HDTenEightyP/NetNews huggingface dataset:
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga?
Date: 25 Dec 92 04:17:32 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Dec25.025424.7465@sol.UVic.CA> aarndt@uglx.UVic.CA (Aaron  Arndt) writes:
>
>	I'd like to see Her Zog something or another.  It's that nifty 2 player game that reminds me of Battle Isle, cept it is better.  I love that game, and would love to see it on the Amiga.
>
  Herzog was GREAT!  I still haven't seen a military strategy game like it to
date.   How is Battle Isle though... is it better than Military Madness (that's
what it looks like)...

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: STUNT CAR 2
Date: 20 Dec 92 20:47:01 PST
Organization: BBS

In article <15080055@hpmwmat.sr.hp.com>, mikep@hpmwtd.sr.hp.com (Mike Powell)
writes:
>       
>       Is STUNT CAR anything like Stunt Track Racer?
>
>       I have played Stunt Track Racer and LOVED it....  a real
>       rough ridin' hunk of machinery....
>
>       -Mike-
>
I have seen and heard the same game refered to in several ways, depending on
who released it and if yours is a European or North American version... but
yes, it is the same game.
Newsgroups: comp.sys.amiga.games
From: mglew@laurel.ocs.mq.edu.au (Michael Glew)
Subject: mechforce - the other tools - factory and hq??????
Followup-To: mglew@laurel.ocs.mq.edu.au (Michael Glew)
Summary: where can i find these other tools?
Organization: Macquarie University, Australia.
Date: Mon, 28 Dec 1992 22:22:47 GMT

Does anyone have or know the location of the additional tools for mechforce
known as factory and hq?  Factory allows the user to create mechs and hq
allows the creation of warriors and teams.  Please reply by email with
info.  Thanx in advance...

Regards,

	Mike.
 -----------------------------------------------------------------------------
 Internet:	mglew@laurel.ocs.mq.edu.au
    Phone:	+61 43 841525

                     "I have a cunning plan..."	- Baldrick (Black Adder)
 -----------------------------------------------------------------------------
     Michael Glew - School of Math Phys Comp & Elec - Macquarie University
 -----------------------------------------------------------------------------
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Newsgroups: comp.sys.amiga.games
Subject: (WS)  SFII is out.  Any opinions?
Date: 31 Dec 92 08:07:54 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.2.12

I've seen Street Fighter II out at my local s/w bar.  Remembering
the kerfuffle over the demo, I'm sure folks here have gone out
and at least played it at their shops.  

Does it meet with your agreement, or is it another disappointment?

Widya Santoso, not...
-- 
Tonio Loewald | tal691@huxley.anu.edu.au | Life is short. Be nice.
"You can lie/You can cry/For all the good it'll do you, you can
die/But when it's done/And the police come/And they lay you down
for dead/Just remember what I said" (Paul Simon-not the senator)
From: snolan@postmaster@hq.af.mil (Scott D Nolan)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization Discussion
Date: 28 Dec 92 18:12:52 GMT
Reply-To: snolan@marge.hq.af.mil
Organization: 7th Communications Group

In article <1992Dec28.162954.22185@nynexst.com>, you write:
|> We just got Civilization for Christmas and was wondering if
|> anyone had saved all the discussions on strategy that appeared
|> on this board.  If so, please send me a copy.
|> 
I dunno, but I am interested also, as I am new to the game too.

|> I'm pretty lame right now, as a Chieftain and got slaughtered
|> by barbarians because I sent my militia out exploring instead
|> of guarding the city.
|> 
I guess I was lucky, my first game I did the same thing, and did not
get attacked until I built my second militia (which survived the nasty
barbarians...

|> I had some problems installing Civilization on my hard drive
|> because all my partitions were at the end (beyond the numerical
|> characters).  I ended up dismounting speak: aux: pipe: di0:
|> di2:, etc.  I wish there was a tooltype for Civilization
|> that will let you specify a default device to save game files.
|> I accidentally wiped out some of my husband's save files when
|> we saved to the same partition because Civilization will only
|> save in slots 4-9 on autosave, and 0-3 for regular save,
|> and not check to see if there is any file already there!
|> 
I find this VERY frustrating also, I mean who wrote this port anyway!
I am thinking of setting it up to save to floppy first as well,
because it is such a space hog!

My first game I won without ever changing the type of government,
ran anarchy all the way up to 2030 when I finally wiped out the last
other civilization.  There were 7, and it was at chieftain level.
I had only just developed flight, and tanks.  Most of my army was
muskets and cannons, with an ironclad or two for fun.

I am in my second game, playing as warlord now.  It is 1850, and I
have cannons, muskets, atomic power, electronics, flight, and I am
bullying the chinese with chariots...

I traded with everyone early on, then did a sweeping attack to take
out the most advanced neighbors.  

In both games it helped to surround opponent's cities with defensive
units while at peace, and just remain that way: at peace, surrounding
the opponent.  It slows down even the mongol's growth, while you can
expand.  You don't have to occupy every square, just every other one.

Scott Nolan
snolan@marge.hq.af.mil

==============================================================

We are lucky we don't have as much government as we pay for!

			- will rodgers
From: j_manes@vger.nsu.edu
Newsgroups: comp.sys.amiga.games
Subject: Legend of Kyrandia--HELP!!!
Date: 28 Dec 92 10:23:30 EDT

I am playing the Legend of Kyrandia and find myself at a standstill.
 
I need to know WHERE/WHAT are the Crystals of Alchemey?  I know that I
need to use them to combine the three potions I have already made, but
I have not even seen anything resembling crystals.
 
Are they in the lab?  Do I need to retrace my steps through the Grotto?
 
Please help.  My sanity depends on this one.
 
Jean Manes          |    Why are you guys skewing my curve???
From: Richard_Cavin@fcircus.sat.tx.us (Richard Cavin)
Subject: Putty
Newsgroups: comp.sys.amiga.games
X-NewsSoftware: BBX-UMB 0.27a beta (Nov 30 1992)
Date: 22 Dec 92 19:14:11 CST
Organization: The Flying Circus Amiga BBX, San Antonio, Texas



Anyone got any hints, cheats for Putty? Just picked up the game Saturday
and once I get to the Technofear (Level 3) levels it gets real tough.

Thanks in advance,
Richard


-- 
Richard_Cavin@fcircus.sat.tx.us
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Dungeon Master and Psygnosis
Date: 22 Dec 92 01:13:20 PST
Organization: BBS

I spoke with someone at Psygnosis, and asked him about their involvement with
Dungeon Master. His response was, in a nut-shell, that the North American
company hasn't had anything to do with the game, but it is possible that the
European branch has.
From: gc14@ellis.uchicago.edu (Grace Putao Chang)
Newsgroups: comp.sys.amiga.games
Subject: Gauntlet cheat?
Keywords: cheat/gauntlet
Date: 28 Dec 92 21:11:11 GMT
Reply-To: gc14@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

Hiho!  Does anyone out there know of a cheat for Gauntlet II?
What about Ebonstar?  Qix?  Monty Python?  Thexder?  I was playing around with 
them the other day, and I wanted to really wipe them out!  So, any tips/cheats
or whatever you have will be greatly appreciated.  Thanks in advance!

				Grace

gc14@ellis.uchicago.edu
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: StarTrek 25Aniv.??????????????????
Distribution: world
Date: 23 Dec 92 02:21:49 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Fri 18 Dec 92  5:24, Tomk@cup.portal.com (tom R Krotchko
wrote:

>>       I know that the game is out for the the IBM. StarTrek 25
>>Aniversary by InterPlay was supposed to be programmed on the Amiga, so

>I remember someone posted a message before and verified that they will
never
>port it to Amiga.

 TRK> This would contradict what their representatives told me about a
 TRK> week ago
 TRK> on Compuserve. They said to look for it early next year.

Interplay has confirmed that Star Trek: 25th Anniversary is coming out on
the Amiga, and other Interplay titles yet to be converted will soon be
getting the treatment.  This is all fallout from Interplay's new UK office
that will be handling the Amiga conversions.  The One magazine already has
screenshots of the Amiga version.

 TRK> TomK@cup.portal.com
 TRK> Tom Krotchko

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games
From: zarthac@bradley.edu (Matthew Simmons)
Subject: Re: Lemmings2 - how do I unpack it?
Organization: J. Random Misconfigured Site
Date: Sun, 27 Dec 1992 15:25:41 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Man in Polyester Suit (shaun@iris.mincom.oz.au) wrote:
: Mark Kristie (clueless@bradley.edu) wrote:
: : Crystal (crystal@glia.biostr.washington.edu) wrote:
: : : In <3874@iris.mincom.oz.au> shaun@iris.mincom.oz.au (Man in Polyester Suit) writes:
: : 
: : 
: : : >Risking probable flames for posting to the wrong group, I want 
: : : >to know if anyone else had trouble un-DMSing the Lemmings 2 demo?
: : 
: : We're sure we're not talking about the lemmings 2 demo animation ala t2, 
: : which is an executable, right?

: Perhaps, perhaps not - I don't know what "t2" is.  I mean the demo of the
: Lemmings 2 game, a .DMS file (certainly not an executable).

t2  --  Terminator 2, starring Arnold Schwarzenegger
From: lincourm@JSP.UMontreal.CA (Lincourt Maximilien)
Newsgroups: comp.sys.amiga.games
Subject: Captive ...
Date: 27 Dec 92 20:07:02 GMT
Organization: Universite de Montreal


I need Help in the Games CAPTIVE (mindscape), I finished all the 
first level planets, discoverd the space station. This is where the problems 
starts, What do I do, get all destroyed in the space-station, or is there any
other planets I have to go before ? (Where does Level two starts BTW???)

I finished the level 1 planets with super BOOSTER and low level lasers...
Is there any way that i can have higher level weaponry ??? There is no
monster regeneration!!!

	I know it's a large question but I thank you all before!

	MAX 
	lincourm@jsp.umontreal.ca

-- 
*                        Maximilien Lincourt                  *
*                     lincourm@jsp.umontreal.ca               *
*                     lincourm@iro.umontreal.ca               *
Newsgroups: comp.sys.amiga.games
From: zarthac@bradley.edu (Matthew Simmons)
Subject: Re: A-Train
Organization: J. Random Misconfigured Site
Date: Tue, 29 Dec 1992 16:32:38 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

x90adams73@gw.wmich.edu wrote:
: In article <2Pucs*ON0@prolix.apana.org.au>, dac@prolix.apana.org.au (Andrew Clayton) writes:
: > In article <18931@mindlink.bc.ca>, Jeff Holinski writes:
: > 
: >> 
: >> Has anyone here seen the Amiga version of A-Train? Saw it in the store the
: >> other day but I'm a little paranoid about Maxis games since Sim-Ant.
: >> They do any better on this one??
: > 
: > Anyone who has this program, would they consider a micro-review?
: > I've heard excellent pre-appearance rumours about the game, and
: > then one guy who claims to have it on the IBM platform reckons it
: > was like simcity, only boring.
: > 
: > Since I found simcity boring after the first week, this is not
: > good news [and this guy's opinion is apocryphal, so don't quote
: > me].
: > 
: > Some indication of A4000 compatibility would be keen too.

: I've played the DOS version and have seen the Mac version.  The Amiga graphics
: are almost identical when run in Hires, hence I'm pleased.  I did load it up
: on my 3000 in lores and wasn't impressed.  It is very different than SimCity,
: much more indepth with much more to do.  As far as speed, it ran very well
: on my 3000 16mhz machine.  Overall opionion, very good port, and you can
: defenetly tell that the programmers did take advantage of some of the Amiga's
: special features.  

: The box does state that it will work on:
: A500, A600, A1000, A2000, A2500, A3000, A4000.
: 1MB RAM required for low-resolution graphics; 1MB RAM plus 512K Fast RAM
: required for high resolution.
Please be clearer... Does this mean that 1 meg chip is required for the lowres
version and 1 meg chip and 1/2 meg fast for hires?

: Two floppy drives or hard drive recommended.
: Printer Option
: Requires Kickstart 1.2 or later.  Release 2.0 compatible

: John

Newsgroups: comp.sys.amiga.games
From: byron@garfield.cs.mun.ca (Mr. Subliminal)
Subject: Shadow of the Beast II
Organization: CS Dept., Memorial University of Newfoundland
Distribution: na
Date: Thu, 31 Dec 1992 16:26:31 GMT

Anyone know why pressing escape pauses the game during the initial animation
sequence?  On that note, anyone know how to bypass the animation?

Byron...
 ___________________________________________________________________________
|     ///    "Byron Montgomerie"  Internet: byron@odie.cs.mun.ca       ///  |
| \\\///      "Does anybody here remember Vera Lynn?               \\\///   |
|  \///        How she said that we would meet again,               \///    |
|  Amiga       some sunny day..." -- Pink Floyd --                 Amiga    |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.amiga.games
From: drichey@eng.auburn.edu (David M. Richey)
Subject: Need Help with Beast III (please!)
Organization: Auburn University Engineering
Distribution: na
Date: Wed, 30 Dec 1992 14:15:02 GMT

I'm stuck in several places in this game. Any tips will be
greatly appreciated.

Potential Spoiler Warning: 

* How do you escape from level 2 after getting the mace? I know
  it has something to do with the crane and the barrel.

* On level 3, how do you help the bird in the cage? I know how to
  turn the table into a see-saw by shooting the legs, and I know
  how to catch the stone head on the see-saw...what's next? 

* On level 4, how do you get out of the library ? I've got the hammer,
  but I can't get across the acid pit.

Thanks in advance.
drichey@eng.auburn.edu

Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: DarkSeed
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Wed, 23 Dec 1992 05:40:10 GMT


DarkSeed.  How shall we describe it?  How about impossible? :)  This
game is wayyyy tough.  Hints, PLEASE.  (spoilers ahead)

I've gotten a bunch of items.. I've met Gelbert (is that his name).. I
picked up the stick he was throwing.  I've also followed the
instructions the radio was giving.. I got arrested, but what is the
"key" that must be left behind? I didn't quite get that.. and I don't
understand the bit about leaving doors open, and how the mirror ties in.
Lemme guess.. you have to find the piece of the mirror and when you
place the piece in, you can walk thru the mirror?  Is the rest of the
game this impossible?!  Hints, please, no direct answers.. And PLEASE
E-MAIL.  I'm going on vacation and this group is busy, so I don't want
to lose responses.  e-mail only.  Thanks.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: James_Coulter@panam.wimsey.bc.ca (James Coulter)
Newsgroups: comp.sys.amiga.games
Subject: re: does waynegretzkyii w
Distribution: world
Date: 22 Dec 92 12:06:40 PST
Organization: Commodore Computer Club / PaNorAmA

In a message dated Sun 20 Dec 92  8:04, "rick Huizinga" <rick.huizinga@canr
wrote:

 H> Never mind Wayne Gretzky II, will Wayne Gretzky Hockey III be done on
 H> the Amiga???  I've seen it for the PC, and it is vastly better than I
and
 H> II

Yes, I second this.  One of the few PC games I would like to have brung
over to the Amiga.

-- Via DLG Pro v0.995

/------------------------------------------------------------------------\
| James D. Coulter              FIDO    :1:153/911                       |
| {}{}{}{}{}{}{}{}          //  USEnet  :james_coulter@panam.wimsey.bc.ca|
|"Punishment is a crime." \X/                                            |
\------------------------------------------------------------------------/
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Games for Xmas
Date: 24 Dec 92 18:24:29 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


Shadow of the Beast III and Out of This World wouldn't be too over the head
of a 7 year old...  If they spent a lot of time at it...  I'm sure they'd
get their $45 out of it in the time it would take to beat...  You'd be
surprised at what a 7 year old can accomplish in most games... depends on the 
kid..


------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: dac@prolix.apana.org.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Re: A-Train
Date: Sun, 27 Dec 1992 12:18:42 GMT
Organization: More like Dis~, really.
X-Newsreader: Arn V1.00

In article <18931@mindlink.bc.ca>, Jeff Holinski writes:

> 
> Has anyone here seen the Amiga version of A-Train? Saw it in the store the
> other day but I'm a little paranoid about Maxis games since Sim-Ant.
> They do any better on this one??

Anyone who has this program, would they consider a micro-review?
I've heard excellent pre-appearance rumours about the game, and
then one guy who claims to have it on the IBM platform reckons it
was like simcity, only boring.

Since I found simcity boring after the first week, this is not
good news [and this guy's opinion is apocryphal, so don't quote
me].

Some indication of A4000 compatibility would be keen too.

Dac
--
dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_
                    <Using ARN on an Amiga 4000. Yay!>
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.advocacy
From: jsg@ccs.northeastern.edu (Jonas S Green)
Subject: Re: Are EA and SSI really dropping support for the Amigas?
Organization: College of CS, Northeastern U
Date: Thu, 24 Dec 1992 23:58:08 GMT

In article <1992Dec22.024824.1@fnala.fnal.gov> traynor@fnala.fnal.gov writes:

>Is it true that Electronic Arts and Strategic Simulations are dropping Amiga
>support?  I'd really like to know since this will influence a decision on
>whether to get an Amiga 1200 or an IBM ValuePoint.

I certainly hope it's not true, given the reputation Deluxe Paint has as one
of the Best Paint Programs around. If you do get the Amiga 1200 series and
you want a copy of Deluxe Paint 4, be sure to get the version which supports the AGA chips.
 
I would not get an IBM ValueAnything, but an Intel based machine...
 
I would suggest the Amiga 1200 HD over the Amiga 1200. I have had experience
with two floppy drive based AmigaDOS 1.3 systems, but by the time 2.04 came
out I had long since switched to a Hard Drive based Amiga.
From: lazuli@hardy.u.washington.edu (Fred Sloniker)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shadow/BeastIII
Summary: Have patience, grasshopper.
Date: 4 Jan 93 02:33:52 GMT
Article-I.D.: shelley.1i87mgINN5f1
Organization: University of Washington, Seattle
NNTP-Posting-Host: hardy.u.washington.edu

In article <2B3E4005.12613@news.service.uci.edu> rcaslis@hydra.acs.uci.edu (Russell Caslis) writes:
>In article <1992Dec27.224220.7515@dunix.drake.edu> cad002@dunix.drake.edu (Christopher Drake) writes:
>>  I'm having a problem with shadow of the beast 3.  On the third world,
>>how do you get the block across the three marbles?  Is it possible to
>>get more marbles down there or what?  I've tried everything.  Please
>>respond by either posting or e-mailing.  Thanx in advance.
>>
>
>You just have to put the marbles the right distance apart.  Put one right next
>to the little drop, put the next one about 2 "roles" away from it, etc.  Then,
>when the block moves onto just two of the marbles, push the third one past the
>other two and start over.
>
>What I want to know is how to kill the snake-like creature just past the area
>with the marbles (You'll know what I mean very soon).
>
>
>
>--
>Russ Caslis
>rcaslis@uci.edu

Not a problem, Russ.  You just need two things: practice, and patience.  Oh,
and equip shurikens (I tried hammering at it for a while without effect.)  If
you run to the edge of about the third brick, just where it starts to charge,
throw *one* shuriken at its eye, and Run Like Heck, it'll get blown away after
seven hits.  Let it retreat all the way between hits, so you don't get too
close to escape before it lunges again.

For the record, I've gotten all the way to the fight with Maletoth.  Any advice
for tactics to use on him?  Or do I just have to dodge a bunch?

				---Fred M. Sloniker, Amiga owner
				   L. Lazuli R'kamos, FurryMUCKer
				   lazuli@u.washington.edu
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: SEGA Genesis on Amiga?
Organization: University of Maryland, College Park
Date: Fri, 25 Dec 1992 08:48:19 GMT

      Uhuhh, Sega Genensis games on an Amiga?? Could you explain that
question? It seems kind of hard when one system uses cartridges and the
other system uses disks. Other than John Madden, I'm not sure what you're
getting at. Sounds interesting though.

 ---- Mike.
  Email: davereed@wam.umd.edu
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Games Free
Date: 1 Jan 93 20:01:29 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <ms496s553.05kc@sycom.mi.org> ms496s553@sycom.mi.org (Mark Foren) writes:
>I posted this in The DATACOM sec as Well but the gamers Might Know
>
>Question???
>
>I called this local Board that was listed in a MAGAZINE and it supposedly has
>ELITE-Net ...and some sorta 0 day Files or Sumtin...Hmm Has anyone come
>accross this system...It listed on in Tennesse 615-531-1779 that was down so i
>called the Other one 313-254-6092...
>
>Call and Tell me what it is...
>
>Thanks MARK
>
>PS..What can people do about Pirate Boards...I mean they donot bother me its 
>     just that WHY should i pay 60bucks for a Game i donot like..
>   Because i usually By all GAMES i play more then ONCE...
>
  Let's put 2 and 2 together here... hmm 0 day files... ELITE? Gee...
I wonder what that could be?  Possibly a good source for fish disks... NOT!


------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us