HDTenEightyP/NetNews huggingface dataset:
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Running games on MS Windows
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 15 Apr 1992 20:58:38 GMT

jokim@jarthur.claremont.edu (John H. Kim) writes:
>In article <rdippold.703287399@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>>
>>Yeah, say that you're going to upgrade to OS/2 2.0!  Multiple DOS
>>windows, and almost completely uncrashable.  You can run Falcon 3.0
>>under it, plus Ultima Underworld, Commander Keen, etc.

>Lest anyone gets OS/2 2.0 and is disappointed:

>Falcon 3.0 and Ultima Underworld *don't* work right in a DOS windowed

Have you used SVGA ON?

>session.  Something about how they are animated doesn't get translated
>right and the screen is garbled.  Falcon 3.0 works just fine in full
>screen mode (except PC speaker sound).  Ultima Underworld does something
>weird with the video modes.   If you start full screen, it will trap.
>If you start windowed, go through all the options to start your character,
>then after the game view starts, switch to full screen, it works just
>fine from then on.


Anyhow, yes, I definitely wouldn't want to run these programs in a
Window.  Even OS/2 can't virtualize the graphics fast enough with this
kind of program to make it fast as I want.  Plus I haven't got my 256
color drivers from Orchid yet.  Just the fact that I can run Ultima
Underworld and download and format disks in the background is
impressive enough.
-- 
"Section A... stand 21, how are you?  Hello, section B!"
   --- Dan Quayle, Inauguration Parade
Newsgroups: rec.games.misc
From: ong@a.cs.okstate.edu (ONG ENG TENG)
Subject: Re: Global Conquest question
Organization: Oklahoma State University
Date: Fri, 17 Apr 92 15:38:54 GMT

From article <1992Apr17.022126.17226@chinet.chi.il.us>, by prb@chinet.chi.il.us (Paul Botts):
> I have Command HQ and am thinking about buying Global Conquest (from the
> same people), but I wonder if somebody who has could enlighten me on a
> couple of points:
> 
> 1) Supposedly the game is playable by 2 people via modem, or *4* people
> via modem on two PCs. So, does this mean there are turns a la Empire? Or
> is it "running time" like Command HQ?

It is "turn".  The number of people/number of computers combination is
flexible.  You can play 4 people on one computer or 4 people each with their
own computer (i.e. 4 computers).  Supposingly with 4 computer you have a
"main" computer with 3 sub-computer connecting to the main via serial port.
It is flexible as you can have like 3 people on 1 computer with the 4th
player with his own computer miles away, and any combination you can think
of.

> 2) How long does a typical game take?

Each game can be configured.  It can end in 30, 60, 90, or 120 turns, or
till only 1 player is left, etc.  Who wins is also veriable.  It can be
the guy with the largest number of burbs, or kill the most enemies, or 
(forgot what's the 3rd). 

> 3) Has anybody got any feedback from Microprose about those mouse
> problems reported here? A friend of mine with Command HQ has it
> regularly disable his mouse, although it doesn't happen to me. We
> thought it was something wrong with his system, but now I think it's
> probably the game. I am reluctant to buy Clobal Conquest if its going to
> do similar things.

I did not have any problem with my mouse on Command HQ, but had massive
mouse problem (mouse acting crazy) with Global Conquest.  I got around it
by loading a 2nd (fake) different mouse driver to foll Conquest.  Conquest
thought the 2nd fake driver was the real driver and altered it now and then
which does not affect my real mouse driver, hence my mouse continue to 
function OK. 

> prb@chinet.chi.il.us

Can you explain your email address?  Why the ".us" at the end? 
>
From: kcs58187@zach.fit.edu ( TALLET)
Newsgroups: rec.games.misc
Subject: Re: Pools of Darkness (get past the GELT)
Date: 13 Apr 92 17:39:54 GMT
Organization: Florida Institute of Technology, Melbourne USA

In article <Tph+1K@engin.umich.edu> rdunkle@engin.umich.edu (R. M. Dunkle) writes:
>
>
>	To get past the Gelt, you need to be invisible.
>	(it's staring down on you, or whatever)
>-- 
>	Brian Dunkle                  |          "Dig Zebrox!"
>	rdunkle@aal.itd.umich.edu <---|---> bd3501@emunix.emich.edu

Power word blind works wonders here also...

jot
From: coram@cnps.philips.nl (Molenbroek)
Newsgroups: rec.games.misc
Subject: The Unnkulian Unventure Series, How to get them ??
Date: 10 Apr 92 05:17:22 GMT

Hi There,

A while ago I read a message here, posted by David Baggett, about new Infocom-
like text adventures; the Unnkulian Unventure Series. Wow, that's interesting,
'cause that's the kind a games I like!!

There is however one problem: the games are available via FTP on
msdos.archive.umich.edu and over here we don't have FTP access. I replied
to the message and David Baggett has been trying for some time to e-mail
the games to me, without any success for some reason.

My question won't be a suprise anymore I guess.... Can anybody out there in
NetLand help me to get those games ?
Please email to nl0242t@nlzcl.decnet.philips.nl

Thanx in Advance.

--
 Abandon Hope                                                   Oscar van Eijk
   All Ye                     O x x y                      Philips C&P, VN-223
Who Enter Here                                    Eindhoven, the Net(her)Lands
                                               nl0242t@nlzcl.decnet.philips.nl
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: rec.games.misc
Subject: Re: Date on Ultima VII AGAIN
Date: 7 Apr 92 16:44:12 GMT
Organization: The Portal System (TM)

The 4/15 date I got from Origin last week has a reliable ring to it ...
From: mcmath@csb1.nlm.nih.gov (Chuck McMath)
Newsgroups: rec.games.misc
Subject: Re: Darklands, anyone?
Date: 15 Apr 92 19:17:49 GMT
Distribution: rec
Organization: MSD

In article <1992Apr15.140537.11739@vax5.cit.cornell.edu>, c8ny@vax5.cit.cornell.edu writes:
> 
> Is the game out yet?  I haven't received the free demo which MicroProse was
> offering.  Any comments on the demo or the real thing?
> 
> Thanks,
> 	-John   
> 
> 

I called MicroProse today to find out availability, and their tape said
'this Spring'.  When I called a mail order place they said they might get
it sometime in May.

chuck

                       --chuck mcmath-
                    mcmath@csb1.nlm.nih.gov
  MSD, Inc. * National Library of Medicine * National Institutes of Health
                       Bethesda, MD 20894
Newsgroups: rec.games.misc
From: ong@a.cs.okstate.edu (ONG ENG TENG)
Subject: Re: Global Conquest - The vengeful programmer? 
Organization: Oklahoma State University
Date: Sun, 12 Apr 92 00:35:12 GMT

From article <1992Apr11.201858.14036@a.cs.okstate.edu>, by ong@a.cs.okstate.edu (ONG ENG TENG):
> In Global Conquest, random events happen from time to time.  Two classes
> of event are allowed - tame and wild.  Your configuration can allow both
> tame and wild events to happen, or just tame, or no event at all.
> 
> One of the wild event is called Solar Flare (aka Dan's Revenge, as in Dan
> Bunten I believe).  According to the manual, Solar Flare cause, amongst 
> others, for the player interface (like mouse) to go crazy.
> 
> I bet this is what happen when my mouse went crazy now and then (happens
> less at the beginning of the game, but more often down the line till it
> gets to do it about once every turn!).  But then my game configuration
> allows only tame event, not wild event like Solar Flare.  I thought maybe
> the problem is the tendency of the program to corrupt memory spaces just
> before the program (where the mouse resides), so I ran BASICA before
> Conquest and shell out to DOS to run Conquest.  Still, this does not 
> help.  The mouse driver still get corrupt while leaving BASICA running
> properly.  Hence, it must be Dan.
> 
> Each time the mouse crazy (keyboard still function somewhat), I have to 
> save the game using keyboard and exit.  After exit I tested other program
> using the mouse and the mouse is still bad, hence the driver itself is
> corrupted.  Then I boot the machine before running Conquest and load the
> game back.  Real pain (especially after paying $50).
> 
> I tried to call Microprose BBS line for about 30 hours now (of course
> not every minute), and it is still engage. 

I have figured out a way to get by this problem.  First the real mouse driver
is loaded, followed by a dummy (different) mouse driver.  While the first
loaded driver is actually controling the mouse, the 2nd driver fools
Conquest into thinking that it is the mouse driver.  Hence Conquest 
repeatedly altered the 2nd driver w/o affecting the mouse which is controled
by the frist driver.  This method works with my mouse/driver and I have
not seen a single mouse problem since.  My real mouse driver is CLIX while
the dummy driver I used is my old GM6X, both from Genius.
From: failsafe@cellar.org (Failsafe)
Newsgroups: rec.games.misc
Subject: Re: UW: Won't Install !#$?%!
Date: 13 Apr 92 15:21:04 GMT
Organization: The Cellar BBS and public access system

mchapin@cse.unl.edu (Mark Chapin) writes:

> I received Ultima Underworld yesterday.  I stuck in disk 1 and typed install.
> I answer all the questions and it starts the install.  It then asked for
> disk 2, so I put's in Mr. drive and push a key, and wolla, it keeps asking
> for disk 2.  So I think, maybe they labeled wrong at the factory, so I try
> the others.  SOS.  So I break the install program and go off looking.  All
> the disks were labeled right with the Volume labels.  So what the hay, I
> try it again. Same thing.  So I try all different configurations.  Nothing.
> So I copied all the files to my hardrive and tried to install it from there.
> This time I get an error 3: something about lha and an error message.  So
> I guess it might be a bad LHA. That's not it.  ARRGHGHH.  So finally I just
> unpack everything in the right directories and run it.  So that's great, 
> everything runs fine, except I don't get any sound from the old SB.  Is
> a file created that is SB specific, or does some code get changed in one of
> the files, or I destined to play without sound, voice and music?????
> Any help on the file structure would be helpful, email or otherwise.
> 
> 
> --
> =============================================================================
> Mark Chapin              mchapin@cse.unl.edu |            THIS SPACE
>    If it isn't Kawasaki, it isn't Jetski!    |             FOR RENT
> =============================================================================

	There is a known bug in the 3.5 inch disks from Origin. They have a
workaround which they will be willing to tell you but I found a much easier
way and shared it with Origin technical support. Simply boot from a clean
DOS disk without a autoexec or config and install away! It may not work for
you but it saved me any diddling with the files. If all else fails, call
Origin. I have their number (not handy now) and will supply it upon request.

Steve Roth
Philadelphia, PA.

------
failsafe@cellar.org (Failsafe)
The Cellar BBS - (215) 654-9184
From: dlow@pollux.svale.hp.com (Danny Low)
Newsgroups: rec.games.misc
Subject: Re: treasures of the savage frontier
Date: 2 Apr 92 17:20:22 GMT
Organization: Hewlett Packard CPCD, Sunnyvale CA

>(chee ho stephen lee) 
>From the ad, I found that SSI (actually I think is Beyond Inc. (sp?)
>who wrote the game) has added a few new features to this goldbox
>series, like weather, romance with NPCs, etc. Any comments
>on them ?

Weather effects wilderness battles by lowering movement and THAC0.
I think some spells (e.g. fireball) are also effect but am not certain.
If you allow a certain NPC into your party she and a male lawful
good character will fall in love and marry. I haven't not finished
the game so I do not know yet how the marriage will turned out.

This is a LONG game. Battles are easy. Some moderately difficult puzzles.
The main 3 puzzles (the dwarf mazes) are optional. The game is also
very tightly coupled to Gateway. It looks like the series is designed
to be one single continuous game involving stopping a grand plan by
the Zhentarim to take over the Sword Coast.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP NPCD   dlow@pollux.svale.hp.com
From: ffhoust@eos.ncsu.edu (FORREST FRANCI HOUSTON)
Newsgroups: rec.games.misc
Subject: Re: Civilization: Sieges
Date: 9 Apr 92 01:49:22 GMT
Organization: North Carolina State University

In article <1992Apr8.201648.26945@jarvis.csri.toronto.edu>, west@turing.toronto.edu (Tom West) writes:
|>   Having played Civilization a few times, I'm often confronted with the
|> computer's impenetrable fortress.  The 10 or 15 city with city walls, 
|> three or so of the best defensive units and not much else.  Even using
|> a diplomat to steal the walls doesn't seem to help.
|> 
|>   How do I break the city?  I may outnumber him by 3 to 1 (i.e. I have
|> 9 units equally capable), but every time I attack, it's decimation time
|> for my unit.  When I go in with a diplomat and look around, I find that
|> he's cultivating terrain BEHIND my units!!  How is that allowed?  How
|> do I stop him?  Do I have to sit on a square to stop his city using
|> it.  Can I train my soldiers to stop civilians from crossing enemy
|> lines?  If I could do that, he'd probably have trouble supporting the
|> military units, I hope.  
|> 
|>   Anything I can do to foster unrest (thus making the city easier to buy)?
|> 
|>   I'm about to embark on a new strategy.  Being the dominant player in the game,
|> I'm going to see if I can buy the enemy.  Anybody tried this strategy on a 
|> large scale.  (I've turned taxes to 100% in preparation for this and turned
|> all my Einsteins to Tax collectors.)  Anyone got this to actually work?
|> 
|>   Last question, how do people wipe out all the enemy civs by year 0 when I have
|> been led to believe that enemy civs are re-incarnated when wiped out before
|> this date?
|> -- 
|> 
|> 	Tom West		
|> 
|>    west@turing.toronto.edu  or			"Into The Dark Lands"
|> tomwest@gpu.utcs.utoronto.ca  or		  -Michelle Sagara
|>        west@hsa.on.ca

Attack by sea whenever and whereever you can.  Preferably with a battleship.
If you have the tech. I don't think artillary (sp?) units are effected by
city walls.  Back to the sea thing though, if the city is not next to the
ocean, but is just one square in or so, take a settler, build a city next
to the enemy city, and then use the battleship :-)

Later!
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Tue, 14 Apr 1992 05:08:33 GMT
Subject: Re: UW - some help please
Organization: HP Information Networks, Cupertino, CA
Newsgroups: rec.games.misc

/ hpindda:rec.games.misc / white@watsci.uwaterloo.ca (Brad White) /  8:38 pm  Apr 12, 1992 /

*SPOILER WARNING*

	Hello.  I would appreciate some help please.
	Where does one get port for the rot-worm stew?  I found some on
level 2 but drank it by mistake.  (I know the humans had some too but i also
drank that :(()  Am i screwed?

>> NO, there's port all over this dungeon :-)

	Level 2:
    How does one get the password from the King?  I have killed the monster
in the mine, but even after I give him some money he just says thanks !! 

>> Hmm, if giving him money didn't do it, I'm all out of clues.

	Level 1:
   the room with the 4 levers, 6 positions - what is the answer?  too many
possibilities !!  What happen when you solve the puzzle??

>> reverse their order. It leads to a ledge

 Thanks in advance
Brad
----------
Newsgroups: rec.games.misc
From: jpclark@uokmax.ecn.uoknor.edu (Jeffrey Paul Clark)
Subject: UW: "Different" Ending {{Spoiler}}
Keywords: UW Under World
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
Date: Thu, 16 Apr 1992 21:42:35 GMT

I have been playing with the ending in UW and I found that you can
"Escape" the moon gate!

I was tossing the artifacts into the lava, when a fire elem. entered
the room and started pelting me with fireballs.  Tired of the normal
Flame Proof I decided to cast Stop Time instead.   

Not only does Stop Time stop fire elementels from throwing fire balls,
it stops things from falling!  Things like tapers and rings.  So, I 
"threw" the last item into the lava and watched it float in mid air
waiting for time to start again.  

I then had the idea that perhaps I could leave the room and not
get sucked into that living nightmare.  So I re-started my game and
stopped time just before throwing the last item in.  Then I ran
like crazy.  No luck. I did make it out of the room, but alas the 
gate pulled me through walls dragging me screaming to the other 
relm.  :-)

Of course my next idea was to get to the next level (7) before
things "got going" again.   So I tried flying after I stopped time.

Still no luck, I couldn't quite make it, and the dark gate beckoned
once again.  

Finally inspriation dawned and I realized that you can cast Stop Time
while time is stopped.  It will re set the time clock.  So I cast 
Fly, then Stop Time, threw the ring in, and realized that a fire elm.
had blocked the door!  (I am doomed!)

Once more I re-started, cast Fly, then Stop Time (making sure the door
was clear) then threw the ring.   After which I flew se as fast as I
could go.  About half way into the trip I used a scroll of Stop Time. 
Finally I could see my goal, the up stair.  As I raced for the stair
I could feel the magic force waining.  Closer, closer, made it!  And just in
time, as I topped the stair the second stop time finishes.  

So thats about it.  I haven't actually tried going all the way up at
this point.  (Has anyone gone up after the princess teleports away?)

If you do step foot back on level 8 you will instantly be dragged
back to the gate.

This was perhaps one of the most impressive aspects of the game I have
yet encountered.  The game designers actually though about things not
falling when time was stopped!  I haven't had this much fun sence I
went fishing for the first time!


Jeff Clark


--
From: omar@osf.org (Mark Marino)
Newsgroups: rec.games.misc
Subject: Civilization question.
Date: 13 Apr 92 17:21:12 GMT


Civilization is a great game.  A mega-time-consuming great game at
that.  I have a couple of questions that don't seem to be addressed in
the manual.

1)  When you're looking at the city map, some squares in the center
    portion of the screen have red borders around them and are unable
    to produce any goods.  What's the story with these squares?

2)  Is there any way to get rid of one of your own cities?  The manual says 
    that you can hit the escape key after hitting the build key, but what if
    you want to get rid of a city later in the game?

3)  I'm still a little hazy on what squares are under the cities
    "sphere of influence".  The manual sez something about the
    fact that the squares within two squares distance will produce goods 
    for the city,  but not on the squares that lie on  the diagonals. Yet
    when you look at the city map, squares on the diagonals are producing
    goods.  What gives?

Thanks in advance,
Mark



| The price of freedom is eternal vigilance. - Thomas Jefferson               |	
|                                                                             |
| Mark Marino              | omar@osf.org             | uunet!osf!omar        |
| Open Software Foundation | 11 Cambridge Center      | Cambridge, MA 02142   |
Newsgroups: rec.games.misc
From: stantbat@iastate.edu (John S Sinnott)
Subject: Re: Leisure Suit Larry 2 Help needed
Organization: Iowa State University, Ames, IA
Date: Fri, 10 Apr 1992 15:44:33 GMT

Thanks to everyone who mailed me help on LSL2.  I app. it.


_______________________________________________________________________________

John Sinnott                   "I don't want to die in a hospital,
stantbat@iastate.edu                 I want to die in a Porsche"
                                            -Peter David
--------------------------------------------------------------------------------
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Newsgroups: rec.games.misc
Subject: Re: Re: UW demo poisoning- HELP!, and more help.
Date: 9 Apr 92 00:24:16 GMT
Organization: HP Information Networks, Cupertino, CA

>/ hpindda:rec.games.misc / stlouie@engws2.ic.sunysb.edu (Steven Louie) /  3:27 pm  Apr  5, 1992 /
>
>What is a good combat strategy?
>I was on the third level and I was battling with this bandit in a corridor.
>Well I was fighting him and I could not touch him.  Also I kept damaging my
>weapon against his armor and the walls of the cooridor!!!!  It gets so
>frustrating to lose your weapon and stay there to fight him for a half an
>hour!!!!!!!!!!
>
Well, I don't know if I'm the best one to talk about combat strategy,
but here's what works for me.

       First stick to the type of attack your weapon works well with
       (I use a mace so I mostly bash, with only occasional slashes and
	jabs). Next, when you're not hitting you should be backing away, to
	dodge his hits. Don't get too close. It seems that if you're
	too close you succeed in hitting less often, also it's harder to
	get away from his blows in time. Let the crystal go GREEN as often
	as possible before you strike. Also, anytime you can back a monster
	into a corner or a hallway where it can't move around as much, you'll
	be at an advantage. One of my favorite tactics (and the one that let
	me off that bandit) is to charge full speed at the guy, always
	swinging. This works extremely well for mace. Here's what happens:
	My mouse is always in the correct position for bash, so I don't
	have to worry about movement v.s. swing, and, when you crash into
	the guy, he backs up just enough to get in a good swing at the 
	proper distance. I could just picture the bandits face when he saw
	my character running towards him at full speed, mace held high, 
	and yelling bloody murder as he pounded into him :-)

      You are damaging your weapon because he has a low armor class (my guess).
      I am constantly damaging my weapons, I don't know how to solve that,
      other than repairing it or taking to Shak periodically. However,
      I have noticed that I am more apt to damage my weapon if I attack when
      He's attacking, also am less apt to hit. So wait for opertunaties 
      when he is not hacking at you to get your licks in.

      By far the best strategy is to do lots of praying for RA to get your
      attack skill up. This makes all the difference in the world. 

			       tozz
From: write@eff.org (Glen Cox)
Newsgroups: rec.games.misc
Subject: Re: Civilization: Sieges
Date: 12 Apr 92 23:40:22 GMT
Organization: Electronic Frontier Foundation
Originator: write@eff.org

I originally wrote:

>> Yes, you do.  If you are at peace with a Civ and try to move a military
>> unit onto a square that it is producing, it will warn you that you are
>> about to break the peace.

Tony Shepps replied:

>I see now.  Would it be possible to surround an enemy city with militia,
>only sitting in non-producing squares, just to prevent that city from
>growing?

Matters what you mean by "growing," but I think you are correct.  If
you filled all the squares that a city hadn't yet began producing, that
city would be limited by the amounts of the producing squares.  However,
it might still be able to build military and other units.

Tony goes on to write:

>I guess the only reason for such a move would be to prevent the enemy from
>gaining a stronghold on one of "your" continents.  Sometimes the most
>irritating thing the other Civs do is to move to your area and start a city
>just as you've gone to "productive mode" production (and away from "conquer
>mode" production).

I reply:

Yeah, probably a good move.  I'll have to try that.

I just downloaded version 3 of Civ from GEnie, the one that corrects
a la the CGW article.  I'll have to play a game to see how well it
makes this correction.

glen

-- 
/== Glen E. Cox ==============================================================\
|  write@eff.org  | "The great enemy of clear language is insincerity."       |
|  GEnie: G.COX3  |                                --George Orwell            |
| DELPHI: MRWRITE |                                                           |
Newsgroups: rec.games.misc