HDTenEightyP/NetNews huggingface dataset:
From: cr2p+@andrew.cmu.edu (Chinarut Ruangchotvit)
Newsgroups: rec.games.video
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Date: 23 Jul 92 23:42:58 GMT
	<BrpHCK.L0o@watserv1.waterloo.edu>
	<KDORFF.92Jul21161529@hobbes.comp>
	<laf-220792085543@129.83.94.15>
Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

In message <laf-220792085543@129.83.94.15>, laf@mitre.org (Lee Fyock) writes:
>In article <KDORFF.92Jul21161529@hobbes.comp>, kdorff@hobbes.comp (Kevin C.
>Dorff) wrote:
>> 
>> To get a max cart size (accessable memory size) of 2 megsbytes (16megabits)
>> you would need a 14bit address bus.  I haven't seen many of them. I
>> am not saying it is impossible (it may even have one) but it dosen't
>> seem LIKELY.
>
>Not.  Each bit of the address bus addresses a full byte of memory;
>a 14 bit bus only gets you 16,384 bytes of address space, not 16 megabits.
>You need a 24 bit address bus to address 16 megabytes of memory.  Here's
>a quick chart:
>
>Address space (bits)          Maximum addressable memory (megabytes)
>
>   16                             1/16
>   20                              1
>   21                              2
>   22                              4
>   23                              8
>   24                             16
>   32                          4,096   (that's 4 gigabytes)
>
>Most PCs have 32 bit address spaces now...  64-bit ones are on the way...
>
>
>> What does seem more likely to me is a 16bit one.  Giving 8megabyte
>> cartridge maximums, unless two of the lines are unused or used for
>> determine ROM and Cart access.
>
>I seem to remember reading on the net that there _was_ an 8 megabyte
>max on carts, but this would imply a 23-bit address space...?
>
>
>Have fun!
>Lee
>
>------------------------------------------------------------------------
>Lee Fyock                                          The MITRE Corporation
>laf@mitre.org                                     Bedford, Massachusetts

I've heard that with the SNES (and with many computers), they use a trick
using "memory pages" which allows the system to "flip" back and forth
between blocks of memory.  The system never sees the entire 16mbit, but
sees a smaller memory block that is necessary at that point of the game.

--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>
<chinman+@cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
Newsgroups: rec.games.video
From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: Re: Thoughts on SNES SFII
Organization: University of Illinois at Urbana
Date: Wed, 22 Jul 1992 22:39:29 GMT

>
>I thought it was a very good translation
>to the SNES, but you think they stun too
>easily?   geeez, sagat is almost imposible to stun, and
>vega is way too jumpy, sorta sucks.
>I like this games a whole lot, and i hope to beat lev 5
>tomarrow :)

     Wait til you try to beat level 7.  And for a real treat try to do it with
Dhalsim!  While I can get to Bison with him, Bison is just impossible with
the Yoga master!  I have beaten level 7 so far with Honda, Ken/Ryu, ChunLi,
Blanka, and Guile, so I think I have a bit of experience.  (Zangief's SPD
is too hard to do consistently on the control pad, but I am getting DPs
kind of consitently)  True I think Vega is still kind of easy, wait til you
play the bosses on level 7, there is a HUGE difference, especially Vega, and
Bison.  Oh well this is just my opinion.  BTW Sagat has always been difficult
to stun, and it is really hard in the SNES version to kick him in his
Tiger Uppercut unlike tharcade version.  The bosses in general seem just
too hard to beat by just fighting, the only to win seems to be to pick
apart the patterns that the computer uses.  Kind of dissappointing, but
don't get me wrong I love the game and think that it is an EXCELLENT conversion
I think I've logged in 100 hours of playing time by now!  (So much for
studying)  Later...

						-- Jim

-- 
   /|        /              / |      /       /  /-/  Can be reached on the
  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
 /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
Newsgroups: rec.games.video
From: xepo@csd4.csd.uwm.edu (Scott R Violet)
Subject: Re: Hot New Video Game!
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Mon, 27 Jul 1992 18:17:32 GMT

In article <1992Jul27.174714.20214@uwm.edu> xepo@csd4.csd.uwm.edu (Scott R Violet) writes:
>In article <15486@ucdavis.ucdavis.edu> ez007368@rocky.ucdavis.edu writes:
>>I just received a new game that I saw advertised in the August issue of 
>>Computer Gaming World magazine. It is called RAGNAROK. It is the favorite game
>>for the IBM PC that I have ever played! It is a role-playing game based on
>>the mythology of the vikings. This game is the most complex and challenging
>>quest game that I have ever played. I don't know where it may be available
>>besides Chips and Bits and Viking Software mail order companies (their ads
>>are in the same issue of CGW), so you may want to call the makers of the
>>game to find out if it is available in your area (they are Norsehelm
>>Productions and their phone number is 1-800-892-3488). I recommend this
>>game over anything on the market. Try it!
>>-dave
>>
>
>
>I don't think that this is a new game, to the best of my knowledge the

Sorry, but it seems that most of my message didn't make it.  So, here
it goes again.  The game has been around for quite some time now on
the NeXT, although I haven't played it.

-- 

		-Scott Violet (xepo@csd4.csd.uwm.edu)
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Newsgroups: rec.games.video
Subject: Re: Thoughts on SNES SFII
Date: 23 Jul 92 20:14:35 GMT
Organization: California Institute of Technology, Pasadena

In article <Brur5L.D4G@gtsi.com> rich@gtsi.com (Richard Lawrence) writes:
>In article <1992Jul23.074337.20558@cco.caltech.edu> echuang@cco.caltech.edu (Ernest Y. Chuang) writes:
>>
>>- Chun Li can't seem to do more than one stomp kick at a time in the
>>  SNES version (at least very often).  In the arcade version, pretty
>
>No, I've gotten the hang of having Chun Li do more than one head stomp
>per pass. I beat Blanka that way last night.

Yes, you're right -- I didn't realize that you had to repress the strong
kick button to do a second stomp.  For some reason, I had the impression
that in the arcade version, Chun Li would hold her stomp position until
she landed on the ground.  But maybe I when I was playing in the arcade,
I would subconsciously keep tapping the strong kick button -- or maybe
this really is a difference in the SNES...I'll have to go back to the
arcade and try it again.

In the meantime, I'll have to eat my words <munch> :)
(Or to quote a level 7 Blanka, "CHOMPCHOMPCHOMPCHOMPCHOMPCHOMPCHOMP!"

- Ernest Chuang
  echuang@cco.caltech.edu
Newsgroups: rec.games.video
From: marsouin@leland.Stanford.EDU (david wang)
Subject: SNES Addams Family: CHEAT
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Tue, 28 Jul 92 16:51:16 GMT

Is there an invincibility code for that cartridge.
Thanks in advance.
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: SNES sequels ... any word?
Date: 30 Jul 92 04:08:02 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Jul28.162705.6704@ac.dal.ca> tominatr@ac.dal.ca () writes:
>Does anybody know about the possibility of sequels to the
>following SNES game:
>
>U.N. Squadron
>Super Ghouls 'n' Ghosts
>Super Mario World
>
>      - Tom N.
>
  I've heard some word about some sort of Mario sequel.  A real Super Mario
5... apparently Nintendo says Super Mario World isn't SMB5.  Kind of like
a seperate story or something (they're all the same anyway) and that they
may be working on an actual sequel.

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: ...And other 2600 tricks
Date: 25 Jul 92 17:36:29 GMT
Organization: University of Texas at San Antonio

In article <1992Jul25.150136.26900@beaver.cs.washington.edu> dsheythe@wolf.cs.washington.edu (Donald Sheythe) writes:
>
>on Maze craze, you get a maze tjhat looks like a map of city streets

Oh yeah!  But that one was pretty vague to me because I lost my Maze Craze
a few years before I actually stuck the 2600 in the closet for the last time.

Remembering some older, non-flicking tricks... Two on Adventure.  First, when
you beat the game and the sound effects are playing, press reset.  The screen
with the "1" will appear and the sound will be playing about four times too
slow (it sounds interesting :).  And of course, pulling down on the joystick
will reveal your little character's hiding place and you can move around and
run into the "1".  Also, from the starting point (Golden Castle), go down,
then left, and use the bridge in the middle of the bottom border.  Once you
go through it, you'll be in the blank area on the top of one of the castles
(White, I think).

>what flicking it on/off must do is to scramble the PC (program counter)
>and skip the init routines 'cuz it seems to go back to normal after you
>reset the game.  If memory serves me correctly...

I thought I was the only one who did it :).  I remembered another switching
trick:

In Swordquest:Earthworld, when you do it correctly, you'll start the game off
with your inventory containing six keys.  In addition to this, I believe
one of the rooms (the first one you're in, perhaps) has EVERY ITEM AVAILABLE
in the whole game!!  This includes a largish sword that is apparently the
quest item.  INCIDENTALLY, does anyone know what is required to actually
WIN this game?

 _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  //
mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts
From: pol_in01@oswego.Oswego.edu
Newsgroups: rec.games.video
Subject: SNES & Gameboy stuff for trade
Date: 23 Jul 92 02:25:13 GMT
Reply-To: pol_in01@oswego.Oswego.edu ()
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY
Originator: pol_in01@gidney.oswego.edu

Anybody want to trade a copy of F-zero for Hyperzone for the SNES or for the
following Gameboy titles:

Nija Gaiden III
Faceball2000
or Altered Space.

-------------------------------------------------------------------------------
Abiguity is the Devil's volley ball - Emo        |Brandon W. Hockle just a guy@
"SpAcE CaBbAgE...Juss how yew like it!"          |pol_in01@gidney.oswego.edu
                         -  Ren & Stimpy         |pol_in01@penelope.oswego.edu
SUPER NOFRIENDO! I BOUGHT IT FOR THE COOL EJECT BUTTON SO SHOULD YOU!!!!!!!!!!
-------Sig File Straight From the Intellectual Cauldron @ S.U.N.Y. OSWEGO------
From: spike@coos.dartmouth.edu (Corby Page)
Newsgroups: rec.games.video
Subject: GENESIS GAMES FOR TRADE
Date: 26 Jul 92 15:36:29 GMT
Article-I.D.: dartvax.1992Jul26.153629.19945
Organization: Dartmouth College, Hanover, NH

Forgive me if my newsreader spits this out twice...

I want your Sonic! I want your Cadash! I want your Gain Ground! I want you
Streets of Rage! I want your Phantasy Star III! I want your Mickey Mouse/
Quackshot/Taz-mania! Or offer me any simultaneous 2-player game...

What I got:
Atomic Robo-Kid
Thunderforce III
Insector X
Alex Kidd and the Enchanted Castle
Altered Beat
F-119 Air Diver

thankd for your offers!
corby
spike@coos.dartmouth.edu
From: conty@cbnewsl.cb.att.com (Conty 1/2)
Newsgroups: rec.games.video
Subject: Re: So are you dying for CDs, or what?
Date: 28 Jul 92 19:57:37 GMT
Organization: AT&T Bell Laboratories

In article <rauser.711504933@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes:
> 
>      The Turbo Duo will be (please correct me if I'm mistaken) around 
> 300 bucks, as will the Sega CD. My feeling is that it's worth it to purchase
> a CD unit, because you can play your music CDs, and let's face it, CD games
> are awesome. But do most of you think it's worth it? Let me hear...

1) I don't know if the Turbo Duo will have the equipment to play audio CDs.
   Same goes for the Sega or Nintendo versions.  However, the existing TG-16
   CD-ROM doubles as a portable CD player.

2) I'm waiting for the Turbo Duo, for three main reasons:

   - I'm an anime fan, and the TG seems to have the best selection of
     anime-based games.

   - The SCSI interface!  Even if TTI dies, I can always use the Turbo Duo
     to play SPACESHIP WARLOCK on my Mac IIci.  :-)

   - The price.  At $300 for a complete unit + 6 games, it's very competitive.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: mlo@cherry.cray.com (Mick Oyer)
Subject: SNES - SMW Help with Star World #5
Reply-To: mlo@cherry.cray.com
Organization: Cray Research, Inc.
Date: 24 Jul 92 14:27:59 CDT

I told my 6-year old I'd ask the net.SMW.experts this (well, alright,
I'd like to know myself, having already spent more than a few hours
on it) ...

In Super Mario World, in Star World #5, we're stuck trying to find
the key - the one that will get us to the 'Special'.  You start
off by jumping across quite a few dropping platforms, then land on
one where there is a P-block and a ? block.  You hit the P-block, and
a set of coins/blocks go off in one of 3 directions - either to the left,
the right, or straight up.  We need them to go to the right, then can
jump up on them, go to the right, hit a block to get a vine to go up.
Follow the vine, and voila, there's the last key.  I know that these
blocks will go to the right, because I've seen it happen maybe twice,
out of about 1000 attempts.  Now the question is, what do I have to
do to get these blocks to go right, rather than left?  I've tried different
combinations of hitting the P-block then the ?-block, looking different
directions, being Caped Mario, etc. and it's driving me nuts.  Haven't
taken on Bowser yet, either, but really would like to get to this 'Special'.
Thanx much for any/all help.  Posting or E-mail is fine.
-Mick

---
   | Michael (Mick) Oyer   EMAIL  :  mlo@cherry.cray.com  ||  uunet!cray!mlo   |
   | Sr. Software Analyst  VMAIL  :  work: (612)-683-5855                      |
   | Cray Research, Inc.   USNAIL :  655F Lone Oak Dr., Eagan, MN 55120        |

Newsgroups: rec.games.video
From: bill@snoopy (Bill Poitras)
Subject: Re: Advice for Super Mario Bros 3
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL4
Date: Fri, 24 Jul 1992 20:31:08 GMT

derich@netcom.com (Scott A. Steinbrink) writes:
: Is there a FAQ or hints available for Super Marios Bros 3?
: If so, send to me.

How about buying the Super Mario World book.  Its about a 3/4 inch thick
and is full of everything you want to know.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: pete@introl.introl.com (Pete Ikusz)
Newsgroups: rec.games.video
Subject: What is a SuperGrafx?
Date: 22 Jul 92 16:28:35 GMT
Article-I.D.: introl.1992Jul22.162835.34581
Organization: Introl Corp.

What is the Super Grafx system? Is it made by NEC?

One of the bigger game buying/selling places has them used
for $120, and the games are $30ea. There are only 4 or 5
listed. 

Is it comparable to a SNES or NEOGEO, or is it older than the TG-16?

Thanks for the info,
-Pete
-- 
-------------------------------------------------------
Pete Ikusz	Introl Corporation	pete@introl.com
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: Super MarioW almost done
Date: 26 Jul 92 19:42:07 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

dcutter@oregon.uoregon.edu (dann cutter) writes:
>Okay I'm up to about 90 worlds so far, Here's where I'm stuck:
>
>1) In choclate Island 2 (?) where the box at the beginning says that coins
>and time affect progress... Where is the bloody special exit???
>
>2) In Valley of Bowser 2 ( I get stuck in two's it seems) Where is the
>secret exit? E-mail or post. thanks, dann


"Holy synchronicity, Batman!"  I just solved both of these this same morning!

1) Yes, on CI2 you get to the special exit by finishing extremely quickly.
In fact you almost have to run the entire way there.  Get thru the first 
screen (with the blue fire breathers) quickly without getting all of the
coins.  After going thru the green horizontal tube, you will be in an
area with diagonally sloping ledges and flying turtles.  This is the 
hard part to get down pat.  Hold the run button down and run-jump thru
this area as quick as you safely can (you can stop a couple of times to
time to avoid the turtles).  If you did it fast enough, you will go thru
the green tube and arrive at a screen with baseball throwers.  Jump up
on the Yellow, Blue, Green, and Red blocks (from the switch palaces)
to avoid these guys.  Then you will see a Key and a Keyhole.  Ta-da.
This gives you access to the green pipe just to the west of the Choco-Ghost
House.  Going into the pipe takes you to a Secret dot in the Valley of Bowser.
I haven't gotten thru that yet.  It starts off very hard.

2) VoB2 was tricky for me.  I searched and searched for that secret exit.
Then I hit it today on a lark.  Ok, you have to cross the midway and go 
thru a tube.  This takes you to an area that has a block with Yoshi's Wings
and a big yellow block-section that goes up and down.  Forget about the wings.
Carefully get thru all of the section with the yellow block.  Then you get
to another area with a rising yellow block where you go up a grey slope
diagonally.  Just after coming out of that, wait on the ledge with no
overhang above you.  The yellow block will rise and lift you up.  Then jump
up and to the LEFT.  You will be off the screen moving left.  After a bit
you drop down to a Key and Keyhole.  Ta-da.  This gives you access to the
VoB Fortress just north of that red dot on the map.

Glad to help.

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms
From: evermic@prism.cs.orst.edu (/X.BiSON)
Newsgroups: rec.games.video
Subject: Re: MGHs and SMCs for sale
Date: 22 Jul 92 02:21:22 GMT
Distribution: usa
Organization: Oregon State University, Computer Science Dept

In <711747840.11598.0@unix7.andrew.cmu.edu> cr2p+@andrew.cmu.edu (Chinarut Ruangchotvit) writes:

>If you are interested in purchasing a Multi-Game Hunter or a Super
>Magicom, please e-mail to this account.

>--
>Chinarut Ruangchotvit
><cr2p+@andrew.cmu.edu>
><chinman+@cmu.edu>

>	"Learning that we're only immortal - for a limited time"
>							-Rush, Dreamline
I sell them too.  $350 for magicoms or magicdrives.  

-MIC
From: derich@netcom.com (Scott A. Steinbrink)
Newsgroups: rec.games.video
Subject: WANTED: NEO Super Marios 2, 3 & Land
Keywords: Wantred
Date: 27 Jul 92 14:03:45 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Wanted:

    Nintendo Super Marios Brothers 2, 3 & Land.

    Will pay a fair price for it.

- Scott

(Email me if you want to sell it)


-- 
NetCom: Derich@netcom.com
CompuServe: 76106.2055@CompuServe.Com
America Online: Derichman

Paranoid schizophrenics outnumber their enemies at least two to one.
"Deaf people can do anything except hear" - I. King Jordan
Newsgroups: rec.games.video
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Subject: Re: GENESIS -- Games with great sounds?
Organization: California Polytechnic State University, San Luis Obispo
Distribution: rec.games.video
Date: Wed, 22 Jul 1992 16:37:54 GMT

I'd have to say that Sonic has some pretty good music, and good sound
effects...too bad they don't coordinate them very well.  Shining in the
Darkness has GREAT music, but it's rather limited and gets on your nerves after
a while.  [God I'm glad it's piped through my tv, if it was on an Apple ][e I'd
die! ;^}]  Some of the sound effects are pretty good too.  I hope Shining
Through follows this trend, but changes the music a bit more.
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
Newsgroups: rec.games.video
From: kudla@close.columbia.edu (Robert Kudla)
Subject: Re: Lynx vs. Game Gear
Organization: Columbia University Department of Computer Science
Date: Thu, 30 Jul 1992 22:20:16 GMT

I own a Game Gear, but only because I found a game on it which isn't
available on any other system and probably never will be (Mappy, a
Japanese import from Namco).  Though the screen is a little more
low-res, I'd definitely suggest you buy a Lynx.  It's faster, it has a
better palette, it has better sound, it has better multiplayer
support, its games are not all clones of each other, and assuming
Atari doesn't go belly up this month, you're bound to get better
games.

Of course, it doesn't have Sonic (or much of anything like it), but
once again, it doesn't matter how excellenta system is if the game you
want isn't available for it (like in the console wars where the SNES
has Street Fighter II and the Genesis has Sonic... I like Sonic but my
roommate keeps agonizing over having a GEnesis when he's a SFII
addict).
Robert Jude Kudla <kudla@acm.rpi.edu> <kudla@close.cs.columbia.edu>

"The only thing to fear is fearlessness.  The bigger the weapon, the
 greater the fear."  (R.E.M.)
Newsgroups: rec.games.video
From: rich@gtsi.com (Richard Lawrence)
Subject: Re: Thoughts on SNES SFII
Organization: Government Technology Services, Inc.
Date: Thu, 23 Jul 1992 17:27:20 GMT

In article <1992Jul23.074337.20558@cco.caltech.edu> echuang@cco.caltech.edu (Ernest Y. Chuang) writes:
>
>- Chun Li can't seem to do more than one stomp kick at a time in the
>  SNES version (at least very often).  In the arcade version, pretty

No, I've gotten the hang of having Chun Li do more than one head stomp
per pass. I beat Blanka that way last night.

>- Grossly unfair amount of damage caused by holds (bites, nugies, 
>  bear hugs, etc...) between human and computer in the SNES.  

Yeah, this is pretty BSish. Level 7 Blanka basically kills my Chun Li with
a single head bite. Moral: don't get caught in close. :-)


There is no such thing as the "perfect conversion" (except for Berzerk for
the Atari 8-bit from the arcade :-) ) but SFII is a fine and very playable
game.
-- 
Rich Lawrence - "Stinger" - DoD#9630 '92 Seca II - Buckaroo Banzai lives!
Sysop/Hallucination: Full UseNet,Fido,Relay, 2GB+ IBM/Amiga  1-703-425-5824
    rich@halluc.com   rich@gtsi.com   CI$:71101,2272   Fido:1:109/345
 HEY YOU! Are you going to the East Coast DoD thing or not? Read rec.moto!
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: For Sale:  Sonic the Hedgehog (Genesis)
Date: 27 Jul 92 16:45:33 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

I'm selling my copy of Sonic the Hedgehog. It's in excellent condition with
box and manual.  $30, includes shipping.  Simultaneous trade -- I can ship
the day after I recieve your message.

Steve