HDTenEightyP/NetNews huggingface dataset:
From: wyvern@iastate.edu (Nuno Bettencourt)
Subject: Re: IAState and borgs in the INL
Organization: Iowa State University, Ames, IA
Date: Tue, 29 Sep 1992 23:02:06 GMT

In article <BvCxCp.4y4.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>
>When SS crushed ISU in under 30 minutes a few weeks back, some of them  
>didn't even fire at cloakers.  Now they are getting phaser locks?  True, a  
>team can become clueful quickly, but can they become SKILLFULL that  
>quickly?  I don't know.  I'd be inclined to say no, but I wasn't at the  
>game in question.
>
>Rob
>aka Spaceace!

	Oh Come on! This is COMPLETELY outrageous. I've had nearly
enough of this bickering! WE DID NOT USE ANY STUPID BORGS!!!!!!!!!!!!!!!

	The circumstances of the JOA game and SS game were completely
different. In one game (SS) we were at a last planet stand and were trying
to hit cloakers coming at the home planet. The SS team was much more skillful
in not driving straight in but adding a few turns to their approach. Our
team spent most (ok, almost all) of the time in the small realm of space
surrounding Kli.
	In the JOA game, cloakers flew about mostly for ogging and planet
taking reasons. When someone flies at your ship's butt in a straight line
while cloaked, it ain't too hard to figure the right direction to shoot!

	And regarding Guru's "auto torp auto phaser" accusation, that was
aimed at me immediately after I pulled off the not-extremely-difficult
stunt of firing torps in one direction and phaser in the other. He
substantiated his claim with only one incident, which was due to skillful
(lucky ? ;) playing by me. (btw. I can still picture it clearly, were my
torps in your so-called "perfect hyperbola"? I think not...)

	I ignored these accusations to a point, but when people start
believing them, they get a little ridiculous. SHUT UP!!!!

*--*
Wyvern


















Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun,  4 Oct 1992 19:18:00 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: TOFW vs. Xgolems


Stats from TOFW vs Xgolems game
>G. Suleyman              0         0         0         0         0
>zoned                44400        93         0        69        65
>Spirit               41171       135         1        28        27
>Dexter               44345       180         0        34        67
>ISU Boy              45190       118         2        64        37
>amigaman             45355       144         0        67        34
>Jhereg               45945       165         5        72        20
>griffon              36785       156         2        76        16
>Wyvern               45471       120         5        88        26
                                                   ------------------
                                                      498       292
                                                      ratio:  1.71

>Akira                44813        70         5        47        72
>Purple haze          44886        86         3        28        61
>Red Shirt            44901        37         2        32        69
>Mr. Wizard           44884        56         2        31        65
>Stiletto Scout           1         0         0         0         0
>USS Stiletto         44658        64         4        37        77
>ZZnew guy            44996        41         5        33        65
>Warsong              45111        96         4        37        62
>Hiemdall             44414        53         3        44        57
                                                    -----------------
                                                       289       528
                                                       ratio: .55

The evidence seems pretty clear.  Our ratios sucked while their ratio
was over 1.5.  It's obvios they must have been using borgs, I can't
think of any other reason for this discrepancy in the ratios.  It was
so frustrating to walk up to their ships, unload a full strike and
have them blow you away over and over again.  Their weapons seemed to
do much more damage than ours, and their ships could take so much
more punishment.  (a big smiley for the humor impaired)

	joe
	Purple haze
From: beorn@elk.Berkeley.EDU (Beorn Johnson)
Newsgroups: rec.games.netrek
Subject: Re: Nasty server/client "Feature"
Date: 5 Oct 1992 01:14:22 GMT
Organization: UC Berkeley
Distribution: world
Reply-To: beorn@berkeley.edu
NNTP-Posting-Host: elk.berkeley.edu

Tom "Opinions as Facts" Holub writes (in <1ao046INNi5i@agate.berkeley.edu>):
[ . . . blah blah blah . . . ]
-  
-  The real problem is that you are allowed to declare peace with the
-  opposing race.  If you get burned doing this, I think you deserve it.
-  
 [ . . . blah blah blah . . . ]


How charitable!  Of course, as you are an original author of xtrek, why
did you put it in in the first place? [ er, that's sarcasm for you
country folks ]

The way the game is explained to most people ("If you declare war,
you get paused for 10 seconds"), this feature is not obvious.  It had
to be explained in detail to the team that used it.

The tradition is that if a non-obvious feature is abused in such a way
that it adversely affects play, then it's changed.  The "T" key bug, the
bug where you can bomb to less than 4 armies, the orbit bug, detting your
own torps, instant cloaking/uncloaking -- they were all changed when it was
found they detracted from the play of the game.


Declaring peace is part of the game, and everyone knows about it.  What
do you want, Netrek for Morons???  (sorry, this phrase has been abused so
much in the past, I had to get it out -- as much of a pre-emtive strike
as anything else).

	Beorn (aka Snidly)

PS  One tid-bit forwarded to me by a netrek-personality:

    - on SOME servers you can bomb instantly if you hit b and then declare
    - war, but not on the "final bronco release" servers, i think (says
    - somethin about pearl harbor)...
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: Coup with No Name
Date: 5 Oct 92 22:32:18 GMT
Article-I.D.: mimsy.60910
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <60908@mimsy.umd.edu> leonard@mimsy.umd.edu (Wreck) writes:
>From the PA systems: Nameless Citizens, Hail Wreck!!
                          ..
[Wreck does a creditable Goebels imitation]

>Citizens.  The Leader is gone, long live the new leader!  [Raises his
>hands over his head.]  It is I.  I HAVE NO NAME!
>
>From the PA systems: Nameless Citizens, Hail Wreck!!

Undeniably so!  We may take it that this announcement augurs the
perfection and release of the much anticipated NBR client, then?

-Jerry  <Stress>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` -
From: hadley@thoth.ics.uci.edu (Tedd Hadley)
Newsgroups: rec.games.netrek
Subject: LA Riot vs. Deeply Perturbed Men -- game stats
Summary: LA Riot genocides after 1 hour 30 minutes
Date: 4 Oct 92 18:23:04 GMT
Organization: UC Irvine Department of ICS

Conquer! Sat Oct  3 17:04:35 1992

  The galaxy has been conquered by the Romulans:
  The Romulans [LA Riot]:
           HoldMyOwn (R2) with 4 planets and 71 armies.
               HEUGE (R0) with 3 planets and 57 armies.
           luckyluke (R1) with 3 planets and 49 armies.
              Buster (R3) with 4 planets and 18 armies.
        Crunchy Frog (R5) with 2 planets and 59 armies.
               Bitch (R8) with 1 planets and 81 armies.
              SMACK! (R6) with 0 planets and 41 armies.
  The Federation [Deeply Peturbed Men]:
        Zorkian Grue (Fa) with 2 planets and 111 armies.
              sadist (F7) with 2 planets and 49 armies.
              Snidly (Fd) with 3 planets and 16 armies.
        Passing Wind (Fc) with 3 planets and 6 armies.
       netrek peon   (Fe) with 0 planets and 66 armies.
         KantThoreau (Fb) with 0 planets and 10 armies.
               Flee! (Fg) with 0 planets and 3 armies.

Name               Seconds    Armies   Planets     Kills    Losses
Globals:
                    767862      1784        33       758       807
Players:
Crunchy Frog         50604        69         2        39        59
HoldMyOwn            51181        83         6        45        45
Buster               51179        51         5        63        43
luckyluke            51490        52         4        40        35
HEUGE                50178        95         5        58        59
Bitch                51025        81         1        75        59
SMACK!               49690        41         0        44        61
pteroducktyl         23460         9         0        22        18

Jack the Ripper      44205       124         0        50        38
Zorkian Grue         50252       164         2        47        66
sadist               50839       112         2        36        42
KantThoreau          49652        85         0        47        48
Snidly               50255       189         3        60        49
Flee!                50457       298         0        18        53
Passing Wind         43224       214         3        62        65
netrek peon          50186       116         0        51        66

Starbase:
Name               Seconds     Kills    Losses  Maxkills
pteroducktyl         21294        25         1 24.230288
Passing Wind          6905        15         1 15.774454


 --------- End of Stats ---------

   Thanks to DPM for the game.

++
   Tedd Hadley (hadley@uci.edu)
From: hennessy@acsu.buffalo.edu (DOG BASEBALL!!!)
Newsgroups: rec.games.netrek
Subject: Re: get a life
Date: 6 Oct 92 20:35:31 GMT
Organization: Ministry of Information, Lower Volta.

(* Tongue Plants itself firmly into left cheek *)
	that's strange, if anyone here lurks in the letterman group, another
Freshman, CIT has been starting trouble there too..  Can't you people keep
control of your freshmen?  
(* Tongue removes itself from cheek and resumes normal operation *)

	not like we can here either.

Obnetrek: Relax, don't get too worked up over the game, it's a GAME dammit!
not professional Jai-Alai!

-- 
   /I\          Fuck 'em if they can't take a joke.
  /(*)\         hennessy@acsu.buffalo.edu                 
 /IIIII\        "Leave EVERYTHING to ME!" - Powdered Toast Man       
/IIIIIII\       Happiness is a warm gun.
Newsgroups: rec.games.netrek
From: Andreas.Bartelt@arbi.informatik.uni-oldenburg.de (Andreas Bartelt)
Subject: Crew Client? !
Organization: University of Oldenburg, Germany
Date: Mon, 28 Sep 1992 19:12:04 GMT
Keywords: crew client


I saw the auto-evade and phasering abilities of some borgs... Real hard
to fight against such Cyborgs.

So I had the idea of a 'Crew Client'. There could be a 'pilot' and
a 'weapon officer'. Two people playing the same ship. With the right
teammate this could be lots of fun - and I bet this combination would
defeat a CyBorg easily! :-)

Badly I haven't enough C expierence to hack a CC(Crew Client). 
My idea is to let the originally connected client send windows to
the teammates. There shouldn't be any performance problem's if locally
used.
I'am happy if anyone else is fascinated by this idea and able to
create a prototype of a crew client.

Flt. Captain Tares


	
-- 

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
 Name        : Andreas Bartelt
 Organization: Fachbereich 10 Informatik, Universitaet Oldenburg
 Nickname    : Tares                                            
 INTERNET    : Andreas.Bartelt@informatik.uni-oldenburg.de 
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*



Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 5 Oct 1992 04:28:43 -0400 
From: Tomato Boy <stimpy+@cmu.edu>
Subject: SS at XG stats

Side Salad beat X Golems with the final score 12-8, although towards
the end of the game, several members of SS were plasma scumming,
experiencing weird lag, or both. We had them down to 5 planets at
one point and they were at 6 planets for most of the game. 

Side Salad was fed with veg and ceti agri. XG was rom with hyd and
ind. Side Salad is quite proud of the fact that no fed planet was
ever taken. The entire 2 hour battle was for rom space.
Here are my usual "vanilla" stats. (I hate stats)

name            kills   losses   armies planets   hours
-------------------------------------------------------
Egg Slice Boy!       63      57     110       2    0.96
Misc. Spices         20      47      54       0    1.01
Undead Lettuce      114     118      62       2    1.72
GreenCheese           8       5       0       0    0.12
Baconbits Boy       104      82      95       8    1.93
House Dressing       68     106     175       5    1.92
Mr. Wizard           97      77     106       9    1.92
Warsong             125     104     195       3    1.91
Erect Cucumber       49      34      26       1    0.91
Balinor             115      93     155       2    1.90
Crouton Crunch       66      91     140       9    1.92
Hiemdall             78      73     120       3    1.93
ZZnew guy            83     101     145       2    1.89
EEK!!                25      57     218       0    1.96
Balton               54      91      83       2    1.24
Akira               100     107     124       6    1.89
Tomato Boy           79      88     147       5    1.84
psycho feta          35      63      35       0    0.94
Rhudabaga Boy        12      17      18       0    0.41
Egg Slice Boy        16      10       6       0    0.22

Starbases:
name            kills   losses  hours
-------------------------------------------------------
GreenCheese        24     0   0.91
Balton             35     2   0.69
Rhudabaga Boy      38     0   0.55


Note that Side Salad made several subs during the game so all
of our members got playing time. Also note that the Fed base
never turned into one of those pretty explosions that the rom
base kept making. This includes the incredible Rhudabage Boy
base single handedly holding reg for the last five minutes of
the game. 

In our opinion, the rom MVP was easily Akira. Of course, he's
probably the only member of his team that didn't consider this
game an interruption of their crossfire game.

btw Gamera: your preseason picks for the #1 and #2 teams are now
0-2 including a genocide. so much for that theory.

--Tomato "I really do hate stats" Boy
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Fucked Up Schedule
Organization: School of Computer Science, Carnegie Mellon
Date: Mon, 28 Sep 1992 21:08:11 GMT

FreeKill writes
> In article <AelQ8=600VpZ87okQh@andrew.cmu.edu> kb32+@andrew.cmu.edu  
(Kevin Michael Bernatz) writes:
> >can any of them beat the 4th worse team in the East (TWNN)???? 
> 
> That ranking is debatable.  I think I would put some other teams behind 

Very debatable.  I put TWNN third in the east.

> Whiner. Geez.  Look, we had the choice of joining whatever division we 
> wanted to.  We were hoping to play XG, SS, IC, and OTR for our 4 games.  
> We wanted 4 very hi-clue games instead of 4 games where the only worry 
> is genocide.  If we were in the west, that's all we'd have to worry 
> about.  Why don't the CMU teams go to the west.

Yes..the eternal conflict of good games versus making the playoffs.   
Incidently, we can't move CMU to california...I wish we could, however  
:-).

> Look, as far as I'm concerned, the playoffs are gonna mean shit.  We 
> should try to get as many scrimmages going that we can.  So what if your 
> team doesn't make the playoffs, at least you get a decent game.  We, on 
> the other hand, have boring games until maybe the playoffs.
> 
> Brian

Yes, they aren't.  They *SHOULD*, however.

Rob
aka Spaceace!
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 30 Sep 1992 12:01:40 -0400 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: Side Salad says what?

Excerpts from netnews.rec.games.netrek: 30-Sep-92 Side Salad says what?
exodus@IASTATE.EDU (455)

> . I will say this- you'll
> never genocide us again. 

Hmm,
	Sort of reminds me of UPenn's statement last year to the same
effect.... which we happily proved him wrong (as well as Masters).

-KB
 Rear Admiral "Watch what you promise mister!" Akira
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun,  4 Oct 1992 22:13:08 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: TOFW vs. Xgolems
	<8enricu00awR4Aq39f@andrew.cmu.edu>

Excerpts from netnews.rec.games.netrek: 4-Oct-92 Re: TOFW vs. Xgolems
"Joseph E. Beck"@andrew. (2160)

> The evidence seems pretty clear.  Our ratios sucked while their ratio
> was over 1.5.  It's obvios they must have been using borgs, I can't
> think of any other reason for this discrepancy in the ratios.  It was
> so frustrating to walk up to their ships, unload a full strike and
> have them blow you away over and over again.  Their weapons seemed to
> do much more damage than ours, and their ships could take so much
> more punishment.  (a big smiley for the humor impaired)

	The problem with a post like this is that as hard as you try to make
sure that everyone knows it's a joke, someone will think it's serious.  

**!!IT WAS A JOKE!!**

	Just trying to avoid a flame-war.

ZZnew guy
Ringman -- Unofficial official of Xgolems
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Nasty server/client "Feature"
Date: 5 Oct 92 04:05:47 GMT
Organization: University of Pennsylvania

In article <1anvi2INNi2u@agate.berkeley.edu) beorn@elk.Berkeley.EDU (Beorn Johnson) writes:

)to an LPS in a corner planet.  The obvious thing for defenders to do in
)this situation is to declare peace so we can refuel (the LP was corner but
)neither fuel or repair).  Thus we can defend and ogg without getting hung
)out (to) dry.

If you ogg, you don't need to be at peace.  I used to declare peace quite 
a bit when ogging until I learned to conserve fuel, and to kill the nearest
person or go to warp 0 if low.   I found I was much more useful if I could
bomb a planet or two on the way down (unless pressed).  I only declare peace
if someone on the other team  is at peace, and I want to have some fun with
him.

)So the opposing team decides to confuse the matter by having some of their
)team declare peace too -- so we waste fuel shooting at peaced people.
)Or so we thought . . .

Heh heh.  I love this.  My favorite thing is to have the war window up and
declare peace with someone (who's at peace with me, of course) just as his
torps are about to hit.  Loads of fun.

)The real story is this:  if the defense has mostly declared peace, the offense
)can get a kill off of one of the un-peaced defenders (or maybe by detting
)torps over one of your guys or whatever).  Then the at-peace attacker gets
)armies, swings in cloaked to the planet where he can't be shot at by the
)at-peaced defenders, hits the "x" key, turns on the war window, and declares
)war.  Instantly the armies are dropped!!  (Just like with bombing).

So?
)
)So you get into the last planet for free, no need to waste fuel dodging,
)and the only time to cloak is to prevent tractoring once you are
)on the planet.

But, if you are not at peace with him, he has to dodge torps on the way in,
orbit, hit x, then move his mouse to the war window, and hit reprogram (
assuming of course he was smart enough to change from peaceful to hostile
before hand, and leave the window up).  He then can't det.  It is only to
his advantage because your team tried to be clever.

)	Beorn (aka Snidly)

Justin
From: boutell@cshl.org (Tom Boutell)
Newsgroups: rec.games.netrek
Subject: UDP, coding it, usage in another game...
Date: 29 Sep 92 18:41:20 GMT
Article-I.D.: phage.BvCrww.EBM
Organization: Cold Spring Harbor Labs

I'm the author of another, non - netrek network game, and I'm in danger
of being convinced to resurrect and upgrade it after a couple of
years during which I provided full deniability. (:

But I'd like to take advantage of UDP this time, for the same reasons
Netrek takes advantage of it (faster, and we can worry about reliability
on our own).

So: can anybody who's hacked UDP email me a bit of information on it, even
if that consists of emailing me the relevant piece of netrek source?
(I'd really, *really* like to avoid getting hold of the entire source
archive if possible.) Thanks a bundle.

-- 
Tom Boutell, boutell@cshl.org

Clausthaler is the best non - alcoholic beer in the known universe.
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Ode to Duck
Originator: jecoleb@c00749-400wi.eos.ncsu.edu
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Wed, 30 Sep 1992 21:12:25 GMT


kb32+@andrew.cmu.edu (Kevin Michael Bernatz) writes:
> [epic George Thorogood parody deleted]


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHhhhhhhhhhhhhhhhhhhhhhhhhhh.............................

My kidneys are going to ache for a WEEK.

A word of advice, from an English major and rock drummer, to thee:
	       --KEEP THE DAY JOB.--

>-KB
> Rear Admiral "The New Bard :> " Akira

					:)

			--Commodore Video Sex Pope, NCSU
			--"hoo BOY, am I gonna get ogged for that one,
			-- but ya don't MESS with George and the
			-- Delaware Destroyers... ;) "
-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 27 Sep 1992 14:03:18 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Fucked Up Schedule

	In the long run, I don't think that the INL schedual is really all that
important.  Yes, having unbalanced scheduals will probably cause a team
other than the best team win the championship.  So what?  What is the
INL championship worth anyway?  There's no traveling trophy, and no cash
prize.
	My complaint about not getting enough games isn't really that important
either, because a team can scrimage as often as it likes.  
	It's too bad that the INL can't really do what it's intended to (I
don't mean this as a flame.).  There are just too many conflicts.  Not
all schools run semesters at the same time.  Lag can ruim games.  Teams
have major time-zone problems.  Etc. Etc. Etc. 
	However, the INL does do some important things -- it maintains a
working tournement server, and it collets teams and captains to make
tourney games easier to set up.  It's a good thing, but don't expect too
much of it.

ZZnew guy
From: echeverr@scf.usc.edu (Evil Geniuses For a Better Tomorrow)
Newsgroups: rec.games.netrek
Subject: Re: IC vs TTWNN scrimmage
Date: 5 Oct 1992 18:34:07 -0700
Organization: Illuminus Cartel
NNTP-Posting-Host: girtab.usc.edu

In article <91757@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>The game was a full eight on eight.
>One of the reasons we have 14 players is so that we won't need a sub.

So do we, genius.  This scrimmage was REAL short notice.  Heck, i woke up
20 min before it and found out about it when i logged in.  Plus Re (Callaway)
had dropped in from Long Beach that day, and we decided, what the heck, let
him play (sorry Vorpal Gandhi :-> )  Turned out to be not that hot a player.

5150
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA