HDTenEightyP/NetNews huggingface dataset:
From: dmerrill@cdc.hp.com (David Merrill)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SF2 clone at wuarchive
Date: 13 Nov 92 00:02:05 GMT
Organization: HP California Design Center, Santa Clara, CA
X-Newsreader: TIN [version 1.1 PL6]

Jay Chu (shadow@r-node.gts.org) wrote:
> In article <1992Nov10.162630.25238@debbie.cc.nctu.edu.tw> sywu@csie.nctu.edu.tw (candle) writes:
> >Jay Chu (shadow@r-node.gts.org) wrote:
> >: Where is the SF2IBM.ZIP located at wuarchive?
> >: 
> >: I couldn't find it.
> >
> >     It was in pub/MSDOS_UPLOADS. But now it's killed.
> > 
> 
> Can you reupload it?  Anyone?

I'll bet that the sf2 clone has been uploaded to wuarchive several times already.

I'll give you a hint why it keeps getting it erased:  MAYBE THEY DON'T WANT IT
THERE!  I don't know if it really is legal to put the thing on a bbs or ftp site,
but apparently the folks at wuarchive don't want to take the chance.

PUT IT SOMEWHERE ELSE IF YOU MUST PUT IT ANYWHERE.

And stop posting "Can you re-upload it?" messages!!!!!
--
dave

-------------------------------------------------------------------------------
Visualize whirled peas   | The ideas and opinions expressed in this article
-------------------------| are true; the words have been changed to protect
dave merrill             | the innocent
dmerrill@cdc.hp.com      ------------------------------------------------------
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: ohd@ornl.gov (OLIVE D H)
Subject: Links 386 Tournament 1st Round Results
Organization: Oak Ridge National Laboratory
Date: Fri, 6 Nov 1992 22:42:27 GMT




Thanks to all who entered the First Bountiful Golf Tournament.

The Leader Board is as follows:

    Name           Round 1    Round 2   Round 3   Round 4    Score

Michael Caines	      53      	      	      	              -18
Richard Techmanski    62                                       -9
Kris Arndt    	      63                                       -8
John Ferrell  	      64                                       -7
Brian Leshin  	      66                                       -5
Greg Moore    	      66                                       -5
H Whitley     	      68                                       -3
Don Olive     	      71                                        E
Andy Dok      	      74                                       +3


Congratulations to Michael Caines on a terrific first round.

Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Castles 2 HELP ME!
Organization: Adobe Systems Incorporated
Date: Fri, 13 Nov 1992 02:18:32 GMT

In article <1992Nov12.063835.2214@tamsun.tamu.edu> r0h7630@tamuts.tamu.edu (Rithea Hong) writes:
>I've been playing Castles II and am TRULY frustrated.  I have yet to win
>even on 'easy'.  Terrirtories seem to revolt for no apparent reason.  How
>do I prevent this?  Also, whenever the game rankings come up, all the others
>are 'blessed', how do I get 'blessed'?  Also, does anyone have a cheat for
>this game?  ARGGH!

You can keep a territory from revoting by building a castle worth at
least 100 points in that territory, or in an adjacent one.

You become blessed when relations with the Pope reach 9. You need to
keep giving the Pope money to get to that level.

Cheating is difficult since Castles II scrambles the saved game file.
I wasn't able to figure out where are the interesting information is
stored.

I agree the game is quite difficult and it took me quite a number of
tries to win my first game at the easy level. Some general tips for
winning:

* Starting position is very important. Make sure you start out in a
territory that is as close to the other players as possible. If you
quickly expand toward other players, you can "seal off" neutral
countries behind you in the corner and conquer them at your leisure.

* Save your game a lot with different names. Hindsight is 20/20, and
if you don't mind cheating in this fashion, you can gain quite an
advantage.

* Gold is the most important resource. Not only do you need it to buy
off your neighbors, giving you time to build up your empire, but it
also is worth more towards your score than other resources. If you are
at a territory disadvantage, you can still win by stockpiling a lot of
gold.

* Try starting with Burgandy. Albion is okay for the first few games
because that corner of the map is easy to defend, but with Burgandy
you have a much better chance of capturing a lot of territory. Also
Burgandy's starting relations with other leaders is better than
Albion's so you don't have to worry as much with other people
attacking you initially.

If you have other questions, e-mail me and I'll help you as best that
I can.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: RWS113@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: IBM GAMES for sale!
Date: 5 Nov 92 04:45:51 GMT
Organization: Penn State University

IBM games for sale.

Monkey Island I       $20
Monkey Island II      $25
Search for the King   $15
Castles               $20


I've decided to part with these titles because i've finished the first 3 & grew
tired of Castles.  Am interested in getting some new games, so i've decided to
sell these to acquire the money for the new ones I want.  Am willing to trade f
or many new games just make me an offer.  Also if you don't think my prices are
 fair give me your best offer & i'll consider it.

Please send E-Mail                       RWS113@PSUVM.PSU.EDU
Newsgroups: comp.sys.ibm.pc.games
From: fineman@kronos-arclan.arc.nasa.gov (Charles Fineman)
Subject: Where is uwcheat.zip?
Organization: NASA/ARC Information Sciences Division
Distribution: comp
Date: Tue, 10 Nov 1992 08:24:24 GMT


I'm looking for the tool that allows you to put any item
into your inventory. I think it was called "uwcheat."
Anyways, if anyone knows where it lives these days (not
on wuarchive of ftp.ulowell) please clue me in!

	Thanks,

		Chuck
--
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 10 Nov 1992 22:46:34 GMT
Subject: Re: Wiz7 A Bug or not A Bug--That is my question.
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>The only reason I call this a 'bug' is because something similar happened in
>Bane and I'm wondering if the same thing happened in Dark Savant.
>
>My problem is that my Bard can't use any musical instrument...
>I've read the manual a hundred times and cannot figure out how to make the
>instrument work (I have the Cornu and the Silent Lyre).

Send an email message to 

	76711.33@compuserve.com

That is Sir-Tech's email address.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: cmk@athena.mit.edu (Charles M Kozierok)
Subject: Re: Problem with U6 - Wisps
Keywords: Ultima 6, Wisps, spells
Organization: Massachusetts Institute of Technology
Date: Tue, 10 Nov 1992 02:29:03 GMT

In article <1992Nov9.183837.5772@netfs.dnd.ca> bvan@ncs.dnd.ca (Bryan Van Blaricom) writes:
>In article <1992Nov9.164901.7825@organpipe.uug.arizona.edu> franklir@helium.gas.uug.arizona.edu (Ryan J Franklin ) writes:
>>In article <BxGEyy.4uv@mentor.cc.purdue.edu> elkinsps@mentor.cc.purdue.edu (Paul Elkins) writes:
>>Yeah, good advice, but that's not what the original poster or the guy who
>>followed-up were talking about.  It would seem that you need to get the
>>Armageddon spell, then go back to talk to Xiao, who should agree to sell
>>you eighth level spells.  She doesn't.  The game won't recognize when you've
>>talked to the Wisps and gotten the spell, so you can't get ANY 8th level
>>spells other than Resurrect and Armageddon.  
>> 
>>Personally, I always thought it was a bug, and I've been meaning to call
>>Origin to ask whether there's a fix for it.  And while they're at it, a 
>>fix for the spellbook bug (where you can scan forward to 8th level, but
>>once you do, you can only scan backwards to 5th).  Anyone know if these
>>ARE bugs?  And if a fix was ever released?
>
>   The version of Ultima VI I have has no problems with the spellbook,
>though there are a couple of bugs in the save game routine you have to be
>careful of, and the 8th level spell bug is still there.  I have been told
>that the latest version of the game fixed the 8th level spell bug - Xiao
>will now recognize that you have spoken to the wisps (I really can't see
>how a bug like that could make it through playtesting, though).  For
>myself, I easily finished the game without using 8th level spells, though I
>went back later and used the cheat menu to give them to my Avatar so I
>could try them out.

well, that is a horse of a different color.

that would explain why i had no problem with 8th level spells, others
did, and i can't remember what to do to get them to work. it is possible
that the people having the problem already have the answer but not the
right (i.e. functional!) version of the game.

--
charles
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Problems with Keen Dreams?
Organization: HoloNet (BBS: 510-704-1058)
Date: Fri, 13 Nov 1992 06:12:25 GMT

setlik@niktow.canisius.edu (ebbhead) writes:
: Hi out there.  I FTP'd Keen Dreams from ulowell and I'm having a problem
: configuring for my system.  I have a Soundblaster Pro and a joystick, but
: the game recognizes neither in the setup screen.  Just to be sure, I exited
: and booted up faceoff! which recognized the joystick and my soundcard.  I
: did not see it mentioned anywhere that the shareware version of Keen Dreams
: was limited with respect to what options you could choose, but I could be
: wrong.  Any suggestions on how to get it to work right?

KD should see both your soundblaster and joystick.  Call Softdisk tech
support @ 1-800-831-2694...they'll fix you up.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB I advice sought [Spoiler]
Date: 11 Nov 92 15:45:23 -0600
Organization: University of Northern Iowa

In article <1992Nov11.090858.10533@walter.cray.com>, kjberte@cray.com (Kurt
    Bertelsen) writes:
> 
> I have a question about the relative abilities of two magical items.
> 
> I have reached the point on the 7th level where I have the choice
> of opening one of three doors (Monty Hallesque).  They are labled
> "WEAPON","ARMOR"," and "MAGIC".  Through trial an error(save try, 
> load, try, load,....) I have determined that I can only get one of
> the objects.  I have ruled out the sword.  The decision is down to 
> the magic ring or +3 bracers. 
> 
> My question is, what will the ring do for me that would make it more
> than the bracers. A friend tells me that it is a Wizardy ring.  What
> powers does that ring have?
> 

   I'd take the Ring, as it is a Ring of Wizardry.  Hopefully you being
familiar with AD&D rules, this is the same as that ring.  I believe it
doubles 1st and 2nd level spells, though don't remember exactly.  Very nice
item to have for mages! :-)

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* Real programmers never work 9 to 5.  If  *            <Definitions>         *
* any real programmers are around at 9am,  * Endless Loop:  See Loop, Endless *
* it's because they were up all night.     * Loop, Endless:  See Endless Loop *
*                -Rune Huseby-             *           -Radio Shack Manual-   *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Front Page Sports Football
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 9 Nov 1992 23:54:28 GMT

>Anybody got any news re the release of this wonder?  I saw previews of
>it in GameBytes #6 and the shit looks even rawer than Mike Ditka.
>I'll like HAVE to grip this one as soon as it hits the shelves.
>Anybody have any ideas?

In about two weeks!
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Lines: 9
Date: Fri, 13 Nov 92 08:36:57 MST
Newsgroups: comp.sys.ibm.pc.games
From: curtisn@SAS (Curtis Nelson)
Subject: needed PKUnzip 1.93
Organization: BYU

Hello, netters!

We have been looking for a copy of PkUnzip's newest version, v1.93.  If 
_ANYONE_ could help us, it would be greatly appreciated!

Thanks!

Curtis
curtisn@sasb.byu.edu
Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Re: Pirates of Realmspace
Organization: George Washington University
Date: Fri, 13 Nov 1992 14:31:14 GMT

	I am posting this question to the net:
Has anyone gotten Spelljammer to work who also has a SVGA card installed.

	NOTE: An SVGA card is one which can display 1024x768 in 256 colors,
		NOT 640x480!!!!! (640x480 is NOT SVGA, it is VGA!!!!!)

			AND 320x200 is NOT VGA, it is MCGA!!!

	I want to know who started to screw up the namimg system!!!

	From what I know:
		320x200 4 colors   CGA
		320x200 256 colors MCGA  (but is not capable of 640x400 in 16
								colors!)
		640x350 16 colors  EGA
		640x480 256 colors VGA  NOT SVGA, NOT SVGA!!!!!!
		1024x768 256 colors  SVGA SVGA SVGA,

	Now that I got the above straight, please reply to the above questions
	at my E-mail address!!!  (The above monitor descriptions are correct!)

							Brad
							Computer God
 
Newsgroups: comp.sys.ibm.pc.games
From: JROGERS@vm.poly.edu
Subject: TSN is cheaper than MPGNet?
Organization: Polytechnic University
Date: Fri, 13 Nov 92 08:44:49 EST

In article <1dnn4kINN2ia@gap.caltech.edu>
kychen@cco.caltech.edu (Kay-Yut Chen) writes:
 
Stuff deleted.....
 
>I am on it. I play 'Narius' there. Who is your player? Actually the RPG
>Drakkar on the MPGnet is much better but the TSN is cheaper. So i am playing
****************************
How much cheaper is TSN?  I thought MPGNet was pretty darn cheap,
at $2.75 per hour.  Or are you also counting in the cost of
any gateway service you use to access MGPNet?
Here in New York City, MPGNet is a local call.
Newsgroups: comp.sys.ibm.pc.games
From: technews@iitmax.iit.edu (Kevin Kadow)
Subject: Re: INC. MACHINE LAST LEVEL
Organization: Technology News, IIT, Chicago, IL
Date: Fri, 13 Nov 92 07:53:48 GMT

In article <1dppkkINNgi4@iskut.ucs.ubc.ca> lermer@theory.chem.ubc.ca (Noah Lermer) writes:
)In article <1992Nov9.153144.1@skcla.monsanto.com> sbgros@skcla.monsanto.com writes:
)>THE INCREDIBLE MACHINE IS DRIVING ME AND MY FRIEND CRAZY WITH THE
)>LAST LEVEL (8).  WE CAN GET THE B-BAL INTO THE BASKET BUT NOT THE
)>BOWLING BALL.  COULD SOMEONE GIVE US A HINT.....
)>CHEATS ARE WELCOME !!!
)>
)I'm happy to say that I solved this last night....
(spoiler follows)

A brief hint:
)Balloons, jerked sideways, will turn gears.
)[More spoilers ...]

)Ok, here's the poop:
)You have two baloons, one which will fly up,hit the top mouse cage and go off  
)the screen, the second in a brick cage. So tie the two together.
)Next, put a gear above the baloon in the brick cage(you should just have enough
)room to do this). Connect the gear to the mouse cage you haven't been able to
)start and see what happens. That should be enough...
)
)Mail me if you need a longer description.
)Bruce Hollebone.
)

I found another way... The balloon on the far left rises, and starts the
mouse running. I use that power to move the Bowling ball LEFT, and on it's
way down it hits a see-saw, then rolls into the basket.

The see-saw pulls the other balloon sideways just enough that it bouces off
another seesaw placed to the right of the mouse cage, then hits the mouse
cage and starts the mouse...

-- 
  Where it is a duty to worship the sun, it is pretty sure to be a crime to
    examine the laws of heat.  (Morley)

technews@iitmax.iit.edu                           kadokev@harpo.iit.edu
                         My Employer Disagrees.
Newsgroups: comp.sys.ibm.pc.games
From: jcowling@ophelia.UVic.CA (Scowling Jim Cowling)
Subject: Humans:  codes, level 14 help?
Organization: University of Victoria, Victoria, BC, Canada
Date: Sun, 8 Nov 92 02:28:28 GMT

Can anyone help me:

1.  How does one get past level 14 ("Blue Monkey")?

2.  Does anyone have a full list of level codes?

Thanks.


-------
Scowling Jim Cowling
Creative Writing Department, University of Victoria (opinions disassociated)
-------
From: mperry@waikato.ac.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: Civ is easy (hahahaha)
Date: 6 Nov 92 12:09:41 +1300
Distribution: world
Organization: University of Waikato, Hamilton, New Zealand

> Yeah, sure Civ is easy if you use the thundering horde (At least that is what 
> I took the thundering hoard stragity to be) stragity.  There are so many bugs
> in version 1 that is is unreal.  Version 3 has a fix so you can't use the 
> thundering horde.   What persentage did you end up at with emporer level?
> When could you have conquered the whole planet, when did you get to space.
> Sure, I can win on emporer level with that stragity, I can also get to space
> by 2000 and win, I can also conquer the planet by 2000 and win.  I know it
> is version 1 because you said you can destroy a city by removing all the 
> people via settlers.  In version 2 and 3 you can't do that.
Deluxe version allows the destroying of cities, but I've heard that really
unhappy people can appear when the number of cities grow.
From: che347r@vaxc.cc.monash.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Pollution
Date: 13 Nov 92 12:52:26 +1100
Distribution: world
Organization: Computer Centre, Monash University, Australia

In article <lfts2vINNipv@exodus.Eng.Sun.COM>, mbr@Eng.sun.com (Mark Bergman) writes:
> Beware of one of the modern conveniences in life: cars. As soon as you get
> automobiles, people in cities cause pollution. It still goes on even without
> factories and alike.
> 
> I see it as another part of the abstract gaming system of Civ, i.e. there is
> a percentage chance of pollution appearing, once it is at all possible to create
> pollution. The chance may be as little as 1%, but it can still happen. Now,
> if you have say 25 cities, each of those gets a chance to pollute. Eventually,
> the odds catch up with you.
> 
> Anyway, make a bunch of settlers and clean up the mess. :-)
> 
I had a big pollution problem recently. (civ vs4). I had about 60 cities,(1810)
mostly well developed and the space ship was on the way. I started to get
pollution spots outside cities with no smoke plumes (mass transit + recycling
centre built). What started in a small way ended in environmental disaster
as more and more cities started making a mess. The last few turns before 
Alpha Centauri produced 20-30 pollution spots each. What a pain, when you're
trying to get a decent score. Is this a bug? Any ideas?

Evan                  che347r@vaxc.cc.monash.edu.au
From: eauu109@orion.oac.uci.edu (Bum Yong Kim)
Subject: Goobers for Spear
Newsgroups: comp.sys.ibm.pc.games
Organization: University of California, Irvine
Date: 6 Nov 92 00:19:59 GMT
Distribution: usa




Does anybody know how to access the debugging mode for
Spear of Destiny?

Thanks,
Matt
eauu109@orion.oac.uci.edu


 
Newsgroups: comp.sys.ibm.pc.games
From: cs911086@cs.yorku.ca (DANNY KOWEN K.W. SONG)
Subject: U7/FOV spoiler !!
Originator: cs911086@a12.ariel.yorku.ca
Organization: York University, Dept. of Computer Science
Distribution: york
Date: Fri, 6 Nov 1992 18:46:15 GMT



*******  SPOILERS  *********

Hello, any Ultima's friend out there ??
































I do have something about solving FOV and something about Ultima7.

For the FOV , I have some problems in it :

  1. In the Test of Courage , at the end you find an old dragon who claims he is
     immortal, so how can I destroy him ??

  2. Who should I do in Test of Faith , I think I "almost" explore whole areas,
     and I did find many 'false' locket in all pedestals, I pass the keys of           Truth, I also did find a "reversing" truth in the ground. I only cannot
     explore fully due to the invisibility walls in WEST, I did only explore 
     half of it. So, what and how should I do in this dungeon ?? 
     ps*  I don't want to die as the corpse beside the pedestal.

  3. How do I free the demon in the mirror ? Any use ?

  4. I heard that I can make a Blackrock sword, how and when to doit ?

  5. I did finish the Test of Love , but it only raise AVATAR's DEX to 30 , why
     not whole party ? and is the max still 30 after installed FOV, I can achieve
     max 30 even before Isle of Fire, so what the use ????

And I also have some curious about the connection between U7 (main) with FOV.

    If I finish the U7, Suppose before I destroy the Black Gate, I save the game,
  and as you know that you cannot exit this Black Gate room (except by cheat), 
  so , if I now install FOV , how should I that saved game to play ?

    And now, suppose again, now I begin the game with U7(3.4) and FOV installed,
  is there any sequence with when I goto Isle Of Fire ? Can I still finish the      game without going there too ?

 

  Anyway, please reply as soon as possible, I don't mind any spoiler, I only
  want to finish the game, I still not play UW yet !! 

  Thanks in advance for who try to help ....



  Danny.
Organization: The Leader Desslok School of Diplomacy
Date: Fri, 6 Nov 1992 18:47:28 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Elite Plus, Tribble
 <1992Nov6.135059.28198@dcs.warwick.ac.uk>

In article <1992Nov6.135059.28198@dcs.warwick.ac.uk>, markhill@dcs.warwick.ac.uk
(M Hill) says:

>                    ...I can't remember the name of the two guys who
>wrote it, but one of them is working on a sequel.

David (Richard?) Braben and yes, ELITE II: FRONTIER (they had to change it
from the much cooler name HIGH FRONTIER because someone already used it) is
coming down the home stretch -- latest release date I've heard is January
'93. Four years of work, it was developed on an Amiga 2000/030, and features
among other things:

- Planetary surfaces visible from space
- Multiple cities on planets, with multiple spaceports
- '2001' style space stations with automatic docking available
- Nearby stars accurately modeled
- Entire Milky Way Galaxy simulated
- Varied planets including Earthlike, gas giants, ringed planets
- Spacecraft carriers and flying cities
- Attachments to your ship visibly "bolted on" so you can evaluate
  your ship and others with just a glance
- Zoom in on objects for added detail
- Intelligent Galactic Police that set up sting operations
- 3-D radar

And on, and on...

I can't wait!!! (If you can't wait either, dig up some recent issues of
the European Amiga magazine THE ONE, they did a three-part interview with
Braben. LOTS of drool-inducing screenshots. Ah, but don't ask me if or
when it will be ported down to the IBM PC. Heh, heh, heh. :-) )

 "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: comp.sys.ibm.pc.games