HDTenEightyP/NetNews huggingface dataset:
From: bandy@netnews.jhuapl.edu (Mike Bandy)
Subject: Help with Civilization bugs
Organization: JHU/Applied Physics Laboratory
Date: Sun, 11 Oct 1992 13:12:42 GMT

I'm having problems with bugs in Civilization.  I build my 4th or 5th city
improvement and the program takes me to the city screen.  I pick the CHANGE
button and the program hangs up doing continuous disk I/O.  It's 3 finger
salute time.  I've tried varying the steps, buying the improvement, moving
the players in different order and sometime I can postpone the problem by
an improvement or two, sometimes even avoid it, but the pattern is not
obvious.

I'm running on a stock A3000/25 with Commodore 1960 monitor.

I downloaded the upgrade from amiga.physik.unizh.ch that's supposed to cure
the guru-on-program-exit bug, but the aforementioned problem has made it so that
I never get a chance to exit to verify the fix!  I hoped that the upgrade would
fix both, but no luck.

Please mail me directly with help, I have limited access to a newsreader.  I'd
be very happy to consolidate and report the replies -- assuming, of course,
that the problem is not unique to my machine.  Somehow, from the quality of
the software (NOT!), I'm expecting that others are encountering the same
problem.

Thanks.

	Mike Bandy
	bandy@aplcomm.jhuapl.edu

Newsgroups: comp.sys.amiga.games
From: cjs@fssun09.dev.oclc.org (Chris Schaller)
Subject: Space Shuttle Simulator
Organization: OCLC Online Computer Library Center, Inc.
Date: Wed, 7 Oct 1992 13:20:18 GMT



 Back in August, I read in many Amiga magazines about the Space Shuttle 
Simulator. It was supposed to be released in August. Ive read some posts
from people who apparently have it, but when I ask my local dealer, they say
it hasent been released yet. HAS IT. If so, I would like find out where
in the U.S. it is, so I can see about getting it through mail order.
                                  
Also, If anyone does have it, I'd like to get opinions of it.

                                    Thanks,

 
 
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra drops Amiga support... NOT!
Organization: York University, Toronto, Canada
Date: Sun, 11 Oct 1992 05:03:12 GMT

In article <1992Oct8.153736.18693@news.uit.no> borgen@stud.cs.uit.no (Boerge Noest) writes:
>
>According to todays 'DatorMagazinet' it was said at the ECTS (European
>Computer Trade Show) that Sierra has decided to continue support for the
>Amiga.
>
>The 'flame-bait' part comes here: They will have some programmers flown in
>from England, learning them how to make better use of the Amiga.
>-- 

I hope they can use HAM for their new games. Or spend much more time to
convert 256 colors down to 64. NO MORE EGA GRAPHICS IN EHB MODE!
Newsgroups: comp.sys.amiga.games
From: mortene@Lise.Unit.NO (Morten Eriksen)
Subject: Re: Arcade Classics
Organization: Norwegian Institute of Technology
Date: Wed, 7 Oct 92 08:51:52 GMT

And how about "Wet Beaver Games" for that all-time classics Tennis-game? (You
know; the one with just two bats and a ball, first one to score 15 points win).
Brilliant samples and nice (?!) graphics (even overscan!).

Morten

Newsgroups: comp.sys.amiga.games
From: sjurk@dhhalden.no (SJUR KRISTIANSEN)
Subject: Alien Breed II?
Organization: Ostfold College
Date: Thu, 15 Oct 1992 13:33:32 GMT

Does anybody know if Alien Breed II is out, or when it will be? I guess 
Stefan Boberg would be the man to answer that... (if he reads Amiga.Games 
that is...)
Just loved Alien Breed (apart from the stupid bug with the mother alien when 
one of the men died in two-player mode! - Anyway, that made us complete 
the game!) :)
-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-         
         "Stop... Breathe... Close my eyes 'n smell - and listen..."
                                                                       
 Sjur Kristiansen / sjurk@dhhalden.no     Student at Ostfold College, Norway                                          
                                                                          //
      "If the world's a hell, what does it matter what happens in it?"  \//
-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-'-
Newsgroups: comp.sys.amiga.games
Subject: Global Effect is Too Cold!
From: jrmccutcheon@miavx1.acs.muohio.edu (James McCutcheon)
Date: 15 Oct 92 18:38:04 -0500
Organization: Miami University Academic Computer Service"

I have a very brief question about Global Effect from Millennium of ECA:

How do you keep the temperature from going down? Every time I play the
temperature drops like a rock for no apparent reason, and I can't figure out
what's causing it nor how to combat it. Any help would be appreciated, but
please reply in Email. I'll summarize later.

Thanks.
- - - - -
James McCutcheon - JRMCCUTCHEON@MIAVX1

"If you can see somebody is talking to you, but you can't understand what
 they're trying to tell you, then maybe you need a new pair of glasses."
From: 4chaviano_m@spcvxb.spc.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: FTP SHAREWARE STUFF!
Date: 12 Oct 92 23:52:12 GMT
Organization: St. Peter's College, US

In article <1992Oct13.082933.277@lincoln.ac.nz>, adden@lincoln.ac.nz writes:
> Hi gang, Is there any place we FTP shareware or PD Amiga stuff,
> If so could some wonderful human being, tell me where!
>  
> Cheers DUDES!
> 
> 	Andrew Denley
> 	Computer Technician
> 	CCB
> 	Lincoln University
> 	Lincoln
> 	South Island
> 	New Zealand
> 	Southern Hemisphere
> 	The Planet Earth
> 	In the Milky Way!
> 
> Thanks for FISH & So LONG!

Howdy,

	Try "wuarchive.wustl.edu", they have all kinds of stuff includingpd 
games. 

	Bye
	Felix Marte
	5Marte_F@spcvxa.spc.edu

****  Amiga will Endure!!!  ****
From: CMS129@psuvm.psu.edu (Chris Stoy)
Newsgroups: comp.sys.amiga.games
Subject: Re: Analog joystick games???
Date: 7 Oct 92 18:36:37 GMT
 <92280.144834CMS129@psuvm.psu.edu> <1992Oct6.200509.2837@gn.ecn.purdue.edu>
Organization: Penn State University

Does anybody know where I can get the schematics for an analog joystick
adapter?  I don't have access to anything but FTP, so if anyone could tell me
were to FTP them from or, better yet, mail them to me, I'd appreciate it.

Thanks,
Does anybody know where I can get the schematics for an analog joystick
adapter?  I don't have access to anything but FTP, so if anyone could tell me
were to FTP them from or, better yet, mail them to me, I'd appreciate it.

Thanks,



-----------------------------------------------------------------------
Chris "Slothman" Stoy |  "It is in the nature of the mind to forget
cms129 at psuvm       |   and in the nature of man to worry over his
cms129@psuvm.psu.edu  |   forgetfullness"  - some psychologist
-----------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: stefan@kiebitz.intellektik.informatik.th-darmstadt.de (Stefan Gerberding)
Subject: BoP Refueling Question
Date: Tue, 13 Oct 1992 08:24:38 GMT
Organization: TH Darmstadt

I have a problem refueling any carrier based aircraft. Rfueling works
well for aircrafts which have their "home" at AB-1, AB-2 or AB-3. I can
request the tanker for my carrier based aircraft, I can even engage the
refuel autopilot, but I won't get any fuel (The message "press right button
to refuel" (or something like that) is missing too.). Yes, I switched to
"easy flight" before engaging the refuel auto pilot ...

Is there a bug in BoP or am I doing something wrong? 

Stefan.
-- 
 _____                                                           _____
( ___ )---------------------------------------------------------( ___ )
 |   | Stefan Gerberding                Phone: ++49-6151-16-5668 |   |
 |   | Informatik, FB Inferenzsysteme     Fax: ++49-6151-16-5326 |   |
 |   | Technische Hochschule Darmstadt (THD)                     |   |
 |   | Alexanderstra3e 10, 6100 Darmstadt, R.23/05, F.R. Germany |   |
 |   | e-mail: stefan@inferenzsysteme.informatik.th-darmstadt.de |   | 
(_____)---------------------------------------------------------(_____)


Newsgroups: comp.sys.amiga.games
From: paasivir@jyu.fi (Niilo Paasivirta)
Subject: Re: QUERY: Mail Order Monsters
Organization: University of Jyvaskyla, Finland
Date: Fri, 16 Oct 1992 16:41:34 GMT

rtsumn01@ulkyvx02.louisville.edu (Shaitan) writes:
>Is there any chance that there would be an Amiga version of this old Commodore
>64 game?

Let's hope that someone makes a PD, free- or shareware version.
Definitely one of the best games ever made. I _still_ play it now
and then. It's the athmosphere that makes it great. (As in M.U.L.E.,
Forbidden Forest, Alternate Reality and some other classics...)

-- 
/*paasivir@jyu.fi*/int a[3302],b=3301,*c=a,d,e,f;main(){for(e=b;--e;*c++=1);*c
=2;for(d=2001;d--;printf("%05d",f))for(c=a,e=b;e;f/=e--){f+=*c*1e5;*c++=f%e;}}
From: gsturgeo@cs.strath.ac.uk (Garry W Sturgeon CS91)
Newsgroups: comp.sys.amiga.games
Subject: Re: help needed in myth
Keywords: myth help
Date: 16 Oct 92 11:11:45 GMT
Organization: Comp. Sci. Dept., Strathclyde Univ., Glasgow, Scotland.

In article <1992Oct15.094045.23355@monu6.cc.monash.edu.au> rda668h@monu6.cc.monash.edu.au (MARTIN KRZYWAK) writes:
>Could someone please help me out with the game MYTH
>my prob is that on the second level I am faced with fighting a Siren!!!
>and no matter what i try i can kill her, she alway freezes me and kills me???
>what weapon do i need : is it wax to put in your ears???? 
>and what do i do to complete the asgard level???
>thanx in advance

To get past this beauty..........just obey her!!

When she tells you to come closer.....do so.
And when she says stop......do so.

She will eventually give you a shield, I think.

NB...immediately obey her commands.

L8r

-- 
###############################################################
# Garry Sturgeon            # I wear a suit of armour made of #
# gsturgeo@cs.strath.ac.uk  #    nothing but my mistakes.     #
###############################################################
Newsgroups: comp.sys.amiga.games
From: koren@fc.hp.com (Steve Koren)
Subject: Re: Yet more civilization questions
Date: Fri, 9 Oct 1992 13:46:30 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

Uwe Schuerkamp (hoover@math22.mathematik.uni-bielefeld.de) wrote:

> Hey, can anyone tell me *how* to make a custom world? I've got the
> German version of the program, and there's apparently nothing in the
> manual about it. I use the usual keys to get past the credits like

You're right, its not in the "main" manual.  But check the computer
specific supplement - that tells you how to create a custom world, and
also has has some useful charts on the effect of terrain types, terrain
"special resources", etc.

  - steve "getting better at this thing..."
Newsgroups: comp.sys.amiga.games
From: grouleff@daimi.aau.dk (Morten Grouleff)
Subject: Re: 2 player car racing games?
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Thu, 8 Oct 92 19:30:18 GMT

gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn) writes:

>In article <1992Oct5.211839.10108@bsu-ucs.uucp> 01ksdavis@bsu-ucs.uucp  
>(Rebel without a clue.) writes:
>> 
>> 	Does anybody know any good two-player car racing games for the  
>Amiga?
>> 
>> 	Thanx in advance.

>Stunt Car Racer is *EXCELLENT*--it's two player head on head via null  
>modem.

>Brian

Well, I don't really like stuntCar. I would suggest you'd try out ...
>>>>>>>>>>>>>>>>>>  Lotus Esprit Turbo Challenge II <<<<<<<<<<<<<<<<<<<<<

It runs either with two amiga's linked, or with two players on screen
BTW: you can play FOUR players concurrently with link (two on each amiga)
Newsgroups: comp.sys.amiga.games
From: koren@fc.hp.com (Steve Koren)
Subject: Re: Yet more civilization questions
Date: Wed, 7 Oct 1992 13:40:44 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

Keith Steiger (keith@sisters.cs.uoregon.edu) wrote:

> This is mentioned in the system-specific manual.  The game has a time limit
> built in, and this time limit gets shorter at higher difficulty levels--

It seems too short.  I've played about 6 times now, and only once has
any civilization, computer controlled or otherwise, ever gotten a
spaceship launched.  All the other times, nobody gets past aircraft
technology before the time limit expires.

> Okay.  Some of the things you can do to increase scientific production that
> you don't mention:  Build roads.  Make more cities.  Build railroads.

I do build lots of roads.  After making a city, I usually have one
settler unit building roads around that city, irrigating, and mining.
Then, after "improving" all the squares around the city, I have the
settler build roads between cities.  After that, I disband it until
later in the game when it can clean up pollution.

One tip I've discovered: don't build cities 9 squares apart.  Build them
10 squares apart instead, so that you can develop trade routes between
them.  Its frustrating to send out a caravan, only to discover that the
cities aren't quite far enough apart to have a trade route.

> They aren't pillaging.  However, the people in the city can't use a square
> while a military unit from another civilization is sitting on it.  You

Sometimes I think they are pillaging.  What happens is this: I have a
square with a mine on it.  Another civ's unit moves over that square,
and then leaves.  After it leaves, there is no more mine (or
irrigation).  They sometimes just march through my civilization doing
this, and I have to send out a bunch of settlers to rebuild everything,
but I've lost a lot of production and have people starving in the
meantime.  And this is *without* a formal declaration of war on their
part.

> One hint about this:
> Start a revolution, break the truce during the period of anarchy, and
> go straight back to the original form of government when it asks you what

That's a good idea.

> I produce one militia, a settler, another militia, and then I build NOTHING
> but settlers and temples (mostly settlers) for two THOUSAND years or

Whenever I try this, my cities get taken over by either barbarians, or
other cilizations, since they are essentially undefended.  I've found it
best to get a phalanx in there as soon as possible to defend the city,
and then worry about development.  But of course, that takes time...

> Either play on Earth, or make a custom world with "large continents".

Speaking of "custom world", does anyone know what the "age" thing does?
All the others are explained in the computer specific supplement (Ami
version).  But it says nothing about the world age.  It gives you a
choice of 3, 4, or 5 million years.

  - steve
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support
From: russell6112@mtroyal.ab.ca
Date: 9 Oct 92 13:05:00 MDT
Distribution: world
Organization: Mount Royal College, Calgary, Alberta
Keywords: tis a glad day

In article <gU8Mr*Qg0@birdland.UUCP>, Andy@birdland.UUCP (Andy Patrizio) writes:
> I just got back from a software convention and met Roberta Williams, author
> of the King's Quest series. Number six was just released. A Sierra PR person
> told me the company was dropping Amiga support with the release of 
> "Longbow".

Thank god, yet another crappy software company has stopped producing
crappy Amiga ports of their games.

> Andy Patrizio       \\        uunet!tension!birdland!andy       // 

Terry Russell  /* russell6112@mtroyal.ab.ca */
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bane of the Cosmic Forge endgame query (SPOILERS)
Date: 9 Oct 92 13:24:42 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Oct7.192622.21649@bcars6a8.bnr.ca>, keithh@bnr.ca (Keith Hanlan) writes:
> In article <1992Oct6.234104.27855@bcars6a8.bnr.ca> keithh@bnr.ca (Keith Hanlan) writes:
> >Having heard of some interesting alternate endgames for BotCF, I am
> >interested in going back to take a look. BUT! I can't for the life of me
> >remember the password that the squeeky voice demands from behind the gate
> >protecting the Forge. Help. I can't even remember where I learned the
> >password the first time through - although I suspect that it had something
> >to do with the defeat of the Vampire.
> 
> OK, with help from Amanda (Thank you Amanda!)  I got back to the
> forge room again.  (It had been almost a year!)
> 
> I also noticed that my characters now had a "CF" attached on their
> review screens.  What is the significance of this?  Anybody know?
> 
> SPOILER ALERT
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> Having killed Bela, I was able to get to the rocket ship.  I
> noticed that there was another gate leaving this room but I
> couldn't get to it.  So I took the ship and wound up back in the
> forest.  I fought my way back through the temple to get to the
> rocket room to try this gate but I had no key that would work.
> Has anybody been through?
I am stuck in that room, too.  My characters show "CF" (I think
it means Cosmic Forge...you've found it).  Wizard's Eye shows
the gate leading to a corridor, but I think it's just decoration.
None of my keys work on it.  Now I have to wait until Feb 93 to
get the sequel (Crusaders) and get out of the stupid room.

By the way, Amanda is always a big help.

> Thanks,
You're welcome.
From: c164-as@po.berkeley.edu (Chuck Woo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support
Keywords: tis a glad day
Date: 11 Oct 92 07:57:20 GMT
Organization: University of California, at Berkeley

In article <1992Oct11.051754.15120@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>Sierra's ports have been upgraded a bit. For example, Conquest of
>Longbow, although the speed is slow on accelerated Amiga
				^^^^^^^^^^^^^^^^^^^^^^^^^

well, as far as I'm concerned, this is a major criterion for a bad port...
(slow on an _accelerated_ machine?!?  really?!?)

(oops, you did say "a bit"  :)

---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
Newsgroups: comp.sys.amiga.games
From: rda668h@monu6.cc.monash.edu.au (MARTIN KRZYWAK)
Subject: help needed in myth
Summary: i need help to get through the siren
Keywords: myth help
Organization: Monash University, Caulfield Campus
Date: Thu, 15 Oct 1992 09:40:45 GMT

Could someone please help me out with the game MYTH
my prob is that on the second level I am faced with fighting a Siren!!!
and no matter what i try i can kill her, she alway freezes me and kills me???
what weapon do i need : is it wax to put in your ears???? 
and what do i do to complete the asgard level???
thanx in advance

Newsgroups: comp.sys.amiga.games
From: traynor@fnala.fnal.gov
Subject: more civilization questions from a novice
Organization: Fermi National Accelerator Lab
Date: Wed, 7 Oct 1992 05:57:33 GMT
X-Posted-From: fnala.fnal.gov
NNTP-Posting-Host: sol.ctr.columbia.edu

Hi--

Still more Civilization questions--I -do- own an original version:

	o How do control the specialist units of the city; for example,
	  how do you get tax collectors/scientists/etc?

	o I spend a long time trying to get a diplomat/legion on a 
	  trieme; is that at all possible--I tried moving them 
	  onto the square with the trieme, but they wouldn't budge, so
	  all I could do is use the trieme for exploration.

I realize that these are extremely introductory question, and even if someone
said RTFM, I wouldn't mind as long as they could point out where in the 
manual stuff like this is!  

Thank you in advance.  I've blown a day so far on this game--this is highly
addictive.

					-Mike Traynor


-- 
NNN  NN DDDD    Mike Traynor (ND '86)(Rice '93?) |||     Amiga 500 owner   ///
 N N N   D  D   Fermilab PO Box 500 MS 221 E683  |||     w/MMR 7 Meg DRAM ///
 N  NN   D  D   Batavia IL, 60510               //|\\    190 Meg HD   \\\/// 
NN   NN DDDD    (708) 879-6095 [ans. mach.]    /// \\\   14.4Kbps modem\XX/
From: shirah@kong.gsfc.nasa.gov (Greg Shirah)
Newsgroups: comp.sys.amiga.games
Subject: Beast II Questions
Date: 9 Oct 92 18:05:43 GMT
Organization: Goddard Space Flight Center

I have a few questions concerning Shadow Of The Beast II:

1.  Can you get past the Innkeeper? How?

2.  What is the password to get by the guardian (dragon head at the gate)?
    How did you get this password?

3.  How do you get across the drawbridge in the Crystal Caverns?

4.  Can you get passed the frog creatures (over the ledge to the right)?


Thanks for any help that you can give,

   Greg Shirah
   shirah@kong.gsfc.nasa.gov
From: mikep@hpmwtd.sr.hp.com (Mike Powell)
Newsgroups: comp.sys.amiga.games
Subject: Fighter Duel Pro Ships on time!
Date: 15 Oct 92 20:47:07 GMT
Organization: HP Santa Rosa Site (SRSD MWTD)


	
	Fighter Duel Pro has shipped... got mine yeasterday (as an upgrade).

	It delivers what it promises.....  great upgrade!  (and shipped
	on time.... )

	-Mike-
From: SteveX@cup.portal.com (Steve Paul Tibbett)
Newsgroups: comp.sys.amiga.games
Subject: Mega Update Availability
Date: Mon, 12 Oct 92 12:46:44 PDT
Organization: The Portal System (TM)
Distribution: world

>I am posting here in the hopes of getting in touch with Steve Tibbett

You got 'im.

>The current mission disk appears to have a bug in it. By this, I mean that
>when I run the game and bring up a target list in the Navigator's station,
>I get the first target OK, a garbage second target (weird name, and
>coordinates off the map), and no other targets listed. At best I can get a
>50% score this way, but have no means to find out where the other targets
>are located. This makes the game completely unplayable in its latest
>version.

You're talking about Mission Disk One?  I will look into this.  Mission
Disk Two is on the verge of being completed, with a new executable that
has many bugs fixed from the first mission disk (which is also better than
the original release, though this does sound like a new problem) will
be included with it.

My preferred way to distribute an "update" would be with a demo version
of Megafortress - likely the real executable and the Red Flag theater, 
without the copy protection information.  This would let people play the
game for a while, and would let the "Demo" serve as an update for
everybody who owns the game.

>So, of course, I called Three-Sixty with a report last Friday (October 2).
>They said they would look into it. I hadn't heard anything as of today
>(October 7), so I called them. I was told there weren't any patches available,
>and they didn't seem to sure there would be.

They didn't ask me about it.  sigh.  Do you know who you talked to?  Was
it 360 in Texas or in California?

I will try and make sure that we do make an update available electronically,
though of course the final say in the matter is not in my hands.  They did
approve in concept of a distributable demo version, so I just need to put
one together.

	...Steve		(Mail=SteveX@cup.portal.com)
Newsgroups: comp.sys.amiga.games
From: ad487@yfn.ysu.edu (Samuel DiRocco)
Subject: Civilization Food Shortage
Organization: Youngstown State University/Youngstown Free-Net
Date: Fri, 16 Oct 1992 16:55:16 GMT


	While playing thimgs go great for years then all of a sudden
the newspaper heading "Food storage Exhausted, Famine Feared"
	Now I have granaries in all cities and aquaducts in at least
60-70% of my cities, All necessary land is irrigated and has roads.
My questions are is there anything extra I can do, or am I doing
something wrong.
-- 
From: Argon 238
		Dear Conan,
			    "Werewolves were gloves, keep hands warm."
No Fate but the Destiny you create!