From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Re: Proposal SFIII?
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Mon, 31 Aug 92 10:26:48 GMT

In <kebXtT600Vp=M1OUVR@andrew.cmu.edu> "Richard K. Shehady" <rs7f+@andrew.cmu.edu> writes:

>>I do agree here... I just hope they get rid of characters like Ryu with the
>>long range fireball attack (you can't hit me) & the dragon punch (I'm
>>invincible) - i don't mind the attacks, I mind Ryu/Ken having both. It makes
>>him too powerful.
>>(Ditto for Guile in Classic)
>>
>>The ELF

>About the moves specifically in CE, both have the exact same delay after they
>throw a fireball, although Ryu's motion to throw it is quicker.  This delay is
>adequate for ANY character to jump over and pound on Ken/Ryu.  I've seen 
>who have very good reflexes for this; they can jump over my fireball and hit
>me before I recover maybe 50% of the time.  And I'm not talking about them
>guessing when I'll throw it, but rather they can react that quick.

Whether you can jump over a fireball  and  hit  Ken/Ryu  strongly
depends  on  the  character  you use. Only the fastest characters
really have a chance to do this, that is Chun Li  and  Vega.  All
other  characters  can  be  roundhoused out of the air by Ryu/Ken
when they start to jump over your fireball as a reaction to  your
move.

>Also, Ken's DP in CE is admittedly a pretty powerful weapon.  But it does 
>have some drawbacks.  The biggest of which is that it is the slowest move to
>execute after the SPD (in terms of joystick motion).

Again, it depends, this time on the quality of the  joystick  and
on  your  abilities.  I  know  people  that  can  DP just as they
fireball and hurricane kick or do any other special technique.

>Looking at other characters, Bison comes to mind when talking about unfair
>moves.  The torpedo is quick to execute (once its charged, of course), does
>not have the pause (like Honda's headbutt, or Bison's torpedo in classic),
>has high priority (unlike Blanka's ball), does good damage even if blocked,
>AND he is not especially vulnerable after the technique.     

Bison's torpedo is not an unfair move at all. Every character has
at  least  one  move  to  counter it. It's powerful, yes, but the
damage done by a blocked torpedo is roughly equal to that done by
a blocked lightning kick or a blocked DP. A powerful technique is
not unfair, IMHO, but one that is invincible is unfair and  needs
to  be  modified  such that other characters get a chance to take
Ryu/Ken out of the DP in this case.
And regarding fireballs and other  missile  attacks,  the  unfair
thing about them is that a character throwing them can constantly
damage his opponent without ever moving in, giving the opponent a
chance  to  hit  him.  I  think I already suggested that missiles
should be blocked without damage and characters should be able to
reverse them.

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
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