HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.video
Subject: Re: John Madden '92
From: psg+@pitt.edu (Paul S Galvanek)
Date: 10 Nov 92 20:35:01 GMT
Organization: University of Pittsburgh

In article <BxI7H7.FAu@acsu.buffalo.edu> v130r92d@ubvmsb.cc.buffalo.edu (Mark R Miller) writes:
>In article <GQYSB9QX@cc.swarthmore.edu>, rutley1@cc.swarthmore.edu (Rob Utley) writes...
>> 
>>does anybody have any useful hints/cheats/ defensive strategies for Madden
>>'92 (or '93). i need an edge.
>> 
>>thanx in advance
>> 
>>-rob

Here's a defensive trick I use against the computer.  I usually play the Kansas
City Chiefs then on nearly ever play select the BIG-CONTROL defense.  Of the
three defenses you get (Cheat left - Cheat right - Straight ahead) chose the
one that would cut off the short side of the field for the offense.  For 
instance select...

These plays:

	/////		|||||		\\\\\
       xxxxx            xxxxx            xxxxx 

if the offense is here on the field:

|  ooooo	|   |   ooooo    |    |      ooooo |

Now when the defense is coming to the line of scrimmage select the end lineman
that's in the open field side of the line and slide him out away from the line,
so that what might look like this :

                   x    x    x
                    
		x     xxxxx  x  x
		o     ooooo  o  o
		        o    
                       o o

Would now look like this:

		  x     x    x

	        x  X  xxxx   x  x
		o    ooooo   o  o
                       o
                      o o 

When the ball is snapped, rush this out of position lineman (now the big X in my
second diagram) remembering to press the L & R buttons on top controller on snap
right at the quarterback.  What typically happens when this method is employed 
is a. the offense will try to run it's play to the wide side of the field b.
the guy you slide off the line (to the left or right of the ball) never gets
picked up by a blocker thus if you're charging into the back field on a run
you'll have a great shot at catching the runner behind the line.  If it's a
pass play the guy you're controlling will be right on the quarterback and
either record a sack or force a pass early and incomplete.

I've done this as often as 8 out 10 plays on defense and have been know to 
record 20 to 30 sacks a game.  One draw back is that if you get in the back
field early and don't make the tackle on the first try, since this is a short
yardage defense to begin with, a big pass play can kill you occasionally.

PSG
-- 
Sometimes these women are so easy                |Paul S. Galvanek psg+@pitt.edu
Sometimes these women are so cold                |husband, father, taxpayer, 
Sometimes these women seem, to rip you right two |voter and ardent antifeminist!
Only if you let 'em get to you.     GNR          |And damned proud of it.
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: sound+vision/CD+G
Date: 13 Nov 92 00:11:09 GMT
Organization: USC-ISI
In-reply-to: carleton@tecsun1.tec.army.mil's message of 12 Nov 92 19:02:49 GMT

In article <1544@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:

>I own a David Bowie disk with some sort of trademark that reads 
>Sound+Vision.  Is this equivalent to CD+G.  The title of the album 
>is Changes Bowie, and it's a combination of Changes 1 Bowie and 
>Changes 2 Bowie, which are greatest hits albums.  Can I expect to see anything
>if I use it in the Sega CD?  BTW where can one get CD+G discs?

One of the disks in the Bowie collection Sound & Vision (a 4-disk set)
is a CD+G of the video of the sequel to "Space Oddity" whose title now
evades me.  I don't know if that's on the disk you've got or not; I
suspect that disk you've got is the pared-down Sound & Vision disk
that they put out for the masses.

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
From: MJV@brownvm.brown.edu (Marshall Vale)
Newsgroups: rec.games.video
Subject: Re: Sega CD Delay
Date: 11 Nov 92 00:16:45 GMT
Distribution: usa
Organization: Brown University - Providence, Rhode Island  USA
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta


 Well, to add more fire to the rumor mill, I heard this from the
Babbage's people in North Attleboro, Mass. (btw, this came from
a regional manager who was there chewing out the workers for
improper happenings).
 Anyway, she stated that Sega has put a street date on it and that
although they were going to ship early this week, Sega would
announce when they could sell it. She guessed either Thursday or
Friday.

 Btw, the Duo was doing very well there.

 Oh well, I'll get one when Dungeon Master: Skull Keep comes out,
Marshall
--mjv@brownvm.brown.edu
From: hm002b@uhura.cc.rochester.edu (hasit mehta)
Newsgroups: rec.games.video
Subject: Re: Sega CD stuff
Date: 14 Nov 92 01:22:29 GMT
Organization: University of Rochester (Rochester, NY)

In article <1e19mkINNas7@agate.berkeley.edu> c60b-4gi@e260-3c.berkeley.edu (Alex Di Ricco) writes:
>
>I just got my Sega CD yesterday - for those of you on the penninsula
>the KayBee's in Serramonte mall in Daly City still had 10 machines
>and no waiting list when I bought mine.  They might be gone by now though.
>
>If anyone seems to be having slowdown problems (play streets of rage up to
>stage 3, you'll know if it's slowing down)  Try cleaning the contacts
>on your genesis cd interface.  It happened to me, and cleaning the contacts
>seemed to fix it.
>
>Alex

Has anyone else noticed some slow down during certain levels of Sol Feace? I
had a little slow down in the "artical (should be artifical) Jupiter level
the red one). Also I solved one of the Holmes cases. I really like that game
it is pretty cool. I showed it to a few friends and they were pretty
impressed with the video and sound, cool game. The sega CD is a nice system
if you have a Genesis and the extra cash go grab one!
Hasit
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: HELP ON GUILE VS BISON ON SNES
Date: Fri, 06 Nov 92 14:46:22 GMT
Distribution: usa
Organization: VMARK Software, Inc.

>
>Maybe this is too easy Guile VS Bison on the SNES, but I just can't figure Bison out.  On the arcade, I kick his butt all the time, but on SNES, whenever he jumps, he stick his leg out which will hit me when sonic kick is executed.  Then there's his crazy, relentless scissor kicks, which just drive me up the wall
>(and against the corner).  Any consistent techniques to defeat Bison on Level 7 will be much appreciated.
>


He is really pretty easy with Guile..  Just don't use the Flash Kick unless
you have a clear shot at it.  I usually use a lot of jumping strong and 
fierce kick combos, and LOTS of air-grabbing (love that backbreaker)..
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Gameboy vs. Gamegear; FROM THOSE WHO'VE USED BOTH
X-Xxmessage-Id: <A729C74C75035C5D@joe.gsfc.nasa.gov>
X-Xxdate: Fri, 13 Nov 92 01:57:48 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Sat, 14 Nov 92 01:57:53 GMT

In article <1e0836INNein@transfer.stratus.com> Rick Savoia,
savoia@sw.stratus.com writes:
>life.  Apparently, he could only play the Lynx for 2-4
>hours without recharging.  I was really surprised.  The 
>whole idea of a portable to me is to be able to play it 
>when you want, where you want and not worry about things
>like battery life.  I find that it is sometimes months
>between battery replacement with my GB and that's with
>2-3 hour playing times most times I play.

It's more like 5 hours with alkaline batteries -- 2 sounds right for
rechargables, though.  I use the D cell battery pack with Radio Shack high
capacity rechargable cells and it seems to last quite a long time (not sure
exactly how long, but at least 10 to 12 hours.)  Alkaline D Cells should be a
lot better then that.  Of course, the D-Cell pack is cumbersome.

I used normal alkalines on my plane trip to England last year and brought a
bootload of batteries presuming I'd need them.  I only ended up going through
one set each way, and not really even that (there was power left over after
both trips.)  What happened is that I found I didn't really end up playing the
Lynx for 10 hours straight like I was expecting.  However, the 3 English kids
sitting next to me with a GameBoy egged me out of my Lynx before long and used
it for quite some time.  They gave me their GameBoy in trade.  I played the
GameBoy a bit, but the games they had were dull and it was VERY hard to see
what was going on anyway as the lighting in the plane was, as typical, poor
(Metroid 2 was particularly unviewable).  They didn't go for my offer to trade
back again, but I wrenched it from their grasps at about 2 in the morning when
I really needed to get some sleep!

The Lynx doesn't have Tetris, but it does have the absolute best
implementation of Klax anywhere -- I've always liked Klax better, so I'm
happy.  Plus, if you are going on a trip with one or more friends who have
Lynx's, you'll be loving life.  Needless to say, I'm glad I bought a Lynx!

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
Subject: Super Mario Land 2 (GameBoy) is out....
From: <SJSBH@CUNYVM.BITNET>
Date: Thursday, 12 Nov 1992 14:44:09 EST
Organization: City University of New York/ University Computer Center

   Just picked up this game at Software Etc. for $29.98. Nintendo Power
has included a $3.00 off coupon for the game, which Software Etc. OK'd.

Have fun....Steve
From: songer@lexmark.com (Christopher Songer)
Newsgroups: rec.games.video
Subject: Re: Where's the Sega CD????
Date: 9 Nov 92 14:43:08 GMT
Organization: Lexington, KY
X-Disclaimer: These views are the poster's and not necessarily those of Lexmark

In article <rauser.721298962@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>  Also, can anyone send me/post a review of AD&D: Warriors of the Eternal
>Sun for the Genesis?
>

Warriors of the Enternal Sun is a renter... It has a great user interface --
the best of any console RPG I've played. Unfortunately, it is very short. 
I solved it in about 20 hours of play. I enjoyed it, but was quite 
disappointed in the length. Certainly a longer game with this interface
would be a must buy.

-Chris
Newsgroups: rec.games.video
From: dskim@eng.umd.edu (Daeshik Kim)
Subject: CosmicFantasy for sale
Date: Thu, 05 Nov 92 14:18:45 GMT
Organization: What Org?

	I'm done with it; and like to share the fun.
	It's for TG16(CD).

	$35 + shipping & packaging (about $4).
-- 
	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878
	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
	dskim@eng.umd.edu
From: simon@ivem.ucsd.edu (Simon Lee)
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
Date: 5 Nov 92 01:29:58 GMT
Organization: University of California, San Diego
NNTP-Posting-Host: ivem.ucsd.edu

In article <1992Nov3.211729.22372@kong.gsfc.nasa.gov> Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>In article <1992Nov3.033224.12124@rs.com> Hamid R. Moazed,
>hamid@rs.com writes:
>>The problem is that you can't get any more than 8 shades of grey
>from
>>a 9 bit RGB (with *any* pallete size greater than 8). To get gray,
>you
>>need equal amounts of R, G, and B, so you're forced to set the
>three 3-bit
>>RGB values to the same value, between 0 and 7. But alot of times,
>even a
>>3 bit greyscale looks better than a 9 bit color from a small (256)
>palette.
>
>Hmm, how do Macintosh monitor's pull it off then?  I can switch my
>256 color monitor to grayscale mode and get 256 shades of gray.
>

They do it using lookup-tables.  Hamid is overlooking the possibility of
color lookup tables, using the one 9-bit value, you can index into 512 colors,
either color or black and white.

-Simon

-- 
*   Simon Lee              *   Microscopy and Imaging Resource          *
*   simon@ivem.ucsd.edu    *   Intermediate Voltage Electron Microscopy *
*   sulee@ucsd.edu         *   UC San Diego, Dept. of Neuroscience      *
-------------------------------------------------------------------------
Newsgroups: rec.games.video
From: rrheaume@emr1.emr.ca (Roberta Rheaume (CPB))
Subject: Soulblazer help needed
Organization: CPCS, Energy Mines & Resources, Canada
Date: Fri, 13 Nov 1992 14:10:16 GMT

I rented this cart and practically finished it in one full day's play.  Not 
very hard.  Anyone else have any thoughts on this game?

However, I am stuck in the Magridd Castle area and can't find 
the harp string.  I found all the treasure chests in the torture chamber and 
the basements.  I have one Monster Lair left in the basement.  Can anyone 
tell me how to find the harp string?

Thanks alot,

Roberta Rheaume
rrheaume@emr1.emr.ca
Newsgroups: rec.games.video,rec.video
From: neal@ux1.cso.uiuc.edu (Jerry Neal)
Subject: Re: Does SNES ruin my TV?
Organization: University of Illinois at Urbana
Date: Thu, 5 Nov 1992 19:06:00 GMT

Sounds like you have a purity problem.  Not caused by the Nintendo, but made
more visible by it.  Usually first shows up on large solid blocks of saturated
color, especially the reds.
-- 
  '|{~|)|)\/  T\|{~ /||
 {_}{_}\}\/  ,} |{_("||_>
From: naiman-jeffrey@cs.yale.edu (Jeffrey Naiman)
Newsgroups: rec.games.video
Subject: Re: TurboDuo vs. SuperNES
Date: 8 Nov 1992 01:07:53 -0500
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
NNTP-Posting-Host: zoo-gw.cs.yale.edu

In article <1dcp2qINN58q@sal-sun90.usc.edu> tehyang@sal-sun90.usc.edu (Teh Kao Yang) writes:
>In article <1dblsaINNbpi@SUNED.ZOO.CS.YALE.EDU> naiman-jeffrey@cs.yale.edu (Jeffrey Naiman) writes:
>>SNES:
>>  It has lots of good games with excellent graphics and playability. On the
>>whole, the games are better on the SNES. 
>
>HAHAHAHA!! Don't make me laugh!  Haven't you seen any of the 
>good CD games for the Duo? NOTHING on any system compares to Y's 1&2 on the
>CD. Valis 3 is longer, harder, and better than any action game on the SNES or
>Genesis. Super Star Soldier is exponentially more fun to play than any SNES
>shooter. And let's not forget Super Darius(CD), with 28 stages and tons of
>huge bosses. I could go on and on but you get the picture. Right now no other
>system can compare with the quality of the Duo. Because on what other system
>can you get CD sound, huge storage capacity, a huge library of great games on
>CD, and cheap prices for games? A lot of the older CDs, both American and
>Japanese, can be had for less than $40. 
>
Perhaps I should rephrase. I was trying to say that the best TG games are
at least as good as the best SNES games, but there are a lot of TG duds,
whereas I have not found as many SNES duds. I mean gimme a break:
Keith Shmourage, JJ&Jeff, Deep Blue, and a few others.
>
>-Teh Kao

- Jeff Naiman
From: 49ers@eb5ts4.EBay.Sun.COM (Renie Maycon)
Newsgroups: rec.games.video
Subject: Bulls vs Lakers, John Madden Football 92
Date: 12 Nov 1992 05:40:45 GMT
Organization: Sun Microsystems, Inc.  Mt. View, Ca.
Distribution: world
Reply-To: 49ers@eb5ts4.EBay.Sun.COM (Renie Maycon)
NNTP-Posting-Host: eb5ts4.ebay.sun.com

Can anybody give me championship codes for bulls vs lakers. John madden 92

I would really appreciate it .
From: kevin@iti.gov.sg (Kevin Patt (SE))
Subject: Cheats codes for Thunder Force IV?
Organization: National Computer Board, Singapore
Date: Sun, 8 Nov 1992 13:19:40 GMT

Hi,

     Is there any cheat codes available for Thunder Force IV? I have only
managed to get as far as Stage 6 before I got blown off to pieces by the
boss of level 6.  Cool Game! I like the scrolling!

- Kevin.
-- 
Kevin Patt                                     Information Technology Institute
Associate Member of Technical Staff            Singapore 
Email: (Internet) kevin@iti.gov.sg             Tel: (065) 772-0471 
       (BITNet)   kevinpatt@itivax.bitnet      Fax: (065) 779-5966        
Newsgroups: rec.games.video
From: brett@oce.orst.edu (Brett Barksdale)
Subject: Help with SNES: Soul Blazer
Organization: Oregon State University, College of Oceanography
Date: Fri, 6 Nov 1992 18:11:47 GMT


 Presently, I'm stuck in the first zone. I've done pretty much everything to the
point where I've entered the painting and destroyed most of the monster lairs. However,
I'm stuck trying to find where the sword that can destroy metal is. Do I have to
defeat the boss before getting the sword or is it something I need *to* defeat the
boss? I have NO idea where to proceed from here having interviewed everybody and/or
been everywhere a dozen times. I'm stuck! Any help would be greatly appreaciated!

-- 
------------------------------------------------------------------------------
                     "Just waiting for the nuts..."
             Brett Barksdale        brett@porky.oce.orst.edu
------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Subject: [SNES] Final Fantasy Mystic Quest question --- I am stuck
Organization: Oracle Corporation, Redwood Shores CA
Date: Thu, 12 Nov 1992 00:32:54 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


Got this game last week and have been playing it quite a bit.  Great game by
the way.  May be too easy for the gura RPGers though.  My question is that I
am stuck on the 5th floor of the Ice Pyramid and don't know where else to go?
E-mail will be appreciated at: rnakhwa@us.oracle.com

Thankx!
From: bbeagan@gmr.com (Brian D. Beagan CT/90)
Newsgroups: rec.games.video
Subject: Re: [TG16] Does anyone know...?
Date: 13 Nov 92 15:12:22 GMT
Reply-To: bbeagan@gmr.com
Organization: EDS


In article AA20175@elm.circa.ufl.edu, cirop02@elm.circa.ufl.edu (David Isaacson) writes:
>Does anyone know of a car battery adapter that puts out 10.5v so I can
>use my TG16-CD in my car? It's an odd voltage to try to find and yet
>it seems like it wouldn't be to hard for companies to make considering
>they usually go every 1.5volts. But for some reason they all skip from
>9 to 12 volts and leave out 10.5 :(
>
>Post and/or Email,
>thanks,

I was looking for this as well (I stopped a while ago).  You could probably use an 11v adapter, though, if you can find one.  Although the CD says 10.5v, the power adapter that comes with the CD says 11v.  I don't know why there is a .5v difference, but you can use that adapter with the cd directly.

The reason I stopped looking is that I'm not sure the cd would perform that well in a car. It will probably skip a lot.  If you're successful, let me know!

P.S.  My friend says that you can order special made adapters from electronic magazines, just specify the volts and amps and they'll make one for you.

Brian.
bbeagan@cmsa.gmr.com
Newsgroups: rec.games.video
From: pashdown@javelin.sim.es.com (Pete Ashdown)
Subject: Re: [SNES:Clinkenreview> _Axelay_
Organization: Evans & Sutherland Computer Corp.
Date: Mon, 9 Nov 1992 19:33:05 GMT

tpehrson@javelin.sim.es.com (tim clinkenpeel) writes:

>i'm experimenting with a new format.  i would appreciate some feedback as to
>whether you like the 'new look' better, worse, neutral or can't tell the
>difference.

I'm blind.
-- 
		       "I'm Slash man, Slash!" - Slash

DISCLAIMER: My writings have NOTHING to do with my employer.  Keep it that way.
Pete Ashdown    pashdown@slack.sim.es.com    ...uunet!slack.sim.es.com!pashdown
Newsgroups: rec.games.video
From: "ken lu" <ken.lu@canrem.com>
Subject: sfii boss (copiers only)
Reply-To: "ken lu" <ken.lu@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 6 Nov 92 14:58:44 EST


Hi ! Everyone here,
I read this message in the fidonet today, and will like to know the
patch file !!!!!!!!!!
can anyone tell me the FTP site if the patch is available.

***************************************************************
I have not seen this IBM SFII, so I can't relly comment on it, could be just a
hackers attempt at a SFII clone. I do know that SFII:Black Market edition was
released a couple of months for the SNES copiers... It looks very nice, and
such only people with copiers can play it.. as well, a BOSS edition of SFII
will be released soon for the SNES copiers, I have seen a demo, as well (You
can only play Vega at this time), and again, only people with copiers will be
able to play them, these editions come out as patches, so there is no pirating
envolved, simply copy your SFII cart, apply the patch, and you have a new game.

**********

 Ah, yes - A new Amiga/IBM patch has just been released that will turn
your SFII copier file into Champion Edition (Play the Bosses) or a
Champion Edition (Turbo/Black Market/Black Belt) game.

 There is one catch, you have to have a 32mbt copier, (No the patched
version isn't 32mbts but about 20 mbts) or you can play it on a 16 mbt copier,
but all the backround graphics (except the 3 boss levels) will
be gone.

*********************************
---
  DeLuxe 1.21 #1074  I tried the rest but bought the best!!!!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan)
Newsgroups: rec.games.video
Subject: Re: BallBlazer?
Date: 10 Nov 92 18:01:35 GMT
Article-I.D.: UNCCVM.1689BB734.ALI00MHS
Organization: UNC Charlotte

In article <1992Nov10.001132.25289@wam.umd.edu>
vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:
 
>
>In article <1992Nov9.220309.12301@ms.uky.edu> soward@slow.inslab.uky.edu (John Soward) writes:
>>Anyone remember a game called "BallBlazer", I think by Lucasfilm...
>>probably circa 1984-1986...I recall playing it on an atari 800, but I wonder if
>>it is availible for any other platform...I was sure I still had my copy of it
>>for the 800...but...
>
>"Ballblazer" for the Atari 7800 is every bit as good as the Atari 800 version.
>There is also an Atari XE Ballblazer.
>
>  VGR
>
 
Also an Atari 5200 version.  Came out late -- I think it was the last cart
I bought for the system, long after the flow of new ones had stopped.
 
Mark Sullivan
ali00mhs@unccvm.uncc.edu
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Madden '93 for Sega
Date: Fri, 13 Nov 92 16:22:26 GMT
Organization: VMARK Software, Inc.

In article <BxMnLx.1vA@news.cso.uiuc.edu> bca44236@uxa.cso.uiuc.edu (Racter) writes:
>
>I'm interested to know if anybody out there has seen a copy of JM '93
>for Sega, or even better, has it.  I can't rely on the Waldensoft around
>here in Urbana, as their newest titles are still Greendog and Super
>Monocco GP II.  Any help would be appreciated. Thanx.
>
>Racter -- OUT!
>

Just picked mine up yesterday.  Decent improvement over an already incredible
game.  The additions of more recent team stats, the AllTime teams, player
game stats, and other little niceties improve the game.   Just proved once
and for all that the undefeated 72 Miami team is the best ever :-)
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video