HDTenEightyP/NetNews huggingface dataset:
From: Lu.Chun@bbs.oit.unc.edu (Lu Chun)
Subject: Looking for Civ.
Organization: Extended Bulletin Board Service
Date: Wed, 30 Sep 1992 07:02:55 GMT

	Anybody want to sell or trade Civ. please drop me a line. I can
trade any software I have.

	Thanks.

or email me engp1058@nuscc.nus.sg
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
From: hsiaoe@marcus.its.rpi.edu (Eric Hsiao)
Subject: Re: Lucas* games
Organization: Rensselaer Polytechnic Institute, Troy, NY
Distribution: comp
Date: Sat, 3 Oct 1992 19:00:41 GMT

Don't forget "Zak McKraken and the Alien Mindbenders"
-- 
| Internet: hsiaoe@rpi.edu         > Read GIF News - a freely copied news  < |
| Bitnet: userHA6G@rpitsmts.bitnet > magazine in .GIF file format.  Color  < |
| To get GIF News, FTP to here:    > articles on reviews of programs,      < |
| netserv1.its.rpi.edu /pub/misc   > games, industry news, IBM, Amiga, etc.< |
From: arenzana@angelo.amd.com (Romeo Arenzana)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sound Board Advice
Date: 28 Sep 92 21:51:15 GMT
Organization: Advanced Micro Devices, Inc.

Get the Pro Audio Spectrum. I've seen some stores selling it now for
$210. A lot of people are complaining about the noise when using the
SB Pro, I haven't had a problem on my PAS-16. Oh, yeah, that too, 
PAS is 16-bit while SB Pro is only 8-bit. PAS-16 is 100% SB compa-
tible. Good luck!
Newsgroups: comp.sys.ibm.pc.games
From: c2s4027@tamsun.tamu.edu (Cedric Sims)
Subject: Re: Key-disk... It's back again!!
Organization: Texas A&M University, College Station
Distribution: na
Date: Mon, 5 Oct 1992 17:09:23 GMT

In article <1992Oct3.035050.7004@pimacc.pima.edu> ppugliese@pimacc.pima.edu writes:
>
>What you're likely to get is the same old lousy games! Quality already
>sells. Witness Origin. They're making a fortune off their products &
>have dropped copy protection altogether. The SPA won't be happy until
>they get 0% piracy & it just ain't gonna' happen! As lonf as any piracy
>is present at all there'll be a number of companies that will put out
>crummy products & then blame the pirates because it doesn't sell. That's
>the way it's been & there's no end in sight.
>
>
>PHIL
>

Amen...

I used to pirate software until I became a developer; it tends to open
your eyes to the problem. Even so, I don't believe piracy is
significantly harming our industry. And with the proliferation of
cheap CD-ROMS, current piracy will decrease dramatically with CD releases
of software. Quality does sell. Games are becoming more complex. To get
the "full effect" it is necessary to have docs. This complexity, CD-bound
size, and compulsory manuals will drive piracy into the past.

Cedrico.
-- 
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
From: itlm027@dale.ucdavis.edu (The TimeWalker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Possibly Darkland patch lvl 6 bug
Date: 2 Oct 92 02:59:49 GMT
Organization: Computing Services, UC Davis


I was putting around the German countryside when I encounterd a village
where I was asked to choose the "prettiest girl" (Dragon encounter). I
fought the villagers, and got summarily worked over (new game w/ new patch).
Well, after it raised my skills, the game dumped me back into DOS w/ the message

pics\baked3.pic not found
Invalid command.com
System Halted

When I looked in my pics directory, lo and behold, there was no baked3.pick
but there was a baked2.pic, and an Xbaked3.pic.  I copied Xbaked3.pic to
baked3.pic, and reran the scenario, and it seemed to solve the problem.

The lvl 6 patch seems to have some nice new art scenes, and overall is 
better, but I'm still having some problems w/ maps not being redrawn 
correctly, esp. when in the countryside and the top of the map still is showing
part of the entire german map from the F6 screen.



Sean
samatheis@ucdavis.edu
From: aabdalla@pollux.usc.edu (Ahmed Abd-Allah)
Newsgroups: comp.sys.ibm.pc.games
Subject: Out of This World
Date: 4 Oct 1992 13:35:13 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: pollux.usc.edu

How do I get past the room where two goons step out from opposite sides
and catch me in the middle - instant annihilation?

Going Out of My Mind...

AAA



Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: Re: Wing Commander I - How to cheat????
Keywords: WC
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Thu, 1 Oct 1992 12:30:16 GMT

avk@elecard.tomsk.su (Alexander Krutikov) writes:

>Hey guys, what are you talking about?
>What cheating? I tryed to use "wc origin -k" and then

YOU GUYS GOTTA WATCH THE SYNTAX(I mean syntax is what Unix is all about)

"wc Origin -k"  please notice the capitol "O" in Origin

Good Luck, Jim


>press <alt>-<del> - nothing happens. Also nothing about unvulnerability.
>Can you help me?
>May be i have another version of wc.exe?

>P.S. My version with cracked doc check.

>Many thanxxxxx !!!


>-- 
>Alexander V. Krutikov,			Internet: avk@elecard.tomsk.su
>Elecard Ltd.,                           FIDO:	  None (yet)
>Tomsk, Russia.
--
Ray Kasycz                                          
Geodetic Survey of Canada           \                            \
Ottawa, Ontario, Canada              \  Towards Better Gaming...  \
Internet: kasycz@geod.emr.ca          \                            \
Xref: sparky comp.sys.ibm.pc.games:15917 rec.games.misc:17759
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: UW(Ultima Underworld) bogus game, bugs, freezes up...
Date: 5 Oct 92 19:08:58 GMT
Article-I.D.: shaman.1907
Reply-To: andrew@frip.wv.tek.com
Followup-To: comp.sys.ibm.pc.games
Organization: Tektronix Color Printers, Wilsonville, Oregon

I know it's redundant (but the old postings have expired here) so I'll
make it quick: I too just bought UW; it started to freeze up on me
after I'd done almost all of level 1.  I applied the fix, restored a
saved game, and it still freezes in the same way.  What do I do now?

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
Newsgroups: comp.sys.ibm.pc.games
Subject: Sb and Sb PRO
From: cole_d@kosmos.wcc.govt.nz
Date: 5 Oct 1992 09:05:12 GMT
Reply-To: cole_d@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

How well will either of these work on a 286 (about 12 Mhz)
And what is the MAJOR difference between the two, and the minors

Newsgroups: comp.sys.ibm.pc.games
From: brown-sh@news.cis.ohio-state.edu (shawn c brown)
Subject: Ultima 7
Organization: The Ohio State University Department of Computer and Information Science
Date: Sat, 3 Oct 1992 23:22:26 GMT

	I'm trying to complete one of the Fellowship quests.  I found the
dungeon (it's full of dragons), but can't get to them...I imagine there are
secret doors, but I don't know how to find them...Can anybody help??

Shawn Brown
Newsgroups: comp.sys.ibm.pc.games
From: ender@cs.montana.edu (Jacob Cormier)
Subject: Re: mech10.zip
Organization: Dept. of Computer Science, MSU, Bozeman Mt 59717
Date: Tue, 29 Sep 1992 23:28:32 GMT

In article <glock.73@chip.cba.ufl.edu> glock@chip.cba.ufl.edu (Joe Granto) writes:
>The newest version is MECH10.ZIP, which is a NON-beta version.  It includes 
>some nice extra features, and lacks some of the really annoying bugs.  You 
>can get it at 131.188.1.43.

The .doc file and the read.me file are both unreadable.  Do you know who put
them up, or can you put up a readable copy of each?
--------------------------------------------------------------------------------
Jake Cormier | Poncho Magoo's, the worlds only Irish-Mexican | No,  I don't know
ender@caesar.cs.montana.edu    |   restaurant, located in    | what kind of food
oususajc@trex.oscs.montana.edu |  scenic Kalispell, Montana  | they really serve
Xref: sparky comp.sys.ibm.pc.games:14785 rec.games.programmer:3958 comp.sys.amiga.games:13430
From: benrg@ocf.berkeley.edu (Ben Rudiak-Gould)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: wishlist for the ultimate role-playing advent
Date: 28 Sep 1992 01:28:39 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: earthquake.berkeley.edu

In article <1992Sep23.163104.15803@husc3.harvard.edu> estewar1@husc9.harvard.edu (Eric Stewart) writes:

>Have you seen Ultima Underworld? Very irregular map. (Uses automapping)

Sorry to disillusion you, but Ultima Underworld maps are based on a
64x64 grid.  Each grid square has several attributes, one of which is
its "shape."  This shape can indicate that the square contains a
45-degree angled wall that goes from one corner of the square to the
opposite corner--that's where the diagonal walls come from.  All of
the walls are oriented at a multiple of 45 degrees.  If you look
closely at the map, you can see these things.  Each grid square is
shown on the auto-map as a 3x3 square of pixels.

This technique *is* a good way to create a fairly irregular-looking map
without too much extra work, however.

>Eric J. Stewart                     estewar1@husc.harvard.edu

--
Ben Rudiak-Gould
benrg@ocf.berkeley.edu
From: th@hawkmoon.mn.org (Tim Heimerl)
Newsgroups: comp.sys.ibm.pc.games
Subject: crack for Super Tetris
Date: 5 Oct 92 00:05:22 GMT
Distribution: comp
Organization: Demi-Public System (One of the Eternal Champions); Eagan, MN, 55123-2507, USA

I am looking for a crack for super tetris.  If you have one please mail to me.


thanks for your help
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 2 Oct 92 17:56:02 EST

  Why are the Russians using French-built Dassault Mirage F1s in the Kurile
Islands theatre of operations?
---
  DeLuxe 1.21 #6922  Breaking low.  Unable.  Unable.  Kilo mike alpha.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: sarnold@andy.bgsu.edu (G. Steve Arnold)
Subject: HELP! Might & Magic III
Organization: Bowling Green State University B.G., Oh.
Date: Mon, 28 Sep 1992 03:41:38 GMT

	If any of you kind souls can help, I'm now in Castle Whiteshield
and trying to get into the dungeon below. How do I generate the key word to
get in? There's a not-so-obvious trick to it and I'm out of ideas as none 
of the statues' names have w's or h's in them to subtract. Was it a REALLY 
BAD idea to open the chests laying around before reading the statues???
Mail me or post.
Thank you...
steve

-- 
   The only difference between a Communist        G. Steve Arnold
   and a Socialist is that the Socialist will     Dept. Math and Stats.
   only confiscate the resources that are         BGSU
   profitable.                                    sarnold@andy.bgsu.edu
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOBI Special Quest Bonuses
Keywords: EOB
Date: 29 Sep 92 22:04:18 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

spschure@cs.ruu.nl (Sjoerd Schurer) writes:
Here we go:

>Level 1: The magic that appears to protect may also empower a weapon...
Place a dagger on the shelf where you found scrolls or bless and armor

>Level 2: Match four of what you have the most with their like.
Put daggers in each of the strange runes on the walls (there are 4)

>Level 3: ...Do idols really need to see!
take back the gems

>Level 4: The courteous adventurer leaves things as they were, but also keeps
>	 the dungeon clean.
get the dwarven key from the rotating passage, and pull the chain.

>Level 5: All adventurers can benefit from a full pantry!
put 5 rations in the pantry

>Level 6: Those that are scattered belong together.
put the eggs in the nest

>Level 7: Find the three that hold the key.
put one stone item on each shelf in the room of portals

>Level 8: Ancient traps may be turned to your advantage.
load the dart trap (you need 12 darts)

>Level 9: Where it is written, items may pass where you may not.
throw something through the wall across from the gem-for-key spot

>Level 10: Replace the treasure with that which the drow treasure.
put eggs on the shelves in the SE room

>Level 11: Those second from the ends must differ from the rest.
Set all the levers in the hall of levers down, with the 2nd and 7th ones up

and level 12: kill the beholder w/the wand of Silvanos
--Matthew
Newsgroups: comp.sys.ibm.pc.games
Subject: Sherlock Holmes by EA Info???
From: purda_p@kosmos.wcc.govt.nz
Date: 1 Oct 92 22:11:06 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

Can someone tell me about the game "The Missing File OF Sherlock Holmes" by
electronic arts? How big is the game and does it have speech? Is the game a
proper graphic adventure or is it like Laura Bow by sierra where timing is
essential. Also is it good and is it worth getting?

Newsgroups: comp.sys.ibm.pc.games
From: wlb@progress.COM (Warren Bare)
Subject: GS2000 Mission delegation
Organization: Progress Software Corp.
Date: Wed, 30 Sep 1992 17:13:21 GMT

Hi Folks,
  I have tried all sorts of stuff, but have been unable to send
either a light or heavy wing on a S&R, Pickup, or Dropoff mission
successfully.

  They get to the fly to location, then hold.  I try landing them
and dropping the cargo, but it never seems to hit the spot.  I have
sent scouts so they can find the DZ, but that did not work either.

  It seems that when I tell them to fly to a point, they never hold
right where I ask them to.  They might be off by .2 -.3 km.  Perhaps
this is the problem.  The wing is commanded by a CW3, so you would 
think he knew how to fly.

  There is no problem sending them on a secondary that involves blowing
the crap out of something.  That seems to work well.

  Any help would be appreciated.

Thanks,
Warren
--
Warren L. Bare                UUCP: mit-eddie!progress!Warren.Bare
Progress Software Corp.   Internet: Warren.Bare@progress.com
14 Oak Park                    FAX: 1 617 275 4595
Bedford, MA  01730
Newsgroups: comp.sys.ibm.pc.games
From: jmr5125@tamsun.tamu.edu (James Reed)
Subject: WC II Fixes?
Organization: Texas A&M University, College Station
Date: Tue, 29 Sep 1992 00:11:16 GMT

A very long time ago I seem to recall seeing people discussing patches to 
Wing Commander II.  Now that I actually have my hands on a copy, it's very
annoying that it won't run with my SB Pro...  So, is there a patch to fix this
problem, and if so, where can I get it.

jmr5125@tamsun.tamu.edu
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Key-disk... It's back again!!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Distribution: na
Date: Tue, 6 Oct 1992 16:16:28 GMT

>>What you're likely to get is the same old lousy games! Quality already
>>sells. Witness Origin. They're making a fortune off their products &
>>have dropped copy protection altogether. The SPA won't be happy until
>>they get 0% piracy & it just ain't gonna' happen! As lonf as any piracy
>>is present at all there'll be a number of companies that will put out
>>crummy products & then blame the pirates because it doesn't sell. That's
>>the way it's been & there's no end in sight.
>>
>I used to pirate software until I became a developer; it tends to open
>your eyes to the problem. Even so, I don't believe piracy is
>significantly harming our industry. And with the proliferation of
>cheap CD-ROMS, current piracy will decrease dramatically with CD releases
>of software. Quality does sell. Games are becoming more complex. To get
>the "full effect" it is necessary to have docs. This complexity, CD-bound
>size, and compulsory manuals will drive piracy into the past.
>

Cedrico,

What is it you develop now?  Are you an independent developer who
sells his own software, or do you program for another company of some
kind?

|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: kris@cs.mcgill.ca (Christian ZABBAL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Monkey Island II question
Summary: Two monkey Island 2 questions
Keywords: monkey island 2, question, barman
Date: 5 Oct 92 22:32:49 GMT
Followup-To: comp.sys.ibm.pc.games
Distribution: na
Organization: SOCS - Mcgill University, Montreal, Canada


	Three quick questions for a couple of friends of mine playing
monkey island 2. They're stuck, albeit at different places. I have
no idea who's doing better, but here are the questions:

- How do I get rid of the barman so that I can get the monkey to follow
me from the bar?

- How do I get the $#$%# (sic) laudry man to give me Largo's laudnry?
- How do I get Largo's spit from the bar room wall?

	Send me any help you guys can give, and I'll pass it on to those
interested. Thanks!!

Christian

 
----------------------------------------------------------------------
          ______       /--__     90.8% of all statistics are made up.  
           \    \     /  __/      
  \      __<     \---/   !        ---Christian Zabbal   
   \\___/  <      \     /         ---  kris@binkley.cs.mcgill.ca
    \_________________/           ---McGill University, Montreal 
Newsgroups: comp.sys.ibm.pc.games
From: sebert@andy.bgsu.edu (K.A. Sebert)
Subject: Keen Dreams Cheats?
Keywords: Cheats
Organization: Bowling Green State University B.G., Oh.
Date: Sun, 4 Oct 1992 20:55:36 GMT

Has any one found the cheats for Keen Dreems. I have completed the game and 
would now like to go looking for the neet places that they normaly place in
these games. To me thats the fun part.

Kim

sebert@andy.bgsu.edu
From: ejohnson@polyslo.csc.calpoly.edu (Erik Ray Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cobra Mission - anime RPG
Date: 6 Oct 92 21:00:34 GMT
Organization: The Rat's Nest, Cal Poly SLO

Subject: Re: Xeen; dragon..	
Summary:
Summary: 
Expires: 
Followup-To: 
Distribution: 
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407
Keywords: 

I'm sorry if this looks all screwed up on the net, My terminal emulation
doesn't seem to be compatible with this particular server.  Oh well.

Someone posted last week about having Cobra Mission.  PLEASE put a review
out for or e-mail me your responses to the game.  How is the sound,
graphics,
and most of all, plot?  (bad grammer I know ;-) but any replies would be
greatly appreciated.

Erik

ejohnson@hebe.calpoly.edu

				 DO NOT INTERFERE IN THE AFFAIRS OF WIZARDS:
					IT MAKES THEM SOGGY AND HARD TO LIGHT.
end of line.
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: strike commander
Date: 27 Sep 92 17:21:24 GMT
Article-I.D.: netcom.vs#ps5h.hchong
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1992Sep27.062136.18007@ns1.cc.lehigh.edu>, by ry01@ns1.cc.lehigh.edu (ROBERT YUNG):
> In article <!b!pkmm.hchong@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
> 
>>Well, at least we are waiting for a game that is playable, with a wide
>>angle of view, unlike that year-long-delay F3 with the ultra tunnel
>>vision (make you feel like driving a tank instead of a 360-degree
>>lookaround fighter)..
>>
> There are NO actual game graphics in the demo! 

Are you sure?  What about the part where they show the cockpit view,
and waiting for the lock on the target?  That looks like part of the 
game to me, and I am sure to many others.
Organization: The Leader Desslok School of Diplomacy
Date: Tue, 29 Sep 1992 15:17:09 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander I - the infamous Ralari mission
 <1992Sep28.175202.19396@cs.yale.edu>
 <unrzc7.8.717767704@daphne.rrze.uni-erlangen.de>
 <1992Sep29.175947.3620@cs.yale.edu>

In article <1992Sep29.175947.3620@cs.yale.edu>, randall-joshua@CS.YALE.EDU
(Joshua Randall) says:

>In article <unrzc7.8.717767704@daphne.rrze.uni-erlangen.de>
>unrzc7@daphne.rrze.uni-erlangen.de (THOMAS LUBANSKI) writes:
>>Wellllll - if you're such an ace, why did you never rescue that Ralari, huh?

>Bah...why should I save one of the cat's ships?  I say the only good Ralari
>is a dead Ralari.

SCENE: The mission briefing room, 0247 hours, SS Tiger's Claw.

COMMANDER: Glad to see you made it back. What's your report?
WING LEADER: We found a Ralari at Nav 1 with several Krants running escort.
             We toasted it, sir. Blew up real nicely.
COMMANDER: YOU IDIOT!!

:-)

                  "Two hundredth verse, same as the first!"
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.

P.S. *I* rescued the Ralari. Nyaah, nyaah, nyaah. :-)
Newsgroups: comp.sys.ibm.pc.games
From: derek@morris.b17d.ingr.com (Derek Morris)
Subject: Indy - Atlantis Solution PLEASE
Keywords: Indiana Jones Atlantis Solution
Reply-To: derek@morris.b17d.ingr.com
Organization: Intergraph Corp. Huntsville Al.
Distribution: na
Date: Thu, 1 Oct 1992 14:25:13 GMT

If anybody out there has the solution for Indiana Jones - Fate of 
Atlantis I would really appreciate knowing where I can get it.  If 
someone could email me that would be great.  Thanks...

-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Derek Morris                 \\ "This area was intentionally       |
Intergraph Corporation       //  left blank".                      |
Huntsville, Al. 35894-0001   \\                                    |
(205)730-7069  FAX:730-6956  //        derek@morris.b17d.ingr.com  |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Joystick questions
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Fri, 2 Oct 1992 00:47:59 GMT

In article <8emnzCS00WB4IifYU9@andrew.cmu.edu> peterb+@CMU.EDU (Peter Glen Berger) writes:
>Ok...I am thinking of biting the bullet and buying a joystick.  What
>should I get?  Please discuss reliability, breakability, ease of use.,
>and price. 

I have been very satisfied with my CH Products Mach I joystick.  It is some-
what substandard by today's comparisons but it gets the job done.  Generally
any CH Products stick will be good.

What do you want this stick for, actions games or flight simulators?  If you
want a "simming" stick then go with the Flightstick (also CH) or Thrustmaster
or something similar.
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games