HDTenEightyP/NetNews huggingface dataset:
From: foregone@stein.u.washington.edu (Carl Chavez)
Newsgroups: rec.games.mecha
Subject: Re: Machine Guns in BTECH
Date: 17 Dec 92 04:57:16 GMT
Article-I.D.: u.1992Dec17.045716.16569
Organization: University of Washington, Seattle

In article <1992Dec17.023256.12608@wam.umd.edu> ara@wam.umd.edu (Ford Prefect) writes:
>Hello all from Hirohito's Kamakazi Marauders!!!
>
>This ones directed at all you guys and gals that actualy understand
>all the rules and regs and such trivial stuff.
>
>Whats the deal with Machine Guns, ( Yes the weapon people like to hate ) 
>why do they fire 1 round a turn :( Seems to me we could get a lot more
>use out of these Magnificent weapons if they fired bursts of 10 to even
>50 rounds a turn.  The prime example being the VULCAN cannon on the 
>Modern day A10 which can rip a tank to shreads.  Im shure if we transplanted
>that thing into BTECH it would be a Machine gun, and it would be deadly
>at short range,  Imagin a light mech with 6 of the suckers doing
>50 pts each, HA HA HA HA HA, spread out in chunks of 10 across the mech
>like LRMs only better.  Turn any opponent into swiss cheese mech in
>an instant. assuming they let you get close enough.
>If we are going to discuss balistics and realistic artilery ranges
>why not get machine guns into the action.
>also think about this!!!! 6 machine guns, at 200 rounds each
>thats 1200 rounds, thats a lot of ammo when you explode due to heat >:>
>mu ha ha ha ha ha.  Were machine gun rounds 2 pts each?
>

Methinks this guy has never played with Solaris VII rules!!! :)

I once had lots of fun with a fast 7/11/0 (? can't remember) mech with
20 machine guns...that's 40 points per Solaris round, or 160 pts of damage for
a normal Btech round!
From: dodger@rajeesh.WPI.EDU (DoDGeR)
Newsgroups: rec.games.mecha
Subject: Re: BTECH MUSE
Date: 13 Dec 1992 16:29:02 GMT
Organization: Peace Through Superior Viruses!
NNTP-Posting-Host: rajeesh.wpi.edu

In article <1ge164INN5dq@tony.ksu.ksu.edu> jimfost@tony.ksu.ksu.edu (Jim Foster) writes:
>foregone@stein.u.washington.edu (Carl Chavez) writes:
>
>>Is there anybody who plays Btech MUSE over their modem through a Unix system?
>>I'm looking for a client program that forces word wrap...the character
>>Griffon recommended gb.client (Galactic Bloodshed?) but it was tar'ed and
>>I don't know how the hell to untar it..
>

type

tar -xvf <filename>

that will untar it.
From: rb6t+@andrew.cmu.edu (Robert Everett Brunskill)
Newsgroups: rec.games.mecha
Subject: Re: Unit names (was: C3 Questions)
Date: 14 Dec 92 02:02:37 GMT
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

From: griffin@sage.cc.purdue.edu (Zack Thompson)

>In article <1992Dec13.165923.3219@samba.oit.unc.edu>
>Jesse.Taylor@launchpad.unc.edu (Jesse Taylor) writes:
>>In article <13DEC199209591126@venus.tamu.edu>
>rrb3919@venus.tamu.edu(Maske) writes:
>>>                 Merc Company       BLACK MAGIC
>>>
>>>Is it just me or are there too many dark-colored merd companies out
>>>there?    
 
>>       Well, there once was a unit called the Pink Crusaders, but they
>>weren't..well...*scary*. (You try being scared of a lance of
>>flourescent-pink mecha...)
>  on a name.  The guy who's character will probably end up being the
>  unit commander is suggesting 'The Trojans.  Penetration and Protection'.
>  Other parts of the unit aren't too happy about this...

Well my ex-Liao mercenary unit, led Loune VanJine, is named VanJine's Loonies.
And that's the truth.

And they'll be looking for an employer when they return, in 3026, from
deep space. :).  Ah, just in time for the war.

Maybe I'll post where they've been some time.
Rob Brunskill
FCLDR Buckaroo Banzai, MAC
From: st1pn@jane.uh.edu (Sparkl McWarkl)
Newsgroups: rec.games.mecha
Subject: BTECH: ammo explosions
Date: 17 Dec 1992 09:07 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: jane.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

I've seen a few people comment on ammo explosions damaging adjacent mechs...
How exactly is this figured?  Could put a whole new spin on our campaigns, I 
would guess....


McWarkl:  "Lessee, you get an ammo crit.  You have *how* many rounds left??"
--
Live and direct from UH's Social(ist) Work(ers) Building
:::::::st1pn@jetson.uh.edu::::::::::::::::::::::::::::::
"So little time, so little to do."        --Oscar Levant
From: cosc182n@menudo.uh.edu
Newsgroups: rec.games.mecha
Subject: Re: Which weapon is best? (Was: Re: btech lrm)
Date: 20 Dec 1992 20:07:26 -0600
Organization: University of Houston
NNTP-Posting-Host: menudo.uh.edu





And all I wanted to da was stop Trek bashing :>

geeeeessshhhh


< in referance to Klingon Distruptors, Gensis Devices and Ringworld >
From: 997vanderkol@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: C3 Network Questions......
Date: 13 Dec 92 03:04:35 EST
Organization: Western Michigan University




	Here is a question for anybody to answer (Steph & Lunatic if you
can...). Will ECM affect the TAG function of the C3 network? For ex. if teh
mech you are trying to TAG has ECM is he affected by the C3 TAG. Also how do
the slaves communicate with the command computer? Is it slave to master by
straightest line or does the network shift it's path when blocked. (i.e. If
the slaves are positioned right will the computer trace a path around the ECM
that's blocking the signal). This is one of many technicalities that my group
& I have come across, more to follow. 

John
Newsgroups: rec.games.mecha
From: Jesse.Taylor@launchpad.unc.edu (Jesse Taylor)
Subject: Re: C3 Network Questions......
Organization: University of North Carolina Extended Bulletin Board Service
Date: Sun, 13 Dec 1992 16:59:23 GMT

In article <13DEC199209591126@venus.tamu.edu> rrb3919@venus.tamu.edu (Maske) writes:
>
>			Cpt Adriaan Thorne
>		   Merc Company       BLACK MAGIC
>
>Is it just me or are there too many dark-colored merd companies out there?	
	Well, there once was a unit called the Pink Crusaders, but they
weren't..well...*scary*. (You try being scared of a lance of
flourescent-pink mecha...)

JT


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: npfluger@cs.tamu.edu (Nathan J Pfluger)
Newsgroups: rec.games.mecha
Subject: Re: Battletech MUSE.....
Date: 12 Dec 1992 05:03:41 GMT
Organization: Computer Science Department, Texas A&M University
NNTP-Posting-Host: sparc54.cs.tamu.edu


     A little more info on the Muse

     There is an on-line help feature. type 'help' for a list of topics, and
'help <command>' for specific help.

     The syntax on page is:
'page <Person> = <message>'.

     Also a shortcut for Say is ", as in
"Hello everyone

     Something else you will see are poses as in:
Ethaniel bows deeply
     Which is produced by ':bows deeply'

Otherwise it is like most text based adventures you have.

Most of the people on the MUSE are very friendly and will help you out.  

	LGST Ethaniel : Liao : Warrior House Ijori
--
|############################################################################|
| Nathan Pfluger            Work: (409) 845-8865   1903 Dartmouth #1206      |
| npfluger@cs.tamu.edu      Home: (409) 696-1646   College Station, TX 77840 |
|############################################################################|
From: fogel@plains.NoDak.edu (Chris Fogel)
Newsgroups: rec.games.mecha
Subject: Hmmm...Why don't I see any Robotech on this newsgroup??? Where is the charter: Does it say NO ROBOTECH?? Now: Robotech!
Date: 11 Dec 92 18:21:31 GMT
Article-I.D.: ns1.Bz3xnv.DGo
Organization: North Dakota Higher Education Computing Network


Well, I think that the title says it all!!! Why don't we get some Robotech
Statistics and play going on here Ne? Besides everyone knows that
Battletech blows! And Robotech Saves the day!!!! hehehehe ^_^
-- 
If Manga were superior to Anime or vica versa, 'the true one [form] will
prevail by it's own natural strength, if men will only consider the matter
reasonably and moderately.' --Fogel/More 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --
Chris Fogel (member) Cal-Animage Lambda NDSU
fogel@plains.nodak.edu  <>  fogel@next210.nodak.edu  (Sazan)
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Who did it
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Wed, 16 Dec 1992 17:33:51 GMT

From: cosc182n@menudo.uh.edu

> BINGO! Now if only we can figure what Victor will do? Also does
> anyone know when the next book comes out?

He nothin ... She ... well .. Skye is the example :)


Next novel 90 days for Stackpole ... 30 (?) for Keith.
The Grey Death Leagion returns! Prelude to what you ask ? :)



+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead
From: coganman@soda.berkeley.edu (Andrei Cogan)
Newsgroups: rec.games.mecha
Subject: Re: Griffon Stats wanted
Date: 12 Dec 1992 07:44:47 GMT
Organization: None whatsoever...
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

In article <1g99ptINN9e2@matt.ksu.ksu.edu> jimfost@matt.ksu.ksu.edu (Jim Foster) writes:
>Hey, folks:
>
>I recently joined a (the?) BTech MUSE and have tentatively assigned a Griffon.
>Having been out of direct contact with the game for some time, I'd like to lay
>hands on the stats for the Griffon if anyone has them handy. I'm not sure yet
>in what time period the MUSE is set, so if the stats vary from era to era, I'd
>be happy to get the full range of variants.

>Thanks
>-- 
>Jim Foster                [ "I am a meticulous man; when I portray baboons I  ]
>jimfost@matt.ksu.ksu.edu  [  leave no stern untoned."                         ]
>Kansas State University   [                        -- Ogden Nash              ]


	Well, this is all off memory (haven't looked at my TR 3025 in years,
but here goes:

Griffin 		GRF-1N
	55		5.5
Engine: CoreTek 275	15.5
Gyro:			3
Cockpit:		3
Jump Jets:		2.5
Armor:	152		9.5

	H	3	9
	CT	18	20/7
	LT/RT	13	20/7
	LA/RA	8	14 (or 13)
	LL/RL	13	17 (or 18)

	PPC	RA	7
	LRM-10	RT	5
	Ammo	RT	1

Heat Sinks	13	3

	the MUSE uses all 3025 tek as far as I can tell. BTW, look for me as
Private Blantleff of the 21st Centauri Lancers (FWL Mercs). Therefore, look
out you Cappies and Elsies and Federats -- yo' asses is mine :)

	-Andrei


   Andrei Cogan (coganman@soda.berkeley.edu)   |||    When in doubt, panic.
+-----------------------------------------------------------------------------+
| Hofstadter's Law: It always takes longer than you think it will take,       |
|   even if you take into account Hofstadter's Law.                           |
+-----------------------------------------------------------------------------+
|                "Be kind to your brain cells, I say" - Joe B.                |
+-----------------------------------------------------------------------------+
From: sjb5@ns1.cc.lehigh.edu (STACY JOHN BEHRENS)
Newsgroups: rec.games.mecha
Subject: Re: Probably Useless, but...
Date: 20 Dec 92 04:38:05 GMT
Organization: Lehigh University

In article <BzHqps.Ksv@mentor.cc.purdue.edu>, griffin@sage.cc.purdue.edu (The Cr
ystal Griffin) writes:
>In article <1992Dec18.203322.28248@Virginia.EDU> glr8c@Virginia.EDU ("Gregory L
awrence Romano") writes:

>Ooops... Just broke out the cost chart.  OK, for the one with 3 medium
>  lasers, here's the cost (remember, this is a HUNDRED TON MECH!!!):
>               10,615,333.33 C-Bills.
>  That's under the cost of (if I remember right) nine 3050 Wasps.
>  I dunno.  All else being equal (ie pilot's scores and player skill),
>  do you think one of these could take nine 3050 Wasps?  It'd take
>  a LOT of nickel-and-diming for the Wasps to destroy any one area,
>  and a good punch, kick or death-from-above from this thing WILL
>  get a Wasp out of action.  Of course, the fun part being getting close
>  enough to the damned little things to do any of that.
>
>So, any opinions on the survivable scout mech from hell?

There is one big problem with taking on a bunch of light mechs with medium
lasers.  Even though individually the weapons aren't all that powerful, 9
medium lasers does a lot of damage.  Furthermore given the range of the
weapon, (and th lack of any on your mech) it is quite easy to fire all 9 in
the same round at the same target.  Any well coordinated atttack would result
in the untimely (or timely depending on your viewpoint) demise of your large
mech.  Light mechs aren't all that winpy.

>
>Just for my Record.
>
>                       The Crystal Griffin
>

-- 
Stacy John Behrens
*===)-------------
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The only justification for our concepts and systems of concepts is that they
serve to represent the complex of our experiences; beyond this they have not
legitimacy.                                  [Albert Einstein]
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
From: pmenard@cse.unl.edu (Patrick Menard)
Newsgroups: rec.games.mecha
Subject: Re: Problems with MECH111 & MECH112 ZIP's...
Date: 18 Dec 1992 03:54:16 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: cse.unl.edu

jpole@world.std.com (Jamie C Pole) writes:

>Hos anyone actually been able to use the MECHxxx.ZIP archives from
>131.188.1.43?  They are all corrupted, and while certain parts will work,
>most of the executable modules will not...  Does anyone have a good
>archive or a good copy which they can archive for me?
I too have had problems with it.  I load and run Menu and it works fine, then
I go make a Mech and a Warrior and it works fine, then I go make Ground and
still no prob. Then I try Conflict design and it blows up.  If I try Mechwar
it still blows up.  I tried to change settings and it still didn't help.  HELP!

Any advice is appreciated.(even if it ends up not working)  Is there some file
that is missing or something? (I get a runtime error on both of them)

They both(mech 101 and 112) unzipped fine. but mechwar wouldn't work for either
version.

Shadow
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Re: Who did it
Date: 17 Dec 1992 03:22:52 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1gmibiINNa06@menudo.uh.edu>, cosc182n@menudo.uh.edu writes:
>BINGO! Now if only we can figure what Victor will do? Also does
>anyone know when the next book comes out?

 This is a post I made on my local BBS on the upcoming books for Btek.

**--**
 There is an odd system at the momemt with ROC/Penguin and their numbering of
their FASA Battletech novels.

   Blood of Kerensky - By Micheal Stackpole
 #1 _Lethal Heritage_
 #2 _Blood Legacy_
 #3 _Lost Destiny_        This trilogy is printed by FASA

Here's where ROC/Penguin starts
 #4 _Wolf Pack_                  by Robert N. Charette
 #5 _Natural Selection_          by Micheal Stackpole

 These five are set in the years of new tek or 3050 - 3055. The next trilogy
is called the Saga of the Grey Death Legion. This is set in 3025 - 3028 or
the old tek period. These are reprints from before.

 #6 _Decision at Thunder Rift_   by William A. Keith
 #7 _Mercenary's Star_            "    "    "    "
 #8 _The Price of Glory_          "    "    "    "

 These can all be brought from Whitcoulls and for a very reasonable price.
Now at last the upcoming books.....

 #9 _Blood of Heroes_            by William A. Keith  Out Apr'93 (UK)
     This is the fourth book in the Saga of the Grey Death Legion and brings
the Grey Death up to date eg 3055.

 #10 _Ideal War_                 by Chris Kubasik     Out Mar'93 (US)
 #11 _Main Event_                by Jim Long              May'93 (US)

Dragon (I can't wait! :)
**--**
 The first eight should be available now, I don't know the US release date for
#9 _Blood of Heroes_ or the UK release dates for #10 _Ideal War_ and
#11 _Main Event_, but I hope this helps

This has been....
 Tony Taia                                    (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! :)
**Noone knows what I know, so you know that what I know is only mine to know**
From: cosc182n@menudo.uh.edu
Newsgroups: rec.games.mecha
Subject: Houston gamers
Date: 14 Dec 1992 00:19:17 -0600
Organization: University of Houston
NNTP-Posting-Host: menudo.uh.edu


WANTED: People in the Houston area that want to play MechWarrior/Battletech etc...

I am looking for a group to start play we3a2s1d
of people to play Mechwarrior/Battletech with.
Anything in the Houston Metro area would be great!
Pleas email to this address.


                                        Erik
                             cosc182n@menudo.uh.edu
`
Newsgroups: rec.games.mecha
Subject: Re: Clans
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Date: 14 Dec 1992 01:53:45 GMT
Reply-To: taia_a@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1992Dec11.023651.29860@jhunix.hcf.jhu.edu>, probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
>   A quick question to you all:
>   For those of you who have read the novels and tech manuals for the
>Clans... how likely do you think it is that FASA might be planning to get
>rid of Inner Sphere technology altogether? I have glanced through some of
>the books and it SEEMS like the inner sphere is being portrayed as an
>incompetant mass of unorganized land hungry house leaders who SHOULD be
>supplanted by a new Star League.

 Don't bet on it. The IS are still squabbling, but the NKOTB must go first.
I'm more worried about Vicky (Victor Davion) and Omi Kurita marrying! Now
that would mess things up totally!

> Personally, I don't want the Clan to win and have these epic battles
>reduced to Clan 'honorable gaming' fights... But everything seems to point
>to the end of the Inner Sphere... anyone have any ideas on this?

 Clans win? Already they are fighting amongst themselves! YAH! The Green
Parrots are attacking the Puppies and the Pandas are going againist the
Pussycats. If the Objective Raids is anything to go by.
 The only real problem I have is the start of warships, a must to counter
the Clans' naval might, and aliens. If any aliens turn up, I'm out of here.
I like the idea of no aliens, if I want that I'll go away and play Traveller.
Though I do have rules for "aliens" and if you're good, I might post them :)

This has been....
 Tony Taia                                    (Sho-sa of the Second Genyosha)
  TAIA_A@kosmos.wcc.govt.nz
3055-3067: So little time, so many Clan meks to kill! :)        `|'Disclaimer!
**Noone knows what I know, so you know that what I know is only mine to know**
From: ZST@ECLX.PSU.EDU (Zachary S Tseng)
Newsgroups: rec.games.mecha
Subject: Re: Clans ... and their nicknames
Date: 16 Dec 92 16:11:56 GMT
Article-I.D.: atlantis.3b21Holyeb
Organization: Penn State Engineering Computer Lab
X-News-Reader: VMS NEWS 1.24

In <CRUSADER.92Dec15184332@taipaani.cc.lut.fi> crusader@lut.fi writes:

> 
> I've noticed that some of the Clans have accuired nicknames from
> the IS warriors, like the Great Houses had previously ( Federated Suns
>  = Federats, Lyran Commonwealth = Elsies, Draconis Combine = Snakes,
> Free Words League = ? , Capellan Confederation = ? ). This far I've 
> found ( from the postings ) the following nicknames:
> 
> 	Jade Falcons   = Green Parrots
> 	Wolves	       = Puppies
> 	Ghost Bears    = Pandas
> 	Smoke Jaguars
> 	     &	       = The Pussycats
> 	Nova Cats	

Hmmm...  This is the first evidence of Tonyism is spreading in the net.  The
names listed above are of course invented (and so far only used by) one Tony
Taia, formerly known as HAVOK.  Now he can call us Clans whatever he wants to,
but the last laugh should be ours when the so named clans have a party in
Luthien in 3067.

> 
> But Diamond Sharks & Steel Vipers haven't got any nicknames - and I'd like
> to hear 'em, as well as 'The Pussycats' separated from each other.
> Any suggestions ?
> 
> About 3067 - what if the rest of the clans join the invasion then ?
> 10 clans *more* could be more than enough for the IS ...

Heh heh, that is my favorite part of the second phase of the crusade for Terra.
Imagine that, a race to Terra by 17 Clans.  All that omnis, elementals, and
star cruisers........ 

Cheers,

Zachary Tseng
Khan, Clan Ghost Bear
Commander, Sigma Galaxy, Clan Ghost Bear
a.k.a. President, Penn State chapter of Shannen Doherty boosters club
From: jrob@ecst.csuchico.edu (Gillis the Humble)
Newsgroups: rec.games.mecha
Subject: MUSE
Date: 16 Dec 92 02:44:07 GMT
Organization: Myself
NNTP-Posting-Host: grotus.ecst.csuchico.edu


  I REALLY need help with this!  Is there a better set of instructions I could

get a hold of?  I scripted most of the help files, but theyr'e sort of cryptic.

  Anyhow, thanks in advance.  (either post them or e-mail them to me....)


                                         Rictor
From: kgnome@cs.concordia.ca (MATIS stephane)
Newsgroups: rec.games.mecha
Subject: Re: C3 Network Questions......
Date: 14 Dec 92 17:26:58 GMT
Organization: Computer Science, Concordia University, Montreal, Quebec

From: 997vanderkol@gw.wmich.edu


	> Here is a question for anybody to answer (Steph & Lunatic if you
> can...). Will ECM affect the TAG function of the C3 network? For ex. if teh
> mech you are trying to TAG has ECM is he affected by the C3 TAG. Also how do
> the slaves communicate with the command computer? Is it slave to master by
> straightest line or does the network shift it's path when blocked. (i.e. If
> the slaves are positioned right will the computer trace a path around the ECM
> that's blocking the signal). This is one of many technicalities that my group
> & I have come across, more to follow. 

Good question. ECM jams everything, including TAG, Targetting Computer,
C3, etc... Actually, it affects 3 hexes around, so if the C3 Slave is in
there ... he is f*cked. Automatic path corection should be assumed ...
the whole system is already low value as it is.


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 

> John
Newsgroups: rec.games.mecha