HDTenEightyP/NetNews huggingface dataset:
From: nlu@Xenon.Stanford.EDU (Nelson Lu)
Subject: Re: Some more rookie questions
Organization: Computer Science Department, Stanford University.
Date: Mon, 9 Nov 1992 23:56:03 GMT

Someone wrote:

>>"You have a peculiar feeling for a moment..."
>>= Scroll of food detection, and no food on level.

Actually, no...

"They say that a peculiar feeling is not a strange feeling."

This is caused by you being invisible already, and drinking a potion of
invisibility.

The Rabbit of Seville hits! -more-
You feel perplexed. -more-
You feel vexed. -more-
You feel next. -more-
The Rabbit cuts your mop. -more-
The Rabbit shaves your crop. -more-
From: cyoung@ctron.com (Chris Young)
Newsgroups: rec.games.hack
Subject: I didn't know that! (Castle)
Date: 4 Nov 92 21:44:57 GMT
Reply-To: cyoung@cardinals.ctron.com (Chris Young)
Organization: Cabletron Systems INc.

We'll my best character yet killed by treachery!

--You sense the presence of spoilers--


I was decked out with AC -12, 16 Lvl Caveman with conflict, teleport control
and all.

Didn't know the tune or have an instrument so I went round the back.

Unfortunately didn't know there was a trapdoor.

-You arrive in hell-
-You burnn to a crip-

Guess I didn't have fire resistance yet (though I had the ring in my bag!)

Never thought I'd make it that far though.  Yendor your in my sights!

Chris
Newsgroups: rec.games.hack
From: janne@seita.oulu.fi (Janne Himanka)
Subject: Secret rooms in the castle (Was: Re: Stuck in first level of hell)
Organization: Tilde's home bakery
Date: Thu, 12 Nov 1992 20:43:37 GMT

>>>>> Regarding Re: Stuck in first level of hell; fisher@amber.name	physics.utoronto.ca (Roderick Fisher) adds:

	Roderick> Have you searched for useful items in the
	Roderick> secret rooms located half way down the trapped
	Roderick> corridor? 

Alas, how do you enter these rooms? I have telepathy, so I can see
there are some juicy monsters in these two rooms, but they have no
doors and teleporting is impossible on the castle level. Their walls
are too hard for my pick-axe, wand of digging doesn't work either. The
monsters remain inside the rooms, so they don't seem to find the
entrance/exit either. 

Janne
--
      Verba iactas           + shem@phoenix.oulu.fi TKOP-HJH@FINOU.BITNET
      ut imber aquas         + Oulu University, Dept. of Library & Inf. Sc.
      at cave! vacca volat.  + shem@nic.funet.fi
Newsgroups: rec.games.hack
Subject: Re: Mail Daemon and AC
From: DAVIS@licre.dn.mu.oz.au
Date: 12 Nov 92 11:36:00 AET
Organization: Ludwig Institute for Cancer Research

In article <BxJFvG.1LJ@usenet.ucs.indiana.edu>, lrfox@silver.ucs.indiana.edu 
(linda ream fox) writes:

> So, if these mail demons only turn up on multiuser versions, howcum I get
> occasional letters delivered to my character (which invariably read "Ignore
> previous message") when I play Nethack on my Amiga?

I believe this is called a "joke".  Sometimes the message will be something 
like, "This appears to be junk mail addressed to the finder of the eye of 
Larn" or some such, a reference to the game of Larn (oddly enough).  
Obviously they don't just turn up on multiuser versions.  The other thing 
is that a scroll of mail can't be made into a blank piece of paper.


Ian Davis                      DAVIS@licr.dn.mu.oz.au
From: ksoutor@unlinfo.unl.edu (kevin soutor)
Newsgroups: rec.games.hack
Subject: Need FTP Help
Date: 10 Nov 1992 16:46:19 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: unlinfo.unl.edu

Last Saturday my friend and I tried to FTP Nethack 3.0j.  We were 
using his Macintosh IIcx with an installed Kermit program.  For some 
reason the upenn site would not wait for us to activate the 
communications program and thus we couldn't get Nethack.  
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!

How does one do this without being hardwired into Internet?

Thanks in advance!

--
       Kevin Soutor        | "Buzzards gotta eat, same as worms!" |
 ksoutor@unlinfo.unl.edu   |               -- Outlaw Josey Wales  |
From: med2062@ultb.isc.rit.edu (M.E. Donnaruma)
Newsgroups: rec.games.hack
Subject: Compiling on IBM
Summary: How?
Date: 7 Nov 92 17:01:18 GMT
Organization: Rochester Institute of Technology
Originator: med2062@ultb


   I just downloaded all the src files, and would like to know how to
compile with Turbo C++ 3.0.                 Thanks,
                                                Mark
From: daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst)
Newsgroups: rec.games.hack
Subject: Re: Charon? Cerberus? - unused in NH source
Date: 11 Nov 92 11:57:59 GMT

> "They say that you can only cross the River Styx in Charon's boat."
> "Row (3x) that boat gently down the stream, Charon (4x), death is but 
> a dream."
> 
> 	That first one could imply that someone, somewhere, was thinking
> about doing something special with Charon, but then again, maybe not.
> The fortune cookie fortunes are often useful, but are sometimes just
> bizzareness thrown in for the hell of it ("I smell a maze of twisty
> little passages"), sometimes intentionally misleading ("If you're lost,
> try buying a map next time you are in a shop" or "Try calling your katana
> Moulinette"), and sometimes outright lies ("They say that a cat avoids
> traps" or "If you kill the wizard, you get promoted to demi-god"). I
> like the idea of having some more special levels, though. It would
> make the game more of an adventure, and less simple hack-and-slash.

Well, the demigod rumor is actually true, in a misleading sort of way.
From the source code, I have gathered the fact that after killing the wizard,
a flag is set on your character called u.udemigod for a period of time.
I haven't really researched what this flag causes to happen, but I believe
it serves to make the game harder while it is set, and perhaps might control
when the wizard can reappear.  (I'm not firm on any of this, so if any of
you master source hackers want to straighten me out, feel free....) 
Anyway, killing the wizard technically does make you a demigod, only not
it the way you might have thought...

-Bryon
From: cah@pavonis.JPL.NASA.gov (Allen Halsell)
Newsgroups: rec.games.hack
Subject: Re: AK! HACK HELP NEEDED AGAIN! *Sniffle*
Date: 10 Nov 92 18:44:58 GMT
Organization: Jet Propulsion Laboratory, NASA/Caltech

In article <1689B8664.C569836@mizzou1.missouri.edu>, C569836@mizzou1.missouri.edu (Dana Huyler) writes:
> Sigh, I am stuck... I am currently playing Hack version 3.0.....
> I am down to level 30, only because I got confused and read a scroll of
> teleport with Teleport Control and got to level 30... Like lv 27, there is
> NO way to get down, nor any 'trap' doors. WAAAAAH!

Well, assuming you can survive down there ... looks like you don't
enjoy being on Level 30.  You can always go up, or go down further.
I'm not being simplistic; the best thing to do when you get stuck
in NetHack is to relax and think about it for a while.

Don't be too concerned with getting down as fast as possible.  Just
enjoy the game and keep accumulating things.  You're not really STUCK
(like the poor guy going around the castle), you only need more time.

*********************************************************************
the only thing that speaks the truth is the eloquence of passing time
               the spoken word is a jacket too tight
Newsgroups: rec.games.hack
From: gowen@jade.tufts.edu (G. Lee Owen)
Newsgroups: rec.games.hack
Subject: Re: Mail Daemon and AC
Date: 11 Nov 92 07:38:03 GMT
	<BxJFvG.1LJ@usenet.ucs.indiana.edu>
Organization: Tufts University - Medford, MA

>So, if these mail demons only turn up on multiuser versions, howcum I
>get occasional letters delivered to my character (which invariable
>read "Ignore previous message") when I play Nethack on my Amiga?

	Sounds to me like the dev team's sense of humor at work!
8)

--
--Greg Owen
	gowen@forte.cs.tufts.edu, gowen@jade.tufts.edu
	"It's not a bug, it's a feature!"
Organization: Doctoral student, Industrial Administration, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.hack
Date: Fri, 13 Nov 1992 09:00:09 -0500 
From: "Bruno W. Repetto" <br0w+@andrew.cmu.edu>
Subject: Re: A Cryptic Message.....

Excerpts from netnews.rec.games.hack: 13-Nov-92 A Cryptic Message.....
by The Troll Master@copper. 
> Subject: A Cryptic Message.....
> From: swatkins@copper.denver.colorado.edu (The Troll Master)
> Date: 13 Nov 92 10:14:51 GMT
>  
>  
>         What is on the level or occured on the level when you hear a distant
> explosion?
>  
> thanks,
> the troll.

A monster was blown to pieces by stepping on a land mine in *another*
room.  Did you a favor.

Bruno.  br0w+@anrew.cmu.edu

Newsgroups: rec.games.hack
From: rswa@DIALix.oz.au (Radio Spares)
Subject: Re: Stuck in first level of hell
Organization: DIALix Services, Perth, Western Australia
Date: Tue, 10 Nov 92 13:29:57 GMT
Keywords: trapdoors, dragons

In <4327@copper.Denver.Colorado.EDU> swatkins@copper.denver.colorado.edu (The Troll Master) writes:


> is it true dragons cannot fall through trapdoors?  once while polymorphed as a
>red dragon I hit a trap door and got the message "you are too big for the trap
>door".  was I just lucky????

I don't know the answer to that - and I can't polymorph so it wont help. I did
try taming a white dragon, putting a leash on it and walking over the trapdoor,
hoping that the leash would stop me falling through, but I fell through and
dragged the dragon through with me.

I also tried taming an Umber Hulk and took him up to the castle hoping he would
eat through the walls, but he didn't - I guess he couldn't.

Well, I guess it's about time to give up - unless someone else has any
ideas.


Time to try Moria perhaps?

Yours in depression,

Clark


Newsgroups: rec.games.hack
From: jont@harlqn.co.uk (Jon Thackray)
Subject: Re: Artifact damage
Organization: Harlequin Limited, Cambridge, England
Date: Fri, 6 Nov 1992 11:16:35 GMT

In article <1992Oct31.115354.15581@klaava.Helsinki.FI> block@klaava.Helsinki.FI (Henri A Block) writes:

   Here is a list I compiled with the spoilerfile.

   Damages of non-monster-specific artifacts:

   [long table deleted]

   About super-weapons vs. large monsters

   +8 Excalibur            10-30   average:        20
   +8 Frost brand          18-40                   29
   +8 Mjollnir             10-36                   23
   +8 Stormbringer         12-25                   18.5

   There can be errors, if you find any please point them out.

   Hope this helps to decide which one to wish.

    -HB-

This seems to beg one question, as far as I can see, which is:-
How many further points of damage are effectively done by the level
drain? I have no idea how many hit points monsters gain when they gain
levels or lose when they lose them, but I would guess this would at
least put Stormbringer above Mjollnir in the above table, though
perhaps not above Frostbrand. Anyone know the real answers?
--

Jon Thackray                    jont@uk.co.harlqn       44 223 872522 (voice)
Harlequin Ltd.                  jgt1@uk.ac.cam.phx      44 223 872519 (fax)
Barrington Hall
Barrington
Cambridge CB2 5RG
England
Newsgroups: rec.games.hack
From: cah@tyr.JPL.NASA.gov (Allen Halsell)
Subject: Re: RE:Name that tune
Organization: Jet Propulsion Laboratory, NASA/Caltech
Date: Wed, 11 Nov 1992 22:39:50 GMT

In article <1992Nov11.204459.5701@ncsu.edu>, mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
> In article <1992Nov11.171926.20981@elroy.jpl.nasa.gov>, cah@tyr.JPL.NASA.gov (Allen Halsell) writes:
> |> In article <BxKA43.85F@acsu.buffalo.edu>, v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger) writes:
> |> > In article <6341@sersun1.essex.ac.uk>, ajn@essex.ac.uk writes...
> |> > >Ever play mastermind?
> |> >
> |> > This didn't work for me.  No matter what I played on my horn, it just said "A
> |> > strange sound issues out of the horn", or something like that.
> 
> Well, when it asks you what tune to play, you give it five notes (like abcbd)
> in the range a-g
> 
> The gears grinding noises tell you how many letters you have right.  If your
> god has given you the code ahead of time, then just type these in.  Note:  You
> have to be standing on the edge of the moat at the time:

Maybe this is the problem ... are you sure you don't get smashed here?

>     ~~~|
>       ~|
>      @~|
>       ~|
>     ~~~|

*********************************************************************
the only thing that speaks the truth is the eloquence of passing time
               the spoken word is a jacket too tight
From: aranta@milton.u.washington.edu (Aaron Ranta)
Newsgroups: rec.games.hack
Subject: dietary intrinsics...
Date: 5 Nov 92 22:27:31 GMT
Article-I.D.: u.1992Nov5.222731.11405
Organization: University of Washington, Seattle


OK, since there seems to be a current discusion on how to get poison
resistance through the eating of non-poisonous monster corpses, I've
decided to repost the following list I compiled through many long
sessions of Nethack. In case anyone is unaware, Babs is a vegetarian.
Thus my reasons for creating this list were to figure out what intrinsics
I could gain by only eating the vegetarian-type monsters.
Hope someone finds this usueful.
----

 Babs the Valkerie's List of Vegetarian Dungeon Delights

---------------------+-----+------+------+------+-------------------------
Baddie	       Sleep |Pois | Cold | Fire | Shck | hazards
		Res  |Res  | Res* | Res  | Res  |
---------------------+-----+------+------+------+-------------------------
acid blob  	     |     |      |      |      | acid
quivering blob	     |  X  |      |      |      |
brown mold	     |  X  |      |  X   |      |
green mold	     |     |      |      |      | acid
red mold	     |  X  |      |      |  X   |
yellow mold	     |  X  |      |      |      | poison/hall/stun
blue jelly	     |     |  X   |      |      |
ochre jelly	     |     |      |      |      | acid
spotted jelly	     |     |      |      |      | acid
gelatinous cube	 X   |     |      |  X   |  X   |
black pudding	     |  X  |  X   |      |  X   |
brown pudding        |  X  |  X   |      |  X   |
gray ooze	     |  X  |      |      |      |
violet fungi	     |  X  |      |      |      | hall
yellow light	     |     |      |      |      | stun
freezing sphere	     |     |  X   |      |      |

* since Babs starts with intrinsic CR, this part of the list was gained
  through colaboration with other dungeon character types...

( there may be other edible monsters I've forgotten or haven't came
  across, but these are the guys I've found and what has been gained
  intrinsicly by eating them )

To date, I've found no way to get desintigration resistance, magic resistance,
teleport, teleport control or telepathy through the eating of vegetarian-type
monsters, so have quite simply done without (without to many dificulties).

--------

c'est tous.

Aaron.
Newsgroups: rec.games.hack
From: trav@wixer.cactus.org (traveller)
Subject: Re: Charon? Cerberus? - unused in NH source
Organization: Real/Time Communications
Date: Mon, 9 Nov 92 05:13:06 GMT

In article <18940.2af9a8d6@ecs.umass.edu> daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst) writes:
>While perusing the monster attributes list the other day, I noticed two
>unique monsters that don't seemed to be used in the game:
>
>Charon, a 76th level peaceful monster
>Ceberus, a 12th level dog in hell
>
>-Bryon

they are used in the game. i've seen them both in and out of hell. I was 
playing a barbarian or a valkyrie <not sure which game was which> and 
there was a level with a shop and a store <what amazing luck, says i> so
i stole something from the store by teleporting out or some wonderfully
devious manor like that and had the keystones all over the level and started
sacrificing them. this summons a demon of some sort and depending on how your
standing is with your god <when chaotic> it will just look at you funny and be
peaceful, get pissed and try to kill you, or <maybe, don't recall for sure> be
tame. At any rate, i summoned many ceberuses and a charon or two, along with a
host of other nasties. then actually in hell there were more ceberuses, not sure
about charons though.

trav
-- 
trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: swatkins@copper.denver.colorado.edu (The Troll Master)
Newsgroups: rec.games.hack
Subject: Curses!!! foiled agian.
Date: 9 Nov 92 00:46:28 GMT
Organization: University of Colorado at Denver
Accepted: Net@Hack.com
X-Newsreader: Tin 1.1 PL4


	is there anything that can protect you from curses???

also how do you, if there is a way, get items blessed?

thanks,
the troll.
From: rankin@eql.caltech.edu (Pat Rankin)
Newsgroups: rec.games.hack
Subject: Re: More 3.1 suggestions
Date: 12 Nov 1992 21:28 PDT
Organization: California Institute of Technology
Distribution: world
Reply-To: nethack.rankin@eql.caltech.edu
NNTP-Posting-Host: eql.caltech.edu
News-Software: VAX/VMS VNEWS 1.41    

In article <1dsld6INNdkh@escargot.xx.rmit.OZ.AU>,\
 s892341@minyos.xx.rmit.oz.au (Matt=Goodall) writes...
> [...] when a wand is out of charges and you haven't identified it yet having
> the computer declare it (empty) would also save some of my characters.

     You could/should use the #name command to save those characters
yourself.  That's what it's there for, although the barbarians amonst
us seem to think it's for christening "Orcrist".
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: How 'bout a hi scores list?
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sat, 7 Nov 1992 10:03:34 GMT

In article <BxBnM9.D3t@unixhub.SLAC.Stanford.EDU> grogers@slacvx.slac.stanford.edu (Greg Rogers) writes:
>Hi all,
>
>It seems as if we have some pretty nifty nethack godlike players our there
>and it got me to thinking... how's 'bout a nethack hi score list?  This would
>give all of us an idea of what the *really* good scores are like, and it 
>would give us something to shoot for.
>
>I was thinking it would work like this:
>Mail me your single best high score along with all the goodies of that game.
>Ie. ST DEX CON AC, exceptioal weapons, noteable achievements, etc, etc, etc.
>email it to me at grogers@ravel.slac.stanford.edu.  Do not mail to the 
>return of post address.

A good idea with a few problems.

1) Most people would not have ST DEX CON AC and goodies information from their
games.

2) Every score on your list would be "SuperDude acsended to Demi-Godhood with
too many points".  Half the fun of a combined high scores list is seeing all
the creative ways people die.

As an undergrad I played too much hack, and me and a few friends maintained a
combined high scores file (a bit of work as we all were on PC's).  It was fun
as there were statistics programs which really chopped the sucker up.  But the
list was full of all sorts of entries, not just winning scores.

	Alec
Newsgroups: rec.games.hack
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Subject: Re: ?How to wish for Frostbrand, etc...
Keywords: Wish, WaterDemon, Frost brand, Excalibur, Stormbringer
Organization: University of Colorado, Boulder
Date: Thu, 12 Nov 1992 08:35:32 GMT

In article <1992Nov12.081527.18144@ucsu.Colorado.EDU> cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH) writes:
>
>You must use the proper, full length name of the item you want.  For example,
>
>	"a blessed +3 long sword named Excalible"
>
>would get you the artifact you want.
>
>
>-- 
>
>-Tim Cuffel

That's "Excalibur".  So I can't spell.  It's late.


-- 

-Tim Cuffel
From: jwk3@po.CWRU.Edu (John W. Kale)
Newsgroups: rec.games.hack
Subject: Re: Why Statues?
Date: 11 Nov 1992 03:50:18 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
NNTP-Posting-Host: slc5.ins.cwru.edu


In a previous article, gmribeir@david.wheaton.edu (Glauber) says:

>In article <1992Nov9.000135.11397@pasteur.Berkeley.EDU> c9c-br@po.berkeley.edu (Rob Meyers) writes:
>>This is probably a lame question, but since I can't find it in the guidebook,
>>the FAQ, or the spoiler files, what good are statues?  I had one animate on
>>me, but I forgot what I did.  I've come across statues of a jaguar, kobold,
>>and a few leprechauns.  
>>
>>
>>Rob Meyers
>>meyers@soda.berkeley.edu
>
>Sometimes there are spellbooks inside, when you break them
>with a pickaxe or wand of diggin'.
>							G.

	Statues can also be picked up and w)ielded. They aren't very
good weapons, but when weilding a statue you can #f)orce locks, something
that not all weapons can do.

-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
       STARING AT LIFE BUT SOMEHOW BELIEVING IN NOTHING -- David Bowie
Newsgroups: rec.games.hack
From: petersonk@skcla.monsanto.com
Subject: Name that tune
Organization: Searle, Skokie, IL
Date: Mon, 9 Nov 1992 13:20:40 GMT

I was wondering... how does one find out what tune to play?  I've often
gotten musical instruments, but just end up improvising which usually 
doesn't do much.    Thanks.

Karen Peterson
Petersonk@skcla.monsanto.com
Newsgroups: rec.games.hack
Subject: Mail Daemon and AC
From: jdriver@netlink.cts.com (John Driver)
Date: Tue, 10 Nov 92 08:07:00 PST
Organization: NetLink Online Communications, San Diego CA

        My copy of the spoilers lists a mail daemon as being a 
creature in the game.  However, I have never seen one, and when I 
try to polymorph into one, the game tells me that it has heard of 
no such creature.  Well, why is it listed in the spoilers?  I am 
running the dos compile of 3.0j.
 
        Also, how do you guys keep getting these impossibly low 
AC's?  Even with a +3 dragon scale mail your armor class isn't 
going to be at -16 like I've seen people posting as theirs.  What's 
the secret?

--                    
INTERNET:  jdriver@netlink.cts.com (John Driver)
UUCP:   ...!ryptyde!netlink!jdriver
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: rec.games.hack
From: cah@zeus.JPL.NASA.gov (Allen Halsell)
Subject: "Create Familiar" spellbooks
Organization: Jet Propulsion Laboratory, NASA/Caltech
Date: Mon, 9 Nov 1992 23:40:14 GMT

Just a quickie -- does "create familiar" do anything?  I don't have
wizard privileges so I can't check it out for myself.  I've only
come across it a few times, and I think I cast it with a wizard to
no effect.

Any answers out there?

*********************************************************************
the only thing that speaks the truth is the eloquence of passing time
               the spoken word is a jacket too tight
Newsgroups: rec.games.hack
From: trump@leland.Stanford.EDU (Michael Jason Lewis)
Subject: Re: Mail Daemon and AC
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 10 Nov 92 21:57:58 GMT

The mail daemon is (as far as I can tell) primarily oriented toward network
play; for example, the game I play is in a student's account on leland, the
main Unix system here.  What you can do, as the person who compiled the version
I play has done, is link nethack to email.  What this does is that if I receive
email while I am playing nethack, an & appears with the message "Hello, trump!
I have some mail for you." and gives me "h - a scroll of mail."  When I read 
the scroll, it dumps me into elm aand allows me to read my mail.  When I quit
elm, I go back to nethack.

Cool, huh?

Apparently, though, some people figured that this was a great way to get blank
scrolls (set up an automailer to yourself while you're playing).  For this
reason, mail scrolls are not like other scrolls; anything else you do to them
(dipping them in water, for example) destroys them.

- Mike Lewis
trump@leland.stanford.edu
From: elee8zr@elroy.uh.edu (Rit, Vincent)
Newsgroups: rec.games.hack
Subject: mysterious msg.
Date: 10 Nov 92 01:45:00 GMT
Article-I.D.: elroy.9NOV199219452147
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

After reading a scroll, I got "your nose twitches".
I was not halucinated/confused/stunned/blind...

What is that scroll? I cannot find the message in the spoilers.

Vincent