HDTenEightyP/NetNews huggingface dataset:
From: tehyang@sal-sun90.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Super Monaco GP(was Re: sega games)
Date: 5 Nov 1992 19:04:38 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun90.usc.edu

In article <1992Nov3.155510.2538@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>[I'll second the Road Rash reccommendation and add that you shouldn't
>restrict yourself to the past 3-4 months.  Many older games like
>Klax and Populous (which unfortunately doesn't work on new machines)
>and the original Super Monaco GP are still lots of fun.  They aren't
>at all dated, IMO.]

You have pretty good taste in games after all, Mr. Hague :). I agree with you
that Super Monaco GP is lots of fun, and it is still the best driving game I
have played. What made it great was its realism and its tournament mode. It 
makes you feel like being a part of a real racing team. All the other drivers 
have their own portraits, their own teams and kind of car. You can challenge
other drivers and if you beat them you take their place in their team. Plus
the driving was realistic and fun as well: I really liked having a 7 gear 
clutch. No other game I know of has matched this style of play of the Super
Monaco GP series. Sure, the newer games may have fancy mode-7 graphics,
futuristic hover cars and cutesy graphics, but I'd take a realistic driving 
simulation over them any time. At least you feel like you're driving a real 
car :P. 

-Teh Kao
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Newsgroups: rec.games.video
Subject: Re: LEMMINGS 3?
Date: 10 Nov 92 18:12:56 GMT
Organization: /etc/organization

In article <g92b8843.19.721324765@giraffe.ru.ac.za> g92b8843@giraffe.ru.ac.za (MR PA BAISE) writes:
>Reading this most probably implies that you know about that trrribly 
>addictive game called LEMMINGS. Having completed Lemmings 1 and 2, I'm now a 
>total lemmings addict and am wondering if Lemmings 3 has been released yet. 
>Can anyone help?

	Well, 'Lemmings 2' will be released this fall by Psygnosis.  I am sure
of this, as far as the Amiga computer version; IBM, Atari and console versions
will probably be released soon after or (in the case of IBM and maybe Atari)
simultanously.  BTW, Psygnosis doesn't consider 'Oh no, more Lemmings' to be
the sequel, it was just an add-on with new levels.  Lemmings 2 will have new
Lemming-types and other goodies.
Newsgroups: rec.games.video
From: rbroders@oracle.com (Robert Brodersen)
Subject: Re: SEGA CD Commercial
Organization: Oracle Corporation, Belmont, CA
	<1992Nov5.210211.6109@unocal.com> <1dciovINNfs5@network.ucsd.edu>
Date: Fri, 6 Nov 1992 23:51:15 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <1dciovINNfs5@network.ucsd.edu> simon@ivem.ucsd.edu (Simon Lee) writes:

<Graphics Frame buffer definitions deleted>

<SEGA CD bandwidth and full motion video discussion deleted>

>Ok.  Now I understand what you're trying to say.  The thing about the Sega CD,
>though, is it has internal ram (I don't remember how big, 8 Megabits?)  that
>will allow the data from the CD to be read into first.  This will allow for
>30fps(?) at full color resolution.  The SegaCD doesn't play off the CD, but it
>reads the data off from the CD into it's internal ram.  That's how it can have
>the full color resolution, without data rates coming into play.  That's why
>I said it only affects how much delays are introduced between levels or
>whatever takes place.  If it needs to load in more graphics data, you'll get a
>slight delay, but after the data is loaded, you won't see any degradation in
>visual quality or speed.  In fact, with the faster 68000, the play should be
>a lot smoother, hopefully :)

Simon is correct.  The SEGA CD can use its internal ram (6 Megabits)
to buffer the frame data to provide smooth full motion full color
displays without concern for the data rate.  Unfortunatly due to the
size of the internal ram, this only works if your video is less than
1/2 second long.  In other words, it is useful for game data for the
next stage, but it is useless for full motion video (which you expect
to last longer than 1/2 second).

Data rate is key to supporting full motion video.  Even if you did
have a HUGE ram buffer, who would wait through ten minutes of CD
access for only one minute of full motion video.  Fortunately, the
Sega CD does provide reasonable data rate.  All that is needed is a
decent compression algorithm (8:1) to increase the effective data rate
enough to support full motion video.  There are a number of algorithms
available to support this.  Most require relatively modest CPU power
on the decompression side.  The Sega CD's internal 68000 should be
more than adequate for the decompression task.
--
Thanks-           rbroders@oracle.com       -Bob Brodersen (415)-506-2189
Applications Architect, Applications Technology Group, Applications Division
                  Oracle Corporation, Redwood Shores, CA 94065
Xref: sparky rec.games.video:22206 alt.games.lynx:1028
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Game Gear vs. Lynx / recommendation wanted
Date: 13 Nov 1992 19:50:32 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Nov13.125902.1@gallua.gallaudet.edu> pjharris@gallua.gallaudet.edu writes:
>In article <Nov.11.21.35.11.1992.16396@remus.rutgers.edu>, wilmott@remus.rutgers.edu (ray wilmott) writes:
>> Hi there. I'm in the mood to pick up a new toy in the form of
>> a handheld videogame machine. ... Game Gear versus the Lynx, and I'd
>> very much appreciate it if some of you who own either (or both)
>> could give me some advice on which I should get.
>
>Game Gear. Period.
>
>Try Spiderman on the GG...you'll see.

#define SARCASM_FLAG  1

  Wow. Patrick makes such a convincing argument. Though it may seem futile,
I'll try to wage a counterarguement...

  Try KLAX on the Lynx. Or CHECKERED FLAG. Or BLUE LIGHTNING. Or CHIP'S
CHALLENGE. Or WARBIRDS. Or AWESOME GOLF. Or STEEL TALONS. Or BASEBALL HEORES.
Or BATMAN RETURNS. Or RAMPART. Or ROBOTRON: 2084. Or XENOPHOBE...

  Actually, I'm surprised Patrick recommends SPIDER-MAN on the GG. I would
suggest (if you must get a 'Gear) to go for SONIC THE HEDGEHOG or SHINOBI,
myself. Then again, that's pretty much all that's worth playing on a 'Gear...

#define SARCASM_FLAG  0

                                                --R.J.
                                                B-)

P.S. I'm sorry, I usually try to avoid these petty little arguments. I'm
having a bad hair day...

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Xref: sparky rec.games.video:21922 misc.forsale:30811 misc.wanted:9620 misc.forsale.computers.other:465
From: hirota@tigger.sdsc.edu (Bryan Hirota)
Newsgroups: rec.games.video
Subject: Re: Does SNES ruin my TV?
Date: 6 Nov 1992 23:10:26 GMT
Organization: San Diego Supercomputer Center
NNTP-Posting-Host: tigger.sdsc.edu

In article <1992Nov6.160843.5746@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (hasit mehta) writes:
>In article <1992Nov4.191838.648@mlb.semi.harris.com> luoni@jasper.mlb.semi.harris.com (Perry Luoni) writes:
>>In article <1992Nov3.205957.572@spectrum.xerox.com> jarnold@spot.wrc.xerox.com (jeff arnold esc1-318) writes:
>>>
>>>Hi guys,
>>>	I was told that my SNES would ruin my TV.  Is that true?
>>>BTW, I've got a 27" SONY (NOT a projection TV).
>>>
>>>Thanks,
>>>
>>>Henry.
>>	[stuff deleted]
>>should of course dump the Japanese Sony and buy a good AMERICAN Zenith or Curtis Mathes.
>>Make MADE IN THE USA THE WORLD STANDARD FOR EXCELLENCE.  Fight preditory trade.  We can
>>win the trade war with your help.
>
>
>HOW about for me. I use my Sega Genesis on our 46" projection TV. I have NO
>noticed any porblems yet and we are very careful about either turning off
>the genesis or he tv so as not to allow burn in. BUT is there something
>speical about projection TV's that I do not know about? Should I continue to
>CAREFULLY use my genesis with my projection TV?
>Hasit


This is just for anyone who is concerned.  All of the Sony TVs sold in
the United States are manufactured here.  Zenith manufactures all of 
theirs in Mexico.

Also, sony purchases approximately 70% of their parts from US suppliers.

Later.

Bryan Hirota
From: kazial@acsu.buffalo.edu (craig m kazial)
Newsgroups: rec.games.video
Subject: Montana '93 / Madden '93 GENESIS
Date: 13 Nov 92 14:46:31 GMT
Organization: State University of New York at Buffalo/Comp Sci


	I'd like to hear from someone who has/has played both
  football games and compare the two. I've always liked the Montana
  line-up a little better, and having been able to play Montana '93,
  it's gonna be tough for Madden to beat it.

	Montana- *GREAT* graphics. *SMOOTH* play. Although I have
  heard gripes about the passing game, I have played it only 1-2 hrs
  and was passing *ok*.. although at first interceptions were ranking
  as high as incompletes :)
        You can play vertical or horizontal, and even play by blimp view 
  (I *highly* recommend against that...) more for the hell of it I guess.
  More for the overall pic I imagine :)

  There are *MANY* plays to choose from, and there are different choices
	for different teams.. but they -are- similiar.
	And there -is- a running game! 

  It's also got 'digitized' pics going up on the screen board which are
	not animated like supre high impact (an overall below average fb game)
	but add nonetheless. 

  But all is not golden-
	even with penalties turned on and playing normal and then difficult,
	we were not able to create a pass-interference call. The only
	penalty we ever did see called was off-sides.

	the speaking speed is good, only rarely does it get caught up
	(pitch-fumble-pickup-yardgain [ie lots of stuff going on] ties
	  him up a little bit]).

 	The leap button seems to be an extraordinary one, mind you it 
	spots it ok in those situations (not where the guy ended up).
	You really fly though :)

	There's not too many negatives really, again, the best graphics
	I've seen in any football game.

-------------------

   Again, I'd like to hear a Madden-side, and a comparison if someone's
	played both.

		Thanks,
			Craig
-----------------------------------------------------------------------------
'Violence inherent in the system.. help help, I'm being repressed!'
Internet: kazial@cs.buffalo.edu             -Monty Python (The Holy Grail)
UUCP    : kazial@sunybcs.uucp
Bitnet  : kazial@sunybcs.bitnet     kazial%cs.buffalo.edu@ubvm.bitnet
-----------------------------------------------------------------------------
Newsgroups: rec.games.video
From: petitc@nuge107.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Video games and intelligence
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 9 Nov 1992 04:12:34 GMT

In article <1992Nov9.004350.2269@kong.gsfc.nasa.gov>, Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:

|> While I agree with you that the vast majority of video games these
|> days are designed so that anybody can "beat" them , I find the above
|> argument rather odd -- the ability to tap a button rapidly equals
|> intelligence????

  IMHO, he's arguing that it's not INTELLIGENCE of players that's in question--
even in 1982 video game makers knew their average player wasn't Einstein, but
it's a matter of EFFORT.

  Pushing a button rapidly requires effort, especially if it's done as the main
thing in a game (e.g. Defender/Time Pilot).  And, the new crop of games have
as their sole objective to make the player feel great for having 'beaten' an
easy game---without putting much effort at all (only money).  After all, how
can a video game manufacturer say to its stockholders "Our games make the players
really work hard, so they get true feelings of accomplishment," and expect to get
a good response?  But, if they can say "We make lots of money" (ignoring the
fact that each game dies out within 3 months), then they're happy.

  So, 'old style' video games probably (generally) had a much broader earnings
versus time curve, whereas modern games have a very sharp one.

  Make sense?

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: tehyang@sal-sun90.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: TurboDuo vs. SuperNES
Date: 5 Nov 1992 19:33:45 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun90.usc.edu

In article <1dblsaINNbpi@SUNED.ZOO.CS.YALE.EDU> naiman-jeffrey@cs.yale.edu (Jeffrey Naiman) writes:
>SNES:
>  It has lots of good games with excellent graphics and playability. On the
>whole, the games are better on the SNES. 

HAHAHAHA!! Don't make me laugh!  Haven't you seen any of the 
good CD games for the Duo? NOTHING on any system compares to Y's 1&2 on the
CD. Valis 3 is longer, harder, and better than any action game on the SNES or
Genesis. Super Star Soldier is exponentially more fun to play than any SNES
shooter. And let's not forget Super Darius(CD), with 28 stages and tons of
huge bosses. I could go on and on but you get the picture. Right now no other
system can compare with the quality of the Duo. Because on what other system
can you get CD sound, huge storage capacity, a huge library of great games on
CD, and cheap prices for games? A lot of the older CDs, both American and
Japanese, can be had for less than $40. 

> The downside is that new games for the Turbo
>are about as expensive as those for the SNES, and a good portion of the

True, but just as a side comment I want to say that the prices of the Super 
Famicom games in Japan are getting ridiculously high. No game is under 8000 
yen and the average is about 9000 yen. Even totally crap games can cost above 
9000 yen! On the other hand Genesis 8 meg carts are priced at around 6800 yen.

>  Lastly, those who own other systems should consider buying a TG16 and
>getting some of the classic games (like those mentioned above, and others
>that are perhaps less well agreed upon) because you'll get great games that
>are equal/superior to current games, but are very cheap on average.
>
>- Jeff Naiman

A great suggestion. I bought a Duo and now I hardly touch my Genesis anymore...
(not to knock the system itself, but it's more due to the Genesis' current 
software drought...)

-Teh Kao
Newsgroups: rec.games.video
From: dlhanson@nap.amoco.com (David L. Hanson)
Subject: Re: Intellivision Games
Organization: These are my opinions.
Date: Wed, 11 Nov 1992 21:18:51 GMT

In article <13436@ecs.soton.ac.uk> jdng90@ecs.soton.ac.uk (Gorsuch JDN) writes:
>
>   Does anybody know of any companies or individuals which sell carts.
>for the old INtellivision system to Britain, either by shop or by 
>mail order. Or does anybody out there in netland know of anyone who
>is trying to shift games. I have over twenty cartridges, and still
>play the games regularly. 
>
How about the location of a working Intellivision controller?  I have
one good one and one bad one.


Signature follows:

"Jesus saith unto him, I am THE way, THE truth, and THE life: NO MAN
cometh unto the Father, BUT BY ME."  John 14:6
=========================================================================
David L. Hanson       Internet --> dlhanson@nap.amoco.com
Amoco Corporation     X.400    --> A=attmail,P=amoco,S=Hanson,G=David,I=L
Any opinions expressed are my own!
From: v129j6ed@ubvmsb.cc.buffalo.edu (This is F.U.N.)
Newsgroups: rec.games.video
Subject: Re: Desert Stike was [SNES] Super Play Action Football
Date: 12 Nov 92 15:03:00 GMT
Distribution: usa
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Nov10.231302.6082@clark.edu>, gsnow@clark.edu (Gary Snow) writes...
>In article <1992Nov10.213129.8622@leland.Stanford.EDU> etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>Yeah, I just rented Desert Strike for the SNES, and it was LOTS of fun,
>good graphics, good difficulty level (for me anyway), and the freedom
>to blow the shit out of everything...heh heh heh.

I rented it over a weekend during the summer and found it to be a great
game, but WAY TOO EASY.  I got up to level 9 after playing it twice.
Go figure.

*******************************************************************************
"You gotta take Life Cereal, baby." - Smoking Banana Peels - Dead MilkMen
*******************************************************************************
Jef Kolodziej                    Cliche Dude                    The KaTeFan(tm)
v129j6ed@ubvms.cc.buffalo.edu           State University of New York at Buffalo
History Major                                                  51 East NorthRup
(716) 837-9610                                                Buffalo, NY 14214
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: TG16-- new games
Date: 11 Nov 92 20:22:28 GMT
Organization: Informix Software, Inc.

In article <97028@netnews.upenn.edu> din@gradient.cis.upenn.edu (Clarence Din) writes:
>In article <1992Nov10.211323.10018@cs.UAlberta.CA> andre@nojack (Andre LeBlanc) writes:
>>Also, I picked up Falcon, my first game from TTI.  The game is fine, but  
>>I'm quite disappointed that I didn't get a CD-type storage case for it as  
>>used to be the case.  Now I have to keep it in the box.  That's not only  
>>cumbersome and inconvenient, but it's ugly, too.  Did this disappoint  
>>anyone else??
>>Andre LeBlanc, Support Analyst       |  andre@nojack.ucs.ualberta.ca
>
>Yup. Order of the Griffon did not include the cool CD case, either.
>Get with it, TTI!  We want the case!!!

Clarence, how do you like Order of the Griffon?

If you've played any AD&D games on a pc, how would you compare them?

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
Newsgroups: rec.games.video
From: Mike Goodglick <mikey@nrc.com>
Subject: Super Monaco II
X-Xxmessage-Id: <A7200A7A8D01CA7A@homer.nrc.com>
X-Xxdate: Fri, 6 Nov 92 19:41:46 GMT
Organization: NRC
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 6 Nov 1992 19:39:38 GMT

I got Super Monaco GP II (for the Genesis) from a friend & I get a
message that says this cart cannot be played on this machine....something
like it is intended for sale in North America...Blah, Blah...I thought
that I heard of a hack that can be done to the Genesis that will allow
games such as these to be played with no problem...  Is this true??


PLEASE mail me and le me know the scoop!
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Sega Scam and All System News
Date: 10 Nov 92 03:30:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Nov9.221639.8340@clark.edu>, gsnow@clark.edu (Gary Snow) writes...
>In article <BxFICy.F6D@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>Funny... Sega tells us all that Sonic 2 will be released
>>worldwide on Sonic Tuesday (11/24). I read through the latest
>>Megadrive Beep and Famicom Tsushin. Sega will release Sonic 2
>>in JAPAN on 11/21, as said in both their own advertisement
>>and in the release list date pages.
>>Anyone want to find out why Sega lied to us?
>>
>>Also - Major new titles for each system follow below with dates.
> 
>Are those dates you list for the other machines US release dates or
>Japan release dates?
> 
>Gary
> 
>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu
The dates are Japanese. They come from Japanese mags.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: drand@spinner.osf.org (Douglas S. Rand)
Subject: Re: SNES Y's III for Trade
Organization: Open Software Foundation
Date: 9 Nov 92 12:16:54

In article <92311.230856JPE1@psuvm.psu.edu> <JPE1@psuvm.psu.edu> writes:

	As noted in the title, I have a copy of Y's III for the SNES to trade.
   It is in excellent condition with original box and manual.  I would prefer
   to get Soul Blazer or Turtles in Time, but will consider offers of any
   SNES or Genesis game in trade.  I'm not interested in selling.  Please
   contact me at the address below.

If you get excess requests,  send them to me.  I have a copy to sell
as well.

Thanks,
Doug
--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
Newsgroups: rec.games.video
From: chennu@pdx168.intel.com (Srinivas Chennupaty)
Subject: Re: [SNES]FFII How to kill Zeromus??????
Organization: Intel Corp., Hillsboro, Oregon
Date: Thu, 12 Nov 1992 18:27:31 GMT

You need to have rydia at such a level that she has meteo magic &
rosa shd have at least life2/white etc magic.
Use ninja to blaze & kain to jump and rydia to do meteo ( does max
damage)
and use rydia for cure4 ( you shd have it )
You will be able to kill zeromus soon. The big bang shd not be able to
kill any member. If it does then you need to gain more levels.
I had all somwhere near 59 ( at ~22hrs ) when I killed zeromus

have fun
--
--------------------------------------------------------------------
Srinivas Chennupaty                          chennu@ichips.intel.com
--------------------------------------------------------------------
Oregon, n.:
	Eighty billion gallons of water with no place to go on Saturday
night.
Organization: University of Illinois at Chicago
Date: Tuesday, 10 Nov 1992 11:44:36 CST
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: baseball [Genesis]

EA is releasing a baseball game and it is called Tony LaRussa baseball. Anythin
g beyond that and your guess is as good as mine.

Another new baseball game that's coming soon is Roger Clemens MVP baseball. Thi
s will probably be similar to the one that was just released for the SNES.

R.B.I 4 from Tengen is being advertised although I haven't seen it on the shelv
es yet.


I don't know if these are the 3 that you had in mind. These are the 3 that I th
ought of when you said Baseball and coming soon.


Thomas
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Sega Scam and All System News
Date: 9 Nov 92 22:16:39 GMT
Article-I.D.: clark.1992Nov9.221639.8340
Organization: Clark College, Vancouver, Wa.  USA

In article <BxFICy.F6D@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>Funny... Sega tells us all that Sonic 2 will be released
>worldwide on Sonic Tuesday (11/24). I read through the latest
>Megadrive Beep and Famicom Tsushin. Sega will release Sonic 2
>in JAPAN on 11/21, as said in both their own advertisement
>and in the release list date pages.
>Anyone want to find out why Sega lied to us?
>
>Also - Major new titles for each system follow below with dates.

Are those dates you list for the other machines US release dates or
Japan release dates?

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video