HDTenEightyP/NetNews huggingface dataset:
From: tjc@ecs.soton.ac.uk (Tim Chown)
Newsgroups: rec.games.misc
Subject: Re: Falcon 3 .. question ...
Date: 13 Apr 92 10:31:28 GMT

> 1. Any good joysticks ??? since my Quickshot Warrior sucks .... 

I've heard that the Gravis stick is pretty hot, but I've not had a
chance to try one.  The Falcon calibration is good, but a crummy
stick is still a crummy stick I guess ...

> 2. Can I land on autopilot when flying a mission ??? I havent managed
>    to survive one yet so  i don't know ..... 

I have Falcon 3.0C now (check the title screen for your version).
I have had no trouble landing on autopilot on this version, though
others have complained.  Check your warning lights (right view) before
landing - if you have damage land manually.

If you need to get 3.0C (ie. you have 3.0 or 3.0A) see my earlier
posting on where to get it.

If you want Falcon "cheap" (in the UK at least), look for one of those
discount membership clubs.  eg. Diamond Computers sell it for around #29
if you have paid your annual fee (#6 or so), and give 35% off all games ...

Tim
From: omar@osf.org (Mark Marino)
Newsgroups: rec.games.misc
Subject: PC Games for Sale/Trade
Date: 8 Apr 92 22:27:10 GMT



I have the following games for Trade/Sale.  I'd prefer trades, but will
consider selling them.

I'd really like to trade for Civilization if anyone has it.

Space Quest I 	*VGA*	3.5"	adventure	$22	
Countdown	*VGA*	???	adventure	$24

I'll pay shipping.

All games are VGA, in mint condition with original disks, docs, boxes,
etc. 

ALL PRICES ARE NEGOTIABLE, make me a decent offer.

Ciao for now,
Mark



| The price of freedom is eternal vigilance. - Thomas Jefferson               |	
|                                                                             |
| Mark Marino              | omar@osf.org             | uunet!osf!omar        |
| Open Software Foundation | 11 Cambridge Center      | Cambridge, MA 02142   |
Newsgroups: rec.games.misc
From: wanderer@leland.Stanford.EDU (Anthony William Cannon)
Subject: Re: Emacs anyone? (was UW: Stuck on level 7)
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 15 Apr 92 03:27:15 GMT

In article <1992Apr15.031658.6645@leland.Stanford.EDU> wanderer@leland.Stanford.EDU (Anthony William Cannon) writes:
>In article <1992Apr14.224705.1331@uokmax.ecn.uoknor.edu> jpclark@uokmax.ecn.uoknor.edu (Jeffrey Paul Clark) writes:
>>dmoen@tcs.com (Dan Moen) writes
>>
>>Sora off topic, but can someone tell me how to generate the
>>^L stop while in EMACS?  
>>
>>Jeff Clark 
>>
>>  jpclark@uokmax.ecn.uoknor.edu
>>
>>/-----------------[Work in Progress]----------------------------\
>>| Its not that I really like EMACS.  Its that I really hate VI. |
>>\---------------------------------------------------------------/
>
>Just use the ctrl+q to tell emacs that you want the next character
>to be something other than an escape sequence (boy, I hope this
>works...)
>
>
>
>See!  Wow!  Neat!
>You can also do this to make:
>[4mReally Neat Underlined/Bold Text![m (depending on what your terminal does)
>
>Anthony Cannon (who's working on a new .sig)
>
darn...dinna work...let me try again.

[4mReally neat bold text![m

Let's see if that works.

Anthony Cannon (who's still working on a new .sig)

Newsgroups: rec.games.misc
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: POD... Moander's Heart [Tanetal's defeat spoilers]
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 6 Apr 1992 19:39:09 GMT

In article <Apr.4.11.22.50.1992.3490@ruhets.rutgers.edu> zweldron@ruhets.rutgers.edu (Matthew Charlap) writes:
)jng53092@uxa.cso.uiuc.edu (The Gad-Man ) writes:
)>johnson@physics.berkeley.edu (Steve Johnson) writes:
)>>A quick question.  What do i have to do to get the real Tanetal to
)>>fight me?  Thanks,
)>Yup, same problem here.  The bastard keeps LUBing (or is it DUB?  I forget)
)>me out of the heart.  So if anybody helps Steve, could ya either email me too,
)>or post the answer?  Thanx.
)>--Jon

Spoilers:


)OK. FIrst you need to find the watcher's campsite in the heart.  She'll get
)you a tuning fork which will expose the fake Tanetal, and help you avoid 
)those battles.  You must now get the cornicopia.  In one of the battles (I 
)forget exactly where), your weapons get magnetized.   Go to T's chamber and
)zap the walls with the metal weapons.  Find Tanetal now and finish it off.
)--Matthew

This is close, but not complete.  The main point is to explore the entire
heart, however, and talk to the watcher a lot.  The watcher won't give
you everything you need right away - there is some stuff you have to do
first, which isn't always obvious beforehand.


Newsgroups: rec.games.misc
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: new group for IBM games
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 8 Apr 1992 09:23:06 GMT

stephen@leland.Stanford.EDU (chee ho stephen lee) writes:
>A while ago someone volunteered to start a new newsgroup
>to discuss IBM games. I have been checking news.announce.newgroup
>for several weeks now but I didn't see any votings there.

>What happened ?


It just appeared!  We had to wait the three weeks from the first
official RFD to the first official Call for Votes.  I posted it
yesterday, and it appeared today on our system.
-- 
Military intelligence is a contradiction in terms.  -- Groucho Marx
From: as423@cleveland.Freenet.Edu (Kenneth A. Wallace)
Newsgroups: rec.games.misc
Subject: Cruise for a Corpse help!
Date: 12 Apr 92 03:22:27 GMT
Article-I.D.: usenet.1992Apr12.032227.705
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)


   I have Cruise for a Corpse from Delphine Software. I cannot 
get anywhere in the game, can anyone give me a few hints before
I add it to the fire.
                                          Thanks,
                                        Ken Wallace
kwallac@eis.CalState.EDU
kwa6726@cleveland.freenet.edu
From: det0367@hertz.njit.edu (david e trent ee stnt)
Newsgroups: rec.games.misc
Subject: Willy Beamish help needed
Date: 13 Apr 92 08:22:41 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

I am in Leona's mansion and I am trying to get my frog from the kitchen.
I have pushed the chef into the pot and put the mask over her, but when
I try to escape, I am captured by Leona and killed.  Is there something
I need to do to get my frog or how am I supposed to get away safely?

Dave
From: cjm@naucse.cse.nau.edu (Chris McConnell)
Newsgroups: rec.games.misc
Subject: Re: EOB I Spoiler Wanted
Date: 15 Apr 92 18:13:26 GMT

From article <1992Apr15.122258.16445@bnr.ca>, by dfortier@bcars405.UUCP (Denis Fortier):
> 
> 
> I am stuck on level 11 or at least I can't get to level 12.
> I have been everywhere according to the maps I have except for
> the following:
>  
> - I believe the 8 levers on level 11 are supposed to open a secret passage 
>   in a nearby room but I can't seem to get the right combination

Well, actually the 8 levers are for a special quest.

SPOILER ALERT

You need to put a scroll on the shelf at the end of the levers, then
put all of the levels down, except for the first and last levers.
You'll then get experience points for the special quest and the scoll 
will have a hint for the game.  This is invalid if you are talking about
all those levers with the teleporters (I can't remember if this one is
on level 10 or 11...I think 10).  But that one has the word thirteen
on the wall, you have to put the levers in a bitwise Intel chip order
for the number 13.  Which is 1011 in Intel fashion, where 1 = up and
0 = down.  so going left to right put the first two up and the third
down, and the fourth up.  (I just happen to think of bits when I saw
this, the hint book doesn't even know this).

> - on level 11, there is a small room accessed through a locked door which
>   is contained within a large room but I can't find a key for it

I don't remember where the key is, but it's there.  When I get some
of my info back (I took notes and a friend is borrowing them) I'll
try to let you know where it is.  By the way that's where you need to 
go for level 12.

> - on level 5 (dwarf level), there are stairs which lead up to a locked
>   door for which I can't find a key
  
I found that key elsewhere on level 5.  I went back for that door after
I had completed levels 7-9.....I just felt that I needed to go there.

> What is the purpose of the oracle of knowledge.  I have placed the black
> orb there and the only thing that happens is a bell-type sound.
  
Look at your magical items, in the message box, it will show all of the 
names and pluses of them so you know what you have.  IE: Drow Cleaver +3
Battle Axe.

> Any help would be greatly appreciated.

You're welcome

Chris

Christopher J. McConnell  --  Computer Science and Engineering 
                              Graduate of Northern Arizona University  
INTERNET: cjm@naucse.cse.nau.edu  BITNET: cjm@naucse.bitnet
Xref: sparky rec.games.misc:12065 comp.sys.mac.games:4813
From: lam@CS.ColoState.EDU (mark lam)
Newsgroups: rec.games.misc,comp.sys.mac.games
Subject: Re: Harpoon bugs and complaints
Keywords: Harpoon, 360, gripe
Date: 11 Apr 92 02:20:53 GMT
Distribution: rec, comp
Organization: Colorado State University, Computer Science Department

In article <1992Apr9.214813.21431@casbah.acns.nwu.edu> jriemer@casbah.acns.nwu.edu (John Riemer) writes:
>
>	This is a minor gripe about Harpoon 1.1  I bought MEDC recently and
>despite all the on-screen and Battlebook info about the terrain following
>radars for the F-111, they still crash after 10-30 sec. of Vlow flight.
>What's up?  Has anyone else had any better luck w/ terrain following radar?
>I really enjoy playing Harpoon, but I just hate it when i'm just about to
>nail the Libyan bases, going vlow at afterburner, and half of my strike
>package plows the field.

I had the same question, and asked 360 about it.  What they told me was that the
BattleBook was in error when it mentioned the Vlow capability of the F-111 and
F/A-18.  Both will have the same chance at crashing at Vlow altitude as any 
other fixed-wing aircraft.  The chances of crashing are something like 1% per
thirty seconds of flight, I think.  Still, it seems like a lot of planes crash
at Vlow altitude . . . although I've had a group of F-16s in GIUK fly around
at Vlow in full afterburner for well over a minute without any of them 
crashing.

Incidentally, there was supposed to be an F/A-18D aircraft in IOPG that would
be immune to the Vlow penalty, but the D model didn't make it, and the C model
does crash at Vlow.  I have noticed, thought, that Vlow crashes in IOPG happen
slightly less often.  Of course, I guess the law of averages has something
to do with it also . . . 


Since we're talking about Harpoon here, has anyone out there beat the computer
on the Rapier scenario in GIUK?  I'm running the IBM version (1.21), and after
trying several times, I haven't been able to get my subs in position to do any
good.  Anybody out there accomplish the objectives and live to tell about it?
If you did, let me know what you did!  Thanks!


--
Mark R. Lam                       InterNet Address: lam@mozart.cs.colostate.edu 
Colorado State University                           lam@lamar.colostate.edu
Fort Collins, Colorado
-- 
--
Mark R. Lam                       InterNet Address: lam@mozart.cs.colostate.edu 
Colorado State University                           lam@lamar.colostate.edu 
Fort Collins, Colorado
From: cmj1@jaguar.uofs.edu
Newsgroups: rec.games.hack
Subject: MORE PROBLEMS WITH CASTLES
Date: 15 Apr 92 22:04:21 GMT
Organization: University of Scranton

I posted before about the castle, and I was told to just fall down the trap
doors in the back.  Good idea, but nada.. It took me to the center of the earth,
I mapped out the whole area and found only one stairway up, at which I found
myself back at the castle... AGGGGGHHH!!! NOW WHAT?  I will gladly send my save
file to any of you masters to look at.  Thanks.
-- 
+++++++++++++++++++++++++++++ Quantum Leap me baby +++++++++++++++++++++++++++
+ Colin M. Joyce                       | Cmj1@Jaguar.Ucs.Uofs.Edu (Internet) +
+ (717-961-1842) Rock 107 (Work Number)| Cmj1@Scranton (Bitnet)              +
+ (717-346-6275) House (Humble Abode)  | GagGoona@Baloopi (World in my head) +
+                                      |                                     +
+                                      | All opinons are, of course, mine,   +
+           "Life Happens"             | and do not reflect the ideas of the +
+                    -Colin M. Joyce   | people around me (Mainly because    +
+                                      | my opinons are not normally placed  +
+                                      | upon reflective surfaces).          +
+++++++++++++++++++++++++++++ Happy Happy Joy Joy! +++++++++++++++++++++++++++
Newsgroups: rec.games.hack
From: ksoutor@unlinfo.unl.edu (kevin soutor)
Newsgroups: rec.games.hack
Subject: Save problem on MS-DOS hack
Date: 14 Apr 92 20:11:25 GMT
Article-I.D.: unlinfo.1992Apr14.201125.11289
Organization: University of Nebraska - Lincoln

I am having a problem saving my Nethack character.  I am 
running the game on a 640K Generic PC.  The game will 
indicate that the character has been saved but on the 
subsequent boot off of the hard drive the program refuses to
recognize my character's name.  Then Nethack starts 
normally, preceeded by the cryptic runes "Saved game out of 
date".  Has anyone had a similar problem?  What is the fix? 
Do I have to create a spearate SAVE file?  E-mail replies 
will be greatly appreciated!

Kevin

ksoutor@unlinfo.unl.edu
Newsgroups: rec.games.hack
From: kemnitz@netcom.com (Greg Kemnitz)
Subject: Re: Infinite gold
Date: Fri, 17 Apr 92 04:37:32 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <1992Apr16.202359.20531@midway.uchicago.edu> wen5@midway.uchicago.edu writes:

[Dear Abby,]

>I have found a way to get infinite gold on any level, but I'm afraid to
>reveal it because people might abuse it.  What should I do?
>
>Stan T2 Wen

Consult a Priest, or a Psychologist, to help you get over your guilt.  
If you are talking about dropping negative amounts of gold pieces,
it is an old trick that does not work with the current version (3.0 pl10).

Believe me, if there are exploitable nethack bugs out there, everyone
who wants to know about them knows about them already.  There are a couple
of ones I use regularly as part of my strategy that I will not discuss here
because I hate calling the dev teams attention to them--although, in 
their infinite wisdom, they probably already know. :-)



		Jon Rhein
		from a friend's account

Newsgroups: rec.games.hack
From: jwnr_ltd@uhura.cc.rochester.edu (Joshua Winsor)
Subject: Omega (I'm sorry for the this on R.G.H but alt.omega isn't here)
Organization: University of Rochester (Rochester, NY)
Distribution: na
Date: Tue, 7 Apr 92 05:46:50 GMT



Okay I got the files, what do I do with them?
sorry new to the net, although I did figure out what to do with the hack files
on my own.

-Joshua

Newsgroups: rec.games.hack
From: dkarp@Xenon.Stanford.EDU (Dan Karp)
Subject: Re: down to level 50 ...
Organization: Computer Science Department, Stanford University.
Distribution: rec
Date: Wed, 15 Apr 1992 20:12:52 GMT

David C Blume writes:
* "fred thinhball" <fred.thinhball@canrem.com> writes:
* >TK>... And the level teleporters don't seem to be working for me.
* >TK>I wonder why? I even removed my magic-prot cloak...I still keep getting
* >TK>a "wrenching sensation". I am a little tired of waiting for creatures and
* >TK>killing them, in the hope that they drop me a scroll of tele. I do have a
* >TK>wand of tele. but I it won't level teleport, when I'm confused.

* >I'm will to bet you're wearing a gray dragon scale mail!

* >it is intrinsically the same  as the cloak
* >magic-protected.

* Or perhaps you've feasted upon a yummy gray dragon roast?  In which case
* you're screwed as you yourself gain the intrinsic...

Nope: magic protection cannot be gained as an intrinsic.

Neither can polymorph, polymorph control, or stone resistance.

(Of course, if you defined POLYSELF on compilation, you could polymorph
   yourself into a monster with these resistances/intrinsics...)


Newsgroups: rec.games.hack
From: quaalude@netcom.com (George Mealer)
Subject: Re: Changes for 3.1
Date: Thu, 16 Apr 92 03:17:29 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

shih@helix.nih.gov (Henry Shih) writes:
: In article <1992Apr14.174930.21701@pbhyc.PacBell.COM> djdaneh@PacBell.COM (Dan'l DanehyOakes) writes:
: ...
: >New character classes:  I'd like to see one for every letter of the
: >	alphabet.  Part of the schtick is to create some specialized
: >	categories of magic-user beyond the generic "Wizard."
: ...
: >		I -- still working on this one.
: I -- Idiot, starts with very low stats, e.g. Intelligence 3
: 	Alternately, Idiot Savant, starts with very low stats except one
: 	stat is 18+ or even 25, e.g. Intelligence 3 but Dexterity 25
: >		J -- ditto.
: J -- Jedi, starts with a Light Saber and a dog named Pricess Leah
: ...
: >		Q -- under development.
: Q -- Quantum Mechanic, weapon of choice is pencil, intrinsic dislocation
: 	according to Heinsenberg Uncertainty Principle, but able to walk
: 	through walls by Tunneling, HP gains and losses quantized, gets in
: 	big trouble if encounters another Q of same spin as that would
: 	violate Pauli's Exclusion Principle; Finally, immediate death if
: 	the other Q is our hero's anti-particle!
: ...
: >		X -- Help!
: X -- Xenophobe, will refuse to get close to any monster that is not
: 	already known to our hero, should be a very slow game!
: 	Or, Xenophile, get carried away with all monsters, wants to pet
: 	even cockatrice!
: 	Could also consider X-Windower, a character that can only be played
: 	on X-Window version of NetHack.

Naaah...

X -- Xaveria.  You start out as a two-bit whore.  All succubi, nymphs, and
incubi are friendly (professional courtesy).  You work your way up through
the levels.  Prostitute...Call-Girl (Guy)...finally up to Happy Hooker and
eventually magazine columnist.  :D

--
George Mealer      quaalude@netcom.com

"Only by attempting the absurd can you achieve the impossible."

Newsgroups: rec.games.hack
From: mackd@cary102.its.rpi.edu (Me)
Subject: NetHack server
Reply-To: mackd@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Wed, 8 Apr 1992 17:34:22 GMT

Do to the number of people wanting a public server I'm trying to compile Xnethack as a server right now.
I can get nethack running, but I want the custom fonts so....

				-Me
From: kavuri@lips3.ecn.purdue.edu (Surya N Kavuri )
Newsgroups: rec.games.hack
Subject: My way to hell (level 50 ??)
Date: 13 Apr 92 20:30:21 GMT
Organization: Purdue University Engineering Computer Network


  I have reached level 30 (level after castle) and need to teleport
  down.  I have teleport control and an uncursed teleportation.  I
  can also teleport at will.  I do not have any potions of 
  confusion.    I haven't used up my wand of wish ?
  
  What is a good modus operandi ?

 Surya Kavuri
 (FIAT LUX)
From: mehr@oskar.uchicago.edu (David Mehringer)
Newsgroups: rec.games.hack
Subject: Re: Killing a shopkeeper
Keywords: shopkeeper, kill
Date: 13 Apr 92 14:55:52 GMT
Organization: Department of Astronomy and Astrophysics

In article <1992Apr13.045123.6234@sbcs.sunysb.edu> jflint@csws5.ic.sunysb.edu (Jesse Flint) writes:
>In article <1992Apr8.155128.4183@newstand.syr.edu> mitanu@mothra.cns.syr.EDU (M i t a n u  P a u l) writes:
>>So I got myself in line with the shopkeeper (he was blocking door)
>>and zapped the wand of slow monster. "<shopkeeper's name> is angry"
>>appeared, but nothing else. Then I zapped the wand of fire three/four times
>>towards the shopkeeper. Nothing happened except that he got angry
>>and on the final zap was killed. I got about $2000 gold and saw
>>quite a few monsters converging on me.
>>
>Slow Monster is probably the only reason you survived... 
>
Nope, invisibility is.  Shopkeepers won't attack invisible characters
that are not on an adjacent area (this might be true for adjacent
areas as well, but I'm not sure).
>>


--
Dave Mehringer            | "... But the most amazing thing to me is,
dmehring@zia.aoc.nrao.edu |   I/get paid
National Radio Astronomy  |   for doin'
Observatory, Socorro, NM  |   this." -- Steve Martin
From: mehr@oskar.uchicago.edu (David Mehringer)
Newsgroups: rec.games.hack
Subject: Re: Choked food (was:Re: Gauntlets of Dexterity)
Keywords: level-draining
Date: 14 Apr 92 20:29:30 GMT
Article-I.D.: midway.1992Apr14.202930.18751
Organization: Department of Astronomy and Astrophysics

In article <1992Apr14.152051.17709@lut.fi> jaska@lut.fi (Jaakko Akkanen) writes:
>dscott@matt.ksu.ksu.edu (Dan Scott) writes:
>
>>In article <1992Apr13.174613.24427@u.washington.edu> aranta@milton.u.washington.edu (Aaron Ranta) writes:
>
>>  Is it really possible to choke on a dead wraith?  I had a pile of
>>them at my feet the other day but was already full.  I tried to can
>>'em but the game said I couldn't tin 'something insubstantial.'  I
>>went ahead and ate them hoping I couldn't choke on something
>>insubstantial.  I didn't choke, but maybe I was just lucky.  
>
>	  Try eat something when you have eaten dragon corpse :)
>
Indeed, about 50-100 moves after woofing down an orange dragon corpse,
I tried to eat a fortune cookie, that's all it took ...


--
Dave Mehringer            | "... But the most amazing thing to me is,
dmehring@zia.aoc.nrao.edu |   I/get paid
National Radio Astronomy  |   for doin'
Observatory, Socorro, NM  |   this." -- Steve Martin
From: olsonr@acf3.nyu.edu (Ron the Carboard Box)
Newsgroups: rec.games.hack
Subject: How do you become visable?
Keywords: hack nethack
Date: 13 Apr 92 16:45:03 GMT
Article-I.D.: cmcl2.1992Apr13.164503.8133
Organization: New York University

Hi all.

I had a wand of make invisiable that I tried on myself. Great, except
that I couldn't buy anything (Shopkeeper senses your presence "No
invisiable customers allowed") and was wondering if there was some way
to turn visable without scrolls or wands or the like. It was very
frustrating.


Ron
From: aranta@milton.u.washington.edu (Aaron Ranta)
Newsgroups: rec.games.hack
Subject: The nutritional value of the undead...
Date: 17 Apr 92 16:49:09 GMT
Article-I.D.: u.1992Apr17.164909.6972
Organization: University of Washington, Seattle

In article <1992Apr17.153522.2144@unlinfo.unl.edu> wigdahl@dragon.unl.edu (Matt Wigdahl) writes:
>Babs, a cram ration is derived from Tolkein, being human trail rations.
>I don't have the books in front of me, but I am fairly sure it was just
>bland bread and other stuff of a vegetarian-type nature.  I know I don't
>remember a reference to meat anywhere, and the hobbits were always
>complaining about having to eat it.
>
>I have no idea about the wraith.  A person who doesn't want to eat
>animal meat probably would have a problem with the corpse (insubstantial
>or not) of an undead humanoid, don't you think?
>

Hmmmm....?  I thought a wraith was derived from the life essence of a dead
humanoid, not the physical body... ( of course this is just nit-picking, since
it would be a shame if Babs couldn't chow down on dead wraiths... I'm looking
for excuses ( Fungi and Molds get kinda' stale after a while ))

The price one pays for having a 'cause'

AR
-- 
+------------------------------------+-----------------------------------------+
| "Why, he's barely enormous."       |           Aaron M. Ranta                |
| "He's merely huge."                |    (aaron@kaf.iphc.washington.edu)      |
|      - R&S ('The Littlest Giant')  |     Lord and Master of EVERYTHING       |
Newsgroups: rec.games.hack
From: pendy@ais.org (Paul Hohn)
Subject: Re: castle level - dead end?
Organization: UMCC
Distribution: usenet
Date: Mon, 13 Apr 92 04:16:34 GMT


Poss. spoiler follows:

Do you have teleport control?
Any form'll do, intrins., ring...
Sounds like that's what your problem is. Without it you just pop around with
no hope of picking your destination.

Newsgroups: rec.games.hack