From: taylorr@cs.unc.edu (Russell Taylor)
Newsgroups: rec.games.frp.dnd
Subject: Proposal: Who can teach what to whom and how fast
Date: 11 Jan 1993 09:14:49 -0500
Organization: The University of North Carolina at Chapel Hill
NNTP-Posting-Host: debussy.cs.unc.edu

	The following is my response to a player's question about whether
other characters can teach her character weapon proficiencies or non-weapon
proficiencies.  There are two parts.  The first is a discussion about who
can teach what to whom.  The second is a new proficiency, Teaching, that can
be used to decrease the time it takes to teach something and also to allow
teaching a skill sooner.


        In order to train someone as a certain class (figher, priest, ...)
the instructor must be of "name" level in that class.  This usually occurs
around 9th level, and is indicated in the descriptions as the time when
a player of that class gains followers, etc.  Once a character has reached
that level, no further training by others is required.  The character spends
his/her/its time practicing on their own from that point (note that this does
not mean that they do not need to train).

        In order to train someone in a weapon proficiency or a non-weapon
proficiency (NWP), the instructor must be specialized in that proficiency.
That is, they must have devoted at least one more than the normally required
number of proficiency slots to it.  For instance, the Longsword can only
be taught by someone who is specialized in the longsword, and swimming can
only be taught by someone who has devoted 2 NWP slots to swimming.

        In order to train someone to be specialized in a weapon (not just
proficient), the teacher must either have devoted an extra slot above that
used for specialization, or have the teaching proficiency (described below)
and be specialized in the use of the weapon.

        It is not necessary to be trained to increase NWP above the minimum
number of slots, once the character attains proficiency.

        Characters without the teaching proficiency or those who are training
themselves must roll under half their wisdom on a d20 every other day to see
if the skill has been learned.  This means a minumum of 2-day training for
any particular skill.  No more than one skill can be taught at a time.


Teaching--1 slot

WIS -2 roll : Available on General List

        The Teaching proficiency allows a character who is not specialized
in a skill to teach that skill to others.  The teacher must still be
proficient in the skill that is to be taught.  For example, a character that
has the Teaching, Swimming, and Longsword proficiencies can teach others to
swim and to be proficient (but not specialized) in fighting with a Longsword.

        When attempting to teach a skill (thieving skill, weapon proficiency,
NWP, new spells, access to new spell levels) to another, the character with
the Teaching proficiency must roll a Teaching proficiency check at the end
of each day.  The teaching is complete as soon as a check is made for a
particular skill.  The teacher can attempt to impart no more than one skill
at a time.

        When a character that has the Teaching proficiency also has Animal
Training, the training time for the animal is cut in half.

(The Teaching proficiency is not self-referential.  That is, to teach the
 Teaching proficiency, a character must have devoted at least two slots to
 the Teaching proficiency.)

-- 
Power does not corrupt, but fear.  Fear of losing power corrupts he who wields
it and fear of oppression corrupts he who serves under it.