HDTenEightyP/NetNews huggingface dataset:
From: pdc@lunch.wpd.sgi.com (Paul Close)
Subject: Re: Links 386 fix problems.
Originator: pdc@lunch.wpd.sgi.com
Reply-To: pdc@sgi.com (Paul Close)
Organization: Silicon Graphics, Inc., Mountain View, CA
Date: Tue, 8 Sep 1992 20:49:05 GMT

Bob Marshall (marshall@force.ssd.lmsc.lockheed.com) writes:
>
>I uploaded the LINKS105.ZIP file that's on wuarchive. I have to admit it's
>the first time I've uploaded anything. The ZIP file was created using
>UNZIP 5.0 under VAX/VMS. [...]
>
>Sorry for the confusion; I assumed ZIP was ZIP was ZIP; I guess there are
>several incompatible ZIP formats floating around out there, and I happened
>to pick a ZIP utility that was not compatible with some formats. If anyone
>can give me some pointers on what I did "wrong" with this upload I'd
>appreciate it.

You didn't do anything wrong.  The people who made the new zip incompatible
with the old zip were the ones who did something wrong.  The new zip only
creates files that new unzips can read.  It's basically a whole new
(incompatible) format with an unfortunate name.

Other compressors have taken a more reasonable approach.  For example, when
zoo came out with the new high compression scheme, they did *not* make it
the default.  Furthermore, the new zoo can create old zoo format files,
which is great for compatibility.  For some reason, the new zip cannot
create old zip formats, which is a serious flaw, IMHO.

About all you can do is find an old zip that creates files that old zip can
read, and always use that to create zip files.
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

			No fate but what we make
Newsgroups: comp.sys.ibm.pc.games
From: phth1@cc.newcastle.edu.au
Subject: Epic: where is the generator in mis#1?
Organization: University of Newcastle, AUSTRALIA
Date: Sun, 6 Sep 1992 02:31:08 GMT

I'm impressed by Epic, but so far I can't even destroy the big tracking dish.
I can sit there and blast it with everything from every angle, but can't seem
to hit the 'generator' or whatever it wants me to hit.

How the heck... (easy question I know...)


Tony

Newsgroups: comp.sys.ibm.pc.games
From: mallen@wyvern.twuug.com (Marc Allen)
Subject: Re: WC2 Info Needed
Organization: Tidewater UNIX Users Group
Date: Sun, 13 Sep 1992 04:10:53 GMT

GLOCK@chip.cba.ufl.edu (Joseph R. Granto) writes:

>In article <1992Sep10.222204.1@ulkyvx.louisville.edu> cl129502@ulkyvx.louisville.edu writes:
>>From: cl129502@ulkyvx.louisville.edu
>>Subject: WC2 Info Needed
>>Date: Fri, 11 Sep 1992 02:22:04 GMT

>>Does anyone know how to rescue pilots who have ejected in Wing Commander 2? 
>>Any help would be appreciated.

>Use the tractor beam to bring them to your ship.  Only 2 ships have tractor 
>beams.  They are in the REAR turret.

Locate the pilot in your front radar (a yellow dot) and movfe to it, stop as
soon as you appear to run through it.  Go to your rear turret and you shoudl
see it right behind you.  If not, go to your front view, move out, and try
again.  Moving your rear turret seems to have no effect in finding the
pilot.  Once you have the pilot in your rear sights, press 'G' to change to
the tractor beam, and pull the trigger.

Marc
From: dhawan@crowe.seas.ucla.edu (Rohit Dhawan)
Newsgroups: comp.sys.ibm.pc.games
Subject: More help with Might and Magic 3
Date: 14 Sep 92 00:21:55 GMT

Sender:dhawan@seas.ucla.edu
Followup-To: 
Distribution: comp.sys.ibm.pc.games
Organization: SEASnet, University of California, Los Angeles
Keywords: 
 
First off, I'd like to thank all those who e-mailed me answering my previous 
questions.  My highest character is at level 44, so it would seem that I've
got a long way to go before I even look at the minotaurs.  Anyway, I was 
wondering if any of you knew which levers to pull in order to have the mummy
king appear.  I've exposed all the heads, but can't seem to find the lever to
make the center ones stop groaning. (Or am I reading the hint too literally?)
Also, I was wondering if there was anything useful in the dungeon of Castle 
Dragontooth.  I use the past tense because I've already delivered 11 power 
orbs to King Zealot and Castle Bloodreign and Castle Dragontooth have been
destroyed.    


I also have some questions concerning the pyramids.  There seem to be some wall
that my 36 level barbarian and 37 level knight can't break down.  Is it possibleto break down those walls, or not?  (the pyramid in question is the one in    
Orc Meadow)  Also, using Wizard's Eye spell I can see some rooms which I can't
seem to find doors to, I was wondering if there was some way I could get to them.  I even tried Etherealize, but the walls seperating the room are too thick.  
This is also a problem in Castle Whitesheild, where all along the two sides and the back, there are rooms which I can't get to.  Talking of Whitesheild, what 
was in the Queen's box.  I went through the entire dungeon of the castle but all
it told me was that the countersign was in the queen's box, but not what       
it was.  I even wrote down the nine lines that I found, but like I said, they
didn't help at all.

As you can see, I need all the help I can get.  PLEASE post or e-mail me the 
replies.  My address is dhawan@seas.ucla.edu  .

Thany You Very Much!!

Rohit
From: grantham@jif.berkeley.edu (Jon Grantham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links 386 Pro -- Barton Creek now available
Date: 8 Sep 1992 19:48:32 GMT
Organization: U.C. Berkeley Math. Department.
NNTP-Posting-Host: jif.berkeley.edu


I called Access to register my game & order Bountiful.  They had Barton
Creek available in a hi-res version, so I ordered that too.  Just wanted
to let people know that it was available--I'll give a review when I get it,
if it hasn't been reviewed by then.

Jon
-- 
Jon Grantham					grantham@math.berkeley.edu
Newsgroups: comp.sys.ibm.pc.games
From: c2s4027@tamsun.tamu.edu (Cedric Sims)
Subject: Re: Falcon 3.0: Operation Fighting Tiger
Organization: Texas A&M University, College Station
Date: Wed, 9 Sep 1992 14:04:21 GMT

In article <18j04uINN7no@usenet.INS.CWRU.Edu> eam3@po.CWRU.Edu (Eric A. Meyer) writes:
>
>In a previous article, dzimmerman@condor.navsses.navy.mil () says:
>
>>>...you can only fit so much on a 320 by 200 screen....
>>
>>So why (he asks) don't the game designers catch up with the past 4 years
>>of hardware development, and write a game in 640 by 480 resolution?  Falcon
>>would be MUCH improved on a higher resolution screen.  I can't believe that
>>it would be that much harder--in Falcon fully half the screen is instruments
>>when you're looking in the cockpit, and are pretty much static.
>>
>>I go from Windows in 1024 by 768 (by 256) to Falcon at 320 x 200, and it's
>>a bit of a jolt.  The sim makes up for it, really, but it would be much 
>>nicer at a reasonable resolution.  
>
>   Oh, sure, do YOU want to write the code for displaying three-dimensional
>objects at twice the resolution of Falcon 3.x?  Talk about a heinously slow
>flight simulator....
>
>		-EMeyer

The code would be the same as it is now (maybe minor changes). I think
the problem is that the typical VGA adapter is slow... The video speed
is the bottle neck. Not the processing.

Cedrico.
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
 +1 409 862 4104                    College Station, Tx 77843-3142
-------------------------------------------------------------------
From: basiji@milton.u.washington.edu (David Basiji)
Newsgroups: comp.sys.ibm.pc.games
Subject: Good games for 286/287/1M Ram/EGA ???
Date: 8 Sep 92 15:01:33 GMT
Article-I.D.: milton.basiji.715964493
Organization: University of Washington


Does anyone have recommendations for good games that suit this 
machine?  I've only tried Hard Nova and been pretty disappointed.
I'm a big fan of games like Wing Commander but I don't think WC
would run real well (no expanded memory, 286 12Mhz).  Am I wrong?
Thanks for your help.


Dave
-- 
David Basiji 
"C neophyte, Bioengineering Grad Student, Internet Personality"

email: basiji@u.washington.edu          
NeXTmail: basiji@larry.pathology.washington.edu

		"Whining is just anger coming out of a very small hole."
            --Stuart Smalley
Newsgroups: comp.sys.ibm.pc.games
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Subject: Re: UUW HELP, ALL MY ITEMS GOT CORRUPTED? What do I do now?
Date: Fri, 11 Sep 92 09:57:41 GMT
Distribution: usa
Organization: Dept of Elec Eng, UCT

gt3635a@prism.gatech.EDU (Greg 'Spike' Bishop) writes:
>HELP!  I guess I have the clasic "Items screw up bug".  All my items
>suddenly became corrupted and I can't play the game.  Any suggestions?

The net.wisdom (relayed from Origin, I believe) is to restart.
However, I personally think if you have a pre-corruption saved game 
you can carry on.  The only time I had inventory problems was when 
I tried to put a container down on an uneven or sloping surface; 
the game would fail to give me the usual "no space" message, but 
not put the container down.  If I subsequently looked in the 
container it was empty and my inventory would go screwy.  However, 
if I restored to before the attempt everything was fine.

Good luck!
Heidi

-- 
--------- Heidi de Wet ---------- heidi@ucthpx.uct.ac.za ---------

For the finest galactic travel
                             Kippenhan Cruiseliners gets you there
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: WIZARDY 7 INFO HERE!
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 9 Sep 1992 14:59:56 GMT

>Yep.  That's my view.  I'd rather have a late game that works than an
>earlier one that doesn't.
>
>Obviously, not everoyone has the same opinion :-(.

	I'd like to see Software Companies start coming out with more 
    realistic release dates.  How about a little truth in advertising
    while we're at it.  "Coming soon" does not mean more then a year
    away to me.

						G.Greene
From: gt8477a@prism.gatech.EDU (WARTELL, ZACHARY)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games For Sale
Date: 10 Sep 92 00:13:37 GMT
Organization: Georgia Institute of Technology

Ok here's my list:

Flames of Freedom - Microplay 3 1/2 HD            $25.00
PowerMonger  	  - EA 3 1/2 720k 		  $25.00
Chuck Yeager's Air Combat 3 1/2			  $25.00
Chuck Yeager's Air Combat Handbook		  $10.00
(above to together $30.00)k
Wing Commander II Special Operations I		  $15.00

All game disks, boxes, manuals, installation leaflets etc. are in new
condition.

-Zachs
gt8477a@prism.gatech.edu


-- 
WARTELL,ZACHARY JUSTIN
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt8477a
Internet: gt8477a@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Flying Tiger and Falcon 3.
Organization: University of Waterloo
Date: Sat, 5 Sep 1992 06:30:38 GMT

In article <1992Sep4.151347.18653@e2big.mko.dec.com> donham@super.enet.dec.com writes:
>
>I believe that they've done some important work on the flight models. One of my
>biggest gripes with 3.00d is that airspeed continues to increase at any positiv
>angle of attack...it seemed to be based solely on the throttle setting. In OFT,
>airspeeed will bleed off in a climb when thrust is less than mass. In other
>words, I now have to pay much more attention to energy management, something I
>missed in 3.00d.
>

What flight model were you using?  In Complex, with 3.0D, I decelerate when
I pitch up too high, even with throttle on AB5.  Airspeed is far from
being solely based on the throttle setting.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: emeinfel@gmuvax2.gmu.edu (...)
Subject: Out Of This World. HELP!
Organization: Ferrous Fencing Ferrets Inc.
Date: Tue, 8 Sep 1992 11:40:22 GMT

Stuck again....  I got past those falling boulders and man eating plants
to that empty room and then I found I could get back to the room where
I can shoot that large triangular rock and overturn it, but I can find
no way out.  Any clues?

Btw, this is a great game!
-- 
Edmond L. Meinfelder  // In a gust of wind the white dew 
// On the Autum grass // Scatters like a broken necklace.
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB1 Help
Date: 8 Sep 92 15:32:49 GMT
Organization: University of Pittsburgh


Joe, the kenku eggs are on the level below the dwarfs and spiders.  You really
can't do anything with them, except use them to get to a special level (I think)I hope this helps.  Thanks for yours :-)


				Rob
From: priess@daimi.aau.dk (Jakob Priess-S|rensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: PoliceQuest - Help needed
Date: 10 Sep 92 15:18:39 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark


 How the Hell do I bust the drunk guy ???
 I've stopped him, talked to him, kicked him and shot him (and myself!),
 but there is no F...... way that I can arrest him.
 Please help me ..... I'm in panic.
From: lavonius@kruuna.Helsinki.FI (Ville Lavonius)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Anyone hear of Magnetic Scrolls?
Date: 7 Sep 92 15:28:57 GMT
Organization: Vidal Sassoon's Mosh&Go

In article <Bu6sqp.Hx3@acsu.buffalo.edu> v128nkga@ubvmsb.cc.buffalo.edu writes:

	   Hi all.  I just saw a game at EB that looked kind of interesting.
   It's called Magnetic Scrolls, and comes with 3 games : Fish, Corruption,
   and Thief's Guild (or something like that).  It's by Virgin Mastertronic.
   From what I saw of the back of the box, it looks like a graphic/text
   adventure game, in a mac-type environment (window for the map, inventory,
   text, graphic).  The graphics looked pretty weird in a cool sort of
   way.
	   Anyway, before I buy it, I was wondering if anyone on the net
   has heard about it/played it.  Is it a good game, or something that
   I should stay away from. (Does Virgin Mastertronics make good games in
   general?).  Please post or e-mail replies.

Magnetic Scrolls was a company that challenged the much lamented Infocom in the
late eighties. They too produced adventure games with good parsers AND had
beautiful (if only static) pictures included in the game. The first game, the
Pawn, was very weird and I didn't like it much, but it grabbed a multitude of 
rewards. The following games: Jinxter, Guild of Thieves, Fish and Corruption
all reveived rave reviews, but the public didn't buy them. As a result, MS
went into a decline and surfaced only briefly with Wonderland, a game with
a spectacular interface (it seems, never played it). This package seems to
contain updated copies of three games. If you like good TEXT-based adventure-
games, this package is definitely for you.

	   Thanks in advance,

					   Later,
					   Henry
--
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : And the road goes on forever and ever
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Release Dates (Long)
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Thu, 10 Sep 1992 01:09:42 GMT

Hi, switch the dates of Castles II and Buzz Aldrin...Castles II is on 
target currently for an early October release, while I wouldn't expect
to see Buzz until Thanksgiving.

Drool list:

Pirates Gold
Lost Admiral Deluxe
Populous II


-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
Newsgroups: comp.sys.ibm.pc.games
From: malloy@crash.cts.com (Sean Malloy)
Subject: Re: Falcon 3.0: Operation Fighting Tiger Notes
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Distribution: na
Date: 07 Sep 92 00:09:26 PDT

In article <Bu4zpr.J1A@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>In article <1992Sep05.115512.118096@zeus.calpoly.edu> lchong@zeus.calpoly.edu (Leo Chong) writes:
>>Geez, for me, it's still a game that doesn't work.  I still occasionally see
>>apex flying in front of me and I see nothing on my threat indicator.  
>
>An Apex is a passive homing radar missile, so of course it won't show up
>on your threat indicator!  (The manual is wrong in the reference section.)

You should be getting a warning off of the painting radar; missile-control
radars for SARH missiles are system-specific. At least you should be if
they've written the threat warning code properly.

-- 
Random sig #13:
 Sean Malloy        Navy Personnel R&D Center | Artificial Intelligence? I'll
                    San Diego, CA 92152-6800  | be impressed when they invent
 malloy@nprdc.navy.mil        < different     | artifical cunning.
 crash!malloy@nosc.navy.mil   < systems       | 
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Police quest III Pentagram help
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Mon, 14 Sep 1992 17:46:17 GMT

maestas@cs.arizona.edu (Mark Maestas) writes:
>     On day 6, after I return from the fire, I am unsure of what to do.
>I have:
>     Items from coroner.
>     Picture and hair/blood sample (from house)
>     Awakened Wife.
>     Toilet Paper.

>     I have turned in the ring and book, but I don't get points for it.  However
>the evidence shows up in file 199145 as the book and some other item (sorry,
>I forgot what), but the ring isn't there.  Also, the chief tells me to go
>see the coroner again-- and the door is locked!!!

It is a bug in the game that the chief tells you to go to the coroner
again. You don't have to turn in the ring and book. What you have to
do is:
[SPOILER ALERT]

Take a look at the picture you got from the burning house. There's a
house behind the two guys. There's even an address painted on the
house! Go to this house! But before you do that, go to the Mall and
give picture etc. to the army officcer.

[SPOILER ALERT OFF]

Hope this helps.
Cheerio,
	Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Newsgroups: comp.sys.ibm.pc.games
From: mgilbert@rodan.acs.syr.edu (Michael W. Gilbert)
Subject: Darklands - Trading Alchemical Potions
Summary: How?!?
Date: Thu, 10 Sep 92 01:23:05 EDT


A few posts ago, someone mentioned some success with trading
alchemical formulae.  Well, whenever I try to do this, the alchemist
*always* gives the formula to my #1 player (the guy in the blue square
in the upper-left corner).  He will do this regardless of my marching
order and current leader.

Needless to say, my #1 player is an ex-soldier who can't even mix
iced tea, not to mention Deadly Blade.  How on earth can I get the
stupid alchemist to give the potion to the right guy?

Thanks...

Mike
From: mjh@crosfield.co.uk (michael hember)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: INDY4 - Help in Atlantis
Keywords: Indy
Date: 9 Sep 92 07:52:59 GMT
Organization: Crosfield Electronics, Hemel Hempstead, United Kingdom.



In article <Sep.7.15.13.45.1992.8486@pilot.njin.net> kirch@pilot.njin.net (Murray Kirch) writes:
>
>I have reached a deadlock and could use some help.
>
>Here's my problem.  I am trying to fill the cup with lava.  If I
>place the cup on the pedestal to collect lava etc.


The cup must be on the pedestal before you use the statue head as a spigot
however you can pick the spigot up again if you've already used it in the 
wrong order. Any ideas on how to open the doors in the Sentry room??

Good luck!

Mike Hember.
Organization: Penn State University
Date: Sun, 6 Sep 1992 23:40:32 EDT
From: <HCM100@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: FALCON 3.0 - Which version? + bugs

Hi all,
After reading the discussions about how great Falcon3 is, I dusted of
my copy that I got about seven months ago, read through the manual and
loaded that sucker up.  It's great, but it crashes.  Alot.

I've heard allusions to there being patches and even tried to ftp
to a site at ulowell.edu (I think) for the latest patch.  How do I find out
which version I purchased, and how can I get these patches?  The ftp site
would *not* let me log on as anonymous.  :-(

Anyway, every ten minutes or so, right when I'm about to get into
some serious flying, the screen either locks up, or it fills up with
really big letters, or gets really fuzzy.

For the record, I'm running on an 80386/33 AMI motherboard with a
Seagate 130Mb drive, Tseng 4000 SVGA, Soundblaster Pro, Logitech
Bus mouse and Gravis joystick running from my multi I/O card.  I've
been using this system for a couple of years and have NEVER had hardware
or software compatibility problems like this, if that is the case.

Any input?  (Or should I say, any input that hasn't been hashed out 1,000,
246,002 times already.)

Hans C. Masing | HCM100@PSUVM.psu.edu  | Penn State University MIS Dept |

If a kid asks where rain comes from, I think a cute thing to tell him is
"God is crying."  And if he asks why God is crying, another cute thing to
tell him is "Probably because of something you did."  - Jack Handey
From: brianrh@hpmwtd.sr.hp.com (Brian R Hutchison)
Date: Wed, 9 Sep 1992 19:30:51 GMT
Subject: How is Microsoft Golf for Windows?
Organization: HP Santa Rosa Site (NMD MTA MWTD)
Newsgroups: comp.sys.ibm.pc.games

I saw Microsoft Golf for Windows at Costco for $40. Is this game new?
How is it compared to LINKS386? The box says it can use the regular
Links Course disks.
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GODS by Konami
Date: Sat, 12 Sep 92 17:41:32 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

jaguar@outb.wimsey.bc.ca (Jeremy Reimer) writes:

> Re: SFII for the IBM.
> 
> There will be a release of Street Fighter II for the IBM PC.  I have seen wha
> 
> I was expecting more. The graphics looked like some 5-year old with a 256-col
> 
> The animation was better than I expected.  Controls were terrible, unresponsi
> 
> --- Via UCI v1.02 (C-Net Amiga)
> 

Are you sure this wasn't STICK FIGHTER 2?

-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Indy 4 help.  Can't find Sophia
Organization: National University of Singapore
Date: Mon, 14 Sep 1992 23:32:36 GMT

u need to get arnold's amber fish (after he's crushed of course)
the fish points to orichalcum & therefore to Sophia's necklace
so just walk around & use ur fish.
u'll find her in some pit.

sasi.
Newsgroups: comp.sys.ibm.pc.games