HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Amiga 4000 & HYPE! -Reply to Jerry Shekkel
From: fheitkamp@desire.wright.edu
Date: 13 Oct 92 19:26:52 EST
 <1992Oct6.200056.8964@sol.ctr.columbia.edu> <10667547.272.718950498@eng2.eng.monash.edu.au>
Organization: Wright State University 

In article <10667547.272.718950498@eng2.eng.monash.edu.au>, 10667547@eng2.eng.monash.edu.au (JIMMY FANG) writes:
> In article <1992Oct6.200056.8964@sol.ctr.columbia.edu> jerry@connection.prospect.com (Jerry Shekhel) writes:
>>From: jerry@connection.prospect.com (Jerry Shekhel)
>>Subject: Re: Amiga 4000 & HYPE! -Reply to Jerry Shekkel
>>Date: Tue, 6 Oct 1992 20:00:56 GMT
>>10667547@eng2.eng.monash.edu.au (JIMMY FANG) writes:
>>>
>>>>Digitized music *does* sound like it's being played by real musical
>>>>instruments, but its quality (clarity and richness) depends heavily
>>>>upon several things, such as frequency and sample resolution.  CD's play 
>>>>16-bit 44.1KHz stereo music.  MODs utilize only 8-bit samples, and the

	The sampling frequency of CDs are about 44Khz.  The sampling frequency
	is usually the Nyquist frequency or approximately at least twice the 
	maximum frequency of the recorded signal.  CDs go up to about 20khz. 

>>>>frequency is what, 22.1KHz?  This is *not* CD quality, even if we ignore the
>>>>fact that MODs are compressed, sampling only one note per instrument.
>>>
>>>Gosh, I can't hear anything higher than 19 kHz, so you and the dogs must be 
>>>real happy with the high pitched 44kHz screeching :-)

	Most people can't hear over 15-16khz especially after they get a 
	little older.

>>I see the smiley, but I wonder if you understood that I was talking about
>>sampling frequency, not pitch.
> 
> I figure what you meant, although you didn't explicitly? state it.
> 
> You were talking about amiga mods using 8-bit samples with a frequency of 
> 22.1KHz when they are samplers that can record at 44kHz and then used the 
> example of 44kHz for CD's.  CD's have much better resolution, 16bits 2^16 
> resolution compared to Amiga's 8bits 2^8 resolution, but both can have music 
> sampled at 44kHz, but not a dynamic range greater than 22kHz?  But then 

	Dynamic range has nothing to do with frequency.  It is the range of
	softness to loudness and is usually expressed in DB (decibels).
	
	The Amigas stock sound can do up to about 12Khz and 50db dynamic
	range.  This is about the quality of a eary Hi-Fi cassette deck.
	It is almost as good as FM radio.

> again, AAD recordings of old 1920's stuff doesn't sound any good!
> 
>>| Jerry J. Shekhel  | Molecular Simulations | Time just fades the 
> 
> I think this thread has been done to death.  New IBM soundcards are really 
> cool, okay?
Fred Heitkamp,  ** Not an organization.  My opinions only **
From: kodak@mentor.cc.purdue.edu (Jason Balicki (KodaK))
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Struggling trickle-down-economy victim needs free A4000! HELP!
Date: 12 Oct 92 00:18:11 GMT
Organization: Purdue University Computing Center

In article <1992Oct11.144834.27483@src4src.linet.org> bill@src4src.linet.org (Bill Lanides) writes:
>In article <music.718640389@batman> music@moravian.edu (Steve Heller) writes:

 [A slightly amusing but not really origional paragraph removed (no offense)]

>>*-------------------------------------------------------------------------*
>>#   export meaning_of_life=$(eval 'grep -i truth mind_of_god | sort -u')  #
>># Work: music@moravian.edu  <#!AMIGA!#>  Home: moravian.edu!vortex!lothar #
>>*-------------------------------------------------------------------------*

>No one wants to know or cares to know your political views.
>You want an A4000?  Great but keep political nonsense out of advocacy.
                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                                                              ^^^^^^^^
You weren't around for the "Perot..." threads were you :)

Anyway, if you can't take the heat, get out of the kitchen.  I don't
think anything REALLY usefull goes on in here so I don't think things
like that are taking up much important .advocacy bandwidth.  :)

>-- 
>
>      -Bill Lanides-        |  Tracing the lines that god drew...
> -bill@src4src.linet.org-   |  ...all the way back!

--Jason Balicki
kodak@mentor.cc.purdue.edu
From: grr@cbmvax.commodore.com (George Robbins)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Atari - more woes
Date: 13 Oct 92 16:04:34 GMT
Reply-To: grr@cbmvax.commodore.com (George Robbins)
Organization: Commodore, West Chester, PA
Keywords: If the Falcon fails, it appears Atari will too.

In article <1992Oct12.195150.10227@clipper.ingr.com> kontos@clipper.ingr.com (Thorne Kontos) writes:
> In an earlier article I wrote, I told you about how Atari was
> closing its Texas branch office. Well, it appears the cuts go
> even deeper. From Electronic Engineering Times (Oct 5, 1992 issue)
> 
> Atari said last week that it would trim its research and 
> development division by nearly half and close three branch
> offices. The consolidation will result in layoffs at facilities
> in Texas, Illinois, and Taiwan. Atari's chief financial officer
> August Liguori said the company has been suffering from lowered
> sales and is under increasing pressures to control costs.
> 
> It appears that the Atari Falcon is truly a do-or-die effort
> for the Atari Corporation.

Could be, but reading Commodore press releases might give you
the same idea.  Chances are you didn't know that Atari had
facilities in Texas, Illinois or Taiwan or how they fit into
the overall picture of Atari R&D or manufaturing.

-- 
George Robbins - now working for,     work:   to be avoided at all costs...
but no way officially representing:   uucp:   {uunet|pyramid|rutgers}!cbmvax!grr
Commodore, Engineering Department     domain: grr@cbmvax.commodore.com
From: grr@cbmvax.commodore.com (George Robbins)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: The A4000 little-review
Date: 11 Oct 92 04:16:09 GMT
Reply-To: grr@cbmvax.commodore.com (George Robbins)
Organization: Commodore, West Chester, PA

In article <1992Oct10.175812.7661@sol.cs.wmich.edu> 22black@sol.cs.wmich.edu (Martin E. Black) writes:
> david@ariane.cam.org (David Lebel) writes:
> 
> >In article <1992Oct2.152549.1342@msus1.msus.edu> martin@TIGGER.STCLOUD.MSUS.EDU writes:
> 
> >> NO FLICKER FIXER!!!!!
> 
> >   Nope. No flickerfixer. And to be flickerfixed, a program must REQUEST a
> >valid flickerfixed display mode, or be promoted to a flickerfixed screen type.
> 
> >   Games, demos, or anything that open non-standard (and even some program
> >that open standard) screens will be in 15khz (ie. ugly scanlines in 200, and
> >ugly interlaced display in 400).
> 
> Oh yeah ALL those games that open in interlace.  NOTTTTTTTTTTTTT.
> If you call some text games like Wonderland a lot.  Or perhaps some
> Maxis games that I have heard can be promoted.  You can buy a flicker fixer.
> But it would only do deinterlace only a small portion of things would 
> not work without it.  It won't de-interlace a superhires or vga screen still.
> My only complaint is it limits your choices in monitors

Huh?  It would deinterlace *everything* that the de-interlacer in the A3000 does.

If you think we would build in a full 24-bit x super hi-res super de-interlacer
that would use ~6 times as much RAM ($$$$$) and bump the retail price into another
range, you're not being very realistic dude.


>                                                     Nor would it fit
> since it is a singular 32bit rom.

Where did you get this gem of an idea?  The ROM is still 2 each 16-bit chips
in 40 pin DIP packages.

-- 
George Robbins - now working for,     work:   to be avoided at all costs...
but no way officially representing:   uucp:   {uunet|pyramid|rutgers}!cbmvax!grr
Commodore, Engineering Department     domain: grr@cbmvax.commodore.com
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Deep Thoughts II
Date: Thu, 15 Oct 92 15:39:59 PDT
Organization: The Portal System (TM)

>In an article on Bill Gates in the October 13th edition of the Toronto Sun,
>it mentions that "there is conjecture that Gates may one day stand for the
>U.S. presidency." Yikes.

Uh, I think it was his mother doing the conjecture, so its really nothing to
worry about.

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.advocacy
From: wallmann@backus.pu.informatik.th-darmstadt.de (Natuerlich!)
Subject: Re: REAL FALCON 030 SPECS
Date: Sat, 10 Oct 1992 13:49:06 GMT
Organization: MSD software vault #9 @THD

In article <1992Oct5.184630.15448@mpifr-bonn.mpg.de> mlelstv@specklec.mpifr-bonn.mpg.de (Michael van Elst) writes:

>In "some" real-word applications... Everything with a large dynamic range
>gets difficult to handle (24bits are just 48db, i.e. nothing to be proud off).
			  ^^^^^^^^^^^^^^^^^^^^^

My tape-deck with normal-Tape and no Dolby already does ~60dB. Now a CD has 
16bits, meaning the signal to noise ratio is somewhere far below 48dB? 

With 24bit you get actually 144dB and that's "something to be proud
of". (the DSP 56K (<-- got it rite) goes internally up to 336dB)

Next time make up a number that is at least remotely in touch with reality.

Nat!


-- 
"Don't ask what your boyfriend can do for you   
Ask what you can do for your boyfriend"       
				[JFK on a taped phone call to MM]
---	from "Secret Tapes" by Richie Noxin
Xref: sparky comp.sys.amiga.advocacy:26338 comp.sys.amiga.graphics:6646
From: Jonas_Marten_Fjallstam@cup.portal.com
Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.graphics
Subject: Re: SupraRam 8 MEG Memory board for sale!!!!
Date: Sat, 10 Oct 92 22:56:38 PDT
Organization: The Portal System (TM)



                  SupraRam 2000  Memory Board with 8 MEG memory

				Zorro II compatable

				only $235 or b/o...

				Jonas_Marten_Fjallstam@cup.portal.com
From: lestat@acs.bu.edu (Alexander Aranyosi)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Essence of flame
Date: 11 Oct 92 21:58:21 GMT
Organization: Boston University, Boston, MA, USA

In article <1b810kINNn6v@pollux.usc.edu> addison@pollux.usc.edu (Richard Addison) writes:
>>>>>Microsoft		   (Too many to list. MicroSucks and such..)
>>>>			   Microsloth
>>    Microcruft WinBlows     (you also need to write a batch file to start
>>			    it up so you can say 'loose' instead of 'win')
                                                  ^^^^^
I think 'lose' would be more appropriate, but 'loose' fits pretty well too.
A friend of mine at DMA Design changed his Windows 3.1 startup picture to
load a modified Far Side cartoon.  It had a split frame--one half said
"Welcome to Heaven, here's AmigaDOS 2.0".  The other half said "Welcome to
Hell.  Here's Microsoft Windows."

Personally, I think the name "Microsoft" suddenly came to a well-known
millionaire one evening when he took off his shorts.  Remember, Microsoft
is the opposite of "Big and Hard."

>
>-- 
>Richard

-- The eggshell in the bottom of your neighbor's trash can.
From: chrisg@cbmvax.commodore.com (Chris Green)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: AGA hidden registers - C= is giving me an attitude
Date: 14 Oct 92 12:25:09 GMT
Reply-To: chrisg@cbmvax.commodore.com (Chris Green)
Organization: Commodore, West Chester, PA
Keywords: The worse part is I have the cash for the A4000

In article <1992Oct9.010302.6056@ariel.ec.usf.edu> stelmack@eggo.tmc.edu (Gregory M. Stelmack) writes:
>
>It might also mean that some companies will pass over the Amiga in
>their projects (eg: stuff like PreVue Guide, big VR games, etc)
>simply because of the possible hassle of convincing Commodore that
>they need the specs.
>
	I did a lot of graphics code for the PC game Ultima Underworld (the game which
comes closest to VR of any, IMHO), and if done for an A4000, I see
no reason that it wouldn't be in a scrollable, draggable screen.
	Don't deluge my mailbox with questions about when it will be ported. I've
got nothing to do with it. Call Origin.

-- 
*-------------------------------------------*---------------------------*
|Chris Green - Graphics Software Engineer   - chrisg@commodore.COM      f
|                  Commodore-Amiga          - uunet!cbmvax!chrisg       n
|My opinions are my own, and do not         - icantforgettheimpression  o
|necessarily represent those of my employer.- youmadeyouleftaholeinthe  r
|"A screaming comes across the sky..."      - backofmyhead              d
*-------------------------------------------*---------------------------*
Newsgroups: comp.sys.amiga.advocacy
From: philip@utstat.uucp (Philip McDunnough)
Subject: Re: A4000 is kinda UGLY !!!
Organization: University of Toronto, Dept. of Statistics
Date: Sun, 11 Oct 1992 00:59:58 GMT

In article <pXFOr*J54@aquarium.Buffalo.NY.US> ernie@aquarium.Buffalo.NY.US (Ernest J. Gainey III) writes:

[ ]
>
>Okay, I think I sliced and DICEd this enuff to keep what I need.. *smirk*
>
>Maybe Commodore has new ideas... of... well... how do I say this...
>
>PC Clones, sell like hot-cakes... maybe they had some weird half baked
>idea... Make it look like a PC or CLONE... and well... maybe it will
>sell...
>
>Everyone knows... how there are computer illiterate people whom feel
>they absolutely NEED a computer at home...

There are very few of those types, as the proportion of homes with computers
is rather small.
 
For a home system, looks are very important and would certainly be enough to
prevent many people (for eg. me) from getting a particular system.
 
I haven't seen an A4000, but I doubt it it aimed at the home user. A computer
more along the lines of the A600, but with AGA graphics, is what a home user
would be more attracted to.
 
I happen to think CDTV is what home users will eventually go for (or something
like it). However if it must be a traditional computer than I would add the
386sx (20MHz) PS/1 (compact, neat, etc...), a colour Mac Classic , A600 with
8 bit graphics, etc...
 
Of course what people really want in addition to looks is a reason to get
a home system. Quite frankly, the more I play with all of them the more I
conclude that this has not been provided by anyone.
 
[ ]

Philip McDunnough
philip@utstat.toronto.edu

Newsgroups: comp.sys.amiga.advocacy
From: mikeh@starnine.com (Mike Haas)
Subject: Re: Amiga 4000 & HYPE!
Date: Tue, 13 Oct 1992 02:04:16 GMT
Organization: StarNine Technologies, Inc.

In article <10667547.231.717905919@eng2.eng.monash.edu.au> 10667547@eng2.eng.monash.edu.au (JIMMY FANG) writes:
>In article <1ab4fuINNeuj@uwm.edu> gblock@csd4.csd.uwm.edu (Gregory R Block) writes:
>>From: gblock@csd4.csd.uwm.edu (Gregory R Block)
>>Subject: Re: Amiga 4000 & HYPE!
>>Date: 30 Sep 1992 02:47:26 GMT
>>mikeh@starnine.com (Mike Haas) writes:
>>: In article <53697@dime.cs.umass.edu> barrett@astro.cs.umass.edu (Daniel Barrett) writes:
>>: >	I have my computer set up so that every time it "beeps", it
>>: >shuts down.  This is a great time saver.
>>: >                                                        Dan
>>: That's the most ridiculous thing I ever heard.  Imagine... shut down
>>: when it beeps!  I guess I have to bring up the obvious problem here...
>>: 
>>: If it shuts down, how do you know if it beeped or not?
>>
>>Because it shut down, you twit!!!
>>							   Greg
>Um, I think you mean it beeps BEFORE shutdown!

Sure, if you like to make things EASY.
Newsgroups: comp.sys.amiga.advocacy
From: etxansk@garbo.ericsson.se
Subject: Re: READ THIS AMIGANS, FALCON 030 SPECS
Originator: etxansk@garbod20
Organization: Ericsson
Date: Mon, 12 Oct 1992 14:26:11 GMT

al158305@academ01.mty.itesm.mx (Gustavo Cordova Avila) writes:


>>If you do not think that is a problem, then why did the ST (not STE) sell
>>so much when the Amiga costed only $ 200 more. The Amiga is and was a
>>better machine than the ST so thats no excuse. 

>    Yes it does! The ST came out about a month or two before the Amiga,
>    and when introducing machines a month does make a big diffrence.

 That's not true. At least it's not the reason for the Atari ST
computer's immediate success. It was cheaper, and at the time
software developers believed Atari was the way to go. It has been
argued recently in a Swedish computer magazine that what software
developers happen to believe, is what lets a computer live or die.

 Anders Skelander
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Amiga Blitter 40% slower than Atari Blitter (???)
Date: Mon, 12 Oct 92 20:59:18 GMT
Organization: Bugend BBS

eas3714@ultb.isc.rit.edu (E.A. Story) writes:

> >   And please trim your signature to five lines or less.  I am not impressed
> >with your ability to scan an image and run a bitmap-to-ascii utility on it.
> 
> F**k off... It looks cool.. I'm not particularly impressed with your try
> at humor below.. it's stupid.. get rid of it.

Yes, Marc, there are obviously a lot of people out there that like my 
sig. You are the only person that I have heard complaining. And I don't 
think its length is a big problem, it's not that much bigger than an 
average sig. Why not go and argue with people who quote far to much 
instead?

              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
Newsgroups: comp.sys.amiga.advocacy
From: micro@imada.ou.dk (Klaus Pedersen)
Subject: Re: Amiga Blitter 40% slower than Atari Blitter (???)
Organization: Dept. of Math. & Computer Science, Odense University, Denmark
Date: Sun, 11 Oct 1992 19:24:43 GMT

u894776@bruny.cc.utas.edu.au (James McCoull) writes:

>68000 blits on the amiga with preshifted data, do not come close to using the
>blitter.  Sure any decent ST programmer has always used preshifted data
>and cpu based blit routines - but on the amiga I can tell you now - there is
>*NO REASON* to use the cpu unless you are looking at sub 12x12 pixel images.

How many cycles are you using to put numbers into the registers of the 
blitter?


>it provides to generate polygons. These are some fast methods for drawing
>polygons on the amiga:
>	(3) COOL:
>		Triple or more buffering of course!
>		[no one double buffers only anymore?]
>		Clear your bitplanes to dominant polygon colour.
>		Draw your polygons - as follows:
>		Large polygons -
>			Rectanglular subdivision - work out D=A [no sources
>				enabled] areas.  Fill the remaining edge parts
>				in using either the 68000, or the blitter

You forgot the HAM mode trick!

The COOL method is a pretty smart!, but it don't include anything special
amiga-blitter tricks!

Why not have a small competition?

On the basis of all these polygon fills is the horiz.line fill primitive
 - right? 

OK, why not try to see who can do the fastest horiz line routine? 
Let's try to see who can write the fastest 4 plane Hline-fill with dither.

Only the actual drawing should be benchmarked (with all setup except, 
generation of the colour dither image).
The routine should at least be powerfull enough to mix all 2 pairs of the 
16 possible colours.

I will post timing here when I have written a routine for the Atari Blitter,
do you want to post timings for the Amiga blitter?


-Klaus
Organization: Penn State University
Date: Thu, 15 Oct 1992 14:13:45 EDT
From: <DXB132@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: New Amigas(not 4000)?
 <1992Oct15.163858.26350@dartvax.dartmouth.edu>

In article <1992Oct15.163858.26350@dartvax.dartmouth.edu>,
abs0@coos.dartmouth.edu (Kelvin Leung) says:

>2ftqkiln@kuhub.cc.ukans.edu writes:

>1) does everyone who buy an A4000 need 16bit DSP sound?? I heard some
>   video-production/multimedia folks complained they were disappointed--

>2) SCSI-adaptor: I agree it would be nice... but someone mentioned
>   Commodore did a survey (??) and realised that a lot of people didn't
>   really need to have more than 1 harddisk.  Though that might not

Take this reasoning to the extreme and you can reduce an Amiga to an
Atari ST. The ST has everything that people NEED - it just doesn't have
what people WANT. Features that sound exotic can become cheap when
designed into a custom chip and shipped with every machine...wasn't
that the whole idea of the Amiga in the first place????!!!!!

Newsgroups: comp.sys.amiga.advocacy
From: torrie@cs.stanford.edu (Evan Torrie)
Subject: Re: The return of the 040 vs 486 thread..Re: My next machine: Amiga or PC Clone? Help me out.
Originator: torrie@Xenon.Stanford.EDU
Organization: CS Department, Stanford University, California, USA
Date: 16 Oct 92 17:06:51 GMT

jerry@connection.prospect.com (Jerry Shekhel) writes:

>Evan Torrie (torrie@cs.stanford.edu) wrote:

>:   Did both you guys miss this post again?  Once again, here's
>: Skipper Smith's response to the 25/50MHz claim.
>: 

>Yeah, I've seen this, but I guess Skipper isn't the final word.  People have
>quoted the official databook, which makes it sound like the thing really does
>run internally at 50MHz.  Also, I could have sworn I saw an ad where Motorola
>itself claimed "50MHz internal operation".

  The ad is what Skipper was referring to... I haven't seen that ad run 
again, have you?  And I ask again, is the 386 a clock doubled chip?  Why
does it have a 2X clock input then?  Is the DEC 21064 a 200MHz or 400MHz
chip?  Why does it take a 400MHz clock then?


  -- 
------------------------------------------------------------------------------
Evan Torrie.  Stanford University, Class of 199?       torrie@cs.stanford.edu 
Embrace rationalism, reject superstition.           Break away from the past.
"...there is only one thing worse than having marketing people on a project,
 and that is having no marketing people on a project."  - Larry Tesler.
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: AGA hidden registers - C= is giving me an attitude
Date: 7 Oct 92 21:17:25 GMT
Organization: 68K Software Development
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <35511@cbmvax.commodore.com> grr@cbmvax.commodore.com (George Robbins) writes:
[zap]
> The trick is to provide a software interface that is reasonably efficent
> yet provides one or more levels of abstraction or insulation from
> the hardware details.

We have the second half of your requirements, but not the first.

Glenn Doiron
--
Amiga UUCP+
Origin:  uunet!starpt!doiron     (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
Newsgroups: comp.sys.amiga.advocacy
From: jerry@connection.prospect.com (Jerry Shekhel)
Subject: Re: Its a sad sad day...
Organization: Molecular Simulations, Inc.
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 14 Oct 1992 18:43:18 GMT
X-Posted-From: connection.prospect.com
NNTP-Posting-Host: sol.ctr.columbia.edu

Erik Funkenbusch (chucks@pnet51.orb.mn.org) wrote:
: >
: >I think you've been reading .advacacy too long.  Windows 3.1 is easily
: >as fast on a 386 as WB on an A3000, IMHO.
: 
: Unless of course, your doing a lot of disk accesses... ;)  You can't even move
: your mouse pointer..
: 

I don't know where you're getting this, because on my machine, the Windows
mouse pointer *never* freezes, and is always smooth.  I use a 386/33 with
an ET4000-based VGA card.
--
+-------------------+-----------------------+--------------------------------+
| Jerry J. Shekhel  | Molecular Simulations | Time just fades the pages      |
| Drummers do it... | Inc.  Waltham, MA USA | in my book of memories.        |
|    ... In rhythm! |     (617) 890-2888    |              -- Guns N' Roses  |
+-------------------+-----------------------+--------------------------------+
|           ...! [ princeton mit-eddie bu sunne ] !polygen!jerry             |
|                            jerry@polygen.com                               |
+----------------------------------------------------------------------------+
Newsgroups: comp.sys.amiga.advocacy