HDTenEightyP/NetNews huggingface dataset:
From: bigz@deimos.ucc.umass.edu (JONATHAN A ZISSU)
Newsgroups: rec.games.misc
Subject: Re: LSL 2 - ack! phhhth!
Keywords: help
Date: 12 Oct 92 18:34:00 GMT
Organization: University of Massachusetts, Amherst
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct9.034104.15598@viewlogic.com>, kenc@racerx.viewlogic.com (Kenneth H. Cox) writes...
> 
>I'm stuck waiting for an elevator on the Island without a key.
>Would some kind soul please hint/clue/just plain tell me where it is?
> 
>Your help would be very much appreciated!
> 
>-- 
>Ken Cox                                 "Am I right?  Am I wrong?"
>Software Guy
>Viewlogic Systems, Inc.
>Marlboro, MA                            kenstir@viewlogic.com

Well, you have to open it yourself without a key.  Try blowing up the controls
to get in.  No controls?  Well, just think where they might be...

Finding the exact spot is VERY difficult, and only trial-and-error will work.

-=> Jonathan <=-
From: stdnt163@whscdp.whs.edu
Newsgroups: rec.games.misc
Subject: Re: Police Quest 3....
Date: 9 Oct 92 03:26:42 GMT
Organization: Washington HS, Milwaukee, WI

In article <1992Oct5.135033.1@vax1.mankato.msus.edu>, wingman@vax1.mankato.msus.edu writes:
> 
> 
> 
>         I have a problem with Police Quest 3.  I can't figure out the facial
> parts on the composite drawing.  I followed the bag ladies description....
> 
> 
> 
> 
>                                 Colin

	When you're in the composite program, select a facial feature and sit
on it for a while or change it.  The bag lady should make a comment as to
whether the feature is correct or not.  If she says so and so feature looks
okay, don't change it.  If she says anything else, change the feature once more 
until she says it's okay.  Once you think you have the face right, move to the
bottom of the list of features, and let her comment about each one.  Then go to
the search command to check the databank for that face.  You will get points if
you did it right.

				-the Phantom Sonic Fart
Newsgroups: rec.games.misc
From: psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith)
Subject: Re: American Football
Organization: University of Tasmania at Launceston
Date: Wed, 14 Oct 92 00:18:40 GMT


Hi,

I recentl;y purchased Mike Diktas Football for the IBM.  I have played, 
Cinemawares Tv Sports Football on the Amiga and IBM, and I much prefer, Mike
Diktas.  It has some great views, and good beginner modes, (although I think 
advanced is easier to play than beginner).

I'm not sure what John Maddens Football is like so I I can only recommend
Mike's./

Cheers.  (e-mail me on what you think when you get one)

Oh and who are you following in the NFL?  I'm from Australia, and go for the
Bills.

Cheers*Cheers

Paul Smith

-- 
psmith@esk.compserv.utas.edu.au
"That sounds about right..." - Einstein 
"Nah, try squaring it." - Cleaning Lady
"Heck. Why not." - Einstein
From: wallace@dtc.hp.com (David Wallace)
Newsgroups: rec.games.misc
Subject: Re: Milles Bourne: ever heard of it?
Date: 7 Oct 92 17:25:36 GMT
Article-I.D.: news.BvrHqp.89n
Distribution: usa
Organization: Hewlett-Packard Design Technology Center, Santa Clara, CA

boelter3945@iscsvax.uni.edu writes:
>> and more importantly
>> 2) do you know the layout of the deck?
>> i.e.: how big is the deck, how many of each card there is, etc.
>
>   Yes.  Deck consists of 112 cards, comprised as follows:
>     Hazard cards:
>        3 Out of Gas, 3 Flat Tire, 3 Accident, 4 Speed Limit 50mph, and
>        5 Stop cards

I believe this is wrong.  The computer versions of the game I play against
use 2 each of the major hazards, 3 Speed Limits, and 4 Stop cards, for a
total of 101 cards in the deck.  I believe these were the correct totals
the last time I checked against the actual card game, but it's been a
while.  I also note pedantically that John's listed deck composition adds
up to 106 cards, not 112, so there is obviously some error.

>     Remedy cards:
>        6 Gasoline, 6 Spare Tire, 6 Repairs, 6 End of Limit, and 14 Roll
>        cards
>     Safeties:
>        1 each of: Extra Tank, Puncture Proof, Driving Ace, and Right of Way
>     Distance Cards:
>        4 200miles, 12 100miles, 10 75miles, 10 50miles, and 10 25miles.

I believe all of these are correct.

Dave W.
-- 
Dave W. 	(dwallace@dtc.hp.com)
From: luit1@wsinfo11.info.win.tue.nl (Wim Jansen)
Newsgroups: rec.games.misc
Subject: Re: Siege or Lost City of Atlantis anyone?
Date: 7 Oct 92 08:00:50 GMT
Reply-To: luit1@info.win.tue.nl

csm@hpfcso.FC.HP.COM (Chris Miller) writes:

>Has anyone played either Siege or Indiana Jones and the Lost City of Atlantis?
>Are they any good? Anyone have them for sale?

>Thanks for any info,

Just started Indy4 (Lost City of Atlantis) and it's great.
It's best compared with Monkey Island wrt. graphics/interface.

Another Lucas Films classic (to be).

Wim.
-- 
======================================================================
=         -- Another Key-bored Genius gets Mouse-trapped --          =
=        luit1@info.win.tue.nl ( in real life: W.M. Jansen )         =
======================================================================
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: de2brown@napier.uwaterloo.ca (Darren Brown)
Subject: indy 4 fate of atlantis
Organization: University of Waterloo
Date: Wed, 7 Oct 1992 15:18:51 GMT

I think I've nearly reached the end of the game but I'm STUCK!
I've passed the lava room and and now in the room in the center of the city.
How do I arrange the three disks so that I can finish the game?
From: tannerr@CS.ORST.EDU (Ryan Tanner)
Newsgroups: rec.games.misc
Subject: Just got Xeen, any known bugs?
Date: 15 Oct 92 22:39:53 GMT
Reply-To: tannerr@prism.cs.orst.edu
Organization: Oregon State University, Computer Science Dept
Originator: tannerr@storm.CS.ORST.EDU

Just got the game (not the demo), any known bugs like MM3 had?  I surely
hope not!


-- 
-------------------------------------------------------------------------------
Ryan Tanner (tannerr@prism.cs.orst.edu)        Highlander III quote:
                                                   "There can be only FIVE!"
Disclaimer:  I don't even know the person!
From: gtri_ltd@uhura.cc.rochester.edu (Gilbert S. Trill)
Newsgroups: rec.games.misc
Subject: Ultima Underworld
Summary: Door of Precious Levers Solution
Keywords: UW Ultima Underworld
Date: 14 Oct 92 19:48:29 GMT
Organization: University of Rochester - Rochester, New York

I need the solution to get into the room of Sir Ingvar's Grave.
The door to get into the room is called the door of precious levers
The door is locked and flanked by two levers.  I need to know what I need
to get into the door and how to open the door.       

I have found the Blade and will trade for info.  

Also I have found a room on the fifth level with a portcullis that closes 
when I walk into it, and I am trapped inside from then on.  Any Suggestions
on how to get out or keep the portcullis from closing?  

Thank You for any assistance you can give me.

Gilbert S. Trill

I don't use the net often, so if you need the blade info right away, or feel like calling me about some of the above material my number is (716)244-1451

thanks again
From: tannerr@CS.ORST.EDU (Ryan Tanner)
Newsgroups: rec.games.misc
Subject: Links 386 games put on wuarchive
Date: 9 Oct 92 21:40:51 GMT
Reply-To: tannerr@prism.cs.orst.edu
Organization: Oregon State University, Computer Science Dept
Originator: tannerr@storm.CS.ORST.EDU

A friend of mine just uploaded some Links 386 games to wuarchive.wustl.edu
under /pub/MSDOS_UPLOADS/links386_games.  One zip file is called DAVEPRO.ZIP
and contains whole recorded games.  The other FAVSHOTS.ZIP contains
a few nice recorded shots, including 2 holes-in-one.  You  can email
comments to me.

Ryan (tannerr@prism.cs.orst.edu)

-- 
-------------------------------------------------------------------------------
Ryan Tanner (tannerr@prism.cs.orst.edu)        Highlander III quote:
                                                   "There can be only FIVE!"
Disclaimer:  I don't even know the person!
From: stdnt163@whscdp.whs.edu
Newsgroups: rec.games.misc
Subject: Need hints for PQI new version
Date: 16 Oct 92 17:01:44 CST
Organization: Washington HS, Milwaukee, WI



	Anybuddy owut theah got hints for the new version o' PQI?  Help with
the poker game (How do I get into it, and how do I call a cab for Marie?) would
be most graciously appreciated.  Mail or post a message if you got answers for
me.  Thanks...

				-the periodic return of the Phantom Sonic Fart



			-"Are you suggesting that coconuts migrate?!?"
				-guard in "Monty Python and the Holy Grail
From: mitton@dave.enet.dec.com (Dave Mitton)
Newsgroups: rec.games.misc
Subject: Re: Milles Bourne: ever heard of it?
Date: 8 Oct 92 15:41:45 GMT
Article-I.D.: nntpd.1992Oct8.154145.14739
Reply-To: mitton@dave.enet.dec.com (Dave Mitton)
Distribution: usa
Organization: Digital Equipment Corporation, Littleton MA


In article <BvrHqp.89n@news.dtc.hp.com>, wallace@dtc.hp.com (David Wallace) writes:
>Newsgroups: rec.games.misc
>From: wallace@dtc.hp.com (David Wallace)
>Subject: Re: Milles Bourne: ever heard of it?
>Date: Wed, 7 Oct 1992 17:25:36 GMT
>
>boelter3945@iscsvax.uni.edu writes:
>>> and more importantly
>>> 2) do you know the layout of the deck?
>>> i.e.: how big is the deck, how many of each card there is, etc.
>>
>>   Yes.  Deck consists of 112 cards, comprised as follows:
>>     Hazard cards:
>>        3 Out of Gas, 3 Flat Tire, 3 Accident, 4 Speed Limit 50mph, and
>>        5 Stop cards
>
>I believe this is wrong.  The computer versions of the game I play against
>use 2 each of the major hazards, 3 Speed Limits, and 4 Stop cards, for a
>total of 101 cards in the deck.  I believe these were the correct totals
>the last time I checked against the actual card game, but it's been a
>while.  I also note pedantically that John's listed deck composition adds
>up to 106 cards, not 112, so there is obviously some error.
>
>>     Remedy cards:
>>        6 Gasoline, 6 Spare Tire, 6 Repairs, 6 End of Limit, and 14 Roll
>>        cards
>>     Safeties:
>>        1 each of: Extra Tank, Puncture Proof, Driving Ace, and Right of Way
>>     Distance Cards:
>>        4 200miles, 12 100miles, 10 75miles, 10 50miles, and 10 25miles.
>
>I believe all of these are correct.

	I _do_ have the rules in front of me.  The original poster is correct
the person with the computer version is wrong.  The missing 6 cards are
the non-playing cards; 3 Score cards(2 English, 1 French) and 3 Card Guides.
The Card Guides confirm this information.

	Dave.
From: Gregory_Nouch@mindlink.bc.ca (Gregory Nouch)
Newsgroups: rec.games.misc
Subject: Kings Quest 6
Date: 17 Oct 92 00:34:44 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world


Does anybody know when Kings Quest 6 is coming out? I saw a article in a
sierra magzine and they said it would be in August/September? Where is it?



--
Name = Gregory Nouch
Signature = GregoryNouch@.Pitt Meadows.B.C.Canada

How to contact me = e-mail me at Gregory_Nouch@mindlink.bc.ca

Where I live = Pitt Meadows B.C CANADA


Xref: sparky rec.games.misc:17820 rec.games.rogue:354 rec.games.moria:4495
From: s903609@minyos.xx.rmit.oz.au (ACE)
Newsgroups: rec.games.misc,rec.games.rogue,rec.games.moria
Subject: Re: HELP NEEDED PLEASE
Date: 9 Oct 92 03:44:17 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

mad19@keele (Andy Daley) writes:


>Hello,
>please can you help me.
>i am looking for the ftp sites of both the games of moria and the game
>of larn.
>i would appreciate the site addresses of the newest releases of both of
>these games please.
>many thanks,
>andy

Greetings,
	  Do you have access to archie ? If so, use it. It provides
a database of MANY programs available on ftp. Mail me if this does
not work, I think I have something somewhere that might help somehow.
Sound vague enough ?

			       ACE
                   s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " - Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryten
      " Smoke me a kipper, I'll be back for breakfast." - Hero Rimmer
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Newsgroups: rec.games.misc
Subject: Re: Civilization assistance
Date: 13 Oct 92 20:59:58 GMT
Article-I.D.: qiclab.1992Oct13.205958.28056
Distribution: usa
Organization: Are you kidding?

In article <Bw1BG6.Lq1@news.cso.uiuc.edu> walk@mrcnext.cso.uiuc.edu (Todd Walk) writes:
>Are you playing at Emp. 7 civs, ver 4  (the game is too easy at a lower level..
>actually, it's too easy at that level).  In ver 3/4 when you are a despot
>and you get ~15 cities, you start getting very angry angry people in
>even small cities, and you can even have an angry person in a size 1 city.
>Even though I win 9 out of 10 times at this level, I'm still willing
>to listen to how you do this (if you've got something new, post it. I've
>tried to use the horde strategy on this level and can only win about
>2 out of 10 games with it with most of the losing empires collapsing 
>under their own weight because of unhappy people).

Yes, v.04, emp, 7 civs.  I know how the cities get more & more
unhappy.  The solution is simple, keep your cities small.  Build a
temple and post 2-3 military in the city.  When playing horde, most of
my cities are size 4-5, and they never get bigger than 7.  Playing
horde, the only things I ever build are barracks and temples.  For
military, every city gets a phalanx and an offensive unit (chariot,
catapult, knight).  If the city gets more unhappy, I build another
military to help pacify, or a settler to make more roads and found
another city.  If I encounter a walled city, I either buy it or make
3-4 diplomats and conduct sabotage until the walls tumble down.  When
playing horde, 20 size 5 cities is more effective than 10 size 10
cities; the big cities are too expensive to pacify.

Capturing the oracle or hanging gardens also helps keep your citizens
happy, though they're not usually worth the effort to build yourself.

BTW, If you're such a hot-shot civer, how come you're not in the tournament?
-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"Your civilization makes us laugh..."
Newsgroups: rec.games.misc
Subject: Monkey Island 2 (Spitting contest...)
From: cmil2@cs.aukuni.ac.nz (Christopher David   Miller         )
Date: Wed, 7 Oct 1992 00:05:39 GMT
Organization: Computer Science Dept. University of Auckland

Hi!   Anyone out there know how to win the spitting contest?  All I can get is a
second placing by moving the flags, waiting for wind.   Thanks heaps, Chris.
From: narlochn@kirk.msoe.edu
Newsgroups: rec.games.misc
Subject: Help on a game called DeathTrack...
Date: 8 Oct 92 13:19:33 CDT
Distribution: usa
Organization: Milwaukee School Of Engineering, Milwaukee, WI USA

I was wondering if anyone out there has the codes to
the game DeathTrack.  I bought the game some time ago
and have lost the codes to enter it.  

The codes are the car hunters favorite food, tracks, etc.
This is the version where there is a time limit before
you can shoot your weapons.

--                                                _____
Who else is still waiting for "Naked Gun Part (Pi) | |  "

''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/
'/''/'Nathan'Narloch''/''/''/'"Alumn122@whscdp.whs.edu"/''/''/''/'
/''/'(Enforcer Burp)'/''/''/''or'/'"NARLOCHN@KIRK.MSOE.EDU"'/''/''
''/''/Milw, WI 53207/''/'"Join'the'Official'Psycho/Team..."/''/''/
'/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/'
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Newsgroups: rec.games.misc
Subject: Re: Re: Civilization assistance
Date: 16 Oct 92 23:11:40 GMT
Article-I.D.: qiclab.1992Oct16.231140.15171
Organization: Are you kidding?

In article <72120019@otter.hpl.hp.com> hdg@otter.hpl.hp.com (Hugh Duggan) writes:
>    I have seen a lot of discussion about different versions of CIV,
>but how do I discover what version I have bought?  The obvious
>solutions of reading the manual or looking for a 'credits' menu have
>not yielded anything.  Is this information buried on some obscure
>page?  What are the differences between versions?  How do I get a
>newer version (if necessary)?

The initial screen does have credits and a version number.  It will
be something like 454.01 where the last two digits are the version number
(don't ask me where the 454 comes from).  The version you want is
either v.03 or v.04.  The later was supposed to fix a bug with the advisors
in the late game, but it apparently didn't really fix it, so they're
equivalent.  You can download civv03.zip from the Microprose BBS at
301/785-1841 (v.32).  Or name an ftp site and I can upload the
file for you there.
-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"Your civilization makes us laugh..."
Newsgroups: rec.games.misc
From: hrj5290@tamsun.tamu.edu (Hsing Richard Ju)
Subject: Darkland
Organization: Texas A&M University, College Station
Date: Tue, 13 Oct 1992 22:39:31 GMT

 Hello everyone
i just started to play Darkland A few questions i have on the game

1. how do you defeat the thing that looks like a cross between a Human and a 
deer/sheep

2. if you are given a quest that wants you to get love letters from Hans in some town what do you do when you get there?

3. what does age do to the characters?

4. where are those rare things such as a composite bow, alchemy ingrediants

5. How do you successfully(sp) pick a lock on a chest without setting of the 
traps.

6. Is there anything like magic weapons beside the one that uses an potion
to increase the protection/attack value?

7. Can anyone share some Intresting tid bits of info with me onthis game.



Hsing
From: xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking)
Newsgroups: rec.games.misc
Subject: RE: EOB I
Date: 12 Oct 92 20:55:00 GMT
Reply-To: xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking)
Organization: Xeon's Magic Shop BBS - Canyon Country - CA - 805-250-0627

>First, get it straight -- is this in reference to EOB I or EOB II??  If
>EOB I that you're writing about (which I believe it is), and you
>haven't figured out how to get to the next level yet (a painfully easy
>you haven't gotten enough gaming experience to get through the rest of
>game, and you might as well give up and consider yourself pathetic.


I've only been playing CRPG's since Apple Manor (or Wizardy I if you
want a real RPG).  I guess some of us may not be quite as great at these
as you are.  I was very specific on the game and the help I desired.
Thanks for nothing and you needn't bother yourself further since you
appear to get so put out about it.
Newsgroups: rec.games.misc
Subject: American Football
From: tlee@vax1.umkc.edu
Date: Mon, 12 Oct 1992 21:27:27 GMT
Organization: University of Missouri - Kansas City


	Having arrived in the US for less than 2 months , I am really absorbed  
by the NFL games . I would be glad if anyone would recommend me any games on it
that is suitable for a beginner .
					
							Ting Wei
From: 00vmszopa@bsu-ucs.uucp
Newsgroups: rec.games.misc
Subject: Re: Ultima7:Forge-o-Virtue - How y'all doing?
Date: 16 Oct 92 05:14:18 GMT

In article <92288.151715SHILL@HARPERVM.BITNET>, SHILL@HARPERVM.BITNET (Steve W Hill) writes:
> In article <1992Oct14.024928.10566@bsu-ucs.uucp>, 00vmszopa@bsu-ucs.uucp says:
>>
>>Jeez, I can't even kill the dragon in the Test of Courage.
> 
> I used, um, I think it was the Magic Storm spell.  One incantation can
> pretty much wipe out a dragon.  Or are you talking about the dragon at
> the very end of the test, the one who talks to you?  I believe the
> Glass Sword is what I used in that case, probably in conjunction with
> a Magic Storm spell and possibly others.  I can't remember now!
> That dragon doesn't die, but he does go away after you hit him a lot.

Thanks. Maybe we're not trying hard enough. We can kill it, but not enough
so that it goes away for good ("best" it, as the dragon puts it).
 
>>2-Decipher the "Scroll of Infinity" that's in Erethian's room on the
>>main level of the castle. (We haven't managed this fully yet)
>>

We're going to work on this soon.

Does anybody else find the Observatory (specifically, the telescope)
to be the most amazing thing in Britannia? We just discovered it and found
the magic carpet by "satellite!"


> Steve Hill                                       SHILL@HARPERVM.BITNET
> Data Communications Technician           William Rainey Harper College
> Information Systems department         1200 W Algonquin Rd Palatine IL
> -------"No one in power taking blame."-----Skinny Puppy---------------
-- 

-------------------------------------------------------------------
00vmszopa@leo.bsuvc.bsu.edu                            Vinney Szopa
Ball State University		Muncie, IN			USA
Practice random kindness and senseless acts of beauty
"We must go on. We have to go on!" --Kane in  A L I E N
Newsgroups: rec.games.misc
From: tb205cs@opie.bgsu.edu
Subject: find games
Organization: Bowling Green State University
Date: Wed, 7 Oct 1992 13:54:04 GMT

i am looking for some ibm games 1-dragons lair
				2-rastan
				3-mule

if anyone has any ifo on these let me know

thanx
tb205cs@opie.bgsu.edu
From: JPan@CC.USU.EDU (Jasper Pan)
Newsgroups: rec.games.misc
Subject: This is a test
Date: 14 Oct 92 23:30:49 GMT
Organization: Utah State University, Logan, UT, USA

This is a test.
Newsgroups: rec.games.misc
From: cheese3@ioc.unibe.ch (Daniel Hirschi)
Subject: Wing Commander II
Organization: Institute of Organic Chemistry
Date: Wed, 7 Oct 1992 10:55:27 GMT
X-Posted-From: cheese3.unibe.ch
NNTP-Posting-Host: sol.ctr.columbia.edu

Hello everybody!!

Concerning Wing Commander II: I'm at mission 14 trying to destroy a Kilrathi
Refill station. I just cant destroy it! How do I use the torpedos? When I 
try to fire them the target aquisition says: need more whatever (I play it 
in german), and they dont fire... 

Thanks in advance

Daniel
Daniel Hirschi                    >> RFC:         hirschi@ioc.unibe.ch
Institute of Organic Chemistry    >> SPAN/HEPnet: 20579::49852::hirschi
University of Bern                >> DECnet (CH): 49852::hirschi
Freiestrasse 3                    >> X.400:       S=Hirschi; OU=ioc; O=unibe;
CH-3012 Bern                                      P=switch; A=arcom; C=ch
(Switzerland)          Phone: ++41 (0)31 654376   Fax: ++41 (0)31 654499
From: janderso@csugrad.cs.vt.edu (Justin Anderson)
Newsgroups: rec.games.misc
Subject: Re: Is Blood Money available for PC's?
Date: 8 Oct 92 19:49:50 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

In article <5344@rosie.NeXT.COM> sam_s@NeXT.com writes:
>Is the game Blood Money available for PC's?  It was published by Psygnosis for  
>the Amiga and Atari ST, and I'd like to get it for my 486 if possible.  If it's  
>available, is the port good?  Any ideas on where it's available?
>
>thanx!
>-sam
>
>ps sorry if this post went out before...

Yes it's available, and no, you don't want it.  It is a  BAD port.  Some people
I know tried to defend it, saying it wasn't that bad, but if you've played the
Amiga version you will be sorely disappointed....

Justin
janderso@vtssi.vt.edu
Newsgroups: rec.games.misc,rec.games.bridge