HDTenEightyP/NetNews huggingface dataset:
From: imj1@cunixa.cc.columbia.edu (Imad M Jureidini)
Subject: SF2clone at wuarchive
Organization: Columbia University
Date: Fri, 16 Oct 1992 18:11:59 GMT

Hello!
	I just downloaded the file sf2clone.arj from wuarchive.  I uncompressed
it, and found out several other .arj files, one of which is corrupted.  Could
some please reupload sf2clone.arj, or at least the file fight1.arj.  Thanks a
lot!

*******************************************************************************
* imj1@cunixa.cc.columbia.edu			    Imad "Hexabyte" Jureidini *
*******************************************************************************
From: tanida@norns.css.gov (Tom Tanida)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W7
Date: 9 Oct 92 21:30:16 GMT
Article-I.D.: esosun.1039
Reply-To: tanida@esosun.css.gov (Tom Tanida)
In-reply-to: hphri@usho26.hou281.chevron.com (P.H.Rice)

In article <1992Oct9.123252.2645@nntpserver.chevron.com>, hphri@usho26 (P.H.Rice) writes:
>In article <1992Oct8.222739.23031@newshost.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
>>	I guess NH must be a backwater region then, with delayed shipping.
>>  I went to Software Etc. yesterday and they had no idea when it was going
>>  to be released, the date on the board said 10/15.  I also went to 
>>  Waldensoftware but they didn't even know what it was (idiots).
>
>Software Etc. received a big shipment of W7 on 10/7.  Babbages had it, but 
>they sold out.  The price at both stores were $59.  Both stores usually
>have their software marked up a bit higher than other stores.  Has anybody
>else found it cheaper?  Also, Electronic Boutique and Egghead has not 
>received W7 yet (at least, not in Houston).

CompUSA had it for $42.99 (they're sold out now).  Nobody on
CompuServe who has it claims to have finished it yet (after having it
for a whole week), so it must be fairly involved. :-)
Oddly, Electronics Boutique here (in San Diego) hasn't had it either;
they're usually one of the first to get new games (and make you pay
for the priviledge too- they won't match prices unless the "other
guys" have it in stock).

-Tom
tanida@esosun.css.gov
Newsgroups: comp.sys.ibm.pc.games
From: e91petmo@odalix.ida.liu.se (Peter Modin; remember that name...)
Subject: Re: LARRY HELP!
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Fri, 16 Oct 1992 00:26:28 GMT

fsantos@malloco.ing.puc.cl (Fernando Santos) writes:

>I wish if anyone could help me
Sure thing!


>I have lost my LARRY III owners manual and I don`t know the combination of mi
>locker.
Larry's got some kind of a card, right? Someone's business card, I believe! Well
flip it, and there you go! And then, just try to figure out what locker it is...
That's the only locker I can remember in Larry III.

>In LARRY II I'm getting out of the ship in the boat and the game told me that I
>have missed something real important for the future of the game.
>   Please tell me what I have to get.
OK, you need some food - I think you need several things just to eat. You also need
to drink a LOT, that is a really big soft drink (the 'super slurper'?). Then you'll
need something to protect your skin (sun tan), your head (hat/wig?) and a shirt
(I think!). Well, it's been a while since I played these games, but as far as I
can remember, that's the facts, man.
--
=================================================================
| Peter Modin C92       | EMail: e91petmo@und.ida.liu.se        |
| Rydsvagen 240 B:11    |               -"Come forth and win my |
| S-582 51  LINKOPING   |  \\\  Amiga     eternal love", God    |
| Int. +46 13 17 81 01  |   \\\ user!     said to Moses. But,   |
| SWEDEN                |    \\\ ///      he came fifth and won |
|                       |     \\X//       a toaster.            |
=== Dept. of Computer Science, Linkoping University, Sweden  ====
Newsgroups: comp.sys.ibm.pc.games
From: sarnold@andy.bgsu.edu (G. Steve Arnold)
Subject: mm3 hints and walkthrough [spoilers]
Organization: Bowling Green State University B.G., Oh.
Date: Wed, 14 Oct 1992 01:21:34 GMT


-- 
   The only difference between a Communist        G. Steve Arnold
   and a Socialist is that the Socialist will     Dept. Math and Stats.
   only confiscate the resources that are         BGSU
   profitable.                                    sarnold@andy.bgsu.edu
From: johnwi@FtCollins.NCR.COM (John Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE>> King's Quest V $20
Date: 7 Oct 92 14:25:54 GMT
Organization: none


FOR SALE:
=========

Sierra Adventure Game:  King's Quest V
Asking: $20 obo (+ $3 shipping)

Perfect condition.

Please email replies.

--
    ____________________________________________________________
   /  John W. Williams - NCR Microelectronic Products Division  \
  /                                                              \
 /  E-Mail: John.Williams@FtCollinsCO.NCR.com  -  "Life is Short, \
(  Usenet: uunet!ncrlnk!ncr-mpd!John.Williams  -  PLAY HARD !!!!"  )
 \             Disclaimer: Same 'ol, same 'ol  -  ---- ----       /
  \______________________________________________________________/
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Darklands Question - Possible Spoiler
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 9 Oct 1992 23:02:34 GMT

In article <1992Oct9.015000.6628@vela.acs.oakland.edu> denaumow@vela.acs.oakland.edu (David Naumowicz) writes:
)Hello Everyone!
)
)I need some help.  I am attempting to clear out the mines near
)Freiberg of knockers.  I do fine until I get to the third mine level.
)There is a large room with 2 Gnomes in it.

Let me know what you find out!  I had a similar problem once, never did
solve it.  I was never sure if it was solvabale - by the time I thought
of using some potions, my alchemist who had most of them had gone down
unconscious :-(.  (But from what you say, that wouldn't have worked
anyway.)

In the case I experienced, I assumed that what I *probably* really
needed to do was to bargain with the dwarves by giving them the 15 potions
they requested, rather than to try and fight them.

Newsgroups: comp.sys.ibm.pc.games
From: fishkin@parc.xerox.com (Ken Fishkin)
Subject: B17
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC
Date: Mon, 12 Oct 1992 17:37:55 GMT

    Anybody found any good use for the "Climb 1000 feet" and
"Descend 1000 feet" radio commands in B-17? They're the only
ones I've never found a use for.

PS My personal best on a mision is 6 promotions + DFC + CMH.
Anbyody done better?

-- 
Ken Fishkin	fishkin@xerox.com
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UNP Editor
Date: 11 Oct 92 20:39:40 GMT
Organization: University of Pittsburgh

I was wondering where you get a UNP files editor.  Can I get one from a ftp site?   
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Review - Thrustmaster FCS Pro and RCS (rudder) 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 8 Oct 1992 14:46:37 GMT

From article <1992Oct8.114926.485@monu6.cc.monash.edu.au>, by huey@yoyo.cc.monash.edu.au (Huei Lin):
> What kind of joystick controller or imput/output controller are you
> using for the FCS? 

I am using the joystick port on the SB PRO. 

> For some reason, my FCS doesn't work well with Aces. The coolie-hat
> doesn't work. I have to choose normal joystick to use the other buttons
> (drop bombs, change guns), but the coolie won't work. :-<

There could be 2 reasons that your coolie-hat is not working.  The first
is that your joystick port is a (sorry to say this but) cheapo type.
It did not decode the 2nd joystick port.

You see, there are actually 2 joystick ports designed for the IBM PC.
Port #1 has X-axis and Y-axis and so does port #2.  Each port also has
2 buttons.  Usually only one port is required, 'cause the regular joystick
has only 2 axes and 2 buttons.  But the FCS uses the Y-axis on the 2nd
joystick port for coolie-hat, so you will need a card that decode both
joystick port.  My SB Pro does that.

Be aware that the older FCS wiring is more demanding on the joystick port.
It uses more 5volt lines instead of just using a common one for all 3 
5volt inputs (2 axes and the coolie-hat).  This cause the coolie-hat not
to function in some cards (despite the fact that these cards decode both
joystick ports).  However in the newer FCS and all the FCS Pro, this is
taken care of by using a common 5volt line.  For the older FCS, the maker
is sending out diagram for fix-it-yourself or will do it for you if you
mail it back to them. 

Bring your FCS to the store and make sure the joystick card work before
buying a new card. 
Newsgroups: comp.sys.ibm.pc.games
From: scullyl@prism.cs.orst.edu (Lyle Scully)
Subject: (W7) double (or triple) post
Reply-To: scullyl@prism.cs.orst.edu
Organization: Oregon State University
Distribution: comp.sys.ibm.pc.games
Date: Tue, 13 Oct 1992 06:55:29 GMT


Sorry about the double post. Starting to wonder about our new news
server and my emacs Gnus program.

Lyle
--
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+  Lyle Scully                 +   What is left when honor is lost?   +      
+  scullyl@prism.cs.orst.edu   +         -- Publilius Syrus           +   
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: kychen@cco.caltech.edu (Kay-Yut Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Land of Drakkar (on MPGnet)
Date: 8 Oct 1992 21:36:28 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu
Keywords: rpg, drakkar, multi-player

I just got on the MPGnet. The only running game there now is Land
of Drakkar which is a pretty good RPG. There are 2 more in beta test
and a few more in development.

LoD has very nice SVGA graphics and the rules are pretty good. The
graphics and the area effects are definitely much better than a standard
Internet MUD.

I wonder if anybody out there are playing the game. If so, email me and
may be we can team up for some adventures. I am still kind of new so
i am still feeling my way around Drakkar.

Kay Chen (Narius in Drakkar)



Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Need help in S101 (Spoilers!)
Organization: Santa Monica College, Santa Monica, CA
Date: Wed, 7 Oct 1992 23:38:16 GMT

In article <1avl4nINN8tv@matt.ksu.ksu.edu> ohoward@matt.ksu.ksu.edu (Todd Howard) writes:
>pgeltner@netcon.smc.edu (Peter Geltner) writes:
>
>>I am having trouble with the 3 gates and the three x's.  I have only me and Lola to step on the x's.  I cant seem to weigh down the third x.  What do I do?
>>Thanks.
>>-- 
>
>Spoilers...
>
>Take a good look at the painting...that bit of Art might be useful.
>
>Todd
>-- 
THANKS.  I FINISHED THE GAME.>
>Todd O. Howard (ohoward@matt.ksu.edu)


-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
Newsgroups: comp.sys.ibm.pc.games
From: ctoth@magnus.acs.ohio-state.edu (Christopher M Toth)
Subject: MM4-NewCastle Dungeon
Organization: The Ohio State University
Date: Fri, 16 Oct 1992 03:42:12 GMT

	I've gone ahead and had the dungeon cleared out but I need a password
to get in(to my own dungeon!). But I can't find any clues relating to a 
password except a few statues with one sylable words inscribed on them. Any
one know how to get this password?  Thanks in advace..


-Chris


Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Darkland: bug or feature?
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Thu, 15 Oct 1992 17:00:13 GMT
Keywords: darkland

In article <Oct.15.01.59.50.1992.5912@shakespeare.rutgers.edu> trick@shakespeare.rutgers.edu (Mike Trick) writes:

)Is this normal??  Did I do something wrong?  Should I restore and
)spend the evening going through the monestary (I will _not_ spell that
)right tonight!) again?  By the way, this limited restore really does
)increase the excitement level of the game.  Just some clue of what
)happened would be really appreciated.

Hmm - I also noticed a drop in reputation - I think it was at the same
time, too.  I didn't connect it with going through the monestary, though,
but I think that's when it happened.

I dunno whehter it's a bug or a feature either - if anyone finds out, please
post and/or Email.

(I've since moved onto other games, but am still curious).
From: rhein@eecs.wsu.edu (Rick Hein)
Newsgroups: comp.sys.ibm.pc.games
Subject: I need HELP with Champions of Krynn
Date: 14 Oct 92 21:05:03 GMT
Article-I.D.: serval.1992Oct14.210503.11088
Organization: School of EECS, Washington State University

In  a previous post I asked about a door in Myrtani's fortress, that I can't get through
The game says that something heavy is blocking the door and I need to find another way in.
WHAT IS THE OTHER WAY IN?


-- 
Scanning Disk for Virus.....................
Virus Found......
Virus Name is DOS, remove(y/n)?
Newsgroups: comp.sys.ibm.pc.games
From: jaydee@maple.circa.ufl.edu (Jason Lampert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games Collective
Date: 7 Oct 92 11:22:33 GMT
Reply-To: jaydee@maple.circa.ufl.edu
Organization: Center for Instructional and Research Computing Activities

Here's an idea that gets around the copyright legally...
Get all yourr friends together.  Have everyone contribute 35 dollars or
so.  Then go to Babbages (or somewhere like that) an buy games that can be
finished like OOTW or most FRP games.  Then after you're done with one
game, you delete it, and hand it to the next person in the collective.
After a while you'll have played all the games in the circle.
Six or however many people are in the collective games for the price of one.
After everyone has played all the games, they could be stored in a central
location so that anyone could take it and play it again.

Some Problems with the
idea: 1) Making sure that games were deleted from the systems involved.
2) Differences in the time it takes to complete (or get tired of a game)
3) Finding enough people with computers and simular interests in games.

These problems could be address by making sure there are no copies of
documentation floating around, or by buying code wheel protected games.
The problemt of not enough people is easily taken carre of either local by 
advertising or on a larger scale by making it a by-mail type thing.
Jason D. Lampert    | If you should go skating on the thin ice of modern life...
INTERNET-           | Dragging behind you the silent reproach...
jaydee@ufcc.ufl.edu | of a million tear stained eyes... Don't be suprised
BITNET- jaydee@ufcc | If a crack in the ice appears under your feet
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: AOTP HELP!!!
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Tue, 13 Oct 1992 08:54:40 GMT

rlwst8+@pitt.edu (Robert L Williamson) writes:

>I have insufficient memory (expanded) to run Aces of the Pacific.  I read the supplement manual and it says u can create a boot disk to run the game in situations like mine.  I keep getting a problem creating this boot disk...is there a way I can create a boot disk for my computer to give me extra memory?

>				 
the following CONFIG.SYS and AUTOEXEC.BAT give me just enough
memory to run Aces but I have to rem a whole stack of stuff.

AUTOEXEC.BAT

SET BLASTER=A220 I5 D1 T2
@echo OFF
verify OFF
PATH C:\PKG\WINWORD;C:\PKG\WINDOWS;C:\BATCH;C:\BIN;C:\DOS;C:\VET;C:\NU
c:\vet\vet c:\/prlx
@SET SOUND=C:\SBPRO
rem c:\vet\vet c:\/prlx
md e:\temp
set temp      = e:\temp
prompt $p$g
ver


CONFIG.SYS

device     = C:\PKG\WINDOWS\HIMEM.SYS
device     = c:\pkg\windows\emm386.exe  1024
rem device     = c:\dos\ramdrive.sys 1024 /e
rem device     = C:\PKG\WINDOWS\EMM386.EXE noems x=de00-dfff
rem DEVICE = C:\DOS\SETVER.EXE
Files      = 30
buffers    = 25
Break      = ON
Shell      = C:\DOS\COMMAND.COM C:\DOS\ /E:1024 /p
rem DEVICE     = C:\DOS\ANSI.SYS
Lastdrive  = M
STACKS     = 9,256
Dos        = HIGH
DEVICE     = C:\PKG\WINDOWS\MOUSE.SYS /Y


Hope this helps.  If you are really desparate, rem the mouse
driver as you can survive in Aces without this.

-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \ tel +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ fax +61 3 646 3223
  AUSTRALIA                                            v
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4:Tomb of Terror Question...
From: wwong@calstatela.edu 
Date: 12 Oct 92 10:02:11 PDT
Reply-To: wwong@calstatela.edu
Distribution: world
Organization: Cal State University, Los Angeles

In article 2332@netcom.com, gnome@netcom.com (Andy Perrine) writes:
>Where the heck is the key to the Tower of High Magic? I assume that
>it is in the Tomb of Terror, but for the life of me I can't find
>it...
>
>-Andy
>

	The key to the Tower of High Magic is located in the level 4 
of the Hall of Illusion.  It costs like 200 or so gems from one of 
the skull (if I remember correctly!).

-Wing
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: About Dune's music on SB and Roland...
Date: 7 Oct 92 04:30:33 GMT
Organization: Lehigh University

Is it me or does Dune's music sound better on the SB/Adlib than the LAPC-1? I
know the SB has digitized sound effects, but I'm talking about the music only.
Maybe this is so because the game was REALLY made for the ADLIB gold, which
has FM synthesis too. It also takes longer for the Roland to change from
playing one piece of music to another. So, anybody from Europe hear Dune with
their ADLIB gold? If so, How much better is the sound from the SB / Roland?
THANKS!
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
Xref: sparky comp.sys.ibm.pc.games:16187 rec.games.programmer:4155 comp.sys.amiga.games:13779
From: huey@yoyo.cc.monash.edu.au (Huei Lin)
Subject: Microprose's World Circuit, When?
Organization: Monash University, Melb., Australia.
Date: Fri, 9 Oct 1992 01:00:21 GMT

When is World Circuit going to be released? The last time I heard was
somewhere in October but I haven't heard anything about it for a long
time.

Any new info on the game, whether its going to be an improved version
from the Amiga version?

Thanks in advance.

Huei Lin
huey@yoyo.cc.monash.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: c9e-dl@volga (Peter Norby)
Subject: Wizardry 7 - Re: Mapping
Organization: University of California, at Berkeley
Date: Fri, 16 Oct 1992 19:14:28 GMT

I think I'm going to have to agree with people in
saying that the mapping in Wiz7 is pretty lousy.
Even though I have now sunk 100 points into one 
character's mapping abilities, the map only shows about
4-5 squares in any direction (n,s,e,w) and you can't move to any 
other part of it, and separate "sections" that the game has
to load when you move from one to the next (kinda like
moving across the borders in MM3) you lose that part on the map
that you came in from...

Peter Norby
norby@soda.berkeley.edu
From: buc5045@cuphub.cup.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dark Sun AD&D Series - out by Dec.
Date: 14 Oct 92 04:50:40 GMT
Organization: California University of Pennsylvania, California, PA

In article <uzun.718170362@crash>, uzun@crash.cts.com (Roger Uzun) writes:
> Does anyone know when SSI intends to release its Dark Sun game
> for the PC, or Amiga?  It is advertised in Computer Gaming
> World, it is the latest and greatest of the AD&D TSR games
> from SSI.
> 
> -Roger
> --------------------------------------------------------------
> bix: ruzun
> NET: uzun@crash.cts.com

Dark Sun will be out for the PC by December.  I was told this by SSI at Gen-Con
, so my source is reliable.

Elsetime,

LORD DREAD
Newsgroups: comp.sys.ibm.pc.games
From: ac999118@umbc8.umbc.edu (ac999118)
Subject: Wanted - Out of this World Hints!
Organization: University of Maryland, Baltimore County Campus
Date: Fri, 9 Oct 1992 14:19:12 GMT


I was wondering if someone could please E-Mail me a walkthru type thing
for Out of this World.  (I'm stuck, and it's only the beginning!  AAAUUGH!)

Thanks
-John
Newsgroups: comp.sys.ibm.pc.games
From: markp@microsoft.com (Mark Pennington)
Subject: Re: FTP-SITE WITH GAMES???
Date: 16 Oct 92 14:58:38 GMT
Organization: Somewhere in time and space

In article <Bw6HM9.LIK@ireq.hydro.qc.ca> bernard@ireq.hydro.qc.ca writes:
>	Well, it seems the guys reading this section are quite uncool...
>I've asked for ftp sites, with good games in it, I know there are plenty, and
>no one manage to get back to me... Well, I'm disapointed, I didn't know you were
>fags only interested in your personal games and personal wars... It's sad for you
>cause I have access to a number of programs, that I'll have to keep to myself,
>unless someone's cool enough to get back to me...
>
>						Bernie.



Chill, Bernie.
Try ftp.ulowell.edu or wuarchive.wustl.edu
in the first, /msdos/Games
in the second, /pub/MSDOS_UPLOADS



Good luck in your new life, the one I hope you get soon.

Mark



-- 
Commit Random Kindness and Senseless Acts of Beauty