HDTenEightyP/NetNews huggingface dataset:
From: rnoia@netcom.com (Roger F. Noia)
Newsgroups: rec.games.video
Subject: King's Quest V
Date: 10 Sep 92 05:35:54 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

Newsgroups: comp.sys.ibm.pc.games
Subject: King's Quest V
Organization: Netcom - Online Communication Services (408 241-9760 guest)
------------

I know that it's been out for some time, but I'm slow...
I'm stuck somewhere near the beginning I think.  I can't figure out how to
get out of the basement in the Inn.  I helped the mouse so he comes out and
unties me, but then I don't have a key to unlock the door.  What am I supposed
to do?

thanks,
Andrew (via rnoia@netcom.netcom.com)
:-)
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Question:licensing fees
Date: 11 Sep 1992 18:25:19 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

I have another question: does Sega charge a rather huge licensing fee
for the right to produce games for the Genesis? Also, does Turbo Technologies
charge a similar fee to their developers? 

-Tehkao
From: mv1e+@andrew.cmu.edu (Michael J. Viola)
Newsgroups: rec.games.video
Subject: Sf2 stuff
Date: 6 Sep 92 17:08:18 GMT
Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA


I think this has been talked about already but the game is sort of
playable with the keypad but with the joystick it must be great. I just
have trouble doing certain moves with the gamepads. For instances it's
hard to dragon punch with ken and ryu and I can't seem to do the
helicopter kick for chun-li. I also have trouble doing sonic boom with
guile. Is there a trick for these?
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Newsgroups: rec.games.video
Subject: Slowdown on street fodder 2
Date: 10 Sep 92 17:43:14 GMT
Organization: Hewlett-Packard, Fort Collins, CO, USA

I was playing street fodder 2 the other day, and there
is a place where the machine slowdown really screws me
up.  When Ken is launching the Hya Do Ken balls at
me, I usually jump over them, but sometimes the machine
will decide to slow WAY down and screw up my timing.
This has cost me a few matches.

By the way...I am having trouble getting past Sagit on level
5 (or 4 for that matter) with Guile.  Any particular hints?

doug
From: omf@oolong.hacks.arizona.edu (Oscar Fowler)
Newsgroups: rec.games.video
Subject: [LYNX] Storing those carts...
Date: 14 Sep 92 07:53:44 GMT
Reply-To: omf@oolong.hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4

So has anyone figured out a good way to store all these little
cartridges??????? 

#############################################################################

               "If you can't lick'em, put 'em on with a big piece of tape."

Oscar Fowler
omf@tiamat.hacks.arizona.edu
From: as029@cleveland.Freenet.Edu (Victor M. Rosario)
Newsgroups: rec.games.video
Subject: Re: Beware EGM
Date: 14 Sep 1992 14:27:09 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Hmm.Sep EGM has that column screwed up..it was from a previous issue...
-- 
-------------------------------------------------------------------------
Victor Rosario                       |as029@cleveland.freenet.edu  
At last! A .signature!!(Cheers!)     |
Snail:Box 379 Fajardo,PR 00738-0379  |"I hate long .signatures!!!" - ME
From: jmgst26+@pitt.edu (Joseph M Goodwin)
Newsgroups: rec.games.video
Subject: What a vicious gaming market!
Date: 10 Sep 92 21:17:22 GMT
Organization: University of Pittsburgh
Originator: jmgst26@pmax1.cis.pitt.edu

Nintendo has been rumored for some time to bring out a CD-Rom player at
$200 or less, throwing scares into Sega and Turbo Tech.  All this time, 
their real aim was to beat the others to the 32-bit arena.  Think about
it, Nintendo was beaten to the 16-bit punch, I can see why they wouldn't
want it to happen again.  However, I've read that Hudson Soft is closest
to producing a 32-bit system.  

My concern is that the potential of 16-bit has hardly been explored, and
we're already moving to 32-bit systems.  The only advantage I've heard from
others that own CD systems is the length of games on cd is much better.
But supposedly, SFII was 16 meg, which is pretty big.  Is the CD really
worth the extra expense?  Can someone explain to me what other advantages
the CD-ROM has?  Would the 32-bit system offer any advantages as far as
game length?  I know the Neo-Geo is supposed to be 32-bit, and it's carts
are in som cases close to 100 meg!

Any speculate on the future of this market in the next 2-3 years?

Mike Goodwin
Pitt, SLIS

Newsgroups: rec.games.video
From: harms@romulus.cray.com (Brian Harms 66626)
Subject: SNES: Contra III Help!!
Organization: Cray Research, Inc.
Date: 9 Sep 92 21:30:14 CDT


Does anybody know how to get free lives at the beginning of the game by pushing a
sequence of buttons (like in Contra II with 40 free lives)?   Your assisstance will increase gaming pleasure!!

Thanks,
Brian and Stomp
PLease E-mail responses to harms@romulus.cray.com
--
*-------------------------------------*
| Brian Harms                         |
| Cray Research, Inc.  CFCCN          |
| Phone : (715) 726-6626              |
From: pcalahan@reed.edu
Newsgroups: rec.games.video
Subject: Re: Sf2
Date: 11 Sep 92 02:45:15 GMT
Article-I.D.: mac45.pcalahan-100992194628
Followup-To: rec.games.video
Distribution: na
Organization: Reed College, Portland, OR

In article <756@n3igw.pgh.pa.us>, asprouse@n3igw.pgh.pa.us (Andy Sprouse)
wrote:
> 
> 
> Hi all about the ending where I you beat everyone with one coin they take
> their clothes off. THIS SUCKS the only person I can beat everyone with one 
> coin I Blanka. Although I haven't done it to Bison [because he keeps Torpedo
> ing me.] Gee it will be so great to see Blanka drop his pants. NOT!!!!!
> 
i think this only happens in japanese and/or korean versions of the coin-op
game.
From: penfold@dworkin.ccs.northeastern.edu (Karl J von Lauderman)
Newsgroups: rec.games.video
Subject: Re: Gargoyle's Quest question [GAMEBOY]
Date: 8 Sep 92 21:20:57 GMT
Organization: College of Computer Science, Northeastern University
Originator: penfold@sun450a.ccs.northeastern.edu

In article <1992Sep6.093216.16731@ctr.columbia.edu> mokry@sioux.ctr.columbia.edu (Robert Mokry) writes:
>I'm at a level near the end of the game (I assume), where there are 
>several possible entrances.  This is what the field looks like (I'm doing
>this from memory, so excuse any errors):
>
>           ..
>          .E .   ...  
>          .  .  . E.
>         .E  . .   .   
>        .   . .  E .
>    .  . E  ..    .
>      .         E .
>                 .
>             . E .
>     HH       ...
>     HH
>
>The H's are the houses, and the E's are the entrances.  An "assistant 
>gargoyle" in the houses tells me something like, "Take the 5th tunnel
>from the northmost side.  All the other tunnels are traps."  About the
>only thing that makes sense is to choose the 5th entrance from the top,
>but it doesn't seem to be the right one.  In desperation, I tried all 
>of the entrances, but none of them lead anywhere.  (It's easy to kill
>the 3 snakes in the entrances; just lure 2 or 3 of them to come at you
>from the same side, and then fire continuously; you'll end up injured, 
>but you'll kill them.)  I have absolutely no idea what to do.  If someone
>knows, please, please tell me something useful.  Thanks.

	Easy. Start from the houses, and walk straight to the right as far as
you can.  The proper entrance should be just above and to the right of you.

.-  .--        .-     Karl J. von Laudermann               | Disclaimer: The
|  /    __  __ |      penfold@dworkin.ccs.northeastern.edu | views and opinions
|    \    \/   |  ___ -------------------------------------+ expressed herein
|     \        |      are mine, and yours too. You just may not realize it.
Newsgroups: rec.games.video
From: dataram@tigger.jvnc.net (Dataram Corp. PO Box 7528)
Subject: Re: SNES Games
Originator: dataram@tigger.jvnc.net
Organization: JvNCnet, Princeton University, NJ
Date: Wed, 9 Sep 1992 11:56:24 GMT

For sale
    ARCANA                          $39
    Joe & Mac                       $30
    Actraiser                       $33
    Wanders of Y's III              $30
    U.N. Squadron                   $33

Add $2 for shipping.

... or trade

     Any of these                     for any of these
    Joe & Mac                          Chessmaster
    Actraiser                          Adams Family
    Wanders of Y's III                 Joe Madden Football
    U.N. Squadron                      Super Socker
                                       Top Gear
                                       Magic Sword


    Any of these                     for any of these
    ARCANA                              Magic Sword
    PilotWings                          Street Fighter II
                                        Top Gear


-- 
**********************************************************
* Chuck Staatse       Dataram Corp.  609-799-0071 x 284  *
*  chuck@dataram.jvnc.net |  chuck@dataram.com           *
**********************************************************
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
Date: 15 Sep 92 16:10:36 GMT
Article-I.D.: clark.1992Sep15.161036.2808
Organization: Clark College, Vancouver, Wa.  USA

In article <193sovINNnfr@darkstar.UCSC.EDU> anamr@cats.ucsc.edu (Ana M Rodriguez) writes:
>
>So that would make it an 'ST'!!  :)

Well, the ST uses a 68000, and so does a Mac Plus/SE/etc Amiga, they are
all in the same family.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: [genesis] Sonic2 in vg&ce
Date: 13 Sep 1992 11:59:29 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep13.175141.23988@nevada.edu> tommy@nevada.edu (Greg Hjelstrom) writes:
>Anyone see the article in VG&CE on Sonic2?  It looks pretty impressive!
>It also has a screenshot of the two-player competitive mode that uses a split
>screen.

  Looks tempting, all right; I just hope the game is as good as the hype.

  By the way, was it me, or did you get the sense that this issue of VG&CE
had _very_ close "cooperation" with Sega?

  I mean, I can picture it now: Sega gives the VG&CE staff first look at
SONIC 2 (and thus scooping EGM in the process). In return, VG&CE sticks a
holographic Sonic on the cover; write up SONIC 2, as well as DOLPHIN, NFL
JOE MONTANA, and an article on Sega CD games; *AND* gives Al Nilsen of Sega
three pages to pour all the "We here at Sega are just a bunch of fun-lovin'
guys" propaganda they want ("Inside Gaming", p.90).

  I like the SONIC 2 preview, but if this is the price I have to pay for it,
I'm not sure if I want it any more...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: JPE1@psuvm.psu.edu
Newsgroups: rec.games.video
Subject: Genesis/SNES Games for Trade
Date: 15 Sep 92 21:52:27 GMT
Organization: Penn State University


    I have the following Genesis and SNES games that I would like to trade
for others.  They are all in excellent condition with boxes and manuals
intact.  I will consider all offers of other Genesis or SNES (or Vectrex!)
games in trade.  Right now I'm more interested in trading, but I might also
sell if no good trades are offered, so don't hesitate to make a monetary
offer if you want to.

        Genesis -  Trouble Shooter - cute shooter with female protagonists
                                         rescuing a captured prince
                   Granada - tank shooter by Wolf Team

        SNES    -  Pilotwings - flight game with extensive use of Mode-7


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: SNES Games recommendations
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Distribution: na
Date: Fri, 11 Sep 1992 15:31:11 GMT

>>>I am looking for a few recommendations on good SNES games. I would like
>>>something that is not only "slick and polished" but has a good theme.

>>try "home alone".


>Is this guy really recommending this game, or is he just joking??

to avoid a stigma of stupidity, i think i'll mention that i was indeed joking.
-- 
\clinkenpeel: aberrant analytical cynical agnostic idealist.  i exclusively /
/represent myself.  i do not offend anyone; however, some morons choose to  \
\offend themselves.  judge only those who you would have judge yourself.  i /
/don't practice what i preach - i'm not the type of person i'm preaching to.\
Newsgroups: rec.games.video
From: "louis ghinis" <louis.ghinis@canrem.com>
Subject: sega/snes
Reply-To: "louis ghinis" <louis.ghinis@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 11 Sep 92 18:10:15 EST

Does anyone know how much it costs to purchase either the snes or sega
software developers kit?  What type of programming language did they
create it in c,pascal?  If both kits are the same type of languages then
its very easy to convert to each other just the command names would need
to be changed only and not the variables or logic.  Also does anyone
know how much the licensing fee costs and does the snes/sega companies
take care of the distribution?  I'm a programmer and just curious to see
how the software developement world for the snes/sega is like and see if
its worth while to actually create software for those consoles.

  Louis
--
Canada Remote Systems  - Toronto, Ontario, Canadas
World's Largest PCBOARD System - 416-629-7000/629-7044
From: matthewm@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Re: SFC: Prince of Persia help needed
Date: 14 Sep 92 20:16:27 GMT
Organization: Earlham College, Richmond, Indiana

In article <1992Sep10.164534.14198@noose.ecn.purdue.edu>, brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
> 
>    Help!  I'm stuck at the end of level five of this terrific game.
> Any clues would be appreciated.  I'll describe the point I'm stuck
> at...
> 
>    I'm at the end of the level in the area with all of the mirrors,
> and have stepped on the tile that opens the exit.  Now I climb up
> and get ready to head back to the exit - when all of the sudden a
> weird little tune gets played and a mirror appears blocking my path.
> Try as I might, I can't get past the mirror - and the only other way
> back is blocked by a closed gate.  (No pressure plate available for
> it.)  Any suggestions?
> 
> Very easy solution to your problem. Take a running long jump from the 
edge of the screen into the mirror. Your timing must be perfect for you to 
go through the mirror
dir
news
news






 And another btw - my response to the split debate appears in the
> subject line.  There's not enough traffic to warrant a split IMO.
> Let's come up with some standard headers, AND USE THEM!  Kill files
> are wonderful things...
> 
>    - larry
> 
> --
> /  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
> |-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
> |  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
> \  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: MISC: Accolade/Genesis lockout lawsuit
Summary: Lockout chips can be reverse engineered
Organization: California State University, Chico
Date: Tue, 08 Sep 1992 02:22:03 GMT



[from email]
> >On the same topic, has anyone any further details about the Genesis
> >lockout court case in US courts?  I heard that Sega lost to Aloccade,
> >but no other details.
> 
> It sounds like you know sketchy details, but I haven't heard a thing
> about this...what is this suit that Aloccade filed?

For your illumination and my typing practice, here is the article:

(San Francisco) An appeals court has lifted a federal judge's ruling 
banning video games produced after their maker copied and solved a
computer system's "lockout" code.

The 9th US Circuit Court of Appeals on Monday ruled in favor of Accolade
Inc. which had been prohibited from selling video games that were made
compatible with Sega Enterprises Ltd. consoles by a process called
reverse engineering.

In general, reverse engineering is the common practice of taking apart
a competitor's product to see how it works, and then making use of the
knowledge.  This case is the first in the nation to decide whether the 
duplication of the competitor's computer code during that process violates
copyright law.

Sega, based in Japan, uses a code embodied in a computer chip to exclude
other companies' viedo games from its widely used Genesis system, and
allows access only for a license fee.

Accolade, based in San Jose, Calif., has sold games for Genesis before 
Sega installed the lockout system last year.  Rather than getting a license,
Accolade analyzed the Sega software -- after first making a copy to
translate the coded information -- extracted the key to the code, then
tried to resume sales of Genesis-compatible games.


The panel of Judges Stephen Reinhardt, William Canby and Edward Leavy 
did not state their reasons but said that they would issue a written 
opinion at a later date.  The court's opinion, date Friday, was obtained
by reporters Monday.

Sega sued for copyright infringement, saying the lockout code was
covered by the federal copyright protection of its software package.  US
District Judge Barbara Caulfield of San Francisco issued an order in 
April prohibiting sale of all Accolade games that used the disputed
process to become Sega-Compatible.

The ruling split the computer industry.  Sega was supported in court
papers by Apple, IBM and other industry giants that want copyright
protections to be strong.

[that's the end of it. It's dated 9/2/92, and is off the AP wire though 
it's in a dinky small-town paper here where I go to school.]

-- 
God is a polythiest

-- 
Office Automation, n.:
	The use of computers to improve efficiency by removing anyone
you would want to talk with over coffee.
Newsgroups: rec.games.video
From: stephen@leland.Stanford.EDU (chee ho stephen lee)
Subject: SNES games for sale
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Tue, 8 Sep 92 04:15:38 GMT

SNES WWF Wrestlemania 
asking for $35
original package, doc, cartridge, etc
price include shipping & handling


Newsgroups: rec.games.video
From: mkreyka@cs.vu.nl (Kreijkamp M)
Subject: Re: BREAK UP THIS GROUP NOW!!
Organization: Fac. of Human Movement Sciences, VU, Amsterdam
Date: Wed, 9 Sep 1992 10:01:08 GMT

ristad@elan (Eric Sven Ristad) writes:
: 
: I also heartily endorse the breakup of this newsgroup!  Many readers
: (such as myself) only have one video game system, and that's all
: they're interested in reading.  There would be virtually no overlap
: between newsgroups, because different implementations of the same game
: title are often significantly different.  Plus if anyone wants to read
: about all the video game systems, then they can simply subscribe to
: all the groups.
: 
: So let's cut right to the vote, and cut out all the B.S.
: Eric
: 
: In article <1992Sep06.234909.10031@r-node.gts.org> singh@r-node.gts.org (Rajendra Singh) writes:
: >I have a suggestion (I don't know if it has been suggested already).  Why
: >don't we divide this group into:
: >	rec.games.video.genesis
: >	rec.games.video.snes
: >	rec.games.video.nes
: >	rec.games.handheld (Gameboy, Lynx, etc.) 	?
: >-- 
: >Raj (singh@r-node.gts.org)  If you wish to reply by E-Mail and your response
: >is greater than 100 lines (or 15K), then please send your response to:
: >                    tcomsing@chasm.scar.utoronto.ca
: 
: 
I think this is an outstanding idea!

--------------------------------------------------------------------------------
           We make our destinies by our choice of gods.      Virgil
 ---- -  -   -    -     -      -       -       -      -     -    -   -  - -----
     Maartje Kreykamp                And it was eleven o'clock.
     mkreyka@cs.vu.nl                Which was Time-for-a-little-something...
                                             The House at Pooh Corner
--------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: dalessio@rtsg.mot.com (Mario D'Alessio)
Subject: Re: BREAK UP THIS GROUP NOW!!
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Wed, 9 Sep 1992 21:30:36 GMT

mkreyka@cs.vu.nl (Kreijkamp M) writes:

>ristad@elan (Eric Sven Ristad) writes:
>: 
>: I also heartily endorse the breakup of this newsgroup!  Many readers
>: (such as myself) only have one video game system, and that's all
>: they're interested in reading.  There would be virtually no overlap
>: between newsgroups, because different implementations of the same game
>: title are often significantly different.  Plus if anyone wants to read
>: about all the video game systems, then they can simply subscribe to
>: all the groups.
>: 
>: So let's cut right to the vote, and cut out all the B.S.
>: Eric
>: 
>: In article <1992Sep06.234909.10031@r-node.gts.org> singh@r-node.gts.org (Rajendra Singh) writes:
>: >I have a suggestion (I don't know if it has been suggested already).  Why
>: >don't we divide this group into:
>: >	rec.games.video.genesis
>: >	rec.games.video.snes
>: >	rec.games.video.nes
>: >	rec.games.handheld (Gameboy, Lynx, etc.) 	?
>: >-- 
>: >Raj (singh@r-node.gts.org)  If you wish to reply by E-Mail and your response
>: >is greater than 100 lines (or 15K), then please send your response to:
>: >                    tcomsing@chasm.scar.utoronto.ca
>: 
>: 
>I think this is an outstanding idea!

I second the motion. All hands in favor, say (type) "Aye!"

Mario


************************************************************
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* *  \RUSH/     |___         \   Mario D'Alessio         * *
* *   |/\|          `--------'   dalessio@rtsg.mot.com   * *
* *                                                      * *
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Newsgroups: rec.games.video