HDTenEightyP/NetNews huggingface dataset:
From: jadams@wam.umd.edu ((CyberMind))
Subject: Re: No new Lynx games for Xmas - optimistic view
Organization: University of Maryland, College Park
Distribution: alt
Date: Tue, 22 Dec 1992 05:46:29 GMT

YAY!!!
I saw Dracula in Electronic Boutique in Crystal City, VA, for $35!

I figured that a brand new game would cost at least $40-45, especially since
this one seems to be big...

I was impressed, but I was also rather poor, so didn't pick it up... :(

Oh, well, sometime...

Who thinks the price will go up after X-mas?

_JosH

P.S. To that guy with S.T.U.N. runner... wanna trade for Xenophobe?

P.P.S. Anyone know how to kill Mother Festor ion Xenophobe??? HELP!!!!!


THANKS FOR ANY HELP!

Cya

-- 
| I just need something to say.... Oh! Me jadams@wam.umd.edu -or- |
| jadams@eng.umd.edu.  Who you?             OUTER SPACE FOR RENT! |
|         "Isn't nice to have a penis?" - Monty Python            |
|                    "Umboogalaaah" - Erika                       |
Newsgroups: alt.games.lynx
From: freek@phil.ruu.nl (Freek Wiedijk)
Subject: Re: Lynx - bad sign!
Organization: Department of Philosophy, University of Utrecht, The Netherlands
Date: Tue, 29 Dec 1992 19:39:17 GMT

aa399@cleveland.Freenet.Edu (Len Stys) writes:
>
>I also consult Robert's REVIEWS often.  I don't think you will see
>other system owners SO ACTIVE.

And there is no newsgroup "alt.games.game-gear", isn't there?

Freek
--
Third theory of Phenomenal Dynamics:  The difference between
a symbol and an object is quantitative, not qualitative.
From: ah292@cleveland.Freenet.Edu (Robert Krynak)
Newsgroups: alt.games.lynx
Subject: Guardians: Storm Over Doria
Date: 22 Dec 1992 06:31:16 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ah292@cleveland.Freenet.Edu (Robert Krynak)
NNTP-Posting-Host: slc4.ins.cwru.edu


this press release was posted OVER A YEAR AGO!
anybody know when this game and other rpg's will be out?

Message: 227 (#22266)
  Title: Storm over Doria
 Author: SysOp Tom McComb
     To: All
 Posted: Sat 16-Nov-91 at  9:37:00pm
Replies: 0
 Origin: <<@orner Pub BBS x186>>
         <S.I. NYC 718/351-4304>

======================================
  * THE GUARDIANS: STORMS OVER DORIA 
                     Press Release

======================================
 
 "The Guardians: Storms Over Doria" from Telegames will be the long
 awaited first traditional Role-Playing-Game for the Atari Lynx color
 portable video game.  This is the fourth product published by 
 Telegames for the Lynx.
 
This product casts the player (and up to 3 other ComLynxed players) as a
 Guardian, one of the legendary, roving band of heros.  Each player will
 select his or her character from an on-screen display of the Guardians,
 each Guardian with a unique set of attributes such as Strength, Wisdom,
 Dexterity, Charm, Endurance, speed, magic, etc.

 the Guardians have been summoned to the Kingdom of Doria to help locate
 Quellin the Master of the Mystical Arts.  Quellin has kidnapped Prince
 Creshin and stolen Doria's crown, The Crown of Versilles, which gives
the wearer the power to control the weather.  If King Frederick of Doria
 does not renounce the throne in his favor, Quellin will condemn the
 Prince to eternal slavery and Doria to the eternal Winter.  The
Guardians must locate and rescue the Prince and Crown, and then find and
 defeat Quellin in Physical and magical combat.  Failure will bring the
 ultimate extinction of the kingdom of Doria.
 
 With a three-quarter overhead perspective, the player will have to
 journey across the Land of Doria(and under it in some of its dungeons)
 searching for clues to the Wizard's whereabouts.  Game elements include
 different magical spells, numerous monsters, multiple weapons, and the
 ability to talk to anyone on the streets.  An internal clock will vary
 responses and activities based upon time of day and day of week.  A
 command menu will allow you to GET, OPEN, BREAK, TALK, etc.
 
 An original sound-track and superior graphics will make this a "must
 have" title for every Lynx gamer's library.  Available in February 1992
 for $44.94 with a hint book to follow later.
  ======================================
Sounds great!

               -Tom
--------
From: mduhan@husc10.harvard.edu (Matthew Duhan)
Newsgroups: alt.games.lynx
Subject: Any others w/Lynx?
Date: 3 Jan 93 16:56:49 GMT
Distribution: harvard
Organization: Harvard University Science Center


  The title pretty much says it all.  Is there anyone else on campus with
a Lynx?  I have a few games with comlynx capability and I'm really eager to
try it out.  If anyone wants to, let me know.  You can contact me either
through -email (mduhan) or phone (3-5740).  Thanks in advance.

Matt          mduhan@husc.harvard.edu

**************************************************************************
* Harvard Man/Harvard Man/Going to school in Cambridgeland/              *
* Always wins against Yale Man/Harvard Man/                              *
* Is he a doc/Or is he a jock/Does he just work or does he like to rock/ *
* No one compares to Harvard Man/Intelligent man/Harvard Man             *
*    -They Might Be Giants (sort of)                                     *
**************************************************************************
From: jakem@hayden.corp.sgi.com (Jake McGowan)
Newsgroups: alt.games.video.classic
Subject: The Classics: NOT!
Keywords: Classic Video Games
Date: 28 Dec 92 20:57:24 GMT
Organization: Silicon Graphics, Inc.


>There was an awful lot
>of outright crap out there.  It just doesn't stick so well in the
>memory...  Anyone remember the names of any real stinkers?

OK, I'll bite. Try these two on for size...

Journey: Based on rock group of the same name. As you made your way through
the various stages, a synthesized "Muzak" version of a different Journey
"hit" would play in the background (ugh). If you got through to the final
level the game would play a  song in it's entirety--as if that were an
incentive! (I must admit, though, the graphics were pretty cool.

FireFox: Based on Clint Eastwood movie of the same name. I believe this was
actually the first laser disc-based arcade game, before Dragon's Lair. The
game would open up with some movie footage of Eastwood ripping off a jet
fighter from the Evil Russians.  From there, the player would be at the
controls of Eastwood's jet, dodging and shooting at the russians in
pursuit. Sounds like great fun, but the game was slow, the controls were
clumsy, and the game grew tiresome very quickly. (In fact I remember seeing
some people walking away from it before the game was over.) This game was
extra lame when you consider that it cost $.50 to play!

---------------------------------------------------------------------------
------
Jake McGowan
Silicon Graphics, Inc.
jakem@sgi.com
(415) 390-1055

"Better not take a dog on the space shuttle, because if he sticks his head
out when you're coming home his face might burn up." -Jack Handey
---------------------------------------------------------------------------
-----
Newsgroups: alt.games.video.classic
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: 2600 controllers
Organization: Eastern Michigan University
Date: Tue, 22 Dec 1992 19:47:41 GMT

In article <1992Dec20.085223.26653@sinkhole.unf.edu> wdavid@unf6.unf.edu (Bill David) writes:
>
>Anyone remember the touchpad-controller that they released with 
>Star Raiders when it came out for the 2600? It had a replacable
>card on the front so they could use it for other games, but I don't

Yeah, and the first thig you did was lose the darn overlay.  :-)
I don't understand why they didn't just use those old keypads that
already existed.

>Yep. First thing I always did when I got new Atari joysticks was to 
>rip the rubber cylinder off the top and use the bare plastic. Harder
>on your hand, but I always felt like the 'sticks responded better
>without the rubber piece on top.

I had a friend who did that... annoyed the heck out of me, becuase I
actually prefer the rubber grips.  I never could find a joystick that
worked "better" than those stock Atari ones.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)              "onion that stings in your eye."         -Darkwing Duck (__)
From: ada@zip.larc.nasa.gov (Anthony Arviola)
Newsgroups: alt.games.video.classic
Subject: Re: The Sweet sound of failure
Date: 23 Dec 92 13:24:49
Organization: NASA Langley Research Center, Hampton, VA
NNTP-Posting-Host: zip.larc.nasa.gov
In-reply-to: tomault+@cs.cmu.edu's message of Sun, 13 Dec 1992 02:18:55 GMT
X-Md4-Signature: c88d1b295db860d8a1110383c5d86573

I got so caught up in the game that I tried new ways of finishing it.
The magnet was the main key here.  I would place the magnet over the yellow 
castle's door.  Bring in the yellow key and drop it...watching as the magnet
pulled the key to open the gate and dissappear inside of the castle.  Then
I would bring in the chalice and drop it, and either watching hit the castle
door and win, or leave while the chalice floated on into the castle.  That way
the next time I entered the castle, the game would end "since I and the chalice
were in the castle".

How about that crazy bat!  There you are chucking it to the yellow castle with 
the chalice ready to win and this black bat comes by with a red dragon.  It
drops off the dragon (thank you) and takes the chalice.  UUUUUUGGGGGHHHHH!

The price of the 2600 was made up with that one game.

Good Day!
Tony
From: kist@acsu.buffalo.edu (james e kist)
Newsgroups: alt.games.video.classic
Subject: Re: Adventure Game walk-throughs
Date: 26 Dec 92 02:13:43 GMT
Organization: UB

In article <Bz6qvy.JHy@mentor.cc.purdue.edu> formula4@sage.cc.purdue.edu (Formula 409) writes:
>Does anyone know any ftp sites where I can get walk-throughs for adventure
>games like Infocom's Zork, Planetfall, Deadline, and the like?

I would also like this info. In addition, where can maps for Zork be found?

>-- 
>  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> / Formula 409                 / Join the Jeffrey Jones mailing list!!  Mail  /
>/ formula4@sage.cc.purdue.edu / me! (Put Jeffrey Jones in the subject line)  /
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: alt.games.video.classic
From: jpenne@ee.ualberta.ca (Jerry Penner)
Subject: Re: Castle Wolfenstein (was Re: Pacman beaten, GA too)
Organization: University Of Alberta, Edmonton Canada
Date: Wed, 23 Dec 1992 00:26:36 GMT

snark@shishaldir.engin.umich.edu (Mark Van Antwerp) writes:

>I had a friend that messed around with the game (perhaps a bit too much)
>and got it so he could make his own maps or jump to the final room, etc. 
>I think he *may* have been able to place bullets, grenades, etc also.

Sounds like fun...

>Did you ever:
>   - destroy a whole room with grenades?

Yup, find a room with a chest or two full of grenades and then go blow
walls up.  Also, you would blow your own vest off if you hit a wall
too close to yourself.  Blowing off lots of grenades tended to get SS
and guards on your tail as well.  (Here, guardy guardy, guardy...
booom! :)

>   - get really annoyed by having to run into a wall to holster your gun
>             (Beyond Castle Wolfenstein took care of this...)

Yeah, I hated that so I at least disabled the sound for that
particular action.

>   - *not* get a uniform, just for the adventure of it...

I'm not sure if I tried that, but I did try getting just the uniform
and not the bulletproof vest.  You had to be very careful not to piss
off any guards or SS men then...
-- 
Jerry Penner   jpenne@ee.ualberta.ca   Try a 1-line .sig today.
Newsgroups: alt.games.video.classic
From: rich@grebyn.com (Richard Lawrence)
Subject: Re: Lynx review! JOUST
Organization: Grebyn Timesharing
Date: Sat, 2 Jan 1993 08:02:55 GMT

In article <1i2r0lINNc90@shelley.u.washington.edu> tzs@stein.u.washington.edu (Tim Smith) writes:
>
>If they had shown Joust, and it looked good, I might have went for it.
>Is this the legendary Atari marketing at work?

Joust really does exist, and it's even in stores now. Not only that,
it's a *great* translation - because Atari didn't do it, Shadowsoft did
(the same people that did the perfect, sans controls, translation of
Robotron).
>
>--Tim Smith


-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
   215 years ago my government gave me certain inalienable rights.
     Since then, they've been trying to correct their mistake.
Newsgroups: alt.games.video.classic
From: bmarcum@world.std.com (Bill Marcum)
Subject: Re: atari XL 8-bits
Organization: The World Public Access UNIX, Brookline, MA
Date: Sun, 27 Dec 1992 23:47:38 GMT

In article <1992Dec18.183221.9756@ucsu.Colorado.EDU> grasso@rintintin.Colorado.EDU (GRASSO CHRISTOPHER A) writes:
>
>The 600XL and 800XL machines had this bus plane connector exposed, but by that
>time all the peripherals were locked into using the serial port. Did any
>manufacturers ever come out with a use for this port?
>
>	-Chris
There have been three different hard-disk interfaces using the 800XL
parallel bus: The MIO, the Black Box, and the Supra (K-Products)
interface.  The MIO and Black Box also contain serial and parallel
ports, and the MIO came with a choice of 256K or 1 Meg of RAM for
ramdisks and a printer buffer.  The MIO is no longer made, but the
Black Box is still made, and I think the K-Products one is too.
For more information read comp.sys.atari.8bit.

Bill Marcum  bmarcum@world.std.com

Newsgroups: alt.games.video.classic
From: markp@netcom.com (Mark Perreira)
Subject: Re: SwordQuest
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sat, 26 Dec 1992 04:09:42 GMT


Well actually if I remember correctly, there were supposed to be four games
in the SwordQuest series.  Then the winners of each contest would go on to
a special cart made for the contest and the winner got big cash prizes.

As far as Earthworld...

If my memory servers me correctly, the game came with a comic book, well on
the first or second page of the comic book there is a page with a passage
on it.  In the passage of text two words are slightly different color than
the rest.  These two words are clues to things in the comic which in turn
will help you to solve the cart.  Good Luck, I hope that helps...
-- 

 _____________________________________________________________________________
|                                                                             |
| markp@netcom.com               Mark Perreira                  (510)889-3373 |
|_____________________________________________________________________________|
From: wookie@terapin.com (Barry Vanover)
Newsgroups: alt.games.video.classic
Subject: Re: Atari 800 Classics
Date: 21 Dec 92 23:14:53 PST
Organization: BBS

I used to play Ali Baba too.  I'm going to have to pull out one of my
many 800's and play those games.   One game my wife and I played 
thousands of times wea Jawbreaker.  I even "cracked" and changed some of
the game.  The maze "graphic" was TEXT GR 0 that was special color
interfaced.   

Wild Wookie
Newsgroups: alt.games.video.classic
From: medwards@qualcom.qualcomm.com (Matt Edwards)
Subject: Re: adventure
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 23 Dec 1992 20:15:29 GMT



Heh, did anyone else ever win the game by letting the bat fly into
the yellow castle while carrying the chalice?  Of course you did!
But did you ever do it and run south into the room below just as
the bat went in the room?  You'd be out the the room and get the
ending 'song' and the walls would flash.  

I also liked hearing the ending song in 'slow' mode - if you hit
the game select just as the 'song' beings to play it slows WAY
down and sounds pretty funky.  I used to love it...hmm...maybe I
should get out the atari and make samples of all the adventure
sounds with my sampler.  That would be a trip..heh heh

Ribbit
Newsgroups: alt.games.video.classic
From: sgolson@trilobyte.com (Steve Golson)
Subject: Re: History of Home Video Games
Organization: Trilobyte Systems
Date: Thu, 24 Dec 1992 02:53:39 GMT

In article <1992Dec17.155511.10425@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
>In article <x-m272k@rpi.edu> petitc@vccsouth23.its.rpi.edu (Christopher Jon Petit) writes:
>>But, this [the Atari 7800] ]also never really found its niche---very
>>few tapes were >produced, although the ones produced were superb (a
>>wonderful rendition of >Asteroids was amoung them).
>
>Atari had developed this machine as early as 1984.  Again,  becuase of
>general corporate mismanagement, the machine was not marketed properly, 
>and most of the games were not developed for it until well after the
>Nintendo was establish in the US. Actually  over 40 titles were
>produced for the 7800 by Atari. (I've got most of them.)  But a lot
>fewer titles were produced for it by third parties than for the 2600. 

The 7800 was introduced with great fanfare and merriment at the Consumer
Electronics Show in June, 1984. Atari was gearing up for a big marketing
push for Christmas 1984 when... Warner Communications "sold" Atari to
Jack Tramiel (of Commodore fame). Jack decided that "Atari is a computer
company, not a video game company" and the 7800 was shelved. It was finally
put on the market several years later, but with rather lackluster support
from the "new" Atari. One wonders if NES would have taken off as it did, had
the 7800 been vigorously marketed...

One reason for the scarcity of third-party carts for the 7800 was the
difficulty of getting around Atari's encryption system for it.

-seg

Steve Golson -- Trilobyte Systems -- Carlisle MA -- sgolson@trilobyte.com
"As the people here grow colder, I turn to my computer..." -- Kate Bush
From: hnelson@unixg.ubc.ca (Harley W Nelson)
Newsgroups: alt.games.video.classic
Subject: SwordQuest
Date: 23 Dec 1992 22:58:54 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: unixg.ubc.ca

Does anyone rember the game swordquest Earthworld for the 2600. There was
suposed to be a contest for the solution to that or the next game Fireworld?
I could never get through Earthworld does anyone rember what you were
supossed to do to finish it. Any background on the game would be
apreciated too.


Newsgroups: alt.games.video.classic
From: jdelisle@udel.edu (J. G. Delisle)
Subject: Re: Off-topic posts  (Was Re: Lynx review! JOUST)
News-Software: VAX/VMS VNEWS 1.41    
Organization: Boyz from the Dwarf
Date: Sun, 3 Jan 1993 20:12:00 GMT

In article <1993Jan3.172949.13947@news.acns.nwu.edu>, glover@casbah.acns.nwu.edu (Eric Glover) writes...
>The best version of P2 ('heh') was the 5200 version which had
>a completely different world to explore in addition to the original world.
>{The others might have had this feature too but, I never won the game on
>either the 2600,XE of C64.}

	How did you get to the additional world? I won the 2600 version, and
all the game did was apparently lock up (Pitfall Harry wouldn't move after
you touched the cat), so I don't think there was another world.

	Joe Delisle

+----------------------------------------------------------------------------+
| From the terminal of Joe Delisle      |                                    |
| jdelisle@loyola.edu  (preferred)      |    "Home is where the hell is."    |
| jdelisle@cs.loyola.edu                |                                    |
|              "I was up above it, but now I'm down in it"                   |
+----------------------------------------------------------------------------+
From: unknown@Apple.COM (Matt Ackeret)
Newsgroups: alt.games.video.classic
Subject: Re: Monster Maze & Bilestode
Date: 31 Dec 92 09:45:27 GMT
Organization: Apple Computer Inc, Cupertino, CA

In article <1gs1doINNm47@phakt.usc.edu> dleslie@phakt.usc.edu (David Leslie) writes:
>In article <BzEwBr.EEE@fc.hp.com> ec@fc.hp.com (Edgar_Circenis) writes:
>>Ahhhh, Bilestoad.... two guys, riding floating disks, sharp axes and lots
>>of medium resolution blood and guts....
>Yes, this game was pretty cool. I was in about seventh grade when a friend
>called and siad, 'hey you gotta come over - I got this new game, and there
>is lots of blood'. Heck, I was on my bike and there in 5 minutes! It was a
>game notable mostly for the gore. Top view, good control of the combat.
>Pretty neat stuff.

The guy who wrote this was on comp.sys.apple2 a few months ago and 
said that he barely even sold any copies of that game, and *everyone* 
knows about it..  Games he had written before that whose names I didn't
recognize had sole many times the number of copies that Bilestoad did.
What a shame.

[Completely unrelated note -- You have been able to play many old file
games on 3.5" disks for years with products like AmDOS and UDOS.. now
you can play them, and many full-disk games, with a program called
DOS 3.3 Launcher... It makes a disk image of your games (or simply converts
file/auxtype of file games you copy over).. It also adds a CDA so you can
quit back to the Finder or program launcher, even though none (that I can think
of) of the old games had quit options.. check out comp.sys.apple2 or 
the cco.caltech.edu ftp site for more info]
-- 
unknown@apple.com		Apple II Forever
unknown@ucscb.ucsc.edu  These opinions are mine, not Apple's.
Newsgroups: alt.games.video.classic
From: cebarton@napier.uwaterloo.ca (Casey Barton)
Subject: Re: Classic Atari 8-bit programs
Organization: University of Waterloo
Date: Sat, 2 Jan 1993 18:36:05 GMT

(Bill Marcum) writes:
>(Greg Alt) writes:
>>
>>Odyssey       (1972 - 197?)

>Don't forget Odyssey^2.  This was a cartridge game system with a flat
>keyboard and an optional voice synthesizer.

  Hehe. I recall a friend boasting the the Odyssey2 was the best machine on
the market, because of the keyboard, and the flexibility this allowed in
different games.

  Of course, I was nonplussed. *I* had a VIC-20...
-- 
      Casey Barton (Mr.)   cebarton@descartes.waterloo.edu   (519)725-6861
Newsgroups: alt.games.video.classic
From: petitc@nuge104.its.rpi.edu (Christopher Jon Petit)
Subject: Re: RipOff: Heh Heh Heh Nyaah
Date: Mon, 21 Dec 1992 21:02:56 GMT

chase@electron.rutgers.edu (Kevin Chase) writes:

>Actually, those of us who had Atari computers probably
>remember ANALOG magazine M/L games.  If I remember rightly,
>Bacterion was a clone of Rip Off, and was great fun.  I remember
>typing the damn thing in.  ANALOG produced many great games for those
>of us who had no money for games, but had time to type in the
>games in hexadecimal.  I got quite good at it actually.

>Planetary Defense is probably my all-time favorite ANALOG
>game.  Your planet was under attack by bombs which moved toward
>the surface.  You had a satellite which fired shots at the bombs, but
>you had to wait for the satellite to get to the correct side of the planet
>or you would end up firing at yourself.  For fun I would see how 
>quickly I could lose the game by shooting my own planet.
>I couldn't believe I got a game this good from a magazine.

 Yeah.  I think I have something like 3 dozen of them.  And I typed in Rocks,
a 3-D Maze Game, a Database program, a spreadsheet program, Train Crazy,
and my favorite:  some game where you're at the bottom of a cave with a limited
supply of air and strength (and had to avoid a dart and bat).  Loved building
silly caves for it.


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.