HDTenEightyP/NetNews huggingface dataset:
From: newton@monty.apana.org.au (Mark Newton)
Newsgroups: comp.sys.amiga.games
Distribution: world
Subject: Re: ELITE I - questions and observations
Organization: APANA South Australia - State mail hub
Date: Thu,  5 Nov 92 17:39:00 +1030

ac374@yfn.ysu.edu (Stanley Kaminski) writes:
> Do ANY versions of Elite I feature the rock hermits, generation ships
> and space dredgers alluded to in the docs? I never could find them 
> while playing the game on either the c64 or the amiga.

The Amstrad CPC version (remember those machines? :-) had Rock Hermits.

It didn't have the other things you're asking about, though.

   - mark

--------------------------------------------------------------------
"Waiter, there's no fly in my soup!"       newton@monty.apana.org.au
               - Kermit the Frog                         Mark Newton
--------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: skank@iastate.edu (George L. Hall-Skank)
Subject: A-Train, is it available yet???
Organization: Iowa State University, Ames, IA
Distribution: na
Date: Thu, 5 Nov 1992 20:39:07 GMT


     Does anyone out there know if A-Train is available for the Amiga yet?
And, if so, how good is it compared to the I*M version?

						--George

--
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: 9 Nov 92 15:35:21 GMT
Article-I.D.: pith.1dm0fpINN3si
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <1992Nov9.123020.21013@news.uit.no> kjetilja@stud.cs.uit.no (Kjetil Jacobsen) writes:
>>
>Well,as far as Dinamix goes, I'd be glad if they shut their Amiga "support" as
>they never released anything of merit.

   Dynamix has been out of the Amiga market for 5-6 months now. Our last game
was Nova 9. To my knowledge, we have absolutely zero plans of supporting the
new machines. 
   Whether you think Dynamix games were good or bad (I have my own opinions),
the fact is that the market is shrinking. It was never huge in the US to begin
with, and now it's just getting smaller. Sad. Very sad.

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                           Author of DiskInfo
Xref: sparky comp.sys.amiga.games:15164 comp.sys.cbm:4467
From: adrian@cs.hw.ac.uk (Adrian Hurt)
Newsgroups: comp.sys.amiga.games,comp.sys.cbm
Subject: Re: Elite: timeless classic or nostalgia piece?
Date: 10 Nov 92 10:43:16 GMT
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland

In article <OAHVENLA.92Nov6174417@lk-hp-5.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
>						DB has also written Zarch and
>it's Amiga version Virus, and maybe Encounter & Backlash. Not sure about these,
>but I seem to have that impression.

David Braben did not write Encounter or Backlash.  They are the work of Paul
Woakes, more famous for the Mercenary trilogy.  I know nothing of Encounter,
except that in Mercenary there was a big sign saying "Encounter" - if you
shot it, you were told that you had just destroyed the author's advert, and
you could not complete the game until you had repaired it.  Backlash was just
a shoot-'em-up, with quite pretty graphics and no plot whatever.

-- 
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cee
 UUCP: ..!uknet!cee.hw.ac.uk!adrian  |  ARPA:  adrian@cee.hw.ac.uk
Newsgroups: comp.sys.amiga.games
From: u920604@postoffice.utas.edu.au (Matthew KinG)
Subject: Re: Lemmings II Demo Available For FTP
Organization: University of Tasmania
Date: Wed, 11 Nov 1992 21:56:59 GMT

In article <skaski.721146071@mits>, skaski@mits.mdata.fi (Samuli Kaski) writes:
> 
> Lemmings II (The Tribes) 3-Level Playable Preview From
> DMA Design Of PSYGNOSIS is available fro ftp on * ftp.luth.se *
> -Enjoy!
> 
> -Samuli
> 
> 
> 
> 

Help!!!! This doesn't work.  After un'dms the disk and tryin to boot the disk,
it started to load, the screen went black then after a few seconds what looks
to be a non-colour decruncher comes up and after a few more seconds it changes
again and has little flashing on the screen.  it then stops.  Any ideas??

I have WB1.3.2 .5chip 1.5fast PAL and any ideas appeciated or somewhere to
find a good copy - anyone else have this poblem

PS I also couldn't get nigel mansells WC to wok either error 103 i tried 
tuning off extra drive, fastmem but still didn't work.

Matthew King(920604@postoffice.utas.edu.au)
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies HD upgrade offer
Date: 11 Nov 92 23:16:29 CST
Organization: University of Kansas Academic Computing Services

Well, I got my copy of Pinball Fantasies (finally!) and its the non-HD
PAL version.  Now there is a mail in offer for the HD version but they
want me to send all the disks and the manual to England, and it says
to please allow 28 days for delivery (and this is for the local residents! I
can't imagine how long it would take for someone overseas).

My question, is there a local USA address that I can get the upgrade
from?  The company name is 21st Century Entertainment.
Newsgroups: comp.sys.amiga.games
From: raist@rmece02.upr.clu.edu (Ricardo Hernandez | 802-36-4453)
Subject: TEST
Organization: UPR-Mayaguez--ASEL Lab
Date: Sun, 08 Nov 1992 17:39:15 GMT

[just a TEST]

-- 
--------------------------------------------------------------
  Raist   // Amiga 500, 38Mhz Special MegaMidget Racer
        \X/  Avid user of AmigaVision, sending mail from Mayaguez, Puerto Rico 
---------
           "If the PC or Mac continues to be the standard,
            the SkyNet will never be built." - OUCH! were not my words!
From: sjc27@unix.brighton.ac.uk (Eriond)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island I!! help
Date: 13 Nov 92 12:07:06 GMT
Organization: University of Brighton, UK

me90jjr@brunel.ac.uk (Jeffrey J Ratcliffe) writes:
> Having completed the three trials, I can`t do anything on the ship other than fire the cannon. 
> 
> I would appreciate some help on how to get further!
> 
> Jeff Ratcliffe me90jjr@brunel.ac.uk


You need to get to the island first.
Use the receipe ( if youve found it) and then dump stuff in the cauldron
Then when you do actually get to the island..remember the circus!!??
No pot needed this time


'Si
-- 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

          If a tree falls and nobody hears it...does it make a sound?

		..Beldin....


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These views are my own and not Uni of Brightons...
.....As if a Uni actually has views..
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Thu, 12 Nov 92 14:07:50 FWT
Newsgroups: comp.sys.amiga.games
Subject: test
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views
News-Software: Usenet 3.0

Sorry, this is just a test.
From: justin@pilot.njin.net (Justin Warburton)
Newsgroups: comp.sys.amiga.games
Subject: Re: legend
Date: 9 Nov 92 00:59:31 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Nervid@cup.portal.com (Dave Dave Luke) writes:

>Pretty neat looking game, but has anybody been able to do anything
>besides explore?  I haven't been able to do anything of substance like
>kill.

>Also, I found some stairs, went up them, but got a garbled mess.  Was
>this because it is just a demo, or has anyone had success going up the
>stairs.

>Also, has anyone accomplished any of the jobs listed when you visit
>the store (?) ?  Like bring a container from here to there?

If your talking about 4 crystals of trazere (aka legend) it is almost all
fighting. stairs work fine.
From:  (Spike)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 12 Nov 92 17:06:11 GMT
Followup-To: comp.sys.amiga.games
Organization: GE Power Generation

In article <1992Nov11.193852.17607@hubcap.clemson.edu>,
jmauric@eng.clemson.edu (John Maurice) wrote:
> 
> it works fine for me.
> A500 running 1.3, 1 meg of ram, 2 drives.
> I just got the streetfighter2 demo called SF2demo.exe.
> what in the heck is .exe???!?!!!! i tried typing in sf2demo.exe at the
> shell prompt and nothing. what should i do?
> 
> ---
> 
>                                             --John

You're trying to run a PC demo on your Amiga. .exe is the file extension
in MS-DOS for an executable file. Sorry, it just ain't happenin' unless
you get yourself a Bridgeboard :-)

(Wow. Somebody who actually knows *nothing* about MS-DOS. I can't
remember when I was that innocent.)

Spike (Not Jones)
Newsgroups: comp.sys.amiga.games
From: nonhoff@Informatik.TU-Muenchen.DE (Bjoern Nonhoff)
Subject: Hitchhikers Guide and Doors
Originator: nonhoff@hphalle9a.informatik.tu-muenchen.de
Organization: Technische Universitaet Muenchen, Germany
Date: Tue, 10 Nov 1992 16:11:23 GMT


Keywords: 


Hi,
My problem is ... are ...
I can`t get through the door in the spaceship.
I don`t understand why I am not intelligent.
My english.
Maybe you can help me. 
				Thank you
				Bjoern.
From: slhmz@cc.usu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Walker from DMA Design
Date: 12 Nov 92 23:38:24 MDT
Organization: Utah State University

In article <1992Nov12.224832.26538@hubcap.clemson.edu>, charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
> cmcalzon@math.uwaterloo.ca (The Anti-Chris) writes:
> 
>>I noticed that at the end of the demo, it is possiible to get a lock just
>>above the magnet on the "final" machine, but I cannot destroy it.  Is it
>>possible to do so?
> 
> Yes, it's possible to destroy the machine.  (I completed the demo in two
> tries ... hope the game's a bit more challenging. ;) )
> 
> Watch the machine closely when it's going to drop something on you ... there's
> a vulnerability somewhere. 

  I think "The Anti-Chris" knew how to destroy the machine.  Beleive it or
  not, but I completed the demo first try.  Anyways, it _IS_ possible to get
  a lock on the cables that hold up the magnet, but after shooting at it for
  at least 5 minutes I decided that it won't fall.   Maybe just a decoy?

--
Faith
Organization: The Leader Desslok School of Diplomacy
Date: Mon, 9 Nov 1992 09:54:25 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
 <1947@vall.dsv.su.se>

>SHUK C YIP (cs902125@ariel.yorku.ca) wrote:
>: SSI drops Amiga's market!
>: Access drops Amiga's market!
>: Origin drops Amiga's market!
>: Sierra drops Amiga's market!
>: Dynamix drops Amiga's market!
>: What is the next?

It's not quite as bad as that, surely. Last I heard Sierra was still in,
and will be supporting AGA. Origin is definitely in with both Wing Commander
and Ultima Underworld coming early next year. There's been no word about
Access dropping out, either. On the other hand Dynamix definitely is and
Lucasfilm probably is -- a damn shame, because they actually made the effort
to program the machine right. Just between you, me, and the 3 million people
reading this, I'd rather Sierra had dropped out. Their games are worthless
badly programmed junk -- IMHO, of course.

On the other hand, I think the Amiga "recession" has bottomed out. From all
I hear the A600, A4000, A1200 are selling/are going to sell like hotcakes.
I see a rejuvenated Amiga market in the offing...

Once all is said and done figure on American s/w publishers staying in but
farming out most of their porting work to Europe, as Origin did with Wing
Commander. Shrug... it could be worse.

And Microprose for one is still in -- Gunship 2000 on its way and AGA support
in future products is promised. Plus, according to the recently printed List
of Upcoming Games Turrican III from Rainbow Arts is on its way, indicating
that RA reconsidered their badly-informed decision to drop Amiga development
in favor of (gag) Super NES and (hack) Atari ST...

 "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: comp.sys.amiga.games
From: skaski@mits.mdata.fi (Samuli Kaski)
Subject: Lemmings II Demo Available For FTP
Organization: Microdata Oy
Date: Sat, 7 Nov 1992 14:21:11 GMT

Lemmings II (The Tribes) 3-Level Playable Preview From
DMA Design Of PSYGNOSIS is available fro ftp on * ftp.luth.se *
-Enjoy!

-Samuli


Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: L2 demo
Organization: Clemson University
Date: Thu, 12 Nov 1992 23:12:56 GMT

slhmz@cc.usu.edu writes:

>  You can not save a substancial amount of lemmings using the cannon alone.
>  I found that using the cannon along with ballons gives a much more
>  percentile of saved lemmings, thus increasing your score.


You can get almost, if not *all* of them without using a single balooner!

:)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From:  (Spike)
Newsgroups: comp.sys.amiga.games
Subject: Re: Star Control II
Date: 12 Nov 92 17:14:30 GMT
Followup-To: comp.sys.amiga.games
Organization: GE Power Generation

In article <BxKpBy.AtE@sunblossom.ge.com>, carl@lochness.DAB.GE.COM (Carl
Wilson) wrote:
> 
> Hi,
> 	Anyone out there have Star Control II.  The first one is 
> my favorite game on the amiga and I was wondering if the second one
> is worth the buy?

Saw this game at GenCon in August. It's excellent. The melee version
features several new ship types, which were extremely interesting. The
one that sticks in my mind had a really big cannon which made the ship
recoil when it fired - firing multiple times made the ship move backwards!

The tactical game is gone, replaced by a roleplaying game that resembles
nothing so much as the original Star Flight. The premise: the war is over,
and
the Hierarchy won. You now must raise a band of rebels to fight against the

oppression of the new empire. Best bit of the storyline: the shofixti were
the
last race to be conquered by the Ur-Quan. The Hierarchy sent a thousand 
dreadnaughts to the Shofixti home system to take them out. The Shofixti
destroyed the armada by blowing up their sun, annihilating their race in
the 
process.

I strongly recommend this game. However, you can't buy it for the Amiga yet
:-(
Should be out Spring of '93.

Spike (Not Jones)
From:  (Spike)
Newsgroups: comp.sys.amiga.games
Subject: Re: Zool not HD installable : (
Date: 12 Nov 92 16:48:17 GMT
Followup-To: comp.sys.amiga.games
Organization: GE Power Generation

In article <cvmalone.721324912@unix2.tcd.ie>, cvmalone@unix2.tcd.ie (Colm
Malone) wrote:
> 
> Why oh why oh why is Zool not HD installable? Having just got an A2000
> with 105MB HD last month - it is so enjoyable to play games like
> F1, Monkey Island I & II from the HD (compiling and other such WB
> activities is also a joy - no more swapping disks for the include
> files etc... ;-). Now I know Zool is only 2 disks, but it takes so
> damn long to load from floppy when it could load up to 20 times
> faster on my HD. This problem with games is so annoying especially
> when you have games like Zool that are so good - Lotus II is another
> offender, when you're waiting for a level to load it's snooze time
> again.
> 
> I know this matter may have been brought up before, but it just
> irks me to still find new high quality games with this problem - and
> you never hear of such problems on the Pee Sea 'cause all their disks
> are file-based.
> 
> I think the software houses must think everyone has a 68000 Amiga with
> no HD and 2 disk drives :-( 
> 
> just my 2 pennies worth,
> Colm.

Here's an interesting thought I've considered trying. Since you can assign
boot
priorities to hard disk partitions, is it possible to create one, make it
the primary 
boot drive, copy a disk-only game into it, and run it off HD that way? I
should think
it's possible, if you could trick the game into thinking it was running off
floppies. If
some clever person were to write software that would permit this
(including, perhaps,
a menu which appeared on bootup, allowing selection of the boot partition),
we HD 
owners would be in pig heaven.

BTW, for the record, I agree with you. HD support is a *major* issue when I
consider
buying a game.

Finally, the reason Zool doesn't support a HD is that it was created by a
British
company; the Amiga has the largest market share in the home computer
segment
there (which is why so many good Amiga games originate there), but most
British
Amiga owners do *not* have a hard drive.

Spike (Not Jones)
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima V problems
Date: 11 Nov 92 22:59:53 GMT
Organization: 68K Software Development
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <flint.720843810@marsh> flint@cs.curtin.edu.au (Daniel Baldoni) writes:
> G'day folks.
> 
> I've been playing Ultima V and have just found my way into one of the
> dungeons (Covetous if you're interested).
> 
> Anyhow, on the first level there are a couple of fountains at the southern
> end.  If I "look" at a fountain, it asks me who wants to drink; and there
> is NO WAY I can get it to respond to a player selection.  The little cursor
> animates wildly while a key is pressed (be it a number, RETURN, SPACE or ESC);
> the mouse can be moved but won't select a player either.
> 
> Basically, the game just locks up.  I'm running this under 1.2 on a 1000 with
> an extra 1Mb.  Anybody got any tips?

Get a used *Commodore 128*/1571 and play the Commy version.
[Yes, this is a *not* a joke.]

Glenn Doiron
--
Amiga UUCP+
Origin:  uunet.uu.net!starpt.UUCP!doiron (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization crashing (NOT AT EXIT)
Date: Mon,  9 Nov 92 15:49:52 PST
Organization: The Portal System (TM)

>Okay, here's da scoop. It's 2008 and the fully loaded ship lands in
>alpha centauri. But during the whole mushy warm-fuzzies explanation, the
>top of the screen (about a sixth or so) flashes and then when it loads
>the picture of the city, it promptly reboots then gurus. one time, after
>crashing, it said my ram was bad (screen boots green) for about 10
>minutes, then just started working again. (go figure)

Mine's not quite as bad. The top and the bottom of my screen flash (looking
for all the world like its about to GURU), but miraculously, it pulls itself
out of it, and finally, you see a cheesy picture of a base on Alpha Centauri.

Incidentally, all you need to do to make this game crash is just leave it
running for a couple of hours with any other program running at the same
time.

TomK@cup.portal.com
Tom Krotchko
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 9 Nov 92 15:30:16 GMT
Article-I.D.: pith.1dm068INN3ln
Distribution: world
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <lfr23aINNar0@utkcs2.cs.utk.edu> levi@galoob.cs.utk.edu (David Levi) writes:
>|> .
>|> What is the next?
>
>Well, so we get a few less crappy ports of pc-clone games.  whoopee-doo.

   You're missing something - the total number of games possible to choose from
in the Amiga market is shrinking. That is the whole point. When the market
ceases to be profitable, everyone bails, and we then have NO games. You can
scream quality all day (which I agree is important), but the sad thruth is
that right now, the Amiga market needs all the help it can get.

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                           Author of DiskInfo
Newsgroups: comp.sys.amiga.games
From: qbarnes@urbana.mcd.mot.com (Quentin Barnes)
Subject: Re: Populous II (again???)
Organization: Motorola Computer Group, Urbana Design Center
Date: Sat, 7 Nov 1992 18:09:28 GMT

In <Bx5p1A.49z@csugrad.cs.vt.edu> kjohnson@csugrad.cs.vt.edu (Keefer) writes:

>Our biggest problems with Populous II were winning by TOO MANY points!  If you
>just play and play and totally wipe him out to oblivion and own like the entire
>area, then your points will go off the victory window (billions (trillions?) of
>points!!), and the game will proceed to hang.

>In general, it's a nice game, but it is definitely bug-ridden.  That's why I
>don't play it much anymore...

When this has happened to me, I've never had it really hang.  The "proceed"
button is really there, you just can't see it.  Just click around where the
"proceed" button would be and you'll find it.

>keefer
>-- 
>|kjohnson@csugrad.cs.vt.edu|"And the piano sounds like a carnival             | 
>|.....Keith P. Johnson.....| And the microphone smells like a beer            |
>|.1711 Whipple Dr. Apt. 11.| And they sit at the bar and put bread in my jar  |
>|...Blacksburg, VA 24060...| And say "Man, what are you doing here?" -B. Joel |
-- 
Quentin Barnes
qbarnes@urbana.mcd.mot.com | ..!uiucuxc!udc!qbarnes
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: Sun, 08 Nov 1992 17:58:29 EST
Reply-To: uunet!tension!birdland!andy
Keywords: Sierra On-Line games ported
Summary: I think they will continue
Expires: never
Distribution: world
Organization: The State of CT.... NOT!
X-Newsreader: Arn V1.00 beta rel2

In article <1992Nov7.193014.11140@ugle.unit.no>, Eyvind Bernhardsen writes:

> In article <1992Nov6.154252.3012@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>  > Does Sierra stop supporting Amiga's game market? In the latest issue of
>  > Interactive (Sierra's magazine), they have cut off the Amiga section.
>  > How about Dynamix? 
> 
> Here we go again...  There was a long thread about this a while back
> (inconclusive, of course), but in the latest CU Amiga, it's claimed that Sierra
> WILL continue to write games for the Amiga.  Now all they need to do is make them
> playable...
> 
> -Eyvind
> 

Um, I think the conclusion was that Seirra would contract out the work to
port their products to the Amiga. Probably Mindscape.

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------

Newsgroups: comp.sys.amiga.games