HDTenEightyP/NetNews huggingface dataset:
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Subject: Re: Musings from an insane lunatic
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Tue, 6 Oct 1992 13:35:54 GMT

In article <1as2aiINN5ij@usenet.INS.CWRU.Edu> mcn@b62103.student.cwru.edu writes:
>
> Ever hear about Email? Or does your netrek cluelessness extend to your real  
>life?
>

	I just long for attention.  You will notice the speed to which
I replied to this article.  I have nothing else to do.  One of the
luxuries of having no life.

>Uh-huh... You're also (barely) a Captain on Bronco, and I've played alongside 
	
	Hmph....

>for lord knows what reason), and you sat in a base orbitting our home planet  
>the whole time. Ever hear of 'front lines', 'collecting armies', or any of  
>those other things that bases have been known to do? 
>
	
	But if I did those things I might die!!!!

>>Balton ->  Saw him blow real easy the other day, but then we all know
>>		I am his arch-foe anyhow.
>
>  Uhhh--yeah... I'll believe that one... Some freshman from ohio state is  
>already an arch-foe of Balton...  You kid yourself with dillusions of  
>grandieur.
>

	Freshman?  Hmph.....  Besides, I'm just his textual arch-foe.
No one thinks I'm as good as he is, so every chance I get I have to
debase him in a vain effort to accord my own shattered ego recognition.


>  I really don't care about "achieving recognition". When I see 'the best',
>the good players are. And speaking of kissing ass, how about you with your
>10 page post with, "So and so is cool. He's a good player". Who cares?????

	Nobody cares...  I just like to kiss ass and get attention.
Most especially I desire to be recognized by the netrek gods, but they
accord me no worth... so I rant on....
	
>haven't seen him in either of these two places? Or are you one of those who  
>thinks, "fife is absolutely the best netrek server in the world!!!!"???
>

	Bigmax blows fife away....   All the good players play at bigmax.

>>Old Nick ->  Haven't seen him around, but then he never did play on real
>>		servers anyway.
>
>  He plays on discovery, bronco, and rwd *regularly*, he also plays on the  
>Angry Men, and is VERY good. I've seen you on bronco,otherwise I'd think you  
>only played at fife, or better yet foghorn... [yes, yes, I know it's gone]
>

	What was foghorn?  Musta been before my time.... 

	-Michael (insert simlies where appropriate, be offended if it
		makes you feel better) ... hmmm... that's (ISWABOIIMYFB)
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 28 Sep 92 22:24:50 GMT
Organization: University of Pennsylvania

In article <BvB3IA.2oF.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>FreeKill writes
>> Geez, Rob.  What the hell did he do?  Most of the comments appeared very 
>> humerous.  Lighten up...  Also, his wife was in the lab and was 
>> pestering him constantly to make those remarks.  I would really like to 
>> know what you considered so offensive.  I thought I made comments much 
>> more offensive than what he wrote.

>What doesn't he do?  He's very annoying when he's playing.  He's either  
>commenting about this, or that.  Bitching about this or that.  

Good way to answer my question. Just ignore it.  I'm sorry that you can't
handle other players when you are on heavy hallucinogens.  

>It is continuous.  Hell, he even bitched you (his own captain) out on the  
>all board.  Then on rgn used it as an excuse why you lost the front line.  

That was a completely different game.  However, it is nice to see you actually
commenting about something that really happenned as opposed to your Saturday
afternoon fantasies.

>I was tired of listening to him.  I managed to control my temper during  
>the game, but then, he ALWAYS takes EVERYTHING to r.g.n.  This is a bboard  
>about netrek, not about Justin Botelle, and his life's attitude.

Seems like you took it r.g.n as much as he did.  You could have just let it
die.  Also, I never heard you bitch about somebody who said he was taking a
gun out to philly during an ultima frisbee tourney.

>I'm sure he isn't as annoying in real life, i mean, he is married.

He's close, though.

>When are you two coming out to CMU?

Probably October 10-12th

Brian
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: BOGUS CHARACTERS ALLOW SCUMMING :(((
Date: 29 Sep 92 15:08:52 GMT
Organization: University of Pennsylvania

In article <60719@mimsy.umd.edu) jerryw@cs.umd.edu (Jerry Wieber) writes:
)In article <1992Sep29.035601.16359@murdoch.acc.Virginia.EDU) wk5w@luca.bme.Virginia.EDU (William Thang Katz) writes:
))
))botelle@upenn (...) should be banned from the INL.  I saw what I think is the
))most flagrant violation of netrek "etiquette", namely the logging in of what
))seems to be 3+ dummy "slot scum" characters which did nothing but orbit a
))3rd party homeworld. [...] Angry as hell, )Vorpal Gandhi

There were 3 Rom slot scums.  Actually, 4.  One of them was Rick's (he
started it :).  After the genocide, I was able to add 2 Fed slot scums.
)
)I'm kinda confused by this.  I, too, was logged into discovery and saw the
)"slot scum" characters.  But Justin does not need to scum.  I think he was
)just bored and wanted to piss people off.
)
)Personally, I was just looking for a game, so I quit and bashed elbows on
)rwd4 for a few hours.

Why not Bronco?
)
)Justin?  Anything to add?

Scumming?  I was ogging Hitler.  I was logged in as Eva Braun.  Hitler had
far too high a defense.  Ryche, Videodrome and I were ogging him incessantly.
Brought his Defense down quite a bit (50 kills = .5, for him).  I think
that had we not been goofing off, the genocide would have been far quicker.
Three slots would not have helped you had we been playing seriously.
Btw, I did not take a planet, or bomb (of course).

Had the clue level been above sea level,  I would not have done that.  I 
don't understand why you didn't join as a FED and kill the slot scums.  I
proably would have given up then.

Bronco was better actually.  There was someone at Lt Commander with a Defense
of 5.10  After I genocided that team, his defense was around 1.7 
Didn't ogg him out of the game, though (must be since he was from CMU).
)
)
)-Jerry  <Stress)
)-- 
)                                                           __________ 
) UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
) INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
)                                                                    ` - 
Justin
From: hadley@cad.ics.uci.edu (Tedd Hadley)
Subject: Re: Client needed for HPs
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 28 Sep 92 22:44:55 GMT
Distribution: rec

In <1992Sep28.144441.22303@hellgate.utah.edu> mwcallah%peruvian.utah.edu@cs.utah.edu (Michael Callahan) writes:


>Now that school has started again, I will not be able to use the sun
>workstations to play netrek on.  Unfortunately the only version of the
>UDP client that we have here at the University of Utah is for those
>workstatons.  We really need a blessed client for Hewitt Packards.

>Anyone know where I can ftp one?  I would really appreciate it.

   There's 2 HP clients on cad.ics.uci.edu:/pub/netrek/

       udp_client.hp.Z				HP something / something
       udp_client.hp9000.300.Z             	HP 9000 / 300 (?)

++
   Tedd Hadley (hadley@uci.edu)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 28 Sep 1992 21:27:51 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: INL play - PLEASE READ (esp INL reps)

>A) I was very astonished on saturday when the server allowed my sunborg in
>	without a problem.  This seems very bad, especially since I don't
>	respond to any pig calls.  I can turn off the obvious features,
>	and still have a distinct advantage over other players.

	So far, we have been able to rely on the honor of other players.  It
was only in about the last 2 weeks that acusations of 'borg players have
come out.  I suppose that it had to happen eventually.*

>B) Side Salad seemed very definite on their statement that they can use
>	whatever names they please during an INL tourney.  I seem to
>	remember the rules stating specifically that the most well-known
>	name must be used.  I think the games should have more to do with
>	skill than trying to guess who a person is.  I also remember that
>	last year, we were told in no uncertain terms that if we changed
>	our names for a game, that we should consider that game a forfeit.
>	Strange that CMU doesn't have to abide by the rules...

	The INL rules state that a team must give the council the most common
name of all of their characters along with what they will be playing as.
 It is spuedonyms are supposed to be strongly discouraged (*NOT*). 
Opposing teams are supposed to know who everyone is.  Exact details may
change from time to time.

>C) I would also like to have some assurance that teams like CMU don't get
>	other people to watch their games.  Last year, I and several other
>	players were forbidden from watching other teams play.  My even
>	considering it was called cheating.  CMU even has a recorder set
>	up so that they can watch games later in the day.  Again, odd that
>	CMU doesn't have to abide by the rules....   Another problem with
>	the bystander is that he can tell others who has picked up, and 
>	what not.  This is definitely unfair, yet occurs regularly at CMU :(

	I don't remember every having heard of this rule (Of course, I'm at
CMU, so who is going to listen to me?).  The flight recorder is not TCP,
so no one ever uses it.  I tried watching a replay on it once, and got
almost nothing from it.  I don't know exactly how unfair a co-ordinater
is, but I do know that a GOOD co-ordinater is definitely a big
advantage.  If Justin's 9th slot non-player is added, it would help.

* I didn't notice 'borglike behavior during the OTR vs JFW match (Which
I watched :).  On the other hand, I laugh at Ben Dehner who seems to
feel that a team would need to have borgs in order to beat an all-borg
team.  There are 2 things which win netrek games, skill and clue.  A
good borg and increase a player's skill, but does nothing to increase
clue.  Been on too many winning teams against insane lag to believe that
skill is the more important of the two.

ZZnew guy

PS
	Anyone notice how I'm agreeing with Justin and Brian in the same post? 
Is the IC involved?
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: INL play - PLEASE READ (esp INL reps)
Date: 28 Sep 92 21:27:00 GMT
Organization: School of Computer Science, Carnegie Mellon

FreeKill writes
> I have a couple problems with the INL
> 
> A) I was very astonished on saturday when the server allowed my sunborg  
in
> 	without a problem.  This seems very bad, especially since I don't
> 	respond to any pig calls.  I can turn off the obvious features,
> 	and still have a distinct advantage over other players.

Honor is key here.  If a team has no honor, then let them die.

> B) Side Salad seemed very definite on their statement that they can use
> 	whatever names they please during an INL tourney.  I seem to
> 	remember the rules stating specifically that the most well-known
> 	name must be used.  I think the games should have more to do with
> 	skill than trying to guess who a person is.  I also remember that
> 	last year, we were told in no uncertain terms that if we changed
> 	our names for a game, that we should consider that game a forfeit.
> 	Strange that CMU doesn't have to abide by the rules...

The rules have changed.  Since it was a scrimmage game, and you didn't  
know about it, we switched.  I'll go on the record to say that my team  
will play under our regular names anytime we are asked to.  I wasn't  
impressed by your attitude that we HAD to or some of your team weren't  
going to play.  Get a clue, guys.

Last year the rules were different.  If you broke the rules, it was a  
forfeit.  

CMU teams are some of the most sportsmanship oriented teams out there.  We  
always abide by the rules.  For example, we wouldn't try to bring in a  
sunborg even to see if we could.

> C) I would also like to have some assurance that teams like CMU don't  
>get
> 	other people to watch their games.  Last year, I and several other
> 	players were forbidden from watching other teams play.  My even
> 	considering it was called cheating.  CMU even has a recorder set
> 	up so that they can watch games later in the day.  Again, odd that
> 	CMU doesn't have to abide by the rules....   Another problem with
> 	the bystander is that he can tell others who has picked up, and 
> 	what not.  This is definitely unfair, yet occurs regularly at CMU  
>:(

How the hell can this be enforced?  Good luck.  I had never heard the rule  
that you couldn't watch other people's games.  

The CMU recorder isn't a blessed binary.  We don't use it in INL games  
because the rules state we can only use a blessed binary.  See what I mean  
about CMU and the rules, and sportsmanship?

> I think the council should address these problems.
> 
> Brian

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: BIGDOG and Clue Classic
Organization: School of Computer Science, Carnegie Mellon
Date: Sun, 27 Sep 1992 00:27:58 GMT


Hi guys.

I had planned for late night play on bigdog as part of the clue classic.   
Unfortunately, I can't find ANY berekely machine as of now.  I was  
connected to bigdog, at about 5 until 8 (ET) when everything died.  After  
that, no berkeley site could be found.

Hence, the games tonight are cancelled there.

Assume the sunday night (8 pm ET) bigdog fest will still be on until  
further notice.

See you on the battlefield,

Rob

PS  what did y'all think of the classic?  I know the 2 oclock game didn't  
happen because the TWNN vs SS scrimmage took too long.  How did the 1 o  
clock game go?  Did y'all have fun?  I did.
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: INL Server pregame proposal
Date: 27 Sep 92 21:33:12 GMT
Organization: Deep Thirteen, Gizmonics Institute

During the spate of clueful games Saturday (thanks Rob), I was struck
by the difficulty we seemed to have getting going.  Part of the
problem was that there weren't enough players; but another LARGE and
ANNOYING part of the problem was that people would continue to
dogfight while the teams were trying to get organized.

Such behavior strikes me as childish, even if it is what they were
there to do, in a sense.  *I* however, was there to play a MATCH.  I
am not interested in pregame silliness; I can get that anytime I want.

To address this problem, I think the INL server should FORCE all
players to be peaceful with all races when they enter, until the game
starts.  At game start time, each player should be set to hostile with
all other races.

This would also neatly solve the problem of pregame stats confusing
game stats.  With this scheme, there could be no pregame kill...
well, other than a base plasma'ing people at the wall... but then they
kind of ask for that....

-Wreck
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: Re: More lag questions
Organization: CS
Date: Thu, 1 Oct 1992 01:27:49 GMT

In article <1992Sep30.215315.21703@murdoch.acc.Virginia.EDU> wk5w@luca.bme.Virginia.EDU (William Thang Katz) writes:
>I have noticed my lag is not steady but seems to magically increases
>when I'm in "critical" proximity to an opponent.  Can anyone explain
>this?  The following was taken from a ping log to discovery and the
>1+ sec lags came when I had an enemy ship was almost next to me and
>we are firing everything at each other.  This seems more than
>coincidental.

It seems obvious.  When you're close the opponent, you have more traffic
generated, both outgoing (you shooting/tractoring/pressoring), and him
doing the same to you.  You can only get so many packets/second out and
in your network, and you're exceeding that number with the volume of
packets at that instant.  Hence delays.

I suggest you get a copy of traceroute, and run it, and try to track the
node that's causing problems.
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: Client needed for HPs
Organization: University of California, at Berkeley
Date: Mon, 28 Sep 1992 22:37:22 GMT

In article <1992Sep28.144441.22303@hellgate.utah.edu> mwcallah%peruvian.utah.edu@cs.utah.edu (Michael Callahan) writes:
>
>Now that school has started again, I will not be able to use the sun
>workstations to play netrek on.  Unfortunately the only version of the
>UDP client that we have here at the University of Utah is for those
>workstatons.  We really need a blessed client for Hewitt Packards.
>
>Anyone know where I can ftp one?  I would really appreciate it.

Since there have been several requests in the last few weeks for
HP blessed clients, I will be compiling one for the HP apollo series 700
workstation and placing it on ftp.cis.ksu.edu in the netrek archive.
I believe this will run on Series 800 workstations also, but I am
not sure what else.

Look there in a few days,

Sandia
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly 
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue,  6 Oct 1992 15:35:03 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: I've lost all respect for Rob
	<91756@netnews.upenn.edu>

Excerpts from netnews.rec.games.netrek: 5-Oct-92 Re: I've lost all
respect f.. Justin Botelle@eniac.sea (3231)

> I'm surprised you included Wreck.  he's not from CMU.  He can't be as good
> a base (or better) than Balton, Balinor, Tortoise, Videodrome, or yourself.

	I don't know where people got these ideas about Tortise being so good
from.  Balinor hasn't played a base since he got back for the fall. 
Wreck would easily make my top 5 list of bases, just as Duck would make
my list for overall players.  Sure we're concieted, but we play with our
eyes open.

ZZnew guy
Ringman -- Official loudmouth of Xgolems
Newsgroups: rec.games.netrek
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Subject: Tomato Boy's net etiquette 
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 28 Sep 1992 15:14:18 GMT

In article <717667378.7279.0@unix2.andrew.cmu.edu> Tomato Boy <stimpy+@cmu.edu> writes:
>no more ridiculous than you quadruple spacing your posts, twink.
>there is no need to do that, and it's quite annoying. get a clue
>
>--Rick


	I for one think he should be able to post however he likes.
The last thing we need in this group is the net police.   Last I heard
this was a free country.

	-Michael
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 28 Sep 1992 01:12:33 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: Duck Dodgers (Crouton Crunch) & SS
Distribution: world

Excerpts from netnews.rec.games.netrek: 27-Sep-92 Duck Dodgers (Crouton
Crunc.. Jaime Garcia Reza@ocf.be (110)



> Yeah... I switched teams.

> You don't understand the Power of the Dark Side of the Force!!!


> Crouton Crunch 




Once again, the power of the Illuminus Cartel is felt... Yes, IC, the
team with *two* INL Councilpeople exerts its mighty influence not only
to achieve total schedule advantage, but also to dismember yet another
team...

Through bribes, intimidation and six feet of yak intestines, the IC
Special Agents successfully manipulated this pawn we call "Crouton
Crunch".
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: INL play - PLEASE READ (esp INL reps)
Date: 28 Sep 92 21:30:51 GMT
Organization: School of Computer Science, Carnegie Mellon

Stephen Joseph Smith writes
> paulsen@eniac.seas.upenn.edu (FreeKill) writes:
> >B) Side Salad seemed very definite on their statement that they can use
> >	whatever names they please during an INL tourney.
> 
> They were wrong.
> 

No, we said we could play our salad names.  Which, we can.

Rob
From: davidt@cs.utexas.edu (David Eng-Yeow Teo)
Newsgroups: rec.games.netrek
Subject: Re: Borg *AND* T-mode ScuM!
Date: 3 Oct 1992 03:44:45 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: notrees.cs.utexas.edu

In article <1992Sep29.002625@tiger1.prime.com>, jasonp@tiger1.prime.com (Jason Pascucci) writes:
> Yes, kids, it's *two* *Two* *TWO* scums in one!
> 
> John Kirschbaum (jpk@grumpy.cc.utexas.edu), and  
> ?? (nacoper@andromeda.tamu.edu) have tied for first 
> place in the scum-of-the-month club. Yes, GFborg lovers,
> now tmode on your favorite server who says 'No Borgs',
> but doesn't back it up is even easier...
> 
> These two only marginally beat out Hector's Slot-Scum on
> Discovery. At least he seemed to be playing all the ships,
> albeit one at a time. I would have expected playing
> multiple ships at the same time from such a reknown member of
> the Admirality. Oh, well...he probably just isn't there yet...
> 
> Anyways... Someone send tramp the reserved.c. (Unfortunately, my link 
> is acting up, and I wasn't able to ogg them out of the game. (500-800ms lag 
> at 3updates/second against a borg with 8 ms lag is generally a lose...))
> 
> Oh yeah, and a big, hearty THANKS to the person who gave GFborg
> a completely autonomous mode, without which, none
> of this would have been much of a problem. 
> 
> Steele
> -- 
> Jason R. Pascucci
> jasonp@primerd.prime.com
> 


Why, thank you!  :)


David Teo
Author of GFBorg

(Hey isae@iastate.edu (Server God of doorstop), you told me that you will answer all flames for me regarding the release of the autonomous GFBorg, what now?  Cat caught your tongue?)






























-- 
[1m[4mDavid Eng-Yeow Teo[0m

               [1m[7m>>>>> WHERE ILLUSION IS THE ULTIMATE WEAPON! <<<<<[0m
Newsgroups: rec.games.netrek
From: bathurst@noaapmel.gov (Bill Bathurst)
Subject: Re: *First* INL game of the season!
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Date: Fri, 2 Oct 1992 20:37:03 GMT


LaggU sucks better than you!  They even beat the Janitors of Anarchy.
They will crush you (in their dreams).
--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765