HDTenEightyP/NetNews huggingface dataset:
From: smith@ur-guh.com (Russ Smith)
Subject: Re: Falcon 3 choppers from hell
Reply-To: smith@ur-guh.com
Organization: Ur-Guh Complex Inc.
Date: Mon, 31 Aug 1992 17:45:56 GMT


I was hit by one of those F3CFH's last night -- took me by surprise, to
say the least, but I had it all recorded for posterity. When viewing the
ACMI "video", I noticed that the two choppers were -really- fast and also
behaved essentially like SAMs (IR-types?); they both had supreme vertical
velocity, then appeared to home in on my tail. Terminal velocity (small
pun there) was 754 knots -- altitude was ~38,000 feet.

Yow!

I never had a chance.

In related news, someone asked how one defeats those demonic green Mig 19s;
I, too, had that problem til I used altitude to "gain an advantage". Reach
for the sky and you -may- not die. [so, okay, reach slowly or maybe you will].

Russ "Hooked" <Smith@ur-guh.com>


Newsgroups: comp.sys.ibm.pc.games
From: aspoon@ee.ualberta.ca (Alvin Poon)
Subject: WayOut for Windows?
Keywords: wayout windows
Organization: University Of Alberta, Edmonton Canada
Date: Fri, 4 Sep 1992 05:47:08 GMT


Hi,


I didn't get any response other than a "mail-me-if-you-get-any-response"
from my last post, so I'll ask again as the new school year is beginning.

I've heard a game on the ][+ by the name of Way Out had been ported to
Windows as shareware.  Can anyone out there point me to its location?

Thanks in advance!

Alvin
-- 
_____\ Computer Engineering  \_____________________/  Alvin Poon /___________
\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\ /'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/
 >      University of Alberta          X        aspoon@ee.UALBERTA.CA      <
/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/ \`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\
Newsgroups: comp.sys.ibm.pc.games
From: fbruno@rapnet.sanders.lockheed.com (F. Bruno)
Subject: Darklands Upgrade?
Organization: Sanders Associates
X-Newsreader: Tin 1.1 PL5
Date: Fri, 4 Sep 92 14:22:29 GMT

Is there an FTP site where I can get a copy of the Darklans upgrade.
If not, is there someone who could send it to me? I have started playing
and it doesn't seem to have problems yet, but I want to make sure I
have the newest version so that I don't run into problems.
				-Frank
				fbruno@ncavax.decnet.lockheed.com

Newsgroups: comp.sys.ibm.pc.games
From: hytu@mundil.cs.mu.OZ.AU (Ho Yin Thomas UN)
Subject: Ultima : The Guardian
Organization: Computer Science, University of Melbourne, Australia
Date: Wed, 26 Aug 1992 05:45:00 GMT

According to an article, Lord British claims that The Avatar will meet The
Guardian in his dimension.  What or who exactly The Guardian is, he has not
made it clear yet.  The Guardian can be one of the NORMAL entity of his race
in the dimension which means that dimension can be roamed by millions of
Guardians or .... The Guardian is a BAD guy in his GOOD race or .... He is
a GOOD guy in his even worse race.  But most likely, The Guardian is only the
left-right hand of a even powerful entity.  Lord British has even considered
The Guardian as the weakest henchman of that entity.




][__][](    @)                                                 //^\\
__][__] \                                                    ((@  ))
_][__][__(_______________________________________________________// /^\
][__][]==========================================================|=|   |
__][__](   _/   )     []                              []            \./
_][__][ )(   (_/      []                              []  _____
][__][] /             [] _/------------------------------|     \
__][__]|        /-------|         Hades 'n' Blaze              |
_][__][ \_)    |           Tavern of the underworld Lord       |
][__][]        |                                               |
__][__]        |            t923593@minyos.xx.rmit.oz.au  ____/
_][__][        | INTERNET _/-----------------------------|
][__][]         \________|
__][__]
_][__][
Newsgroups: comp.sys.ibm.pc.games
From: pgoudas@faline.bellcore.com
Subject: Legend of Kyrandia-Castle gate
	Where is the key? or how do you get in?
Organization: Morristown Research and Engineering
Date: Tue, 1 Sep 92 14:43:22 GMT

		Thanks in advance,
		pgoudas@faline.bellcore.com
From: kentiler@matt.ksu.ksu.edu (Kent P. Iler)
Newsgroups: comp.sys.ibm.pc.games
Subject: is there a cheat mode to WC special op. 2?
Date: 3 Sep 1992 09:51:41 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hello,
   I have Wing Commander 1 and both special operations for it.  In WC and
the first special operations you can type WC Origin -k and you will
have invulnerable shields and you can blow up anything with alt-del
but it doesn't work with sm2.   Is there something I can do?
                                                   --Kent
Newsgroups: comp.sys.ibm.pc.games
From: Steve.Hyatt@bbs.oit.unc.edu (Steve Hyatt)
Subject: Dark Queen of Krynn Fix BUG!
Summary: Bug fix BUG
Organization: Extended Bulletin Board Service
Date: Fri, 4 Sep 1992 02:08:06 GMT

I downloaded a file from wuarchive called dqkfix.zoo which was to fix bugs in
DQK, but when I tried to un-zoo it it game a bad CRC message and aborted.
Could whoever uploaded it to there please upload a new good version? Thanks.
Steve


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: gcumming@watserv1.uwaterloo.ca (Greg Cummings - Computing Services)
Subject: Links386 putting? 
Keywords: Links386.
Organization: University of Waterloo
Date: Thu, 27 Aug 1992 16:51:29 GMT

A friend and I have been playing the original LINKS for some time now and have
found the entire game is in the putting. Both of us have had low scores (>60)
and all that has determined that kind of score is the putting. It is no more
difficult to sink a 25-50 foot putt than a 5-15 foot putt.
My question. Is the the putting on LINKS386 the same as the original LINKS.

Thanks. 


Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: Re: Darklands is here!!
Organization: Digital Equipment Corporation
Date: 29 AUG 92 16:01:50    


In article <BtrIFC.B0x@news.cso.uiuc.edu>, mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs) writes...
>Okay so its out...question is, is it any good?  I find myself wary of games
>that offer real-time interaction with more than one character.  You usually
>have either massive mouse movement or your people stand around and look like fools.  I like being able to THINK moves out like i only had one char!!!

Hello,

  After about 5 hrs of playing, I'd say I'm disappointed. OK, first, the game
came with 10 HD floppy disks, two ref cards, a 1/3 inch thick manual.
Now, a little bit about the game. The majority of the game (again after about 
5 hrs) shows some very beautiful water color drawings as background with a 
number of text lines as your choices of action. Click on any will determine 
your next step, likes go back to main street of town, go to guild, go to 
weapon smith, leave town... 
  After clicking on your choice, you're presented with another backgound 
drawing with more choices of action. Only when you choose to leave the area, 
the game switches to an over head view of the land with a small figure (like
the one in PowerMonger) represents your party. click on any direction will 
move the figure. During travel, your party often run into bandits, wolfs...
Again, you have to choose weather you want to fight, flee, beg for your life 
or surender. 
  Before combat, the screen switches into a Ultima7-style screen with all
of your party members shown, but the graphic is no where near U7. It's more
like PowerMonger, only the character are bigger. You assign each character 
of the party what to do (attack, beserk, missle, flee...) and that depends 
on what kind of weapon he/she has and his/her current stat. Combat is in real 
time (you just sit back and watch), but you can break in and reassign your 
characters. After combat, the screen switches to a list of weapons and things 
that you can loot from your victim. After that you move on. This is where I 
think I encountered the first bug of the game. After combat, the screen is 
suppose to go back to the overhead view with the figure, but occasionally it 
just hangs with the top of the screen shown some thing else instead of the 
land. I had to reboot the game twice to correct the problem. 
  Like I said, I've only spent about 5 hrs playing the game, but so far
I'm disappointed. The reason is I'm not sure if I'm playing a Role playing
game or a text adventure with some nice backgound graphics. Control of
characters is very limited. Oh, another thing, you have to frequently refer
to the manual for translation of unit of monetary, time of day, and some of
the name of items. I hated that. 
  Anybody else is playing this game? What do you think?
Newsgroups: comp.sys.ibm.pc.games
From: yukyuk@beta.lanl.gov (Craig B. Huffnagle)
Subject: Re: Monkey Island II -- HELP  SPOILER ALERT!!!
Organization: Los Alamos National Laboratory
Date: Thu, 3 Sep 1992 20:53:07 GMT






































To get the elevator to move, you must lighten the load.
How can I do that, you ask?
You have to fill up the surgical gloves and the balloon with helium.

The surgical gloves are in the drawer in the room with the Lost Parents.
The balloon is in a box in the same room that you found the generic
voodoo doll.

- Craig 
-- 
-----
Craig Huffnagle     			yukyuk@yuck.lanl.gov
"Shaah, and monkeys might fly out of my butt!" - Wayne Campbell
Think of a disclaimer, it applies.
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GODS by Konami
Date: 30 Aug 92 09:30:30 PST
Organization: BBS

This is your typical arcade hack 'n slash, kill everyone on the screen, collect
all the goodies, figure out which lever to pull to open which door and get out
of there.  
The plot, I think, is that the Gods have a little problem that they can't
handle and so they send you, Hercules, in to take care of it.  If you succeed,
you get to become one of the Gods and sit there next to Zeus.

The plan is simple, the directional keys, a fire key, and the jump key.  Most
of the game involves walking around the levels killing monsters and collecting
keys and stuff.  There is some puzzle solving involved.  On some levels, you
have to bring certain items to certain places in order to open doors or for
other things to happen so you can continue.  There are four worlds with four
levels each (I think, it's been a while) with a 'boss' at the end of each
world.  These guys are hard to beat!!  I had to use the trainer to kill them.

Things that I didn't like: 1) You can only carry a maximum of three items at
any one time...some puzzles require you to bring a few items to a certain
place, and if you already have a key or a potion on you, you'll have to make
several trips back and forth, making things redundant.  2) You can get stuck in
a level with no way out and not even know about it.  There's a level where you
have to lure a monster through a small crawl through that you can't fit.  He'll
pick up something, and then you kill him and pick that item up.  Only thing is
that you don't know that you have to do this and, like me, you'll just kill him
the first time you see him and not even thing twice.
The graphics are good.  Good use of 256 colors and the sound card support is
minimal...don't expect digitized speech.  In conclusion, the game is a typical
arcade game with some 'puzzles' stuck in.  It's fun to play, and just waiting
to see new monsters is enough to keep playing.
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands
Date: 2 Sep 92 18:14:28 GMT
Distribution: na
Organization: Adobe Systems Incorporated

In article <1992Sep2.160628.14738@pony.Ingres.COM> edg@Ingres.COM (Ed Goldman) writes:
>In article <NkwFqB2w165w@buscard.fidonet.org> jferra@buscard.fidonet.org (Jim Ferraiolo) writes:
>>ppugliese@pimacc.pima.edu writes:
>>
>>> Does anyone if 'Darklands' *really* needs a '386 to run (like Ultima 7)
>>> or if it will on a '286 (sigh) with expanded memory (like Ultima UW)?
>>> 
>>> thanks,    PHIL
>>> 
>>
>>Don't bother with Darklands. It is a waste of money. It does not require 
>>a 386 I believe. Save your money for something with a 
>>plot/ending/gamepplay value..
>>
>
>Wow.  It's interesting that Internet Users are trashing Darklands.  Users
>on GEnie are claiming it's the greatest since sliced bread and a new
>'classic'.  My opinion, I was expecting more, but I'm still finding it
>somewhat entertaining.  IMO, a big problem with playability is the menuing
>system and combat movement *crawl* at a snail's pace [483-33, ET-4000 local
>bus video, 16M Ram].  

Indeed, I seem to be the only one defending the game around here. The
most common complaint I see posted about the game is that it has no
plot. Well, for those of you who think the game has no plot, RTFM!!!!!
There is a major quest in the game along with many other related and
non-related mini quests. If those of you complaining about that lack
of a plot have not encountered any of this stuff yet, then I encourage
you to read all the documentation again carefully. Also, don't limit
yourselves to just exploring the various towns and cities. There are
plenty of things to explore in the country side.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prince pf persia, level 12 question
Date: 2 Sep 92 15:08:56 GMT
Organization: Delft University of Technology

I have prince of persia,
and I'm all the way to level 12,
after much trouble I've reached an upper level-floor
on that floor, I am attack by my mirror image,
when I kill him, I'm dead,
I can't run past him,
And if I don't kill him,
he finally kills me.

For the good sports out there,
who are sending the right clue,
I'll mail the c-source code,
for a (evry) small program,
which lets you choose which level to begin
[level 13 == the SULTAn
level 14 == the end level]
how many lives (0-255)
and how many minutes time left (also 0-255)

Greetings

	Gerhard,
--
   Gerhard den Hollander        __o    __o__o  Overhead the albatross,
holland@dutiws.twi.tudelft.nl ='\<,  ='\<,\<,  spinning round and round my brain
= THE ACOUSTIC MOTORBIKER =  (*)/(*)(*)/--/(*) through labyrinths of coral caves
[Soory for all spelling mistakes] 	       		is driving me insane



Newsgroups: comp.sys.ibm.pc.games
From: jmr5125@tamsun.tamu.edu (James Reed)
Subject: Kyrandia help needed...
Organization: Texas A&M University, College Station
Date: Thu, 3 Sep 1992 21:46:41 GMT

OK, I'm stuck in the maze underneath the Serpent...  I seem to be one rock
short :)...  Does anyone have a list of locations of all the rocks?  (& also,
can I fix the temple without opening the gate so I can go back and get diff.
gems?)

Thanx
jmr5125@tamsun.tamu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for PC ROGUE version.
From: hemmadst@ucunix.san.uc.edu (Srikant Gurudas Hemmady)
Date: Sun, 30 Aug 92 00:23:27 GMT
Organization: University of Cincinnati





I am looking for a PC version of the ROGUE game which
has the colored non-ascii character display with 
arrow keys for left-right-up-down movement instead of
the h-j-k-l keys like unix. 

Can anyone help me in knowing the FTP site for this game ?

Thanx

- srikant
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Scorched Earth :Lasers
From: <ISSJXS@BYUVM.BITNET>
Date: Friday, 4 Sep 1992 05:02:15 MDT
Organization: Brigham Young University

DETAILS DETAILS FOLLOW
Go into the save file using your favorite hex editor and find the
name of the person you want to change.  Change most everything between
the person you want to change and the next person to a high value
like FE. Then just restore that game and TADA.  Easy.
Newsgroups: comp.sys.ibm.pc.games
From: hosp@uni-paderborn.de (Holger Spangardt)
Subject: Re: Indiana Jones Help At Atlantis
Organization: Uni-GH Paderborn
Date: Wed, 2 Sep 1992 12:37:25 GMT

<TAG109@psuvm.psu.edu> writes:

>I am in the cave to atlantis.  I can't figure out the three ring
>combination.  I thought i have tried every combination.  Can any one help
>me.  Please.  I can't take it much longer.  Thanks.
>Tim Getz
>PSU

Look at the walls and you`ll find a hint.
Newsgroups: comp.sys.ibm.pc.games
From: marauder@access.digex.com (anonymous)
Subject: BTECH Crescent Hawk Revenge HELP!!!
Organization: an Express Access user
Distribution: comp.sys.ibm.pc.games
Date: Tue, 25 Aug 1992 11:43:39 GMT



HELP!!!

I recently purchased the game Battletech: The Crescent Hawk's 
Revenge.

This is a cool game and I like it a lot.

There's only one catch.

It's kicking my butt!

I am in the scenarios with the tank lances invading a city and
no matter what I try I lose.

Could some kind soul out there please post or email either hints
or preferably some type of cheat mode for this game?

Thanks.
marauder@access.digex.com

-- 
|\/\/\/\/\/\/\/\/\/\/\/\ marauder@access.digex.com \/\/\/\/\/\/\/\/\/\/\/\/|
|   MARAUDER - a  75 ton battlemech commonly armed with twin PPC's, twin   |
|              medium lasers, and a medium autocannon. (Tech Readout 2854) |
|   MARAUDER - "Instant constipation relief!" (unknown 'mech pilot)        |
From: lwsand03@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted :- VGA stuff...
Date: 27 Aug 92 12:10:56 +0200
Organization: University of Cape Town

Would some kind person please send me and my friends some VGA graphics,
utilities, games, GIFs, programs etc.

       my e-mail address is lwsand03@uctvax.uct.ac.za

Thankyou
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Super VGA games  -> (F117A!)
Organization: just me
Date: Thu, 27 Aug 92 15:17:05 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Aug26.165905.19508@bcrka451.bnr.ca> norm@bnr.ca writes:
>
>
>I have a 486-33 and one of the games I enjoy playing the most is F117A Steath
>Fighter 2.0.  This game has the best graphics I have ever seen.  Try flying low
>at about 100' and the detail on the ground is amazing.  Plus the flight is
>incredibly smooth - never jumpy.  One of the best things is that even the
>turbulence on low-level flying can be felt; i.e., at less than 500', the plane
>starts to shake and you really have to watch your altimeter - I have crashed a
>few times while doing other tasks.  Other stuff:
>
>a) starts at VGA resolution; i.e., won't work with EGA (unless you buy that version)
>b) missle camera shows the ground target in incredible detail - no mistaking
>what is what
>c) the plane targets are not the regular polygonally drawn types - these are
>really detailed
>d) it's not just a shoot-em up type game so I don't tire of it as easily - some
>missions include taking pictures of targets, picking up & dropping off top secret
>information
>
>BUT... things I don't like about it are...
>
>a) even on "Elite" setting for the opponents, they are fairly easy to shoot with
>the forward guns (Microprose version of F117 - I know the Lockheed version doesn't
>have a gun)
>b) even on "Realistic Landings" settings, you can still land the things even at a
>yaw of about 20 degrees (and the guy STILL says "*GOOD LANDING*")
>
>BTW, I don't know why this game hasn't brought more attention on the net.

Wow, sounds like you have never seen Falcon 3.x!  I suggest that you go out
and purchase this gem forthwith...I loved F117a, and Falcon3 blows it away.

F117a was probably discussed quite frequently when it came out, but it is
now outdated :-).  We're all bleeding edge types here, right? :-)
>
>  Norm.

	David Pipes
robear@digex.com

Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: Re: WC and L386Pro - VGA or SVGA?
Organization: ICASE/NASA Langley
Date: Tue, 1 Sep 1992 17:07:01 GMT

> Will Wing Commander and/or Links 386 Pro 
> run on a VGA display or do they require SVGA?


wing commander will run on vga (320x200 in 256colors) while
you need svga (i think) to run links 386 pro.


            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
From: djs6015@ultb.isc.rit.edu (Don Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP Sites for Apogee
Date: 24 Aug 92 01:27:40 GMT
Organization: R.I.T.
Originator: djs6015@ultb

In article <23AUG199211275980@rosie.uh.edu> elee9sv@rosie.uh.edu (92H01722) writes:
>      Does anyone know any FTP sites for Apogee games?

site: ftp.ulowell.edu
ip address: 129.63.32.1
path: /msdos/Games/Apogee 
-- 
   | Don Smith     (yahweh)      |  Its a Satanic drug thing....     |
   |djs6015@ultb.isc.rit.edu     |    ....you wouldn't understand.   |
   |djs6015@ritvax.isc.rit.edu   |                                   |
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Flight model in CYAC (Why I don't like it)
X-Xxdate: Mon, 31 Aug 92 11:03:05 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d7
Date: Mon, 31 Aug 1992 17:04:41 GMT

In article <1992Aug31.134741.12783@jhunix.hcf.jhu.edu> Michael B Plecs,
plecs_b@jhunix.hcf.jhu.edu writes:
>playable.  I've played Falcon 3.0 (which the previous poster must love),
and
>it's kind of a pain to have to deal with all the realism sometimes. 
(which 
>reminds me -- could someone please tell me where the time compression is
on 
>that damn game? -- seriously)

The time compression key(s) are on the quick reference chart, and can be
found in the manual.

--- Gavin
Visualize Whirled Peas!
From: wrfisher@cats.ucsc.edu (William Robert Fisher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: **PLEA to FALCON 3 aces**
Date: 28 Aug 92 18:33:34 GMT
Distribution: na
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


>I think it's more realistic that you have trouble keeping track of everything
>in a big furball.  Your idea of being able to toggle between two targets
>sounds very convenient, but I doubt a real pilot could keep such close track
>of two planes at the same time.

Don't real F-16's have mirrors set up as to allow the pilot quick glances
behind him?  I know other cambat planes do.
Newsgroups: comp.sys.ibm.pc.games
From: petaluma@leland.Stanford.EDU (Albert Chan)
Subject: Wanted - Good Football game for the PC
Organization: DSG, Stanford University, CA 94305, USA
Distribution: ba
Date: Sun, 30 Aug 92 22:01:30 GMT

Hi.  I'm looking for a good football simulation that allows for arcade
style control of offense/defense and has good graphics.  I have an EGA display
connected to a 386-25 mhz clone.  Any suggestions? Or if anyone has a game
like this they would like to sell, drop me a line.  Thanks.

Albert
petaluma@leland.stanford.edu
  
Newsgroups: comp.sys.ibm.pc.games