HDTenEightyP/NetNews huggingface dataset:
From: agri@pa.itd.com (Howard)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud
Subject: TinyFUGE and JIVE
Keywords: tf tinyfuge jive clients valspeak
Date: 2 Sep 92 20:01:35 GMT
Organization: Space Remote Sensing Center

Greetings.

I spent about 10 minutes last night working on a cute hack.  Note I said
HACK!!  On ferkel.ucsb.edu in pub/mud/incoming is a file named tf.jive.tar.Z

Its the latest version of TinyFUGE 2.0-6 BETA  with a simple text filter
implemented called jive.  You can subistitue valspeak instead of jive.

If your not familiar with jive, it reformats your text data into a "jive"
language.  Anyway, its REALLY funny to mud for a while with his.  EVERYTHING
that YOU see is in jive.  You STILL TRANSMIT PLAIN ENGLISH TEXT to the server
and other players but you see jive in return.  I gave this to a semi-newbie
to use and had a few laughs.  :*)

This was a very simple and very poorly done implementation.  I did it for
laughs and thought maybe some of you would like to try it.  I know it works
on a Sun Sparc 2 with SunOS 4.1.2   Its just a HACK, PLEASE don't mail me
asking for help to port the source to your PDP11!!!!  Don't mail me any bug
reports cause I won't read them.  Happy Mudding!!!!!!!!

-------------------------------------------------------------------------------
*                              Howard                                         *
*               Howard or Dark_Lord on most MUDS and BBSs                     *
*               Admin of AfterFive at pa.itd.com 9999    128.160.2.249 9999   *
-------------------------------------------------------------------------------
Programmers Creed:           Written by Howard and Doran.  All rights reserved.
                                                           ^^^^^^^^^^^^^^^^^^^
1)  Ignore all warnings at compile time.
2)  The programmer is always right, NOT the user.
3)  If it compiles successfully, it works.
4)  Never document your work.
5)  Thats not a bug, its a feature.
6)  If at first you don't succeed, tell the user "It can't be done."
7)  If it doesn't work, comment it out.
8)  It's always better to add a new feature than fix an old bug.
9)  Always assume malloc returns a non-NULL pointer.
10)  All good code is self documenting.
11)  If the user asks a question, refer him to the documentation.
12) The simple problems are always the toughest.
13) Variables are always constant unless you change them.
Newsgroups: rec.games.mud.misc
From: hpoe@nyx.cs.du.edu (Howard Poe)
Subject: Re: Ethernet/Novell based MUD?
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Wed, 26 Aug 92 12:09:11 GMT

oakley@contra.enet.dec.com (The Zeeker) writes:


>In article <1992Aug26.093159.422@sun.pcl.ac.uk>, marcus@sun.pcl.ac.uk (Marcus Harvey) writes...
>>Anyone know if any MUD code exists that _doesn't_ use serial lines but
>>instead runs on a network?

>	Sure, our local game gods here have ported both TinyMUCK
>	and LPmud to Ethernet/DECnet interface.

>-----------------------------------------------------------------
>Brought to you by Treadstone Seventy-One Corporation.
>--- --- --- | /  "Come not between the dragon and his wroth!"
> /  |-  |-  |    		- Lear, King of England
>--- --- --- | \
>_________________________________________________________________
That's very nice of you, but where are you and how can we get a copy of the MUD code?
It's just that I HATE to see people say "Oh, we have that right here!" and then
not tell where here is or where to get it from?!?
Sorry to rant, but it peeves me...
-Howard J. Poe
falcor@outlaw.uwyo.edu
hpoe@nyx.cs.du.edu
Newsgroups: rec.games.mud.misc
From: quasar@ctt.bellcore.com (Laurence R. Brothers)
Subject: Re: Huh??
Organization: Bellcore
	<1992Aug31.084221.647@gmuvax2.gmu.edu>
Date: 31 Aug 92 15:11:34


NSA: No Such Agency

--
	         Laurence R. Brothers (quasar@bellcore.com)
      Bellcore -- Computer Technology Transfer -- Knowledge-Based Systems
       "There is no memory with less satisfaction in it than the memory
            of some temptation we resisted." -- James Branch Cabell
Newsgroups: rec.games.mud.misc,rec.games.mud,rec.games.mud.tiny
From: s442223@nexus.yorku.ca (Chaos)
Subject: The Final Frontier!
Originator: s442223@nexus.yorku.ca
Organization: York University, Toronto, Canada
Date: Sun, 30 Aug 1992 04:26:37 GMT


F I N A L  F R O N T I E R -- ACCEPTING BUILDERS

Final Frontier is a text-based role-playing virtual reality based on
the TNG Star Trek universe. In the game, players become characters from
the Empires or choose their own path, and lead out their lives. A
flexible environment has been set up to allow a player to tread their
own path through the Universe, as an officer in one the Empire's
navies, as a trader, a pirate or even a mercenary.

The system has many features, including a complete skill-based combat
system, real 3d space ships, and an entirely VR bridge system. Plans
include planets with sectors and an empire-like system utilizing
factories, providing a more stable economy, and giving a pirates
something to steal.

Final Frontier is based on the LambdaMOO 1.6.1 server, and will
updating as new servers are released. We are also running the latest
public release of LambdaCore.
				   
Currently, we are looking for people experienced with the TNG Trek
Universe who are willing to build. No experience with our server is
necessary; we will train you.

The opening date of Final Frontier is set tentatively for October 1st.

Please mail all submissions to s44223@nexus.yorku.ca. Please include a
description of your experience with MUDs and also your experience with
Star Trek in general.
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud
From: hawkeye@glia.biostr.washington.edu (Ken Keys - TF Dude)
Subject: Re: TinyFUGUE and JIVE
Keywords: tf tinyfuge jive clients valspeak
Organization: University of Washington
Date: Thu, 3 Sep 1992 08:46:12 GMT

Note the corrected spelling of the subject line.  TinyFUGUE.
                                                         ^
In <1992Sep2.200135.21491@news.nd.edu> agri@pa.itd.com (Howard) writes:

>I spent about 10 minutes last night working on a cute hack.  Note I said
>HACK!!  On ferkel.ucsb.edu in pub/mud/incoming is a file named tf.jive.tar.Z

I'll agree with you there, it is a HACK.  Very easy to crash as well.

>Its the latest version of TinyFUGE 2.0-6 BETA  with a simple text filter
>implemented called jive.  You can subistitue valspeak instead of jive.

Both of which have already been done to death.

There was no need to hack TF to do this.  The same method Howard used in 
the C code could be implemented in TF macros.

There was also no need to repost the entire source code (especially in
a tar file which doesn't expand in a subdirectory).  A patch file, or
just the affected source files would have been more than sufficient.

Also, please add your name to the version number if you feel the need
to mutilate my code.  I don't want to be blamed for your ugly hacks.

>Programmers Creed:           Written by Howard and Doran.  All rights reserved.
>                                                           ^^^^^^^^^^^^^^^^^^^
>1)  Ignore all warnings at compile time.
>2)  The programmer is always right, NOT the user.
>3)  If it compiles successfully, it works.
>4)  Never document your work.
>5)  Thats not a bug, its a feature.
>6)  If at first you don't succeed, tell the user "It can't be done."
>7)  If it doesn't work, comment it out.
>8)  It's always better to add a new feature than fix an old bug.
>9)  Always assume malloc returns a non-NULL pointer.
>10)  All good code is self documenting.
>11)  If the user asks a question, refer him to the documentation.
>12) The simple problems are always the toughest.
>13) Variables are always constant unless you change them.

Not bad, as a joke.  But I wouldn't be suprised if Howard actually went
by these rules, after seeing this hack and hearing the horror stories
about what he's done to server code.
-- 
--
Ken Keys, aka Hawkeye
Master of the Fugue
kkeys@ucsd.edu or hawkeye@ucsd.edu
Newsgroups: rec.games.mud.misc
From: hpoe@nyx.cs.du.edu (Howard Poe)
Subject: Alternate site for Foof?
Summary: Alternate site for Foof?
Keywords: foof ftp site
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Wed, 26 Aug 92 12:12:57 GMT

Could someone get the files and post them to another site?
I.E.  I can't seem to find the kmud files anywhere else.
Kmud sounds interesting, but if I can't get a copy I can't very well look at it.
Thanks...
-Howard J. Poe
falcor@outlaw.uwyo.edu
hpoe@nyx.cs.du.edu
Newsgroups: rec.games.mud.misc,rec.games.mud.lp
From: michael@iastate.edu (Michael M. Huang)
Subject: Another Michael's Insane Lyrical Presentation!
Organization: Iowa State University, Ames IA
Date: Sun, 30 Aug 1992 23:57:56 GMT

Hi there!

Here is the next, long-awaited-for, highly acclaimed [yeah right]
MUD satirical song from hell.  Like always, if you like what you
read here (or if you get very sick from it) please send me a
"real life" [Oh come on, no more email-kind.  You know who you
are -- Pinkfish ;)] postcard to:

	Michael M. Huang
	111 Russell Ave.
	Ames, IA 50010, USA

The song is inspired by all those countless news postings asking
for mud sites.  It is especially dedicated to Pinkfish of Discworld
who has been searching for such a mythical beast (a machine willing
to run a mud on) for many many moons.

Hope you enjoy it.

-michael

P.S. Thanks to Psyche and Truilkan @ TMI for previewing it and their
     comments.

			-	-	-

Title	: Let's Get Down to Mudding
Author	: Michael M. Huang (michael@iastate.edu)
Date	: August 30, 1992, Sunday.
(C)	: Satire copyrighted (C) 1992 by Michael M. Huang.
	  All rights reserved.  Please retain all headers.

Apology to Pet Shop Boys and their song "Opportunities" (Let's Make
Lots of Money).

(Instrumental)

I got the source.  You got the Sun.
Let's get down to mudding.
You got a site.  I got the mud.
Let's get down to 
  (drum drum drum drum)

I have heard enough screaming,
Whenever a mud gets jerked.
My wizards now are homeless
And they have gone berzerk.
I am looking for a machine,
Somewhere with a lots of megs.
Ask yourself this question,
Do you want to be infamous.

I got the source.  You got the DEC.
Let's get down to mudding.
You got a site.  I got the mud.
Let's get down to mudding.

You can tell that I am a mudder.
I think objectively.
My mind is all inherited,
From the mad soul of the LPC.
I can code things virtually,
A total mudding stud.
If you've got the CPU,
I have got a mud.

Oh, there are a lot of mad, mad mudders,
And you have to know how to please them.
(Y'know....)
There are a lot of mad, mad mudders,
If only you can please them.
  (Please them please them)

I got the source.  You got the Cray.
Let's get down to mudding.
Let's get down to 
  (drum drum drum drum)

Lah.... 
  (Mudding!)
Lah....
Lah....

You can see that I am very mud-minded.
I know it's somewhat crazy.
But you will see the pleasure.
So, come talk with me.
I am looking for a machine,
So, boost up your memory,
Add an extra hard drive.
And mudders' pleasure you'll see.

Lets!
  (I got the source!)
Make!
  (You got a site!)
Let's make mudders happy!

Lets!
  (You got a site!)
Make!
  (I got the mud!)
Let's make mudders happy!

I got the mud!  
  (Got the mud!)
You got a site!
  (Got a site!)
Let's get down to mudding!

Mudding!

[EOF]

-- 
Michael Ming-Yang Huang                                michael@iastate.edu
PV Student Dev. Group &                                (michaelhg@ids.net)
Carver/Vis. Lab Assist         "A mind is such a terrible thing to waste."
Iowa State Univ, Ames, IA      I speak for myself an' not of my employers.
Newsgroups: rec.games.mud
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: Inter-MUD communication.
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 27 Aug 92 04:04:16 GMT

In article <13666@chalmers.se> d8andjo@dtek.chalmers.se (Johan Andersson)
writes:
>In article <1992Aug24.190009.26784@cm.cf.ac.uk> Andrew.Wilson@cm.cf.ac.u
 (Andrew Wilson) writes:
>
>
>> NETWORKING M**s TOGETHER
>>
>> There's no reason however, why just MOOs should be able to join the ne
work.
>> If the network is designed to be general enough then any type of M**, 
>> including LPmuds should be able to join in.  I've been speaking to
>> Johan Andersson ( Commander @ Genesis ) and he thinks it might
>> be a good idea to get the MOOs and the LPs talking to one another,
>> at least on an  experimental basis. 
>>
>Right, experimental is the key word. I had a chat with Adam Beeman (Budd
a@TMI)
>on this subject too. I do think the TMI approach is more similar to the 
OOs
>than Genesis as Genesis works with unreliable udp packages and as I unde
stood
>it both MOO and TMI works using 'normal' tcp SOCK_STREAM communication.
>
>Genesis will never have intermud communication for mortals. It goes agai
st
>the philosophy of the game world we are trying to create. Communication 
or
>wizards is another thing though, this is were I'd be happy to help in an

>experimental setup you guys care to dream up :-)
>
>I have to throw in an argument for udp. With udp, the game never lags du

>to timeouts, you do not consume filedescriptors and the mud could hold
>hundreds, maybe thousands, of 'virtual' connections open at the same tim
.
>
>I feel udp is the way to go, when the info we send is rather small, natu
ally
>chunked up, and very sparse in time. Like tells, fingers, gwiz,
>rwho and many others that are simple query packet - answer packet, pairs

>
>/Johan
>--
>Johan Andersson           | "You don`t have conversations with microproc
ssors
>Chalmers, Sweden          | you tell them what to do, and then you helpl
ssly
>Email:                    | watch the disaster when they take you litera
ly."
>d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"



We had intermud communication between Time Traveller and Furry for a
while, through characters created by a guy on both Furry and TT, auzzie.
I don't know how it was done (I'm a player, not a programmer) exactly,
but the way described in a previous post sounds about right.  Of 
course, now it doesn't work anymore, and auzzie is mysteriously not
there.  Wish I know
knew what happened...Ah, well.  The idea sounds great.  Too bad I don't
connect to any of the MU*s you're thinking of linking...sigh...

---Chris Meadows

Newsgroups: rec.games.mud,rec.games.mud.lp,alt.mud.lp,alt.mud
From: albion@csd4.csd.uwm.edu (Craig T Manske)
Subject: Dragonfire is back at a new location.
Originator: albion@csd4.csd.uwm.edu
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Wed, 2 Sep 1992 07:37:30 GMT


Ok people Dragonfire is back, if you know some who was a player there and they 
don't have news access, tell them please.  The new local is 
134.124.42.246 3000  (Alot of 4's, huh?  I wonder if Benny has a 4 fettish
hehehehe).  If you didn't mud there before the down time, come on and try 
us out.

Albion
From: mudloser@nolife.geek
Newsgroups: rec.games.mud
Subject: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Date: 29 Aug 92 05:45:20 GMT

HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?  ALL YOU DWEEBS
EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL DAY TALKING 
TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD IS BULL SHIT)
GO OUTSIDE, SMELL THE AIR, REALIZE THAT NO ONE IS TRULY HAPPY IF THEY WASTE
ALL THIER TIME PLAYING MUD.  GET A CLUE THEN GET A LIFE!

SOMEONE WHO IS VERY SUPERIOR TO YOU
sg
From: wwdlee@okanagan.bc.ca (Lee)
Newsgroups: rec.games.mud
Subject: RobotechMUSE and AnimeMUCK
Date: 3 Sep 92 01:04:12 GMT

I've come across postings in the past about these two up and coming 
MU*.  Anyhow, I saw messages relating to, if you are interested in
getting involved in the building/setting up etc, email these accounts.
blah blah blah ...  Well, I've done that on two seperate occasions, 
and even followed up with another inquiry when I never heard back.
Am I really that obnoxious?

Oh well, if anyone else has any info on these places, I really want
to help out, so give me a ring at this account: 

jtoshiro@oksun1.okanagan.bc.ca
From: middleto5442@iscsvax.uni.edu
Newsgroups: rec.games.mud
Subject: RE: XANTH BUILDERS WANTED
Date: 31 Aug 92 13:06:41 -0500
Organization: University of Northern Iowa



        Give me a call, then, If you like.  Have read all Xanth, own many,
can easily get hold of any I do not have.  Much experience with characters,
monsters, geography, magic, history, and, if necessary, I am a writer. . .(to ,
uh, fill in the blanks, heh.  .)


--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Jericho. . -----"I will send you on a great quest to prove your worth to me,"
           ----- said the computer airily.
           -----"Wow," said Chauncey.  "What must I do?"
That's me. -----"You must get for me the Black Mask of Death, the Cup of Life,
           ----- and Gromm's Cloak of Virtue.  Get them for me."
           -----"Sounds tough," said Chauncey, awed.  "Where do I find them?"
           -----"Over there."  The computer pointed across the room, to a table
           ----- where the objects lay.
           -----"THAT'S the great quest?" screeched Chauncey.
           -----"I would get them myself," said the computer, "but I have no
           ----- feet."
----------------
---------------- Me, "Dragon's Den"
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

middleto5442@iscsvax.uni.edu

Newsgroups: rec.games.mud
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: Btech Muse
Originator: bkdavis@c00484-224wi.eos.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Mon, 31 Aug 1992 13:28:17 GMT


What has happened to Btech muse. It has been down for over a week.
If anyone knows anytrhing about this please let me know.
Later


Brian
aka
Brebane
Newsgroups: rec.games.mud
From: oakley@contra.enet.dec.com (The Zeeker)
Subject: Re: FTP site for dikuMuds
Organisation: Treadstone Seventy-One
Organization: Digital Equipment Corporation, Maynard, MA.
Date: Tue, 25 Aug 1992 23:18:08 GMT


In article <1992Aug22.220834.19898@fcom.cc.utah.edu>, tim@osiris.usi.utah.edu (Tim Burns) writes...
>Hi,
> 
>I am new to this news group, and this is probably an FAQ, so I apologize
>in advance, but I am wondering where there is an FTP site for
>dikuMud code other than berkeley.edu.  I just tried this site,

	Well, the place to POST it is in the FAQ.  I suggest you
	ask in rec.games.mud.diku for questions like that.  To
	answer your question though, it SHOULD be
		ucbvax.berkeley.edu in /pub/games/whatever..

	Cheers!

-----------------------------------------------------------------
Brought to you by Treadstone Seventy-One Corporation.
--- --- --- | /  "Come not between the dragon and his wroth!"
 /  |-  |-  |    		- Lear, King of England
--- --- --- | \
_________________________________________________________________
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud
Subject: Re: MUDLOSER RESPONDS!
Date: 4 Sep 1992 05:54:29 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <Bu10v2.D4n@news.cso.uiuc.edu> rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas) writes:
>
>Perhaps most people just did'nt care to respond.  The fact that you have
>time to post on something which means nothing to you implies that you
>are the one who needs to get out, smell the roses, and get laid.

I think this is very much the case.
Unfortunately a rather large group of people who leap at every chance to
defend themselves as having lives jumped up to defend themselves by taking
the insults of mudloser personally.

I'd like to take a moment to say, if you're reading this, mudloser, that
I spend many hours a day mudding and couldn't be happier.  You don't have
to tell me/us to get a life, because I know I/we have one.  And your telling
me/us that you're far superior to me/us is probably the most immature, 
childish, and egotistic expression I have *ever* seen on the net.

Begging people to not respond ("just ignore him, and he'll go away") isn't
dealing with the problem.  Mudloser has made many assumptions about mudders
in general, some of which are right, many of which are wrong.  The fact is,
we're happy mudding.  Some of us do need to get laid... doesn't everyone?

I can't imagine anything more childish than to flame a newsgroup anonymously
just to watch everyone jump up and insist that you're wrong.


>
>					 Robb


Adam
Sometimes known as Buddha@TMI

-- 
#include <std/disclaimer.h>
#define NAME	"Adam Beeman"
#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
inherit SIGNATURE; // enhanced .sig virus
From: al194843@academ01.mty.itesm.mx (Edoardo Keyvan Perez Izadi)
Newsgroups: rec.games.mud
Subject: Where I can get the source of MUDITOR? (I wanna buy it)
Date: 26 Aug 92 18:59:56 GMT


I wanna buy the mudeditor v1+ ...I sent a lot of mail to the creators
but I didn't received any answer..

If someone have the muditor source file, please send me a mail..

Thanks

Edoardo K. Perez I.

al194843@academ01.mty.itesm.mx

Newsgroups: rec.games.mud