HDTenEightyP/NetNews huggingface dataset:
From: x86baumstark@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: GAMES FOR SALE!
Date: 6 Nov 92 09:43:14 EST
Organization: Western Michigan University

	I was in my local arcade 'Pocket Change' where I noticed that they have
some games for sale.  They all look like their in good condition some look
brand new.  I got there number (616) 327-7717 If anyone wanted to ask about
them.  It's in Kalamazoo, MI.

	Heres what I saw:

	Roadblasters     $895
	Heavy Barrel     $395
	Rolling Thunder  $395
	Crackdown        $495
	Crime City       $395
	Street Smart     $495
	Gate of Doom     $695
	Rastan           $395
	Kageki           $395
	Sky Shark        $395
	Vindicators      $395
	Crime Fighters   $495
	Pit Fighter     $1295


	They had two pinball games too.

	Police Force    $1295
	Dr. Dude        $1650

	The manager was named Doug and said he would make a deal if someone
wanted to buy a lot of them.  To me the Vindicators looked good and crackdown,
Heavy Barrel, Skyshark looked worth it.  When I talked to him he said he'd take
$295 for Heavy Barrel because it had a cracked marque, so he might deal a
little.

			Well I hope this helps any collectors out there.



Newsgroups: rec.games.video.arcade
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: Annoying attract mode!
Organization: The Institute for the Learning Sciences
Date: Wed, 11 Nov 1992 08:12:30 GMT

***** Posting from a friend's account *****

In article <ctrexp2.32@caa.mrs.umn.edu> ctrexp2@caa.mrs.umn.edu writes:
>That machine that spits out tickets, for skee ball and such.  I can't belive 
>no one has mentioned it as of yet.  ROCK AND BOWL!!  This machine is almost 
>ALWAYS cranked up to full volume, and annoying as piss.  Thank you.
>
>Nate Miller
>Millernr@cab.mrs.umn.edu

That's a bad one...but even worse, right behind it in my arcade--"Awesome".
I set this one to maximum delay between cycles.  Bleh.

Jared D. Brame

Newsgroups: rec.games.video.arcade
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: Dragons Lair
Organization: The Institute for the Learning Sciences
Date: Fri, 13 Nov 1992 06:47:08 GMT

***** Posting from a friend's account *****

>Supposedly, there are 3 old Dragon's Lair machines at 6 Flags Great America,
>which is somewhere in eastern Wisconsin, a couple hours north of Chicago, IL.
>I am not sure if they are still there today, as I am from th other side of
>Lake Michigan.
>
>Jeff
>

Actually, Great America is in Gurnee, Ilnois.  I was there this summer
and played Dragon's Lair.  Unfortunately, I was out of practice
and sucked (I used to be able to finish without dying at all).

Jared D. Brame
Newsgroups: rec.games.video.arcade
From: rnwoodwa@eos.ncsu.edu (RICHARD NEWTO WOODWARD)
Subject: Re: ART of FIGHTING super speech technique found!!!
Originator: rnwoodwa@c00505-119rd.eos.ncsu.edu
Reply-To: rnwoodwa@eos.ncsu.edu (RICHARD NEWTO WOODWARD)
Organization: North Carolina State University, Project Eos
Date: Thu, 12 Nov 1992 02:22:28 GMT



|>what does fuuma say when he wins a match and pulls out a fan?
|>is it boooorrrrrrahh!?

I believe it's 'Hora!' 

|> (don't you think it is stupid to say the name of the move you
|>are doing when you fight?)  for example when SAGAT says "upper-cut" or
|>guile says "SONIC BOOM"  no one fights like that.....no one fights and
|>says kick, roundhouse, uppercut, body slam, knife stab.
|>i don't know....

It's been popular in Japan for a while that the characters of thier animation
as well as games scream a battle cry of the weapon or technique
they were going to kick someome's ass with. ;) It began in the more early
robot-oriented animation as voice-activated weaponry. After a while it
became nothing more than something that sounded cool.

Example: Good robot is about to be creamed...Hero cuts loose with a
         last-ditch effort. "MEI-OU!"("HADES BLAST!") *SMACK*
         Subsequently, bad robots and surrounding burgs are vaped.
         Real quality mayhem. ;)

Most of the time, however, they use *english* to get their point across.
("Burning Rubber!") It's very tres-ciche in Japanese pop-culture.

Of course, this would never work in real life. That's the fun of it!

Hope this helps,
Darkwolf

"I came here to do two things: to play video games and kick ass. And I'm
ALL out of tokens."   --They Live hack
From:  (Spike)
Newsgroups: rec.games.video.arcade
Subject: Re: GI JOE - a word or two about it.
Date: 13 Nov 92 15:36:22 GMT
Followup-To: rec.games.video.arcade
Organization: GE Power Generation

In article <1992Nov13.052642.9683@julian.uwo.ca>,
mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY) wrote:
> 
> Today I played GI JOE in the arcade. I'm pretty sure it's
> brand spanking new since it cost .50 to start and a .25 to continue.
> It reminded me of another bad game called (I believe) Vindicators.
> Essentially, you are running towards your enemies and their
> installations (you automatically run) while you move the joystick
> around to aim your crosshairs.
> 
> THE GAME BITES - DON'T BOTHER PLAYING IT.
> 

Totally disagree with you, for this reason: GI Joe is the first game I've
seen in a long while where you can put in *1* credit, get so far, and the 
next time you play, you are likely to go farther - it isn't one of these
damn 
games that expect you to keep pumping quarters into it until you're 
broke, with no chance to improve your skill. It is, at least, a damn sight
more original than the Marvel superhero games that have been so 
popular these days. (I wonder how much coding was involved in making
X-Men . . . take the code from Avengers, redraw a few bitmaps . . . )

Spike
From: smmcafee@mtu.edu (Sean McAfee)
Newsgroups: rec.games.video.arcade
Subject: Re: usnet:games
Date: 11 Nov 92 04:58:37 GMT
Article-I.D.: sol.1992Nov11.045837.29456
Distribution: rec
Organization: Michigan Technological University
X-Posted-From: pace3.cts.mtu.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <199210.2185.7800@dosgate> "patrick evans" <patrick.evans@canrem.com> writes:
>Essentially,
>the rudest quarter-packers are found on the MK machine, followed by
>SFIITCE, not so much SFII.

>  I guess this is due to the type of audience the game attracts...

I know what you mean.  Last Saturday morning, I was in the arcade in the
student union, which was mostly empty due to the (relatively) early hour.  I
noticed for the first time that Mortal Kombat gives short biographies of
each character when in attract mode.  I watched the bios of Sonya, Cage, and
that metal-faced assassin guy, and was waiting for the next, when two
students bolted in front of me and started piling quarters on the ledge
below the screen.  They were giggling, and saying to each other "NO one's
gettin' it, man, NO one!"  Now I'm not the type of guy who enjoys feeling
more mature than others, but I was disgusted.

Also re MK: I like the game; the snazzy graphics and cool effects are neat.
However, there's no way in hell I'd waste my money on it.  This is no
problem, since this is the kind of game that induces people to want to
finish it no matter how much they need to practice or how much money they
need to spend (almost always the latter).  Consequently, all I need to do is
enter the arcade during a busy time, and I'm guaranteed to find people
pouring their money into it, giving me a fine show.  I haven't seen anyone
get above Endurance Round 1 yet, but I'm sure I will eventually.

-----------------------------------------------------------------------------
"She may be a horror in her true form!  She may look like a    Sean McAfee
horror now---But, by the cosmos, she's my kind of woman!!"   smmcafee@mtu.edu
Captain Victory, Captain Victory and the Galactic Rangers #8
Newsgroups: rec.games.video.arcade
From: pca8c@Virginia.EDU ("Phil Abel")
Subject: Hat Trick Hero
Organization: University of Virginia
Date: Mon, 9 Nov 1992 02:26:07 GMT

Are there any avid Hat Trick Hero players out there? I would
like to swap scoring/playing tactics.

HTH is definitely my favourite coin-op, and in fact is the only
one I play any more. Unfortunately, I am away at college and
the only game I know of is 1100 miles away in my hometown...
I'm starting to have withdrawal symptoms already.

Anyway, I always play Italia, and always play the second guy
from the left. Mainly this is out of tradition, but I have
found that they are an all around good squad as well. Thus far
I've managed to win the game three times (and on one quarter
each time). I've gotten many a strange glance in the arcade as
I jump up and down after a tense victory over FRG or ARG in the
final.

I am interested particularly in hearing about others scoring
tactics. Against the early teams, I can usually score by taking
the ball to the corner of the goal box and then quickly
centering it for a header or bicycle kick that often goes in.
The better teams, however, cover the goal better and have a
better keeper, so I don't have a reliable scoring method
against teams above the fifth.

Looking forward to hearing from others who have an interest in
the game (or who have even HEARD of the game... I realize it's
fairly obscure).
From: de0t+@andrew.cmu.edu (Daniel S. Efran)
Newsgroups: rec.games.video.arcade
Subject: Re: "so, a creature for my amusement" game?
Date: 10 Nov 92 22:14:01 GMT
	<1541@tecsun1.tec.army.mil>
Distribution: usa
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

zippy@cs.brandeis.edu (Patrick Tufts) writes:

>What's the vector game from the very early 80s or late 70s where a
>one-eyed alien says

>	So, a creature for my amusement.  Prepare for battle!

Excerpts from netnews.rec.games.video.arcade: 10-Nov-92 Re: "so, a
creature for my .. Daniel Carleton@tecsun1. (694)

> 	I think that was Space Fury, an asteroids style game where the 
> enemies would merge to form bigger enemies if you didn't stop them.  Four
> small ones could form a complete enemy, if you destroyed small ones before
> the merge, the bigger enemy would be incomplete but still dangerous.
> There were also nifty extra gun-wings you could dock with to power up.

Yep, that's the one.  Great game -- fun to play, and the
talking alien was SO cool....


	---Daniel Efran
----------------------------------
An it harm none, do as you Will.
Practice random kindness and senseless acts of beauty.
From: robert@monster.apd.saic.com (Robert W Mangum II)
Subject: WANTED:  Asteroids and BattleZone game boards
Organization: SAIC Reston, VA
Distribution: usa
Date: Sat, 7 Nov 1992 00:38:06 GMT


WANTED:  Game Boards.  BattleZone and Asteroids.

They must be working boards, as I already have the broken variety.  If you
have any leads, please pass them along.

Thanks

 __________________________     _____________________________________
(                          )   (   Email: robert@monster.saic.com    \
 \   Robert W Mangum II   (_____)    OR   robert@monster.apd.saic.com  \
  )  1005 Hertford Street  _____   Work:  (703) 318-4548                )
 /   Herndon, VA  22070   (     )  Home:  (703) 709-8022               /
(__________________________)   (_____________________________________/
Newsgroups: rec.games.video.arcade
From: K1N2 <K1N2@UNB.CA>
Subject: Dream Tournament Results, 1st Rd, Pt.2
Organization: The University of New Brunswick
Date: Fri, 6 Nov 1992 23:12:53 GMT

This system I'm on is *very* hostile to long messages, it seems,
so I have to keep this short. If I get any flames for being this
brief, I'll try to write up some 'Tournament Log' posts over the
next week...

Here are the quick first-round results...
MATCH 1:RYU vs HANZO ----> RYU wins, 11 votes to 0.
MATCH 2:KEN vs FUUMA ----> KEN wins, 8 votes to 3.
MATCH 3:LIU KANG vs DRAGON ----> DRAGON wins, 7 votes to 5.
MATCH 4:GEEGUS vs SHANG TSUNG ----> SHANG TSUNG wins, 9 votes to 2.
MATCH 5:BALROG vs GORO ----> GORO wins, 10 votes to 3.
MATCH 6:JANNE vs BLANKA ----> JANNE wins, 8 votes to 4.
MATCH 7:DHALSIM vs BROCKEN ----> DHALSIM wins, 8 votes to 4.
MATCH 8:J.CARN vs SAGAT ----> SAGAT wins, 9 votes to 2.
MATCH 9:GUILE vs SONYA ----> GUILE wins, 10 1/2 votes to 3 1/2.
MATCH 10:MUSCLE POWER vs RAIDEN ----> RAIDEN wins, 8 votes to 3.
MATCH 11:VEGA vs M.BISON ----> VEGA wins, 7 votes to 6.
MATCH 12:E.HONDA vs CAGE ----> E.HONDA wins, 7 votes to 6.
MATCH 13:RASPUTIN vs KANO ----> TIE!!!!! 6 votes each!!
MATCH 14:SCORPION vs SUB-ZERO ----> SUB-ZERO wins, 9 votes to 4.
MATCH 15:CHUN LI vs ZANGIEF ----> CHUN LI wins, 8 votes to 4.

Next post: Second round line-up!
From: x92ochs1@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Dragons Lair
Date: 11 Nov 92 17:54:23 EST
Organization: Western Michigan University

In article <Nov.9.16.37.34.1992.4127@village.rutgers.edu>, kmiyake@village.rutgers.edu (Keith Miyake) writes:
> 
> mikep@iastate.edu (Michael K Patterson) writes:
>  >In <1dlqttINNopg@bigboote.WPI.EDU> rpc@wpi.WPI.EDU (Robert P Chauvin) writes:
>  >>If I wanted to try to purchase this arcade game, how would I go about it? 
> 
>  >Let's see:
> 
>  >2) Find one.
>  >	Really tough. I've been trying for a year, and all I've ever gotten was
>  >dead end rumors. I really wish you luck.
> 
> 
> Someone might be making them again.  Of course then the price would be
> a new game price.  There's one in an arcade around here in a new cabinet
> (might have been by Leland).  Won't be back there until at least next weekend.
> 
> I haven't seen any of the old ones for ages.
> 
> 
> Keith
> -- 
> kmiyake@cs.rutgers.edu

Supposedly, there are 3 old Dragon's Lair machines at 6 Flags Great America,
which is somewhere in eastern Wisconsin, a couple hours north of Chicago, IL.
I am not sure if they are still there today, as I am from th other side of
Lake Michigan.

Jeff
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: MK: Reptile
Date: 7 Nov 92 13:37:59 CST
Organization: Washington HS, Milwaukee, WI

In article <1992Nov7.152558.14093@gmuvax2.gmu.edu>, 2261as@gmuvax2.gmu.edu ( ) writes:
> In article <1992Nov2.111015.1@woods.ulowell.edu> psarrisd@woods.ulowell.edu writes:
>>
>>	So the question is...   HOW DO YOU DO IT??  We must be close.  It
>>probably has to be the pit screen, and a double flawless seems logical.
>>I'll keep trying... let you know if I figure it out!
>>
> SIMPLE!  You have to use one credit, get FLAWLESS VICTORY against
> everybody, then Ryu comes out and says "You must defeat Reptile
> to stand a chance."
> What I want to know is:  How do you get Sonya to throw her
> headband at the opponent and kill him instantly?
> 

	You know, there have been enough credible witnesses of reptile posted so
far that sarcastic posts like this are unnecessary.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------=I am offended by your opinions.  They're too different from mine=------
From: empire@dorm.rutgers.edu (Michael Kraft)
Newsgroups: rec.games.video.arcade
Subject: SF2 PC game
Date: 11 Nov 92 04:42:45 GMT
Organization: Rutgers College, Rutgers University

For anyone interested I have put SF2.ZIP at DORM.RUTGERS.EDU (128.6.18.15).
I attempted to put it at Wuarchive.wustl.edu, but with a rate of .3 KB/S it  
would take too long. (I guess there was heavy net activity).


 /==========================================================================\
 | Michael Kraft                         Internet: empire@dorm.rutgers.edu  |
 |--------------------------------------------------------------------------|
 |  "I just flew in from Texas and                                          |
 |   boy are my ears tired." - Ross                                         |
 |   Perot as a stand-up comic.                    New Jersey, USA          |
 \==========================================================================/
From: keatesm@cs.man.ac.uk (Martin Keates(MSC RJH))
Newsgroups: rec.games.video.arcade
Subject: Re: REPOST: MK moves
Date: 5 Nov 92 16:29:40 GMT

abriggs@lucy.claremont.edu writes:

>Sub-Zero
>fatality: pulls out your head and spine (really gross)
>                down, forward + low punch (so I've heard)
>                forward, down, forward + low punch (so I've seen)

Does low punch work? I always use high punch. This last version is
definitely the easiest, just remember to take your time and you'll get it
every time.

>Liu Kang:     Does a double-kick thingy and uppercuts.(not real impressive)

If you're too far away, you can do this move and miss your opponent! You
then seem to get a bit more time to do it properly.

>Scorpion:     Pulls his mask off and burns his victim.
>              The other easy one to pull off.  Hold down block and tap
>              up TWICE.

In this one keep tapping up until it works.

Martin.
From: tilden@sam.ksu.ksu.edu (Tilden-Master of Illogic)
Newsgroups: rec.games.video.arcade
Subject: Thanks to Brian Carl.
Date: 9 Nov 1992 09:25:55 -0600
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


Now I can Have some fun!!!
Tilden.
From: boneham@sunburn.ec.usf.edu. (Kevin Boneham (CH))
Newsgroups: rec.games.video.arcade
Subject: give me Asteroids or give me death
Date: 7 Nov 92 07:04:19 GMT
Organization: Univ. of South Florida, College of Engineering

I'm glad all of you enjoy these newer video games, but I don't think you can
top the original Asteroids game for endless hours of quarter-eating fun.
Some day I will get one of those in my home!!

kevin
Newsgroups: rec.games.video.arcade
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: most annoying attract modes
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 6 Nov 1992 21:56:09 GMT

It is not an arcade game but....

UB QB game gotta to be the worst.  Every other minutes... (fanfare...
the loudest cheer you ever heard... tunes)  And they use a real speaker
(ones you use in cars) on this one!!!

Newsgroups: rec.games.video.arcade,alt.games.sf2
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: Street fighter III, what's it like?
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Mon, 16 Nov 1992 04:40:00 GMT

In article <1e6r6mINNkab@escargot.xx.rmit.OZ.AU> s924642@minyos.xx.rmit.oz.au (Rorschach) writes:
>
>Getting back to this topic... has anyone had any luck with getting
>any further with the romour/bullshit/whatever that CapCom are making 
>their own sf2 BB (or whatever) edition?

According to the owner of two local arcades, Capcom says that its own
official SF2CE enhancement will be released in the USA in early December.

I certainly hope that it is thought-out better than the grossly hacked
versions that are out right now...
From: kmiyake@village.rutgers.edu (Keith Miyake)
Newsgroups: rec.games.video.arcade
Subject: Re: Dragons Lair
Date: 9 Nov 92 21:37:36 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


mikep@iastate.edu (Michael K Patterson) writes:
 >In <1dlqttINNopg@bigboote.WPI.EDU> rpc@wpi.WPI.EDU (Robert P Chauvin) writes:
 >>If I wanted to try to purchase this arcade game, how would I go about it? 

 >Let's see:

 >2) Find one.
 >	Really tough. I've been trying for a year, and all I've ever gotten was
 >dead end rumors. I really wish you luck.


Someone might be making them again.  Of course then the price would be
a new game price.  There's one in an arcade around here in a new cabinet
(might have been by Leland).  Won't be back there until at least next weekend.

I haven't seen any of the old ones for ages.


Keith
-- 
kmiyake@cs.rutgers.edu
Newsgroups: rec.games.video.arcade
From: Alexander M. Rosenberg <alexr@apple.com>
Subject: Re: mortal kombat for IBM PC
X-Useragent: Nuntius v1.1.1d12
Date: Thu, 12 Nov 1992 20:34:48 GMT
X-Xxdate: Thu, 12 Nov 92 20:36:16 GMT
X-Xxmessage-Id: <A728004015020C7C@mtdew.apple.com>
Organization: Hackers Anonymous

In article <BxM53D.J89@usenet.ucs.indiana.edu> M Darrin Chaney,
mdchaney@fractal.ucs.indiana.edu writes:
>An Amiga would be more up to the task (with the hardware bit-blitting) but
>a 386-25 or 33 could easily handle a stripped down version of the game.  A
>SoundBlaster card could deal with the sound, and most VGA cards have a hires
>256 color mode.  The only part that couldn't be easily implemented would be
>the multi-layer background.

The MPU in Mortal Kombat must be buried inside the large custom ASIC labelled
U99 on the schematics. There is a TMS34010 graphics chip, and the sound is
controlled via a 68B09.

Any ideas as to what the MPU is?
---------------------------------------------------------------------------
-  Alexander M. Rosenberg  - INTERNET: alexr@apple.com      - Yoyodyne    -
-  330 Waverley St., Apt B - UUCP:ucbvax!apple!alexr        - Propulsion  -
-  Palo Alto, CA 94301     -                                - Systems     -
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-  (408) 974-3110          - nobody cares what I say.       -             -
Newsgroups: rec.games.video.arcade
From: atay@warp.UWaterloo.ca (Tay-man)
Subject: Re: most annoying attract modes
Organization: University of Waterloo
Date: Sat, 7 Nov 1992 22:24:11 GMT

I think Bubble Bobble takes the prize.  It rivals--and I think it even  
beats--Tetris for having the most annoying music around.
From: empire@dorm.rutgers.edu (Michael Kraft)
Newsgroups: rec.games.video.arcade
Subject: Re: Space Lords
Date: 7 Nov 92 06:51:03 GMT
Organization: Rutgers College, Rutgers University

In article <92311.190425MBS110@psuvm.psu.edu> MBS110@psuvm.psu.edu (Mark 'Mark' Sachs) writes:
>From: MBS110@psuvm.psu.edu (Mark 'Mark' Sachs)
>Subject: Re: Space Lords
>Date: 7 Nov 92 00:04:25 GMT

>We've got Space Lords at the Arcade of the Gods (aka Playland) here in
>State College, PA.
>
>It is coooooooooool.
>
We got it at Rutgers. At first people crowded around the game, but people 
seem less interested in it now. It is interesting though. Sort of a cross 
between Wing Commander and Gunbusters.


 /==========================================================================\
 | Michael Kraft                         Internet: empire@dorm.rutgers.edu  |
 |--------------------------------------------------------------------------|
 |  This is not a .sig                             New Jersey, USA          |
 \==========================================================================/