HDTenEightyP/NetNews huggingface dataset:
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Neo Geo - The Best Console
Date: 31 Jul 92 20:18:21 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <1992Jul30.213059.6335@news.stolaf.edu>, nstehle@mari.acc.stolaf.edu (Nathan W Stehle) writes:
> 
> >
> >    To save bandwith space, I'll make it short and sweet: Anything
> >made by a 3rd party licence.  I've seen and played these before and
> >9 of 10 are about as much fun and Genesis worthy as a toothache.You
> >can tell Sega doesn't care about the quality of games not made by
> >them, all they care about is keeping their library larger than nintendos
> >so they can tell potential buyers to get their system because it has 
> >more games. More games=More bombs.
> 
> Whatever.  And monkeys will...  Let's hear some names.  More games may equal
> mre bombs, but also ones that really shine.
> 


Most Genesis games do in fact suck (same for Nintendo and NEO-GEO), but
I've found Electronic Art's games to be the best Genesis games, for the
most part.  They definitely started out bad, but boy have they ever turned
themselves around.  So 3rd party games are certainly not guaranteed to be
bad.  But enough of this nonsense.  I found the Neo-Geo fun when I rented
it and if someone doesn't, then they simply shouldn't buy or play it.

Steve
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: SNES CE mode: Just us netters?
Date: 26 Jul 92 19:23:34 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>   Even though I have a lot of contempt for GamePro, I was flipping
>through their m(r)ag the other day and I read in their review for
>SF2 that you can't play character vs. character. Now all of us netters
>know better...the good ol' down R up L Y B trick give us the pseudo-
>CE mode. My question is, is this information privy (for now) only to 
>the net? After all, that's where I heard about it, and none of the mags
>seem to know anything about it. 

Richard, haven't you looked at your August 1992 copy of EGM yet?
Actually, I'm very pleased with EGM.  I called complaining about my 
issues arriving up to three weeks after it hit the newstands.  They
said they would get it to me sooner, and they told the truth (a first? :-).
I got my issue on 7/23/92.  Good job EGM.  Now can you keep it up?

Anyway, back to your point.  On page 54 of the August 1992 EGM, the
info on the SNES SF2 "V.S. Battle" mode leads off their "Tricks of the
Trade" column.  So, no, the we're not especially favored on the Net.
But we do disseminate info extremely quickly and sometimes more timely
than the mags.  Funny though that GamePro was out and out wrong on
their statement that you can't play character vs. character.  For all
that we belittle EGM, they are pretty good.  Just take big grains of
salt, especially with Quartermann's column.  They did post a retraction
that Q-man was wrong about plans for SF2 to replace SMW as the pack-in
cart, and Capcom has no plans to license SF2 for the Genesis or Lynx :-(.

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms

Xref: sparky rec.games.video:15616 comp.sys.atari.8bit:3789 comp.sys.atari.st:11572
From: nickd@vpnet.chi.il.us (Nicholas J. DiMasi)
Newsgroups: rec.games.video,comp.sys.atari.8bit,comp.sys.atari.st
Subject: Re: Modifying NES lightgun for Atari 2600/7800 - need help
Date: 21 Jul 92 21:20:58 GMT
Article-I.D.: vpnet.1992Jul21.212058.12292
Organization: Vpnet Public Access

In article <1992Jul19.030949.15606@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
>For anyone intersted in hooking up a Sega light gun to an Atari, here's
>an email with the details,  which I'm posting for all to read:
>
>> .......
>> Forget the NES.  The best thing you can do is get a Sega light gun,
>> open it up  carefully, and swap the trigger and ground wires on the
>> trigger  detector.  Then close it back up, and you'll have a perfectly
>> good  Atari light gun. 
>>
>>  Mine served that duty for many long years on my Atari 800xl.
>>
>>  - Mark Hughes                               mhughes@visual.spk.wa.us
>
> .......

Hmmmm, I modified a Sega light gun to work with my 130XE, and it was a  bit
more  complicated  than  that.  I don't have the instructions handy, but it
involved making a sort of adapter out of a joystick extension  cord.   More
than  two  of the wires have to be rearranged.  Another thing I remember is
that when I first tried it on my XE, the gun would fire when  I  _released_
the  trigger,  not  when I _pressed_ the trigger.  The microswitch that the
trigger actuates (what Mark calls a "trigger detector") was a NO  (normally
open)  [or  maybe a NC I don't recall exactly], and the Atari was expecting
the opposite "signal", so I went to Radio Snack and bought the  other  type
microswitch.   It  took  a  bit  of  kludging  to get it mounted in the gun
properly, but I did it.  (What a way to spend a July 4th weekend!)   Now  I
can  blast  barnyard beasties or shoot crossbow bolts to my heart's content
(don't play them much anymore nowadays).

But by all means, folks, try Mark's mod.  If it works, fine.  If not,  mail
me  and  I'll upload and post the directions (they may be on atari.archive,
I'm not about to look at the _huge_ Index now!).  Of course, I  could  have
spliced  the wires, I just liked the "adapter" idea, but then had to change
the switch anyway.  Maybe some Sega l'guns are different...?

One of the local dealers sells converted Sega  light  guns  for  the  8-bit
Ataris.   If  you  would  rather  buy  than  hack (they're not outrageously
expensive as I recall), mail me for the address/telno (he does a mail order
business).

Nick DiMasi       Internet:  nickd@vpnet.chi.il.us
                  Delphi:  TURBONICK
Newsgroups: rec.games.video,misc.forsale
From: alexc@pollux.usc.edu (Alex Campbell)
Newsgroups: rec.games.video
Subject: Krusty's Super Fun House/SNES
Date: 24 Jul 1992 10:32:22 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: pollux.usc.edu





Are there any special end sequences to Super Krusty's Fun House? I find
it to be a very tiresome game and I'm wondering whether I should bother
to complete it.


Alex Campbell, USC Film School
alexc@pollux.usc.edu


-- 

Newsgroups: rec.games.video
From: bcschu@skws02.monsanto.com (Brett Schultz)
Subject: Baseball by EA
Organization: Monsanto Company
Date: Thu, 30 Jul 1992 23:05:02 GMT

Does anyone know if EA is supposed to come out with a baseball game?

Hopefully comparable to Bulls-Lakers in that the batting stances, swings,
pitching motions are the same as the real players.


Thanks

Brett



Newsgroups: rec.games.video
From: djt2445@ritvax.isc.rit.edu
Subject: SNES Super Scope 6
Reply-To: djt2445@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 22 Jul 1992 19:43:44 GMT

Do anyone know if there's any future games for Super Scope 6?
The machinery looks cool, but if there's going to be little or nil
support for it, I don't wanna buy it! Not for 50-60 bucks!
From: bks@cbnewsh.cb.att.com (bryan.k.strouse)
Newsgroups: rec.games.video
Subject: Re: EA's NHL Hockey II
Summary: NHLPA '93
Date: 28 Jul 92 14:28:29 GMT
Organization: AT&T

In article <YeR2GT_00WBK43Ongn@andrew.cmu.edu>, sl3w+@andrew.cmu.edu (Steve D. Leu) writes:
> Does anybody know when Electronic Art's NHL Hockey II is due out?
> 
> What new features will this have over the first release?

It will be called NHLPA '93 (because of the players agreement with the NHL on
revenues for outside merchandise) and the movement and players will all be
updated along with the two new teams.  Basically, look for an upgrade on
par with "Bulls vs. Lakers" type thing.  It will be out early 1993.


\|||||/
-SPIKE-
Newsgroups: rec.games.video
From: xepo@csd4.csd.uwm.edu (Scott R Violet)
Subject: [SNES] Reviews
Originator: xepo@csd4.csd.uwm.edu
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Fri, 24 Jul 1992 18:31:44 GMT

Hi everyone,
	Well I really love the SNES and would like to start a list of
game reviews for it.  I know there was another person that was going
to be starting a list, but I can't reach him and it has been a while.
So, with that I would like everyone to send me their reviews.  I will
be reviewing them in the following format.  With the grading on a
scale of 1 to 10, with 10 of course being the best that you can get.
So, please send me those reviews to xepo@csd4.csd.uwm.edu.  I will
then edit them all and post them about once a week, or whenever I get
new reviews.

TITLE:
GRAPHICS:
SOUND:
PLAYABILITY:
DIFFICULTY:
TIME TO DEFEAT:
DID YOU PLAY AGAIN AFTER YOU BEAT IT (Y/N):
OVERALL RATING:
COMMENTS:

Thanks,
-- 

		-Scott Violet (xepo@csd4.csd.uwm.edu)
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Neo Geo - The Best Console
Date: 23 Jul 92 14:55:41 GMT
Distribution: usa
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Jul22.140114.27721@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <9207211629@genesis.nred.ma.us>, nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>> 
>>   Yeah, let's look at SNK's shooters and fighting games.  Look at Last
>> Resort!  Ahh...yes, the power of the NEO GEO!  A $500 game system SLOWING DOWN?
>> Ohhh, that's nice.  How Burning Fight?  Another me-too final fight clone,
>> the guys even look the same!  The SNES and Genesis systems have more games,
>> more variety, and more games that are more fun to play and in SOME cases
>> look better than many NEO GEO games!
>> 
>
>Only having rented the two games that I did (Football Frenzy and NAM-1975),
>I am under the impression that the NEO-GEO is extraordinarily fast.  However,
>because the NEO-GEO has much higher graphic and color resolution, it really
>needs that speed to avoid slowdown.  In the case of FF and NAM, there is
>absolutely no slowdown, and especially in the case of NAM, it is impressive.
>No system is perfect, so it's not suprising that some NG games have slowdown.
>Try using graphics that are as high res and high color res. as the NG on a
>Genesis or SNES and the games would be incredibly slow.
>
>Steve
>

  Oh come on.  You'd think for a $500 system and a $130 game you wouldn't see
any slowdown.  Consideirng the system runs at around 12.5mhz, correct?  It has
380 onscreen sprites and facilities for omnidirectional scrolling...why should
there be any slowdown what so ever?  Cheesy programming is the reason....

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: chan4@husc9.harvard.edu (Derek Chan)
Newsgroups: rec.games.video
Subject: Request for information on the PC-DUO
Date: 21 Jul 92 08:07:20 GMT
Distribution: all
Organization: Harvard University Science Center

Hello,

Sorry about asking this quest if it has already been asked, but I cannot
seem to find a FAQ or further information on the PC-DUO, which has been
mentioned in previous posts.

Basically, what is the PC-DUO?  (I don't have easy access to game mag's, so
please don't flame.)  How does it differ from the TG-16/PC-Engine?
What exactly does System Card 3.0 do for the TG-16?

I basically want to know this so I can decide if I should buy the TG-16 now
or wait for this PC-DUO, whatever this may be.  Also, does the PC-DUO
include a CD-ROM drive?

Thanks in advance for the information if you send it.  Also, please email
to me to conserve bandwith and so that other people won't get too aggravated
about seeing a redundant (?) posting.  Thanks again.
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Latest EGM stuff
Organization: University of Hawaii
Date: Fri, 31 Jul 1992 09:03:37 GMT

In article <740@sandia.UUCP> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>>That is more the fault of the lousy EGM photographers more than the games 
>>themselves.  Their pictures of THUNDERFORCE 4 and GREY LANCER were horrible, 
>>while the games themselves have graphics that rival the SNES (well TF4 at 
>>least).
>
>I've noticed this about EGM for many months now.  I'm often amazed at
>how bad a lot of their screen shots for new or upcoming Genesis games
>are.  I agree that the shots of TF4, Gley Lancer, Afterburner III,
>Minja Gaiden IV all looked horrible.  And Afterburner III was supposedly
>a CD-ROM game!

	Yup, it's "EGM's fault", all these games (except Ninja Gaiden IV)
are shown in the 6/92 issue of Beep! MegaDrive among theupcoming releases
along with "Nakajima Shin F1 HERO MD" and "Chameleon Kid" (yes, CK not KC,
it's more appropriate considering Japanese grammar)  And the games look
pretty (in a word...) AWESOME!  Graphically that is, I refuse to pass
final judgement until I play it myself...

>BTW, the name they have in EGM is GLEY LANCER, not Grey Lancer.  "Grey"
>would seem to make more sense as it is a real word.  I hope that this
>is not just a case of stereotyping humor mangling the "r" to "l".  :-)

	Who knows, maybe they will change it to "Grey" in they American
release.  "Sol Feace" did become "Sol Deace" (hmm, sounded like "Feces"?)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video
From: artn@bert.eecs.uic.edu (Ellyn Sandor)
Subject: Re: Advice for Super Mario Bros 3
Keywords: Ideas
Organization: University of Illinois at Chicago
Date: Thu, 23 Jul 1992 19:57:11 GMT

	Please send me an FAQ or hints for
Super Mario 3, too!

		artn@bert.eecs.uic.edu
-- 
*******************************************************************************
*                                                                             *
*                         This is my first .sig!!!                            *
*                                                                             *
Newsgroups: rec.games.video
From: nstehle@mari.acc.stolaf.edu (Nathan W Stehle)
Subject: Re: Gearing Up for One Wild Fall
Organization: St. Olaf College; Northfield, MN
Date: Fri, 31 Jul 1992 19:56:06 GMT

In article <rauser.712559689@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>          Kind of funny to see EGM raving about the play your double trick
>on SF2 weeks after we netters knew all about it...

Don't forget they have a time lapse for printing.  Many things are printed 3
months in advance,but some things like the game release are current because
it's the last thing done.

Nathan
From: paroli@flytrap.net.com (Steve Paroli)
Newsgroups: rec.games.video
Subject: Zelda III Magic usage
Date: 21 Jul 92 15:07:35 GMT
Distribution: usa
Organization: Network Equipment Technologies


I was reading through some post and noticed that someone said that there
was a way to cut your magic usage in half. The post said:

> finishing the game with half magic power - it took me the
> longest darn time even to figure out how to get it to do that!
> (I think I threw some powder on the chalice.)

And now that I think about it the manual said something about this.
Does anyone know how to do this? Where is the chalice? I'm almost
done and I don't remember finding a chalice. Spoilers are ok, I 
think it would really be helpful to use only half the magic when
I'm fighting Ganon.

Thanks,	Steve.
paroli@flytrap.net.com
Network Equipment Tech.
RWC, CA. 94063
Newsgroups: rec.games.video
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: rec.games.video
Subject: Re: Thoughts on SNES SFII
Date: 27 Jul 92 20:44:16 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

>     Wait til you try to beat level 7.  And for a real treat try to do it with
>Dhalsim!  While I can get to Bison with him, Bison is just impossible with
>the Yoga master!  I have beaten level 7 so far with Honda, Ken/Ryu, ChunLi,
> /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
>/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
I have won many times at level 7 using only Dhalsim, Bison is a piece
of cake.  Do the following:

1) At start press strong punch, Bison will fly in the air and
   try and stomp on your head, just block, on his lame way
   down, smash him with a firece punch.
2) repeat process, always maintaining proper distance so Lame M.
   Bison will  try and stomp on your head when you do a strong
   punch.
3) If he goes for the cheesepedo, you are in luck, just foot drill
   his helpless behind out of the air.

-Roger
Newsgroups: rec.games.video
From: al@kepler.unh.edu (Anthony Lapadula)
Subject: Re: genesis footballgames
Organization: University of New Hampshire  -  Durham, NH
Distribution: usa
Date: Fri, 31 Jul 1992 20:22:02 GMT

In article <1992Jul31.183737.11823@nntpd.lkg.dec.com> ross@refine.enet.dec.com (The Vinyl Record Collector) writes:
>
>In article <1992Jul30.155613.3908@magnus.acs.ohio-state.edu>, sshank@magnus.acs.ohio-state.edu (Samuel L Shank) writes:
>> 
>> Is John Madden Football avail for the Genesis?  If so is it better that Joe 
>> Montana's?  Are there any other football games that compare?
>
>Go with John Madden '92.  It is the best, most realistic football game I have
>ever played, and I've played many.  

Am I the only person in the world who thinks JMF '92 is just too darn
*slow*?  I don't mean the animation.  I think that's very well done,
and really like the "floating camera" effect.

But it seems I spend most of my time waiting for players to run on
and off the field!  Even the 5-minute quarters take forever to play.

In this case, better realism means worse gameplay.

-- Anthony (Donning Flame-Protective Garments) Lapadula

From: robl@hpnmdla.sr.hp.com (Rob Laddish)
Date: Fri, 24 Jul 1992 00:53:05 GMT
Subject: Re: SNES Super Scope 6
Organization: Hackers Headquarters
Newsgroups: rec.games.video

In rec.games.video, djt2445@ritvax.isc.rit.edu writes:

>  Do anyone know if there's any future games for Super Scope 6?
>  The machinery looks cool, but if there's going to be little or nil
>  support for it, I don't wanna buy it! Not for 50-60 bucks!

Well, the price of the super scope is about $10 more than the other cartrige
prices. I bought one, and I find it more entertaining than some of the other
mediocre SNES games.

Rob
From: drand@spinner.osf.org (Douglas Rand)
Newsgroups: rec.games.video
Subject: Re: Video Game Market Share
Date: 27 Jul 92 21:29:00 GMT
Organization: Open Software Foundation

In article <1992Jul27.151415.8767@usenet.ins.cwru.edu> br342@cleveland.Freenet.Edu (David J. Weber) writes:

      From the August issue of Corporate Computing.  U.S. 16-bit
   hardware/software market share.

   Hardware:
   Sega (61%)       Nintendo (29.5%)      NEC (9.5%)

   Software:
   Sega (63.8%)     Nintendo (24.5%)      NEC (11.7%)

      Go ahead and make your own conclusions from this.

Care to include the size of the sample pool and how they were chosen?

--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
Newsgroups: rec.games.video
From: il@bambam.u.washington.edu (Il Hwan Oh)
Subject: Genesis - Bulls vs. Lakers question
Reply-To: iho@cac.washington.edu
Organization: University of Washington, Tacoma
Date: Mon, 27 Jul 1992 03:42:37 GMT

Is there a way to tell the players apart aside from looking real hard
at the figures on the screen?  I'm constantly having trouble figuring
out who's who on the teams.  The game gets a lot easier once you get
good at finding the "superstar" on the team.  I can play the Bulls okay
since Jordan's the only bald one, but the other teams aren't so easy.
I know I can look at the number on the uniform, but it's not always so
easy to see it.

-- 
Il Hwan Oh                              | What is "Martinizing",
Computer Facilities Manager             |  and why does it
University of Washington, Tacoma        |   take one hour?
iho@cac.washington.edu                  | 
Newsgroups: rec.games.video
From: smb@col.hp.com (Sam Bauer)
Subject: >>For Sale: Genesis Games
Date: Mon, 27 Jul 1992 16:37:11 GMT
Organization: HP Colorado Springs Division

GENESIS GAMES For Sale

I PAY SHIPPING.

	Shadow Dancer - The Secret of Shinobi		$28
	Ghouls & Ghosts					$27
	Quackshot					$40

All game carts and boxes are in very good condition.  The manuals are in
good condition with just the small amount of use you get with normal wear.
I am the original owner.

EMail at smb@col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Hewlett Packard CTD, Colo. Sprgs CO.
From: sk1y+@andrew.cmu.edu (Shuntaro Kawakami)
Newsgroups: rec.games.video
Subject: Wanted:  Used SNES
Date: 23 Jul 92 02:50:37 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

If anyone wants to sell SNES, please write me an E-mail.
From: tehkao@ocf.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: My impressions of Axelay (SFC, SNES)
Date: 27 Jul 1992 18:26:02 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu
Summary: Don't believe the hype

I've been playing Axelay, the shooter for the Super Famicom(soon for the SNES)
that's been much hyped by EGM.  EGM named it their game of the month and rated
it 9,9,9,8. To be honest, I don't see anything about this game that makes it
God's gift to shooter fans as EGM is making it seem to be.

EGM said this game has no slowdown. Well they must have been playing too 
many SNES games and have gotten used to slow games. I found slowdown in many
areas, it's just not serious slowdown. The normal speed of your ship is
slow anyways, with the vertical movements much slower than the hrizontal ones.
And I wonder why no one mentioned the massive flickering in the boss scenes, 
and in other stages as well. 

The game is WAY too short. Only 6 stages. And too easy. I got to the last
boss on my first try. 

I guess the mode 7 special effects in the vertical scrolling stages are
pretty neat, but they don't really enhance the gameplay. The bosses are
big, but it looks like they're all just backgrounds, which just doesn't look
as good as a boss composed of sprites, IMHO. The music is nothing special
either. Your weapons look weak and ineffectual as well. 

I think this game can be best described by this quote I took from EGM from
one of their reviews for another game:"Although this game enjoys some of the
nicest SNES wallpaper yet, the theme is less than exhilirating while the pace
remains stuck in molasses."

I thought I'd mention here that Parodius for the SNES is a MUCH better shooter,
in fact the best there is right now for the SNES. I'll try to post a review 
for it soon.

-Teh Kao




Newsgroups: rec.games.video