HDTenEightyP/NetNews huggingface dataset:
From: su@eedsp.gatech.edu (Jonathan Su)
Newsgroups: comp.sys.mac.games
Subject: Re: SimCity Help
Date: 15 Sep 92 15:58:39 GMT
Organization: Georgia Institute of Technology

If you really want to cheat, try the SimCity Supreme package.  I got it
a few weeks ago, and there's a city with $138,000,000,000+ in its budget.
Load the city and save it to another name.  Then use the Terrain Editor to
get rid of all the man-made features, and you've got a new map and money
to burn.

Of course, this makes the game less than challenging.  It gets boring
pretty fast...

-- 
Jonathan Su
Georgia Tech, School of Electrical Engineering, Atlanta, GA  30332-0250
USENET: ...!{allegra,hplabs,ihnp4,ulysses}!gatech!eedsp!su
INTERNET: su@eedsp.gatech.edu
From: patlin_s@cubldr.colorado.edu
Newsgroups: comp.sys.mac.games
Subject: M&MII
Date: 9 Sep 92 00:08:44 GMT
Organization: University of Colorado, Boulder

Did anyone ever figure out how to get the spell out of the center of the
dead zone?

i've won the game, but recent net discussion has reminded me that this was
an unsolved mystery.

Also, come to think of it, what about natures gate?

If only I had some wolf nipple chips, I think I'de have a better idea...

Scott.
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Re: M&MII
Date: 12 Sep 92 12:20:11 GMT
Organization: Primary School of Kopasker, Iceland

patlin_s@cubldr.colorado.edu writes:

>Did anyone ever figure out how to get the spell out of the center of the
>dead zone?

You get the hints in Sandsobar.  You must cast Nature's gate on day 93.

>i've won the game, but recent net discussion has reminded me that this was
>an unsolved mystery.

>Also, come to think of it, what about natures gate?

>If only I had some wolf nipple chips, I think I'de have a better idea...

Yes, you'll get Nature's gate from the druid if one of your characters has 
eaten wolf nipple chips, which is on one of the tavern's menu.


Hope this helps,

Bjorgvin R. Leifsson
brl@kopasker.is


BTW, in Dragon's dominion are 3 squares that I never could get to.  They are
without secret doors and neither teleport, jump or etherealize worked.
Anybody reading this that has solved this?
Newsgroups: comp.sys.mac.games
From: trent@mailhost.hsas.washington.edu (Sigfried Trent)
Newsgroups: comp.sys.mac.games
Subject: Re: TSR D&D Games- What's the deal?
Date: 8 Sep 92 17:08:41 GMT
Article-I.D.: 128.trent-080992100923
Followup-To: comp.sys.mac.games
Organization: Academic Services, UW

I think the best part about these games is the combat.
They are about the only RPG games where the decisions
you make in combat actualy determine the outcome.
Ive been in the same battle and using one strategy
I get my but kicked, while using the other I dont 
even get scrached.
Newsgroups: comp.sys.mac.games
From: mcduffeek@woods.ulowell.edu
Subject: GAMES for trade
Organization: University of Lowell
Date: Sat, 5 Sep 1992 21:42:57 GMT

I have the following games I would like to trade:

SimAnt, Harpoon (Color & B/W), and LOOM.

All come in original boxes w/instructions, etc.

I would like to trade these for any of the other Sim__ games or ones
similar to Space Quest, Police Quest, King's quest, etc..

Please E-Mail any offers...


  =====             Keith "Overtime" McDuffee            PHI KAPPA SIGMA
    |                                                International Fraternity
  =====                                                Gamma Upsilon Chapter
    |                  InterNet Mail I.D.                U.Mass. at Lowell
  ===                  ------------------                  P.O.  Box 113
                   mcduffeek@woods.ulowell.edu              Dracut,  MA
                             - or -                            01826
                    kmcduffee@cs.ulowell.edu                    USA
Newsgroups: comp.sys.mac.games
From: scottb@netcom.com (L'etat des mortes)
Subject: Re: Lemmings
Date: Fri, 11 Sep 92 00:28:41 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Distribution: usa

In article <1992Sep10.191408.1000@cronkite.ocis.temple.edu> lucius@picasso.ocis.temple.edu (Lucius Kwok) writes:
>SM> When is Lemmings going to be released? Does somebody already have
>SM> it? What mail order companies will carry it?
>
>The best I have about Lemmings is in a Mac magazine which has a full page ad 
>by Psygnosis with Mac screen shots and a review blurb about Lemmings.  I'd
>guess that that means that it's been given to reviewers, but they're having
>trouble getting mainstream distribution.
>
>-Lucius  <lucius@picasso.ocis.temple.edu>

Most of the time, due to games programming/distribution time frame,
reviewers end up with a mid to late beta of the game.  Judging from
Pygnosis' success in Computer Games, I really don't think that distribution
is the problem here..  As far as I know, and as far as I've been told,
October is when this game MAY come out.  And if it doesn't come out in
October, then perhaps November... December... and so on.

Delays evedently happen, and are to be expected.  

In short, no one has this game in stock (YET).  But they will when it's
released.

Scott

scottb@netcom.netcom.com

Macintosh Games Release listing author.
From: mjg43166@uxa.cso.uiuc.edu (One (but not the same) )
Newsgroups: comp.sys.mac.games
Subject: World Builder
Date: 13 Sep 92 17:13:25 GMT
Organization: University of Illinois at Urbana

Does anyone know who/where distributes the World Builder program for
making adventure games?  I have several games that were made with the
program and would like to try and write one myself, but I have never see
the program offered anywhere.  If anyone has any info please let me know
via e-mail.  My address is mjg43166@uxa.cso.uiuc.edu.  (I don't read this
group very often so e-mail is preferred).  Thanx.
Xref: sparky comp.sys.mac.games:9037 comp.sys.mac.wanted:8276
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted
Subject: Re: WANTED: Info about Mac clones of Castle Wolfenstein
Date: 10 Sep 1992 00:35:03 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep10.024303.19056@access.digex.com> og@access.digex.com (Gary Goldberg) writes:

>Does anyone have info about Castle Wolfenstein, Beyond Castle
>Wolfenstein, Wolfenstein 3D, source code, etc. Ideally, I'd like something
>for the Mac, or source code to convert. - Gary
                 ^^^^^^^^^^^^^^^^^^^^^^

DO IT!  DO IT!  I'd gladly pay a sharware fee for a mac verson of this classic
game.  But do the orginal one, or the 3d one.  Beyond sucks IMHO.


                                                   Darren


Any one rember AquaPatrol?  Another // game that would be great on the mac.
Newsgroups: comp.sys.mac.games
From: esteban@apollo.hp.com (Steven Fernandez)
Subject: Re: Strategy Game Wanted!
Date: Sun, 6 Sep 1992 21:50:43 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA



Check out Warlords. It is really good and the computer opponent is
pretty smart.



            Steve
From: sknezevi@aludra.usc.edu (Steven John Knezevich)
Newsgroups: comp.sys.mac.games
Subject: Color Colony
Date: 14 Sep 1992 18:21:51 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Summary: Can I get this or what?

So what's the deal, can I get a copy of the color colony resource file?  What's the deal?  I just got a copy of the game and I want the color file....can I get it or not?  Give me the author's e-mail address and I'll ask him...

Argggggggggggghhhhhh

Steve Knezevich
knezevic@aludra.usc.edu
Newsgroups: comp.sys.mac.games
From: ttaylor@hmcvax.claremont.edu
Subject: Leisure Suit Larry V help needed.
Organization: Harvey Mudd College
Date: 5 Sep 92 15:48:08 PDT

Help!

What the hell do you do on Leisure Suit Larry V once you land in the airport? 
We have tried a lot of things and just can't figure anything out.  Please help. 
We have the resumes, (blank) tapes, camera, a couple of quarters, and a phone
number in Miami (which is the city we are in), but just can't get through to
anyone on the phone.  What do we do????

Please help.  Mail to ttaylor@hmcvax.claremont.edu

Thank you much.

Newsgroups: comp.sys.mac.games
From: scottb@netcom.com (L'etat des mortes)
Subject: Re: Pax Imperia released?
Date: Sat, 05 Sep 92 06:13:18 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

In article <lagc03INN2qm@aludra.usc.edu> cokin@aludra.usc.edu (Darren Cokin) writes:
>
>I saw Mac's Place's ad in the october issue of Macworld.  It showed Pax
>Imperia for $34.  Guess it's out.  Can anyone confirm, or deny?  If you buy it,
>be sure and post a review.
>
>
>                                            Darren

It's not out quite yet.  I'm not exactly sure when it's to be released but
I'd guess sometime between October to Xmas

From: Babak.Gohari@f421.n109.z1.fidonet.org (Babak Gohari)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: APPLE'S PERFORMA AND GAMES
Date: Tue, 15 Sep 1992 10:48:32 -0500

Well, according to Apple's press release yesterday introducing their new
Performa, they mentioned that the computer was designed with families in mind.
They said that the mac already has lots of business and educational software,
and the entertainment software is growing rapidly.  Apple further stated that
they are trying to get game companies to make more mac games.  It's about time,
I'd think.  How does everyone think this will affect the mac games market?  Do
you think it'll be a major change, or is it just an idea that will soon blow
over?  I would appreciate the industry itself to reply to this if they can.

-Babak Gohari
babak.gohari@f421.n109.z1.fidonet.org

Newsgroups: comp.sys.mac.games
From: scottb@netcom.com (L'etat des mortes)
Subject: Mac Games releases (Was: Wiz 7 ... when?)
Date: Sat, 12 Sep 92 01:02:41 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

In article <1992Sep11.165444.7466@ac.dal.ca> tominatr@ac.dal.ca writes:
>When will Wizardry 7 be coming out for the Mac?
>
>       - Tom N.

April 1993.

I don't get it (still).  Week after week I post the Macintosh Games release
listing and still people ask questions that can be answered, or at least
addressed by reading the listing.  Does my list not make it out to some
areas?  Technically it shouldn't since (world) distribution is selected
when I post to this newsgroup.  Still, I'm curious.  

For the record, and for anyone else who isn't familiar with what I do. 
The Macintosh Games release listing is posted to comp.sys.mac.games on
Fridays usually around 12:01am PST.  It is a listing maintained by myself,
and supported by my reasearch (If you want to call it that) and users who
E-mail me with new or updated information about upcomming COMMERCIAL game
releases for the Macintosh platform.  

The title of the postings are constant:

Macintosh Games release listing - Updates
  This is the title/subject of the short weekly updates listing.  Any new
  information will be added here, and is basically for the convienence of
  those people who follow the listing week-by-week

Macintosh Games release listing - Complete List (Long)
  This is the title/subject of the long/complete database/listing of what
  has been amassed over the history of the listing.

Due to the fact that the title/subjects remain constant, it may APPEAR to
a threaded newsreader that this is a reply to a particular thread.  It
really isn't.  Each week's posting is different, and a complete listing of
both (long and short) lists.

Anyone interested in current information on games releases can find many
of the answers by following the listing by the week.  

As I have tried to stress, almost all these release dates are tentative at
best. There are about a bazillion different things that can hang up or
delay a release of any computer program, so don't take my list as 100%
truth.  I've been off before, and don't expect acurate information all the
time.

With the help of those users who have contributed by mailing me with any
new updates, the list continues to prosper.  Even though response has
tapered off since it's beginnings, I still am pleased with what I am
providing, and what others are contributing. 

As always, thanks to all who read and enjoy my listing.

Scott
From: mattock@rand.org (Michael Mattock)
Newsgroups: comp.sys.mac.games
Subject: Patch for Ishido?
Date: 8 Sep 92 20:10:40 GMT
Organization: RAND
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6D2566B10010B19@mac-9-15.rand.org>
X-XXDate: Tue, 8 Sep 92 18:08:59 GMT


Does anyone have a patch for Ishido?  Before I get flamed, let me
note that I own a legitimate copy; you may quiz me on one of the
"wheel codes" if you have any doubts.

Michael


Michael Mattock                      | Post: Human Capital Department
Voice:    (310) 393-0411 x6548       |       The RAND Corporation
Internet: Michael_Mattock@rand.org   |       1700 Main Street
UUCP:     uunet!randvax!mattock      |       Santa Monica, CA
90407-2138
Newsgroups: comp.sys.mac.games
Subject: HELP! Can't find PoP Demo Anywhere!
From: oberland@vax.sonoma.edu
Date: 15 Sep 92 14:54:55 -0800
Organization: Sonoma State University

AGGGGG!
I LOOOOKED
and looked
and looked.....

I couldnot find a FTP-able copy of the Demo!
(and I checked Sumex, and about 15 others)
Does anyone know where I can get a copy?

Reason:My friend FINALLY got a color monitor, and wants to see what the
REAL capabilities of it are, but wants a test-drive first.
(read:free stuff for now)

Thanks,
Joe
P.S. Is there a HotP demo out there?
Newsgroups: comp.sys.mac.games
From: bredell@tdb.uu.se (Mats Bredell)
Subject: Re: Arkanoid and LCII
Reply-To: Mats.Bredell@udac.uu.se
Organization: Uppsala University Computing Center (UDAC)
Date: Tue, 15 Sep 1992 07:09:04 GMT

erlingm@ifi.uio.no (Erling Mork) writes:
: 
: [text deleted]
:
: Concerning Dark Castle, if it cannot run under System 7, then you
: can't run it. The LCII needs Sys 7.0.1 (bummer if you ask me). My guess
: is that Dark Castle uses calls to the old sound hardware/software that has
: been replaced since 6.0.7.
: 
: [text deleted]
:

There's a system version called 6.0.8L that works on the LC II. It was
developed specifically to support the LC II and PowerBooks. I don't think
it's available in the US, but you could try to get it from abroad.

/Mats
-- 
Mats Bredell                                   Mats.Bredell@udac.uu.se
Uppsala University Computing Center (UDAC)     Ph:  +46 18 187817
Department of medical systems                  Fax: +46 18 187825
Sweden                                         Think straight - be gay!
Newsgroups: comp.sys.mac.games
From: rob_hawley@taligent.com (Rob Hawley)
Subject: Re: Air speed in Hellcats
Followup-To: comp.sys.mac.games
Organization: Taligent Inc.
Date: Fri, 11 Sep 1992 17:07:14 GMT

In article <1992Sep8.224020.7379@physics.ucla.edu>,
price@uclapp.physics.ucla.edu (John Price) wrote:
> 
> In article <rob_hawley-040992130736@rob-hawley.taligent.com>, rob_hawley@taligent.com (Rob Hawley) writes:
> >In article <9209031058.aa05671@Paris.ics.uci.edu>,
> >kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson) wrote:
> 
> >> So far, I am having problems landing...
> 
> >...Start your approach
> >about a mile away.  
> 
> How do you tell when you're a mile away?  I can't find any way to gauge 
> distance easily, since the runways don't show up on radar.
> 


The mile is an approximation and yes there is no real way to measure it. 
The runways look like they are about 1000 - 2000 feet long.  Starting 3 or
4 runway lengths would be about right.  The point is you can't start to
think about landing when you are on top of the field.  You also can't start
your final from too far away.

One trick that I learned to make clean patterns is to use the side view
keys to keep track of where the field is.  I line up an approach so I will
be about 2 miles out (6 - 7 lengths) at right angles to the runway. 
Watching the runway in my side view will let me know when to make the right
(or left) turn to final.  [Normal caveat about being aware of what the
plane is doing when looking out the side windows.  The one line instruments
help here.]  
Newsgroups: comp.sys.mac.games
From: omh@cs.brown.edu (Owen M. Hartnett)
Subject: Re: Spectre Network (crack) help Wanted.
Organization: Brown University Department of Computer Science
Date: Fri, 11 Sep 1992 02:43:54 GMT

In article <Bu9uKI.4pv@borland.com> Cy Shuster <cy@borland.com> writes:
>As it turns out, Velocity has provided for the one-time two-player
>scenario you are looking for (the rent-a-truck analogy) : they have
>a "Party Pak" deal, where you can get several serial numbers that
>are good for a limited time, something like $15 for a couple of days.
>
>--Cy--
>cy@borland.com
>cy@borland.com                        DISCLAIMER: My opinions only.

Unfortunately, I don't think that they are providing this anymore.  I sent
for this very thing - specifying a date 3 weeks in the future.  Six weeks
after that, they sent my check back, saying they couldn't do it anymore.

A very bad PR move on their part, particularly in light of the current
discussion.

-Owen

P.S. The above statements should not be interpreted as meaning that I
approve of Software piracy.

Owen Hartnett				omh@cs.brown.edu
"FAITH, n. Belief without evidence in what is told by one who speaks
		without knowledge, of things without parallel."
			-Ambrose Bierce - The Devil's Dictionary
From: Babak.Gohari@f421.n109.z1.fidonet.org (Babak Gohari)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: HELLCATS "EXERCISE"
Date: Mon, 14 Sep 1992 00:37:21 -0500

Hey, all Hellcats Players: I just recently did something pretty neat.  I was
playing around in Flight School, killing EVERYTHING (I mean everything: water
tower, extra plane, barracks, the shack in the middle of nowhere, the air
control tower, etc., etc.) when I decided to go and fly UNDER the dock.  It's
pretty cool, though sorta hard.  You gotta come in low and basically skim the
water as if you're ditching your craft.  You gotta go fast enough to still take
off, but slow enough so you don't crash.  You also have to make sure you don't
go to close to the land, or you die.  It's pretty cool, and looks awesome in
instant replay.  Try it and you'd be impressed.  It's fun to then kill the dock
right before you kill the sail boats.  (hehehe...guess I'm just bored and can't
wait til the new missions come out).
From: rtaylor@honors.uoregon.edu (Russ Taylor)
Newsgroups: comp.sys.mac.games
Subject: Re: Pool of Radiance on an LC
Date: 9 Sep 92 05:46:41 GMT
Article-I.D.: nntp.1992Sep9.054641.3311
Organization: University of Oregon Network Services

In article <1052@kopasker.is>, brl@kopasker.is (Bjorgvin Runar Leifsson)
writes:
> 
> forget@DMI.USherb.CA (Yves Forget) writes:
> 
>In article <1031@kopasker.is> brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
>>a friend of mine just installed Pool of Radiance v.1.1 on a Mac LC 4/40 with
> >>a color monitor.  As the manual advices to set the screen to 16 colors, so
>>he did, and with 32 bit qiuckdraw off, he loaded the program.  All went fine
>>until he tried to load a saved game or create characters.  Then the program
>>stopped with error message 15 (the application 'unknown' has stopped because
> >>of error 15).  BTW, he has system 7 installed.
> >>Is there anybody out there that knows what might be going on and if there is
> >>a way to fix this problem?
> 
> >It works on my LC without any difficulties.  What do you call 
> >"create characters ?"
> 
> Well, I mean making new characters from scratch.
> 
> >Hope this helps
> 
> Well, just telling me that POR works on your machine without any problems
> will propably not be of much help to my friend.
> 
> I got a e-mail response the other day saying about the same.  Not much help
> but you LC-ers out there playing this game with sys 7 and color monitor:
> 
> What are your color settings?  Do you have the 32 bit quickdraw option on or
> off?
> 
> Thanks again to anyone that responds,
> 
> 
> Bjorgvin R. Leifsson
> brl@kopasker.is
> 
> 
I just had that problem playing for the first time today....playing with
256 colors (oops!).  I just exited MacBugs :) and set the memory limit to 2
megs (as per the manual), and things worked fine since then.   Do the other
games in the series have a better interface and/or graphics?  (love the
game, but the port sucks)

**********************************************************
*  "Random shootings in sector -4,2 will continue until  *
*  worker moral improves."  -- Lord Blackthorn           *
**********************************************************
* rtaylor@honors.uoregon.edu  rtaylor@oregon.uoregon.edu *
**********************************************************
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Speed of V for Vic vs. Harpoon
Date: 9 Sep 92 19:46:11 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <1992Sep4.134538.29780@awdprime.austin.ibm.com>,
Citizen shieh@austin.ibm.com writes :
>
>I've got an old, old SE and I'm too cheap to upgrade.
>I've got Harpoon, and some bug patches from 360, but
>I don't play it much anymore because of the tiny, tiny
>graphics and the slow, slow time.  Now, I've written
>simulation programs before, so I understand the slowness
>as me poor little 68000 is grinding away on stats.  Can
>anyone who has V for Victory AND Harpoon tell me if they
>run about the same speed?  If so, I don't think I'll get
>V for Vic.

  I've got 'em both and I have to say that this is kind of an invalid
comparison.  Harpoon runs in real time, or in multiples of real time. V4V
runs by 4 hours turns.
  But, as for the raw speed of V4V, it's moves along quickly on IIsi, and
Harpoon can seriously get tied down on my machine.  Whether or not this
means V4V will run fast on your SE is beyond me, but since V4V is not a
real time game, raw speed is not of absolute importance, though you might
have to wait during combat resolution.

  One thing :
  You might not enjoy V4V as much as the people with 8bit color, for I
find that color in this game is not just for spiffiness, but provides
you with much information.  Like the supply state of a certain unit, for
example.  How it would show up in B&W, I don't know...

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Beyond Zork - the mirror challenge
Date: 11 Sep 92 23:00:38 GMT
Organization: Primary School of Kopasker, Iceland

Hi, infocommies!

Being one of those who bought LTOI, I am now stuck in Beyond Zork, having
solved the others Zorks.  I am trying to get in the tunnel in the wall SW
of Gurth.  I know I am supposed to use the mirrors to direct sunlight into
the tunnel, but no matter how I try to turn the mirrors, I don't get any
reflection.
Am I supposed to kill the 'lurking presence' before I can use the mirrors or
is there anything else I may have overlooked?  I even checked the hint book
which only says this should be a piece-of-cake work :-(
I think I have everything that matters to finish the game.

If there is anybody out there that has solved this mirror challenge,
PLEASE help!

Thanks in advance,

Bjorgvin R. Leifsson
brl@kopasker.is
Newsgroups: comp.sys.mac.games