HDTenEightyP/NetNews huggingface dataset:
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Upenn against any CMU team
Date: 12 Apr 92 01:14:41 GMT
Organization: University of Pennsylvania

In article <kdtnVx200awgEETEhy@andrew.cmu.edu> ds50+@andrew.cmu.edu (Donald Alan Sutton) writes:
>Hmm... Let me just say.
>
>I remember a game, fuzzily, before the INL even came into existance
>where it was CMU's best verse Berkely's best played on an away server
>for both (somewhere in the middle of the country I believe).  CMU
>GENOCIDED in something like 30 minutes.  Done. Gone. A clueful team can
>"easily" be genocided if the game is not played at home.  The difference
>between me taking your agri home planet and my death has often been 1
>torp....... And with lag your gonna miss!

If I remember right, and I'm only going off what I heard other people say,
Berkeley was genocided while they were being ghostbusted.  If this is what it
takes for you guys to genocide, then you're pathetic.

Until you want to admit that YOUR team can be genocided if they were left to a
last planet stand, then I'll refuse to admit that MINE can be.  In fact, as
long as I have about 2-3 other semi-clueful players in, I won't get genocided
on bronco.  I've been genocided on bronco ONCE in the past month, and you guys
know how much I play...  That ONCE was when nobody but me on the team realized
that the '??'s were bad guys...

>Admiral Quar

ooh... I'm impressed by rank... NOT!

FreeKill
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Wanted UDP galaxy client source code
Date: 7 Apr 92 20:06:33 GMT
Distribution: na
Organization: Amdahl Corporation, Sunnyvale CA

In article <92Apr6.151553edt.332@smoke.cs.toronto.edu> angel@cs.toronto.edu (George Angelidis) writes:
>Question:  Can I use a UDP client on a non-UDP server?

Yes.  The UDP stuff is "bolted on"; if you don't open the UDP channel,
you're just running TCP (plus the occasional "if (commMode == COMM_UDP)", but
those are insignificant).

>Where can I get the source code for a state-of-the-art
>UDP galaxy client?

What the hell is a state-of-the-art UDP galaxy client...?

BTW, there isn't even an out-dated one yet.


I'm VERY glad I decided to freeze the sources and prepare them for release...

amdahl 46 /usr/hippo/fadden% ls -l udpmbox
-rw-------   1 fadden   dev       197354 Apr  7 09:31 udpmbox

(Not bad for 5.5 weeks.)  I haven't even played a serious game since the
end of February...  If I weren't spending time testing this stuff I'd be
having serious withdrawl symptoms...

>Dr. George Angelidis      tel. (416)-978-4601 | Experience is that marvelous

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Xref: sparky rec.games.netrek:273 alt.games.xtrek:3692
From: botelle@widget.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Ogging
Date: 7 Apr 92 22:21:04 GMT
Article-I.D.: netnews.73133
Followup-To: rec.games.netrek
Organization: University of Pennsylvania


In article <rsvdvINN5m9@doc.ksu.ksu.edu> tundra@doc.ksu.ksu.edu (Daniel Gene McDaniel) writes:
8-)
8-)
8-)Hmmmpht!! I wish I was there it would have been joyish
8-)to blow this slime to dust as he tried to ogg you.
8-)"Boy don't you just love the fire works!"
8-)Nanner Nanner...
8-)

Go ahead:  anyday.  I'm SS Botany Bay.  Except I play at bronco, not KSU 
(in the words of Spaceace!, KSU is for PUSSIES!!), so you may find 
yourself a bit out of your league there.


8-)
8-)--Tundra/Dan (Space Dabree)
8-)  --Tis Not how you get the DI but how much you can get...
8-)       Tundra/Dan 1992
8-)  --Scum rises to the Top.... Slime sinks to the bottom...
8-)       Camel 1992 


Justin
From: tundra@doc.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 7 Apr 1992 17:38:24 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: doc.ksu.ksu.edu


In article <1992Apr6.200915.9467@reed.edu>, hchen@sloth.Reed.Edu (Hunter B. Chen) writes:
>In article <rq96gINN76e@chester.ksu.ksu.edu> yohan@chester.ksu.ksu.edu  
>(Jonathan W Newton) writes:
>>  In fact, it seems to me that the most clueful players fly destroyers.
>
>I beg to differ.  The damage done by Galaxy torps are tremendous.  Some  
>will fly destroyers, but if they want to kill somebody, they will be in a  
>Galaxy.
>
>harlequin 

Ack! 
Is probley what these GA's say when BAV kills them in his DD.
Personally it can be annoying when everyone is flying GA's.
But unless they are willing to fly in threes. I just wave bye bye
to them as they explode under a swarm of DD torps (tink) (tink).
Gack!
Tremendous Galaxy Torps... If they ever hit you... *Grin* 

=====================================================================
--Tundra/Dan  (Space Dabree)    "Yes I'm Guest feed me a life!"
                                 --Commander guest
=====================================================================
From: sfd@bezier.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Handles
Date: 13 Apr 92 20:04:20
Organization: First Church of "Bob", Proctologist
NNTP-Posting-Host: bezier.berkeley.edu

I'm interested in where various people's names came from, but I am
NOT interested in it becomming a thread.  Therefore, I will perform
the following service for the netrek community:

	Mail, to sfd@miro.berkeley.edu, a SHORT (5 lines or so)
	explanation of your favorite name (or 2.  If you have 5
	handles, please pick the one(s) you're best known for --
	otherwise, who gives a rat's ass?).  I will compile them for
	about a week, and then post a summary.  NOTE: I will feel free
	to edit long descriptions, and to leave out ones which I
	consider stupid (e.g. "My handle is Ogger, because I like to
	ogg!!  Ogging is blowing up on somebody with no kills or
	armies, because you don't know how to play" would go straight
	into the bit bucket).

I hope I don't drown.

Scott
From: tom@ocf.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: INL Games
Keywords: Duke Testudo INL
Date: 16 Apr 92 23:08:31 GMT
Article-I.D.: agate.sl1dfINN94i
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: tsunami.berkeley.edu

In article <53287@mimsy.umd.edu> sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:
)In article <64cz02a6cdY=00@amdahl.uts.amdahl.com> 
)>and, of course, "we're the champs because you guys must be chicken."
)
)Duke, rumor has it that your team has disbanded because its members are
)convinced that they suck.  To which my response is:

)(c) Mojo, what do you do if this is really the case?  Drop them from the
)standings completely?  Award everyone "wins" against them?  Award everyone
)"ties" against them?  Award all their unplayed opponents "wins" or "ties"
)against them?  Just curious...

Probably just ignore the fact that they were in the league, so people
who haven't played them will have just 5 games on their schedule.
 -Mojo
From: botelle@eniac.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: plasmas?
Date: 8 Apr 92 16:15:32 GMT
Organization: University of Pennsylvania

In article <Idsl5mO00iV1Q2mrBk@andrew.cmu.edu) cm5m+@andrew.cmu.edu (Ceri Alun Morgan) writes:
)Has anyone found a practical use for plasma torps in a typical bronco
)game? The only time I can think of is when you are defending planets
)from planet takers. Anything else?

How bout killing someone with no fuel, a test of clue (though in fairness
I have hit even people like Val and Red Shirt with them), or in a nasty
ogg.  Any others??  I never get them when not in an LPS, since if I have
kills, I should be taking planets, or else I should be ogging (if no 
armies).

)
)-Ceri
)ryche
)Fear!

Justin (Hector, SS Botany Bay)
)
)P.S.  the horsemen!!
)"...and brag we will"  - Death!
(Penn will crush the horsemen, Streaker is the *best at *everything, and
only he should be allowed to play a borg.)
From: rone@corvus.usc.edu (Man on a Mission)
Newsgroups: rec.games.netrek
Subject: Re: Ogging and other Arcane Terms
Date: 7 Apr 1992 15:39:03 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: rec
NNTP-Posting-Host: corvus.usc.edu

In article <1992Apr7.212130.20194@actrix.gen.nz> Andrew.Merton@bbs.actrix.gen.nz writes:

>I probably shouldn't bother asking this (I don't have access to anything
>which has the remotest chance of running Netrek, unless someone converts
>it to run on a NetBIOS compatible lan...), but I am really intrigued...
>What the %^&* is OGGING?

Kamikaze attacks. What *I* want to know is what is the origin of the term...

-- 
"And please bless Grandma, and Grampa..."	  ,----------- Ron A. Echeverri
"...And please, give me a million dollars,	  | BSAE 1994 Univ. of So. Cal.
 and, *chuckle* oh yeah, huge pectoral muscles."  `---------------\  MUDaholic
	- Ren and Stimpy, "The Littlest Giant"			   \___________
From: kumeda@beach.csulb.edu (Andy Kumeda)
Newsgroups: rec.games.netrek
Subject: Re: plasmas?
Date: 8 Apr 92 17:27:48 GMT
Article-I.D.: beach.1992Apr8.172748.27528
Reply-To: kumeda@beach.csulb.edu (Andy Kumeda)
Organization: Cal State Long Beach


 writes
>Has anyone found a practical use for plasma torps in a typical bronco
>game? The only time I can think of is when you are defending planets
>from planet takers. Anything else?
>
To scum kills of course.... after the enemy is appx 90% damaged by your
teammates, hide behind them, and send off your plasma.  *BOOM*  :)

--
new .sig under construction
Newsgroups: rec.games.netrek
From: tvangod@ecst.csuchico.edu (Skud the Great)
Subject: Re: New Horsemen proposal
Organization: California State University, Chico
Distribution: usa
Date: Fri, 17 Apr 1992 02:37:59 GMT

In article <si5kmINNrot@agate.berkeley.edu> labc-3ae@web-2h.berkeley.edu (Superman) writes:
>
>It has been my life long dream to ride
>among the Horsemen.
>
>Will you guys take me into your elite 
>deathmonging crew?????
>
>My Little Pony

I laugh at the Horsemen. What a bunch of Puds. Stop cluttering this group
with your useless posts. 

Glad Trash Bag.
From: epa@cis.ksu.edu (Eric P. Armstrong)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 92 20:26:38 GMT
Organization: Kansas State University
NNTP-Posting-Host: aleph.cis.ksu.edu

fadden@uts.amdahl.com (Andy McFadden) writes:

>Skill?  SKILL?!?  50 point torps, phasers which recharge in 0.6 seconds,
>damn near unlimited fuel, and you have the balls to say you're more skilled
>because you can fight with virtually no limits on offensive capability?!?

>My arrogance meter is damn near pegging at this point.

Considering I usually use a DD, maybe you should calm down and not
take things so seriously.  netrek is (oh my!) just a game.

>Ah yes, it requires MUCH more skill to stand back 500 yards and throw rocks
>than it does to get in close and hit them.  And if I could take somebody out
>in an ATT with infinite phasers and torpturns=30, then I must be a MAJOR stud.

>There is a good reason to have KSU Chaos servers (e.g. people like you), but
>don't even think about comparing them to netrek.  If you like mindless
>destruction in hyped-up ships, great, have at it.  Sometimes it's nice to
>take a break.  But it's a completely different game; do you really think
>your K-K00L chaos dogfighting skills are going to do you a damn bit of good
>on a standard server?

Who cares, I just play for fun, I don't take it personally.

>Before the KSU people declare open season, I'd like to remind everyone that
>my main reason for going off like this is that

>    KSU CHAOS IS A DIFFERENT GAME.

Very True.... We emphisize the dogfighting, not the planet taking.

>Comparisons with bronco or bezier servers are pointless.

Yes, so why are you being so hyper about it?


-- 
Eric P. Armstrong        epa@cis.ksu.edu        cis.ksu.edu!harry!rtfm!epa
       "I plead the fifth, because I'm too dumb." -- Karl S. Hagen
Newsgroups: rec.games.netrek
From: hde+@CS.CMU.EDU (Herbert Enderton)
Subject: Re: opening SB ogg
Date: Wed, 08 Apr 92 17:34:32 GMT
Organization: Carnegie Mellon University
Distribution: usa

In article <ku5k1lINNdii@aludra.usc.edu>, takekosh@aludra.usc.edu (Tetsu Takekoshi) writes:
|> i have been thinking about this a lot, and the more i think about it, the
|> more confused i become, as to what the best thing to do about it is.
|> i can only think of the following semi-sensible options in order of wimpiness:
|> 
|> 1. trade in base for BB and defend home planet's armies
|> 2. get no armies and ask for massive (read "7 players") support
|> 3. get no armies and ask for, say, 3-4 player support
|> 4. get no armies and ask for no support, hoping to live past the first wave
|>    so your team gets a huge head start bombing.
|> 5. trade in base and ogg their base if it exists.
|> 
|> can anyone think of any others?
|> 
|> Tet

I could be wrong, but I'm guessing that you're asking what the starbase
should do at start of a tourney game when you realize that the
entire enemy team is coming to kill you.  Are all 7 of your teammates
off bombing them in assault ships?  If so, I guess you'll die in the
first (and only) wave, but your team should be able to flatten
almost all their planets in the meantime, so be happy.

I think if you detect an ogg wave early enough, say by looking down
the player list and seeing 7 BB's and 1 SB, then your option 1 (refitting
to BB) would be pretty clever.  But here's another idea:  cloak and
stay cloaked!  Yes, if they find you, and if they get phaser lock
before using up too much fuel, you will die.  But you have to figure
you would die anyway.  By staying cloaked, you avoid killing them,
which means your team has lots of time to bomb their core planets,
and maybe even kill their base afterwards.  If your opening plan
calls for a BB or two to stay back (e.g. to defend Romulus and Draconis
while you pick up from Tauri) then maybe they should cloak too
(orbiting some fuel planet), so the oggers won't know which cloaker
is the SB.  It would be pretty funny to see their whole team wasting
their fuel shooting at the wrong guy.

 -- Red Shirt
From: gt5870c@prism.gatech.EDU (007)
Newsgroups: rec.games.netrek
Subject: a.gp.cs.cmu.edu HUH?
Date: 7 Apr 92 22:56:40 GMT
Organization: Universal Exports


  What's up with anonymous ftp from a.gp.cs.cmu.edu? It keeps telling me
guest can not use the path /usr/jch/netrek. I followed the directions
as per typing in the full path with the cd command. What up? This has happened
to me in the past also.


					-Noah
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: sfop vs the world
Date: Thu, 16 Apr 92 22:33:48 GMT
Organization: School of Computer Science, Carnegie Mellon

sfd@bezier.berkeley.edu (Scott Drellishak) writes:
> Somebody commented on this in the game.  What does it mean, "like to
> shoot over other teammates"?

== "they don't worry about shooting a stream of 8 torps that happens
to pass close to a friendly ship, even when there is an enemy within
range who can det the torps and die laughing".  I think.

> All in all, sfop needs just a little bit more smarts, and then I'll be
> out of good ideas.  Then I'll have to write that natural language
> parser for the message facility.

I think you should hook Eliza into the master robot's All message
interface.  Then you could hold really surreal conversations with
it...

"Why do you say that you want to ogg R3?"

"Does the fact that F5 is carrying worry you?"

"Would you be happier if you could get to Orion?"

etc etc

Spaceman Spiff
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: UDP for DEC2100/3100
Keywords: UDP netrek xtrek
Date: 17 Apr 92 00:19:10 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <2426@news.duke.edu> sdj@acpub.duke.edu (SCOTT JOHNSON) writes:
> Does anyone know where I can get the UDP client for DEC2100 or 3100
> running X11 and mwm window manager?  I tried pittslug, but there isn't
> anything there for DEC.  Thanks!

udp_client.v1.0.bronco.dec3100

Ok, so the name is a little unwieldy, but it's definitely on pittslug...
From: jfy@cis.ksu.edu (Joseph F. Young)
Newsgroups: rec.games.netrek
Subject: Galaxy UDP client/server
Date: 9 Apr 92 02:07:38 GMT
Organization: Kansas State University
NNTP-Posting-Host: depot.cis.ksu.edu
Summary: UDP KSU Galaxy netrek sources
Keywords: UDP KSU Netrek Galaxy

Using Andy McFadden's 1.0 version of the UDP sources, we have upgraded
our KSU Chaos Galaxy server to use UDP.  Our current client/server
source is available on procyon.cis.ksu.edu:/pub/Games/netrek:

-rw-rw-r--  1 jfy      staff      940812 Apr  8 20:53 bronco-galaxy.tar.Z
-rw-rw-r--  1 jfy      staff      170508 Apr  8 21:02 galaxy.client.tar.Z

The galaxy clients there for Suns have also been updated.

You may report any bugs to me, all flames may go to /dev/null.
-- 
Joseph Young, Systems Programmer
KSU Department of Computing and Information Sciences
Manhattan, Kansas 66506  FAX: (913) 532-7353  Phone: (913) 532-6350   
Inet: jfy@cis.ksu.edu  UUCP: rutgers!depot!jfy SigQuote: "AIX is not UNIX"- me
From: paulsen@eniac.seas.upenn.edu (Commodore FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: Common and Uncommon netrek terms
Date: 16 Apr 92 20:56:58 GMT
Organization: University of Pennsylvania

In article <1992Apr16.191403.21749@ils.nwu.edu> shafto@ils.nwu.edu (Eric Shafto) writes:
>One frequent jargon I have not been able to understand is "planet
>scum".  When is it ever bad (or advancing your DI at the expense of
>your team, or whatever) to take a planet?

A true planet scum will leave only 1 army on the planet and run away without
having someone guard the planet so that a 1 kill enemy can't take it back
immediately.  Usually, you see the planet scum leave 1 army and run away just
as the unescorted enemy planet taker is coming on his galactic map.

Also, planet scums prefer to take 2 planets and leave 1 army on both rather
than 'hard taking' 1 planet.

Finally, the planet scum will never help take the planet that the team really
needs to take.  This usually means that he won't take the opponent's Agri.
Also, he always leaves the home planet as the last even though the rest of the
team said to take the home planet first.

Planet scums do not have to be bad for the team.  If the team is doing a good
job of ogging and scout bombing, planet scumming may be quite useful.  In 
general, once a planet is hard taken, it is difficult for the enemy to retake.
This is why planet scumming can be bad for the team.

Also, planet scums can be a waste of armies and a waste of teamwork.  They
will take non-strategical planets and demand escort while doing it.  Happily,
though, a lot of higher ranking people tell the team not to give the scum any
escort unless he goes for a strategical planet.

Brian
From: mparsons@fleming.iaims.bcm.tmc.edu (Mark Parsons)
Newsgroups: rec.games.netrek
Subject: Re: Shooting Down Plasmas
Date: 16 Apr 1992 14:28:41 GMT
Reply-To: mparsons@fleming.iaims.bcm.tmc.edu (Mark Parsons)
Originator: mparsons@fleming.iaims.bcm.tmc.edu


In article <sjgtkINN3j7@agate.berkeley.edu>, tom@ocf.berkeley.edu (Tom Holub) writes:
|> In article <1992Apr16.081158.4446@pasteur.Berkeley.EDU> cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee) writes:
|> >
|> >Has anyone ever shot down 2 plasmas (or more!) with one single phaser?
|> 
|> Yes.  If the plasmas both have the same co-ordinates, they will both
|> be hit by the phaser; this happens a fair amount on Needmore when
|> people get double plasmas.
|> 
|> It's much funner if they both bounce, tho  :)

Yeah!  I've had a couple situations where I was able to det one, and bounce
the other . . . neat! neat! neat! :-)

-- 
Mark A. Parsons
mparsons@bcm.tmc.edu
Newsgroups: rec.games.netrek
From: tjones%peruvian.utah.edu@cs.utah.edu (Ray Jones)
Newsgroups: rec.games.netrek
Subject: UDP and INL
Date: 9 Apr 92 04:48:05 GMT
Article-I.D.: hellgate.1992Apr8.224805.28138
Organization: University of Utah CS Dept., Salt Lake City


	Just so you know, I am going to work on integrating the UDP
changes into the INL distribution this weekend.  Whether or not it
goes first time, I guess we'll see.  

	I've been sending out the port george@ece.cmu.edu did to
people.  I understand there has been another port by ____ (?).  I've
heard that one is as easy as george's to get up and running, possibly
easier (most of the changes are just system related stuff.  Hard to
say which is the best.  probably a port to a sun).  Could that person
or someone else get me a copy of that port?  

	I'll let you know when it's done.  

	(And the weird bug taht was causing genocides and wins not to
be detected was found.)

	As long as we are on the subject, what needs to change for
next season?  This is what I have:

	* UDP (before the finals, actually)
	* two ports rather than the Roster lists
	* Random or better planet setup (I apologize for f*cking this one
		up so badly)
	* Iggy can be turned on/off (probably in the .sysdef)

	What else needs to be done?  

	Mayeb this time, with people already running several INL
servers, it can be tested before next season.  The lack of testing
really hurt it, I think.  (But I do Quality Assurance for a living, so
I might be prejudiced a little towards over-testing)

Ray

PS. this group is out of control.  It's been about a week, maybe two
since it was created, already it has passed every other group I read.
It's passed the sum of the groups I read, almost.
From: terry@esrg.ucsb.edu (Terry Figel)
Newsgroups: rec.games.netrek
Subject: Re: plasmas?
Date: 10 Apr 92 17:02:29 GMT
Reply-To: terry@esrg.ucsb.edu (Terry Figel)
Organization: UCSB Earth Space Research Group

Getting cloakers!!
Xref: sparky rec.games.netrek:564 alt.games.xtrek:3723
From: botelle@widget.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Hector
Date: 11 Apr 92 22:59:44 GMT
Followup-To: rec.games.netrek
Organization: University of Pennsylvania

Newsgroups: rec.games.netrek
Subject: Re: special clue server
Summary: 
Expires: 
Followup-To: 
Distribution: 
Organization: University of Pennsylvania
Keywords: 

In article <73661@netnews.upenn.edu) paulsen@widget.seas.upenn.edu (Brian Paulsen ) writes:
)In article <1992Apr10.200029.16710@shinobu.sgi.com) mikey@sgi.com writes:
))In article <8dtNk1i00axfIUqFBF@andrew.cmu.edu), jc7o+@andrew.cmu.edu (Joo C. Chung) writes:
))|) P.S. Rank is meaningless. It only intimidates the neophytes. Get to know
))|) the people, not the rank.
)
)Rank is meaningless for only two reasons.
)
)1) A person can scum like crazy to get rank.  Look at Admiral Hector.
The green-eyed devil creeps in... 8-).  And I guess that if my rank is
meaningless, then your rank of Commodore is even more insignificant.

Now I had not meant to mention this, but I feel that I must to respond to
the nasty insinuation above:  I beat you in a 2+ (sudden death) hour 1 on 1, 
vis-a-vis, game in a test of our (now defunct) server.... 8-(

Also, tonight I took over Rom and the genocide planet in a CA against EEK
and YeaBoy!!!!!, so I must be at least decent.

)Otherwise, rank tells a lot about a persons playing ability.
(insert apostrophe above))
)FreeKill

Justin (Hector)