HDTenEightyP/NetNews huggingface dataset:
From: freire2a@serss0 (Angel Freire)
Subject: A4000, AGA, and future chipsets
Organization: Florida International University, Miami
Date: Fri, 9 Oct 1992 22:09:19 GMT
Summary: is this the platform we've been waiting for?

 I was hoping someone could give me an ABSOLUTELY DEFINITIVE answer to
the following question...

With the knowledge that EBTAGA (even better than) chipsets are on the 
way, I'd like to know if the 4000 was designed to be easily upgraded to
them when they're available.

I'd hope that the answer is either:
   
 A>  Yes, the graphics subsystem of the 4000 is designed to accept      
     future enhancements as drop in replacements.

 B>  No, but it won't be necessary because RTG will be a part of the OS
     by then and anyone wanting to upgrade need only purchase the 
     latest ROM and the graphics card.

      
ANGEL FREIRE
Florida International University
freire2a@serss0.fiu.edu
From: chrisg@cbmvax.commodore.com (Chris Green)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Amiga and Quicktime
Date: 15 Oct 92 12:32:31 GMT
Reply-To: chrisg@cbmvax.commodore.com (Chris Green)
Organization: Commodore, West Chester, PA

In article <Bw56qv.7rL@news.iastate.edu> barrett@iastate.edu (Marc N Barrett) writes:
>   WRONG!  ANIM is a very simple method of playing animations that
>monopolizes the display.  QuickTime is a MUCH more flexible animation
>scheme, but all of the extra flexibility makes it very slow.  QuickTime
>animations can be rescaled on the fly, ANIMs cannot.  QuickTime
>animations can be scaled to almost any color depth on the fly, while
>ANIMs cannot.  QuickTime includes support for a plethora of 
>compression formats, while ANIM does not.  
>
	The 3.0 version of graphics.library adds functions for arbitrating colors
between applications running on the same screen, which makes it relatively
easy to automatically re-map things on the fly, regardless of screen depth
and of what other programs are running on the screen. The program MultiView
allows you to load arbitrary depth pictures into windows on the Workbench
screen, and have them remapped. I've already seen little demos with both
color-cycling and full animation in windows on the workbench screen,
and I'm sure there'll be more of this when 3.0 and AGA become more
widespread.
-- 
*-------------------------------------------*---------------------------*
|Chris Green - Graphics Software Engineer   - chrisg@commodore.COM      f
|                  Commodore-Amiga          - uunet!cbmvax!chrisg       n
|My opinions are my own, and do not         - icantforgettheimpression  o
|necessarily represent those of my employer.- youmadeyouleftaholeinthe  r
|"A screaming comes across the sky..."      - backofmyhead              d
*-------------------------------------------*---------------------------*
Newsgroups: comp.sys.amiga.graphics
From: martin@IRO.UMontreal.CA (Daniel Martin)
Subject: Re: NExT!! Who cares!
Followup-To: comp.sys.amiga.advocacy, comp.sys.next.advocacy
Organization: Universite de Montreal
Date: Mon, 12 Oct 1992 14:50:53 GMT

>I am sick and tired of people comparing the Next with an Amiga.....Who cares
>abotu the NeXt...I don't have one, never will...I own an amiga, not A
>NeXt...Next (pardon the pun)  We might as well compare ibm to Amiga again....No
>this shouldn't be here...But this is applications and the NeXt is always
>mentioned many times....I want AMIGA applications not NeXt applications

   The current NeXT situation is very similar to the Amiga one some years 
ago.  The "dream" and the "vision" of the computer field is now on the NeXTs.  
Many marginals are attracted to this technology.  This breed of pioneers, 
including many talented, creative and motivated people, are starting anew on a 
system where everything is left to be built, discovered, mastered, etc.

   Bye, Daniel.

P.s. please respect the followup and move this discussion on advocacy groups.

--
    // Daniel Martin, MediaLab                  Universite de Montreal   \\
   //  EMail: martin@IRO.UMontreal.CA           C.P. 6128, Succursale A,  \\
\\//   Tel: (514) 343-6111 ext. 3494            Montreal (Quebec), CANADA, \\//
 \/    Fax: (514) 343-2155                      H3C 3J7                     \/
From: scottg@amiganet.chi.il.us (Scott Gittlitz)
Newsgroups: comp.sys.amiga.graphics
Subject: ERIC SCHWARTZ LATEST PROJECT???
Date: 13 Oct 92 04:01:41 GMT
Organization: Amiga Network Information Systems


  I remember seeing a message which mentioned Eric Schwartz latest animation,
it was posted in this newsgroup a few weeks ago.  The animation was titled "A
Day at the Park" and was 20 disks.  Is there any truth to this or was someone
pulling a prank.  I've been asking around and have been unable to find anything
on it.  I know he was making a animation for video, is it the same one or a
completely new project.  If it does exist, please tell me where I can get it
and if the video is finished(available).
From: James_Hastings-Trew@telepro.UUCP (James Hastings-Trew)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: A-MaxII+ ?
Distribution: world
Date: 13 Oct 92 18:03:47 CST
Organization: TelePro Technologies

In a message dated Tue 13 Oct 92 14:05, Jess@gn.ecn.purdue.edu (jess M Holl
wrote:

 JMH> NO! NO! NO!  System 7 Tuneup was a patch released to fix a bug
 JMH> appearing
 JMH> in System 7.0.1 (and 7.0) that affected ALL Macs.  To the best of my
 JMH> knowledge (I read the bug fix sheet), it contained NO Quadra
 JMH> specific
 JMH> fixes.

The System 7 Tune up was for all Macs, but the Network Tune Up was for the
Quadra only, to fix some bugs with the built-in EtherNet port.

The Quadra did not ship bug free, because the current Quadra is not bug
free. Sure, Apple can play the game of blaming developers, and developers
can play the game of blaming Apple, but when the networking software dies,
or the Finder crashes, we really know who is to blame.

-- Via DLG Pro v0.992

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
Telepro!james_hastings-trew@access.usask.ca
"[Democratic philosphy consists of] the idea of running your paycheck
through the salad shooter and dumping the shreds on the compost heap of
good intentions." -P.J. O'Rourke in Bill Clinton, The Rolling Stone
Interview
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-

Newsgroups: comp.sys.amiga.graphics
From: freire2a@serss0 (Angel Freire)
Subject: DCTV Software
Organization: Florida International University, Miami
Date: Fri, 9 Oct 1992 22:19:36 GMT
Summary: is DC resting on their laurels?

allow me to make an assumption (yes i know about assuming):

DCTV has sold reasonably well. 

having said that, one can logically conclude that Digital Creations
has made a good amount of money off that product. now, maybe i'm just
being a bitchy customer but hasn't it been a LONG time since they
updated the software?! The software, although very good and efficient,
could stand several additions. an arexx port, animation support (ala
dpaints light table would be neat), a dpaint like move requester, and 
numerous other useful additions.

my question is: Are these guys just sitting around counting their
money? or is a software upgrade anywhere on the horizon?


ANGEL FREIRE
Florida International University
freire2a@serss0.fiu.edu
From: DonD@cup.portal.com (Don Robert DeCosta)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Amiga and Quicktime
Date: Wed, 14 Oct 92 18:39:19 PDT
Organization: The Portal System (TM)
  <35763@cbmvax.commodore.com> <1992Oct12.045553.29455@mercury.unt.edu>

 [conversation regarding Apple's Quicktime and Mac Multitasking deleted]

>On my old old old
>A2000 I could have a program graphing a spreadhsheet, run an anim, and use
>the workbench (with the screen layered so you could see em all) with 1
>damn MEG.  This Quadra/Quicktime system is sick.  I'm POSITIVE the A4000
>with its double A chips could put it to shame.
>
>Ciao...
>

ANIM could do what Quicktime's doing 5 years ago!!  But only you and I and
the rest of this newsgroup know that!! I've NEVER seen ANIM mentioned in 
NewsWeek but I can tell you I've seen Quicktime EVERYWHERE!  The Amiga's
challenge is to start using its superior hardware to start doing the
standards better!  Amiga MUST start supporting Quicktime! BUT nothing says
the Amiga can't do Quicktime BETTER!  (and Quicktime support MUST come
from CBM with a press release, an excellent PD displayer won't have the
proper effect!)

Don DeCosta           |The nice thing about sanity is|  VM/Nomad2
DonD@cup.portal.com   |you can lose it more than once|  Amiga/Imagine
From: amipb@amipb.gna.org (Philippe Berard)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: AdPro and system requirements{
Date: 8 Oct 92 14:28:52 GMT
Organization: IWANIMA
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <1992Sep25.134252.3689@city.cs> lionel@cs.city.ac.uk (Lionel Tun) writes:
> In article <1992Sep19.045046.10996@ultb.isc.rit.edu> tsm2124@ritvax.isc.rit.edu writes:
> >How about making a System 2.0 compliant interface that runs on the wb
> >and public screens instead of the custome screen it is on now.  I think
> >this will be muhc more useful and professional.  You could use
> >a progress bar instead of the fuel gauge too.  Any comments?
>
> IMHO the fuel guage is very good.

    I would like to talk about something very annoying with all the programs
    I've found that use a 3D look.

    It's good to have 3D embossed buttons, but they look very ugly with their
    BLOCK look, and dirty text within.

    On the NeXT, they've found a better way to tell the user what function is
    associated with the buttons : they put an image inside.

    All the Amiga's GUI looks better than MAC's or PC's, but there is no work
    done to have good lookin' gadgets and kinds of gadgets like dialers, curves
    etc,etc... And I don't talk about icons... :-{

    I would like to see more work done for the GUI, it's really important. A
    good program with a bad GUI is quite unuseable. I'm an ADPRO/ImageMaster
    user, but I lost 50% of my time by using their stupid organization.

    If you want to see some good work, please refer to dockicons.lha on FF664,
    it has been done by a friend who works at CBM France, and there are many
    hours of work in his icons. Also, look at Gold Disk's FontManager, a great
    step in Interface design.

    I really hope that CBM, Black Belt Systems, ASDG, GVP and so on will give
    a better look to their softwares GUI. NeXT is still THE reference.

    Regards,
                                   -- Philippe

/------------------------------------------------------------------------------\
|    Philippe Berard  (French Amiga User)       |                              |
|    "They hold a cup of wisdom,                |  amipb@amipb.gna.org         |
|     But there is nothing within" (Kate Bush). |                              |
\------------------------------------------------------------------------------/
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware
From: oahvenla@niksula.hut.fi (Osma Ahvenlampi)
Subject: Re: CBM Discusses Future Amigas
Organization: Helsinki University of Technology, Finland
	<1992Sep16.111231.1357@cbfsb.cb.att.com><1992Sep16.190725.6948@javelin.sim
	.es.com><1992Sep17.092221.22806@cbfsb.cb.att.com><1992Sep24.031837.5577@jav
	elin.sim.es.com> <KOPNICKY.92Oct10021709@great-gray.owlnet.rice.ed
	<KOPNICKY.92Oct11020751@great-gray.owlnet.rice.edu>
Date: Sun, 11 Oct 1992 17:48:52 GMT

In article <KOPNICKY.92Oct11020751@great-gray.owlnet.rice.edu> kopnicky@great-gray.owlnet.rice.edu (Lyle Warren Kopnicky) writes:

   I was referring to a 68000 series RISC, the 88000 is completely different.

Whoa... 68000 series is CISC, unless you count 6888x and the MMUs, which could
be seen as pretty reduced... :-). Motorola CISC series is 88000. Or if you
think I'm wrong, please tell me, what is the code for an 68k series RISC
processor? No, I don't think 68060 is RISC...
--
Osma Ahvenlampi  -  oahvenla@niksula.cs.hut.fi
My opinions are mine, and though someone else may share them, that's not my
fault. You may freely agree or disagree with me, I don't much care.
Newsgroups: comp.sys.amiga.graphics
From: dnavas@oracle.uucp (David Navas)
Subject: Re: Does anyone have the VistaPro DEM disks?
Organization: Oracle Corporation, Redwood Shores CA
Date: Fri, 9 Oct 1992 21:00:00 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <1992Oct8.120333.6514@seq.uncwil.edu> loyd@seq.uncwil.edu (David Loyd) writes:
>I am looking for the scenery disks to VistaPro 2.0
>I am also hunting Makepath and Terraforms.

And if you have two, send some email my way (preferrably jazz@netcom.com).

					Thanks!

David C. Navas						dnavas@oracle.com
Working for, but not speaking on behalf of, Oracle Corp.
Newsgroups: comp.sys.amiga.graphics
From: bdraschk@cip.informatik.uni-erlangen.de (Bernd Raschke)
Subject: Re: Monitor for the A4000
Organization: CSD., University of Erlangen
Date: Wed, 7 Oct 1992 18:01:46 GMT
Keywords: Monitor Amiga A4000

markus@techfak.uni-bielefeld.de (Markus Illenseer) writes:

>In article <1992Oct6.151136.5408@ghost.dsi.unimi.it>, ruocco@ghost.dsi.unimi.it (sergio ruocco) writes:
>|> 
>|> 
>|> before Xmas I 'll buy an A4000.
>|> I'm considering a good monitor for it.
> Good choice, hope you like the A4000, i don't. 

>[...]
>|> Any suggestions ?

> Yes. Consider to buy a REAL MultiSync (MultiScan) Monitor which provides
> 15Hz upto 90Hz, because the A4000 needs them. 
> If you don't get 15Hz, you won't be able to display the PAL-Modes.
> For instance none of the (actual) NEC xFG Monitors does that, also 
> Eizo's common Monitors doesn't.
To be more specific:
You'll need at least 15KHz (== 15,000 Hz) vertical frequency and at least
50Hz horizontal frequency, which are the lowest numbers the A4000 produces
legally. With the current monitor files you should get maximum values
of 34KHz vertical and 72Hz horizontal (interlaced).

The new NEC xFGs should run with the 15Khz, but their minimum is 55Hz frame rate.

---
Bernd 'The Real Arthur!' Raschke           |Only // 
bdraschk@cip.informatik.uni-erlangen.de    | \\ // Amiga
hartmannstr. 129 8520 erlangen 09131 32456 |  \X/ makes it possible
"Ich kann gar nicht soviel essen, wie ich kotzen moechte" (Brecht?)
From: vmkiili@klaava.Helsinki.FI (Ville-Matti Kiili)
Newsgroups: comp.sys.amiga.graphics
Subject: Domino Board?
Date: 17 Oct 92 00:16:00 GMT
Organization: University of Helsinki

Would someone tell me the specs of Domino graphics board?
Does anyone have some first-hand experience about it?
 
-- 
-------------------------------------------------------------------------- 
| Ville-Matti Kiili      |   What should I       |   // Only Amiga makes |
| vmkiili@cc.helsinki.fi |     put here?         | \X/  it impossible... |
--------------------------------------------------------------------------
From: David_Corn@fcircus.sat.tx.us (David Corn)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Amiga and Quicktime
Date: 15 Oct 92 06:49:08 GMT
Organization: The Flying Circus BBS, San Antonio, TX
X-NewsSoftware: BBX-UMB 0.25c beta (Oct 09 1992)


In <67741@cup.portal.com>, DonD@cup.portal.com (Don Robert DeCosta) writes:
> 
>  [conversation regarding Apple's Quicktime and Mac Multitasking deleted]
> 
> >On my old old old
> >A2000 I could have a program graphing a spreadhsheet, run an anim, and use
> >the workbench (with the screen layered so you could see em all) with 1
> >damn MEG.  This Quadra/Quicktime system is sick.  I'm POSITIVE the A4000
> >with its double A chips could put it to shame.
> >
> >Ciao...
> >
> 
> ANIM could do what Quicktime's doing 5 years ago!!  But only you and I and
> the rest of this newsgroup know that!! I've NEVER seen ANIM mentioned in 
> NewsWeek but I can tell you I've seen Quicktime EVERYWHERE!  The Amiga's
> challenge is to start using its superior hardware to start doing the
> standards better!  Amiga MUST start supporting Quicktime! BUT nothing says
> the Amiga can't do Quicktime BETTER!  (and Quicktime support MUST come
> from CBM with a press release, an excellent PD displayer won't have the
> proper effect!)
> 
> Don DeCosta           |The nice thing about sanity is|  VM/Nomad2
> DonD@cup.portal.com   |you can lose it more than once|  Amiga/Imagine

But the Amiga CAN'T.  It has no software to dither 24 bits down to 8
bits on the fly, and to display it at a decent rate.  You'd have to get
an A4000 just to be ABLE to display the 8 bit pictures...and then you'd
have to find software to display it.  As of now, nothing will do it, and
I'd be REALLY suprised if anyone could pull it off.

 

-- 
David_Corn@fcircus.sat.tx.us
.. david corn ...
Newsgroups: comp.sys.amiga.graphics
From: music@moravian.edu (Steve Heller)
Subject: DEM -> Scenery Animator conversion?
Date: Fri, 16 Oct 92 23:25:58 EDT

Is there a utility to convert Digital Elevation Modules (DEMs) to
Scenery Animator ".land" format? I'd be a LOT happier if there was...


-- 
/----------------------------------------\
| "Accept nothing that is unreasonable;  |
|    discard nothing as unreasonable     |
|  without proper examination." - Buddha |
|          music@moravian.edu            |
\----------------------------------------/
Newsgroups: comp.sys.amiga.graphics
From: music@moravian.edu (Steve Heller)
Subject: Fractal Pro?
Date: Mon, 12 Oct 92 14:52:00 EDT

Has anyone used or know anything about Fractal Pro? What sort of
program is it and how good is it? Thanks.
-- 
*-------------------------------------------------------------------------*
#   export meaning_of_life=$(eval 'grep -i truth mind_of_god | sort -u')  #
# Work: music@moravian.edu  <#!AMIGA!#>  Home: moravian.edu!vortex!lothar #
*-------------------------------------------------------------------------*
Newsgroups: comp.sys.amiga.graphics
From: matija@avalon.physik.unizh.ch (Matija Milostnik)
Subject: Re: Amiga and Quicktime
Summary: Quicktime alike on Amiga
Organization: Informatik Club d. Universitaet, Zuerich
Date: Thu, 15 Oct 1992 11:47:11 GMT

In article <35763@cbmvax.commodore.com> kcd@cbmvax.commodore.com (Ken Dyke - Amiga Networking) writes:
>>Quicktime should have been dubbed SLOWtime, even on faster machines.
>
>Maybe so, but it's a hell of a lot more versatile than the ANIM format.
>We're usually spoiled because we're used to seeing 30-60fps animations
>all of the time.  Well, that's not hard to do considering that the data
>in the ANIM file is usually A) Completely in memory, and B) already set
>up for the correct display mode.   QuickTime files are somewhat display-
>independent.  I can play the same QT file in 24-bit, 16-bit, 8-bit, 4-bit
>and 1-bit screens.  That's kindof hard to do with Amiga ANIM's.  Let alone
>play them in a window on the Workbench screen and arbitrarily scale them.

If I understand Quicktime well, it 'just looks' at the file for the description
of the 'Data' in it and the 'method to display' it as well as the 'time' or
associated 'event' to be displayed.
The DataType.library could be used to simulate Quicktime on the amiga?
I guess it just need to read the file, call datatype library to laern
how to handle it an then dispatch. 

I would like to haer some oppinion for this.

Bye
  Matija
>Kenneth Dyke - Software Engineer          Internet: kcd@cbmvax.commodore.com
-- 
Best regards from Matija Milostinik           : matija@avalon.ifi.unizh.ch  
                                              : matija@amiga.physik.unizh.ch
Therefore, use local labels in the procedures as often as possible. 
Save the environment!  Recycle!  ;-)                 (Bjoern Reese)
From: cse_stu@memstvx1.memst.edu
Newsgroups: comp.sys.amiga.graphics
Subject: Anim speed on 4000
Date: 8 Oct 92 16:20:49 -0600
Summary: How fast the 4000 goes.
Distribution: world
Organization: Memphis State University

I got my hands on a 4000 and ran DpaintIV in highres-interlaced and max.
orverscan 16 color and made a 120 frame anim that had many changes from 
frame to frame and the 4000 ran it at full frame rate as fast as Dpaint could
go. I had a 3000 in the same room and ran the anim on both machines at the same
time and the 4000 was clearly the winner. I just wish I had a 256,000 color
anim to see the real speed of the 4000.
========
Video Man
========
Newsgroups: comp.sys.amiga.graphics
From: tope@enea.se (Tommy Petersson)
Subject: Re: Video Boards
Organization: Enea Data AB
X-Newsreader: Tin 1.1 PL3
Date: Thu, 15 Oct 1992 09:10:59 GMT

jea@prodigal.psych.rochester.edu (Joanne Albano) writes:
: I would appreciate receiving recommedations for VIDEO
: BOARDS for use under UNIX and X11. Apparrently the 
: LOWELL board A2410 allows one to make use of the additional
: real estate of such monitors as the SONY 1302. 
: 
: I would also like to use the color capability of the latest
: X11 AMIGA. 
: 
: Are there other boards which might be better?
: 
: Thanks
: jea@cvs.rochester.edu

Look at the DMI Resolver.

-- 
=============================================================================
 Tommy Petersson              tope@enea.se              Enea Data AB, Sweden
=============================================================================
From: David_Corn@fcircus.sat.tx.us (David Corn)
Subject: Re: Amiga and Quicktime
Newsgroups: comp.sys.amiga.graphics
X-NewsSoftware: BBX-UMB 0.25c beta (Oct 09 1992)
Date: 16 Oct 92 19:09:24 CDT
Organization: The Flying Circus BBS, San Antonio, TX


In <KOPNICKY.92Oct16025721@great-gray.owlnet.rice.edu>, kopnicky@great-gray.owlnet.rice.edu (Lyle Warren Kopnicky) writes:
> Why shouldn't QuickTime work under AMax?  It just has to scale
> everything down to 2 colors, which it is supposed to be really good
> at, isn't it?
> 
> --
> +----------------------------Ren & Stimpy--------------------------------+
> | "Psst. Hey Guido. It's all so clear to me now. I'm the keeper of the   |
> | cheese. And you're the lemon merchant. Get it? And he knows it. That's |
> | why he's gonna kill us. So we gotta beat it. Yeah. Before he lets      |
> | loose the marmosets on us! Don't worry, little missy! I'll save you!"  |
> +--------------- Quantum Seep -- kopnicky@owlnet.rice.edu ---------------+

PLUS ROMS don't have 32 bit quickdraw in them.

DC


-- 
David_Corn@fcircus.sat.tx.us
.. david corn ...
From: kopnicky@owlnet.rice.edu (Lyle Warren Kopnicky)
Newsgroups: comp.sys.amiga.graphics
Subject: Bitplanes vs. chunky pixels?
Date: 15 Oct 92 22:01:23 GMT
Article-I.D.: rice.Bw6nuB.Cx5
Organization: Rice University

I am a bit confused about this.  On the C64 and C128, you had chunky
pixels.  However, they could only use 4 colors anyway.  When they intro-
duced the Amiga, the ability to use bitplanes was much touted.  It seemed
to me a superior way to display bitmaps which were many colors deep.  It's
so easy to change one bitplane without changing another, and pixels can
still be found by a simple offset.  Now I see talk about Commodore working
on new chipsets that support chunky modes as well as the bitplane ones.
Is there any particular good reason for this?  What's so great about those
archaic chunky display modes?  I've heard some games like Wolf3D use those.
What I can't see is why it is necessary to use chunky modes to obtain
displays like that.

+----------------------------Ren & Stimpy--------------------------------+
| "Psst. Hey Guido. It's all so clear to me now. I'm the keeper of the   |
| cheese. And you're the lemon merchant. Get it? And he knows it. That's |
| why he's gonna kill us. So we gotta beat it. Yeah. Before he lets      |
| loose the marmosets on us! Don't worry, little missy! I'll save you!"  |
+--------------- Quantum Seep -- kopnicky@owlnet.rice.edu ---------------+