From: rschirme@digi.lonestar.org (Joe Schirmer)
Newsgroups: rec.arts.startrek.current
Subject: Re: Relics (mistakes) ***SPOILERS***
Date: 12 Oct 92 20:03:54 GMT
Organization: DSC Communications Corp, Plano, TX


Spoiler warnings!!!

In article <1992Oct12.013805.20629@dartvax.dartmouth.edu> crow@coos.dartmouth.edu (Preston F. Crow) writes:
>
>Overall, I thought it was a great episode.  I had no problem buying the
>way Scotty put himself into suspended animation with the transporter,
>but I did have some other problems with the episode:

I had a little trouble with that.  Expecially since they made the
point in the last episode that they could only keep somone in there
for less than a minute before their pattern deteriorated to the point
of no return.  But, I suppose, this is Scotty.

Didja ketch the old transporter sound and effect when Scotty beamed in?

>1.  How did they beam Scotty and Geordie out of the ship when its shields
>were still up?  Can they transport through the shields now?  Through 75
>year old sheild technology?  Did they beam them out after the photon torpedoes
>overloaded the shields but before the ship blew up (now that's cutting it
>down to the last nanosecond!)?

You got me.  This is the biggest error in the entire episode.

>2.  I don't buy their getting the ship started again--if they could do that
>now, Scotty could have done it 75 years ago.  But if warp power couldn't be
>restored, it wouldn't have been that helpful.  Still, they should have
>explained it better.

I don't think they started the warp, it was the impulst engines that
they used.  Scotty didn't do this 75 years ago because they couldn't
have gotten very far, and the power drain may have made their signal
deteriorate to quickly.

>3.  How did Scotty and Geordie know that the Enterprise would be in any
>condition to leave when they blocked the door open?  They could have
>opened it once and sent in a message, then proceeded when the Enterprise
>was ready--if they needed help getting out.

It was a lucky guess.  They were able to help the enterprise get out
in the 'nick of time' (TM)  :^)

>4.  I think they left out a scene where they restored power so that the
>Enterprise could leave orbit--I thought that was what they had to do
>within 3 hours, but I guess that they meant that they had to leave the
>sphere, though that doesn't really make sense.  And I suspect that once
>they had impulse power, they could have activated the door from the other
>side just as easily, though they would have suffered the same power
>interference that caused problems the first time.

I was a little fuzzy on what was going on here also.  I need to watch
it once again before I start flameing this bit.

>Still, I loved the episode--especially the scene in the holodeck.  I didn't
>think the old set still existed, but it looked like it was the same one.

They re-created the old set just for this.  I believe that Bjo owns
the chair and that the Smithsonian has the old Helm on display.  And
it definately isn't in that good of condition last time I saw it.

I loved it too.  It even had a decent story to go along with the
Scotty gimick.


-- 
----------------------------------------------------------------------------
Joe Schirmer      rschirme@digi.lonestar.org    OR   ...!uunet!digi!rschirme
DSC Communications Corporation   Addr: MS 121, 1000 Coit Rd, Plano, TX 75075
----------------------------------------------------------------------------