HDTenEightyP/NetNews huggingface dataset:
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Falcon 3 on 386sx?
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Mon, 7 Sep 1992 05:02:57 GMT

I recently uploaded the falcon 3 demo from ftp.ulowell.edu, looks great!,
padlock view takes a bit of getting used to, and has an annoying habit
of leaping from that Mig-29 to my wingman at crucial moments!  I said to
myself "This is a game you must have!"

I've read something of the full game, and looked through the postings on
this group; but I still don't know if my computer can handle it.

I have a 386sx at 20MHz using MSDOS5, with 1 meg of memory. Is this sufficient?
Will features (eg ground detail, dig.voices) be affected by lack of memory?
Will the game run slowly?

I haven't actually seen Falcon3 for sale at any Melbourne stores, it it out
yet, and if not, when will it be released?  And OFT, I assume it to be a
patch/update with extra missions/theatres.  Is this correct?  How much does
it retail for?

Thanks in advance,
 

===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: lrg@crud.cray.com (Lee Gordon)
Subject: Re: Falcon 3.0/OFT sound problem with IFF and engines
Originator: lrg@crud
Reply-To: lrg@crud.cray.com (Lee Gordon)
Organization: Cray Research, Inc.
Distribution: na
Date: 15 Sep 92 10:33:07 CDT


In article <14SEP199216450021@jabba>, stradley@jabba (Christopher) writes:
|>      You'll also notice that the sound that you used to hear when you 
|> raised/lowered your landing gear is gone as well.  
|> I sent mail to SH on this very issue and they replied with this.  If you are 
|> using the PC speaker then you MUST set the radio messages in the config setup 
|> to "NONE".   This works for the IFF and landing gear only.  You will not hear 
|> anything else (ie. radio messages, missle firings, bitchin betty, ect).  BS 
|> is you ask me.  I'm not sure why they made it this way, I haven't had the 
|> time to reply to SH to ask them why.  Sounds like they are trying to push 
|> people to buy sound cards to get the full sound effect.  
|> Hope this answers your question.

I've tried that (and I've tried setting the config to the no EMS setup),
and in either case, I still can't get the IFF tones.  I played with the
settings for about 4 hours on Sunday, and I couldn't seem to find any
combination that worked for me.  Until I get a sound board, I'll probably
play OFT in instant action only, and then for campaigns, go back to
Falcon 3.0D.  Sort of a waste, actually.

	-Lee
From: cstudly@athena.mit.edu (Todd Sterling Anderson)
Newsgroups: comp.sys.ibm.pc.games
Subject: POOL OF DARKNESS HELP NEEDED
Date: 7 Sep 92 06:04:43 GMT
Organization: Massachusetts Institute of Technology


	I am currently on the plane of Monander and am trying to kill the
demon Tanetal.  The problem is that he triggers the heart
to beat whenever we approach him.  We are swept away without
being able to engage hime.  How do we engage this demon??  I
have already found the huge cornucupia, but I have no idea how to use it
or how to trigger its use.

please write me directly,

todd anderson
cstudly@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: jjohnson@ccscola.Columbia.NCR.COM (Jeffrey H. Johnson)
Subject: SimEarth:  trying to get varied biomes
Organization: NCR CCSD Columbia SC
Date: Sun, 06 Sep 92 18:33:09 GMT

I've been playing SimEarth for about a week now.  I'm trying to develop
a planet (Civilized, but not Industrialized) which can maintain Arctic,
Desert, and Jungle biomes simultaneously.  I can get Arctic and Desert, or
Desert and Jungle, but I can't get all three.

Thanks for any help

Jeff
--
Jeffrey H. Johnson
jjohnson@ccscola.columbiasc.ncr.com

		"More human than human is our motto."
			-- Dr. Eldon Tyrell
From: R1TMARG@VM1.CC.UAKRON.EDU (Tim Margush)
Newsgroups: comp.sys.ibm.pc.games
Subject: OS/2 and Wolfenstein 3-D
Date: 15 Sep 92 17:27:56 GMT
Organization: The University of Akron

Has anyone been successful getting W-3d to run under OS/2... I would
appreciate any suggestions.
---------------------------------------------------------------------
Tim Margush                                        Margush@uakron.edu
Department of Mathematical Sciences               University Of Akron
Akron, OH 44325                                        (216) 972-7109
Newsgroups: comp.sys.ibm.pc.games
From: terryh@cae.wisc.edu (Terry Henning)
Subject: Sound support for Wolf3D
Organization: U of Wisconsin-Madison College of Engineering
Date: 5 Sep 92 16:57:02 CDT

Hi,

I guess I've always thought that I was immune to sound card problems, until
last night.  I'm completely clueless; I have no idea what to try next.

First I'll tell you my setup, and then what the problem is.

I have an Acros (made by Acer) 386/25 with 4 mb ram and a 121 mb Quantum
HD.  I have a Diamond Stealth VRAM w/ HI color and an ATI Stereo F/X board.

I also *had* Stacker 2.0 installed until last night.

Well, I had been using this setup with no problems whatsoever and then one day
I turn on my machine and start to play Wolf 3D, and I notice that the digital
sound effects are getting cut short.  Then after a few minutes of play, I get
no door sounds at all and eventually no digital sound effects at all.

After trying everything I could think of, I came to the conclusion that it was
Stacker's fault and proceeded to format my hard drive and install everything
fresh.  Even with nothing installed but Dos 5.0 and Wolf I get the same problem.
So, I think that it must be a hardware conflict since it does act as if I was
having an interrupt conflict.  (This despite the fact that I hadn't changed any
of my settings in four months and had no problem.)  So, I pull my modem and
check to see that the interrupt for the ATI Stereo F/X is set to irq 7.  
Everything is set as it should be.  I even put my sound board in my roomate's
computer and everything worked fine.  Put it back in my machine and get the
same problem again.  I even put in a generic VGA board in place of the Stealth
to make sure it wasn't the video somehow.  I tried enabling/disabling the
shadow ram to no avail.  

I also noticed that other programs that use sound get cut short, such as the
sound in Windows 3.1.

ANY help or suggestions at all would be greatly appreciated.  

Sorry, this is so long, but I wanted to be thorough in my first post.

Thanks much,
Terry

terryh@cae.wisc.edu
Newsgroups: comp.sys.ibm.pc.games
From: jlarke@css.itd.umich.edu (Jason Larke)
Subject: Re: Games Machines and Local Bus?
Organization: Game:Guild
Date: Tue, 8 Sep 1992 15:26:18 GMT

In article <Bu9Lrs.AHD@usenet.ucs.indiana.edu> mfleig@silver.ucs.indiana.edu (Mark W. Fleig) writes:
>All this talk of the machines to run the programs of tomorrow brought
>up some questions about my (hopefully) upcoming upgrade. 486-33's are
>fast. 486-33's should provide a nice little increase in video speed by
>pure default. But is the increase in video access with a Local Bus
>motherboard truly worth the cost? 
>
>If what I understand is correct, Local Bus is still rather new and
>without a standard. What's more, I'm restricted in the video cards I
>can use, meaning a nice 24-bit board is right-out. Would anyone like
>to tutor me in the ways of How-To-Make-My-Entertainment-Software-Run-
>Really-Really-Well? ..And be as technical as you like...I can take it. ;)
>
>-mark
>

The increase in speed with a 486 will *not* be large unless you go
local bus. I don't know Falcon, but the faster ISA cards (Speedstar Plus)
are pushing the limits of the ISA bus. For more speed, you need EISA or
local bus. Speed should at least double and may be as much as 5x ISA
video speed. If you buy now, you'll probably get a proprietary slot,
meaning you're stuck with the video they decide to give you. But that
may be OK. If not, have to wait for VESA boards and cards to be more
common.
-- 
----------------------------------------------------------------------
|Jason Larke - jlarke@umich.edu - Computer Consultant, Philosophy guy|
|Ain't none of this blithering endorsed by anybody. Darn.            |
--------Windows: n. When bad programming meets swell marketing--------
From: johnsonchris@bvc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Release Dates
Date: 12 Sep 92 12:37:55 CDT
Organization: Buena Vista College, Storm Lake, IA

In article <1992Sep12.050648.12907@news.iastate.edu>, wity@iastate.edu (Wity Ganda) writes:
>>  "Mech Warrior" sequel?  Why would Dynamix be doing it.  Accolade made the  
>>previous one, right.  Don't get me wrong though, I would MUCH rather see 
>>Dynamix make it than Accolade.
> 
> WRONG!  MECHWARRIOR WAS MADE BY DYNAMIX, AND DISTRIBUTED BY ACTIVISION.
> 

  Then what is the (MechWarrior,BattleTech) sequel Activision (sorry, I 
meant Activision, Accolade, activision, sorry) is putting together?  I 
think I saw that listed earlier in the Release date list.  Would that one 
be another Crescent Hawk game (as if the last two weren't bad enough)?  But 
then it would be made by Infocom (But is Activision still dist. Infocom?)

Have I answered my own question.? 

--CLJ

"MINIMUM WAGE!!!  YA,  wh-crack....! "   -- They Might Be Giants, Flood

Newsgroups: comp.sys.ibm.pc.games
From: jgostlin@malloco.ing.puc.cl (Javier Gostling)
Subject: Re: Wolfenstein 3D Episode 1 Level 1 Help
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: Tin 1.1 PL5
Date: Wed, 9 Sep 1992 20:33:17 GMT

In the room before entering the elevator, just to the right of the entrance
to the room, there are 3 secret doors in succesion. This lead to  the elevator
to the secret 10th level.

- Javier.
Newsgroups: comp.sys.ibm.pc.games
From: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Subject: Re: Ultima 7 Add-ons - How big?
Originator: dabice@c00504-119rd.eos.ncsu.edu
Reply-To: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Organization: North Carolina State University, Project Eos
Distribution: na
Date: Fri, 11 Sep 1992 01:59:58 GMT


In article <msf.716166224@skaro>, msf@skaro.as.arizona.edu
(Michael Fulbright) writes:

>I am setting up a FAT partition for U7 and i'd like to keep it
>as small as possible. The main reason for this partition is
>to run U7. The first installment takes about 21meg. I understand
>that another installment called the Forge of Virtue is due
>out this month, followed by the second part of Ultima 7. 
>
>My question - does anyone have an idea as to how much space will
>be req'd to store all three installments?

Ultima 7: Forge of Virtue adds about 1 meg to the disk space of your
current game.  It comes on a single 1.2 meg 5.25 diskette.  I got
it for about $20 at Electronic Boutique.  So far, I've enjoyed it.
Definitely worth the money, IMHO.

From what I've read and heard, Ultima VII Part 2: The Serpent Isle
will be an entirely new game on it's own, not an add-on.  It's
supposed to take up something like 24 meg.  

--                   
David Bice           |   "Avatar, are you *really* sure you know
dabice@eos.ncsu.edu  |    where you're going?"
North Carolina       |
  State University   |                 - The Guardian
From: eddie@cyber.net (Gary Humbock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Kyrandia:potion help
Date: 10 Sep 92 05:42:14 GMT
Distribution: na
Organization: The Cyberspace Station

Ok I have made this far without help...but I'm stump with the potion you must make at Zanthia"s house....could some please help me out here...do you find a cook book?  or do you just put the flowers and stuff in a particular order....Oh yeah and do you get the chalis back from that little $hit....

thanks for any type of help I get...
From: johnk@ccwf.cc.utexas.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon and Novell
Summary: novell sucks memory
Date: 5 Sep 92 23:42:14 GMT
Reply-To: johnk@ccwf.cc.utexas.edu ()
Organization: The University of Texas at Austin, Austin TX
Originator: johnk@louie.cc.utexas.edu


I've been trying to get a PC set up here that's on a novell lan to
play head-to-head in Falcon... The problem being that the novell
drivers eat up just enough memory that falcon won't run.

Will someone out there PLEASE tell me what I need to do to get this
sucker to run?  I've tried the original ipx/net5 stuff, as well as the
newer odi drivers, and neither will work.

I need to know *exactly* what to do with this stuff, cos the "bootnet"
thing just isn't it.

Thanks much...
From: jeroenv@ebe.eb.ele.tue.nl (Jeroen Vermeeren)
Newsgroups: comp.sys.ibm.pc.games
Subject: More help needed on EOB2
Date: 14 Sep 92 11:44:26 GMT
Organization: Eindhoven University of Technology, The Netherlands

Great game, this Eye of the Beholder 2. But more dificult then EOB1 though.
Of course I'm stuck so I hope anyone can help me out.

I'v just finished the test and now I'm back on the first floor. 
I can go through a door down there (with the mouth)
but behind it there's a green shield where I can't get through. 
Wat should I do? (rimes)
On the first floor ther's also somewhere a secret door. Behind it 
there are 3 gates ( you know, those little pink stars in the air).
The right one leeds to a room with 3 gems and a key. But how do I
get out of this room ?  I know there are some secret doors in
this room as well but I can't seem to open them.
Heeeeeeeeelllllllll(p).

Well that's all for now. Thanks in advance	Jimmy
                                                     

" I was an atheist untill I discovered I was God "
From: le@wldwst.enet.dec.com (Le)
Newsgroups: comp.sys.ibm.pc.games
Subject: B-17 for sale or trade.
Date: 8 Sep 92 20:00:04 GMT
Organization: Digital Equipment Corporation

B-17 flying fortress, original box, doc, reg card. 3.5" HD disks. 

I'd like to trade this for Secret weapons of the Lutwaffe or if you want
to buy it, price is $30, shipping is already included. Please reply by
email.
Newsgroups: comp.sys.ibm.pc.games
From: GRS00010@APPSTATE.EDU (Shannon R. Adams)
Subject: Tony Larussa Baseball expansion disks review
Organization: Appalachian State University
Date: Wed, 9 Sep 1992 21:30:13 GMT
X-News-Reader: VMS NEWS 1.24

     Here is what I came up with about the new expansion disks
for Tony LaRussa's Ultimate Baseball.  Most of this is taken from
COMPUTER GAMING WORLD.  I do not own the disks.  I will be
quoting the review without permission.  "The add-ons are supposed
to improve an already good product, but will, in this reviewer's
opinion, leave TLRUB fans frustrated that the game still falls
short of its potential."
     At $19.95 each, SSI offers a Fantasy Manager utility disk,
disks with 1990 and 1991 real MLB player stats, and a collection
of teams from 1901 - 1968.  With the fantasy manager disk, VGA
owners can change uniform colors to the team of their choice
using 256 color range through palette bars.   Sounds like a paint
program to me.  The reviewer lists some disadvantages of the
disks:"
          -TLRUB does not seem well suited for fantasy league
play.  Its league play utilities always involve all 26 teams, and
few fantasy leagues are that large.

          -Note that while their AI will work well with drafting,
they will stupidly agree to any trade faster than that early
opponent in that public domain Monopoly game circa five years
ago.

          -TLRUB programmable manager profiles are only for
drafting, not for playing baseball.

          -In testing these disks out, I had to start from
scratch more than one time and re-install."

     The only thing good about the disks according to the review
was that the league simulation is very fast on a fast machine (1
hour).  The stats and league winners were very close to the real
ones in 1990 (using 1990 disk).  That sounds better than EWB2. 
According to Chips and Bits, the disks were supposed to be out in
late August.  So . . .


____________________________________________________________________________
           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00010@appstate.bitnet      /
           / ____|     \         GRS00010@stat.appstate.edu   /
          /       |     \___________________________________/
_____________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: nbb3647@ritvax.isc.rit.edu
Subject: Re: Cheat/Debug help needed for DUNE!!!!!!!!!!!!!!!!!!!!
Reply-To: nbb3647@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 13 Sep 1992 04:18:20 GMT

In article <18qhc6INNf6n@usenet.INS.CWRU.Edu>, bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
>
>In a previous article, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) says:
>
>>I've played DUNE for 100+ game days. I have control of more than 75% of the
>>planet and I'm about to kick some major ass when all of a sudden, the emperor
>>wants a ton of spice! There is NO more spice on the planet (at least not on
>>the conquered territories). I do not have enough time to conquer more
>>territories befor the big E decides to blast me. Please help! Anybody know how
>>to get my spice level up (infinity would be nice)? BTW, do I REALLY need
>>ecology in dune? Why can't I just kick butt? THANKS!!!!!!!!!!
>>
>
>No, don't waste your time with ecology, it just depletes your spice.  In
>the game you are currently in, you might try ordering everyone to become an
>army (I mean *everyone*, including the prospectors) and sending every
>f---ing one of them to attack the enemy castle.  If you lose it won't
>matter that you don't have any spice left, now will it?
>
In my current game, I control EVERY sietch (sp) I've found, have most of the
world green, am running out of spice, and can't get any of my men to attack the
harkonnen palace...  (I have 8 awesome group w/nukes right next door, and they
say 'what, you want us to commit suicide?' )  How do I get them to waste the
palace????
						Noah Bast
Newsgroups: comp.sys.ibm.pc.games
From: nyet@cco.caltech.edu (n liu)
Subject: Re: Need crack for Oh No More Lemmings (datadisk)
Organization: California Institute of Technology, Pasadena
Date: Wed, 9 Sep 1992 21:07:46 GMT

This one is a REAL pisser. (no, russell.dat is not the answer :-)
vgalemmi.exe is pklited commercially, so sector editing it is
more or less infeasible. Put the following in ohno.bat (you can
change the options, or subsitute

"debug vgalemmi.exe %1 %2 %3 %4 %5 %6 %7 %8 %9 < %0.bat > nul"

if your're feeling clever.)

no guarantees this works on all machines, but it should.
Please e-mail me if you find a better one (and how you found it..)

@echo off
goto doit
g 12c
p
g 20f
p
e cs:3c9b 90 90 90
g
q
:doit
debug vgalemmi.exe -o -v < %0.bat > nul
-- 
nyet@cco.caltech.edu
nyet@aerospace.aero.org
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB1
Date: 4 Sep 92 23:12:25 GMT
Organization: University of Pittsburgh

I seem to be having a problem getting the Wand of Silas.  Where is it?  
How do I get it?  Any help would be greatly appreciated.

			Rob.
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Kyrandia - the Gate - HALP!
Date: 11 Sep 92 09:08:32 GMT
Article-I.D.: cancun.rdippold.716202512
Organization: Qualcomm, Inc., San Diego, CA

Spoilers, spoilers, I'm at the gate, if you haven't gotten there you
may not want to read this...



Okay, I'm at the gate, I can turn invisible, but none of the objects I
have work as the gate key!  Which object should I be using?  Or if
that's a red herring, how do I open the gate?

(The pegasus sequence was great...)

-- 
There's at least one fool in every married couple.
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Chuck Yeager Rating
Organization: Los Alamos National Laboratory
Distribution: na
Date: Sun, 13 Sep 1992 00:41:50 GMT

In article <BuGEBB.Byr@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>In article <1992Sep12.053809.18770@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>>
>>OK, Dave responds:
>>Yep, F3 has the best flight model of all combat sims.  I have FS4, but
>>got F3 about 3 weeks later, so you can guess how much I've used it!  The
>>main thing I liked about CYAC's models were that they were so different
>>for each plane (well, at least each era).  Whilst in F3, the only
>>difference I see between a MIG29 and MIG19 is the armament (and MIG10
>>:-)).
>
>What does it matter that the planes fly differently if none of them 
>fly like a plane should?  I don't know if you've read my bashing-
>to-end-all-bashing of CYAC's flight model, but in two words, It Sucks!
>FS4 and F3 are about neck and neck in terms of flight model fidelity.
>Then would come *some* Microprose sims, then Dynamix's RB and AOTP,
>then the other Micropose sims.  EA's offerings aren't worth mentioning.

Simple, I don't agree :-)
I could counter, what difference does it make if it has a good flight
model if Helicopters go 1000 knots.  Then again, how good could the
flight model be if helos can do this?  But I won't :-)  I already said
F3 has the best model. BTW, the copters are better behaved in OFT.

CYAC's model simply isn't as bad as you make out.  If I recall, the only
beef you had which I thought was major was the integer G-limits (which I
had previously mentioned).  OK, AOA considerations aren't there, but I
don't find them as vital as Gary does.  As to things like unrealistic
landing, for God's sake, it's a *combat* sim! And F3 lets you land
anywhere without crashing.  I'll admit, I love the way the AOA comes
into play in landing in F3.

F3 fails somewhat in modelling other planes.  Yes, I don't really care
if they aren't using the same flight model as your F16.  But get the
parameters right so when I fly against a Mig19, Mig25, I have the
advantage (besides for my natural superior ability :-)).  I could live
without it, but its noticeably missing.

Last BTW:  F3 takes a half-step back (with 2-3 steps forward) in OFT
with complex flight G-limits of +9.9 to -9.9 G's.  How'd they screw this
up?  No big deal, but still, its there.

Dave Masten

Newsgroups: comp.sys.ibm.pc.games
From: mox@vpnet.chi.il.us (William Moxley)
Subject: Re: LInks 386 For Sale
Organization: Vpnet Public Access
Date: Sat, 12 Sep 1992 01:49:13 GMT

In article <1992Sep9.194906.22496@ornl.gov> ohd@ornl.gov (OLIVE D H) writes:
>In article <1992Sep9.191647.20646@ornl.gov> ohd@ornl.gov (OLIVE D H) writes:
>
>I'm selling a copy of Links 386 pro for $30.   Let me know if your interested.

Still have it for sale?

		William Moxley
		mox@vpnet.chi.il.us