HDTenEightyP/NetNews huggingface dataset:
From: exuhag@s09a05.com (James Hague)
Newsgroups: comp.sys.mac.games
Subject: Re: Introducing a new game: SpaceWar! 1.0
Date: 7 Oct 92 13:57:00 GMT
Reply-To: exuhag@s09a05.com
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Darren Cokin writes:
>
>Also, there is no way to stop the gun.  You are always in motion.  This makes
>aiming very difficult, cause you can't take sight shots, and then adjust.  

I haven't played, but this sounds like an interesting idea.  It would
really change the style of play from the typical Space Invaders clone.

>NOTE:
>This review is somewhat hasty.  I played for 10 minutes on a 12" monitor.  

Never, never review a game after only 10 minutes.  Some of my favorite
games I hated at first but they grew on me after a while.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: comp.sys.mac.games
From: broldan@zeus.calpoly.edu (Brad Roldan)
Subject: M&MII Question
Organization: California Polytechnic State University, San Luis Obispo
Date: Thu, 15 Oct 1992 21:26:55 GMT


 I've experienced a re-ocurring bug (feature?) while playing M&MII and was
 wondering if anyone out there could help me. I was bequested to kill the
 Super Sprite (no big deal). I've killed Super Sprites in combat quite a
 few times, but I can't seem to be "cleared" of my quest. All the king says
 is, " All those who are worthy receive xxxx experience points." When I go
 to different kings, they say I'm still bequested to kill the Super Sprite.

 How Can I get UNBEQUESTED!?!?!

 Phowey! I liked the Aplle ][ version better!

-- 

broldan@hebe.calpoly.edu
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: comp.sys.mac.games
Subject: FTPing
Date: Tue, 13 Oct 1992 01:39:40 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b62102.student.cwru.edu

I know this is getting to be a pain in the butt, oh well...

I was FTPing some things for a friend and I xferred them as binary.  They 
were all binhex files, so I went to run them thru binhex 4.0, and kept 
getting CRC error ($0000).  Can anyone tell me what I am doing wrong?  The 
one file that did unpack, I have to get StuffIt or something similar to use 
before I can test it out.  I am going to try that now.  Any help is 
appreciated.

Thanx

Brian Nelson
bpn@po.cwru.edu
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Star Wars and Broderbund
Date: 12 Oct 1992 17:27:27 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

I tried to mail this to the guy, but there was a "mail loop" whatever the
hell that means.  The letter came back to me with 2 pages of recieved lines.
The thing bounced around between 3 computers a couple dozen times before coming
back to me.  So here it is.


In article <1992Oct12.171652.26731@esds.mdc.com> you write:
>Star Wars and Broderbund
>
>I don't have any of their info here.   EMail me the number and I will
>make the calls.


Broderbund's technical support numer: (415)382-4700   8am-5pm pacific time

Good luck.  If the answer is yes, and you don't have a copy to upload, e-mail
me and I'll upload it.  I'll want to include a readme file expaining things,
and it would be best if I could include the name of the person at Broderbund
who said it's ok.  So get a name if you can.



                                                       Darren
From: klaus@diku.dk (Klaus Ole Kristiansen)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings level #4
Date: 15 Oct 92 09:22:40 GMT
Organization: Department of Computer Science, U of Copenhagen

I have now timed level 4 with a stopwatch. Without shift, it takes
more than 3 minutes. With shift, I can get it done in just under 90
seconds. I also tried to time level 3, but quit out of boredom after
13 minutes.

It is not that the time does not run out, I have had this happen
both on level 3 and 4. What gives?

Klaus O K
Newsgroups: comp.sys.mac.games
From: kellehe@iugate.ucs.indiana.edu (Mike Kelleher)
Subject: Re: Mac games vs PC Games- comparison (again!)
Followup-To: comp.sys.mac.games
Organization: Indiana University
Date: Tue, 13 Oct 1992 21:05:40 GMT

In article <1992Oct12.141634.25402@midway.uchicago.edu>,
jon3@quads.uchicago.edu (Jason Jones) wrote:

> Your point is taken, games like Lemmings and PoP are much better on (say) a
> Macintosh IIsi than a 386 20 machine (but keep in mind, that the guy who bought
> the 386 20 could use the money he saved by not buying a IIsi to buy three
> or four Sound Blaster cards).  But I'm more interested in the flight simulators
> and virtual-reality games like Aces of the Pacific and Ultima Underworld.
> 
> Also, someone else compared Hellcats (Mac) to Aces of the Pacific (IBM).  I
> think you should go play Aces before you pass judgement on it.  The graphics
> are far superior to Hellcats (though at a lower resolution) but it can't
> run at reasonable speed on anything less than a 386 20.  I don't know what
> the balance between speed and realism should be... comments?
> 
> Jason.

 In terms of the first priority, i.e, MONEY, Apple may finally be getting
smart. The Performa Series, now getting ready to ship are finally CONSUMER
versions of Mac hardware. ( What does that make what we've all been buying,
Professional hardware? :) These new machines, will be sold at Sears and
other
reatil outfits across the nation. Prices are pretty good. The Performa 600,
A IIci-type machine is selling in a 5/160 config/with monitor for $2500.00
This machine also incorperates a CD-ROM drive in the unit. (See Oct
MACWORLD). the IIci's list price for a 5/80/monitor configurations is
$3999.00. 

Apple, It's about damn time.

Don't get me wrong. I love the mac. Apple's been using all the money we've
been giving them and putting it into R&D. This is great. Fantastic. And I
think we're all going to benefit from it. Or have. Look at Quicktime. And
just wait for the voice recognition software. But none of this really will
sell a mac. Let's face it, Apple wouldn't know how to mass market to save
their lives. They've jelously garded their ROM secrets, forstalled
competition, and kept prices in the stratosphere. 

	The Big Guy's (i.e software houses) will not support the Mac until they
see a market share increase, and they wont see that until Apple wakes up.
Thus, our favorites that we drool at on the PC are just not comming for the
most part.

	I don't think it's hopeless. I think Apple is beginning to realize that
one 
cannot survive on innovation alone. Things may change in the future. Maybe
they're starting to now. Anyone?


Mike Kelleher
-Opinions Expressed within are completely my own.
From: iago@ucscb.UCSC.EDU (Sherwin Lu)
Newsgroups: comp.sys.mac.games
Subject: King's Quest V & Monkey Island
Date: 13 Oct 1992 16:44:42 GMT
Organization: University of California; Santa Cruz
Distribution: world
NNTP-Posting-Host: ucscb.ucsc.edu


Hello has anyone played these games : King's Quest V, Secret of
the Monkey Island, Willy Beamish and Heart of China. Please
mail me any comments you may have. Thanks.
Newsgroups: comp.sys.mac.games
Subject: MMII Question (a tiny little spoiler)
From: <JBECHTEL@MIAMIU.BITNET>
Date: Wednesday, 14 Oct 1992 10:13:36 EDT
Organization: Miami University - Academic Computer Service

Just wondering if anyone knows the combinations to release the two wizards
from their towers.  I think I have part of one, but I am not sure.  Thanks
to everyone who helped out last time.
 
 
                                           Jase
Newsgroups: comp.sys.mac.games
From: narain@ih-nxt09.cso.uiuc.edu (Nizam Arain)
Subject: SimCity 2000
Organization: University of Illinois at Urbana
Date: Wed, 14 Oct 1992 22:31:19 GMT
Keywords: SimCity Maxis

Has anyone here heard about the new version of SimCity that's coming out  
soon? I've heard that Maxis is putting in more zone types, and a bigger  
variety of transportation options. It sounds really cool, and I'm curious  
about specifics, release date, etc.

Some more info would be appreciated, if anyone knows about it.
Thanks
From: 00mddwyer@bsu-ucs.uucp
Newsgroups: comp.sys.mac.games
Subject: De-Compression (HQX) Problems!!!
Date: 8 Oct 92 23:52:08 GMT

I have been having the same problems!  What is this dang no checksum error?!
Is Binhex corrupting these files?  (or is it something else, new gifs I ftped
say that I should use binary when downloading, but I aready do that, so what
is up?  
Could someone graced with the knowlege please post a responce?
There are some new games I would like to get but cant...
Thanks in advance.
Mike Dwyer
Newsgroups: comp.sys.mac.games
From: Stephen Aylward <aylward@nn5.mdc.com>
Subject: Starwars
X-Xxmessage-Id: <A6F9E6EF1701033F@d314m1.mdc.com>
X-Xxdate: Thu, 8 Oct 92 13:23:59 GMT
Organization: McDonnell Douglas Corporation - Neural Network Laboratory
X-Useragent: Nuntius v1.1.1d9
Date: Thu, 8 Oct 1992 18:19:57 GMT

So, what is the status on the availability of this game.   Have the
lawyers responded?

I hate having to wait, and wait, and wait.   And I have this bad
feeling....

			Stephen Aylward
Newsgroups: comp.sys.mac.games
Distribution: world
From: Chris_E._Yaryan@bmug.org
Organization: BMUG, Inc.
Date: Wed, 07 Oct 1992 12:13:42 PDT
Subject: Storm/Tempest/Arashi Upgrade?

Does anyone know if the original programmers of Storm 0b9.1 finished or are
going to finish the complete version? I heard it was going to be called
Arashi.

While I'm at it, has anyone had any luck using ResEdit to modify the SPCE resource
in Storm to create new levels? I'm trying to make my copy more closely match
the original arcade game, and the only ones I've been able to create ate the
flat one, and the plus shape. I still need to do the rounded plus, the U, the
W, and a couple others, and I'm tearing my hair out over this hex code...
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: jackr@wpd.sgi.com (John "Jack" Repenning)
Newsgroups: comp.sys.mac.games
Subject: Re: RE> Minesweeper for macintosh (Mine v1.0)
Date: 7 Oct 92 22:35:09 GMT
Organization: Silicon Graphics, Inc.
NNTP-Posting-Host: dblues.wpd.sgi.com
In-reply-to: ingemar@isy.liu.se's message of 7 Oct 92 18:54:08 GMT

In article <ingemar.718484048@isy.liu.se> ingemar@isy.liu.se (Ingemar Ragnemalm) writes:

   Dear gamers... Whatever you do, please don't do (4). The game above is
   number *14* in my list of Mines/Minesweeper clones, most of which mimicks
   the Windows version.

Fair enough.  As it happens, I've missed a few of those announcements.
Got any opinions on them?  Any particularly good ones?  Any
particularly poor ones?
From: cody@bvsd.co.edu (Cody Doerfler)
Newsgroups: comp.sys.mac.games
Subject: Airborne??????
Summary: Where can I find AirBorne?
Date: 9 Oct 92 04:21:12 GMT
Organization: Boulder Valley School District


	I played a game a long time ago called "AirBorne". Where can I
find this game? 
cody@bvsd.co.edu
From: flash@austin.lockheed.com (James W. Melton)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings!
Date: 7 Oct 92 03:32:05 GMT
Organization: "Lockheed Austin Division, 6800 Burleson Rd, Austin, TX 78744

In article <1992Sep30.154109.555@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (OtakuRoach) writes:
|In article <yjc-300992002438@b61539.student.cwru.edu>, yjc@po.cwru.edu (Jerome Chan) writes:
|>   I really, really, really like this game. The lemmings are _so_ cute, I
|> really hate it when one of them goes "oh no!" and explodes.
|
|I like to nuke 'em when I realize I've screwed up the level.
|Very cathartic.  B-)
|
|> Is there a way you can get Blockers to become walkers again?
|
|I don't think you can.  Anyone?

No. There is a reason why you get the same number of explosions as
blockers. A blocker must be sacrificed. This will affect your
strategy in some of the problems when the real game comes out.

By the way, has anyone called the 800 number on the splash screen?
Are they taking orders? (I'm not ready to buy yet; priorities)

|
|> I hate to lose a lemming.
|
|Live with it.  From what I've seen in the PC version,
|it's inevitable in some stages.

But don't get too comfortable. Some levels only allow you to lose 1
lemming. Some allow none! (in the real game).

It is interesting that so many people are comparing this to the PC
version and saying how well done the Mac version is. I first saw
Lemmings on an Amiga and it is every bit as awesome as the Mac
version promises to be. I guess they had to chop it down to get it
to run on a PC ? Poetic justice :-)


-- 
Jim Melton, novice guru
email:      flash@austin.lockheed.com | "So far as we know, our
voice mail: (512) 386-4486            |  computer has never had
fax:        (512) 386-4223            |  an undetected error"
From: ted@cs.utexas.edu (Ted Woodward)
Newsgroups: comp.sys.mac.games
Subject: Re: Pools of Darkness - party composition
Date: 7 Oct 1992 21:44:39 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: bovina.cs.utexas.edu

In article <DRESNICK.92Oct7113844@smith1.mit.edu> dresnick@athena.mit.edu (David I Resnick) writes:
>What do people out there think is the ideal party composition?
>I need to decide soon (I just started, and could restart).  I
>currently have:

>Paladin
>Ranger
>Fighter/Thief
>Cleric
>Mage
>Mage

>I have doubts about the F/T, since he (a dwarf), is maxed out as a
>fighter.  Is there anywhere in the game where a thief does anything a
>Knock spell or brute strength will not?  Is the backstab ability worth
>walking around in leather armor and not getting 2 attack per round (as
>he would if I had another fighter/ranger/magic user instead).  Does
>anyone out there have multiclass humans?  How about ranger convered to
>magic user?

>I am curious what folks out there think is best.

I started in Pool of Radiance, so my guys were limited by it.  All of them
are human, to take advantage of changing classes, and to keep going up in
level.  I started Pool of Radiance with:
2 fighters
1 thief
1 cleric
2 magic users

Now I have:
1 thief/fighter            backstab x2 on even rounds, high hp
1 cleric/fighter           can use REAL weapons
2 ranger/magic users       cast in armor, REAL weapons
1 magic user/thief
1 magic user/cleric

If i had it to do all over again, I'd start in Curse of the Azure Bonds,
and switch the fighters to rangers.  Then (when they got 3/2 attacks) I'd
switch them to magic users, and the magic users to rangers.  Magic users with
AC -15 kicks butt...
Also, I'd just flip flop the thief and cleric.  Backstabs (especially by a
thief with a ring of invisibility) can be REAL nice.  These guys would wear
bracers (I have 1 AC2 and 2 AC3 currently).  The mu/rangers and ranger/mus
would, of course, wear magic plate or banded.

Oh, magic user/clerics can wear shields and still cast.  Just thought you'd
like to know.

Humans are the best.  My 22nd level rangers can wade into battle, or cast
a fireball to toast enemy spellcasters on demand.


-- 
Ted Woodward (ted@cs.utexas.edu)

"Mad scientists HATE shopping for shoes!" -- Peaches
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Sat, 10 Oct 1992 02:19:21 PDT
Subject: Re: Role Playing Games: Reprise

Well, it's hard to say.  I know right now, New World Computing is selling a
double pack of Might and Magic I and II with hint books.  I saw it at a Walden
Books.  I really liked the M&M Series, but the story isnt exactly strong.  Pool
of Radience, Pools of Darkness, and Dark Queen of Kyrnn all have nice
storylines and good combat.  You should know that the later two are nice
ports, and have no mac interface.  


***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: tjfs@tadtec.uucp (Tim Steele)
Subject: Anyone know of a decent Bridge for the Mac?  (FAQ I'm sure)
Organization: Tadpole Technology plc
Distribution: comp
Date: Fri, 16 Oct 1992 06:34:11 GMT

Newsgroups: comp.sys.mac.games
From: rec@ddsdx2.jhuapl.edu (Rich Campbell x5096)
Subject: Re: Hellcats over the Pacific gripes
Organization: Johns Hopkins University
Date: Mon, 12 Oct 92 14:00:39 GMT

In <1992Oct11.055645.26583@u.washington.edu> skaven@carson.u.washington.edu (Willilam Gilliland) writes:

>in your demise.  What stupid deaths have other HOtP players encountered? I
>have been 'fortunate' enough to have found...

>	Parachuted around 100 yards from runway and was never found.
>	Midair collision with enemy plane.
>	Midair collision with enemy parachutist (he lived, I didnt).
>	Collision with tree at end of runway (wasn't there when I took off!)
>	Shot down by Charles Herbert in 'the duel'.
>	Killed by friendly ack-ack fire.
>	Shot down by mortar shell from battleship in 'capture island'.
>		(I had to work to get that one though. (: )
>	Drowned after ditching plane.
>	Pilot hit by first round fired by enemy.  Stick was centered, so I 
>		flew about 45 minutes before crashing.
>	Court-martialed and executed. (Another deliberate demise)

>Have I missed any real stupid ways to perish?

  Yes, Land at Base, but discover you have no brakes and engine is either 
dead or out of fuel.  Plane ran off of runway and eventually stopped a 
minute or so later, but the dumb search parties couldn't follow the trail
left by the plane, and I was never found.  



--
********************************************************************************
Rich Campbell
USENET : campbell@capsrv.jhuapl.edu
GEnie  : R.CAMPBELL33
********************************************************************************
From: rhuss+@cs.cmu.edu (Robert Huss)
Newsgroups: comp.sys.mac.games
Subject: Uninvited hint needed
Date: 7 Oct 92 20:40:23 GMT
Organization: School of Computer Science, Carnegie Mellon


	I've reached a stumped point in Uninvited.  I would appreciate
any small or large hints that could get me moving again.  I think that
I need to either make a key out of gold, silver and mercury (note in
bedroom with wheelchair) or figure out how to get past the room with
tons of zombies in it in the maze.  I'm thinking that I need to
use a set of magic words to get past zombies, but no combination I've
tried have worked. And I'm thinking that I need to get a gold thing,
a silver thing, and pour the vial of mercury over them.  I've found
two silver things, a platter and a spitoon, and some immobile gold
things, like gold fixtures in the bathrooms.  Any hints??

	Thanks in advance.
		Bob.
.
From: janolov@cdg.chalmers.se (Jan-Olov Lantto)
Newsgroups: comp.sys.mac.games
Subject: Games for Trade
Date: 16 Oct 92 08:29:02 GMT
Organization: Chalmers University of Technology

I have the following games which I would like to trade for other games. All my
games include original box, disks and manuals.

   3 in Three                 by Miles Computing       B/W and Color
   Curse of the Azure Bonds   by SSI                   B/W and Color
   Kings Bounty               by New World Computing   B/W and Color
   Panzer Battles             by SSG                   B/W and Color
   Puzzle Gallery             by Miles Computing       B/W and Color
   RoboSport                  by Maxis                 B/W and Color
   Rommel                     by SSG                   B/W and Color
   SimCity                    by Maxis                 B/W
   TaskMaker                  by XOR                   B/W

I am interested in Mutant Beach, Monkey Island, Minotaur, Desert Storm,
CyberBlast, Mission Thunderbolt, Aqua Blooper Piper, Dragon s Lair, Hellcats,
Splatters, V for Victory and maybe some other games. Just send me an email and
make me an offer.

***************************************************************************
*                   Jan-Olov Lantto - Research Engineer                   *
*                    Dept. of Electrical Power Systems                    *
*                    Chalmers University of Technology                    *
*                       S-412 96, Goteborg, SWEDEN                        *
*                         janolov@cdg.chalmers.se                         *
***************************************************************************
From: spock@bsu-cs.bsu.edu (Bruce W. Anderson)
Newsgroups: comp.sys.mac.games
Subject: Lemmings Demo
Keywords: Thanks, colour, *OH MY GOD!*
Date: 8 Oct 92 07:44:43 GMT
Organization: CS Dept, Ball St U, Muncie, Indiana


Many thanks to those of you who sent me help...I appreciate it greatly!
I've since run the programme successfully on a Quadra 950 (HOLY SHIT!)
and an LC II (GOLLY!).
        I've yet to try it on my Classic, but my girlfriend swears she's
gotten it to work, and since I trust her implicitly to tell the truth,
I know it can be done.  Is I missing something, y'all?  Hmmm...

     'tany rate, I know which game I'll be getting as soon as it comes out...

*grin*

Bruce
+=============================================================================+
|  spock@bsu-cs.bsu.edu          .sig?  Man, we don' need no steenkin' .sig!  |
|  Bruce Anderson: A tradition of Chaos and Disorder since 1967               |
|**************************************************************************** |
| "meow"           ****The Digital Kat: Meow in stereo!****          "woem"   |
+=============================================================================+
From: tvo@Bonnie.ICS.UCI.EDU
Newsgroups: comp.sys.mac.games
Subject: (none)
Date: 16 Oct 92 16:25:23 GMT
Article-I.D.: Bonnie.9210160925.aa20081


I am sorry, I stand corrected.  When I said, I played the Ultima series and
Bard's Tale, I did not meant to mislead people to think I played it on a Mac.
Sorry, I played it on an Apple and IBM.  But Might & Magic II and King Quest V
is on Mac.

							Sooo Sorry
							Tom Vo
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Star Wars and Broderbund
Date: 10 Oct 1992 13:39:59 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

I've been trying to post this for the last 2 days, but my rn has been screwed
up lately.  This should work.

The lawyer still hasn't called me back, and I don't have time or the intrest
to start hassling them.  Why doesn't one of you call them?  I don't have the
number in front of me, but it is in the documentation to all their products.


                                                        Darren