HDTenEightyP/NetNews huggingface dataset:
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Re: Random bit of detail
Date: 12 Apr 92 23:03:39 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Apr12.191019.14047@u.washington.edu> skaven@milton.u.washington.edu (William Gilliland) writes:
>This is something that's bothered me...an explosion is an explosion is an
>explosion.  Why would detted torps (a) hurt the detter and not the firer, and
>(b) hurt the firer's teammates and not the detter's teammates.  I'm not
>talking reality, either -- torpedos used at close range and zapped plasmas
>do damage to everything in the vicinity, unless I'm mistaken.

Because it makes the game more interesting to have things the way they are now.
There's a comment in the server source about making plasma explosions hurt
everybody (including the firer); something like, "let's see if this makes
them more dangerous to use."

Torpedos at close range damage others depending on their war status and why
the torps exploded.  As Kevin Smith pointed out, the rules of Netrek are
as complex as the tax laws...  But it does make the game more interesting.

>| | /-\ -+- --/ /--- | / -+- /--- |    [] Bill Gilliland

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: paulsen@widget.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: special clue server
Date: 10 Apr 92 23:10:18 GMT
Organization: University of Pennsylvania

In article <8dtNk1i00axfIUqFBF@andrew.cmu.edu> jc7o+@andrew.cmu.edu (Joo C. Chung) writes:

>> who is Flt. Capt. or higher on bronco AND would make Flt. Capt. with only a
>> 2.0 planet rating could be invited.  Or it could just be up to the server god
 [lots of stuff deleted - mainly Yupa was pissed about the 2.0 requirement on
  planet ratings]

Sorry, I don't explain myself well.  The 2.0 "requirement" is a 2.0 maximum.
If a person has a 3.0 planet ratings, only 2.0 of it counts for determining
eligibility into the clue server.

FreeKill
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: borgs
Date: 8 Apr 92 12:47:47 GMT
Distribution: usa
Organization: School of Computer Science, Carnegie Mellon

In article <1992Apr07.030722.54713@yuma.acns.colostate.edu>  
dd435157@longs.LANCE.ColoState.EDU (Dan Doner) writes:
> Okay, I've seen this question posted before, but have not yet seen a
> satisfactory reply.
> Just how do I go about using a borg on my dec 3100 & 5000 ?  I've
> downloaded pig.dec3100 and
> helixborg.dec3100 and tried running them both - one core dumps, the
> other gives some strange error.
> Pig actually gives me a connect message before it crashed.  Whats the deal?  
> Thanks,
> Dan

Simple...borgs...don't use them.  Just say no.

Rob
From: bouma@cs.purdue.EDU (William J. Bouma)
Newsgroups: rec.games.netrek
Subject: Blessed Binaries
Date: 6 Apr 92 19:41:12 GMT
Article-I.D.: ector.18348
Distribution: na
Organization: Department of Computer Science, Purdue University

In article <1992Apr04.154643.30301@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>substitution: "blessed binary = binary compiled by the netrek Gods".
>In other words, a blessed binary is what you need to play on a server
>during "human-only" hours.  Generally speaking, you get a blessed
>binary for your machine by FTP-ing it from one of the FTP sites in the
>server-list FAQ (where blessed clients *are* mentioned). 


   Am I really the only one bothered by this?  In general my policy is to
   NOT run a binary obtained off the net.  How can you tell where it has
   been?  In my experience "blessing" has absolutely no affect on disease.
   Though connecting to a server sounds like gobs of fun, I must practice
   "safe" game playing.  I encourage others to resist the temptation and
   abstain from these dangerous blessed clients.  Unless, of course, they
   have been tested within the last 6 months?
-- 
Bill <bouma@cs.purdue.edu>
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: "bomb out of t-mode" ?
Date: 6 Apr 92 20:38:51 GMT
Article-I.D.: cs.1992Apr06.203851.192081
Organization: School of Computer Science, Carnegie Mellon

goldm@sage4a.its.rpi.edu (Mitchell E. Gold) writes:
>Couldn't this be a very simple server hack to check if it's tournament mode,
>and if it isn't execute procedure 'bombnotTmode which either prints unfriendly
>message: "Why that would be an act of war!" or launches unfriendly terminator
>ship in response to the attempt?

Lots of server gods have implemented this already.  Some send in
terminators, some obliterate you (does any server do anything apart from
these two nasties?).  It would be kind of nice to make it *impossible*
in the Next Big Server Release, ie if it's not tmode, then you CANNOT
beam up, beam down, or bomb.

Jonathan H., jch@cs.cmu.edu               Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Preferred access methods are :
1) Via AFS ("cd /afs/cs.cmu.edu/user/jch/netrek" if you've got AFS).
2) Via FTP (to gs69.sp.cs.cmu.edu (128.2.206.167) as user anonymous,
   send your e-mail address as password, then "cd /usr/jch/netrek").
3) Via e-mail (through ftpmail@decwrl.dec.com - details on request).
From: george@fornax.ECE.CMU.EDU (George Cebulka)
Newsgroups: rec.games.netrek
Subject: INL: TEST OF THE INL-UDP SERVER HAS BEEN MOVED TO ANOTHER MACHINE.
Date: 15 Apr 92 23:46:12 GMT
Reply-To: george@fornax.ECE.CMU.EDU (George Cebulka)
Organization: Electrical and Computer Engineering, Carnegie Mellon
Originator: george@fornax.ECE.CMU.EDU


SORRY. THE GAMES HAS BEEN MOVED TO ANOTHER MACHINE. MAINT-PUB3 WAS A SPARE AND
WE HAD TO USE IT'S CPU IN ANOTHER MACHINE.
THE GAME IS NOW ON:
        KIRCHHOFF.ECE.CMU.EDU 128.2.251.8
        PORT 2592.
        
SORRY FOR ANY TOUBLE THIS MAY HAVE CAUSED.
        GEORGE CEBULKA, (AKA GUNNER)
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: I'm the BEST
Date: 10 Apr 92 02:07:23 GMT
Organization: University of Pennsylvania

In article <1992Apr09.232356.74752@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>> Streaker 'I'm the BEST' (not Striker is a Dude!)

>How did Streaker get the idea that he was the best?  I've seen the best play,  
>and he certainly isn't one of them...not yet, anyway.  I think FreeKill is a  
>much better and more clued player than Streaker.
>
>I apologize for getting you confused with striker...i get all my arogant scums  
>mixed up.

Streaker is clearly the best.  The things he can do with a ship makes you
really think that he's using a borg... Hey! wait! that was on a Tuesday night
on bronco... Hmmm....  Anyways, Streaker is the best because he said so.  How
much more proof do ya' need?

By the way, FreeKill sucks.  His ratio is only at 0.76 and his ratings are
barely higher than 5...  Of course, he scout bombed for about 1/5 of his total
hours, and rarely planet scums, but that's no excuse... :)

Brian
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Newsgroups: rec.games.netrek
Subject: UPENN and BoB: The Satanic Connection
Date: 11 Apr 92 06:23:18 GMT
Reply-To: jecoleb@eos.ncsu.edu
Organization: The "Oscar The Grouch Was A Timelord" Society

botelle@widget.seas.upenn.edu (Justin R. Botelle),
hill@norman.VI.RI.CMU.EDU (Robert Hill),
jecoleb@eos.ncsu.edu (have clue, will travel),
rl2j+@andrew.cmu.edu (Ray R. Lieu),
paulsen@eniac.seas.upenn.edu (Brian Paulsen ),
cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee),
von@wucs1.wustl.edu (Steve Von Worley),
mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore),
labc-3ae@web-2h.berkeley.edu (Superman),
pjw@pixmap.seas.upenn.edu (Phillip Won--THE AMAZING STREAKER),
hadley@osiris.ics.uci.edu (Tedd Hadley),
Court Demas <cd2a+@andrew.cmu.edu>,
and "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> pool their collective
minds to write the following about UPenn, the INL, CMU and the Horsemen:

>> Yap yap yap yap yap yap yap!  Yap yap yap yap yap!  Yap yap, yap yap,
>> yap yap yap, yap yap yap yap... yap yap yap yap!

(I'm sure that if I forgot anybody, they'll be happy to flame me.)

On genocide probability--as Steve Von Worley said,
> Yes, yes.  You might be right, but it is all theoretical, isn't it?

Streaker and Hector, I hope you're happy... ;) Now, every time I enter
a game on rwd4, I get greeted with shouts of--
 "LOOK!"
  "OH, MY GOD, HE'S ONE OF THEM!!!"
   "*HE'S* ON THE UPENN TEAM!"
    "HE'S A PRIEST OF THE HIGH CHURCH OF STREAKER (the best)!"
     "---OGG HIM OUT OF EXISTENCE!---"
  (insert carnage here)

Speaking as a member of the UPenn team that none of my teammates is 
capable of throwing heavy objects at (I'm 400 miles away), I'll gladly
play against Team Wizard.  Or Team Darkhorse.  Or the Golden Bears.
Or Team 300ms.  Or the Horsemen of the Apocalypse. Or PIGS IN SPACE.
Or a team of geriatric grandmothers from a retirement home in Walla 
Walla, Washington, for that matter... I'm not a picky soul.  Just give
me SOMEONE to shoot at and I'm content for a while.

Hey, FreeKill--organize the games and give me more than a day's notice
this time ( ;> ), and we'll see who gets genocided and who doesn't...
until then, it's like asking "Would a team of eight Elvis impersonators
genocide eight Wayne Newton clones if all 16 were in scouts?"

                           Commodore Video Sex Pope (partnered in INL
                             games with Streaker--I feel so HONORED!) ;)

(Closed-captioned for the smiley-impaired.)

We now return to our regularly-scheduled ego-war, firm in the knowledge
that the Pig Team doesn't have the monopoly on creative gloating.  ;>
--
----------jeff the wonder llama, jecoleb@eos.ncsu.edu
------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
From: paulsen@widget.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: special clue server
Date: 10 Apr 92 22:33:59 GMT
Organization: University of Pennsylvania

In article <1992Apr10.035605.17320@reed.edu> ameiba@reed.edu (Keith Steiger) writes:
)In article <73540@netnews.upenn.edu) paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:
[my discussion about how making an invitation only server would be nice]

)I have a couple of problems with this.  First of all, I'm convinced rank is
)solely determined by what you're willing to do to get it.  The only game
)effect it has is determining who can SB, and that's only up to Commander--
)and I know several players who gave up on rank once they reached Commander.

I'll agree that rank means nothing.  However, the only reason I'll agree to
this is because many Admirals bring in new characters.  If no one was allowed
to ever start a second character AND they were denied from resetting stats,
then rank probably would mean a lot.

Also, by limiting the planet ratings to only 2.0, then it takes some amount
of clue to make Flt. Capt. without planet scumming.

)Secondly, who are the rest of us going to learn from?  If you take every
)truly good player out of circulation, then all the ensigns will have nothing
)but Galaxy weenies as role models, and you'll never get a new batch of
)Admirals.

This server would not be able to run all the time.  There aren't enough people.
However, if the really clued players would like to have a high clue match,
then they could try this server first.

Usually, bronco would be the place to go for most nights.

)Third, you don't want to encourage people to scum for rank.  If there is an
)"elite" server that is determined by rank, and people can scum to get
)an invitation onto it, they will.  And there's enough of that as it is.
)Guarding planets is a crucially important part of most games, but nobody does
)it because it doesn't get them DI.  I've never really wanted to change the
)DI rules, but then again, I've never cared much about rank.  Making an
)invitation-only server would change my opinions about that rather quickly.

Given the restriction on planet ratings, it would be somewhat difficult to
scum for rank.  (Possible, but difficult)  However, I also mentioned that
allowing the server god to decide who is invited would be a good idea.

Brian
Newsgroups: rec.games.netrek
From: u9053042@cs.uow.edu.au (Ian William White)
Subject: Starfleet battles
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Mon, 13 Apr 1992 12:03:58 GMT

Newsgroups: aus.games.roleplay
Subject: Starfleet battles
Summary: Any Info out there of Starfleet battles ?

Hello World,

	I am asking if any one out there has any info (SSD's not in basic,
 advanced, C1,C2,K,J, and any other material)

	also, if there are any groups which have starfleet battles stuff
posted to them could you tell me the name of them ...


			Thanks in advance

				Ian White on behalf of Antony Fletcher.
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Borg and Robot algorithms
Date: 17 Apr 92 01:23:01 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

>Basically, how do people decide who is an army
>carrier when they watch armies being beamed up?
>Please try to be as descriptive as possible.
>This makes it much easier to program.

For the most part, there are some people who are likely to pick up, and
some who aren't.  Good Oggers know who is who, and go after the one who
is likely to carry.  You can't win all of the time.

ZZnew guy
From: takekosh@aludra.usc.edu (Tetsu Takekoshi)
Newsgroups: rec.games.netrek
Subject: opening SB ogg
Date: 8 Apr 1992 03:51:33 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: aludra.usc.edu

i have been thinking about this a lot, and the more i think about it, the
more confused i become, as to what the best thing to do about it is.
i can only think of the following semi-sensible options in order of wimpiness:

1. trade in base for BB and defend home planet's armies
2. get no armies and ask for massive (read "7 players") support
3. get no armies and ask for, say, 3-4 player support
4. get no armies and ask for no support, hoping to live past the first wave
   so your team gets a huge head start bombing.
5. trade in base and ogg their base if it exists.

can anyone think of any others?

Tet
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: 8 Apr 92 18:09:59 GMT
Organization: Amdahl Corporation, Sunnyvale CA

(my comments are over to the right)

In article <epa.702692955@aleph.cis.ksu.edu> epa@cis.ksu.edu (Eric P. Armstrong) writes:
>Just to keep some people quiet....			[ a more balanced GA ]
>
>  shipp->s_turns = 85000;   	BB=75000			85000
>  shipp->s_accint = 100;    	BB=80				100
>  shipp->s_decint = 150;    	BB=180				150
>  shipp->s_accs = 100;						100
>  shipp->s_torpdamage = 50; 	BB=40				50
>  shipp->s_plasmadamage = 120;  BB=130				120
>  shipp->s_phaserfuse = 6;      BB=10				8	**
>  shipp->s_phaserdamage = 100;  BB=105				100
>  shipp->s_torpspeed = 16;/*14*/BB=12				13	**
>  shipp->s_torpfuse = 70;       BB=40				35	**
>  shipp->s_torpturns = 0;      				0
>  shipp->s_plasmaspeed = 15;     				15
>  shipp->s_plasmafuse = 60;     BB=35				30	**
>  shipp->s_plasmaturns = 2;					1	**
>  shipp->s_maxspeed = 9;        BB=8				9
>  shipp->s_repair = 125;        				125
>  shipp->s_maxfuel = 12000;     BB=14000			12000
>  shipp->s_detcost = 100;					100
>  shipp->s_torpcost = 9 * shipp->s_torpdamage;			9 * foo
>  shipp->s_plasmacost = 30 * shipp->s_plasmadamage;		30 * foo
>  shipp->s_phasercost = 9 * shipp->s_phaserdamage;		9 * foo
>  shipp->s_warpcost = 5;      /* was 6 */ BB=6			5
>  shipp->s_cloakcost = 35;      BB=30				35
>  shipp->s_recharge = 28;       BB=14				14	**
>  shipp->s_maxarmies = 13;      BB=6				12	**
>  shipp->s_maxshield = 140;     BB=130				120	**
>  shipp->s_maxdamage = 120;     BB=130				120
>  shipp->s_wpncoolrate = 4;     BB=3				4
>  shipp->s_egncoolrate = 5;     BB=6				5
>  shipp->s_maxwpntemp = 1000;					1000
>  shipp->s_maxegntemp = 1000;					1000
>  shipp->s_mass = 2450;         BB=2300			2450
>  shipp->s_tractstr = 3800;     BB=3700			3500	**
>  shipp->s_tractrng = 1.0;      BB=1.2				1.0
>  shipp->s_width = 20;
>  shipp->s_height = 20;
>  shipp->s_type = GALAXY;       BB=BATTLESHIP
>
>Galaxy stats on the left,  Battleship stats on the right.

As you can see, the version I've been playing on my server is *MUCH* less
God-like than the version above.  Now that I've seen the full stats for what
everybody else thinks of GA, I'm thinking of renaming the ship I have to
something else.  From the looks of it the "common" GA is absolutely
ridiculous; why would anybody want to use CA, BB, or AS? (well, maybe for
the extra bombing power of the AS, but CA and BB are Right Out)

>Eric P. Armstrong        epa@cis.ksu.edu        cis.ksu.edu!harry!rtfm!epa

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 11 Apr 1992 10:51:51 -0400 
From: "Joo C. Chung" <jc7o+@andrew.cmu.edu>
Subject: Re: The Horsemen are.
	<73680@netnews.upenn.edu>
Distribution: usa

Excerpts from netnews.rec.games.netrek: 11-Apr-92 Re: The Horsemen are.
Brian Paulsen @eniac.sea (560)

> In article <EdtS=Om00VpIIj1lAb@andrew.cmu.edu> rl2j+@andrew.cmu.edu (Ray
> R. Lieu) writes:

> >He forgot to mention our honorary horsemen....
> >
> >Yupa           =   War!
> >Yea Boy!!! = Slaughter!
> >
> >Who will play with us in any non-CMU game....

> Right! and our honorary Upenn members are Mojo, Helix, Lance, Wreck, and Duck
> Dodgers.  Oh yeah, Sandia is now an honorary Upenn member...  What is this
> bullshit of adding members to your team?  Get serious, folks.  I think your
> normal Horsemen team is strong enough without adding more of CMU's top players.

> FreeKill


This is not bullshit...I personally brought used the character War! to
play with the horsemen when they first started their respective
characters. I am not a real member of the Team Horsemen but I am a
horsemen on non Tourney games. Let me make this clear, I will not play
for the Horsemen unless they don't have enough people to get 8 players.


Joo Chung.

Yupa
War!
Boo!
Daigoro
IBM RS/6000
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: paranoid thought for the day...
Date: 15 Apr 92 22:02:37 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <tjk5.14@po.CWRU.Edu> tjk5@po.CWRU.Edu (Timothy J. Kordas) writes:
>In article <1992Apr15.070658.1691@ils.nwu.edu> shafto@ils.nwu.edu (Eric Shafto) writes:
>
>>One of your opponents has hacked an application that can, on demand,
>>cause the server to flood the net with packets.  Every time you
>>uncloak near him, he sets it off.  It's synchronized so that he can
>>still send packets to the server.

People have been known to do this from time to time.  Not from a server,
but to the workstation you're playing on.  If it gets to be a real problem,
the network admin can figure out where the pings are coming from, and suggest
an appropriate course of action to the remote sysadmin (such as removing
the offender from existence).  People who use this tactic generally aren't
very bright.

>Or maybe if you're playing UDP somebody will for a couple of packets to your
>machine indicating that you have died?? :-)

Go ahead and try.  It won't work without some non-trivial kernel hacks.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: e5s019@vangogh.ucdavis.edu
Newsgroups: rec.games.netrek
Subject: Re: CMU Netrek
Date: 17 Apr 92 19:15:54 GMT
Organization: Computing Services, UC Davis

In article <SFD.92Apr16141746@bezier.bezier.berkeley.edu> sfd@bezier.berkeley.edu (Scott Drellishak) writes:
>
>While I respect the smartification of the robots on bronco (I'm a robot
>freak, after all), I have to say that HunterKiller is the most irritating
>feature of bronco.  Who decided that "more randomness" was a desirable
>feature in a game of skill?  Maybe we should just have planets switch
>sides once in a while, just for the hell of it.
>
>Scott

I always thought that it would be neat to have some of the planets
wander around the galaxy... Can you imagine the carnage if Rom and Earth
wandered near each other.

Kevin
From: fadden@xserver.uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: "bomb out of t-mode" ?
Date: 6 Apr 92 21:54:00 GMT
Organization: Amdahl

In article <1992Apr06.203851.192081@cs.cmu.edu>, jch+@cs.cmu.edu (Jonathan Hardwick) writes:
|>                       It would be kind of nice to make it *impossible*
|> in the Next Big Server Release, ie if it's not tmode, then you CANNOT
|> beam up, beam down, or bomb.

Perhaps as a .sysdef flag, but not in general.  Sometimes it's fun to practice
taking planets as part of 2 on 2 or 1 on 1 dogfighting.  I'm thinking mostly
of my local server, not huge popular servers.

|> Jonathan H., jch@cs.cmu.edu               Spaceman Spiff, Flying Pig

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: reiffin@ocf.Berkeley.EDU (Judd Reiffin)
Newsgroups: rec.games.netrek
Subject: Re: .xtrekrc for monochrome and color
Date: 12 Apr 92 23:05:03
Organization: OCF
Distribution: usa
NNTP-Posting-Host: eeyore.berkeley.edu
In-reply-to: pmartz@dsd.es.com's message of 8 Apr 92 19:32:31 GMT

In article <1992Apr8.193231.1647@dsd.es.com> pmartz@dsd.es.com (Paul Martz) writes:

   In article <1992Apr8.165752.21507@cs.cornell.edu>, davis@cs.cornell.edu (Jim Davis) writes:
   > Can the .xtrekrc file be set up such that it will work well on
   > monochrome displays while retaining color when a color display is
   > available?  There is no useful information in the online archives, so
   > I ask the collective wisdom of the net.
   > 
   > ps. the answer should go into the FAQ.

   Surround mono thingies with "#ifndef COLOR ... #endif" and color
   thingies with "#ifdef COLOR ... #endif" and you should be all set.
   This has nothing to do with netrek and everything to do with X, and
   that's why it's not mentioned in the archives, probably.
   -- 

This might work if the .xtrekrc was loaded up through xrdb or something, 
but it isn't.  Unless someone's seriously rewritten the .xtrekc parser
(defaults.c?) #ifdef's won't be recognized.

The solution I've seen used is slightly more involved.

In your .xsession, rexognize the display as to color or non-color. A method
we use for this is xdpyinfo piped trhough grep and awk.

Then symlink a .xtrekr optimized for color or mono into your normal .xtrekrc.
I suppose you might parse it through cpp or something.

Good luck...