HDTenEightyP/NetNews huggingface dataset:
From: wrr3118@tamsun.tamu.edu (Rick Russell)
Subject: Re: Game protection
Organization: Texas A&M University, College Station
Date: Fri, 6 Nov 1992 15:21:15 GMT

In article <1dcsotINN2mo@usenet.INS.CWRU.Edu> mem10@po.CWRU.Edu (Milton E. Moskowitz) writes:
>	Personally, I prefer NO copy protection.  I mean - let's face it --
>assuming I bought game XYZ and it has copy protection that makes you look
>it up in the book...  If I wanted to copy this for a friend who REALLY
>wanted it -- all I have to do is have him make a copy of the book, too.  I
>mean - how many pages is an instruction book for a game?  20-50 max?  At
>$0.10 a copy - that's not too much money, now is it?  It's an annoyance
>more than anything - not a deterrent.  

Of course, if people keep posting things like this, we'll soon find
ourselves back in the era of key-disk copy protection.

-- 
#      Rick Russell | TAMU Meteorology | wrr3118@tamsun.tamu.edu       # 
#      This netnews message has been brought to you by the number 3!   #
Organization: Central Michigan University
Date: Friday, 6 Nov 1992 00:34:08 EST
From: CHUCK WILLIAMS <34A6J53@CMUVM.CSV.CMICH.EDU>
Newsgroups: comp.sys.mac.games
Subject: Hey! --> Hellcats Wanted!!

Hi netters,

Does anyone out there want to sell me their Hellcats game?  I would
like to buy it from someone.  If you don't have the docs that's ok,
as long as instructions of some sort are included.

reply if interested,

Chuck
Newsgroups: comp.sys.mac.games
From: Russell L. Bryan <rbryan@Mail.trincoll.edu>
Subject: Re: Leisure Suit Larry 3 - getting past the manual question
X-Xxmessage-Id: <A72967AA3C013165@downes1-101.dynamic.trincoll.edu>
X-Xxdate: Fri, 13 Nov 92 19:09:46 GMT
Organization: Starving Writers of America (sole member)
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 13 Nov 1992 19:07:15 GMT

In article <tapadm.721592440@xmas> Bengt Alverborg TM/SDB 34369 2670,
etxalve@xmas.ericsson.se writes:
>Does anybody know what the code is?

I hate to be rude, but perhaps you might have considered BUYING the game?

I don't know if the fabled NETcops are real and around, but announcing,
"Hi!  I'm using pirated software!" goes on my personal top ten list of
internet faux pas.

And incidentally, the game will pick a new page and number from the
manual every time you get to a code space.  No one here can help you
without posting the ENTIRE manual.

-- Russ
Newsgroups: comp.sys.mac.games
From: rsch2867@cl2.cl.uh.edu (Brownfield, George/RICHERT, NO)
Subject: Request for review: Strategic Conquest 3.0
News-Software: VAX/VMS VNEWS 1.4-b1  
Reply-To: RSCH2867@cl.uh.edu
Organization: University of Houston - Clear Lake
Date: Tue, 10 Nov 1992 20:52:00 GMT

Greetings all - considering buying Strategic Conquest 3.0 for someone
who already has version 2.055.  Can anyone please e-mail me their
thoughts on if the 3.0 version is worth upgrading?

Especially note the following please:
- What are the major improvements/differences between versions?
   ie, are there new weapons, changes in movement rates, etc.?
- Have the hardware/system requirements changed?
   my friend is running a Mac Plus w/ twin 800kb floppies, and
   version 2.055 runs ok - can he run 3.0?

Those are my two major concerns - any other "review" of the game
appreciated.  Thanks for your time.... 
----------------------------------------------------------------------
George A. Brownfield aka rsch2867@cl2.cl.uh.edu
Math Undergrad @ University of Houston-Clear Lake (whoopie!)
Techno-flunkie, Space Industries Inc.     "include all std.disclaimer"
E Pluribus Bastae Carborundum! - unknown
Xref: sparky comp.sys.mac.games:10872 rec.games.misc:18209
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Newsgroups: comp.sys.mac.games,rec.games.misc
Subject: Re: Mac game: World Builder
Date: 5 Nov 92 07:16:32 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.2.12

The Wizard of Pen and Ink <SRC113@psuvm.psu.edu> writes:

>My brother had recently pulled his old Mac Se out of the closet blew the
>dust off and started it up.  He also found a box of games.  One such game
>was World Builder.  It looked interesting enough but unfortunatly he could
>find the docs for it.  Has anyone heard of this game?  Does anyone have
>documentation they can xerox and send, I will of course pay for postage and
>cost of duplication.  Thanks for any info and help.
>Please E-mail me, SRC113@PSUVM.

WorldBuilder is an adventure game development system from Silicon Beach.
It is not a game in and of itself (unless you like crashing a lot) but
several games "authored" in WB have done the rounds, notably Enchanted
Sceptres (which was released first) and a couple of Computer Game Nasties
(called "Psycho" and such).

WorldBuilder is crude, unsupported, and an interesting idea that never
really went anywhere. Sorry, I don't have documentation.

Tonio

-- 
Tonio Loewald            | Ph  06 290 1594 | PO Box 101 O'Connor
tal691@huxley.anu.edu.au | Fax 06 290 1595 | ACT 2601   AUSTRALIA

Newsgroups: comp.sys.mac.games
From: jellis@wam.umd.edu (Harry Tuttle)
Subject: Re: Out of this World demo available on Sumex
Organization: University of Maryland, College Park
Distribution: world,
Date: Fri, 6 Nov 1992 21:10:19 GMT

In article <1992Nov6.001644.25928@mintaka.lcs.mit.edu> bdugan@hal.gnu.ai.mit.edu (Bill Dugan) writes:
>Available now on Sumex is a demo for "Out of this World", a new polygon-graphics
>arcade-adventure game.  It is due out in a couple of weeks (there is one
>remaining bug in the application).  It's a playable demo so you can get a feel
>about how it goes.  Check it out.
>
>
>-- 
>Bill Dugan
>bdugan@gnu.ai.mit.edu

I downloaded the demo as well as the older one over at mac.archive.umich.
Each one showed the initial splash screens but, after the title is displayed,
the window fills up with garbage...sometimes my system crashes (application
unexpectedly quit) other times I can hear sounds that I assume are from the
game's intro.

Since I have the required configuration:
Mac II, 13" 256 color monitor, 5 megs RAM, System 6.0.7,
I was wondering what I might be doing wrong...

Any suggestions?
From: labccc@emory.edu (Chris Chung)
Newsgroups: comp.sys.mac.games
Subject: THINGS TO HELP BOLO
Date: 9 Nov 92 03:41:37 GMT
Organization: Emory University, Atlanta, GA
X-Newsreader: Tin 1.1 PL3

When you first start up:
--------------------------

The fastest computer should be the one that is on the net first.
	- This is so that the map is ready for transmission to the
	  rest of the on-comming computers.

Pluses and SE's should have a ram cache on.
	- 96k or 128k is good, but any more ram will begin to slow it
	  down.
	- Likewise the faster macs should disable thier caches.

To make things fair for everyone.  The faster computers should have
the highest color settings.
	- This gives the faster computers more things to process.
	  Giving the slower macs some leadway.

Dividing up the speed is cool too.
	- If you average out the Mhz, you should be able to divide the
	  speed up accordingly.
	- Clearly a two CI's vs two SE's is an unfair match. But
		a CI/SE vs CI/SE is more like it.



DURING THE GAME
---------------------------------------

If you have a whole bunch of people on like say ten, the pluses and
SE's will have major problems.  So we usually designate those
users to do suicide runs.  Pawns if you will.  The group I play
with usually likes switching off from faster mac to slower ones
for fairness to players.


Sincerely,


Topher Chung
From: janolov@cdg.chalmers.se (Jan-Olov Lantto)
Newsgroups: comp.sys.mac.games
Subject: Games for Trade
Date: 13 Nov 92 08:14:09 GMT
Organization: Chalmers University of Technology

I have the following games which I would like to trade for other games. All my
games include original box, disks and manuals.

   4th & Inches  (No Box)     by Accolade              B/W
   Curse of the Azure Bonds   by SSI                   B/W and Color
   Gold of the Americas       by SSG                   B/W and Color
   Kings Bounty               by New World Computing   B/W and Color
   Mutant Beach               by Inline Design         B/W and Color
   Patton Strikes Back        by Broderbund            B/W and Color
   Pool of Radiance           by SSI                   B/W and Color
   Puzzle Gallery             by Miles Computing       B/W and Color
   RoboSport                  by Maxis                 B/W and Color
   SimCity                    by Maxis                 B/W
   TaskMaker                  by XOR                   B/W
   Warlord                    by SSG                   B/W and Color

I am interested in all sorts of games, but especially CyberBlast, Hellcats,
Operation Desert Storm, Splatters, Full Metal Mac, Capitalist Pig, Lemmings.
Just send me an email and make me an offer.

***************************************************************************
*                   Jan-Olov Lantto - Research Engineer                   *
*                    Dept. of Electrical Power Systems                    *
*                    Chalmers University of Technology                    *
*                       S-412 96, Goteborg, SWEDEN                        *
*                         janolov@cdg.chalmers.se                         *
***************************************************************************
Newsgroups: comp.sys.mac.games
From: hnguyen%peruvian.cs.utah.edu@cs.utah.edu (Hung Nguyen)
Subject: Re: Out of this World Mac demo on sumex
Date: 9 Nov 92 19:47:53 MST
Organization: University of Utah

In article <1da2fsINNdie@aludra.usc.edu>, cokin@aludra.usc.edu (Darren Cokin) writes:

|> 
|> Once your out of the water, you have to deal with poison worms, a big tiger
|> like beast, and aliens.  I just got by the beast, havn't figured out how to
|> get by the alien yet...   This game take brains AND timing.  Supposedly the
|> demo lets you play the whole first scene of the game, but I don't know how
|> long that is.

Sorry to say this but you just finished scene one.  You can get by the alien.
In the game, which was out for the PC for a while now, you get caught and then
you have to escape from the dungeon.  My friend has it for the PC and has already
finish it.  I saw him go throught the first scene so it was hard for me to figure
that part out.  As for the graphics, it okay, nothing compare to Prince of
Persia, but good.  I myself prefer the 320x200 res because of the speed.  At that
res my IIci is going about the speed of his 40Mhz 386.  His is a little faster
but not noticable in game play.  I however do not like the game interface.  It
hog the CPU clcye to much.  You seem to lose mouse control.

 - Hung -
From: sdean@thesis1.med.uth.tmc.edu (shervin c dean)
Newsgroups: comp.sys.mac.games
Subject: Games for sale or trade
Date: 11 Nov 92 17:04:03 GMT
Article-I.D.: lib.7820
Organization: University of Texas Medical School at Houston
Originator: sdean@thesis1.med.uth.tmc.edu



I have the following games for sale or trade:

Heart of China  $25
Mutant Beach    $30
Crystal Quest 2.2 (Sys 7 compatible! $15    }
SkyShadow (Sys 7 compatible!)  $15          } all three for $40
Mission Starlight (Sys 7 compatible!)  $15  }

Please respond via e-mail.


_____________________________________________________________________________
			   	|Je souhaite dans ma maison:
				|Une femme ayant sa raison,
sdean@thesis1.med.uth.tmc.edu	|Un chat passant parmi les livres,
				|Des amis en toute saison                   
				|Sans lesquels je ne peux pas vivre.
				|		--Apollinaire, "Le Chat"
_____________________________________________________________________________
Newsgroups: comp.sys.mac.games
From: ray@xrt.dfrf.nasa.gov (Jeff Ray)
Subject: Re: Lemmings patch
Followup-To: comp.sys.mac.games
Organization: NASA (Dryden)/Woodside Summit
Distribution: usa
Date: Fri, 13 Nov 1992 22:47:16 GMT

In article <UDRUBINI.92Nov13001301@queen.mcs.Drexel.edu>,
udrubini@mcs.Drexel.edu (We Will Rock You!) wrote:
> 
> 
> For those Powerbook users out there who are tired of carrying the manual with
> them all of the time, here is a patch.  Use only on legitimate copies, all
> disclaimers apply.
> 

<remainder deleted>

After the first half dozen requests for the code number, my copy simply
stopped asking for it, behaving just as if it had no copy protection.  Has
this happened to anyone else?  Is it necessary to patch this game?

Jeff Ray
Unimportant-Cog-In-The-Machine
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Sun, 08 Nov 1992 02:34:59 PST
Subject: Re: Out of this World Mac demo on sumex

Has anyone tried to find "InterPlay"'s phone number?  MacPlay is a division of
Interplay.  
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: Lemmings help!
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Tue, 10 Nov 1992 08:17:09 GMT

*grumble* Ok, it is hard for my pride to let me ask this question:
but has anyone gotten past level 26 tricky in Lemmings? HOW? 
It is the one called "I have a cunning plan." Basically you
have to save all 100% lemmings, which is very difficult.
Possible spoiler following...

My strategy so far has been to 'capture' all the lemmings using
a blocker, then try and dig a tiny hole under the blocker
afterwards with a diagonal-digger, then save the diag-dig
by turning him into a bridger before he runs into the
robo-killer. However thus far this has been more than my
human reactions can handle. Am I on the right track?

Hiz Lord Dementia
-- 
"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica                
Newsgroups: comp.sys.mac.games
From: rdd@cactus.org (Robert Dorsett)
Subject: Re: Game protection
Organization: Capital Area Central Texas UNIX Society, Austin, Tx
Date: Sat, 7 Nov 1992 04:15:46 GMT

In article <1992Nov6.154943.12227@oakhill.sps.mot.com> rjacks@austlcm.sps.mot.com (rodney jacks) writes:
>>registration card" and get the key or to the standard "Type in your
>>name and number and we'll display it in the about box".
>
>Correct me if I'm wrong, but "Send in the registration card to get the
>unlock code" copy protection will only work for games that can be 
>distributed on a *single* disk.  It is my understanding that you cannot 
>copy OIDS without having the unlock code.  Some games MUST be installed 
>on a hard disk before you can run them.

Well, anything can be done; there are no "rules."  Just write an installer
that writes the code back to your Disk 1.

I find the "send in the registration card" approach pretty specious, myself.  
It's not really enforceable in court.  "Why?" you ask?  Well, all it does
is associate a user ID with a name.  Suppose the game appears on a pirate
BBS.  Well, one MIGHT have grounds to FILE against the original owner, but
it can be pretty easily argued that the machine is accessible to other people,
who may copy the software capriciously, which makes responsibility and guilt
almost impossible to establish.  High-powered, color, processor-intensive 
games, which are more likely than others to be run on corporate (business or 
academic) machines are particularly poor candidates for this scheme.

So what we're left with is a scheme which might or might not stand up in 
court, but only will after a LOT of effort's put into it.  And game companies
just aren't going to spend that much money.  The resulting situation is
that the USERS are inconvenienced for 2-6 weeks, waiting for their unlock
code.  

Does this stop piracy?  Well, no.  Does it discourage piracy?  Maybe:
it might make the user more conscientious when pirating, more aware that he's
doing something "wrong."  But the flip side is that by enforcing mandatory
registration, the publisher is ALSO increasing the "official" user base,
which increases the overhead of handling call-in support and responsibility
for bug updates (on the other hand, one gets to develop a fairly good 
"direct-mailing" list for sales of future roll-overs, major upgrades, or 
future products).

This seems to be the fairest "protection," and I might even get used to it.
I do think that the publisher should provide call-in codes, perhaps through a 
voicemail system or BBS.  Some companies, like the people who produce
Hellcats, clearly make "print runs" at irregular intervals; they don't
process the cards as they come in (by the time I received my unlock code from
them, I had done most of my playing, and was thus still highly 
inconvenienced).


It's a thorny issue.  I maintain, though, that the best protection is no 
protection, AND the aggressive prosecution of pirate BBS's.




---
Robert Dorsett
rdd@cactus.org
...cs.utexas.edu!cactus.org!rdd
Newsgroups: comp.sys.mac.games
From: peter@cujo.curtin.edu.au (Peter N Lewis)
Subject: Re: THINGS TO HELP BOLO
Followup-To: comp.sys.mac.games
Organization: NCRPDA, Curtin University
Date: Wed, 11 Nov 1992 02:37:48 GMT

In article <1345@emoryu1.cc.emory.edu>, labccc@emory.edu (Chris Chung)
wrote:
> 
> When you first start up:
> --------------------------

> To make things fair for everyone.  The faster computers should have
> the highest color settings.
> 	- This gives the faster computers more things to process.
> 	  Giving the slower macs some leadway.

Actually, colour is more of an advantage than speed, at least with the
current version, where you can't tell the good guys from the bad in B&W. 
The speed lag also causes problems on Plus/Classics, but not as much.

Personally, I always like to play using a poor little Classic, and let the
other guys have the colour LCs.  It makes it more of a challenge, and
really demoralizes them when you thrash them anyway :-)
   Peter.

_______________________________________________________________________
Peter N Lewis, NCRPDA, Curtin University       peter@cujo.curtin.edu.au
GPO Box U1987, Perth WA 6001, AUSTRALIA              Ph: +61 9 368 2055
Newsgroups: comp.sys.mac.games
From: tsandeson@mta.ca
Subject: Re: Out of this World Mac demo on sumex
Reply-To: tsandeson@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Wed, 11 Nov 1992 19:41:07 GMT

In article <CHAJONH-051192023428@stiles-42-kstar-node.net.yale.edu>, CHAJONH@YaleVM.ycc.Yale.edu (J Chapman) writes:
>This game is great! Unfortunately, I can't get by the stupid tiger beast.
>I've tried jumping, kicking, kneeling, and kicking while kneeling. What am
>I missing?
>Maybe I'm just too tired. Please E-Mail me a hint. Thanx!
>*****************************
>*Jonathan Chapman           *
>*CHAJONH@YaleVM.ycc.Yale.edu*
>*****************************

   JOHN:

   Well, first of all when you make it out of the pool you run to the right
(OF COURSE WE ALL KNEW THIS) and jump the slug like creatures, when you make it
to the third screen where the beast appears RUN LIKE HELL!!!!!! to the
left(i.e. away from it as soon as the demo lets you) continue running and
jumping the slug creatures without stopping till you get to the pool again, BUT
DON"T STOP RUNNING and continue going left till you get to the cliff and press
the up arrow(i-key) this lets you jump onto the vine. When it snaps you bypass
the beast and land by the pool, when you land keep running to the right till
you get to the spot where you originally met it.....there you will meet 2
aliens who will kill it for you( AND ALSO GIVE YOU A BIG SURPRISE...HA HA).
From: sls16@po.CWRU.Edu (Samuel L. Shank)
Newsgroups: comp.sys.mac.games
Subject: IBM games on Mac
Date: 7 Nov 1992 21:25:24 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


With the MSDos emulators out for the mac, I would assume that it would be 
possible to play IBM games on the Mac.  Has anyone tried this?  If so,
what were your results?  I would also immagine that the hi res graphic
games may be tricky.  Any thoughts?

Thanks,

-- 
Sam Shank
sls16@po.cwru.edu
From: peterc@cubetech.com (Peter Creath)
Newsgroups: comp.sys.mac.games
Subject: Re: Out of This World Demo
Date: Mon, 9 Nov 92 18:30:23 CDT
Organization: Cube Technologies
Reply-To: peterc@cubetech.com


In article <1992Nov7.222544.14195@jarvis.csri.toronto.edu> (comp.sys.mac.games), mart@csri.toronto.edu (Mart Molle) writes:
> It seems to work fine on my machine (Mac IIci w/4Mbytes, running 6.0.7).
> The evidence so far suggests it is unhappy with machines that are not
> 32 bit clean.

It works just swimmingly on my unwashed SE/30 running System 7.1...

----------------------------------------------------------------------------
Peter Creath                 "When I was a boy I was told that anybody could
peterc@cubetech.com           become president; I'm beginning to believe it."
                                                           -- Clarence Darrow
Newsgroups: comp.sys.mac.games
From: guiyu@spectra.eng.hawaii.edu (Kui Yu Chang)
Subject: Re: IBM games on Mac
Organization: University of Hawaii, Dept. of Electrical Engineering
Date: Sun, 8 Nov 1992 09:45:31 GMT

In article <1dhc84INNehg@usenet.INS.CWRU.Edu> sls16@po.CWRU.Edu (Samuel L. Shank) writes:
>
>With the MSDos emulators out for the mac, I would assume that it would be 
>possible to play IBM games on the Mac.  Has anyone tried this?  If so,
>what were your results?  I would also immagine that the hi res graphic
>games may be tricky.  Any thoughts?
>
>Thanks,
>
>-- 
>Sam Shank
>sls16@po.cwru.edu

SoftAT 2.5 	runs 	like a    3 MHz AT
		on
	my Macintosh LC
(using the popular Landmark speed testing program)

* SoftAT 2.5 can at most run EGA (16 colours in 320x200) or below(CGA).
* I tried several EGA games and they all work, as they should. ANY CGA/EGA game
  will work. But the speed is TOO slow, unless you play strategy games like 
  The 3 Kingdoms or The Bandits. 
* If you are using a Quadra, you should get 12 MHz AT performance as the Quadra
  is approx 4 times faster than the LC
* However, if you have a si or LC, don't think of playing PC games in this way,
  The SCREEN redraws  are FAR too SLOW. I played Arkanoid in EGA on my LC and I
  have to wait 2 s for the ball to move 1 frame. Terrible.
* Get a cheap 2nd hand AT for about the same price of a software emulator to 
  achieve your goal instead.
							Sincerely yours,
							Julian CHANG
================================================================================
  _  __                    _ 		ADDRESS: CHANG Kui Yu
  _||__       _|_       | |_|			 2440 Date Street #1002
 |_ |__      __|__     \|/|_|			 Honolulu, HI 96826	
   |+---                | _|_			 U.S.A.	
   ||\/       _|_       / \ /
  \|L \      __|__     / \---		E-mail : guiyu@spectra.eng.hawaii.edu
================================================================================

Newsgroups: comp.sys.mac.games
From: mike@rice.edu (Michael L. Quillin)
Subject: Spectre for sale
Organization: Rice University
Date: Sat, 7 Nov 1992 00:00:52 GMT

I have an extra copy of Spectre up for grabs.  I would
like to get $20, but will accept other offers.

If you are interested, mail mike@rice.edu.


--
...............................................................................
:	Michael L. Quillin		:	Dept. of Biochemistry	       :
:	mike@rice.edu			:	Rice University		       :
:	(713) 527-8101 ext. 3346	:	P.O. Box 1892		       :
:	(713) 527-8750 ext. 3346	:	Houston, TX  77251	       :
:.......................................:......................................: