HDTenEightyP/NetNews huggingface dataset:
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Newsgroups: alt.games.sf2
Subject: Re: dhalism deficiency
Date: 3 Oct 92 03:03:28 GMT
Reply-To: mrburges@eos.ncsu.edu
Organization: North Carolina State University, Project Eos
Originator: mrburges@c00810-247dan.eos.ncsu.edu


>>Dhalism isn't a popular character but I'm sure
>>somebody out there knows how to use him well.
>>thank you

We have a Dalsim master here on campus. Get him on the classic SF and
he is nearly unbeatable!
 
   I have just started playing D-man myself. The key is being patient,
as he is not an aggressive character. Countering is the key.

Jumping counters...

1) Standing forward leg.

Quick and knocks any opponent out of the air who tries to jump at you. 
Short kick is another possibility if they jump in real close. 
(Tic.. fire, forward, forward, fire......).

2) If they jump in real close do a standing fierce.

This results in a headbutt. Very strong, 1 hit.

3) Do a fierce punch just before they land.

Knocks them down, follow with fire, or spear/mummy combo. 

4) slide under them (hold down + any kick button).

This puts you in the position for the throw(push towards + fierce punch) 
or you could Nugie(push towards + strong punch).

Combos.....

Mummy at opponent, as soon as you land do a standing fierce.
3 hits total... Mummy hit+DOUBLE head butt. (stun on Classic)
Also can be done with spear.

Mummy/Spear then throw as soon as you land.
(Another Classic Tic move)

Short slide then throw.
(Tic)

Advice on slides....
NEVER Roundhouse slide unless you have to. This puts Dalsim in a 
very vunerable position. The RH slide has a pause at the end of it
where D-man can do nothing, usually he gets low kicked of worse!

I stick to the short and forward slides as they have no lag to them. 
You have time to block, after either of these slides.



>Welp, hardly ever play Dhalism, but Chun has the same weakness.  Usually step
>forward and throw them when they land, or if they're too far away, just do
>a standing block.  Other possibilities include jumping backward and kick/
>punch, or perhaps a sac throw (which I never use, personally).

Maybe it's me but Chun tactics do not work on D-man. These are
two completely different characters. Chun is the fastest character
and Dalsim is the slowest. How could they possibly be alike??
(Not a flame just an observation) :)

Mike B.
NCSU
Newsgroups: alt.games.sf2
From: cs922096@ariel.yorku.ca (JOSE J. MONTANO)
Subject: Re: The Next Street Fighter
Originator: cs922096@c03.ariel.yorku.ca
Organization: York University, Toronto, Canada
Distribution: york
Date: Fri, 2 Oct 1992 17:14:04 GMT


    I've already seen a new Street Fighter 2.  It's up here in Canada and it has the following new stuff.


1)  When playing Blanka, you appear as Ryu, except when you attack, at which point you revert back to Blanka during that attack, and then back to Ryu.  When you use the ball attack, it comes out as a Dragon Punch.  

2)  Sagat is a cheeser.  He's got an extra Tiger ball, which attacks the middle.  This means, a good player could rattle off three different fireballs all on different levels.  I've seen it, it's almost impossible to block.  I haven't seen it, but apparently, Sagat now has combo uppercuts.

3)  Not to be outdone, Ken and Ryu now have airborne fireballs.  


     NOTE:  This is not a joke.  This is really what I played.  My cousin's played it.  All of his pals have played it.  All the Chinese guys here (quite a number, actually) have played it. 




|-)  Joe
From: wchau@acsu.buffalo.edu (Wun-Chun Chau)
Newsgroups: alt.games.sf2
Subject: Does anyone know if there is gif about sf2 somewhere?
Date: 5 Oct 92 00:17:59 GMT
Organization: State University of New York at Buffalo/Comp Sci

Does anyone know if there is gif files about sf2 somewhere?
thanx in advance

please reply by mail since I don't read news regularly.



-- 
==wun-chun Chau===============================What a crazy world!=============
INTERNET:wchau@eng.buffalo.edu UUCP: ...!{rutgers,uunet}!acsu.buffalo.edu!wchau
INTERNET:wchau@acsu.buffalo.edu  BITNET: wchau%acsu.buffalo.edu@ubvm.bitnet
===============Do you want to die young? If you know what I mean :) ==========
Newsgroups: alt.games.sf2
From: phill@crash.cts.com (Phillip Sunbury)
Subject: Re: The Next Street Fighter
Date: 1 Oct 92 01:09:18 GMT

No to make street-fighter 3 real cool how "bout this

-12 buttons and 2 joysticks for each player for hundreds of moves each!

-30 diffrent charaters to chose from! (so you never get used to fighting anyone)
) 
-And of course Deathmoves alot sicker and stupider then MK where they kill you then desecrate your corpse! Or even better make it so that it electricutes the other person who was playing the game!!!

(yes this is just a joke)

Newsgroups: alt.games.sf2
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Weird messed-up machine
Reply-To: kim@vax.mpiz-koeln.mpg.dbp.de
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Sun, 04 Oct 92 23:25:51 GMT

Hi all you Street Fighters,

I just returned from an arcade I don't normally  go  to  (I  went
there  with  a  friend  because  they have a brand new MK machine
there  that  seems to be the first one in town. Anybody out there
who has infos about the special moves in that game?).  Anyway,  I
put   a   coin   into  a SF2 machine with just 3 buttons they had
there. In the first fight I did a quick check  which  button  was
which  and  found  out the buttons seemed to be light jab, medium
jab and strong kick.
However, while I was playing Bison, when trying to  do  a  medium
torpedo,  Bison  would do a scissor kick (!) 80% of the time. And
no, I wasn't mixing up the buttons, when I pressed the very  same
button  after  the scissor kick, a fist blow would come out. When
moving the joystick, occasinoally Bison would  do  random  kicks,
mostly  roundhouses  and  footslides.  This  messed  up my entire
blocking.
The effect could also be seen at the car bonus stage, after I had
kicked  off  the doors and started to do crouching punches at the
hood, Bison occasionally footslided into the car although  I  was
hitting the same button all the time.
Anybody out there who has ever come across a similarly messed  up
machine?

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: M.BISON
Date: 30 Sep 92 18:17:57 GMT
Organization: Flex Information Network [Hawaii] 808.531.3539

alex@crystal.ipac.caltech.edu (Alex Werner) writes:

> >I just cant beat the Cheesepedos
> I've got two words for you: fireball and dragon punch
> the moment the round starts, fireball. If he blocks it or if it hits him, 
> fireball again. If he jumps over, dragon punch. Repeat until he's toast
> shouldn't take long
> .
> 
> 

I think you need to be more precise in your description, because a poorly 
timed fireball makes Ryu/Ken a dizzy Ryu/Ken really fast.   If it were 
that easy, SFII would be a stupid game (well it is stupid, just addicting 
as hell).

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
From: hoguej@helium.gas.uug.arizona.edu (justin c hogue )
Newsgroups: alt.games.sf2
Subject: Re: THE MOST DEVASTATING COMBO EVER
Date: 27 Sep 92 18:00:36 GMT
Organization: University of Arizona, Tucson, AZ

>> Man, whatta bunch of bullshit..  Throws never give you stars, so I assume 
>> you've made up this combo.

>i could swear i've gotten birdies out of throws before!

  I always play zangief (as many people are sick of me reiterating), and I have
dizzied many people with throws, esp. people who panic and expect to be jab
thrown, so I beat on them until out of punch range and throw them, and they
land unconcious.  It seems, however, they have to be very close to senselessness
to be knocked out by this.

--Yes, I am sure I want to do this (is anybody else sick of that question
Pnews gives you.  Entire civilized world, hundreds of thousands of $$$, etc.
--Jowfus
Newsgroups: alt.games.sf2
Subject: Re: Could this be an actual tick?????
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Thu, 01 Oct 92 01:14:54 PDT
Organization: NetLink Online Communications, San Diego CA

I have a question here.. i had trouble the other day at UTC playing a 
master (IMO) Ryu.... i mean this guy was good!!!! what i didn't 
understand is that he ticked me at first, and i think it was only because 
i was playing the 'inherently cheap' (blah) bison.... he flew over me I 
think w/ a roundhouse, then a standing short and BAM throw.. over and 
over... i couldn't get out of it.  what i didn't understand is that he 
was SO good, he didn't NEED to tick me... i politely walked 2 his machine 
and told him 'u got a good game y the fuck did u tick me?' he laughed. o 
BTW i was playing him on those cool machines where it's 2 machines back 2 
back w/ only controls 4 1 player on each, and they r interlinked.. it's 
fun, because u don't know what to expect, or who u r gonna play..

well, back 2 my point hehehe..... how do u 'counter throw'?!?!?!?!? i 
have not been able 2 find a method that works well for this... sometimes 
i get lucky and do it, but in this case, i couldn't... even if i let the 
short hit and try to sac-throw, i still got tossed... help me!

what is the timing/button/method for counter throwing the different 
characters... especially the annoying blanka jumping forward bite tick???

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: maestasm@helium.gas.uug.arizona.edu (Mark J Maestas )
Newsgroups: alt.games.sf2
Subject: Re: SF2 vs. Mortal Kombat
Date: 30 Sep 92 19:53:43 GMT
Organization: University of Arizona, Tucson, AZ

In article <1accbuINNhpb@gap.caltech.edu> alex@crystal.ipac.caltech.edu (Alex Werner) writes:
>In article <1992Sep30.002459.61845@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>>In article <1aa3sqINNk3p@gap.caltech.edu> alex@crystal.ipac.caltech.edu (Alex Werner) writes:
>>>And as far as I'm concerned, the digitized graphics are just dumb.
>>
>>
>>Funny, others would argue that since Mortal Kombat is by far the "hotter" 
>>game at the moment, with much more popularity at the moment, that it is the
>>game to talk about.  After all, how long was Pac-Man the most popular game

>Is it? I would speculate that SF2 is still making a lot more money for
>capcom than Mortal kombat is for (I forget what company made it). Even
>if a lot of people in arcades play MK, SF2 has much wider distrubution (I
>mean, its hard to find a 7-11 which doesn't have it, sometimes) and it is
>still almost continuosly played wherever it is.I supposed the situation
>may be different wherever you are, but SF2 is still hell of popular
>around here, whereas, I hardly know of any mortal kombat machines at all,
>although they are apparently popular too

That's a very good observation.  Here in the general Phoenix and Tucson areas,
there are Circle K's on almost every block! (No wonder they're in debt)  A
Circle K is the same as a 7-11, by the way.  And in those hundreds of Circle K's
(and the smaller number of 7-11's here) about %90 have AT LEAST 1 SFIICE in 
them.  A Circle K by the good ol' U of A here even has 3 of them!  MK's
are still hard to come by except in arcades.  The Metro Midway arcade in
Phoenix still has 8 SFII's and 10 SFIICE's! 

                         Mark "Terminator" Maestas
             maestas@cs.arizona.edu  OR  maestasm@gas.uug.arizona.edu   
                       "Hasta la vista, baby!" - [8^!
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: SFII:CE probably has *some* bugs
Date: Sat, 03 Oct 92 12:38:58 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

        Well it happened to me for the 2nd time in my life.  I was playing Ken
vs Zangief (computer) and got Zangief stunned in the corner.  I did a neck kick
followed by a DP (jab) and *poof* he's re-stunned!
        I only hit the fool 3 times, and he was restunned, so I assume it's
just a bug in the game.  It's happened before against Guile, when I hit him 3
times when he was stunned..

        I *seriously* doubt if it's possible to do this everytime.  Anyone else
experience this?

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
Organization: University of Illinois at Chicago
Date: Wednesday, 30 Sep 1992 14:59:32 CDT
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: It doesn't have to be this way, just count me out.

Hey all.  What's shaking?  Well I really am rather surprised at myself,
I actually played "classic" today.  No one was on the machine so I said
why not; yup, everyone was playing Mortal Kombat.  One thing's for sure,
I'm rusty as hell.  Anyways I picked Chun Li (boom boom).  No but
seriously; they need to bring back her multi-hit capability heel stomp
for SF3, I really miss it on champion edition.  This new guy came in with
Ryu and got me in the fireball, fireball, roundhouse routine.  Except for
the fact that seeing that routine makes me puke; no big deal right?  I
just pick Guile next.  Anyways, he still beat me.  I was just playing
real crappy I guess (flames - No, you just suck with Guile).  Uh, trivial
things such as skill aside; I was wondering if anyone has every gotten a
perfect with Ken or Ryu at the wooden-barrels-conveyor-belt-trampoline-
bonus-stage.  No matter what I do I can never seem to get them all;
there's this certain part where they start to come down fast and then
slow down again.  It's that fast part I have problems with.  As I smash
one barrel, the other comes up from behind and knocks me down.  I think
I've tried almost every possibility, I think.  If any Ken/Ryu's out there
have succeeded in this most elusive endeavor info would be appreciated.
The most I've ever gotten is 18.  Really frustrating.

Thanks for your time (like my new signature?),
The X-Man

*************************************************************************
*  I HAD A DREAM THAT I WAS MAKING YOU CRY; WHEN I'M IN THE MOOD IT'S   *
* HOW I SEEM TO GET BY.  AND I TRY HARD TO BE NICE AND I TRY HARD TO BE *
*       KIND; BUT SHE SAID, "YOU'VE GOT TO BE OUT OF YOUR MIND!"        *
*************************************************************************
Newsgroups: alt.games.sf2
From: ma1248378@ntuvax.ntu.ac.sg
Subject: Re: M.BISON
Organization: Nanyang Technological University - Singapore
Date: Mon, 5 Oct 1992 02:17:25 GMT

In article <1992Sep30.085732.20943@csd.brispoly.ac.uk>, btdcs105@csd.brispoly.ac.uk (Chris) writes:
> Seen as most people on this net class themselves as masters at the game
> and have played it since it first came out can anybody tell me any good
> strategies or combos to defeat M.BISON I usually play with KEN and I can
> get to BISON allmost everytime but Ifind him Impossable to defeat I have beaten him only once with RYU [Which was a fluke] 
> 
> I just cant beat the Cheesepedos
> 
> -------------------------------------------------------------------------
> |                                                                       |
> |      ADVICE WOULD BE HELPFULL             CHRIS                       |
> |                                                                       |
> -------------------------------------------------------------------------
> 
> 
> Chris...




Yo! It's easy to defeat Bison. Use RYU or KEN.
 
Just use fireball continously. He is bound to jump.

 Then you use the fierce|jump|uppercut.




                                             SFII Freak........Charles.
From: ryu@ZGNews.LoneStar.Org (Richard Kuo)
Newsgroups: alt.games.sf2
Subject: Re: Dhalsim vs. screaming eagle
Date: 6 Oct 92 01:30:25 GMT
Organization: The Zeitgeist BBS, Plano, TX  214 596 3720

> Anyone experiment with the short slide against this?  Haven't had a chance to
> try this yet.
> 
> Interesting note:  Dhalsim's crouching punches allow him to duck under the
> cheesepedo for a period of time!  Weird!
> 
> And yes, I have ONCE slid ALL THE WAY under a cheesepedo, so it IS possible..
> 
> -Zephyr

of course it's possible to slide under him...in fact I can sometimes slid 
under him and pop him in the back with a fierce...
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Ryu's helicopter kick
Date: 30 Sep 92 21:26:50 PST
Organization: BBS

> 
> Ryu is invulnerable as he's coming down from a hurricane kick.  I play
> a Dhalsim player who used to CRUSH Ken/Ryu's on the classic, but can't
> beat me when I play Ryu on CE.  If I come in with a hurricane kick and
> he blocks and tries to throw, I'll dragon punch and knock him down.  Or
> if I don't dragon punch, I may throw.  He has a 50/50 chance of guessing
> right, but Ryu's blocked hurricane kicks plus a throw or possible DP
> are more damaging than a 50/50 chance Dhalsim throw.
Like I said, a move coming out of a spinning kick is a problem, usually I can
time it right, and I'm not that good. Don't worry, if he's any good he'll think
of a way to deal with it, possibly just kicking you out of it before you land,
possibly backing away from the dragon punch and doing a headbutt combo...
  __     .  .     
 /_-host (/\)riter

Newsgroups: alt.games.sf2
From: mjk31124@uxa.cso.uiuc.edu (the Weasel...)
Subject: Re: Weird messed-up machine
Organization: University of Illinois at Urbana
Date: Mon, 5 Oct 1992 05:49:02 GMT

>put   a   coin   into  a SF2 machine with just 3 buttons they had
                                           ^^^^^^^^^^^^^^

When i was in England last year I played a bunch of SF2 machines that only
had THREE #$@*%^! buttons.  They were all different configurations as well.
What I found out was that in England the distributers have generic game boxes
that they install with the current games, so a lot of games have the same
joystick / three button config.  The the buttons could, however, be pressed
together (2 at a time) to make up for the three missing buttons.  It sucked
cause they weren't consistant, labeled or anything.

>button  after  the scissor kick, a fist blow would come out. When
>moving the joystick, occasinoally Bison would  do  random  kicks,
>mostly  roundhouses  and  footslides.  This  messed  up my entire
>blocking.

This could also be mechanical probs with the joystick... I played Blanka on
a machine that kept putting him in a crouched position and backing up... I
would do a jumping combo and 90% of the time he would do an automatic ball.

>The effect could also be seen at the car bonus stage, after I had
>kicked  off  the doors and started to do crouching punches at the
>hood, Bison occasionally footslided into the car although  I  was
>hitting the same button all the time.
>Anybody out there who has ever come across a similarly messed  up
>machine?

>Greetinx, Jan

More appropriate is has anyone come across a non-messed up machine? All
the ones in my arcade are fucked (bad joysticks, sticky buttons, etc...)

Mike... =)
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Newsgroups: alt.games.sf2
Subject: Re: dhalism deficiency
Date: 2 Oct 92 23:44:20 GMT
Organization: Indiana University

In <BvIBKD.I8B@acsu.buffalo.edu> v125p7ae@ubvmsb.cc.buffalo.edu (JEFF) writes:

>Another problem dhalism has it that he has no strong move
>to hurt an opponent when they are blocking AND crouching.
>If you get too close, they will hit you.  You can't punch
>them while they are blocking.  The only move I see is
>the fierce flying torpedo, but after you land one, he just
>gets up and throws you.  what to do

What you are experiencing is losing.  You are losing and you need to hit
your opponent before time runs out.  Of course you can't punch them
while they're blocking (no character can), but only three characters
have the ability to take off much damage when blocking (Chun Li, Honda,
and "Mr. Cheese" Bison).  After I knock someone down, I flame them (just
to take off sliver of energy).  There's nothing can you do to inflict
major damage since the opponent is in defensive crouch, hence defense.

The best bet is to get the advantage early in the match, and let them
come to you later.  You may want to try ticking if you really want to
kill them.  Try this:

a bunch of quick foot drills.

This leaves your opponent guessing.  After drilling you can either 
1) do another one
2) sneak in a throw

If your opponent blocks and you went for the throw, then he gets thrown;
you win the exchange.

If your opponent go for the throw and you did another foot drill, then
he gets hit; you win the exchange, do another foot drill

Use the foot drills so that after landing you won't be in your
opponents' throwing range, i.e. don't foot drill them in the head; you
will get thrown; try to hit them near the knee area.


-- 
Brian T Odom