HDTenEightyP/NetNews huggingface dataset:
Organization: Central Michigan University
Date: Thursday, 19 Nov 1992 08:32:39 EST
From: CHUCK WILLIAMS <34A6J53@CMUVM.CSV.CMICH.EDU>
Newsgroups: comp.sys.mac.games
Subject: -> Post *Falcon MC* to umich

Hey!
Hey!
Hey!
Hey!
Hey!
Hey!

Is 6 enough?  OK.

Somebody upload the Falcon MC demo to umich. We Wanna Play Too!!

Come on, share the wealth....

Ok, whining over.

Do It and I'm sure there are many of us who would be very greatful.

Seeya-

Chuck.

Oh yeah,  please forward all flames to:   Capt. Jean-Luc Picard
                                          U.S.S. Enterprise,
                                          Starbase Alpha nine
                                          Gamma Quadrant

He'd love to hear from you, just leave me alone!
Newsgroups: comp.sys.mac.games
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Subject: Out of This World - Hints and Ordering wanted!
Organization: Royal Institute of Technology, Stockholm, Sweden
Distribution: comp
Date: Tue, 17 Nov 1992 22:40:35 GMT

Hi,

I'm mightily impressed with the Out Of This World demo,
though the sound is shaky in parts (because of the Q900
sound chip problem) and the graphics is much SLOWER on
an accellerated 8-bit card than on built-in video. Oh, well,
I always use the built-in as startup monitor and keep it in
8 bits for all stupid games out there, and do 24bits on the
other screen. (Now, Storm; that's a game that handles screens
and colors in the right way!)

Anyway:

1) Where can I buy this game? Is it shipping? I can't call 800
   numbers :-(

2) How many screens are there in the demo? I can't get past the
   fifth one (where the aliens zap the beast for me)

Cheers,

						/ h+


-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Suedoise (not french speaking) --
  _/~|   Yellow
 / * \_  Shark                      (This signature has won the "Worst ASCII
 ~~~~\/  Software                    Logo of the Year" award)
Newsgroups: comp.sys.mac.games
From: 94jkb@williams.edu (Jonathan K. Butler)
Subject: Re: Cyberblast bug
Summary: bug confirmation
Keywords: cyberblast bug
Organization: Williams College, Williamstown, MA
Distribution: usa
Date: Mon, 16 Nov 1992 19:53:27 GMT

In article <3117@bsu-cs.bsu.edu> mjcrouch@bsu-cs.bsu.edu (Matt J.
Crouch) writes: 
>The problem is that the game crashes (the whole
>Mac locks up, no movement, no system error dialog, just dead stops!)
>when your character contacts a Seeker monster.  As far as i know, this
>only happens on 68000 CPUs (Plus, SE, Classic), but not on 68030 based
>
>-Matt
>
Well, I too have encountered this bug on my Classic (not Classic II),
confirming at least the 68000 CPU bug.  I have yet to test it on
68030's, but I can elaborate a bit on the bug in case Innerprise is
watching.  The game only freezes when the player shoots when being
drained by a Seeker.  As the Seeker is invulnerable to damage,
according to the guidebook, the routine that handles damage applied to
monsters may be faulty.  However, the Zappers (Cyberblast version of
the old Defender smart bomb) work fine on those particular nasties.  I
haven't heard yet of a specific bug fix, but there is a new version
out that you would be aware of if you sent in your registration card.

:*)

Jonathan
94jkb@williams.edu
Newsgroups: comp.sys.mac.games
From: deweeset@mccartney.rdrc.rpi.edu (Thomas E. DeWeese)
Subject: Re: Mac game developer seeks advice
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sun, 22 Nov 1992 02:11:10 GMT

>> [2] Can I make System 7 a requirement?
	Well one note.  You mention GWorlds, and True Type, as your reasons
for requireing system 7.  Well it just so happens that both of these things
are available under system 6.0.5 (if you go to system 6.0.7/6.0.8 you also
get the improved sound manager.  For this reason I think alot of programers
think they need system 7.0 when in reality they don't (BTW 32bit quickdraw
gives you GWorlds, and the True Type init gives you True Type).  Not all 
people have these but... they could get them.

>> [3] Is a game window the size of a Classic's screen big enough?
>> 
>For me, an emphatic NO! I would suggest that as a bare minimum, design for
>the 12" dog-monitor Apple sells. 
  The 12" dog monitor is the SAME SIZE as the classic screen (for all intents
and purposes).  I think the 12" is a tad bit larger, but not by more than
~dozen pixels.

>> [4] Do you buy Mac games?
>> 
  Yes good ones.  What is good?  Well I don't know, so there.  PoP qualifies.

BTW if you wish to make any substantial money DON'T make it shareware.  People
will probably get upset, but I don't want another person posting because he
is disapointed that no-one is sending him shareware checks.  I feel sorry for
these people, but the fact is that shareware has a terribly low return rate.
I think you should be aware of this before you go this route.
I have hoped that Ben Haller, would post his feelings/returns on Solarian II 
(a very high quality game).  This would give people an idea of what to expect
if they go with shareware (whith a very high quality product).

 NOTE: I omitted question 5 which should give you my opinion.

>> M. Scott Smith

>- Lorne

Thomas DeWeese						deweeset@rdrc.rpi.edu
From: sls16@po.CWRU.Edu (Samuel L. Shank)
Newsgroups: comp.sys.mac.games
Subject: 3 in Three
Date: 17 Nov 1992 22:13:29 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc5.ins.cwru.edu


What is 3 in Three?  Can someone give me a brief description please?

Thanks.

-- 
Sam Shank
sls16@po.cwru.edu
Newsgroups: comp.sys.mac.games
Distribution: world
From: Joe_D._Ciarcia@fourd.com
Organization: 4th Dimension BBS
Date: Sun, 15 Nov 1992 14:04:59 EST
Subject: Re: HELP LARRY III

I've seen Larry 5 advertised for the Mac ... Computer Town in Boston.  Also
several mail order companys advertise it too.  Joe C.
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************
From: paul@svl.cdc.com (Paul Kohlmiller)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac Sports Games
Date: 23 Nov 92 22:11:19 GMT

eebonar@sn01.sncc.lsu.edu (Dave Bonar) writes:
>	I'm interested in the Strat-O-Matic or PoP type of game were you 
>can either replay real seasons or draft/otherwise compile your own teams.
>Obviously I'm not interested in games that have completely brain dead computer
>coaches/managers.  Also, since I'm not thrilled with spending money every
>year to update the game, I'm interested in ones where I can edit/create the
>players myself.  This is especially important in baseball (and basketball)
>where you can get access to fairly complete stats, however, I'd love to see
>if anyone has it in football.
Have you seen PlayMaker football? The program (via Borderbund) has a team draft
mode but the teams that it comes with are not real teams (although the Sharks
seem like the Dolphins and the Norsmen like the Vikings when they had Herschel,
etc.). You can set up the teams yourself giving ratings on speed, intelligence,
etc. (4 or 5 items in all). Then you can also do your own plays. There is also 
"artificial Intelligence" built in that you can modify so that when the
computer is picking the plays (you can pick them yourself) it picks according to
a strategy, i.e. more likely to throw a screen pass on 3rd and 10 instead of 2nd
and 2.
I like this game but it is from the Broderbrats so it has annoying bugs, a
nasty anti-copying scheme and an invisible upgrade policy and yet they always
have the best (in terms of entertaining) software.
If I could be CEO tomorrow of one company it would be this one.
Paul
P.S. Earl Weaver baseball should be like the game you describe but I don't know
how you can modify the teams yourself and the game itself is flaky. As for 
basketball, there are no games that are even mediocre (but if you find one
let me know).
--
     // Paul H. Kohlmiller             //  "Cybers, Macs and Mips"    //
     // Control Data Systems, Inc.    // Internet: paul@svl.cdc.com  //
     // Acronym under construction.  // America Online: Paul CDC    //
     // All comments are strictly my own. I won't lie but my       //
     // perception of reality is at best a personal hunch.        //
From: jon3@quads.uchicago.edu (Jason Jones)
Newsgroups: comp.sys.mac.games
Subject: Re: Minotaur
Summary: lore-beasts rule
Date: 17 Nov 92 07:50:07 GMT
Reply-To: jon3@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

In article <1992Nov16.225026.20738@news.Hawaii.Edu> rbrewer@uhunix.uhcc.Hawaii.Edu (Robert Brewer) writes:
>How do people feel about this game? I bought a copy, and playing a two player
>game was nifty the first few times, but then it gets boring. The graphics and
>complexity seem good, but gameplay is pretty poor.
>
>The person I was playing with found what appears to be the ultimate strategy.

[description of "ultimate strategy" deleted]

The balance between the various attributes and items is one of Minotaur's
strengths.  If your friend, the brawn-beast, manages to find Durandal and
a Dimension Door or Shadowgate in the opening seconds of the game, he
can easily hack a wizard into puppy-chow (but wouldn't you expect this?).
If the wizard, however, has even thirty seconds or a minute to gather
items, the battle will be far different (see below).

>I don't see how anyone could successfully play a Wizardly type character. Even
>with maxed intelligence and the Tome, casting the most damaging spell is
>peanuts compared with a few bashes with Durandal or Excalibur.

Them's mighty big peanuts, Robert!  With a 55 lore (base 45 plus 10 for the
Lexicon of Wisdom), the spell "Rune" does almost 70 points of damage (23% of
the total 300).  Combine Rune with a few Tremors, Scythes or Fireball spells,
and you can easily cause 200 damage or more in two seconds.  Of course,
you gain this potency by sacrificing your ability to attack with physical
weapons.

In addition to damage spells, all of your other spells (Daze, Lethargy,
Stoneskin, Wizard's Sphere, etc) and most of your items (Mirror of Lost Souls,
Ring of Metamorphosis, etc) will have a duration double or quadruple that
of your muscle-bound opponent.  Use this to your advantage!

Above all, if somebody IS hacking you to pieces, by all means LEAVE!  Run
away, teleport away, cast a forcewall between the two of you, paralyze
them, teleport them away, cast Negate Magic to make their sword suck.
If you don't constantly have a plan to eject yourself from a hostile
situation, you _will_ lose!

It is true that Illusionists (high agility/lore) or Mages (lore-beasts)
require more strategy than Barbarians to play, but isn't that the way
it should be?  Wizards are supposed to be smart ...

>It seems like it would be fun to set traps and such, but you always die if the
>other person uses the Grunt strategy above.

I'd love to make your friend pay the price for his lack of vision.  :)

>Has anyone made a list of secret cool things in Minotaur? Like which spells do
>what on which symbol and secret items?

Bungie sells a "Survival Guide" of undocumented features (and lists of spell
and weapon damage, etc) for $4.  It won't help you much until you
know the basics.  Lore beasts rule in two player games!

Jason.
From: udrubini@mcs.Drexel.edu (We Will Rock You!)
Newsgroups: comp.sys.mac.games
Subject: Re: Minotaur Question
Date: 20 Nov 92 08:08:52 GMT
	<1992Nov18.220536.21235@midway.uchicago.edu>
Organization: Drexel University

>>>>> On 18 Nov 92 22:05:36 GMT, cal@gsbux1.uchicago.edu (Cal Lott) said:

>> micah@milton.u.washington.edu (Micah Anderson) writes:

>>How does the level system work in Minitaur? I have gatherd so far that
>>every ten wins you get three status points distributed evenly... is
>>this correct? I was told by a friend that after 50 wins your character
>>is forced to retire, is this true also?

> 	Your character receives one point in each ability every ten wins,
> and loses one point in each ability every ten losses. After 50 decisions
> he/she is permanently retired and receives a title (Lord, Yeoman, Serf,
> etc.) according to the win/loss record.

> 	Note that since you get a "win" for every kill, multiple-player
> games give your character better opportunity for a positive record, since
> you can kill all of the other players in the maze but can only die once.

> 					-Cal

  This can also work against you.  When you get close to advancing a level,
the other players can gang up and try to eliminate you first, to allow 
themselves to catch up to you.
--
+----------------------------------------------------------------------------+
|      Dave Rubinic                    |  Time flies like an arrow,          |
|      udrubini@mcs.drexel.edu         |  but fruit flies like a banana.     |
+----------------------------------------------------------------------------+
From: rjacks@austlcm.sps.mot.com (rodney jacks)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom 1.0a1  --WARNING!
Date: 19 Nov 92 15:41:17 GMT
Article-I.D.: oakhill.1992Nov19.154117.29234
Organization: Motorola Inc, Austin, Texas

In article <eric0139-181192213723@dialup-slip-1-29.gw.umn.edu> eric0139@student.tc.umn.edu (Grant Erickson) writes:
>Was just on the local BBSs and picked up a copy of the SW game Maelstrom
>v1.0a1. It is written by Andrew Welch but it APPEARS to be VERY similar to
>Solarian II 1.04 and Lunatic Fringe, which are written by Ben Haller at
>Stick Software.

[description of Maelstrom deleted...]

WARNING!
Please do not distribute any copies of the 1.0a1 version of Maelstrom!
That is an *ALPHA* version of the game and as such it has a few bugs.  
The game was distributed by an unscrupulous (sp?) member of the beta test
team and Andrew has threatened *never* to release it because of it.
                    
The game is in beta-test right now and should be released as shareware
($15) in a couple of weeks.  I agree with the Eric, Maelstrom is 
a *GREAT!!!!!* game (I'm lucky enough to be a beta-tester).  It is
every bit as good as those games Eric mentioned and I have no doubt
it will be a Mac classic.  Everyone please wait for the finished 
product.  

Archive Administrators:
Please remove any alpha or beta copies of Maelstrom until the final
product is released.

Thanks,
Rodney Jacks
(rjacks@austlcm.sps.mot.com)
Newsgroups: comp.sys.mac.games,ba.market
From: jimbo@leland.Stanford.EDU (Godfather of Soul)
Subject: FRPG game for Mac for sale
Organization: NewsRUs
Distribution: usa
Date: Mon, 23 Nov 92 18:50:53 GMT


Pools of Darkness, vol. IV of the Forgotten Realms series by SSI
"Like new", I am the first owner.

$30, includes shipping.

Clue Book $10, include shiiping.

Preference given to offers that include both items

But wait!  Order now and I'll include a party of characters
that will kick butt ( >30th level, AC < -19 ! ).

James
-- 
James W. Brown		-  I dream of the day when conservatives learn   -
			-  the difference between a sin and a crime and  -
			-  liberals learn the difference between a       -
			-  virtue and a requirement.                     -
From: m3h@icf.hrb.com (Mark D. Holloway)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia Rqmts?
Date: 17 Nov 92 13:04:32 EST
Organization: HRB Systems, Inc.

So just what are the system requirements to run Prince of Persia?  I've been
thinking about getting it since everyone seems so keen on it...

Thanks.

m3h@icf.hrb.com
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Minotaur Question
Date: 18 Nov 1992 22:18:20 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1edig0INN544@usenet.INS.CWRU.Edu> mem10@po.CWRU.Edu (Milton E. Moskowitz) writes:

>	I'm playing a one-player exploration game...  But how do you defeat
>the "Bill the Pincushion" opponent.

>	Also, the Stalkers - how can you hit them? 


Bill the Pincusion is immortal.  You can't kill him.  The exploration mode
is just to so you can get used to the controls.  You can never attack the 
stalkers.  That's part of the game dynamics.  You are supposed to kill 
the other players not the stalkers.


                                                        Darren
From: zorro@cats.ucsc.edu (Dragan M Zivkovic)
Newsgroups: comp.sys.mac.games
Subject: OIDS patch
Date: 18 Nov 92 22:46:03 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: mingong-ws-1.ucsc.edu



Does anyone know of a patch for OIDS 1.3? The Updater renders
previous patches useless, and so...
if you have something, lets see it!
thanks

-dz
Newsgroups: comp.sys.mac.games
From: UC525655@mizzou1.missouri.edu (Mark Eaton)
Subject: Re: Out of this World
Organization: University of Missouri
Date: Mon, 16 Nov 92 22:36:55 CST

In article <1992Nov16.234906.21395@nwnexus.WA.COM>
kanefsky@halcyon.com (Steve Kanefsky) writes:
 
>
>In article <Bxtsq7.9JI@news.cso.uiuc.edu> narain@ih-nxt09.cso.uiuc.edu (Nizam Arain) writes:
>>Concerning the game demo "Out of this World" on sumex that everyone
>>has no doubt already downloaded, I played the same game "different title,
>>though but identical in all other respects" on my friend's Amiga, and if
>>the Mac version is anything similar, it will definitely be able to fulfill
>>everyone's expectations of the demo.
>>Last night, I was up till 2AM playing it; the unlimited lives thing makes
>>it less tedious, and there are quite a few ingenious tricks you have to
>
I read in AmigaWorld that "Out of This World" by InterPlay productions was
there number one game pick for '92. That (to me)says a lot coming from an
amiga magazine. (after all, the Amiga tell me they have the best games.)
 
 
>
>My question is:  will it last any longer than Prince of Persia?  POP was
>fun, but I was pretty dissapointed that it only took me 4 or 5 nights to
>solve, playing a couple hours a night (well, add another night or two
>for the first two levels, which I solved in the demo before I bought the
>game).
>
Shrug. I never bought PoP, it did look kindof boring. But if you're in that
category of people who like Karateka/Kung Fu Chivalry/PoP then this game
(looks like ) just what youre looking for...
>--
>Steve Kanefsky
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mark Eaton                    | Opinions? We're not allowed to have
UC525655@MIZZOU1.MISSOURI.EDU | opinions at Mizzou... get back to me
                              | in 2 years when I graduate... ;)
Newsgroups: comp.sys.mac.games,misc.forsale
From: goldman@orac.cray.com (Matthew D. Goldman)
Subject: Re: WHICH VIDEO GAME SYSTEM TO BUY?  (SEGA GENESIS, SUPER NES,....)
Organization: Cray Research, Inc.
Date: 20 Nov 92 15:11:36 CST

 In article <1992Nov20.045609.14979@netcom.com> bskendig@netcom.com (Brian Kendig) writes:
 >>In article <1992Nov16.220349.3043@leland.Stanford.EDU> tomcat@leland.Stanford.EDU (tom spearman) writes:
 >>>
 >>>I want to get a home video game system but I don't really know which one to
 >>>get.  Do I get a Sega Genesis, a Super Nintendo, a Turbografix 16, Neo Geo,
 >>>or what?  Cost is not really an object---I just want to know what you people
 >>>think is best and for what reasons.  Thanks a lot for your time...
 
 >One benefit of the Genesis is that you can buy a Sega Game Gear
 >handheld unit that'll play all Genesis games.  Nintendo's Game Boy is
 >laughable and not worth serious attention; for ten dollars more, you
 >can get an Atari Lynx -- I have one, and it's *great* fun.  :)  Very
 >hugh quality!

Another advantage of the Genesis, is the look you get from Trekies
when you talk about going home and playing with your Genesis Device.


Ha ha ha ha.

Matt


-- 
Matthew Goldman              E-mail: goldman@orac.cray.com
Fax: (612) 683-3099                   Work: (612) 683-3061
      "Say George, I don't mean to interrupt, but 
       there's a glowing red dot on your forehead."
Newsgroups: comp.sys.mac.games
From: u8013098@cc.nctu.edu.tw ()
Subject: new user
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 1992 13:21:11 GMT

         Hi ! 
     I am a new user from NCTU  in  Taiwan .
   A lot of rules of it I don't know .
   Wishes that everyone can help me .
    Thanks a lot !
                                             u8013098@NCTU.cc.edu.tw
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Harpoon: Latest and complete version
Date: 20 Nov 92 19:33:16 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <1992Nov20.163738.10532@bnrmtl.bnr.ca>,
Citizen wusyk@warsteiner.bnr.ca (Walter Usyk) writes :
>I would like to know what is the latest color version of Harpoon
>available which has all the Batlle Set included and all the
>instruction books

  That's an impossible question to answer, since 360 does not sell Harpoon
with _all_ of the Battlesets.  They sell some combinations, like the
Challenger pack, which has Harpoon, the editor, GUIK, and NACV, but there
is no one package that includes them all.

  The latest version of Harpoon is v1.2 for the Mac and v1.3 for the PC.
Same version, different numbers.

  By the way, I finally manged to get 1.2 to crash.  My first crash in about
20 hours of play.  Very stable version, with only a few bugs.  Some good,
some bad, so just be happy that the game doesn't always crash after 10 minutes
of play...

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
Newsgroups: comp.sys.mac.games
From: il@bambam.u.washington.edu (Il Hwan Oh)
Subject: Re: Rise of the Dragon query
Reply-To: iho@cac.washington.edu
Organization: University of Washington, Tacoma
Distribution: na
Date: Sat, 21 Nov 1992 00:40:45 GMT

hook@mcl.ucsb.edu (Jim"macman"Goldstein) writes:

> When you get farther into the game let me know maybe you could help me out.

I recently finished it.  What did you want to know?  I kept killing
myself in different places just to see the sequences, even though
they really weren't all THAT cool.

-- 
Il Hwan Oh                              | "You live and learn.
Computer Facilities Manager             |   At any rate, you live."
University of Washington, Tacoma        |            -- Douglas Adams
iho@cac.washington.edu                  | 
Newsgroups: comp.sys.mac.games
From: Dan Walkowski <walkowsk@cs.uiuc.edu>
Subject: Re: Missions at Leyte Gulf (now shipping Mac's Place)
X-Xxmessage-Id: <A73184988F011690@dembones.slip.uiuc.edu>
X-Xxdate: Thu, 19 Nov 92 17:51:20 GMT
Organization: University of Illinois Dept. of Comp. Sci.
X-Useragent: Nuntius v1.1.1d12
Date: Thu, 19 Nov 1992 23:53:58 GMT

Missions at Leyte Gulf (now shipping Mac's Place)

I just received mine today.  (I have had it on backorder for almost a
month now!)

The missions are great, but although the manual claims that if you have
sent in your
reg. card for Original Hellcats, and unlocked it with the received code,
then Leyte will
be unlocked too.  This is not the case with my copy.  It is now asking me
to look up stuff
in the damn book again, just like Hellcats used to.  You can bet I'm
giving them a call
tomorrow. :)

Dan