From: cl330@cleveland.Freenet.Edu (Lewis Lee)
Newsgroups: alt.games.sf2
Subject: Repost: Aerial Throws in SF2CE
Date: 8 Nov 1992 21:23:02 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu



	Personally, I think aerial throws are the COOLEST moves in SF2CE.  
Only 3 characters in SF2CE can perform aerial throws: Chun Li, Vega, and 
Guile.  I know Guile the best out of the three so I'll concentrate on him. 
	
To do an aerial arm throw -  jump/flip and press strong/fierce
To do an aerial back breaker -  jump/flip and press forward/roundhouse
This move does not require difficult joystick motion, but it does require 
good timing and good distance.  

	To get a feel of the aerial throw, I suggest you practice with 
computer Honda because he is especially easy to do an aerial throw on.  
Here is a way to do it:
	1) Distance Guile from Honda(walk back or flip back)
	2) Shoot a sonic boom and follow it closely
	3) If Honda does not jump over the sonic boom,  repeat step (1). If 
Honda Jumps, Jump toward him and press strong or fierce.   You should 
have  perform an aerial arm throw, if you didn't.  Repeat step (1) again, but 
this time make sure you get closer to Honda when you jump and/or wait a 
little longer before pressing the strong or fierce button.  
	I have discovered that the optimal time to jump and press the 
strong/fierce button is when Honda has just pass the peak of his jump.   
So try to time your jumps so that Guile meets Honda in the air when  
Honda just starts falling.  
	Next practice targets: computer Chun Li and Blanka.  Unlike Honda, 
aerial throwing these two requires better timing and positioning.  Chun Li 
and Blanka are naturally jumpy, so sometimes you don't have to use a sonic 
boom to get them to jump.  If your are facing Chun Li, walk toward her and 
keep a distance of about one Guile crouching forward kick away.  When she 
jumps, remain in your position and wait until she has fell to about Guile's  
peak jumping height .  Now, jump backward and press strong/fierce to 
aerial throw. Ideally, when you throw Chun Li, Guile should be in front of 
her instead of meeting her in the air as with Honda.  Be patient, 
sometimes Chun Li will stick out her leg and kick you if you jump too 
early.   With Blanka, you may have to throw a few sonic booms to get him 
to jump, the timing and positioning is similar to Chun Li's 

	When you have mastered aerial throwing computer Honda, Chun Li, 
and Blanka, incorporate aerial throwing  into your tactics against other 
(human) characters: 
Ryu - when he missed his Dragon Punch, Jump toward him and aerial throw
Ken - When he missed his Dragon Punch, Jump backward and aerial throw
    -When he jumps back and forth over Guile's head, jump backward and AT
Sagat - On his missed tiger uppercut, Jump forward and AT
Dhalsim - When he missed his jumping kick/punch, jump forward and AT
Guile -when he missed high blade kick, jump forward and AT
         -(Computer) when he jumps over a sonic boom, jump forward and AT
Bison - when he tries to head stomp(jumping over a sonic boom,before he 
gets to you), jump forward and AT.
         -After the head stomp, he tries to go behind you and throw you, jump 
backward and AT.
Every character - When you expect your opponent to jump, surprise them 
by jumping forward along with them and AT.  This works well with Ken, 
Ryu, Honda, and computer Guile
**Vega(computer) - when he climbs the fence, stay below him(about two
	Guile shoulder length from the point directly below him) and as he 
	comes down to a good height(peak jumping height of Ken), jump 
	backward and AT.  It can be done, but not very consistently.

Well, to this date, I have been able to use only aerial throws (4 
throws,each takes about 27to28% damage) to kill computer Honda, Chun Li, 
and Blanka.  I have experimented with the difference of the strong button 
vs. the fierce button, I found no difference damage wise.  I rarely use the 
aerial back breaker, but I suspect it has a better chance of catching 
someone when they are below you(i.e. when you jump too late or too early 
for the aerial arm throw).  

I have experimented with Chun LiUs and VegaUs aerial throws.  So far hereUs 
what I found:  Vega cannot perform aerial throw when jumping backward, I 
can only do it when jumping forward or directly up.    You also have to get 
very close to the other character inorder to aerial throw(unlike Guile, who 
can aerial throw when next to the other character).   Vega probably have a 
very short aerial throwing range.   Furthermore, VegaUs aerials can only 
performed high in the air.  It works against characters like Chun Li, 
Blanka, and Vega, but not on other characters unless they miss a dragon 
punch or blade kick, leaving them verneriable high in the air.   Uses for 
VegaUs aerial throw: 
1) Suprise attack on Chun Li and Blanka when they are jumping toward you.
    Again, you have to meet them in the air when they are just starting
    falling.
2) When Vega tries to use the aerial back breaker on you, he have to get 
close to you and then grab.  Before he gets close, you can jump up toward 
him and aerial throw him.  
3) Aerial throw missed dragon punches,tiger uppercuts, and blade kicks.

For Chun Li, her aerial throws have a very long throwing range.   All of the 
above uses for Vega works for Chun Li also.  In addition, she can throw 
aerial throw every character just like Guile.  One tactic against Ken/Ryu 
that works well with her is to use the forward sweep to annoy them 
(prevent them from doing the fireballs).  If they try to roundhouse sweep 
you and miss, go in and throw(They are still recovering from the 
roundhouse).  Sooner or later theyUll try to jump(directly up or forward), 
immediately jump toward them and aerial throw.  Frankly, I think this is 
the only good method in beating a good Ken/Ryu. 

	I have tried to perform an aerial throw whenever I've a chance so my 
game would be more interesting.  I hope these few hints will help people 
with their aerial throws, and I encourage any constructive feedback on 
better ways (or theories) in aerial throwing.

		By  ICE




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Some of the apostrophe's are translated to U's.  I apologize.
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