HDTenEightyP/NetNews huggingface dataset:
From: rhardcor@csd4.csd.uwm.edu (Randy Hardcorn)
Newsgroups: rec.games.video
Subject: TG-CD For Sale
Date: 15 Dec 1992 00:06:48 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
NNTP-Posting-Host: 129.89.7.4

Hi all,

After thinking long and hard about it, I think I might sell my TG-CD system
to get a Sega Genesis. I feel that the games for the Genesis are more what I
am looking for than the TG-16. So, I would like to see what I could get for
it (Kind of like a bidding type thing). Here is what I have:

TurboGrafx - 16 Base System  -  TurboTap  -  Two Controllers
TurboGrafx - CD-ROM system w/ 2.0 card   -  BOTH power supplies
And the following games:
------------------------
CD -=>        FINAL ZONE II
              IT CAME FROM THE DESERT
              LAST ALERT
              CD+G SAMPLER

HU-CARD -=>   BLOODY WOLF              BOXYBOY
              LEGENDARY AXE I          KEITH COURAGE
              DAVIS CUP TENNIS         NEUTOPIA
              DUNGEON EXPLORER         WORLD CLASS BASEBALL
              CHINA WARRIOR            AIR ZONK

AND A PC ENGINE CONVERTER.

Please E-Mail me with offers. 

Thanks,

  Randy
rhardcor@csd4.csd.uwm.edu   University Of Wisconsin - Milwaukee
-----------------------------------------------------------------------------
Quote for the week:
"Odoritai kibin dakedo konya wa        "I feel like dancing, but I'm saying
'good good night.'                     good night tonight.
Chikyuugi o miteru to                  When I look at the globe, I get
tondemonaku heavy.                     an incredibly heavy feeling."
     -=> Knight Sabers / Vision  - "Jumping Heart"
Bubblegum Crisis - Hurricane LIVE 2033 - "Tinsel City Rhapsody"
-----------------------------------------------------------------------------
Xref: sparky rec.games.video:24617 alt.games.lynx:1246
From: laird@think.com (Laird Popkin)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx vs. Game Gear?
Date: 11 Dec 1992 19:59:20 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: django.think.com

In article <1g983cINNdgj@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>In article <1g91tmINN60g@girtab.usc.edu> rjung@girtab.usc.edu (Robert A. Jung) writes:
>>  I think the Game Gear titles are similar to the Lynx ones -- e.g., little
>>configuration of difficulty or game parameters. Why? Individual game design
>>issues. It's not a limit of the machine, just how the programmers work and
>>how the specs are written. But to blame the Lynx for this is silly.
>
>Almost every Game Gear game I've seen at least offers you to choose the level
>of difficulty. Columns gives you a lot of different options to configure the
>difficulty.

To paraphrase, almost every Lynx game I've seen at least offers you to
choose the level of difficulty.  In general, console games are less
configurable than home computer games.  I can guess why:

1. home computers can save large configuration files, while consoles
typically require the options to be chosen every time you play, or for the
user to enter a code containing that information.  Thus, it's easier for
home computers to offer the user lots of options.  Some console games have
RAM, or use RAM in the consoles, so you're seeing more configurable games
in some cases.

2. home computers have lots of RAM and disk space, while consoles tend to
have less available RAM and ROM space is limited.  If the programmer spent
more ROM and RAM space providing lots of flexibile options, that's less
room for graphics, gameplay, sounds, etc.  Keep in mind that if a game
offers lots of options, that doesn't just mean an additional screen of
options to choose -- it also means that throughout the program all those
options need to be handled.

3. ROMs are permanment, so bugs in ROM-ed games are a much worse problem
than bugs in disk-based games.  Games with fewer options are easier to
test, since there are fewer combinations of settings to test.  That's a
huge incentive to simplify games.

That being said, I see a lot of things which make me optimistic that games
will be getting more flexible in the future.  Consoles are becoming
increasingly powerful and flexible, to the point where many have RAM in
games, or RAM in the console, for storing saved games and options.  New,
larger ROMs and CD-ROMs have plenty of room, so programmers are able to add
flexibility without sacrificing other aspects of the game.  And if flexible
games sell better than less configurable ones, then companies will be
encouraged to produce them, even if they cost a bit more to produce.

>-Teh Kao

- Laird
-- 
- Laird Popkin, Thinking Machines

Connection Machine: Massively parallel supercomputer.  Also a cool black
cube with more blinking lights than you can shake a stick at.
Newsgroups: rec.games.video
From: tommy@nevada.edu (GREG HJELSTROM)
Subject: Re: Sonic Slaughter
Organization: University of Nevada System Computing Services
Date: Fri, 11 Dec 1992 23:08:18 GMT


A couple of things on SONIC2:  My roomate and I got all of the emeeralds and
later I got all of the emeralds using tails only.  Sonic can become SUPER 
SONIC after you get all of teh emeralds but tails can't do anything special.
Super Sonic is an evil looking little dude too. Try it!

If you become Super sonic on the Wing Fortress zone you can blow through the 
whole level in probably less than a minute. I completed the game with all of 
the emeralds.... nothing special other than a picture of super sonic instead
of the regular wimpy sonic.


 __________   
(____   ___)_____      _   _      __  __    
    /  /   /    / /\  / | | \  /\ \ \/ /       
   /  /   / /) / /  \/  | |  \/  \ \  /
  /  /   / (/ / / /\_/| | | |\_/\ \ \ \       -- Greg Hjelstrom
 /__/   /____/ /_/    |_| |_|    \_\ \_\         tommy@redrock.nevada.edu
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis
Date: 16 Dec 92 20:01:38 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

JER HORWITZ writes:
>
>I don't count originality as being a factor in buying a game. If it's
>good, it's good. Toejam and Earl is unique, and it has lots of little
>gimmicks like funny animations and sounds, but as GAMES go, it's
>like that Fatal Labyrinth game with better animation and green
>everywhere instead of black and grey. "Walk around looking for
>things"... zzzzzz. Not that "walk around punching things" is
>much better, but...

When a game is cliche-ridden, it has two strikes against it (IMO).
Games like Castle of Illusion and Quackshot would have been acceptable
before the world was drowned in platform games, but even The Ultimate
Platform Game isn't worth more than a shrug these days.  The basic 
concept of TJ&E is rather mediocre, but it has some inspration behind
it which is something most current games are lacking.  With two
players it really shines.  Any game with a well-designed two player
mode is usually fun--remember 2600 Maze Craze?  (Compare this to
Altered Beast, in which the two-player mode doesn't have much of
a point.)

>*This* brings up an interesting point... The fact that Sega is
>willing to release a game exactly the same as their last
>game, except with four megs of Ayrton Senna digitized scans.

Heck, this is what Sega has been doing with their coin-ops
for years.  Just how many driving games can they come out with?
The funny thing is that they peaked early on, with Out Run
being the best of the bunch.

>When you admit that a 1990-2 game is not as good as a 1984
>game released on a 6502 based arcade system, there's something
>drastically wrong.

This happens all the time.  A good portion of Genesis and SNES
games try to snow you with graphics, but the games themselves
are decidedly blah.  All those "shooters" like Whip Rush,
Gaiares, Arrow Flash, Axelay, etc. completely fail to capture
the excitement and freedom of Defender and the wonderful feel 
of Xevious.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Latest EGM
Organization: St. Olaf College; Northfield, MN
Date: Tue, 15 Dec 1992 01:07:07 GMT

In article <1992Dec14.180457.3314@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1992Dec13.005524.45600@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
>>
>>>>There were subtle "hints" throughout the issue of a Genesis version of Street
>>>>Fighter 2 coming soon, but they didn't directly mention it.
>>
>>sf2ce will be out for sega cd.I didnt get that from egm,
>>egm got it from me(people like me)
>
>And what source did you gleen this information from? Capcom has adamantly
>said there is no such animal. Although it would be nice to have it out for
>the Sega CD.
>
>>The only reason I posted is because I want to barf whenever anybody
>>uses egm as more than just bs.
>>Egm isnt a real mag.  Theyre writers and editors are continually influenced
>>by having to kiss ass all the time.(nintendo, capcom etc...)
>>for instance, they said not to play the 'bogus' sf2 machines. they only
>>said that because they want to kiss capcoms ass so that they get a
>>little tidbit of info about sf3 a week before the other mags.
>
>So you're saying that just because they cozy up to the big video game
>companies to get some inside info, before anyones else, we shouldn't listen
>to them......yeah right!!!
>
Like their info can be trusted to be fair and unbiased, let alone without any
hype whatsoever or for that matter nothing but rumors.

Nathan
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: SNES graphics (was:Re: RE sega VS snes)
Date: 16 Dec 92 00:39:05 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Dec15.204323.199157@lexmark.com> songer@lexmark.com (Christopher Songer) writes:
>Still, slowdown is reasonably common on both the SNES and Genesis in spots.
>Even Thunderforce III, a truly amazing shooter for the Genesis, slows down
>in certain places. 

I'd like you to point out those places for me. I've played the game hundreds of
times: I have seen flicker but has yet to see a single trace of slowdown.
 
>Also the SNES games tend to be better looking than their
>Genesis counterparts. I have yet to see a Sega game CD or Cart that looks as 
>good as Zelda III or Castlevania IV.

While looking at the FAQ the other day I came upon a remarkable discovery:
_____________________________________________
|          | Neo Geo  |   SNES   | Genesis  |
|----------+----------+----------+----------+
|Bits (CPU)|   8 + 16 |       16 |       16 |
|Bits (Gx) |       16 |       16 |       16 |
|CPU       |     68000|    65816 |    68000 |
|APU (Aud) |       Z80|  SPC???? |      Z80 |
|MHz       |   12.5, 4|      3.6 |      7.6 |
|Graphics  | 320 x 224| 256 x 224| 320 x 224| <--
| -2nd mode|          | 512 x 448|320 x 448*|
			^^^^^^^^^ ^^^^^^^^^
I never knew that the Genesis' standard screen resolution is about 64 pixels
more horizontally than the SNES's standard resolution. By standard I mean the
resolution used in most games during gameplay. 

I've always thought that the SNES graphics looked "fuzzier" and less distinct
than the Genesis graphics, now I know why. And it appears that the greater
number of colors and pallette on the SNES makes its graphics look much better
than its resolution would dictate. I guess this shows that number of colors
are much more important than resolution. 

Now I also know why the characters in the SNES Street Fighter 2 look much less
detailed than their arcade counterparts (for example Balrog), the resolution
isn't enough to handle it. (Plus the fact that they cut off about a inch off
the top portion of the screen, reducing the resolution even more).
So the Genesis version of SF2(if it ever comes out)may actually look better 
than the SNES SF2, despite having less colors.

-Teh Kao
Newsgroups: rec.games.video
From: pronews@login.dkuug.dk (Michael Ugilt)
Subject: SNES: Zelda: Help needed in dungeon 3,4 & 7 in the dark world
Organization: DKnet
Date: Fri, 18 Dec 1992 07:18:33 GMT


I got all the stuff but have some problems "finalizing" the game - anybody
who like to share ideas with me?

1. Dungeon 3: How to get in to the main entrance ?

2. Dungeon 4: Got the princess. How do I get her out ?

3. Dungeon 7: How to get up on the top to enter?
		- Do I need to complete the rest before I go here?

Any help would be appriciated - thanks
---
Mike Ugilt
ugilt@copenhagen.progress.com
Newsgroups: rec.games.video
From: thao@cse.uta.edu (Laly Thao)
Subject: Re: pc engine's: red aler
Organization: Computer Science Engineering at the University of Texas at Arlington
Distribution: rec
Date: Mon, 14 Dec 1992 16:38:46 GMT

In article <1992Dec13.4197.28716@dosgate> "david shadoff" <david.shadoff@canrem.com> writes:
>In message <1992Dec12.025958.8366#sifon.cc.mcgill.ca>,
>fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong) writes:

[how to kill the serpent deleted]

hmm...i tried the stronger-weapon-better strategy, too, but it didn't
work for me.  i just changed to my fast machine gun and whenever the 
beast surfaced, i rushed him with my gun blazing.  try this is 
nothing else works.

laly thao


-- 

thao@cse.uta.edu        |     "There are no balls!!" 
b645zay@utarlg.uta.edu	|               -Goku from Dragon Ball 
Newsgroups: rec.games.video
From: chrisp@wimsey.bc.ca (Chris Phillips)
Subject: Re: Action Replay Codes for SNES SF222222222...
Organization: Wimsey Information Services
Date: Sat, 19 Dec 1992 02:26:10 GMT
X-Newsreader: Tin 1.1 PL5

: Obviously the two products use different systems.  But surely it MUST be
: possible to convert the codes to work for one another.
: 
: It doesn't look like it should be hard, since both the Action Replay and 
: Game genie use xxxx-xxxx format codes.  I don't know the Action Replay 
: format, but the Game Genie is this:
: 
:     XXYY-YYYY
: 
: XX = value
: YYYYYY = address
: 
: Simple hexidecimal values, but the hex values have been "re-mapped"
: 
: (i.e.  E is really 0  4 is really F, and so on)
: 
: I don't have my Game Genie manual handy, but I know it provides the table.
: 
: Anyone with an Action Replay care to post how its xxxx-xxxx system works.  
: I'll probably go home and spend the evening trying to get some of these
: codes to work. :-)
: 
In the SNES the system ram is maped to 7e:0000 to 7e:ffff. So the code:
	
	7E0C 6025 probably equals Poke 0x25 into address 7e:0c60.

		Hope that helps.
		  Chris

: 
:
From: v089l3s3@ubvmsd.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: Prince of Persia: SNES v. S-CD [Horwitz]
Date: 17 Dec 92 16:59:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec17.060044.20223@b11.b11.ingr.com>, ross@kaos.b11.ingr.com writes...
>In article <BzA47u.5qt@acsu.buffalo.edu>, v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>Here's your definitive answer from someone who has owned both and played
>>both extensively.
>>
>>The SNES version, [not] surprisingly, is vastly superior.
>>
>>Why the ambiguity above? Well, the SNES game should not necessarily be
>>the best version out. The Sega-CD version had more memory to devote
>>to levels, sounds, animations and music. Each level could have been
>>6 megs of graphic wonderment, with awesome CD music and digitized
>>sounds. There could have been 100 levels as opposed to the original
>>12 designed by Broderbund (and Jordan Mechner).
> 
>To be fair to Jordan, Jer, Broderbund didn't design a darn thing on
>the original.  This puppy is entirely Jordan's product.  
> 
>Plus, as a bonus, he's privately demo'ing PoP II at C.E.S.  Yippee.
>-- 
>|------------------------------------------------------------------|
>|  Ross Erickson             |                                     |
>|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
>|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
>|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
>|  Internet: 129.135.252.87  |                                     |
>|------------------------------------------------------------------|
Prince of Persia 2 ? Oh my god!

Now I *REALLY* wish I was going to be at the CES... 

I know that he did all the work... like Karateka, it
has a certain Mechner feel to it. I misspoke...

- Jer
Newsgroups: rec.games.video
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Rare Game (Atari I think)
Date: 19 Dec 92 23:10:34 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Jason Kratz writes:
>
>I was at a used game store tonight to pick up a few Atari and
>Colecovision games.  I found a game called "Mogul Maniac" by Amiga Corp.
>I am assuming that this is the same Amiga company that is now owned by
>Commodore because I know they did a few things before they designed the
>Amiga to finance it.  Has anyone heard of this game before and if so
>does it run on the Atari?  Any help at all would be appreciated :-)

Amiga (the same company that later released computer) marketed a weird
controller for the 2600 called the Joyboard.  You stood on it and
used your feet to play games.  That mogul game was one of the few titles
which made use of the Joyboard.  It may have even been sold with it,
I don't remember.  It definitely is a rare game.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: buxton@whitewater.chem.wisc.edu (buxton)
Subject: Do you need an adapter to play Genesis games on Megadrive?
Organization: Physical Sciences Lab, UW-Madison
Date: Mon, 14 Dec 92 18:17:32 GMT

A labmate of mine from France is looking to buy some Genesis games for his  
brother back home, who just purchased a Megadrive.  I seem to remember  
that there is a slight incompatability between the two systems even though  
they are basically identical.  Is this true?  Is there an adaptor like the  
one for the PCEngine/TG16, or what.  Any help would be appreciated.
Thanks!
Eric
Newsgroups: rec.games.video
From: danny@cs.utah.edu (Danny Fish)
Subject: Sonic 1 stage select?
Organization: University of Utah CS Dept
Distribution: rec
Date: 17 Dec 92 10:07:18

In article <BzDy6E.8vn@news.cso.uiuc.edu> raa58389@uxa.cso.uiuc.edu (Cygnus X-1 ) writes:
>  If this is wrong, could somebody please tell me what the right code is?
>  Maybe there's something wrong with my keypad.  Or maybe it's just me...

It's just you...  :-)

Seriously, check your keypad.



--

-Danny Fish  [a.k.a FishHead :-]    danny@kzin.utah.edu
Newsgroups: rec.games.video
Subject: [Game Gear]: Need help on Sonic 2
From: <JRY104@psuvm.psu.edu>
Date: Sun, 13 Dec 1992 18:44:23 EST
Organization: Penn State University

I can see the crystal in the second zone (sky high), but I can't get to it.  Do
es anybody know how to get it?


                              thanks,
                                     jeremy
Newsgroups: rec.games.video,alt.games.lynx
From: ir_willi@csd.uwe.ac.uk (hello)
Newsgroups: rec.games.video
Subject: GAMES FOR TRADE MD
Date: 17 Dec 92 11:20:04 GMT
Organization: University of the West of England, Bristol
X-Newsreader: Tin 1.1 PL5


I have Jordon vs Bird for sale on the MD 15 pounds.
Also Hellfire for the MD 15 pounds.

Email ir_willi@uk.ac.uwe.csd


U.K offers.....I will pay for the postage.
From: nate@ghidrah.Central.Sun.COM (Nate McConnell FE/SSE Grand Rapids, MI)
Newsgroups: rec.games.video
Subject: Re: MADDEN 93' Question.
Date: 16 Dec 1992 16:52:50 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: nate@ghidrah.Central.Sun.COM
NNTP-Posting-Host: ghidrah.central.sun.com


In article 1gnlcmINNfes@uwm.edu, caeser@csd4.csd.uwm.edu (Robert Michael Trotter) writes:
>	Does Madden 93' allow for season play? Ie, play a certain team
>	throughout 16 game season, and then on to playoffs? And does it
>	keep players stats and team stats, that you can review throughout
>	the season?
>
>	Mark
>


NO, this is not done.  The closest you will come is playing the playoffs with
your chosen team.  It does keep playoff stats all the way through.

nate
From: jarnis@mits.mdata.fi (Jarno Kokko)
Newsgroups: rec.games.video
Subject: Re: Can NBA All-star challenge be copied?
Date: 21 Dec 92 01:27:33 GMT
Organization: Microdata Oy, Helsinki, Finland

In article <BzJoyA.Htv@news.cso.uiuc.edu> cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:
>I remember there was a discussion about how Super Mario Kart
>couldn't be copied. Is there any similar problem with
>NBA All-Star Challenge?
>
>

Haven't seen this around yet.. Might be so. I will let everyone know
when I know for sure.
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.video
Subject: Wanted: SNES Cartridge Recommendations
Date: 21 Dec 92 02:55:19 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

Well, I don't live at home any more and rarely get to play SNES.  But with
the holiday season coming up, Dad asked me to get some recommendations for
What to Buy.

We already own Super Mario World [of course], the most recent Zelda,
Pilotwings, Populous, Sim City, John Madden Football, and Dig Dug.  Think
that's all.

If you had $100 to spend on SNES cartridges... what additions would you
buy?

PLEASE PLEASE PLEASE respond by E-mail as I do not read this newsgroup
often.

Merry Christmas, Happy Hanukkah, Joyous Kwanzaa, etc. etc.

Happy Holidays!

- Stephen

Newsgroups: rec.games.video
From: kbays@nyx.cs.du.edu (Ken Bays)
Subject: 2 Atari 7800 games Sale/Trade
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: usa
Date: Wed, 16 Dec 92 22:25:38 GMT


I have the following two Atari 7800 games for sale or trade:
,
Xenophobe
Mean 18 Golf

I'd like to trade for any of the following:  Mario Brothers, Planet
Smashers, Alien Brigade, Zany Miniature Golf (or something like that- not
sure of name of the miniature golf cartridge.)  Those are listed in order
of preference.

I will also sell them for $5 each, shipping paid by me.  Instructions
included, but not the boxes.

E-mail me.  Thanks.

Ken
From: v089l3s3@ubvmsd.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: SNES: Game Genie, Prince of Persia,and Death Vally Rally
Date: 15 Dec 92 17:41:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec15.020601.1795@lkba.uucp>, uunet!lkba!justin writes...
>1) Is the Game genie for the Snes any good?(the codes)
>Also Do they have any good codes for:( give examples )
>SF2
>Prince of persia
>Death vally rally
>Legend of zelda 3
>F-0
>pillot wings

It works as promised. If you like to edit your games, it's a perfect
toy. They do have codes for SF2, I know, but I'm not sure about F-Zero
and Pilot Wings. I don't think they have codes for Death Valley Rally
or Prince of Persia. There are lots of codes for older releases.

>2)Is prince of persia any good? Is it relly bloody(spikes,gards,traps).

Yes and no, respectively. They unfortunately censored both the Japanese
and US versions to remove the gore so beautiful in other versions.

>3)Is Death Vally Rally any good?I here that it is faster than sonic thehedge  
>hog?
> 

It is good but not faster than Sonic, about the same speed perhaps.
(At times). Road Runner never goes through the Sonic-style loops or
corkscrews, though. It's a little too flat, but has great animations
and sounds.

[ -> Jer Horwitz ] [INTERnet Game Consultant]