HDTenEightyP/NetNews huggingface dataset:
From: john@stat.tamu.edu (John S. Price)
Newsgroups: rec.games.mud.misc
Subject: Re: worf.tamu.edu 2000 is open to non-texans?
Date: 23 Dec 1992 09:31:25 GMT
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: stat.tamu.edu

In article <1992Dec22.221346.8465@news.acns.nwu.edu> japlady@casbah.acns.nwu.edu (Rebecca Radnor) writes:
>
>                                                                          
>Help folks, worf.tamu.edu seems to be allowing external access again and
>I've forgotton my password.  Worse yet, I tried to get lUCIFER (or in my
>opinion the wet noodle) to dig it up, and the little bleep booted me off
>and made it impossible for me to even try to access my character.  (same
>name as my login)  Anyway, I'm sure some of you remember me, student's   
>ex-wife.  In fact someone, raistlin or some such person, promised to tell 
>me when the system was back up.  Japlady is now a locked character so I
>can't get in.  Could someone please unlock me and remind me what my
>password was.  I think it was derivation of my name.  Also, is the game
>perminently up, or is it just over break?  Anyway, thanks alot.  And
>someone please kick lucifer for me.

Yes, it is true that Darker Realms is again accessible, and has been for
a few weeks now.  However, I seriously doubt that anyone on Internet,
save a couple of people, can even do anything about your problem, much
less care about it.  Also, I seriously doubt that anyone but yourself
(and this doesn't even seem to be the case) knows your password, and,
I seriously doubt that anyone, save a couple of people, can "unlock you".

Of course, you may think you're the only player on Darker Realms, and
that the entire world runs the game for you.  But, this would obviously
be a mistake.

Also, I never promised you anything.  I don't ever recall speaking with
you on the status of Darker Realms, much less telling you that I'd tell
you if and when it was back up.  

>Rebecca Radnor                \\ I know everything,

Raistlin
Darker Realms
+--------------------+- But on eliminating every other reason -------------+
| John Price         |    For our sad demise                               |
| john@stat.tamu.edu |      They logged the only explaination left         |
+--------------------+-------- This species has amused itself to death ----+
From: mgoller@uceng.uc.edu (Michael Goller)
Subject: after hours / email list
Keywords: mud/after hours/mudlist
Organization: University of Cincinnati
Distribution: rec.games.mud.list
Date: Thu, 24 Dec 1992 07:17:25 GMT

I tried to telnet toa mud called afterhours, but could not 
get on since it had a login and password and i did not know the 
procedure for getting in.  Anyone familiar with this mud, can you
help me?  Email info.  Also what are people's favorite muds out here.

------
mgoller@uceng.uc.edu
mike goller
Xref: sparky rec.games.mud.misc:1720 rec.games.mud.tiny:1160
From: foxen@netcom.com (Foxen)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
Subject: Re: WHY? (Moorcock, Car Wars etc)
Date: 23 Dec 92 00:24:53 GMT
Organization: Fuzzball Software and Graphic Arts

jfurr@polaris.async.vt.edu (Joel K. Furr) writes:
>
>Imagine what would happen if they somehow transmogrified *Revar* into a
>lust goddess as they've done with Foxen?  Now _that_ would result in some
>very bizarre customs and traditions indeed.  People shambling around in
>negligees with fake bat wings attached to the back, made from black lace,
>wearing fake bat ears and wearing plastic fangs, hissing at each other in
>Transylvanian accents and saying things like "hey, bat-baby, want to go
>split a bottle of Old Mole?"
>

Nawwwwww.  What you'd get is a bunch of dead people mysteriously missing
a few quarts of blood.  =)

	- Foxen/Revar

-- 
        ___  __    ___   _   .   _^^        ____    foxen@netcom.netcom.com
 \   / |    |  \  |     | |  -> '-" \______/___/  Yet Another Furry Fan (YAFF!)
  `v'  |--  |--<  |---  `v'  '    ,| _____ |       "Support the Church of the
   |   |___ |   \ |      o       //||    |||           Holy Fur of Ilura!"
From: jacob@fy.chalmers.se (Jacob Hallen)
Newsgroups: rec.games.mud.misc
Subject: Re: Research for paper: VR sex, technology, and ethics
Date: 30 Dec 92 20:15:42 GMT
Organization: Chalmers University of Technology

In article <1992Dec29.151552.15010@fuug.fi> an4128@anon.penet.fi writes:
>
> 
>Dear members of the MU* community:
> 
>I'm writing a paper on VR sex, ethics, and technology, and using
>state-of-the art VR sex (that is, tinysex) as a case for examination.

Dear sir/madam and all other prospective mud researchers,

There has already been a few dozen research projects delving into the
the minds of mudders. Since this is a very limited population, the
previous projects will have affected parameters as reply frequency and
the answers that people give.

I can hardly believe that there will be any scientific value at all in
any further projects in the field, unless you you are extremely
careful about the setup. It most certainly is outside the scope of an
undergraduate project.

Jacob Hallen
Newsgroups: rec.games.mud.misc
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: DIKU MUDS?
Organization: University of Toronto, Engineering Computing Facility
Date: Tue, 22 Dec 1992 10:59:49 GMT

Howdy again,

    I hope you're holidays are progressing well.

    Over the past couple weeks I have been hearing from players and
    friends of many popular muds out there such as Apocalypse, Renegade
    Outpost, etc...

    Could those who play at DIKU muds please e-mail to me a list of
    good addresses to connect to?  Even if you

    Thanx in advance.
    Jim
From: mouse@thunder.mcrcim.mcgill.edu (der Mouse)
Newsgroups: rec.games.mud.misc
Subject: Re: WHY? (Moorcock, Car Wars etc)
Date: 21 Dec 92 17:46:19 GMT
Organization: McGill Research Centre for Intelligent Machines

Someone who by implication would rather not be named writes:

> No, I haven't read the FAQ: I've only just subscribed to the group
>  In fact, I have no idea where it is, so please don't waste bandwith
>  with a 'read the FAQ!' post.

Every (*every*) news user should know about news.answers, where most to
all of the FAQs are posted.  In general, one should always read a group
for a while (I recommend one month) before posting to it, if for no
other reason than to catch its FAQ, if any.

Fortunately this isn't a FAQ.

					der Mouse

			    mouse@larry.mcrcim.mcgill.edu
From: gt9398b@prism.gatech.EDU (Christopher R. Boggs)
Newsgroups: rec.games.mud.misc
Subject: Re: Research for paper: VR sex, technology, and ethics
Date: 29 Dec 92 21:42:15 GMT
Organization: Georgia Institute of Technology


      I suggest finding a topic worthy of research. =]

      I figure that about 75% of the "females" on muds are played by males.
And yes I can site specific examples....But I'd like to keep my lunch. =]

-Chris' Quote: "Just say HELL NO to cross-gendering!"

-- 
[]==========================================================================[]
 |     Christopher R. Boggs, MGT Major, Georgia Institute of Technology     |
 |    "Death is life's way of telling you that you've been fired." -Anon    |
[]==========================================================================[]
Xref: sparky rec.games.mud.misc:1709 rec.games.mud.tiny:1153
From: jfurr@polaris.async.vt.edu (Joel K. Furr)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
Subject: Re: WHY? (Moorcock, Car Wars etc)
Date: 21 Dec 92 19:31:16 GMT
Organization: Virginia Center for Lemur Fandom (subscribe to alt.fan.lemurs TODAY)

In article <1992Dec21.175341.20204@thunder.mcrcim.mcgill.edu> mouse@thunder.mcrcim.mcgill.edu (der Mouse) writes:
>In article <BzJ2qD.Iu2@polaris.async.vt.edu>, jfurr@polaris.async.vt.edu (Joel K. Furr) writes:
>
>> It's at least as intellectual an experience as HotTubsMUCK... er, I
>> mean, GoldenShowersMUCK... no wait, what is it?  Oh, right,
>> FurryMUCK.
>
>*What* is your *problem*, Joel?  Everybody else seems capable of
>ignoring muds they don't care for.  I am not into the hack-and-slay
>scene - but I don't go around perverting LP and Diku names just for the
>sake of being obnoxious.  I'm not into everything you do, but I don't
>make a point of gratuitously insulting the things I don't like.

My apologies, Mouse, I just enjoy poking fun at Furries, especially Foxen,
because sometimes you get entertaining poking back. :|
Newsgroups: rec.games.mud.misc
From: stine@handel.psu.edu (Jeffrey Stine)
Subject: Re: Note to any fellow DikuMUD coders...
Organization: Penn State University
Date: Sun, 27 Dec 92 03:15:05 GMT

In article <9212261801.AA05796@TIS.COM> mjr@TIS.COM writes:
>
[...(much interesting and belated stuff removed)]
>>libc, that is your stupid idea.  The people we are talking about writing
>>this probably would have no clue as to what to do in the case that
>>the library routine they wished to use was "broken". 
>
>	Now who's on his high horse. ;)

 Not myself.  Although it is true I don't have much patience for people
that don't know where to begin and without trying ask a bunch of questions;
I take it in stride and only offer something when I have something useful
to say.  Had you gone to the lengths you finally went to without being
goaded there wouldn't be a problem and a few people that could have used
the info would have benefited.  There isn't much to be gleaned from:
"what is this vomit"
 As you say they are your opinions and they ceratinly have merit now
that I know the basis for them.  Unexpressed reasons why you have have
such opinions have no merit however.
 One last thing I would add though in `defense' of my opinion that it
was ok.  The importance of mud code is questionable in my eyes and unless
you are a professional programmer, developing good programming practice
 - in as much as providing portability and avoiding "time bombs" goes -
is not of great interest in this group.  I personally would be careful
of advocating a certain programming style in this environment where most
people are a lot more concerned if it will work _now_. (Though I would
like to see more well thought out code being used to improve the stature
of muds)
 As I usually am, I was mainly being the devil's advocate :) , and
certainly don't suggest that "make do" programming is better than
the alternatives you have offered.

P.S. the problem with the inet_nota() in SunOS (4.1.1) I refered to is
no doubt local. It is nonetheless broken. Also the suggestion that
the struct sockaddr_in may one day be changed resulting in problems
is a risk that would affect a great deal of code and has little likelyhood
in happening (More likely the the struct in_addr would be changed) and
the person was using struct sockaddr anyway ;)

P.P.S. obsolete code is what keeps programmers working. ;)

Xref: sparky rec.games.mud.misc:1713 rec.games.mud.tiny:1157
From: foxen@netcom.com (Foxen)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,alt.mud.auzzie
Subject: Re: The most EVIL muf program ever????  :)
Date: 22 Dec 92 04:26:33 GMT
Organization: Fuzzball Software and Graphic Arts

jfurr@polaris.async.vt.edu (Joel K. Furr) writes:
>
>Now, Revar, how does one go about constructing such a @desc virus?  Be
>useful to know. :)

The most effective technique has to be this:
    1) @dig a room and @set it Dark.  Go to it.
    2) @desc here=A dimly lit room with a chalk septagram drawn on the floor.
    3) @create 7 candles.  drop them.
    4) @desc each candle=A lit candle, sitting at one point of a septagram.
    5) say "Ohwah Tahfu Liam" thirteen times when you see the first database
        dump message after midnight, server time.
    6) Now's the important part.  @desc me=@668 The neighbor of the beast.
    7) @set me=_verb/look*:@copy owner:@desc=me
    8) Now, go out in public and cause all sorts of havok.

NOTE: this method only works in TinyMUCK6.68.

	- Foxen


PS: I refuse to put a smiley on a post this obviously sarcasticly silly.

-- 
        ___  __    ___   _   .   _^^        ____    foxen@netcom.netcom.com
 \   / |    |  \  |     | |  -> '-" \______/___/  Yet Another Furry Fan (YAFF!)
  `v'  |--  |--<  |---  `v'  '    ,| _____ |       "Support the Church of the
   |   |___ |   \ |      o       //||    |||           Holy Fur of Ilura!"
Newsgroups: rec.games.mud.misc
From: mjr@TIS.COM (Marcus J. Ranum)
Newsgroups: rec.games.mud.misc
Subject: Re: Note to any fellow DikuMUD coders...
Date: 26 Dec 92 02:57:16 GMT
Reply-To: mjr@TIS.COM
Organization: Trusted Informations Systems, Inc.

stine@handel.psu.edu (Jeffrey Stine) writes:

>I've worked on machines where this call did not work and would produce a
>seg fault. There is nothing wrong with transforming the address this way
>provided it is done correctly.

	Sure. You cal also make your code "portable" by including the
complete source of a libc that you trust to work. If the system libraries
are broken, that's an implementation detail you should work out with
the vendor - rewriting library routines in a way that works "provided it
is done correctly" is not good programming.

mjr.
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,alt.mud.auzzie
From: jengagne@wam.umd.edu (Jenny Lynne Gagne)
Subject: Re: The most EVIL muf program ever????  :)
Organization: University of Maryland, College Park
Date: Tue, 22 Dec 1992 12:01:54 GMT

Gotta write this fast, so excuse spelling errors...

The simplest way to do a desc virus is to write a MUF program that sets
me @ 's desc to "@xxxx Little, Yellow, Different." where xxxx is the dbref
of that program... then it calls itself and overwrites the looker's desc
then they look at the lookee.

Only drawback is that you might have to set the program M3 or W to over
write a desc.  But this is one of the simplest ways.

/------ :) ------------+-------------------------------------------------\
| Jengagne@wam.umd.edu | "Look!  Behind you!  A three headed monkey!"    | 
|   Happy Happy Happy, | "Really?  I'd better go tell the cook, then."   |
|     Joy Joy Joy!     |          - Monkey Island 2, Lucasfilm Games     |
+------------ (: ------+-------------------------------------------------+
|Look for Gagne Software ("One Dares Call It Quality") PD games near you!|
\------------------------------------------------------------------------/
Newsgroups: rec.games.mud,rec.games.mud.admin,alt.mud
From: highway@wam.umd.edu (Sub-Zero/Raiden)
Subject: TerrapinMUD going down on the 31st of Dec.
Organization: Olympus Police ESWAT || Central Management Bureau (AEGIS)
Date: Thu, 31 Dec 1992 07:02:37 GMT

Well, it's been two years since the TerrapinMUD went up, now it's seen
the end of the tunnel.  The machine, bessel.umd.edu, can no longer
house the game and is requesting the system be purged of the MUDgame.

REQUEST:  A new MUD site to host the game.

SPECIAL REQUEST:
I would like to have user (login) access so I can do modifications to
the game.  I would like to have ample time to re-work TerrapinMUD so
that I can remove many existing bugs and help develop the game so that
a smoother transition can take place.  I would like to start a new MUD
(not calling it TerrapinMUD) so that I can put the new ideas that I
tried to implement with TerrapinMUD.

REQUIREMENTS:
The person helping to host the game must have authorization or even root
access (legal) to help host the game.  A generally fast machine, considering
that TerrapinMUD was operating on a Sparc 1+ (Sun4-12Mb RAM).

NEW STRUCTURE:
1 or 2 Admin (Myself with the person hosting the game [optional])
1 God	(all the positions "God" and below, will be from previous wizards
1 Arch   of TerrapinMUD)
1 Wizard
New Players.

If you can help out, please contact me at highway@wam.umd.edu.

Thanks.
-- 
highway: the snuggly & cuddly care bear  Phone:      (301) 990-1075
Post Office Box 7944                    Bitnet:    tcwu@umdd.bitnet
Gaithersburg, MD 20898-7944           Internet: highway@wam.umd.edu
University of Maryland in College Park | Alpha Phi Omega Fraternity
Xref: sparky rec.games.mud:9171 rec.games.mud.diku:1206
From: mohrc@storm.CS.ORST.EDU (Craig Mohr)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: Perilous Realms
Date: 23 Dec 92 04:11:07 GMT
Article-I.D.: flop.1h8osrINNrc3
Distribution: world
Organization: Computer Science Department, Oregon State University
NNTP-Posting-Host: storm.cs.orst.edu


       _______  _____   _______ _________            ______          ______
      /      / /       /      /     /      /        /     / /     / /
     /      / /       /      /     /      /        /     / /     / /
    /______/ /___    /______/     /      /        /     / /     / /_____
   /        /       / \          /      /        /     / /     /       /
  /        /       /   \        /      /        /     / /     /       /
 /        /____   /     \  ____/____  /______  /_____/ /_____/ ______/


             _______  _____                              ______
            /      / /      /|      /       /|  /|      /
           /      / /      / |     /       / | / |     /
          /______/ /___   /__|    /       /  |/  |    /_____
         / \      /      /   |   /       /       |         /
        /   \    /      /    |  /       /        |        /
       /     \  /____  /     | /______ /         | ______/

Will be DOWN on the 24th and 25th for installation of an uninterupted power
supply system (dunno why they choose those days). So we hope you all have a
great christmas and dont miss us to much. We expect to be back up late friday
or early saturday.

-Deth Imp of Perilous Realms
and all the rest of the gods.
Xref: sparky rec.games.mud:9174 rec.games.mud.diku:1237
From: mohrc@storm.CS.ORST.EDU (Craig Mohr)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: Perilous Realms is Back!
Date: 29 Dec 92 23:47:42 GMT
Article-I.D.: flop.1hqo2uINNi91
Distribution: world
Organization: Computer Science Department, Oregon State University
NNTP-Posting-Host: storm.cs.orst.edu


                  ____ ___ ____ ______      ____        ____
                 /   //   /   /   /   /    /   / /   / /
                /___//_  /___/   /   /    /   / /   / /___
               /    /   / \     /   /    /   / /   /     /
              /    /__ /   \ __/__ /___ /___/ /___/ ____/
                   ____  ___                     ____
                  /   / /   /|    /    /| /|    /
                 /___/ /_  /_|   /    / |/ |   /___
                / \   /   /  |  /    /     |      /
               /   \ /__ /   | /___ /      | ____/

Is back up after our long down time.

Come see us at 140.211.111.20 2150

-Deth
Xref: sparky rec.games.mud:9173 rec.games.mud.diku:1221
From: mohrc@storm.CS.ORST.EDU (Craig Mohr)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: Perilous Realms extra downtime
Date: 25 Dec 92 14:58:10 GMT
Organization: Computer Science Department, Oregon State University
NNTP-Posting-Host: storm.cs.orst.edu


       _______  _____   _______ _________            ______          ______
      /      / /       /      /     /      /        /     / /     / /
     /      / /       /      /     /      /        /     / /     / /
    /______/ /___    /______/     /      /        /     / /     / /_____
   /        /       / \          /      /        /     / /     /       /
  /        /       /   \        /      /        /     / /     /       /
 /        /____   /     \  ____/____  /______  /_____/ /_____/ ______/


             _______  _____                              ______
            /      / /      /|      /       /|  /|      /
           /      / /      / |     /       / | / |     /
          /______/ /___   /__|    /       /  |/  |    /_____
         / \      /      /   |   /       /       |         /
        /   \    /      /    |  /       /        |        /
       /     \  /____  /     | /______ /         | ______/

Will be down for a few extra days due to a wrong part for the UPS being sent
to us. Unfortunatly this is the holidays so it means we probably wont be up
until monday or tuesday. During the down time I will be adding some "new"
areas (about 5 or so).

Happy Holidays!

-Deth Imp Perilous Realms
From: klfu@ccwf.cc.utexas.edu
Newsgroups: rec.games.mud.diku
Subject: Renegade Outpost - louie is having port problems
Date: 22 Dec 92 00:36:21 GMT
Organization: The University of Texas at Austin, Austin TX

Like the title states, I have been informed that RO is having major port
problems on louie after it was rebooted.
RO is running on
dewey.cc.utexas.edu 4000
128.83.135.3 4000
till these problems are cleared up.  I will try to keep all the dedicated
players informed...

Newsgroups: rec.games.mud.diku
From: crowley@mary.fordham.edu (Monty Python)
Subject: What's going on at Adversary
Organization: Fordham University
Date: Sat, 2 Jan 1993 16:50:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
Distribution: usa
X-Posted-From: mary.fordham.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Hey, what the hell is going on at AdversaryDiku. I mean
it was down for about a day or so, now it's up and I can't get
on at all. No new players accepted, not that i want a new player
I have 2 of them, one mortal, one immortal, and they both seem
to have been deleted or whatever. So if anyone whatsoever has
any idea whatsoever of whatever it is that's going on at
Adversary could you please let me know at

	CROWLEY@MARY.FORDHAM.EDU

Thanks in advance

Christie@Adversary
From: aq039@cleveland.Freenet.Edu (David A. Johnson)
Newsgroups: rec.games.mud.diku
Subject: ShadowMud
Date: 30 Dec 1992 00:34:28 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aq039@cleveland.Freenet.Edu (David A. Johnson)
NNTP-Posting-Host: hela.ins.cwru.edu


I am an imp on the REAL ShadowMud and since the name came up
I wanted to post our current address.

darwin.cc.nd.edu 4000

Fiz

-- 
 "If we deny love that is given to us, if we refuse to give love because we
  fear the pain of loss, then our lives will be empty, our loss greater."
                                        -Tanis Half-Elven (from DragonLance)
            aq039@cleveland.freenet.edu    Dave Johnson
Newsgroups: rec.games.mud.diku
From: nsmca@acad3.alaska.edu
Subject: Re: Macro capable front end+, Telix.
Organization: University of Alaska Fairbanks
Date: Sat, 2 Jan 1993 05:33:51 GMT

In article <GLENN.92Dec28143810@depot.internet>, glenn@internet (Glenn S Goldstein) writes:
> Does anyone know of a 'front end' for playing mud which allow me to
> use macros for oft-used commands?  I'm a newbie so if this is already
> built-in then I apologize in advance, but I cannot believe this
> capability is not already available in some fashion.


I use telix 3.15 and dial in via modem to a network site.. So I do have macros.
I do some keyboard definitions and setup some often used command as keys..


Michael Adams
Alias: Morgoth/Ghost Wheel 
nsmca@acad3.alaska.edu
From: schindler@csa1.lbl.gov
Newsgroups: rec.games.mud.diku
Subject: Re: Guild Wars
Date: 24 Dec 1992 15:12 PST
Organization: Lawrence Berkeley Laboratory - Berkeley, CA, USA
Distribution: usa
NNTP-Posting-Host: 128.3.254.196
News-Software: VAX/VMS VNEWS 1.41    

In article <Bzqytr.D64@news.cso.uiuc.edu>, brumleve@iboga (Dan Brumleve) writes...
>treated as such.  I've put weeks of playing time into characters,
>and then fallen over laughing when I'm robbed blind or summoned and
          ^^^^^^^^^^^^^^^^^^^^
>killed.  That's the whole point of games...  To have fun.  And there's
>really not much fun in monster-chopping.
> 
>-Dan

What was so funny about it?  

Aaron
From: jdecker@ccwf.cc.utexas.edu (Jack Decker)
Newsgroups: rec.games.mud.diku
Subject: New MUD location!  Shadow(quantum)MUD has moved!
Date: 22 Dec 92 00:56:00 GMT
Organization: The University of Texas at Austin, Austin TX

Well, for those of you here trying to get on ShadowMUD on 
sneezy.cc.utexas.edu, you've probably figured out that the address
doesn't work.  This is because the telnet connection to sneezy
was screwed up, and would only accept local connections.  So once
again we have moved.  Our new address is:

dumbo.cc.utexas.edu 4000
or
128.83.135.19 4000

Please drop by!
Thanks, sorry for any inconveinience....
Ra.......