HDTenEightyP/NetNews huggingface dataset:
From:  (jmhodapp@aplcomm.jhuapl.edu)
Subject: Re: Games & Educ. Programs on a Powerbook?
Organization: master/peon
Date: Tue, 29 Sep 92 20:34:44 GMT

In article <wwalker-280992143351@129.46.192.52>, wwalker@qualcomm.com (Bill Walker) writes:
> 

> I'm thinking of buying a PowerBook (most likely a 145) for my own and my
> wife's use (we currently do not own a Mac).  However, I have a 3-year-old
> daughter, and I was wondering, for her sake, if most of the popular games
> and educational software will run acceptably on a Powerbook?  Obviously,
> there'd be no color.  Is that a significant drawback today?  

> 

The major problem is that the PB100 uses a 68000 chip, so 32 Bit Color
QuickDraw can not be used.  This kills many color apps out there; they can
not be played at all, even in a B&W mode. This also kills the possibility of
QuickTime.

On the upside, there is a lot of shareware/freeware educational stuff available
by anonymous FTP. I have been downloading a few Gutenburg project books
(Peter Pan, Alice in Wonderland, Federalists Papers) and a few Hypeercard 
stacks (Revolutionary War, Sands Along the Nile) which are highly
educational, if not for a 3 year old. (Though shouldn't five year olds read 
Shakespeare?  Well, maybe not).  

Hopefully, the 68000 won't be left behind by all software people. At least
 the latest Microsoft products (allegedly) will run on a PB.

Lots of luck on the decision

Jon jmhodapp@aplcomm.jhuapl.edu
================================
Game Over, man. Game Over!
From: charestm@IRO.UMontreal.CA (Martin Charest)
Newsgroups: comp.sys.mac.games
Subject: Ben Haller's electronic address?
Date: 27 Sep 92 22:27:32 GMT
Organization: Universite de Montreal


Hello the Net,
               I want to know the electronic address (if any...) of
Ben Haller, the maker of the games "Lunatic Fringe" and "Solarian II".
I don't want his ordinairy mail address...
I have some suggestions for his game "Lunatic Fringe".
Thanks,
                  Martin.
From: rsa@arrc.salf.ac.uk (Ruth Aylett)
Newsgroups: comp.sys.mac.games
Subject: The Village - desperate for a hint (spoilers)
Date: 25 Sep 92 09:43:53 GMT
Reply-To: rsa@arrc.salf.ac.uk (Ruth Aylett)
Organization: Advanced Robotics Research Centre, Salford, UK.

I know all you game fiends out there finished playingh The Village years
ago. I have just started and am duly stuck. Please please please can
someone give me a hint?

Potential spoilers follow ..


I have wandered round the whole village, dug up everything I can, gone
swimming down all the passages underneath the fountain, but I still
can't find any way to get into the Temple except through the main
entrance where I promptly get killed by a guard every time I try.

Do I need to counteract the force field in one of the caves? where else
can I go? HELP!
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Re: new games and old ones...
Date: 4 Oct 92 14:25:03 GMT
Organization: Primary School of Kopasker, Iceland

Leslie_L._Shafer@bmug.org writes:

>Old games
>Has anyone heard of a mac game called "Lancelot"?  I saw it at a local
>berkeley Mac store, but never heard of it.  On the back, it has pictures
>of IBM versions of it.  Anyone heard of it?  What do you think of it?

I own 'Lancelot', Mac version.  It is an English program from Mandarin Soft-
ware, I think (sometimes called Level 9 software).  The interface is some-
what Atari oriented, but it is a nice game to play.  You play Lancelot and
you can command other characters to help you instead of using big inventory.

Bjorgvin R. Leifsson
brl@kopasker.is
Newsgroups: comp.sys.mac.games
From: hcm@ausom.oz.au (Hamish Mogan)
Subject: Re: Sim Life
Date: Fri, 2 Oct 1992 05:31:37 GMT
Reply-To: hcm%ausom.oz@sol.cc.deakin.oz.au
Organization: AUSOM - The Apple Users Society of Melbourne

whats it about?

HM
-- 
*  Hamish Mogan - Balwyn, Vic, Australia | Co [A[BSysop Of MacContent  ****
**  MacContent - +6-13-848-9632 (14.4k) +6-13-848-2915 (2400)       ***
***  6 CD's on-line!  Internet : hcm%ausom.oz@sol.cc.deakin.oz.au    **
****                           : mong@insane.apana.org.au             *
From: Babak.Gohari@f421.n109.z1.fidonet.org (Babak Gohari)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: MORE ON SIMLIFE
Date: Sun, 04 Oct 1992 10:45:21 -0500

I too just got SimLife.  Well, it's quite *COMPLEX*.  I'm not too sure how fun
it will be quite yet.  I didn't like SimAnt either, precisely because of what
others said: even though the game looked cool, it got boring quite fast.  Still,
SimLife looks much different (you have so much to control!).
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Re: Mission Thunderbolt Tips List
Date: 29 Sep 92 14:34:37 GMT
Article-I.D.: oac2.cshotton-290992093042
Followup-To: comp.sys.mac.games
Distribution: usa
Organization: Academic Computing

In article <5589@news.duke.edu>, jdsb@ee.egr.duke.edu (J. D. S. Babcock)
wrote:
> 
> Dear MTB players,
> 
>     I regret to say that I cannot offer the MTB lists I previously offered.
> I heard from Dave Scheifler who wrote Mission Thunderbolt and he asked me 
> not to distribute the list.  He is preparing his own tip book to sell and 
> to distribute this information would be to infringe on his copywrite.
> 
> Thank you all for your interest.
> 

Unless you swiped some of his original manuscript, there's no way it
infringes on his copyright. If it was the case that the material is yours
and original, there's no reason why you can't post it. If it wasn't OK,
everyone that writes 3rd party books describing software packages (like
Lotus, Excel, Word Perfect, etc.) would be out of business.

If he's telling you that just to reduce his competition, I'd tell him to
forget it and post the list.

--_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Chuck Shotton                      |    
Ass't Director, Academic Computing |       "This space for rent."
UT Health Science Center Houston   |  
cshotton@oac.hsc.uth.tmc.edu       |         
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Newsgroups: comp.sys.mac.games
From: hcm@ausom.oz.au (Hamish Mogan)
Subject: Re: Lemmings Demo
Date: Sat, 3 Oct 1992 20:22:58 GMT
Reply-To: hcm%ausom.oz@sol.cc.deakin.oz.au
Organization: AUSOM - The Apple Users Society of Melbourne

Stuff "TAXING" .. How the Hell do you do Mayhem..

i started with a vertical digger.. then changed him into a harozontal digger when he got to the gap in there... then i get 1 orontal digger to go straight thru the birck wall bt i allways get about 80 - 90 %

HM
-- 
Hamish Mogan (FROM AUSTRALIA) - hcm%ausom.oz@sol.cc.deakin.oz.au
- mong@insane.apana.org.au
Co Sysop MacContent - 613-848-9632 (14.4) 613-848 2915 (2400)
-- The Only person to get his work done by Friday was Robinson Crusoe --
Newsgroups: comp.sys.mac.games
From: umcho000@ccu.umanitoba.ca (Connie Cho)
Subject: Re: Quick notes on SSI : The Dark Queen of Krynn
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Sun, 4 Oct 1992 15:32:47 GMT

I've only played it a bit, but it does look pretty good, esp. if
you enjoy D&D gaming. I do have a quibble with character generation,
though. Why even bother re-rolling stats when all you have to do
is add up to the max for all of them ??? 

CKC
From: spock@bsu-cs.bsu.edu (Bruce W. Anderson)
Newsgroups: comp.sys.mac.games
Subject: Lemmings demo
Keywords: help, colour, goosnargh
Date: 6 Oct 92 14:58:17 GMT
Organization: CS Dept, Ball St U, Muncie, Indiana


Hi there, everyone.  I dl'd the Lemmings demo from Sumex the other day, and
it seems to work, pretty well, in fact.  I just can't get the hang of
actually assigning a "class" to the lemmings...builder, blocker, etc...
Any tips?

Second, the game works fine in b/w on my Classic at home, and on the SE
in my office.  But it won't run in colour on any of the Macs I've tried!!!
What's up with this?  All I get is the little (and I mean LITTLE) b/w
display.  Granted, it's faster, but....I want colour!!!!!!

HELP!!!!!!

Spock
+=============================================================================+
|  spock@bsu-cs.bsu.edu          .sig?  Man, we don' need no steenkin' .sig!  |
|  Bruce Anderson: A tradition of Chaos and Disorder since 1967               |
|**************************************************************************** |
| "meow"           ****The Digital Kat: Meow in stereo!****          "woem"   |
+=============================================================================+
From: rsherman@mthvax.cs.miami.edu (Roby Sherman)
Newsgroups: comp.sys.mac.games
Subject: Hollywood Hijinx help sought
Date: 30 Sep 92 02:26:10 GMT
Organization: The Tao of Programming
NNTP-Posting-Host: mthvax.cs.miami.edu

This message is posted for a friend who does not have access to the net.
Please send ALL replies to : IZZYJD8@MVS.OAC.UCLA.EDU 




               thanks...

------------------------MESSAGE FOLLOWS------------------------------

Thanks so much.  I was able to finish The Lurking Horror last
night (instead of doing work), and so was able to clear many, many
saved files off my hard disk.  Now, to get my dissertation going for
real, I need one more favor.

In *Hollywood Hijinx*, I've found all ten treasures, and a note from
Aunt Hildy which says 'come on down'.  Down where?  The note is always
found with the tenth 'treasure', and I've tried leaving several different
treasures for last, hoping 'down' meant 'go down' from wherever I was.
No go.


--Rob


-----------------------------------------------------------------------































































































































































-- 
rsherman@mthvax.cs.miami.edu					Roby Sherman
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Hellcats copyprotect
Organization: University of Colorado, Boulder
Date: Mon, 5 Oct 1992 18:30:29 GMT

In article <gregpen.718054546@crash>, gregpen@crash.cts.com (Greg Penetrante) writes:
> 
> Okay, so what if somebody STEALS my copy of Hellcats, seeing as I live in a 
> structure with multiple macs and users... I know that if I take all security
> precautions, that will mitigate the odds of somebody not stealing my registered
> copy.. BUT
>  What if soebody DOES STEAL my copy?  Am I to be penalized because somebody
> posts my stolen copy all over the place?
> 
>  Now remember, this is the scenario: SOMEBODY STEALS MY REGISTERED COPY.
>  I don't wanna hear that "should've taken precautions" crap...
> 

If someone steals your copy, despite reasonable behavior on your part,
you will not be found guilty of anything should Graphics Simulations
take you to court.  I believe this scenario would constitute an affirmative
defense.

Disclaimer: Don't take my word for it, this is off the cuff.

Scott.
Newsgroups: comp.sys.mac.games
From: rrichar1@cc.swarthmore.edu (Robert Richardson)
Subject: Re: MacBzone patch
Organization: Swarthmore College
Date: Tue, 29 Sep 1992 19:00:49 GMT

In article <1992Sep29.181042.1601@ee.eng.ohio-state.edu>,
zimmy@bode.eng.ohio-state.edu (Michael Zimmerman) writes:
(patch n stuff deleted)

The stuff posted earlier by the author was

Serial: 5000
Access code:48406914

Hope this helps...  

It just seems silly that when the author of a game posts its unlock code
that everyone immediately loses/forgets it.  Very strange behavior.  This
group  needs a psychiatrist for sure :-)


										-Robert
Richardson-
From: yjc@po.cwru.edu (Jerome Chan)
Newsgroups: comp.sys.mac.games
Subject: What is Links?
Followup-To: comp.sys.mac.games
Date: 5 Oct 1992 02:18:33 GMT
Organization: The Tofu Society of Singapore
Distribution: world
NNTP-Posting-Host: b61539.student.cwru.edu

In article <peppert.718247338@pv0248.vincent.iastate.edu>,
peppert@iastate.edu (Tom 'The' Pepper) wrote:

> I'm almost willing to buy a 486/33 to play this on, but am holding out for news
> on this first.
> 

What is LINKS?

---
 The Evil Tofu
From: lucius@picasso.ocis.temple.edu (Lucius Kwok)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings!
Date: 5 Oct 92 03:56:52 GMT
Organization: Temple University
X-Newsreader: Tin 1.1 PL5

jE> Does anyone know if the Lemmings demo on sumex works with
jE> black+white Macs? (i.e. 68000-based). If not, where can I FTP the
jE> appropriate demo from? 
jE> 
jE> I noticed that the demo on sumex was kinda big and figured it
jE> included color art or something, so I figured I'd ask here if there
jE> was a b/w demo as well.

The demo has both the color and b&w versions, so the copy at sumex works on
b&w Macs.

-Lucius
From: rsherman@mthvax.cs.miami.edu (Roby Sherman)
Newsgroups: comp.sys.mac.games
Subject: Lurking Horror hints request
Date: 26 Sep 1992 21:17:23 -0400
Organization: The Tao of Programming
NNTP-Posting-Host: mthvax.cs.miami.edu
Keywords: lurking horror hints

A friend of mine is currently playing Infocom's Lurking Horror and is
lost. He doesn't have access to this newsgroup, so I am posting this
message for him. Please send all replies to : IZZYJD8@MVS.OAC.UCLA.EDU

His question is... Where does one find "the hand" and "the bolt cutter"



thank you....


         --Roby

-- 
rsherman@mthvax.cs.miami.edu					Roby Sherman
Newsgroups: comp.sys.mac.games
From: esteban@apollo.hp.com (Steven Fernandez)
Subject: Re: Sim Life
Date: Thu, 1 Oct 1992 13:41:35 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

So what is the deal with Sim Life? I saw it in a store last night.
Looks great. Maxis always puts out such good quality stuff. After
Sim Ant I'm reluctant to drop $50 on it though? Any opinions?
Definitely looks educational.

Steve
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Gravis settings for Spectre?
Date: 25 Sep 1992 23:13:49 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: aludra.usc.edu
Keywords: mousestick

In article <1992Sep25.162622.25582@news.nd.edu> ndiscenz@bach.helios.nd.edu (nicole discenza) writes:
>The problem with using the mousestick for Spectre is that the
>mouse itself only seems to control the sideways motion (turning)
>and not the forward and backward motion.  Using the mousestick
>only recreates the mouse movements, so if the mouse doesn't work,
>neither will the mousestick.

Not true.  My mousestick works just fine in spectre.  The mouse does control 
forward and reverse.  You must have an old version.  I don't usually use
the stick for this game, becaues I got the game first and got used to the
keyboard.  When I got the stick, I made a set that worked good, but I prefered
keyboard.  In case anyone is interested it is:  null 30,40 (my usual); direct 
zone 300,300; vector zone 0,0; direct output 165,160.

Since you don't have variable speed, there is really no advantage to using
the stick.  Pushing the button is quicker than whiping the stick back and 
forth (3 point turns).  If some future version of spectre has variable speed
tanks then the mousestick would be awsome, but it would suck on the keyboard.


                                         Darren
From: deadman@garnet.berkeley.edu (Ben Haller)
Newsgroups: comp.sys.mac.games
Subject: New game: call for testers closed
Date: 29 Sep 1992 01:53:36 GMT
Organization: Stick Software
Distribution: world
NNTP-Posting-Host: garnet.berkeley.edu

  Howdy all.  I posted a message a day or two ago asking for alpha testers
for a new game.  Well, I've gotten enough testers, so please, no more
applications.
  I have not yet replied to any of the mail I got, having been very busy
organizing and tabulating it.  Please don't be impatient, I will reply
to you eventually (probably within a day).
  Thanks to everyone who responded, and I'll see you all again when
beta test rolls around!

-Ben Haller (deadman@garnet.berkeley.edu)
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: M&M II Question
Organization: University of Colorado, Boulder
Date: Fri, 25 Sep 1992 19:25:43 GMT

In article <1992Sep23.230331.3280@news.nd.edu>, Richard A. Swift <Richard.A.Swift.1@nd.edu> writes:
> Hi all. I am really getting into Might and Magic... great game! I have a
> simple question for those of you who have played it before. Occasionally,
> I'll get into a battle with a creature and notice that when the creature
> attacks, the message "Terwin III lost statistics" or "Drog lost
> statistics" will show up. Other than the normal loss of hit points, I
> don't see what this loss of statistics is referring to.
> 
> So what stats am I loosing?
> 
> Thanks much,
> 
> Rich

I came to the possibly eronious conclusion that such losses were only
temporary, and have to do with the fact that if a stat reaces 0 you
die.

Not as bad as stat suckers in other games...

Scott.
From: ha2y@vax5.cit.cornell.edu
Newsgroups: comp.sys.mac.games
Subject: Lurking Horror & other infocom
Date: 29 Sep 92 22:33:41 EDT
Distribution: comp
Organization: Cornell University

The hand is buried in the peach tree pot underneath the dome on top of the
building to the southeast of the Fruits & Nuts Building (how's that for
subordinate clauses?!)

Does anybody know anything about when the new Infocom games "Return to Zork"
and "The Pulsating Inconvenience from planet X" are due out for Mac?
From: lefrm00@DMI.USherb.CA (MARTIN K. LEFRANCOIS)
Newsgroups: comp.sys.mac.games
Subject: hqx ???
Summary: What that?
Date: 29 Sep 92 19:40:08 GMT
Organization: Universite de Sherbrooke -- departement de Mathematiques et d'Informatique


	Hi, I am new in the mac world.  I found a ftp site and all the
	program finish with .hqx.  How can I get it work??  


					You can mail me at:
					lefrm00@tohi.usherb.ca

					Tanks!
From: tar@ISI.EDU (Thomas A. Russ)
Newsgroups: comp.sys.mac.games
Subject: Re: First impressions on Leyte Gulf (new Hellcats Missions)
Date: 2 Oct 92 16:35:59 GMT
Reply-To: tar@isi.edu
Organization: USC-ISI
In-reply-to: caraher@pn32.petnet.med.umich.edu's message of 1 Oct 92 13:39:29 GMT

In article <1992Oct1.133929.25504@med.umich.edu> caraher@pn32.petnet.med.umich.edu writes:

 > In article <...> cokin@aludra.usc.edu (Darren Cokin)
 > writes:
 > If there's any historical realism at all the rockets had better not
 > be guided.  Also, I have to question whether a real F6F could lug
 > torpedoes.
 > 

A real F6F cannot lug torpedos.  The only two US carrier aircraft that
used torpedoes as weapons were the TBD Devastator and the TBF Avenger.
--

Thomas A. Russ                                             tar@isi.edu    
USC/ISI, 4676 Admiralty Way, Marina del Rey, CA 90292      (310) 822-1511
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Re: ... LEMMINGS DEMO
Date: 29 Sep 1992 21:40:17 GMT
Followup-To: comp.sys.mac.games
Organization: Academic Computing

In article <gelWkHS00iVg428Yoh@andrew.cmu.edu>, kw27+@andrew.cmu.edu (Kip
Walker) wrote:
> 
> archive.umich - I can't connect either.  Also, I can usually go to their
> AFS cell directly, rather than FTPing, but they aren't responding that
> way either...
> 

The demo is on sumex.
From: dmagagno@mcs.drexel.edu (David Magagnosc)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings demo lvl 4
Date: 5 Oct 92 13:18:59 GMT
Distribution: usa
Organization: Drexel University

In article <1992Oct4.144241.1@cubldr.colorado.edu> patlin_s@cubldr.colorado.edu writes:
>In article <1992Oct2.013934.16370@lclark.edu>, hulsej@sun.lclark.edu (Jose Hulse) writes:
>> 
>> Is this level just impossible or what?  I mean, logistically it's a piece
>> of cake, but how to beat that time limit????
>> Ciao!
>> -Jose'
>
(Spoiler Alert)

>As soon as possible, zapthe Lemming flow to 99.
>
>Scott.

I must respectfully disagree.  If you bump the flow too soon, many of
the Lemmings will hit the end of the tunnel and turn around.  Wait a
little longer -- if you time it just right, the mass will arrive at
breakthrough;  You can finish easily with 6 or more seconds left.

D. Magagnosc
-- 
496620796F752063616E207265616420746869732C20796F752063616E206265636F6D65206120
636F6D70757465722070726F6772616D6D657220616E6420676574206120676F6F64206A6F622E
From: kempkec@fog.CS.ORST.EDU (Christopher Kempke)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac games
Date: 6 Oct 92 09:45:25 GMT
Article-I.D.: CS.1992Oct06.094525.6870
Organization: Oregon State University, Computer Science Dept.

In article <80987@ut-emx.uucp> ginsu@ccwf.cc.utexas.edu (Wes Simonds) writes:

	[deleted]
>million dollars into Ultima VII development.  Well, at fifty dollars a sale,
>it would require only twenty thousand copies sold to the Mac world for that 
>investment to be returned in full.  Do you suppose the Mac owners of this 
>world would buy twenty thousand copies of Ultima VII?  Uh... try five times
>that.

	This is NOT a flame or a denial of the above facts, but does anyone
	have any idea if there has EVER been a Mac game sell 20,000 copies?
	I was under the impression (wrong?) that a GOOD selling mac game
	sold about 8-12,000.   Anyone?
>
>Further, they would not need to spend another million porting it over.  I know
>plenty of outstanding programmers that would cheerfully devote a year of their

	Ah, but here's the rub -- if the game is "just ported over", people
	in this newsgroup explode with self-righteous fury and don't buy
	the game.  And to do a good, mac-style rewrite involves rewritting
	the user interface, the graphics, the animation engine....
	I doubt (and I have several years of Mac programming experience to
	back me up on this) that this could be done for much less than 2/3
	the development cost of the original.  But yes, I would gladly
	devote a year at $40,000 to help the port.  But I don't think that
	it's going to happen, nevertheless.
	
			-Chris.
Xref: sparky comp.sys.mac.games:9829 comp.sys.mac.hardware:18442
From: trump@qut.edu.au
Newsgroups: comp.sys.mac.games
Subject: Leisure Suit Larry V - HELP!
Date: 29 Sep 92 17:53:13 EST
Organization: Queensland University of Technology

A collegue without access to the network asked if I could post the
following message on his behalf.  I hope someone can help!


"Can anyone help a demented Leisure Suit Larry 5 player?

IUve managed to fly from LAX to each of New York, Miami and Atlantic 
City airports but seem unable to find a way of getting transport away 
into the cities  ie no limos waiting outside the terminals. I can use 
the phone inside the terminal but I donUt have a taxi or limo company 
number... Please help the frustrated asap....

Wayne Oswin. QUT"

Please reply to the e-mail address listed below.  Thanks.
--
------------------------------------------------------------------------------
 Jason Trump, Computing Services                  e-mail: j.trump@qut.edu.au
 Queensland University of Technology               phone: +61 7 864-3452
 Brisbane, Australia                                 fax: +61 7 864-3998
------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: heeschv@cognos.com (Brian VanHeesch)
Subject: Re: Feelings on PERSIA
Organization: Cognos Incorporated, Ottawa CANADA
X-Newsreader: Tin 1.1 PL3
Date: Fri, 2 Oct 1992 20:16:18 GMT

larimer@zeus.cdc.com (Mark D. Larimer) writes:
: same
: position, a la the Sierra games.  It's very easy to die and it's
: frustrating 
: to have to go through the entire level to get to the same spot again. 
: Otherwise
: thumbs up...

NO way!  it makes the game (and other like it) too easy.  move save move
save move save move save move save move save move save die load move
save move save die load move die load move die load etc.

I would have made it such that each level get harder.  (only level 8) was
a challenge.

Newsgroups: comp.sys.mac.games