HDTenEightyP/NetNews huggingface dataset:
From: warman@eagle.sangamon.edu (Stan Warman)
Subject: Re: SF2
X-Newsreader: TIN [version 1.1 PL6]
Organization: Sangamon State University
Distribution: usa
Date: Thu, 21 Jan 1993 22:47:45 GMT

Peter K. Boucher (boucher@csl.sri.com) wrote:
> In article <1iobg0INN5mh@aurora.LaTech.edu>, jmains@engr.latech.edu (John P. Mains) writes:
> |> 
> |> I don't even seem to be able to get this game going.  When the first screen
> |> appears it shows some chinese letters and then show the various characters.
> |> I am unable to do anything.
> |> 
> |> How do you start playing this game?
> 
> Please post an answer.
> 
> -- 
> Peter K. Boucher
> --
> RIPEM public key available upon request.

Run SF2SETUP.EXE and find out what the "kick one" key is. This is like
the ENTER key. BTW, the left option (in chinese) is you against the
computer; the middle is you against another human; the right is game
options. I believe the default kick one key is the o key (as in "o"ptions).

     "An argument isn't just saying 'no it isn't'".
     "Yes it is". "No it ISN'T!" - Monty Python
 
      Stan Warman: Microcomputer Specialist
           Sangamon State University
           warman@eagle.sangamon.edu
From: cm985@cleveland.Freenet.Edu (Eric Jonathan Greenberg)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help: KQ5 hint needed
Date: 23 Jan 1993 00:52:39 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cm985@cleveland.Freenet.Edu (Eric Jonathan Greenberg)
NNTP-Posting-Host: slc4.ins.cwru.edu


Hi.  I have recently started playing KQ5 and I have no idea what to do
after getting the coat for the golden pin.  Can anyone help me?
Please e-mail
					Thank You
					ERic
-- 
+---------------------------------------------------------------------------+
|           Eric Jonathan Greenberg -- cm985@cleveland.freenet.edu          |
|         "When I left you, I was the pupil.  Now I am the Master."         |
+--------------------------------Darth Vader--------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher)
Subject: VGA Planets:  What is the best race to choose?
Organization: Georgia State University
Date: Sun, 24 Jan 1993 19:27:03 GMT


Is there a best race to choose in a VGA Planets game?  Or is this purely
subjective?  If so, what are the top three races I should go for, and why?

If some races are more advantageous, then why was it designed this way? 
It seems that this places some at a disadvantage from the out set.

any replies (to the group) are appreciated,
Jeff



Newsgroups: comp.sys.ibm.pc.games
From: wanderer@athena.mit.edu (Hobbes)
Subject: Re: Strike Commander
Organization: Massachusetts Institute of Technology
Distribution: na
Date: Sun, 24 Jan 1993 21:35:44 GMT

In article <1993Jan23.165301.4632@leland.Stanford.EDU> inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:
>In article <1993Jan21.233403.7270@rat.csc.calpoly.edu> lchong@polyslo.csc.calpoly.edu (Leo Chong) writes:
>
>How does a game look 'choppy' when you're looking at screen-shots (not 
>animation)?
>

I think he meant that the graphics looked blocky probably...
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Heeeeeeelp!
Date: 26 Jan 93 19:49:23 GMT
Organization: Qualcomm, Inc., San Diego, CA

casivils@lescsse.jsc.nasa.gov (craig sivils) writes:
>Makes me curious, has anyone been able to kill anyone during the early game,
>I managed to lure patterson away into the secret tunnels and beat on him for 
>over an hour, could not kill him.  My character is not a wimp, I have killed

You can't kill the people in the castle.  I've worked my character up
to where he dispatches the winged demons with ease, yet I can't kill
the people in the castle even after pounding on them after a long
time.  They go red almost immediately, but don't die.
-- 
The rifle is the weapon of democracy... If guns are outlawed, only the
government will have guns. Only the police, the secret police, the military,
the hired servants of our rulers. Only the government - and a few outlaws. I
intend to be among the outlaws. -- Edward Abbey
Newsgroups: comp.sys.ibm.pc.games
From: hyde@cwis.unomaha.edu (Don Hyde)
Subject: Front Page Sports: Football patch
Summary: FBPTCH.ZIP needed
Keywords: patch
Organization: University of Nebraska at Omaha
Date: Mon, 25 Jan 1993 14:54:35 GMT

Greetings,
	I was having some trouble with my FPSF game being able to use my
QuickShot dual game port card in my Gateway 2000 386-25. The tech support
guy who replied to my e-mail to their Compuserve  account suggested I get
the file FBPTCH.ZIP from their BBS. Would someone out there who has already
downloaded this file please make it available to the rest of us by putting it
up on an anonymous FTP site? I would rather have you mail it directly to me
but that would sound too selfish...heh...If you would mail it to me. Hey, 
would posting that file on an FTP site be violating the license? THen just
mail it to me or post it to the newsgroup in uuencoded format please.  Thanks
alot! Oh, it was on the indirect recommondation of many of you on this news
group. I have yet to be disappointed in it's graphics, playability and 
lifelikeness. My kudos to the developers.		


Don Hyde
hyde@cwis.unomaha.edu

P.S. Please reply via mail, I rarely have time to read the newsgroup...Unless
I am looking for a new game that is!


--
# Don Hyde - U. of Nebraska Medical Center-Omaha, NE (Yes, it is in the USA!) #
# dhyde@unmcvm.unmc.edu       ||||              D-I-S-C-L-A-I-M-E-R           #
# hyde@cwis.unomaha.edu       ||||  if (!husker_football){                    #
# Fax - None for Sgt. Friday. ||||       no_opinion()}                        #
Newsgroups: comp.sys.ibm.pc.games
From: kxj6@po.CWRU.Edu (Kijin Jung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 24 Jan 1993 00:59:59 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kxj6@po.CWRU.Edu (Kijin Jung)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, kxj6@po.CWRU.Edu (Kijin Jung) says:
>
>>>>>486/33 ET4000-based Local Bus (no-name):		26.6 FPS
>>>>386/40 with 16-bit ET4000 card				16.3
>>>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit	24.3 FPS
>>486 DX2/66, Ultra SVGA Local Bus                        45.4
>>
>
>P5/100, ATI VL Mach 128                                 308.4
>
>
>

But seriously,

486DX/33, 64K cache, ATI VGA Wonder XL                   20.4

-- 
 __ Kijin Jung ________________________ To affect the quality of the day, __
|   kxj6@po.cwru.edu                 |  that is the highest of the arts.    |
|   Case Western Reserve University  |                                      |
|__ (216) 754-1101 __________________|________________________ -Thoreau ____|
From: kao@adam.unbsj.ca (Kim Osborne)
Newsgroups: comp.sys.ibm.pc.games
Subject: mm4 -Is there a patch?
Date: 26 Jan 93 15:01:14 GMT
Article-I.D.: jupiter.1993Jan26.150114.11141
Distribution: comp.sys.ibm.pc.games
Organization: University of New Brunswick, Saint John

Does anyone know where I can get a patch for this game? Places that I have 
been before are erased on the auto map - this is a little frustrating. 
So, if anyone can help -thanks in advance!
                             Kim
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wiz7: 5 flowers?
Date: 27 Jan 93 12:28:53 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <1993Jan26.160624.12689@nuscc.nus.sg> isc20197@nusunix1.nus.sg (HO KWOK HOW) writes:
>Need help to look for the other 4 flowers at Ukpar Mountains. So far I
>have  found only one of them :- White Lione, which is found outside the
>cave. I have yet to find the other 2 flowers but have found the majestic
>wand instead. Do I need to use it to look for the other 2 flowers?

 ----------------------- Flowers spoiling ;-( --------------------------
5 flowers, there is one between Ukpyr and Munkharama. One just north of Ukpyr.
One right outside of the caves (might be the Lione). Another one on the        
mountains somewhere in a dead end. And the last one is inside the caves, on 
some kind of island (swim needed to access). 

Hope this helps. Joel
From: robink@PROBLEM_WITH_INEWS_GATEWAY_FILE (Robin Kenny)
Date: Wed, 27 Jan 1993 01:54:27 GMT
Subject: Re: Indy 3 (Last Crusade) : help wanted
Organization: HP Australasian Response Centre (Melbourne)
Newsgroups: comp.sys.ibm.pc.games
X-Newsreader: TIN [version 1.1 PL8.5]

F. Kuiper (kuip@sus.edu.eur.nl) wrote:
: Hi, 

: I'm stuck at the end of Indy 3. I'm in the temple at the first 'test'.
: ( The penitent man is humble before god ). Everytime Indy figures out
: he has to kneel he gets cut into little pieces !
: I made it once, but then made a stupid mistake on the second test, I don't
: know how I did it that time though. (pure luck ?).

: Thanks in advance,

: Friso
: (kuip@sus.eur.nl)

Note the ">" shaped crack on the ground near the body's feet.
If you WALK TO the tip of the ">" ... 

Regards, Robin
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: UW2 Help!!!! (bassilisk oil)
Date: Tue, 26 Jan 1993 15:37:32 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester
Keywords: uw2

In article <1993Jan26.064807.27186@magnus.acs.ohio-state.edu>, sschudt@magnus.acs.ohio-state.edu (Susan E Schudt) writes:
|> Hello out there!
|> 
|> Could some Underworld II guru give me an out an out spoiler?  I have
|> been trying for days to find the oil in the void at the academy. No luck.
|> If I am supposed to walk off the path, please tell me exactly where and
|> in what direction. I've tried near the bend before the water section many times
|> but there's no hallway there I can locate (I spread gold all over to try
|> to map the floor ;). I have franzium (sp?) gauntlets and the circlet as well.
|> Thanks!

Just before you hit the teleport trap walk through the left wall.

You can also get 3 vials of the oil in a room only accessible via teleport
in the lowest level of the pits.  Face the back wall of the secret room
that had the liche in it and teleport.  There is a room with a note about
the plants and the 3 vials.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: am49469@uxa.cso.uiuc.edu (Alexander Mesin )
Newsgroups: comp.sys.ibm.pc.games
Subject: Backgammon?????
Date: 22 Jan 93 16:58:43 GMT
Organization: University of Illinois at Urbana

Hey, does anybody know if there is a descent backgammon game out there 
somewhere?  I've been searching for some time, but could not find one. If there
is, would be be on any archives by any chance???

Thanks in advance.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Gus and UW2: Help needed...
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 25 Jan 1993 05:12:10 GMT

primus@netcom.com (Robert keng) writes:
>		I am having problems getting SBOS 1.22 to work with UW2.
>Has anyone been successful using SBOS (what version?) to get sound from UW2,
>both music and SFX? What are the ideal settings? Please, let me know...

1.23 works no problem at all.  What's the problem you're having?  If
it's no speech in the intro, there is none.
-- 
The marriage of Marxism and feminism has been like the marriage of husband and
wife depicted in English common law: Marxism and feminism are one, and that one
is Marxism.  --Heidi Hartmann [The Unhappy Marriage of Marxism and Feminism]
Newsgroups: comp.sys.ibm.pc.games
From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: Re: X-wing
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 06:40:45 GMT

ross@kaos.b11.ingr.com (Ross Erickson) writes:
>Stefan,

>You're referring to the P24T chip that Intel will make available.
>It's pin compatible with the 486 socket and provides for internal
>operation at Pentium speeds (66MHz, superscalar, superpiplined, 64-bit
>memory transfers to its own 16K cache), but externally will
>communicate via a 33MHz 32-bit bus to main memory and peripherals.

Be careful Ross, It's not compatable with the 486 socet, but rather with
the zero-insertion-force 168(?) pin sockets some 486 systems are now sold with.

Be sure you ask about the P24T compatability specifically.  Intel is baffling
consumers with the array of chips they're pushing right now.  Some systems
with upgradeability built in for the 486 won't be P24T capable, some will.
Zeos most notably has a huge add in PC Magazine running with a close up of 
their recently announced P24T compatable system.  It's new, and not everyone 
is on the same upgrade path yet.  You can see that the extra pin holes on the 
Zeos system take it way past anything a 486 could do!

- Ryan Grant
Newsgroups: comp.sys.ibm.pc.games
From: awai@minotaur.UWaterloo.ca (Alex Wai)
Subject: Re: Wiz7 : changing professions.
Organization: University of Waterloo
Date: Tue, 26 Jan 1993 17:17:11 GMT

My experience with changing professions is that you must have enough  
attributes to change to that profession. The attributes will be reset to  
the maximinimum of the base race and the profession requirements. You  
reain your skill levels, hit point and magic points. Your monster kill  
statistics are also preserved. Your experience points will be reset to 0,  
which means that you will go up levels quickly, but your hit points will  
only go up by one each time you advance and you will only gain one magic  
point per category, but if you choose a new spell, you get that many magic  
pooints. You can choose new spells though so this is a good way to get a  
whole lot of spells quickly, if you changed to a magic user. The down side  
is that it will take some time for your attributes to go back to where  
they were before. However, once you reach the level your previous  
character was at, things are back to normal. Your hit points, skill bonus  
and magic points go up at a normal rate. So, if you just save before you  
go up and only keep it when several of your attributes go up, I found that
my character was back up there in no time.

Hope this helps.
From: lonnie@meaddata.com (Lonnie Barnett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WWII wargames (was Re: New owner looking for....)
Date: 21 Jan 1993 18:03:11 GMT
Organization: Mead Data Central, Dayton OH
NNTP-Posting-Host: wedge.meaddata.com

In article <1993Jan20.234817.2914@spartan.ac.BrockU.CA> bross@spartan.ac.BrockU.CA (Brian Ross) writes:
>seurer@rchland.vnet.ibm.com (Bill Seurer) writes:
>: I have heard of a few other "Whole War in Europe" games but never seen
>: them.  Anyone know what they are?  One was reviewed in CGW not too
>: long ago.
>
>There's "Third Reich", by Avalon Hill (or at least based on their
>boardgame), which covers the whole European theatre.  I'll get it
>when I see it...
>
>
>
>-- 
>Brian Ross                          
>bross@sandcastle.cosc.brocku.ca            


Avalon Hill has released Third Reich for the Amiga but has not released
it for the IBM.  The last I heard (from Bruce Harper) is that the IBM 
release will be the same format as the boardgame Advanced Third Reich
but that it was currently on hold.  

Anyone with more information on this should post it.  

I am an avid Advanced Third Reich player and am currently in an email
tournament.

Thanks,


--
Lonnie Barnett
Mead Data Central					     (513) 865-1038
P. O. Box 933					        lonnie@meaddata.com
Dayton, Ohio 45401				  ...!uunet!meaddata!lonnie
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: WWII wargames (was Re: New owner looking for....)
Date: Thu, 21 Jan 1993 20:45:05 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

For all those following up on the guys request for WWII
strategic games.

Don't forget he asked about whole war games!

The V for Victory and other games mentioned are great, but they hardly
fit in the category he is asking about.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: msomers@mta.ca
Subject: Help ST25-Please
Reply-To: msomers@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Fri, 22 Jan 1993 01:15:05 GMT

I can't beat the last enterprise on the mission VENGEANCE.
If you have any suggestions, please email.
Thanks a lot.

-Bob-
Newsgroups: comp.sys.ibm.pc.games
From: sanborn@berlioz.nsc.com (sanborn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3D (and Spear) SoundBlaster troubles w/new 486dx50
Date: 26 Jan 93 15:49:49 GMT
Article-I.D.: berlioz.1993Jan26.154949.3488
Organization: National Semiconductor Corporation, Santa Clara

I've got a 486-50DX Local Bus with ET4000plus and had no luck with
getting my Soundblaster to work. I had to upgrade to the latest rev
of the SB Pro as well. To make it work around the local bus and
hardware assignments I already had, I had to use DMA 3, IRQ5 and 220
on the SB Pro as well as disabling the joystick feature. I had a
problem with sound being truncated at first until I cleared out
enough memory for Wolf3d and sound to run. Now I don't have any
sound problems with any of my sound games (except Wing commander
occasionally, hmmm). I guess the road is not so smooth when your
out on the cutting edge for a change.
C.Sanborn (sanborn@berlioz.nsc.com)

-- 

ROT13 .sig >> Znqr ln ybbx! Uzzz, whfg jung jrer lbh rkcrpgvat? :-)
Newsgroups: comp.sys.ibm.pc.games
From: JROGERS@vm.poly.edu
Subject: Wizardry 6 (Yes, Bane of the Cosmic Forge) help, please
Organization: Polytechnic University
Date: Mon, 25 Jan 93 08:45:47 EST

I have just started Wizardry 6 (Bane).  Yes, I know I am behind
the times, but Wizardry 7 requires too much to fit on my old
286 machine.
 
Anyway, I have run out of places I can go in the Castle.
PLEASE HELP. :_(.
 
I can't figure out how I am supposed to know where the
Captain buried the treasure, so Queequeg will tell me the
password to get into the Captain's Den.
 
I have Chrome keys, Silver key, Iron keys, Copper keys,
a bunch of books I can't read (Kings diary, Deadmans log,
etc.), Goat's mask, Dagger of Ramm.
 
Is there a hint file or anything I can get by ftp?
This is going to be a long haul, I can tell.
 
Newsgroups: comp.sys.ibm.pc.games
From: avedon@leland.Stanford.EDU (Roger Edmond Avedon)
Subject: Re: More: 3DBENCH.ZIP 
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 22 Jan 93 17:37:15 GMT

>> 486DX50 EISA with 256K cache, Orchid Paradise 2S EISA           27.7 FPS
>
>Orchid makes a Paradise card?  When will Paradise come out with a Orchid 
>card? 
>> 

Sorry!  Orchid PRODESIGNER 2S EISA...but you all know what I meant.

Does that guy really have a  P5 system already?

Roger
.
Organization: Washington University, St. Louis
Date:         Mon, 25 Jan 93 10:14:11 CST
From:         C09615KF@wuvmd.wustl.edu
To:           NETNEWS@WUVMD
Subject: Wiz 4: Rabbits, Altars & Exit Lvl 5
Newsgroups:   comp.sys.ibm.pc.games

   Is there anyone out there who solved Wizardry 4?  I there anyone
who actually remembers the game?  Sentiment brought me back to my old
Apple II to play Wizardry.  Anyway, I'm stuck on Lvl 5.

   What do you need to put on the Dreampainter's Altar on Lvl 4?
(I think it's some rabbit something, but I don't remember running
into any rabbits besides Vorpal Bunnies)

   What triggers the exit on Lvl 5?


Thanks ahead of time,

Kendal M. Furuya
Newsgroups: comp.sys.ibm.pc.games
From: michaelb@aurora.cc.monash.edu.au (Mike Battersby)
Subject: UW2: Mages Academy Vault
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 25 Jan 1993 11:00:19 GMT



I've been through the mages academy and gotten into the vault without
any problems. I've been through all of the vault I can, and been through
the "walk through" wall and gotten the basilisk oil. I cannot, however,
find the VAS and TYM runes (a solution posted here said something about
a trap door in the floor of a room?), and am stuck at a teleport trap
just beyond where the "walk through" wall is. Can anybody shed some
light on the situation for me?

regards
--
         .-----------------------------------------------------------.
         | Mike Battersby  |  rainbird@yoyo.cc.monash.edu.au        |
         |-----------------------------------------------------------|
         | 'Female?' The Cat looked at Lister.                       |
         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
         `-----------------------------------------------------------'

From: garethb@hpopd.pwd.hp.com (Gareth Barnard)
Date: Tue, 26 Jan 1993 11:58:30 GMT
Subject: Re: Rex Nebular -- Stuck!
Organization: Hewlett-Packard, CCSY Messaging Centre, UK.
Newsgroups: comp.sys.ibm.pc.games

I had problems with rex. On the easy level you have to make sure you 
havn't made the chicken bomb and fixed the space ship windshield before you 
attempt to blow the north sea window up. Try going back to a position before
and blow the window up before doing these tasks. If you still have a problem
phone up microprose on their support line. You have got an original copy?
I wouldn't blame you if you didn't as the game is crap and not worth the money.
It lacks real depth compared to the monkey island games and even on the hard level the puzzles are not particularly taxing.

Have fun!

Roo.
Newsgroups: comp.sys.ibm.pc.games
From: pprior@magnus.acs.ohio-state.edu (Paul A Prior)
Subject: Re: Archon
Organization: The Ohio State University
Date: Fri, 22 Jan 1993 23:39:05 GMT

In article <74117@cup.portal.com> FreeFall@cup.portal.com (Free Fall Associates) writes:
>Thanks for the kind words about ARCHON!

One of the BEST all time games!


>
>Its only previous PC incarnation was a rather clunky CGA version over
>which we (Free Fall Associates, developers of the original) had no
>control.  Please don't bother up-loading it.  First off, distributing
>copyrighted software without permission is not nice; second, a better
>solution is coming.

Hey, I had fun playing the clunky 4 color CGA version because that
is all I had ( a clunky 4 coulor CGA system!)


>
>Later this year, SSI will publish a brand-new, updated, greatly 
>enhanced, 256-color version of the game that will feature more elaborate 
>combat, better AI, tons of animation, and extensive sound support.  (No
>editor, however.  Sorry!  Maybe in a sequel, if the game does well
>enough.)  Since we still have a lot of work to do, the release date is 
>uncertain, but sometime this summer looks likely.  As far as I know, 
>the title isn't firm, either, although "ARCHON Ultra" and "ARCHON 2000" 
>are among the more plausible candidates.


Sounds great.


-- 
--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
Paul A. Prior    Ban anchors, not reef tanks    Nuke Gay Whales for Jesus  
3rd year medical student 		        
The Ohio State U. College of Medicine   Tobacco Kills- Please don't smoke!
From: jellis@trentu.ca (John Ellis)
Newsgroups: comp.sys.ibm.pc.games
Subject: WIZARDRY 7 Help Request...
Date: 24 Jan 93 15:48:00 GMT
Article-I.D.: trentu.24JAN199310480132
Organization: Trent Computing and Telecommunications Department
News-Software: VAX/VMS VNEWS 1.41

Can someone tell me what the bloody lever combinations are for the 
Waterslide in the Funhouse?  I have spent about three days on it so far and 
it will not work (and yes, I did use the dowel and the bar and rope)?

John Ellis.