HDTenEightyP/NetNews huggingface dataset:
From: mjd@saul.cis.upenn.edu ("[*] The Compulsive Liar")
Newsgroups: rec.games.misc,rec.games.board,talk.bizarre
Subject: Re: Serial Killer!
Date: 14 Aug 92 05:06:14 GMT
Followup-To: misc.test
Organization: Eaters of Wisdom
In-reply-to: coyote@leland.Stanford.EDU's message of 14 Aug 92 04:23:29 GMT

In article <1992Aug14.042329.28324@leland.Stanford.EDU> coyote@leland.Stanford.EDU (The White Blackbird) writes:
   I was wondering if any of you have heard of a game out there called
   _Serial Killer_ (the only game that comes in a body bag!)  Supposedly,
   this game is about you, a serial killer, travelling across the usa
   trying to kill as many victims as possible without getting caught by
   the police.  As far as I know, it's a board game.

It's not a board game.  Trust me on this one.

--

                And for to see, and eke for to be seye
Mark-Jason Dominus 	  			    mjd@central.cis.upenn.edu
From: cliburn@doc.bmd.trw.com
Newsgroups: rec.games.misc
Subject: REPOST: Trial by Fire Walkthru: Where?
Date: 19 Aug 92 15:19:06 GMT
Article-I.D.: doc.1992Aug19.081906.287

Could someone pass along an ftp address where I might find a walkthrough
(if one exists) for Quest for Glory II: Trial by Fire?

Thanks in advance.

Jay Cliburn				Jay_Cliburn@oz.bmd.trw.com
TRW Ballistic Missiles Division
Ogden, Utah, USA
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: rec.games.misc
Subject: Re: Ultima VII/Wing Commander and SuperStor
Date: Wed, 19 Aug 92 08:27:17 MDT
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu> writes:

- Actually the same thing happens with ACES of the Pacific and Falcon 3. In
- those cases you must turn off the music BUT other sound effects using the
- Soundblaster are fine. I don't know what the problem is but it definitely is
- real. In fact, if something doesn't work on a SuperStor drive I turn off the
- sound and this usually works. Yet other games are fine. It must be how the
- Soundblaster is accessed???
- --Alan

The problem seems to stem from different type of memmory management.  I 
played around with my settings and got different effects.  One setting 
would totally scrap the sound, another would be partial sound, and yet 
another would give full sound, but would freeze the screen every couple 
of seconds.

I really wish that developers would test their software with STACKER and 
SUPERSTOR.  There seems to be enough people using it, and they do tell 
you how to get them working with other mem managers. (ie QEMM, ect..)

As for Ultima VII not working, I don't know, because I haven't got around 
to installing it yet.  For this game, so I have been told, make execsive 
use of the hard drive.  I could see there being speed 'slow-downs', but 
nothing major.  Who knows anymore...  I guess the easiest way to solve 
the problem would be to backup you HD, re-partition it (leaving a 40 Meg 
partition for NON-STACKED stuff), and reload everything.

Ahhh...problems...

Chris.

< SIG on Summer Holidays!! >
From: simmons@cs.washington.edu (David Simmons)
Newsgroups: rec.games.misc
Subject: Re: Help! Curse of the Azure Bonds
Date: 13 Aug 92 00:22:54 GMT
Organization: Computer Science & Engineering, U. of Washington, Seattle

In article <BsvE78.KKx@watserv1.uwaterloo.ca> rcsteele@garfield.uwaterloo.ca (RC Steele - Computing Services) writes:
>
>Hi.  Does anyone out there know what the IOUN stones do?  Should I keep them or
>should I sell all of them at the shops?  Just wondering because one of my
>characters cant carry anything else other than IOUN stones.
>Thanks in advance,
>   Rob
>
In playing the AD&D games it's sometimes very handy to have a copy of the
(1st edition) Dungeon Master's Guide for (non-computer) AD&D.

The different colors add +1 to one of a player's stats (pale blue = +1 STR,
scarlet & blue = +1 INT, etc) -- but only up to the maximum (18 INT etc.).
There are also some others that absorb spells, regerate hit points, and act
like a +1 ring of protection, but I didn't find any of these in Bonds.

---Dave


-- 

Dave Simmons            | "That Novermber night, looking up into the sky,
CS grad student         |  you said 'Hey, wish that was me up there,
U of Washington Dept CS |  it's the biggest rocket I could find'" --Kate Bush
From: siegrist@elde.epfl.ch (Mark Siegrist)
Newsgroups: rec.games.misc
Subject: play-by-email game
Date: 17 Aug 92 15:08:58 GMT
Organization: CRPP-EPFL


   RMPM is a game where players wander around a 25 by 25 board, trying
to land on a space occupied by another player. There is no luck involved;
everything is based on your skill at planning your attack and avoiding others.
 
The second phase of the game involves setting up businesses that affect
the game on spaces where you have had encounters. Businesses can do
anything you can get the other players to agree on, at any price that
they are willing to pay.

   Interested?
   
   Send an e-mail to siegrist@elde.epfl.ch for more information
 
Newsgroups: rec.games.misc
From: ess3791@zeus.tamu.edu (Storm)
Subject: In search of...
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Fri, 21 Aug 1992 19:09:00 GMT

I'm looking for copies of either Bard's Tale I or Wasteland for the 
commodore.  Any info would be appreciated.  Also, if anyone knows of stores
in the eastern Texas area which still sell commodore games - the info
would be greatly helpful.  I've been very unsuccessful in finding much
in the College Station/northern Houston area.

Thanks,

-Storm


/--------------------------------------------------------------------------\
|-|  "The Power of Love    /    Scott Shaw  (ess3791@rigel.tamu.edu)     |-|
|-|   is a curious thing" /      Texas A&M University - Mathematics      |-|
|-|     (Huey Lewis)     / "Words as weapons, sharper than knives" (INXS)|-|
\--------------------------------------------------------------------------/
Newsgroups: rec.games.misc
From: schang@eng.umd.edu (Steven Chang)
Subject: Stuck in Pools of Darkness
Date: Wed, 19 Aug 92 21:22:52 GMT
Organization: College of Engineering, University of MD, College Park
Distribution: us
Keywords: SSI PoD

Ok, I'm stuck.  I'm in Moander's Realm but can't get at the final encounter.
Everytime I approach it, I'm spotted and blown away from it.  I have a feeling
the watcher can tell me how to do it, but he(she?) is nowhere to be found.
This is basically all I have to do to finish the game (unless there is more
after this encounter (probably).  I've tried sneaking in from all four
directions and various timing ploys, to no avail, I'd prefer a hint, but I'll
take a spoiler if that's what you have.

                     Thanks in advance,
                       Steve
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc
Subject: Crack for "Manuscript Manager"?
Date: 18 Aug 92 15:57:26 GMT
Reply-To: andrew@frip.wv.tek.com
Organization: Tektronix, Wilsonville, Oregon

[This isn't about a game, but there seem to be a lot of software
cracking experts here so I thought I'd ask ...]

A client owns a legitimate copy of "Manuscript Manager", a thesis
preparation program by Pergamon Press.  The SETUP utility for this
program allows installation on up to two systems, and keeps track of
the installation count on the distribution diskette.  It lets you
uninstall from one system and then install onto another.

Her problem is that her hard disk blew up and she didn't have backups.
(This all happened before she talked to me.)  She got a new hard disk,
went to reinstall the software, and got the message "uninstall first."
But she can't uninstall from the blown-up disk.  Apparently this has
happened twice, so her quota is used up.  Simply copying the diskette
contents onto hard disk yield an executable which prints "Unauthorized
copy" and exits.

Phone calls reveal that the software publisher doesn't exist anymore,
so technical support is unavailable.

I'd be grateful to learn of a crack for this situation, so that we can
install the software on her system.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
From: csm@hpfcso.FC.HP.COM (Chris Miller)
Date: Fri, 21 Aug 1992 02:20:41 GMT
Subject: # Great PC Games for Sale #
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.misc

Hi all,

I have the following PC games for sale:

Links - $20.00
Their Finest Hour - $20.00
Jack Nicklaus Gold and Course Architect - $20.00
John Madden Football - $12.50
Tank (Spectrum Holobyte) - $12.50
Omni Play Basketball - $10.00
Lost Patrol (Ocean) - $5.00
Mean 18 Course Disks Vol. II, III, IV (still shrink wrapped!) - $10.00 for all.

All of the above come in their original boxes with the original contents,
all in great condition. The only exception might be the registration card. If
this is important to you, let me know and I'll check on it for you.

First come, first serve - no reasonable offers will be refused!
(I really need the bookshelf space ;) )

Thanks,
Chris


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
             "He's old enough to know what's right and 
                   young enough not to choose it"
                             -- RUSH --

 ----------------------------------        
 ------*******---*******---*----*--      Christopher S. Miller
 -----*---------*---------**---**--      4424 Rosecrown Ct.
 ----*---------*******---*-*--*-*--      Ft. Collins, Co. 80526
 ---*---------------*---*--*-*--*--
 --*******---*******---*---**---*--      hplabs!hpfcla!hpfela!chris
 ----------------------------------      csm@hpfcla.hp.com   
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Newsgroups: rec.games.misc
From: wch@po.CWRU.Edu (William C. Hsiung)
Subject: Spellcasting 101: Island Where Time Runs Backwards
Reply-To: wch@po.CWRU.Edu (William C. Hsiung)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sun, 23 Aug 92 02:42:13 GMT



After going through the first scene of the island by dropping (actually
getting) the waybread, I'm having problems going through the fork with the 
pedestal in between.  I tried to figure out ways to put a reverse action in
this scene, but the game always responds by putting me out of existence, 
therefore ending the game.  Can anyone please help me get through the 
second scene of this island?  Thank you.

-- 
Willie Hsiung                         | "I don't know what to do.  I can't  
Electrical Engr. & Appl. Phys. Dept.  |  make decisions.  I'm a president!" 
Case Western Reserve University       |               - President Skroob
Cleveland, Ohio			      |	                  "Spaceballs"
From: ms184@castor.geog.ucsb.edu
Newsgroups: rec.games.misc
Subject: Problems w/ Aces of the Pacific
Date: 17 Aug 92 19:41:48 GMT
Reply-To: ms184@castor.geog.ucsb.edu ()
Organization: U. C. Santa Barbara, Geography Department

I can't get Aces of the Pacific to load properly.  I've tried everything
I can think of, including creating a boot disk with nothing but QEMM
and mouse driver loaded, re-loading my DOS system files, disabling
shadow ram...

I'm using an Orchid Prodesigner IIs and a 386-25 w/ 4M.  The program begins
to load and then quits saying...

A SHELL error has occured...call Sierra Customer Support with the 
following info...

Shell\once.c:64()
RSEED=0
MODE=0
MTYPE=0
DATE=0
WORLD=0
PLYRINDEX=0
ENEMY SERVICE=0

I called customer service and they said they'd refer me to their more
advanced tech support people and I would get a call back.  I never did.
I also exchanged my copy for a new copy, and the new copy did the same
thing.  Has anybody had this problem?

Please reply via e-mail, Thanks.
From: yuantsai@owlnet.rice.edu (Frank Tsai-Yuan Chen)
Newsgroups: rec.games.misc
Subject: Wanted: Railroad Tycoon
Date: 20 Aug 1992 03:32:19 GMT
Distribution: na
Organization: Rice University

If anyone out there wants to sell his Railroad Tycoon game,
please email me. I am a poor gamer who can't afford to pay
full price on a new game.




Frank
yuantsai@owlnet.rice.edu
Xref: sparky rec.games.misc:16901 comp.sys.ibm.pc.games:10712
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: unreal demos
Date: 22 Aug 92 20:21:19 GMT
Followup-To: rec.games.misc
Organization: University of California, San Diego

just got the unreal demo from future crew

(if you haven't seen it GET IT : it is unbelievable)

there was talk on the net in the last few days of other demos
worth watching : could someone please repost what and where they
are ?

thanks

Simon
From: slogan@ms.uky.edu (Stan Logan)
Newsgroups: rec.games.misc
Subject: Re: Out of This World -- HELP! (some spoilers)
Date: 19 Aug 92 20:07:24 GMT
Article-I.D.: ms.1992Aug19.160724.21370
Organization: University Of Kentucky, Dept. of Math Sciences

In article <1992Aug14.233616@IASTATE.EDU> trevor@IASTATE.EDU (Trevor E Meyer) writes:
>
>Has anyone completed the game Out of This World? I am completely stuck, and
>am desperate for some help (I really want to finish this game). 
>
>I am in the caves. In the lowest level, I have made it to the bottom of the
>well, but I can never get back up. Yet the game gives me a new code. Are
>you supposed to go there? In the upper level, I have drained the water and thus
>deactivated the waterfall, and then I've killed the guy who punches you at
>the edge of the screen, but once past him, I get blasted from both sides. And
>when I can make it past that, I end up at stuck at the top of the well.
>Finally,
>at the uppermost passage, I get to this guy who hides behind a triple layer
>door and about a dozen force fields, and just sits there and blasts me -- I 
>can't see any way to kill him. Have I missed something, or do I simply lack 
>coordination to get past this part? Any help would be appreciated.
>
>trevor
>(trevor@iastate.edu)
>(trevor@euler.ee.iastate.edu)


You must go to the bottom of the well and knock out the door.  Then go back to
the screen with the bat and shoot it (well, try to anyway).  Then follow it
left.  When it gets eaten, jump onto the stalactites and continue left.  Be
careful, there is one stalactite which you will fall off of if you are not
near the top of it.  You won't die - from the fall at least.  Then drain the
water, and continue on.  In the uppermost passage, try putting up a force field
next to the door, then walking close to the door.  Don't stay close to the door
for very long, though!

Hope it helps!

Stan
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: rec.games.misc
Subject: Re: A-Train?
Date: 13 Aug 1992 20:53:52 GMT
Organization: University of California, San Diego
Distribution: usa
NNTP-Posting-Host: weber.ucsd.edu

In article <1992Aug13.180416.12858@cbnewsm.cb.att.com> evans1@cbnewsm.cb.att.com (Dan Evans) writes:
>In article <65512@hydra.gatech.EDU> minieri@enterprise.gatech.edu (Joe Minieri) writes:
>>I saw a game in the store that I was curious if
>>anyone knew about.  I think it was called "A-Train".
>>It is new (atleast it was on the "new" shelf).
>>Has anyone seen this or played it?  Is it better
>>then Railroad Tycoon?
>>
>>Thanks!
>
>According to the guy at Egghead A-Train is a composite of Railroad Tycoon
>and any/all of the other reality simulation games by that company.
>
>It was his opinion that the game would take off.

In another group A train has been extensively discussed/analyzed.
While I have not bought thte game it seems to be another Maxis "bell
and whistle" game, long on technical wonders and graphics, short of
strategy and "gaming".  Among the seriously flaws that have been
noted (with "trick" solutions that are IMHO stupid)- 1)inability to
skip stations and to pick up cargo and deliever in non-linear
fashion and 2) low information of game dynamics.  Like Simearth, it
seems that if you like the computer "painting" a very interesting
and interactive picture you like this game.  If you liked the
strategy of railroad tycoon (or civilization) than you seem to be
very disappointed.

Brings up another thread.  Why are game programmers caught up the
bell and whistle aspect of the hobby and tend to be poor "game
designers"?  We have rarely seen war games on the level of the best
board games (though the computer would do a great job in the blasted
book keeping features of these games) and the "strategy games"
usually fall prey to one strategy that exposes the weakness in game
design (think of the SOPs used in warlords depending on where you
start).  Even the RPGs tend to play up the technical side of things
at the expense of thinking up interesting story lines (SSI's AD&D
games are perhaps the worst example of this followed by Bards tale and
the wizardry series close behind).  COmpare computer games to the
best written AD&D modules and the difference becomes striking.
While the "WOW that "looks" cool" response can be fun, at 50 bucks a
shot I want to be intrigued by the game
IMHO the company which does by far the best job in designing good games is
Microprose (RR Tycoon's publisher).  Can't wait for DARKLANDS to
see how they do in the FRP field 
(Oh, one other game that does an ok
job of thinking about design
is the Magic Candle series.  The games get close to playing like a fantasy
novel (though building in changing attitudes/subplots with the
companions as you travelled with them would add tonse to the game)

W. Erik Bruvold
wbruvold@ucsd.edu
From: x89werner6@gw.wmich.edu
Newsgroups: rec.games.misc
Subject: Legend of Kyrandia HELP desparately needed!
Date: 12 Aug 92 14:08:32 EST
Organization: Western Michigan University

I just bought The Legend of Kyrandia from Westwood Studios the other day
and I'm already stuck.

I'm currently working my way through the complex of caves you enter after
first encountering Malcolm.  My problem is that I've explored almost all
of the Dark, Mysterious Caves (there are alot of them), and I can't get
any farther.

I've tried to connect every conceivable object to the Moonlight Pantheon
(or whatever it's called) alter, but nothing fits.  I even managed to get
the porticulus open and gone back for all the gemstones, but they don't 
fit either.  There are at least two caverns that I have been unable to
explore since they are beyond the reach of the Fireberries.  By any chance
might the missing piece of the alter be in one of them?  I haven't been 
able to get ahold of a light source that would scare away the nasty
Shadow Wraiths.  There are the two light sources in the Moonlight Grotto
(I think that's what it's called), and when you click on them it says
that you wish you could pry them loose.  Was I supposed to use the stones
to do this before I put them on the counterweight?  Was I perhaps supposed
to find a way to cross the Chasm first?

Help me, I'm going crazy!

Scott Werner
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: west@esd.dl.nec.com (Mike West)
Subject: Civilization Help Book
Organization: NEC America, Engineering & Support
Date: Tue, 18 Aug 1992 20:30:22 GMT

A few people have mentioned that the book "Rome on 640K", or
something like that, is the best Civilization help book available.
I would greatly appreciate it if someone could send me the
correct title, the author and the publisher so that I can go
and order it?

I got the Master Set and the included official help book is 
completely worthless.  (It doesn't give any useful information!)

Thanks in advance.

Mike West
west@esd.dl.nec.com
Newsgroups: rec.games.misc
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Serial Killer!
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 14 Aug 1992 22:40:41 GMT

In article <1992Aug14.054800.3822@usenet.ins.cwru.edu> bw462@cleveland.Freenet.Edu (Bucky Whaley) writes:
)
)In a previous article, coyote@leland.Stanford.EDU (The White Blackbird) says:
)
)>I was wondering if any of you have heard of a game out there called
)>_Serial Killer_ (the only game that comes in a body bag!)  Supposedly,
)>this game is about you, a serial killer, travelling across the usa
)>trying to kill as many victims as possible without getting caught by
)>the police.  As far as I know, it's a board game.
)
)Man, I *hope* this game is just an urban legend.  The whole idea of 
)it just squicks me.

Then you probably won't like Nuclear War - either the Card game or the
computer game (not just a re-implementation, BTW).

Usually, *everyone* dies.
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.misc
Subject: Re: alignment in Pools Of Radiance and other D&D games
Date: 16 Aug 92 02:29:18 GMT
Organization: Georgia Institute of Technology

mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:

>In my opinion, alignment in SSI's AD&D games is completely useless, I've
>never seen any direct effects from alignment. And you cannot change it, no.

Not true.  There are some weapons that are alignment-based.  My neutral
thief tried to to use a sword once that didn't match his alignment, and
he took damage every time he readied it.


-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
From: kds@phy.duke.edu (Stokes Kevin)
Newsgroups: rec.games.misc
Subject: Re: Ultima Stygian Abyss help needed please
Date: 17 Aug 92 12:42:28 GMT
Organization: Duke University Physics Dept.; Durham, N.C.

In article <86289@netnews.upenn.edu> parnes@eniac.seas.upenn.edu writes:
>
>How does one get into the Ankh room on level 1?  

  Look around carefully while standing on the pillars.  There is a ledge
with a button on it which you can jump to.

  My problem:  How to make the worm stew?  I have the ingredients in the
bowl, but I have no way to 'mix' the ingredients as stated in the recipe.
                                                       -Kevin

-- 
	Kevin Stokes
	Duke University Dept. of Physics	kds@phy.duke.edu
	Durham, N.C.      27706
From: cliburn@doc.bmd.trw.com
Newsgroups: rec.games.misc
Subject: HQII: Trial by Fire walkthrough?
Date: 12 Aug 92 16:52:26 MST

I apologize if this has been asked before; I don't follow this
newsgroup regularly.  Can someone direct me to a walktrough of Quest
for Glory II: Trial by Fire?  An anonymous ftp site would be great.

Thanks in advance.
--

Jay Cliburn				Jay_Cliburn@oz.bmd.trw.com
TRW Ballistic Missiles Division
Ogden, Utah, USA
Newsgroups: rec.games.misc
From: chbarry@athena.mit.edu (Charles H. Barry)
Subject: Re: JetFighter II Update Question?
Keywords: JetFighter II Update Questions?
Organization: Massachusetts Institute of Technology
Date: Thu, 20 Aug 1992 17:36:44 GMT

In article <BtAIxB.4px@acsu.buffalo.edu> mfcdbarn@ubvmsb.cc.buffalo.edu (Darryl K. Barnes) writes:
>Hi
>
>I just saw that JetFighter II now can be purchased with additional missions
>and other options that were not available a month or so ago.  Question
>has anybody tryed to contact Velocity Development to see if these new
>options are available to existing JF2 owners at a reduced price.
>
>Note, I have tryed phoning their customer service number is listed in
>my catalog for about a week and no one ever picks up.  Also I tryed
>their fax number and have not received a reply.  So if someone out 
>their has better luck please post it to the service or E-mail me a 
>reply.
>
>Thanks
>
>Darryl K. Barnes  

The local Electronics Boutique is selling the JFII upgrade package
separately for about $25.

Chad Barry
chbarry@athena.mit.edu


Newsgroups: rec.games.misc
From: carroll@cs.uiuc.edu (Alan M. Carroll)
Subject: Re: CIV: is v4 for real or not?
Organization: Technophiles Inc. - Engineers with Attitude
Date: Sun, 23 Aug 1992 16:07:49 GMT

Is there anyway to trade in my current copy for a newer version,
particularly including a newer manual?

-- 
Alan M. Carroll          "Weren't there yams involved, too?" - J. Ockerbloom
Epoch Development Team   
Urbana Il.               "I hate shopping with the reality-impaired" - Susan
Newsgroups: rec.games.misc,rec.games.board,talk.bizarre