HDTenEightyP/NetNews huggingface dataset:
From: denise@presence.demon.co.uk.demon.co.uk (denise)
Newsgroups: sci.virtual-worlds
Subject: Re: PUBS: Querie for UK Mag
Date: Wed, 6 Jan 1993 16:53:44 +0000
Organization: virtual presence ldt
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu





Jack and other interested UK readers.

The leading VR magazine available in the UK is VR News, still a small but
reader friendly publication.

Contact Mike Bevan at VR News - Tel: +44(0)81 292 1498

He will be more than happy to supply back issues I'm sure.

Regards

Denise


| Denise Haskew      Denise@presence.demon.co.uk      tell 44 (0) 71 253 9699 |
| Virtual Presence Ltd, 25 Corsham St, London, N1 6DR.fax 44 (0) 71 490 8968 |
|     '    Everything you ever wanted to know about VR.......'
From: dsawdai@magnus.acs.ohio-state.edu (Donald J Sawdai)
Newsgroups: sci.virtual-worlds
Subject: TECH: Anyone heard of Virtuality?
Date: Tue, 5 Jan 1993 20:25:38 GMT
Organization: The Ohio State University
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



I just went home for winter break to Cincinnati and found something rather
interesting.  At Forest Fair Mall in northern Cincinnati, there is a new
VR arcade by the name of Virtuality.  They were just finishing installation,
so the current setup is 4 sit-down units (looks like a bumper car with a
hmd and two joysticks mounted on the inside) and 2 stand-up units (4-foot
circular platform with circular guard rails, a hmd and a hand-held pointer
which acts as a gun).  I do not know whether all players are simultaneously
in the same "reality" or not.  The cost was $4 to play.

Has anyone heard of this company or these games?

Don Sawdai
dsawdai@magnus.acs.ohio-state.edu
From: cyberoid@stein.u.washington.edu (Robert Jacobson)
Newsgroups: sci.virtual-worlds
Subject: Re: APPS: VR and Medicine?
Date: 31 Dec 92 09:41:54 GMT
Article-I.D.: shelley.1ib60pINNr70
Organization: WORLDESIGN, Seattle
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



In article <1huav5INN6ts@shelley.u.washington.edu> Andy Kossowsky
<AKOSSOWSKY@TURBO.kean.edu> writes:

>There was a TV news segment on not to long ago about how some medical
>schools have started using VR to train surgeons in laparoscopic
>surgery because of the high demand and high accident rate for this
>type of procedure.

A small Seattle firm, Ixion, Inc., creates computer simulations of
endoscopic procedures for students working on robot "patients."  You
enter the "cut" made in the body and as your endoscope cruises the
patient's innards, you see a computer generated image of how it would
be in a real live human being.  Very creative, if a bit morbid.

Bob
From: clarke@acme.ucf.edu (Thomas Clarke)
Newsgroups: sci.virtual-worlds
Subject: APPS: Graphics goggles for neurosurgery patients?
Date: 4 Jan 93 18:29:43 GMT
Article-I.D.: shelley.1iba2bINN18t
Organization: University of Central Florida
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



I am cross posting the follwing from comp.sys.ibm.pc.hardware

{Thomas Clarke}
{Institute for Simulation and Training, University of Central FL}
{12424 Research Parkway, Suite 300, Orlando, FL 32826}
{(407)658-5030, FAX: (407)658-5059, clarke@acme.ucf.edu}

From: a10@server.uwindsor.ca (FUERST.D)
Newsgroups: comp.sys.ibm.pc.hardware
Subject: graphics goggles?
Date: 4 Jan 1993 03:47:18 GMT

I'm a clinical neuropsychologist, and part of the work that I do is intra-
operative cortical mapping.  That's where a patient undergoing brain surgery
(e.g., for resection of a seizure focus or a tumor) is given a local instead
of a general, and is kept awake during the procedure.  Prior to removal of 
tissue, the surgeon stimulates regions of the cortex (creating a temporary 
"lesion") while I test various cognitive and neurological functions.  One of
the most important functions that we test is language, and one of the most
sensitive tests of language (at least in terms of post-operative deficits) is
naming.

Unfortunately, we've been unable to test naming in our patients because some
of the equipment used during the surgery (specifically, the sterotaxic ring) 
blocks the patient's eyes.  What were looking for is some sort of goggle that's
relatively thin (1-2") that would allow us to directly or indirectly present a
visual stimulus to the patient.  Something that could be driven from a PC would
be especially nice.  We've already got a PC in the operating room (plus a Sun
workstation that I'm not so familiar with).

Has anyone ever heard of, or seen, or used anything that might be of use? 
If you have, please respond via email, since I don't get on this list on a
regular basis.

                                    Darren Fuerst


--
From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
Newsgroups: sci.virtual-worlds
Subject: WHOLESOME HUMOR (Was Re: PHIL: Virtual vs. Artificial Reality)
Date: Mon, 4 Jan 93 17:55:21 CET
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



In <9212310853.AA03018@ghost.dsi.unimi.it>, on Dec 31, you wrote:

> From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
> Subject: Re: PHIL: Virtual vs. Artificial Reality
> Date: Wed, 30 Dec 92 20:32:34 CET
>
> In <9212290945.AA11450@ghost.dsi.unimi.it>, on Dec 29, you wrote:
> 
> > [MODERATOR'S NOTE:  In Japan, however, virtual reality is referred
> > to as artificial reality. -- Bob Jacobson]
> 
> And in England they drive on the right! Just joking, of course.
> [stuff deleted]
>
> [MODERATOR'S NOTE:  In Japan, they drive on the left, too, just like
> in England (and probably at Diego's university). -- Bob Jacobson]

... Ok! It seems that these days I'd better SHUT UP and drink some more
champagne... hic!

... In my University we don't drive, we just skate in the hallways...

Diego 

    ---------------------------------------------------------------------
   | Diego Montefusco     |         Computer Science Department          | 
   | Via Pirano 4         |         University of Milan - Italy          |
   | 20127 Milano         |                                              |
   | Italia               |     P L E A S E   R E P L Y   M E   T O :    |
   | +39 (0)2 27001467    |         montefus@ghost.dsi.unimi.it          |
    ---------------------------------------------------------------------
From: mtymp07@staff.tc.umn.edu
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Realistic Hand Model driven by DataGlove
Date: 4 Jan 93 04:02:52 GMT
Article-I.D.: shelley.1ib8q9INN5m
Organization: University of Minnesota
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



In <1hubibINN702@shelley.u.washington.edu>
diego@minerva.st.dsi.unimi.it (Diego Montefusco) writes:

>The problem I found is the THUMB: since the DataGlove can't detect all
>movements of the first joint of the thumb (i.e. the one which links
>the finger and the hand), without additional sensors, I was wondering
>around WHICH axis the thumb should twist about: it surely isn't one of
>the coordinate ones (X,Y,Z), and I've come out with a strange one,
>empirically (sp?) found with trial and error. But it still doesn't
>satisfy me. Infact if I make an OK posture, touching thumb and index,
>the on-screen hand doesn't do the same, having always some
>mis-alignment (sp?) between the two fingers. It surely depends on the
>fact that I LOCKED the thumb movement on the WRONG plane.

Correct me if I'm wrong, but the thumb does not move on just one
plane.  It has a range of 3-Space that it can wander around in, just
like the fingers.  Granted, it's not a very big space, but it
certainly is not a plane.

- Peter

-------------------------------------------------------------------------------
 All those moments will be lost    | Peter Vessenes, Certified Student Prodigy|
 in time, like tears in the rain. | (CSP), etc. @ Human Factors Research Lab,|
   peterv@dexter.psych.umn.edu    | U of MN, Mpls:  mtymp07@staff.tc.umn.edu 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: S.A.McIntyre@durham.ac.uk (Scott A. McIntyre)
Newsgroups: sci.virtual-worlds
Subject: TECH: PowerGlove and the NeXT
Date: Wed, 6 Jan 1993 15:54:56 GMT
Organization: University of Durham
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


Are there any guides on using a PowerGlove on a NeXT computer?  With 3.0 with
Renderman built in, it would seem a useful addition...

Thanks,
Scott

-- 
EMAIL: S.A.McIntyre@durham.ac.uk   OR   scott@shrug.dur.ac.uk (NeXTmail)
SNAIL: Pyschment of Departology, University of Durham, Durham, DH1 3LE
SUN Computers:  "Nice chips, shame about her OS"
"If a virtual tree falls in a virtual forest, does it make a virtual sound?"
From: pedersen@seas.smu.edu (Ted Pedersen)
Newsgroups: sci.virtual-worlds
Subject: INFO?: interactive fiction
Date: Wed, 6 Jan 1993 00:40:10 GMT
Organization: SMU - School of Engineering & Applied Science - Dallas
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


I am interested in finding out about research being done in the area
of interactive fiction. I would like to find out about the state of
this area as it exists today and what actual projects are underway or
have been implemented. 

I am a PhD student in Computer Science with an interest in Artificial
Intelligence. I'm hunting around for a research topic and this area
seems like it would lend itself to AI approaches.

Thanks,
Ted Pedersen
From: Andrew.Corradini@m.cc.utah.edu (Andrew Corradini/SBDC)
Newsgroups: sci.virtual-worlds
Subject: NET SOURCE: SENSE/NET BBS serves serious VR/Cyberspace community
Date: 4 Jan 93 14:16:49 GMT
Article-I.D.: shelley.1ibas2INN2ar
Organization: University of Utah Computer Center Student Mail Machine
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



Hiya,
 
Just thought I'd mention, I've just set up a BBS dedicated to
VR/Cyberspace, focusing almost exclusively on apps and papers/useable
information.  As with this new group, I strongly discourage
speculation and discussion of possibilities, focusing on useable,
applicable information, schematics, source code, routines, etc....
 
The board is called SENSE/NET (too many "Matrix's" already ;-), phone
number (801) 364-6227.  If you'd like to drop a note into the group,
I'd be most happy to validate anyone forthwith (no fees, no
membership, although I wouldn't mind small one-time donations to pay
the $75 shareware fee for the BBS software...)
 
Supporting all platforms, with most files in standard formats such as
.GIF, plain text, .ZIP, etc....  Source in standard C and Pascal (or
other multi-platform languages) encouraged...
 
Thanks!
Andrew S. Corradini
From: daver@sunspot.ssl.berkeley.edu (David Ray)
Newsgroups: sci.virtual-worlds
Subject: 4SALE: SEGA 3D Glasses for sale
Date: 8 Jan 1993 17:50:01 GMT
Organization: Space Sciences Lab, UC Berkeley
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


I have two pairs of SEGA 3D Glasses which I would like to sell.
They both work perfectly and are about 6 months old.

I would like $30 each.
(You used to be able to get them new from SEGA for $39.95 + tax + 4.95
handling, though some people have said that they are no longer available.)
I would prefer to sell them locally and avoid the mail for $30 total.
Or, I'm willing to send them UPS by cash COD, for $30 plus shipping costs.
If you want to pay by check, I will wait for the check to clear before I 
send the glasses.

Dave Ray   (510) 527-9010
daver@sunspot.ssl.berkeley.edu

[MODERATOR'S NOTE:  Commercial postings are offered on sci.virtual-worlds
as a public service.  Their appearance here does not necessarily indicate
endorsement by the moderators or by the USENET or its administrators. --
Mark A. DeLoura]
From: ah185@yfn.ysu.edu (Christopher L. Tumber)
Newsgroups: sci.virtual-worlds
Subject: TECH: Powerglove (Thanks+Info)
Date: 4 Jan 93 16:08:11 GMT
Article-I.D.: shelley.1ib96eINN9m
Organization: Youngstown State University/Youngstown Free-Net
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



Wow! Thanks to everyone who sent me mail! I'd reply individually, but
there was LOTS and being the holidays I'm lazy. So, THANKS!
 
I'm sure there are all kinds of people out there who could use the
same info...so here goes...
 
The wiring info for nintendo powerglove to Pc conversion is in an
article called "Reach out and touch your data" by Howard Eglowstein
page 283 of the July 1990 issue of Byte (The actual plans are on 288)
The conversion is fairly simple and straightforward involving little
more than splicings...
 
There is a powerglove mailing list: listserv@boxer.nas.nasa.gov send
message: subscribe glove-list <your name>

sunee.uwaterloo.ca has related files in /pub/glove (avail through anon
FTP) -it is here, in the read.me file that I first got the reference
to the JUNE issue of Byte (This is obviously incorrect....could
someone maybe tell the sysadmin so others don't go chasing the wrong
issue..)
 
Once again, thanks yous to everyone who replied!
From: VFOAO073@VAX.CSUN.EDU (Harry Murphy (VAXMAILID))
Newsgroups: sci.virtual-worlds
Subject: CONF: Virtual Reality and Disability, Northridge, California, Jun 1993
Date: 9 Jan 93 02:02:54 GMT
Article-I.D.: shelley.1iq825INN4rh
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


 
                      Advisory Board Meets 
                      for June 17-18, 1993 
                          Conference on 
                "Virtual Reality and Disability" 
 
(California State University, Northridge (CSUN).  December 15, 1992).
On December 11, twenty-five (25) leaders came together from the fields
of virtual reality and rehabilitation and assistive technology to plan
the June 17-18, 1993 meeting, "Virtual Reality and Disability," to be
held at the Westin Hotel near the San Francisco Airport.
 
Greenleaf Medical Systems, CyberEdge Journal, Pacific Bell, and the
California Department of Rehabilitation agreed to co-sponsor the
conference.  Dr. Walter Greenleaf has agreed to Chair the Advisory
Board.
 
A Call for Papers has been issued. Papers are solicited which deal
with applications in the field of disability, access issues, and the
potential of VR to assist persons with disabilities.
 
The purpose of the meeting is to bring together three groups: the
Virtual Reality community, the disability community, and the
rehabilitation/assistive technology community in order to stimulate
new applications of VR, insure that persons with disabilities have
access to VR technologies, and the integrate VR into the
rehabilitation/assistive technology field.
 
For a "Call for Papers" brochure, or other information, please 
contact: 
 
Dr. Harry Murphy 
California State University, Northridge (CSUN) 
18111 Nordhoff Street - DVSS 
Northridge, CA 91330 
Phone:  818 885 2578 
FAX:    818 885 4929 
EMAIL:  VR@VAX.CSUN.EDU
From: loewenth@neural.kodak.com (Ken Loewenthal)
Newsgroups: sci.virtual-worlds
Subject: Sony Headset Video Screen
Date: Tue, 5 Jan 93 22:20:03 GMT
Organization: Eastman Kodak Co., Rochester, NY
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


Does anyone have information concerning the soon to be introduced Sony
headset video screen. Sony has developed a prototype called Visortron,
consisting of a headset containing tiny LCDS and headphones. The
device, worn like ski goggles, has two 0.7-inch screens just in front
of the eyes. A Sony spokesman said the 8.8 once Visortron would be
aimed mainly at people on long journeys on planes, buses and trains.
An article concerning this device recently showed up in the New York
Times, Nov. 13th 1992.   

I'm looking for approximate availability dates, approximate costs,
etc...  Has anyone been a beta site? If so how do you like it?

[Co-Mod (Mark):  There was also a brief article and pic in Time a few issues 
        back, sorry I don't have the date.]
From: marks@pwa-b.uucp (Evan R. Marks)
Newsgroups: sci.virtual-worlds
Subject: TECH: Short Survey on VR interfaces (for my masters project)
Date: 1 Jan 93 18:25:57 GMT
Article-I.D.: pwa-b.1993Jan1.182557.2045
Organization: Pratt & Whitney Aircraft
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



I am doing a paper on multimedia/multisensory user interfaces for a
virtual environment, and have put together a short survey for anyone
who has actually designed, tested or used any VR devices.  Please send
replies to either this address or marks@pwfire.pweh.utc.com   My
definition of user interface for virtual reality includes all hardware
interaction devices (i.e HMDs and Datagloves) as well as the software
behind them.

1.  What VR devices have you had a chance to use or work with?
2.  What applications were these devices used for?
3.  What do you think are the limitations of these devices?
4.  Do you think any other interface/device could do better.
4.  How effective were those devices for that application?  
   If effective, were these devices necessary, or could the same 
   end result have occurred utilizing a screen,mouse, and/or joystick.
   If not effective, why?
5.  What do you think is required to have a complete multimedia/multisensory
    interface?

    Any other info you can send me is greatly appreciated.  Copies of my
    final paper will be sent to anyone who responds (if they'd like).

Evan R. Marks                            Pratt & Whitney Aircraft
Sr. Systems Support Specialist           400 Main St. M/S 161-05
Unix Workstation Support                 East Hartford, CT 06108
marks@pwfire.pweh.utc.com                (203) 565-5444
From: jpc@tauon.ph.unimelb.edu.au (John Costella)
Newsgroups: sci.virtual-worlds
Subject: Re: PUBS: VR Research Directory?
Date: 9 Jan 93 14:49:26 GMT
Article-I.D.: shelley.1iq76tINN3mr
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


> >I would like to get the full reference to the forthcoming volume
> >entitled "VR Research Directory".

This is the information that I was sent by Jeremy Thompson, Editor of the
directory (100113.2636@compuserve.com):

-------------

The 'International Directory of VR R&D' is due to be published by
Meckler in early 1993 with the aim of disseminating accurate
information on research being undertaken worldwide into aspects of VR
technology and applications. The project is being supported by some of
the key researchers in the field, including IST Florida, MIT, NASA,
ARRL UK and HITL Washington.

-------------

I believe information re availability, ordering etc. will be
forthcoming once the directory is printed. Right now I think they're
flat out doing so.

Hope this helps,

John

----------------------------------------------------------------------------
John P. Costella              School of Physics, The University of Melbourne
jpc@tauon.ph.unimelb.edu.au         Tel: +61 3 543-7795, Fax: +61 3 347-4783
----------------------------------------------------------------------------
From: hhoang@polyslo.csc.calpoly.edu (Hung Xuan (HH) Hoang)
Newsgroups: sci.virtual-worlds
Subject: INFO: Nintendo extension cable?
Date: Tue, 05 Jan 93 19:25:19 GMT
Organization: Cal Poly San Luis Obispo, CSc Department
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


    Would someone please repost/email and tell me the place where I can
order the extension cable for the Nintendo PowerGlove.  I've called the
company, Curtis which was in the Byte (issue on PowerGlove), and they
refuse to sell me the cable.  MUCH THANKS IN ADVANCE.

hhoang@polyslo.csc.calpoly.edu
From: Alex Milshteyn <milsh@nmr-z.mgh.harvard.EDU>
Newsgroups: sci.virtual-worlds
Subject: Re: PUBS: VR Research Directory?
Date: Tue, 5 Jan 1993 13:51:41 GMT
Organization: Mass General Hospital CIPR
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


In article <1ib6e3INNras@shelley.u.washington.edu> wbritton@sierra.com (Wray Bri
tton) writes:
>
>
>Hi,
>
>I would like to get the full reference to the forthcoming volume
>entitled "VR Research Directory".
>
>If you have other relevant title to recommend, please do so.


So would I.
Could tou E-mail, please.

Alex
-- 
Alexander M. Milshteyn M.D.   <milsh@cipr-server.mgh.harvard.edu>
CIPR, MGH in Boston, MA.     (617)724-9507 Vox  (617)726-7830 Fax
From: Alex Milshteyn <milsh@nmr-z.mgh.harvard.EDU>
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Realistic Hand Model driven by DataGlove
Date: Tue, 5 Jan 1993 13:53:48 GMT
Organization: Mass General Hospital NMR Imaging Center
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


hi:

could someone please send the original review?

thanks in advance.


alex

-- 
Alexander M. Milshteyn M.D.   <milsh@cipr-server.mgh.harvard.edu>
CIPR, MGH in Boston, MA.     (617)724-9507 Vox  (617)726-7830 Fax
From: clarinews@clarinet.com (DAVE McNARY, UPI Business Writer)
Newsgroups: sci.virtual-worlds
Subject: TECH: 3DO unveils innovative 'Multiplayer'
Date: 8 Jan 93 00:06:20 GMT
Article-I.D.: shelley.1iq8k0INN572
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



Clarinet, the online newservice available via many USENET hosts,
reports that 3DO, the new startup headed by Electronic Arts CEO Trip
Hawkins, is showing its advanced video-game player, capable of "3D"
effects, at the Consumer Electronics Show in Las Vegas.

According to Clarinet, "The device, to hit retail stores in the fall
at a price of about $700, will play game and educational software,
audio compact discs and photo compact discs. Future attachments will
enable it to show movies, edit videotape, play musical instruments and
receive cable-television signals.  A packed news conference to
announce the 3DO Interactive Multiplayer drew a crowd of about 500,
partly because of the heavy-weight backing that the fledgling company
has generated for the product launch.  The company's investor partners
include Matsushita Electric and its MCA subsidiary, as well as AT&T,
Time Warner Inc. and software-producer Electronic Arts.

One of the first products will be a Jurassic Park game.  Steven
Spielberg is involved in the 3DO project and a Hawkins-supporter.

Anyone who has seen this device in action is welcome to post his/her
experiences/opinions here.

Bob Jacobson
Moderator
From: sci.virtual-worlds administration (virtual@kth.se)
Newsgroups: sci.virtual-worlds
Subject: ADMIN: sci.virtual-worlds.apps now functioning!
Date: 11 Jan 93 00:58:21 GMT
Article-I.D.: shelley.1iqa4uINN7ha
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



We look forward to receiving your posts, comments, and contributions.
Things will no doubt be slow to begin.  Enjoy the hiatus.  It won't
stay this way...!

Bob Jacobson
Mark DeLoura

Principal Co-Moderators