Newsgroups: rec.games.board
Date: Sun, 22 Nov 1992 00:31:21 -0500 
From: Erik Lauer <el0g+@andrew.cmu.edu>
Subject: Re: A&A - I think the AXIS may be able to :)
	<1992Nov21.000403.1@vax.sonoma.edu>

oberland@vax.sonoma.edu (Joe) writes:

>Also, consider:
>WHO cares about Ukraine and Norway?  I have 7IPC minimum on turn two
>from Africa.

Well, that is a net of +2, for now.  I don't have a map in front of me,
so I am not sure where your +7 comes from (I am confident you can't take
South Africa till turn 3).  Surely you agree the allies have more
production for now.

>I will sacrifice my planes to kill all those transports, BTW.
>11trans @11 vs 4f and Bomber should be fun.
>2 hits vs 2 hits, likely 3
>8vs 2f, B = one hit, 1 hit
>7vs f, b, 1, 1
>etc
>AVG 5 hits on you.

I think you kill 6 on average if you carry it out.  OK, so the allies
are down to 7 transports here, plenty for now, and you have no air
force, no way of dealing with the transports anymore.  Now the Allies
are free to go to africa, or threaten you on the Mainland.

>Also, 11trans?  Get real.  You do that, and you NEVER take africa back within
>time.  Remember, it is not what you build, but what you have to use against
>me for invasion.  reducing you 5(avg) transports is way bad for you.
>6 trans split between two forces(REMEMBER THIS... they are not all one 
>attack) is going to be mighty bad for your attack.

Well, either side can take the losses, so I do not think your "split
between the two forces" holds much weight.

>Also, what about the poor Japanese?  They own Hawaii, and are
>taking Alaska as well as threatening W. us and central America.
>To build 11 trans by turn 2 would leave you open to invasion(you spend
>almost all $$).  Build a transport or fleet in the Pacific?  Build
>men to retake those lost places?
>again, more precious $$ siphoned off.

Obviously I do not challenge the Japanese fleet.  If they want to use
their bomber to bomb America (moving it to Hawaii turn 2, not actually
bombing the US till turn 3), fine with me!  What I do is retreat the
transport 1 space towards the East, the BB two spaces.  How much I
garrison W. Usa with depends on how many planes are within reach, and
how many land units.

I would love to play with you, because you would give me Africa, Asia, and the
Pacific.  looks like 40ipc for Japan by round 2.
looks like 40 or so for Germany, also.

OK, lets see where this 40 for Germany is coming from on round 2:

Base 32, -3 for not holding Ukraine.  +7 you claim for Africa.  You
could try and retake Caucuses, but your bomber is too busy bombing UK,
and you have no other land units in range.  So no Russian area held.  I
count 36.

Japan starts with 25, +1 for Hawaii, +3 for India +2 for Russian
territory, + 2 for Sinkyang, +2 for Alaska.  I might be missing
something here (Syria?) but I only count 35.

Yes I let you take Africa for the first few turns, it is very hard to
stop you.  However, you are giving up Ukraine, and trading E. Europe for
the meantime (till about turn 5 when you lose E. Europe or Germany
peramently)

>You better build something large, and take a fighter from Karelia or two
>(and they had better be yours, or they are no good in an attack) and
>put them on a carrier, or you will have to wait until turn 4 to start your
>invasion.  Meanwhile, I am still ahead of starting ipc, and can hold
>you off until turn 5 or 6.

OK, I am mystified, why not just base them in Karelia, and attack from
there.  Aren't theses good targets anymore: W. Europ, Germany, E.
Europe, S. Europe, Ukraine (well not really unless you change your
plans, this is Russian)?

>AND... do the math for UK.
>turn 2 income:-9
>turn 3 income(soonest they would attack with your plan)-11 or 12
>Hm... looks like those 11 transports will have little to transport.

Turn 3 they transport all the units starting in UK and Canada.  Turn 4
they transport over 7 inf.  Since they have the 7 transports, all this
stuff can be sent to Germany turn 5.  However, you sunk many transorts
with your planes, leaving the british with 4, America with 1 (I am
assuming sinking 6), plus the American transports built on turn 2. 
Allies should have an easy time taking Africa, threatening Germany, etc
with you doing attrition with the Russians, but giving the Russians
extra production.

>(esp if I Bomb you from Germany on turn 3)
>turn 4(attack me, or Africa, your open wound)-15 or 16(Aust. and NZ taken)
>Remember, I get to attack the US back, and if successful, you get NO ipc
>for the retaken(by the US) territory.

I don't see why you would be Successful, you have no planes down here. 
Just how many land units did you put down here (perhaps I could just
take and hold E. Europe instead).

>I bomb you, and UK gets a whole 8-10 to build with(you don't get $$
>for territory invaded in europe that I take right back until round 5!)
You mean E. Europe.  So far you have not talked about getting Ukraine back.

>
>At this point, the UK is not a threat, and Japan surely is(6-8a per round,
>OR 10i/2a(or whatever you like best)
One transport is busy with America, one transport is moving this stuff. 
Rest is with transports and factories you have built in the meantime.  T
>Japan should have 30 or so PIECES stacked in range of Moscow by turn 4, and 
>be ready to attack by turn 5.  Figure an attack of 100 the first turn,
>due to mostly tanks. OUCH.

An attack of 100 on turn 5?  You only have units built by turn 3, plus
your air.  So what does this mean?  First turn you build a factory and a
transport.  Second turn you ship over tank + 4 inf, build 6 tanks +
transport.  3rd turn build 3 tanks on mainland, ship over 3 more.   You
started with 7 inf on mainland, and shiped over 2 inf.  So total attack:
20 (planes) 9 (1'st turn) 22 (2nd turn) 18 (3rd turn) sum: 69, with not
enough inf.

Sorry I am must leave this machine now.  Anyway, what figures of your I
have enough info to determine are almost always exagerated, I need to
know more to be suree of the rest.


Erik
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