HDTenEightyP/NetNews huggingface dataset:
From: m16547@mwunix.mitre.org (Arthur Gorski)
Subject: Re: Spaceward Ho! 3.0: Keep Historical Info
Organization: The MITRE Corporation
Date: Fri, 31 Jul 1992 18:31:38 GMT

>All it should take to play a "movie" of acquisitions would be keeping
>a list of who conquered which planet when.  Skip the battles, just
>show the planets flipping from one owner to another.

>As a related idea, if you could play such a movie at any time during
>the game (but restricted to the battles you had been personally
>involved in), it would be not only neat, but also a good way to get
>back into a game you had saved the previous weekend.  The show at the
>end of the game would be different because you would get to see
>everything that happened, not just the parts you were involved in
>personally.

Gee, looks like a perfect application for QuickTime.  Then you could
exchange "war movies" with anyone.
--
email:  agorski@mitre.org        Arthur M. Gorski        (713) 333-0980
snail:  The MITRE Corporation, 1120 NASA Road One, Houston, Texas 77058
From: jimmc@pogo.wv.tek.com (Jim McCarty)
Newsgroups: comp.sys.mac.games
Subject: Fool's Errand Help
Keywords: help
Date: 28 Jul 92 17:20:10 GMT
Organization: Tektronix Inc., Beaverton, Or.


Can anyone help me with The High Priestess or Justice.  They're the only
puzzles that are available for solving (besides The Sun), and I need to get
by them to reach the others.

Thanks,  Jim
-- 
Jim McCarty                     jimmc@pogo.wv.tek.com
Tektronix Inc. (GPID)
M/S 63-630, 26600 SW Parkway
Wilsonville, OR  97070
Newsgroups: comp.sys.mac.games
From: emery@Dr_No.mitre.org (David Emery)
Subject: Re: More Warlords Hints
Organization: The Mitre Corp., Bedford, MA.
	<1992Jul24.212936.29740@dartvax.dartmouth.edu>
Date: Mon, 27 Jul 1992 16:00:26 GMT

I agree with Joe that the game could use a lot more automation.  The
ability to give units 'standing orders' has been one of the features
of Empire and its derivatives for a while.  

The game seems inconsistent in its use of temples.  I've seen the
Frost Giants make use of the temples, but the Orcs seem to ignore them
at times....

			dave

Newsgroups: comp.sys.mac.games
From: bdupuis@sandman.ingr.com (Brian Dupuis)
Subject: Bane of the Cosmic Forge
Reply-To: bdupuis@sandman.ingr.com (Brian Dupuis)
Organization: Intergraph Corporation
Date: Mon, 27 Jul 92 13:17:34 GMT

Just got this game yesterday.  One word of warning (or a couple,
actually)... Direct IBM port.  Not one thing about this game is
even REMOTELY Mac-like.  They don't even use the SFP,  instead
you get those silly little messages, "Please insert disk (B) and
press RETURN."  Wow,  back to the stone age, huh?  They didn't 
even bother to change file names,  so it's a little disconcerting
seeing .CGA files on a Mac.  There's even a video options menu
in there which has EGA and all that fun stuff.  What happened to
the very Mac-like Wizardry interface we saw in Proving Grounds
and KOD,  Sir-Tech?  Of course there's the nifty disclaimer
SOMEWHERE in the manual about the "non-standard" interface being
in there to speed the game up so you don't have to wait forever 
for the combat.

Anyway,  I guess I shouldn't yell quite so much.  At least Sir-Tech
has the good nature to actually give us the option of having the
games for the Mac.  That's more than most companies can say.
So,  a bittersweet thanks to Sir-Tech.  How about 'Eye of the
Beholder'?

Just my 2 pesos.
--
/****************************************************************/
/* Brian Dupuis                | "Since you're here,  and since */ 
/* bdupuis@sandman.b15.ingr.com|  I'm here,  doesn't that make  */
/* b15 907B                    |  it OUR time?"                 */
/* Phone: X1548                |                                */
/* Go NOLES!                   |  J. Spicoli (?) - FTARH        */  
/****************************************************************/
From: janolov@cdg.chalmers.se (Jan-Olov Lantto)
Newsgroups: comp.sys.mac.games
Subject: Address to Delta Tao
Date: 25 Jul 92 10:52:35 GMT
Organization: Chalmers University of Technology

Is it possible to send email to Delta Tao (Spaceward Ho) and if, whats the
address ?
From: dgemoets@kong.gsfc.nasa.gov (Darren Gemoets-- CSC)
Newsgroups: comp.sys.mac.games
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Keywords: MultiPlayer Strategy Game
Date: 28 Jul 92 13:29:58 GMT
Organization: Goddard Space Flight Center

carlton@apollo.hp.com (Carl Hommel) writes:

>Here are my suggestions:
>4.  Bug report
>    Fix the following refueling bug.
>    Lets say I have a ship with range 20, and speed 15.  I want to
>    go visit a new planet.
>    A.  Send 9 ships from range 15.  Arrive with 5 fuel remaining.
>    B.  Send one ship from range 5.  Arrive with 15 fuel remaining.
>    C.  Highlight the ship with 15 fuel left.
>    D.  Pull down the "Organize Fleet" menu, and join the ships.
>    E.  Ta Da!  10 ships now have fuel 15!

I always thought this was a feature!  Alright, maybe I didn't think this. :-)
But it sure was a useful, exploitable bug!

>Love this game,

Ditto.
Darren Gemoets
dgemoets@kong.gsfc.nasa.gov
From: yjc@po.cwru.edu (Jerome Chan)
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceward Ho! 3.0 Comments Response
Date: 31 Jul 92 17:27:46 GMT
Organization: Alethea, The Twilight World!
X-Useragent: Nuntius v1.1

In article <1992Jul31.160415.7105@gvl.unisys.com> David Lee Matuszek,
dave@prc.unisys.com writes:
>
>NO!  NO!  NO!
>
>This would make the game a lot like Risk, where knocking out an
>opponent gets you his cards, hence another 50 armies.  It's far too
>big a bonanza for just happening to be the last player to hit this guy.
>It would totally tilt the game.
>

  But you don't get them immediatelly, you have to mine them. Also, I
don't think that a player will have lots of metal when he has only one
planet left. If I had one planet left, I would make tons of satellites to
defend it while I try to find another place fast. Perhaps this could be
an option? Maybe a random portion of the metal left?

---
 The Evil Tofu

"No Lah! Sure or not one? Dunno leh! Nebber Mind! Like that one!
Terriblur Lah!"
From: jewell@mace.cc.purdue.edu (Larry Jewell)
Newsgroups: comp.sys.mac.games
Subject: Re: Help! Icky Lumps are taking over!
Date: 27 Jul 92 23:09:02 GMT
Followup-To: misc.test
Organization: Purdue University

In article <0095E349.24D5D900@abby.chem.ucla.edu> doug@abby.chem.ucla.edu writes:
>What to do?  Tell us what game you're playing, that's what you should do.

If you don't know what he's talking about, how would you be able to help 
him?

>(NOTE:  While it may be apparent to some what he's talking about, it will
>not to others! 

So shake your head, hit the 'n' key, and go about your reading.  This isn't
hard.

> Only fools post a question to the net without giving info
>on what they're asking about...)

Only rude people call people fools when they ask for specific information,
giving a quite detailed explanation of his problem.

>-Doug Gibson
> doug@abby.chem.ucla.edu
>
>Neither UCLA nor the National Science Foundation has a clue what I am doing.
>They just pay me to do it.

Patently obvious, yes?







-- 
#Larry W. Jewell (ex-USN) WWII-L Listowner    jewell@mace.cc.purdue.edu     # 
#"Sunday's horoscope is noteworthy because of its strange, sudden and wholly#
#unpredictable and inexplicable occurrences, affecting all phases of life." #
#--"Your Horoscope," L.A. Evening Herald Express, Saturday, Dec. 6, 1941.   #
Newsgroups: comp.sys.mac.games
From: mackd@vccsouth13.its.rpi.edu (David Allen Mack)
Subject: Re: Help!
Reply-To: mackd@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sat, 25 Jul 1992 13:38:04 GMT

> I'm having trouble getting files from ftp sites. I transfer them binary
> onto my local network, then use kermit-text to transfer the binHexed
> files onto my mac. I then use stuff-it to decode it, but I get a .cpt
> file, not an application. What am I doing wrong? Thanks

First...... It is alll in the FAQ

Second the .cpt is the compression by Compact Pro.
           .sea is self exctracting Compact Pro
           .sit is Stuffit

You need a program which which decompress Compact Pro achives.
sumex has a file called extractor... that will do it.

	-Mack
Newsgroups: comp.sys.mac.games
From: duxbury@fraser.sfu.ca (Nancy Ann Duxbury)
Subject: SimCity 1.4 updater
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 27 Jul 1992 23:30:27 GMT

   I just called customer support at Maxis to ask about the updater
for SimCity 1.4 . The guy on the other end said that it's not
available yet, but that it should show up on bulletin boards (and
hopefully ftp sites) soon. It will probably be free. He asked me where
I heard about version 1.4, and he was suprised when I told him that it
was on the internet. I had to go into a fairly detailed explanation
about internet and who had access to it.

   That's all. You know what I know! :-)

					-Bill Currie
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia
Distribution: world
Date: 27 Jul 92 19:13:33 EST
Organization: Amiga BitSwap Central Dispatch

Press 5 to put your sword away, and then just run past him.

-- Via DLG Pro v0.995
From: adiseker@ADS.COM (Andrew Diseker)
Newsgroups: comp.sys.mac.games
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Keywords: MultiPlayer Strategy Game
Date: 25 Jul 92 05:28:47 GMT
Followup-To: comp.sys.mac.games
Organization: Advanced Decision Systems, Mtn. View, CA (415) 960-7300


	Well, I really miss the ability to group multiple ship types
into a fleet.  It seemed more realistic somehow, more like the equivalent
of a terrestrial naval carrier group.

	How about a "below-average but not dumb" setting between "Dumb"
and "Average", something I can beat some of the time, but that doesn't
humiliate me every time! 8^) 8^)  Or at least start the computer players
a >tad< farther apart! 8^)

	How about differentiating between stars and planets?  I mean, 
having real planet systems instead of just random planets floating
around.  Or maybe just show the most "exploitable" planet(s) in a 
system.  The ability to terraform could be affected not just by the
initial temp and gravity, it could also be affected by the type of
star (bright, dim, color, etc).

	I know, I know, it shouldn't be >TOO< complicated, or else it
wouldn't be as much fun for newbies as it is for experienced players
(I just this morning finished a three-day game with 10 computer
players in a "humongous" spiral galaxy.  Good thing they were all
"dumb"! 8) 8) 8)

	Anyway, those are my suggestions.  Take them for what they're
worth (thousands of dollars on the net, don't you know! 8^) 8^)


--
Andrew Diseker  A guest of Advanced Decision Systems Division
Internet:   	adiseker@ads.com
From: usenet@transfer.stratus.com (Mr. Network News)
Newsgroups: comp.sys.mac.games
Subject: Re: More Warlords Hints
Date: 29 Jul 92 18:52:44 GMT
Reply-To: Dave_Wetzel@vos.stratus.com
Organization: Stratus Computer, Inc., Marlboro, MA

In article <1992Jul27.213729.3509@kong.gsfc.nasa.gov> 
dgemoets@kong.gsfc.nasa.gov (Darren Gemoets-- CSC) writes:

[netrual cities defending]

Two things here: first, you do know that some cities are more fortified 
than others at the start of the game.  The city across the river from the 
Orcs is an example of a tough nut to crack.

Second, if you have intense combat set, you're giving some advantage to 
weaker units.  It's much more likely that a lt inf unit will take out a 
cav with intense combat than without.
 
> What's the point of Battle artifacts?
I thought battle artifact helped the whole stack.  I may be wrong.

> I wish you could manually reorder your stacks [in combat].

Yeah, I do too.  I wish there was a tactical map when you got into combat. 
 Maybe even a very detailed combat subroutine that was good enough to be a 
seperate game.  Something like a tactical V for Victory where you issue 
orders to your troups and can do things like flanking maneouvers, etc.


--------------
Dave_Wetzel@vos.stratus.com
Newsgroups: comp.sys.mac.games
From: K_LEPA@unhh.unh.edu (Kristen   Lepa)
Subject: Prince of Persia question
Organization: University of New Hampshire
Date: Thu, 30 Jul 1992 03:52:59 GMT
X-News-Reader: VMS NEWS 1.12

My boyfriend just got Prince of Persia for the IBMd he wants to know:
how do you avoid your shadow getting the potion?  Is there a way to 
avoid the shadow altogether (and the mirrir?)  I appreciate any help
(but please, to save my account space, don't respond after this
message is two of three days old)    

Thanks,   

Kristen    :)   Cool Game!
Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (Conty 1/2)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: AT&T Bell Laboratories
Date: Sun, 26 Jul 1992 04:23:01 GMT
Keywords: MultiPlayer Strategy Game

In article <1992Jul24.221553.16667@CSD-NewsHost.Stanford.EDU>, commons@Sunburn.Stanford.EDU (Peter Commons) writes:
> 
> Feel free to suggest whatever you want,

I hope you kept the files from the LAST time we went through this.
There were a great many good ideas in there.

> although you might want to consider
> the following:
> 
> 3) Version 3.0 will permit alliances between players.

I want trade!  TRADE!  750 mineral units bartered for advanced
miniaturization technology!

<ahem>
Some other things:

- You may want to allow computer-human alliances.  Otherwise,
  non-network players like myself will feel left out.

- As other posters have, I miss mixed-ship fleets.

- I don't like to play against a large number of computer players because
  I spend more time waiting for them to move than actually playing.  Is
  there some way to make the computer player logic faster/more efficient?

> Anyway, given that, please suggest away. All I ask at this point is that you 
> post all suggestions to the newsgroup so that others can see what has already
> been suggested and work off it.

Deal.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Xref: sparky comp.sys.mac.games:7604 comp.sys.ibm.pc.games:7641
From: rforcada@sdcc13.ucsd.edu (Ahteri )
Newsgroups: comp.sys.mac.games,comp.sys.ibm.pc.games
Subject: Games Sale Update
Date: 24 Jul 92 21:39:29 GMT
Followup-To: poster
Distribution: usa



Thank you for inquiring about the games that I am selling. I shall
respond individually tomorrow.     

Cordially,

Ahteri Forcada-Lowrie
rforcada@sdcc13.ucsd.edu
-- 
Ahteri Forcada-Lowrie
rforcada@sdcc13.ucsd.edu
Newsgroups: comp.sys.mac.games
From: moore@tc.fluke.COM (Matt Moore)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: John Fluke Mfg. Co., Inc., Everett, WA
Date: Thu, 30 Jul 1992 15:52:46 GMT

 I like almost everything about the game just the way it is. I would prefer
that you change nothing except as below.

 I would like to be able to assemble fleets with mixed ship types.

 I would like to be able to command a fleet to either (a) fly at less than
its maximum speed, or (b) depart on a future turn. This would make it much
easier to set up a coordinated attack by fleets from several planets onto
a single target.

 I would like to be able to freeze spending on a given planet to either
a fixed percentage of the total budget, or a fixed dollar amount.

 I would like you to publish the combat resolution algorithm. This would
give me more insight into cost effective ship design.

 And of course, I would like the computer antagonists to be smarter.
The 2.0 computer players are certainly smarter than the 1.x players, but
they still make some mistakes. I think that they over-invest in satellite
defenses, and that they ramp up their attacking fleet sizes too slowly and
too predictably. They also do not seem to be careful enough about
conserving metal - by the time things get up to level 12 or more most of
the computer players seem to have no ships left and no way to build any.

						thank you;
						Matt Moore
Newsgroups: comp.sys.mac.games
From: stein@oxygen.aps1.anl.gov
Subject: Re: SoftAT PC emulation
Organization: Argonne National Laboratory - Advanced Photon Source
Date: Tue, 28 Jul 1992 13:02:55 GMT

In article <3110@bcstec.ca.boeing.com> hall@bcstec.ca.boeing.com (Robert J.
Hall) writes:
>Has anyone had the opportunity to try running IBM PC/AT games on a Mac using
>a software product called SoftAT?

...

>While I'm usually loath to purchase anything written for an IBM PC, the dearth
>of games on the Mac has left me looking for cost-effective alternatives. If
>SoftAT can at least support the majority of 16-color games from the IBM at
>a reasonable performance level, it would be worth the price. 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>  Bob Hall - Systems Analyst, Boeing Computer Services
>

Sorry Bob, you will never be able to get even close to a reasonable performance
level with SoftAT. I use it quite a bit to run 'speed insensitive' pc programs
(such as circuit simulators and whatnot) but when attempting to play some games
--- <belch> --- NO WAY. 1st problem is speed, and 2nd problem is graphics -
both are inadequate.

You would be better off saving up for a 386 clone with supervga (that's what
I'm doing... hmm, lets see, I'm $2000 away right now... ;) )


Newsgroups: comp.sys.mac.games
From: mackd@aix.rpi.edu (David Allen Mack)
Subject: Pirates(the game)
Date: Wed, 22 Jul 1992 13:45:23 GMT

I'm looking for a crack of the game Pirates.  I spend to much time flipping
through the pages just put down the wrong number....
"Damn I put in the code for 1560 not 1660...." start again


		-Mack
From: gt6851a@prism.gatech.EDU (Brian King)
Newsgroups: comp.sys.mac.games
Subject: Tips for Terrorist?
Date: 27 Jul 92 01:40:42 GMT
Organization: Georgia Institute of Technology

I have a game called Terrorist, which is a game based on Mister Rogers
Neighborhood, twisted by a warped mind.  Can anyone tell me how ot get 
beyond the Dimensional Gate? Thanks.


-- 
"in this day & age...music performed by humans?...Hum?! - Wilde Silas Tomkyn 
"and for the Catholic students... FISH!!!" - Galactic Cowboys
Brian King - Georgia Institute of Technology, Atlanta: gt6851a@prism.gatech.edu 

Newsgroups: comp.sys.mac.games
From: tt@wag.caltech.edu (Toshi Takeuchi)
Subject: Re: Spaceward Ho! 3.0 Suggestions
Organization: California Institute of Technology, Pasadena, CA
Date: Wed, 29 Jul 1992 21:21:24 GMT

cfranz@iiic.ethz.ch (Christian Steffen Ove Franz) writes:

>OK, here is another idea I would like to bounce to the net:

>Why are all ships destroyed in battle? Wouldn't it be great if the
>winning side captured ships instead? Why does the losing side fight
>until obliterated? It would make more sense if they surrendered and
>turned their ships over to the winning side. This way you could
>also steal technology from an opponent (but maybe you must sacrifice
>the captured ships for this).

I think it takes away from the hostility of the game.  After all if we
are going to blow away all the residents of a planet, capturing
ships seems implausible.  It would be better for me to fight to the death
then surrender any of my ships!

HOWEVER, I think it should be possible to collect metal from destroyed
ships, and possibly have a random chance of gaining new technology from
the heap.

I only play 1.x Ho, so maybe there is an ability to recover scrap metal
from ships you've destroyed.

Toshi
tt@wag.caltech.edu
From: brianc@acuson.com (Brian Cox)
Newsgroups: comp.sys.mac.games
Subject: Re: Are Playmaker Mac and IBM files compatible?
Date: 28 Jul 92 18:35:29 GMT
Organization: Acuson; Mountain View, California

v109lpch@ubvmsd.cc.buffalo.edu (Troy Waldmiller) writes:

>I just got Playmaker Football the other day for my mac and My friend who has
>an IBM is considering getting it for himself.  I was wondering If the file
>formats for the teams and playbooks are compatible so we can make our own 
>teams and play them against each other.  

>  Is there a site on the net that has some teams that people have made so I
>can download some more?

>  Thanks for any help


>  Troy Waldmiller
>  v109lpch@ubvmsd.cc.buffalo.edu

As of version 1.0 they were not compatible.  I don't know if they intend
to fix this or not.  My impression from when I called was that this is
not a priority.  I, too, have a friend who owns a PC and bought the PC
version hoping we could exchange teams and compete with each other.  No
Dice was what Broderbund said...


					--BC--

-- 

					   --Brian Cox--
------------------
Newsgroups: comp.sys.mac.games
From: alh@einoed.in-berlin.de (Adrian Le Hanne)
Subject: Kung Fu Chivalry questions
Organization: Einoed Unix & Netzwerke, Berlin (FRG)
Date: Mon, 27 Jul 1992 11:37:14 GMT

Hi,
i have some minor ;) problem with Kung Fu Chivalry. 
The problem is that i have only one life in the game and there seems to be 
no possibility to get another life (potion, etc.). The hidden cauldron
also had no (visible) effect. A mail to the friend/fwd of the author 
(address was in one of the readme files) remained unanswered.
Has this something to do with the password one has to enter after the
game is over?
Also, do you have problems, too, playing this game on a Classic? Then and
now the game gets really slow. (Classic 4/40, Sys 7).

Thanks,
Adrian
-- 
Adrian S. Le Hanne        Einoed Unix & Netzwerke, Koepenicker Str.154, D-1000
alh@einoed.in-berlin.de   Berlin 36. Tel.: 030/611 31 26,  Fax.: 030/826 98 75
                                         "Christianity Is Stupid" -Negativland
Newsgroups: comp.sys.mac.games