HDTenEightyP/NetNews huggingface dataset:
From: sandhoff@csus.edu (John F. Sandhoff)
Subject: Corrupt archives?
Originator: sandhoff@syscube.ccs.csus.edu
Keywords: archives
Organization: California State University Sacramento
Date: Tue, 29 Sep 1992 17:16:37 GMT

Eons ago Dan Muntz sent out info about errors in the binaries on the
archives. I still haven't fixed the archives :-( but here's info on
what's wrong:

(This is from Dan Muntz, dmuntz@dip.eecs.umich.edu)

There are errors in some of the binaries at the csus.edu vectrex archive
site.  Below are diffs to convert a uuencoded copy of the corrupt version
of each game to a correct uuencoded version.  The affected games are
bedlam, blitz, crazy coaster, spinball, and star trek.
Note, some diffs may just pad the binaries out to 4096 or 8192 bytes, while
others are necessary for the games to play properly (blitz in particular).

diff bedlam.bad bedlam.good
90c90,93
< (````````````

diff blitz.bad blitz.good
63c63
< MA@J7*B"`@&1`ERH6>7B611`F]^)_RQ6VR&^*`K?(;X8!ERG.R@FF28$*+0:&
---
> MA@J7*B"`@&1`ERH6_WB611`F]^)_RQ6VR&^*`K?(;X8!ERG.R@FF28$*+0:&

diff crazy.bad crazy.good
161c161
< M,P<8"+(6%2?=&BK),];_V=$OX@XK`M`/UND)U#@$!RX/!^>/Y\@1RB+TZE#B
---
> M,P<8"+(6%2?=&BK),];_V=$OX@XK`M`/UND)U#@$!RX/!^?,&?@1RB+TZE#B

diff spinball.bad spinball.good
54c54
< MCHQ__R<-G\?LB!7=C@R2'/X@`AH!-8:.R5/F`"=9EI4G!;T*<"!0O0;+O0)F
---
> MCHS__R<-G\?LB!7=C@R2'/X@`AH!-8:.R5/F`"=9EI4G!;T*<"!0O0;+O0)F
152c152
< MZJ+ZF@*/R.J:`IKRC\CJQQ[4'M4>UA[7'M@>VQ[@'N,>[![S'O@>^Q[\'OT>
---
> MZJ+ZF@*/R.J:`IKRC\CJ_Q[4'M4>UA[7'M@>VQ[@'N,>[![S'O@>^Q[\'OT>

diff startrek.bad startrek.good
84c84
< M@7\``'__&```^!C_X-``(`#_X#``^.A_&``!@(#PX``0\``@$(!_\"``\/``
---
> M@7\``'__&```^!C_X-``(`#_X#``^.C_&``!@(#PX``0\``@$(!_\"``\/``

= = = = =

Looking at these differences, it appears that bedlam is 'short'; the
other four have subtle errors (but hey, it's just a couple of bits
out of all that data - I'm sure it doesn't matter :-))) ).

    John F. Sandhoff, University Network Support
      California State University Sacramento
        sandhoff@csus.edu

-- 

Test signature

Newsgroups: rec.games.vectrex
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Names, descriptions, and corruptions?
Date: 29 Sep 92 09:26:10 MDT
Followup-To: rec.games.vectrex
Reply-To: galt%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City



Here's a slightly more filled in version of Pete's list:
(please fill in the holes and make any changes and then repost)
(remove ?'s if you are certain that it's right)


File		Name		Description		Corrupt?
-------------------------------------------------------------------------------
4drotcub.gam     (demo of rotating 4D hypercube?)
5mine-2d.gam     (hacked version of minestorm?)
6mine-2d.gam     (hacked version of minestorm?)
animact.gam    Animaction      animated paint program?
animav22.gam
armor.gam      Armor Attack    tank arcade game
art.gam        Art Master      paint program?
bedlam.gam     Bedlam
berzerk.gam    Berzerk         maze arcade game
blitz.gam      Blitz           football
castle.gam     Star Castle     arcade 
chasm.gam      Cosmic Chasm
crazy.gam      Crazy Coaster?
dualvec1.gam
dualvec2.gam
etch.gam         (etch-a-sketch?)
headsup.gam    Heads Up        soccer
hyper.gam      Hyperchase      racing 
loader.gam
melody.gam     Melody Master   music maker
mine.gam       Minestorm       asteroids clone
mine3.gam      Minestorm 3D    3D asteroids clone
mole.gam
narrow.gam     Narrow Escape 
narzod.gam     Fortress of Narzod
polar.gam      Polar Rescue
pole.gam       Pole Position   racing arcade
prelude.gam
ripoff.gam     Rip Off         arcade
scramble.gam   Scramble        arcade
solar.gam      Solar Quest     similar to Rip Off 
space.gam      Space Wars?     2-player combatoid?
spike.gam      Spike           talking Donkey Kong
spinball.gam   Spinball        pinball?
starhawk.gam   Star Hawk       Deathstar trench
startrek.gam   Star Trek       1st person space game
sweep.gam      Clean Sweep?
test.gam
webwars.gam    Web Wars
Newsgroups: rec.games.vectrex,talk.origins
From: lionel@cs.city.ac.uk (Lionel Tun)
Subject: Re: Corrupt archives?
Keywords: archives
Organization: City University, London
Date: Thu, 1 Oct 92 14:53:44 GMT

In article <1992Sep29.171637.20457@csus.edu> sandhoff@csus.edu (John F. Sandhoff) writes:
>diff startrek.bad startrek.good
>84c84
>< M@7\``'__&```^!C_X-``(`#_X#``^.A_&``!@(#PX``0\``@$(!_\"``\/``
>---
>> M@7\``'__&```^!C_X-``(`#_X#``^.C_&``!@(#PX``0\``@$(!_\"``\/``
>
>= = = = =
>
>Looking at these differences, it appears that bedlam is 'short'; the
>other four have subtle errors (but hey, it's just a couple of bits
>out of all that data - I'm sure it doesn't matter :-))) ).

I have trouble convincing people on talk.origins that a little
error is a dangerous thing. (Cf mutations.)

>        sandhoff@csus.edu


--
Lionel Tun   (lionel@cs.city.ac.uk)
Vision Group, City University, London, EC1V 0HB. 071-477 8000 x 3889
Newsgroups: rec.games.vectrex
From: mattock@rand.org (Michael Mattock)
Newsgroups: rec.games.vectrex
Subject: Vectrex Emulators?
Date: 1 Oct 92 00:12:58 GMT
Organization: Banzai Institute
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6EF90BD10010B18@mac-9-14.rand.org>
X-XXDate: Wed, 30 Sep 92 22:13:33 GMT



Has anyone ever attempted to write a Vectrex emulator for *any* platform?  It
looks like an ideal project for a hacker with a lot of spare time.  Also, has
anyone ever attempted to build a Vectrex from the schematics in the technical
manual?  Inquiring minds want to know.


Michael Mattock                      | Post: Human Capital Department
Voice:    (310) 393-0411 x6548       |       The RAND Corporation
Internet: Michael_Mattock@rand.org   |       1700 Main Street
UUCP:     uunet!randvax!mattock      |       Santa Monica, CA 90407-2138
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: rec.games.vectrex
Subject: Re: Update: Vectrex for Sale
Date: Fri,  2 Oct 92 22:36:45 PDT
Organization: The Portal System (TM)

Harry Gong wrote about the problems (ie:Who Do You Trust?) of
selling items (ie:Vectrexes) through the mail to someone you
don't know...
 
I've done a bit of selling, and buying, this way.. for the most
part it's been a good experience with few problems.. nearly
every sale has gone well.
 
One thing you can do to give yourself a little more confidence,
especially if you're the seller, is to send the merchandise by
UPS, COD..  (Collect On Delivery).   It costs about $3.00 extra,
but it's worth it (and I usually make the buyer pay the extra
fee anyway).
 
The buyer doesn't have to send a check off to some stranger and
hope they'll actually send the items..   and the seller is
assurred of getting his money.  You can specify that you will
only accept Cash.. (no checks), and UPS will collect your money
when they deliver the package to the buyer.
 
The only real risk is to the buyer.. he gets a box (which UPS
won't let him open before paying for it), but he can't be sure
there's anything inside it.
 
BobR
Newsgroups: rec.games.vectrex
From: pashdown@javelin.sim.es.com (Pete Ashdown)
Subject: Re: archives & FAQ
Organization: Evans & Sutherland Computer Corporation
Distribution: na
Date: Mon, 28 Sep 1992 15:41:00 GMT

jonathan@vort.cuc.ab.ca (Jonathan Levine) writes:

>Would someone be so kind as to direct me to the archives I've been reading
>about (for game binaries and the like) and send me a copy of the FAQ?

I'd like to see a reposting of the FAQ as well.

The archive is at csus.edu  130.86.90.1
-- 
	"Oh, save me from these pale green pants with nobody inside!"

DISCLAIMER: My writings have NOTHING to do with my employer.  Keep it that way.
Pete Ashdown    pashdown@slack.sim.es.com    ...uunet!slack.sim.es.com!pashdown
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex stuff for sale (wotta lunatic!)
From: poff@vax.sonoma.edu (thomas poff)
Date: 26 Sep 1992 14:02 PST  
Distribution: na
Organization: Sonoma State University
News-Software: VAX/VMS VNEWS 1.41    

This guy is nuts.  Take my advice and don't pay more than $100 for a Vectrex
game unit, $5-$10 per cartridge, and $10-20 for an extra game control unit.

Most of the unusual game-stuff he has is available via anonymous ftp.  If you
have access to ROM burners, you can make it yourself.

Vectrexes are truly neat systems.  But they are also cheap.  Unless you have
money to burn, I'd wait this one out.

--thomas--
poff@vax.sonoma.edu


In article <1992Sep23.193724.20029@zip.eecs.umich.edu>, dmuntz@quip.eecs.umich.edu (Daniel A Muntz) writes...
> 
>Several offers on chunks of the following fell through, so here it is again.
>A couple prices are higher, most are lower and some things are now split up.
>**Please respond only if you will follow through on your offer.**
>I will ack all responses so if you don't get a reply from me, try both 
>email addresses.
> 
>Vectrex console with 2 controllers and the following games: Blitz,
>Armor Attack, Star Hawk, Clean Sweep, Star Trek, Rip Off, Cosmic Chasm, 
>Hyperchase, Berzerk, Scramble, Solar Quest  - b.o >= $150
> 
>b.o. >= $35 Polar Rescue - cart, manual, overlay
>b.o. >= $35 Pole Position - cart, overlay
>$30 Star Castle - cart, manual, overlay
>$25 Heads Up (soccer) - cart, manual, overlay
>$25 Spinball - cart, manual, overlay, box
>$20 Bedlam - cart, manual, overlay
> 
>b.o. >= $150 3D glasses (no discs, no carts)
>b.o. >= $40 3D Minestorm, color disc for 3D Minestorm
> 
>b.o. >= $75 Lightpen
>b.o. >= $30 Melody Master - cart, manual
>b.o. >= $30 Art Master - cart, manual
> 
>b.o. >= $30 spare controller
> 
>Also, 1 complete vectrex system (console, 2 controllers, lightpen, 3d glasses,
>all games) with all boxes, manuals, overlays.  I'll take offers on this, but
>I'm not sure I want to sell it.
> 
>Preference given to bulk orders since they reduce shipping hassle.
>Prices don't include shipping.  Possibly willing to trade for:
> 
>4Mx9 simms 80ns or faster
>150meg SCSI 1/4" tape drive
>SCSI CD ROM
>386 or 486 MB with CPU (if 386bsd compatible)
>1.2M and 1.44M floppy drives
>Large SCSI drives
> 
>  -Dan
>   dmuntz@eecs.umich.edu
>   dmuntz@citi.umich.edu
Newsgroups: rec.games.vectrex,talk.origins
From: lip@s1.gov (Loren I. Petrich)
Subject: Re: Corrupt archives?
Keywords: archives
Organization: LLNL
Date: Fri, 2 Oct 1992 23:15:21 GMT

In article <1992Oct1.145344.23020@city.cs> lionel@cs.city.ac.uk (Lionel Tun) writes:
>In article <1992Sep29.171637.20457@csus.edu> sandhoff@csus.edu (John F. Sandhoff) writes:
@ diff startrek.bad startrek.good
@ 84c84
@ < M@7\``'__&```^!C_X-``(`#_X#``^.A_&``!@(#PX``0\``@$(!_\"``\/``
@ ---
@ > M@7\``'__&```^!C_X-``(`#_X#``^.C_&``!@(#PX``0\``@$(!_\"``\/``
@ 
@ = = = = =
@ 
@ Looking at these differences, it appears that bedlam is 'short'; the
@ other four have subtle errors (but hey, it's just a couple of bits
@ out of all that data - I'm sure it doesn't matter :-))) ).

>I have trouble convincing people on talk.origins that a little
>error is a dangerous thing. (Cf mutations.)

	Lionel, Lionel, Lionel. Why don't you study some
artificial-life work such as the Tierra program. You will find
examples of systems that are much less "brittle" than this or the
average computer program. And such AL systems are apparently good
analogs of biological systems, which are relatively low in brittleness
compared to typical computer programs, and which can survive many
mutations. Consider molecular family trees, which provide evidence of
mutations that are selectively neutral. And evidence of gene
duplications. Etc. etc. etc. I'm sure a lot of this stuff must be FAQ
material by now.

Newsgroups: rec.games.go
From: lamping@parc.xerox.com (John Lamping)
Subject: Re: ratings algorithm
Reply-To: lamping@parc.xerox.com (John Lamping)
Organization: Xerox PARC
Date: Wed, 30 Sep 1992 16:56:46 GMT

Jos Vermaseren writes:
> A good probability function turns out to be
> 
> P(x) = (1/2)*(2/3)^(2*x)
> in which x is the difference in numbers of dans or kyu's (positive)
> and P(x) the chance that the weaker player wins.

This surprises me, because I have always thought that a one stone
handicap difference matters more at the dan level than at the kyu level.
That is, it seems like changing the handicap by one stone increases the
chances of the person recieving the handicap more if dan level players
are playing than if kyu level players are playing.

That would suggest that the factor of (2/3) should higher for dan level
competitors and lower for kyu level competitors.  Has anyone looked at
this?  Does someone have me raw data they could give me so I could check
for myself?
From: lifq274@utxvms.cc.utexas.edu
Newsgroups: rec.games.go
Subject: desperately seeking Davies
Date: 2 Oct 92 20:37:09 GMT
Article-I.D.: utxvms.1992Oct2.143709.1
Organization: University of Texas @ Austin

Could someone e-mail me James Davies' e-mail address?  I'm helping a friend do
some research on go for a short story he and I are collaborating on (I play go,
he writes).  Thanks in advance.

					--Jason (lifq274@utxvms.cc.utexas.edu)
					--1kyu
Newsgroups: rec.games.go,kw.general
From: wool8657@mach1.wlu.ca (john woolsey 9209 U)
Subject: HAM Radio club at UW
Organization: Wilfrid Laurier University
Distribution: ont
Date: Tue, 6 Oct 1992 23:26:58 GMT
Keywords: Go, Kitchener, Waterloo

Does anyone know when the Ham Radio club at UW meets? I found their room,
and their bulletin board, but I have difficulty dropping by during the day
to check it out. Any help would be greatly appreciated. - JAW
Newsgroups: rec.games.go
From: achim@unibi.uni-bielefeld.de (Achim Flammenkamp)
Subject: Re: September Go News /Mejin Title
Date: Mon, 5 Oct 92 21:53:36 GMT
Organization: Universitaet Bielefeld


rwsayer@phoenix.Princeton.EDU (Ronald Winston Sayer) wrote:
>In article <29279@twics.co.jp> davies@twics.co.jp writes:
>>==================   SEPTEMBER GO NEWS FROM JAPAN   ====================
>>     The Meijin title match started September 9-10 in Amsterdam, and go
>
>I'm new to the world of go, and was wondering,
>
>1:  Do the two contestants play until one has X # of points ?
>2:  If so how many?
>3:  In the event (however unlikely) of a tie, how is it scored?
>4:  Which set of rules are used for scoring?

Nice, some questions I can answer :)
1:  They play until one gets 4 wins (so at most 7 games, if no unplayed ;) )
2:  see 1)
3:  Per definition no tie (5.5 Komi) or if you like: White wins if Black gets
	at most 5 points on the board
4:  The valid Nihon-Kiin Japanese rules :)

achim
From: mdobbins@dvnspc1.Dev.Unisys.COM (Michael Dobbins)
Newsgroups: rec.games.go
Subject: Re: ratings algorithm
Date: 29 Sep 92 19:04:11 GMT
Organization: Unisys Corporation, Devon Engineering Offices

In article <wekpniO00Woh54aEN_@andrew.cmu.edu> wjh+@andrew.cmu.edu (Fred Hansen) writes:
>Paul Matthews describes below a statistically sound rating method that 
>he claims a competent numerical programmer who knows elementary 
>probability and statistics could implement in a weekend.  (I'm neither a 

For usage in the IGS we should be able to pull out a table of values
from Paul's system (say averages over the past year of rated games) and
create a very simple non-iterative algorithm for modifying rankings
based on the results of each game. The winner's rank would increase
some fraction of a rank and the loser's rank would decrease some
fraction. I believe the AGA ran this type of ratings system for years
(previous to Paul's contribution).  Given the interactive nature of the
IGS, it does not make sense to do any heavy number crunching to
calculate ranks when a simpler, though less accurate mechanism would
suffice.  The simpler algorithm would be adequate for sorting
individuals into a reasonable skill hierarchy.  Nothing better is
needed.

As far as the higher level question of should the IGS use the results
of game to rank people, I would have no objection to it doing it all of
the time as long as the individuals have the choice of selecting
handicap values different from what the relative rankings would
indicate.  

The IGS is for fun and we should not get caught up in worrying about
our rankings on it (that is what sanctioned tournaments are for.)  If
you just play for fun and don't "try your hardest to win" then the IGS
ranking will tend to move to that level and people will know that is
the level you tend to play at on the IGS.  That should in no way be
interpreted as how well you play in tournaments or what your real
ranking is. I think it would be fun to see statistics on people.  

Along those lines, maybe we should allow people to adjust their ranking
up if they think that they under-rated.  

Actually I wouldn't mind if we had total freedom to adjust ranks, and
still had IGS adjust it a bit each game. Those who want to play with
their ranks would be allowed and those who wanted the IGS to track
their record could do that as well.  Yeah, that's the ticket :-)
Newsgroups: rec.games.go
From: mappler@titan.ucc.umass.edu (MATTHEW A APPLER)
Subject: New bonsai person
Organization: University of Massachusetts at Amherst
Date: Tue, 29 Sep 1992 04:05:21 GMT

I gave my girlfriend a bonsai tree for christmas last year.  It's been
growing and doing very well... (oh, BTW, this is a Juniper.)  What I
would like to know is, what should we do about long term care?  I
don't know of any bonsai groups around us, and we only have one book
on the subject.  Is it dangerous to do it by ourselves?  It's our
first time.  

My other big question is "What is annealing?"  I see it mentioned all
the time, but I don't know what it is.....  Thank you,

   Matt
--
----------------------------------------------------------------------------
| Matthew Appler  at  the University of Massachusettes |******Orioles******| 
----------------------------------------------------------------------------
| Internet: mappler@titan.ucc.umass.edu       |(Almost)TOP OF AL EAST!!!!!!|
----------------------------------------------------------------------------
Newsgroups: rec.games.go
From: LIPSCOJA@ctrvax.vanderbilt.edu ()
Subject: Re: More about go variants.
Organization: Vanderbilt University 
Date: Tue, 29 Sep 1992 21:52:44 GMT
X-News-Reader: VMS NEWS 1.21

The three-liberty version of hexagonal go has the flaw that it is very
difficult to make two eyes. One solution I have read of is to declare groups
safe if they have a hexagonal ring in them.
From: tcasey@adobe.com (Tim Casey)
Newsgroups: rec.games.go
Subject: Re: ratings algorithm (LONG)
Date: 5 Oct 92 19:15:27 GMT
Organization: Adobe Systems Incorporated, Mountain View

In article <1afeb8INNonj@darkstar.UCSC.EDU> jonathan@cats.ucsc.edu (Jonathan Cano) writes:
>
>cust_ts@klaava.Helsinki.FI (Tero Sand) writes:

>I third this -  Lets hear some more feed back on this.  Perhaps
>if a lot of people like this idea Tim Casey will put 'implementing
>a rating system' higher on his list of things to do for IGS...


Already am.  I need a more concrete explaination.  

tim
From: julianr@aifh.ed.ac.uk (Julian Richardson)
Newsgroups: rec.games.go
Subject: Re: READ THIS: IGS server abuse
Date: 3 Oct 92 15:03:38 GMT
Reply-To: julianr@aifh.ed.ac.uk (Julian Richardson)
Organization: Dept of AI, University of Edinburgh, Scotland

In article <adrian.718083549@milton>, adrian@milton.u.washington.edu (Adrian
Mariano) writes:
# 
# It would be a bit less system dependent to suggest that people running
# csh or tcsh put
#    alias telgo 'icsib18.icsi.berkeley.edu 6969'
# in their .cshrc file.  (I think if you have a .tcshrc file and run
# tcsh, then you will need to put the command in .tcshrc instead.)
This too is incorrect. Put:
     alias telgo 'telnet icsib18.icsi.berkeley.edu 6969'
in your .cshrc file.

Julian O-)


-- 
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oo
o    O     Cyclops                                 |   julianr@aisb.ed.ac.uk 
o
o    |                          can                |   cyclops on IGS        
o
o   \_/                  see        you, Odysseus! |                         
o
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oo
From: LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb)
Newsgroups: rec.games.go
Subject: Blitz tournament
Date: 6 Oct 92 06:50:46 GMT
Organization: Vanderbilt University
X-News-Reader: VMS NEWS 1.21

On 31 October 1992 (Saturday) I propose to hold a Blitz Go Tournament on
the Berkeley IGS server.

Format:
10 minutes/player/game
13x13 board, komi 5.5
Double elimination
No handicaps
Entries taken from 18:30 to 18:45 American Central Time
Play begins at 19:00

None of this is in stone. [if it happens, it'll be in stoneS :)]


Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu
From: rwsayer@phoenix.Princeton.EDU (Ronald Winston Sayer)
Newsgroups: rec.games.go
Subject: Re: September Go News from Japan
Date: 5 Oct 92 18:52:06 GMT
Organization: Princeton University
Originator: news@nimaster

In article <29279@twics.co.jp> davies@twics.co.jp writes:
>==================   SEPTEMBER GO NEWS FROM JAPAN   ====================
>     The Meijin title match started September 9-10 in Amsterdam, and go 

I'm new to the world of go, and was wondering,

1:  Do the two contestants play until one has X # of points ?
2:  If so how many?
3:  In the event (however unlikely) of a tie, how is it scored?
4:  Which set of rules are used for scoring?

Thanks,

Ron Sayer
ron@phoenix.princeton.edu
From: jansteen@cwi.nl (Jan van der Steen)
Newsgroups: rec.games.go
Subject: Re: Blitz tournament
Date: 6 Oct 92 11:37:40 GMT

LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb) writes:

    > On 31 October 1992 (Saturday) I propose to hold a Blitz Go
    > Tournament on the Berkeley IGS server.

Great idea! I like blitz tournaments, quick games and always a lot of
excitement!

I have some notes/questions on your proposal though:

    > 10 minutes/player/game

Is this sudden-death, so without byo-yomi?

    > 13x13 board, komi 5.5

I would prefer 19x19.

    > Double elimination
    > No handicaps

A handicap tournament would make it more attractive to join for a wider
range of Go players. Maybe two groups as well:

	... kyu -  4  kyu
	 5  kyu - ... dan

    > Entries taken from 18:30 to 18:45 American Central Time
    > Play begins at 19:00

Could that be:

	15:30 to 15:45 American Central Time, and play starts at 16:00
	
That would enable both the Koreans and Europeans to join as well.


Jan van der Steen (3d)

-- 
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     Jan van der Steen                 jansteen@cwi.nl
     Centre for Mathematics and Computer Science (CWI)
     Kruislaan 413, 1098 SJ Amsterdam, The Netherlands
Newsgroups: rec.games.go
Subject: Re: 30 live groups
From: wft@math.canterbury.ac.nz (Bill Taylor)
Date: Thu, 1 Oct 1992 01:57:51 GMT
Organization: Department of Mathematics, University of Canterbury

Many thanks to Fred R Stearns for posting his 30-group formation.
               ~~~~~~~~~~~~~~
As far as I know this is a new record.

The Dutch go magazine runs articles on this sort of thing from time to time
I believe; can any of our Dutch readers tell us if it has had as high as 30 ?

-------------------------------------------------------------------------------
              Bill Taylor              wft@math.canterbury.ac.nz
-------------------------------------------------------------------------------
   Committee - a group of men who individually do nothing,
               but collectively decide that nothing can be done.
-------------------------------------------------------------------------------
From: jfbuss@maytag.uwaterloo.ca (Jonathan Buss)
Subject: Re: Go in Kitchener-Waterloo
Keywords: Go, Kitchener, Waterloo
Organization: University of Waterloo
Distribution: ont
Date: Tue, 6 Oct 1992 18:29:55 GMT

In article <9980@ncrwat.Waterloo.NCR.COM> ken@images1.Waterloo.NCR.COM (Ken Braithwaite) writes:
>Does anyone know of a go club in Kitchener or Waterloo?

The Waterloo Go Club meets Wednesday evenings starting at 7:30 in room
1040 of Matthews Hall on the University of Waterloo campus.

Jonathan Buss