HDTenEightyP/NetNews huggingface dataset:
From: tmkk@uiuc.edu (Khan)
Subject: Re: Commander Keen 5 & 6, Jill 2&3
Organization: University of Illinois at Urbana
Date: Tue, 21 Jul 1992 15:57:54 GMT


In article <Jul.21.11.09.15.1992.2192@gandalf.rutgers.edu> stella@gandalf.rutgers.edu (Ricky Suave Stella) writes:
>tmkk@uiuc.edu (Khan) writes:
>
>
>>In article <1992Jul20.173807.9574@iplmail.orl.mmc.com> billr@iplmail.orl.mmc.com (Bill Richmond) writes:
>>>
>>>	Has anyone played Commander Keen 5 &/or 6
>
>>I've played Keen 4 & 6. Judging from descriptions I'd read either in the
>>Apogee catalog or the demo of Keen 6 I downloaded from somewhere, I was
>>expecting Keen 6 to be BIG. Instead, it was about the same size as Keen
>>4, and actually took me less time to complete than Keen 4 did. For these
>>reasons, I was mildly disappointed, but $35 for the pair of them is
>>worth it, IMHO.
>`
>
>Wait a second... you are talking about the demo of keen6. (I didn't even
>know there was themo...)
>
>But beign a demo (palyable, I gess) it should be a bit of the registred
>version.

Better re-read that message again. I have purchased and played Keen 6.
Originally I downloaded and played a demo of Keen 6, which promised that
Keen 6 was BIG. Based partially on this promise, I ordered the full
game.

>So anyboyd that bought keen 6....how is it???

See my original message.
From: aa344@yfn.ysu.edu (Joseph Maruschek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: * Starflight III ?
Date: 23 Jul 92 16:37:15 GMT
Reply-To: aa344@yfn.ysu.edu (Joseph Maruschek)
Organization: St. Elizabeth Hospital, Youngstown, OH


In a previous article, sasjaa@morticia.unx.sas.com (James Adams) says:

>|> No, in the beginning there was a Hercules-and-CGA-only version of
>|> Starflight.  A friend showed it to me, and I was still so taken in by
>|> it that I'd have bought it anyway.  The version I got already had EGA
>|> support, though.
>Ever try to make the CGA version work on an EGA machine? Man what code that thing
>goes through!

Arrgh!  Why did they have to write it in Forth?  In my case I had
to patch it to work on a PCjr.  I would have to say that that's
the prime example of spaghetti coding.  The data and code had to
have been so intermixed that they had to resort to using the
whole program as a save file.

I was really disappointed with the EGA version.  They took out
most of the opening title sequence and the luanching sequence. 
And they should have updated the sub-CGA graphics.  When I saw
the conversion that was done for the Amiga, I wanted to cry.  Why
couldn't the IBM verion be as good?  As a result, I have held off
buying SFII until I see it on the throw-away table for $5. 
IBMers deserve a decent version of StarFlight.
-- 
aa344 is Joseph Maruschek
IBM PC SIGop, Youngstown Free-Net
"The simplest and the best."
Newsgroups: comp.sys.ibm.pc.games
From: u906451@bruny.cc.utas.edu.au (Damien Saunders)
Subject: CIV: unhappy people???
Keywords: civ
Organization: University of Tasmania, Australia.
Date: Tue, 21 Jul 1992 14:32:42 GMT

Does anybody know what actually makes people unhappy? - Asside from the usual
things like overcrowding, troops away from home, etc.


***************************************************************************
* Brother Vasily                *"She was beautiful in a grubby sort of   *
* Bernard Booth                 * way, somewhere between a prissy Lucrezia*
* +61-02-237-316                *    Borgia and Snow White in orgasm."    *
* u906451@bruny.cc.utas.edu.au  *   (The Battle of Disneyland - T.Keyes)  *
***************************************************************************
* DISCLAIMER:   De opinions implicit o' 'splicit in dis article be nothin'*
*               t' do wid de University o' Tasmania, but if dey ax nicely *
*               Ah may let dem use dem.  What it is, Mama!                *
***************************************************************************
 

Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3.0 Red Flag, Loch Ness Monster
Organization: University of Waterloo
Date: Fri, 31 Jul 1992 04:22:18 GMT

In article <1992Jul30.142839.10585@sdc.com> derrick@sdc.com (Derrick Davis) writes:
>In article <1992Jul28.181702.13695@nevada.edu> otto@nevada.edu (Frederick J. Haab) writes:
>>
>>I was just curious how many others have spotted the snake version
>>of the Loch Ness Monster in Falcon 3.0?
>>
>
>It seems that ever since I applied the D-patch. I dont see it as
>well as I used to.  I miss it and thought it was ingenious.
>

Is the Loch Ness monster only on the title screen or is it in the game
itself?  I've only seen it in the title sequence.

Phat
From: markf@techbook.com (Mark Ferris)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolfenstein map editors
Date: 28 Jul 92 13:50:35 GMT
Article-I.D.: techbook.1992Jul28.135035.28347
Reply-To: markf@techbook.com (92)
Distribution: usa
Organization: TECHbooks --- Public Access UNIX --- (503) 644-8135


Where is the archive site that the map editors are stored?  Is
this the same place that I can find the various new maps that people
have put together (that's what I'm really interested in)?


-- 
Mark Ferris
markf@techbook.COM            Not affiliated with TECHbooks
What? Only one address?
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf sequel coming soon!!! (debug keys? not.)
Date: 30 Jul 92 20:38:33 GMT
Organization: Digital Equipment Corporation


In article <1992Jul30.131455.28407@mailhost.aa.cad.slb.com>, rrussell@mailhost.aa.cad.slb.com (Robert Russell) writes...
>In article <ugfrrbr> elvis@yoyo.cc.monash.edu.au (Chris Ham) writes:
>>Can someone please tell me the debug activation keys for wolfenstein
>>v1.1.
>>
>>Thanks.
> 
>From what I hear, they disabled the debugging code for 1.1. Bummer...
>(I could be wrong - this is word-of-mouth from the Shareware dealer
>I got it from - but the old keys didn't work with the new version..)

They just changed the activation code. They DID disable two of the modes:
"No Clipping" which allowed walking through walls, and "Map View" which
gave an ugly looking overhead view of the level.

Anyway the command line option is -goobers, the actual activation code is
LeftShift+ALT+BCKSPACE simultaneously.


Sm
Newsgroups: comp.sys.ibm.pc.games
From: brown-sh@news.cis.ohio-state.edu (shawn c brown)
Subject: Network and/or multi-player games: where?
Organization: The Ohio State University Department of Computer and Information Science
Date: Mon, 27 Jul 1992 16:37:13 GMT

	I've seen quite a few posts here looking for multi-player games, but
no posted responses.  Does anyone know where some good ones are?  Especially
for a Novell network...

Thanks,
Shawn Brown
Newsgroups: comp.sys.ibm.pc.games
Subject: Stuck again in Indy4.. Help needed
From: lawrence@cmu.unige.ch
Date: 23 Jul 92 08:07:30 +0200
Organization: University of Geneva, Switzerland


-- 
Thanks again to all who helped me the last time. I'm stuck again.
I am in the labyrinth in Crete, I have used the 'lift' read the note and
picked up the staff (cane). I have used the chain to get back up and have
discovered two shelves which when weighted down open two doors. I can leave
just one at the entrance but need more than the other two to weigh down the
other shelve. What can I use as a weight.. (I mean the statue heads as weights)
I tzried to fill the vase with water but it's not heavy enough. By the way,
when do I get to use the fish pendant and is the gum useful...

Thanks for your help. 

Graham

---------------------------------------------------------------------------
Graham LAWRENCE, IUML, CMU Geneva Switzerland  e-mail lawrence@cmu.unige.ch
Telephone (022) 702.55.80 Fax (022) 789.24.17 compuserve 100010,2020
--------------------------------------------------------------------------
From: rcludwig@okcadm.okanagan.bc.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: how to buy a city?
Date: 21 Jul 92 11:31:37 GMT
Organization: Okanagan College

In article <15500@star.cs.vu.nl>, cniekel@cs.vu.nl (Chris 'Civver' Niekel) writes:
> Hi,
> I read in this newsgroup much about buying out a city, but I was wondering,
> how can I do that?  Any help is appreciated.
> 
> Greetings,
> 
> Chris Niekel.
You send in a diplomat and he will give you the option of incite revolt, for
a cost you can incite the revolt and the city becomes yours, along with all
the military units belonging to that city.

On a side note, does anyone know the advantage of "subvert city", I have never
done it but it costs double, what is the advantage of this.
Newsgroups: comp.sys.ibm.pc.games
From: sasjaa@morticia.unx.sas.com (James Adams)
Subject: Re: * Starflight III ?
Originator: sasjaa@morticia.unx.sas.com
Date: Tue, 21 Jul 1992 21:19:38 GMT
Organization: SAS Institute Inc.


In article <5585@vexpert.dbai.tuwien.ac.at>, mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner) writes:
|> From article <1992Jul21.141228.11332@ulowell.ulowell.edu>, by bdianton@cs.ulowell.edu (Mark Diantonio):
|> > I agree with you totally.  That other guy probably hasn't even played
|> > the game.  By the way didn't CGA go out with Discos and Drive Ins?
|> 
|> No, in the beginning there was a Hercules-and-CGA-only version of
|> Starflight.  A friend showed it to me, and I was still so taken in by
|> it that I'd have bought it anyway.  The version I got already had EGA
|> support, though.
Ever try to make the CGA version work on an EGA machine? Man what code that thing
goes through!

|> -- 
|> Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
|> University of Technology Vienna                 vexpert!mst@relay.eu.net
|> Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
-- 
+---------------------------------------+-------------------------------------+
|James Adams                            |  I am going as a Homicidal Maniac.  |
|  sasjaa@unx.sas.com                   |  They look like anybody else.       |
|                                       |        Wednesday Addams             |
+---------------------------------------+-------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: lafom00@DMI.USherb.CA (Martin Laforce)
Subject: Flight Assignment ATP sound driver needed !
Summary: (Adlib driver for ATP) 
Organization: Universite de Sherbrooke -- departement de Mathematiques et d'Informatique
Date: Sun, 26 Jul 1992 06:05:16 GMT

I am searching for a Adlib driver for flight-simulator ATP.
The manual state that you can choose a driver but they forgot
to put the adlib driver on my original version of ATP.
Please uuencode it to me !

	Martin Laforce
	Sherbrooke Canada



Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: FTP sites for cracks?
Organization: Lockheed Missiles & Space Company, Inc.
Date: Fri, 31 Jul 92 15:40:14 GMT

I've been told in the past that there are FTP sites where cracks for many
games exist.  Specifically, I'm most interested in Ultima 5 (yes, 5), F15
Strike Eagle II, and MM3.  Where can I find these?

Thanks in advance!

Tim Irvin   j056600@lmsc5.is.lmsc.lockheed.com

***No, I don't have a FAQ list, even though this may be one***I
From: stvlin04@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Monkey Island II help needed!
Date: 23 Jul 92 09:55:13 GMT
Organization: University of Cape Town

In article <13625@mindlink.bc.ca>, Damon_Harper@mindlink.bc.ca (Damon Harper) writes:
> Monkey Island II is beginning to frustrate me.
> 
> I am touring around the three islands, trying to figure out what the hell it is
> that I am supposed to do.  I have several questions:
> 
> 1) how do I get to the Mardi Gras party on Booty Island?
> 2) how do I win the spitting contest? (yes I have moved the flags)
> 3) how do I get to the cottage and the beach on Phatt Island?
> 4) do I need the Quotations book on Gov. Phatt's stomach?
> 5) what is the significance of the big tree, the outhouse and the cliff?
> 6) what are all these coloured drinks for anyway???
> 
> PLEASE answer one or more of these questions for me before I go insane!
> 
> Thanks for any help,
> 
>                                                 -Damon Harper

Look out, here come the answers:***********************************

1) You win a ticket at the competition in the alley on Phatt Island.
2) Mix a green drink from the others and use it with some combination of 
   obscene spitting noises.
3) Use the Monkey as a Monkey Wrench on the pump above the waterfall.
4) Yes.  Swap it for another.
5) The big tree is significant later, with one of the map pieces.  I don't
   think the outhouse is too significant.  The cliff is relevant, I think,
   to the same map piece.
6) See 2.

from Stephen Tjasink in Cape Town, RSA.
Newsgroups: comp.sys.ibm.pc.games
From: marke@fsi-ssd.csg.ssd.fsi.com (Mark W. Easter)
Subject: Re: Wolfenstein 3D Nausea!!!
Date: Fri, 31 Jul 1992 18:30:06 GMT
Distribution: usa
	<92211.141116AXP900@psuvm.psu.edu>
Organization: FlightSafety-SSD, Tulsa, OK, USA

In article <92211.141116AXP900@psuvm.psu.edu> <AXP900@psuvm.psu.edu> writes:

> The nausea you guys are experiencing is semi-common.  I've recently
> read a good book on Virtual Reality - it discussed a phenomenon called
> "simulator sickness " in which people experience nausea while immersed
> in a virtual world.  They po stulated that incorrect focal lengths
> inside head-mounted displays were causing peoples brains to freak out,
> because the information they were recieving wasn' t correct with how
> their head was moving.  Your problem may be similar - assume wolf3d's
> views (perspectives) are correct for an average eye-to-monitor distan
> ce of 16" (or whatever) and you guys typically play 2' away...  It
> might cause this problem.  It's a shame you are having these problems
> - Wolf is a really entertaining game.

I build flight simulators for a living and this phenomenon is
exerienced often by pilots in training.  It is because of mixed cues.
For example, your eyes may be signalling a left turn but your inner
ear says you are not.  Your mind tries to "sense" the motion of the
left turn anyway and, voila, nausea.  It's really nasty for those who
suffer from it.  Getting up and walking and looking around often is
the best help.  Just hit the escape key to pause the game, take a
break, then hit 'em again harder ;-) !
-- 
                                                                         
----------------------------------------------------------------    /|  -
Mark W. Easter            FlightSafety International               / | /|
Staff Engineer            Simulation Systems Division         -----------
From: barkerb@slab.unt.edu (BOB BARKER)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3 files
Keywords: HELP
Date: 31 Jul 92 15:55:12 GMT
Organization: School of Library & Info Sci, UNT

Thanks to all who got me pointed to the F3MAPSD files.  My new question 
is...   Where the heck is the file.  I've got to WUARCHIVE.WUSTL.EDU logged 
in okay, cd'd to the PUB directory and then cd'd to the MSDOS_UPLOADS 
directory (finally, after figuring out it was a case sensitive system).  
Once in the directory, I couldn't find F3MAPSD anywhere.  Am I blind or just 
clueless?  I did get the SWOTL files and the CRACKS files but did not see 
the other.  Anyone have an idea what gives?  Again, thanks in advance.

I remain,
Bob Barker
INTERNET BARKERB@SLAB.UNT.EDU
From: deryd@ERE.UMontreal.CA (Dery David)
Newsgroups: comp.sys.ibm.pc.games
Subject: Martian Memorandum help!p
Date: 27 Jul 92 04:58:49 GMT
Organization: Universite de Montreal

Help!- Stuck on Mars-stop- Need to open Big dick's Safe - stop -.

I got to Mars but i cannot open the safe of Big Dick in his Casino. I travelled
on Mars so i know i have to open it to go on. Can someone help me ?

Thanks David,

-- 
===============================================================
David Dery 
deryd@tornade.ere.UMontreal.CA
===============================================================
From: luit1@wsinfo11.info.win.tue.nl (Wim Jansen)
Newsgroups: comp.sys.ibm.pc.games
Subject: M&M ]I[ Help needed: where is brother Zeta ?
Date: 29 Jul 92 08:35:30 GMT
Reply-To: luit1@info.win.tue.nl

OK, I'm stuck again in M&M 3 .....

I have found brother Alpha, Beta, Gamma, Delta, but can't seem to locate
the (last ?) brother: Zeta. I think I've searched all of Arachnoid Cavern.
Does anyone know where he is ?

Btw, I didn't receive a coin from brother Delta. He said he gives me one,
but no one in my party receives it. I now got three; is this a bug ?

Thanx in advance, Wim
-- 
======================================================================
=         -- Another Key-bored Genius gets Mouse-trapped --          =
=        luit1@info.win.tue.nl ( in real life: W.M. Jansen )         =
======================================================================
Newsgroups: comp.sys.ibm.pc.games
Subject: Danny Lee, dml7@navaho.cc.bellcore.com   **READ THIS**
From: jengelha@nic.gac.edu (Jeff Engelhardt)
Date: 28 Jul 92 15:51:35 -0600

In article <1992Jul28.134700.9763@porthos.cc.bellcore.com>  writes:
> Unregistered.  Boxes and manuals included.  3-1/2 diskettes.
> Super-duper-excellent condition.  In other words, brand new
> for all practical purposes.
> 
> Automap ........................................... $30
> Advanced Dungeons & Dragons Shadow Sorcerer ....... $10
> 
> Buyer pays shipping.
> 
> Danny Lee
> dml7@navaho.cc.bellcore.com

Danny,
	I might be interested in Shadow Sorcerer, but your mail keeps bouncing.   
If you still have it available please e-mail me at the address below.


Sorry to everyone this does not effect, but I couldn't get through with e-mail.


--
Jeff Engelhardt

jeneglha@gac.edu
Newsgroups: comp.sys.ibm.pc.games
From: Kathleen Bedard <mistress@zooid.guild.org>
Subject: Re: COSMO1 level 6
X-To: JACEK TOMASZUNAS
Organization: The Zoo of Ids
Date: Wed, 22 Jul 1992 21:59:00 GMT

JT>you are now in the ice cave, aren"t you?
JT>You have to climb to the top of the cave. There are arrows drawn on
JT>the walls, which  will lead you to a thing looking like a car.
JT>You have to move into it and press the up arrow of the cursor keys.

Thanks - I eventually figured it out - it wouldn't work the first few
times - turns out my Gravis joystick was out of alignment and for some
reason it wasn't accepting when I pressed it forward but would go up
when I pressed it.  I've finished one now, and skipped to three.  Two
did not appeal to me.

Kathleen

---
 * SLMR 2.1a * 
Newsgroups: comp.sys.ibm.pc.games
From: cmick@silver.ucs.indiana.edu (Baldy)
Subject: Re: Mighty Jack
Organization: Indiana University
Date: Thu, 23 Jul 1992 02:42:12 GMT

In article <BrtI2K.J4z@usenet.ucs.indiana.edu> mkohlhaa@silver.ucs.indiana.edu (mike) writes:
>I'm wondering if anyone knows where I can get the public domain game called
>Mighty Jack.  I think that it may be floating around an FTP site somewhere.
>  
>It's really cool, and not hard to get very high on.  It's pretty addictive,
>too.
>
>Thanks,
>Mike
>
Well Mike, I hope your right about the very high part, but as for addictive,
I don't know.  I try to have a life too. 
I've also heard of a new game called Water Jack.  It really, really easy
to get high on!!

Craig


Newsgroups: comp.sys.ibm.pc.games
From: bdianton@cs.ulowell.edu (Brian Diantonio)
Subject: Description of NewGroup
Originator: bdianton@cs.ulowell.edu
Organization: University of Massachusetts at Lowell Computer Science
Date: Tue, 21 Jul 1992 16:15:34 GMT


The group I am suggesting would have (and not limited to)
(a) Monster Beastiary
This would be a section posted weekly.  It would consist of new monsters's
decriptions, info (THAC0, AC, etc.), and ways to fit these into your
campaign.  Anyone could add thier own ideas and they would be added
to this list.  DM's and players  could both use this.
(b) New Spells list
This would be like the Beastiary in the way that it would be posted weekly.
Anyone could send thier own spells, be it priest or wizard, to this.
Feel free to NAME your spell EXAMPLE: Higler's Happy Shoes.  Spell
Throwers from almost anywhere could use more spells to cast and
baffle thier friends.  Every week the "Spells Books" would be judged
and the top spell would be listed (vote via e-mail).
(c) New Equipment
How many people look through thier equipment list and think
same old stuff.  Brighten your horizens with new equipment and armors.
They could be magical or non-magical.  Weapons, armor, misc.
just post like WEAP:Double Mace, ARM: Spike Shield, etc.  They 
would be compiled into one large collection weekly.
(d) Adds
Anyone that is looking for players or DMs in thier area could advertise.
Contact each other through e-mail and maybe be playing soon.

Anyones ideas on names for the sections (Grepkor's Shoppe, etc.), 
HELP running one of the sections (Name it yourself), or suggestions
on either the group in general, or new sections of the group would
be accepted openly.  Any discussions of problems can be ironed out
with me.

Mark DiAntonio
bdianton@cs.ulowell.edu

Keywords:
From: i921648@redgum.ucnv.edu.au (The Almighty)
Newsgroups: comp.sys.ibm.pc.games
Subject: WC II
Date: 22 Jul 92 00:29:50 GMT
Organization: UCNV, Bendigo, Victoria, Australia

I need some help please.

Having finished the game pretty easy with the cheat mode.


Later on I found one of my files are a bit corrupt, although NDD fixed

this it is still not in tip top condition.

If anyone out there has WC2 please send me the file "love.v00" I think

or equivalent.

email- i921648@redgum.ucnv.edu.au

Thanks in Advance
From: gilbert@CS.ColoState.EDU (brian david gilbert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Aces of the Pacific vs A-1 Tank Killer
Date: 31 Jul 92 16:43:44 GMT
Organization: Colorado State University, Computer Science Department

In article <92213.084429U38339@uicvm.uic.edu> U38339@uicvm.uic.edu (ALAN C. FUSCO, Ph.D.) writes:
>I have A10 1.5- I agree it is better than 1.0 but it still isn't a flight
>simulator. It's an arcade game. Maybe I didn't give it a chance??? It stayed
>on my hard drive for about a day.
>--Alan

IMHO, the plane reacts much better in version 1.5 especially when using
the rudder.  I have to agree that the game is more of an arcade game
than a flight simulator but it is getting closer with the new version.
The way the plane handles has changed so much that I crash more than
I'm shot down, I got use to being able to stand the plane on its'
wing tip in a turn without losing a lot of altitude.  I guess I just
need to play more.

Brian

-- 
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* Email: gilbert@cs.colostate.edu | Yes my life is better left to chance  *
*                                 | I could have missed the pain but I'd  *
* High on Life & Lovin' it :-)    | of had to miss the dance. Garth Brooks*
From: slp66@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima VII 3.0?  
Date: 24 Jul 92 12:42:01 MDT
Organization: Utah State University

I just bought Ultima VII 3.0.  Now I've been reading lots of stuff about a new
version.  What bugs are in this version?  Do I need the new one?


Matt

-- 

       **********************************************************
       ******          Stranger In A Strange Land          ******
       **********************************************************
Xref: sparky comp.sys.ibm.pc.games:7923 nj.forsale:1527 misc.forsale:22185 misc.forsale.computers:27961 ny.forsale:1277 nj.market.computers:96 nj.market.misc:199
From: ouij@gauss.math.mcgill.ca (Luigi Perrotta)
Newsgroups: comp.sys.ibm.pc.games,nj.forsale,misc.forsale,misc.forsale.computers,ny.forsale,nj.market.computers,nj.market.misc,bcr.classified
Subject: Civ: upgrade found!
Date: 28 Jul 92 15:26:47 GMT
Organization: Dept of Mathematics, McGill University


Hi, I posted earlier asking where the Civ 3.0 upgrade was on wuarchive.

Thanks to Fil Feit, I have found it in /pub/MSDOS_UPLOADS.  Thought I let
you know, since a couple of people had asked me too.

Haven't tried it yet, though.