HDTenEightyP/NetNews huggingface dataset:
From: sl859@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP mail-server ??
Date: 29 Jul 92 11:23:15 MDT
Organization: Utah State University

>> I've looking around for a new FTP mail server.  The
>> princton BITFTP server has scaled back to only  allow FTP mail access
>> to node directly on the BITNET.  Anyone know of another FTP mail
>> server?
> 
>   ftpmail@decwrl.dec.com
> 
>   Just send a message with the text "help" (without the quotes) to this
> address and away you go.
>   If you want to respond to me then send me e-mail (too) because I
> hardly ever read this group.


	Is this a new game???  Is it fun???  
				    wReam...

P.S.  Why else would it be in this news group?
Newsgroups: comp.sys.ibm.pc.games
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV:- Stratagy ???
From: mech413@csc.canterbury.ac.nz
Date: 27 Jul 92 19:55:01 +1200
Organization: University of Canterbury, Christchurch, New Zealand

Yo

A stratagy I use in CIV is to build the pyramid wonder as early in the game
as possible and change to a democracy straight after it is built. This 
wonder enables me to change to any type of government that I want. 
Benefits like increased land production etc make this an attractive option
and helps to get a civ game off to a healthy start. The increased trade 
helps to advance technology rapidly etc

The biggest problem that I face is when I want to attack someone I have to
cause a revolt so that the senate will not overide the breaking of 
established treaties.

Another problem is the number of unhappy people I get when unit are
away from home. I normally remendy this by switching to commuisim <sp>
when conducting a large military operation.

Comments and/or suggestions would be welcome  





-- 

*******************************************************************************
* Tim Pierre                        *   "Reality is such a difficult          *
* University of Canterbury          *                 concept"                *
* Mechanical Engineering Dept.      *                                         *
* Christchurch                      *  EMAIL ADDRESS:                         *
* New Zealand                       *        MECH413@csc.canterbury.ac.nz     *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: bmesmer@occs.cs.oberlin.edu (Carl Muckenhoupt)
Subject: Maniac Mansion question (SPOILERS. Like you care.)
Organization: Oberlin College Computer Science
Distribution: comp
Date: Thu, 30 Jul 1992 16:54:50 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

Yes, this is old! Wow! I just reinstalled it on my hard disk recently and boy
does it look crunky and primitive! But hey, it was a necessary step in the
development of Monkey Island. :-)

Anyway, here's my question: according to the docs, there are 5 endings.
I have only found four:
 * Sid or Razor gets Green Tentacle a recording contract, enabling you
   to get rid of the meteor by hand
 * Michael develops Ed's plans of the house so he can get rid of the meteor
 * Bernard calls in the Meteor Police and they take care of it
 * Wendy gets the meteor's book published
In other words, the only person whose talents I haven't used is Jeff.
What is the Jeff ending? I have been wondering this for years. Put my
mind to rest. (The docs have a very suggestive tale of Jeff dropping
his radio into a swimming pool, but what does it mean?)
--

Carl Muckenhoupt        bmesmer@occs.cs.oberlin.edu
		    HAVE YOU FORGOTTEN SOMETHING?
Newsgroups: comp.sys.ibm.pc.games
From: seow@iti.gov.sg (Seow Aik Siong)
Subject: Quest for Glory I -- Help!!! 
Originator: seow@helios.iti.gov.sg
Reply-To: seow@iti.gov.sg
Organization: Information Technology Institute National Computer Board
Date: Wed, 29 Jul 1992 01:42:57 GMT



Is there anyone out there playing this game?
if yes, could you tell me how do you use the Dispel potion?


** Chris **
From: nyh@gauss.technion.ac.il (Nadav Har'El)
Newsgroups: comp.sys.ibm.pc.games
Subject: Duke Nuke'em keyboard problem
Date: 21 Jul 92 11:25:06 GMT
Organization: Technion, Israel Institute of Technology

did anybody notice a problem with duke nuke'em that it can't read the keyboard
correctly??? I can't even quit the game because when I do quit it flashes the
"really quit?" box and then removes it, as if I pressed n.
Did anybody have similar problems?
Also, in some older apogee games, I get weird international characters instead
of the regular english characters. what's going on?

Thanks in advance

-- 
Nadav Har'El                         | ######  ########     # | <-- Sorry if
Email: nyh@gauss.technion.ac.il      |      #       #       # |    you can't
Department of Mathematics, Technion  |      #       #       # |    read Hebrew.
Israel Institute of Technology       | ########     #  ###### |    Nadav. ;)
Newsgroups: comp.sys.ibm.pc.games
From: brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould)
Subject: Re: KEEN4: Pyramid of Moon and Chasm of Chills help needed
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Fri, 24 Jul 92 08:27:23 GMT

Both of the "unreachable" platforms can only be gotten to from the
other side (i.e. through the portals).  In the Chasm you get to the
platform through an invisible door (that's a hint).  In the Pyramid
you get to the platform and outside from the same hidden area, which
you can reach by pogoing through the ceiling in the bottom left of the
level.

--
Ben Rudiak-Gould
brudiakg@nyx.cs.du.edu
From: atristan@ucrmath.ucr.edu (andrew tristan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Cheat for Ultima6
Date: 26 Jul 92 22:48:07 GMT
Distribution: na
Organization: University of California, Riverside

Could some kind person email me the cheat for ultima6, I realize
that it was just posted recently, but I didn't write it down.

I think it had something to do with saying "spam, spam, spam, ..."
to Iolo, but I can't remember the rest.

Thanks in advance.

=============================================================================
Andrew Tristan                      | He who fights with monsters should look
Internet - atristan@ucrmath.ucr.edu | to it that he himself does not become
Bitnet   - atristan@ucrvms          | a monster.  - FN
=============================================================================
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV Version 4 ????
From: mech413@csc.canterbury.ac.nz
Date: 30 Jul 92 01:20:44 +1200
Organization: University of Canterbury, Christchurch, New Zealand

Yo,

	I was just looking on wuarchive.wustl.edu in the directory
/pub/MSDOS_UPLOADS and found a file called civv04.zip. Once I downloaded 
it ,it would appear that it is a version 4 update for CIV. I havn't tried
it yet but thought other would like to check it out. Its quite possible
that I'm way behind the times here, but seeing as I havn't heard this 
discussed before on the net I thought that someone is bound to be
interested.

Regards

	 Tim Pierre

-- 

*******************************************************************************
* Tim Pierre                        *   "Reality is such a difficult          *
* University of Canterbury          *                 concept"                *
* Mechanical Engineering Dept.      *                                         *
* Christchurch                      *  EMAIL ADDRESS:                         *
* New Zealand                       *        MECH413@csc.canterbury.ac.nz     *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould)
Subject: Re: Apogee Games Cheat/God Mod
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 21 Jul 92 08:20:55 GMT

harrison@lclark.edu (Mark Harrison) writes:

>In article <1992Jul15.231508.2936@wuecl.wustl.edu> cet1@cec2.wustl.edu (Chuck Turco) writes:
>>If someone could be so kind, please post some of these cheats to the
>>different Apogee games.  I just recently read the post about Keen 4 GOD mode,
>>and love it.

>I've noticed that there are other debugging modes available to do things
>like display memory, change border colors, etc.  Anyone want to update
>this list.  If not I will, but it may take a while to get around to it.

In answer to CT, there is a file explaining Wolfenstein 3D debug mode
on ftp site ccu.umanitoba.ca, path /pub/wolf3d/wolfdbug.txt.

In answer to MH, the file I just mentioned explains all of the wolf3d
debug commands in depth, and most of the Keen commands are the same as
the wolf3d ones, the most notable exception being the jump cheat (F10-J).
I was going to make a keendbug.txt file in the spirit of wolfdbug.txt,
but I never got around to it.

>Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
>harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."

--
Ben Rudiak-Gould
brudiakg@nyx.cs.du.edu
From: lavonius@kruuna.Helsinki.FI (Ville Lavonius)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Future of?
Date: 22 Jul 92 19:27:08 GMT
Organization: The few, the proud... the stupid, the inept

In article <54755@mentor.cc.purdue.edu> adam@mentor.cc.purdue.edu (Adam) writes:

   I think we need to see a multi-player version of Civilization.  I don't know
   if this idea has come up here yet, I just started reading the Civ thread
   again...  I know there's Global Conquest modem-able games, but the ones
   I've seen just aren't as fun as Civ.  The computer does a good job of 
   making challenging competitors, but I think more than one human civ. on
   one planet would make things very interesting...

This idea crops up here every now and then. I'm quite sceptical that Civ'd
work as a multi-player game. Why, simply because the turns taken get longer
and longer once you get more cities and it'd be a terrible bore to the othy{r
players always to leave the room while you're pontificating about trying
to take Rome now or ten years later.

But as a LAN game or (even better) a semi e-mail version of the game would be
better (I mean, every player does a move and sends a savegame (the size of
which should be toned down, perhaps only the modifications should be sent) to
the other players whose program would then decode the moves. Slow perhaps,
but very challenging, and a new trend in gaming. I, however, have deep 
suspicions that this shan't be done soon, even tho' the big networks are 
gaining more and more readers.


   Adam
--
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : With friends like that, who needs anemones
Newsgroups: comp.sys.ibm.pc.games
From: georged@sequent.com (George Dolbier)
Subject: How to create a newsgroup (was Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???)
Summary: ftp.mit.edu 
Keywords: ftp.mit.edu:/pub/usenet/news.announce.newgroups/How_to_Create_a_New_Newsgroup
Organization: Sequent Computer Systems Inc.
Date: Fri, 31 Jul 92 19:41:48 GMT

You find out how to create a newsgroup by ftping to rtfm.mit.edu
and get the file :
/pub/usenet/news.announce.newgroups/How_to_Create_a_New_Newsgroup


---
The only way to get rid of a temptation is to yield to it.
		-- Oscar Wilde

George Dolbier sysadmin 
georged@sequent.com
From: mek4@prodigal.psych.rochester.edu (Mark Kern)
Newsgroups: comp.sys.ibm.pc.games
Subject: Siege!
Date: 29 Jul 92 17:30:32 GMT
Organization: University of Rochester - Rochester, New York

Is anyone else playing Siege by Mindcraft?  It is a castle assault/defend
game set in the universe of the Magic Candle games.  I've been playing it
for a short time and love it.  This is what Castles should have been.
True, you can't build your own castles, but at least the enemy are smart
and the combat options numerous.  Now if only they would combine the two
games, that would be something.


Markus
Newsgroups: comp.sys.ibm.pc.games
From: stu5s33@bnr.ca (Robert Nychka)
Subject: HELP !!!  Indy 4.
Summary: Atlantis
Keywords: Atlantis
Reply-To: stu5s33@bnr.ca
Organization: Bell Northern Research Ltd
Date: Fri, 31 Jul 1992 13:30:34 GMT


This is driving me NUTS !!!  PLEASE help !!

How do you dock the sub in Indiana Jones (Atlantis) ?

I have full control of the sub and have found the air lock, but I can't seem 
to get Indiana inside.

How do you get the torpedo tube to work ?

Robert Nychka


Newsgroups: comp.sys.ibm.pc.games
From: jtabaska@boulder.Colorado.EDU (Jack Tabaska)
Subject: Questions from a Falcon 3.0 rookie
Summary: Sum this...
Keywords: Falcon 3.0
Organization: University of Colorado, Boulder
Distribution: na
Date: 22 Jul 92 15:05:11 GMT

Has anyone else had a problem with pilots crashing during landing?
Every time I run a campaign, I lose more pilots to bad landings 
than to SAMs and enemy fighters.  It happens so often that I've
learned to use the resulting pillar of smoke to line up with the
runway!  Is this a bug in the program (no, I don't have the D patch
yet), or is it something I have to train my pilots to do? (Oh boy!!! 
Touch-and-go's at Nellis!!!)  Or is it something that I just have
to live with?
Newsgroups: comp.sys.ibm.pc.games
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Subject: Re: Games running too fast on 486: <<SOLUTION>>
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 30 Jul 92 19:14:58 GMT


In a previous article, stella@gandalf.rutgers.edu (Ricky Suave Stella) says:

>Too fast ???
>
>No problem... run it  from Windows ... :)


no, no, no...

first you have to buy and install a math co-processor;

THEN you run it from Windows!  :-)  :-)


-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
Newsgroups: comp.sys.ibm.pc.games
From: exucad@exu.ericsson.se (Charles Dobbins)
Subject: Re: Sound card help
Organization: Ericsson Network Systems, Inc.
Date: Tue, 21 Jul 1992 16:38:34 GMT


>I've heard some bad things about these boards: they are rumored to be
>noisier, and somewhat incompatible (they're suing the Soundblaster guys
>over it, and the Soundblaster guys are counter-suing -- messy stuff).
 Well I have both and I would have to say that the Thunderboard seems to be 
quieter and have less problems in my system (486/33 Local Bus). I have used 
both and the Thunderboard seems to sound better at higher volumes than than 
SB. This is all seat of the pants test but I would say it's at least as 
good. As far as the suit over the Creative Labs Developers Kit I have run 
most every game out there and not stumbled on any that wouldn't work, and I'
ve heard they have patches for that problem now. All and all I wouldn't say 
ther is any benifit either way if your only going to use it for games.

>I opted for a genuine Soundblaster ($109).
The going price in the stores around here is about 89.00 so it's a judgment 
call on your part as to which you go with. 
					Good Luck either way!

------------------------------------------------------------------------------
Charles Dobbins                                 Ericsson Network Systems, Inc
Systems Programmer                                            P.O. Box 833875
                                                    Richardson, TX 75083-3875
                                                               (214) 997-0982
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: MONKEY I - In Hell
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Tue, 21 Jul 1992 10:44:45 GMT

fuzzy@netcom.com (Fuzzy Fox) writes:

>Help!  I've climbed into the Monkey's Head and I'm just wandering around
>in a hellish environment.  There seems to be no rhyme or reason to the
>caves and tunnels.  Am I just supposed to blunder around forever?
>HELP!!!!

>-- 
>#ifdef TRUE         | Fuzzy Fox                  fuzzy@netcom.com
>#define  TRUE   0   | a.k.a. David DeSimone      an207@cleveland.freenet.edu
>#define  FALSE  1   |    "Eat the pig!  Eat the pig!
>#endif              |      Eat the Ziggy Ziggy Zig!"   <-- Name that movie

You are supposed to get the navigator's head from
the natives.  Look at some of the junk mail you have
to see a possible trade.
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v
From: cmiller@oasys.dt.navy.mil (Catherine Miller)
Newsgroups: comp.sys.ibm.pc.games
Subject: Gauntlet
Date: 23 Jul 92 12:42:02 GMT
Reply-To: cmiller@oasys.dt.navy.mil (Catherine Miller)
Organization: Carderock Division, NSWC, Bethesda, MD


I am trying to hunt down a copy of Gauntlet, Gauntlet II, or
whatever the last version was.  Any help would be greatly
appreciated.


__________

     "Only the mediocre are always at their best."
		   Stuart (Not A Liscensed Therapist) Smalley
__________
From: JDA108@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game Sought
Date: 21 Jul 92 22:09:32 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Penn State University

In article <514@sadis01.sa.aflc.af.mil>, rkorczyk@sadis01.sa.aflc.af.mil ( SCDR)
says:
>Hi,
>        I'm looking for a Hearts game for my 386/25 PC Clone.
>I called a local dealer and he said he had heard of one but he
>had nothing on file.  Anyone heard of such a game?
>
>Thanks in advance.
>Rick

Well, there is a shareware windows version on ftp.cica.indiana.edu.
Of course, if you don't run windows...  :)
Have fun...

-Jeff
From: scottwa@carex.forests (Scott Warner)
Newsgroups: comp.sys.ibm.pc.games
Subject: OOTW help desperately needed
Date: 24 Jul 92 22:56:07 GMT
Reply-To: scottwa@carex.forests
Organization: Sun Microsystems, Inc.


SPOILERS FOLLOW*****************
















I am stuck just after I went down the hole the guy blew in the floor with the
plasma balls.  I go to the right and pull on the lever and then go down and die.
No matter what I do here I die because of all the shooting that is going on.
I can't keep a shield up because they are shooting the big bolts constantly.
Any help at all would be greatly appreciated because I have absolutely no clue 
what to do now.


				Scott
Newsgroups: comp.sys.ibm.pc.games
From: gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki)
Subject: Re: HELP! Red Baron incredibly choppy
Originator: gwc@csd4.csd.uwm.edu
Reply-To: gwc@csd4.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Date: Thu, 30 Jul 1992 21:43:40 GMT

From article <1992Jul30.162347.12437@julian.uwo.ca>, by scheyen@obelix.gaul.csd.uwo.ca (Peter Scheyen):
> 
> I've got a Tseng 4000 (1Meg) card and a 386-33 and Red Baron is like a dream.  I can
> put both the ground and plane detail to maximum and it is still smooth.  I'd get your
> card checked out.
>
Sound advice. Anyone know of sites for diagnostic tools?

Greg

Newsgroups: comp.sys.ibm.pc.games
From: exucad@exu.ericsson.se (Charles Dobbins)
Subject: Re: Links 386 Pro info (Define VGA)
Organization: Ericsson Network Systems, Inc.
Date: Wed, 22 Jul 1992 17:22:50 GMT

In article <1992Jul21.182955.1@vax1.umkc.edu> ebath@vax1.umkc.edu writes:
>Subject: Links 386 Pro info (Define VGA)
>From: ebath@vax1.umkc.edu
>Date: Wed, 22 Jul 1992 00:29:55 GMT


>I realize that this is a question better left to the pc.hardware section, but
>I only ask it because of the Links Pro 386 ad I just received from Access 
>software.  What is the definition of a VGA monitor?  I had always thought that
>it was 640 X 480 X 256.  The ad claims that this is SVGA.  This raises the
>question:  "What have they done to improve the graphics?"  The pics in the
>ad definitely do look MUCH better.

You have to be able to display 800x600x256 and have a board that has a VESA 
driver available for it. And your right, the graphics are definatly a big 
step up from Links.
------------------------------------------------------------------------------
Charles Dobbins                                 Ericsson Network Systems, Inc
Systems Programmer                                            P.O. Box 833875
                                                    Richardson, TX 75083-3875
                                                               (214) 997-0982
------------------------------------------------------------------------------
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game Sought
Date: Tue, 21 Jul 92 14:26:50 PDT
Organization: The Portal System (TM)

There are a few, in fact -- one very recent one for Windows (PD/shareware)
and another (also PD) for DOS.
From: brinkley@cs.utexas.edu (Paul Brinkley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW Stygian Abyss level 3
Date: 21 Jul 1992 08:08:57 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: sahara.cs.utexas.edu


bartels@jsc.nasa.gov (Jack Dean) writes:
>Can anyone tell me wether or not there are secret doors on Level 3 of
>the abyss?

Oh yeah, all over the place.  I can think of three right off the bat.  Only
thing I can tell you is, if you get stuck, look around.  You'll find them...

>Also, I found a ragged scroll which places an eye icon in my spells
>window and changes my view to black and white, but I haven't been able
>to learn what the spell is for.

Night Vision.  Goes almost as far as Daylight, but you don't get any color.
Same as Quas Lor.

By the way, if you cast a spell and don't know what it is, click the right
mouse button on the icon you see (in this case, the eye), and it will not
only tell you what it is, but how long you have before it runs out.  Click
the left mouse button on it, and it will stop immediately.  (Or was the
other way around?  :)  )

Paul Brinkley
brinkley@cs.utexas.edu
Organization: University of Illinois at Chicago
Date: Thursday, 30 Jul 1992 08:46:40 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: POWERMONGER - what gives? (strategy help requested)
Distribution: na

You must get out of the "kill everything in sight" mode. Sure you can win
that way on the early levels but you will die everytime on the more difficult
islands. You must think. You must have a strategy. Collect people from the
smaller towns by attacking on 1 sword. Invent (actually make) bows or swords.
Use your other captains wisely- as cannon folder <g> or spys. It is also useful
to give them so troops and have them invent while you go out and collect
other troops. Then have him "transport" his troops to you.
Also there are little stories happening all over the place. Click on any
individual. They have a name and job. The grow old and die. They have a live.
Following some of these stories is fascinating.
There is a lot in this game. I find it well worth the money.
-- Alan
Newsgroups: comp.sys.ibm.pc.games
From: edsmigu@edski.ericsson.se (Mikael Gudmunds)
Subject: HELP NEEDED: Indy and the Last Crusade
Organization: Ericsson Data Services, Stockholm, Sweden
Distribution: comp
Date: Tue, 21 Jul 1992 09:23:17 GMT


Does anyone happen to have a walk-thru of Indy and the Last Crusade?
I'm stuck in the castle (can't find the combination to the vault, and I haven't figured
out how to deactivate th alarm before opening the cell door). I keep being beat up by
those damn Nazis all the time. I can handle one or two of them, but then I run out of
"health points".

So, general hints, or (even better) a walk-thru would be highly apreciated.

Thanx
Mike
Newsgroups: comp.sys.ibm.pc.games
Subject: ACCESS's E-Mail address for LINKS PRO
From: mech413@csc.canterbury.ac.nz
Date: 24 Jul 92 12:07:46 +1200
Organization: University of Canterbury, Christchurch, New Zealand


Hi,

	Does anyone know if ACCESS can be contacted via
E-Mail, and if so what is their address.

Please E-Mail replys

Thanks in advance

Tim Pierre

Mechanical Engineering Dept.
University of Canterbury
Christchurch
New Zealand

MECH413@csc.canterbury.ac.nz