HDTenEightyP/NetNews huggingface dataset:
From: ender@shiva.UU.NET (Pete Walsh)
Subject: Re: F-15 III ???
Organization: UUNET Technologies, Inc
Date: Fri, 21 Aug 1992 05:35:41 GMT

In article <roeschmf.714373573@craft.camp.clarkson.edu> writes:
|> >Yes, I truely hope Microprose can make F-15 III as much of a sim as
|> >Falcon 3.0  Their recent releases in the genre have been very
|> >disappointing.
|> 
|> >And what's this two seater modem thing?  Is it just as it sounds?
|> 
|>   The two seater modem thing is just what it sounds like.  In an F-15SE, there
|> is the pilot in front, doing things like flying the plane and dogfighting
|> with the enemy planes.  There is also a guy in back (GIB) who suppresses
                                                        ^^^???
I always thought he was a RIO (Radar Intercept Operator)...  =)

|> enemy defenses, attacks ground targets with A-G ordinance, and other things
|> where having direct control of the plane isn't vital.
|>   I would upload this demo, but I'm calling the mainframe that I'm writing
|> this message on from two hundred miles away, and the phone line file transfer
|> protocol it supports is mind bogglingly slow, therefore I can't afford it.
|> Sorry!  There is a slight chance I can do it this Saturday, because I might 
|> be traveling up there to get some stuff that I left at school over the 
|> summer, so keep your fingers crossed!
|> 
|>       Marty
|>         roeschmf@craft.camp.clarkson.edu
|> 
|> 

If you (or anyone) gets a chance to upload this, please do!!

Ender
_______________________________  ________  // ________________________________
Pete "Ender" Walsh, UUNet Tech. |        |//
Internet: ender@triryche.uu.net |   /|   //      "Take hold of the flame,
UUCP: {anysite}!triryche!ender  |  / |  //        Don't you see life's a game?
                                | //|| //|        So take hold of the flame,
DISCLAIMER                  U U |// ||// | E T    You've got nothing to lose,
UUNet probably doesn't          //  | /  |        But everything to gain..."
share my opinions.  Oh well... //   |/   |                        -Queensryche
_____________________________ //|________| ___________________________________
Newsgroups: comp.sys.ibm.pc.games
From: orc@usite-next.uchicago.edu (David Parsons)
Subject: Re: Civ: Alone in the world.
Organization: Ministry of Skritching
Date: Mon, 17 Aug 1992 11:40:23 GMT

In article <14AUG199216180783@juliet.caltech.edu> aaron@juliet.caltech.edu (Packman, Aaron I.) writes:
|In article <1992Aug12.010323.12370@vpnet.chi.il.us>, mox@vpnet.chi.il.us (William Moxley) writes...
|>Is their much fun left at this point?  I mean their's no point in
|>making any military items.  And if you don't have any enemies, then who
|>do you wage war against?  And without war, what is their to live for?
|
|Exuse me, but the game ends if you're alone in the world...you win by
|Conquering (btw, I think this is the best way to win).  So, if it lets
|you play on then there are others left.

   Not necessarily.  You may have noticed that the game is a wee bit
buggy - well, this is one of the bugs.  I've had it happen to me twice,
my brother (150% emperor level with 3 million population) has had it
happen at least once, and other friends have seen it happen an indeterminate
number of times.
                __
  david parsons \/ orc@pell.chi.il.us
From: jewell@mace.cc.purdue.edu (Larry Jewell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: IBM FTP SITES!!!
Date: 20 Aug 92 10:53:34 GMT
Organization: Purdue University

In article <1992Aug20.190542.1@economics.adelaide.edu.au> ecbjkokegei@economics.adelaide.edu.au writes:
>Hi to everyone out there;
>
>     Could anybody out there please post anything about ftp sites
>     for games for ibm.

This was just posted in comp.binaries.ibm.pc:


Date: Mon, 17 Aug 92 03:21:21 EDT
From: HELMUT DIER <HELI@EICHOW.UNA.AC.@>
Subject: FTPLIST.ZIP - Updated list of sites w/FTP & MAIL access
Summary: Reposted by Keith Petersen

I have uploaded to WSMR-SIMTEL20.Army.Mil:

pd1:<msdos.info>
FTPLIST.ZIP      Updated list of sites w/FTP & MAIL access

This time the list appears in 2 variations: One sorted by sites, the
other sorted by files.

Helmut (HELI@EICHOW.UNA.AC.AT)

[This file can also be found at oak.oakland.edu, which is easier to navigate,
or your nearest simtel-20 mirror-site.


Larry J

-- 
#Larry W. Jewell (ex-USN)     WWII-L Listowner    jewell@mace.cc.purdue.edu # 
#"Sunday's horoscope is noteworthy because of its strange, sudden and wholly#
#unpredictable and inexplicable occurrences, affecting all phases of life." #
#--"Your Horoscope," L.A. Evening Herald Express, Saturday, Dec. 6, 1941.   #
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: CIV: is v4 for real or not?
Date: Thu, 20 Aug 92 07:45:03 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)

 accidentally posted this in the wrong place - Oops!
now I gotta go cancel it from the other board...


Could someone post a summary of what is changed by the 'update'
to v3 and/or v4?  And how do I know if I have 1 or 2 to start with?

There was at least one posting claiming Microprose said they did not
do a v4 - so maybe it's something homebrew or even a trojan horse??

I'm quite happy playing what I bought at Egghead on 4/23/92, so
I'd appreciate it if someone would summarize what I'm missing.

The book says the shift(1..8) cheat does not work on v2 - I only have
to go to 6 for whatever it is I have, but I think that's probably just that
no one else cared to watch closely and see how many you have to type to
get the blinking to change :-}  watch it sometime!
>
	thanks!
From: cvadrsvc@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: I need help in EOBII...i cant get out of level 6 and 7
Date: 13 Aug 92 19:09:56 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvadrsvc

> PLease help, i've been at it a whole week . i;m on the two levels where 
> you cannot rest your party...i've found a dark moon key on the ants level but
> i used it on the gargoyle level but i found out then  that i need another key.
> I cant find anyother key...except that i found this room with a bunch of
> pressure sensitive plates and a sign that reads..."you must leave much behind"
> it sounded like you have to leave all of your items behind but i tried and it doesnt work. PLease help me. Also excuse any blunders i make in this post as it is my first post on any newsgroups. Thanks you in advanve...

Leave items on the pressure plates so that it forms an "X." That'll open up the
gate.

                             oOo MILAMBER conDoin oOo
Newsgroups: comp.sys.ibm.pc.games
From: steyn@cs.rochester.edu (Gavin Steyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Small tetrahedron
Date: 14 Aug 92 04:19:41 GMT
Distribution: usa
Organization: Computer Science Department University of Rochester

Stupid question time...

I've just destroyed the tetrahedron generator, and if I leave the room, 
one of the party tells me that I'm forgetting the small tetrahedron.
But I can't find it anywhere in the room.  (Or in the large tetrahedron--
I went and loaded up my previous game and checked).
  Where is it?

Thanks very much,

Gavin Steyn
steyn@cs.rochester.edu
"There are times, Jeeves, when one wonders, 'Do pants really matter?'"
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re:      Latest Wizardry game?
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Thu, 13 Aug 1992 22:03:24 GMT

In article <1992Aug12.213539.7998@u.washington.edu> moe@rainier.lib.washington.edu (Joe Shippert) writes:
)In article <92225.123347IO81144@MAINE.MAINE.EDU> <IO81144@MAINE.MAINE.EDU> writes:
)>Just hoping someone could give me the name of the latest game in the
)>Wizardry series.  And of course, is it worthwhile?  Thanks.
)>Brian Scheller
)
)
)I was just in Software, ETC. and they're upcoming releases list had
)Wizadry: Crusaders of the Dark whatever supposed to be out in September. 
)Whatever that's worth.

Yep.  That has already been postphoned at least once already, so I wouldn't
hold my breath for it being out in September.

The most current extant wizardry game is 'Bane of the Cosmic Forge'.

I liked it, but there was at least one guy on the net who loathed it.
A fast machine helps.  One problem the game has is no way to 'speed up'
long combats - especially combats where one is loosing.  [It takes a long
time to die & it's not much fun just watching your party get beat up while
your characters are incapacitated.  There *is* a speed control, but it
can't be changed during combat.  This was a bad design.  If you simply 
reboot when things look bad (& save frequently), it's not too annoying.
No automapping, BTW.

The original version has a few important bugs - nothing that's fatal, but
annoying.  Things like thief characters that change  to a magic using class
not regaining magic points through rest, but only at fountains.

The combat/spell system in Bane is a total re-write from original wizardry,
BTW.

The best news is that, unlike earlier Wizardry games, Sir Tech has finally
joined the 19th century (if not the 20th) by allowing the game to be
played from the hard disk.  A very serious problem with earlier wizardry
games for the IBM.
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F117 demo - KeyListing ( or the missing doc ).
Date: 19 Aug 92 20:28:39 GMT
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)


In a previous article, etxfln@eos.ericsson.se (Fredric Lonngren) says:

>Here is a short listing of the keys to control Microproses F117 Demo.
>Since I got such a massive response by mail, I decided to post it .
>Many more will download the demo and discover that there are no dox at
>all included that will help them to try out this game. So here goes, and
>salut to you who helped me compile this. 
>Special keys:
> 
>ALT-P   -  pause
>ALT-B   -  boss key
>ALT-Q   -  quit
>ALT-V   -  volume adjust

   Also, ALT-N will toggle you between day and night.  (I thought it was
a way cool feature...)

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
From: schmitt@accucx.cc.ruu.nl (M.J.M.Schmitt.)
Newsgroups: comp.sys.ibm.pc.games
Subject: super blaster game
Date: 12 Aug 92 11:13:38 GMT
Organization: Academic Computer Centre Utrecht

Hi there,
I am lookingfor a program called Super blaster. It is a space invaders
clone with 256 colors. I read about it in a German shareware magazine.
Although the keyboard/mouse interface of the program sucks according to
the article in the magazine I would like to get my hands on this game.
Can anybody tell were to get it?

Thanks in advance
		 Michel

		 Email To: Schmitt@cc.ruu.nl

Newsgroups: comp.sys.ibm.pc.games
From: cosc1790@elroy.uh.edu (92H02950)
Subject: EOB II: map for underground level 4?
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Fri, 14 Aug 1992 05:51:00 GMT

Recently, I downloaded a bunch of maps for EOB II from one of the ftp sites.
However, when I look over these maps, there are maps for underground level 1-5
but not 4. The site where I downloaded doesn't have it neither. Does any EOB II
fans out there know where I could get it?

Thanks

Q. Nguyen
From: twong@nucleus.cuc.ab.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Global Effect
Date: 20 Aug 92 18:07:12 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

Uh.. gee.. thanks for the info about the worlds in the game, Bronis... now I
got something to look forward to :^)
 
The good news is that I found out the problem with the game:  it won't work
with the newer versions of the Mircosoft Mouse Driver (in particular v8.20).
Soooo.. I had to load up an older version of the driver to get the sucker to
run... 
 
Now I can go and ruin the world at my leisure...
From: wsc1@cunixb.cc.columbia.edu (William S Chou)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help  Police Quest I  DUI scene
Summary: Help needed for DUI scene.
Date: 20 Aug 92 16:51:23 GMT
Reply-To: wsc1@cunixb.cc.columbia.edu (William S Chou)
Distribution: ny
Organization: Columbia University


	Need help to get past the DUI scene.  How do you arrest the
	drunk?  I've read him his rights and have called for a tow
	truck, but I can't make the actual arrest.

	Please send hints by e-mail.

						Will
___________________________________________________________________________
    //	"Be Excellent to Eachother"   - Bill & Ted
\\ //	"And Most of All Be Excellent to Your Amiga"
 \X/				      - Will   wsc1@cunixb.columbia.edu
Newsgroups: comp.sys.ibm.pc.games
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Subject: Is BRAVO ROMEO DELTA out for the PC?
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 22 Aug 92 23:12:39 GMT



A friend just got a game called BRAVO ROMEO DELTA (by Free Spirit Software)
for his Amiga.  I was wondering if it is out for the PC.  It is a cool
looking game of limited nuclear war and escalation control.  Just the kind
of game I want.  :-)

If it is out for the PC, how is it and how does it compare to the Amiga
version?

-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Ultima IV: New Ultima Player
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Fri, 14 Aug 1992 15:42:43 GMT
Keywords: Origin, Ultima

saxena@maxwell.physics.purdue.edu (Virendra K. Saxena) writes:


>	Ok, I just got the Ultima Trilogy II in the mail and started playing
>	ultima IV(Yes, 4...I'm behind).  This is the first ultima I've played
>	so I'v got a couple of questions
Good, U4 as the first Ultima is a good choice!

>	How often should I go to the shrines?
You only need to go there once in the game, namely when Hawkwind, the Seer,
tells you, you have to go there and meditate for three cycles. That is,
as soon as you may reach partial avatarhood.

>	I've been playing the game for one day, so I  havn't found any of the
>	dungeons yet, but when I do, what level should I be before 
>	venturing in?
As long as you don't venture too deep into the dungeons it's no problem.
As a Level 4 character with some more party members you should be able to
master the dungeons, though.

>	When I dismounted my horse in LB's castle and went up stairs, the horse
>	dissapeared.  How do I stop this from happening?
Place your horse outside the castle. As you enter a town or dungeon everything
in it will reset fully.

>	More questions will probably come
No problem,
-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: tar@pa.reuter.COM (Dan Tarnower)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Please help. I need part 1 of SIMUSEX.
Date: 13 Aug 92 23:13:27 GMT
Distribution: usa
Organization: Reuter:file Inc  (A Reuter Company) Palo Alto, CA


Thanks to all who responded.  I now have the missing part.  Please don't
send any more.

Thanks again.../Dan

Newsgroups: comp.sys.ibm.pc.games
From: mxl@cbnewsg.cb.att.com (marc.a.levy)
Subject: Editors (was: Secret Doors under Wolf3d?)
Organization: AT&T
Date: Tue, 18 Aug 1992 17:58:54 GMT

In article <1992Aug13.190045.18442@klaava.Helsinki.FI> jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen) writes:
>Wolf with the editor, and have found this very irritating: even
>stationary guards tend to move to the nearest location of shots heard,
>and in some cases this makes it impossible to open secret doors... My
>advice: go somewhere near but in completely different location, fire a
>shot, and try the door again. If that doesn't work, go to the opposite
>direction to fire. If THAT doesn't work, get the editor and remove the
>whole damn door.
>

Are there new editor's and map programs for the new version on
wolf3d?

Also, How do you kill the doctor in game #2?

Marc.


Newsgroups: comp.sys.ibm.pc.games
From: regeorge@magnus.acs.ohio-state.edu (Robert E George)
Subject: RE: Recommended Aviation Games??
Organization: The Ohio State University
Date: Tue, 18 Aug 1992 20:15:37 GMT


I'd be very interested in hearing some firsthand impressions of

--  Aces of the Pacific

--  Falcon 3.0

--  Microsoft Flight Simulator

-- Jet Fighter II

-- Secret Weapons of the Luftwaffe

Any good points/bad points? I know nothing about them, so no comment is
too elemental or basic. Also, are there any other good aviation simulations/
games (including those in public domain, if any)?

Please email to regeorge@magnus.acs.ohio-state.edu

Any comments will be very much appreciated!

Robert George
(speaking only for myself)
Newsgroups: comp.sys.ibm.pc.games
From: tjo3s@Virginia.EDU (Thomas John O'Shaughnessy)
Subject: Prince of Persia: Help 
Organization: University of Virginia
Date: Thu, 13 Aug 1992 19:41:18 GMT

I'm on level 12 of Prince of Persia, and I am stuck.  How do you get past
the mirror image of yourself?

			Thanks,
			Tom

Newsgroups: comp.sys.ibm.pc.games
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Subject: Re: Ultima Horses.
Date: Wed, 12 Aug 92 11:38:51 GMT
Organization: Dept of Elec Eng, UCT

willimsa@unix1.tcd.ie (Gavin Williams) writes:
>I hate the coding for the cart in U7, sometimes it takes AGES before they
>will all settle down.

Can't you take control of the errant member(s) and seat them
yourself?  You could do that with the U6 interface (e.g. barges in
Martian Dreams) with the 2-5 keys.

-- 
--------- Heidi de Wet ---------- heidi@ucthpx.uct.ac.za ---------

For the finest galactic travel
                             Kippenhan Cruiseliners gets you there
Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Scoring in Falcon 3.0 Instant Action
Organization: Cyberian Air Force
Date: Fri, 14 Aug 1992 00:13:31 GMT

In article <1992Aug11.212022.23830@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>After playing Instant Action for a few days (I'm on campaign R&R :-), I
>started finding a trend in getting higher (~100K) scores.
>
>The trick seems to be to go after ground targets whenever you get the
>chance.  Eventually, if you clear the skies and follow waypoint 0, you
>will advance to the next level.  The AWACS should direct you there when
>the time is right.  I've only made it to level 2 and did that only
>once.  Has anyone else been further?  By the way, my high score is
>around 130K.
>
You are in patch 'c' aren't you? Yes, what you say is very true for
patch 'c'.  You just keep killing them shilka. No prob. My highscore
was over 650,000 in patch 'c'.

Now, if you are talking about patch 'd', you are God. My highscore for
patch 'd' is around 30,000. Most of the time it's around 10000.
Never have time to even *think* about ground targets.

Scoring in IA is based on how much ammo you use, BTW. Every missle, every
bullet counts. I've had some flights where I killed the exact same planes
with guns-only, with very different scores.

-LongJohn

Newsgroups: comp.sys.ibm.pc.games
From: andy@huey.Jpl.Nasa.Gov (Andy Poulsen)
Subject: Re: MONKEY2 crack?
Organization: Spatial Interferometry Group, JPL
Date: Thu, 20 Aug 1992 14:39:22 GMT

In article <1992Aug20.174506.435@csc.canterbury.ac.nz> cctr120@csc.canterbury.ac.nz (Brendon Wyber, C.S.C.) writes:
>In article <10703306.40.714278414@eng2.eng.monash.edu.au>, 
>10703306@eng2.eng.monash.edu.au (JAMES VINCENT) writes:
>
>> Is there a crack for monkey island2 ?
>
>No. Simply because the protection isn't stored in the executable file but in
>the data file in its scumm engine psuedo code making it very difficult to
>crack without learning the scumm language.

but isn't it possible to just skip the routine that asks for input?  or
is that what's in the scumm language.  there's no way to skip it, huh?
that's strange, but pretty effective for lucasfilm games, i guess...

cheers!

andy




-- 
andy poulsen                   *
jpl 169-214/pasadena, ca 91109 *      we engineers have a saying:  
(818) 354-8033                 *
andy@huey.jpl.nasa.gov         *    we may be dumb, but we're slow...
From: rsmith@ssc-vax.boeing.com (Randall E Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indiana Jones: Fate of Atlantis
Date: 17 Aug 92 22:36:38 GMT
Reply-To: rsmith@ssc-bee.UUCP (Randall E Smith)
Organization: Boeing Aerospace & Electronics

In article <1992Aug15.151555.14620@usenet.ins.cwru.edu> bp664@cleveland.Freenet.Edu (Grover Thomas) writes:

>I'm having a bit of trouble in the jungle of Tikal.  There is a cliff
>with a tree, but a big snake is wrapped around it.  How do I get across?

I was also stuck for some time trying to get past the snake... until I went
back and RTFM.  There is a clue in the manual suggesting how to do this.

>Also, the old guy in Azores won't talk until I find something to trade
>with him.  What does he need?  Any help is appreciated.

You won't have anything of interest to the old man until you get past the
snake, explore a little bit, find something, use it, ... you get the picture.
Just keep playing for now.

Randy

Newsgroups: comp.sys.ibm.pc.games
From: jnlong@magnus.acs.ohio-state.edu (Jeffrey N Long)
Subject: Re: Wing Commander Anachronisms!
Organization: The Ohio State University
Date: Thu, 13 Aug 1992 15:11:38 GMT

     My Grandmother has blue hair and eyes, maybe it's some sort of fad from a 
planet of elderly people.    :)

Jeff L.
From: tletsche@news.weeg.uiowa.edu (Todd Letsche)
Newsgroups: comp.sys.ibm.pc.games
Subject: >> WANTED: Crack for Lemmings
Date: 20 Aug 92 00:15:15 GMT
Distribution: usa
Organization: University of Iowa, Iowa City, IA, USA



Does anyone know of a crack for lemmings? It would appear to need one
which deals with a specially formatted key disk.

Did earlier versions of Lemmings use a method where one had to look up
some numbers in the manual? My manual has boxes in the lower outside
edge of each page with 6 or 7 numbers in it.

Thanks much.

Todd Letsche
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Siege speed probs.
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Wed, 19 Aug 1992 02:32:03 GMT

adam@mentor.cc.purdue.edu (Adam) writes:

>I just got Siege, and love the game, but sometimes it's so slow I can
>hardly stand it.  I've got a 386/40 (not usually what I'd call a slow
>computer).  Anyone have any tricks that would speed it up at all?

>Adam

Hi, get version 1.2 through Mindcraft.  I don't have a way to upload stuff
to ftp sites, otherwise I'd get their permission to make it available
here, sorry.

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
Newsgroups: comp.sys.ibm.pc.games