HDTenEightyP/NetNews huggingface dataset:
From: raellero@vela.acs.oakland.edu (ELLERO ROGER A)
Subject: Might & Magic hint needed
Organization: Oakland University, Rochester MI.
Distribution: usa
Date: Thu, 8 Oct 1992 01:20:49 GMT

I have nearly completed Might & Magic for the Sega Genesis. I am all
the way at the end of Square Lake Cavern, where I input the code word
WAFE and am then challenged by Shelten to solve a final puzzle. I have
no idea what the solution to this puzzle is. Could someone reply on the
net or send me the answer through Email?

Thanks,
raellero@vela.acs.oakland.edu
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Turboduo review forthcoming
Date: 7 Oct 92 17:40:34 GMT
Article-I.D.: bu.97878
Organization: Boston University Chemistry Department

In article <1992Oct7.012215.28447@noose.ecn.purdue.edu> brackney@author.ecn.purdue.edu (Larry J Brackney) writes:

>   Well, I just got my Duo out of the box and hooked up.

>   My only complaint so far - no RF connector.  Your ONLY option for hooking
>up the Duo is A/V (RCA) connectors.  Until I figure something out, I'm stuck
>w/ disconnecting my LD player whenever I want to play with the Duo.  Not
>a design feature IMO.

You can buy an RF converter from Radio Shack. You plug in the RCA connectors
and get the RF output. Costs about $20.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: rec.games.video,rec.games.video.arcade,alt.games.lynx
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: DEFENDER and Williams games (was Re: Genesis Shooters)
Originator: jmkaraka@c00078-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Thu, 15 Oct 1992 19:17:08 GMT


|>  On the other hand, Shadowsoft's next Lynx game is supposed to be a version
|>of JOUST. If this is as good as their ROBOTRON game, I'll be stoked...
|>
|>                                                --R.J.
|

	JOUST!  JOUST!  JOUST!  

	I'd love to see an 'expanded' version of Joust, as well as the 
original game, including:

		Scrolling playfields
		Playfields bigger than the screen
		more than two players
		Different playfields
		More enemies

	Any disagreement?

	-john 'competition wave' karakash-
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: Passwords for TOP GEAR(SNES) wanted
Date: 9 Oct 1992 11:18:15 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: cauchy.usc.edu

The subject line says it all. Please post it (if you think others may also
like to know) or email me, splin@poisson.usc.edu. Thanks in advance.

Ben

From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Fri, 9 Oct 1992 15:42:49 GMT
Subject: Re: Lynx (Rampart bites too)
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

In rec.games.video, jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

> In article <17510098@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes:
> > 
> > Well, I actually made the mistake of buying Rampart without
> > looking at it.  It is quite disappointing.  Sigh.
> > 
> > doug
> > 
> > 
> 
> I suggest you sell your Lynx - Rampart is one of the games that really
> defines what the Lynx is all about.  

NONSENSE.  There have been far superior games on the lynx.

doug
From: macleosd@newton.ccs.tuns.ca (Scott Donald Macleod)
Newsgroups: rec.games.video
Subject: [SNES] SFII for NCAA BASKETBALL
Date: 15 Oct 92 15:03:32 GMT
Distribution: na
Organization: Technical University of Nova Scotia, Halifax, N.S.

I would like to trade SNES SFII (mine) for NCAA BASKETBALL (yours).
If you are interested, please drop me a line.

		      Thanks,

		      Scott MacLeod

		      macleosd@newton.ccs.tuns.ca
		      macleosd@watt.ccs.tuns.ca
Newsgroups: rec.games.video
From: joe@otto.lvsun.com (Joe Barger)
Subject: Joysticks
Organization: Hospitality Network
Distribution: na
Date: Thu, 8 Oct 92 19:02:32 GMT

	I have allways had a peeve (sp?) with joysticks. Here is
	an idea for a joystick with six buttons and a removeable 
	second joystick.

		________________________
		|		  O	|
	 	|		O   O   |
	 	|    J	      O x O     |
		|		O	|
		|_______________________|			


		The "J" is the joystick  the "O" s are the buttons
	the x is a screw hole. your second joystick screws in the 
	middle and will use the four buttons as its dir control 
	a design like this would be great! Smash TV or SFII take your
	pick. Now we need things like this for genesis and for SNES.
	AND WE NEED REAL DRIVING CONTROLS!!!!!!!!!!!!!!!!!!!!!!!
		WHAT DO YOU THINK??????
 
-- 
*******************************************************************************
     Joe Barger (joe@otto.hn.com {psivax,jimi, mirror}!otto!joe)
 The odds get even You name the game The odds get even The stakes are the same
			You bet your LIFE!   RUSH
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: Turboduo review forthcoming
Date: 8 Oct 92 13:54:05 GMT
Organization: University of Pennsylvania

In article <1aval5INN4r8@phakt.usc.edu> tehyang@phakt.usc.edu (Teh Kao Yang) writes:
>I'm a new owner of a PCE Duo, and having never played a PCE or Turbo
>game before, I've made quite a remarkable discovery.
>
>So far the only games I've played on it are Valis 3, Super Darius, and
>Fighting Street. I've noticed that the graphics when displayed on my
>composite monitor actually looks much better than my Genesis displayed
>on the same monitor. The colors seem more intense and vivid when compared
>to the Genesis. Overall the PCE graphics looks brighter and more colorful.

Yes!!!  Finally, the voices of truth have come forth!
All of my devotion towards promoting the TG-16, CD-ROM, and Duo are
now paying off!  Seriously, I had a Genesis, too, and noticed the
graphics were, indeed, sharper and even more colorful than the
Genesis.  It probably has more to do with how the programmers
designed the games more than anything else.  The TG-16 programmers,
having more experience, probably knew what color palettes to choose to
best display the graphic images in a game.

>In fact, I thought it even looked better than the SNES in composite.

Hmm... maybe the same thing applies.  The SNES programmers must not
use very bright colors.  Maybe it's a design decision not to hurt
players' eyes after prolonged play, I dunno.

>I don't know if this is becasue the Duo's composite video output is much
>better(amplified?) than the Genesis' output, or just because the PCE has
>better graphics capabilities. I suspect it's the former. When I use my
>Genesis' video output the graphics look dull and lifeless. It improves a
>little when I switch to RGB, but it still doesn't look as good as the PCE's
>video output. Perhaps it's because my monitor sucks; I have seen the Genesis
>look much better on my friend's monitor. 

Remember that rec.games.video FAQ, the one which says that the TG-16
Duo is capable of displaying 32 colors out of 4096 (and 512 out of
4096 in another mode)?  When you complete a few of the CD games,
you'll get to see some pictures in the special 512 color mode.  It's
just awesome.
---------------------------------------------------------------------------
Clarence K. Din
Programmer/Analyst II, Language Analysis Center, University of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
  "I have my toys (D-50 with M-EX, SR-16, TG-16 with CD-ROM, SNES, HP48SX)
   and you don't!  Nyah!!!"
Newsgroups: rec.games.video
From: watts@cae.wisc.edu (Gregory Watts)
Subject: Final Fantasy II trade
Organization: U of Wisconsin-Madison College of Engineering
Date: 9 Oct 92 20:04:35 CDT


   I have a copy of Final Fantasy II that I would prefer to trade
for other SNES games instead of selling.  I am looking for
Castlevania IV and Prince of Persia but I am open to offers.  Please
mail me at:

    watts@cae.wisc.edu   (Greg Watts)



                                           Thanks!
From: polensd@CS.ORST.EDU (Polensek David Andrew)
Newsgroups: rec.games.video
Subject: FF II (Gameboy)  Where is the Sword of Seven?
Date: 13 Oct 92 22:41:22 GMT
Organization: Computer Science Dept., Oregon State University


	OK. I've finished the game and won several times, with different
methods, but I've never found the "sword of seven" or whatever it's called,
the ultimate weapon thing.
	I came across this creature, a Mariwa (?) or something right before
the security system end (Arsenal).  It was very bad ass.  It used a weapon
called "seven" which could do several thousand points of damage when it hit.
The second time I fought it, I erased it, did not get the sword.  The next time
I fought it out and after beating it, still got nothing.
	Other than this encounter I haven't seen it anywhere.  Anyone know?

	Also, how does on get the "selfix" to work?

	Thanks in advance, please email responces to address below.

	Dave

	polensd@prism.cs.orst.edu
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: MGH/SMD + Joe Montana '93
Date: 17 Oct 92 02:42:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

A friend mentioned that JM '93 only registers as 8 megs in his 16 meg MGH
system, as opposed to the supposed 12 megs, and that it won't copy it
properly. Any clues?

Jer
Newsgroups: rec.games.video
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Re: SF2 comming to Genesis!
Organization: University of Illinois at Urbana
Date: Thu, 8 Oct 1992 03:12:58 GMT


>Unless Sega actually modifies the games system itself, I doubt they will be
>releasing a controler with more than 3 player action buttons. The Genesis
>console just doesn't have the pinouts to support them.

My understanding is that there's some sort of chip that compresses the signals
from the buttons (I could be way off here but I thought I heard something of
the sort).  It would probable be pretty easy to get a new chip in the        
controllers which supported a few extra buttons.

Besides, would Sega miss the chance to charge consumers not only $50 or
more for a game but also force them to buy 2 special joysticks to play this
game? I think not. At least on the SNES you could use the joypads (they
work better than I had expected for SF2).


-- 
===============================================================================
|  Emery Puskas                    "We're not hitchiking any more...we're     |
|  egp41980@uxa.cso.uiuc.edu        riding"                                   |
|_____________________________________________________________________________|
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: NFL SPORTSTALK FOOTBALL starring Joe Montana
Date: 16 Oct 92 20:12:36 GMT
Organization: NASA GSFC

In article <1bmgd3INN6do@usenet.INS.CWRU.Edu>, ai029@cleveland.Freenet.Edu (Nick Poulos) writes:
> 
> Just had a chance to play this game at Electronics Boutique. The game
> is a big improvment over Joe Montana Sportstalk Football. All 28
> teams are included. You can CHOOSE your view.
> You can have horizontal playfield or vertical or Blimp.
> Graphics are much better especially the runners. Biggest improvement
> is that the play by play anouncer does not fall behind. Also there is
> much more talking. The game is 12 megs.

Hmm, I hope you can still turn off the talking -- having more of it may not
be considered better by some of us!  However, I like the idea of a blimp
view -- does this mean you can see all (or almost all) of the field at
one time?  Is the game play improved (one of my biggest nits with JMSTF
was that the switch player button didn't always take and was very
frustrating.  There were other control problems too.)

Steve
From: westendorf@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: NES games for trade
Date: 14 Oct 92 02:16:18 GMT
Article-I.D.: iscsvax.1992Oct14.071619.7626
Organization: University of Northern Iowa


    
    I have Wizardry and Ultima Exodus in mint condition and was
    wondering if anyone out there would like to trade either of
    these for another similar type game.  I'm interested in
    Ultima Avitar, Dragon Warrior II or III, Magician or any
    other similar type games.  If interested, or you have any
    questions, contact me.  (Games are for the NES)

    Mary W.

 
Newsgroups: rec.games.video
From: ggiles@cie.uoregon.edu (Gregg Giles)
Subject: Re: Sega CD
Organization: University of Oregon Campus Information Exchange
Date: Sat, 17 Oct 92 00:16:59 GMT

In article <92288.204123IO92652@MAINE.MAINE.EDU> IO92652@MAINE.MAINE.EDU (Chris Munn) writes:
>I was thinking of buying the Sega CD unit (well actually gettting it
>for Christmas), and I was wondering if it would be worth getting, or
>should I wait for Nintendo's version.  If anyone possess it, or knows
>someone who does, could you please give me your thoughts on this matter.

   The most obvious improvements you get with the Sega-CD are CD-quality audio
and the potential for huge games. The graphics (ie: colors) aren't really
improved over the base Genesis unit. The audio is awesome when used correctly.

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)            Willy Beamish Team (MSDOS CDROM, Sega-CD)
All opinions expressed are my own.      Net: ggiles@cie.uoregon.edu, BIX: ggiles
>>  "Illusions are painfully shattered, right where discovery starts."  -Rush <<
Xref: sparky rec.games.video:19945 alt.games.lynx:794
From: tehyang@phakt.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 7 Oct 1992 02:04:02 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <1992Oct7.054957.9832@eecs.nwu.edu> kaufman@eecs.nwu.edu (Michael L. Kaufman) writes:
>But what does it hurt? I can see how it would help to have all the pieces of
>information, but how would it hurt? For example, lets say you have a game that
>has lousy sound on it. You like the everything else, but the bad sound ruins
>it for you. I, on the other hand, generally play with the sounds turned down
>so I don't care about that. If all you do is give it a lousy rating, I woun't
>know that I would like it. What do you think?
>

I guess I'll throw in my $0.02 about this idea that graphics and sound are
not important to make a video game good.  I am really glad that people like
Mr. Hague didn't have that much say in the evolution of video games over the
years (no offense, Mr. Hague :)). We would still be playing with pong and
Atari 2600s. I think video games are much more than pure tests of reflexes
and hand-eye coordination. If that were so, there would be no need for fancy
graphics or sound at all. I prefer to think of video games as an intermediate
step into the entertainment of the future: virtual reality. Virtual reality
attempts to put you into another world by totally immersing your senses into
that world. Modern video games can only provide a flat screen filled with
graphics and sound effects to try to simulate a different reality. When you 
play games like SF2, doesn't it sometimes seem that the characters fighting
are real? I think that's the great thing about video games: it creates 
different worlds, and the better the visuals and sounds, the better is the
illusion of reality.

-Tehkao
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: SNES/SFC Question
Date: 14 Oct 92 12:32:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct14.001408.25428@pasteur.Berkeley.EDU>, victor@ucme.Berkeley.EDU (Victor Wang) writes...
> 
>  I just have some question about the SNES and SFC.  Does any one know if the
>game for SFC will work on SNES or not?  Please answer to me somebody!!!

Yes, at least for now. Future games may not, but the current batch is fully
compatible.

-> Jer
From: psg+@pitt.edu (Paul S Galvanek)
Newsgroups: rec.games.video
Subject: Re: [SNES] Area 88 vs. UN Squadron
Date: 7 Oct 92 16:19:48 GMT
Organization: University of Pittsburgh

In article <PEKKA.SALMIA.92Oct5173147@punisher.hut.fi> Pekka.Salmia@hut.fi (Pekka Salmia) writes:
>So, which one of these is missing (if any)? 
>--
>/* Pekka Salmia * suicyco@psykoman.cs.hut.fi *
> * "Hey, it's only pinball!" -Rudy           */

Information must be wrong, every one of those levels is present in US. Squadron.

PSG
Newsgroups: rec.games.video,alt.games.lynx
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: More new stuff
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 12 Oct 1992 15:30:46 GMT

>If you read the rest of my posting, you saw that Strategy Plus has been
>very straight forward in dealing with its writers. I've had nothing but
>good things to say about Brian and the rest of the SP organization.
>Never once have they tried to get me to do something with a review that
>I didn't want to. SP is one of the ONLY magazines to review good games
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>that aren't sold commercially (eg, recent reviews I did on both Xconq
>and Xtank).

Hold the fort here, Rich, you have to throw Game Bytes in that
category too.  We're certainly doing that as well, and will be
increasingly doing so.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: rec.games.video,misc.forsale
From: faulkner@ux1.cso.uiuc.edu (Brian )
Subject: Re: GENESIS GAMES FOR SALE!!!
Organization: University of Illinois at Urbana
Date: Sat, 10 Oct 1992 17:43:45 GMT

Man, I sure wouldn't want to buy games with small, furry animals living
inside, but they would make a nice coat...
Newsgroups: rec.games.video
From: syped@orca.alaska.edu
Subject: Re: Looking for Lynx Games...
Organization: University of Alaska
Date: Wed, 14 Oct 1992 19:17:22 GMT

In article <1992Oct12.121117.1@rapnet.sanders.lockheed.com>, ostrouch@rapnet.sanders.lockheed.com writes:
> In article <1992Oct10.190020.1@orca.alaska.edu>, syped@orca.alaska.edu writes:
>> Hello, evrybody!
>> I'm looking for Lynx Games.
>> Would anybody help me?
>> :-0
> I've got a couple of games i've had for a while, and would be willing to
> sell.  Make me an offer..
> Electrocop
> Adventures in Slimeworld
> Gradius
> 
> reply or e-mail me 
> MIKE O----My Sons a video junkie---
> 
Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: MK Sonya's wedgie #2
Organization: Indiana University
Date: Fri, 16 Oct 1992 09:50:22 GMT

In <1992Oct15.195302.7712@iscsvax.uni.edu> dostal2060@iscsvax.uni.edu writes:

>Sonya looks like my gym teacher!!  In twenty years she will be a fat ugly
>bitch.  Try beating on Sub-Zero with her then!

She reminds me a lot of Linda Hamilton from T2!
-- 
Brian T Odom
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Surely ONE of you must know!! (Re. W.Heroes)
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Tue, 13 Oct 1992 01:13:48 GMT


Doesn't ANYone know how to do Fuuma/Hanzo's dragon jump?  (Where they spin into
the air & say "Ora!" (or "ori!"))

-- 
Sam Hulick          | "F_ck George Bush!!"  --About half the U.S. population
shulick@indiana.edu |
(NeXTmail welcome)  |
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video.arcade
Subject: Art of Fighting -Master the Magic Competition-
Keywords: Anybody know anything about this?
Date: 8 Oct 92 16:53:46 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


 
  I called SNK today and they said that they will have a "Master the Magic"
Art of Fighting players competition.  The winner gets a NEO GEO GOLD, and
runners up get special Art of Fighting trading cards etc.  Hmmm.. sounds
good to me..even if the game sucks, I want a free NEO GEO!  Anybody know
how to enter??  They said to ask any arcade operator that has Art of Fighting
...

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video.arcade
From: abriggs@lucy.claremont.edu
Subject: Re: Sonya's Flying Punch?
Organization: Harvey Mudd College
Date: 16 Oct 92 13:06:12 PDT

In article <1992Oct16.114014.10660@bsu-ucs.uucp>, 00mcfields@bsu-ucs.uucp writes:
> I am an avid Sonya player...  I have one problem though...  I cannot get her
> flying punch across the screen...  How the heck do you do it...
> 
> Also does anyone know where I can get the list of moves for MK?

To do the flying punch just forward, back, then high punch.  Easy to do.

I tried to post a great list of moves I have, but apparently the buffer
didn't want to write.  I'll post them today (and this time, it'll work, 
dammit! =)
From: s613012466@cerritos.edu (Robert Vandeventer)
Newsgroups: rec.games.video.arcade
Subject: Re: Absence of a statue?
Date: 7 Oct 92 13:22:13 PST
Organization: Cerritos College, Norwalk CA

In article <91894@netnews.upenn.edu>, nawrocki@stipple.seas.upenn.edu (Don "Paulbear" Nawrocki) writes:
> Just a quick question for all you MK players out there....
> 
> In the arena background...The dark one with the statues of all the
> fighters in it, one seems to be missing...There are statues of
> everyone except for Scorpion (sub-zero is represented)...I was just
> wondering if there was some reason for this "story-wise" in the game,
> or if it was just done for asthetics....
> 
> Something trivial I know...but whatever...
> 

Same actor, almost same uniform.  Why not only have one Ninja.



> Later,
>   Don
> 
> --
> nawrocki@eniac.seas.upenn.edu
> Chairman of the Dining Philosophers
> CSE '93
> Doer of good deeds....
-- 
************************************************************************
*                                                                      *
*  Commander Phoinix               Robert Vandeventer                  *
*  S613012466@Cerritos.edu         Rev@qed.cts.com                     *
*                                                                      *
*  If this was an actual sig, it would be funny.                       *
*                                                                      *
************************************************************************