HDTenEightyP/NetNews huggingface dataset:
From: u7811095@cc.nctu.edu.tw ()
Subject: Wiz 7 at Nyctalinsh for help !!
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 12 Jan 1993 08:05:36 GMT

	At Nyctalinth, H'Jenn-Ra T'rang talks ti me to find the Boad Map,
	but I can't find the place which he said "underneath" !
	( I have found a dungeon, but there is nothing over there 
            excluding three dead Savant..)
	
	In IMPERIAL CHAMBER, there are many stronger T'Rang in front of 
	the east door.  I Killed all of them.  Then, when i go to H'Jenn
	-Ra, he doesn't appear !!!  Whether I can't kill the T'Rangs ??

							Erick Hou 
Newsgroups: comp.sys.ibm.pc.games
From: jjprice@eos.ncsu.edu (JEFFREY JAMES PRICE)
Subject: Re: OOTW:Need Help on XDDJ
Originator: jjprice@c00084-100lez.eos.ncsu.edu
Reply-To: jjprice@eos.ncsu.edu (JEFFREY JAMES PRICE)
Organization: North Carolina State University, Project Eos
Date: Thu, 7 Jan 1993 22:28:08 GMT


In article <C0E9E6.4yw@ulowell.ulowell.edu>, dboisver@cs.ulowell.edu (Dana Boisvert) writes:
|>
|>Possible Spoilers:
|>
|>
|>
|>
|>
|>
|>
|>
|>
|>
|>
|>
|>
|>
|>
|>
|>
|>I have just gotten here and I am stuck.  I went all the way down to the rock
|>that if you shoot it, it becomes a stair case.  I did this, then went to the
|>place where you can shoot the rock and make the water flood the tunnell.  I
|>always get killed just after the 2 small pits that you have to jump.  
|>
|>I also tried going past the "stair case rock" and I make it past 2 screens of
|>falling rocks (dying more than once in between times) but I die in the next
|>screen where the things on the ground are.
|>
|>If anyone can tell me which of these 2 things is correct to do first and also
|>if I am missing anything, I would be very grateful..
|>
|>Thanks,
|>Dana Boisvert
|>"dboisver@cs.ulowell.edu"
|>
Go all the way to the left after the falling boulders....it takes practice
to get past just like with the rocks...(my statagey is run at full speed in
the first sceen and jump right were the last 2 rocks would hit..with timing
should have no prob the 2nd screen is easy with just having to wait for
the right time...) after you do what has to be done at the end of the tunnel
you figure it out I won't give you all the answers..:-)
You blast the "staircase rock" and climb out blast the wall of water and
run..run...Jump..Jump...Run...Run...Jump and stand on the platform and
get shot up to the next level again practice makes perfect...:-)


-- 
-Jeffrey Price
_____________________________________________________________________
| "When he went, had you gone and had she, if she wanted to and were |
|  able, for the time being excluding all the restraints on her not  |
|  to go also, would he have brought you, meaning you and she, with  |
|  him to the station?"                                              |
| "OBJECTION: That question ought to be taken out and shot!!"        |
|____________________________________________________________________|
From: manfred@mjmnode.equinox.gen.nz (Manfred Marriott)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.0 questions
Date: Sun, 10 Jan 93 22:06:47   M
Organization: Not an organisation

As I have just bought Falcon 3, I have a few questions
that some experienced users may be able to help me 
with:

1)  Why does my radar (SAD or SAM) go blank now and then
    (ie it displays aircraft, then all of a sudden
    it turns into a plain cross with nothing else in it)?

2)  Has anyone managed to use the Padlock view successfully
    as I find it totally unmanagable with the exception
    of detecting and identifying aircraft?

It is a good program, but perhaps too realistic (though
you can tone some of the realism down of course),
also controlling the aircraft is rather difficult,
with me, any passengers on the two seat version
would be air-sick in about 20-30 seconds!

Thanks for any comments

Manfred Marriott
Newsgroups: comp.sys.ibm.pc.games
From: kaikuh@opal.cs.tu-berlin.de (Kai Kuhlmeyer)
Subject: Re: Indy IV Help !!!!!!!!!
Organization: Techn. University of Berlin, Germany
Date: Mon, 11 Jan 1993 10:11:05 GMT

<SCEDWORK@ESOC.BITNET> writes:

>Thanks all for the help in the sub !
>Now I'm stuck again ( sorry ) .
>I'm now in atlantis and have collected all items in the labyrinth and have no
>beans left. After entering the labyrinth you only have one bean left but two
>possibilities (usefull) for using that bean. Using the bean for the robot in
>the cell where Sophia is keept gets rid of the guard and the second possibility
>is using it at the double door were one of the heads fall down.
>So at this stage we would need more beans and it must be possible to create
>them (the lava could come quite handy in the case to my opinion)
>
>So finally my question how do i make beans ....????????
>  or is there an other way of opening the double door....????????
>
>thanksinadvance       bye.

You have to walk in every room marked with a '?'. If I remember right
there will be a room called 'Machine Room', and if you have some lava
there will be no problem. You can create as many beans as you want...

+-----------------------------------+-----------------------------------+
|                                   |                                   |
| Kai Kuhlmeyer                     | e-mail:                           |
| Technische Universitaet Berlin    | kaikuh@cs.tu-berlin.de (Internet) |
|                                   |                                   |
+-----------------------------------+-----------------------------------+
--

+-----------------------------------+-----------------------------------+
|                                   |                                   |
| Kai Kuhlmeyer                     | e-mail:                           |
Newsgroups: comp.sys.ibm.pc.games
From: bartle@vulcan.resmel.bhp.com.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld - HELP!
Date: 11 Jan 93 17:33:43 +1000
Organization: BHP Research - Melbourne Laboratories

Some quick questions:

1: What does Warren the Spectre do?
2: What can I take from the Lizardman on Level 4 to show the other
     Grey Lizardmen that I have actually met him?
3: Where do I play the Song of Mordan on the flute?
4: I have heard nothing of The Cup -- how do I find it?

                                  - PeterB
From: kjgriffi@acs.ucalgary.ca (Kevin John Griffith)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with Laura Bow: The Colonel's Bequest Wanted
Date: 11 Jan 93 03:38:01 GMT
Distribution: na
Organization: The University of Calgary, Alberta


Does anybody have the walkthrough for this game ? If so, can they
please e-mail it to me !! If not, any hints on the first parts of
the game would be greatly appreciated !!!

Thanks in advance !!

	Kevin
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Comanche memory requirements
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Distribution: na
Date: Tue, 12 Jan 1993 15:07:35 GMT

In article <1ititoINNi32@gaia.ucs.orst.edu> schottd@ucs.orst.edu (Derek Schott) writes:
)I was looking at Comanche:Maximum Overkill today and noticed that
)the box stated that it required 4MB of memory to run. 
)My question is, will a system with 4MB of memory run this, or do 
)you actually need more due to other system requirements such as
)your OS, ect? 

It'll work with 4Mb, even if you eat up a fair chunk with non-usable
Bios shadowing.
From: cvetp036@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II soundcard support and OS/2?
Date: 7 Jan 93 03:02:23 GMT
 <1993Jan6.145604.5352@philabs.philips.com> <mcmath-060193122705@mcmathmac.nlm.nih.gov> <1ifridINN5kq@fido.asd.sgi.com>
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <1ifridINN5kq@fido.asd.sgi.com>, pdc@lunch.wpd.sgi.com (Paul Close) writes:
> Sounds cool.  Has anybody tried the sound support while running in a VDM
> under OS/2?  Some digitized sound has problems under OS/2 since there are
> only so many interrupts per second that OS/2 can emuate to a DOS session.

Everything works under OS/2. Including the digitized sounds.

     --McD.eXodus.IST
Newsgroups: comp.sys.ibm.pc.games
From: bclong@usthk.ust.hk
Subject: Solution for FAST computer owners!
Organization: The Hong Kong University of Science & Technology (HKUST)
Date: Wed, 6 Jan 1993 15:24:07 GMT

Hi,

	It seems many people have the problem of having a computer too
	"fast" for arcade games.  There is a program with filename
	SLOW.ZIP at wuarchive.wustl.edu, at the path

	/mirrors3/archive.umich.edu/msdos/util/system

	The program is TSR that can slow down your computer with variable
	degree (by adding a switch). So, it will fit most if not all 486-
	owners.  

	Hope this will help!!


							lv


Newsgroups: comp.sys.ibm.pc.games
From: shayden@ringer.cs.utsa.edu (Sean Lee Hayden)
Subject: CRACK NEEDED: Cyber Empires
Organization: University of Texas at San Antonio
Date: Sat, 9 Jan 1993 22:06:17 GMT

	The title says it all..  Thanks in advance.

	BTW whatever happened to romulus.mercury...crack ftp site??

Sean
From: mckinney@cs.utexas.edu (Durwood Y. McKinney)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization under Windows 3.1
Date: 12 Jan 1993 14:11:16 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: cash.cs.utexas.edu

In article <1993Jan12.161650.5585@philabs.philips.com> ncl@philabs.philips.com (Nai-Chi Lee) writes:
>I have tried Civ under OS/2 on a 386DX/33 and it is slow as a pig,
>compared to what I get under DOS.  The problem is not with CPU overhead,
>it is with screen update.

There's supposedly a patch for CIV that, among other things, makes it
run well under OS/2.  You will still need to adjust the DOS settings
as in the readme, though.  

I have no idea how CIV runs under windows.  I guess I could start up
a win-os2 session if I felt like it and check it out.

Ken McKinney
"Dogs crawl under fences, software crawls under windows"
.


Newsgroups: comp.sys.ibm.pc.games
From: alix@netcom.com (Alexandria North)
Subject: *** PC GAMES FOR SALE/TRADE ***
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: usa
Date: Sun, 10 Jan 1993 01:35:36 GMT

I have the following MS-DOS games, primarly adventure, available for
sale or trade. For trade suggestions, see the end of this message. 

I've noted some of my favorite games with a plus (+) sign. Some games
are my husband's, and I can't comment on them. Gosh, if he finds out
I'm selling them, I'm in big trouble... :-)

These games are all in excellent condition, and look as if they were
just opened. They include all documentation, except for *some* games
that do not have their registration cards. Format is mixed between
3-1/2" and 5-1/4" -- newer games are 3-1/2". If it makes a difference
to you, check with me.


******* PRICES INCLUDE SHIPPING, First Class, US Mail *******

Games for $30/each
------------------
Amazon:Guardians of Eden
The Lost Files of Sherlock Holmes +
Darkseed +
Mike Ditka Ultimate Football

Games for $25/each
------------------
Rise of the Dragon
Deja Vu II: Lost in Las Vegas
James Bond: The Stealth Affair
Mean Streets +
Cruise for a Corpse
Free D.C.!
Indiana Jones and the Last Crusade +
Leisure Suit Larry 5
Heart of China
Spellcasting 201: Sorceror's Appliance +
Advanced Dungeons & Dragons 3-pack: Heroes of the Lance, Dragons of
Flame, Hillsfar
Might and Magic III

Games for $18/each
------------------
The Colonel's Bequest +
Maniac Mansion
Leisure Suit Larry II: Passionate Patti and the Pulsating Petorals
Hard Nova
Codename: Iceman
Dick Tracy Crime-Solving Adventure
King's Quest IV: The Perils of Rosella
Might and Magic (Book One)

Games for $10/each
------------------
It Came From the Desert
Centurion: Defender of Rome
Santa Paravia
Grave Yardage
Artic Fox
Transylvania
Stephen King's THE MIST
Circuit's Edge
Zork III
The Scoop

Trade interests: Adventure games preferred. Some possibilities: Lure
of the Temptress, King's Quest VI, Gateway, TimeQuest, Legend of
Kyrandia. I'm also intersted in Quest for Glory III and perhaps Out Of
This World.

If you have any questions about a particular game or my sale/trade
procedures, send me email. If your mail bounces, you can also try me
at: alix@taligent.com.

Newsgroups: comp.sys.ibm.pc.games
From: hofstoet@vanessa.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Subject: Re: s301-help needed (possible spoilers?)
Organization: University of Passau, Germany
Date: Thu, 7 Jan 1993 09:35:34 GMT




SPOILERS AHEAD











































In article <1993Jan5.154622.28763W@baron.edb.tih.no>, danielr@edb.tih.no (Daniel Remmem,o92b) writes:
> I am playing spellcasting 301 and enjoy it a lot.
> I still have some problems.If anybody can help me, it would be great:
> First of all:-how do I make the bimbos follow me to the party?(Giving them the studfinder 

Do you have the wood 4x4???

> doesn't help at all)
> -How do I build the sandcastle? (I have the shovel, I guess I need something more)

It's not you to build the castle. Give the shovel away and cast a bit.
Thinking like a child could be helpful.
> -Where do I find the pearl?
Under the sea.
> -What to do with the cannon?
Look inside.
> -What is the use of the two seahorses?
> -Is it possible to get the key from the rummy without buying it? (or: how to get enough money to buy it)
> -How do I make the peanut-butter sandwich?
You don't have to make. It's enough to have the peanut butter and the bread.
> 
> Please reply by e-mail.
> Thanks in advance.
> 
>
From: freemon@peanut.boeing.com (Brett Freemon)
Newsgroups: comp.sys.ibm.pc.games
Subject: wonderland: Help needed (potential SPOILER)
Date: 12 Jan 93 17:26:25 GMT
Organization: Yale CS Mail/News Gateway

*Potential SPOILER*

I have been working my way through Wonderland and 
have become stumped with the telescope problem in
the conservatory.  I have tried the online help
facility to no avail.  I have dropped the tea chest
and stood on it.  I have looked inside the telescope
and I have put the large lens and then the small lens
into the telescope.  I have not however been able to put
both the small and the large lens in at the same
time.

Thanks in advance,

Brett Freemon
freemon@peanut.boeing.com
Huntsville, AL
(205)461-3172
Newsgroups: comp.sys.ibm.pc.games
From: cantrell@sauron.msfc.nasa.gov (Eric Cantrell)
Subject: Games for Trade
Organization: NASA/MSFC
Date:  8 Jan 93 18:22:08 GMT

I've got the following games for trade:

	Planet's Edge (VGA - 3.5")    
	Indianna Jones: Fate of Atlantis (VGA - 3.5")
	Quest for Glory I (VGA - 3.5")
	Prophecy of the Shadow (VGA - 3.5")
	Populous (VGA - 3.5")

I'm particularly interested in DUNE I (the first one).  However, all
offers would be accepted for consideration.  Email if interested.

eric

cantrell@sauron.msfc.nasa.gov
From: cliff@jhunix.hcf.jhu.edu (Cliff Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: lab3d VGA driver?
Date: 12 Jan 1993 12:18:09 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu

	I downloaded the lab3d game and played it for about 1 minute before
giving up on it.  It plays pretty well as far as I can tell, with faster
scrolling against walls than wolf3d.
	BUT, I am annoyed with how the game looks.  I think the problem
lies in the fact that the person who wrote the game, wrote it specifically
for his own machine.  The VGA driver is definitely NOT compatible with my
ATI VGAWonder+.
	Has anyone else had problems with it?

					Cliff Chen
					cliff@jhunix.hcf.jhu.edu
From: pmk@access.digex.com (Pete Kilcullen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SIEGE makes me go to sleep...
Date: 7 Jan 93 16:47:14 GMT
Organization: Express Access Online Communications, Greenbelt MD USA
NNTP-Posting-Host: access.digex.com


>When I get into the battle in siege, the game slows down to a crawl.
>The cursor becomes the "I'm thinking...." cursor far too often.  Any 
>suggestions?  I'm running a 386/25.  

>Or is it just normal.  Yawn.

Siege is SLOWWWW! I run on a 486/50 and it takes minutes to resolve battles.
10 minutes of "game" time takes 3-4 min. of real time....

Pete
From: kentiler@matt.ksu.ksu.edu (Kent P. Iler)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW HELP: location of rune stones
Date: 12 Jan 1993 00:11:50 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hi,
  I can't find "c" and "t" on level 4 and 5.  Anyone know the approximate
area to find these?  
  Oh,  and at the mine control, I entered 7,6,2 form left to right and
the portcullis never unlocked.  Isn't this the right combo?
						--Kent
From: arth@sudshead.EBay.Sun.COM (Sudshead)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ6 and not enough memory??
Date: 4 Jan 1993 17:11:41 GMT
Organization: Sun Microsystems
Distribution: world
Reply-To: arth@sudshead.EBay.Sun.COM
NNTP-Posting-Host: sudshead.ebay.sun.com


Hello -- I have a 486 with 4mb of ram and I can't run KQ6. How do I get
	 KQ6 to recognize that I have more than 640kb?

Thanks

art
Newsgroups: comp.sys.ibm.pc.games
From: emeinfel@gmuvax2.gmu.edu (...)
Subject: Out of the World, please help.
Organization: Ferrous Fencing Ferrets Inc.
Date: Wed, 6 Jan 1993 14:28:59 GMT

Hello!  My "friend" and I have reached the area where we are running along the
bridge, I stupidly fall (heh, oh well) am caught by an alien who then beats 
the daylights out of me.  I get kicked stage right, when my "friend" 
begins to assualt the mean alien.   I have figured out that if I
crawl to the control panel I can disintegrate the mean alien.  After that
some "thing" blasts me.  Bummer.

Help.
-- 
"Focus on winning and to hell with how you play the game."
#188 Life's Little Destruction Book
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: Wiz 7 - Nyctallinth and Rattkin Ruins
Organization: University of Canberra
Date: Sun, 10 Jan 93 22:37:01 GMT

 derry@trident.usacs.rutgers.edu (Paul Reed S.) writes:
 SPOILERS
>-- I'm currently in the dungeon under the graveyard in Nyctallinth,
>and I think I've gotten just about everything in it (I have the green
>little statue from under the Phoonzang statue).  However, I seem to
>be stuck here.  How do I get out? I can't find the pit I fell in through,
>and can't find any secret doors or anything like that. Please help with
>this, as I am clueless.
There is a way out!  Map the dungeons religiously and keep your eyes peeled
as the way out, ladder I seem to remember is hard to see.

>-- Also, I've been sent on a misson by the T'Rang to get the boat map from
>the Rattkin ruins.  However, I can't find the way in.  Every entrance I 
>have found is grown over.  I've found a bunch of trees in the shape of a face
>... does this have any significance. 
>
>-- Are the Rattkin ruins tied the to sacred grove of the Man-O-Groves in 
>any way?  Last time I tried to get in there, I got my butt kicked by three
>waves of them...  ANy suggestions?

You got it.  Keep on hacking and when the waves subside, which they will, plant
the bonsai and head back to face the face.


-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games
From: alix@netcom.com (Alexandria North)
Subject: Spellcasting 301: Spring Break (Help Needed)
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Mon, 4 Jan 1993 06:07:24 GMT

Does anyone know of a walkthrough for this game? It's hard to ask a
question about because there are so many things to get, thought it's 
hard to know what needs to be *done*.

A summary of what I've done follows -- press spacebar if you think you can 
help.



I'm on the second day. I have the light bulb and treatise, the moss (but 
not the thing that goes with it), I've given Roxanne the suction cup 
gloves and won her gratitude, I have the shovel, I've given the engineer 
the hex bolt, I tried to give the hellhound haunch to the dog, I can't 
get the trunck because of the jellyfish, I don't have the money for the 
key that the rummy has, I can't get the seahorse loose, I don't have 
light for the mine, I don't know how to get the spell box at the base 
of the lighthouse (or how to repair/replace the bulb), I can't get the 
timber without being rescued, I have the boot, I've turned the duck float
into a cow float (but don't know what to do with it)...whew, that's about
it. I don't know how to ask for a hint on this one!

Any help appreciated!

Alix
From: yuqian@bvc.edu (Suicidal Freshman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Pix in PC Entertainment
Date: 11 Jan 93 20:01:56 CST
Organization: Buena Vista College, Storm Lake, IA

In article <C0I5tK.CGx@news.cso.uiuc.edu>, rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant) writes:

>>> Is that a tanker I see?  possibly IFR?
>>Whoa, now that would make the game cool.  I'm just always amazed that nobody
>>has thought this would be a nice piece of realism to add to a game. 

> It's not realism when you're flying an Air Force plane.

On the contrary, AF does a lot of IFRs.  What do you think the KC-10, KC-135s
are for?  During DS, F-15s on CAP get refuel in the air, so does the F-16 on
deep strike mission.  Often when you can't have take off with full load, you
load the plane up with orginance and minimal fuel, then get IFR to top off your
tank (B-52 does this a lot).

>>Don't all Navy planes leave the deck mostly
>>empty and are forced to refuel immediately after takeoff (I think its so the
>>plane is less likely to leak fuel and explode on the flight deck)?

Navy uses a "little" KA-6 for refuling.  It is doutful that Navy planes take
off almost empty.  But one reason for such practice could be for weight
consideration.

> Well I'd save it for Navy planes.  As I understand it SC is an F16 game.

F-16 is also used by the Navy as F-16N to replace the F-5, A-4 flown by the Top
Gun School.

SF
bvc
-- 
******************************************************************************
*           "I didn't think I ate that much!"                                *
*                                       -- Ding Chavez                       *
*----------------------------------------------------------------------------*
*                yuqian.bvc.edu		    the Suicidal Freshman            *
******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: jdickins@cs.umr.edu (James Dickinson)
Subject: Falcon 3.(01.1?) H2H
Date: Tue, 12 Jan 1993 23:00:20 GMT
Organization: University of Missouri - Rolla
Originator: jdickins@mcs213i.cs.umr.edu

I have a question for all you F3 guru's. I have got F3 + OFT + the latest patch
for OFT and I am having serious problems getting the H2H option using a null
modem cable to work reliably.

Has anyone ever got this option to work for more than 15 min. at a time?

No matter what I try one of the two machines always seems to lock up (i.e.
it displays funny characters on the screen that require the big red button to
get rid of.). I have tried using QEMM and using emm386 that comes with dos, 
this did not help. I tried setting the baud rate slower, this also did not help
. I tried patches C, D, and the one that came with OFT, this also did not help.
I tried calling SH, that did not help.

Any help I can get will be greatly appreciated.

p.s. The machine used are as follows:

Caller:
   486-33 8meg (4Mb EMS), SBpro, FlightStick
Answerer:
   386-40 16meg (10Mb EMS), no sound card, FlightStick

SH told me that F3 does not use any more tham 4meg of EMS. All settings are
correct for the installed equipment.   
I might also add that we are trying to play campaign mode, we are not trying to
fight each other.

Thanks,
Jim
From: njawed@OAVAX.CSUCHICO.EDU (NASIM JAWED)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.0, Copy Protection?
Date: 12 Jan 93 01:29:55 GMT
Reply-To: njawed@OAVAX.CSUCHICO.EDU
Organization: California State University, Chico
NNTP-Posting-Host: oavax.csuchico.edu


	Does Falcon 3.0 use a codewheel, questions from the 300+ page manual,
or someother type of protection?  Thanks.
Newsgroups: comp.sys.ibm.pc.games