HDTenEightyP/NetNews huggingface dataset:
Organization: Penn State University
Date: Tue, 1 Sep 1992 12:01:09 EDT
From: <JTS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: OGRE

Does anyone know the game designer of OGRE?  I'm pretty sure it's the name of
the game... it's a tank game where you program the tank to react to different
terrains and different enemies.  It's kinda old.  You program the tank with
a Pascal like language. Anyone know what I'm talking about?  If anyone can help
please leave me a reply. Thanks.

PS It might be called OMEGA.  I dunno.  Some "O" name like that.
From: wwong@calstatela.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help needed in Legend of Kyrandia
Keywords: spoiler (sorta)
Date: 26 Aug 92 16:00:10 GMT
Reply-To: wwong@calstatela.edu
Organization: Cal State University, Los Angeles


	I am stuck pretty much at the same place. However, I was able to 
make the potion by using the following ingredients: Blue Berries, Orchides,
Tunips, and Green Emerald. Some how, there is only sequence that I found that
would turn the liquid greenish-yellow. Once you had made the liquid, take two
bottle of the liquid to the alcamey. Place the two bottle of liquid into the 
bottle symbols. Then you will get new potion. This is where I am stuck. Don't
know what to do next. Drink the potion doesn't do anything! And unable to ocean
because of the whale. BTW, have you figure out what to do with the rainbow stone?


							Hope this help,
							wwong@mars.calstatela.edu
Newsgroups: comp.sys.ibm.pc.games
From: derelict@netcom.com (Daniel D. Miller)
Subject: Re: Dark Queen of Krynn- possible bug?
Date: Wed, 02 Sep 92 00:05:36 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Keywords: Hawkbluff dumbwaiter Amrocar

peter@dbaccess.com (Peter A. Castro) writes:

>Help!  I'm in Hawkbluff and I can't open the dumbwaiter where the book of
>Amrocar is.  I fought the generals and the book was tossed in the dumbwaiter,
>but when I go to  the kitchen to get the book the program reacts as if I 
>responded no when asked if I want to open the door.

Yes, this is a well-known bug in DQK...
there's a bug-fix available on Compuserve in the GAMPUB
directory, called DQK6.ZIP ... it's about 460Kbytes...
I have the file and can upload it somewhere in the FTP
world if you want, and if I can figure out how  <grin>

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: Merlin <mnielsen@magnus.acs.ohio-state.edu>
Subject: where is the grunich?
Organization: The Ohio State University
Date: Wed, 2 Sep 1992 06:17:21 GMT
X-Mailer: ELM [version 2.3 PL11]

`
spoliers


























Where is the stone that the gnomes are looking for after you kill the five-
headed dragon?
From: lwsand03@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted - VGA stuff...
Date: 26 Aug 92 13:43:10 +0200
Organization: University of Cape Town

Would some kind person send me and my friends a list of VGA games graphics
stuff GIF pics etc that they could e-mail to us?

My e-mail address is          lwsand03@uctvax.uct.ac.za

Thanks...

Andrew     UCT
From: art.milburn@gate.micromed.com (Art Milburn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Q-Bert game known for pc?
Date: 3 Sep 92 10:30:00 GMT
Reply-To: art.milburn@gate.micromed.com (Art Milburn)
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

KO>Once upon a time there was a very nice game for the C-64, called Q-Bert.
KO>Does anybody know of a similiar game for PCs ?

Yeah, there was one I saw about 5 years ago called J-Bird.  I have no idea
where to get it, though!
---
 . SLMR 1.05 . Make a joyful noise (but deny it when smelled by others)!
                                                                                
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
                              
Newsgroups: comp.sys.ibm.pc.games
From: bs428@cleveland.Freenet.Edu (John J. Brassil)
Subject: Secret elevator on Wolf 1 Level 1
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Mon, 31 Aug 92 15:59:06 GMT


A friend of mine has all six episodes of Wolf 3D, but he didn't 
know about the elevator to level 10 in the first episode.  I'm
not a Wolf player  myself, but from reading this group I knew 
approximately where it was supposed to be.  We did a "180" from the
"obvious" elevator and walked across the room and pushed a couple 
of false wall and found  another elevator.  I was looking pretty
clever until it took us to level 2.  I knew there was a problem 
with the secret 'vator in the shareware episode 1 (was it 1.1 or 
1.2 that fixed that problem - BTW does wolfnpac work with either
of those two, or with the full episode set - I couldn't get it to)
but I was kind of surprised that it didn't work.  Any help would be 
appreciated.

Thanks, 
John
-- 
What's all this then?
Newsgroups: comp.sys.ibm.pc.games
From: emeinfel@gmuvax2.gmu.edu (...)
Subject: games for sale IBM PC
Organization: Ferrous Fencing Ferrets Inc.
Date: Mon, 31 Aug 1992 12:11:53 GMT

SIMEARTH	3.5/5.25	$20
OVERLORD	3.5		$20
KINGS QUEST V	5.25		$20

Buy all three for $50.	You pay postage.
-- 
Edmond L. Meinfelder  // In a gust of wind the white dew 
// On the Autum grass // Scatters like a broken necklace.
From: jewell@mace.cc.purdue.edu (Larry Jewell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: -=> THE FTP-SITE YOU NEED FOR GETTING GAMES! <=-
Keywords: ftp, archie, anonymous
Date: 26 Aug 92 17:10:18 GMT
Organization: Purdue University

>It seems that the archie you use is more sophisticated than the one they run
>at archie.unl.edu, the one I use.  Is the archie at archie.sura.net a newer
>version?  The version that I use just scrolls once all the matches are found
>until the last match. It's a pain to find what you're looking for unless
>you use a complex regexp or have a capture buffer. 
>
Archie.Unl.edu, like in "Nebraska"?  That's the archie I use to mail files to
me after a monster search-output.
"Quiche" has the same feature on whatever system they're on.

UNL is running:
SunOS Release 4.1.1 (ARCHIE) #4: Wed May 13 08:08:13 CDT 1992

Larry J


-- 
#Larry W. Jewell (ex-USN)     WWII-L Listowner    jewell@mace.cc.purdue.edu # 
#"Sunday's horoscope is noteworthy because of its strange, sudden and wholly#
#unpredictable and inexplicable occurrences, affecting all phases of life." #
#--"Your Horoscope," L.A. Evening Herald Express, Saturday, Dec. 6, 1941.   #
From: mlevis@ringer.cs.utsa.edu (Mike Levis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: INFOCOM: Boot -> Dos disk util?
Date: 3 Sep 92 15:26:14 GMT
Article-I.D.: ringer.1992Sep3.152614.29352
Organization: University of Texas at San Antonio

In article <blasius.50.715520476@gmd.de> blasius@gmd.de (Volker Blasius) writes:
[...]
>- Patch an appropriate interpreter with a hex editor to point to the name
>  you gave to your data file. To find out, which interpreter works, copy
>  them one by one to the directory where your new data file is, rename the
>  data file to the name of the interpreter (.dat, of course), and try to
>  run it.

The interpreters that I have seen have an undocumented switch (/G).
This switch will tell the interpreter to load the data file following
the switch.  For example:

C:\INFOCOM>ballyhoo /gzork3.dat

However, some data files require certain interpreters.
If you have your IC games an a hard drive, you can save disk
space by having only one copy of each *type* of interpreter.
For example, only one "L" interpreter, only one "6E" interpreter,
etc.  (BTW, "L" and "N" seem compatible), just as long as you
use the /G switch.

>- BTW, the data files are machine independent; a friend of mine told me he
>  runs Atari data files with a DOS interpreter.
>
>Hope it works for you, too!
>
>Volker


-- 
====== Mike Levis   mlevis@ringer.cs.utsa.edu ======
"I believed what I was told, I thought it was a good   .--.
life, I thought I was happy.  Then I found something  (OS/2)
that changed it all..."  --  Anonymous, 2112  [Rush]   ~--~
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: other apogee games?
Date: 3 Sep 92 19:45:33 GMT
Article-I.D.: lclark.1992Sep3.194533.19828
Organization: Lewis & Clark College, Portland OR

In article <rdippold.715544033@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>bonney@esds.mdc.com (Greg Bonney) writes:
>>Wolf3d is great.  What about other games from Apogee?
>
>The other games from Id (Apogee doesn't write them, they just
>distribute them) are mostly sidescrolling types - Commander Keen 1-6,
>Duke Nukum 1-3, etc.  I think they're great, if you like that kind of
>game you should pick up the first episodes, which are shareware.

I don't mean to nit-pick, but Id did not do Duke Nukum.  That was Todd
can't-remember-the-last-name.  Rapolge...Reppelge...something.  Anyway, he's
the one who did Cosmo's Cosmic Adventure.  Apogee distributes his stuff also.
And I think that Crystal Caves and Secret Agent 006 1/2 were done by a
different group.  (because they look so different.)  And you can get them
from ftp.ulowell.edu.

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.games
From: damon@vcd.hp.com (Damon Schaefer)
Subject: Re: E.o.b.II .H E L P . p l e a s e
Organization: Hewlett-Packard VCD
X-Newsreader: Tin 1.1 PL5
Date: Fri, 4 Sep 1992 02:45:07 GMT


SPOILER!

Here's what you do:

Go to one side of the room and walk forward until you run into 
the wall.

Turn around and walf straight back until you are off the pressure
plates. (the wall stays put)

Go to the other side of the room and step forward onto first plate
(the wall moves to middle)

Turn so that you are facing the side of the room that you just came
from and throw any object that you can afford to leave here.
(the wall moves to far side again)

Turn so that you are facing the way that you want to go and take
a step forward (wall moves to middle)

There is now nothing to stop you from just walking past the moving
wall.

(... hope you already have the Eye of Talon!)

Good luck.
From: odlin@reed.edu (Iain Odlin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Date: 25 Aug 92 20:57:44 GMT
Article-I.D.: reed.1992Aug25.205744.24608
Organization: The Stuffed Animal Trauma Team  (We're Trained Professionals)


  On the subject of WCIII wishes, moe@u.washington.edu says he wants the ab-
  ility to look around or have a rear-view mirror.

  You've already got it in WCII:  Try function keys 1 to 4.

  As for stuff I'd love to see:
  1.  A game more like WCI.  WCII was fun, but I felt like I was being lead
      through the game by my nose.

  2.  Better wingman AI.  I get REAL tired of being shot and killed by my own
      teammates...  Especially Hobbes (in WCII).

  3.  Far better bitmap scaling.  The bitmaps look fine when you are at the
      perfect distance and the perfect angle, but anything else looks like
      garbage (with the admitted exception of the animated bitmaps [asteroids,
      ship debris] that are seen from only one angle and have everything they
      do specifically programmed).

  And finally:  4.  WCIII should *NEVER* disallow me a missile launch.  It gets
      exceedingly tiring when I'm in the middle of a large fight (when I need
      the damn missiles the most) and the program won't let me fire one because
      it's already keeping track of too many things.

  Whoops!  Just thought of two more:

  5.  The ability to turn the VCR replay buffer off.  It's a small point, but
      having the game stop dead for a second or two while it saves the buffer
      can be very distracting.  Perhaps WCIII should allow you to set whatever
      added extras you want, instead of arbitrarily parcelling them out.  It
      could present you with a 'checklist,' only allowing you to check the
      options you have memory for, perhaps.

  6.  A better ending than WCII.  This is IMHO of course, but I was very dis-
      appointed with the graphics in the finale, especially since most of them
      were already used in the game (the kiss, for example).  It seems the
      best animations come early in the game (the traitor killing the comm-
      officer, your Ferret landing on the planet; the only exception being 
      some of the animations of the Concordia in the asteroid field near the
      end).

  At any rate, these are what I'd like to see.  Your mileage (and mine after
  a few days maybe ;) may vary.
-- 
 --------------------------------- Iain Odlin ---------------------------------
                  10 Crosby Street, Level 3, Portland ME 04103
                                 odlin@reed.edu
 ----------------- There ain't *nothing* that hurts like pain -----------------
From: lyn@matt.ksu.ksu.edu (Myself)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: "Cracking" - What is Illegal about it?
Date: 27 Aug 1992 13:08:10 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

dmatiske@vyasa.helios.nd.edu (david matiskella) writes:

>In article <1992Aug25.132653.7149@hellgate.utah.edu>, galt%peruvian.utah.edu@cs.utah.edu (Greg Alt) writes:
>|> In article <csmith-230892143125@cyrano.gmu.edu>, csmith@blackplague.gmu.edu (Blackplague) writes:
>|> 
>|> You are assuming that shrink-wrap licenses are legally binding just because
>|> they are written on the box.  And even if the licenses are binding, they 
>|> are only binding for adults.  If a minor buys it and opens it, it is not
>|> binding.
>	While it is debatable about how enforceable shrinkwrap liscences really are I fail to see what be a minor has to with the enforcability of the liscense. 
>Their are plently of instances of minors being arrested for software piracy.
>

   A minor cannot sign/notarize/agree to/whatever a contract on their own and
have it be legally binding. This is why anything which a minor signs (bank
account, checks, etc.) have to be co-signed by an adult, even if that adult
does not have acces to the account. (read 'the parent has to take liability,
but they cannot take money out of the account without authorization- very
useful in some cases.) Software piracy is a completely different matter- it
is not 'breaking contract', it is copyright infringement, and the minor can
go to court/etc. with all attendent events.

No, I am not a lawyer, but this is the way it was explained to me by one.
I hope the info is accurate. Till next,	
-- 
This was brought to you by Myself(lyn@matt.ksu.ksu.edu) who is all things here.
Head of Synergy Systems, a non-official group of aspiring hackers creating and
distributing software for the common good. Head office:Terra, Sol system. We
Flames accepted-and returned with interest and intelligence compounded.
Newsgroups: comp.sys.ibm.pc.games
From: pettypi@gaul.csd.uwo.ca (Carl Pettypiece)
Subject: Re: Links386 putting?
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Fri, 28 Aug 1992 03:42:27 GMT
Keywords: Links386.

>>A friend and I have been playing the original LINKS for some time now and have
>>found the entire game is in the putting. Both of us have had low scores (>60)
>>and all that has determined that kind of score is the putting. It is no more
>>difficult to sink a 25-50 foot putt than a 5-15 foot putt.
>>My question. Is the the putting on LINKS386 the same as the original LINKS.
>>
>>Thanks. 
>
>The putting has become much more difficult (IMO) it takes 3 steps instead of
>the 2 on the original Links.  It is done just like a regular shot, and if
>you miss the mark at the bottom of the swing then the ball will be way off
>line.  Makes it much more of a challange, but I still have sunk putts of over
>60 ft there just alot harder to do.
>
>Kevin

I agree.  The putting in Links 386 is much more challenging.  On
Pro level, I can always (almost (-:) sink anything under 10 ft.
Past that it gets harder as you go.  I too have sunk long putts
(36 yds) but they are very rare indeed.  Excellent game!
-- 
---------------------------------------------------------------------------
Carl Pettypiece (pettypi@gaul.csd.uwo.ca)        Disclaimer:  Hell, I don't
Department of Computer Science                   even know if these are MY
University of Western Ontario                    opinions!
From: gdg2@po.CWRU.Edu (Gary D. Grayson II)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Commander II Cheat
Date: 1 Sep 1992 23:42:49 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: gdg2@po.CWRU.Edu (Gary D. Grayson II)
NNTP-Posting-Host: slc5.ins.cwru.edu


Could some person please post or mail me the cheat for WC2 to give you
infinite shields. Can't seem to find it in the SIG. Thanx in advance.
-- 
 _____                                   Gary D. Grayson      
|     |  ___  _ __   <<<<<<<<<    McDonnell Douglas Space Systems     
|   __   ___|  |  |   >>>>>>>>>       Huntington Beach, CA 
|_____| |___|_ |     <<<<<<<<<  grayson%ewsvx5.decnet@mdcgwy.mdc.com
Xref: sparky comp.sys.ibm.pc.games:11654 rec.games.misc:17111
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Nintendo vs. PC game prices (was Re: Most Wanted 
From: john@csufres.CSUFresno.EDU (John Q. Generic)
Date: 1 Sep 92 18:09:05 PDT
Organization: California State University, Fresno

In article <17u1epINNa7q@agate.berkeley.edu> jaffray@zippy.sonoma.edu writes:
>all the above.  The means may be legal rather than illegal, but the net
>result is the same: a bunch of people get to play the game and only one
>copy is purchased.
>
>-- Alan

Why should this matter?  The *possessor* of a game cartridge has the
right to play the game 24 hours a day, 7 days a week if he/she
desires.  I have no sympathy for companies that charge > $50 for some
stupid clone of Tetris or another platform game.  I think your sense
of fairness is extremely warped.


--
+----------------------------+   ||| | || |   
| -John  (The Generic John)  |   ||| | || |   
| john@csufres.csufresno.edu |   ||| | || |   
+-----------"Moo"------------+   666 1 13 0
From: gt7994a@prism.gatech.EDU (ORMOND,SEAN PATRICK)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands
Date: 3 Sep 92 17:50:32 GMT
Organization: Georgia Institute of Technology

In article <18500005@hpnmdla.sr.hp.com> darrylo@hpnmdla.sr.hp.com (Darryl Okahata) writes:
>
>     Odd, I've got a 25-MHz 386 with a NON-local bus (ISA) ET4000 card,
>and the speed of combat movement is adequate.  It could be faster, but I
>can live with it as it is.
>
	Movement speed, of course, is totally subjective, but on my
386/33 the movement appears realistic.  If you want speed, go vandalize
a pagan altar out in the countryside and well...make sure you save your
game first!
	I don't have time for a lengthy review, but I think the game is
outstanding!  I used the patch immediately and have yet to encounter any
significant bugs.  The art, music, and attention to detail create a very
realistic environment and provide a rich background to your characters'
adventures.  The combat system has good animation and provides the best
combination of real-time and turn-based systems.  The 100+ page manual
significantly enhances the game with its pseudo-vellum pages and pencil-
drawn sketches.  About half of the book is devoted to the historical
background of the game, and the final section is a bibliography of the 80+
books used as source material.  As with other MPS products, Darklands is
much more a simulation than a game.  It blows SSI's "Gold Box" garbage
out of the water...if you want to kill Foozle, look elsewhere.

Sean

-- 
Sean P. Ormond
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7994a
Internet: gt7994a@prism.gatech.edu
From: hogue@cs.arizona.edu (Justin C. Hogue)
Newsgroups: comp.sys.ibm.pc.games
Subject: Flying Tiger and Falcon 3.
Keywords: upgrade to Falcon 3.0
Date: 3 Sep 92 22:53:05 GMT


   I just picked up the Flying tiger upgrade (note: it is NOT a campaign disk)
and have a few things to tell you about it....

good....
*   it contains ALL the patches to Falcon 3.0
*   your wingman are much better at watching thier radar
*   manual included explains waypoint commands (cap, cas escort) much better
   (if you wonder why the air support on your bomb missions sucks, it's because
    escort will make wingman only attack visually sighted enemies, as they
    keep their radar off to avoid giving away your position)
*   Upgrade of the not-so-heralded ACMI player
*   Enemy logic better
*    Your f-16's look MUCH better (you can even see yourelf in the cockpit)
*   Elimination of all those nasty glitches, like the IFF tone not stopping.
*   Japan Theater set in 2001, with new version of Falcon, including missles
     under development that are not finished yet
*   also only in Japan, You get to attack ships, which is hell, and you have
    to deal with rules of engagement
*   addition of borders of countries to the maps
*   Tells you, if you fail a mission, why.
*   Tells you if your wingman plowed into the ground.
*   No more static for wingman voices.
*   Also campaign in Pakistan/india or Korea, where the enemy is only 3 miles
    from your base!
*   addition of new waypoint commands, SEAD (supression of enemy air defense)
    so you can specifically kill sam's and AAA.
*   Book gives you some idea of how to manage fuel, dodge sams, and make 
    wingman do what you want.
*   New, awesome intro screen, new Jets (mig 31, mirage 2000, it goes on...)
*   Padlock can lock onto missles, so they are much easier to dodge--also,
    radar on left shows ALL missles coming at you, not just SAM's
*   many, many more little things (you can see trails of flare-chaff)

BAD.....
*    requires 616,000 (approx) of conventional space instead of original 612000
*   STILL didn't make debriefing to show you what happened to other flights
*   Doesn't appear (yet) to have fixed problem with mig-19's moving like f-16's
*   Almost too real--6 types of ground radar now, not to mention dug in tanks
    that fire back--it is real hard to keep track of it all.
*   new changes will NOT allow comm fights with 2 computers unless both are
    falcon 3.0 or falcon 3.01.
*   cannot play old avtr tape on new player
*   lose ALL squadrons and records.
Overall, the bad is very minor.  I tried to keep this post down, so I didn't
mention alot of small stuff (like the Japanese zero mark on the FSX, or the
american sign on are f-16's, or the unmanned mystery fighter owned by russia
in Japan, or being able to pull 9.9 g's instead of only 9, or......)

--Jowfus
Justin hogue  hogue@caslon.cs.arizona.edu   Tucson, Arizona
From: JMoylan@cup.portal.com (John Thomas Moylan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: DARKLANDS short review
Date: Tue,  1 Sep 92 19:33:47 PDT
Organization: The Portal System (TM)
Distribution: na

...unfortunately its just a tactical combat simulator, just like Omnitrend's
Paladin, with the tiniest effort at making it into an RPG(which it COMPLETELY
fails at, as there are no puzzles, etc. of real RPGs, just the endless
HACK 'N SLASH, FAR worse than the SSI AD&D games...at least they have some
attempt at puzzle solving...)...

I still cannot figure out why this game is big, unless they did not compress
the graphics files, the game does not do enough to warrant the 18+ mb size,
as it is just a wargame w/lousy movement AI, and ALOT of bugs(they did not
do a very good job on it for spending 2 years on it, their stock price
should reflect the poort quality of their recent releases(B-17 & Darklands),
they might get the idea that half-finished, hurried products are nothing but
trash...
Newsgroups: comp.sys.ibm.pc.games