HDTenEightyP/NetNews huggingface dataset:
From: imeslsl@Msu.oscs.montana.edu (LEPRICAN~~~)
Subject: Re: The Game of Railroading.
Reply-To: imeslsl@Msu.oscs.montana.edu (LEPRICAN~~~)
Organization: Montana State University
Date: Tue, 22 Dec 1992 23:23:30 GMT

In article <009656BB.0F644120@Msu.oscs.montana.edu>, imeslsl@Msu.oscs.montana.edu (LEPRICAN~~~) writes:
>I have a slightly worn copy of Avalon Hill's 1967(?) Game of Railroading.
>It has 2 large map boards, 2 train schedules, a rules/history book,
>90 some counters for trains and 40 cargo chips, about 24 event cards,
>and a few of old old brochures, buiseness reply cards, etc..
>It's all packed in a nice bookshelf box.
>Anyone interested in something like that?
>e-mail me: sum1els@gnu.ai.mit.edu

This is updated in rec.games.board   (I can't set followup for some
stupid reason.)

	Leprican~~~
Newsgroups: rec.games.frp.marketplace
From: jlauret@sbchem.sunysb.edu (Jerome LAURET)
Subject: WANTED: C&S and supplements
Reply-To: jlauret@sbchem.sunysb.edu (Jerome LAURET)
Organization: SUNYSB.EDU
Date: Mon, 21 Dec 1992 14:51:41 GMT


	I'm looking for an old Roll playing/Warfare game called Chilvary and Sorcery and if possible, supplements edited. Please, contact me by E-mail or followup in this news group.
	Thanks



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    ./'.||'.|||| ||||||||||||.     .|||||||||||| ||||.`||.`\.
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 |/' \./'     `\./         \!|\   /|!/         \./'     `\./ `\|
 V    V         V          }' `\ /' `{          V         V    V
 `    `         `               V               '         '    '
                




Newsgroups: rec.games.frp.marketplace
From: burdickd@silver.ucs.indiana.edu (Dakin Burdick)
Subject: "Old TSR stuff" auction update
Organization: Indiana University
Date: Wed, 30 Dec 1992 21:23:04 GMT

The high bids for the auction thus far stand at:

Item 		Top Bid		Bidder
---------------------------------------------------
Dragon #13	$50		zelek etc.
Empire of Petal			
	Throne	$15		jasmine@sscux1 etc.


As I said, bids will be taken for the next couple weeks.  I'll
send out updates like this one when a new high bid is received.

There have been no bids on EPT for a while, so if
there are no further bids on that by Friday, I'll award EPT
to Jasmine.  Bidding on the Dragon remains active.

Dakin
burdickd@silver.ucs.indiana.edu
Newsgroups: rec.games.frp.marketplace
From: jeff@merle.acns.nwu.edu (Jeff Williamson)
Subject: FRP Game Auction still going on
Organization: Northwestern University, Evanston Illinois.
Distribution: usa
Date: Mon, 4 Jan 1993 00:11:41 GMT

Attention returning students and gaming enthusiasts! There is still an
FRP Game Auction which will be continuing through the beginning of
February, 1993. Items being sold in this auction include:

	Dragon magazines
	Dungeon magazines
	1st edition AD&D modules, supplements, and hardcovers
	A couple of Champions supplements

Anyone interested in the auction, send email to blackmagik@nwu.edu, and
I will send you a current Auction Update. Happy bidding, and merry 1993!

-- 
**  Jeff Williamson     **  Academic Computing and Network Services  **
**  blackmagik@nwu.edu  **          Northwestern University          **
**  Evanston, Illinois  **      Hours: 0000-0800, Monday-Friday      **
****   Someone in the club tonight has stolen my ideas.   --TMBG   ****
Newsgroups: rec.games.frp.marketplace
From: imeslsl@Msu.oscs.montana.edu (LEPRICAN~~~)
Subject: The Game of Railroading.
Reply-To: imeslsl@Msu.oscs.montana.edu (LEPRICAN~~~)
Organization: Montana State University
Date: Mon, 21 Dec 1992 20:19:52 GMT

I have a slightly worn copy of Avalon Hill's 1967(?) Game of Railroading.
It has 2 large map boards, 2 train schedules, a rules/history book,
90 some counters for trains and 40 cargo chips, about 24 event cards,
and a few of old old brochures, buiseness reply cards, etc..
It's all packed in a nice bookshelf box.
Anyone interested in something like that?
e-mail me: sum1els@gnu.ai.mit.edu
  
	Leprican~~~
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: rec.games.frp.marketplace
Subject: ADD 2nd ed. stuff for sale
Date: 27 Dec 92 20:32:53 GMT
Article-I.D.: lclark.1992Dec27.203253.21877
Distribution: usa
Organization: Lewis & Clark College, Portland OR


Hello, all--

Updating my for sale items: (shipping not inc., $3 priority mail)

Forgotten Realms Adventures book:  $14
Player Handbook:  $14
Spelljammer boxed set: $13 (never used)

Modules: $5 each, shipping included

Greyhawk:  Child's Play
Forgotten Realms:  Haunted Halls of Eveningstar

All in very good shape.  Let me know if interested!  Please email.
-Jose'
-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu |  Four years ago, Bush said that if I voted 
for Dukakis I could expect crime,taxes and the deficit to go up.
I guess he was right...I voted for Dukakis and look what happened!
From: b_kondalski@trwvssi.vssi.trw.com (Brian J. Kondalski)
Newsgroups: rec.games.frp.misc
Subject: Re: RQ: King of Sartar
Date: 23 Dec 1992 18:22:31 GMT
Organization: TRW Vehicle Safety Systems, Inc.
Distribution: world
NNTP-Posting-Host: trwvssi.vssi.trw.com
Keywords: Glorantha Runequest

In article <Bzq4M3.6u5@acsu.buffalo.edu>, v124pz9t@ubvmsb.cc.buffalo.edu (David Cheng) writes:
> Wow, I had heard it was still delayed.  I just called the Compleat
> Strategist here in NYC, and they don't have it yet.
> 

I ordered my from chaosium as soon as I knew about it (I read about it here a
few weeks ago), so I assume they filled all their mail orders first before
shipping copies to the stores?  Who knows, but I'm glad they did.  I had planned
for a few copies to be gifts for friends, and it arrived just in time.

-- 
Brian J. Kondalski      b_kondalski@vssi.trw.com
TRW V.S.S.I.            Voice: (313) 781-7382           "The guaranteed eternal
4505 West 26 Mile Road  Fax: (313) 786-7702              sanctuary man."
Washington, MI  48094   Views expressed here are MINE!
Newsgroups: rec.games.frp.misc
From: goldman@orac.cray.com (Goldman of Chaos)
Subject: Re: T$R Newest "Product"
Organization: Cray Research, Inc.
Date: 28 Dec 92 14:38:53 CST

In article <BzFKFB.2Cv@bcstec.ca.boeing.com> hall@bcstec.ca.boeing.com (Robert J. Hall) writes:
>cadams@afterlife.ncsc.mil (Arthur C. Adams) writes:
> > A Hardbound version of the 1993 Catalog.
>
>Groan. How does this company stay in business? (They'll probably sell 100,000
>copies as well... :-(

But that is exactly how they stay in business.

	1) Find something that people will buy.
	2) sell 100,000+ copies of it.

Americans buy the most amazing things.

Matt

-- 
Matthew Goldman              E-mail: goldman@orac.cray.com
Fax: (612) 683-3099                   Work: (612) 683-3061
      "Say George, I don't mean to interrupt, but 
       there's a glowing red dot on your forehead."
Newsgroups: rec.games.frp.misc
From: jhk6@cunixb.cc.columbia.edu (John H Kim)
Subject: Re: META: Game Mechanics vs. Background
Reply-To: jhk6@cunixb.cc.columbia.edu (John H Kim)
Organization: Columbia University
Date: Tue, 22 Dec 1992 17:26:44 GMT

sos@oz.plymouth.edu (Steffan O'Sullivan) writes:
>When I buy a game, I'm looking for clean, smooth-playing, simple,
>comprehensive game mechanics that aren't obtrusive into the game
>setting.  This is very important to me, so whatever setting I'm using
>works.

	Hmmm. I find the rules always intrude in non-free-form gaming 
because they determine how things work. Few people enjoy playing using 
realism as the only guide for resolution, I have found. The rules define 
how things work differently. 
	The rules I use should fit with the genre I am trying to emulate. 
I could just enforce things by GM fiat, but then my players don't know 
quite what to expect - and the game becomes focussed on understanding the 
GM - which I think is even more intrusive than lots of rules. 

>
>I don't need or even like to be spoon-fed a gaming world with every
>little detail filled in.  The exception might be a setting from an
>existing fictional source that works - already worked before somebody
>made a game out of it, in fact.  

	I would say this, too, but if I am using a world not based on 
fictional sources, it is an *enormous* amount of work to convey what I 
have developed about my world to my players. For this reason, it is nice 
to game in worlds with fictional or gaming material already developed. 

	What I would like in *rules* is clean, easy-to-understand 
mechanics which let the players know how things work - which fits with the 
genre I am using. 

	What I look for in *background* is lots of material for players 
to sink their teeth into. Artwork, details, background, and stories all 
help enormously in making the background real to the players. I can make 
up details about my world until the cows come home, but only a fraction of 
this will come across in the many-page handouts I write (which I suspect 
most of the players don't read anyhow because I'm not that good a writer). 
For this reason, I do like detailed backgrounds like Vampire, Shadowrun, 
and the Cyberpapacy. 

-------------------------------------------------------------------------
John Kim                    | "ALERT: /Earth is 75% full - please delete 
jhk6@cunixb.cc.columbia.edu | all extraneous people."
Columbia University         |
Newsgroups: rec.games.frp.misc
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: SRII: Are mages in SRII too powerful?
Organization: Ziebmef home away from home
Date: 27 Dec 92 04:45:10 GMT

overmon@kuhub.cc.ukans.edu writes about his surplus street samurais:
| Any of a variety of equipment, and of course, a smartgun link. And
| don't think for a moment there aren't plenty of these guys!

 These guys are presumably carrying about 50,000 to 100,000 nuyen
worth of cyberware and gear (minimum), no? In the dark depressed world
of Shadowrun's 2050, who is funding all of this? How come people with
cyberware worth more than a middle-income person's yearly salary are
so plentiful?

 Something here doesn't add up, much like gang members with expensive
cybermods and droolable bikes living in poverty.

--
	"> Email or post, it doesn't matter to me. I'm not
	 > paying for the bandwidth.
	 There it is: a summary of USENET in 14 words."	- Jim Reid
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
Newsgroups: rec.games.frp.misc
From: goldm@rpi.edu (Mitchell E. Gold)
Subject: Re: Palladium/WotC Lawsuit--How You Can Help
Organization: Rensselaer Polytechnic Institute
Date: Mon, 21 Dec 1992 19:54:38 GMT

In article <1992Dec21.172508.1293@unislc.uucp> stv@unislc.uucp (Steve Spencer) writes:
:Solipsist at Large (IK20001@MAINE.MAINE.EDU) wrote:
:: 
:: Finally, mail to Palladium expressing *politely* your support of WotC
:: may help.  If Palladium gets the feeling that their market is being
:: lost by their lawsuit, they may decide to drop it even if they feel
:: they can win (win the battle, lose the war).

:If possible, could someone please post the mailing address to Paladium?

Unless they've moved, the address in the Palladium Role Playing Game is:
   Palladium Books
   5926 Lonyo Ave
   Detroit, MI 48210
--
 Mitchell Gold     /  middleman of
 sundance@rpi.edu /  rec.games.frp.archives
Newsgroups: rec.games.frp.misc
From: surge@cqs.washington.edu (Jonathan Sari)
Subject: Re: WFRP: about
Followup-To: rec.games.frp.advocacy
Organization: University of Washington
Date: Wed, 23 Dec 1992 13:44:44 GMT

cpearce@nemesis.acs.unt.edu writes:

>WFRP is among my top three favorite games...

This is really a .advocacy thread.  I'll reply over there.

-Jon
From: aragorn@convex.csd.uwm.edu (Steven J.)
Newsgroups: rec.games.frp.misc
Subject: Re: Neo-Anarchists' Guide?
Date: 28 Dec 1992 05:57:49 GMT
Organization: The Other Side of the CPU
Distribution: usa
NNTP-Posting-Host: 129.89.7.30

'k, I got a number of replies to my query.  Thanks for the help, folks.



Steve J. White
-----------------------------------------------------------------------------
						   aragorn@convex.csd.uwm.edu
						     aragorn@csd4.csd.uwm.edu
Newsgroups: rec.games.frp.misc
From: gwaddell@vaxa.weeg.uiowa.edu (The Quantum Duck)
Subject: Re: META: Game Mechanics vs. Background
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Iowa, Iowa City, IA, USA
Date: Tue, 22 Dec 1992 01:48:00 GMT

In article <1992Dec21.232019.14670@oz.plymouth.edu>, sos@oz.plymouth.edu (Steffan O'Sullivan) writes...
>Hmmm - I've had some interesting conversations with folks lately about
>what sells in an RPG, and why.  What do you look for when you buy RPG
>material?  Good game mechanics or good world background?

[stuff deleted, don't you hate reading a posting seven times in the 
replies? ;-) ]

>How do others feel about this?  Just how minor is the minority I belong
>to?
> 
>-- 
>  - Steffan O'Sullivan		         sos@oz.plymouth.edu

Well Steffan, I would say that I have to agree with you.  I have not played 
D&D (any versions), but from talking with my friends that have, it has been 
ruled to death.  I began playing with Car Wars, a game that gave you 
mechanics, a history, and let you create the rest.
  I now play Warhammer FRP, and it is very similar, smooth simple mechanics 
(well, the Car Wars mechanics were not that smooth or simple but...) that do 
not intrude on the game very much at all, and the maps have the major cities 
marked with lots of blank space on the map.
  I can create the background myself, sometimes borrowing from books or 
other sources, but if I do not like the mechanics, what is the point of 
playing.
  Sign me up to your minority.
Glenn
Newsgroups: rec.games.frp.misc
From: darknite@camelot.bradley.edu (John S. Novak III)
Subject: Re: Unique Races
Organization: Bradley University
Date:  3 Jan 93 06:06:49 GMT

In <C08JEw.9tv@usenet.ucs.indiana.edu> tbarnes@silver.ucs.indiana.edu (thomas wrentmore barnes) writes:

[...]

>Most of the Races from David Brin's Uplift Series - The GURPS UPLIFT
>worldbook has a really neat alien sentient generation system.

Aye, Brin's Uplift is excellent.
But not quite as applicable to fantasy settings.

>They beat the hell out of the "Cat-oids", "Lion-oids", "Can-oids",
>Bear-oids", "Insect-oids" and Hemoroids that infest most SF.

Actually, I don't mind animal-oids, so long as they're done in a
novel and interesting fashion, such as Vinge's Tine race.

>  
--
"So this is the Sword of Immortality, huh?  What's it doing in a
crypt?"		-- Aratham De Cernilas
John S. Novak, III		darknite@camelot.bradley.edu
From: loren@wmkt.wharton.upenn.edu (Loren Miller)
Newsgroups: rec.games.frp.misc
Subject: Re: Tekumel, Empire of the Petal Throne
Date: 21 Dec 92 20:25:05 GMT
Organization: Wharton Marketing

In article <1992Dec21.163835.1@ulys.unil.ch> pgyger@ulys.unil.ch writes:
>As anyone heard about the 'Tekumel, Empire of the Petal Throne' series from
>M.A. Barker? It was released first in the late 70's and is published again now
>by Theater if the Mind. Some new stuff is upcoming too, like books published
>by DAW. I am thinking about buying that so I'd like to know if anyone here
>has read, seen, etc. that game (it was a D&D campaign first but is a whole game
>now) and can tell me if the world, the game system, etc. are good and worth 
>buying. Thanks in advance and... merry Xmas!

Buy the paperbacks if you can find them. I lost my copy of Man of Gold and 
can't find it anywhere, now that I want to re-read it.

IMHO, the Tekumel stuff is one of the top two or three game worlds 
available, and I'd highly recommend you buy whatever you can find. 
Tekumel is as original and interesting as Glorantha or Jorune or 
Talislanta, and more alien than Harn, the Young Kingdoms, or Mythic Europe. 
The only problem with EPT is that the rules suck. I'm adapting ideas and 
some of the creatures for my RuneQuest campaign (which isn't in Tekumel but 
shares some similarities with it) and Stefan Jones wrote some cute 
adaptations of Tekumel to GURPS if you like that set of rules.

Actually, since Stefan lost network access his tekumel mailing list is 
defunct, and I think we ought to start discussing it here, in public. If 
anybody else has anything to add, do so.

--
+++++++++++++++++++++++23
Loren Miller              LOREN@wmkt.wharton.upenn.edu
Time am I, wreaker of the world's destruction, matured, grimly
resolved here to swallow up the worlds.             -- Krishna
Newsgroups: rec.games.frp.misc
From: swaim@owlnet.rice.edu (Michael Parks Swaim)
Subject: Re: META: Game Mechanics vs. Background
Organization: Rice University
Date: Thu, 31 Dec 1992 08:40:25 GMT

In article <clanti55.725004518@ursa> clanti55@ursa.calvin.edu (Christopher Lantinga) writes:
>I agree with your easily offendedness.  That's what always pissed me
>off about Ars Magica: it purported to be a game drawing on really
>realistic medieval assumptions and turned out to be far less about
>Europe, real or Mythic, as about the peculiar creative inventions of a
>bunch of Californians who can't even write good Latin. I like a set of
>game rules that doesn't design a BACKGROUND.
  We never had that problem, but we started playing when second edition
came out, so there really wasn't that much background material to get in the
way. Then the Order of Hermes book came out, mentioning Diedna and a really
nasty conflict that would happen in about ten years, and end in our general
vicinity. (That was a suprise!) Then came regios and the much cursed idea
of "true reason." If you ignore the last two, the system's quite nice.
  Also, if you choose an area outside 14th century France, there's a lot
less information from WW to go on. Fortunately, there are plenty of other
sources.



-- 
Mike Swaim            | "101 Dalmations? Yeah I saw that."
swaim@owlnet.rice.edu | "You Did! REALLY? The same film?
Disclamer: I lie      | Let's stop driving! We must get out and jump
up and down and up and down and dance around and around!" Matt and Delerium
Newsgroups: rec.games.frp.misc
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Re: Test
Organization: The Ohio State University
Date: Mon, 21 Dec 1992 16:58:13 GMT

In article <marauder.2u9d@terapin.com> marauder@terapin.com (Delbert Laird) writes:
>Posting test from terapin.com-------------->>>> Please ignore.

Haven't been reading long enough?  I ALWAYS respond to tests.

-Coyt
Newsgroups: rec.games.frp.misc,rec.games.board
From: alsandor@Micor.OCUnix.on.ca (Michel Boucher)
Subject: Re: Dumb Moves By Game Companies
Organization: M.B. Cormier INC.
Date: Fri, 01 Jan 93 01:00:21 EST

> 
> As another poster has pointed out, Traveller was indeed out either just
> before or during the boom. My theory would be that the reason D&D won out
> was that fantasy gaming appealed to more people's imaginations than science
> fiction gaming. (Myself, I prefer SF books, but fantasy RPGing).
> 
> Roger

My theory about D&D's success goes something like this.  Gygax 
appropriated various game features from other miniature players who were 
developing character systems (among others Dave Arneson) and, when
confronted with the fact, threatened such a lengthy lawsuit that anyone 
would back down.  Gygax develops the company and is later ousted by his 
own Board of Directors.  The company then moves out of the pure fantasy 
field into the derivative fantasy field (Oriental adventures, Mongols, 
Aztecs, Horror...) and makes a killing on the premise that anything about 
which people know a little already will draw them in.

So correct me if I'm wrong.  Some of Gygax's own stuff is still the best 
of the D&D line, however.  

Michel

C. Michel Boucher              | alsandor@micor.ocunix.on.ca
Private user                   |
Ottawa, Canada                 | member, Christina Amphlett fan club
CANADA                         |
Newsgroups: rec.games.frp.misc
From: burdickd@silver.ucs.indiana.edu (Dakin Burdick)
Subject: Re: Dumb Moves By Game Companies
Organization: Indiana University
Date: Thu, 31 Dec 1992 14:41:50 GMT

>In article <1992Dec30.195744.525@afterlife.ncsc.mil>, acadams@afterlife.ncsc.mil (Arthur C. Adams) writes:
>|> Avalon Hill's decision to not make RuneQuest products purely 
>|> Glorantha. RuneQuest players want Glorantha!

Disagree!  I really don't like Glorantha; I just loved the game
system.  The Chaosium gave us "Gateway Bestiary" (excellent!) and
"Questworld" (a disappointment) but Avalon HIll really screwed up
with their "Land of the Ninja".  Talk about lowest common denominator!
Not only do the illustrations have sappy titles like "Japanese mom"
(AARGH!) but they even managed to screw up reproduction of the prints
from Hokusai's sketchbooks!  I mean, all they had to do was xerox this
stuff, and they would have had beautiful illustrations!  Besides this,
they didn't seem to do more than convert "Bushido" to RQ.  I doubt
they even looked at FGU's "Land of the Rising Sun".

Dakin
burdickd@silver.ucs.indiana.edu



Newsgroups: rec.games.frp.misc,rec.games.board
From: alsandor@Micor.OCUnix.on.ca (Michel Boucher)
Subject: Re: Dumb Moves By Game Companies
Organization: M.B. Cormier INC.
Date: Thu, 31 Dec 92 10:25:24 EST

mathers@sibelius.trl.OZ.AU (Steven Mathers) writes:

> What's The Fantasy Trip like, if anyone knows?

It's a very good, not terribly complicated, role-playing game which
was developed by Jackson around two board games, MELEE and WIZARD.
Both use the same system, and complete each other.  TFT was added
to provide group adventure scenarios, and there was also a development
of eight Microquest games using MELEE combat.  These games were 
playable solitaire (perhaps among the first solitaire games on the
market) using paragraph adventure.

TFT had a more realistic combat system that a certain popular game
who shall remain unnamed.

Actually, many of the characteristics of TFT were incorporated into
GURPS, and further developed.  But TFT remains to this day a great
adventure tool.  

In its last days, Metagaming (post Jackson) published INTERPLAY which
was devoted to TFT primarily.  There were only eight issues of this
magazine.  TFT material can also be found in early issues of SPACE
GAMER (Metagaming period, 1-24).

One could say that Metagaming went under because Jackson left and took
OGRE and GEV with him.  But Howie would likely disagree.

Michel

C. Michel Boucher              | alsandor@micor.ocunix.on.ca
Private user                   |
Ottawa, Canada                 | member, Christina Amphlett fan club
CANADA                         |
Xref: sparky rec.games.frp.misc:10391 rec.games.board:12838
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: rec.games.frp.misc,rec.games.board
Subject: Re: Dumb Moves By Game Companies
Date: 31 Dec 92 08:24:55 GMT
Followup-To: rec.games.frp.misc
Organization: The University of Texas at Austin, Austin TX

In article <1992Dec31.001743.25722@netcom.com> mhall@netcom.com (Michael Hall) writes:
>Steve Jackson's deciding to skimp on artwork in Hacker and failing to
>include some sort of worm or virus card.

Well, SJG has never been big on artwork; does a game like Hacker really 
need any internal art? Good, eyecatching cover art it had; really spiffy game
pieces it had. What else do you need?

And, as for the other complaint, wait for Hacker II: The Upgrade, currently 
in the works.... Included viruses, worms, and other nastiness, outdials, new
network types, new system cards, new upgrades, and new special cards.

Being one of the Hacker playtesters, I can tell you that a -lot- of stuff got
killed out of the final version, that is now ending up in the Upgrade package,
including military hardware and outdials. (Would have been nice to have the
playtester's favorite system card, Ed's Budget Outdial and Bait Shop in the 
original version.....)

-- 
    "Well, do you ever get the feeling that the Story's too damn real
                        and in the present tense?"
               Christian Wagner - cwagner@ccwf.cc.utexas.edu 
Newsgroups: rec.games.frp.misc