HDTenEightyP/NetNews huggingface dataset:
From: wbarnes@sura.net (Bill Barnes)
Subject: Re: Looking for fans of WRITTEN material
Organization: SURAnet, College Park, MD, USA, NA, Earth, Milky Way
Date: Tue, 18 Aug 1992 20:16:01 GMT

In article <1992Aug17.120046.21893@cas.org> lvirden@cas.org (Larry W. Virden) writes:
>Where can a person who enjoys reading things like the written Robotech
>series, Gundam series, and the various fan written scripts around here
>go do participate in active discussions on what is available ?  For
>instance in a friend's copy of Animag (?) I noticed a reference to 8
>Crusher Joe novels - I would LOVE to find those in English.  I would
>also like to find out what else is available in English.  Anyone out
>there involved in a mailing list or newsgroup where this stuff is
>discussed?  Obviously it doesn't completely fall into this or rec.arts.manga

As far as I know there is no mailing list devoted to written work
related to anime and manga.  For a while (read as: one issue) there
was Randall Stukey's (please, no retching blood, it does bad things to
the terminal and the carpeting) "Electronic Tales of Animation," which
was basically a text file version of his printed fanzine - it
contained a few fan-written stories.  There are also the various fan
stories floating about the net, like the numerous Dirty Pair stories
(written by me, Ryan Mathews, those wacky WPI guys, Larry Mann, maybe
others), the crossovers like Five Star Trek or Bubble Gum Trek,
parodies like Ryan Mathews' Bubble Gum Cards, and others which I'm
forgetting; if you haven't read any of these, they're probably lounging
around on one of the main FTP sites, just waiting to be snatched up.

I don't think any of the Crusher Joe novels have been translated into
English.  In fact I think the three Gundam novels and "The Great
Adventures of Dirty Pair" are the only anime-related Japanese novels
that have been translated.

If you want to organize a mailing list devoted to the subject, be my guest,
but I have a feeling this would be a small enough topic of discussion that
you could just do it on r.a.a. or r.a.m. without anyone complaining.
[Of course, it could always be encorporated into the proposed Manga
Creator's mailing list, IF YOU SCHMUCKS WOULD SHOW SOME INTEREST IN
IT SO I COULD JUSTIFY HAVING IT CREATED!  Ahem.]
-- 
Bill "Whassamatter?!  Can't you take a joke?!" Barnes   wbarnes@sura.net
Disclaimer:  The author apologizes for any thought-provoking material he may
	     have accidentally included and promises not to do it again.
Datclaimer:  My employers wouldn't WANT to share some of my opinions.
From: emru@CAM.ORG (Emru Townsend)
Newsgroups: rec.arts.anime
Subject: Re: an honest answer would include .. [was: Why is Anime so popular?]
Date: 18 Aug 92 11:55:07 GMT
Followup-To: rec.arts.animation,rec.arts.anime
Organization: Communications Accessibles Montreal, Quebec Canada

In article <56906@mentor.cc.purdue.edu> radman@sage.cc.purdue.edu (Ataru + Kyosuke = Rich 'The Rad Man' Anderson) writes:
>>
>>If you want to be current, then _Bebe's Kids_' character
>>animation is, at worst, still better than the character animation in the
>>majority of Japanese animated films.
>
>	Excuse me, I *MUST* disagree. The animation in HAMMERMAN on Saturdays
>is better than Bebe's Kids!!! I'd even go so far as to say TMNT animation
>beats Bebe's Kids! I won't put the Flintstones above it, but it's close!
>

_Bebe's Kids_' animation is inconsistent, probably due to the fact that it
was shuffled between three studios.  But the *character* animation is still
better than that of most Japanese animated films.

==========================================================================
Emru Townsend        Fido: 1:167/133        emru@cam.org        BIX:switch
Q:  Do you know what the death rate around here is?    A:  One per person.
From: pearl@remus.rutgers.edu (Starbuck)
Newsgroups: rec.arts.anime
Subject: Re: ANIMEIGO : BUBBLEGUM CRISIS ON LASERDISC
Keywords: animeigo bubblegum crisis laserdisc ld
Date: 18 Aug 92 12:24:47 GMT
Organization: the Worlds Welfare Work Association, Rutgers Anime division

In article <1992Aug17.225350.13574@csus.edu> kilpatri@nextnet.csus.edu (Joseph Kilpatrick) writes:

> One the USMC brochure that I picked up at the Expo, they said they had 
> Beautiful Dreamer...are they boath realeasing it?

I believe that Beautiful Dreamer will be a co-release between AnimEigo
and USMC.  From what I understand, USMC got the rights to UY 2 first
then AnimEigo nabbed everything else and they are working together
with UY 2.

Steve
---
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QUOTES: "What is Starbuck-ing?" -Adultress 19
        "Works for me!" -Rick Hunter (The Cop, not the Robotech Defender)
From: Jesse.Taylor@bbs.oit.unc.edu (Jesse Taylor)
Newsgroups: rec.arts.anime
Subject: Re: AAAAAAARRRRRG!!! my mind is going...
Date: 13 Aug 92 01:20:32 GMT
Organization: OtakuNet

In article <BsvxpC.J76@news.cso.uiuc.edu> ken@uxc.cso.uiuc.edu (Ken Primer) writes:
>         I've been an anime fan for about three years now...thought I was   
>normal...last night my dreams were invaded by anime characters....
>*gasp* What should I do?
	I would say something, but I promised not to. Suffice to say it
could be worse. Take two issues of DP and call me in the morning. <g>

>-- 
>  HAVE A NICE DAY!                        ken@uxc.cso.uiuc.edu
   ^^^^^^^^^^^^^^^ - If you insist...

JT

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.arts.anime
From: destill@mtu.edu (DAVID E. STILL)
Subject: Robotech (Macross) and Gobot model info wanted.
Organization: Michigan Technological University
Date: Sun, 16 Aug 1992 23:01:46 GMT

	Does anyone know the name of the company that made the Robotech models
and distributed them in the US?  When I first tried to build them, I was at the
stage where simple things like model-building were beyond my capacity.  Does
anyone know if they are still being made?  or where I could order them from?
	Also, there was a model company who made GoBot models for a while
(don't laugh, I'm not done yet).  The labels said GoBots, but the Leader-1 and
Cyclone models (the good-guy and bad-guy leaders) were actually an Alpha plane
and a cylcone motorcycle, respectively, from the 3rd generation Robotech saga.
Can someone tell me where I might be able to find these models?  Please, some-
body help me!

************************************************************************       
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From: gavigan@gn.ecn.purdue.edu (Ryan P. Gavigan)
Newsgroups: rec.arts.anime
Subject: Re: an honest answer would include .. [was: Why is Anime so popular?]
Date: 15 Aug 92 05:21:50 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Aug14.115920.10615@CAM.ORG> emru@CAM.ORG (Emru Townsend) writes:
>In article <1992Aug12.055301.27482@usenet.ins.cwru.edu> bn981@cleveland.Freenet.Edu (Ryan Mathews) writes:
>>
>>>No.  If you want technically superior animation, go watch Disney.
>>
>>Sure, if you don't give a damn what's being animated.  If you're
>>willing to watch superiorly animated cute fluffy cuddly animals,
>>cute people, and cute talking inanimate objects, Disney's great.
>>
>>If you want superior animation in a feature that isn't concerned
>>with holding down a "G" rating, you ain't gonna find it on this
>>continent.
>
>_Rock & Rule_.  If you want to be current, then _Bebe's Kids_' character
>animation is, at worst, still better than the character animation in the

_Rock & Rule, sucks, IMHO, insipid plot with pretty much no explanation
of anything going on, though char animation MIGHT be considered better
(IT TOOK NELVANA NEARLY FOUR YEARS to do it!).  From what I've seen
of Bebe's Kids, the animation is very sloppy (gee, brush strokes, just like
MZ23 III 8-), though I like the story idea and am waiting to see it.

>majority of Japanese animated films.  _Roger Rabbit_.  _Heavy Metal_ has
>a lot of flaws, but its character animation is still better than most
>anime.  _Watership Down_ (though I can't remember if that's a Brit

Nearly all of _Heavy Metal_ was rotoscoped, so that really doesn't count.
It was very evident in the B-17 segment.

>Why don't people just get with the program?  There's good and bad animation
>for a variety of reasons on both sides of the Pacific.

BUT, take the numbers, you've mentioned a scant few items , spread over
at least ten to fifteen years.  What percentage of all american animation would 
anyone consider "good", compared to the percentage of Japanese animation
anyone would consider "good".

Give GAINAX $30 Million per picture and they would blow Disney out of 
the water.

Ryan Gavigan
gavigan@gn.ecn.purdue.edu
Newsgroups: rec.arts.anime
From: wbarnes@sura.net (Bill Barnes)
Subject: Re: An open letter to anime music video makers
Keywords: AAAAAAAARRRRRGGGHHHHH!
Organization: SURAnet, College Park, MD, USA, NA, Earth, Milky Way
Date: Wed, 19 Aug 1992 02:01:02 GMT

In article <Bt71FM.70r@news.cso.uiuc.edu> ken@uxc.cso.uiuc.edu (Ken Primer) writes:
>    Why are there so many mediocre music videos? Gosh, I dunno as a collecter
>I wade through alot of crappy videos. My main complaint? Music incompatabilty!
>What on earth are you guys thinking? I won't list any offending videos
>because I don't want to bruise any egos. People! The next time you think
>of making a video, READ the lyrics.

Well, there are the technical difficulties of making a music video
(i.e.  compiling the source video and timing it juuuust right to the
music) - it ain't easy generating a quality AMV with 2 VCRs and a CD
player (I'm sure there are people out there with more sophisticated
equipment, but I'm not one of them)!  Then there's the need for plenty
of good-quality anime (as in video, not necessarily content-wise) to
draw on as source material for a video - not many people can afford
a big collection.  Then there's the problem of finding footage that
matches up with the lyrics of the song (if that's even possible).  All
the while hopefully keeping it coherent (well, I try to, at any rate).
Oh, and incidentally - we don't make any money.  You get what you paid for.
Besides, a lot of us aren't much worse than "professional" music videos...

Actually, it's rather amazing how many of us bother making music videos
considering how much work it is, how frustrating it can be (especially
when the video doesn't meet your expectations), how some people whine about
how our videos suck (not mentioning names of course), and how we don't
earn any money for our efforts.  The things we do in the name of promoting
anime and/or our favorite musical groups...

[In general, I find it much easier to appreciate the difficulties someone
has suffered by trying to imagine what it's like to do their job.  That
way, if you don't necessarily like what they did any more, you can at
least acknowledge that it wasn't easy...]

>Thank you for listening to me whine....

No sweat, I'm used to it.  8-)
-- 
Bill "Whassamatter?!  Can't you take a joke?!" Barnes   wbarnes@sura.net
Disclaimer:  The author apologizes for any thought-provoking material he may
	     have accidentally included and promises not to do it again.
Datclaimer:  My employers wouldn't WANT to share some of my opinions.
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.arts.anime
Subject: Re: Project A-ko question:  is D a hermaphrodite?
Date: 12 Aug 92 22:42:28 GMT
Organization: Boston University Chemistry Department

In article <1992Aug10.185804.29915@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty-kun) writes:

>As I haven't seen any of the other A-ko films

How many A-Ko films are there? 

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               // 
Newsgroups: rec.arts.anime
From: takahash@ntmtv.UUCP (Alan Takahashi)
Subject: Re: Gunbuster Question
Reply-To: takahash@ntmtv.UUCP (Alan Takahashi)
Organization: Northern Telecom Inc, Mountain View, CA
Date: Wed, 19 Aug 1992 01:25:38 GMT

In article <1552@tnc.UUCP> m0336@tnc.UUCP (RALPH JENKINS) writes:
>  I'm not sure Gunbuster ever showed up on TV (anyone??).  It seemed
>made for TV, though the second and third volumes broke that format.  I
>don't think a lot of seemingly made for TV OAVs like Macross II,
>Record of Lodoss War, etc. actually air on TV...or do they?
> 
>  -Ralph Jenkins

Only if they show up on "We Love Animation"... :-)

[For those who don't know..."We Love Animation" is a program that seems
 to show up about twice a year on TV, and preempt programming for a
 week to show various OAVs on TV...]

-------------------------  NEW .SIG IN PROGRESS  -----------------------------
Alan Takahashi                          !        hplabs   amdahl
Northern Telecom Inc.                   !            XXX XXX
Mountain View, CA                       ! UUCP:  ...!{-----}!ntmtv!takahash
					!               |  
"When you need to knock on wood is when !              ames
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  aluminum and vinyl." -- Flugg's Law   !   ntmtv!takahash@ames.arc.nasa.gov
------------------------------------------------------------------------------
From: michael@izumi.DIALix.oz.au (Michael Studte)
Newsgroups: rec.arts.anime
Subject: Why is Anime so popular?
Distribution: world
Date: Fri, 21 Aug 92 15:13:47 GMT
Organization: JAFWA, Cal-Animage Zeta, Perth, Western Australia


In article <uc-chan.714019756@mcl> uc-chan@mcl.ucsb.edu writes:
 > >>To get an idea, (and this in no way meant derogatory) how old are you?
 > >>The large proportion of anime fans I know are in the 20-35 age bracket,
 > >>and so far I know only one who likes Dragonball, all others hate it.
 > 
 > >Hey, Michael...
 > 
 > >Is that one guy you know me? If it isn't...better make that 2!
 > 
 > Better up that to 3.  Though I'm not a "guy" in the strictest sense of the
 > term.  :)  

Sorry, I meant the above statement "locally". In our group of 150 West
Australian Zeta chapter people, there are less than three people who
like Dragonball.

+-------------------+----------------------------------------------+
| Michael Studte    | Japanese Animation Fans of Western Australia |
| 46 Hackbridge Way | CAL-ANIMAGE ZETA, Perth, Australia   +-------+
| Bayswater  6053   | Internet: michaels@DIALix.oz.au      |
| AUSTRALIA         |           michael@izumi.DIALix.oz.au |
+-------------------+ FidoNet:  3:690/728 (MegaTokyo 2033) |
|  Inokuma Yawara   |--------------------------------------+
|        for        | Indiana Kou: "CARROTS!! Why did it   |
|       GOLD!       |               have to be carrots??"  |
+-------------------+--------------------------------------+
Newsgroups: rec.arts.anime
From: eda171s@monu1.cc.monash.edu.au (D.M. Bateson)
Subject: Re: Project A-ko question:  is D a hermaphrodite?
Organization: Monash University, Australia.
Date: Thu, 13 Aug 1992 23:09:12 GMT

In article <93510@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>In article <1992Aug10.185804.29915@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty-kun) writes:
>
>>As I haven't seen any of the other A-ko films
>
>How many A-Ko films are there? 
>
4 films featuring A'ko, B'ko & C'ko at Graviton High School.  The 
"Project A'ko" sequence.

2 films featuring A'ko & B'ko as a team of monster hunters with C'ko as
a random pest/mega-monster.  The "A'ko the Vs" sequence.


------------------------------------------------------------------------------
David M. Bateson                | 
                                |
                                |  
eda171s@monu1.cc.monash.edu.au  | 
------------------------------------------------------------------------------
|******************  E N D  *  O F  *  M E S S A G E  ***********************|
------------------------------------------------------------------------------
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.arts.anime
Subject: Re: Who's the mecha designer?
Date: 20 Aug 92 18:43:26 GMT
Organization: California State University, Chico

Benoy Koshy writes:
>Zeta Gundam Mecha designs are done by none other than Mamoru Nangano 

Him and quite a few more. Makato Kobayashi, Shindo-Sha (studio? never heard 
of him/her before) Kunio Okawara, and Kazumi Fujita.

Nagano did the designs for the GazaC, the Quebley, the Hyaku Shiki, the
Zeta (along with a few others) and the Hambravi, (the one with the sea-i
serpent.)

Kobayashi did the design for the Bound-Doc and the O.
-- 
Got Mole problems?
Call Avogardo 6.02 x 10^23
Newsgroups: rec.arts.anime
From: ae561@cleveland.Freenet.Edu (Peter Wong)
Subject: MangaArtist revolation
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Mon, 17 Aug 92 23:37:51 GMT


	By going over the responce of those artist-wannabes,
	've found that most of the people that replied are looking
into art as a career.  Only about one or two expressed interest in
just writting...so, cool.

	The biggest revolation that I got out of it was that one
person stated that he wanted a "support group" of sort.  I thought that

THIS idea was the very thing for us to defind a "porpose" for this
crazy list of manga artist.

	Other than a "user support group", Iwas thinking, in 
the future, we could get a mercinary to goto Japan for one of the
bigger comic con....in the very far future?  Far now, I'm trying to 
think of what course to set for this list for the next two year?

Any suggesting?
-- 
ae561@clevleand.freenet.edu
pwong@heartland.bradley.edu
usr10687@tso.uc.EDU
Xref: sparky rec.arts.anime:16977 rec.arts.movies:24908
From: ph@cs.uow.edu.au (Phillip Herring)
Newsgroups: rec.arts.anime,rec.arts.movies
Subject: Re: Jackie Chan movies
Date: 17 Aug 92 01:37:32 GMT
Organization: Dept of Computer Science, Wollongong University, Australia

axolotl@socs.uts.edu.au (Iain Sinclair) writes:

>wbarnes@sura.net (Bill Barnes) writes:

> >- What's the deal with the lip-sync problem?  It seems pretty obvious to
> >  me they overdubbed the movie, but I was wondering why.

>Actors just "move their lips"?  Not that I know of.  Very rarely they'll
>speak Mandarin, but more often than not the dialogue has changed by the
>time the movies get around to being redubbed.  Or the redubbing process isn't
>that good, or alternate voice actors are used.

The reason why the dubbing looks so bad is that the films are shot 
silent, with all the sound dubbed in later. The actors might be 
speaking English, or Cantonese, or whatever, when filming takes place. 
You can't expect to be able to do a perfect job dubbing dialog under 
such circumstances.

(Actually, Fellini shot a lot of his films with actors counting in their
own language, e.g. saying "eins, zwei, drei, ..." This overcame problems
when shooting films in Europe with a cast of mixed national origins. I
suppose Chan has similar problems, and silent filming simplifies the
language problem, as well as cutting costs.)


-- 

-- Phil.
==========================================================================
        These opinions (c) 1992 Phil Herring (ph@cs.uow.edu.au)
Newsgroups: rec.arts.anime
From: wbarnes@sura.net (Bill Barnes)
Subject: Re: Streamline Dub Jobs.
Organization: SURAnet, College Park, MD, USA, NA, Earth, Milky Way
Date: Wed, 12 Aug 1992 22:05:38 GMT

In article <l8ilq4INNhc3@exodus.Eng.Sun.COM> jkim@jingoro.Eng.Sun.COM (Jun Kim) writes:
>Granted, leaving the story/plot intact is a good first step.  Second step is
>to leave the dialogue so that all the implications/inferences which were
>there in Japanese to be intact in English.  Now that's very hard to do,
>but I think it can be done with only moderate sacrifices in meaning as long
>as people are willing to do at least that much.

The trouble is, would leaving in all the nuances in Japanese work and would
it be worth it?  After all, the whole point to dubbing something is to
make it more comprehensible to the target audience (in this case mainstream
America).  There are things you do in Japanese that you don't do in English
and vice versa, but if you try to leave them in, you're liable to confuse
the matter.

I'm not arguing for more Robotechization of anime, I'm just pointing out
there are times when literal accuracy will have to be sacrificed to make
the anime flow more naturally in English.

>As for a real example of what I'd like to see dubbing like... 
>(well, I think there was some disagreement over this some time back...)
>is Laputa.  I believe Streamline dubbed this for someone (?) and I'd say
>it's the best job they did.

Actually, Laputa came "pre-dubbed" when Carl got his hands on it, so good
or bad, the dubbing job was not his doing.

>Some phrases were translated so directly
>from the japanese phrases, it came out funny in english (e.g. "we'll go
>all the way" while Pazu and Sheeta were floating down the mine shaft) but
>these only occurred in about 3-4 places.  The voices were very agreeable
>and I didn't feel a noteable difference in "feel" between the japanese and
>english versions... that's what I feel Streamline's goal should be: to achieve
>the same feel in english as in japanese.

Easier said than done, as I've already stated and you've already implied.
As for the voices in Laputa, I only got to watch about the first ten
minutes of the dub, but it didn't seem that much better than Streamline's
efforts to me.  I think it was at least partly due to the fact that
Pazu's voice actor sounded a lot Spridle (?) from Speed Racer to me 8-).

>My question was and still is:  If they did it so great once, how come the
>quality is back to robotech levels now?

The answer, obviously, is that they weren't responsible for the great
dub.
-- 
Bill "Whassamatter?!  Can't you take a joke?!" Barnes   wbarnes@sura.net
Disclaimer:  The author apologizes for any thought-provoking material he may
	     have accidentally included and promises not to do it again.
Datclaimer:  My employers wouldn't WANT to share some of my opinions.
Newsgroups: rec.arts.anime