HDTenEightyP/NetNews huggingface dataset:
From: minidis@urz.unibas.ch ( Capt.J.T. Kirk )
Newsgroups: comp.sys.atari.st
Subject: Re: Reading file-date from GFA
Date: 20 Nov 92 10:58:43 MET
Organization: University of Basel, Switzerland

In article <1ehh0hINN6v6@golem.wcc.govt.nz>, wells_s@kosmos.wcc.govt.nz writes:
> Okay, someone suggested for my little Time & date setter & saver program,
> that I store the time & date in the .PRG file's Time & Date-stamp.  Doing
> this is easy, I just 'TOUCH' the file.  Reading it back in however, it
> not as easy.  How would I go about doing this??
> 
> I could call list of the directory with 'FILES' searching for the
> TDSS_1_2.PRG file, then storing the list in a string, then getting the
> time & date from the string, and setting it - but is there a simpler
> method (or, more accurately, a SHORTER method, as that way would increase
> the filesize by almost 1k - and something as simple as this program should
> not be too big!!)

- How about using Assembler ? You can`t get it any shorter than with that!

- Try reading the DTA, then you can read the date/time of the file
  out the DTA-structure.

- Another simpler, faster way is to write a NAME.INF file. Okay, so you
  two files now, but I guess a prog like that will probably run
  in the AUTO folder, so what, you`ll never get to see that file than anyway. 

  This way however you can output/input the date-time via get/put 
  (input/output) fast and efficient. When using GFA-Basic, better
  use Gemdos (or was it Bios one should better use, when
  thinking of the new TOS versions?) commands, that way your prog is `cleaner`. 

-- 
Alexander                                <minidis@urz.unibas.ch>
----------------------------------------------------------------
-- Scotty, beam me up, there`s no intelligent life down here! --
-- (Capt. J.T. Kirk, USS Enterprise)                          --
----------------------------------------------------------------
From: edwardc@aifh.ed.ac.uk (Edward Carter)
Newsgroups: comp.sys.atari.st
Subject: Re: Tech wordpros for ST (LaTeX)
Date: 20 Nov 92 11:49:59 GMT
Reply-To: edwardc@aifh.ed.ac.uk (Edward Carter)
Organization: Dept of AI, University of Edinburgh, Scotland

Regarding LaTeX on the ST. I should say that it is possible to get a reasonable
working copy of LaTeX onto a 1MB ST with a single double-sided floppy drive.
This includes: CLI, Tempus2 editor, LaTeX, Previewer, DotMatrix output and
~400K
of spare disc space. Disc swapping only occurs for previewing and printing.

Of course, this situation is still intolerably inconvenient and V E R Y  S L O
W 
but, if you have limited access to more powerful machines and no hard drive,
you
should still know that you CAN do it with a single floppy.

LaTeX is still the only real choice. You might look at Signum2, but that is
very limited in comparison.

ed carter
From: cabp09@ccsun.strath.ac.uk ("David McNicol")
Subject: Re: Technical wordprocessors for ST
Organization: University of Strathclyde
Date: Wed, 18 Nov 1992 11:42:55 GMT

madmal@spd.eee.strathclyde.ac.uk (Malachy Devlin - SPD) writes:

> Can anyone recommend a good technical word processor for the ST. ie. one that
> would allow me to enter (large messy) equations (easily)? and also have the
> ability to generate table of contents, tables etc or am I asking to much?
> (I suppose I would be looking for something like word for windows 2 for the PC)
> ( apoloyises for mentioning PC in this group :-) )

Well ... right here in sunny Strathclyde we have TeX - the document processing
package.

It's not like 'Word For Windows' but more like a document compiler.

You write a document in ASCII then compile, and hey presto, a postscript file
appears (well ... you need to use a utility called dvi2ps !!) which can be 
dumped on any laser printer on the SUN network at Strathclyde.

I'd advise you to use LaTeX (a sort of macro package for TeX) ... with this,
I produce all of my handin's and lab reports !!

ITS FAB !!

Oh, and if your wondering what this has to do with the ST, I have an
implimentation of TeX running on my old 1040ST with no probs (mind you,
it does need 2 1/2 megs of HD space to store fonts/binaries ... etc)

Dave.

(PS: perhaps this should be in comp.text.tex - my apogologies !!)
-- 

	<======================================================>
	|| David McNicol            cabp09@ccsun.strath.ac.uk ||
	<======================================================>

	<======================================================>
	||  is it just me or does this happen to everyone ??  ||
	<======================================================>
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.atari.st
Subject: Re: Old Game...what's it called.
Date: Sat, 21 Nov 92 22:00:03 PST
Organization: The Portal System (TM)
  <1992Nov20.170143.11340@email.tuwien.ac.at>

Steven John Knezevich asked:

>I have a friend who has a friend who had a game for a 520ST and it
>was this kick butt dungeon game...
 
Undoubtedly it was "Dungeon Master" from FTL Software.

>Also, what happened to that company who made it?  Did they ever
>make anything for IBM or Mac?  Please I'd like ALL info.  Thanks.
 
FTL recently released Dungeon Master for the PC, and have done
games for the Mac...  call them at (619) 453-5711 for more info..
 
BobR
Newsgroups: comp.sys.atari.st
From: hutch@bellman.lanl.gov (John Hutchinson)
Subject: Free MSTE/TT CyberDrome upgrade
Reply-To: hutch@bellman.lanl.gov
Organization: Los Alamos National Laboratory
Date: Fri, 20 Nov 1992 23:15:47 GMT

 ******************************************************************************
 *                    Fair Dinkum Technologies Press Release                  *
 ******************************************************************************
  
Fair Dinkum Technologies is offering a FREE MegaSTe/TT upgrade to all registered
owners of "CyberDrome-The Hoverjet Simulator", the 2-player/2-computer real-time
simulation from RHEA-FX and Fair Dinkum Technologies.

Thanks to our users, we have discovered that owners of faster Atari computers
such as the 16MHz MegaSTe or 32MHz TT have experienced extreme difficulty in
successfully completing any of the upper levels of CyberDrome.  We investigated
and sure enough, we found a timer problem when used on 16/32Mhz computers.  The
program still worked, it just made the difficulty level higher than intended.

Therefore, those who returned their product registration cards or purchased
CyberDrome direct from Fair Dinkum Technologies may receive this free upgrade
simply by requesting it.  If you purchased CyberDrome from a retail store and
have not yet returned your registration card, do so now and request the free
upgrade at the same time.  There is NO need to return your original disk.  The
error was ours, not yours, so we will send you a free, postpaid patch disk.

NOTE:  This upgrade affects ONLY Atari computers running faster than 8MHz!
If you own an unmodified, 8MHz Atari ST/STe, there is no need for the upgrade.

If you want to know more about CyberDrome, simply send an email request. Thanx!

___________________________ John "HUTCH" Hutchinson _________________________
_________________ Fair Dinkum Technologies     Member - IAAD  _______________
________________ "No worries, mate... it's from Fair Dinkum!" _______________
____________ email: hutch@bellman.lanl.gov   GEnie: FAIR-DINKUM _____________


Newsgroups: comp.sys.atari.st
From: paetau@mits.mdata.fi (Rasmus Paetau)
Subject: Question about alt.znet.pc
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 16 Nov 1992 16:47:15 GMT


Somebody posted a message here announcing that ZNET issue 18 would be
available in alt.znet.pc, but when I just looked there I only saw the
same announcment along with the announcment for issue 17. Have I
misunderstood something?

--
-----------------------------------------------------------------------
| Rasmus Paetau (paetau@mits.mdata.fi) | Waiting for the Atari Falcon |
-----------------------------------------------------------------------

Newsgroups: comp.sys.atari.st
From: plate@cdsmn.mn.org (Doug Plate)
Subject: Re: Help!  TOS 2.06 requires jumpers set...I have resistors.
Organization: Dicomed, Inc.
Date: Fri, 20 Nov 1992 16:10:44 GMT

In article <morrison.722192142@ee.ualberta.ca> morrison@ee.ualberta.ca (Robert Morrison) writes:
>Greetings,
>
>	I just recieved the TOS 2.06 ROMs I ordered a couple of weeks ago
>from CodeHead.  The package is really slick.  I popped out my old ROMs, put
>in the new ones, and then hit the section about "jumper" settings.  I hunted
>around for about five minutes, looking for the "jumpers" W102, W103, and 
>W104 without finding them.  Then I started looking closer at the system
>board, at the printing, instead of just looking for jumpers.  Aha!  There
>they are...right beside the ROMs...only they aren't jumpers, they're  
>resistors, soldered right into the board....  So, I said, "S#*t."  And that's
>where I'm at still.
>
>	So, what do I do?  Continue using TOS 1.4?  Desolder the resistors
>from the system board and resolder them in the correct positions?  I am
>hesitant to apply a soldering iron to my system board.  Could I install
>jumpers of my own, or are these resistors critical?  (I can't tell what 
>value they are as they have been painted over.)  This makes me quite angry.
>
>	Oh, yes, I should mention that the "jumpers" are soldered into the
>wrong points for the new ROMs, according to the docs CodeHead sent me, and 
>I tend to believe the docs...my system won't come up when I power it on.
>
>	Can anyone give me some advice?  What do these jumpers do?  Are they
>involved in addressing the new ROMs?  Help!       
>
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>|  Robert Morrison              morrison@bode.ee.ualberta.ca            | 
>|                               Edmonton, Alberta, Canada               |
>|  IBM Canada Ltd.              Ph:  (403) 439-9372                     |
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Robert,
If there supposed to be jumpers, then they are probably "Zero ohm resisters",
(jumpers that look like resitors).  Makes it easier for board stuffing 
equipment to deal with.  

Regards,
Doug Sr.
-- 
      ()(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)*(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)()
     /                    plate@cdsmn.mn.org                           \
   /         /      Doug Plate Sr.    | "Assume no malice!"   \          \
 (*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)
Newsgroups: comp.sys.atari.st
From: gregs@eskimo.com (Greg Sumner)
Subject: Gulam bombs!  Help.
Summary: Help with STE and Gulam
Keywords: Gulam memory errors
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Wed, 18 Nov 1992 05:33:27 GMT

Q: I have just switched to an atari STe from a plain ST.  Now Gulam
   bombs when I use the "mem" command.  I get two bombs -- memory
   address error, no? and I get dumped to deskdop.  Anybody?

   Also, when I envoke "vi", a "vi" clone I got from the archive at
   umich, I get lockup.  This is the "vi" that's called simply "vi."

   What is the problem?

-- 
Gregory Sumner       _   _                              
gregs@eskimo.com    (,) (,)    Look!  He has a new      
Seattle, WA            "       EMAIL address!           
                       O
From: sknezevi@girtab.usc.edu (Steven John Knezevich)
Newsgroups: comp.sys.atari.st
Subject: Old Game...what's it called.
Date: 18 Nov 1992 14:57:45 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu
Summary: HELP ME!  I'M MELTING!

	OKAY ALL YOU ST GURUS!

	I have a friend who has a friend who had a game for a 520ST and it
was this kick butt dungeon game....kinda Wizardry 7-ish...it all took place
in this dungeon and there were panels that showed the characters view and
all sorts of neat stuff.  Had a cool magic system too....great interface.
IF ANYONE CAN THINK OF THE TITLE...please e-mail me ANY information.
	Also, what happened to that company who made it?  Did they ever
make anything for IBM or Mac?  Please I'd like ALL info.  Thanks.

	Steve Knezevich
	knezevic@scf.usc.edu


Newsgroups: comp.sys.atari.st.tech
From: tsch0098@rz.uni-hildesheim.de (Thorsten Schnurawa)
Subject: Re: Using an IBM keyboard with an Atari ST
Reply-To: tsch0098@rz.uni-hildesheim.de
Organization: Universitaet Hildesheim, RZ
Distribution: world
Date: Tue, 17 Nov 1992 12:03:33 GMT

In article 1e8p5oINNaf7@usenet.INS.CWRU.Edu, an938@cleveland.Freenet.Edu (George II Lenzer) writes:
>
>	My last posting got a little messed up, so I will try 
>this again.  Does anyone know of a way to connect an IBM style 
>keyboard to an Atari ST via a D.I.Y. circuit that does not use
>the MIDI ports, or the serial port?  I have a newer ST which 
>has the mouse/joy ports built onto the back of the keyboard, so
>these would have to be transplanted too.  Is there any info on 
>intelligent keyboard interface itself?  Maybe a way to transfer
>that to an IBM?
>	My main angle here is to put my 520 STfm into a tower
>case so as to save desk space and add modularity to my system.
>I know that others have done this, so...  If you're out there,
>please give me any suggestions that you may have.  


Why don't you use a Mega-ST(E)-Keyboard ?

It may be installed very easiely, and it has all the plugs needed for mouse and
joystick.

Ciao,
         Thorsten
>
>						Thanks,
>						George II Lenzer
>-- 
>"I'll let you in on a little secret.
>	The whole universe is totally INSANE!!!!"
>						Mr. Natural
>




Newsgroups: comp.sys.atari.st.tech,comp.sys.atari.st
From: tpearson@titan.trl.OZ.AU (Trevor Pearson)
Subject: Re: IBM CGA moniter on ST (?) // connector source (?)
Organization: Telecom Research Labs, Melbourne, Australia
Date: Tue, 24 Nov 1992 03:12:12 GMT

lcoe@convex.com (Loren Coe) writes:
> i want to connect a CGA moniter to my 520ST.  has anyone done this?
> 
> there seems to be two points of concern:
> 
> 
> 	1.  the plug is not common, it appears to be din.  is there
> 	a name for this type of plug?  can anyone suggest sources?
> 	it has 13 pins and is the same shell as din.
> 
> 	2.  the CGA has no 'intensity' input.  i assume that i can
> 	do without it, possibly forsaking the best display on 
> 	some software.  am i going to have problems here?  is it
> 	required?
> 
> the polarity of the ttl outputs is not spec'd, hopefully this is going
> to be okay.
> 
> assuming that someone has done this, how did you deal with the audio?
> i am planning to just wire in a small external speaker, from the sound
> pin to one of the grounds.
> 
> thanks,
> 
> 
> loren
>
Yes i have done it, but I would not recommend it to you as you do not
seem to be aware of the problem.
A CGA monitor is TTL input, an Atari computer is Analog output. You need
to make an analog to digital converter to connect them. There was a 
circuit published in Elector a few years ago to do this, but I found it
needed extensive modification to be acceptable. Overall it was not worth
the effort. I now use a multisync, but that's another story. The sound
output on the Atari will not drive a speaker directly. Use an amplified
speaker of the type available for 
walkmans.

 **********************************************************************
 *  Trevor Pearson                 *  Telephone : +61 3 253 6128      *
 *  Telecom Research Laboratories  *  Facsimile : +61 3 253 6144      *
 *  Clayton, Australia             *  Email     : tpearson@trl.oz.au  *
Newsgroups: comp.sys.atari.st.tech
From: marks@castle.ed.ac.uk (Mark Steyn)
Newsgroups: comp.sys.atari.st.tech
Subject: Re: Falcon '030 BUS: 16 or 32 bit?
Date: 18 Nov 92 14:22:48 GMT
Organization: Edinburgh University

jornmoe@fredrik.atari.no (Joern Moe) writes:

>Ok, sorry about this guys, but here's the final facts:

Don't apologise for something outwith your control.
The only apologies should come from Atari, if wha you have posted
is indeed true.

[stuff deleted]

>  This is what John Townsend (Atari Corp) said on GEnie:
>  --------------------------------
>  Atari-ST RoundTable
>  Category 14,  Topic 20
>  Message 73        Mon Nov 16, 1992
>  TOWNS [John@Atari]           at 15:01 EDT
> 
>  Once and for all..
>
>  The Falcon030 has a 24bit Address Bus and a 16bit Data Bus. The
>  expansion port on the machine represents that bus.
>
>  The Falcon030 can have a minimum of 1 meg of RAM and a maximum of
>  14 megs of RAM. Possible RAM configurations are 1meg, 4meg, or 16
>  megs of RAM.

AAUUUGGGGHHHHH!!!!!    [I apologies for the capitals in advance]

I REALLY CANNOT BELIEVE ATARI HAVE DONE THIS!!!!

>  -- John Townsend, Atari Corp.
>  ------------------------------
>  Note that the Apple LC and the Classic II use the same trick and some
>  chips do have full 32bit access like the video logic.
> 
>*****************

Apple did it first so it's ok?  
Up until now the Falcon sounded pretty much perfect.
Fast '030, DSP, SCSI etc.  

All implemented over a 16 bit bus.
Wonderful.

There's no place like home.
There's no place like home.
There's no place like home.

Nope - that postings still there :-(

Somehow the Falcon doesn't seem to be quite so nice anymore.

>Now, that should settle the discussion on wheter it has 16 or 32 bit bus, but 
>it will certainly not settle the frustration among some of you Atarians now:-/ 
>But remember: with its low price, the Falcon 030 is quite uniq anyway!!

Unique, perhaps.  Crippled definately.

I have owned an A500 (yes, I suppose that does make me one of the enemy)
for the past 3 years now and am saving up to upgrade to an as yes
undecided 'something better'.  The Falcon looked *so* good to start
with, but *if* this is really true (I stress the if because I wait for
further postings - I still have difficulty believing it) I doubt I will
ever buy a Falcon.

Someone out there please refute this.

	Mark
-- 
? Look within the Hearts of mortal men and see, ? Mark Steyn :          ?
? The Hopes, Dreams and Wishes of a world,      ? marks@castle.ed.ac.uk ?
? Guarded under Lock and Key.                   ? mpjs@dcs.ed.ac.uk     ?
Newsgroups: comp.sys.atari.st.tech
From: nino@vmars.tuwien.ac.at (Marinos Yannikos)
Subject: Re: Falcon '030 BUS: 16 or 32 bit?
Organization: TU Wien, Vienna, Austria
Date: Mon, 23 Nov 1992 12:41:12 GMT

DXB132@psuvm.psu.edu () writes:
: [...] 
: Good. Too bad that the Falcon is yet another closed Atari box, while C=
: has managed to put in a decent level of expandability for a low-end
: machine (PCMCIA plus a -complete- expansion connector for anything from
: simple fast RAM cards to '030/'040 accelerators).
: 
PCMCIA? What's that? Some kind of standard? I don't think so. 
The Falcon at least has a built-in SCSI-2 connector, which you have to
pay for if you want to use even plain SCSI drives, as well as a
"-complete- expansion connector", whatever you mean by that.

-MY
From: neil@cs.hw.ac.uk (Neil Forsyth)
Newsgroups: comp.sys.atari.st.tech
Subject: Re: Installation of TOS 1.4 (6 chip set)
Keywords: TOS 1.4, 1040STf, help
Date: 16 Nov 92 09:52:51 GMT
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland

In article <BxIJo7.F0F@unx.sas.com> snoret@egon.unx.sas.com (Rick Tatem) writes:
>I just got my TOS 1.4 6 chip set from Toad Computers, but they didn't
>include any instructions!

TOS 1.4 Installation:-

Loc	Cksm	Part No.	Chip

U2	2097	C300641-001	HI-2
U3	2AAA	C300642-001	HI-1
U4	F6F2	C300643-001	HI-0
U5	9FC5	C300644-001	LO-2
U6	305D	C300645-001	LO-1
U7	64BB	C300646-001	LO-0

Part numbers probably only apply to UK sets but the rest will be legit.
Hope this helps.

+----------------------------------------------------------------------------+
! DISCLAIMER:Unless otherwise stated, the above comments are entirely my own !
! Neil Forsyth                                                               !
! Department of Computing and Electrical Engineering                         !
! Heriot-Watt University                                                     !
! Edinburgh, Scotland                                                        !
! United Kingdom            Email: neil@uk.ac.hw.cs, ..!ukc!cs.hw.ac.uk!neil !
! "'Have you got any?' he asked, expecting the answer no" - Monty Python     !
+----------------------------------------------------------------------------+
From: monnier+@cs.cmu.edu (Stefan Monnier)
Newsgroups: comp.sys.atari.st.tech
Subject: Re: Co-operating processors on the Falcon
Date: 23 Nov 92 07:20:08 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <1992Nov13.212206.15649@beaver.cs.washington.edu> bgilbert@cs.washington.edu (Ben Gilbert) writes:
>
>They have mentioned this, and it probably will be able to do these in real
>time.  Like I said, the DSP can't access main memory, I think it has to 
>request a DMA transfer or something to get to memory.  A previous poster
>said that the DSP-68030 bus interface was capable of 1 MB/sec or so, but
>this spec could be off.  At any rate, it will be fast enough to allow the 
>things you were mentioning. (JPEG, virtual FAX, etc)
>
>
>Cheers,
>-- 
>Ben Gilbert				e-mail : bgilbert@cs.washington.edu
>Department of Computer Science
>University of Washington

What do you mean by real-time ?
JPEG in real-time is not so easy (unless working on VERY small images,
or slow animation). Specialized hardware can do it, but it involves
some tricks (the C-Cube chip is told to use more than 200 pipelining
levels to achieve a 1MB to 25MB decompression per second).

Oh, well, anyway, the output stream can't be much more than 1MB/s so this
could be the limiting factor (10 100k images/s).

	
Stefan 'I still can't believe Atari was stupid enough to complicate
the Falcon's design in using 16bits-CPU-ram-access and
32bits-Video-ram-access' Monnier
Newsgroups: comp.sys.atari.st.tech
From: bgilbert@cs.washington.edu (Ben Gilbert)
Subject: Re: Falcon BUS..
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Sun, 15 Nov 92 23:35:22 GMT

In article <1992Nov15.203034.27841@rmece49.upr.clu.edu> raist@rmece02.upr.clu.edu (Ricardo Hernandez) writes:
>  This turns off Antic DMA so the machine speeds up like 30%.
>
>  Now, should the Falcon had a separate memory that only the CPU could
>access, this would mean that the CPU will slow down only when accessing
>video memory under heavy graphic modes.  Same happen with other
>coprocessors.
>
>  :-)

Yes, this would be nice, I agree.  Isn't that how the TT RAM usually works?
I mean TT RAM can only be accessed by the CPU or something like that,
right?  Maybe someone with a TT could fill us in on how this works exactly.
With the PDS slot in the Falcon (even if it is only 16/24 like has been
said), perhaps you could make a RAM upgrade which would work similar to the
TT RAM so that you could run programs a lot faster.   I really have no
clue as to how the PDS could be used, but I've heard that emulators,
memory upgrades, or graphics upgrades are all possible.  So maybe with a
Falcon-RAM upgrade we could _really_ get the thing screaming along... :)

>
>- Raist

Cheers,



-- 
Ben Gilbert				e-mail : bgilbert@cs.washington.edu
Department of Computer Science
University of Washington
Newsgroups: comp.sys.atari.st.tech
From: rob@cs.curtin.edu.au (Robert Alley)
Subject: Interupts
Organization: Curtin University of Technology
Date: Wed, 18 Nov 1992 09:30:15 GMT


Hi all, I am able to get hold of a home brew sound digitiser for my ST, but
I will need to write the software myself.   No real problem except I cannot
work out how to use interupts/timers on the ST, my doc's are old and confusing
and my 68000 is VERY rusty.  Could someone possibly post a quick example of how
I could grab data from the parallel port x times a second.  I'm assuming that
assembly and interupts would be required.  Thanks for any help.

Rob.
--
----------------------------------------------------------------------------
Robert Alley		| Semper in facalum, solus altam variat 
GIS Honours Student     | 
Curtin Uni. Bentley WA  | 
Australia		| 
rob@cs.curtin.edu.au    | 
----------------------------------------------------------------------------