HDTenEightyP/NetNews huggingface dataset:
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Character Collection stuff
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 6 Jan 1993 17:32:47 GMT

David W. writes:

> albert@crick.ssctr.bcm.tmc.edu (Rick Jones) wrote:

> > > Marcel Berge: Experienced
> > > 	The only thing that makes Marcel an Experienced character
> > > instead of a Beginner is that he's got 45 Possibilities!
> > 
> > 	(p'raps it's a typo?) 
> 
> Nope, that's right.  The guy who plays him is *VERY* conservative spending
> PP, even for skill adds!  We keep trying to convince him to use them.  Arg.

Maybe a run-in with some ravagons, storm wraiths, Possibility Leeches,
and other sundry and nasty creatures drawn to Possibility Energy is in
order?  There's always nasty reality storms too....

>  The character has been around almost as long as Daremo, but I'm the
> opposite extreme (points are there to be spent, damn it!).  It's rare for
> Daremo to start an adventure with more than 15 PP.

Most of my players tend to be around the 10-15 PP range at the
beginning of an adventure, unless they were lucky in previous
adventures (lots of Drama Cards), but even then they usually don't run
around with more than 20 PPs unless they're saving up for something
expensive (raising an attribute, very expensive skill adds, etc).

Of course, there are also the players who start adventures with less
than 10 PP almost all the time; they'll buy a skill add in something
every adventure, regardless of how low on PPs they are ("Ok, I
finished the adventure at zero, earned twelve PPs...I'll spend four of
those for another add in Maneuver!")


Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: burt@ptltd.com (Burton Choinski)
Subject: Re:  More Nile calendar stuff
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 4 Jan 1993 19:34:19 GMT

Well, I might be able to wedge in some of the nile stuff, but I ain't putting
in moon stuff too. :)
    -- Burton
Newsgroups: alt.games.torg
From: bchapman@spartan.ac.BrockU.CA (Bruce Patrick Chapman)
Subject: Re: Negating Possibilities
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 7 Jan 1993 03:17:12 GMT

	Just another thought on how to do the sniper if you will allow
the player to counter the possiblites. Declare Gamemaster fait and look
for an Up result. The player will not be able to counter this.

Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re:  Infiniverse...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 9 Jan 1993 00:02:55 GMT

aperios is creation - evil, good, cheeseburgers, the works

TNO is "evil" (note use of lowercase intentional) because we see
"mindless" destruction as bad, since we are the ones being destroyed

TNO has no more moral significance than a black hole

dave "dynamic reality is an acreation disk" oakes
Newsgroups: alt.games.torg
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: Re:  Guildmaster ?
Date: 12 Jan 93 03:34:51 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Rick writes:

> 	My players are about to be propositioned by the storm guild for
> membership.  Aside from all the nice perks like Health Insurance, 
> fake ID, good lawyers, and weapons smuggling, what do you think the
> guild might pay for an average adventure?

Depends on what an "average adventure" entails.  I'd demand a lot more
if it was an "average adventure in Orrorsh" over an average adventure
somewhere else!

Of course, my players tend to do everything for free out of a sense of
duty anyway (either that or its been thrown in their face and they
can't avoid it).  But since they've got a sponsor footing their
(sometimes substantial) bills they aren't too concerned with finding
work either.

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: gregb@wombat.gnu.ai.mit.edu (Snooze)
Newsgroups: alt.games.torg
Subject: Sourcebooks
Date: 7 Jan 93 14:29:20 GMT
Distribution: alt
Organization: /home/fsg/gregb/.organization


Hi there... I was just reading through the Nippon Tech sourcebook that
I just got and I'm trying to figure something out.  When is the information
in there based on.  It seems like it's not the same as what's in the
worldbook that comes with the basic set.  <Is trying to kind of place 
what is happening when>.

Also... as a side note, I just started my TORG game with a bunch of
almost complete newbie gamers.  Looks like it could be interesting,
we've got two folk from the cyberpapacy <one of which just disconnected
in the Living Land (ouch)>, one rfom asyle, one from Living Land, and
one from Nile... so far it looks quite interesting.

Snooze
From: Dave_Wetzel@vos.stratus.com (David Wetzel)
Newsgroups: alt.games.torg
Subject: Re: Scatterzone
Followup-To: alt.games.torg
Date: 7 Jan 1993 16:37:03 GMT
Organization: Stratus Computer
Distribution: world
NNTP-Posting-Host: dwetzel.mis.stratus.com

Oh, yeah, btw, it's ShatterZone not Scatterzone.

Thanks,
Dave_Wetzel@vos.stratus.com
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Adv. Character Creation
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 5 Jan 1993 11:13:01 GMT

Can somebody please post the rules for advanced creation from the
Character Collection.  I know pretty much how they work, but I'm
interested in the following:

--Does the character point system supercede the normal skill allocation, or
  does one allocate the 16 skill points first and then the character points?

--How do left over points transfer as extra p-points?

Anyway, I just want to figure out how my characters stack up in comparison
to what other people have said.  Thanks in advance.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Newsgroups: alt.games.torg
From: 910427m@axe.acadiau.ca (JASON MATTHEW MCDONALD)
Subject: Scatterzone
Organization: Acadia University
Date: Thu, 7 Jan 1993 13:37:21 GMT


I hate to bring something like this up on the Holy Torg Group, but what does 
everybody know about Scatterzone( I think that's it's name) the new West End 
Game?  Any idea on rules basis (Torg, StarWars, innovative new system), or 
basic plot of game?

Any info would undoubtedly be interesting.


     ______________________________________________________________
   /|    ________________    ________ |   Jason "Toast" McDonald   |
  | |       /  ___  ___ ____    /     |   910427m@ace.acadiau.ca   |
  | |      /  /  / /__//___    /      |   Acadia University,       |
  | |     /  /__/ /  / ___/   /       |   Wolfville, Nova Scotia   |
  | |--------------------------------------------------------------|
  |/______________________________________________________________/
                                              (c) sigfiles inc.

Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: Re: REVIEW: Character Collection (long!)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 6 Jan 1993 18:52:17 GMT

Jim just read this post please put one possibility point on Zeke please
since I know the reference :).

Ebenezer Smooge
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  Adv. Character Creation
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 5 Jan 1993 22:00:36 GMT

Colin wonders:

> Can somebody please post the rules for advanced creation from the
> Character Collection.  I know pretty much how they work, but I'm
> interested in the following:

Questions first, summary second.

> --Does the character point system supercede the normal skill allocation, or
>   does one allocate the 16 skill points first and then the character points?

First you make up the character just like any starting character then
you build from there with the character points.

> --How do left over points transfer as extra p-points?

One to one, though there is a limit on the number you can translate
based on what level of experience the GM has set things at.  I don't
have the book with me now, but its something like a max of 30 PPs for
an Experienced character, 40 for a Veteran, or something like that.
This includes the starting 10 Possibilities if I recall correctly, so
the numbers are more like 20 or 30.  Any character points that don't
get used are lost.

> Anyway, I just want to figure out how my characters stack up in comparison
> to what other people have said.  Thanks in advance.

Ok, here's the quick version:

Skill adds cost one character point per add up to five adds; from six
to ten adds they cost two character points.  Above that they cost four
character points.

One attribute point costs 10 character points.

Enhancement packages and pulp powers cost a number of character points
equal to their adventure cost.

Magic spells and arcane knowledges above what the character gets for
being a magic user (what is it, 13 points?) cost one for one (though
AKs may be treated as skill adds, I don't think it says either way).

Excessive equipment, which includes excessive amounts of cyberware,
can also cost points at GMs discretion.  A magic broadsword may not
cost an Ayslish character any points (unless its the TORG equivalent
of a +5 Holy Avenger or something extremem like that) but it would
cost a Nippon Tech character points (contradictory to his reality can
be deemed excessive).

There are three levels of experience: Experienced, Veteran, and Adept.
Veterans have supposedly been in action since around the beginning of
the Possibility Wars, while Adepts were probably adventuring before
the wars started.

There are three sublevels of experience, based on the type of campaign
the GM is running; Standard, Dramatic, or Glorious.  There are some
examples given but I can't recall any off the top of my head but you
probably get the general idea from the category names.

The number of character points necessary/used for each level is found
on this table:

		Std.	Drama	Glory
Experienced      30	  40	  50
Veteran		 50	  60	  70
Adept		 70	  80	  90

That's about it I think.

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re:  Miracles
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 11 Jan 1993 19:56:37 GMT

interesting rule colin, though i do think that the diversity of miracles
will also be controlled by the religion more than the axiom level
(but then, the religion will be shaped by the axiom level first off, so...)

as a rough estmate, you can divide the axioms into three parts,
roughly 0-10,11-20, and 21+
(actually, 21-30, with 31-33 being icing on the cake- beyond our understanding)

this has worked well for me, and is close enough to the actual cutoffs

dave "still doesnt own a book" oakes

Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: Adv. Character Creation
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 5 Jan 1993 19:19:40 GMT

On Tue, 5 Jan 1993, Jim Ogle wrote:

> 	          Std.	 Drama	 Glory
> Experienced      30	  40	  50
> Veteran	   50 	  60	  70
> Adept		   70	  80	  90

So saith the guru.  So, I went back and looked at the four characters I
play, to see how they fit in.  Here's what I found:

Father David Roderick Hardy, Sacellum Priest (pre-Book of Power):
  52 character points, with 18 p-points.  Began play in, 'The Possibility
  Chalice'.  I consider him to be very experienced in our campaign.  (One
  thing to consdider;  Davis was created before SK's Guide, so he has
  *all* CE and Orrorsh miracles at his disposal, plus Purity of Vision -- by
  direct invocation, and is *that* a story! -- and has used most of them.

Joachim Steuben, German Insertion Agent in France (CP trans.):
  40 character points, with 15 p-points.  Began play in 'The Still World',
  and has been through Relics of Power (one-and-a-half times, with
  different campaigns -- Hardy took over second time around).  Gross with
  a GodLight (19 to hit with chips and adrenal boost, 30 damage when
  firing three shots with the CyberTech booster he built).

Kazzaerexys, Ravagon Doubting Tzullat:
  23 character points.  GM gave me 50 or 60 p-points with which to design
  a moderately experienced character to integrate with an ongoing
  campaign. Great adventure, too -- Tharkold and Space Gods and Comaghaz,
  oh my!  With Bravery and Battle Rage miracles, he fought a technodemon. 
  The demon invoked and *lost* a reality storm, then Kazz beheaded the
  t.d.  Kept the ears as a trophy, then gave the head to our CP Obsessed
  Prodigy, who heard that Nuncio Eschliemann was offering Pardons in
  return for technodemon heads.

Gilthanys, Elven Monk of Elmiir:
  14 character points, with 14 p-points.  Has been on one adventure;
  Breaking New Ground.  Oh, and he got one-shot transforms on two Ravagons
  in that adven, hence the relatively high cp's for a beginner.

So, there you have it.  My gm was worrying that he gave out too many
p-points, but we seem to be well within WEG's guidelines, since both of my
veteran characters seem to be, well, Veterans.  But, I will admit now,
playing the Ravagon was *fun*.  In the final combat, against an Akashan
Bioengineer, he rolled a 63 on a multi-action STR push/attack, and did 37
damage with his bare claws.  WOW!

Any comments?  Anyone care? :)

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<




Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: RE: REVIEW: Character Collection (long!)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 6 Jan 1993 15:18:13 GMT

Brian Perry writes:

> >As I indicated above, the character writeups themselves are incomplete
> >in some cases.  Most are probably due to the entries that were sent in
> >being incomplete (for example, Hieronymus, an Aysle native, has no
> >magical skills at all, not even birth magic) or due to space reasons
> >(none of the magic users have spell lists or even arcane knowledges
> 
> Yes, it was because of space that spells were cut.

Unless the characters have very extensive spell lists though, there
was enough space left on the character sheets to at least list the
spells the character has - I could live without AKs being listed,
since if I have the spells I can figure out the bare minimums of what
AKs the character knows.  Oh well.

> >Fauchal : Experienced
> >	Fanatically opposed to the Cyberpapacy.
> 
> If people are interested, I can post Fauchal's spell/magic abilities

I wouldn't mind seeing them.



Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Good of ticking [please read]
Organization: Indiana University
Distribution: usa
Date: Wed, 6 Jan 1993 09:47:44 GMT

In <C06u34.G1F@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:

>>The only character I think that has a quick enough takeoff to avoid throws
>>I think is Vega... Even in this case I'm not sure though. Anyone have
>>any insight on Vega's jumping abilities? 

>Any character can do a jump in, jump out, if they time the jump in part
>correctly.  If they don't, they get SPD-ed whether they're Vega or Ken.
>Quinn does this trick with Vega all the time, and eventually, he's careless
>and I catch him in a SPD.  His only whimpering mutterence:  "mmmMMM!  I
>was jumping away!  You can't do that!"

>Muahahahaha... you can't escape Zangief!

Ok, but I still haven't figured out how to stop Vega jab nonsense with Zangief.
It's killing me and I'm getting very discouraged.  Vega will jab and then he
is out of range for the SPD and if I try anything else (like jumping), I WILL
get stabbed again since it is so quick?  Have you ever encountered this 
situation and what do you do to counter it?

>Also, not being able to block when you get up is bogus.  What do you kids
>think this is?  More Dull WOMBAT?

I agree too.  Faulty joysticks.  If this were the case, then a whole new 
revolution of ticking would have begun by now. 
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: wood@castor (Matthew Wood)
Subject: New SFIII?!?!
Organization: University of Georgia
Distribution: usa
Date: Thu, 7 Jan 1993 19:50:01 GMT

I cannot confirm or deny this, but my girlfriend (whom I trust) went to L.A.
for the holidays and while there attended a video game convention.  She said
that there was a sign that said "Street Fighter III" with some corny sub-
title like "Circle of Death" or something like that.  She said that there was
a LARGE crowd of people around; so thick, in fact, that from a distance you
couldn't even see the machine.  Like I said I didn't see it, so I can't vouch
for its existance, but has anyone else heard of this?

			Matthew
			(loves Guile, hates Blanka and Bison)

Newsgroups: alt.games.sf2
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: Re: Shooting over sf2 (was RE: Good (and bad) of ticking)
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Mon, 4 Jan 1993 07:54:48 GMT

In article <1992Dec31.033013.45997@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
>
>Last summer when I was in San Hoser(san jose) someone got shot
>over sf2.  I cant quite remember the details(I wasn't actually there)
>but I do remember that the article said that someone was shot at twice
>(dont know if he got hit) over a video game.  And come on, what other
>game could get a responce like that.
>
>Later...
>
>/--------------------------------------------------\
>|    DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu  |
>|    Cindy Crawford=GODDESS                        |
>|    Pain=Happiness=Sadness=Pleasure               |
>|    And remember-"Big Brother is Watching you."   |
>\--------------------------------------------------/

Musta been doing the Ryu fireball trap....  :)

Hiz Lord Dementia
-- 
"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica
Newsgroups: alt.games.sf2
Subject: Guile handcuffs--are you sure you want to do them?
From: cvafy006@vmsb.is.csupomona.edu
Date: 4 Jan 93 19:11:41 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

In article <1993Jan4.001343.1@lure.latrobe.edu.au>, genyjf@lure.latrobe.edu.au writes:
> Ok, Somebody please help out a real loser at this game. 

	Why call yourself a loser...call yourself a new player.  Otherwise, you
are inviting people to agree with you and insult you!

>What exactly is the 
> definition of ticking. Is it all forms of throwing? or what?. Also How do I do
> the special moves of Handcuffing and all that? Please help.

	The definiton of ticking is the repeated use of a single move or
combination of moves over and over, like shrt, short, throw, or jab, jab, sonic
boom, or (on the Champion Edition) torpedoing left to right with M. Bison.

	Handcuffs are a bug in the original Street Fighter II.  Don't do this
unless you can "magic throw" (another bug, which I can't do) because that is
the ONLY WAY you can get out of the handcuffs.  If you don't get out of the
handcuffs before the clock hits 0, the game locks and you must turn it off and
on again.

	If you CAN magic throw, just interrupt and upside down roundhouse:

		     Get close, then O-- + Roundhouse

	With a sonic boom:	O-- for 2 seconds, then --O + any punch...

	Like this:

	O-- for 2 seconds, then Roundhouse and then immediately (no delay...DO
NOT wait for the kick to execute) --O + Fierce.  You must be at close range!

	Again, DO NOT USE THIS MOVE UNLESS YOU CAN "MAGIC THROW"!

	That's why I don't use the handcuffs...I don't want to get beat up for
ruining someone's game.  Once the handcuffs are done...only GUILE can undo them 
(with the magic throw).  The other player can't move or do anything!

	Clear as a bell?  Good luck!

						Daniel Rouse, Jr.
						Sophomore, Computer Engineering
 
> 
> Andrew,
> 
> --------------------------------------------------------------------------------
> GENYJF@LURE.LATROBE.EDU.AU|Don't try to finger me cause what it says ain't true
> --------------------------------------------------------------------------------
>
From: rkruger@hydra.unm.edu (robert c  krugerttr)
Newsgroups: alt.games.sf2
Subject: Re: Dhalsim HF
Date: 11 Jan 1993 16:28:55 GMT
Organization: University of New Mexico, Albuquerque
NNTP-Posting-Host: hydra.unm.edu

In article <1993Jan11.004247.7924@lclark.edu> chambers@lclark.edu (Christopher Chambers) writes:
>Help. I desperately want there to be some funky Dhalsim combos out there but
>I can't find one that works consistently except for the basic 
>forward-fireball or
>strong-fireball
>there's gotta be something... once or twice I've knocked opponents down 
>thrown a fireball too soon and knocked them back into it with a long fierce
>Are there any yoga masters out there? How 'bout any teleport uses? Help.
>
>chambers@lclark.edu

Ok, I understand that the dhalsim spin attacks are slower, but I don't know
how much slower.  On the non Hyper CE, I use this combo.            

jump, spin dive (head or feet as per distance), back defense and forward kick,
   then jump and kick spin dive if your opponent isn't ken or even if he is 
   and hasn't figured out that you recover from your kick quickly.  Most
   players try to roundhouse you after your foot slide or short forward kick,
   the combo knocks them out cold.  If you're fighting better players, you
   probably won't knock them out, then jump out, and kick/fierce punch, foot
   dive again if they do most anything you have a counter for it.  The only
   exception is ken, his fierce dp hits you, all you can do at this point to
   a really goood ken is forget the whole thing, hope to get some slides
   under a fireball or two, throw him whenever possible, use anything you
   can to throw ken without ticking. (I HATE KEN)  BTW, of course you have
   to time the initial dive.

Loki


Newsgroups: alt.games.sf2