HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.video.arcade
Subject: Doesn't SF2 have it's own
Date: Fri, 10 Apr 1992 15:20:00

DID>From: dfx@nuchat.sccsi.com (dFx International Digest)
DID>Organization: /etc/organization

DID>In article <1992Apr02.101605.7099@CS.ORST.EDU> tannerr@CS.ORST.EDU
(Ryan
DID>Tanner) writes:
DID>>I thought I saw (and immediately unsubscribed to) a news group
for
DID>>Street fighter two.  Are people using it, or ignoring it?

DID> Yes, there is a Street Fighter 2 newsgroup. Obviously the moronic
no-lifer
DID> don't realize that the whole reason it was created, was to get
them out of
DID> rec.games.video. Maybe they're all just too stupid to figure out
how to
DID> subscribe to it... it can't be THAT simple, surely you have to
throw the
DID> magic bracelet, beat kling-wing-ding-dang-wing-wong, and do the
SeEkRuT
DID> trick before you can enter. Yay. Wake up you geeks.. if you
continue
DID>talking
DID> about Geek Fighter 2 in rec.games.video, you only prove my point
that you
DID> are all total losers.

Oh, is that so? Well, people aren't going to stop discussing it just
because YOU want them to. You read this newsgroup don't you? Is
Street
Fighter II an arcade game? But of course, you're a geek if you play
Street Fighter 2.. Are you implying that all people who play arcade
games are losers, or just the ones that play the most popular coin op
in
the world? Get a clue..
  SLMR 2.0 #T348  It is pitch black. You are likely to be eaten by a
grue.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: bb2j+@andrew.cmu.edu (Brian O. Bozarth)
Newsgroups: rec.games.video.arcade
Subject: Balrog Questions
Date: 14 Apr 92 05:06:51 GMT
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Anybody who has being playing Balrog please respond.

1) Does Balrog have any special moves besides the sonic boom movement
for the big punch?

2) Anybody have some Balrog combos? 

3) Does Balrog have an effective air defense from the ground?  I can do
the medium standing punch which will effectively hit Vega's wall jump
but I got slaughtered trying to do the same thing to Chun Li with her
aerial attacks.

4) What do all the buttons do? and does Balrog have a move that has a
long reach?  That was a big disappointment..

Brian
From: izumi@garfield.catt.ncsu.edu (jecy)
Newsgroups: rec.games.video.arcade
Subject: Re: NEW ANIME ARCADE GAME
Date: 8 Apr 92 22:54:43 GMT
Organization: North Carolina State University

About Arabian Knights video game...

My brother works for Namco video games and arcades company.

I remember him talking about it and I think he said that the premise from the
game is derived fron Shurato, if any of you watched that series which is a few
years old and gone now.

I'm not sure myself, as I have not seen the game, but just showed my brother
the pictures of character designs from Shurato and he agreed that the 
video games' designs looked the same.

See if you can verify this, as I like to know for sure from as many people as
possible.



jecy
Newsgroups: rec.games.video.arcade
From: wanderer@leland.Stanford.EDU (Anthony William Cannon)
Subject: Re: Zangief's Flaming SPD
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Wed, 15 Apr 92 05:51:18 GMT

In article <74069@netnews.upenn.edu> cotner@eniac.seas.upenn.edu (<< EL GENERAL >>) writes:
>
>
>     ZANGIEF HAS A NEW MOVE ON THE CHAMPION EDITION. Or rather a variation
>of one of his original moves. Execute the Z360 motion, but instead of 
>pressing only one of the punch buttons, hit all three at once (like for
>a double lariat). The result of this is the Z-Man flaming on at take-off
>(I got a grey flame when using the alternate Zangief - maybe a red one with
>the original Z-Man), and the opponent flying away from the impact site on
>fire (like when you get hit by a fireball/cheesepedo).
>
>TO ALL WOULD BE FLAMERS WITH ITCHY TRIGGER-FINGERS  -  DON'T FLAME ME UNTIL
>YOU'VE TRIED IT OUT YOURSELF!
>
>
>-El General

Not a flame...just a question.
If this is true, then it seem that most of the old characters have (1)
have had at least one move improved and (2) been given a new move...

Character                 Improvement               New Move
Guile            Flash kick hits twice       Annoying knee drive
Ryu              Faster fireballs            Fierce Dragon hits 3 times (?)
Ken              Faster Hurricane            Fierce Dragon goes out and up
Chun Li          Faster thousand/birdie      Knee kick to the neck
Zangief          Moving Lariat               Flaming ZCSPD (hmmmmm.)
Blanka           Faster Electricity          Stopping the roll
Honda            Moving hands                ???????????????????????????
Dhalsim          Faster foot/head spin       ???????????????????????????

So the question is, where are the new moves for Honda and Dhalsim?  
Considering that Honda wasn't that good to begin with (no flames please)
and Dhalsim has been crippled now that his forward kicks have low 
priority, you'd think that Capcom would have boosted them a bit to
compensate.  If anyone has the time/means, could you (ordered from
least to most preferable)

(1)  Buy/Steal a SFII:CE, disassemble the ROM and find out if Honda and
     Dhalsim have a new move.
(2)  Those of you with "connections", do the dip switch thing and find
     out if there are any new frames that might indicate new special
     moves.
(3)  Do weird stuff with Honda and Dhalsim and try to figure something out.

Many thanks...

--------------------------------------------------------------------------
wanderer@leland.stanford.edu        why won't my cs prof let me use if(i)
voice: (415)497-0900  Yes, they      and how come he won't tell me the
fax:   (415)497-0900 mare the same     difference between ++i and i++? 
--------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade
From: tkoseki@uhunix.uhcc.Hawaii.Edu (Ted Koseki)
Subject: Vega glitch in SF: TCE
Keywords: pyramid barrel bonus stage
 
Organization: University of Hawaii at Manoa
Date: Sun, 12 Apr 1992 15:28:55 GMT

Well, I've seen at least one glitch in SF:TCE.  I was watching the kids in the 
local arcade on the TCE machine.  Vega was on the last bonus stage (the one 
with the pyramid of barrels) and he started to jump around.  All of a sudden, 
Vega went through the bottom of the screen and came back from the top of the 
screen!  Looked like Vega had a bad problem with the vertical hold!  The 
scrolling was slow at first but sped up pretty fast!  It then slowed down and 
Vega just stopped on the group where he is supposed to be.  The backgroud 
stayed the same all this time while Vega was scrolling.  So can anyone else 
do this?  Or just those punk kids really THAT good?  

        -Ted

--
|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| 
| Ted Koseki                                    koseki@uhunix.uhcc.HAWAII.edu | 
|            "If you can't crank it, YANK IT!!!                               | 
|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
From: andra@cs.widener.edu (Robert Andracsek)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2 will kill this group
Date: 7 Apr 1992 09:03:29 -0400
Organization: Widener University CS Department, Chester PA
NNTP-Posting-Host: maggie.cs.widener.edu

In article <wdsEdoy00awWA4uW4H@andrew.cmu.edu> Eric Thomas Pronko <ep1d+@andrew.cmu.edu> writes:
>Excerpts from netnews.rec.games.video.arcade: 6-Apr-92 SF2 will kill
>this group James Bradley Howard@ws7 (773)
>
>> alt.sf2 cannot be to solution, simply because a lot of places
>> don't get the alts. 
>
>i keep seeing people write this...why didn't the people who made the new
>group make it rec.games.sf2???
>

Cause unless I'm mistaken there's a _lot_ more involved in creating a
rec. newsgroup than there is in cerating an alt. newsgruop.  I don't
know the specifics, but I'm sure they'll get posted. 

>--
>"Ya down with ETP?  Yeah you know me!"
>-------------------------------------
>Eric T. Pronko         ep1d+@andrew.cmu.edu

R. Andracsek
From: hseung@anat3d1.anatomy.upenn.edu (Hyunsuk Seung)
Newsgroups: rec.games.video.arcade
Subject: Re: Numerous Steel Talons Questions (somewhat long)
Date: 14 Apr 92 09:16:47 GMT
Reply-To: hseung@retina.anatomy.upenn.edu
Distribution: rec
Organization: University of Pennsylvania

In article <1992Apr14.070108.29442@wam.umd.edu> napalm@next14pg2.wam.umd.edu (Warren L. Mohn) writes:
> ...
> STEEL TALONS is a great game isn't it?  Glad to see someone out there  
> actually plays something besides that SFII game.  Going head-to-head in  
> SFII will NEVER match the pulse-quickening, heart-pounding,  
> sweat-pouring-down-your-forehead-till-you-can't-see intensity of  
> head-to-head STEEL TALONS. OH YEAH. :-)

Well, I just wanted to add that the enormous amount of missles (68?)
available during head-to-head makes the game very unrealistic and
allows people use cheap shots (i.e. two people just constantly
shooting missles at each other from far away).  It isn't heart-
pounding unless players agree to not to use any missles...

Hyunsuk Seung
hseung@retina.anatomy.upenn.edu
Newsgroups: rec.games.video.arcade
From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Subject: Re: SF||: TCE: BALROG BALROG BALROG!
Keywords: balrog sfii hints help tips
Organization: California Institute of Technology, Pasadena
Date: Fri, 17 Apr 1992 12:14:32 GMT

st1el@rosie.uh.edu (Jensen, Douglas J.) writes:

>In article <32883@darkstar.ucsc.edu>, philb@cats.ucsc.edu (Philip Brown) writes...
>> 
>>cmj1@jaguar.uofs.edu writes:
>> 
>>>Okay.  I've decided to master, for some GOD unknown reason, Balrog (Or BARLOG
>>>How do I get by
>>>Blanka's electricity?
>> 
>> 
>>I take it you have no problem getting over honda's hands, then? :-)
>> 
>>(I heard that you can hit honda's 1000 hands... but how easy is it
>>with barlog?)
>> 

>For what it's worth, in my experimentation with Balrog, the crouching
>roundhouse should (read : has good chance) of nailing the 1000-handslap.

Honda's hands have a shorter range now, and I believe its not that hard to
jump over them, especially if he's moving toward you.  Even with Balrog!
Newsgroups: rec.games.video.arcade
From: samurai@uriel.cs.mcgill.ca (Darcy Brockbank)
Subject: Making a moves list: TCE SFII
Organization: SOCS, McGill University, Montreal, Canada
Date: Sat, 11 Apr 1992 17:41:20 GMT


Well, I haven't looked at this group for a while, until I walked
into the arcade and saw the instrument of the devil himself: TCE SFII.

So anyway, I'm compiling a moves list for TCE (esp. the boss characters).

Send me special moves descriptions, and combos and I'll summarize and
post.

- db

--
---- my opinions are my own, not my employer's ---
"You fill in the mortar, I build the wall." "...a secret stigma, 
weeping willow, a diminished carnival of sorts." "Who might leave you
where I left off? A perfect circle of acquaintances and friends."
"I can't see myself at thirty I don't buy a lack of thirty
Caught like flies wishing for tomorrow's jewlery" - M. Stipe
Newsgroups: rec.games.video.arcade
From: keny@bbs.sbs.com (Ken Yasuhara)
Subject: SF2:CE - Stopping a Guile combo w/ Ken
Organization: Anomaly: Rhode Island's Public Access *NIX: +1 401 455 0347
Distribution: usa
Date: Mon, 13 Apr 1992 02:51:06 GMT
Summary: Sonic boom, walk up and throw (tick)
Keywords: guile combo ken

I just played TCE for the first time (I'm a decent SF2 Ken player) and it's 
FANTASTIC!  Anyway, I've got a friend who's a good Guiler and he has this 
nasty combo/tick when he traps me in a corner, sonic booms while crouching, 
and walks up to throw me when I block it.  If I jump toward him with a kick, 
he just knocks me out of the sky...(this part gets me)...with a crouching 
jab (can't get behind him...too far away).  I'm having trouble reverse
throwing, too.  How many master berserker Kens out there can help?

Thanks

Ken (...yes, that's my real name.)

keny.bbs.sbs.com
Newsgroups: rec.games.video.arcade
From: tonsieng@cs.uiuc.edu (Rav Tonsiengsom)
Subject: Re: Racism?: Ryu vs. Ken.
Organization: University of Illinois, Dept of Computer Science
Date: Tue, 7 Apr 1992 15:48:17 GMT

Isao, I'm Asian (Thai) and I play Ryu more than Ken because I think Ken looks
like a stupid moron. He needs a haircut, his head is too big, not to mention
too big feet [although it comes in handy for those roundhouse sweeps].
:-) :-)

But no, seriously I play Ryu because he is a little faster (not off the ground,
Ken wins in that category) and suits my more defensive style of play.  I play Ken when I want to go berserk - You know "Tatsu maki senpuu kyaku!!  Shouryuken!!"  That type of stuff.  Ken is a little stronger IMO, but Ryu is
a little faster in recovering from his moves (again IMO).  Ryu also seems to
grab a little faster than Ken when counter throwing a person who is trying to
"cheap" you.

Just some thoughts.  Can't wait to play Ken in TCE.  We'll see how those "boss"
characters (played by humans) stand up to the power of Sheng Long!  :-)

-Rav "Ryuken" Tonsiengsom 
"Attack me if you dare,  I will crush you with the power of Sheng Long!"
"Uh, that is, if you are stupid enough to jump into it, Guile." :-)
From: wombat@ccs.northeastern.edu (tat k mui)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2-new-version
Date: 16 Apr 92 16:47:32 GMT
Distribution: rec
Organization: Comp. Sci. @ NU

In article <T91193RS.92Apr16122546@v27.sfc.keio.ac.jp> t91193rs@sfc.keio.ac.jp (Rintarou Saitou) writes:
>In Japan,the new version of SF2 is up.
>It is called "Street Fighter II'(two dash)".
>It is not so much different from original one.
>But in the new version you can use the four strong characters:
> M.Bison,Barlog,Sagat and Vega.
>And there are two RYU,two KEN,two Guile,two Chun Li,two Zangief
>and so on.This means that for example when you are using Guile,
>you will come to fight with another Guile.And when both of
>you and your friend like to use Guile,two of you can choose
>Guile at the same time and fight with each other.
>
>One problem:I don't know whether SF2' will be exported or not.


 
 Wow the USA got this game beofre Japan did.. heheh thats cool.  

 Are the names still different in that one?
Newsgroups: rec.games.video.arcade
From: 2795ag@gmuvax2.gmu.edu ( )
Subject: Re: SFII TCE
Organization: George Mason University, Fairfax, Va.
Date: Wed, 8 Apr 1992 02:13:26 GMT

In article <1992Mar25.060329.21822@cco.caltech.edu> julius@cco.caltech.edu (julius yang) writes:
>Walked up to the arcade today and saw the championship edition there.  About
>fifteen to twenty people were around each machine, trading off.  I have a
>question for those who have played it--is there any way to defeat Bison's
>flaming body hurl?  I saw guys try to land on it from above, a la Chun Li's
>head stomp, trying to jab it, trying to do everything, basically, and all
>it does is either flame you (if you try to attack it) or pass you (if you
>block).  In fact, I saw two Bisons attack each other simultaneously with
>the flaming body and both caught on fire and took damage!  If he can't negate
>his own attack, what can stop it?  (The guys who kept doing nothing but
>hurls started really pissing off the other players...) 

If ANY player hits him early, Bison will take damage before he even goes
into the dive.  otherwise:

Yoga fire, sonic boom, or fireball  WILL  stop Bison's dive
dragon punch SHOULD stop ...
Razorkick WILL stop...
spike kick WILL NOT stop bison
tiger punch (sagat) SHOULD stop...
double lariat MIGHT stop
thousand feets kick, 100 hands MIGHT stop ..
electricution WILL NOT stop bison
bodyball SHOULD NOT stop...
headram SHOULD NOT stop
tiger uppercut MIGHT stop...

now, anytime I say it WILL or WILL not stop Bison's dive, that means
I've SEEN it stop him.(data gathered from SF2 standard machine)
if I say SHOULD of MIGHT or SHOULD NOT, I haven't seen them but, I
believe the tendancy will be what I described.
I have not yet had a chance to play SF2:CE, so I have to guess.
I assume VEGA can't jump off the fence anymore, but I beleive it MIGHT
stop Bison.

otherwise, "ever hear of jumping or blocking?"

-- 
From the CS Department at GMU:
Ninety-nine bottles of beer on the wall.
Ninety-nine bottles of beer.  Take one down, Pass it around.
A HUNDRED BOTTLES OF BEER ON THE WALL!
From: 9109214g@lux.latrobe.edu.au (Gyre)
Newsgroups: rec.games.video.arcade
Subject: Re: Homosexuality in sf2
Date: 13 Apr 92 11:30:53 GMT
Organization: La Trobe University

In article <92101.092644U21952@uicvm.uic.edu> U21952@uicvm.uic.edu (George `Wooster' Wu) writes:
>
>        Some of you who play this game are probably aware of some of the games
>sexual undertones. For example, how do you know that Blanka is biting a person
>instead of kissing him. Maybe Blanka is really horny and like men. Also, how co
>me every time ken or ryu play against chun li, they don't have sex.  I mean you
> got to admit she's pretty hot in that mini-skirt. And everytime she does the h
>elicopter spin, I would grab her by the waist and do a standing 69. And when Za
>ngrief does that spinning piledriver in his speedos, you know he wants to get s
>ucked by all the guys.
>           _  _  _   _   __ ___  __  __
>           |  | | | | | |__  |  |__ |__|
>  _______  |/\| |_| |_| __|  |  |__ |\    _______
>
>  George Wu  <---->  e-mail: u21952@uicvm.uic.edu

Am I reading this right??!!!!!  Man!  Guys like you really need some
help!

--------------------------------------------------
|  Derek Teoh  aKa  Gyre.                        |
|  Email    : 9109214g@lux.latrobe.edu.au        |
|  Internet : 9109214g%lure@lux.latrobe.edu.au   |
--------------------------------------------------
From: enelrad@ucscb.UCSC.EDU (Paradox)
Newsgroups: rec.games.video.arcade
Subject: Re: Zangief's Flaming SPD: HOAX!!!!
Date: 16 Apr 92 11:31:46 GMT
Distribution: usa


In <84087@bu.edu> robrod@csa.bu.edu (Roberto Rodriguez) writes:


>   THERE IS NO FLAMING SPD!!!!!!!!!!!!!!!!!!!!!!!!!


>   I find it repulsing when someone makes up s**t like this intentionally
>so that people waste a lot of time and money.  I tried to post this
>as soon as possible so that no more people would loose money trying out this
>nonesense.

>   Get your flappy, crusty, oily, slippery, cheesy, pussuy, slimmy,
>slappy, flaky, mucuousy, blistery a** ho** off this newsgroup.

Are you so "into" StreetFighter-2CE that a false rumor causes you pain? You're
making a really big deal out of it, and if you're going to call names, you
might as well not censor yourself. People here should be able to deal with
"shit" just as well as with "s**t" or with "ass hole" as well as "a** ho**".
From: gt5870c@prism.gatech.EDU (007)
Newsgroups: rec.games.video.arcade
Subject: SFII: Championship Moves List?
Date: 13 Apr 92 17:22:01 GMT
Organization: Universal Exports


I`m looking for a moves list for the Championship Addition of SFII. Please 
email it to me, thanks.



-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-
-:Noah White                   Internet: gt5870c@prism.gatech.edu    :-
-:                            NeXT mail: gt5870c@cad.gatech.edu      :-
-:                                                                   :-
-:              - Reflections on Breaking the Ice -                  :-
-:             Candy is dandy, but liquor is quicker.    -Ogden Nash :-
-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-
Newsgroups: rec.games.video.arcade
From: petitc@vccsouth29.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SF2:  Chun Li's Secret Auto-Stun Move
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Sun, 12 Apr 1992 03:27:26 GMT

In article <CTAM.92Apr9102449@spud.webo.dg.com>, ctam@spud.webo.dg.com (Chi Hang Tam) writes:
|> >>>>> On Tue, 7 Apr 1992 18:18:46 GMT, petitc@nuge102.its.rpi.edu (Christopher Jon Petit) said:
|> 
|> 	>>   I was playing Chun Li (she's a FAST little mynx and is fun to play), one day
|> 	>> when I was cornered by Zangief.  He was about to do an SPD.  I panicked and
|> 	>> started jiggling the joystick back and forth VERY quickly, while pressing
|> 	>> fierce (hoping for a throw).  Instead, she opens her shirt (to the opponent---we
|> 	>> can't see it), and he becomes automatically stunned.  :&)
|> 
|> 
|> 
|> Is that a joke or what??

  But of course.  See the :&) at the end?  :&)


-- 
Sleep and become rested.  Within the pleasant confines of slumber, you too can
voyage to worlds unknown.  Become a valiant knight rescuing a damsel.  Become
a mass murdrer.  Be whatever your heart desires.  All within the confines of
sleep.  And all for $19.95.  Call now   -- quote from Night Riders
From: mlharley@unix1.tcd.ie (Kubik)
Newsgroups: rec.games.video.arcade
Subject: Re: How do you "freeze" SF2??
Date: 10 Apr 92 10:53:16 GMT
Organization: Trinity College, Dublin

In <9APR199200011705@zeus.tamu.edu> ast7028@zeus.tamu.edu writes:

>Ryu or any character on StreetFighter II, with the exception of Guile, cannot
>lock up the game.  Guile is the only character that has the ability to 
>"handcuff" other oppenents, leaving them paralyzed 'till the "handcuff' is 
>released.

>A.T. 

And how do you do this handcuff?
(please forgive my ignorance)

Mark.

--
------------------------------------------------------------------------------
   /| /|            ,     /  /          ,
  / |/ |  __.  __  /_    /--/ __.  __  /  _  , ,
 /     |_(_/|_/ (_/\    /  (_(_/|_/ (_(__(_'(_/   sez  "So sue me, BUTTHEAD"
From: wingk@wkuvx1.bitnet (doc Nightmare)
Newsgroups: rec.games.video.arcade
Subject: Re: 50 cents vs. 25 cents
Date: 9 Apr 92 10:58:47 CDT
Organization: Western Kentucky University, Bowling Green, KY

In article <1992Apr8.140319.5439@hellgate.utah.edu>, mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore) writes:
> 
> 	I think that the arcades you find in the malls are foolish.  You
> know the ones that always make the new games cost 50 cents.  Here at the
> university we have a nice environment where every new game that comes
> in is always a quarter (the only exceptions being those games which you 
> sit in).  
> 
> 	I don't know about you folks, but I wouldn't be caught dead playing
> Captain America or the X-Men for 50 cents.  Especially when I can play
> them here for half the cost.  (of course with SFII - TCE now in, you won't
> catch me playing much else).
> 
> 	This little tidbit of opinion brought to you by :
> 
>  ----------------------------------------------------------------------
> | Michael Moore (mmoore@peruvian.utah.edu)  Phone : (801) 359-6552     |
> |          University of Utah, Computer Science Department             |
>  ----------------------------------------------------------------------

         I hate %$#^&%$@ .50 games. It's sooo annoying. I refuse to play any
   game for .50 when I can play a game just as much fun for a quarter.



-- 
           -doc Nightmare

 Email: Wingk@wkuvx1.bitnet

                 "Oh ice-cream bar, with your ever so nutty covering..."
From: jstrachman@vax.clarku.edu
Newsgroups: rec.games.video.arcade
Subject: RE: CYBERBALL
Date: 10 Apr 92 01:56:22 GMT
Article-I.D.: vax.10APR92.01562226
Organization: Clark University

My friend that I play with like to get in as many plays as possible before
the game is through, although I generally think awhile before making my
offensive choices.  Any idea what makes a good play?  I generally go for
the long passes because I can.

Any ideas, tips?  I might have a few myself.

                        -Zephyr
Newsgroups: rec.games.video.arcade