From: Z_BEDDOERJ%CCSVAX.SFASU.EDU@VTVM1.CC.VT.EDU (Crusher Joe)
Newsgroups: rec.arts.anime
Subject: re: "Farming out" animation to Korea, etc.
Date: 9 Apr 92 17:32:46 GMT
To: anime-l@vtvm1.cc.vt.edu
X-Vmsmail-To: @ANIME.

In a previous article, <crash!pnet01!noelg%nosc.mil@VTVM1.CC.VT.EDU>
(Noel Gamboa) writes:


>>Z_BEDDOERJ%CCSVAX.SFASU.EDU@VTVM1.CC.VT.EDU (Crusher Joe) writes:
>>several jobs.  Unfortunately, all of this extra work got the studio into
>>trouble....it was more than they could do in house.  So, several projects were
>>"farmed out" to Korea, and other lesser studios.  Ergo, the quality suffered.
>>Greatly.  It is just recently that Kitty has "caught up" with all of the
>>extra work, and begun to do Ranma "in house" again.  You can see the
>
(Is quoting myself a bit egoistic?  Nah, you need to see all of this to
understand what he wrote.... :) )
>
>
>I used to think that any animation work done outside Japan would be lesser
>in quality than those done inside Japan, especially after seeing Gundam
>Failure-91.  But it seems I was wrong, when I started paying attention to
>ending credits.  Take for instance Gundam 0083 (gee, I wonder why I chose
>this for an example ^_^).  Though consistent in animation quality throughout,
>the episodes that are a bit better than the rest animation-wise were done
>in Korea!  Episode 8, though good, was not animated as well as 6 or 7...
>and #8 was done in Japan.  (#6 and #7 were made in Korea)

I am guilty of the same thing.  However, I haven't seen Gundam 0083, so I
refrain from comment on it.  However, I do have Gundam F-91 ("Failure-91"?
How great! :) )  and I can say that it looked good artwise.  It has been
a while, so my memory of it isn't that great.  Too bad the plot put me
to sleep. :)  I didn't notice in the credits where it was animated.
I don't remember anything outstanding, however.


>So I guess it's a combination of these factors:
>  1) Amount of money put in
>  2) Which particular studio
>  3) Amount of supervision

I would say that 1) and 3) are the most important.  2) is of course a
big factor, but the amount of money and supervision on any given project
will have more bearing on the final project.  I imagine that there are more
animators in Japan than you can shake a stick at, and most of them are very
talented.  Soooo....I don't imagine that you would have a problem finding
talented people to work for you, whatever studio you go to.  Now character
and or mecha designers, etc. might be a different story...but that's kind
of beyond the scope of my knowledge. :)

The amount of supervision that goes into "farmed out" work would probably
be the most deciding factor in quality level.  If you can't control something,
you probably won't be as satisfied with the final product.  That's not to say
that stuff done out of Japan can't be good, its just the tendecy has been
that if it is done "in house", then it will be better.  The quality of the
stuff from Ranma 1/2 Nettouhen since #92 (thanks for the correction, Robert!)
has greatly improved, and according to my source, that was around the time
that the work returned to being done "in house".  As for it being true in
all cases, I can't say.

Whatever the case, its great to see that Ranma is returning to its former
glory. :)

Ja ne,
"Crusher" Joe.

  *-------------------------> note NEW address <--------------------------*
  |   "Crusher" Joe Beddoe * President, Shampoo International Fan Club    |
  |     Graphics Coordinator, SFA-TV2 * Nightrock! DJ, KSAU 90.1 FM       |
  *-----------------------------*-----------------------------------------*
  | crusher@calvin.sfasu.edu *  |           "Sh...Shampoo..."             |
  | z_beddoerj@ccsvax.sfasu.edu |    --Ranma, "Ranma 1/2 Nettouhen" #3    |
  *-----------------------------*"Shampoo, you're cute when you're angry."|
  |   Hey look!  Blank space!   |    --Ranma, "Ranma 1/2 Nettouhen" #84   |
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                   Noel Gamboa (noelg@pnet01.cts.com)
   We abandoned God, and shook hands with the Commodore sales rep...
                    We are the subtitlers from hell.
                              Operation X