HDTenEightyP/NetNews huggingface dataset:
From: michael@monitor.com (Michael Johnson)
Subject: Re: give me Asteroids or give me death
Reply-To: michael@monitor.com (Michael Johnson)
Organization: Monitor Company / IE
Date: Wed, 18 Nov 1992 15:11:05 GMT

> >(Kevin Boneham (CH)) says:
> >>I'm glad all of you enjoy these newer video games, but I don't think you  
can
> >>top the original Asteroids game for endless hours of quarter-eating fun.

Not me, dude--Robotron.  There's nothing like that moment when, after about  
four hours of non-stop play, in sweat-stained clothes, with blisters on  
knuckles and fingertips, when you turn over the score back to zero.  It was  
also cool when you rocked the whole goddamn machine using the double  
joysticks, freaking out to blast your way outta some hairy brain-infested  
level making moves you never thought were possible.  Mega-Zen experience.
From: ckalin@csd4.csd.uwm.edu (Christopher Allen Kalin)
Newsgroups: rec.games.video.arcade
Subject: Re: Goro
Date: 20 Nov 1992 14:48:17 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

In article <gezPcNi00VpgI5d0M2@andrew.cmu.edu> ac4a+@andrew.cmu.edu (Alan Keith Chen) writes:
>Anybody knows how to beat Goro with Liu Kang, Kano, or Sonya??
>Thanks.

Kano's easy...just keep doing that little flying spin attack he does so
well. Works great against Shang Tsung, too.

BTW, what IS the definitive word on the reptile?  How does one go about
seeing it?

Chris Kalin

*****************************************************************************
* Christopher A. Kalin, founder of:                                         *
*                                                                           *
*                        EXCALIBUR DESIGNS, LTD.                            *
*       (soon to be manufacturing high-quality games for the PC)            *
*                                                                           *
* Internet: ckalin@csd4.csd.uwm.edu OR kali9806@ee.uwm.edu                  *
*****************************************************************************
Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: MK reptile and blocking
Organization: Indiana University, Bloomington
Date: Thu, 19 Nov 1992 19:16:18 GMT

In article <1992Nov18.204634.635@whscdp.whs.edu> stdnt171@whscdp.whs.edu writes:
>In article <BxxC2B.G6D@usenet.ucs.indiana.edu>, mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney) writes:
>> The score idea sounds semireasonable since someone mentioned that a friend
>> had got Reptile after playing a human opponent.  That should leave you with
>> a higher score, shouldn't it?  (since you'd play more matches)
>> 
>
>	If this is true, that you can do it against a human oponent, then you
>could just stick your own quarters in each side and play against a motionless
>oponent.  True, this is sort of cheating, but it would help clear up the
>mystery of how to encounter Reptile.  Anybody try it yet?

No, it wasn't so easy, unfortunately.  According to the post, the player
had played a human opponent before the pit screen, not on the pit screen.
Then, after kicking A on the pit screen, Mr. Reptile appeared.

	Darrin
-- 

mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu

"I want- I need- to live, to see it all..."
From: gonzo@ntb.apple.com (Ed Rotberg)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 19 Nov 92 22:29:17 GMT
Organization: Apple Computer
X-Useragent: Nuntius v1.1

seth@inferno.uoregon.edu (Seth Scott)

In article <1eg9mnINNd32@pith.uoregon.edu> Seth Scott,
seth@inferno.uoregon.edu writes:
>-- Game with spaceship, Asteroids-style play, rocks (actually spinning
geo-
>   metric shapes); ship can join different 'shells' that give it
different
>   shot patterns; player is taunted between waves by a cyclopean,
vein-headed
>   green alien...?
>
In article <92324.125949U59985@uicvm.uic.edu> , U59985@uicvm.uic.edu
writes:
>The game with the laughing head is Sinistar by Williams.
>

Bzzzt.  Sorry, wrong answer.  Sinistar was not a green vein-headed alien.
 The
game referred to is Blasteroids by Atari.  I ought to know, I designed and
programmed that dog myself (with help from Peter Lipson and Mike Halley)!!

<grin> I guess we all have skeletons (or green headed aliens [Mukor, by
name])
in our closets.

Ed Rotberg                 "Just remember...
Professor of Gonzo          a waist is a terrible
Apple Computer, Inc.        thing to mind"
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Fri, 20 Nov 1992 11:58:21 -0500 
From: Andrew Lewis Tepper <at15+@andrew.cmu.edu>
Subject: 720 - Worth Buying?

A local arcade is selling a 720 game (remember, the game that says
"Skate or Die") for $800. It looks to be in perfect shape. I have a few
questions: Is it worth the price? Will this game get boring quickly? How
many levels are there?

Thanks,
Andy

Organization: Junior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Tue, 17 Nov 1992 00:05:47 -0500 
From: Brandon Chin <bj+@CMU.EDU>
Subject: Pengo

Pengo.
Someone mentioned this game recently.

It sounds *extremely* familiar, but I can't seem to recall the actual game.

Anyone help me reminisce?
-bj

Xref: sparky rec.games.video.arcade:9102 alt.games.sf2:4724
Organization: University of Illinois at Chicago
Date: Friday, 20 Nov 1992 10:26:47 CST
From: <U58505@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: Guile vs. Dhalsim (Classic)...who wins?
 <1992Oct29.121328.5289@desire.wright.edu>
 <1992Nov7.160210.16554@gmuvax2.gmu.edu>
 <1992Nov11.112044.11004@news.cs.indiana.edu> <=gz16xp@rpi.edu>

In article <=gz16xp@rpi.edu>, tangf@rs6317.ecs.rpi.edu (Frederick Tang) says:
>
>Obviously you guys have only limited Dhalsim players (no offense)
>THere is a really irritating Dhalsim player at my school!
>Hi s secret is to play DEFENSIVE..
>If you wish to piss the hell out of any player you just sit
>back and react tothem
>you need a lot of practice before you can master this but trust me it
>can be done..
>I give that guy an award for most annoying player
>

You have only ONE of those types at your school, consider yourself
blessed.  I'd give awards to at least six guys here.  And can you
just imagine what the matches are like when two of these types of
players go head to head.  The boredom fairy just decided to pay a
visit, I'd almost swear I was in diffy Q lecture.  Dhalsim's not
the only one either, Ryu can be just as bad (even though he is my
character of choice).

>
>non energy attack player  always play like that with the exception of
>Blankas which have been made too powerful
>

Well the thing with Blanka is that he's just as annoying as defensive
players in that most guys play him "reactionary".  It just seems like
their is little risk involved for Blanka players, thank God for my
Balrog.

X-Man
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: How to Encounter Reptile
Date: 16 Nov 92 20:54:07 CST
Organization: Washington HS, Milwaukee, WI

In article <1992Nov17.000354.3815@njitgw.njit.edu>, jmk9313@hertz.njit.edu (Jason Kaminski) writes:
> Mark Phaedrus writes:
> 
>>     As a programmer, the "error handler" explanation doesn't make a whole lot
>>of sense.  I can't picture what sort of error would leave the game incapable
>>of proceeding with the normal play sequence, but which would leave it capable
>>of handling the special reptile fight sequence, which (from what I've heard
>>of others describing it; I've never seen it myself) includes all the features
>>of the regular fight scenes, plus the special reptile character, at least a
> 
>    I'm impressed!  I don't think I could ever consciously start five lines in a
> row with the word "of".  I don't even feel worthy of posting anymore.  Kudos to
> Mark Phaedrus.  Anyone care to go for six?

	Allright, let me se if I can, afterall, the whole concept of printing
of a number of times is ridiculous.  But, I'm really into this ridiculous sort
of thing so I think I'll give it a try.  Well, it appears I have already thought
of a way to fit three in there.  I need three more now.  This has got to be one
of the dumbest posts i've ever made to this group.  I'm sorry I had to use all
of this space up, but I considered it a challenge.  So, please, I don't need any
of your flames.  Well, I got it right there.  Thsnk you, thank you, I'm the best
of all stupid post writers.  7

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------------=Must you breathe when you're around me?=-------------------
Newsgroups: rec.games.video.arcade
Subject: DRAGON'S LAIR 3
From: jmangold@eagle.wesleyan.edu
Date: 15 Nov 92 14:29:17 EST
Organization: Wesleyan University

One quick question:  Has anyone heard of Dragon's Lair 3 being out in the
arcades yet?  I know it's coming out on the PC, and it's called "The Curse of
Mordread".  The original and Timewarp were released on the PC, so who knows...

BTW, is Joe Palatsky out there?  I wrote to you 2 weeks ago, and haven't heard
from you yet.  Wassup?

					-YAJ
Newsgroups: rec.games.video.arcade
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: Reminescing...
X-Xxdate: Thu, 19 Nov 92 00:57:45 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d11
Date: Fri, 20 Nov 1992 00:56:56 GMT

In article <1ecle9INNo3@pith.uoregon.edu> Seth Scott, seth@inferno.uoregon.edu
writes:
>Names for you trivia buffs to mull over:
>	'Crazy Climber'

Yes - an underground classic.

>	'Venture' (anyone get far in this?)

I have a Winky Fanclub button.  Do you?  :-)


Other classics:

'Targ'
'Spectre'
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
From: MBS110@psuvm.psu.edu (Mark 'Mark' Sachs)
Newsgroups: rec.games.video.arcade
Subject: Re: Assault (The coolest tank game)
Date: 17 Nov 92 20:22:39 GMT
Organization: The Leader Desslok School of Diplomacy

Spoilers for Level 11 of Assault (which is indeed the coolest tank game!)



















--
You missed some turrets! Interspersed with the four-way bunkers
in the first part of Level 11 is about four to eight big ol' gun turrets
that you ALSO must deal with before the level ends. This forces a little
change in strategy, needless to say... (and right, just as in level 4, you
do not need to take on the big flier at all.)

But it's WORTH taking the trouble to get past this level. The ending
is mondo cool and worthy of Assault.

There's a sequel released a while back called "Metal Hawk." Apparently
you get to fly a chopper with the same graphics system. I'd commit
numerous illegal acts and sell my left arm for the chance to play this
game just once... if only I knew where in the world I could find one!

 "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Sat, 21 Nov 1992 13:03:06 -0500 
From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
Subject: Re: Mortal Kombat Censorship!!!

>(and work)  is Aladdin's Castle.  I have told my manager that
>I won't be playing the game at our store unless ALL features 
>are intact, and I urge all of you to do the same.  
> 
>DON'T PLAY MK AT ALADDIN'S CASTLE!!!!
> 
>We will fight this, and we will win...
> 
>By the way, I will also be sending around petitions to the 
>stores that have MK in my area.  If all else fails, I can still
>play at my competitor's stores.
> 
> 
					
    No, better yet, we should all write to our Senators and
Representatives today to put a stop to this heinous act of censorship!
Or maybe hold a march on the capital! :-)  :-) :-)
I sure hope this guy wasn't serious...

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Fri, 20 Nov 1992 19:27:11 -0500 
From: "Daniel S. Efran" <de0t+@andrew.cmu.edu>
Subject: Re: Reminescing...
	<1eg9mnINNd32@pith.uoregon.edu>

Excerpts from netnews.rec.games.video.arcade: 19-Nov-92 Re:
Reminescing... Seth Scott@inferno.uoreg (1092)

> Here are a few more, and a few I can't remember the names to :

> -- Game with spaceship, Asteroids-style play, rocks (actually spinning geo-
>    metric shapes); ship can join different 'shells' that give it different
>    shot patterns; player is taunted between waves by a cyclopean, vein-headed
>    green alien...?


Space Fury.

Excerpts from netnews.rec.games.video.arcade: 19-Nov-92 Re:
Reminescing... Galen Tatsuo Komatsu@uhu (2957)

> 	And a "what was this game called?" question.  I remember it from
> LONG ago, probably around the days of the game 'Depthcharge' (used to
> love this one too!)  It was a vector graphics game.  There were two
> swordsmen drawn from overhead view, you could beat your opponent by
> either hacking him silly (I guess, I recall the next one better) or
> having him fall into one of two square pits.  In the latter case, the
> unlucky one would be drawn spinning & shrinking as he fell down the pit.
> The pits weren't really drawn, rather just two cardboard pits placed
> under the display. (so the only things drawn on the disaply were the
> two knights and (I assume) scores.
> 	Used to think this game was pretty cool at the time (proably was!)

Someone just mentioned this a few weeks ago, but now I forget what
it's called.  Something simple like "Warrior".  

Both of these were really great games.

Excerpts from netnews.rec.games.video.arcade: 19-Nov-92 Re:
Reminescing... Galen Tatsuo Komatsu@uhu (2957)

> >'Space Panic'
> 	One of (if not THE) first platform games I can think of.  Escape
> aliens with of all things... a shovel.  (well, the could've given you
> a Garden Weasel instead... =^)

This was a port of the Apple II game "Apple Panic".  Lode Runner is much
better, even the arcade version.

Excerpts from netnews.rec.games.video.arcade: 19-Nov-92 Re:
Reminescing... Seth Scott@inferno.uoreg (1092)

> -- Boot Hill!  Yeah, used to cream my cousin at this one...

Wow, that's an old one.  My mother and I used to play that when I was
tiny.  That's old enough to remind me of this arcade game I played a few
times that wasn't a video game, it was physical.  The premise was you're
fighting a fire; there was a house and windows with flame-colored plastic
would light up and you'd aim a stream of water at them from a fire truck.
REAL water!  Anybody remember THAT?



	---Daniel Efran
----------------------------------
An it harm none, do as you Will.
Practice random kindness and senseless acts of beauty.
Organization: Junior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Sun, 22 Nov 1992 14:59:27 -0500 
From: "Jason K. Huang" <jh6o+@andrew.cmu.edu>
Subject: Re: MK Characters
Distribution: usa

Excerpts from netnews.rec.games.video.arcade: 18-Nov-92 Re: MK
Characters by Keith Lim@fraser.sfu.ca 
>(Sigh) Obviously, I have too much free time...
> 
>On reading the above post, a thought struck me, and I pulled out my phone
>directory (Metro Vancouver White Pages, July 1 1992 edition.) Looking
>through the pages, I see that...
> 
>*No-one* is named Cage!
> 
>2 people named Kano (and a few more named Kanno)
> 
>No Raidens. (But some companies called Raider)
> 
>4 "Liu K"s, but no listing of a Liu Kang.
> 
>"Scorpion Mobile Music and Party Services"
> 
>Various "Sub-" companies, but no Sub-Zero
> 
Sub-Zero happens to be manufature of expensive refrigerators, but i
doubt there's a correllation  ];)
Organization: Junior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Sun, 22 Nov 1992 15:00:07 -0500 
From: "Jason K. Huang" <jh6o+@andrew.cmu.edu>
Subject: Re: MK Characters
Distribution: usa

Excerpts from netnews.rec.games.video.arcade: 18-Nov-92 Re: MK
Characters by Keith Lim@fraser.sfu.ca 
>(Sigh) Obviously, I have too much free time...
> 
>On reading the above post, a thought struck me, and I pulled out my phone
>directory (Metro Vancouver White Pages, July 1 1992 edition.) Looking
>through the pages, I see that...
> 
>*No-one* is named Cage!
> 
>2 people named Kano (and a few more named Kanno)
> 
>No Raidens. (But some companies called Raider)
> 
>4 "Liu K"s, but no listing of a Liu Kang.
> 
>"Scorpion Mobile Music and Party Services"
> 
>Various "Sub-" companies, but no Sub-Zero
> 
Sub-Zero happens to be manufacturer of expensive refrigerators, but i
doubt there's a correllation  ];)
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Reminescing...
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sun, 22 Nov 1992 02:45:44 GMT


vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:
>In article <92324.125949U59985@uicvm.uic.edu> <U59985@uicvm.uic.edu> writes:
>>
>>Crystal Castles-short lived game.

>Short-lived!?  Blasphemer!  I know of one in perfect working condition on
>the east coast!  (I also know of one in shitty condition near Philadelphia.)
                                      ^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^
..which, of course, goes without saying.  ;)

Every arcade I know of within a half an hour's drive of Philadelphia 
ends up with games that have a half-life of about six days before parts
start breaking down.

(Possible exception == the one at Plymouth Meeting Mall, right by the IKEA.
  Didn't get to spend much time poking around it, though.)

My favorite arcade FINALLY got a Darius a few years back--and both speakers
blew out practically instantaneously.  Sacrilege.  (Gotta love those mall 
chains.)

(And is it just me, or is the Aladdin's Castle chain notable for (a) lousy
pinball selection and (b) even more lousy pinball maintenance?)

           	          --jeff c., ncsu
				west chester, pa's answer to family values.
--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Organization: Freshman, Art, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Mon, 16 Nov 1992 15:27:55 -0500 
From: Michael Alfonso Visconti <mv2a+@andrew.cmu.edu>
Subject: Re: MK:Two heads are better than one.

HOW is the double head death move done?

--MIKE
From: britt@Apple.COM (Joe Britt)
Newsgroups: rec.games.video.arcade
Subject: Obscure early 80's game
Keywords: Frisky Tom
Date: 19 Nov 92 20:50:22 GMT
Organization: Apple Computer Inc., Cupertino, CA

speaking of obscure games...does anyone remember a game called
Frisky Tom?  I believe it was by Nichibutsu.  You were a plumber, 
and you tried to keep rats from pulling apart the pipes that connected a
girl's bathtub to a water tower.

If anyone knows where I could find one of these, I'd love to know!

thanks!
From: v116qhth@ubvmsd.cc.buffalo.edu (I'm not evil...I'm just good looking)
Newsgroups: rec.games.video.arcade
Subject: Fatal Fury moves list?
Date: 18 Nov 92 14:51:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I would like a list of the Fatal Fury moves if anyone has one, sent to me at
the above address please.

				-blank-
Newsgroups: rec.games.video.arcade
From: ofoz@cbnewse.cb.att.com (steven.s.ozdemir)
Subject: Arcade games for sale in Chicago ($200 and up)
Organization: AT&T
Distribution: na
Date: Wed, 18 Nov 1992 19:43:47 GMT
Keywords: starting at $200

Given all the talk in the group about the below games, I thought I should
bring my Xmas line up out a little early.  Anybody out there interested in
giving themselves the ultimate Xmas gift???

Asteroids: $200 - thoroughly cleaned up!
Tempest: $400/OBO(*) - looks like new!!
Dragon's Lair, Space Ace, or Thayer's Quest: $800

(*) OBO=or best offer

All come with 30 day warranty and can be delivered within 2 hours of Chicago!
If you are outside of that 2 hour radius, I will hold any of the above in my
heated garage until you can come and pick it up (before Xmas).  Any shipping
must be arranged by the buyer.  I can give suggestions on who to contact for
cheap shipping rates.

ps - If you are travelling near Chicago for Thanksgiving, we can make
arrangements to meet and deliver the game.
From: labhkm@emory.edu (Howie)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Date: 22 Nov 92 23:56:22 GMT
Distribution: usa
Organization: Emory University, Atlanta, GA
X-Newsreader: Tin 1.1 PL3

if I remember correctly, RAIDEN is either japanese (i think)
or chinese (maybe) for lightning.

Howie
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: MK Characters
Organization: Vallen Software
Distribution: usa
Date: Wed, 18 Nov 1992 00:05:28 GMT

In article <1992Nov17.190213.29372@cis.ohio-state.edu>, roy@boa.cis.ohio-state.edu (eric roy) says most sayishly:
>
>   I was watching a movie on TV called 
> "Big Trouble in Little China" with Kurt Russell (?).
>
> Well, anyway
> I don't know if anybody on here noticed this but there was a 
>  character in the movie that looked a hell of alot like Raiden.
>
>  any coments,observations,etc. ?

Far from it!  The guy in BTLC has a HUGE basket hat, and a long cape,
and a different outfit.

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
Newsgroups: rec.games.video.arcade
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Re: Pengo
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 21 Nov 92 03:29:20 GMT

jecoleb@eos.ncsu.edu (have clue, will travel) writes:
 >How many Sega games HAS that scuttling bird-like thing with the lashing tail
 >appeared in, anyway?

You mean "Chicken Leg"?  (What a stupid name :-)

Only 3 that I can think of -- Both Golden Axe games and Alien Storm.

BTW, I don't think Sega's stuff is more schmaltzy or cute than any other
company's.  Namco would probably get my prize, with games like Monster
Land, etc.

--
 Iain Sinclair    axolotl@socs.uts.edu.au
Newsgroups: rec.games.video.arcade