HDTenEightyP/NetNews huggingface dataset:
From: MVS104@psuvm.psu.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Still need help (was Re: YAP YAP YAP YAP YAP (SF 2: TCE))
Date: 6 Apr 92 16:32:16 GMT
 <6Z9oiB3w164w@sal.lonestar.org> <GRIGSBY.92Apr4200712@occs.cs.oberlin.edu>
Organization: HAM - Hackers Against MUDs
X-Subliminal-Message: IBM/370 assembler is your friend.


In article <GRIGSBY.92Apr4200712@occs.cs.oberlin.edu>,
grigsby@occs.cs.oberlin.edu (Spiral Death Trap) says:
>
>So, I'm asking for help.  Her standard attack is:  jumping in
>on top of/right in front of you with roundhouse.  She keeps hitting round-
>house and the 1000-foot starts right as she hits the ground.  If I block, the
>situation above happens.  Here's what I've been able to do so far:
>NOTE: I play Blanka mostly, Vega sometimes, so don't advise "uppercut" or

Why not "uppercut"? Blanka's fierce while standing is an up-swinging move...
I'm not a big Blanka expert, all I ever hear of them is do the ball.

>1) Walk under and claw/bite, depending on how good my timing is.
>   People get wise to this fairly quickly, and stop jumping in when they're
>   too close.

Well that's one less problem--people jumping in on you.

>3) Cannonball her -- if I'm charged up, and if I can get it off, which is not
>   certain.  I think her strong kick will hit this because I've been kicked
>   out of it, but it works more than anything else I've tried.  Anyone know
>   the story here?

Try not to get kicked doing the ball, it usually is very injurious to Blanka.

>4) Electricity -- but head hop/strong kick go through it.  Only works on
>   beginners.

What, you could get electricity going in the time it takes for ChunLi to
jump?  ?

>Standing fierce doesn't work anymore <sigh>.

Bummer, that's what I thought would do...
Try jumping straight up with roundhouse kick, that move has range...

>++++
>
>Anyone else hate the new joysticks?  They're sloppy, with too long a throw.
>It makes circular movements (SPD, fireball) easier but cannonball/sonic boom
>movements (noncircular) harder.  Give me short and clicky any day.

Wouldn't know, the game I play has regular joysticks...can't get a
hurricane kick going the right way...

>
># finger grigsby@occs.cs.oberlin.edu for snappy info- short .sigs save
>packets!

Martin Schulte
Organization: Freshman, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Fri, 17 Apr 1992 11:04:01 -0400 
From: Eric Thomas Pronko <ep1d+@andrew.cmu.edu>
Subject: Re: Sorry

don't apologize....i thought this was the funniest thing i have read on
the net in a *long* time...

eric

*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************

Newsgroups: rec.games.video.arcade
From: consp16@bingsunm.cc.binghamton.edu (Ted A. Latner)
Subject: Re: 50 cents vs. 25 cents
Keywords: Captain America 
Organization: State University of New York at Binghamton
Date: Sun, 12 Apr 1992 20:40:31 GMT

In article <1992Apr8.140319.5439@hellgate.utah.edu>, mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore) writes:
|> 
|> 	I think that the arcades you find in the malls are foolish.  You
|> know the ones that always make the new games cost 50 cents.  Here at the
|> university we have a nice environment where every new game that comes
|> in is always a quarter (the only exceptions being those games which you 
|> sit in).  
|> 
|> 	I don't know about you folks, but I wouldn't be caught dead playing
|> Captain America or the X-Men for 50 cents.  Especially when I can play
|> them here for half the cost.  (of course with SFII - TCE now in, you won't
|> catch me playing much else).
|> 
|> 	This little tidbit of opinion brought to you by :
|> 
|>  ----------------------------------------------------------------------
|> | Michael Moore (mmoore@peruvian.utah.edu)  Phone : (801) 359-6552     |
|> |          University of Utah, Computer Science Department             |
|>  ----------------------------------------------------------------------


   Captain America is 50 cents at the arcade near me, however it's only a quarter
to continue, so you only have to put 50 cents in once.  A friend and I finished
the game recently, so I never have to play it again anyway.  I am looking forward
to seeing the X-men game though.



&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&

Ted A. Latner                                                     
consp16@bingvaxu.cc.binghamton.edu                              
consp16@bingsuns.cc.binghamton.edu                                    
                                                               
&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&_&
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: BEST ARCADE GAMES
Date: 15 Apr 92 16:50:58 GMT
Organization: Ericsson Network Systems, Richardson, TX

In article <14376@pitt.UUCP> jblst5@icarus.lis.pitt.edu writes:
>
>Some of the best arcade games ever:
[list deleted]
>
>I used to be (and still am. They are just not around anymore) totally addicted to
>these games. I don't find the newer games as addictive. Maybe I've grown up (I hope
>not!)

From eight zillion previous posts, the general consensus seems to be
that skill in modern video games is a matter of memorizing obvious
patterns, learning the various tricks necessary to complete a level,
and plunking in $10.00 in order to finish.  Yes, it is entertainment,
but there is a difference between _entertainment_ and _games_.

Most of the old games still hold up--in the past year I've played
Tron, Xevious, Gorf, and Super Pac-Man.  And on my 7800 I've played
Joust, Robotron, Food Fight, and some others.  They're all still
fun, IMO.  The games which don't fare well these days are the
one which relied solely on having state of the art graphics at
the time of their release.  I put Zaxxon in this category.  I've
heard criticism that many old games are too simplistic and lack
depth.  Maybe, but then things definitely haven't improved any.
How many times have you seen people completely trounce a game
just by sticking a few dollars in it?

--
James Hague   
exuhag@exu.ericsson.se
Xref: sparky rec.games.video.arcade:5150 rec.games.video:10629
From: rab7166@rigel.tamu.edu (BAKER, RICHARD ALAN)
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: Re: Donkey Kong Jr players please contact me.
Date: 12 Apr 92 13:52:00 GMT
Followup-To: rec.games.video.arcade
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <1992Apr11.082526.5082@ux1.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (Eu-Ming Lee) writes...
>borgen@stud.cs.uit.no (Boerge Noest) writes:

>It's been a loooong time since I've played Donkey Kong Jr.  (I wonder who
>was lucky enough to mate with Donkey Kong to produce Junior... Ms. Pac-Man?
>Always thought she looked kinda slutty with that ruby red lipstick :)

Donkey Kong had a princess in the original Donkey Kong, I believe... ;)
From: wombat@ccs.northeastern.edu (tat k mui)
Newsgroups: rec.games.video.arcade
Subject: Re: Xevious - where is the easter eggs?
Keywords: flags and silos
Date: 16 Apr 92 16:59:05 GMT
Distribution: na
Organization: Comp. Sci. @ NU

In article <1992Apr16.145033.20876@cbnewse.cb.att.com> ofoz@cbnewse.cb.att.com (steven.s.ozdemir) writes:
>In all the time I've read this group, I've never seen a list of easter eggs
>in Xevious.  So I think with all the talk about Xevious, it's time to start
>one.  Plus, it'll give us a non-StrFght thread!
>
>At the beginning of the game pull to the right and bomb the right side of
>the screen next to the edge.  Do this for half a minute, and the game
>designers name will be displayed.
>
>Right before the second mothership, a triangle of green is formed in the
>middle of the screen by several roads.  I know of at least one silo and
>possibly up to three in that triangle.
>
>I find it hard to raise that silo and kill it before it scrolls off the
>screen.....does anybody else have the same problem.  Also, I've heard of 
>flags in Xevious that are similar to the hidden silos.  Do the flags give 
>you any advantage, other than causing a bunch of groupies to congregate 
>around you?????
>
>
>
>
>
>Oh yeah, on the subject of zen.  Time Pilot, DEFINITELY Time Pilot.  And
>occasionally Asteroids.


 
 On the subject of the Zevious flags.  Ok i'm sure everyone knows but they
 are the little yellow flag with a red s next to them.  They are worth an 
 extra man.  There are 4 per compleat level.

 The first one is at the first river.  Its on the lower bank and its on the
 left half of the screen.  Just start at the middle and bomb along the river
 bank until the flag pops up.  The crosshairs WILL NOT light up like they do
 when you go over a silo.

 The second one is after the lake.  Its on the same vertical line as the END
 of the long pier taht goes in to the lake at the end.  I cant remember
 if its on the left or right side. 

 I cant remember where one of them is but i think the LAST one is along the
 bottom right of the snad drawing of the eagle.   It is on the pass where 
 the WHOLE eagle is on the screen.  Not just a left or right half of it. 
 And its along the bottom from the middle to the right edge.  I think its 
 usally along the far right so start on the right and bomb your way over
 to the middle.  

 If anyone can remember where the last flag is post it.   I can never find 
 this great game to play.    Im just waiting for Solvalou to come out!!!
Newsgroups: rec.games.video.arcade
From: smmcafee@pace1.cts.mtu.edu (SEAN M. MCAFEE)
Subject: Re: Best Video Arcade Game Theme Music
Organization: Michigan Technological University
Distribution: rec
Date: Mon, 6 Apr 1992 21:25:46 GMT

Who could forget Reactor?  I only saw that game once or twice (and never played
it; it looked too damn hard), years and years ago, but I can still remember
how the theme music goes...

"DOOMpahDOOMpahDOOMpah do-do-Do-DO DOOMpahDOOMpahDOOMpah..."  etc., etc.

Either my first or second favorite theme music would have to be from the game
Mappy.  Gotta love that banjo!

-------------------------------------------------------------------------
"Happy B-b-b-b-birthday, you thing from                     Sean McAfee
 another world, you!"    -- Porky Pig                    smmcafee@mtu.edu
From: scott@athena.mit.edu (Scott D Bradburn)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII CE: What did they do to Ryu?
Date: 9 Apr 92 22:22:28 GMT
Organization: Massachusetts Institute of Technology

In article <92099.163658DK6TOPER@MIAMIU.BITNET>, DK6TOPER@MIAMIU.BITNET (Dan Karipides) writes:
|> OK.  I haven't actually played SFII CE yet, but from talk on the net, I've
|> heard something that I surely hope isn't true.
|>  
|> Ken supposedly has both the super-reach fierce dragon and the super-speed
|> hurricane kick.
|>  
|> Ryu has faster fireballs.  Whoopie.  Actually, this could be a important
|> addition, if there is no delay between fireballs.  But this doesn't seem
|> fair.  What else did Ryu get to balance the changes to Ken?  Or am I
|> going to be using the man in red more?
|>

Ken is used for his speed, but does very little damage with hits.  The hurricane
can hit unblocked 5 or 6 times without stunning.  His dragon punch will take
off damage equal to a powerful jab hit or normal strong hit normally.  With very
good timing it can take off more.

Ryu does equal damage to what he did in the old game.  With his quicker fireball
recovery he's more likely to be able to get off the fireball dragon punch combo.

Sagat does more damage then all of them, but his uppercut is not invulnerable.

			Scott
Newsgroups: rec.games.video.arcade
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: SF2 is on this board to stay!
Date: 8 Apr 92 03:36:05 CDT
Organization: University of Kansas Academic Computing Services

In article <axolotl.702619305@syzygy>, axolotl@socs.uts.edu.au (Iain Sinclair) writes:
> jbhoward@ws74.unccvax.uncc.edu (James Bradley Howard) writes:
>  >Street Fighter 2 has totally clogged this newsgroup.  Contrary
>  >to what some people have said, even the super "parsing" kill
>  >files have little or no effect in filtering out all that garbage.
> 

YOU will kill this group.  Go post on rec.I am the king of the world.egomaniacs.  That is where you belong,  If I want to post anything I want about an arcade game I will do it here.  If it happens to be sf2 than I will do it in both places.  And when you get your little crusade of 'responding to every single post' up and running I will tell you to go to hell, as I did when you sent me the last message. Get a life.
From: DK6TOPER@MIAMIU.BITNET (Dan Karipides)
Newsgroups: rec.games.video.arcade
Subject: SFII CE: What did they do to Ryu?
Date: 8 Apr 92 20:36:56 GMT
Organization: Miami University - Academic Computer Service

OK.  I haven't actually played SFII CE yet, but from talk on the net, I've
heard something that I surely hope isn't true.
 
Ken supposedly has both the super-reach fierce dragon and the super-speed
hurricane kick.
 
Ryu has faster fireballs.  Whoopie.  Actually, this could be a important
addition, if there is no delay between fireballs.  But this doesn't seem
fair.  What else did Ryu get to balance the changes to Ken?  Or am I
going to be using the man in red more?
 
Thanks in advance.
 
                                                    -Dan
-----
Best name I've heard for a stun to stun move.
 
"Double Duck!"
From: uslave@mcl.mcl.ucsb.edu (KJS @ucsb.mcl)
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Date: 7 Apr 92 21:36:26 GMT
Distribution: rec

My votes go to Marble Madness, Space Harrier (repeptitive, but cool), and my
favorite, Dragon Spirit.


--
*        *      *     *     *    *   *  *  * * ** ** *** **** ****** ********* 
   KJS @ucsb.mcl (Jesse Chang)               e-mail: uslave@mcl.mcl.ucsb.edu *
   "Traveling thru hyperspace ain't like dusting crops, boy!"    -- Han Solo * 
*         *       *      *     *    *   *  *  * ** ** *** **** ****** ********
Newsgroups: rec.games.video.arcade
From: elsheets@eos.ncsu.edu (ERIC LANE SHEETS)
Subject: Re: 720 query
Reply-To: elsheets@eos.ncsu.edu (ERIC LANE SHEETS)
Organization: Project EOS - North Carolina State University
Date: Mon, 13 Apr 1992 03:29:55 GMT

>Hey all.  Remeber that skateboarding game, 720?  One of my friends would 
>like to know something about the scoring on that game.  The best he's done 
>is around 380,000, but the highest he's heard of is around 500,000+.  Now,
>according to my friend, even if you did everything possible and everything 
>perfect/near perfect, you still couldn't get over 400K.  Did the 500K 
>person do something particularly different?
>
>-Tony Chen
> adchen@phoenix.princeton.edu

Hold on there Tony. The best he every did was 380,000??? (Your friend)
What am I missing?? I have been playing off an on for about 4 years
(Money comes and goes) and the best I have been able to do is around
110,000. I get at least silver medals and do fairly well in between
parks, but I cant see me getting 300,000+! Could you get your friend
to give me some advice? Are there any others out there who could help
me, or others that could use this kind of help?? I am in awe.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~  Eric Sheets                 Metallica                         ~~
~   elsheets@eos.ncsu.edu                                          ~
~                       To Live is To Die                          ~
~    When a man lies he murders some part of the world             ~
~    These are the pale deaths which men miscall their lives       ~ 
~    All this I cannot bear to witness ant longer                  ~
~    Cannot the kingdom of salvation take me home                 ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: 9109214g@lux.latrobe.edu.au (Gyre)
Newsgroups: rec.games.video.arcade
Subject: Re: Dhalsim's Secret New MOVE!!!
Date: 17 Apr 92 04:52:13 GMT
Organization: La Trobe University

In article <1992Apr16.220949.19582@ux1.cso.uiuc.edu> ske47676@uxa.cso.uiuc.edu (Sarah Kay Ellerman) writes:
>Everyone says that Capcom made Dhalsim too weak by lowering the priority
>on his forward kick, and not getting any real new moves!  But I found
>it the other day.  I was at the local arcade, flirting with the local SFII
>players, and one of them convinced me to try playing Dhalsim (Chun Li's
>my character) So, I was just experimenting with his moves, and I accidently
>shot out a giant pink hand that homed in on blanka's face and started squeezing g him while saying "Eh Eh Eh" just like Zangief's face squeeze!  As I moved the joystick, the face squeeze went faster.  Eventually, I mastered the move, much to the dismay of the other SFII players. All you have to is the spinning pile driver motion, while hitting each of the six buttons  at equally spaced intervals
>Since this hand is disconnected from dhalsim's body, you can perform other
>attacks at the held opponent.  Also, no matter what the opponent does, as soon 
>as the hand comes out and smells them, it homes in on their scent,  so they 
>cant avoid it!  One Prob, however, Dhalsim learned this move from Zangief,
>so that if he uses it on him, it will work, but when Zangief gets out of it,
>he will grab Dhalsims leg and whip him off the screen, and win automatically!
>So if you use it on Zangief, be sure that it kills him!  Other characters have  countermeasures to it, but only Zangief's is automatic,  I saw a Ryu grab the hand, teach it how to dragon punch, and throw it back at dhalsim!  The hand then followed dhalsim around, continually dragon punching him!!  Eventually, my head  was knocked off by the turncoat hand, and Ryu proceeding to shortsweep it to death!
>
>Please, if anyone else learns how to counter this attack, or to train the magic
>pink hand to perform other attacks, email me!!
>.
>Sarah Kay Ellerman

Jesus Christ!........These gag posts are starting to get a little 
irritating, (to say the least.)!  C'mon! lets stop all this meaningless
bullshit!  One thing I've noticed about RGVA is that no matter how well
you compose a gag post, someone will take offence to it!  Look how many
times there has been a flame reply TO another flame for flaming
something!

--------------------------------------------------
|  Derek Teoh  aKa  Gyre.                        |
|  Email    : 9109214g@lux.latrobe.edu.au        |
|  Internet : 9109214g%lure@lux.latrobe.edu.au   |
--------------------------------------------------
Newsgroups: rec.games.video.arcade
From: adchen@bonnet.Princeton.EDU (Anthony D. Chen)
Subject: Star Wars trick?
Originator: news@ernie.Princeton.EDU
Organization: Princeton University
Date: Mon, 13 Apr 1992 00:01:10 GMT

This may be total rumor, but is it true if you hit Darth Vader's tie
fighter 30 times in any given wave, you get something like 20-30 shields?
(Perhaps this would help explain how some people can go forever on 6 shields,
NO bonus shields.)


-Tony Chen
 adchen@phoenix.princeton.edu1
Newsgroups: rec.games.video.arcade
From: rkl7c@mendel.acc.Virginia.EDU (Robert Kenneth Leduc)
Subject: Help With Smash TV
Organization: University of Virginia
Ireallyam: rkl7c
Distribution: na
Date: Mon, 13 Apr 1992 04:23:47 GMT


     I have just started to play Smash TV, and I was wondering if anyone
could give me some hints/tips/pointers/directions as to how to enter the
Secret Rooms?

     So I'm a little behind the times.  So I didn't write about SF II.
So sue me.

     Thanks a lot,

     Robert
//////////------------------------|||-----------------------\\\\\\\\\\
Robert Leduc  RKL7C@mendel.acc.Virginia.EDU  Promotional use only -
                                                 Not for resale
"...I got really bummed out and that's when I said No to Drugs, No to
From: el27166@uxa.cso.uiuc.edu (Eu-Ming Lee)
Subject: Re: Pac-Man : rumor of the 2 Gold Bars
Organization: University of Illinois at Urbana
Date: Thu, 16 Apr 1992 23:37:26 GMT

s0480@desire.wright.edu writes:

>There was a big RUMOR in the 1980's, and I want to get to the bottom of it
>once and for all. The rumor is about 
>               
> 		*** PAC-MAN ***

>As any Pac-Man player knew, the sequence of "prizes" (those things that appear
>under the monster pen which you can eat for points) were as follows:

>   Cherry, Strawberry, 2 Oranges, 2 Apples, 2 Bunches of Grapes,
>   2 Spaceships from Galaxian, 2 Bells, and a series of keys.

>The rumor was this: following 12, 15, or 24 keys (depending upon whom you
>talked to) there were 2 gold bars, worth 10,000 points each. After *that*,
>were 2 screwdrivers worth 25,000. 

>Indeed the book "How to beat the video games" called it a ..series of gold
>and silver bars".  There were even rumors about ferraris and castles in
>higher levels.

>Does anyone know about these rumors? I will pay $3.00 for a photograph of
>of the gold bars on Pac-Man. Ditto for the screwdrivers.

Well, someone may send you a photograph of these extra prizes, but that
person would be ripping you off of $3.00.  I've "finished" Pac-Man, both
the earlier ROM and the later one.  That means that I memorized the patterns
so that I could get to the 256th screen.  The right side of the screen
becomes a jumble of ASCII and character graphics, and you're unable to enter
that side to eat the dots, so your game ends.  There were no prizes other
than keys after the ninth key.

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video.arcade
From: jstrachman@vax.clarku.edu
Subject: RE: SF2 : TCE and the Cheesepedo.
Organization: Clark University
Date: 14 APR 92 23:41:49 GMT

In a previous article, bodom@silver.ucs.indiana.edu (Brian Odom) wrote:
>In <13APR199217424890@rosie.uh.edu> st1el@rosie.uh.edu (Jensen, Douglas J.) writes:
> 
>>Just an observation...
> 
>>It seems to me that if you take the hit from the cheesepedo instead of blocking
>>4 to 6 times, you'd take less damage.  Anyone wanna try and confirm this?
> 
>>---Doug
> 
> 
>Yeah, it MAY take off a LITTLE less, but you are a fool to get hit by it.
>Why?  Well, after he hits you, he'll hit you with another one as you're getting
>up!  So, I would block it, that way I won't get knocked down, but after you
>block it, I would jump away (so he can't throw me) or if your player has a
>high throwing priority, try to throw him.  Hmmmm....  maybe you can foot sweep
>him as he lands from his cheesepedo.

Bison's throw is so fast that it's nearly impossible to reverse it after the
cheese setup.  EVEN with the SPD.  There is no time to do any sort of move.
That is, if Bison times the throw right.

> 
>Another idea:
>Can some Zangief master confirm this?  I had an interesting thought.  As you're
>blocking the cheesepedo, try a double lariat.  You're still blocking (the 
>lariat requires NO joystick movement) so I think it can work, unlike trying
>to do a crouching uppercut.
> 
>Dhalsim is the BEST for SF2:TCE.  More on that in another post.  When Bison
>does his torpedo, try sliding under it.  Possibly you can slide while you're
>blocking the torpedo.  Hmmmm.....  Probably forward slide.  Another
>interesting thought.
> 
>
Dhalsim is NOT the best anymore. His fireball/fireball/forward kick combo
is now null because all the characters are fast enough to get in before the 
kick comes out.  The only interesting thing he has now is a MUCH faster 
corkscrew, which surprises most players when they first see it, but is still
readily countered.  

Yes, he CAN slide under the torpedo, but the pedo is so long that you have to 
time it PERFECTLY.  I've done it once.

>-- 
>Brian T Odom


-Zephyr