HDTenEightyP/NetNews huggingface dataset:
From: jdgbobr@ccwf.cc.utexas.edu (Jon Gabriel)
Newsgroups: comp.sys.mac.games
Subject: Might&MagicII - Help!
Date: 23 Jan 1993 22:05:45 GMT
Organization: The University of Texas at Austin, Austin TX
Distribution: na
Reply-To: jdgbobr@ccwf.cc.utexas.edu (Jon Gabriel)
NNTP-Posting-Host: sylvester.cc.utexas.edu
Originator: jdgbobr@sylvester.cc.utexas.edu

Hello,
I can not pick up the orb at Dawn's Mist Cavern. I have all 4 discs from
the elemental planes, but the orb is untouchable...
The clue book said something about exploring the dismiss option - What does
this mean, as I have tried ti dismiss my npc's to no avail.

Thanks,
Jon
:)

please Email (jdgbobr@ccwf.cc.utexas.edu)

 
Newsgroups: comp.sys.mac.games
From: wwf@world.std.com (Wayne W Finegar)
Subject: Re: S.C.O.U.T.
Organization: The World Public Access UNIX, Brookline, MA
Date: Fri, 22 Jan 1993 20:24:48 GMT

    I have nothing to add to the raves over S.C.OUT.  However, I have to
confirm the news of some levels being broken.  I have completed the entire
game and found three that are not solvable.  Levels 67, 93, 94, and 98
cannot be done.  Please e-mail at wfinegar@comm1.ab.umd.edu for the
passwords if you want (or for any other level)
    The only complaint is that the finale is not as good as I would like
to have.  After all of this work, there should be more of a reward.
    The good news is that there is talk of adding an editor to the Mac
version that would allow the creation of new levels.  Apparantly the IBM
version has this, but it has not been released for the Mac yet.
    Lastly, there is a super special password that allows you to fly
around on any level you want.  Again, e-mail for it, since it would spoil
all the fun otherwise.

wayne ii
From: lemay@netcom.com (Laura Lemay)
Newsgroups: comp.sys.mac.games
Subject: game suggestions
Date: 27 Jan 93 20:54:30 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)


Help!  I need suggestions for a new game, and since I'm somewhat picky
about what I like, I thought I'd ask here.


I like puzzle games; not necessarily games that literally have puzzles or
games that are themselves puzzles, but games that require thought, and
have a concrete solution.

I don't like flight simulators.  Don't care for D&D games of the
Wizardy genre where you have a build a character, or rogue-style games
where you wander forever through levels and kill monsters.  I'm not
fond of shoot-em-up video games.  My hand-eye coordination sucks.

I *loved* fool's Errand.  I think Fool's Errand is probably the best
game I have ever come across.  I regret greatly that I came across it
after it was out of print, othersie I would have bought a legal copy.
Hell, I would have bought ten legal copies of it would mean more games
like that.

I have the infocom games, and I love them, too.  But text adventures
are starting to wear on me a little.

I'm about half way through lemmings, and its not bad.  The puzzle
aspect of it interests me but it pisses me off that I have problem
solving the games due to timing the placement of lemmings rather than
by not solving the puzzle.

Any suggestions?

I had heard a rumor a few years back that the author of FOol's Errand
had released a second game; is it still available?  Whats the author
doing now?

Thanks.


-- 
*********************************************************
Laura Lemay                              lemay@netcom.com
writer of trifles in shadows and blood
*********************************************************
From: elbow@apple.com (Jesse Ellenbogen)
Newsgroups: comp.sys.mac.games
Subject: Out of this World for sale - best offer
Date: 21 Jan 93 18:46:57 GMT
Distribution: usa
Organization: Apple Computer, Inc.

Includes disk, box, manual, code wheel, reg. card.  All in new condition.
Best offer takes it.  Will include passwords for levels, if desired.
Reply to ellenbogen@newton.apple.com.
Newsgroups: comp.sys.mac.games
From: jimi@romulus.ehs.uiuc.edu (Devin Nickol)
Subject: Which to buy: Pax or Ho?
X-Newsreader: Tin 1.1 PL5
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 23:41:47 GMT



those of you out there who have played one or both of these games, what did
you think? which one is better? ( i only plan to buy one... :) )


devin nickol
jimi@romulus.ehs.uiuc.edu
From: guckes@math.fu-berlin.de (Sven Guckes)
Subject: Re: TOP MAELSTROM SCORES REVISITED
Originator: guckes@medusa
Organization: Free University of Berlin, Germany
Date: Mon, 25 Jan 1993 09:43:13 GMT

Conrad.Varblow@f421.n109.z1.fidonet.org (Conrad Varblow) writes:

>I got 493K at level 30 on Maelstrom on a IIci.
>Got 375K on lvl 16 because of a meteor shower 5x when I first started!

Level 40: 1,000K

Prove me wrong.

-- 
Sven@lies.lies.lies | Highscores are for weenies!
Newsgroups: comp.sys.mac.games
From: kibo@world.std.com (James "Kibo" Parry)
Subject: Re: Oxyd link game questions!!  
Organization: Two rooms filled with typography, in downtown Boston
Date: Tue, 26 Jan 1993 06:01:56 GMT

In article <1993Jan25.074400.1@cubldr.colorado.edu> patlin_s@cubldr.colorado.edu writes:
>> Also, how do you play the game over the modem?  Does one have to make
>> a connection with the remote machine first with something like Zterm?
>> I don't know how to contact another Mac by modem at all really...  :(
>
>Doesn't Oxyd have its own dial command?  I recall some instructions in the
>mini-guide (onscreen) on how to use one...

It has a command to set the baud rate.  You have to type "ATDT5551212"
to dial the phone yourself.

>Does it have to be another Mac?  Can a linked game be played by modem from Mac
>to IBM?  If I buy the book, will the codes be in their for a linked game of
>this sort, or do Macs and IBMs have different codes?

I believe the book is the same for all versions (it's not
machine-specific).  However, it states that Macs CANNOT play linked
games with IBMs.  Macs can play with other Macs (any 680x0 chip) if the
two have the same screen size and number of colors, apparently.

						-- K.
						Still on level #100.

Newsgroups: comp.sys.mac.games
From: jameslow@iti.gov.sg (James Low (RC))
Subject: Re: Strategic Conquest strategies, cheats, hacks...
Organization: National Computer Board, Singapore
Distribution: usa
Date: Tue, 26 Jan 1993 07:09:44 GMT

ericg@getafix.cs.uoregon.edu (eric leander gorr) writes:

>In article <dcutter-210193140700@fp1-st-affairs-14.uoregon.edu> dcutter@oregon.uoregon.edu (dann cutter) writes:
>I would really like to know how you defeated level 15...I just barely make it
>to another island and then the enemy shows up and I get crushed...

I know of a friend who can constantly defeated level 15.  I personally saw him
did it a few times until he was bored with the game.

He built lots and lots of planes.  And he pushes all his resoures towards the 
central island where the computer will have its home base.

He do not build any naval pieces like battleship, destroyer, etc.  Just
transport and carriers to transport his planes.

>3)  Build lots of fighters...information is the key to this game...the more
>    fighters you have, the more you know about the enemies movements.

More than that, use them to hold newly conquered cities, form a screen against
invading bombers, hold a neutral city before it is conquered, surround and
protect the transport during a planned invasions and a few more....


-- 
                             James Low Teck Koon
        Information Technology Institute, National Computer Board, S'pore
               Email: jameslow@iti.gov.sg jameslow@itivax.bitnet
                     Phone: (65) 7720438 Fax: (65) 7795966
Newsgroups: comp.sys.mac.games
Distribution: world
From: Dave_Greene@bmug.org
Organization: BMUG, Inc.
Date: Mon, 25 Jan 1993 01:17:14 PST
Subject: OUT OF THIS WORLD HELP

To anybody that would like help with any level on Out Of This World, just feel
free to ask!

(respond to my personal mailbox please)

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Thu, 21 Jan 1993 02:43:25 PST
Subject: Re: PoP Level 5 potion

>How do I beat my twin to the potion in level 5?  When'ere I open the gate, in
>he
>comes.  I tried to get to the top w/o triggering the gate, but I can't.

You can't get it.

>Hints would be appreciated greatly.

Hints, hell.  If there IS a way, an outright spoiler would be nice.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Re: Street Fighter
Date: 27 Jan 1993 22:23:20 GMT
Followup-To: comp.sys.mac.games
Organization: Academic Computing

In article <1993Jan27.162256.11610@cbnewsl.cb.att.com>,
conty@cbnewsl.cb.att.com (E. Kontei) wrote:
 
> In article <C1I48y.3Gn@cs.mcgill.ca>, iceman@cs.mcgill.ca (Tuan HUYNH) writes:
> > 
> > I was wondering, would people rather have an arcade game running at 512x384
> > at a jerky rate of 30 frames per second or 320x200 at a perfectly smooth rate
> > of 60fps?
 
> A correction:
>   30 FPS is the refresh rate of a TV screen.  Not jerky.
>   24 FPS is the refresh rate of a movie screen.  Not jerky.
> 
> In general, you can get away with refresh rates as low as 10 FPS.
> Less than 4 is noticeably jerky.

Studies have shown that the average human eye is unable to detect flicker
at frame rates of 19 fps and above. Apple's studies done in conjunction
with QuickTime development found that frame rates as low as 8 fps are
acceptable for full motion video. So all of the posturing about how lame
the Mac is for not supporting 60 fps is ludicrous. Your eye won't see the
difference.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Wed, 20 Jan 1993 02:19:13 PST
Subject: PoP New High Score

Pardon me while I boast a little.  I have been working on improving my
play in Prince of Persia, and have established new personal best times
in all three styles of play:

Style 1:  [Fast]  Save at the beginning of each level, and
restart from there if anything goes wrong.  Don't drink ANY potions.
I end the game with 4 hit points, and 38:49 left on my time.

Style 2:  [Healthy]  Same as style 1, except that I drink all the health
potion.  (The princess, and the kingdom, deserve a healthy prince.)
I end the game with 10 hit points, and 35:33 left on my time.

Style 3:  [Honest]   I don't save at all.  I start at the beginning, and if
I die, tough, I have to live with that.  (Only in a game is that possible!)
I end the game with 10 hit points, and 32:24 left on my time.  (I only
died once, mis-timing some choppers near the end of level 9.)

I know that it is actually possible to end with 11 hit points, by getting
the potion on level 3 twice, but I don't think it's worth the extra 2:30+
to get one extra hit point.

 -Ron

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: tsandeson@mta.ca
Subject: Re: How to manipulate data fork?
Reply-To: tsandeson@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Mon, 25 Jan 1993 20:32:33 GMT

In article <1993Jan25.181502.17391@netcom.com>, howard@netcom.com (Howard Berkey) writes:
>In article <1993Jan25.062304.14441@csus.edu> lpoza@sfsuvax1.sfsu.edu (Luis Poza) writes:
>>
>>   I'm looking for a shareware/freeware application that can open a data
>>fork and allow the editing/saving of same--essentially a 'Resedit' for
>>the data fork.  Please respong either here or via Email.  Thanks!
>>
>>  --Luis
>>    Internet:  lpoza@sfsuvax1.sfsu.edu
>>    GEnie:  L.POZA

     I'm no expert on this subject, but I believe that there is a "resedit
type" of program out there that does what you want. I believe it is called
MACSNOOP and is at archie.au, mac.archive.umich.edu, and other places. Under
what directories...... I can't truly remember. If you want, try 

  telnet archie.au                   login: archie

 archie> prog snoop

this will give you all addresses and the directories to go through. Hope I'm
right, if not remember I was only trying to help (Even though I was wrong).


 :7)   TONY


Newsgroups: comp.sys.mac.games
From: schweda@iastate.edu (Christopher Schweda)
Subject: BRAND NEW Lemmings for Sale/Trade
Organization: Iowa State University, Ames IA
Date: Tue, 26 Jan 1993 16:51:25 GMT

I have a brand new copy of Lemmings that I'd like to trade. I'd like
to swap for a copy of Lost Treasures of Infocom Vol. 1 (or 2) but will
consider any other offer. 

As I say, the game is brand new. The disks have only been used once. The
box is in excellent shape, as is the manual and the three game disks.

Please reply if you're interested in sale/trade. I paid $42 for the game
at MacConnection and will consider reasonable sale offers, too.



Thanks,
Chris Schweda
--
schweda@iastate.edu
chris.schweda@um.cc.umich.edu
--
./tas llysrnal
From: pizarro@mentor.cc.purdue.edu (Jose Pizarro)
Newsgroups: comp.sys.mac.games
Subject: Help: Pools of Darkness
Date: 24 Jan 93 21:06:18 GMT
Distribution: usa
Organization: Purdue University Computing Center


	In Manshoon's Tower in Zhentil keep, how does one get
past the painful gaze on level 3? E-mail any responses. Thanks!  


                               --------Jose--------
                           pizarro@mentor.cc.purdue.edu
Newsgroups: comp.sys.mac.games
From: ec10@crux1.cit.cornell.edu (Erin Catto)
Subject: Out of this World
Keywords: ootw
Organization: Cornell Information Technologies
Date: 22 Jan 93 04:44:09 GMT

Although I've figured out most of the game, I'm stuck
on the "Stained Glass" level, which is after your buddy
is left hanging in the pit.  I've figured out how to kill
all the guards and zap the power, but there doesn't seem
like there's anywhere to go.

Any help is appreciated.

[Zoom]
From: krueger@cal.enst.fr (Martin Krueger)
Newsgroups: comp.sys.mac.games
Subject: P51 Mustang: 2 players doesn't work...
Date: 25 Jan 93 17:23:33 GMT
Organization: Telecom Paris

Hi to all Fans of flight simulators

We desperately try to connect two Macs in order to use
the P51 Mustang together. Would be great fun, but it
doesn't work. We just purchased the discs, so it should 
be the last version (v 2.90).

We try to connect a SE/30 and a ClassicII, both running
system 7. When proceeding as said in the manual, the
version on the ClassicII always crashes...

Any hints ? Does Bullseye have e-mail ?

Thanks in advance for all replies, e-mail preferred.


        M A R T I N   &  C y r i l
Newsgroups: comp.sys.mac.games
From: c169-az@lacerta.berkeley.edu (Paul DuBois)
Subject: Ho! opponent names
Organization: University of California, at Berkeley
Date: Tue, 26 Jan 1993 07:53:29 GMT

I've been looking for good names for the computer opponents in Spaceward 
Ho! (they are kept in two STR# resources) -- how about some suggestions?
 
To start things off, here are my current lists. Most of them have at least 
a shred of meaning behind them but some are just placeholders until I find 
something worthwhile to stick in; I think, but have not verified, that Ho! 
expects there to be 20 names in each list.
 
Male:
Peter		Joe		Mark		Cuthbert
Gilgamesh	Sauron		Ford		Svlad
Pooh		Socks		Mirth		Turing
Morpheus	Glawen		Deckard		Rap
Jack		Roland		(Tedward)	(Hai)
 
Female:
Christie	Inosolan	Hillary		Ziggy
Alia		Zoe (zoey)	Astoria		Jaka
Gennifer	Amy		Jane		Niss
Valentine	Lita		o'Connell	Ada
Tipper		Bar		Natalie		Alexis
 
How about some interesting star system names, too?

-- 
Paul DuBois      shorten your signature!      Permanent: pld@soda.berkeley.edu
From: Paul.Davies@f406.n712.z3.asstdc.oz.au (Paul Davies)
Newsgroups: comp.sys.mac.games
Subject: Phoenix Game - Shareware
Date: Fri, 22 Jan 1993 11:31:30 +1100
X-FTN-To: All

Has anyone managed to reactivate HAL and finish this game. I spent hours
watching both videos over and over and its still got me stumped.



Paul

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Sat, 23 Jan 1993 06:52:59 -0500 
From: Eric Mitchell Snider <weasel+@CMU.EDU>
Subject: Delta Tao/Spaceward Ho! 3.0

It's me again... Delta Tao's tech support line is (408) 730-9336. The
fax line is (408) 730-9337. Spaceward Ho! upgrades are $15 and if you
want a new manual, they are an extra $5. Although the upgrade comes
with a sheet explaining what the changes are. Most people probably
don't need the manual. (Although if you're upgrading from version 1.0
I would recommend it.)

We can be reached on internet at joedelta@aol.com. You can also write
me if ya want. There shouldn't be any trouble getting through to the
800 number now. If you need to order our products you can also get
most of them from most of the mailorder places.

We just hired a permanent person (John!) to answer the order line so
things should run much more smoothly now. We were getting tons of
calls in the past week and got behind. Our answering machine stopped
working or at best hung up on callers. We have a new answering machine
now though.

Anyway... Let me know if you're still having trouble getting through
to us.

-Eric Snider
"New Guy"
Newsgroups: comp.sys.mac.games
From: forbes@cbnewsf.cb.att.com (Scott Forbes)
Subject: Re: Ballyhoo snafu
Organization: Usenet Sports Programming Network
Date: Tue, 26 Jan 1993 17:53:15 GMT

+-- Catriona_R._Esquibel@bmug.org writes:
| Could never play the radio because there was no listing for the
| classical radio station anywhere in the manual, hint book, program,
| etc.  Anyone know what the station's call numbers are?

Newsgroups: rec.games.int-fiction,rec.answers,news.answers
Subject: rec.games.int-fiction Frequently Asked Questions

[ Question #5, missing information in the LToI I package: ]

    _Ballyhoo_
    The original packaging included an advertisement for a radio
    station, WPDL AM at 1170 KHz.  You will need to tune the radio
    to this frequency (or TUNE RADIO TO WPDL) to get a vital clue.


                                                           =====
"The only thing worse than incoming enemy fire           =---=====
is incoming friendly fire."                             =-----=====
                   -- Murphy's Laws of Combat #5        ==---======
--                                                       =========
Scott Forbes       forbes@ihlpf.att.com                    =====
Newsgroups: comp.sys.mac.games
From: Some guy <me@big.private.edu>
Subject: Re: Best AD&D game
X-Xxmessage-Id: <A78C817954011530@engvectra6.helios.nd.edu>
X-Xxdate: Wed, 27 Jan 93 18:14:17 GMT
Organization: Yuka-Yuka
X-Useragent: Nuntius v1.1.1d12
Date: Wed, 27 Jan 1993 23:14:22 GMT

In article <C14BIH.7zw@srgenprp.sr.hp.com> Eric Lucas, eric@sad.hp.com
writes:
>If I was to buy an AD&D game with color graphics and sound, which one
would
>I buy?  I'm interested in a challenging game with AD&D type
combat/spells/traps
>weapons/characters.  All opinions welcome.  
>
>Thanks bunches
>
>Eric Lucas

Yo. In my humble opinion the game you want is Dark Queen of Krynn. The
graphics are VASTLY superior to any other D&D type games available for
the mac, including all the ones listed in the previous articles. When I
bought Pools of Radiance, I was so disgusted by the graphics (what a
shity IBM port...) I returned it the same day.

DQoK is the way to go.

Rich
Newsgroups: comp.sys.mac.games
From: John_Miller@mindlink.bc.ca (John Miller)
Subject: Infocom CD:  IBM readable from Mac?
Organization: MIND LINK! - British Columbia, Canada
Date: Thu, 21 Jan 1993 22:19:48 GMT

I noticed the CD version of the Lost Treasures of InfoCom
with both the IBM and Mac versions and was wondering ...

Are the IBM versions of the games readable when the CD is
mounted on a Mac?  Is there copy protection that demands
the games be run on a machine with a CD?

I like the idea of having all the games on a CD,
but -- at least for the first few games I would
get a chance to play -- when I would have time to kill
on games, the only machine around would be an
MS-DOS type without a CD-ROM drive.  (Or possibly
in the future: a non-CD equipped Mac.)

Newsgroups: comp.sys.mac.games
From: christer@cs.umu.se (Christer Ericson)
Subject: Re: Wolves demo
Organization: Dep. of Info.Proc, Umea Univ., Sweden
Date: Wed, 27 Jan 1993 10:00:47 GMT

In <C1F61v.ExE@dcs.glasgow.ac.uk> odonnemt@dcs.glasgow.ac.uk (Mark T O'Donnell) writes:
>
>I remember sometime last year playing a demo of a game called 'Wolves'
>(I think that was it's full title)
>Anyway this game was only the first level or so, and involved beating
>up werewoves and killing flying bats and the like.
>
>Anybody heard anything more of this ?
>Was the full game ever made available ?

As several people have already pointed out, the demo was called "Wolves
in the Woods" and is still available at umich. The commercial version,
which is advertised at the end of Wolves is called "Frankie's Dungeon".
However, the game is now called "Creepy Castles" and is published by
Reactor. It is actually pretty ok, one of the better Mac action games
there is.


Christer Ericson --- Internet: christer@cs.umu.se --- tel: +46-90-166794
Department of Computer Science, University of Umea, S-90187 UMEA, SWEDEN
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Where to buy Civ?
Date: 21 Jan 93 23:01:27 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <jvessey.727598485@husc.harvard.edu>,
Citizen jvessey@husc8.harvard.edu (Jonathan Vessey) writes :
>Forgive me if this is a common (or easily answered) question, but I don't have
>access to either a good Mac software store or good magazines to find a mail-
>order place. I'm looking into buying Civilization and was wondering if anyone
>could recommend a mail-order place that sells it (preferably for a reasonably
>low price)? Is anyone out there tired of it and looking to sell?

  Not that this will be any help, but I bought my copy at a branch of a
national chain of software stores called Babbages.  I don't think they have
any form of mail order.

>Also - I read the occasional post about a bushandling error in Civ. How common
>is this? Doesn't seem to be too common, since most people seem to really like
>the game and not have many problems, but seeing the occasional horror story
>posted here sort of worries me.

  Well, knock on wood, but I have played for probably 40 or so hours and
have never had any trouble of any kind.

  Not to pick on any one, but it could be that some people have illegal
betas or even alphas that are buggy.  (REPEAT:  I AM NOT ACCUSING ANYONE
OF ANYTHING.  I am merely trying to explain why some people report crashes
and others do not!  I AM NOT ACCUSING YOU!)  I have seen people with illegal
alpha copies of software, and gee, it crashes at weird times.  I guess they
had better call up the company and complain that their illegal software
doesn`t work, eh?  :)

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
From: emcu27@castle.ed.ac.uk ('Chem Eng Student')
Newsgroups: comp.sys.mac.games
Subject: Populous Game?
Keywords: Civilization, America On-Line
Date: 23 Jan 93 16:32:27 GMT
Distribution: uk
Organization: Edinburgh University

Is there a Mac version of Populous?

emcu27@castle.ed.ac.uk
From: ernie@rpca05.acslab.umbc.edu (Mr. Ernie Davies; ACS (PC))
Newsgroups: comp.sys.mac.games
Subject: Out of This World
Date: 21 Jan 1993 17:39:42 GMT
Organization: University of Maryland, Baltimore County
Distribution: world
NNTP-Posting-Host: rpca05.acslab.umbc.edu

Sorry, It is me again, I just cant seem to get the nack of this game
I got passed the cat and came up to the guys with guns. How do I get
past them?

Thanks,
Feeling Confused
Newsgroups: comp.sys.mac.games