HDTenEightyP/NetNews huggingface dataset:
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: FTP sites which have commercial games?
Organization: Faculty of Engineering, Monash University 
Date: Tue, 6 Oct 1992 23:26:36 GMT

In article <s1070422.718345552@giaeb> s1070422@giaec.cc.monash.edu.au (BATMAN (D.Binding)) writes:
>From: s1070422@giaec.cc.monash.edu.au (BATMAN (D.Binding))
>Subject: FTP sites which have commercial games?
>Date: Tue, 6 Oct 1992 04:25:52 GMT
>The subject answers itself really. Is there any ftp sites which have new games
>on them? As in latest releases from software houses. As in the eighty buck
>games you buy at your local Commadore store. I know this is illegal but anyway...

Boy oh boy!  You're in the same University as I am and probably haven't read 
the netiquette rules.  Don't you realise your access to internet FTP and 
USENET can get pulled for engaging in illegal activities while using 
the University's computer system, not to mention CRIMINAL legal preceedings 
against you?

If you want to rip off Amiga game programmers and send the Amiga software 
industry into the Skase/Bond/Fosters-land, go ahead...  If you must pirate, 
buy a modem and call the local Pirate-Domain bulletin boards.  There are a 
few in Melbourne, Australia that I know of.  Then, when there are no nwe 
games for the Amiga, we will know who to blame.

Look, lot's of people who program games also read this newsgroup.  How 
about the rest of us discussing how we can come over to your place and steal 
everything in sight?  I'll bet Stephan Boberg, Gregg Giles and others would 
be very happy reading your post.

BTW, there are pirate FTP sites around, but you need passwords to get in.  
You can't just use "anonymous" to get in.  (This information is second hand 
and I would NEVER knowingly FTP or download commercial software that had 
been pirated).

PS.  Please read RFD: FAQ's

Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
---->SOCIALIST: someone who has nothing and wants to share it with everyone.
From: Andy@birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Ultima 6 trouble
Date: Sun, 04 Oct 1992 16:26:12 EST
Reply-To: uunet!tension!birdland!andy
Keywords: Ultima 6 gates
Summary: I can't get out!
Expires: never
Distribution: world
Organization: What organization?
X-Newsreader: Arn V1.00 beta rel2

Ultima 6 is proving to be difficult already. Lord British has given me the
keys to unlock the gates and lower the portcullis. But I can't get the 
damn doors open. How on earth do I get out of this castle???

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"I finally have a chest to speak of and the only man in my life doesn't
know what to do with it." - Murphy Brown
----------------------------------------------------------------------------
From: ins750t@aurora.cc.monash.edu.au (Jim Giannakis)
Newsgroups: comp.sys.amiga.games
Subject: Re: Music to commando
Date: 6 Oct 92 06:09:45 GMT
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]

Mika H{nninen Inf (MHANNINEN@finabo.abo.fi) wrote:
: In <SPACEY.92Oct1140047@kauri.kauri.vuw.ac.nz> spacey@kauri.vuw.ac.nz writes:
: 
: Rob Hubbard did *not* make the loader music to Commando. The music you are
: talking about is the standard loading music that Elite used.
: The point I'm making is Hubbard is *GOD* and that tune sounds nothing like him
: or his sound. 
:


Ok , I definetly agree the Rob was *GOD* on the C64 but apart from Populous on
the Amiga , he doesn't really shine. The Indy tune was crap and so was the
music for PGA Tour Golf , which he also wrote. When I saw Hubbard's name on
the credits of PGA I was waiting for something really special but it has to
be said that this tune (as well as Indy) really suck.(IMO of course)



Jim
From: Peter.Monk@f873.n800.z3.fidonet.org (Peter Monk)
Sender: acsnet@csource.oz.au
Newsgroups: comp.sys.amiga.games
Subject: Eye of the Beholder I
Date: Fri, 02 Oct 1992 00:43:00 +1000

In a message dated 18 Sep 92  05:09:37, ecrjbruce wrote:

 
 > 2. What is the Oracle of Knowledge? (I think that's what it said?!) I
 > recall something about the "Orbs of Power" being needed here? I've also     
> just come across the Oracle of Devouring - what is it?


Well, the only thing I am able to tell you is that somehow, you can get the
Oracle of Knowledge to reveal details about your magic items.  I don't know how
this is done or what items you need to do it.  Sorry, but that is the extent of
my knowledge on this matter.


 * Origin: The Deep Woods BBS (3:800/873)

Xref: sparky comp.sys.amiga.games:13567 comp.sys.amiga.misc:14585 comp.sys.amiga.hardware:16271
From: sjurk@dhhalden.no (SJUR KRISTIANSEN)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc,comp.sys.amiga.hardware
Subject: Re: What are the CDTV titles now available??? A list anyone?
Date: 1 Oct 92 14:31:51 GMT
Organization: Ostfold College

In article <9718@cbmger.de.so.commodore.com> peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:
>From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
>Subject: Re: What are the CDTV titles now available??? A list anyone?
>Date: 30 Sep 92 07:05:18 GMT
>In article <92273.131954IO00844@MAINE.MAINE.EDU> IO00844@MAINE.MAINE.EDU (((ZERO))) writes:

>Here comes a list of titles (headlines for every entry of a coming
>catalogue, german version, prices are in british pounds, most - not all - 
>titles cover English and several other languages), can't guarantee for 
>completeness or availability at every place of the planet:

[List deleted]

>Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
>Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk

Does anybody know of a place to order these discs from? (England or Germany 
preferably) The availability of CDTV-titles here in Norway isn't exactly 
overwhelming...
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
 Sjur Kristiansen             ///  INET: SJURK@DHHALDEN.NO
 Ostfold College, Norway  \\ ///              Ged/New Wave
                           \///
 Stop... Breathe... Close my eyes 'n smell - and listen...
-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-
Newsgroups: comp.sys.amiga.games
From: CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann)
Subject: Civilization upgrade now available via FTP
Organization: University of Konstanz, Germany
Date: Mon, 5 Oct 1992 14:14:35 GMT

I just found the Civilization upgrade on amiga.physik.unizh.ch, or one of
its mirrors to be more correct. The filename is civup2.lha, so its obviously
in lharced format. I found it in the "new" directory with a date of yesterday,
but its probably going to move in some other directory soon.

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>
From: Jason_Maskell@saug.UUCP (Jason Maskell)
Newsgroups: comp.sys.amiga.games
Subject: HLS Companion..
Distribution: world
Date: 28 Sep 92 17:09:18 CST
Organization: Saskatoon Amiga Users' Group

I have just finished a companion to the Bethesda Hockey League Simulator
(Version 2, modified for WGH2), which adds new minor league players, a hall
of fame, player retirement, etc.. I am uling it locally here, and I'm going
to try and convince one of our local FTP access guys to ul it to an FTP
site.. First of all, where should I ul it to, and secondly is anyone
interested. (it does come in very handy for the HLS.)

-- Via DLG Pro v0.992

"I will show you fear in a handful of dust." -T.S. Eliot
telepro!saug!Jason_Maskell@access.usask.ca
Newsgroups: comp.sys.amiga.games
From: marnold@cwis.unomaha.edu (Matthew Eldon Arnold)
Subject: Base machine 
Organization: University of Nebraska at Omaha
Distribution: usa
Date: Mon, 5 Oct 1992 14:48:25 GMT

Andy@birdland.UUCP  writes:
> He also told me there would be no porting of Ultima Underworld to the Amiga
> because it would never work right on a 68000 chip. When, WHEN will CBM get
> the f**king hint and drop the 68000 chip totally?
> ----------------------------------------------------------------------------
> Andy Patrizio       \\        uunet!tension!birdland!andy       //
> Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
> ----------------------------------------------------------------------------

Why did Origin decide to make the 386sx the least common denominator for
their new game?  There are many many people who still have 286s.  Apparently
the can rule out that crowd while still making a fortune for themselves.

I would be nice if the Amiga can break away from those 68000 ties which bind
so tightly.  Imagine games targeted for faster processors, hard-drives, and
now AGA.  In our case, you're missing out on a lot of A500 owners.

Even a low end 68020-AGA machine would be OK.  (I know that an 030 would
be better, but do what you must to keep the cost down.)  Some of the
low end Macs have 020 chips still.  Anyway, if this AGA machine becomes
the new low end for the Amiga line, we will see some killer software!

-- 
+--------------+    /\/\                               *** News Flash ***
| Will program |   //\/\\                         OS/2 can now do with 8 megs
|   for food   |  //    \\arnold@cwis.unomaha.edu what AmigaDos has done with
+--------------+  =============================== one for the last seven years
Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Subject: Re: Planes fly backwards in FDPro Demo?
Keywords: Say What?
Organization: Purdue University Engineering Computer Network
Date: Tue, 29 Sep 92 23:52:33 GMT

In article <1992Sep29.180626.29923@microsoft.com> iank@microsoft.com (Ian Kennedy) writes:
>In the second part of the FDPro demo it looks like the
>japanese planes are flying backwards.
>
>Has anybody else noticed this? Is it like this in the
>release version of the game? Or are these some sort
>of special planes we're seeing here? I hope so. I mean, what
>an obvious bug!
>
>Ian.

No, Ian, they do not fly backwards (even though it looks like they do).  What
you are seeing is a Japanese J7-W Shinden.  The Shinden was an experimental
plane that had a front canard and a delta wing configuration.  Since it had
a canard there is *NO* horizontal stabilizer on the back of the plane.  This
is why it looks like it is flying backwards, you are trying to associate the
shape you see with a *normal* interpretation of what a plane should look 
like.  

The Shinden was supposed to have a jet engine, but due to the time period that
it was introduced (very late in the war) and Japan's budget at the time, it 
only used a six bladed pusher prop.  It was still one of  the fastest planes of
that era.

Many people say that *if* the Shinden had been put into active service the 
war in the Pacific would've turned out a lot differently.

So, in order to hit a Shinden, you are going to have to start picturing
planes a little differently in your mind..
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+|----------------------|+|------------------------------|+
+|                      |+|  Studio J Video Productions  |+
+| Jeff Hanna           |+|  PO Box 3086                 |+ 
+| Animation Consultant |+|  West Lafayette, IN 47906    |+
+|                      |+|  (317) 743-2983              |+
+|----------------------|+|------------------------------|+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+|-----------------|+|-----------------------------------|+
+| GEnie: J.HANNA5 |+| InterNet: sacke@gn.ecn.purdue.edu |+
+|-----------------|+|-----------------------------------|+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Organization: York University, Toronto, Canada
Date: Sun, 4 Oct 1992 21:33:41 GMT

In article <1992Oct4.144844.27541@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
>
>Is this really such a horrible thing?  Sierra games were nothing more than
>bad IBM ports for the Amiga anyway.  Now, I just hope this doesn't mean that
>Dynamix is also dropping support.  I am amazed at how well they have started
>supporting the Amiga.  From Red Baron, to the rewrite of A-10, Nova 9, etc...
>
>Greg Giles, can you comment on this?
>

Please comment!!!!!!!!!!!!!!!!!!!!!!!
Newsgroups: comp.sys.amiga.games
From: skaski@mits.mdata.fi (Samuli Kaski)
Subject: Beast III demo
Organization: Microdata Oy
Date: Sat, 26 Sep 1992 10:34:34 GMT

I posted Shadow Of The Beast III UnPlayable Demo From PSYGNOSIS
to amiga.physik.unizh.ch yesterday. It should be available on all mirrors
by now.

Regards,
	Samuli Kaski [skaski@mits.mdata.fi]

Newsgroups: comp.sys.amiga.games
From: maroosma@cs.ruu.nl (Martijn van Roosmalen)
Subject: Hook
Date: Fri, 2 Oct 1992 08:17:40 GMT
Organization: Utrecht University, Dept. of Computer Science

Hello there,

has anyone here played Hook?

I'm a little bit stuck:

I got the anchor and rope ,and stole the hat.
I took the pike(?),roller blind and 2 mugs,
that I gave to the man in the inn,(after 'earning' some money)
But what next?


Please help.

-- 
-------------------------------------------------------------------------------
Martijn A. van Roosmalen (maroosma@praxis.cs.ruu.nl)
Department of Computer Science,Department of Artificial Intelligence.
Utrecht University. The Netherlands.
Newsgroups: comp.sys.amiga.games
From: dimmen@hsr.no (Kjetil Dimmen)
Subject: Re: Prince of Persia
Organization: Rogaland University Centre
Date: Thu, 1 Oct 1992 10:21:12 GMT

In article <zarthac.717897260@camelot>, excalibr@camelot.bradley.edu (Michael Burke) writes:
> Can somebody tell me how many levels there are to this game?

			12

> 
> --
>  /\
> /


D.
-- 
##############################################################################
#  If men are superior to women,              Kjetil Dimmen (dimmen@hsr.no)  #
#  or women superior to men,               Rogaland University Centre (HSR)  #
#  how come they waste so much                                               #
#  time and energy putting                                                   #
#  each other down?                                                          #
##############################################################################
Newsgroups: comp.sys.amiga.games
From: juncewic@flamingo.cis.ohio-state.edu (thomas michael juncewicz)
Subject: Where is Nethack?
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: usa
Date: Wed, 30 Sep 1992 14:21:24 GMT


Can someone email me the address of an ftp site(s) that has the latest versions
of Moria, Nethack, Rogue, and Larn?  Also, what other similar 'text-graphical'
games in this genre are out there?
Thanx in advance.

Tom

     ///
    ///
\\\///
 \///
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: comp.sys.amiga.games
Subject: Re: What are the CDTV titles now available??? A list anyone?
Date: 2 Oct 92 09:20:27 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <92274.192549IO00844@MAINE.MAINE.EDU> IO00844@MAINE.MAINE.EDU (((ZERO))) writes:
 >Has anyone got any idea if the CDTV titles of original amiga games are
 >any different than what was originally on the disc (music, graphics, etc).
 >
 >A few of the discs I'm interested in are listed below.
 >The ones marked with an asterix I haven't got a clue about, have YOU?
 >.
 >GUINNESS CDTV DISC OF RECORDS                                #34.99
 >** ANIMALS IN MOTION                                            #29.99
 >** FRACTAL UNIVERSE                                             #29.95
  [ ... ]

Well, Commodore UK is just about to collect material for a big CDTV titles
catalogue, where these perhaps stem from. Be patient for a few weeks, then
this catalogue will fill you in about any question, I hope.

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
From: larshaug@ifi.uio.no (Lars Haugseth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Music to commando
Date: 3 Oct 92 17:29:37 GMT
Organization: Dept. of Informatics, University of Oslo, Norway
Originator: larshaug@holmenkollen.ifi.uio.no


In article <1992Oct2.133445.20472@news.uit.no>, borgen@stud.cs.uit.no (Boerge Noest) writes:
> In article <1992Oct2.113412.29599@abo.fi> MHANNINEN@finabo.abo.fi (Mika H{nninen Inf) writes:
> >The point I'm making is Hubbard is *GOD* and that tune sounds nothing like him
> >or his sound. 
> 
> Now there's a true word!

Hear, hear!

> Does anyone have a list of what he has done on the Amiga?
> (I know that he did the racing game 'Indianapolis'(?))

All I know of is Indy500 and Popolous1.

+-----------------------------------------------------------+
| Lars Haugseth                                             +-+
| Dept. of Informatics,               <larshaug@ifi.uio.no> | |
| University of Oslo, Norway                                | |
+-+---------------------------------------------------------+ |
  +-----------------------------------------------------------+
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: New Delphine Demo: Where?
Date: 29 Sep 92 09:00:55 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Sep29.011206.1128@csu.edu.au> u9050912@golum.riv.csu.edu.au (Jason J. Strudwick) writes:
>Is the demo of Another World II available on ftp yet?
>

  It's on the coverdisk to this Euro mag called ONE or something... I saw it
the other day and it is really cool (just the intro sequence).. 
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: comp.sys.amiga.games
From: cjmcgee1@eos.ncsu.edu (CHRISTOPHER JOHN MCGEE)
Subject: Future Wars
Organization: North Carolina State University, Project Eos
Date: Thu, 1 Oct 1992 16:19:59 GMT

I am in the monestary in Future Wars.  I got the remote control unit and the magnetic card, bu I can not get out of the monestary or do anything else.  How can I get out of here? And how do I find the Lord's daughter.

Christopher John McGee
cjmcgee1@eos.ncsu.edu
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: Sierra drops Amiga support
Organization: Vallen Software
Date: Sun, 4 Oct 1992 23:05:34 GMT

In article <OKES.92Oct4164933@SunLab41.essex.ac.uk> okes@essex.ac.uk (Oke S) writes:
>I consider the new Sierra games to be no more than short-term audio-visual
>entertainment. They used to produce original, funny, brain-taxing games. Now
>all they do is produce "games" which eat multi-megabytes of hard disk, play
>lots of music (through your $500 sound card), and have "wonderful 256 colour
>graphics". All you have to do is click, click, click, for a few hours and
>you've finished it. This seems to me to be no loss at all.

True.  I was rather disappointed with King's Quest V.  Space Quest III and
Hero's Quest I were GREAT, though!  I thoroughly enjoyed those two.

-- 
Sam Hulick          | "The worst sin towards our fellow creatures is not to
shulick@indiana.edu | hate them, but to be indifferent to them: that's the
(NeXTmail welcome)  | essence of inhumanity."  --George Bernard Shaw
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: comp.sys.amiga.games
Subject: Re: WingCommander (yes, again)
Date: 25 Sep 92 16:05:47 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

Don't know whether this was already mentioned here, but I just saw an 
entry "WING COMMANDER I" (by Mindscape for 24.99 pounds) in a catalog
of current CDTV titles. Is this the same thing?

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
Back from vacation, anything happened?
Newsgroups: comp.sys.amiga.games
From: "robert buonincontro" <robert.buonincontro@canrem.com>
Subject: first aga game!
Reply-To: "robert buonincontro" <robert.buonincontro@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 13 Sep 92 15:00:00 EST


 So what company will be the first to release a game that supports the
AGA custom chipset. 
 
 I say Psygnosis or Ocean. What do you guys think!

          robert.buonincontro&canrem.com
---
  DeLuxe 1.12 #8947  AMIGA : The Power To Be Creative!
--
Canada Remote Systems  - Toronto, Ontario, Canadas
World's Largest PCBOARD System - 416-629-7000/629-7044
From:  (Greg Baicher)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II - Weenie Lighthouse
Date: 1 Oct 92 16:43:56 GMT
Followup-To: comp.sys.amiga.games
Organization: Apple

In article <1992Sep27.135310.9912@bsu-ucs.uucp>, 00tdboardman@bsu-ucs.uucp
wrote:
> 
> Say... How do I get into the Weenie lighthouse?  (Door is
> 
-->You can't until after you get into the crypt!
-The Captain.
From: jake@melmac.umd.edu (Rob Borsari)
Newsgroups: comp.sys.amiga.games
Subject: help with Neuromancer
Summary: moderns meeting, how to get in.
Date: 27 Sep 92 20:31:35 GMT
Organization: University of Maryland, Computer Science Center

I just got neuromancer for the amiga.  I can't figure out how to get into
the back room at larrys.  I also can't find any version of comlink greater
than 3.0.  Is there a hint file anywhere?  thanks  -R-

-- 
jake@melmac.umd.edu   Rob Borsari     "Bourne to be wild"
From: PROAMF@LURE.LATROBE.EDU.AU (a cat lover)
Newsgroups: comp.sys.amiga.games
Subject: Dungeon Master magic system q.
Date: 1 Oct 92 07:41:03 GMT
Organization: <none>, Melbourne, Oz
X-News-Reader: VMS NEWS 1.24

I am playing that old favorite Dungeon Master for the first time at the moment,
and I have no idea at all what I'm doing... I can explore ok, but as this copy
has been kicking around for a few years now, it's become separated from its
documentation. Can anyone who has played it let me know what they remember of
the spell chart? 

I would really be most thankful to you...

								      Tim.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| "Self-denial will be the                |Internet:PROAMF@lure.latrobe.edu.au|
|   downfall of humanity"   Oscar Wilde   |Psi-net :2nd sac, node rho-green~17|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Civilization questions from a novice
Organization: Youngstown State University/Youngstown Free-Net
Date: Mon, 5 Oct 1992 15:12:20 GMT


As for disk 8:
the install works just great, except for putting the assign commands in
the wrong place.
just edit your startup-sequence and move them before the endcli command
at the end of the file (the should be end, not the end because the assign  
commands are already at the end)
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Newsgroups: comp.sys.amiga.games