HDTenEightyP/NetNews huggingface dataset:
From: ant@galadriel.bt.co.uk (Antony Espindola)
Newsgroups: rec.games.video.arcade
Subject: [MK] More Fartalities and Stuff
Date: 21 Dec 92 10:30:12 GMT
Organization: Data and Business Comms, BT Labs, Martlesham, Ipswich, UK.

Thanks for all the Fartalities, they made me laugh.

Does anybody know what Raiden is saying when he does his flying leap
??
We think that he's Yodelling 'cos he doesn't really seem to be saying
anything.

One other thing, I was playing MK with my mate yesterday.
He plays Kano, I play Scorpion.
We usally take turns (he plays a game of Kano, then I play a game with
Scorpion, etc.)
Kano was fighting against Jonny Cage on the second from last singles
match (before the Mirror Match).
Kano was being pounded when he died but Cage went to do his fatality.
The screen went dark, but Kano was already falling over.
Johnny Cage did his uppercut but missed, but proceeded as if he had
completed his fatality - Did his 'Yeah' and sunglasses.
Kano just laid on the floor, complete with head still attached.
There wasn't any blood, or mysterious heads or stuff,
he just missed the fatality.
Anybody else had this happen.....or could this be another fartality ??

Antony.
Newsgroups: rec.games.video.arcade
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Buying Arcade games...
Organization: University of Illinois at Urbana
Date: Wed, 30 Dec 1992 22:07:06 GMT

Just wondering, how much do old arcade games, such as Atari's Star
Wars go for these days? Also, where could you find them?

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu
From: wight_brian@tallus.enet.dec.com
Newsgroups: rec.games.video.arcade
Subject: When can a character in MK do a "Fatality move"
Date: 23 Dec 92 15:54:22 GMT
Reply-To: wight_brian@tallus.enet.dec.com ()
Organization: Digital Equipment Corporation


Hi;

	I have a questions about fatalities.  Just when in the game Mortal 
combat can one perform a "Fatality".

	I am  pretty good with Sonya and Johnny Cage.  I can perform most of
their moves except for the "Fatality move".  When can this move be done? Anytime?
OR just when it says put them away?

	Any info would be apprecaited?

					Thanks,
						Brian

--
+---------------------------------------+-------------------------------------+
|   Brian Wight                         |  "All comments stated here are      |
|   Digital Equipment Corp.		|      my own and do not reflect      |
|   500 Civic Center Drive		|        my employer's ideas.....     |
|   Augusta, Maine  04330               |                     		      |
|                                       |                                     |
+---------------------------------------+-------------------------------------+
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Time KILLERS -- not Time Wasters
Organization: University of Illinois at Urbana
Date: Tue, 29 Dec 1992 02:04:56 GMT

Ooops, just a correction.  Time Killers is the name of the game, not
Time Wasters.  Of course, most people haven't seen it yet, so I guess
it's not that big of a deal :).
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: rec.games.video.arcade
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Space Lords
Organization: AT&T Bell Laboratories
Date: Mon, 28 Dec 1992 23:27:27 GMT

In article <28586@optima.cs.arizona.edu>, mcbride@cs.arizona.edu (Chris M. McBride) writes:
> 
> The copilot has a red sight they can move around the
> screen. Moving sitck right causes sight to go left(huh?) down makes it
> go up, etc.

From the description, it sounds like "aeroplane"-type controls.

> Lets say the red sight is in the center of the screen, and the ship
> turns right. Rather than having the gun move with the ship(and thus 
> leaving it in the  center of the screen) The sight remains still
> relative to the stars, making it shoot to the left.

What you're seeing is the inertia of the gun as the ship turns around.
(That's one heck of a loose bearing there.)

I guess the above was made so that the co-pilot position was AT LEAST
as challenging as the pilot's.

Then again, I haven't played the thing.  Again, anyone know of a
SPACE LORDS machine somewhere in the Greater Chicago area?
-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: cowgilc@prism.CS.ORST.EDU (Clayton Cowgill)
Newsgroups: rec.games.video.arcade
Subject: Old Atari power supplies (arcade)
Date: 23 Dec 92 01:47:35 GMT
Article-I.D.: flop.1h8gfnINNo1h
Organization: Oregon State University, Computer Science Dept.
NNTP-Posting-Host: prism.cs.orst.edu

#!@$#@!%$#

Stupid old power supplies!

I just fixed my Xevious supply for the 3rd time. Do any of you (Eric, 
Rick, Bruce, Stan, etc...) have any spare Audio II PCB's for xevious/
tempest/"those era games". I've decide to try to get a couple of spares.

Who makes tough 2n2055's? (Hell, might have that number wrong-- TO-3
style case, sits on the big anodized aluminum heat sink on the Audio II.)

I keep blowing the 2NXXXX and the TIP-32. Grrr. NTE parts SUCK! Grrr...

						-Clay
-- 

################===============-------------===============################
Clayton Cowgill                                 cowgilc@tsunami.cs.orst.edu  
Head Consultant                                 Lab: (503) 737-2435
From: ckalin@csd4.csd.uwm.edu (Christopher Allen Kalin)
Newsgroups: rec.games.video.arcade
Subject: Re: LD arcade games
Date: 22 Dec 1992 03:54:15 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: world
NNTP-Posting-Host: 129.89.7.4
Originator: ckalin@csd4.csd.uwm.edu


I recently received E-mail from an acquaintance asking me to post this, so
here goes:

From: tp915001@fir (Jonathan Face)

Does anyone remember a laser disk game called "Thayer's Quest"?
It was a really big LD arcade game and instead of a joystick it had a 
keyboard , I only played it a few times (usually when the Dragons Lair game 
was busted ) and so didn't get to far in it though it looked to be a 
really good game . Does anyone know how it finishes?

Oh well some other LD games i can remember are:
	Badlands ( Wild west shootemup , only had a button for input )
	???????? ( Some ninja game , really good animation (japanese) 
	           also pretty easy )

Also does anyone know around how much an old Dragons Lair machine (complete
or otherwise) is worth? As i want to buy one but don't want to get ripped off.

thanks ... Jonathan Face .              internet : tp915001@teak.canberra.edu.au
Thats Australia , yes.

-- 
Chris Kalin-----> ckalin@csd4.csd.uwm.edu  OR  kali9806@ee.uwm.edu

Your friendly neighborhood Babbage's employee!
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat :REPTILE:
Date: 26 Dec 1992 08:26:33 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, x86baumstark@gw.wmich.edu () says:

>I am interested in any information anyone can give me on the reptile .  two
>people have found him on the arcade near me.  
>I was playing yesterday and scorpion poped on the screen except he was
>Also when I was playing it yesterday Scorpion came on the screen but he was
>green .  He only came on for a second then the game continued.  Might have
>been a bug I can't tell maybe he was this reptile everyone is talking about.
>
>

That was a REPTILE APPEARENCE (no I'm not yelling :)) It's not a bug.

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
From: stdnt163@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Demolition Derby
Date: 21 Dec 92 13:06:48 CST
Distribution: na
Organization: Washington HS, Milwaukee, WI

In article <1992Dec15.145512.20218@cbnewse.cb.att.com>, ofoz@cbnewse.cb.att.com (steven.s.ozdemir) writes:
> Demolition Derby was a four player, cocktail game where you'd crash into 
> each other in an arena with four other drone cars.  There were no foot
> pedals.  Only a forward and reverse lever.  I don't remember having many
> sounds????  Also during intermission, a scantily clad female congradulates
> you on winning this round.  How did the game play change at the higher levels?
> 
> Does anybody remember this game?  When was the last time you saw it??

	Yeah, I remember this one.  Last time I saw it was about five years
back, but I only remember it being TWO players.  Great game!
Newsgroups: rec.games.video.arcade
From: Harry.Johnson@launchpad.unc.edu (Harry Johnson)
Subject: Old Video Games Under Consideration
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 24 Dec 1992 03:18:46 GMT


I'm the very happy owner of a few different stand-up video games, but as
other owners I'm sure can attest, it seems that you can never own enough
of these things.

In that vein, I'm considering purchasing some additional game motherboards
to install in my cabinets.  In the latest flyer from Video Connection out
of California, I found the following games which sparked a little bit of
interest (because they're really cheap boards).  If anybody remembers
anything about these games, such as how much fun the are/neat features
they have/control systems/screen orientation (horizontal or vertical),
please let me know.

Alpine Ski
Bank Panic (what the hell can this one be about?)
Battlewings
Commando
Dragon Buster
Eightball (pool game?)
Espial
Express Raiders
Formation Z
Front Line
Gladiator (intriguing thematic possibilities)
Great Swordsman
Gunsmoke
Intrepid
Jail Break
Karate Champ
Knuckle Joe
Kung Fu Master
Kyros
Mad Crasher (a driving game, perhaps?)
Marvin's Maze
Mighty Guy (can you imagine a more generic name...)
Nato Defense
Ninja Princess
Nova 2001
Popper
Punch Out (Is this the one with Glass Joe, double screen, etc?)
Roc 'N' Rope
Rush 'N' Attack
Scion
Tin Star
Yie Ar Kung Fu (something of a classic I think, just because it's one of
the first chop-socky games)
Zoar

Feel free to email me.  (I'm in no hurry to buy anything, but don't want
to be caught without any goals when I finally beat the piss out of my
current crop of vids.)

Harry "I can't remember any of this stuff" Johnson
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Space Lords
Organization: University of Maryland, College Park
Date: Tue, 22 Dec 1992 02:14:16 GMT

In article <28586@optima.cs.arizona.edu> mcbride@cs.arizona.edu (Chris M. McBride) writes:
>
>The game also has a Copilot option. The pilot flies the ship and the
>copilot aims one of the guns and turns cloaking on or off.
> 
>Now basically the only thing the co pilot does is shoot(BORING) BUT
>whoever programmed this was like WAY off his rocker cause the gun
>sight for the copilot does not move intuitivly.
> 
>Ok. ok ok ... The Pilots gun sights exists in the center of the screen
>and never move. The copilot has a red sight they can move around the
>screen. Moving sitck right causes sight to go left(huh?) down makes it
>go up, etc. Or was our machine just wired wrong? But once you figured
>this out, you could live with it, but, well the thing that made the
>least since was when the ship turns, the red sight doesn't stay put!!
>Lets say the red sight is in the center of the screen, and the ship
>turns right. Rather than having the gun move with the ship(and thus 
>leaving it in the  center of the screen) The sight remains still
>relative to the stars, making it shoot to the left. Makes it damned
>hard to control. Your sight is always jumping around (because your
>partner controls the ship) 

Stop whining, son.  Either the game is too boring, or it's too challenging.

Seems to me, if the copilot had perfect control over his sight, he'd be
unbeatable.  And you think he has nothing to do but shoot?  Let me assure
you, learning to hit things while playing copilot is no easy task.  And
cloaking, when used strategically, can be very valuable.  Yes, the copilot
needs to know when the best time to use Turbo Cloak is.

Further justification for the controls:  first of all, the copilot's
controls respond, directionally speaking, just like the pilot's.  And
BTW the copilot is just that:  a copilot!  Don't believe me?  Have the
pilot lay off the joystick, and use a little throttle, and you'll see that
the copilot can turn the ship.  And don't go whining about the directions;
the game is trying to emulate flight, not Rally-X.  And finally:  why does
the copilot's sight "drag" when the pilot turns?  My answer is, some kind
of inertia.  I'm not an aerospace engineer, but I know Atari goes to great
lengths to program as many aspects of physics into their games as we could
care for.

Congratulations on your first taste of games that can't be beaten on the first
try.  Personally, I like it.  Kinda bittersweet.  :-)
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
Newsgroups: rec.games.video.arcade
From: thomase@extro.ucc.su.OZ.AU (Thomas Esamie)
Subject: MK strange
Organization: /etc/organization
Date: Wed, 30 Dec 1992 10:54:35 GMT

	I was playing Mortal Kombat today in my own pathetic kind of way
and on the pit screen when the scores came up after I sent Cage to the
spiked area [btw I was not drinking, drunk, or visually impaired] and
something strange yet insignificant happened. The letter 'T' in the
Time Bonus was slowly moving across the screen passing the 'I', 'M' and
getting towards the 'E' before the screen changed.
	Just thought you might want to know


			Thomas the Tank Engine
			aka Algor

+--------------------------------------+--------------------------------------+
| Email : thomase@extro.ucc.su.oz.au   | The only way to deal with temptation |
|    or   ak586@cleveland.freenet.edu  | is to give in to it.                 |
+--------------------------------------+--------------------------------------+
From: barrey@Novell.com (Barrey Jewall)
Newsgroups: rec.games.video.arcade
Subject: Re: Display manual for colour x-y display
Date: 30 Dec 92 23:01:49 GMT
Organization: Novell, Inc.

In <18813@mindlink.bc.ca> Russell_Owsianski@mindlink.bc.ca 
(Russell Owsianski) writes:

(Needs manual for Atari Color X-Y Vector Displays)

Atari Games is in Milpitas, CA. -  fairly close to me.
They do sell manuals, schematics, and the like.
Pretty fair pricing, as I recall.

Phone number is 408-434-3700

Good Luck!!


--
+ Barrey Jewall - Network  Admin.++  and yea, though I walk through the shadow 
+ barrey@novell.com	         ++ of death, I shall fear no evil, for I am
+ Novell, Inc.- San Jose, Calif. ++ the meanest sonofabitch in the valley...
From: victim@eskimo.com (Tony Garton)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat : REPTILE:
Date: 28 Dec 92 01:51:37 GMT
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=


in the 3rd audits screen of the Mortal Kombat test mode it mentions the
number of reptile appearances.  I called the tech department at Williams
(it says Bally/Midway, but Williams actually makes it!!!) and they say
that the reptile is a completely random opponent, and there is now way
to adjust the game to get him to appear.
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Total Carnage Passwords, por favor
Date: 23 Dec 92 13:22:28 CST
Organization: University of Kansas Academic Computing Services

-- 


Later...

/--------------------------------------------------\
|    DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu  |
|    RYU=de stud boy                               |
|    Guile=de style boy                            |
|    Vega=cheese                                   |
|    Cindy Crawford=GODDESS                        |
|    Pain=Happiness=Sadness=Pleasure               |
|    And remember-"Big Brother is Watching you."   |
\--------------------------------------------------/
From: potter@geech.gnu.ai.mit.edu (Robert D. Potter)
Newsgroups: rec.games.video.arcade
Subject: Re: DARIUS: Anyone got huge quantities of info?
Date: 23 Dec 92 23:33:43 GMT
Article-I.D.: geech.POTTER.92Dec23153343
Distribution: usa
Organization: /home/fsf/potter/.organization
NNTP-Posting-Host: geech.gnu.ai.mit.edu
In-reply-to: Chris.Jeris@launchpad.unc.edu's message of Tue, 22 Dec 1992 06:32:51 GMT

In article <1992Dec22.063251.25299@samba.oit.unc.edu> Chris.Jeris@launchpad.unc.edu (Chris Jeris) writes:
>I have trouble beating some of the battleships ...

King Fossil: just bomb him from above.  It's perfectly safe.

Electric Fan: get pretty close to it and shoot at the BOTTOM, out of the path
of the lasers.  When the little ships come out after you, swoop down to the
bottom of the screen.  They will fly off the bottom and die.  Repeat as
necessary.  This is quite safe once you get the hang of it.

Dual Shears:  bomb from above until both claws are gone, then QUICKLY move back
and dodge shots for a little while.

Fatty Glutton: you got me.  It always kills me too.

the swordfish: just keep moving up and down pretty close to it.  The shots will
miss you.  You can bomb off it's dorsal fin.

	-Robert
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video.arcade
Subject: Re: mortal kombat for SNES
Date: 2 Jan 1993 09:43:30 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, carleton@tecsun1.tec.army.mil (Daniel Carleton) says:

>justin@lkba (Justin Blische) writes:
>
>
>>  I know for a fact that Mortal Kombat is coming out on the SNES.. and I think
>>> it's coming out on the Genesis too.. by Acclaim.  They are porting the  
>>graphics
>>> straight from the arcade as we speak... of course... the SNES version will
>>> be censored.. I'm not at liberty to say which parts but I'm sure you can  
>>guess..
>> 
>>Do you mean not in the game or can be taken out with the optoin screen ?  I'm  
>>hoping for the later because the game stinks without the violents.
>
>>  								Justin
>	Maybe it could be obscured in a 'Secret Code', like the player vs.
>player in SFII.  This would make it so it would seem innocent enough, then
>the code could be released.  I suppose parents of young children may have 
>difficulty preventing them from learning the code.  Another option is to have
>the code unique for each cartridge.  The code could be packed with the cart,
>and parents who didn't want their kids to know it could hide or burn it before
>giving the game to the kid.  Adults or kids with permissive parents would keep
>the code, and get to see all the gore!  I suppose this is similar to the issue
>of 'Adult' cable channels and those lock boxes that prevent kids from watching.
>
I
wonder if it will have reptile?


-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: skylawn@apple.com (Christopher Russo)
Newsgroups: rec.games.video.arcade
Subject: Re: Space Ace..
Date: 23 Dec 92 21:58:12 GMT
Organization: Apple

In article <1gotm8INN6ei@aludra.usc.edu> Air Trojan,
tonychan@aludra.usc.edu writes:
>Anyone know of someone selling a Space Ace Machine? Actually, someone
who lives
>in the Sacramento, CA area...A friend of mine is desparately obcessed
with that
>game......

I'd like any info on one as well.  I use to LOVE that game.  If anyone
even knows where there is one set up in an arcade in the SF/bay area, I'd
appreciate
it.

I'd also like to know where there is a Dragon's Lair II or III.

Chris
Newsgroups: rec.games.video.arcade
From: keith@netcom.com (Keith Mason)
Subject: Any cheats for Road Runner?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 3 Jan 1993 03:02:22 GMT

Does anyone know any codes for the Road Runner game?

Thanks in advance

  -- Keith
Newsgroups: rec.games.video.arcade
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Mortal Kombat viruses, and bugs, and Russians!
Organization: The Admiral's Unix System & The Grid BBS
Date: Sun, 20 Dec 1992 22:09:24 GMT

In article <BzGp04.CDt@usenet.ucs.indiana.edu> mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney) writes:
>In article <BzCx89.31r@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu writes:
>>
>>Oh boy.  Midway is fucking lame.  I just called them (800-551-8381) and
>>some dickhead answered the phone.  Before I even got a chance to ask
>>anything about Mortal Kombat being put out on computers, he said there
>>was a virus that was eating the internals of the machines, and that the
>>Russians had something to do with it.  HAHAH.  ok, so what's the deal?
>>Is this "Midway" the wrong company?  Darrin, maybe that's why they
>>wouldn't tell you anything, because they were screwing with your head
>>like they were mine.  I think "Williams" is the correct company we want
>>to contact, not these stupid rednecks at so-called "Midway," which I
>>doubt is the game company.  Or maybe "Bally/Midway" or something.  I
>>don't think these guys I called are legit.. hmm.
>
>Actually, they were in deep trouble when I called.  Seems that they used
>"stunt doubles" for the fatality scenes.  That's not programmed bullshit,
>they actually did all those things to the people.  They said that it took
>three people, on average, for SubZero to get the full spine out with the
>head.  Also, Johnny Cage was having trouble getting a clean separation when
>knocking their heads off.  The cops were on to them.
>
>They also said that they had considerable trouble getting Liu Kang to turn
>into a dragon.  During one of the filming sequences, he accidently turned into
>cow.  Needless to say, the opponent was not scared.  Then, there're the
>numerous problems cleaning up the corpses in the pit...
>
>Anyway, I think from all the problems they had with this one, we'll not see
>a sequel...

Wait, I heard that the corpses in the pit (not the fighter's, the ones already
there) are those of the programmers! Makes prospects for a sequel very unlikely.

-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore