HDTenEightyP/NetNews huggingface dataset:
From: roto@convex.csc.FI (Vesa Roto)
Subject: Re: RMCVI
Organization: Finnish Academic and Research Network Project - FUNET
Date: Fri, 18 Dec 92 14:47:45 GMT

In <Jason_Mulligan.02ks@camelot.apana.org.au> Jason_Mulligan@camelot.apana.org.au (Jason Mulligan) writes:

>Has anyone got Rolemaster Companion 6? What do you think of it. Are they
>going too far with all these companions.

Well, personally I think that N books is kind of too much.
(Let's See: 3 Basic books, Companions 1-6, C&T I,II, Spell users companion,
 Alchemy companion, Elemental companion ==> N=14 ) (Did I miss some?)  

But the possible variety is one of the main reasons that I like Rolemaster.

As for Companion 6, IMHO it is Slightly better than RMC 5. And a lot
better than RMC IV. (On the other hand, I think that RMV IV is the worst
of the companions)

That is to say: If you MUST have all the books (Like I do), Buy it, else
at least read it first to see if You like It.

The unified skill system seems interesting (Haven't had time to test it)
 
>How many out there play RM?

My group usually plays Rolemaster, But right now we play an other game.

>-Jason

--
Yours,
Vesa Roto, Programmer, Hankken, Helsinki, Finland
Internet:vesa.roto@shh.fi, vesa.roto@csc.fi  Voice:+358-0-40303328
Newsgroups: rec.games.frp.misc
From: sfo@milton.u.washington.edu (Stephen Omalley)
Subject: STAR FRONTIERS:does anyone remember it??
Keywords: STAR FRONTIERS
Organization: University of Washington
Date: Mon, 14 Dec 1992 21:14:19 GMT

Does anyone out there remember Star Frontiers, T$R's SF RPG?? What happened
to it? I admit it wasn't that good of a system but the Zebulon's Guide...  
supplement was GREAT!!! I loved it! When was that released?? '86,'87 ??
Boy,it's been a long time. That expansion was a hell of a lot better than 
alot of the shit T$R is putting out these days. Does anyone know what 
became of that (I assume it didn't sell) because that was only the first
of many Zebulon's Guides planned (others were going to deal with things
such as mecha, cybernetics and other fun SF junk not in the original
game). If anyone does know what became of that game PLEASE POST!!!



				Just a rambling old gamer,
					Stephen F. O'Malley
					sfo@u.washington.edu


"I fall below the earth,
 I smell the ancient's breath,
 the feinds encircle me,
 they speak my name in tongues..."
				-David Vincent, Morbid Angel 666
Newsgroups: rec.games.frp.misc
From: mcg@halcyon.com (Michael C. Gilbert)
Subject: Where could I find RQIV beta?
Organization: The 23:00 News and Mail Service +1 206 382 MAIL (382-6245)
X-Newsreader: Tin 1.1 PL4
Date: Thu, 17 Dec 1992 17:11:04 GMT

I've been browsing the r.g.f.m posts for the last few weeks and couldn't
miss the ongoing discussions of the RQIV system.  I've GMed a Glorantha
campaign since 1978 (14years!) and I have a great interest in new
developments.

Where could I get a copy of the currently circulating draft?

Michael Gilbert

Newsgroups: rec.games.frp.misc
From: jlauret@sbchem.sunysb.edu (Jerome LAURET)
Subject: Need C&S
Reply-To: jlauret@sbchem.sunysb.edu (Jerome LAURET)
Organization: SUNYSB.EDU
Date: Fri, 18 Dec 1992 23:41:07 GMT


	I don't know if it's the place to send this message, sorry if not.
	I'm searching for an ancient roll playing/ Warfare game witch was edited twice only. This game is called Chilvary & Sorcery. I used to masterize this game but unfortunetly, I "loose" (someone took it) the rules book. If someone can make a copy of his own and send me a mail I'll give him all of the dwarf bucks and magicals powerfull device and my benediction (free) and ...
	Seriously, if someone have that, please contact me by E-mail. You will make me happy ...


                  -.                       .-
              _..-'(                       )`-.._ 
           ./'. '||\\.       (\_/)       .//||` .`\.
        ./'.|'.'||||\\|..    ). .(     ..|//||||`.`|.`\.
     ./'..|'.|| |||||\`````` '`"'` ''''''/||||| ||.`|..`\.
   ./'.||'.|||| ||||||||||||.     .|||||||||||| ||||.`||.`\.
  /'|||'.|||||| ||||||||||||{     }|||||||||||| ||||||.`|||`\
 '.|||'.||||||| ||||||||||||{     }|||||||||||| |||||||.`|||.`
'.||| ||||||||| |/'   ``\||``     ''||/''   `\| ||||||||| |||.`
|/' \./'     `\./         \!|\   /|!/         \./'     `\./ `\|
V    V         V          }' `\ /' `{          V         V    V
`    `         `               V               '         '    '
                      J   e   r   o   m   e
From: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
Newsgroups: rec.games.frp.misc
Subject: Re: SRII: Matrix rules
Date: 11 Dec 1992 20:21:47 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, valentin@husc10.harvard.edu (Brian Valentine) says:

>Lester Ward made an interesting point.
>Are icons data?  They can travel in data flows, but I don't think they are 
>either.
>I never thought about it before Lester brought it up, but icons are the
>virtual representations of the decker.  Is the icon a moveable I/O port?
>What is an icon in matrix terminology?
>
>-Griff
>
I think an important point here is that in most cases with the exception
of sculpted systems, it's the CYBERDECK that provides ALL the imagery
based on the default icons.  The decks sees a stream of data and
converts it into a pipe, sees what the system tells it is a CPU, so it
puts up the standard icon for a CPU.  (This is one reason that sculpted
systems would be MUCH more expensive that your normal system.)  Also, I
see no reason to assume that an entire computer system would have to be
any larger than, say, an IBM S/38 nowadays.  Just because in the matrix
the nodes are separate entities is no reason to assume physical space
between them.  But then, there's no reason why the components couldn't
be separated if there was good reason.  Normally I would see the
datalines as just being the connections from piece of hardware to piece
of hardware, be it a self contained I/O port, or a bank of SPU's that do
all the number crunching that is the real reason for having the systems
in the first place.

Newsgroups: rec.games.frp.misc
From: belcinski@umahe3.slac.stanford.edu
Subject: Re: GURPS 1/8 and 1/4 Points, & high defaults
Organization: Stanford Linear Accelerator Center
Date: Mon, 14 Dec 1992 19:08:30 GMT

In article <Dec14.122753.55599@yuma.ACNS.ColoState.EDU>, jamtgaar@CS.ColoState.EDU (arne jamtgaard) writes:
> 
> In article <Bz8H1I.B7r@csugrad.cs.vt.edu>, kerr@csugrad.cs.vt.edu (Shane Kerr) writes:
> |> Just a quick GURPS question:
> |> 	For characters with Eidetic Memory, should 1/8 and 1/4 points
> |> be allowed for use on skills?  
> 
> Emphatically _NOT_.  This crops up from time to time in Roleplayer or on the
> Illuminati BBS.  Evil Stevie (or one of his minions (Hi Loyd!)) assure us 
> that the minimum that one can spend on a skill is .5 pts.  No matter your 
> level of Eidetic Memory.  Period.
> 

  I agree with this.  However, I have toyed with the idea of giving a character
a "one-time" bonus with a skill for 1/8-1/4 point.  For instance, a character
watches another character administer first-aid.  He's not really sure he wants
to buy the skill outright (saving for another point of HT, you know) since he
doesn't have to "lay on hands" very often.  But it might be nice to have a
small bonus available if by some disaster he has to use the skill at something
better than default.  The character only gets the bonus once.  Perhaps a kind
GM would allow the character to apply the 1/4 point toward future acquisition
of the skill as well.  This may require extensive book-keeping, though, so I'm
ambivalent about it.     

Rich Belcinski
BELCINSKI@SLAC.STANFORD.EDU
SLAC/DOE have little clue what I'm up to.
Newsgroups: rec.games.frp.misc
From: burke@vxdesy.desy.de
Subject: Re: Shadowrun Question -- Auras and Spells
Organization: (DESY, Hamburg, Germany)
Date: Wed, 16 Dec 1992 20:04:37 GMT

In article <009651E0.50B10120@LNS62.TN.CORNELL.EDU>, ath@LNS62.TN.CORNELL.EDU (Aron Helser) writes:
> simple auras of the components of the car integrate into a total aura for the
> car.  If a part of the car is removed, however, then it's aura would split off
> and it could be targeted separately.  The same goes for the lightbulb.  If it's
> in a lamp, then it is part of the lamp (especially if the lamp is on and 
> current is running through it...) but if it is unscrewed then it can be 
> targeted separately. 

This is the start of a very complex metaphysical argument, and will rapidly
lead to contradictions. I think that for game purposes you probably just have
to allow a mage to target anything - if she wants to just hit the bulb, then
OK, but maybe at a penalty due to lower visibility.

e----><----p | Stephen Burke           | Internet: burke@vxdesy.desy.de
 H   H   1   | Gruppe FH1T (Liverpool) | DECnet:   vxdesy::burke (13313::burke)
 H   H  11   | DESY, Notkestrasse 85   | BITNET:   BURKE@DESYVAX or SB2@UKACRL
 HHHHH   1   | 2000 Hamburg 52         | JANET:    sb2@uk.ac.rl.ib
 H   H   1   | Germany                 | Phone:    + 49 40 8998 2282
 H   H 11111 | HERA, the world's largest electron microscope!
Newsgroups: rec.games.frp.misc
From: mancinis@mentor.cc.purdue.edu (steven mancini)
Subject: Re: SRII questions
Organization: Purdue University Computing Center
Date: Thu, 17 Dec 1992 15:08:09 GMT

In article <1992Dec14.111610.2638@bnr.uk> jpmunday@bmdhh336.bnr.ca (Jonathan Munday) writes:
	
> b) In a couple of the novels there are instances of people using ritual
>    magic to LOCATE a person through an object containing a peice of their 
>    DNA, but I can't find any rules for this in the game (there are only 
>    rules for sending a spell at a remote target). Am I just looking at 
>    the wrong page or are there rules for this?
>			thanks,	
>				Jon.

Jon: 
	I use Shadowrun I rules. So I can tell you how it is done from
	that perspective. To quote the basic book:

	"Form Magical Link:
		If the target is in sight or being observed in Astral
	Space, skip this stage. Otherwise the team must lock onto the
	target using the material link. This takes a number of hours
	equal to the force of the spell. At the end of that time, the
	leader (of the ritual) allocates dice from the combined Magic
	Pool for an Unresisted Success test. The target number depends 
	on how closely the team can pinpoint the target's location:

	City or County Known.................................... 5
	State, Province or Country Known........................ 7
	Continent Known......................................... 9
	Location Unknown........................................11 "

	This is from page 83.

	Hope it helps.
						Da Minotaur


-- 

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Steve Mancini (a.k.a. The Minotaur) | mancinis@mentor.cc.purdue.edu   |
|    Grad Student {Dazed & Confused}  | mancinis@vm.cc.purdue.edu       |
From: CX6L@MUSICA.MCGILL.CA (CX6L)
Newsgroups: rec.games.frp.misc
Subject: RE: GURPS Vehicles?
Date: 17 Dec 92 17:12:58 GMT
Organization: McGill University

In article <1992Dec17.011147.62128@cc.usu.edu> sl9b4@cc.usu.edu (Deep Six) writes:
>Does anyone know what stage GURPS Vehicles is in?

  Saw a playtest draft, complete with sample vehicles, over the
summer. A friend got it off of a nameless (and not to be named)
FTP site. Since then, I assume, it's gone through the SJG meat-
grinder, and will be out "whenever". There is info on the SJG-
BBS, if you're really interested. No sign of it in Roleplayer,
though.
  Hope this helps,
                  Kromm.
Newsgroups: rec.games.frp.misc
From: lavonius@plootu.Helsinki.FI (Ville Lavonius)
Subject: Elric - a new Chaosium game ?
Organization: Cthulhoid Entities for a Better Tomorrow
Date: Sat, 19 Dec 1992 19:55:50 GMT


In the newest Dragon (#188), there was an ad by the Esdevium games containing
a mysterious line in the Chaosium section. Apparently there's a lightweight
version of Stormbringer or even a new game. It was quite cheap, under 10 
pounds.

Anybody have any info on this (or the upcoming Melnibone-supplement) ?
--
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : "Military intelligence - two words combined that
                           can't make sense.
From: (Carl Forhan)@rchland.vnet.ibm.com
Subject: Re: STAR FRONTIERS:does anyone remember it??
Date: Mon, 14 Dec 1992 22:46:36 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: -- 
Keywords: STAR FRONTIERS 


I read in a magazine several years ago that T$R was not going to make any more
Zebulon's guides (I have the first one!), and that they were no longer supporting
Star Frontiers.  If I remember correctly, this was about the time they came out
with Buck Rogers...

Carl Forhan
From: amigaman+@pitt.edu (Russell A Howard)
Newsgroups: rec.games.frp.misc
Subject: Re: SRII Is Magic getting out of hand?
Date: 18 Dec 92 07:16:07 GMT
Organization: University of Pittsburgh


  If you have a problem with mages being too powerful in SR2, don't forget
the handy table on p. 194 titled "Lethality Adjustments Table".  In it, as
written in SR2, Magic is "High Threat".  Knock up the target #'s for the 
drain resistence tests and magic is a lot less powerful.
  Also remember, as the GM, you have control of unlimited resources whereas
the players have finite resources.  If your players are getting out of hand,
"cut" them down a little...  (The last comment is for all the *wicked* GM's
out there)  :)
-- 
Russ Howard
Internet:  amigaman+@pitt.edu
BIX:       russhoward
From: fks1@ellis.uchicago.edu (Scaramouche)
Subject: Re: Swashbuckling
Reply-To: fks1@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 13 Dec 1992 21:59:02 GMT

could someone mail me the name of the company that makes Steel & lace
(or maybe that's lace & steel)? thanks lots!

Scaramouche

-- 
>>>----------------fks1@midway.uchicago.edu-------------------------<<<
"Reality is the only word...that should always be in quotes." -MLW/TTKC
"I am afraid , monsieur, you will have to kill me first and i have a
   prejudice against being killed before nine o'clock."    -Scaramouche
Newsgroups: rec.games.frp.misc
From: jennifer@bluemoon.use.com (Jennifer McGill)
Subject: Re: New Rifts releases?
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Mon, 14 Dec 92 07:59:24 EST

> have seen no real products materialize about the Mechanoids or anything else 
> from Palladium, either.  I remember Palladium had a sort of newsletter,
> does anyone know if it still exists?  Thanks for any help.

The supplement on the Mechanoids is already out.

uunet!gator!towers!bluemoon!jennifer            Jennifer McGill
Leader of S.W.A.T.   Students Who Act Tough.
From: kucloak@kuhub.cc.ukans.edu (Bryan Kennedy Reed)
Newsgroups: rec.games.frp.misc
Subject: Re: SRII: Matrix rules
Date: 15 Dec 92 23:44:28 CST
Organization: University of Kansas Academic Computing Services

In article <1992Dec14.211312.1@vxdesy.desy.de>, burke@vxdesy.desy.de writes:
> In article <1gatmhINNohm@usenet.INS.CWRU.Edu>, at731@cleveland.Freenet.Edu (Troy L. Nothnagel) writes:
>> it look like an assault cannon.  You have to 'sculpt' the program to
>> look the way you want while you're programming it.  Yet another good
>> reason for menacing-looking IC.  If it LOOKS badass, and they took time
>> with small details, it's reasonable to assume that it's nasty IC.
> 
> As far as I can see, this is really only a role-playing device. It's made
> pretty clear (notably in the story that comes with Virtual Realities) that
> the visual impression of anything is arbitrary, and is under control of the
> decker's deck - even in a sculpted system, you can ignore the system's image
> of itself and use your own. The only difference is that in a sculpted system
> things don't send out the standard signals saying "I'm an SPU", "I'm a SAN"
> etc., so if you don't use the "sculpting" you'll have no clue as to what
> things are (of course, the sculptors may be deliberately trying to mislead
> you, so you may be better off that way ...)
> 

Yes, in some sculpted systems, you reality filter can override the
system's images.  However, some require you to use their "reality."
To use your own filter, you have to do a bit of work to override the
system.  The test to use is mentioned in the section which explains
sculpted systems.
-- 
		
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Invincibility depends on one's self;	   kucloak@kuhub.cc.ukans.edu
  The enemy's vulnerability on him.	    bkreed@oread.cc.ukans.edu
 		  --Sun Tzu 		      Bryan Kennedy Reed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: hummell+@pitt.edu (Andrew G Hummell)
Newsgroups: rec.games.frp.misc
Subject: Re: New Rifts releases?
Date: 15 Dec 92 09:07:40 GMT
Organization: University of Pittsburgh

In article <1ggqrfINNk0b@usenet.INS.CWRU.Edu> cq267@cleveland.Freenet.Edu (Jeremy Fox) writes:
[stuff deleted]
>from Palladium, either.  I remember Palladium had a sort of newsletter,
>does anyone know if it still exists?  Thanks for any help.
>
>Jeremy Fox		jfox@tstc.edu

The newsletter, "The Magic of Palladium Books" ended with the double-sized
issue #7/8.  It was mostly in-house hype, but it did have its good points.
There were Q&A sections, editorial corrections, and material that was omitted
from books due to lack of space.  In one of the early issues, there was even
a new mech for the Robotech RPG and a few battloids that were omitted from
the Southern Cross sourcebook.  I miss it, but they stopped doing it to
devote their full attention to publishing the games.

Andy
-- 
-------------------------------------------------------------------------------
  "I'm not insane...just a reasonable facsimile."  | Hummell@vms.cis.pitt.edu
   -- me				           | Andy Hummell     230 DLH 
-------------------------------------------------------------------------------
From: v124pz9t@ubvmsb.cc.buffalo.edu (David Cheng)
Newsgroups: rec.games.frp.misc
Subject: Re: RQ: Runelords and Heroes question (still LONG)
Date: 20 Dec 92 00:37:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec19.202515.19915@samba.oit.unc.edu>, George.Harris@launchpad.unc.edu (George Harris) writes...
>	Actually, my understanding of this phenomenon (such as it is) suggests
[...]
>	When one goes Heroquesting, one leaves the mundane plane and enters the
>Godtime.  This is the time before time, when the relationships among the gods
>was still fluid, and the Great Compromise had not sealed the gods off from the
>realm of the mortals.  Now, when you are in the Godtime, you are in a place 
>where time does not exist.  You are also before time exists, so in a way you
>have traveled back into the "past".
> 
>	Now, when you are there, if you are *really* powerful, you can change
>the way that various gods interacted, by putting yourself in one god's place, 
>and taken a different path.  This is of course extraordinarily difficult and 
>dangerous.  However, if you are successful, you have changed the way the gods
>interacted *before time was created*.  Thus, when you leave the Godtime, you
>will enter a mundane plane where the legends *are* and *always were* about the
>way the gods interact *after* your interference.  So, no, your grandfather 
>would have no knowledge of the stormcult Elmalio, but rather of a somewhat 
>weak Sky cult called Yelmalio.
> 
>	This is also the way in which the cult of Caladra and Aurelion was 
>created by the Godlearners.  It is thought that the Godlearners created and
>altered many religions in this way, and that may be why they were destroyed.
>But heroquesting in this way, I believe, does alter the way things have always
>been.
> 
>George.Harris@launchpad.unc.edu		or, preferably	gharris@jade.tufts.edu
>--


Your Caladra and Aurelion point is a good one.  But, I still don't 
think there is retroactive change in history.  It just doesn't seem
right to me.  I never did like that time travel stuff, though.

I'm just not sure...

-David Cheng
 drcheng@sales.stern.nyu.edu
From: rcashman@cs.ulowell.edu (The Jester)
Newsgroups: rec.games.frp.misc
Subject: Re: Elric - a new Chaosium game ?
Date: 20 Dec 92 17:19:32 GMT
Organization: University of Massachusetts at Lowell Computer Science

In article <LAVONIUS.92Dec19215550@plootu.Helsinki.FI> lavonius@plootu.Helsinki.FI (Ville Lavonius) writes:
>
>In the newest Dragon (#188), there was an ad by the Esdevium games containing
>a mysterious line in the Chaosium section. Apparently there's a lightweight
>version of Stormbringer or even a new game. It was quite cheap, under 10 
>pounds.
>
>Anybody have any info on this (or the upcoming Melnibone-supplement) ?


I don't know anything about Dragon #188, but I can tell you this: I ordered
a copy of the Melnibone supplement from Chaosium in September (when they
told me that it'd be out by around Christmastime).  I called Chaosium on
Friday to ask after my order, and was told that the shipping date on the
Melnibone supplement had been pushed back to around May due to the author's
trouble with deadlines.  Grrrrr...


-------------------------------------------------------------------------------
Brett Cashman (The Jester)			    	rcashman@cs.ulowell.edu

"There's a place I like to hide,
 A doorway that I run through in the night."		- Geoff Tate
-------------------------------------------------------------------------------
Newsgroups: rec.games.frp.misc
From: goodin@fraser.sfu.ca (Charles Frederick Goodin)
Subject: Re: Marvel SuperHeroes
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 16 Dec 1992 19:45:21 GMT

hgarcia@sw.stratus.com (Henry Garcia) writes:

>In article <BzD4uA.F4r@uxa.ecn.bgu.edu>, mujel@uxa.ecn.bgu.edu (Ranger) writes:
>> I have the original Marvel SuperHeroes boxed set.
>> How does this differ from the newer version (Advanced)?
>> What new rules are there, or what was modified?
>> How does the new martial arts work (A, B, C, etc.)?
>One of the additions in the advanced rules is that they expanded the power
>rankings out to something like class 5000 or something (it's been a while since 
>I picked look at the rules)
  The Advanced set is much and lots different than the Basic.  It had more 
powers, your rank numbers were ranges instead of single numbers (eg. instead
of Poor being always 4, it's now from 3-5 or something), ranks went all the way
up to 'Beyond' where you had a white result only on a 01 and did infinite pts
of damage, power stunts were introduced so that you had to save all your Karma
for advancement purposes, and actions and combat were expanded.
     The Judge's Book also included a lot of NPC's.  If you are at all serious
about the MSH game, the advanced one is the one to play.  It's sort of like the difference between Basic and Advanced D&D, only more so.  There are also a lot
of really good supplements out for the Advanced set, like the Ultimate Powers
Book, which totally enhances character creation, and the Marvel Universe books
with stats for all your favorite comic book characters.
     There is also a new version of the Basic Set out, but I have no idea what
it is like.

Upchuk McNuggets
goodin@fraser.sfu.ca
Newsgroups: rec.games.frp.misc