HDTenEightyP/NetNews huggingface dataset:
Newsgroups: alt.games.sf2
Subject: Re: Anti-Fireball Fireball, DRP w/guile
From: chan4@husc10.harvard.edu (Derek Chan)
Date: 23 Jul 92 05:05:12 EDT
Distribution: na
Organization: Harvard University Science Center

In article <15431@ucdavis.ucdavis.edu> ackahn@quesadilla.ucdavis.edu (Andy Kahn) writes:
>In article <1992Jul23.010937.7870@adobe.com> mmwang@adobe.com (Michael Wang) writes:
>>I haven't figured this out myself, but I've seen people hurricane kick
>>over fireballs. The timing seems to be to do it right before the fireball
>>would normally hit. This works especially well if you are playing Ryu
>>because your kick will knock the opponent down without giving Ryu/Ken
>>a chance to dragon punch your kicks (i.e. they take a hit and then
>>d.p. you).
>
>Did you mistake hurricane kicking over Dhalsim's yoga fire, not
>over another Ryu/Ken fireball?  I'm fairly sure you cannot hurricane
>kick over Ryu/Ken's fireballs on either sf2 versions.  You *can* however,
>hurricane kick over Dhalsim's yoga fire on CE though...
>
>Also on CE, if you are Ryu, no one can take a hit from a hurricane
>kick and then dragon punch you since they will be knocked down
>from just one hit of Ryu's hurricane kick.
>
>-- 
>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
>::: "To be a dope man you must qualify...       :::ackahn@taco.ucdavis.edu :::
>::: Don't get high off your own supply."        :::ackahn@ucdavis.edu      :::
>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

On SF2 Classic, Ken & Ryu (Roo) can NOT hurricane kick over the fireballs.  On
Ce, however, they can.

Newsgroups: alt.games.sf2
From: victim@eskimo.celestial.com (Tony Garton)
Subject: Re: Ken's combo
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Distribution: alt.games.sf2
Date: Tue, 28 Jul 1992 06:33:57 GMT


There is no standing fierce punch after the jumping fierce punch, you
just follow it with a fierce dragon.
With Ken you can get a total of 4 hits, ryu 3.
From: mmwang@adobe.com (Michael Wang)
Newsgroups: alt.games.sf2
Subject: Re: What wins over what?
Date: 21 Jul 92 17:49:22 GMT
Distribution: na
Organization: Adobe Systems Incorporated

wanderer@leland.Stanford.EDU (Anthony William Cannon) writes:
>mmwang@adobe.com (Michael Wang) writes:
>>ctam@nodisk.webo.dg.com (Chi Hang Tam) writes:
>>>mmwang@adobe.com (Michael Wang) writes:
>>>>ctam@nodisk.webo.dg.com (Chi Hang Tam) writes:
>>>>> I especially want to know things like:
>>>>> How to stop Blanka's electricity without being elect.
>>>> I find the easiest way to hit Blanka through his electricity is to
>>>> hit him low with an attack that will just hit Blanka at its maximum
>>>> range. For example, if I'm playing Ryu and Blanka is electrified
>>>> right next to me, I can hit him with a crouched short. If he is a
>>>> little farther away, crouched foward, and finally if he is even
>>>> further away, crouched roundhouse.
>>> What?  Isn't a crouching forward has a longer reach than a crouching
>>> roundhouse? 
>> No.
> For Ryu?  Yes

Okay I tested this on the classic (couldn't find an empty CE machine)
and I can report with 100% confidence that Ryu's (and Ken's) crouch
roundhouse has a longer reach than his crouch forward. The difference
is only a couple of screen pixels, but the roundhouse is longer.

-- 
Michael Wang
mmwang@adobe.com
Xref: sparky alt.games.sf2:1753 rec.games.video:15740
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: A Gripe about SNES SF2
Date: 24 Jul 92 06:29:34 GMT
Organization: University of Texas at San Antonio

In article <rauser.711945580@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>3. Balrog and Sagat are jokes in the arcade...on level 7 they're impossible!
>4. M.Bison!!! ARGH!!! Harder than arcade.

I think Capcom made the last four characters harder/different for the sake
of difference... They probably thought we'd appreciate getting to learn
different ways to kill the last characters.

>    Quick question, fellow SNES SF2ers...do you think working away with
>the pad will diminish our joystick/arcade skills or help them??

I've had the game for over 1.5 months, and I hadn't played anything BUT it
until yesterday.  Yesterday I went to the arcade and played.  The first game
was kinda a "catch up" session... gotta re-learn old things after not playing
for two months or so.  After that, I did fine... and then I did good... and
then I did GREAT!  And the great thing was, if someone ACTUALLY beat my
Ken (which happens only by accident, btw :), I'd just pick ANY other
charcter (aside from SPD-monger) and blow him away.  I love ALL the characters
now, because I'm competent at them (except Zangief of course).  Even Honda
stomps other people pretty badly (but I do NOT recommend going against a
Ken, or even a Ryu).

I have compiled a list of the "surnames" for the Champion Edition colors that
I either liked a lot or made up myself... I don't have names for some of
them, and others aren't that creative, but here they are:

Zangief  (red)    ... Zangreen     (green)  [sounds like gangrene, and he
                                             looks like he has it too ;) ]
Blanka   (yellow) ... Blanka Smurf (blue)   [Hilarious name, when you
                                             consider the validity of it.]
Dhalsim  (brown?) ... Dog-Ugly Dhalsim (purple-grey) [hey, it makes sense!]
Guile    (green)  ... NeanderGuile (brown)  [He looked like a caveman wearing
                                             brown skins to me...neanderthal]

That's all I had.  Someone care to fill in the gaps? :)

 _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  //
mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts
Newsgroups: alt.games.sf2
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Guile's Razor, not so invincible...
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 21 Jul 1992 23:44:10 GMT

u895174@bruny.cc.utas.edu.au (Tim Morris) writes:

>One of Chun Li's aerial attacks can beat Guile's Razor (/Flash/Summersault)
>Kick every single time.  Can any kind Chun Li pro tell me which one it is?
>(Guile only wins the exchange if he can use Roundhouse and hit it _early_).

  This simply isn't true. Someone posted here awhile ago that Chun Li's
flying fierce punch will always defeat Guile's razor but this is a crock
of shit. If you do a well timed head hop, you can knock him out of his razor,
but ONLY if he does the razor too late. Chunny can also flying strong kick
him from the razor, but again, ONLY if he does it too late. A well timed
razor kick from Guile will always defeat a Chun Li air attack. Period.

--
Richard J. Rauser            Holli Would If She Could
rauser@sfu.ca
WNI                           And She Is...Right Now
From: robrod@csa.bu.edu (Roberto Rodriguez)
Newsgroups: alt.games.sf2
Subject: Re: Zangief Strategy Guide II
Date: 21 Jul 92 23:15:50 GMT
Organization: Computer Science Department, Boston University, Boston, MA, USA

In article <1992Jul19.181051.25476@sunb10.cs.uiuc.edu> cs348b24@ibma5.cs.uiuc.edu (james v loverde) writes:
>>kick, no punch, no special move can hit you.  No human can do the SPD on
>>you (but the computer will do it with no problem), you're just out of
>>range.  All Zangief can do is jump over the short in which case you
>>either standing roundhouse or, if you're confident enough, DP.  Zangief
>>can step back and jump from further behind to avoid your roundhouse, but
>>if you see him doing that just sweep him when he lands.
>>
>     It is possible for a human opponent to do it to SPD you.  I have seen it
>     done on both the classic, and championship.  But of note is you CAN cheap
>     computer Zangief this way on the OLD SF since he will ALWAYS jump over
>     your short sweeps, and you can follow with a dragon, but like I said it
>     IS possible to be SPD'd outside the range of your sweeps with Ken/Ryu.
>
>						-- Jim
I have tried this strategy extensively and at least in the machines over
here it is impossible for Zangief to SPD you out of the shorts if:  1)
You are hitting the shorts fast enough, 2) You started hitting the
shorts when Zangief was still outside the SPD range, 3) You don't let
Zangief take his time to get the range, crouch, and SPD.

For (3) it is simply dumb to sit there letting Z accomodate himself to
SPD, a simple solution is to do the sweep-fireball combo.

I tried it here with people who are very good at playing Zangief and can
get the SPD at will (which includes doing it while walking forwards and
otherwise without any preparation).  No one has been able to beat this.

Many readers will look at the simple strategy and just discard it as
unimportant, however, you must try it yourself in a proper way to see
you'll beat 98% of all Zangief's by just doing this.

Some people thought that jumping out of range of the roudhouse
and getting Ken/Ryu with the SPD worked, but it does not because the
roudhouse in CE has a larger range than that of classic and if it
misses, the SPD is out of range.  Others thought that you might be able
to exchange the short with a forward, but you can't:  YOU get hit.

If Zangief is within range of SPD and THEN you start hitting the shorts,
he will be able to SPD.  For this to work you have to start outside the
range of the SPD.  If by mistake Zangief gets in, you're on your own,
it's up to you to make him go away.

As I sayed all this works at least in the machines I have played.  Also,
thanks to those who responded to the posting, a lot of ideas came out of
this.  Remember:  Don't knock it 'til you try it!
Newsgroups: alt.games.sf2
From: watanabe@euler.Berkeley.EDU (Karen Watanabe)
Subject: Looking for Street Fighters
Reply-To: watanabe@euler.Berkeley.EDU (Karen Watanabe)
Organization: University of California, Berkeley
Distribution: ba
Date: Wed, 22 Jul 1992 07:00:52 GMT

I recently arrived in Berkeley, and am looking for some local sf2 players to
trade strategies with.  I would really appreciate it if someone could tell me   where I can find a good arcade.  I'm staying here until Aug 5, and also would 
like to know if there are any tournaments coming up.  I wouldn't mind setting upsome kind of meeting at a nearby arcade to find out how everybody around here  
plays.
Newsgroups: alt.games.sf2
From: price@uclapp.physics.ucla.edu (John Price)
Subject: thoughts from a rank novice...
Reply-To: price@uclapp.physics.ucla.edu
Organization: UCLA Particle Physics Research Group
Date: Tue, 28 Jul 92 02:46:54 GMT

Well, I've been playing this game for about a week now.  I find it pretty 
entertaining that I seem to know more about the game than several of the 
"good" players; mostly, of course, because of what I read here.  I'm still 
pretty bad, though.  I don't seem to be much good with any of the 
characters.  Ken is currently my favorite; although I can't DP at will, 
(and usually can't do it at *all*! :) I don't ever do it by accident 
anymore...  :)

I have a couple of questions about the game.  First, I saw someone playing 
Guile today, who seemed to be beating the computer fairly easily regardless 
of who he was up against, all the way to the end of the game.  One of the 
reasons for this is, I suspect, a bug in the game (this is Classic SF2, not 
TCE):  Guile stands fairly close to the opponent, and then executes some 
move that I don't see (literally), and the opponent takes a *big* hit.  Can 
anyone tell me what this is, whether it's considered "cheating", and if 
not, how I can do it too?  :)

Secondly, at the end of the game, after he trounced M. Bison with this very 
move (twice!), there was a short cartoon, that seemed to be part of "the 
story" behind the game.  Apparently M. Bison had done something with 
Guile's wife, Jane, and his daughter, Amy; taken them hostage or something, 
and the story at the end was their reunion.  My question after this 
much-too-long setup is:  what sort of stories are there for the other 
characters?

Third, and final, if anyone could send me hints (esp. the special moves for 
*any* of the characters!), I'd appreciate it.

Back to the arcade...

           John Price * * * * price@uclapp.physics.ucla.edu
           Where there is no solution, there is no problem.
Newsgroups: alt.games.sf2
Subject: BUGS! on the CE
From: jleung@phx.mcd.mot.com (Jim Leung)
Date: 21 Jul 92 16:48:03 GMT
Distribution: alt.games.sf2
Organization: Motorola Computer Group, Tempe, Az.
Keywords: Dhalsim Vega BUGs

I've discovered a couple of bugs on the CE, they might not
be new, but I havn't seen them posted yet so...

Dhalsim -
  After the combo Double-head-butt, short slide, throw,
  the opponent goes into stars...
  Interesting effect on the opponent, ie. HEY! you just threw me,
    I can't be in stars!, or (utter look of confusion)

Vega -
  In the bonus round with the flaming barrels:
	1)be Vega on the right side.
	2)break only the bottom right barrel (use forward)
	3)walk into the empty space of the broken barrel
	4)tap the joystick so Vega faces to the right, but
		doesn't move to the right.
	5)do the screaming eagle to the left side of the screen,
		don't strike out.
	6)repeat 3 & 4
	7)do the somersault to the left(or right, in 6.4 face left,)

  result: Vega falls through the screen, kinda looks like
	the vertical hold went bad, but only for vega, and
	he ends up on the left side of the screen without
	touching any other barrels (only for 7 to the left).
	If you do 7 to the right he falls through, but stays
	on the right side.
  
Have fun!
	Jim
From: M Maxwell
Newsgroups: alt.games.sf2
Subject: Re: Looking for help against Vega, Guile
Date: 21 Jul 92 15:04:57 GMT
Organization: UC San Diego
NNTP-Posting-Host: irpsws80.ucsd.edu

In article <u895174.711452347@bruny> u895174@bruny.cc.utas.edu.au (Tim Morris)
writes:
>You forgot to tell us what character you use, dude!
>
>--
>Tim Morris
>
>
Blanka.
-------------------
Matt Maxwell
mmaxwell@ucsd.edu

Hey you kids!  Don't touch that, it's ART!
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: alt.games.sf2
Subject: Re: Throwing out of rolls...
Date: 29 Jul 92 21:08:55 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

In article <1992Jul27.221544.11344@cs.aukuni.ac.nz> mnor1@cs.aukuni.ac.nz (Mark Hiro           Norman         ) writes:
>Has anyone seen Blanka ever get thrown out of a roll? A friend and
>I were playing CE the other day, and this happened to us. Blanka was
>rolling into Ryu and just bvefore he hit Ryu threw him out of the roll.

I have done this, on occasion to Blanka using Dhalsim, what happens is that
Blankas roll stops just short of hitting the opponent, and the opponent 
immediately throws Blanka, Blanka is not thrown exactly while rolling,
but it looks that way since the frame where he lands is not shown
if you throw him immediately after the roll is completed.  
So it looks exactly as if you were thrown while rolling, although you
actually came out of your roll early and were thrown before you had
a chance to 'land'.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: alt.games.sf2
From: bam@wam.umd.edu (Brian Michalowski)
Subject: Chun Li vs. Chun Li
Organization: University of Maryland, College Park
Date: Wed, 22 Jul 1992 15:15:50 GMT

   Does anyone have any tips on playing Chun Li vs. Chun Li?  Mainly I
want to know how to get around her lightning kick. 

-- 
Brian Michalowski | "Without music, life would   | "I'm sure I'd feel much 
bam@wam.umd.edu   |  be a mistake." -- Nietzsche |  worse if I wasn't under
"Music was his life; it was not his livelihood." |  such heavy sedation."
        -- Harry Chapin, "Mr. Tanner"            |  -- from _Spinal Tap_
Newsgroups: alt.games.sf2
Newsgroups: alt.games.sf2
Subject: Re: Dragon Question.
From: fizban@lopez.marquette.MI.US (Jason Hamari,Sauna)
Date: Mon, 27 Jul 1992 00:37:08 EDT
Organization: Great White North/UPLink

Excuse me.  HOW do you do an SPD without the full circle.

Email me!


--
fizban@lopez.UUCP      /  Luposlipaphobia:  the fear of being pursued by
I'm saving my sanity  /    timber wolves around a kitchen table while
 for future use.     /     wearing socks on a newly waxed floor.
Newsgroups: alt.games.sf2
From: foc@altair.csustan.edu (Francisco Orozco)
Subject: who knows the code?
Originator: foc@ceti.csustan.edu
Organization: California State University, Stanislaus
Date: Tue, 28 Jul 92 22:05:07 GMT


I hope someone out there knows the code to play the bosses or can figure it
out. Becuase I'm about to buy one. I know it is just a rumorbut it sounds
valid that if they put one code why not put the other and itis also a good
point about that if they didn't why try to sell a game that will only add
one more feature. unless there planing to introduce a whole new set of char.
I was wondering if someone could E-mail me the adress for capcom or who is
the parent company.
From: 9125092l@lux.latrobe.edu.au (David Moon )
Newsgroups: alt.games.sf2
Subject: Re: Dragon Question.
Date: 27 Jul 92 01:09:43 GMT
Organization: La Trobe University

In article <BrrnoI.GII@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>In alt.games.sf2 you write:
>
>Anyway, I have the same exact problems with the dragon punch as well.  The
>way I execute a dragon punch is to walk forward and execute a fireball which
>in essence, is how you do the dragon punch    -O  |  \  -O + punch
>						  O   O
>If I try to do it "instantly" I always get a damn fireball.  I do indeed move
>the joystick to the right before throwing my fireball, but it seems that
>I can't do it where the machine acknowledges that initial movement.  Am I
>taking the wrong approach to dragon punching?  I can't do it, but this poor
>man's way of doing it, is all I can do.  I try to do it instantly and I get
>nothing but fireballs or regular punches.  So, I run about 1-2 inches and
>then I throw my fireball and voila dragon punch, but this, of course, isn't
>very effective (which is why I don't play Ken/Ryu/Sagat at all).

Hey, i do that all the time, and works great for me. What your problem
is that as you tap right at the start, you shouldn't do a firball.
The reason why you are getting a fireball instead of a D-punch is
because you are executing a fireball. so what you should do is
  -O  |  \   + punch
      O   O

skip the last (-O) bit. Try to keep the joystick held to the bottom
corner for your last movement, then punch....

See if this helps...let me know dude..

-KORy*-
Newsgroups: alt.games.sf2
From: jniemann@silver.ucs.indiana.edu (Jeremy Niemann)
Subject: SF2 (what else?) Bosses on the Super NES
Organization: Indiana University
Date: Sat, 25 Jul 1992 23:26:23 GMT

ok, ok, ok....i'm not going to ask that age old (ok month old) question of
why you can't be one of the Boss characters on the SNES version, but I do
want to ask one point about it...if you can't play them, then why do
the uniform colors of the Bosses change????  I mean, when you do the CE
code to get same v.s. same, why does the cartridge know that vega's other
color is green, or that sagat's other color is blue (or red, i don't recall
offhand which is normal right this moment)...if you can't play them, then
why is that information even in the program at all...
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: test
Originator: mrburges@c00484-224wi.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Date: Wed, 22 Jul 1992 04:07:38 GMT


sorry thougtt i was in a.b.p.e at the time i posted!!!!!!!!!!!
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: pronunciation
Organization: University of Tasmania, Australia.
Date: Wed, 22 Jul 1992 12:05:31 GMT


>Anyway, here are the characters whose pronunciation may be ambiguous:

>Ryu 		/roo/ or /RYE-you/ or /ree-YOU/

99% of people say RYE-oo, I believe "Roo" is technically correct though.


>Dhalsim		/DHAL-sim/ or /dhal-SEEM/

Around here people say "DAL-sim", I think "Dhalseeeeem" is correct.

>Sagat		/SAG-it/ or /sa-GOT/ or /SA-git/

"Sagat" is a style of kickboxing and is pronounced "SaGAT".  Even though,
I say "Sagat" (rhymes with 'faggot').

>Blanka		/BLON-ka/ or /BLAIN-ka/

How about just "BLANK-uh".

>I would think that someone over there would at least proofread the game.
>(e.g.   Barlog,  "Get lose.  You cannot compare with my powers.")

That's M. Bison!  You mean "My fists have your blood of them."

--
Tim Morris
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: alt.games.sf2
Subject: Re: Chart READ ME
Date: 29 Jul 92 18:36:05 PST
Organization: BBS

In article <bbcs1329.0y4e@terapin.com>, bbcs1329@terapin.com (Benjamin
Schindewolf) writes:
>In article <ghartzog.0xmg@terapin.com>, ghartzog@terapin.com (Garrett Hartzog)
>writes:
>>In article <bbcs1329.0xke@terapin.com>, bbcs1329@terapin.com (Benjamin
>>Schindewolf) writes:
>>>In article <ghartzog.0x14@terapin.com>, ghartzog@terapin.com (Garrett
>Hartzog)
>>>writes:
>>>>sigh....the shen long thing was an APRIL FOOLS JOKE. Seesh, don't you
people
>>>>actually READ? Also, you say that Dhalsim is great and such but I have to
>say
>>>>Dhalsim is the biggest joke known to man. Not hard at all. Maybe it's
>because
>>>>you use Blanka. What makes you think you are a blanka master? I can do all
>of
>>>>his special moves and blanka ball almost at will, I am not a blanka master
>>>>however, I rarely play him (except when people use Chun-Li)...
>>>>
>>>>Garrett Hartzog
>>>>ghartzog@terapin.com
>>>        Excuse me, but I used to play against the #2 and #4 ranked SFII
>>players
>>>in California, now, I BEAT them when they used anyone but there best
>>characters
>>>when I was blanka in original, and it holds true in CE, Garrett, get off the
>>>white horse fool, I'll kick your ass in SF, just bring it on, we'll meet,
you
>>>can't be that far away, since your posting from the same place as me, YES I
>>>have a VERY LARGE EGO when it comes to playing blanka, because I'm the best,
>>>you want to contest, take the problems to 7-11 or the local arcade, cool?
>>>
>>>                                Just step away from the ICE man Blanka, not 

>
>>
>>>                            the smurf!   Benjamin
>>>
>>look I don't want to get into a flame war. You are right about the ego
though.
>>I came here to learn new tricks for SF2, not to hear "I'm the best!" type
>talk.
>>If I wanted that, I'd go down to an arcade and ask all the drug dealer
masters
>>about how good they were.
>>
>>Garrett Hartzog
>>ghartzog@terapin.com
>        Hey!  When you TRY to step on my ego, your going to get it, your the
>one who doubted that I was a master, I gave the reasons that I qualified,
>alright?
>
well could you please remove your ego from the discussion. Thank you.

Garrett Hartzog
ghartzog@terapin.com