HDTenEightyP/NetNews huggingface dataset:
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Item Questions..
Date: 9 Oct 92 15:58:34 GMT
Article-I.D.: germain.GRABINER.92Oct9115604
Organization: /etc/organization
In-reply-to: sanjay@andromeda.rutgers.edu's message of 9 Oct 92 00:47:31 GMT

In article <Oct.8.20.47.30.1992.17020@andromeda.rutgers.edu>, Sanjay B Shah writes:

>>|> Cloak of Protection [1,+5]

>>Just +6 (total) to AC.  Nothing else.

> 		I believe the cloak also provides protection
> 	against spores(?) or something ... David Grabiner
> 	(argh - I'm sure I've misspelt that) - the maintainer
> 	of the FAQ file - will correct me if I'm wrong  :-) .

No, it doesn't provide any special protection; it just has a larger than
normal bonus to AC.

You did spell my name correctly.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.moria
Subject: Re: Filching (was Re: santuary)
From: jwil1@cs.aukuni.ac.nz (TMOTA)
Date: Mon, 12 Oct 1992 22:19:51 GMT
Organization: Computer Science Dept. University of Auckland
Keywords: rogued, robbed, filched, bogued, taken

poore@ds13.scri.fsu.edu (David Poore) writes:

>you can't return the favor! Also, I realize that protecting your pouch
>is a function of dex, but shouldn't a rogue character be more resistant
>to thieving? Is it?

But they tend to be anyway, as they start with higher dex on average than
other character classes. Just like mages (although they can in time become
big and strong enough to rival conan) are absolutely pathetic in hand-to
hand and sword-based fighting at first, because they lose strength in order
to raise their intelligence when training to become a mage...

Although there may be little difference between classes at high levels
once a few dozen Gain Stat potions have been found, the distinction between
classes at low levels is quite strong.
-- 
_________________  "I'd like to answer this question in two ways:
  /____ _ _/_ __       First in my normal voice, and then
 // / //_//_ /_/       in a silly, high-pitched whine." (Monty Python)
Newsgroups: rec.games.moria
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Subject: Re: a ring of WOE -3 (-5) ????????
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 12 Oct 1992 15:24:35 GMT

In article <IeqLrUC00UhW41sVkt@andrew.cmu.edu>, David Reeve Sward <sward+@CMU.EDU> writes:
|> Excerpts from netnews.rec.games.moria: 12-Oct-92 a ring of WOE -3 (-5)
|> ???????? by a@dosuni1.rz.uni-osnabru 
|> > what the hell is a ring of WOE -3 (-5) ?
|> 
|> And what's an amulet of DOOM (-5)?


Quick answer:  VERY ANNOYING :&)

What they actually do:

-5 to ALL YOUR STATS when the thing is on (and, of course, it's Cursed).

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: rec.games.moria
From: nwang@black.clarku.edu (The freak)
Subject: Re: Negative Armour numbers
Organization: Clark University (Worcester, MA)
Distribution: usa
Date:  8 Oct 92 03:40:43 GMT

David Reeve Sward <sward+@CMU.EDU> writes:

>Excerpts from netnews.rec.games.moria: 7-Oct-92 Negative Armour numbers
>by Joe Weber@campanile.berk 

>(-ToHit) [+ToHit,+ToDam]

No, actually it's [BaseAC, ACbonus]

>> Also, I've had two Lvl 26 rangers down to 1500ft but have never
>> found an ego weapon. Where are they???

>Even deeper ;)

Newsgroups: rec.games.moria
From: revg9691@uxa.cso.uiuc.edu (Robert E. Vines)
Subject: Re: Priest's Identify
Organization: University of Illinois at Urbana
Date: Fri, 9 Oct 1992 15:53:14 GMT

Here's an idea I've been kicking around for a while: in a future
version of Moria, how about giving priests detect magic as a spell?
That would be better than remove curse as a quasi-identify, as it
would allow even better selectivity for those identify scrolls; on
the other hand, it wouldn't give priests a true identify, which
some people here in netland have complained would shift the balance
of power overwhelmingly in favor of priests.

So how about it?  If it were a fairly high-level spell, it wouldn't
be too unbalancing, but it would show up at higher levels, when the
characters are looking for HA weapons, R armour, etc....

Rob Vines
r-vines@uiuc.edu
No disclaimer

Newsgroups: rec.games.moria
From: u920065@postoffice.utas.edu.au (Dean Bailey)
Subject: Amiga prob
Organization: University of Tasmania, Australia
Date: Thu, 8 Oct 1992 01:06:34 GMT

Hi

I have just brought an Amiga 500 and I have played some moria on a friends
computer( not an amiga--I have a 35lv Ranger).  I would dearly like it for
 my computer.  I was wondering if anyone could send me a source code (if that
is allowed) to type.(since I use the Macs ant uni, not the Amiga at home for
E-mail)  Any language will be fine, but Pascal would be preferable.

Thanks in advance

Dean Bailey
u920065@postoffice.utas.edu.au
 Ps ( this is the second posting, but I accidently wrote the wrong
destination, so I don't know if it got through. Sorry)
Newsgroups: rec.games.moria
From: PELBAR@dosuni1.rz.uni-osnabrueck.de ((m)EYER, (a). (c)HRISTIAN)
Subject: search for FAQ list for moria
Organization: University of Osnabrueck, FRG
Date: Tue, 13 Oct 1992 08:36:25 GMT

 
 i'm searching the faq list for moria, i don't find it in news.answers
 is there anybody out there ? send it     =:-)
 
    thanks a lot            mac        mage halfling
 
 p.s. yes i'm playing a mage
 
=====================================+=========================================
           _   __                    |
|\/|      |_| |                      | "Why," said the Dodo," the best way
|  |eyer, | |.|__hristian            |  to explain is to do it."
                                     |
                                     | (Alice's Adventures in Wonderland
 pelbar@dosuni1.rz.uni-osnabrueck.de |  by Lewiss Carroll)
From: jhf@acsu.buffalo.edu (jfletch)
Newsgroups: rec.games.moria
Subject: santuary
Keywords: priest santuary
Date: 11 Oct 92 16:09:06 GMT
Organization: UB

Hey all,
   Just a quick question for an old player trying a new class.  I just started
playing a priest, and I can't figure out what the spell santuary does.

   And, why can't a priest have spells similar to some of the spells in AD&D.
Like cause serious wounds, as well as cure serious wounds... randoms have 
such spells, so they are in the game.  I think this would make the priest much
more interesting to play.

--Jeff

------------------------------------------------------------------------------
Jeff Fleischmann                       "It's not the kill,...
masjeff@ubvms.cc.buffalo.edu            It's the thrill of the chase."
jhf@lictor.acsu.buffalo.edu                     -Deep Purple
                          cogito ergo sum
Newsgroups: rec.games.moria
From: tpodbury@metz.une.edu.au (Troy Podbury)
Newsgroups: rec.games.moria
Subject: Re: Bows and arrows
Date: 17 Oct 92 01:55:11 GMT

In article <10292280.14434.22909@kcbbs.gen.nz>, Rob_Tan@kcbbs.gen.nz (Rob Tan) writes:
> I find that unless you're a Ranger or Warrior, range weapons are pretty 
> much a waste of precious iventory space.. I did have a great time when 
> I was walking around with a Heavy Crossbow (x4) (+8,+9), & Bolts of 
> Slay Evil (+7,+6).. :-)..

Agreed, I had a (then) 27th level fighter who killed a mature blue
dragon with three bolts of slay dragon (18(100) st, bolts (+9,+12)
heavy Cross Bow (+5,+7). Not bad ;-)
Newsgroups: rec.games.moria
From: 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE)
Subject: I'm BA-ACK!
Organization: Acadia University
Date: Mon, 12 Oct 1992 22:18:21 GMT

He He, I out of seclusion from my books and I'm back in action...
Call it that bug or whatever, but I now have 2230005 exp. points and I'm on 
level 47. And yes, I'm a mage, but please call me WIZARD,that's the 7th.
And for all ye mage hopefuls, use your clone wands to clone all the AMHD you 
want...on my version I found that I can still survive an attack of 1AMMD,
1Dark and stormy night. oops! make that Knight, 1 Emperor Lich, and 1 Holy 
Balrog knight...all while fainting from lack of hunger. My stats are:
STR:19.32
DEX:18.74
INT:18.69
WIZ:18.22
CON:18.34
CHR:19.05
I have four goldy's, 1 excellent, 1 poor,1 fair, and one bad, and 0ft.
But even at the 3900 ft level, I haven't come across the Iggy's or Balrog.
Whut'z Wrung?
Does this mean I have to starve myself again?
And oh yes, I have a HA and a DEF which is better?
From: miner@hightop.nrl.navy.mil (Les Miner)
Newsgroups: rec.games.moria
Subject: Re: Its me again....margaret..:)
Date: 9 Oct 92 12:19:16 GMT
Organization: Naval Research Labs (Washington DC)

In article <1992Oct8.183450.5709@gw.wmich.edu> x90baker99@gw.wmich.edu writes:
>Hi guys!
>
>It's me the endless questions newbie!
>
>1. How do i get anything past 6th level?  I have tried every class and race
>   available...(for the most part)...what the hell am i doing wrong?
>
Try cheating!  Backup your save file, then if you die, restore it!


>2.  Do items you find  i.e. chartruese potion, zinc wand, etc.  always stay
>    the same thing?  Like if i identify a chartreuse potion once will i have
>    to identify every one i get or will they all be a potion of....?
>
No, once you ID something, the next time you see that item it will say 'You 
have a potion of <whatever>'.  This is only true for the game you are playing,
i.e. a blue potion may be a potion of cure serious in one game, but the next
new game you start it could be a potion of blindness, etc.


>3.  I am having the best luck with priests thanks to cure light wounds, but
>    my warriors seem to get farther down....do priests get identify or should
>    i just play the damn warrior if i have to buy id scrolls?
>
I don't think priests get ID, so try a mage.  or use scrrolls.

>
>is there anybody out there........?
is there anyone that sees what's going on?  (Queensryche)


-- 
 _    ____ ____
| |  | ___| ___|          It's bad luck to be superstitious!
| |__| ___|___ |          
|____|____|____|          DP2 Les R. Miner - miner@hightop.nrl.navy.mil
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: IVENTORY ITEMS
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Thu, 15 Oct 1992 02:59:57 GMT

In some article 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE) writes:
->A helpful note about potions of cure SERIOUS, and CRITICLE woulnds...
->
->It is alwys helpful to add to your deminishing hit points, if they diminish 
->at all, heh heh, BUT I have found it most useful to quaff these two potions
->while having full max points. This adds either 0 or 1 or 2 to your max hit 
->points ... potions of HEALING add three, with the phrase: 
->You feel **GREAAAT**! (or something to this effect) 

What version is *this* in?  I don't believe I've ever seen this phenomenon
before...
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Item Questions..
Organization: North Carolina State University
Date: Fri, 9 Oct 1992 02:26:16 GMT

In article <1b2go4INNa1n@matt.ksu.ksu.edu>, tarcil@matt.ksu.ksu.edu (here and gone) writes:
|> In article <1992Oct8.190304.457@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
|> >In article <1b1ri5INNdm3@agate.berkeley.edu>, nweaver@ocf.berkeley.edu (Nicholas Weaver) writes:
|> >|> Siver Crown of the Magi [0,+1] (+2)
|> >
|> >+2 to intelligence, and resist fire, frost, acid, lightning.
|> >
|> since the topic of 'crowns' was brought up, what do the specific crowns do
|> ie gold crowns, silver crowns, etc.
|> thanks
|> Dead - 32nd mage running around DESPERTLY looking for increase ability potions
|> 

Silver, Gold, and Jeweled crowns do nothing in their own right except that
they have about triple chance of being magical (+ to AC, Crown of Magi, etc)
and are worth Megabucks in the stores.  Usually you're already wealthy by
then.

The Ego crowns are:
Crown of Might:  +to STR, DEX, CON, and free action
Crown of Magi:   +to INT, resist fire, frost, acid, lightning
Crown of Lord:   +to WIS, CHA
Crown of Seeing: See invisible, +searching
Crown of Regen:  Regeneration effects (not cumulative with (DF) weapon)
Crown of Beauty: +to CHA

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: gregoryj@athena.ecs.csus.edu (John Gregory)
Subject: Where is Moria?
Keywords: stats, attributes, tricks
Organization: California State University, Sacramento
Date: Fri, 9 Oct 92 17:30:45 GMT

Where can someone find a version of Moria,I just got here; and I gotta
try it.  Can someone help me?

Later,

	Dragonmaster (gregoryj@athena.ecs.csus.edu)

Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Item Questions..
Organization: North Carolina State University
Date: Thu, 8 Oct 1992 19:03:04 GMT

In article <1b1ri5INNdm3@agate.berkeley.edu>, nweaver@ocf.berkeley.edu (Nicholas Weaver) writes:
|> 
|> 	I know these are probably in the FAQ, but it hasn't been posted to
|> the group recently enough for me to find it.  So here goes.
|> 
|> Cloak of Protection [1,+5]

Just +6 (total) to AC.  Nothing else.

|> Siver Crown of the Magi [0,+1] (+2)

+2 to intelligence, and resist fire, frost, acid, lightning.

|> Amulet of the Magi [+3] (+20)

+3 to AC, +20 to searching.


|> 
|> I know what the plusses in the brackets mean, but what about the ones in ()s?
|> -- 
|>                              Nicholas C. Weaver
|> nweaver@ocf.berkeley.edu                           nweaver@soda.berkeley.edu
|> It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
|> #include <stdwittydisclaimer.h>

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Its me again....margaret..:)
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Fri, 9 Oct 1992 00:01:15 GMT

In some article x90baker99@gw.wmich.edu writes:
->1. How do i get anything past 6th level?  I have tried every class and race
->   available...(for the most part)...what the hell am i doing wrong?

It takes a bit of learning how to go about keeping a character alive before you
can keep them alive for any length of time.  Best things to remember are:
(a) Attack from a distance if you can, early on. (i.e., magic missile, missile
    weapons)
(b) Don't be afraid to run away from something... if you can, try to run in a
    loop so you don't run out of fleeing room.

->2.  Do items you find  i.e. chartruese potion, zinc wand, etc.  always stay
->    the same thing?  Like if i identify a chartreuse potion once will i have
->    to identify every one i get or will they all be a potion of....?

They remain the same for the same character, but they are randomly determined
for each new character you generate.

->3.  I am having the best luck with priests thanks to cure light wounds, but
->    my warriors seem to get farther down....do priests get identify or should
->    i just play the damn warrior if i have to buy id scrolls?

Priests do not get identify.  However, they do get Orb of Draining, which makes
life for them somewhat easier than it is for warriors at higher levels.
Especially when fighting monsters that drain stats or exp.  Mages, rangers, and
rogues do eventually get identify, though, and rangers and rogues can both do
reasonably well in hand-to-hand.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.moria
Subject: Re: Explosive breeding
Date: 08 Oct 92 12:23
Organization: Magick Shoppe, Gurth City

Virginia.A.Reed@dartmouth.edu (Virginia A. Reed) writes:
> Have you considered a spell of phase door?? 
> 
> It helps to get into the habit of closing doors behind you too...

This doesn't help if you're the most unmagic of all characters, and
closing doors is fine as long as there are some...

--ralf
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: rec.games.moria
Subject: Re: My, what a magnificent chest y
Date: 8 Oct 92 09:24:55 GMT
Organization: University of Tampere, Finland

In article <bb+pg0+.solovay@netcom.com> solovay@netcom.com (Andrew Solovay) wri
tes:
{ stuff deleted}
>shop level and open it, you'll get scheiss. On the other hand, if you
>find a chest at 50 feet and bring it down to 3000 feet before you open
>it, you'll find potions of invulnerability, rings of speed, other
>good stuff. 
I think you are exaggragating a bit, though. I am at 6400 feet now and find
"rings of speed" very rarely indeed - and most of them are damned. As for
potions - potions of lose/gain/restore stat seem to be (logically) more usual
since there are 3*6  different types (at least) but only one type of 
invulnerability, that is 18/1.

-- 
Der Wanderer
A level 39 mage (still)
Location: last seen at 6400'

In RL:

--
*****************************************************************************
TOPI YLINEN		f1toyl@kielo.uta.fi
=============================================================================
The brotherbeat to any bull-eyed bulbomasons with an applemeter of
blunderblood in his veins... the philo-oxidative paygreen pathofinder,
a terror firmly tiger-belted in a toad-twisting taxbus.
*****************************************************************************  
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Various Questions
Organization: North Carolina State University
Date: Thu, 8 Oct 1992 18:58:01 GMT

In article <92282.114813IO00865@MAINE.MAINE.EDU>, <IO00865@MAINE.MAINE.EDU> writes:
|> I have been playing Moria version 4.something on the mac. Last night
|> I found a ring of see invisible. I was very happy. Anyway I went
|> a put on a ring of increase damage to fight a dragon and forgot to
|> put the ring of see invisible back on when I was done. I found that
|> I could still see the Ghost that came and thrashed me. What is
|> going on? On a related note is it possible to kill Ghosts? I've
|> handed some if them huge amounts of damage (mostly fire bolts, but also
|> a little of everything else) and they just don't die. What should I do?
|> Also in a related question I used a scroll of genocide to kill all "G"'s
|> but they still come and thrash me periodically. What does genocide do?
|> In the old games I used to play (rogue?) genocide got ride of all of
|> something forever. Clearly it doesn't anymore...
|> 
|> Thanks for any help,
|> Ethan


1)  Ghost are easy to kill (assuming you can see them).  However, spells won't
work on them if they are in a wall.  The spell can't penetrate the wall.

2)  Genocide will remove all of that creature from this level, but won't
prevent them from reappearing on other levels, or be randomly generated again
on your current level.

3)  About See Invisible, what are you wielding?  (SU), (DF), and (HA) all let
you see invisible, (So does an amulet of the Magi I believe) the may be what
causes you to see things.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Re: Priest's Identify
Organization: University of Illinois at Urbana
Date: Sat, 10 Oct 1992 03:05:02 GMT

ftit@engin.umich.edu (Sergej Roytman) writes:

>experience!) and disadvantages.  The worst is lack of identify spell.

the most important method for overcoming the lack of identifies is to
wait 7,8 thousand turns (make sure you have your rings of speed off, eaten
well, and filled your lamp) then word of recall back to town, buy all
the identifies, then repeat.  This way you can get dozens of identifies
easily.
Newsgroups: rec.games.moria
From: storm@fwi.uva.nl (Richard G.C. Storm (I89))
Subject: How to start out as a NEWBIE
Organization: FWI, University of Amsterdam
Date: Mon, 12 Oct 1992 11:40:15 GMT

When you start a character it's very important how you spend your money.
I do it this way:

First go to the armorer and buy the cheapest armor all over your body:
studded leather     (5)
leather hat         (2)
boots or shoes      (1) or (2)
gloves              (1)
small wooden shield (2)

this must raise your ac to 12-14 which is enough for the first levels and
cost you only about 35 gp.

Second go to the misc shop (nr 1) and buy some more food AND SOME FLASKS
OF OIL !!! unless your dex is too bad this things will turn out to be
devestating indeed... especially kobolds (the main killers for low-level
characters) hate them. 
 
this also doesn't cost you not more than 20 gp ...

Now with the rest of your money you have a couple of choices....

BUT NEVER BUY ANOTHER WEOPON !!!!
It just isn't worth the cost if you consider that a dagger gives you two 
attacks and e.g. a mace only one ... (Of course if you have extreme high
strength you might consider buying a new weapon)
It's more wise to spend your money in a enchant_to_dam scroll and make
your dagger +1 (or +2 if you have a lot of money) to dam.. It gives you
because of the multiple attacks +2 (or +4) to dam .... :-)

Further you could spend your money on:

phase door scrolls
shovel (no pick.. too expensive)
word of recall (if you like to play daring and start downwards :-)  )
second magic book (only wizards and priests)
any missile weapon (bow or sling) 


NOT ON:
cure light wounds (most monsters beat more than cure heals ... :-(  )
detect treasure/object scrolls (you want to become an adventurer not
                                a miner :-)  )

    
         Happy Hunting .... :-)
	 and greetings from BOING my female dwarven priest who loves 
         toasting OOOOLD dragons (except that multihued ones though)
-- 
Richard Storm, storm@fwi.uva.nl || 
University of Amsterdam.

Newsgroups: rec.games.moria