HDTenEightyP/NetNews huggingface dataset:
From: vikgupta@soda.berkeley.edu (Vikram Gupta)
Newsgroups: comp.sys.ibm.pc.games
Subject: Darkseed by Cyberdreams
Date: 15 Dec 1992 01:15:58 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu
Keywords: dark, seed, darkseed, cyberdreams

Can somebody mail me a walk through to the game? Also does anybody know what
to do with the binoculars and how to shut off the generator in the dark world?
Help!!









Newsgroups: comp.sys.ibm.pc.games
From: ipacs@solomon.technet.sg (IPACS PTE LTD)
Subject: Re: To: EA emp. (all kinds of piracy)
Organization: TECHNET, Singapore
X-Newsreader: TIN [version 1.1 PL8]
Date: Sat, 12 Dec 1992 17:38:54 GMT

K. Wong (kw@doc.ic.ac.uk) wrote:
: In article <84872@ut-emx.uucp> parker@ccwf.cc.utexas.edu (Bryan Parker) writes:
: >In article <Byq7qz.Cr4@newsserver.technet.sg> ipacs@solomon.technet.sg (IPACS PTE LTD) writes:
: >>Several local companies in the region have been given licenses to produce
: >>copies of software from most major companies... these sell for about US$25
: >
: >I don't belive that for a second!  You're telling me that Sir-Tech, Origin,
: >EA, or some other big gaming companies give 'LICENSES' to pirating 'companies'
: >in Maylasia?  <snicker>
: >
: 	You're right, they don't. But of course, they're packaged pretty
: nicely with some decentlt printed manuals, so you could be 4-given in thinking
: they had licenses.

That's not true either.  YOU haven't been back in the region for a while :).
Microprose, Sierra-Dynamix, Interplay, Accolade, SirTech etc to name a few
have all supplied licenses for production of their products.  And these
companies aren't "pirating companies", they're legitimate operations.

: >>At least some companies have gotten the idea that the way to the consumer's
: >>heart is through the wallet.  SSI originals (US versions, not licensed
: >>copies) retail for US$21 (US15 when on sale ;-) ).  People buy them, even
: >>though you can get a pirated SpellJammer for US$10.
: >
: >Where are you getting these figures?  What do you mean that a pirate copy of
: >SpellJammer costs $10?  In the US, a pirate copy of SpellJammer costs $0.  You
: >mean that's the kind of price that the pirating organizations in Maylasia, etc
: >charge US$10?
: >
: 	You've obviously never been to these pirate havens in Asia. In HK,
: you can get a priate copy, (manuals and everything) for about $10-20 US. You
: can get the so-called "licenesed" Taiwanese stuff for maybe a bit more. And 

Uh-uh.  The so-called "licensed" stuff IS licensed.  Full blessings from the
software producer in the good old USA.  You must mean those things in the
pseudo-CD boxes.

: of course, you can get em free if you can find a pirate board. Put it this
: way. You CANNOT get originals in HK. All right, cannot is a bit strong, but
: most shops simply have only 1 original in which they copy off and sell. No
: one buys originals coz 1) they're too expensive (what with postage and all)
: and 2) pirated stuff is cheap. Its no even considered un-ethical because
: you can't get originals even if you tried.

Which brings me back to the point that if originals in THIS region were
cheap enough, no one would buy pirated copies.  And my example is the
cassette tape situation.  Quod erat demonstrandum.

'Nuff said
Newsgroups: comp.sys.ibm.pc.games
From: dehaan@cs.utwente.nl (Thomas de Haan)
Subject: Help wanted for Willy Beamish
Organization: University of Twente, Dept. of Computer Science
Date: Mon, 14 Dec 1992 12:36:54 GMT


Keywords: 

I am stuck in the scene where you have to get past the guard in the building.
This happens after the frog jump contest. What do I have to do to overcome this 
problem?
Help me please!!

Thomas.
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Where'd it go???
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 12 Dec 1992 01:03:57 GMT

--
Along with my mammoth posting session of yesterday, I sent up a
message with a ton of little newsbytes about new games coming, etc.
Now I can't see it anywhere.  Am I losing it?  Probably, I responded
to over 130 emails today alone!

Thanks for voting.  Keep 'em coming!!


|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: robs@hardy.u.washington.edu (Robert Suh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: I pirated StarControlII
Date: 13 Dec 92 06:57:30 GMT
Article-I.D.: u.1992Dec13.065730.18720
Organization: University of Washington, Seattle

In article <1992Dec13.004045.17350@netcom.com> primus@netcom.com (Robert keng) writes:
>dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>: >>O.K. fine.  You've made it clear that you're a loser.  So now what?
>: >>We're supposed to jump through hoops for you?
>: >>
>: >>Get a clue.
>: >
>: >Gee Ros...'Loser' is such a subjective term.  While I think your mag is great...
>: >What exactl do you get out of it monetary wise, or any wise??  Surely
>: >anyone who spends all of that time just to get a warm fuzzy PD feeling could be called a 'Loser'...?  No??
>: 

Actually, someone like Ross, who does a great service to a segment of the
human population, seems to be a rare (and refreshing) exception to the rule.
Obviously, someone who should be (and probably is...) thanked more often.

Anyways, your statement shows that you have very limited understanding of 
society, in which, I hope you learn something in the .edu you attend.

P.S.  I'd consider you a loser, but that's to subjective.  Actually, I'd think
'idiot' is more appropriate.

- Rob
Newsgroups: comp.sys.ibm.pc.games
From: ccecks@nuscc.nus.sg (Chua Kong Sian)
Subject: Wiz 7 
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Tue, 15 Dec 1992 01:47:41 GMT


There are a couple of places that I am stuck at currently in this game.

1.  Funhouse.  I'm stuck here.  I've solved the see-saw puzzle and thats
about it.  I've used the wooden ball to shoot the target and heard a gate
opening, but I can't get to it coz there's a couple of pits in the way. 
How do I pass these pits?  Or is there a way to deactivate them?

2.  Umpani detache in New City.  I was given orders by sgt bolbrak to go
there and give a message to Rodan Lewarx.  Problem is I can't get into the
place!  I've the humpaw card, and by umpani badge, but wasn't given a key.
What else do I need?

These will do for the time being.  Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Task Force 1942 (Sound Problems)
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 15 Dec 1992 02:05:29 GMT

etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>The address of the card in the setup must be correct because I do get 
>the sounds initially...just not after the game starts.  It's kind of
>frustrating to have silence during an all-out surface engagement (at night
>with flares even...).

Here's a thought... do you do a 

	SET BLASTER=A220 I5

or whatever your address and interrupt is before you run the program?
I'm running with a GUS and SB emulation and am having no problems with sound.
-- 
Q: What does a charge feel in a magnetic field?  Jealousy?  Rage?  Pity?
  -- Cartoon Guide to Physics
Newsgroups: comp.sys.ibm.pc.games
From: prudenn@bu.oz.au (Nickie Pruden)
Subject: Humans - Stuck Again
Organization: ITS, Bond University
Date: Sun, 13 Dec 1992 23:29:57 GMT

The title says it all, this time I'm stuck on level 9.

Thanks to all who answered me earlier, your help would be appreciated again.

IMHO Humans is the perfect example that companies need to employ outside 
testers. Not friends of the programming team who slap them on the back and
say what a great game. There appears plenty of little things to niggle the
player.

The levels don't appear to be graded in terms of difficulty very well; would
help if each human had a number that corresponded to it's function key for 
easy identification and finally there is already by level 9 too much repitition
of the same actions.

As a last comment I would like to Vote for SSI's Great Naval Battles as having
without a doubt the most F---ed Save/Replay facility ever put in a game.
However is responsible should be fired and never allowed to work in games 
programming again. I've never seen a save facility so crude in any other game.
Even the save in early Infocom's was better. In GNB you are given no indication that you have saved a game just a list of numbers, in this day and age it is    pathetic.

Nickie Pruden

PS: Still looking for someone to explain just one Pixies song to me !!
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ Patches wanted...
From: 9991jame@uwrf.edu (Joel T Jameson)
Date: 15 Dec 92 12:10:28 -0600
X-Newsreader: Tin 1.1 PL4Lines: 13

nWhere can I find the Civilization patches?

Please EMail at address below.

Thanks in advance,

Joel

+---------------------------------------+-------------------------------------+
| Joel T Jameson			| "But when I left it wasn't	      |
| INTERNET: Joel.T.Jameson@uwrf.edu	|  scrambled like that?!?!?"          |
| TELE: (715) 426-5503			|  -Myself, returning from lunch      |
+---------------------------------------+-------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Re: F-15 Strike Eagle III
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 19 Dec 1992 20:23:02 GMT

imj1@cunixa.cc.columbia.edu (Imad M Jureidini) writes:
: In article <1992Dec19.144949.28529@netcom.com> primus@netcom.com (Robert keng) writes:
: Ok.  You're right.  The game is not as bad as I depicted it.  The animation was
: slowed down on my computer because of the Gravis Ultrasound TSR I used to get
: Adlib sound.  I tried it on a friends 486/50 EISA with LAPC-1.  It asbolutely
: refused to work under DOS.  It would just hang when you where about to fly.  We
: finally got it to run ... under OS/2! (A better DOS than DOS ;^)
: Anyway, the animation was much better, even though I was a little disappointed
: (it was a 486/50 after all...).  Anyway, the game has an unfinished feeling
: about it.  The README.TXT file, which is supposed to give you important last 
: minute information, just says: blah blah blah.  Seems like this got this game
: out in a rush.
: I also tried the game in the "authentic" flight model, and since never flied
: an F-15 either, I can't say how good the flight model was.  But one thing is 
: for sure:  It does fly like a septic tank.

		Especially at low altitutes. Caused me to crash quite alot 
during pop-up attacks. The F-15 CAN'T really manuver like this, can it? PAtches
 and patches. Where are them patches?

: 
: So again, I would suggest anyone interested in this game to wait a little.  It
: could probably become quite fun with a few patches and optimizations.
: Anyway, I hope this helps...
:

		Yeah, I got this unfinished feeling when I play the game too.
The sound effects are ok, but the sound of the missile launches, well, let's
just say it sounds like a air-rifle going off (well, again, I never fired an
AIM-120 or the AIM-9M before, so I can't say...). The hat doesn't work right.
The left right views doesn't work also. THere is also this annoying problem 
where the auto-pilot disengages if you use time compression over 2x (i.e. 3x
and above). Framerate could be better. They could of also added in a "red flag"
feature where you can set-up your own missions (come'on, how hard is that?!?).
An ACMI would help alot too, to show where you've made your mistakes (one 
reason why I like Falcon 3.0 so much). Maybe they'll do one of them Red Baron
things and require us to pay for additions to the original (i.e. the mission 
generator..). And at the very least, they could give you ONE computer wingie
so you don't have to die alone......

		Good game, but definitely not perfect. Maybe we'll just have
to wait for Falcon 4.0 or 5.0 or something like that......


-Rob

primus
primus@netcom.com
 
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: RexNeb demo locks up
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research
Date: Fri, 11 Dec 1992 19:35:37 GMT

I downloaded the RexNeb demo but when I run it, it just blanks the screen and
locks up my computer.

  System is 486-33, 5MB RAM, EMM386 running (or not - doesn't make a diff),
GUS card, Stacker 2.0 on an IDE HD.

Thanks,
  Norm.
-- 
+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-7497
 Data Systems                     Fax:   (613) 765-2854
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MISC: Subgroups
Date: 11 Dec 92 11:30:57 GMT
Article-I.D.: andrew.Qf_EWFC00WCX071Op5
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 11-Dec-92 MISC: Subgroups
by Ron Dippold@cancun.qualc 
> .info
>  
> This is a moderated group for the posting of any information regarding
> PC Games.  It includes company press releases, group FAQs, game
> release announcements, Game Bytes announcements, etc.  The main
> purpose is to call attention to important information without too much
> interfering noise.  All discussion of posted items will be shunted to
> the .misc group.  This will be low traffic, but the high signal to
> noise should make it worthwhile.

I strongly disagree with calling the announcements group '.info'. 
First, tradition (yes, I know) dictates that if a hierarchy has one
moderated group and the rest are for discussion, it is called
'.announce'.  Second, '.info' implies that this is the group for general
informational articles, not just announcements.  I guess my disagreement
with naming it '.info' could almost be considered religious, but that's
how I feel.
Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: Strike Commander Video Demo
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Thu, 17 Dec 1992 15:20:36 GMT

ross@kaos.b11.ingr.com (Ross Erickson) writes:

>>|> yup i guess Origin has this strategy.... to only release Strike
>>|> Commander when the prices of the 486dx/66 have dropped drastically !
>>|> 
>>No- Strike Commander will only run on Pentiums, DEC Alphas, and Cray
>>X-MPs

>>PS. :-)  

>Actually, just to interject a boring piece of reality here, the reason
>Strike Commander has been delayed so long was because Chris Roberts
>said the first two "engines" were totally unacceptable in terms of
>frame rate, given their graphic intensity, on slower machines.  Had
>the game been released when it was first scheduled, only the VERY
>high-end machines of the day would have been able to enjoy it.  In the
>third engine, Origin says it was tweeked to run acceptably on a
>386/25 (though, of course it runs better on a faster machine).  Hence
>the delays getting it out.

Gee, so glad they decided to make it work on a 386 :)  The pentium
joke doesn't seem too far fetched.   

Mark
Newsgroups: comp.sys.ibm.pc.games
From: tpp@cbnews.cb.att.com (thomas.p.pschar)
Subject: Re: Falcon 3.0 vs WingCommander II
Organization: AT&T
Distribution: usa
Date: Thu, 17 Dec 1992 19:41:23 GMT

In article <1992Dec17.182319.7935@cbnews.cb.att.com> I write:

>You ARE flying in space, mind you.
>And there is no up or down. And not many ailerons on that spaceship...
>
>
>
>Tom
>

Of course, I really meant to say rudder...


Tom

-- 
+----------------------------------+------------------------------------------+
|Tom Pschar - AT&T CAOSS Dev. Team | "Fifteen is my limit on Schnitzengruben!"|
|           It is very dark.  You are likely to be eaten by a grue.           |
+-----------------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: chrstie@ccu.umanitoba.ca (William John M. Christie)
Subject: Wing Commander series order
Organization: University of Manitoba, Winnipeg, Canada
Distribution: global
Date: Mon, 14 Dec 1992 23:33:34 GMT


Just finished Wing Command 1 and thought it was great so now I'm looking
for the sequels.  I've seen the demo from wuarchive for WC2 (wow, plot
line!) so I was wondering where the secret missions fit in?  I would like
to do the series in order and understand there are several games based on
the original WC1:  Secret Missions, Special Ops, WC2 of course and Strike
Commander(?).  Are these all of them and what order should they be played
in for linearity in the storyline?  Thanks!

Will Christie
chrstie@ccu.UManitoba.CA
-- 
==========================================================================
  Any opinions expressed above are usually made with some thought which   
  is my own and is not intended to represent the University in any way.
==========================================================================
Newsgroups: comp.sys.ibm.pc.games
From: s0383619@let.rug.nl (J.J.G.M. Nijhuis)
Subject: Re: Flight of the intruder HELP
Organization: Faculteit der Letteren, Rijksuniversiteit Groningen, NL
Date: Fri, 18 Dec 1992 11:56:25 GMT

In article <1992Dec17.183933.3073@peanut> yuqian@bvc.edu (Suicidal Freshman) writes:

>> How is Intruder?  Occasionally, I see the game in stores (usually marked down
>> quite substantially :-) ) and as I am a flight sim nut, I'm often tempted to
>> buy it.
>
>I believe it was one of the most underated games during its time.  It was a
>good sim for the A-6A/B and F-4C (I believe).  Graphics was not so good, but it
>is the only playable Vietnam era flight sims around.

I remember someone telling (in a magazine or newsgroup?) that Intruder is 
VERY, VERY buggy. It was released much too soon and wasn't properly tested. 
Graphics were indeed rather poor.

Greetings,
             Jurgen Nijhuis
             The Netherlands
 
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: I pirated StarControlII
Keywords: magic pockets, levelcodes, spoilers
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 12 Dec 1992 01:26:33 GMT

>That's right - I didn't "forget the docs at home" and I don't mind
>"having to look up all those damn coordinates" and I am not "annoyed
>at all those people stealing games and forcing companies to include
>protection" - I just don't have a legitimate copy of the game and
>can't play until I get a crack - Can anyone direct me to a location
>for the crack? Or if someone has it and wants to trade it for something

O.K. fine.  You've made it clear that you're a loser.  So now what?
We're supposed to jump through hoops for you?

Get a clue.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Release dates
Date: 13 Dec 1992 18:52:28 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

'>X-WING: 1/1/93
'>Privateer: 2/10/93
'>Strike Commander: 2/1/93

	Is it just me or does anybody else think we may never see Strike
    Commander?  I mean, Origin missed Christmas 91 and now Christmas 92.
    It seems like they are having all sorts of problems with this thing.
    Chris Roberts is on, what, his 3rd graphics engine?  I have a nasty
    feeling Origin is going to scrap Strike Commander and concentrate on
    Wing Commander sequels and additions.

'>Ultima 7- part2 : 12/23/92
'>Ultima Underworld 2: 12/26/92
'>Michael Jordan in Flight: undated (not in the near future)
'>Patriot: 1/1/93
'>Dark Sun: undated

	These dates tell me one thing, the game software industry really
    could care less about the Christmas Season.  Its just another couple
    months to them.  I keep hearing about how Jan/Feb of each year is a 
    slow time for software sales.  How can this be, when tons of software
    that failed to make the Chistmas Season show up then?

							Greg Greene
                                                        ggg@kepler.unh.edu
Newsgroups: comp.sys.ibm.pc.games
From: sgil@netcom.com (Steve Gilbert)
Subject: Re: Humans Bug
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
X-Newsreader: TIN [version 1.1 PL6]
Distribution: usa
Date: Thu, 17 Dec 1992 12:13:19 GMT

Andrew Shih-Min Liang (wakaw@leland.Stanford.EDU) wrote:

: I think I've found a bug in Humans. I'm currently on level 9 and not
: knowing what to do next, tried pole vaulting over the dinosaur. Hey,
: stop laughing, I was desperate. Anyway, the moment I jumped into the
: unslayable hulk, the computer went nuts. Flashing lights and all.
: Sooo... if anybody out there knows what to do on level 9 in Humans,
: or know of an upgrade I can ftp, I would really appreciate it. 
: Oh, and can it be by email, please.

Nothing like that happened to me, but then again I didn't try vaulting
Tyranosaurus Rex.  Anyway, to solve this level you need to kill TR,
which takes THREE Spears.  Unfortunately, the third is on the far side
of the monster and the only way I could get to it was to run past TR
while he was eating another of my Humans. :-(  Although the manual
implies that threatening a dinosaur with either a Spear or Torch can
distract them so that a different Human can sneak by them I've not
been successful in doing it...my "sneak" gets eaten every time.

If anyone's been able to solve this level without having to sacrifice
a tribemember please post!
--
Steve Gilbert					(sgil@netcom.com)
Newsgroups: comp.sys.ibm.pc.games
Subject: NEWS: Computer Game (SQ5) Advertises Sprint!
From: f67700241@violet.ccit.arizona.edu (Greg Franklin)
Date: 15 Dec 1992 03:44 MST  
Distribution: world,local
Organization: University of Arizona
Keywords: ethics 
News-Software: VAX/VMS VNEWS 1.41    

From: CompuServe
Date: December 14
-----------------
COMPUTER GAME ADVERTISES SPRINT

  The Sprint telephone company is paying an undisclosed
amount to advertise its services within the adventure
scenario of a new computer game from Sierra
On-Line.

  Communications Daily quotes a Sprint spokesman as saying the company will
"sponsor and advertise" in "Space Quest V," a 3-D animated
interactive adventure game due out early next year.

  CD notes the game's protagonist, Roger Wilco, "is (a) futuristic adventurer
that uses (a) series of high-tech communications gear to
help solve (the) game's mysteries."

  Sierra On-Line President Kenneth Williams said the ad is
the first of its kin and "is a great way for Sprint to
reach hundreds of thousands of our customers and turn them
into their customers."

  --Charles Bowen
--
Greg "Mockingbird" Franklin  "People that are really very weird can get into
f67700241@ccit.arizona.edu   sensitive positions and have a tremendous impact
Keep circulating the tapes.      on history." -- Dan Quayle, on Malcolm X

"Father yes son, I want to kill you.  Mother, I want to----WUAAAAAAAAAAARGH!"
	-- Jim Morrison, waxing poetic on family values
"The President scores much better than Bill Clinton."
	-- Dan, comparing Bush's record of marital infidelity to Clinton's