From: a434amid@cdf.toronto.edu (Rudy Amid)
Newsgroups: rec.games.netrek
Subject: Postgame discussion  TO vs TTWN
Date: 2 Oct 1992 00:45:06 -0500
Organization: University of Toronto Computing Disciplines Facility
NNTP-Posting-Host: cs.utexas.edu

Well, we were expected to lose..... and we did.

Team "Take Off, eh?" was beaten by a genocide and there was no question
on how organized Team "With no name" was.  The game lasted for about an
hour (or more) and there was a very good reason for this:

Server LAG!

The lag has killed most of the TWNN players' reflexes.  Phaser locks were
difficult, torp dets were late, etc.etc.  This is an advantage that I think we
deserved since they're just way too good for our relatively rookie players.
The local players in our team played with no UDP and 3 updates/sec.
I take it the rest also did 3 upd/sec. but the server lag still made every-
thing slow -- give everyone enough time to send messages. :-)

I'm not very good with play by play coverage of the game but there were
instances that I can definitely remember:

- 2 Pauses in the beginning of the game because of a INL 3.0 server bug.
  We had 17 players -- 9 ROMs and 8 FEDs.  Rg (Wastem) got through the
  queue and was in the game.  I thought we can let him watch the game
  or something but the FEDs (TWNN) refused to let him, so we had to ask
  a ROM player to quit out.
  The game continued, but paused again when MUCUS PIG decided to wander off
  elsewhere (ghostbusted?).

- After the bombing run was done, TWNN decided to ogg me in an SB.
  Manage to hold off the first wave but totally overpowered by the second
  when no one in my team defended me.  I died with 25 armies. ouch. :<

- Some of us manage to bomb the core planets and by this time TWNN has
  pushed all the way into HYD, SIR, and the front planets.

- We managed to defend ROM and DRA, plus taking HYD back but this didn't
  last long when they push back.  Finally we lost ALD, TAU, and HYD.
  We spent most of our time defending DRA and ROM.  ROM was taken at one
  time but we managed to retake it.

- LPS finally happened on ROM.  So many cloakers, so many carriers, so
  much confusion.  This is when the lag was on our side because we managed
  to kill many carriers who undoubtedly were having a hard time manoevering
  and dodging into ROM.

- After a few frustrated oggs, they finally genocided us.  I can't tell who
  finally took it (FillinTheBlank?) but I bet it was satisfying. :>

  Anyways, we thoroughly enjoyed the game despite of the constant nagging
of slow-mo and lag.  The four of us in the same room were making the MOST
noise upto a point that it drove everyone else to leave.  We won't know
how our actions will result in Netrek's future in our site, but we'll see.

  I couldn't ask for anything more in today's game.  We are the underdogs,
we are expected to lose, so we try and use everything to our advantage.
Looking forward to the next game -- let it be as fun.

  Our MVP for TWNN is no doubt: MUCUS PIG.  Most DI and kept INL at it's
best: fun.  He didn't complain about the lag... just the usual chant,
"silence maggots", "suck me and my 9 inch penis", etc.

Radix
Captain of "Take Off, Eh?"
-- 
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
Newsgroups: rec.games.netrek