HDTenEightyP/NetNews huggingface dataset:
From: nwang@black.clarku.edu (The freak)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW help needed
Date: 10 Nov 92 21:00:44 GMT
Organization: Clark University (Worcester, MA)


Need help with UW, I am currently at level 4 with the trolls and
knights.  I already killed Roderick, found the tapper and standard(the
flag), now I am searching plate.  In one of the secret rooms in the maze
there is a door with a button on both sides of it, I can't seem to open it. 
Do I need a key or some funky button combination?  Also on the same level
there is a place that has 2 levers and 2 button, with a large square
area surronded by water, is this the bullfrog puzzle? If yes, how do I
solve it?  I also found the gold chain in the room with 4 levers, what
is it for?

Thanks in advance!

Andy

P.S. Now that I have the tapper do I still need to keep my lanterns and
so on?
From: wyu@ug.cs.dal.ca (Wayne Yu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Streetfighter Demo Wanted
Date: 13 Nov 92 15:03:23 GMT
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada


	Could anyone tell me where I could get the Street Fighter demo.  I would be appreciated if someone mail me
	this demo.  Also, the copy of timdemo.exe is corrupted in wuarchive.wustl.edu, 
	where could I get another copy of the THE INCREDIBLE MACHINE DEMO.   
										Thanks
										e
Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Re: **** HELP! **** Prince of Persia (Level 1)
Summary: Need a Clue
Keywords: Prince of Persia Help
Organization: GMD, Sankt Augustin, Germany
Date: Thu, 5 Nov 1992 12:25:02 GMT

>>I hope some kind person out there can help me get past level 1
>>of Prince of Persia. I keep getting killed by the guard. I've
>>got the sword, its just that either I am (a) lousy at the keyboard
>>or (b) got a sticky keyboard so that I can't kill him.

I developed a routine of: step forward - block (because the other hits when 
I step forward) - strike (the other guy is open at this moment) - pause - 
repeat. This proved very successful throughout the game.

Volker

---
Origin: a maze of twisty little passages, all different (2:243/50.37)
Newsgroups: comp.sys.ibm.pc.games
From: Eric B Karabin <ekarabin@magnus.acs.ohio-state.edu>
Subject: Resolution - Links386
Organization: The Ohio State University
Date: Fri, 13 Nov 1992 13:48:53 GMT
X-Mailer: ELM [version 2.3 PL11]



	What is the resolution of the graphics in Links 386?

Is it the regular VGA (320x200x256 - actually MCGA)
  or is it (640x480x256 - the so-called Super VGA).


					Eric...

------------------------------------------------------------------------
ekarabin@magnus.acs.ohio-state.edu
70004.1523@compuserve.com
ekarabin@csi.compuserve.com
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 11 Nov 1992 20:59:17 GMT
Subject: Re: Wiz6 - Different Endings??
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Eric Schnurr) 
>I've seen several mentions lately about the different endings
>to Bane of the Cosmic Forge and was curious what the different
>endings were and how they were achieved.  Please enlighten me
>if you can.

There are three official endings, altho there are other
unofficial endings. The endings are:

1. Take the pen.

2. Violent, go in spaceship.

3. Nonviolent, go in spaceship with Bela.

All others gets you into Crusaders at the newbie starting point.
Two and three are possible ONLY if you do NOT take the pen.
Two and three are determined by what you do with the silver cross.
There is a bonus in three IF you say the right thing to Rebecca.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: wag@georwell.EBay.Sun.COM (Rick Wagoner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stunt Island SB & QEMM issues
Date: 12 Nov 1992 17:33:25 GMT
Organization: Sun Microsystems, Inc.
Distribution: usa
Reply-To: wag@georwell.EBay.Sun.COM
NNTP-Posting-Host: georwell.ebay.sun.com

In reference to Ron Dippold's comments about QEMM and Stunt Island, I had
the devil's own time getting SI to run _without_ QEMM... You see SI does NOT
like QEMM (or any other EMM type memory manager that uses DMA) they interfere
with the SOUND BLASTER and  both the animation and the sound suffers.

The funny thing is, on the box Disney recommends an EMM type manager and
the SB (I have a Pro) BUT in the instruction manual (Excellent by the way)
you find out "The Rest of the Story." Appologies to Paul Harvey.

I'm not bitching too much. I did get it to work with much creative trimming
of the config.sys file. But now I must use this "custom" version as it does
not support the rest of my system so configured.


Rick

---
+-----------------------------------------------+
+ Rick Wagoner					+
+ Sun Microsystems Education Dept.		+
+ 408-276-5658					+
+ 						+
+ email Rick.Wagoner@EBay.Sun.COM		+
+ or	rick.wagoner@Ebay 			+
+ or	rwagoner@sun.com			+
+						+
+ or whateverthehell the DNS server mangles my	+
+    address into!				+
+						+
+-----------------------------------------------+
+ Opinions: MINE!	Systems: Theirs!	+
+-----------------------------------------------+
+  Everybody likes to stir the excrement        +
+  but nobody likes to clean the paddle...	+
+-----------------------------------------------+

Newsgroups: comp.sys.ibm.pc.games
From: oper7@ee21.ee.ncu.edu.tw (Lee. shih-hao)
Subject: Re: Strike Commander question
Organization: Dep. of EECS, National Central University, Chungli, Taiwan, R.O.C.
Date: Wed, 11 Nov 1992 02:35:50 GMT

In article <1992Nov5.062227.22974@leland.Stanford.EDU> umeister@leland.Stanford.EDU (Eushuk Hong) writes:
>I'm really sorry if this is a FAQ, but does anybody know the latest "projected"
>release of Strike Commander?  First, I heard November, then Spring, '93, then
>that the game was scrapped during the EA buyout!  Please post or e-mail any
>info.  Thanks!
>
>Eushuk
>
>-- 
>-----------------------------------------------------------------------------
>Eushuk Hong                                             Sophomore, Psychology
>umeister@Leland.Stanford.Edu                              Stanford University
>-----------------------------------------------------------------------------

Please read GameByte, it had a special report..

-- 
>>> Anthony Li <Li3, Shih4 Hao2><Li:fruit's Name><Shih:Scholar><Hao:Hero>   <<<
<<< Institute of CSEE, National Central Univ, Chungli, Taoyuan, Taiwan, ROC >>>
>>> Internet:	oper7@mbox.ee.ncu.edu.tw	 oper2@ncuee.ncu.edu.tw	    >>>
Newsgroups: comp.sys.ibm.pc.games
From: jerry@tfs.com (Jerry Pearson)
Subject: Re: Prince Of Persia The End
Organization: TRW Financial Systems
Date: Fri, 6 Nov 1992 03:31:53 GMT

In article <5NOV199212543865@trentu.ca> tchambers@trentu.ca (Terrence Chambers) writes:
>Does anyone out there know how to defeat the Grand Vizer in the last (?) 
>level.

If you were able to defeat the fat guard on level 6 you should have no problem
with the Grand Vizer.
Newsgroups: comp.sys.ibm.pc.games
From: jons@stud.cs.uit.no (Jon Vidar Schneider)
Subject: Sherlock Holmes
Organization: University of Tromsoe, Norway
Date: Wed, 11 Nov 1992 16:07:35 GMT

Does anybody know how to talk to the Lord. Just the Lady is home....

Please help me. I'm getting more frustraded everyday....



Jon Vidar Schneider   (jons@stud.cs.uit.no)
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CD-Romming
Date: 11 Nov 92 21:22:45 GMT
Organization: Lewis & Clark College, Portland OR

In article <1992Nov11.205854.14029@udcps3.cps.udayton.edu> jcuckovi@udcps3.cps.udayton.edu (John Cuckovich) writes:
>
>  Hmm....sound for cdrom..well; you can get SHerlock Holmes..it is all 
>animation and sound and vaguely resembles playing a huge .gl.  That program
>you can get for 49$ from Computability.. or you could get Creative 
>Sounds from Creative labs if sound is the issue.

There's also Where in the World is Carmen Sandiego? Deluxe Edition.

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.games
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15III Playable demo uploaded to wuarchive
From: Tony Bruno <BRUNO@NDSUVM1.BITNET>
Date: Fri, 6 Nov 1992 10:11:52 CST
 232.22173@newshost.lanl.gov><1992Nov2.155103.26006@newshost.lanl.gov> 
 <92309.131844BRUNO@NDSUVM1.BITNET><smithbm.721061005@craft.camp.clarkson.edu>
Organization: North Dakota Higher Education Computer Network

-- Regarding the F15 III demo --

OKay, Mea Culpa, I admit I glossed over the part in the read me file
about speed optimization.

I am still not satisfied, however.  This demo is a PREVIEW.  It should
fire people up to buy the product.  Instead it is buggy and emberassing.
If, as one poster put it, they "got it out there just to get it out there"
(admittedly paraphrased) then I am even MORE troubled.  This product
is due out in less than three weeks.  I really hope that there is
sufficient time to work the bugs out.

(Then again, I admit total ignorance with regards to the amount of
perforamce improvement we canexpect from "speed optimization".
I guess I'll wait and hear.  You see, the demo turned me off
enough to definitely wait and see what others think before I
even consider forking over my cash.)

Tony Bruno

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Wolf3D bad? Hahaha! NOT! (was Re: KEEN
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 28 Oct 1992 21:05:16 GMT

millernw@craft.camp.clarkson.edu (Neal Miller) writes:
>	"Guten Tag" is "Good Day", I'm pretty certain.  I think that
>"Tufuffle" is German for "Hi!  I'm an AMWAY salesman."  :)

You've just added a whole new level of terror to the game!  
-- 
I'll wear any color so long as it's black.
From: c8ny@vax5.cit.cornell.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Princess Bride Samples
Date: 9 Nov 92 11:51:25 EST
Distribution: comp
Organization: Cornell University

Hi,
	I realize this isn't entirely appropriate for a games group, but I
couldn't find a better option.  On Friday, 11.6, I noticed some big zip files
on wuarchive -- P_BRIDE?.ZIP.  After reading the accompanying text file, I
found these were various samples from the movie.  I didn't have time to get
them then, though, and now they're gone!  In general, what's the policy for
keeping stuff in MSDOS_UPLOADS?
	Could the P_BRIDE files be kept somewhere else?  The descriptions
sounded terrific.

Thanks,
John
Newsgroups: comp.sys.ibm.pc.games
From: lkenas@chesapeake.ads.com (Lisa Kenas)
Subject: F15 III Playable Demo
Organization: Advanced Decision Systems division of Booz, Allen & Hamilton
Distribution: na
Date: Tue, 10 Nov 1992 16:33:08 GMT


Folks,

A lot of you have been complaining about the quality of the F15 III demo.  I
know someone on the Development team for F15III, so perhaps I can shed a
little light on this subject.

The first thing to realize is that this was not supposed to be a "playable"
demo.  In fact, there wasn't supposed to be any demo for this game at all,
because the programmer types knew there wouldn't be time to do a proper
one.  Still, the marketing types insisted that they had to have something,
and they didn't want a "slide show".  Hence, this demo was thrown together
to demonstrate the flavor of the game.

This demo is _months_ old, and not at all indicative of the final product.
It was never met to be seriously "played".  You could easily argue that
it shouldn't have been released, and probably get some folks at
Microprose to agree with you.

I strongly encourage you to forget you ever saw the demo, and check out the
end product.  I don't think you'll be disappointed.

Lisa

Newsgroups: comp.sys.ibm.pc.games
From: rahayden@news.weeg.uiowa.edu (Robert Hayden)
Subject: Re: Elite Missions (was Re: Elite Plus, Tribble)
Organization: University of Iowa, Iowa City, IA, USA
Date: Thu, 5 Nov 1992 04:23:25 GMT

sgil@netcom.com (Steve Gilbert) writes:

>rahayden@news.weeg.uiowa.edu (Robert Hayden) writes:

>: But then again it's been 10 years since I played it on the apple and when
>: i got the Elite +, I didn't get the tribble.  *shrug*

>You're obviously an old hand, so perhaps you can tell me how I can
>get Elite to offer me missions?  I've been cruising around for a
>while and have achieved 'Elite' status, but never been given the
>chance of a special mission.

It's been a while, like I said, but I think you have to jump to another
galaxy to trigger the missions.  Jump 'x' number of time prior.  That is
the key though, not just equipment and status.

>Thanks
>--
>Steve Gilbert					(sgil@netcom.com)
-- 
>> Robert Hayden | rahayden@umaxc.weeg.uiowa.edu | aq650@slc4.INS.CWRU.Edu <<
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>>      Lubarsky's Law of Cybernetic Entomology:                           <<
>>                            There's always one more bug.                 <<
From: yung@r-node.gts.org (Amos Yung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: X-WING: Demo!
Date: Fri, 06 Nov 1992 15:40:57 GMT
Organization: R-node Public Access UNIX Information System (416-249-5366)

In article <1992Nov2.030110.25279@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>>
>>Well. There is an demo about that game already. And it's release date is
>>planned on 11/30/92. I hope lucasarts will get it on time in the market.
>
>Now for the obvious request:
>
>If someone has that demo,

I have it. Just downloaded it a few days ago from Genie. Took me an hour.

 PLEASE, PLEASE, upload it to an ftp site.
>Is it playable, or just screenshots? 

Actually, neither. It is some sort of a slide show consisting of no more than
10 slides. While the pictures look nice, it is REALLY disappointing as a demo

 Either way, I'd like to see it,
>and I'm sure others would also.
>May I suggest the usual upload site: wuarchive.wustl.edu in directory
>MSDOS_UPLOADS.
>
>Thanks much in advance.
>
>Dave Masten
>masten@beta.lanl.gov 


-- 
----------------------------------------------------------------------------
Amos Yung          | Macintosh Jr.: The power to crush the other kid.
yung@r-node.gts.org| 
----------------------------------------------------------------------------
From: apo@datmuc.UUCP (Karsten Seidel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problem with U6 - Wisps
Date: 13 Nov 92 09:48:31 GMT

In <BxMB6I.IqF@news.cso.uiuc.edu> jjh37997@uxa.cso.uiuc.edu (James J. Herlburt) writes:

>stephen@lsil.com (Stephen Lee 8941) writes:

[ ... deleted ... ]

>Wrong! You give the book to the wisps for free gold. 
>I heard somewhere that early versions of U6 (before 4.5) had a bug
>that made it impossible to learn 8th level spells. 
I can affirm the existance of the bug :-\
Thanx for the hint, though.
	apo

-- 
################################################################################
# Es gibt zwei Arten von Narren. Der eine sagt: "Dies ist alt und deshalb gut."#
# Und der andere sagt: "Dies ist neu und deshalb besser."                      #
#                                                           Unknown Origin     #
Newsgroups: comp.sys.ibm.pc.games
From: vzhivov@alfred.carleton.ca (Vladimir Zhivov)
Subject: Soccer (Football) Manager
Organization: Carleton University
Date: Fri, 6 Nov 1992 06:20:37 GMT

The Goal.zip and soccer.zip files are no longer at wuarchive. Could
someone e-mail me copies of those games. Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: markt@rocky.gte.com (Mark Tsombakos)
Subject: SoD Demo??
Organization: GTE/SCSD - Needham Heights, MA
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 11 Nov 1992 15:56:31 GMT


Hi all,

I'm aware of the proliferation of FAQ material on this group, so if this
qualifies as FAQ, my apologies.

I own Wolf3d(1-6), and only recently became aware of Spear of Destiny :(.
I'm sure I read somewhere in here that there was a version out (PD) that
only let you into two levels, i.e., demo version, a la Apogee/Id.

Is this just wishful thinking?  I love Wolf, and will soon be done with
the six episodes.  I'd like to know if the changes in SoD are worth it.
(read: I'd LOVE to try-it-before-you-buy-it).

Keep up the good work, Id.  Glad to have you here, Jay.

Mark

--
Mark Tsombakos
GTE - Special Systems Engineering
markt@rocky.gte.com
Newsgroups: comp.sys.ibm.pc.games
From: mgb5528@cc.utah.edu (MICHAEL G. BECK)
Subject:  FORSALE......
News-Software: VAX/VMS VNEWS 1.4-b1  
Organization: University of Utah Computer Center
Date: 13 Nov 1992 19:35 MST  

I have sold my Spellcasting 301 game so no one need answer my post anymore...
From: rkimmel@stein.u.washington.edu (Denise Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Official DOOM information
Date: 10 Nov 92 00:08:59 GMT
Organization: University of Washington, Seattle

Is there going to be a shareware version, and if so, will it come
out sooner then the third quarter of 93?

just curious, and hopeful

thanks!
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Yet another civilization question (Solution/ Piracy)
Date: 6 Nov 92 14:32:08 GMT
Organization: Olivetti Advanced Finance Development

In article <1cpoc1INNh6v@uwm.edu> albion@csd4.csd.uwm.edu (Craig T Manske) writes:

>First off, to answer the question (I believe that you forgot your manual)
>Go to the city screen, and click on on of the production boxes.  This will
>take the worker there and make him an Elvis.  To change him to a taxman 
>click on the elvis, a scientist click on the taxman.

I didn't figure this out until I read the manual the second time.
The Civilization manual is _VERY_ poorly written.

	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
Newsgroups: comp.sys.ibm.pc.games
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Subject: Wizardry7 - HELP!!!!!!!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 9 Nov 1992 06:02:29 GMT


Bananas Problem:

You have 2 choices now :

1. Explore other places first and hope that you come across someone that
will sell you bananas.  Honestly, I have not come across another bananas
besides these 2 places.

2.  You can heck the game and give youself a bunch of bananas.  I know
how, but each savegame is different.  Basically, the inventory starts at
offset 64 after the first letter of the characters name.  Mail me.  If
all else fails, sent me or upload your savegame to one of the anonymous
ftp site and I will heck it for you.
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SpellJammer has been out a while, how is it?
Date: 13 Nov 92 22:10:36 GMT
Organization: University of Illinois at Urbana

seurer@rchland.vnet.ibm.com (Bill Seurer) writes:

>In article <BxM3E1.F00@news.cso.uiuc.edu>, rcj41604@uxa.cso.uiuc.edu (Huh!?) writes:
>|> This is second hand, a friend of mine is playing it and I have to
>|> wait till he's done, but he has mentioned, so far,
>|> 1)  The idea is great.
>|> 
>|> 2)  The program sucks.

>Does the implementation of the idea suck (i.e., it's clumsy)?  Or is
>the program buggy or what?


>- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
>  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com

You've no doubt seen the other posts by now...
the program is BUGGY BUGGY BUGGY!!!!  It's a full infestation of em!  8-)

   Huh!?  rcj41604@uxa.cso.cuic.edu
From: dttgav03@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV cheats AGAIN!
Date: 7 Nov 92 15:22:18 +0200
Organization: University of Cape Town

Great CIV cheats! The only problem is that they have been removed from this 
site. Could the Emperor who posted the CIV cheats #1, #2, #3 please post them
again, or send them to my mail adress. I really want to kick Mongol ase!

Also, could someone tell me the quick-settlers cheat.

Much obliged.

Gavin (struggling Emperor)

Newsgroups: comp.sys.ibm.pc.games
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Help me with Summoning (Por Favor!!)!!  Re: Seals
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Mon, 9 Nov 1992 08:02:22 GMT

Ok..I need some more help with this great game!

I've taken the 'hard' way to the seal barrier.  But anyway...I need to find
the antidote for that woman on level 2...where is it???  I need her mirror
so I can confront the gazers and sell it to that lars guy..??  Also...
down in the caves near that Lars guy.  There is a 'Treasure Room' that needs a 
key (gold?) and a diamond to get in.  Where the hell are these??
Can someone also clue me in as to all I need before I break the seal (I mean
I think I have gotten everything of value..want to make sure!)??  

Thank you one and all for a quick response!!  Preferably by email!!
Organization: Washington University, St. Louis
Date:         Wed, 11 Nov 92 15:50:16 CST
From:         C09615DK@wuvmd.wustl.edu
To:           NETNEWS@WUVMD
Subject:      Re: street fighter II demo wanted !!
Newsgroups:   comp.sys.ibm.pc.games

>In article <BxGqz4.4E4@news.cso.uiuc.edu>, ftw33616@uxa.cso.uiuc.edu (.) says:
>
>ghahrema@cat50.cs.wisc.edu (Houman Ghahremanlou) writes:
>
>
>>    Hello
>>       Recently I saw a demo of street fighter II from CAPCOM at wuarchive
>>       but it was gone after a while. Could someone upload it again over
>there
>>       or give the the place where we could find it ?
>I downloaded it, and guess what.  it isn't streetfighter at all.  In fact, it
>looks like Castle Wolfenstein 3-d, except it's a lot more annoying.  It's
>called 'spear of destiny', and it's probably one of the later numbers.  anyone
>confirm this?
>
>
>                                        - Frank
I saw Castle Wolfenstein 3-D 'The Spear of Destiny' in Babbage's for about
40 bucks!  What you probably saw is a demo of it... I checked, and it IS by
ID software, although I'm not sure how they're expecting to sell any copies
with the way they advertised DOOM ;).

As for why it was called Capcom_sf2_ibm.zip (or whatever it was called), I
couldn't say...

2cents--Dan K
From: hofstoet@valentin.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: S301 (possible spoilers)
Date: 9 Nov 92 13:12:19 GMT
Organization: University of Passau, Germany

In article <890661b.35.721172547@ace.acadiau.ca>, 890661b@ace.acadiau.ca (MATTHEW EARL KEITH BALL) writes:
> I'm currently puzzled with two denziens of this game - the jellyfish and the 
> giant squid. Any hints on how to get around these two creatures would be 
> appreciated.
> 
> Also wondering if anyone knows if the games in the casino have any set rules 
> or do you just win by blind luck alone.
> 
> Any help is greatly appreciated.
> Thanks
> 
SPOILER ALERT
























Did you find the peanut butter and the bread. Peanut-butter-Jellyfish sandwich is fine.
Don't meet the giant squid before the Contests are over

****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
Newsgroups: comp.sys.ibm.pc.games