HDTenEightyP/NetNews huggingface dataset:
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: rec.games.misc
Subject: Re: Galactix Shareware game
Date: 14 Apr 92 23:16:42 GMT
Organization: Lehigh University

>
>GAME REPORT
>
>IT IS ALMOST EXACTLY LIKE THE ARCADE GAME RAI-DEN.. BUT NOT AS _MUCH_ MOVING
>GRAPHICS, BUT YOU GET LITTLE SQUARES OF MISSLES, WEAPONS, BOMBS.. FIGHT MOTHER
>SHIPS.. YOUR WEAPONS GET TO BE _KICK BUTT_.. GET NEW WEAPONS EVERY 5 BOARDS.
>
>AWESOME GRPHICS.. MY FRIENDS 25 MHZ 386 IF NICE AND QUICK EXCEPT FOR VERY
>HEVEY STUFF GOING ON ON SCREEN.. GETS A LITTLE CHOPPY. hE'S GOTTEN TO THE 80+
>LEVEL .. SENT HIM BACK TO 75TH LEVEL OR SOMETHING.. 216k POINTS. ITS AWESOME.
>
>CHUCK
>
>--
>Charles E. Evans           /  o     / Whereforeseeingwealsoarecompassedabout
>cee1@ra.msstate.edu       / ./|\   / withsogreatacloudofwitnesses,letuslayaside
>cee1@isis.msstate.edu    /   /|'  / everyweight,andthesindothsoeasilybesetus,
>cee1@msstate.bitnet     /    , ' / andletusRUNwithpatiencetheracethatissetB4us.
>

Another person with an Apple... :-) :-) [sorry, couldn't resist]
-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu________X-0471_______/
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: rec.games.misc
Subject: Re: HOW many Falcon 3.0 patches ARE there?
Date: 5 Apr 92 20:05:43 GMT
Organization: Boston University Center for Adaptive Systems
In-reply-to: dano@usl.edu's message of 1 Apr 92 02:04:46 GMT


According to the Patch C readme file, there are two official patches
available: Patch A and Patch C.  The developers named the second patch
"C" because there was already an unofficial hacked up patch called "B"
out there.  I have heard rumors that another patch is due out soon.
--
-John
reynolds@cns.bu.edu

Ligneous and petrous projectiles can potentially fracture my osseous 
structure, but pejorative appellations will forever remain innocuous.
From: dt@pnet51.orb.mn.org (Ryan Williams)
Newsgroups: rec.games.misc
Subject: Re: The Terminator Game
Date: 15 Apr 92 02:45:04 GMT
Organization: People-Net [pnet51], Minneapolis, MN.


Too bad your post didn't help in any sort of way. :)
Newsgroups: rec.games.misc
From: stephen@leland.Stanford.EDU (chee ho stephen lee)
Subject: UW level 1 help
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 7 Apr 92 21:16:49 GMT


Am I suppose to take on some quests from the different
tribes (humans, green and gray goblins) in UW Level 1 ?

Or should I just kill them all, break into the "keep out"
area and take the stuffs ?

Thanks


Newsgroups: rec.games.misc
From: tlhayes@uokmax.ecn.uoknor.edu (Zatar)
Subject: Re: UW: mantras *SPOILERS* (was: UW help...)
Organization: Braxana High Council
Date: Fri, 10 Apr 1992 22:04:05 GMT


Repair mantra follows:


Repair - Lon

What I want is a mantra for strength.  I end up just throwing away most of
my treasure...
					-Zatar
					 tlhayes@uokmax.ecn.uoknor.edu
From: stlouie@engws2.ic.sunysb.edu (Steven Louie)
Newsgroups: rec.games.misc
Subject: Re: UW demo poisoning- HELP!, and more help.
Keywords: UWdemo Underworld
Date: 5 Apr 92 22:27:31 GMT
Organization: State University of New York at Stony Brook

To cure poison, you can find leeches and use them to suck the poison 
from your body. (NEAT).

I need help also,

My question is the following  :

What is a good combat strategy?
I was on the third level and I was battling with this bandit in a corridor.
Well I was fighting him and I could not touch him.  Also I kept damaging my
weapon against his armor and the walls of the cooridor!!!!  It gets so
frustrating to lose your weapon and stay there to fight him for a half an
hour!!!!!!!!!!

HELP ME!!!!!!!!!!!!!

Thanks a lot.
Steven
From: revik@camelot.bradley.edu (Gary Achenbach)
Newsgroups: rec.games.misc
Subject: Re: UW easy way to beat Tyball and fire elementals Non spoiler
Date: 14 Apr 92 21:08:49 GMT
Distribution: usa
Organization: Bradley University

In <45384@mentor.cc.purdue.edu> madman@mentor.cc.purdue.edu (Madison MadMan Miles) writes:

>I have found and easy or at least easier way to beat Tyball as well as the
>fire elementals. As you may know you can't cast a offensive magical spell
>when someone is next to you. Well, when you get to Tyball, he is in a round
>room of two levels. He likes to float around and send lightning spells your
>way. Well, what you do is when he is on the higher level, run up to him and
>pin him next to a wall. This will allow him not to be able to cast spells.

I simply readied the negate time spell outside the door, ran in, destroyed
that damn magic-sucking crystal sphere, then cast it.  Then it was just a
leisurely walk up to him and practicing overkill.
Newsgroups: rec.games.misc,comp.sys.mac.games
From: jriemer@casbah.acns.nwu.edu (John Riemer)
Subject: Re: Harpoon bugs and complaints
Summary: read previous line
Keywords: Harpoon, 360, gripe
Organization: Northwestern University, Evanston, Illinois
Distribution: rec, comp
Date: Thu, 9 Apr 1992 21:48:13 GMT

	This is a minor gripe about Harpoon 1.1  I bought MEDC recently and
despite all the on-screen and Battlebook info about the terrain following
radars for the F-111, they still crash after 10-30 sec. of Vlow flight.
What's up?  Has anyone else had any better luck w/ terrain following radar?
I really enjoy playing Harpoon, but I just hate it when i'm just about to
nail the Libyan bases, going vlow at afterburner, and half of my strike
package plows the field.

please post replies/ similar tales


____
jriemer@nwu.edu					"I'm too Sexy for My .sig" 

Newsgroups: rec.games.misc
From: oracle@odin.unomaha.edu (NetSeer)
Subject: How to get "WLTP day" in CIVIL
Summary: I can only get about 3 turns of "WLTP" day
Keywords: civil "we love the president day" Arrrrrgggggggh
Organization: University of Nebraska at Omaha
Date: Fri, 10 Apr 1992 22:15:04 GMT

Hello All,
	Anyone have any idea how to get the best reaction from your people
and the maximum lot of civil advances?  I have never gotten to future tech
during my scoring round, and would love to make it that far, but I also would
like to get tons of "WLTP" days, but alas, I can only think of 1 thing that
would let me go that far....to up luxuries like crazy, down science to make up
for WOWS and Improvements support, but this generally means that you will not
have enough money left to do much research.  Is this what the changing of the
people are for?  I have never used scientists or tax collectors, but have used
entertainers to calm the crowds.  Must I use all these in combination to get 
whaat I want?
	Just a question or 2....
		Thanks, 
			John G. Schroeder
			The Oracle/NetSeer
From: sms@cs.utexas.edu (Stephen Mark Sanderson)
Newsgroups: rec.games.misc
Subject: Origin Systems BBS number
Date: 8 Apr 1992 10:02:29 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
Distribution: usa
NNTP-Posting-Host: saltillo.cs.utexas.edu

For all ya'll that wanted to know the Origin Systems BBS phone number, it's in
Austin, Tx at (512)328-8402.  
-- 
This is a .signature virus!  I'm infecting you NOW, so kiss your disk goodbye!
							sms@cs.utexas.edu
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Tue, 14 Apr 1992 04:58:50 GMT
Subject: Re: UW ending help
Organization: HP Information Networks, Cupertino, CA
Newsgroups: rec.games.misc

>/ hpindda:rec.games.misc / quoc@cco.caltech.edu (Bao Quoc N. Pham) /  5:43 pm  Apr  5, 1992 /
>I am on the verge of finishing the game.  The only thing I need now is the
>cup of spirituality and the ring of humility.
>
>>>>>>>>>>>>>>>>>>> SPOILERS FOLLOW <<<<<<<<<<<<<<<<<<<<<<<<<<<
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>>>>>>>>>>>>>>>>>>>>>>> SPOILERS FOLLOW <<<<<<<<<<<<<<<<<<<<<<<<<<<<
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>The ring of humility refuses to show itself.  I have pulled the levers in the
>order NW SE NE SW as per the treasurer's instructions a dozen times and still
>nothing happened.  What am I missing here?  Thanks.

Hmm, several people have said the same thing about the ring. I did get it,
after doing the patter wrong the first time. The only things I can thing of
are:

	1) don't go in the center of the room.
	2) There is a room on level 4 ne corner that also has 4 levers, I
	    did the instructions on this room first, thinking maybe I had
	    misunderstood the hint, then when I got to level 5, it was
	    like: Oh I get it. Anyway, maybe you need to do it on BOTH
	    levels.

Other than that, all I can say is it IS possible to get the ring.

		    tozz
From: warren@apple.com (Chris Warren)
Newsgroups: rec.games.misc
Subject: Re: U7: A Bug Already? Say it ain't so!
Date: 17 Apr 92 18:06:34 GMT
Distribution: usa
Organization: Taligent.com

In article <kuse5hINN13r@girtab.usc.edu>, bise@girtab.usc.edu (Daniel W. Bise) writes:
> 
> [BTW, I apologize if my ^L in a previous post failed to work.
>  Thankfully, the post itself was innocuous enough not to reveal
>  anything substantial - if at all.]
> 
> Ok, bug time! When selecting "Journey Onward" and after watching
> the undulating red screen while the game loads, the palette of
> the loaded game is entirely red! I've tried resetting the machine,

I had this bug too :`(  Start a new game and then load a saved game and
that should fix it.  This business where it tries to restore its state
rather than letting you load a saved games seems kinda fishy.  I've
had the game lock up a few times and most of the times it screwed up
this saved state.

Sigh
   Chris Warren
From: n9046319@henson.cc.wwu.edu (Jeremy Corley)
Newsgroups: rec.games.misc
Subject: Star Trek 25 HELP!!!
Date: 12 Apr 92 04:06:08 GMT
Article-I.D.: henson.1992Apr12.040608.12126
Organization: Western Washington University


	Could some one please tell me how to get past the second level?!?
I can't figure it out!!!  How do I fix the tool thingy and disable the force
field and bomb??  Go ahead and spoil it for me!!

					J. Corley
				n9046319@henson.cc.wwu.edu
Newsgroups: rec.games.misc,bit.listserv.games-l
From: et@Xenon.Stanford.EDU (Eric Moss Tucker)
Subject: Re: Alternate Reality vs EOBxx
Organization: Computer Science Department, Stanford University.
Date: Sun, 12 Apr 1992 02:23:30 GMT

In article <willimsa.703026408@unix1.tcd.ie> willimsa@unix1.tcd.ie (Gavin Williams) writes:
>The subject line says it all.  I spent the last few days playing EOB and 
>I must say that even old as it is, Alternate Reality:The Dungeon had it 
>beaten hands down!!!  Not so much for flashy graphics, but simply for
>involvability and a sense of truly being there.
>
>		Hands Down!!

I've gotta agree here.  Even with its 256-color graphics, EOB lacks that
"certain something" that made Alternate Reality magical.  (Although the
dungeon, despite being much more complex and meaty, also lacked a certain
something compared to AR: The City)  I don't think I've ever been as
disappointed (WRT computer games, anyway) as when I found out that
Paradise Programming/Datasoft had gone under and there would never be
any more AR's.  Ahhhhh, the golden age of computing...

--Eric

HEY!  You're looking at my signature, aren't you!  Well, I'm working on it!
(sorry, just an obscure SNL reference...)
Newsgroups: rec.games.misc
From: ryan@pecan.udel.edu (daron ryan)
Subject: UWdemo that works
Organization: University of Delaware, Newark
Distribution: usa
Date: Fri, 10 Apr 1992 16:40:34 GMT

  Where can I get a copy that works?  I've downloaded three from different
sourecs so far (all at 1200 baud), and NONE of them would give me any sound,
and 1 of them wouldn't run at all!!  Where is one that works!  Thanks for
any help.

  Daron Ryan
  ryan@freezer.cns.udel.edu

Newsgroups: rec.games.misc
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: UW: Level1, where'd the Grey Goblins Go?
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 14 Apr 1992 04:29:51 GMT

In article <1992Apr13.210007.8111@tc.fluke.COM> logden@tc.fluke.COM (Leonard Ogden) writes:
)I've run across a strange problem on level one. I'm playing thisgame with my 3 sons (each with their own saved game). 
)
)I've recently gone to visit the Grey Goblins in the North Eastarea (the room with the 4 pillars that raise and lower dependingonthe position of the switches in the room that you pass on theway down the ramps). I find only one grey goblin at the entranceto
) the area just east of the bridge. Where are the rest? The map 
)shows what looks like the home of the Grey Goblins. Shouldn'tthere be more?

They're a little further north.

)Next question, when does a Pallatan get enough mana to castspells? I don't seem to be advancing this character stat.

You have to reach the shrine and chant the 'magic' mantra (it's in the
manual and on the shrine wall, I forget what it is offhand).  This will
with luck increase your manna and lore.  It seems to increase 2 out of
mana, lore, and casting - and you need some mana skill to get more mana.

)Finally is there any secret to getting to the pillars to get tothe anhk room (shrine I suppose)? I am I just supposed to jumpfrom one pillar to the next? If so I'm not very good at it.

I've had the best luck by setting my view down as far as it can go (press
1 many times) then jumping as soon as I can no longer see the edge of
the floor.

With this technique, if I have too high a running speed, I will fall short!
You don't need to be moving full speed for these particular jumps. 
Experiment with different starting distances - less than the full maximum.

I'm not 100% sure what is going on - my best guess is that at full running 
speed I am pressing the 'jump' button too late (due to machine / reaction
time delays) so I am trying to jump after I'm over the edge.

You can tell when you've got a good start - your viewpoint rises.  (Jump
in place and note how you rise and fall).  If you are waiting until too
late to jump, you will not see your viewpoint rise properly.  Less velocity
(or an earlier button press) is the solution here.  If you rise and fall but
don't make the distance, you need higher velocity or maybe a lighter load or 
you are jumping too early.  But I had the biggest problem with jumping too
late rather than too early.  And because I'd fall short, I'd think that I
had to jump even later rather than earlier (compounding the frustration).
Hope this helps.
From: agus@rt5.cs.wisc.edu (Gunawan Agus)
Newsgroups: rec.games.misc
Subject: Re: Civilization Scores
Date: 7 Apr 92 14:14:07 GMT
Article-I.D.: daffy.1992Apr7.141407.26641
Organization: University of Wisconsin, Madison -- Computer Sciences Dept.

In article <1992Apr6.211131.1@acad2.alaska.edu> astlc@acad2.alaska.edu writes:
> A friend of mine has been playing CIVILIZATION pretty aggressively for
>a while, and has now topped his high score at 198%. Pretty impressive, eh?
>
>-={ TC

I once got 204%. IMHO, it's really boring. All I have to do was just
giving the settlers some works and disband unused-but-produced units.

G.Agus
Newsgroups: rec.games.misc
From: west@turing.toronto.edu (Tom West)
Subject: Civilization: Sieges
Organization: CSRI, University of Toronto
Date: 9 Apr 92 00:16:48 GMT

  Having played Civilization a few times, I'm often confronted with the
computer's impenetrable fortress.  The 10 or 15 city with city walls, 
three or so of the best defensive units and not much else.  Even using
a diplomat to steal the walls doesn't seem to help.

  How do I break the city?  I may outnumber him by 3 to 1 (i.e. I have
9 units equally capable), but every time I attack, it's decimation time
for my unit.  When I go in with a diplomat and look around, I find that
he's cultivating terrain BEHIND my units!!  How is that allowed?  How
do I stop him?  Do I have to sit on a square to stop his city using
it.  Can I train my soldiers to stop civilians from crossing enemy
lines?  If I could do that, he'd probably have trouble supporting the
military units, I hope.  

  Anything I can do to foster unrest (thus making the city easier to buy)?

  I'm about to embark on a new strategy.  Being the dominant player in the game,
I'm going to see if I can buy the enemy.  Anybody tried this strategy on a 
large scale.  (I've turned taxes to 100% in preparation for this and turned
all my Einsteins to Tax collectors.)  Anyone got this to actually work?

  Last question, how do people wipe out all the enemy civs by year 0 when I have
been led to believe that enemy civs are re-incarnated when wiped out before
this date?
-- 

	Tom West		

   west@turing.toronto.edu  or			"Into The Dark Lands"
tomwest@gpu.utcs.utoronto.ca  or		  -Michelle Sagara
       west@hsa.on.ca
Newsgroups: rec.games.misc
From: nguyen@49er.enet.dec.com (Hung Nguyen)
Subject: Re: UW help needed level 3 - POSSIBLE SPOILERS
Organization: Digital Equipment Corporation
Date:  7 APR 92 09:21:06    


In article <uznerk.702456151@mcl>, uznerk@mcl.mcl.ucsb.edu (Andrew Krenz) writes...

Spoilers for level 3 ahead 


>I've done pretty much all of level 3, but I can't find one thing.  What's
>the deal with this "Ossikka" person that I have to look for, to get the

  To find Ossika, from the Gray lizard camp (Was it Gray? anyway it's the one 
who asks you to find Ossika) swim toward SE you will see a small area that has
a book, scroll, couple rune stones and bones. This is where Ossika was killed,
take the scroll (from Sir Cabirus to Ossika) back to the Lizard man. 

>lizardmen to free the "Silent one" prisoner?  I've been pretty much every-
>where on that level.  Also, what do the switches on the wall do?  (There's

  To free the mute prisoner, you need to use him as a translator to understand
the Lizardman's language, to learn how he was imprisioned there.

>one behind a secret door in the southeast corner, and another in the stony

  This one releases the water from the water fall area and open up the room
that leads you to the broken blade. You probably did not noticed the change
when you located the blade.

>area in the north/northwestern area).  I found the broken blade and the magic

  If this is the one near those bandits camp, then read the writing on the
plaque at a corner of that same room.

>wand behind the waterfall but I don't know what to do..
> 
>Any help would be MOST appreciated. :)
> 
>-Andrew Krenz
>uznerk@mcl.mcl.ucsb.edu

From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Tue, 14 Apr 1992 04:48:29 GMT
Subject: Re: Re: UW: Questions (minor spoilers)
Organization: HP Information Networks, Cupertino, CA
Newsgroups: rec.games.misc

>What kind of characters are the best suited for exploring the abyss?
>From early experiments, I found that there were far too many objects
>and artifacts in this game to actually be able to carry them all around
>(at the beginning I collected _everything_ I could because I thought
>you'd be able to sell 'junk' weapons/armour,etc and use the money to 
>buy better, enchanted versions, as in previous Ulitma's.... soon got
>fed up with that). Anyway, not being able to carry large quantities 
>meant having to make too many decisions about which items to cart around
>and which ones to stash, so I wanted a character with high strength.
>I also hate to be without magic, so I went for a druid, and managed 
>to get one with a strength of 27. Anyone else have other preferences?
>
>Then, of course, you have to choose which skills to advance at the shrines.
>Does anyone have anything good to say about skills like swimming,
>acrobat, sneak, track, or traps? My candidate for the Most Useless
>Non-Skill Skill competition: Unarmed....
>
Here is my IMHO on the skills:

Charm: good for a while (it's fun to steal/barter) but in the later levels
       I don't know how important this skill is. That's why I like Ranger
       better than Paladin.
Appraise: similar to charm.
Repair  : good if you don't want to go visit shak to fix your jeweled weapon
	  all the time
Lore    : I agree, a good thing to have.
Sword/Axe/Mace...: Actually, this is a VERY good skill to have. If you read
    the instruction book it says (and I have found this to be true), that
    your weapon skill is added to BOTH your ATTACK and DEFENCE skills when
    using the weapon. So I simply pray for KOH and get two for one on my
    attack/defence.
    (BTW: I noticed that the original poster of this notestring mentioned
    that this skill helped defend AGAINST the user of the particular weapon,
    not what weapon you were using. It seems to me that my description above
    is correct. When my mace skill goes up, I get less hits whether they
    are using sword, mace, magic, .... Does anybody have any insight on this?
    )
Acrobat: invaluable at the lower levels (i.e. 5-7 and beyond....)
Swimming: good to have this above 0, haven't seen difference to have it high
Sneak   : I've snuck up on several monsters, worth a few points.
Track   : hit F9 whenever you want to know where monsters are, can be 
	  invaluable. This is Ranger's base skill. I like it.
Traps   : Identifies and disarms traps when you "look" at them. VERY 
	  important on the very low levels.
LockPick: I use this all the time. Anything over 2 seems to work fine.


Just for information:

	I play a Ranger with Acrobat and Mace. The first thing I do is 
	pray for Mana. Then start working on my Mace skill, since it
	works for both attack and defence. Then I get swimming and lockpick.
	For a while I just use the "other skills" mantra (om cah?), and 
	work my way up on a broad range of skills, doing an occasional
	Mace (KOH) and general magic (Mu Ahm). Once I get to level 5,
	I concentrate on magic, traps, sneak and mace.

Anyway, that's worked for me. 

			   tozz
From: campnest@lonestar.utsa.edu (Armando F. Campnest)
Newsgroups: rec.games.misc
Subject: Re: Battletech
Date: 10 Apr 92 05:06:36 GMT
Organization: University of Texas at San Antonio

Micheal Stackpole sends manuscripts [or so he claims] via the Genie Net
[where-ever that is].

Personally I'd like to contact the original Dynamix crew for some improvement
suggestions to any upgrades they may be considering. I've been a BT fan since
about 84-85 in Dallas.
Good Luck!
Newsgroups: rec.games.misc
From: bo511@cleveland.Freenet.Edu (James P. Norris)
Subject: Re: Civilization Scores
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Tue, 7 Apr 92 14:59:42 GMT


198%? What is your friends strategy? Force world peace at 3 
points a turn? ( 650 turns= 1950 points ).
--
From: uznerk@mcl.mcl.ucsb.edu (Andrew Krenz)
Newsgroups: rec.games.misc
Subject: UW help needed level 3 - POSSIBLE SPOILERS
Date: 5 Apr 92 06:42:31 GMT
Article-I.D.: mcl.uznerk.702456151

I've done pretty much all of level 3, but I can't find one thing.  What's
the deal with this "Ossikka" person that I have to look for, to get the
lizardmen to free the "Silent one" prisoner?  I've been pretty much every-
where on that level.  Also, what do the switches on the wall do?  (There's
one behind a secret door in the southeast corner, and another in the stony
area in the north/northwestern area).  I found the broken blade and the magic
wand behind the waterfall but I don't know what to do..

Any help would be MOST appreciated. :)

-Andrew Krenz
uznerk@mcl.mcl.ucsb.edu