HDTenEightyP/NetNews huggingface dataset:
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re: A quick q 'bout transformations...
Organization: National Radio Astronomy Observatory, Socorro NM
Date: Wed, 30 Sep 92 20:54:28 GMT

In article <mumble> gdavis@ccwf.cc.utexas.edu (Grant R. Davis) writes:
>In article <grumble> axg20@po.CWRU.Edu (Ashwath Ganesan) writes:

>>   however, our hero lance gets stuck in this itty bitty reality
>>   storm problem, and BOOM, ZOTZ is transformed to Aysle.  Now, we
>>   forgot to mention that Lance had <gasp> trigon leaper cyberlegs.
>>   Now, do they stop working alltogether?  Or are they only a four-case
>>   contradiction?
>
>Well, there's transforming and then there's transforming. The book sez that
>if an ord or an inanimate object gets its reality transformed, it also
>has a 1 in 20 chance of physically transforming; an ord transformed to the
>Cyberpapacy would get cyberware, etc. Most of the time, however, the
>knight would be stuck with his cool-looking cyberlegs.

That doesn't apply just to ords and inanimate objects though; a
P-rated being who transforms also has a 1 in 20 chance of physically
transforming too.

The now-Ayslish knight, assuming no physical transformation, will
still have cyberlegs.  If he's an ord, they won't work (transformation
takes away the P-energy necessary for him to create contradictions).
If he's P-rated though, they will work but as a 4-case contradiction.

>>   Does this mean that if a Nile Empire guy transforms, he keeps his
>>   super-stats?  although that might be different, because they are
>>   tied into world-laws.
>
>He keeps them, but they are a contradiction. This also applies to any
>'natural 14' stat.

Unless he physically transforms as well and the new reality doesn't
support those high axioms (for example, a Mystery Man with Super
Attribute who physically transforms in Tharkold may just get to keep
his high stats, maybe turned into enhancement packages or something.)

A natural 14 attribute would only be a contradiction if he transforms
to a new reality that doesn't support them.  Aysle, for example, does
support some stats over 13.

-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /|\\|
Newsgroups: alt.games.torg
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re: FTP sites
Organization: National Radio Astronomy Observatory, Socorro NM
Date: Tue, 6 Oct 92 23:32:08 GMT

In article <mumble> schwarts@cps.msu.edu (Steven Eric Schwartz) writes:

>Is there a TORG ftp site or mail list?

There were; they're gone now and no one appears to know if either or
both will ever return....

-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /|\\|
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: alt.games.torg
Subject: Re: REVIEW: "Out of Nippon"
Date: 5 Oct 92 17:43:13 GMT
Reply-To: ratinox@meceng.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: gdavis@ccwf.cc.utexas.edu's message of 4 Oct 92 18:10:36 GMT
X-Get-A-Clue: Have two, they're small.
X-Signature-Virus-Protection: Version 1.51
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]

>>>>> "GRD" == Grant R. Davis <gdavis@ccwf.cc.utexas.edu> writes:

GRD> Nigel Findley also wrote the Shadowrun novel '2XS', which was
GRD> also a Mystery.

A valiant attempt at creating a hard-boiled detective story in the
Shadowrun universe. ][t failed. Miserably.

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
The music is reversible but time is not. Turn back, turn back, turn back...
                                                            --ELO, Fire on High
From: jkiley@andy.bgsu.edu (James H. Kiley)
Newsgroups: alt.games.torg
Subject: Re: FTP sites
Date: 6 Oct 92 23:13:58 GMT
Organization: Bowling Green State University B.G., Oh.

schwarts@cps.msu.edu (Steven Eric Schwartz) writes:
> Is there a TORG ftp site or mail list?


Hee.
Yes, there were.
Until about a week and a half ago, they were both located at 
morticia.cnns.unt.edu, and I didn't have to subscribe to this group as Clay
Luther (you still alive, Clay?) gated everything from the list to the group
and vice versa.
But as near as we can tell the Spartans shut down morticia.  Or something.


So, I guess, no.

Jim Kiley
jkiley@andy.bgsu.edu
Mertonn@SouConMUSH (soucon.cygnus.com 4201)
Thratchen@TorgMUSH (I theenk we might have a site. :) )
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Newsgroups: alt.games.torg
Subject: We're not popular!
Date: 2 Oct 92 10:59:22 GMT
Organization: National Radio Astronomy Observatory, Socorro NM

Subject: USENET Readership report for Sep 92 

This is the full set of data from the USENET readership report for Sep 92.

        +-- Estimated total number of people who read the group, worldwide.
        |     +-- Actual number of readers in sampled population
        |     |     +-- Propagation: how many sites receive this group at all
        |     |     |      +-- Recent traffic (messages per month)
        |     |     |      |      +-- Recent traffic (kilobytes per month)
        |     |     |      |      |      +-- Crossposting percentage
        |     |     |      |      |      |    +-- Cost ratio: $US/month/rdr
        |     |     |      |      |      |    |      +-- Share: % of newsrders
        |     |     |      |      |      |    |      |   who read this group.
        V     V     V      V      V      V    V      V
(1082 more popular newsgroups deleted)
1083   7700   254   54%   413   810.1     0%  0.11   0.5%  alt.games.torg 
(494 less popular newsgroups deleted)

Just another mindless post from a really bored guy on the graveyard
shift.... 
-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /|\\|
From: scottsc@polari.online.com
Newsgroups: alt.games.torg
Subject: Reality Bomb Plot!
Date: 25 Sep 92 17:17:50 GMT
Distribution: na
Organization: Seattle Online Public Access Unix (206) 328-4944

Hey all you Infiniverse subscribers! Whatever happened to the plot by Dr.
Mobius to explode a reality bomb in the Godnet? A simple plot hook that I
thought up to open an adventure with is unexpectedly metamorphosing into
a probable occurence of this event. (The adventure is starting to write 
itself, which is usually a sign of a good one. :-) Best yet, the players
themselves are most likely to be the parties responsible, in the course of
rescuing a new PC in the Godnet when they meet him for the first time.

So what does WEG have to say about it? Do we know what will happen?

On another note, I plan to start the adventure "mise en scene". That is, 
the players are escaping from the Nile after various misadventures 
(they got an eternity shard, though they don't know it yet.) and the
scene opens in the midst of a pitched battle aboard a Nile Airship flying
through a reality storm at the edge of the Empire. I plan to catch the 
players unawares, with their characters all placed in dangerous situations
around the airship. I'll be adding some excitement and despair when one of
the PC's falls to his apparent doom (a player is switching characters, hence
the encounter in the Godnet I mentioned previously.) The PC's will win and
eventually crash in Spain. (Can you say GM manipulation? Well, there isn't 
bandwidth to describe the whole thing. Hopefully it will be fun.) On board
the airship is a weird science device that will interface with the Godnet
but not allow any interaction with it other than movement. Thus, when Our
Heroes discover the new PC being harassed by an Angel, how else to help
other than try pressing the virtual "RB" button that's been following them
around? (heh, heh!)

Which brings us full circle but to a different question: How many of you
Torgsters have tried a "mise en scene" opening and how did it work out?
 
Thanks,
Scott



-- 
=========================
scottsc@polari.online.com
=========================
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Newsgroups: alt.games.torg
Subject: Re: Reality Bomb Plot!
Date: 28 Sep 92 00:34:04 GMT
Distribution: na
Organization: University of Illinois at Urbana

scottsc@polari.online.com writes:


>On another note, I plan to start the adventure "mise en scene". That is, 
>the players are escaping from the Nile after various misadventures 
>(they got an eternity shard, though they don't know it yet.) and the
>scene opens in the midst of a pitched battle aboard a Nile Airship flying
>through a reality storm at the edge of the Empire. I plan to catch the 
>players unawares, with their characters all placed in dangerous situations
>around the airship. I'll be adding some excitement and despair when one of
>the PC's falls to his apparent doom (a player is switching characters, hence
>the encounter in the Godnet I mentioned previously.) The PC's will win and
>eventually crash in Spain. (Can you say GM manipulation? Well, there isn't 
>bandwidth to describe the whole thing. Hopefully it will be fun.) On board
>the airship is a weird science device that will interface with the Godnet
>but not allow any interaction with it other than movement. Thus, when Our
>Heroes discover the new PC being harassed by an Angel, how else to help
>other than try pressing the virtual "RB" button that's been following them
>around? (heh, heh!)

>Which brings us full circle but to a different question: How many of you
>Torgsters have tried a "mise en scene" opening and how did it work out?
> 

Not to be picky, but the phrase you're looking for isn't "mise en scene," but
"in medias res."  We started an adventure that way not too long ago, and it
worked really well.

The adventure began with our PCs in the streets of Los Angeles doing battle
with a synthecycler and some punks (we were following up on that Infiniverse
dispatch about the man who has to spraypaint his initials on a synthecycler
for "L.A. Challenge").  When the adventure began, our characters were in the
middle of the climactic fight...and things weren't going too well for us.  My
Tough Hero, Mack McGraw, was buried up to his waist in debris and about to have
his head smashed in by a shovel-wielding punk, for example.

The best thing about starting adventures in medias res is that the GM can
start out with the PCs in any outlandish situation he likes...situations that
the PCs would never have gotten themselves into if the players had been in
control of their characters the whole time.  So this method allows the GM to
set up a scene any way he chooses.  Keeps the players on their toes.


                                     --Steve Stelter
                                       sjs28257@uxa.cso.uiuc.edu
Newsgroups: alt.games.torg
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Newsgroups: alt.games.torg
Subject: Thratchen news
Date: 5 Oct 92 07:57:41 GMT
Organization: National Radio Astronomy Observatory, Socorro NM

West End has officially informed me that my rewrite of Thratchen is
going to be published in Infiniverse Update #2 (as was announced at
GenCon) and I'll be listed in the "Additional Design" portion of the
credits.  

One more step towards becoming a real game designer!  (Unabashed plug:
I'm also listed in the credits for "Pawns", the latest from Wizards of
the Coast for their Primal Order stuff.)


-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /|\\|
From: usenet@transfer.stratus.com (Mr. Network News)
Newsgroups: alt.games.torg
Subject: Re: More Torg Top 10 Lists
Date: 29 Sep 92 17:18:41 GMT
Reply-To: Dave_Wetzel@vos.stratus.com
Organization: Dave_Wetzel

In article <1992Sep28.202356.8267@organpipe.uug.arizona.edu> 
corleyj@helium.gas.uug.arizona.edu (Jason D Corley ) writes:

> NOW...THE TOP 10 REJECTED TORG CARDS SUGGESTED FOR HOUSE PLAY...

I like the Tharkold-specific card: the Gory Card - Allows the player to 
descibe the next death in disqusting detail.  Special effects are 
permitted if leftover Chinese food is available.

--------------
Dave_Wetzel@vos.stratus.com
Newsgroups: alt.games.torg
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re: TorgMUSH
Organization: National Radio Astronomy Observatory, Socorro NM
Date: Sat, 3 Oct 92 20:40:07 GMT

In article <mumble> jkiley@andy.bgsu.edu (James H. Kiley) writes:
>jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim)) writes:

>> How about we find a new site for the mailing list first?  PLEEEZZEE!
>> I can't take much more of this!  Aaaauuuugghhh!
>
>And they told me back at Guru School that once you reached True Guru status, 
>you'd acheive a modicum of mental stability.  For *shame*, Kansas Jim... :)

But without an opportunity to constantly use that guruness, the
immense power and knowledge begin to eat away at your very mind,
ruining your mental stability, turning your brain into oatmeal!!!
Aughh!!!!!!!!!!!!!!!!!!!!!

(And the newsgroup is NO subsititute when 90% of the messages get
purged before I even see them since I'm working graveyard shifts now.)

-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /|\\|
Newsgroups: alt.games.sf2
Newsgroups: alt.games.sf2
Subject: Re: Chun-Li's saying
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Thu, 01 Oct 92 00:45:54 PDT
Organization: NetLink Online Communications, San Diego CA

jimhsu@athena.mit.edu (Jimmy M.D. Hsu) writes:

> 
> robrod@csa.bu.edu (Roberto Rodriguez) writes:
> Well, Ryu says something in Chinese:  "Sheng Long."  Which translates to
> "Rising Dragon" and it is Chinese.  Dhalsim speaks in English: "Yoga
> Fire!", "Yoga Flame!", and "Yoga, Yoga, Yoga" when he nuggies.
> 
> 
> 
> Is it me, or does Mr. Dhalisamohead say:
> 
> "Buddha, Buddha, Buddha..." and "Buddha Fire", "Flaaaaaame!"
> 
> It sounds very clear to me.  Maybe you have a different machine?


no, he says Yoga... not buddha.
it says so even on the move stickers..... it sounds very clear to me that 
he's saying Yoga..

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: alt.games.sf2
From: twnw3@isuvax.iastate.edu
Subject: Sagat
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Tue, 29 Sep 1992 12:36:59 GMT

Can someone please email me Sagats straegy guide.
thanks in advance.

Jason Gregory
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Triple DP
Organization: University of Tasmania, Australia.
Date: Wed, 30 Sep 1992 01:19:06 GMT

>say WHAT?  as far as i know, for a DP, u have 2 do this:
>forward, crouch, offensive crouch, then fierce.... this is even printed 
>on the capcom character thingy on some of the games!

That's the way I do it... but I've tried doing the DP as follows and it also
seems to work:

	-O  \   -O + punch
	     O
--
Tim Morris
From: btdcs105@csd.brispoly.ac.uk (Chris)
Newsgroups: alt.games.sf2
Subject: M.BISON
Date: 30 Sep 92 08:57:32 GMT
Organization: Bristol Polytechnic, England

Seen as most people on this net class themselves as masters at the game
and have played it since it first came out can anybody tell me any good
strategies or combos to defeat M.BISON I usually play with KEN and I can
get to BISON allmost everytime but Ifind him Impossable to defeat I have beaten him only once with RYU [Which was a fluke] 

I just cant beat the Cheesepedos

-------------------------------------------------------------------------
|                                                                       |
|      ADVICE WOULD BE HELPFULL             CHRIS                       |
|                                                                       |
-------------------------------------------------------------------------


Chris...
Newsgroups: alt.games.sf2
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Re: Chun-Li's saying
Date: Tue, 29 Sep 92 17:27:17 EDT
Organization: University of Michigan Engineering, Ann Arbor
Distribution: usa
Originator: atb@whomp.engin.umich.edu


In article <96617@bu.edu>, robrod@csa.bu.edu (Roberto Rodriguez) writes:
> 
> 
> In article <brian.717259894@odin> brian@odin.scs.uiuc.edu (Brian Eugene Ackerson) writes:
> >jiangh@helium.gas.uug.arizona.edu (Howard) writes:
> >>In article <1992Sep22.193151.27265@rose.com> victor.ng@rose.com (victor ng) writes:
> >
> >>Excuse me... but Chun-Li isn't Japanese.. so why would she say something in
> >>japanese? Ryu and Honda already have it covered... Besides, being Chinese
> >>myself, it doesn't really translate into anything sensible.. (perhaps if I
> >>spoke to the person who wrote it originally though...)
> 
> Well, Ryu says something in Chinese:  "Sheng Long."  Which translates to
> "Rising Dragon" and it is Chinese.  Dhalsim speaks in English: "Yoga
> Fire!", "Yoga Flame!", and "Yoga, Yoga, Yoga" when he nuggies.

...And I always thought that Chun Li says: "That's that!!" in English after
jumping up and down...

==AD

PS "You did well, but you need more skills to defeat me."
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: THE MOST DEVASTATING COMBO EVER
Date: 27 Sep 92 00:03:55 PST
Organization: BBS

Apparently there is a throw combo for Dhalsim, headbutt, short slide, throw,
theyre supposed to be stunned at tat point, havent tried it on CE, tried it on
old one and he was dizzy after the slide...

  __     .  .     
 /_-host (/\)riter
From: baker@pelican.cps.msu.edu (Aeron L Baker)
Newsgroups: alt.games.sf2
Subject: Mutant Street Fighter
Date: 30 Sep 92 18:53:51 GMT
Organization: Dept. of Computer Science, Michigan State University

The arcade where I live just got the mutant sf2. With trusty Ken I found myself
doing fireball after fireball in mid-air or jumping up and pulling off a DP before I hit the
ground. Slow fireballs go real slow I mean reeeeeally slow, strong fireballs arc
up while fierce fireballs arc down. This game is a trip! It's hard to play
because my timing is all screwed up. Does anyone else have this psyco-sf2 near
them? Has anybody developed cool strategies or combos?
Newsgroups: alt.games.sf2
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: Humor
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Sun, 27 Sep 1992 01:04:34 GMT


You know what I think is the funniest about this newsgroup?

Everyone fights about everything so much it's like watching a match.

Flame away.

--

---------------------===========================--------------------
 \  Michael L. McCool                  CCSO SysAdmin & Resource   /
  \  mlm@mrcnext.cso.uiuc.edu           Information Consultant   /
   \                                                            /
   /  "Really, now you ask me," said Alice, very much confused, \
   \    "I don't think---"                                      /
    \  "Then you shouldn't talk," said the Hatter.  --Carroll  /
     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Newsgroups: alt.games.sf2
Subject: Re: M.BISON
From: scott@athena.mit.edu (Scott D Bradburn)
Date: Wed, 30 Sep 1992 19:40:09 GMT
Organization: Massachusetts Institute of Technology

In article <1992Sep30.085732.20943@csd.brispoly.ac.uk>, btdcs105@csd.brispoly.ac.uk (Chris) writes:
|> Seen as most people on this net class themselves as masters at the game
|> and have played it since it first came out can anybody tell me any good
|> strategies or combos to defeat M.BISON I usually play with KEN and I can
|> get to BISON allmost everytime but Ifind him Impossable to defeat I have beaten him only once with RYU [Which was a fluke] 
|> 
|> I just cant beat the Cheesepedos
|> 

Against the computer you can usually win with Fireball/Dragon Punch combos.
Just watch out for the computer to get stomp happy.  You can standing roundhouse
most of the punches following the stomp though.

Or use Chun Li, she gets to air throw Bison after blocking a stomp :)

|> -------------------------------------------------------------------------
|> |                                                                       |
|> |      ADVICE WOULD BE HELPFULL             CHRIS                       |
|> |                                                                       |
|> -------------------------------------------------------------------------
|> 
|> 
|> Chris...
From: baker@pelican.cps.msu.edu (Aeron L Baker)
Newsgroups: alt.games.sf2
Subject: Re: Balrog vs. Guile/Bison
Date: 30 Sep 92 18:31:50 GMT
Followup-To: Balrog vs. Guile/Bison
Organization: Dept. of Computer Science, Michigan State University

I haven't found any sure-fire ways to beat Bison or Guile with Balrog, but relying heavily
upon Balrog's wind-up punch a lot and staying real close seems to be the best way to stand
any chane at all.
Newsgroups: alt.games.sf2
Subject: Bits & pieces..
From: Rob_Tan@kcbbs.gen.nz (Rob Tan)
Date: 4 Oct 92 01:14:00 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

Well hello there.. time to throw caution to the wind & start up soime 
real discussions.. like Guiles 5 hit combo.. I swear its true.. seen 
it done, by an aquaintance.. goes like this.. jumping air attack, crouch 
jab, standing strong, & forward (it might have been r-house) razor which 
hits twice.. real nice combo.. wish I could get the timing right myself..
thena gain I don't play Guile on CE.. play the DP-Man.. Ken! 
 
Speaking of whihc.. I'll have to bring up an old topic.. re the triple 
fierce, I'm finding it impossible to produce.. arghh.. a fierce & then 
a 2 hit dragon is no problem at all.. standing or crouched.. but a triple 
fierce as described a while back, I've nevered pulled off.. someone 
be nice & email me on details please??

This might not be too amazing to some.. but sure was amazing to me.. 
was playing Ken (surprsie.. surprise.. ).. the other day.. & got to 
Blanka (about the 4th guy I think..).. & killed it Blanka with 90 secs 
still on the clock.. perfect obviously.. started off with a jumping 
r-house & a crouched r-house.. both hit & I follwed in with a jumping 
r-house, crouched forward (at which stage Blanka fell over * got stars.. 
), & fierce fireball.. which passed harmlessly over the fallen Blanka.. 
Walked upped to the dazed beast & did a standing feierce, fierce DP 
whcih killed him on its 2nd hit.. nicely done if I should say so myself..

Someone mentioned having problems with Bison using Ken? knock himdown 
once (with DP or otherwise).. & he's dead meat.. keep jumping in with 
r-house, crouch forward, fireball &the fireball woulkd frequently hit 
& knock him down as Bison tries to jump or something.. if he blocks, 
get ready to DP out of the sissors, slide, torp whatever.. repaet til 
death.. simple eh? :-)..

I'll just mention that Balrog's real nice to practise combos on.. coz 
he's never blcoked once in living memory on CE when getting up.. poor 
guy sees stars so often he's probably got them engraved in the back 
of his retina..

Oh yes.. someone plese send me help regaringthe triple fierce..
NB: I said triple fierce, not the triple DP.. I hope someo of you know 
the diff..
 
Thanx in advance..

Newsgroups: alt.games.sf2