HDTenEightyP/NetNews huggingface dataset:
From: U58505@uicvm.uic.edu
Newsgroups: alt.games.sf2
Subject: Re: Triple Hit DP Test Confirmed
Date: 15 Oct 92 21:29:04 GMT
 <10292287.15600.4459@kcbbs.gen.nz> <r-pp2yk@lynx.unm.edu>
 <1992Oct15.191725.11602@julian.uwo.ca>
Organization: University of Illinois at Chicago

In article <1992Oct15.191725.11602@julian.uwo.ca>, dtmlee@gfx.engga.uwo.ca
(David Lee) says:
>
>I believed that Mr Phantom and I both have the same belief that the
>Triple Hit DP is a special move.  As I said before, in theory, the DP
>should not come out if the first move is a crouching fierce.  And the
>sequence will result in a crouching fierce, fireball combo.  This is
>the reason why I believe that the sequence is a Triple Hit DP -- a
>special move.
>
>Do you agree, Mr Phantom?  BTW, I am sorry that I made a mistake if
>that 3-hit DP sequence was posted by you originally.  I am also very
>disappointed to hear that the 3-hit DP cannot be buffered.
>

You're in for it now guy.  You're either new on the net or don't read
it often enough.  Mr Phantom is a chick.
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Bison
Date: 8 Oct 92 20:03:44 CDT
Organization: University of Kansas Academic Computing Services

Pardon me for missing the totally obvious, but how the hell do you
beat computer Bison with Guile on the new version?  It may be the same
as on the normal SF2CE, I never played the game to the end on it (
always challengers ).

Thanks,

-Michael Lerner
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Newsgroups: alt.games.sf2
Subject: Street Fighters' Most Hated List
Date: 15 Oct 92 22:38:44 GMT
Organization: University of Illinois at Urbana

A few weeks ago, i conducted a poll.  There were polls about what
characters people would play, and stuff like that.  So I conducted
a poll about who on alt.games.sf2 should be shot.  I didn't get much
response (it was a followup to another article), but the results are
in.

Name         1st              2nd               3rd           pts
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
X-Man         2                1                 1             9
CyberGeek     1                1                 0             5
Yuan          1                0                 1             4
Phantom       1                0                 1             4
C.H. Tam      1                0                 0             3
J. Guest      0                1                 0             2
D. Cha        0                1                 0             2
Clay          0                1                 0             2
J.P.Aviles    0                0                 1             1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1st place votes are 3 pts.  2nd place votes are 2 pts.  3rd place votes
are 1 pt.

Congratulations to X-Man for winning the coveted "alt.games.sf2 poster
who should be shot" award!  It took alot of hard work and homophobic
posts to win.  Only 6 people responded, however, but 4 of them
included X-Man on his "Top 3 most wanted shot" list.

I'm taking a poll for next month.  Maybe with sarcasm and downright
nastiness, I can take first place next month.  So send your top 3
"alt.games.sf2 posters who should be shot" to el27166@uxa.cso.uiuc.edu.
I'll tabulate the results and post them next month!

Been fun!
- Ming
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: SFII:CE probably has *some* bugs
Organization: Indiana University
Date: Wed, 7 Oct 1992 17:29:20 GMT

In <1asj78INNdj1@oak7.doc.ic.ac.uk> kw@doc.ic.ac.uk (K. Wong) writes:

>In article <NN93RB2w165w@flex.com> dcha@flex.com (Doug Cha) writes:
>>        Well it happened to me for the 2nd time in my life.  I was playing Ken
>>vs Zangief (computer) and got Zangief stunned in the corner.  I did a neck kick
>>followed by a DP (jab) and *poof* he's re-stunned!
>>        I only hit the fool 3 times, and he was restunned, so I assume it's
>>just a bug in the game.  It's happened before against Guile, when I hit him 3
>>times when he was stunned..

>	Hmm. Well, I managed to pull off a 2 hit restun on Dhalsim yesterday.
>Stunned me too! I jumped-fierce, crouched fierce and blam! He was down! Got
>my DP out, but he was seeing stars already! (I was using Ryu) Most unusual.
>Thats 2 hits only!!! 
>	On the subject of what they are saying, ChunLi sounds like "Daht Deet!"
>when she does the spinning bird kick. Guess that's short for "Speening Bahd
>Keek!", huh? What about the hundred foot kick? "Yap, yap, yap, yap, yap..."?
>Does she sound like a dog or what? "Ya Ta!" sounds kinda alright though. 
>What about Ryu/Ken's DP? Is it supposed to be Shoryuken or what? Sounds more 
>like Haryuken to me. Even almost sounds like Hadoken itself! As for their
>hurricane kick, no way does it sound anything like Tatsumakisenpaikayku! (or
>what ever it is.) Everywhere I've been, its always sounds like a chopper 
>prepping its rotors up, ala "Hahght, hahght, hahght, hahght, hahght you!"
>("Fahck You" maybe?) And Vega almost sounds like Michael Jackson yelling Hoooo!
>Perhaps they're related? 

>===============================================================================
>" There is no right, there is only POWER! "
>				- Ashen-Shugar,A Darkness at Sethenon

>Hado -Ken!

I've seen that too (the 2 hit restun), but I've seen it with jumping
fierce, followed by jab dragon.  But, I don't remember who got restunned
though.





























-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: cwong@cs.cornell.edu (Christopher Yoong-Meng Wong)
Subject: Re: Fighter.Arj : Complete ?
Organization: Cornell Univ. CS Dept, Ithaca NY 14853
Date: Fri, 16 Oct 1992 21:30:50 GMT


This really belongs in an ftp site. Imagine concatenating 56 files ... :-(.
Could someone upload the thing to an UPLOAD directory at, say, 
wuarchive.wustl.edu? 

Chris
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: more Guile
Organization: University of Illinois at Urbana
Date: Tue, 13 Oct 1992 22:45:28 GMT

hoguej@helium.gas.uug.arizona.edu (justin c hogue ) writes:

>>Wait till the last moment and razor kick. Be careful though, sometimes
>>good Vega's will do an eagle that falls short to try to lure a razor kick
>>out of you.
>>
>FYI, this would also be a good idea, as good people with Vega here will 
>try to get behind you, so that when guile does the flip kick, Vega can pick 
>him up, since no "slice" gets behind guile to stop this.  I've seen it and
>my friend does it to me all the time, but my only defense was to wait until
>the last second.  
>--Jowfus

Yup... it looks goofy, but waiting till the last minute allows Guile to
hit Vega with what looks like his head or something... Anyways...
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Info Needed on Blanka
Organization: University of Illinois at Urbana
Date: Mon, 12 Oct 1992 08:42:40 GMT

ramos@engr.latech.edu (Alex Ramos) writes:

>Blanka has no chance against a good Guile. Do you play both of these
>characters decently (i.e. can you finish on one credit most of time)?
>If not, you don't have enough experience to argue. If you play only one
>of them, it is not enough either.

Hahaha!  Since when was finishing the computer off on one credit a
criteria for SFII excellence?  What do you mean "most of the time"?
Does that mean you'll lose to the computer every so often?

As far as Yuan's credentials as a Guile player go, he can beat me
when I'm playing Ryu every so often.

However, I have a better chance against him if I play Blanka rather
than Ryu, although I consider Ryu to be my best character.

Of course, I'm not that great with Ryu.  The best I've done is get up
to Balrog without looking at the screen.  But I have finished the game
with one credit and one hand with Ryu and Zangief...  Actually, I have
to do it alot, since everyone will leave and stop playing me, and I'm
left to play the computer alone, one-handed.  

Actually, I don't consider any of that meaningful in terms of what
a SF master is.  The best compliment I get is when people in the
arcade cheer when someone catches me with an unexpected cheap move,
especially when I'm on a good roll.  I enjoy that too, since I'm
usually ready to counter that stuff.

I don't think bragging is a big part of my game... but it seems to
be the 'hip' thing to do on alt.games.sf2, so I'll indulge :)

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Crummy SF2 machines
Organization: Indiana University
Date: Wed, 7 Oct 1992 17:36:07 GMT

In <7OCT92.00040808@vax.clarku.edu> jstrachman@vax.clarku.edu writes:

>One time I can remember there was a strange incident where people started
>stealing the BUTTONS off the machine!  Weird.  Luckily they actually felt
>like spending the money to fix them.  And to date, I've never seen the same
>problem there, so they made the right decision.  Even so, I can understand how
>someone who had just spent $2000 on a machine would be reluctant to spend
>and additional $50 a week to repair the damn thing.

>-Zephyr

I wish that they would do that here.  Geez, they gross so much $$$ and
then they're too cheap to even fix the damn thing.  But, if Ms. Pacman
breaks, then they'll fix it pronto.  I think they figure, oh well, even
if SF2 is broken, people will STILL play it.  (I'm one of the persons
who stole a button :)  but I returned it since I'm not going to do
anything with it anyway).  

-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: ollie@mizzou1.missouri.edu (Oliver Ilagan)
Subject: Dhalsim Invisbility (HELP!!!)
Organization: University of Missouri
Date: Wed, 14 Oct 1992 18:18:52 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

 
Apologies to those who may already know this but is there anyone out there that
 knows how to get out of his invisibility?  I know how to makes him invisible b
ut there must be a way to get him out of it or to move while invisible? (Beside
s getting hit by the other opponent).  Please post any information on this topi
c.  I'd really appreciate it !
                                    Thanks,
                                    Oliver
 
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Triple Hit DP Test Confirmed
Organization: Indiana University
Date: Fri, 16 Oct 1992 09:16:55 GMT

In <z-rp2qg@lynx.unm.edu> dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:

>>Maybe I'm being a little simplistic here, but could the "triple" DP be the
>>standing fierce-DP?  I know that there's a difference in animation between
>>the crouch-fierce-DP and the standing-fierce-DP?  

>If it does damage all 3 times to a blocking opponent.  All it is is a true
>DP (with the punch at the end of the DP sequence) when you're close to your
>opponent.  Doesn't have to be fierce, but yes, it's that simple.

>---Phantom

So, all you're doing is this:

-0, | , \  + punch    
    0    0

and you're getting THREE hits!!  Sorry, but I am unable to do this.  Even on
the car stage, I've never seen a 3-hit DP.  Many times I'll trap my opponent
against the car and perpetual DP until time runs out.  I still can't get a
"triple" DP.  I was experimenting one day on the bonus stage, and I got as 
close as I can get to him, and executed a regular DP, but no 3 hits.

I still don't believe in the "triple" DP.  Maybe, the machine you play on
has some pirate chip or something.



-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Dhalsim vs. screaming eagle
Organization: Indiana University
Date: Thu, 8 Oct 1992 22:37:37 GMT

In <BvtHGv.I71@acsu.buffalo.edu> v125p7ae@ubvmsb.cc.buffalo.edu (JEFF) writes:

>In article <3OCT92.03020940@vax.clarku.edu>, jstrachman@vax.clarku.edu writes...
>>Someone mentioned that Dhalsim's jab punch is useless.  NOT SO.
>> 
>>Trust me on this.  If timed correctly, it will knock Vega out of the
>>screaming eagle EVERY TIME.  Other things you can do is the jumping roundhouse
>>and jumping fierce punch.
>> 
>>Anyone experiment with the short slide against this?  Haven't had a chance to
>>try this yet.
>> 
>>Interesting note:  Dhalsim's crouching punches allow him to duck under the
>>cheesepedo for a period of time!  Weird!
>> 
>>And yes, I have ONCE slid ALL THE WAY under a cheesepedo, so it IS possible...
>> 
>>-Zephyr
>Yes the jab against Vega is useful but first
>it is very weak (I want to make the guy pay).
>Secondly, you can't always time it just right.
>I mean, if I hit, I knock a centimeter off
>his energy but if I miss he fierces me.
>and I lose all that energy. Is that fair?
>I think not. Nevertheless, when he did
>come, i tried to foot sweep to get away,
>It didn't matter, he just picked me up
>off the floor and suplexed me in the middle
>of my footsweep.

>The Point:   There has gotta to be a better move
>to guarantee you won't get hurt like a DP would.
>Any ideas?

Well, I tried the jab method, too, but I use it only when I am in the corner
and Vega is constantly screaming me.  I tried it 4 times, and hit him twice
(not good since I'll have to hit him 80-90% of the time to take equal damage)
I wonder if the standing strong would work (OK, it'll take off 2 finger nail's
width of damage opposed to 1).  Has anyone had success with the headbutt?
Seems pretty difficult to time it right.  Totally avoiding the move isn't too
good.  I was experimenting with this one.  When Vega screams, I would try to
run away by head diving, but I'll get stabbed anyway.  The best solution
as far as I can tell, is to use the jumping roundhouse, or play an aggressive
style and don't let him be able to pull that move off.  (i.e., stay close,
foot drill like crazy).

-- 
Brian T Odom
Xref: sparky alt.games.sf2:3362 rec.games.video.arcade:8052
From: petitc@vccsouth01.its.rpi.edu (Christopher Jon Petit)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: No Simgle Balance in SF2:CE
Date: 11 Oct 92 18:47:35 GMT
Article-I.D.: rpi.7-yz9g_
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


 Seems to me that there is NO balance in CE.  At least not in the sense that
any character has an equal chance to take out any other character.

 Seems that the characters come in "levels" of power.  From what I can tell,
the levels are something like this:

(From most to least powerful)

Guile

M. Bison/Ryu/Ken/Blanka

Chun Li/Dhalsim/Vega/Sagat

E. Honda/Zangief/Balrog

 Does that make sense?
-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Old articles
Date: 8 Oct 92 12:35:44 GMT
Organization: University of the West of England, Bristol

I am currently using TRN to view this news-group, and was wondering
if there is any way of getting to the old,OLD articles from way
back.
It seems that people quote old article numbers as if it IS possible
to go back and view them.
If it is possible, could someone please tell me how.

Thanks in advance

Scott
Newsgroups: alt.games.sf2
From: zippy@cs.brandeis.edu (Patrick Tufts)
Subject: chun-li strategy request
Summary: looking for chun-li strategy guide
Organization: Brandeis University
Distribution: usa
Date: Tue, 13 Oct 1992 15:16:44 GMT

I'm looking for a strategy guide for Chun-Li.  I'm sure this is in the
FAQ, and everyone but me knows where it is, so please *email* the
location to me so the group doesn't get flooded with responses.

(yes, I tried looking for the FAQ, couldn't find it)

--Pat
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: sf2 for PC
Date: 13 Oct 92 16:27:37 GMT
Organization: University of Arizona, Tucson, AZ

In article <1992Oct13.094109.15067@csd.uwe.ac.uk> btdcs207@csd.uwe.ac.uk (DOC) writes:
>In article <1992Oct12.194759.16032@organpipe.uug.arizona.edu> jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:
>>In article <1992Oct12.080502.2616@lugb.latrobe.edu.au> 9125092l@lux.latrobe.edu.au (David Moon ) writes:
>>>Hey, awhile back someone mentioned he had a sf2 for PC. What ever
>>>happened to that dude? He said he will chuck it into some FTP
>>>site..but havent heard of him since...does anyone else have this
>>>so called software?
>>>
>>>dave..
>>
>>I've got a copy of it still, I believe. It's basically a Taiwan import, and
>>supports MCGA, and an Adlib card. No joystick support.
>
>Umm, sorry to join this conversation, but Could I get a copy.
>I am sick of people moaning that I play sf2 too much, it would be nice to
>show them how good it is.
>
>If so, how and where do i get a copy ?
>
>Thanks
>
>Scott

If enough people wish to obtain a copy of it, I will post it up in an uuencoded
form. (Unless there's something against that...)

Howard
Newsgroups: alt.games.sf2
Subject: Would you buy an SNES just for SF2?
From: schmidt2@scws2.harvard.edu (Gary Schmidt)
Date: 11 Oct 92 03:15:40 GMT

	
	Hi. I know this subject has been dealt with before (most thoroughly
a couple months ago), but now that people with SNES SF2 have had theirs for
a while, I'd like your opinions. Do you think it's worth it to buy the SNES 
just for SF2? I've just recently started spending a fair amount of money on the
arcade versions, and gotten addicted (like, who hasn't?) ... so I started to
wonder if it really would just be better to get the SNES.
	If I did, I would probably buy the basic set ($99) plus an extra
controller for two-player games, and SF2 ($60) ... that total would probably be
more than I spend in the arcade over time, but then again, there's the con-
venience of having it at home ...
	Also, if I were to decide to buy it, do you think I should wait in 
hopes of a SNES SF2:CE? I probably wouldn't want to wait longer than 
Christmas, although if I knew a CE-equivalent was coming out, I could wait ...
	Opinions?

						DOS KOI!

						G.S. (no sig)
Newsgroups: alt.games.sf2
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Re: The Art of Throwing -- The Theory Behind the Throw
Organization: University of Illinois at Urbana
Date: Thu, 8 Oct 1992 16:02:17 GMT

can someone repost this article as I seem to have missed it.
From: ins903u@aurora.cc.monash.edu.au (***RAYSON WONG**)
Newsgroups: alt.games.sf2
Subject: Re: Super "DUPER" CE Sf2!
Date: 16 Oct 92 11:14:44 GMT
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]

Mr B.C. Tay (ins882e@aurora.cc.monash.edu.au) wrote:
: That chip may have been changed by some people......
: What is the point to play the character under some weird movement anyway?
: However, hope you didn't bull around about this so call super "duper" 
: SF.ii
: 
: \\\\\\\\\\\\\\\\\\\\\\\\\
: Let's have some chip that can strip every character.....then
: everyone will play it.....
: \\\\\\\\\\\\\\\\\\\\\\\\\

I wonder what will be the success of Strip Fighter II - the uncensored ver!
Then we will finally find out if Vega has been castrated and check out Blanka's
beauty! heheh......Sorry I am not that perverted normally.....except on weekends..
	Chow!
From: Ollie@mizzou1.missouri.edu (Oliver Ilagan)
Subject: Balrog freeze
Organization: University of Missouri
Date: Wed, 7 Oct 1992 23:56:34 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Is there a way to freeze a character using Balrog?  Or does he himself get froz
en?
 
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: A few combos for orig. SF2.
Organization: Clark University
Date: 13 OCT 92 22:53:51 GMT

Honda:  Jumping roundhouse, crouching fierce
        Jumping fierce, standing strong, crouching fierce

Blanka: Jumping roundhouse, crouching fierce
        Jumping fierce, standing strong, crouching fierce/roundhouse
        Jumping roundhouse, standing strong, crouching fierce
        Jumping fierce/roundhouse, standing strong, standing fierce

Guile:  Jumping fierce, crouching strong, fierce sonic boom
        Jumping fierce, crouching strong, forward razor kick
        Jumping fierce, standing fierce, fierce sonic boom

Ken/Ryu:Jumping fierce, crouching strong, fierce fireball
        Jumping roundhouse, crouching roundhouse
        Jumping fierce, standing strong, fierce fireball (VERY tough)

Chun Li:Jumping fierce, standing strong/crouching forward, crouching fierce
        Jumping roundhouse, crouching forward, crouching fierce
        Jumping forward, crouching forward, crouching forward

Zangief:In theory:  Jumping fierce, crouching forward, crouching roundhouse
        In practice:  Not worth it if you can SPD, anyway.
        Standing forward, crouching roundhouse (useful against people just
                                                getting up)

Dhalsim:Forget it.

Any combo with special moves (fireball/sonic boom/razor kick) must be
buffered, ie. do the move before you finish the last one.
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: THE COOLEST COMBO EVER!!
Organization: University of Illinois at Urbana
Date: Wed, 7 Oct 1992 07:05:11 GMT
Keywords: VALKOR DID IT!!

jtasler@mccoy.NMSU.Edu (TASLER) writes:

>WHOA!

>I was watching this guy, Valkor they call him, play the other day...
>it seems he hasn't lost in about a year..this guy has won his own machine, he  
>has won hundreds of dollars in prize money, but he still plays on the machine  
>in the arcade.....anyway, i was watching him play....he was using Sagat.  The  
>other player was Guile.  So the Guile player does a Razor kick...Valkor blocked  
Whoa!  He must be good!  He can BLOCK!

>and then WOW....he did a TRIPLE TIGER UPPERCUT from HELL!!  the first one hit  
>guile in the air, the second occured right after the landing, immediately  

Whoa!  I guess the Guile player didn't learn to block yet!

>followed by a third.....the coolest thing about it, though, was that each  
>Uppercut was of different strength....each increasingly powerful (jab, strong,  
>fierce!)  Incredible!  Needless to say, everyone in the arcade was speechless,  
Incredible!  You mean he used all three punch buttons on after another?!
I'm certainly speechless.

>and you should have seen the expression on the Guile player's face...classic.

You mean the disgruntled expression of a Street Fighter player whose
defensive crouch isn't working?

>laters,
>Jon

I hope I don't have to play Valkor!  His triple tiger uppercut sounds
too powerful!  I wonder if he can buffer the triple tiger uppercut with
a fierce for a five hit combo?  Wouldn't that be something!

You know, I have this four hundred and twenty two hit combo with Ryu.
It goes like this:  Fireball, wait, fireball, step back and forth,
dragon punch, wait, fireball, footsweep, dragon punch, fireball,
fireball, wait, hurricane kick, fireball...  needless to say, everyone
in the arcade was speechless.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2