HDTenEightyP/NetNews huggingface dataset:
From: rusty@cs.utexas.edu (Christopher Russell Rice)
Newsgroups: rec.games.mud.lp
Subject: new lpmud
Date: 7 Oct 1992 08:30:48 -0500
Organization: University of Texas at Austin, Dept of Computer Sciences
Distribution: usa
NNTP-Posting-Host: coltexo.cs.utexas.edu

The Guild at lovelady.cs.utexas.edu, port 6666, is running on the idle cycles
of a Sun Sparc and is available to NON UT Austin sites from 5 PM CST
until 9 AM and Austin sites (128.83.*.*) 24 hours daily.
 
Give us a call!
 
Rus

-----------------------------------------------------------------------------
The Guild @ 128.83.138.119, port 6666.   Available outside UT 5 pm - 9 am CST
-----------------------------------------------------------------------------
From: rkohlbus@dining.umd.edu (Robert C Kohlbus)
Newsgroups: rec.games.mud.lp
Subject: LPMuds on 386BSD system
Date: 12 Oct 92 18:20:47 GMT
Organization: University of Maryland, Department of Dining Services

I remember seeing a few note worthy postings about setting up and running an 
LPMUD on a system with 386BSD as the OS.  If anyone has done this, or has
any information about it, please mail me at the address below.




===========================================================================
Robert Kohlbus
Computer Programmer/ Network Admin.
University of Maryland
Internet :
      kohlbus@wam.umd.edu
      rkohlbus@jennifer.umd.edu
===========================================================================
From: gusar@uniwa.uwa.edu.au (Sean A Reith)
Newsgroups: rec.games.mud.lp
Subject: Re: Nirvana is the Jerk Mud
Date: 15 Oct 1992 00:19:34 +0800
Organization: The University of Westrn Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

te1349@newark1.njit.edu (Leafweir) writes:

>Subject: Re: Nirvana is the Jerk Mud

>Script started on Mon Oct  5 15:31:25 1992
>This next message is to show how big the assholes at Nirvana are. With
[ transcript deleted ]

But is it really fair to judge a MUD on the actions of one newbie?

Enjoy, be free,
Sean.
-- 
Sean A Reith                         | gusar@uniwa.uwa.edu.au
C programmer and net.addict at large | sean@gu.uwa.edu.au
Obquote:                             | reith_s@kultarr.cs.uwa.edu.au
 "I have a cunning Plan" - Baldrick  | sean@his.own.really.fast.machine (RSN)
Newsgroups: rec.games.mud.lp
From: sh666@selway.umt.edu (Ysidro)
Subject: Re: Unique MUD themes!  (and some "need sites")
Keywords: themes
Organization: University of Montana
Date: Sat, 10 Oct 1992 22:41:02 GMT

Why did he quote that entire message?  *shrug*
From: Spirit.Puma@f236.n666.z66.echo (Spirit Puma)
Newsgroups: rec.games.mud.lp
Subject: Re: How do I update inhertied objects in
Date: Tue, 06 Oct 1992 22:25:16 +0100

Hi!
    Yes, I would like the source of the dupd command. Please be so kind
as to post it.
         Thanks a lot!
                                            Spirit Puma
From: bp167@cleveland.Freenet.Edu (Robert E. Deneefe)
Newsgroups: rec.games.mud.lp
Subject: CPU cycles
Date: 9 Oct 1992 13:06:13 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I'm looking for information as to how CPU intensive running
an LPMud is.  I know that there are *tons* of variables here,
like which GD is used, the complexity of the mudlib, the 
number of players, etc.  I need to get some idea how taxing
an "average" 3.1.2 mud is, with 30 or so users and a complete,
well-designed mudlib.  I know there are lots of muds out
there that fit this description, so if any willing gods/admins
would like to share some knowledge I would greatly appreciate
it. :)  I'm looking into getting a machine for developing and
eventually running a mud on (some flavor of 3.1.2) and
unfortunately I can't clone cash, so I have a limited budget.
I've been looking at a Sun 4/110, but I have no idea if this
will grind to a halt once we go into "production" with lots
of users.  Anyway, any info will help.

 Robert


[ sig deleted because I'm not feeling funny today ]
From: guddt@uniwa.uwa.edu.au (David Bennett)
Newsgroups: rec.games.mud.lp
Subject: Re: Nirvana is the Jerk Mud
Date: 8 Oct 92 06:55:56 GMT
Article-I.D.: uniwa.1autpsINN47v
Organization: The University of Westrn Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix) writes:


>        The Story of Merlin and Jessica, How Merlin got FUCKED
>                 (In more ways than one *grin*)

>  It seems not my friend and yours, Jessica has uncovered one
>of the greatest problem on muds today.  Lonely people, Well yes
>they exist.  But truthfully I must say you can't really be that
>lonely.  I know.  I would suggest you learn the terms of patience
>and trust.  Mud sex is good but not 5 minutes after you meet someone.

>  People who fuck 5 minutes after meeting each other, I won't even
>mention it.  As for you Merlin, I suggest you change your name and
>your mud, Your in BIGGY trouble...You got Snooped in a big way.
>and the National Inquirer Found you ;)   And All Want to know about

Eeere we go, eeeree we go, eeeree we go.

Ahh yes.  Just the sort of wonderful balanced article I like to see.  If
you wish to play blame here, I think everyone should rush out and ban
the site this so called "jessica" muds from if we arer going all the
way.  From what I read of transcript, she was pushing for it in more
ways than one....  Merlyn just gave her what she wanted and nothing
else.  Sure its was probably not a good thing (tm) what he did.  But was
not as bad you make out in this nice article here.  Looks more like
someone getting vindictive about a mud, and trying hard to come up with
some (thin) evidence that the mud is bad.  I bet you could get almsot
exactly the same scenario on any mud, not just this one.  This is
perhaps more a thingy against muds in general as opposed to one mud.

(plaid green bit)
Bing.
(back to your normal transmition)

How could YOU handle having wehat you would consider to be a fairly
normal conversation logged and posted to the net?  In fact this could
quite easily be taken as a major breach of privacy on the part of
"jessica".  Perhaps I should post transcripts of every converesation I
have to the net.  Oh yes, I am sdure you would all be enriched beyond
joy.

(Boy isnt this fun?)

SHare and enjoy,
David.
[DDT] Pink fish forever, and beyond.
-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
Xref: sparky rec.games.mud.lp:3573 rec.games.mud:9021 rec.games.mud.diku:616 rec.games.mud.admin:530 rec.games.mud.tiny:427
From: ghond@acca.nmsu.edu (ICE-9)
Newsgroups: rec.games.mud.lp,rec.games.mud,rec.games.mud.diku,rec.games.mud.admin,rec.games.mud.tiny
Subject: Re: Commercial MUD - Continued
Keywords: commercial mud
Date: 12 Oct 92 04:02:04 GMT
Distribution: usa
Organization: yeah, right

In article <BvtGoz.9wG@NetConnect.NET> gmaples@NetConnect.NET (Greg Maples)
writes:

>	Some more examples: See some trees in the description of an
>area? They are NOT just description, you could climb them, chop them for
>firewood, climb them and see farther, etc.
>	Meet an NPC character? Talk to them, get news from around their
>home areas, ask them questions, convince them to follow you, etc.  You
>might also observe that each of them has a DISTINCT personality.  This
>includes background people like farmers and peasants.
    [...]
>	However, what we propose is probably beyond the scope of even
>the most dedicated mud-hacker.  We're aiming for literally hundreds of
>users online at one time, a database of people, places, and events to
>be measured in the 100's of megabytes, unlimited access for anyone who
>wants to play, etc...

Hey, everybody, it's PennMUD II!

-- sfw
-- 
stephen white			| the priests and the friars
ghond@rever.nmsu.edu		| approach me in dread
				| because i still love you,
				| my love, and you're dead - not s. o'connor
From: elwing@IASTATE.EDU (Elwing the Not Goddess)
Newsgroups: rec.games.mud.lp
Subject: Re: Nirvana is the Jerk Mud
Keywords: Jessica,Nirvana
Date: 9 Oct 92 18:43:10 GMT
Article-I.D.: IASTATE.1992Oct9.134310
Reply-To: elwing@IASTATE.EDU (Elwing the Not Goddess)
Organization: Iowa State University


Nirvana is no different from any other mud as far as the 
Jerk quotient is concerned. Neither, it seems, does it
have a lower slut quotient. 

Wise up, Jessica. If you ask for it, you'll get it.

-Elwing_

--

elwing@iastate.edu     ~Encourage random violets   The show must go on. 
                          and senseless acts of          --Queen
 ...fade to black....     credulity.~
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.lp
Subject: Re: MATH.C
Date: 8 Oct 92 22:47:35 GMT
Organization: =CSE Dept., U.C. San Diego

>People have added floating point, but it's not in most drivers
>cause floats are rather expsensive computationally, ...

Well, I wouldn't count them as being too expensive, unless some
maniac wizard decides to do some number crunching.  Generally,
for the things people want floating point for, it's not used
all that often.  I would think a call_other would be more expensive
than a floating point divide, depending upon the machine.
-- 
Darin Johnson
djohnson@ucsd.edu  --  How come my mind went off for lunch before I did?
Xref: sparky rec.games.mud.lp:3572 rec.games.mud:9020 rec.games.mud.diku:615 rec.games.mud.admin:527 rec.games.mud.tiny:424
From: mc5094@albnyvms.bitnet (MADONNA'S_MAN)
Newsgroups: rec.games.mud.lp,rec.games.mud,rec.games.mud.diku,rec.games.mud.admin,rec.games.mud.tiny
Subject: Re: Commercial MUD - Continued
Date: 11 Oct 92 20:33:55 GMT
Reply-To: mc5094@albnyvms.bitnet
Distribution: usa
Organization: University of NY at Albany

$2.00 an hour is a lot to ask! how bout .50
From: G.I.West@bradford.ac.uk (Graham West)
Newsgroups: rec.games.mud.lp
Subject: Re: Some more foo
Date: 11 Oct 92 14:26:25 GMT
Organization: University of Bradford, UK
Originator: 91670332@ccw306
X-Newsreader: TIN [version 1.1 PL6]

You need to change references to filter_objects to filter_array. Lars
renamed the function in 3.0 gamedriver because the new name is much more
appropriate to what it does.

		Graham

-- 
Graham West, University Of Bradford, UK   ....   g.i.west@bradford.ac.uk
"Red, crimson red, am I the invisible boy?" W.A.S.P. - The Crimson Idol
From: meetch@DIALix.oz.au (Mitchell Brandsma)
Newsgroups: rec.games.mud.lp
Subject: Re: New MUD Idea
Date: 9 Oct 92 08:38:53 GMT
Organization: DIALix Services, Perth, Western Australia

In <06OCT92.21534093.0076@UNBVM1.CSD.UNB.CA> A4EL <A4EL@UNB.CA> writes:

>You know what'd be a good idea for a MUD! Superheroes!

[assorted ideas and other ramblings nuked..]

>Does anybody have any other ideas?

>Sean Givan

Too late.  The late great Hero had some of what was mentioned, and I expect
Hero II will contain around 90% (in some form) of the rest, and more!  Now
let's just see if they can find a stable machine and hopefully open real soon.

- Meetch (meetch@DIALix.oz.au :)
Newsgroups: rec.games.mud.lp
From: petebre@elof.iit.edu (Brent Allen Peterson)
Subject: Re: Nirvana
Organization: Illinois Institute of Technology, Chicago
Date: Wed, 7 Oct 92 00:18:07 GMT

**********From orginal Post**********
From: te1349@newark1.njit.edu (Leafweir)
Subject: Nirvana is the Jerk Mud
Date: 5 Oct 92 20:26:46 GMT

Script started on Mon Oct  5 15:31:25 1992
This next message is to show how big the assholes at Nirvana are. With
in 30 seconds they were trying to pick up on me and the Merlyn was the
biggest ass of all. All I have to say to him is be careful who you sleep
with horney bastard.

You have 0 experience points, 0 gold coins,
50 hit points (of 50), and 1 spell points (of 50).
You are Last name Hahn very hot and horney Jessica the utter novice (neutral) (level 1).
You are sober.
age:	4 minutes 40 seconds.
****************end**********


  First, by your own actions as has been already pointed out, you asked
for people to "pick up on" you by the title you chose, and from that title
I personally would assume the person on the other end to be a guy looking
to embrass someone. But that doesn't mean no one will take it at face 
value.  Also from your transcription you were a VERY willing participant(sp?)
in what went on, the only problem here was the fact that merlyn did not
know you had this in mind.

  Second... To 'test' the wizards I have at times logged in  
a low level female character (prime target) in such a way that no one
can trace that it is me, only that it is a local player. Anyway I then
begin to play normally, usally geting a few hi's maybe some offers to help
from other players, but not anything more than this. I stay on for about 
a 1/2 hour to an hour killing monsters, solving the orc-slayer quest and
just doing what a newbie needs to do to survive and advance. I have never
encountered anyone who could  even be considered bothersome, yet I 
didnt use an attention getting pretitle like you.

Lastly...
If any player has a problem with any wizard, all he/she/it has to do is
send a message to either sandman or boltar and it will be delt with.
I have yet to recieve complaints about any wizard after the wizard was
told that a certain behavior or action was not proper or justified.
Posting transcripts of logins in a vain attempt to embrass a wizard and/or
hurt the mud is not the way to deal with a problem on a mud.

             -Bp

             (Boltar, Nirvana lpmud, elof.iit.edu 3500)


Newsgroups: rec.games.mud.lp
From: meetch@DIALix.oz.au (Mitchell Brandsma)
Subject: LP for Linux ?
Organization: DIALix Services, Perth, Western Australia
Date: Wed, 14 Oct 92 10:35:02 GMT
Summary: Looking for a Diffs/patch list.

G'day all,

	I have recently got Linux up and running on my machine, and now ask
the question - has anybody out there successfully ported LPmud to Linux?  I
would really appreciate a list of diffs, or perhaps if someone would email
me tarred and compressed source that would be nice.  Whatever...

Thanks in advance,
			- Meetch (meetch@DIALix.oz.au :)
Newsgroups: rec.games.mud.lp
From: torh@syma.sussex.ac.uk (Tor Houghton)
Subject: IP address of After Hours
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL4
Date: Tue, 13 Oct 1992 12:47:36 GMT


Newsgroups: rec.games.mud.lp
From: brifre1@ac.dal.ca
Newsgroups: rec.games.mud.lp
Subject: Mudlist request
Date: 16 Oct 92 01:21:31 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Could someone send me a mudlist?
My adress is Brifre1@ac.dal.ca


I would reaaly appreciate it, I'm an old genesis mudder who hasn't played
in two years.


Brian A., eh!
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud.lp
Date: Fri,  9 Oct 1992 16:22:35 -0400 
From: "Michael L. Yacht" <my3k+@andrew.cmu.edu>
Subject: Some more foo

Well, I am using the 2.4.5 mudlib, and I have an error with SHOUT.
There is no filter_objects function.  Any clues?

the other of my problems is that I am converting 2.4.5 to a skill
based system with guildobjects, etc.  Could anyone out there that has
done this send me some mail with either the code for your object, or
some hints on how to go about this.  I am getting some ideas, but I am
relatively new to LPC (an oldtime to C, so I am not having TOO many
problems).  Also, can someone tell me how to set up a god character
that can edit any of the libfiles from within the mud?

-Mike Yacht
-Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
                     
Newsgroups: rec.games.mud.lp
From: ferguson@wizard.etsu.edu (Jason M Ferguson)
Subject: 3.1.2 examples
Reply-To: ferguson@wizard.etsu.edu (Jason M Ferguson)
Organization: East Texas State University, Commerce, TX
Distribution: na
Date: Tue, 13 Oct 1992 21:41:39 GMT

I am attempting to learn how to program some 3.1.2 stuff for a board
coming up in a few months. What I'd like to ask is if anyone would send
me some examples of code for rooms, monsters,weapons, armours, and guilds.
I promise _NOT_ to plagerise anyone's work, I just need the examples
to find out how the LPC commands work.
	I _really_ appreciate any help anyone can give me.

"I told you this bucket of bolts wouldnt make it back to Arizona..."
- Jason Ferguson                  - Commerce, TEXAS                   -
- ferguson@wizard.etsu.edu        - "I thought, therefore I was"      -
- AMIGA: A Machine Is Going Awry  -      - Descartes-                 -
From: claus@iesd.auc.dk (Claus S. Jensen)
Newsgroups: rec.games.mud.lp
Subject: switch/case
Date: 7 Oct 92 07:36:34 GMT
Organization: Mathematics and Computer Science, Aalborg University


  Does anybody have code for the C-type switch/case keywords for
LPC? Preferably for version 2.4.5 of the game driver.


  -- Claus Skaaning Jensen



-- 
HEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEY
HEY  Claus S.Jensen , claus@iesd.auc.dk # Kickaha on Deeper Trouble MUD HEY
HEY  Aalborg University, Denmark        # alk.iesd.auc.dk  4242         HEY
HEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEY
Newsgroups: rec.games.mud.lp
From: norcrossk@woods.ulowell.edu
Subject: re nirvana (yep another one)
Organization: University of Lowell
Date: Wed, 7 Oct 1992 18:40:54 GMT

I logged into Nirvana to see what all the fuss is about and
altho i knew jessica was just being a bitch and was a willing participant
in the whole mud sex thing i was nosey and wanted to try a new mud.
I had lotsa fun on nirvana and wasnt propositioned once, some very 
helpful players assisted me to level 5 within a couple of hours and im
quite happy to play there.

as for jessica if she didnt want what she got why else continue in the way that
she did, i think she may have been pissed when her partner left right after..
anyway there is something wonderful you can try if someone does something u
hate
you can quit...and play elsewhere :)

my 3 gold coins worth.....Mystery


Newsgroups: rec.games.mud.lp
From: Petri.Virkkula@hut.fi (Petri Virkkula)
Subject: Stop this foolish flamewar (was Gamedriver survey)
Organization: Helsinki University of Technology, Finland
Distribution: rec
Date: 13 Oct 92 21:52:42


As we have now heard many opinions about Amylaar's driver, CDDriver
and MudOS (*) I think it is time for everyone stop this foolish flamewar.
I am sure there is bugs in all of those drivers (and will be in the
future). And that can be considered as a fact. 

There has also been argues who makes most bugfree code. Everybody
makes bugs. Amylar's (was it his code?) function call cache in 3.1.?
introduced nasty bugs, CDDriver has certainly introduced nasty bugs
too, I have introduced many bugs in BatMUD's driver and so on.
We should start to exchange information about these bugs instead
arguing who has made them most and who less.
Or is this a forum where some people can build their ego?
Let's face all the fact that people who are building gamedrivers
are all intelligent and as long there is not good intelligence test
it is just stupid to have contest who is the most intelligent.
(Yes, I have been also boosting my ego in this newsgroup ;)


Then we come to the contest of most readable code:

And IMHO it is fact that more readable code helps find more easily
those bugs. Everybody should agree that this is also a fact.

And what is readable code? I say that readable code is what the reader
is used to read, eg. I am used to read Lars's code so I consider it
as the most readable code I have seen. Somebody else may have learned
to read Amylaar's code and he can think it is the most readable code.

Another thing that makes code readable is good use of comments; not
too much but neither too few comments. IMHO Lars used enough comments,
no idea about Amylaar etc. as I am not so familiar of their code.


And about the best gamedriver:

IMHO it isn't anymore possible to compare all those gamedrivers.
CDDriver is too much CDLib specific (as BatMUD's gamedriver is too
much BatMUD's mudlib specific). I don't know much about rest of the
gamedrivers It is best to be quiet about them.
The fact is that they are nowadays so much different (and this is
pity, I miss the days when Lars put all bugfixes together and released
new version).

The best gamedriver could be a driver built from all of those above
mentioned drivers. We never know the truth about that as long as
there is this war going between different driver building teams.



Those were my opinions to this flamewar. Feel free to disagree.


Petri


(*) BatMUD's driver doesn't belong this group, actually it shouldn't
    be even mentioned in this article as it is not publiced (yet).
    I just know quite much about it so I had to mention it ;-)
    (boosting my ego :-)

--
   -----------------------------------------------------------------------
       Petri Virkkula             |    email : Petri.Virkkula@hut.fi
       J{mer{ntaival 11 H 168     |            pvirkkul@niksula.cs.hut.fi
       02150 Espoo                |            pvirkkul@nic.funet.fi
       FINLAND                    |    Phone : +358 0 455 1277
   -----------------------------------------------------------------------
From: rickert@cco.caltech.edu (Keith Warren Rickert)
Newsgroups: rec.games.mud.lp
Subject: Re: MATH.C
Date: 8 Oct 1992 03:09:50 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

 Err, a lot of these functions are of little to no use without
real numbers in the driver...either floating or fixed point.
People have added floating point, but it's not in most drivers
cause floats are rather expsensive computationally, and cause
there hasnt generally been a lot of interest.
a rounding down square root shouldnt be too hard to add.

At least on most systems, int can go to 2^31-1 or so...which 
is 2 billion or something...pretty big number anyways.
Keith
From: ss72+@andrew.cmu.edu (Sean Christopher Simmons)
Newsgroups: rec.games.mud.lp
Subject: Lpmud for the Mac
Date: 8 Oct 92 18:36:05 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


Mmm, some people posted last year right before the summer about
porting lpmud 3.0 or maybe 2.4.5 to the mac.  But they weren't quite
finished.  Did they ever succeed, etc. what's the deal?  What state is
it in, and, of course, where can I get a copy, if possible :).
Thanks,

				-- Shin

===============================================================================
|     "jaa, na"                                                               |
| Shin -- ss72@andrew.cmu.edu			Junior Undergrad CS           |
|      (Sean Simmons)                           Carnegie-Mellon University    |
===============================================================================
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud.lp
Date: Thu, 15 Oct 1992 01:07:50 -0400 
From: "Michael L. Yacht" <my3k+@andrew.cmu.edu>
Subject: Re: LP for Linux ?

I too have converted my machine to linux...any info would be
appreciated.

(Got sick of all the problems running under Dos)
-Mike Yacht
-Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
                     
Newsgroups: rec.games.mud.lp,rec.games.mud,rec.games.mud.diku,rec.games.mud.admin,rec.games.mud.tiny