HDTenEightyP/NetNews huggingface dataset:
From: galt%peruvian.cs.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Let's form alt.super.nes!!
Date: 22 Jan 93 09:44:53 MST
Followup-To: rec.games.video
Reply-To: galt%asylum.cs.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <bck3_c_@rpi.edu>, petitc@rs6422.ecs.rpi.edu (Christopher Jon Petit) writes:
>mglicksman@loyola.edu (Michael `SLAM' Glicksman) writes:
>
>>In article <C18705.JGs@srgenprp.sr.hp.com>, dondd@sr.hp.com (Don Dillon) writes...
>>>Richard John Rauser (rauser@fraser.sfu.ca) wrote:
>>>: 
>>>:    Hey, if they can form alt.games.lynx and alt.sega.genesis, why not
>>>: alt.super.nes? Especially considering the Super NES is pretty darn close
>>>: to #1...anyone like the idea?
>>>: 
>>> 
>>>YEASSSSSSSS!!!! this is definitely a superb idea.
>>> 
>
>>	I think we need a super.nes group too. 

If you want to do it, alt.super.nes is a bad idea for a name...  This 
creates a new alt.super.* hierarchy.  A more appropriate name would be
alt.snes or alt.super-nes.  Also, it would be a good idea to put it
under the alt.games.video hierarchy or at least the alt.games hierarchy.

I would suggest alt.games.video.snes or alt.games.video.super-nes

Also, please discuss the newsgroup in alt.config before creating it...
alt.sega.genesis wasn't discussed there, so it wasn't created at many
sites.
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.video
Subject: [GENESIS] Combining Sonic Cheats
Date: 22 Jan 1993 20:58:49 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: teton.sw.stratus.com

I've played around with both cheats for sonic (it's a real relief to be able start
in the Star Light Zone, instead of fighting all the way there).  Anyway, how do you
combine the cheats, to use the "sprite" mode on a level above Green Hills Zone Act 1
(that is, besides going all the way through)?

Also, I noticed that after activating the "sprite" mode, at the end of a game (or
was it after hitting reset?), the pause mode worked differently during play.
Hitting start froze the action, but hitting one of the buttons (or perhaps any of
the buttons) "single-stepped" through the action.

-- 
"I can't believe I had the Anti!"
Howard_Ship@vos.stratus.com
Newsgroups: rec.games.video
From: pyn32689@uxa.cso.uiuc.edu (Six-Packed )
Subject: is there an all sega newsgroup??
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 02:44:57 GMT

Just wondering if there is an all Sega newsgroup.  Still looking for
Romance of the 3 kingdoms part II.

pyn32689@uxa.cso.uiuc.edu
From: tfoley@camaro.uucp (Tim Foley)
Newsgroups: rec.games.video
Subject: Re: Yamato and Macross 2036 with TG-CD
Date: 23 Jan 93 19:06:12 GMT
Organization: camaro

In article <1993Jan21.091440.11659@sactoh0.sac.ca.us> mfolivo@sactoh0.sac.ca.us (Mark Newton-John) writes:
>In <1993Jan20.073642.16984@sol.ctr.columbia.edu> surovi29@snybufva.cs.snybuf.edu (STUDENT) writes:
>
>
>>Does anyone know if Space Yamato (Star Blazers) or the
>>New Macross Game will work on the system 2.0 card, instead of
>>the Super CD 3.0 Card?  I have Macross 2036 and it works
>>fine (as you know) with the 2.0, but it is a super system
>>3.0 game...
>
>Macross 2036 will work with the ver 2.0 card, but to get the whole
>game experience, you need the ver 3.0 card.
>
>The Macross Love Song game (Simulation) is a Super CD-Game.
>
>Yamato is also a Super CD-Game.
>
>Macross Love Song and Yamato are Super CD-Games ONLY. (Looking at
>the December issue of PC Engine Fan magazine)
>

 Woa! .... Hold on here... You mean there is a Star Blazers Vid Game? And a 
Macross Game !   What are they like?
 
More important, that do I need to run them (system) and where are the games 
available in Canada?
 
P.S. Is there a Star Blazer or Macross available for SNES or Super Famicom?

 



-- 
  --------------------------------------------------------------------------
               The HeartBeat of America...Yesterdays Camaro Z28 
                             tfoley@camaro.uucp   
     Call the Camaro Linux Pub-access site: 1-416-238-6550 USRobotics HST
    Note: Please, no ftpmail or mailing lists or the host gets annoyed :)
  --------------------------------------------------------------------------
From: mumac@uxa.ecn.bgu.edu (Mark A. Clark)
Newsgroups: rec.games.video
Subject: PLEASE HELP!
Date: 27 Jan 1993 16:05:12 -0600
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu

I *REALLY* need an answer to question #1 below.  SOMEONE <PLEASE> HELP!

>  1)  Instead of snipping off the tabs in my SNES, or buying a $30
>adapter for SFC carts, I would like to purchase a Game Genie to do the
>adapting.  Will this work?
>
>  2)  I would like to second a question asked by a poster earlier about
>whether FF V can be played if you're not a Japanese speaker.  Or, better
>yet, will FF III be exactly (or close) like FF V and when is Square
>going to get their butts in gear and get FF III released? :)

-- 
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mark Clark                                Western Illinois University
    mumac@uxa.ecn.bgu.edu
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 26 Jan 93 14:01:09 GMT
Organization: VMARK Software, Inc.

In article <1k1btcINNl4l@charnel.ecst.csuchico.edu> jamesb@ecst.csuchico.edu (James L. Brookes) writes:
>In article <1993Jan25.155111.59516@uvmark.uucp> davem@uvmark.uucp (Dave Meeks)
>writes:
>>In article <1k06t2INNjmn@charnel.ecst.csuchico.edu> jamesb@ecst.csuchico.edu
>(James L. Brookes) writes:
>>>even talking about the Game Boy! And you don't mention Cybernator,Contra III,
>>>Super Smash TV, FF II, Ranma 1/2 parts one and two, etc etc etc.  Remember, 
>>>companies other than Nintendo do make games for the SNES.
>>
>>Well, why mention Cybernator, and FF II when they aren't even out yet??  And
>>Ranma is not a US game, but a S. Famicom one (not generally available to many
>>people).  
>
>A minor nitpick, but Cybernator _is_ out, it's been reviewed several times
>already on the net.  I'm not positive about FF II, but I'm pretty sure
>that is out too.  As for Ranma, well, it works in the system, and that's
>all I care about :)  If Mega CD games worked for the Sega, then I'd consider
>them "available Sega games" too...not that I want to buy a CD system right
>now or anything ;)

Then where is it available????  Here in Boston, the stores seem to be
pretty reliable, but I haven't seen either out yet.  And, I typically mean
SNES, not SuperFamicom, so if it has been released in Japan but not here,
I don't count it.. (as it might work, but isn't generally available)
>

-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Impression on Ranma 2 !@*#$ Depression on StReEt CoMbAt
Organization: University of California at Berkeley
Date: Fri, 22 Jan 1993 01:35:28 GMT

Hi there,
   Have anyone else saw the Street Combat Preview in EGM?
   Ranma 1/2 2 is a great game with 12Mbits.  The game got excellent graphics
and a lot of improve compare with part 1.  Then, finally the company is going
to make a Ranma 1/2 2 as US version.  I was very glad to hear it but now . . .
sTrEeT cOmBaT is **SUCKED** with only 8Mbits.  The damn characters are completly different from
the originals and they look like s!@#.  I didn't believe it when I saw it on
the magazine.  As EGM's picture shown, I see three backgrounds that were used
in Ranma 1/2 1.  There are two characters call 'Steven' one is 'I'm bad!' anothe
r is 'I'm cool!'.  'I'm cool!' seems to be Ranma in the original game with the
Round Punch that appeared in Ranma 1/2 1.(I don't quite remember if there is
this move in part2)  Anyway, all I want to say is this game is not going to
earn much money from us!
   Anybody else has the same opion of this SILLY game?

Andy Chien
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Yet another SNES Zelda question
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Sat, 23 Jan 1993 22:24:52 GMT

Spoilers Below

grendel@csd4.csd.uwm.edu (The Termite of Temptation) writes:
>OK, I've managed to get through most of the third darkworld dungeon
>(skeleton forest) except for the last three rooms.  I get through the room
>with the mummies and light the four torches that open the door to the next
>room.  I go into the next room, defeat all the creatures and
>then...nothing.  According to the map, there should be a door or some sort
>of passage on the north wall to get to the last three rooms, but I have no
>idea how to get to them.  All I do is run around the room, pushing and
>pulling on blocks and walls and avoid the Big Orange Hand.
>
>So, where do I go from there?

This is a disjoint dungeon.  There are several entrances and exits.  You
need to pop in and out of several holes/skull entrances to explore all of
the dungeon.  Plus to get to the final part of it, you head out one exit
and go a little West and North to a large skeleton figure.  I'll let you
figure out what to do next.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: Re: NO SNES CD in 93!
Date: 22 Jan 1993 17:16:41 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: byron.u.washington.edu

good thing it has cd music cuz the genesis sucks when it comes to music and sound... in regards to sonic II's intro.... "SEEHHVGGGGFTFREFAAAAAAAGFG" great sample guys.... sheesh....

btw, I have both genesis and SNES, no flames intended, just mearly stating my scewed opinion...
Organization: Penn State University
Date: Tue, 26 Jan 1993 12:01:15 EST
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: NES with 19 games AVAILABLE AGAIN!
Distribution: na

 I just bought 15 games for the old system (used) for $170, but I must point
 out that some of the games are newer releases than others (ie. I paid $19 for
 Robin Hood while I only paid $4 for Dash Galaxy).  I just thought that I'd
 say that depending on which games were available with the NES, the
 system+games may be worth $170, but looking over the titles of the games, I
 think that it is more likely that $170 would probably be the best that
 anyone will give (if you're lucky).
 --Just my two cents worth.  John.
Newsgroups: rec.games.video
From: salim@tigger.cs.Colorado.EDU (Salim Alam)
Subject: Re: used game etiquette
Organization: University of Colorado, Boulder
Distribution: usa
Date: Tue, 26 Jan 1993 20:33:27 GMT

I've bought stuff from the net twice, and the only problem I had was
a delay in getting the merchandise.  One system that I used that I think
is a good idea is to have the buyer send 50% of the price to the seller,
after which the seller can send the item and wait for the rest of the 
payment.  This exposes both buyer and seller to about the same amount of
risk.

The "blacklist" I've heard mentioned is a good idea, but _only_ if there
is a way to verify the truth of the complaint.  Perhaps having more than
one person complain could be the criteria for blacklisting someone.

However, I don't think fraud is a big problem on the net... you can
reduce the risk of problems by making sure you verify the email address
and talk to the person on the phone before committing to the transaction.

-Salim

-- 
|Salim Alam. CS Graduate Student{}     THIS SPACE INTENTIONALLY LEFT          |
|University of Colorado, Boulder{}             QUOTE-FREE.                    |
|INTERNET: salim@cs.colorado.edu{}     &&&&&&&&&&&&&&&&&&&&&&&&&&&&&          |
Organization: University of Maine System
Date: Monday, 25 Jan 1993 10:31:46 EST
From: <DESHANE@MAINE.MAINE.EDU>
Newsgroups: rec.games.video
Subject: Re: Do any girls read this group?(was Re: Nintendo vs. Girlfriends!)

Yes, I do.  I have been reading since I found it, shortly after Xmas.
I bought my 9 yr old daughter SNES for xmas and have been reading it
since to try to find helpful hints for Super Mario World.  I also
spent the week after xmas playing Mario constantly!  Love it!  I want
to know if anyone can figure out how I am suppose to balance playing
SNES, working, and taking care of a house!!!!
From: ccfac@levels.unisa.edu.au
Newsgroups: rec.games.video
Subject: Re: Reviews of (almost) every SNES game: FTP
Date: 25 Jan 93 11:33:01 +1030
Organization: University of South Australia

In article <C19uLC.AMG@acsu.buffalo.edu>, v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
> If you're interested in short summary reviews of almost every
> SNES game, there are two places to check. The upcoming Game Bytes
> 9 will feature this article, as does the anonymous FTP site by
> James Mathiesen. (FTP Brownvm.brown.edu, user: Anonymous)
>
> The file is 86/87k or so, so make sure you have space in your
> directory to handle it. There are also full-length reviews of
> 70 other games at that archive, all for the SNES.
>
> [ -> Jer Horwitz ] [INTERnet Game Consultant]

Ummm... tried that place but could not find the files.  Can you tell me
what they are and where they are on the site please.

Thanks

Francis


Newsgroups: rec.games.video
From: steve@oceania.com
Subject: Re: NES with 19 games AVAILABLE AGAIN!
Reply-To: steve@oceania.com
Organization: Oceania Health Care Systems
Distribution: na
Date: Tue, 26 Jan 1993 22:08:08 GMT

Dave Webb writes:

> Nintendo Entertainmen System with 19 games, 2 controllers,
> Nintendo Power Mags, Tip Books... STILL FOR SALE!
> 
> Due to several deals falling through, my NES is available again.  I
> would still like to get the best offer over $170.00...

Richard John Rauser replies:

>    Even if it does include 19 games, I don't think you're going to get 
> more than fifty bucks for an 8 bit Nintendo. I can't imagine *anyone*
> forking over $170.00 to play old NES games.

I agree with Richard.  $170 does seem pretty high, but there still is a  
demand for NES systems.  I just traded mine with eight games (and mega  
controller and power pad) for a brand new copy of Madden '93 for my Genesis  
(roughly $60 including tax).  I will definitely be getting more use out of  
that one game than I did with all eight of my old NES games.

Maybe you should leave out the $170 figure, Dave and just see what kind of  
offers you get.  Offers below $170 might be better than no offers.  Then  
again, maybe not - depends on your situation.

Good luck selling it,

Steve
-- 

          Steve Dakin           |  Oceania Health Care Systems
 steve@oceania.com (NeXT mail)  |  Palo Alto, CA  (415) 322-0127
From: richard@travis.csd.harris.com (Richard D. Piasecki)
Newsgroups: rec.games.video
Subject: Might and Magic help
Date: 21 Jan 93 23:32:08 GMT
Organization: Harris CSD, Ft. Lauderdale, FL
NNTP-Posting-Host: travis.csd.harris.com


A friend of mine has Might and Magic for the Genesis and he's near the end
of the game, but he can't figure out what to do. It's been a long time since
he's played and his description is kinda vague, so bear with me. He says
that near the end of the game, you go into this room/chamber which has a 
control panel. There, you have to decode something and enter it into the 
panel (or something like that). He says he's already figured out the codes
for the different colors (red, yellow, blue.... or whatever the colors were),
but he can't figure out what to do with that panel. So, if anyone out there
has solved this game, it would be greatly appreciated if you could send
me email explaining what my friend should do. Spoilers are more than 
welcome. Thanks.

			--- Rich


-------------------------------------------------------------------------------
Richard Piasecki            Founder, Pope, Dalai-Lama, Lord High Priest and 
richard@csd.harris.com      Head-Guru of Piaseckism, the most perfect religion
rcs88098@zach.fit.edu       in the world.

"It's a tough job being the most perfect being in the universe, but someone's
 got to do it."
         --- Quote from "The 1001 Rules of Piaseckism"

-------------------------------------------------------------------------------
From: steve@cucbs.chem.columbia.edu (Steve Stuart)
Subject: Re: Anyone played F1 ROC for SNES?
Organization: Center for Biomolecular Simulation, Department of Chemistry,
	Columbia University
Date: Mon, 25 Jan 1993 22:20:28 GMT

In article <1993Jan25.174745.20929@cbnews.cb.att.com> rlw@cbnews.cb.att.com (robin.l.williams) writes:

>  I'm looking for driving games for the SNES.  I've tried TOP GEAR but
>didn't really like it.
>  Can someone give me feedback (good or bad) on F1 ROC.

I haven't played it either, but from the reviews and lists on this
group, it sounds awful!  Could someone who has played it explain why
it sucks so badly?

I'm mainly responding to comment on other driving games, as I'm a race
game nut also.  I haven't played Super Mario Kart, as I thought it was
a kid's game, but comments on here have convinced me I should buy it.
F-Zero is pretty awesome, with the only caveats being the limited
number of races (15, at 3 levels) and the quick ramp-up in skill.  I
agree with you about Top Gear - it's not too good.  There is almost
*no* increase in difficulty between the various levels, and I only had
to repeat a track about 5 or 10 times.  I also have R.P.M. Racing, and
you should stay away from that one with a ten-foot pole!  It's
incredibly slow, not overly difficult, with an overhead (not
behind-the-driver) view.  Even the NES game R.C. Pro-Am moves faster
than this piece of junk.  The only good point about RPM is the win
races => earn money => buy stuff cycle.  I figured F1 ROC would be
awesome, since it looked like it combined this idea with the
behind-the-driver viewpoint and (I was assuming) speed of F-Zero.  But
apparently I'm wrong - it rates even below RPM on the review list!




-- 
-Steve Stuart

echo "a'rfg cnf Crpv | har" | tr '[a-m][n-z] ' '[n-z][a-m]\012' | sort | tr "\012" " " ; echo " "
Newsgroups: rec.games.video
From: chewy@sage.cc.purdue.edu (Chewy)
Subject: Copier
Organization: Hitlers allies
Date: Sat, 23 Jan 1993 04:36:44 GMT

I know I will get flamed or criticized for even mentioning this, but
what the heck.  About copying games, does anyone else have a    
friend(yourself) that has taken a game like altered beast, taken
out the prom inside, and made a chip extension sorta for the 
Carts.  Next figure trace the legs of the chip to where they come
out on the cart, go to the nearest radio shack and pick up somthing
that the cart will fit into.  Get another Chip emulator, connect
the two, and plug your cart into a promcopier. And just copy the
chips.  Next take the cart that you desoldered and have an 
extension for the chip mounted on top somewhere, and just basically
plug in the chips(games) that you want to play.  

disclamer: I am not at falt for anyone who tries this nasty task
that I myself have never done(Right) or if they wreck anything of
theirs.

-Matt                         ...chewy@sage.cc.purdue.edu...
From: cag3@po.CWRU.Edu (Craig A. Gelfand)
Newsgroups: rec.games.video
Subject: [SEGA] Let's tell Sega America what we think
Date: 28 Jan 1993 01:54:27 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cag3@po.CWRU.Edu (Craig A. Gelfand)
NNTP-Posting-Host: slc12.ins.cwru.edu


A few posts back, someone mentioned he was writing a letter to Sega with
some thoughts/complaints.  This person said people should e-mail him
with their thoughts, and he would include them in his letter.  Not a bad
idea at all.

Another group I belong to, the Young Scientists Network, has had a great
deal of success with letter writing campaigns that get people to notice
them and realize that there are one heck of a lot of people that have
similar views on controvercial issues.  Based on their success, here is
what I suggest.

A number of topics should be brought to Sega's attention, based on
conversations held on this board:  More RPG's (perhaps even the popular
Jap ones coming to America), more/better CD games, etc.  Let us start by
asking that everyone that reads this board and feels the same way about
these topics send a post-card or letter to Sega voicing their opinion.
The sheer bulk of mail that we could dump on Sega would certainly get
them to stand up and notice that a huge number of people feel the same
way about certain issues.  If they get enough mail, they may be
compelled to address these issues - it could be that their marketing
department is going about things all wrong, and/or doesn't realize that
people like us are interested in these games.  This Young Scientist
Network has swayed U.S. government policy (to some degree), so we should
certainly be able to make Sega understand our point of view on things.

Let us start with one subject first:  the desire for more RPGs.
Everyone that wants more RPGs, and I mean EVERYONE (the more, the better
for getting the point across), send Sega a short letter.  In fact, the
way I've seen this thing done is:  Get a prestamped post-card (that will
cost you all of 19 cents).  Write "Dear Sega, I really enjoy role
playing and strategy games and wish there were more and more difficuly
role playing games available."  Sign your name and address and send it
to:

	Sega of America
	130 Shoreline Drive,
	Redwood City, CA 94065

Do it this week or weekend, and I bet we could have a couple hundred
letters flooding these guys by next week.  Then they will take notice.

Also, you might include a note asking them to monitor Usenet's
rec.games.video, so they might be able to keep up with this part of the
market.  Afterall, there must be some computer-types there that have
access to this board.

How many of us do you suppose there are - at least several hundred.
That is certainly enough to get us noticed if we all spend 19 cents and
a few minutes of our time.

GO FOR IT!!~!

					Craig


Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: [GENESIS] Combining Sonic Cheats
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Sat, 23 Jan 1993 23:00:02 GMT

berger@chaos.cs.brandeis.edu (David Berger) writes:
>hship@sw.stratus.com (Howard Ship) writes:
>>Also, I noticed that after activating the "sprite" mode, at the end of
>>a game (or was it after hitting reset?), the pause mode worked
>>differently during play.  Hitting start froze the action, but hitting
>>one of the buttons (or perhaps any of the buttons) "single-stepped"
>>through the action.
>
>What is "the sprite mode?"  How do I access it?
>
>I know the level select cheat.  What others are there?

Taken from the rec.games.video FAQ maintained by 
arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee):

Debug mode and level select on Sonic the Hedgehog.

Level select is: U, D, L, R, then A and Start at the same time (two extra
D's if you have the Mega Drive version of Sonic).  To access the debug mode:

1) U+C, D+C, L+C, R+C, then A+Start.
2) C, C, C, C, U, D, L, R, A+Start.
3) U, C, D, C, L, C, R, Start, Hold A [immediately after start]
4) U+C, D+C, D+C, D+C, L+C, R+C, A+C+Start.

The best information is that 1) does it on older Sonics, 2) on newer ones, 3)
on even newer ones, and 4) on the Mega Drive version.  Keep your fingers on A
and Start until Sonic first appears in an act.  Within debug mode, B toggles
between sprite mode and normal mode; A selects the sprite, and C places it.
There should be a bunch of hexadecimal numbers on top of your score.  (Sonic
also cannot die by getting hit or falling onto spikes in this mode.)

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu