HDTenEightyP/NetNews huggingface dataset:
From: wwong@ux4.cso.uiuc.edu (William D. Wong)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat *2*!
Date: 26 Jan 93 20:20:42 GMT
Organization: University of Illinois at Urbana-Champaign

In article <93026.094825JRK135@psuvm.psu.edu> <JRK135@psuvm.psu.edu> writes:
>I also think that if you kill someone, they should not appear in the
>endurance matches, but how about this?  You fight against the other six
>characters, then fight Goro (or a substitute).  After this, you go on to
>fight Shang Tsung, but first, you must go through the 'endurance' part.
>Whoever was not killed with a fatality would have to be redefeated before
>fighting Shang (ie, if you did not kill anyone, you would have to fight all
>six and then Shang in one round).  This would be interesting, although I
>agree it would become a quarter gobbler (but isn't that what game designers
>and owners want?)
>
>                                         JRK

Of course, if you're good enough to do the fatalities (right now, they're 
all pretty simple) then it wouldn't make much of a difference.  Obviously
it doesn't make much sense to fight someone you just killed a few fights 
ago in the endurance rounds...but, it also doesn't make much sense to 
fight your exact duplicate in a match either.  

How about just doubling the number of characters? :)  (good luck thinking up
that many more original special attacks, though.)
 
 -Bill.
Newsgroups: rec.games.video.arcade
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Yet another MK bug...
Organization: University of Tasmania, Australia.
Date: Wed, 27 Jan 1993 14:31:06 GMT

I was playing Scorpion vs. Scorpion in the mirror match, and won the third
round.  "Finish Him!" appeared, but I was right in the corner.  I flipped
over the staggering nearly-dead Scorpion, and tapped out the fatality 
just as he was falling over.  Scorpion fell to the ground, the screen
went dark and I did the fire-breathing routine, causing a skeleton to
materialise and sag to the ground - on top of the corpse of the dead
Scorpion!  Wierd...

--
Tim Morris
From: 910427m@axe.acadiau.ca (JASON MATTHEW MCDONALD)
Newsgroups: rec.games.video.arcade
Subject: Re: New member! FB & Sheng Long
Date: 26 Jan 93 17:46:39 GMT
Organization: Acadia University


>>2. Who is this Sheng Long guy that Ryu is so fond of? Is he a character you
>can
>>play/fight against in SF? Any relation to the Lizard in MK?

>If you read alt.games.sf2, you'll know that this is old hat.  Sheng Long is
>NOT
>a character you can play/fight against.  You will get flamed HEAVILY if you
>even bring this up on alt.games.sf2, so don't waste bandwidth.  See, there is
>the nagazine called EGM (Electronic Gaming Monthly) and they published a
>method
>of how to get to Sheng Long.  (It was the April 1992 issue).  In there is this
>hacked picture which looks seemingly realistic.  At the bottom, there is a
>"method" and acknowledgments from where the information came from.  At the
>bottom of the page, it says (and I quote) "from W. A. Stokins from
>Fuldigen,HA"
>Now use your common sense.  There is only one state that begins with the 
>letter H (Hawaii), but it's abbreviated HI.  If you decode the quote, it will
>say "Was two kens, fooled again, HA!".  In the June issue (I think), after

I always thought it was Waste Tokens, Fooled again, Ha.  But the point is 
the same.  EGM is an asshole publication for wasting peoples time on such 
drivvle.

     ______________________________________________________________
   /|    ________________    ________ |   Jason "Toast" McDonald   |
  | |       /  ___  ___ ____    /     |   910427m@axe.acadiau.ca   |
  | |      /  /  / /__//___    /      |   Acadia University,       |
  | |     /  /__/ /  / ___/   /       |   Wolfville, Nova Scotia   |
  | |--------------------------------------------------------------|
  |/______________________________________________________________/
                                              (c) sigfiles inc.
Organization: Penn State University
Date: Fri, 22 Jan 1993 13:22:12 EST
From: <JRK135@psuvm.psu.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: Who let the reptile loose? MK.
 <1993Jan21.194609.1@woods.ulowell.edu>

I'm not sure, but didn't the original poster also say that it was random, even
if you got all the requirements right.  This may explain why it doesn't always
happen.  I'd check it out myself, but the original post has been wiped from my
net.

JRK
-------------------------------------------------------------------------------
'I am the lord of the wastelands/A modern day man of steel/I gather darkness to
please me/And I command you to kneel/Before the GOD OF THUNDER!' --G. Simmons
-------------------------------------------------------------------------------
From: 334baumstark@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat: 2 Fatality moves each?
Date: 27 Jan 93 09:47:48 EST
Organization: Western Michigan University

	I noticed while playing Mortal Kombat that on the bridge seen every
now and then something goes across the moon. looks like the programers where
bored that day.

	Also I heard there was two death moves on version 4.0.  I have version
4.0 at our arcade here and I can't figure out any new fatality moves.  Each
character was suppose to have two fatality moves.  does anyone know them or
have a list of them.?
Organization: Kyr's Condom Cantina
X-Subliminal-Message: Memory is Divine Punishment
Rationale: Hack and Slay!!
Date: Mon, 25 Jan 1993 17:26:19 EST
From: <JRK135@psuvm.psu.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: Terminator 2 help

It's rather easy once you figure it out.  First of all, get a _ton_ of shotgun
shells (fired with the side button), as they're falling all the time, this is n
ot much of a problem.  Then, blast the T-1000 a lot.  I think you have to back
him up to the edge three times or so, and eventually he'll fall in.  Good luck
(I lost about $20 before I finally won).

                                        JRK
Newsgroups: rec.games.video.arcade
From: Gregg Woodcock <woodcock@bnr.ca>
Subject: Looking for old games or parts (near Dallas, TX, USA)?
Date: Wed, 27 Jan 1993 15:11:03 GMT
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research; Richardson, Texas, USA

I have managed to cultivate several contacts in my area (which is
Dallas despite what my path says) and I thought I would let you guys
know about what I have run across in case anyone might be interested
in buying.  Between the 3 of these guys there are probably 400+ games
for sale in the $300 - $1000 range so let me know if you are looking
for something.

  I found about 2 dozen cocktail (sitdown) games including, Tempest (I
  didn't even know it came in cocktail!!!), Asteroids, Gorf, Trivia
  Whiz, Galaga, PacMan, MS. PacMan, Popeye, Omega Race and a few
  others I can't think of right now.

  I found one guy with a parts inventory of over 10,000 pieces
  including enhancement ROMs/boards, conversion ROMs/boards, original
  parts of all kinds and original manuals.  The only problem is he has
  a lot of money invested and he wants full retail.

  I also found a guy who says he can get me flyback transformers for
  Tempest machines but they are severly expensive (in the $200-$300
  range because they are new) but he also says he runs across used
  ones every now and then for around $100.  I told him I'd take all
  the used ones he could find.

So, if there is anything in here that sounds interesting to you or
there is something you have been looking for, drop me a note and I'll
check it out and get right back to you.
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
Newsgroups: rec.games.video.arcade
From: kinsman@jupiter.sun.csd.unb.ca (Aphoriel/Kinsman)
Subject: Anyone heard of this game?
Organization: University of New Brunswick
Date: Sat, 23 Jan 1993 16:38:43 GMT

When I was young, I went to an arcade in Houlton, Maine and say a bunch of      teenage guys (I was preteen at the time) crowded around a new video game
machine.  It seemed to be some sort of wrestling game, featuring women's
pro wrestling.  It consisted of two large teams (about five each, one 
much bigger than the other four) gathered around a wrestling ring, and
wrestling in a match which resembled the then non-existent Survivor Series.

I have never seen or heard of this game again.  You might think I'm mistaking
it for a game called Super Dodgeball, but I'm not so sure, since the game  
had all the teams lined up at the sides while only two combatants were in
the ring's middle.

-Aphoriel/Kinsman
Sean Givan

Newsgroups: rec.games.video.arcade
From: ofoz@cbnewse.cb.att.com (steven.s.ozdemir)
Subject: Paul Werme,Brian Scearce,Drew Rudman,Arlo Midgett,Tom Nezwek deleted
Organization: AT&T
Distribution: na
Date: Thu, 21 Jan 1993 20:57:48 GMT
Keywords: responses need from these people

The annual update of the Video Arcade Preservation Society is almost complete.
The below people did not respond back to verify their entry, or mail to them
bounced.  If I do not receive a response from them in the next few days (and
a new email address if appropriate) their entry will be deleted and the next
posting of the Video Arcade Preservation Society a week from today will not
include them.  If email to me bounces either, post a follow up article or call
(708) 858-7472. (NOTE: Many email messages were attempted before this posting)

[Brian Scearce]                  [Arlo Midgett] (AK)
bls@robin.svl.cdc.com            ksacm@acad1.alaska.edu
 EMAIL  Asteroids                 LOST  Asteroids
 WORKS!                                 Cloak-n-Dagger
NEEDS TO VERIFY VAPS ENTRY!             Major Havoc

[Paul Werme]                     [Tom Nezwek]
pvw4t@larch.cs.virginia.edu      nezwek@gandalf.umcs.maine.edu
 LOST   Crazy Climber                   Dig Dug
                                  NEW   Galaga
[Drew Rudman] (CA)                EMAIL Pacman
drudman@hpiosa.corp.hp.com        WORKS!Donkey Kong
        Centipede                       Donkey Kong Jr
 EMAIL  Tempest                   NEEDS Donkey Kong 3
 WORKS! Pacman                    TO    Zaxxon
NEEDS TO VERIFY VAPS ENTRY!       VERIFYGorf
                                  ENTRY!Frogger
From: kupiec@hp800.lasalle.edu (Bob Kupiec)
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat *2*!
Date: 26 Jan 93 00:19:44 GMT
Organization: LaSalle University, Philadelphia, PA

All good arcade games have sequels and MK should be no exception.  I think
Williams has already given up on making MK and is working on a MK 2?

Does anyone have any ideas on what it would be like?  Maybe some new
characters with new moves?  The same layout would be nice (single round and
then endurance, w/ a BIG guy at the end).

Do you think introducing hand weapons would be too much?  What would you
like it to have?

-- 
\/\  Bob Kupiec - Amateur Radio Packet: N3MML @ wb3ftp.#epa.pa.usa.noam  /\/\
/\/\  Internet: kupiec@hp800.lasalle.edu (or) (UUCP site is temp down)  /\/\/
\/\/\   LaSalle University, 20th St. & Olney Ave., Philadelphia, PA    /\/\/\
/\/\/\    Top 10 uses for your Intel CPU:  Number 10:  Test hammers   /\/\/\/
Newsgroups: rec.games.video.arcade
From: Gregg Woodcock <woodcock@bnr.ca>
Subject: Re: Star Castle High Scores
Date: Mon, 25 Jan 1993 15:05:41 GMT
Distribution: usa
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research; Richardson, Texas, USA

In article <1993Jan23.223158.14223@cs.uoregon.edu>, mkelly@mystix.cs.uoregon.edu (Michael A. Kelly) writes:
|> What's your high score on Star Castle?

Well with on the hardest (3 lives per credit) I just got 25570 the
other night.  I consistently break 20K and that is the practical limit
of the strategy I use (bounce fly only up and down bouncing off the
castle walls and taking shots on the approach, saving one or 2 shots
for the rebound in case a mine is close).  I am going to have to adopt
a new strategy because this is too limiting (it is good for beginners,
though).
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
Newsgroups: rec.games.video.arcade
From: mkelly@mystix.cs.uoregon.edu (Michael A. Kelly)
Subject: Star Castle High Scores
Organization: University of Oregon Computer and Information Sciences Dept.
Distribution: usa
Date: Sat, 23 Jan 1993 22:31:58 GMT


Hey,

What's your high score on Star Castle?

Just curious....

Mike.
-- 
_____________________________________________________________________________
Michael A. Kelly                                               Senior Partner
mkelly@cs.uoregon.edu                                      High Risk Ventures
_____________________________________________________________________________
From: bk405@cleveland.Freenet.Edu (Mark E Hartman)
Newsgroups: rec.games.video.arcade
Subject: Re: Reptile (again)
Date: 25 Jan 1993 16:12:54 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bk405@cleveland.Freenet.Edu (Mark E Hartman)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney) says:

>In article <106329@netnews.upenn.edu> fhuang@be.seas.upenn.edu (the PSYCLEPATH) writes:
>>
>>   It's for real. I was a bit skeptical before, but after beating his
>>ass three times I think it's safe to say that _I_ believe Reptile exists.
>>For all doubters out there, no lie, Reptile exists. Don't believe it if 
>>you don't want to, but believe it when you reach him or see someone else 
>>do it. Oh also, I didn't think it was that hard to beat him either (I got
>>flawlesses on 3 of the 6 round I fought with him).
>
>Here's the other question.  What kind of moves does he have?  People have
>said Scorpion+SubZero, but that was months ago when it was a bunch of
>rumors.
>
>	Darrin
>-- 
>M Darrin Chaney, Senior Database Programmer, University Computing Services, IU
>mdchaney@indiana.edu             1000 E 17th St.             Work: (812)855-5492
>mdchaney@iubacs.bitnet           Bloomington, IN 47408       Home: (812)333-6311
>"I want- I need- to live, to see it all..."
>
	The person I seen play I didn't get to see his moves because it
was just as the person was beating him. I would like to know the same.
Does this dude have any cool moves ? :)
-- 
	Mark Hartman		mhartman@umcc.ais.org
	Kalamazoo, MI		bk405@cleveland.freenet.edu
	" Fish On! "  - Primus -
Newsgroups: rec.games.video.arcade
From: "Peter S. Han" <pshan@silver.ucs.indiana.edu>
Subject: GAMES FOR SALE: GENESIS
Organization: Indiana University
Date: Sat, 23 Jan 1993 22:27:34 GMT

I have following Genesis games for sale:

Ghouls'n Ghosts.....................................$15.00
John Madden Football................................$15.00
R.B.I. Baseball 3...................................$15.00
The Revenge of Shinobi..............................$12.00
Thouderfire 3.......................................$15.00

The prices of these games don't include shipping.  All games are in good
condition.  All of them have instructions and boxes.  If you buy all five
games, I will sell them for $65.00.  Shipping is not included.  If you are
interested, please E-mail me.

Peter 
pshan@silver.ucs.indiana.edu
Newsgroups: rec.games.video.arcade,alt.games.video.classic
From: tj@kona.cs.ucla.edu (Tom Johnson)
Subject: Arcade Games Sale
Organization: UCLA, Computer Science Department
Distribution: ca
Date: Fri, 22 Jan 93 22:01:11 GMT

Hello all-

I posted a few days back about a guy I met who has a large supply of games
available for sale.  He has sent me a list of what he has on hand today -
I'm attaching it below.  In addition, if you are looking for something
that's not on the list, he can put you on a "watch sheet" - when he finds
the game you're looking for, he'll give you a call.

Email me if you're interested in something, and I'll pass the info along.

Tom

------Here's the list-------

720			
Aqua Jack			Pig Out
Ataxx				PlayChoice 10
Bad Dudes			PlayChoice Double Dragon
Baseball 2			Pot Shots
Brute Force			P.O.W.
Bubble Bobble			Rampage
Caliber 50			Rampart
Champ Sprint			Rastan
CombaTribes			Ring King
Crackdown			Road Runner
Double Dragon I			RoboCop
Double Play			Rolling Thunder
Dragon Breed			Shadow Dancer
Dynasty Wars			Showdown
Eswat				Skull & Crossbones
Gain Ground			Sky Soldier
Ghostbusters			Space Harrier
Ghouls 'n Ghosts		Strato Fighter
Gimme A Break			Super Sprint
Gridiron Fight			Superman
Hat Trick			Tecmo Bowl Sml
Heavy Barrel			Tee'd Off
Heavyweight Champ		Toki
Ikari Warrior			Toobin'
Jamma Cabinet			Trivial Pursuit G1
Klax				Twin Cobra
Lock on S/D			Two Crude
Max RPM				Viper
Midnight Resistance		VS Castlevania & Duckhunt
				   in single big cabinet w/ 2 screens
Mini Golf			VS Goonies & RBI 
				   in single big cabinet w/ 2 screens
Narc				VS Gradius
Ninja Gia Den			VS Hogans Alley
Ninja Warriors			VS Slalom
Paper Boy			World Series
Party Animal			Wrestle War
				WWF Superstars

-- 
Tom Johnson             "They say Confucious does his crossword with a pen."
tj@cs.ucla.edu                               -Tori Amos
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Gals' Panic--"Legit" or Not?
Keywords: Too Legit 2 Quit.
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Wed, 27 Jan 1993 06:58:26 GMT


In article <keatesm.727986390@cs.man.ac.uk> keatesm@cs.man.ac.uk (Martin
Keates(MSC RJH)) writes:
>
>>Easy.  The minuses are all within the girl's silhouette.  The pluses are all
>>on the outside.
>No, no, no. I knew that.
>What I want to know is why do some moves change the meter, and others don't?

I'm sure you've noticed that the larger the chunk you surround at one time,
the larger the corresponding plus or minus.  Essentially, you only get an 
appreciable shift in the meter if the chunk you sawed off took the percentage
of (a) the girl's shadow or (b) the non-girl areas past a certain cutoff.

More than one cut-off (a big area) == more than one bonus/penalty, thus
the higher numbers.

Sometimes your moves just didn't cut off enough to trigger this cutoff (which
varied with how much of the girl/space was remaining); it was easier to 
trigger minuses than pluses.  If you didn't surround enough space, no cookie.

Don't even ASK what the cutoffs were numerically, as I have no clue; I haven't
seen an actual GP machine since August.

Not that it mattered to me, anyway, as I went for 100% complete without
worrying overly about the meter, using a modified cage-the-QIX pattern...

(Completed all six girls many times without continuing.  The ending does suck.)


--
                     jecoleb@eos.ncsu.edu
  Jeff "I ate WHAT?" Coleburn  \\        pope@aza.csc.ncsu.edu    
 "I don't know where you took   --=--   To KLH: Love ya, Katya!
 me, but I didn't want to leave."   \\  have clue, will travel.
Newsgroups: rec.games.video.arcade
From: manacsa@l13ff.jsc.nasa.gov (Gerry Manacsa)
Subject: Re: Terminator 2 help
Organization: Lockheed Engineering & Sciences Co.
Date: Wed, 27 Jan 1993 23:55:09 GMT


Thanks to everyone who supplied some good hints.  You will undoubtedly
save me many rolls of quarters!

 =====================================================================
 Gerry Manacsa (manacsa@l13ff.jsc.nasa.gov)
 ---------------------------------------------------------------------
 These are my opinions... nobody else's... etc.
 =====================================================================
 
Newsgroups: rec.games.video.arcade
From: hshubs@cis.umassd.edu (Howard S Shubs)
Subject: Wiring Harness?
Summary: Should I get it?
Organization: University of Massachusetts Dartmouth
Date: Fri, 22 Jan 1993 17:24:59 GMT

I'm currently trying to buy the boards for a game.  The place I want to
buy from asked me if I wanted the wiring harness too.  What I'm not
sure of is, should I get it?  What's a reasonable price?

Oh, and one other thing: how do harnesses and boards tend to age?  Is
there something I should do to preserve them?
-- 
Howard S Shubs                            For to win 100 victories in 100
The Denim Adept   hshubs@cis.umassd.edu   battles is not the acme of skill.
Newsgroups: rec.games.video.arcade
From: usgcjsx@gsusgi2.gsu.edu (Craig_J_Stadler)
Subject: WANTED! Stargate Control Panel!!
Organization: Georgia State University
Date: Thu, 21 Jan 1993 16:07:10 GMT


I am looking for a Stargate control panel (preferably original) in
good condition.
Any ideas??

-- 
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