HDTenEightyP/NetNews huggingface dataset:
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: When is GENESIS going to have wrestling???
Organization: University of Hawaii
Date: Wed, 7 Oct 1992 08:00:49 GMT

In article <1992Oct5.132744.28151@kong.gsfc.nasa.gov> fout@achilles.gsfc.nasa.gov writes:
>Has anybody heard anything about a genesis wrestling game?

	If this includes MegaDrive games, there's Cuty Suzuki's Ringside
Angel (Female Pro Wrestling) and Wrestle War (from the arcade title.)
Both should run on the Genesis without problem.

	Ringside Angel features 8 characters, based on actual Female
wrestlers (at least I know Cuty is for real) and is somewhat "cute"
in nature (the Asmik Dragon/Dinosaur(?) sometimes appears in the
broadcast booth!)  It's relatively easy to play and somewhat fun
(not bouncing-off-the-walls-fun, but "fun")  Unfortunately, it plays
in Japanese, so it may be a bit difficult for those who can't read.
(btw.. Anyone ever figured out how to do the "super moves"?  Only one
I could ever do was the Shuttle Shot.)

	Wrestle War is fun too (I never played the arcade, so I can't
compare.)  Fairly easy to pick up on (the copy I used to have was
missing it's manual. =^)  Only "drawback" compared to CSRA I can think
of is more limited play possibilities (i.e. in the 2-player mode of
WW, player 1 has no choice of wrestler.)

	On a side note, in general, I somewhat prefer "fighting games"
(i.e. SFII) over "wrestling games".  Fighting games "move" more quickly
and have more "action".  The wrestling games I've played so far spends
much of it's time in holds.  In fighting games, pow, wham, kick, on to
next move.  In Wrestling games, punch, kick, grab, hold...hold...hold...
slam, punch, grab, hold...hold...hold...  Often both players spend
their time pounding buttons "fighting for power" over the other.

	Speaking of fighting games, =^), anyone hear anything recent on
"Power Athlete" by Kaneko? (8meg, planned release in Nov.)  If it plays
as well as it looks, it could be the answer to Street Fighter II (though
it is being released for the SFC too, and it could be SFC screen shots
in the magazine ad I'm looking at...)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video
From: brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G)
Subject: Re: Is Toejam & Earl a good game?
Originator: news@midway.ecn.uoknor.edu
Date: Wed, 7 Oct 1992 21:35:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
Organization: The Anime Doujou

In article <la>, jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes...
>Yes, you can avoid the
>whirlwinds and ice cream trucks, but it isn't easy!  Use changes of direction
>and corners (in the case of trucks) to avoid them.  On ice cream truck levels,
>it is dangerous to be in the open, so stick to the edges and venture into
>the open only when neccessary.  Try to pick the shortest paths across those
>areas and move fast.

Another thing with the dreaded floor 22 ice-cream-trucks-o-death: Do above but
also check and see if there is a large body of water on the floor. If there is
(also check for sharks :-) use an intertube and you can get around with ease.

Another strategic tip for gophers: Run around a corner where they can't get to
you and when they move toward you and pop their heads up, throw tomatoes at
them!

I think what would be a good idea for a sequel is toejam and earl looking for
the component parts for a "Mega-awesome stereo system" and the duo travel from
PLANET to PLANET looking for the parts. In other words, the ship acts like an
elevator from the first game.

And do different things like you can travel the planets in any order you wish,
but you can only get to certain areas with certain items (eg. open the gate to
the green bridge with the green key) a la Quackshot. The thing to make this
different from Quackshot is that the key and other things like that are placed
RANDOMLY, ... kind of like the old 2600 adventure cart.

So what do you think about this?

Domo. Ja na.

Brandon Freels (Garland Operator 7-G)
brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
"I'm witty naturally, I don't need quotes."
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: DUO packaging not too smart..
Date: 13 Oct 92 18:02:02 GMT
Organization: NASA GSFC

In article <92283.104624SJSBH@CUNYVM.BITNET>, SJSBH@CUNYVM.BITNET writes:
> 
>    Awhile ago, I spoke to a TTI representative and was told that included
>  with the DUO would be a cable to allow use of TG controllers and Turbo
>  Tap. Now I hear from the very informative comments on the net that
>  it does not include this. I just hung up from TTI (800-366-0136), and
>  was told that the adapter would be available in a couple of weeks, and
>  RF cable should be out in a couple of months. I was also informed
>  to pick up an RF converter at Radio Shack, if needed.
>    I am hoping that the DUO is a really big hit, for it opens up yet
>  another area of video games. I have always enjoyed the TG-16, and
>  still pick up a few games now and then.
>    HOWEVER, in my opinion, I feel that it would have been a much better
>  business move if the adapter and RF cable was included. Yea, I know
>  it comes with multi-games, but why should I spend $300, then go out
>  to a store (Radio Shack), and buy an RF adapter (more money), and then
>  not even have the instant ability to play 2+ players games.
>    Please correct me if anything I said is not accurate. Thanks.
> 

Since not that many people bought TG-16's, I think they figured that most
people buying the Duo would not need the adaptors and if they had done so
it would have increased the price (or decrease profits.)

Steve
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: SFC/MD/Genesis Games for Sale or Trade
Date: 9 Oct 92 14:50:49 GMT
Organization: Purdue University Engineering Computer Network


   Time to do a bit of house cleaning!  I have the following games for
sale or trade.  (Actually, I'm more interested in trading for TG16/PCE
CD games right now.)  All games are in most excellent condition, w/
boxes and instructions.  Prices include shipping and handling and are
negotiable.  See anything you like?  Let me know!

   Super Famicom:
      King of the Monsters - $40
         (One or two player monster wrestling game - ported from Neo Geo)

   Megadrive:
      Super Daisenryaku - $40
         (This is a GREAT war game w/ battery backup - all in Japanese)
      Devil Crush MD    - $40
         (Uncensored)
      Shikinjo - Make me an offer  (I'm not sure I want to sell it.)
         (Also known as Forbidden City - cool puzzle game!)

   Genesis:
      Immortal - $35
      Herzog Zwei - $35
         (Possibly one of THE best Sega games EVER.
          This one is nearly impossible to find!) 


   Games I'm looking for:
      Sherlock Holmes      \
      Cosmic Fantasy 2      |
      Ranma 1/2 (Original)  |-  CD Rom
      Spriggan              |
      Macross              /

      Time Cruise            -  HU Card 

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES: F-15 Super Strike Eagle?
Keywords: Flight simulators
Date: 15 Oct 92 16:24:34 GMT
Article-I.D.: clark.1992Oct15.162434.27477
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Oct15.001842.29014@news.uiowa.edu> sandro@media3.radiology.uiowa.edu (Michael D'Alessandro) writes:
>
>Has anyone tried F-15 Super Strike Eagle by MicroProse for the SNES yet?
>I'd be interested to hear your comments.

I don't think its out yet.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: tehyang@phakt.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: "RPG" games (Was: [SNES] W from Y's III ending)
Date: 7 Oct 1992 01:35:07 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <1992Oct5.214401.21291@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>Are there ANY "rpg" video games (on any system) that are NOT simply a matter
>of "maxing out"?  Every one I've played has bored me to tears because the
>only thing that allows you to go further is running around killing things over
>and over and over again until your skill level is high enough to clobber
>everything in your way on the next level.  Then repeat.  The only skill
>involved seems to be in making it through mazes, but I can create my own
>mazes that are more interesting and do so with a piece of paper and a pencil.
>
>It seems like there should be an RPG out there that isn't this way.  Is
>there?

There are two that I can think of right now: Dungeon Master (for most personal
computers, SNES and Sega-CD), and the Immortal (Genesis). Dungeon Master IMHO
is still the best RPG ever made. It requires a lot of puzzle solving and
quick reflexes, and you don't really need to map. The Immortal is similar in
that it also involves puzzle solving and real time combat.

-Teh Kao

Newsgroups: rec.games.video,alt.games.lynx
From: rich@grebyn.com (Richard Lawrence)
Subject: Re: More new stuff
Organization: Grebyn Timesharing
Date: Sat, 10 Oct 1992 01:25:53 GMT

In article <1992Oct9.123617.16814@eecs.nwu.edu> kaufman@eecs.nwu.edu (Michael L. Kaufman) writes:
>rich@grebyn.com (Richard Lawrence) writes:
>>There is such a thing as journalistic integrity. 
>
>Isn't this an oxymoron? :-)

Baha, I get it, a joke! Humor, humor!

Why is it that anyone associate with some organized event/entity is
automatically transformed into evil incarnate, not to be trusted, scum
of the earth? 

If you read the rest of my posting, you saw that Strategy Plus has been
very straight forward in dealing with its writers. I've had nothing but
good things to say about Brian and the rest of the SP organization.
Never once have they tried to get me to do something with a review that
I didn't want to. SP is one of the ONLY magazines to review good games
that aren't sold commercially (eg, recent reviews I did on both Xconq
and Xtank).

-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
 "Garth, marriage is punishment for shoplifting in some countries."
From: criess@mrj.com (Chuck Riess)
Newsgroups: rec.games.video
Subject: Sega Video Noise
Date: 16 Oct 92 17:10:34 GMT



Hello Netters,

I have owned an Atari 2600, Intellivision, Colecovision, and
most recently a Sega Genesis.  All of theses games have shared
the same annoying problem: After playing for a few minutes
the television screen starts to enounter video noise. Ripples
start to roll across the surface of the screen. Adjusting the
RF cable to the TV usually fixes the problem but only for a
few minutes.  

Does anyone know what causes this and what can be done to fix it?

Thanks

--------------------------------------------------------------------- 
Chuck Riess                     It is far more difficult 
MRJ Inc.                        to create than to destroy.
criess@mrj.com                 
---------------------------------------------------------------------
From: bill@src4src.linet.org (Bill Lanides)
Newsgroups: rec.games.video
Subject: Re: 32bit Graphics for SNES.....
Date: 9 Oct 92 17:06:24 GMT
Organization: The Source for Source Pub Access Unix

In article <4ep2i3600UhWI1N31U@andrew.cmu.edu> ar73+@andrew.cmu.edu (Aymerik Renard) writes:
>>> Provisionally entitled 'Super FX', this is a 32bit RISC graphics chip
>>> capable of truly spectacular graphics. The chip simply fits into the rom
>>> cartridge and costs about 
>>> 8 dollars.
>> 
>>That's interesting...weren't all these capabilities rumored to be
>>included in their CD-ROM which is now a ways off?  It's as if it's
>>another one on Big N's scam to make even more money when they could have
>>released the chip as an add on to your SNES.  To actually have a 32-bit
>>RISC chip in each cartridge at a cost of $8 to the consumer is certainly
>>a stunt and a half for them to pull off.
>> 
>>--
>>Chinarut Ruangchotvit
>
>    A 32 bit RISC schip for $8 does seem pretty cheap, BUT, there's a
>large difference between the manufacturing cost of the chip and the
>price to the consumer. If the chip does half as much as it's supposed
>to, they'll probably shoot for upwards of $100.
>
>
>___________________________________________________________________________
>Aymerik Y. C. Renard               Internet:ar73+@andrew.cmu.edu
>Carnegie Mellon University         Bitnet:ar73+%andrew.cmu.edu@CARNEGIE 
>Pittsburgh, Pennsylvania           UUCP:...!harvard!andrew.cmu.edu!ar73
>USA                                AT&Tnet: (412) 268-8354 
>******* Why Choose the Lesser Evil? Vote Cthulhu in '92. *********

This has got to be completely false.
I wouldn't be suprised if "Big N." did have some chip that costs $8 and
might be included in future games, etc.. but a 32-bit RISC chip?? HA!
What makes anyone think that the SNES could even use a 32-bit RISC chip??
There is a lot more to it then just popping in a RISC chip.
..It's time to squash another rumor.

-- 

      -Bill Lanides-        |  Tracing the lines that god drew...
 -bill@src4src.linet.org-   |  ...all the way back!
From: ccsmh@gdr.bath.ac.uk (Mark Harding)
Newsgroups: rec.games.video
Subject: [GAMEBOY] Voting System for games
Date: 14 Oct 92 06:49:09 GMT
Organization: Bath University Computing Services, UK

Hi - all you Gameboy players out there!

I'm interested in setting up a voting system for Gameboy games.  I want to 
create as comprehensive list of games as possible, including your votes and
those found in magazines.  Basically, if you want to send a vote then mail it to
my address ccsmh@uk.ac.bath.gdr and contain the following info.

You don't need to fill all the fields, but the more info I get the more complete
will the list be.

Once you send a vote I will add you to a mail list and post the charts etc 
when they are updated.

Gameboy Title:
Type of Game: Platform, blast 'em up etc
Price:
Magazine/Personal rating
Ratings from 1 - 10 [10 being better]
Graphics: 1 - 10
   Sound: 1 - 10
Playability: 1 - 10
Lastability: 1 - 10
Summary: A few words about the game

I've got a list of about 100 games compiled from magazine reviews, now I want to
see what you lot really think about the games.

Cheers, Mark.
-- 
+------------------------------------------------------------------------------+
|>  Mark Harding, Most excellent & triumphant programmer. NOT!  0225 826057   <|
+------------------------------------------------------------------------------+
Newsgroups: rec.games.video
From: weed@sweetpea.jsc.nasa.gov (daniel weed)
Subject: Re: nescopy.zip
Organization: McDonnell Douglas Space Systems Company
Date: Thu, 15 Oct 1992 13:36:17 GMT


-- 
Being on a Unix SUN workstation, it appears I cannot read any
*.zip files, zip being very much a PC thing.  Does anyone
know where I can find an unzip procedure that will
work in a UNIX system?  Or, can someone send me via
E-Mail the uncompressed nescopy?

Thanks
-- Dan

------------------------------------------------------------------
Daniel Weed                             weed@sweetpea.jsc.nasa.gov
McDonnell Douglas Space Systems Co. - Houston
          "My comments are my own, not my employer's"

Newsgroups: rec.games.video,rec.games.video.arcade,alt.games.lynx
From: fseipel@magnus.acs.ohio-state.edu (Frank E Seipel)
Subject: Re: [ODYSSEY2] Power Supply specs needed!
Organization: The Ohio State University
Date: Sun, 11 Oct 1992 23:03:08 GMT

The Magnavox supply is rated:

Input: 117V AC 60 Hz 10W
Output: 12V AC 600ma

 My guess is the original supply broke, so they used this one.   

-- 

Frank Seipel                      A.C.E.C. BBS (614) 471-8559 3/12/24oo bps
fseipel@magnus.acs.ohio-state.edu Pandora  BBS (614) 471-9209 3/12oo bps
Newsgroups: rec.games.video,alt.games.lynx
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: STREET FIGHTER II
Date: Tue, 13 Oct 92 14:07:11 GMT
Organization: Vmark Software, Inc.

In article <1992Oct13.061853.14903@monu6.cc.monash.edu.au> jrbell@lindblat.cc.monash.edu.au (Mr JR Bell) writes:
>John Cannistra (ujpc@pool.info.sunyit.edu) wrote:
>: 
>:      I have been level7 with the following people :
>:                         Chun LI
>:                         Ken and RYU
>:                         Blanka
>: 
>:      Has anybody used the other four to beat Mr. Bison , if so
>:      how did you do it. I think its pretty hard with the other
>:      four especially Zangief.
>
>The really "sad" thing is that there are times when Zangers is the only
>one we can beat Bison with on Level 7.
>
>We normally use the medium kick and the light punch.
>
>Mat.
>
>P.S. How do you beat him with Chunners ;-)
>

I have been able to beat Mr.Bison with :
	Blanka
	Chun Li
	E. Honda
	Guile

Guile uses lots of jumping kick combos and patience...
Chun Li uses lots of jumping kick combos and patience...

E. Honda uses lots of defense and flying headbutts (after head stomps)
Blank uses lots of defense and spinning attacks (after head stomps)




-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
From: farant@terapin.com (Faran Thomason)
Newsgroups: rec.games.video
Subject: S-NES and Japanese carts
Date: 10 Oct 92 23:22:00 PST
Organization: BBS

Are the Superfamicom carts compatible with the Super NES ?? Do you have to
modify your machine to make them work or buy an adaptor ??

Also: Where can you get a cable to connect the S-NES to a monitor ???
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 14 Oct 1992 15:07:48 -0400 
From: Sean Michael Goller <wipeout+@CMU.EDU>
Subject: Sega CD - The Countdown Begins


Well, it was just released on the Dow Jones bboard that Sega's announced
the release date of the CD-ROM drive.......Two weeks from now. Also,
They've cooked up an alliance with Sony, the details of which will be
explained later.. <hmmmmmmmm... What about Sony and Nintendo, whatever
happened to that?!>


So, anyone want to take bets on the final street price? I say the low
low price of $299.99.


Juggling Finances for the next two weeks,
						Sean.


Sean Goller
wipeout+@cmu.edu
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: rec.games.video
Subject: Re: SF2 (FS2) for PCE - Yes.
Date: 7 Oct 92 21:54:20 GMT
Organization: Computer Science Department, Boston University, Boston, MA, USA

In article <1avjdkINNbf6@phakt.usc.edu> tehyang@phakt.usc.edu (Teh Kao Yang) writes:
>In article <BvrL03.62B@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>It will be (no joke)
>>20 Megs, the largest ever for a home system
>>(save Neo-Geo).
>>
>
>Wait a sec, is it going to be on a Hucard? A 20 meg Hucard?? I was thinking
>they would release it on CD for sure, but on a CD 20 megs is too little! 
>Please clarify....
>
>-Tehkao

Well actually,  Vic mentioned this a bit ago.  Basically he said back then
that they were going to make it a CD but a CD version would be way to 
slow.  Nec or who ever decide just to go ahead a make a 20-meg card since
at least this way it would run at a fairly decent speed.  No news if
you'll need a controller for it though,  I guess that would be no problem
since it can have 5 controllers hooked up to it.
David D'Auria
dauria@csa.bu.edu
From: v065n2x2@ubvmsd.cc.buffalo.edu (EDWIN CASIANO)
Newsgroups: rec.games.video
Subject: Game Genie (Genesis) ???
Date: 12 Oct 92 19:02:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Can anybody tell me what Game Genie can do for Joe Montanna football and
Thunder Force II. Better yet can someone either mail me or post all the 
Genesis games Game Genie works on, with the codes and what the codes do???


                                         Thanks,
                                               Edwin
                                          v065n2x2@ubvmsd.cc.buffalo.edu    
Newsgroups: rec.games.video
From: lthompsn@polari.online.com
Subject: Re: What's the difference - NEW/OLD GENESIS
Organization: Seattle Online Public Access Unix (206) 328-4944
Date: Mon, 12 Oct 1992 18:13:59 GMT

In article <BvH5Cz.65@news.cso.uiuc.edu> miller@mrcnext.cso.uiuc.edu (Geoffrey M. Miller) writes:
>I have just recently started following this newsgroup, so could someone
>please tell me the difference between the NEW and the OLD Genesis systems?
>Does the NEW system lock out MEGADRIVE games or something?  Won't a
>GENESIS/MEGADRIVE converter solve this problem?  Or am I way off base?
>
>Geoff Miller
>University of Illinois

OLD GENESIS: Comes with Altered Beast.

NEW GENESIS: Comes with Sonic or no game.

There are difference but none that really matter, a "NEW" Genesis will run
games such as Ringside Angel, Strider, Devil Hunter Yoko and other Megadrive
games (with a converter or an altered cartridge slot) with no problem.  BOTH
Genesis machines are locked out of the Japanese MEGA-CD and THUNDERFORCE 4
(among others) but can be altered by cutting circuits on the circuit board.


-- 
+-------------------------------+--------------------------------------------+
|Lee Thompson                   | "Marvin?"                                  |
|lthompsn@polari.online.com     | "I'm all right... still very bad though."  |
|TSN: Mailbox: 21452 (Sierra 3) |                                            |
From: boxall@qut.edu.au
Newsgroups: rec.games.video
Subject: [Gameboy] Golf games?????
Date: 9 Oct 92 12:54:55 EST
Organization: Queensland University of Technology

I am looking for a good golf game for the Gameboy.

Some important issues are :

1)	Gameplay
2)	Graphics
3)	Sound
4)	Ability to save games and scores
5)	Multiple courses
6)	Multiple players with/without gamelink
7)	Realism

Any thoughts?

Wayne.
boxall@qut.edu.au
Xref: sparky rec.games.video:20484 rec.games.video.arcade:8156 alt.games.lynx:894