HDTenEightyP/NetNews huggingface dataset:
From: meshkin@sol.cs.wmich.edu (Ten Years After)
Newsgroups: rec.games.xtank.programmer,rec.games.xtank.play
Subject: Re: straw poll on 1.3e
Date: 17 Aug 92 02:26:15 GMT
Organization: Western Michigan Univ. Comp. Sci. Dept.

grl@brb.dmt.csiro.au (Greg Lehmann) writes:

>lidl@uunet.uu.net (Kurt J. Lidl) writes:

>>Would you rather see a 1.3d++ release, that fixes (almost) all
>YES!!!! It will be an improvement over the current situation and who
>would complain about that?
>Will the recent sound patches also be included? Pretty Please!!!!

YES!  I second the request for included sound patches!
I must appease the many hungry gaming addicts out here... :)

-- 
This is the FTP Enterprise.                            ==========     ___
We have suffered severe       Chris Meshkin               ====\=   -==___==-
brain damage.                 Western Michigan University   ___\___/ /_
Please send help to:          meshkin@sol.cs.wmich.edu      \_WMU_1701_>-
From: trust@sweetpea.jsc.nasa.gov (Jason Trust 283-4077)
Newsgroups: rec.games.xtank.programmer
Subject: Need the FAQ again.
Date: 14 Aug 1992 19:01:59 GMT
Organization: McDonnell Douglas Space Systems Company

I accidentally deleted the previous FAQ sheet that was
mailed to me.  If you could send it again I would be very pleased.

Thanks, (sorry for your trouble)
Jason E. Trust
TAMU
From: trust@sweetpea.jsc.nasa.gov (Jason Trust 283-4077)
Newsgroups: rec.games.xtank.programmer
Subject: Where can I get Xtank?
Date: 14 Aug 92 14:23:17 GMT
Organization: McDonnell Douglas Space Systems Company

I would like to get xtank but have no idea where it might be located.
Any help would be appreciated.

Thanks
Jason E. Trust
TAMU
Newsgroups: rec.games.xtank.programmer
From: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Subject: Re: Why no binaries?
Reply-To: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Organization: University of Virginia
Date: Mon, 17 Aug 1992 04:56:25 GMT

|> There are.  C'mon, even experienced people like you ought to
|> read the FAQ every once in a while...

Open mouth.  Insert foot.  MPPPMPPH

Guess you guys got that by me without my noticing.

|> >By the way, how is Gnat doing?
|> 
|> Same as before -- typically wins on faster machines,
|> gets the crap kicked out of it on slower machines...
|> 

Gnats are crap-less.  But they can be squashed.

|> >Has anyone fixed the bugs I posted on the message passing system?
|> 
|> No.
|> 
|> >Gnat is seriously hampered by losing dozens of messages at a time.
|> 
|> Well, there are many things that would be nice to have enough time
|> to do justice to.  Unfortunately, we have only got 24 hours in
|> each day...
|> 
|> -Kurt (the patch-meister)
|> -- 

Sorry.  Didn't mean to sound like I *demanded* these things, just that I
haven't heard them brought up in this newsgroup at all since I posted
the original messages.  And I take it that both Gnats and Tagmen are used
so that this kind of change would enhance both of their combat abilities.
Is there still just a "core" group (Pix-... people?) or are there others
that are working on the basic (not enhanced) Xtank functions?

-Bill (the easy-to-talk-since-I'm-not-working-just-playing-meister)
From: okes@solb1.essex.ac.uk (Oke S)
Newsgroups: rec.games.xtank.play
Subject: Re: Programs
Date: 20 Aug 92 10:34:03 GMT
	<1992Aug15.013510.1852@latcs1.lat.oz.au>
Organization: University of Essex, UK
In-reply-to: barton@latcs4.lat.oz.au's message of 15 Aug 92 01:35:10 GMT

In article <1992Aug15.013510.1852@latcs1.lat.oz.au> barton@latcs4.lat.oz.au (The DayDreamer) writes:

> If there is sufficient interest I can post a little program that I wrote, which
> aims weapons and replenishes... this make life a little easier on the driver
> and increases the reload time for weapons as they get turned on and off
> automatically by the program...

Yes! Yes! Yes! Please post this program! I can do with anything that gives me an
unfair advantage (not that I can't give everyone around here a good kicking 
if I try).

Simon.
--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
Live long and prosper.
From: elan@tasha.cheme.cornell.edu (Elan Feingold)
Subject: HP9000 problem
Reply-To: elan@tasha.cheme.cornell.edu (Elan Feingold)
Organization: Cornell University
Date: Fri, 14 Aug 1992 21:28:49 GMT


Sorry if this is a FAQ, but I'm trying to build xtank for an HP 9000  and
there is something wrong with the threads stuff.  I get:

cc: "Include/thread.h", line 144: error 1000: Unexpected symbol: "*".

So I guess Thread didn't get defined.   Instead of messing around, I
would really appreciate it if someone could help me with the configuration
of the imakefile.config or point me to the FAQ, if the question is answered
there...

 cc -g   -I. -IInclude  -I/usr/include/X11R5/ -I/usr/include/Motif1.1 -DSYSV   -DXTANK_DIR=\"/src/pub/xtank\" -DX11 -DUNIX -DS1024x864 -DKEYPAD_DETECT -DNONAMETAGS  -DSTINGY_REDRAW -DBATCH_LINES -DBATCH_POINTS -DMULTI_SYNC -DDYNALOAD -DTHREAD_MP  -DALLDEFINES="\"-DX11 -DUNIX -DS1024x864 -DKEYPAD_DETECT -DNONAMETAGS  -DSTINGY_REDRAW -DBATCH_LINES -DBATCH_POINTS -DMULTI_SYNC -DDYNALOAD -DTHREAD_MP\"" -c setup.c
cc: "Include/thread.h", line 144: error 1000: Unexpected symbol: "*".
cc: error 2017: Cannot recover from earlier errors, terminating.
*** Error code 1

 

--
--------------------------------------------------------------------------|
|  Elan Feingold       |  Chevy Chase after being asked by a Howard Stern |
|  CS/EE Depts.        |  interviewer whether he still wore a toupee:     |
|  Cornell University  |  "Ask him [Stern] if he wants me to put his      |
|  Ithaca NY 14850     |   dentist in a higher tax bracket."              |
--------------------------------------------------------------------------
From: barton@latcs4.lat.oz.au (The DayDreamer)
Newsgroups: rec.games.xtank.play
Subject: Re: Programs
Keywords: xtank programs help
Date: 15 Aug 92 01:35:10 GMT
Organization: What ORGANISATION???  This mess is total chaos!!!

In article <1992Aug14.043930.10371@rata.vuw.ac.nz> chumphre@comp.vuw.ac.nz (Craig Andrew Humphrey) writes:
]Hi I've been playing around with xtank 1.3d on HP300's.  I had to fiddle a little
]to get it running but it seems to work OK, though a little slow.  One thing I
]can't figure out is, how do you run programs, ie. in drones or gunner controls
]etc.
]Any help would be apreciated.
]
]Craig
]
]|Craig Humphrey.     chumphre@comp.vuw.ac.nz        | The above opinions in no  |
]|                    HUMPHREY_C@kosmos.wcc.govt.nz  | way represent those of    |
]|Victoria University Wellington,  New Zealand.      | any sane, normal person,  |

Craig,

in the "combatants" option of the main menu you can specify a player list
including details such as team, program and body...  with all the supplied
programs you will lose control of your craft, ie they all steer your craft to
some degree...  it will be necessary for you to write/hack your own routine if
you wish to run a program in your craft to make certain things easier ie
aiming/replenishing...

If there is sufficient interest I can post a little program that I wrote, which
aims weapons and replenishes... this make life a little easier on the driver
and increases the reload time for weapons as they get turned on and off
automatically by the program...

l8r dudes

-- 

Douglas Barton - barton@latcs1.oz.au
		"My ,son.  Take for thyself another world,
 		 for that which I leave thee is too small..."
From: devros@mentor.cc.purdue.edu (Devros)
Newsgroups: rec.games.xtank.play
Subject: Re: straw poll on 1.3e
Date: 17 Aug 92 03:28:28 GMT

I agree! Put out that new version! And please include those Sequent Symmetry patches
I sent in a while ago (If you still have them).
-- 
 ________________________________________________________________
/  Randy Sharo                    CEE, Purdue University         \
|  sharo@en.ecn.purdue.edu        devros@mentor.cc.purdue.edu    |
|  "I get by with a little help from my friends."-- The Beatles  |
\________________________________________________________________/
Newsgroups: rec.games.xtank.play
Newsgroups: rec.games.xtank.play
Subject: Programs
From: chumphre@comp.vuw.ac.nz (Craig Andrew Humphrey)
Date: Fri, 14 Aug 1992 04:39:30 GMT
Organization: Victoria University, Wellington, New Zealand
Keywords: xtank programs help


________

Hi I've been playing around with xtank 1.3d on HP300's.  I had to fiddle a little
to get it running but it seems to work OK, though a little slow.  One thing I
can't figure out is, how do you run programs, ie. in drones or gunner controls
etc.
Any help would be apreciated.

Craig


-- 
---------------------------------------------------------------------------------
|Craig Humphrey.     chumphre@comp.vuw.ac.nz        | The above opinions in no  |
|                    HUMPHREY_C@kosmos.wcc.govt.nz  | way represent those of    |
|Victoria University Wellington,  New Zealand.      | any sane, normal person,  |
Newsgroups: rec.games.xtank.play
From: jclaybor@nyx.cs.du.edu (Jon "The Man" Clayborn)
Subject: Compiling
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 22 Aug 92 19:07:40 GMT


Well hopefully this isnt in the faq.. But I dont think it is.

Is there anything special I have to do to get Xtank to compile on a
DECstation 3100 with afs and x11r4 on it?? It never said anything..

And actually what would be even better anyone at ISU that plays xtank give
me some mail.. either here or tarjan@iastate.edu

Thanks..
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Hockey Night
Date: 20 Aug 92 01:05:10 GMT
Organization: School of Computer Science, Carnegie Mellon

Nanci Ann Miller <nm0w+@andrew.cmu.edu> writes
> Ian Flanigan writes:
> > Tomorrow Night (Thursday, August 20th) a group of hockey fans will be
> > gathering at 9:00 CDT (7:00 PDT, 10:00 EDT) to play a few relatively
> > clueful games of hockey!  We'll probably start practicing around 8:00 CDT.
> > If you haven't played hockey, but are clueful of netrek, come early and
> > we'll show you how to play a _real_ game! :-)
> 
> What server????

nova.ksu.ksu.edu, I suspect, since "nova" is one of the Keywords.
Pretty stupid place to put it, though, especially after he went to all
that trouble with the time zones :-)
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Bronco Lives
Date: 20 Aug 92 20:43:08 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <Bt9Jss.BtA.1@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>Treacle trek.  However did we play in this?

For those of you who don't have a dictionary nearby, "treacle" is more commonly
known as "molasses".

That's the nice thing about r.g.n, you increase your vocabulary by leaps
and bounds.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Re: YAR.C (yet another reserved.c)
Date: 14 Aug 92 16:49:26 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu

fortony@sonne.cso.uiuc.edu writes:
>adc@tardis.msu.edu (Alan D. Cabrera) writes:
>
>>I think that the alternative is to have every NetTrek user and server god
>>obtain a free license for the RSA code; this is not very convenient.
>
>Nobody's making any money off netrek, except perhaps the companies who
>make blankets for the homeless and the distilleries who make Mad Dog 20/20.
>
>>Also, I think we must consider our friends outside the United States.
>>I know that several US government agencies have strict rules over what
>>can be delivered across the border.  We must make sure that there are
>>encryption counterparts to our routines overseas.
>
>If it's being posted on the usenet by students at colleges, you can bet
>pretty hard that it's not Top Secret.

This ain't the right place to debate it, but Alan is basically correct.
No working encryption technology can be exported from the U.S. without
a munitions license (yep, a software implementation of DES is treated
by our fine government just like cluster bombs).  Implementations of DES 
and RSA are included in this, despite the fact that the specs are public 
and any CS freshman can code a working version of either in a few hours.  
And yes, RSA is patented and yes, the company which was formed to exploit 
the patent does chase after folks who implement versions of RSA without
having obtained a license.  Go read sci.crypt for more discussion.

At the same time, authentication technology is supposedly ok to export.
So I think the reserved.c stuff will be exportable.  But I would be
more comfy finding alternate non-RSA ways of doing public key authentication.
It'd be a shame to code a nice solution only to have lawyers pouncing on
Ray (who can ignore them if he likes) *AND* on every university which dares
to carry an anonymous FTP archive (which we can't ignore).

--Brick
From: rone@sal-sun37.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: Hockey Night
Date: 22 Aug 1992 19:35:34 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun37.usc.edu
Keywords: oops, hockey, my leftmost toe

In article <1992Aug21.154032.24138@wuecl.wustl.edu> flan@starling.wustl.edu (Ian Flanigan) writes:
>Well, not many people showed up for hockey night.  Pretty lame.  There were  
>also a few of us (me included) who were in a "less than pleasant" mood.  I'd  
>like to apologize to those on the recieving end of it.  I don't know what was 
>wrong.  Also, some people complained (me included) of heinous lag.  O well.   
>Such is life.

I wanted to show up.  Really!  It was not meant to be, alas.  Some large dude
showed up at my apartment and told me that my contract had run out yesterday.
I had to move out on the spot... lucky i managed to move in early to my fall
contract.  Gotta love U$C Housing.

>We'll try again next week.  Coerce, cajole, and corrupt your friends so 
>they'll play hockey too!  (With luck school will bring more players :-)

What friends?


5150
Look!!! Over there!! FRESHMEN!!! GET THEM!!!!
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: the endless quest for the perfect keymap
Date: 20 Aug 92 04:46:44 GMT
	<fbOq03Ha63rz00@amdahl.uts.amdahl.com>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 19-Aug-92 Re: the endless quest
for t.. Andy McFadden@uts.amdahl (2226)

> I *really* like having d be torps.  It gives you sort of a Dvorak feeling.
> Having plasma be 'f' feels inefficient, but I just changed to this keymap
> recently and I'm having enough problems pressoring people off planets when
> I want to refit...


	A number of the default keymaps make a great deal of sense.

"T" was capital, because "tractor" is obviously more important than "torp".
"f" is for "fuel dump".  The originators of the game knew how worthless
plasma would be.

ZZnew guy
Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Mon, 17 Aug 1992 19:02:42 -0400 
From: Rick <stimpy+@cmu.edu>
Subject: Re: Corrections

Excerpts from rec.games.netrek wk5w@mtaac.bme.virginia.edu 16-Aug-92:
# Below is the info on Drewski from
# the server.  How would you interpret the SB hours: 1.73 message?

Ensign Drewski                 maxkills: 4.41 Last login: 8/14/92 22:18:49
SB  kills:    72 losses:     3 (24.00) hours:   1.73 maxkills: 56.46

I'd say Drewski was tooling around in the SB before the game, and got
killed. Thus raising his SB hours and SB losses.

# Also could you elaborate on your last sentence about "your planet stats have
# the planet given for destroying a core planet left in..."?

You get credit for destroying a core planet, and credit for taking it
over. For a normal planet, you only get credit for taking it over. In
the .conquer data, only planets taken over are listed. Look at all the
differences between the .conquer file and your stats.

# -D'Spayre/Unknown Ogger

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: PLAYOFFS UPDATE: RS over GBO:  We're badder and better!
Organization: School of Computer Science, Carnegie Mellon
Date: Sat, 15 Aug 1992 06:36:18 GMT

Greg K Chung <gc2n+@andrew.cmu.edu> writes
> 
> TEAM RANK SCUM WINS OVER THE GOOD, THE BAD, AND THE OGGLY IN OVERTIME AT GBO!
>

Having watched the game, I never thought they'd do it.  Packet loss
from CMU to bigdog was around 2%, but bursty -- a Rom (RS) would send
out a perfect torp stream, and nothing would appear.  At the other end
of the connection, the Feds (GBO) played their lag advantage to the
max, choosing lighter ships to evade phaser locks.  And RS just
couldn't keep up in the early stages of the game.  They got pissed at
the net.  Their main coordination seemed to be by shouting at each
other.  They had lost their entire front line by the half-way stage.
No-one except their scout bombers were in Fed space.  They couldn't
get a decent SB ogg wave together (heck, a halfway-decent one would
have taken out that Fed SB :->...).  And then, amidst much shouting,
they started to claw their way back, army by army, ogg by ogg,
scout-drop by scout-drop.  They reached equality, then briefly went
one planet ahead, and there the game foundered, ships smashing into
each other, torps flying, waves of oggers being sent after each army
that was picked up.  When overtime hit, the game was even.  RS seemed
to have more clue about how to handle overtime, concentrating on not
giving up kills and using maximum escorts for anyone who got a kill.
Org went quickly, and then both teams moved to Rig.  I mean, *both
teams*, starbases and all.  Carnage.  Yupa in the Rom SB died detting
waves of Fed torps, and Rig was indied in the confusion.  11-1-9, Team
Rankscum wins in sudden-death overtime.  If I hadn't stayed to the
end, I wouldn't have believed it.  Great game, guys.  Of course, Team
Crackpot wouldn't have need the overtime :-)

Spaceman Spiff
Newsgroups: rec.games.netrek
From: petonak@chem.psu.edu (Paul Petonak)
Subject: Re: Honorary CMUer
Organization: Penn State Chemistry
Date: Thu, 20 Aug 1992 17:19:10 GMT

In article <QeYm_MW00VpN02yVkA@andrew.cmu.edu>, tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
|> In article <16svidINNetm@agate.berkeley.edu>
|> labc-4aa@web-2h.berkeley.edu (CS 60C Lab Assistant) writes:
|> >
|> >Honorary CMuer?????????????
|> >
|> >
|> >DON'T THINK SO!!!!!!!!!!!!!!!!!
|> 
|> 	We have a lot of respect of Duck here.  Even the most arrogant of CMU
|> players are forced to admit that you're comprable with our best.
|> 
|> ZZnew guy

Wow, thats big of you...
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: CMU Egos
Organization: School of Computer Science, Carnegie Mellon
Date: Mon, 17 Aug 1992 02:49:17 GMT

fortony@sonne.cso.uiuc.edu writes
> Anyway, the point will become moot in the fall when whatever CMU
> team or teams entered into the INL lose their first match.

Agreed.  This is why the idea of a single CMU team is such a bad one.
Not only will no-one else ever beat them (bad for the INL, and Tom's
blood pressure), but the CMU collective ego will never be cut down to
size (bad for the bandwidth on rec.games.netrek). 

Of course, it'll soon be an honor thing inside CMU not to be on the
first [S]INL team to lose to a non-CMU team :-)

Spaceman Spiff
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: the endless quest for the perfect keymap
Keywords: keymap
Date: 19 Aug 92 20:20:27 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Aug19.064735.15786@dsd.es.com> mmoore@iguana.es.com (Michael Moore) writes:
>
>	Here's my keymap..  It's never steered me wrong.

Yuck.

Well, as somebody else said, keymaps are a very personal thing.  I use
a modfied version of the "spiff" keymap:

# q = warp 3,     w = warp 4,     e = max warp, r = pressor, t = tractor
# a = det my own, s = shield tog, d = torps,    f = plasma,  g = lock on
# z = beam up,    x = beam down,  c = cloak
#                 SPACE == det enemy torps
#
# now: A = info, u = scan, K = quit, Q = bomb, / = dockperm, n = refit, W = war
keymap:         q3w4e%rytTaDdt dAiWw/enruaglQbKQ?h

I removed the "read keymap from server" code from the client, so I don't
have all the "IIJJKKLLMMNNOO" stuff.

I *really* like having d be torps.  It gives you sort of a Dvorak feeling.
Having plasma be 'f' feels inefficient, but I just changed to this keymap
recently and I'm having enough problems pressoring people off planets when
I want to refit...

Basically you have your pinky on det own, your ring finger on your shields,
your middle finger (how appropriate) on torps, and your index finger bops
up to do pressor and tractor.  I dislike having tractor/pressor on the
home row because (1) it uses two fingers, and (2) my fingers don't like to
move that way (try putting your hand on the keys, press down on the 'f' key,
and then lift your ring finger).

I like having 'g' as lock on (goto) because it's handy.  The shift key is
readily accessible, so it's easy to A somebody for info.  'c' is still in
its default position; might be better as 'v', but I don't want to change it
just now.

I find I don't actually use 'q'; maybe I will when I fly BB more (I was into
it for a while, but slipped back into my CA habit).  I use 'e' *OFTEN*; if
you don't have a maxwarp key, map one.  I'm also thinking about making 'q'
warp 6.

About the only time I use the right half of the keyboard is for I, K, and /,
and I don't do any of those in a dogfight (well, maybe '/', but that hasn't
happened yet).

>|Michael Moore                      \  "In silence, there is humility |

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Give it up, Ged
Date: 12 Aug 92 23:16:05 GMT
Organization: University of Pennsylvania

In article <1992Aug12.145227.27355@dsd.es.com> mmoore@itchy.dsd.es.com (Michael Moore) writes:

>	But when I logon to rwd4 and find 5 or 6 MUCUSAI, from all sorts
>of different places, I really start to wonder...  I suppose I should

That would be the cult you spoke of earlier.  They were probably initiates.

>is what might happen when rwd4 becomes a veritable shrine to his name.

Appropriate words 

>Like I said before, I just consider this to be some bad joke....

Seems we disagree on taste.

>	Also remember that in spite of the humor element, MUCUS does
>some truly unclassy things.  Like if you don't ogg the base when he
>tells you to (which can be almost any time), often you'll find he
>tractors you off planets and tries to get you killed.  If you slip

No, it's just you.  It's personal.  There is an organization formed for
the expressed purpose of making your life miserable.  You are currently
under surveillance.

>up for the slightest moment, you'll never hear the end of it.  And

Probably never make the mistake again, though.

>of course, if you are so unfortunate as to get toasted by him and he
>considers you a maggot, you'll be mocked on the ALL board lickity-split.

Hmmm.  I've never been mocked by him.  Then again, I know the secret
handshake.


>	-Michael (Ged...waiting for the MUCUS PIG posters to come out)

$19.95 + s/h
>--

Justin
Newsgroups: rec.games.netrek