HDTenEightyP/NetNews huggingface dataset:
From: dfab@qed.cts.com (Dan Fabulich)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Comments on Sierra Network
Date: 26 Dec 92 09:30:45 GMT
Organization: The QED BBS, Lakewood CA

markp@microsoft.com (Mark Pennington) writes:

> I'd love to hear more about Yseribus.  I've really enjoyed playing
> so far, fastly superior to any other multi-player RPG anywhere.
> As to the pricing, I'm just paying $4.00 a month extra for it.
> Of course, I just joined so maybe they'll hit me with a proce increase
> later...

Yup.  Did you note the * Special Introductory price label on your window? 
I recently asked and they've decided that Larryland, Sierraland and 
Medievaland are all entirely too cheap (I'm beginning to question their 
sanity here).

> In any case, are there any interesting bits of information you could 
> share?  (you being the net in general).  I'm just a lowly 6th level
> troll barbarian who dies frequently.  

You're not THAT lowly.  Something I do from time to time is to join a 
party for only a few seconds, take a glace at their level and challenge 
them if you think they're less powerful than you.  Avoid wizards though.  
THEY'RE tough.

> Any of the bugs you mentioned that work to the players advantage?

Ah, bugs.  MY personal favorite only works because I'm a wizard.  (A 
moderately tough 10th level wizard who can cast spells inflicting 1200 
points on lowly 6th level barbarians...)  Attempt this with any potion, 
but I only use it with mana potions.  First, place a 
potion/elixir/restore potion between your legs on the trapezoid.  Next, 
challenge someone, but make sure they know you're peaceful and that 
you're not going to fight back.  NOT A POINT SHOULD BE INFLICTED ON 
EITHER PARTY.  Now, drink the entire potion.  Every last drop.  Run away 
from the battle, and you will discover that it still exists.  Drink from 
it ten times, and move it away from the trapezoid, preferably somewhere 
else on your body, NOT in your pack.  This will multiply the number of 
uses for the potion by about 5 times, I'm not sure whether drinking it 
ten times matters, I haven't tested it thoroughly.

It will work for any potion, I use it for mana potions because I have a 
powerful heal and cure spell so I don't need it for other potions, but I 
suppose a lowly 6th level barbarian could use it for a heal potion.  I 
would reccomend using it on elixirs at your level, as they're now worth 
the money...


------------------------------
dfab@qed.cts.com (Dan Fabulich)  or  qed!dfab
The QED BBS -- (310)420-9327
Newsgroups: comp.sys.ibm.pc.games
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Re: Sound cards - enough!
X-To: BRADFORD J. CRANE
Organization: The Zoo of Ids
Date: Thu, 31 Dec 1992 03:10:00 GMT

    (Oh boy!  I just love misfacts!)
From brad@seas.gwu.edu (Bradford J. Crane)
>        3. It sounds equally good as SBPro in actual digitized music - it can't
>sound better, and don't give me this crap, because the human audio range cuts
>out at 22 khz, so anything above that is equal in sound quality, it could only
>reduce noise slightly..... and don't argue with me on this one - unless you
>have a degree.

    I don't have a degree, but there IS a difference.  I know.  I own one.

>        6. It takes MORE MEMORY to store sound files for the GUS in it's native

    Yeah.  More memory ON THE GUS CARD ITSELF, NOT THE SYSTEM'S MEMORY.

                                                  Andrew
From: robert@CAM.ORG (Robert Masse)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP WITH AV8b HARRIER!
Date: 25 Dec 92 18:20:44 GMT
Organization: Communications Accessibles Montreal, Quebec Canada


Can someone please help me with this game.  Here is the problem:

	After countless days and hours, I have taken over 100% of
the island.  Now I don't know what to do.  I am waiting for a sign yet
nothing happens.  What do you do when everything has been taken over?

Rob
Newsgroups: comp.sys.ibm.pc.games
From: raellero@vela.acs.oakland.edu (ELLERO ROGER A)
Subject: Re: AOTP: Torpedoes don't arm
Keywords: AOTP Aces
Organization: Oakland University, Rochester MI.
Distribution: usa
Date: Sat, 2 Jan 1993 17:43:01 GMT

I have the same problem. Couldn't hit the broad side of a barn.

Hate to cop out, but I get around it by not joining any torpedo squadrons.

raellero@vela.acs.oakland.edu    Roger Ellero
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Strike Commander Pix in PC Entertainment - WOW!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 3 Jan 1993 02:23:21 GMT

Hi all:

		Just picked up the Jan/Feb issue of PC Entertainment and they
had a few pix of Strike Commander from inside the cockpit and what seemed like
to be external views. Wow, looks very impressive. Alot of terrain detail, and
the cockpit looks nice too. I just hope the framerate is good. The article 
mentioned about you having "teammates" in this game, which I hope translates
into wingies (none of this one man vs the world crap like F-15 III). 

		The article said Qrigin put alot of effort into implementing
flight models into the game. I certainly hope so (don't have to put up with
MiG 19s out-manuvering, out-flying, and out gunning my F-16 ever again, ala
Falcon 3.0. But then, I got the AI on Ace....). They also mentioned that 
there will be financial constraints, which translates into less robust weaponry
being availiable at any one time, which then, I hope, translates into more
heated furballs with the Vulcan (hehehehehehehehe...) I just hope Origin don't
throw alot of idiot bogies in our face....

		On the down side, the article mentioned that the controls would
be simple like the Wing Commander series. This might spell less realistic 
controls over the various aircrafts, weapon systems, radar systems/displays,
and your wingies as well. I hope they support the FCS/WCS..... Also, the format
of the game would be similiar to the Wing Commander series, where everything
has a plot to it (following a story). Though this might make the game
interesting, it could also mean that the game will not have the ability for the
user to create customized missions (i.e. Red Flag of Falcon 3.0). There was also
no mention of any Head to Head or co-operative modem/network play capability
in this game.......

		Well, I guess I'm expecting too much for a game that's not even
released yet. But anyway, I'm looking forward to this game (though I'm still
kind of ticked off by all of the postponements...). Hmm... is that a tanker
I see in the picture? Possible IFR?


-Rob

primus
primus@netcom.com





Newsgroups: comp.sys.ibm.pc.games
From: manuelp@ecf.toronto.edu (MANUELPILLAI Gerald Nishanthan)
Subject: Crack for Hardball III 
Organization: University of Toronto, Engineering Computing Facility
Date: Tue, 29 Dec 1992 16:50:12 GMT


	Does anyone out there have a crack for HardBall III ?  The stupid
codewheel is getting on my nerves (Maybe we should get Ralph Nader to 
get it outlawed :) ).  Since I don't get access to this newsgroup 
regularly, please reply by e-mail to manuelp@bullet.ecf.toronto.edu.
Thanks in advance. 

Gerald M
From: broehl@sunee.uwaterloo.ca (Bernie Roehl)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Catacombs (Wolf-like game with Underworld elements)
Date: 31 Dec 92 00:40:22 GMT
Organization: University of Waterloo

In article <C033zC.MoA@watserv1.uwaterloo.ca> broehl@sunee.uwaterloo.ca (Bernie Roehl) writes:
>Similar to Underworld?  Yes.  You start off in a stone-walled room, with
>the door to the outside world locked behind you.  You go deeper and deeper
>into the Abyss (sorry, Catacombs), killing such things as ghosts, bats and
>floating magicians in red cloaks.

And skeletons wearing armor, and trolls.  You also find treasure chests
periodically.

-- 
	Bernie Roehl, University of Waterloo Electrical Engineering Dept
	Mail: broehl@sunee.UWaterloo.ca
	BangPath: uunet!watmath!sunee!broehl
	Voice:  (519) 885-1211 x 2607 [work]
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Wiz 7
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Distribution: usa
Date: Wed, 30 Dec 1992 10:23:33 GMT

In article <1992Dec24.161037.25132@leland.Stanford.EDU> haston@leland.Stanford.EDU (Zachary Charles Haston) writes:

)I've played for a while and have used the bunch of bananas once properly, but
)I still have some left.  My question is: Can I drop/eat these extras or should
)I continue to carry them around?
)Please respond to either here or mail at haston@leland.stanford.edu

Eat them instead!  I forget whether they are magic food (restores magic
points) or help food (restores stamina and/or hit points), but they
are useful.

As long as you can buy more (i.e. haven't killed the sellers), you should
be perfectly safe in doing this.  I think it is unlikely that they will
be required at more than one point in the game that you mentioned, but not
having finished yet I am not positive of this.

From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Mon, 21 Dec 1992 21:01:38 GMT
Subject: Civilization: Changing Players
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games


Some time ago someone mentioned a way to switch to playing one of the NPC's,
even the barbarians or pirates in Civilization.  It was a location in the save
game which stores the player number.  Can anyone remember what this was and
post/email it?

----------------------------------------------------------------------
Brian Rauchfuss (Smokefoot)  "... the world could change in the blink
brian@hpfcbdr.fc.hp.com           of an eye."
bdr@fc.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: rcb@ncsu.edu (Randy Buckland)
Subject: WC I speed fix
Organization: North Carolina State University
Date: Mon, 28 Dec 1992 04:06:48 GMT

I heard that WC I secret missions 2 fixed the problem with WC running too
fast on a fast machine. If I install SM1 and SM2, will I be able to play 
both mission sets at a proper speed? I was able to play WC by using the
turbo switch, but that was really a little too slow.
--
Randy Buckland                               "It's hard to work
North Carolina State University               in a group when you're
randy_buckland@ncsu.edu (919) 515-5491        omnipotent"       -- Q
Newsgroups: comp.sys.ibm.pc.games
From: robs@hardy.u.washington.edu (Robert Suh)
Subject: Re: U6/Soundblaster Incompatible?
Organization: University of Washington, Seattle
Date: Mon, 21 Dec 1992 15:03:37 GMT

In article <1992Dec21.084751.19872@icf.hrb.com> wpb@icf.hrb.com (William P. Bown) writes:
>    I have recently purchase a Sound Blaster 2.0 and I have not been able to
>configure Ultima 6 to generate sound through it.  I have tried the six options
>that come up in the configuration menu, but the menu does not have an option
>for the Sound Blaster. Does Ultima 6 support the Sound Blaster or do I have to
>continue on with my PC Speaker?
>
>  Thanks,
>         Bill Bown
>

Bill, 

	Try setting the configuration to Adlib, worked perfectly for me.
(Default Settings).

					- Rob


Newsgroups: comp.sys.ibm.pc.games
From: andy@hpsmo100.rose.hp.com (Andy Young)
Subject: Re: MM5: Darkside of XEEN   *WHEN???*
Date: Mon, 21 Dec 1992 16:00:49 GMT
Organization: Nosferatu U.
X-Newsreader: TIN [version 1.1.8 PL6]

 (wolfram@rbhp65.rbg.informatik.th-darmstadt.de) wrote:
>Hi.
>I just finished 'The Clouds of XEEN' (and it's *great*!)
>Does anyone know how long it will take until I can
>buy 'The Darkside of XEEN'??? I *need* it! ;-)

It's scheduled to be released April 93. 

--
Andy.

andy@hpsmo100.rose.hp.com	Hewlett Packard	- Support Materials Operation
TSN: AndyY, Box 24491           8050 Foothills Blvd, Roseville, CA 95678
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune II Cheat
From: showalter@acs.harding.edu
Date: 29 Dec 92 08:56:18 -0500
Reply-To: showalter@acs.harding.edu
Organization: Harding University

Several days ago, someone mentioned having a "crack" for Dune II that
allowed unlimited credits and trashing any enemy vehicle in two shots.
Could someone please upload the code or let us know where it can be ftp'd.
Thanxx for any help. BTW, Dune II is the best new game I've played in
several months; I HIGHLY recommend it to anybody ( a lot of the games I've
bought recently are back at the store). 

I'm to the point that if I don't hear a lot of good reviews on a new game
here on the net, I'm not going to waste my time or money.

Phil
showalter@acs.harding.edu
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: X-wing
Date: 23 Dec 1992 17:40:17 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk
Keywords: X-wing

In article <11513@uqcspe.cs.uq.oz.au> albert@cs.uq.oz.au writes:
>I am just amazed that there is no more discussions on X-wing.
>Consider that it just came out a while ago, does this mean that 
>the game is bad or is everybody too busy playing it?
>So if someone don't mind repeating the verdict to me.....
>Thanks

	Its out already? Funny, I musta missed it somewhere.. Oh well, doubt
I can afford it now anyways. Just to get into the mood, I got all the videos,
both novels and an X-wing model-kit. X-wing, the game? HAH! Forget that.
Maybe next X-mas... If it's out then. BTW, anyone notice anyone who looked
remotely like she could be Mara Jada in ROTJ?

==============================================================================
" There is no right, there is only POWER! "
				- Ashen-Shugar,A Darkness at Sethenon

Hadoken! -Ken
Newsgroups: comp.sys.ibm.pc.games
From: jch@netcom.com (Jack Hwang)
Subject: GameDirector: princed.def
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Thu, 31 Dec 1992 01:46:27 GMT


princed.def is the JUDGE definition file to customize GameDirector
for editing the saved game data of Prince of Persia.

=========================================================================
#! GameDirector V. 1.1 or later
# JUDGE definitions for Prince of Persia
# This editor is used on prince.sav file.

module "Prince of Persia Editor" {
    desc "JUDGE definitons for Prince of Persia"
    desc "1992, Jack Hwang"
    absolute "Game Data" {
        desc "This record allows changes on time, life points, and level."
        field "Time" {
            desc "The number of minutes remained for finishing"
            desc "the game.  Range: 1 - 59."
            data 0 2 uword
            entry 2 10 2 25 2 dec
        }
        field "Level" {
            desc "The level where the game is saved. (1 - 12)"
            desc " "
            desc "This is a tricky field.  You should avoid changing"
            desc "the value here.  Just change life points and time"
            desc "to survive the game."
            data 4 2 uword
            entry 3 10 3 25 2 dec
        }
        field "Life points" {
            desc "The number of life points left. (1 - 20)"
            data 6 2 uword
            entry 4 10 4 25 2 dec
        }
    }
}
From: cclark@cco.caltech.edu (Clark C. Chang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune ][
Date: 21 Dec 1992 15:25:40 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

Dune ][.. The best game I've played this year.. anyways, someone was asking
for help on this game... Well, I have won it as House Atreides and as House
Harkonnen.... so I've included some strategy tips...

SPOILERS WARNING!

Great! you're still here :)
anyways, the early stages have a simple strategy.. form a line and advance it 
till enemy's destruction...
Specifically, you make a line of your best vehicles... for example, Quads...
just a simple, straight line, between your base and the enemy's base ...
you know where your enemy's base is by the direction from which he's sending
his troops...
anyways, you form a straight line about three-five squares away from your base
If you have heavy troopers, you can send those to form a second line behind your line of behicles... so anything the enemy sends at you should be killed rather
efficiently.... now spend lots of time getting spice, building up your base and
your army... when you  can't build any more unite, time to attack...
Keep the line formation.... except you might want to pull two vehicles off the
ends and make a third line with them.. These willbe your reserves to plug in an
gaps inthe front line that may form...
now advance everything (your three lines of troops) directly towards the enemy
moving in hops of about two to 5 squares, depedning on the situation... when
you finally reach his base, he is doomed.... :)
in the later levels, I use a flank attack... fortunately, the computer isn't too
intelligent, and is pretty suceptible to these things...
Basically,  form a line as before.. tanks and stuff in front, missile tanks in 
the second row.... again when you've built your maximum, send about 5 combat/
siege/devastator tanks and 7-10 missile tanks on your flank attack, i.e.
send them far up on one side of the enemy (you should have an approximate idea
where his base perimeters are) put them in formation....
now suicidally send all your other units at the enemy....as soon as they crunch
into the enemy's defenses, send in your flank attack... the combination will
annihilate the enemy.... except if your house harkonnen... computer atreides 
seems to have a better defense then computer harkonnen.....

Have FUN!
oh, I realize this above post was sort of lone and probably confusing, so feel free to e-mail me with questions, clarifications, more info, comments on my tactics, ideas for better tactics etc... The above ramblings mostly covered the military side....

-- 
---------------------------------------------------------------------------------Clark C. Chang			       \
cclark@cco.caltech.edu (preferred)	>(This space to be filled) with nonsense
clark@alice.wonderland.caltech.edu     /
---------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Alone in the Dark Walk-through.
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 23 Dec 1992 09:43:40 GMT

about the 1st bedroom - u might want to add this in.
avoid stepping on the mat as it closes the door & summons the
monster.

sasi.
From: ecp@searanch.Eng.Sun.COM (Ed Pattermann - Sun Microsystems)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links386 .rec files on net?
Date: 22 Dec 1992 01:13:15 GMT
Organization: Sun Microsystems Inc., Mountain View, CA, USA
NNTP-Posting-Host: searanch


Is there anyplace on the net where I can find some LInks386 Pro
recorded game files, or I can upload some of my own to share?

-- Ed
From: bxxmic01@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STAR TREK : 25TH  < * SPOILER * >
Date: 24 Dec 92 23:04:33 GMT
Article-I.D.: uctvax.1992Dec24.210433.203426
Organization: University of Cape Town

> Bayne> 	In the scenario vengance, how do you avoid the enterprise
> Bayne> being blown up!  Every time I start it , i get forced into a battle
> Bayne> with the enterprise-2 and the elasi.  Can uou win this fight or can 
> Bayne> you avoid the whole thing altogether?  HELP, I'M DESPARATE!!!
> 
> 
> I've decided its impossible.  The enterprise is a slug compared to the other
> ships, and they just sit behind you and pelt you.
> 
> Too bad the space combat isn't as good as wing commander..

<spoiler follows>



















I had problems with this too.  Basically, whenever you are firing at a ship hit
reverse.  Take out the Ent-2 first, then the ship that fires 3 torps a shot
(the red dot?)  But stay in reverse when firing.  Use 5 to chase down ships to
far away from you.  AND STAY WITH ONE SHIP AT A TIME.

Good luck
Mike
From: jjm70@ccc.amdahl.com (Jerry Miller)
Newsgroups: comp.sys.ibm.pc.games
Subject: AOTP: Torpedoes don't arm
Keywords: AOTP Aces
Date: 2 Jan 93 00:38:06 GMT
Reply-To: jjm70@juts.ccc.amdahl.com (Jerry Miller)
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA

I can't seem to get the torpedoes to arm, ever, in this game.  I've
read the book from cover to cover, tried every conceivable scenario
and aircraft and the torpedoes still don't arm.  Even with a perfect
release from 50' at 80 knots with Japanese torpedoes.

I assume that torpedoes are supposed to arm after traveling a couple
of hundred feet but perhaps there is an undocumented 'arm' command.
I find it hard to believe that this could be a software problem or
Dynamix would be inundated with complaints.

Thanks in advance for any help.

Jerry Miller
From: jengelha@nic.gac.edu (Jeff Engelhardt)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Scorched Earth 2.1 bug
Date: 21 Dec 92 15:21:02 GMT
Organization: Gustavus Adolphus College
NNTP-Posting-Host: ceres.gac.edu

In article <BzGIK3.3y3@undergrad.math.waterloo.edu>  writes:
> Has anyone else had the problem with playing a 1000 round game and saving it  
part
> way through to come back later and play for awhile and not be able to save it 
> again?
> 
> 
> Pretty wierd bug.
> 
> Rob

I have had that same problem except I had it in Scorched Earth 1.2.  I told  
Wendell about it, and he said he would look at it, but I haven't heard back  
from him yet.  I found This problem in both 1.2 and 1.2.1.  I love the game,  
though, best shareware I think I have ever seen. 

====
Jeff Engelhardt
jengelha@gac.edu

No neat quotes, it's a monday morning
Newsgroups: comp.sys.ibm.pc.games
From: u7914037@cc.nctu.edu.tw (Jesse Jong)
Subject: Alone in the dark help!
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 28 Dec 1992 16:43:50 GMT

	Help!!
	    		
	I am in a smoke-fulled room, I try to use jun with water to put out 
    the smoke. But it always say "It is not important!". Why? Where is the
    problem ? What should I do ?
	
	Thanks for help.

_______________________________________________________________________________
                                     Jesse Jong, National Chiao Tung University
      _/_/_/_/  _/_/_/_/    _/_/_/       Hsin-Chu, Taiwan, Republic Of China
         _/    _/         _/     _/        Internet:u7914037@cc.nctu.edu.tw
        _/    _/_/_/       _/_/
   _/  _/    _/        _/     _/              Today is the only time
   _/_/     _/_/_/_/    _/_/_/    _/           we can possibly live.
_______________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: kts@csulb.edu (Ken Sumida)
Subject: Help on Ultima Underworld...
Organization: Cal State Long Beach
Date: Mon, 4 Jan 1993 03:14:21 GMT

In Ultima Underworld I, how do you get through the doorway of precious levers?
Please email me the solution.

eMail kts@csulb.edu




Newsgroups: comp.sys.ibm.pc.games
From: lewchuk@cs.UAlberta.CA (Michael Lewchuk)
Subject: Re: StarCon2 HELP!!
Organization: University of Alberta, Edmonton, Canada
Date: Tue, 29 Dec 1992 05:55:32 GMT

Damon_Harper@mindlink.bc.ca (Damon Harper) writes:
>The Big Bad Beastie is at one of the yellow stars in the Lyncis constellation
>(550:950).  Just look on all the life planets in around these three stars (I
>think it was the top one at about 570:980).

It's the northwestern star in the Lyncis square, I believe.  Forget which
planet, though.

>I know what you mean about the Pkunk... however, I didn't get the beast in
>time to save them... I'm not even sure if it's possible.  I'm going to
>restart my game eventually and try to get everything done at the beginning...
>hopefully that will be soon enough!
>                                                                -Damon Harper

Save them?  Oh, ye of little faith!  Since when do they die?  Listen to them
talk: they mention that since you were friends with them they're gonna go and
help out in a war at the very last possible moment.  They do that not once, but
twice: helping out in two wars at the very last possible moment.  They're MEANT
to go off towards Yehat space.  That's what they're there for.  Finish
off the game and see.

					Michael Lewchuk
					lewchuk@cs.UAlberta.CA
Newsgroups: comp.sys.ibm.pc.games