From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Ryu's Hurricane Kick
Organization: University of Illinois at Urbana
Date: Tue, 8 Sep 1992 16:10:07 GMT

mjb@srl02.cacs.usl.edu (Matthew Brumley) writes:


>I've been messing around with Ryu's Hurricane Kick for the past coupla months 
>now, and I have a few questions/comments...

>1)  Is it possible to go over a slow fireball?!   (Gawd, do I look like an  
>    idiot when I just keep eatin' fireballs...  >:)

Not unless you're just getting up and your opponent threw it to hit behind
you.

>2)  There seems to be two moments-o'-invulnerability: one right at the
>    beginning and one right at the end.  I can go over two fireballs, but
>    that's only if the other guy's a fireball fanatic (i.e. he keeps throwing
>    them, one after another).  Otherwise, I fly right over one into an upper
>    cut.  Still, it works well when I wanna get out of the corner.

Vary your hurricane kicks.  Do short one and then dragon punch right when
you land.  Learn to judge the distance of each hurricane kick so you can
do this.  If they do the crouching uppercut, your short DP will hit
them just as you come out of the hurricane kick.  Eventually, they'll
just crouch under your hurricane kick because it's too dangerous to
attack.  In this case, you can land in front, behind and throw, dragon
punch, or fireball combo.

>3)  I can't seem to hit Bison's torpedo with it, but he flies pretty far into
>    me before the flame actually hits me.

You can do a trade, but it's bad for Ryu since sometimes Ryu gets hit and
not bison.

>4)  When Chun Li does her Roundhouse Knee (to the neck), I can't get the HK
>    goin' fast enough...  Ryu just stands there.  Similarly, I can't DP her
>    if she does it at the right time (am I missing something?).  But, Ken, ye
>    olde DP overlord, has no problem.  Frustrating.

Hmmm... I have no problem with Ryu's DP in this situation.  Never tried the
HK, since the DP worked.

>5)  Against human opponents, I can usually HK through one of their aerial
>    attacks and hit 'em (Tho' the Dragon punch does a lot more damage), but I
>    usually end up trading hits if I try the same things against the computer.

Hmmm... Dunno about this one.  It seems to work alright in either case for
me.

>6)  I can usually hit Vega when he jumps off the wall/fence, but once again, I
>    can't get it down perfectly (i.e. sometimes he can slam me out of it).

Better to just DP Vega.

>7)  Somethin' totally meaningless...  I played Bison for my second time (my 
>    friends were right, he is kinda boring), and when I got to the Car Bonus
>    Stage, I jumped on the car and did a Roundhouse Slide (and charged up for
>    the torpedo).  Oddly, when Bison got to the edge of the car, his foot hit
>    the car two or three times, and he stopped (and I did the torp just for 
>    kicks).  So, I hopped on the car again, and I did the same thing to the 
>    other side.  Wierd.  Does Vega do the same thing?  Dhalsim?  
>    Also, relatively speaking, how long does the scissor kick take to charge up
>    (compared to the torp or a Sonic Boom)?  That's Bison's neatest move, but
>    it takes SO long to charge up for. 

>8)  Lately, I've noticed that the Fierce - Fierce DP has been putting my
>    opponents into birdies (not stars).  I'm doing my DP differently than the
>    way I used to, and I might be just seeing things...

I don't know if there's any significance to birdies vs. stars.

>Ryules (ken's a weenie)
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2