HDTenEightyP/NetNews huggingface dataset:
From: koren@fc.hp.com (Steve Koren)
Subject: 4000 compat games
Date: Sun, 15 Nov 1992 23:38:14 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

Here are some games I've tried on the 4000.  Most of them I haven't
tried by booting in the ECS.  I just ran them from AGA like I did
on my 2000.  A few I tried in ECS if they failed in AGA.

Game                   AGA?    ECS?    Caches?   Comment...
----------------------------------------------------------------
Birds of Prey           No      ?        ?
Red Baron               No    Yes      Yes
Black Crypt             No      ?        ?           :-(
EOB-II                 Yes      ?      Yes
SimCity                Yes      ?      Yes           [1]
A-10 1.5               Yes      ?      Yes
F-15 II                 No      ?        ?
Armour-Geddon           No     No        ?           :-( [2]
Civilization           Yes      ?      Yes           :-)
Amigoids (freeware)    Yes      ?       No           [3]
MissileCmd (beerware)  Yes      ?      Yes           [3]
Poing (freeeware)      Yes      ?      Yes           [3]
----------------------------------------------------------------
[1] - This failed once when I ran it, and worked all other times.
      I don't know why it failed, but I was able to run it 5 other
      times in a row with no trouble.

[2] - Since this, and the other Psygnosis games I have all fail
      under AGA and even in some cases under 2.04/ECS with fast
      CPU's, I was prompted to write a nastly letter to Psygnosis
      telling them that there games were so buggy that they simply
      failed to run, and would they send me a working version
      please?  We'll see what happens.

[3] - I actually had better luck with PD and freeware games than I
      did with commercial games.  Mull that one over for a bit.

  - steve
From: FisKer@cup.portal.com (Scott M Martin)
Newsgroups: comp.sys.amiga.games
Subject: Re: U.S.A. loosing the edge in math? (Math Reflex Test)
Date: Sun, 22 Nov 92 22:28:13 PST
Organization: The Portal System (TM)
Distribution: world
  <4342@sicsun.epfl.ch> <1992Nov20.135033.4635@news.cs.indiana.edu>
  <1992Nov21.142441.45011@kuhub.cc.ukans.edu>


My current scores are Algebra: 91.044% 
		     Division: 87.354%

Go USA!
From: ss7m+@andrew.cmu.edu (Steven M. Stadnicki)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt, the BIG GUY
Date: 17 Nov 92 17:38:39 GMT
Article-I.D.: andrew.Uf2Pezi00WB7A2h3cX
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA



I'm at the end level of Black Crypt, and I can't KILL the dang guy.
I've pounded on him for ltterally a half hour.  I read the conflicting
scrolls on the level above, and I'm not sure how I should proceed?  Use
the artifacts on him when he's weak?  Use spells or don't use spells?
My weapons seem to be doing damage, but not killing him.  I tries to use
the special powers of the artifacts, but that doesn't seem to do a whole
lot.  I pounded on the guy for like half an hour, by creating a wall and
popping through it to attack and then back out, switching sides when a the
wall runs out.   Can anyone give me a nice subtle hint on how to kill this
smart a*s demon type?


     Steve (ss7m@andrew.cmu.edu)
From: rock@lakes.trenton.sc.us (Rockerboy)
Newsgroups: comp.sys.amiga.games
Subject: Re: Turrican 3 SEU level, was Re: Shoot Em Up's
Keywords: Turrican PAL
Date: Fri, 20 Nov 92 15:50:49 EST
Reply-To: rock@lakes.trenton.sc.us (Rockerboy)
Organization: Lakes Public Access

raist@rmece02.upr.clu.edu (Ricardo Hernandez) writes:

>   AHA! THE SAME HAPPENED to me!  I was quite p*ssed *ff when this happended!
> 
>   QUESTION:  HOW DO YOU RUN TURRICAN II ON PAL, ON AN NTSC MACHINE?
> 
>   ANY utility that can be used?  I have the Super Agnus... so maybe...
> 
> --------------------------------------------------------------
>   Raist   // Amiga 500, 38Mhz Special MegaMidget Racer
>         \X/  Avid user of AmigaVision, sending mail from Mayaguez, Puerto Ric
> ---------
>            "If the PC or Mac continues to be the standard,
>             the SkyNet will never be built." - OUCH! were not my words!
> 

Try degrader.  I don't know how it works with Turrican II, but I use it 
all the time with European Bootable demos.
Newsgroups: comp.sys.amiga.games
From: quaini@ghost.dsi.unimi.it (michele quaini)
Subject: ***HELP ON BLACK CRYPT***
Organization: Computer Science Dep. - Milan University
Date: Mon, 16 Nov 1992 09:08:52 GMT

Ok, i have the following situation:
- 3 scrolls of life
- one rod of ressurrection
- all the member of the party at level 10 (the druid at level 11)

My question is:
Why the cleric can't raise dead? I need him an higher level ????
or i need a special object?


Thanks,

Michele Quaini

quaini@ghost.dsi.unimi.it



Newsgroups: comp.sys.amiga.games
From: grouleff@daimi.aau.dk (Morten Grouleff)
Subject: Re: Opinions on Falcon 3.0 + AGA
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Tue, 17 Nov 92 10:56:02 GMT

sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:

[LOTS deleted...]
>Titles marked * are not yet available and will be sent on day of release

>If you look at some of the other * items in these adds, you will see:
>Microprose B17 Flying Fortress (1meg) - CAN NOT WAIT!
>Chaos Engine
>Microprose Gunship 2000 - CAN'T WAIT FOR THIS EITHER!
>Humans
>Indiana Jones-Atlantis Action
>Indiana Jones-Atlantis Adventure
>Lemmings Construction Kit
>Lethal Weapon 3
>Reach for the Skies
>Streetfighter 2 (but we all knew that)
>Shuttle -YUP, YOU GUESSED IT--CANT' WAIT FOR THIS ONE EITHER!
>Troddlers
>Wing Commander - NEED I EVEN SAY IT :)
>A-Train
>Aliens III
>Amourgeddon Upgrade (?)
>A.T.A.C.
>F14 Tom Cat
>Microprose F117A Stealth Fighter II - YEAH, THIS ONE TOO
>Lawnmower Man (might be good, who knows?)
>Secret Weapons of the Luftwaffe (I thought this wasn't going to be done)
>Super Swiv
>Worlds of Ultima, Martian Dreams
>Ultima VII


>Now, how much of this is real, and how much is just advertising fluff (remember
>VETTE) remains to be seen.

>I hope it all comes out

At least Troddlers IS out ! it's been out for about a month now, and it's great!
-- 
grouleff@daimi.aau.dk (Morten Grouleff)
From: Richard_Cavin@fcircus.sat.tx.us (Richard Cavin)
Subject: Re: Black Crypt in EXACTLY 1 meg
Newsgroups: comp.sys.amiga.games
X-NewsSoftware: BBX-UMB 0.26c beta (Nov 16 1992)
Date: 16 Nov 92 21:03:33 CST
Organization: The Flying Circus Amiga BBX, San Antonio, Texas


In <1992Nov16.014344.28470@cs.uoregon.edu>, keith@majestix.cs.uoregon.edu (Keith Steiger) writes:
> Okay.  I bought Black Crypt some time ago, but was too busy at the time to
> play it.  Now that I want to play with it a little, I install it onto the
> hard drive, and try to run it.  I can create characters, and play with the
> configuration, but when I try to enter the game, it says "THIS MACHINE DOES
> NOT HAVE ENOUGH MEMORY."  Now, I've tried everything I can think of--add21k,
> running it from CLI, running it from Workbench--nothing changes.  And, yes,
> I am aborting my startup-sequence before it starts, so forget that.  I have a
> stock Amiga 2000HD, and the only devices are df0: and dh0:.  In fact, once I
> managed to get "free" up to 901320 bytes of memory, and it STILL complained.
> 
> Is there anything that can be done?  With all of the Black Crypt players on
> the net, someone must have run into this....
> 
> 	Keith Steiger
> 	"But I don't WANT to go back to my homework.... ;-)"
> 

Keith, I have not played Black Crypt in a few months but I had a similar
problem to yours. I have an A500 with 5 megs of ram (512K chip). Even
though I put the game on my hard drive I had to boot from floppy to get
it to run. I figured it had to do with the 512K chip ram. I had to do
similar things with Secret of Monkey Island 2. I have a 'bare' boot disk
that gives me over 430k (if I remember right) of chip without
disconnecting my external floppy. If you have 1 meg of chip ram then
something else is causing the problem. Stick with it because the game is
GREAT.

Later,
Richard


-- 
Richard_Cavin@fcircus.sat.tx.us
From: elm4@ns1.cc.lehigh.edu (Ed Mackey)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: 16 Nov 92 01:46:26 GMT
Organization: Lehigh University

In article <Andy.02y9@Birdland.UUCP>, Andy@Birdland.UUCP (Andy Patrizio) writes:
>I spoke to Sierra On-Line today. They are definitely out of the Amiga
>market. The reason? Low sales, and the fact that their products are being
>made for 386 and up. When they convert it to a 68000, which is what most
>Amigas are running on, it comes out badly. When that happens, Amiga owners
>bitch.

But of course.  That's because they ported it from a 386 to a 68000, so
it slows down and people complain.  What they _should_ be doing is porting
it from a 386 to a 68000 plus custom chips and blitter.  Why is this so
hard to figure out?

>I've heard that more than once, too. Amiga owners are complainers who bitch
>and moan if the Amiga version is one color or one pixel short of the PC

And why should it be one pixel short, when it could be worlds smoother
and better?

>version. You can't blame them for not wanting to bother with a small group

A small group bought more than 3 million Amigas?

>that is never satisfied.

We're satisfied with a number of programs -- take a look at Lemmings.

>Before you start flaming me,
[too late]
> name ONE PC product that was ported to the
>Amiga that the community gave a positive reaction to.

Lemmings, according to many IBMers I've talked to, is much more fun in
its Amiga incarnation...  but maybe you don't consider that a port
from IBM to Amiga, so let me pick another:

Stellar 7.  A game by Dynamix (child company of Sierra itself!) that was
originally available for IBM and then ported to Amiga.  A lot of Amiga users
like it.  Maybe that's because S7 does not make the Amiga crawl along as if
it were running at 0.25 MHz, like Space Quest IV does.  Why can't Sierra
figure this out??  :-(
                                           --Ed.
-- 

-------------------------------+----------------------------------------
                    Ed Mackey  |  611 E. 5th St.
               (215) 882-0138  |  Lehigh University
              elm4@lehigh.edu  |  Bethlehem, PA, 18015
-------------------------------+----------------------------------------
Co-sysop, Somerton BBS (215) 464-6775. 7 lines, 670 Megs, Amiga/IBM/Mac.
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Well, now.. The HOTTEST games. :)
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Tue, 24 Nov 1992 05:57:28 GMT


What are the hottest games out right now?  Simple question. :)

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
From: albusacc@eos.ncsu.edu (ALEXANDRIA LIN BUSACCA)
Newsgroups: comp.sys.amiga.games
Subject: X-wing game
Date: 23 Nov 92 01:21:14 GMT
Reply-To: albusacc@eos.ncsu.edu (ALEXANDRIA LIN BUSACCA)
Organization: North Carolina State University, Project Eos
Originator: albusacc@c00504-119rd.eos.ncsu.edu


I was reading in rec.arts.sf.starwars that there is a new game on the
maket called 'X-wing'. Does anyone know if it will be available for the A500?
It sounds like a REALLY COOL game.  I've seen the demo on the IBM my friend has.
Thanks a bunch.



-----------------------------------------------------------------------------
|  Ali (Chewbacca) Busacca             |  "Laugh it up fuzz ball"
|     Chewie for short                 |         Han Solo
|  albusacc@eos.ncsu.edu               |           ESB
|                                      |                                
------------------------------------------------------------------------------
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Turrican 3 SEU level, was Re: Shoot Em Up's
Date: 17 Nov 92 16:55:07 GMT
Organization: Johnson Hunter Limited

In article <Bxu0rv.6C0@undergrad.math.waterloo.edu> gspall@mobius01.math.uwaterloo.ca (Greg Spall) writes:
>Just a quick question about Turrican II....
>I have it, and have finished it several times, LOVED IT... but somethings a bit
>mucked up with my copy, and it crashes after the guy runs of the side of the screen
>after killing the end boss.  Is there an end screen?? and if so, what happens??
>just curious, that's all...   :-)
>
>Thanx in advance.....
>
>
>							The Ditto

You see a view of a big complex blowing up and Turrican flying out of it
and then the credits and thank you's etc. It's all right but not great or
any thing.
-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: Leo_Hoban@amicol.UUCP (Leo Hoban)
Newsgroups: comp.sys.amiga.games
Subject: Re: Campaign
Distribution: world
Date: 20 Nov 92 18:30:36 EDT
Organization: Amiga Colony BBS

The graphics are sort of primative, and the individual tank battles run
more like a video game than M1.

Also, there aren't any infantry units.

The amount of memory on your machine controls how complicated the
scenarios you can play are. (IE only two or three groups each for
512k)

I think you need 2+ megs to do the huge D-day invasion.

It does run under 2.04, but you have to reboot to exit (or at least I
have not been able to find any way of exiting from the docs).

I don't like it as much as I liked either Kampfgruppe or M1.

**


-- Via DLG Pro v0.992

Newsgroups: comp.sys.amiga.games
From: skank@iastate.edu (George L. Hall-Skank)
Subject: CD of music from Future Wars???
Organization: Iowa State University, Ames, IA
Date: Mon, 23 Nov 1992 23:10:41 GMT


	I heard that when Future Wars came out there was also a CD that
had all the music from the game on it.  Has anyone seen this CD?  I heard
that it was available in France.  Does anyone know where to find this CD?

						--George

-- 
Newsgroups: comp.sys.amiga.games
From: jawil@hpx12.aid.no (Jan Roger Wilkens)
Subject: Re: AGa Machines (1200 in specific)
Organization: University of Oslo
Date: Tue, 17 Nov 1992 09:37:13 GMT

In article <1e8ednINNhvk@mercury.kingston.ac.uk>, cs_d604@ceres (David Scutt) writes:

|> 	3) No, it don't got a harddrive.  It does have an IDE interface like
|> 	the A600, and CBM are releasing the 1200HD sometime in January..

Could I connect my 130MB Segate HD to it? (Which I now use with my ICD AdIDE on an
Amiga 500.)
When will it be possible to upgrade this machine to 6 megs?
-- 
                               Jan Roger Wilkens
                     Student at Agder Engeeniering School
                               Computer Technics

                           EMail: jawil@hpx11.aid.no
From: MBS110@psuvm.psu.edu (Mark 'Mark' Sachs)
Newsgroups: comp.sys.amiga.games
Subject: Re: Turrican 3 SEU level, was Re: Shoot Em Up's
Date: 17 Nov 92 09:05:06 GMT
Article-I.D.: psuvm.92322.040506MBS110
 <1992Nov16.002355.29333@monu6.cc.monash.edu.au>
 <Bxu0rv.6C0@undergrad.math.waterloo.edu>
 <1992Nov17.040806.13586@cs.uoregon.edu>
Organization: The Leader Desslok School of Diplomacy

In article <1992Nov17.040806.13586@cs.uoregon.edu>,
keith@majestix.cs.uoregon.edu (Keith Steiger) says:

>Frighteningly enough, it does show the ending if you're in PAL mode.  I don't
>remember it hardly at all, though.

Spoilers for the ending of Turrican II.















OK, well, the next thing you see is a lovely 64-color EHB picture of
the very top of an alien structure protruding from a crack in the ground
(which is, incidentally, in the middle of a burnt and ruined, but beautifully
landscaped, wasteland.) As explosions start to go off all around the structure,
Our Hero zooms out of it, towards, and past the camera. The structure blows
up finally and the credits roll, informing you that The Machine is defeated
and peace has finally returned to what's left of the civilization on this
planet. (I believe that brings to 3 the number of contradictory background
stories for TII, but who cares? It's Turrican, after all...) "Our Hero
switches on his antigravity jet pack [why didn't he ever use it inside
the alien complex where it might have come in handy?!] and heads for the
stars." Then the actual credits begin, film style -- giving the authors'
names as Producer, Director, et cetera. This goes on for quite a while.
Eventually it ends, they advise you to watch for Super Turrican on the
Super NES, and that's it -- next thing you see is the high score board.

Not bad. I liked TI's ending better, I think, though I can barely
remember it.

And in that spirit, has anyone succeeded in getting Turrican I to run
on an A3000? If so I'm buying back the copy I sold... TII is great, but
TI was just a classic. I'd give anything to play it again.

 "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: comp.sys.amiga.games
From: rkunenbo@cs.ruu.nl (Ronald Kunenborg)
Subject: Re: BLEED IS RACIST
Date: Fri, 20 Nov 1992 12:29:47 GMT
Organization: Utrecht University, Dept. of Computer Science

In <15080051@hpmwmat2.sr.hp.com> mikep@hpmwtd.sr.hp.com (Mike Powell) writes:

>	
>	Electronic censorship....  isn't it grand! 
>
>	Q:  What if it was a _great_ game... wonderfully playable,
>	hot graphics and sound... but was still sexist, violent, racist,
>	etc...     Would you all still recommend it be removed?

Yes. I don't particularly like censorship, but neither do I think promoting
racism, sexism etc. are abstract details compared to the Holy Right To
Publish.

>	I wonder if any of your ancestors burned books....

They didn't. The spiritual ancestors of the Bleed-programmers did, though.

 Q: What about a good-looking arcade game where you have to put Jews in ovens
 as quickly as possible?

 Q: What about a nice digital 'Mein Kampf'?

 Q: What about "Concentration Camp manager" - the newest game from NaziSoft?

I don't stand by and say 'Oh well, I'm against censorship so let them print
whatever they want' - They can program whatever they want within limits, and
to me those limits are defined by racism, sexism, antisemitism and some such.
Not by abstract ideas about the Holiness of Free Speech.

>	-Mike-

Regards,
-- 
Ronald Kunenborg, Ina Boudier-Bakkerlaan 89-3, 3582 XD Utrecht, The Netherlands

        "I believe we are on an irreversible trend toward more freedom
	      and democracy, but that could change." - Dan Quayle
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Tue, 17 Nov 92 11:32:29 FWT
Newsgroups: comp.sys.amiga.games
Subject: Nigel Mansell demo
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: Usenet 3.0

Could the problem come from the fact that DMS seems not to override
the bootblock when one already exists on the destination diskette?
Is there a way to force the bootblock to be overwritten?

**********************************************************************
*    Let's try to keep the Amiga floating over the Pea Sea....       *
**********************************************************************
Newsgroups: comp.sys.amiga.games
From: emmonsl@athena.ecs.csus.edu (L. Scott Emmons)
Subject: James Bond Stealth Affair - tip needed
Organization: California State University, Sacramento
Date: Mon, 23 Nov 1992 01:03:41 GMT


Does anyone have a tip on how to get past this point in the James Bond
Stealth Affair game??

I've gotten to the undersea complex, and gotten through the fingerprint
controlled door. Now, I can't find a way to get past the electric-door
(the one that zaps you when you attempt to walk through it).

Any help would be appreciated...I think I have everything from along the way;
I have the blank stamp, the raft, and a zillion other things.

Thanks! Reply by email preferred (send to csusac.csus.edu!cdsac!scotte, or
to this account).

Thanks very much!!


			L. Scott Emmons
			---------------
	emmons@csus.csus.edu  <or>  ...[ucbvax]!ucdavis!csus!emmons
		Packet: kc6nfp@kg6xx.#nocal.ca.usa.na
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: L2 demo \*small spoiler\*
Date: 15 Nov 92 16:17:22 GMT
Organization: Dartmouth College, Hanover, NH

crystal@glia.biostr.washington.edu (Crystal) writes:

>operation.lemmings???
>anti-lemming animation?  

>I've not heard of those.  Are you making a joke or are these programs for
>real?  If real, where can they be found?

You haven't seen Eric Schwartz's Anti-Lemmings Demo???

It's a classic!!!

get it from wuarchive.wustl.edu (systems/amiga/video/anims/eric-schwartz)


>Crystal
>  ;>

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
From: ins750t@aurora.cc.monash.edu.au (Jim Giannakis)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies - Opinions
Date: 16 Nov 92 01:04:25 GMT
Article-I.D.: monu6.1992Nov16.010425.4043
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]

OK OK , it's all good posting up high scores of this but what I want to
know is what other people think of this game.


Personally , I think the new tables are a great improvement on the first game
but the sound and music were much better on the original (Except for the cool
music in Stones 'n' Bones). 

One ommision was the lack of high score table on the title screen (or is there
one?). Why weren't the scores saved to the boot disk instead? 




Jim
From: veijalai@lut.fi (Kimmo Veijalainen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: 15 Nov 92 14:51:13 GMT
Organization: Lappeenranta University of Technology, Finland

Andy@Birdland.UUCP (Andy Patrizio) writes:

>Before you start flaming me, name ONE PC product that was ported to the 
>Amiga that the community gave a positive reaction to.

>----------------------------------------------------------------------------
>Andy Patrizio       \\        uunet!tension!birdland!andy       //
>Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
>----------------------------------------------------------------------------
>"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
>they were groveling through a hymn to His Majesty." - Hannibal Lecter
>----------------------------------------------------------------------------

Monkey Island, Monkey Island II, Legend of Kyrandia, Nova 9, all SSI's AD&D-
games, Conan the Cimmerian, Lord of The Rings I, nearly all 'Prose games...
-- 
----------------------------------------///---------------------------------
  AmigaDOS - a Dream come True...      ///           Typo area
veijalai@lut.fi                    \\\///
------------------------------------\\\/------------------------------------
Newsgroups: comp.sys.amiga.games
From: jmarston@unix2.tcd.ie (Ken)
Subject: Chaos Strikes Back, Help ?
Organization: Trinity College, Dublin
Date: Fri, 20 Nov 1992 11:44:02 GMT

   At my wits eend I have no other course but to post asking for
help with the Corbum Pillar.  I can't get to it because of all the
pits in my way.  The oracle says timing is the key but I have spent
hours trying and always falling. The oracle also says there is a switch
nearby that will help, but the only switch I know of is miles away and I
would have to go through the fireball infested corridors to get to it.

 Can anybody help ?????

Ken.


---------------------->e-mail to: jmarston@unix2.tcd.ie<--------------------
Missed, but I don't know how long I can keep dodging
  those deadly beams !!
           -  Tiny  (Giant from Planet Zyr)
---------------------->e-mail to: jmarston@unix2.tcd.ie<--------------------
Newsgroups: comp.sys.amiga.games