HDTenEightyP/NetNews huggingface dataset:
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Newsgroups: alt.games.sf2
Subject: triple dragon punch?
Date: 15 Sep 92 19:34:45 GMT
Organization: Indiana University

In alt.games.sf2 you write:

>I am 100% positive there is a 3 hit Dragon punch.  While its difficult to get t
>o work, it does exist.  You must be right up next to the oppenent (preferrably
>when they are dizzy), then perform a dragon punch, but hit fierce 3 times. You
>must do the first fierce pretty early in the combo, and sometimes do it too ear                                             ^^^^^

Exactly, it IS a combo, not a 3 hit dragon punch.  Let me clarify this a bit.
KEN DOES NOT HAVE A TRIPLE DRAGON PUNCH, BUT HE CAN HIT YOU 3 TIMES WITH A
DRAGON PUNCH.      Confused?

The dragon punch alone can hit a maximum of 2 times.  The "triple"  (note the
quotes) is a fierce immediately followed by a double dragon punch, which hits
3 times.  What happens is that the initial fierce is "interrupted" by a dragon
punch which gives the "impression" of a triple dragon punch.  It is a COMBO,
not a stand-alone move.  

>ly and end up with an uppercut followed by a fireball.  But it does exist, and
>takes off alot of damage when it works (i've been hit by it many times by other
>Ken players).  I'm sick of seeing all these people try to say it doesn't exist
>when I've done it myself and seen it done many times.  I believe it was even li
>sted in the Electronic Gaming Monthly strategy guide too.

Yes, it exists, but it's actually 2 moves in 1.  There's also what we call here
"the poor man's" triple.  It's a jumping fierce followed by a dragon punch.
I still can't pull of the triple, let alone the 4-hit combo.  I repeat, a 
dragon punch ALONE does NOT hit 3 times.  I think that many will agree with
-- 
Brian T Odom
From: ep1d+@andrew.cmu.edu (Eric Thomas Pronko)
Newsgroups: alt.games.sf2
Subject: Re: Sheng Long Exists!!
Date: 4 Sep 92 17:02:37 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.alt.games.sf2: 4-Sep-92 Sheng Long Exists!! Heath
Doerr@expert.cc.pu (1416)

>     I have just finished reading the alt.games.sf2 FAQ file and
>   am terribly confused.  I am new to this newsgroup, but have been
>   following Street Fighter II since it's inception way back when
>   and had thus been reading the many articles about it published 
>   in magazines.  I recall distinctly reading and SEEING a screen
>   shot of Sheng Long appearing in SF2 Classic.  I'm not totally
>   sure if the magazine was Electronic Gaming Monthly, but it was
>   one like it.  Anyway it went on to tell about how Sheng Long was
>   rumored not to exist, but they had found that if one makes it
>   to Bison without taking any damage at all through out all of the
>   matches, and then waits for aproximately 20 sec w/o attacking, S.L.
>   then jumps on the screen,  grabs Bison and flips him off the screen
>   and you can then fight him.  He looked like an old master in a 
>   purple Gi (sp?-karate suit) and had white hair with a long pony tail.
>   The FAQ states that he doesnt exist...This cannot be right!
>   The FAQ was dated 7/22/92, and I know this article was printed long
>   before that.  So whats the deal?  Who's right????


silly silly silly person
that was EGM's april fool's joke...

expect many flames...unless they take your newbieness to the group into
account...

*sigh*

eric

*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************
Newsgroups: alt.games.sf2
From: Jay Lozada <Jay.Lozada@mail.trincoll.edu>
Subject: Re: Sheng Long Exists!!
Organization: Trinity College, Hartford, CT
X-Useragent: Nuntius v1.1
Date: Mon, 14 Sep 1992 17:45:26 GMT

Subject: Re: Sheng Long Exists!!
From: Leslie Shing Chi Tong, u9259236@cc.uow.edu.au
In article <1992Sep14.132905.15743@cc.uow.edu.au> Leslie Shing Chi Tong,
u9259236@cc.uow.edu.au writes:
>bennetta@fraser.sfu.ca (Jason Patrick Bennett) writes:
>
>>That Sheng Long photo did appear in Electronic Gaming Monthly...albeit
the 
>>APRIL issue.  That whole spread about the "secret" method to find Sheng
Long
>>was an April Fool's Joke.  If you want proof of Sheng Long's existence,
you
>>have to look no further than Capcom's instruction booklet for SFII on
the
>>SNES...
>> 
>>JPB
>Why not someone just put a few dollars in the machine to try and prove
it,and  
>we can settle this issue once and for all.
>same things goes for the Guile'gun(I've heard gerande once),etc.

No one should even bother because EGM admits that they made up the notion
of Sheng Long existing in the game.  Why spend money when there is no
validity
to the matter whatsoever?  It's plain and simple that Sheng Long does not
exist.

You'll have a better chance finding Leprechauns and Santas! 8-)
From: IO20084@MAINE.MAINE.EDU
Newsgroups: alt.games.sf2
Subject: Re: Ken, Ryu, and Sheng Long
Date: 9 Sep 92 13:29:38 GMT
Organization: University of Maine System

I think what Ryu means is that in order to beat him you must figure out a
way to deal with his Dragon Punch.  Let's face it, it's a pretty devestating
move.



Chuck
From: af2e+@andrew.cmu.edu (Alex Feely)
Newsgroups: alt.games.sf2
Subject: Vega
Date: 15 Sep 92 23:07:49 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Some on please send me a vega guide. Or post it. Thanks in advance!

                                                                        
                              Alex Feely

P.S. Please include a list of moves.
Newsgroups: alt.games.sf2
From: jdavis@wam.umd.edu (Joel H. Davis)
Subject: Re: "sheng long" literal
Organization: University of Maryland, College Park
Distribution: alt
Date: Sun, 13 Sep 1992 04:54:29 GMT

In article <1992Sep13.4580.1694@dosgate> "bernie wong" <bernie.wong@canrem.com> writes:
>>Ryu- You must defeat Sheng Long first to stand a chance (something like that)
>
>>     If you are correct, Stephen, that would mean you must defeat the master
>>of Ryu and Ken to stand a chance?????    makes no sense...
>
>Not exactly.  If Sheng Long is Ken/Ryu's master (which I'm sure he is),
>then to defeat Ryu that means you must defeat every essence of his ever
>being -- which is essentially Sheng Long.  I don't think that quote
>means you must knock on 123 Sheng Long Street and punch the daylights
>out of some 200 year old oriental, it means you must beat everything
>that he has taught Ryu.
>
>Also, the Dragon Punch is dubbed the "Sheng Long" maneuver (I can't
>remember from who), the most powerful move the two have.  So that makes
>sense too.
>
>
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Jason Wong
>Calling from Markham, Ontario CANADA.  It's not cold though!  :-)
>INTERNET: bernie.wong@canrem.com
>
>
> * OLX 2.1 TD * I have an energy wave from 240, mark 6 port.  Valtane
>--
>Canada Remote Systems  - Toronto, Ontario, Canadas
>World's Largest PCBOARD System - 416-629-7000/629-7044

	To put this thing to rest (ha ha), perhaps Sheng Long is a style of
martial arts, or a school (in the sense of training, or maybe a physical
place).  But Sheng Long being the twins' master makes sense, though I recall
that "Lung" means "dragon" in either Chinese (I think Chinese) or Japanese.
So, if "Sheng" means "attack", or something similar, Sheng Long would
probably mean "Dragon Punch".  Could someone who knows Japanese or Chinese
respond as to this?  Thanx.


Joel.


Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Blanka's electricity
Organization: University of Illinois at Urbana
Date: Tue, 8 Sep 1992 16:00:46 GMT

dcha@flex.com (Doug Cha) writes:

>scott@athena.mit.edu (Scott D Bradburn) writes:

>> In article <1992Sep7.153532.11824@athena.mit.edu>, cyu@athena.mit.edu ([13435
>> |> I have a problem with Blanka's electricity.  I see people sweep Blanka out
>> |> of it all the time, without getting hurt, but when I do it, sometimes I ge
>> |> shocked and sometimes I don't.  What gives?
>> |> 
>> |> What other ways can you attack his electricity?  I know another Blanka cou
>> |> do a jumping fierce.  Fireballs work (of course).  And Chun Li can head st
>> |> him.  (Maybe she can use her Thousand-foot thing too, but I'm not sure).
>> |> 
>> 
>> The trick to knocking Blanka out of the shock is to hit him the the very end
>> of any attack.  Meaning:  Any attack works, provided you just barely reach
>> him with the hit.  For Balrog, for instance, I prefer the crouching roundhous
>> punch.  You just need to be quite a distance away to hit cleanly with it.
>> 
>> Scott

> 
>The ultimate is to Dragon Punch Blanka when he's doing Electricity.  I've 
>only done it once, but when I did I got all the "oooh's" from the 
>spectators!

>(Anyone know the secret to DPing Blanka's Electricity?  Would be cool to 
>do it EVERY time).

Yep, just walk up and dragon punch.  I do it all the time.  When you do
it EVERY time, you don't get oooh's from the spectators and more.  In
fact, they sort of get bored with amazing stuff like hurricane kicking
over fireballs and deadly combos and just wish you'd lose and get off
the machine before their turn.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Organization: University of Maine System
Date: Monday, 14 Sep 1992 08:58:01 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: alt.games.sf2
Subject: Re: Sagat - Uppercut
Distribution: alt
 <1992Sep14.095050.29337@cs.aukuni.ac.nz>

What is Blanka's Magic Roundhouse?  I've never heard of it.



Chuck
From: v116qhth@ubvmsd.cc.buffalo.edu (I'm not evil...I'm just good looking)
Newsgroups: alt.games.sf2
Subject: Help: Guile vs Vega
Date: 5 Sep 92 20:30:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I need help fighting Vega with Guile, someone please send me some help.

				Psycho
From: mapsj@gdr.bath.ac.uk (Simon Juden)
Newsgroups: alt.games.sf2
Subject: Re: Balrog Question..Help!
Date: 15 Sep 92 18:59:20 GMT
Organization: School of Mathematics, University of Bath, UK

In article <BuMLuC.38J@news.cso.uiuc.edu> sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer) writes:
>sbestsl@cc.curtin.edu.au writes:
>
>>and at a cost of one-dollar a game I can't afford to find out..
>
>OK I'll be the first one to gawk...
>
>one dollar a game?!?  virtual reality game or what?


...same here in England - 50p a throw (roughly same as an Aussie buck). Pisses
me off for one.
Simon
From: ctam@nodisk.webo.dg.com (Chi Hang Tam)
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Date: 8 Sep 92 17:14:49 GMT
Organization: NSDD, Data General Corp.



>>  For Ryu/Ken :
>>  I'm not too good with them so I know these only from having them done to me.

>>  1) Standing Fierce then double hit dragon...
>>     (This is standard around here when you are stunned - Does a big chunk
>> 		~1/3 of your life and knocks you down)
>>     Supposedly Fierce then Strong Dragon does more damage (so I've heard from
>>     the local Ken masters)

>>  2) Jumping fierce - Crouching Forward - Fireball 

>>  3) Jab - Jab Dragon Punch 
>>     This is a three hit combo that restuns Guile, Blanka, and Dhalsim
>>     in the classic version.



Here's my list:

1. jumping fierce, fierce, strong/fierce DP(the strong DP will knock
down your opponent while the fierce won't.  if you're not sure if the
combos will finish off your opponent, do the strong DP instead).  It's
a 4-hit combo.  I've heard that it will hit 5 times on a tall opponent
but I haven't seen it done yet.

2. neckkick, fierce, any DP. 

3. jumping fierce, any DP.

4. jumping fierce, fierce, fireball.

5. jumping fierce, roundhouse.

6. short hurricane kicks, jab DP.

Combos 1 and 2 are 4-hit combos.  I've heard that they will hit 5
times on a tall opponent but I haven't seen it done yet.

Anyone wants to add more to the list?
--
------
 -----------------------------------------------------------------------
| Chi Hang Tam                          |    henry_tam@dg.com           |
| call me Henry...                      |    chi_hang_tam@dg.com        |
|                                       |    "What a beautiful day!"    |
|                                       |                               |
|                               //|\\                                   |
 ------------------------UUU-----O O-----UUU----------------------------
                                  U 
                                 \_/
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Neck kicks and other assorted stuff
Date: 12 Sep 92 18:33:51 CDT
Organization: University of Kansas Academic Computing Services

What is a neck kick?  Around here, we sometimes call Chun-Li's thing
where she flips over you and knees you in the
neck(forward+roundhouse) a neck kick, but what is Ken's neck kick?  It
sounds like it might just be jump diagonally and roundhouse, but I
want to be sure. if this is it, most characters have a good counter.
Guile can razor kick, Ken/Ryu can uppercut, Blanka should be able to
ball, Sagat can uppercot, Balrog can uppercut.  What would you do with
Chun-li, Bison, Vega, Honda, Zangief, or Dalsim?  Also, how do you
stop Chun-Li's upsidedown kick and Ken's hurricane kick with Balrog
and Vega?

-Michael Lerner
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: alt.games.sf2
Subject: Re: I need info on Star Fleet Battles, please
Date: 9 Sep 92 00:23:45 GMT
Organization: UB

traveja@wkuvx1.bitnet writes:

>HELP !!!!!!!
>Can anyone please tell me what SF2 really is? I am interested in Star
>Fleet Battles, but I don't know which group to approach concerning
>this. Thanks for any info that you may have for me.

>(Thanks)^3
???????????????????????????????????????????????????

Clueless!



>Jeff Travelstead
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Combos Wanted
Organization: University of Illinois at Urbana
Distribution: na
Date: Sat, 5 Sep 1992 18:42:47 GMT

mmwang@adobe.com (Michael Wang) writes:

>In article <Bu1BpG.HE8@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>>Hmmm... How do you do a triple dragon punch after you've hit with a fierce.
>>I only count four hits in both of those combos.  Dragon punches only hit
>>twice.  A 'triple dragon punch' is a fierce followed by a dragon punch.
>>And I've seen people do the "TOD" here, but the top part usually misses,
>>especially on shorter characters like Ryu and Blanka.

>On the Champion Edition, Ken's fierce dragon punch, all by itself, will hit
>three times against some (most?) opponents. Therefore, a fierce, fierce
>dragon punch will hit four times.

This is utterly amazing to me, because I have NEVER seen this happen!
I play Ryu mostly, and sometimes Ken will get me in a fierce, fierce
dragon punch as I come down from a missed dragon punch and knock me
dizzy with three hits.  Then, he'll do the same thing again: fierce,
fierce dragon punch which will probably kill me, again with three hits.
I've played Ken vs. Sagat, and the best I could do was an aerial fierce,
standing fierce, fierce dragon punch which hit four times, though the
fourth time was a bit delayed.  Sort of like:  WHAM-WHAM-WHAM-----wham.
Never counted more than two hits on Ken's fierce.  Is it possible
that there are more than one version of SFII-CE?

>-- 
>Michael Wang
>mmwang@mv.us.adobe.com
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: Chris.Jeris@bbs.oit.unc.edu (Chris Jeris)
Subject: SF2 Counters (clueless newbie warning!)
Organization: Extended Bulletin Board Service
Distribution: usa
Date: Mon, 7 Sep 1992 23:34:08 GMT

A couple of dumb questions...

in the recently posted move list it says "until shaken off" for a couple of
moves (Blanka's face chew, etc.).  How does one DO this?

also, maybe I'm just asleep, but I'm told that a simple defensive crouch
or backwards walk is sufficient to block a fireball/sonic boom/etc.. so
that you will take little damage.  However, every time a computer Guile
throws a sonic boom at me (I play Ryu usually) and I go into a defensive
crouch I still take maybe 1/15 of total bar damage... I've taken to just
jumping over them instead, but it still bugs me that it doesn't work.

Sorry for wasting bandwidth on stuff this elementary...

Chris Jeris	cjeris@imsasun.imsa.edu (NOT at bbs.oit.unc.edu please!)
		The Illinois Math & Science Academy
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: tyf@ocf.berkeley.edu (Tin Yau Fung)
Newsgroups: alt.games.sf2
Subject: How much time to develop sf2
Date: 5 Sep 1992 03:27:22 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: planecrash.berkeley.edu

Hi,

	I'm very curious as to how much time Capcom spent to create sf2
	(arcade).  The game looks inredibily complex to me.  The graphics,
	particularly, seems to take most of the programmer's time.
	Also, technically speaking, is something like sf2 possible
	on Mac II or 486?

	thanks.

Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sat, 12 Sep 1992 01:34:36 -0400 
From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
Subject: SF2 bug?
	<1992Sep11.194916.21740@engr.latech.edu>


I noticed something weird just recently that occurs when one player is
in the corner and just getting up.  Sometimes if the opponent jumps over
him and into the wall, the guy getting up will be turned so that he is
facing into the corner.  This really messes up his blocking and I think
you should be able to get a combo off.  I haven't been able to pull off
any more than 1 hit though since this doesn't happen consistently.  It
probably depends on the distance that you jump from.  Has anybody
noticed this effectand been able to use it effectively as a weapon? It
might be like Ken and Ryu's neck kick (jumping roundhouse, right on top
of the opponent) after which Ken/Ryu lands behind the opponent.  But I'm
pretty sure that all you have to to do against the neck kick is block
back (relative to the direction you were facing originally) and you
don't get turned in the other direction until after you block the kick. 
Incidentally, which way are you supposed to block the neck kick?  I'm
almost certain that you ALWAYS block back but haven't really gotten much
of a chance to test this out (I don't recall anybody trying a neck kick
combo on me.).  Some people have told that you have to block forward,
but I think this is wrong.


						Cliff.

PS  I still haven't seen Ken's fierce DP hit anybody three times.  Is
there any trick to this besides being really close to somebody (we tried
this here, it didn't work). 
Newsgroups: alt.games.sf2
From: twnw3@isuvax.iastate.edu
Subject: Sagat
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Mon, 14 Sep 1992 05:37:09 GMT

I have searched hi and low for a Sagat master to give me tips and strategy to
doi well against players and the computer. I am good enough now to finish
the game with Sagat without continuing (7 times outta 10). I can proficiently
perform all of his moves, now its just a matter of doing what against whom and when. if anyone can help me by posting or sending a strategy guide  via email
i would be greatly aprecative. Thanks in advance.

Jason Gregory
twnw3@isuvax.edu
or zulu@iastate.edu
please mail to both
From: traveja@wkuvx1.bitnet
Newsgroups: alt.games.sf2
Subject: I need info on Star Fleet Battles, please
Date: 8 Sep 92 17:29:30 CDT
Organization: Western Kentucky University, Bowling Green, KY

HELP !!!!!!!
Can anyone please tell me what SF2 really is? I am interested in Star
Fleet Battles, but I don't know which group to approach concerning
this. Thanks for any info that you may have for me.

(Thanks)^3


Jeff Travelstead
From: feynman@magna.ksu.ksu.edu (John Michael Senften)
Newsgroups: alt.games.sf2
Subject: Old School Streetfighting
Date: 12 Sep 1992 04:31:39 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: magna.ksu.ksu.edu
Keywords: Books?


	I don't know. Maybe I'm just old fashioned but I would sooner eat spam
than go out and buy a book taht tells me how to do moves. Yea, I`ve probably
spent about $600 learning how to play the game, but the reward of pulverizing
"book readers" with no sense of timing is well worth it. Timing, to me, is the
most important thing to know - and ya can't read that out of ANY book.
From: scottw@pdnfido.fidonet.org (Scott Weintraub)
Newsgroups: alt.games.sf2
Subject: Re: Streetfighting at UIC
Date: 7 Sep 92 03:30:47 GMT
Organization: The Source for Source Pub Access Unix

In article <186vs1INNefi@darkstar.UCSC.EDU> mcgowen@cse.ucsc.edu (Richard McGowen) writes:
>In article <1992Sep03.231633.7363@pdnfido.fidonet.org> scottw@pdnfido.fidonet.org (Scott Weintraub) writes:
>>Nobody gives a shit about your stupid Who's Who in Street Fighter 2 players.
>>What made you think that anybody in the net community wanted to know that?
>>
>
>Who pissed in your wheaties?  I actually thought the original post was
>interesting (even if in need of some formatting).  Although you may not
>know the exact people he was talking about, I felt the message did a
>good job of giving insight into the different types of players there
>are.

You're absolutely correct.  That message had some very interesting material
and I'm sure alot of people were interested.  Everybody is cursious about
the local SF2 players at UIC.  It was worth the bandwith.

WHAT ARE YOU MAD!?!?!  Not one word in that stupid post had any meaning
behind it and I didn't just write my previous message for the sake of
flaming yet another Usenet moron.  It had no place being here or on any
other newsgroup.  Let's make an alt.bullshit for posts like that.  

-- 
     /// A3000-25/52       * Scott Weintraub - Long Island, NY     *   In
    ///  DCTV (yeah!)      * e-mail: scottw@pdnfido.fidonet.org    *DreAms i
\\\///   HP Paintjet (yuck)*                                       *  WalK
 \\X/    USR Courier HST   * Letterman is the king of latenight!!! *WiTh yOu
From: v094lrtr@ubvmsb.cc.buffalo.edu (Brent Fiene)
Newsgroups: alt.games.sf2
Subject: Re: please post Mortal Kombat moves
Date: 10 Sep 92 19:35:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BuCLBA.MtK@acsu.buffalo.edu>, v060p9rr@ubvmsb.cc.buffalo.edu (SYS$LOGIN:SIGNATURE.TXT) writes...
> 
>    [][][][]   [] [][] []    []  ***********************************************
>   []     []  [] [] [] [][]  []  *  EVAN CHAN  V060P9RR@UBVMS.CC.BUFFALO.EDU   *
>  [][][][][] [] [][][] [] [] []  *  DELTA GAMMA TAU------SPANKY                *
> []       [][] []   [] []  [][]  *  "GHETTO BLASTER" JIMMY                     *
>[][][][][][]  []    [] []    []  *  "HEEEEEEEEEEEEEEEEEEEEEEEEEEEEY" VINNY     *
>                                 ***********************************************
> 
> 
dont post stuff here about mk, its too good for this board. for now, mk is
posted on rec.games.video.arcade. plenty of move guides there.
Newsgroups: alt.games.sf2