HDTenEightyP/NetNews huggingface dataset:
From: ericc@Apple.COM (Eric Castle)
Newsgroups: rec.games.video
Subject: Re: Sega CD: Short review - Chuck Rock
Keywords: Sega CD, Sewer Shark
Date: 18 Dec 92 22:53:33 GMT
Organization: Apple Computer Inc, Cupertino, CA

In article <1goe6gINN2h8@gaia.ucs.orst.edu> jenkinch@ucs.orst.edu (Charley Jenkins) writes:
>In article <caw.0vl5@miroc.Chi.IL.US> caw@miroc.Chi.IL.US (Christopher A. Wichura) writes:
>
>>Unlike many of the gloom and doom sayers for the Sega CD in this group so
>>far, I've been fairly pleased with the system (by brother bought the base
>>system, although so far I've actually bought more of the games for it than he
>>has).  I agree that the pack-ins are the hottest (at least for people who
>>have had a Genesis for any amount of time before getting the Sega CD and
>>thus have played many of them before and screw the music disks -- what a
>>waste), but the first games for it have been respectable.  The system is new,
>>so the programmers have to learn how to make use of it.  I like Chuck Rock,
>>Prince of Persia (which actually doesn't take that long to finish), Cobra
>>Command and Night Trap (also doesn't take long to finish but is fun to go
>>through and to show off to other people).  We haven't gotten Sewer Shark
>>since it's the one game the net has more or less unanimously hated for the
>>Sega CD so far, though.  (And unless they've released some new games these
>>past couple days (someone said something about the 15th being a day for new
>>releases), it's the only Sega CD game we don't have yet.)
>
>I agree!  Everyone seems to be down on the Sega CD.  Yea, I agree more
>colors would have been great!  But I'll settle for excellent CD music &
>sound effects.  BTW I really like Sewer Shark!  Why does everyone dislike
>it so much?  Each to his own I guess!  I do hope they release better games
>though, e.g. Dragon's Lair, Space Ace, ect...
>

I just rented a bunch of SegaCD games. I was playing them with 2 friends and
we all agreed that the only game we liked was Sewer Shark. We didn't like
Cobra Command ( couldn't get the hang of it and after a while didn't care to ),
Chuck Rock ( another platform game which was very tedious ), Black Hole Assault
( not enough moves - got boring ), and Night Trap ( too much constant switching
of rooms so you never get to watch any of the movie ).

Although it took a while for us to figure out what to do in Sewer Shark (how and
when to make the turns and how to Re-energize ) we finally got the hang of it. 
The info is in the instructions but didn't seem very clear. We all thought the
sound and graphics were excellent. 

Just my 2 cents.

Eric
ericc@apple.com
Newsgroups: rec.games.video
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: Looking for a review of Out of This World (SNES)
X-Xxdate: Tue, 15 Dec 92 22:38:55 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d15
Date: Tue, 15 Dec 1992 22:36:58 GMT

In article <9212141732.AA07817@DPW.COM> Jeff Kunstler, kunstler@dpw.com writes:
>  Has anyone played "Out of This World" for SNES?  If anyone has, I would
>  appreciate it if you would post a review.

Summary: RENT this one - it IS worth your time.  Buying it would be a waste of
money - once you are done with this game you are really *done* - nothing more
to do except try to finish it in the shortest time possible.  (You might want
to buy it just to impress your friends with the graphics/music, but you will
have to have more disposable income than me!)

You can call this a platform/puzzle game with fluid graphics and a fantastic
movie-quality music score.  The platform aspect comes from the simple walking,
running, and jumping around.  Nothing new here except you have to be careful of
where your feet are - it really matters.  The puzzles you have to solve (ex. do
this and then do this, before you go and do that...) are quite a challenge. 
Once you know the trick, though, it becomes incredibly easy.  It took me many
hours to get through the game originally.  I tried it the whole way through the
second time and it took me about 40 minutes.  (I could probably cut that down
to 25 minutes with practice.)

The graphics are good, but not great.  Where they differ from other games is in
the 'fluidness' of the motion.  Motion is realistic - when you jump you jump
from the foot that is on the ground while running, not in mid-stride.  (You
also get to see some neat close-ups.  It seems like they had most of the
close-ups at the beginning of the game.  There weren't enough at the end, IMO.)

The music is great - very dramatic.  Until, that is, you notice that there are
only 3 or 4 main tracks which repeat throughout the game.  (Actual game sound
effects are pretty sparse and seem to be used up mostly at the beginning of the
game.  Pay attention to the sound - it does help solve some puzzles.)

end-o-review

If anyone needs any help with the game I'll be glad to give some cryptic clues.
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
From: ov@head-cfa.harvard.edu (Olaf Vancura)
Newsgroups: rec.games.video
Subject: SNES Zelda III help needed!
Date: 14 Dec 92 16:02:46 GMT
Distribution: usa
Organization: Smithsonian Astrophysical Observatory, Cambridge, MA,  USA

Just a few questions:  

I've made it all the way to the monster in
dungeon 7 (the last one!) of the Dark World, Turtle rock I think it is.
Unfortunately, I can't beat this guy!  (Is he Gannon or not?)  I'm
able to kill his red head with the cold wand, and vice-versa, but always
get killed by the main piece.  Any suggestions?!

Also, where is the darn cape for extra armor protection? 

The Lake of Wishing, or whatever, that the "Angel"
at the pool of wishing tells you to go to after you've maxed out on arrows
and bombs at her place.  I've wandered around a long time up near where
I got the flippers but haven't been able to find it.  Suggestions?

Finally, I've found a treasure chest that's blue in the dark world, but
a message says that you can't open it and better take it with you.  So
I hauled it to the bomb shop, bought a red bomb, went back outside and it's
gone.  And I can't seem to find a path where I can take the bomb to the
treasure chest.  How do I get it open!?

Any help greatly appreciated!!

Olaf
From: ronnie@media.mit.edu (Ron Schnell)
Newsgroups: rec.games.video
Subject: Sega/Zenith incompatibility (FAQ)
Date: 18 Dec 92 19:34:44 GMT
Organization: MIT Media Laboratory


This should be in the FAQ, and I didn't notice it there.

I bought a Sega Genesis the other day and hooked it up to
the TV in my hotel room.  The picture was jumpy and virtually
unplayable.  I tried a bunch of things including taking the
hotel cable box out of the loop, plugging it in to different
AC outlets, etc, but nothing helped.

I called 1-800-USA-SEGA, and described the problem:

SEGA: What kind of TV is it?
  ME: Zenith
SEGA: Well, that's the problem.  There is an incompatibility between
      the Genesis and Zenith TV's.  They both have automatic horizontal
      hold, and they compete with each other.
  ME: Well, what can I do?
SEGA: We will send an Airborne Express guy there to pick it up and
      we will make a minor modification, and ship it back to you.
  ME: How long will it take?
SEGA: 10-12 days.
  ME: Can't I just exchange it for a working one or something?
SEGA: No, we weren't anticipating this problem.

Hasn't the Genesis been out for a while?  Haven't they known about
this for a while?

#Ron
(ronnie@twitch.media.mit.edu)
Newsgroups: rec.games.video
From: madkiwi@camelot.bradley.edu (Michael Eade)
Subject: Need Sega games for little brother!
Organization: Bradley University
Date: 13 Dec 92 20:22:03 GMT


Ok, need some help from you people...
I'm buying a Sega Genesis for my little brother as a x-mas present...
(I'm such a nice brother)
I want him to have a few extra games. Please e-mail me any games you would
be willing to sell.

He especially likes sports games, but I woul consider others too.

Your help is appreciated...but need responses in two days or less.


Thanks, Happy Holidays!

*************************
madkiwi@camelot.braley.edu
Newsgroups: rec.games.video
From: galt%peruvian.cs.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Creating 2600 Emulator, where are specs?
Date: 18 Dec 92 15:22:55 MST
Followup-To: rec.games.video
Organization: University of Utah CS Dept
Distribution: world 

In article <1992Dec18.201536.3390@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (E. Kontei) writes:
>Hmm.  I think we CAN get microsecond accuracy.  Remember, the 2600 had
>a very primitive instruction set, running at 1MHz.  Today's computers
>have much comprehensive instruction sets, usually running at 25 MHz
>or more.

Yes, on the 2600 programming mailing list, we have discussed this, and 
we decided that this is possible.  The only part that will be difficult
is the graphics.  This will be very tricky, but we plan on writing an
emulator that works only with games that didn't use bizarre hardware
tricks (things that weren't intended to be possible), then we will try
to cover those.

>How abou this: a translator to "compile" the 6502 assembly language
>into the apropriate assembler instructions for the target machine.

We plan on using a more portable emulator with only the I/O (graphics,
sound, joysticks) being machine dependent, and the rest written in 
portable C.

>It may very well be doable, but why bother finding out?  :-)  You might
>as well re-write the game itself to run on the computer.  Easier to do,
>and you get better graphics and sound!

If there were only a few games, this may be the case, but there are about
600-700 games available for the 2600.  Many of them are horrible, and
many of them are great.  An emulator will help preserve the games so that
people can still play them even when the 2600 machines are all broken or
hard to find.
----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: TG-16/Genesis Trade/Sale
Followup-To: rec.games.video
Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Organization: Johns Hopkins University CS Dept.
Date: Sat, 12 Dec 1992 20:53:03 GMT

Exile (TG-16 CD)
El Viento (Genesis)
Alisia Dragoon (Genesis)
Ranma 1/2 (PCE CD--I want to trade for some other anime game)
Tetris (Mega Drive--I want to trade for something else unavailable in USA)

Make an offer....
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: What is "BLAST PROCESSING"????
Organization: St. Olaf College; Northfield, MN
Date: Fri, 18 Dec 1992 20:25:55 GMT

In article <BzGrs1.GKD@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
>
>Sega should fire whoever made the decision to show Super Mario Kart, a
>game that makes good use of the the SNES's scaling abilities to do some
>things that the Genesis arguably couldn't do, "Blast Processing" and
>all.  I would like some nice Sega CD games that take advantage of its
>scaling features, but Sega seems to be too busy shoveling video footage
>onto CDs to do that.
>
Yes, that wasn't wise.  But why do just scaling and rotation?  It's old
hat by now, and if comapnies (like Sega) try to push the envelope with
a new technique, why not?  After all, if scaling impresses people, why
shouldn't live actors?  If it's flash you want, then...  I'm not sure
I think it's so bad that Sega is taking a new angle.  They could really
go somewhere with this.  I wonder what Batman Returns on CD is like...

Nathan
From: phil@iagu.itd.adelaide.edu.au (Phil Kernick)
Newsgroups: rec.games.video
Subject: Some questions on Sega
Followup-To: poster
Date: 16 Dec 1992 04:44:10 GMT
Organization: Psychology Department, University of Adelaide
Distribution: world
Reply-To: phil@adam.adelaide.edu.au
NNTP-Posting-Host: iagu.itd.adelaide.edu.au

I have a couple of questions for the SEGA people in the world...

Over here in Australia, we have the following SEGA machines available:


GameGear
Master System II
MegaDrive

The Master System II is definitely 8 bit, and the MegaDrive is 16 bit,
and I'm not sure what the GameGear is.

In this group, I keep hearing of the Sega Genesis.  What does this
correspond to over here, or is it something completely new that we don't
yet have?

Can someone tell me what resolution the SEGA systems are, and how many
colours they can do.

I think that the GameGear is 32 colours out of 512.


I own a GameGear, and I just bought Sonic2, and I was wondering if this was
the same as Sonic2 for the Master System, or Sonic2 for the MegaDrive, or
something completely different to either but just with the same characters.


Thanks,
Phil.

--
   _-_|\    Phil Kernick                        "Sleep all day,
  /     \   University of Adelaide               Party all night,
  \_.-*_/   E-Mail: phil@adam.adelaide.edu.au    It's fun to be a
       v    Phone:  +61 8 228 5914               Vampire!"
Newsgroups: rec.games.video
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Re: essential games for the turbo
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 17 Dec 92 09:58:09 CST


In article <1992Dec17.042741.27246@cbnewsl.cb.att.com>, conty@cbnewsl.cb.att.com (E. Kontei) writes:
> In article <1gosq8INN59g@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes:
> > I haven't played that many Turbo games but so far I've found these games to
> > be quite "essential"
> > 
> > Hucard Games:
> > Super Star Soldier
I would almost suggest Blazing Lazers instead of Super Star Soldier, but both
are good games.

> > Soldier Blade
> > Neutopia 2
> > Raiden
Can you play two people on this??

> > Military Madness(haven't played it, but I guess it must be essential)
It is very essential (and very fun)

> > Dragon's Curse
> 
> Time Cruise or Devil's Crush - Great fantasy pinball games.
One or the other (if not both) are a must have.

I also have heard that Bomberman is a great party game.  I have not played
it yet, but soon will when I get the CD that comes with the 3.0 system card.

> 
> > CD Games:
> > Y's 1&2 (Wow, big surprise)
> > Valis 3
> Cosmic Fantasy
> Gates of Thunder

I have yet to get (I am waiting for my 3.0 system card) Shadow of the Beast
but it looks very good, anyone out there play it yet?
Newsgroups: rec.games.video
From: meekins@tortoise.cis.ohio-state.edu (Tim Meekins)
Subject: Re: RE sega VS snes
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sat, 12 Dec 1992 12:04:01 GMT

In article <Bz3Mo8.43I@unccsun.uncc.edu> drmcclin@uncc.edu writes:
>In article 20458@uvmark.uucp, davem@uvmark.uucp (Dave Meeks) writes:
>>In article <1992Dec10.171855.18436@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>>Well, this is straight from the video games FAQ, and jibs with several
>>>magazines, and SEGA and Nintendo themselves.
>>>
>>>           # of Colors    Number of Sprits    Size of Sprites
>>>          -------------  ------------------  -----------------
>>>SNES        256/32768           128              128 x 128
>>>Genesis      64/512              80               32 x 32
>>>
>>>Guess you better re-think your opinion.
>>
>>Let us restate that.   Though the SNES can HANDLE that many sprites (not
>>sprits), after about 3 it starts to slow down in most games. (Even the
>>infamous SFII and others.)  It isn't the capabilities of the graphics,
>>but rather the limitations of the processor that seems to be at question
>>here...
>>-- 
>
>Yes this is a good point. The SNES has more colors and sprites but can't really
>handle them so what is the point? You never see that many anway! In the future 
>if they upgrade the processor thru a CD player they may take advantage of them.
>Every system has it's flaws.
>
>Dave
>
>

I beg to differ.

The SNES handles 128 sprites just fine. And about seeing that many, heh,
I've seen -MANY- games that have run out of sprites. Remember, sprites
on the SNES are only 8x8, 16x16, or 32x32 (ignore the incorrect chart above).
When you a game that has only a few large characters on the screen, these
characters are composed of dozens of sprites. The Genesis sprites are much 
different in this regard.

TIM MEEKINS                    Ask me about GNO/ME! - MultiTasking on a IIGS!
meekins@cis.ohio-state.edu     Procyon, Inc., 11738 Aqueduct Drive
AOL: GNO Tim2 (@aol.com)       Littleton, CO 80127   (303) 933-4649
                          
      "Computers aren't intelligent, they just think they are."
From: matusita@ics.osaka-u.ac.jp (MAKOTO "MAR_kun" Matsushita)
Newsgroups: rec.games.video
Subject: Re: PCEngine???  (What is. . .)
Date: 15 Dec 92 07:12:01 GMT
Organization: Torii Laboratory, Dept. of Information & Computer Sciences, Osaka
	Univ., JAPAN
In-reply-to: gmt@beach.cis.ufl.edu's message of 15 Dec 92 05:12:14 GMT

On 15 Dec 92 05:12:14 GMT, gmt@beach.cis.ufl.edu (Gary McTaggart) said:

Gary> I saw mention of the PCEngine on this newsgroup.  Excuse my
Gary> ignorance, but what is the PCEngine?

'PC-Engine' is a hardware, Japanese version of 'TG-16'.
Of course, have a option to add CD-ROM drive, and now on sell 
'PC-Engine DUO', already have CD-ROM.

--
*** MAKOTO Matsushita  <matusita@ics.osaka-u.ac.jp> ***
Dept. of Information and Computer Sciences, Osaka University, Osaka, JAPAN
Newsgroups: rec.games.video
From: silly123@milton.u.washington.edu (Celia Nilson)
Subject: Re: [SNES] are your L / R buttons busting?
Organization: University of Washington, Seattle
Date: Sun, 20 Dec 1992 09:06:22 GMT

[stuffs delete]
>>ahem, i'm talking about breakage from normal wear 'n' tear; not via excessive
>>forse of by use of explosives.  nonetheless, someone else responded via e-mail
>>that this has happened to all his controllers (ascii pad included) as well,
>>all in the course of street-fighting.
>>
>>perhaps we can sue capcom?
>
>I play SF2 quite a bit, and neither of my controllers (standard or AsciiPad)
>have taken damage from it. Then again, it may have something to do with my
>configuration. I set the L/R buttons to Short/Jab which I use rarely. If you
>use the standard configuration in which the L/R buttons are Roundhouse/Fierce,
>your L/R's probably get a good deal more beating than mine do...
>
>
	My R button doesnt responssse like used to be!!  Anyhow, I guess
the pad is not specail design for the SF!!

Have fun

silly
From: jayesh@andromeda.rutgers.edu (Jayesh Patel)
Newsgroups: rec.games.video
Subject: COMPUTER MONITOR?
Keywords: COMP. MONITOR?
Date: 16 Dec 92 14:53:39 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Hey, I was wondering.....Do you need a specific cable to attach the
GENESIS to a VGA computer monitor....What kind of cable is it?  Where
can I get one?  

Is the graphics any better or worse?  How about the movement...any slower?

THANKS!!!!!

Jay.
From: wookie@terapin.com (Barry Vanover)
Newsgroups: rec.games.video
Subject: Re: Genesis Game Action Replay
Date: 17 Dec 92 18:15:12 PST
Organization: BBS

where can you buy this Genesis Game action Replay??? (Sf Bay Area)

Wookie@terapin.com
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Review: Streets of Rage 2
Date: 18 Dec 1992 22:35:38 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu

In article <1gu7u1INN4q7@mirror.digex.com> ramsays@access.digex.com (Scott Ramsay) writes:
>  The sound is great.  (Am I saying great too much) There is one guy that
>laughs at you every time he hits you with a knife.  The music is really
>good.  The first-part of level one (yes, there are several parts on each
>level) has a nice House type music.
>  The beginning of level two has a great Techno style trak.  Its really
>heavy-techno. It sounds great connected to my stereo. (loud)  They use the
>stereo very well.  And it worth connecting the sound through the stereo
>jack.  

I'd like to retract my previous statement that the music of SOR2 wasn't as
good as the first. I must have been on something. The music in SOR2 is just
as good if not better than the first. The music in the first two stages 
are the best so far. 

-Teh Kao
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: Sun, 20 Dec 92 05:33:02 GMT
Organization: VMARK Software, Inc.

In article <1992Dec19.231833.15815@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Dave Meeks writes:
>>
>>Funny, from most reports, the Sega CD is doing extraordinarily well so far.
>>Sales have gone through the roof with it...
>
>Sega has had a problem coming up with decent games, only one or two
>worth paying $50 for a year.  I don't see how a $300 CD player could
>somehow help matters.  Games are games, after all.

Well, seeing how they have only about 7 non-packed games so far, and it only
being out for about a month (in the US)...  I have heard a good number of
favorable reports on Chuck Rock, Sewer Shark, and the others.  Some people 
have not liked them.  All the store owners I have talked to say the Sega
CD is a big hit/seller so far.  Just imagine how things will be when they
get more games...
>
>>It is funny that you talk about the CD only appealing to a minority of
>>game owners, yet in the same breathe talk about the rumoured polygon chip???
>>Talk about appealing to a minority of game owners!!! 
>
>Well, I have heard rumors that the chip will be included in cartridges
>for the games that need it, so it is not a special add-on thing.  Even
>if this is false (very likely) I think the ability to play an accurate
>version of Race Drivin' at home is darn impressive--a lot more impressive
>than just shoving tons of digitized data into a game.

Well, it may be impressive, but then, I think playing a huge RPG, or any other
method of taking advantage of all that space is going to be great as well.
Shoving digitized data into the game is not the sole purpose of the 
system.  It is but one of it's potential benefits.  Making a game that uses
that dgitized data is easier, faster, and shows off the system really well.
This is probably the main reason so many of these games came out right away.
It takes a lot longer to create an RPG or other game that makes use of all
that additional storage.
>
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: barryl@visix.com (Barry Libenson)
Subject: M.U.S.H.A for trade
Date: Wed, 16 Dec 1992 15:03:33 GMT
Reply-To: barryl@visix.com (Barry Libenson)
Organization: Visix Software, Reston, Virginia

Like new, in case, instructions and warranty card, Genesis game M.U.S.H.A.

Looking for the following with case or box, and instructions in good condition:

on the Genesis:

Desert Strike
Lemmings
Herzog Zweo

on the SNES

Zelda III
Castelvania
Act Raiser
Final Fantasy II
Lemmings
F-Zero
Sim City

Thanks,
Barry
From: wntrmute@jhunix.hcf.jhu.edu (August Paul Yang)
Newsgroups: rec.games.video
Subject: Re: TTI (Duo) Literature
Date: 16 Dec 92 00:02:15 GMT
Organization: HAC - Johns Hopkins University, Baltimore

In article <102138@netnews.upenn.edu> din@gradient.cis.upenn.edu (Clarence Din) writes:
>TurboZone is offering some older titles for just $9.99 (Military
>Madness, Bravoman, Psychosis, and others).  They also have a three
>games for $99.99 deal (better than your videogame stores!).
I thought you had to hand over your old TG-16 to get the saving.
At least, that's the impression I got from the mailer.

>The video starts with a shorter, Brigette Nielson wanna-be telling us
>that the Duo is not for "little boys" (ark ark).
Kinda the opposite of thier first vid, huh?  (Okay, who wanted to strangle
that little kid they used in thier first video promotion?)

August Paul Yang has some rather violent tendencies.
wntrmute@jhunix.hcf.jhu.edu
Newsgroups: rec.games.video,alt.games.lynx