From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Some more HF observations
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 18:49:26 GMT


Some things need to cleared up.  The new SF2 abbreviation has gotten some-
what confusing.  The official name of the game is Turbo Street Fighter 2
Champion Edition Hyper Fighting.  That is all the names and whatnot on the
marquee.  The abbreviation should be, IMHO, SF2:HF.  That's what most people
have been calling it.  You can see how messy this is: TSF2:CEHF.  Looks like
some goddamn password.  

Dhalsim's teleport also can't be done by charging down for 2 seconds and then
up and two buttons.  It is a DP motion, with the initial towards or back
dictating which side of the opponent you will appear on.  Of course, there
are button presses.  As far as I know (I've tried), all 3 kick-buttons does
work.  I don't know if other 3-button combinations work.  (It may, because with
Balrog, you can hold jab, forward, and roundhouse to do the Turn Punch.)

Many questions are asked about the colors...
Ryu-Azure (baby blue) (wimpy!)
Honda-darker skin color, orange and green (?)
Blanka-orange w/blue hair (odd!)
Guile-i've heard it called electric blue (awesome)
Ken-Blue (the best IMO)
Chun Li-darker skin tone, mid tone gray (funky)
Dhalsim-darker than in CE with brown highlights (OK)
Zangief-pink-like color w/green highlights (look almost phallic)
Balrog-Orange
Vega-Black pants, green highlights/shirt(?)
Sagat-darker skin, white boxer shorts
Bison-alt color is: Silver w/ red highlights and eyes (Utterly Evil!)
                    His flame torpedo is pink...

All these are the colors you get by pushing the attack buttons, except Bison,
where you get his original red.  Pushing the 1P/2P buttons will get you the
classic SF2 colors, except for silver/red Bison.

The game play is quite fast and furious, and does not cater to slower players.
You must be able to think and act very quickly.  Combos come out like 
lightning, and can get difficult to perform.  However, it does seem easier
to get the DP for Ken/Ryu.  The buffers seem to last longer.  The TU for Sagat
and the new air attacks for Honda and Blanka are almost like prescision moves 
(you must end straight up).  Charging times for the moves carried over from 
CE have/seem to have shorter charge times.  Vega's rolling claw hits 6-7 times,
but all the hits are not comboed.  After 3 hits, one can block.  The jab attack
does the 3-hit roller, and the longer range one (if all 6-7 hit) isn't likely
to dizzy.  Short kicks by most charcters have (seemingly) been sped up, and
with that, you can get in 2-3 more than in CE, but they do LESS damage.
Most moves do less damage than before, including the DP, however it is easier
to get a crouching fierce fierce DP triple hit.  I'd say throws do less damage,
but I've been told they actually do more.  Ticking is about the same.  Since
the characters are faster, they stand up from falls and recover from blocks
faster than before.  

People fighting vs. Ken beware: the fireball delay of his has been shortened,
so the fireball-DP trap is easier for him.  I have a strong feeling that
Ken and Ryu will dominate this game, but Honda and a couple of others have
a chance to have their day in the sun.  Overall, I'd say that this is the 
best game improvement I've seen, but one can never truly balance the game
completely as long as the DP holds as much priority as it does.  

These observations are based on three trips to the arcade totalling about 5
hours of playing time.  If I am in error, or if you have any questions,
please feel free to contact me at caine@uxa.cso.uiuc.edu. 

-- 
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
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