HDTenEightyP/NetNews huggingface dataset:
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: GB at LAR
Date: 21 Nov 92 00:33:26 GMT
Organization: University of Pennsylvania

In article <of3GXNe00Vp58huUZa@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>Excerpts from netnews.rec.games.netrek: 19-Nov-92 Re: GB at LAR Steve
>Von Worley@cory.Be (1109)

>> >HEY:	a) It's not our fault.
>> >	b) We have to play with this lag anywhere outside of USC.
>> >	   This means it is NOT, i repeat, NOT a one way deal that
>> >	   screws over our opponents only.

>> I don't give a shit whose fault it is and what you have to suffer with.
>> Other people should not have to suffer because you do.


>	Didn't team :) play out of Flint?  maybe I'm remembering wrong.  I
>don't mean to get on your case, Steve, but sometimes, it's not so easy
>to get a good machine.


What's the point?  I have great connections to flint.  Perhaps CMU doesn't,
but I think that is an isolated case.

Brian
From: a434amid@cdf.toronto.edu (Rudy Amid)
Newsgroups: rec.games.netrek
Subject: Server defaults displayed on client
Date: 17 Nov 1992 02:17:41 -0600
Organization: University of Toronto Computing Disciplines Facility
NNTP-Posting-Host: cs.utexas.edu

   Does anyone has the modifications for showing the .sysdef file on the
client's galactic map?

Thanks
-- 
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 20 Nov 1992 20:57:07 -0500 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Re: NBR Proposal: Automatic newsgroup inclusion

Excerpts from netnews.rec.games.netrek: 20-Nov-92 NBR Proposal:
Automatic new.. by Scott Herod@newton.Color 
> Proposal:  In order to improve general clue have the client
> subscribe the player to rgn if they do not already read it.
>  
> Discussion:  Surely everyone agrees that the pronouncements of
> the super clued would be a help to all of the new players.

Better yet...

Proposal: Have the client grab the last X articles and process them to
generate a human-readable summary; then make the player send a message
to {him|her}self summarizing the articles.  If the summary is wrong,
kick the player out.

Discussion: If the player hasn't read rgn recently, how can the player
be up-to-date on the latest strategies & flames which, of course,
pertain to the average pick-up game?  As this should be readily agreed
upon as increasing the clue-level of the netrek community, this should
be passed into the NBR with no opposition.

Newsgroups: rec.games.netrek
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Subject: Re: Biggest Scum Ever
Organization: The Ohio State University
Date: Fri, 20 Nov 1992 02:43:37 GMT

In article <Bxzntr.Fv4@ulowell.ulowell.edu> oneill@cs.ulowell.edu (Brian 'Doc' O'Neill) writes:
>In article <BxzF71.AoF@ulowell.ulowell.edu> oneill@cs.ulowell.edu (Brian 'Doc' O'Neill) writes:

[Description of scumming deleted...]

>Actually, I found him. The user is jimhsu@W20-575-85.MIT.EDU, and the names
>he used were Sum Yung Guy and Papa Bear, and he used Harold, Bob RAleigh,
>and several others to T-mode scum. He was a Commodore as Papa Bear, and a
>Captain a Sum Yung Guy. Here is a complete list:

[List of lot's o' characters deleted...]

>His scumming came about starting at 6am on Nov. 14th, and went to 7:46am.
>All his characters were deleted.

[All his characters deleted?...]

Wait a sec.  Exactly what did he do that was worth deleting all his
characters over?  I've fell to scumming on a few occasions, just to have
some fun and see what kind of stats I could get.  While it can
be annoying, I don't see it as being wrong unless you're playing the ships
on both sides.  And if he took 170 planets in 2 hours, he HAD to be
helping his team some =).

I understand that it's up to the god of a particular server about what's
right and what's wrong, but if I invest x hours to build a character to
a certain point; I like to think it won't be destroyed at god's whim.
IMO, you could have at least given him a warning.

>Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645

Porkchop / Longshot
           ^^^^^^^^- Yes, I've scummed a *little* =)

-- 
Greg Dearing
Email: Dearing.2@osu.edu
Newsgroups: rec.games.netrek
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: NBR Proposal: Remotely Induced Message Windows
Organization: Brown University Department of Computer Science
Distribution: na
Date: Tue, 17 Nov 1992 17:21:43 GMT

Sorry if someone has proposed this or some form of this before,
but I'm too lazy to go back and look for it...


Purpose - This is primarily for the newbies who have no concept of what/where
	and how to bring up the all illustrious message window to begin
	their initiation into monotonic clue acquisition. Bringing up said
	window has always been an asymptotic threshold for new players to
	cross.

Proposal - Have the following client modification:

	R4 --> R2	FORCE MESSAGE WINDOW
	R2 --> R4	Window (forced/already up)

	On R2's client, the message window, if not already present, is
	toggled on to the screen to its current default position.
	It's hard to "abuse" this function, since every clued player
	will have the message window up already. This also allows
	you to know whether the player is either ignoring you or is still
	yet toooo slow to read.

This should be non-controversial. The only time I can think of
when ones message window isn't up is when you are stuck on a small
screen and doing a team-independent assignment such as deep SC bombing.


Flt. Capt. Limofel / Quovadis



uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: November Classic: US vs AU
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon
Date: Mon, 23 Nov 1992 02:50:11 GMT

> Our best players were undoubtedly Clown, Billy Bragg and wabbit_hunter.  
> Spaceace! did a good job, I was expecting him to do more coordination 
> and take fewer planets!  I should never have lost our base, and my 
> phaser-locking sucked throughout.

Hehe...I did send alot of messages...check the logs!!!  What more could I  
do? :) I did bomb alot of armies (214) probably a tournament high for me  
:-).  Sorry about the planets...just can't resist the power of the 'z'  
key....

Rob
Owner, motel Spaceace!
Newsgroups: rec.games.netrek
Subject: Re: UCB Pro-Ladder Opinion
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Date: Mon, 23 Nov 1992 23:15:14 GMT
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon

Jack(LURI) writes
> 
> Pro-ladder opinion from UCB?

I am glad to see a pro-ladder opinion from UCB.  I think we dicussed this  
earlier.

> Please answer one question.  Why the hell do we really need playoffs?

We don't...this is another advantage of the ladder.  No playoffs are  
needed.


> I like the ladder system because of the fact that it can run 
> continuously and doesn't have to be reorganized each term.  I would 
> think this would save a lot of people a lot of time and trouble.

Yes...this is a tradeoff that I considered when I said that it may be more  
or less work, who knows?

> Sure there will be problems with setting up the protocol of the ladder
> system but I think these can be worked out.  Remember that simple is 
> better.

Yes...this was the major problem I had with kevin's proposal...so damn  
complicated! :-)

> To eliminate the initial ranking problem would could just have everyone
> start off with rank #1 and then after the first game winners would be
> grouped in to #1 and losers into #2.  Then if a team challenges a team 

Well, its basically a sorting problem.  Both work out.  I guess the best  
way to do it is the most efficient sorting algorithm.  In a few games, the  
rankings using my ladder system will remain fairly stable (ie it will be  
rare for a team to move more than 3-4 spots).

Your proposal sounds swissish, which several people have discussed with me  
as well.  I welcome all such discussion.

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: phillp@cary104.its.rpi.edu (Peter Lawrence Phillips)
Subject: Using RSA.......
Keywords: RSA, netrek, client
Reply-To: phillp@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sun, 15 Nov 1992 21:06:28 GMT

Well I FTPed the sun client files from pittslug.sug.org and I have mailed the
RSA people and have the source for the RSA stuff and I emailed the person with
the crypt keys for netrek.

Now all I want to do is get an RSA clinet compiled for our university.  I'm
trying to create a binary for Sun IPC/IPX's an dhave had no luck compiling the RSA source(I assume I need the RSA program to decrypt the files I got....our sysadmin decided to nuke crypt from our system for whatever reason.)  and the mkaefile complains of "global.h"   I can't find this file anywhere in our includes.

First REAL question:  Do I need to compile th RSA code if I just want to get the client binary, or should I just find a copy of crypt somewhere?

Next question:  do the two sun*.crypt files I FTP contain binaries or the source code?

Thanx

 -------------------------------------------------------------------------------
  Peter L. Phillips |    phillp@rpi.edu    | 3-D computer rendering and program
    (518)276-7571   |                      | developement done here............
 ------------------------------------------------------------------------------- 






Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 23 Nov 1992 20:34:48 -0500 
From: Stephen Alexander Racunas <sr26+@andrew.cmu.edu>
Subject: How odd

In an inexplicable fit of nostalgia, brought on by the proximity of the
Thanksgiving Holiday and the first real time I've had in a long while, I
decided to read this bboard for the first time in many months.

After a bit, I was tempted to try a wee experiment...

grep -i "asshole" ./news/spool/rec/games/netrek/*
grep -i "tom"     ./news/spool/rec/games/netrek/*

A fascinating result:  the instance of the word "asshole" in an r.g.n post may
be used to predict the instance of the word "tom" with 71.4% accuracy.
Some things never change.



Ogger Val Ckuri,
Happily Retired, and living in Patagonia.


P. S.  To all of the oggers out there keeping the faith, "Good Hunting..."
Newsgroups: rec.games.netrek
From: JGR@ECLX.PSU.EDU (Jim Reisman)
Subject: INHL Exhibition Match - Hockey Clue Needed
Organization: Penn State Engineering Computer Lab
Date: Wed, 18 Nov 92 01:54:28 GMT
X-News-Reader: VMS NEWS 1.24


Hola!

   Can you place a perfect pass? 
   Do you know how to cripple a scout?
   Can you accurately aim shots?

   If so, then you have the enchillados/garbonzos we need for this
Sunday's NetHockey INHL Exhibition Match.  

  The goal is to simulate a high clue, timed Hockey match.  This is 
a dry run for a possible NetHockey League this Spring, and will help
in deciding if such a league is feasible. The match will be the full
60 minutes in length, with set teams.

   For clued players interested, it will be:
         Sunday, Nov. 22 
         6PM PST/ 9PM EST
         hockey.ksu.edu
         Port number to be announced.

   To participate, please email me with your Hockey ID, and email address.
Also give me an estimation of your playing skill on a scale from 1-5 where:
5=All Star, 4=Skilled, 3=Clued, 2=Neophyte, 1="Hockey?". 
    
   I would like to get players in the 3 and above category.  From this I 
will try to break up people into roughly equal teams (of hopefully around
5-6 players).

   So register your support for INHL and sign up for this Sunday. Make
NetHockey a gold medal sport!

   rjones would want you to.


Jim Reisman
Hockey-ikki: 'Oh my god, it's full of stars!'

Newsgroups: rec.games.netrek
From: siegl@risc.uni-linz.ac.at (Kurt Siegl)
Subject: Re: NeXT netrek (NeXTrek)
Organization: RISC, J.K. University of Linz, Austria
Date: Thu, 19 Nov 1992 08:54:22 GMT

In article <1992Nov18.073930.14368@pellns.alleg.edu>, kosakd@reis36.alleg.edu (David Kosak) writes:
> 
> Um,
> 	Does anybody know if there are any NeXT applications that allow us
> NeXT users to join in on the Netrek games?  Surely someone's made one by
> now.

From the ftp-list:
b62103.student.cwru.edu 129.22.242.151  NeXT stuff.

Directory is /pub/games/netrek.

I got access to a NeXT now instead of an X-term and
just fetched the code but it's an old client.

Has anyone ported a newer blessed client to the NeXT (for example the berkely client)?

I like the additional message wrap, config mouse,... features.
As a SB player I like to config the funny NeXT middle mouse button (click both buttons)
to plasma torbs.

Kurt (007)
Pumping Iron (SB in RISC ENL team)
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: New INL scheduling proposal:(long..please read this, however)
Keywords: READ THIS READ THIS READ THIS READ THIS
Date: 24 Nov 92 05:17:46 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <98806@netnews.upenn.edu> pjw@eniac.seas.upenn.edu (Streaker) writes:
)
)Opps, part of my last post got deleted.  I was saying that we can have a 
)draft, where players submit themselves.  lets say that 200 people wanted to
)be part of the INL>  Then that would mean about 16-18 teams, which means that 
)we pick/select 16-18 captains.  Then they would proceed in selecting players 
)from the pool in a round robin fashion.  

I would support the idea of an optional INL draft, where players 
who aren't interested in being on school teams could go into a pool
as you suggest.  I would not support the idea of an INL-wide draft;
I would not enjoy playing on an at-large team and my schedule wouldn't
allow it.
 -Tom
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: personalized bitmaps
Date: 16 Nov 92 20:57:42 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <8f1lk_G00Vp144M4kM@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>	If I were allowed to design my own bitmaps, which everyone else would
>see me flying in, they would all be round and designed to be confused
>with the shields.  If I could, I'd make them all the same too.

There are so many different ways to abuse this, it's ridiculous:

- make them round
- make them look like the standard bitmaps for a different team (great on
  B&W monitors)
- make them 10 degrees off, so it looks like you're turning
- make them 180 degrees off, so you're flying backward
- make them obscure the shield circle, so they can't tell if your shields
  are up or down
- make it look like a different ship for every angle of rotation (iggy!)
- add little fake torps on certain rotations so they think you're firing
- fill them with planet bitmap "camoflage" so you can sit in the center of
  a planet and not be seen (again, great for B&W)
- combine with another player so that my bits + his bits == starbase bits,
  and then lock on and go warp 2
- make them off-center (especially for SC)

Even if you can turn them off individually, it's a royal pain to have to
send bitmaps to the server and back down to all the clients, and deal with
an interface which allows you to turn them off (unless it's a big "off"
switch).  I *really* doubt that anybody will want to play with other
people's bitmaps, no matter how they look.  I react differently depending on
my opponent's ship type; I don't want to have to look at the player list to
figure out what he's flying.

Look, you've got a 20x20 monochrome grid, and you can't even use all of THAT
because of the shields.  You *can* design some pretty cool bitmaps (the
standard Galaxy bitmaps proved that), but I don't think most people want to
deal with it.

If it is in the NBR, make it #ifdefed so I can excise it from the code.

>ZZnew guy

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 23 Nov 1992 21:01:52 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: The team with the most games

	I did want to add that I don't likes Robs idea that the team with the
most games automaticly gets to go to the play-offs.  I do think that the
team that plays the most game should get some reward, thought.
	I've got it.  They get to play in more games.

ZZnew guy
Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Felix Flamage
Followup-To: rec.games.netrek
Organization: Real/Time Communications
Date: Tue, 17 Nov 92 03:57:47 GMT

blojo@xcf.berkeley.edu (Jon Blow) spews:
>Felix rants:
>
>> What in particular about writing some X11 code mandates that other
>> people are wrong when they want to play at a reasonable time?
>> Where is it written that being chi, or being for that matter Hell
>> Peacock, gives special claim to netrek, which was written
>> by people they probably don't even know. . .
>
>Please learn to read.  My post basically said that it was pompous and
>silly to tell the people who wrote a game and gave it exposure to the
>outside world to "find a new game to play."

Look, pal, the sequence of events went like this:

1) chi posts an article saying that midnight is the only time to play
   and that people who can't cope with it should play another game
2) I post an article saying that's tripe, as most schools/places can
   deal with earlier times, and that if cmu can't cope with earlier
   times, why should everyone *else* "play another game"?
3) you post, taking my article out of the context of chi's original
   silly article and insinuating that being from berkeley or cmu 
   causes you to be next in line for godhood.

So stop being delusional.  I was responding to chi's "pompous and silly"
post with an exceedingly simple rhetorical statement.  If you can't deal
with language comprehension, get off usenet.

Chi's article aside, the line above ("[it is] pompous and silly to tell
the people who wrote a game and gave it exposure to the outside world
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
to "find a new game to play" [underlining mine]) is a picture-perfect
example of the sort of ridiculousness I can't stand.  Nobody here told
Scott or Kevin to do anything.  As far as authors of netrek go, you
don't count, man.  You're just Grand Admiral Hell Peacock.

And even if you were Scott or Kevin, what difference would it make?
They don't possess a mandate over what time other people should play
netrek.  The idea is simply astoundingly stupid.

>And oh, xcf == scam == the scam of scott@scam, one of the netrek authors,
>whom I know quite well.  I can't claim to know Kevin, though.

Awesome.  What powers have been bestowed upon you?

>> netrek is based on xtrek is based on empire. . .
>
>I'm not attempting to disclaim anything like this.  I find your replies
>irritating because it seems to me that you attempt to build flames by
>first deciding that the person you are flaming is absolutely wrong,
>and then picking out ways by which you might show them to be wrong, no
>matter how much you are distorting their words.  It becomes very tiresome
>very fast.

When people write posts like yours, I hardly need to distort anything.
Sometimes truth is much, much stranger than fiction.

>
>  -Jon (Hell Peacock)


-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: jwh@cs.bham.ac.uk (James "wibble" Hawtin)
Newsgroups: rec.games.netrek
Subject: Keys
Date: 23 Nov 92 00:56:14 GMT
Reply-To: jwh@cs.bham.ac.uk
Organization: School of Computer Science, The University of Birmingham, UK

I bet that blessed RSA Borg is just using the test key which should be deleted after the code has be tested.



				James


ENL Torp Toastie Minister for Disinformation

James says "Yes I have RSA errrrrummm PGP and am from the UK .... wibble!"
From: jnelson@lpl.arizona.edu (Jeff Nelson)
Newsgroups: rec.games.netrek
Subject: Profanity, message window, et al
Date: 18 Nov 92 22:19:36 GMT
Organization: Lunar & Planetary Laboratory, Tucson AZ.


Forgive me father for I have sinned, it has been *NINE* weeks since
I last played netrek/touched netrek source code.

Yeah, I can't believe it, went cold turkey and it actually worked.
I've been turning in homework, acing tests, working out regularly,
everything I used to do before netrek.   'Course I was just 30 or so
DI away from Commodore on several servers.


Couple topic interest me here though:

USE OF PROFANITY ON RWD4:  First, I'm against such a rule, words
like obscene and profane are too general that violation of 1st Amendment
rights are possible.  Using so called obscene words is not childish,
(although it certainly is not professional) merely expressive,
"asshole" is to our society what "thou" was to early civilization.

Second, I *have* witnessed certain god-like beings on rwd4 use profanity.
I won't name names but lets just say god should have ejected himself.
The situation was some newbie (no, not me) raced him to a planet and
grabbed the last of our armies.  I believe he was called a "thou".

Here at the U of A a university rule was nearly passed prohibitting
"hate" speaches, threates, discussion of explosive, obsenity, etc.
Then some kind soul stood up and said, "Hey what about that bothersome
Bill of Rights".


REMOTELY INDUCED MESSAGE WINDOW:  Stupid, defaulting to have the message
window to open, as I believe is already an NBR change, will achieve the
purpose of this proposal easier with less confusion.

			- Jeff (Miles Teg, bentwidomaleya, hydra)
From: bh1k+@andrew.cmu.edu (Brian A. Hixon)
Newsgroups: rec.games.netrek
Subject: Re: New INL scheduling proposal:(long..please read this, however)
Date: 23 Nov 92 15:57:29 GMT
	<1eq4rmINN3d3@agate.berkeley.edu>
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

tom@soda.berkeley.edu (Tom Holub) writes:
> Before I go on with this post, let me say that I think it's really 
> stupid to take a proposal that's before the INL council, and to which a 
> number of INL council members have provided objections, and posting
> it to the net as if it's a brand new thing, and failing to attach
> any of our arguments.  Public discussion is fine, but self-serving
> propaganda is not what the INL needs.
> 

Excuse me, but what is the purpose of the INL council?
If it is to dictate what everyone in the INL will do and not listen to
the members of the INL, then I think the INL council is doing a fine
job.  If the purpose is to support the INL and provide meaningful
rules and make things run smoothly, then the council is failing.

This has upset me for the whole INL season.  That the INL council can
decide whatever they want without listening to the INL members at
large is IMHO wrong.  I though the INL was to promote fun, clueful
games and spread netrek throughout the known universe.  Well, I for
one am upset that the INL council seems to want to keep us members in
the dark about what is being decided.  I think that the council
doesn't represent the total netrek population very well and that there
are not enough members on it.  I think that it would be better to let
the rest of the INL know what you are debating so that we can let the
council member who is representing us know what we would like.

I don't know.  It just seems to me like the INL council is acting like
some sort of Supreme Dictator and that we don't kave any say in what
happens.  I would rather have the INL council act more like a
represenative body that listens to the members of the INL.(maybe sort
of like a democracy, hmmmm?)

I commend Rob for posting and for letting people know what the INL
council is doing.

An uncontent protester,
Bri Guy
Commodore Balinor


Brian Hixon		bh1k@andrew.cmu.edu

Of all the things I've lost, I miss my Mind the most.
Newsgroups: rec.games.netrek