From: rich@grebyn.com (Richard Lawrence)
Subject: Chun Li Strategy Guide - SAGAT
Organization: Grebyn Timesharing
Date: Fri, 1 Jan 1993 18:03:06 GMT

Ok folks, sorry about messing up the original posting, this is the
section that is missing from "The Indispensable Chun Li Strategy Guide
for the SNES". Have fun.

(if you want to place this in order in the document, Sagat is harder
than Balrog but actually easier than Vega, so he might go between them.
Or, you could just place him in order of play (after Vega) ).

Chun Li vs. Sagat: Sagat is annoying, but not particularly hard to beat.
He's annoying because the computer apparently thinks it's funny to
endlessly lunch Tiger fireballs at you (which you have to jump over).
Anyway, let's dive in:

  a) First move of the round should be to jump straight up. 90% of the
time Sagat's first move will be a Tiger fireball, and your jump will put
you safely over it. I always respond to his fireballs by jumping, not
crouching down for the high ones, because when you mix the jump and
crouch you're bound to make a joystick errors sooner or later.

  b) You'll have to repeat a) as necessary. In general, if Sagat lets of
a fireball as his first move, he'll follow with another. Be ready for
it. If he fires a *third* fireball, he's probably going to fire a bunch,
so just settle into a rhythm of jumping up and down. However, it's
equally possible that instead of a third fireball he will begin walking
towards you. If you have reflexively jumped up at this point, don't
panic, that's what you want to do. If you haven't jumped up, now is the
time to do it.

  c) We go back to that old mainstay move: the straight up roundhouse.
Wait for Sagat to be about 1-2 body widths from you, and while you are
in the air hit the "R" button for an airborne roundhouse. Note that the
range for Sagat is a little longer than most other characters. If you
see Sagat start to leap as he is walking towards you, IMMEDIATELY hit
the Roundhouse key. If you get on it fast enough you've got him - Chun
Li's Roundhouse will take care of the Tiger Uppercut, his knee attack,
and all of his jumping kicks.

  d) The key to all of this is what happens after you connect with the
Roundhouse. There are two ways for Sagat to come out, one where he lands
on his back and one where he does a flip in mid-air. You'll have to play
him a while before you learn what the flip looks like. If Sagat does a
flip after you hit him DO NOT attempt to jump in and roundhouse him. He
will Tiger Uppercut you, and that might be the round right there. If
however he falls backwards, you can quickly jump in while revving a
lightning leg (Roundhouse will work, but standard is safer) and hit him.
Be aware that even if you succeed in lightning leg'ing Sagat that
afterwards you are in a dangerous position - directly in front of him.
You're first move after the leg should be to jump straight up, because
he'll unleash a fireball. You should try to roundhouse him on the way
down. Don't push your luck with close in attacks, and NEVER try to head
stomp Sagat. He can go into that Tiger Uppercut almost instantly.

As with Ken and Ryu, it's dangerous to jump diagonally away from Sagat,
because you will likely connect with a fireball as you come down. Use
the straight up jump.

If you having trouble with the timing against Sagat, resort to only
using the straight up roundhouse. You won't win every battle, but you
will be able to beat him without too much trouble.

-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
   215 years ago my government gave me certain inalienable rights.
     Since then, they've been trying to correct their mistake.
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