HDTenEightyP/NetNews huggingface dataset:
From: olsen@Csli.Stanford.EDU (Diane Olsen)
Subject: xmines question
Organization: Stanford University CSLI
Date: Fri, 4 Sep 1992 18:07:28 GMT

Are there any options for xmines?  I like everything about it 
except the grid size (roughly 16x32) and number of mines (85).
I'm enough of a novice that I keep blowing up long before I
finish;  I'd really rather practice on a 16x16 grid with 40
or so mines.  Is there a way to do this?  Our man pages seem
to cover every game in creation except xmines.

Thanks!

--Diane

-- 
Diane L. Olsen		"A woman with a mind is fit for all tasks."
olsen@csli.stanford.edu		--Christine de Pizan (c.1363-c.1431)
Xref: sparky rec.games.misc:17026 comp.sys.ibm.pc.games:11260
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Re: Spectrum Holobyte BBS?
Date: 28 Aug 92 16:18:02 GMT
Followup-To: rec.games.misc
Organization: University of California, San Diego

In article <vbdntqq.ajredmer@netcom.com> ajredmer@netcom.com (Akila J. Redmer) writes:
>around the end of the year)  There is an FTP tied to Internet that has
>everything.  I'm not sure what it's called, but someone can probably post the

This message was for the Spectrum Holobyte BBS : does anyone
know about this ftp site

Simon
From: le@wldwst.enet.dec.com (Le)
Newsgroups: rec.games.misc
Subject: Re: unreal demos
Date: 28 Aug 92 15:42:04 GMT
Organization: Digital Equipment Corporation


In article <22834@sybase.sybase.com>, calvin@bitmap.sybase.com (Calvin Lim) writes...
>UNREAL demo from futrue crew is really good.... If you did not get
>it, do so. It is in wuarchive /pub/MSDOS_UPLOADS, file call unreal.zip.

Hi,

  Can some kind person please post it here? 

Thanks much
Newsgroups: rec.games.misc
From: gunnarh@dhhalden.no (GUNNAR HORRIGMO)
Subject: Re: Monkey Island II - HHHHHHHHEEEEEEEEELLLLLLLLLPPPPPPPP!
Organization: Ostfold College
Date: Mon, 31 Aug 1992 23:20:01 GMT

In article <BtoJK0.Dsx@alsvid.une.edu.au> mussher@alsvid.une.edu.au (Mark Ussher) writes:

>I have got to part three of Monkey Island 2 - LeChuck's Fortress and I have a
>bit of a problem. In the section where you have to "turn" the correct sequence
>of bones, I cannot seem to arrive at a solution. I realise this is probably an
>FAQ but I have read the walkthrough solutions to the game, but they are very 
>vague as to the solution of this section. For example I know that you have 
>to turn the bones in sequence to the sheet of paper that Guy Brush has (The leg
>bone is connected to the rib bone etc.), but I have tried everything I can
>think of and still I can't get a solution.


Have you tried entering the holes?
From: Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop)
Newsgroups: rec.games.misc
Subject: Help Needed: Ultima Martian Dreams
Date: 26 Aug 92 00:22:59 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Please help me with these problems:

1. How do I get the photo plate developed? I have talked to the guy at Elysium
but I don't know how to get him to help me.

2. How do I get into Argyre? Do I have to blow up the wall? How? With what?

Thanks!

\/alaria

Newsgroups: rec.games.misc
From: bk158@cleveland.Freenet.Edu (Su-Cheong Mac)
Subject: Re: DOS 5.0 vs. old SSI gold box games
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 26 Aug 92 13:32:18 GMT


I have a 486, DOS 5.0 and SVGA. CHampion, Gateway to Savage Empire
work well. 2 months ago I have posted that Secret of Silver Blade
didn't run. At last (a month ago) I found the solution....choose 
NONE in the SOUND option! I don't have any sound card and the game
hangs even with PC speaker. I haven't tried Pool of Radiance yet.

MSC (Mac Su-Cheong)
msc@sun4.ee.ncku.edu.tw
Organization: University of Illinois at Chicago
Date: Thursday, 3 Sep 1992 09:17:35 CDT
From: <U52025@uicvm.uic.edu>
Newsgroups: rec.games.misc
Subject: Prophecy Of The Shadow (The Fourth Seal????)

     Can someone tell me where I can find one of the four seals to release the
dead Wizard ( I forgot his name)? I already found the seal for FIRE, AIR, and
EARTH, but I can't find the seal four WATER. When I called the SSI help line
they said the seal for WATER was some kind of flask, but they did not say where
 it was. So can somebody tell me where it is?
                                      ,THANKS!
From: gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C)
Newsgroups: rec.games.misc
Subject: Playing CDROM Secret Weapons on hard drive?
Date: 3 Sep 92 04:10:03 GMT
Organization: Georgia Institute of Technology


I recently bought the CD-ROM version of Secret Weapons of the Luftwaffe.
I don't have a CD-ROM player, but since we have one at work, I was thinking
I could transfer it to a hard drive. Well, apparently the program checks
for a CD-ROM driver before it'll run. Does anyone out there know of any way
that this thing can run without a CD-ROM driver?

I have no idea why Software Toolworks would make this a CD-ROM only game.
Sure, I guess it would keep people from copying it, but what about the
users who would want faster access time that a hard drive could provide?
Another stupid idea to inconvenient legitamate user in the name of fighting
software piracy. 

Another thing, this game is only four megs, why would they want to put
in on a CD anyway.

Jeff


Newsgroups: rec.games.misc
From: wildstar@wam.umd.edu (Susumo Kodai)
Subject: Re: Falcon 3 Updates
Organization: University of Maryland, College Park
Date: Mon, 31 Aug 1992 11:05:29 GMT

I got my rev. A update from Spectrum Holobyte mailed to me free of charge, and I got my rev. D update off of "Money Matters", a bbs in MD where the spectrum holobyte rep said to look for it.

Wildstar
.


Newsgroups: rec.games.misc
From: bc31677@uxa.cso.uiuc.edu (Brian Chou )
Subject: Re: Ultima Underworld
Organization: University of Illinois at Urbana
Distribution: usa
Date: Thu, 27 Aug 1992 17:14:32 GMT

chrisk@gss.com (Chris Kessel) writes:

>In article <1992Aug24.152340.1118@gss.com> chrisk@gss.com (Chris Kessel) writes:
>>chrisk@gss.com
>After reading my own post I can see I need to be more clear.  After killing
>Tyball I was low on health/mana and tired to boot, so I figured it was a good
>time to sleep.  During sleep I had one of the visions and it said that I had
>done well, but that for him (the guy in the vision) to help me I needed to
>bury his bones in his empty grave (Garamon's empty grave).  I grabbed the
>skulls I mentioned above and ran back to the grave and buried them, but they
>don't seem to have been the correct skulls.  Any hints on where to find the
>appropriate skulls would be much appreciated!

>While I'm here.  I have 7 of the 8 artifacts, missing only the cup.  Should
>I have found that by now, or is it on level 8?

b-chou@uiuc.edu

Garamon's bones are in the southwest quadrant of Level 8.  I cannot remember
(having played the game over two months ago) whether Garamon was a warrior or
wizard.  However, somewhere in this area are some bones guarded by a stone
golem.  Whether Garamon was a wiz or warrior is important because I don't re-
call perfectly where I found the bones.  I do remember that there were two sets
of magical treasure -- one belonging to a spell caster and the other belonging
to a fighter.
Anyway, I have a feeling that the correct bones are the ones near the remains
of the magic user.  These remains include various runes and misc. things.
By the way, I also have not found the cup.  According to the shrines the cup
Is somewhere on the third level.  I've scrupulously searched an area that
I think holds / hides /   has the cup but have had no luck.
From: aph@owlnet.rice.edu (Aaron Phillip Hertzmann)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Questions: Indy 4, Police Quest 3, Neverlock
Date: 1 Sep 1992 15:56:01 GMT
Organization: Rice University

I have a few unrelated questions:

1.  Can I deprotect Indy 4 to save endless hassle?

2.  Where can I find Neverlock?

3.  How do you get into MB's house in Police Quest 3 (after the fire.)

Thanks.  Please reply to private e-mail.
 
Aaron.
From: pauls@trsvax.tandy.com
Date: 26 Aug 92 10:12 CDT
Newsgroups: rec.games.misc
Subject: WC2 help needed.
Message-ID: <1192767298@trsvax>
Nf-ID: #N:trsvax:1192767298:000:463
Nf-From: trsvax.tandy.com!pauls    Aug 26 10:12:00 1992


On the mission where you and Doomsday are in Broadswords (about Mission 12)
and must shoot down the tanker and the supply depot, I can never seem to
win. If I manage to kill off the 3 heavy fighters guarding them, and even
with 50 on shields and armour, some guy in the tanker blasts me away EVERY
TIME.

I cant turn, run, afterburner, nothing. I'm dead in 5 seconds. Each hit
from his guns is like 25%, so 4 shots and its toast.

Any suggestions??? I'm stuck!!
From: che347r@vaxc.cc.monash.edu.au
Newsgroups: rec.games.misc
Subject: Re: Civilization Tournament
Date: 28 Aug 92 13:30:06 +1000
Organization: Computer Centre, Monash University, Australia

In article <1992Aug27.060739.13710@qiclab.scn.rain.com>, drazil@qiclab.scn.rain.com (Devin Ben-Hur) writes:
> Any of you folks interested in a civilization contest?
> 
stuff deleted
> 
> Rules are: no save & reload cheats, no money cheats, no
> debug mode cheats.  Movement tricks, build-wonder-
> inventory-switch tricks, etc. are allowed.  Use v.03 or
> v.04.  Of course, each player is on their honor as it's
> nearly impossible to detect such cheating.
> 
My question is this. What are the movement tricks?
(I'm still running v01, haven't applied the v03 or v04 patch yet)
  
Evan                    [che347r@vaxc.cc.monash.edu.au]
Newsgroups: rec.games.misc
From: mjstraw@grove.iup.edu
Subject: Re: Where is Patch D for Falcon 3.0?
Organization: Indiana University of Pennsylvania
Date: Fri, 4 Sep 1992 01:29:14 GMT
X-Posted-From: oak.grove.iup.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <1992Aug25.104031.303@ziff.com>, lgoodman@ziff.com writes:
> 
> Does anyone know of an FTP location for Patch D for Falcon 3.0 ? I know
> ftp.ulowell.edu has patches, but their patch D is missing an INSTALL.EXE file
> which I need to get Falcon running on my home machine 

There is a copy on acorn.grove.iup.edu in [anonyous.flight-sim.falcon]
Don't know if it's missing INSTALL.EXE or not.

----------
Mark J Strawcutter                           BitNet:    MJSTRAW@IUP
Director, Systems and Communications         DNS (mx):  mjstraw@grove.iup.edu 
Indiana University of Pennsylvania           Voice:     (412) 357-4000
Indiana, PA   15705                          "you can't nail jello to a tree"
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: pelakh@convex.com (Boris Pelakh)
Subject: Help with KQ II
Summary: What to do with the viper ?
Date: Wed, 26 Aug 1992 03:59:17 GMT
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

We have gotten past the first door, got the lamp and everything the
genie gave us. When we use the carpet, there is no way to get past 
the viper ...

Also, were we supposed to get anything other than the key from Neptune ?
Is there any way to catch the fish (may be a net) ?

Please e-mail to pelakh@convex.com

-- 
Boris Pelakh		Ada Project Leader          pelakh@convex.com
		     Convex Computer Corporation
"If winning isn't important, why keep score ?"	-- Lt. Worf, Star Trek TNG.
From: paulwang@ocf.berkeley.edu (Paul Wang)
Newsgroups: rec.games.misc
Subject: Re: Falcon 3 choppers from hell
Followup-To: comp.sys.ibm.pc.games
Date: 28 Aug 1992 08:30:59 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: tsunami.berkeley.edu
Summary: falcon 3.0 chopper
Keywords: falcon

In article <37358@sdcc12.ucsd.edu> garton@jeeves.ucsd.edu (Simon Garton) writes:
>Ok , so what is the deal : instant action, knock down the Awacs
>that is bring protected by some Mig 19's, happily turning and
>burning, I have afterburner on and am moving 500 kts, and I keep
>having an SA342 whirlybird run into me from BEHIND. Did I miss
>something ? OK I'm a novice pilot still, but if a Gazelle can
>outfight an F16 then the free world is in trouble.
>
>More seriously, when I'm tangling with the Mig19's, we soon end
>up with them behind me, and me pulling high G loops and turns in
>padlock view to keep track of them : occasionally I get them
>head to head but we go past so fast its on the rare cannon shot
>that gets them. Anybody have any hints ?
>
>Simon
>

I have lots of problems with the stupid choppers.  When I see one
even close to where I am I just turn on to full burner and go 
vertical for few thousand feet until they're not so close to
me.  For Mig19's you'll have to increase the distances a little 
to get your sidwinder shot in.  I don't have a joystick so
there's no chance I can hit one with guns so I just increase
distance and then smoke one with the sidewinder.








Paul Wang
paulwang@ocf.berkeley.edu
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc
Subject: Re: Civilization: Taxmen? Entertainers? Happy People?
Date: 26 Aug 92 18:57:24 GMT
Reply-To: andrew@frip.wv.tek.com
Distribution: usa
Organization: Tektronix, Wilsonville, Oregon

[]

	"I didn't pirate the game, but recieved it in an legitimate
	trade with someone else. The only thing is, there was no
	manual, and we were only trading copies."

Receiving a game copy that somebody else pirated is itself piracy.
Buy a legitimate copy.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
From: john@csufres.CSUFresno.EDU (John Q. Generic)
Newsgroups: rec.games.misc
Subject: Re: Space Quest I & II
Date: 29 Aug 92 02:19:40 GMT
Organization: California State University, Fresno

In article <1676@shaman.wv.tek.com> andrew@frip.wv.tek.com writes:
>
>	"Space Quest I was recently re-illustrated/re-animated; they
>	might be dumping the old version..."
>
>Yes, to people who don't have VGA displays.
>
While you were correct on the other points, Sierra also did a redrawn
version in EGA, in fact it is included in the SQ I-III pack that they
sell.  You must "upgrade" or buy SQ I by itself if you want the new
VGA version. 

--
+----------------------------+   ||| | || |   
| -John  (The Generic John)  |   ||| | || |   
| john@csufres.csufresno.edu |   ||| | || |   
+-----------"Moo"------------+   666 1 13 0
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: rec.games.misc
Subject: PC Games for sale.
Keywords: games, sale
Date: 31 Aug 92 18:47:48 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee


	I am selling the following games, all including original disks,
	manuals and boxes except where noted.  Prices include 1st class
	US mail delivery.  

	Gunship 2000			$23

	Links w/ Bountiful Course	$28

	Indy 500			$13

	Test Drive II the Duel		$15

	Wing Commander 1 w/Spec Miss 1	$30

	Wing Commander 2 w/speech	$35

	Red Storm Rising		$18



	Mean Streets			$18

	Battle over Britan/finest hour	$23

	Rail Road Tycoon		$25


	These prices may be negotiable if neccessary.

	Mail me if your interested...

		sackett@csd4.csd.uwm.edu

		Also avail....  
			Cross Talk for windows V1.2.2
			Computability  $114
			Mine:  $70
			
			Windows 3.0  Mine $30

			These are also negotiable

 	
D
C
C
From: jmn@crown.berkeley.edu (J. Mark Noworolski)
Newsgroups: rec.games.misc
Subject: Killer or Assasin instructions/info requested
Date: 2 Sep 1992 17:55:52 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: crown.berkeley.edu

I am planning to organize a game of 'killer' or 'assasin' at school and
would like to hear some suggestions for rules from those who have either
played or organized one before.

This will be held on campus amongst graduate students predominantly in EE
or CS so I am already thinking of modifications to the rules along the
lines of:

1. No killings in front of advisors.
2. No killings in the office (spraying computers with water is a bad
thing)


I have never played in one of these before so all advice would be appreciated.
Especially useful would be a sample on-line rule book or sheet.

Thanks
mark

PS: Excuse the cross-post but I really don't know where this belongs.
Followups to rec.games.misc? In any case I will summarize and post once I
have sufficient information.
From: Thomas.Retkowski@mixcom.mixcom.com (Thomas.Retkowski)
Newsgroups: rec.games.misc
Subject: Empire
Date: 3 Sep 92 20:43:42 GMT
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.


Does anyone have a Pc version that will work with a 386sx 16Mhz?  I have a
VGA monitor.

Also, I need info on e-mail ftp.  I do not have ftp access from Mixcom.


thanks.

 
-- 
****************************************************************************
** Thomas E. Retkowski              Addr: Thomas.Retkowski@Mixcom.com     **
** DePaul University                      Chicago, Il 60614               **
**                                                                        **
** "Fighting for a world without Liberal causes."                         **
****************************************************************************
Newsgroups: rec.games.misc
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Ultima IV
Organization: CSD., University of Erlangen
Date: Tue, 1 Sep 1992 17:12:58 GMT

Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:

>>  I have all the runes and I can enter all the shrines except one, at least
>> according to the seer.  I go to the shrine of Honor or Valor and enter the
>> proper mantra, and it says that I can't focus on the subject.  What would
>> cause this?

>You may not have the correct mantra or the seer may not have told you to seek
>Elevation in those virtues yet.

You don't need the Seer to become partial avatar. You only need the Seer to
achieve avatarhood in spirituality.

>Make sure you type in the full name "honor" or "valor"... four letter
>abbreviations won't work even though they work with the rest of the game...

>This and other fascinating tidbits to be discovered soon in my Ultima IV
>Review! (soon being a relative term)

I hope you're going to list the virtues, stones, principles in the CORRECT
order, not like most of the posters here in nonsense-order! :)

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: rec.games.misc
From: pyr530@oz.plymouth.edu (Rob Holden)
Subject: Re: New world computing address?  Re: MM3  
Reply-To: pyr530@oz.plymouth.edu (Rob Holden)
Organization: Plymouth State College - Plymouth, N.H.
Date: Thu, 27 Aug 92 02:37:37 GMT

In article <1992Aug24.155653.25780@muddcs.claremont.edu> cgarcia@donald.claremont.edu (Christopher D. Garcia) writes:
>Hello,
>	I have on of the early releases of Might and Magic III, therefore,  
>there are a lot of bugs in it, like the wrong clues, etc.  I haven't had  
>the time to check out new world computing's address, but if anybody has  
>that, or their phone number, or any important info about them, please pass  
>that along.  thanks a lot
 
	Hmmmm.., perhaps that is my problem also.  I know I have been trying
 to get into Castle Whiteshield's dungeon for friggin' ages now unsuccessfully.
 I have all 4 of the names and have tried several permutations of the names,
 and have tried subracting "Castle Whiteshield" as well as just "Whiteshield"
 from the permutations and none of them has worked.  (hint- Any ideas welcome!)

	Castle Dragontooth seems to have it's own set of problems.  The wall
 message says to visit all the statues in order to gain access to the dungeon,
 but I still haven't hit upon the right number yet, even after visiting them
 all (again, and again, and again, and.....)  I even took acid baths in every
 hole there to no avail. 

	I also noticed that page 28 of Corak's journal is off by 1 line, but
 that is minor.  Any clues to the following "mysteries" would be welcome also:

	1.) Exactly what is Princess Trueberry looking for? and what rough 
	    coordinates might I find her "love" item?

	2.) What directions should the heads Positro, Penetro, Dynatro,
	    Bartro, and Proto be facing?    I know that WEEDS is the answer 
	    for the final head.

	Thanks in advance for any clues, and pardon my long-windedness. :)


						Rob
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Newsgroups: rec.games.misc
Subject: Re: civ: taxmen? entrtnrs
Date: 30 Aug 92 20:44:35 GMT
Article-I.D.: qiclab.1992Aug30.204435.27144
Distribution: rec
Organization: Are you kidding?

In article <1668@shaman.wv.tek.com> andrew@frip.wv.tek.com writes:
>[]
>
>	"A city that is producing lots of shields (coal mines, etc)
>	will tend to have more unhappy people."
>
>No, happiness is not related to shield production.

Well, not directly, but most shield-intensive terrain squares (hills,
forests, oil-swamp) do not produce any trade.  Trade can be allocated to
luxuries which increase the number of happy people and decrease the
number of unhappy people.  So cities producing lots of shields do tend to
have a higher level of unhappiness.

It's a good idea to strike a balance between resource squares and
food/trade squares.  If you have a city surrounded by hills and forests,
mine the hills and mow the the forests down into irrigated, roaded plains.
-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"Your civilization makes us laugh..."
From: pjb4288@ultb.isc.rit.edu (Pete - Toonatic - Boulay)
Newsgroups: rec.games.misc
Subject: SimEarth manuals + kids==bad idea
Date: 23 Aug 92 21:10:12 GMT
Distribution: na
Organization: Rochester Institute of Technology
Originator: pjb4288@ultb

Once again, my kids have destroyed the net version of the stats needed to
run SimEarth. I'm not even going to think of buying another booklet.

Can someone email me a copy of the stats needed to start the game up?

Thank you...

Pete Boulay
Pjb4288@ritvax.isc.rit.edu
-- 
Peter J. Boulay --17 Split Rock Road-Pittsford, NY 14534-The ToonAddict!
Email should be sent only to PJB4288@ritvax.isc.rit.edu
Disclaimer: You don't like what I'm writing? Oh well.
"Well shut my mouth wide open!"- Tiny Toons HISMV
Newsgroups: rec.games.misc
From: swartzjh@NeXTwork.Rose-Hulman.Edu (Jeff H. Swartz)
Subject: Ultima Underworld
Organization: Rose-Hulman Institute of Technology
Date: Fri, 4 Sep 1992 15:08:32 GMT


I tried to install Ultima Underworld under OS2 and it won't work.  The  
first two screens come up, but then it goes into the introduction, it  
starts speaking and the screens turns blank and stays blank.  It works  
fine if I boot DOS instead of OS2, but I was hoping someone would have  
some ideas on what sort of DOS settings could be doing this in OS2.  Any  
information is appreciated.  By the way, the music does continue playing  
when the screen blanks.



			Jeff Swartz
Newsgroups: rec.games.misc
From: mjn@sbmiclr.cs.sunysb.edu (The Sixth Replicant)
Subject: Falcon 3 Updates
Organization: Tyrell Corp.
Date: Mon, 31 Aug 1992 01:52:10 GMT

I just got a new hard disk, so I finally have some spare disk space to re-load
falcon 3, and I see that there is a "D" update now. Can anyone give me a hint
about where I can find it ?  I've tried Compuserve Flight Sim. forum and
wuarchive with no success.

-----------------------------------------------------------------------------
Marc Neuberger                                            mjn@sbcs.sunysb.edu
Xref: sparky rec.games.misc:16979 comp.binaries.ibm.pc.d:3369 comp.sys.ibm.pc.games:11082
Organization: Penn State University
Date: Wed, 26 Aug 1992 14:30:35 EDT
From: Mike Adams using temp_id of <WFP101@psuvm.psu.edu>
Newsgroups: rec.games.misc,comp.binaries.ibm.pc.d,comp.sys.ibm.pc.games
Subject: RoboSport (Windows)

Has anyone ever played the Windows version of RoboSport by
MAXIS???

I'm looking for some feedback before I purchase it.

Thanks in advance...
Xref: sparky rec.games.misc:17124 comp.sys.ibm.pc.games:11741