HDTenEightyP/NetNews huggingface dataset:
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Question on audio...
Date: 31 Aug 92 11:54:12 PST
Organization: BBS

I was thinking last night (a bad habit, I know) and was wondering...slowdown
and flicker is commonly talked about in video games, but is there a name for
when some of a video game's music is interrupted to play a sound effect? This
seems pretty common in my Genesis games. Usually one of the instruments or
channels playing music stops so that a sound effect can play. Does this
commonly happen in any of the other systems? Does this happen on the Mega-CD
with its improved sound? Just curious...

Bobby Tribble  |8')
Xref: sparky rec.games.video:17711 alt.games.lynx:513 comp.sys.atari.st:12970
From: kjohnson@castor.cs.uga.edu (Kristopher Johnson)
Newsgroups: rec.games.video,alt.games.lynx,comp.sys.atari.st
Subject: Re: Lynx Batman 2 MILLION SELLOUT!!!! (Re: Lynx review! KUNG FOOD)
Date: 30 Aug 92 01:36:52 GMT
Organization: University of Georgia, Athens

In article <1992Aug29.215013.21200@mnemosyne.cs.du.edu> jyoung@nyx.cs.du.edu (Jeff Young) writes:
>
>Atari news saying that people bought out over 2 MILLION
>Batman Returns game very fast!! Batman coupon said 'only good
>for while Batman game stocked' so many people lost out on offer.
>BUT Atari has good heart so they will mail Batman game to people 
>when their factory finished making more copies!
>
>Also MANY more NEW Lynx games coming out in 3-4 weeks!!!!  
>By middle October 20-25 NEW games pouring out same time as
>new Falcon 030! 
>
>Atari Lynx was top choice of VG&E magazine poll now smart people
>of the world are throwing away PRETENDERS TO THE THRONE Game Gear
>and Gameboy and saving huge eye doctor bill!


That can't be right.  Do you mean that 2 million copies of BATMAN RETURNS
have been sold or do you mean that brisk sales of BATMAN RETURNS have brought
the total number of Lynx cartridge sales to 2 million?  I can believe the
latter, but not the former by a long shot.


Steve
Xref: sparky rec.games.video:17736 alt.games.lynx:520 comp.sys.atari.st:12991
From: cinnanum@mentor.cc.purdue.edu (Philip Crain)
Newsgroups: rec.games.video,alt.games.lynx,comp.sys.atari.st
Subject: EZ RAM II
Date: 31 Aug 92 01:13:17 GMT
Organization: Purdue University Computing Center

I just bought a used EZ RAM II memory upgrade board but it didn't have any 
instructions with it.  If anyone knows how this board is supposed to be   
installed, could you please E-mail me?  Alternatively, the board is populated
with 2 Meg of Ram (16 chips) that have 9 pins per chip.  I have a 520 STFM with
a 512k upgrade already in it.  The chips I have in it now have only 8 pins on 
them.  Is there some way I could use the chips without the EZ RAM board? 
Any help on this would be greatly appreciated.

						Thanx,  Phil
From: arivero@rodan.acs.syr.edu (Angelo Rivero)
Subject: Re: Why are game copiers illegal
Organization: Syracuse University, Syracuse, NY
Date: Fri, 28 Aug 92 12:44:11 EDT

In article <17ij8gINN13j@fbi-news.Informatik.Uni-Dortmund.DE> hellmann@avalon.informatik.uni-dortmund.de (Dirk Hellmann ) writes:
>	THEY ARE ILLEGAL BECAUSE THE GAMES HAVE AN COPYRIGHT!!!
>A game is made by an company. This company own the name the program
>the outfit and everything on and in it. Espacially the right to make
>copy of the program (cartright). Same as illegal as copying books,
>CD's and computer programms. To copy books is a little bit compli-
>cated and the result is readable but it is nicer to have the book
>at home (Most times books are so expensive that this would be
>imposible!!). To copy CD's is easier but you make copys on MC and
>the quality last a bit. But both have in common that the one who
>use an photocopier and the one who buy empty MC to put music on,
>pay for it a little more as they would pay normally cause a part of
>the money you pay goes back to the company.
>	The videogames industrie does not have such a philosophie.
>From a videogame you can make hundreds and thousends of copies and
>the quality does not lack. Instead of buying a game you make a copy
>of it. You steal it. And do noy say: 'I only want to try the game,
>if the game is good I buy it'. Most of them does not do it. They
>say: 'Hey this game is great and I get it for nearly nothing.
>And this is greater, I go on like this'.
>	This is bad. It is illegal and if you go on the video-
>companies does not produced good games any more.
>
Any computer program will tell you, MAKE BACKUPS of this, do not use
the originals.  You may think that consoles are invincible, I cant tell
you how many times I've sat there blowing , cleaning, screaming, for a 
game to work. And if you spill something on it, you can forget about it.
We do not make blank tapes illegal because they might be used to make
a illegal copy. We don't ban programs for the computer that make it easier
to make backups of a program.  I really dont care about the fact that people
will use it illegally.  That is not of my concern because when people do that
its their own moral decision.  If people want to break the law there is nothing
I can do to make them a good citizen.  My only concern is my investment, and
my ease of  use.  The potential to be used illegally does not make something
illegal.  A console copier has a legitimate use.
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: Used SNES for 120 (was Re: SNES, NES, games for sale)
Date: 26 Aug 92 20:53:20 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <1992Aug26.182422.26555@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>Rick Savoia writes:
>>Naomi R Langer writes:
>>> I have a super nintendo system for sale for $120 with super mario world.
>>Aren't new SNES systems going for under $100 these days?
>
>If it includes SMario World, then it is the one with two pads and that game
>(I don't think the game has been sold separately.) Out here in sunny CA,
>I've seen it for about $150. So it's a slight savings.
>-- 
>Conversation, n.:
>	A vocal competition in which the one who is catching his breath
>is called the listener.

I read in Sunday's San Jose Mercury News that a few places (more than one
that is) are selling the SNES set w/ SMW for $129.99. (I remembered that
Software Etc. was selling it $124.99 if you have the $5 coupon. But I can't
be sure about this.) Just FYI.


-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
Newsgroups: rec.games.video
Subject: Neutopia II (TG-16) available now...
From: <SJSBH@CUNYVM.BITNET>
Date: Wednesday, 2 Sep 1992 07:49:38 EDT
Organization: City University of New York/ University Computer Center

  If you were a fan of the original Neutopia, then this sequel is for you.
Now, the son of Jazetta must find his father and free the people of Neutopia
who are hiding in the labyrinths. The gameplay, graphics, and sub-screen are
just like original, with the music being slightly different..more pleasant.
Naturally, there are a few new features, which should only make the game more
enjoyable. For those of you unfamiliar with Neutopia, it is an RPG/Adventure
game, very similar to original Zelda (NES).
  Price I paid was 49.95...and I am sure I will get my money's worth and more.
Note: the game was in a standard TG box, but no CD hard plastic holder.


* Also available was Splash Lake--a CD game...

  Steve.....
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: (Genisis) Might & Magic Spoilers/Hints Wanted
Date: 31 Aug 92 22:41:15 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

ez008339@dino.ucdavis.edu writes:

>I have been playing this for a LONG time now and am stuck.
>I have explored all the towns and all the dungeons except 
>the dungeon under Atlantium.

>I have visited a few of the castles but don't know what to do,
>or am just to dumb to figure out what I am supposed to do.

>Can someone post or email a walk through or some tips ?

>Also, on the jurors quests, do the classes really have to go
>all by them selves ? What if I have two clerics or archers,
>do they both have to do the quests alone, or can they go together ?
They can go together.
One tactic I used was to have my 'Core' party get to decent levels, and then
create 'Trainees'.  The trainees are raised in levels by fighting in the dungeons
and arenas;  The can gain much experience by getting triple crowns.  Even if
they die, the experience given by the battle bishops raises them.  You then
take a whole party of one class on the expidition; get the reward, and suddenly
your low level charachters are extremely high level charachters!
after completing the quests, talk to queen Lamonda.  The scrambled messages
are another source of guidanca.  It helps to have a notebook handy to write 
every message you encounter.  As for battle bishops, they are so carless that
they are captured immediately after you free them, so repeated visits are help
ful.  The Lord's quests are good for gaining experience, but not critical to 
finishing.
Newsgroups: rec.games.video
Organization: University of Illinois at Chicago
Date: Monday, 31 Aug 1992 10:01:28 CDT
From: <U13818@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Ending Password for Devil Crush (MD)

          First go to the password screen, and enter R D C L A E 8 E D F.
With this you'll have 40 balls, and 99999900 points. You'll be automatically
sent to the final stage once you push the ball out. Defeat the boss and you'll
see the ENDING. GOOD LUCK!
                                             Herman
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Genesis TF3 ending
Keywords: Game Genie, Genesis
Date: 2 Sep 92 05:00:07 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  The worst case of poor English in a Genesis game has to be the ending 
to Burning Force.  It is so bad, you can barley understand what is going on.
It's worth beating the game just to see how bad the ending's text is!
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video
From: rwberry@hubcap.clemson.edu (Robert W Berry)
Subject: Re: [SNES/SF] Games for Sale
Organization: Clemson University
Distribution: usa
Date: Mon, 31 Aug 1992 01:18:13 GMT

hartja@atlantis.CS.ORST.EDU (-= Souther N. =-) writes:

>rwberry@hubcap.clemson.edu (Robert W Berry) writes:

< innocent question asked and then - DA DA DUUUUMMMMMM >

>how the hell do you get 'SF' to mean a 16bit-to-8bit converter? 'SF' is Super
>Famicom (Japanese Super Nintendo).  Maybe you should think before you open your
>mouth and make a total fool out of your self.  

Thanks, for your informative reply.

I have now seen the light.  I have trangressed some unwritten law, and
will now consign myself to /dev/nul.

Oh, and by the, FUCK YOU, you tight-assed little prick.  Who the hell do
you think you are, God's gift to USENet.  Maybe you should check out the
newuser's group for proper netiquette.   And NEVER, NEVER, post again
until you grow up.

Some people.

BTW, thanks for all of the legitimate replies I received.  I guess the
8-to-16-bit adapter will have to stay a pipe dream.  Oh well, one can
keep dreaming and dealing with two machines.

Later,
Bob

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=- Bob Berry -=- Net-Guru's Inc.        ! rwberry@hubcap.clemson.edu   -=-
-=- Teach them quick, before they think. ! 803-654-7623 || 803-656-1076 -=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Organization: Penn State University
Date: Fri, 28 Aug 1992 12:53:51 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: NES game sale UPDATE 5

 GAME/DESCRIPTION/SELLING PRICE HOPED FOR/CONDITION
 --------------------------------------------------

 Astyanax/Teen fantasy action/$10/Good
 Bionic Commando/Futuristic military adventure/$15/Good
 Dragon Warrior/Fantasy RPG/$10/Good
 Metal Gear/Futuristic military adventure/$10/Missing manual
 Snake's Revenge/Futuristic military adventure/$13/Good
 -----------------------------------------------------------------------------
 -----------------------------------------------------------------------------
 First come, first serve.  Prices open to haggling.  Each game ordered will be
 sent separately in an 80 cent Ambassador padded envelope with $1.45 amount of
 postage stamps, so include an extra $2.25 in the prices of above games.
 Checks only, please.  Will consider trades.  --John.
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: TAZMANIA wanted for Genesis!
Date: 30 Aug 92 20:20:04 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

WANTED:

Tazmania for Genesis

E-mail if you wish to sell.

      - Tom N.
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Hey Chinarut, where are ya?
Keywords: Email moi
Date: 31 Aug 92 08:24:26 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

Hey Chinarut... please email me again (nugget@genesis.nred.ma.us)
I'm almost ready to buy!

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video
From: peichin@magnus.acs.ohio-state.edu (Pei-chieh Chin)
Subject: [UPDATE] SNES Games For Sale
Organization: The Ohio State University
Distribution: usa
Date: Wed, 26 Aug 1992 15:23:49 GMT

>I have the following SNES games for sale:
>
>Super Castlevania IV ----- $28  <--- SOLD
>Super Ghouls 'N Ghosts --- $28
>Gradisu III -------------- $25  <--- SOLD
>
>All games include original boxes, manuals, posters, etc.  Prices do not includ
e
>shipping.  Shipping is $3 per game.  Please email me if you are interested.
>
>------------------------------------------------------------------------------
-
>Chin

I am willing to accept any reasonable offer on Super Ghouls 'N Ghosts.
Email me your response.
Newsgroups: rec.games.video
From: rlee@tartarus.uwa.edu.au (Ralph Lee)
Subject: HELP HELP HELP HELP HELP HELP HELP HELP HELP
Organization: University of Western Australia
Date: Thu, 3 Sep 1992 00:19:53 GMT

Anyone got some contact numbers for the main distributors of Nintendo
and Sega games, preferably Australian though but anything will be
appreciated!!!

rlee@TARtarus.uwa.edu.au
From: stephen@lsil.com (Stephen Lee 8941)
Newsgroups: rec.games.video
Subject: SNES games for sale/trade
Date: 25 Aug 92 20:17:28 GMT
Reply-To: stephen@lsil.com
Organization: LSI Logic Microprocessor Group

I have the following SNES for sale/trade

Game:		Asking for:
Final Fight		$30
WWF Wrestlemania	$35

I'll pay shipping & handling. The
games are in good condition with
original docs (except reg card).

I'll also be willing to trade the above
games for Contra III and Super Smash TV.

Please reply to stephen@lsil.com

Thanks

---
---- Stephen Lee	Tel (408) 433-8941	Email:stephen@lsil.com
---- Cubicle 18, 2nd floor, Bld. 1525
From: copernicus@digund.uucp (Copernicus) 
Newsgroups: rec.games.video
Subject: Nintendo Joy-Pad On IBM
Date: 30 Aug 92 17:11:00 GMT
Distribution: world
Organization: Digital Underground - PRIVATE
Reply-To: copernicus@digund.uucp (Copernicus) 

Can someone supply me with a wiring schematic to use my Nintendo Joy-Pad
on my IBM PC computer? 

Please e-mail all replies.  

copernicus%digun@coplex.com
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: ? Digitized Speech on SNES?
Date: 3 Sep 92 11:38:06 PST
Organization: BBS

In article <87741@netnews.upenn.edu>, din@gradient.cis.upenn.edu (Clarence Din)
>>>Hi, I'm thinking about buying a S-NES.
>>>
>>>Do any current S-NES games provide digitized speech?
>>>A few games for PCs (e.g., Wing Commander II, Leisure Suit
>>>Larry 5) provide speech.  It really adds to the entertainment
>>>value of a game.
>
>I just rented Super Smash TV and, yes, there is speech on that cart!
>
>>Most cartridge games are 1 megabyte at the most with a rare few being 2
>>megabytes. On the SNES i can only think of streetfighter 2 which is
>>supposedly that big.
>
>Isn't SF2 supposedly 12 megabits, which is 3 megaBYTES?
>
>>The only carts that have any kind of speach on them (apart from the odd
>>digitised phrase) as far as i know are the two sports talk games on the
>>Genesis.
>
>Super Monaco GP has crude speech, but it still has speech.  And, let's
>not forget Sonic's "SEGA!!!" chime at the start of the cart.
>
Altered Beast! (voice, but not a whole lot else...POWER UP!) Also Hardball by
Accolade has some nice speech. Strider has a good laugh and if you have the
Japanese version it has speech. For a whole lot of speech in a game, I'm
waiting for my Sega-CD...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Newsgroups: rec.games.video,alt.games.lynx
From: kucharsk@solbourne.com (William Kucharski)
Subject: Re: Old games for today (was Re: Old games on new systems)
Organization: Solbourne Computer, Inc., Longmont, CO
Date: Thu, 3 Sep 1992 21:28:48 GMT

While reading article <1992Sep3.203215.11088@eecs.nwu.edu>, I noticed that
kaufman@eecs.nwu.edu (Michael L. Kaufman) said the following:
>kucharsk@solbourne.com (William Kucharski) writes:
>>Personally, I think the Lynx has something;if they degenerate into yet another
>>fight-game oriented system (e.g. "Batman Returns")I guess I might have to dump
>>the Lynx too and just buy the arcade game boards. 
>
>I don't understand this attitude. I have a Lynx. I got it because of Robotron,
>and I think that given the limitations of the controls, it is perfect. Even if
>they never come out with another game that I like, (I actually have 7, all of
>which I am happy with) I still have my Robotron. Why would you dump some games
>you do like, just because you can't get more? An arcade game board is not
>going to give you any expandability, so why dump your Lynx?

Basically, I tend to dump game systems when they're worth more to me sold than
they are as far as "future possibilities."  I love Lynx Robotron (except for
the controls, of course), but if I have the rest of the hardware handy why
not dump the Lynx with Robotron, buy the arcade boards and have change left
over?  For example, sale of my NES partially financed my Genesis, and selling
the Genesis financed my 7800.  I may soon sell my 7800 + games to finance my
Lynx.

>Besides which, there keep promising to bring out Lemmings on the Lynx. How
>could you dump a system with Lemmings? :-)

Well, if you put it THAT way... :-)
-- 
| William Kucharski, Solbourne Computer, Inc.     | Opinions expressed above
| Internet: kucharsk@solbourne.com   Ham: N0OKQ   | are MINE alone, not those
| Snail Mail: 1900 Pike Road, Longmont, CO  80501 | of Solbourne Computer, Inc.
| President, "Just the Ten of Us" Fan Club        | "Dittos from Longmont, CO"
From: bbs.brienv@tsoft.sf-bay.org (Brien Voorhees)
Newsgroups: rec.games.video
Subject: Unbeatable ChunLi combo?
Date: 4 Sep 92 19:51:01 GMT
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238


  Perhaps one of you StreetFighterII experts c'n help me.  I normally do
pretty well in SFII (SNES) but a friend of mine has found a combo using
ChunLi that I just can't seem to beat.  Basically he hits you with a 
medium punch, moves forward, hits w/ medium punch again, moves forward
and then does a medium throw.   I can't block, 'cause she'll throw me.
I've tried doing my fastest attacks (light punch/kick) but since I'm 
recovering from the initial hit/block, she always (90%) gets her next
punch/throw off first. I've tried Ken, Guile, and Dhalsim to no avail.
With Guile I was able to reverse it every once in a while with a medium
throw, but not often.
Help!
  By the way, I recently found a REAL easy way to beat the computer 
Guile, using Ken.  Since he ALWAYS does his up-scissor-kick when you
jump in at him, use a light kick (the knee-hit) and it will hit before
his scissor-kick. I c'n perfect him almost every time with that trick.
 
Thanks much for any help...
Brien Voorhees
 

--
Brien Voorhees (bbs.brienv@tsoft.sf-bay.org)
Newsgroups: rec.games.video
From: ads@harbor.mitre.org (Alexas D. Skucas)
Subject: SNES SMW: The Star Road [Possible Spoiler]
Organization: Mitre Corporation, McLean, VA
Distribution: usa
Date: Mon, 31 Aug 1992 12:36:06 GMT


    I understand the Donut Secret House and Vanilla
Secret 1 each contain an entrance to the Star
Road, but I can't find the entrances in those locations.
I think that in Vanilla Secret 1 I have to enter one
of the horizontal pipes sticking out of the wall, but
have no clue in the Donut Secret House.  I found a 
vine (above the golden door) but it leads into a wall.
Any suggestions.

Alex
ads@gateway.mitre.org
Newsgroups: rec.games.video
From: joe@otto.lvsun.com (Joe Barger)
Subject: controlls
Organization: Hospitality Network
Distribution: na
Date: Thu, 3 Sep 92 16:48:24 GMT


In article <1992Sep2.163819.24721@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>> > Sure, why not rerelease a 16 bit version of PONG. Wouldn't that be exciting....
>> > Come on! Those games are great in our memories, leave them that way. I have
>> > found that once you are exposed to today's games it is very difficult to
>> > appreciate the games you once loved. And more than once I have foolishly
>> > thought that if I setup my old Commodore 128 to play some of the games I
>> > once had fun with, they would be just as exciting.
>> > 
>> > All I can say is the last time was just that, the LAST TIME. I'll leave those
>> > games in my memories.....
>> > 
>
>While this is true in some cases, in others it is not.  The Lynx version of
>Robotron is a great example.  I've had more fun with that then with most
>other recent games.  The nice thing about is that it has great replay
>value because it isn't a fixed pattern memorization game like most of todays
>stuff.  Plus, your score is important (note how people commenting on the
>game will say "my high score is...", not, "I got to level x".)
>
>Steve
	I am not looking for another pong.  I would buy missle command
	If you could get the trackball controler. I don't think that this
	would revalutionize (sp?) VIDEO GAMES BUT this type of attitude
	may cause a company to write new games for this controller. 
	Marble Madness"genesis version" should have a selection for trackball
	or joystick. Populous was crap because you could not use a mouse or 
	trackball. Lemmings, populous and more should have the right controller.
	Race driving with a JOYSTICK "BLAAAA" anything to ruin a good
	game.  Where is the pride of a company who makes a driving game
	and then tells you to use a joystick?  I am shure that large
	programing companys will continue to convert games "arcade originals"
	to home vids "RAMPART" great game, control? JOYSTICK ? NOT!!! I will
	not buy it. I would love to see a "true" conversion I have paid
	$70.00 for a game before what is another 30.00 for a true convert
	of a good arcade game I will own ? 	

-- 
*******************************************************************************
     Joe Barger (joe@otto.hn.com {psivax,jimi, mirror}!otto!joe)
 The odds get even You name the game The odds get even The stakes are the same
			You bet your LIFE!   RUSH
Newsgroups: rec.games.video