HDTenEightyP/NetNews huggingface dataset:
Organization: Penn State University
Date: Mon, 25 Jan 1993 17:29:01 EST
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: [SNES] Cybernator available?

     Ok, I've seen much conflicting information about availability on this
one.  Target Earth is one of my favorite Genesis games, and I'm really
looking forward to Cybernator.  Has anyone actually bought it here in the US?
Yes, it has been reviewed here, but we get many reviews from pirates and
of the Japanese versions of games before they are released in the US.
Could someone please either confirm or deny the availability of Cybernator?
(I know that what _really_ matters is whether my local ElBo has it, which
I need only make a call to find out, but I hate to pester them every day
about such things, and would like to know when I should _expect_ them to have
it.)   Thanks!


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
From: M6QC@UNB.CA (M6QC000)
Newsgroups: rec.games.video
Subject: Final Fantasy V
Date: 26 Jan 93 20:57:49 GMT
Organization: The University of New Brunswick

I know this is kind of a stupid question - Is it possible to play
Final Fantasy V without knowing any Japanese.  I think the second
one was one of the best games ever made (FF IV for the Super
Famicom) and the fifth one looks even better.

Well anyway, I had to ask.....
Justin B.
From: songer@lexmark.com (Christopher Songer)
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 21 Jan 93 14:14:26 GMT
Organization: Lexington, KY
X-Disclaimer: These views are the poster's and not necessarily those of Lexmark

In article <472010c9b@ofa123.fidonet.org> Scott.Thomas@ofa123.fidonet.org writes:
> 
>1.  Sega is not Nintendo.  They are not the ones that stated "we are gonna
>bring you a 32 bit CD-rom for under $200 bucks."  I knew they were lying
>through their teeth.  CD mechanisms are not cheap.  The Sega CD is a very
>advanced, and quality product.  
>

On the other hand, a complete system is $400 (US) and it does not even
meet or exceed the capabilities of all the other consoles. It cannot do
color as well as the SNES or the TG. This is pretty important -- contrasting
the visuals in Prince of Persia for the SNES and the Sega CD, the SNES
wins hands down. Those colors make a big difference! Yet to play PoP on
the Sega CD will cost you $450, to play it on the SNES, $150.

While the SegaCD offers nice 3d ASIC's, the Nintendo SFX chip seems to
offer the same stuff. I can pay for alot of $10 SFX chips for $300.
The one big advantage the SegaCD has is massive storage. So far they
have only used this to produce "Video Byte" sequences. 

Sega has really messed up with this product. The had great opportunity to
produce something which leapfrogged their competitors in all areas. Yet
they ended up with something which is in some catagories inferior. They
had the opportunity to announce the SegaCD with a set of great games,
instead they released it with insipid bundled games and a so-so lineup.

I guess I'm still hacked at Sega for doing such an insipid marketing/
technical job on the SegaCD.

Anyway,
-Chris
Newsgroups: rec.games.video
From: maf@Ingres.COM (Matt Shapiro)
Subject: Re: SMW: beginner's question
Organization: Ingres, an ASK Company, Alameda CA 94501
Date: 29 Jan 93 04:01:24 GMT

In article <C1GG6C.MLI@mamunx.garmhausen.de> mam@mamunx.garmhausen.de (Michael A Meiszl) writes:
>I am desperately searching for the green switch palace (found yellow, red
>and blue already).
>
>Could anybody give me a clue?
>
>email prefered.
>
>Thanks
>
>	MaM
>-- 
>** Michael Andreas Meiszl | Tomsonstr 25 | 4700 Hamm 1 | Tel +49 2381 980131 **

HI, in the doughnut plains, go to the clam looking like stage, enter it. 
keep moving to the right. enter the second green pipe. spin jump the 
yellow blocks,    grab the key, fly with the cape up where the yellow blocks in the air lead to touch it to the key hole. 
Matt
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: rec.games.video
Subject: MegaDrive -> Genesis adaptor (was Re: Newbie SEGA Question(s))
Date: 22 Jan 93 00:07:37 GMT
Organization: Silicon Graphics, Inc.  Mountain View, CA


In article <1993Jan15.182626.27098@novell.com>, chandler@wc.novell.com writes:
> I picked up a SEGA Genesis (w/Sonic & Ecco) last weekend -- big
> fun.
> 
> I popped into a little place in San Francisco that has Japanese
> carts & CDs.  The sell an "adaptor" for $20 that'll let you
> play Japanese carts (MegaDrive?).  They also had about two dozen
> Japanese games ranging from $20-30 (no demos, no returns).  Is
> it worth it to buy the adaptor?  How different are the Japanese
> games?

For those of you thinking about getting an adaptor so
you can play Mega Drive games on your Genesis, keep this
little piece of data in mind:

	The Game Genie for Genesis also acts as an
	adaptor for Mega Drive games.

So if you think you might want to buy the Game Genie,
it's silly to buy a Mega Drive adaptor.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
From: rhodes@tatertot.com (Marc Rhodes)
Newsgroups: rec.games.video
Subject: Codes & Tricks for Sonic 
Date: Sat, 23 Jan 93 19:09:36 PST
X-Maildoor: WaflineMail 1.00r

Ok everyone, I just got a Sega Genesis for Christmas, and I am playing
Sonic the HedgeHog, Part 1. I need ALL of your tips/hints/codes. I already
have the code to select the levels. Thanks.
 
 
        Marc
 
 
 
 

                                        
Newsgroups: rec.games.video
From: watts@cae.wisc.edu (Gregory Watts)
Subject: Drakkhen for trade...
Organization: U of Wisconsin-Madison College of Engineering
Date: 26 Jan 93 22:10:34 CST




   I have Drakkhen for trade.  I am looking for the following games:

   Out of this World
   Mickey's Magical Quest
   Death Valley Rally
   X-MEN

   or others, just send me your offers, I will reply to each one.


				
                                -Greg 
				watts@cae.wisc.edu

"The greatest pleasure in life is doing that which we are told we cannot"

                                                   - Walter Bagehot
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 27 Jan 1993 21:22:20 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: byron.u.washington.edu

Sorry but there are some misconceptions...
The SNES's 65816 does NOT have ANY advantage over the Sega's Motorola 68000..
Not only is the 68000 over 2x faster, its machine language is far more advanced than the puny 65816's...  The hardware specs for both machines were pretty exactbut when you have a 7.9 (not 7.12) Mhz processor.. There is nothing that the    SNES can do that the Genesis cant...  I program both machines, and this is what
I have come to believe...  Its all a matter of support...  Nintendo has been on the console scene longer...  Thats all...

Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: TurboDuo Reviews Wanted!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 21 Jan 1993 23:07:37 GMT


   I would really appreciate reviews of the following games:

1. Shadow of the Beast (SCD)

2. Valis IV (available in the US yet??? Ever???)

3. Shapeshifter

4. Loom

...also, any other great TurboDuo Super CDs??? How about Strider CD, or
Ghouls n' Ghosts (I think there's a CD version...maybe not)....

   awaiting any replies!


-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
From: hartja@atlantis.CS.ORST.EDU (Chakawaku)
Newsgroups: rec.games.video
Subject: MGH stuff!
Keywords: MGH
Date: 25 Jan 93 08:54:57 GMT
Article-I.D.: leela.1k09t1INN5bq
Organization: OSU CS Outreach Services, Corvallis, Oregon
NNTP-Posting-Host: atlantis.cs.orst.edu


     If anyone has questions or inquiries about the Multi-Game Hunters please
     send me them.  Id like to save a little bandwidth on our news group for
     all the anal rententive of this subject and also I am a happy owner of
     a MGH for almost 8 months now with several contacts for the newest info
     and hardware.  So please fire your questions away in mail to me.  later
From: sf1x+@andrew.cmu.edu (Shinya Fujimoto)
Newsgroups: rec.games.video
Subject: Re: SUPER MARIO KART
Date: 27 Jan 93 05:34:21 GMT
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

BTW, what are people's record time for Time Attack
on the First Course?

My time is 1:03 "53, but I've heard some people
go under 1 minute.
From: sandro@ccwf.cc.utexas.edu (Sandro Sarang)
Newsgroups: rec.games.video
Subject: Re: ALT.GAMES.SUPER-NES
Date: 27 Jan 93 05:55:43 GMT
Organization: The University of Texas at Austin, Austin TX
NNTP-Posting-Host: grumpy.cc.utexas.edu

In article <rauser.728092228@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>   No, it doesn't exist yet, but with any luck it will soon. It seems that
>the initial reaction to alt.games.super-nes has been very good...
>   Also, I think alt.games.super-nes is a better name than alt.super.nes
>or alt.games.snes, both of which have been proposed.
>   Discussion???
>Richard J. Rauser        "You have no idea what you're doing."
>rauser@sfu.ca            "Oh, don't worry about that. We're professional
>WNI                          outlaws - we do this for a living."
>-----------------
>"Remember, no matter where you go, there you are." -Dr.Banzai

Hey,
     I don't really care what the title of the group should be, just get it
on the net!  Also, a few weeks ago a games.marketplace was suggested... what's
the status on that?



-- 
|****************************-[The Sandman]-******************************|
| One said, "It's too late! I'm dying!"                                   | 
| The other asked, "Why? What's wrong?!"                                  |
| And the first replied, "There's just no cure for humanity..." - Anon. - |
| Replies, comments, regards:  sandro@ccwf.cc.utexas.edu                  |
| Flames, etc.: Where the sun don't...well, you get the picture.          |
Newsgroups: rec.games.video
From: maguire@spot.Colorado.EDU (MAGUIRE WILLIAM BRUCE)
Subject: RE: Buying experience on r.g.v. - an apology!
Summary: A public apology
Organization: University of Colorado, Boulder
Date: Tue, 26 Jan 1993 04:00:53 GMT

I'm sorry, but it seems that I have REALLY put my foot in my
mouth -- and I have learned my lesson!  I posted the note about
trying to buy SNES Top Gear from Matt Martin at U. of Wash.  It
seems that (what I THOUGHT was) the impossible happened.  He
apparently does not get ANY E-mail at his return address, and
did not get the phone message I left him.  I am sorry to waste
this space, I am am sorry I jumped to conclusions about Matt.

I guess the REAL moral is: the net uys are more honest then even
I was willing to give them credit for.  Enough said.

						Bruce.

p.s. Thanks Andy for getting me to call him again!
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Re: SuperMagicom
Date: 20 Jan 93 17:05:36 CST
Organization: Amiga Network Information Systems

kc2x+@andrew.cmu.edu (Kwan-Ju Chen) writes:

>
>SuperMagicom 16mbits + Floppy drive
>
>$320 include shipping and C.O.D.
>
>4 months old


     BAHAHAHAHHA  They're only $350 NEW!!!

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
From: kucerarj@kucerarj.test.rose-hulman.edu (Ryan J Kucera)
Newsgroups: rec.games.video
Subject: Re: NO SNES CD in 93!
Date: 21 Jan 1993 12:33:09 GMT
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: kucerarj.test.rose-hulman.edu

In article <2456@newsserver.cs.uwindsor.ca> ouckama@server.uwindsor.ca  
(OUCKAMA  GAVIN JOHN      ) writes:

> put what on a CD - 600 meg - compared to 16meg (so far) on a cart and

You've got to remember that the CDRom is 680 megabytes and the carts are  
only 2 megabytes.  That is a big difference!

> Gavin Ouckama

Ryan Kucera
From: pgleason@ncratl.AtlantaGA.NCR.COM (Pat Gleason)
Newsgroups: rec.games.video
Subject: Re: NO SNES CD in 93!
Date: 21 Jan 93 17:55:52 GMT
Organization: NCR Engineering and Manufacturing Atlanta -- Atlanta, GA

In <1jl42qINN4so@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:

>I guess the biggest fear of all game pirates is that CD games will become
>the mainstream... unless someone invents a Cd copier.

Machine that can press CDs have dropped greatly in price, down to around $8000.
That is way too expensive for most users, but some businesses are starting
to buy them to press their own CDs. This month's BYTE has an article about
CD pressers. Just FYI <g>.
Newsgroups: rec.games.video
From: vanderby@mprgate.mpr.ca (David Vanderbyl)
Subject: Re: SNES CPU Question
Reply-To: vanderby@mprgate.mpr.ca (David Vanderbyl)
Organization: MPR Teltech Ltd.
Date: Wed, 27 Jan 93 19:37:24 GMT

petitc@nuge115.its.rpi.edu (Christopher Jon Petit) writes:

> Heck, I think for SF2 they made each guy around 16 sprites or so.  Then you
>hafta check all of them for collisions, check move priority, flip through
>shapes at a rate of about 10/second (at least).  That kind of intense computa-
>tion just has tons of overhead on the 65816---overhead that isn't there in the
>68000

Nope.  Collision detection is done by the hardware.
From: brett@oce.orst.edu (Brett Barksdale)
Newsgroups: rec.games.video
Subject: SNES/TG-16 games for sale
Date: 21 Jan 1993 18:39:50 GMT
Organization: Oregon State University, College of Oceanography
NNTP-Posting-Host: porky.oce.orst.edu


I have the following games for sale:

  SNES: Out of this World
  SNES: Magic Sword
  SNES: Legend of Mystical Ninja

  TG-16: Order of the Griffon
  TG-16: Exile (CD)
  TG-16: JD Harold Murder Club (CD)

 The price for each game is $30 and this includes shipping. If you are
interested, please send me email. Note: Order of the Griffon did not
come with a jewel box. 

-- 
------------------------------------------------------------------------------
                     "Just waiting for the nuts..."
             Brett Barksdale        brett@porky.oce.orst.edu
------------------------------------------------------------------------------
From: s2600@apache.dtcc.edu (SMITH)
Newsgroups: rec.games.video
Subject: Street Fighter II
Date: 26 Jan 1993 10:57:03 -0500
Organization: Delaware Technical & Community College
Distribution: world
NNTP-Posting-Host: apache.dtcc.edu
Summary: Codes

Hello all.  I was wondering if anyone has found any new codes on SF2.  
I would like to find out the code to use bisen, balrog and saget, sorry about
the spelling.  I already know the code to allow two people to be the same character and I know that there are codes that allow two people to be the same 
character and be the same color also.  Are there any other codes available?

Help me out please.


Newsgroups: rec.games.video
From: rxr8697@ritvax.isc.rit.edu
Subject: Re: FOR SALE ethics
Reply-To: rxr8697@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 21 Jan 1993 23:01:15 GMT

In article <93019.214016JMH131@psuvm.psu.edu>, JMH131@psuvm.psu.edu writes:
>
> Recently there has been some discussion as to "ripping a person off" by
> stating an "outrageous" price.  Keep in mind that a person who is selling
> something has the freedom to ask whatever he wants for something he is
> selling.  Generally, if a consumer feels the price is too high, he can wait
> until someone else is selling the same item for less.  It's called competition
> and it's done everywhere in the business world.  I've sold games on the net
> before for much lower than what I've thought they were worth because I keep
> up-to-date on the price range because I want to make a sale.  Someone who
> doesn't mind waiting can ask for a higher price.  Finally, I can imagine that
> some places are still asking $65 for it.  Maybe a Sears Roebuck or something.
> Just my two pennies worth.  *jingle* *jingle*
>--John.

I'm the one who was supposed to have been "ripping people off". I now
realize that I did ask for an outrageous price for the game given that
it is much cheaper now compared to when I bought it. Anyway the laws
of the market did prevail and the offers that I got were much less
than what I asked and I will sell the games at a much lower price!

Rudi R.
Newsgroups: rec.games.video
From: petitc@nuge105.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Mega Man 2
Date: Mon, 25 Jan 1993 21:36:24 GMT

urbano@ll.mit.edu (John Urbano) writes:

>I'm playing Mega Man 2 for Nintendo, and I'm stuck.  I've 
>defeated the eight robots, and am now going after Dr. Wily
>himself.  I'm in the first section (there seem to be 5).  I've
>just climbed up a ladder and there is another ladder off to the left,
>but there is no ground in between.  No matter what I do using
>the air sled, elevator or levitation platforms, I can't get to
>the ladder on the left.

 Remember the levitation platforms.  They're the key.  Lay down one to
the left.  Quickly leap onto it, move to the left edge, lay down a second,
and repeat.  Then, on the third, leap and hold Up on the control pad.  You're
through.

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 25 Jan 93 21:56:40 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1993Jan24.184253.1@csbina.csubak.edu> camp5@csbina.csubak.edu writes:
>	Seriously, though, he's right, and wrong. SNES games are NOT better
>programmed -- anyone who's seen Wing Commander knows that they can be just as
>choppy. Second, SNES has a much weaker processor -- even the best programmed
>games slow down. Unbelievably, Street Fighter II (which only has to animate two
>characters, two or less fireballs, and small background bits) slows down
>CONSTANTLY. However I have yet to see Sonic II slow down (except in two
 ^^^^^^^^^^
>player... natch)

  Have you ever played the arcade SF2?  The slowdown is there INTENTIONALLY.
This occurs when a player is hit by a special move like fireball or sonic
boom.  I guess it's kind of like a dramatic effect like some martial arts 
movies.  Many people complained about this supposed slow down that "even
afflicted the arcade game!" Showing the animation for taking a hit or for
blocking or cancelling a special move isn't an enormous chunk of CPU power.
Try this by beating up an opponent with regular moves and special moves.
The only instance of slowdown is when they are hit by a special move for
dramatic effect.  Another example is when your opponent is defeated.  No
matter what move you use, he falls down at a decellerated rate.  When you
knocked down your opponent before it didn't slow down, so why should it now?
It's not because the processor is overloaded by making an "uuuhhh" (higher
pitch for Chun Li).  Again it is for 'dramatic effect'.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: rec.games.video
From: steve@oceania.com
Subject: Re: [SEGA] Let's tell Sega America what we think
Reply-To: steve@oceania.com
Organization: Oceania Health Care Systems
Date: Thu, 28 Jan 1993 20:49:37 GMT

Teh Kao Yang writes

> This is a great idea! I'm definitely going to send a letter to Sega and 
> voice my complaints. Hopefully all Sega fans on the net will do the same.
> If Sega receives 100+ postcards next week with just "We want more RPGS!!"
> on it, I'm sure it will have SOME sort of effect! So how many of you people
> are with us on this?

I rarely, if ever, post 'me too' follow ups, but this is one case I believe  
in strongly enough.  I'm sending my letter today.  Come on guys and gals!

=Steve
-- 

          Steve Dakin           |  Oceania Health Care Systems
 steve@oceania.com (NeXT mail)  |  Palo Alto, CA  (415) 322-0127
Newsgroups: rec.games.video
From: M6QC000 <M6QC@UNB.CA>
Subject: SFII Game Genie Codes
Organization: The University of New Brunswick
Date: Sun, 24 Jan 1993 20:45:13 GMT


Does anybody out there have any Game Genie Codes for Street Fighter
II.  If you do, please leave a message.

Thanks.

Justin B.
Newsgroups: rec.games.video
From: pashdown@javelin.sim.es.com (Pete Ashdown)
Subject: Re: Let's form alt.super.nes!!
Organization: Evans & Sutherland Computer Corp.
Date: Mon, 25 Jan 1993 19:52:48 GMT

ayim@lambert.uwaterloo.ca (Alfred Yim) writes:

>In article <bck3_c_@rpi.edu>, petitc@rs6422.ecs.rpi.edu (Christopher Jon Petit) writes:
>> mglicksman@loyola.edu (Michael `SLAM' Glicksman) writes:
>> 
>> >In article <C18705.JGs@srgenprp.sr.hp.com>, dondd@sr.hp.com (Don Dillon) writes...
>> >>Richard John Rauser (rauser@fraser.sfu.ca) wrote:

>> >>:    Hey, if they can form alt.games.lynx and alt.sega.genesis, why not
>> >>: alt.super.nes? Especially considering the Super NES is pretty darn close
>> >>: to #1...anyone like the idea?

>> >>YEASSSSSSSS!!!! this is definitely a superb idea.

>> >	I think we need a super.nes group too. 

>>  Seconded!

>YES! YES! YES!
>I third it.

>  If still to late go to YES! add +1

Shut up and learn how to use a killfile.
-- 
I will not fight about digital vs analog.  I will not fight about digital vs a

DISCLAIMER: My writings have NOTHING to do with my employer.  Keep it that way.
Pete Ashdown    pashdown@slack.sim.es.com    ...uunet!slack.sim.es.com!pashdown
Newsgroups: rec.games.video
From: slee@csulb.edu (Steve M Lee)
Subject: Re: Any thoughts on Gradius III?
Organization: Cal State Long Beach
Date: Wed, 27 Jan 1993 06:58:31 GMT

(Teh Kao Yang) writes:

>In article <1993Jan26.213032.22261@leland.Stanford.EDU> tomcat@leland.Stanford.EDU (tom spearman) writes:
>>Anybody have an opinion about Gradius III?  I can buy it brand new for
>>$25.  Just want to know if it is any good.  Was it ever an arcade game?
>>I saw the rating (3.5 stars) from the regular posting, but I just want
>>a few impressions before I buy it.
>>Please e-mail.
>
>Sorry I should have just emailed but I really wanted to voice my opinion about
>this game... Is it just me or does Gradius 3 have one of the most awesome 
>soundtracks in a video game? Everytime I listen to the game through a
[Gradius III info deleted]
>
>-Teh Kao

Don't be sorry, I'm glad you posted.  This is interesting information at
least to me (and others I'm sure).  Nice to know which game(s) have the
best stereo sound tracks......makes me want to go buy one (or at least
rent one) and listen.

Since we're on the subject, anyone in netland know of any SNES game(s)
in Surround Sound (Dolby or Pro Logic)?

--SLee (Steve)
From: charles@glob (charles bartels 515)
Newsgroups: rec.games.video
Subject: UN Squadron,   Help
Date: 24 Jan 1993 22:37:13 GMT
Organization: /etc/organization
Expires: 2/7/93
NNTP-Posting-Host: glob.berkeley.edu
Keywords: UN Squadron  Help

     My friend has UN Squadron for his NES system and he can't get past the
cave with the railgun.  He said he hit it with everything including 2 of
the mega-bombs, 10 cluster bombs, and emptied his main gun into it with
no results.  If anyone could help with this it would be greatly appriciated.
Thanks.


				-C. Bartels