HDTenEightyP/NetNews huggingface dataset:
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Updates to the latest FAQL
Followup-To: rec.games.frp.misc
X-Moderator-Ref: FAQ UPDATE
Reply-To: cwatters@magnus.acs.ohio-state.edu
Organization: The Ohio State University
Date: Tue, 1 Sep 1992 12:26:33 GMT

[These late breaking additions to the FAQ will appear in the next edition,
 due in a couple of weeks.  Insert them where appropriate in the FAQL.]


Could you please add this site to the ftp archive list in the FAQs?

Name:           The net.fiction.story archive site
Address:        suphys.physics.su.oz.au (129.78.129.1)
Contact:        David Mar (mar@astrop.physics.su.oz.au)
Info Updated:   1-September-1992
Notes:          The net.fiction.story is a communal effort by the readers
                of the r.g.f.* heirarchy to create a great story. Parts
                written by different authors are posted to r.g.f.misc at
                least once every two weeks. Anyone is welcome to write
                for the story; mail the contact person to be rostered on
                the author list. All parts of the story are available at
                this site in the directory rpghelper/net.fiction.story .

Thanks,

David Mar.                              mar@astrop.physics.su.OZ.AU
Astrophysics Department, University of Sydney  NSW  2006, Australia.

[AND]

From: adam@das.harvard.edu (Adam Shostack)
Organization: Aiken Computation Lab, Harvard University

You might want to add the Shadowrun (but in large part adaptable to
any cyberpunk system) Neo-Anarchist Guide to Everything Else to the
list of net.books.

You can get them via ftp at usdcsv.acusd.edu (192.55.87.6) in the
directory rpg/shadowrun

Each exists as a text, and as a Microsoft Word RTF (rich text format)
doc.

Semi-legalese:

Edited and Compiled by Jerry Stratton
jerry@teetot.acusd.edu
jerry@usdcsv.acusd.edu
Compuserve: 76506,636

The copyrights of each article are held by the original authors.
This compilation is Copyright 1992 Jerry Stratton.
Distribute freely, at no cost to the user or profit for yourself.

Just my .02 on what the faqs should include.

Adam Shostack 					adam@das.harvard.edu

[AND]

From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Organization: The University of Texas at Austin, Austin TX

The TORG archive is located at morticia.cnns.unt.edu, under pub/lists/torg.
The keeper of the archive is at cluther@morticia.cnns.unt.edu

Grant Davis

Newsgroups: rec.games.frp.announce
From: macgyver@turtle.cis.ohio-state.edu (MacGyver)
Subject: ShadowTech Errata
Summary: shadowtech errata
Originator: cwatters@top.magnus.acs.ohio-state.edu
X-Moderator-Ref: SR2 errata
Keywords: shadowtech sr errata
Organization: The Ohio State University
Date: Tue, 1 Sep 1992 19:00:11 GMT

Here it is again. (plus a few new ones.)
----------------------------------------
On page 6, it says that the penalty from bioware to magical healing 
is equal to half the Body Index divided by two, rounded down. 
It should read "Body Index, divided by 2, round down".
 
Cyanide should have a Damage Code of 4D2, not 4D3.
 
Muscle augmentation can be used on previously replaced muscle tissue,
as long as that tissue doesn't already give you a bonus. So, yes for
generic surgical replacement, no for adding on top of muscle replacement.
 
Muscle Augmentation is +1 Quickness and +1 Strength per level.
 
the Encephalon (p.49) ONLY adds to Langauge, Knowledge and B/R Skills
 
1/2 of the Mnemonic Enhancement rating can NOT be added to Hacking Pool

				Mac




-- 
Wilson MacGyver                      |"I do like a road, because you can be 
Internet:macgyver@cis.ohio-state.edu | always wondering what is at the end
=====================================| of it."
Disclaimer:All opinions are mine only|=======================================

Newsgroups: rec.games.frp.announce
From: macgyver@turtle.cis.ohio-state.edu (MacGyver)
Subject: SR II Errata
Originator: cwatters@top.magnus.acs.ohio-state.edu
X-Modertor-Ref: SR2 errata
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sun, 30 Aug 1992 17:21:47 GMT

  1) Combat Mage archetype: combat pool should read 7 (9), not
     7 (13), Magic pool: 6(8), not 6; Body: 2(3), not 2(4);
     Health spells-heal, not heal mod wounds.
  2) Wage mage archetype: Heal spell, not heal mod wound spells
  3) Skill Web
      Shift dot from intersection at conjuring and magical theory to line
       Should be dots between Firearms and B/R firearms (same for
       gunnery, projectile, throwing)
  4)Page 93 - example of auto fire: Change 16D to 11D
  5) Range of crossbows - use STR min, not STR of user and STR Min
     as damage
  6) Page 131: Spell success test (1st col): Virtually all of given numbers
are wrong
      (10 dice, not 8, etc); TNs might be incorrect as well.
  7) Page 151. Mana spells (eg manaball, etc) are Mana, not physical
     spell types.
  8) Page 159 Master Spell Table List. Some of the Mana type spells
     are listed as physical, they should be Mana.


					Mac




-- 
Wilson MacGyver                      |"I do like a road, because you can be 
Internet:macgyver@cis.ohio-state.edu | always wondering what is at the end
=====================================| of it."
Disclaimer:All opinions are mine only|=======================================

Newsgroups: rec.games.frp.announce
From: mavra@cpac.washington.edu (Peter D. Adkison)
Subject: Wizards of the Coast Press Release
Followup-To: rec.games.frp.misc
Originator: cwatters@top.magnus.acs.ohio-state.edu
Reply-To: mavra@cpac.washington.edu
Organization: Wizards of the Coast, Inc.
Date: Thu, 3 Sep 1992 21:05:22 GMT


            P R O D U C T   A N N O U N C E M E N T
                   *THE SCENT OF THE BEAST*
                       brought to you by
                  Wizards of the Coast, Inc.
 
Both longtime fans and recent converts to the Talislanta game will
want to pick up *The Scent of the Beast*, the first full-length
adventure ever published for Talislanta. For those new to Talislanta,
*The Scent of the Beast* provides summaries of the rules and setting,
complete GM information with plenty of helpful tips, and the chance
to sample several different styles of play in the context of a
challenging mystery adventure. For those already familiar with
Talislanta, this adventure offers new skills, new archetypes, and the
opportunity to get involved in the Sub-Men crisis now threatening
the descendants of the Archaens. So take your players on a journey
to Sindar in search of a traitorous arms merchant, and let them
experience the first of a series of adventures that will lead them
straight to the heart of the Sub-Men uprising.
 
Product type: Roleplaying adventure
Price: $10
Format: 70-page illustrated, perfect-bound book
Author: Jonathan Tweet 
Artwork: P. D. Breeding-Black, Ron Spencer, Jesper Myrfors, Richard
                        Thomas, Larry Dixon, Rick Emond
Cartography: Eric Hotz, Jeff Goldman
 
Contents:
 
*The Scent of the Beast* contains everything you need to GM this
eclectic adventure, including maps, NPC stats, trade good lists, and
enough scenario possibilities to cover nearly every situation your
PCs might get themselves into along the way. We've also included
lots of special tidbits, such as land ark diagrams, several notes on
Sindaran culture, a new character sheet, skill listings for Lesser
Alchemy and Disguise, and new archetype stats for Arimite miners,
Sindaran artisans, and Sindaran politicians. No matter what style of
roleplaying your group prefers, *The Scent of the Beast* will
challenge and captivate your players---and provide you with the
background material and inspiration for many more adventures of
your own.
 
For more information, drop us a message!
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: RPGA
Date: 30 Aug 92 11:18:15 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

By what criteria do these people at the RPGA rate players and referees?  That 
seems like a pretty damn elitist attitude to me. And what about those of us 
who DON'T subscribe?  Are we officially condiered untouchable or non-existant 
by these people?  Do they scan ID cards at conventions or something and then 
make biased PA announcements like
 
   "HEY everyone, some non-member idiot just walked in...he's the fat, balding
    wanker with the cheese dip stains on his Groo tie over by the southwest
    exit"
 
?
 
Skeksis
Newsgroups: rec.games.frp
From: waynem@bcarh178.bnr.ca (Wayne MacLaurin)
Subject: Anybody seen Epic_of_Aerth yet ?
Keywords:  Mythus, Dangerous Journeys, Aerth
Organization: S.I.R. Tools - BNR Ltd.
Date: Mon, 31 Aug 92 12:52:03 GMT

G'day,

  Anybody seen Epic_of_Aerth yet ?  It was supposed to be released in August
and since today is the 31st...   The stores around here figure it will be
another week or so.

  Any updates from GenCon on Mythus stuff ?

Thanks
+----------------------------------------------------------------+
|  Wayne MacLaurin                       S.I.R. Tools            |
|  waynem@bnr.ca                         Bell Northern Research  |
+----------------------------------------------------------------+
|  Are you kidding??  My employer wouldn't want my opinions!!!   |
+----------------------------------------------------------------+
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp
Subject: Re: Legionaire
Date: 30 Aug 92 17:07:52 GMT
Distribution: rec
Organization: Purdue University Computing Center


	I have mever looked at Mechwarrior or Leigonnaire, but I have heard that
the system is the same as Shadowrun.  Is this true?  (I'd look myself, but no
one has them that I know and am willing to talk to, and everything at the local
hobby shop is in plastic wrap)
	
					D
Xref: sparky rec.games.frp:24996 rec.games.frp.misc:4605
From: jmedway@ccwf.cc.utexas.edu (johnjmedway)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Mythology, Religion and Afterlife in RPGs (was Re: Survey)
Summary: Not about that blasted survey
Date: 29 Aug 92 00:12:06 GMT
Followup-To: rec.games.frp,rec.games.frp.misc
Organization: The University of Texas at Austin, Austin TX

In article <S082.92Aug27142901@nonne.ii.uib.no> ketil@ii.uib.no writes:
>
>So, I ask (to get rid of the silly seriousness of this thing, after
>all it *is* rec.games), what happens to your role play character when,
>sadly, he or she (note both pronouns) leaves this (or whichever)
>earthly (or more etheral) world?
>


A Gloranthan Dark Troll perspective:
------------------------------------

As the body of my Uz, Xebek Kobaku finally grows cold, his spirit 
will stalk the lands of other spirits, helping Daka Fal judge the 
dead. He will guide the souls of other trolls to reunion with the 
mother of all trolls, Kyger Litor, and to eternal life in the 
new Wonderhome in the underworld. Everything there is cool and 
dark, with succulent fungus and defenseless elves to eat. 

He will weep for his brothers the worshippers of Zorak Zoran who 
will have no afterlife, but it was they who chose to carry this 
heavy burden, in order to keep the Uz strong against chaos and 
creatures of light. He will weep also that he was shorn of his 
similar duty as a Humakt by Cralpus, who begged his god, the 
trikster Eurmal, to cast another jest into the web woven by 
Arachne Solara. Xebec's life was restored, but his body and soul 
excommunicated.

He will also weep for the destruction and suffering he caused to
his brother and sister Uz in the Shadow Plateau and Dagori Inkarth.
His was a fate different from most. The third incarnation of the
spirit Daka Fal sent into the the world of the living to be the
Troll hero Eristi the Doubter, and the human sorceror Arkat Chaosbane
who became himself a troll to fight his last fight with Gbaji.
He will weep that he was not there to help fight against the human
Lunars and their solar-worshipping allies. But most of all, though 
remade as the Pharoh of the Holy Country, he will weep having been 
changed to a human.

This is the way of sorrow. This is the way of the Uz.



----------------------------------------------------------------
john j medway                         jmedway@ccwf.cc.utexas.edu
							
"It's either spectacular unbelievable success,	
 or crushing, hopeless defeat! There is no middle ground!
 OK, there is a middle gound, but it's for sissy weasels."
 - Bill Watterson through Calvin			
----------------------------------------------------------------
From: cos@lclark.edu (John Costello)
Newsgroups: rec.games.frp
Subject: Rolemaster GM aides
Date: 24 Aug 92 02:48:32 GMT
Article-I.D.: lclark.1992Aug24.024832.26569
Organization: Doomed People Anonymous, Lewis & Clark College, Portland, OR

Well, I am losing my net access at the end of this month, and even if that 
weren't the case, I've come to realize just what a horrorific task I have
proposed.  (Creating the charts isn't so bad if people don't mind using the
RoleMaster Companion I algorithms for computing damage, and thereby being
a little off from what the books say.)  In any event, I'm not going to be
working on this project after all, at least not so that it is accessible
to the net, and probably not at all.  (I also have to find a job in 3-4 
weeks, which will take up a fair bit of time, I imagine.)  Well, anyways,
thank you all very much for the response to my idea.  If I get net access
back (possibly January?) I'll take up some of your offers to type in critical
tables, and get working on the game.

Thanks again,

Cos
Newsgroups: rec.games.frp,rec.games.frp.misc
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: Npc for shadowrun
Originator: bkdavis@c00478-224wi.eos.ncsu.edu
Keywords: SR,SRun,ShadowRun,Shadow Run
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Sun, 23 Aug 1992 23:15:49 GMT


Hey this char is just an npc. I am sure that your players will have problems
taking him down.B - 11(15)
Q - 6(11)
S - 6(12)
C - 3
I - 3(5)
W - 5
E - 2.95
R - 5(11) +3d6

Bioware

Cerebal Booster level 2
Muscle Aug level 5
Suprathyroid gland
Synaptic Accelerator
Platelet factory
Enhanced articulation

Cyberware

Bonelacing level 3
Smartgun link (right hand)
Cyberspur w/dikote (S2) left arm
Dermal plating level 3

Skills

Unarmed combat 8
Firearms  8
Bike 5
Street Etiq 5
City Speak  4
Japanese  5
Armed combat 6

Equip

Armor Jacket (secure model)
forearm guards
Ares Predator II w/reactive tigger  5 clips
Ares Squirt w/ hyper rounds
Honda viking
Credstick w 50,000 Yenon it
THIS IS AN NPC, with some magical backup he can be very very dangerous.
So do you like.
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp
Date: Sun, 30 Aug 1992 14:47:44 -0400 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Re: Re: Legionaire
Distribution: rec

dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes:

>	I have mever looked at Mechwarrior or Leigonnaire, but I have heard that
>the system is the same as Shadowrun.  Is this true?  (I'd look myself,
but >no one has them that I know and am willing to talk to, and
everything at >the local hobby shop is in plastic wrap)

I have Mechwarrior and Shadowrun and my opinion is no (although I don't
know about Leigonnaire).  It seems like if two of the three were
compatible it would probably be Leigonnaire and MechWarrior 2nd ed. 
When I first heard that there was going to be a second Shadowrun I
thought they might emulate the new MechWarrior, but I guess not.  There
are some similarities (racial max of 6 for attributes, character
generation by priorities, archtypes) while other things are different
(all rolls are on two or three d6, most of the movement and combat seems
to have been kept from 1st ed MW, edge dice, and other special
advantages, MAJOR difference in the experience system).  Look at how
"cyberware" is handled in Unbound and that should show some of the
differences.  The change in Mechwarrior I think was for the better.
First edition seemed to simply be an expanded pilot damage, experience,
and what to do if you get caught outside your 'Mech system.  MW2
facilitates RP much better (combat using a map is NOT necessary), but
some things that were good and needed more explination in MW1 were left
out to conserve space (overland movement system, riding animals,
opponent generation).  I think there are even some instances in MW2
where the rules refer to tables only found in MW1 because they simply
copied the rules from one to the other in some cases.  There is also no
clan equipment.
  Sorry this is supposed to be a comparision.  Is SR and MW2 the same?
No, and it would take some work to try to transfer things between them. 
Is MW2 and L the same? I don't know that's not for me to answer, but
even I'm currious now.

Rob Brunskill  Aka "The <curious> Phantom
"That's not bad."  Dr. Fabian
From: quirk@pioneer.unm.edu (Gym Z. Quirk)
Newsgroups: rec.games.frp
Subject: Re: Survey
Date: 27 Aug 92 19:34:28 GMT
Organization: Space and Planetary Image Facility

In article <1992Aug27.142311.1@mcclb0.med.nyu.edu> turner@mcclb0.med.nyu.edu writes:
>In article <14792@borg.cs.unc.edu>, bell@cezanne.cs.unc.edu (Andrew Bell) writes:
>> In article <920818174611_70253.2621_CHC74-1@CompuServe.COM> 70253.2621@CompuServe.COM (Chris & Susan Colvin) writes:
>>>When you die, where will you go?
>> 
>> To roll up a new character (or create one,  depending on the rules system.)
>
>to the great wastebin in the sky.  Then roll up another character.

Nah...get handed to the GM for use as a future NPC. *Then* create a
new character. ;-)

>				- Turner@mcclb0.med.nyu.edu

-- 
Capt. Gym Z. Quirk  (Known to some as Taki Kogoma)  quirk@pioneer.unm.edu
 I'll get a life when someone demonstrates that it would be superior to
                          what I have now...
Newsgroups: rec.games.frp,rec.games.frp.misc
From: lib1p@rosie.uh.edu (Tammy Stark Blandino)
Subject: Re: QUESTION: Looking for "women's" rpg.
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Wed, 2 Sep 1992 00:18:00 GMT

>This past summer I was reading "Cosmopolitan" or "SELF" or one of those
>conteporary women's magazines, and there was this article about a young
>woman who was dissatisfied with many of the fantasy role-playing games
>because they were too violent and were very male-oriented by nature.  She
>wrote her own fantasy rpg, and I guess it was published, and she displayed
>the game at GenCon and it was pretty successful.  The game supposedly is
>not combat-oriented, although I think it said that it still is a minor
>aspect of the game.  If anyone knows what game this is and where I could
>find it, please send email or post to the group.
> 
Ditto

Tammy
lib1p@jetson.uh.edu
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.frp
Subject: Re: WANTED: 1st Edition Paranoia (and discussion)
Date: 26 Aug 1992 19:16:53 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Aug26.034930.3598@usage.csd.unsw.OZ.AU> barnett@mummy.agsm.unsw.OZ.AU (Glen Barnett) writes:
>I'm really pleased to see this thread. I thought 2nd ed. totally killed 
>Paranoia. (I have a copy of 2nd Ed. Rules signed by Eric Goldberg and Greg
>Costikyan (sp. ?), but I still prefer 1st Ed.).

  I must confess I haven't seen too much of the first edition, but I *LOVE*
the Second edition PARANOIA! Easy to get started, easy to play, no muss, no
fuss, just a complex full of traitors to hunt down.

>Since they did that crap 
>with the computer being "dead" in the modules, I haven't bought a one.

  Rejoyce, citizen! The Computer is (officially) back! Check out (THE ALPHA
UPDATE) THE PARANOIA SOURCEBOOK, the newest suppliment. It not only features
the return of Our Pal The Computer, but divides Alpha Complex into three
zones: Alpha Complex (with everyone's favorite friend), Alpha City (paradise
of High Programmers -- not!), and Alpha Base (Secret Societies vs. everyone
else). A very nice meld of "Classic" (2nd ed.) PARANOIA with some new ideas to
help players roleplay more and shoot each other mindlessly less, IMO.

  Remember, if you like the new ideas, adopt 'em. If you don't like the new
ideas, throw 'em out. They're YOUR rules. One-third of the book is devoted to
the "Emergency Services Manual", which is a not-too-funny PARANOIA version of
"Rescue 911", but the rest of the book is cool material. Also features the
first issue of "At Your Service, Citizen" (a newsletter), and a mention of
another upcoming goodie, THE BOT ABUSER'S MANUAL.

  All in all, one of the best PARANOIA suppliments I've seen in the last few
Yearcycles. The Computer says so, and -- you know.

>You shouldn't worry about players killing each other too much, as
>long as you are all having a GOOD time. Some of the *best* sessions
>I have had were when players were killing each other more than the
>rest of Alpha-Complex was.

  Personal preference here, but I would rather have players bite the big one
while doing something psuedo-productive. If all you want is for them to shoot
each other to itty-bitty pieces, try CAR WARS the card game, or NUCLEAR WAR
(which turns 'em into radioactive itty-bitty pieces  B-).

                                                --R.J.
                                                B-)

------------------------------------------------------------------------------
Send mail to rjung@usc.edu           Any time, any place, any game -- Lynx Up!
------------------------------------------------------------------------------
Babs: "I'd be terrific! Colossal! Stupendous! Mediocre even!"
Aide: "You are applying for the position of President of the United States?"
                      --Buster's Guide to Part-Time Jobs, TINY TOON ADVENTURES

Xref: sparky rec.games.frp:24944 rec.games.frp.dnd:3084
From: doug@abby.chem.ucla.edu
Newsgroups: rec.games.frp,rec.games.frp.dnd
Subject: Re: Dwarf Women with bears, Not!
Date: 26 Aug 92 18:41:48 GMT
Reply-To: doug@abby.chem.ucla.edu
Followup-To: rec.games.frp
Organization: Department of Chemistry, UCLA

In article <l9nbv7INNsp@phad.hsc.usc.edu>, esharpe@phad.hsc.usc.edu (Ed Sharpe) writes:
>In article <BtL20p.3sH@mentor.cc.purdue.edu> dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes:
>>	As far a racial stereotypes go, heres a question: do female dwarves
>>have beards?
>>I know that if you foloow the typical Gygaxian philosophy the answr is yes,
>>but I don't. 
>In an early dragon magazine (35?) the final word was given on dwarvish female 
>breads:  Unless you have dwarvish bread catcher traps in your games it does
>not matter if female dwarves have breads.

Now wait one minute.  This is an entirely different subject.  Whether or not
female dwarves have breads depends entirely on whether they can bake.

BTW, what the HELL is a bread catcher trap?  Loaves check in, but they don't
check out?


-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
Newsgroups: rec.games.frp
From: hayest@llex ( Tony Hayes)
Subject: Re: Dangerous Journeys
Organization: MIT Lincoln Laboratory
Date: Mon, 31 Aug 92 00:49:29 GMT


Bravo!  Edward P. Ross has struck on the key point.  I don't concern myself
with the private lives or business practices of any game designers.  I
don't care, in general, what they do.  What I do care about are games.

If a game is good, I play it, if its not good it sits on my shelf.  My
interest in game designers' personal lives extends only to the point of
simple curiosity about how they came up with a particular idea or,
perhaps, why they chose a particular technique for a game's system.
Beyond that their lives are their own and none of my business.  As for
their business practices, if its legal then I guess it ok.

Tony L. Hayes
hayes@ll.mit.edu
Newsgroups: rec.games.frp,rec.games.frp.archive,rec.games.frp.dnd,rec.games.annonce,rec.games.frp.misc