HDTenEightyP/NetNews huggingface dataset:
From: s613012466@cerritos.edu (Robert Vandeventer)
Newsgroups: rec.games.video.arcade
Subject: Re: Art of Fighting (NeoGeo)
Date: 30 Sep 92 21:00:13 PST
Organization: Cerritos College, Norwalk CA

In article <axolotl.717754388@syzygy>, axolotl@socs.uts.edu.au (Iain Sinclair) writes:
> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>  >	Anyone figure out the undocumented moves yet?
> 
> Not really, but if you push the "D" button, you annoy your opponent. :-)
> 
>  >	Game seemed to be kinda "neat", but the zooming in and out of
>  >the action (when the fighters were in close range), while cool, made
>  >me dizzy... =^)
> 
> I like it.  Totally full-on action.  Groovy soundtrack, too. :-)
> The first thing on a Neo-Geo I'm prepared to pay money for.
> 
> It won't last as long as SFII or Mortal Kombat, but I'll play it
> until I'm sick of it.  Can't say I'm very good at it myself, though...  yet.
> 
> 
> --
>  Iain Sinclair    axolotl@socs.uts.edu.au

Okay, some moves I found.

Fireball motion with A           =  Fireball (What did you expect)
Fireball motion with B           =  A rocket kick followed up by a power 
                                    reverse kick.
Full Turn Fireball motion with A
--O O--  /   |    \   --O        =  Death Move :-)  (just a glorified 
        /    |     \                (powerful) fireball)
       O     O      O        
Center, Forward, Back, Forward,  =  Multi-hand (or foot) Death move
	Then C

Hope this helps.

-- 
************************************************************************
*                                                                      *
*  Commander Phoinix               Robert Vandeventer                  *
*  S613012466@Cerritos.edu                                             *
*                                                                      *
*  If this was an actual sig, it would be funny.                       *
*                                                                      *
************************************************************************
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Newsgroups: rec.games.video.arcade
Subject: Re: The Next Steet Fighter
Date: 6 Oct 92 05:58:27 GMT
Organization: Camosun College

In article <B-2-HBA@engin.umich.edu>, atb@whomp.engin.umich.edu (Adrian Bradley) writes:
> 

> to the world and his students. Blanka and Chun-Li could go either way - Chun
> Li became a single girl again, but to get more respect (plus have an experienced
> 
> female character on the game), she might return. Blanka is at home with mom,
> but he might feel compelled to enter the tournament again due to the success
> he had in defeating regular humans - This was all he could do to get respect
> from them.

Well, I hope the Chunster returns, since she's the only one I have any 
experience with at all. I severely doubt that Blanka would return, tho'. 
After finally getting reunited after all those years, I doubt he'd take 
the risk of ever losing her again.

> Other characters to fill in the spaces would be those two kids that
> fight in front of that skyscraper with the SFII logo. 

Check out those characters and compare them with the characters in the 
game. Don't they look VAGUELY familiar? As far as I can tell, they're 
Ken and Balrog.

> Gotta get to work - any other ideas, or should we leave this to alt.games.sf2?

Well, if you do, you're going to kill off a great deal of input. Lots of 
people STILL don't have alt groups, believe it or not. Mata ne.

                                                  -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Space Ace
Organization: University of Maryland, College Park
Date: Sat, 3 Oct 1992 20:08:08 GMT

In article <1992Oct2.235236.5282@ncsu.edu> jecoleb@eos.ncsu.edu writes:
>
>>>Space Ace.  Someone actually PLAYED Space Ace.  Time to call Guinness.
>
>>Ha.  Yet another someone who doesn't like Space Ace because he couldn't
>>play it.  Maybe I'll contribute to the Hopelessly Lacking in Taste Fund.
>
>Heh. I *tried* playing it back in my wayward youth, as I was a Dragon's
>Lair fan.  I gave it a fair shot, I swear I did.
>
>The gameplay wasn't too difficult, as it's all a combination of reflex
>speed and memorization.  

More or less true, though the hardest difficulty requires some precise timing.

>The artwork, as far as technical merit goes, was quality work.

Two words:  Don Bluth.  No secret.  :-)

>What drove me away SCREAMING was the plot.

As video games go, Space Ace has more plot than 99% of the others.  It had more
plot than Dragon's Lair.  Can you name one non-LD game with more plot than
Space Ace?  (If you say TMNT or X-Men I'll shoot you.)

You may not know the whole plot.  To get the plot you have to energize at
every opportunity, especially Kimmy's rescue on the motorcycle.  And it is
almost as important that you play on the hardest level (on old machines), or
you miss a lot.

   VGR

"Go away!  No visitors!  Back!  Just stop right there!  One more step and
you're finished, oo...!"   - Guardian of Eden, Dragon's Lair II: Time Warp
From: chena@crs.cl.msu.edu (Antony Chen)
Newsgroups: rec.games.video.arcade
Subject: Re: A 386 mathcing SFIIs graphics, etc.  * LAUGH *
Date: 28 Sep 92 03:41:45 GMT
Organization: Michigan State University

bryker@cwis.unomaha.edu (Barrett T. Ryker) writes:

>P.S.  I've heard that there is a demo of this game.  Could someone
>      please tell me a BBS that has it?  

Actually, there's a real working clone of SF2 for the IBM.  It really sucks.
Instead of panning, it just switches screens abruptly.  The sound is horrible
and the characters look like crap too.  I wish someone would have the balls
to come out with a decent version.
Newsgroups: rec.games.video.arcade
From: bcarl@ccscola.Columbia.NCR.COM (Brian Carl)
Subject: [SFII:CE] Dhalsim vs. Ryu help needed
Originator: bcarl@ccscola
Organization: NCR, Cooperative Computing Systems Division, Columbia, SC
Distribution: na
Date: Mon, 28 Sep 92 17:51:42 GMT

A friend of mine needs help with Dhalsim vs. (computer) Ryu.  Specifically,
he's having problems coping with Ryu's fast fireballs.

Reply to address(es) listed below.
Danke.

/brc


-----------------------------------------------------------------------------
Brian R. Carl                      | I saw a sale ad the other day stating
bcarl@ccscola.ColumbiaSC.NCR.COM   |     "Womens' Bathing Suits - HALF OFF!"
..!ncrcom!ncrcae!ccscola!bcarl     | I just want to know where and
NCR CCSD Columbia                  |     which half...
(803)-796-9740                     |                            [Thanks Matt]

The views expressed herein are mine, mine, mine.  NCR can't have them.
From: hdnea@usho92.hou281.chevron.com (David Neal)
Newsgroups: rec.games.video.arcade
Subject: street fighter ii moves
Date: 6 Oct 92 02:28:13 GMT
Organization: Chevron


I read the FAQ and asked for the SF II moves list but
never got a reply.

Could someone please send me the list ASAP? I have
the nintendo cart rented.

Thanks.



-- 
David Neal -- hdnea@hou281.chevron.com 
Conserve water, California's deserts need more cotton farms.
Barbie says, Take quaaludes in gin and go to a disco right away!
 But Ken says, WOO-WOO!!  No credit at ``Mr. Liquor''!!
From: ian@gomez.Jpl.Nasa.Gov (H. Ian Novack)
Newsgroups: rec.games.video.arcade
Subject: Re: First first-person video game
Date: 2 Oct 92 16:31:40 GMT
Organization: Earth Observation Data Systems Grp, JPL

In article <1992Oct2.034558.27565@grebyn.com> malak@grebyn.com (Michael Malak) writes:
>In article <ewu1.717953812@husc10> ewu1@husc10.harvard.edu (Elwin Wu) writes:
>>
>>as I wouldn't count Pole Position as first-person).  Does anybody
>>remember a vector game called Tail Gunner???
>
>Yes, it was one of my favorite games.  As was Starfire, which was
>
	[stuff deleted]
>Now that I think about it, the only thing first-person perspective about
>Tail Gunner (if it's the one I'm thinking about, which it may very well
>not be) was the trench.  The ships just floated across the screen as if
>the trench wasn't there.

Erm.  Doesn't sound like Tail Gunner to me.  Sounds more like Starhawk.  Tail
Gunner had 3d perspective with ships swooping down trying to get "past" you.
You had a shield to knock them back and a gun to destroy them.  Someone should
check the KLOV/COAP list.

|-Ian Novack (Particle Man)----------------------------ian@gomez.jpl.nasa.gov-|
| "Good people are boring.  Only the evil have style." Jet Propulsion Lab     |
|    -- David Lynch, cinema [europe], 8/92             Pasadena, CA           |
Disclaimer:"Everybody is entitled to an opinion, and yours is wrong." D. Barry|
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Art of Fighting (NeoGeo)
Organization: University of Hawaii at Manoa
Date: Tue, 29 Sep 1992 06:12:07 GMT

	Is this game just too new to explain why I haven't seen any
posts about it yet (at least none noticable in the Subject: lines.)


	Anyone figure out the undocumented moves yet?


	My personal comments on it?  Haven't seem a whole lot of the
game yet to call "final verdict".  I put in a token, and lost...
the punch button wasn't working!  So (like a gamer who likes to be
informed, or like a desperate idiot... =%) I put in another token on
the other side (which had working conrols...) and played, still lost,
but at least I could punch.
	Game seemed to be kinda "neat", but the zooming in and out of
the action (when the fighters were in close range), while cool, made
me dizzy... =^)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video.arcade,rec.games.video
From: bcasper@eos.ncsu.edu (Brian Casper)
Subject: Re: The first video game (Was: First side-scrolling game.)
Originator: bcasper@pepe.csc.ncsu.edu
Reply-To: bcasper@eos.ncsu.edu
Organization: North Carolina State University
Date: Mon, 28 Sep 1992 23:22:57 GMT


In article <zippy.717710721@berry.cs.brandeis.edu>, zippy@cs.brandeis.edu (Patrick Tufts) writes:
|>The first video game was Space Wars, a two player vector game.
|>Players could fire, thrust, and turn.  A star in the center of the
|>screen caused ships' courses to bend (gravity, doncha know).
|>
|>The game was originally a hack on one of the PDPs (8? 11?) at MIT.
|>
|>I do not know if Space Wars was the first *coin-op* game, but the MIT
|>version is the earliest video game I've heard of.

Speaking of Space Wars and PDPs, anyone seen the original source for this
anywhere?  I know where there is a PDP that I can use for a while around 
here and I'd love to play around with this a little.
-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
From: stdnt163@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: When Mk Falls, SF2 Will Reign
Date: 5 Oct 92 19:45:47 CST
Organization: Washington HS, Milwaukee, WI

In article <1992Sep26.181926.43376@kuhub.cc.ukans.edu>, epasls@kuhub.cc.ukans.edu writes:
> 
> 	Boy, this post program sucks!
> 	I played SF2 today, and I realize more and more that I like it much 
> more than Mortal Kombat. I know that Mortal Kombat may have lots more blood, 
> and better, or at least, digitized graphics, something SF2 has lacked. But when it boils right down, unless you are better at MK than SF, the novelty wears 
> off. You become desensitized to even the highest gore setting, and when that 
> happens, all you have is a glorified Pit-Fighter. For some reason, digitized 
> games look spiffy and nifty, but for some reason, there are more screw ups
> in the digitization than in regular animation (i.e. Raiden staying fuzzy).
> 	Also, digitized games just seem more jerky. Street Fighter moves
> so smoothly to me. There is an obvious difference. I find it easier to go from 
> SF2 to MK than vice-versa. And there's also the matter of having to hit a
> button to block...
> 	I'm not pitting these games together. Other than it being a fighting
> video game, they are more different than alike. It'd be like comparing Arch
> Rivals to Cyberball. I really like MK, but when the gruesomeness wears off,
> as I said before, all you've got is another Pit-Fighter, which didn't do too
> well in the arcades. My advice to Williams/Bally/Midway/Bally-Midway is to
> just drop the idea of trying to imitate something so unique as SF2.
> If you keep it up, people will grow sick of fighting games, and that will
> be the day I dread. Leave the street fighting to Capcom, as god intended.
> And keep in mind I don't hate this game, it was good-intentioned, it just 
> relied too much on its blatant violence. SF2 needs no candy-coating.
> 
> 	I leave you with these words of wisdom. From what this Vax contains,
> there are a hell of a lot more people out there who play SF than Mk,
> no offense. So when you suddenly realize that MK lost its flair, don't say
> I didn't warn you. About 5000 or more SF2 players can't be wrong.
> 	Shoryuken-
	Here, here (sp?)!! I played MK once, and aside from the really cool
gore and graphics, it wasn't that great at all.  Long live SFII!
	-message from the Phantom Sonic Fart
From: jimhsu@athena.mit.edu (Jimmy M.D. Hsu)
Newsgroups: rec.games.video.arcade
Subject: People who want moves lists
Date: 2 Oct 92 02:11:33 GMT
Organization: Massachusetts Institute of Technology

Since there are so many people crying out for moves list, why
not have someone keep a list and email anyone who posts such
a request?  I seem to recall someone earlier whining about how
they asked kindly (even begged) for a list and never got a copy.

This would be a very nice thing to do.  I don't have the list,
and I don't want it, but someone else could take up this service.

If everyone who has a list emailed the person who asked, that
would not be so nice, either.  So, *one* person be the movekeeper!
Newsgroups: rec.games.video.arcade
Subject: MK MOVES REQUEST
From: punisher@wittenberg.edu
Date: 2 Oct 92 13:16:09 -0400
Organization: Wittenberg University
Summary: MK MOVES PLS?

Could someone pls email me the compleat set of MK moves? Thanks.

				THE PUNISHER
From: rettigca@ucbeh.san.uc.edu
Newsgroups: rec.games.video.arcade
Subject: MK revisionists
Date: 27 Sep 92 03:18:04 EST
Distribution: world
Organization: Univ. of Cincinnati

What can be considered fair in the newest version of this game? Mortal Kombat
know has a third revision of the chips. The first game was easy and you
couldn't pick the same character. That had to go. Then in version two you could
both pick the same character and do repeated cheap shots (Subs ice uppercut
slide high punch ice etc..., Raidens teleport lightning teleport, anyones block
low kick get up and throw the computer opponent around, etc.). NOW Midway gets
really cheap in version three, just received here this week. No throws for you,
the computer wont let you. No easy death moves (very picky). Super intuitive AI
to let you get maybe one shot in. And worst of all computer combos from hell!

Example: (get this) I was playing Raiden, computer was Cage. While I hold block
mind you, his opening move was jump in for hit one, followed by nut punch
(which the computer never did in previous versions) for hit two, followed by
green ball for hit three, followed by shadow kick for the kill (which was
followed by knocking my head off). ALL WHILE HOLDING DOWN BACK AND BLOCK!!!!
Incredible. Needless to say the complaints have been flying and it's probably
back to ver 2 we go.....

Newsgroups: rec.games.video.arcade
From: 2261as@gmuvax2.gmu.edu ( )
Subject: Re: CHUN LI AND KEN
Organization: George Mason University, Fairfax, Va.
Date: Sun, 4 Oct 1992 01:39:45 GMT

>	I once told an Ex-girlfriend that I couldn't go out with her because
>I had a date with Chun Li.  I told her that Chun Li worked for Capcom's 
>marketing division.  The sick thing is that she actually was convinced that
>Chun Li was a real person!  I eventually told her the truth.  Later, her mother
>asked me how it was going with Chun, I said that we got in too many fights.

I can see it now "What was your fight about?".  "She kept saying
she was the strongest woman in the world.  But she's not
man enough to fight me.  OR  She's not a warrior, she's a beginner.
OR Seeing her in action is a joke.  OR (in reference to a while back
when someone was flaming all the SF2ers, found out he was in the
minority of r.g.v.a readers and gave up) "She's got a lot to learn
before she can beat me, try again kiddo."

there's more:
--"What was your fight about?"
-"She kept throwing her bracelet at me."
-"Whenever she wanted some action(not Blanka style) she'd grab me
across the neck, yell and thrust me to the ground."
-"I took her to a VanDamme move, but she says she hates violence."
-Whenever I thought she was going to kiss me, she'd jump up behind
me and knee me in the back.  Ouch!"
-"I beat her at a game of Street Fighter II and she started crying."
-"She said she wanted to go back to being a school girl."
-"Once I pulled my pants down, and she started jumping up and
laughing."

--"You didn't hit her did you?"
-"Yeah, but I gave her second round."
-"I didn't have to, I just took her clone(sister sounds better)"
-"What would you do if someone yelled "Round 1, FIGHT!"?

--"How did it work out?"
-She got the car, but it was a wreck.
-We'll see each other again as soon as I get some change.
-I got so mad, I reprogrammed the graphics to put her face on
Blanka's body.(maybe Zangief, Honda, Sagat, "hold your breath"Dhalsim
-I stopped seeing her, now I'm involved with a Sumo wrestler.
-I found out she likes it rough, so I bought a black and yellow
costume, threw a harpoon at her, yelled "C'mere" and finished
her.  Whew, talk about a flawless victory. But she kept glancing
at the guy with four arms.
Newsgroups: rec.games.video.arcade
From: borker@nevada.edu (Damian Bless)
Subject: Re: Longest Playing Time
Organization: University of Nevada System Computing Services
  
Date: Wed, 7 Oct 1992 02:20:55 GMT
From: bdm@druwa.ATT.COM (Brian Millham)
Newsgroups: rec.games.video.arcade
Subject: Re: Laser Disk Game MailServer
Date: 29 Sep 92 15:28:13 GMT

in article <mikep.717709470@du248-15.cc.iastate.edu>, mikep@iastate.edu (Michael K Patterson) says:

> O.k. to make things simple, because of the frequent discussion of LD games 
> in this group, and how it seems to annoy the non-LD people, I've made a 
> mailserver specifically for the topic. If you wish to be included on it, 
> mail me at mikep@iastate.edu, or ld_games@iastate.edu

I don't agree that we need this.  LD traffic comes and goes on this
group, just like discussions of favorite old games.  I helps break up
the monotony of SF II postings.
--
Brian Millham     |Kitty      |Fletch |Dragon's Lair |Kick Man |New World
AT&T Bell Labs    |Ferrah     |Buddy  |Space Ace     |Sinistar |High Speed
Denver, Co.       |Dr. Pepper |       |              |         |
bdm@druwa.att.com |(ferrets)  |(cats) |(laser disc)  |(video)  |(pinball)
From: bdm@druwa.ATT.COM (Brian Millham)
Newsgroups: rec.games.video.arcade
Subject: Re: VAPS Membership Monthly Posting
Date: 30 Sep 92 15:17:48 GMT
Distribution: na

in article <1992Sep29.201414.26969@cbnewse.cb.att.com>, ofoz@cbnewse.cb.att.com (steven.s.ozdemir) says:

> A few days ago, an article or two referred to the VAPS list.  In the article,
> the suggestion was made to contact the below owners about playing games at
> their house.  I would like to discourage this, since VAPS was created with
> privacy in mind.  Some of the below people do not want to be contacted in any
> way (even about strategies for playing the game)!!!  Sure there are folks like
> myself, Rick Schieve and Brian Millham, who'd be quite willing to invite anybody
> over who'd want to play our games.  But not everybody is like this.  Please wait
> for the below owners to invite you over, if you are interested in playing.

I totaly agree with Steve about this.  I didn't say that in my
original posting, but that was my intent.  How about this, if Steve
would be willing to add a new field to the VAPS list, we could show in
the list who is willing to allow people into their homes to play their
games.  Is this OK with you Steve?

Please don't flood Steve's mailbox with requests to do this!!  Wait
untill he agrees!  If you send me mail, please don't expect a reply
untill Tuesday next week.  I'm going to be in Salt Lake City for the
weekend.
--
Brian Millham     |Kitty      |Fletch |Dragon's Lair |Kick Man |New World
AT&T Bell Labs    |Ferrah     |Buddy  |Space Ace     |Sinistar |High Speed
Denver, Co.       |Dr. Pepper |       |              |         |
bdm@druwa.att.com |(ferrets)  |(cats) |(laser disc)  |(video)  |(pinball)
From: grigsby@OCCS.CS.OBERLIN.EDU (Spiral Death Trap)
Newsgroups: rec.games.video.arcade
Subject: Warrior, Other Games possibly for sale
Date: 4 Oct 92 03:35:38 GMT

I will soon have access to a Cinematronics "Warriors" upright.  Remember
that cool game with two knights, viewed from overhead, bashing at
each other with swords and trying to knock the other into a pit or
otherwise bash their head in?  Yep, this is it.

(There also exist some other games which I will have access to:
if you're willing to pay, I may be able to get them.  Read on.)

I know there is at least one person on the Net who wanted one badly, 
but I've lost the relevant mail, so: this is everyone's chance.  The 
game is in SoCal near LA, and I'm going to be moving it up to the 
South Bay, so if you're near there you're in luck.  If not, shipping
is your responsibility, and will probably run to $100 or more depending
on distance, etc., but I dare you to find one of these games anyplace.
I will not sell the board and trash the cabinet: besides, it uses 
joystick controls, unlike all the other Cinematronics games we know
and love.  There are few enough classic games around anyway, and I don't
want to kill any more.  (I HATE seeing Anonymous Muscular X-Axis
Tourists with Big Guns XII clones in a big cabinet with 'STERN' on the
side that probably once had a perfectly good Berzerk or Scramble
in it.  Feh.)

Reason for sale:  I will have one Real Soon Now and don't need two, 
but the person I'm getting ready to get a heap of games from has 
one.  A sufficient offer will be necessary to get me to part with 
it, sufficient being a plastic number definitely exceeding $300 -- 
I'm tempted to keep it for a spare.

On the other hand, if you have a Space Firebird, Tac Scan, or SPace
Fury that you want to trade, we can talk that too.

Other games I will be able to get include Sinistar (which I have
already), Defender, and possibly others.  They won't be cheap, but
this is your chance to find your favorite total obscurity.
(The Mad Planets is _mine_.  Hee, hee.  I can also get a Stratovox, 
and possibly more.)

Interested parties please email. // grigsby@occs.cs.oberlin.edu