HDTenEightyP/NetNews huggingface dataset:
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: CYAC amazing feat!
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Tue, 8 Sep 1992 00:51:33 GMT

This brings to mind the old joke about the irish pilot turning in to final
approach and sees how short the runway is.  With a bit of skill and plenty
of sweat and application of brakes, he manages to stop in time before going
off the end of the runway.  Then he remarks upon how damned wide the runway
is!

I read a previous article on this group about CYAC and one feature that caught
my eye was the STOL capability somebody was lauding.  "Right!" I thought, "I'll
try this!"  With a slow dirty approach, and management of the throttle to
stay above the stall speed, the landing was very short!  So short, I tried
landing ACROSS the runway!  The P51 can do so, although it rolls onto the
grass beyond.  The Sabre and Phantom both land and stay on the asphalt.
Haven't tried it with the other birds yet, although I presume they are the
same.

Fun?  Yeah.  Realistic?  I don't think so! :)

P.S. anyone else managed to fly under three bridges in a row?

===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
From: bayliss@skat.usc.edu (T.Drew Bayliss)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ:  How do you remove your own cities?
Date: 14 Sep 1992 21:19:59 -0700
Organization: University Computing Services--U.S.C.
NNTP-Posting-Host: skat.usc.edu

>I think you can do it thusly: Produce settlers and reduce food production.
>Settlers will subtract 10000 from the population.  (I think).
>-- 
Close. production of a settler unit drops your city down one population level.

Level	Population	food storage to advance to new level
1	10k		10
2	30k		20
3	60k		30
4	100k		40
5	150k		50
6	210k		60

beginning to see a pattern?
granary does not reduce the amount of food necessary to advance, it only
keeps a certain amount (equal to the advancement)  to stave off pirates and
famine.

if a city size 6 (210k) produces settlers, it goes to size 5 (150k).
You can produce on one square for each level in addition to the square that the
city resides on. Therefore a city size 19 will fully utilize the available
adjacent squares. Any levels above that will create elvis's (elvi?)

btw, the largest city I have had was 28. good game, that one. Wish there
was a specialist to increase production or food.

Drew
-- 
2Lt. T. Drew  Bayliss     UU UU     SSS CCCC University of Southern California
B.A. History. M.S.ED.      UU UU   SS    CC              UCS Remote Operations
The choice is very simple:  UU UU   SS    CC           UUCP: uunet!usc!bayliss
Life, Death, or Los Angeles. UUUUU SSS     CCCC     ARPA: bayliss@skat.usc.edu
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Why Should Anyone Buy Falcon 3.0/OFT?
Organization: just me
Date: Fri, 11 Sep 92 12:04:43 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Sep10.135432.3888@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>
>There may be some confusion here.  I use extra flights all the time.
>For the normal cases, the mission just states the objectives (i.e. area
>denial, CAS, etc.).  However, on some missions, it states "You have
>been assigned 2 F-16s to ...".  In this case, I have been assuming that
>you were limited to two and only two aircraft to perform the mission.
>These are the suicidal escort missions in my opinion.  I just can't
>carry enough ordanance on two planes to do SAM suppression, escort
>duties, and CAP.
>
>Has anyone flown more than two planes on missions where you were
>assigned two planes?

All the time.  I just add them as other flights, and leave my flight at
two.  Seems to be okay.

David Pipes
Newsgroups: comp.sys.ibm.pc.games
From: mdewinter@vms.eurokom.ie
Newsgroups: comp.sys.ibm.pc.games
Subject: SQ sorry LSL3 help wanted for Patti
Date: 8 Sep 92 16:13:24 CET
Organization: EuroKom Conferencing Service

Patti is standing in front of a river
after killing the pg pig
the things she has got are:
panties, dress, tips(money), magic marcer
am I missing something? How can I cross the river???
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Falcon3 -- Would you believe this bug??
Organization: Corporation for Open Systems
Date: Sun, 6 Sep 1992 03:22:56 GMT

>I've noticed a few times now that there is a sure-fire way to win a "protect 
>ally assets" misison.  If an SU24 is approaching, lock on with the radar,
>then type "q" to view the threat, and he'll drop his bombs prematurely!  
>Although the "q" feature is something the enemy shouldn't know about, they
>seem to be camera shy.

Not a bug, really - the pilot is jettisoning because you have RADAR lock,
and he's shitting his pants (as would you if YOU were the one in a slow
Sov bomber and a falcon locked you :>)

In operation fighting tiger - the Kurile campaign starts out (sometimes)
with you "persuading" Sov bombers to drop their load and turn around.
It's VERY exciting - you never know just when the shooting war will
start.... 
-- 
gary cooper (not the dead one)

                             Luddites Unite! 
Newsgroups: comp.sys.ibm.pc.games
From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: Re: LINKS 386 PRO
Organization: University of Illinois at Urbana
Date: Sat, 5 Sep 1992 03:30:08 GMT

terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter) writes:

>as a beta tester for Access, if you are having any problems with your
>video card call them or download the upgrade v1.05 software from one of
>the networks..  you can force links 386 into 1024X768 and 800X600 mode.
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>the upgrade instructions tell you all.

>Terry

What does this mean.  Are only 640x480 pixels used, or is res enhanced?
I dont own acopy yet, but plan to when budget allows.  This sounds promising.

thanks,
- Ryan

Newsgroups: comp.sys.ibm.pc.games
From: ohd@ornl.gov (OLIVE D H)
Subject: Re: LInks 386 For Sale
Organization: Oak Ridge National Laboratory
Date: Wed, 9 Sep 1992 19:49:06 GMT

In article <1992Sep9.191647.20646@ornl.gov> ohd@ornl.gov (OLIVE D H) writes:

I'm selling a copy of Links 386 pro for $30.   Let me know if your interested.


Or I'll trade it for Falcon 3.0




Newsgroups: comp.sys.ibm.pc.games
From: jfe@alchemy.tn.cornell.edu (Brian Chung)
Subject: Re: Links 386 Pro questions and observations
Organization: Alchemy International
Date: Mon, 7 Sep 1992 17:05:17 GMT

In article <phda05g@fido.asd.sgi.com> pdc@sgi.com (Paul Close) writes:
>
>What does it mean when the "swing" circle is half green?  They don't mention
>this in the manual.

	That means you are chipping.  If you don't know what "chipping"
is ask me in an e-mail.

>
>What do the little plusses around the outside of the "swing" circle mean?

	Those little plusses tell you the distance that you are aiming
for in addition to the distance marker.  For putting, it's really easy.
Each plus corresponds to ten feet.  For swinging it's a lot more
complicated.  The top of the circle corresponds to the maximum distance
of your club that's in the club chart.  Of course, that is not the
real maximum since if you go beyond the top of the circle, you'll
go farther with much less accuracy.  So let's call it a recommended
maximum.  Then divide that recommended maximum by the number of
pluses you have between the top and the bottom of the circle.  Now, each
plus tells you how far you will be hitting if you stop your swing at
a certain circle.  However, this only works if you set your distance
marker at a distance that's beyond the range of your club.  (say at
500 yards while you only have a three iron.)  If the distance marker
is within the range of the club, then you have to figure in the 
distance to the marker into this equation.  I haven't figured that
out, yet, solely for the reason that I never overkill with a club.

>
>Now I just have to wait for new courses, and hope I can afford them!  Can
>someone who bought the Bountiful Golf Club course post a review?  I guess
>for $9.95 I should just buy it, but I'm still recovering from the $43 price
>tag of Links 386, which I think is a trifle steep.  Not that other games
>aren't that expensive too, or it's not a quality game or anything.  I just
>don't like paying over $40 for a game.

	I did a review of Bountiful couple of months ago.  My basic
impression is that it is a much harder course than Harbour Town because
the greens have a lot more slopes than Harbour Town.  On the other hand,
there are couple of really easy par five holes in Bountiful...easy enough
for an eagle, that is.  (If I try really hard, I could get a double
eagle in one of the holes, too.)  So, I'd tell you to get Bountiful, it
is a very beautiful course, more challenging and is a nice addition to
LINKS386.

>-- 
>Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc


-- 
T. H. Brian Chung                      | IRC nick: Idaho
Internet: jfe@alchemy.tn.cornell.edu   | You can find me sitting at my desk
Bitnet: jfe@cornella                   | drinking Earl Grey tea.
DECnet: lns62::thc                     |
From: kentiler@matt.ksu.ksu.edu (Kent P. Iler)
Newsgroups: comp.sys.ibm.pc.games
Subject: PLEASE HELP!!!! WC Special Missions 2
Date: 5 Sep 1992 16:39:00 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hi,
  I have WC SM2 and I can't save those bird people.  I have even tried
the cheat mode and killed all enemy ships.  I get awards and stuff but after
6 or so missions it shows the "meanwhile..." the birds getting taken over
by the enemy as slaves.  I blew up all convoys....Everything...and still
this screen.  How do I save them?????  Thanks.  
															--Kent
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP HELP ME PLEASE -  Space Quest Hints - Wanted
Date: Sun, 06 Sep 92 14:08:01 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

* In a message originally to All, Chip Clark said:

CC ->My son needs help with getting to the reactor in Space
CC ->Quest I - He is on
CC ->the alien ship and has a gun but can't get to the reactor -
CC ->I'm no help as
CC ->I don't generally play these games and haven't touched
CC ->space quest at all.


Okay, he must take a grenade when the robot goes to fetch his gun.
Then when he is above the reactor (on the bridge above the reactor),
then he must throw the grenade at the guard and it will gas him.
He must then go to the room with the reactor and search the guard.
He will find a remote control on the guard, he must then press the 
button and turn the force field off, and then type in the code on 
the reactor that he got just before he got the skimmer (he should 
have inserted the cartridge into the computer in the room where you 
get the skimmer from and it will give him the code).
 
Good Luck!
 
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
Newsgroups: comp.sys.ibm.pc.games
Subject: Hugo-II
From: cjw@dme.nt.gov.au (Chris Wharton 95328)
Date: 8 Sep 92 13:39:41 +0900
Reply-To: cjw@dme.nt.gov.au
Distribution: world
Organization: Northern Territory Department of Mines & Energy
Keywords: Help wanted

Can anyone tell me how to get the moldy banana in
HugoII. Do I need a ladder or something or can I use
the rope from the well somehow ? I presume I need the
banana to feed the genie to open the hatch.

Thanks,
	- Chris.
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 help.  Can't find Sophia
Date: 14 Sep 92 16:57:39 GMT
Organization: Stratus Computer, Inc.




SPOILERS






























I'm on the Fists Path on Crete and I know I'm supposed
to find Sophia in a pit after beating Arnold, but I can't
seem to find her anywhere.  I've been stuck here for
two days!  Can anyone please tell me where to find 
her for this path????

Thanks,
Rick
========================================================
Rick Savoia                     |	This
savoia@watts.sqa.stratus.com    |	Space
rsavoia@beirut.sqa.stratus.com  |	For
Rick_Savoia@vos.stratus.com     |	Rent
========================================================
From: rho@tartarus.uwa.edu.au (Richard Ho)
Newsgroups: comp.sys.ibm.pc.games
Subject: Larry 1 ( enhanced ) - help please!
Date: 11 Sep 1992 03:26:48 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

I'm stuck at the stage where I need a bottle of wine.
I played the first one, so I know I need to ring up some place and order
it, but I can't remember where I got the number from! I tried ringing up
the number in the original Larry, but it doesn't seem to work.
Can anyone help me??

Rich.
Mega-dude. ;)
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: police quest help
Date: Tue, 15 Sep 92 11:36:02 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

KO ->        I need a hint for Police Quest 3.  I have just
KO ->started playing
KO ->and have not quite gotten the hang of it yet.  (it took me
KO ->3 hours to
KO ->figure out how to get out of the car at Aspen Falls) :( .
KO ->I cannot figure out how to get by the lunatic.  I've got
KO ->his keys and 
KO ->license, but don't know what to do with them.  Help!
KO ->I really like police quest so far, but this is really
KO ->bugging me.

Okay, take the keys and throw them into the river, he will then 
become annoyed and come after you, then use your PR-24 on him to 
calm him down and arrest him with the usual procedure.
(He should have thrown your badge into the river sometime).
 
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
Newsgroups: comp.sys.ibm.pc.games
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Subject: Re: Larry III - Patti in trouble
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Thu, 10 Sep 1992 16:28:03 GMT

In article <1992Sep10.153409.24499@daimi.aau.dk>, priess@daimi.aau.dk (Jakob Priess-S|rensen) writes:
|> Aarhus calling.
|> 
|> I'm stuck in Larry III.
|> After having lowered Patti to the plateau under the bamboo-area using her
|> pantihose I can't come any further. I've picked the coconuts and the leaves,
|> but that doesn't seem to get me anywhere.( To new Larry III-players : Try
|> eating or smoking the leaves, but make sure to save first !!). 
|> I would really appreciate a hint here ... 

Well well, know that we have had that fun with the 'leaves' we can sit back
relax and do some thinking on what those bushes usually ( hmm, at least legally )
are used for :^) .
Need more hints?, mail me .
-- 

     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKHOLM       Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --

Newsgroups: comp.sys.ibm.pc.games
From: cscope@camelot.bradley.edu (William Twentyman)
Subject: Re: Secret doors in W3d - THANKS!!!
Organization: Bradley University
Distribution: usa
Date: 11 Sep 92 20:45:14 GMT

In <1992Sep11.175853.24423@wam.umd.edu> mmeltzer@wam.umd.edu writes:


>Thanks for all the responses to my post.  Just out of curiosity, however, 
>at the end of the level, it tells you your time to complete the level, and  
>then it tells you some other time.  I can't remember what that other time  
>is, but I know that it is not very long, and what is its purpose?

If you beat that time, you will get bonus points.  You probably won't get
any of the other bonuses though.

--
--------------------------------------------------------------------------------
                            Will Twentyman  a.k.a.  Panda
--------------------------- cscope@camelot.bradley.edu -------------------------
Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: Re: STRIKE COMMANDER NEEDED!!!!
Date: Fri, 11 Sep 1992 15:02:57 GMT
Organization: University of Louisville

In article <1992Sep10.091329.21936@odin.diku.dk>, eglarsen@diku.dk (Jakob Eg Larsen) writes:
> CYCUS089@TWNMOE10.BITNET writes:
> 
>>Hi! everybody!
> 
>>    I am interested in IBM PC games,I like all kinds of games.
>>Do anyone have the news of STRIKE COMMANDER? PLS E-mail me where could I
>>get it! Thanks in advance. Look forward to your replys.
> 
> I'm also interested in news about STRIKE COMMANDER, is it out yet....?
> 
> Please reply by e-mail. Thank You in advance!

I've called Origin numerous times about that game.  The first time I called
them was around Christmas of last year because that was the time I saw on their
poster for it to come out.  At that time, they said it wouldn't be out until
about July.  So I called back in July and kept getting later and later release
dates.  Finally, I stopped calling them about a month ago with the news that it
would be out around the middle of October.  I have come to the conclusion that
this is the biggest piece of vaporware ever conceived, and I have my doubts as
to it even coming out before the end of the year.  Oh well, I'll just get F-15
Strike Eagle III and be happy with it, because it looks like it will be just as
good as SC.  Also, I've heard of a game coming out called Maximum Overkill, and
I was wondering if anyone has any info on that.  Looks like it will be really
mind-blowing.  Thanks.

Jude Greer
cl129502@ulkyvx.louisville.edu

Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Chuck Yeager Rating
Organization: University of Waterloo
Distribution: na
Date: Sat, 12 Sep 1992 07:04:20 GMT

In article <1992Sep12.053809.18770@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <1992Sep12.014026.22249@cos.com> cooper@cos.com (Gary Cooper) writes:
>>>>I liked CYAC a lot.  Great for medium machines like 12-20 mhz.  Gets you
>>>>up and flying in no time.  Very nice plane graphics.  Great dogfighting
>>>>fun.  More than acceptable flight model (I'll let others differ).  Easy
>>>       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>>>I have to agree with this also.  I think its better that Falcon 3.0 for
>>>just a plain flight sim, and 'feel' of the plane.
>>
>>I must disagree totally ( and I feel Dave will too) the flight model
>>in CYAC comes nowhere NEAR being as accurate as F3 (The only one
>>that does is FS4).  There was absolutely NO angle-of-attack representation
>>in CYAC, and AoA is the heart of flying.  AoA is, in the most basic
>
>OK, Dave responds:
>Yep, F3 has the best flight model of all combat sims.  I have FS4, but
>got F3 about 3 weeks later, so you can guess how much I've used it!  The
>main thing I liked about CYAC's models were that they were so different
>for each plane (well, at least each era).  Whilst in F3, the only
>difference I see between a MIG29 and MIG19 is the armament (and MIG10
>:-)).

What does it matter that the planes fly differently if none of them 
fly like a plane should?  I don't know if you've read my bashing-
to-end-all-bashing of CYAC's flight model, but in two words, It Sucks!
FS4 and F3 are about neck and neck in terms of flight model fidelity.
Then would come *some* Microprose sims, then Dynamix's RB and AOTP,
then the other Micropose sims.  EA's offerings aren't worth mentioning.

But there is so much more to a flight sim than the flight model, and
CYAC doesn't have any of these other things either. 

Phat.
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3D, BLASTER environment variable
Date: 15 Sep 92 16:07:39 GMT
Organization: HoloNet (BBS: 510-704-1058)

gion@chopin.udel.edu (Timothy C. Gion) writes:
: I recently lost my hard drive... I never wrote down what one was supposed to
: set the BLASTER variable to in order to keep the digitized sound from dis-
: appearing in the middle of the game... could someone please e-mail me the
: settings?  thanks...

E-mail OTW

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: joel@cs.utexas.edu (Joel Daniel Just)
Newsgroups: comp.sys.ibm.pc.games
Subject: Willy Beamish:  can't get off West Frumpton
Date: 12 Sep 1992 01:28:04 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: langtry.cs.utexas.edu


I am stuck in West Frumpton.  The ferry is stuck.  I think that there's
supposed to be some way to get past the gang, but I haven't figured it out.
I tried throwing the stink bomb.  All it does is make a big cloud of smoke, and
the gang members stop snapping their fingers.  They still come after me if I
try to leave.

What am I doing wrong?
From: i921648@redgum.ucnv.edu.au (The Almighty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GODS by Konami
Date: 31 Aug 92 06:34:32 GMT
Organization: UCNV, Bendigo, Victoria, Australia

In article <1992Aug29.220635.10468@wam.umd.edu> alexees@wam.umd.edu (ALEXANDROS G. HOBSON) writes:
>Can someone who has played this game give us a review.
>I am very intrigued by the subject/matter. Thanks in advance.
>
>Alex.

I have played it and seen it.

But I am rather mystified, don't kill me if I get it wrong, as I am

at the uni but I thought it was GODS by the Bitmap Brothers...

Or are we talking of the wrong game???
Newsgroups: comp.sys.ibm.pc.games
From: jeff@onion.rain.com (Jeff Beadles)
Subject: Any interest in a Falcon 3 mailing list?
Reply-To: jeff@onion.rain.com (Jeff Beadles)
Date: Mon, 7 Sep 1992 01:20:13 GMT


There's been talk about a seperate newsgroup, but I haven't seen enough
traffic to really make it worthwile.  Is anyone interested in a mailing list?
I'll offer to host it, and keep some sort of an archive of the messages.

If you're interested, send mail to "falcon3-request@onion.rain.com" or
"...!uunet!onion.rain.com!falcon3-request"

I'll post a message in a week or two, with an update.  (If there's little
interest, then I'll just disband the list.)

	-Jeff
-- 
Jeff Beadles		jeff@onion.rain.com
From: rnoia@netcom.com (Roger F. Noia)
Newsgroups: comp.sys.ibm.pc.games
Subject: King's Quest V
Date: 10 Sep 92 05:38:41 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

Newsgroups: comp.sys.ibm.pc.games
Subject: King's Quest V
Organization: Netcom - Online Communication Services (408 241-9760 guest)
------------

I know that it's been out for some time, but I'm slow...
I'm stuck somewhere near the beginning I think.  I can't figure out how to
get out of the basement in the Inn.  I helped the mouse so he comes out and
unties me, but then I don't have a key to unlock the door.  What am I supposed
to do?

thanks,
Andrew (via rnoia@netcom.netcom.com)
:-)
Newsgroups: comp.sys.ibm.pc.games