HDTenEightyP/NetNews huggingface dataset:
From: st1gs@rosie.uh.edu (Spice, Darrell G.)
Subject: Galaga 92
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Sun, 11 Oct 1992 19:10:00 GMT

Well, after seeing a few posts about how great Galaga 92 was, I decided
to ftp it.  Apparently it doesn't like something about my machine as
instead of a full color game, I get a black & white game screen where
all the graphics flicker on & off. 

I'm running on an Amiga 2000HD, with WB2.04.  I've used degrader to
force it to use only chip ram, pal mode, and many other things but
to no avail.

Anybody have luck running this with the same configuration? Or does it not
like the 2.04?  I did try the game back when I was running 1.3, but it didn't
function then either so I deleted it.

Any help would be appreciated!

Darrell Spice
ST1GS@Rosie.Uh.Edu

Newsgroups: comp.sys.amiga.games
From: mjt@dcs.warwick.ac.uk (Malc Treby)
Subject: HELP - OPERATION STEALTH
Organization: Department of Computer Science, Warwick University, England
Date: Thu, 15 Oct 1992 12:15:07 GMT

Help, I'm stuck in Operation Stealth, trying to open the safe hidden in the
statue. I think it's something to do with the Little Box but I'm not
sure exactly.
		Please email me (mjt@dcs.warwick.ac.uk)
			Thanks,
				Malc Treby
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Organization: Norwegian Institute of Technology
Date: Wed, 7 Oct 92 14:35:44 GMT

WHAT is wrong with Euro-programmers, may I ask?  Are you saying that (for example)
F1 Grand Prix (Published by MicroProse, but coded by an English programmer) 
would have been better if programmed in the US?  Okay, it's copy-protected, but
with the 'type word... from manual' (just like Sierra, except Sierra conceal
theirs... LSL5?  The airport?  Isn't that copy protection?  Or did you mean 'hard'
copy protection?)  The US Amiga market is pretty bad at the low end (A500), or so
I've heard, hence software is written for the upmarket Amigas...  The result:
33MHz minimum, the 'sure-it'll-install-on-your-harddrive-if-you-have-120MB-free*
syndrome, etc.  Anyway, what do you base your judgement of Euro programmers on?
Hve you even *seen* Lure of the Temptress, for instance?  From screenshots & 
reviews i'd say it's a zillion times better than LeisureSlowLarry5, and the gfx
don't look like someone puked all over my screen.  Is this some racist thing?

-Eyvind 'no more mr. nice guy' Bernhardsen (eyvind@lise.unit.no)
From: ludwig@tron.gun.de (Ludwig Kamphenkel)
Newsgroups: comp.sys.amiga.games
Subject: Air Support
Organization: TRON Public Mailbox, Neurath, Germany
Date: Mon, 12 Oct 92 22:07:00 +0100

Yo!!

 Is there any way that Air Support by Psygnosis will be able to run on an
A4000. I guess not since I tried switching of the caches and switching back
to old chipset or to the ECS. I liked the idea of the game and the manual
said something which hints at free updates, for more missions. Is there
any chance that that Psygnosis will make the game work on an A4000? I like
to have comment by Psygnosis or people who kown then since it is quit
expensive to call them from Germany. Enjoy...

               Ludwig
-- THE ANSWER V2.03
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Space Shuttle Simulator
Date: 10 Oct 92 10:44:30 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

Add me to the list of people interested in Shuttle by Virgin Games.  Even if 
you are a European player who had spents some time with, let us poor Americans 
know how good or badthe game is.
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: HELP me in Larry 5
Date: Mon, 12 Oct 92 06:27:20 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <92286.103032K3021E7@ALIJKU11.BITNET> <K3021E7@ALIJKU11.BITNET> writes:
>Hi everyone,
>I know I know - the game is VERY easy, but I'm stuck anyway.
>I have everything I need at the airport, but for some reason, this
>game tells me that I'm too early for the flight.
>What should I do to make the plane start ???
>Michael (Iglo)

Have you tried WAITING for it? If you're in the executive lounge and
you have your boarding pass, just take your hands off the mouse and
read a book or something... the plane will show up in good time.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/    Marrou/Lord in '92!      | covered with short brown fuzzy hair.
Newsgroups: comp.sys.amiga.games
From: jeroenkw@htsa.aha.nl (Jeroen Kwast)
Subject: Re: Civilization questions from a novice
Organization: Algemene Hogeschool Amsterdam, The Netherlands
Date: Fri, 16 Oct 1992 12:15:14 GMT

In article <1992Oct5.004517.1@fnalo.fnal.gov> traynor@fnalo.fnal.gov writes:
>Hello--
>
>Just played my first game of Civilization last night, and I have two questions
>
>	o I misktakenly gave goto or mining orders to settlers a few times
>	  and couldn't find a way to reverse that until they made it to
>	  the mistaken destination.  How can you cancel orders?

Dear Mike,

Place your mouse pointer on the settler(M) and click it. You get a description
of the settler. Now click on the settler INSIDE the box and ... viola.
>
>	o I used the install program on my hard drive partition, and when 
>	  I click on the Civilization icon, it prompts me to insert 
>	  "disk 8" (by which they mean disk D).  Am I doing something 
>	   wrong, or is there a fix for this?
>
>					-Mike Traynor
Looks like you've made a mistake, I used the install program on disk 1 and
it works like a charm! You could do it again an see if it works. The only
thing that looked strange to me is that he first accessed the disk for +-3
min. before he actually started to copy to my drive. Did you have this too?
>

						Jeroen. J

-- 
On a dark day Magicus M. said to me:  It's better to create an illusion of life,
                                      than live to create illusions.
Newsgroups: comp.sys.amiga.games
From: trav@wixer.cactus.org (traveller)
Subject: Re: Sierra drops Amiga support
Organization: Real/Time Communications
Date: Wed, 7 Oct 92 14:01:08 GMT

everyone seems to be overlooking the fact that there is already a severe lack
of game programmers for the amiga, and one less company is one less company 
putting out anything. say they hire some new guy who writes for them the
ultimate game <tm> and since they dropped amiga support three years ago, we
never get the game. yeah, they may put out crap now, but who know what will
happen in the future? and besides, if the software pool goes down, so will 
amiga sales, and then so will amiga support, and then sales will go down more
then more companies will drop the amiga.....a nasty recursive loop that leaves
us with nothing but ancient games to play. imagine if the best thing we had to
play right now was adventure construction set. kinda turns the stomache, huh? 
well, if everyone drops the amiga, then 5 years from now we'll still be 
playing black crypt and eob2.

trav
-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
Newsgroups: comp.sys.amiga.games
From: dimmen@hsr.no (Kjetil Dimmen)
Subject: Re: Summary: Elite: how long to play
Keywords: Elite
Organization: Rogaland University Centre
Date: Tue, 13 Oct 1992 13:40:54 GMT

In article <1992Oct13.025222.16160@u.washington.edu>, foregone@stein.u.washington.edu (Ah so Grasshopper!) writes:
> In article <1992Oct12.164936.22574@email.tuwien.ac.at> ah@ruble.fml.tuwien.ac.at (Andreas Haleger) writes:
> >
> 
> But how does one get the missions? I've only been through one, and I have
> 128000 points...

's easy. (When you know how...) How to get to miss1, I don't know, but once
you've done that one, the rest is a piece of cake. The missions are 64 JUMPS
(not dockings, jumps) apart, ie the new mission comes 64 jumps after the
of the previous. (With the possible exception of miss5, which seems to be
more than 64 jumps from miss4 (Have complted 67 jumps and no miss5)) The trick
to use to get from one mission to the next FAST, is to find two or more worlds
which lie close together, and perform about 5 jumps between each refuel/docking.
This way each miss is just 20-30 mins of game time apart...
-- 
D.
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Any info on these?
Date: 9 Oct 92 10:27:14 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

Well I for one and certainly looking forward to Laser Squad II....
 
Skeksis
Organization: Penn State University
Date: Sun, 11 Oct 1992 12:46:53 EDT
From: <EXG106@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: EobII-Help PLEASE!

There may be spoilers ahead, so read with caution :-)






I'm just got the mark of Darkmoon and went up the stairs to where all of those
statues are (the ones you can smash).  I went to the mouth that demands the
mark of Darkmoon, and it allowed me passage.  Now then:  There is big green
see-through shield blocking my way.  I've *hacked* at it incessantly, but
nothing happens.  How do I get past it?

                  Thanks!
                      Eylon Geva
From: dave@digaudio.byu.edu (David Buehler)
Newsgroups: comp.sys.amiga.games
Subject: Help on Monkey Island piranha poodles...
Date: 8 Oct 92 20:27:20 GMT

I bought my sister a copy of Monkey Island a while back, and she is having  
trouble getting past the piranha poodles.  Could anyone who has already dealt  
with these poodles email me some hints or advice that I could give her?   
Thanks,
____________________________________________________________________
 David Buehler                             Brigham Young University
 dave@digaudio.byu.edu
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Archon...
Organization: Clemson University
Date: Thu, 15 Oct 1992 13:22:37 GMT

juncewic@turtle.cis.ohio-state.edu (thomas michael juncewicz) writes:

>I've been told that this fine program was out for the amiga but that it
>would only work on KickStart 1.1.  Is this true?  If so, is there any kinda
>patch to allow it to run on KS 1.3+?

Dump your expansion memory by some method.  (i.e. use Degrader or something 
similar...).  it should then run fine under 1.3.


-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
Newsgroups: comp.sys.amiga.games
From: jerellis@vms.macc.wisc.edu (Jeremy A. Ellis)
Subject: Secret of Monkey Island help needed...
Organization:  University of Wisconsin Academic Computing Center
Distribution:  world
Date:  8 OCT 92 12:35:05    

Hi everyone, can someone *please* help me with Secret of Monkey Island.
I am stuck in part one... I have beaten the Swordmaster, but I don't know how 
to complete the other two quests.  I don't have any mugs to get Otis out of 
prison with and I can't find any way to get past the dogs.  Also, I can't open 
the safe...  I don't know what to do next...
Can you give me just one little hint to get me past this block...
Jeremy A. Ellis
p.s.  *Please* send your responses to jaellis@macc.wisc.edu as I can't read 
this group because of all of the messages...
Thanks in advance.

Newsgroups: comp.sys.amiga.games
From: ammm@solan.unit.no (Marius Mortensen)
Subject: Re: Music to commando
Organization: Norwegian Institute of Technology
Date: Wed, 7 Oct 92 15:59:46 GMT

In article <1992Oct7.081537.28887@ugle.unit.no>, mortene@Lise.Unit.NO (Morten Eriksen) writes:
 > Hubbard did PGA Tour Golf (it was horrible!).

He also did the music for the Populous I demo (The one with rhe bouncing
land-tiles), and that was great.

...and - he did the loader-music for Indianapolis 500 - Horrible!


Marius

Newsgroups: comp.sys.amiga.games
From: glover@casbah.acns.nwu.edu (Eric Glover)
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Organization: Northwestern University, Evanston Illinois.
Date: Thu, 8 Oct 1992 01:30:04 GMT

In article <1992Oct4.144844.27541@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:

>
>Is this really such a horrible thing?  Sierra games were nothing more than
>bad IBM ports for the Amiga anyway.  Now, I just hope this doesn't mean that
>Dynamix is also dropping support.  I am amazed at how well they have started
>supporting the Amiga.  From Red Baron, to the rewrite of A-10, Nova 9, etc...

Hey! Dont bust on IBM clones for the poor quality of Sierra games, Sierra
has come no where CLOSE to even the clone's potential, let alone
any other system ST or Amiga.  For the last couple years they've been
just barely pushing the C64\Apple IIe barrier [IMO].  Dynamix
will probably continue to support the Amiga in the short run, but Id bet
they'll jump ship too being part of the Sierra family.

Tough luck.
From: Tomas_Karki@p20.f231.n901.z92.badnet.bad.se (Tomas Karki)
Newsgroups: comp.sys.amiga.games
Subject: Re: Any news on Player Manager 2?
Date: 14 Oct 92 18:21:21 GMT
Reply-To: Tomas_Karki@p20.f231.n901.z92.badnet.bad.se (Tomas Karki)
Organization: Karkis BBS +46 (0)766-27913 16.8K DS! , Sweden.
OD-Comment-To: Andrew_Walker

Hi Andrew !

 AW> Subject line says it all. Player Manager 2 was promised some time ago.
 AW> Now that Kick Off 3 is being demo'ed, I was wondering whether there
 AW> have been any developments.

KickOff III will be Ancos last release, they'll go for consoles instead.. :( ( 
CU September 1992)

Player Manager i STILL the best amiga game ever done!

/ Tomas Karki InterNet: Tomas_Karki@p20.anet.badnet.bad.se

---
Newsgroups: comp.sys.amiga.games
From: cdunn@pieman.compserv.utas.edu.au (Colin Dunn)
Subject: Re: EOB II help!
Organization: University of Tasmania at Launceston
Date: Wed, 7 Oct 92 05:53:34 GMT

In article <1992Oct6.104434.1@cc.curtin.edu.au>, skiddgj@cc.curtin.edu.au writes:
>Hi all
>
>I am at the bit where there are about 8 magic mouths. I have managed to 
>close all but two.
>
>One says something to the effect:
>	Natures beauty is my meat, tiny and red is such a treat.

	For this one you need a red gem, found on the level you're on.

>the other:
>	From the fiends. From below. Find the object with the hidden glow.

	This one wants a cursed weapon, and not a dagger either. There's
	a cursed halbard (I think??) on the level you're on that'll do fine.

No Problem: Colin.
-- 
-----------------------------------------\/-------------------------------------
..And remember, if you put a Tarantula  ||   Quote: Doug Anthony All Stars!
in your mouth and staple your lips shut, ||         Colin Dunn - EMail:
you're a flamin' idiot! - D.A.A.S.       /\  cdunn@pieman.compserv.utas.edu.au
Newsgroups: comp.sys.amiga.games
From: maroosma@cs.ruu.nl (Martijn van Roosmalen)
Subject: Elvira II
Date: Fri, 9 Oct 1992 12:55:04 GMT
Organization: Utrecht University, Dept. of Computer Science

I'm a little bit stuck in Elvira 2.

Questions:
	     - What to do with Frankenstein (I got the poison,is there more to
	       do?)
             - What to do with those 5 vampires and Dracula in the attic of
	       the house?
             - What to do in the room that burns?

Please help me.

Thanks


-- 
-------------------------------------------------------------------------------
Martijn A. van Roosmalen (maroosma@praxis.cs.ruu.nl)
Department of Computer Science,Department of Artificial Intelligence.
Utrecht University. The Netherlands.
Newsgroups: comp.sys.amiga.games
From: SYSDMCKE@VM.UWP.EDU
Subject: Help with CORPORATION ?  What keeps hitting me !!!!!!
Organization: UW-Parkside
Date: Mon, 12 Oct 1992 14:01:45 GMT

Greetings,
  What keeps killing me in COPRPORATION !!!!   I beleive its' the spider things
 dropping down on me so how do I make them stop ?
  What are your favorite characters to play ?  Which equipment ?  I try a droid
 and best armour, best gun and lock pick. (until I know all the codes)!!
 
Thanks for any and all help !
Doug MckeOwn
 
+======+==================+======================+          ___
|Douglas M. McKeown       | DMCKEOWN@VM.UWP.EDU  | Amiga   //// | VM/ESA
|                         | ------------------   |  C=    ////  |
|Systems Programmer       | 1-414-595-2482       |___    ////   | Big Blue
|University of Wisconsin  |       fax            | \\\  ////    |   M-F
|-- Parkside --           | 1-414-595-2630       |  \\\////     | 8:00-4:30
+======+==================+======================+   XXXX/
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Newsgroups: comp.sys.amiga.games
Subject: Re: GODS help
Date: 12 Oct 92 23:55:19 GMT
Organization: Norwegian Institute of Technology

Okay, I'm not very good at this game (but I hacked my way into it and got to level
four anyway :)...   As far as I recall, you have to be quite careful when choosing
weapons, since the platform has to be shot to pieces.  This takes time, though!

-Eyvind

-- 
     //|
    // |
\\ //--|miga - there can be only one.
 \X/   |          eyvind@lise.unit.no
Newsgroups: comp.sys.amiga.games
From: brett@den.mmc.com (Brett Ballantyne)
Subject: Phone Number for Electronic Zoo
Reply-To: brett@den.mmc.com
Organization: Martin Marietta
Date: Tue, 13 Oct 1992 15:06:18 GMT


Could someone please send me the current phone number for Electronic
Zoo?  I'm having trouble with some of their software, and the number
I have for them doesn't work any more.

Thanks,

Brett Ballantyne
brett@den.mmc.com
(303) 977-8351
Newsgroups: comp.sys.amiga.games
From: lodi@ghost.dsi.unimi.it (fabrizio lodi)
Subject: Help on ELF wanted (3)
Organization: Computer Science Dep. - Milan University
Date: Tue, 13 Oct 1992 07:57:46 GMT


Please,please,please,who can tell me how to pass the ork
who guard the bridge in ELF after the first door and the magician
(near the fliyng magic book) ?????

Please,help me ,please!!!

Thanks in advance!!!

--------------------------------------------------------------------------------
|                                                                              |
| Fabrizio Lodi.....E-Mail : lodi@ghost.sm.dsi.unimi.it                        |
| HOME..............Via faruffini,43 10149 Milano (MI) ITALY                   |
| SCHOOL............Universita' di Milano Facolta' di scienze dell'informazione|
|                   Graduate Student                                           |
--------------------------------------------------------------------------------
From: wwallace@ucrengr.ucr.edu (wayne wallace)
Newsgroups: comp.sys.amiga.games
Subject: Re: CIV (Amiga vs IBM)
Date: 12 Oct 92 20:15:48 GMT
Organization: University of California, Riverside

In article <1992Oct12.081340.2763@lugb.latrobe.edu.au> PROAMF@LURE.LATROBE.EDU.AU (a cat lover) writes:
>In <1b1ecpINNt7f@uwm.edu> caeser@csd4.csd.uwm.edu writes:
>> 	Im currently purchasing a Amiga 500. I have Civilization for the
>> 	IBM, but I wonder if the version for the Amiga is different in any
>> 	way?
>
>The game itself seems exactly the same,but as you may have read in this group,
>the Amiga version is riddled with graphics problems and the occasional system
>crash (depending on your setup)...

System crashes I know of, but ONLY when you EXIT the game. Considering that
the only way to reload a game is to quit and restart, this makes cheating
unpleasant :-) However, the crashes occur less than 10% of the time on my
A2500 w/ 14Mhz 68020, MMU, 14 Mhz 68881 FPU. I don't know about other
computers, except my friend never mentioned it crashing on his stock A500
w/ 1 meg chip, 2 megs fast ram. (Yes he has a HD, thank ghod)

>Just what effect the upgrade has on this matter is as yet unclear... I have
>seen no diffs.
>								      Tim.

The version I have is the upgrade, and crashes still occur. (I know it's
the upgrade because my friend with an IBM told me on his machine the
rename command for cities is a new enhancement.

Wayne


-- 
*    // Only /\      |Lord Zar,Commander Of All He Surveys|Stay Alert! Trust  *
*\\ //      /--\MIGA |(and hater of spaces near commas.)  |No One! Keep--AHHHH*
* \X/ Internet: atra@ucru1.ucr.edu wwallace@ucrengr.ucr.edu GEnie:W.WALLACE9  *
* I'm a Purple Hearts & Yellow Moons kinda guy; I'm vay-teeng for you, dahlink*
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shadow of the Beast III
Date: Tue, 13 Oct 92 19:32:16 PDT
Organization: The Portal System (TM)

>
>  I just purchased a copy of Shadow of the Beast III yesterday and am stuck.
>If you've played the game, you'll know what I'm talking about...
>
>(1)  Has anyone got enough silver balls over so that you can roll the marble
> slab far enough to use it?
>
>(2) Has anyone been able to get the door open over where the ice blocks and
>the furnace are?
>

Yes to #1 and #2. I can get to the final encounter with Maletoth, but he
IS a toughie. (anybody got any tips for defeating him?) Anyway...

SPOILERS FOLLOW!!!!!!!
























#1. You only need three of the spheres to roll the slab all the way to the
right. (did you get the hammer? good.) put the first sphere to the far left
of the lowered area, push the slab to the right 7 times. (use the hammer) 
slide a second sphere under the slab, hit the slab 5 times, put the third
sphere under, hit 5 times, run the first sphere around to the front, hit 5 
times...etc. Until the slab is all the way to the right. 




#2. Whew! this one was complex! Did you get the huge sphere all the way to
the furnace room? You may want to tell me exactly what you have done so
far so I don't give too much away on this one. 

-Tyler    Tick@cup.portal.com
From: vidiot@cybernet.cse.fau.edu (Rankin Eric)
Newsgroups: comp.sys.amiga.games
Subject: Re: Arcade Classics
Date: 12 Oct 92 21:45:14 GMT
Organization: Cybernet BBS, Boca Raton, Florida

I just downloaded most of the "classic" games that were recently uploaded 
to amiga.physik.unizh.ch.  I had problems with a couple of them, though.

Snackman seemed to run, but the pacman wasn't there.  I could move and 
the dots would dissapear, but I couldn't see the player.  I was also able 
to pass through ghosts.

Descender wouldn't run at all.

Offender worked fine!  Nice, but not as good as Defenda, another 
shareware/pd release.

I'm using a 3000, I'm sure this is the source of my problem with 
Descender, but Snackman said that it was 1000-3000 compatible?  Anyone 
else get them working?


Pity, I would really have liked a Tempest-like game.
  Eric