HDTenEightyP/NetNews huggingface dataset:
From: Daniel.Gih%bbs@quake.sylmar.ca.us (Daniel Gih)
Date: Sat, 10 Oct 92 11:15:04 PDT
Organization: Quake Public Access, San Fernando Valley, CA (818)362-6092
Subject: Re: Super Street Fighter 2 championship edition!!
Distribution: world
Reply-To: Daniel.Gih%bbs@quake.sylmar.ca.us (Daniel Gih)
X-Posting-Software: UniBoard 1.10a S/N 210921

In message <1992Oct7.044736.19163@u.washington.edu>
dated Wed, 7 Oct 1992 04:47:36 GMT
truly@hardy.u.washington.edu (Shay Bockmann) writes:

> 
> Hopefully this will work... (I've had problems trying to post messages
> before.)
>  I just started playing SF2CE (let alone any SF!), and haven't been able
> to learn all the moves yet... I decided to go with Guile, and have kind of
> learned how to do the Sonic Boom (Is it away then toward opponent, then
> punch?), but don't understand why sometimes it works, and sometimes it
> doesn't... Is there a recharge time?
>  I'm also wondering how to do the flash kick, someone said it is Defensive
> crouch, down, up, fierce. Is this true? (I haven't had a chance to try it
> yet...)
>  One more thing, how can Guile counter the sweep kick from Ryu that seems
> to do a LOT of damage, and is pretty fast.
>  Please bear with the newbie... I welcome any advice on playing Guile...

You're in luck for those BBS'ers that know me I have written a series of
Street Fighter 2 files (sfii00*.zip)...  Maybe I can uuencode them to
you...BTW to do a sonic boom you have to hold back for about 3 seconds then
toward plus any punch button.

Daniel Gih
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Old posts
Date: 15 Oct 92 13:43:52 GMT
Organization: University of the West of England, Bristol

>>I just went through like 300 old posts and was wondering if someone 
>>would translate these casual references to actual moves for me.

Where, how do I go about getting to these old posts, It would be nice to
read some of the old tips, but I havent a clue how to get them ?

Someone help ?!?

Thanks
Scott
Newsgroups: alt.games.sf2
From: rkruger@hydra.unm.edu (robert c  krugerttr)
Subject: Re: Chun Li gets ass kicked by Dhalsim/Blanka/Honda in Major Upset
Date: Wed, 07 Oct 92 05:42:09 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Oct4.014044.11146@athena.mit.edu> scott@athena.mit.edu (Scott D Bradburn) writes:
>
>Chun Li used properly will destroy Dhalsim.  The idea is to either A)
>Fake Dhalsim into jumping, where he's dead, or B) jump in over an attack
>aimed to hit you on the ground (IE standing fierce), and then get next to
>Dhalsim and do short helicopter kicks, lightning kicks, strong sweeps
>and all sorts of equally evil moves.  Just don't let him get away from
>you again.

There's just one thing to do with this type of overhyped idiotic statement
laugh.
Chun Li SUCKS SHIT.  The only way you could beat a master Dhalsimer is to
tick or throw a hell of a lot.  You'd be toast, even if you get close.
Dhalsim's speed in a drill is incredible, and he grabs out of thin air.
And being DEAD in the AIR?  give me a break, you have to find some real
dhalsim players in your area, apparently those you play against suck.

Loki (Dhalsim fanatic)
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: Guile's five hit autostun combo on orig. SF2!
Organization: Clark University
Date: 15 OCT 92 02:38:18 GMT

I swear to God that this works.

Jumping jab/crouching jab/jab sonic boom/standing jab/standing jab

This is autostun and takes off about 1/3 of their energy.

Not quite as useful as Guile's other combos, but it's just SO
HUMILIATING for your opponent!  HAHAHAHAHA

I beat Bison twice with perfects using this combo and ONLY the jab button
for everything!!!!!!!

HAHAHAHAHAHA!

-The notorious Zephyr
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Dhalsim vs. screaming eagle
Date: 6 Oct 92 23:06:08 PST
Organization: BBS

I haven't really tried to slide under it but according to the strategy guise it
says that you will be hit if you try to roundhouse slide. It also says that you
can be back dropped out of a drill. The onlt hint that he gives is to jump back
and do a perfectly timed roudhouse...

  __     .  .     
 /_-host (/\)riter
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Is Dhalsim better on classic or CE?
Organization: Indiana University
Date: Wed, 7 Oct 1992 18:29:28 GMT

>Dhalsim:  He was so awesome in the old SF, what happened?!
>Best when used against:  Balrog, Honda
>Poses a major problem for Dhalsim: Vega
>Poses a minor problem for Dhalsim: Ryu, Blanka, Chun Li

Also, he's REALLY good against Zangief.

But what I don't understand is that, "How the hell was he awesome in the
old game!!??"  I mean, he's been improved from the old game to me.  I hear
of many of you who do a fireball, then kick all day long.  I never did this
but I could beat about 70-80% of all my matches.  I would use timely attacks,
not patterns or cheap shit.  (Someone mentioned of a noogie, then crouch slide,
and keep noogying).  I don't think Dhalsim sucks on the original, just that
he is IMPROVED on CE.  His drills are by far the biggest improvement.  I
think since they got rid of that crouch kick he does with the short button,
I know now that if I short slide, I will slide (to get under my opponent)
rather to have that "gimpy kick" come out.  His throwing range appears to
be the same, and the only disadvantage that I see, is Ryu/Ken are able
to hurricane kick over his fireballs.  Can someone explain to me how Dhalsim
is SO good on classic and SO bad on CE???  I kick mucho ass with Dhalsim on
CE because he can fights MANY different styles.  On classic, basically it is
a keep-away type of game, but on CE it's much better.  You can dive 
continuously and rpess the attack (he couldn't do that on classic) or you can
stay back and use your long limbs (just like classic).  Dhalsim is a STUD on
CE and everyone here plays him now.  Mayve you guys can't pull your cheap shit
anymore, and now you don't know actually how to FIGHT with Dhalsim!!!!!
So you think he's crap now; well he isn't.  His legs are the same size (not
toned down like Guile razor kick).  My opponent can still hit them, but if I
right distance between my opponent, then I can still hit them without trading
damage.  What is it that makes him suck??????????  What did he lose???
He's so slow in classic, and he's MUCH faster (and better) now.

P.S.
How you guys noticed that Honda and Dhalsim NEVER show up in the demonstration
screen?  There are only 8 matchups

Chun Li vs Chun Li (in China)
Chun Li vs Vega (in Spain)
Ryu vs Ryu (in Japan)
Ryu vs Sagat (in Thailand)
Sagat vs Bison (in India)
Ken vs Guile (in USA)
Balrog vs Balrog (in Las Vegas)
Zangief vs Zangief (in Las Vegas)
Blanka vs Blanka (in Las Vegas)

-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alex Ramos)
Subject: Re: Chun Li gets ass kicked by Dhalsim/Blan
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Sun, 11 Oct 1992 03:37:00 GMT

In article @lynx.unm.edu, rkruger@hydra.unm.edu (robert c  krugerttr) writes:
>head hop:
>
>kick her after you block it.
>

Counterable. Chun_li can kick you after a head stomp.

Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Blanka x Guile
Organization: University of Illinois at Urbana
Date: Wed, 14 Oct 1992 13:54:28 GMT

maestasm@helium.gas.uug.arizona.edu (Mark J Maestas ) writes:

>In article <Bw39J2.Esy@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>>ramos@engr.latech.edu (Alex Ramos) writes:
>>
>>>Blanka has no chance against Guile  *** In the CLASSIC edition. (at least
>>>no one argued about that!!!!)
>>
>>I'd argue with that.  I always chose Blanka when my opponent was Guile.
>>You never have to anticipate a sonic boom.  Just wait for it.  He'll
>>throw it eventually.  Then you can get in and do some combos, or bite.

>What?  If they don't block when you come in maybe.  If you jump right when a 
>sonic boom comes out it's pretty easy to block.

And after you block, it's pretty hard to get out of the bite.  So
the Guiles try to walk under Blanka and throw.  That's when you get
the combos off.  Or they try to jump and hit you in the air.  That's
when you attack early.  Just gotta know what distance is good for Guile
to counter and what distance is not.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Is Dhalsim better on classic or CE?
Organization: Indiana University
Date: Thu, 8 Oct 1992 22:25:25 GMT

In <8eorgVe00awEEIYkdp@andrew.cmu.edu> "Clifford T. Tanaka" <ct20+@andrew.cmu.edu> writes:

>I always thought Dhalsim was really pathetic on SF2 CE, but recently I
>started using him and he is FUN to play.  You basically annoy your
>opponent to death by continually peppering with these weak looking hits
>until he gets completely frustrated.  It just looks so comical seeing
>Dhalsim fight :-).  Now that I think about it, I don't really remember
>why I thought he sucked.  I know that he is a lot more fun to play in
>the CE than the old sf2 since you can play him more offensively using
>the faster head and foot drills.

Speaking of peppering, one of my personal favorites in the jumping strong
kick.  Especially after my opponent throws a projectile.  :)
Really gets them frustrated.  For some reason, I find that move more useful
in CE than in classic, but it could be that my fighting style could be
-- 
Brian T Odom
From: jaa@po.CWRU.Edu (Joseph A. Ambrose)
Newsgroups: alt.games.sf2
Subject: Re: Does anyone believe in "super" sf2ce
Date: 12 Oct 1992 16:30:42 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jaa@po.CWRU.Edu (Joseph A. Ambrose)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, epasls@kuhub.cc.ukans.edu () says:

>My questions about super have been ignored mainly, and i am wondering
>if that is because you
>
>a) dont have access
>b) dont believe it exists(it does)
>c) dont care
>or d) dont know
>

I have never seen it or know where to find it.
I believe it though.
Does anyone know of it in the Cleveland, Ohio area?


-- 
Newsgroups: alt.games.sf2
From: robs@hardy.u.washington.edu (Robert Suh)
Subject: Re: balrog is the best player
Organization: University of Washington, Seattle
Distribution: usa
Date: Wed, 7 Oct 1992 23:28:41 GMT

In article <1992Oct6.181234.1891@oz.plymouth.edu> j_santos@oz.plymouth.edu (Jeff C. Santos) writes:
>
>            BALROG is the best player to use if you have the patience
>to wait for others to try and attack you. I have been playing him
>since sf2ce has come out and I can hang with anyone.

Yeah I know what you mean, in the hands of a GOOD Player Balrog is pretty t
tough, In fact, I've never SEEN a GREAT Balrog Player until today.

I was in the game room after school, playing on our small screen SF2:CE
machine (mainly cuz I don't like waiting for the people around the big screen)
Anyways, while I was playing, I noticed a lot of moaning and laughing coming from
the other machine.  As I look over, there was the BALROG player who was pretty
good.  He had the Spinning-punch down pat, and he never fell for the fireball
- trip, fireball, trip, etcc..  

Anyways, some of the good KEN/RYU players around here started playing him, and
losing.  It's a pretty cool sight to see, when RYU's would try the cheap 
Fireball/Roundhouse, etc routine.  The RYU's would be winning for the majority
of the round, while Balrog would come back into it with a couple of SPIN-PUNCHhh and some headbutts thrown in for good measure.

He had a nice winning streak going, much to the dismay of the players, and much
laughter comming from the spectators.  Pretty cool.  Needless to say, I beat
the guy with Guile, and it didn't feel to good.

Am I the only player who actually feels cheap winning with Guile?  I'm not 
talking about winning with ticks or anythhing, it just doesn't feel much of
an accomplishment to win with Guile.  

Though, I'm pretty sick of watching RYU/RYU fights all day also. :(

robs@u.washington.edu
o
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Newsgroups: alt.games.sf2
Subject: Re: Triple Hit DP Test Confirmed
Date: 16 Oct 92 05:54:45 GMT
Organization: University of Illinois at Urbana

jstrachman@vax.clarku.edu writes:

>  I am also very
>>disappointed to hear that the 3-hit DP cannot be buffered.

>Like hell it can't!  Haven't you ever seen the 4 fierce combo?

>Jumping fierce, 3hit DP.  Or fierce/fierce DP.  Same thing.

Hmmm... That's not my definition of what a buffered 3-hit DP would
be.  To me that's an aerial fierce, fierce, fierce DP for four hits.

A buffered 3-hit DP would be standing fierce + 3 hit DP.  I've NEVER
seen this one done.  I still don't believe in the 3 hit DP, mainly
because _I've_ never seen it.  And when I do, I'll still call
it a DP combo until you can show me four hits from the ground.

Unbeliever,
Ming
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: History of SF2 at UIUC
Date: Wed, 14 Oct 92 01:40:11 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:

> 
> I thought it would be interesting just to hear different stories
> about the progression of SF2 at different places, schools, etc.
> 
> Here's my impressions of SF2 at the U of I - Urbana...
> 
> Part 1) The Age of SPY.
> 
        Hey..

        This article pretty interesting.  The dumbfuck who was flaming 
the dude about posting "who's who in SF2 at UIUC" should be shot.  Sure 
beats having to read 10 million dudes posting the same shit.

        Too bad I missed the original "who's who at UIUC" article..

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
From: yohan@wam.umd.edu (Deore)
Subject: whatever
Organization: University of Maryland, College Park
Date: Thu, 15 Oct 1992 04:05:22 GMT


Does anyone know if there will be a champion edition SF2 for the 
SNES? (with the bosses)
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Guile: in trouble against Ken
Organization: University of Tasmania, Australia.
Date: Thu, 8 Oct 1992 16:05:42 GMT

What's the best way to beat a cagey Ken on classic edition with Guile?
I've come up against a guy who always beats me.  His playing style, in
a nutshell:

 - Very cagey, fakes fireballs a whole heap more than most Ken players,
   so it's usually impossible to guess when to jump in and land a combo.
   It means you have to wait that extra split second to verify that a
   real fireball is coming out, and then it's too late to jump in.

 - He always keeps his distance but not so far away that I can sonic
   boom to match his fireballs.

 - If I jump diagonally over a fireball, he walks in and sweeps my feet 
   a-la Blanka (surely Guile can counter this?  Not even the infinite
   leg seemed to touch him...).  The range on this is ridiculous
   because Guile jumps so far forward.

 - Slow sonic boom / follow it in is no good when he's that far away since
   he can fireball early and recover in plenty of time, and then I'm stuck
   pretty far away with no boom charged.

I know these are pretty basic questions but Guile isn't a popular character
around here for some reason.

Newsgroups: alt.games.sf2
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: SF2 'SUPER' Champion Edition!
Date: 8 Oct 92 17:43:46 CDT
Organization: University of Kansas Academic Computing Services

In article <mddeitch.718519681@syzygy>, mddeitch@socs.uts.edu.au (Mark Deitch) writes:
> 
>   Ok, now that most of the people on the net have accepted that there
>   is such a machine as this new SFIICE, what the hell can one do if
>   he is a Ken/Ryu player against Zangief???????
> 
>   on a wall size screen!!!! In a challenge, this guy was Zangief
>   and the entire time he was doing double larriats all through the  
>   screen he dissappeared off the top and came back up from the bottom.
>   I DP'ed and fireballed all the time but nothing hit, and every now
>   and then all of a sudden I would be grabbed and we would go through 
>   the screen twice, and I would be crushed in a SPD!! I could not do
>   anything, I saw how Guile could beat him, eg. Just jump and throw all
>   the time, but what about ken/Ryu????????
>     
>     mddeitch

1) Don't let him get above you.  You can strong fireball him if he's
low enough.  If he's higher, but still on the same screen, you can
just jump up and fireball his head or feet.  You can DP him out of the
lariat.  If he's above the top of the screen, but not by much, you can
jump up and DP him.  If he's higher than that, you can scroll up with
fierce fireballs until he's close enough to DP.

2) I'm not sure of the specific conditions that must be met, but you
can sometimes throw him.  I've seen this done twici with the kick
throws.  This is not usually a good idea, because Zangief's SPD range
is bigger than your normal throw range, and to get the extended renge,
you need to know exactally how to ground throw an opponent when you're
on different levels, and nobody seems to know how to do this.  Even if
you could do this consistently, Zangief's SPD range is probably
bigger.  

BTW, Zangief CAN jump over a slow fireball, it's just really hard.

Good luck,

-Michael Lerner
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Old articles.
Summary: Reading the old articles
Keywords: HELP !
Date: 8 Oct 92 12:41:11 GMT
Organization: University of the West of England, Bristol

I was wondering if it was possible to go back and read old, OLD articles that
people have written.

i am currently using trn to view this news-group and have found no-way of
doing it.

In certain peoples tips, they have quoted article numbers and so I assume 
that there is a way of getting the old stuff, but how.

If someone knows, could they please let me know.

Thanks in advance.

Scott
Organization: University of Illinois at Chicago
Date: Thursday, 15 Oct 1992 12:04:22 CDT
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: SF2 Whiners.
 <Bw566u.7sF@news.cso.uiuc.edu>

In article <Bw566u.7sF@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space
for Rent) says:
>
>It's so that newbies like X-Man won't get mad when he loses his
>little quarter.
>

Duh!  Have you known me to be anything else but a newbie?  I don't think
so.

>
>You think he's pouty?  Look at your pathetic self!  You're whining
>about how he wouldn't give you second round?!  Why should he?  He's
>better than you.  Maybe he doesn't want to waste his time with someone
>who won't even be a challenge.  Maybe he'd get more of a challenge out
>of the computer.  At least the computer throws.
>
>Yeah, this is the typical shit we have to put up with from "Cheapness
>Whiners."  Thank you X-Man, I couldn't have thought of a more sterling
>example than what you've just shown us.
>

I wasn't gonna smash his face in because he was being cheap, you idiot.
Neither because he wouldn't give me second.  Read more carefully next
time and learn the meaning of taking things into context.  I guess
though I should have been more descriptive about that particular
situation.  What it boiled down to was just that I caught him in a pissy
mood at the same time I was in a pissy mood.

>
>Hey, why be normal.
>

First off that stuff I put up about your school's development wasn't a
complaint.  I just thought it was an interesting fact to point out
which I for one find very fascinating, because it is indeed a rare
occurence.

>
>By they way, this post WAS meant to be condescending and derogatory.
>

Uh, you really don't give other netters enough credit.  I think
everyone who's read it realizes that.

>
>I mean, if X-Man is gonna "cry Cheap" at our whole school, I'm gonna
>say something back.  Besides, with all these elections and debates
>

I did not "cry Cheap" at your whole school.  I only refer to ticking
as "cheap moves" for the same reason you refer to ticking as "cheap
moves".  You yourself don't see ticking as cheap but you refer to it
in your posts as cheap because that's how most other people see the
convention and you just don't want to get into arguments; because to
someone like you there's no such thing as cheap.  So quit being a
moron and learn to read between the lines; I know you're much smarter
than that.

>going on, I'd like to get a few flame wars going myself.
>

You?  Start flame wars?  Please.  You couldn't start a flame war if
someone came up to you and set your pants on fire.  Ha ha ha.

Love and kisses,
The X-Man
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: ins882e@lindblat.cc.monash.edu.au (Mr Boon Chew Tay)
Subject: Re: SF3:  Game Suggestion
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 13 Oct 1992 22:14:35 GMT

Did you get this idea some how from the "Art of Fighting"?
Anyway, This idea is good.....but the problem is that this will ruin the
game, if you know what I mean.
So, let make some changes, let say we can make a choice to choose whether
we want this function(the fatality meter) in the beginning of the game(when
someone challenges you.....of course) when you have to choose a character.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Let's stop fighting.........
Don't agree with me?
O.K. Let's settle this one and for all.........how about a round of S.F.ii?
You lose.......Perfect!
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Triple Hit DP Test Confirmed
Date: Fri, 16 Oct 92 04:25:31 GMT
Organization: University of New Mexico, Albuquerque

>However, I cannot deny that there is a possibility that this special
>move is actually a crouching fierce and then a DP which hits twice and
>somehow all 3 hits takes off energy even when blocked because of a
>program bug.  But, even if this is a "bug" move, why don't we give it
>a name and call it "Triple Hit DP" (Like Guile's handcuff)?  
>
>Do you agree, Mr Phantom?  BTW, I am sorry that I made a mistake if
>that 3-hit DP sequence was posted by you originally.  I am also very
>disappointed to hear that the 3-hit DP cannot be buffered.
>

Personally, I'm quite convinced that the triple hit DP isn't in actuality
a crouching fierce and double DP (with all three hits somehow taking off
damage while blocking).  For one thing, contrary to many posts both pro-
and con-triple DP, I believe it uses a different animation sequence than
a crouching fierce...especially now that now have a clear way to identify
a triple DP vs. a 3 hit combo DP, and having then payed special attention  
to that aspect.  For another, depending on *how* I choose to perform the DP,
I can intentionally get either the triple or the combo (within reason of
personal error ;), which, combined with the first observation, leads to me
believe it is not merely a "bug".                 

But I am rather disappointed that I haven't found anyone that can seem to
buffer it...but I'm not certain that it cannot be buffered, as I can site
no certain rule or proof that it isn't possible.  I could postulate some 
theories as to why it isn't or wouldn't be, but, in general it needs to be
further investigated, being that there are still many players who don't
think it exists, and hence haven't experimented with it much to realize it's
potential.

Regardless of whether it one wishes to consider it a fluke or otherwise, it
exists, and can be done with reliability (once the execution sequence is
understood).  It doesn't freeze the game or cause other illegal events to 
occur, therefore it *is* a real move.  Those who don't want to use it...
well, that's their own disadvantage.

---Phantom
PS - it's not Mr Phantom...if it were, then my boyfriend would be a bit
confused...:)