From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Re: Best characters to use
Date: 9 Oct 92 15:01:05
	<BvrJHp.4rr@news.cso.uiuc.edu>
Organization: NSDD, Data General Corp.

>>>>> On Wed, 7 Oct 1992 18:03:24 GMT, el27166@uxa.cso.uiuc.edu (This Space for Rent) said:

> alex@crystal.ipac.caltech.edu (Alex Werner) writes:

>>I have to question one of your ratings, which is that zangief is best against
>>Chun Li. I play Zangeif a moderate amount and Chun Li is by far the best character
>>against him, in my opinion. All she has to do is keep jumping and doing
>>her attacks low enough that I can't sac-SPD and I'll never touch her beause
>>of Z's shitty air priority

> This is the first thing you have to learn about beating Chun Li.  Most
> Chun Li's don't do this since it's a tactic used by novices against
> computer Zangief.  And of course, these novices will try to beat you in
> the same way.  Well, that gives you lots of practice against this sort of
> thing, which is good, since you'll need it when you're under pressure
> fighting a GOOD player.

> If she's jumping straight up and down, you can walk in and do a crouching
> fierce.  Or you can jump in with the fierce fist as she's coming down from
> the jump.  After a while, they get wise to this and realize they must keep
> you back with some footsweeps.  If you expect a footsweep, you can jump
> over it and hit her with a forward and SPD.

> If Chun Li likes to jump forward and lightning kick, then jump back or
> some other variation of jumping forward and jumping back, you can meet
> her in the air with a fierce attack timed early.  Or you can block and
> then SPD.  Or you can take the hit and SPD.  Just know when you can take
> the hit and when you can't.  If you mix up your sac-SPD's and the jumping
> aerial fierces, you'll force a mistake out of Chun Li eventually.
> Remember, you can afford to make many mistakes against Chun Li, but she
> can afford only one or two.

> If Chun Li likes to jump back against the back wall and do aerial forward
> kicks, you can walk under and do a crouching fierce, or you can jump up
> to meet her attack, or you can walk in and SPD.  Remember, the key here
> is to force Chun Li into hitting the button at the wrong time.  If she
> hits it early, you can walk under and sac-SPD or fierce punch or jump into
> the attack with a fierce as she's coming down.  If she always jumps up
> and down hitting the button late in her jump, you can hit her with an
> early fierce when she's going up the next time.  Just take your time,
> especially if they keep doing the same thing over and over.


> -- 
> Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
> "Nobody told me there'd be .sigs like these."
> -=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
> NO CARRIER



While we're talking about Zangief, I have some questions.  Is SPD a
supermove or a throw?  If it's a supermove, we should be able to
buffer it, right?  Has anyone done a buffered SPD?  I haven't tried
it yet.

People often call me cheap when I jump in with an attack and then SPD.
If SPD is a supermove, then an attack followed by a SPD is not
cheap, especially when the first hit hits.  Come on, it just like
Ken's jumping fierce and then DP!  People think it's cheap because SPD
takes away a lot of energy.  On the other hand, if SPD is just a
throw, then it would be cheap.  What do you guys think?

--
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Mat Hen