From: tgt33358@uxa.cso.uiuc.edu (Thanatos)
Subject: Re: Vampire: Combat.. HELP!!
Organization: University of Illinois at Urbana
Date: Mon, 9 Nov 1992 04:25:31 GMT

In article <1992Nov8.000615.11510@cs.hut.fi> logerius@psykoman.cs.hut.fi (Lord Logerius of Angmar) writes:
>  Scenario was as follows... I (Assamite on a hunt for Garou) had just
>killed couple of them were-bastards  (Yup,got them all,surprised them:)
>and more were (no pun) coming and I was in kinda hurry to get out
>ok I had one (maybe more) tailing me and I had a hunch 'bout it,now
>I would like to know what kind of rolls we should make,when I was being
>hunted by a werewolf (Player too!!) that was trying sneak up on me,and 
>I was running my brains out,trying to stay hidden...
>
>  So what would be the appropiate skill rolls to be made...??
ST figures out how many rounds head start you got.  For every one, 
you roll Dex+Athl, and accumulate successes (diff 6).  Then, when both of 
you are running, you both roll Dex+athl (diff:6).  ST assigns a total to
you 7-20, depending on terrain.  The moment you reach that total, you
have evaded pursuit entirely.  Every round, both of you roll, and 
compare successes.  If he got more than you, the # of initial successes 
moves toward zero.  If you got more than him, the # of successes moves
toward "escape" #.  If one of you should fumble, no dice can be rolled
that turn, as you pick yourself up.  I can't see a pack of ravenous wolves
stealthily hunting a Wyrmspawn, nor can I see you running your brains 
out AND trying to remain hidded.  It seemed to be an all out race. 
>
>Firstly when the werethingy is trying to get on my tail,and then
>when I'm trying to run stealthily (??) or hide from pursuers and then when 
>were is trying to close up on me. 
> I knew of him then stopped and pumped a clip of silver bullets in him 
>(he was 15 ft away) ,should he get a chance to claw me ?(Well we gave him)
>
Running characters move 20 yards +3xDex per turn.  Depending on what form
Doggie was in, he can go faster.  Basically, if he's jogging, (12 yds + dex),
he can still get an action off on you. In other words, if the ST decides 
you are 15 yards away, and you turn and fire, you have to come to a DEAD
stop before firing, or suffer a +3 penalty.  If the Doggie has a dex of
3+, he can still attack you, with a +3 penalty to all attacks.  

> In the end the werewolf ripped me apart,but I died knowing I didn't go
>down alone (Actually there was a bit of crowding on the werewolf side,killed
>nine (confirmed kills,silver is nasty) of them werewolves)
Better yet is silver dust.  Throw THAT on a werewolf,  and he will have to 
revert to one of his two vulnerable forms or take one aggravated wound/turn.
Throw some on your tracks, and trust me, they WON'T be following you... 

>
>
>  And also,how about Veil,do vampires panic when seeing werewolves?? (I'd say
>it's a frenzy thingy)
WW talked about this on the mailing list.  People get scared because they 
see the manifestation of the Wyrm in the Garou.  Vampires ARE the Wyrm, so
they're not scared in the least. 

>  Lastly.. can assamites be blood bound?? As other vampires blood is poison
>to them I wouldn't think so.
Only to other assamites. 

-- 
I don't mind being the smartest	    / Thanatos, DeathUrge, Master of Unknown
man in the world...I just wish it   \ Time and Space tgt33358@uxa.cso.uiuc.edu 
wasn't this one...	       	    / It's a Zen thing... 
	-Ozymandias 		    \	 you wouldn't understand...  
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