HDTenEightyP/NetNews huggingface dataset:
From: vandi@garfield.catt.ncsu.edu (Brian Vandivier)
Newsgroups: rec.games.mud.announce
Subject: Opening of ToonMUSH
Followup-To: poster
Date: Sat, 23 Jan 1993 01:12:48 GMT
Organization: Computer and Technologies Theme Program, NCSU, Raleigh
NNTP-Posting-Host: glia.biostr.washington.edu
Originator: scott@glia

               ______           _ _ _   _    _ ()   _    ,
                 /             ' ) ) ) ' )  /  /\  ' )  /
              --/ ____________  / / /   /  /  /  )  /--/
             (_/ (_) (_) / / < / ' (_  (__/  /__/_ /  (_

It's location is hobbes.catt.ncsu.edu (152.1.43.9) 3000
The code is PennMUSH 1.50 pl 6

The theme is cartoons and there is not a guest character,
so just log in and look around.  If you have any questions,
please contact an administor that is on line.   Hope to see
you there.




-- 
rec.games.mud.announce submissions: rgm-announce@glia.biostr.washington.edu
other stuff related to that group:  rgm-announce-request@glia...
mudlist-related mail:		    mudlist@glia.biostr.washington.edu
other mail of a personal nature:    scott@glia... or scg@mentor.cc.purdue.edu
Xref: sparky rec.games.mud.announce:215 rec.games.mud.tiny:1554
From: urcf@pool.sunyit.edu (Rodney Forbes)
Subject: OPEN MUSH, BE THERE
Organization: State University of New York -- Institute of Technology
Date: Tue, 26 Jan 1993 00:15:44 GMT

This is the deal steel.  We had the open house thing, but it flopped and we're
crushed. Not.  Actually we're gonna do it again.  We got a few new users
last time and a few women that got scared away by notgreen the human
ooze.  But thats o.k. too.  Just because ShadowHawke is annoying and complains
about all the code hacks that take place on the mush that doesn't mean he isn't
a pain in the butt.  Well actually it does but that is besides the point.
If we knew when to quit this mush wouldn't exist and it wouldn't be as
downright rude and funny and obnoxious as it is.  We try so hard ya know.
So this time we're posting to all the right peoples:
namely
   YOU
    YOU
     YOU
      YOU
We want that same you to check it out check it out check it out....
If you don't we're gonna take Jake and push him off the fourth floor Science
Center and Joker is gonna jump in acid so that he can have the real
permanent smile.  I'm gonna revert into the world of dungeons and dragons and
kill off all the 7 11 workers of the world swearing that they are evil
chaotic demons out to destroy us all.  You might even throw Haley's comet
off its path and it might not come back at all. You wouldn't wanna be
responsible for something so cosmically disastrous would you.... I didn't think
so.  So, join us on POSSE mush.... We think we got too much of it but you
can never have enough.  And when you do join you'll meet or infamous cast of
characters:
Walker: thinks that all mushes are inferior and should be torched to the
	ground.
Joker: Who laughs at his own jokes ENTIRELY too much!
ShadowHawke: Who wouldn't know a random number if it hit him in the head.
	(although we tried that once)
notgreen: who is ooze, and not green.  Obviously we don't know why but he sits
	there and acts the way he acts and its really really kind of
	interesting.  Uh yeah that's it.
M.C.Zamfir: Master of the panflute and the turntables what else is there.
Chorus:  All of the little peasant people that make it is what it is and if
	you visit us you can be one too.
Thrilling stuff heh?
  So act now and join the most elitest fastly growing mush.  We got
too
  too
    too
      much........Time on our hands obviously.  Oh well.
dial 128.153.16.134 4201
that's 128.153.16.134 4201
don't forget that's 128.153.16.134 4201
and if that doesn't work try 128.153.16.134 4201
Meet the wiz night
-- 
 _   /|  /*******************************************************************\
 \'o.O'   * Rodney Forbes ----> Raven |                                     *
 =(___)=  * urcf@pool.info.sunyit.edu |                                     *
    U    \*******************************************************************/
From: aod@pulmonary.ubc.ca (Kahn)
Newsgroups: rec.games.mud.diku
Subject: GENERIC MUD back up
Followup-To: rec.games.mud.diku
Date: 28 Jan 1993 06:27:41 GMT
Organization: MERC Industries
Distribution: world
NNTP-Posting-Host: dmf-5f.berkeley.edu

GENERIC MUD will be operational once more on Friday night 1/29/93 at 5pm
through the weekend
until 7am Monday morning.

Standard open hours will be:
	5pm-7am every weeknight
	all day weekends

See you there at pulmonary.ubc.ca 4000!
Newsgroups: rec.games.mud.diku
From: jkent@loligo.cc.fsu.edu (John Kent (History?))
Subject: RE: KallistiMud
Organization: Florida State University
Date: Tue, 26 Jan 93 18:14:15 GMT







The reason I said you should probably not START a character at Kallisti
now is this:
1)There are many crashes...as you said sometimes every couple of hours.
	sometimes every couple of minutes....

2)With so many crashes you WILL somehow loose your EQ!!!
	-dying and crash before you get to corpse...
	-starting and game crashes as it is loading EQ but before auto save..
	  (happened to me 2 times)
	-there are a number of ways....

3)Kallisti has a very stict reimburse policy.  5 items and a weapon.
	This seems reasonable...and for most muds I would agree
that that policy is ample.  But on a mud that crashes so much..
at low level you spend as much time re-getting eq as you do getting xp.

From level 1 to 14 I had to get reimbursed 4 times.
I had to choose my 5 best items and weapon.  That gets old realy quick...

Again....as I said KallistiMud is very cool...if you can suffer the
crashes and the loosing of eq at a low level that is up to you.
I was simply saying...BEWARE...ALL IS NOT SWEET IN DENMARK..(or kallisti)

So make your own choice..
personally i think it is worth the crashes...
But I took a Hiatus from kallisti more than once cause i was mad about loosing
EQ.....and not getting full reimb.

Newsgroups: rec.games.mud.diku
From: gnort@daimi.aau.dk (Gnort, God of Chaos)
Subject: Re: Diku II - a quick question?
Originator: gnort@banon
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Wed, 27 Jan 93 17:41:32 GMT

xcelsior@cs1.bradley.edu (George Leidolf) writes:

>Nicholas S. Macron (nsm3@po.CWRU.Edu) wrote:
>: Does anyone out there know if the DikuII source code is 
>: available?
>: (you know that code that was popular for a whole month)
>: It looked as if a lot of work went into it...Anyone know
>: what happened with it?  the source code at least?

>You can ftp it from ucbvax.berkeley.edu in /pub/games/dikumud/source
>I believe...

In which case you believe wrong.
The code hasn't been released to the public, and if someone _should_ have
a copy of the source, I'm sure we'd all like to know, wouldn't we? ;)

Just because you know that Berkeley keeps copies of various muds' sources,
doesn't mean that they have ALL the dikucode ever written.
Get your facts straight.

FYI - The contents of /pub/games/dikumud/source on ucbvax:

-rw-r--r--  1 1092     tty           234 Jan  4 08:43 README.SOURCE
-rw-r--r--  1 1092     tty        536905 May 15  1992 alfa.tar.Z
-rw-r--r--  1 1092     tty        311296 Nov  3 11:55 copper.lib.tar.Z
-rw-r--r--  1 1092     tty        287032 Nov  3 11:53 copper.tar.Z
-rw-r--r--  1 1092     tty        462197 May 15  1992 dikusource.tar.Z
-rw-r--r--  1 1092     tty        160663 Sep 18 11:32 dmamiga.lha
-rw-r--r--  1 1092     tty        755105 Dec 21 14:16 merc_10.tar.Z

>Nightshade the Lampshade

--
Gnort @ {DikuII | Unicorn | Alex | Igor}                     gnort@daimi.aau.dk
Newsgroups: rec.games.mud.diku
From: mtoft@daimi.aau.dk (Michael Toft)
Subject: Re: KallistiMud
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Thu, 28 Jan 93 00:12:08 GMT

jkent@loligo.cc.fsu.edu (John Kent (History?)) writes:

[Burned]

>I was simply saying...BEWARE...ALL IS NOT SWEET IN DENMARK..(or kallisti)

*Gasp* Well,ok - what was it your mud name was ? :) - *grin*. I know, we
do crash WAY TOO MUCH theese days, but im working on that - and exept for
the one crash, i know it's possible to fix the others(talking kinds of crashes)

How about a news group called rec.games.diku.mud.core ? We could mail in our
best core files, and add a little story to each.. man, i'd like that.


>So make your own choice..
>personally i think it is worth the crashes...
>But I took a Hiatus from kallisti more than once cause i was mad about loosing
>EQ.....and not getting full reimb.

Im sorry about that - something will be done.

-Luft
From: bombman@diku.dk (Hans-Henrik St{rfeldt)
Newsgroups: rec.games.mud.diku
Subject: Re: Vanilla Diku
Date: 25 Jan 93 15:40:51 GMT
Organization: Department of Computer Science, U of Copenhagen

gacohen@seas.gwu.edu (Geoff A. Cohen) writes:

[Good points deleted]

>On the other hand, what *would* be useful is a *minimal* version
>of diku - just the absolute, debugged, bare bones of sockets,
>rooms, mobs, and objects.  Maybe 300K executable?  The exact
>contents of (shall we call it) Diku-- are debateable.  However,
>it seems that there is some demand from serious diku programmers
>for such a thing.
Hmm. on wich system. Remember, that the size varies alot from architecture
to architecture!!!!! 1.7Mb can become 400Kb onanothersystem!

>Geoff Cohen
>Mirth@Kaspelheim
>Congressional Budget Office
>gacohen@seas.gwu.edu

--Hans Henrik Starefeldt

(arh! i got the terminal with thebadspacekey again!)
-- 
 ___________________________________________________
|            Bombman the mad bomber                 |
|               Bombman@diku.dk                     |
|___________________________________________________|
Newsgroups: rec.games.mud.diku
From: jtsai@ux4.cso.uiuc.edu (The Lord of the Rings)
Subject: LOOKING FOR A SITE
Summary: Looking for a site...
Organization: University of Illinois at Urbana
Date: Mon, 25 Jan 1993 20:33:36 GMT
Keywords: site mud diku

Greetings all!!

We are currently looking for a site to post a mud.  If anyone has any leads
on such a site, could you please email jtsai@ux4.cso.uiuc.edu,? 
If you would like some more info on the mud, *specific stuff,etc.* 
email me and I will be happy to provide anything requested.
We will be running I believe a modified Sequent II code.  It will 
have around 8000 rooms with more coming.  Any response would be greatly
appreciated.
Thanks.

Aragorn the Traveller
In my world, the Lord of the Rings

ps.  we are also looking for another coder.  if you're interested, pleaz
email me.


-- 
_________________________________________________________________________
[ J.T. Tsai at the University of Illinois-Urbana/Champaign              ]
[   email=jtsai@ux4.cso.uiuc.edu   The Jumping FuManchu of U of I       ] 
-------------------------------------------------------------------------
From: jgolds@math.ohio-state.edu (Jeffrey A Golds)
Newsgroups: rec.games.mud.diku
Subject: Re: TinTin....THE BEST!!
Date: 21 Jan 1993 09:45:12 -0500
Organization: The Crazy World of Arthur Brown
NNTP-Posting-Host: function.mps.ohio-state.edu

Recall triggers??  Sorry, never use them.  I just use a quick alias in case
I need to recall fast: i.e. rr = rec recall.

This has worked flawlessly for me.

Jeff
From: ronan@ug.cs.dal.ca (brian c ronan)
Newsgroups: rec.games.mud.diku
Subject: Why does this mud crash os much
Date: 26 Jan 93 00:46:10 GMT
Distribution: na
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada

Why does it seem that (Merc? or VEGO?) MUD keeps crashing
lately..is this really happening or is my site doing something?

MUD address screech.alfred.edu 9000

(THIS IS NOT A PLUG SO NO FLAMES OKAY)

					Brian
From: mohrc@storm.CS.ORST.EDU (Craig Mohr)
Newsgroups: rec.games.mud.diku
Subject: Re: LOOKING FOR A SITE
Keywords: site mud diku
Date: 26 Jan 93 01:43:37 GMT
Article-I.D.: flop.1k2509INNjja
Organization: Computer Science Department, Oregon State University
NNTP-Posting-Host: storm.cs.orst.edu

In article <C1FFs1.C9s@news.cso.uiuc.edu> jtsai@ux4.cso.uiuc.edu (The Lord of the Rings) writes:
>We are currently looking for a site to post a mud.  If anyone has any leads

Seems to be the latest craze on here :)

>We will be running I believe a modified Sequent II code.  It will 
>have around 8000 rooms with more coming.  Any response would be greatly

Hmm I coulda swore i saw 8000 there.. unless you have some aweful busy builders
I think you better recount that # :) heres a hint 8000 rooms is about a 3 meg
world with each room haveing maybe 3 lines of desc. PR has almost 8000 rooms
now and we are right around 3 megs for our world file. Also as a note and my
orig reason for posting this, I wouldnt suggest getting anything except maybe
a sun to run this on. 8000 rooms with even light specs are gonna play hell on
your server, we had to break down and make ours 3 worlds and rotate them at
each reboot (with a nice script file 3 lib dirs and some linking). IF you 
seriously do have 8k rooms (which btw I havent seen any mud with that many
yet (or that many loaded at once anyway)) that might be a way to go (we do load
all 2000 mobs and 1900 objects at boot time still).

-Deth Imp Perilous Realms
 140.211.111.20 2150
From: tjalliso@usc.edu (Tyler Joseph Allison)
Newsgroups: rec.games.mud.diku
Subject: About Clients and Area Writting....
Date: 24 Jan 1993 17:20:15 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: phakt.usc.edu



   About what a client is....
                Before anyone posts one of those HELLATIOUS <sp>
posts that take 20 min to read...I thought Id take a crack at a shorter
version.
 
   A client <from a TinTin point of you> is a program that allows a player to
shorten commands and text for or from the mud itself.
  example:
         instead of seeing this--> 
   You massacre the biggest ugliest basterd you have ever seen in your life!

  you can change it to say --->

   You massacre the big ugly.

If you are having problem with laggs and TO MUCH text it helps a bunch.
Also you can make aliases that do this:
        If you want to cast a fireball but it takes forever to type it out:
           cast 'fireball' cityguard or something like that
TinTin can make it so you could just type--> fire guard and it does the same
thing.  I use it myself to just shorten text that I have to type, therefor
making me play faster, therefor I take less damage.  TinTin itself has a
whole bunch more stuff that I dont wana explain.  map makers,tickcounters etc..

  NOW ABOUT Writting areas and such..

  There is a "Bible" to writting mud areas.  I found it hard to understand at
first till someone explained it to me.  Ask your local architect to explain 
some of the stuff to ya.  After you read the Bible of course.
I think I have a copy of it in my mail Box and could send it to ya...
BUT ANYONE ELSE NOW THE FTP SITE FOR IT??
OR ANY OTHER HELPFULL info??
  Thanks...


Blade   

****************************************************************************
**      I wana play the mud but it crashed.  Wish I had the reboot code   **
**                          :<                                            **
****************************************************************************
Newsgroups: rec.games.mud.diku
From: tad2@Ra.MsState.Edu (Terry A. Donaghe)
Subject: Services Offered: Creator
Organization: Mississippi State University
Date: Sun, 24 Jan 1993 23:36:48 GMT

Hi,

I want to design areas for whatever diku's will have me.  I don't have 
previous experience, but I am a writer (Sr. in Journalism) and I have lots
of ideas and enthusiasm.  If someone would like to show me the ropes, I'd 
GREATLY appreciate it.

Thanks,

TAD
tad2@ra.msstate.edu

Newsgroups: rec.games.mud.diku
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Subject: Depraved--hours?
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 13:33:32 GMT

Okay I have heard via the rumor mill that many changes are forthcoming
on Depraved, and this is in part the reason for its frequent downness,
so what Im asking is 'when are the hours the work is being done?'  It
seems to be open at night regularly enough, but not during the past
several days.  (at the moment it tries to connect to that port and hangs)
	Any official info would be appreciated.

P.S. I post this here since there is no bulliten board on the mud, and
the NEWS is pathetically uninformative.

-- 
******  complete writers block has ensued  *******
******  check later for a more sensible sig*******

Newsgroups: rec.games.mud.diku
From: ccsachris@augustana.edu (CHRIS METZL (COMPCTR))
Subject: Another Shameless Plug for JediMUD
Summary: Shamelessly plugging JediMUD
Organization: Augustana College
Date: Thu, 21 Jan 1993 22:34:31 GMT

Greetings,
Sup, 

This is Malfador here to give yet ANOTHER shameless plug for Jedi.
COME TO JEDI AND YOU WILL SEE OUR POWER AND MIGHT!!!!


MuHahahhahhaahahahah!

Chris Metzl (Malfador the Mighty)
Newsgroups: rec.games.mud.diku
From: stanton@athena.cs.uga.edu (Catherine Stanton)
Subject: Re: DIDN'T ANYBODY READ MY RETRACTION!!!
Organization: University of Georgia, Athens
Date: Sat, 23 Jan 1993 20:30:50 GMT

In article <metzlcw.3.727816874@augustana.edu> metzlcw@augustana.edu (CHRIS METZL) writes:
>I already apologised anout that @$#@$@..
>Leave me alone and check the rec.ga.es.mud.diku more often.
>I posted a rather lengthy APOLOGY!!!! LEAVE ME ALONE ABOUT IT.
>
>Malfador the Mistrusted

Sheesh are we going to have to sit throug THIS now?  Come on, yes
you made a retraction, but you can't make everyone read your retraction
before they reply to your first two posts.  JUST CHILL OUT please.

-- 
_______________________________________________________________________________
    Cat Stanton
    stanton@athena.cs.uga.edu
_______________________________________________________________________________
From: jstrawn@willamette.edu (James R. Strawn)
Newsgroups: rec.games.mud.diku
Subject: Re: Log of a PK battle.....
Date: 23 Jan 93 22:41:51 GMT
Article-I.D.: willamet.C1BwDr.HtK
Organization: Willamette University, Salem OR

In article <C1BpCB.DIA@news.cso.uiuc.edu> brumleve@iboga (Dan Brumleve) writes:
>     Is it really necessary to quote a 100+ line log just so you
>can spout two lines of idiocy at the rest of the MUDding community?
>If you'd rather play "nice" MUDs that don't allow chopping up 
>players, you're free to do so, but please don't waste 100 lines
>of bandwidth just so you can share your opinions with everyone
>else.  
>
>-Dan

I thought the article was sorta interesting... ;(
BTW, If that site for Adversary is different, please post it.
Lots of us MISS Adversary!!!  *SNIFF!*

js

-- 
James R. Strawn                                   jstrawn@willamette.edu
Willamette University                                 Salem, Oregon, USA
\\\____________\   |Richer's the person for giving;  |   /___________///
///	       /   |Forgiven the one who's forgiving.|   \           \\\
Newsgroups: rec.games.mud.diku
From: stanton@athena.cs.uga.edu (Catherine Stanton)
Subject: "Shameless Plugs" for MUDS 
Organization: University of Georgia, Athens
Date: Thu, 21 Jan 1993 23:59:05 GMT

I would like to take this opportunity to publicly respond to those
of you who, as of late, are "shamelessly plugging" JediMUD.  I noted
that the first plug had no name attached to it, just said "This is 
a MUD that I like come play it".  That's fine, although I don't think
that this newsgroup serves the purpose of advertising one MUD over
another...if you want to find a good MUD, all you have to do is take
the very complete MUDList that is posted once a week and go through
it until you find one to your liking.

What bothers me most about the plugs as of late are the BLATANT names
of immortals/players attached to them.  "I'm XXX I LOVE JediMUD come
play there and see how great we are".  I'd like to emphasize that I have
not encouraged these players to post and neither have any of the gods
on our MUD, that I am aware of.  If any of you are plugging the MUD
with your names attached, please don't expect any great on-MUD reward
for it...as a matter of fact, if there MUST be plugs for any MUD on
this group I would prefer that they remain relatively anonymous -- that
at least preserves the integrity of the post.

JediMUD is only one of MANY very good Dikus out there.  As such, I hope
that it will stand on its own merits and not need any "shameless plugs"
in the future.

Sincerely --

Cat 
a.k.a. Romulus

-- 
_______________________________________________________________________________
    Cat Stanton
    stanton@athena.cs.uga.edu
_______________________________________________________________________________
From: knighton@Oswego.EDU (Robert Knighton)
Newsgroups: rec.games.mud.diku
Subject: Re: More TinTin....
Date: 22 Jan 93 02:06:35 GMT
Reply-To: knighton@oswego.Oswego.EDU (Robert Knighton)
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY

In article <1jmvmfINN3rm@phakt.usc.edu> tjalliso@usc.edu (Tyler Joseph Allison) writes:
>
>  Ive had some requests for a copy of tintin and how to untar it.
>ANYBODY????    I had a copy in tar mode but erased it to save file space.
>I dont remember where I got it or how I did it.  HELP??
>This for all those out there that dont have TinTin and want it.
>

	get tintin from ucbvax.berkeley.edu
	cd to pub/games/dikumud/utility and get the file
	tintin.v3.tar.Z

	uncompress it and then use tar -xvf in the directory of your
	choice to expand the tar archive.  Check the rest of the 
	documentation to adjust to your own system.

Hope that this helps!

Robert.

>
>****************************************************************************
>** Whats to play ShadowMud but cant cause hes gotta do his Arch. project  **
>**           Any jobs out there that pay $50,000 a year for               **
>**               a guy to just sit and play muds??                        **
>**                    DAMN I want that job...                             **
>****************************************************************************