HDTenEightyP/NetNews huggingface dataset:
Organization: University of Illinois at Chicago
Date: Wednesday, 18 Nov 1992 09:23:10 CST
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: Sf2 CE moves list
Distribution: usa

In article <102302@bu.edu>, robrod@csa.bu.edu (Roberto Rodriguez) says:
>
>For those of you who might be interested, Gamepro released a special
>edition dedicated entirely on SNES SF2 and SF2 CE.  It has all the
>possible moves and it even shows how to perform various combos with each
>character.  They show such moves as the Bison 7 hit combo, Guile's 5 hit
>combo, etc.  Very good explanations and very informative tables.  It
>also shows how much damage each move does.  This is quite interesting
>because it is a percentage -- this explains why attacks seem to do less
>damage when characters have little energy.
>
>At the bookstore I saw it in, it costs $9.95.
>
>An excellent christmas gift!!!!

Yes it is very nice - chock full of color photos.  It also shows you
all the various poses that each character has.  It gives brief
histories of each character, vital stats (height, weight, style of
martial art), motivations, etc.  It also shows you what each attack
looks like - crouching, standing, aerial, in close, and away.

Lots of character art work as well.  My favorite drawing is the one
of Ryu in his champion edition charcoal grey outfit, where he's
standing up and you see him from the side.  You can get this at your
local B. Dalton Bookseller's in the "magazine section".

X-Man
From: mjhwa@flauta.engr.ucdavis.edu (Jarhead)
Newsgroups: alt.games.sf2
Subject: ...
Date: 20 Nov 92 15:54:59 GMT
Organization: College of Engineering - University of California - Davis


In article <18NOV92.05415413@vax.clarku.edu> jstrachman@vax.clarku.edu writes:
>I don't think you understand.  A series of standing jabs on orig. SF2 is
>an autostun combo.  ORIG. SF2 only, you see.
>Also, if you think jabs are wimpy, try this combo:
>Jumping jab, crouching jab, jab sonic boom, standing jab, standing jab.
>This is autostun on the orig. SF2, and LOTS OF FUN!

[shit deleted]

>
>Don't flame unless you've seen what the other person is talking about.
>
>-Zephyr

Did I say the re-stun didn't exist?  No.  All I said was that the only thing 
you can do is try and block.


_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/"Police supposed to keep the peace but        _/      mjhwa@engr.ucdavis.edu_/
_/ I can't truss em' so I keep my piece..."     _/           mjhwa@ucdavis.edu_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
Newsgroups: alt.games.sf2
From: rogerj@aix.rpi.edu (Diversion (Jeff Rogers))
Subject: Help! SF2 addiction
Keywords: addicted
Date: Sat, 21 Nov 1992 04:57:55 GMT

Is there any help out there for poeple hopelessly addicted to sf2? I've
gotten to the point where I spend my entire paycheck on it, and I've sold
all my material possessions to get movey to play (well, x-cept my computer
and my news feed ;-). My wife and children are going hungry, I'm wasting
away to nothing, I dream sf2, I eat sf2, I breathe sf2, etc. 



Ok, so I'm not _that_ badly addicted. (Heck, I don't even have a wife or
kids). 

But anyway, is theree any suggestions on how to get rid of the sf2 bug?

Diversion

-- 
"I can see 'em                          | "Want me to create a diversion?"
    I can see 'em                       | Diversion
        Someone wake me when it's over" | rogerj@rpi.edu
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Ken/Ryu stuff
Organization: Indiana University
Date: Mon, 16 Nov 1992 02:06:45 GMT

>I like you also have problmes countering that tick sometimes. It really depends
>(for me anyways how goodthe guys throws) If he is a great ticker i will
>usually block the first one (short kick that is) and then i immediatelly
>push towards him (if done correctly you should still be in block when you
>do this) DONT rapid fire the buttonbefore your opponent gets up or they will
>probably short,short,short,roundhouse sweep you or DP if they know you arent
>blocking. Just block the first 1 or 2 then press towards. When you see them
>get up you get up and then rapid fire the button. This should slightly 
>improve your chances of countering the throw. OR the jab t-knee. A mixture
>of the two should give him something to think about. Indecision just like
>predictablity leads to death. I am not a great counter ticker using Sagat
>that will prolly take time. Those are ,however, basics that should help you
>slightly if you didnt know them. In fact you may even want to try to get up
>t-kneeing once or twice. You will double hit them if they dont start thier
>kick in time. I have the most trouble with blanka who Jumping jab,electricity
>you as you getting up. (so that you have to get up blocking electricity)

The way I counter tickers is a little different because I find it much easier
to REVERSE throw.  While in the block position (the short sweeps), when I see
a throw coming, I pull the joystick from crouch block to back defense and hit
fierce.  (With Zangief, all you do is push fierce because he can throw from 
the defensive crouch position).  This is much easier than pulling the joystick
all the way over towards your opponent, plus your joystick is still in a 
defensive position.

>I am lost on the Bison thing. I would like to know how to Get outta the peedo 
>also. Someone please post

So would I.  I got flamed for my anti-Bison posts a while back saying how a 
Bison master will beat anyone and how strong that damn cheesepedo is.
I can counter all the "kids"; those who just cheese and roundhouse slide.

The problem is when I jump, and then I land i must block that cheese, and 
then I can't do anything but block the barrage of attacks following.
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: Racism in SF2?
Date: 16 Nov 92 06:41:05 GMT
Organization: University of Arizona, Tucson, AZ

In article <BxsGz5.783@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>In <1992Nov16.022738.28275@leland.Stanford.EDU> inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:
>
>>In article <1992Nov15.235400.19644@midway.uchicago.edu> alee@midway.uchicago.edu writes:

[previous racism quotes deleted]

>I think that the Americans are more family oriented (Ken [gets married], Guile
>[reunites with his family], I haven't seen Balrog's ending yet), while the 

Gee, that must explain the extremely high divorce rates in the US. I guess
no one heard Bush talking about his family values...

>Asian characters don't have a family (Chun Li [avenges father's death], Ryu
>[just walks away, but whereto?], Honda [goes back to sumo school])
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Charging (again)
Organization: Clark University
Date: 16 NOV 92 20:25:31 GMT

In a previous article, bodom@silver.ucs.indiana.edu (Brian Odom) wrote:
>In <1992Nov14.021247.23653@athena.mit.edu> cyu@athena.mit.edu (Erorppn Xrzavgm) writes:
> 
>>Are charge moves harder to do for some guys than others?  For example, I can
>>usually followup a series of jabs with a sonic boom or razor when I'm Guile,
>>but can't torpedo or kick when I'm Bison.
> 
>>I also hear that Blanka Balls (TM) need very little charge time.
> 
>>And ideas?
> 
>From my experiences, there seems to be three levels of charge time
> 
>short:
>Balrog's special moves (including turnaround punch)
> 
>average:
>sonic boom, ball, head ram, cheesepedo, head stomp, razor kick, spinning bird 
>kick, screaming eagle, rolling claw
> 
>long:
>scissor kick
> 
> 
> 
>Anyone care to differ?
>-- 
>Brian T Odom
> 
>"We are all manufacturers -- some make good, others make trouble, and still
>others make excuses."

You forgot "none".  Ken/Ryu/Sagat moves (yes the knee does not need to be 
charged.)

-Zephyr
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: Bison is NOT King of the top Sure he's easy to use (except for me, I could never use him just for the
Organization: University of Illinois at Urbana
Date: Sun, 22 Nov 1992 02:27:36 GMT

Kenichiro Tanaka <kt12+@andrew.cmu.edu> writes:

>On 21-Nov-92 in Re: Bison is NOT King of th..
>user darlene an 9. lawry@trit writes:

>>True, Bison isn't indestructable--but given equal skill level, which
>>character has the best overall ability (can beat the most characters)?
>>I still think it's Bison.

>I think it's Ryu: Bison has one character (Zangief), possibly two (Chun
>Li) who have a character advantage against him.  Ryu doesn't have any
>predators, as far as I can tell, anyway.  I dunno, does Zangief also
>have an advantage against Ryu?

	You're right, it is Ryu.  He has the best combined chance against
	any given opponent.  He does however, have two "natural enemies" 
	namely Zangief and Sagat.  Zangief can be dealt with through A LOT
	of well timed fireballs and basically nasty defensive play.  Sagat 
	on the other hand really has Ryu's number.  A basic, unimaginative 
	pattern Sagat can beat even master Ryu's.  Really.  A standard 
	fireball, fireball uppercut pattern with minor interspertions of
	kicks and Tiger knees will beat Ryu.  The only effective technique 
	I have seen against Sagat, is a lot of close range attacks, and a 
	shameless exploitation of his relatively poor throw.  The above   
	comments are made under the assumption that you are fighting a 
	non-foolish Sagat (a patient and well timed Sagat who does not allow
	himself to be kicked out of uppercuts).  Unless you really have   
	seen some amazing Ryu technique to beat Sagat, please do not respond.
	I am addressing those who have truly mastered the game so don't    
	respond with the brilliant revelation that you can kick Sagat's arm
	during a high fireball.  Basically, do not insult my intelligence 
	or experience by restating anything even vaguely obvious.  Thank you.
	
	ry u
	> 
>>If it isn't, then who is?  Maybe Guile?

>Sagat and Ryu both have the advantage against Guile.  Though there's one
>Guile player here who kicks everyone's butt.

>I think he thing with Bison is that he has a lot of power relative to
>the player's skill level.  And I still think the torpedo is the
>stupidest move in the game, even worse than the DP.


>Ken
Newsgroups: alt.games.sf2
From: v080jq9a@ubvmsb.cc.buffalo.edu (Thomas J Pastor)
Newsgroups: alt.games.sf2
Subject: RE: SNES codes
Date: 23 Nov 92 18:17:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Nov20.193528.1@eagle.wesleyan.edu>, jmangold@eagle.wesleyan.edu writes...
> 
>	About a week or two ago, I posted a message saying that the only trick
>for SNES SF2 was the doubles code.  The next day, someone responded and said
>that there also existed one that enabled you to play character vs. same
>character wearing the same colored garb, and that it was printed in some gaming
>mag.  Well, I just happened to find that magazine and am now pleased to share
>the secret with y'all. 
> 
>quoted directly from the Sept. '92 issue of EGM magazine: 
> 
>KEN VS. KEN
>1. Start a one player game and let the computer pick Ryu for you.  You will
>	automatically be flown to Ken's stage.
This is not true.  The first time I tried this I was flown to China.
You can simply pick Ryu at any time during the game.  Just make sure that
player 1 is Ryu at Ken's stage.

>2. Once you get to Ken's stage, press START on controller 2 and choose Ken. 
>	When you get back to Ken's stage, wait until the time runs out for all
>	four rounds.
>3. After four rounds, Ryu's defeated face will be shown.  Continue by pressing
>	START on controller 2.  Now Ken's face should show up on the second
>	player's side. 
>4. Once you press START on controller 2, you will be brought back to Ken's
>	stage and you will fighting Ken vs. Ken!
> 
>RYU VS. RYU
>1. Choose Dhalsim and go to Ryu's stage in Japan.  Instead of fighting him, hit
>	START on controller 2.  
>2. On controller 2, choose Blanka, and when you get back to Ryu's stage, sit
>	for 4 rounds. 
Again, this can be done at any point in the game. Just be sure to have the
right character on each controller.

>3. After you are asked to continue, press START on controller 1 and then pick
>	Ryu as your character.  
>4. You will be on the left side of the screen and fighting your twin!
> 
> 
>You can fight your twin as many times as you like, provided you lose all your
>matches.
> 
>One other note: you can also combine this trick with the doubles code (down, R,
>up, L, Y, B) to simulate a Champion Edition feeling.  All you have to do is
Pushing START is needed to get the same color.  Note that if this code is 
combined with the doubles code, the computer will always have the champion
edition colors.  Pushing start when you come in gives you the champion colors
as well. It's kind of fun to fight your clone, but sometimes it's confusing
to tell who is who.  If any button other than start is pushed, you will come
in wearing the classic colors, enabling you to distinguish yourself from the
computer.

     Incidentally, has anyone tried to do similar stuff in other stages? It
might be possible to fight the same character vs. the computer at any stage.
I'll do some experimenting and post any discoveries.

                              --Thomas Pastor--
Newsgroups: alt.games.sf2
From: robertc@dae.Princeton.EDU (Robert Spassky Cabacungan)
Subject: Re: Racism in SF2?
Originator: news@nimaster
Organization: Princeton University
Date: Wed, 18 Nov 1992 22:10:16 GMT

It's fine to be aware of and concerned with the sensibilities of
other people.  The downside of this is the institutionalization
of such niceness, which approximates thought control and is
what rubs people the wrong way.  I don't know exactly what PC is,
but when used derogatorily the term usually refers to the attempt
to make law what is just a matter of being a thoughtful human
being.

Obligatory SF2:

Uh, well I'm not that good so I can't really give any tips.  
There isn't an SF2 machine within 5 miles of Princeton.  That's
how f***ing lame this place is.  But I'm just sexually and
academically frustrated.  Don't mind me.

Rob
robertc@phoenix.princeton.edu

Newsgroups: alt.games.sf2
From: mjb@srl05.cacs.usl.edu (Matthew Brumley)
Subject: Dhalsim and his Fireball
Organization: University of SW Louisiana
Date: Tue, 17 Nov 1992 17:07:18 GMT


I never knew that Dhalsim could interrupt his strong punch with a fireball or
a flame.  Yet, today, I was toastin' people (who apparently don't know how to
block >:) left and right.  So, given this info, can anyone formulate some 
combos for him?  (I have a friend who plays him)  

I tried to foot drill - strong & fireball, but the foot drill pushed me too far
away to connect properly with the strong.  Perhaps the slide might work...


Ryules (Gawd!  I had a tough time playing against computer Ryu)
From: v080jq9a@ubvmsb.cc.buffalo.edu (Thomas J Pastor)
Newsgroups: alt.games.sf2
Subject: Advanced Strategy vs Guile and Ken/Ryu
Date: 20 Nov 92 23:54:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

and Ken/Ryu. Whenever I play against these characters (with anyone), I'll
either get DP'd and combo'd to death, or razored and combo'd to death. Who
is best to use against them? When I play Vega, I can usually win at least
one round, and sometimes lose narrowly in the third. Does anyone have any
good combo's for Vega, particularly those that can re-dizzy opponents?
I can usually get a throw or two in after blocking an attack, but I seem
to be just one hit short of winning sometimes. Bison gives mixed results,
depending on how well I can predict my opponent's moves. 
     Another thing that bothers me is when "masters" take turns whipping
you. They switch on and off in between rounds, and sometimes they conspire
against you. ("Let him win this one, I want the third round.") Does this
blatant act of arrogance annoy anyone else out there? 

                                                    --Thomas Pastor--
Newsgroups: alt.games.sf2
From: robs@hardy.u.washington.edu (Robert Suh)
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
Organization: University of Washington, Seattle
Date: Tue, 24 Nov 1992 05:53:41 GMT

In article <16rq##b@lynx.unm.edu> dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:
>Oh, and by the way, Seth, these people who switch off don't always
>beat me the first round...in fact, it's usually just the opposite.
>If they can't beat me, they call in a "master" to come beat me.  That's
>the whole pattern...one person at least stalls a round, until the
>master is available, who comes in and beats you, then switches off
>to another master or at least someone who has a track record at beating
>you, so they can go off to machine # X and do the same.  Then, once
>you're outta the picture, the original player gets to keep playing.
>
>LIke I said, until they either slip up (a master isn't availble for
>a crucial round), or you finally manage to beat the barrage of players
>they throw at you, they can monopolize the machines for HOURS.  and
>even when you DO finally win, they have the nerve to just toss in 
>another quarter (despite the line of quarters waiting) and just switch
>off between masters until they get you off the machine again.
>
>In fact, they'll sometimes switch off MID-ROUND if they're desparate
>enough (really causing you confusion).   
>
>How can you possibly consider this "fighting his own battles", much
>less fair OR respectful to your opponent?  Well?
>
>---Phantom

I have a question, why not find a 'master' of your own.  It's not that hard, 
to ask somebody 'hey, these guys over here have been on the machine forever,
wanna kick 'em off for me?' :)

Or if they are really 'masters' at the game, and if you or anyone else standing
in line obviously can't beat him/her, then why not conspire with the other people to force the guy to play the computer.  I know, where I play, this happens a 
few times to some really good Guile players here.
Fun to watch their faces when no-one else puts in their quarter. :)

Actually, around here, there is practically no one who will occupy the machine
for hours on end.  I find that on CE, there is at least one opposite character
that has a slight advantage over any other character.
A la  Guile vs. Sagat
      Vega  vs. Guile
      Balrog vs. Guile
      Guile vs. Ryu/Ken
      etc..

----
"Someone could of been killed!!" Cop #1
"Fortunately, we're bad cops." Cop #2

Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Re: Vega Strategies
Date: 19 Nov 92 13:41:27
Organization: NSDD, Data General Corp.

>>>>> On Sun, 15 Nov 1992 10:49:45 GMT, hoanga@nason110.its.rpi.edu (Alain Hoang) said:
> Nntp-Posting-Host: nason110.its.rpi.edu

> Ok Here we go the one guy/homo/girl/what the hell is it? person that everyone
> knows he can tick to hell......

> 	First of all, let me tell you my experience with the game so you don't t
> think I'm some kind of lamo who knows all the moves.  I have played this game for 3 years and every inch I gained was 5 bucks spent.  I am not the best in the world but I'm darn good enough to hold my own against most players.


Excuse me?!?  I don't think SF2 has been out for 3 years.  It was out
in Hong Kong in 6/91 and probably out in Japan at the beginning of 91.
Does anyone know when SF2 was released in the US?



> 	Ok, let me first say that as a Vega player I DON'T like and almost will never do any of the following:  I will not jump kick then walk up and throw, jabjabjab then throw.  Heck half these things I can't even do right.  The jabs I screw up so I gave up on using jabs with Vega, jump kick throw I just don't bother with anymore because I forget I can throw at that point.
> 	Vega DOES have a combo to prevent his ass from being thrown when he jumps in for an attack and someone tries a sacrifice move.  It starts off with a jumping fierce, a LOW FORWARD kick, a strong punch, then a fierce.  Mind you the fierce is not a guaranteed hit but rather a pushback or a hit if they want to play dumb.  


If you kick your opponent right, he/she can't sac-throw you.



> 	The "screaming eagle" which I call the wall climb is useful for more than just attack...  If you get trigger happy idiots that love to throw missile attacks all day and will do dragon punch you if you try to jump over or your just not in time to jump use it to bounce off the wall.  The missile won't hurt you, make sure you extend your arms out so you don't get whapped anyways.  Remeber the wall climb is extremely counterable in the CE so you must be extremely watchhful when you play


There are easier ways:  just jump over and kick Ryu/Ken in the face or
you can do the backflip(the backward somersault thing).



> the game.  Learn to maneuver Vega in the air so you can avoid attacks and learn the claaw maneuver again.
> 	Air claw I mean.  This is an uncomplete strategy so far, if anyone else
> is interested I'll continue to finish this up but seeing how it's 5 am in the
> morning I need some sleep......
>  

--
------

Mat Hen
From: schmidt2@husc11.harvard.edu (Gary Schmidt)
Newsgroups: alt.games.sf2
Subject: Re: Ticking!!! The FINAL definition and end to arguments!
Date: 16 Nov 92 16:08:49 GMT


	Don't you just love the way this newsgroup always seems to have posts
with titles to the effect of "Final definition and end to arguments" (or:
"Triple DP: it exists, end of story"), followed by about 20 followups? Just
thought it was funny -- I guess I'm contributing to it myself now ...