HDTenEightyP/NetNews huggingface dataset:
From: daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Key-disk... It's back again!!
Date: 3 Oct 92 16:49:56 GMT
Article-I.D.: ecs.18631.2acdcf34
Distribution: na

This thread has brought up some interesting points, but seems to have
lost sight of the original poster's statement, namely:

CD-ROM version of the game contains disk-based copy protection that
the original (floppy) version does not.  This is annoying and inconvenient.

Responders state:

Gee, tough luck....If it helps stop piracy, then more power to them.

My own observations and a few comments:

- The game itself is fairly small and easily fits on a hard disk, so it does
not require to reside on the CD for data purposes.  The game also has no
major changes from the floppy-distributed version of the game.

- The floppy-distributed version has a code wheel for copy protection,
which most people find much less bothersome than key disks.  (Especially 
when you take into account the caddy-swapping for CD-ROMs)

- The game industry in general seems to be following a trend away from 
key-disks.  (Virtually all new games are not copy protected or have off-disk 
copy protection)

- The selling of this game on CD-ROM has mutual benefit for both
LucasArts (LucasFilm?) and the purchaser:
	- LucasArts save money on distribution costs, since 1 CD is far
cheaper than the dozen or so floppies needed to contain the software.
	- Purchaser saves money buy getting the entire set as a package,
instead of paying for each separately

So now my comments, based on these observations:

First, since the game already had some copy protection, why are the CD-ROM
purchasers inflicted with a more inconvenient form of copy protection?  Why
not just use the code wheel again, if they want copy protection?   

If the game were so large MB that it would not fit on most hard disks, requiring
the CD-ROM to be present wouldn't be so bad, but for a 5 MB or so game,
it is a bit ridiculous.  I don't think that just because the near uncopyability
of a CD-ROM makes it more attractive for a company to use key-disks that
the company should do so.  This is unfair to the purchasers, who will be
tempted to stay away from CD-ROMs and get the floppy-distributed versions 
whenever they can. 

I hope this is not a sign of a trend back towards key-disks.  I found them
unpleasant in the past, and was glad to see them go.

-Bryon Daly 
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Microprose going downhill
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Wed, 30 Sep 1992 16:13:12 GMT

In article <1992Sep29.211535.59282@cc.usu.edu> slf8n@cc.usu.edu writes:

Someone writes about Mantis:
)it's not nearly enough to make this game worth the money or harddrive space.
)The manual doesn't even explain things very well. All in all a poor effort
)from MicroPlay who have made some good games in the past.
)

MicroPlay / Mircoprose does seem to be going downhill recently.  They've
just released one game with severe bugs (Darkland), besides Mantis (which I
haven't seen yet but has been mostly panned here on the net) and now they've
reached the low level of shipping empty boxes to distrubitors (with 'coming
soon' signs) just like another certain company who's name we all know :-(.
From: brown@dgaust.dg.oz (Fred Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: ULTIMA 7 Bugs
Date: 5 Oct 92 05:25:20 GMT
Organization: Data General Australia, Melbourne


After reading all the references in this newsgroup about bugs in Ultima 7
I'm now *VERY WORRIED* !!! Could someone please tell me exactly what the
famous "Key bug" is ? Can it be avoided ? Also, how do you tell what
version of Ultima 7 you have ? What other bugs are there & can the game
be completed with all of these bugs ? Thanks to all for your help...
Regards
Fred Brown
Newsgroups: comp.sys.ibm.pc.games
From: chbarry@athena.mit.edu (Charles H. Barry)
Subject: AOTP patch gone.
Organization: Massachusetts Institute of Technology
Date: Mon, 28 Sep 1992 18:29:37 GMT

I didn't get around to ftp'ing the newest patch for Aces of the
Pacific until this afternoon.  It appears that whomever administers
wuarchive.wustl.edu has cleared the /pub/MSDOS_UPLOADS directory and
everything is gone.  Could some kind soul please put the patch back
up.

Chad Barry
chbarry@athena.mit.edu
From: arenzana@angelo.amd.com (Romeo Arenzana)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ5 - Ice Mountain
Date: 28 Sep 92 17:37:25 GMT
Distribution: usa
Organization: Advanced Micro Devices, Santa Clara, CA

Newsgroups: ibm.pc.games
Subject: KQ5 - Ice Mountain
Summary: 
Followup-To: 
Distribution: usa
Organization: Advanced Micro Devices, Santa Clara, CA
Keywords: 

Can somebody tell me how to get past the cliff at the ice mountain?
I used the rope to tie to the branch but it breaks when I climb it.
I got the sled, too, but I couldn't use it. I got the wand, empty
pouch, squeezed honeycomb, cape, half a leg o' lamb, amulet. Any
help is appreciated.
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Wizardrty 7 is out!!!
Originator: smintz@alamo
Organization: Intel Corporation
Date: Fri, 2 Oct 1992 23:46:52 GMT


Yes the games are finally out!!!
Newsgroups: comp.sys.ibm.pc.games
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
Subject: Re: Nintendo copying (how stupid...)
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 5 Oct 1992 04:56:52 GMT

[Robert James Hoge] (rhoge1@esk.compserv.utas.edu.au) wrote:
: I am writing for a certain teacher at this campus:
: 
: "Is it possible to copy a game from a cartridge (Nintendo)?"
: 
: Personally I think not, but any replies appreciated.  I don't
: care where you reply either.

On the Atari 2600, yes. All the cartridge is is a DMA chip, without any
clock pins. It is possible to build a device to read in each location,
and store it on disk, then to burn an EPROM with the same information,
and install it in a blank cartridge. (Note, I have not actually done this,
I have just looked at the specs for the Atari 2600). 

I would expect the same for the Nintendo, but perhaps there is some 
protection circuitry inbuilt, so that the memory chip will not respond to
memory lookup requests until a certain pattern is sent to it. So, in 
theory, yes, it's possible.

For those interested in programming the Atari 2600 games console, Email
me - there has been a mailing list set up.

ObGames: Do you know the Atari 2600 uses 6502 machine code?

The Wigs of Oz,
Aaron Wigley
Newsgroups: comp.sys.ibm.pc.games
From: houcheng@csie.nctu.edu.tw (Hou-cheng)
Subject: HELP ME !!!! ( RED BARON )
Organization: Computer Science & Information Engin., Chiao-Tung U, Taiwan, ROC
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 1 Oct 1992 04:19:04 GMT


Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Whats the scoop on Origin??
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 30 Sep 1992 16:52:20 GMT

Origin was bought by Electronic Arts, therfore, EA distributes Origin's
games.  That would help Origin produce a lot more games for us.  But, 
Strike Commander IS STILL being produced.  However, it is the producer 
which is delaying it cuz he hates the engine not once, not twice, not thrice,
but 4 times!  Feb, 1993 is the due date for now.

Newsgroups: comp.sys.ibm.pc.games
From: MA.MXG@forsythe.stanford.edu 
Subject: TRADING KING QUEST V
Organization: Stanford University, California, USA
Date: Sat, 3 Oct 1992 04:02:52 GMT

Hi there,

   I just got a computer and all I have is two games.
I want to trade my King's Quest V for something else
(of around the same value).I would prefer new adventures
or quests, Sierra or otherwise.
The King's Quest V is totally new and in GREAT condition.
It is for VGA and on 5.25" disks.
I am also intrested in buying games (especialy games like
Quest for Glory I for VGA, Darklands, Star Trek 25th anniversary,
etc.)

Please write to me and make an offer.
    *****AMOS******
     __
    /  \           __
   |    |   /\ /\ /  \__/^\
    \__/ \/   |  | \_/  \__}
From: pluck@andromeda.rutgers.edu (Thomas Pluck)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Sale...
Date: 5 Oct 92 05:04:51 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I have the following games for sale. both are original, with all docs,
on 5.25" disks for IBM.

Wonderland     $20
Conan the Cimmerian   $15

If you want to buy or trade, email me.
Thanks!

Tom
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: cliff@jhunix.hcf.jhu.edu (Cliff Chen)
Subject: Moebius help!
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: na
Date: Mon, 5 Oct 1992 19:20:47 GMT

	Argh, I'm stuck in this game.  I've had it sitting around for quite
some time and finally got around to playing it again.  In any case, I'm
stuck in the Air world.  I know that in order to reach the Astral Gate to
get to the final world, I need to cast a certain spell.  In order to cast
it though, I need the artifact that the Demon is carrying around with him.
How do I get the artifact from him?  He usually just nails me and then runs
off.

					Cliff Chen
					cliff@jhunix.hcf.jhu.edu
Newsgroups: comp.sys.ibm.pc.games
From: lui@rigel.uucp (26061-lui)
Subject: Sound Board Setting w/ Ultima 6
Reply-To: lui@rigel.UUCP (26061-lui,alex)
Organization: Bellcore, Livingston, NJ
Date: Thu, 1 Oct 92 14:55:47 GMT

I have a SoundBlaster Pro sound card installed with the default settings.
I tried setting my Ultima 6 configuration to this but it only outputs
some high pitching sound during the openning sequence.  I configured
my U6 to use Creative systems sound card (I tried other options too
such as Adlib, etc, but none worked) with initial I/O address at 220
(SB Pro defaults).  What am I doing wrong? Does U6 support SB Pro?

-Alex


Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: Re: Sound Board Advice
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Tue, 29 Sep 1992 19:55:07 GMT

GJAMES@HUSKY1.STMARYS.CA (GJames) writes:

>I plan on asking for a sound board for Xmas. Should I get the Sound Blaster 
>Pro or Adlib Gold. Price doesnt matter if they are within $50 of each other.

I'd go with the PRO or even an old Soundblaster if you can get your hands
on one. just make sure you upgrade to the DSP chip ver 2.0 on the old 
board. I thought Adlib went under? With the old adlibs the sound support 
was there but minimal in many games, i.e. music only and PC Spkr for the
rest... no offence to any Gold fans

>Thanks
--
Ray Kasycz                      
Geodetic Survey of Canada
Ottawa, Ontario, Canada    
Internet: kasycz@geod.emr.ca  
Newsgroups: comp.sys.ibm.pc.games
From: s106275@ee.tut.fi (Anssi Saari)
Subject: Re: strike commander demo - help!!!
Keywords: SoundBlaster, IRQ
Organization: Tampere University of Technology, Finland
Date: 26 Sep 92 18:18:15 GMT


In <Bv6y8B.5up@news.udel.edu> gion@chopin.udel.edu (Timothy C. Gion) writes:

>If you don't have your SoundBlaster set at IRQ 7, you can edit the sblaster.ini
>file... just search for '07' and change it to whatever your IRQ number is...
>mine is 5 so I changed it to '05'....

I had to edit the sbdig.adv file as well. The spot is right after "20 02",
which probably is the base address for the SB.

Anssi
Newsgroups: comp.sys.ibm.pc.games
From: twh18@isuvax.iastate.edu (Phoenix)
Subject: What is Falcon 3.01?
Reply-To: twh18@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Tue, 29 Sep 1992 03:53:29 GMT

	I am sorry if this is a FAQ.  I hadn't had a chance to read
all my news for a month (too much school work) and finally decided
to finish these 4k some messages.  Anyway, I looked through all
the messages on this newsgroup regarding Falcon3 and was a little
confused about the version.
	I downloaded patch D in this May, and haven't had much
chance to play it.  So, from the messages I had read, I taking
that there must be a new version out called "Operation Flying
Tiger"?  I was wondering if this is just another patch or
another scenario disk or both.  It would be great if someone
can explain this to me and tell me how can I get it.  Thanks
in advance, and reply by mail would be greatly appreicated.
				Ming
	Blow up more Mig's!
		(Too bad they don't have the Mig-31 or the
Su-35 in the game w/ the 62 nm range russian missle...That
would be very challenging, wouldn't it? :)
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen Dreams - Where's the King?
Date: 3 Oct 92 18:42:59 GMT
Organization: Universite de Moncton

In article <1992Oct2.111904.1306@miavx2.ham.muohio.edu> ngsippel@miavx2.ham.muohio.edu writes:
>Subject: Keen Dreams - Where's the King?
>From: ngsippel@miavx2.ham.muohio.edu
>Date: 2 Oct 92 11:19:04 EDT

>I am playing "Keen Dreams" and seemed to have solved all the boards.  Where is
>King Boobus Tuber?!?!?

>I love this game!!

>-- 
>      .    _  .     _____________ 
>      |\_|/__/|    /             \ 
>     / / \/ \  \  / Happy! Happy! \      
>    /__|O||O|__ \ \   Joy! Joy!   / 
>   |/_ \_/\_/ _\ | \  ___________/      
>   | | (____) | ||  |/                       
>   \/\___/\__/  // _/
>   (_/         ||   
>    |          ||\   Norman Sippel
>     \        //_/   alias Norman "Muddy" Stimpy
>      \______//      
>     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
>    (____(____)             ngsippel@komodo.ham.muohio.edu
>          

After you did the castle, just go up.  The castle has two parts.  He's there 
and easy to defeat.  I killed him the first time I met him.

                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                  Internet:    markus@clement.info.umoncton.ca
                  Talk Deamon: 8900795@clement.info.umoncton.ca
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Organization: University of Waterloo
Date: Tue, 6 Oct 1992 04:01:48 GMT

In article <sauron.718319219@femto.engr.mun.ca> sauron@femto.engr.mun.ca (Patrick Ryan) writes:
>ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>
>>Any of you think it would do any good if we net guardians report such
>>blatant acts of piracy to the sysadmins of the machines that these guys
>>are on?
>
>No, but some of us think you net.fuckups should mind your own
>net.business.  Wake up and smell the coffee - while what they're doing
>may be immoral, it's not illegal.  Now fuckoff and leave them alone!
>

Piracy by others will ultimately affect my gaming pleasure, so why should
I leave them alone?

Phat.
From: stevep@panther.ims.com (Steve Poulsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Easy U7 questions
Date: 5 Oct 92 14:42:23 GMT
Organization: Integrated Measurement Systems, Inc.

In article <1992Oct2.052553.12043@terminator.cc.umich.edu>, rdunkle@aal.itd.umich.edu (R. M. Dunkle) writes:
|>         1: What do the glowing (magic) boots do? They aren't called
|>         "magic boots", just boots. Anything other than a little armor?
|>         They sure don't protect against swamps...

The magic boots give you better armor protection.  You need better armor
when fighting more powerful enemies.  Read all the books you find.  There
are interesting hints and humor in them.  In several places, including
Trinsic, you will find a book that rates weapons and armor.
  
|>         2: How do i get into the room behind town hall in Trinsic? More
|>         specifically, where's the damned lever? I've found my way into 
|>         everything else I've found so far, but this one is getting to me.
|>         I got annoyed enough last time I looked for it that I killed 
|>         everyone in town...("Avatar? Is this virtuous?"). Not even Iolo 
|>         left me, though. :)

It's a secret passage.  You have to "use" (double click) a section of
wall to open the passage.  You will find such secret "doors" in many
parts of the game.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: steve@fulcrum.oz.au (Steve Taylor)
Subject: Re: Ways to Foil Piracy
Organization: The Fulcrum Consulting Group
Date: Tue, 6 Oct 1992 02:41:10 GMT

In <1992Oct2.121827.11191@waikato.ac.nz> mperry@waikato.ac.nz writes:

>What you suggested will just make it more expensive to make a "Pirate"
>CD-ROM. Originally, CD's are written to, so all that is needed is a machine to
>produce the CD, to be fed the data from a CD reader which reads the original
>- Wow, an exact duplicate CD - Pirated. At the moment, probably only CD
>manufacturers are able to write CD. In a few years time CD technology will
>be old hat like floppy disk technology is today.

I saw an ad for a desktop (shoebox sized or a bit bigger) machine for making
small batches of cds (presumably using "write once" technology.) It wasn't
what you'd call a consumer item, but certainly within the reach of a small
company.


							Steve
							steve@fulcrum.oz.au
From: biggles@biggles.nsc.com (biggles)
Newsgroups: comp.sys.ibm.pc.games
Subject: Brief Mantis review ( Microplay ripoff of Origin)
Date: 30 Sep 92 00:35:12 GMT
Distribution: usa
Organization: BigglesTech (a YoYoDyne Subsidiary GmBH)


Ok, I should have listen to what people said on the net, but I thought,
Ahh, maybe these guys are just avid-die-hard WingCommader Jocks, I'll
give Mantis a fair shot .........

Mantis IMHO sucks. They say on the box "if you liked that other game
..", but they blatantly fail to deliver anything interesting in the 20
megs of disk space it hogs.
To mention a few of my peeves:
1: The Starfield is primative (and even keeps moving a rapid speeds when
    you've stopped).
2: I found the controls hard to get used to. (The idea of non-plane like
   flight is good)
3: The HUD leaves much to be desired.
4: Everything is not available from the Joystick (ie missile firing).
   I couldn't get it to roll from the joystick alone.
5: The girlfriend that you get has got a weird looking head (her
   silouette(sp?) is alot better).  
6: It cost $46. (more than I paid for WingCommander 1 or 2).
7: The copy protection failed me twice after I typed in the name it asked
   me for.

But, here's the kicker. In the box, there's an advertisment for their
future games and one of them says something about :
"Fly an ace squadron against drug cartels" -- sound familiar?
(I believe the name is "Operation White Cloud or White Storm" -- why they didn't
call it "Operation This-is-a-real-RipOff-of-Strike-Commander" is beyond me.)

I think Microplay is MicroProse's cheap imitation RipOff department.

I will be returning the game today.

Just give me a space combat simulator and forget the crummy plot in the middle/love
interest stuff. Somebody must think only White Male heterosexuals play these
games.

Biggles.
Xref: sparky comp.sys.ibm.pc.games:14820 rec.games.misc:17589
From: chrisk@pcx.ncd.com (Chris Kessel)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: UW(Ultima Underworld) bogus game, bugs, freezes up...
Date: 28 Sep 92 05:04:41 GMT
Article-I.D.: pcx.1992Sep28.050441.797
Organization: Graphic Software Systems, Beaverton, OR

><article on UW freezing all the time>

Hmm.  I had it freeze once and that's it. No other bugs of any kind.  I thought
it was one of the best games I've ever played.  If you're using a memory
manager you might try excluding your video region.

Chris
Newsgroups: comp.sys.ibm.pc.games
From: wbarnes@sura.net (Bill Barnes)
Subject: Speaking of WC II Fixes...
Organization: SURAnet, College Park, MD, USA, NA, Earth, Milky Way
Date: Tue, 29 Sep 1992 21:48:22 GMT

I just purchased Special Operations 1 and discovered - much to my delight
(NOT!) - that it runs even slower than WCII normally does!  Yeah...
Particularly noticable are the lag times between screens.

Anyway, I remember there was some sort of (relatively) easy fix for
this (something to do with renaming the files?).  Anyone care to tell
me what it is?  I'd be deeply gratified.

Please e-mail me, I'll repost the answer if others want to know.  Thanks!
-- 
Bill "Whassamatter?!  Can't you take a joke?!" Barnes   wbarnes@sura.net
Disclaimer:  The author apologizes for any thought-provoking material he may
	     have accidentally included and promises not to do it again.
Datclaimer:  My employers wouldn't WANT to share some of my opinions.
From: caeser@csd4.csd.uwm.edu (Robert Michael Trotter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization HINTS or suggestions
Date: 2 Oct 1992 19:31:11 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4


	I got Civilzation, as was wondering if anyone could provide
	me with stratagies, or hints, I would really appreciate it.
	Like what are the first things you develop, who do you play?
	America? Russia? I have found these to be pretty good nations
	to start with. Anything would be appreciated. Thanks
From: mperry@waikato.ac.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ways to Foil Piracy
Date: 2 Oct 92 12:18:27 +1200
Organization: University of Waikato, Hamilton, New Zealand

In article <1992Oct1.212815.19134@beaver.cs.washington.edu>, rcsaito@cs.washington.edu (Richard Saito) writes:
> In article <1992Oct1.190254.2604@cs.yale.edu> randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
>>Look...my friends...you think that "pirates" are going to be stopped by CD-ROM
>>games?  No.  Just because you cannot write to the CD does not mean that you
>>cannot crack the game.  If they (the "pirates") have to they will write a 
>>small TSR which will bypass whatever kind of protection is on the game.
>>
>>You want to foil piracy?  Don't put copy protection on games (a waste for
>>everyone involved).  Just make CD-ROM *only* games which cannot be installed
>>to hard drive.  This will foil illegal copying of games (at least until some-
>>one gets a CD copier).
>>-- 
>>Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Are you stuppid?
All that is required is a CD reader, the the game can be "cracked" and easily
transfer to hard disk - making CD-ROM *only* games is a total red hearing for
stopping piracy. Magnetic strips were supposed to stop credit card fraud - did
it? What you suggested will just make it more expensive to make a "Pirate"
CD-ROM. Originally, CD's are written to, so all that is needed is a machine to
produce the CD, to be fed the data from a CD reader which reads the original
- Wow, an exact duplicate CD - Pirated. At the moment, probably only CD
manufacturers are able to write CD. In a few years time CD technology will
be old hat like floppy disk technology is today.
The best way to stop piracy (at the moment) with CD *only* games is to make
the amount of info in the game soo large (500 Meg, sounds okay to me) that it
can't be easily copied to hard disk. This game doesn't need to use the 500 meg,
it just needs to be spread over it.  To do so, just apply a code to fragment
the game over the 500 meg with random garbage (or even other PD programs) to
spoil any attempts at cracking. It can still be cracked - but it is needle in a
haystack territory. This is simpler, and easier to do than many of the copy
prection methods in use. 

> 
> This will never happen.  If they do this, only people with CD drives can play
> the games, and sales will drop.
CD games appear to be the cream of the market. Ie it cost $$$$ to produce a
game. Sell it as a floppies $5 + marketing + R&D + profit + middlemen.
      Sell it as a CD - add another $50-150 because it is a CD.

If games are released as CD only, then this will incourage piracy as CD's are
currently overpriced.
Newsgroups: comp.sys.ibm.pc.games