HDTenEightyP/NetNews huggingface dataset:
From: gilbert@CS.ColoState.EDU (brian david gilbert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KEEN WATCH: The U is Toast
Date: 7 Oct 92 17:50:14 GMT
Organization: Colorado State University, Computer Science Department

In article <Bvq11E.6FK@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
>Our next game WILL be the ultimate Id game (until the one after that:),
>but it won't be Keen.  Keen would be so hard to do in 3D with all the
>pogoing going on.  Besides, all that "cute" bores us to tears.
>
>If your repulsion for Wolf3D comes from all the violence then you may not
>even want to look at the name for our next game.  The working title is
>DOOM and its story will lean towards the darker side of sci. fi./fantasy.

Jay, What are the chances of you guys releasing a demo version or
do you plan to release Doom like you did with Wolf3D.  I like the
idea of being to try out a game before buying it.

Brian

-- 
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* Email: gilbert@cs.colostate.edu | Yes my life is better left to chance  *
* Computer Info Processing Spec.  | I could have missed the pain but I'd  *
* Morgan Lib. Colo. State Univer. | of had to miss the dance. Garth Brooks*
Newsgroups: comp.sys.ibm.pc.games
From: ib89mose@htlulx.htl-bw.ch (Moser Stefan)
Subject: Re: Rex Nebular
Organization: HTL Brugg-Windisch, Switzerland
Date: Wed, 14 Oct 1992 12:28:02 GMT

In article <dwong.1vrs@terapin.com> dwong@terapin.com (Don Wong) writes:
>In article <1992Oct13.180121.2203@discus.technion.ac.il>,
>s2848632@techunix.technion.ac.il (ITZHAK FRIEDMAN) writes:
>>Hi adventurers,
>>I was wondering whether someone started Rex Nebular, so I'll be able to 
>>exchange info (I myself got stuck...)
>>
>>Zachi.
>
>Yup, just got into the game...and it's fantastic so far.  The introduction was
>one of the best I've ever seen, the graphics were so smooth.  And Rex's
>movements on screen is the smoothest I've ever seen on an adventure game.

I agree. The look & feel of it is definitely something of the best I've seen
in recent times and the humour of it is just great. That makes me
feel even worse to announce that it follows the last Microprose releases as
far as bugs go. My copy consistently hangs as soon as I step out of the cave 
into the grasslands. Anyone can help? 


*SPOILERS AHEAD*


>I'm stuck underwater, I don't know what to do with that purple thingy that
>comes out and eats me.  I've tried throwing the fish at it, but it just gobbles
>it up.  BTW, I'm playing at Very Hard mode (suicidal, I know).

I haven't played it in Very Hard Mode, but I think it's basically the 
same trick:

Feed the burger from the fridge to that purple whatever. If that doesn't work -
well look at the picture of the dead fish on the back of the package and read
the text....



Newsgroups: comp.sys.ibm.pc.games
From: sauron@femto.engr.mun.ca (Patrick Ryan)
Subject: Re: WC I Runs SLOOOOOOOOOW on '486
Organization: Memorial University of Newfoundland
Date: Wed, 14 Oct 1992 11:51:36 GMT

sauron@femto.engr.mun.ca (Patrick Ryan) writes:

>I just installed WC I on a '486 33MHZ, and it's CRAWLING!  Is it
>incompatible with HIMEM, EMM386, DOS 5, or just '486'es in general?

The wierdness continues.  I tried removing everything from my EMS, and
it FLIES!  Too fast.  I started putting things back in (the way they
were, using the EXACT same order and switches/options) - when I had
everything back in, it STILL ran too fast.  ...duh?

--
   ,---, ,---, ,-----, /  Of course I said it!  Do you / sauron@ / o o
  /   / /   /    /    / think  MUN  even acknowledges / femto.  /   v
 /---` /---/    /    / my existence, let alone allow / mun.ca  /   `-'
/     /   /    /    / me to speak for them?/chris@zeus rented this space
Newsgroups: comp.sys.ibm.pc.games
From: c2s4027@tamsun.tamu.edu (Cedric Sims)
Subject: Re: F15 Strike Eagle III
Organization: Texas A&M University, College Station
Date: Wed, 7 Oct 1992 15:37:25 GMT

In article <1992Oct5.200655.11546@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>Padlock view?  Well, having padlock view is like having *your* neck *locked*
>to the enemy plane, regardless of whether you really want to look that way
>at that very moment.  I agreed that we have to constantly look at the enemy,
>but I think one should be able to look away at something else for maybe
>a fraction of a second.
>
>For example, if you have 2 enemies, then you probably want to look off from
>time to time and at least has a feel of where the other boggy is at.
>

No, padlock is not the answer to our prayers, but it does perform the
way it should. All these things you say are not possible are. Swithing
to the forward view then back to padlock is as easy as pressing
two keys (ins, then 8).  Watching 2 bogeys is easy too, just press 't'
to cycle through your targets.

>And since I have gotten the attention of all y'all great F3'ers?  Do you use
>the AUTO feature?  I mean, give me a break, is there an actual AUTO feature
>in F16 that tails the enemy plane for you?  

Don't use it if you don't want to. Let's be real here....

F3 is not for everyone. It's a complex simulation. It takes time
to learn.

Cedrico.
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
 +1 409 862 4104                    College Station, Tx 77843-3142
-------------------------------------------------------------------
-- 
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
Newsgroups: comp.sys.ibm.pc.games
From: nwalczak@dcs.warwick.ac.uk (Nick)
Subject: U7 on 386SX 25 ?
Keywords: Should I bother?
Organization: Department of Computer Science, Warwick University, England
Date: Fri, 9 Oct 1992 11:54:16 GMT

Yo,

I am about to get a 386SX 25Mhz 'cos I can't afford anything better.  I
have seen U7 in shops and have heard talk of it on this group but will it run
fast enough on my machine for me to be able to play it properly?

If it is like the older Ultima games, ie: it doest run in real time, does
speed necessarily matter?

-Nick
Newsgroups: comp.sys.ibm.pc.games
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Subject: Out of this world...still at TXHF
Organization: HAC - Johns Hopkins University, Baltimore
Date: Mon, 12 Oct 1992 16:03:12 GMT


Well, I am now down at the room with the lion in the cage, flanked on both 
sides by many guards.  It's not a pretty picture.  How in the bloody blue 
blazes does one get through THIS?  I thought maybe I need to release the lion,
but I can't find a way to do it...

TNX,
LC
From: s2848632@techunix.technion.ac.il (ITZHAK FRIEDMAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Rex Nebular
Date: 13 Oct 92 18:01:21 GMT
Article-I.D.: discus.1992Oct13.180121.2203
Organization: Technion, Israel Inst. of Technology

Hi adventurers,
I was wondering whether someone started Rex Nebular, so I'll be able to 
exchange info (I myself got stuck...)

Zachi.
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: Bane of the Cosmic Forge Patch
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Distribution: usa
Date: Wed, 7 Oct 1992 22:54:42 GMT

I'm sorry since this is in the wrong newsgroup, but since this is the group
I'm applying it to. . .
If I want it to automatically kill anything with EOB in the title, the line
in my KILL file should read:
/ *EOB* /:j
Right?  But it doesn't seem to work. . .
It kills some stuff, but not all.
Also, is the Kill file case sensitive?
Thanks.
Please mail responses to: lidz@nes.nersc.gov
My mailer here isn't working right. . .

Newsgroups: comp.sys.ibm.pc.games
From: bsn@world.std.com (Brent S Noorda)
Subject: Re: Slow-down utility
Organization: The World Public Access UNIX, Brookline, MA
Date: Mon, 12 Oct 1992 12:28:45 GMT

Kwan-Yong Lee <kl2i+@andrew.cmu.edu> writes:

>Hi.  
>I have a 486DX2 50 and, boy! I am having soooo much trouble playing
>action games on my computer!!!
>So I am looking for some shareware TSR or other hacks that can slow down
>my computer.
>Is there anybody who can tell me ftp sites that has such utility?  I
>checked out cica.cica and ulowell, but had little luck.
>I hope I can find one that is compatible with WCI and WCII..
>Thanks in advance...

I wrote a prgoram, SlowDos, which can run a program or shell while eating
up clock sycles during the clock tick.  I managed to make my 50Mhz 486
get a norton SI rating of 0.2.  I don't know how this FTP stuff works
so I'll be glad to mail it (source and executable) to whoever requests.
(How do you put something on the FTP sites, anyhow?)
From: jchrist@diku.dk (J|rgen Christensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Harpoon Designer Series also in Europe?
Summary: Harpoon Designer Series in Europe?
Keywords: harpoon
Date: 7 Oct 92 11:06:12 GMT
Organization: Department of Computer Science, U of Copenhagen

Hi Fellow Harpoon players.

A freind and I have been playing Harpoon for about a year now.
Lately we have been following your discussion about Harpoon
here in this newsgroup, and a question has poped up.

WHAT the H... is the Designer Series and where can we get it


we allready have:

Harpoon (Master Game) v1.3
GIUK
NACV
MEDC
IOPG
and
senario editor


We have asked in different shops about DS but they haven't
heard about it.


Someone please reply


		With lots of greetings


                                  Junker
-- 
               'Life is to short for long distance relationships'
	       **************************************************
   		           J|rgen 'Junker' Christensen                      
   		        Rugmarken 11, 2860 S|borg, Denmark                  
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Darklands Question - Possible Spoiler
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Wed, 14 Oct 1992 20:09:26 GMT

In article <Bw4Cyn.Bs1@rice.edu> swaim@owlnet.rice.edu (Michael Parks Swaim) writes:
)In article <1992Oct12.194357.14187@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
)>In article <Bvxppw.7t3@rice.edu> swaim@owlnet.rice.edu (Michael Parks Swaim) writes:
)>Spoilers:
)>)  My problem is that I'm ready for the Castle of the Apocalypse, but I
)>)can't get the seventh door open. Theoreticly I have the other six keys,
)>)although I can get them multiple times, and it seems to forget that I
)>)have them when I leave and return.


)>I did it all in one sitting - i.e. never left the castle.  I wouldn't be
)>surprised if that was what was required.

)  I did that. I go through 6 of the doors, getting the six objects, and it
)still says that I can't budge the door, hinting that I need something. Do
)I have to do the other six again, even though the doors are blackened?

Sounds like a call to Microprose is in order.  Sorry I can't help more,
all I can say is that it worked for me, which is probably not what you
want to hear right now :-(.

The only idea I have is to double-check your inventory to make sure you
got an item every time (sounds like you did that already).

I was wielding the sword of war (I think) when I opened the final door, I
doubt that it should make a difference in opening the door (but I think it
helped me a bit in the fight :-)).
Newsgroups: comp.sys.ibm.pc.games
From: jsvrc@rc.rit.edu (Doctor FORTRAN)
Subject: Re: WOLF3D -- MAPEDIT -- Assist Needed
Originator: jsvrc@bruno.rc.rit.edu
Organization: RIT Research Corp
Date: Fri, 16 Oct 1992 15:51:29 GMT

In article <1992Oct14.132451.23133@murdoch.acc.Virginia.EDU> jtf9s@poe.acc.Virginia.EDU (Phantom) writes:
>Using Mapedit to play with Wolf map.
>
>1.	What files are being updated so that I can restore to original
>map after I have completely hosed my custom map?

They are "MAPHEAD.WL?" and "MAPTEMP.WL?", where the ? is the game you're
playing (1-6).

>2.	Can I save updated map so that game will think it is other version
>of the game, i.e., I can choose either map from the new game menu.

Don't know. It would be nice, though!

>3.	Why do walls get soft, i.e., penetrable?  I have placed many
>dogs in room adjoining first level start point.  To my amazement, these
>beasts come flying right into the room with me!

You have to put turning points for the dogs (and moving guards, too). A
moving actor (dog or guard) will continue moving in their initially assigned
direction until they encounter one of the following:

	1. A turning point.
	2. You.
	3. The edge of the level.

They'll walk through walls in order to obey these rules.

==Doctor FORTRAN
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Recent Harpoon releases
Summary: Sorting out all the Harpoon flavors...
Keywords: Harpoon, Three-Sixty, Challenger Pak, Signature Edition, Designer seri
Date: 14 Oct 92 08:37:23 GMT
Article-I.D.: vmsb.1992Oct14.003723.1
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: tatakamoto

In article <1992Oct13.143038.16966@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
> From article <1992Oct13.124814.22752@athena.cs.uga.edu>, by jfriday@helena.stat.uga.edu (Paul Stacy):
>> With all the talk about the recnet 1.3 release and a supposed repair for
>> it I've become rather confused on the whole issue.
>> 
>> I bought the Challenger Pak last summer and hope to get the Indian
>> Ocean/
>> Persian Gulf disk today (still looking for The Mediterranean disk).  I
>> now see that a locak store has the designer series program.
>> 
>> I am trying to find out what this new release is all about and is it
>> worth it.  I'm seeing a lot of complaints about it..
> 
> I believe the Challenger Pak contains the version 1.3.  Please check before
> adding to more confusion (if 1.3 not there, than I am confused).

     The Challenger Pak the original poster is referring to came in a big
black box and I believe contained version 1.21 or thereabouts.  It also
contained a Harpoon Battlebook (title is probably wrong, but it was a
strategy guide).
     Now there's the Signature Edition which comes in a similarly-sized
blue box with gold trim.  This contains version 1.3 of Harpoon, but no
book.  I'm sorry I don't know what scenarios and editors are contained
in either set.
     To add to the confusion there's the Designer Series which comes in
a smaller blue box.  I believe this is considered an "add-on".  It
contains a version 1.3 *patch*.  You still need the full Harpoon program
from elsewhere to use this.  Again, I don't know what scenarios and
editors are contained here.  Perhaps someone else can sort out that aspect
of it.
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Gravis Ultrasound
Organization: Helsinki University of Technology, Finland
Date: 16 Oct 92 16:37:50

>   I've read that the Gravis Ultrasound is finally out.  I'm just curious, has
>   anyone heard the board yet?  What does it sound like?  From the specs it
>   looks like it should sound awesome...

For more info on the GUS, check in comp.sys.ibm.pc.soundcard.
I think you'll find what you're looking for there.
Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: Re: Civ memory problem
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Fri, 9 Oct 1992 12:54:12 GMT

Alex, 

I can't figure out to e-mail you. But I would like to have a little chat
about your memory games. E-mail me and I'll get back to you. I tried to
respond to your request a few days ago and I messed up and the mail 
didn't go out...

Raymundo
--
Ray Kasycz                                          
Geodetic Survey of Canada       \  " the matrix looks good today but  \
Ottawa, Ontario, Canada           \    I'm gonna punch the simstim      \
Internet: kasycz@geod.emr.ca        \    and go check on Molly... "       \
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Playing modem games over the Internet?
Date: 16 Oct 92 20:25:33 GMT
Organization: The University of Texas at Austin, Austin TX

In article <rantapaa.718577556@s6.math.umn.edu> rantapaa@s6.math.umn.edu (Erik E. Rantapaa) writes:
>Has anyone thought of trying to make this work?  I think an appropriately
>re-written COM2: driver and a simple redirection program running on
>your local Unix host should do the trick.  Sure would help save on long-
>distance. :)

I would *LOVE* to be able to do this... but I have not the knowledge or
skill to know if it actually COULD be done or HOW to do it...  It seems quite
logical that it could be done... but why hasn't it been done before, then?
Anyone know for sure? 
 
Another question... someone mentioned that they played an MPGN game through
their Internet connection.  As least, that's the gist of the message I got.
Can you confirm this?  I heard that that couldn't be done.
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: mm4-help needed
Originator: smintz@alamo
Organization: Intel Corporation
Date: Fri, 16 Oct 1992 18:09:10 GMT


The Southern Sphinx, and reflect dishes, and darkstone tower all are connected to
Darkside of Xeen, so you can't use em till you have the Darkside game...sorry
gang!!
Stephen
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: V for Victory (by Three-Sixty)
Date: 15 Oct 92 14:23:28 GMT

In article <1992Oct15.045627.28582@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
> I got it.  The new game from Three-Sixty (Land Harpoon?)
> 
> First of all, very very expansive.  $57 from Electronic Bontique.

The price does seem a little steep.

> On first sight, it looks as slick as Patton Strikes Back's 640x480 graphics.  
>  
> But I think it uses only 640x480x256 color.  Darn, I was hoping for
> 1024x768.

Darn, it will only work if you 512k VGA! (What % of IBM folks have monitors
good enough to adequately display 1024X768 in color?) I was hoping for a
640X350X16 color EGA mode. Most board wargames I play do alright with 16 
colors.

> It is basically a hex game.  You assign the moves and then press "End Turn".
> Darn, I was hoping for real time like Harpoon or Command HQ.

THANK GOD! If all I wanted to do was race the computer I would get some
mindless Nintendo 'joystick-jiggler'.
 
> It comes only with one 1.4meg diskette.  Darn, for $57 I was expecting
> 10 diskettes.  IMHO the more diskettes there are, the more interesting
> the game is more likely to be.

The extra diskettes, more often then not, are just for extra "pretty pic-
tures". In this sort of game the critical factor is the quality of the AI.
 
> The units looks like those war boardgame pieces.  Darn, I thought those
> writers of boardgames will stick to their turf and leave computer games
> to people who take advantage of computers -- realtime, 1024x768, no "hex"
> limitation, modem/network link, animation, etc.

Realtime just turns the game into a race, 1024X768 isn't necessary for
a map display, all games like this move by increments whether it's dis-
palyed or not & animation is just a frill.

Modem/network links would be nice though.
 
> Still, I will keep the game, since I believe that returning a game is
> worse than piracy -- rendering a product unsellable-as-new and costing
> money for the stores like Electronic Bontique.

Buy instead from one of those places that just reseals it & sells it to
someone else! ;*)

PHIL
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: STACKER
Keywords: STACKER
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 9 Oct 1992 16:10:24 GMT

>Just out of curiosity what new games (EOBII, UW, MM3 and 4, WCI and II ...)
>will and wont work with stacker.  I would like to put together a list of what
>games will and wont work with STACKso anyone in netland let me know.  
>Even if the games are realitivly old.

I have never had a single game not cooperate with Stacker.  If I don't
use it, it's typically because of memory requirements that it uses
and I end up running out of RAM, particularly those games that require
EMS as it takes a lot of space up in the upper memory block and then I
don't have enough room to load the drivers for three stacker'ed
drives.  It's an excellent program.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Monkey Island II
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 15 Oct 1992 04:06:11 GMT

somewhere there's a tree with a hanging bag.
there's cracker mix in the bag.

sasi
Newsgroups: comp.sys.ibm.pc.games
From: sekullbe@athena.mit.edu (Scott E Kullberg)
Subject: Re: AOTP torpedo bombing
Keywords: AOTP,bug
Organization: Massachusetts Institute of Technology
Date: Fri, 16 Oct 1992 17:00:05 GMT

In article <15OCT199218555348@cithe1.cithep.caltech.edu> chen@cithe1.cithep.caltech.edu (Mark Chen) writes:
>I recently bought AOTP and have upgraded to Patch B.  I need some help
>from some of you AOTP aces - could this be a bug?  (Never followed the
>old postings discussing bugs...Patch B surely hasn't fixed everything).
>
>Here's the story.  I can't seem to fly a successful torpedo bombing
>mission.  I've flown for the US and Japanese Navy dozens and dozens
>of times in Training Missions and others.  I'm doing just as TFM says.
>Flying in level and low (at about 100').  Speed less than 100 mph.
>I've tried dropping anywhere from point blank to quite far.  Nevertheless,
>at the end of the mission, I get no credit for a torpedo hit.  I've
>never seen the torpedo hit the target, never heard it either.  A few times,
>I've even seen the torpedo skimming along in the water, heading straight in
>for a direct hit.  Nada.
>
>Any hints?  Or is this a bug?
>

I've found that w/ the new version that torpedoes go a lot slower in the
water than they used to. I used to be able to keep going slow, while
looking down and stay with the torpedo all the way to the target. Now I
leave the torpedo far behind, no matter how slowly I fly. (This does make
sense- torpedoes went only 20-40 kts I believe.) What I've had to do is stay
in the target area, flying around, even though it lets me  jump to autopilot
and warp out. Apparently the program forgets about any torpedoes when
autopilot activates. If you wait around long enough they should
eventually hit their targets.

Scott Kullberg
sekullbe@thena.mit.edu


Newsgroups: comp.sys.ibm.pc.games