HDTenEightyP/NetNews huggingface dataset:
From: jecoleb@eos.ncsu.edu (Glass Joe -- The Fighting Frenchman)
Subject: Re: WANTED: old video games
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Wed, 14 Oct 1992 18:56:46 GMT


zba@altair.selu.edu (Brian Acosta) writes:

>I am interested in buying the following games:

>Atari Football          old X's and O's version with trakballs

Good lord, he's SERIOUS...

If you can find someone with this antique, more power to you.  Most of
them self-destructed out of shame. ;)

			j. coleburn, NCSU
			(okay, okay, it was an advance for its time...)

--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
From: shulick@osage.ucs.indiana.edu (Sam Hulick)
Newsgroups: rec.games.video.arcade
Subject: Re: MK fatality and strategy?
Date: 14 Oct 92 18:28:39 GMT
Article-I.D.: usenet.Bw4JBr.B26
Organization: Vallen Software

In article <1992Oct14.165756.2841@u.washington.edu> foregone@stein.u.washington.edu (Ah so Grasshopper!) writes:
>In article <Bw3HuH.BJs@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
>>You can't pull a fatility on Goro nor Shang Tsung, and they don't have
>>fatalities, either.  Hmm.. too bad!!  I wanted to rip off Goro's head and keep
>>it as a trophy. :)
>
>I dunno...I always felt that when you're dead and Goro jumps up and squashes
>you, it's a fatality...

Nope, just a normal move.  He'll do it during a fight, too.

-- 
Sam Hulick          | "A baby is an alimentary canal with a loud voice at one
shulick@indiana.edu | end and no responsibility at the other."  --Anon.
(NeXTmail welcome)  |
From: aberigan@nde.unl.edu (A. Berigan)
Newsgroups: rec.games.video.arcade
Subject: Re: STARBLADE - very very cool!
Date: 16 Oct 1992 16:39:43 GMT
Organization: Ord High School, Ord, NE
Distribution: world
NNTP-Posting-Host: nde.unl.edu

6o25@sdf.lonestar.org (Stephen M. Jones) writes:

>this is a hot one...  they use a magnifcation device over the screen
>so it gives you a headache.. but its still fun.

It would be nice though if you could control your flight.  Foot pedals
could take care of that.  A bar with footholds on either end and a
central pivot would work.  Push down on the left, and your ship spins to
the left along the nose-to-tail axis.  Push down on the right, opposite
direction.  Turning the bar turns the ship left or right.  Angling the
feet toes-up/down would climb or dive.  Resistance would pull the bar
back to the neutral position.  To make the game easier, you can add
automatic retros, so that when the bar returns to the home position, the
ship stops moving in the direction you told it.

Add some give in the pivot, and you can control accelleration.  Pushing
forward with both feet moving the pivot forward would make the ship go
faster, and pulling back would slow down.  Of course this would require
some kind of foot clamp so that pulling would be possible.  Some
resistance would be needed too regarding both directions.

>Stephen M. Jones (214)436-4622 
>6o25@sdf.lonestar.org

As is, the game offers no control for pilot, actually making the player
only a gunner.

-- 
     __o          (10/3)  1/      (11/3)
  __p\<,_       WF      + /(10-WF)
__(")/ (`)__     
~~~~~~~~~~~~ aberigan@nde.unl.edu (Greg Berigan)
Newsgroups: rec.games.video.arcade
From: "bernie wong" <bernie.wong@canrem.com>
Subject: yes, it's called the "fas
Reply-To: "bernie wong" <bernie.wong@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 10 Oct 92 18:57:43 EST

TO: Michaelw@coil.caltech.edu

>        Basically, this "fast" version is just CE, only much faster and
>no-holds-barred when fighting in the air!  Anybody else have other
>comments?

Yeah, is it official?  Does it show a capcom logo at the beginning?
I've heard a lot about this and I know it exists (even though I haven't
SEEN one) but I'd like so real facts here...  Is it legal?



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Jason Wong
Calling from Markham, Ontario CANADA.  It's not cold though!  :-)
INTERNET: bernie.wong@canrem.com


 * OLX 2.1 TD * Knock firm but softly. I like soft firm knockers.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video.arcade
From: ins882e@aurora.cc.monash.edu.au (Mr B.C. Tay)
Subject: Re: Surely ONE of you must know!! (Re. W.Heroes)
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 15 Oct 1992 07:04:35 GMT

To do Huuma Dragon Punch, do the same joystick movement with Ken/Ryu Dragon
Punch. They have the identical move.
Newsgroups: rec.games.video.arcade
From: bcasper@eos.ncsu.edu (Brian Casper)
Subject: Re: Atari coin-op trivia - Question
Originator: bcasper@c00100-100lez.eos.ncsu.edu
Reply-To: bcasper@eos.ncsu.edu
Organization: North Carolina State University
Date: Thu, 15 Oct 1992 14:32:52 GMT


ericee@halcyon.com (Eric Engvall) writes:
|>The next ATARI game is Space Lords. All i know about it is that it's
|>described as 3D,Interative and Linkable(MultiPlayer). Oh, and it
|>tested(by focus groupes) VERY high. Should be out soon.


I played this at the NCAMA show a few months back.  Definately one worth
checking out.  It's a first person view of space where you control a
ship, you're flying around in an asteroid belt, and there are enemies all
around you.  Those of you that remember Star Raiders on the old Atari 8-bit
already have a clue as to what this game is like.  Anyway, you can have
a freind help you out as a gunner and he gets his own cross-hairs and a
set of controls.  The machine I saw had two monitors about 75 degrees apart
like the Cyberball cabinet or on ov those nintendo vs. system cabinets that
you see around.  Like Steel Talons, you can play team with the other guy(s)
or you can be opponents, or you can play seperate missions.  The graphics
were quick.  The learning curve was a little steep, but IMHO, this always
makes for a better game...  I'm probably not painting the best picture here,
but I've been awake for way too long to still be coherent.  Anyone else
seen this game yet?
-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
Newsgroups: rec.games.video.arcade
Subject: Re: Longest Playing Time
From: maestas@cs.arizona.edu (Mark Maestas)
Date: 8 Oct 92 19:08:27 GMT
Distribution: rec.games.video.arcade
Organization: U of Arizona CS Dept, Tucson

In article <97737@bu.edu> robrod@csa.bu.edu (Roberto Rodriguez) writes:
>
>Once, 2 summers ago, I lasted 3 hours on a Street Fighter 2 machine;
>one quarter all the way.  Peple kept coming in on me.
>I got so tired, I just gave my game up at the end.

I don't think that SFII could really count because everyone isn't playing
the same computer opponent all of the time.  There are different human
opponents all over the world-- some good, some bad.  So the best fighters
playing each other would probably survive 5-10 fights at most while a
decent person fighting beginners could rule all day.  

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Newsgroups: rec.games.video.arcade
Subject: Re: Art of Fighting moves (partial)
Date: 15 Oct 92 12:32:56 GMT
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney

maestas@cs.arizona.edu (Mark Maestas) writes:
 >100hit Kick (100hit Punch for Ryo)
 >           -O, O-, -O, C

This action is kind of like a sonic boom.

 >LEE
 >     Flying Charge Kick:
 >       ?????

 /  -O, B
O

(Same for Ryo/Robert's Hienshipu kick, King's Fireball kick, etc.)

 >KING (King IS a girl-- Fireball her at the end of the 2nd Victory)

Oh??  More info, please. :-)

 
 >(Guy in the alleyway, dammit I forgot who he was)

Micky.

Also, you're missing moves for Todo & Mr. Big (yes, you can play him
if you get to him).

Anyone seen:
  "enlightenment"?  (6 death blows)
  The end?


"Listen, we never hurt women or children"
--
 Iain Sinclair    axolotl@socs.uts.edu.au
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: MK: What the creators look like.
Date: 12 Oct 92 14:21:24 CST
Organization: Washington HS, Milwaukee, WI

	Has anyone out there ever wondered what the kind of people who would
make a game like Mortal Kombat look like?  I just read a column in Electronic
Gaming Monthly Magazine about MK and it said that the faces of the programmers
could be seen impaled on the spikes at the bottom of the level with the bridge
and pit.  I found this rather interesting.


-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
-----=I am personally offended by your flagrant misuse of the letter "L"=-----
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: MK: What Raiden says
Organization: Vallen Software
Date: Fri, 16 Oct 1992 15:50:11 GMT

In article <Bw7Kz1.9qw@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>You know what, using my imagination, I think I've got it.
>
>at first sound, it sounds like:
>
>hiyabobalay  (I was in Big Trouble)
>hiyotina     (in little China)
>
>but, could he be saying "I was in Big Trouble"
>			"in Little China"         after all?
>

One of this little screams when he dives sounds like "indigah" or something.

-- 
Sam Hulick          | "A baby is an alimentary canal with a loud voice at one
shulick@indiana.edu | end and no responsibility at the other."  --Anon.
(NeXTmail welcome)  |
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: Tips on mortal Kombat
Date: 13 Oct 92 19:54:12 -0500
Organization: University of Northern Iowa

For anybody that plays sub-zero.
To get past goro, knock him down with a jump kick then imediately freeze him as 
he starts to get up.  You have to be pretty fast with the throw.  Works about
99.99999% of the time.  If you do it right,  all you'll see of goro is his
big, fat, ugly feet sticking in the air.  
If anybody has any good techniques for Liu Kang please E-Mail me.  I can get to
the end on one credit with Sub-Zero, Scorpion, and Raiden but get my ass kicked
when I play Liu Kang even though I think he's the hardest for me to go against. 
When I play him, all his special moves are block then returned.
Does anybody else think the endings to MK are boring as hell?  With the grahics
they could make a cool ending sequence.

                         Brando 
 P.s.  Does anybody know the fatality for raiden?  ->,->,<-,<-,<-, HP doesn't
seem to work for me.

Newsgroups: rec.games.video.arcade
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: People who want moves lists
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Date: Sun, 11 Oct 92 20:12:12 GMT

In article <1992Oct9.050809.6241@mnemosyne.cs.du.edu>
tpordon@nyx.cs.du.edu (Tony Pordon) writes:
>A solution:  Whoever mantains the current strategy guide/moves list just
>puts a new line in it:  that the next person to receive it becomes the new
>owner/maintainer, and it is his/her responsibility to send a copy of the
>list to the next person requesting it.  Of course, this person must agree
>to send it to the next requester before receiving the list.
>
>Whaddya think??
>
>
>Ja mata...
>						-Tony

	Umm, no..bad idea.  Not all the people who want lists will
want to be a sender of it also.  Some may be on temporary accounts,
could lose access at any time, etc...It just sounds like a screw-up
waiting to happen. :)
	I try to mail back to all who ask, but as I said in an earlier
post, I can't mail to uucp, and once in awhile some bitnet and *.com
addresses get rejected.  I will post it up here and in alt.games.sf2
as soon as I revise it a bit.  Some recent changes I made to the list
contain a few errors  *blush*  that I gotta fix.  O well, can't all be
perfect all the time...laters.


-Axl @)-->---



Newsgroups: rec.games.video.arcade
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Art of Fighting moves (partial)
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 15 Oct 92 19:32:34 GMT

In article <98762@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>In article <axolotl.719152376@syzygy> axolotl@socs.uts.edu.au writes:
>
>> >KING (King IS a girl-- Fireball her at the end of the 2nd Victory)
>
>>Oh??  More info, please. :-)
>
>Ditto :-)
>
>//////////////////////////////////////////////////////////////////////////////
>// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
>// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
>// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 


Let's just say that King 'bears all' when KO'ed by a fireball. =)
Newsgroups: rec.games.video.arcade
From: sichen@ritchie.uwaterloo.ca (Simon Chen)
Subject: Re: MK fatality and strategy?
Organization: University of Waterloo
Date: Fri, 16 Oct 1992 17:07:26 GMT

In article <kerNKRO00WCSM1reYc@andrew.cmu.edu> "Andrew B. Potratz" <ap2a+@andrew.cmu.edu> writes:
>foregone@stein.u.washington.edu (Ah so Grasshopper!) writes:
>> >>I dunno...I always felt that when you're dead and Goro jumps up and squashes
>> >>you, it's a fatality...
>
>I saw a match where Scorpion and Goro hit each other at the same time
>with the grapling hook/ fireball, resulting in a draw.  Even though Goro
>was already dead, Goro jumped up and down on Scorpion as the big red
>'DRAW' came on the screen.  I guess draws piss Goro off :)
>
Actually, that happened to me, too, when I was playing Sonya...  After it was
decleared DRAW, Goro came up to me and punched me.

Someone I met at the arcade told me that he had a similar experience, except
he decided to hit Goro instead.  Then the game screwed up after that...

							
Newsgroups: rec.games.video.arcade
From: 6o25@sdf.lonestar.org (Stephen M. Jones)
Subject: STARBLADE - very very cool!
Organization: Super Dimension Fortress - Public Acess Unix - Dallas, Tx.. 
Date: Wed, 7 Oct 1992 14:50:53 GMT


this is a hot one...  they use a magnifcation device over the screen
so it gives you a headache.. but its still fun.


-- 
Stephen M. Jones (214)436-4622 
SysAdmin <-> Super Dimension Fortress PAU 
6o25@sdf.lonestar.org
Newsgroups: rec.games.video.arcade
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: Re: WE HAVE SUPER SFIICE HAHAHAHAHHA!
Organization: University of Nevada System Computing Services
Date: Mon, 12 Oct 1992 00:32:10 GMT

The SFII TCE machine at the 7-eleven by the UNLV campus has this version of
the game.  I personally think it sucks.  I really like SF2 but The "super"
version is pretty stupid if you ask me.  The game is too fast.  A match can
be over in like 4 seconds.  Normal punches and kicks, etc. seem to do very
little damage while the special moves are very powerful.  Way Way too fast.
takes all the strategy/skill out of it.  Whoever can do their move faster
(whick does take skill I supose) will win.

-tommy

Newsgroups: rec.games.video.arcade
From: giz@cwis.unomaha.edu (Walter G. Lahs)
Subject: Re: Absence of a statue?
Organization: University of Nebraska at Omaha
Date: Thu, 8 Oct 1992 19:07:38 GMT
From: aa331@yfn.ysu.edu (Fred Wilson)
Newsgroups: rec.games.video.arcade
Subject: Re: WANTED: old video games
Date: 14 Oct 92 21:00:42 GMT
Article-I.D.: news.1992Oct14.210042.29337
Reply-To: aa331@yfn.ysu.edu (Fred Wilson)
Organization: St. Elizabeth Hospital, Youngstown, OH


In a previous article, jecoleb@eos.ncsu.edu (Glass Joe -- The Fighting Frenchman) says:

>
>zba@altair.selu.edu (Brian Acosta) writes:
>
>>I am interested in buying the following games:
>
>>Atari Football          old X's and O's version with trakballs
>
>Good lord, he's SERIOUS...
>
>If you can find someone with this antique, more power to you.  Most of
>them self-destructed out of shame. ;)
>
>			j. coleburn, NCSU
>			(okay, okay, it was an advance for its time...)
>
>--
>                         jecoleb@eos.ncsu.edu 
>          ---------     have clue, will travel.    ---------
>  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
>vainly attempting to gain attention of the crowd at the Cat's Cradle
>in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
>

There is a mint Atari Football at an arcade shop in Columbus, Ohio
called The Game Exchange.  I don't have the number but a call to
(614)555-1212 will provide it.

PS: I LIKED this game to and I believe they have it for under $200.

Fred
Newsgroups: rec.games.video.arcade
From: jimhsu@athena.mit.edu (Jimmy M.D. Hsu)
Subject: Re: People who want moves lists
Organization: Massachusetts Institute of Technology
Date: Sat, 10 Oct 1992 01:59:22 GMT

Tony Pordon writes:

*A solution:  Whoever mantains the current strategy guide/moves list just
*puts a new line in it:  that the next person to receive it becomes the new
*owner/maintainer, and it is his/her responsibility to send a copy of the
*list to the next person requesting it.  Of course, this person must agree
*to send it to the next requester before receiving the list.

*Whaddya think??


*Ja mata...


I think this is a good idea in theory, but it might become too confusing
in practice.  What if two people ask for the lists simultaneously?  The
maintainer might decide to send to both and then the number of maintainers
start increasing.  This becomes confusing.  Another issue is people who
do not read the group every day.  If the new maintainer is busy, the list
doesn't get sent.  I think the nice thing would be to have only one person
be the maintainer.  I do not possess the moves lists.  Any kind soul out
there who reads this group regularly want the honor?  Finally, I think
someone ought to post who the maintainer is, regularly, so people who read
can just email requests to that person directly instead of posting.  Like
a FAQ.

Is this cool?  You, yes you!  Why not volunteer?


--
Jim Hsu
MIT
From: sweide@uceng.UC.EDU (Steven Weide)
Newsgroups: rec.games.video.arcade
Subject: Re: MK: What Raiden says
Date: 16 Oct 92 13:28:01 GMT
Article-I.D.: uceng.1992Oct16.132801.26775
Organization: University of Cincinnati, Engineering College

To me, it sounds like he is saying "Choppin' Brocolli" when he does his 
dive.  Remember the old Saturday Night Live skit?
           Steve
Newsgroups: rec.games.video
From: merlyn@digibd.com (Merlyn LeRoy)
Subject: Re: Is Toejam & Earl a good game?
Organization: DigiBoard Incorporated, Eden Prairie, MN
Date: Wed, 07 Oct 1992 15:23:25 GMT

gordon@osiris.cso.uiuc.edu (John Gordon) writes:
>curmi@munta.cs.mu.OZ.AU (Jamie Paul CURMI) writes:

>>Is it fun to play?  Is it too easy (ie. can you finish it within a few
>>days and you never want to play it again)?  Are the graphics any good
>>etc. etc.

>	It took me a while to finish it, several weeks of playing 3-4 times
>a week.  The graphics and sound are good.  I *really* got frustrated
>playing it, though, because I'd play for an hour or two, then die on the
>upper levels.  All that time wasted.  I never played it with another player,
>though, and I would think it would be a FUN 2-player game.

Yes, it's a very fun 2-player game.  I've got about 7 Genesis games, and
TJ&E has the most longevity IMHO, because the levels are random, and the
two-player aspect adds a lot.

It does take a while to get to the higher levels, but it wasn't too bad.

---
Merlyn LeRoy

Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: SF2 (FS2) for PCE - Yes.
Organization: Johns Hopkins University CS Dept.
Date: Thu, 8 Oct 1992 05:03:29 GMT

For that matter, why can't they name the game SF2?
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: phelps1230@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Re: WHERE ARE ALL THE GAMES?
Date: 9 Oct 92 14:29:57 -0500
Organization: University of Northern Iowa

In article <BvtCp8.DrG@ireq.hydro.qc.ca>, bernard@ireq.hydro.qc.ca writes:
> 	I know it's not original, but is there an ftp site
> 	where I can find some compatible pc games???
> 
> 	Email me the site, and I'll give you some wild things
> 	in exchange... I'd like some funny games that I could directly 
> 	run on a pc, a 286 or 386...
> 
> 	Thanks a lot....		
> 
> 							Bernie

Apparently my campus will not e-mail out of the country since my message to you
rebounded. Hopefully you can catch it here.

Many, many PD games on ftp.ulowell.edu (129.63.32.1) some are better than
others. Good to start with: godmom40.zip, comic.zip, sherlock.zip, netris.zip,
hugoi.zip, and hugoii.zip. These have better graphics and are not primative.
These are in directory msdos\Games\Misc. Demos for non-PD games are in
Games\Demos.

Must be unarchived using UNZIP.exe....available on valeria.cs.ucla.edu...don't
remember the directory...something like compression I think.


Have fun!
Brooke
Newsgroups: rec.games.video
From: mgleason@cse.unl.edu (Mike Gleason)
Subject: Sonic Speeds
Keywords: sega genesis sonic
Organization: NCEMRSoft
Date: Fri, 9 Oct 1992 21:25:03 GMT

jtc@gain.com (J.T. Conklin) writes:

>Previously, my best time for GH1 was 32 seconds.  It took me a lot of
>practice to get to 30 seconds.  Only then did I realize that you have
>to complete the level in _less_ than 30 seconds.  Shaving off that
>last second took a lot more practice.

My roommates and I have been focusing on speed since someone else posted
that idea a few weeks ago.  Here are our times:

Green Hill Zone:
  1-1:  0:29.
  1-2:  0:24.
  1-3:  0:49.
Marble Zone:
  2-1:  1:08.

1-2 is the most fun.  There are a lot of different strategies to try.  I
didn't even think 24 seconds was possible, until my roommate did it, shaving
two more seconds off.  After he told me how he did it, I was able to do it
so it can be done.  It's not too hard to get 30 seconds on 1-1, but I have
only done 29 on it once and I can't even remember how I did it.  Are there
speed boots on 1-1?

>A note to all of you who are frustrated with the level select code.
>My Genesis is only a few months, and I can confirm the U,D,L,R (chime)
>A+Start code does work.  It took me a while to figure out it worked; I
>was pressing each button slow and deliberately.  You may find the
>timing a bit tricky until you get it down pat.  

I haven't been able to get any of the sequences listed in the FAQ to work
for me.  I just bought the machine a month ago.  I'll try this one again 
anyway.

--
--mg                                                      mgleason@cse.unl.edu
Newsgroups: rec.games.video
From: ristad@elan (Eric Sven Ristad)
Subject: SNES joystick
Organization: Princeton University, Dept. of Computer Science
Date: Mon, 12 Oct 1992 19:27:20 GMT



A while back, an enterprising gamer announced that he/she had made a
SNES joystick to play SF2.  Can you please post plans for such a
home-made joystick and information about where to buy the parts?
Thanks,
Eric