From: djdaneh@pbhyc.PacBell.COM (Dan'l DanehyOakes)
Subject: Running out of things for dragons to breathe?
Reply-To: djdaneh@PacBell.COM (Dan'l DanehyOakes)
Organization: Pacific * Bell, San Ramon, CA
Date: Wed, 14 Oct 1992 19:14:42 GMT

In article <1bgi2eINN6qn@master.cs.rose-hulman.edu> parkerma@NeXTwork.Rose-Hulman.Edu (Mark A. Parker) writes:
>2). With TSR running out of different things for a dragon to breathe, 

Really?  Their imaginations must be even more bankrupt than I feared.

The following are some dragon ideas that have been created for the various 
worlds our group has played over the years.  Some of them may have originated 
elsewhere, but I don't think so.  Anyway, T$R, if you're reading this, you're
free to use these; I only ask that you credit "The Alameda Gang" with their
invention.

Pink-and-blue pinstriped dragon (Chaotic-Evil):  Breathes sex change.

Plaid dragon (Lawful-Evil):  Breathes a sonic blast that sounds suspiciously 
	like bagpipe music.  Treasure usually includes scraps of soap, lots of 
	coppers and ha'pennies, paperclips, and at least one haggis.

Paisley dragon (Chaotic-Good):  Breathes pancake batter, and half an hour later,
	maple syrup.  Always wears a paisley vest that clashes with the paisley 
	of its scales.  Useful to have on a camping trip.  Treasure includes a
	large collection of paisley vests and fry pans.  (Its most dreaded 
	attack is the fry-pan-bap-upside-the-haid.)

Polymetallic Dragon (True Neutral or Neutral Good): The rarest of all dragons; 
	the child of a mating between the Polychromatic Queen and the Platinum 
	King (and you thought rooster eggs were rare!), has one head each of all	the standard metallic dragon types.  (His name in the one world he's 
	appeared in was Aloi.)  Treasure type Enormous.

Heisenberg Dragon (LG):  Appears as a blur, because its exact position and
	speed (including direction) are very hard to determine, giving it an
	effective AC of -15.  Breathes antimatter.  Treasure always includes
	radioactives.

Hawking Dragon (LE):  Unable to fly because its wings are shrivelled and 
	useless; Breathes (actually, spits up) quantum black holes that act as 
	spheres of annihilation and *THEN* explode as triple-radius 12D8 
	fireballs.  Treasure always includes at least one levitation device,	
	which it uses freely.

Yellow-no-blue-no-green! Dragon (TC):  Shifts colors at will, and breath
	weapon matches.  Gets three breath attacks per day *per* *color*.
	Very hard to prepare for, partly because the rare survivor that
	reports their presence usually only saw one color.  Treasure has
	never been discovered because nobody's ever kilt one.

Bubbly Dragon (Chaotic-Silly):  Breathes soda pop.  Treasure includes vast
	quantities of aluminum and glass, which for some reason it values 
	highly.

Dragon-Toad (unintelligent):  Looks like a toad roughly the size of Milpitas,
	breathes (actually, spits) a venom that causes warts and intense 
	itching; if inhaled or swallowed (check for mouth open when the mutha 
	breathes), this will cause the throat to swell shut and the victim 
	suffocates; in the eyes (check for open when the mutha breathes), it 
	causes blindness for d100 _weeks_.  No treasure.

Ronald Dragon (Republican):  breathes lasers, which for reasons unknown to
	anyone it calls "ess-dee-eye."  Causes serious damage to organic
	material, heats metal to red-hot:  nasty if you're wearing armor,
	and ruins the temper of that +3 sword of dragon-slaying.  Treasure
	includes videotapes of old movies, but never CASABLANCA.  Can be
	dealt with by talking, but its behavior is erratic.

Glass Dragon (Neutral-Evil):  This dude is transparent and has the exact 
	refractive index of water, in which it lives -- its lair is usually a 
	lake.  Breathes Krazy Glue.  Treasure tends to include a lot of 
	freshwater pearls.

Mauve Dragon (True Neutral):  Breathes "paint," actually a highly detailed
	color-changing spell.  Has a predilection for redecorating adventurers
	in pastel colors; the first thing it says upon seeing a party is usually
	"Tacky!"  Treasure includes ferns, Mucha prints, antiques. . .

Ghost Dragon (Neutral-Evil):  Just what it says.  Breathes level draining (d6
	levels drained; save to one level drained) in a cone equivalent to the
	cone breathed by a white dragon.  Can only be hit by intelligent, 
	blessed, magic (+2 or better) weapons.  Not a nice guy.  Has all the
	standard abilities associated with ghosts -- i.e., cold touch, cause
	fear, walk through walls, invisibility at will, etc.  Treasure tends
	to be some kind of strange objects which were significant to the
	dragon in life but may be totally worthless to the party.  (However,
	ghosts are usually revenant for a _purpose_, and if the party can
	learn the purpose, they may be able to lay the ghost -- even a ghost
	dragon.)

Rust Dragon (True Neutral): Essentially a huge, intelligent Rust Monster with
	wings and claws and fangs, that *breathes* the RM's "rust touch" in a
	sphere 100' in diameter.  Tends to eat its treasure (heh, heh).




A final note:  Given what dragons _breathe_. . . has anyone ever given any
thought to what they _fart_. . .?



		Until the philosophy that holds one race superior and another 
								inferior
		Is finally and permanently discredited and abandoned
		Everywhere is war
			-- Haile Selassie via Bob Marley

		FIGHT THE REAL ENEMY
			-- Sinnead O'Connor

Dan'l Danehy-Oakes, Net.Roach
My opinions do NOT represent Pacific Bell,
Professional Development, or anyone else.
But I'm willing to share.
Newsgroups: rec.games.frp.dnd