HDTenEightyP/NetNews huggingface dataset:
From: edn@hpldsla.sid.hp.com (Ed Neo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Re: Ultima UW question (new player) (Spoilers)
Date: 11 Aug 92 17:27:45 GMT
Organization: HP Scientific Instruments Division - Palo Alto, CA

>>>	Okay, here's the trick.  There is no key.  8)  When you get to
>>>that area, you should be standing on a pillar and there is another pillar
>>>to east.  Jump to the other pillar.  Look south.  There should be a
>>>little switch on the wall.  Throw something at it.  If you hit the switch,
>>>it will open the door to the ankh shaped room.  Jump back to the western
>>>pillar and enter.
>
>>Why not just jump to the ledge?  If you can't quite make it, you're
>>carrying too much.  Stash some kit away nearby and try again.
>
>You can't jump over to the ledge without either the Ring of Leap or
>the Jump Spell! It is too far! You have to throw something or try casting
>a missile, that helps, too.
	Yes you can.  I got here early in the game and I didn't have any
	missiles, any rings or the jump spell, not even enough mana points
	for a cast missile, so I had no choice but to jump.

	In fact jumping to it is easy, jumping back was tough, but as
	long as you have the door from the waterways open (in the east),
	you can fall into the water and swim out.

	Someone gave a hint which I found very useful.  If the detail is
	set to low, you can actually jump much further.

Ed Neo
Hewlett Packard
Scientific Instruments Division
Palo Alto, Ca
edn@hpsid.sid.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: ajb8886@ritvax.isc.rit.edu
Subject: Re: Prince of Persia: Help 
Reply-To: ajb8886@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sat, 15 Aug 1992 16:47:36 GMT

In article <1992Aug13.194118.3704@murdoch.acc.Virginia.EDU>, tjo3s@Virginia.EDU (Thomas John O'Shaughnessy) writes:
>I'm on level 12 of Prince of Persia, and I am stuck.  How do you get past
>the mirror image of yourself?
>
>			Thanks,
>			Tom
>

========Spoiler Alert=========================================================


All you have to do to get past the mirror image of yourself is...
[you will thump your head on the monitor...]
...

Put your sword away and run through him.

:)

Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: MECHWARRIOR and GENIE
Date: Fri, 14 Aug 92 14:54:35 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

From article <james.713717292@menaik>, by james@cs.UAlberta.CA (James Borynec; AGT Researcher):
> bbs-garfield@jwt.UUCP (David Eison) writes:
> 
>>I have a couple of questions on Mechwarrior.  First off, I read something 
>>about Multi-player mechwarrior on Genie.. Has anyone tried this?  I would 
>>REALLY appreciate details, such as PRICE, and if it's fun, and any 
>>differences between the GENIE version and the normal 1-player version.  
> 
> I have tried it and it is FUN!  Multi-(human)-player adds so much.
> It is also EXPENSIVE (normal Genie value rate i.e. $6 an hour).
> All of the online games, everywhere, are too expensive.  They need
> to drop the rates to about $1 an hour before it gets reasonable.
> 
> Mult-player Battletech is still in Beta - so it still has some
> flakies.  Also, at peak times it can be SLOOW.

Now, what do you mean by beta in this case?  Can anybody sign onto
Genie and immediately get to play MW?  Or does the new user has to
acquire some status by playing other games, or what?
From: wardrb@cs.utexas.edu (Richard Byron Ward)
Newsgroups: comp.sys.ibm.pc.games
Subject: GIF compressor?
Date: 14 Aug 1992 10:25:09 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: cs.utexas.edu

I seem to remember a message on this group a couple of weeks
ago about a GIF compressor program.  Unfortunately, I lost the
post and can't seem to find it.  If my memory serves me right,
the program was called GIFBLAST.  Does anyone know where I
can find this program?  Thanks in advance.

Rick

Newsgroups: comp.sys.ibm.pc.games
From: ins767p@aurora.cc.monash.edu.au (Mark "BEAST" James)
Subject: Re: Nuclear War definitely doesn't work
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Wed, 19 Aug 1992 01:53:25 GMT

Hi, if this is the nuclear war where you play a caricature of world
leaders, and blow up the world, it works fine on my xt with a cga!
True, it is slow, but then, so is everything. (and the graphics are
very bad with cga, but what's new!)  Never tried it on something
larger.



BEASTIALITY INC.

          /-----------------------------------------------\
          | Possession was once nine tenths of the law    |
          | Even so, it remains today.  Yet we must bind  |
          | ourselves to the one tenth that remains human |
          \-----------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: muellerm@vuse.vanderbilt.edu (Marc Mueller)
Subject: Re: Wing Commander Anachronisms!
Organization: Vanderbilt University School of Engineering, Nashville, TN, USA
Date: Thu, 13 Aug 1992 19:33:15 GMT

Regarding dripping water.  I was in the Navy for 5 years and have spent time
on submarines, aircraft carriers, and frigates.  Humidity was always a problem
and water condenses on the chilled water piping system which supplies the
air conditioning to all the spaces.  We were constantly dealing with water
dripping on paperwork (it's the military cancer) etc.

So I was quite amused to see the drip bucket.  Some things will probably
never change.
Newsgroups: comp.sys.ibm.pc.games
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: omega tank
Organization: University of Hawaii
Date: Tue, 18 Aug 1992 07:15:33 GMT

In article <sqcydmq@rpi.edu> mayos@aix.rpi.edu (Stephen David Mayo) writes:
>Here is one of my best omega tanks.  I entered it in the CGW
>contest a few years ago and placed 7th with it. If there is enough
>intrest, I will run a midnight bbs for the exchange of tanks. Or I will
>continue to place them here.
>  Steve

>CUT HERE ------
>begin 644 TOPWAX.TNK
	..........

hmm, perhaps could instead post the ASCII listing of your tank code?
(Or is that too much of a secret?)  Why?  I have the Apple // version of
the game (or will it actually accept the binary code from a DIFFERENT
computer version?)

	oooh, yea, there's the situation of equipping the tank.   Ahh
just tell us what it needs, money is no problem.  The trusty 'ole sector
editor will fix any financial problems. =^)

	I've been thinking of getting back into this game, but never did.
(The code editor is a pain to use without a mouse.)  ...hmm more like
"starting" this game.  My tanks were never that great to start with. =^)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Xref: sparky comp.sys.ibm.pc.games:10561 comp.sys.ibm.pc.soundcard:1325
From: amigo@milton.u.washington.edu (The Friend)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
Subject: More Assembly'92 Demos
Keywords: Assembly'92
Date: 21 Aug 92 04:19:58 GMT
Organization: University of Washington


	Here's some more uploads from the Assembly'92 demo contest. All
are available from wuarchive (128.252.135.4) in /pub/MSDOS_UPLOADS :

	balgame2.zip  - an interactive demo/game from Toxic Dream
	hystover.zip  - "Hysteria" demo
	tnsdemo.zip   - demo by Napalm Starfor
	tztechno.zip  - demo by Twilight Zone (Norway).
	unreal.zip    - #1 multi-part demo, by FutureCrew.
	
	Other demos:

	cd_demo.zip   - "Crystal Dream"  by Triton
	cronolog.zip  - "Cronologia" by Cascada
	rgbdemo.zip   - an older demo for a BBS


							--> Mike
From: davidf@zoomer.wpd.sgi.com (David Fenstemaker)
Newsgroups: comp.sys.ibm.pc.games
Subject: 357th From Electronic Arts
Date: 12 Aug 92 17:25:03 GMT
Organization: Silicon Graphics Inc.


Has anyone bought/tried 357th from Electronics Arts? Its supposed to use
the CYAC engine. The graphics look a little better. I never liked the
brown planes in the World War II part of CYAC, and in 357th these seem to be
blues/grays and more metallic looking.

Also, I read a little blurb somewhere about take offs and landings
being computer controlled and not pilot controlled.

Any info or evaluations appreciated.

David
From: myst@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Trapped in Britian.
Date: 18 Aug 92 16:20:43 -0500
Organization: Carnegie Mellon Computer Club

	I'm trying to leave the city, but the computer locks-up whenever
I reach a certain line. I believe it is trying to load in the next area.
Has anyone else encountered this bug, and is there a solution for it?
	I also have version 3.0 of the game. Does anyone know if this
version resolves the key disappearence problem?

					Myst@DRYCAS.club.cc.cmu.edu

Newsgroups: comp.sys.ibm.pc.games
From: rdunkle@engin.umich.edu (R. M. Dunkle)
Subject: APBA vs PTP
Organization: Campus Computing Sites, University of Michigan
Distribution: usa
Date: Sun, 16 Aug 1992 06:37:56 GMT



	Anecdotally, I like PTP better than APBA, but APBA has its
points, too - notably, better "unusual" plays. The main thing I have
against APBA is the charge for each facet of the program - you need a
separate program for stats, for editing players, etc. And when I was
an APBA user (1984-87 or 88) they didn't even *have* a decent editing 
program, and the game needed to read the disk for every play 
("All right, but this is the last time we can replace your disks") and
there was on-disk copy protection, and all the programs were buggy,
and... :)
	'course, PTP wasn't even *out* yet, but...

		:) :)
-- 
	Brian A. Dunkle               |          "Dig Zebrox!"
	rdunkle@aal.itd.umich.edu <---|--->    bad@emunix.emich.edu
	------------------------------|----------------------------
        <I wish I knew some cool pro-bicycling tag-lines, but.....>
Newsgroups: comp.sys.ibm.pc.games
From: rsykes@AFIT.AF.MIL (Robert K. Sykes)
Subject: TV Sports Basketball HELP!!!!!!
Organization: Air Force Institue of Technology, WPAFB OH
Date: Fri, 14 Aug 1992 12:06:51 GMT

I Need Help!  I just got a new computer and when I tried to install this 
game and Bo Jackson Baseball neither of them would run on the computer,  has 
anyone else experienced this problem and if so has anyone fixed the problem 
so they could play these games?

Please respond as soon as possible, I'm desperate.


Newsgroups: comp.sys.ibm.pc.games
From: wcsanil@superior.carleton.ca (Anil Prasad)
Subject: ADLIB SOUND.COM FILE NEEDED DESPERATELY! PLEASE HELP!
Organization: Carleton University, Ottawa, Canada
Date: Wed, 19 Aug 1992 23:03:00 GMT

I just bought a game for that requires the adlib sound.com file
for sound effects. I have an ATI card which usually doesn't
need this sound.com file.

However, this game LOOKS for the sound.com file.

If someone can upload this file to an FTP site, I'd be
eternally grateful!

Thanks,

Anil Prasad
wcsanil@ccs.carleton.ca


Xref: sparky comp.sys.ibm.pc.games:10689 comp.sys.ibm.pc.soundcard:1347
From: ckchiu@cucs11.cs.cuhk.hk (Chiu Chong-kan)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
Subject: Re: Assembly'92 Demos
Date: 21 Aug 92 14:33:04 GMT
Organization: Faculty of Engineering, The Chinese U. of Hong Kong

"UNREAL" is really a good demostration for animation.  I am very interested in the techniques it used.  Is its source code avialable ?  
Xref: sparky comp.sys.ibm.pc.games:9676 rec.arts.int-fiction:619
From: blasius@gmd.de (Volker Blasius)
Newsgroups: comp.sys.ibm.pc.games,rec.arts.int-fiction
Subject: I uploaded text adventures to ulowell
Keywords: text adventure
Date: 12 Aug 92 23:25:29 GMT
Organization: GMD, Sankt Augustin, Germany

Hi text adventure lovers,

I just uploaded the following files to ftp.ulowell.edu, directory /pub:

deepspac.zip   Deep Space Drifter
dunj422.zip    The Dungeons of Dunjin
pcadvent.zip   Colossal Caves, 551 points
winadv20.zip   Colossal Caves as a Windows 3 application
pcdungeo.zip   Dungeon, which later became Zork
pcworld.zip    World, a science fiction text adventure
unnkul12.zip   Unnkulian Underworld: The Unknown Unventure
unnk2v20.zip   Unnkulian Unventure II: The Secret of Acme

    and for those interested in writing text adventures:

world1.shr     C source code for pcworld 1/2
world2.shr     dto 2/2
tads110.shr    TADS: The Text Adventure Development System, used to write
               deepspac, unnkul12, and unnk2v20 above

You can't list the directory /pub on ftp.ulowell.edu, but when you know the
file names, you can download from it. I think they will move the files to
the msdos/Games directory after checking them for viri.

I collected these files from various sources. They are not necessarily the
latest versions available, but the latest versions I have. I hope it helps
that they are together now in one location; maybe the authors can put 
updates there, too (assuming, hopefully, that ulowell is also glad to have
them and will keep them there - I admit I didn't ask them).

Enjoy!       (If you get this twice: I just got "error in posting" and retry)

Volker

--
DingDong Laboratories Ltd., Makers of Fine Eunuchs (TM)
Newsgroups: comp.sys.ibm.pc.games
From: phth1@cc.newcastle.edu.au
Subject: Manual good.
Organization: University of Newcastle, AUSTRALIA
Date: Fri, 14 Aug 1992 01:36:09 GMT

Just in case the comments from Wim (or whoever) spark some sort
of revolution in the games industry, I'd just like to say this to any
reps who may be reading the group.

I love games with lots of detail.
I always read the manual.
I hate it when the documentation does not live up to the standard
of the game, and I hate it just as much when the game doesn't live
up to the standard of the documentation!

I would also like to say that I would rather see the release of
Strike Commander delayed than see a rerun of Falcon 3.0 (A C D E ...)
The same goes for Fighting Tiger! But why push such ridiculously
optimistic release dates in the first place??

Cheers all.

Tony Dyson
University of Newcastle
Australia

Newsgroups: comp.sys.ibm.pc.games
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Subject: "Cracking" - What is Illegal about it?
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 22 Aug 92 15:33:43 GMT


No, I am not trying to be snide.  Just what, exactly, is illegal about
cracking?  Is there some obscure law that says "thou shalt not break copy
protection"?

Here in the USA I gather that *something* about cracking is illegal.  But
is this so elsewhere?  What about in Canada?  Britain?  Australia?  And
Europe?  "Foreigners" (sorry, all non-Americans) please post about this!

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
Newsgroups: comp.sys.ibm.pc.games
From: oliver@clustrol.informatik.rwth-aachen.de (Oliver Meyer)
Subject: Re: Indiana Jones: Fate of Atlantis (* spoiler *)
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date: 17 Aug 92 10:29:30 GMT

bp664@cleveland.Freenet.Edu (Grover Thomas) writes:


>I'm having a bit of trouble in the jungle of Tikal.  There is a cliff
>with a tree, but a big snake is wrapped around it.  How do I get
>across?

Hi!

You see that animal in the jungle. Looks like snakefood.
Do as in the circus use your wip. 

For more details e-mail 

oliver@messua.informatik.rwth-aachen.de
Newsgroups: comp.sys.ibm.pc.games
From: cl314407@ulkyvx.louisville.edu
Subject: Re: Origin's TRADE COMMANDER!
Organization: University of Louisville
Date: Mon, 17 Aug 1992 17:10:17 GMT

In article <1992Aug13.220400.25477@u.washington.edu>, moe@rainier.lib.washington.edu (Joe Shippert) writes:
> In article <1992Aug13.202440.9258@nntp.uoregon.edu> dcutter@oregon.uoregon.edu (dann cutter) writes:
>>In article <EKARABIN.92Aug13084459@magnusug.magnus.acs.ohio-state.edu>,
>>ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin) writes:
>>
>>> 	WHO CARES!!!!!!!!!!!!!!!!
>>> 
>>> Why don't you just play the games that are out there instead of
>>> constantly asking about games that are not!!!!
>>
>>The whole point of having this group is to ask about games that Are out,
>>and games that are COMING out, or games we've HEARD of. If you don't like
>>that -  don't read it. Can you say ANAL retentive... good I knew you could.
> 
> Hear hear! I personally am MORE interested in that are coming out than those
> which are out. I can BUY a game that's out and find out for myself. I want 
> to know what to look forward to. 
> 
> 
> 
> -- 
> ==============================================================================
> moe@u.washington.edu
> 

	As I already sent a mailer to the author, I guess the group might wanna
hear this too....


	If you guys REALLY don't like the way this group is run, why don't you
start your own group?

	....and then something about "ORIGINAL THINKING".......


		Tom in the River City....
Newsgroups: comp.sys.ibm.pc.games
From: rex@cyclops.itc.gu.edu.au (Rex Baker)
Subject: Gateway ...
Organization: ITC, Griffith University, Brisbane, Australia
Date: 13 Aug 92 01:51:32 GMT

Has anyone heard of or played an adventure game called 'GATEWAY"??
I have heard that it is quite good, but I have been unable to locate it
in any Australian software stores.

If you have heard of it, could you let me know when it might be available.

Thanks, 
Rex.
From: alex@laurel.ipac.caltech.edu (Alex Werner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cheat for Simcity?
Date: 18 Aug 92 22:08:22 GMT
Organization: California Institute of Technology

In article <92231.133909IO81144@MAINE.MAINE.EDU> IO81144@MAINE.MAINE.EDU writes:
>A friend of mine has received Simcity and am inquiring for him about any
>cheats that anyone knows of.  I remember hearing about one a while ago about
>receiving extra money.  This or any other cheats are welcome.  Posting is fine.
>Oh, he isn't above using good strategy:)so if you have any hints you want to
>share he'd probably have great use for them.  He seems to be having difficulty
>building his city very big.  Thank you.
>Brian Scheller
type FUND (hold down shift) and it will give you money....
Newsgroups: comp.sys.ibm.pc.games
From: gsandhu@unixg.ubc.ca (Gary Sandhu)
Subject: Re: ULTIMA 6 - help!
Organization: University of British Columbia, Vancouver, B.C., Canada
Date: Fri, 21 Aug 1992 04:26:13 GMT

Re: stealing, karma.

A previous poster suggested that there is no penalty for stealing.
When I stole, and there was a towns person around, the person
would yell "thief" or something and begin to chase me. In one
town, in particular, the entire guard force was after me.

-- 
-----------------------
         Gary
-----------------------
From: genes@npg-sd.SanDiegoCA.NCR.COM (Gene Saunders)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D Cannibalism
Date: 21 Aug 92 14:38:37 GMT
Reply-To: genes@npg-sd.SanDiegoCA.NCR.COM (Gene Saunders)
Organization: NCR Corp., Network Products - San Diego

In article <1992Aug19.183549.24860@news.media.mit.edu> tsmaster@media.mit.edu (David LeCompte) writes:
}>In article <92231.130752IBUJAM@ASUACAD.BITNET> <IBUJAM@ASUACAD.BITNET> writes:
}>>Regardless of whether you "eat the skeletons" or "drink the blood", I
}>>have to beleive that whoever wrote this code must be one chip short of
}>>a full meg. Apogee has done some wonderful work in the PC gaming arena. I
}>>only hope that they use better judgement in the future; Wolf 3d is morally
}>>indefensible.
}
}Morals being what they are, how would one defend Wolf 3d? It seems to me
}that the argument here is "I am offended that Apogee has made something
}this disgusting that disturbs my morals. I wish that they'd stop."
}
}to which the counterargument seems to be
}
}"Wolf3d doesn't disturb my morals! What's your problem?"
}
}Seems like a non-subject to me.
}

I don't usually post follow-ups to these follow-ups, but David has put
my feelings into words so exactly that I could not resist saying:

    "Well put!"

This *is* only a game!
-- 
Gene Saunders      (619) 693-5571     (NCR) 442-5571     (FAX) 693-5377
NCR Corporate Customer Services - Network Products Division - San Diego
Gene.Saunders@SanDiegoCA.NCR.COM    ...uunet!ncrcom!ncr-sd!npg-sd!genes
From: thompson@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: How can I get Alagner's notebook? (U7)
Date: 15 Aug 92 21:46:17 CDT
Organization: University of Kansas Academic Computing Services

Dear netters,

I talked to the Wisps and they told me to get Alagner's notebook before
they would talk to me further.  Fine.  I go see Alagner and he wants me
to go talk to the 'Tortured One' in Skara Brae before he'll let me borrow
the notebook.  I have already liberated Skara Brae from the Liche, the
the Alchemist in Skara Brae (the Tortured One) made no mention of 
'Life and Death', which is what Alagner wants me to talk about with the
Tortured One.  I went to Skara Brae anyway and talked to the Tortured One.
No dice.  He just said the normal things about people who live (or
exist) in Skara Brae.  He won't give me the info I need to get Alagner's 
notebook!!  ARGH.  What can I do???

Thanks,

-- 
------------------------------------------------------------------------------
|  Charles A. Thompson               |  thompson@ukanvm.cc.ukans.edu         |
|  University of Kansas              |  thompson@ukanvax.cc.ukans.edu        |
|  _Avid_ SkiBum                     |  OS/2 2.0 is for YOU!!!               |
------------------------------------------------------------------------------
|  Look for Recipe Pro(tm), an interactive recipe database, coming soon...   |
------------------------------------------------------------------------------
From: wayne@eng.umd.edu (Wayne C. McCullough)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Anachronisms!
Date: 12 Aug 92 13:57:32 GMT
Organization: College of Engineering, University of Maryland, College Park

In article <l8hp8jINNs5m@needmore.cs.utexas.edu> dusttheg@cs.utexas.edu (Steve Mekata) writes:
>oh, sure, and I'm sure by that time in the future, there's technology to allow
>people to breathe on the takeoff deck, even tho it's exposed to outer space...

But of COURSE they could breath on the take off deck... After all, acording
to origin, in the 27th century, space will be filled with Air of some sort,
I mean, SOMETHING has to slow the ships down, keep a minimum speed!

I do not envy the job of physics professors who get to combat this
blatant error.

W
Newsgroups: comp.sys.ibm.pc.games