HDTenEightyP/NetNews huggingface dataset:
From: CX6L@MUSICA.MCGILL.CA (CX6L000)
Newsgroups: rec.games.frp.advocacy
Subject: Re: GURPS Skills
Date: 8 Oct 92 21:48:42 GMT
Organization: McGill University

In article <7906@armltd.uucp> dseal@armltd.co.uk (David Seal) writes:

>In article <07OCT92.18494704.0067@VM1.MCGILL.CA> CX6L@MUSICA.MCGILL.CA
>(CX6L000) writes:

>>... I offer an alternative.
>>This is being composed at the keyboard, and has never been play-
>>tested, so there are bound to be holes. Here goes...

>>When a character buys a skill, do not just record the final level,
>>but also where it stands relative to the underlying stat. Then,
>>in any situation where the skill is directly contested by a
>>skill of another character, apply these numbers as modifiers to
>>the skill level. This would not apply to simple "use" rolls of
>>the skill: just contests. ...

>One question: am I right in believing that you would only count combat as a
>contest in situations like Feints, where the rules specifically mention a
>contest? The reason I ask is that the attack and defence rolls are of course
>effectively a slow contest of skills, and combat is probably the most
>important area where min/maxing produces high stat characters, due to the
>high cost of physical skills. On the other hand, allowing the bonus/penalty
>on ordinary attack rolls would probably make characters' effective combat
>skills increase too rapidly - i.e. twice as fast as they do at present.

>David Seal
>dseal@armltd.co.uk


Oops. Yes: my rule was meant only to apply to *Quick*
Contests of skill. So it would *not* apply to Regular
Contests like (essentially) combat. If you feel combat
should be a Quick Contest of skill, go ahead and use
the rule that way. I wouldn't, simply because anything
which makes a character more effective in combat is
abused by someone somewhere, and I like to minimize
abuse, while maximizing fun....a different kind of
min/max-ing :-) More seriously: if you want to use
great skill and experience to fool a foe, Feint. It
shouldn't be automatic...

______________________________________________________________________
|      From the Most Holy Keyboard of:                               |
|      Dr Manfred Kromm, Reverend of the Temple of the Squid God,    |
|      Professor of Quantum Parapsychology.                          |
|____________________________________________________________________|
|           )                               "This won't hurt a bit.  |
|  |========|OOOOOOOOOOOOOOOOOOO>------      Afterwards . . . you'll |
|           )                                see things MY way!"     |
|____________________________________________________________________|
Xref: sparky rec.games.frp.advocacy:2772 rec.games.frp.misc:6779
From: ketil@apal.ii.uib.no (Ketil M. Malde)
Newsgroups: rec.games.frp.advocacy,rec.games.frp.misc
Subject: Re: How does the split of .frp work?
Date: 10 Oct 92 19:36:26 GMT
	<1992Oct7.124359.18203@magnus.acs.ohio-state.edu>
Reply-To: ketil@ii.uib.no
Organization: student of computer science at the University of Bergen, Norway

In article <1992Oct7.124359.18203@magnus.acs.ohio-state.edu> cwatters@magnus.acs.ohio-state.edu (Coyt D Watters) writes:

   From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)

   rec.games.frp.misc                      High Volume

	R.G.F.MISC is where discussion of anything not relegated to one
	of the other groups takes place.  Here you can find discussions
	about any system (except for DND/ADND specific stuff).  This 
	group is sort of cyclic, so if your favorite system isn't being
	discussed, keep reading, it probably will come up.

Also please note:
If you post to this group concerning any particular game, please
mark your posting with an approrpriate abbreviation in the subject.
Eg: 
	SR:, SRun - shadowrun
	TW2000: - Twilight
	GURPS - yep, you guessed it

	etc etc



--
 = Ketil Malde                     In real life:  ketil@ii.uib.no =
 = Nuke the whales!                    Honk if you love unicorns! =
From: c-chan@mcl.ucsb.edu (Christina Callihan)
Newsgroups: rec.games.frp.advocacy
Subject: Re: Sexism in Gaming
Date: 7 Oct 92 19:25:40 GMT

In <16071@mindlink.bc.ca> Nick_Janow@mindlink.bc.ca (Nick Janow) writes:

>cn0n+@andrew.cmu.edu (Cynthia K. Neelan) writes:

>> However sexism in roleplay games very much DOES exist. ....  The problems
>> that I have experienced are two fold:
>>
>> I)  Obvious lack of Female NPC's
>>
>> II)  Male answer syndrome, or No *YOU* can't do that... but *I* can.....

I have also experienced III)  GM does something to your female character
that he would never do to a male character.  The time one GM had my female 
half-elf raped by a bunch of Uruk-hai falls in this category. Suffice to 
say I chucked that game fast....  Fortunately this kind of crap is, in my
experience at least, fairly rare.  

>I've always liked having female players in games.  I'm not quite sure
>why--probably several reasons--but their contributions to the games make the
>games more enjoyable.

I remember one time I joined an all-male gaming group.  After a few sessions
the GM told me quite happily that I'd had a "civilizing" effect on the game.
I think that was a compliment.  :^}  

>Good luck with your group

>Now what can we do to encourage more female participation in this usenet
>group? :)

Ask and ye shall receive.  B)


(please note newly changed e-mail address :)
____________________________________________________________________________
If You Know What |     Christina M. Callihan     |  Doing STRANGE THINGS
 You're Doing,   |  AKA C-chan, Bwee, Chrystal-  |  in the name of Art,
   It's Not      |   Elf & Who Knows What Else   |  and STRANGER THINGS
   Research!     |       (I sure don't)          |    in the name of
 => => => => =>  |     c-chan@mcl.ucsb.edu       |       CHOCOLATE
----------------------------------------------------------------------------
	When life gets weird, the weird get a life.     :)
---------------------------------------------------------------------------- 

(The opinions in this post are not endorsed by the University of California
at Santa Barbara....THANK GOODNESS!!!!!!!!!  ;^}  )
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.frp.advocacy
Subject: Re: (GURPS) game vs reality simulation
Date: 13 Oct 92 02:27:18 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu


You folks want to start tagging this thread GURPS?  It seems to have less
and less relevance to gaming in general and seems now wholly GUPRS-specific.
Thanks.
-- 
Another good night not to sleep in a eucalyptus tree.
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.frp.advocacy
Subject: Re: (Hero) What is the best Psionics system?
Date: 13 Oct 92 18:53:55 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

John H Kim writes:
>I wrote:
>>Hero psionics are not that great.  They are fine mechanically but they 
>>don't really [reflect] the mystery and suspense that psionics [entail]
[editing to re-word what I meant, but didn't have the presence of mind
to type.  Sorry.    -Tim]

>	That's because the rules do not give you a psionics system. You 
>can *build* psionic powers based on the Powers rules, but the rules won't 
>tell you what sort of limitations they have, what 'psionic' powers [exist]
[deletia]
>	The listed Powers in Hero, like Telepathy, are *not* supposed to be 
>how psionic telepathy works in all worlds - but is simply the base mechanic 
>used to build mind-reading powers, whether they are psionic or otherwise. 

I know I'm starting to sound like Sea Wasp here, but the mechanical feel
of the rules are wrong.  Psionics IMPO are like magic -- rare, mysterious
and secret.  For a structured rules system to deal with them is to have
players (myself *and* most Hero players I've gamed with) say, "Oh, I know
how to do that, it's a <blank> with a <blank> advantage and a <blank>"
and so forth.

I'd rather there be a system that is conducive to the referee being able
to maintain some mystery and some wierdness to the game.  It's difficult
to scare players playing in a brightly-lit room, and it's difficult to 
scare players playing with a well-structured rules system.

See, I know and understand full and well how to do psi's in Hero for
any game and genre.  I just would rather have more mystery to the 
character and his/her abilities, that's all.  

For shame, you've forgotten all the times we've fought back-to-back
in the hero vs. all comers flamefests?  =)

-- 
"I drink to make other people interesting."
		-- George Jean Nathan
Newsgroups: rec.games.frp.advocacy
From: uplink@cwis.unomaha.edu (John M. Scheibeler)
Subject: Re: (Hero) What is the best Psionics system?
Organization: University of Nebraska at Omaha
Date: Thu, 15 Oct 1992 00:30:32 GMT

>	Like everything sounds better with 'GURPS' in front of it?

	Boo!  Hiss!  "Hero" sounds MUCH better than "GURPS".

>	John J Cassidy		cassidy@cps.msu.edu
>	~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

uplink
.s

Newsgroups: rec.games.frp.advocacy,rec.games.frp.misc
From: jacobus@mentor.cc.purdue.edu (Bryan J. Maloney)
Subject: Re: GURPS High Tech, 2nd Ed.
Organization: Purdue University Computing Center
Date: Fri, 9 Oct 1992 04:13:53 GMT



Actually, SPI's old Universe game had a good mechanic for simulating coolness
under fire.  They had an attribute called Aggressiveness, which was mostly
determined by your backgrounds--military had a pretty high one, liberal arts
had a pretty low one, etc.  Whenever engaged in combat, you had to roll
under your Aggressiveness on percentile to act (this roll only had to be
made once per fight--once you got your nerve adrenaline kept you going).
-- 
*******************************************************************
 "Darn these computers. They're all so naughty and so complicated.
  I could pinch them."
*******************************************************************
Newsgroups: rec.games.frp.advocacy
From: jhk6@cunixb.cc.columbia.edu (John H Kim)
Subject: Re: (GURPS) Thanks Loyd!
Reply-To: jhk6@cunixb.cc.columbia.edu (John H Kim)
Organization: Columbia University
Date: Thu, 15 Oct 1992 17:00:45 GMT

911087e@ace.acadiau.ca (JOHN ANTHONY ENZINAS) writes:
>There are some good gurps supliments out there but gurps CYBERPUNK was not 
>one of them although it could have been. 
>The biggest problem was the lack of anything concrete. There were many many 
>good ideas (ecoteurs being one of my favorites) but there was nothing solid 
>on which to base the campaign. 

	In general the GURPS books seem to concentrate more on making alot 
of neat suggestions than on providing usable material. This makes for more 
work on a GM's part, but at least it makes him think. 

	The Cyberpunk book was quite thought-provoking - mainly in the 
Netrunning and Campaigning sections, which notably had many good ideas for 
social aspects of a Cyberpunk world. The 'realistic' Netrunning is an 
excellent and original option. Character creation is, as usual, well 
handled. 

	My main complaint is that the equipment is straight out of 
Ultratech, and much of the Cyberwear is direct conversions of 'Fantasy 
Folk' and Basic Set advantages to technology. The Space-Opera ray-guns and 
near-invulnerable armor suits are inappropriate to c-punk, IMO. And chips 
which grant Strong Will and Charisma are also rather jarring. Many of those 
interested in Cyberpunk who are more hard-science-oriented, I think, will be 
annoyed at this aspect of things (I was). 

	Regardless of the rules used, G-Cpunk is good to read for ideas, 
but for campaign material, I highly recommend the Cyberpunk RPG and its 
sourcebooks. GURPS Cyberworld is supposedly coming out sometime soon, but
my expectations for it are not that high based on the other original 
worlds I have seen for GURPS (Supers and Fantasy). 

	How do other people feel? Would you prefer more campaign material 
in GURPS Worldbooks? 

--------------------------------------------------------------------------
John Kim                    | "It seems, gentlemen, that the universe is 
jhk6@cunixb.cc.columbia.edu | larger than we previously imagined."
Columbia University         |       - Einstein in 'The Proteus Operation'
From: seawasp@vm2.cis.pitt.edu (Sea Wasp)
Newsgroups: rec.games.frp.advocacy
Subject: Re: Who do *you* game with?
Date: 9 Oct 92 02:52:46 GMT
Organization: University of Pittsburgh
Originator: seawasp@unixd2.cis.pitt.edu


	Well, I've been gaming for an awfully long time. So I can't
divide people up that much or that neatly.

	My present group is mostly college students or people who WOULD be
in college if they could afford it. One is my fiancee, and another is a 
long-term friend of mine who I met originally through my old college
computer net and who I do see outside of gaming. 

	My old group consisted of an assortment of people ranging from
high-school age kids to professionals in their 30s and 40s. Most of
my "core" group  were friend who I did see outside of gaming, but
since  Gaming has always been a major source of recreation,  it
was what  we did together most often...


                                 Sea Wasp
                                   /^\
                                   ;;;
From: durrell@pinball.arcade.uiowa.edu (Bryant Durrell)
Newsgroups: rec.games.frp.advocacy
Subject: Re: First game (was Re: Who do you game with?)
Date: 14 Oct 92 14:03:24 GMT
Organization: University of Iowa

In article <1992Oct13.171906.6634@nevada.edu> wildcard@nevada.edu ( WildCard !!) writes:
>Anyways, my point is:  did anyone else start out with a game other than DND?
>                      If so, how do you think your game preferences and 
>                      attitudes have been influenced by it?

Well, I started out with Tunnels and Trolls.  I'd say I've been
influenced towards games with simple rules and incredibly long
weapons lists.  <grin>

Seriously, I can't trace any real influcene T&T had on me.  I
am fond of simple mechanics, but then again I also like some
complex games.  Good old "Sorceror's Apprentice" sure still 
serves as my model of an ideal gaming magazine, though.

Bryant Durrell
durrell@chop.isca.uiowa.edu
Newsgroups: rec.games.frp.advocacy
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: System for Newbie GM
Reply-To: sos@oz.plymouth.edu (Steffan O'Sullivan)
Organization: Plymouth State College - Plymouth, N.H.
Date: Sat, 10 Oct 92 20:33:55 GMT

tmartin@nyx.cs.du.edu (Thomas Martin) writes:
>	Is it wise to GM from scratch with a system that he doesn't
>know? Or should he go with something more familiar? He's willing to
>learn anything.

Go with the genre you enjoy.  If you're having a good time as GM, the
players should have a good time, too - unless you're a sadist, and
they're not masochists, that is :-)

In other words, learning a new system to GM is not an issue - if you'd
rather run CoC (but have never run it and only played it once) than
AD&D (which you're more familiar with but less happy with), you should
go with CoC.

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
Newsgroups: rec.games.frp.archives
Path:		   	/pub/rpg/uploads/Midnights_Bane
Note:			Please restrict access to OUTSIDE work hours EST.
and (eventually) any site that archives r.g.f.archives.	

As a last resort, if you cannot get them any other way (do try using
ftpmail@decwrl.dec.com), you can mail me, at either address. Be aware that
I tend to batch up requests of the form "send me everything to date" until
I have four or five.
--
Mike Whitaker, Shape Data | mikew@mdcbbs.com, bard@spuddy.uucp | Me: Bards just
Cambridge. +44-223-321699 | -or- mwhitaker@cix.compulink.co.uk | KNOW things...

Newsgroups: rec.games.frp.archives
Path:		   	/pub/rpg/uploads/Midnights_Bane
Note:			Please restrict access to OUTSIDE work hours EST.
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--
Mike Whitaker, Shape Data | mikew@mdcbbs.com, bard@spuddy.uucp | Me: Bards just
Cambridge. +44-223-321699 | -or- mwhitaker@cix.compulink.co.uk | KNOW things...

Newsgroups: rec.games.frp.archives
From: mark@zaphod.jsc.nasa.gov (Mark Manning/Metrica)
Subject: NET.BOOK: Net.Book.Riddles (part 8 of 8)
Followup-To: rec.games.frp.misc
Date: Thu, 8 Oct 1992 18:12:32 GMT

 
 
 
 
 
This is file: net.book.riddles( 8/ 8)
 
This file must be concatenated to the rest of the files in this series
(if any).  Everything before the starting line (---START OF SEGMENT---)
and after the ending line (---END OF SEGMENT---) MUST be deleted or else
running BinHex will accomplish nothing.  The FIRST FILE ONLY will contain
a line stating that the following file must be converted using BinHex.
You will have to remove that line as well.  Enjoy.
 
 
 
------------------------START OF SEGMENT------------------------ 

18.54 An eclipse

18.55 A child playing with her doll house.

18.56 A cat and mouse.

18.57 A lighthouse

18.58 A tree

18.59 A mouse

18.60 Water, river, stream, etc...

18.61 A leaf

18.62 A robin

18.63 Fingers

18.64 Thumb: Hitchhike
      1st Finger:Accusing finger
      2nd Finger:Doctor's finger
      3rd Finger:Pointing finger
      4th Finger:Ear finger

18.65 A jewelry box

18.66 A tree frozen/caught in a stream

18.67 Lightening Bugs

18.68 A solar eclipse

18.69 He broke his word

18.70 A bear

18.71 Hay

18.72 Seeds

18.73 The letter H

18.74 The Vowels

18.75 A Book

18.76 A cherry

18.77 A storm of wind

18.78 A plum pudding

18.79 A candle

18.80 A star

19.1 A grudge

19.2 A sieve/collander   (Sphere of Annihilation  ;-)

19.3 A cat

20.1 The Trinity A-bomb test at La Jornada del Muerto, Alamogordo, New Mexico

20.2 Forty-two.
     (How many roads must a man walk down ...)

21.1 A rainstorm.

21.2 Train/Subway

21.3 Time

21.4 Your Heart

22.1 Youth

22.2 A Well

22.3 Darkness

22.4 A Secret

22.5 A Towel

22.6 Water (H to O ... H2O)
--------------------------END OF FILE--------------------------- 

Newsgroups: rec.games.frp.archives
Path:		   	/pub/rpg/uploads/Midnights_Bane
Note:			Please restrict access to OUTSIDE work hours EST.
and (eventually) any site that archives r.g.f.archives.	

As a last resort, if you cannot get them any other way (do try using
ftpmail@decwrl.dec.com), you can mail me, at either address. Be aware that
I tend to batch up requests of the form "send me everything to date" until
I have four or five.
--
Mike Whitaker, Shape Data | mikew@mdcbbs.com, bard@spuddy.uucp | Me: Bards just
Cambridge. +44-223-321699 | -or- mwhitaker@cix.compulink.co.uk | KNOW things...

Newsgroups: rec.games.vectrex
From: troyer@sst.nynexst.com (Tom Royer)
Subject: Second desperate plea...
Organization: /u/troyer/.organization
Distribution: rec
Posting-Front-End: GNU Emacs 18.55.2 of Tue Mar 20 1990 on oberon (berkeley-unix)
Date: 15 Oct 92 09:32:44



Hello,

   I am still struggling to get my Amiga<->vectrex development system
working.  It is based on Jeff Lavin's dual port ram schematic.  I can't
get the Vectrex to read the ram, instead it just freezes.  Jeff, are you
out there???  Is he in the Vectrex users list posted some time ago?
(Gregg, are you the originator of this list?)  Has anyone worked with
this circuit successfully or not?  Please contact me if you have.

                                           -Tom Royer
                                            troyer@nynexst.com

Newsgroups: rec.games.vectrex,misc.forsale.computers,misc.forsale,can.forsale,ont.forsale,rec.games.video,rec.games.video.arcade
From: hippo@engin.umich.edu (Daniel J Schwartz )
Subject: WANTED:  Vectrex 3d goggles...
Date: Thu, 15 Oct 92 20:10:35 EDT
Organization: Uni-Q Engineering
Summary: Willing to trade Mac SIMMs... 

I am desparately looking for the 3D imager for 
the vectrex.  I have 2mb 80ns and 1mb 70ns SIMMs for
the macintosh and would like to trade some of them for
the imager and some games to go with it.

I hope somebody is interested,
        Dan
        Hippo@CAEN.Engin.Umich.edu

-- 
--------------------------------------------------------------------------------
Daniel J. Schwartz                   All it takes is a little bit of greed
Hippo@CAEN.engin.umich.edu           to get a whole lot of stuff!
                                                                 -Unknown
From: fzchen@othello.ucdavis.edu
Newsgroups: rec.games.vectrex
Subject: Who made the Vectrex?
Date: 11 Oct 92 05:19:48 GMT
Organization: Computing Services, UC Davis

I just saw this group on a listing of games group and wanted to
post a question.  Does anyone know who designed the Vectrex.

Here's why I ask.  Last summer I noticed the guy working in the 
cube next to me had a Vectrex.  Putting foot in mouth I asked
hime where he got that "relic".  He smiled and said he made it.
Honest to God.  He said he came up with the design and sold it
to the company that manufactured it.  

Can anyone verify this?  Are you reading this??  E-mail please.

-MeatHead
Newsgroups: rec.games.vectrex
From: magundi@gaul.csd.uwo.ca (john macdonald)
Subject: Re: WANTED:  Vectrex 3d goggles...
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Fri, 16 Oct 1992 02:23:56 GMT

In article <L87-!l-@engin.umich.edu> hippo@engin.umich.edu (Daniel J Schwartz ) writes:
>I am desparately looking for the 3D imager for 
>the vectrex.  I have 2mb 80ns and 1mb 70ns SIMMs for
>the macintosh and would like to trade some of them for
>the imager and some games to go with it.
>
>-- 

I have a 3D imager but I am not interested in 1Mb SIMM's.

If anyone has an Amiga 3000 they would trade even for the imager
or a fully loaded 486DX.  Depending on the configuration I might
even through in a light pen and two multi-cartridges, each with
half the games on it.

Oh well, I can always dream.  :-)


john macdonald
magundi@uwo.ca
(519) 672-0714