HDTenEightyP/NetNews huggingface dataset:
From: sewing@ub.d.umn.edu (SARA M EWING)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with StarControl 2
Date: 17 Nov 1992 07:17:10 -0600
Organization: University of Minnesota, Duluth
Distribution: world
NNTP-Posting-Host: ub.d.umn.edu



Okay, here's the deal...
I've been playing Star Control 2 for a day or so, and I keep having troubles...
According to the update.txt file, emm386 can cause problems.  Fine.  I junked
it.  Game seems to have sped up a little, but not much else.

Here's the trouble.  Every time I try to use the star map / auto-pilot, it
will display the name of the star at the top of the screen.  Only problem is
that 90% of the star names are jumbled and strongly resemble chronic line
noise.  Is there something I'm doing wrong?  I'm not running under windows
or anything like that, and the only 'different' software I use is stacker...
The game is unplayable like this, because even if I can still move the cursor
after this happens (yes, it locks up with this error too) I need to find very
specific stars...

Any suggestions?
(Great game... I just hope I don't have to take it back...)
Organization: Penn State University
Date: Wed, 18 Nov 1992 22:20:12 EST
From: <GEG108@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Does this game exist?

I kind of new on this group, so please excuse me if someone has asked this
before.  Down at the local arcade, there is a fantastic old game calles
ELEVATOR ACTION.  Does this game exist for the PC, and if so where can I buy
it or FTP it?

Thanks in advance, Greg

Gregory Gelles     GEG108@psuvm.psu.edu
(Still in Computer Engineering as of 11/18/92)
Newsgroups: comp.sys.ibm.pc.games
From: sasaer@broadway.unx.sas.com (Andy Ravenna)
Subject: TIM demo...
Originator: sasaer@broadway.unx.sas.com
Date: Thu, 19 Nov 1992 17:10:30 GMT
Organization: SAS Institute Inc.


I GIVE UP !  I have tried to find this demo on about 5 different 
systems, but by the time I get there, it's been swiped.  I only have 
anonymous-ftp-email access to these systems.  Could some kind soul 
either uudecode and email me a copy of the demo OR give me a site,
subdir, and correct name, where they know fursure it exists !

Thanks,
Andy.

-- 
################################################################################
                 ##                                    ##
    Andy Ravenna   ##  "Some really clever or unusual    ##  SAS Institute Inc.
 SASAER@UNX.SAS.COM  ##                                    ##  SAS Campus Drive
       X-6120          ##        remark in quotations..."    ##  Cary, NC 27513
                         ##                                    ##
################################################################################

Newsgroups: comp.sys.ibm.pc.games
From: ariz@sulo.otol.fi (A Salmela)
Subject: Re: Space Invaders?
Organization: Oulu Institute of Technology, Finland
Date: Sat, 21 Nov 1992 16:38:39 GMT

From article <70800007@hpcc01.corp.hp.com>, by reed@hpcc01.corp.hp.com (Perry Reed):
> Does anyone know where I might be able to find a
> shareware/freeware/cheap PC version of the arcade classic Space
> Invaders?
> 
> I would like either a Windows, or a DOS version.
> 
> Many thanks!
> 

This made me think if there is a version of The Omega Race for PC. (Does any-
body remember that superb arcade game for VIC-20!!! I think it is not even 
too hard to write such a simple game (hint!).

- Ari
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz 7, Weapon shoppe help?
Date: 21 Nov 92 00:11:34 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Christopher A Chambers (chambers@hal.emba.uvm.edu) wrote:
:   I still have not been able to find a way into the Arms of Argus
: weapon shoppe in New City. I have heard one hint, that says that the
: Umpani's first question is the one he really wants answered, but have
: still had no luck. At this point,  a spoiler would be welcome.
: 
: thanks in advance.
: 
Tell the guy 'black market'.

: 
: 
: -- 
:    ####################################################################
:    |        Christopher A. Chambers         | All that we can not see |
:    |       (chambers@hal.emba.uvm.edu)      | we call invisible.      |
:    |    Computer Science Graduate Student   |   -- The BUGGLES        |
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Starcon 2 HELP needed
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Tue, 24 Nov 1992 00:37:13 GMT

In article <1992Nov22.055618.1461@muddcs.claremont.edu> sbonds@jarthur.claremont.edu (007) writes:
>Where is the Chenjeesu home world?  I've looked all over, but I can't find it
>anywhere...

Procyon II.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: galpin@cats.ucsc.edu (Dan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Are there ANY games that use 640x480?
Date: 17 Nov 1992 05:19:21 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <1992Nov16.233921.31659@watson.ibm.com> kaul@bcrvm1.vnet.ibm.com writes:
>In <1e7m6kINNp14@darkstar.UCSC.EDU> galpin@cats.ucsc.edu (Dan) writes:
>>XGA-2 is a good starting point for action games. (DMA high speed transfers
>>stuff.
>
>Yeah, we've gone after VESA standards for XGA and are quite willing to
>VRAM.  And the old code still runs on the new design.
>
>Would there be interest from game designers if we were to put together
>a bunch of sample code for doing some operations?  If I can generate
>enough interest, maybe management would approve the effort to collect
>some of the sample demo code we have sitting around.

This is a great idea.

>Hmmm, XGA-2 has a hardware sprite 64x64 pels and does 16 bit direct

I was wondering about this sprite. Is it limited to appearing in front of
graphics, or can it be masked to a bitplane? 

.. the new chips on the Amiga are still a bit more optimized for games.. (after, all, they have eight sprites.. up to 64 pels wide and the height of the screen)
Along with a display list coprocessor.. (provides hardware support for smoothly
scrolling platform games)

XGA-2 would be a definite step in the right direction towards a hardware
standard for game-development.. (or for any application that requires high-speed
graphics..)

It is a good compromise between speed, cost, and compatibility.. (and with
several of them in one computer just think of the multiplayer games that
could be created.. :)

- Dan
-- 
******************************************************************************
* Dan Galpin                                            galpin@cats.ucsc.edu *
******************************************************************************
From: bshields@tartarus.uwa.edu.au (Bill Shields)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW Help Needed!!!
Date: 17 Nov 1992 22:49:24 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
Keywords: UW

I'm on level 7/8 and I have serious problems.
I went into the prisons, gave the troll enough
so that he'd let me through the gate.  In the
prisons I found the escape route and have
wandered around aimlessly ever since.
I can't get into the tombs.  I have found a 
pair of secret doors which just make me
trapped in a larger area...  There are numerous
massive doors which I can't open.  Someone
please help???

If anyone can mail me directly that would
be much appreciated.  Thanks in advance.
Billy Shields
bshields@tartarus.uwa.edu.au

Newsgroups: comp.sys.ibm.pc.games
From: jnhuffma@bronze.ucs.indiana.edu (john n huffman)
Subject: Thexder: crack wanted
Summary: Crack for thexder needed
Keywords: thexder crack
Organization: Indiana University
Date: Mon, 23 Nov 1992 23:24:00 GMT

	A friend of mine has a copy of An old Sierra game called
Thexder,
in which you must put the original disk in the A drive for the
game to work.  The problem is, the game no longer recognizes
the disk as being the original disk.  I'm hoping a crack will
work, but any help would be appreciated.
					John

Newsgroups: comp.sys.ibm.pc.games
From: ghardie@sun-4.cs.uct.ac.za (Gavin Hardie)
Subject: Full points on Space Quests?
Summary: Any done it?
Keywords: full points space quest
Organization: Computer Science Department, University of Cape Town
Distribution: international
Date: Sun, 22 Nov 1992 21:22:34 GMT

Hi, has anyone out there ever made full points on any of the Space Quests? I
have done it one Space Quest 2 and Space Quest 3. I missed a few on SQ1
(Probably something to do with that plant you can pick in the desert) and a
few more in SQ4 (No idea where). I'm greedy when it comes to points in
adventure games (Yes, Quests too) and would like to know if anyone has managed
to do this on SQ1 or SQ4.

Thanks
Stephen

I don't know if there will be a sig file or not, this isn't my account, but     you please reply to ghardie@sun-4.cs.uct.ac.za? Thanks.
--
Gavin Hardie  
ghardie@sun-4.cs.uct.ac.za
UCT, Cape Town, South Africa
From: santeew@sisters.cs.uoregon.edu (Wes Santee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7: Help in Dane Castle (Lair of the Beast)
Date: 23 Nov 92 04:30:38 GMT
Article-I.D.: cs.1992Nov23.043038.11536
Organization: University of Oregon Computer and Information Sciences Dept.


Hey all of you Wiz7 grand masters out there, I need your help.

I'm on the level of the Dane Castle where everything is dark.
I've run into that room that has the meditating Danes.

Of course, they ask me if I want to learn about what they are doing
and I said yes.  Then (as you know), they give me the key to the 
Lair of the Beast and say to go there and learn the word (or
something like that).

Anyway, I go to the Lair and off the beast (which I don't know if
I should have done, but I don't know what else to do...am I
supposed to use something here?).  As it's dying it utters a word.

So I go back to the place where the Danes were and meditate, but
nothing happens.  What to do?

Also, I can't find a mapping set for the life of me.  I'm
tired of having to map everything out myself.  Where can I
buy one for my ranger?

Thx,

-- 
Wes Santee             | "I think it's about time we voted for senators
santeew@cs.uoregon.edu |  with breasts.  After all, we've been voting
                       |  for boobs long enough."
                       |       -Claire Sargent on women senators
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Game Bytes #7
Organization: AT&T
Date: Mon, 16 Nov 1992 18:22:27 GMT
Followup-To: comp.sys.ibm.pc.games

The latest issue of Game Bytes (#7) has been uploaded to:

	wuarchive.wustl.edu	/pub/MSDOS_UPLOADS
	ftp.ulowell.edu		/msdos/Games/GameByte

The file names are:

	gb07-gra.zip for the full version
	gb07-txt.zip for the text-only version

Enjoy!

Rob
opus@iwtdt.att.com
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Star Con II: Help needed
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Sat, 21 Nov 1992 00:11:07 GMT

In article <1992Nov20.153827.23995@netnews.louisville.edu> DSVOWE01@ulkyvx.louisville.edu (DAVID S. VOWELS/HSC) writes:
>	But praise aside, I need some help. I met the Melnorme Trader ship at
>Alpha Centauri before I had an ample supply of lifeforms. In other words, I
>didn't have enough credits to buy ANYTHING. Now I have plenty, and he/she/it is
>no longer there. Where else do you find them? Are they on a schedule?
>	Also, where is the Slylandro Probe's planet? If this is an integral
>part of the solution of the game, then don't tell me. If they are just a minor
>nuissance that needs to be taken care of, and not part of the major plot, than
>please DO tell me. Their attacks are annoying the hell out of me.

If you haven't progressed past the year 2159, then they are still
there, but they may be orbiting one of the planets. You will need to
visit each one until you find them.

As for the probes, the trader will tell you where their home planet
is. I haven't bothered to visit them yet because blowing up their
ships is worth 550 RU's each, which is quite a bit considering the
Yehat Terminator is only worth 225. I typically lose about 10 crew
units per encounter which that leaves a net gain of around 520 RUs
(slightly more if you have managed to reduce your crew costs). Knock
down a dozen of these things and you can build yourself a nice big
Hellbore cannon :-).

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Aces of the Pacific Patch?
Date: 23 Nov 1992 21:48:48 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

[Aces of the Pacific Patch]
'>>This "improvement" is a curse!  With the increase of flak, the
'>>frame rate crawls on my 486DX33.  I'd prefer this fix to be unfixed.
'>
'>Strange, it runs faster now on my 386/33, even with more flak.  BTW I
'>love the flak effects.  You can attempt to avoid it, but if you fail and
'>fly through it, say goodbye!

	Well, speaking as another person who has Aces on a 33/486, it does
   overall run much faster with the patch.  But the original poster is
   right when you get to close to flak the framerate drops to unbearable.
     
						Greg Greene
                                                ggg@kepler.unh.edu
Newsgroups: comp.sys.ibm.pc.games
From: hart@dicktracey (James A. Hart)
Subject: Re: Incredible Machine - Level 8
Organization: TRW Inc., Redondo Beach, CA
X-Newsreader: Tin 1.1 PL4
Date: Fri, 20 Nov 92 21:03:20 GMT

bs428@cleveland.Freenet.Edu (John J. Brassil) writes:
: Pulled the demo down and had no problem smashing the first seven levels.
: Then, as sometimes happens, I got stuck, so I figured I would see if
<deleted>
: My question to you all:  Has anyone been able to use the "pull out"
: method I have described to successfully complete the puzzle? Don't tellm
: me how, jsut tell me if it's possible, so I can load the game back up
: and waste some more time on TIM.
: What a great game!
: 
: -- 
: *****************************************************************
: * What's all this then? * jbrassil@mgmserv1.mgm.saic.com * 8-{) *
: *****************************************************************

--
Yes!

FYI Sierra is still saying Nov 30th as a ship date.

Name:        Jim Hart    N6JSS
InterNet:    hart@donald.etdesg.TRW.COM 
                         I'd rather be LANDSAILING!
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: SB16 vs PAS16
Organization: University of Waterloo
Date: Mon, 23 Nov 1992 21:05:51 GMT

In article <92328.31173.J056600@LMSC5.IS.LMSC.LOCKHEED.COM> J056600@LMSC5.IS.LMSC.LOCKHEED.COM writes:
>
>I'm hearing a lot about this Gravis board...I have a couple of questions about
>it.  First, is it 100% Sound Blaster and Adlib compatible?  Secondly, I know
>that the PAS-16 has a built-in SCSI interface for CD-ROM, thus saving a
>precious slot.  Does the GUS have this, or are they planning to develop a CD-
>ROM interface soon?  I'm buying a system shortly and am carefully weighing
>the options...
>

No, the GUS is not 100% SB/Adlib compatible.  All Adlib games will work
with it, I believe, but some will not sound as good as they would on a
real Adlib or SB.  SB games that use the DAC may not work perfectly.
Digitized sounds give the emulation TSR the most trouble.

The GUS doesn't have a built-in SCSI, but has ports for a SCSI
daughtercard from Gravis.  I don't see a lack of a SCSI as a flaw
but rather a feature. It makes the basic card inexpensive (thus,
helping the installed base grow), and allows the user to choose
whatever choice of SCSI interface he wants.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: nad@tegra.com (Nancy Durgin)
Subject: Re: WIZ7 - Best Party Configuration?
Organization: Tegra-Varityper, Inc. Billerica, MA
Date: Wed, 18 Nov 1992 04:21:54 GMT

In article <1992Nov17.194247.16264@cbnewsc.cb.att.com> rtr@cbnewsc.cb.att.com (ricardo.t.rollins) writes:
|>From article <1992Nov16.174759.22024@tom.rz.uni-passau.de>, by stoeter@valentin.fmi.uni-passau.de (Armin Stoeter):
|>> I got a female felpur Lord
|>>         male rawulf samurai
|>>         male lizardman ninja
|>>         femal rawulf munk
|>>         female elf bishop
|>>         male mook psionic
|>> 
|>> this party is hard to get because of the bonus points needed.
|>> But you can do very well with it.
|>
|>I have been trying for 4 days to roll a monk, ninja, or lord. So far
|>no roll has given me enough bonus points to do it. Is there some
|>trick to this?  PLEASE GIVE ME HINTS!!

Look at the minimum stats for the different races, vs.  the minimum
stats for the different classes, and pick the race/class combination
that requires the fewest bonus points to achieve.  The Wizardry 6 manual
was kind enough to include a table summarizing this information. 

From that table:

Psionic: Mook
Bishop: Elf (Gnome is next)
Samurai: Faerie or Felpurr
Monk: Felpurr (Elf is next)
Ninja: Dwarf, Dracon or Felpurr (Elf, Lizardman, and Human are close)
Lord: Rawulf (Human, Elf, Gnome, and Hobbit are next)

I don't list the other classes because they're pretty easy to qualify
for (but again much easier for some races than others).

Note that the Wizardry 6 manual has different requirements for male and
female characters, but Wizardry 7 doesn't seem to do this, so I glossed
over that when giving the suggestions above.  You can look at the stat
requirements for races and classes listed in the Wiz 7 manual to see
what the exact numbers are.


Another way to get to one of the good classes is to start with one whose
requirements are similar, but not as hard to achieve, and then switch
classes later.  For example, start as a Ranger or Bard (both fairly 
useful classes at the beginning of the game, but underpowered later),
and switch to Ninja when you can qualify. 


Even with these hints, it takes a lot of persistence to get a Lord or 
a Ninja as a starting character.  I managed to get a Human Lord after
maybe 15-20 minutes (it'd be *real* nice if the program would let you
hit ESC or something without having to go through the whole character
generation process with a character you're not planning to keep -- I
think they probably did this intentionally to make it more difficult
to generate the more powerful starting characters).

	Nancy


-- 
==============================================================================
Nancy Durgin          | (Usual disclaimers | Tegra-Varityper, Inc. 
uunet!tegra!nad       | apply...)          | Billerica, Massachusetts
==============================================================================
From: act@softserver.canberra.edu.au (Andrew Turner)
Newsgroups: comp.sys.ibm.pc.games
Subject: WIZ 7 - Inventory info for GUTS
Date: 18 Nov 92 04:03:09 GMT
Organization: University of Canberra

Mild kinda spoiler in my question.

Who needed the guts anyway - well not until the Demon pit and I dropped the
plurry stuff.  So any inventory hackers with the inventory code for guts pls 
advise so that I can hack it back in.

Also where excatly! in the tower is the stone item needed for the pit. I've
got the third item.
-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games
From: mleb0097@rz.uni-hildesheim.de (Mark Lebius)
Subject: Re: Help--.uu files
Reply-To: mleb0097@rz.uni-hildesheim.de
Organization: Universitaet Hildesheim, RZ
Distribution: world
Date: Mon, 23 Nov 1992 10:20:39 GMT

In article 722182987@unix2.tcd.ie, fjoyce@unix2.tcd.ie (Zeldo the Human Cannonball) writes:
>
>>	I have recently been sent a uuencoded file via email.  I saved
>>the file and uudecoded it, with the resultant output xxx.uu.  What is
>>the next step toward creating an executable ibmpc file?  What is the
>>decompression method for .uu files?
>>	Any suggestions would be appreciated.
>>Jim
>
>
>Uncanny, I'm having the exact same problem could any kind people out
>there also mail me the correct procedure, PLLEEEEEEEEAAAAASSSE.

O. K. It's quite easy (or not?!). If you use for example ftp-mail, the output
file is ftpmail.uu (or something like that), cause ftp-mail uses this as
standard output name. It doesn't try to fill in the right filename as for
example 'blubber.zip'.
By uudecoding the file you got via email, you get this ftpmail.uu-file but it
is 'blubber.zip' (renamed). So you use pkunzip to unpack this file.
If you don't remember the format (.arj, .zip, ...) then try this:
Load the uudecoded File with an editor and look at the first line. '.ZIP'-files
begin with PK.

Bye,
Mark

-------------------------------------------------------------------------------
|Mark Lebius                   |        University of Hildesheim              |
|Mergenthalerweg 25            |        E-Mail: mleb0097@rz.uni-hildesheim.de |
|W-3000 Hannover 81            |                                              |
|Tel. ++ 49 (5 11) 8 43 68 20  |                                              |
|Germany                       |                                              |
-------------------------------------------------------------------------------
"Geh nicht immer auf dem vorgezeichneten Weg, der nur dahin fuehrt, wo andere
 bereits gegangen sind"
                           A. G. Bell (1847-1922)
From: vheyn@cs.sun.ac.za (F van Heyningen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7 - System Panic !!
Date: 17 Nov 92 13:00:05 GMT
Article-I.D.: hippo.1992Nov17.130005.12725
Organization: Rhodes University, Grahamstown, South Africa
X-Newsreader: TIN [version 1.1 PL7]

Ok, Not really panic ...

What I really need to know : has anybody compiled a walk through for Dark
Gate ? Maybe just a few notes ? Anything ?

I'm not really stuck; more like lost-) I wander around on Brittania without
realy getting anywhere. Where should I go ...

Any clues will help me to get on track -)

Thanx
		Francois.

+-------------------------------------------------------\\	    //------------+
| C.F van Heyningen ( Vheynic ++)                        \\    //  |   |	  |
| Univ. Stellenbosch, South Africa                        \\  //  -+- -+-     |
| vheyn@oliver.sun.ac.za                                   \\//    |   |      |
+-----------------------------------------------------------------------------+
find / -name *.sig -print | grep witty | more 
+-----------------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Subject: Re: CIV is easy
Organization: University of Illinois at Urbana
Date: Sun, 15 Nov 1992 22:25:19 GMT

towel@esimis.uucp writes:

>I am playing on ver. 5 and was trying that strategy last night and was
>getting creamed by both barbarians and other civ's.

When did ver 5 come out?

					Todd Walk
					walk@mrcnext.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 HELP:Isle of Avator
From: ckcheng@wsuhub.uc.twsu.edu
Date: 19 Nov 92 14:33:41 CST
Organization: Wichita State University, Wichita, Ks

	Help! Help! I'm stuck! I'm stuck!
	I'm now looking for Hook, Abraham, and another guy.... I left
Buccancer's Den, and am now at Isle of Avator....  Well, I used the big
yellow key found in Buccancer's Den, and opened a door to a cave....
Inside is the throne of Guardian and a metal 'wall'.... And..... What's
next???? What should I do next???? I even imagined to sit on the throne so
that the metal wall will open.... I try (stupid) and fail.... Help! Help!

Thanks,
Steven
--------------------------
Steven Cheng
ckcheng@wsuhub.uc.twsu.edu
Computer Science
Wichita State University
--------------------------
Newsgroups: comp.sys.ibm.pc.games