HDTenEightyP/NetNews huggingface dataset:
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: NHLPA '93 for the SNES!
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 19 Nov 1992 11:44:51 GMT

In article <22901@venera.isi.edu> jas@ISI.EDU (Jeff Sullivan) writes:
>In article <1992Nov16.225355.29191@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:
>
>>
>>If you love genesis one, GO AND GET THIS (when it comes out. By
>>christmas I belive. Copier owners know how to get this NOW)
>
>Are you really suggesting what I think you are?  I sincerely hope not.
>
>jas

I'm not suggesting anything else than this: IF you have a copier,
you probably have a good supply of game files also.. I don't spread pirated
software. It's illegal U know...

-Jarnis
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Some Lynx info needed
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 16 Nov 1992 23:16:56 GMT




   Some basic questions:

   First of all, which game is more fun for two players, Gauntlet or 
Todd's Adventures in Slime World? Both strike me as standard hunt and peck
psuedo-RPG action games...which gets the nod?

   Second, how's Warbirds?

   Third, how's Batman Returns?

   Fourth, how's Shadow of the Beast?      

   Fifth, any other awesome Lynx games?

   Finally, does anyone know if it's possible to "lynx up" (to borrow
the phrase) two TurboExpress units? How about Game Gear? IF so, which
games on each system allow it?

   Thanks in advance...and please, no partisan propaganda replies...

 
-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: rec.games.video
Subject: Re: TurboDuo
Date: 15 Nov 92 15:12:44 GMT
Article-I.D.: bu.101997
Organization: Computer Science Department, Boston University, Boston, MA, USA

In article <1992Nov15.002138.8304@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>packed with the Duo.)  However, you should also consider that the Duo to
>Mac/PC interface will only work with the Duo.  For me that's more important.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Well Actually somebody asked the same question on Prodigy to Victor Ireland
(He happens to work for working design, a third party company that does games
for the turbo)  According to Mr. Ireland,  the scsi adapter will infact work
with the regular turbo-cd and the turbo-duo.  It seems it overrides the bios
in the duo anyways so it does infact work.

David D'Auria
dauria@csa.bu.edu
Newsgroups: rec.games.video
From: a2chao@descartes.uwaterloo.ca (Allen Chao)
Subject: Argh!  Alisa Dragoon help needed...
Keywords: Alisa Dragoon,  
Organization: University of Waterloo
Distribution: na
Date: Thu, 19 Nov 1992 04:53:12 GMT

     Has anyone here played Alisa Dragoon for the Genesis?  I'm stuck
on a certain level - 7.10 - and I'm slowly going insane trying to defeat
my opponent.  This is the end of the section after the 'Crashed Space
Station' scenario, where you fight the priest in white.  'He' is the
one who sprays bullets in midair, splits into 6 other priests, and then
reforms again, repeating the pattern.  I've been doing a ducking/charge
routine with the Fire Creature as a partial defense/offense, but I think
I'm missing something...  Argh!
From: brett@hp-ptp.ptp.hp.com (Brett Hanna)
Date: Wed, 18 Nov 1992 15:56:56 GMT
Subject: ?LAST MONTH'S GENESIS HINTS?
Organization: HP Pacific Technology Park - Sunnyvale, Ca.
Newsgroups: rec.games.video

    

    Did anyone by chance save a copy of the GENESIS cheat file
    that was posted last month? Being new to this board I didn't
    realize it was going to drop so quickly. Any help in reposting
    would be appreciated.

    Thanks

    Blaze Storm
Newsgroups: rec.games.video
Subject: Space Megaforce [SNES]
From: bluecow@cislabs.pitt.edu (Tobish E Smith)
Date: 23 Nov 92 17:47:14 GMT
Distribution: rec.games.video
Organization: University of Pittsburgh

Well, what a nice surprise.  After buying my reserved copy of Super Star
Wars, taking it home, finding out that I couldn't have found it much more
boring, and returning it, I picked up Space Megaforce based on a 
recommendation a few months ago from someone on here who had played th
Japanese version.  Well, I sure wish I knew who that person was so I could
thank him/her.  Space Megaforce is astoundingly good.  Basically, it's a
vertical shooter with powerups.  Nothing too innovative.  But the execution
is phenomenal.  The enemies move quickly; the backgrounds move quickly;
there's never a hint of slow-down or flicker.  Of course, none of this would
be worth a hill of beans if the gameplay didn't measure up.  But it does.
Hoo boy, does it ever.  This is a wonderfully playable game.  It seems to
have been designed by people who have a real love for shooters, and know
the difference between good gameplay and dumb gimmicks.  It also features 
some of the most creative enemies and levels I've ever seen.  

If you like shooters at all and have a SNES, I heartily recommend this 
game.  I have a Genesis with a bunch of shooters, and Phalanx on the SNES.
Nothing I've seen on any home system even comes close to Space Megaforce.

Tob

Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: Re: TurboDuo
Organization: Sacramento Public Access Unix
Date: Thu, 19 Nov 92 07:08:29 GMT


One advvantage of the separate TurboGrafx and TurboCD, is that the
CD player is detachable, and you get this great hard case to carry
everything in.

Plus, the TurboGrafx can be hooked up to RF inputs, where the Duo
has line outputs.

If you also want a CD-ROM for your computer, and take up less
space, then it's the Duo.


-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
################## default .signature file ##################
From: asprouse@n3igw.pgh.pa.us (Andy Sprouse)
Newsgroups: rec.games.video
Subject: Game Gene[supernintendo]
Date: 16 Nov 92 20:51:24 GMT
Distribution: na
Organization: Sprouse Consulting, Oakmont, Pa.


Has anyone else seen the gamegene for the supernintendo yet?
I saw a commercial for it. Didn't say where from, or how much.

Let me know if anyone sees it around let me know the price.

-- 
Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
Newsgroups: rec.games.video
From: jdross@mercury.ncat.edu
Subject: sega cd
Organization: North Carolina A&T State University
Date: Thu, 19 Nov 1992 22:46:25 GMT

Anyone out there have the Sega CD yet?  I was wondering if it was worth
all the loot you had to pay for it!
 
5 more days till Sonic Tuesday...

           -Johnathan
            jdross@garfield.ncat.edu
From: aa2x+@andrew.cmu.edu (Abid Aziz)
Newsgroups: rec.games.video
Subject: Genesis Games Advice?
Date: 23 Nov 92 00:22:22 GMT
Organization: Freshman, H&SS general, Carnegie Mellon, Pittsburgh, PA

I'm looking for a couple Super Mario type games for the Genesis.  I'd
appreciate some good advice on what games are worth looking into.

I already have Sonic 1  and Mickey's Castle of illusion.
Is Taz-Mania any good?
How about Kid Chamelion?

Thanks
Appreciate it.
Reply to the bboard or send directly to me at
<aa2x+@andrew.cmu.edu>
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Sega CD the early days...
Organization: AT&T Bell Laboratories
Date: Tue, 17 Nov 1992 22:27:08 GMT

In article <1992Nov17.185650.15802@kong.gsfc.nasa.gov>, Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
> In article <1e94i8INNalc@aludra.usc.edu> Teh Kao Yang, tehyang@aludra.usc.edu
> writes:
> >You don't consider Night Trap innovative? And you think that the Duo's games

Actually, it reminds me of the old HACKER II game from Activision.  Different
bells and whistles, same gameplay concept.

> Sherlock Holmes and Loom are both more in the right direction although both
> are limited, being first efforts.

LOOM is hardly original, it's just that it's the first such game to make
it to the Duo.  Sierra On-Line and Lucasfilm have been producing similar
games for computers for several years now.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: x90smith397@gw.wmich.edu
Newsgroups: rec.games.video
Subject: Where is the Genesis Spoiler????
Date: 16 Nov 92 13:15:56 EST
Organization: Western Michigan University

 Could someone please send me the Genesis Spioler File or tell me of an
Anonymous FTP server where i can get it. I tried the E-mail address of the
person listed in the FAQ but it said the User was unknown.

Thanks
Eric Smith
X90smith397@gw.wmich.edu
Western Michigan University
From: guest@voyager3.sdsu.edu (Guest User)
Newsgroups: rec.games.video
Subject: Flight Simulator
Date: 23 Nov 1992 00:27:45 GMT
Organization: San Diego State University, College of Sciences
NNTP-Posting-Host: voyager3.sdsu.edu
X-Newsreader: TIN [version 1.1 PL7]

Hi,                  

Any of you guys know about the availability of flight simulator or racing
games for the IBM PC ? If you want to sell it or give it to me for free
please let me know.

Thanks

S

Newsgroups: rec.games.video
From: rnava@regan.next.nd.edu (roberto nava)
Subject: Re: Question: NES/SNES/Sega Cartridge Sizes
Organization: University of Notre Dame
Date: Wed, 18 Nov 1992 02:39:20 GMT

In article <c6PeuB3w165w@micromed.com> axeman@micromed.com (Greg Blaha)  
writes:
> >  I've noticed that many games use 16 megabits on the SNES, SFII
> > is one of them. What about NES and the Sega Megadrive/Genesis?
> > 
> >  Are there other tests that could be done to verify that different
> > modes work etc?
>  
> I believe there is only 1 16mbit game available for the Megadrive that 
> just came out called Landstalker (japanese). There is a couple of 12mbit 
> games available like Star Control, etc, but as for games that use 
> hardware in a more rigorous fashion, that might be a bit hard to 
> determine. Maybe something on the SNES that heavily utilizes the custom 
> chips (for scrolling/zooming.. maybe a game like Fzero, NCAA, or Mario 
> Kart)..?
>   axeman@micromed.com
> /w
> 
> -- 
> axeman@micromed.com (Greg Blaha)

     I believe Streets of Rage II is also a 16 meg cart.

-Rob
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: mario kart reviews? / snes game suggestions?
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Mon, 16 Nov 1992 21:40:04 GMT

rcs96837@zach.fit.edu (David Bitner /ADVISOR Pollack) writes:

>has anyone rented/bought mario kart? any comments? blockbuster has 2 copies,
>but they are always rented out...

mario kart is great.  i didn't like it at first but i found it to be highly
addictive.  it's _very_ hard to rent; my advice is to go ahead and buy it.  if
you don't like it, you will have no trouble selling it.

>any suggestions for snes games which are worth buying? (since christmas is
>comming up...)

stay tuned for "Clinkenpeel's Xmas Pix" comming to rec.games.video in early
December.


>DB
-- 
	       there is no religion when a man has  good curry
				       -
      tim clinkenpeel: aberrant analytical skeptical agnostic idealist.
		     -- i exclusively represent myself --
From: steveso@wpi.WPI.EDU (Steven C Sousa)
Newsgroups: rec.games.video
Subject: Re: [SNES] Zelda 3 Help with dungeon 7
Date: 18 Nov 1992 18:34:47 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

In article <1ebjcqINNihi@cardamom.compnews.co.uk> phil@compnews.co.uk writes:
>I've got all the way to the end of dungeon 7, fully max'd out on everything
>you can pick up or get, but I can't seem to get enough magic into the last
>room to kill the second head... Take 4 bottles of potion in and I can wipe
>out the cold head using up only one bottle, but the hot head refuses to die...
>I must be missing something *really* obvious here.. cryptic clues appreciated
>before my wife leaves me :-)
I had that same problem before I realized that after you hit a head with the
appropriate wand, it is for a short time vulnerable to your sword. Doing it
this way, I only had to use one magic recharger, and then, only because I have
bad aim.

>
>--
>
>phil 
>   ___/   /
>   /_/)  /             Phil Male, Director, Information Systems
>  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
> / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
















Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Sega CD the early days...
Organization: St. Olaf College; Northfield, MN
Date: Mon, 16 Nov 1992 18:37:21 GMT

In article <1992Nov16.143824.8689@noose.ecn.purdue.edu> brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
>
>   You really confuse me, Teh.  A week ago, you were expounding on the virtues
>of the Duo.  This week, I guess the machine of choice is the Sega CD system.
>I won't waste bandwidth arguing your reasons why the Duo is inferior, Enrique's
>done a fine job in my opinion.  I would like to address what I consider a more
>serious problem with your criticism.
>
>   James Hague and others have made the point before - Isn't the quality of
>a game more than the sum of the number of PCM channels and swell graphics
>effects?  These things are nice, but they won't keep you coming back to the
>game time and time again.  Case in point: folks on the net are ALREADY trying
>to get rid of Night Trap.  (It's only been out for four days!)
>
>   I sold my Sega and bought a Duo because I got tired of seeing the same
>worn out games over and over on the Genesis.  That was not a decision I made
>lightly, since I had three years tied up in that system.  In my estimation,
>the Duo/PCEngine, has a fresh assortment of games that Sega could learn a
>lot from.  Thus far, the Duo hasn't let me down.  TTI's releasing new SCD
>games, and there is an existing library of cheap games to choose from too.
>(Galaga '90 and Drop Off are two personal favorites for under $15.)
>
>   If Sega starts releasing some new, innovative games, I'll consider
>"crossing lines" again.  Until then, I'm happy with my SNES, Duo and Lynx.
>
It's interesting to hear this.  People rag on Sega for not brining Japanese 
games over to the US.  Now, I realize there are some really good ones out there,but the reason platform games exist is on account of the Japanese.

Since I don't have a computer, I will be looking into games like Willy Beamish,
Stellar 7, etc. when they come out.

Nathan


Xref: sparky rec.games.video:22720 alt.games.lynx:1080
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Batman Returns is kind of dorky
Date: 19 Nov 1992 20:16:26 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <rauser.722224381@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>   I love my new Lynx, but I don't really care for Batman Returns (which
>came with my unit). What could have been a great game seems to be nothing
>more than a run as fast as you can exercise...

  BATMAN RETURNS is no ground-breaking game, but it's just as good as any other
run-jump-fight game on any other system. I am not sure if it's worth the $50
list price, but for a free game, it's decent.

>everytime I try and throw
>acid or batarangs, I take more damage than the crooks!

  I don't have a problem with the other weapons, though I recommend using
fists alone for level 1. You'll need the batarangs for level 2, and Catwoman is
a lot easier with acid...

>    What's the general opinion of this game, anyway? Does it get more
>interesting in level 3 and/or 4?

  Again, as good as any other run-jump-fight game, and a great freebie game.
The game is DANG tough, though -- I have troubles getting through level 3, and
lasted very briefly on level 4 the few times I've been there...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Super Star Wars level select?
Date: 23 Nov 92 23:44:58 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:

>In article <SS.92Nov22205339@wpi.WPI.EDU>, ss@wpi.WPI.EDU (Scott Streeter) writes...
>>>>>>> On 21 Nov 92 15:58:00 GMT, v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) said:
>> 
>>v089l3s3> News-Software: VAX/VMS VNEWS 1.41
>> 
>>v089l3s3> In article <1575@tecsun1.tec.army.mil>, carleton@tecsun1.tec.army.mil (Daniel Carleton) writes...
>> 
>>v089l3s3> Hold down all four buttons and hit start... or is that
>>v089l3s3> select and start...? Well, try them both. Keep on 
>>v089l3s3> doing it (if it works at all, it should work the first
>>v089l3s3> or second time, bringing up a sound test screen) over
>>v089l3s3> and over, and it'll give you codes...
>> 
>>v089l3s3> If you get the other codes to work, let me know.
>> 
>>I found the codes
>> 
>>5 continues XBBAY
>> 
>>Light Saber YYXXABXA
>> 
>>I tried the codes at varius places with no luck though. Also the last
>>sceen says "Find the rest yourself" so hopefully a Level Select can be
>>found. I played for 3-4 hours and managed to get to the Death Star
>>hangar bay. Any hints on killing the Imperial Defense droid?
>> [Chewbaca strategy deleted]
I never got any of these to work, but I heard what sounded like a Jawa dying
after doing the first code.  When do you do the codes?  When do you do the
four button thing to reveal them?
Newsgroups: rec.games.video
Subject: Need video game advice
From: eik@csss114.cs.hh.ab.com (Edward I. Kizys)
Date: 18 Nov 92 11:43:29 EST
Distribution: usa
Organization: Allen-Bradley Company, Inc.

	My sister-in-law wants to buy a video game for my brother and
	has asked me for advice in choosing a system.  Since I have no
	experience with them I'm asking for some usenet advice.  I'm
	looking for some general comparisons and info on what features
	to look for.  If there's an faq about this would someone be kind
	enough to send it to me?  Any e-mail advice would be greatly
	appreciated.  Thanks.

        Ed
        e-mail: eik@icd.ab.com

Newsgroups: rec.games.video
From: sandro@lhc.nlm.nih.gov(Michael D'Alessandro)
Subject: [TG-16]: Gunboat reviews?
Date: Sat, 21 Nov 1992 23:43:44 GMT
Organization: University of Iowa, Iowa City, IA, USA


Has anyone tried Gunboat, the game that simulates (sort of) riverine
warfare in Vietnam where you operate in a Navy patrol boat up and down the  
Mekong Delta?

Michael
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Newsgroups: rec.games.video
Subject: Re: More Sega CD impressions
Date: 15 Nov 92 18:10:35 GMT
Organization: St. Olaf College; Northfield, MN

In article <1992Nov15.171153.7905@midway.uchicago.edu> sug6@amber.uchicago.edu writes:
>nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>>
>>The classics are good, but I'm going to be upset if two people can't play!
>>
>>Nathan
>>
>
>   Two people _can_ play Streets of Rage.  I haven't tried Battle Axe yet,
>but I trust those that say it is only one player.
>
I do too.  I'm pissed if two people can't play Golden Axe.  You blew it Sega!

Nathan
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 18 Nov 1992 17:47:24 -0500 
From: Douglas Lee Nigen <dn15+@andrew.cmu.edu>
Subject: NESCOPY.ZIP Wanted!

I have seen many people talk about this NESCOPY.ZIP but didn't know what
it was until today.  Would some one please tell me where I can obtain this
file or give me a copy?


Thanks.

Doug.
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.video
Subject: Genesis/TG-16 sale/trade
Date: 22 Nov 92 23:57:50 GMT
Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Organization: Johns Hopkins University CS Dept.

Tricky Kick (TG-16) $10
Galaga '90 (TG-16) $10
El Viento (Genesis) $28
Alisia Dragoon (Genesis) $30

Ranma 1/2 (PCE-CD)--will trade, but only for other anime-related games.
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: Sega CD the early days...
Organization: Purdue University Engineering Computer Network
Date: Mon, 16 Nov 1992 21:53:00 GMT

In article <1992Nov16.200027.19406@kong.gsfc.nasa.gov> Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>In article <1992Nov16.143824.8689@noose.ecn.purdue.edu> Larry J Brackney,
>brackney@author.ecn.purdue.edu writes:
>>   James Hague and others have made the point before - Isn't the quality of
>>a game more than the sum of the number of PCM channels and swell graphics
>>effects?  These things are nice, but they won't keep you coming back to the
>>game time and time again.  Case in point: folks on the net are ALREADY trying
>>to get rid of Night Trap.  (It's only been out for four days!)
>
>First off, I've got a Duo (and a Genesis without CD-ROM) and I like the Duo. 
>But, I wanted to point out that there is potential for games that utilize
>video in an interactive way.  Sherlock Holmes is a case in point.  While
>somewhat limited because it was a first effort, it really does provide a
>unique experience.  The video isn't a throw away since clues are in the video
>sequences.  So, technically speaking, the SegaCD is somewhat more capable when
>it comes to this new type of game, however I expect to see improvements in
>compression algorithms that will narrow this gap.  Already it's happening --
>look at Apple's QuickTime on the Macintosh.  With a change in software they
>literally doubled the speed and size of video sequences with their latest
>release of QT.  Similar techniques could and will be used for the Duo and
>SegaCD and the hardware will become less of a factor.

   Sure, but how many times do you think you'll want to play Sherlock Holmes,
or It Came From the Desert, or Night Trap, or XYZPDQ w/ awesome graphics?  I
don't see these games holding the player's attention as long as some other
types of games.  Increased storage and decreased access time will certainly
help, but sooner or later you'll finish it.  Period.  My concern is that
solid game play is being neglected in lieu of flashy graphics and sound.

   Sherlock Holmes is innovative, and an excellent first glimpse into what
may be.  I still find it limited though.  The question I'll put to you is,
what can be done with live video in games that avoids this problem?  It's
obviously great with interactive fiction, but what else might it be used
for?


--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video