HDTenEightyP/NetNews huggingface dataset:
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: BattleMech - does it still exist?
Date: 22 Aug 92 22:10:48 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

BattleMech *does* indeed still exist and the map, mech, orders, and warrior 
editors exist as well but only in the shareware version.  Believe me, it is 
worth the $30 registration fee.  The name of the game was changed to MechForce 
due to the disagreement with FASA, but the game is still great.  If you can 
find a copy, or register for it as well (which I mean to get around to one of 
these days) there is a REAL-TIME version of MechForce available called 
BattleFort that includes such insignificant obstacles such as fortresses and 
dropships (!).  Just send a letter/check to Ralph Reed to the address listed 
in the about option on your pd copy.
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: davidh@swbatl.sbc.com (Dave Howarth 5-9085)
Subject: Re: Amiga Virtual Reality
Organization: Southwestern Bell
Date: Thu, 20 Aug 92 13:27:19 GMT

gcl0@ns1.cc.lehigh.edu (# Texas Stalker #) writes:
> Hi all,
> 
>      I was walking by the arcade today and saw two machines with
>      helmet type goggles attached to them.  These two machines
>      are connected together and they are the cock-pit type with a
>      joystick to your right for cotrol and other stuff I don't remember.
>      2 large monitors were also present for the people not playing to
>      see what was going on.
> 
	Yea, what you saw is called Virtuality. The system can have up to six
terminals and is really cool. It runs from a series of Amigas. We have one in
St. Louis and it is very popular. I can't wait for to see the game list grow.
> 
>      George
> 
-- 
   /   David Howarth                   \  davidh@swbatl.sbc.com      \
  / /   SWB Technology Resources Inc.   \  Amiga, providing innovative\
 / / /   1010 Pine, Rm 635               \  solutions for problems     \ 
/ / / /\  St. Louis,  MO. 63101           \  caused by other computers. \
From: larshaug@ifi.uio.no (Lars Haugseth)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (HONEST)
Date: 18 Aug 92 10:49:41 GMT
Organization: Dept. of Informatics, University of Oslo, Norway
Originator: larshaug@kolsaas.ifi.uio.no


In article <2a8fec7f.8cba92.1@BEIZ.mediatex.ch>, Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten) writes:
> Braben Programs Elite II?? I thought,
> he won t programm a line anymore, cuz
> his motivation went down, (as I heard),
> and he also said, that Elite II will be
> THAT complex, that it won t be possible
> to realize that on an Amiga.
> Who will sell Elite II? I heard, a japan
> ese game-company bought the rights of
> Elite. (I think, it was Konami, but I m
> not sure.)

You're absolutely right. David Braben is working on
Elite II, and it should be ready around christmas.
(Let's hope it's '92, and not '93 or '94 or something).
Konami is the company to release it. Read all about it
in the latest issue of 'The One' (Interview with D.B)

I CANNOT WAIT MUCH LONGER!!!!!!!!!!!

+-----------------------------------------------------------+
| Lars Haugseth                                             +-+
| Dept. of Informatics,               <larshaug@ifi.uio.no> | |
| University of Oslo, Norway                                | |
+-+---------------------------------------------------------+ |
  +-----------------------------------------------------------+
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Best Games
Keywords: games,amiga
Organization: York University, Toronto, Canada
Date: Wed, 19 Aug 1992 15:32:23 GMT

In article <1992Aug19.042948.4737@monu6.cc.monash.edu.au> rda668h@monu6.cc.monash.edu.au (MARTIN KRZYWAK) writes:
>
>lets have a list of all the best games on the amiga so far
>my top 10 are:
>
>1. black crypt
>2. lotus 2 car challenge
>3. kaos strikes back    <----- written for Atari, then port to Amiga.
                                Nothing enchance for Amiga version.
>4. new york warriors
>5. rainbow islands    <----- Fire & Ice is much much more better. same
                              author.
>6. project x
>7. twintris    <----- nothing special.
>8. turrican 2
>9. eob 2
>10. dungeon master   <----- same reason as Choas strikes back.
>
>
>Hope to hear lots of responses from all amiga dudes
>and remember all IBM users are lamers
>

The following is my list. I only consider the game which push Amiga to
its limit and can't be ported to other computer platform (eg. Atari,
IBM PC)

 1.  Shadow of the beast I (not II, II is garbage)
 2.  Turrican II
 3.  Battle Squadron
 4.  Project X
 5.  Z-out
 6.  Pinball Dream
 7.  Links (very very good port from IBM)
 8.  Fire & Ice
 9.  Leander
10.  Awesome


Newsgroups: comp.sys.amiga.games
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Subject: Re: : Wolfenstein3D // VR on Amiga
Organization: University of Alberta, Edmonton, Canada
Date: Thu, 20 Aug 1992 20:36:17 GMT

davereed@wam.umd.edu (Michael Robert Bromery) writes:

>  The last post is absolutely ,well , just about right on this.
>   His post was correct except that he should've used the term AR.

Whoops, slip of the fingers. The terms AR and VR have become nearly
interchangeable as far as the literature I've read is concerned.
Newsgroups: comp.sys.amiga.games
From: ad017@cleveland.Freenet.Edu (Raymond Francel)
Subject: Game Show Games
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Sat, 22 Aug 92 02:55:28 GMT


I am looking to trade for any game show games like Jeopardy,
Wheel of Fortune, etc.  I have a Wheel of fortune that uses the
voice, but I think it stinks.   Any replies would be apreciated.
   
                                          Ray
-- 
"If you suck my soul, I will lick your funky emotions!"
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: PLEASE HELP!
Date: 16 Aug 92 18:44:42 EST
Organization: Bakers Field BBS

In article <63678@cup.portal.com>, Mazzie@cup.portal.com (LYNETTE MAZZIE
MAZZIOTTI) writes:
>Hi all!. A friend and I have a problem with the games GODS.
>When ever we play the game, we never get a save code.
>And as you know playing this game over and over again 
>from the very beginning is crazy.
>I was wondering if anyone out there can tell us what we
>are doing wrong. Are we supposed to try and save the game
>before we are killed the last time, or can we still
>get a save code even after losing our last life? 
>The manual does not mention a specific procedure for getting
>save codes.
>Any help is greatly appreciated. 
>Thanks!
>
>/exit

You will only get a save code when you complete a World. (I think there's 4)
Thereafter, the code will be visible when you boot up the disk the next time
(You won't have to write it down) Obviously, you haven't progressed far enough
to complete the first World......

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Best Games
Date: 20 Aug 92 11:58:48 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)


  My top 10:

1) SpeedBall II
2) Gods
3) SWIV
4) Parasol Stars
5) SpeedBall
6) Rodland
7) Battle Squadron
8) Hybris
9) Turrican
10) Rainbow Islands

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: michel@spxtech.qc.ca (Michel Lanthier)
Newsgroups: comp.sys.amiga.games
Subject: Re: F-18 Interceptor rescue pod ??...Thank's
Date: 19 Aug 92 14:59:16 GMT
Organization: Securiplex Technologies Inc., Montreal, Canada
X-Bytes: 32


	Thank's for the prompt answer.
Newsgroups: comp.sys.amiga.games
From: bx955@cleveland.Freenet.Edu (Michael Todd Glazier)
Subject: Their Finest Hour up for trade.
Reply-To: bx955@Cleveland.Freenet.Edu (Michael Todd Glazier)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 15 Aug 92 21:36:16 GMT


 
I would like to trade my Amiga version of 'Their Finest House: The Battle of 
Britain' for either a decent Amiga or IBM game.
 
Everythings in top notch condition. This is one of those few games
that has been worth every penny, and is worth having the documentation for.
 
The two top things I would trade for would be Tennis Cup II for the Amiga,
or the VGA version of Leisure Suit Larry V on the IBM. (originals only!)
 
If you have another game that's not just mindless violence (thoughtful
violence is fine), I'd be willing to trade for something else too, with the
exception that I don't want any IBM=>Amiga ports, or nonVGA IBM games.
 
I'm also not interested in just selling it.
 
Michael Todd
bx955@cleveland.freenet.edu
-- 

Newsgroups: comp.sys.amiga.games
From: lgibb@nyx.cs.du.edu (Lance Gibb)
Subject: Syncro Express 3 - CHEAP
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: na
Date: Sat, 15 Aug 92 23:27:24 GMT


For those of you who have hundreds (or maybe thousands) of dollars
invested in your entertainment software, I have just the thing ;-)
 
Syncro Express 3 hardware copier.  

This is a small box that plugs in between your A500 and external floppy
drive and will allow you to backup virtually ANY title.  I never had
problems backing up any of my software, but I'm selling alot of my amiga
equipment, including my software - so I don't have much use for this
anymore.
 
*** $25 *** and I'll pay shipping in the US.  Add $1 if you live in canada.
 
Please leave email if interested.
From: robert@landru.mtc.ti.com (Robert Treese)
Newsgroups: comp.sys.amiga.games
Subject: Re: Best Games
Keywords: games,amigan
Date: 19 Aug 92 17:07:46 GMT
Organization: Manufacturing Technology Center, Texas Instruments, Dallas

In article <1992Aug19.042948.4737@monu6.cc.monash.edu.au> rda668h@monu6.cc.monash.edu.au (MARTIN KRZYWAK) writes:
>
>lets have a list of all the best games on the amiga so far
>my top 10 are:
>
>1. black crypt
>2. lotus 2 car challenge
>3. kaos strikes back 
>4. new york warriors
>5. rainbow islands
>6. project x
>7. twintris  
>8. turrican 2
>9. eob 2
>10. dungeon master


It is hard for me to compile a top ten list.  IMHO, a game that set the
standard for Amiga games and should be present on any top ten list is
Blood Money.  I still enjoy pulling this one out every now and then.

Robert
Newsgroups: comp.sys.amiga.games
From: eas3714@ultb.isc.rit.edu (E.A. Story )
Subject: Re: best games
Originator: eas3714@ultb
Organization: Rochester Institute of Technology
Date: Thu, 20 Aug 1992 20:15:20 GMT

>In  r3kls@VAX1.CC.UAKRON.EDU (Kevin L Sheller) writes:
>>Alright, you guys did it. Now I gotta spew my favorite 
>>Amiga titles of all time. Here's the list. 
>

Ditto Ditto

1. F/A-18 Interceptor
2. Arkanoid
3. Shadow of the beast
4. Stunt Car Racer
5. Populous
6. Lemmings
7. Super Hang-On
8. Jack Niclaus Golf
9. Tower of Babel
10.Hybris

                  ---Ezra
-- 
"THAT is a DRY turtle.  That turtle is NOT moist!"
Ezra Story, a student at RIT, and
eas3714@ultb.isc.rit.edu, his trusty(?) mailing address.
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Newsgroups: comp.sys.amiga.games
Subject: Re: BATTLEZONE the old atari coin op
Date: 14 Aug 92 17:29:30 GMT
Organization: Purdue University Engineering Computer Network


2 good commercial adaptations of this game are Dynamix's Stellar 7 and Nova 9
Newsgroups: comp.sys.amiga.games
From: iank@microsoft.com (Ian Kennedy)
Subject: Re: Megafortress mini-review
Date: 10 Aug 92 21:28:52 GMT
Organization: Microsoft Corporation

In article <1992Aug7.195329.16205@constellation.ecn.uoknor.edu> robert@geoblue.gcn.uoknor.edu (Robert Lindsay) writes:

>Don't let the clueless types like the previous person get you down STeve.
>I'm going to hunt for Megafortress just because you ported it and I know you
>did a good job. (Of course I have a 3000 :)) It always amazes me at how
>people with a 500 are always screaming for 24-bit graphics etc. and then
>want everything to run "fast" on their unexpanded 500.

Megafortress is an excellent game. I'm runing it on an A3000/25.
I live with three other guys and we all agree it's a pretty cool
game. That's an amazing thing for folks with such a wide taste in
computers and software.

I would love a multiplayer version of this so you could have two
people, via the serial port, playing diferent stations on the
fortress.

One of my roomates is an ex- Air Force guy who used
to work on Electronic Warfare hardware and he goes nuts on this
game. So does my dad who is a retired Wild Weasel EWO. He taught
for many years at Red Flag and confirms the realism of the
training missions and "feel" of the game.

Lastly: I got a slip of paper in my box thanking me for buying
some mission disk that I didn't buy. The quick reference
guide in my box only covered the DOS version. Luckily
Steve used the C= installer program so it was a no-brainer to install.
Also, in the NAV station the mode select switch does not have a
"TER" setting as per the manual. and Finally: I think "pilon"
as spelled in the load-out screen should be "pylon".

P.S. We also got the "Recoverable Alert" while selecting missions.
This happened only once and is no big deal.

Way to go Steve!
-- 
/* IanK@Microsoft.com		*/
/* I want my 32bit chip set	*/

Newsgroups: comp.sys.amiga.games
From: robert@landru.mtc.ti.com (Robert Treese)
Subject: Football games
Organization: Manufacturing Technology Center, Texas Instruments, Dallas
Date: Fri, 14 Aug 1992 13:59:31 GMT

With football season approaching anybody have any suggestions about 
computer football games.  Any possibility of someone releasing TV
Sports 2?

Robert
robert@dragon.mtc.ti.com
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII - Polished Shields
Date: 13 Aug 92 14:21:43 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Aug13.022147.9639@cam.compserv.utas.edu.au>, cdunn@esk.compserv.utas.edu.au (Colin Dunn) writes:
> Could someone help me please?
> 
> I am stuck just before the medusa level. I have 4 of the mirrored shields
> needed to get into this level, and know where there is a fifth but I can't get
> at it, because when I enter the area that it's in, I get trapped because I
> need a dagger-looking-key to get through the end of it. These seem to be
> the big boss's personal rooms, with heaps of those winged things with the
> elephant trunks.
I think you're in the silver tower.  There's 1 shield on level 1, 2 shields
on level 2, and 3 shields on level 3.  That's 6 shields total.

> Basically I'd like to know what I've missed. I can't find either the sixth
> sheild, or the dagger-looking-key, so I'm stuck. What I'd really like is
The dagger-looking-key is the starfire sceptre, I think. It is behind a
glass wall guarded by those elephant monster things.  They are easy
to kill by using the pressure plate to launch fireballs at them.

> for someone to tell me where either or both of these items are.
I don't know where you found the shields, so I don't know where else
you should look.

> Thanks in advance: Colin.
You're welcome.
From: Harv@cup.portal.com (Harv R Laser)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstien 3D
Date: Fri, 14 Aug 92 17:35:58 PDT
Organization: The Portal System (TM)
  <1992Aug14.205248.8375@exu.ericsson.se>

>to me on a 12 MHz 286 as on a 386 or 486.  And some guy in rec.games.programme
r
>claims to have done something similar on his C-64.  I know my old Atari 800
>could handle the 3-D maze graphics (without the texture mapping).
>
>--
>James Hague   
>exuhag@exu.ericsson.se

Thing is, there are 3-D maze graphics and then there are 3-D hi-speed
realtime scrolling maze graphics. Dungeon Master is "way bitchen 
fersure" but games of that type are of the "take a step at a time"
kind of 3-D maze, whereas Wolf 3D is, well hell I want to say 
"full motion scrolling" but I don't know what the right term is
for it.  I can only recall one C64 game that had scrolling as fast
as Wolf 3D and that was Lucasgames' Ballblazer. I'm still waiting
for someone to name me some Amiga games that have the same kind
of feel to them as Wolf 3d does. I'd like to go out and pick one
up. 

By the way, concerning the graphics on the walls of Wolf 3D's dungeon,
there's an alternate set of graphics available for the game that
replaces all the Nazi flags and Hitler images with pinup girls,
some of them rather classic images like the ol Marilyn Monroe 
Playboy poses.. some of them more modern like Terri Garr and 
current playmates. Gives the gameplay a whole different flavor
as it were. Sniff around on FTP sites for it, if desired.
Harv
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: GODS (was re. please help)
Date: 20 Aug 92 13:17:31 GMT
Organization: NSQ

In article <1992Aug19.062250.17120@lobo.rmhs.colorado.edu>, dominik@lobo.rmhs.colorado.edu (Dominik Buszko) writes:
>
> Accually you need to complete a LEVEL (which consist of four Worlds), to
> get the code.  The codes are:

No I believe the original poster was right.  In any case, regardless of
terminology (haven't played it in so long), the point is that you have to
complete one extra level past the world before you actually get the password. 
So to get the world 1 password you need to complete world 2, level 1.

>           Level 1 : Well, you don't need that :-)
>           Level 2 : JMG
>           Level 3 : HAW
>           Level 4 : AAA
> 
> BTW, your second disk has to be write-enabled in order to save the codes.
> Hope this help.  Good luck!

Hate to disappoint you, but every disk has it's own individual passwords. 
What works for you, doesn't work for me etc. :-)   Everyone has to figure out
their own..  nice way of preventing people from cheating :-)
Newsgroups: comp.sys.amiga.games
From: sclever@nmt.edu (Shawn Clever)
Subject: LSL 2 Help!
Keywords: Ok, so I'm a major loser.
Organization: New Mexico Tech
Date: Sat, 15 Aug 1992 06:59:03 GMT

Well, thanks to everyone who sent me help on this moronic game. Gee, 
it would be nice if the graphics would make it worth my while for the
aggrivation I went through trying to solve it.  Maybe LSL 3 or 5 is better?

Anyway.  I am stuck near the end of the game.  I am standing at the elevator
in the volcano, and trying to blow it up.  I can't figure out how to make
the molitov I need to blow the door on the elevator and go down to defeat
Dr. Nonookie.  Any ideas?


Shawn Clever
(sclever@jupiter.nmt.edu)
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstien 3D
Date: 15 Aug 92 02:05:39 GMT
Organization: =CSE Dept., U.C. San Diego

>He's not talking about graphics, he's talking about depth of adventure quality...
>as in, lots of puzzles to solve, lots of monsters to fight, lots of spells to
>learn, et cetera.

That's what I was talking about.  As far as puzzles, bards tale was
pretty boring (all puzzles involved either tortuous mapping or
answering a riddle).  There were lots of monsters and spells, but
whether or not that improved the game is questionable.
-- 
Darin Johnson
djohnson@ucsd.edu
  - Brought to you by the 'Elvis in 92' committee.
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: comp.sys.amiga.games
Subject: Re: Best Games
Keywords: games,amiga
Date: 22 Aug 92 23:36:27 GMT
Organization: University of Texas at San Antonio

In article <1992Aug19.042948.4737@monu6.cc.monash.edu.au> rda668h@monu6.cc.monash.edu.au (MARTIN KRZYWAK) writes:
>
>lets have a list of all the best games on the amiga so far
>Hope to hear lots of responses from all amiga dudes

Well, I'm a bit late, but... :)

I've decided to have only a top-5, and to divide the games into categories:

Best Game Overall:                  Best Game Playability:
1. Turrican II                      1. Turrican II
2. James Pond II                    2. James Pond II
3. Gods                             3. Fire & Ice
4. Black Crypt                      4. Apidya
5. Pinball Dreams                   5. Turrican I

Best Game Music:                    Best Game SoundFX:
1. Pinball Dreams                   1. Gods
2. Turrican II                      2. Magic Pockets
3. Awesome                          3. [can't think today...never mind :) ]
4. Unreal                           4. -
5. Extasce [maybe]                  5. -

Best Game Intros: [not including Psygnosis's animations]
1. Apidya
2. Super Space Invaders
3. Leander
4. [c'mon! this one's tough! ;) ]

Games that were great except for lousy sound and/or music:
1. FIre & Ice
2. Rainbow Islands
3. Parasol Stars

Okay, that's it for now.  You know it's impossible to be real accurate about
your opinions if you can't even remember most of what you've seen ;).

 _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  //
mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts
From: DAVIS@licra.dn.mu.oz.au
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga Virtual Reality
Date: 21 Aug 92 06:20:31 GMT
Organization: Ludwig Institute for Cancer Research

In article <1992Aug20.042149.104452@ns1.cc.lehigh.edu>, 
gcl0@ns1.cc.lehigh.edu (# Texas Stalker #) writes:

[stuff about VR machines connected to A2000 keyboard deleted]

Although I missed it, I was told that the recent VR demo run here in 
Melbourne was done on an A3000.  Anybody able to confirm that?

Ian Davis                               DAVIS@licr.dn.mu.oz.au
Ludwig Institute for Cancer Research
Melbourne Tumour Biology Branch
Melbourne, Australia.
From: rownd@cae.wisc.edu (Jason Rownd)
Newsgroups: comp.sys.amiga.games
Subject: Bane of the Cosmic Forge/Tyranesaur
Date: 20 Aug 92 19:52:11 GMT
Organization: U of Wisconsin-Madison College of Engineering

It's been awhile since I played BOTCF the first few times.  With the
up and coming release of the sequel, I've gone back to playing.  After
I finished the game, I went out and bought the hint book.  The authors
mentioned a monster called "Tyranesaur" (sp?).  This thing is supposed
to be huge in attack and defense.  Now I've played BOTCF for hours/days/
weeks/months and I have NEVER come across this beastie nor heard of anyone
who has.  Has anyone fought/encountered this monster?  More importantly,
where in the dungeon(i.e. inside,outside,underground,temple, etc) did
you find it?  This has been a frustration point with me ever since I
found out about the monster from the hint book.  Anyone???

enjoy
jase
<rownd@cae.wisc.edu>
Newsgroups: comp.sys.amiga.games