HDTenEightyP/NetNews huggingface dataset:
From: tmikkola@galactus.cs.hut.fi (Topi Mikkola)
Subject: Legends, questions, familiars, folklore
Organization: Helsinki University of Technology, CS lab
Date: Sun, 15 Nov 1992 16:58:43 GMT

Hello everybody,

 I finally got Aiko's archives and decided to send in some more familiars
and rumours. Most of this is collected from various sources so there may
be some mistakes. 
  Well, before I've bored all of you I'll make one question:

  What are the effects of spell Summon Hellblast?
 I could buy it for 2500 cr and I'd like to know whether it is worth buying
 or not!

Owl:
Inf: +2 MAR: +2 Spells: Sor-37 Sor-44 See-147 See-148 See-156 Dru-219
Dru-242 Dru-244
Meredragon:
Inf: +5 (race#221) MAR: +2 SA:25(fear) Spells: Ill-52 Ill-54 Ill-55
Ill-61 Sum-123 See-152 See-156
Demon hound: 
Str: +5 Inf: +5(202) Spells: Wiz-16 Wiz-17 See-140 War-173 Dru-215
Phantom:
Str: +6 Cf: +25 Inf: -2 (+20 race 208) MAR: +2 SA: 50 (petrification)
Spells: Sum-130

And then folklore :  (CoA)
 1. In the island of Burnstill there is a fire which has been burning
forever
 
 2."There came a time when the Holy One was casting about for a new avenue
through which to express His immense power. And an Elf of Gwyth-Darion was
attempting a contact with another plane and Gorgoroth saw this and ripped
the planes asunder and came into this land. And he who had called the 
Beast forth was quickly consumed and the minions of Gorgoroth enetered the
land to roam and destroy. Many elves were slain on that day and the city
of Gwyth-Darion was cast down in ruin. And the creatures of Darkness spread
through Avara.

 Gorgoroth looked about the new land and sent His spies for information. He
discovered much of importance and determined to have the power of a god here.
He travelled to Arnagard and slew the Lion God and took his power for his
own. He used this power to create his own race -the orcs.

 There came a day when the chief servant of the Dark One, to whom He had
given much power, betrayed Him. The servant had used the power given to him
to create his own race, the Spiderfolk, for the purposes of challenging the
might of Gorgoroth. The Dark One cast this foolish pretender down and showed
his mastery over the Spiderfolk by siring a son by their Queen and this son
is the great Stallech, fearful to behold and ever loyal by ties of blood and
power to Him.

Well, that is all by now. Ihope that others would start posting folklore
too. They are much fun to read.



--
                   ==========Topi Mikkola==========
 ==================Helsinki University of Technology==================
      ==== Those who seek death in a battle are often killed====
From: burgesmw@cnsvax.uwec.edu
Newsgroups: rec.games.pbm
Subject: Blast ya Back (wasting news space)
Date: 20 Nov 92 13:18:33 -0600
Organization: University of Wisconsin Eau Claire

>In article <1eiqpmINN4ng@usenet.INS.CWRU.Edu>, ck257@cleveland.Freenet.Edu (Michael E. Lee) writes:
>> 
>> yeah, i ran only ONE striker to AD (the NINE speed striker who, 
>> in platemail, a large shield i believe, and a mace, got the jump
>> on your NO armor striker, matt!!!!) 8) back!

   Oh, bring that up.  That wasn't a Striker, that was a horrible mistake with
the style of a Striker (who was DA'd after that).  You never fought any of my
good Strikers.  Remember Ambara????  Hmmmmmmm??  The piddly Striker who got
THREE attacks against Mr. Lee when he had about 15 fights on her?  She was a
bad design but had a 14 Speed (and got DM then died with a 14-3-1 record)...  
  
8) right back at ya

Matt
-- 
BURGESMW@cnsvax.uwec.edu
From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: rec.games.pbm
Subject: Re: PBM Magazines?
Date: 18 Nov 92 00:09:49 GMT
Organization: IDA Center for Communications Research, Princeton

Morten Larsen <pasquale@diku.dk> writes:
> Is there a UK (or other european) subscription address for Flagship?
> Are there really no-one out there who knows what a subscription costs?

First I have to correct an error in my previous posting.  When I last
subscribed, FLAGSHIP was published 4 times a year.  It is now apparently
published 6 times a year.

The international subscription rates for FLAGSHIP, from the most recent
issue, are:

                                4 issues        6 issues        12 issues
        UK                      pounds 9.25     pounds 13.50    pounds 23.00
        Netherlands             40 Dfl          58 Dfl          105 Dfl
        Netherlands (air)       46 Dfl          67 Dfl          125 Dfl
        Europe (surface)        36 DM           53 DM           95 DM
        Europe (airmail)        42 DM           61 DM           114 DM
        US (3rd class)          US$22.00        US$28.00        US$50.00
        US (airmail)            US$26.00        US$34.00        US$62.00
        Australia (surface)     A$25.00         A$37.00         A$62.00
        Australia (airmail)     A$40.00         A$60.00         A$100.00

        Rest of planet (surface mail)   Add pounds 1 per issue to UK rates
        Rest of planet (airmail)        Add pounds 2 per issue to UK rates

No rates are quoted for other heavenly bodies.  :-)

HOWEVER, the US edition only gives the US subscription address, which I
have already posted:

        US subscription correspondence: 

        Joey Browning
        Flagship Magazine
        PO Box 6105WSS
        Gainsville GA 30504

I suggest that international readers can probably succeed, with some
delay, by writing to one of the following, as appropriate:

        International Editor:

        Dr Nicholas Palmer
        Thannerstrasse 30
        CH-4054
        Basel
        Switzerland

        Australian Editor:

        John Tindall
        PO Box R570
        Royal Exchange
        NSW 2000
        Australia

Writing to the appropriate address with no money will also get you a
free sample issue, which will presumably come with instructions on how
to subscribe.

                                        David desJardins
Newsgroups: rec.games.pbm
From: 871765b@ace.acadiau.ca (KEITH BLACKMORE)
Subject: Adventurer's Guild
Organization: Acadia University
Date: Sat, 21 Nov 1992 18:46:53 GMT


 If someone could  E-mail me direct the address for Adventurer's Guild PBM 
it would be greatly appreciated. My login time is quite irregular to say the 
least so it's the only way I can be sure to get the address.
						Mucho thanks,
							Keith.
						
						Current DM teams:	
						Garthim Masters (28)
						Tooth n' Nail   (50)
From: BIOROID@cyberweb.UUCP
Newsgroups: rec.games.pbm
Subject: FAQ's please
Date: Thu, 19 Nov 92 08:55:33 PST

If there is a FAQ file for this section would somebody please post it? We are
new to the net and very anxious to get involved.
From: johnjohn@cco.caltech.edu (John White)
Newsgroups: rec.games.pbm
Subject: Re: DM: First Roll-ups
Date: 17 Nov 1992 00:00:07 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: christopher.caltech.edu
Originator: johnjohn@christopher

In article <Ef1yDs600Uh7E4DFdn@andrew.cmu.edu>  writes:
>About the Basher 21-9-11-6-6-9-8, dont waste your effort on speed and
>aim for magic numbers (21,17,13,9,5), and will will serve better than
>con, try
>        21-9-11-9-11-9-13 BA

Hmmm... Why waste points on wit?   I mean, who cares, right?  a 9 wit won't  
make a viable long-term warrior, so why bother?

>On the "no clue" 5-12-16-9-8-10-10
>
>7-12-16-15-9-10-15 PL, hard to run but with the lighter lunging weapons
>it might work.

But a 9 will won't get you a warrior with long-term viability, though I  
admit, it would be interesting to see how he did.

John White
-Sultan of Slush
From: "shire::rob"@kosmos.wcc.govt.nz (Rob McNeur)
Newsgroups: rec.games.pbm
Subject: AD&D (1st Ed) PBem NOW FULL
Date: 23 Nov 1992 16:15:42 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


Due to a flood of applicants for my AD&D PBeM, it's now full.
Anyone who has already contacted me, send replies in, but NO NEW ENTRIES
please.

(I was intending to wait until Wednesday, but underestimated the interest)

Rob McNeur
Christchurch City Council                      Rob@ccc.govt.nz
Christchurch, New Zealand
Newsgroups: rec.games.pbm
From: bryan@stiatl.salestech.com (Bryan Donaldson)
Subject: Re: Legends-Helm of Dueling
Organization: Sales Technologies, Inc.
Date: Mon, 23 Nov 1992 17:27:34 GMT

jozborne@ersys.edmonton.ab.ca (John Osborne) writes:
>Does anybody know what the Helm of Dueling does?  I believe it is id#929. 
> Is it a PC increase type item?  CF add?
>Any ideas appreciated.
>John Osborne              jozborne@ersys.edmonton.ab.ca 

John,

I've got a helm of dueling in Crown of Avalon.  For me, it gives the
Symbol (or Sign) of Battle (a warlock group spell).  I think it gave a PC or 
two, and possibly some tactics. Exact vales were a little difficult to 
determine due to situation.


-- 
Bryan Donaldson                    bryan@stiatl.salestech.com 
Sales Technologies, Inc            
3399 Peachtree Rd, NE               If one is born into an era of decadence,
Atlanta, GA  (404) 841-4000         one may as well enjoy it while it lasts.
Newsgroups: rec.games.pbm
From: 900667c@ace.acadiau.ca (GERALD RICHARD CAMERON)
Subject: Re: Rooooooll-up (DM)!
Organization: Acadia University
Date: Fri, 20 Nov 1992 19:00:46 GMT

In article <00963D89.315A1700@abby.chem.ucla.edu> ben@abby.chem.ucla.edu writes:

>I just got a kinda entertainging r-up in arena 63:
>
>Unmodified:
>
>12-16-8-16-6-3-9

How about 12-16-8-21-9-3-15 AB?

Where's Vlad when ya need 'em?

---------------------------------------------------------------------
| Gerald Cameron - 900667c@ace.acadiau.ca                           |
| 201 Eaton House, Acadia Univ., Wolfville, N.S., CANADA, B0P 1X0   |
---------------------------------------------------------------------
| Happiness is Love and the Freedom to express it.                  |
---------------------------------------------------------------------
From: simons@plains.NoDak.edu (C. Patrick Simons)
Newsgroups: rec.games.pbm
Subject: VGA Planets starting
Date: 24 Nov 92 05:10:49 GMT
Organization: North Dakota Higher Education Computing Network

The Nebula Galaxy is currently in the formation stages.
Now that I and other kind friends have hacked a method of transfering
successfully the .rpt and .trn files, I'll be cranking one up.
Gotta do my share to keep things going, neh?

Please send a list of race types, in order of preference.  as I receive
each one, you'll get the first one on your list that is still unoccupied.

Game speed will be 1 turn/day, pending network access and holidays.
Game is currently demo model, but registration went in today..:)

-=C. P. Simons
From: picasso@bass.bu.edu (David Ondzes)
Newsgroups: rec.games.pbm
Subject: DM: Alliance War in Arena 58
Date: 18 Nov 92 14:55:06 GMT
Distribution: rec.games.pbm
Organization: Wizard on Oz


Needed : Fellow Net DM players to help fight a war

I am currently involved in a hard-hitting war in arena 58. This
war is alot of fun. As it stands now, it is the NetA alliance (mine)
vs the Homeland Alliance. The death count stand 3-1 in our favor and
I think the win-loss ratio is about the same.

Homeland Alliance			NetA Alliance
--------------------			-------------------
Country's best (450)			KickedTheBitBucket (me)
The Lee Sisters (406)			Techno Freaks (John White) *
Runners (30)				Language Barrier (Dennis) **
Whips & Chains (412)
Shamrocks (356)
Kamikaze (197)

					* inactive at the moment
					** should be starting back up soon

As you can see I am starting to be out-numbered and could use some help.
I have managed to piss the Homeland Alliance off enough that they are taking
us (me) seriously and making every effort to fight our guys.

So order those new rollups or send in your new team to arena 58, they
war is waiting.

------------------------------------------------------------------------
|       ***      ***       | My Pride and Joy:                         |
|      ***      ***        | 	Max 5-148 of Skull Smasher in Kaltos   |
|     ***      ***         |    record: 114-52-2  (1 of my original 5) |
|    ***  **  ***          |                                           |
|   ***  **  ***           | Motto:          Perfect Warrior:          |
|  ***  **  ***            |   Slash 'Em Up    9-3-4-17-17-17-17 SL    |
| ************             |                                           | 
|************ izard of Oz  | picasso@bass.bu.edu                       |
------------------------------------------------------------------------
| Active Arenas: 33,43,58,100,102                                      |
| coming soon to arena near you !                                      | 
------------------------------------------------------------------------
From: K331280@ALIJKU11.BITNET
Newsgroups: rec.games.pbm
Subject: Legends-Question on ROI
Date: 15 Nov 92 16:41:37 GMT
Organization: Johannes Kepler University Linz - Computing Center

Hi Guys |

Does anyone know where and what the town ID#3021 (ROI) is ?
Its the only one I dont know.

Mike
From: rrdjro@minyos.xx.rmit.OZ.AU (Jonathan O'Donnell)
Newsgroups: rec.games.pbm
Subject: Legends - Map and database program
Date: 21 Nov 1992 11:22:14 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au
Summary: Legends - Mapping and database program
Keywords: legends

Hi, I am posting this for a friend - Jon

	I have written a program to help Legends players handle the
	sheer volume of infomation that is invloved in running
	their characters.
	The FAMILIAR handles province information with a world and
	16 * 16 province map, characters, locations, herds and items.

	It runs on PC's only (to start with) and I am currently porting
	it to Windows (if I get enough interest). Cost is about $20 Australian.

	Interested? Then email me at rrdjro@minyos.xx.rmit.oz.au and please put
	legends in the subject line so I can reply promptly.

	Thank You
	Russell
---------------
Badgers, We don't need no stinking Badgers!!
Newsgroups: rec.games.pbm
From: CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann)
Subject: WANTED: Monster Island Review
Organization: University of Konstanz, Germany
Date: Fri, 20 Nov 1992 11:29:18 GMT

Hello!

Monster Island is now available in Germany. I've seen comments about this
game in this group, so I wonder if anybody could give me a short review of
this game. Is it worth playing? Is it fun and does the fun last? What did
you like and dislike? Any comments are welcome.

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>
From: johnjohn@cco.caltech.edu (John White)
Newsgroups: rec.games.pbm
Subject: Re: DM: First Roll-ups
Date: 19 Nov 1992 01:08:18 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: christopher.caltech.edu
Originator: johnjohn@christopher

In article <1ecrg2INNgbt@darkstar.UCSC.EDU> rlebeau@cats.ucsc.edu (Robert  
Charles Lebeau) writes:
>>>9-10-13-11-16-3-8  He looks like the best of the group. Something like
>>> a 9-10-13-17-17-7-11 ?
>>
>>You can do this, but the last two points would do much more good in deft  
>>than in speed.  MUCH more good.  Even if you wanted to make a lunger out  
of  
>>this guy (not the best you could do).  I would go 9-10-13-17-17-5-13  
waste.
>	I have had a lot of expierence (not in spelling but in) running
>wastes, and I have found that wastes should always (unless absolutely
>unavoidable) start with at least an 11 str.  Any less than that and they
>can't use any of the good waste weapons except scimitar.  I'd set this
>one up -> 11-10-13-17-17-5-11 .  You start with a few less skills but
>the bigger selection of weapons, better chance to do more damage, better 
>carrying capacity, etc make up for it, and you won't have to waste 2-4 
>turns training your strength and that will make up for the lost skills.

Hmmm... of course your experience overshadows mine, but I would be  
interested in finding out about a 9-10-13-17-21-3-11 Waste.

I'm no big fan of the 3 speed warrior, but in the case of a waste, I might  
be tempted.  You could train up strength in 2 turns, get good-great damage,  
1 con train from normal carry, and start with a 21 will which might make the  
difference between a so-so waste and a pretty good one.

John
From: "shire::rob"@kosmos.wcc.govt.nz (Rob McNeur)
Newsgroups: rec.games.pbm
Subject: AD&D PBeM (1st ed) starting...
Date: 19 Nov 1992 21:34:50 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

(I apologise if this gets posted twice, we're having trouble with our NEWS 
relay)

Greetings
(reply to "Rob@ccc.govt.nz")

I intend to start an AD&D 1st edition PBeM shortly and am now taking
characters. Characters should be 1st - 3rd level, and oriented towards 
group play. Total loners or party killers are *NOT* wanted.
5-8 characters wanted, experience preferred although not vital.

I allow any classes from the Players Handbook and also Cavaliers and
Barbarians from UA except *NO* assasins or evil characters.

Please don't include 2nd edition as I don't have the manuals or knowledge of
the changes.

I have played and GM'ed AD&D for 10+ years and prefer role-players to
munchkins or min-maxers, but will try anyone. I'll accept entrants until 
Wednesday 25th 18:00 GMT and will select characters based on content and 
suitability to a (semi-) balanced group.

Email to

Rob McNeur
Christchurch City Council                      Rob@ccc.govt.nz
Christchurch, New Zealand
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.pbm
Subject: Re: DM: First Roll-ups
Date: 17 Nov 92 02:54:01 GMT
Organization: Tufts University - Medford, MA

In article <1992Nov15.221818.25535@mnemosyne.cs.du.edu> hturowsk@nyx.cs.du.edu (Hank Turowski) writes:
>
>Ok, I just got my first roll-ups in the mail and figured Id see if
>anyone out there could give me some help with them.

	Welcome to the game, hope you enjoy it, I'll say what I think, but I'm
hardly an expert.

>11-9-8-9-8-13-12  I dont see much here.  Figure I'll DA after a few
> fights.

	Definitely not long-term material.  Maybe a 15-9-8-9-13-13-18 LU?
might get a few wins.

>21-9-11-6-6-9-8  Well, with a 21 ST I figure hes going to be a basher.
> Maybe something like 21-15-11-7-6-11-13.  

	Don't bother putting points in CN.  21-9-11-7-12-11-13 LU, but I've
got a thing about LUs.  Hell, they're easy to run, as a beginner you can't
go far wrong with'em, and it's not like this guy is Primus material anyway.

>11-12-15-9-10-4-9  Maybe 11-12-15-15-15-5-11  WS?

	That looks decent.  About the best you can do with this guy.  Marginal
long-term, run him in ASM-S with SC/ME vs. light, BS/ME vs heavy, or maybe QS
against the turtles.

>9-10-13-11-16-3-8  He looks like the best of the group. Something like
> a 9-10-13-17-17-7-11 ?

	Ooh, yeah.  But I wouldn't up his speed so much.  This guy'd make a 
good waste, maybe 11-10-13-17-17-3-13.  You *don't* want to add to SP.  You
*do* want to get the 13 DF.  This guy might even do good (or better) damage.
You *might* be able to make an AB with him, but I wouldn't with your first
five.  Again, run in ASM-S with SC/ME, BS/ME, or QS.  Train skills until you
get a few Exs (should get Ex Attack in 3 fights), then get your ST up to 13.

>and lastly 5-12-16-9-8-10-10  Ugh. No clue.

	Ooh, Ick.  No clues here.

>Well, any ideas? 

	What you see is what you get.

>Hank
>turowski@sciences.sdsu.edu
--
gharris@jade.tufts.edu          
George W. Harris              	"He'd kill us if he had the chance."  
Dept. of Mathematics            
Tufts University              			The Conversation
From: gmi@postman.hsn.no (GEIR MIKKELSEN)
Subject: Play By Mail in Scandinavia - part II
Organization: Nordland College
Date: Mon, 23 Nov 1992 12:56:22 GMT

The email adress on my first note is wrong !

The exact mail adress that should work is ->

GMI@stud.hsn.no

Newsgroups: rec.games.pbm
From: oysteint@ifi.uio.no (\ystein Tvedten)
Subject: Legend - what is it ?
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Sun, 15 Nov 1992 18:20:32 GMT
Originator: oysteint@yrsa.ifi.uio.no



I'm curious about this "Legend" stuff that goes again here... is it a PB(e)M
game ? or ?


Please email me details.

Thanks a lot,

Oystein Tvedten
Private, R.N.A
From: stephenl@tekig5.pen.tek.com (Stephen Lamar Legate)
Newsgroups: rec.games.pbm
Subject: Need Players for a Simple Fantasy PBEM Game
Keywords: players, talisman, simple, long
Date: 16 Nov 92 18:02:20 GMT

Howdy.  I need three players for a PBEM game of "Hidden" Talisman.  No
experience required.

For those of you who don't know what Talisman is, it's either a complex fantasy
boardgame or a simple fantasy RPG (depending on how you look at it).

This will not be a "player observes situation and acts in a creative manner"
type game.  It will be a "gamemaster provides choices according to the system
and player chooses according to his strategy or lack thereof" type game.

"Hidden" means you can't see the board or other players or their stats.  Even 
if you choose to engage another player in combat, you will only know whether
you win or lose, not your opponent's stats.  (You might also get a subjective 
comment or two--"Socrates the Philosopher beat you like a GONG!!!").

Because of the sequential nature of the game, there could be a week or more
between your turns.  There will be six total players.

Takers?

-Chundarr the Gamemaster,
 And his Friendly Dog, Gunthor.
From: siegrist@elde.epfl.ch (Mark Siegrist)
Newsgroups: rec.games.pbm
Subject: rmpm
Date: 16 Nov 92 17:37:23 GMT
Organization: CRPP-EPFL


   RMPM is a game where players wander around a 25 by 25 board, trying
to land on a space occupied by another player. There is no luck involved;
everything is based on your skill at planning your attack and avoiding others.
 
The second phase of the game involves setting up businesses that affect
the game on spaces where you have had encounters. Businesses can do
anything you can get the other players to agree on, at any price that
they are willing to pay.

   Interested?
   
   Send an e-mail to siegrist@elde.epfl.ch for more information
 
Xref: sparky rec.games.rpg:43 rec.games.frp.dnd:6265 rec.games.frp.marketplace:873
Newsgroups: rec.games.rpg,rec.games.frp.dnd,rec.games.frp.marketplace
Subject: Re: Bloodstone Module Set for Sale
From: alvalent@husc10.harvard.edu (Alvin Valentine)
Date: 15 Nov 92 13:00:00 EST
Organization: Harvard University Science Center
From: mduffy@aludra.usc.edu (Michael Duffy)
Newsgroups: rec.games.programmer
Subject: How about a FAQ?
Date: 18 Nov 1992 17:11:49 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Hmmm... I shudder to bring up this topic but......

I have yet to see a FAQ for this group, or at least a comprehensive one.
I know that a number of partial FAQs are floating around, and I want to know
what you guys think about putting together a definitive collection.  There
should still be more than one FAQ; one just for IBM-PC stuff (graphics like the
VGA and its tweaked modes, joysticks, pointer to sound card sources), one for
other systems of the same sort (Amiga, Mac, Apple II, C-64, etc.), one for 
globally usefull stuff (LOS, map storage, basic AI), and maybe even one for
the "how to I program the Nintendo/Sega/Atari system?" people.  Is someone
working on such a beast or do I <*shudder*> have to volunteer.  I can probably
handle the IBM specific FAQ with some help from others who feel generous.  How
would we handle distribution of the FAQ?  email? ftp site? regular posting?

Feedback is appreciated, either by e-mail or posting.  If you have something
just for me, then e-mail to save bandwidth on the group.

Dreading the replies,
Michael Duffy (mduffy@aludra.usc.edu)