Newsgroups: rec.games.netrek
Date: Mon, 13 Apr 1992 01:49:19 -0400 
From: Sanjay Shah <ss6l+@andrew.cmu.edu>
Subject: Re: CMU teams and Genocides
Distribution: usa

Excerpts from netnews.rec.games.netrek: 13-Apr-92 RE: CMU teams and
Genocides Superman@web-2h.berkeley (905)

>>CMU teams?  You mean a CMU or INL league tourney team?  You are wrong.     

>>You mean individual CMU players, finding a game where it's one clue        
>>agains many?  Sadly, I think it's common.  I try to avoid quitting when    
>>my team sucks...  but then again, I'm there "to leave deep emotional       
>>scars", not to genocide (Val puts things so well :).                       

>>Why don't you try switching and making the game more even?  Don't like a   
>>challenge?

Ensign  ensign

>NOpe.... we invited a bunch of CMU people to play on bigdog
>one morning .... and there where a lot of what is considered
>the best players... they know who there are..

>and when my team started beating them... we got like 4 of their 
>planets........

>they started quiting .. and soon enuf all of em quit.

>That was the game before our official scrimmage against CMU
>mixed team during spring break.

Duck Dodgers

-----------------------------------------------------------------

	I was one of the players who took part in the impromptu "match".  This
is what happened according to me :-

	One of the Berkeley players announced on Bronco (at about 6 a.m. on
Saturday morning, EST) that they had an INL team assembled on bigdog for
the purpose of fighting with CMU's best.  At the time I (as
DESTRUCTION), along with ZZnew guy, Lumchan, Shin and another person
were present (there were not many other people in the cluster, perhaps
6-7 people totally) - and we decided to accept their offer.   After
spending considerable time trying to rope in 5 other CMU'ers we finally
started the game with 5 people from CMU and 3 from other universities (I
think one of them was Wreck, perhaps?).  Besides the people I mentioned
earlier, the rest of our team I would say were not of tournament caliber
(I could be mistaken - anyone please correct me if I'm wrong).

	When the play began, the very first thing we noticed was the LAG. 
Horrible lag.  If you were in the process of ogging a person and uncloak
to fire, your lag instantaneously increased in direct proportion to the
number of torps you fired at him.  And that with only him and you on the
screen.  With more people, dogfighting virtually became impossible
[Please note that UDP was not installed on bigdog at the time].  It was
amusing for me to hear comments like

		"I actually  _hit_  somebody with a torp!" (Shin, I think :-)

				or

		"Hey! I haven't moved for half a minute - gee I wonder whether I'll be
killed or not...." (me) .

	To say the obvious, this became aggravating at first, then unbearable. 
After tolerating the lag for about 45 minutes (or was it longer?) we
decided to leave.  Believe me when I say that we did not *want* to leave
....

	This is how it transpired.  If Duck Dodgers considers it dishonorable
of us to leave in this manner (as he seems to be insinuating from his
post) I consider Duck Dodgers to be shallow-headed.  It looks like his
disappointment at not having had a chance to grab an easy victory over a
CMU team distorted his judgement of CMU players in general ....

	In the words of certain high school students  I know:  HOW  RUDE !


			-Sanjay

			Commodore Sunny

[  Team member :  The Horsemen		Name: Destruction!  ]