HDTenEightyP/NetNews huggingface dataset:
From: jlehan@zeus.calpoly.edu (Joshua Michael Lehan)
Newsgroups: rec.games.video.arcade
Subject: Re: Star Castle High Scores
Date: 27 Jan 93 04:27:04 GMT
Distribution: usa
Organization: California Polytechnic State University, San Luis Obispo


It's been a long time since I've played Star Castle, let alone SEEN Star
Castle, but I remember a _very_ good trick:

Fly your ship in a diagonal direction going up and left.  Wrap around the
screen at the top, slightly left of the thing in the center you're trying to
kill.  Keep going in the same direction, (315 degrees heading?), wrapping
around the screen to the left, and keep going as before.  You should wrap
off the top of the screen in the same place.  This way, your ship will
always be going  in thhe same direction.

How to get the high scores:  When your ship is above and to the right of the
thing in the middle, turn toward it and quickly fire three shots (the
maximum you can have on the screen at once).  Keep going in the same
direction you were going before!  Don't change your direction, even when
you're firing.  What happens is the three shots wear down the shields of the
cannon (now I remember what it was...) and your continous wrapping around of
the screen confuses the cannon's lead so it cannot aim at you.  Also, since
you are wrapping around on the screen, the spark-like things that chase you
can't catch you, as they are unable to wrap around the screen like your
ship.

I heard there is a weird mode on the game, something like every 90,000
points? every 250,000 points?  The game gets harder and harder, never
ending, repeating itself, like most older games.  What happens is when a
certain point total is passed, the difficulty level RESETS and becomes very
easy.  Since you constantly get extra lives, (I think one per cannon
destroyed?) you can build up hundreds of lives and play forever if you
master this trick.  If you know someone who can do this, ask him if you can
play when the 250,000 point threshold is passed (or whatever it is...) and
practice the trick on the now-easier levels.

P.S.  I've never tried it, but here's a trick for the old Galaga game.  On
the first or second wave, kill everything but the LEFTMOST TWO enemy ships.
(Let them all come on the screen so you can see what their positions are.)
Now dodge their shots, without killing them, for TWENTY MINUTES :o
After a while, the two enemy ships will STOP FIRING.  Let them go by several
times to make sure their firing has completely stopped, and then kill them
-- no more enemies will fire for the ENTIRE GAME now!  It's like endless
bonus stages--endless scores?

It's good to know someone else likes the old games... back then they knew
how to make a game, not just something you play to the end just to see the
flash and dash like they do nowadays...    JSH
Newsgroups: rec.games.video.arcade
From: satkins@midway.ecn.uoknor.edu (Shannon Atkins)
Subject: MK:SubZero combo escape?
Date: Sun, 24 Jan 1993 19:38:56 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA

I was watching someone play MK recently and they had a combo with Sub 
Zero that allowed them to get 3 to 4 hits in.  As soon as they froze
the enemy, they backed up, jumpkicked them in the head, did a powerslide
that hit the enemy before he hit the ground, then hit with another 
jump kick while the enemy was knocked up into the air from the power
slide. On one occasion, when he ended up close enough to the wall, he
also got in an uppercut. I want to know if there is any way to avoid
such a combo besides never getting frozen or kicked in the head.

Newsgroups: rec.games.video.arcade
From: df004b@uhura.cc.rochester.edu (David Flores)
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombats make your own fatailities
Keywords: MK
Date: 27 Jan 93 03:33:41 GMT
Organization: University of Rochester - Rochester, New York

Hi everyone, my friend and I have found out how to "add" on to the
fatalities so that you can embarress your oppenent even more. Well everyone
knows about Lui Kangs fatality. You go all the way across the screen and
miss with the fatility throw some fireballs and then hit him with the
fatality. Well I also found some new interesting fatalities with Sub-Zero,
Scorpion, and Sonya.

First Scorpion's because his not that exciting. When you get the "Finish
him" sign you walk up to your oppenent add throw him. WHILE Scorpion is
throwing the other guy, quickly hold the block button down and tap up twice.
The result is that after the guy is thrown he is lying down on the ground
then you burn him on the ground. This also can been done with Sonya.

How the best one is Sub-zero's. Again when you get the "Finish him" sign you
throw your oppenent and while you are you throwing him you do a freeze ball.
So now that your oppenent is frozen, you can take his head off and he will
still look frozen when he hits the ground. But the best is when you do it to
Raiden. After you have thrown Raiden he starts to rematerialize but before
he can finish rematerializing you freeze him. So he is just a partial
shilolete(sp?). Then when you take his head off he falls to the ground in
his parial rematerialized state. I hate Raiden players.

If you have comments or new fatalities please let me know.

-- Dave
df004b@uhura.cc.rochester.edu

"So long and thanks for all the fish!"
From: fhuang@eniac.seas.upenn.edu (the PSYCLEPATH)
Newsgroups: rec.games.video.arcade
Subject: Reptile
Date: 24 Jan 93 05:20:50 GMT
Distribution: usa
Organization: University of Pennsylvania


   After reading the post explaining how to get the elusive Reptile (no round
losses prior to 4th fight, 2xflawless & fatality, no block, etc.), I went to 
the local arcade and tried it out. Thanks whoever you are for posting the
tip (sorry, don't remember your name), 'cause I got and beat Reptile 3 times
in the last day or so. I haven't gotten any "Reptile Appeareances" yet and
one time I _think_ I did everything right and still didn't get him (maybe it
was because I screwed up on the Wood bonus round). Whatever.


-the bogueman liveth
Newsgroups: rec.games.video.arcade
Subject: Galaga 3 frustration help needed.
From: cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.)
Date: 27 Jan 93 10:47:40 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

	Question regarding a game known as "Gaplus" (or Galaga 3):  I used to
play this game occasionally, but even then, I got to about stage 7 or 8.  One
question I have is about the stage after the challengeing stage (The one with
the jaws beginning):

	You will recall that if you shoot the queen bee, she drops something
that gives you a tractor beam that allows you to cacth the bugs and add them on
your side as firepower.  While this is all well and good (I've only gotten 3 on
each side and STILL gotten a perfect + bonus on the chllenging stage), I wind
up losing firepower when the bugs come out on the stage after the challenging
stage!  Now, I figured out that if you have a lone ship, you can go all the way
to th middle of the screen for the first 6 entrances, then you drop down...but
what is the trick to retaining my firepower so that when I hit stage 7 and the
quuen bee is shot and drops the fast shots, I can kick major butt?    

-- 
Signed,

Daniel Rouse, Jr.
Sophomore, Computer Engineering 
California State Polytechnic University, Pomona (Cal Poly, Pomona)
Email: cvafy006@vmsb.is.csupomona.edu

And now...we have the divine pleasure to present:  The Arcade Champion!

                 The Arcade Champion's Highest Scores:
                 -------------------------------------
                 Sky Shark:  1,345,750; Area 243
                  Silkworm:  2,777,800; Wave 11
                  Arkanoid:    172,670; Round 11
                      1942:    227,740; Stage 7
Newsgroups: rec.games.video.arcade
From: Clif_Robertson@mindlink.bc.ca (Clif Robertson)
Subject: wanted
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 26 Jan 1993 06:47:22 GMT

I am looking for Chessmaster (Nintendo) anyone have it or know where I may
get it?
                                                 Clif

--

clif robertson@mindlink.bc.ca

Newsgroups: rec.games.video.arcade,alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Galvatron)
Subject: Re: Turbo SF2 - changes
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 04:37:08 GMT

>>>Basically, if you want to teleport behind your opponent, it's the DP move
>>>plus all punch buttons.  To stay in front of your opponent, it's a reverse
>>>DP plus all punch bottons.
>>Stupid.  My mistake.  I meant to say all 3 KICK buttons, not Punch buttons.
>No, it does work with all punch buttons, too, but I prefer to use kick buttons,
>so that I won't get an accidental fire or flame.

I've done it with the kick buttons, and found that if I fucked up, I wound
up doing a goddamn foot slide.  I rather mess up by doing a yoga fire/flame...


-- 
[                            Caine Schneider                            ]
[     "I've got a bad feeling about this..." -Solo -Skywalker -Leia     ]
[            "Attack me if you dare, I will crush you!" -Ken            ]
[                     "Defeat is absurd" -Galvatron                     ]
From: pshan@silver.ucs.indiana.edu (Peter S. Han)
Newsgroups: rec.games.video.arcade
Subject: Re: GAMES FOR SALE: GENESIS
Date: 26 Jan 93 23:00:44 GMT
Article-I.D.: usenet.C1HH98.M4C
Organization: Indiana University

I have following Genesis games for sale:

>Ghouls'n Ghosts.....................................$15.00   SOLD
John Madden Football................................$15.00
>R.B.I. Baseball 3...................................$15.00   SOLD
>The Revenge of Shinobi..............................$12.00   SOLD
>(Correction) Thouderforce 3........................$15.00

The prices of these games don't include shipping.  All games are in good
condition.  All of them have instructions and boxes.  If you buy all five
games, I will sell them for $65.00.  Shipping is not included.  If you are
interested, please E-mail me.

* BECAUSE THERE ARE TOO MANY OFFERS, I COULDN'T REPLY TO EVERYONE OF THEM.
  SO I POST THIS UPDATE.

Peter 
pshan@silver.ucs.indiana.edu
Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: Mortal Kombat comic book
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Mon, 25 Jan 1993 23:22:19 GMT

In article <106333@netnews.upenn.edu> kupiec@hp800.lasalle.edu (Bob Kupiec) writes:
>In <1993Jan24.014948.5972@zip.eecs.umich.edu>, kalex@quip.eecs.umich.edu writes:
>>This book can be obtained by sending $3, payable to "Midway Manufacturing",
>>to:
>>   Mortal Kombat Comic Book
>>   1340 W. Irving Park Rd. Suite 414
>>   Chicago, IL 60613
>>
>>$12.45 to the same address will get an MK t-shirt.
>
>Thanks for the summary.  Now, do you know what the shirt looks like?
>Does it just say "Mortal Kombat" or does it have graphics/artwork?

The little picture of it looks like this:
                    ____
            -------'    `--------
           |                     |
            --  MORTAL KOMBAT  --
              |               |
              |     (=K       |
              |      \M       |
              |               |
              ----------------

Where the words look just like the top front of the game machine,
and that funny thing in the middle is the MK dragon logo.  :-)
It is Orange/Red foreground on a Black shirt.

Specify size;  a super XXL is $2 extra.
From: klui@corp.hp.com (Ken Lui)
Newsgroups: rec.games.video.arcade
Subject: Re: Star Castle High Scores
Date: 26 Jan 1993 17:50:01 GMT
Organization: Hewlett-Packard Company
Distribution: usa
NNTP-Posting-Host: klui.corp.hp.com

In article <1993Jan26.015919.15980@cs.uoregon.edu> mkelly@mystix.cs.uoregon.edu (Michael A. Kelly) writes:
>Does anyone have any other strategies?

I used to fly in a pattern that permits me to play practically
forever--I would quit when I have 200 or so ships.  What you
would do is fly in this pattern (do the reverse if you're left-
handed):

               _________________B____________________
              |                                      |
              |                                      |
            A |                 x                    | C
              |                                      |
              |______________________________________|
                                D


Start from C, and then head towards B.  Once you reach the top of
the screen and "pass" it, you'll come to D, at which point, head
towards A.  When you fly past A, you'll end up at C again.
Repeat this pattern.  Shoot just before you reach A.  "x" is the
star castle.  It takes a little getting used to, but once you're
accustomed to the flying and when you time your shots correctly,
Star Castle will become very, very boring.


Ken
-- 
Kenneth K.F. Lui, klui@corp.hp.com                  3000 Hanover Street MS20BJ
Corporate Administrative Information Systems        Palo Alto, CA  94304   USA
Core Application Technologies                1(415)857-3230 Fax 1(415)852-8026
Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Tue, 26 Jan 1993 10:33:19 -0500 
From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
Subject: Re: The Art of Fighting

Anybody know how to do the secret special move for this game?  The one
where Ryo runs up to the guy and pummels him to death.  Please post if
you do.
From: mfreund@magnus.acs.ohio-state.edu (Mark W Freund)
Subject: Re: Mortal Combat - Sub Zero
Keywords: Mortal Combat
Organization: The Ohio State University
Date: Wed, 27 Jan 1993 08:44:00 GMT

In article <jabernet.727662610@husc.harvard.edu> jabernet@husc8.harvard.edu (J. Abernethy) writes:
>I was wondering if anyone could tell me a general strategy for fighting
>against a human controlled sub-zero... It seems as if you attack him with
>any sort of a kick or punch, all he has to do is block, and then "power"
>sweep you... So how are you supposed to be the guy if you can't really
>attack him???
>
>Another question:
>	How do you determine the version of Mortal Combat??? I'm trying to
>see whether this arcade has 3.0 yet...

The best thing to do to power sweepers is to throw them, right after a sweep,
walk forward a bit and throw them around a bit. (But please mix it up a bit,
if you repeat this too often, they'll get wise to this and wait with an upper-
cut).

Version 3 trademarks
	The computer raiden cannot be sucker sweeped to death with anyone
	except sonya.
	The consistant punches will not keep goro from grabbing you.
	(unconfirmed) you must rehit the block button for each new attack
	to keep from getting hit.

Hope this helps.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= mfreund@magnus.acs.ohio-state.edu	Ozy+@osu.edu  =
- Do you want friends? Do you want a social life?     -
= Well, for the low cost of $99.99 you too can have   =
- people who pretend to be your friends!              -
= Join a frat today and we'll even throw in some beer!=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: nsz48840@vax1.utulsa.edu
Newsgroups: rec.games.video.arcade
Subject: Correction on Shiranui's move
Date: 27 Jan 93 14:08:45 CST
Organization: The University of Tulsa

Correction on her move

         o  o
\  --o  /   | + A or C
 o

NOTE: Mai is a charector in Fatal Fury 2
Newsgroups: rec.games.video.arcade
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: Re: Star Castle High Scores
Date: Tue, 26 Jan 1993 16:44:55 GMT
Distribution: usa
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research; Richardson, Texas, USA

In article <1993Jan26.015919.15980@cs.uoregon.edu>, mkelly@mystix.cs.uoregon.edu (Michael A. Kelly) writes:
|> Gregg Woodcock <woodcock@bnr.ca> writes:
|> >mkelly@mystix.cs.uoregon.edu (Michael A. Kelly) writes:
|> >|> What's your high score on Star Castle?
|> >
|> >Well with on the hardest (3 lives per credit) I just got 25570 the
|> >other night.  I consistently break 20K and that is the practical limit
|> >of the strategy I use (bounce fly only up and down bouncing off the
|> >castle walls and taking shots on the approach, saving one or 2 shots
|> >for the rebound in case a mine is close).  I am going to have to adopt
|> >a new strategy because this is too limiting (it is good for beginners,
|> >though).
|> 
|> Does anyone have any other strategies?  I use this strategy also, although
|> my high scores are around 17-18000, probably because I've been going
|> left-right instead of top-bottom.

Well, the guy I got my arcade game from said he could play
indefinitely by flying in a diaganol repeating wrap-around pattern
sort of like this:
+-------------------+
|  \          \     |
|   \          \    |
|    \          \   |
|     \          \  |
|      \          \ |
|       \          \|
|        \          |
|\        \         |
| \        \        |
+-------------------+
He would stop thrusting long enought to trun and take a few pot shots
and then realign and continue thrusting.  This is pretty hard to do.

BTW, if you are using the "bounce strategy", you're best bet is to fly
along the smallest axis (which is the vertical axis for the arcade
game but the horizontal axis for the Vectrex version) because it makes
the most use out of frequently confusing the mines' tracking ability.

I am pretty sure that 20K+ is about as hard as the game gets but by
the time I get there I usually lose all 6 or 7 guys in about 2
minutes!  At this level the mines are the exact same speed as you are
and they launch almost instantly.  The only way to get any harder is
to make them faster than your ship which wouldn't really be fair.
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
From: gelinas@CAM.ORG (Daniel Gelinas)
Newsgroups: rec.games.video.arcade
Subject: Re: No Reptile, but something else.
Date: 27 Jan 93 22:13:10 GMT
Organization: Communications Accessibles Montreal, Quebec Canada

bushwick@mind.ORG (Pete Rittwage) writes:

>l2wang@mobius01.math.uwaterloo.ca (  Lei Wang  ) writes:

>>   Did you know that you could do moves AFTER you die?
>> 

>Yes, I do this all the time, when i'm beaten that is, which is getting 
>rarer and rarer.  I distinctly remember uppercutting Cage when he walked 
>up to do the fatality on me.  Great fun!  It also creates some weird 
>match endings-- If you are both on "danger" and your opponent gets the 
>last shot to kill you, you can hit him after death, and the machine seems 
>to just randomly pick the winner.  I first noticed this after some pretty 
>close matches between me and my roomate, where we were suprised at the 
>outcome of specific matches.

I haven't tried this yet, but before I do, you mean to say that when the
machine announces 'finish him' you can still do a move?!?  I thought your
character just stood there and did nothing.  Can you do any move? or just
uppercut?

Daniel Gelinas
ZZ\\
Newsgroups: rec.games.video.arcade
From: "Peter S. Han" <pshan@silver.ucs.indiana.edu>
Subject: GAMES FOR SALE: SNES
Organization: Indiana University
Date: Sat, 23 Jan 1993 16:03:40 GMT

I have follwing SNES games for sale:

Contra III:The Alien War...........................$30.00
The Legend of Zelda: A Link to the Past............$30.00
F-Zero.............................................$25.00
NCAA Basketball....................................$30.00
Super Ghouls'n Ghosts..............................$25.00
Super Mario Kart...................................$35.00
UN Squadron........................................$25.00

ADD: I HAVE ALSO THESE GAMES FOR SALE:

Final Fight........................................$25.00
Super Smash T.V....................................$25.00
Super Tennis.......................................$25.00
Super Soccer.......................................$25.00

The prices of these games don't include the shipping fee.  All the games are
in good condition.  All of them have the instructions and the boxes.

Please E-mail me if you are interested.

Peter
pshan@silver.ucs.indiana.edu
From: sfm@manduca.neurobio.arizona.edu (Stephen Matheson)
Newsgroups: rec.games.video.arcade
Subject: 1943 -- Ayako -- Secrets?
Date: 24 Jan 93 23:47:41 GMT
Organization: University of Arizona UNIX Users Group

Hello all.  I'm an occasional player of 1943, and the challenge at
the end of the third stage (I think it's the third) is the big
bomber named the Ayako.  I don't have any problem shooting it down,
but no matter what I do, I only get "90% destroyed" at the end of
the stage.

Is there a way to get 100% destroyed (and the 50,000 point bonus that
comes with it)?

Thanks--

--

Steve Matheson   Program in Neuroscience   University of Arizona
sfm@neurobio.arizona.edu
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: *** Genesis games for trade ***
Date: 28 Jan 93 09:13:11 GMT
Organization: Department of Computing at Lancaster University, UK.


Id like to trade the following games for either SNES or Genesis games:
Tazmania (Genesis)
Cadash (Jap size cart but otherwise all english (text, manual etc))

Cheers
Jonathan
-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancs., U.K.
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: Game Genie Code for SFII
Organization: Purdue University Engineering Computer Network
Date: Wed, 27 Jan 1993 20:33:44 GMT

v086mf45@ubvmsd.cc.buffalo.edu (THE SHADOW KING) writes:
>In the most recent issue of EGM (everyone's favorite Mag ;^) There is a game
>genie code for Street Fighter II which supposidly allows you to play a boss
>character.  I've tried the code, but it always seems to lock up on me.  Now is
>this a hoax or has someone out there actually has this code working?

   The code does work, kind of.  The characters are somewhat distorted, and
garbaged up.  Also, the code only works for one round.  (Sometimes two.)
Basically, the code fools the cart into thinking the second player is Ryu,
but uses the character associated w/ the fight area you've selected.
Dragon punches, hurrican kicks, and fireballs activate most of the boss
moves.  (Bison's torpedo, etc.)

   The code doesn't REALLY work as you might expect, and I find it a little
misleading that EGM hyped it on the cover as it did.  I'm sure it will
sell quite a few Genies though!  ;-)  I've had more fun w/ my Genie and
Super Mario World than SF2, so I don't consider it a waste at all.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: Software Piracy: Felony?
Organization: Clark College, Vancouver, Wa.  USA
Date: Mon, 25 Jan 1993 23:11:17 GMT

In article <93012218547@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>
>Well, I see the problem, and I do know about FBI raids but I doubt the FBI
>would waste their time to grab one guy if he had a copier and a few copied
>games or so.  They'd nab the dealers etc.. (geesh, it sounds like were talking
>about crack here).  The raid on Steve Jackon Games was very unfair... BTW,
>does anyone know what the status is on that case?  Has it gone to court yet?

Please people, lets not confuse the facts, its the Secret Service that does
computer crime raids, and they are the ones that also launched Operation:
Sundevil (and others) that was unleashed on Steve Jackson Games. The FBI
didn't have anything to do about it.

Gary

P.S. I think that Steve Jackson Games VS the US Government goes to court this
month, I can get the exact info if anyone is interested.

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video