HDTenEightyP/NetNews huggingface dataset:
From: hendric@matt.ksu.ksu.edu (Richard Hendricks)
Newsgroups: rec.games.empire
Subject: Re: Empire for MS-Dos
Date: 16 Dec 1992 09:15:17 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

tolga@eniac.seas.upenn.edu (Tolga M Latif) writes:


>	I am interested in starting a Empire type game on my 486 computer in 
>my room.  Does anyone know of a version of the game where I can have multi-
>players?  I would prefer if we could play over the modem not on the same 
>computer.  Is there a game like the Unix versions where my computer could serve
>as the server for the rest of the players?  Please e-mail me if you know where 
>I can find what I am looking for.

Coudld the kind soul also post a copy of the location to the newsgroup?
I am also looking for a pc version of Unix empire, NOT the pcemp
that is similar...have fun, and keep conquering the world!

richard hendricks
hendric@ksu.ksu.edu
Graceland, Keeper of the Pelvis
From: jbatka@desire.wright.edu
Newsgroups: rec.games.empire
Subject: Re: Getting a VMS client
Date: 18 Dec 92 14:27:40 EST
Organization:  Wright State University 

In article <DON.92Dec18014714@xray.phys.uh.edu>, don@xray.phys.uh.edu (Duck aka D. Harper) writes:
> In article <1992Dec17.045449.1988@athena.mit.edu> jody@athena.mit.edu (Jody C Miller) writes:
> 
> 
>    I have just recieved a VMS account and would like to get a client working here.
>    Unfortunately I do not know how to do anything except read mail and list my
>    directory there.  I would like to add playing empire to this list.  8-)
>    Would anyone care to tell me what to call the vms client I ftp and how (if
>    necessary) to do the VMS equivalent or uncompress and tar?  Then I can worry
>    about how to run it and tell it what site and port I want to play at.  
> 
>    Thanks in advance!
> 
>    Jody
> 
> Seeing how I have not seen ALPHA_COMPLEX around for a bit, and I never got the
> European VMS client working right, I will answer you.  If you look at
> ftp.cis.ksu.edu in /pub/Games/Empire/Clients, you will find a VMS directory.
> In there you will find the latest copy of the VMS client from Alaska, and now
> Texas.  Simply snag all the parts, and follow the directions at the top of the
> fisrt section to unpack.  Then type $ @compile if you are runnig Multi-net, or
> edit compile.com to suit your needs.  YMMV.
> 
> Here is a partial list of features:
> 
> 	o Supports all the same features as emp_client, execpt for pipes. 
> 	  (give me some time. )
> 	o Supports user difined macros
> 	o a data-based of games.
> 
> and some others, but i don't remember now....
> 
> 
> Don
> --
> Don Harper  don@xray.phys.uh.edu
> '82 XJ750RK	DoD # 0520		I didn't say it.

If you need a client for Wollongong you may need to do an anonymous ftp
to HYLKA.HELSINKI.FI .  I don't remember the directory, but I'm sure
you'll be able to find it with a little looking.  I believe that there
are executables for both the Multinet and Wollongong implementations
there.

If you need general help for a VMS system, try typing in "help".
BTW, VMS is not case sensitive.

-- 

   Jim Batka  | Always remember ...                        | Buckaroo
   Modemman   |    No matter where you go, there you are!  |   Bonzai
--------------+--------------------------------------------+--------------
   Ruler of   | Work Email:  BATKAJ@CCMAIL.DAYTON.SAIC.COM | Elvis is
  Gaultheria  | Home Email:  JBATKA@DESIRE.WRIGHT.EDU      |   DEAD!
--------------+--------------------------------------------+--------------
   Jim Batka  | 64 years is 33,661,440 minutes ...         | Beatles:
  The Shadow  |    and a minute is a LONG time!            |   Yellow Submarine
From: kkepkep@eniac.seas.upenn.edu (DragonClaw)
Newsgroups: rec.games.empire
Subject: any spots?
Date: 19 Dec 92 01:29:53 GMT
Organization: University of Pennsylvania



Hi there. I just heard about the game a short while ago. I was wondering if
anybody had any info about available spots on any games.If you do please email
me and tell me about the addresses.Thanks in advance.

								DC














Newsgroups: rec.games.empire
From: fsjjp@acad3.alaska.edu (Rebels' James)
Subject: One to remember
News-Software: VAX/VMS VNEWS 1.41.UAC
Organization: P.A.R.A.N.O.I.A
Date: Sat, 19 Dec 1992 21:20:00 GMT

        I don't remember what empire game this is from, but I thought it
        was funny, so I saved it and am now posting it to you ....

> Announcement from The_Computer, (#13)  dated Tue Dec 31 00:18:26 1991
My, my, my, my...... Doesn't anybody like me .. :)

? Telegram from The_Scum, (#18)  dated Mon Dec 30 23:45:06 1991

Sorry, the last game I saw you in, you made
Carrie seem like Mary Poppins. Maybe another
game...



*grin evilly* .... What did I do wrong .. :)
hmmmm ..... all I did was drop a few nukes .. 


        Thanks The_Scum ..... :)  As I remember it, that one particular
        game, not the one above, it was maybe my 3rd game and hadn't gotten
        diplomacy down yet....needless to say I think I lost that game.... :)


Stuart_Hall
aka Corwin
#include BITNET <FSJJP@ALASKA.BITNET>
#include EMAIL <FSJJP@ACAD3.ALASKA.EDU>
From: kkepkep@eniac.seas.upenn.edu (DragonClaw)
Newsgroups: rec.games.empire
Subject: any spots ?
Date: 19 Dec 92 01:25:35 GMT
Organization: University of Pennsylvania


							DC
.
Newsgroups: rec.games.empire
From: bhathena@ug.cs.dal.ca (Firdaus B Bhathena)
Subject: Game Sunday, Dec 19th??????
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Distribution: na
Date: Sat, 19 Dec 1992 15:56:08 GMT



	Any chances of having a blitz game Sunday Dec 19th?????




							

Newsgroups: rec.games.empire
From: lmlc@brahms.udel.edu (Carolyn M Chandler)
Subject: hmmm....
Organization: University of Delaware
Date: Sat, 19 Dec 1992 17:28:37 GMT


when i do eif topper.ksu.ksu.edu 1617
i get unable to find address.....
whats the problem
-morgan
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.empire
Subject: Blitz Poll - Are you bored
Date: 19 Dec 1992 03:20:29 GMT
Organization: Kansas State University, Dept. of Computing and Information Sciences
Distribution: world
NNTP-Posting-Host: cygnus.cis.ksu.edu

Howdy folks,

     I am bored .... how many people want a blitz tomorrow ...
           ****** Saturday ... 19 Dec. 1992 *******
   say ... 11am Central USA..... Generic Chainsaw 2.2 
   5 min updates to start 10 minutes after the first 1.5 hours
   or so .... say .. maybe 40 etus.  Not sure on anything else
   we be decided on participation ....

     If you are up for it .... then just blip-email me 
      greyhelm@cis.ksu.edu

    I will tally them up ... dont bother with names or anything ...
    just a quick empty email message ... with a subject of "BLITZ"

    If I can get 5-10 people I will put one up.

-- 
*******************************************************************************
****     Karl S. Hagen          Student - Kansas State University          ****
****     greyhelm@cygnus.cis.ksu.edu      greyhelm@matt.ksu.ksu.edu        ****
****     Moria Archive Manager            Empire Archive Manager           ****
*******************************************************************************
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.empire
Subject: Re: Wings and fleets
Date: 13 Dec 92 02:02:11 GMT
Organization: Georgia Institute of Technology

In article <1992Dec9.190908.17412@fs7.ece.cmu.edu> akuo@mazda.ece.cmu.edu (Augie Kuo) writes:

>Ah ok - it's in the code, in player/subs/nxtitem.c the mobility of units was
>changed into an int for an RS/6000 problem but for the struct genitem this
>was never updated so fleets/wings, etc. got screwed up.  So line 32 of 
>player/subs/nxtitem.c should be "int mobil" instead of "char mobil".

Arrrggghhhh!!!!  I'd heard that Chainsaw 2.2 was running under AIX, but I
didn't think that this is how they'd fixed it!!!  Please tell me that's not
right.  If so, there's going to have to be a LOT of changes....

I worked on getting empire to compile under AIX.  It was a bitch.  After
much experimentation, we discovered the problem:  In 'standard' unix,
"char" is defined as "signed char".  That's why things like mobility are
stored as characters.  In AIX, "char" defaults to "unsigned char", so you
get all sorts of problems.

Yes, changing "char" to "int" solves the problem.  But an even better solution
is to change "char" to "signed char".  This way, it will work under both
standards.  "Signed char" is "signed char" under both systems.  The problem is
when you use the ambiguous "char", it defaults as signed in one, and unsigned
in the other.

If we eliminate "char", and always use either "signed char" or "unsigned char",
it will work on all machines.


-- 
Jorge Diaz                       | "I want you to remember, Clark... in all
Georgia Institute of Technology  |  the years to come, in your most private
Office of Information Technology |  moments...my hand at your throat.  I want
ccoprdj@prism.gatech.edu         |  you to remember the one man who beat you."
From: remy@blade.stack.urc.tue.nl (Remy Wetzels)
Newsgroups: rec.games.empire
Subject: Re: Empire under SysV???
Date: 14 Dec 92 11:32:34 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.

Well there is at least one... It's the Kansas distribution empire 1.02
which Karl S. Hagen (greyhelm) ported for SysV from release 3 and
further. (I have had it running on a local game here, on a intel-486
running ESIX SysVr4.03a (now 4.04)) I am currently busy porting Kent
code 1.04 for this machine... (I still have some slight problems with
it, but I think I will soon have a workable version) If all works ok
(and after having tested the code as good as I can), I'll probably
send a (ESIX) SYSVr4.04 patch to ftp.cis.ksu.edu.

					Remy Wetzels.


-- 
======================== zcat </dev/null | tar -xvf - =========================
Email: remy@gem.stack.urc.tue.nl | "The Criminal Mind found at the Scene of the
Bitnet: rcstack2@heitue5         |  Crime. Handcuffed and Blind, I didn't do it"
M.C.G.V. STACK, TU Eindhoven, NL |       - I don't believe in Love, Queensryche
From: kkepkep@eniac.seas.upenn.edu (DragonClaw)
Newsgroups: rec.games.empire
Subject: available spots
Date: 20 Dec 92 20:46:12 GMT
Organization: University of Pennsylvania


    Hi. I was wondering if there are any availabe spots on any non-blitz
 games. If there are please email me. Thanks in advance.

								DC
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.empire
Subject: Holiday Blitz - In Progress Report
Date: 19 Dec 1992 22:03:03 GMT
Organization: Kansas State University, Dept. of Computing and Information Sciences
Distribution: world
NNTP-Posting-Host: cygnus.cis.ksu.edu

    Well with a starting of 11 people and 1 already dead....
    we are down to 10 very very active countries....   Things are
    starting to heat up as land becomes very scarce.... With only
    650 sectors in the game out of 2048 .... these countries are
    really starting to feel the effects.

    The first BLOODY KILL award goes to Warsong.... Congrats.
    He killed off his oppenant in just under 2hrs of games start.

    Here is a view as of the diety ....

     - = [   Empire Power Report   ] = -
      as of Sat Dec 19 15:59:34 1992

         sects  eff  civ  mil shell gun  pet iron dust food oil  pln ship money
   Sardar 112   56%  43K 330  446   36    0  3.6K 4.1K 3.8K 3.1K   0    7   21K
   Bethel  51   91%  39K 477  267  113    0  4.3K 1.2K 1.1K 4.9K   0   12   23K
    MJ-12  85   70%  40K 389  251   17  106  7.2K 1.3K 3.1K 4.9K   0   10   21K
    Soslo  73   96%  61K 513   45    0    0  4.3K 1.4K 1.1K 796    0    2   16K
   Tallon  57   72%  38K 531  445   13    0   11K 1.4K 1.1K 3.3K   0    6  4.3K
  Warsong  69   59%  36K 2.9K 316   93    0   16K 3.0K 2.2K 7.1K   0    8   19K
   Calvin  33   97%  24K 1.1K  26   25  605  1.8K 205  2.0K 1.7K   5    3   34K
  GreyZog  44   79%  26K 361   82    0    0  4.0K 1.8K 1.1K 1.7K   0    6  2.7K
Greenvill  41   79%  25K 946    0    0  989  2.2K 1.6K 1.1K 3.0K   0    4  6.0K
      DAK  90   51%  35K 1.0K 458    0    0  8.7K 315  1.1K 1.1K   0   14   98K
       16  26   64%  14K 593   32    1    0  1.1K 591  2.0K 379    0    5   12 
          ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 680   71% 381K 9.2K 2.4K 300  1.7K  64K  17K  20K  32K   5   80  245K
cou * >>pow.out
Sat Dec 19 15:58:44 1992
  #   last access       time	status		 country name
  0   Now logged on     [502]	DEITY    	 Shadow
  1   Now logged on     [152]	Active   	 MJ-12
  2   Now logged on     [248]	Active   	 GreyZog
  6   Now logged on     [233]	Active   	 Warsong
  7   Now logged on     [395]	Active   	 Bethel
  8   Now logged on     [458]	Active   	 Greenville
  9   Now logged on     [229]	Active   	 Tallon
 10   Now logged on     [223]	Active   	 Calvin
 11   Now logged on     [484]	Active   	 Soslo
 13   Now logged on     [420]	Active   	 Sardar
 14   Now logged on     [461]	Active   	 DAK
 16   Now logged on     [469]	Active   	 16
 19  Sat Dec 19 15:51   [0]	Visitor  	 Visitor

*******************************************************************************
****     Karl S. Hagen          Student - Kansas State University          ****
****     greyhelm@cygnus.cis.ksu.edu      greyhelm@matt.ksu.ksu.edu        ****
****     Moria Archive Manager            Empire Archive Manager           ****
*******************************************************************************
Newsgroups: rec.games.empire
From: larsen@cosmic.physics.utah.edu (Curtis Larsen)
Subject: pc clients
Followup-To: larsen@cosmic.physics.utah.edu
Originator: larsen@cosmic.physics.utah.edu
Organization: Cosmic Ray Physics Group, University of Utah
Distribution: usa
Date: Fri, 18 Dec 92 23:28:12 GMT


I have a friend that has LAN Workplace for DOS on his pc, enabling him to 
ftp, telnet, etc.  We are trying to get a client to work on his pc.  The
normal pcclient assumes that you are calling out through a modem that connects
to a machine with telnet.  Is there a pc client that can use the telnet 
capabilities of the pc?

Thanks for any and all help,

curtis

Newsgroups: rec.games.empire
From: babiyd@mala.bc.ca
Newsgroups: rec.games.empire
Subject: VMS client list requested.
Date: 16 Dec 92 12:34:35 -0700
Organization: Malaspina College

Hello folks,
   I'm a newbie running under VMS, and am looking for any empire software
that is useful and runs under VMS with ethier documented changes or as is.

Any suggestions?

Dale
From: zog@topper.ksu.ksu.edu (Scott Allen Bauer)
Newsgroups: rec.games.empire
Subject: BLITZ's
Date: 21 Dec 1992 00:12:13 -0600
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: topper.ksu.ksu.edu


     I have been asked if KSU will be running another blitz this weeknd.
And after giving the matter a little thought we have decided that we would 
run 1 or 2 blitzs this weekend (Dec 26 and 27).
     The idea is for one of the blitzs being 5 minute updates for the first
1.5 hours and then 10 minutes from there on out.  (no food)
     The second blitz was going to be a 15 minute update with food required.
This blitz will be running all weekend long.

Before we make of this final  we need to know how many people want
to participate in one of the blitzs.  If we only get some response we will only
be running one blitz.  But I would prefere to get alot of responses and run
2 diferent blitzs.

email if you are interested and please include which one you would participate
in or both.  If your not sure you can do it but it is a possiblitiy please
still send me mail about it.

ZOG out


zog@matt.ksu.ksu.edu
Newsgroups: rec.games.empire
From: cammarta@bucknell.edu (aaron cammarata `93)
Newsgroups: rec.games.empire
Subject: Re: BTU's not updating (HELP!!!)
Date: 16 Dec 1992 18:23:14 GMT
Organization: Bucknell University, Lewisburg, PA
Distribution: world
NNTP-Posting-Host: spica.cs.bucknell.edu

In article <1gio8gINNe6h@shaman.nexagen.com>, reed@shaman.nexagen.com (Jim Reed) writes:
|> Back again, this time, I turn to the net,  I have a KSU version of empire
|> running, there are several errors, the most glaring (and annoying) of which 
|> is that the BTU's of the countries will not update.  I cannot find in 
|> the code where this happens.  

	A word of advice, first, Jim.  Sometimes new players are not aware that
they must log off and log back on to update certain aspects of the game.
If a player runs out of BTUs, but they have been producing them, and should have
plenty, they should log off and log back on to the game, and their BTUs will
be updated.  The same goes for the report command in most versions of empire.
(Ex., repo* may show country #2 is backwards to you, yet he has plane tech and
you don't - in other words, he was backwards when you logged on, but passed
you, and repo didn't get updated.  Once again, log off and log back on.)
	Try this before you go mucking around with the code...


-- 

					Aaron


==================================================================================
cammarta@bucknell.edu|     "Life is pain, Highness.
  B4ILUVU, UCT, RU   |         Anyone who says differently is selling something."
                18   |                     "The Princess Bride"
----------------------------------------------------------------------------------
Ruler and King of the Mighty Hafturland, which until so recently was
the home of the knights who until so recently said "Neet!", but who
now say "Ekki ekki ekki patang zoomfoisenhouse..."
==================================================================================
Newsgroups: rec.games.empire
From: risner@ms.uky.edu (James Risner)
Subject: Re: Chainsaw for Linux Problem
Date: Mon, 21 Dec 1992 04:52:40 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

tfoley@camaro (Tim Foley) writes:


>  Has anyone got Empire, Chainsaw 2.2, working with Linux?
> 
>I have everything running so far, except for the Power command, whenever
>I execute it, the server kills itself and exits....really annoying.
> 
>On a general note, are there anything special that must be done to prepare 
>the server to run the power command or something?

Must be a thang with the free unixes...
Does the same thing on my 386bsd box.

Risner
From: akuo@mazda.ece.cmu.edu (Augie Kuo)
Subject: New empire game starting
Organization: Electrical and Computer Engineering, Carnegie Mellon
Date: Fri, 11 Dec 1992 18:24:51 GMT


CHRISTMAS HOLIDAY EMPIRE!!

Ok I've fixed/gotten most of the obvious bugs in the Chainsaw 2.2 code and
added some new modifications that I'd like to see get extensive playtesting
use.  With the SLOW_WAR option set, sometime things get quite boring and
you can't really do much to a person before war is declared.  Therefore, I 
added something to start cold wars in that neither side is willing to declare
war because it'd lead to mutual destruction.  You can now "subvert" sectors
as in sending military advisors to a country (a la Nicaragua, El Salvador, 
etc.) and terrorists/commandos will blow up things, etc. and if enough
resources were put in to subvert, it may eventually turn to your side (without
even attacking it).  

Since it'll be a holiday empire game, we may start off with 2 - 4 updates
in the beginning and then go to one update a day.  If you're not going to be
around during the holidays, then don't bother to register for this game.
If you're interested, send me mail with the subject header "XMAS EMPIRE"
with your country name, rep, level (beginner, intermediate, advanced, pro)
and how many games you've played.  It'll be a 128x128 world and we'll start
as soon as I get 50 players or no more responses by Dec. 15th.

thanks!

Augie

-- 
WOOF!   ^ ^     "...Life is complex.  It has real and imaginary parts..."
        o o
        (v)             INTERNET: akuo@mazda.ece.cmu.edu 
         U              UUCP:     bsw!augie@uunet.uu.net
Newsgroups: rec.games.empire
From: wewallac@watcgl.uwaterloo.ca (Bill Wallace)
Subject: Where do I get source for empire (unix and/or amiga)
Organization: Computer Graphics Laboratory, University of Waterloo, Ontario, Canada
Date: Fri, 11 Dec 1992 23:55:06 GMT

The subject line says it all.

I want to run it on a 486 running linux.  If absolutely necessary, I
would run it under MSDOG.

Bill Wallace
wewallace@watsol.uwaterloo.ca
Newsgroups: rec.games.misc
From: hofstoet@valeska.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Subject: Re: Clouds of Xeen: Voyage to the Darkside
Organization: University of Passau, Germany
Distribution: usa
Date: Fri, 18 Dec 1992 11:53:25 GMT

In article <Dec18.011055.62388@yuma.ACNS.ColoState.EDU>, rojas@longs.LANCE.ColoState.Edu (Ken Rojas) writes:
> I have killed Lord Xeen in the game, but have not figured out how to
> get to the darkside.  There hasn't been any clues, that I've found, that give
> info on how to get the "moons aligned for passage" at the pyramids.  Any 
> suggestions would be appreciated.
> 
> e-mail to :
>  Kenr@gpsrv1.gpsr.colostate.edu

To enter the darkside you need the game 'Darkside of Xeen'.
It isn't out yet and will have to be installed over Clouds of Xeen on yu HD.


> 
> =======================================================
>  Ken Rojas
>  Hydrologist / environmental physicist
>  kenr@gpsrv1.gpsr.colostate.edu
> 
>       "There is a fine line between being a coding fool and coding 
>        like a fool."  
> 				    -Mike Wieble
> 				     storage technologies, 1991
> =======================================================

****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
Newsgroups: rec.games.misc
From: ronald@uhunix.uhcc.Hawaii.Edu (Ronald A. Amundson)
Subject: Steven Cavanagh?
Summary: Need an address
Organization: University of Hawaii
Date: Wed, 16 Dec 1992 21:00:40 GMT


Steven Cavanagh, former address scavanag@neumann.une.edu.au, wrote to
me in response to posting in this list a couple of months ago.  I
tried to contact him today, and the neumann.une.edu.au machine says "no
such user here".

Where are you, Steven?  Please write and give me your new address.

Ron Amundson

Newsgroups: rec.games.misc
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: Xwing due in Feb.
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Tue, 15 Dec 1992 19:36:25 GMT

ss@wpi.WPI.EDU (Scott Streeter) writes:

>>>>>> On Mon, 14 Dec 1992 23:34:30 GMT, sat28485@uxa.cso.uiuc.edu (Scooter) said:

>sat28485> I just got off the phone with the Manager of our local Software
>sat28485> Etc.  And he said Lucasfilm told him that it would be out in
>sat28485> February.  (I think they mean 1993...but then again....)

>You got to be kidding. I was in a Software Etc. yesterday, and the due
>date written on the wall the 12/18. Why? So i'll keep coming back and
>buy something else while i'm there? WRONG!

I trust Software Etc about as much as the religous freaks who are proclaiming
the end of the world in X number of years.  The LucasArts rep on GEnie says
some time next year.  I would believe this since there has been no word about
it even hitting the duplicators. 

Guess they would have had a hard time changing the box covers to Xmas Wing :)

Mark Wyman
From: rsj0@ns1.cc.lehigh.edu (ROBERT STEPHEN JOHNSON)
Newsgroups: rec.games.misc
Subject: starcon II  walkthrough
Date: 19 Dec 92 16:53:56 GMT
Organization: Lehigh University

if someone has, or know where i can get a walkthrough to sc2 could you please
help, i'd be very appreciative....thanx.

Rob
-- 

-------------------------------------------------------------------------------
Robert S. Johnson  **   Information is not Knowledge...Knowledge is not wisdom
rsj0@lehigh.edu    **   Wisdom is not Truth...Truth is not Beauty
Lehigh University  **   Beauty is not Love...Love is not Music
Bethlehem P.A.     **   Music is the Best.                       ---Frank Zappa
-------------------------------------------------------------------------------