HDTenEightyP/NetNews huggingface dataset:
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: A KaBOOM! Port?
Date: Tue, 15 Dec 92 18:52:13 PST
Organization: The Portal System (TM)
Distribution: world

There are a couple of recent Kaboom clones out there -- both called Mad Bomb 
yes, the FTP-able one is in PAL, and you'll need a PALbooter to tug up the
bottom of the screen. The other is a shareware offering from a US outfit
called Starline -- much larger, more full-featured and available only on
CIS. (They've also done a Pitfall clone and  Q-bert clone.)
Peter
Newsgroups: comp.sys.amiga.games
From: jeroenkw@htsa.aha.nl (Jeroen Kwast)
Subject: Re: Legend of Kyrandia
Date: Wed, 16 Dec 1992 12:14:39 GMT
Organization: Algemene Hogeschool Amsterdam, Polytechnic Institute

In article <1992Dec1.042118.7391@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In Zanthia's home, we need to make 4 potions. (2 reds, 1 yellow, 1 blue)
>However, there are only 2 empty bottles on the floor. How can I do this
>by two?

What? 4 bottles are nessessary? You mean six bottles.
You need to mix: b&y b&r y&r 
One to shrink, one to change into a pegasus and one to die.
Just enter Zanthia's, pick up empty bottle, leave, enter, pick up NEW bottle!
and so on.
Hope this helps ... if not, mail me for more questions

							Magicus.M.
-- 
On a dark day Magicus M. said to me:  It's better to create an illusion of life,
                                      than live to create illusions.
From: st1gs@jane.uh.edu (Spice, Darrell G.)
Newsgroups: comp.sys.amiga.games
Subject: Re: Donkey Kong for the Amiga
Date: 13 Dec 1992 21:01 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: jane.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

I discovered that when I FTP'ed donkeykong.exe, that the file became LARGER
(probably something to do with the VAX system, as I've had other files do the
same thing before).  A compressed file(ie: lha, zoo, ect) don't have any
trouble with this, BUT AmigaDos has problems loading a file that became
larger.  I wrote a quick C program to just copy over the correct # of bytes
from the file and after that the program ran great.

Darrell
ST1GS@Rosie.Uh.Edu
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: Re: Tom Landry Strategy Football
Distribution: world
Date: 11 Dec 92 16:40:33 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu 10 Dec 92 19:28, Asl00@ccc.amdahl.com (andrew Lee)
wrote:

 AL> I've never seen the QB throw to any other receiver than specified,
 AL> even
 AL> when double covered.

I have. I saw it in one of the most recent games I've played.

 AL> Some teams (SF, Minnesota) have very high penalty ratings (SF-9, Minn-
 AL> 7) 
 AL> which causes the penalties to dominate the game.  I once played as KC
 AL> and got 10 penalties in the first half alone!  Anyway, I thought it
 AL> was 
 AL> ridiculous and toned down the ratings on SF and Minn with newzap. 
 AL> I've also
 AL> found out where the team and player attributes are through trial and
 AL> error.  Now if I could now write a program to update the stats based
 AL> on the current NFL stats, this would really be fun!

I'd like to edit these, too! Tell us how (or, if you can, write a program
to do it). That'd be fun!

-- Via DLG Pro v0.995

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \                  Are YOU a caribou?                  /
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dungeon Master help request
Date: 18 Dec 92 18:33:01 EST
Organization: Bakers Field BBS

In article <1gsh8cINNfcg@mercury.kingston.ac.uk>, cs_d604@ceres (David Scutt)
writes:
>joel@crpi.UUCP (Joel C. Justen) writes:
>: 
>: Ok, this is probably an OLD FAQ, but...
>: 
>: A few friends and myself have recently started playing this monster again
>: lately.  I told them that I remembered a convo about supposed "super" 
>: characters being hidden somewhere in the Heroes area (at the start of the
>: game).  Can someone please help me recall how to get to those particular
>: characters?
>: 
>: Thanks in advance
>: Joel
>: 
>       Are you sure they weren't talking about Chaos Strikes Back, the sequel?
>There are 'super' heroes in the prison level there, but I don't know of any
>in the original DM.  Let me know, though!

Yes, it's easy to get the 2 confused for some people. Also, although there are
2 'super-characters' KAZAI and LOR hidden in the PRISON on CSB, it is only
possible to get *ONE* of them. Pity. LOR is the best choice, however.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: benjamin@zds-oem.zds.com (Adam Benjamin)
Subject: Re: Amiga's game market
Organization: Zenith Data Systems, OEM Systems Engineering
Date: Mon, 14 Dec 1992 20:03:12 GMT

In article <104731@bu.edu> lestat@acs.bu.edu (Alexander Aranyosi) writes:
>A lot of the older games are actually A1200 compatible.  Nowdays, a lot of
>people want games that use more than 32 colors, are HD-installable, and can
>multitask.  That just isn't going to happen when a large share of your market
>is running at 7 MHz, sorry.  If everyone who reads this post goes out and
>buys an AGA-based machine, maybe we'll start seeing more games like this.
>If not, you can expect the Amiga to enter the graveyard of Sinclair-1000s.
>

A definate reason for the 600 to die quickly! why did commodore even release
the machine?  Shot themselves in the foot (IMHO)
 
Adam B



Newsgroups: comp.sys.amiga.games,comp.sys.amiga.hardware,comp.sys.amiga.misc
From: kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki)
Subject: Re: Amiga 500 memory hack and some games
Organization: Purdue University Computing Center
Date: Sun, 13 Dec 1992 05:27:35 GMT

In article <1992Dec13.001320.29643@crd.ge.com> charbonn@castor.crd.ge.com (Michael R Charbonneau) writes:

[discription of prob deleted]

>So, Workbench tells us he has 1 meg of chip ram (and 2 meg of fast ram),
>but a lot of games dont work at all. these include:

[list *poof*]

>I believe that these games are not seeing the full 1 meg of chip memory.
>So, the question is why can workbench see the extra memory and the games cant?
>is there a fix for this?

More likely the EXTRA half meg chip is the problem.  Are these games
imports or pirated versions?  (You can email the second answer, I wont
flame you, and I don't want to start another flame war.  For the record:
I don't pirate.)  If they are you may have to run them in PAL mode,
find a program called "degrader" and set it to: 512k chip, PAL.  If that
doesn't work then I'd suspect the dealer may have messed something up.

>what is the hardware reason for this problem?

There is no hardware reason for this type of problem, usually.  Some
programmers only code for a base system (half meg chip) and most only
code in the video mode of their country (this one is forgiveable as
long as they don't use vertical scan rates for timing.)

>thanks,
>
>Michael Charbonneau

--Jason Balicki
kodak@mentor.cc.purdue.edu
Newsgroups: comp.sys.amiga.games
From: jjf@byron.u.washington.edu (Matthew Martin)
Subject: Re: Amiga 1200
Organization: University of Washington, Seattle
Distribution: usa
Date: Fri, 18 Dec 1992 17:28:10 GMT

Uhj?  I am calling from WA state, not MN.... we have only a few amiga dealers, most of the software has be purchased through outlets like Software Etc... but as far as Amiga ONLY dealrs, I don't think we have any... most carry Amiga and Atari or Amiga and Mac or IBM.... don't let the Amiga die!
From: amd@dcs.ed.ac.uk (Alan Duncan)
Newsgroups: comp.sys.amiga.games
Subject: Help with Elvira (puh-lease!)
Date: 17 Dec 92 12:42:58 GMT
Reply-To: amd@dcs.ed.ac.uk (Alan Duncan)
Organization: Department of Computer Science, University of Edinburgh


        Can anyone out there post me a walk/through or similar for Elvira?
Any help would be gratefully accepted. 
P.S. I don't play it, this is for my friend so don't ask me what I have trouble
with please =8-D
                                        Thanks in advance,
                                                Alan.
  /      ________________________________________________________   /
  \  /-{|Alan Duncan   Mo'bike GPZ600R   Dept Of Computer Science|--\  [=
  =B{>  |MAG #71813          "MufFS"     Edinburgh University    |  =|B{>   
  /  \-{|Ogri#007                        Scotland                |--/  [=
  \      --------------------------------------------------------   \
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lords of Time (Faery Tale 2?)
Distribution: world
Date: 18 Dec 92 19:46:11 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Fri 18 Dec 92  5:27, Lee@rose.brandeis.edu (charles Lee)
wrote:

 LL> Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:

>Gee, Joiner's as cool as the old C64 games gods like Andrew Braybrook and
>Anthony Crowther.

 LL> Hey! Do you remember Crowther's "Suicide Express?" That was COOL.

Yeah, and the two other games made from the same code: "Black Lightning",
which was i think the US release of Suicide Express with no changes but for
a different vehicle (a buggy with big gnarly tires rather than a train),
and "Loco" which was a bit less frantic to start with, and had a nice Ben
Daglish version of a Jarre tune from 'Equinoxe'...
I wonder when Crowther's gonna write some real *action* games for the
Amiga... all i've heard of from him is Captive and Knightmare, supposedly
quite nice for dungeon master wanna-be RPGs, but still RPGs.

>I wonder if this "Lords Of Time" has any relation at all to Faery Tale
>aside from the presentation. (After all, the first thing i said when i saw
>screenshots of Ultima IV was "Garriot's been looking at Faery Tale...")

 LL> I think David Joiner is on BIX as talin. (I think so, that is.)
 LL> Anyone
 LL> with a BIX account willing to ask him?

Yeah, i've got an archive of code Joiner sent in to Fred Fish, and i recall
him giving a BIX address in the readmes.

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: lehors@koala.inria.fr (Arnaud Le Hors)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt, Skull Glyph
Date: 11 Dec 92 16:29:46 GMT
Organization: Koala Project, Bull Research France

In article <1992Dec10.231633.26740@cs.uoregon.edu>,
keith@cacofonix.cs.uoregon.edu (Keith Steiger) writes:
> In article <1992Dec10.210955.7851@cs.mcgill.ca> jerry@cs.mcgill.ca (Gerald
> (Jerry) KUCH) writes:
> >The Skull Glyph on Level Four.  How do you get past it?  We've blasted
> >it repeatedly with remove glyph, both from scrolls and from the magic
> >user's spellbook, and it never goes away.  There appears to be some
> >neat stuff on the other side of it.
> 
> You need a sufficiently powerful remove glyph scroll, naturally enough.
> I don't remember where I found one, but it may well have been on Level 3--
> which you need the answer to the next question to get to.
> 






You need to find a Remove Glyph scroll one level lower. So let it there until
you get it and be back then.

Arnaud.
From: gkropf@bfield.uucp (Gary Kropf)
Newsgroups: comp.sys.amiga.games
Subject: Re: For Sale: Read this!
Date: 12 Dec 92 08:41:02 EST
Organization: Bakers Field BBS

Why don't you post your buy and sell stuff in the right area???

                 **********************************************
                 *         bfield!gkropf@tdksc.waterloo.on    *
                 *         Gary Kropf  C/O BakersField BBS    *
                 **********************************************
Newsgroups: comp.sys.amiga.games
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: STUNT CAR 2
Organization: Helsinki University of Technology, Finland
Date: 18 Dec 92 10:57:42

>   WE ALL HAS TO AGREE ON THAT A SEQUEL TO STUNT CAR MUST BE THE MOST WANTED
>   PRODUCT AT THIS TIME, NOW HOWEVER WITH:
>
>	   - FPU support
>	   - Outside view
>	   - Replay
>	   - Link 4 computers
>	   - Track generator
>	   - A (little) less time loss when driving off the track
>	   - Inside mirror to see opponents that breathing in your neck
>
>   WE ALL SHOULD PRAY FOR THIS TO HAPPEN BEFORE WE GO TO SLEEP EACH NIGHT!!!!!

Scuse me for asking, but is this something that is actally on it's way,
or is it just a wishlist in general? Anybody heard of a sequel to this
driving-game of all times? Tell me more if there is more to tell!
--
 *=--------------------------------------------------------------------------=*
 *                     E-Mail:   mknip@niksula.cs.hut.fi                      *
 *     Helsinki University of Technology / department of Computer Science     *
 *=--------------------------------------------------------------------------=*
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Mon, 14 Dec 92 14:12:52 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: Help on BcKid
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: UReply 3.0

In <18466@mindlink.bc.ca> Manjit Bedi writes:
> First is this a full game or a demo?  It had no docs.
>
> How do you climb up the first cliff in the Highlands.  The little bald
> kid can't quite jump high enough.
>
> Otherwise a nicely done game (or game demo).
> --
>         Manjit Bedi

It is of course a demo only, this game is going to be released soon
(or is it already?).
To get past the cliff, just put quickly the joystick up and left, and
BC kid will grip the wall with his teeth||....Then jump again....

**********************************************************************
*    Thierry BLANCHOT  tblanchot@vnet.ibm.com   A1200                *
**********************************************************************
Newsgroups: comp.sys.amiga.games
From: lee@rose.brandeis.edu (charles lee)
Subject: Re: Flashback question
Organization: Brandeis University
Date: Fri, 18 Dec 1992 00:12:04 GMT

hemenovr@news.weeg.uiowa.edu (michael anthoney) writes:

>In Flashback in New Washington on mission two to guide that VIP to the research cen
>center I get all the way to a room with two little balls flying around shooting
>electricity at me and they always waste me. How do I get past those little 
>buggers?

As soon as you enter the room, run across it. This will trigger one
of the balls to come flying down. Since you have some distance (for
your sake, I hope so) take you le pistolet and waste that ball!

If you're getting beaten upon, just duck. The balls can't levitate 
down, so you're safe for the time being.

/-------------------------------------------------------------------------\
| Charles Lee                  :______/\_M_I_G_/\______:= FocuS GraphicS =|
| ~~~~~~~~~~~                  : for the Creative Mind :  ~~~~~~~~~~~~~~  |
| lee@auriga.rose.brandeis.edu :=-=-=-=-=-=-=-=-=-=-=-=: 2D/3D Graphics   |
| Brandeis University          :1 Universe, 1 Computer.: 2D/3D Animation  |
| Structual Biology Lab        :         Amiga.        : Rates negotiable |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.amiga.games
From: perod@ifi.uio.no (Per Christian \deg}rd)
Subject: Re: Falcon 1.2
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Tue, 15 Dec 1992 16:20:39 GMT
Originator: perod@yrsa.ifi.uio.no


In article <Brian_Mury.00qn@amusers.UUCP>, Brian_Mury@amusers.UUCP (Brian Mury) writes:
(Referring to Flight of the Intruder)
 
> I've played it a couple times; it seems ok. It has a number of features
> that are quite similar to Falcon. Hopefully the modem link works better
> than Falcon's, which is unplayable at slow speeds (such as 2400).

Yes, it works very well indeed, and it's great to link up with a friend and
go flying low and fast over Vietnam. Highly recommended! There's only one bad
point: When the other player changes his view, your screen flashes. But you can
live with it. Speaking of FOTI - has anyone seen a patch for FOTI? My copy
doesn't work quite as it should according to the manual.


Per Chr. Odegard (perod@ifi.uio.no)
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Donkey Kong for the Amiga
Organization: Clemson University
Date: Sat, 12 Dec 1992 17:11:42 GMT

orovner@sdcc13.ucsd.edu (Oleg Rovner) writes:

>You need to run the game in PAL in order for it to work properly.
> oleg

Interesting ... for me it doesn't work in PAL.  NTSC works fine, though. :)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: A KaBOOM! Port?
Distribution: world
Date: 14 Dec 92 21:19:31 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Mon 14 Dec 92 16:20, Mlc9g@virginia.edu ("matt Condon")
wrote:

 MC> Paul_Trauth@agwbbs.new-orleans.LA.US  writes:
> 
> There was a rendition of it on an Amiga Power coverdisk some months back
> called "Mad Bomber", a pretty decent version. (mouse or joystick
> control...)
> i'm pretty sure it's ftpable from SOMEwhere... (where? don't ask me!)
> 

 MC> Well, I ftped that the other day (don't remebmer where from,
 MC> though :-( 
 MC> Unfortunately, I can't get it to work at all.  The screen comes
 MC> up, the bomber drops his bombs, but I can't see my bucket (or
 MC> whatever it is -- can't see it, so don't know) to catch
 MC> anything.  Anyone know if there's anything I can do to fix this
 MC> (and no, don't tell me to put it in PAL mode, I'm still using a
 MC> 512k Agnus)?
Um, i hate to tell you this, but, er, well, put a friend's computer in PAL
mode and play it on there... The buckets are way down at the bottom of the
screen. (shrug)

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: mlc9g@Virginia.EDU ("Matt Condon")
Subject: Re: A KaBOOM! Port?
Organization: University of Virginia
Date: Wed, 16 Dec 1992 21:45:52 GMT

Peteroo@cup.portal.com  writes:
> The other is a shareware offering from a US outfit
> called Starline -- much larger, more full-featured and available only on
> CIS. (They've also done a Pitfall clone and  Q-bert clone.)
> Peter

Would anyone with access to CIS want to post this (and the
Pitfall and Q-bert clones) to amiga.physik.unizh.ch or
somewhere like that?  It would be greatly appreciated.
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: StarTrek 25Aniv.??????????????????
Date: Mon, 14 Dec 92 18:57:39 PST
Organization: The Portal System (TM)
  <1992Dec14.191421.1254628@sue.cc.uregina.ca>

>Yes, it's coming!  Interplay has set up it's first UK office in London and wil
l
>be publishing its own Amiga products (ie not thru EA, like in North America).
>The first three products will be Star Trek: The 25th Anniversary, Castles II:
>Siege and Conquest and Buzz Aldrin's Race into Space.

They told me on Compuserve that Star Trek will *not* be AGA, and they
did not mention the other products.

In fact, they told me that until they opened a European office there would
be no more Amiga titles. With that in mind, could you please post the
address of the London office? I'd like to urge them to make their stuff
hard drive installable.

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: jdb8042@blkbox (John D. Baker)
Subject: Where can I find "STONEAGE" for the Amiga?
Organization: The Black Box, PO Box 591822 Houston, TX 77259-1822 
Date: Sun, 20 Dec 1992 22:09:26 GMT
Summary: I've played it on a *BM clone.  I want it for my Ami!
Keywords: StoneAge Game Eclipse

Where can I find the game "Stone Age"  for the Amiga?

I've played the version for *BM clones and I'm hooked!
(really love th music).

The game says it's done by 'Eclipse' and was originally
implemented on a C64.  It was re-written for the Amiga
and Atari ST and also for the 80x86 boxes.

None of the other Amiga owners/game-players I've talked to
have ever heard of it.

What can you people out there in Net-Land tell me about
"Stone Age" for the Amiga?

Thanks.

(Oh, if you're wondering about why I want the Ami version
when I've played the *BM version--I don't have a *BM.  I have
an A500.  The *BM was my brother's machine.)

Thanks again.


John D. Baker  ->An Apple CardZ180 Z-System nut//
Internet:  jdb8042@blkbox.com            jdbaker@taronga.com
UUCP:      nuchat!blkbox!jdb8042         ...!taronga!jdbaker
BBSs:  JOHN BAKER on Z-Node #45 [(713) 937-8886],
The Vector Board [(716) 544-1863], PIC of the Mid-Town [(713) 527-8939]
Karnage: "I am certainly very happy for you, but--WHAT ARE YOU TALKING ABOUT?!"
From: joel@crpi.UUCP (Joel C. Justen)
Newsgroups: comp.sys.amiga.games
Subject: Dungeon Master help request
Date: Thu, 17 Dec 1992 02:36:09 EST
Organization: Crazyrat Software Productions
X-Newsreader: Arn V1.00 beta rel2


Ok, this is probably an OLD FAQ, but...

A few friends and myself have recently started playing this monster again
lately.  I told them that I remembered a convo about supposed "super" 
characters being hidden somewhere in the Heroes area (at the start of the
game).  Can someone please help me recall how to get to those particular
characters?

Thanks in advance
Joel

------------------------------------------------------------------------------
     /// Joel C. Justen                |    UUNET:  uunet!coplex.com!crpi!joel
\\\ ///  System Administrator          |    BITNET: jcjust01@ulkyvx.BITNET
 \XXX/   Crazyrat Software Productions |    UUCP:   joel@crpi.UUCP
------------------------------------------------------------------------------
flames <NIL: >NIL: | "This is *MY* damn amiga and I'll say what I want to say!"