HDTenEightyP/NetNews huggingface dataset:
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: comp.graphics.animation
Subject: Re: Computer of choice?
Date: 10 Oct 1992 23:16:01 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


spiff@bert.eecs.uic.edu (Jason Leigh) writes:

>In article <BvwsF2.MIo@mach1.wlu.ca> wool8657@mach1.wlu.ca (john woolsey 9209 U) writes:
>>they were slower was code optimization. Let's assume the number is closer to
>>1/8th. That would mean it would simply take 8 times as long. That isn't
>>really that bad. Especially for the hobbiest who wants to play around with
>>the images, and be creative, and not produce production quality products.

>So a raytrace on an SGI takes an hour and on a PC it takes 8 hours.
>That's not so bad, is it!  Nevermind an hour, let's cut it down to fifteen
>minutes on an SGI, that's 2 hours on a PC.  That's not so bad right?
>You're a whole lot more patient than I am that's for sure.

Eh, actualy, you're right when you think of more hours. probably take at
least four on a PC.

>So what is handing the 486 to the RiSC division going to do for the
>chip?  They'll produce a RISC version of the 486 chip? By the
>definition of RISC, that would mean the 486 will no longer be a 486
>and will no longer be PC compatible unless you're willing to run an
>emulator.  In that case why doesn't IBM just use the RISC chips it
>already uses in its RS6000s?

Because those idiots already built their "empire" on being compatible
with the 8086, remember?!!!
If they built the 386 as a "different chip", and didn't do stupid things
like purposefully leave '86 and '286 bugs in there, it would be a better
machine to begin with.


-- 
  --------------------------------------------------
"How do I love sea? Let me count the waves.." |philb@cats.ucsc.edu
P.Anthony, "The Colo(u)r of her panties"      |philb@soda.berkeley.edu
From: neil@celia.UUCP (Neil Richmond)
Newsgroups: comp.graphics.animation
Subject: Re: Abekas A60 Digital Disk Recorder, opinions, alternatives?
Date: 9 Oct 92 17:43:22 GMT
Reply-To: celia!neil@usc.edu (Neil Richmond)
Organization: Rhythm & Hues, Inc., Hollywood

Jay,

I tried to email you, but my letter bounced, so I will post my response:


From neil  Wed Oct  7 13:43:40 1992
Received: by celia; Wed, 7 Oct 92 13:43:40 -0700
Date: Wed, 7 Oct 92 13:43:40 -0700
From: Neil Richmond <neil>
Message-Id: <9210072043.AA06407@celia>
To: usc!PSUVM.PSU.EDU!JBP3              <-- this address bounced
    ^^^^^^^^^^^^^^^^^^^^^^  
Subject: Re: Abekas A60 Digital Disk Recorder, opinions, alternatives?
Cc: neil
Status: RO

Hi Jay,

Regading, putting an animation seqeunce on exabyte and putting it to video
tape. You will need several things:

1) An exabyte drive, obviously

2) The frames that you dump to exabyte have to be in a specific format in
order to put them on an Abekas. I know there are programs for the Mac and the
Amiga to put these format frames on Exabyte, but I don't know about Sun's. I
would be a little surprised if there wasn't such a program on the Sun. If there
isn't such a program, you might be able to write one. We did it here because
we needed to be able to read and write Abekas format tapes from our main
systems. The specs must be available because we have written these programs.

3) Once you have the frames on exabyte, you will need to bring it to a post
production facility equipped with an Abekas. These are becoming more common-
palce, so if you are in a reasonable sized city you should be able to find
such a place. They will, for a fee, put them on any format tape you would
like, from D1, digital format, or 1" to 1/2", analog format.

Good luck. If you have any other questions, feel free to ask.

neil

-- 
Only 2640 shopping days left till the next millenium! 
Neil F. Richmond         INTERNET: celia!neil@usc.edu
Rhythm & Hues Inc.       UUCP: ...{ames,hplabs}!lll-tis!celia!neil)
Newsgroups: comp.graphics.animation
From: c15o@alf.zfn.uni-bremen.de (Thilo Wunderlich)
Subject: .gl files ??? What are they
Organization: Univ. Bremen, Informatik
Date: Fri, 9 Oct 1992 19:28:13 GMT

Hi folks ! 
How do I display *.gl files ? 
Please mail your answer.
Thanx in advance
Thilo
--
Thilo Wunderlich    c15o@alf.zfn.uni-bremen.de
From: yjc@po.cwru.edu (Jerome Chan)
Newsgroups: comp.graphics.animation
Subject: POV
Followup-To: comp.graphics.animation
Date: 11 Oct 1992 02:19:22 GMT
Organization: The Tofu Society of Singapore
Distribution: world
NNTP-Posting-Host: b61539.student.cwru.edu

  Does anyone use POV for rendering? I'm just starting to get into this
graphics stuff and it's very addictive!

---
 The Evil Tofu
From: galenr@hpgrla.gr.hp.com (Galen Raben)
Date: Tue, 13 Oct 1992 17:38:38 GMT
Subject: Comparisons of TV-Windows cards?
Organization: Hewlett-Packard, Greeley, CO
Newsgroups: comp.graphics.animation

Hi!  I've not had much luck getting any answers on comp.multimedia on this
one.  Since I've seen more traffic about the VideoBlaster here than anywhere
else thought I would try re-posting my question here...  I would like to
purchase a video capture - tv/windows card - would like comments/comparisons
before I buy.  Right now am leaning toward a VideoBlaster, are there others
others that are better for the money?? (I am particularily interested in good
capture capabilities...)  Other than the VideoBlaster & Hauppage, I have very
little info or specs...
------- Repost from comp.multimedia ---------

Would anyone know how any of the various "TV/Windows" products for PC-Win3.x
compare (cost, features, capture quality, video quality, etc...)??  Anyone
have any side by side impressions?

Looking for:  Creative Labs - VideoBlaster, Hauppage - Win/TV, others??
Interested in lower end cards (under $500 US).  Does anyone know of
cards by VideoLogic or others in the lower end?

Has Digital Vision done a Windows version of the ComputerEyes Pro or RT?
What about Jovian Logic?  Are there others?

Thanks!
- Galen -
galenr@hpgrla.gr.hp.com
From: schilkk@prism.CS.ORST.EDU (Karl Schilke)
Newsgroups: comp.graphics.animation
Subject: Human head or skull needed (wasRe: speculation on synthetic actors)
Summary: Need human head or skull 3d mesh for project
Date: 13 Oct 92 04:36:47 GMT
Organization: Oregon State University, Computer Science Dept.


	Hi, all!  I'm desperately in need of a 3d mesh of a human head or
skull (it doesn't have to be a *very* fine mesh - just for a project, not
photorealism...) as soon as possible.  If anyone has such a thing (raw xyz
data is fine...) please send it to me at the address below!  Many thanks in
advance!
	- Rat	(schilkk@prism.cs.orst.edu)
	O----O
	 \oo/	Famous last words : "I told you I was sick!"
	==\/==
From: bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin)
Newsgroups: comp.graphics.animation
Subject: Re: question: Imagine 2.0 on PCs?
Date: 16 Oct 92 14:41:06 GMT
Distribution: world,local
Organization: Raven Enterprises -- Piscataway, NJ USA
X-NewsSoftware: GRn 1.16f (10.6.92) by Mike Schwartz & Michael B. Smith

In article <1992Oct15.144151.25822@bmerh85.bnr.ca> hounsell@nmerh7.BNR.CA (Rob Hounsell) writes:
> In article <00961E3E.035C3AA0@VIOLET.CCIT.ARIZONA.EDU>,
> i34183289@VIOLET.CCIT.ARIZONA.EDU writes:
> |>
> |>
> |>  I read on this group a week or two ago that Imagine 2.0, the popular
> |>ray tracing program for the Amiga, is going to be released on the PC.
> |>  Has anyone heard about this from any other source, and if so, what's the
> |>price going to be? (It'll probably be jacked up to milk us PC users who
> |>want a good object creation interface...)
> |>
> |>    K.S.I.
>
> I heard from my Amiga dealer that Imagine 3.0 is due out after Xmas, and
> it will be available then for PCs.
>
> Rob
> +-----------------------------------------------------------------------------+
> | Rob Hounsell                           BNR WAN:  HOUNSELL@NMERH53           |
> | NT Product Performance: OA/M           INTERNET: HOUNSELL@BNR.CA            |
> |                                        PHONE: (613) 765-2904                |
> |                                        ESN: 395-2904                        |
> +-----------------------------------------------------------------------------+

According the the latest Impulse Gazette (newsletter) PC Imagine will be
ready for use on October 1st (or there abouts).  That was a quote.  I
imagine (heh) that they are a little behind schedule.  However, in the
newsletter they are offering those of us who already own Imagine for the
Amiga, a PC upgrade for $100.00.  We can pre-order now and be the first
with the PC version of Imagine.

They also talk about the low cost of 486 based machines and that those
of us with Amiga's can (via a serial port link) hookup 486's as
rendering engines for Imagine.

List price for PC Imagine is quoted at $495.00.  That means that street
price will probably fall at around $325-$400 range.

--
 Bob Lindabury

InterNet: bobl@bobsbox.rent.com                | Raven Enterprises
    UUCP: ...rutgers!bobsbox!bobl              | 25 Raven Avenue
  BitNet: bobl%bobsbox.rent.com@pucc           | Piscataway, NJ 08854
  Home #: +1 908/560-7353                      | +1 908/271-8878
Newsgroups: comp.graphics.animation
From: amuser@cs.curtin.edu.au (Bill Sharp-Smith)
Subject: Re: Computer of choice?
Organization: Curtin University of Technology
Date: Thu, 15 Oct 1992 05:07:06 GMT

justin@mik.uky.edu (justin sullivan) writes:
>Have you seen that spiffy new Listerine commercial with the bottles flying
>through the forest? Pixar.. I.e. NOT CHEAP. And you can bet some piddly little
>PC, Mac or Amiga couldn't find enough time in the rest of the decade to render
>it and bring it in on schedule.

Have you seen Todd Rundgren's Music Video "Change Myself", or have you
heard of the new TV Sci-Fi series Babylon 5 ? Both use the Amiga and
Video Toaster extensively. If rendering time is a problem you buy
several machines, like Rundgren did (10, I believe). At the price of
say, Amiga 3000's ($1499 US), you can afford to. 

-- 

Gary McGhee 
 ________________________________________________________________________
/[  /~7 / / /~~ /  / /~7 | Email: amuser@marsh.cs.curtin.edu.au          ]
 [ / 7 /_/ /_7 //l/ / 7  | By post: PO Box 595, Cloverdale,W. Aust 6105  ]
 [ Amiga Users Group of  |                                               ]
 [ Western Australia Inc | Opinions expressed are my own etc...          ]
 [_______________________________________________________________________]
/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Newsgroups: comp.graphics.animation
From: b645zjq@utarlg.uta.edu (STEPHEN HUFNAGEL)
Subject: Re: Video Blaster
News-Software: VAX/VMS VNEWS 1.41    
Organization: The University of Texas at Arlington
Date: Thu, 8 Oct 1992 23:47:00 GMT

In article <Bvt25u.Drq@watserv1.uwaterloo.ca>, broehl@sunee.uwaterloo.ca (Bernie Roehl) writes...
>In article <1992Oct7.231041.2019@sol.cs.wmich.edu> amundson@sol.cs.wmich.edu (Tugrik d'Itichi) writes:
>>The things it can do well are pretty much this: display video in a window, any
>>size up to 640x480.  Decent realtime scaling of the image.  Snap a SINGLEFRAME
>>(NO motion recording possible)
> 
>That brings up an interesting point.  My VCR is capable of single-frame
>playback; is there any way I could hook up infrared LEDs to a parallel port
>so that I can step it in software?  (i.e. single-frame, grab, single-frame,
>grab, and so on)
> 
>-- 
>	Bernie Roehl, University of Waterloo Electrical Engineering Dept
>	Mail: broehl@sunee.UWaterloo.ca
>	BangPath: uunet!watmath!sunee!broehl
>	Voice:  (519) 885-1211 x 2607 [work]
The problem is that output from a paused VCR is not stable enough, and the
signal seems to roll a lot.  I know there are soom VCR's that pause by
digitizing, and they might have steady output.  I have done such a thing with
a Laser-Disc player (on a CAV disc of course).  I used my HP48SX (calculator)
with IR I/O and used a program I got via ftp to digitize the output of the
remote controls frame advance.  A colleague then wrote a quick little C
program that sent a character out through the serial port to let my 48 know
when to advance (I was using the PC serial cable into the 48 as well).  Then
I programed my 48 to advance the frame every time a character came in through
the serial port.  This saved me from sitting around and capturing 500+ frames
by hand!
					Kent Bowling
					b645zjq@utarlg.uta.edu
From: streb@ee.rochester.edu (Chuck S.)
Newsgroups: comp.graphics.animation
Subject: Twain
Date: 12 Oct 92 12:42:39 GMT
Distribution: na
Organization: Univ of Rochester, College of Engineering and Applied Science

Can anyone give me so info on a driver that can capture multiple
images at once for the Quanta board (gray scale 1/30sec video capture
board $139) they gave me photo finish for windows ... Booo! so slow!
I can get an image every min when everything is said and done.
Has any one use PC paintbrush IV. How is that!


-- 
===========================================================__________=========
=                                                       ' /----------\  ' 
=  There's no place like internet!!!                            |        '  
=                                                    '          |    '      
Newsgroups: comp.graphics.animation
From: roettig@ifi.unizh.ch (Thomas Roettig)
Subject: Re: Human head or skull needed (wasRe: speculation on synthetic actors)
Organization: University of Zurich, Department of Computer Science
Date: Tue, 13 Oct 1992 08:34:36 GMT

In article <1992Oct13.043647.7151@CS.ORST.EDU> schilkk@prism.CS.ORST.EDU (Karl  
Schilke) writes:
> 
> 	Hi, all!  I'm desperately in need of a 3d mesh of a human head or
> skull (it doesn't have to be a *very* fine mesh - just for a project, not
> photorealism...) as soon as possible.  If anyone has such a thing (raw xyz
> data is fine...) please send it to me at the address below!  Many thanks in
> advance!
> 	- Rat	(schilkk@prism.cs.orst.edu)
> 	O----O
> 	 \oo/	Famous last words : "I told you I was sick!"
> 	==\/==

I am also interrested.

Gruss 
Tom
_____________________________________
Thomas Roettig - Forchstrasse 194
8032 Zuerich - voice +41/1 382 31 64
Email: thomas@nice.usergroup.ethz.ch
Newsgroups: comp.graphics.animation
Subject: Re: 3D-Studio does'nt free mem!
From: djlewis@ualr.edu
Date: 13 Oct 92 12:47:58 GMT
Organization: University of Arkansas at Little Rock

In article <1bd210INN7d9@agate.berkeley.edu>, aron@luxor.ced.berkeley.edu (aron bonar) writes:
> Are you saying that when running, 3ds doesn't leave any free memory?
> 
> Well of course it doesn't, it'll take everything you give it.  I have
> 16 megs on my system and it takes as much as it can get.  The only time 
> it will give you back memory is if you quit the program or shell out.
> 
> If you are trying to run 3ds in multi-tasking/task-swapping enviornment,
> that's a bad idea.  That program has fits if you try to give it virtual memory
> or some other memory substitute.  I've made attempts to run it in windows, 
> desq-view, and desq-view X and every time it has either locked up imediately or 
> not run at all.
> 
> If what i've said is irrelevant to your problem, please clarify what your specific
> trouble is.
> 
> Aron
Thanks Aron,
	But to be more specific, When I run 3ds and load a project and do
whatever to the project and save my work and get ready to load something
else, the memory used for the previous operation is not freed. It shows under
system stats or something similar in the upper left drop down selector. I am
sorry for the vague description for the heading in the dropdown menu that
shows the memory statistics. 
	I have turned off all backup and saving features and memory is still
not released under 3ds while its running. After about 2 to 3 projects (only
one at a time and not big ones at that) I am out of memory. I have to exit
3ds and restart.
	I am running 3ds from the dos prompt, NOT multitasking. I have tried
it with different memory management with the same results.
machine:
DTK Keen3304, 386/33 with 387 and 8megs 80ns ram.

	When 3ds first starts I believe the free memory resources is about
5182k bytes. 
thanks,
Don
djlewis@ualr.edu

Newsgroups: comp.graphics.animation
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: speculation on synthetic actors
Organization: The Admiral's Unix System & The Grid BBS
Date: Thu, 15 Oct 1992 05:55:44 GMT

In article <1992Oct10.114956.12966@cc.tut.fi> jk87377@cc.tut.fi (Juhana Kouhia) writes:
>
>In article <1992Oct9.164134.29758@unocal.com> stgprao@st.unocal.COM
>(Richard Ottolini) writes:
>>
>>Another approach is a completely synthetic human- along CAD lines.  I've
>>seen Japanese attempts to make synthetic Marylin Monroes.  They leave much
>>to be desired in terms of realism, but are getting better.
>
>Also, remember Magnanet-Thalmann & Thalmann with Marilyn Monroe
>and Humbrey Bogart.
>Was it Marilyn or Marylin? I think it is Marilyn; so shall it be
>Marilyn :-)

Was it Humphrey, or Humbrey...?


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: comp.graphics.animation
Subject: Re: Step-frame capture (was Re: Video Blaster)
From: djlewis@ualr.edu
Date: 9 Oct 92 11:53:13 GMT
Organization: University of Arkansas at Little Rock

In article <1992Oct9.165324.11342@waikato.ac.nz>, ldo@waikato.ac.nz (Lawrence D'Oliveiro, Waikato University) writes:
> All this talk of home-grown solutions for doing step-frame capture is
> interesting enough, but aren't there some easier, off-the-shelf solutions
> available?
> 
> For example, a lot of Sony consumer decks have "Control-S" or "Control-L"
> connections (my F555E camcorder has a Control-L interface, and my 757NC VCR has
> both). I'm not quite clear what the difference is between these, except that
> "Control-L" (also known as "LANC") seems to be the newer, preferred option.
> 
> Sony also sell a device called the "VBox". This has an RS-232C port as well
> as one (or more?) Control-L ports. The RS-232C interface recognizes a command
> set known as "VISCA". There is also a Sony VCR, the "VDeck", that has an RS-232C
> interface and understands VISCA directly. I gather all these interfaces
> basically let you send all the commands that you can invoke by pressing buttons
> on the respective control panels. You can also get back information like
> running tape counter readings, and even time code (if the deck supports it).
> 
> Perhaps someone else who knows what I'm talking about can explain it a little
> better...
> 
> Lawrence D'Oliveiro                       fone: +64-7-856-2889
> Computer Services Dept                     fax: +64-7-838-4066
> University of Waikato            electric mail: ldo@waikato.ac.nz
> Hamilton, New Zealand    37^ 47' 26" S, 175^ 19' 7" E, GMT+13:00
> The function of the designer is to communicate the design model accurately via
> the system image. The function of the user is to form a user model that bears
> as little resemblance to the design model as is humanly possible.
> 				      -- Bruce Tognazzini, "Tog on Interface"
This is excellent information Lawrence. Why re-invent the wheel? I have a
Panasonic vhs editor with rear panel jack for remote control. Anyone wanna
buy an older SONY 3/4 inch recorder/player in a road case?, Oh Well . ..
Don
djlewis@ualr.edu
From: mmcohen@cats.ucsc.edu (Michael M Cohen)
Newsgroups: comp.graphics.animation
Subject: Re: Computer of choice?
Date: 16 Oct 92 13:21:41 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


In article <2032@celia.UUCP> celia!neil@usc.edu (Neil Richmond) writes:
>In article <justin.718330333@mik.uky.edu> justin@mik.uky.edu (justin sullivan) writes:
>>graphics. Backup system? Sure, but not for 7K-10K. About $3K for a 5GB 8mm
>>internal tape backup (large primary drive included in above price). Also

1) You don't have to buy peripherals or memory from SGI.
   Many 3rd parties sell for much less.

2) You don't need to buy an expensive package like wavefront
   to do animation on an SGI. Inventor is pretty inexpensive.
   Get the development option and write YOUR OWN programs!
   All SGI machines come with the GL graphics library and
   superlative rendering hardware.  It's true that you'll have to
   learn a programming language which I suppose is a big
   obstacle for some computer wimps... but you'll end up ahead...

-- 

======================================================================
=   Dr. Michael M. Cohen                   mmcohen@dewi.ucsc.edu     = 
=   Program in Experimental Psychology     mmcohen@fuzzy.ucsc.edu    =
=   433 Clark Kerr Hall                    408-459-2655 LAB          = 
=   University of California - Santa Cruz  408-459-2700 MSGS         = 
=   Santa Cruz, CA 95064                   408-459-3519 FAX          = 
======================================================================
From: hunter@phoenix.apana.org.au (James Gardiner)
Newsgroups: comp.graphics.animation
Subject: Re: Pixar goes to the Movies
Date: 9 Oct 92 15:32:43 GMT
Organization: Phoenix ComSystem
NNTP-Posting-Host: localhost.apana.org.au

gpivar@maestro.mitre.org (Greg Pivarnik) writes:

>In article <1992Oct1.151007.14086@gserv1.dl.ac.uk>, G.Coulter@Daresbury.ac.uk (Out on a limb) writes:
>|> Can anyone out there particularly Craig from pixar.com tell me
>|> just a little bit of info regarding the new techniques used on
>|> the Abyss and T2 productions.
>|> 
>|> And also who does what .......
>|> 
>|> Are computer graphics FX shots done by ILM (Graphics Division)
>|> Or are they done by PIXAR.
>|> 

> I thought the special effects in the Abyss and T2 were generated and rendered
>on SGI's. That would put Pixar out of the picture, so maybe it was ILM.

ILM have been working with PIXAR.  The main reason we don't see any more
PIXAR animations is because they are to busy working with ILM.

Abyss and T2 where all done on SGI.  Some prototypeing was done on Macs but
everything on the screen is produced with SGI hardware.

James
Newsgroups: comp.graphics.animation
Subject: Shader
From: earrond@calstatela.edu (Ellis Arrondo)
Date: 12 Oct 92 18:53:50 PDT
Reply-To: earrond@calstatela.edu
Distribution: world
Organization: Cal State University, Los Angeles

Can someone suggest the name of a public domain shader. I do not want to use ray-tracing or
radiosity. Just looking for Phong shading at best, and lighting control to try on some models.
 Any PD program suggestion is appreciated. I couldn't find any such program listed in the FAQ.
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: comp.graphics.animation
Subject: Re: speculation on synthetic actors
Date: 12 Oct 1992 06:22:25 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


nagle@netcom.com (John Nagle) writes:
>       Hair and skin are both being done, as are facial expressions.
>It apparently takes the simulation of 80,000 hairs before human hair
>looks right.

Wow. staggering number.

but I would think that you might be able to just texture a sort of
"toupee" for a comp-gen figure, and then only bother to render a measly
1,000 hairs or so?

it's a strange bussiness :)

-- 
  --------------------------------------------------
"How do I love sea? Let me count the waves.." |philb@cats.ucsc.edu
P.Anthony, "The Colo(u)r of her panties"      |philb@soda.berkeley.edu