HDTenEightyP/NetNews huggingface dataset:
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: Battletech Simulator...
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Mon, 31 Aug 1992 16:21:25 GMT

ben@spcvxe.spc.edu (Ben Cohen) writes:

>In <1992Aug27.142053.1@vax1.umkc.edu> nenglish@vax1.umkc.edu writes:
>>This sounds like the arcade above the Baja Beach Club in downtown Chicago.

>Having been there fairly recently, I might be able to provide some more info:
>   It's the "BattleTech Center" in North Pier Mall, which is out towards
>Lake Michigan, just north of the water arc. A single session is 10 minutes
>in an advanced Inner Sphere 'Mech. Prices range from $6.00 per session
>(during the week, daytime) to $8.00 per session (weekend and Friday nights).
>   There are four mech possibilites (Thor, Loki, Madcat, Vulture) each with
>four variants (only three for the Vulture).  Each mech has different
>weaponry, armor and speeds. There are a _lot_ of options in the cockpit, and
>the simulators do have some occasional nasty bugs. [If you go, ask about the
>"stuck pedals" and "throttle wraparound". It's important to know about if
>you're going to play seriously.]
>   As a last comment, if you want to play for real, it's worth it to buy the
>handbook before you step into a cockpit. You learn a _lot_ more about the
>'Mech if you read through it first.
>   All in all, though, it's a blast. Personally, the next time I'm in
>Chicago, I'm gonna plunk down $100.00 and tell them that I want to play
>until the money runs out. :-)
>   The Claw, 10 mission veteran,

Take a look at the new Virtuality arcade right across from the BattleTech
center (I mean right across the mall concourse :))  They have a battletech
like game in which four people battle in a city.  Not alot of weapons but I
think the sound and graphics plus the VR interface (moving head changes your
view) make this more enjoyable than the BattleTech center.  The greatest thing
is that they have multiple software loads for the VR hardware.  race car driving,
space fights, flight sim, dungeon and dragons etc.

Mark Wyman
From: Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop)
Newsgroups: comp.sys.ibm.pc.games
Subject: Martain Dreams, stuck again!
Date: 4 Sep 92 00:58:59 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Could somebody please tell me how to find out the alignment co-ordinates so
that I can get the lenses set right to start melting the ice?

Thanks in advance :)

\/alaria

Xref: sparky comp.sys.ibm.pc.games:11496 rec.games.misc:17070
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: F117 crack and patch
Date: 31 Aug 92 09:01:19 GMT
Article-I.D.: andrew.IecZ1Ta00VpHI5hm1E
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Vartan Narinian, hacker extraordinaire, has just come up with a crack
and a patch for F117 Stealth Fighter.  The crack is obvious, and the
patch repairs a nasty bug which happens when you use a monochrome VGA
monitor.  They are on my site, romulus.mercury.andrew.cmu.edu.  The
crack is in the cracks dir, and the patch is in the misc dir.

Enjoy!

[******************************** Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who

[************************** ri09+@andrew.cmu.edu *************************]
From: JROGERS@vm.poly.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands is here!!
Date: 1 Sep 92 13:39:58 GMT
Organization: Polytechnic University

In article <BtrIFC.B0x@news.cso.uiuc.edu>
mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs) writes:
 
>
>Okay so its out...question is, is it any good?  I find myself wary of games
>that offer real-time interaction with more than one character.  You usually
>have either massive mouse movement or your people stand around and look like fools.  I like being able to THINK moves out like i only had one char!!!
**********************************8
Darklands combat system - you can pause the combat at any time, by
pressing the space bar, give new orders to any or all members of your
party, then restart combat.  The only major change in combat that I
can see is that you can NOT use missile weapons on an enemy if one
of your people is blocking your shot!
 
Most other games I have played allow you to shoot over your player
to hit the enemy.
Newsgroups: comp.sys.ibm.pc.games
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Subject: Re: DISCONTINUE discussion on Copying & piracy
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 27 Aug 92 00:31:09 GMT


In a previous article, phth1@cc.newcastle.edu.au () says:

>Please discontinue this thread before it takes over all the
>bandwidth on the group.
>
>I still have nightmares about the last piracy thread....
>
>Tony Dyson
>University of Newcastle
>Australia
>

Not in a million year, buddy.  I'm having too much fun.

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
Newsgroups: comp.sys.ibm.pc.games
From: cmclark@dri.com (Chip Clark)
Subject: Re: DR-DOS USERS : MAXIMIZE YOUR MEMORY!!
Reply-To: cmclark@drivax.mry.novell.com
Organization: Desktop Systems Group/Novell, Monterey CA/USA
Date: Wed, 2 Sep 92 19:42:17 GMT

poe@wharton.upenn.edu writes:

]Fellow DR-DOS users,

]4:SSTORDRV.SYS!
]Easily the hardest thing to work around. SSTOR is supposed to load itself
]high, but I get better results if I use HIDEVICE. Another thing: If your
]SSTOR drives use the entire partition, you don't need to swap drive letters,
]so don't load DEVSWAP in CONFIG.SYS. It also is supposed to load high, but
]that's RAM for other TSRs!
]IMPORTANT:Make sure that SSTOR is the 2nd line in CONFIG.SYS, immediately
]after EMM386.SYS
]in CONFIG.SYS
]DEVICE = EMM386.SYS ...
]HIDEVICE = SSTORDRV.SYS
]rem DEVICE = DEVSWAP.COM

Loading SuperStor into High (or Upper Memory - other than what it loads 
normally) can cause SSTOR to be unstable.  This is not recommended by 
Novell's Desktop System Technical support Team.  

For list of other Tips and tricks from Novell - the BBS is (408) 649-3443
Fax Back service (408) 649- 2344 - or email to drdos@novell.com


_____________________________________________________________________
                   |                                                |
Chip		   |	"I can not tell what you or other men	    |
cmclark@novell.com |	think of this life; but for my single self, | 
		   |	I had as leif not be as live to be          |
Technical Support  |	in awe of such a thing as I myself."        |
Desktop Systems    |		- Cassius  Julius Caesar  I ii      |
---------------------------------------------------------------------
For More DR DOS support contact drdos@novell.com - 
   Please include your serial number

Newsgroups: comp.sys.ibm.pc.games
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Anyone play Legends of Kyrandia?
Date: Thu, 03 Sep 92 15:34:30 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

egp41980@uxa.cso.uiuc.edu (M) writes:

> I was thinking of picking this game up, but I'd like to have the opinions
> of some people who've already played it. (I think its Legends of Kyrandia,
> its that new Westwood game with the series title being Fables and Fiends).
> Anyway, I'd like to get an idea of how good the game is, so maybe someone
> could post a review. Also, how does it run on a 286-12 and are there any
> bugs?  Thanks.
> 
> 
> -- 
> =============================================================================
> |  Emery Puskas                    "We're not hitchiking any more...we're    
> |  egp41980@uxa.cso.uiuc.edu        riding"                                  
> |____________________________________________________________________________

Legend of Kyrandia is a wonderful game. It's definitely better than any 
Sierra game I have ever played. The animation and music are great and the 
graphics are superb also. I have nothing but praise for this game.. The 
only thing that is just a teensy weensy bit irriitating is the interface. 
Plus the game is a little easy.. I encountered no bugs. It ran like a 
cheetah on my 386-25.. It should run fine on your computer..


-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph
From: joker@diku.dk (Morten Christian Holmgreen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Date: 30 Aug 92 22:08:00 GMT
Organization: Department of Computer Science, U of Copenhagen

hennessy@acsu.buffalo.edu (Mathew A. Hennessy) writes:


>	Elite Plus is now available for the PC (it's MCGA but most everything
>in it is true to the original), and has been for awhile.  it's still lacking
>modem/network play but we can't have it all, can we?

>-- 
>   /I\          Fuck 'em if they can't take a joke.
>  /(*)\         hennessy@acsu.buffalo.edu                 
> /IIIII\        
>/IIIIIII\       Give me SLACK or give me food (or kill me).

I've tried it, and it SUCKS...

If you like WC, Elite is primitive crude and generally boring. I had about
2 hrs. of entertainment with Elite before it got boring...

Just my 2 ECU's worth :-)

Christian
-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Re: Kiloblaster by EPIC Megagames
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 3 Sep 92 06:25:52 GMT

In article <1992Sep2.124551.23884@ncsu.edu> bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
>
>So where did you get it, so we can try it, too?
>
>-- 
>------------------------------------------------------------------------------
>   bkpipa@eos.ncsu.edu         |      Oh, fruddled gruntbuggly, thy          |
>   North Carolina State        |        nacturations are to me ...           |
>   University - Raleigh        |                             Vogon poetry    |
>------------------------------------------------------------------------------
>

I got it off a BBS in the Seattle area.  Apparently, a number of BBSs here
have it.  I'll try to upload it to wuarchive ASAP, but if someone has a
copy handy, please upload it!

--Eushuk









From: bagdy@hplvec.LVLD.HP.COM (Mark Bagdy)
Date: Sun, 30 Aug 1992 01:57:29 GMT
Subject: MONKEY ISLAND 2 BUG??? (and hint request...)
Organization: Hewlett-Packard Co., Loveland, CO
Newsgroups: comp.sys.ibm.pc.games

What's THIS??

       "Object 1047 not found in Room 93"

It occurs when you say:  "PULL ROPE" at the end of the game, at the 
bottom of the treasure pit, with the broken treasure chest and with
no light to see anything.  I assume this is the end of the game...

After getting the above message, the very next mouse click promptly
ABORTS THE GAME!!  (Glad I saved...)


Any hints?

Is the above a bug?  

Thanks very much!!      
MRB
From: dbr@ocf.berkeley.edu (Daniel Rosler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3 -- Would you believe this bug??
Date: 25 Aug 1992 18:58:08 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: monsoon.berkeley.edu

In article <roeschmf.714720282@craft.camp.clarkson.edu> roeschmf@craft.camp.clarkson.edu (Martin F. Roesch) writes:
>
>>In article <174jptINNqa3@agate.berkeley.edu> dbr@ocf.berkeley.edu (Daniel Rosler) writes:
|>>I've noticed a few times now that there is a sure-fire way to win a "protect 
|>>ally assets" misison.  If an SU24 is approaching, lock on with the radar,
|>>then type "q" to view the threat, and he'll drop his bombs prematurely!  
|>>Although the "q" feature is something the enemy shouldn't know about, they
|>>seem to be camera shy.
|>>
>
 >  Not a bug!  Think about it:  Here you are in your lovely F-111 look-alike
 >SU-24, carrying 25,000 lbs of bombs.  Suddenly, a pulse dopplar fire control
 >radar locks on to your plane.  What to do?  Get out of the area!  If you want
 >to get out of the area before the F-16s get to you, getting rid of that extra
 >25000 lbs of dead weight (and drag) would be a good idea!  
 >  This is a pretty standard tactic for attack planes.  If the attack goes
 >sour, live to fight another day, don't press a bad position.

Let me more specific then.  What I've noticed works like this.  After getting
the radar lock, the SU-24 won't immediately drop load.  I've gotten the lock
and waited 10-15 seconds, THEN typed q and he'll drop the bombs just when my
view switches to his plane.  It seemed to me that the "q" was the trigger.o


Dan

-- 

-----------------------------------------------------------------
Dan Rosler                       Internet: dbr@ocf.berkeley.edu
Because you never get a third chance to make a second impression.
-----------------------------------------------------------------
From: hogue@cs.arizona.edu (Justin C. Hogue)
Newsgroups: comp.sys.ibm.pc.games
Subject: Confusion on Falcon 3.0 hints
Keywords: dogfighting
Date: 27 Aug 92 22:44:46 GMT


   In **PLEA to FALCON 3.0 aces** someone asked for help on dogfighting,
and some of my stuff was confusing, so I will clarify.

 If you have a problem with getting nailed from behind while getting another
guy, you can protect yourself by denying your wingmans request to engage.
Keep him on your wing if you have trouble so you (or him) can turn around
and get the guy, while the other can keep working on the old target.  It's
mostly an idea from real wingman (see top gun).

 I do want to add that I've never had an enemy dodge a sidewinder shot
from 1.7-1.3 miles out that was within 30 degrees of his tail, but under
that rapidly becomes a miss zone due to tracking time (esp. for AAMRAM's).

 Does anybody else out there run into allies as much as I do?  I plowed into
b-52's on 3 seperate occasions, mostly due to dogfighting fury.  Nothing is 
more embarassing than to watch as a firey B-52 heads down as
your destroyed (not downed, no chance to eject.  It's like hitting a bus) 
plane disapears into smoke.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Battletech Simulator...
From: cvafl008@vmsb.is.csupomona.edu
Date: 30 Aug 92 02:13:46 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafl008

In article <92241.013134SIMMONS@UCF1VM.BITNET>, SIMMONS@UCF1VM.BITNET (Tad Simmons) writes:
> In article <1992Aug27.113529.2042@wkuvx1.bitnet>, beelewm@wkuvx1.bitnet says:
>>
>>Has anyone herd of a Battletech simulator In the chicogo area?  I read in a
>>magazine once that you and friends could go to this "super" arcade to play
>>battletech.  For 5.00 you could play for thirty minutes in a full mech
>>cochpit, fighting in a full lance.  Sence then I haven't hurd anything about
>>it.  I think the article was in an Amega World or somethning...
> 
> Yes, there is such a beastie.  I don't recall the name of it, but if you are
> in Chicago, just call FASA and ask for the number of the BattleTech Center
> (they probably get this question a lot...).  Two of my friends have gone up
> to Chicago and played the game (the slimeballs) and they both really enjoyed
> it.  I think the rates are more expensive than $5/30 min, but I'm not sure.
> Btw, I think I read in another group that the Center was down right now for
> upgrading.
>   I just wish that they would open one here in Orlando!
> 
> Tad
> 

the game is call B.O.T.S.S. stand for balte of the solar system. stupid mane
huh anyway it like mech worrior but with the full sockpit and i think hey
charge for like $.50 to play the game i didn't want to waste my money on
learning the function of the control any. i was busy with street fighter.
the game even have robot that fight not jump. and the graphic is alot better
 
> Tad Simmons, Computer Operator (I feed printers and clean their cages.)
> University of Central Florida in Orlando, Florida (a suburb of Disney World)
> SIMMONS@UCF1VM.BITNET    |Owner and general trouble-maker, err... -shooter for
> SIMMONS@UCF1VM.CC.UCF.EDU| the SUPERGUY listserv list.  Mail me for more info.
Newsgroups: comp.sys.ibm.pc.games
From: jcentenn@nyx.cs.du.edu (Joe Centenni)
Subject: Re: Where can I get games?
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Wed, 26 Aug 92 06:26:58 GMT

Oh, there's no doubt archie is a great tool for finding files, if you know what
the name of it is ( or at least something close to it ) but if you don't fell 
like ftp'ing to dozens of sites to find a particular file, a little pointing
doesn't hurt either.  Sometimes the volume of output from archie is of such 
incredible volume that it hinders rather than helps --- who wants to ftp to
some site in another country when one in the next state or two would be much 
quicker and easier.  Using your games example, you would produce output for
every system that has an archive, from atari-8bit's to ti's .  Not good unless
you want to start a bbs... At any rate I don't want to start discussion about
archie in this group, rather just a little realization that not everyone has
the access neccesary nor the inclination to use all of the tools out there.
The archie post was helpful, but don't be annoyed at someone for asking a 
newbee question.  We all have to start somewhere, and need help along the way.
We're all in the same boat, so let's not hit each other over the head with 
the oars or we'll never get anywhere. (paraphrased from Paul Tsongas)

					
						Joe Centenni

--
       /\,,,/\    Lookout! It's a Mad Dog!
       | O O |   
       |-=*=-|    jcentenn@nyx.cs.du.edu 
       ( ### )
Organization: Penn State University
Date: Tue, 1 Sep 1992 10:58:02 EDT
From: <TAG109@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject:    Indiana Jones Help At Atlantis

I am in the cave to atlantis.  I can't figure out the three ring
combination.  I thought i have tried every combination.  Can any one help
me.  Please.  I can't take it much longer.  Thanks.
Tim Getz
PSU

Newsgroups: comp.sys.ibm.pc.games
From: 10703306@eng2.eng.monash.edu.au (JAMES VINCENT)
Subject: Re : Monkey2 (THANKS!)
Organization: Faculty of Engineering, Monash University 
Date: Mon, 24 Aug 1992 02:51:29 GMT

Thanks for all your replies peolpe, did any of you honestly believe that I'd 
buy copies of your games? BTW that was $70 Australian!!!
A very nice person has already mailed me a code sheet that is a translation 
of the wheel (boring stuff to create I guess), and now I'm going looking for 
that crack!

Newsgroups: comp.sys.ibm.pc.games
From: pvgunm@triton.unm.edu (peter  gadjokovnan)
Subject: Re: Scorched Earth :Lasers
Date: Fri, 04 Sep 92 20:05:07 GMT
Organization: University of New Mexico, Albuquerque

In article <92247.125446ISSJXS@BYUVM.BITNET> ISSJXS@BYUVM.BITNET writes:
>
>    This past weekend I took pctools to the save files of
>Scorched Earth and I was able to give myself tons of
>everything.  Everything from weapons to Tracking devices and
>sheilds.  But I also found plasma lasers, large plasma lasers,
>and a popcorn bomb.  The popcorn bomb works like the funky bomb
>but is more violent.  However, I have not been able to destroy
>anything with the plasma lasers.  Perhaps the plasma lasers are
>included with the version of the game that allows you to buy dud
>weapons.  I still haven't found out how to edit the save files to
>increase money.
>
>John Storms

I tried similar things a few months ago and came to the conlusion that the
that the lasers are inoperable. There is no way to buy them in any version of the game I have seen. As to the money, one way to find out where the value is 
stored is to compare two saved gem files in which (almost) everything is 
identical except for the cash. I haven't tried it but I used the same method to
obtain endless Training in Ultima Underworld and tons of lives in Wings of Fury.
Peter V. G.



Newsgroups: comp.sys.ibm.pc.games
From: vsn@cc.ic.ac.UK (Vartan Narinian)
Subject: Re: INFOCOM: Boot -> Dos disk util?
Organization: Imperial College of Science, Technology and Medicine
Date: Fri, 4 Sep 1992 17:16:13 GMT

>> Can anyone tell me where I can find an Infocom conversion program that reads
>> the proprietry boot disk of the old games (e.g HHGTTG) and converts it into
>an
>> EXE you can run of a DOS disk?
>>
>> Thank you
>> Mike
>
>Several years ago I downloaded a program called ZT16 (ZT stands for Zork
>Tools); it allowed you to make executable files/data files out of the boot
>disks, plus it could nicely print out each game's dictionary and other info.
>I'm not sure if I still have it around, nor am I sure if there were any later
>versions past 1.6 .
>--
>Bill Humphrey

I think I have such a thing but I'm not sure if I have the newest version there
ever was. Also, the files it creates from the boot disks have some extra info
which the interpreters don't like. However, I think it's not difficult to
strip that information and a friend of mine has done this with HHGTHG and
Zork 3.

I can uuencode it and post it to the group if I find it...

Vartan
From: scavanag@neumann.une.edu.au (Steven Cavanagh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: -=> THE FTP-SITE YOU NEED FOR GETTING GAMES! <=-
Date: 31 Aug 92 22:48:09 GMT
Reply-To: scavanag@neumann.une.edu.au
Originator: scavanag@neumann.une.edu.au

[how to use archie deleted]

put it in the FAQ!

Cav.
Newsgroups: comp.sys.ibm.pc.games
From: bonney@esds.mdc.com (Greg Bonney)
Subject: Falcon 3.0 cockpit
Organization: Visual Simulation Systems
Distribution: usa
Date: Tue, 1 Sep 1992 20:47:48 GMT

Is the F16 in Falcon 3.0 supposed to be pre-MSIP (Multi Stage Improvement
Program)?  I'm a little disappointed by the lack of MPD's (Multi Purpose
Displays).  Not that there isn't enough to deal with already.
Xref: sparky comp.sys.ibm.pc.games:11534 rec.games.misc:17077
From: jaffray@oreo.berkeley.edu (Alan Jaffray)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Nintendo vs. PC game prices (was Re: Most Wanted Cracks List)
Date: 31 Aug 1992 21:03:21 GMT
Organization: U.C. Berkeley Math. Department.
Reply-To: jaffray@zippy.sonoma.edu
NNTP-Posting-Host: oreo.berkeley.edu

In article <1992Aug30.204834.14502@muddcs.claremont.edu> sbonds@jarthur.claremont.edu (007) writes:
>
>BTW, anyone wonder why software games, which are easily pirated cost about the
>same as Nintendo cartidges which cannot be easily copied?  

Someone else (a game author who was considering the Genesis market since
no piracy) mentioned this.  One reason is that they don't have to be 
logical about pricing, they're just going to charge whatever people will pay.

But I don't think that the fact that Nintendo games cannot be copied is
as signifcant as some people make it out to be...  People trade
Nintendo games, they let friends borrow them, they play them together,
they buy and sell used carts, etc.  From what I've seen, no two Nintendo
owners in the same circle of acquaintances have the same games because of
all the above.  The means may be legal rather than illegal, but the net
result is the same: a bunch of people get to play the game and only one
copy is purchased.

-- Alan
From: csmith@blackplague.gmu.edu (Blackplague)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problem with SP3.zip
Date: 27 Aug 92 22:36:26 GMT
Followup-To: comp.sys.ibm.pc.games
Distribution: usa
Organization: George Mason University-IDO

In article <1992Aug27.173725.17187@cbnewsi.cb.att.com>,
acura@cbnewsi.cb.att.com (james.r.feeney) wrote:
> 
> 
> I just downloaded SP3.ZIP from blackplague.gmu.edu and I get a message from
> it that I don't understand. When it begins I get the message;
> 
>      select opponents from
> 
>      DATA DISK #4
> 
>      SP3 master disk
> 
> The file seemed to unzip okay so I'm not sure what its looking for.
> 
> Jim

Try clicking on the DATA DISK #4 line.

Hint...You need a mouse for this game.

Blackplague
Newsgroups: comp.sys.ibm.pc.games