From: barich@bach.udel.edu (Dewey H Barich)
Subject: Re: A&A: Allies buy how many dice?
Organization: University of Delaware
Date: Wed, 14 Oct 1992 04:32:14 GMT

In article <1bg2mlINNfjr@gap.caltech.edu> keith@cco.caltech.edu (Keith Allan Schneider) writes:
>barich@bach.udel.edu (Dewey H Barich) writes:
>
>>In article <1b5iriINNeth@gap.caltech.edu> keith@cco.caltech.edu (Keith Allan Schneider) writes:

>Well, I play the Russia no-attack rule.  I think this is used in most
>of the tournaments.

Okay, that means my plan that I just deleted won't work.  Certainly, not
as well.  Like I said, though, it depends on the circumstances.

>>Again, "X has to do Y" does not work.  I have the UK take Africa back,
>
>Well, I think that there are a few thigns that each of the countries have
>to do.  There are also some things that need to be done if another country
>has done some certain thing...

Let me re-state.  "X *HAS* to do Y" does not work.  There are some
things that approach being Truths.  The USSR would be hard pressed to do
well by purchasing ALL armor, for example.  But, under the right
circumstances, it could work.  Certainly, there is also a time when you
must respond to what the opponent has done (known as being on the
defensive).  But, what seems to be the right response is probably
relative to the responder.  And, while many people may agree on a
certain response, it is not necessarily the only one.

But, before I REALLY get going on this topic, I meant it as a
anti-general statement, which I apparently did not make sufficiently
clear.  You cannot say "In A&A, the Japanese have to attack Hawaii on
Turn 1."  Well, you can say it, but it's worthless.  It depends on how
the other players play.   OK?

>>if taking back is the right wording.  It's hard to take back that which
>>you never lost.  It all depends on the players and the strategies.
>
>I am assuming that Germany has transported over at least two infantry to
>Africa, which should be enough to cause German domination at least for a 
>few turns.

OK, you are making assumptions.  Some people take the battleship and
transport to kill the one infantry left in Cacausus (if that is the
case).  Assumptions need to be known.  I, too, take some units to
Africa, but not all the time.  What if the UK took the majority of its
units to India?  Then you can quite possibly make better use of the units
by keeping then in Europe.

>Well, the US fleet certainly wouldn't be doing "nothing" if it moved into
>the Atlantic.  I'm assuming that Japan has attacked the Hawaii seaspace,
>anyway, so there is not really a US fleet.  Time is of the essence.  Island
>hopping is not the way to make the best use of it.

Again, depends.  If the fleet was attacked, then the battleship and
transport are all that's left, assuming they did not die in a
counter-attack or did not participate in one.  If that's the case, then
the battleship and transport will not be able to do anything for 3 turns
(or so) against the Germans, nor will they be of great use against the
Germans.  I think that they would then be of more use hampering the
Japanese, thus keeping the Japanese navy (perhaps) from being so
effective against the Asian coast.

>I don't see Japan having enough force to keep Mexico a whole turn, unless
>the US player is pretty oblivious to what is going on.  After Japan would
>land, it'd be crushed by the US forces, and the the fleet would have to
>go back and pick up some more men.  This will take quite a while.

I said take Mexico IF there was nothing that could reach the units
there.  Otherwise, forget it.  If you do take it, then the US should
respond by putting something in the West US.  Then, on your next turn,
leave.  It's that simple.  It gets you a total of 4 IPCs and keeps the
US from getting 2 (following the turn you took it).  This, in turn,
eases (slightly) the burden on Germany.

>There are some pretty interesting things that Japan can do.  Attacking
>the US, however, doesn't seem very effective, from my experience.

Again, it all depends.  I certainly would not try a large offensive, it
is far too easy to see it coming and prepare.  But, the US player may
very well ignore one transport that can reach Mexico...

It's even possible that you could land in the West US and find the US
player having trouble taking it back (not likely, but not unheard of,
either).

Overall, I'm simply saying I think you generalize a little too much.
The things you say remind me of the players who say "Germany must build
ALL armor!!!! -- it's the only way."  All I am trying to say is that
these types of statements just don't stand.

Well, have fun playing!!!!

Dewey


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