HDTenEightyP/NetNews huggingface dataset:
From: hennes@blade.stack.urc.tue.nl (Hennes Passmann)
Newsgroups: rec.games.moria
Subject: Re: Weapon question
Date: 22 Jan 93 13:34:56 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
X-Newsreader: TIN [version 1.1 PL6]

Joerg Plate (Joerg.Plate@arbi.informatik.uni-oldenburg.de) wrote:
: Hi!
: I'm playing Amiga Moria 1.2(?) a.k.a UMoria 5.5.
: Currently I'm using a Two-handed Sword (SE) +10 +20.
: Now I found at 2350 feet my first (HA) +4 +7 (Bastard Sword).
: I cannot enchant this (HA) :-( What should I use? Try again to enchant?
: Wait for the next (HA)?
:
Well,the HA can be enchanted further,but the SE looks great.
This has been asked before however and that time I wrote:

"I've read somewhere that (in umoria5.5) a weapons can be enchanted to
 max. it's own dammage +1, e.g. a 4d6 weapon can be enchanted to +25 if
 you try LONG enough,but you might give up before reaching that..."

David Grabiner responded to this with:

"In 5.5, the limit is the weapon's maximum damage; the chance of
 enchantment beyond this point is less than 1%.  In earlier versions, and
 for other bonuses in 5.5, the limit is +10."

 
Back to the original question: I would keep the SE and iof possible the HA too,
but the SE with +20 to dammage is great.

-hennes
hennes@stack.urc.tue.nl

: MfG
: J"org
: -- 
: EMail: Joerg.Plate@Informatik.Uni-Oldenburg.DE (should be mathematics...)
: BIX: kultur  CIS: 100024,166  ReflexTest: 932! "I'm working on it"  L.Holt
Newsgroups: rec.games.moria
From: protein@garfield.catt.ncsu.edu (Chris Blackmon)
Subject: Moria on HP95?
Organization: NCSU
Distribution: rec
Date: Fri, 22 Jan 1993 16:19:22 GMT

Yes... It's pretty pathetic.. I know... but I've got it running on
an HP95.  But the display on an HP95 is only 40x16.  Can I get one that
would work on it?  
	The way that the 95 is set up is that it shows a 40x16 window on
a 80x24 virtual desktop... I can play the game by moving the window around
the desktop to see the screen... but I'd like to be able to see it all at
once... The display is MDA compatible so I do get the 'graphics'.

any help would be greatly appreciated.


Chris Blackmon, N4VGK		||  God protects fools, children, and
protein@garfield.catt.ncsu.edu	||  ships named Enterprise...
protein@hornet.catt.ncsu.edu    ||
"pour aller ou personne n'est jamais alle'...."
From: cwalker@canopus.cs.bucknell.edu (carleton walker `93)
Newsgroups: rec.games.moria
Subject: Wand of Disarming
Date: 27 Jan 1993 17:01:18 GMT
Organization: Bucknell University, Lewisburg, PA
NNTP-Posting-Host: canopus.cs.bucknell.edu

	Can someone tell me what a wand of disarming is used for and
on what type of creature?

Thanks,
Carl
--
Carl Walker				"Hectic days ahead of us,
Bucknell University			 Rotten ones behind,
Lewisburg, PA				 Keeping plastics in our pockets,
cwalker@canopus.cs.bucknell.edu		 Children never mind." - The G's H
From: lee_b@sn4901.oldham.gpsemi.com (Lee Burley)
Newsgroups: rec.games.moria
Subject: Re: *Read this* A New Moria hack...
Keywords: angband
Date: 25 Jan 93 11:00:55 GMT
Organization: GEC Plessey Semiconductors

Count me in too.... compiled PC version would be great.

Lee
Newsgroups: rec.games.moria
From: cdwilde@knuth.uwaterloo.ca (Chris Wilde)
Subject: Morgul V0.5 and 8088
Organization: University of Waterloo
Date: Mon, 25 Jan 1993 20:30:17 GMT

I have checked my compiler options, and as far as I can tell, it Morgul
should work on all 8086 compatibles; however, I am obviously wrong.  I
am afraid that I can not aid those who are having difficulty.  I do not
have any way of verifying if any technique I use to recompile for 8088
actually works.  The only suggestion I can make is that somebody with an
8088 who wishes to play Morgul obtain the source and recompile themselves.
I know this sounds heartless and cold (as all my previous messages have),
but in this case there is absolutely nothing I can do to help.

Author of Morgul V0.5 variant of Moria,
Chris Wilde
From: mjg@dcs.ed.ac.uk (Mark Gallagher)
Newsgroups: rec.games.moria
Subject: MORIA 4 ATARI ST
Date: 27 Jan 93 13:15:31 GMT
Organization: Department of Computer Science, University of Edinburgh

I copied the file st_m531.arc but none of my archiving programs could
de-arc it. What's wrong?
Newsgroups: rec.games.diplomacy
From: del@hawk.adied.oz.au (D Elson)
Subject: Re: MAPIT output.
Organization: Australian Defence Industries
Date: Thu, 28 Jan 1993 02:59:39 GMT

thaco@Lise.Unit.NO (Eirik Milch Pedersen) writes:

>I have received several postscript maps from judge@morrolan.eff.org produced by MAPIT.
>My problem is that the .PS-map is to big for my paper (A4) so I don't get the top of it.
>From the <name> <forces>/<SC> list on the top I miss Austria and England (abouth 1
>cm.?).
>Have anyone else got this problem, or have I only got bad luck?


>thaco@solan.unit.no

The only solution I have found is to edit the output.

Search for the following line:

  0.9 dup scale

and replace it with:

  0.8 dup scale

The map prints smaller, but fits OK on A4 paper.

Del
Newsgroups: rec.games.diplomacy
From: lokendr@ecf.toronto.edu (LO KENDRICK)
Subject: Replacement Needed Game Fall
Organization: University of Toronto, Engineering Computing Facility
Date: Mon, 25 Jan 1993 00:30:22 GMT

Game Fall on the Washington Judge needs a replacement for Turkey.  Turkey
has 6 centres.  Unfortunately it is not in a great position.  However, it
is because the game is nearing completion that the players would greatly
appreciate it if anyone could help finish the game.  A F/E/T draw has been
recently called for, so there is hope.

Thanks in advance.

Kendrick

Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Via:        UK.AC.LEEDS.GPS; 28 JAN 93 12:41:30 GMT
Newsgroups: rec.games.diplomacy
Date:         Thu, 28 Jan 1993 12:40:12 GMT
Reply-To:     amt5man@SUN.LEEDS.AC.UK
From:         amt5man@SUN.LEEDS.AC.UK
Subject:      Re: Improper Behavior

> From: Daniel LOEB <loeb@FR.GRECO-PROG>

> In article <1993Jan23.092829.19032@fuug.fi> someone anonymously write:
> >There is a certain player, X, who is involved in multiple games; this
> >player threatens to turn on player Y in one game, B, if player Y
> >doesn't do what player X wants in another game, A.

   I don't believe that *carrying out* such threats are...
are part of playing Diplomacy in
the spirit in which the game should be played.  But it was bound to happen
sooner or later.

   Note my choice of words: "carrying out".  Is it against the spirit of the
game to *make* the threat?  The player may have no intention of carrying out
the threat, but it may make it.

   Although I disprove of the threat I would say that provided
the threat isn't carried out then it's just about legalish.  The legal/non-legal
waters are rather muddy here.

> Now, let me look at the EP house rules for relevant passages:
>
> A - "If two or more people are known to be automatic enemies or
> automatic allies, they may not be allowed to play in the same game."

This is not worded very well.  Note the use of the word "may" which means
that in some circumstances they will be allowed to play in the same game.

> B - "You are allowed to bribe other players, but you are not allowed
> to threaten or injure them except for the threat to not ally with
> them in future games. "

   This means that the above threat is illegal under the EP houserules.

> These two passages seem somewhat contradictatory.
> In my mind, many non-physical threats should be allowed even when
> their execution would be illegal.
>
> Personally, I think that it is legal to use knowlege of your opponent. Eg:
> (1) Defend yourself against someone who has a vendetta against you.
> (2) Take the word of a known lier with a grain of salt.
> (3) Intentionally spread rumors through a known gossiper.
> (4) Explain a strategy in greater detail to a novice.
> (5) Use a clever attack with convoys against someone who had admitted
> not really knowing much about convoys.
> (6) Refuse to send material unfit for public consumption to a known
> gossiper.

   I agree.

> >I think this sort of behavior is absolutely improper and
> >reprehensible.  I am especially disturbed since player X is now
> >actually moderating a game.
>
> It should be completely out of the question that someone should even
> allude to using his GM position in one game to affect his result in
> another game. Any thing similar to that should result in the person
> being barred as the GM of an EP game.

  I agree, but the player concerned has not made that threat has he?

Mark.
From: amt5man@SUN.LEEDS.AC.UK
Newsgroups: rec.games.diplomacy
Subject: VARIANTS
Date: 26 Jan 93 14:56:30 GMT
Reply-To: amt5man@SUN.LEEDS.AC.UK
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Via:        UK.AC.LEEDS.GPS; 26 JAN 93 14:57:38 GMT

I'm preparing my file of variant reviews for distribution.  I'm going
to distribute a few sample reviews in advance to see if there are
any comments by people who have played these games.


                TENFOLD DIPLOMACY By Josh Smith (1992)

(1) MARK NELSON (26/1/93)

   An expanded map variant adding China, India and Japen which is an
`anti-Youngstown' game.  There are no Off Board Boxes, the European map
is the same as in regular diplomacy, there are no island provinces
and the map is completely planar.  Seventeen supply centres are added.
Probable slightly inferior to Youngstown in terms of playability.
From: magnus@solaris.astro.uu.se (Magnus Selhammar)
Newsgroups: rec.games.diplomacy
Subject: New game Halden.
Date: 23 Jan 1993 18:49:50 GMT
Organization: Uppsala University
Distribution: world
NNTP-Posting-Host: solaris.astro.uu.se


  The game Halden are waiting for you to try a new version. The first 
player who first reaches nine centers wins. 

  This version has the rules:

1) Votes on draws are not allowed.
2) The game stops when a player after Fall owns nine centers.
3) The player who owns most centers is the winner.
4) If one or more players own the same number of centers, and
no one owns more centers, there is a draw between those players.

  Send the command "list halden" to the Eff-judge for more information.

Magnus
From: vincent@cc.und.ac.za (Russell Vincent)
Newsgroups: rec.games.diplomacy
Subject: New judge features soon
Date: Wed, 27 Jan 1993 15:10:25 GMT
Organization: University of Natal (Durban)
NNTP-Posting-Host: pc10.cc.und.ac.za

Hi,

Just a note to warn users of judge@shrike.und.ac.za (Durban Judge) to not be 
alarmed at the sight of any new features on the judge over the next couple 
of weeks - I am adding in a few - and will announce what they are, when 
working properly.

Once tested, they will probably become available elsewhere, too.

If you have any problems - please let me know quickly, so I can fix them.

Thanks
 -Russell

--
Russell Vincent,  Computer Services, Univ. of Natal, Durban, South Africa
Vincent@cc.und.ac.za
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Via:        UK.AC.LEEDS.GPS; 26 JAN 93 16:36:05 GMT
Newsgroups: rec.games.diplomacy
Date:         Tue, 26 Jan 1993 16:34:42 GMT
Reply-To:     amt5man@SUN.LEEDS.AC.UK
From:         amt5man@SUN.LEEDS.AC.UK
Subject:      SHIFT REVISTED

After a comment by Jim-Bob Burgess I have rewritten the SHIFT LEFT
review.  The new review is as follows:

                   SHIFT LEFT (John Smith, 1992)

(1) MARK NELSON (26/1/93)  An amusing variant using the regular map except
that at the beginning of the game each country's units are shifted one
power to the left and you start with the same allocation of units as that of
the player you are replacing.  e.g Austria starts with F(Lon), F(Edi) and
A(Lpl), England starts with A(Ven), A(Rom) and F(Nap), Italy starts with
A(War), A(Mos), F(StP,nc), F(Sev). At the start of the game you own the
centers your units start in but can only build in your traditional
`centers' eg Austria owns Lpl/Edi/Lon but can only build in
Tri/Vie/Bud which Austria does not yet control!  Hence you can't build until you
 ourecapture at least one of your `proper' supply centres.  See also
SHIFT RIGHT.


Jim also suggests that I write a review of the Different Youngstown
games.  Maybe.  My aim is to collect existing reviews rather than write
reviews: there are circa 1500 variants in existance and writing reviews
for each of them would take some time...

Jim also suggested that I explain why I thought Youngstown to be
superior to Tenfold.  Since there are so many vts I don't want to write
long reviews of each vt but I have slightly revised the review of Tenfold.


                TENFOLD DIPLOMACY By Josh Smith (1992)

(1) MARK NELSON (26/1/93)

   An expanded map variant adding China, India and Japen which is an
`anti-Youngstown' game.  There are no Off Board Boxes, the European map
is the same as in regular diplomacy, there are no island provinces
and the map is completely planar.  Seventeen supply centres are added.
Probable slightly inferior to Youngstown in terms of playability because
there are *no* Off Board Boxes. (This means that convoy roots will be longer,
it will be slower to move fleets across the map etc.)


I'll try and post all the reviews I have on hand tomorrow.  It's a matter
of rewriting the introduction which unfortunately got wiped some time
ago...

Mark.
From: cwa@oasis.icl.co.uk (Chris Adams)
Newsgroups: rec.games.diplomacy
Subject: Re: English and French Alliance
Date: 26 Jan 93 13:30:43 GMT
X-Newsreader: Tin 1.1 PL3

Just my 2p's worth.

I haven't played in a LONG while now, but the first two games I played in
I played France both times. The same guy played England both times as well.
The first game we allied and swept east and took out the whole map. Next game
we started doingg exactly the same thing, and he stabbed me.

It either works or it doesn't...

     .-----------------------------.----------------------------------.
     |   .  .     ____    _   _    | WARNING: This Superman suit does |
     |  /| /| .-.    /   |_| |_>   | not enable the wearer to fly.    |
     | / |/ | |     /___ | | |     `----------------------------------|
     |      aka Chris Adams                cwa@oasis.icl.co.uk        |
     `----------------------------------------------------------------'
From: da1-jwa@hemul.nada.kth.se (Jesper Wrner)
Newsgroups: rec.games.diplomacy
Subject: the opening in beaver
Date: 24 Jan 93 12:09:42 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

It wasn't actually a four player alliance, but two twoplayer alliances.
I (playing Italy) suggested the Italian/Austrian part as a variation of
an opening I was showed by one of the best players in Sweden Bjorn von
Knorring. It requires loads of mutual trust but if it can be carried
off it is devastating for Turkey. Not only does Italys army march through
Austrias homeland but instead of taking Greece and Tunis respectively
in 01 Austria orders F Alb - Ion and Italy F Ion - Eas. Together they
can convoy Italys second army against Turkey in Spring 02 if they want
to. If all goes well Italy will be in Serbia during the fall and get a
build in spite of not getting Tun and Austria gets Greece in 02 anyway...
Newsgroups: rec.games.diplomacy
From: an7840@anon.penet.fi
Subject:      Britainia Openings!!!!!!!!
Organization: Anonymous contact service
X-Anonymously-To: rec.games.diplomacy
Date: Mon, 25 Jan 1993 16:20:19 GMT


This game has only TWO players so far.  Come on and sign up for a fun
Variant of Britain Gunboat 24 hr game.

Its on the Durban judge and its name is Britainia.


This is going to be a fast fun and furious game!!!!
-------------------------------------------------------------------------
To find out more about the anon service, send mail to help@anon.penet.fi.
Due to the double-blind system, any replies to this message will be anonymized,
and an anonymous id will be allocated automatically. You have been warned.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Via:        UK.AC.LEEDS.GPS; 27 JAN 93 18:53:09 GMT
Newsgroups: rec.games.diplomacy
Date:         Wed, 27 Jan 1993 18:51:35 GMT
Reply-To:     amt5man@SUN.LEEDS.AC.UK
From:         amt5man@SUN.LEEDS.AC.UK
Subject:      COMPLETED GAMES

A little snippet taken from the latest version of the Diplomacy.AZ file
(which I am thinking of mailing, one part a day; comments?):

| COMPLETED GAME <<MN:Jan93> (1) In 1985 Richard Walkerdine produced a
| survey of the 986 completed games run in the British Hobby.
|
|         Wins  2-way  3-way  4-way  5-way  6-way  C. Points
|Austria   80     29     25     43    10     ---    115.58
|England   73     34     42     54     8     1      119.27
|France   108     46     52     60    12     1      165.90
|Germany  119     35     55     41    11     1      167.45
|Italy     67     29     35     53     9     1      166.20
|Russia   126     29     37     44    11     1      166.20
|Turkey    97     34     54     37     9     1      143.22
|        ------------------------------------------------
|Totals   670    118    100     83    14     1      986.00


Mark

PS A table for email games is under construction!
Newsgroups: rec.games.diplomacy
From: positron@quip.eecs.umich.edu (Jonathan Haas)
Subject: Game 'roleplay' forming on EFF judge
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Tue, 26 Jan 1993 02:08:31 GMT

Do you like to roleplay?

Would you rather see this:

  Message from Italy to France in game 'bleah':
    Greetings to you, august Emperor of France, brother monarch!
    My valiant army in Tyrolia is prepared to support the action
    of your Burgundese contingent into Munich against the cursed
    Kaiser.

    --Mario I, Lord of all Italy, Protector of Tunis

...than this?

  Message from Italy to France in game 'bleah':
    Yeah, it's all set. A(Tyr) S A(Bur)-Mun.

If so, then 'roleplay' is the game for you! Here are the specs...
we're waiting for you. Don't forget that this is a Gunboat variant,
so you must 'signon ?roleplay <password> gunboat' to play.


The parameters for 'roleplay' are as follows:
  Move    clock 1410 min 12.00 next  72.00 grace 168.00 delay 0.50 days --TWTF-
  Retreat clock   -1 min  0.00 next  24.00 grace  72.00 delay 0.50 days --TWTF-
  Adjust  clock   -1 min  0.00 next  24.00 grace  72.00 delay 0.50 days --TWTF-
  Access:  Different-site, Level: Any, Moderated, Dedication: -10.
  Variant: Standard, Gunboat.
  Flags:   NoNMR, NoProxy.
  Press:   White/Grey, No Fake Broadcast.


This is a standard game with a few things that set it apart. Firstly,
I'd like this game to be the only game its players are on. If you're
involved in one or more other game, please do not sign on. Secondly, this
game is for roleplayers ONLY. People who want to play this game should
be prepared to roleplay their respective powers to the hilt. If you
don't like to roleplay, this game is not for you.

Grey press is allowed, but white press is the default. Observers can
send grey press also... but because white press is allowed, you should
not trust any grey press which comes your way.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@eecs.umich.edu  | fleshed yet yielding to the touch, and
  \/    Finger for PGP key       | covered with short brown fuzzy hair.
From: vincent@cc.und.ac.za (Russell Vincent)
Newsgroups: rec.games.diplomacy
Subject: Re: Map command on Durban Judge
Date: Thu, 21 Jan 1993 12:12:19 GMT
Organization: University of Natal (Durban)
NNTP-Posting-Host: pc10.cc.und.ac.za

In article <1993Jan20.231031.25959@CSD-NewsHost.Stanford.EDU> rho@Xenon.Stanford.EDU (Richard Ho) writes:

>Has anybody used the map command on the Durban judge? I got a huge
>file back.

Sorry about that - I updated the mapit program (should have been long ago) 
and didn't check things properly. It works properly now.

 -Russell

--
Russell Vincent,  Computer Services, Univ. of Natal, Durban, South Africa
Vincent@cc.und.ac.za
Newsgroups: rec.games.diplomacy
From: msluyter@ponder.csci.unt.edu (Michael Sluyter)
Subject: Re: Yes, I'm clueless but interested....
Organization: University of North Texas
Date: Wed, 27 Jan 1993 17:12:39 GMT

Thanks for all the responses!  I think I have enough info to get started.

Mike Sluyter
msluyter@ponder.csci.unt.edu
Newsgroups: rec.games.diplomacy
From: swd0170@ritvax.isc.rit.edu (Semper Paratus!)
Subject: Re: English and French Alliance
Reply-To: swd0170@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 22 Jan 1993 03:58:19 GMT

In article <1993Jan21.074935.9414@midway.uchicago.edu>, bitn@quads.uchicago.edu (nathan elery bitner) writes:
>I have recently noticed something while playing a few judge games that
>seems to be very different from FTF diplomacy with regards to the English
>and French.  In nearly every single game I've seen/played in FTF, the
>French and English simply cannot maintain a peace.  They usually start
>out in a fragile alliance that quickly degenerates to war.  This seems to
>precipitate from the French defensive (almost) necessity of continuing to
>build fleets at Brest due to the always large English navy.  However, in
>several judge games, I've seen the French-English alliance last MUCH
>longer and seem to be much stronger.  In an 1898 game I'm currently in
>as France, England and I have 14 centers between us and are allied.
>
>
>Can a French-English alliance really survive until the endgame?  It seems
>much more likely that one would backstab the other and, namely, that
>France is especially vulnerable because of needing more defense for her
>other fronts.  Or is the French-English alliance inherently weak?
>

	I would think that a French-English alliance would be, initially at
least, a matter of survival for both...In situations where there is a strong 
French-English alliance, the two of them usually can dominate the game. I 
imagine its the same kind of situation with Russia and Turkey...its usually 
difficult to form a strong alliance...but when they do, they can easily 
dominate the game.







_______________________________________________________________________________
                                       |                                   
Scott W. Davis                         |  "The world is moving so fast these 
Rochester Institute of Technology      |  days that the man who says it can't
e-mail in%"swd0170@ritvax.isc.rit.edu" |  be done is generally interrupted by
                                       |  someone doing it."
Semper Paratus!    --Coast Guard Motto |                --Harry Emerson Fosdick
_______________________________________________________________________________
Newsgroups: rec.games.diplomacy
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Subject: Re: EFF judge: Sends two replys?
Organization: Department of Astronomy, University of Virginia
Date: Mon, 25 Jan 1993 23:24:03 GMT

In article <1993Jan25.112203.1@vmsb.is.csupomona.edu> cvadrgct@vmsb.is.csupomona.edu writes:

>I have an annoying problem. The EFF judge seems to SOMETIMES send me two
>notifications of certain actions, while other times sends me only one. I
>suppose this isn't horrible or life threatening, but it is annoying.

Wel, this might be a clue: The judge tries to send mail 3 times before
it gives up. It could be that your mail system (which is the VMS
mailer from TWG, not one of my favorites) has an unusual failure mode
for short messages that makes the judge think that it failed the first
time when it fact it has succeeded.

Quite a complex beast, that server...
Newsgroups: rec.games.diplomacy
From: jfurr@nyx.cs.du.edu (Joel Furr)
Subject: "newton" on the Washington judge needs France (6/6)
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Thu, 28 Jan 93 09:15:21 GMT

Help "newton" move on... take over France.
Newsgroups: rec.games.diplomacy