HDTenEightyP/NetNews huggingface dataset:
From: rlebeau@cats.ucsc.edu (Robert Charles Lebeau)
Newsgroups: rec.games.pbm
Subject: Re: DM: First Roll-ups
Date: 19 Nov 92 23:30:30 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <1eepe2INNgka@gap.caltech.edu> johnjohn@cco.caltech.edu (John White) writes:
>interested in finding out about a 9-10-13-17-21-3-11 Waste.
>
>I'm no big fan of the 3 speed warrior, but in the case of a waste, I might  
>be tempted.  You could train up strength in 2 turns, get good-great damage,  
>1 con train from normal carry, and start with a 21 will which might make the  
>difference between a so-so waste and a pretty good one.
>
>John

	I completely overlooked the fact that this warrior could have a 21
will.  For a 21 will you can easy forgo most things!  That above set up
is the best for that warrior.  With a 21 will, training Str up to 11 will
be no problem, and the skills you get make up for the lower speed and 
deftness.  I wish I had this warrior, I just love wastes.
	I should probably refrain from reading these posts at 3am,
it causes me too miss obvious facts like the potential for a 21.
	Well I've rambled long enough,

				Robert
rlebeau@cats.ucsc.edu
Newsgroups: rec.games.pbm
From: balesej@ucunix.san.uc.edu (Eric J Bales)
Subject: Re: Anyone tried VGA Planets?
Organization: University of Cincinnati
Date: Wed, 18 Nov 1992 01:29:14 GMT

In article <1992Nov17.223130.4376@murdoch.acc.Virginia.EDU> gl8f@fermi.clas.Virginia.EDU (Greg Lindahl) writes:
>Has anyone tried the VGA Planets game announced a while back? If so,
>what did you think of it?
>
>For the curious, here's a clip from my fanzine about it:
>
>----------------------------------------------------------------------
>
>I recently became aware of the game "VGA Planets", which is a
>shareware 11-player PBEM game with a graphical client program that
>runs only on PC's. You can ftp this game from ftp.ucsc.edu, directory
>"PC/vgaplanets-2.1". Source doesn't seem to be available. I mention it

I'm in a game of this that just started.  The program is very nice.  I
don't think it would be easy to port.  According to the docs, it was
written in compiled BASIC.

However, I was supposed to get the first files last night, but they never
came!  What's up with this?  I lost the address of the person who is
running the game.

-- 
balesej@ucunix.san.uc.edu - atreis@tso.uc.edu		 -Eric Bales-
ebales@ddt.eng.uc.edu - at098@Cleveland.Freenet.Edu
		        -The second dolphin-
Dolphins. Soon you will be one of us, and then you will understand.
Newsgroups: rec.games.pbm
From: dagibbs@quantum.on.ca (David Gibbs)
Subject: Re: Galaxy Tool
Date: Fri, 20 Nov 92 21:26:30 GMT
Organization: Quantum Software Systems
Keywords: galaxy fleets variables

In article <andre.722207434@galaxy> andre@ph.tn.tudelft.nl (Andre Verweij) writes:
>Some time ago someone asked if it was possible to join groups into
>a fleet. As this is still not possible in Russell's game, we all have
>to type a command for every group seperately. This brought me on the
>idea to use variables. The program I include below can handle 
>variables. A variable is defined as follows :
>
>varname = {one,two,three,four}
>
>I am open for suggestions to improve this peace of software.

I haven't looked at it in detail, but from what it is doing, it
strikes me that the way to do this is in either Sed or Awk,
rather than in C, since this is almost purely linear processing
of a file.  (ie we are applying a filter to a text file.)

Maybe I'll try writing it in awk or sed (probably awk) for fun
this weekend.

Of course, if you don't have awk, then c code is probably more
useful.

-David
(dagibbs@quantum.qnx.com)
Organization: Masters student, Industrial Administration, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.pbm
Date: Mon, 16 Nov 1992 13:10:00 -0500 
From: Theodore Wadsworth <tw1t+@andrew.cmu.edu>
Subject: Re: DM: First Roll-ups

About the Basher 21-9-11-6-6-9-8, dont waste your effort on speed and
aim for magic numbers (21,17,13,9,5), and will will serve better than
con, try
        21-9-11-9-11-9-13 BA

On the "no clue" 5-12-16-9-8-10-10

7-12-16-15-9-10-15 PL, hard to run but with the lighter lunging weapons
it might work.

        - Orion (Orion's Forge, DM8)
From: rlebeau@cats.ucsc.edu (Robert Charles Lebeau)
Newsgroups: rec.games.pbm
Subject: Re: DM: First Roll-ups
Date: 18 Nov 1992 07:31:14 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


>>Ok, I just got my first roll-ups in the mail and figured Id see if
>>anyone out there could give me some help with them.
>
>>11-12-15-9-10-4-9  Maybe 11-12-15-15-15-5-11  WS?
>
>Yes.
	I second that.  This will be a good (but not spectacular waste,
don't bother training any of the stats for a long time, just plug away
at skills.
> 
>>9-10-13-11-16-3-8  He looks like the best of the group. Something like
>> a 9-10-13-17-17-7-11 ?
>
>You can do this, but the last two points would do much more good in deft  
>than in speed.  MUCH more good.  Even if you wanted to make a lunger out of  
>this guy (not the best you could do).  I would go 9-10-13-17-17-5-13 waste.
	I have had a lot of expierence (not in spelling but in) running
wastes, and I have found that wastes should always (unless absolutely
unavoidable) start with at least an 11 str.  Any less than that and they
can't use any of the good waste weapons except scimitar.  I'd set this
one up -> 11-10-13-17-17-5-11 .  You start with a few less skills but
the bigger selection of weapons, better chance to do more damage, better 
carrying capacity, etc make up for it, and you won't have to waste 2-4 
turns training your strength and that will make up for the lost skills.


Airagon

rlebeau@cats.ucsc.edu
From: johnjohn@cco.caltech.edu (John White)
Newsgroups: rec.games.pbm
Subject: Re: DM: First Roll-ups
Date: 17 Nov 1992 00:00:04 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: christopher.caltech.edu
Originator: johnjohn@christopher

In article <1992Nov15.221818.25535@mnemosyne.cs.du.edu>  
hturowsk@nyx.cs.du.edu (Hank Turowski) writes:
>
>Ok, I just got my first roll-ups in the mail and figured Id see if
>anyone out there could give me some help with them.

>11-12-15-9-10-4-9  Maybe 11-12-15-15-15-5-11  WS?

Yes.
 
>9-10-13-11-16-3-8  He looks like the best of the group. Something like
> a 9-10-13-17-17-7-11 ?

You can do this, but the last two points would do much more good in deft  
than in speed.  MUCH more good.  Even if you wanted to make a lunger out of  
this guy (not the best you could do).  I would go 9-10-13-17-17-5-13 waste.
 
>and lastly 5-12-16-9-8-10-10  Ugh. No clue.

15 wit/will?  No?  Then meat, eventually anyway.  Better sooner than later.

John White
johnjohn@cco.caltech.edu
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.pbm
Subject: New VGA Planets game forming
Date: Thu, 19 Nov 1992 03:06:39 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b63519.student.cwru.edu

OK, I've decided to take the plunge. I will be running a game of VGA 
Planets, starting as soon as I get players to fill all the slots. The game 
will be run with the initial starting distance on medium.

I have not registered the game yet, so tech will be limited to level 6 at 
the start. I'm going to be sending in my $10 tomorrow, so this will change 
as soon as I get the registered version.

The game will use passwords -- call me paranoid if you like.

You may choose a name for your race if you like.

I will be playing as the Cyborgs. I give my word of honor that I will not 
cheat, but you are going to have to trust me. If you don't like the idea of 
the host being a player, don't join this game.

Turnaround time for turns will be one week maximum. If I receive all the 
turns before the time limit, I will run them through and start the next 
turn. If the one week limit proves to be to long or short, I may change it.

To sign up, mail me at dpn2@po.cwru.edu. Give a list of the races you want 
to be, in order of preference. First come, first serve. Include the password 
you want to use.

If there is a large amount of interest in playing, I may consider starting 
other games.

For those of you who have not heard of VGA Planets, it is a 
shareware strategy PBeM for MS-DOS. It uses a graphical front end to 
simplify turn creation. The game may be FTPd from ftp.ucsc.edu.
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: ben@abby.chem.ucla.edu
Newsgroups: rec.games.pbm
Subject: Re: Need Players for a Simple Fantasy PBEM Game
Date: 19 Nov 92 20:27:27 GMT
Reply-To: ben@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA


>This will not be a "player observes situation and acts in a creative manner"
>type game.  It will be a "gamemaster provides choices according to the system
>and player chooses according to his strategy or lack thereof" type game.



O.K. Sounds like Talisman, the painless version.  I'll try.  But Talisma
strategy????? Well, I guess you said, "or lack theeof"   



Ben Hitz
hitz@cuhhca.hhmi.columbia.edu





>-Chundarr the Gamemaster,
> And his Friendly Dog, Gunthor.

Yeah.
From: picasso@bass.bu.edu (David Ondzes)
Newsgroups: rec.games.pbm
Subject: Re: Alliance War in DM-58
Date: 20 Nov 92 02:39:06 GMT
	<1eh82mINNpn2@darkstar.UCSC.EDU> <1eh86dINNpnd@darkstar.UCSC.EDU>
Organization: Wizard on Oz
In-reply-to: rlebeau@cats.ucsc.edu's message of 19 Nov 92 23:32:29 GMT

> >Homeland Alliance			NetA Alliance
> >--------------------			-------------------
> >Country's best (450)			KickedTheBitBucket (me)
> >The Lee Sisters (406)			Techno Freaks (John White) *
> >Runners (30)				Language Barrier (Dennis) **
> >Whips & Chains (412)           Mythical (Robert LeBeau) ***
> >Shamrocks (356)
> >Kamikaze (197)
> >
> >					* inactive at the moment
> >					** should be starting back up soon.
> 		        		*** just joined
> 
> 	I remember most of those teams (in the Homeland Alliance from
> before I left Delarq Tor) and I have no great love for many of them.
> I'd be willing to help you prove the superiority of us net-managers.
> My team should have just fought this turn and I'm anxiously awaiting
> my results.  You will find I have a very strong team, the only problem
> is that I most likely will not have any initiates left as all my warriors
> are adepts and champions.
> 	Add Mythical to the NetA Alliance.  If you'll have us.
> 
> 				Airagon,

Robert, 
	You are more then welcome to join, make sure to say it loud & clear
in the personals. Attack the Homeland as much as possible and then brag
about it. NetA enjoys in killing members of Homeland.

David

------------------------------------------------------------------------
|       ***      ***       | My Pride and Joy:                         |
|      ***      ***        | 	Max 5-148 of Skull Smasher in Kaltos   |
|     ***      ***         |    record: 114-52-2  (1 of my original 5) |
|    ***  **  ***          |                                           |
|   ***  **  ***           | Motto:          Perfect Warrior:          |
|  ***  **  ***            |   Slash 'Em Up    9-3-4-17-17-17-17 SL    |
| ************             |                                           | 
|************ izard of Oz  | picasso@bass.bu.edu                       |
------------------------------------------------------------------------
| Active Arenas: 33,43,58,100,102                                      |
| coming soon to arena near you !                                      | 
------------------------------------------------------------------------
From: picasso@bass.bu.edu (David Ondzes)
Newsgroups: rec.games.pbm
Subject: Re: DM - Jim Smith's Slasher
Date: 19 Nov 92 04:11:36 GMT
Organization: Wizard on Oz
In-reply-to: johnjohn@cco.caltech.edu's message of 19 Nov 92 01:29:54 GMT


(much stuff deleted)
> 
> I think the main difference in what Dave and I are saying is what is  
> important in minute 1... I say decise, and he doesn't necessarily agree...
> 
> John White
> johnjohn@cco.caltech.edu

I have spoken to the original game designer (Ed the Troll) and
he told not use decis with a slasher, it totally mess up his
attack, what good is it to attack first if you are going to make
a wild swing ? A slasher with decis will suffer in all other areas
except he might be a bit quicker.

One other difference between John & I views about slashers is
the intial design. John's slashers have more DFT then SPD, thus
giving better attack and worse decisiveness. My slashers have
a higher SPD then DFT, thus giving me more decisiveness and less
attack. Are fighting strategy show this. John comes out as
quick as he can using decis, letting his naturally higher
attack suffer. I come out with my best attack and do not
enhance natural speed.

One question for debate is which slasher has better init given
everything else the same ?

A) 17 SPD 11 DFT
B) 11 SPD 17 DFT

------------------------------------------------------------------------
|       ***      ***       | My Pride and Joy:                         |
|      ***      ***        | 	Max 5-148 of Skull Smasher in Kaltos   |
|     ***      ***         |    record: 114-52-2  (1 of my original 5) |
|    ***  **  ***          |                                           |
|   ***  **  ***           | Motto:          Perfect Warrior:          |
|  ***  **  ***            |   Slash 'Em Up    9-3-4-17-17-17-17 SL    |
| ************             |                                           | 
|************ izard of Oz  | picasso@bass.bu.edu                       |
------------------------------------------------------------------------
| Active Arenas: 33,43,58,100,102                                      |
| coming soon to arena near you !                                      | 
------------------------------------------------------------------------
From: mauricia@bu.edu (Anthony Mauricia)
Newsgroups: rec.games.pbm
Subject: Re: DM - Jim Smith's Slasher
Date: 19 Nov 92 16:17:46 GMT
X-Newsreader: Tin 1.1 PL5

David Ondzes (picasso@bass.bu.edu) wrote:
: 
: (much stuff deleted)
: > 
: > I think the main difference in what Dave and I are saying is what is  
: > important in minute 1... I say decise, and he doesn't necessarily agree...
: > 
: > John White
: > johnjohn@cco.caltech.edu
: 
: I have spoken to the original game designer (Ed the Troll) and
: he told not use decis with a slasher, it totally mess up his
: attack, what good is it to attack first if you are going to make
: a wild swing ? A slasher with decis will suffer in all other areas
: except he might be a bit quicker.
: 
: One other difference between John & I views about slashers is
: the intial design. John's slashers have more DFT then SPD, thus
: giving better attack and worse decisiveness. My slashers have
: a higher SPD then DFT, thus giving me more decisiveness and less
: attack. Are fighting strategy show this. John comes out as
: quick as he can using decis, letting his naturally higher
: attack suffer. I come out with my best attack and do not
: enhance natural speed.
 
  
 A word on Ed the Troll, although Ed was the original game designer and all,
 the version of DM played today is very different than the version Ed,
 created.  According to Chuck, a programmer and mgr. of Happy Slashers, Decise
 affect is a minimal reduction to the att., while the bonus to the dec. is 
 larger.
	
 -Tony (aka. Horrible)
	DM 18,45,54
 
 
 
Newsgroups: rec.games.pbm
From: mgrimes@magnus.acs.ohio-state.edu (Michael Grimes)
Subject: Fantasy Pro-Wrestling Game Possible?
Organization: The Ohio State University
Date: Mon, 23 Nov 1992 18:15:41 GMT

Would anyone like to discuss with me by e-mail the possibility of developing a
Pbem game with pro-wrestling. This is unwelcome in the rec.sports.pro-wrestling
group. But are there any wrestling fans who would like to develop a game with 
matches via e-mail. Ideally it would be dependent on the creativity and 
knowledge of the participants and NOT dependent on computer match-ups with
values assigned to holds, etc.  Hope to hear from fans unwelcome in rspw!

Mike G
From: ben@abby.chem.ucla.edu
Newsgroups: rec.games.pbm
Subject: Rooooooll-up (DM)!
Date: 19 Nov 92 16:49:55 GMT
Reply-To: ben@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

All-

I just got a kinda entertainging r-up in arena 63:

Unmodified:

12-16-8-16-6-3-9

Now, what I would like to do, it switch the CN and WL, but as I didn't happen
to TC when that was a prize (or any other time), I have to like with 'it' how
it stands.  

I figured you have to make it:

12-16-8-21-11-3-13, but what style?

With an 11 WL, I hesitate making it a LU, WS, TP, or PL outright.  The best
possibility here is prob. PL.  Also consider this, low WL = ~zero stat trains,
which means I'll never cut it in Primus, so I guess I want to make this a
TV-type/lots o' win warriors.  That usually rules out the Plunger.

Not enough DF to make a really excellent AB or PR, (who,presumably don't need
the WL as much...), and besides I already have one of each in that arena.

That leaves: PS, ST, SL, or BA.    I'm not about to waste a 21 WT on a dumb
ole' Basher, so we are down to three...

The high CN causes me to think PS, but the 3 SP discourages me, I think a PS
should have either a high WL or a high(er) SP, but I'm not sure of this.

That leaves ST or SL.  I'm inclined to make a SL, because I like them better. 
But to give the punchline away, I went with a Striker.  

Wait a minute here? A Three speed  ST???!?!?!?  Am I crazy? 
Answer: Probably, when I calculated the Decis rating I got 8 instead of the
actual 4 (i.e., I screwed up...) as starting skills from stats alone (using the
magical tables of Trump), but the roll-up is on it's way. (I had to send it
this morning, EST).


I guess I went with the striker for a couple of reasons:  One, they conserve
endurance very well,  better than slashers, so the 11 WL wont hurt as much
anyway.  2nd, they generally have good W/L %, especially with 21 WTs, Three,
because of (2), they TV more often; and fourth, They have higher decis bonus'
than SL (generally), and therefore, the 3 SP will hurt him _less_, (also, they
run better with the Decis . tactic, right Wiz) .  Last, one disad. of ST's is
that they suck in ADM, well, this guy won't do that great in ADM any way (no
STAT trains...).  Well, I guess that was more than a couple.  I hope I
stimulate some interesting discussions with this wacky lesson on character
design, and maybe I'll learn something.

So I guess what I have is a 21 WT experiment.  And as I said before, the
roll-up is gone as of 7am EST, so feel free to taunt me with what I _should_
have done.  At least with a 16 CN, he'll probably live a while...


Ben HItz
hitz@cuhhca.hhmi.columbia.edu
From: rlebeau@cats.ucsc.edu (Robert Charles Lebeau)
Newsgroups: rec.games.pbm
Subject: Alliance War in DM-58
Date: 19 Nov 92 23:32:29 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu




In article <PICASSO.92Nov18095506@bass.bu.edu> picasso@bass.bu.edu (David Ondzes) writes:
>
>Needed : Fellow Net DM players to help fight a war
>
>I am currently involved in a hard-hitting war in arena 58. This
>Homeland Alliance			NetA Alliance
>--------------------			-------------------
>Country's best (450)			KickedTheBitBucket (me)
>The Lee Sisters (406)			Techno Freaks (John White) *
>Runners (30)				Language Barrier (Dennis) **
>Whips & Chains (412)           Mythical (Robert LeBeau) ***
>Shamrocks (356)
>Kamikaze (197)
>
>					* inactive at the moment
>					** should be starting back up soon.
		        		*** just joined

	I remember most of those teams (in the Homeland Alliance from
before I left Delarq Tor) and I have no great love for many of them.
I'd be willing to help you prove the superiority of us net-managers.
My team should have just fought this turn and I'm anxiously awaiting
my results.  You will find I have a very strong team, the only problem
is that I most likely will not have any initiates left as all my warriors
are adepts and champions.
	Add Mythical to the NetA Alliance.  If you'll have us.

				Airagon,
Newsgroups: rec.games.pbm
From: dagibbs@quantum.on.ca (David Gibbs)
Subject: Re: Yet another Galaxy utility (uses awk)
Date: Mon, 23 Nov 92 04:04:55 GMT
Organization: Quantum Software Systems

In article <t8pq+5#@quantum.on.ca> dagibbs@quantum.on.ca (David Gibbs) writes:
>      <input_file> file containing the planet data, generally any turn
>         report that contains the two planets in question, it will 
>         ignore extraneous junk

With further testing, I have found that routing tables have a tendency
to screw this program up; otherwise it works fine.

It has also been suggested to me that it would be a good idea
to insert the line: 
#!/bin/awk -f 

As the first line of the file, and make the file executable, then
this can be directly.  (note in place of /bin/awk; supply the
path of awk for your system; "which awk" might give this)

What follows is an updated version which ignores most 
route orders (though you can fool it by naming a planet such
that the name include a '.' and routing Capital ($) to it).

-David
(dagibbs@quantum.qnx.com)
----------------cut here----------------------
#!/bin/awk -f
BEGIN {
if ( ARGC != 4 ) exit
planet1 = ARGV[1] 
gsub( " ", "_", planet1 )
planet2 = ARGV[2] 
gsub( " ", "_", planet2 )
ARGV[1] = ""
ARGV[2] = ""
}

$0 ~ planet1 {
  if ( ($1 == planet1) && ($2 ~ "\.")) {
    x1 = $2
    y1 = $3
  }
}

$0 ~ planet2 {
  if (($1 == planet2) && ($2 ~ "\.")) {
    x2 = $2
    y2 = $3
  }
}

END {
  dist = sqrt( (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) )
  printf("Dist from %s to %s is %7.3f \n", planet1, planet2, dist )
}
Newsgroups: rec.games.pbm
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Subject: Anyone tried VGA Planets?
Organization: Department of Astronomy, University of Virginia
Date: Tue, 17 Nov 1992 22:31:30 GMT

Has anyone tried the VGA Planets game announced a while back? If so,
what did you think of it?

For the curious, here's a clip from my fanzine about it:

----------------------------------------------------------------------

I recently became aware of the game "VGA Planets", which is a
shareware 11-player PBEM game with a graphical client program that
runs only on PC's. You can ftp this game from ftp.ucsc.edu, directory
"PC/vgaplanets-2.1". Source doesn't seem to be available. I mention it
here mainly because it's a nice way to run a complex yet user-friendly
game via email -- give the player a client program that helps them
generate the turns. Unfortunately, without source it is of no use to
those of us who don't do PC's. If you find this game to be
interesting, it would be nice to set up an Internet server to run
games. This game is probably also available on Compu$erve.