HDTenEightyP/NetNews huggingface dataset:
From: wglad@nexus6.com (William Gladnick)
Newsgroups: comp.sys.mac.games
Subject: Ultima for the Mac?
Date: 20 Dec 92 19:24:15 GMT
X-Mailer: rnMac Buggy, I mean Beta, Test Version


Have any of the Ultima series been ported to the Macintosh?
From what I hear, these were great games on the IBM PC (Apple]['s?).
Any information on Mac Ultima appreciated... :)


									Bill

_______________________________
William Gladnick (504)522-6607
wglad@nexus6.uu.holonet.net
From: eric@hpsad.sad.hp.com (Eric Lucas)
Date: Thu, 10 Dec 1992 16:59:18 GMT
Subject: Re: Re: Maelstrom-Cheats (spoilers)
Organization: HP Signal Analysis Division - Rohnert Park, CA
Newsgroups: comp.sys.mac.games


    >In <19092.2B1F48E4@zeus.ieee.org> Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool) writes:

    >>Anyone got any cheats for Maelstrom?Any Hints for it?Coruis, how many does
    >>the
    >> game has level?

    >>Thank


    DONT READ IF YOU DON'T LIKE SPOILERS



    Okay, here are some cheats, but only for the debugging-inclined.
    Run Maelstrom, start a game, and then drop into MacsBug.  type the
    following commands:

    .......

    Jamie Osborne                                           jwo@apple.com
    Enterprise Systems Division               "Just take me as far as the
    Apple Computer, Inc.                         Basingstoke roundabout."


--------------------------------------------------------------------------

Does anyone have any cheat patches for those of use who don't have Macsbug?

Infinite ships would be nice.

Eric Lucas
Hewlett-Packard
MID
Industrial Design

Newsgroups: comp.sys.mac.games
From: ckd@eff.org (Christopher Davis)
Subject: Re: 32Bit QuickDraw w/ System 6.0.7?
Organization: Electronic Frontier Foundation Tech Central
Distribution: comp.sys.mac.games
Date: Sun, 13 Dec 1992 21:56:13 GMT

JC> == Jon Carr <IO91748@MAINE.MAINE.EDU>

 JC> Note: The 32-bit QuickDraw extension is not required by any Macintosh
 JC> after the IIsi.  The routines are built into the ROMs of these machines.

IIci, not IIsi.
--
Christopher K. Davis      | ``Usenet seems to run much like the Kif (or,
<ckd@eff.org>   EFF #14   |   for the TV generation, Klingon) high command.
System Administrator, EFF |   Whoever takes action and can be heard wins.''
+1 617 864 0665  [CKD1]   |   --Peter da Silva <peter@ferranti.com>
Newsgroups: comp.sys.mac.games
From: crint@bluemoon.use.com (Matthew Christensen)
Subject: Help with Indiana Jones - Fate of Atlantis...
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Sat, 12 Dec 92 19:27:55 EST

Well I'm completely stuck. I need a little help. I have just finished
talking to the guy in Iceland and found out the names of two other people
to talk to. When I go to both places I can't get anywhere. The guy won't
let me in the temple and the other guy wont give me any information. I
figure that I have to go back to New York to get some stuff but what and
how??

Thanks a lot in advance!

-Matt

 This is from
     crint@bluemoon.use.com
who doesn't have his (or her) own obnoxious signature yet
From: Steve Riggins <riggins@kaleida.com>
Newsgroups: comp.sys.mac.games
Subject: Re: Minotaur Quitting Q
Date: 12 Dec 1992 03:40:36 GMT
Organization: Kaleida Labs, Inc.
Distribution: world
NNTP-Posting-Host: sriggins.kaleida.com
X-UserAgent: Nuntius v1.1.1d12
X-XXMessage-ID: <A74E9F387D010B46@sriggins.kaleida.com>
X-XXDate: Fri, 11 Dec 92 19:40:40 GMT

So, just how is Minotaur?  Is it fun?  What exactly is it?  I know its
networked, but that is about all.

Thanks!
Newsgroups: comp.sys.mac.games
From: akhiani@ricks.enet.dec.com (Homayoon Akhiani)
Subject: Re: Pax Imperia *Important*
Reply-To: akhiani@ricks.enet.dec.com (Homayoon Akhiani)
Organization: Digital Equipment Corporation
Date: Wed, 16 Dec 1992 23:46:21 GMT


I ordered PAX when it 1st showed up in Mac's Place ads.
I have one question:

----->Is the version being release have network supports(multiplayer)?


I read somewhere on the net that they are having problem and they are releasing
a version with no network support.

If there is no network support, I will cancel my order (good thing I ordered 
from Mac's Place:-)

MY OPINION:
I bought Spaceward Ho! at the same time, 
I got it the next day, it is a great game and it is running on my Mac today.
I even play it over ARA with my friends.
I heard and play with PAX Imperia demo, so far, it been only talk and wait!
PAX without multiplayer option is not worth a dime!

I purchased the game based on demo (advertisement), 
if they can't deliver what they advertise("false advertisement")
they are going to be in deep trouble.



--
-------------------------------------------------------------------------------
Homayoon Akhiani                               "Turning Ideas into ... Reality"
Digital Equipment Corporation                        "Alpha, The New Beginning"
77 Reed Rd. Hudson, MA 01701            "All Rights Reserved. Copyright(c)1992"
Email: akhiani@ricks.enet.dec.com     "The words are mine, and not my employer"
-------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: dp72@mc4adm.UWaterloo.ca (Dave Baumbach)
Subject: PMF League looking for coaches
Organization: University of Waterloo
Date: Mon, 14 Dec 1992 14:15:21 GMT


Openings for PlayMaker Football coaches exist in the AFCL.

The AFCL is a 24 team league which is scheduled to start in mid January
1993.  Thus far 21 teams have been spoken for. We are looking for
coaches for the remaing three teams.  Features of the AFCL include a
draft, home and away game concept, career ending injuries,
commissioners office and much more.


The only requirements to joining are enthusiasm, imagination and PMF
version 2.0.  The AFCL WANTS YOU!


                       Scott Clark
		       stc@zehntel.com








-- 
                           Dave Baumbach
                           dp72@mc4adm.UWaterloo.ca 
Newsgroups: comp.sys.mac.games
From: kuryakin@bcstec.ca.boeing.com (Rick Pavek)
Subject: Re: Maelstrom Correction (was: maelstrom sux)
Organization: Boeing
Date: Wed, 16 Dec 1992 20:17:41 GMT

In article <13324.2b2efdc3@cpva.saic.com> wilsona@cpva.saic.com writes:
>
>IMHO, the game is far more playable than Lunatic Fringe ever was and is
>one of the top 3 shareware games ever written. The support has been

I agree...  'Roids was one of the games that broke when I went to the
Mac II.  Until Maelstrom, I missed being able to play it.  Now, it's
not only reborn, but improved immensely.

Ben Haller set a trend.  Welch has picked up on it.  I hope others
pick up on it as well.  

Now if Ben and Andy will get together and think up a new game...  :-)

Actually, I'd be happy if they'd send me confirmation that they received
my registrations payments...

Rick

---
-- 
Rick Pavek                       | Never ask a droid to outdo its program.
           Moved                 |           
  Left no forwarding address.    | It wastes your time           
                                 |          and annoys the droid.  
Newsgroups: comp.sys.mac.games
From: c164-aa@po.berkeley.edu (Paul DuBois)
Subject: Re: Idea for a game - any takers?
Organization: University of California, at Berkeley
Date: Wed, 16 Dec 1992 20:50:24 GMT

Treble@asc.slb.com (John Treble) writes:

>What about a game that let's you design a roller coaster and then ride on
>it. This might be a good hands-on test for physics students.  I can just
>see it now.....climb the "big" hill, glance out over the horizon before
>plunging at break-neck speeds into a gut-wrenching turn.....uh oh, the car
>just jumped the track.....we're all gonna die.....(blood curdling
>screams)... blackout.....bummer.  Back to the spline drawing board.

>John Treble

It's being done (but on the PC)
--
Paul DuBois				    Permanent: pld@soda.berkeley.edu
  If you call this a short .sig, you oppose its reality.  If you do not call
  it a short .sig, you ignore the fact.  Now what do you wish to call this?
From: Bob_Nordling@maccomw.uucp
Newsgroups: comp.sys.mac.games
Subject: Re: Stellar 7
Date: 16 Dec 92 02:00:59 GMT

To: Kim_Shekar@bmug.org

Kim, is Stellar 7 AppleTalk network compatible? As repetitive as Spectre is in
one player mode, great fun can be had by going head to head with various other
folks over a network.

Bob Nordling
The MacCommonWealth BBS, a FirstClass* system
     sponsored by the National Home & School MUG and New Orleans MUG
***************************************************************************
 This message was created on MCW BBS      New Orleans Mac User Group
 and    National Home & Scool User Group                                   user@maccomw.uucp
  The views expressed in this posting those of the individual author only.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: zimmy@kalman.eng.ohio-state.edu (Michael Zimmerman)
Subject: Re: Arashi and SE/30
Organization: The Ohio State University Dept of Electrical Engineering
Date: Sat, 19 Dec 1992 18:15:39 GMT

Yes, sorry, the game does require 256 colors or grays.  Sorry for not
noting this in the README file.  It will be changed to note that.

Mike

-- 
                                               zimmy@ee.eng.ohio-state.edu
 Humpty Dumpty was pushed...                   PADI AOW/drift/deep
Newsgroups: comp.sys.mac.games
Distribution: world
From: Maury_Markowitz@magicbb.uucp
Organization: MAGIC - Macintosh Awareness Group In Canada
Date: Fri, 11 Dec 1992 13:57:33 EST
Subject: Small base in HotP?

  I was cruising around after The Scramble (original missions) when I noticed
that small base to the east of the airfield.  So I gunned it down... later to
find out it was friendly and they court martialed my butt.

  Does anyone know what the base is?  It looks something like a tiny airfield,
but with TINY buff colour runways and odd looking buildings.  It's not on any
of the maps.

Maury
Newsgroups: comp.sys.mac.games
From: bob_bolt@itc.educ.ualberta.ca (Bob Bolt)
Subject: Railroad Tycoon (Mac) Bugs
Followup-To: comp.sys.mac.games
Organization: University of Alberta
Date: Thu, 17 Dec 1992 17:13:14 GMT

I have become addicted to yet another game - Railroad Tycoon (Macintosh).
But the version I was given (legit copy - disk, manuals, box and even a
registration card) is v 1.0 and is a bit buggy. It won't allow me to have
more than $32 million in cash, another railroad was able to cut across my
line and deleting a station caused all kinds of problems with train
scheduling. I understand there is a new version (1.01 or 1.1) available on
MicroProse's BBS, but I don't have access to a modem and there is no
internet access. So, could some kind soul send my a copy? This should be
OK, as it wouldn't work without the rest of the support files. If anyone
can download it from the BBS, it stands to reason that the bug fix could be
passed on to other users. Thanks in advance.

Robert Bolt
Instructional Technology Centre
University of Alberta
bob_bolt@itc.educ.ualberta.ca
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Re: Commanche: Don't hold your breath!
Date: 18 Dec 92 09:41:44 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <gfAHCy600VpA4IqlJl@andrew.cmu.edu>, "Donpaul C. Stephens" <deathbird+@CMU.EDU> writes:
> One of my friends that own a pc [66 MHz 486DX/2] ie roughly quadra speed
> has a reallyu neat game called Commanche
> 
> its one of the few things that he likes enough to brave running DOS
> instead of OS/2 for.
> 
> Its a hellicopter flight simulator that appears to have
> fractal-generated landscapes. It is really cool. Is there a mac version
> out there? I don't normally buy games [After Dark and Star Wars are all
> i use now on my Q700], but i'd be willing to sink ~ $100 or so in for a
> game like that.
> 
> If you know of such a game, please drop me a note
> BTW, this takes COMPLETE control of the 486 for the game, but who cares..
>  
> Donpaul C. Stephens
> Computer Engineering
> Carnegie Mellon University

There is no Comanche on the Mac. I doubt there ever will be. There are a
lot more 486's than Quadras, and I bet the proportion of 486's with
games running on them is larger than that of the Quadra.

Still, this is a very impressive game, graphically. I saw it at my
university's computer store (they sell games for some reason -- probably
so you'll have to stay in school longer & spend more money at the univ.)
and the visuals were very smooth. The game uses actual Landsat (?) data
and uses some sort of fractal technology to generate the graphics. It's
full 360 degree motion in your helicopter, very smooth with quite a high
frame rate.

But the catch is, Donpaul, that even with a Quadra's speed, it can't
use a 320x240 (?low res) graphics mode like your friend's 486. Ever
notice that those pixels in Comanche seem *awful* large? With four times
the data to push around, I doubt that even a Quadra could run Comanche
at a decent rate.

This game is worth going to have a look at if you have a chance.

Sean
Newsgroups: comp.sys.mac.games
From: crint@bluemoon.use.com (Matthew Christensen)
Subject: Hint needed for Indiana Jones and the Fate of Atlantis
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Mon, 14 Dec 92 12:57:05 EST

What do you do after talking to the guy in Iceland? I went and talked to
the guy in Azores anSternhart but I can't get anywhere. How do you get
the eel figurine in Iceland? I went back to New York, do you have to go
up the coal chute? How?

Thanks a lot for any hints.

-Matt Christensen


 This is from
     crint@bluemoon.use.com
who doesn't have his (or her) own obnoxious signature yet
Newsgroups: comp.sys.mac.games
From: umcho000@ccu.umanitoba.ca (Connie Cho)
Subject: Re: Christmas Lemmings
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Tue, 15 Dec 1992 15:03:09 GMT

In article <13256.2b277428@cpva.saic.com> wilsona@cpva.saic.com writes:
>Hi all, in the Mac Entertainment section of Compu$erve, there's a new
>Lemmings demo called Christmas Lemmings.  Apparently, the little guys
>are running around in Christmas outfits, and the levels depict a 
>"Winter Wonderland." 
>
>Has anyone downloaded it yet, and if so, could it be posted to sumex
>or umich?
>
xmaslemmings is in the demo directory at umich (or sumex, I was
looking at both those sites and forget which one had it)

CKC
Newsgroups: comp.sys.mac.games
Distribution: world
From: raph@ultramac.uucp (Raphael Figueroa)
Organization: Odyssey Ultraware, Inc
Date: Tue, 15 Dec 1992 22:21:08 CDT
Subject: Re: Will Mac Civ be different from IBM Civ?

GA> Like the subject sez: Will the Mac version be a simple port, or
GA> will it be different than the IBM version? 
GA>    Gene Alloway

The Mac version will be an updated version. I received a flyer last week
advertising 
the Mac version of the game, it looks pretty good.

Rafael Figueroa

Newsgroups: comp.sys.mac.games
From: crowther@sju.edu (Keith Crowthers)
Subject: Keen for Mac
Organization: St. Joseph's University - Philadelphia, PA
Date: Sat, 19 Dec 1992 05:04:22 GMT


I've been looking for a version, or any kind of, Keen game for the Macintosh.
I know there are more than several versions and themes for the IBM, but
as of Yet, I haven't seen one for the Mac.  I have a lot of free-time,
and I NEED KEEN!  But anyway, If anyone knows of a distributor,
supplier, or whatever, that has versions for sale, please tell me.

If not, then does anyone know of any "Game" that's like it?


thanks...


crowther@sjuphil.sju.edu
From: Ron_Hunsinger@bmug.org
Newsgroups: comp.sys.mac.games
Subject: Re: IBM vs Mac versions of games
Date: 20 Dec 92 11:49:26 GMT
Organization: BMUG, Inc.

>1) Are the Mac games in color?
>2) Do they use the full screen or a small window as so many Mac games do?

Prince of Persia can play in either B/W or color.  In B/W, it fills a 9"
screen
or the same size window within a larger screen.  In color, it fills a 13"
screen.
I don't know about the other games you mentioned.

>4) These games were great on the PC: Why aren't they ranked higher on    Mac
>   Ratings?

Mac users have higher expectations.  [grin]

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: eph3@po.CWRU.Edu (Ephraim P. Hochberg)
Newsgroups: comp.sys.mac.games
Subject: THIS IS NOT comp.sys.mac.games.editorial.comments
Date: 19 Dec 1992 13:14:47 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eph3@po.CWRU.Edu (Ephraim P. Hochberg)
NNTP-Posting-Host: thor.ins.cwru.edu


If the discussion of what parts of Maelstrom represent original work are
really important enough to keep talking about why doesn't the subject get
switched over to alt.flame.

At this point the comments have no relevance to gameplay and should not be
discussed in this newsgroup.

**Flame Away**

-- 
Ephraim Hochberg				eph3@po.cwru.edu	
	Nitrogen Narcosis: It's not just for divers anymore.
	Hyperbaric Oxygen Tharapy: Your friend and mine. 
Newsgroups: comp.sys.mac.games
From: brod@jessica.Stanford.EDU (Brodie Lockard)
Subject: Heaven and Earth
Reply-To: brod@jessica.Stanford.EDU (Brodie Lockard)
Organization: Stanford University
Date: Sun, 13 Dec 92 09:55:04 GMT

Heaven & Earth, from Disney's Buena Vista division, is now available at your
favorite retail outlet or mail-order house.  MacWarehouse has it for $29.  It's
actually a trio of games:  Illusions (puzzles), the Pendulum, and The Card
Game.

Heaven & Earth has nearly 600 puzzles, divided into 12 main categories.  Most
of these are entirely original, including multiple objects you move into place
with multiple cursors simultaneously, anti-mazes in which you can only move by
_crossing_ borders, optical illusions in which you rearrange groups of 3D boxes
to form a given pattern, and stacks of 2D designs which you must rotate and
overlap to form certain composite patterns.  The rest are even harder to
describe.  They range in difficulty from trivial to mind boggling.  You can
play for ten minutes at a time, or ten hours.

Hand-eye coordination is only slightly important in the puzzles.  Except for a
couple of categories, what you really need is mind-eye coordination.  Hand-eye
coordination is important for the Pendulum, but not in the usual frenzied
shooting-and-running arcade game sense.  If Space Invaders was a fast
jitterbug, the Pendulum is a slow waltz.

The third part of H&E is The Card Game, inspired by the Japanese flower card
game of Hanafuda (somewhat like rummy).  It requires patience, practice and
some luck.

The artwork throughout H&E is just gorgeous, and I'm not easily impressed by
computer art.  Color cycling is used in almost every part of the game, and used
expertly.  The entire game has more originality and creativity than any three
games I know of.  It's really quite an achievement and should be a significant
landmark in the development of computer games.

Brodie Lockard

Brodie Lockard      brod@jessica.stanford.edu
Newsgroups: comp.sys.mac.games
From: mark@godzilla.quotron.com (Mark Price)
Subject: Re: Welch's response to the whole Haller s
Summary: Canyon Bomber/Dive Bomber/Boulder Bombers
Organization: Quotron Systems, Inc.
Date: Wed, 16 Dec 1992 18:30:04 GMT

Humayun Lari writes:
>>
>> >Sounds like the old Atari 2600 game "Canyon Bomber" which I believe
>> >was translated from a Really Old coin-op of the same name.
>>
>> <Grin> I remember an '82 Creative Computing that had source code for
>> something called Dive Bomber that did much the same -- it was actually pretty
>> cool.  I wonder which came first...

James Hague writes:
> Way off subject here, but Canyon Bomber came out for the 2600 in
> 1980.  The coin-op was from the seventies (black & white with
> a color overlay, I think).  There was also a rip-off for Atari
> 8-bit computers published in ANALOG Computing called "Boulder
> Bombers."

Still off subject, I was the one who did "Boulder Bombers", and it was intended
as just a duplicate of Canyon Bomber -- but not from the 2600 (I never saw the
2600 version).  Mine was a copy of the Coin-Op, which I saw in operation
sometime in the 70's (the Coin-Op was first).  I only wrote Bombers to test out
some coding ideas for another game I was writing at the time -- another
knock-off called "Maze War".  The Bombers game was very simplistic; in fact, it
took all of 3 days to code, while Maze War took a full month.

Even further off the subject, I also wasn't the only one to copy Maze War.
The original was made at Xerox and ran on the Altos computer with multiple
players over a local Ethernet.  (The Altos was the computer that inspired Wozniak
to make the Macintosh).  Among the other copies of Maze War is networked version
which is available for Unix machines (text), a compatible version for the NeXT
(graphics), and I wouldn't be surprised if there were X-Window and Mac versions
floating around too.

I guess the point here is, if a game is good there will always be knock-offs;
either for the same computer, or for others.  Besides, coming up with original
ideas is hard :-).  Especially good ones.

---
Mark T. Price (sg)           mark@godzilla.Quotron.COM
Quotron Systems Inc.         W: (310) 302-4246
12731 W. Jefferson Blvd.     "The bigger they are,
Los Angeles, CA 90066           the more dates you'll get"
Newsgroups: comp.sys.mac.games
From: matt@unidata.ucar.edu (Matt Hicks)
Subject: fewer bonus canisters in Maelstrom 1.02?
Organization: Scientific Computing Division/NCAR Boulder, CO
Date: Fri, 11 Dec 1992 20:25:28 GMT

Has anyone else noticed this? I played one game to level 6 
last night before I saw my first gift canister, and most
of my gifts were the exploding kind. Most games I was getting
like 2 canisters in the first 8 or 9 levels (not in each, but 
in all the levels combined!). This was much different than when 
I played the first two versions; there was generally a canister
or more a round. I don't necessarily want all the extras right
away, but I'd like to think I might get them sometime during 
the game.

--
_________________________________________________  /\_/\  _________________
Matthew  B.  Hicks     | Unidata Program Center | ((ovo))  The spotted owl:
matt@unidata.ucar.edu  | UCAR, PO Box 3000      | ():::()  the other "other
303/497-8676	       | Boulder, CO 80307-3000 |   VVV    white meat."
From: jsurine@donald.WichitaKS.NCR.COM (James Surine)
Newsgroups: comp.sys.mac.games
Subject: Re: AG! IT WON'T RUN!
Date: 16 Dec 92 20:59:38 GMT
Organization: NCR Corporation, Wichita KS

In article <1992Dec10.013914.1@vax.sonoma.edu> oberland@vax.sonoma.edu writes:
>AG!
>
>I have a SLEW of old games that were made to run on the Plus and SE that WON'T
>run on anything that is newer!!!!!!

Anyone know of a version of that original 128K mac maze game called Amaze that
will work under system 7.1 with my IIci with a color monitor. And I do not
want to run some silly monitor fixer program first.

-- 
James.Surine@WichitaKS.NCR.COM    ___________________________________
NCR Peripheral Products Division |                                   |
                                 | I did not say this, I am not here |
A Third Stage Guild Navigator   /____________________________________|
Newsgroups: comp.sys.mac.games
Distribution: world
From: Eddie_Crawford@tcs.las-vegas.nv.us
Organization: Cyber Sanctum
Date: Tue, 15 Dec 1992 10:40:48 PST
Subject: Re: A-Train and b/w macs

 I have a classic and am running system 6.?.?. Does anyone know if I
A Train supports this? Or do I need a color maching and sys7?

--

It will run on a Classic But your money could be spent better elsewhere.
A-Train's a fine game, but its slow on my IIci.
From: ds8c+@andrew.cmu.edu (Daniel K. Schmick)
Newsgroups: comp.sys.mac.games
Subject: Hint needed for Monkey Island
Date: 13 Dec 92 17:13:22 GMT
Article-I.D.: andrew.Af_zjGi00iV1A4YkZj
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

how is the idol obtained from the governor's mansion?  I got past the
dogs, but the game took off by itself and now I think I need a file.  Is
there one (and where is it), or did I screw up?
Newsgroups: comp.sys.mac.games