HDTenEightyP/NetNews huggingface dataset:
From: lari@jackson.cs.unc.edu (Humayun Lari)
Newsgroups: comp.sys.mac.apps
Subject: Re: SPA piracy raid at Oregon?
Date: 23 Jul 92 16:14:14 GMT
Organization: University of North Carolina, Chapel Hill

In article <1992Jul21.180600.4141@newstand.syr.edu> ksalper@rodan.acs.syr.edu (Ken Alper) writes:
>
>  I might care if someone stole a copy of my car if I made my living selling
>  cars?  What?
>
>  Sorry, is it just me?
>
>  Oh, no! There's a gang of punk kids in the lot, AND THEY HAVE A XEROX!!!

Fine. Let's take this to the extreme.

1. You make a car
2. One person buys it
3. Everyone else in the world who has a need for a car uses the
   "Super-Duper-Car-Duplicator" to make a copy of either the original car or
   of other copies of the original car.
4. How many cars have you sold? One.
5. How much incentive do you have to make new cars? Very little.
   What happens? Since no one can make a living out of making cars, only people
   who have spare time to build cars can do so. Since there are few people of
   that sort, new cars are seldom built, and usually have only incremental
   changes.

When you steal software, you reduce the incentive for software companies to
create new and innovative applications. If everyone stole software, we might
still be using the original Visicalc, along with a retrofit of "Apple Writer II
for the Macintosh." Of course, if that's OK with you, then that's a different
matter.

As a programmer, I'd be *ecstatic* if writing software was easier -- it would
be great to be able to take all the ideas whirling around inside my head and
turn them into reality -- but it isn't.

>
>  Playfully,
>
>  Ken


Humayun Lari
(lari@cs.unc.edu)
Newsgroups: comp.sys.mac.apps
From: Eric M. Berdahl <eric_berdahl@taligent.com>
Subject: Re: C++ and other compilers
Organization: Taligent, Inc.
X-Useragent: Nuntius v1.1
Date: Wed, 29 Jul 1992 19:50:31 GMT

In article <bonnie.712419052@earth.njit.edu> Bonnie MacKellar,
bonnie@earth.njit.edu writes:
>I have a pretty basic question : I am interested in buying a Mac
>(possibly a powerbook 140 or 170), but I do a lot of programming
>and people have told me tha the Mac is not a good programmers
>machine due to a lack of good compilers.  Is this true or not?

I don't know what you mean by "good compilers". There are plenty of
compilers available for the Mac, for a wide variety of languages. I have
found most of them very usable. In fact, I haven't found a commercial
compiler on Mac that I would NOT recommend for some set of developers.

>I do not use "boxed applications" very often.
>I normally use gnu C++  and Bim Prolog on a Sparcstation.
>I also often need Lisp.  What is available for the Mac that
>is comparable?  I understand that Think C is not really C++,
>so I am not interested in that.  Is there anyting available

GCC 1.something has been ported to run under the Macintosh Programmer's
Workshop (MPW). I understand that GCC 2.0 is in the process of being
ported and will be available at the end of August (latest rumor). MPW C++
and Zortech C++ are the other two C++ compilers available for Macintosh.
Both require the MPW Shell to run. MPW C++ also requires MPW C (it is a
standard CFront implementation), but Zortech is a native compiler, so
nothing other than the Shell is necessary.

As for lisp, there is a totally super cool lisp available. Macintosh
Common Lisp (MCL) is a very nice implementation of common lisp (CLOS) for
the Mac. If you are a lisp fiend, I highly recommend it (even over lisps
on other platforms).

Prolog? Hmm. I have played with AAIS Prolog. It was a while ago, but I
seem to remember it being a decent implementation that I had a lot of fun
playing with.

Hope any of this helps.

Eric
Eric Berdahl                         Taligent, Inc.
Internet: eric_berdahl@taligent.com  AppleLink: BERDAHL
This is a freeware signature. What do you expect for nothing?
Newsgroups: comp.sys.mac.apps
From: d88-jwa@dront.nada.kth.se (Jon W{tte)
Subject: Re: PowerBook 170 Briefcase??????
Originator: d88-jwa@dront.nada.kth.se
Organization: Royal Institute of Technology, Stockholm, Sweden
	<!#fm_m-.drew@netcom.com> <45491@shamash.cdc.com>
	<1992Jul22.163129.8285@wdl.loral.com>
	<aland.711830472@chaos.cs.brandeis.edu>
	<1992Jul23.143556.14786@morgan.ucs.mun.ca>
	<aland.711904571@chaos.cs.brandeis.edu>
Date: Thu, 23 Jul 1992 21:46:37 GMT

.brandeis.edu> aland@chaos.cs.brandeis.edu (Alan D.) writes:

   >have a Kensington case for my PB170 and recommend it without reservation

   I checked last night, and the Radio Shack case was different than the
   one I had seen previously (that my friend had), and was $40.

Anyone more than me use the T/maker case ? It's $70, and
comes with a lot of software bundled.

-- 
         Jon W{tte, Svartmangatan 18, S-111 29 Stockholm, Sweden

### You have the Easy Access virus. This virus may cause strange sounds.
### You have the 24-bit virus. This virus eats system memory like CRAZY.
Xref: sparky comp.sys.mac:178 comp.sys.mac.apps:12655 comp.sys.mac.misc:14100
From: jamesc@gl.pitt.edu
Newsgroups: comp.sys.mac,comp.sys.mac.apps,comp.sys.mac.misc
Subject: Quicktime Movies Compression
Keywords: MAC
Date: 30 Jul 92 20:21:40 GMT
Followup-To: comp.sys.mac
Originator: jocst4@pmax1.cis.pitt.edu

I have recently come across some quicktime movies, but the files are too
large to be copied onto disks.  Does there exist programs which will
take a quicktime movie and compress it by converting each PICT frame to
JPEG format(or other formats which require less space)?

Thanks in advance.
jamesc@gl.pitt.edu
-- 
===================
Newsgroups: comp.sys.mac,comp.sys.mac.apps,comp.sys.mac.misc,comp.sys.mac.system
From: bondir@vaxb.gbus.virginia.edu
Subject: Re: Is there a way to rid myself of all this window clutter? Help please!
Organization: Darden Center, University of Virginia
Date: Thu, 23 Jul 1992 17:00:23 GMT

In article <1992Jul20.231028.25825@lclark.edu> joshua@lclark.edu (Josh Rochester) writes:
>From: joshua@lclark.edu (Josh Rochester)
>Subject: Is there a way to rid myself of all this window clutter? Help please!
>Date: 20 Jul 92 23:10:28 GMT

>I remember the good old days of my pre-Sys7 finder. Do you remember too?

>You never saw all the ugly icons on the desktop in your applications, you
>never had to compete with the windows from your other apps, and you never had
>to deal with an abrupt change of task due to a misplaced click.

>Well, I want it back!

>I wouldn't give up my System Seven for the world, and I love multitasking!
>(not to mention that now I'm running on a quadra and can't even USE sys6...)
>All I want is an init (or CDEV or background app or WHATEVER) that places
>the background pattern between my applications. Hide the desktop, hide the 
>other applications, just show me what I'm doing right now and absorb my clicks.
>I've seen it done in one of the apps included in the QuickTime developer's kit,
>but I need it as a CDEV. So, I challenge you, programmers of the world, to
>create this utility for me.

>Thanks,
>Josh Rochester
>joshua@lclark.edu

>P.S. I have already seen HideAlways and WindowShade, and I don't like 'em.
What about Power Windows from KIWI software?
From: joel_noble@msmgate.mrg.uswest.com (Joel Sandpiper Noble)
Newsgroups: comp.sys.mac.games
Subject: Bolo Excel map maker  where?
Date: 30 Jul 92 16:44:38 GMT
Organization: U S West Marketing Resources



Someone, I think from honeywell.com, said they had made an excel
spreadsheet to 
generate new maps for Bolo .95e.  Has it been posted?  Is it available? 
I've looked
on mac.archive, sumex, and the Bolo author's site.

jsn the sandpiper
joel@uswmrg.mrg.uswest.com
Newsgroups: comp.sys.mac.games
From: rjacks@austlcm.sps.mot.com (rodney jacks)
Subject: Re: Jewel Box
Organization: Motorola Inc, Austin, Texas
Date: Wed, 29 Jul 1992 23:13:33 GMT

>ajtd@st-andrews.ac.uk (Antony J. T. Davie) writes:
>I have no doubt this is a great game BUT, a) You have to have a colour
>machine and b) It requires 13" screen at least.
>
>WHY? WHY? WHY?

Well, Jewelbox's background/playing field is 640x480 so that means 
you need at least a 13" monitor to keep things from being munged.
To answer what I think is your underlying question... supporting B/W 
and 12" color monitors would have meant *alot* more work, so I guess 
you could say it was laziness on my part.  Sorry :-(.  

I don't think I'm interested in doing a BW version of the game
since there is already a B/W version of Columns out there (besides my wife
might kill me ;-), but I might consider supporting 12" color monitors 
if there is enough interest/demand for it.  One problem I have is that 
I don't know anyone who owns a 12" monitor so I have no way of 
testing the results.

BTW, I'm already working on the next version of Jewelbox so if you 
have suggestions regarding what you would like to see, send them to me
or post in this group!

-Rodney
***********************************************************************
**  Rodney Jacks                                                     **
**  Internet:  rjacks@austlcm.sps.mot.com                            **
**  AOL:       rodneyj3                                              **
**  Picard asks Worf what he thought of commanding the _Enterprise_  **
**  "Comfortable chair."     ST.TNG _The Emissary_                   ** 
***********************************************************************

Xref: sparky comp.sys.mac.games:7882 comp.sys.amiga.games:11076
From: daybell@nunki.usc.edu (Donald Daybell)
Newsgroups: comp.sys.mac.games,comp.sys.amiga.games
Subject: Re: More Warlords Hints
Date: 31 Jul 1992 15:22:10 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: nunki.usc.edu

In article <1992Jul31.191454.21398@kong.gsfc.nasa.gov> dgemoets@kong.gsfc.nasa.gov (Darren Gemoets-- CSC) writes:

>Someone else has observed that he believes the computer merely uses a strategy
>in which it makes heavy use of the "Send Army to.." function and sends massive
>amounts of forces to one (or two) cities.  You figure this way it can get four
>units in a given turn every few turns, and maybe 2-3 every other turn.

This is especially true if the computer player searches it's list of city
production for cities that are finishing a unit on that turn, and then sets 
them to go to the target city.  This way it could get 4 units per turn into
the target city without cheating at all.  We could do that if we had the 
patience to search our production list _every_ turn.  

-------------------------------------------------------------------------------
bumper sticker seen on stealth bomber:

"IF YOU CAN READ THIS, THEN WE WASTED 50 BILLION BUCKS."

Donald Daybell		daybell@usc.edu
From: afry@troi.cc.rochester.edu (Alan R. Fry)
Newsgroups: comp.sys.mac.games
Subject: Re: LOOKING FOR FTP-SITES!!!!!!!!!!!!!!!!!
Date: 30 Jul 92 13:31:45 GMT
Organization: University of Rochester (Rochester, NY)

In article <neilg.712464748@sfu.ca> neilg@fraser.sfu.ca (Neil K. Guy) writes:
>v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne) feverishly scribbles:
>
>>sumex-aim.stanford.edu and mac.archive.umich.edu are the best I've seen.  Of 
>>Course, wuarchive.wustl.edu mirrors all major sites, and is easier to
>>get onto, so try nosing around in there first.
>
> Does anyone out there have the IP numbers for these sites? TIA!

Non-authoritative answer:
Name:    sumex-aim.stanford.edu
Address:  36.44.0.6

Non-authoritative answer:
Name:    mac.archive.umich.edu
Address:  141.211.164.153

Non-authoritative answer:
Name:    wuarchive.wustl.edu
Address:  128.252.135.4

Cheers,

Alan
--
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|  Alan R Fry                   \    Find the hidden faces in this .sig     |
|  afry@troi.cc.rochester.edu    \   and you win a free straitjacket!       |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Newsgroups: comp.sys.mac.games
From: torkel@sics.se (Torkel Franzen)
Subject: Sherlock bug
Organization: Swedish Institute of Computer Science, Kista
Distribution: comp
Date: Sun, 26 Jul 1992 00:19:41 GMT


  Playing the Sherlock game from LToI on a Macintosh Classic II, I
find to my dismay that you can't save your position. No dialog box
appears; instead the program is abruptly terminated and you're thrown
out to the finder with an idiot message.
Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (Conty 1/2)
Subject: Re: LOOKING FOR SPACEWARD HO! 3.0 SUGG
Organization: AT&T Bell Laboratories
Date: Sun, 26 Jul 1992 04:28:25 GMT

In article <712123278.F00002@blkcat.UUCP>, Babak.Gohari@f421.n109.z1.fidonet.org (Babak Gohari) writes:
> Suggestion to a new ship type attribute: how about adding a type of "radar" to
> ships, which can determine things from farther away (range of radar increases as
> radar tech increases), give you a slight edge in combat, etc.  You can make
> radar very expensive to prevent the people from adding radars to all their
> ships.  I mean, you can have like one or two expensive radar ships in a fleet.

Hmm.  How about "exotic devices" in general.  Make them VERY expensive,
or even one-of-a-kind and irreproducible.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: scottb@netcom.com (L'etat des mortes)
Newsgroups: comp.sys.mac.games
Subject: Macintosh Games release listing - Updates
Date: 24 Jul 92 07:57:54 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Macintosh Games release listing - Updates


Recent Additions/Updates/Corrections

Catagories
----------
(RP)    -  Role Playing
(AC)    -  Action/Arcade
(WG)    -  Wargame
(SP)    -  Sports
(AD)    -  Adventure
(SI)    -  Simulation 
(ST)    -  Stragegy

-------------------------------------------------------------------------------
|Title:                |Company:	|date due:	|Comments:
-------------------------------------------------------------------------------
Battlechess-CD ROM      Interplay       August         (ST)

Carriers at War         SSG             Feb'93 ?       (WG,ST)

Cyber Empire            SSI             September      (SCIFI-AD/RP)

Lost Treasures of Infocom II                           (AD) Various           
                Activision/Infocom?	Shipping

M                       SSI             November       (SCI-FI/RP)

Omar Sharif On Bridge   Interplay       Sept-Dec       (ST)    

Pax Imperia             Changeling      ?Aug-Sept-Oct? (ST)
                                                       "really bloody delayed"

Rex Nebular             Microprose      ?1993?         (AD) More Info Needed

SimLife                 Maxis           September      (ST)

Solitaire Til Dawn      Semicolon s/w   Shipping       (ST) Demo available
                                                        on sumex-aim	



Summary of Titles shipped in July
------------------------------------------------------
Command HQ              Microprose     (WG,ST)
Leisure Suite Larry I   Sierra         (AD)               
Lexicross               Interplay      (AC,ST)
Lost Treasures of Infocom II           (AD) Various           
                Activision/Infocom?
Playmaker Football v2.0 Broaderbund    (SP)
SimCity v1.4            Maxis          (SI,ST) Upgrade
                                        Updater Available
Super Tetris            Spectrum Holo  (AC,ST)                                    







By all means, if you have anything to add to this list Please send mail at:

Internet:     scottb@netcom.netcom.com
UUCP:         claris!netcom!scottb
AOL:          VM LESTAT

(if either Internet mail bounces try scottb@netcom.com)


I'm looking for HARD FACTs or GOOD rumor!  Corrections also apprieciated

-------------------------------------------------------------------
Please - No mail requesting information on above mentioned products.
You know what I know at this point.  Please post on the NET instead.
-------------------------------------------------------------------


*******************************************************************
*                                                                 *
*   All information recieved will be held in strict confidence.   *
*                      No sources revealed                        *
*                                                                 *
*******************************************************************

Scott
From: tacketta@oregon.uoregon.edu (Tackett Austin)
Newsgroups: comp.sys.mac.games
Subject: Spaceward Ho!
Keywords: Ho!
Date: 30 Jul 92 18:53:00 GMT
Organization: University of Oregon
News-Software: VAX/VMS VNEWS 1.41

My local BBS (Greyland) has had a round of discussion urging us to buy
Spaceward Ho!, and after listening to the debates here, I think I will.

My questions are: (Sorry if this was discussed earlier, I missed the begining
of the thread.)

When is 3.0 due?
If I buy 2.0 now, what will the upgrade policy be? 

This sounds like a great game, and it has _support_ from its writer!
They folks at Greyland are sending in their wish list for 3.0 as soon as I
compile their answer.

Question #3: is commons@Sunburn.St|anford.EDU (Peter Commons) the author or
rep. from Delta Tao?

Tackett Austin
Tacketta@uoregon.edu
University of Oregon
Newsgroups: comp.sys.mac.games
From: cdwilde@hertz.waterloo.edu (Chris Wilde)
Subject: Re: Virtual Reality Survey
Organization: University of Waterloo
Date: Fri, 24 Jul 1992 04:14:48 GMT

In article <15429@ucdavis.ucdavis.edu>, fzchen@othello.ucdavis.edu writes:
> 
> How about the very unreal use o entertainment.  The computer/interactive
> entertainment market should grow rapidly within the next 10 years. Consider
> that major consumer electronics companies are now working on CD home
> entertainment systems. Also consider that the kids who grew up with
> video games and computers that are my age (early twenties) are just
> now entering the job market, and assuming we'll have some buying power
> in the next ten years the market for entertainment should grow
> (however acquiring that buying power through the job market ain't easy
> as I can attest to firsthand).  However, as standup video games were to
> the 80's so should standup games incorporating virtual reality technogies
> be in the 90's.  By the year 2000 there should DEFINITELY be at least 
> standup video games incorporating what were experimental technologies only
> a couple of years ago.

I am assuming we're talking about the true 3D, head-mounted system with
full interaction.

The difficulty with the hardware side partially the expense (a doubling of
video hardware and the addition of some kind of position sensor) and
partially inadequacies in the video hardware.  Would you rather buy a 3D
video system at 320*200 (256 colour) or a 1024*768 2D system (256 colour).
The increase in playablility is not excessive, while the cost of games will
skyrocket (3D is not easy when you are dealing with two viewpoints, ie. two
eyes).

So for now, 3D VR is going to be religated to hobbyists and backroom labs.

Actually, most high level graphics programming is developed for business or
military (especially military when dealing with graphics).  Computer games
are a cheap sideline.
(A good example is the Strike Commander land colouring scheme.  The planned
method has been available on military simulators for years: home and other
public computers have just not been fast enough to pull it off until
recently.  Minimum system req.s I last heard was a true 486 at 25MHz.  Right
now the military is working on VR simulators, but I don't know where they
have gotten to, yet.)

cdwilde@sunee.waterloo.edu
From: jwang@phy.duke.edu (James Wang)
Newsgroups: comp.sys.mac.games
Subject: Re: SoftAT PC emulation
Date: 28 Jul 92 14:13:39 GMT
Organization: Duke University; Durham, N.C.

In article <Derek_Juntunen.05xn@abcd.Houghton.MI.US> Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen) writes:
>SoftAT is slow...
>
>-- Via DLG Pro v0.995

SoftAt is very slow.  I tried running Secret of the Silver Blades (before it
came out for the mac) on a IIx running softAT and you can actually trace the
individual pixels being draw on every screen.  Sure the IIx is no speed demon,
but unless you've got a quadra, be prepared to be disappointed.

In any case, you should also know that a VGA compatible softPC is out.  For 
$100 more ($400), you can run a crawling version of SoftPC Windows.
Newsgroups: comp.sys.mac.games
From: Bill Martin <bill@babel.macc.wisc.edu>
Subject: Sell or Trade copy of Minotaur?
Organization: U of Wisc
X-Useragent: Nuntius v1.1
Date: Fri, 24 Jul 92 18:20:41 GMT


Newsgroups: comp.sys.mac.games
From: dresnick@athena.mit.edu (David I Resnick)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: Massachusetts Institute of Technology
	<1992Jul27.234224.978@lclark.edu> <1992Jul28.163835.15809@lclark.edu>
Date: Tue, 28 Jul 1992 20:42:18 GMT

In article <1992Jul28.163835.15809@lclark.edu> joshua@lclark.edu (Josh Rochester) writes:
> Satelites: Satelites ought to be at a severe disadvantage in combat--they
> can't manouver. Big orbiting gun-balls are useful for defense but should have
> some weaknesses against moving, live targets. 'Wild Weasel' attacks have been
> successful agains ground-based anti-aircraft weaponry in contemporary wars--
> using manouverability to win should be a factor in SwdHo!

This problem can be dealt with some minor semantic dodging.
"Satellites" are ships without FTL drives.  They can maneuver around
the planet, but are not capable of interstellar travel.  This makes
sense, as does their relatively low cost.

--
       David Resnick                           dresnick@athena.mit.edu
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: comp.sys.mac.games
Subject: Shanghai II demo
Date: 24 Jul 92 20:31:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


before I spend several hours downloading shanghai II form sumex, I was
wondering if somebody could tell me what the demo version is like-
how is it crippled?
______________________________________________________________________________
Jason Osborne | Disclaimer: Who'd listen to me anyway?
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
From: jdavis@husc13.harvard.edu
Newsgroups: comp.sys.mac.games
Subject: Personal to MATT CORIALE
Date: 23 Jul 92 15:01:47 GMT
Organization: Harvard University Science Center

(Sorry folks...)

Matt -

I'd be happy to mail 'bot to you, but (as you pointed out in your letter),
your reply address comes up as nobody@kodak.com.  Since you didn't include
your true address in the letter, I don't know where to send it...

Jason Davis
jdavis@husc3.harvard.edu
From: wardw@CS.ColoState.EDU (william bradley ward)
Newsgroups: comp.sys.mac.games
Subject: Re: LOOKING FOR SPACEWARD HO! 3.0 SUGGnext
Keywords: Works on a IIci
Date: 27 Jul 92 03:30:38 GMT
Organization: Colorado State University

In article <1992Jul26.153308.1@cubldr.colorado.edu> patlin_s@cubldr.colorado.edu writes:

>The biggest thing for my money, though, is making the game compatible with my
>computer.  I run a IIci with system 7, and I understand version 2 crashes
>regularly with this setup.
>
>A final note: GRAPHICS!  I'm a succer for pretty graphics.  Doesn't even
>really matter if they are terribly relevent to play.
>

I assume you are running version 1.x.  Version 2.0 works on my friends IIci
perfectly.  Also version 2.0 has MUCH better graphics than v1.x.

Brad
Newsgroups: comp.sys.mac.games