HDTenEightyP/NetNews huggingface dataset:
Organization: Penn State University
Date: Monday, 6 Apr 1992 00:38:23 EDT
From: <DJF106@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: NINTENDO GAMES FOR SALE

I would like to sell the following Nintendo video games.  I will accept offers
for each game until Midnite, Thursday, April 9.  Buyers please add two dollars
for shipping and I will any postage over two dollars.  Please e-mail any
questions or offers to david at djf106@psuvm.psu.edu   Thanks in advance.

  New - includes game, box, instructions, plastics, ads.  Brand new.  Only
                 played once or twice.

  Instructions - includes game and instructions

  Game -  includes game

***NEW***
    SUPER MARIO III

    BATMAN: RETURN OF THE JOKER

    BART SIMPSON VS. THE SPACE MUTANTS

    CRYSTALIS

    TEENAGE MUTANT NINJA TURLES II : ARCADE GAME

***INSTRUCTIONS***

    GAUNLET

***GAME***

    SHADOWGATE

    GOLF

Newsgroups: rec.games.video
From: machala@zephyr.hc.ti.com (Chuck Machala )
Subject: Re: SNES baseball games
Organization: Texas Instruments
Date: Tue, 14 Apr 1992 22:35:26 GMT

Brian.D.Kurlander@dartmouth.edu (Brian D. Kurlander) writes:

>Now that it is baseball season, my need for a baseball game for my SNES
>is getting greater with each passing day.  My question is, which one
>should I get.  Any comments about any of the baseball games will be
>appreciated.  I am concerned with the player speed and ball speed as
>well.  For example, I find it annoying when a fielder takes a year to
>get to the ball so any single is a double and anything else is an
>inside-the-park homerun.  E-mail replies are welcome.  Thanks in
>advance.

>        Brian
 
IMHO, there is not a baseball game worth buying for SNES. I have Super 
Bases Loaded and have rented Nolan Ryan's Baseball. The latter is
the absolute WORST baseball game I have played and doesn't deserve
even to be rented. Super Bases Loaded is pretty good and the computer
is even somewhat competitive, but there's nothing to the game besides
playing a few games. There's no league, no pitcher rotation, no
player improvement, trading, etc... like the NES Baseball Stars (the
BEST baseball game on the market, IMO). If I were you, I'd rent Super Bases
Loaded and see what you think. 

Chuck Machala
From: rsavoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: Re: Flash and Star Trek for GameBoy
Date: 13 Apr 92 13:38:10 GMT
Organization: Stratus Computer, Inc.

In article <1992Apr12.210035.28104@newserve.cc.binghamton.edu>, consp16@bingsunm.cc.binghamton.edu (Ted A. Latner) writes:
> 
>   I recently saw a Flash game for GameBoy, and was wondering if it was any good.
> I have a friend who's the world's biggest Flash fan, so I'd appreciate any
> information about this, or any other Flash video games.
> 
>   Also, has anyone played the Star Trek game for GameBoy?  It looks interesting,
> but I'd like to know a little more about it before spending the money.
> 
>                Thanks,
>                  Ted L.
> 
> 
> &_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&
> 
> Ted A. Latner                                                     
> consp16@bingvaxu.cc.binghamton.edu                              
> consp16@bingsuns.cc.binghamton.edu                                    
>                                                                
> &_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&



I tried to mail this to you but it didn't go through.


The Star Trek game isn't bad.  I wasn't going to buy a
Gameboy, but then I saw ST and couldn't resist.  At
first I thought that it was easy, but it quickly got
harder.



Synopsis:

You have to first, fly your way through a 'sector' of 
space to reach your destination planet.  In the first
sector you encounter Asteroids, Klingons and Space 
Amoebas.  The scenarios are very similar.  In the 
asteroid fields you fly around asteroids that are stationary
and floating while being pulled off course by planetary 
bodies.  There are some scenes where you encounter planets
with ion fields around them.  

In the space amoeba, you are in the body of the amoeba with
antibodies flying to attack you.  Very similar to the asteroids.

The klingon scene has klingon ships attacking you and the 
occasional asteroid getting in your way.

In later sectors, you fight tholians (who really spin webs!),
and romulans (which I haven't made it to yet).  

On the planets, (you get to save your game before and after
the planet scenes), you wander around the planets avoiding 
obstacles, fighting Mugatu and finding pieces of the weapon
needed to destroy the planet killer.

Overall it's a pretty good game. I got it on sale so the price wasn't
too bad.  The only thing that bothers me is that the space sequences
seem to be a little repetitive (I've only made it to one planet) and 
hard!  You also only get 4 ships.  If you get to a planet with one ship,
that appears to be the only life you have until the end of the game.
I bought my gameboy as a diversion, so for me, it's worked!  


Rick
rsavoia@beirut.sqa.stratus.com
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: PC-Engine Duo/ Turbo Duo
Date: 17 Apr 92 18:42:03 GMT
Distribution: na
Organization: Boston University Chemistry Department

In article <bzyjqpl.dougt@netcom.com> dougt@netcom.com (Douglas Terrebonne) writes:

>Agreed... I have a Turbo CD w/PCE adapter and SuperSystem Card 3.0 and the
>Super CD games are great! Particularly the shooters, like Gate of Thunder,
>Psychic Storm, Forgotten Worlds, R-Type:Complete CD, Macross, Hawk 123, 
>Spriggan 2, etc... 

Gate of Thunder is great, indeed. Psychic Storm is very average, Macross 2036
is also average (was definitely rushed). R-Type Complete CD is the same old
R-type with cinema intermissions. Spriggan 2 isn't out yet (I trust Compile,
though). 

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               // 
Xref: sparky rec.games.video:10497 misc.forsale.computers:17184
From: din@grad1.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video,misc.forsale.computers
Subject: The KA-KEI WAI STORY SO FAR...
Date: 9 Apr 92 20:01:26 GMT
Followup-To: rec.games.video
Distribution: usa
Organization: University of Pennsylvania

Okay, I got information (555-1212) to give me Ohio State's phone
number.  I then get information there (292-6446) to give me
Ka-Kei Wai's number.  I get the number.  I call him up.  His
roommate (or whatever) picks up; he's at home.  I talk to this
guy with a thickish accent.  He seems to know exactly what I'm
saying, but he feigns ignorance.  I tell him I tried cashing his
$90 check and it bounced.  He got my games, but he says they're
being held at the police station.  He says that someone else has
been using his account for wrongful purposes.  He even gives me
the number of Ohio State Police (what a nice crook!).  I call up
and ask if anyone knows about the Wai case.  The operator knew
exactly who I was referring to and directed me to David Scott,
investigator.

Apparently, Wai has cheated about 30 or so people and there's
basically a boxful of games for various game systems and even
computer h/w parts sitting at the Ohio State Police's office.
He told me that there have been many complaints
about this guy and he's going to hold a conference to speak with
someone at the post office.  There might be a chance that I'll
get my games back.  Hurray!!!

To Ka-Kei Wai or any of his friends out there, I don't know who
you are or if you know the meaning of honor, but you've disgraced
yourself and your name.  You've put down a lot of netters out
there.  I hope they NAIL you GOOD!!!
---------------------------------------------------------------------------
Clarence K. Din                                                   "scholar"
Programmer Analyst II, Language Analysis Center, University of Pennsylvania
"Flame me, not my employer.  My opinions are my own!"
din@grad1.cis.upenn.edu
From: shihtape@aludra.usc.edu (Shih-Ta Peng)
Newsgroups: rec.games.video
Subject: Just saw SNES Street Fighter II
Date: 15 Apr 1992 00:25:41 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Keywords: SNES, Street Fighter II

Just saw Nintendo demonstrate Street Fighter II over the weekend
in Del Amo mall. I believe the version shown was the beta version.
Here is basically what I saw. The game was totally complete with
all the characters from Street Fighter II, but you cannot play
the last four characters, unlike the Championship Edition. The
graphics was very close to the arcade version. It was a little
like Smash TV in the fact that the color selection was a little
dim...or it may be something else that didn't feel exact. 
The games plays pretty smooth (I did not get to play since there
was a huge crowd). I heard people standing there for a long time
say that all the moves are there intact, including the combination.
There are problems, however, mostly when executing complicated
combination. The graphics flickers, and slows down during this time,
but seems rather limited to these occasions. One thing I didn't
like however, is that both players can re-select your character
after the end of every bout....after someone wins two rounds. It
becomes a race to pick the best character after every bout. I
think it is stupid, but maybe they'll take it out in the final
version. I hope they improve on the flickering and slow down too!
Otherwise, it is a very impressive game. It's nice to be able to
choose button configuration according to your desire. I did hear
complaints from people who did play that some combinations are
very hard to execute with the pad, especially anything that 
involves the use the the L and R buttons. If this is beta version,
I am quite hopeful of the release version.

Shih-ta
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: sfc games vs. snes games
Date: 6 Apr 92 18:11:05 GMT
Article-I.D.: sandia.681
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

exuhag@exu.ericsson.se (James Hague) writes:
>Galen Tatsuo Komatsu writes:
>>
>>2) Instruction Manuals:  Japanese versions contain manuals printed
>>	in COLOR, and often contain more information than in the Black
>>	and White American manual of the same game.  (and funny thing,
>>	these American manuals are printed in Japan!)
>
>Without a doubt, most instruction manuals are very poor.  They
>are usually very sketchy, contain numerous grammatical errors,
>and often omit very important details.  But I don't think this
>is related to the fact that they are not in color.  Most players
>won't even look at the instruction manual after the first day,
>so printing them in color is rather wasteful & expensive.  

While it is true that we don't refer to the manual after the first day,
I find that an great looking color manual (e.g. Devil's Crash MD) is
very nice and does add something intangible to the game purchase or
resale.  Too bad I can read Japanese, though.  If the price of carts
without color manuals is less, then that is reasonable.  But I wonder
if that would really up the price.  I think that the publishers target
a price level for a game based on what other games retail for.  Manual
costs and/or game quality may not be be that large a factor in determining
retail price.

>It wouldn't bother me if the stickers on the cartridge or even the
>boxes were in black & white--they don't affect the actual
>game at all.

I differ here.  I have some non-descript or simple label carts for both
my Genesis and Atari 2600.  Compare the label on Gaiares (boring and dull)
to Devil's Crash MD (gorgeous).  No, the label has zero effect on gameplay,
but in terms of overall package and presentation, a colorful label helps
as does a good looking color manual.  I do not want more boring labels
like on a good number of early Atari 2600 carts.

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms
From: shum@cs.Buffalo.EDU (jason shum)
Newsgroups: rec.games.video
Subject: Sega Genesis forsale
Date: 9 Apr 92 18:42:30 GMT
Organization: State University of New York at Buffalo/Comp Sci
Originator: shum@mcauliffe.cs.buffalo.edu


Hi:

	I have a Sega Genesis game system for sale.  It includes an extra

control pad, and seven game cartridges.  The cartridges are:

	Alter Beast
	Spiderman
	Batman
	Tommy Lasorda Baseball
	Joe Montana Talk Action Football (The '92 version)
	John Madden Football 92  (Also the New version)
	Lakers vs Celtics Basketball

	
	I would only sell this as a package deal!!  The asking price

is $200.00 or best offer. This is a great deal for the sport video 

game fans out there.

	Email me for offers.  

	unix userid: shum
	vax userid : v119m84j
	phone #    :  (716) 636-4863


						Jason Shum
From: graham@gamera.hri.com (Ed Graham)
Newsgroups: rec.games.video
Subject: Genesis carts. sale/trade
Date: 9 Apr 92 18:00:49 GMT
Article-I.D.: bigbird.6256
Organization: Horizon Research, Inc.

Phantasy Star III with hint book, Michael Jackson's Moonwalker,
Pit-Fighter, Spiderman, M-1 Abrahams Battle Tank Simulator,
and Toejam & Earl.  I'm looking to sell them for best offer,
or trade them for something else, preferably sports related.
Such as NHL Hockey, John Madden Football '92, Tommy Lasorda
baseball, Laker's vs. Celtics Basketball, and Arnold Palmer
Golf, etc.  Or if anyone is selling any of these tapes please
send email to graham@hri.com, thanks Ed.
From: 02106@chopin.udel.edu (Samuel Ross)
Newsgroups: rec.games.video
Subject: Where are the Bonanza Brothers?
Date: 14 Apr 92 14:37:58 GMT
Distribution: usa
Organization: University of Delaware

I am still looking for the Bonanza Brothers for the Genesis!
If you have it make me an offer!

Sam
02106@brahms.udel.edu
Newsgroups: rec.games.video
From: as029@cleveland.Freenet.Edu (Victor M. Rosario)
Subject: Re: Amiga vs. Genesis.  
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Fri, 10 Apr 92 16:29:58 GMT


Now wait a second! I own an AMIGA500 and it's NOT a game machine
(granted,there are many games for it,but isn't everyone buying
sound boards for pc ONLY for games!!!?!) AND it DOES NOT required
ANY HARDWARE modification to the Amiga to display 4096 simultaneous
colors..that mode is called HoldAndModify (HAM).

I'm not here to flame neither Atari ,nor Genesis owners (i have one)
BUT its irrritating to see a person who doesn't know enough about
the amiga talking things that are not true....

-Victor (AND NO FLAMES I DON'T WANT A THREAD HERE,EMAIL ME OR GO TO
.COMP.SYS.AMIGA.ADVOCACY(sp?) OK?!?!?!)
Newsgroups: rec.games.video
From: Peter A. Cohen <peterco@eff.org>
Subject: Genesis: Gamepro sez ST:TNG on CD!
Organization: ON Technology, Inc.
X-Useragent: Nuntius v1.1a2
Date: Tue, 17 Mar 1992 20:24:22 GMT

I read in April's edition of Gamepro that Star Trek: the Next Generation
is being ported to the Genesis, for CD-ROM release!  Yay!
Newsgroups: rec.games.video
From: myc@aplpy.jhuapl.edu (Michael Y Chiang)
Subject: Re: PC-Engine Duo/ Turbo Duo
Organization: Johns Hopkins University Applied Physics Lab
Distribution: na
Date: Wed, 15 Apr 92 14:05:22 GMT

In article <bzyjqpl.dougt@netcom.com> dougt@netcom.com (Douglas Terrebonne) writes:
>Agreed... I have a Turbo CD w/PCE adapter and SuperSystem Card 3.0 and the
>Super CD games are great! Particularly the shooters, like Gate of Thunder,
>Psychic Storm, Forgotten Worlds, R-Type:Complete CD, Macross, Hawk 123, 
>Spriggan 2, etc... Yes, I have played the Mega CD and Sol-Feace and it is
>quite lame in comparison...

I'm considering buying a TG-CD.  Could anyone post a review of Macross
(or any other new TG-CD/PCE-CD game, for that matter)?

Thanks in advance!
--
Michael Y. Chiang    | The Johns Hopkins University Applied Physics Laboratory
myc@aplpy.jhuapl.edu |     "Food for thought!  Thought from food!" --DINOSAURS
Newsgroups: rec.games.video
From: pashdown@javelin.sim.es.com (Pete Ashdown)
Subject: Re: Rob Hubbard and EA
Organization: Evans & Sutherland Computer Corporation
Date: Thu, 9 Apr 1992 17:32:10 GMT

hlee@cory.Berkeley.EDU (Han J. Lee) writes:

>Having read that Rob Hubbard did the musics for EA's Dessert Strike,
>I've decided not to buy the game at any cost.  

>I really hate Rob Hubbard's musics...  it's time EA should hire a new
>musician; how about Enya?

Yes, I'm sure Enya could compose something that would fit "Desert Strike"
quite well.
-- 
     James Brown, Mark Hosler, Al Jourgenson.  Coincidence or conspiracy?

DISCLAIMER: My writings have NOTHING to do with my employer.  Keep it that way.
Pete Ashdown  pashdown@javelin.sim.es.com  ...uunet!javelin.sim.es.com!pashdown
Newsgroups: rec.games.video
From: pjharris@galluk
Subject: Mail order question...
Organization: Gallaudet University
Date: Tue, 7 Apr 1992 21:37:58 GMT

Anyone had any experience with Chips & Bits?  I was thinking of
ordering some things from them.  Any help appreciated...


Patrick
pjharris@galluj.gallaudet.edu
From: "tony hall" <tony.hall@canrem.com>
Newsgroups: rec.games.video
Subject: genesis carts. sale/t
Date: 13 Apr 92 13:05:58 EST
Reply-To: "tony hall" <tony.hall@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

To: graham@hri.com

I'm selling John Madden '92 cartridge, $30.  It's brand new (unopened).

THuNDER
---
  DeLuxe 1.12 #9056  Hold tight !
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: bike@athena.mit.edu (Michael Y Fan)
Newsgroups: rec.games.video
Subject: Game Boy WANTED
Date: 14 Apr 92 15:39:16 GMT
Organization: Massachusetts Institute of Technology

A friend of mine is intersted in buying a used Game Boy.
Is anyone willing to sell theirs?  Please e-mail me if you are
willing to sell, and the price you want for it.  Thanks.

				Mike Fan
Newsgroups: rec.games.video
From: ss@sparkplug.WPI.EDU (Scott N Streeter)
Subject: Re: PC-Engine Duo/ Turbo Duo
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Distribution: na
Date: Fri, 17 Apr 1992 13:38:05 GMT


So does anyone know WHEN the PC-Duo (american version) will hit the 
states??
--
                        Scott Streeter
                        ss@wpi.wpi.edu
From: tolman%asylum.utah.edu@cs.utah.edu (Kenneth Tolman)
Newsgroups: rec.games.video
Subject: Transactions on the Net
Date: 13 Apr 92 20:16:59 GMT
Article-I.D.: hellgate.1992Apr13.141659.28015
Organization: University of Utah CS Dept


  It seems to me that there should be some better way than COD to conduct
transactions on the net.  Do we have to pay someone else for this?

  The problem is basically the Prisoner's Dilemna- each side stands to
gain by cheating, but the overall good is served by the actual transaction
taking place.  In our regular society we deal with this on a daily basis.
I walk into a store, put the money on the table and can walk out of the
store with the item unmolested.  If the item does not fuction I can return
it and get my money back.

  Thus, two solutions come to mind:

a) Have both parties send their money/goods to a trusted third party, who
 inspects them and then completes the transaction when both have fulfilled
 their part of the agreement.

b) Create a behavioral history, a list of reliable people to trade with.
A person stands to lose if they cheat, for no one will trade with them again.

For now, maybe COD is the only way to go though.
From: hlee@cory.Berkeley.EDU (Han J. Lee)
Newsgroups: rec.games.video
Subject: Re: Genesis: Alisia Dragoon
Keywords: spy hunter
Date: 9 Apr 92 19:45:35 GMT
Article-I.D.: agate.s26svINN32c
Organization: University of California, at Berkeley
NNTP-Posting-Host: cory.berkeley.edu

In article <1992Apr9.083804.26508@nevada.edu> tommy@nevada.edu (Hjelstrom) writes:
>Just a quick note about the game.  Someone reviewed it a couple days ago and
>said that it used an automatically targeted laser as your weapon.  I think
>this game is made bye Game Arts of Japan who also made the game Thexder,
>anyone remember it???  Anyway Thexder used a weapon that sounds like the one
>described.  Are the two games similar (If so I don't think I would like this
>game, Thexder was pretty cool...... for an ibm game :)
>
>How difficult is this game (Alicia Dragoon) and how many levels does it have?
>
>tommy@redrock.nevada.edu

Good guess Tommy!  In fact, Alisia Dragoon was programmed by the same team
who did Thexder!!!

        ___
  /| /|| |/\  A/V Intelligent Terminal    1. Visual Shock!
 / |/ || |>-| High Grade                  2. Sound Shock!
/_____||_|_/  Multi-purpose Use           3. Speed Shock!

Han J. Lee
hlee@cory.berkeley.edu
From: lan7112@rigel.tamu.edu (NIEH, LEON ANTHONY)
Newsgroups: rec.games.video
Subject: Gradius III & Super R-Type
Date: 14 Apr 92 20:01:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

OK, another question for you guys.  Has anybody finished Gradius III on hard,
and then finished the game on "arcade mode"?  Does it have a different ending?
In arcade mode, the enemy ships are moving and shooting about as fast as the 
Super demo.  And what about "hit a button 16 times per second to enter option
mode" it gives you?  I can't hit the button that fast! (unless I had the help 
of the Ascii pad!)

What's the "real" ending on Super R-type like?  I couldn't beat the blasted
game on hard, much less pro, even with the stage select and full power up.

In an earlier post, someone asked what happens after you beat the Gradius
level one boss in Legend of Mystical Ninja.  The game just ends.  To get past
the volcanoes, it's a good idea to have both options, a couple of speed ups,
lasers, and of course, shields.  My friend, who passed the stage stayed mainly
in the top left hand corner on the volcanoes, with his options in front of the 
ship.  The end boss only moves up and down, and pauses in doing so.  Take him 
out by putting your options in front of it when the boss stops moving.

Last question.  Anybody play the "secret stage" on Raiden Trad on the Genesis?
This stage, which appears after the end credits, is pretty tough, even with
full power up.  You only get one life!  However, I'm sure that some Raiden 
Masters out there have passed it.  

Thanks for listening.

Leon Nieh
From: jmiller@uop.uop.edu (James Miller)
Newsgroups: rec.games.video
Subject: [SNES] Stuck at the end of SMW!
Summary: I need help in the last stage of Super Mario World
Keywords: MARIO SNES NINTENDO VIDEO GAME HELP
Date: 16 Apr 92 20:37:01 GMT
Distribution: rec
Organization: University of the Pacific, Stockton, CA [138.9.200.1]

Okay all you SNES Pros, I'm nearly finished with Super Mario World, but have
come up against four problems (that I know of):

   1] I can get to the big Boswer a varity of ways through his castle (front
      door (in fact I've made it through all the numbered rooms), but I can't
	  seem to do anything once I'm there. I've tried flying up to knock him out
	  of his balloon, but it just counts as a hit. How do you kill the big lug?

   2] I can't find the alternate exit that leads to a castle then what looks
      like a back door to Bowsers castle from "Valley of Bowser 2" (where the
	  passageway moves up and down).

   3] What is the combination of coins/time needed to achieve the
      secret goal in "Chocolate Island 2". I have found both exits, but I'm
	  told you can change the color of Mario World in this section.

   4] Finally, (and likely less important), where is the alternate exit to
      "Cheese Bridge Area" (the lower bridge after the vanilla dome), which I
	  assume leads down to the ledge below.

That's about it. Email responses preferred but not required. Thanks in advance!
-/James

-- email: jmiller@uop.uop.ed or jamesm@uop.uop.edu                           --
--                                                                           -- 
-- "The creation of PageMaker was an act of God specifically intended to     --
--  save Apple"           -G.K.  The Macintosh Way.                          --