From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: GS2000 Mission delegation
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 6 Oct 1992 00:49:54 GMT

Warren Bare (wlb@progress.COM) wrote:
: Hi Folks,
:   I have tried all sorts of stuff, but have been unable to send
: either a light or heavy wing on a S&R, Pickup, or Dropoff mission
: successfully.
: 
:   They get to the fly to location, then hold.  I try landing them
: and dropping the cargo, but it never seems to hit the spot.  I have
: sent scouts so they can find the DZ, but that did not work either.

Never use the command "drop cargo".  It seems to me that it actually
means "Dump Cargo" - I've never got it to hit, either.  Rather, I tell them
to land, and the cargo is automatically dropped.

: 
:   It seems that when I tell them to fly to a point, they never hold
: right where I ask them to.  They might be off by .2 -.3 km.  Perhaps
: this is the problem.  The wing is commanded by a CW3, so you would 
: think he knew how to fly.

That happened to me last night.  Try directing their waypoints from the
high scale map only - dont use small scale.  Worked for me, anyway.
Perhaps this problem only arises when they are very close to the target;
I always assign my waypoints at the start of a mission for the other
flight, and rarely change them until its time to go home.  I use the close
-up screen then, works fine.  But if I try to direct them short distances,
they end up holding at the wrong place.  Patch anyone????

: 
:   There is no problem sending them on a secondary that involves blowing
: the crap out of something.  That seems to work well.
: 
:   Any help would be appreciated.

Always lead the light group; the other group needs all the firepower they can
get, for I find that they rarely hit!  
Also, if the missiles get too numerous, you can simply land; they cant track
you if you're on the ground - you appear to be in the "dead zone" the manual
talks about.
Best way to avoid missiles is to fly directly toward them at high speed, then
turn sharply to one side when they get in visual range (or a bit later).

I've got a question of my own - I always use the FFAR, specifically the M261.
This weapon is brilliant against AAA and infantry.  Unfortunately, the other
copters in my command never use them.  They waste tow2 and hellfires on
infantry.  When they run out of these, they try to use the cannon.  I don't
believe I've ever seen them used, yet I always issue them.  Its not a matter
of experience of the pilots either; I've become a brigadier general once,
with my best subordinate being a major (I think).  Even HE didn't use
them.  Anyone know how I can get them to use weapons sensibly?  If there's
a lot of action, they invariably run out of guided missiles.  They never
ration them, for example, wasting them on vehicles by themselves with
only an MG for protection.

Another question: on the control panel (the copy protection screen) there are
two "knobs" of sorts on the lower half of the LED display plate.  These can
be turned horizontal or vertical.  Anyone have any idea what they are for??

One last aside; try clicking on the office computer screen at the main menu.
So THATS what they do in their spare time! 

===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games