From: trent@mailhost.hsas.washington.edu (Sigfried Trent)
Subject: Re: Battle tech stuff
Followup-To: rec.games.board
Organization: Academic Services, UW
Date: Fri, 11 Sep 1992 21:25:27 GMT

> > The Devistator
> NAME              Tons Pow  W/R/J Arm H  Cen  Side Arm Leg HS Weapons
> DEV-90 Devistator 100* 300X 3/5/0 286 9 47/14 31/11 32 34 20* PPC PPC LPL MPL MPL GR GR C3S
> 
> This is 1.5 tons short.  Maxing out the armor gives:
> NAME             Tons  Pow  W/R/J Arm H  Cen  Side Arm Leg HS Weapons
> DEV-90 Devistator 100* 300X 3/5/0 314 9 47/15 31/11 34 42 20* PPC PPC LPL MPL MPL GR GR C3S
> 

Your mech editer is wrong about the tonnage.  My calculations say it is
only .5 tons light.  I do that with allot of my mechs. Here is the
breakdown.

Internal=5  gyro=3  engin=9.5  cocpit=3  gaus=30  ppc=14  lazers=11
c3=1  ammo=4  armor=19 (304 points) total=99.5tons

> Is this a long-range direct fire support mech?  If so, I'd suggest switching
> to ER PPCs, drop the XL engine, pulse lasers and some armor, and add more
> heat sinks:
> NAME              Tons Pow W/R/J Arm H  Cen  Side Arm Leg HS Weapons
> DEV-91 Devistator 100* 300 3/5/0 304 9 46/15 31/11 34 41 28* PPC+ PPC+ GR GR C3S

That sounds pretty good.  I've never been a big fan of erppc or
massive heat build up.  I like to fire most of my weapons all the time
to increase my chance of hitting the target.

> 
> While this mech will overheat if it fires both PPCs, they have no myopic,
> and would be able to shoot at an adjacent mech.  With that C3S, it could
> potentially deliver 15+15+10+10=50 points of damage at range 22!
> 
> >The Supra-Locust
> NAME         Tons Pow  W/R/J  Arm H  Cen  Side Arm Leg HS Weapons
> LCT-S+ Locust 20* 200X 10/15/0 68 8 8/4 7/3 6 8 20* ML ML ML ML SL
> 
> Sorry, but you just ran out of crits.  There is a reason that small mechs
> don't have double heat sinks.  That 200XL engine gives you but 8 "free" 
> heat sinks.  You have to allocate 6 crits for the other two.  What with
> the 6 for the XL, 14 for Endo, and 14 for Ferro, you just plumb ran out...
> 

Once again I am afraid you are mistaken.  In the compendium rules
they changed how free heat sinks are allocated.  Under the new rules
all mechs get 10 free heat sinks regardless of what their engine size is.
And in keepikng with the locust frame the supra-locust has no hand
or lower arm actuators.  Thats 10 crit spaces you hadent accounted for.
6 for the free heat sinks and 4 for the missing actuators.  Plenty of room.
By the way you missed the masc.  The speed is 10/15/20.  Thats what
makes it a great design.

> Using XL saves 4.25 tons.  Using Endo saves 1 ton.  Using Ferro saves .5
> tons.  So, how about dropping Ferro and the SL, giving you:
> 
> NAME         Tons Pow  W/R/J  Arm H  Cen  Side Arm Leg HS Weapons
> LCT-S+ Locust 20* 200X 10/15/0 68 8 8/4 7/3 6 8 20* ML ML ML ML
> 
> Hmm, that's still only 18.75 tons.  Well, through in another ML, then...
> 

The masc takes up some of the weight your missing.

> > Great Missile Mech
> NAME       Tons Pow  W/R/J Arm H  Cen  Side Arm Leg HS Weapons
> MissleMech  85* 255X 3/5/5 259 9 36/18 26/10 28 34 22* LL ML(4) LRM-15(4) C3S
> 
> This was too heavy and use up too may crits.  Drop the Large Laser, and you
> still have too many crits.
> 

I realy think you nedd a new version of this mechedit thing.  Check this
out.

Tonage:  Endosteel=4.25  Engin=6.5  Gyro=3  cocpit=3  Heat sinks=1
4LRM15s=28  Lazers=9  Ammo=10  c3slave=1  Armor=16.25(259 points)
Jump Jets= 3    Grand total=exactly 85tons

Space:  A normal mech has 47 free spaces available.
XL engine=+6  4LRM15s=+8  10tons ammo=+10  Douple heat sink=+3
large lazer=+2  4med lazers=+4  C3=+1  Endo=+14  No hand&lower arm=-4
This yields a grand total of 44 spaces used, 3 short of total 
avalable.

Like I said, I think there is something wrong with that mech editer.

> Having fun with mechedit v3.3,
> Carl Hommel
> carlton@apollo.hp.com

"We live in an age when lemonaid is made with artificial flavoring and
dishwashing soap is made with real lemons"    Alfred E Newman