From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: Dragon Question.
Organization: North Carolina State University
Date: Sat, 25 Jul 1992 02:47:48 GMT

In article <1992Jul23.214540.12188@bnlux1.bnl.gov>, reay@bnlls1.nsls.bnl.gov (Robert Reay) writes:
|> In article <15389@ucdavis.ucdavis.edu> ackahn@quesadilla.ucdavis.edu (Andy Kahn) writes:
|> >In article <BrrnoI.GII@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
|> >>>  For example, if you can nail dragon punches when you are crouching,
|> >>>  when you are walking backward, and just standing still, along with
|> >>   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|> >>Explain how you do this to me (I am not a dragon punch god, so bear with me).
|> >
|> >(Mind you, I am not a dragon punch god either; I just consider myself
|> >competant at it.)
|> >Typical scenario:  you are walking backward retreating and your opponent
|> >  decides to jump at you.  Instead of blocking, taking the hit, hitting
|> >  roundhouse, or hitting fierce, you just dragon punch him instead.
|> >  This gives the effect that you have never even moved forward but you
|> >  are quick enough to pull a dragon punch seemingly out of nowhere.
|> >  (This really ticks off some Blanka players who jump when they see you 
|> >  retreating.)
|> >
|> >>Anyway, I have the same exact problems with the dragon punch as well.  The
|> >>way I execute a dragon punch is to walk forward and execute a fireball which
|> >>in essence, is how you do the dragon punch    -O  |  \  -O + punch
|> >>						    O   O
|> >>If I try to do it "instantly" I always get a damn fireball.  I do indeed move
|> >
|> >If you are moving the joystick in a circular motion as it is implied,
|> >  then you will get a fireball if you try to pull it off too quickly.
|> >  I don't understand this, but it happens.  I sometimes use this method
|> >  when I want to do consecutive dragon punches.  But in 95% of the cases,
|> >  I use: -O  \   |  \  -O + punch
|> >              O  O   O
|> >  This is mostly a "brush" type of motion.  So like in the above case of
|> >  walking backward, you'd suddenly push forward and do a brush motion,
|> >  then punch.  Do not that you don't need the 2nd step in the above
|> >  movement.  It isn't any slower, since omitting it would result in
|> >  moving the joystick in a half-circular motion.
|> >
|> 
|> 
|>       Ok, I asked it, I might as well clarify it.  I can do dragons two 
|> different ways.  Forward to Offencive crouch to forward + punch.  This is 
|> the one the needs charge time.  I started working more on Forward to fireball
|> and this requires more jostick time (and is less consistant for me) but needs
|> much less charging time.  Are these two seperate ways or what ( or is the 
|> extra joystick motion needed cover the extra charge time.
|> 
|>       Also a friend and I have a theory that any SF move needs 2 or at most
|> 3 josystick positions to use.  All of Guiles move need 2.  The SPD only needs
|> 2 (not the full circle).  But Fire ball needs 3 (????) and Yoga Flame needs
|> a full half circle (could a Dalsimer check that it can't be done from maybe 
|> defensive crouch to forward or something).  Besides dragon punches, can anyone 
|> else think of a three position move and/or confirm that fireballs, are or are
|> not three positions.
|> 
|>       For dragon I can to it F(oward) O(ffencive)C(rouch) to F, that is 
|> covered by  the fireball version of F to C(rouch) to OC to F, someone else 
|> posted that dragon was F C OC.  If those are all the same move could it be 
|> that a dragon punch is simply F OC + punch?  I'll try it and see what I 
|> can find.
|> 			-ROb
|> 
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This should clear up alot of things about the DP.
IT IS NOT A CHARGE MOVE!!!!!!!!!!!!!!!!!!!!!!!!!
Just do the motions and it WILL come out!!!
You do not need to walk forward to "charge it up".
Just press forward and quickly do a fire ball motion!
It is just that easy!
I started off like that too, but with practice
i can instantaly do the DP.
Just keep practicing it and eventually you too will
be able to perform the "Instant DP".
					MIKE B.
						NCSU 


 

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