HDTenEightyP/NetNews huggingface dataset:
From: rlw@ukc.ac.uk (R.L.Wall)
Newsgroups: rec.games.frp.dnd
Subject: Please read: Spelljammer pictures wanted
Date: 23 Jul 92 13:09:29 GMT
Organization: Computing Lab, University of Kent at Canterbury, UK.

I'll keep it short and sweet.

Does anyone have any pictures of THE spelljammer? I have the plans given
with the box set, buy an actual picture of the ship is not included. Any
artists impressions etc are welcome. It will be easiest if they are in a
colour interchangable file format (gif/jpeg etc). I can convert most
common image types at this end.

I would be grateful for any response. Please do send stuff through if you
have it, no matter how minimal. Black and white stuff is fine if only
black and white scanners are available to you etc....

I would be grateful if you could uuencode files (if necessary - not so
for postscript) and send them to me at

       rlw@ukc.ac.uk

Thankyou for your time

Dick
--
Dear Sir, I want to be a rock and roll preacher;  ! DoD #246, Squid Rating 1.5
Crunch the boards, a regular incendiary teacher;  ! Dick to my friends!!
Tour the world and go to places I can't name;     !----------------------------
Taste a little luxury, resplendent in my fame.    ! WOLFSBANE!
Newsgroups: rec.games.frp.dnd
From: perry@tartarus.uwa.edu.au (Perry Staltari)
Subject: Phantasmal Force? - vague!
Organization: University of Western Australia
Date: Thu, 30 Jul 1992 04:08:35 GMT

	I've been playing 1st Ed. AD&D for about 5 weeks now and I'm
having a bit of trouble understanding the first level illusionist spell
"phantasmal force". I am a Gnomish Illusionist and have used the spell
twice, once forming a giant cat to scare away a rat infested room, and
the other to create a dragon. With the dragon illusion, I created it st
scare off a few ogres who weren't being to friendly. I tried to make it
as if the dragon was coming from the distant and getting larger as it
approached. The DM allowed it, btu mentioned that because of the range
of the spell (~60') and because the dragon couldn't be that big, that
I'd have to consider future illusions with more care. 
	Could anyone give me some examples on how this spell can be used
to its full potential and also whether it can actually produce light and
radiated heat.
	I found this spell very vague and although it lets me use my own
imagination, I'm not too sure on how to get my illusion to react to its
surroundings if the need arises.

	Also with hypnotism, is it possible to make a creature believe
that something is before it; eg Making an ogre king believe that a pile
of coins is before him, or is it strictly used in forcing the use of
another creatures actions., 'cause the DM disallowed this.

	Thanks in advance.

--
-----------------------------------------------------------
Perry Staltari		          	| Things aren't always as bad
perry@tartarus.uwa.edu.au       | as they seem. They're worse.
University of Western Australia | "Use the force Luke."      
Newsgroups: rec.games.frp.dnd
From: joeg@meaddata.com (Joe Gayda)
Subject: Re: Tackling, subduing NPC/PCs
Organization: Mead Data Central, Dayton OH
Date: Thu, 23 Jul 1992 14:36:36 GMT
Distribution: na

In article <22JUL199212554686@lims01.lerc.nasa.gov>, spzkny@lims01.lerc.nasa.gov (JAMES ZAKANY) writes:
|> In article <1992Jul22.145802.1626@meaddata.com>,
|>  joeg@meaddata.com (Joe Gayda) writes...
|> >Scenario: How do other DM's handle tackling and subduing characters?
|> 

|> A grappled person can break the hold with a successful attack against the 
|> grappler (-2 to hit penalty).  The defender's dexterity is factored into 
|> his armor class.

Is this a house rule, or in the PHB, DMG?

Figure this:

4th Mage, Str 13, Wearing Bracers AC:6 and 18 dex, (AC: 2, THAC0: 19)
tackles
1st Fighter, Leather armor, has 18/70 strength, (AC: 8, THAC0: 18)

The mage only needs an 11 or better to hold the warrior down!  If the
mage casts strength, it could be a 9 or 10 is all he needs.
The warrior needs a 12 or better to escape!  I know that mages usually
don't have much strength, but any average strength person should not
be able to hold a person with exceptional strength down so easy.

I've been thinking about this, and here is what I propose.
You roll an attack against the defenders AC to grapple or tackle them.
For every round you are trying to subdue someone, or they are trying
to break out, you each roll against you strength, open doors.
So our 4th level mage would need to roll an 11 to tackle the fighter
and then each would roll against open doors.  The mage would need
a 7 or less and the fighter would need a 13 or less.

1. If both miss, the wrestle apart, the fighter is still subdued because
   the mage has the superior position.
2. If the mage makes his and the fighter misses, he is still subdued.
3. If the fighter makes his and the mage misses, the fighter is freed or
   the fighter has assumed the superior postion and can subdue the
   mage in the next round.
4. If they both make their rolls, roll again until one of the earlier
   combinations is achieved. (This is because two powerful fighters
   could easily get in a deadlock with the superior position never
   changing.  e.g. The first of two 18/100 fighters to grapple and
   subdue the other, is more than likely not to lose the superior
   position, and because they are of equal strength, there should
   not be a stalemate with one fighter always on top.)

What do you think?

-- 
Joe Gayda           | The probability of       |          (513) 865-1560   
Mead Data Central   | someone watching you     |     
P.O. Box 933        | is proportional to the   |       joeg@meaddata.com
Dayton, Ohio  45401 | stupidity of your action | ...!uunet!meaddata!joeg

Newsgroups: rec.games.frp.dnd
From: bc122@cleveland.Freenet.Edu (Naveed Ihsanullah)
Subject: Re: Best possible AC
Reply-To: bc122@cleveland.Freenet.Edu (Naveed Ihsanullah)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 29 Jul 92 08:01:12 GMT


In a previous article, dcarroll@oucsace.cs.ohiou.edu (Dana Carroll) says:

>Here's a little puzzle to enrich your day:
>
>What is the best possible AC for the four basic character classes (Fighter,
>MU, Thief, Cleric) in the two editions of AD&D?
>
>The answers should use only natural dexterity (for any race), armor allowed
>for that class, spells that specifically apply to AC (i.e., no wish spells),
>items usable by that class that specifically apply to AC (again, no rings
>of wishes).  Basically, no "trick" answers.
>
>Then again, maybe trick answers should be allowed in a separate category.
>
>Also, what is the maximum AC you have personally seen in a real gaming session?
>I personally have run across an AC of -22, but that wasn't in a player 
>character.  (It was a Thri-kreen with some specialized items.)
>
>--Darrend the Saint, Town-Saver, Bringer of Justice
>

	OK, I'll have a go at this one, though my solution may fall more in
the realm of tricks then you wish.  First off, imagine a cleric wearing +5
enchanted great wyrm gold dragon armor.  The armour class for this is 1
greater than Monster Manual stat for great wyrm gold dragon armor (read
section on dragon armor under dragons).  I can't recal exactly what that AC
is so 'm guessing +5 armor is about AC -15.  With a maximum +4 bonus from
dexterity (18 or 19) that would place his/her AC at -19.  Boots of Speed
and a dusty rose ion stone give +3 total for -22.  If your DM allows
protective rings to work with magic armour like mine, a +6 ring of
protection would give you -28.
	Now for the trick part.  AC in regards to a particular enemy.  If
the enemy is an evil/good outer planar or summoned creature the player's
would be 7 better if they cast Dispel Evil/Good but don't use it.  Also protection
from evil/good will give +2 more, for an AC of -37.  And if they have
improved invisibility cast on them, they can fight with an AC of -41.  If
the enemy can see invisible, dust of dissapearance give the same bonus and
cannot be detected by an means but dust of appearance.  So -41 for a
cleric.  If it is a gnome/dwarf being attacked by a giant sized creature, -45.
BTW if your DM doesn't allow rings with magic armor, is -39 so
bad?

	How 'bout a wizard?  Bracers AC 2, Ring +6, Cloak +5, Dex +4, Staff
of Power +2, dusty rose ion stone +1 and boots of speed +2 for an AC of
-18, -22 if invisible, -24 if protection from good/evil applicable, -28 if
gnome or dwarf and attacked by giant sized creature.

	There are probally more items, spells, and tricks but I'm tired and
this is the best I can do.

Newsgroups: rec.games.frp.dnd
From: adray@Condor.mcs.kent.edu (Adam Dray)
Subject: Re: Number of Dice
Organization: Kent State University
Date: Tue, 21 Jul 1992 19:33:05 GMT

In article <brr5dk.9ve@wang.com>, smayo@wang.com (Scott Mayo) writes:
|> There's hope. Many people have sucessfully overcome this foul addiction;
|> you can too. Simply send me 50 dice and $50, and I can help you, slowly,
|> to reclaim pocket space, release your compulsive need to spend money on
|> little plastic things, and find a life less filled with randomness.
|> 
|> Take your addiction seriously. It doesn't stop at dice. Soon you'll be
|> buying *any* small plastic object. You know where *that* leads? Smurf
|> collecting! Send me that cash *today*, before it is too late. Just follow
|> the Mayo d12 step process... or is that the d8-fold path?


Hey, I'll help at zero cost.  Just send your nasty dice to me, and
I'll take care of them for you.

				Adam Dray / adray@mcs.kent.edu

Guns don't kill people.  Dice kill people.
Newsgroups: rec.games.frp.dnd
From: spzkny@lims01.lerc.nasa.gov (JAMES ZAKANY)
Subject: Re: The Bastard DM from Hell!
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 31 Jul 1992 08:28 EST  

In article <1992Jul30.130357.1@economics.adelaide.edu.au>,
 ecrjbruce@economics.adelaide.edu.au writes...

> (Rob)
>A couple of points I would like opinions on:
>WEB spells. 
>If this is cast on an area that contains several humanoids, monsters or
>whatever do these creatures act as pillars, supports or whatever neccesary to
>prevent the webs collapsing on themselves and becoming useless.
>I agree that if I wanted to KEEP the spell effect in operation I would need to
>suspend it from some outcropping feature...

I agree with you and "Sea Wasp" on this.  Of course, the targets get a save 
and (I believe) that the time required to excape from said web is in the 
spell description.

>EXPERIENCE: 
>Should a mage earn experience for the party if he kills things at range?

Does a fighter who kills something with a sling or bow get xp?  Again, as 
"Sea Wasp" said, hell yes!  

One other point, though...did you (or others) complain about these poor 
rulings during play or afterwards?  I've always held the opinion that it's 
extremely bad form to complain DURING actual play.  I really appreciate it 
when a player waits for a break or 'til the end to tell me I goofed.  A DM 
can always correct his mistakes...

                                                  James S. Zakany
Newsgroups: rec.games.frp.dnd
From: john@porta.b24a.ingr.com (John Nolin)
Subject: Re: New uses of dices...
Organization: Intergraph Corporation, Huntsville, AL.
Date: Fri, 24 Jul 1992 17:49:56 GMT

We use different shape crystals to indicate invisible party members.
From: stoddart@garnet.berkeley.edu ()
Newsgroups: rec.games.frp.dnd
Subject: Re: New AD&D class: Shifter.  Comments please.
Date: 29 Jul 1992 21:19:39 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

May I make a (much) simpler suggestion?  No new class is needed...

Its a psionicist kit, basically.  Primary discipline is psychometabolism,
must take metamorphosis at level 1.
From: Rannou@info.polymtl.ca (Patrick Rannou)
Newsgroups: rec.games.frp.dnd
Subject: Re: Taladas (DragonLance)
Date: 29 Jul 92 00:34:59 GMT
Organization: Ecole Polytechnique de Montreal, Canada

In article <51300002@ax.apc.org> kiko@ax.apc.org writes:


   I am having a little problem in finding material to run a campaign in 
   Taladas (DragonLance). Can someone please send me a list of Dragonlance
   books!?
   I live in Brazil so I have to import these books, and there is no list
   here in Brazil!!

   Thanks!!

   KIKO!!!


There is a boxed set, "Sleep of Dragons" or "Tales of Dragon" or "something
of/the Dragon(s)". Black box, 4 "8 pages" maps, two of them connecting
to form a bigger map (the continent), one depicting the mionotaur empire, 
and the last the minautor capital city. Also, there are MANY 1 page
cardboard "pictures" depicting various things in Taladas. Real good looking
art there, and useful in ANY campaign. For a campaign in Taladas, this box
is a must!


--
/---------------------------\
| Patrick "Paradak" Rannou. |
| Rannou@info.polymtl.ca    |
\---------------------------/
Newsgroups: rec.games.frp.dnd
From: Rannou@info.polymtl.ca (Patrick Rannou)
Subject: Re: Best possible AC
Organization: Ecole Polytechnique de Montreal, Canada
	<RANNOU.92Jul29023646@zuse.info.polymtl.ca>
	<Bs69L7.KvC@undergrad.math.waterloo.edu>
Date: Thu, 30 Jul 1992 07:22:27 GMT

In article <Bs69L7.KvC@undergrad.math.waterloo.edu> l2wang@napier.uwaterloo.ca (  Lei Wang  ) writes:


     Normally I'd only allow AC of -10 for PCs, so that's the max.

Me too, but I make exceptions...

     But, better AC is possible, if you ignore that rule.
     Considering that Cloaks, Rings, and Bracers of Protection do not
   work in conjunction with magical armor or with each other(2nd edition):

     So off the top of my head, 

     Base AC:             -15       (Great Wyrm GOLD Dragon Armor +5 (Bahamut))
			  -21       (Shield +5)
			  -23       (Boots of Speed)
			  -25       (Cloak of the Bat)
			  -26       (Dusty Rose Ioun Stone)
			  -30       (18 DEX)
			  -35       (Sword +5 Defender)
			  -37       (Warrior Swashbuckler)

     So it's -37, in general, against general opponents.

			  -41       (Improved Invisibility)
			  -43       (under 3rd level Wizard Spell Blur
			  -45          if it's the first attack)

     -45 while under duration spells.

			  -48       (Vs. Large Opponents, if Gnome/Dwarf)
                          -50       with protectino from evil (vs. evil)
                          -57       with Dispel Evil protection (vs Outer
                                    planar creature.
     Now suppose rings, cloaks, etc work also:

                          -63    Ring +6
                          -68    Cloak +5

Other modifiers I don't know the precise bonus:
                          - ?   Helm of Brilliance
                          - ?   AC bonus from artifacts
                          - 1   Special fighting style (fighter only)
                          - Level/2  Parrying (say, -10 for a fighter 20th)
                          - ?   Attacker in foreign environment
                          - ?   Attacker's strength has been drained (STR3)

I guess if we go far enough, we could theoretically hit the AC -100 !!!

Now, remember: A 20 is always a hit!

;-)


--
/---------------------------\
| Patrick "Paradak" Rannou. |
| Rannou@info.polymtl.ca    |
\---------------------------/

Newsgroups: rec.games.frp.dnd
From: avenger@wpi.WPI.EDU (Sam Pullara)
Subject: Re: Castles - Prices
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Date: Wed, 29 Jul 1992 21:07:12 GMT

>>>>> On 28 Jul 92 19:57 PDT, kiko@ax.apc.org said:
> Nf-ID: #N:ax:51300004:000:154
> Nf-From: ax.UUCP!kiko    Jul 28 19:57:00 1992


> Does anybody know the prices, or where to gather this information, about 
> castle constructions??
> *Walls
> *Doors
> *Windows
> *Towers
> *Etc...

> Kiko - Brazil!!!

I am not sure about the 2nd edition (I don't have the right supplement
I suppose) but in the 1st edition DMG on p107 it lists prices for
various things you will find in a castle including the things you
listed.

--
/------------------------------------------------------------------------\
| Samuel J. Pullara                   / "      ---- ---    ---  .   .    |
| Worcester Polyinsta Technictute    -  o o    | /   .     |-| --- / \   |
| avenger@wpi.wpi.edu               /          |/          ---     ---   |
\_____________-All my opinions were expressed or implied.-_______________/
Newsgroups: rec.games.frp.dnd
From: mross@mcigate.apdev.mci.com (Marty_Ross)
Subject: Jousting Question
Date: Wed, 29 Jul 1992 19:26:01 GMT
Organization: MCI


I have a question about jousting rules that some of the more 'seasoned' 
DMs may be able to answer.  The way I understand it is a charging 
character wielding a lance will get +2 to attack and inflict double
damage.  He also suffers a +2 to initiative and +1 to AC.

My first question is, what if the character charging has a high 
initiative (typical) and the monster is wielding say a short sword or 
claw.  That monster will not be anywhere near (14 ft. lance) the mount 
when his turn is up (can understand a missle attack).  Can the monster 
forgo his initiative and attack when target is 'in range'.  If he did 
this, wouldn't the mounted character get first attack?  If so, the 
second question becomes much more important.

The second question is if the lance does hit (over 6d6 on large monsters) 
does that monster suffer any loss of attack/future initiative?  It seems
a hit of X points (where X is a large positive integer) just before a
monster attacks, should throw it off balance at least and land it on
its' perverbial monster butt.

This is not one of those "rule player" questions.  I just wanted to see
how DMs have dealt with it.  Garth has just made his first two 'Troll
on a Stick' shish-ka-bobs.  "Mmmmmm - Good eatin.  Just got to cook 'em
for a while."


Garth the Paladin
Guardian and Servant to the God of the Five Winds



-- 

    "Nothing is over until WE say it is.  Was it over when the
     Germans bombed Pearl Harbor?  NO!  And it aint over now."
                                 - Bluto (Animal House)
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.frp.dnd
Subject: Re: How many dice?
Keywords: dice
Date: 22 Jul 92 14:28:36 GMT
Organization: Georgia Institute of Technology

In article <1992Jul20.204817.14809@nmt.edu> aevans@nmt.edu (Alex Evans) writes:

>While it is very true that it is possible to generate the effects of
>any integer sided die with a coin, this has the problem that it may take
>an arbitrarily long time (for example if you count two heads as a four,
>and you continuously get heads, you will never be able to get a number
>between one and three)

And if you roll a d4, and you continually get a four, you will never be
able to get a number between one and three, either.

Not sure that I understand your point.


-- 
Jorge Diaz                       | "You're outmanned, you're outgunned, you're
Georgia Institute of Technology  |      outequipped what else have you got?"
Office of Information Technology | "Guile."
ccoprdj@prism.gatech.edu         |      -- Riker and Worf   "Peak Performance"
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.frp.dnd
Subject: Re: Stoneskin revisited
Date: 21 Jul 92 18:26:54 GMT
Organization: Georgia Institute of Technology

In article <64001@hydra.gatech.EDU> ccoprmd@prism.gatech.EDU (Matthew DeLuca) writes:
>In article <63999@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:

>>Why not have a stoneskinned character not able to cast mage spells (cleric 
>>spells are still OK, because clerics can cast spells in armor)?
>>He wouldn't be able to cast any others spells, but he could cast it on 
>>himself and then run like hell. :-)

>I'll give you (and your wizard character) a clue: any mage in *my* party that
>has room for a fourth-level spell and uses it on himself so he can run away
>when the rest of the party is getting whaled on is going to get a boot to 
>the head when I catch him...

Oh, kinda like Meldor?  Yeah, he's *always* at the fore, casting spells to 
help the party. ;-)

>The least the mage in question can do is wade up to the front lines and use
>his staff. :-)

No, but he *can* use magical items such as wands, etc.  Just because he cannot
cast spells does not make him useless.

>This is a good idea, but on thinking 
>about it, it defeats the purpose of having a mage in the party to begin with.

I dissagree.  Like I said, he isn't useless just because he can't casts
spells...


-- 
Jorge Diaz                       | "You're outmanned, you're outgunned, you're
Georgia Institute of Technology  |      outequipped what else have you got?"
Office of Information Technology | "Guile."
ccoprdj@prism.gatech.edu         |      -- Riker and Worf   "Peak Performance"
Newsgroups: rec.games.frp.dnd
From: Rannou@info.polymtl.ca (Patrick Rannou)
Subject: Re: Too many notes! (Was Re: New uses of dices...)
Organization: Ecole Polytechnique de Montreal, Canada
	<92205.134844CC100PG@GITVM1.GATECH.EDU>
Date: Tue, 28 Jul 1992 04:21:20 GMT

In article <92205.134844CC100PG@GITVM1.GATECH.EDU> CC100PG@GITVM1.GATECH.EDU (Paul Goodwin) writes:


   Excellent question!  Please, does anyone have a better way to handle private
   communication?

   A second note:  In a campaign (which I'm DMing for) I have a thief who likes
   to go on private intellegence-gathering missions, etc. and this can really
   slow down the game flow.  Anyone have any ideas for how to avoid slowing
   things down too much for the group in situations like this?

   Paul


I usually found out that the time taken to write notes slows down the game
a lot, so I don't use them often. Usually I say to a player "follow me in
the next room", It may be for only 30 secodns, or a full 10 minutes.
Usually the pother players have more than enough things to talk about. And
our group is mostly "good", there isn't a thief in it( they hate it when
they stumble on a trap, though!), and they like to stick together....

--
/---------------------------\
| Patrick "Paradak" Rannou. |
| Rannou@info.polymtl.ca    |
\---------------------------/
From: moursund@hpcvnb.CV.HP.COM (David_Moursund)
Newsgroups: rec.games.frp.dnd
Subject: Re: NEWGROUP II
Date: 22 Jul 92 19:59:16 GMT
Organization: Hewlett-Packard Co., Corvallis, Oregon

>/ hpcvnb:rec.games.frp.dnd / bdianton@cs.ulowell.edu (Brian Diantonio) /  8:17 am  Jul 21, 1992 /
>
>NO THE NEW NEWSGROUP ISN'T GOING TO BE LIKE THAT FIRST OF ALL I 
>WILL LIST THE DIFFERENCES.
>[a] it will not be a place to list petty differences of the
>Stone skin spell.  I will appreciate your DM's right
>to modify whatever rules he sees fit.
>[b] the Beasitary, Magic spells, and etc. will be in a read able
>form so anyone that wants to can contribute his own piece
>via E-Mail to that item's caretake (me for now) or posting
>APPEND: 's.
>[c] I haven't seen any ads for DM'S or players of certains area's
>in any of the rec.games.frp.(whatever)'s.  Have you?
>
>I think my newgroup idea would accompany those other groups
>very nicely.
>Anyone else agree with me on that?
>-Mark DiAntonio
>bdianton@cs.ulowell.edu

Uhhh...  What on earth are you talking about?

dm
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.frp.dnd
Subject: Re: Stoneskin and Haste Spells
Date: 23 Jul 92 12:51:14 GMT
Distribution: na
Organization: Georgia Institute of Technology

In article <1992Jul22.220232.22804@m.cs.uiuc.edu> silber@m.cs.uiuc.edu (Ami A. Silberman) writes:

>	Nope. It protected you from one *hit*. The new version protects
>vs. attack/attack sequences. It's much more effective against single,
>high level monsters, and probably less effective against swarms of low
>level monsters. (I'm convinced from the internal evidence of the rules that
>TSR thinks in terms of swarms of orcs.)

Read the spell again.  It proctects against attacks, not attack sequences.
So a troll that attacks with two claws and a bite would count as three
attacks, not one.


-- 
Jorge Diaz                       | "You're outmanned, you're outgunned, you're
Georgia Institute of Technology  |      outequipped what else have you got?"
Office of Information Technology | "Guile."
ccoprdj@prism.gatech.edu         |      -- Riker and Worf   "Peak Performance"
Newsgroups: rec.games.frp.dnd