HDTenEightyP/NetNews huggingface dataset:
From: justin@seas.smu.edu (Justin Anderson)
Subject: Re: Magic throw help please.(I know the de-cuffs)
Organization: School of Engineering and applied science; S.M.U.; Dallas, Tx
Date: Wed, 16 Dec 1992 22:27:44 GMT

In article <1992Dec16.091625.15649@u.washington.edu> robs@hardy.u.washington.edu (Robert Suh) writes:
>In article <1992Dec16.002345.45673@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
>
>P.S. How does that 'Magic Throw, after Magic Throw' go like. (Is
>there such thing as Magic Throw Infintum??
>
>P.P.S. Another point, I've heard people stating that you can Magic Throw
>Blanka out of the ball, or Honda out of the torp', is it true?  I personally
>think it's B.S., my theory is that you can Magic Throw a Blanka when they
>are standing on the ground, and thus move into the 'magic throw sequence'
>while Blanka is 'balling' your _"throwing" body_. I've done that before, but
>haven't seen a Guile Magic throw someone already in the projectile position
>
>Anyways...
>.

Yes, and yes.
For #1, you need to do a either a strong or magic throw to get it started.
After the throw, they need to be in throw range again, then you can M-throw
them again. usually they have to be near the corner.  Just like you can throw
a boom after a strong/magic throw, you can also do a magic throw.  They will
never get up....just as they begin to stand up, they will fall back down.VERY
uncool to keep doing it (he he), but looks awesome!

Yes, you can magic throw out of any special move....once they are in range, and
you do the motiong, they take the damage.  Though with the speed of the moves,
it it VERY hard to time.  You have to have the throw near completion b/4 the
ball/torp/whatever gets there.  Anyway, i cant do it consistently enuf to do it
at will, but about 25% is average for me.  

Justin
justin@express.seas.smu.edu

Newsgroups: alt.games.sf2
From: hoanga@nason111.its.rpi.edu (Alain Hoang)
Subject: More Story!
Reply-To: hoanga@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 16 Dec 1992 03:37:01 GMT


	Well I got a somewhat favorable reactions to my prelude to Ryu that I 
posted.  I have the first part done actually but it's so ugly looking in grammar
and stuff I wouldn't want you people to be offended... so I'm putting up another
prelude.   Hmmm I agonized over which person and I decided that I'm gonna put


				Guile

	After all these years he still couldn't believe it, this was his only
chance.  It pained him to think of the sacrifices that he would have to go
through to though.  A man in his early thirties put down his steaming cup of
black coffee on the kitchen table.  He stood over six feet tall.  His eyes
were a deep sorrowful blue, very slanted almost like an oriental's eyes.  He
was built like a tank, he had the figure like a heavy bodybuilder,  He had
spent many years perfecting his body to become the perfect weapon.  And now was
the time he would get his revenge...
	"It's ALL your fault!"  Guile murmured to himself, "But no more, this
time it ends."
	He looked all around and absorbed the last sights of the place he has
called home for many years.  It pained him to leave but the nightmares began
to get stronger again and he needed to end them...   The nightmares were always
the same, Charlie and him were running through the Jungle, wounded with very
little hope of survival.  Suddenly a dark figure appears before them, a sneer
in his face, a glitter in his eye and then he takes Charlie away.  He always
tries to stop the dark figure from taking Charlie but he is pushed back and
can only listen to his friends screams as he is dragged into oblivion...
	From various sources and hushed rumours, he has heard that someone
name Bison was inviting the mightiest warriors, martial artists, and fighters
to participate in a good will tournament.  He could not be mistaken that this
Bison and the dark figure in his dreams were one in the same.  And now he was
ready for him, years ago he was too weak, too young, too inexperienced, and 
lacked the knowledge to defeat Bison, BUT NOW he was ready.  Dressed in the
very uniform that he met Bison in, Guile picked up his travel sack, left
a letter on the kitchen table, and then left the house...

	
ENJOY!

BTW Any replies favorable or DISfavorable (I prefer favorable though) please
send to.

hoanga@rpi.edu
(Alain Hoang)

Newsgroups: alt.games.sf2
Newsgroups: alt.games.sf2
Date: Fri, 11 Dec 1992 15:53:01 -0500 
From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
Subject: Re:Blanka crushes Balrog and Vega easily

Excerpts from netnews.alt.games.sf2: 10-Dec-92 RE:Blanka crushes Balrog
an.. JMH147@psuvm.psu.edu (1213)

> Balrog ---- I agree with the original post....just crouch fierce the living
>             shit out of him....and when Balrog goes for the charging uppercut,
>             just cannonball or power sweep him. I have more strategy on how to
>             kick Balrog's lame ass but I don't have time to discuss it.


Obviously, you've never seen any competent Balrog players.  Blanka's
crouch fierce may reach extremely far, but it's one of the weakest moves
in terms of priority.  Every character can hit this punch or sweep it. 
With Balrog it just takes a crouching roundhouse.  
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: What's wrong with Honda?
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 01:26:00 GMT
Keywords: honda

west@ponder.csci.unt.edu (Bruce West) writes:

>In article <jabernet.724268614@husc8> jabernet@husc8.harvard.edu (J. Abernethy) writes:
>>
>>	I have read several articles concerning sf2 on the net, and most
>>of them seem to be centered on Ken, Ryu, and Blanka.... But what's wrong
>>with Honda??? I've been using Honda for quite a while now, and the only
>>player who gives me trouble now is Guile. (that is, when he does his
>>forward sweep, blade kick if I jump, sonic boom if I don't).  Other than
>>that, the Pillsbury Doughboy is an awesome character.

>   What about the old fireball, rounhouse trip him as he jumps in.  Honda
>CAN'T jump a jab fireball (so I've been told and seen).  So if he jumps in
>he gets tripped.  How does he beat this?  Just curious...

>Ciao...

	You cant.  Hehehehe...

	Seth Killian

Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Blanka's headbutt in Classic
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 00:29:52 GMT

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>I was playing Guile in SF2-Classic the other day.  I was magic throwing
>the computer opponents left and right.  So I decided to try the opponent
>freeze (handcuffs).  Well, I waited for Blanka to get close to me so I
>coul do it.  When he was close to me, he did the headbutt to me while I
>was blocking and I heard the strangest sound!

Speaking of playing SF2-Classic, I stopped by Space Port to try and master
the magic throw... I'm good enough at it that I can usually get two in
every round against the computer.... Anyways, the competition at Space
Port (the local arcade that has 2 SF2-Classics and 1 TCE) was so sorry
that half of them didn't seem to notice when I magic threw them... 

It was pretty cool though... When I magic threw opponents I got varied
responses:

"What the fuck was that?!"
"How did you throw me? It looked like you missed."

and many flabbergasted looks...

Anyways, playing on classic made me realize HOW powerful Guile was
in that game... The main differences between classic Guile and TCE Guile
seemed to be:

In Classic:

1) Aerial throws are about 5 times easier
2) The crouching uppercut has more range and priority
3) The backfist also has much more priority
4) The roundhouse razor kick is actually useful

Of course this is all old news, it's just really wierd playing
Guile again on classic and feeling his complete power.
Anyways, it was pretty cool beating up scrubs at Space Port.
I would pretty much screw around for most of the round and
then just kill them at will. Not that they totally sucked, it's
just that they still played the style of "ugly ticks" and sac
throwing....
 
Now that I have the magic throw somewhat down, I guess I'll work
on my handcuffs... (At least I'll be able to get out...)

>have fun,
>Ming
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>Guys with long sigs are just trying to compensate for something...
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu
From: mystic@weird.miami.fl.us (Victor Marrero)
Newsgroups: alt.games.sf2
Subject: Blanka SUCKS?
Date: 8 Dec 92 14:38:24 EDT
Organization: Weird BBS [Amiga] (305)553-3207 S. Miami, FL USA

        
I started playing SF2 about 3 weeks ago, and somehow have become addicted.
Never thought such a thing could ever happen between me and a video game
thats topic is FIGHTING. But nonetheless (is that 3 words?) it has.
        
Unfortunately, my choice of CHARACTER is being insulted by other players.
Although I get many wins, I seem to lose many more then I win. People say
it is because BLANKA is limited with is moves. Unlike GUILE, VEGA, ETC.
        
Any comments?
        
Cyber Fetish
Newsgroups: alt.games.sf2
From: "ming chan" <ming.chan@canrem.com>
Subject: sf2ibm
Reply-To: "ming chan" <ming.chan@canrem.com>
Organization: Canada Remote Systems
Distribution: alt
Date: 18 Dec 92 15:17:33 EST

Can someone please upload SF2NEW.ZIP again to the FTP sites?  It seems
like wuarchive.wustl.edu has deleted it.  Atbmac1.larc.nasa.gov refused
to connect from my university, and f.ms.uky.edu will not allow
downloading from the upload directory.

For the person that has the file, you may want to try oak.oakland.edu
instead.  That site is less busy than uwarchive.

Regards,
Ming Chan
9014958@sscvax.cis.mcmaster.ca
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: alt.games.sf2
From: tmorris@tasman.cc.utas.edu.au (Tim Morris)
Subject: Re: Even more Bison (was: Ken's 4-Hit Touch of Death)
Organization: University of Tasmania, Australia.
Date: Mon, 14 Dec 1992 04:50:21 GMT

>>I was watching a Blanka vs. Bison match.  At the start of the round, Blanka
>>scored with his legendary crouching telescopic-arm fierce punch.  Bison
>>responded with a torpedo, which the Blanka player blocked.  The blocked
>>torpedo did more damage than Blanka's fierce punch!  This is clearly
>>ridiculous.

>   A special move doing more than a normal move?  What's the problem?
>A blocked Chun Li lightning kick does more damage than that - so what's the
>problem?

The problem is that you can't duck under the torpedo and wham Bison with
a fierce punch, which is what Chun Li is gonna cop if she tries a
spinning bird kick against most characters.  Her bird kick is:

  * Easy to spot
  * Slow to get going
  * Slow in general
  * Short ranged
  * Easy to hit from a crouch for most characters

Also, compare the damage a blocked spinning bird kick takes with one
that _connects_.  Now do the same for Bison's torpedo.  What other
special move does more when blocked?

>>I disagree - the guy on the ground always has the edge when it comes to
>>throwing Ryu as he comes down from the cyclone kick.  Ryu's cyclone is
>>so slow, you can dragon punch it anyway - just hit jab (crouching) then
>>quickly DP.

>   I love the way everyone assumes your are playing Ken/Ryu.  Sorry, but,
>Dhalsim can't dp.  

No he can't, but he's compensated with a great throw.  Maybe toned down
a bit on CE, but still above average.  At worst, it comes down to a guessing
game - is Ryu going to DP or throw?  At best, Ryu gets dumped every time.

--
Tim Morris

Newsgroups: alt.games.sf2
From: petitc@nuge111.its.rpi.edu (Christopher Jon Petit)
Newsgroups: alt.games.sf2
Subject: Re: Z's SPD - let's get a final answer [please read and respond]
Date: 15 Dec 92 14:32:31 GMT

jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes:

>Many different SPD method have been floating around, many have been stated in
>a less than definitive way.  So, in the below, Z on the LEFT SIDE of the
>opponent.  I hope everyone will respond with their j-stick motions stating
>which side they are on and how the timing works.

>METHOD THAT STARTED THIS:

>   -0,\ , | , /,0-    (yoga flame)
>       0  0  0 

>   survey says:  FALSE  (but close)

>TO MAKE IT WORK:   add an  0   to the end ot the above motion.  That *works*
>                            \ 
>I'm also pretty sure you can reverse the above - but I've never done that.
>This is called the "4/5ths" method.


>CYBER's METHOD:    [I must have misunderstood this I think]

>    /,|,\ ,-0, /    this works from the left hand side?  Confirmation?
>   0  0  0    0     when do you hit the button (maybe that's whats wrong)

>is the above really:

>    /,|,\ ,-0,0-, /     ?  Perhaps you are doing this unconsciencly?
>   0  0  0       0

>ANOTHER METHOD:

>   0-, /,|,\ ,-0,0-   Many say this works, but it seems much slower than
>      0  0  0         the "4/5ths" method above, so I havn't tried it.

>CONSLUSIONS:

>   It seems to me we really don't understand how the SPD works.  There are many
>ways to DP - but all methods hit the same contacts, and there is a clear winner
>among them.  This does not seem to be the case for the SPD, since most masters
>were happy enough to do full-circle methods since the SPD is so damn cool.
>   I see no logic in the SPD being a full-circle.  All special moves are a
>combination of "sonic boom" motion horizontal and vertical - or "fireball"
>motions, with very few exceptions (which make sense).
>   I would like verification of the above methods that you know of - and
>additional method if they exist.  I will compile these and try to figure out
>the best "least contact and quickest" method of doing the SPD.  Please do
>not verify a method if you are not sure you use *exactly* those contacts and
>only those contacts.

 I heard that a method that might work is:

  -O      |     O
          O     |

 Not sure, though.

-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
"I may not agree with what you say, but I will defend to the death your right
to say it."  - Voltaire.
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Best Opening Moves
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 05:36:58 GMT
Keywords: Best Opening Moves

inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:

>Well, I'll take the easy one first.

>Guile vs. anyone under the sun

>SONIC BOOM

>After throwing the boom, the worst that can happen is that Guile will end up
>trading 1 tick of energy. (Ryu/Ken/whatever jumps over and gets one tick off
>the special move part f their combo)

>If the opponent maks a silly mistake, Guile gets a nice head start.

>The only counter for this where Guile loses (that i've seen) is Zan's SPD
>through the boom, and that was on Classic.

In CE, I walk forward and roundhouse sweep under the sonic boom to knock
Guile down in the trade.  Z wins in the trade and it give times to get
closer to Guile.  In general, Guile should NOT sonic boom against Z at
the beginning of the round.

>>		Seth Killian
>---
>T. Cannon

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
From: wilsont@rahul.net (Timothy Wilson)
Newsgroups: alt.games.gb
Subject: never mind :)
Date: 18 Dec 92 07:02:56 GMT
Distribution: na
Organization: a2i network

Duh, i used archie and found the FAQ.

*SLAP*

-- 
Timothy Wilson <wilsont@rahul.net>
Newsgroups: alt.games.gb
From: willson@seas.gwu.edu (Stephen R. Willson)
Subject: Active GB Games with guest
Organization: George Washington University
Date: Fri, 18 Dec 1992 16:36:08 GMT

Ok, I just downloaded the client (I deleted my old copy about a year ago)
and I wanted to try out GB again, but I can't find a game I can guest
into.  All of the games in the FAQ are inactive and I don't know of any
others.  Would someone know where I could guest?

Lost in space...
-- 
-----------------------+-------------------------------------------------------
 Stephen R. Willson    | A fitting end to a screwy campaign year...
 willson@seas.gwu.edu  | Here to swear in the President of the United States,
 (202) 395-4922        | Larry King!                         -The Miami Herald
From: deragon@JETHRO.CS.NYU.EDU (John Deragon)
Newsgroups: alt.games.gb
Subject: Blitz Game :-(
Date: 19 Dec 1992 03:44:08 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu



	Well, it looks like the blitz game is a no-go.  There was not
enough interested people in order to justify the work involved.  

	What I will probably end up doing is bring up a game with about
15 "guest" races.  That way all I can test code, and give everyone else
a psuedo-gb fix.  (Plus a place to chat!)

	I will post a message to this group when the game is active.
Most likely eitehr sunday or monday.

	Cheers...

		jpd
-- 



-----
John Deragon		   deragon@cs.nyu.edu | deragon@jethro.cs.nyu.edu
-----
Space is big.  You just won't believe how vastly, hugely, mind-bogglingly
big it is.   I mean, you  may think it's a long  way down the road to the 
drug store, but that's just peanuts to space.
-- "The Hitchhiker's Guide to the Galaxy"
From: deragon@JETHRO.CS.NYU.EDU (John Deragon)
Newsgroups: alt.games.gb
Subject: Latest GB source
Date: 16 Dec 1992 14:27:28 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

>Sheesh, leave for a year and everything disappears.

	Well, I wouldnt say everything "disappeared", but it is def. in a
lull state now.

>What I'd like to know is where does the latest version
>of GB reside.  When I last saw it (10/15/91) the govenor
>code was just finishing up.  I checked at scam.berkeley.edu
>but all of the compressed files there were corrupted.

	Well, the file on scam.berkeley.edu in src/games/gb titles
gb.shar.Z is _not_ corrupted.  Did you pre-chance not transfer the
file with the binary option on?  I downloaded the fils two days ago
and it is fine.

>Has GB gone by the wayside or am I looking in the wrong
>places. (archie wasn't much help either).

	scam is the best place to get the source.  I have a new version
of the source, with a totally different installation procedure if you want
it, send me mail.

>Also does any one have intentions of starting a game/blitz
>for those of us who will be fairly bored over X-mas.

	Yes, I am planning on starting up a game pretty soon.  Send me
mail if you are interested in playing.


---
deragon@jethro.nyu.edu
---
A mind is a terrible thing to waste.
From: deragon@JETHRO.CS.NYU.EDU (John Deragon)
Newsgroups: alt.games.gb
Subject: Blitz anyone?
Date: 17 Dec 1992 16:06:52 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu



	I noticed some people are interested in playing a blitz game.
If there is sufficient interest (>= 10 people) I will start one up
this weekend.

	If you are interested in playing a blitz game starting either Friday
night or Saturday morning send me mail with the subject line: "Blitz".

	jpd

-- 



-----
John Deragon		   deragon@cs.nyu.edu | deragon@jethro.cs.nyu.edu
-----
Space is big.  You just won't believe how vastly, hugely, mind-bogglingly
big it is.   I mean, you  may think it's a long  way down the road to the 
drug store, but that's just peanuts to space.
-- "The Hitchhiker's Guide to the Galaxy"
From: hendric@wyatt.ksu.ksu.edu (Richard Hendricks)
Newsgroups: alt.games.gb
Subject: Re: Soon! (new game)
Date: 16 Dec 92 16:08:33 GMT
Organization: Kansas State University
NNTP-Posting-Host: wyatt.ksu.ksu.edu

deragon@jed.cs.nyu.edu (John Deragon) writes:

>>>In-Reply-To: wmm8g@helga1.acc.Virginia.EDU's message of Mon, 14 Dec 1992

>>>   Okay, I'm not begging, just getting a little restless having sat out a
>>>   semester without having any worlds to pillage and races to absorb :)
>>>   Give me something to look forward to over the holidays.
>>Good luck, I have been waiting for a game to start for Months!!!
>>Where have all the Gods gone :(
>	Well... I _will_ be hosting a new game soon.  (most likely after
>xmas break).  _BUT_  it will have some changes done to the server.
>	For instance:
>	There will be *NO* VN code. 
>	It will be using a different database structure.
>	There will be *NO* Godships.
>	Backups to the Database will be done before each UPDATE.
>	If you are interested in playing, send me mail saying so.  
>DO NOT SEND ME RACEGENS.  All I want now is a approximate number of
>people who would like to play.  That way I can put you on a mailing list
>to keep you posted to the starting dates.
>	John Deragon
>	deragon@jetrho.nyu.edu
Hello al you galactic conquerers!
I am a newbie to this game, but have played empire(which I hear is similar)
I am looking for someone to help a newbie with stuff like the racegen,
slient, and such. anyone know the e-mail address of a player at KSU?
that would work also.  I have tried to play before, using racegen, but the
thing puked all over me. :) I am using sunOS version 4.someting, and playing
off of sparcstaions, if that helps anyone....
Good luck in all your planet conquering adventures!

Richard hendricks
hendric@matt.ksu.ksu.edu
--
.sig? .SIG? .We .dont .need .no .stinkin' .sig!   
Newsgroups: alt.games.gb
From: mgrice@athena.mit.edu (Matthew Grice)
Subject: Gameboys
Organization: Massachusetts Institute of Technology
Date: Thu, 17 Dec 1992 15:33:24 GMT

I subscribed to this group becuase I thought it was about gameboys.
I can see that it is not.
I know the Atari Lynx has a group, but I dont know why the gameboy
doesnt.  Maybe my news feed doesnt get it, though the MIT feed iws
pretty (completely, I think) comprehensive.
Anybody know of such a group that I might not be provided with?

-matt
From: deragon@JETHRO.CS.NYU.EDU (John Deragon)
Newsgroups: alt.games.gb
Subject: New Game
Date: 17 Dec 1992 15:22:12 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu



	So far about 20 people have showed interest in playing the new game.
I send out a bounce test mail to whoever sent me mail.  


	If you sent me mail, asking to play, and _have not_ received anything
back from me, please mail to me again, as it may have ended up in the
bit bucket.

	I am limiting the number of players to 30, after that a waiting
list will be formed on a first-come first-serve basis.

	I am hoping to have the game start on either January 4th or January
11th.  Does anyone have a problem with either of these dates?  


	More details to follow.

	jpd
-- 



-----
John Deragon		   deragon@cs.nyu.edu | deragon@jethro.cs.nyu.edu
-----
Space is big.  You just won't believe how vastly, hugely, mind-bogglingly
big it is.   I mean, you  may think it's a long  way down the road to the 
drug store, but that's just peanuts to space.
-- "The Hitchhiker's Guide to the Galaxy"

Newsgroups: alt.games.gb
From: scooperc01@cc.curtin.edu.au
Subject: Magic Pockets - PC - wrong area?
Organization: Curtin University of Technology
Date: Thu, 17 Dec 1992 12:34:58 GMT

I don't think I have the right area, but here goes...


I'm stuck on the last level of a game on the PC called MAGIC POCKETS

Can anybody help me with the game, or pass this message on to where it would do 
more good.

The latest code I have is 5139.

Can any replies be posted to scooperc01@cc.curtin.edu.au as I don't normally
read this group. I may not be around for a while, as the local VAX shuts down.


    				Thanx in advance,

    							Chris