From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: Killer List of Video Games - A to M
Date: 15 Apr 92 14:44:18 EDT
Organization: Univ of Miami IR
Summary: KLOV 2
Reply-To: jdeitch@umiami.miami.edu
Followup-To: rec.games.video.arcade
Keywords: KLOV

[---------------------------------------------------------------------------]
[                            Coin-Ops-A-Poppin'                             ]
[                                                                           ]
[                       Killer List of Video Games                          ]
[                                                                           ]
[                               April 1991                                  ]
[                                                                           ]
[                                 A to M                                    ]
[                                                                           ]
[ Original list compiled by Mike Hughey, with extensive mods by Jeff Hansen ]
[ and tons of people on USENET (I weighed 'em!).                            ]
[                                                                           ]
[ Converted to Appleworks Database and enlarged from Video Connection       ]
[ catalog.  Maintained by Jonathan Deitch (jdeitch@umiami.miami.edu)        ]
[---------------------------------------------------------------------------]

This is a montly posting; posted around the 15th of each month.

Copies of the database are available, but you have to have an Apple II with
extra memory as the database is far larger than the standard 42k desktop ...

Anyone with a correction or addition please e-mail me with your correction or
addition.  Any changes (especially NEW GAMES) are welcome !
                                   =========
- Jonathan

jdeitch@umiami.miami.edu
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The instructions for interpreting the entries are in a previous post.
-----------------------------------------------------------------------------
'88 Games  {Konami '88, 2P}
  Track and Field ripoff.
10-Yard Fight  {Taito<Irem}
  Football game.
1942  {Capcom '84}
  Airplane flying game, similar to Xevious.
  Might be by Romstar ...
1943: The Battle of Midway  {Capcom '87, 2P}
720  {Atari, 3D}
  Skateboarding game.  Speech: "Skate or DIE!"
A-Jax  {Konami}
Action Fighter  {Sega}
  Similar to Spy Hunter.  Motorcycle/car combo.
Adventures of Robby Roto  {Midway, I think}
  Weird-looking critter shot foes in a fantasy setting.  Quite limited
  distribution.  Probably a reason for that.
Aeroboto  {Williams}
  Man/robot who can fly.
AfterBurner  {Sega '87, 3D}
  Cockpit.  Jet flight simulator.  Steering yoke shakes violently during
  crash!
AfterBurner II  {Sega, 3D}
Air Busters  {Namco}
Airwolf  {Hokkadio/United Amusement '87}
Ajax  {Konami}
Aladdin  {Atari}
  Storybook game; spell out letters "ALADDIN" to go to next screen.
Alcon  {Taito}
Alien Syndrome  {Sega, 2P}
  Shoot-em-up with top-view pseudo-3D graphics.  Pick up kids.
Aliens  {Konami, 2P}
All-American Football  {Leland '89, 4P}
Alley Master  {Cinematronics}
Alpha Mission  {SNK}
  Contruct-your-ship game.
Alpine Ski  {Taito}
  Actual skis with some cabinets.
Altered Beast  {Sega '88}
  Big, fancy graphics - kill alien, mutating creatures.
Altered Beasts  {Sega}
American Football  {Tecmo '87}
Amidar  {Stern<Konami}
  Paint boxes in grid while avoiding four or five enemies a'la Pac-Man.
Anti-Aircraft  {Atari}
Apache 3  {Tatsumi}
  Similar to Thunderblade.
APB  {Atari}
  Hand out speeding tickets, pull over reckless drivers, etc.  Speech:
  "Sure could use a donut," "Car 54 return to station," "Who, me?
  "Hey you, pull over," etc.
Aqua Jack  {Taito}
Aquattack  {}
  Hovercraft blows up tanks & helicopters & such. Space Harrier-type grafx.
Arabian  {Atari '83}
  Collect letters around a ship.
Arcade Driver  {Atari}
Arch Rivals  {Midway}
Arch Rivals  {Williams}
Area 88  {Capcom, 2P}
  The Japanese version of U.N. Squadron.
Arkanoid  {Taito}
  Breakout-type game with monsters, special features.  Sequel: Revenge of
  Doh.
Armor Attack  {Cinematronics, BnW, Vector, 2P}
  Plastic overlay.  Shoot helicopters and tanks from a jeep.
Armored Car  {Stern}
  Total scrolling screen.
Assault  {Atari<Namco '88}
  Tank shoot-em-up.  Graphics scroll to meet you, twisting at any angle.
Asteroids  {Atari '79, Vector, BnW, 70000 pro}
  Destroy asteroids, spaceships.
Asteroids Deluxe  {Atari, Vector, BnW}
  Mirrored-in screen.  Harder version of Asteroids.  Rotating asteroids.
Astro Blaster  {Sega<Gremlin}
  An n-event game where n > 30.  Space shoot-em-up. Limited ship energy.
  Speech: "Astro Blaster!" "Fuel status marginal/critical," etc.
Astro Fighter  {Sega<Gremlin}
  Five-event game.  Prequel: Astro Blaster.
Astron Belt  {Sega '83, Laser}
  First laserdisc game.
Asuka 'N' Asuka  {Taito}
  Two, two, TWO Asukas in one!
Atari Baseball  {Atari, BnW}
  Mirrored-in screen.
Ataxx  {Leland}
Atomic Castle  {LDCS '84, Laser}
Aurail  {Sega}
AV Mah Jong Part 2  {Nihon Bussan}
Avalanche  {Atari, BnW}
  Catch falling rocks in progressively-smaller paddles.
Avengers  {Capcom}
Baby Pac-Man  {Midway, Pinball}
  Earn energizers, fruit, and super-speed in shortened pinball portion.
Bad Dudes  {Data East}
Bad Dudes vs. Dragon Ninja  {Data East '88, 2P}
  Chop-socky.  These dudes are BAD!
Badlands  {Atari '89, 2P}
  Sprint racing gone BAD!  Eight track layouts.  Conversion kit.
Badlands  {Centuri/Konami, Laser}
  Apparently one-button control.
BagMan  {Stern}
  Convict stealing gold from mines.
Bandito  {Exidy, BnW}
  Sherriff is in the corral surrounded by bandits.
  The Bandits shoot in from the four edges and occasionally close in
  from the corners.
Bank Panic  {Midway}
Bank Panic  {Sega}
Barracuda  {Coinex}
  Rip-off of Pac-Man.
Baseball Season 2  {Leland}
Baseball Season II  {}
Basketball  {Atari, 2P, BnW}
  Trackball control.
Batman  {Atari '91}
Battlantis  {Konami}
BattleTech  {ESP Productions '89, 8P, 3D}
  Two monitors, networked cockpits, communication with teammates via
  radio.  First BattleTech center opened March 1990 in Chicago.
  Two teams of 4? mechs playing against each other.  Difficult play ...
Battlewings  {}
Battlezone  {Atari, BnW, Vector, 3D, 75000 pro}
  First-person viewing.  Your tank against other tanks, missiles, flying
  saucers.  No hidden-line removal.  U.S. Army ordered specially-modified
  version to train troops on.
Bazooka  {, BnW}
  Swivel-type bazooka.  Orange screen.  Shoot tanks, trucks, motorcycles.
  Avoid ambulances and people carrying stretchers.  One-player version
  called U.N. Command.
Beast Busters  {SNK '90}
Beezer  {Romstar}
  Turn revolving doors to trap bees and grab eggs
Bega's Battle  {Data East, Laser}
  Japanese animation.  Bega's a robot who has to collect super-powered
  humans to fight alien invaders.
Bermuda Triangle  {SNK}
Berzerk  {Stern}
  You try to go through rooms avoiding enemy robots and their fire, and
  "Evil Otto" - a evil smiley face that bounces after you if you dawdle.
  Speech: "Coin detected in pocket," "Intruder alert," "Stop th
  intruder."
Big Event Golf  {Taito}
Big Run  {Jaleco '90}
Bionic Commando  {Capcom}
  Has bionic arm that stretches and lets him grab things from afar/swing
  like Tarzan.
Birdie King  {Taito}
  Golf.
Birdie King 2  {Monroe}
Birdie Try Golf  {Data East}
Black Tiger  {Capcom}
  Death-themed.
Black Tiger  {Romstar}
Black Widow  {Atari, Vector}
  Conversion of Gravitar.  You're a spider, killing other bugs.
Blades of Steel  {Konami '87}
  Hockey game with fighting.
Blasted  {Midway, 2P}
  You are situated in one building, moving from room to room to shoot
  directly across at the other building where your friend/opponent is.
  Hit the alien's "light-bulbs" without injuring innocent civilians.
Blaster  {Williams}
  Go through twenty waves of various formats, including a time tunnel,
  vampire bats, etc. until reaching Paradise.  Prequel: Robotron 2084.
Blasteroids  {Atari, 2P, 3D}
  Must go through different sectors, blasting asteroids and picking up
  energy, then warping out.  Prequel: Asteroids.
Block Out  {Cal. Dreams '90, 3D, 2P}
  Tetris with a BONUS dimension - the dimension of DEPTH.
Bloxeed  {Sega ?, 2P}
  Sequel to Tetris.
Blue Print  {Midway}
  Use a blue print to construct a machine before time runs out.
Blue Shark  {}
  You're a shark, merrily chomping divers.
Body Slam  {Sega<Sun}
  Women's wrestling.
Bomb Jack  {Tehkan}
  Bomb Jack flies around picking up things and avoiding bombs.
Boomer Rang'r  {Data East}
Boot Camp  {Konami}
Boot Hill  {Midway, 2P, BnW}
  Mirrored-in screen.  Prequel: Gun Fight.
Bosconian  {Midway<Namco '81}
  Space Rally-X!  Bases scattered in a large area, destroyed by taking out
  all six turrets or by firing a shot up the middle while it's open.
  Speech: "Battle stations!"  "Alert!  Alert!"  "Condition Red!"
Bottom of the Ninth  {Konami, 2P}
Bouncer  {}
Bowling Alley  {Midway '78, BnW}
  Trackball.
Boxing Bugs  {Cinematronics, Vector}
  The SKILL of boxing combined with the KILL of bugs.
Breakout  {Atari '76}
  Designed by Nolan Bushnell.  Use a paddle to knock bricks out of a wall.
Breakout Deluxe  {}
  Different from Super Breakout.  Earlier and not as good.
BreakThru  {Data East '86}
  Cockpit.
Bubble Bobble  {Taito, 2P}
  Cute dragons shoot bubbles at bad guys.  Jump on bubbles to kill bad
  guys, get points.
Bubbles  {Williams}
  Soap bubble runs around a sink, cleaning off dirt, gunk and ants.
Buck Rogers and the Planet of Zoom  {Sega, 3D}
  Cockpit.
Buggy Challenge  {Data East}
Bull's Eye  {Sega '88}
Bump & Jump  {Data East}
Bump 'n' Jump  {Midway<Data East, 3D}
  Hit cars to knock them out of the race.  Can also jump.
BurgerTime  {Midway<Data East}
  Ladder-climbing game in which the goal is to make hamburgers by walking
  over various hamburger parts until assembled.
Burokushiido  {Sega '90}
  Tetris variant.  Name means "bury the Tupperware battle" in Japanese.
Buster Bros.  {Capcom, 2P}
  Shoot bouncing balloons.
Cabal  {Fabtek<TAD '88, 2P}
  Trackball.  Death-themed.
Cadash  {Taito}
Calypso  {}
Canyon Bomber  {Atari, 2P, BnW}
  Clear out a rock-filled canyon by dropping bombs from planes.
Capcom Bowling  {Capcom '88}
Captain America and the Avengers  {Data East '91, 4P}
Captain Commando  {Capcom '91, 4P}
Carnival  {Exidy}
  Carnival shooting gallery.  Can toggle music by shooting a musical note.
Carrier Airwing  {Capcom '91, 2P}
  Sequel to U.N. Squadron.
Castle of Dragon  {Romstar}
Castlevania  {Konami}
  Run through Dracula's castle.
Caveman  {Gottlieb, Pinball}
  Pac-Man clone video game near backglass.
Centipede  {Atari '81}
  Trackball.  First video game programmed by a woman.  Shoot centipedes a
  piece at a time.
Challenger  {}
  Button shifts you from floor to ceiling.
Champion Baseball  {Sega}
Champion Baseball 2  {Sega}
Champion Baseball II  {Sega}
Champion Wrestler  {Taito '90}
  Hey!  Another wrestling game!
Championship Sprint  {Atari, 2P}
Change Lanes  {Taito '83}
Chase H.Q.  {Taito '88, 3D}
  Driving game.
  Part of the Exidy Alliterative Shooting Series.  Western format.
Cheyenne  {Exidy}
  Part of the Exidy Alliterative Shooting Series.  Western format.
Chicken Shift  {?, '84?}
  Many screens all based on timing and involving chickens and/or eggs.
  Very bizarre and probably quite rare ...
Chiller  {Exidy}
  Part of the Exidy Alliterative Shooting Series. Execution/torture/body-
  part themed; _very_ disgusting/gory.
China Gate  {Kitcorp/Romstar '88}
Chinese Hero  {Kitcorp}
Choplifter  {Midway '82}
  Cockpit.  Helicopter used to rescue people behind enemy lines.
  Trivia : The wiring diagrams and parts of the manual call it Shoplifter
  May be 1985 and by Sega (as a conversion kit)
  Originally a home computer game by Br0derbund for the Apple II.
Chopper I  {SNK '88}
Circus  {Exidy}
  Paddle.  Pair of clowns bounce off teeter-totter to pop balloons.
Circus Charlie  {Midway}
  Six-event game: riding lion through rings, walking tightrope, etc.
Clash Road  {Status}
  Bicycle race with a vicious twist - knock opponents down, etc.
Cliff Hanger  {Stern, Laser}
  Japanese-type animation from the French.  Specific storyline.  Game
  gives hints whenever you die.
Cloak & Dagger  {Atari, 5000 pro}
  Conversion kit for four Williams' games: Defender, Stargate, Joust,
  and Robotron.  Spy defuse-a-bomb-motif game; tie-in with movie of same
  name.
Cobra Command  {Data East, Laser}
  Japanese-type animation.  Copter shoot-em-up with six different
  locations.  Another version of this game was later released with
  computer-generated graphics instead of laserdisc.
Cocoon  {Williams(?)}
Colony 7  {}
  Shoot-em-up.  Protect city/energy field.
  Part of the Exidy Alliterative Shooting Series.
Columns  {Sega '90?}
Combat  {Exidy}
  Part of the Exidy Alliterative Shooting Series.
Combatribes  {Technos}
Commando  {Data East / Capcom}
  Death-themed.
Compugraph Foto  {Atari}
Computer Space  {Nutting Associates '72, 1500 pro, BnW}
  Fiberglass cabinet.
  The first coin-up video game - ever ! (Pong was first mass market game)
  A clone of Spacewar, a PDP-1 (Then PDP-11) computer game created in
  1962 by MIT student Steve Russell.
Congo Bongo  {Sega}
  Journey through a jungle.
Congorilla  {}
  The black-market version of Donkey Kong, and much better.  Bizarre
  ladder construction, higher resolution.
Continental Circuit  {Taito}
  Fancy driving game.
Continental Circus  {Taito, 3D}
  Flicker-glasses driving game.
Contra  {Konami, 2P}
  Death-themed.  Varying points of view.  Sequel: Super Contra.
Cops 'n Robbers  {Atari}
Cosmic Avenger  {Universal}
Cosmic Chasm  {Cinematronics '83}
  First arcade game based on a home game system (Vectrex) game.
Cosmic Encounter  {Midway, BnW}
  Color plastic overlay.  Steering yoke.  Death Star trench game.  Bad.
Cosmic Guerilla  {? '79 or '80, BnW, Raster}
  Shoot monsters trying to steal your extra ships stored in the middle
  of the screen.  Space Invaders style graphics.
Crackdown  {Sega}
  Little digitized members of Cabaret Voltaire battle terrorists.
Crackshot  {Exidy}
  Part of the Exidy Alliterative Shooting Series.
Crash  {, BnW}
  Car "eats" dots around a square track, drone car drives opposite way.
Crash 'n Score  {Atari, 2P}
Crater Raider  {Midway, 3D}
  Dodge in and out of craters trying to capture flags. Peculiar view.
Crazy Climber  {Nichibutsu/Taito}
  Two joysticks.  Climb up the outside of skyscrapers.  Evil doctors drop
  flowerpots at you, signs fall, windows close, etc.  Speech: "Ouch!"
Crazy Kong  {Falcon (?)}
  A Donkey Kong knock off.
  A true copy -- the screens are exactly the same.  Not likely very legal ...
Crazy Kong Jr.  {Falcon (?)}
  A Donkey Kong Jr. knock off.
  A true copy -- the screens are exactly the same.  Not likely very legal ...
Crime City  {Taito}
Crime Fighters  {Konami '89, 4P}
  Street-fighting.
Crossbow  {Exidy}
  The first of the Exidy Alliterative Shooting Series
  Speech: "AAAAIIGGGGHHHHHH!!!!!" "WuuuhhHHHHHHHHH!!!"
Crossfire  {Atari}
Crowns Golf  {SNK<Kitkorp '84}
Crowns Golf in Hawaii  {Sega<Kitkorp}
  Cute golf.
Cruisin'  {Jaleco}
Crystal Castles  {Atari, 3D}
  Glowing trackball control.  Bear picks up jewels.  Many warp areas.
Cube Quest  {Simutek, 3D, Laser}
  3D video overlayed on laserdisc graphics.
Cyberball  {Atari '88}
  Futuristic football with cyborg players.  Sequel: Tournament Cyberball
  2072.
D.J. Boy  {Am. Sammy}
Dangar  {}
  Based on Voltron - after getting three ship parts, you transform into
  a really powerful robot.  Similar to Xevious.
Danger Zone  {Cinematronics '86}
  Plane shoot-em-up with bizarre pivoting screen on a universal joint.
Darius  {Taito}
  Sideways Scramble-like shoot-em-up using a projection system to make
  the playfield three screens wide.
  Great stereo soundtrack.
  Word is Darius II (arcade) exists in Japan.
Dark Adventure  {Konami}
  Cross between Gauntlet and Indiana Jones.
Dark Mist  {Taito}
Dark Planet  {Stern, 3D}
  Poor attempt at 3-D.  Had a fake lunar landscape in front of game.
Darwin 4096 (?)  {}
  Vertical scrolling shoot-em-up with a ship that 'evolved' when certain
  capsules were caught.  Seen alongside Last Apostle in O.C., NJ; both may
  have been bootlegs.
Dead Angle  {Fabtek<Seibu Kaihatsu Inc '88}
  Aim gun with the target sight.  See through your on-screen character.
Death Race 2000  {Exidy '76, 2P, BnW}
  Go around running over people with your car. One of the most
  controversial games of all time - it was eventually pulled from the
  market.  Earlier version (possibly playtest-only) was called Pedestrian.
  Sequel: Super Death Chase.
Deep Scan  {}
  Select between space game, and sub-hunt game.
Defender  {Williams '80}
  Fly around destroying aliens and protecting your astronauts on the
  surface of the planet.  Sequel: Stargate.
Deluxe Space Invaders  {Midway<Taito '81, BnW}
  Color plastic overlay.  Features doubling inavders when shot.
Demolition Derby  {Midway, 4P}
  Drive around a dirt track smashing other cars to bits.  Reverse gear.
Depthcharge  {Gremlin}
  Drop depth charges on subs while avoiding their missiles.
Destroyer  {Atari}
  Drop depth charges on subs while avoiding their missiles.
Devastators  {Konami '89, 3D}
  Head-first death-themed game.
Devil Zone  {Nichibutsu}
Dig-Dug  {Atari<Namco}
  Pumpin', pumpin', pumpin'!!!  Dig tunnels underground, use an air pump
  to pump/blow up enemies.  Or drop rocks on 'em.  The lyrical 255th
  round finds you with a Pooka on your head before game play begins.
Dirt Fox  {Namco}
Dirtbike  {Atari}
Discs of Tron  {Midway, 3D}
  Generally in booth form.  Battle against enemy "programs" using discs,
  much as in the movie.  Speech.
Do Run-Run  {Universal}
  Prequel: Mr. Do.
Dodgem  {Atari}
Domino Man  {Midway}
  Try to set up a chain of dominos so you can knock them down (pointless,
  isn't it?).  Maneuver pedestrians so they don't ruin your work.
Dominos  {Atari}
Donkey Kong  {Nintendo '81}
  Four-event game - introduction of the omnipresent Mario character.
  Try to rescue the "girl" from Donkey Kong.  Barrel jumping, rivet
  popping, elevator hopping, and cement-avoiding is necessary.
Donkey Kong III  {Nintendo}
  Four-event game.  As the gardener, you use a sprayer to try to drive
  off insects and such.
Donkey Kong Jr.  {Nintendo '82}
  This sequel involves a role reversal - try to rescue the American
  public, I mean Donkey Kong, from Mario.  Another four-event game.
  There's also a two-player technique to allow one player to play forever.
Double Dragon  {Taito, 2P}
  Street fighting game.  Can recover weapons from enemies and use them
  yourself.
Double Dragon 3  {Technos}
Double Dragon II : The Revenge  {Technos<Romstar '88, 2P}
Double Dribble  {Konami}
  Uninteresting basketball game.
Dr. Pong  {Atari}
Drag Race  {Atari, 2P, BnW}
Dragon Breed  {Irem '89, 2P, 3D}
  Semi-sequel to R-Type.  You ride a dragon using the beast as
  offense/defense.  Can whip his tail around you for protection.
Dragon Buster  {?<Namco}
Dragon Saber  {Namco}
Dragon Spirit  {Atari<Namco}
  Similar to Xevious.
Dragon's Lair  {Cinematronics '83, Laser}
  A four-way joystick and a button control the sequence of events.
  Animation from Ex-Disney animator Don Bluth.  Excellent attract mode
  with cheesy announcer.
Dragon's Lair II  {Cinematronics? '91, Laser}
  Daphne's been kidnapped by an evil wizard Mordroc, and Dirk must
  travel through time to rescue her, 8 levels, secret treasures.
  Animation by Don Bluthe of Disney fame. (or is it Sullivan Bluth ?)
Dungeons & Dragons(?)  {}
Dyger  {Sharp Image}
Dynamite Duke  {Fabtek}
Dynamite Dux  {Sega}
  These dux are DYNAMITE!
Eagle  {Centuri}
  Similar to Moon Cresta.
Elevator Action  {Taito}
  Spy must go from top of enemy embassy to bottom, collecting secret
  documents along the way.  Simple game and graphics, lots of fun for
  some obscure reason.
Elimination  {Kee Games '73, 4P}
  Pong-like table-model game, and Kee's first video game.
Eliminator  {Sega}
  Try to drive bad guys into the Eliminator or shoot down the
  Eliminator's entrance.
Empire City 1931  {Romstar}
Empire Strikes Back  {Atari, Vector}
  Conversion kit for Star Wars.  Weak game in comparison.
Enduro Racer  {Sega, 3D}
  Front view race game, similar to Hang On.
Escape from the Planet of the Robot Monsters  {Atari '89}
  Speech.
ESWAT  {Sega, 2P}
  From shoot-em-up to street-fight.
Exerion  {Taito<Jaleco, 3D}
  Similar to Galaxian.
Express Raiders  {Data East}
Extermination  {Taito}
Exterminator  {Gottlieb '89}
  You are a disembodied hand.  You swat insects, pests, etc.
  Watch out for hornets, wasps, etc.
Eyes  {Rock-Ola}
F-1  {Atari}
F-1 Dream  {Romstar}
Fantasy  {Rock-Ola}
  Cute game with really bizarre graphics and music.
Fast Freddie  {Atari}
Fighting Golf  {SNK}
Fighting Hawk  {Taito}
  Prequel: Flying Shark.
Final Blow  {Taito/Romstar}
  Boxing.
Final Fight  {Capcom '90, 2P}
  This is the LAST fighting video game ever to be MADE!!!  Right?
  Another fight/run/jump horiz. scrolling game.
  Modern version is called Captain Commando
Final Lap  {Atari<Tengen<Namco '88, 2P}
  Cockpit.  Screen for each person; networking up to four units (eight
  people).
Fire Trap  {Data East}
Fire Truck  {Atari, 2P, BnW}
  Two steering wheels; one person sits (cab), one stands (hook & ladder).
  Drive a firetruck through suburban streets avoiding stuff in road,
  crashing.  Had fun siren and bell buttons.  One-player version called
  Smokey Joe.
Firefox  {Atari '83, Laser}
  Cockpit, head-phone jack.  One of the first laserdisc games and so far,
  the only laserdisc game from Atari.  Based upon the movie.
Flak Attack  {Konami}
Flashpoint  {Sega}
Flicky  {}
  Help Mama bird recover her chicks while watching out for nasty cats.
Flipull  {}
  Some kind of Tetris derivative.
Flying Shark  {Taito}
  Sequel: Flying Hawk.
Flying Tiger  {Taito}
Food Fight  {Atari}
  Instant replay feature.
Football  {Atari '78, BnW, 2P}
  The first trackball game.  Trackball-controlled quarterback or receiver
  and one defender.
Forgotten Worlds  {Capcom '88}
Formation Z  {Jaleco}
Formula K  {Kee '74, BnW}
  Copy of Trak 10.
Fourtrax  {Atari/Namco '89, 2P}
  ATV sit-down (motorcycle).  Screen for each person; networking up to
  four units (eight people).
Frenzy  {Atari}
Frenzy  {Stern}
  Walls can be shot out in this game, etc.  Prequel: Berzerk.
Frogger  {Sega<Gremlin '81}
  Try to get a frog across a road and a stream.  The music will not leave
  my brain...ever.
  Dink Dink Dink Dink.  Dink Dink Dink Dink.  Dink Dink Dink Dink Dink ...
Front Line  {Taito}
  Joystick and click wheel fire.  Precursor to slew of death-themed games.
  Maneuver a soldier and tank through enemy lines and get to the end.
  Crude graphics.
Future Spy  {Midway}
  World war setting.
Galaga  {Midway<Namco '81}
  Allows capture of a ship to give double firepower. Prequel: Galaxian.
Galaga '88  {Atari '88}
Galaga 3 / Galaga Plus  {Namco}
Galaga III  {Midway}
Galaxian  {Midway<Namco '80, 50000 pro}
  Space Invaders hybrid with diving aliens. First color machine.
Galaxy Force  {Sega}
  Rotating cockpit.
Galaxy Force II  {Sega '89}
Galaxy Ranger  {Sega/Midway, Laser}
Gang Wars  {SNK}
Gaplus  {Midway<Namco}
  Allows capture of more than one extra ship.  Prequel: Galaga.
Gate of Doom  {Data East}
Gauntlet  {Atari '85, 4P}
  Sort of a graphics version of Dungeons & Dragons
  Speech: "Wizard is about to die," "Warrior shot the food," etc.
Gauntlet II  {Atari, 4P}
  Contains assorted secret rooms.  Speech.
Gemini Wings  {Tecmo}
Ghost Busters  {Data East}
Ghosts 'n Goblins  {Taito}
  Knight must fight demons and ghosts in order to rescue the princess.
Ghosts and Goblins  {Capcom}
Ghouls 'n Ghosts  {Capcom '88}
  Descent into Hell.  Terrific art of huge demons. Prequel: Ghosts 'n
  Goblins.
Gladiator  {Taito}
  Big graphics.
Goal To Go  {Stern '83, Laser}
Goalie Ghost  {Sente}
Goindol  {Sun Electonics}
Gold Medalist  {Romstar}
  Track and Field-type game.
Golden Axe  {Sega}
  Adventure game.
Golf  {Atari}
GondoMania  {Data East}
  Screen scrolls down.
Gorf  {Midway '81}
  A five-stage game including Space Invaders and Galaxian.  Rather fancy
  joystick.  Fire a shot, and your previous one dissappears ("Quark
  laser")! Speech: "Gribble flub gurbor-plag Gorrrffff bop bop bop."
Gotcha  {Atari}
  Pong-Like.
Gradius  {Konami}
  Also appeared as Nemesis.
Gradius III  {Konami '90}
Gran Trak 20  {Atari '74, 2P, BnW}
Grand Champion  {Taito}
  Similar to Monaco GP.  Finish in top three of race to continue.
Granny and the Gators  {Midway, Pinball}
  Shortened pinball-video combination.  Three buttons for video portion
  (paddle left/right, shoot various gud).
Gravitar  {Atari}
  Fly around planet.  Features tractor beams and anti-gravity.
Great Guns  {Stern}
Great Swordsman  {Romstar}
Gridiron Fight  {Tecmo '85, 2P}
  Football.
Grobda  {?<Namco}
Guerilla War  {Tradewest<SNK '87, 2P}
Guided Missile  {, 2P}
  Guide missiles to hit various goo on their way down.
Gun Fight  {Midway, 2P, BnW}
  Gun controls, yellow screen.  Midway's first game. Sequel: Boot Hill.
Gunforce  {Irem}
  Futuristic war theme, search & destroy mission.
Gunsmoke  {Romstar<Capcom '85}
  You control a bounty hunter/sheriff who is going to get his reward
  for getting baddies (dead or alive).
Guzzler  {Centuri '83}
  Maze game.  Bubbly guy vs. fireballs.
Gyruss  {Centuri, 3D}
  Uses rock version of Bach's "Toccata and Fugue in D Minor" as
  soundtrack.  Circular motion variation on Galaxian.
Halley's Comet  {}
  Shoot-em-up similar to Nemesis/Gradius.
Hanaorizuru  {Dainakksu}
  Means "Flower paper crane."  OhhhhHHHHhhhh.
Hang On  {Sega '85, 3D}
  Sit-down.  Motorcycle race game.  Sequel: Super Hang On.
Hard Drivin'  {Atari '89, 3D}
  Cockpit.  Excellent driving simulator.  Speed track and stunt track.
  Saves exact course manueverings of best player so you can compete
  against his "phantom."  Instant replay of crashes.
Hat Trick  {Midway<Sente '84, 2P}
  One-on-one hockey (each team gets a goalie and a player).
Hatris  {Atari ?}
  Similar to Tetris. You have 2 hats coming down, sort of like VS. Dr Mario.
  5 hats of the same kind complete a set. There is also a flame that will
  burn the hats, to lower the height of the rows that you have accumulated.
Haunted Castle  {Konami}
Head On  {Gremlin}
  Similar to Crash.
Heavy Barrel  {Data East<Tradewest '88, 2P}
  Death-themed. Must infiltrate an island and shoot your way to various
  machine parts.  Assemble the parts to build the "heavy barrel", some
  sort of super gun - supposed to be good for you.
Hit 'n Miss  {Exidy}
Holey Moley  {Tai}
  Nine-button "whack-a-mole."  Sign me up!
Hot Chase  {}
  Similar to Roadblasters, but in a Porsche.  Better graphics.
Hot Rod  {Sega}
  Like Super Sprint you build up the car, but you get money depending on
  how you finish in each race.
Hypersports  {Centuri<Konami, 2P}
  New set of sports.  Fun out-of-breath sound: "kipperkipperkipper."
  Prequel: Track and Field.
Hypersports  {Konami}
I, Robot  {Atari, 3D}
  The first real-time generated 3D solid graphics game.  Also included a
  non-game graphics drawing option.
Ikari Warriors  {Tradewest<SNK '86}
  Rotating joystick control.  Death-themed.
Ikari Warriors III  {SNK}
  Huge blown-up version of Ikari.  Same resolution, bigger pixels.
Image Fight  {Irem}
Indiana Jones and the Temple of Doom  {Atari/Lucasfilm '85}
Indoor Soccer  {Universal}
Indy  {Atari, BnW}
Indy 500  {Atari, BnW}
Indy 800  {Atari '75, 8P}
Inferno  {Williams, 3D}
  Sort of like a 3-D Wizard of Wor.
Inter Stellar Fantasy  {Funai, Laser}
  Computer-generated superpositions.  A really bizarre game.
Iron Horse  {Konami}
Jack the Giant Killer  {Cinematronics '82}
  Jack must climb beanstalk, get harp from giant.
Jail Break  {Konami}
  Stop the prison escapees. Shoot the bad guys, rescue hostages.
Jaws  {Atari, 2P, BnW}
  Dive for loot, but watch out for those pixel-thirsty sharks.
Jet Fighter  {Kee '74}
John Elway's Team Quarterback  {Leland '88, 4P}
Journey  {Midway '83}
  Members of the 70's rock group Journey go on a Tron-like adventure.
  Journey IS pure video game satisfaction!
Joust  {Williams, 2P}
  Ride on bird attempting to hit enemies with lance higher than theirs.
  Original game allowed indefinite play if you sat on the lower ledge
  letting pterodactycls run into your lance.
Joust II - Survival of the Fittest  {Williams, 2P}
  Various minor additions to the game.
Jr. Pac-Man  {Midway '83}
  Pac-Man's kid goes on his own. Sideways-scrolling maze, galloping
  prizes that destroy energizers (there are six), and the usual business
  with the ghosts.
Jump Cycle  {Atari, BnW}
  Plastic overlays.  Jump line of buses, do wheelies.
JumpBug  {Rock-Ola}
  Manuever your super VW Bug through a number of scenes (which included
  a town with clouds and a pyramid with a geyser) by jumping over and
  firing at enemies.
Jungle Hunt  {Taito}
  Same as Jungle King, but with slightly better graphics.  Jungle King
  became Jungle Hunt after a lawsuit threat by the Estate of Edgar Rice
  Burroughs.
Jungle King  {Taito}
  Jungle exploration; four different sections.
Juno First  {Konami '83}
  Shoot-em-up.
Kageki  {Romstar '88}
Kangaroo  {Atari}
  Another cute graphics game with four screens.  Rather infamous for
  poorly-executed graphics (many bugs).
Karate Champ  {Data East}
  Could be first chop-socky game.  Complex combinations of movements
  with two joysticks.
Karate Master  {Data East, 2P}
Karnov  {Data East}
  Fire-breathing fat bald Russian wanders through landscape in search of
  adventure and fun.
Kick  {Midway}
  Same as KickMan.
Kicker  {Konami}
KickMan  {Midway '81}
  Trackball.  Man on a unicycle catchs balloons, Pac-Mans and ghosts,
  but not bombs.
Kid Niki: Radical Ninja  {Data East}
  Similar to Golden Boy.
King and Balloon  {}
  Speech: "Help!" "Bye-bye!"
KLAX  {Atari '89, 2P}
  Catch colored tiles with paddle, flip them into same-colored stacks.
Knights of the Round  {Capcom, '92, 3P}
  Scrolling side-view 3D jump/attack game.  King Arthur theme.
Konami GT  {Konami, 3D}
  Driving game.
Kozmik Krooz'r  {Midway, '83}
  Co-released with Wacko but much rarer.  Shoot-em-up.
Krull  {Mylstar/Gottlieb}
  Based on the movie.  A five-event game.
Kung Fu Master  {Data East}
  Chop-socky.
Kung-Fu Master  {Irem}
Kuri Kinton  {Taito}
  Chop-socky.
Kuuga  {Data East}
Kyros  {Alpha Desnhi}
Ladybug  {Universal}
  Interesting Pac-Man variant which uses revolving doors to modify the
  maze.  Free credits earning potential.
Laguna Racer  {Midway, BnW}
Laser Grand Prix  {Taito '83, Laser}
Last Apostle (?)  {}
  MARVELOUS graphics (like TROG's Claymation, but years in advance).
  Puppet battles evil undead puppet ninjas (I am not kidding.)
  Last seen in Ocean City, NJ.
Last Duel  {Capcom '88}
  Space shoot-em-up with screen scrolling to you.
Last Mission  {Data East}
  Multi-direction scrolling space shoot-em-up; various power pills to
  give extra abilities.
Lazarian  {early Sega|Gremlin}
  Achingly old Phoenix-style shoot-em-up.  Featured a "mother ship" with a
  big eye in the middle, if I'm not mistaken. Disturbingly poor graphics.
Lee Trevino's Fighting Golf  {SNK '88}
Legend of Hero Tonma  {Irem '89, 2P}
Legendary Wings  {Capcom}
Legends of Kage  {Taito}
Legion  {Nichibutsu}
LeMans  {Atari '76}
Libble Rabble  {?<Namco}
Liberator  {Atari '81}
  A nuclear war game with a rotating globe and ICBM launchers located at
  the four corners of the screen. Sort of a Missile Command extension
  (space-based nukes!).
Life Force  {Konami '86, 2P}
  Prequel: Nemesis.
Lock n' Chase  {Sega '83}
  Pac-Man/Mousetrap variant in which you can lock doors behind pursuers.
Lock-On  {Data East<Tatsumi '86}
  Flying/dogfight game.
Locomotion  {Centuri '82}
  "Eight's puzzle" with a moving train.
Looping  {Venture Line '82}
  Bach two-part invention ("the little virtuoso piece") as the soundtrack.
  Maneuver a plane through obstacles.
Lost Tomb  {Stern '83}
  Explore a pyramid top to bottom with an Indiana Jones-type character.
  Had "bargain" sales at the end of each level where you could buy 500
  whips for a quarter and such.
LSA Squad  {Taito}
Lunar Lander  {Atari '79, BnW, Vector}
  Thrust handle and rotate buttons.  Atari's first vector video game,
  produced at the same time as Asteroids.  Try to land a ship on the moon.
  Copy of PDP-11 computer game of the same name.
Lunar Rescue  {Taito}
  Leave mother ship, land on landing pad while avoiding asteroids.  Pick
  up astronauts, and go back up to mother ship while avoiding UFOs.
M.A.C.H. III  {Mylstar '83, Laser}
  Realistic air force shoot-em-up.
Mad Dog McRee  {?, Laser}
  Set in the old west.  You must get to Mad Dog McRee's hideout and rescue
  the town's mayor and his daughter.  This game uses real video, not
  animation; it's kind of like watching a western.  You have a pistol and
  shoot on the screen kind of like Duck Hunt.
Mad Planets  {Gottlieb '83}
  Joystick and rotating knob.  Flying spaceship must shoot down "living
  planets" out to get you.
Mag Max  {Nichibutsu}
Magic Sword  {Capcom, 2P}
  Horiz. scrolling sword and sorcery game.
Mah Jongg Summer Story  {Video System '89}
Main Event  {Konami}
Major Havoc (The Adventures Of)  {Atari, Color Vector}
  Spaceman must detonate alien stations and grab oxygen to survive.
  A Conversion Kit for Tempest.
Make Trax  {Williams}
  You are a paint roller out to cover the floors of a maze. Critters
  come out and spoil your nice work -- nail 'em.
Mania Challenge  {Memetron<Taito, 2P}
  Wrestling.  Speech.
Mappy  {Midway<Namco}
  Policeman mouse must bust up burgular cats. Run and jump (trampolines!)
  through a multiple-story house, getting the stolen loot.
Mappy II  {Midway<Namco}
  Policeman mouse must bust up burgular cats. Run and jump (trampolines!)
  through a multiple-story house, getting the stolen loot.
  Sequel to Mappy.  Might be names Super Mappy or Mappy Deluxe or similar.
Marble Madness  {Atari '84, 2P}
  Six-event trackball game in which you roll a marble through a maze.
  Fun "Silly Race" in which "everything you know is wrong."  (Trust me ...)
  Excellent concept and background ambience.
  Also the first arcade game to offer stereo sound (and what a soundtrack!)
Mario Bros.  {Nintendo '83, 2P}
  Mario and his homeboy brother Luigi avoid stuff and hit animals/bugs
  so they flip over and kick them off the screen.
Marvin's Maze  {SNK, 3D}
  Pac-Man type game.
Mat Mania  {Memetron}
  Wrestling.
Max RPM  {Midway}
Mazer Blazer  {Williams}
Mechanized Attack  {SNK, 2P}
  Gun control.
Mega Force  {Tecmo}
Megazone  {Konami<Kosuka '83}
Mermaid  {Rock-Ola '83}
Meta Fox  {I-Vics}
Metalhawk  {Namco}
  Helicopter.
Metro Cross (Part I)  {?<Namco}
Midnight Assistance  {Data East '89, 2P}
Mikie  {Konami}
Millipede  {Atari '84, 2P}
  Trackball.  Prequel: Centipede.
Missile Command  {Atari '80}
  Trackball.  Fire from three different bases to protect cities from a
  nuclear attack.
Mission : XX  {U.A.}
  Jet fighter Xevious-type game.
Monaco GP  {Sega}
  Cockpit.  Overhead view.  First one with a tunnel.
Monster Bash  {Sega '82}
Monte Carlo  {Atari}
  Driving game.
Moon Cresta  {Mitsubishi}
  Space shoot-em-up, one of the earliest. Your ship has three parts,
  survive long enough and you can dock them together for more firepower.
  Sequel: Terra Cresta.
Moon Patrol  {Williams & Irem}
  Buggy on the moon jumps over craters/runaway boulders, shoots at
  enemies.
Moon Shuttle  {Nichibutsu}
  Astronauts are stranded on the moon. Fly a shuttle down, dodge
  asteroids, pick them up, dodge the same asteroids, and get them home.
Moon Wars  {Stern}
Moonwalker  {Sega}
Motorace USA  {Williams}
  Motorcycle racing across America.  Overhead views, get gas on the way
  and jump over the rivers.
Motorace USA (Zippy Racer)  {Irem}
Mousetrap  {Exidy}
  Joystick, three buttons.  Another Pac-Man copy.  Mouse desires cheese,
  shuns cats.  Change the maze shape by opening/closing doors.
Mr. Do  {Electron}
  Same concept as Universal's Mr. Do, but revamped and better graphics.
Mr. Do  {Universal}
  Game vaguely similar to Dig-Dug.  Free credit availability.
Mr. Do's Castle  {Universal}
  Sequel to Mr. Do with only character in common.  Knock out blocks in
  the floor to trap and kill monsters.
Mr. Do's Wild Ride  {Universal}
  Roller-coaster theme.
Mr. Heli  {Irem}
Ms. Pac-Man  {Midway<Namco '81}
  Similar to Pac-Man, but with no memorizable patterns.
Munch Mobile  {SNK<Centuri '83}
  Four-way joystick and left-right joystick for car's goodie-grabbing
  arms.  Overhead view.
MX5000  {}
My Hero  {Sega}
  Cheap cute game.
Mystic Marathon  {Williams}
  Run a marathon race against six other characters; far-out graphics.

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