HDTenEightyP/NetNews huggingface dataset:
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: The ONLY way to play SF2
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Tue, 26 Jan 93 01:29:40 GMT

	Well, I just thought I would post, and let the whole world know that
there is only one way to play SF2, and that is with One Thumb Up Your Ass
(now to be known as OTUYA).  This is THE only true way to play.  If you
disagree with me, that makes you a weak player.  I play this way, and if you
ever play me, you'll lose to me unless you play that way.

  	Back in the early days, only a few of us a the local arcade used to
play OTUYA.  All the people that we played used to complain consistently that
this was cheap, but we didn't care.  If they were too stupid to see that
playing this way was the ONLY way to play, they deserved to die quickly.  I
never relinquish anything to a weaker player, because I am on a mission.  I
WILL NOT STOP until everyone plays like me.  If you say that you play another
way, I will belittle you because you are small-time with a modicum of playing
ability at best.  It doesn't matter that you have been playing SF2 since it
came out, and posting here long before I ever made my grand entrace.  I will
never concede that there might be other playing styles that might be just as
fun/useful/intelligent/styleful because I am a autocratic messiah on a
crusade of enlightenment, and have been charged by the gods of SF2 to deliver
this message unto all.

	I love it when I walk into an arcade where they don't play OTUYA.  I
just know that I will crush even their greatest champion.  Boy does this ever
make my day.  I get all bunged up inside just at the thought of it.  No
matter how good their timing is, I will crush them just because I play the
way this game was designed to be played.  And in each arcade that I appear,
the people still think they have a chance against me.  I quickly show them
the error of their ways.  Go figure; an entire group of people thinking that
they could formulate cognizant thought without guidance from me.  The
audacity of people never ceases to amaze.

	My thought is that since Capcom didn't specifically outlaw playing
with my digits stuck up my rectum, that this must be how they intended it to
be played.  It is not only that I think this is true for me, but I have since
concluded that Capcom must have intended everyone to play this way, and hence
my crusade.

	If you don't play this way, there is still hope.  Repent now your
sins, and maybe, someday, you can be as good as me.  Only one thing though.
Don't try to think on your own, or voice a unique opinion.  That sort of
behavior is strictly outlawed in the kind of despotic society that I am
spearheading.

Forcefully,

THE master of SF2


P.S.  Stay tuned for the ~10-20 commandments of SF2.



Xref: sparky alt.games.sf2:6764 rec.games.video:28861
From: kuo@sumax.seattleu.edu (Chih-Ping Kuo)
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: SFII Soundtrack
Date: 26 Jan 93 21:57:45 GMT
Organization: sumax city 0093
NNTP-Posting-Host: sumax.seattleu.edu

In article <priss.728032151@glia> priss@glia.biostr.washington.edu (Lisa Richardson) writes:
>In <25JAN93.25689463.0088@UNBVM1.CSD.UNB.CA> M6QC000 <M6QC@UNB.CA> writes:
>>Does anyone know where I can get the soundtrack to SFII ? (cassette
>>or CD)  I remember seeing an ad for it a few months ago and would like
>>to hear it.
>I do not know where it is, but if I can confirm that it DOES exist.  A friend

Laser Perceptions
1739 Noriego St.
San Francisco, CA 94122
voice 415-753-2016
fax   415-564-3821

Note:  They have probably over 100 gaming title CDs, include many version
of SF II, Mario, R-Type, many Ys, to obscure title like The Admiral's decision,
Atari, Neo-geo, Megadrive, SFC, etc.

WARNING #1:  you are talking about IMPORT CDs here, price ranged from $25
to $45 (double image disks for SFII), most of them are around $30-33, and
that doesn't include shipping.

WARNING #2:  Laser Perceptions, a well known anime LD/CD place, is notorous
for its sloppy/under hand dealing with mailing customers.  I do NOT recommend
anyone order stuffs from them if they are NOT in stock, and you better 
make sure the other side know exactly what you want, clear on
communication, etc.

put it another way, I don't want you scream bloody murder to me if they
screw you, they are known for overcharge, and they are known for mistakes
prone, they get away with it because they are most of the time the only
places carry specific things in stock.

-- 
*********************************************************************
Ping Kuo			"There is not enough darkness in all    
kuo@sumax.seattleu.edu		 the world to put out the light of  
standard disclaimer applied   	 one small candle."
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: alt.games.sf2
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Date: 27 Jan 93 00:34:10 GMT
Organization: U of Arizona CS Dept, Tucson

In article <C1H5r1.K0C@ecf.toronto.edu> changmi@ecf.toronto.edu (CHANG MICHAEL) writes:
>	Nice descriptions. What do you call a guy who gets beat and then 
>joins in with a cheapo (BISON) and cheaps you to death ?
>
>	I like the nice guy but if he cheaps, then kill em.
>	Also, what if you r nice guy but then the guy joins in with
>a cheapo character and tries to cheap. No mercy

If he uses the Flaming Torp:
  How about a Phoenix.  He rises from his defeat to try to flame you to death.

If he just tries ticking:
  Zombie:  He tries to come back and mindlessly tick you to death.  

Here's another one:
  Ninja:  Hides among the people, playing according to the local etiquette.
However, if it goes to 3 rounds and it's pretty close, the ninja will try
an assassination tick to win the round.  Catches many who are unwary to his
ploy.

However, I don't really think any character itself is cheap.  Bison is just a
quivering dictator that should have died a long time ago after he was defeated.
(Maybe he should hail from Iraq, and you get to fight in an underground bunker
where he was cowering).    

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Newbies (was Re: Worldwide Guide to SF2 Etiquitte (Survey))
Organization: University of Tasmania, Australia.
Date: Tue, 26 Jan 1993 13:08:44 GMT


maestas@cs.arizona.edu (Mark Maestas) writes:

> [...]
> Infantry: (aka Lemmings, cannon fodder, 'buffer', swiss cheese)  These are
>  people who have never even seen the game or never bothered to learn how to
>  play.  They usually exhibit signs of spasmodic button slamming as they near
>  death.

Ha.  "The Newbie Shake".  

Ingredients:-

  One Classic, Championship or Hyper Fight Street Fighter II unit.
  One Scrub/SNES player.
  Sufficient funds to purchase one credit.

Directions:-

  1. Insert coins.  Select Ken and start spazzing on buttons and joystick.
     Look rapt when the inevitable fluko dragon punch emerges.  Win each
     round against the computer with zero health remaining.  Constantly
     refer to the front panel instructions between rounds.  Your studied
     look of concentration should reflect the effort needed to win a
     nobel science prize.  (This is the "prepatory" phase where the 
     scrub player is drawn irresistably to challenge.  If a scrub is 
     already playing, punch in and go directly to 2).

  2. Practice your combos until you judge that their life level has
     reached critical (see below).  This is the most challenging 
     phase; try to stay awake by

	     (i)  playing with your eyes closed
	    (ii)  playing one-handed
	   (iii)  playing no-handed
	    (iv)  play telepathically from an adjacent machine
	     (v)  play telepathically from an adjacent arcade

  3. Stun your opponent whilst simultaneously reducing them to zero
     life.

     You now have the newbie shake!  Watch and admire as the scrub
     emulates Ted Bundy's last moments.  (Sly and Robbie would be
     hard pressed to match the pounding those buttons take...).

  4. Allow to simmer for 10 seconds before garnishing with Dragon Punch.


  For those of you without access to an SF2 machine, a good approximation
  may be made using a 2000-volt lightning rod.  Enjoy! 

--
Tim Morris

Xref: sparky alt.games.sf2:6640 alt.games.sf2:6641
Organization: University of Illinois at Chicago
Date: Sat, 23 Jan 1993 21:20:15 CST
From: <U46322@uicvm.uic.edu>
Newsgroups: alt.games.sf2,alt.games.sf2
Subject: LZH HELP!!!

Hi!  I recently got sf2-00x.lzh files but I don't have lzh file

which unpacks it.  If anybody out there has this file, please send

me a copy or put it in to any FTP site.  (and tell me which FTP site

you posted).  Thank you very much.


-----------  Dave  -------------
From: camp5@csbina.csubak.edu
Newsgroups: alt.games.sf2
Subject: Re: SNES control config.
Date: 25 Jan 93 05:08:51 GMT
Organization: California State University, Bakersfield

In article <1993Jan22.223930.27693@wam.umd.edu>, milkman@next06pg2.wam.umd.edu (Elliott H. Kim) writes:
> 
> There are people who leave the defaults as is and there are those of us  
> that like to reconfigure the controls for optimum performance.
> 
> I would like to share some of my favorites and some of my friends as well.
> 
> L.PUNCH B  
> M.PUNCH L      
> H.PUNCH Y    
> L.KICK  A  
> M.KICK  R  
> H.KICK  X  
> 
> For ease of posting, the above config will be referred to as BLYARX.
>  
> This one is my main one, when I use Ken/Ryu, Zangief.  It is similar to  
> the Mortal Kombat layout, with punches on one side and kicks on the other.
> 
> If you want to be true to the arcade, YRXBLA or YLXBRA works well.
> There is a general consensus among my friends that the L and R buttons are  
> not so easy to reach in the heat of battle.  YRXBLA is simply an  
> adaptation of the defaults.  
> It's acceptable to reconfig your controls when switching characters where  
> I play.  For Guile, I place his M.Kick at A so it's BLYRAX for Guile.  For  
> Blanka , I find that LBYRAX is effective and for Honda, LYBRAX works for  
> me.  Since Chun Li's kicks are awesome, LRYABX works well.  
> 
> The reasoning behind this is simple.  Ease of reach for the most used  
> buttons.  Most people around here in Maryand use jabs and fierces the  
> most, especially for Ken/Ryu.  Guile's fierce Kick on the ground leaves  
> him vulnerable so the forward or middle kick is more effective. 
> 
> I would like to hear from y'all about your favorite control configs as  
> well as SNES etiquette for SFII.

For Ryu/Ken I use XLYARB so I have weak and powerful all at once. For Guile I
use LXYARB so I have medium sweep (does anyone use that gimpy forward punch?).
For Chun Li and Dhalsim and Blanka I use LXYRAB.  Z and Honda - why bother?
From: strider@acs.bu.edu (Ivan Huang)
Newsgroups: alt.games.sf2
Subject: Ken's HK
Date: 28 Jan 93 08:51:37 GMT
Organization: Boston University, Boston, MA, USA
	I've been reading a lot about Ryu's invulnerability as he goes
	And about Ken...does he have the same kind of invulnerability
Originator: strider@acs.bu.edu


	---strider, aspiring master of SF2
BTW: Aerial HK's tend to work rather well against Vega's that like to 
do the Screaming Eagle. (To me, at least) Any other useful counters out
there?
From: leblat2@rs6308.ecs.rpi.edu (Thomas Arthur Leblanc)
Newsgroups: alt.games.sf2
Subject: game genie codes
Summary: new game genie code...
Date: 27 Jan 93 21:39:03 GMT


my roommate and I have found a code for
the super nes game genie which allows you to do
a pseudo-MAGIC THROW!!!!

what happens is this: every time you jump and
then land, the computer executes the last move you did
before jumping.  For example, if you do a crouching roundhouse,
then jump, when you land, the computer auto. makes you do another
crouching roundhouse.  This works every time you jump, doing the
same move until you hit another button.

Now, this has some interesting side-effects:
if you can manage to throw your opponent in the beginning of a round,
every time you jump and land (as long as you don't hit another button),
YOU WILL "MAGIC THROW" him, no matter where he is on the screen (even in the air)!!!!

this works with every player who can throw, and also can do some other things:
\
dd <- (whoops)

you can do blanka's headbite, chun-li's hurricane kick, dhalsim's nugie,
zangief's 3 button punch thingy, etc.

for example, get a headbite with blanka, and whenever you jump, you will land,
disappear, and reappear attached to your opponent's head!!!!!!!

now for the bad news- my idiot roommate just told me he forgot to bring the code
with him, so I typed this for nothing!!! Neverfear, I will post the code as soon
as possible!!!!! sooooorrrrrryyyyyyyy!!!!
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: THE NEW SF2 FOR IBM;
Date: 28 Jan 1993 00:04:56 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


>very poor.  They couldn't even manage to put in Balror, Vega, etc.  Why would

>they stick in a 'secret' turbo mode that no one knows about?

Why would Capcom stick in a secret boss mode?  The Game Genie shows
its there, we just need to figure out the "correct" way to access
it (The Code Capcom put in).
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
From: dlazo@sfsuvax1.sfsu.edu (Dionicio T. Lazo)
Newsgroups: alt.games.sf2
Subject: Cheaping! Its ok
Date: 24 Jan 93 02:57:12 GMT
Organization: San Francisco State University


I have been reading about etiquette involving Street Fighter machines
and basically, I feel that the whole point of the game is to win ->
by any means possible. The cheap moves can be countered, except possibly
for some combos, but lets face it, the object of the game is to beat
your opponent with whatever powers and skill you have. Bison's flaming
torpedo is his speciality and if a player constantly flames back and
forth, then thats okay because that's his special move. 

If someone attacked you on the street would you give your attacker
time to recuperate and let him attack you again just because it wouldn't
be FAIR to hit him while you've got an advantage? Hell no.!!
I myself do not play cheap and I do let my opponent win the second round
if he's inexperienced, but the minute somone cheaps me, I cheap them
back!

StreetFighter is hte name of the game and you win anyway you have to. I
am sure almost everybody agrees with me.
Oh, by the way, if you don't agree with me, I suggest you write a letter
to Capcom telling them to test the characters throughly and to lessen  
some characters powers if they are deemed to unfair.
Etiquette , my fellow fighters, begins not with the players but with
the manufacturer who created the game. ake a look at Mortal Kombat.
You really cant cheap somone in that game becasue the player's powers
are pretty much evened out.

What do oyu think?
Newsgroups: alt.games.sf2
From: changmi@ecf.toronto.edu (CHANG MICHAEL)
Subject: Re: Sf II, the Illegal HK version
Organization: University of Toronto, Engineering Computing Facility
Date: Thu, 28 Jan 1993 18:28:35 GMT

	The mid air 360 (SPD) is easily done on all hacked up SF version and all it take
is for you to be over top of him and do the SPD motion.

Newsgroups: alt.games.sf2
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Uploading sf2-00?.lzh to wuarchive is _useless_.  don't bother.
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 16:50:35 GMT

manskie@latech.edu (Kenneth J. Manskie) writes:

>	I know everyone has a problem finding the new copies of
>Street Fighter II on wuarchive because someone keeps deleting
>them.  Personally, I think this sucks the big one and would
Yes, it's the site manager.  he/she doesn't normally involve himself like
that, but the sf2-00?.lzh files are _illegal_ in the USA, because it's a 
clone of street fighter II, and a violation of Capcom's copyright.

Given how often they're uploaded, I wouldn't be surprised if the sysop
longs on several times a day just to delete them.


			- Frank Wang
			  ftw33616@uxa.cso.uiuc.edu

Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: More combo's
Organization: University of Illinois at Urbana
Date: Mon, 25 Jan 1993 01:42:46 GMT


>The Tiger Knee is simply Down, down-righ and right plus a 
>fierce kick button.  I know beccause I'd always mess up the
>low Tiger's (which is Down, down left).

I won't even bother with correcting this, except by saying two things:

1.) This is WRONG!
2.) The two methods commonly used have been posted a million times!  

Caine Schneider

-- 
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
Newsgroups: alt.games.sf2
From: spock@sage.cc.purdue.edu (Scott)
Subject: Re: Turbo edition moves?
Organization: Purdue University Computing Center
Date: Sun, 24 Jan 1993 03:36:09 GMT

In article <QfLh6ma00VIKQ3Z5sB@andrew.cmu.edu> "Robert W. Igo" <gryphon+@CMU.EDU> writes:
>Could some kind soul please send me the complete list of moves for
>SF2Turbo (the legitimate version from Capcom)?  Thanks very much!

	Could someone please send me this info as well. Send to the e-mail
  address above. Thanks.

Newsgroups: alt.games.sf2
From: rkasseba@cwis.unomaha.edu (Roger Kassebaum)
Subject: Re: Kens/Ryus
Organization: University of Nebraska at Omaha
Date: Thu, 28 Jan 1993 04:23:02 GMT

I would have to say you are right...I feel that too many people use them
I respect people more if they learn Zangief or Balrog...but they are just
tradtional characters...I personnally use ChunLi and Ryu...but i tend to
sway myself with what character I'm fighting...

I agree about not putting them in...but Capcom lovers would not be very
satisfied...I guess it's just a taboo...
 

          ______       _____
---------/     /      /      /     /
--------/_____/      /____  /_____/    I ask, "Let us contemplate our
-------/ \     /   /     / /     /                existance..."
------/   \   /___/ ____/ /     /

Marcus Graham
Internet :: rkasseba@cwis.unomaha.edu
From: kt12+@andrew.cmu.edu (Kenichiro Tanaka)
Newsgroups: alt.games.sf2
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Date: 27 Jan 93 03:53:44 GMT
	<C1Fw12.K7t@news.cso.uiuc.edu>
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA

One weird thing at CMU is that people _always_ give second rounds, even
if they don't know if they're going to win.  This leads to some werid
situations for sucky players like me.

For instance, someone will give me second round and by some mistake,
I'll win third round.  Oops.  Is it appropriate to apologize in this
situation?  I dunno.

Or, if by some accident, I win first round, I feel extremely stupid
"letting" my opponent have second round when I know that he can kick my
ass with one hand.  Can you play Guile one handed, BTW?  Charging seems
like it'd be really hard...

The other day, I was playing a guy who smeared me first round and he
accidentally killed me second round, too.  And he actually put in
another quarter and gave me a free credit!  This is the same school
where people have gotten beaten up for being cheap.  Go figure.


Ken
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Location of SF2!!!
Organization: Indiana University
Date: Thu, 21 Jan 1993 23:18:08 GMT

In <M931176.93Jan21113304@csservera.scs.usna.navy.mil> m931176@csservera.scs.usna.navy.mil (Casper     20) writes:


>For some reason, my system does not recognize the address
>ftp.latech.edu   Is this correct, and if so could someone post the
>numeric IP address for this site?  (Yes, I do have a name server
>here but it just won't recognize this site).  Thank You.

try doc.engr.latech.edu and see if it works.
ftp.latech.edu is just aliased to doc.engr.latech.edu
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: SNES control config.
Date: 26 Jan 1993 00:02:48 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


L-Low Punch
Y-Medium Punch
X-High Punch

R-Low Kick
B-Medium Kick
A-High Kick

This stays true to the arcade and let's me reach the most used buttons
with the greatest of ease although I have no problem reaching
the "R" Button.
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Uploading sf2-00?.lzh to wuarchive is _useless_.  don't bother.
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 23 Jan 1993 11:48:10 GMT

I request that Doug (epasls@kuhub.cc.ukans.edu) stop trying to jam my
mailbox by sending me lotsa mail, for the following reasons :

1) The mail system in NUS is by mail spool. There are 2 gigabytes
allocated to the spooler, and the harm is not done to me.

2) That Doug bastard is costing the net a helluva lotta money, and if
his errant ways are unchecked, such behaviour will cause the net access
to be restricted in time.

Stop the behaviour and try something else, Doug ole chappie. Repent. 

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: alt.games.sf2
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Uploading sf2-00?.lzh to wuarchive is _useless_. don't bother.
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 23 Jan 1993 11:13:26 GMT

Brian Odom (bodom@silver.ucs.indiana.edu) wrote:
:
[stuff about Ryu and Ken being copyrighted names deleted]
 
: So, what about those stupid SNK Neo Geo clone games???  Seems like you could
: have a suit there, too.  I'm not so sure about copyright laws, but names like
: Ken and Ryu are not sole property of Capcom.  The graphics may look similar,
: but are they directly copied?  I really don't know, so I'm putting my $0.02 in.
If a firm wants to use the names Ryu, Ken and Blanka, and their
character likeness, and their sounds etc. legally, they can apply for a
licence from the proprietor of the copyrighted characters.

Which means, I pay a fee to Capcom and then I can start making a game
containing SF2 characters. But Capcom can refuse, of course ...
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: alt.games.sf2
From: chambers@lclark.edu (Christopher Chambers)
Subject: Re: Balrog Kicks Major Ass on HF
Organization: Lewis & Clark College, Portland OR
Date: Tue, 26 Jan 1993 00:07:25 GMT

Sorry, the combo against Ken was 
Jump-Roundhouse
Duck short-Rushing Roundhouse
Standing Forward
(dizzy)
Final TAP

Final TAP... maybe they should make a movie...

chambers@lclark.edu

Newsgroups: alt.games.sf2
From: chambers@lclark.edu (Christopher Chambers)
Subject: Bison Glitch
Organization: Lewis & Clark College, Portland OR
Date: Mon, 25 Jan 1993 05:58:34 GMT

This is perhaps the most minute stupid glitch I've ever seen for SFII.
It's on the HF with Bison. If you get a friend to jump up and down 
repeatedly and you crouch under them charging for a head stomp,
then do a jab buffered-to-short head stomp when their feet 
are above your head, you will jab them out of the air and miss with
the head stomp. Whew. That is the setup for this incredibly shocking
game-altering glitch that rivals the magic throw and is clearly why
they toned Bison's other powers down.

If you do any jump attack (one-time only) there will be a HALF-SECOND
DELAY in Bison's animation where it looks like he's frozen or freaking
out or something definitely not right.

Hey, you heard it first on da 'net.

chambers@lclark.edu

Newsgroups: alt.games.sf2