HDTenEightyP/NetNews huggingface dataset:
From: sikorski@phoenix.Princeton.EDU (Edward Sikorski)
Newsgroups: rec.games.video
Subject: For Sale: Krusty's FunHouse [Genesis]
Date: 27 Jul 92 16:04:36 GMT
Organization: Princeton University
Originator: news@ernie.Princeton.EDU


On sale: For the Genesis "Krusty's Fun House"


Your price, ONLY $30. Thats right! What, how can I afford to charge
soooo little? I Can't! But, cause I've played the game and don't want,
and, really admit I wasted my money! So Email if ya wants it. You'll
be responsible for shipping (UPS is best route-average $3-4.)

I've bought and sold before on the net. So I won't rob you. But if 
you try to rob me, the game will explode, scattering your pathetic
carnage all over your genesis game system.Hmmmm, sounds like a neat way
to kill someone. Put some C4 in a cartridge, plug it in, turn the game
on.....BLAM. For an extra dollar, I'll throw in the disarming
sequence...;)

Oh, has anyone recorded how many games are sold, which ones are sold the
most, on the NET? I'm curious! I mean, are people selling more Lynxs
than GameBoy or Game Gears? Are they ridding their NES for SNES or
Genesis or Both? Statistically, this info could be advantageous to some
company. Plus it REALLY tells us where the 16bit is going. And when do
we see 32-bit? 64 bit is coming the way of PC's (P5-586) so what does
that do to us gamers? God, I hate drinkin coffee in the Morning.....

<sikorski@phoenix.princeton.edu>
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: SNES Super Scope 6
Date: 23 Jul 92 15:06:51 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Jul22.194344.2369@ultb.isc.rit.edu> djt2445@ritvax.isc.rit.edu writes:
>Do anyone know if there's any future games for Super Scope 6?
>The machinery looks cool, but if there's going to be little or nil
>support for it, I don't wanna buy it! Not for 50-60 bucks!
>

  Battle Clash and Terminator 2 are due out for the SS6 soon.
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video
Subject: Re: New Split Proposal
Date: Wed, 29 Jul 92 22:08:37 PDT
Organization: Micro-Medic  - +1 408 279 5240 - Public Access

claudius@zeus.calpoly.edu (King_Claudius (Chris Knight)) writes:
> Another idea:
> 
> rec.games.video              - general discussion area
> 
> rec.games.video.marketplace  - where sellers and buyers advertise
> or r.g.v.market
> or r.g.v.for-sale
> 
> rec.games.video.announce     - where new product releases and conventions and
> 			       the like are announced.  perhaps moderated to
> 			       reduce discussion or at least to maintain some
> 			       sort of subject line continuity.  Can also
> 			       contain FAQ and review lists.

 
and rec.games.video.piss-war
 
... a place where the Sega, Nintendo, TG-16 vs. Neo Geo owners can take 
their carts and see wich on can piss farther
 
Newsgroups: rec.games.video
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: Re: Help need - SNES ZELDA
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Date: Wed, 29 Jul 1992 15:16:01 GMT

>>>>> On 28 Jul 92 19:07:15 GMT, ULDBEV@ubvm.cc.buffalo.edu (Beverly Vander Kooy) said:

ULDBEV> My son, who is 8, needs help with Zelda.  He cannot find
ULDBEV> Zora's flippers or capture the Pied Piper (with the flute).  I
ULDBEV> tried to help -- but I die too quickly to be of much help.
ULDBEV> Any hints very welcome.

Zora's flippers are up in the top right corner of the world. To get
the piper, go to the same spot were the piper is in Dark World.

--
                        Scott Streeter
                        ss@wpi.wpi.edu
From: polvino@ssd.kodak.com (Joe Polvino)
Newsgroups: rec.games.video
Subject: Zelda for Super NES
Date: 28 Jul 92 19:36:54 GMT
Article-I.D.: pixel.1992Jul28.193654.11001
Distribution: usa
Organization: Eastman Kodak
Originator: polvino@vulcan

I rented "Zelda - A Link to the Past" for the super NES a few days ago and am
thinking of purchasing it.  The question I have to anyone who has solved it is:
what percentage of the game is left after the evil wizard zaps Zelda away from
the castle (i.e., the castle your yoda guy says they've taken her to)?

I'd rather not buy it if I'm close to the end.  Thanks.

-- 
-------------------------------------------------------------------------------
 Joseph S. Polvino     | polvino@ssd.kodak.com  | "Klingons do not allow them-
 Eastman Kodak Company |------------------------|  selves to be ... PROBED."
 Phone: 716-588-0659   |        POTATOE         |     - Lt. Worf, "Violations"
Newsgroups: rec.games.video
Subject: TG-16 update and surprise.....
From: <SJSBH@CUNYVM.BITNET>
Date: Wednesday, 29 Jul 1992 08:33:08 EDT
Organization: City University of New York/ University Computer Center

  Yesterday I spoke with a TTI representative (1-800-366-0136) and was told
that the Duo was due out in October, and so was DUNGEON EXPLORER 2 ! Since
DE 1 was one of my favorite games, this is a definite reason to get the Duo.
The TTI games booklet slates DE 2 for early '93 release. If anyone has any
other news regarding this "possible" release, please let us know. I
specifically repeated "are you sure it is PART 2", and was told yes.
   Needless to say, in this ever changing world of release date changes and
delays, it is probably foolish to get even a little excited.


  Thanks...Steve

Xref: sparky rec.games.video:16244 alt.games.sf2:1892
From: smw@unity.ncsu.edu (Shawkang Wu)
Newsgroups: rec.games.video,alt.games.sf2
Subject: where in time is carmen sandiago
Date: 31 Jul 92 17:53:32 GMT
Organization: North Carolina State University Computing Center

Could someone please give comments on "Where in time is Carmon
Sandiago"?
I'm thinking to buy one of those games, but I've also seen several
versions of that game.  For example, "Where in usa is carmon sandiago"
or "Where in world is carmon sandiago"?
What are the differences between these games?  Are these games good
and interesting?   
Any info is appreciated.

shawkang wu


-- 

---Shawkang Wu
   smw@ncsu.edu
   N.C. State U.
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: SNES and Super Famicom game for sale
Date: 28 Jul 92 16:23:38 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

SNES:

Zelda 3 .............. $40

Super Famicom:

Ultraman ............. $35


Both prices include shipping.  If you don't like a price, feel
free to make an offer.

        - Tom N.
From: btdy@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Military Madness for GENESIS ?!?!?!
Date: 31 Jul 92 09:54:52 EDT
Distribution: rec
Organization: Cornell University

In article <machala.712510058@delphi>,
machala@delphi.hc.ti.com (Chuck Machala ) writes: 
> 
> This sounds like a pretty good price. Owning an NES and SNES, I just might
> break down and buy a Genesis. Why? For Military Madness. I most enjoy
> strategy and adventure games. Is Military Madness worth $150? What 
> other games can I use to justify the expense? Also, if someone has
> a review of Military Madness, could you email it to me? 
> 

Military Madness for GENESIS !?!?!  I thought is was TG-16 only.
Could it be true, or is this person clueless?
- jeff
Newsgroups: rec.games.video
Subject: SNES Video Output
From: Andrew_Barker@kcbbs.gen.nz (Andrew Barker)
Date: 29 Jul 92 21:30:13 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

Can someone please tell me exactly what cables come with the SNES and 
what kind of plugs are on the ends?
Does anyone know if a mail order place in the US sells SNES->SCART connectors?
Is the video out connector on the SNES the same as the Super Famicom?
Thanks for any help.
From: pete@introl.introl.com (Pete Ikusz)
Newsgroups: rec.games.video
Subject: T-Express current pricing.
Date: 26 Jul 92 22:52:26 GMT
Article-I.D.: introl.1992Jul26.225226.34779
Organization: Introl Corp.

I spoke with someone at TTI. The told me that the current deal
with the TE was 199 (As we all know). They would not say if it was
going to change in the near furure (before X-mas). (They also didn't
say whether their as was supposed to make it seem like it was
149. or not)

I figured I'd just let everyone interested know. It seemed
that my initial guess at 149 was due to a bit of sneaky advertizing
on the part of TTI. (not sneaky in a bad sense, just made the machine
look like it was the same price as the CD)

As I said, I call 'em as I see 'em. If I call  it wrong, I will
be the first to admit it. Sorry if I've caused any inconveniences.

Regards,
-Pete
-- 
-------------------------------------------------------
Pete Ikusz	Introl Corporation	pete@introl.com
Newsgroups: rec.games.video
Subject: Re: SNES SFII yet another difference ...
From: chan4@husc10.harvard.edu (Derek Chan)
Date: 24 Jul 92 05:21:09 EDT
Organization: Harvard University Science Center

In article <rauser.711937177@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
>
>>In article <BrurDM.G4F@acsu.buffalo.edu> v128nkga@ubvmsb.cc.buffalo.edu writes:
>
>>   While we're talking about sonic booms, is it just me, or is the
>>computer Guile able to crank them (and flash kicks) out at an amazing
>>rate?  It seems it takes him no time to charge at all.  For example:
>>I'm playing Dhalsim, and jump a boom at close range.  Since I'm in the
>>air, and he hasn't had time to recoup from the boom I decide to turn
>>defense into offense and retaliate w/ a diagonal yoga spear.  Wonder
>>of wonders, he manages to come up w/ a flash kick in my face!  What
>>gives?  The computer opponent seems to compose itself much more quickly
>>than ANY human I've seen.  Does it cheat, or am I missing something?
>
>   The computer cheats on the arcade, too. Anyone who's played Classic
>or CE a lot will tell you about computer Guile's "no charge" flash kicks.
>ARGH! Have you guys noticed that whenever a "hold" move (ie Blanka's
>blood sucking or Dhalsim's noogie) is executed by the computer, you may
>as well toss down the pad? DHalsim got me in a noogie (I was Ken and
>had ALL my energy) and I lie not, guys...he hit me until I died. I was
>furiously jerking around on the pad, but to no avail. THe flip side, of
>course, is that if you are, say, Dhalsim, and get the computer in a 
>noogie, you get one hit (two if God is smiling on you) before the computer
>throws you off. A R G H ! As if it wasn't hard enough already!!
>
>   Still, a fantastic cart. I just hope that practicing my dragon punches
>on the pad for three hours won't screw me up at the arcade!
>
>--
>Richard J. Rauser            "Sonic 2!"
>rauser@sfu.ca                     -what Guile really says
>WNI
>
>
>

Don't do the noogie or the bite, etc.  Do a strong instead of a fierce for Blanka so that he does the headbutt which does more damage.  Do a fierce headbutt or
throw against the computer for Dhalism.  Honda?  Do a throw and then the slap fu stuff.  JUST DON'T WASTE TIME DOING ANY HOLD MOVES!
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Newsgroups: rec.games.video
Subject: Awesome video games?...
Summary: Play Millipede Now!
Date: 21 Jul 92 10:16:15 GMT
Organization: University of Hawaii at Manoa


	After the comments a flyin' about how excellent/ok/mediocre/crappy
the NeoGeo/SFII/SNES/Genesis/etc is I just had to post this.  This is just
a few minutes after playing it...

    You haven't PLAYED untill you've played Millipede on the Atari 2600!

	The action is just NEVER ENDING.  Well, maybe it's a little slow
at the beginning, but at the higher levels...

	You're fighting for space with four jittery Spiders.  Two Beetles
approach and come at you from below.  A lone Firefly lazily floats down
the screen.  A Bee darts down out of nowhere.  DDT Bombs burst in the
distance.  An Earwig scrambles across poisoning everything in it's path.
The Inchworm eases it's way along.  A Mosquito drives past your face.  And
the dreaded Milipede(s) winds it's way through the labyrinth of Mushrooms.

	I can't think of a SINGLE game I've ever played on ANY system
that can match Millipede.  Say what you want, but I even feel that this
game leaves Street Fighter II on the SFC/SNES in the dust in terms of
action.  (Of course I can't pummel my friends in Milipede as with SFII. =^)
Not bad for a system that's nearly a decade & a half old!

	386,049 is my personal best so far (achieved just minutes ago!)
Surprised me somewhat, usually I can barely break 150,000...

...though if you made me pick between Millipede (Atari2600) and MegaPanel
(Sega MegaDrive), oooooh, mighty tough choice!  (But after that last game,
I might pick the former!)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Neo Geo: the only 24-bit system?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 24 Jul 1992 02:28:31 GMT

ez005752@hamlet.ucdavis.edu (Chris Tsang) writes:

>As a matter of fact, Neo Geo is just a 16-bit console with an 8-bit co-processor.
>(68000 is 16-bit, and Z-80 is 8-bit)
>It seems like SNK is trying to convince us Neo-Geo is on the top of all 16-bit 
>consoles. However, fooling consumers is not a good way of doing business.

>After all, NG is just a very fast 16-bit machine with few good games.  
>Anyone agree?

   Yup. I would also add "overpriced glitzy semi-fast noisy 16-bit joke
with one or two good games." Fatal Fury is so funny...makes me laugh every
time I see it.

--
Richard J. Rauser         "Sonic 2!"
rauser@sfu.ca                  -what Guile really says
WNI
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: Re: SNES SFII yet another difference ...
Date: 23 Jul 92 18:23:23 GMT
Organization: Purdue University Engineering Computer Network

In article <BrurDM.G4F@acsu.buffalo.edu> v128nkga@ubvmsb.cc.buffalo.edu writes:
>
>	In the SNES version of SFII, it is nearly impossible for 
>Blanka to jump straight up over a slow sonic boom!  (I've done it like
>once).  This makes it incredibly difficult for Blanka to beat Guile (as
>if Guile wasn't strong enough!)
>	Try it, it really sucks.  Pretty much, it means that Guile can
>just sit back and throw sonic booms all day, and force Blanka to jump
>in, setting up a walk under and throw, or a sac throw.  Ugh.
>	IMHO, this is a pretty stupid difference, and one that could
>have (and should have) been remedied very easily by Capcom. 

   While we're talking about sonic booms, is it just me, or is the
computer Guile able to crank them (and flash kicks) out at an amazing
rate?  It seems it takes him no time to charge at all.  For example:
I'm playing Dhalsim, and jump a boom at close range.  Since I'm in the
air, and he hasn't had time to recoup from the boom I decide to turn
defense into offense and retaliate w/ a diagonal yoga spear.  Wonder
of wonders, he manages to come up w/ a flash kick in my face!  What
gives?  The computer opponent seems to compose itself much more quickly
than ANY human I've seen.  Does it cheat, or am I missing something?

   btw - These fun and games are occuring at level 3.

   - larry


--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: sully@bnr.ca (Tim Sullivan P215)
Subject: Re: So are you dying for CDs, or what?
Keywords: Genesis, CD 
Reply-To: sully@bnr.ca
Organization: BNR, Inc. Research Triangle Park, NC
Date: Wed, 22 Jul 1992 14:41:01 GMT

In article <rauser.711504933@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes:
|> 
|> 
|>      Just a question out of curiosity...how many of you out there in
|> Netland are anxious to purchase a CD unit, whether it be Turbo CD 
|> Duo, 
|> Sega CD, or the ever mysterious Nintendo SNES CD (whenever they 
|> release
|> it)??
|> 
|>      The Turbo Duo will be (please correct me if I'm mistaken) around
|> 300 bucks, as will the Sega CD. My feeling is that it's worth it to
|> purchase
|> a CD unit, because you can play your music CDs, and let's face it, 
|> CD games
|> are awesome. But do most of you think it's worth it? Let me hear...
|> 
|> --
|> Richard J. Rauser       Holli Would If She Could
|> rauser@sfu.ca
|> WNI                      And She Is...Right Now
|> 

I'm really excited about the Sega CD.  However, I doubt I'll buy it
right away (soon after is comes out).  I bought my Genesis last summer
when they originally dropped the price to $150 and included a coupon
for a free game - this was right before the SNES came out.  I'll
probably wait for the same kind of thing to happen with the Sega CD,
if I can hold out that long. 

I would imagine that Sega will have some sort of price drop or promo
deal on their CD unit just before the Nintendo CD comes out.  So, when
is Nintendo supposed to release it's CD unit?  Sounds kind of funny
to be waiting on a Nintendo release to buy a Sega product!


- Sully.
From: tjs4525@hertz.njit.edu (Theodore Stites)
Newsgroups: rec.games.video
Subject: Wanted:Phantasy Star II
Date: 27 Jul 92 17:31:42 GMT
Distribution: usa
Organization: New Jersey Institute of Technology, Newark, N.J.
Originator: tjs4525@hertz.njit.edu


Hello,

	Is anyone willing to part with their Phantasy Star 2 cart
for the Genesis?  I am willing to offer $30 for the cart and all 
docs + $3 for 2nd day delivery.

		Hope to hear from you,

			Ted Stites
                        tjs4525@hertz.njit.edu
			Day: (908) 457-6831
Newsgroups: rec.games.video
From: harris_r@wfooff.enet.dec.com
Subject: Used SNES (Console) Wanted!
Organization: Digital Equipment Corporation
Date: Thu, 23 Jul 1992 00:04:02 GMT

The subject line says it all.  I will buy this system alone or with a
couple of games.  I will consider offers below $80.00 for the console,
with the games, i will negotiate $

Ron 
Newsgroups: rec.games.video
From: davidm@gvlf8-n.gvl.unisys.com (David Madden)
Subject: (GENSIS) Sword of Vermillion question
Organization: Paramax Systems Corporation, Paoli PA
Date: Thu, 23 Jul 1992 15:48:56 GMT

I recently rented this cart from my local video store and enjoy it.
Could someone fill me in on any hints, cheat codes or other info
available (How to attack two headed fire throwing boss monsters?)

Thanks

David Madden
Newsgroups: rec.games.video
From: dcutter@oregon.uoregon.edu (dann cutter)
Subject: Simcity and Nintendo
Organization: Stellar Enterprises
Date: Wed, 29 Jul 92 20:51:48 GMT

Another Philisophical bing:
Can anyone tell me why the Sim City for the Nintendo is so much better than
the Pc or Mac version. For example, you have an ultimate goal, which is to
reach 500,000 poeple. You are given gifts (different and new types of
buildings) every so often, and a much better idea of what and how you are
doing. Why doesn't Maxis realize that this version is so much better than
the lame mac and pc versions and update their game accordingly. I have
played Sim on each machines now, and find myself frustrated while playing
the Mac or PC version cause I keep waiting to get a zoo, or amusment park,
or mansion, or...

Another biggy: you'ld think with all the comments, suggestions and details
we go into about games that somebody from each of these software companies
would interactivly post into these group and help people out. At least we'd
get to stop speculating on why some companies or products are complete
boneheads.dann

ps - My comliments to Peter Commons of DeltaTao for actually realizing
these groups exists and asking for our feedback. SpacewardHo for the
Nintendo; that would be cool.

___________________________________________________|Stellar Enterprises	   
   	       	
"I know that one is left. And that once you        |private space explo...
figure out that, then the other hand is your right.| 	Pres: dann Cutter
Then basically all you have to do is make a choice.|"because Space IS the 
But the question is, how do you figure out that    |  Final Frontier!"
first part."dann Cutter dcutter@oregon.uoregon.edu
|
Newsgroups: rec.games.video
Subject: Latest/future Nintendo GREATS!
From: <JMH131@psuvm.psu.edu>
Date: Fri, 31 Jul 1992 13:16:34 EDT
Organization: Penn State University

 I just thought I'd let people who don't subscribe to _Nintendo Power_ in on
 some of the GOOD games coming out for all 3 systems this month and in the
 future.  This information was obtained from the August edition of _Nintendo
 Power_.

 Gargoyle's Quest II (NES, this month)--Adventure w/password.
 Contra Force (NES, this month)--Action; looks good, but no aliens this time.
 Mario Paint (Super NES, this month)--drawing program w/mouse; looks good.
 T.M.N.T. IV:  Turtles in Time (Super NES, this month)--another Turtles game.
Super Mario Land 2 (Gameboy, future).
Mega Man V (NES, future).
 T2 (Super NES, future)--same as arcade version via Super Scope 6.
 Blaster Master II (Super NES, future).
 Out of this World (Super NES, future).
 Shadowrun (Super NES, future)--MAY be good Cyberpunk game.
 Might and Magic III (Super NES, future)--may use mouse (not sure).
 Battle Blaze (Super NES, future)--POSSIBLY Nintendo's response to Golden Axe.
 Fables & Fiends (Super NES, future)--fantasy adventure; first in series.
 Super Shadow of the Beast (Super NES, future).
 Final Fantasy Mystic Quest (Super NES, future).

 --To me, these appear to be the most promising games.  If anyone would like
 to add to the list, be my guest.  As the _Nintendo Power_ writer put it,
 "The future of video gaming has never looked so bright."

 --John.
Newsgroups: rec.games.video
From: mdpopham@morse.waterloo.edu (Mike Popham)
Subject: Re: Level 7 Sagat is impossible!
Keywords: How do you beat him
Organization: University of Waterloo
Date: Fri, 31 Jul 1992 16:27:25 GMT

In article <92072813045@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>
>  I've come to the conclusion that Level 7 Sagat on SNES SF2 is impossible!
>He DOES have an ESP Tiger Uppercut!  It's annoying!  How do you beat him?
>I usually use E.Honda or Ken to beat him and I can sometimes win one round,
>but after that...it's all over!  What's the deal?
>
Try using Blanka.  At the beginning of the round, walk forward a tiny bit,
then roundhouse sweep, since he will tiger flame.  If you walk forward too
much he will knee you, so don't sweep, just defend.  Basically you can
kill him with just the roundhouse button.  If you get bored, you can jump
a tiger flame once in a while and nail him with roundhouse or middle kick.
Even if you are too eager and jump before a flame and Sagat does the 
uppercut, I found that I either:
  i - got nailed (but didn't take too much damage)
  ii - traded damage if I hit him just as he started the uppercut
  iii - nailed him without taking damage (just before he finishes uppercut)
Don't do the ball if you are not 100% confident that it is appropriate 
( ie he is stunned and the only way you can nail him is with the ball, or he
just uppercut and you blocked.)

Somebody recently posted how to beat him with Honda, so I won't say it all
again.

Mike