HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.netrek
Date: Sat, 12 Dec 1992 04:11:25 -0500 
From: Erik Lauer <el0g+@andrew.cmu.edu>
Subject: Re: Honor & Netrek
	<1992Dec10.015606.25117@athena.mit.edu>
	<JIVE.92Dec10095106@spanky.ssc.gov>
	<724057413.1935.0@unix3.andrew.cmu.edu>

>Hehe, reminds me of the time when I was on bronco (i think) recently, and
>Jester was a base ( and sitting next to me). After playing for a while,
>he got ghostbusted. His shields were down but he was heading towards our
>home planet. Nobody else noticed anything until he had bounced off the 
>back wall. But then, someone on my team noticed and posted to the ALL
>board something about our base looking like it was ghostbusted :( So
>then the race was on. Could we stop them from killing our base before
>the server realized that he was ghostbusted? It was funny, pressoring
>and tractoring him out of torps and detting for him. Soon enough, almost
>everyone in the game was involved :)

Well I just got ghostbusted as a base on Bronco, and my team put no
special effort towards saving me.  Fortunately, Drizzt Do'Urden could
base just fine without a co-pilot :-)

 (although he could not shoot at two oggers at opposite sides quite as well).



Erik
---=
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 15 Dec 92 17:22:10 GMT
Organization: University of Pennsylvania

In article <1992Dec14.213909.26732@pasteur.Berkeley.EDU> von@cory.Berkeley.EDU (Steve Von Worley) writes:
>Um, no, I don't confuse dogfighting with runnerscumming, Brian.

>I believe the opposite is true; in most head to head duels, where the SC
>is not allowed to run away, a DD will win.  
>
>Is that what you meant to say?

Nope.  I do not believe that a DD will beat a scout in a dogfight.  The
phasers on both are fairly comparable, and the scout has the advantage
of faster torps and more maneuverability.  The scout torps are only
slightly worse.

Obviously, both ships will have to run from a CA to survive, but the SC
is much better equiped to hold its ground than the DD is.  A typical CA
may push both ships back the same distance, but the SC has a much greater
chance in returning back to its territory as opposed to the DD.

>Sandia

Brian
From: halifax@scout.ksu.ksu.edu (The blah master!)
Newsgroups: rec.games.netrek
Subject: LPS stats...
Date: 17 Dec 1992 20:25:57 -0600
Organization: Kansas State University
NNTP-Posting-Host: scout.ksu.ksu.edu
Summary: Blah Blah Blah, Attempt at fixing lps stat ruining
Keywords: Fixing, Blah

Hello all!

Well, after reading about and watch my stats drop on LPS's, I was
wondering:

One: Is it possible to either add a stat or add a new equation
to the way stats are figured so that the you would gain points
relative to the number of core planets owned by your enemy.
For instance:  The feds are about to genocide the roms.  The roms are left
with Draconis and Romulus. The feds stat would be raised in relation to 
the number of Hours (that a core planet is missing) times 100 - 20 * number of
core planets.  Once more:  
			stat = Hours * (1 - (core * .20))
Thus the feds stats would raise faster if they took drac or rom.  This
is because the less planets left the harder they are to take.

The point of this is to offset the penalty for long LPS's.  As stated 
in many other posts, people often quit because they know it will screw
their ratings.  Yes, yes, I know, real netrekers don't care about 
thier stats :)

This new stat would be used to modify those stats normaly dropped because
of long stands.  You could either add this directly or use it
to multiply times stats like the win-loss in which case you would use
its inverse. So it would work like this:
	When you die:   Loss = one death * (.20*CorePlanets) 
		This is kind off extreme .20 loss...perhaps a higher number?
                  (Would REALLY promote ogging)

Two:  After more discussion would anybody be willing to try this out?
Has or is anybody trying anything like this currently?

I in no way expect this to be a proposal, but merely something to
spark a discussion on the subject.I invite anybody with more knowledge
of the equations to propose a better equation.  

Well enough for one day

-------------------------------------------------------------------------------
Scott Wedekind                      | Yes, I am a male chauvinist sig! 
(halifax@matt.ksu.ksu.edu)          |
       (Kal)                        | Do not taunt drunk, happy fun ball!  
-------------------------------------------------------------------------------
     Were you aware that in every town there is an anarachists movement?
What is even more terrifying is that they are run by your local government.
In fact they are located in the yellow pages.
You guessed it, its the REFUSE CONTROL CENTER.
If you don't believe me check them out yourself. 
(I am not responsible for stupid people getting slapped to death) :P
-------------------------------------------------------------------------------
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 16 Dec 92 01:52:23 GMT
Organization: University of Pennsylvania

In article <Uf=XjNC00awI05YkUL@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:

>	Well, woof, and I, and for a while MUCUS PIG were in on bronco last
>night trying out the "little weapon" ships, and this is what we found.  

Cool.  Amazing how people won't listen to those who actually play the
scout ships almost all the time.

>	AS vs SC.  At long range, the AS can dodge enough torps that the ones
>it dets do no serious dmage.  It lives forever, as does the SC.  No one
>has enough fuel to kill.  At shorter range, the SC gets creamed by
>phaser fire while the AS can det all of its torps and live.

I'd be interested in knowing how you guys actually fought.  My experience
has been that if I have to stop a AS with my SC, I stop it.  Typically,
the AS has to fire torps at the SC to do any real damage.  The AS can
get about 3 rounds of torps out before running out of fuel.  Once out of
fuel, it's toast.

True, if neither have a reason to kill each other, then neither one dies,
but that is true with almost any matchup.

>	AS vs DD.  This is more of the same.  The DD has to get even closer to
>hit with torps, so it's more likely to get phasered to death.

See above.

>	DD vs SC.  This turned out to be closer than I thought.  However, the
>SC had a better effective torp range, and tended to win.

No joke.  I proved this to my satisfaction against Yea Boy!!!!! and several
other reasonably skilled players one night.

>	ZZnew guy
Brian
From: echeverr@scf.usc.edu (5150 - Asshole*)
Newsgroups: rec.games.netrek
Subject: Re: Tom's* Scheduling Counter-Proposal
Date: 16 Dec 1992 16:16:05 -0800
Organization: <censored>
NNTP-Posting-Host: girtab.usc.edu
Keywords: [*] ObAsshole

In article <1gjmafINN5pl@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>I had LAR ranked #2 in the West from the start of the season.  We will
>allow petitions from teams who feel they are improperly ranked to
>reconsider the ranking.  Plus, the main point is that being in the
>wrong bracket is a *very small* difference, unless a top-level team
>is put in the bottom-level bracket.

Not to be a total cynic, but my guess is that you only ranked them #2 because
of Terence.

5150
we all know who you ranked #1, tho :-)
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 16 Dec 1992 22:01:37 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: This has gone too far.....
	<1992Dec16.005835.11371@cis.ohio-state.edu>

rubin@pterodactyl.cis.ohio-state.edu (Daniel Rubin) writes:
> >Nope.  I do not believe that a DD will beat a scout in a dogfight.  The
> >phasers on both are fairly comparable, and the scout has the advantage
> >of faster torps and more maneuverability.  The scout torps are only
> >slightly worse.
> >
> 
> You have got to be kidding!  A couple of torp hits and maybe a single phaser
> hit and the scout is toast. 
Wow.  30 + 30 = 60 for 2 torps.  Now you need a 90 point phaser to
kill him.  Neat trick for a DD.

> I love it when a scout tries to dogfight me in
> a DD, I just tractor on to him and SMACK - easy kill.
Ok, so you're tractoring.  Any idea just how many torps you're
sucking?  A whole lot.
 
> Although I may be in the minority I believe DDs are the BEST
> dogfighters. 
You are in the minority.  Talk to anyone who was in the dogfighting
tournament.  Talk to any competent CA pilot, they'll show you why CA's
beat up DD's.

> I  will take a fast manuverable ship over a slow ship any day. 
So will I, but dogfighting has nothing to with it.

> Whatever!  A scout is history with a CA in any dogfight situation.  A DD will
> most certainly survive a dogfight with a CA if he remembers not to get in
> tractor range and is a halfway intelligent dogfighter...
Both SC's and DD's survive dogfights with CA's.  Then pivot, then
maxwarp.  Not too tricky, the SC has a better chance of survival
though...

	joe
	Purple haze
	Lamb, Leg Of

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 20 Dec 1992 06:39:21 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: This has gone too far.....
	<1992Dec19.040650.28585@pasteur.Berkeley.EDU>

Excerpts from netnews.rec.games.netrek: 19-Dec-92 Re: This has gone too
far..... Steve Von Worley@cory.Be (2253)

> Furthermore, I play netrek, not dogfight, and thus I don't know any
> good DD players, since the abilities of DD's are limited relative to
> other ships when playing netrek and thus hardly any good players fly
> them frequently...  Maybe if I played on chaos servers when they were
> hip, I might.


	Regardless of my arguements with Sandia's other theory (SC beats DD in
a dogfight), I have to agree with this.
	On the chaos servers that I've been on, there were 3 kinds of ships,
GA, SC (Hell, you've got to give warp 15 some creadit), and AS (Which
you never actually see, because they don't uncloak).

ZZnew guy
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 18 Dec 1992 23:37:31 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Tom's* Scheduling Counter-Proposal
	<1grc2vINNpva@agate.berkeley.edu>

Excerpts from netnews.rec.games.netrek: 18-Dec-92 Re: Tom's* Scheduling
Count.. Tom Holub@soda.berkeley. (1072)

> )Sure, I think I had them ranked #2 in the *west* as well.  The only thing
> )is that the west was pitifully weak compared to the east.  Even with GB
> )being ranked #1 in the west, I'd only had them around #5 overall.

> The West was not pitifully weak compared to the East.  We had 2 top-notch
> teams, the East had 3.  People were assuming at the start of the season
> that Off The Top Rope was a top-notch team; this turned out not to
> be true.  If you can distribute 5 top-notch teams any better than that,
> that's cool.


	As far as I could tell:

1) SS was top.

2) GB, XG, and TWNN were fairly close.  It's hard for me to spot them
exactly, because TWNN tended to be really good in some games and pretty
weak in others.

3) LAR was somewhat better than 
4) OTR but not hugely so (13-7 on a UCLA server).

5) Hard to tell how good IC was compared to those 5.  I *think* they
were arround the level of LAR and IC.  They never played, however.

6) 12AM were probably next.

7) LU and HB were very close.

8) AM:TGN would probably be next.

West: 2,3,6,7,7,8
East: 1,2,2,4,5

	Seems from this simplistic analysis that the East was a fair bit
stronger.  If you used the NIT rankings, it would be even more lopsided.

ZZnew guy
From: chris@castlab.uucp (Christian)
Newsgroups: rec.games.netrek
Subject: Test out a server, and win $1000!
Date: 20 Dec 92 06:19:20 GMT
Organization: U of Wisconsin-Madison College of Engineering

Ok, you won't get $1000, sorry. I'm too poor for that. 

BUT, I would be very appreciative if some group of people would try out a
server I am planning on running  and let me know if the thing dies. I am
especially interested in knowing if I got the RSA keys working right....

server: inconel.engr.wisc.edu
clients supported: hopefully all the new RSA clients.

If you're bored, give it a try. If you take a few more minutes than that and
mail me about problems and what type of net delay you were facing, I'd be
mighty happy.

-Chris
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Another Clue game, and weeding clue from non-clue
Date: 15 Dec 92 23:57:36 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <srt.724439013@sun-marino> srt@aero.org (Scott "Ph.D." Turner) writes:
>sl7sg@cc.usu.edu writes:
>>What if there was a metaserver port, that only showed clued servers.
>>The only way you could get this port address, was by some undercover
>>e-mail or something.
>
>There already is such a port.

Yup.  It's port 23 on aero.org.

>					-- Scott T.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: agillum@magnus.acs.ohio-state.edu (Aaron C Gillum)
Subject: Re: Where has all clue gone?
Keywords: clue, sandia, pigs, whole great chunks of 'em
Organization: The Ohio State University
 <1992Dec11.215912.22489@wuecl.wustl.edu>
Date: Sat, 12 Dec 1992 22:04:20 GMT

What did you want them to do? Die? *shudder*

Aaron Gillum
Bargler
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 19 Dec 1992 06:39:24 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Dogfight Size wars
	<1grcggINNq1q@agate.berkeley.edu>
	<UfAZHcy00WD55nYp5r@andrew.cmu.edu>

Excerpts from netnews.rec.games.netrek: 18-Dec-92 Re: Dogfight Size wars
"Jon C. R. Bennett"@andr (934)

> I think its well know that i dissagree with Tom about the merits of the
> BB, but realy would like to know why people seem to think that they are as
> bad as they are? i mean ive gota side with Tom on this, ill take the BB
> vs. the DD any day, an SC (in the hands of a good pilot) might get away
> with the plinking, but not a DD. 

> give the BB the credit it deserves, 


	I saw the last day of the dogfighting tourney.  All the CAs had less
than one ratios.  Only one of the BBs had a less than one ratio.  All of
the other ships types had been elimiated in earlier rounds.

ZZnew guy
Newsgroups: rec.games.netrek
From: dipswich@felix.catt.ncsu.edu (Steven White)
Subject: new netrek server
Keywords: udp server
Organization: Computer and Technologies Theme Program, NCSU, Raleigh
Date: Mon, 14 Dec 1992 00:22:18 GMT


A udp netrek server has been put on hobbes.catt.ncsu.edu (152.1.43.9) port
2592.  Open 24 hours.  It is still new, so be ready for a couple of
recompiles/customizations over the next couple of weeks.
                         __/ o _   _   , , , o _. /_     dipswich@catt.ncsu.edu
                        (_/_<_/_)_/_)_(_(_/_<_(__/ /_
                             /   wrote this
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 14 Dec 92 15:50:08 GMT
Organization: University of Pennsylvania

In article <1ghahmINNftr@girtab.usc.edu) echeverr@scf.usc.edu (5150) writes:
)In article <4f=0CvW00VB6M4h15O@andrew.cmu.edu) "Timothy C. Worsley" <tw1r+@andrew.cmu.edu) writes:
))) DD - 	good for quick takes in games with rabid oggers.  good for
))) 	dogfighting.
))Good for Dogfighting?  GOOD FOR DOGFIGHTING?!?!?  A SC is better for
))dogfighting than a DD.
)
)Er, no.  It's not.

I think a lot of people confuse dogfighting with runner-scumming.  A scout
is better at dogfighting, a dd is only good for runner-scumming.

)
)5150
)we're not going to go into this again, are we...
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Tom's* Scheduling Counter-Proposal
Date: 17 Dec 1992 03:48:22 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu
Keywords: [*] ObAsshole

In article <1gogs5INNatk@girtab.usc.edu> echeverr@scf.usc.edu (5150 - Asshole*) writes:
)In article <1gjmafINN5pl@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
)>I had LAR ranked #2 in the West from the start of the season.  We will
)
)Not to be a total cynic, but my guess is that you only ranked them #2 because
)of Terence.

That's not true.  Terence is a great player, but a great player on a 
lousy team can't do much.  I'd played with the USC crowd enough to
get respect for most of them (except maybe Loki; lose the cloak-attack-
the-SC-bomber thing, dude).  LA Riot had no chumps, and has been noted
here before, the worst player on your team is more important than the
best player.
 -Tom
Newsgroups: isu.rec.games,rec.games.netrek
From: palane@iastate.edu (Paul A. Lane)
Subject: Re: Doorstop running minimal clue server
Organization: Iowa State University, Ames IA
Date: Wed, 16 Dec 1992 22:27:36 GMT

Just a thought. Would it be possible to set up a beginner's or "no-clue"
server? It might be fun for players who are just getting started and
haven't got the hang of it. We can get Tal or Mucus Pig to log on
occasionally and shout obscenities. ;-)

The main reason this might not be a bad idea (somewhere in netland)
is to encourage new players to start (and ruin their lives too).

Suicide Soln.
Newsgroups: rec.games.netrek
From: lyodav@iastate.edu (Sun God)
Subject: Dogfight Size wars
Organization: Iowa State University, Ames IA
Date: Fri, 18 Dec 1992 00:28:14 GMT

   I'm a career DD player, and I played in the dogfighting tourney as a DD.
(once as an AS on accident, and I actually mutualed with a CA ;-) )
What happened was interesting. I had a poor record against CAs, maybe 1 win,
5 losses, and 5 ties. But against BBs, I had a great record, probably 6 wins,
3 ties, and 2 losses. I know these are small samples, but 2 of the the 6 
possible ship vs different ship matchups have these outcomes in general:
CA vs DD:   CA wins
BB vs DD:   DD wins

BB vs CA:   BB wins

   This last one comes simply from watching the others fight. 
   I had trouble with CAs because I couldn't get my torps to connect very 
often, but I could pretty much *plink* the BBs to death.
   As for SC vs DD, I munch SC all the time when they try to bomb or drop 
armies or hold the front. They munch me all the time if they run and I chase
them. So, I usually never chase them, and as a result, I usually beat scouts.
;-) (I'm talking in INL games here...I have little trouble chasing clueless
scouts :) ) Just as with any other situation, the defender has the advantage.
That's why there are so many runners, and why I have a 10+ ratio on bronco
just by sitting around in a BB with the advantage. :-) There's no such thing
as a fair fight. If I don't have the advantage, I just won't fight. In a 
dogfighting tournament, the SC would lose some of its advantage because of 
the limited running room. It would probably run its way to victory, just as I
was able to *plink* a BB.
--Dave/WeenieBlaster
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Newsgroups: rec.games.netrek
Subject: Hosers roasting on an open fire...
Date: 15 Dec 92 22:54:50 GMT
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society


Gotta love that MetaServer II... thanx, Andy!

>Server: netrek.cs.bham.ac.uk, port 2592 (U.K.)
>Last checked at 14:41:41 (8 minutes ago).

>There are 8 people playing here.

>  Type Rank       Name              Login
>F0 CA  Ensign     guest             pxf@frodo.cs.bham.a
>F1 CA  Ensign     guest             pxf@frodo.cs.bham.a
>F2 CA  Ensign     guest             pxf@frodo.cs.bham.a
>F3 CA  Ensign     guest             pxf@frodo.cs.bham.a
>O4 CA  Ensign     guest             pxf@frodo.cs.bham.a
>O5 CA  Ensign     guest             pxf@frodo.cs.bham.a
>O6 CA  Ensign     guest             pxf@frodo.cs.bham.a
>O7 AS  Captain    Gerbil            pxf@frodo.cs.bham.a

Our first European hoser?


And, while paging through...

>Server: garnet.cdf.toronto.edu, port 5555 (Canada.)
>Last checked at 14:44:01 (6 minutes ago).
>...
>K7 AS  Ensign     Flying Spam       adc@tardis.cl.msu.e

Whaddya know?  He DOES play.  Congrats.  ;)

				--Commodore Video Sex Pope, NCSU
				--"See ya in January."

--
     jecoleb@eos.ncsu.edu    \\---//  have clue, will travel.
       ---------------------------------------------------
     It's time to see the world / It's time to kiss the girl
              It's time to cross the wild meridian
  Grab your bag and take a chance / Time to learn a Cajun dance
             Kid, you're gonna see the morning sun...
From: bdhall@lucky.ecn.purdue.edu (Brian D Hall)
Newsgroups: rec.games.netrek
Subject: Re: Addiction
Date: 18 Dec 92 22:23:17 GMT
Organization: Purdue University Engineering Computer Network

In article <1gthh8INN9e1@agate.berkeley.edu> mehlhaff@soda.berkeley.edu (ERic MeHlHaFf) writes:
>In article <1gs8d0INNo7r@aludra.usc.edu> jimmyhua@aludra.usc.edu (Jimmy Huang) writes:
>>
>>I used to be a solid 3.7 GPA student. Now, I think i'll squeak 
>>by with a 3.0 ... Was it worth it?  If i don't lose my scholarship (dean's)
>>which requires 3.0  then it was probably worth it.  But otherwise, NO!!!
>>
>>Oh and weekends, i'd play about 12 hours. 
>
>A long-standing adage here at Berkeley has been:
>
>GPA+ratio=constant
>
>I'm sure the mathematical relation isn't exact, but it's easier to remember
>this way...
>
>-- 
>ERic mehlhaff					   mehlhaff@soda.Berzerkeley.EDU
>mehlhaff@ocf.berkeley.EDU         "Life? Don't talk to me about life..." -Marvin




	How about   GPA + (# hours played per week)/100 = constant


   Brian
Newsgroups: rec.games.netrek