HDTenEightyP/NetNews huggingface dataset:
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: Wizadry I (yes 1) HELP!!
Organization: Lockheed Missiles & Space Company, Inc.
Date: Thu, 19 Nov 92 16:21:10 GMT

In <1992Nov19.061227.16796@nuscc.nus.sg>:

>Hail Gamers!

>I can't seem to get down to the 10th level from level 9.  I got to level
>9 through the lift but all of the passages lead to dead ends.  I suspect
>there's another part of level 9 that can only be reached by a ladder in
>level 8, which I've been unable to locate (all the other levels have a
>ladder leading down besides the lift).  I hope some of ye out there
>remember what went on in Wiz 1.  Know ye how I can get to level 10 and
>finish off Werdna?

SPOILER TO FOLLOW:


















From the elevator in level 9, you should be near a chute.  I don't remember
exactly where it is (hmm...when did I beat Wiz I?  1984?), but I know it's
very close to the elevator.  You'll see a message which says "A chute!" or
something like that.  You'll then get the message that you are on Werdna's
level.
The monsters which appear with Werdna are random.  Sometimes you will get
several Vampire Lords...sometimes Werdna will be alone.  If you are at a
high enough level (say level 15+) and get Werdna alone, you should be able to
thoroughly kick his butt.


Tim Irvin
*****************************************************************************
"Dammit, Jim!  I'm a programmer, not a doctor!"
Organization: Penn State University
Date: Thu, 19 Nov 1992 14:24:12 EST
From: Sleight of Hans <HCM100@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein music, trivia question
Distribution: world

In article <1eeeuoINNlns@phad.hsc.usc.edu>, lfreeman@phad.hsc.usc.edu (Leny
Freeman) says:
>
>When Wolf3d is run with a sound card some music starts playing at the
>beginning.  Does anyone know what it is?  Anyone wish to know?

It is a bastardized version of "Duetschland Uber Alas", the German National
Anthem (or was, I'm not sure if it still is).

Anyway, that's it...
| O |                                                                   | O |
|   | Hans C. Masing          "By all means marry: If you get a good    |   |
| O | HCM100 @ PSUVM.psu.edu   wife, you'll become happy; if you get    | O |
|   | HCM100 @ CBA1.psu.edu    a bad one, you'll become a philosopher." |   |
| O | Penn State MIS Dept.                           - Socrates         | O |
|   |                                                                   |   |
Newsgroups: comp.sys.ibm.pc.games
From: sas@opal.cs.tu-berlin.de (Sandra Stoecker)
Subject: Wiz 7 - questions: EGA, Munks
Summary: questions about wizardry 7
Keywords: wizardry
Organization: Techn. University of Berlin, Germany
Date: Thu, 19 Nov 1992 15:08:15 GMT

Hello,
I am currently playing Wizardry 7 on a 286 with EGA-Graphics
(*sigh*). Alas, it is impossible to read the text in the
yellow boxes in the Configuration-Menu. The enclosed Refenence
Card doesn't say anything about their contents, except that
one is "difficulty". Could somebody please tell me what is
in the boxes amd how to check what difficulty-level wiz is
set to (I may have accidently changed the setting in the 
beginning)? I am aware that this "not being able to read"
might have something to do with my monitor (you can't change
saturation) but the rest of the game is playable...

More questions: How hard is it to talk to an NPC? I have completed
Gorn castle and am in Munkharama Temple, but except for the
people stationary and Boerigard no one is willing to talk to
me. I spent 1000's of gold in bribes, loads of charm spells
and my fairy has diplomacy of 70. All I get is "such and such
(ie "Mick the Pick" or whomever) looks pleased", but as soon
as I stop charming, they walk away angrily or, worse, attack,
which always made me restore last save, but it does get tiring.

Is it possible to get the Gorn map before someone else gets it?
I think I REALLY hurried, and still it was gone ;-(.
Also, are Psionics necessary for anything? I don't have
one in my party and so cannot use their spells. I still hope
to be able to change to monk one day, but that is not sure... 

Thanx in advance for any answers :-)

Sandra

------------
"The road to the City of Emeralds is paved with yellow brick,"
said the witch; "so you cannot miss it." (Frank L. Baum)
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: HELP:F15III demo
Organization: just me
Date: Mon, 16 Nov 92 14:07:51 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Nov16.052012.25727@cc.uow.edu.au> u9259236@cc.uow.edu.au (Leslie Shing Chi Tong) writes:
>u9259236@cc.uow.edu.au (Leslie Shing Chi Tong) writes:
>
>>please lend me your helping hand
>>thankyou in advance
>>u9259236@wampyr.cc.uow.edu.au
>Hi netters,
>somehow,the major part of my message didn't appear,but my plea was:
>	I've downloaded the game from wuarchive,unziped it and try to
>execute it with "f15",I got a screen which ask me what type of sound I want
>,I picked 3 for pc speakers,then the screen blacked out and nothing happens 
>after that(I waited for five minutes once)
>should I download it again or is there something I've missed doing?
>my machine is:386 18Mhz with DOS 3.0
>
>any help will very much appericated
>Leslie
>u9259236@wampyr.cc.uow.edu.au
Unfortunately, there's something you missed.  The demo requires 1 meg,
maybe 2, of RAM.  You need DOS 5.0 or QEMM or some other memory manager :-(.
	David Pipes
robear@digex.com

Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@hamilton.edu (Nancy Rabinowitz)
Subject: PQ III City Map
Organization: Hamilton College - Clinton, NY
Date: Mon, 23 Nov 1992 02:04:50 GMT

I have seen quite a few messages relating to how people couldn't get the
City Map Pentagram to work.  Well, I got my hands on a file that will
supposedly fix this, since I didn't have the problem I couldn't check.
If enough people respond telling me where they'd like me to upload this
I'll be happy to oblige.

Mike

-- 
Mike Rabinowitz     Internet address--nrabinow@hamilton.edu or
				      darkknite@delphi.com
		    CIS Address--70732,2072      GEnie--M.Rabinowit1
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Cracks needed for ULTIMA IV and ULTIMA V
Date: 21 Nov 1992 06:47:55 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
NNTP-Posting-Host: hela.ins.cwru.edu


Enough's enough.  I am now part way through ULTIMA V, having finished
ULTIMA IV some weeks ago.  I am still using my original disks as the
key disks which the darned game demands, living in fear that the disks
could be damaged someday leaving me SOL.  All I want to do is back up 
the darned disks for crying out loud! (Like I did with ULTIMA VI !)

Could someone please suggest a way that I could create copies of these
two (key) disks?  Pretty please?


Newsgroups: comp.sys.ibm.pc.games
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: WHAT happened to the CIV and Falcon3 subgroups???
Organization: NASA Lewis Research Center
Date: Tue, 17 Nov 1992 13:11:02 GMT

In article <rdippold.721948321@qualcom> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
>From: rdippold@qualcom.qualcomm.com (Ron Dippold)
>Subject: Re: WHAT happened to the CIV and Falcon3 subgroups???
>Date: 16 Nov 92 21:12:01 GMT
>rxa21@po.CWRU.Edu (Ranjit Annamalai) writes:
>>Like the sub. says what happened?  
>
>It's too much of a pain in the ass to make them, and there wasn't
>enough interest.  There's not enough postings now, either.  Out of 125
>articles here today, nn shows that only about 6 are about
>civilization, I don't see a Falcon 3 one.
>-- 
>Freedom is slavery.  Ignorance is strength.  War is peace.

Almost all of the Falcon 3 discussion has move to the mailing list.

Ted Wright (wright@lims01.lerc.nasa.gov)
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From: Jonathan.Wright@f374.n105.z1.fidonet.org (Jonathan Wright)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 Help on LBritish Store Room.
Date: 22 Nov 92 18:39:00 GMT
Article-I.D.: therose.722512854.AA00000

* In a message originally to All, N.P. Green said:

>Ok, now this is a pretty dumb place to get stuck but,

Not really, it gave me a little trouble, too. 
>When you go to see Lord British (first time), he tells
>you there is a key in the study to unlock his supply room.
>Now where is the f%^&*#g supply room !!!  I have searched
>everywhere
>in the castle, and the only place I can't get into is the room
>behind
>the treasury (tax offices), is this the supply room?

The store room is on the roof.  That's all I'll tell you.  Rest assurred that
it is there. 
>Also, who do you go to see to keep advancing on your quest?
>I went to see the sailor in the ship shop, but he says the
>Royal whatever hasn't been in for a long time.

At this stage in the game, you can give up all hope of finding the guy with
the hook, or the ship Royal whatever.  You basically need to jsut wander
around.  I've gotten MUCH further than this and I think I'm *just* about to
confront the pirate with the hook, but I think I'm only about half way through
the game...

Jonathan 
Newsgroups: comp.sys.ibm.pc.games
From: debraa@sharebase.com (Debra Ashcraft)
Subject: KQ6 Death Realm-stuck
Organization: NCR/ShareBase Corporation
Date: Fri, 20 Nov 92 19:10:40 GMT

What is it that the skull door is looking for?
Someone told me I need something from the Isle of the
Beast, but all I have is the mirror that the beast
gave me, which doesn't seem to be working.  Should
I have gotten another rose? (Oh, God, I _hope_ not,
this will be the third time I've restarted the game!)

Also, how many endings _are_ there? Is it really six?
At this point I'll be happy to see one .....

-- 
--------------------------------------------------------------------
Debbie Ashcraft
Internet: ashcraft@infoserv.com
Prodigy:  FDPM44A
Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: UTOPIA: NEEDS A HACK PLEASE...
Summary: Utopia Needs a Hack
Keywords: UTOPIA NEEDS A HACK
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Mon, 23 Nov 1992 00:35:39 GMT

Hi Gang,

Full of roast beef and a half asleep but due downtown shortly. No easy
ways, no easy days. I just bought UTOPIA by Konami and I am favourably
impressed by what they claim to have built into the game.

But alas, another not so great doc check scheme. I mean it's not a killer
but even if I only play the game a few times it's a lot of work. The
picture on the screen is large and clear but the ones in the manual are
kinda wee for my aging eyes. And they don't even have the decency to tell
you a narrower range of pages to look thru... :-(

Kinda like the game show host asking the dude the three million dollar
question. AND NOW BOB, for three million points what's your first name...?
And Bob stares balnkly at the camera...  Come on BOB, it starts with a B
and ends with a B ...?  Bob's response... " Aw gee man, I knew it when
I camw in here...?"

Mood altering substances will get you every time...!  :-)

QUICK RETRACTION: About a week ago I complained bitterly about PowerMonger
and said I could not figure out the maps for the doc check. Ah, well...
it turns out I was looking in the wrong manual. I was looking in the
strategy guide instead of the instruction manual. My apologies to Electronic
Arts but my thanks to the 250 or so people from the net who responded
with the doc check patch...!

It sure pays to have friends in the right places  :-)
--
Ray Kasycz                                          
Geodetic Survey of Canada       \  " the matrix looks good today but  \
Ottawa, Ontario, Canada           \    I'm gonna punch the simstim      \
Internet: kasycz@geod.emr.ca        \    and go check on Molly... "       \
Newsgroups: comp.sys.ibm.pc.games
From: hofstoet@vati.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Subject: Re: Spellcasting 301 -- Spring Break
Keywords: Spellcasting, 301, spellcasting, spring break, Spring Break
Organization: University of Passau, Germany
Distribution: usa
Date: Mon, 16 Nov 1992 17:33:14 GMT

In article <1992Nov16.035457.3930@cbnewsl.cb.att.com>, noname@cbnewsl.cb.att.com (  ) writes:
> 
> I need some hint for the game: Spellcasting 301 -- Spring Break.
>   
> I can not make the Magic Carpet to take off. I tried casting the magic word 
> to all kinds of object. But nothing works.
>   

If you hadn't pirated it, you could ask your manual about this.

> Please help. Thanks.
>   
> Kevin Feng, ckf@hover.att.com
>   

****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: StarControl II - SUMMARY
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Tue, 24 Nov 1992 00:54:41 GMT

In article <kf40sV600iUxM3gGFE@andrew.cmu.edu> peterb+@CMU.EDU (Peter Glen Berger) writes:
>What I HAVENT done yet (that I know about, that I want to know).
>
>o How do I deal with the Ilwrath?

Find a hyperwave caster.

>o Where are the Syreen Penetrators?

On Epsilon Camelopardalis IIA.

>o I haven't even ventured NEAR ur-quan/kohr-ah territory when I didn't
>have to.  Must I?

You will eventually.


>On another note, what do you all think is the optimal combat combination
>of either ships or technology for your flagship?  I've found the
>following:
>
>VUX --> kick their buts with Spathi
>Umgah --> use flagship (shots penetrate shield).
>Ilwrath --> I don't know.
>Yehat --> I don't know.
>Ur-Quan --> Ort (oh, yeah, I found the Ort!  Has anyone had problems
>getting them to "go-go!"?

I almost exclusively use my flagship. Against most opponents I can
usually get through unscathed if I'm paying attention and don't run
into the planet (now how come you lose 10 crew and the computer only
loses one crew?). When I'm in combat mode, my ship has:

2 Hellbore cannons (front, back)
2 Extended Fuel tanks
4 Crew compartments
2 Auto-tracking systems
5 Shiva furnances

Sometimes I substitute a furnance for a point-defense system. I can
usually knock down 30 Ur-Quan/Khor-An with this setup before I have to
go back and "recrew."

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: StarCon ][ Questions (continued)
Date: 23 Nov 92 19:28:16 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1eoqnhINNqjd@agate.berkeley.edu> nweaver@soda.berkeley.edu (Nicholas C. Weaver (The Weeniehead)) writes:
>	OK.  First off, what are the coordiantes of the Spathi homeworld.  I
>forgot what Captain Fwiffo or whoever his name is said it was.
Try exploring in Spathi Space!

Itemized spoilers (hints actually, just repeating clues that you should have
heard if you have gotten to that point):

VUX creature wanted:

>	What are the specific coordiantes for where you pick up the creature
>in order to get the creature to get the spathi female.  I know it is
>somewhere in Yehat space, but a specif location (star and planet if
>possible) would make it much easier for me.  I'm not very good at fighting
>those @#&*@ yehats.  (computer craft which can shield can be almost
>unbeatable).
I don't remember the specific coordinates, but the creature is NOT in the 
Yehat space.  It's in an EIGHT star constellation that could look like a
snake that just ate a box (ie look elswhere)






Slylandro probes and *rainbow* planets.

>	Any specific coordiantes for nice rainbow planets?
See below

> 	The Arilou mentioned that to find out where the #!$%# probes are
>coming from to talk to the creatures who life on a world with no surface or
>something like that?  WHere is this?  Is it the Mrnhrmmm or somethng else?
>Even better, specific coordiantes and/or instructions for getting rid of
>those probes would be greatly appreciated?
Go to the constellation in the upper left-hand corner in Beta (something).
You'll learn all you need there.









Duurge and Trading:

>	Is slave-trading to the Dirge bad, or necessary?
I don't do it, but if you have no qualms about relinquishing your crew to
a bunch of greedy, manipulative people for a stupid ship that is dead in the
water against most ships, feel free to do so.  Also, don't let them renige on
any deals they have made.  They are willing to trade for other items of
interest to them that you might acquire.

>-- 
>Nicholas C. Weaver                                nweaver@soda.berkeley.edu
>It is a tale, told by an idiot, full of sound and fury, .signifying nothing.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: compton@plains.NoDak.edu (Curtis M. Compton)
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV: Cheats in version four
Date: 17 Nov 92 23:38:15 GMT
Article-I.D.: ns1.BxvwBr.Dqo
Organization: University of North Dakota, Grand Forks

In article <1992Nov17.134420.2372@gacvx2.gac.edu>
	klund@chilcosle.gac.edu (Kevin T Lund) writes:
	
>Can the fast-settle cheat be done on any version, or did v4 fix that  
>cheat?

Version 4 did not fix the fast-settler cheat.

BTW, does anyone else know anything about improving ocean sectors?  I can
build roads, railroads, and fortresses on ocean sectors using a settler on a
transport.  Irrigating and mining is not allowed.  Building a city is listed
in the orders menu, but it does nothing.

Railroads do offer a benefit on an ocean sector because you get the 50%
production bonus.  All ocean sectors produce 4 trade units, instead of three
(in democracy or republic).  Fish sectors also produce 4 food units.

Railroads do not allow land units to travel across the ocean by themselves
(as I had hoped), nor do they allow ocean units to move without expending
movement points (like air units flying above railroads, they are unaffected).

I have not experimented with ocean fortresses enough to see if they help
ships defend themselves, nor am I sure how much strategic value such fortress
have, nor do I know how to conclusively test their effectiveness.

I would like to hear from others who have experience with ocean sector
improvements.

If there are any other bugs^H^H^H^Hfeatures associated with version four,
please mail them to me.  Thank you.
-- 
Curtis M. Compton           | Future home of Rookerie Software |
compton@plains.NoDak.edu    +----------------------------------+
560 Carleton Court, Apt #11 | "I am the Walrus"               - John Lennon
Grand Forks, ND 58203       | "I am the Keeper of the Cheese" - Ren Hoek
(701) 795-5099              | "I am the Master of Penguins"   - Curt Compton
Newsgroups: comp.sys.ibm.pc.games
From: dhumphre@comanche.ess.harris.com (David Humphreys)
Subject: Re: Does Maximum overkill work with OS/2?
Date: Sat, 21 Nov 1992 19:10:10 GMT
Reply-To: dhumphre@comanche.ess.harris.com
Organization: Harris Corporation, Government Aerospace Systems Division

In article q@rpi.edu, cheunn@aix.rpi.edu (Newton Aaron Cheung) writes:
>Does anyone know if maximum overkill works with OS/2 2.0.  I'd like to know
>before I buy it.
>
>
>Newton A. Cheung
>cheunn@rpi.edu
>


I doubt Maximum Overkill will work under OS/2.  The demo was using a
32-bit dos extender which I'm pretty sure was not DPMI complient (I seem to
remember trying it under OS/2 but couldn't get it to work).  I wish
game companies would stop using these homebrew dos extenders and try using
some that are compatible with DPMI.

                                 David Humphreys
=============================================================================
=      .    _  .     _____________    = David Humphreys                     =
=      |\_|/__/|    /             \   = Harris Corporation                  =
=     / / \/ \  \  /  Happy, Happy \  = Government Aerospace Systems Div.   =
=    /__|O||O|__ \ \    Joy, Joy   /  = Mail Stop 100/4823                  =
=   |/_ \_/\_/ _\ | \             /   = P.O. Box 94000                      =
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=============================================================================
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=============================================================================
=                     Insert Standard Disclaimer Here                       =
=============================================================================
From: sanjay@andromeda.rutgers.edu (Sanjay B Shah)
Newsgroups: comp.sys.ibm.pc.games
Subject: EoB II help needed
Date: 18 Nov 92 00:41:30 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


	If I hadn't accidently erased all my mail, I would have sent
the following questions privately to those people who gave me advice
on an earlier (big) problem I had with the game (and saved bandwidth).

	Question 1:

		How do you kill a beholder?

		I'm presently at the 4-key room level with the
		needed 4 darkmoon keys.  After opening the door
		I cannot kill the beholder that comes to greet
		me (love the graphics!).  In a battle, the
		beholder manages to kill most of my party with
		its (annoying) death spell.

	Question 2:

		Why can't mages be resurrected with a cleric's
		"Raise Dead" spell (I tried it about 15 times) ?
		This works for all other classes.

Note:	My characters were formed within EoB II (i.e. they
	were not transferred from EoB I).


		Thank you,

			Sanjay

		sanjay@andromeda.rutgers.edu
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Canals?
Date: 18 Nov 92 22:18:15 GMT
Reply-To: andrew@frip.wv.tek.com
Organization: Tektronix, Wilsonville, Oregon

>Another feature that would be nice in Civilization is the construction
>of canals (to allow ships to take a short-cut from one side of a
>continent to the other).

It's already there.  Build a line of cities from one side of the continent
to the other.  Ships can traverse from city to city.

  -=- Andrew Klossner (andrew@frip.wv.tek.com)
Newsgroups: comp.sys.ibm.pc.games
From: isc20051@nusunix1.nus.sg (GOH WAH KIAT)
Subject: Dune Ecology
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 18 Nov 1992 08:48:38 GMT

      Hi, how do I find Keynes the Ecologish ? Is it possible to
win without having any ecology?


						Spencer.


Newsgroups: comp.sys.ibm.pc.games