HDTenEightyP/NetNews huggingface dataset:
From: johnh@jhunix.hcf.jhu.edu (John J Humpal)
Subject: Re: bug ?
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: comp.sys.amiga.introduction
Date: Tue, 15 Sep 1992 16:55:12 GMT

In article <BuM1oL.Gnt@tik.vtt.fi> Jan.Lucenius@tel.vtt.fi (Jan Lucenius) writes:
>
>I was selecting View - all files from the WB menu, but for deleting
>some extra files I used either the "execute command" from the menu
>or the Shell (don't remember which) (that is easier when there are
>many files to delete which begin with the same name than to choose
>the icons). The delete command was executed successfully, (though it
>urkes me that there are tens of resident commands that I never use,
>but the most usual: list, copy, delete are not resident by default)
>but the pictures of the files still remained in the window, even if
>you shut the window and reopen it!
>

No, not a bug, just a misunderstanding.  Workbench is not Finder, and the
icons are all little individual files with a .info suffix.  If you use
the shell or "execute command" menu item, you want to tell Amiga to do
something like "delete ram:file#?" (without the quotes).  This will
get rid of all files in Ram: that start with "file" and end with anything,
including the icon .info files.

-- 
-John

John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer

Xref: sparky comp.sys.amiga.introduction:1239 comp.sys.amiga.misc:14002
From: sunil@lsl.co.uk
Newsgroups: comp.sys.amiga.introduction,comp.sys.amiga.misc
Subject: cover mounted freebies
Date: 15 Sep 92 11:52:32 GMT
Organization: Laser-Scan Ltd., Cambridge

Check out the magazines "Amiga Format" and "CU Amiga". For the last few months 
they have been giving away full applications on their coverdisks to name but a
few: (all full working versions)
		Vista	
		Cando Jnr
		Pagestream
		Devpack2
		Octamed 3.1
		Octamed professional
		movie-setter
		Intro-Cad
		Graphics Workshop
		Spectracolour Jnr
		Sculpt 3d Jnr
		scribble
		
Devpack2 is the lastest offering from AF. 

CU Amiga's editorial complains that it has to put full packages on the cover 
to compete with the other magazines. Its war! and the applications will get 
bigger and better ! It cant be long till someone gets hold of Lattice, or even 
Imagine.

Kinda makes you sick that you actually went out and paid nigh on #50 for each of
these.. either that or glad that you were too poor to afford them

also makes a nonsense of the "NO games on coverdisk" policy that was adopted 
some months ago.

Cheers

Sunil

P.S. by the way why is the control system of Epic so naff?
From: random@presto.UUCP (Jeff W. Hyche)
Newsgroups: comp.sys.amiga.introduction
Subject: Amiga FAQL Takeover.
Reply-To: presto!random@uunet.uu.net
Distribution: world
X-Newsreader: Arn V1.00 alpha rel3
Date: 7 Sep 92 22:10:38 CST
Organization: I'm Just Me.

With the new school quarter starting this fall, I have to report
that I can not take care of the FAQL for the Amiga groups
anymore.  Time to pass the buck.

Anyone wishing the jobs should email me you qalufication to this
address.  

It has be a real joy to do this job over the past years.
Jeff
--
"If winning is not              // Jeff Hyche           
 important, then            \\ //  UUCP: ...!uunet!sci34hub!presto!random
 why keep score?" Lt. Worf   \X/   
Newsgroups: comp.sys.amiga.introduction
From: chuff@agora.rain.com (Chris Hufnagel)
Subject: Re: Aquarium data base files
Organization: Open Communications Forum
Date: Sat, 5 Sep 1992 09:39:05 GMT

In article <1992Sep3.194926.18510@galileo.cc.rochester.edu> rjw@merlin.cvs.rochester.edu (Robert Wilson) writes:
>I've been using the Aquarium program to find software on the fish disks.
>Unfortunately, but database only goes so far.  Is there a site to which 
>additions to the database are posted?
>

Try wuarchive.wustl.edu in the USA.  /systems/amiga/fish/info is the directory
I believe.  Currenty they are only up to disk 690 in the data files.


>-Robert
> rjw@cvs.rochester.edu


-- 
Chris Hufnagel <chuff@agora.rain.com>| "Where-ever there are teeth, you'll find
                                     | the TOOTH BEAVER!  And where you'll find
                                     | the tooth beaver you'll find a NERVE ENDING!"
                                     |                  -Stimpy storytelling
Newsgroups: comp.sys.amiga.introduction
From: prall968@Armstrong.EDU
Subject: Ohhh Archie.....
Organization: Armstrong State College, Savannah, GA
Date: Sun, 6 Sep 1992 06:21:34 GMT

 Ok.. Total novice here.. How do I access ARCHIE so I can find which
ANONYMOUS ftp site has the programs I need?

Gene Prall   prall968@pirates.armstrong.edu  |Look ma I is in college!|
-Standard Disclaimer - 90 Day warranty - Parts and Labor not included - Tags,
Taxes, and Titles may cost extra - Batteries not included - Allow 6-8 weeks
for delivery | A1000 Owner and damn proud of it!
From: ss7m+@andrew.cmu.edu (Steven M. Stadnicki)
Newsgroups: comp.sys.amiga.introduction
Subject: Need HELP with A590/SCSI
Date: 6 Sep 92 15:52:54 GMT
Article-I.D.: andrew.IeedbKm00WB3MAO1Bp
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA




Hello there.  I need help with my A590.  I just yanked the old 20meg XT
drive that was in there and put in a Quantum 105lp.  The drive spins up
right and etc, and the HD toolbox program recognizes it for a 105Q
and all.  But when I try to do a HDtoolbox Low level format it just
blinks for a second and says done.  I tried to do a prepHD, but that
doesn't work as it's set up for the WD20meg.  I try to do a FormatHD
(These are all from the A590 setup disk.  I have only 1.3 dos) and
it seems to format right, counting down and all, but when it gets
to installing dos, it stops and I get a little "Not a DOS disk in unit
0" box up on the screen.  Same for InstallHD.  I'm thinking that
perhaps I need a special program for installing a SCSI drive or something.
Has anyone else had this same problem and can help me?  Please E-mail
responses to "ss7m@andrew.cmu.edu"  Many thanks in advance!


     Steve

----------------
Newsgroups: comp.sys.amiga.introduction
From: goldman@leland.Stanford.EDU (Oliver Isaac Goldman)
Subject: Re: bug ?
Organization: DSG, Stanford University, CA 94305, USA
Distribution: comp.sys.amiga.introduction
Date: Tue, 15 Sep 92 14:43:28 GMT

Jan,

I suspect this isn't a bug, but just has to do with how icons are
implemented.  Every file that has an icon for Workbench to display
has a corresponding "<filename>.info" file.  When you execute
a delete command from "execute command" or from the shell, this
file will not automatically be deleted.  Were you to delete them
by the workbench menus, however, the .info files would be destroyed.

In any case, if the .info file still exists, Workbench will (correctly)
continue to display it, even if the file itself no longer exists.

--Oliver
From: olof@tfd.chalmers.se (olof daunius)
Newsgroups: comp.sys.amiga.introduction
Subject: Kill, DpaintIII questions
Date: 14 Sep 92 08:07:15 GMT
Reply-To: olof@tfd.chalmers.se (olof daunius)

A couple of questions from a new Amiga user:
Does AmigaDOS have a command corresponding to unix kill(1), to shut down
background processes? 

How do you save a picture from DPaintIII in a specified size?
I have a program who wants DpaintIII pic's 52 pixels wide and
13 high.

ThanksInAdvance 

Olof Daunius: olof@tfd.chalmers.se
Dept. of Thermo and Fluid Dynamics
Chalmers Univ. of Technology, Gothenburg, Sweden
tel. +46 31 72 37 90
From: jms@tardis.Tymnet.COM (Joe Smith)
Newsgroups: comp.sys.amiga.introduction
Subject: Re: Is the A600 available in the US?
Summary: Yes, as of 11-Sep-92
Date: 15 Sep 92 02:35:07 GMT
Organization: BT Tymnet, San Jose, CA

On Friday, 11-Sep-92, Commodore announced that the A600 is now available
in the USA.  All full-service Amiga dealers should be getting flyers and
demo units in the next few weeks.
-- 
Joe Smith (408)922-6220     BTNA GNS Major Programs, TYMNET Global Network
<jms@tardis.tymnet.com>     P.O. Box 49019, MS-C51, San Jose, CA 95161-9019
CA license plate: "POPJ P,"    Married to the LB, Quantum Leap's #1 net.fan
PDP-10, 36-bits forever!    Humorous disclaimer: "My Amiga 3000 speaks for me."
Newsgroups: comp.sys.amiga.introduction
From: SYSDMCKE@VM.UWP.EDU
Subject: TRUMPCARD/META4 - Any other MEMORY CARDS work?
Organization: UW-Parkside
Date: Mon, 31 Aug 1992 22:23:07 GMT

Hello,
 
  I was wondering what other memory expansion cards besides the META4 anyone
may have successfully used ?
  I am in the process of purchasing the TRUMPCARD 500 used and may need
memory expansion capability.
  So the question is this,
   *** What is the *CHEAPEST* memory expansion card that works inside the
       TRUMPCARD 500 ?? **
 
Thanks in Advance,
Douglas M. McKeown
+======+==================+======================+          ___
|Douglas M. McKeown       | DMCKEOWN@VM.UWP.EDU  | Amiga   //// | VM/ESA
|                         | ------------------   |  C=    ////  |
|Systems Programmer       | 1-414-595-2482       |___    ////   | Big Blue
|University of Wisconsin  |       fax            | \\\  ////    |   M-F
|-- Parkside --           | 1-414-595-2630       |  \\\////     | 8:00-4:30
+======+==================+======================+   XXXX/
Newsgroups: comp.sys.amiga.introduction
From: jgrimm@TorreyPinesCA.ncr.com (Jeffrey Grimmett 9999)
Subject: Re: Need HELP with A590/SCSI
Organization: NCR (Torrey Pines Development Center)
Disclaimer: This posting does not neccessarily reflect the opinions of NCR.
Date: Tue, 8 Sep 92 19:05:03 GMT

In article <IeedbKm00WB3MAO1Bp@andrew.cmu.edu> ss7m+@andrew.cmu.edu (Steven M. Stadnicki) writes:
>
>Hello there.  I need help with my A590.  I just yanked the old 20meg XT
>drive that was in there and put in a Quantum 105lp.  The drive spins up

[...]

OK, a few quick things:  first, a real fast SCSI HD LL format will normally
only take a few seconds.  Good so far.  After setting up your partitions and
doing the LLFormat, the next step is do to a high level format, using (gak)
"Format."  It's that simple, really.  Would I kid you?

>Has anyone else had this same problem and can help me?  Please E-mail
>responses to "ss7m@andrew.cmu.edu"  Many thanks in advance!

Isn't that a little selfish?  Someone else might benefit, ya know :-)

[egotistic, ain`t I?]

-- 

*******************************************************************************
Jeff Grimmett [SuperBitMap BBS]        | fido!1:202/1401.0 [619-460-7290]
NCR -- Torrey Pines Development Center | Jeffrey.Grimmett@TorreyPinesCA.ncr.com
==========    "Pay no attention to the man behind the curtain."   =============
*******************************************************************************
From: hazen@athena.cs.uga.edu (Mark)
Newsgroups: comp.sys.amiga.introduction
Subject: Re: Kill, DpaintIII questions
Date: 15 Sep 92 03:50:26 GMT
Organization: University of Georgia, Athens

In article <3116@tardis.Tymnet.COM> jms@tardis.Tymnet.COM (Joe Smith) writes:

>In article <14153@chalmers.se> olof@tfd.chalmers.se (olof daunius) writes:

>>Does AmigaDOS have a command corresponding to unix kill(1), to shut down
>>background processes? 
>
>This is a FAQ.  The answer is "No".  Not now, and not in the forseeable
>future.

Survey says... bzzzzzt!

Close though.

There is a program available through FTP, as well as on Fred Fish's
disk number 159, called TaskControl, which was written by J. Martin
Hippele, which allows you to shut down tasks, visible or non.

Granted, this is not an AmigaDOS command, so I apologize for coming
across roughly there, Olaf... but I have used TaskControl rather
successfully a number of times. As it sits, if you wish to get
technical, there is not a line command to kill a task, but since
TaskControl is an AmigaDOS _program_, I would guess it is close
enough.

Note: There is a more recent release of TaskControl available through
FTP than the one on Fish Disk 159, but I am not sure of where it is
posted. Any clarifications of this will likely be appreciated for the
new user's sake! :-)

	-Mark
-- 
My other .sig is also an Amiga.              -hazen@athena.cs.uga.edu
Mark Hazen			 	     -Reverb of Megawatts (huh?)
------------------------------------------------------------------------
Xref: sparky comp.sys.amiga.introduction:1223 comp.sys.amiga.misc:13598 comp.sys.amiga.programmer:13172
From: andy@cbmvax.commodore.com (Andy Finkel)
Newsgroups: comp.sys.amiga.introduction,comp.sys.amiga.misc,comp.sys.amiga.programmer
Subject: Re: 1.3 to 2.04 ansi escape codes?
Date: 8 Sep 92 02:55:36 GMT
Reply-To: andy@cbmvax.commodore.com (Andy Finkel)
Organization: Flying Cat, Inc.

In article <1992Sep2.153057.8602@rtsg.mot.com> earl@rtsg.mot.com (Brent R. Earl) writes:
>It appears that the codes to place the cursor have changed from
>1.3 to 2.x.  1.3 codes were
>cursor movement = esc[#;#H  where the numbers are row and column

Still works fine.  Prove it to yourself with an Echo statement like

echo "*E[10;10H Hi there"


>
>Supposedly, you can use
>esc[#x for horizontal placement from left window border
>esc[#y for vertical placement from top of window

I think you are refering the sequences for setting up a scrolling
region.  (left margin, top margin)  These set up a region for
output, not position the cursor.


			andy
-- 
andy finkel		{uunet|rutgers|amiga}!cbmvax!andy

"OS/2 is the operating system for the next thousand great applications." -
 one of the things Bill Gates probably wishes he hadn't said.


Any expressed opinions are mine; but feel free to share.
I disclaim all responsibilities, all shapes, all sizes, all colors.
Xref: sparky comp.sys.amiga.introduction:1217 comp.sys.amiga.misc:13508 comp.sys.amiga.programmer:13117
From: fletcher@rtf.bt.co.uk (Catherine Fletcher)
Newsgroups: comp.sys.amiga.introduction
Subject: Aztec C 5.0d
Date: 10 Sep 92 08:17:02 GMT
Organization: BT Customer Systems, Brighton, UK

Hi


Can anyone tell me what Aztec C 5.0d is and where I might get it from?

Thanks in advance
-- 
 Catherine 
 _____________________________________________________________________________

    "Anyone who calls a spade a spade should be compelled to use one"
    Oscar Wilde
 _____________________________________________________________________________
From: wuth@castrov.cuc.ab.ca (Brett Wuth)
Newsgroups: comp.sys.amiga.introduction
Subject: Re: Ohhh Archie.....
Distribution: world
Date: 9 Sep 92 00:00:11 MDT
Organization: Castrovalva is a state of mind

In article <1992Sep6.062134.28922@Armstrong.EDU> prall968@Armstrong.EDU writes:
> Ok.. Total novice here.. How do I access ARCHIE so I can find which
>ANONYMOUS ftp site has the programs I need?
>
>Gene Prall   prall968@pirates.armstrong.edu  |Look ma I is in college!|

Try sending mail with the line "help" to archie@archie.mcgill.ca.

Cheers,
-- 
Brett Wuth  wuth@castrov.cuc.ab.ca BCWuth@uncamult.bitnet wuth@castrov.UUCP
U302, 3510 44St SW, Calgary, Alberta, T3E 3R9, CANADA  Tel: +1 403 242-0848
Newsgroups: comp.sys.amiga.games
From: kenward@cs.sfu.ca (Kenward Chin)
Subject: World Circuit (Formula 1) Grand Prix
Organization: CSS, Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 4 Sep 1992 16:50:35 GMT

Well, after hearing all the hype and basking in all the excitment about
this game, I laid out the bucks for the privilege of playing it... and
wow, it really is a lot of fun!

I don't believe anyone's mentioned it, but WC is a lot like another Geoff
Crammond program, Stunt Track Racer.  In fact, there are a lot of similarities,
down to the fonts used for displays!  Mind you, there are a lot of fancier
features about World Circuit...

One thing that confused me, though, was how the manual seemed to indicate
that the team and driver names were the actual names from the 1991 GP
season.  However, the program substitutes "similar" names for the actual
ones.  Is there a trick to resetting the names, or do you need to type in
all the names from the book?  (And then, are the originally provided names
inaccessible until you type them all in again?)

All in all, quite enjoyable.  I haven't gotten anywhere *near* the real-world
fastest lap times yet.  However, I did have the fun of running backwards
around Monza, blasting whoever came my way (in indestructible mode) - whee!

Live long and prosper,
Kenward Chin
-- 
Disclaimer: Since transmission of this article is by imperfect methods, there
	   may well be discrepancies between what is above and what was
	   intended.  Therefore, please edit this article to read as you wish.
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Civilisation - Those Damn Specialists
Date: Wed, 09 Sep 92 02:53:54 EDT
Organization: University of Michigan Engineering, Ann Arbor
Keywords: Specialists

In article <1992Sep9.054826.16085@ccsd.uts.EDU.AU> swalker@uts.EDU.AU (S Walker) writes:
>Can someone please tell how in hell to use these damn specialists.
>The useless manual and tech supplement are a pain in the bum.
>They tell you the benefits of specs but don't say how to create them!!!
>I'm finding that my money always runs low so I get a message telling me
>that I better raise taxes of get a tax collector specialist.
>The tech supplement says some garbage about pressing 'P' and entering
>the cursor onto a square where there is 'nothing' so I do this and press enter
>and nothing happens. Then they start telling me about the numbers 1-8
>and pressing these wil change specialists. Geez, things are not explained at ALL
>Well, it's frustrating too , because I think that if Ican't figure it out
>how will say a teenager.
>Can someone PLEASE help me
>

It's quite simple. In the city menu (when you've got the map of the city
in the center, the currently-produced item in the lower right, the food
storage in the lower left, etc etc), the city map displays all the squares
that are being farmed/mined/whatevered. You can move which squares are
being farmed by clicking on a farmed square to turn it off, then clicking
on an unfarmed square to turn it on. Now look at the "people" display
in the upper left. Normally, it shows the number of happy, content,
and unhappy people. But when you click off a farmed square, the person
who was working that square becomes free to become a specialist. By
clicking on the specialist, you can change what type he is. There are
three types:

 Entertainer (looks like an Elvis impersonator): increases luxuries in the city
 Tax Collector (nerdy guy w/suitcase): increases money production in the city
 Scientist (garbed all in white, looks kinda like the Flying Nun): increases
   lightbulb production in the city

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: jdugger@gluttony.reed.edu (Jay Dugger)
Newsgroups: comp.sys.amiga.games
Subject: Re: Moonstone?
Date: 9 Sep 92 21:46:18 GMT
Article-I.D.: reed.1992Sep9.214618.17636
Organization: Reed College, Portland, OR

In article <1992Sep9.143333.1@vax1.umkc.edu> dprebyl@vax1.umkc.edu writes:
> In article <1992Sep8.215113.9335@bsu-ucs.uucp>, 01ksdavis@bsu-ucs.uucp  
writes:
> > 
> > 	Anybody else play "Moonstone?"
> > 
> > 
> > 		Kyle
> Great game...Unfortuality the programmers screwed it up.
> 
> Amigian Dave

Yes, and I've won it.  Ny friends and I ended up playing it strictly for  
knight vs.knight combat.
From: csc@amiganet.chi.il.us (Chris Clarizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra vs Dyanmix (1)
Date: 6 Sep 92 18:02:40 GMT
Organization: Amiga Network Information Systems

In article <92248.144931IO10836@MAINE.MAINE.EDU>, IO10836@MAINE.MAINE.EDU
writes:
>
>I just played Adventures of Willy Beamish on an unaccelerated A500.  Now,
>the graphics and sound seemed very nice, but the speed was just awful.
>Was this just a bad port?  Or are all their games like this?
>(I'm mean very slow on an unaccelerated Amiga.)  BTW, I played the game off
>of a Quantum LPS hardrive attached to the Amiga 500 via a Grandslam with
>2 megs inside.  Also the A500 had a 1 meg agnus (chip ram).

   I have found every Sierra game that is ported to the Amiga to be exactly the
way you describe Willie Beamish. I have decided not to purchase any more Sierra
games unless I have a thorough test drive first. It is as if the IBM version is
ported to run on the 68000, and ignore the other processors. This ridiculous,
but in Robin Hood, when 5 characters on screen start to walk off screen, they
do so one at a time. I think this is to keep the display from slowing down when
(heaven forbid) 5 things move at once.
   From what I've seen (they send InterAction magazine to me for buying their
games) the general opinion of Sierra, even to their IBM users, is that if the
game is slow, buy a bigger faster machine. I think this stinks.


                                             --- Chris Clarizio
                                                 csc@amiganet.chi.il.us
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: first aga game!
Organization: York University, Toronto, Canada
Date: Tue, 15 Sep 1992 02:48:32 GMT

In article <1992Sep14.122830.29693@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
>
>I think it will be DYNAMIX.  They are headed in the right direction Amigawise.
>I mean, Nova 9 used HAM, EHB, Copperlist tricks, and dual playfields.
>
>I really hope that Aces of the Pacific is the first AGA game.  Especially if
>they tune up the flight model code a little :)
>
>Greg?  are you listening, Greg?
>

Yes, I think the most possibility is from DYNAMIX or ACCESS!
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt and Eye of the Beholder II..
Date: 7 Sep 92 22:42:24 GMT
Article-I.D.: sdcc12.37784
Organization: =CSE Dept., U.C. San Diego

Black Crypt lets you remap the movement keys to something more logical.
I don't know if EOB allows this.
-- 
Darin Johnson
djohnson@ucsd.edu
  - Grad school - just say no.
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Civilisation Alpha Centauri
Date: Fri, 11 Sep 92 16:11:28 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <BuF11z.7pJ@sunlab1.bath.ac.uk> ccspad@sunlab1.bath.ac.uk (Paul Dale) writes:
>So what is the earliest anyone has got a ship to Alpha
>Centauri ?
>
>One guy posted a population of 80 million. How do you
>get this sized population (play with the luxury rate
>to create an explosive growth situation while a
>democracy ?) ?
>

Actually, I have a cheat for the IBM version that gives you unlimited
money. It's amazing what you can do with it... first of all, the Diplomat
becomes by far the most powerful weapon. Buy *all* your enemy's cities
except his capital. Secondly, you can set the science rate to 100%,
vaulting you ahead of everyone else. After you start getting to future
tech, set the luxuries rate to like 80% and watch your population boom...
I had a population of 110 million. The spaceship landed in 600 BC, but
for unknown reasons, it didn't end the game.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Psygnosis
Date: 8 Sep 92 18:58:07 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

How the hell did I forget Deep Space???  That was GREAT!!!!!  I too never got 
very far (I only found the second stargate once and was so badly mauled by the 
time I got through it I blew up on re-entry).  My copy (which I bought second 
hand and it even hadthe button in the package) has a glitch where sometimes 
the sounds will repeat for no reason, but damn, it is a lot of fun.  You know 
what I would like to see?  A rework of Deep Space, call it Deep Space 93 or 
something, to take advantage of all of the progressw in the Amiga line since 
it first came out!
 
Skeksis
Newsgroups: comp.sys.amiga.games