HDTenEightyP/NetNews huggingface dataset:
From: jsj@ravl.rice.edu (Jeffrey Spence Jeffress)
Subject: Re: [SEGA] Let's tell Sega America what we think
Organization: Rice University
Date: Thu, 28 Jan 1993 17:16:57 GMT

In article <1k7ecjINNmaa@usenet.INS.CWRU.Edu> cag3@po.CWRU.Edu (Craig A. Gelfand) writes:
>
>
>Let us start with one subject first:  the desire for more RPGs.
>Everyone that wants more RPGs, and I mean EVERYONE (the more, the better
 ^^^^^^^^ huh?                             ^^^^^^^^ achmmm.. 

	Actually I do not desire more RPGs. They take up
	far too much time and I simply do not have that
	kind of time. You of course are more than welcome
	to send a letter stating your opinion. As for me,
	I will send a letter stating that more RPGs would
	be a waste and that I will not buy them (if I find
	the time that is :-) ).

>for getting the point across), send Sega a short letter.  In fact, the
>way I've seen this thing done is:  Get a prestamped post-card (that will
>cost you all of 19 cents).  Write "Dear Sega, I really enjoy role
>playing and strategy games and

>role playing games available."  Sign your name and address and send it
>to:
>
>	Sega of America
>	130 Shoreline Drive,
>	Redwood City, CA 94065
>

	Or remember you can say. Dear Sega, role playing and 
	strategy games do not appeal to me and I do not intend
	on buying them. 

	Nah... Just put whatever the heck you want to on it. I 
	will probably ask for even more sports games.
		- and a cheaper CD price.

>Do it this week or weekend, and I bet we could have a couple hundred
>letters flooding these guys by next week.  Then they will take notice.
>

	Yep they will find there actually is quite a 
	diverse taste for games in the market.

>Also, you might include a note asking them to monitor Usenet's
>rec.games.video, so they might be able to keep up with this part of the
>market.  Afterall, there must be some computer-types there that have
>access to this board.

	However narrow a market segment Usenet may represent.

	Lets face it. The bulk of the game customers are not 
	represented here (unless parents are speaking for 
	their children). After all, adults may have the money
	to buy games but the kids are the ones who truly have
	gobs of time to play them.

>
>How many of us do you suppose there are - at least several hundred.
>That is certainly enough to get us noticed if we all spend 19 cents and
>a few minutes of our time.
>
>GO FOR IT!!~!

	Yes, if you feel strongly about something related to 
	games you should definately let Sega know it.
>
>					Craig
>
>

Later 
Jeff Jeffress

Maybe the only "Usenetter" not interested in longer, harder, more
	challenging games. I just want to be entertained and have
	fun with the little time I get to play them.

Newsgroups: rec.games.video
From: slee@csulb.edu (Steve M Lee)
Subject: Re: SNES Super Advantage???
Organization: Cal State Long Beach
Date: Sun, 24 Jan 1993 09:59:14 GMT

In article <C1Co54.xL@csugrad.cs.vt.edu> nwsedlak@csugrad.cs.vt.edu (Neil Sedlak) writes:
>
>Has anyone purchased the Super Advantage Joystick for the SNES???
>I had the orig. advantage for my NES a loooooooong time ago and loved it,
>but How is the new one?? Does it stand up to the pressure of Street Fighter II
>competitions??? Im considering buying two since my thumb always has a red dot
>on it from fireballing. Does it make the moves easier???
>The reason I want the Super advantage is because the others *I* have seen
>dont have slow-mo and turbo, etc. amd are still $69 each where advantage is 
>$39-49

I am also own a NES Advantage for a looooooong time, but hated it after a
while because the buttons started sticking and the joystick got soggy
and inaccurate.  Maybe it's just me or the Advantage joystick I bought,
but I've lost my faith in 'Advantageware' since then.

I bought real arcade parts and sacraficed a control pad (needed the circuit
board and the cord) and built my own joystick and love it.  It can take
just about all the abuse anyone can give it...makes me wonder how joysticks
and buttons get broken in arcades.

It costed me $12 (stick) + $10 (8 buttons) + $17 (pad, cost at the time)
+ wood and an afternoon which is not a bad investment for a SF2 nut like me.

I'd say buy the joysticks using arcade parts, it's definitely worth the money.
You can even make work with more than one system if you don't mind sacraficing
control pads.  It should literally last forever...or at least for the life of
your SNES, and if any part should ever fail, you can always order the 
replacement part instead of purchasing a new joystick.

I've noticed some combos are just NOT possible with the pad, such as Guile's
Roundhouse-Fierce-Razor, which I thought was not possible on the SNES version
until my joystick came along...

--SLee (Steve)
From: drwagner@pinkfloyd.oracle.com (David Wagner,,,)
Newsgroups: rec.games.video
Subject: SONIC 2 CODES.. YES!!!
Date: 25 Jan 93 18:59:54 GMT
Reply-To: drwagner@pinkfloyd.oracle.com
Organization: Sun Microsystems, Inc.
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

Those guys at Sega who saind that they didn't put any codes in Sonic2
were lying. Here it is:

	Go to the OPTION menu (by pressing down at the 1P/2P screen)
	Go to the sound test box
	Change the test # to each of these, and follow each of them
	  with a press of the "C" button: 19, 65, 9, 17.
	Then press "START" to exit the OPTION screen.
	When the title screen with Sonic and Tails appears, press and
	  hold "A", then press START (while still holding "A").

There it is....
Newsgroups: rec.games.video
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Re: TG16 Hockey games
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 25 Jan 93 10:24:55 CST


In article <1993Jan24.194740.1610@murdoch.acc.Virginia.EDU>, stelios@chios.dorm.Virginia.EDU (Stelios Makrinos) writes:
> In article <1june9INNk7c@SUNED.ZOO.CS.YALE.EDU> naiman-jeffrey@cs.yale.edu  
> (Jeff Naiman) writes:
> > Has anyone bought TV Sports Hockey and/or the new hockey game (?Hit the  
> ICE)
> > and care to let us know what you think of it/them?
> > 
> > Thanks!
> > 
> > - Jeff Naiman
> 
> I bought Hit The Ice, and I returned it the next day!  It in my opinion  
> was absolutely horrible.  The graphics were subpar, the skating was not  
> realistic at all, and after having played a game like NHL on the Genesis,  
> I was very dissappointed.  The play on the Genesis is much more realistic  
> and a lot more fun if you are a sports game fan.
> 
> Hopefully TTI will get EA (Electronic Arts) to port some of their sports  
> games.  I know John Madden '93 is coming out, and hopefully there will be  
> more to follow.
> 
> If you want my opinion, don't buy HIT THE ICE.
> 

Hit the Ice was never supoposed to be a true to life hockey game.  It looks
pretty much close to the arcade game, a more action oriented thing not a
true sports simulation.  I remember the arcade game had the most annoying
attract mode yelling "WHAT A SHOT!" over and over.  It did look like a lot
of fun for two people.  I heard that TV Sports Hockey was pretty good,
but probably not as good as NHLPA it is after all a few years old already.
And the computer play sucked, but I have yet to find a computer sports game 
where the computer doesn't.
From: thomasc@ms.uky.edu (Thomas Campbell)
Newsgroups: rec.games.video
Subject: Genesis:T2:Level III is hell!
Date: 29 Jan 93 04:59:50 GMT
Distribution: usa
Organization: University Of Kentucky, Dept. of Math Sciences



I would love it if *someone* *anyone* would give me an idea
on how to get past level III on Terminator II for the Genesis.
(Or the arcade version for that matter)  I just *can't* do it
and I'm *really* not a slouch at video games.. I'm *not*! 

Alex
Newsgroups: rec.games.video
From: mglicksman@loyola.edu (Michael `SLAM' Glicksman)
Subject: Re: Super Mario World game length
News-Software: VAX/VMS VNEWS 1.41    
Organization: ALL - Amiga Lovers of Loyola
Date: Thu, 21 Jan 1993 23:38:00 GMT

In article <Jan.21.16.04.49.1993.25414@alumina.rutgers.edu>, sting@alumina.rutgers.edu (Steve Ting) writes...
>I just bought my SNES system last night, and played SMW for
>many (too many) hours already.  Is this game easily finishable
>or will I need mucho help from the net/FAQ list?  How much
>time did it take you people to finish it?  

	It took me about a week, but I didn't play it for THAT many hours.
Plus, even after I finished it, there was still enough left that I hadn't
covered that I will probably continue to play it. For instance, it wasn't
until my second game that I completed the Special World.

	Oh, and I finished it WITHOUT(much) help from outside sources.


10%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%
# If looks could kill, they probably will                   #    MGLICKSMAN #
% In games without frontiers-war without tears  -p.gabriel- %    Loyola.edu %
#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#
Newsgroups: rec.games.video
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: Interesting Viewpoint on Kids vs. Grownups
X-Xxdate: Thu, 21 Jan 93 17:38:02 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d17
Date: Thu, 21 Jan 1993 17:34:32 GMT

In article <1993Jan21.151122.22319@walter.bellcore.com> Dave Arlington,
dja1@mulch.picst.bellcore.com writes:
>     As I said, it amuses me, annoys me, fascinates me how he does it. He
>doesn't read the manuals unless he absolutely gets stuck on how to do 
>something. He has no pre concieved straegies. He just tries something.
>When it doesn't work he just tries something different. he doesn't give up.
>He just keeps trying stuff until he finds something that works. He even
>goes back to previous levels to try different stuff to see how that changes
>it.

Follow his strategy and you'll do well.

I'm not exactly a kid (age: 27) and that's how I tackle a game.  (I do read the
manaul, however.)
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
Newsgroups: rec.games.video
From: lanes@spot.Colorado.EDU (LANE STEVEN LOREN)
Subject: Re: NO SNES CD in 93!
Organization: University of Colorado, Boulder
Date: Thu, 21 Jan 1993 16:14:19 GMT

In article <2456@newsserver.cs.uwindsor.ca> ouckama@server.uwindsor.ca (OUCKAMA  GAVIN JOHN      ) writes:
>I am far from being a market expert, but I think in the end holding back
>on this CD thing was good for Nintendo.
>
>Prince of Persia for example.  I've never played it on the SNES or Sega,
>so I could be corrected, but from what I've heard the SNES version has
>more levels than the Sega version!  To me that sound REALLY sad.  You can
>put what on a CD - 600 meg - compared to 16meg (so far) on a cart and
                                          ^^^^^
On a cart, this meg is not megabytes.  It is megabits on a cart.  
In other words, an 8 meg cart is really only 1 megabyte.  A sixteen
"meg" cart is really a sixteen megabit cart which translates to two
megabytes of storage capacity.  The cd can hold 600 megaBYTES of information.
The cd is a huge step in storage capacity for video games.  A lot bigger
then you think.  Prince of Persia was definitely a hack job.  
The potential of the sega cd unit can not be denied.  Which is why I bought
mine.  I bought it with an eye to the future.  Yes, it doesn't have quality
games out for it yet, but they are definitely getting better.  HOOK for the
sega cd was phenomenal.  The games are getting better all the time, and I believe that in another month or two, the tune will change to praise for the sega
cd.
SSSSSee YYYYa,
STeve

Organization: Sponsored account, Social And Decision Sciences, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 27 Jan 1993 12:12:55 -0500 
From: "Jarrod J. Siket" <jsai+@andrew.cmu.edu>
Subject: SEGA MENACER

Could anyone out there send me mail if they know anything about the
menacer. SEGA has been running a lot of commercials about it, and of
course, it looks great on T.V. But I'd like top know if it is worh
getting, there is a special here in Pittsburgh that has the Menacer,
with the six free games, for $40, and you can get T1 for $20 or T2 for
$40. 

Is it wort it?


Thanks,

Jarrod.
Newsgroups: rec.games.video
From: Gregg Woodcock <woodcock@bnr.ca>
Subject: GENESIS: PSIII for sale or trade...
Date: Mon, 25 Jan 1993 15:19:27 GMT
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research; Richardson, Texas, USA

I have a Phantasy Star 3 cart (with hint book) for sale ($35 +
shipping) or trade ($5 to even up the price differential plus either
Kid Chameleon or Sonic 2).  Email me if you are interested.
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
From: operbwt@nextwork.rose-hulman.edu (Barry Trottier)
Newsgroups: rec.games.video
Subject: Re: Do any girls read this group?(was Re: Nintendo vs. Girlfriends!)
Date: 24 Jan 93 19:19:16 GMT
Article-I.D.: master.1juq3kINNlj7
Reply-To: operbwt@nextwork.rose-hulman.edu
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: purple.nextwork.rose-hulman.edu

In article <1juns1INNle8@master.cs.rose-hulman.edu>  
operbwt@nextwork.rose-hulman.edu(Barry Trottier) writes:
> I have read this entire tread as I find it interesting and humourous(sp?),  
and  
> one thing that I have noticed is that no girls have replied saying anything.
> 
> My question is how many girls read r.g.video?
> 
> (By the way, I have a girl friend, and she owns a Nintendo.)
> 
> ---------
> Barry Trottier
> e-mail:  operbwt@nextwork.rose-hulman.edu

After completing backed up reading I noticed a few girls actually do read this  
group!  So, the world is an ok place after all.

--------
Barry Trottier
e-mail:  operbwt@nextwork.rose-hulman.edu
Newsgroups: rec.games.video
From: egil@wam.umd.edu (H. Rosendale)
Subject: Re: Black Hole Assault too Easy!!!!
Organization: University of Maryland, College Park
Distribution: usa
Date: Thu, 28 Jan 1993 22:08:01 GMT

 I agree that BHA was way too easy.  The sound was good and the graphics
were fair, but it should take more than a couple of hours to solve a
game.  On top of that, the two player mode is lacking because certain
robots are far superior to others.
 If you are having trouble, however, at the name entry option, enter
your name as BIGNET.  Then, when asked to select a name, choose BIGNET.
When in a fight after this, the start button on controller 2 will 
instantly kill your opponent.
 Another trick is to enter AZY on the name entry screen.  Then select
Operation BHA and that name.  Press start and you will have a two player
game like Pong called Black Ball Assault.
 Hopefully Sega will not release another lemon like this one.

-Egil
From: tzs@stein.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 23 Jan 1993 16:16:49 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: stein.u.washington.edu

I've seen CD-ROM systems for IBM PC & clones for under $200.  There's one
from Mitsumi that I've seen in Software Etc., and the current issue of Byte
has one for $179 in the section where they give the short product
descriptions of new products.  This one is particularly nice in that it has
controls on the unit itself so that you can use it for music without having
to control it from the computer.

Given this, I think a $200 CD-ROM for a game system would not be impossible.

--Tim Smith
From: cag3@po.CWRU.Edu (Craig A. Gelfand)
Newsgroups: rec.games.video
Subject: Re: Sega CD [screen fuzz problem]
Date: 27 Jan 1993 15:51:11 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cag3@po.CWRU.Edu (Craig A. Gelfand)
NNTP-Posting-Host: slc12.ins.cwru.edu


In a previous article, hsano@cs.ulowell.edu (Hitoshi Sano) says:

>Ok, so the thing was meant for kids but here I am anyway and I have a 
>question.
>
>Did anybody else notice a lot of interference on the screen when the SEGA
>CD was hooked up?  It was so bad on mine that any sharp and crisp
>pictures were completely ruined.  Occasionally, a balance could be achieved
>when the picture was clear but one move and it was back.
>
>The 'experts' said that I didn't hook it up correctly but really all you 
>had to do was hook the shield up and slide it in.  Anybody else notice it?
>
>

The answer to the problem is to plug your TV, the Sega, and the CD unit
into three different outlets.  Since this is almost impossible in most
houses (I only have two outlets available), you will need to get a
power-line filter.  Some of the mid-price "Power Strip" deals have such
filters.

The problem comes from a paradox inherent to CD games:  CD players
produce Radio Frequency (RF) interference, that screws up the TVs
interpretation of the TV signal.  Isolating all three power cords
usually helps, since the power wires themselves act like antennas,
sending the RF right into your TV.  A similar problem occurred about 13
years ago, when Radio Shack came out with the TRS-80 model I (remember
the computers with 4K of RAM and a cassette player instead of the
incredibly expensive disk drives of the day).  I had one of these
beasts, and running it meant that no one in my house could watch TV, and
the neighbors up to four houses away could see the interference on their
sets.  Now that's RF interference.  The only way Radio Shack ever solved
it was to scrap the model I and make the model III - turns out the model
I was actually a severe violation of FCC law with that much
interference.

					Craig


Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: Software Piracy: Felony?
Organization: Clark College, Vancouver, Wa.  USA
Date: Thu, 21 Jan 1993 21:17:32 GMT

In article <1993Jan20.162655.2780@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (E. Kontei) writes:
>In article <1jicoiINN56h@transfer.stratus.com>, Dave_Durant@vos.stratus.com writes:
>> [Whole bunch of stuff deleted] 
>> 
>> So, what about people who pass-out/post Game-Genie codes? I don't own one  
>> but think that they give you a list of codes when you buy it then you can  
>> buy future updates to the list. Figure one post (easily) reaches a hundred 
>> people who will use it without paying for it..  
>
>If the codes themselves are copyrighted, then it's illegal.
>If they're not copyrighted, it's not.

You can't copyright "Publicly Available Information"......note the word
"Publicly".

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: BKUP ?? in WonderBoyInMonsterW.
Date: 24 Jan 1993 04:35:20 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Anybody have problem in bkup the Genesis game wonderboy in monster world?

Using MGH or MegaDrive???

Thanks for all info!
From: 6500dtpt@ucsbuxa.ucsb.edu (David Tipton)
Newsgroups: rec.games.video
Subject: Action Max games
Keywords: for sale
Date: 25 Jan 93 07:06:56 GMT
Distribution: rec

Someone was looking for Action Max games a few days ago...
PLEASE leave me some E-mail...I have a source to get them
locally!
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: [Gameboy]  Final Fantasy Adventure help!
Date: 28 Jan 93 19:00:27 GMT
Organization: Stratus Computer, Inc.
NNTP-Posting-Host: watts.sqa.stratus.com


And no!  It's not 'What does palm trees and 8' mean! :)
No my quesition is, how do you get by the door in the
dungeon at Rett's Castle?  I have two bronze keys 
but neither of them work. I don't have the mirror anymore
and I vaguely recall getting a key from one of the monsters
but I got killed shortly after and it didn't show up when I 
restored the game.  Any hints?  Do I have to go buy a key
at the trader's shops? Is there a key in there somewhere
that I"m supposed to find?  ANY help would be greatly 
appreciated.

Thanks in advance,
Rick

-- 
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: Article of Interest
Organization: Clark College, Vancouver, Wa.  USA
Date: Wed, 27 Jan 1993 19:34:01 GMT

In article <1993Jan26.011229.1387@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>
>I didn't read the article carefully enough, but this is NOT an error.  It's
>a satement that can lead to false conclusions.  Most games are referred to
>by mags and companies in terms of "megs" which they mean to be megabits.  I
>can see where the msitake would be made, however.  And the Genesis (like
>most systems) isn't limited byt meg size of games.  I think there were/are
>a few 16 megabit games.

That wasn't the only error I was refering to, there were more, like saying
CDs can hold 500 megabytes of information (it is in fact closer to 600, and
depending on the format can be as high as 650 megabytes), infering that the
SEGA CD has dual 68000 (it has in fact only one, and there is also one in
the Genesis console), saying the SEGA CD fits ON TOP of the Genesis deck
(is goes UNDER it), etc., etc., etc......

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: [SEGA] Let's tell Sega America what we think
Date: 27 Jan 1993 23:47:09 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1k7ecjINNmaa@usenet.INS.CWRU.Edu> cag3@po.CWRU.Edu (Craig A. Gelfand) writes:
>The sheer bulk of mail that we could dump on Sega would certainly get
>them to stand up and notice that a huge number of people feel the same
>way about certain issues.  If they get enough mail, they may be
>compelled to address these issues - it could be that their marketing
>department is going about things all wrong, and/or doesn't realize that

This is a great idea! I'm definitely going to send a letter to Sega and 
voice my complaints. Hopefully all Sega fans on the net will do the same. If
Sega receives 100+ postcards next week with just "We want more RPGS!!" on it,
I'm sure it will have SOME sort of effect! So how many of you people are with
us on this?

-Teh Kao
tehyang@aludra.usc.edu
"Sonic! My hero!"
From: jknife@desire.wright.edu
Newsgroups: rec.games.video
Subject: Super Mario Help needed!
Date: 26 Jan 93 18:15:33 EST
Organization:  Wright State University 


	In Super Mario World, I can only find 93 of the 96 levels.  I'm not
about to list the 93 I have found, but can anyone suggest some worlds which are
really hard to find?  I found the "top secret area" north of the ghost house in
Donut land.  I've found all the star road stuff (I think).  Thanks!

	Joe Knife
From: kmac@cisco.com (Karl MacRae)
Newsgroups: rec.games.video
Subject: Phantasy Star II; looking for some hints
Date: 21 Jan 93 20:20:12 GMT
Organization: cisco Systems, Menlo Park, California, USA
NNTP-Posting-Host: glare.cisco.com


	Ok, so I just got Phantasy Star II, and I'm looking for some
	other experienced players to talk to about this game. 

	Basically I just want to share hints and secrets with other players...


	Anyone out there interested? Email me at the address below....



			Thanks-


	-Karl



  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  Karl Elvis MacRae	Software Release Support	Cisco Systems
  kmac@cisco.com -or- batman@cisco.com     415-688-8231   DoD# 1999  FJ1200
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
	"When I die, I'd like to come back as your knickers"
						-Prince Charles