From: dweldy@digirolamo.ecn.purdue.edu (Dennis E Weldy)
Subject: Re: U7: Nastassia
Organization: Purdue University Engineering Computer Network
Distribution: comp
Date: 19 Dec 92 03:47:10 GMT

(dave I) writes:

>In article <hellfire.724664026@garfield.catt.ncsu.edu>,
>hellfire@garfield.catt.ncsu.edu (Brian Young) wrote:
>> 
>> Well, I just started playing Ultima VII (belatedly, I know, but you know how
>> school can get!) and met Nastassia in Cove.  Well, some of you may have found
>> that she is sad, and loves no one, until the Avatar arrives (hhmmmm...  What
>> about a female Avatar, how is that handled?  Anybody know?).  Anyway, there
>> seems to have been a bit of a relationship started, but she really wants news
>> of her father Julius.  Soooo, I tramped all the way up to Yew (THANK GOD for 
>> that Carpet!!!) and found from one of the Abbey Monks that he is buried in the
>> cemetary.  I didn't verify it, but rushed back to Nastassia to tell her the 
>> news.  Well, the conversation did not offer it has an option.  So, is there
>> any way to tell her that I found Julius, or did I not do enough, or what?  Does
>> she play anymore in the plot (I hope so!).  Maybe I'm a bit of a romantic, but
>> it is about time my Avatar found someone.  Also, I know this has been asked a
>> billion (and one) times, but I accidentally got "Avatar?!" and the booming
>> voice warning for moving stuff around.  Am I in trouble for theivery?!
>> Also, is it me, or are the little subplots almost better than the main plot?!
>> There must be hundreds of subplots.  Being the romantic, I kinda liked the ones
>> that helped the two in Paws get together, free Weston, etc.  Even though being
>> an Avatar is lonely (I heartily agree with a previous poster!), there is no
>> reason the general populace need be!  Besides, I didn't trudge through UIV just
>> to turn my back on them!  Anyway, thanks a lot.

>I could never get any other conversation options either.  Maybe Origin just
>forgot to follow up with that quest.  Am I the only one that was surprised
>(like when someone comes up suddenly behind you) with the booming
>"Avatar?!" and the sinister laugh? :)
>I really like the subplots too.  When you think about most of them, they
>show the effects of setting aside the 8 virtues.  This is what makes Ultima
>VII my favorite RPG on a computer.
> 
>**************************************************************
>*  A Sprecher a day keeps a man healthy, wealthy and wise!!! *
>**************************************************************


	I have sent mail to the first poster. Seeing the second one respond
with the same problem, I will also post this clue: The trail about Julius
does not end here. Look at your clues very carefully. He tried to help some
creatures. They are the same that a Gypsy fortuneteller in Minoc speaks of
in connection to "da Visps" (Gypsies have a germanic heratige; 'auf Duetsch'
a 'W' is pronounced like an english 'V'). BTW, after this I found no other
parts to this plot (but she is rather 'emotional' about the news ;-) ).

+-----------------------------------------------------------------------+
| Dennis Weldy                      |     enter-> 01101011              |
| dweldy@en.ecn.purdue.edu          |             10101010              |
| "In _wildness_ is the preservation|             01011101              |
|    of the world."   -Metallica    |             01101010->exit        |
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