HDTenEightyP/NetNews huggingface dataset:
From: AES109@psuvm.psu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Nintendo adapter possibly coming out....
Date: 6 Apr 92 16:51:02 GMT
 <92095.025959AES109@psuvm.psu.edu> <leifv.10@sofus.dhhalden.no>
Organization: Penn State University

In article <leifv.10@sofus.dhhalden.no>, leifv@sofus.dhhalden.no (LEIF HUGO
VARUM) says:

>>You kind of miss it here. There are C64 emulators (and an awesome C64 music
>>show) because people CARE about the 64.
>Does anyone know where I can get hold of this C64 music show. I mean the new
>one; I have the first (100 best 64 tunes).

Last time I checked it was on ab20 in /incoming/amiga/SID. 3 disks!!! :)
From: wchucky@ocf.berkeley.edu (Chuck Woo)
Newsgroups: comp.sys.amiga.games
Subject: Willy Beamish
Date: 8 Apr 92 01:04:49 GMT
Article-I.D.: agate.rtgrhINNftp
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: hailstorm.berkeley.edu


hi people of the world!
could someone send me a complete solution to Adventures of Willy Beamish,
in some "gradually exposed" format?
I could sure use those 12 disks for other uses... ;)
-- 
===========================================================================///
= Chuck Woo,  cwoo@terapin.com or | Call Terrapin Transit BBS!  8 lines,  ///
= wchucky@web.berkeley.edu        | neat stuff!  (510) 486-1422       \\\///
=======================================================================\XX/
Newsgroups: comp.sys.amiga.games
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: Need help killing fast ram in order to run old games
Keywords: Archon, one on one, Electronic Arts, fast ram, guru
Organization: George Washington University
Date: Tue, 7 Apr 1992 17:53:30 GMT

dleslie@phakt.usc.edu (David Leslie) writes:
>[...] I was wondering if there is some utility that will disable
>fastmemory. Like 'nofastmem' but will survive a reboot like bootmenu;
>or something along the lines of 'killchip'. I remeber the same problem
>was posted here not to long ago. Anyway, thanks for any help!

Try Degrader; it works well for me.  It is available on Fred Fish Disk 562.

-- Gerald
From: dennis@tvnews.tv.tek.com (Dennis Borman)
Newsgroups: comp.sys.amiga.games
Subject: Re: What about the Birds of Prey update?
Date: 17 Apr 92 16:03:55 GMT
Organization: Tektronix TV Measurement Systems, Beaverton, OR

In article <1992Apr16.203847.28151@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Elizabeth E Sack) writes:
>In article <1992Apr16.170322.1360@uni2a.unige.ch> dujourdh@uni2a.unige.ch writes:
>>In article <1992Apr15.174834.16121@gn.ecn.purdue.edu>, sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
>>IS THIS GAME EXIST ON PC ?
>
>No, HAHAHAHAHAHAHAHAHA!  We finally have a game that the PC's don't!

Fight Duel also is not out on the IBM PC. And that is truely an excellent 
Flight Sim. BoP is also a well done flight sim. I think that there are some
game companies out there who are finally understanding that the Amiga is a
better machine for complex graphics and animation then the PC;-)
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lost Treasures of Infocom - screen size patch?
Date: 11 Apr 92 02:20:02 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu  9 Apr 92 21:50, Rtrevino@leupp.intel.com (roy Trevi
wrote:
 RT> Has anyone out there patched the interpreter program (zmachine?) to
 RT> allow a window larger than the normal 80x24?  The window may be
 RT> resized smaller, but it has a max size limit for some reason.

 RT> It seems silly to have this restriction, and looks even sillier to
 RT> have to run it in this little window when so many more lines are
 RT> available.

Here's what i did with the old Infocom games i got long ago. They had the
same silly restriction. I took advantage of a well-known bug in 1.3...
Ok, do you know the resize bug? Grab a sizing gadget and do some screen
swapping with a-M or a-N while keeping the mouse button held. When you get
back to the Workbench screen, the size limits have been lost. You can size
windows into -negative- sizes, though it'll crash the machine if you let
the button go then. More importantly, you can drag windows with an
annoyingly small limit, like 640x200, out to the full screen.
The zmachine interpreter can deal with a larger window, too. Wonderful.
80x50 screens of pure text adventure... joy!
(never tried it with other fonts, tho... like to try it with the 6-pixel
wide font i use nowadays!)

Now, if you're under 2.0, you're probably screwed, as C= has no doubt
eliminated this extremely useful bug/undocumented feature. Sigh.

-- Via DLG Pro v0.991

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: colas@bagheera.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Considering switching to IBM
Date: 17 Apr 92 06:58:32 GMT
Organization: Koala Project, Bull Research France

In article <gkropf.02y3@bfield.uucp>, gkropf@bfield.uucp (Gary Kropf) writes:
|> Why is this in the Amiga game section anyhow???

Ok, to take an example for the GAMERS considering amiga/IBM:

A friend of mine switched last week from an A500 to a 486/33, 130mb HD, 4 megs
RAM, SVGA monitor, MSDOS5.

He Said:
> Got my PC set up last night and I must say I'm very pleased with it. Having
> said that, I loaded up Wing Commander II expecting to be awestruck... and
> I wasn't! Crap sound, nice graphics mediocre gameplay.

So, if you use your machine for games (this IS comp.sys.amiga.games) beware!
There is a LOT of hype on PC games recently...

Another note: here we converted 3 PC users to the amiga (they were using their
PC mainly for games). One kept his PC (he paid $3500 for it), and I checked, he
never booted it up again since he got is amiga (A500) 6 month ago!


-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research, Koala Project, GWM X11 WM
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: nj@magnolia.Berkeley.EDU (Narciso Jaramillo)
Newsgroups: comp.sys.amiga.games
Subject: Cheapo Lost Treasures
Date: 15 Apr 92 22:27:09
Organization: Postcarcinogenic Bliss, Inc.
NNTP-Posting-Host: magnolia.berkeley.edu


I seem to recall that when the Lost Treasures of Infocom came out awhile
back, someone said they were available for the Amiga at some incredibly
low price at some retail chain.  Unfortunately, I've lost the message.
Does anyone (1) remember what the chain was, and (2) know whether they're
still selling it at the same price?

Please reply by mail.

Thanks.

nj@cs.Berkeley.EDU
Newsgroups: comp.sys.amiga.games
From: consp11@bingsuns (Brett Kessler)
Subject: Re: Lost Treasuers--Lurking Horror, no sound??
Keywords: Lurking Horror sound
Organization: State University of New York at Binghamton
Date: Fri, 10 Apr 1992 00:56:16 GMT

In an article, sam@ms.uky.edu (Mike Mills) writes:
>I recently bought the "Lost Treasuers of Infocom".  One of the games, 
>"Lurking Horror", is supposed to have sound...however, I never hear it.
>Has sound been omitted from the Amiga version (even though the sound files
>are there?)  Is it a bug?  Anyone else experience this problem?

Mike,

I've had no problems with the sound in Lurking Horror.  You may want
to check a number of things.  First, (and I fel silly for asking
this), is the volume on your monitor turned up?  Second, have you
CD'ed to the directory with the files in it (if you start from the
Shell) so it can find the files?  Third, try typing SOUND at the >
prompt.  It's a sound on/off toggle.

+------///-+                       BRETT L. KESSLER
|     ///  | consp11@bingsuns.cc.binghamton.edu           Binghamton State
| \\\///   | OR bkessler@cup.portal.com            Sr. Computer Consultant
+--\XX/----+            "WELL, WHATEVER, NEVERMIND" - Nirvana
From: stuartm@rocksalt.Eng.Sun.COM (Stuart M.)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima 6 port (and Might and Magic III)
Date: 6 Apr 92 21:23:18 GMT
Reply-To: stuartm@rocksalt.Eng.Sun.COM (Stuart M.)
Distribution: usa
Organization: Sun Microsystems, Inc.  Mt. View, Ca.
NNTP-Posting-Host: rocksalt


entity@cccan.uucp (Cybernetworx) writes:

>Ok, let's put it this way: I'm not an ultima fan, and have never been. 
>Believe it or not, this is the first time I'd even seen an ultima game and I
>was SEVERELY disappointed.  First of all, the colors used and the actual
>graphics are totally pathetic.  A lot of the screen shots seem to be VGA
>screens that have been reduced to 32 colors with NO touching up whatsoever.  I
>have no idea about gameplay, because the game is so damn slow on a 68000 that
>it comes to the point of being unplayable.  I've seen the game run on both a
>standard 68000 and a 68030/33.  The 030/33 version runs at the speed that I
>would expect a normal 68000 based game to run at!  If you have a stock 68000
>you will most likely toss the game out the window!  The people who ported this
>are idiotic incompetents who probably programmed it in interpreted logo :-) 
>DEFINITELY try before you buy, here folks.  Even the extremely slow sierra
>games seem speedy compared to this...

I am really sorry to hear this!  I enjoyed ultima IV a long time ago on
the amiga.  I have not played 5 or 6 yet.

It appears to be a trend.  I bought Might and Magic III the day it came out
and was shocked at how slow it is.  It is virtually unplayable on a 1 Meg
2 floppy system.  Delays are around 30-45 seconds to enter a building and
then 20-35 seconds to exit a building.  Leaving a town or dungeon takes
1-2 minutes and even walking around is slow.

I borrowed a friends 4 Meg (1 MB chip) a500 and loaded the three disks you
use to play the game into ram.  This eliminated the slow floppy delays, but
as expected, did not help gameplay speed.  After 10 minutes of playing from
ram, it crashed *guru*.

BTW, a working copy of MM3 is on seven 880k disks.

The game must have been ported to an A3000/25 with a fast hard drive.  On
that platform, I imagine, it would be fun.

-Stuart
From: deaks@vsbbs.UUCP (Ernie Deakyne)
Newsgroups: comp.sys.amiga.games
Subject: Re: Call for Votes...Zippiest Amiga Games
Date: 7 Apr 92 17:11:42 PST
Organization: BBS

   1. Agony - Just plain AWESOME! (Psygnosis.. what else do you expect..)
   2. Out of this World - The ENTIRE game is done with polygon graphics. Which
means the animation is incredibly smooth and there is TONS of it! (The intro
is nearly 2 minutes long!) It is also by Delphine Software (Released by
Interplay in the US) which made Future Wars and that James Bond game, which
explains why Out of this world is so good!
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt - Stuck on Level 3
Date: 8 Apr 92 21:32:46 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Wed  8 Apr 92 05:06, Khanraha@afit.af.mil wrote:
 KMH> level
 KMH> three trying to get past the invisible creatures in the main room. 
 KMH> I have
 KMH> the Mask of True Sight from level 4, and my magic-user has it on,
 KMH> but it
 KMH> doesn't seem to be helping much.  I still can't see the buggers and
 KMH> they really
 KMH> wail on me while I do limited damage to them.  How can I see these
 KMH> guys or
 KMH> best get them outa my face?!?!?!!
The m-u should be the party's leader.
Be careful with these things. For the most part, after you kill one, you'll
want to sneak around carefully, mapping, avoiding confrontation, until
you've built up a nice full load of attack spells, then be ready to kill a
few more unseen ones.

-- Via DLG Pro v0.991

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: mikep@hpmwtd.HP.COM (Mike Powell)
Newsgroups: comp.sys.amiga.games
Subject: Re: AMIGA GAMERS READ THIS !!!
Date: 17 Apr 92 01:54:31 GMT
Article-I.D.: hpmwmat.15080044
Organization: HP Santa Rosa Site (NMD MTA MWTD). - Santa Rosa, Ca.


	

	The bozos and bimbos at Lucasfilm games have NEVER had their
	sh*t straight about the amiga....  I had contacted them before
	their FIRST Amiga release (was it Zak McCracken???), and mentioned
	that I heard the they were working on Amiga games, and if they
	needed some talent to work on the graphics.....

	The bimbo on the phone said that she didn't think that any games
	being done for the Amiga.... (by LFG)

	Two weeks later, Lucasfilm Games for Amiga started showing
	up on dealer shelves.....

	Idiots.  I bet they get paid well too..... what a shame.

	-Mike- 
Newsgroups: comp.sys.amiga.games,rec.games.misc
From: hsiaoe@marcus.its.rpi.edu (Eric Hsiao)
Subject: Survey: LucasFilm Vs. Sierra Interface
Organization: Rensselaer Polytechnic Institute, Troy NY
Date: Tue, 14 Apr 1992 02:00:16 GMT

Hi, I'm conducting a short survey for a computer-interfacing project of mine.
Basically, it's a comparison between Lucasfilm's Interface (Monkey Island,
Indiana Jones, etc.) Vs. Sierra's icon interface (Space Quest IV, LSL5,
Longbow, etc.).
   Anyway, any responses would be appreciated.
   Here are the questions:
   1. Which interface do you prefer?
   2. About how long have you been playing computer games?
   3. What didn't you like about the interface you DON'T prefer?
   4. What do you like about the preferred interface?
   5. Is English your first language?
Short answers, a sentance or two would be fine for questions 3 & 4.  Please
respond via E-mail, and after completing the survey, you can indicate
if you want the compiled results sent to you after the project is completed.
All responses will be kept confidential.
                  Thanks for your time.
                    Eric
-- 
| Internet: hsiaoe@rpi.edu         > Read GIF News - a freely copied news  < |
| Bitnet: userHA6G@rpitsmts.bitnet > magazine in .GIF file format.  Color  < |
| To get GIF News, FTP to here:    > articles on reviews of programs,      < |
| netserv1.its.rpi.edu /pub-write  > games, industry news, IBM, Amiga, etc.< |
Newsgroups: comp.sys.amiga.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: Fighter Duel tactics
Organization: AT&T
Distribution: na
Date: Tue, 7 Apr 1992 12:26:54 GMT

In article <1992Apr5.202246.16118@ccu.umanitoba.ca> umteghts@ccu.umanitoba.ca (david teghtsoonian) writes:
>Still a great game, and am looking forward to 2.0.  Is there
>supposed to be an upgrade option for 1.0 owners or what? Anybody have any
>info on this ? I sent in my registartion card only recently and havn't heard
>back from Jaeger.

If you indeed only have version 1.0, you will probably want the 1.1 upgrade,
which consists of an upgraded "Moe" file.  If you can't get it, I suppose
I could upload it to an FTP site somewhere.

Robin Kim
ihlpy!opus@att.att.com
From: jbellanc@pdrome.UUCP (James Bellanca)
Newsgroups: comp.sys.amiga.games
Subject: ULtima 6 POrt
Date: 13 Apr 92 04:10:17 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]


@	n
/
B'?o
ahafadaba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
afadaba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
adaba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
aba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
/
a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
\aZaXaVaaaPaNaLaJaHaFaDaBa@

----> James M. Bellanca <-

Email TO:
          aquarium!pdrome!jbellanc@acsu.buffalo.edu
From: mikep@hpmwtd.HP.COM (Mike Powell)
Newsgroups: comp.sys.amiga.games
Subject: Re: What about the Birds of Prey update?
Date: 17 Apr 92 01:46:59 GMT
Article-I.D.: hpmwmat.15080043
Organization: HP Santa Rosa Site (NMD MTA MWTD). - Santa Rosa, Ca.


	They told me that they (EA in California) believe that an
	update is being worked on by Argonaut.  Call back in a few weeks.


	Obviously on the ball down at EA.....


	-Mike-
Newsgroups: comp.sys.amiga.games
Subject: Re: Another World codes needed.
From: mneylon@jupiter.cse.utoledo.edu (michael neylon)
Date: 8 Apr 92 08:09:22 EST

ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
: Anybody got the codes for Another World by Delphine (sp?). I mean the level
: codes and *not* the copy-protection codes!!!!! :-) Thanks!
: -- 

The codes come after the ^L.....



The codes are in no particular order, because there are points in the game which yyou can reach by several different ways....
EDJI   HICI   FLLD   EDIL   FADH   CCAL   LIBC   KCIJ   LDIC   ICAH
LDIJ   LALD   KJIA   LFEK   FLAK   LAEA   FIEI   GABK   KCGB

These were passed along to me, and I cant garuantee that they all work.  However for a FUN time, use KJIA.  This is probably the funnest part of the entire game.

-Mike Neylon   mneylon@jupiter.cse.utoledo.edu
From: dennis@tvnews.tv.tek.com (Dennis Borman)
Newsgroups: comp.sys.amiga.games
Subject: Re: A10 Tank Killer 1.5 Now Available For Amiga
Date: 8 Apr 92 02:12:30 GMT
Organization: Tektronix TV Measurement Systems, Beaverton, OR

In article <kbierl.02xc@terapin.com> kbierl@terapin.com (Kevin Bierl) writes:
>I have the released version of A-10 V1.5. And it is one the the best flight
>Sims I have every flown. The only problem I don't care about is the difficulty
>of trying to fly level. The plane hardly ever had a climb rate of zero [0].
> 
>                     kbierl@terapin

Has anybody played this in a stock Amiga yet? I have an Amiga 500 with
1Meg of chip mem and 4 Meg of fast mem and when I played Fighter duel
it ruined me. I dont mind playing in low res as long as the update rate
is high enough so that you dont feel like your watching a film strip.
Thanks in advance.
                            dennis@tvnews.bv.tek.com
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.amiga.games
Subject: Re: Considering switching to IBM
Date: 7 Apr 92 17:34:17 GMT
Article-I.D.: exu.1992Apr7.173417.13619
Organization: Ericsson Network Systems, Richardson, TX

Let's just keep the game related stuff here, okay?

Everyone is going about this battle of the computers all wrong.
Forget trying to compare the Amiga hardware with the PC
hardware.  When will people learn that you can't directly
compare specific components out of context?

And it doesn't matter which system is more "powerful."  What
matters is software--more specifically, game software.  Doesn't
anyone remember that massive classic game thread from a few
months back?  Or consistent postings about Rescue on Fractalus
and M.U.L.E. and Marble Madness?

I suppose not, because now everyone is thinking that you
need 24-bit graphics, a 68040, and a huge hard disk in order
to have decent entertainment.  The problem with the Amiga
game market is that it is very "me too."  Gotta port all
the PC games the the Amiga to show that it can handle them
just as well.  Gotta have Genesis games to to show that
our graphics hardware is superior.  Now there's all this
Nintendo adaptor talk.

And what do shareware authors write?  Yet Another Version
of Space Invaders, Yet Another Space War Clone, a Galaga
clone, Amiga-tris, etc.  Blecch.  I think I'm beginning
to see the problem...

This is not a flame of any sort.
--
James Hague   
exuhag@exu.ericsson.se
From: poet@mtlbrai.rent.com (The Poet)
Newsgroups: comp.sys.amiga.games
Subject: Craps Academy
Date: 16 Apr 92 14:41:46 GMT
Organization: Metal Brain (North Brunswick, NJ, 908-249-0607)

It's an ancient game, yes.  But the best craps simulator I've ever seen for 
the Amiga.  It's got one BIG flaw, however - it's not hard-drive 
installable.  It'ss run from the workbench if I boot from my HD, it'ss 
autoboot as well, but I can't run it with the files on the HD.  I've even 
tried a few of the "virtual-floppy-on-a-hard-disk" programs, and they have 
not helped either.  Any suggestions, or ideas on how I run this great gamne 
without growing old waiting for the floppy?


*-----------------------------------------*
|     The Poet - "Sleep Is For Wimps"     |
|-----------------------------------------|
|         poet@mtlbrai.rent.com           |
|    Subscribe To The New Awareness!      |
|     Send your address to me today!      |
|-----------------------------------------|
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From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Amiga Games For Sale
Organization: AT&T
Distribution: usa
Date: Mon, 13 Apr 1992 15:05:56 GMT

I'm selling the following Amiga games.  All of them are in their original
boxes, in excellent condition, and include everything except registration
cards.

Knights of the Sky			$20
Armour-Geddon				$15
Flames of Freedom (Midwinter II)	$20
Star Control				$15
Wolf Pack				$12

All prices are negotiable.  Please reply via email.

Robin Kim
ihlpy!opus@att.att.com
Newsgroups: comp.sys.amiga.games
From: rittle@hew2.cs.uiuc.edu (Loren Rittle)
Subject: Re: Ultima6 and HD's (was: ... and A500 HD's)
Organization: University of Illinois at Urbana-Champaign
Date: Thu, 16 Apr 1992 12:08:51 GMT

swt10@ccc.amdahl.com (Scott Tyree) writes:

>In article <1992Apr14.222039.39365@kuhub.cc.ukans.edu> 2frvooze@kuhub.cc.ukans.edu writes:
>>Hmmm...wouldn't happen to know if this applys to A2000 GVP owners too?

No.  At least, the game runs quite fine on my A2000 w/ GVP Impact II.

>>Don't you kind of have to go *out* of your way to make a game not
>>run off an HD?  Sigh....;-(

Yes, but U6 plays great off the HD.  I have no clue what someone heard
on the phone while speaking with Origin, but U6 for the Amiga plays
fine off the HD.  It sounds like someone spoke to a clueless salescritter.

The game may have a problem on A500 (or A2000's for that matter)
systems with a mere 512KB chip and HD (of any kind, not just GVP).

>I would imagine that you would have to. Since it's supposed to have a
>manual based copy protection, there really is no reason for not using the
>OS routines for most of what the games does. However there is no way to
>exit back to AmigaDOS once you run it, except for re-booting. :-( i.e.

Bull shit.  Try ctrl-q to quit the game.  Go read the manual, unless you
stole your copy...

Another point:  The game does use the OS to access the filesystems (be
is floppy or HD).  I know because the floppies continue to click... :-)

>it's not multi-tasking friendly ;-(

Bull shit.  start game. play game. quit game. system in exact state as
before playing.  I have even left terminal sessions up and they were
intact after quitting U6.  As a matter of fact, tasks running at a high
enough priority continue to run after starting U6 (getting to their GUI
could be a slight problem though... :-).

>I mean the thing *requires* 420K of
>contiguous chip ram just to start up.

This is not a problem on machines that can handle it (e.g. A3000 class
machine with 1-2MB of chip RAM).

On a little wimpy A500 machine this could be a problem, but I for
one am quite glad that someone at Origin (or whomever did the port)
went the extra mile to allow U6 to run with other things in the system
(and keep the OS alive for non-floppy IO).

>Looks like it may have someting to do with how much chip ram you have. I
>only have 512K now, but not for much longer. I did receive an e-mail from
>a person indicating that with the same setup, except for having 1Mb of
>chip ram, it works.

Regards,
Loren