HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.netrek
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: Unhappy
Organization: Ziebmef home away from home
Date: 16 Aug 92 10:20:04 GMT

rone@girtab.usc.edu (Ron Echeverri) writes:
| One thing, tho, is taking people from other schools.  I heard that USC took
| players from CalTech and (ugh) UCLA and incorporated them into Team `SC.
| Should this be allowed?

 One presumes so, or teams from schools without enough people are in
deep trouble. Just look at the Commanders for another example (although
I consider us an at-large team, despite what the rules say).

--
	"Apart from the side-mounted railguns, I demand very little
	 from my car but that it get me around in reasonable comfort
	 and dubious safety."				- J Greely
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
From: rone@alcor.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: CMU Egos
Date: 16 Aug 1992 15:42:44 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: alcor.usc.edu

In article <seXhKuC00awNA5WaAU@andrew.cmu.edu> nm0w+@andrew.cmu.edu (Nanci Ann Miller) writes:
>I really sometimes wish I didn't have to be from CMU. 

That's ok.  You can always transfer to USC. :-) [what's better, being an
arrogant asshole or a spoiled child... hmmm]

See, Nanci, in the game, if anyone pulls off an attitude (yes, arrogance is
not limited to CMU) you can always ogg em to cool em off.  But the only people
who POST their arrogance come from CMU (if i'm wrong i'm sure someone will
correct me).  And you can't 'ogg' a post.  You can flame, but it's quite
useless.

I suck shit.  I know it.  Everyone who plays with me knows it.  I'm only
appreciated because i am very persistent.  If CMU or Berkeley people or 
whomever stopped thinking about themselves, and more about teaching people
to play better, i think we'll see arrogance diminish.  I for one try to help
people with different skills when out of tmode, and even when in tmode some-
times.  (i actually tell people how they should ogg me) Maybe, since CMU
is SO good, they should have 'netrek clinics' or whatnot, and teach us how
to play instead of being arrogant bullies.

>Go ahead and flame guys, I'm wearing my asbestos suit.

Call me sexist, but i don't flame girls. :-)

5150
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: "verbose" port idea
Date: 23 Aug 92 08:01:44 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

I'd like to be able to tell the difference between "Spaceace!" and
"Spaceace!   " on MetaServerII's verbose port.  One idea I'm kicking around
is to do something like:

    O5  Ensign  Hoser				for "Hoser"
    K2  Ensign  Hoser  |			for "Hoser  "

This way it doesn't clutter up the display for "normal" names.  Another
option is to use

    R3  Ensign  Hoser__				for "Hoser  "

But that can be differentiated from somebody who actually has underscores
trailing their name (but that may actually be impossible because of the
design of the player list, now that I think about it).  Hmm, maybe the
second idea is the best.

Opinions?

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: btd@iastate.edu (Benjamin T Dehner)
Subject: Re: Doorstop bug
Organization: Iowa State University, Ames IA
Date: Sat, 22 Aug 1992 05:54:04 GMT

In <86794@netnews.upenn.edu> botelle@widget.seas.upenn.edu (Justin Botelle) writes:

>Gotta love doorstop.

>Justin

>Admiral "Tom is a weenie"
>Admiral "chi  "
>Admiral "Spaceace!  "

	Since I don't scum rank (or is that a euphamism for 'clueless') I saw
there what I'll probably never see again:  Admiral Cthulhu

Gotta love it
Ben
-- 
-----------------------------------------------------------------------------
Benjamin T. Dehner    Dept. of Physics and Astronomy 
btd@iastate.edu       Iowa State University 
                      Ames, IA 50011

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 13 Aug 1992 22:46:51 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Ged. . . how good is he?

	I know that I lot of people sneer at Michael Moore for his whimpering
on R.G.N. but they just don't understand the power of the man.  Think
about it. . .

He can base better than Balton.
He can always avoid an Ogg from lame players like MUCUS PIG and Val Ckurai.
He can outfight Mojo Riser with one hand behind his back.
He NEVER misses a phaser lock.
He understands that DDs are more powerful than BBs.
He has more understanding of Netrek philosophy than Red Shirt and Sun
Tzu combined.

Why don't people respect him more?

ZZnew guy
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Re: From the statboy:  SINL standings as of 8/13/92, evening...
Date: 14 Aug 92 16:21:40 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu

stimpy+@cmu.edu (Rick) writes:
>     12M  HB   MA   CP   TC   RS   LU   GBO  SOD  AA   CD   GB    GG    w/l
>     --- |--- |--- |--- |--- |--- |--- |--- |--- |--- |--- |--- | --- | ---
>SOD                                 LU  GBO             CD        GG    0/4
>
>After ALL EIGHT team members posted about their victory over Lagg U, you
>attempt to re-write history?!?!?

Never have so few and so clueless been remembered by so many.  SOD had
an impact far beyond our size.  Our temerity will be remembered.

(Sure you don't want us in the playoffs?)

--Brick

(HOCKEY!  HOCKEY!  HOCKEY!  nova.ksu.ksu.edu)
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Playing with lag
Date: 12 Aug 92 19:52:54 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Aug11.114720.14607@nynexst.com> swalvick@nynexst.com (Steve Walvick) writes:
>	One role definitely NOT playable with a lot of lag is flying
>in an SC.  All too often I fly towards ROM space from FED space...I lag
>around Alt, and then find myself at Rom surronded by 6 shining Romulan
>Battleships all too eager to offer me a token of their appreciation.

Flying in SC and DD with lag is nearly impossible.  If you've got a BB or
even a CA, you can take a few dings on the shields and not sweat it.  But
the main advantage in dogfights of DDs and SCs is their manuverability...
and that does you no good whatsoever if you are on the "one update per second
plan."

Minor exception: scout bombing can be done with lag (and usually quite well).
Lock on, max warp, and hit 'b' until the little bitmap goes away.  You can't
do the "sneak in under fire" stuff, but a lot of the time you don't need to.

>	-Steven
>	Elijah Bally, Kirk, Defenseless

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: rmk@baal.unh.edu (Robert M. Kenney)
Subject: Re: Beef Client Borg?
Originator: rmk@baal.unh.edu
Organization: USNH Computer Services, Durham, NH
Distribution: usa
Date: Fri, 14 Aug 1992 16:00:53 GMT


In article <1992Aug14.123435.17620@newshost.unh.edu>, aew@spitfire.unh.edu (Allan E. Wright Jr.) writes:
> ..... What gives? Why is
> this considered a borg? It is obviously blessed because the automated 
> lockouts never blinked. Why is everybody so excited? It doesn't aim torps,
> autolock phasers, dodge, auto shield or anything just plays regularly. In
> fact as many who regularly toast me say - I SUCK - check my stats. So why
> all the excitement?

	Same here.  All I think my blessed copy of beef does for me is to
   put pretty little icons on the planets.  Big deal.  I also suck massive
   quantities of torps and perpetually remain below the level of Commander.

	When servers started being set up as non-borg, I discovered that
   nobody keeps blessed clients around for VAXstations(the beast I'm on).
   I decided to de-assemble a copy of reserved.c and do some home-grown
   rather than perpetually bugging some netrek god into crawling inside
   my system and making me one.

	The only reason I picked the beef/beast client is that it seemed
   to be the nicest LOOKING client, and mapped windows the way I wanted
   it to.  It does nothing one way or the other as far as improving my
   game.

	If somebody wanted to be totally evil and use some blessed
   mega-auto-killer-destructo-borg, why would they pick a client that
   sticks out like a sore thumb and advertises it's presence?

	If anybody wants to try making me feel guilty, good luck!


> 
> -Inigo
> -Dimension


  <something less than Commander> Zhi'gau
-- 
-----------------------------------------------------------------------
Robert M. Kenney				uucp:    uunet!unhd!rmk
USNH Computer Services				Nearnet: rmk@unh.edu
Kingsbury Hall, UNH				BITNET:  R_KENNEY@UNHH
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 19 Aug 1992 04:41:32 -0400 
From: Rick <stimpy+@cmu.edu>
Subject: Re: the endless quest for the perfect keymap

Keymap for Admiral FLATLINER (Exxon Valdez):
keymap:         tTTtrRRr d1@vDWwwD

Admiral Balton:
keymap: tTTtrRRr u`d0)-!=%<D\=

Admiral chi:
keymap: tTTtsydDDdfd,@.Rjfhc\h ymt

Admiral Quar  :
keymap:         vD utTRrrR

Admiral Mr.Wizard:
keymap:                 tTTtDESe fdDrRRrjdhd=hvc<zzxcx

Admiral silent (Red Shirt):
keymap:                 `00)-!=@q[w8elrptTyiuIaks]ftgDhf>ev@nRQ~WwRr_Q y++F=<o

Admiral ZZnew guy:
keymap:  tTfhhfHfidIdjDJD imI,I.Io]0)-!=@`0p*CcXxZzzzxxcck=UusUOO

Admiral WangChuck:
keymap:                 q3w4e5r7t%adsydTftglzzxxvDbb sWwZeRrFiCVVBQQEEGRhf

Admiral Plasmoid (Crack Pot):
keymap:                 sd uaDQqq6w7e8r@RrQQtTEepEdtfpgfhR/hBBVVIIWwOObb
11223344556677889900@@!!llLLiixxzzccPP

Admiral Spaceace!:
keymap: tT Djt9@0@-@

Admiral Yea Boy!!!!!:
keymap: tTacca uvDgThyq4Www@}QQ}rRRr<lHh0))0sdEeeEkljln[m]++;

Admiral Cronus (Videodrome):
keymap: q3w5e7ryWwtTTtyka[ ddlvDnrf%gt/eh*Hh`ps]<i>Izkuzyf
EERROOooii00QR|Qmm2mIINNxxccPPLLSS

Admiral MUCUS PIG:
keymap:                 addttTsurRRrq4w5e6mw DDe

Admiral EEK!!:
keymap:                 tT yydgcfTsuefFerRRr0)jDht-@kD

Admiral Vodkan (Beck):
keymap:         tTTtrRRr djD-!=@0)

Admiral Warlock:
keymap: rf ]f eihTsDfDpwRrguwRgd

Admiral Non-Stop!!:
keymap:                 aTsy dqR`!0%eEEeww??rrDDccvvdDfDgf<z~!ttrtyuiupi
==;lkl#%$%^%&%Rrn]m],].]/]

Admiral Fury:
keymap: cxrTeyyiwDdrfdgfaRqcjE3%tupwoO lvemVnB2312`1

That's all the admirals I can think of. You can see, a keymap is a
pretty personal thing; but some of these are really brain damaged.
It's a good idea to put all the default ones on the end, so your
keymap can't get hosed. At least put "OO" on the end so you can
change it. Of course, the best keymap here is the one for Cronus.  :-]

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
From: dawson@garnet.berkeley.edu ()
Newsgroups: rec.games.netrek
Subject: Re: the endless quest for the perfect keymap
Date: 19 Aug 1992 17:31:56 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu


Can someone tell me what the default 'u' key does?  Just forgot,
that's all.

Me
Newsgroups: rec.games.netrek
From: aew@spitfire.unh.edu (Allan E. Wright Jr.)
Subject: Beef Client Borg?
Organization: University of New Hampshire  -  Durham, NH
Date: Fri, 14 Aug 1992 12:34:35 GMT

OK, maybee I have no 'clue' but I'm a little puzzled about all of this 
Blesses Beef Client mumbo jumbo. I decided to get into netrek about two
months ago and asked the local netrek expert (just some guy with a VERY
low GPA :-) and he gave me a 'blessed' client. I didn't know borgs from a 
hole in the wall but started reading this group and the files available from
the FTP sited and played a little (OK, a LOT).

Then someone posts about the blessed beef client being a borg. After two
months of playing without a problem - WHAM - kicked off two servers in
one day with a NO BORGS message to my screen. 

Low and behold - I discover that I have a BEEF client. What gives? Why is
this considered a borg? It is obviously blessed because the automated 
lockouts never blinked. Why is everybody so excited? It doesn't aim torps,
autolock phasers, dodge, auto shield or anything just plays regularly. In
fact as many who regularly toast me say - I SUCK - check my stats. So why
all the excitement?

-Inigo
-Dimension

-- 
===============================================================================
Allan Wright Jr.            | Pole-Vaulters Get a Natural High!  | GO Celts!
University of New Hampshire +--------------------------------------------------
Research Computing Center   | You keep using that word. I do not think it means
Internet: AEW@UNH.EDU       | what you think it means. -The Princess Bride
===============================================================================
From: nm0w+@andrew.cmu.edu (Nanci Ann Miller)
Newsgroups: rec.games.netrek
Subject: Re: Ged. . . how good is he?
Date: 22 Aug 92 05:20:41 GMT
	<86812@netnews.upenn.edu>
Organization: Senior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

paulsen@stipple.seas.upenn.edu (Brian C. Paulsen) writes:
> I think Ged must mean me :)  Although I'm not currently in Rob's top 5 list,
> I would be if I just moved a little west of Philly... Say, maybe over to CMU.
> I'm not from CMU and I will agree that the best players are for the most part
> from CMU.  I would say that Wreck and myself may also be in the top 5, but
> other schools are far down the list.  I may be forgetting some isolated
> Berkeley players, but in general, Berkeley players don't even compare to CMU
> players.
> 
> Brian

I think this whole thing about who are the _absolute_ TOP 5 netrek players
has become a rather moot point at best.  There are many many good players
that are respected by a lot of people and they all have their good days and
their bad days.  Players are also good at different things and each have
their own styles of play.  It is a lot like trying to say a cruiser is
better than a scout.  There is really no clear cut answer to who is the
best.  Also, no one here has played with every single person [who might be
a possible top x candidate] and seen how they react in every situation.
Lag is often a big factor too.  Ged, Wreck, and Freekill (among others... I
am only mentioning them because their names have come up in this thread
frequently) would probably hand out the ass woopin's if they were put in
the same room and given a server with no lag at all to play on.  All of
these people are clueful.  I'm sure they have all hashed the game over,
point by point, working out every strategic detail to the utter disgust of
their less interested friends.  So I don't think you can make a judgement
based on clue.  Skill... well, how can you tell?  You can probably have
some kind of dogfight tourney, but that wouldn't prove anything at all,
since dogfighting, while useful, is only one of a long list of useful
skills in the game.

Well, its late so I'm really starting to ramble here, but I think you get
the point.  I could probably pick out the top 30 players, but I think you'd
be leaving a lot out if you tried to go too far below that.  And top 5 is
just completely arbitrary.  My compliments to Ged, Wreck, Freekill, and
Duck Dodgers (among many others - but I never play enough on enough servers
to know who they all are) for becoming such fine netrek players....

Nanci


We all live in a yellow subroutine.
Newsgroups: rec.games.netrek
From: fortony@sonne.cso.uiuc.edu
Subject: Re: CMU Egos
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Mon, 17 Aug 1992 01:46:04 GMT

nm0w+@andrew.cmu.edu (Nanci Ann Miller) writes:

[very nicely put post]

>I disagree with Tom's decision about only allowing CMU one team
>because his reasons are selfish and unreasonable.  [...]

I think even those of us whom it would benefit (at large players)
have come to the agreement that it's just not a good idea.  As
long as the CMU players involved don't take the opportunity to
play politics (tying each other in order to get one team or
another in the finals, sandbagging, you know the deal), everyone
seems to be all for maximal CMU numberage.

The problem is, and I think Tom means this but has been too angry
to state it effectively, that people just don't trust CMUers to
play fair any more.  I know I was pretty irritated after one of
our matches was started on a molasses-slow non-INL server because
the CMU team in question felt it wasn't necessary to provide
a semi-level playing field.  I was even more irritated when the
CMU team dragged us through the mud in the newsgroup afterwards
(hi guys! :)).  Fortunately, *snicker*, it turned out not to matter.
This 'we declare ourselves the super champions' business is similar;
if a CMU team were about to *lose bigtime*, would they discard
sportsmanship and the inl rules again?

I'm certainly willing to give CMU as a whole another chance (and
to learn to stop generalizing about the entire damn school, now
that you mention it), but these things do have to be thought about.

Anyway, the point will become moot in the fall when whatever CMU
team or teams entered into the INL lose their first match.

>Go ahead and flame guys, I'm wearing my asbestos suit.

>Nanci
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: SINL playoffs
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Sat, 15 Aug 92 07:56:34 GMT

In article <8eX=Bma00awBAerUUf@andrew.cmu.edu> "Robert W. Hill" <rh3b+@andrew.cmu.edu> writes:
>I think the at-large tie break advantage should be removed.  The point
>of having "playoffs" is to see who the best team is.  The best teams
>SHOULD go to the playoffs.  Crackpot is clearly better than the angry
>men, they SHOULD have gotten a playoff berth.  

Going to the Playoffs should also be a reward for playing well.  It's
easier to win when you are not at large.  To have a record equal to a
non- at large team is very difficult, requiring lots of work... Crackpot
may be better, but I bet 12AM worked harder.  They *earned* the slot.

>As the rules presently
>stand, 12 AM,  did get their playoff berth (as short lived as it was
>:-)).  

At least it lasted longer than Team Crackpot's.

>Long live at large teams!  

here here!

>Rob
>aka Spaceace!


--
                                          Ray Jones
                                          rjones@dsd.es.com
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: the endless quest for the perfect keymap
Keywords: keymap
Date: 23 Aug 92 08:09:23 GMT
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Aug23.033204.7690@udel.edu> zog@pecan.cns.udel.edu (Michael D. Eisenberg [Dan]) writes:
>PS - cloak as space is the ONE TRUE KEYMAP	

Some days I get the distinct feeling that most of the players have space
mapped to 'U' (the rank list).  Sigh.

>-dan/zog

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: Mucus... how good is he?  (was Re: I will assault MUCUS(and he will not respond))
Date: 14 Aug 92 07:45:31 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <1992Aug13.155351.22472@dsd.es.com> mmoore@itchy.dsd.es.com (Michael Moore) writes:
=In article <l8juinINNcjl@alcor.usc.edu> rone@alcor.usc.edu (Ron Echeverri) writes:
=>In article <1992Aug12.203717.5544@dsd.es.com> mmoore@itchy.dsd.es.com (Michael Moore) writes:
=>>	spaceace, amazing, ginger lynn, duck dodgers, freekill, hector,
=>>red shirt, mergatroid, videodrome, zznewguy, gadfly, mojo, wreck,
=>>mr. wizard, quodavis, sandia, spaceman spiff, eek, yea boy!!!,
=>>washout, ayeser, d'spayre, drewskii, luri, mind crime, rjones, 
=>>darkhorse, fillintheblank, old nick, icarus, bav, spaceghost, beck,
=>>balton, helix, sunscreamer, and myself.
=>
=>Who ARE these people?
=>
=>5150
=>miffed he wasn't included :-)


I'm not in here?  I'm hurt....

-Jerry  <Stress> <Dogmeat>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Newsgroups: rec.games.netrek
From: cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee)
Subject: Re: SINL finals
Organization: University of California, at Berkeley
Date: Sat, 15 Aug 1992 12:16:56 GMT

In article <MeX=Wzu00awB4erVd_@andrew.cmu.edu> "Robert W. Hill" <rh3b+@andrew.cmu.edu> writes:
>
>Howdy.
>
>After close consultation with team AA and RS captains, we have decided
>to call the SINL championship a tie.  Neither team could field a team to
>play for at least 2 weeks.  We feel that this is way to long a wait to
>finish up the SINL, so we are calling the game a tie.  After 2 weeks, we
>may play a scrimmage game for bragging rights, but the official word is
>TIE.

Wait a minute.  There are two separate things that you've described
here.

	1)  Calling a game a tie because both captains have agreed.

	2)  Determine the SINL Championship.

I think it should be cleared to you that you can do #1 but not #2.
It's ultimately up to the SINL Council to decide in this case how
the Championship would resolve.

And it's not simply a "TIE" per se.  AA is ahead in terms of w/l
record, power rating (don't know how much that matters) and other
records to warrant them the Championship over RS.  I have no
doubt that the Council will award the trophy to AA.

In any case, congratulations to CMU teams for a good season and
a good summer.


- Iolo the Bard


>Perhaps the ogglies can play crackpot, just to see who'd win (for
>kicks)?  I'd like to see it, anyway :-).

A scrimmage?  That would be interesting.  Perhaps we can play 
Hockey...

>Thanks for the games, guys!  Hope to play you in the fall.
>
>Rob
>aka Spaceace!
>
>acting co-captain Arrogant Assholes
From: botelle@widget.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Left Direction Harder?
Date: 21 Aug 92 19:38:54 GMT
Organization: University of Pennsylvania

In article <1735juINNjcn@agate.berkeley.edu) dawson@garnet.berkeley.edu (dawson) writes:
)
)In article <2A94B5EE.4202@ics.uci.edu) hadley@thoth.ics.uci.edu (Tedd Hadley) writes:
))
))   I find it much harder to dogfight, ogg, or base left then any other
))   direction.  Anybody else have certain directions they dislike or prefer
))   over others?
))
))   My favorite direction to fight is up, followed by down and right.  Left
))   just feels awkward for some reason, no matter how many times I play it.
)
)Maybe it's the Republican nature in you that is affecting you
)subconsciously.
)

Exorcise it!

)Me.

Justin
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: Ged. . . how good is he?
Originator: spot@HOPELESS.MESS.CS.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon University
	<1992Aug14.033508.8313@dsd.es.com) <86165@netnews.upenn.edu>
	<oeWp70O00VpZAF=Fg4@andrew.cmu.edu>
Date: Fri, 14 Aug 1992 18:53:05 GMT


zz> It takes more than andrew.cmu.edu in your path to be a good
zz> player.

ahem.  there's more to cmu netrek than andrew. :)

Mergatroid
Pestilence!
Wangchuck
Blexcroid

-- 
			consume
Scott Draves		be silent
spot@cs.cmu.edu		die
Newsgroups: rec.games.netrek