From: jasona@sco.COM ( homo sapiens )
Subject: STUNT ISLAND: sample stunt & bugs
Organization: The Santa Cruz Operation, Inc.
Date: Mon, 23 Nov 1992 21:06:23 GMT
Keywords: frame loss, easter island, sample stunt


So far I love the game. It's really amazing.

But, there are a few problems with it. The ones I've noticed are:

	1) You can get aweful tired of the user interface for moving around
	   the island. It's not too debilitating, but it could be faster.
	   And the amount of time you have to spend exiting the game is
	   kinda silly.

	2) I didn't set up the game in /stislnd, and whenever I ask for
	   a competition, after I enter in my nickname I get an "cannot
	   find path" error. I can still do the competition, but the
	   error makes me worry a bit.

	3) Durring editing, if you run out of memory, you get an error box
	   that shows up in your screen telling you you ran out of memory.
	   Of course the only button on the box is the "ok" button, which
	   instantly dumps you out of the game, no attempted error recovery
	   at all. This really sucks if you've just spent and hour and are
	   only half way through editing.

	4) The processor starts to drop frames if two many collisions are
	   going on. This seems to happen rather quickly on my machine. I've
	   played around with cutting the number of cameras, spacing out
	   the explosion times, making the sound not added until watching
	   the tape, toggling autoediting on and off. It still drops a couple
	   of frames, right around the explosions. 

Other than that, it's a blast. I can't wait to get home and start another
set up. I've enclosed the one I spent all last weekend on, in the hopes that
someone out there on the net can tell me if I'm doing something obviously
wrong. I don't feel that bad in posting it, since the file is really small
(81 lines after uuencoding):

i,jasona

--------------------------< sneeze here >----------------------------------

Scene: Easter Island Squadren is launching their big assault on the Sphinx
       and Stonehenge. The mission is to buzz the Golden Gate bridge (allowing
       one of your wingmen [Head5] to break off and take out the pirate ship).
       Then head off to the NorthWest portion of the bay, where the Sphinx
       sits between two large Piramids; take him out after you lose your right
       hand wingmen. Then continue over the farm and bomb Stonehenge.
       Stonehenge is hard to find, so the crew has placed some brown direction
       arrows on the ground past the farm to point you in the right direction.
       A warning about Stonehenge, it's tough and might need to be bombed
       repeatedly.

Notes: There is no control panel in this one, you start with flaps and gear
       up, and guns turned on. Automatic editing is turned on, you might
       want to fly the first mission without doing manual editing to see
       exactly whats going on in the stunt.

Bugs: Frames drop out when "Head5" takes out the pirate clipper ship, the
      Sphinx takes out the wingmen, or during any of the bombings of Stone-
      henge.
	 Also, special event #18 should have the sound effect be a *.voc file
      that says "Head 5 to Head Leader, I'm going in." I had to replace this
      with a missle launch sound when I posted it to the net as the *.voc
      file is huge.
	 Please mail me if you find a solution to the bug (jasona@sco.com).

begin 644 headstm.set
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end
Organization: Junior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA