From: smbaker@sonata.cc.purdue.edu (Svlad Cjelli)
Subject: Re: Ideas instead of 'wiz' level ??!
Organization: Purdue University
Date: Tue, 10 Nov 1992 17:08:07 GMT

In article <1992Nov10.045953.4084@news.unomaha.edu> dburgdor@cwis.unomaha.edu (Darryl Burgdorf) writes:

>And as a player, I don't have nearly as much interest in adding my own ideas
>to the gameworld as I do in EXPLORING the gameworld, interacting with it and
>with the other characters .... in other words, in ROLEPLAYING.  If I have 
>ideas or suggestions, I'll make them known.  If I'm given limited power to
>implement them, then I'll do so.  But such is not my main intention as a
>player.

Fine.  This is your opinion.  Doing well so far.

>Frankly, I think there are far too many MU*s with no coherent theme, no sense
>of internal "reality", and no impetus for roleplay.

True.  Many MUDs were not meant for the kind of 'roleplay' you seek.
If you dont like them, feel free not to telnet to them.

>Most of them seem to
>exist for the sole benefit of those with a moronic hack'n'slash, bash-the-
>monsters-and-get-lots-of-experience mentality.  

You are correct they do exist for people like that, and not for you.
However, I hardly think that you can say that all people who do not like
the same style of games that you do are morons, (or rather have 'moronic
mentalities'.)  

>What could possibly convince any rational person that someone is competent
>to aid in the creation of a WORLD, just because they can beat up on computer-
>generated monsters?

And who is to say that just because a person can compile a MUD that THAT
makes them competent to aid in the creation of a WORLD.  If you want a
world to expand and develop, you need new ideas to be introduced.  If
a wizard's creation to the 'world' isn't very well done (because obviously
they are morons for playing the game in the first place and can't POSSIBLY
be capable of creating anything worthwhile... Oh true, you didn't say that
exactly, but that is the idea that seems to come across...) then no one
enters that area, and nothing but a little disk space is lost.   
Most players who spend the time necessary to 'wiz' on a MUD and actually
WANT to be a wizard, usally care enough about the game to make a good
effort to become a good and popular wizard.  If the wizard's additions
are detrimental to the game, they are changed or removed.

Besides, the real word isn't much different.  (How many war generals
have become President of the USA or leaders of other countries?  Quite
a few...)

>As I said, I wish 'anonymous' the best of luck, and I'll be there when his
>MUD opens.  And I'll aid in the creation process as befits the role of a
>player:  not by interfering with his ability to create, but by roleplaying
>WITHIN the world he creates.
>
>And I'll bet I have a lot more fun than a dozen hack'n'slashers on yet
>another generic chaotic MUD.

I doubt it.

Throughout this posting you seem to have the idea that EVERYBODY likes
EXACTLY the kind of MUD that you do, or if they don't, then they must
have a mental deficiency of some sort.  Is that actually what you meant?
I certainly hope not.  For your sake, certainly not mine. 

Svlad Cjelli @ Wandering (another moronic hack'n'slash MUD... there
			  goes the neighborhood...sigh)

--

Any and all typos and spelling mistakes in this article were put there
because I like my way better!
    smbaker@sonata.cc.purdue.edu