HDTenEightyP/NetNews huggingface dataset:
From: bise@aludra.usc.edu (Daniel W. Bise)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Unreal demo sound cuts out...?
Date: 20 Aug 1992 08:47:11 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

thompson@kuhub.cc.ukans.edu writes:
>I just downloaded the unreal.zip demo from wuarchive (uploads).  I set 
>the sound to Soundblaster 20mhz (I have a PAS-16).  It is fine until
>the third section starts (Rollerballs).  Here the sound cuts out, but
>the graphics continue.  Is this a problem with the demo, or is my
>PAS-16 not working properly?  Anybody had this problem?

I experienced this very same problem, same card (PAS-16) and same
sample rate setting (20MHz). I also pressed ESC to parse through
the different sections of the demo. Mebbe that had something to
do with the sound cutting out. Ah, the joys of Finnish demos!

.--------------------------------------------------------------------.
| Daniel W. Bise			         bise@aludra.usc.edu |
| USC BArch (finally!)		           71601.1752@CompuServe.com |
| Sysop, The Patchbay BBS                 South Pasadena, California |
| V.32bis/V.32->WC!3.5/TCat!/Windows/TT Fonts/Grafix/MIDI/SoundCards |
`--------------------------------------------------------------------'
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D Cannibalism
Date: 21 Aug 92 03:23:39 GMT
Organization: HoloNet (BBS: 510-704-1058)

IBUJAM@ASUACAD.BITNET () writes:
: Regardless of whether you "eat the skeletons" or "drink the blood", I
: have to beleive that whoever wrote this code must be one chip short of
: a full meg. Apogee has done some wonderful work in the PC gaming arena. I
: only hope that they use better judgement in the future; Wolf 3d is morally
: indefensible.

Like TV, if you don't like what's on the channel,  change it! 


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: jch@netcom.com (Jack Hwang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Rolemaster -- What's that?
Date: 18 Aug 92 16:01:16 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

Sorry if this question does not belong to csipg.

A couple of months ago I read something about Rolemaster and I just
forgot the details.  Does anybody know what it is?

Thanks in advance

Jack
Newsgroups: comp.sys.ibm.pc.games
From: barkerb@slab.unt.edu (BOB BARKER)
Subject: Falcon 3 in high detail
Organization: School of Library & Info Sci, UNT
Date: Sun, 16 Aug 1992 01:17:44 GMT

Kick me, beat me, make me write bad checks. . . .

I've lost the commands to make my computer load falcon.exe in high memory.   
It had loadhigh and link in there by I can't remember how it all went.  
Could someone out there help me out?

Thanks in advance.

Bob Barker
Internet  (barkerb@slab.unt.edu)
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Falcon3 Pilot Skill Wraparound
X-Xxdate: Wed, 19 Aug 92 10:55:25 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d7
Date: Wed, 19 Aug 1992 16:57:48 GMT

In article <1992Aug19.123317.23389@srg.srg.af.mil> Dave Pipes x4552,
dpipes@spica.srg writes:
>I am seeing a lot of messages asserting that when the pilot's skill goes
>above 100 and registers in 2 digits, that the pilot is incompetent with
>the new rating.  Didn't SH explain way back when that the skill does not
>actually decrease, just the last two numbers are displayed?  Has this 
>changed?
>
>I have never noted a drop in skills in a pilot who went above 100.
>
>		David Pipes
>robear@digex.com

I've seen some questions (and answers) concerning the pilot's skill level
going above 100, but no assertions that the pilot becomes incompetent. 
Once and for all guys, when the skill level is registering in the low 2
digits, it indicates a level *higher* than 100.

--- Gavin
Visualize Whirled Peas!
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein
Date: 20 Aug 92 14:36:42 GMT
Organization: HoloNet (BBS: 510-704-1058)

Everything you noted is used for decoration only...there is no way to use
these items.

There is a gatling gun in a secret room on level 2.

(sorry about the null post...I'm still trying to figure this editor out.)

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: kuchan@rtsg.mot.com (Joseph M. Kuchan)
Subject: Re: F117A Demo: how to play it
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Wed, 19 Aug 1992 12:47:56 GMT

s9874203@titan.ucc.umass.edu (s9874203) writes:

>I just downloaded F117A Demo from ftp.ulowell.edu. After I unzipped the
>file, I found there is no document in this game. I have never played a
>flight simulation game before, so I wonder if any kind person would tell
>me the basic keys to play the game? Thank you very much.

>H.Y.
This has been asked several times lately, and I need some instructions, too.
If anyone has an answer to this, please post the group rather than using
direct email replies.

Thank you!
-- 
Joe Kuchan,    Motorola - Wireless Enterprise Systems	*
3205 Wilke Road, Arlington Heights, IL 60004		*
kuchan@whitefish.rtsg.mot.com				*
tel: (708) 632-7193	fax: (708) 632-6816		*
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Flight sim news from CGW
X-Xxdate: Fri, 14 Aug 92 11:06:42 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d7
Date: Fri, 14 Aug 1992 17:08:17 GMT

In article <BszDEB.7pJ@usenet.ucs.indiana.edu> Mark W. Fleig,
mfleig@silver.ucs.indiana.edu writes:
>In article <BsyM4t.4z1@watserv1.uwaterloo.ca>
ptran@watserv1.uwaterloo.ca (Phat 
>H Tran) writes:
>>Speaking of depth, the other day I had a pretty interesting Red Flag 
>>mission in Kuwait (with the help of F3Maps).  I started off on the
runway
>>of an enemy base, with allied ground units invading it.  Right from
>>the start, SAMs were launched all around me, and I didn't even make it 
>>into the air.  So I hopped into debug mode and roamed the battlefield.
>                                 ^^^^^^^^^^
>
>Hmm, sounds mighty interesting. The only debuging tools I knew of were
>the "Change day into night" key-strokes along with the "Let's see how
>few frame rates you can get in Maximum Detail on a 286" codes. Is
>there more that I'm missing? How might a dedicated soul such as myself
>get into CNN-mode.
>
>-mark
>-- 
>,----------------------------. "Therefore, make peace with your god,
whatever
>: Mark Fleig                  \  you conceive him to be. Hairy
thunderer, or
>: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and
renewal,
>`-------------------------------' the world continues to deteriorate.
Give up."

Could someone post all of the "known" tricks for Falcon3?  I'd like to
compile a list of them for personal use and for the net.

--- Gavin
My .sig got shot down by a 600ms virus!
From: ransley@parnasus.dell.com (Robert Ansley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 Running Slow, need VooDoo help
Keywords: U7
Date: 13 Aug 92 18:22:15 GMT
Organization: Dell Computer Co

chrisr@ersys.edmonton.ab.ca (Chris Ringe) writes:

>The best way to find your best interleave value, and change it without 
>BACKING up the entire hard drive, would be to use SPINRITE.

>SPINRITE fixed my poor hard drive up, and greatly improved the speed.  
>The program will also try to reclaim any bad clusters, which it seems 
>quite good at.  I can vouceh for this program working well with SEAGATE 
>type drives

>I have a ST238R on a XT (backup computer), which was LOWLEVEL formatted 
>at 1:1 ratio.  I didn't know what the proper ration should be, until I 
>uses SPINRITE.  The program found it to be 4:1, and RE-LOWLEVEL formatted 
>the drive with all my data still intact.  I have a speed increase of 
>900%, on this clunker.
    WELL....dummy me.....I have an IDE drive that is set at the factory
    on interleave.  I'm told only ESDI's and RLL's can be reconfigured.
    At any rate, my 25/50mhz 486 causes the members of my party to
    scream across the screen at blinding speed, then all pauses while
    the drive gasps to catch up to the action.  Even a 2048k disk
    cache didn't help.  I give up.  It's still a great game to play!
    (the sound and speech is right on synch with the action, by the way)
-- 
---------------------------------------------------------------------------
  "Friends come and go....but enemies accumulate."     - Murphy's Law
                Robert Ansley   ransley@parnasus.dell.com
---------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: john@psych.toronto.edu (John Rick)
Subject: Battle Isle spoilers!
Organization: Department of Psychology, University of Toronto
Summary: Level names & secret levels 
Date: Sat, 15 Aug 92 19:26:18 GMT

Having just completed all the levels in UbiSoft/Blue Byte's "Battle Isle",
I thought I would post a complete list of level names.  This includes 2
'secret' levels.

If you want to fight your own way through the levels - READ NO FURTHER!



Human vs. Human:
----------------

	1. FIRST		 9. TIGER
	2. GHOST		10. SNAKE
	3. GAMMA		11. ZENIT
	4. MARSS		12. DONNN
	5. EAGLE		13. VESTA
	6. METAN		14. OXXID
	7. FOTON		15. DEMON
	8. POLAR		16. GIANT

	The two Human vs. Human 'secret' levels (discovered upon
		completing the last Human vs. Computer level) are:

			STORM (looks kinda like the Persian Gulf)
			EUROP (looks like Europe)

Human vs. Computer:
-------------------

	1. CONRA		 9. MAGIC
	2. PHASE		10. SPACE
	3. EXOTY		11. VALEY
	4. MOUNT		12. TESTY
	5. FIGHT		13. TERRA
	6. RUSTY		14. SLAVE
	7. FIFTH		15. NEVER
	8. VESUV		16. RIVER


-- 
*** "Creation science...is not science because it depends upon a supernatural
*** intervention which is not guided by natural law.  It...is not testable and
*** is not falsifiable." - Justice Wm.R.Overton, U.S. District Court (Arkansas)
  =====>  Email: john@psych.toronto.edu -or- rick@lake.scar.utoronto.ca <=====    
Xref: sparky comp.sys.ibm.pc.games:10695 rec.games.misc:16898
From: lucas@scicom.AlphaCDC.COM (Huma Dragonbane)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Civilization: Taxmen? Entertainers? Happy People?
Date: 22 Aug 92 01:03:11 GMT
Followup-To: poster
Distribution: usa
Organization: Knights of Solamnia, Order of the Crown


	Okay, first I'd like to say I didn't pirate the game, but
recieved it in an legitimate trade with someone else. The only
thing is, there was no manual, and we were only trading copies.
:-(

So, my question goes to those kind netters whom won't say RTFM or
scream 'You Pirating Bastard from Hades!' Since I wasn't pirating!

	My question is: How do I create taxmen and entertainers and
keep people happy.
-- 
Huma of the Lance, Alpha Institute. -- DOMAIN lucas@scicom.alphacdc.com
Order of the Crown  ncar!scicom!lucas --- Huma Dragonbane of Solamnia
"Est Sularis Oth Mithas, My Honor is my Life." --- Old Solamnic Saying
Ah love! What a strange and wonderous thing!!  --- Me on love (and in love!)
From: mch0@harvey.gte.com (Michael Hatz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Mech Warrior Help
Date: 18 Aug 92 21:11:05 GMT
Distribution: comp.sys.ibm.pc.games
Organization: GTE Laboratories

I was wondering if anyone in net-land can help with some Mech Warrior
hints/tips?  Is there a ftp site with help/hint files on Mech warrior?  I like
the game a lot but have begun to get wailed on and need some help concerning
combat techniques and developing my other crews.  I realize the game is a
little old, but would appreciate anhy help.  Thanks.

Mike Hatz
Please Reply to:
hatzm%venus.dnet@gte.com
From: Bob_Carpenter@mindlink.bc.ca (Bob Carpenter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sound blaster with prince of persia
Date: 22 Aug 92 17:27:01 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Alex Werner writes:
> 
> Msg-ID: <1992Aug22.072105.25147@cco.caltech.edu>
> Posted: Sat, 22 Aug 1992 07:21:0
> 
> Org.  : California Institute of Technology
> 
> I just started playing Prince of Persia again, after not playing it for a
> logn time, and I now have a sound blaster pro, but the digitized sounds
> aren't
> working at all... I get the adlib music, but no sound. Is there sound?
> if so, how can I get it? thanks...
> 

Something I noticed with my sound blaster and my ATI Stereo/FX is that if you
changed the address from 220H or IRQ 7 the digitized sounds stopped working.
The ADLIB part of it worked fine, namely the music.

I take it that the programmer was closed minded when they wrote the
SB detection scheme.
From: rhodes@rogue.llnl.gov
Newsgroups: comp.sys.ibm.pc.games
Subject: FALCON3d by FTP?
Date: 17 Aug 92 22:20:17 GMT

Is the patch for FALCON3d available by FTP. If so please advise.
Mucho Thankos
From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Editors (was: Secret Doors under Wolf3d?)
Date: 20 Aug 92 15:51:11 GMT
Distribution: comp.sys.ibm.pc.games
Organization: University of Helsinki

In <1992Aug18.175854.22565@cbfsb.cb.att.com> mxl@cbnewsg.cb.att.com (marc.a.levy) writes:

>Are there new editor's and map programs for the new version on
>wolf3d?

Dunno what you mean by 'new' editors for new Wolf, but: MAPED41 edits
the maps of all episodes, and WOLFED21 graphics. At wuarchive.wustl.edu,
or that's at least where I found them. Both very nice stuff.

>Also, How do you kill the doctor in game #2?

Why, you shoot him!

>Marc.
-- 
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
       University of Helsinki, Dept. of Paranormal Investigations
           "Trust me, I know what I'm doing." - Sledge Hammer
Newsgroups: comp.sys.ibm.pc.games
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Re: Wolf 3D Cannibalism
Organization: Digital Equipment Corporation
Date: Tue, 18 Aug 1992 18:29:38 GMT


In article <rdippold.714151884@cancun>, rdippold@cancun.qualcomm.com (Ron Dippold) writes...
->rhuffman@diana.cair.du.edu (Robert T. Huffman) writes:
->>I just discovered that if you have really low health (less than 10%,
->>perhaps?) you can eat the fresher skeletons (the ones with blood)
->>to get an extra percentage point.  Gruesome!
-> 
->Well, you're not really eating them... you're just sucking up the
->blood, that's all!  Much better, eh?

Nope, you do "eat" the skeletons as well since they disappear along with the
blood


Sm
Newsgroups: comp.sys.ibm.pc.games
From: adrianr@ecr.mu.oz.au (Adriano_Ennio RAIOLA)
Subject: Re: Nice racing game?
Organization: Computer Science, University of Melbourne, Australia
Distribution: na
Date: Thu, 13 Aug 1992 15:07:03 GMT

In article <1992Aug10.142153.16552@newshost.lanl.gov>, masten@beta.lanl.gov (David A. Masten) writes:
> In article <1992Aug9.203351.658@mala.bc.ca> epp@mala.bc.ca (Lorne Epp) writes:
> >In article <164hivINNj70@agate.berkeley.edu>, joak@ocf.berkeley.edu (Jonathan A. Kung) writes:
> >> I've just been bitten by the car-racing bug, and am itching
> >> for a good racing simulator.  Right now, I've played Test
> >> Drive 3, Stunts, DeathTrack, and Grand Prix Unlimited.
> 
> That makes 3-for-3 that give a thumbs down to GPU.  Too bad, I was
> psyched to get a new racing game, but havven't heard a good thing about
> it yet.  Anyway...
>  
> >If you hadn't said you did't want dithering, I would have recommended 
> >"Indianapolis 500" from Electronic Arts unreservedly.  In fact, I'm 
> >going to recommend it anyhow.  The out-the-cockpit views are just as
> >good as in some 256-colour games I've seen, the animation is smooooth,
> >and it is the most realistic race game I've come across.
> 
> I'll second the recommendation, with a few caveats.  Very smooth on my

On the subject of racing games.. does ANYONE know the exact date when
MICROPROSE FORMULA ONE GRAND PRIX, or as it's sposed to be known on the
pc, WORLD CIRCUIT, will be released??? This game, on the Amiga and ST,
is head body and shoulders ahead of ALL OTHER racing games ever created..
including Indy 500!! Ive heard it might be out in September.. anyone
know an exact date???

ta

| adrianr@ecr.mu.oz.au --------| Adrian -aka- Plugger | *  * *  *   *  |  _/_\
| adrianr@mundil.cs.mu.oz.au --| What time is love?   | *_*  * *_  *_  | / OZ |
| adrianr@munagin.ee.mu.oz.au -| I think its gonna be | * *  *   *   * | \__-_/
| adrianr@mullauna.cs.mu.oz.au | a long, long time.   | *  * *  *   *  |     v
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D & What They Say
Date: 21 Aug 92 21:27:13 GMT
Distribution: na
Organization: University of California, San Diego

In article <BtCIDI.1pA@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
>jsvrc@rc.rit.edu (Doktor FORTRAN) writes:
>: In article <Bt943u.HsF@iat.holonet.net> jwilbur@orac.holonet.net (Jay Wilbur) writes:
>: 
>: >Hans:		Guten Tag	Good Morning
>: 
>: NEIN!! Das ist nicht richtig! ,,Guten Tag'' ist ,,Good Day'', und sie spricht
>: vom 1400 bis 1800 Uhr (2:00 PM until 6:00 PM). Im Morgen sie spricht,
>: ,,Guten Morgen'' oder ,,Morgen'' oder (in Sued Deutschland) ,,Gruess Gott.''
>: 
>: Cheers!
>: 
>: --Doktor FORTRAN
>
>Whatever.

"No  ! That is not right ! ,,Guten Tag'' is ,,Good Day'', and
you say it between 2pm and 6pm. In the morning you say ,,Guten
Morgen'' or ,,Morgen'' (Good morning, or Morning) or (in South
Germany) ,,Gruess Gott''

and my German girlfriend was from Northern germany so she never
taught me Gruess Gott.
From: estewar1@husc9.harvard.edu (Eric Stewart)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D Cannibalism
Date: 18 Aug 92 01:59:21 GMT
Organization: Harvard University Science Center

In article <1992Aug17.225550.25182@mercury.cair.du.edu> rhuffman@diana.cair.du.edu (Robert T. Huffman) writes:
>I just discovered that if you have really low health (less than 10%,
>perhaps?) you can eat the fresher skeletons (the ones with blood)
>to get an extra percentage point.  Gruesome!
>
>Robert Huffman
>rhuffman@diana.cair.du.edu
>
Yeah, I noticed this one too.  You also slurp up pools of blood with some
really horrific sound effects.  Interesting. ;)

                                                          
Eric
From: dhw10@RUTS.ccc.amdahl.com (David H. Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: gamebyte2
Date: 13 Aug 92 23:23:29 GMT
Reply-To: dhw10@RUTS.ccc.amdahl.com (David H. Wang)
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA

Could somebody tell me where I can find gamebyte issume #2.

Thanks

Dave
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wanted: President Elect (SSI)
From: kkoeser@vitro.com (Ken Koeser)
Date: 13 Aug 92 16:36:41 -0500
Distribution: usa
Organization: Vitro Corporation
Nntp-Posting-User: eswgrk

In article <1992Aug11.203130.28172@pasteur.Berkeley.EDU>, c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:
> 
> Willing to buy.  Email me please ASAP.

Does anyone know if this game has been updated for 1992 (as it was in '88)?
I remember playing this game LONG ago (maybe early 80's) on an Apple II and I
thought it was great. Could've just been newness of computers for me.

-- 
Ken Koeser                   Internet: kkoeser@vitro.com
From: ngsippel@miavx2.ham.muohio.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: KEEN DREAMS
Date: 12 Aug 92 20:06:57 GMT
Organization: Watch Ren And Stimpy or Else!

Hello,

	With all this talk about Keen games, I would like to pose a question.
Where can I ftp "Keen Dreams" from?  I would love to play it because I have 
solved the rest and want to solve them all.  I am a HUGE Keen fanactic.

			Thanx for any info.

P.S. Please email your responses to me...I'll be gone from UseNet for several
weeks and will be unable to read your responses.

-- 
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Norman Sippel
     \        //_/   alias Norman "Muddy" Stimpy
      \______//      
     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
    (____(____)
From: jwbutler@mentor.cc.purdue.edu (J.W.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: atrain - stage two
Date: 12 Aug 92 19:04:24 GMT
Distribution: na
Organization: Purdue University

In <1992Aug12.084308.1728@burns.jpl.nasa.gov> claude@spc9.jpl.nasa.gov (Claude A. Felizardo) writes:

>In article <1992Aug11.2084.2185@channel1> "pat traynor" <pat.traynor@channel1.com> writes:

>>Is there any way to tell a freight train to NOT take cargo away from a
>>station?  Consider the following scenario:
>>
>>        A-----------------------B
>>
>>Station 'A' needs materials.  Station 'B' has lots of materials and a
>>factory.  I have a train going back and forth delivering freight from 'B'
>>to 'A'.  After some time, 'B's supply is temporarily depleted.  The train
>>goes back to 'A' and now starts bringing everything back to 'B'!

>If you can figure out this one let everyone know.  I wish there was an
>option somewhere.  Something like need/demand values for different parts
>of the map that you can set to "push" freight in a particular direction.
>But then, this is a management simulation...  Jsut be glad you don't have
>to manage giant railroad yards.

On one of the menus, you can control the direction of your trains by clicking
on the control points when you select the train. I don't have my manual with
me, so I can't say exactly where I saw this function


Joe

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 PPPPPP    Q: How can you tell a BOILERMAKER from a HOOISER?
 PP   PP   A: The Boilermaker's the one with all the GOLD!!!!!!!!
 PPPPPP
 PP        The "Powers from the Towers" - Cary Quad: Purdue's 1st Hall
 PP        jwbutler@mentor.cc.purdue.edu
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
From: zucker@raid.dell.com (Brian Zucker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: autoduel
Date: 12 Aug 92 14:30:15 GMT
Reply-To: zucker@raid.UUCP (Brian Zucker)
Organization: Dell Computer Co

In article <1992Aug7.162401.17640@sserve.cc.adfa.oz.au> liats3@cspyr1.cs.adfa.oz.au (LIANG TIAN) writes:
>>>I agree!  That would be a great game to redo.  I think it was written by
>>>Lord British and Chuckles, if my memory serves me.
>    . . . It seems like nobody knows anything
>about AutoDuel2. If there is someone who knows anything about the
>writers of AD1(whoever they may be), and let the net know about it.

The game was written by Chuckles (Chuck Beuche), a very good friend of
mine.  He is not doing computer games right now although he was recently
thinking about doing some type of "car" game.  I can try to forward any
email message to him (by word of mouth or hardcopy).

Brian
zucker@raid.dell.com
-- 
Newsgroups: comp.sys.ibm.pc.games