From: stigs@stud.cs.uit.no (Stig-Lennart Soerensen)
Newsgroups: rec.games.frp,rec.games.frp.misc,rec.games.frp.dnd
Subject: Re: Funny/Strange Campaign Settings
Date: 5 Nov 92 11:39:53 GMT
Organization: University of Tromsoe, Norway

Well, two years ago I ran a very short (6-7 session) D&D campaign. This
campaign based itself on a flat disc-world. The disc floated inside space, and
below the world was hell. Hell was led by a greater devil ofcourse, and hell
was also a flat, circular world with lot of black smoke and mud. 
Above the players world, was the seven heavens, and above them again, floated
the sun, and above the sun floated a small house with only one room, the
control-room. The control-room had two handles, one for turning of the sun, and one
for turning off the stars (which were floating, bright shiny 'footballs' floating
in space).

Around the world, circled the moon. The moon was a flat, sircular object, and
looked just like our moon on the front-side, but on the backside was a lot of
wheels, dials, levers and stampels which ran the moon-machinery across the
space. On the moon, lived an old magician. He had a little cave, with inertial
gravity to prevent falling off the moon, when it was above the earth, and a
little telescope with which he spied upon the creatures of the players world.
He also had small plastic bucket filled with magical rings, wand, rods, and staffs
(all the stuff from the magic list).

Now the planet which the players started on, had been the victim of a great
cosmic cataclysm, and a big rift in time and space had collided with the world
and created great chaos. The character enviroment was roughly the same as a
standard mediveal campaign, but some differences occured ofcourse...

A local duke had found on one of his many adventures, a metallish object. He
thought it to be nice, and hung it up in his hall. It was a hydrogen-bomb.
He also carried a .357, but he didnt know how to use it...

An aztec cult far away on the planet (the players did not know of this) had
captured a B-17 with its crew, and forced them to learn to fly the great 'metal
eagle'.

Elves used high-tech combat armour against dragons.

Each ten-thousand years, the world would tip around and create great
confusion(indeed!). The world consisted of several levels, underground levels
with drows etc., and at the other side of the world, was the former ruins of
the former world (which was top-side ten thousand years ago).

Now, one day, my players discovered a znnnngh-hole (which is a sort of
minature black hole). The players decided to jump through it, and at the other
side was an entrance to one of the buildings at the bottom-side of the world.

They slided down, and found themselves staring at the ruins of a city
upside-down, with the ground above them, and the sky below them.
One of my players just went mad, and his character jumped.

He fell for seven days, and landed (unhurt) at a big, black lake. Beside the
lake stood a big sigm, reading 'Welcome to Hell. Have a nice stay.'

He was quickly seized by a local demon princess (with the obligatory leather
whip and chains ofcourse) and brought infront of the demon-king. The poor
character was then forced to be a diciple of prime evil.

As soon as the other character got the hold of this new 'fall principle', they
jumped too.

One of the characters, a burly fighter, jumped from the moon, but missed at
Hell, continued to fall, and finally (after a week) he landed in a haystack at
an unknown world.

He saw a road, but lo! it was created of a strange material (asphalt). He
walked on, and found a house. He got in, and thereupon he attacked a fiendish
electric lamp. He almost got electrocuted but survived. Upon this time, the
owner of the house, had awakened and rushed down with a shotgun.
The character fled and found himself illuminated by a powerful light (the local
police and SWAT-unit had arrived). Cursing this foul magick, he lifted his sword
and was blasted to hell. 'He's liftin' it! Fire!'

One other character fell and missed hell, and landed unhurt (this time with a
feather fall ring...). There was a sign nearby, upon which strange letters
stood. ('London 120 miles').

After some walking he spotted a tower. The tower was owned by a friendly
magician, who understood the characters problem. He drove my player to a nearby
magicians guild in his brand-new Ferrari.
There other magicians in white coats, teleported the character back home.

Ofcourse no-one believed back home.

Strangely, my little campaing has ever since been named the 'Munchausen
campaign'...



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*			PEROT/CLINTON/BUSH -92                                 *   
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* 'This is a small step for man, but a great leap for anyone with shorter legs *
*  than me...'								       *
*									       *	
* 		WING COMMANDER STIG-LENNART SXRENSEN,                          * 
*		FIEND OF THE MIGS AND SAVIOUR OF THE			       *		
*			    FREE SKIES.					       *	
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*	      		stigs@stud.cs.uit.no				       *
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