HDTenEightyP/NetNews huggingface dataset:
From: kevin@dipl.rdd.lmsc.lockheed.com (Kevin Anderson)
Subject: xxx
Keywords: xxx
Reply-To: kevin@dipl.rdd.lmsc.lockheed.com
Organization: Sun Microsystems, Inc.
Date: Tue, 13 Oct 92 00:41:42 GMT

gonzaled@ucsu.Colorado.EDU (LGV/MC) writes:

>Has anybody been able to run Wing Commander II with sound through a Pro
>Audio 16?
>I have a friend who says he gets nothing at all with his PAS.  If you've
>had experience with this, please return e-mail or followup to this article.

I've been playing WC II with my PAS 16 for several months with no 
problems.  Sound effects, background music, digitized speach all
work fine.  Well, almost fine.  For some reason, WC II doesn't let
me adjust the volume of the digitized speach.

Kevin Anderson
From: lawson@mdc.com (Jim Lawson)
Newsgroups: comp.sys.ibm.pc.soundcard,comp.os.ms-windows.apps
Subject: Re: Trek audioclip package for win3.1 - whoop it up?
Date: 14 Oct 92 13:23:10 GMT
Reply-To: Lawson%ssdvax.decnet@lbgwy.mdc.com
Organization: MDSSC-SSD
X-Newsreader: TIN [version 1.1 PL6]

Roger Hadgraft, Civil staff, ext 4983 (hadgraft@eng2.eng.monash.edu.au) wrote:
: Is "whoop it up" available as shareware for evaluation?

I believe so, I think I saw it on wuarchive.

--
Jim Lawson	Lawson%ssdvax.decnet@lbgwy.mdc.com
		Alt:	Lawson@netsun.mdc.com or Lawson@mdcbbs.com

Opinions/Comments expressed here are my own and no one elses !!
Newsgroups: comp.sys.ibm.pc.soundcard,comp.os.os2.apps
From: Steve.Withers@bbs.actrix.gen.nz
Subject: Re: Sound cards for OS/2
Organization: Actrix Information Exchange
Date: Fri, 16 Oct 1992 20:16:19 GMT

In article <26839@dog.ee.lbl.gov> rob@cad4.lbl.gov (Robert J. McNamara) writes:
> 
> I've run into several programs (games) that do NOT sound acceptable in a dos 
> box (fullscreen of course).  Lucas games like Monkey Island 2 and Fate of 
> Atlantis sound like an orchestra on LSD or somethin...really messed up.
> 
> I've got a 486DX/50 with an original (1.0) soundblaster on which I'm having
> the sound problems...someone with a more recent version of the sound card
> might NOT be having these problems....I hope?

I have a Sound Blaster 2.0 and the only thing that doesn't work is the
FM-Organ (which I couldn't care less about, anyway....)
 
Dr Saibatso (sp?) works just fine.
 
Steve
-- 
Steve Withers - Wellington, New Zealand | On Sept. 19th, 88% of NZ voters opted
Steve.Withers@bbs.actrix.gen.nz         | for proportional representation. It
withers_s@kosmos.wcc.govt.nz            | looks like we may get a more  
**** Happy user of OS/2 v2!! ****       | democratic system "real soon now".
From: bjorna@rhi.hi.is (Bjorn Adalsteinsson)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: SoundBlaster Pro and a CD-ROM I Need HELP!
Date: 15 Oct 92 14:50:33 GMT


  Hi netland.

  I'm haveing trouble useing SoundBlaster Pro and Hitatchi CDR-3600.
So if you know what software I need to get this working to gether 
please let me know.  I would also like to get the pin asignment
(PIN-out) for the CD-ROM interface on the SBpro.

--
Bjorn Adalsteinsson                 Internet :  bjorna@rhi.hi.is
If I can be of any help, you're in worse trouble than I thought.
"UNIX is supported by IBM, like a hanging man is supported by the rope".
WARNING: Editing anything in this .sign can be harmful to your health !
-- 
Bjorn Adalsteinsson                 Internet :  bjorna@rhi.hi.is
If I can be of any help, you're in worse trouble than I thought.
"UNIX is supported by IBM, like a hanging man is supported by the rope".
WARNING: Editing anything in this .sign can be harmful to your health !
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS - Hardware
Date: 14 Oct 1992 19:45:24 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: sam.civil.ubc.ca
Keywords: GUS

In article <1992Oct13.141541.2552@kth.se> nv90-ped@negre.nada.kth.se (Peter Edsbcker) writes:
>Noone really seems to know if the GUS includes anything but
>raw waveform-playback hardware,they just go on repeating
>the hardware specs known to everyone by now (16bit,44khz,32voice,stereopan
>&1MB).
>Does anyone really know anything about this issue?
>.....

Is there any software developpers here that has the GUS software 
development kit and can answer this fellow? The manual that comes with
the GUS doesn't go into the hardware or technical merits as much as it
should. I talked to Gravis about this and the tech fellow basically said
the pressure was to release the card as soon as possible. They know
about the limitations of the manual and the next release of the manual
will be much better. Notice all the room inside the GUS package right
now? This is an indication of more things to come in the next version.

Thomas.
From: terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter) 
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: RE: THE GRAVIS ULTRASOUND
Date: 7 Oct 92 01:23:00 GMT
Reply-To: terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter) 
Distribution: world
Organization: Outland BBS-UUCP

I read the messages concerning the gravis Ultrasound card, but when you
have to buy a daughterboard for SCSI, a daughterboard for 16 bit
recording, I would like a sound card would have that in there.  I can
see why Gravis didn't place them in there, because not too many people
actual do that kind of stuff.  For me, I have a 40 Meg SCSI drive here,
and well instead of buying a SCSI card, I used the PAS interface.  and I
do digitize in 16 bit 44.1K, and why, why not, if its on the card.

I guess we will have to wait and see how well Gravis's Sound Card will
do?

I guess buying a Gravis Ultrasound card is like buying a car, its a
great deal, but when you decide to add the extras the price doesn't seem
as cheap as first!
                                         
Newsgroups: comp.sys.ibm.pc.soundcard
From: jtk@netcom.com (Jane Valencia)
Subject: Re: Can the GUS do this? PAS16?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 15 Oct 1992 16:53:24 GMT

ak751@cleveland.Freenet.Edu (Mark Saltzman) writes:

>I am primarily interested in a soundcard for direct to disk recording.
>...

Here's one thing the PAS16 can do which the GUS might have trouble
with--playing a cue track while recording 16-bit 44 Khz stereo.  You
see, to do a proper digital studio you need to be able to play back
a couple tracks mixed to mono while recording 1-2 tracks at full fidelity.
With the PAS16, I was planning on using the PAS audio section to record,
while playing the cue tracks via the SB section of the card.  I checked
with MediaVision, and it turns out that yes indeed, the two sections
of the card are seperate enough that this will work.

Can the GUS pull this off somehow?  Does it have a spare set of DACs to
run while the ADCs are doing the recording?  They don't have to to be
full 16-bit; 8-bit/11Khz is enough for a cue track.

					Andy Valencia
Newsgroups: comp.sys.ibm.pc.soundcard,comp.os.os2.misc
From: goyal@utdallas.edu (Mohit K. Goyal)
Subject: Re: OS/2 and Ultrasound - Need to hear from you
Organization: Univ. of Texas at Dallas
Date: Sat, 10 Oct 1992 00:09:01 GMT

>Hello all. I just got off the phone with Gravis asking them if there
>will be an OS/2 driver for the Ultrasound. They said that they have
>considered it but unless the demand is there, there is no plans for an
>OS/2 driver at the present time. So to all OS/2 owners out there
>let them know that we want an OS/2 driver for the Ultrasound. Let them
>know that OS/2 is real and they shouldn't even have to consider whether to
>support it or not. :) Their phone number is (604) 431-5020.
>Thanks.

I can't believe that they do not think their is enough demand out their
for OS/2 drivers!!  OS/2 has, at the very least, has been *shipped* to
1.5 million people!

How many copies must be sold before they feel their is demand.

Oh well...I don't own a GUS, but I will call and tell them I will not
purchase one until their are OS/2 2.0 drivers.

Don't they have a FAX number?

Newsgroups: comp.sys.ibm.pc.soundcard
From: davidh@towers.rn.com (David Holland)
Subject: ATI/FX and SoundBlaster PRO compatability
Summary: Is it really? 
Keywords: ATI/FX SoundBlaster
Organization: Small System Specialists
Date: Fri, 09 Oct 92 04:11:41 GMT

Hallo all!

I thought this would be a good place to ask this, but I know the 
ATI/FX is definitely SoundBlaster comptatable, but what about the 
PRO?  I picked up several "Demo's" off of ftp.ulowell.edu in 
/msdos/Graphics/EuroDemos and those that supported the SoundBlaster
PRO worked on my ATI/FX. Are they really "working" or is it just
kinda working, but not right.

I'd dearly love to get hold of some SoundBlaster PRO specific stuff
and test this out some more... Any suggestions where?  (The SB Pro
disks would be really nice, however buying a real SB Pro to get them
kind of defeats the purpose. :>   )

Thanks!

David Holland
davidh@towers.rn.com
Newsgroups: comp.sys.ibm.pc.soundcard
From: gting@fraser.sfu.ca (Gabriel Sii Kuok Ting)
Subject: Re: GUS comments
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 7 Oct 1992 19:40:20 GMT

dedmunds@selkirk.sfu.ca (Darran Edmundson) writes:

[munched]
>Links386 I have not sorted out yet.  Everything else works great, especially
>Indy500 in Adlib mode.  As expected, the music sounds great but some of
>the sound effects are a little off (why does my machinegun sound somewhat
>like a snare drum).
I suppose in your haste you didn't read the readme.bat file. It contains a
few newer stuff not found on the compatibility card, like you have to run
sbos with the -x3 parameter for Links386 to run. Unfortunately, from what I
gather, this turns off the background music.. :(

>>   How big is the TSR for SoundBlaster compatibility?
>>   How much RAM does it come with, 256k or 512k?  Someone posted that they
>>   were shipping it with 512 instead of 256.

>The TSR takes up 16k and the box said the card came with 256k of RAM although
>I didn't count it on the card before installation.
2 514256-70 chips, giving a grand total of (ack) 256k. At least they use 
standard DIP chips which are relatively inexpensive...


>Regards,


>-- 

>Darran Edmundson
>darran@chaos.phys.sfu.ca
--
Gab
gting@sfu.ca
From: tackleyg@p4.cs.man.ac.uk (Graham Tackley)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Thunderboard drivers for win3.1
Date: 13 Oct 92 10:23:45 GMT

In <10651@baird.cs.strath.ac.uk> rhogg@cs.strath.ac.uk (Richard J J Hogg CS92) writes:

>Could anyone post here or email me the address of any sites where I could get a copy of the
>driver...

>	Thanks

You don't need it; just use the Soundblaster driver that comes standard
with Windows 3.1. I bought the Thunderboard in a package advertised as
"Thunderboard for Windows" which meant it came with some pretty awful 
windows programs bundled. [In fact, 3 of the disks were 5.25" and 3 were 3.5"
containing different programs -- good job I've got both drives -- well
done MediaVision!!]

Also bundled were 3.1 drivers. I tried both those ones and the
SB ones and could not detect any difference.

Hope this helps,

** Graham


===============================================================================
"Ford, you're turning into a penguin. Stop it."        tackleyg@p4.cs.man.ac.uk
   Graham Tackley, University of Manchester Computer Science Dept, England.
                          
-- 

===============================================================================
"Ford, you're turning into a penguin. Stop it."        tackleyg@p4.cs.man.ac.uk
   Graham Tackley, University of Manchester Computer Science Dept, England.
From: normanw@cs.concordia.ca (WOO norman)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: GUS vs Roland LAPC-1
Date: 11 Oct 92 02:25:46 GMT
Distribution: na
Organization: Computer Science, Concordia University, Montreal, Quebec


Hi all 

Does the sound of the GUS compare favorably to that of the Roland LAPC-1?

Or for that matter, any card out there comes closest to that of the Roland?
How about the one from Turtle Beach?

Thanks in advance
Norman
Newsgroups: comp.sys.ibm.pc.soundcard
From: twong@civil.ubc.ca (Thomas Wong)
Subject: Re: Questions for Gravis Ultra owners
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
Date: Thu, 8 Oct 1992 19:24:59 GMT

In article <gting.718487808@sfu.ca> gting@fraser.sfu.ca (Gabriel Sii Kuok Ting) writes:
>hsiaoe@aix.rpi.edu (Eric Hsiao) writes:
>
>>To everyone who already got their Gravis Ultrasounds from Software Alley in
>>Vancouver, I have a few questions that maybe you guys might be able to answer.
>
>>How well shielded is the board?  The SB/SBPro is pretty bad, the PAS +/16
>>is decent.  Do you hear any harddrive or video noise with the GUS?  Try using
>>headphones if you can't tell from your speakers.
>Haven't tried the headphones yet. In fact, I won't even try it on my headphones
>unless I get one with its own volume control. One thing I sorely miss on the
>GUS is the volume knob... The default volume settings are just too bloody
>loud when played through the 2W amps and my poor Koss speakers...

I'm using the normal Audio Out (non amplified) jack with headphone and
the volume is just right. With the 2W ampplified jack, it's more for
walkman speakers that doesn't have a built-in amp. Don't try using
headphones with it unless you are heavy metal music. :)
Same non-amp jack should be used with your Koss speakers and stereo.
But you can change volume as another post suggested.

Thomas.
From: jr5051@cehp17 (Jeffrey A Randall)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: .MODs and the GUS
Date: 9 Oct 92 19:55:50 GMT
Article-I.D.: news.BvvE13.CC4
Organization: University of Illinois at Urbana


    To all the lucky gravis owners, what mod players have you tried so far
  and how have they worked?  I have a Sb now, and I think I wouldn't live
  long without being able to play MODs.  So, someone make me really really
  happy and tell me that there is a GUS Mod player in the works, or one of
  the existing DOS Modplayers really works well.

      -jr5051@coewl.cen.uiuc.edu

--
To be or forget it said from where to when as the man on the train headed west.
A man is what he makes himself, a woman by her bodily porpotions, and to the
either or the latter came true inner piece of externals, to be free of life
while confined to death and in which being confused getting lost, for the true
solution is found by the unquestionable question, being unanswerable and ending
thus so, freedom not being in the spirit or the mind, but merely in the head.
Newsgroups: comp.sys.ibm.pc.soundcard
From: d89-tho@alv.nada.kth.se (Taquin Ho)
Subject: Re: DR DOS 6.0 & SB bundled software
Organization: Royal Institute of Technology, Stockholm, Sweden
	<1992Sep26.043331.20322@mnemosyne.cs.du.edu>
Date: Thu, 8 Oct 1992 19:09:47 GMT

bdmccorm@nyx.cs.du.edu (Bob McCormick) writes:

>   mscott@charm.urbana.mcd.mot.com (Mark Scott) writes:
>   >-- 
>   >I just bought the SoundBlaster (basic) vesion 1.5 and am using DR DOS 6.
>   >The SoundBlaster works fine when run through the "test-sbc.exe" & works
>   >with Falcon 3.0, Commander Keen & etc, but, when I try to use the
>   >SoundBlaster provided software (ie: "fmorgan" or "parrot") I get an erro
>   >something like:
>   ...
>   >Does anyone else have any ideas?
>   >________________________________________________________________________
>
>   The problem is that DR-DOS uses a very aggressive appoach to memory
>   management.  On the plus side, this means that you can usually get a lot
>   more TSR's and device drivers stuffed up above the old 640K limit thatn
>   you can with MS-DOS 5.0.  The downside is that some software doesn't like
>   DR-DOS's shenanigans.  The problem with Creative Lab's software is that it
>   doesn't like some of the things DR-DOS does to upper memory.  The solution,
>   thankfully, is extremely simple.  Just type "memmax -u" before using any
>   of Creative Labs software.  You also might include that command in your 
>   autoexec.bat since in my experience it doesn't have any noticable effect
>   on the amount of free memory or on the amount of stuff you can fit 
>   above 640K.
>
>   Bob McCormick
>   s1lu6@starburst.uscolo.edu
>   bdmccorm@nyx.cs.du.edu
>

	I have a SoundBlaster Pro and it works fine with everything I
	have tested it with so far (ie. the standard SBPRO programs as
	well as a couple of games). My problems lies with Wing Commander II.
	The normal music playsbeautifully, but with the speech installed,
	I still get no digitized speech in the introduction. I am also running
	on DR DOS 6.0, could this be the reason for the failure?

	Any suggestions are welcome

	

	Taquin Ho
	d89-tho@nada.kth.se
From: ak751@cleveland.Freenet.Edu (Mark Saltzman)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Can the GUS do this?  PAS16?
Date: 15 Oct 1992 05:15:56 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ak751@cleveland.Freenet.Edu (Mark Saltzman)
NNTP-Posting-Host: slc4.ins.cwru.edu

I am primarily interested in a soundcard for direct to disk recording.
I would like to use the card to record at least 2 tracks at a time with
length limited only by the free space on my hard disk, while
simultaneously playing back at least 2 tracks directly from the hard
disk.  I would then like to be able to mix at least 4 tracks in real
time down to 2 tracks for stereo output.  I can write the multi-track
software to do the mixing, but I was hoping the GUS could do this on the
card.  I have no fantasies about getting a pro audio quality digital
multi-track for under $300, but 44.1k / 16bits can't be too bad, right?
I would appreciate any opinions, comments, or technical information
concerning the capabilities and limitations of these cards,
or any others, for this purpose.
thanks
-mark
From: robinson@wharton.upenn.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS vs Soundblaster
Date: 9 Oct 92 23:17:55 GMT
Organization: Wharton ATS

In article <1945@shaman.wv.tek.com>, andrew@frip.WV.TEK.COM (Andrew Klossner)
 writes:

> So, to summarize: the Gravis Ultrasound has knock-your-socks-off sound,
> but its Soundblaster support can slow down the game so much that you lose
> if games are your main interest.  Sigh.
> 

I've heard that the GUS SB Pro emulator makes games on a 386-25 _crawl_, but 
games running on a 486-33 run at the same speed that they would with a SB Pro 
card.  Does anyone know how much power you need to have games run at their 
proper speed (under SB Pro emulation with a GUS card?)  I have a 386-33 ... 
Also, would a math co-processor have any effect on performance?  

-Dave
-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
David A. Robinson                 | "What, me worry?"   - a famous American
The Wharton School, Univ. of PA   |  
Ste. 2300 SH-DH, Phila., PA 19104 |=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+   
(215) 573-3150                    |  Internet:  robinson@wharton.upenn.edu
From: valhert@mist.CS.ORST.EDU (valhert)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: **EA's Ultrasound Orders**
Date: 13 Oct 92 03:44:16 GMT
Article-I.D.: CS.1992Oct13.034416.5905
Organization: Oregon State University, Computer Science Dept.

Hi Everyone,


Does anyone else that ordered there Gravis Ultrasound know when
EA will be sending it out?  Will we be receiving it this week?
Thanks.

Valery
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.soundcard
Date: Wed,  7 Oct 1992 17:14:44 -0400 
From: Nicolas Alejandro Arauz <na0s+@andrew.cmu.edu>
Subject: New Ensoniq Soundcard soon?

Someone mentioned in a message that it might be best to even wait longer
and not get the Gravis UltraSound.  Someone said that Ensoniq is
planning on releasing a soundcard that's even more powerful that the
UltraSound, and it have dual stereo inputs/outputs, 32 voices, 1 meg,
simultaneous input/output, relatively low cost, made by a real
synthesizer manufacturer!  Does anyone know ANYTHING about this and
perhaps can set us all straight on what the deal is?  Should I wait
again?  Please help!!!
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: THE GRAVIS ULTRASOUND
Organization: University of Waterloo
Date: Fri, 16 Oct 1992 20:13:55 GMT

In article <1992Oct15.064804.22379@ee.rochester.edu> seah@ee.rochester.edu (David Seah) writes:
>>
>>	1MB of RAM isn't really all that much if you're talking
>>	16bit 44Mhz samples.  Not much at all.  And forget stereo.
>
>As a buffer, though, I suspect it is adequate.  You should be able to DMA
>sound data to this buffer at a much greater rate than you can play it back
>even at stereo 16-bit 44KHz.  That would require approximately 170K/second.
>That's well within 256K (which is what the GUS comes with, I think).  Compare
>the 170K/sec requirements with the data transfer rates possible with DMA
>on a 16-bit bus running at 8MHz.  I don't know the precise figures, but it
>must be at least in excess of several _MEGA_bytes per second!  So, the load
>on the system will be pretty minimal even with the highest quality sound
>output.

For playback of raw samples, the RAM can perhaps act as a buffer.  However,
the GUS is a wavetable card... to play music on it, you just load whatever
instruments and sounds you need into its memory and leave them there.
Most songs will not require more instruments than 256k can hold, and 1M
will offer loads of breathing room.

Phat.
From: davecole@casbah.acns.nwu.edu (David Cole)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Turtle Beach Multisound vs Other Sound Boards
Keywords: Gravis Ultrasound, Sound Blaster, Turtle Beach Multisound, etc.
Date: 13 Oct 92 01:14:53 GMT
Organization: Northwestern University, Evanston Illinois.

In article <56492@olivea.atc.olivetti.com> davepat@flash.ATC.Olivetti.Com (Dave Patterson) writes:
>BESIDES PRICE,  It seems that the Turtle Beach card is the best card
>I've heard.  I was at a developer's conference a while back, and
>heard Charles Petzold give a talk about various cards, when he put
>a SB Pro card up against a Turtle Beach card.  The audience actually
>*lauged at* the inferior sound of the SB Pro card.  (It sounded like
>a cheap video game!).  And this thing is supposed to be for presentations,
>and professional use???  I dunno.  When I heard the Turtle Beach card,
>it sounded like a real synth playing, (in fact, it was;  it's based
>on the E! synth by E-mu systems).  I'm sold on the Turtle Beach card.

It's based on the Proteus 1/XR, a module introduced several years ago.  EMU
introduced a keyboard version at the end of 1991.

>
>BUT, before I buy one of these, I'm curious to know what others see
>as benefits of the SB Pro, the GUS, the Adlib Gold, etc. over the
>Turtle Beach card, (besides price, I *know* there's a *big* difference,
>there...).
>
>-Dave Patterson


Turtle Beach put out a CD comparing the Multisound to the SB and PAS.  It
costs $3.

Don't forget the 2 Roland cards.  They don't record, but they are also good
sample players.  I am curious how the Roland SCC-1 compares to the TB card. 
Also don't forget that you can connect the original EMU Proteus module to the
midi port on some cheap card (e.g. Gravis) and get a flexible system with with
a real user interface (LCD display, knobs and Buttons) and exactly the same
sound as the Multisound card -- it is not obvious what the advantage is of
cramming the Proteus onto a card, if they are not going to price it more
reasonably.  The street price for the Multisound is similar to that for the
Proteus, maybe higher.

The main reason for getting some other card is just compatibility: almost all
have some degree of adlib/soundblaster compatibility, which means they work
with a ton of games and other software.  The Roland LAPC-1 is also widely
supported, and there are many MIDI files sequenced for it on BBSs around the
world.  With the Multisound, you gain quality (how much over the Roland???);
pay more, but definitely lose compatibility with much software.  These are
familiar tradeoffs; different folks will place different value on these
factors, and an actual choice of a card depends in part on your guess as to
what will happen in the future -- specifically on whether the
Multisound/Proteus will gain support.  (My guess is it will....)


Cheers,

Dave Cole