HDTenEightyP/NetNews huggingface dataset:
From: iam@stiatl.salestech.com (Ian Mercado)
Subject: Re: Where to find classics?
Organization: Sales Technologies, Inc.
Date: Thu, 10 Dec 1992 11:56:40 GMT

elf@halcyon.com (Elf Sternberg) writes:
>   Let's see... memory lane.  Major Havok.  Zaxxon.  Tutankham... damn,
>I hated the fact that you couldn't shoot up or down!

>   Boy, I feel like an old fart now.  You've made me dig up my
>childhood, you evil video gamers you...

>            Elf !!!

Hah, I remember every single game you posted about.  I also remember seeing
some guy's picture in the paper and a writeup in one of those old "Electronic
Games" magazines for getting the world record high score on Defender.  (Might
have been you, who knows?)

Ah, those were the days...when you could drop into the local arcade in the
morning, drop two quarters into Tempest, and be there 'til the place closed
at midnight without spending another cent :-)  You can still do that on
most pinball machines of today with a little practice.  In fact, I only play
pinball these days.  Arcade video games just don't appeal to me near as much
as they did when I was in high school.  Something about getting the most for
my quarter, I guess.

Ian

P.S.  How come noone's mentioned Kangaroo yet???!!!

-- 
The system?  33MHz80486with64Kcache16MBof70ns |  Ian Mercado: iam@salestech.com
4x9SIMMS1MBTseng4000videoboard200MB15msIDE     --------------------------------
harddriveCOM1:COM2:LPT1:onstandardportsandinterrupts |   I am NOT a signature
"But it was too slow, so I re-wired it..."           | virus.  Copy me and die!
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: Gregg Woodcock <woodcock@bnr.ca>
Subject: NEEDED: Star Castle manuals and dimensions.
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research, Richardson, Texas
Date: Wed, 16 Dec 1992 15:28:22 GMT

Do you have a Star Castle available to you?  Well I will too in a week
or two!  I just have to figure out how I am going to ship it.  If some
kind person would take a tape measure to his machine and give me
*exact* dimensions (maybe with an ASCII picture, too), I would be very
grateful!  The game must fit 31 inches to fit in my covered truck
bed and 42 inches between the wheel wells.  Otherwise I am going to
have to take a trailer.

Also, the game does not come with the original documentation so I
would pay a reasonable price to get a photocopy of yours (unless you
can tell me how I can get one from Cinematronics).

THANK YOU!
Gregg "There's never a VAPS around when you need one" Woodcock
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
Newsgroups: alt.games.video.classic
From: k138836@cc.tut.fi (Korhonen Tommi)
Subject: Re: Star Wars
Organization: Tampere University of Technology, Finland
Date: Fri, 11 Dec 92 23:31:10 GMT



>>>On approaching the Death Star, there is some text printed on it. It
>>>flies by so fast, and the screens are degraded enough so that I cant
>>>read the second message. The first message is "Use the Force". Anyone
>>>know what the messages are, and how many there are?

>>I've played Star Wars eight or nine million times, and I've never seen
>>any text on the Death Star!  Maybe it's a different software revision?

>On some machines where the brightness was turned WAY up, you could see faint
>lines connecting the dots on the Death Star that spelled out the messages
>mentioned above.

I used to play some (a lot...) of that game. And there indeed IS some 
text on the surface.
The first, as said, IS "use the force", the second I couldn't
read, even with multiple tries... I seem to remember word 'rebel' or 
'rebellion' on it, but nothing else.

I am postive that there were no more than these two.(hundres of hours playing:)

Why AREN't THESE MARVELOUS GAMES IN SERVICE ANYMORE?!?!?!?!?!

I'd pay dollars for a game! Well, maybe the arcade wouldn't like it 
even then... I begin to see why they don't have them anymore :)
Wahhhh!!!
And here in Finland there aren't many of those arcades, usu. in some 
stupid amusement parks or gas stations. And I haven't seen one in 
years! Sob, I used to have my score nailed on the lists.
 (I should erase the last, but...:)


-- 
---------------------------------------------
It's TKorho above there, at k138836@cc.tut.fi
"The Black Ghost out of Nowhere"
Xref: sparky alt.games.video.classic:896 rec.games.video.arcade:9730 rec.games.programmer:5073
From: tjg2946@ritvax.isc.rit.edu
Newsgroups: alt.games.video.classic,rec.games.video.arcade,rec.games.programmer
Subject: Re: Lethal Enforcers
Date: 16 Dec 92 21:32:08 GMT
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

Look.

Lethal Enforcer is NOT, repeat NOT a classic.  PERIOD.  So, move this
conversation to video.arcade (rec.games?)
Newsgroups: alt.games.video.classic
From: jgray@crash.cts.com (Jeff Gray)
Subject: Re: Last Starfighter
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 20 Dec 92 15:43:50 PST

In article <1h14dpINNf7u@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>In article <rcq2yxh@rpi.edu> petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit) writes:
>>tringg@lib102.its.rpi.edu (George Joseph Tringali) writes:
>>>  Well, how about the movie "THE LAST STARFIGHTER"?  Was
>>>there a video game ever released like that game?  Was it
>>>the same name?
>>
>>  Well, if I remember right, Atari bought the rights to that video game and
>>made Star Raiders 2 out of it.
>
>  Yup. If you see STAR RAIDERS II for the 8-bit Ataris, that's LS in disguise.
>It works better as LS, too, because the game elements fit the movie closely. I
>saw a bootlegged version of it once, with the LS logo and everything, before
>Atari decided to rename it. Dang, I knew I should have gotten a copy...
>
>                                                --R.J.
>                                                B-)
>
>//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
>   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
>--------------------------------------+------------------------------Lynx up!
>"You weren't chosen because you are the best pilot in the Air Force. You were
>    chosen because you are the class clown and frankly, you're expendable."

Does anyone have a copy of Star Raiders 2?  How many made it into production
and on what media?  Carts, tapes, discs?  I would be most interested in
obtaining a copy, or at least be able to check it out!  Any help?

  Thanks!
     -Jeff

"...So what about the DJ?!"  -Ottorongo

Newsgroups: alt.games.video.classic
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Subject: Atari 2600 games for sale or trade
Organization: Silicon Graphics, Inc.  Mountain View, CA
Date: Mon, 14 Dec 92 19:37:34 GMT

FOR SALE OR TRADE:
Atari 2600:
	- Ms. Pac-Man
	- Frogger
	- Joust
	- Venture
	- Asteroids
	- Millipede
	- M Network Space Attack (like Intellivision Space Battle)
	- M Network Astroblast (like Intellivision Astrosmash)
	- Burgertime

All except Frogger, Asteroids, Ms. Pac-Man with instructions.
Will accept cash ($2/cartridge, $1 shipping first cartridge,
.50 for each additional cartridge) or trade for any of the
following (make me an offer, trades need not be one for one):

WANTED:
Atari 2600:
	- Video Chess
	- Miniature Golf
	- Cosmic Commuter
	- H.E.R.O.
	- Commando
	- Ghostbusters
	- Crackpots
	- Plaque Attack
	- Oink
	- River Raid II
	- Zenji
Atari 7800:
	- Desert Falcon
	- Scrapyard Dog
Intellivision:
	- Backgammon
	- Worm Whomper
	- Dreadnaught Factor
	- Dracula
	- Tron Deadly Discs
Colecovision:
	- Congo Bongo
	- Time Pilot
	- Turbo
	- Fortune Builder

If interested in making an offer, send email.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Newsgroups: alt.games.video.classic
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Subject: Re: goust
Organization: SOCS - McGill University, Montreal, Canada
Date: Sun, 13 Dec 1992 00:47:54 GMT

In article <1992Dec9.221105.9067@hubcap.clemson.edu> charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
>rcbaaw@rwb.urc.tue.nl (Angelo Wentzler) writes:
>>tmcfarla@fraser.sfu.ca (Tara McFarlane) writes:
>>>goust was the ultimate video game. are there any other goust fans out there?
>
>>Well, if you're a real fan of this beautiful, splendid, magnificent etc.
>>game by (who else) Atari, you should call it by it's name:

No, you eeeeediot!  The coin-op version of Joust was from Williams!  Atari
only bought the rights for home computer and console versions.  The Atari
8-bit version was nice... I also heard that the C64 version was impressive
but it is one of the great tragedies of my adolescence that I never did
get to see it.  Wow is me.

>>Does anybody know of recent versions (like ST, Amiga, PC, X, whatever)
>>because I really miss my old Atari 800XL version since I upgraded to an ST.
>
>Well, I have a version of Joust for my HP-48SX calculator!  

Really?

>(The HP 48-SX is really a Game Boy with more buttons! :) )
>
>>Angelo Wentzler
>
>-- 
>+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
>|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
>+-------------+----------------------------------+----------------+----------+
>+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) | Wishing I were an emaciated chihuahua. 
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
From: caedmon@cats.ucsc.edu (Axeman)
Newsgroups: alt.games.video.classic
Subject: Atari Trivia
Date: 13 Dec 1992 05:24:16 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


Without checking the manual, what was the name of... THE OLD MAN WHO OWNED
the "HAUNTED HOUSE"?

ha HA!

-- 
,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,
,;';,   caedmon@ucscb.ucsc.edu               Jeff Ishaq          .,;';,
,;';,   I am a meatball:  Bite me.           Guitar withdrawal!  .,;';,
,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,.,;';,
Newsgroups: alt.games.video.classic
From: kaminl@rebecca.its.rpi.edu (Matt Garretson)
Subject: Re: Miner 2049'er
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sat, 19 Dec 1992 17:52:26 GMT

On the 5200 version, if you insert the cart partially and wiggle it into
a certain position, you can use the joystick to control the miner on the
title screen. Not such a big deal, although it did impress me way back then.
It's hard to get that certain position, though.
-- 
Matt Garretson                    :-)                 temporarily kaminl@rpi.edu
Newsgroups: alt.games.video.classic
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: Who is it that is out there?
Organization: University of Washington, Seattle
Date: Wed, 16 Dec 1992 05:16:21 GMT

In article <rdippold.724462761@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>srl@terminus.ericsson.se (Steve Langstaff) writes:
>>In some-or-other article swarren@convex.com writes: 
>
>>Is this a guys-only newsgroup? (only asking out of interest)
>
>Not by charter, but that's probably almost the case by default.  I
>don't recall any girls in the arcade pumping quarters into the
>machines. 
>-- 

Where the heck are you from? Where I go, females come in so often that there's
a ladies' night on Tuesdays where they get twice the amount of tokens they
would normally get...


Xref: sparky alt.games.video.classic:830 rec.games.video.arcade:9685 rec.games.programmer:5050
From: dporter@csugrad.cs.vt.edu (D.L. 'LD' Porter)
Newsgroups: alt.games.video.classic,rec.games.video.arcade,rec.games.programmer
Subject: Re: [Ms.] Pac-Man music (Was: Pac Man)
Date: 15 Dec 92 19:16:15 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

jerry@msi.com (Jerry Shekhel) writes:

>: I never played the Windoze version, but didn't you also write the
>: X-Windows version?  I played that a few times last year.  Of course,
>: all the source code came with that one...
>:

Does anyone know of an FTP site where I could get the x-windows version??

-- 
Doug Porter                        |   "It had been necessary for him
Virginia Tech                      |    to swallow swords that he might
President, WiffleBall Football     |    have a better throat for
Association of Roswell             |    grapes" -- Stephen Crane
Newsgroups: alt.games.video.classic
From: jpasini@cipres.cec.uchile.cl (Pasini Krug Jose Miguel)
Subject: Monster Maze & Bilestode 
Summary: great Sinclair ZX81 game! (Apple ][ too) 
Originator: jpasini@araucaria
Date: Thu, 17 Dec 1992 03:58:48 GMT
Organization: Centro de Computacion (CEC), Universidad de Chile
Keywords: monster maze sinclair timex 1000 Apple II Bilestode 

	I've been reading the posts for some time and heard a lot of history.
What about good ole' Sinclair ZX81 (or Timex 1000 --it's the same)? It was
awfully slow, but had some great games. I still have an operational Sinclair,
though I seldom use it --I'm not that patient!  
	The greatest of all the Sinclair games was Monster Maze, a game in which
you were left in a 20x20 (I'm not sure) maze, and the only company you had
was a Tyrannosaurus Rex! (obviosly hungry). Rex hunted you through the maze
and you had to search for the exit. If you found it, the program created
another maze for you and there you went again. The attractive point was that
it NEVER repeated itself in creating the mazes: I've been curious for many
years about how the maze-creating algorithm worked. If any of you have some
source code for creating mazes, please post it to me via e-mail to:

   jpasini@araucaria.cec.uchile.cl

   Another interesting feature of Monster Maze was that, though the Sinclair
only had low-res graphics, the game had 3-d graphics for drawing the maze
and showing Rex when it was in front of you and rapidly approaching.

	Another interesting game I've heard of is Bilestode (I'm not sure of the
spelling). Can anyone describe it for me? I only know of an Apple ][ version.
Thanks in advance

									Dagan  

+-----------------------------------------------------------------------------+
|"You can't let me fall! If you do, you'll become as bad as me! You won't be  | 
| able to live with it!"                                                      |
|"I've learned to live with many things." --Darkman.                          |
+-----------------------------------------------------------------------------+
Newsgroups: alt.games.video.classic
Subject: Re: Moon Patrol
From: omf@pyros.hacks.arizona.edu (Oscar Fowler)
Date: 14 DEC 92 21:29:08    
Reply-To: omf@hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4  

In article <hck2c#l@rpi.edu>, kaminl@rebecca.its.rpi.edu (Matt Garretson) writes...
>In article <1992Dec14.202221.19632@cs.mcgill.ca> kirky@corum.cs.mcgill.ca (Jason ALLEN) writes:
>>
>>	Does anyone remember the great (IMHO) game called moon patrol? You
> 
>Yup! Nifty game, though it's been a long time since I last played it. To
>this day, I still occasionally catch myself humming the music to that
>game.  Dum dum DUM dum, da da da dum dum DUM dumm....!

The music was awesome!  I remember being stuck on it for days on end!
If anyone wants a goo home version - the best I can remember is the
one for the Atari 800.  The Commodore 64 may have been good too,
although I don't remember it being better than the Atari one.

Oscar
From: silly@ugcs.caltech.edu (Brad Threatt)
Newsgroups: alt.games.video.classic
Subject: Re: Last Starfighter
Date: 20 Dec 1992 04:13:45 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: plague.ugcs.caltech.edu

tringg@lib102.its.rpi.edu (George Joseph Tringali) writes:

>  Hi there again.  I asked about Cloak and Dagger last time.

>  Well, how about the movie "THE LAST STARFIGHTER"?  Was
>there a video game ever released like that game?  Was it
>the same name?

I'm pretty sure that the "game" in The Last Starfighter consisted of 
a state-of-the-art (then) rendered mishmash of stuff, as opposed to a real-time
fun arcade game.  However, some of the newer arcade games (one whose name
escapes me comes to mind) come very close to that game.  I know it's not a
classic, just trying to answer the question...

--
Brad Threatt | MISSING! Single white male Jesus look-alike in blue 
             | Members Only jacket.  Answers to the name 'Dave Gillespie'.
Safe sex is  | Last seen with roller-skating couple in Pasadena.  
for wimps.   | If found, please return to the cs10 lab immediately.
Newsgroups: alt.games.video.classic
From: gjh2j@faraday.clas.Virginia.EDU (Im a Joker Im a Smoker Im a Midnight Toker)
Subject: Re: Classics that I loved
Organization: University of Virginia
Date: Thu, 17 Dec 1992 09:55:27 GMT

In article <1992Dec17.094926.26603@murdoch.acc.Virginia.EDU> gjh2j@faraday.clas.Virginia.EDU (Im a Joker Im a Smoker Im a Midnight Toker) writes:
>Albeit some are of the newer classic variety (mid-late 80's)..still I loved
>pumping cash into these
>
>
>-Kangaroo
>-Taito Wrestling (loved this one...could go for hours....there were two 
>versions one with only three opponents, on which you could dropkick them...
>the other had 5 or so opponents but no dropkick, I think this version
>was called Mat Mania)
>-Popeye
>-Boot Hill (don't recall too much of this other than I liked it)
>-Pac-Land (anyone remember this one)
>-Moon Patrol
>-Elevator Action (I would kill for either the Nintendo Version or a stand
>up of this...it would be a toss up between this and the Taito Wrestling)
>-Donkey Kong Jr
>
>Just a few thoughts...for a cool game these days you have to pay .75 to
>1.00 for a true modern day classic like Mad Dog McRee


I almost forgot another that I never could master, and would love a stand
up of- the ever popular Bump and Jump
Newsgroups: alt.games.video.classic
From: kirky@corum.cs.mcgill.ca (Jason ALLEN)
Subject: Moon Patrol
Organization: SOCS, McGill University, Montreal, Canada
Date: Mon, 14 Dec 1992 20:22:21 GMT


	Does anyone remember the great (IMHO) game called moon patrol? You
were a lunar jeep and you kept going from town to town jumping over crevasses
on a lunar landscape. You could shoot up and forward (to kill the nasty
tanks and spaceships!). Anyway. I never got a chance to get very good at
it (deprived childhood, I know...). If anyone did, could you please let
me know if there was anything more than those tanks and ufos?

Tchankya.

Jason Allen
kirky@binkley.cs.mcgill.ca
From: craig@adikia.sccsi.com (Craig Groeschel)
Newsgroups: alt.games.video.classic
Subject: Re: Star Wars and other reminiscences, Re: The Classics
Keywords: Star Wars
Date: 15 Dec 92 09:28:20 GMT
Organization: Craig Groeschel's system, Houston, TX

chrispi@microsoft.com (Chris Pirih) writes:
> whips (!!!).  The other one was a vertical scrolling shoot-
> 'em-up spaceship type game, where you'd fly your ship over
> a high tech alien space station sort of landscape.  The action
> was incredibly fast, and there were these weird glowing,
> throbbing, pulsating features on the ground...  Not very
> detailed a memory, but I used to play it a lot while waiting 
> for pizzas to cook...

Could it be Xevious by Atari?  I liked the music in that one.

Anyone remember Vanguard?  I never made it past the first level.

--
"Do not play this piece fast. It is never right to play Ragtime fast." Joplin
From: larsons@xanth.CS.ORST.EDU (Larson Shawn Michael)
Newsgroups: alt.games.video.classic
Subject: Re: Adventure Info Wanted!
Date: 16 Dec 1992 21:07:21 GMT
Organization: Oregon State University
NNTP-Posting-Host: xanth.cs.orst.edu

In article <mhk2rsn@rpi.edu> petitc@vccnw04.its.rpi.edu (Christopher Jon Petit) writes:
>Well, I think I'm gonna write an Adventure clone as well as a Missile Command
>type game (BUT multi-player, head-to-head---you launch, your opponent must
>defend, and some strategy comes into play between rounds).  I know about
>Missile Command just fine, but would someone tell me EVERYTHING about the
>classic Adventure game for the 2600.

I remember "Adventure" for the Atari 2600.  There wasn't a lot to the
game- the goal was to get the golden chalice back to the Blue Castle, etc.

One trick I do remmeber, though.  In the Black Castle, there was a portion
of the maze you could get to only by using the bridge.  In that section
was an "invisible dot" - you could pick it up, but not see it.  If you
carried it back to one room, it would display the name of the programmer
who wrote it.

Mind you, this is in the days before Atari let their programmers sign their
creations.
--------
Shawn Larson - larsons@storm.cs.orst.edu
Newsgroups: alt.games.video.classic
From: budd@playfair.Stanford.EDU (David Budd)
Subject: Re: PIXX!  PIXX!  PIXX!
Organization: Stanford University
Date: Sun, 13 Dec 92 00:22:10 GMT

In article <1992Dec12.223420.22839@ultb.isc.rit.edu> clf3678@ultb.isc.rit.edu (C.L. Freemesser) writes:
>In article <7Z4LVB2w165w@Garg.Campbell.CA.US> Zio zZz <zio@Garg.Campbell.CA.US> writes:
>  
>>We had the same thing here, only it was TV *POW!*.  KTVU, Ch.2 Oakland, 
>>CA.  Yes, it ran during the T&J Hour, we yelled POW (instead of pixx), 
>>but other than that, it was the same.  Actually, I can't remember if we 
>>had the Football version.  I know we had Space Armada (known as Space 
>>Attack on the Atari 2600).  I remember the host, and will know the name 
>>as soon as I hear it - just cannot seem to remember it now...
>>
>Heh!  We had the same thing "TV POW!" here in Rochester New York on
>Channel 31, during the "Ranger Bob Hour".  Our show had Space Armada,
>and I actually got to play it once!  I won (played against some doofus)!
>My prizes were a "Ranger Bob" mug (which I never went to pick up), 
>$20, and a ticket to Olympic amusement park (which promptly went out of
>business a few months later).  Ah, those were indeed the days!
>
>

The same thing was on in the late 1970's and early 80's on WGN channel
9 in Chicago, as part of a  segment on "Bozo's Circus." The
Game was one of those cheesy square, b&w graphics games, and
kids would say "pow" to shoot missiles at these squares moving vertically
on the right edge of the screen.

BTW this whole group is a trip. Kinda makes me want to
pull out a pair of parachute pants, put on some Men at Work
 tapes, and drag the old 2600 out of mothballs to play
Circus Atari.
--
David Leung-tak
"You can always tell a Harvard man. You just can't tell him very much."
"A day without sun is night."
Newsgroups: alt.games.video.classic,rec.games.video.arcade