HDTenEightyP/NetNews huggingface dataset:
From: icsu0038@cs.montana.edu (Jacob)
Newsgroups: rec.games.misc
Subject: Re: UW: Level1, where'd the Grey Goblins Go?
Date: 15 Apr 92 16:06:53 GMT
Organization: Montana State University, Dept. of Computer Science, Bozeman MT 59717

In article <1992Apr14.042951.11784@lmpsbbs.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>You can tell when you've got a good start - your viewpoint rises.  (Jump
>in place and note how you rise and fall).  If you are waiting until too
>late to jump, you will not see your viewpoint rise properly.  Less velocity
>(or an earlier button press) is the solution here.  If you rise and fall but
>don't make the distance, you need higher velocity or maybe a lighter load or 
>you are jumping too early.  But I had the biggest problem with jumping too
>late rather than too early.  And because I'd fall short, I'd think that I
>had to jump even later rather than earlier (compounding the frustration).
>Hope this helps.

If you can tear yourself away from the mouse interface (hard, I know!), you
can use 'J' ( <SHIFT> j ) to do a standing long jump.  As far as I can tell,
this works like you were runnung at top speed and jumped at the point you were
standing at.
--------------------------------------------------------------------------------
Jake Cormier | Poncho Magoo's, the worlds only Irish-Mexican | Don't really know
icsu0038@caesar.cs.montana.edu |   restaurant, located in    | what kind of food
oususajc@trex.oscs.montana.edu |  scenic Kalispell, Montana  | they really serve
Newsgroups: rec.games.misc
From: dpayne@crocus.waterloo.edu (David Payne)
Subject: Re: Wing Commander II
Organization: University of Waterloo
Date: Sun, 12 Apr 1992 02:15:38 GMT

In article <1992Apr11.053837.17559@unixg.ubc.ca> twong@civil.ubc.ca (Thomas Wong) writes:
>I have another question about WCII now. The demo did run without a
>soundcard, thanks for ther replies. But the demo was only in MCGA mode,
>320x200x256. Hence graphics were very blocky and ugly. Does WCII support
>anything higher? 640x400x256 even? The demo didn't say and the package
>in the store only says 256 colors. Or was that Falcon 3? Thanks again.
>
Hi, I have played WCII and it is in standard VGA.  So have fun...

>Thomas.
>


-- 
<=======================================================>
<== David Payne,  If you don't like it, don't read it ==>
<=======================================================>
From: dat113c@vaxc.cc.monash.edu.au
Newsgroups: rec.games.misc
Subject: Spell Casting 101 endgame help needed
Date: 8 Apr 92 10:26:39 GMT

I'm having trouble finishing (not in an ALT.PERSONALS sense of course).

Possible SPOILERS follow...






















I've arrived at the room where Joey Rottenwood is and have given him the 
popular book.

However, there doesn't seem to be enough moves to cast BLUBBA, get the 
spellbook which was blown out of my hands, open the box and cast the
EKSLAKSIA spell

Please "help me, help me"

ian
Newsgroups: rec.games.misc
From: willday@ux1.cso.uiuc.edu (The Eye of Fatima)
Subject: Re: UW help needed, 2nd level.  *SPOILERS*
Organization: University of Illinois at Urbana-Champaign
Date: Tue, 7 Apr 1992 22:08:18 GMT

In article <1992Apr7.054127.4084@coe.montana.edu> icsu0038@cs.montana.edu (Jacob) writes:
>In article <LANCER.92Apr4154433@yaya.WPI.EDU> lancer@yaya.WPI.EDU (Stephen Lewis Foskett) writes:
>>In article <1992Apr3.082445.24051@csus.edu> volkoffb@nextnet.ccs.csus.edu (Brian Volkoff) writes:
>>>   Also re: the blueprints for the dwarf.  Where are they?
>>
>>* SPOILERS*
>>
>>  [ ... Spoilers Deleted ... ]
>
>If you use the flying potion to get this then how do you get into the orb-
>skeleton room?  Is there a way to use a pole to flip the lever?

If you use the flying potion to get to the blueprints, then when
you return them to the dwarf, he gives you another flying potion.

will

///////////////////////////////////////////////////////////////////////
|\\\\              /////\\ "The irony of the   ||      _   ___        |
|    William A. Day      \\  universe has not  ||    ___\   | angerine|
|willday@ux1.cso.uiuc.edu.\\  escaped me."     ||   \\|_|o   __       |
|wad41076@uxa.cso.uiuc.edu.\\  _BattleTech:    ||  /_\  \/   |_)ream  |
|   ^--@sumter.cso.uiuc.edu.\\   Blood Legacy_ || /                   |
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.misc
Subject: Re: UW finished/review/observations
Date: 6 Apr 92 16:05:57 GMT
Organization: Ericsson Network Systems, Richardson, TX

Donald D. Aingworth writes:
>
>Well, i hust finished the game last night

I think the fact that so many people have already thoroughly
trounced the game says something.  While the game itself may
be fantastic, I have a hard time justifying $60 for one
weekend's entertainment.

I also agree that the programmers did a great job with
the technical aspects of the game, and I know how difficult
it is to program a real-time game of any sort.  I wish,
though, that Origin would work on optimizing their code
and algorithms instead of targeting a 486 type of audience.
I don't have any sorts of speed problems except when
playing the newer sort of monster game.  And I'm not going to
spend $1000+ on a new system just so I can play Strike
Commander.
--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.misc
From: evan@gauss.math.brown.edu (Evan M. Simpson)
Subject: Emperor's Cup Errata
Organization: Brown University Math Department
Date: Fri, 17 Apr 1992 20:44:58 GMT

   I hereby apologize to those who tried to download the Tourney file and were denied
permission; That is fixed. I also realized that winning the game won't prevent you from
making a save afterwords, so be sure to take the continue option when you win, and save 
after that (this is possibly subject to revision if I discover scoring messes up).
Finally, I didn't specify filenames for submissions. Basically, you should call them 
something like "game001", but pick a number that hasn't been submitted. I'll pull them
as fast as I can.

Again, good luck!
Newsgroups: rec.games.misc
From: write@eff.org (Glen Cox)
Subject: FOR SALE: Secret of Monkey Island
Originator: write@eff.org
Organization: Electronic Frontier Foundation
Distribution: usa
Date: Fri, 10 Apr 1992 23:58:46 GMT

For Sale:  The Secret of Monkey Island
           Lucasfilm, 1990
           VGA, on 5.25 disks
           $28, or best offer

glen
-- 
/== Glen E. Cox ==============================================================\
|  write@eff.org  | "The great enemy of clear language is insincerity."       |
|  GEnie: G.COX3  |                                --George Orwell            |
| DELPHI: MRWRITE |                                                           |
Newsgroups: rec.games.misc
From: twh18@isuvax.iastate.edu (Phoenix)
Subject: Civilization
Reply-To: twh18@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sat, 11 Apr 1992 15:03:20 GMT

Hi, everyone, I am a great fun of Civilization.  I have some questinos that
I like to ask though.
	1.  Everyone is talking about the city's size.  Like they can't
get a city's size higher than 5.  But I don't know how can you tell
the city's size, is it the number that's on the city?  I always thought
the number that on a city's means the city's military strength.  Is this
right?
	2.  How does everyone keep their technology so high?  I only played 
the game for a week, still wondering around.  I heard it helps by building
library and university.  But does make a scientist help much?  And, I just
realized that heavey tax/luxury rate will make me 0% science, so can anyone
suggest a tax/luxury rate approxmatily?
	3.  I heard someone said something about buying cities, how do you do
that, by using diplomates?
	4.  my city always say "** can't support sail(or other military
units), unit disband", do I have to make sure that I have enough productive
square to support them or something.  It's pain to watch all your units
disband when they are just one stop away from target.
	5.  Giving a choice: Republic or Communisim, which one should I take?
because Communisim seems to have a little bit more advantages than 
Republic.  BTW, why is everyone like Democracy so much?  It will make
a city collaps unless you build Women's sufferage.  And, some one said
that it helps to build pyramid and research for democracy.  But I don't
see the point, since every 2 unhappy people exits when a military unit
is out of the city.  Can anyone explain that?
	I think that's it so far, hints are appreciated.  Thanks everyone,
and specially to those ones who told me how to build tax collectors last
time.  Please reply by mail.  And good luck on your Civilization game!
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Newsgroups: rec.games.misc
Subject: Re: UW help needed, 2nd level.  *SPOILERS*
Date: 13 Apr 92 10:23:50 GMT
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB

In article <Y3k+zm+@engin.umich.edu>, pile@caen.engin.umich.edu (Rajarshi Palchaudhuri) writes:
|> In article <LANCER.92Apr7152913@buckaroo.WPI.EDU> lancer@buckaroo.WPI.EDU (Stephen Lewis Foskett) writes:
|> >In article <1992Apr7.054127.4084@coe.montana.edu> icsu0038@cs.montana.edu (Jacob) writes:
|> >>   If you use the flying potion to get thism then how do you get into the orb-
|> >>   skeleton room?  Is there a way to use a pole to flip the lever?
|> >
|> >I just jumped...   I chose acrobat as a preliminary skill...probably a good
|> >idea...  I have found that it comes in VERY handy!
|> 
|> An easy thing to do here is to use the Telekinesis spell and then move
|> the lever from outside... EASY!
|> 
|>

Get a pole, left click it in your inventory,'use pole on what?' pops up,
click on the lever throu the bars, enter the room. No wodoo needed :).
 
|> --
|> ---------------------------------------------------------------------------
|>          No really guys! I know where I'm going!    
|>                                 --- Christopher Dunn, leading us on
|>                                     a 10 mile trek through wilderness.
|> ---------------------------------------------------------------------------

-- 
====================================================================
I Fredric Lonngren       / Mail :Fredric.Lonngren@eos.ericsson.se  I
I  Ericsson Telecom AB  /  Memo : ERI.ETX.ETXFLN                   I 
I  EO/ETX/TX/ZH        /  Voice : + 48 8 719 5226                  I
I  126 25 STOCKOLM    / Telefax : + 48 8 719 5557                  I
I  SWEDEN            /                                             I
====================================================================
From: MED40001@NUSVM.BITNET (Tan Teng Hong)
Newsgroups: rec.games.misc
Subject: UW : SEVERAL QUESTIONS (LEV 4-5) [CONTAIN SPOILERS]
Date: 7 Apr 92 17:11:52 GMT
X-Unparsable-Date: Tue, 07 Apr 92 13:33:54 SST

Greetings ! I have been playing ultima underworld for about 3 days now
and need some help :

1. I need to give the troll in Lev 4 rotworm stew, I collected all the
   ingredients needed (dead rotworm, green mushroom, port) and put them into
   the bowl, but I just could not figure out how to make the stew ! Do I need
   a ladle ? a fire ?

2. In the NW part of lev 4, through the West secret door after Sir Rodrick, I
   manage to find 2 secret doors but nothing of importance in them.  Are there
   more secret door here ? If so where ? Is this where I am suppose to find the
   golden breast plate ?

3. In the NE part of lev 4 (bullfrog maze?) what do I do with the 2 dials and 2
   buttons on the ledge ?  There seems to be a secret passage on the SE part of
   the 'square' of stream but how do it get through it ?

4. I got the gem-cutter from the dwarf but it vanished (!) and I could not give
   it to the gem-smith in Lev 4.  What does the gem-smith suppose to tell me or
   what does he suppose to give me ?  Is it essential ?

5. In Lev 5, when do I find Tom's picture to give to the old lady mage Judy ?

6. Also in Lev 5, there is a pentagonal room in the NW part of the map with 4
   levers in 4 walls and a stage in the centre of the room. What am I suppose
   to do here ?

7. Where do I play the tune eyesnack teach me with the flute ?

8. I found the broken hilt of the sword, but where is the blade ?

I know this is a lot of questions but I would appreciate any help I can get on
this great game !!  Thanks in advance.


                                                               Teng Hong
Newsgroups: rec.games.misc
From: clements@stone.Princeton.EDU (John B. Clements)
Subject: Re: CFV: comp.sys.ibm.pc.games
Organization: Princeton University
Date: Sat, 11 Apr 1992 21:22:21 GMT

In article <1284@rwja.umdnj.edu> kuntz@rwja.umdnj.edu (G. Ralph Kuntz) writes:
>Yes.

Reply, not Followup.

john clements
From: halvorsen@nbivax.nbi.dk
Newsgroups: rec.games.misc
Subject: civilisation241%
Date: 9 Apr 92 11:09:37 GMT
Organization: Niels Bohr Institute and Nordita, Copenhagen


  My best score was 241% (At Emporer level with 7 civilisations, of course!).
 I had somewhat over 100 million inhabitants around year 2000. I did realy 
want to play on, until at least year 2020 where the score stops counting. But..
 WHAT!.. A big surprise to you when you exceed 100 million inhabitants. Just 
try to pass the 100 million limit and see what happens (not funny).
  
  Well, i tried to make another record, namely the one of world conquest as 
fast as possible.
And here i found an easy way(another surprise). If you like to play 
civilisation the way, where you go through most of the civilisation-
advances, before you nuke all of your opponents, or maybe you even build
the spaceship whatever you think will give you most points, then 
DONT READ THE FOLLOWING: The way to wold-conquest goes as follows. First  
build militia and setlers to take a substantial landarea, then build 
barraks,chariots and sail units. Yes 95% of the civilisaion game will not
be played, but you will get a lot of extra points when you control the world
very early in the game. My record in this way was world conquest at 300BC !!, 
with a score of 171%. And this only with 2.6 million inhabitants. I Think
that the creators of the game had not considdered this. Big mistake!!!!!!!.
Newsgroups: rec.games.misc
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Running games on MS Windows
Keywords: help
Organization: University of Illinois at Urbana
Date: Mon, 13 Apr 1992 18:58:41 GMT

I have a question for all the Windows 3.0 (3.1) gurus:
Is it possible to run games (with vga graphics) through a window
on Windows? I'm not talking about the whole screen mode, I mean in
a little 320*200 window on the desktop. I tried running Star Trek
the 25th off of my father's 486, but the game would choke up after
opening a window, giving some sort of error. Is it at all possible
to run games in this way?

Thanks for the help.

Emery Puskas
egp4180@uxa.cso.uiuc.edu
From: burow@athena.mit.edu (Nathan A Burow)
Newsgroups: rec.games.misc
Subject: Re: Date on Ultima VII AGAIN
Date: 7 Apr 92 15:09:21 GMT
Article-I.D.: athena.1992Apr7.150921.19531
Organization: Massachusetts Institute of Technology

The latest date I saw was April 13th.
I have no idea whether this is current, or if Origin has decided
to delay it again.

*********************************************
*					    *
*	Rand al'Thor, The Dragon Reborn	    *
*					    *
*	burow@athena.mit.edu		    *
*					    *
*********************************************
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.misc
Subject: Re: Civilization: Sieges
Date: 16 Apr 92 00:07:57 GMT
Organization: Informix Software, Inc.

In article <1992Apr9.232906.19118@peponi.wcc.govt.nz> brockie@peponi.wcc.govt.nz (Roger Brockie) writes:
>
>superconductors or building Apollo.  So I caught up over time and getting tech
>from the german cities that revolted.   And decided it was time to build the space
>program and go for it.  BIG mistake.  As soon as I had built it they both started
>on their spacecraft and have both launched the minimum config.
>

A sort of cheat is to start cities building a wonder.  Then when the
Apollo program has been built, switch them over to building SS modules.
They'll already have lots of resources built up, so they can spit
out modules the next turn or two.

You can even use caravans to help build up resources for the wonder,
then switch to the module or component when you've got enough.

--Neil
From: warren@apple.com (Chris Warren)
Newsgroups: rec.games.misc
Subject: Re: Using UWDEMO chars in UW
Date: 7 Apr 92 18:20:58 GMT
Organization: Taligent.com

In article <1992Apr6.212218.6858@pony.Ingres.COM>, edg@Ingres.COM (Ed Goldman) writes:
> 
> In article <64765@apple.Apple.COM> warren@apple.com (Chris Warren) writes:
> >I was in a hacking kinda mood last night and I was looking arround
> >uwdemo I noticed that in the /UWDEMO/DATA directory there were a
> >bunch of files DPLAYER.001,DPLAYER.002, DPLAYER.003, etc.  I replaced
> >the the file PLAYER.DAT in UW\SAVE1 with one of these and started the
> >game.  Voila! it worked.  [rest deleted....]
> 
> I'd use caution trying this.  I had no problems with the game up until I
> tried using an altar on Lev 6.  Game froze.  Ok, just reboot and resume
> my last position.  Everything was fine for a few minutes then hang again
> doing something else.  Everytime I tried to restart from that and another
> save game that I had on level 6, it would inevitably hang.  Fortunately,
> I had another save just before starting lev 6, and so far it's been OK, but
> I've pretty much had to do the whole level over.
> 
> Point is, hacking a character save file may work for a while, but I wouldn't
> rely on it.
>
I have played through most of level 7 and even some of
level 8 and have had no problems.  
What you decsribe sounds like it might be a disk cache problem.
Some people have reported problems with certain disk caching
programs causing save files to get corupted.  I have been
using the Norton Utilties disk cache and it seems to work fine.
However I have kept backups of my save games just in case.  *sigh*

Cheers
   Chris
Newsgroups: rec.games.misc
From: brianz@homer.dell.com (Brian Zucker)
Subject: Bulls vs Lakers game
Organization: Dell Computer Corporation
Date: Tue, 7 Apr 1992 14:36:06 GMT

I heard that Electronic Arts is supposed to release a second basketball game
based on the first one from a few years ago (Lakers vs Celtics).  This
version supposedly has all of the playoff teams from last year and keeps
track of statistics during the game.  Of course, I expect that a few years
of graphics and programming advancements will also be seen.  Does anyone
have any information on the release date of this game that is supposedly
titled Bulls vs Lakers?

Brian
--
Organization: Youngstown State University
Date: Wednesday, 8 Apr 1992 08:04:22 EDT
From: <00165744@ysub.ysu.edu>
Newsgroups: rec.games.misc
Subject: champions wanted

Wanted: module for champions RPG, titled project valkyre.  it was only on shelv
es for about three weeks.  I am interested in knowing if anyone has a copy. If
you do I would be interested in either getting a copy of it or possibly purchas
ing a copy.   If anyone has any information please only email to
                            000165744@ysub.ysu.edu

                                    thank you.
From: rubin@watson.ibm.com (Bill Rubin)
Newsgroups: rec.games.misc
Subject: Re: Disney SoundSource game copy protection
Date: 16 Apr 92 19:30:33 GMT
Organization: IBM T.J. Watson Research Center
Disclaimer: This posting represents the poster's views, not necessarily those of IBM

In <1992Apr15.223529.14047@cabezon.uucp> joee@cabezon.uucp (Joe Eckardt) writes:
> Some time ago I purchased several of the Disney educational games
> designed for use with the Sound Source for my 4 year old.  He
> loves the games -- the problem is there is NO WAY he can deal with
> the code chart copy protection scheme.  Even I have trouble trying
> to find the tiny little black Mickey out of the 64 on the dark
> red paper and matching it on the screen.
>
> Has anyone figured out how to defeat this?  Please, no flames.  I
> own the programs legitamately.  It's just not reasonable to expect
> a 4 year old to deal with this form of copy protection.

Disney is offering unprotected versions of the software as of last
December.  Call 1-800-688-1520, extension 700.  The cost is $4.50 a disk.
This was sent to all registered owners last year.

Prior to that, if you wrote or called them, they would send you an 8.5x11"
copy of the protect sheet, in black and white so you could read (and copy)
it.

Also, be sure to pick up Word Rescue from your local BBS.  It's a great
game for kids, from Apogee.

-- Bill rubin@watson.ibm.com
From: cjm@naucse.cse.nau.edu (Chris McConnell)
Newsgroups: rec.games.misc
Subject: Re: EOB I Spoiler Wanted
Date: 17 Apr 92 16:34:17 GMT
Organization: Northern Arizona University, Flagstaff AZ


Denis Fortier, I promised location of keys I think.....I don't promise
that any of these directions are 100% accurate.

SPOILER ALERT  --  Any and all info here may or may not be spoilers.
If you read beyond this point you are taking your own game into your hands.


For keys to the door at the top of the stair from level 6:

On level 5 there is a key to the south west of the stairs back to level 4 
go south immediatly past the stairs, then go west as soon as possible.
go west as far as you can, go north until you can go west, then go west
until you find an opening to the north.  In that alcove there should be
a key.

On level 4 there are 4 keys, on level 6 there are 3 keys.
The hard one to find in on level 6, in the removable walls that started
out to be a silverware rack.  It's reachable two ways.  Go down the
hallway with all of the darts until you reach the room at the end.
Look for a button in the southeastern corner of the room to open a
secret door.   One more door past that and there is the key.
If you have the maps then the keys are at locations:
level 4: 12,38,49,72     level 5: 5    level 6: 22,23,34

For the key to open the smaller room in the larger room on level 11:

You have to go north from the rotating rooms, back to where those Xorn
about killed you off (east).  Go south until you pass through a door 
into a small room.  Look for a button in the south west corner, a secret
door will open up just north of the button.  There is the Stone Orb, and
a Drow key.

Another key is located east from the rotating rooms.  Go south, as until
you find a door leading east.  go through that door keeping to the south
go to the second opening facing north, try pushing the wall to the south
if that doesn't work, look for a button in the opening to the north.
After you pass that south wall go west to the door, inside that room
will be a drow key.

I hope this helps,
Chris

Christopher J. McConnell  --  Computer Science and Engineering 
                              Graduate of Northern Arizona University  
INTERNET: cjm@naucse.cse.nau.edu  BITNET: cjm@naucse.bitnet
From: vortex@ravel.udel.edu (Andrew Smith)
Newsgroups: rec.games.misc
Subject: UW help with level 7
Date: 17 Apr 92 14:29:33 GMT
Organization: University of Delaware

Can somebody tell me please!!! (lots of groveling)
How the hell do you lift the anti-magic on level 7.  I need to be
able to cast the Open spell.  I hate those damn doors.  If there
is a key somewhere to open the doors, I would like to know that too.

And I though it would be easy after I killed the wizard....


andy.