HDTenEightyP/NetNews huggingface dataset:
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom's Aphrodite Poem
Date: 18 Dec 92 19:46:06 GMT
Distribution: usa
Organization: USC-ISI
In-reply-to: revu@ellis.uchicago.edu's message of 18 Dec 92 00:29:55 GMT

In article <1992Dec18.002955.7740@midway.uchicago.edu> revu@ellis.uchicago.edu (Sendhil Revuluri) writes:

>Andrew Welch also put some nifty Doors lyrics into his latest version
>of the To Do! DA.  This is something he has done before and, frankly,
>something many people might do when writing programs (at least the
>culturally literate).  

I'm not sure I buy your definition of cultural literacy. ;-)

>I don't think that Welch is ripping off Ben Haller any more than Haller
>ripped off the writers of the original Asteroids with Lunatic Fringe.

Be fair, there *were* some fresher ideas in LF... for instance, the
playfield was MUCH bigger than the screen, which was a departure from
the Asteroids paradigm.  Also, the ray-traced graphics were, at the
time, an uncommon element in games.

Plus, Haller never claimed that LF was the ultimate game of all
time... ;-)

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Newsgroups: comp.sys.mac.games
From: Jim Pinkelman <James.K.Pinkelman.1@nd.edu>
Subject: How/Where do I buy Command HQ ??
X-Xxmessage-Id: <A754DCCD0501401E@jpinkelman.aero.nd.edu>
X-Xxdate: Wed, 16 Dec 92 13:17:01 GMT
Organization: University of Notre Dame
X-Useragent: Nuntius v1.1.1d9
Date: Wed, 16 Dec 1992 18:03:33 GMT

I'm interested in buying Command HQ, but none of the mail
order houses seem to offer it.  Any suggestions??

THanks
Newsgroups: comp.sys.mac.games
From: mark@prepress.com (Mark S. Bubien)
Subject: Re: A Call for X-Wing Simulator!
Organization: Pre-Press Technologies, Carlsbad Ca.
Date: Fri, 18 Dec 1992 17:53:32 GMT


>I SAY THERE IS A MARKET! And its up to us to let LucasArts know it. Lets use

I agree wholeheartedly.

Hey!  All you guys who wanted to use net resources to buy the rights
to that cheesy Star Wars game!  Get off your butts and do something
feasible! Let's pound LucasArts with e-mail!  (Of course, I don't have
their e-mail address either.)

-Mark
--
=============================================================================
                        |  Most of the time, my head is on straight         |
Mark S. Bubien		|  Most of the time, I'm strong enough not to hate  |
mark@prepress.com	|  I don't build up illusion, 'til it makes me sick |
                        |  I ain't afraid of confusion, no matter how thick |
Pre-Press Technologies	|  I can smile in the face of mankind.              |
2443 Impala Dr.		|  Don't even remember what her lips felt like on   |
Carlsbad, Ca 92008	|       mine                                        |
(619) 931-2695		|  Most of the time.                                |
                        |                -Bob Dylan                         |
=============================================================================
From: cq267@cleveland.Freenet.Edu (Jeremy Fox)
Newsgroups: comp.sys.mac.games
Subject: Re: CITADEL: for those who played it.....
Date: 20 Dec 1992 06:21:55 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cq267@cleveland.Freenet.Edu (Jeremy Fox)
NNTP-Posting-Host: hela.ins.cwru.edu


I'm sorry I didn't realize Citadel was not System 7 compatible.  
However, it was listed as such in a MacConnection catalog.  It also says
"Multifinder Compatible" on the box.  My guess is that it would take to
much time to rewrite all the shortcuts the programmers probably took
that were not System7 friendly.  


Jeremy Fox
cq267@cleveland.freenet.edu
Xref: sparky comp.sys.mac.games:12878 comp.sys.mac.wanted:11655 misc.forsale.computers.mac:1635
From: hongyu@gandalf.rutgers.edu (Henry S.)
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted,misc.forsale.computers.mac
Subject: Prince of Persia WANTED!!!!!!!
Date: 12 Dec 92 07:50:54 GMT
Followup-To: comp.sys.mac.games
Organization: Rutgers Univ., New Brunswick, N.J.

I want a copy of Prince of Persia.Since I can get a brand new copy from local
computer store for $23(Xmas price), please give me your offer.
If the PoP comes with patch that will be appreciated!
Please email to hongyu@rudy.rutgers.edu
From: Ted.Warin@theboard.omahug.org (Ted Warin)
Newsgroups: comp.sys.mac.games
Subject: Mac Castles
Date: 17 Dec 92 09:54:14 CST
Reply-To: ted.warin@theboard.omahug.org
Organization: The Board BBS, Omaha
Followup-To: comp.sys.mac.games

     I received information via e-mail that Castles, an IBM game scheduled to
come out for Mac, produced by Interplay Productions, is not coming out. Can
someone confirm?
     Thanks. Merry Christmas.
     Ted W.

Newsgroups: comp.sys.mac.games
From: sears@cello.hpl.hp.com (Bart Sears)
Subject: Re: small Gravis Mousestick grumble
Date: Wed, 16 Dec 1992 18:39:32 GMT
Organization: Hewlett-Packard Laboratories

In article <1glqdvINNt8t@phakt.usc.edu> cokin@phakt.usc.edu (Darren Cokin) writes:
>In article <1992Dec15.181935.747@samba.oit.unc.edu> Rich.Rubel@launchpad.unc.edu (Rich Rubel) writes:
>
>>Called Gravis, and they told me it needed upgrading.  Cost?  $20!
>
>
>This must be a new policy.  Last year I bought an old stick for $10 at an
>egghead clearance store.  It wasn't old enough to still have an LCD screen, but
>it wasn't system 7 compatable.  After faxing gravis my reciept and a note,
>they sent me a free upgrade, including a new disk of software, a new rom chip,
>and a new manual.

Big difference.  You bought a "new" Mousestick from a retail store.
Even though it had been sitting in the store for a while, since you
were the "first" owner, you bought it with a warranty and Gravis did
the "right" thing by bringing it upto date for free.  The first poster
had bought the mousestick at a swap meet and thus "used" so Gravis has
no obligation to upgrade it for free.

							Bart
Newsgroups: comp.sys.mac.games
From: hcm@ausom.oz.au (Hamish Mogan)
Subject: Re: Might & Magic III
Date: Sun, 13 Dec 1992 23:44:48 GMT
Organization: AUSOM - The Apple Users Society of Melbourne

bgohari@wam.umd.edu (Babak Gohari) writes:

>To those that care: M&MIII has been delayed until the first or second week of
>January.  (what?!?  A MAC game delayed?  No, it's never happened before...)
>This according to the rep at NWC.

>Pirates GOLD! from MP should be out next summer, supposedly.  In my opinion
>though, it's a waste of time.  sure, Pirates! was a great game, but it's
>time to move on.

>SimCity Supreme (or 2000 or whatever) is, according to Maxis, in the first
>stages of programming (i.e. the design is done).  They expect it out
>sometime in the beginning to mid summer '93.

>P.S.  What ever happened to the guy who was supposed to run the "New Mac Games"
>list?  If no one wants to, I'd list it.  That is if no one has any objections.
>Let me know what you all think.

Mail him at sccotb@netcom.com

HM

>-Bob
>(actually, the "Bob" was supposed to go before the P.S., but so what...)

-- 
---------------------------------------------------------
H A M I S H  M O G A N  <------>  Balwyn, Vic, Australia!
---------------------------------------------------------
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: More on game release listings
Organization: University of Maryland, College Park
Date: Wed, 16 Dec 1992 14:59:45 GMT

In article <1gmdqsINNev7@usenet.INS.CWRU.Edu> ch166@cleveland.Freenet.Edu (Louis Moreau) writes:
>
>>Out of this World (the one that we all saw the demo to and can't wait to get)
>>is apparently pushed back to January 31, 1993!  Most likely reason: difficulty
>>in mac programming (like all other programs).
>
>I saw Out of this World on a store shelf a few weeks ago...
>Maybe it was just a misplaced PC game but that would be strange since they
>put the PC games at the front of the store and the Mac games far in the
>backstore (because they are ashamed of  them ?...)
>-- 

Well, what a lot of companies do is send the box as a promotional thing.
Many times, the box exists but the software doesn't.  If have seen the Mac
version with the real software in it, I'd be interested in knowing where.
Everywhere I've asked told me end of January.

-Bob
From: ysun@ccs.northeastern.edu (Yi Sun)
Newsgroups: comp.sys.mac.games
Subject: Re: Help : Warlock
Date: 20 Dec 92 20:15:57 GMT
Article-I.D.: random.1992Dec20.201557.20547
Organization: College of CS, Northeastern U

>>I am stuck at the very last level of Warlock (at least that is
what I suppose).
 
It is where the big bad bat (the warlock ?) comes up. He rejects
some of my fireballs, and as soon as he unfolds the wings I am dead.<<

Well it has been a long long time since I last played that game...  If I remember correctly you have to be really patient and cautious in approching it.  Go in real slow and just as he unfolds his wing jump up and fire, but jump away from him.  Hmmm, I don't quiet remember if you can jump up, shoot and land somewhere back in a single move but that's the basic idea.  After several of these hit and run retreats he should be dead.  It has been 3 years or so since I last played, so pardon my explaination if it










's a bit vague.  I also remeber there was a warlock cheat that gives you increased energy or such...

							Yi.
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Might & Magic III
Organization: University of Maryland, College Park
Date: Sat, 12 Dec 1992 17:56:35 GMT

To those that care: M&MIII has been delayed until the first or second week of
January.  (what?!?  A MAC game delayed?  No, it's never happened before...)
This according to the rep at NWC.

Pirates GOLD! from MP should be out next summer, supposedly.  In my opinion
though, it's a waste of time.  sure, Pirates! was a great game, but it's
time to move on.

SimCity Supreme (or 2000 or whatever) is, according to Maxis, in the first
stages of programming (i.e. the design is done).  They expect it out
sometime in the beginning to mid summer '93.

P.S.  What ever happened to the guy who was supposed to run the "New Mac Games"
list?  If no one wants to, I'd list it.  That is if no one has any objections.
Let me know what you all think.

-Bob
(actually, the "Bob" was supposed to go before the P.S., but so what...)

Newsgroups: comp.sys.mac.games
From: hankins@cs.swarthmore.edu (Luke Hankins)
Subject: Re: Leyte Bug - That's No Bug!
Organization: Swarthmore College
Date: Fri, 11 Dec 1992 18:28:01 GMT

allan@otago.ac.nz writes:

>On another note, I had a most disconcerting experience this evening. Coming in
>to land on my carrier - I'm about 100 feet (give or take a few :-)) above the
>flight deck, nicely centred for a touch down, when all of a sudden the damned
>carrier captian decides it's time to change course. So suddenly the carrier
>starts turning and I have to do some rapid thinking and tricky flying to
>actually hit the deck. I touched down OK (just), but boy would I have been
>pissed off if I'd muffed the landing because of that ;-)

	Yea, this happened twice in two straight games in the Ammo Dump
mission.  It's a _weird_ effect to have the carrier start to pivot in front
of you.  I just cranked the throttle up, put up flaps and gear and went
around to try again.. this time a bit more carefully... :-)

		-luke
-- 
______________________________________________________________________________
Luke Hankins hankins@cs.swarthmore.edu |"Le coeur a ses raisons que la raison
for(MyAge=0;!Dead;EnjoyLife);          |   ne connait point" -Blaise Pascal
While not (EndOfLife) do Havefun(me);  |"...stay sane inside insanity..." -RHPS
From: jdsb@egr.duke.edu (J. D. S. Babcock)
Newsgroups: comp.sys.mac.games
Subject: Final 581 line Mission Thunderbolt Tip list done.
Date: 14 Dec 92 04:36:35 GMT
Distribution: usa
Organization: Duke University EE Dept.; Durham, NC

MTB player,

    I have vastly expanded my Mission Thunderbolt Tips list.  It is now
about 581 lines and is the final version.  To minimize band width, 
I have sent it to the Univ.  of Michigan archives where it can be accessed 
via ftp, afs, gopher, and mail.  Here is the description:

/mac/game/gameutil/missionthunderbolttips.txt
   33    11/22/92    Text
   A list of tips, tricks, and techniques for the Macintosh game:
   Mission Thunderbolt.  This 581 line list provides tips of game play
   put together from many posts to news groups and one board discussion
   with the author.  Please note that there are MANY spoilers in this
   hint sheet, so do not get it if you dislike spoilers.  Sections on:
   Monsters, Objects (Devices, Armor, Weapons, Pills, Things), The Player,
   Facilities, Messages, Hacks, and General Hints.  Version 11/17/92.

Please do not get the file if you don't want spoilers.  Note that this edition
contains spoilers from a board discussion with the author!  SPOILERS!

My thanks go to all the people who posted this information.  I did not credit
each person since there were so many and it would take up space.  Some of the
hints were added by me.

           Sterling

---------- How to access the archive:  -------------------
1. afs:  type 'cd /afs'
         if that works, try:
         cd /afs/umich.edu/group/itd/archive/mac
         then type:
         cp game/gameutil/missionthunderbolttips.txt ~

2. gopher: connect to U-Michigan's Gopher server 
           (port 70 of "gopher.uis.itd.umich.edu")

3. ftp: ftp mac.archive.umich.edu
        anonymous
        you@your.email.address
        cd mac
        get game/gameutil/missionthunderbolttips.txt ~/MTBtips.txt

4. Mail server: email to mac@mac.archive.umich.edu
                with the command "help" in the message text,
                (not the subject line)
Newsgroups: comp.sys.mac.games
Distribution: world
From: Erik_J._Engstrom@bmug.org
Organization: BMUG, Inc.
Date: Tue, 15 Dec 1992 17:02:37 PST
Subject: Re: HELP: Dark Queen/Krynn Tower!

You need to fall into the lowest level, clobber the monsters there, climb up a
level, the teleporter is directly underneath the door one level below.  Dont
mistake this with a teleporter right by the pit hole.  Be careful to watch your
compass on this level, the teleporter to 12 is so well hidden you need to walk
INTO it, the wall is a perfect illusion.

Good luck!
Any hint booklet except the published one by SSI?
Erik
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: coriale@casper.serum.kodak.com (Matthew Coriale (x37975))
Subject: Spectre on PB100! (was Re: Spectre questions?)
Summary: Works on a PB100
Keywords: spectre pb100
Organization: Eastman Kodak Co. - Clinical Diagnostics Division
Date: Wed, 16 Dec 1992 13:23:16 GMT

In article <1992Dec15.130849.153396@bmug.org> Eric_Blanpied@bmug.org writes:
>I don't think Spectre will run on a 68000 (a friend of mine with a classic
>can't run it)
>
Works peachie on my PB100.  The LCD screen is good enough to handle
the game-type graphics without shadowing.

>Controls via keyboard.
or Mouse or Mouse-stick

>Definitely a good game.
>
I'd second that!  I'm looking forward to the new version coming soon.

- Matt 

coriale@serum.kodak.com
Newsgroups: comp.sys.mac.games
Distribution: world
From: Kim_Shekar@bmug.org
Organization: BMUG, Inc.
Date: Sun, 13 Dec 1992 13:20:40 PST
Subject: Stellar 7

In case anyone wants game that is more diverse than spectre, (SEVEN PLANETS),
has more enemies (20 DIFFERENT ENEMIES, Stellar 7 should be looked into. On my
IIci it runs VERY well under FULL DETAIL and even on IIsi's it's supposed to
be good under FULL. The game is awesome with different endbosses. WHERE in
Spectre can you find a Scorpion futuristic tank that releases little walkers
who follow you? You also get better x-tra weapons.
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: zephyr@cory.Berkeley.EDU (COIFMAN)
Subject: A-Train and b/w macs
Organization: University of California, at Berkeley
Date: Mon, 14 Dec 1992 20:40:01 GMT

 I have a classic and am running system 6.?.?. Does anyone know if I
A Train supports this? Or do I need a color maching and sys7?



   p_n__n__----- _______             zephyr@cory.berkeley.edu
  d ___--__| HH||       `---.      zephyr@robotics.berkeley.edu
  _T-------'___-|___________|
 'o=o ()()()--'  o=o`---'o=o               Benn Coifman
          - NP 328 -
From: patlin_s@cubldr.colorado.edu
Newsgroups: comp.sys.mac.games
Subject: Re: DQoK: How many pieces make an oracle?
Date: 15 Dec 92 01:43:23 GMT
Organization: University of Colorado, Boulder

In article <1992Dec14.080951.10708@dunix.drake.edu>, kjt001@dunix.drake.edu (Devil Bunny!) writes:
> How many pieces are there to the oracle in DQoK?  I have four.  And what
> do you do after you have them all?
> 
> Thanks!

I also have four, and the graphics when i got them still seem to show
a head missing, so I would assume there was a fifth.

Here are the locations where I found the four, in case your differ:


(SPOILERS)















1 for the gold circlet
1 for the heart shaped key
1 under a trap door by the statue
and 1 from a bad ass vampire fight.

Anybody know another location, I'd like to know!

Thanks, Scott.
Newsgroups: comp.sys.mac.games
From: cooljohn@leland.Stanford.EDU ( Magdaleno)
Subject: Maelstrom.... thumbs down
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 19 Dec 92 11:59:06 GMT

In article <1992Dec17.164306.21327@samba.oit.unc.edu>, Rich.Rubel@launchpad.unc.edu (Rich Rubel) writes:

|> Can we drop this, please?  Andrew is getting pissed off, and I think we do
|> still want him writing games.
|> [RICHR]

 Look, the first second I saw the game played, my immediate reaction was:
"Hey the author of Lunatic Fringe came up with a new game..." Yet my thought
was wrong as I looked at the credits and found Andrew's name there.

 Coincidence is possible, granted. But no one can deny the fact that the
asteroids look like lunatic fringe's enemy home base, and the player ship
resembles lunatic fringe's player ship.

 As for originality of the game (I know most games are based on old games)
maybe some of you should take a look back at the game called Star
'Roids. It's in b/w but hey, there can not be a coincidence there.

 I'm in the middle of writing a game (along with smashman, who posted an
article a few days ago), and it is based on a well-known french comic
book character: point being, we did not come up with this idea ourselves,
but yet we have managed to create the game in a style and uniqueness that
separates it from the original cartoon character's.

 The sounds are different. Yet the graphics, and the game play coincide
with other games that came out last year or before.  I, personally,
do not play the game because of the Blurb that seemed to come with it.
The author didn't write it, no, but some one (at sumex-aim, and other sites
where it has been placed) ought to remove it (the Blurb) from the archive.
It's very distracting, and has had an opposite effect on me.

 The game has its points of originality I'm sure (though, at the moment, I
can not think of one... wait the startup screen, but even that seems to
come from lunatic fringe and solorian (look at the progress bar on all
three games as the games load themselves into memory).

 And oh god! do not piss of the author of the game, because we wouldn't
want him to stop programming new games... Look, if he wants to stop
programming because a few people are critical of his game, that's his
choice. But I assume Andrew is dedicated, and I hope is planning to
write a new game that has a tad more originality in it.

 Hopefully when our game (Smashman's and mine) is finished (which I assume
will be in many months), there will be those who have the courage and the
heart to criticize it. Only by that measure can my work improve.

 I realize how much work Andrew has probably put into the game. But I'll
venture to say that Lunatic Fringe is still better than Maelstrom in the
one respect that, hey, it's at least a screen saver... (now that's
original... a screen saver game.. take notes guys.)

	-John A. Magdaleno
	cooljohn@leland.stanford.edu
	Stanford, California

December 18, 1992john
Newsgroups: comp.sys.mac.games
Distribution: world
Followup-To: 
From: cooljohn@leland.Stanford.EDU ( Magdaleno)
Organization: DSG, Stanford University, CA 94305, USA
Subject: 
Keywords:
From: dn15+@andrew.cmu.edu (Douglas Lee Nigen)
Newsgroups: comp.sys.mac.games
Subject: KQ III help needed!
Date: 12 Dec 92 19:59:57 GMT
Article-I.D.: andrew.sf_h5R200WB58AzW0Z
Organization: Carnegie Mellon, Pittsburgh, PA

I got King's quest 3 over 5 years ago and have never finished it.  Today
I downloaded a walkthough for KQ 3 but there were something wrong with
one of the spell.  I looked all over for my spell book but I can't find
it so could some kind soul please give me the spell for page XXV?

Thanks.


Doug.
From: Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool)
Newsgroups: comp.sys.mac.games
Subject: Malestrom ENDING
Date: 16 Dec 92 03:03:01 GMT
Organization: FidoNet node 1:2603/204 - Not Even Odd, Forest Hills NY


    Maelstrom is most pretty cool game that I ever played from shareware!
One thing bad about this game is its has no ending!Most of people keep playing
for hours and end up nothing.Sound lamey to keep playing hours without ending

of game. But I do like to play the game because it has great graphic and

animation.
    Hopefully Andrew Welch will make new version to have the game its ending!
Anyone agree with me?


--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Jason Kool - Internet: Jason.Kool@f204.n2603.z1.ieee.org
Newsgroups: comp.sys.mac.games