HDTenEightyP/NetNews huggingface dataset:
From: marks@cpsc.ucalgary.ca (Mark Stadel)
Subject: Pool of Radiance
Organization: University of Calgary Computer Science
Distribution: na
Date: Mon, 14 Sep 1992 22:26:36 GMT

This is probably a stupid question, but where is Podal plaza (where the
weapon is to be auctioned off)? Is it the open area with the small temple
of Bane? I've looked in every building in there but can't find anything.

Just wondering...

-- 
       Mark Stadel          |
  ...a hardware dude...     | "It's a software problem." -Me
  marks@cpsc.ucalgary.ca    |
           ***DISCLAIMER: Nobody listens to me anyways.***
Newsgroups: comp.sys.ibm.pc.games
From: baltes@cpsc.UCalgary.ca (Hansjorg Baltes)
Subject: Out of this World (HELP needed + Possible SPOILERS)
Organization: The University of Calgary
Date: Mon, 7 Sep 1992 16:33:33 GMT

Hi,
is there a hint list for out of this world? I am stuck on the
level after the one where you empty the water tank.

I drop down on the floor. My blocky friend is in the tunnel below
me. I run to the right, shoot down one guard, go right, take care of 
the guy behind the doors, continue right until I shoot down a 
green ball from the ceiling. I go back, down the stairs, take care
of the guy to my left, shoot down the lights, so that my blocky
friend can go on, go to the right, take care of the guard that
only comes out when you try to go right from the stairs.

So far so good, but now, I am trying to go further right and
when I enter the corridor, two guards attack me from both sides,
guns blasting. WHAT DO I DO?

Thanks,
	Jacky
From: s870694@yallara.cs.rmit.OZ.AU (Alfred Porziella)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld demo question...
Date: 10 Sep 92 02:23:10 GMT


What is the objective of this demo, ie what do you have to do as I cant
really seem to go to the end of it, I've tries just about everything...

Is it worth buying the real version? 

- Thanks for any help..
Newsgroups: comp.sys.ibm.pc.games
From: u439854@sparc20.ncu.edu.tw (im)
Subject: Thrust Master (FCS,WCS)
Organization: National Central University
Date: Mon, 7 Sep 1992 14:39:31 GMT

Hi, Flighter gamer:
    If I want to have more fun in simulating flighting game, I should 
have a good joystick. I heard Thrust Master, that include
FCS(Flight Control System(like a joystick)) and WCS(Weapon Control System).

    I hope to hear some recommand about GOOD Joystick.
Is Thrust Master perfect? or other joystick!
    
    Give me your opinion, thanks a lot!

							Macbear
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Hero's Age
Date: 11 Sep 92 16:14:12 GMT
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, jaguar@outb.wimsey.bc.ca (Jeremy Reimer) says:

>From the ending of SO2 I think we can assume the action will pick up right where it left off when WC III begins.  Sure, 35 is a little old to be flying the top-of-the-line fighters, but I read a book where an air General (retired) who was an old WWII vete
>
>--- Via UCI v1.02 (C-Net Amiga)
>

Gaaaaaaaah!  You could have at lest put "minor spoiler" in the header! 
Back, foul best, I don't want to know anything about the Plot of SO2 or
especially WC3.

<pant, pant>

Thanks anyway.

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
From: jaguar@outb.wimsey.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC I question
Date: 11 Sep 92 23:15:28 PDT
Organization: Wizard Online

On Fri 11-Sep-1992 11:13p, Peter Glen Berger wrote:
PB> 
PB> 
PB> Okay.  I give.
PB> 
PB> How do I save the Ralari I'm supposed to protect without cheating.
PB> 
PB> 
PB> 
PB> ------------------------------------------------------------------------
PB> Pete Berger                    ||  ARPA:     peterb@cs.cmu.edu
PB> Professional Student           ||            Pete.Berger@andrew.cmu.edu
PB> Univ. Pittsburgh School of Law ||  UUCP: ...!harvard!andrew.cmu.edu!pb1p
PB> ------------------------------------------------------------------------
PB> "You will _croak_ you little clown, when you mess with President Brown!
PB>  California Uber Alles! California Uber Alles! Uber Alles, California!"
PB> ------------------------------------------------------------------------

Argh!  I hated that mission.  I think out of about 50-60 times that I've played it, I've only one it twice, and that on sheer luck.  And I'm a good WC player.  Insulting the Grathas doesn't work, you have to really try and luck out, hope that a wingman might take someone out, keep the enemy away from the Ralari's rear, once I even went kamikaze and took out one that way.  It *IS* possible to win this mission, just very, very difficult.

--- Via UCI v1.02 (C-Net Amiga)
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Apogee or ATI at fault?
Date: 12 Sep 92 19:07:59 GMT
Organization: HoloNet (BBS: 510-704-1058)

terryh@cae.wisc.edu (Terry Henning) writes:
: Hi,
: 
: A couple days ago I posted a message telling of my problem with the sounds in
: Wolf3D and my ATI Stereo F/X board.
: 
: Thanks to all who replied.  I believe I know what the problem is.
: 
: I thought I was having problems with my other sound software, but I learned
: that I had these problems only after running wolf.
: 
: The ATI Stereo F/X only emulates the SB 1.0.  I can not verify this, but I
: suspect that the new registered versions of wolf support SB v1.5 or higher,
: and this is where the problems come in.  Can anyone verify whether this is
: true?
: 
: If this is the case, then the only way around it is either a patch from
: Apogee to allow us poor saps who bought ATI sound boards to get the full
: effect from this wonderful game, or to convince ATI to upgrade the BIOS
: for their sound card.  Somehow it is my opinion that Apogee would be more
: willing to accommodate than ATI.
: 
: Any other comments or suggestions will be gratefully received,

Get us the code that we need to add and I'll see to it that it's added to
the v1.4 update.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Game companies are you here?
Organization: Corporation for Open Systems
Distribution: usa  
Date: Fri, 11 Sep 1992 01:22:58 GMT

>Well I read this newsgroup on a regular basis and will try to
>answer posted or mailed questions about our products. :)
>  
Patriot? 
-- 
gary cooper (not the dead one)     "Non Dignis Sum!" - Waynus and Gartus
From: epp@mala.bc.ca (Lorne Epp)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Secret doors in W3d
Date: 11 Sep 92 00:22:11 -0700
Organization: Malaspina College

In article <1992Sep10.190011.11234@wam.umd.edu>, mmeltzer@wam.umd.edu writes:
> 
> I know that it says behind the walls in the castle, but does that mean ANY  
> wall, or is it only behind the paintings (etc.).
> 
> I did find one behind the wall in the first floor elevator room, so I'm  
> assuming that the secret walls are anywhere, but  how are you supposed to  
> find them?  Search every single segment of wall in the whole castle?
>
Well, yeah, at least that's what I did.  Actually, you don't
need to search a segment when you already know there's a room
or corridor on the other side (they don't warp space in this
game). 
----------------------------------------------------------------------
Lorne Epp                                               epp@mala.bc.ca
From: toocool@diku.dk (Peter Lau Hansen)
Newsgroups: comp.sys.ibm.pc.games
Subject: INDY4 Help needed! Please [SPOILER]
Date: 10 Sep 92 09:40:11 GMT
Organization: Department of Computer Science, U of Copenhagen


















Okay, I'm right at the end (I think). Kerner has just tried to make
himself a god using 1 bead, and now it's my turn to try. No matter 
what I do it's not a happy ending. Please tell me what to do.....

BTW: I'm playing the team mode version.

Thanks in advance.
[END SPOILER]
-- 
  *****************************************************************
  *  toocool@diku.dk          *    Department of Computer Science *
  *  Peter Lau Hansen	      *      University of Copenhagen     *
  *****************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Birds of Prey - PC version is available
Organization: University of New Hampshire  -  Durham, NH
Distribution: na
Date: Sun, 6 Sep 1992 02:17:59 GMT

[Birds of Prey]
>Both Chips and Bits and Zero's aand One's have it for a pretty cheap
>$32. Put through an order, but  probably  won't see it for a week or
>so.  Gotta have every damn sim out there!
>
>Anyone have it yet?  What's the word?  Yeah or nay?
>
>Dave Masten
>masten@beta.lanl.gov

	I just got it Dave.  Haven't played it much yet, first thing I did
   was fly the SR-71, just couldn't resist.  Anyways, the amazing thing about
   BOP is that it only takes up 423K of HD space.  Thats unbelievable in
   todays market of mega huge games.  I really am not looking for it to be
   super accurate with all the flight models and other stuff that Falcon 3.0
   players rave about.  I just want it to be a fun game to play.

							G.Greene
Organization: University of Illinois at Chicago
Date: Tuesday, 8 Sep 1992 00:39:33 CDT
From: David James Alexander Hanley <U55870@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands and OS/2?

In article <1992Sep6.154121.22589@magnus.acs.ohio-state.edu>,
smsmith@magnus.acs.ohio-state.edu (Stephen M Smith) says:
>
>Does Darklands run OK under OS/2?  Thanks for any info!
>
>   Steve Smith       | __|__ |    " #*&<-[89s]*(k#$@-_=//a2$]'+=.(2_&*%>,,@
><smsmith@magnus.acs. |   |   |      {7%*@,..":27g)-=,#*:.#,/6&1*.4-,l@#9:-) "
>  ohio-state.edu>    |   |   |
>  BTW, WYSInaWYG     |   |   |                           --witty.saying.ARC

  It ran perfectly fine under os/2 for me, good speed, no problems.  I got
an out-of-memory error at some point, so I set DOS_HIGH on, and UMB on,
and it runs famously, without any other changed defaults.

dave

 "Christianity is stupid" - Negativland
 "No one is as blind as those who have no eyes"
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Anyone hear of Magnetic Scrolls?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 10 Sep 1992 17:13:50 GMT

>'Magnetic Scrolls' isn't a game - it's the name of the company which wrote

Sure it is.  It's called The Magnetic Scrolls collection and it
includes the previously mentioned 3 games.  In fact, we'd like to
receive a review of this compendium.  They are very much like the
Wonderland game you mention below.

>the programs; Virgin Mastertronic is the distributor. I think that all three
>games originally came out as text-only several years ago on 8-bit machines, 
>and were subsequently souped-up with graphics and generally improved for the
>bigger machines. I don't have any of the games mentioned, apart from a demo
>version of Thieves Guild which came on a magazine cover, but they were quite
>well known in the UK, and got consistently good reviews for their games. 
>I do have Wonderland (based upon Alice in ...), by the same company, which is
>good, and has an excellent Windows-style interface (although you don't need
>Windows to run it).

|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: quintana@atlas.stat.wisc.edu (Fernando Quintana)
Subject: Need LSL5 walk-through
Organization: U of Wisconsin CS Dept
Date: Tue, 8 Sep 1992 14:52:25 GMT

The subject says it all. Please post or send me an e-mail.

Thanks.

Fernando A. Quintana
quintana@stat.wisc.edu
Newsgroups: comp.sys.ibm.pc.games
From: ctaylor@esk.compserv.utas.edu.au (Christopher John Taylor)
Subject: Falcon 3.0 Problem With KeyboarD
Organization: University of Tasmania at Launceston
Date: Wed, 16 Sep 92 02:38:54 GMT

Newsgroups: comp.sys.ibm.pc.games
From: ctaylor@esk.compserv.utas.edu.au (Christopher John Taylor)
Organization: University of Tasmania at Launceston
Date: Tue, 15 Sep 92 05:33:51 GMT

I have a 486DX 33MHZ with 256K cache. Falcon when run causes the keyboard to
lock up. 

Does anyone have a solution or now why ??? 

Chris Taylor

Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: Release Dates
Organization: Iowa State University, Ames, IA
Date: Sat, 12 Sep 1992 05:06:48 GMT

In article <1992Sep11.191126.1928@bvc.edu> johnsonchris@bvc.edu writes:
>
>A few questions/comments about some of these releases:
>
>In article <1992Sep11.124016.12524@lester.appstate.edu>, GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>
>> "Mech Warrior" Sequel				Dynamix		4Q93
>
>  "Mech Warrior" sequel?  Why would Dynamix be doing it.  Accolade made the  
>previous one, right.  Don't get me wrong though, I would MUCH rather see 
>Dynamix make it than Accolade.
>
>--CLJ
>

WRONG!  MECHWARRIOR WAS MADE BY DYNAMIX, AND DISTRIBUTED BY ACTIVISION.

-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: starner@HAN.Paramax.COM (Mark Starner)
Subject: Dune Sound
Originator: starner@hpwisf1.han.paramax.com
Date: Sat, 12 Sep 1992 13:52:52 GMT

I just bought Dune and am unsure how much *audio* there is? Does it
have digital voices? or just music? Several times I have watched lips
move and no words appeared on the screen.

Anyone know the command line flags for DUNEPRG.EXE in case it didnt
automatically configure for my soundblaster compatible? (Addr/IRQ,, etc...)

Any help would be appreciated.

Thanks
Mark

Newsgroups: comp.sys.ibm.pc.games
From: u1061038@keystone.arch.unsw.edu.au (George Kourtesis)
Subject: UW : Prisoners Level 7
Reply-To: u1061038@keystone.arch.unsw.edu.au
Organization: Faculty of Architecture, University of New South Wales
Date: Mon, 14 Sep 1992 10:41:40 GMT


I'm in the prison on level 7 and wish to free the prisoners, I can personally get out through the secret door, but I cannot open the main porticulis , is there a secret lever or do I let the prisoners die ?

Thanks. 
Newsgroups: comp.sys.ibm.pc.games
From: emily@azariah.tamu.edu (Emily Glass)
Subject: U7 Help: Fire fields in Dungeon Despise
Organization: Texas A&M University, Dept. of Electrical Engineering
Distribution: usa
Date: Wed, 9 Sep 1992 14:26:59 GMT

In dungeon Despise, after you go through a passage with switched doors you
come to a room that has many many fire fields.  Is it worth trying to
dispell all of these fields?  ie., is there a teleport or a key hidden 
amongst them?

Thanks,

Emily
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: Wing Commander cheat...
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Tue, 15 Sep 1992 00:50:26 GMT

Adam Spragg (tasdevil@netlink.cts.com) wrote:
: if you are having some trouble with some missions, try this from the 
: command line...
: 
: wc Origin
: 
: Alt-delete will automatically kill the ships that you have locked.  Some 
: other keys may do other things...
: 
: --                    
: INTERNET:  tasdevil@netlink.cts.com (Adam Spragg)
: UUCP:   ...!ryptyde!netlink!tasdevil
: NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115

Try wc -k Origin instead; del will destroy targeted ships, as previously
stated, but you get UNLIMITED shields!
Now its MY turn, Hobbes!

===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
From: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Looking for good spy games
Date: 14 Sep 92 15:07:57 GMT
Reply-To: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle)
Organization: NCR WSPC Peachtree City, Georgia

Try Covert Action by Micro Prose

-- 
  |  Ron Mantle, NCR CORP-WSPC RD  |    Phone: 404/487-7000 ext. 7480     |
  |  Test Program Development      |           VoicePlus     626-7480     |
  |  200 Highway 74 South          |      FAX: 404/487-7089  VP 626-7089  |
  |  Peachtree City, Ga.  30269    |  Ron.Mantle@PeachtreeCityGA.NCR.COM  |
Newsgroups: comp.sys.ibm.pc.games
From: jreiser@scott.skidmore.edu (jason reiser)
Subject: Re: Prince of Persia - a beginner's questions
Organization: Skidmore College, Saratoga Springs NY
Date: Thu, 10 Sep 1992 05:40:22 GMT

u9264582@cc.uow.edu.au (Robert Duong) writes:
> I've just started playing PoP and I've come across my first
> obstacle I can't get past.  When I open the door to level 3 
> I can't get back from the ledge.  I just jump and fall all
> the way down.  How do I get past?

???
I'm not exactly sure what you mean, so I just did level three to
refresh my memory.  I climp the right side tower and then jump to the
right  (There is a platform there -- it's a leap of faith).  two more
jumps gets you to the pressure plate.  Then hustle to the left and
make a long running jump to a hand-catch to sneak under the almost
closed gate.  From there, it's fairly self-explainatory... just
remember that dead things can't exactly die...

				- Jason

> 
> And if anybody has a file of PoP hints could they *please*
> send it to me.

I don't, sorry.

> 
> Thanks in advance
> 
>    -Robert
> 
> /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
>     Robert Duong                     |    " Toto, I have a feeling we're     
>     University of Wollongong         |      not in Kansas anymore... "       
>     u9264582@wampyr.cc.uow.edu.au    |                   Dorothy Gale
>     -send no cheques, cash only      |                _THE WIZARD OF OZ_     
> \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
> 






Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Release Dates
Organization: University of Waterloo
Date: Sat, 12 Sep 1992 06:37:46 GMT

In article <1992Sep11.191126.1928@bvc.edu> johnsonchris@bvc.edu writes:
>
>A few questions/comments about some of these releases:
>
>In article <1992Sep11.124016.12524@lester.appstate.edu>, GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>
>> Ultima Underworld II				Origin Systems		1/31
>
>  Anyone know what they're going to do for this one?  Maybe an angry baron 
>throws you into dungeon despise or something.  Doesn't seem like they could 
>really have another dungeon stomping adventure without using the same type 
>story.  Dunno, maybe it's outdoors (that would TRULY be a quasi-VR game to 
>behold.)  Maybe they could send you into Origin Headquarters to rough up 
>it's employees so they don't leave so many bugs in quality games.  Heh..
>

I heard that it takes place in a large castle or other structure, instead
of underground tunnels.  It should be interesting to see.

>> "Mech Warrior" Sequel				Dynamix			4Q93
>
>  "Mech Warrior" sequel?  Why would Dynamix be doing it.  Accolade made the  
>previous one, right.  Don't get me wrong though, I would MUCH rather see 
>Dynamix make it than Accolade.
>

I'd rather have something that uses Microprose's F-15 III graphics engine
coupled with Spectrum Holobyte's ambient world modelling.  Wouldn't it
be great if you are but one Mech among many other independent-minded 
Mechs in a dynamic world with rolling terrain?  Dynamix doesn't look like
the sort of company that can pull anything complex off.

Phat.
From: huhta@crs.cl.msu.edu (Chris Huhta)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 Cheat Editor Codes
Date: 6 Sep 92 23:46:36 GMT
Distribution: comp
Organization: Michigan State University


    I was wondering if someone could give me the object codes for the Ultima 7 
Cheat editro, and a quick rundown on what each of the commands does.  I know,
this is sort of a FAQ, but I would appreciate any help you all could give me.  
Thanks.

huhta@crs.cl.msu.edu
From: bvan@ncs.dnd.ca (Bryan Van Blaricom)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima VII bugs
Date: 15 Sep 92 11:51:29 GMT
Distribution: usa
Organization: DND, Ottawa, CANADA

In article <79777@ut-emx.uucp> rimbo@ccwf.cc.utexas.edu () writes:
>Hi, everyone.
>
>I just have a quick question:  I've noticed a lot of discussion about buggy
>versions of U7.  How can I tell which version I have, and can I still finish
>the game with the bugs? 
>
>Please post your response instead of e-mailing me; I'm sure others would like
>to know this too.
>
>-rimbo

   While you are playing the game, hitting the 'V' key will display a
scroll that will tell you the version number. The copy I bought last Sunday
was version 3.1, which still had some glaring bugs (notably, the one I hit,
the game coming up red rather than in full color).  I managed to locate a
copy of u7_v34.zip in /pub/MSDOS_UPLOADS on wuarchive, though, and upgraded
to version 3.4.  I haven't hit any more bugs since then (though, of course,
I'm just starting the game right now).

Bryan
Newsgroups: comp.sys.ibm.pc.games