HDTenEightyP/NetNews huggingface dataset:
Organization: The Leader Desslok School of Diplomacy
Date: Mon, 16 Nov 1992 00:36:13 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Distribution: world

In article <Andy.02y9@Birdland.UUCP>, Andy@Birdland.UUCP (Andy Patrizio) says:

>I spoke to Sierra On-Line today. They are definitely out of the Amiga
>market. The reason? Low sales, and the fact that their products are being
>made for 386 and up. When they convert it to a 68000, which is what most
>Amigas are running on, it comes out badly. When that happens, Amiga owners
>bitch.

Gee. They do an incompetent job, and we're unhappy. What a surprise.

Listen, I've seen my share of Sierra games, and most of 'em wouldn't
tax a 6502 much less a 68000. 68000 + blitter + copper would easily handle
Leisure Suit Larry V, for example (not that you'd want to bother, of course...)

>I've heard that more than once, too. Amiga owners are complainers who bitch
>and moan if the Amiga version is one color or one pixel short of the PC
>version.

This is because, dammit, it doesn't HAVE to be. Why SHOULDN'T we get
offended when they do a quick and dirty port when they could do a decent
job? This is beginning to sound like "we shouldn't demand quality, it only
drives manufacturers away..."

 You can't blame them for not wanting to bother with a small group
>that is never satisfied.

Satisfied with garbage, no.

>Before you start flaming me, name ONE PC product that was ported to the
>Amiga that the community gave a positive reaction to.

Sure: Anything from Dynamix, such as Stellar 7, Nova 9, A-10 v1.5, and
Monkey Island I & II. Anything from Lucasfilm. Most things from Microprose.
Anything from Maxis.

See, it's NOT so hard.

Personally, I say good riddance to 'em. I can't stand Sierra games, and
they've only gotten worse with time (even on the native IBM PC.)

 "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: comp.sys.amiga.games
From: PDC@basil.eng.monash.edu.au (Paul Cuthbertson)
Subject: Re:Addresses of Computer Game Companies... 
Organization: Electrical & Computer Systems Eng. Dept., Monash Uni.
Date: Sun, 22 Nov 1992 23:55:06 GMT

In article <1992Nov20.180845.365@rivers> Brian writes:
>From: acs_mogged@rivers.acc.uwrf.edu
>Subject: Addresses of Computer Game Companies....
>Date: 20 Nov 92 18:08:45 -0600
>      I know somebody probably at one time asked this question but here it
>goes.....  
>      Could somebody post on this list address of major software
>houses(sierra-on-line, Electronic Arts, Origin, SSI, etc...) and internet
>addresses if available.   I know there must be a way to send a mail address
>from the internet to compuserv, genie, etc.  So if there is a way could some
>post how to do it and addresses of major software houses on those networks
>also.
>
>      Thanks in advance...
>
>      Brian.s.mogged@uwrf.edu
>
>P.S. I prefer to send the mail electronic, less fuss (probably less impact.)
>P.S. I thought I read a few weeks ago that there would be a new Wing 
 Commander
>Demo has it been posted anywhere???


Just thought I'd put in my 2c worth:  I'm interested in Interstel's address,
they are in the US somewhere. If anyone can help me with postal,email 
addresses etc. of Interstel (they published "Empire 'War Game of the 
Century' ") I'd be wrapped. 


Thanks, Paul.

Paul Cuthbertson                   
Dept. Electrical & Computer Systems Engineering,
Monash University, Clayton, Victoria, 3168, Australia.
pdc@basil.eng.monash.edu.au
Newsgroups: comp.sys.amiga.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Wizkid - Help!
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 16 Nov 1992 19:05:47 GMT

kjohnson@csugrad.cs.vt.edu (Keefer) writes:
>Well, if you have the shovel, you can get the kitten to go to level 5.
>However, you also need to get the clown drunk so that he'll hit down
>instead of up when you get back on the elevator.  (Got any spiked cola
>around?)  Then, after you go down, in the middle of the screen it should
>flash a hidden screen clue at you, that's where you use the shovel.

Aha!  Thanks.


>*MY* problem is that I can't figure out how to get from level 5 to level
>6.  I've solved every other level correctly (i.e. I've gotten to the
>castle with 7/8 kittens...  AAARRGH!).

I'll post if I come up with anything.
-- 
May your wife be a witch who takes after her mother, and may you all live
together in a one-room house.
Newsgroups: comp.sys.amiga.games
From: u8013098@cc.nctu.edu.tw ()
Subject: help
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 1992 13:30:42 GMT
From: vexar@watserv.ucr.edu (Joe C Solinsky)
Newsgroups: comp.sys.amiga.games
Subject: Lemmings II hard facts & spoilers
Date: 23 Nov 92 22:51:01 GMT

I was at Comdex last week, and I FOUND Psygnosis there.  They were hiding in a  
very large area for a particular mail-order catalog company.  The retail for  
Lemmings II is $60.00, but that ought to come down.
	Note: Macintosh gets it the same time we do, and the same price.
	IBM gets it later and for closer to $100.00 list price.
There are 12 tribes involved, everything from skiers, samurai, clowns, surfers,  
and snow-boarders, to mountain-climbers, astronauts, and T2/Rambo types (for a  
detailed anim on this, get the preprelemmings2 demo off your favorite FTP  
site).  The game is supported by higher OSes and CPUs.  on my revved up MMR on  
my A2000, it works fine.  let's hear some cheering out there.  It is about time  
they started this!  The game supports 8-way scrolling, and has new tools that  
can be used in the game, and I mean LOTS.  In addition to this, there are  
different mouse modes.  You can speed up the game (when you are sick of  
waiting) with the fast-forward button, and there is a motorized fan that you  
can use when dealing with balloons and other floating devices.  There is much  
to explore in this new game.  It seems that the number of lemmings you save in  
each level MIGHT be cumulative from the previous levels, plus a minimum for  
that level.  Somebody should explore this.
	The demo is available at a few FTP sites, and needs the .DMS  
dearchiver, which also installs a boot block.  I think I got mine from a mirror  
of amiga.physik...  Be careful with the .DMS program.  I erased my boot disk!   
Oh well, that is what backups are about.
	Psygnosis sales guy Keith something or other said that DMA design is  
already making AGA games.  It will not be long before they are out.  Smile, you  
A4000/ A1200 guys.
	Oh, and a side note: the A1200 is cute! it looks like an A600, but it  
is supporting the AGA chips.  It also has the new credit-card RAM expansions,  
which are made by some company that also has an 8-meg card in the same size as  
the 4-meg card.  The only problem is that the card sticks out.  Oh well.  Just  
be careful when you play basketball indoors, I guess.
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLEED IS RACIST
Date: 16 Nov 92 20:46:06 GMT
Organization: Bugend BBS

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:

> Don't get bleed and bleed2.lzh from amiga.physik/ftp.luth.se.  It's
> racist, which is a big minus, and it's a piece of shit grammatically,
> technically, in playability, and more.

Yes, it's a racistic, sexistic, violent game, but it's also FUN.
Atleast if you like that kind of humour. But I still tink that the 
first game was better. It was better put together.

And about the grammar... Well, not everybody have english as their 
first language you know...


---
"Piracy is theft." / FAST
"Property is theft." / Pierre Proudhon
From: dobrien@sybase.com (Dave O'Brien)
Newsgroups: comp.sys.amiga.games
Subject: Re: Neuromancer help
Date: 13 Nov 92 20:40:51 GMT
Organization: Sybase, Inc.
X-UserAgent: Nuntius v1.1

In article <100666@bu.edu> David Rees, rees@csa.bu.edu writes:
>      Secondly,  I can't seem to get into cyberspace.  I have a
Cyberspace II
>deck and Comlink 4.0.  Do I have to get a higher version of Comblink to
>enter Cyberspace?  Thanks a lot.

Youse needs Comlink 6, if I reckon correctly. Each version of Comlink
gets you into the places where you can get (or the next lead to) the next
version. Have fun...
From: rfentima@ub.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Arcade conversions
Date: 18 Nov 1992 00:30:59 -0600
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu

In article <1992Nov18.054549.29350@cs.uow.edu.au> u9050728@cs.uow.edu.au (Shane Kelvin Richards) writes:
>d11073@tanus.oz.au (Steve Murray) writes:

>	I love to know if there is a "Elevato Action" for the amiga? Is there?

The guy who made Galaga92 (at least I think it's him) for the Amiga
(available from FTP sites) was supposed to be working on it.  I don't
know if it is supposed to be PD or not though...

	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth
From: frostbit@src4src.linet.org (Rajesh Goel)
Newsgroups: comp.sys.amiga.games
Subject: Re: L2 demo \*small spoiler\*
Date: 17 Nov 92 04:49:12 GMT
Article-I.D.: src4src.1992Nov17.044912.8909
Organization: The Source for Source

In article <1992Nov14.025226.69239@ns1.cc.lehigh.edu> elm4@ns1.cc.lehigh.edu (Ed
 Mackey) writes:
>In article <crystal.721663548@glia>, crystal@glia.biostr.washington.edu (Crysta
l
>) writes:
>>
>>The wind machine was easy...now about moving the cannon....hmmmm?  (I didn't
>>see any Lemming pushers - or dealers.... :> )
>
>Those lemmings couldn't move a cannon if they tried.  If you want something
>done right, you gotta do it yourself!!
>
>>I have definitely become a Lemmings fan!  Such a fun game and the idea is
>>to SAVE lives, not kill things...I'm amazed at its popularity in this world
>>of casual violence.  Kudu's to the programmers!
>
>Absolutely!!  We need more games like this.
>
>By the way, anyone know what the "User" lemming is for?  Why is he on all
>three boards, but you never get more than 00 of them?  Not very useful
>if you ask me.
>                                     --Ed.
>--
>
>-------------------------------+----------------------------------------
>                    Ed Mackey  |  611 E. 5th St.
>               (215) 882-0138  |  Lehigh University
>              elm4@lehigh.edu  |  Bethlehem, PA, 18015
>-------------------------------+----------------------------------------
>Co-sysop, Somerton BBS (215) 464-6775. 7 lines, 670 Megs, Amiga/IBM/Mac.


    Hmm...maybe that's why he's called the USER????  ;-)

------------------------------------------------------
   frostbit@src4src.linet.org
     A4000 -- Workstation performance that's AFFORDABLE
-------------------
Organization: The Leader Desslok School of Diplomacy
Date: Mon, 23 Nov 1992 18:28:10 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Is there an Assassin demo out there?

Being a big fan of Turrican I and II, I was surprised to read someone
posting about how this game is even *better* than those two. It sounds
interesting, but I'd like to try a demo before I throw $40 into the
mail sight unseen.

So, is there a demo?

If not, can someone tell me a bit about the game? General graphics/sound
quality, gameplay (is it as *playable* as the Turricans?), general fun
level, what exactly it is you can do, does it run on an A3000 or equivalent,
is it HD installable (*snort*...*guffaw*... HAHAHAHAHA! I just put that last
one in to see if you were paying attention.), is there secret stuff to discover
in the game, and are the levels as big as in the Turricans.

Heh, just a little teeny bit of information. :-)

 "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Thu, 19 Nov 92 16:39:37 FWT
Newsgroups: comp.sys.amiga.games
Subject: A1200 performance with AIBB 5.0
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: Usenet 3.0

Well, two of them arrived at 2:00pm at the local dealer, and now one
is mine. Just before buying it, I ran AIBB 5.0 on it in the shop to
see what I could hope. Here are the results:

Results of AIBB 5.0 on a "just out of the box"  A1200
Rem: reference = bare A500 = 1.00

Write Pixel:    6.54  (AGA is here|)
Sieve      :    3.26
DRhystone  :    1.95
Sort       :    2.67
Matrix     :    2.67
Imath      :    2.67
MemTest    :    3.36  (not surprising, twice CPU speed and bus width)
Tg Test    :    2.06
Savage test:    2.09
Fmatrix    :    2.30
Fmath      :    1.72
Beach Ball :    4.32
Swhetstone :    2.02
Dwhetstone :    2.07
Ftrace     :    2.12
Cplx       :    1.93

These results were obtained with the standard setup of AIBB 5.0

**********************************************************************
*    Thierry BLANCHOT  tblanchot@vnet.ibm.com       France           *
**********************************************************************
From: douddy@cnsvax.uwec.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt, the BIG GUY
Date: 18 Nov 92 21:46:06 -0600
Organization: University of Wisconsin Eau Claire

In article <Uf2Pezi00WB7A2h3cX@andrew.cmu.edu>, ss7m+@andrew.cmu.edu (Steven M. Stadnicki) writes:
> 
> 
> I'm at the end level of Black Crypt, and I can't KILL the dang guy.
> I've pounded on him for ltterally a half hour.  I read the conflicting
> scrolls on the level above, and I'm not sure how I should proceed?  Use
> the artifacts on him when he's weak?  Use spells or don't use spells?
> My weapons seem to be doing damage, but not killing him.  I tries to use
> the special powers of the artifacts, but that doesn't seem to do a whole
> lot.  I pounded on the guy for like half an hour, by creating a wall and
> popping through it to attack and then back out, switching sides when a the
> wall runs out.   Can anyone give me a nice subtle hint on how to kill this
> smart a*s demon type?
> 
> 
>      Steve (ss7m@andrew.cmu.edu)
	The only spell that works on "the big guy" is the one that creates
walls.  He won't go through illusionary walls.  You can make a wall, at the
doorway he would come through, and stave him off almost forever... but thats
not the point.
	Read your manual, it spells out exactly how to use the 4 artifacts to
defeat him (You know, I finished BC this summer, and now I can't even remember
his name, Thanos?  Chaos?)  Remember, for some items, the second mouse 
button has a different effect than the first when you use them.
From: rblewitt@sdcc3.ucsd.edu (Richard Blewitt)
Newsgroups: comp.sys.amiga.games
Subject: anime games
Date: 23 Nov 92 18:47:01 GMT
Organization: University of California, San Diego

I missed the thread awhile back which discribed several Anime games.
Could somebody e-mail me the information.

Rick

-- 
_____________________________________________________________________
_____________________________.sig____________________________________
_____________________________________________________________________
The generic .sig          Rick Blewitt     rblewitt@ucsd.edu
From: sie@fulcrum.co.uk (Simon Raybould)
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island II help needed.
Date: 18 Nov 92 12:21:06 GMT
Organization: Fulcrum Communications Ltd., Birmingham, England


I am on the island where you get arrested and have all of your
belongings taken off you. I've sussed the code to get the winning
numbers but HOW do I get Dreads map back so that I can go to the mardy
gra party on the other island ?

Sie

--
Simon J Raybould    (sie@fulcrum.bt.co.uk)            //              {o.o}
"Only joking ... Or am I ?" - Vic Reeves            \X/AMIGA           \-/
===========================================================================
Fulcrum communications L.T.D., Fordrough Lane, Birmingham, B9 5LD, ENGLAND.
Organization: University of Illinois at Chicago
Date: Saturday, 21 Nov 1992 00:24:46 CST
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: comp.sys.amiga.games
Subject: Tearaway Thomas demo

This is the most fun I've had playing a game on my Amiga in a while.  I
love Sonic the Hedgehog and this is just as good if not better in my
opinion.  When is this game going to be released?

Jason - U28037@UICVM.CC.UIC.EDU
Newsgroups: comp.sys.amiga.games
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: Re: Sierra is gone
Organization: University of California, at Berkeley
Date: Sun, 15 Nov 1992 20:03:04 GMT

In article <BxrILD.6tv@lut.fi> veijalai@lut.fi (Kimmo Veijalainen) writes:
>Andy@Birdland.UUCP (Andy Patrizio) writes:
>>Before you start flaming me, name ONE PC product that was ported to the 
>>Amiga that the community gave a positive reaction to.
>
>Monkey Island, Monkey Island II, Legend of Kyrandia, Nova 9, all SSI's AD&D-
>games, Conan the Cimmerian, Lord of The Rings I, nearly all 'Prose games...

actually, I hated Lord of the Rings on the amiga; it seems unreasonably slow,
but mostly it has a machine-independently cruddy design.  however, I know 
SimEarth is a great port, and all the other Sim games seem pretty darn good,
but then again, I think those are from the Mac.

-----------------------------------------------------------------------///
Chuck Woo                               wchucky@ocf.berkeley.edu      ///
"Bad spellers of the world:  UNTIE!"  - from some joke newsgroup  \\\///
-------------------------------------------------------------------\XX/
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Legend of Kyrandia
Organization: York University, Toronto, Canada
Date: Wed, 18 Nov 1992 05:37:08 GMT

In Zanthia's place, there are only 2 empty bottles. How can I mix 1
blue, 1 yellow and 2 red potions? (4 bottles are necessary)
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Campaign
Date: 22 Nov 92 15:49:56 -0600
Organization: Southeastern Louisiana University

In article <ddrumm.0g6l@amiganet.chi.il.us>, ddrumm@amiganet.chi.il.us (Daniel Drumm) writes:
> 
>         Has anybody played a game called Campaign, distributed by EMPIRE?

Does this have something to do with campaign.lzh I recently found on an
aminet site ?(don't remember which...)

I ask because the game I found had things like tanks, American and British,
rifle shells, field artillery, etc. BUT, it had no documentation, so I have 
no idea what the whole thing is about.

It looks like tank fighting, though :)

Is is a demo of the commercial game? 

Does anyone know where _rules_ to the game can be found? 

Scott
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Perfect General
Date: 19 Nov 92 15:28:11 GMT
Article-I.D.: pith.1egbqbINNe7p
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <goldberg.722183731@vincent2.iastate.edu> goldberg@iastate.edu (Adam Goldberg) writes:
>I have to agree with the others.... good game, but after a while....
>you SLAUGHTER the computer opponent.  That and no air support.

   Right. The AI is good for the first month - about the time it takes to win
all the scenarios (intermittent play). After that it does get pretty easy.

>QQP has stated that the deluxe version will remedy BOTH of these PLUS
>add the much needed scenario editor.  Expect it in the spring.

   Good news! I know I'll be getting it. 
   BTW, Bob Rakowsky (sp?) said on BIX that a new version of Empire: Wargame
Of The Century >>IS<< in the works! <Smile>

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                   Author of DiskInfo, ZSound
Newsgroups: comp.sys.amiga.games
Subject: PROBLEMS WITH THIS NEWSGROUP.                                                   
From: Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten)
Date: 19 Nov 1992 17:42:14 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

I have one problem with this newsgroup
here: If I read a subject (for example
Elite: Nostalgia or timeless Classic)
then the list of the users who posted a
message, is repetitive. That means, that
there are at least two messages from
someone(at)dont.know.where, but all have
exactly the same text. The only differen
ce is the time when it was posted, (or
when it was arrived in the BBS I use).
Is that a fault of the BBS that has this
newsgrou or is that a mistake from the
BBS I use or does a BBS duplicate one me
ssage and send the second one some hours
 later? Are there some others with the
same problems exept these one who use  
the same BBS as me?
Can anyone help me?


Thanks for all helps in advance.


Greetins.


Internet: Ikki(at)BEIZ.mediatex.ch





|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: ah@wampum.fml.tuwien.ac.at (Andreas Haleger)
Subject: Re: 64'er REVS
Organization: Technical University of Vienna
Date: Tue, 17 Nov 1992 16:10:57 GMT

In article <tg-Zr*Ne0@awaki.toppoint.de> sirawa@awaki.toppoint.de (Ulrich  
Diedrichsen) writes:
> Hi folks,
> 
> Is here anybody who has ever played the famous Revs for the 64'er ?
> 
> Actually  I  am  playing  F1GP  and  now  want to know your records for  
the
> Silverstone circuit in Revs. My best time was 1.24.8 . I think it's a
> pretty good time. Can anybody beat the time ?
> 
> I want to know if here is another fan of this great old game.

I loved this game. It was the most realistic car racing simulator I ever  
saw (including F1GP). Sure, the graphics was limited to the 6802 1 Mhz,  
but browsing through a curve was always an adventure. It was much more  
difficult to play than F1GP.
As far as I remember, my best time in Silverstone was also about 1.24,  
it's too long ago to remember exactly.
dimmen@hsr.no (Kjetil Dimmen) wrote:
> If my memory doesn't fail me, the best of the computer cars qualified at
> about 1:20/1:21, and we never had much trouble of beating them to it.
I don't remember about the computer cars, but I am pretty sure it's  
impossible to drive 1:21.

== Andreas ==
Newsgroups: comp.sys.amiga.games
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Elite: timeless classic or nostalgia piece?
Organization: Helsinki University of Technology, Finland
	<BxvDJp.7yD@dunaad.co.uk> <BxytIx.34x@cck.coventry.ac.uk>
Date: 20 Nov 92 14:24:26

>   The fastest vectors of any complexity run
>   at about 13 frames/sec. The CPU and the blitter can only go at a certain
>   speed, and they can't manage 50 fps.

What do you mean with that? Of course you can make vectors run at 50 ftp,
but only really simple objects (look at any demo...). You can have some
really nice things running at over 13 frames, so your statement is not
true. What exactly did you mean anyway? Why 13 frames? Why not 25 or 10?
--
 *=--------------------------------------------------------------------------=*
 *                     E-Mail:   mknip@niksula.cs.hut.fi                      *
 *     Helsinki University of Technology / department of Computer Science     *
 *=--------------------------------------------------------------------------=*