HDTenEightyP/NetNews huggingface dataset:
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: rec.games.board
Subject: Re: Monopoly Rules
Date: 21 Aug 92 10:08:05 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

duperval@ERE.UMontreal.CA (Duperval Laurent) writes...

> When you have all the properties of one color in Monopoly, are you allowed
> building three hotels automatically on your properties, or do you have to buy
> 4 houses on each before?

   You can build 3 hotel immediately (no matter whose turn it is when
you aquire the set). The confusion I suspect comes from the property
cards saying the cost of a hotel is X (money) plus 4 houses. This is
simply indicating that IF you have houses there already, you can trade
them in against some of the monetary cost of a hotel.

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
Newsgroups: rec.games.board
From: slogan@ms.uky.edu (Stan Logan)
Subject: Address of Classic Games?
Date: Thu, 20 Aug 1992 13:10:12 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

Does anyone know the address of Classic Games, Inc. 
They are a subsidiary of The Score Board, Inc.  I bought
the Star Trek Collector's Edition board game but was
VERY disappointed by the very nebulous rules.  They were
incorrect in places (didn't jive with the board), and didn't
explain many major sections of the rules clearly at all.
If anyone has this address, I would really appreciate it.

Stan Logan
Newsgroups: rec.games.board
From: vadim@CS.Stanford.EDU (Vadim Akselrod)
Subject: Another JUNTA question
Reply-To: vadim@cs.stanford.edu
Organization: Computer Science Department, Stanford University.
Date: Tue, 18 Aug 1992 20:08:04 GMT


There is a problem that occurred several times in our Junta group:
When someone declares a coup, the bank is closed...  Knowing this,
whoever thinks s/he is in the lead towards the end of the game will
simply declare a coup the last turn (or two or even three), thus
keeping everyone else's money from joining their Swiss bank accounts.
They get shot due to their failed coups, but next turn, their
"younger siblings" take over, draw a coup excuse, and we're off
again.  This is both a big time suck and a bit annoying.  Has
anyone solved this problem?

Cheers,

-Vadim
From: kayuucee@cvl.umd.edu (Kenneth W. Crist Jr.)
Newsgroups: rec.games.board
Subject: Great Battles Of The American Civil War
Date: 14 Aug 92 15:46:18 GMT
Distribution: dc
Organization: Center for Automation Research, Univ. of Md.


	I have FIRST BLOOD and DEAD OF WINTER and am looking for opponents.
Any one interested in getting a game going. I would especially like to play
the First Manassas scenario, because of the group I think it is the most
interesting of the battle. I am also willing to play other games in the
series if you have any preferences.

						Ken Crist
						kayuucee@cvl.umd.edu
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Newsgroups: rec.games.board
Subject: Re: Which is better? Axis & Allies or Diplomacy??
Date: 14 Aug 92 16:55:07 GMT
Organization: California Polytechnic State University, San Luis Obispo

s9100433@win4.vut.EDU.AU (Duncan M Jurisic) says:
>I am looking to buy a game for about 6 players....
>Until now, I had planned on getting Diplomacy, because I had played it before
>and I liked it, but then someone said that Axis & Allies would be a better game
>to get...

Axis and Allies is limited to 2-5 players.

>I would like some advice and suggetions, not " Axis is better " or anything 
>like that ....
>
>I want to know what Axis is like and what's it's all about...could someone send
>me something (or post here) about it??
>
>Thanks for all your help.....:)

The basic differences between A & A and D is that D does not involve any random
events at all, while A & A seems to be almost TOO random.  D is entirely based
on establishing allies and tricking others while A & A enforces the Axis and
Allies alliances and leaves little or no room for making deals.  If you like
wargames for simulation value then A & A may be the way to go...D has little
simulation capabilities but a great deal of playability and flexibility.
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
Newsgroups: rec.games.board
From: spz@fys.ruu.nl (Portegies Zwart)
Subject: Re: SNITS!!
Organization: Physics Department, University of Utrecht,  The Netherlands
Date: Wed, 12 Aug 1992 16:12:12 GMT

In article <2182@h.cs.wvu.wvnet.edu>, hooverb@h.cs.wvu.wvnet.edu (Bruce Hoover,Armstrong) writes:
|> 
|> When we played this, (10 years ago) we found that the snits could win
|> once in a great while. 

If you start up with applying the number of attacking Snits by balancing
them on jour nose, the Snits do have a fair chanche. Use agressive Snits
to enter the Bolotomus from its lower openings and let them kill the
Runninggutems. Of course you don't
look for the Bolotomus's Spark in its Glut or Prolobosinator.
Run as fast as possible to the most probable place and kick it, even if
you have to take the risk to be smashed. Things become more troublesome
if you play with hidden Spark placement.

The Bolotomus-killer
Simon Portegies Zwart.
From: jjonsson@alexandria.lib.utah.edu
Newsgroups: rec.games.board
Subject: SPQR
Date: 18 Aug 92 20:53:19 GMT
Organization: Marriott Library, University of Utah

Has anyone played SPQR, a game of combat in the heyday of the 
Roman empire? If so, what did you think, and how does it stack up against 
other games in the vein?


Jeff Jonsson
Marriott Library System Support, University of Utah.
==============================================================================
--"It's the sound of the secret--  jjonsson@alexandria.lib.utah.edu
-- machinery at the center of  --  jjonsson@utahlib.bitnet
-- the world." -Cliff Steele   --  "You talkin' to me?"
Newsgroups: rec.games.board
From: johnson@rtsg.mot.com (Brad Johnson)
Subject: Re: Down with the king
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Thu, 13 Aug 1992 15:38:03 GMT

>Has anyone played this game?  I have only played 3/4 of one game, but I
>can see what they were trying to do.  I think it would have been a truly
>excellent game if the designers let the players hatch plots in a more
>direct way, instead of the random way with drawing chits out of a cup.

>If you are familiar with Down With The King, what other games are out
>there that are similar?          

I agree, Down With the King could have been good, but there are just
too many random effects.  

I actually think that AH's game Republic of Rome is related to Down
with the King in the same way that Dune is related to Cosmic Encounters.
Aside from the difference in setting (obviously, ancient Republican
Rome, as opposed to pseudo-Middle Ages England), RoR uses many of the
same ideas as DwtK -- You control a faction of senators (nobles),
which may be assigned various offices during each turn.  Using these
benefits, along with a small hand of cards and a few random effects,
you try to keep Rome alive (with enough cash and military potential)
while making your faction the strongest, preferably having one of your
faction's senators elected Consul for Life, although there are other
victory conditions.  Compare to DwtK where you want to get one of
your faction's nobles crowned King.  It's really very similar in
a surprising number of ways, but with a lot less randomness.

If you were intrigued by Down with the King, then I highly recommend
that you check out Republic of Rome.

Brad Johnson (johnson@ebony.rtsg.mot.com)
Newsgroups: rec.games.board,rec.games.frp
From: psavoie@terranet.cts.com (Pierre Savoie)
Subject: Re: Whatever happened to The Space Gamer?
Organization: People-Net [terranet], Thornhill Ontario 
Date: Sun, 16 Aug 1992 08:56:24 GMT

   SPACE GAMER used to be a Steve Jackson production, noted for its "Murphy's
Rules" column, play-by-mail news, and heavy emphasis on trying to cover as
many science-fiction games as they could, with attention to dealing with the
problems of SF scope and scale.
   But for some reason that floundered.  Around 1988-1989 more issues were
produced by 3W Inc. (World-Wide Wargamers?); 4070 West St., Cambria, CA;
93428.  (805) 927-5439.  At least, that's how it was in 1989 issues.  The
magazine was thicker and much improved for artwork.  But did it flounder
again?

UUCP: zoo.toronto.edu!generic!terranet!psavoie
ARPA: generic!terranet!psavoie@zoo.toronto.edu
INET: psavoie@terranet.cts.com
From: bdodge@ucselx.sdsu.edu (Bernie Dodge)
Newsgroups: rec.games.board
Subject: Re: Blank boards?
Date: 21 Aug 92 16:55:35 GMT
Organization: San Diego State University
X-Xxdate: Fri, 21 Aug 92 09: 58:24 GMT
X-Useragent: Nuntius v1.1.1d7

Re: Blank boards?

Indeed, hex sheets, zillion-sided dice, and small trolls are easy to
find here in San Diego at places like Gametowne.  What I'm still having
trouble with is quite simple (I thought): Hard boards with a crease in 
the middle, blank on the live side, ready to be embellished with my
students' creations.  

I'm going to see a paper supplier tomorrow about heavy card stock which
I might then bring to a die cutter for further processing.  I'm still
hopeful, though, that I'll locate ready-made boards so that I don't have
to go through all that.

Additional pointers will be warmly welcomed.  Thanks to those who already
replied here and via email.
-------------------------------------------------------
bdodge@ucselx.sdsu.edu
Bernie Dodge, Ed Tech Dept, San Diego State University
-------------------------------------------------------
Newsgroups: rec.games.board
From: hchong@netcom.com (Hoi Chong)
Subject: Re: BTECH: Mech Editor available for ftp (honest!)
Date: Fri, 21 Aug 92 00:39:49 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

From article <BtAE8A.1xF@apollo.hp.com>, by carlton@apollo.hp.com (Carl Hommel):
> [ I'm crossposting this to the two comp.sys groups, because there
>   are often queries there for BattleTech related programs.  Followups
>   are directed to rec.games.board, where the serious Btech discussions
>   take place. -carlton]
> 
> The busy archivers at the University of Michigan have moved meched32.zip
> out of the UPLOADS directory into its final resting place.
> 
> The method of choice to access the archives is to use AFS.  Try the
> following.  If the machine you are using to access the Internet has AFS,
> it will "just work".
> 
> cp /afs/umich.edu/group/itd/archive/msdos/games/strategy/battletech/meched32.zip meched32.zip

Well, I tried.  It is an editor, but not GRAPHICS editor!  

When I read the above, I assumed (and probably a few others too) that it is
like the graphics editor they allegedly have for Sparc stations.  It is
not.

It is text, talking about features of the mech, etc.
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.board
Subject: Trax
Date: 17 Aug 92 13:06:00 GMT
Organization: Stratus Computer, Inc.

I noticed this in a game shop and ALMOST picked it up.  But then I realized
I could MAKE the pieces if I knew the rules.  This is the game where
you try to make loops.  Has anyone played it?

-- 
"I can't believe I had the Anti!"
Howard_Ship@vos.stratus.com
Newsgroups: rec.games.board
Subject: Re: Btech: MechEdit
From: ppugliese@pimacc.pima.edu
Date: 22 Aug 92 14:10:51 -0700
Distribution: na

In article <1992Aug22.194123.9451@mnemosyne.cs.du.edu>, tmartin@nyx.cs.du.edu (Thomas Martin) writes:
> 
> The author of Mechedit, Henry Link, has moved. He can be found on TechNET
> BBS in Brooklyn, New York. (718)852-0347 2400 baud 8N1 He has also
> released an update to ver. 3.2; I think he's up to 3.3 or 3.21, in any
> case, the latest version can be found on Technet as well.

Anyone have a snail mail address for this guy? It's cheaper than a toll
call.

PHIL
From: shiv@cs.man.ac.uk (Shiv Sikand)
Newsgroups: rec.games.board
Subject: Anybody played TANGRAM ?
Keywords: TANGRAM, chinese, puzzle
Date: 17 Aug 92 15:29:02 GMT


Has anybody played TANGRAM and could tell me anything about it ?


Thanks in advance.

--
_____________________________________________________________________________
-----------------------------------------------------------------------------
=   Shiv Sikand                          =  Eat, drink and be merry for     =
=   Department of Computer Science       =  tomorrow you may die.           =
=   University of Manchester             =                                  =
------------------------------------------------------------------------------
------------------------------------------------------------------------------
			I speak only for myself 
______________________________________________________________________________
From: v262xxve@ubvmsd.cc.buffalo.edu (Timothy C Pitts)
Newsgroups: rec.games.board
Subject: Re: Phalanx (sp?)
Date: 14 Aug 92 20:38:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <146@sbe.csuhayward.edu>, asymptot@sbe (Mike Mathews) writes...
#I have been trying to remeber a game I used to play as a kid.  The purpose
#was to capture opposing player(s) triangular shaped playing pieces with your
#own, while peventing your own pieces from being surrounded.  
#
#Does this ring a bell with anybody?  I *think* the game was called 'Phalanx'
#or somesuch.

Indeed, it does.  I used to love that game, too.  The pieces were not all
triangular:  the pikes(?) were like this:     /| ; the archers were square;
                                             |_|
the pawns(?) were small triangles; and the big piece(?) was a big triangle.
The board was 8 squares by 8 squares(?) with each square divided into two
triangles.

I'll have to rummage around at home to see if I can find the game, you are
right, it was called `Phalanx'.

___

Timothy C. Pitts             
Canada US Trade Center
Department of Geography
University at Buffalo        
V262XXVE@UBVMS.BITNET
Newsgroups: rec.games.board
From: tqr@inel.gov  (Tom Repetti)
Subject: Game stores in San Francisco area?
Organization: EG&G Idaho, Inc.
Distribution: usa
Date: Tue, 18 Aug 92 20:04:04 GMT


I'm looking for a game store in the SF area that sells Avalon Hill's ASL series
(games, magazines, annuals). Thanks.

Tom Repetti
tqr@inel.gov
 

========== long legal disclaimer follows, press n to skip ===========

Neither the United States Government or the Idaho National Engineering
Laboratory or any of their employees, makes any warranty, whatsoever,
implied, or assumes any legal liability or responsibility regarding any
information, disclosed, or represents that its use would not infringe
privately owned rights.  No specific reference constitutes or implies
endorsement, recommendation, or favoring by the United States
Government or the Idaho National Engineering Laboratory.  The views and
opinions expressed herein do not necessarily reflect those of the
United States Government or the Idaho National Engineering Laboratory,
and shall not be used for advertising or product endorsement purposes.
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: rec.games.board
Subject: Re: BTECH: LAM fans out there?
Date: 13 Aug 92 17:55:00 GMT
Organization: The University of Texas at Austin, Austin TX

In article <andersc.713502187@honte> andersc@epslon.uleth.ca (Colin Anderson) writes:
>  If anyone has used or is using LAMs, how do you handle movement in
>the AirMech (half-way between mech and fighter) mode?...Does this
>mean it can only jump in a straight line?  

AirMech movement is the same as a regular Mech jump, except that you don't
have to land at the end of the turn.

>  Another question along the same lines:  Can a LAM in AirMech mode
>engage in physical combat?  With or without landing?  (Imagine the
>18-hex charge! :-) )

It's not legal (technically, it's just a Death-from-above, which doesn't give
you any extra damage for jumping 18 hexes), but my GM let me get away with it.
If, you miss, though, you're screwed.

>  Yet another question:  If you were defending a planet, wouldn't you
>want a group of mechs that can attack enemy mechs as they drop?  Also,
>this group of mechs can strike anywhere on the planet's surface in less
>than two minutes...

Sure. That's the only thing that keeps LAMs in business; their 'combined-arms'
abilities. The fact is, LAMs are simply *rare*. There are very few, if any,
LAM factories left in the Inner Sphere, and Clans don't seem to use them.

>  One last question:  I've hear rumors of a new supplement coming out
>that deals with dropships, jumpships, warships, etc.  Does anyone know
>if it might have some rules to clarify the LAM questions?

Unlikely.

Grant Davis
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny
From: Bruce_Harper@mindlink.bc.ca (Bruce Harper)
Newsgroups: rec.games.board
Subject: Re: A3R/Rising Sun
Date: 17 Aug 92 22:31:03 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

It was meant to go to me, and I have your name and address (and a number of
others).  I can't give an accurate time frame or say how many playtesters there
will be.  I can say that it will be restricted to A3R players.

Thanks, and you'll be hearing from me.
From: vbl@mace.cc.purdue.edu (Randall Julian)
Newsgroups: rec.games.board
Subject: BTECH: Conventional Fighters
Keywords: BTECH, AEROTECH
Date: 17 Aug 92 14:24:44 GMT

I have been reading the AEROTECH rules as they are presented in the
BTECH Compendium.  I see a reference to Conventional fighters, which
I assume are standard air-craft (jets 'n stuff).  Given the ease with
which a VTOL can be destroyed via rotor hits, I thought a conventional 
fighter might do the trick.  Do these things work like Aerospace-fighters
on the BTECH map, straffing and bombing, with no provisions for turning
or manuevers on the map ?  

Does anyone have suggestions for using Fighters in BTECH senerios ?
From: cmt11@eng.cam.ac.uk (C. M. Tuerk - MPhil)
Newsgroups: rec.games.board
Subject: Solitaire Games
Date: 18 Aug 92 14:03:47 GMT
Distribution: rec.games.board
Organization: Cambridge University Engineering Department, UK


Can anyone give me some good ideas for games that very suitable and
challenging for solitaire play.  Ideally, I would like to find some
games that have both solitaire and multiple player versions that are
fun and challenging.  But if I can't have both, how about some solitaire
ideas?  The more challenging and realistic the better...

Please e-mail (cmt11@uk.ac.cam.eng) or post suggestions.

Thanks!

Chris
Newsgroups: rec.games.board,news.groups
From: os9ug@gkcl.ists.ca (OS-9 User Group)
Subject: Re: rec.games.strategic
Keywords: checkers, shogi, othello, hex, etc.
Reply-To: sizone!justin@ee.ryerson.ca (Justin Wells)
Organization: y
Date: Fri, 21 Aug 92 08:27:14 GMT

>20 times this topic came up. It's not like rec.games.board has a high
>volume to discourage you.

I find rec.games.board practically unreadable.  My killfile is larger
than I care to think about, and growing rapidly.

The problem is that I am looking for posts on abstract games of
pure strategy, such as shogi, pente, mankala, draughts, checkers --
posts which are currently being distributed over rec.games.chess,
rec.games.go and rec.games.board -- whereas what I find in rec.games.board
is an overwhelming number of posts concerning war games.

And I can't keep on top of it with my kill file.  Every time I add a line
to eliminate some game or other, a new one pops up.  I am forever hitting
^K and it is somewhat annoying.

Many people have suggested the creation of a rec.games.strategic -- and
I really support this *idea* -- I would definately subscribe to it if
it existed.  However, I think there is a better approach that can be
taken here.

Lets put it this way:  The problem is that so many of us are being
overwhelmed by a large number of posts concerning one particular
special interest group: war gamers.  

It seems to me that one sensible solution would be to create a 
newsgroup called rec.games.war.  (1) We know there is enough volume
to support it.  (2) It would leave rec.games.board wide open for 
discussion of all other sorts of games, which at the moment would
be mostly the strategic games I like so much.  (3) There would be 
no serious overlap between newsgroups: anything not appropriate in
the other rec.games.[war/chess/go] groups would be welcome in 
rec.games.board.  (4) If the current surge of postings about
strategic games ever dies down, rec.games.board can pick up the
slack from something else, since it has a broader mandate than
a rec.games.strategic would.

So I think the war gamers should be awarded the new news groups, 
for the benefit of all.
From: chris@smurf.sti.com (Chris Guthrie)
Newsgroups: rec.games.board
Subject: Re: Another JUNTA question
Date: 19 Aug 92 18:01:07 GMT
Article-I.D.: sti.Bt8spw.9vF
Reply-To: chris@sti.com
Organization: Software Transformation Inc.


In article <1992Aug18.200804.4416@CSD-NewsHost.Stanford.EDU>, vadim@CS.Stanford.EDU (Vadim Akselrod) writes:
|> 
|> There is a problem that occurred several times in our Junta group:
|> When someone declares a coup, the bank is closed...

I don't believe this is correct.  There are only two ways to close the
bank.  First, if the budget is force through the chamber by the Minister of
Internal Security, the bank is closed for lunch.  If this happens, it will
reopen for banking right after the coup is resolved.

The second way to close it is with the bank holiday card (which requires
you to have the banker's influence card up).  This closes it completely
for that round, and could accomplish what you are complaining about.
However, it can't happen every round.
	Chris
Newsgroups: rec.games.board
From: jhart@grate.ugcs.caltech.edu (John M. Hart)
Subject: Re: Blackbeard - how bad is it?
Keywords: Master Ninja Theme Song
Organization: California Institute of Technology, Pasadena
Date: Fri, 21 Aug 1992 01:33:45 GMT

moe@hardy.u.washington.edu (Joe Shippert) writes:

>I remember a few months back there was a discussion about the AH game
>_Blackbeard_ which I cleverly managed to not save.  Well, having seen this
>game recently in the General and at the store, and having an interest in
>the subject matter and a desire to buy a game that can be played by the 
>non-hardcore gamers I find myself surrounded by (if that), I was wondering
>if anybody could relate again what you thought of the game.  I seem to
>recall the net.consensus was not real favorable, but I don't know why. 

I know nothing about the historical aspects of this game, but I find the 
play of the game fun.  It's almost a competitive solitare game, but you can
play "beat on the leader" with some difficulty.  It is Definitely NOT a 
serious game, and can't really be taken that way, but it's quite fun if 
played in a semi-silly tone while singing the theme to the "Pirates of the
Carribean" ride :-)
John Hart
jhart@ugcs.caltech.edu
 
Newsgroups: rec.games.board