HDTenEightyP/NetNews huggingface dataset:
From: von@wucs1.wustl.edu (Steve Von Worley)
Subject: Re: phaser cloakers on which map?
Organization: Washington University, St. Louis Mo.
Distribution: rec
Date: Wed, 15 Apr 1992 03:07:16 GMT

In article <SPOT.92Apr14224119@FORTRAN.FOX.CS.CMU.EDU> spot@CS.CMU.EDU (Scott Draves) writes:
>
>here's a technique question that came up today:
>
>when you phaser cloakers, which map do you use?  some people look at
>the galactic map, but keep the mouse on the tactical.  some move the
>mouse over to galactic.  which is best?
>
>i used to keep my mouse on the tactical, but then switched about 9
>months ago.  my phasering improved.  but lately, my mouse has been
>broken, and i have had trouble getting my mouse back from galactic to
>tactical fast enough to hold the lock.
>
>contrast this to quar and spaceace, who both keep the mouse on the
>tactical map.
>
>what do you think?

I usually let my illegal client get the lock.

No, not really!   Just kidding!  :)

I usually look at the galactic, and phaser on the tactical.  Seems to
work pretty well, although I can't keep a lock worth squat.  Oh well.
Just have to ogg them before they get a chance to cloak!

:)
:)

Sandia
Stephen "Feed Me Giblets and Call Me Frank" Von Worley
von@wuccrc.wustl.edu
Computer and Communications Research Center
Washington University, St. Louis, MO
From: tsang@cs.washington.edu (Donald Tsang)
Newsgroups: rec.games.netrek
Subject: Re: Ogging and other Arcane Terms
Date: 8 Apr 92 09:26:53 GMT
Distribution: rec
Organization: Computer Science & Engineering, U. of Washington, Seattle

In article <> paulsen@stipple.seas.upenn.edu (Brian Paulsen ) writes:
>In article <> rone@corvus.usc.edu (Man on a Mission) writes:
>>[What is ogging?]
>>Kamikaze attacks. What *I* want to know is what is the origin of the term...
>If I remember correctly, Terence (bronco server god) played a character named
>Og.  He started the concept of ogging.  He did so much, and so well, that the
>term was named after him.

Once again, with feewing...

Sorry to all the people who have read this a dozen or more times already...
RACE Orion, SLOT g.  "Og", like R0, Fa, Kf, or Ig (that's where Iggy
came from, too, I believe).

Terence, as server ghod, could use the 17th slot to play (wouldn't this
unbalance the game, though?  9 on 8 sounds bad, especially if the 9th
was Terence...)

-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
From: jive@spanky.ssc.gov (Jim Ivey)
Newsgroups: rec.games.netrek
Subject: Re: Scouts BITE!!!!!
Date: 6 Apr 92 19:52:46 GMT
Followup-To: rec.games.netrek
Organization: SSC Laboratory, Dallas, TX


     While we're on the subject of scouts, is anyone interested in another
scouts-only game?

     Jim / Fill
--
"There is always something to do.  There are always hungry people to
 feed, naked people to clothe, sick people to comfort and make well.
 And while I don't expect you to save the world I do think it's not
 asking too much for you to love those with whom you sleep, share the
 happiness of those whom you call friend, engage those among you who
 are visionary and remove from your life those who offer you depress-
 ion, despair and disrespect." -- Nikki Giovanni
From: tom@ocf.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 9 Apr 92 03:15:01 GMT
Article-I.D.: agate.s0crlINNq0o
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: monsoon.berkeley.edu

In article <frain.702769003@aleph.cis.ksu.edu> frain@cis.ksu.edu (Jerry Frain) writes:
)tom@ocf.berkeley.edu (Tom Holub) writes:
)
)> as long as I have a clean enough connection to use tractors and
)> phasers effectively, the DD will lose.
)
)Unless the DD player is not a total hoser, and stays out of range of
)your phasers and tractor beam.

If the DD wants to do any damage to me, he's going to have to come 
within tractor range; give any good player half a screenlength to
dodge torps and he *will* dodge the torps.  So what are your DD's
options?  To stay out of tractor range and be ineffective, or to
get into tractor range and die.  Your choice.
 -Mojo
From: skyler@cs.mcgill.ca (Andrew BLEAU)
Newsgroups: rec.games.netrek
Subject: Binary for IBM DOS or Windows ?
Date: 14 Apr 92 18:31:44 GMT
Organization: SOCS, McGill University, Montreal, Canada

Is there a netrek binary available for the IBM (386)
running DOS/Windows ? If so, where ?

Please reply to daniel_s@lsa.lan.mcgill.ca

Thanks!
From: paulsen@widget.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: special clue server
Date: 10 Apr 92 22:43:23 GMT
Organization: University of Pennsylvania

In article <1992Apr10.135338.283241@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:
>> After being such an arrogant dick about this before, I'm kinda embarrased to
>> bring it up now...
>
>Heheheh.  Didn't I say this would happen?  I should go look up the
>quote.  Something like "in six month's time, *you* will be the one
>moaning about the lack of clue".  Gee, was that six months ago?  :-)

Like I said... I'm kinda embarrassed. :->  Again, my problem isn't the lack
of clue, but the lack of clue being only on one side.  It would be much easier
to install a high clue server than try to balance teams with clueless players.

>auk.warp has been invitation-only for some time now:

I know that, but my opinion has been that auk.warp is never used.  I will ask
to be on the invitation list, but I'd be very surprised if tmode ever occurred
there.

FreeKill
From: botelle@eniac.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: CMU Netrek
Date: 16 Apr 92 20:56:44 GMT
Organization: University of Pennsylvania

In article <sjgkfINN3gb@agate.berkeley.edu> tom@ocf.berkeley.edu (Tom Holub) writes:

)and bomb Klingus.  I find Iggy to be quite monotonus and irritating.

Hey, Iggy is my best ogging partner (esp for bases) in games of low clue on
both sides.  It sure is fun to toast a base who is busy trying to fend off
Iggy


) -Mojo

Justin
 (Hector, Whole Wheat)
Newsgroups: rec.games.netrek
From: razorbone@uiuc.edu (Mark Notarus)
Subject: Sequent blessed client
Reply-To: razorbone@uiuc.edu (Mark Notarus)
Organization: University of Illinois at Urbana
Date: Wed, 15 Apr 1992 00:12:15 GMT


  On our campus, Suns and NeXTs are a somewhat limited commodity, but everyone
has an account on a sequent (DYNIX 4.3) machine. 
 
 Is there someone who can pointto/provide
 1) a blessed X11R5 client
or 2) point to some source? 

 
 Thanks, mark
-- 
This post is 100% misspelled, misworded, and likely as not, misinterpreted.
Email notarus@uiuc.edu.  Of course, you may not want to.  If so, then don't. :)
Newsgroups: rec.games.netrek
From: zog@chocolate.udel.edu ('Trek head)
Subject: Re: Common and Uncommon netrek terms
Organization: University of Delaware
Distribution: world 
Date: Fri, 17 Apr 1992 21:40:24 GMT

In article <04PN02Kqd0rs00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>In article <1992Apr17.082526.11238@reed.edu> hchen@bagpipe.reed.edu (Hunter B. Chen) writes:
>>NTA: NeTreker's Anonyomous.
>
>Hi, my name's Andy, and I'm a Netrekaholic.

Hi, my name is dan, and i used to be real heavy into netrek.  first it was local
, then i went cross-country.  I went to CMU, harvard, even california and 
outside the us.  Then it got worse.  I "found" a helixborg, and right after that
(im running X11R5) i set up netrek shells in my .twmrc.  I was bad.  But it 
would get worse.  I made captain locally, and started flying SB's.  What a 
rush.  Finally, i got ck_players and that "find-a-game" code to work, and 
instantly i could get my netrek fix.  By then, you realize, my grades were in
the toilet and my life was following right along.  But then i found NTA, and
my life hasnt been the same since.

ive been off 'trek for a whole 5-10 minutes now...its unbelievable what some
programs can do......

:)

>-- 
>fadden@uts.amdahl.com (Andy McFadden)
>[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]


							-Dan Eisenberg
							-Captain Tomaluk (UD)
							-Lt. W. T. Sherman

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek,alt.games.xtrek
Date: Mon, 13 Apr 1992 18:10:55 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Lagg U waxed by team wizard

	While the team was, in fact, not team Wizard, it looked pretty damn strong.
In no particular order:

Mr. Wizard
Yeah Boy!!
Warlock
ZZnew guy
Val ckurii
guest__
Heimdal
Yupa


ZZnew guy
From: tom@ocf.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: I grow sick of this bragging.
Date: 14 Apr 1992 02:15:02 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: monsoon.berkeley.edu

In article <2349@news.duke.edu> jhammond@acpub.duke.edu (John Kirk Hammond) writes:
)1)  First, STOP THIS INANE STUPID COCKY BRAGGING on the Net between
)Upenn and CMU.  Look, use e-mail or something.  I for one, admit
)totally that Upenn kicked out butt at Duke, but c'mon guys, you
)think that one good dogfighter was bad, what about 8??  You have a
)lot of talent, but geez... :)

  Personally, I think all the bragging and strutting is *great*.  What
are college sports for if not to talk shit?  And what better 
compensation is there than to hand the shit-talker's heads to them
on a plate?  The way to stop the talk is to whoop butt, not to
complain about it.  I bet the Michigan hoops squad will be quieter
next year  :)

)3)  How is INL doing?  Will it be started anew come fall?  I'm just
)a Frosh with 5 months of Netrek experience, and I will be looking on
)the Nets in the fall...

I definitely would like to see some version of the INL comtinued,
hopefully with more popular support.

)4)  If there is some "elite" server, and it is borg, who would play
)on it, especially since their are usually at least 2 admirals on
)Bronco after 6:00pm?

Answer: Nobody.  I've never seen anybody on auk.warp.  
 -Mojo
Newsgroups: rec.games.netrek
From: ac@cs.brown.edu (Arthur!! Chai)
Subject: Re: Team Wizard (was Re: Penn and the INL)
Organization: Brown Computer Science Dept.
Date: Sat, 11 Apr 1992 19:18:55 GMT

In article <73685@netnews.upenn.edu>, paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:
|> In article <Adtd8Gi00WBOQ6yh1R@andrew.cmu.edu> cm5m+@andrew.cmu.edu (Ceri Alun Morgan) writes:
|> >If I remember correctly, In Team Wizard's tourney against Team :), Quar
|> >and Spaceace! took earth with Balton "escorting" them in a SB. That was
|> >impressive! Under the right circumstances, I can see this startegy
|> >working against almost any team. 
|> >comments?
|> 
|> My only guess is that Team :) was experiencing enough lag that they couldn't
|> hit cloakers effectively.  I've never had this strategy work against a team I
|> was on.  Nor do I see how it could really work too well.
|> 
|> There just are too many times when the people who have kills aren't near, but
|> the base is.  The base then dies...  I am really confused on how Team :) got
|> genocided...  Their team has many clueful AND skilled players.  Also, Team :)
|> has amazing coordinating abilities for not being in the same room.
|> 
|> FreeKill

Clarification:
(1) Team :) (!!) went to a LPS at Vegas for 40 minutes and we survived (whew!)
    We WEREN'T genoicided :-) It's easy to defend against Wiz on a LPS I think
    esp. with lotsa clued players. Their MO is pretty obvious and you just
    have to keep one or two ships out on the side in reserve and on the 
    watch for people sneaking in from the sides :-) Holding multiple planets
    is much harder though :-)
(2) I don't remember if Balton's SB helped in taking Earth. I DO remember that
    that with about 5 minutes left in the game, Balton showed up at Vega ! with
    an SB AGAIN, but we got him and all the carriers (whew!) :-) This was a 
    brief shining moment for us.
(3) Lag was pretty weird for brief spurts. The Brown players got ghostbusted
    once with 30 minutes left. In general it was very playable from Brown
    although we had the weird spurts .... no excuse there :-)
(4) Our team is geographically diverse. 4 players at CMU, 3 at Brown, 1 at
    Boston Univ.,our captain in Missouri, 1 player at Bellcore in NJ. I think
    we did OK. Apparently Team Wiz was also split up in 2 clusters since 
    some CMU class had an assignment due ...

Thank you for the compliment. We do like our team very much and have a good
time playing together !

Arthur!!
aka Goose


Newsgroups: rec.games.netrek
From: sfrazier@cs.ulowell.edu (Scott Frazier)
Subject: Re: New Horsemen proposal
Organization: The Naughty Peahen Party Line
Distribution: usa
Date: Fri, 17 Apr 1992 17:30:28 GMT

In article <IdvZzHG00WBM8ANXVG@andrew.cmu.edu> "Ray R. Lieu" <rl2j+@andrew.cmu.edu> writes:

>   COME AND PLAY US... WE'LL MAKE YOU BELIEVE.....
>
>   -Ray
>
>   We would gladly feast on those who would mock us.....
>


	The above post sounds like "professional wrestling" to me.  I
mean, as far as I'm concerned, the "Horsemen" are a bunch of guys with
shovels following horses around and cleaning up after 'em.  I'm not
saying they're not all good netrek players as I have no way of knowing,
but anyone who has to go around telling everyone how good they are can't
be very good.  If you are truly good, you have no need to advertise.
Since rec.games.netrek has been degenerating into "professional
wrestling" advertisements, I'd like to suggest we split this group into
two.

	1.)  rec.games.netrek  

		Where you actually talk about modifications to the game,
	changing various rules and building it on various architectures.
	Things that have to do with the game go here.


	2.)  rec.games.netrek.idle-boast  (rec.games.netrek.inl)

		Where people can brag about how great they are and
	indulge	in "I'm better than you" discussions.  Blow-by-blow
	descriptions of INL games, INL announcements, comparisons of
	players, etc. go here.


	With all due respect, this INL business just doesn't have a hell
of alot to do with netrek.  I just hope that "The Horsemen" are smart
enough to save their bravado for the newsgroups.


							Scott



	


--

Scott W. Frazier                                sfrazier@cs.ulowell.edu
Systems Office, x3636				sfrazier@dragon.cpe.ulowell.edu
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Minor UDP gw bug
Date: 9 Apr 92 21:59:39 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

For those of you using "gw" with UDP: there's a small bug in "gateway.c";
the return value of UDPinit isn't checked.  If the UDP connection can't be
established, the program may hang during connection attempts.  The easy
solution is to just exit if UDPinit returns <0.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek,misc.test,rec.arts.startrek,talk.bizarre
From: sfrazier@cs.ulowell.edu (Scott Frazier)
Subject: Re: CLASH OF THE TREK-TITANS '92
Organization: The Naughty Peahen Party Line
	<epa.702755457@aleph.cis.ksu.edu>
	<f6Cq02yUc18X00@amdahl.uts.amdahl.com> <NCC1701@hostname>
Date: Fri, 17 Apr 1992 21:09:04 GMT

In article <NCC1701@hostname> whoami@hostname (Commander Riker) writes:

>   Does anyone have any info on the weapons and defensive systems on the
>   Enterprise in real life?  I want to set up a netrek server that is as
>   realistic as possible.
>
>
>   whoami@hostname
>
>   "Klingons do NOT swallow."
>

	Try picking up a copy of the Technical Manual, available at
various bookstores.  The new technical manual is excellent and as I
understand it, well worth the money.

							S.

--

Scott W. Frazier                                sfrazier@cs.ulowell.edu
Systems Office, x3636				sfrazier@dragon.cpe.ulowell.edu
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: An important lesson
Date: 12 Apr 92 03:23:02 GMT
Organization: School of Computer Science, Carnegie Mellon

At the end of article <73744@netnews.upenn.edu> 
	botelle@eniac.seas.upenn.edu (Justin R. Botelle) writes:
> === A very happy Admiral Hector
> (happy, you say.   Well the reason is simple.  I am not arrogant, but I
> nevertheless feel that making Admiral has been the best netrek thing to
> happen to me since I started ruining my life playing it.  Finally, I 
> don't feel like I have to play 6 hours at a time, etc etc.)

Read this and believe it, all new players.  If you start believing
that rank is everything, you won't be able to have any Fun (tm) until
you reach the ultimate rank.  So don't reach for that shift-U key, just
repeat after me the Netrek Mantra:

	"It's only a game,
	 It's only a game,
	 It's only... R4++ ERI NOW,
	 It's only a game."

Spaceman "me, hooked?" Spiff
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 10 Apr 1992 22:10:22 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Team Wizard (was Re: Penn and the INL)
	<1992Apr9.111441.2656@hellgate.utah.edu>
	<0dtHLAG00VpZ06iktU@andrew.cmu.edu>

I ask that you not get carried away.

Court Demas <cd2a+@andrew.cmu.edu>
>The *best* oggers.  The *best* planet scums.  >The *best* scout/base
(Balton).  That and a
>couple of dedicated >scout-bombers :-) makes >our team completely unstoppable.

There's a fair amount of personal oppion as to who is the *best* at any
one thing.

IHMO

Best planet taker: Grey Elf (We got him back ha ha ha haaaaaaaaaaaaa!). 
Note, Wiz and Fury are both pretty Awesome.  Elf's primary advantage is
the raw speed with which he goes from dead to taking your planet, while
Wiz an Fury depend on the ability not to die.

Best Oggers: Well, you have who i think are the 1st, 3rd and 4th best in
Quar, guest, and Val respectively, with MUCUS as 2nd.

Best Base: Balton carries it away.  No arguement from me.

Best Scouts:  I tend to think that Mergatroid is the best, followed
closely by Red Shirt.  I used to think it was the other way arround, but
Bert got caught up doing other things, and lost some ground.  Craig and
Ray are both formidable, and you're no slouch yourself.

The best utility player is probably Akira, although SpaceAce, admitedly,
is damn hot.  Crack Pot will be upset if I don't mention his name too.

	Why, Hell, if we put all of the Talent on Darkhorse and Akira together,
it would be one hell of a good match against the Kids.  It won't happen,
though.  Too many good players would lose out.

ZZnew guy
Newsgroups: rec.games.netrek
From: vince@ghost.dsi.unimi.it (David Vincenzetti)
Subject: New server in Italy
Organization: Computer Science Dep. - Milan University
Date: Fri, 17 Apr 1992 08:31:52 GMT
Summary: We've just built up a new trek server

Hi all. I would announce everyone that there is a new, stable 24h / day,
quite fast netrek server in Italy. To connect just type:

	$ netrek -h ghost.dsi.unimi.it -p 2592

For further info or to organize a tournament please mail to:

	carlo@ghost.dsi.unimi.it
	vince@ghost.dsi.unimi.it

We are looking for fight, we are looking for battle... if your ping
says that a quality connection is viable don't esitate, call us!
Furthermore, I would like to see out address in those nice netrek-lists.
Could someone add us in? Thanks in advance.

Ciao,	David
-- 
David Vincenzetti          EMAIL: vince@ghost.dsi.unimi.it
                           SNAIL: 8th street 39, 20090 Segrate, ITALY
                             ORG: DSI, Universita` degli Studi di Milano
       "Love, Kisses, and a Neutron Bomb." -Eric the Finn
From: e5s019@vangogh.ucdavis.edu
Newsgroups: rec.games.netrek
Subject: KSU-Chaos
Date: 9 Apr 92 21:04:44 GMT
Article-I.D.: ucdavis.12105
Organization: Computing Services, UC Davis


Another reason for playing on on KSU:  Practice, If you
can phaser plasmas on Foghorn then you'll have no problem elsewhere..


Kumkwat (Thats Captain Kumkwat, Mister!)
From: e5s019@vangogh.ucdavis.edu
Newsgroups: rec.games.netrek
Subject: Re: SB questions
Date: 17 Apr 92 19:36:02 GMT
Distribution: na
Organization: Computing Services, UC Davis

In article <92Apr17.124028edt.236@smoke.cs.toronto.edu> angel@cs.toronto.edu (George Angelidis) writes:
> 
>Dr. George Angelidis      tel. (416)-978-4601 | Experience is that marvelous
>Power Devices and Systems Group               | thing that enables you
>Electrical Engineering, University of Toronto | recognize a mistake when you
>Internet:                angel@cs.utoronto.ca | make it again.

Dr.?  Whoa!! Are we actually getting respectable players of Netrek?  
Wow, I guess they were right: A whole generation is growing up demented 
on netrek...
From: ladykilr@chester.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: RE: Mojo & GAs & bav
Date: 7 Apr 1992 22:28:15 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: chester.ksu.ksu.edu


>)Is probley what these GA's say when BAV kills them in his DD.

>>Let's be fair here--the main reason bav is able to kill GA's in his DD
>>is that most of the players on chaos servers are total hosers.  

RIGHT. Tell that to tar (another DD dogfighting ace) or Tundra or T1000 or James
T Kirk or Dudley (or me, if I didn't like scouts so much, I'd live a lot longer)
[...etc, etc...(FAR too many to list)]
Come to KSU if you want to kill us all (*grin*) since we're just hosers...
I would play a normal server but it's just too boring waiting on fuel (I want to
kill NOW!).

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_
"Oh **** it's bav! HEL--"*BOOM* -everybody
From: tom@ocf.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: UDP and regions
Date: 7 Apr 92 03:38:52 GMT
Article-I.D.: agate.rr5gcINN81j
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: monsoon.berkeley.edu

In article <88Im02Q7bf0D00@amdahl.uts.amdahl.com> fadden@xserver.uts.amdahl.com (Andy McFadden) writes:
)In article <rogbpINNspl@agate.berkeley.edu>, tom@ocf.berkeley.edu (Tom Holub) writes:
)|> 
)|> Yes, I've noticed this too, and I *seriously* doubt that our poor ol'
)|> Sun 3/50s can handle the 'fat UDP' concept.
)
)The added strain on bronco is probably due to the increasing number of people
)who can play at 9 updates per second.  As UDP spreads it will probably be
)necessary to change the server to restrict the #of updates per second to 7 or 5.

This is probably true, and the server load probably can be reduced by
reducing the max updates (plus us Sun 3/50'ers will have less of a 
disadvantage).  But...

)Fat UDP, in its current incarnation, will add at most 100 bytes to packets
)which are 500 bytes or fewer.  This should not be a major problem.  At any
)rate, the server diety can adjust the values.  Perhaps a future version will
)have a way for the client to specify how much fat is acceptable (so people with
)relatively clean connections can request a "lowfat" connection).

I wasn't referring to the net overload of fat UDP, I was referring to
the added CPU cycles; if I'm not mistaken, fat UDP sends a whole bunch
of status information with each packet, and the client must check 
that the information it receives coincides with what it believes the
game state is.  I have a feeling that on machines that are only 
marginally able to handle netrek as it is now, this could be backbreaking.
I may be wrong.

)v1.0 is officially *done*.  As soon as Tedd and Terence can verify that I
)didn't blow it somewhere, I'll send out the source...  After that, you can
)fiddle with it in any way you please...

Cool!  Looks like we'll be able to have a UDP INL tourney...
 -Mojo
From: peterco@eff.org (Peter A. Cohen)
Newsgroups: rec.games.netrek
Subject: FAQ or FTP Available for Neophytes?
Date: 15 Apr 92 16:08:41 GMT
Organization: ON Technology, Inc.
X-Useragent: Nuntius v1.1a2

Are there any docs available as a "training guide" for Netrek Neophytes?

- Peter
Newsgroups: rec.games.netrek