HDTenEightyP/NetNews huggingface dataset:
From: jflint@csws11.ic.sunysb.edu (Jesse Flint)
Newsgroups: rec.games.hack
Subject: Re: Beartraps 'R' Us
Summary: Escaping MOST traps the Easy and Fun way!!
Keywords: nethack, hack, traps, fnord
Date: 5 Apr 92 22:37:48 GMT
Expires: Fri, 1 May 1992 04:00:00 GMT
Followup-To: <guess!>
Organization: State University of New York at Stony Brook

In article <1992Apr4.182123.24223@pellns.alleg.edu> test writes:
>Alright, is it just me or has everyone had the experience of working a  
>character up to a high level only to have him/her get stuck in a beartrap  
>to starve to death?
>I have the feeling that there is some trick that I'm missing to escaping  
>this particular trap.  Any good samaritans out there want to e-mail me to  
>help me out (no pun intended)?
>
>				Simon Binder
>				binders@alleg.edu
>
>PS-What're statues and figurines good for, anyway?

spoiler time! (waaah! I don't think it's a spoiler but others would, so:)
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Okay: 
To get out of Pits and Beartraps, go DIAGONALLY. This WON'T automatically
get you out, but it'll definitely be FASTER. Or you could just levitate...
						--Tog
					"The Showgirl kicks!
				         The Showgirl kicks!
					 You die..."
-- 
############################################################################
#DISCLAIMER:    	     # "Too often peace is merely the result of    #
#	                     #  war-weariness, and the very negation of    #
#THE OPINIONS IN MY POSTINGS #  victory. It is (or may be) the formula of  #
#ARE MINE AND DO NOT REFLECT #  sloth and the gateway to stagnation."      #
#THE VIEWS OF MY HOME SYSTEM #   	               --A. Crowley        #
#OR THE OWNER OF THIS        #  Gary McCammon a.k.a. Tog                   #
#ACCOUNT. <FNORD>            #    c/o  jflint@sbcs.susb.edu	           #
############################################################################
From: proppi@veeble.han.sub.org (Paul Lenz)
Newsgroups: rec.games.hack
Subject: Re: How do you kill liches?
Date: 9 Apr 92 20:44:41 GMT
Reply-To: proppi@veeble.han.de (Paul Lenz)
Organization: veeble Hannover, Germany

In article <1992Apr8.111619.27371@kei.is.s.u-tokyo.ac.jp> kaoru@is.s.u-tokyo.ac.jp writes:
>In article <YzJABLOW.92Apr7143258@enterprise.itd.nrl.navy.mil>
>	jablow@enterprise.itd.nrl.navy.mil (Eric Jablow) writes:
>
> >What should he do about liches in the future?
>
>My sole solution is to genocide.
>I do not go down into castle before genociding liches.

A ring of conflict and a bag of tricks do it as well. The lich(es)
won't have time to annoy you.

Proppi


proppi@veeble.han.de  ***  ....!unido!veeble!proppi
Paul Lenz    Friesenstrasse 22    D-3000 Hannover 1
=--> Remember: Rock'n'Roll and CP/M never die! <--=
Newsgroups: rec.games.hack
From: wigdahl@dragon.unl.edu (Matt Wigdahl)
Subject: Re: Why pray? Why drink?
Organization: Center for Electro-Optics, Univ of Nebraska-Lincoln
Date: Fri, 17 Apr 1992 15:35:22 GMT

Babs, a cram ration is derived from Tolkein, being human trail rations.
I don't have the books in front of me, but I am fairly sure it was just
bland bread and other stuff of a vegetarian-type nature.  I know I don't
remember a reference to meat anywhere, and the hobbits were always
complaining about having to eat it.

I have no idea about the wraith.  A person who doesn't want to eat
animal meat probably would have a problem with the corpse (insubstantial
or not) of an undead humanoid, don't you think?

Matt

-- 
Matthew Wigdahl	 wigdahl@dragon.unl.edu
"Secret's in the sauce..." -- _Fried Green Tomatoes_
Newsgroups: rec.games.hack
From: mehr@oskar.uchicago.edu (David Mehringer)
Subject: Re: An interesting occurence
Organization: Department of Astronomy and Astrophysics
Date: Fri, 10 Apr 1992 00:06:55 GMT

In article <1992Apr9.221802.3881@wdl.loral.com> dcb@wdl1.wdl.loral.com (David C Blume) writes:
>silly@plague.ugcs.caltech.edu (Brad Threatt) writes:
>>Well... I never would have guessed it:
>>
>>As you kick the door, it crashes open!
>>The mountain nymph stole a cursed cockatrice corpse.
>>The mountain nymph turns to stone.  Welcome to experience level 2.
>
>[David Blume's joyful laughter deleted as a public service to the depressed]

How did you get a cockatrice corpse when you were only x.p. level 1?!
Did you kill it? 



--
Dave Mehringer            | "... But the most amazing thing to me is,
dmehring@zia.aoc.nrao.edu |   I/get paid
National Radio Astronomy  |   for doin'
Observatory, Socorro, NM  |   this." -- Steve Martin
From: kavuri@lips.ecn.purdue.edu (Surya N Kavuri )
Newsgroups: rec.games.hack
Subject: what the Hell ?
Date: 9 Apr 92 17:56:36 GMT
Article-I.D.: noose.1992Apr9.175636.18108
Organization: Purdue University Engineering Computer Network


 OK Folks, 
	 So I managed it down to the Hell.  But where the heck is that damned exit.
 I serached and serached and broke every thing in sight.  Every time I try a 
 teleport trap, I end up in some weenie level like 5 or 6 ... I killed every one 
 possible:
	   Killed all shop keepers and got all the rings possible
	   Killed about 20 Vault Guards 
	   Killed two Priestess' 
	  and even Killed an Oracle

	 I can't find any damn thing that will take me down to the depths of
         hell.


Surya Kavuri
(FIAT LUX)
Newsgroups: rec.games.hack
From: jflint@csws5.ic.sunysb.edu (Jesse Flint)
Subject: Re: Finger glowing ... black .. Why ?
Summary: Because...!
Keywords: fnord
Organization: State University of New York at Stony Brook
Date: Mon, 13 Apr 1992 04:58:15 GMT
Expires: Fri, 1 May 1992 04:00:00 GMT

In article <1992Apr13.013301.18850@noose.ecn.purdue.edu> kavuri@lips1.ecn.purdue.edu (Surya N Kavuri ) writes:
>
>   When I reached level 26 (a maze), I encountered an orange 
>  dragon.  As I started the fight, my fingers started glowing
>  black.  I had this comment repeated to me atleast 20 times.
>  I stopped the game to figure out why.
>
>   My armor class is -26.  I have a blessed +8 Excal.  
>   
>   If glowing back means I should run away ( I personally hate
>   to be a chicken), I can't imagine needing something more 
>   than what I have.  
>
>   I have about 155 hit points and have killed minotaurs for the
>   loss of about 5 hitpoints.  Is not that good enough ?
>
>   Could it be a hint that I lack some intrinsic like heat resistance
>   that I may need for the castle level ? 
>
Yup, but not heat resist... it's intrinsic Warning (as the ring).
I THINK a black glow indicates undead, but this needs more research...

-- 
############################################################################
#DISCLAIMER:    	     # "Too often peace is merely the result of    #
#	                     #  war-weariness, and the very negation of    #
#THE OPINIONS IN MY POSTINGS #  victory. It is (or may be) the formula of  #
#ARE MINE AND DO NOT REFLECT #  sloth and the gateway to stagnation."      #
#THE VIEWS OF MY HOME SYSTEM #   	               --A. Crowley        #
#OR THE OWNER OF THIS        #  Gary McCammon a.k.a. Tog                   #
#ACCOUNT. <FNORD>            #    c/o  jflint@sbcs.susb.edu	           #
############################################################################
From: kavuri@lips3.ecn.purdue.edu (Surya N Kavuri )
Newsgroups: rec.games.hack
Subject: All and the sundry ... a few questions
Date: 13 Apr 92 17:01:34 GMT
Organization: Purdue University Engineering Computer Network


  (Q1) I have seen a whole array of monsters but the 
       most difficult was a titan which I faced in level 15.
       (I am at level 26 now).  This guy blew away my
       blessed +6 cloak of protection (GRR...).  I was 
       close to dying but my fire horn saved me.  Do
       I need a particular intrinsic to kill this guy ?
       

  (Q2) I had the intrinsic "see invisible" quite early in the
       game.  At level 21, I was blinded by lightning from 
       a Dragon.  I lost my intrinsic after that! 
       I had to seek out another floating eye to get it back.
       What is so "intrinsic" about it if I can loose it ?


   (Q3) When I was wearing a blindfold (I could "see"), I 
        killed a cockatrice.  My default on pickup was OFF.
        When I stepped on it, "it said you try to feel the 
        ground ....  you turn to stone ...".  This is 
        vague.  I should FEEL only when my default on 
        pickup is ON.  Here I had no chance.  The same can 
        happen when you are blinded. 


Surya Kavuri
(FIAT LUX)
Newsgroups: rec.games.hack
From: picketsa@HYDRA.ROSE-HULMAN.EDU
Subject: Alignment
Reply-To: picketsa@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Thu, 9 Apr 1992 22:15:12 GMT

Now, I've played a lot of Nethack in my life, and I've played a lot of
the newest version these last 4-5 months.  But I really can't see where
it's important to be true to your alignment.  Where does a high value
of alignment come into play where a nominally aligned value doesn't?  
It isn't score, and my luck has been very high even with a very low 
alignment value.  Any ideas?
Thanks, by the way, for all the responses to my question on the gauntlets
of dexterity! Sounds like getting a dex of 25 is neigh impossible!
D'spayre
Newsgroups: rec.games.hack
From: rudi@netmbx.netmbx.de (Rudi Schlicht)
Subject: castle level - dead end?
Organization: netmbx, Berlin, Germany
Distribution: usenet
Date: Sun, 12 Apr 1992 18:15:20 GMT

Possible spoiler follows:











Ok, this is funny: finally went down to castle level, got wand of
wishing, wished successfully for a potion of confusion (the only one I
had before swallowed by accident), quaffed the potion, read the scroll
of teleport and zip, find myself back on level 10, went down again,
wished for the necessary tools (nothing to be found on the way down, so
I had to waste the wishes onn this, but what the heck), thought maybe
the cloak etc. would keep me from going down to level 50,stripped to
waist, same procedure again, potion, scroll, zip, wound up on level 14. 
now this is REALLY confusing. anyone out there who knows what I did
wrong? 

any help highly appreciated, this thing is driving me nuts!
-- 
  ----------------------------- Rudi Schlicht -------------------------------
  *                      Planufer 93 * 1000 Berlin 61                       *
  * Tel.: +49/(0)30/6923214 * Telex: 186672net d * rudi@netmbx.in-berlin.de * 
  -------------------- "Watch it, Rudi!"  (C.Robinson) ----------------------
From: picketsa@HYDRA.ROSE-HULMAN.EDU
Newsgroups: rec.games.hack
Subject: Gauntlets of Dexterity
Date: 8 Apr 92 16:47:29 GMT
Article-I.D.: cs.1992Apr8.164729.13656
Reply-To: picketsa@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology

Question to all about gauntlets of Dexterity.  I had some blessed gauntlets 
of dexterity on, and I expected to see my DEX stats change, but they didn't.
What's the story?  I only had a 14 natural dex.  Do some gauntlets have 
different dexterities which they lend people, or do they give you 25 dex,
and just not tell you?  Thanks, all!
D'spayre
From: kichin@sales.GBA.NYU.EDU (Kirby Chin)
Newsgroups: rec.games.hack
Subject: A Bug?
Date: 8 Apr 92 18:58:55 GMT
Distribution: rec.games.hack
Organization: NYU Stern School of Business


Minor Spoilers ahead...




































I started a priest character and discovered a sink on the first level.
I decided to kick it and a sucumbus (sp?) appeared.

Ok everything normal.  Then I started engaging it.  
After 2-3 times engaging it, I got an extra level. So now level 3 priest.
with 25 hp.

I let her rest and engaged her again.  This time I lost a level.  When I lost the level, I retained my hp so now level 2 priest with 25 hp.  After killing 
one monster (I think a newt), I went up to level 3 with (31) exp.  After a 
stupid mistake I died.

However, doesn't it seem that if I continued to do this, I could eventually  
build up a character with an enormous amount of HP's with very a very low lever.

Is this a bug or is a lost of level by a sucumbus not suppose to reduce HP's?


kichin@rnd.stern.nyu.edu
--KC
From: doug@foxtrot.ccmrc.ucsb.edu (Douglas Scott)
Newsgroups: rec.games.hack
Subject: Re: Spoiler File
Date: 15 Apr 92 04:13:06 GMT
Organization: Center for Computer Music Research and Composition, UCSB

In article <tad2.703295179@Ra.MsState.Edu> tad2@Ra.MsState.Edu (Terry A. Donaghe) writes:
>Could someone help me get the #$%^%&#ing spoiler file?
>On wuarchive.wustl.edu it's listed as Nethack Spoilers
>I can't *get* it for some reason (because its two words?)
>
>Any help...

Ahh, the tricky devils!  I took my clue from the files listing on the same
archive:  escape the space character when you do your get, i.e., 
get Nethack\ Spoilers

Happy hacking.

-- 
Douglas Scott                              (805)893-8352
Center for Computer Music Research and Composition
University of California, Santa Barbara
Internet: (NeXTMail ok)   <doug@foxtrot.ccmrc.ucsb.edu>
From: angus@hardy.u.washington.edu (Alistair Crowley)
Newsgroups: rec.games.hack
Subject: Re: Why are my fingers glowing ?
Keywords: warning
Date: 12 Apr 92 00:06:52 GMT
Article-I.D.: u.1992Apr12.000652.830
Distribution: na
Organization: *snort*, get real.


>In article <1992Apr5.234912.3057@emr1.emr.ca> jgairns@emr1.emr.ca 
(Jamie Gairns) writes:
>>   I came across something a while ago about what each colour meant when
>>your fingertips glow due to the warning intrinsic.  Help.
>>   'Your fingertips glow ruby' ... is this some sort of ET emulation ?
>>
>>White
>>Ruby
>>Black
>>Red
>>Purple
>
>
>>Jamie Gairns
>>gairns@ccrs.emr.ca
>

...lines deleted for brevity...


Spoilers follow


>Warning colors I know:
>White -- a monster nearby
>Red -- dangerous monster nearby
>Black -- ghost/undead nearby

>I don't know what purple or ruby indicate... I've never seen them (but then
>again, I rarely wear rings of warning).
						--Tog

Umm, I don't believe that's quite the case.  I seem to recall that warning
is based strictly on the highest level of all monsters in the vicinity as
compared with your own level.

It ranges from White and Light Blue (not really much of a challenge) to 
Purple and Black (Run Away!).  I'm afraid I don't have specific numbers to
attach to these; someone with access to the source can figure it out.

--another fine product from the house of angst
Newsgroups: rec.games.hack
From: aranta@milton.u.washington.edu (Aaron Ranta)
Subject: Re: Gauntlets of Dexterity
Keywords: level-draining
Organization: University of Washington, Seattle
Date: Mon, 13 Apr 1992 17:46:13 GMT

>	 Why, oh why are you
>people always so excited when you meet up with a wraith or some other level
>draining creature!
>

I'm not sure about all of the possible reasons for level draining creatures
as a whole, but wraiths, in particular are nice in that if you eat a wraith
corpse it has the same effect as a potion of gain level ( except of course
that it is possible to choke to death on a dead wraith, and they don't
boil and explode if you're hit by a bolt of fire... )

As to other reasons, I think there may be something to do with the way you
lose hit points and experience when 'drained' as compared to how you gain them
( it may be a little one sided ( ie: you gain more than you lose )) but this
is semi-speculation at this point, I'm sure others will expand if asked...




				-aaron

( hmmm...? If Babs the Valkerie is a vegetarian, can she eat a wraith?
  Still wondering about the Cram Rations... )
From: s1y@ecl.psu.edu
Newsgroups: rec.games.hack
Subject: Re: How do you kill liches?
Date: 9 Apr 92 15:57:50 EDT
Organization: Engineering Computer Lab, Pennsylvania State University

In article <YzJABLOW.92Apr7143258@enterprise.itd.nrl.navy.mil>, jablow@enterprise.itd.nrl.navy.mil (Eric Jablow) writes:
> I lost a good character trying to kill a demilich. Now, my new
> character is doing pretty well; lvl 15 Samurai, +8 snickersnee, AC
> -11, gray dragon scale mail, and he killed a sleeping demilich with a
> cockatrice corpse.  He doesn't have fire resistance; he's not yet
> ready for the castle or hell.  What should he do about liches in the
> future?  The cockatrice corpse is gone; he gets the willies carrying
> it around.  
> --
> Eric Jablow             "What's that?" asked Mr. Hennessy.
> Metron Inc.             "That is," said Mr. Dooley, "no matther whether th'
> 11911 Freedom Drive     constitution follows th' flag or not, th' supreme
> Suite 800               coort follows th' iliction returns."
> Reston, Virginia 22090                  --Finley Peter Dunne
> Phone: (703) 787-8700
> email: jablow%groucho@enterprise.itd.nrl.navy.mil


	Genocide them!!!

	Preferably with a blessed scroll of genocide. You'll most probably 
find one before hell. I always genocide them as early as possible.
From: jdg00@ccc.amdahl.com (Josh Grosse)
Newsgroups: rec.games.hack
Subject: Re: NetHack with Windows 3.0 in 386/Enhanced mode
Date: 14 Apr 92 13:48:20 GMT
Reply-To: jdg00@amail.amdahl.com (Josh Grosse)
Organization: Amdahl Corporation, Sunnyvale CA

phth@cc.newcastle.edu.au writes:

>Windows 3.0 uses a one-line command for running applications, meaning that
>the default directory will *not* be the one containing the nethack overlay
>files. The simplest workaround is to write a small batch file something like
>
>CD \GAMES\NETHACK
>NETHACK
>
>call it NH.BAT and run it when you want to play the game. (To avoid problems
>don't call the batch file NETHACK.BAT!). I haven't tried this out but am
>fairly confident it will work.

Tony, I've tried this, and it doesn't work for me.  Thanks anyway.
-- 
-----------------------------------------------------------------
Josh Grosse                                jdg00@amail.amdahl.com
Amdahl Corp.                               313-358-4440
Southfield, Michigan
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.hack
Subject: Re: +8 and above ...
Date: 12 Apr 92 06:32:05 GMT
Organization: Colorado School of Mines

In article <1992Apr12.042117.4135@cs.rose-hulman.edu> picketsa@HYDRA.ROSE-HULMAN.EDU writes:
>> (bogus spoiler a la LoneWolf deleted)
>
>Sorry, LoneWolf. no flame intended, but what spoiler are YOU talking about?
>the Wheaton Spoiler File?  The one which says that after a weapon has been
>enchanted to +5, all additional enchantments have a 2/3's chance of making 
>it, regardless of enchantment?  Sorry, this sounds like a flame.  I just
>figure that you're confusing armour's chance of evaporating (1/bonus after
                                       ^^^^^^^^^^^^^^^^^^^^^
Err, I believe that this should read "chance of NOT evaporating" (yes, it
gets more difficult to enchant as the plus goes up, not less).

>+3, except for elvin chain mail which can always make it to +5 before chances
>start getting bad).  The reason you were able to get to +70 and +140 was
>probably linked to your being a wizard. Anyway, I hope this settles it for the
>next two days or so.  
>
>D'spayre

Otherwise, you are quite correct.  And please don't take this as a flame, I'm
just trying to clear this common misconception up :)
-- 
Snarf (alias Andy Grimm)                         agrimm@slate.mines.colorado.edu
"And if I refuse?"				 |  Cheery thought for the day:
"You die, the girl dies, EVERYBODY dies."	 |   Jump off a cliff, 20,000
"Sounded reasonable to me!"         -Heavy Metal |   lemmings can't be wrong!
From: cyber@ee.ic.ac.uk (Nick Sales)
Newsgroups: rec.games.hack
Subject: Monster damage too high? (mumakil)
Date: 10 Apr 92 16:24:36 GMT
Organization: Elec. Eng. Dept., Imperial College London


Several times I've had really promising characters topped by mumakils.

They hit me once or twice, and I drop dead!  Now why, I wondered..
It turns out that the mumakil has 2 attacks, the first alone is 4d12 damage
which is just a shade higher than the principal attacks of both Jubilex and
Asmodeus, demon princes!

Why? <whimper>


Nick
-- 
===============================================================================
Nick Sales                          |  "They also surf,
cyber@ee.ic.ac.uk (INTERNET)        |       who stand on waves."
===============================================================================
Newsgroups: rec.games.hack
From: jgairns@emr1.emr.ca (Jamie Gairns)
Subject: Why are my fingers glowing ?
Organization: Energy, Mines, and Resources, Ottawa
Distribution: na
Date: Sun, 5 Apr 1992 23:49:12 GMT

   I came across something a while ago about what each colour meant when
your fingertips glow due to the warning intrinsic.  Help.
   'Your fingertips glow ruby' ... is this some sort of ET emulation ?

White
Ruby
Black
Red
Purple


Jamie Gairns
gairns@ccrs.emr.ca

Newsgroups: rec.games.hack
From: jwd2@arcadien.owlnet.rice.edu (Joseph William DeVincentis)
Subject: Re: Stimpy's spoiler of the day (how to get in)
Organization: Rice University
Date: Mon, 6 Apr 1992 18:31:43 GMT

In article <1992Apr6.031612.14331@beaver.cs.washington.edu>, pullen@cs.washington.edu (Walter D. Pullen) writes:
> In article <1992Mar30.160022.1581@seq.uncwil.edu> brant@seq.uncwil.edu (Stimpson J. Cat) writes:
> >How to get into the castle:
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> >Wand of opening
> >spell of knock
> >wand of striking (will get rid of draw bridge still need to cross
> >water)
> >ring lev.  walk around to back
> >water walking boots (walk around to back, but still will have to deal
> >with trap doors inside)
> >Musical instrument (the master mind game) (see wheaton spoiler)
> >
> >Please add to this list if there are more ways!!!!!
> 
> A couple more ways:
> 
> 1) What you need: Wand/spellbook of cold, ring of poly control, wand/ring of
>    polymorph -- zap ice bolt to freeze water, walk up to wall, polymorph into
>    Xorn or Earth Elemental, and through the wall you go!
> 2) What you need: A pick axe/wand or spellbook of digging, jumping boots --
>    Go *AROUND* the moat (at the top of the screen only) by digging through the
>    squares just above the moat, to reach the rear of the castle. To get over
>    the pits, (s)earch for them and #jump over them with your boots.

The jumping boots won't work. The game will tell you "You can't see where
to land!" You need a ring or boots of levitation.

-- 
\  ,------------------------------------------------------------.  /
 \/     Joseph  De Vincentis            jwd2@owlnet.rice.edu     \/
 /\           Help! My .sig just flipped umop-ap!sdn !           /\
/  `------------------------------------------------------------'  \
Newsgroups: rec.games.hack
From: shih@helix.nih.gov (Henry Shih)
Subject: Re: Changes for 3.1
Organization: National Institutes of Health
Date: Wed, 15 Apr 1992 21:58:55 GMT

In article <1992Apr14.174930.21701@pbhyc.PacBell.COM> djdaneh@PacBell.COM (Dan'l DanehyOakes) writes:
...
>New character classes:  I'd like to see one for every letter of the
>	alphabet.  Part of the schtick is to create some specialized
>	categories of magic-user beyond the generic "Wizard."
...
>		I -- still working on this one.
I -- Idiot, starts with very low stats, e.g. Intelligence 3
	Alternately, Idiot Savant, starts with very low stats except one
	stat is 18+ or even 25, e.g. Intelligence 3 but Dexterity 25
>		J -- ditto.
J -- Jedi, starts with a Light Saber and a dog named Pricess Leah
...
>		Q -- under development.
Q -- Quantum Mechanic, weapon of choice is pencil, intrinsic dislocation
	according to Heinsenberg Uncertainty Principle, but able to walk
	through walls by Tunneling, HP gains and losses quantized, gets in
	big trouble if encounters another Q of same spin as that would
	violate Pauli's Exclusion Principle; Finally, immediate death if
	the other Q is our hero's anti-particle!
...
>		X -- Help!
X -- Xenophobe, will refuse to get close to any monster that is not
	already known to our hero, should be a very slow game!
	Or, Xenophile, get carried away with all monsters, wants to pet
	even cockatrice!
	Could also consider X-Windower, a character that can only be played
	on X-Window version of NetHack.