HDTenEightyP/NetNews huggingface dataset:
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Looking for Rubik's Cube game for the pc.
Date: 9 Dec 92 01:59:57 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Brian Drendel, Fermilab Accelerator Operations (drendel@adcalc.fnal.gov) wrote:
: I am looking for a Rubik's Cube emulator for DOS or Windows....
: Does anyone know if one exists either as shareware/freeware or comercially.
: I was told that there was one call Cubic that was shareware, but I
: could not find it using ARCHIE.  Thanks!
--
Try wuarchive.wustl.edu in the /pub/MSDOS_UPLOADS directory.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: vga planets trouble...
Date: 12 Dec 92 19:53:10 GMT
Organization: Boston University Center for Adaptive Systems
In-reply-to: mktjadx@gsusgi2.gsu.edu's message of 8 Dec 92 21:37:58 GMT


>>>>> On 8 Dec 92 21:37:58 GMT, mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher) said:

In article <mktjadx.723850678@gsusgi1.gsu.edu> mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher) writes:

> Has anyone else had difficulty reading alot of the writing on the screens
> because of the dark writing against a dark background?  Any suggestions on
> what I can do?  I have turned up my monitor brightness to max, and still 
> am having difficulties!

Tim thought of this -- on the main screen, hit "c" and you'll get the
color version!
Cheers! 
-John
From: jchrist@diku.dk (J|rgen Christensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MERRY XMAS AND A HAPPY NEW YEAR !
Date: 20 Dec 92 13:52:56 GMT
Organization: Department of Computer Science, U of Copenhagen

Yeah Greatings from Denmark Too.
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Split Survey: Polls are closed.
Organization: Massachusetts Institute of Technology
Date: Sat, 19 Dec 1992 15:34:24 GMT

It is now past December 18th. All replies to the csipg split
surveys that are recieved from this point on will not be counted
(I won't be around to pick them up). To everyone who has replied,
thanks, and the results will be posted in January.

Daniel Silevitch                dmsilev@athena.mit.edu
Massachusetts Institute of Technology
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: Wiz7 dane tower and other problems -HELP-
Keywords: wiz wiz7
Organization: University of Canberra
Date: Tue, 15 Dec 92 05:30:52 GMT

c60b-1gz@e260-1g.berkeley.edu (Adam Diran) writes:
>The following may contain definite spoilers
>
>
>
>
>I'm stuck in a couple o, places 
>
>In the dane tower i'm stuck on the dark level I've killed the beast, meditated 
>till I'm Blue in the face (Much like my dane friends) but i can't get off the
>level.  I've got a gold statue and the dust of someone, but it has no effect 
>when i use it on the places that it looks like i should.

Meditating is simply for enhancing mind control('tis good for the soul :-) )
Dust used upstairs a bit.  Round where you killed the beast there is an
altar in a little alcove. 'tis near the gate that will open when the statue
is used.
>
>I've found 3 flowers, and partially explored one cave are all the flowers 
>in that area, I've mapped out EVERYWHERE up there, are the other 2 in caves?
>and what do i do about the cliff that is too steep to climb??

No you've not! If you've solved the funhouse and found the back door, I mean
ladder, then really map the forest hard. You can also get to this area
off the road somewhere between Ratkin and Upkyr.  So really expore
hard in Tramontane and Giantlands.  The cliff is solved from the top and
you'll find sufficient vine in the forest at the top. When you've found the
witches cave, the giants cave and the other out back of Ukpyr then you're
getting close.  BTW swimming in caves is permitted except in whirlpools
at the shore of the latter read the sphinx map or mix a very old egg, a museum
piece actually and salt! Atleast one of the flowers is in a cave.

>Asside from Tshober is there any NPC I should be warry about killing?
>which ones do you need?

I did not initiate any NPC attacks.  The ones that needed to die were either
killed by other NPC's in sub-plots or died when they attacked.
The maps generally turned up - use 'lore', with a 'grain of salt'(not related
to above) and always try to trade(buy) as quite oft NPC's acquire maps.
>
>lastly how do i get past the barrier in the graveyard? the ghost ran off 
>with the scepter?

Use an item in one of the huts after the ghost has stuffed off with the
sceptre yet again.  It has to do with stuffing up time spelt like a rather
backward rhyming herb.

BTW If you find/have found and discover/have discovered where to use
the Vitriolic Warrior please e-mail!

>
>Out and Out spoilers more then welcome.

They're pretty blunt - e-mail for exact info.

-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: dabl2@nlm.nih.gov (Don A.B. Lindbergh)
Subject: Re: King's Quest 6 Demo at Lowell
Organization: National Library of Medicine
Date: Mon, 14 Dec 92 15:52:12 GMT

>Okay, what is the deal with this demo.
>1)  It allows for you to install a mouse and/or joystick.  are they used
>   _anywhere_?  Sure, they move the crown around at the beginning, but that's
>   it?  all this appears to be is a large film.
>

Yeah, I guess so.

>2)  The instructions say:  install each disk onto floppys, and then install
>    onto hard disk.  run it once to initialize the whole thing.  great. 
>	However, disk 1 of 4 has a 2 meg file.  doesn't work too well.  I tried
>    to be cute and install it on d:, and trying subst a: d: to make it think
>	the d drive was the a drive, but no dice.  it asked me to insert disk
>	2.
>

I know.  I didn't know what the fuck they were talking about.  I just ran
all the excutables, ran install/setup and thats it.

>3)  On that point, is this complete?  I thought it requires 13megs of disk
>	space, but there are only 6 megs of files?  is the 13 meg limit 
>	due to the extra space required in the halfway point between 
>	decompression and deletion of the original archive files?
>

Good point.  No idea.  I would guess it's complete if it runs at all....

>Anyway, my opinions of the game.  Nice film, but it still doesn't give you 
>any idea of how the game is played, or what's it like.  I highly doubt you 
>move around people as nicely detailed as the ones in the demo, instead the
>demo shows you 'close up' views that happen every now and then.  of course, I
>could be wrong, and the game prolly takes 9 gonzo bytes of disk space.

Yeah.  I was disappointed.  Usually Sierra demos are pretty good.  I was 
surprised how *little* they did with all that code.  The sound files made
HUGE pops on my PAS-16.  Ugly.

>
>so...... let me know what I'm messing up.  thanks.  very impressive demo,
>tho.  the water looks goofy, and it has a nice powermonger type sweep in it,
>and it's cool.  Interesting that the install.txt file has descriptions of
>the soundblaster pro, but the install file doesn't seem to let you setup one,
>only using the original.  :(

Yep, don't know about all this.  Other comments?

Also, got a note from the supervisor at ulowell, saying that 'the files don't
appear to be correct' and that they 'hang the system'.  I've also gotten mail
from people who can't find the demos after I've uploaded them (twice now).
I'm annoyed that I can't find them there either.  In the case of ulowell, 
perhaps the sys admin thought the files were bogus and deleted them.  Obviously
he was wrong.  In the case of wuarchive, perhaps someone ELSE deleted them.
I keep reading about this happening all the time.  Annoying.  I have uploaded
them AGAIN to wuarchive, this time to /pub/MSDOS_UPLOADS/demos
SO all you mad file deleters out there go to it......


--Don Lindbergh
dabl2@lhc.nlm.nih.gov
From: Geoff.Gilpin@f7.n121.z1.fullfeed.com (Geoff Gilpin)
Sender: FredMail@realism.com
Newsgroups: comp.sys.ibm.pc.games
Subject: X-Wing/Dupe apology
Date: Sat, 12 Dec 1992 19:45:00

Sorry for the duplicate messages.  I'm doing my best to get Fredmail working.

Back on topic... I'm wondering which flight simulators make the best use of the
Thrustmaster joystick.  Does Star Wars X-Wing Fighter do more with the
Thrustmaster than Wing Commander?

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: NEWS! Hot new games just announced..
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 12 Dec 1992 02:01:52 GMT

>Dune II is already out. Saw it at Electronics
>Boutique a few days ago.

Within hours of posting this, I got the word too.  Great news.  Looks
like a great game.
>
>Anybody tried the WWII expansion disk for 
>AOTP? Saw it there too. It even has primitive jets!

1946.  Alan Fusco will be doing a review of it for Game Bytes soon.

|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: write@eff.org (Glen Cox)
Subject: Re: GAME BYTES - Modem Opponents??
Originator: write@eff.org
Organization: Electronic Frontier Foundation
Date: Sat, 12 Dec 1992 16:33:21 GMT

> swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac) writes:

>ross@kaos.b11.ingr.com (Ross Erickson) writes:

>: Hi all.  Just wanted to post a note as well to see if there is any
>: interest in collecting info from players who want to find a modem
>: opponent for certain games in their area.  There are more and more
>: good games coming out now that support modem play, yet the feature is
>: pretty much worthless if you can't find anyone to hook up with.  

>In addition to modeming, I wouldst like to suggest that we also push for
>more play-by-email gaming (PBEM).  It has occured to me that Internet is
>very well suited for this.  Even for games which do not have PBEM
>features, one canst zip up save files and send them to each other.  For
>example, there are a lot of wargames out there that would be suitable for
>such purposes, like Second Front, Conflict: Korea etc..

Yes!

I think the recent popularity for VGA Planets shows that PBEM gaming
(especially PBEM multiple-opponent gaming) will be a growing field in the
future.  Imagine:  A multi-player Civilization game played by email.

Modem head-to-head play is important (and I believe will become more of
a necessary option in future releases because of consumer demand) in 
real-time games like Falcon 3.0 (and any other flight sim), Populous,
and the like.  For turn-based games, PBEM is the BEST way to play a
long distance game.  Game companies need merely to look at the PBM
industry or the multi-player games on the large networks to see the
demand for this option.

Personally, I'm disappointed that Conquered Kingdoms shipped without the
PBEM option.  In fact, until they support that option, I doubt that I
will be buying the game.

Does anyone have any news of any other games that plan to support PBEM?

glen
-- 
/== Glen E. Cox =============================================================\
|  write@eff.org  |  CURRENTLY SEEKING: Rex Stout, Three at Wolfe's Door      |
|  GEnie: G.COX3  |                     P.G. Wodehouse, My Man Jeeves         |
| DELPHI: MRWRITE |                     Ed McBain, Give the Boys a Great...   |
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
From: norm@bnr.ca (Norm MacNeil)
Subject: Stunt w/GUS SBOS 1.22 is SLOWer
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research
Date: Fri, 11 Dec 1992 19:38:17 GMT

When I use the SBOS for the GUS, STUNT runs
slower, not much, but instead of a really smooth driving experience, it's a
little more choppy.  I assume it's because of the TSR, right?  Any way to 
get this sped up again?

  Norm.
-- 
+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-7497
 Data Systems                     Fax:   (613) 765-2854
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization Questions:
Date: 13 Dec 92 21:16:32 GMT
Article-I.D.: qiclab.1992Dec13.211632.29002
Organization: Are you kidding?

In article <1992Dec11.033728.5811@netcom.com> obrien@netcom.com (Robert O'Brien) writes:
>caeser@csd4.csd.uwm.edu (Robert Michael Trotter) writes:
>>	2. Exactly how many lightbulbs are required for each technilogical
>>	   advance?
>>
>It changes radically during the game, I believe it depends on how many
>advances you've acquired so far.  The first ones come fast, for only a few
>individual bulbs spread across the screen.  Eventually, they're so close
>together you can't tell them apart to count them.

Here's the formula from _Sid Meier's Civilization, Or Rome On 640K a Day_:

LightBulbs = PreviousAdvances * DifficultyModifier * TimeModifier
DifficultyModifier = 
    6, Chief
    8, Warlord
   10, Prince
   12, King
   14, Emperor
TimeModifier = 1 if Year <= 0AD, 2, if Year > 0AD

In addition the first advance always requires at least 10 lightbulbs
regardless of difficulty level.

-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"Your civilization makes us laugh..."
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Privateer (Re: Strike Commander)
Date: 14 Dec 92 19:46:45 GMT
Reply-To: arentzis@sedona.intel.com
Organization: Intel Corporation
Originator: smintz@sedona


In article <1992Dec12.163145.25392@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
> From article <1992Dec11.112935.1@vax1.umkc.edu>, by gbryant@vax1.umkc.edu:
> > 
> >  I just got back from the local Software Etc. and saw that Strike Commander
> > has been pushed back to 2/93. Just 2 days ago it was still 12/92. I would 
> > think after years in development they would have figured out all the problems.
> > Maybe it is a problem in distribution. I can't wait for it to come out, but
> > will have to wait till I have a better computer. Maybe it is a good thing that
> > it will be out sometime in late 93 (more than likely).
> 
> Have any of you guys seen the Origin ad Privateer (continuation of the WC
> series)?  Wonder which will come out first, Strike Commander or Privateer?
Wasn't WC III aspose to come out before Privateer? or have they decided just to
go on to the privateer series, skipping the ending of the WC trilogy...I got the
WCIII impression from the end of WC II when it said "Concluded in Wing Commander
III" just before maniac says "where are you guys?"...
Stephen
-- 

Intel Corp.                         |   "What is the air speed velocity
arentzis@sedona.intel.com           |       of an unladen swallow?"
UNIX TECHNICAL SUPPORT              | 
(602) 554-2244                      |           -Monty Python's Holy Grail
From: roveda@ccwf.cc.utexas.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima6 help needed (Again!)
Date: 11 Dec 92 22:15:52 GMT
Reply-To: roveda@ccwf.cc.utexas.edu ()
Organization: The University of Texas at Austin, Austin TX
Originator: roveda@doc.cc.utexas.edu


        It had to happen!  All that killing, slashing and hiding behind
the rest of the party during combat caught up with me.  Remeber the 
advice at the beginning of the game: Do not stray from the path. Well, 
I ran from it.  Now the shrines will not recognize any virtues in me.
They keep on telling me: "Thou hast much to learn in ... ". So the Altar 
of Singularity will not yield the quest that is necessary to pass by the 
stone daemons at Codex island because I'm not focused enough.  How do I   
get my "angel aura" back again?  I got a lot of help in the past: thanks
to all those who respond.               
                                        Roberto Roveda
                                        roveda@ccwf.cc.utexas.edu

Newsgroups: comp.sys.ibm.pc.games
From: sjs@torque.bae.bellcore.com (Stephen Szymanski)
Subject: Re: Thrustmaster WCS/Falcon3 question
Reply-To: ricks@berkeley.edu
Organization: Bell Communications Research
Date: Wed, 16 Dec 92 20:48:50 GMT

In article <28600@oasys.dt.navy.mil>, lewis@oasys.dt.navy.mil (William Lewis) writes:
|> 
|> 
|> I'll try this and see if it works, the book (thrustmaster) says that
|> I should only have dip switch 2 in the up position.
|> 
|> Thanks,
|> Bill (lewis@oasys.dt.navy.mil)

-- 


Hmmmmm.  Interesting.  I just bought the WCS a couple of weeks ago,
and my book states 1 and 6.  Make sure you are looking up Falcon 3.0
and not Falcon AT. 

Good Luck!

Steve
******************************************************************************

Disclaimer:

The opinions expressed herein are solely my own and are not shared by Bellcore
nor any of its owner companies.

******************************************************************************

Steve Szymanski 
Bellcore 				RRC-1E222
444 Hoes Lane				(908)699-5026
Piscataway, NJ  08854			sjs@bae.bellcore.com
From: ortelio@romulus.rutgers.edu (Fred Ortelio)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control 2 Ship editor
Date: 20 Dec 92 23:34:50 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

ortelio@romulus.rutgers.edu (Fred Ortelio) writes:

>or another site like the ftp.uwp.edu /incoming directory...thanks!
actually it should read the /pub/incoming/romulus directory, or
one of its subdirs...
>				Fred
>ortelio@remus.rutgers.edu
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7
Date: 17 Dec 92 07:30:49 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <BzBGEF.9IA@undergrad.math.waterloo.edu> dsknobel@undergrad.math.waterloo.edu (David Knobel) writes:
>I looked everywhere for the Notched Staff and finally decided that it simply
>wasn't there at all!  Bug?  Who knows...luckily I have a character editor,
>so I created a staff.
>
>But now I'm on Level 2 of the Munkahara dungeon and can't seem to get
>anywhere.  There's a bunch of locked doors and some water.  In front of one
>locked door is the sign "Tomb of the Holy Work" (or something like that) and
>I know that the Holy Work is what I want, but the only key that I possess is
>the Munk's key which opens nothing.
>
>I wonder if my "stuckness" has anything to do with the fact that I did not
>actually (really) find the notched staff.

You're most probably right, David. Two things you can do:
1) Go back and try to find both, the Notched Staff and the Key to the Holy  
Temple (if I remember the key's name correctly)
2) get your character editor out of your bag, and add yourself the goddam
key (a little more cheat can't spill your whole game, can it?)   ;-)

Good luck anyway, 

Joel
Newsgroups: comp.sys.ibm.pc.games
From: cgschot@cs.ruu.nl (Gerco Schot)
Subject: Solution for Eternam & Count Down wanted!!!
Date: Mon, 14 Dec 1992 13:56:02 GMT
Organization: Utrecht University, Dept. of Computer Science
Keywords: Solution, eternam, count down

HELP ME PLEASE!!

I am looking for the solution (or at least some hints) of the games Eternam
and Count Down. I am totally stuck. I get the worst nightmares. Help me out!

Send anything you have to: cgschot@praxis.cs.ruu.nl

THANX A LOT (if you reply)!!!


Gerco Schot
From: echristo@magnus.acs.ohio-state.edu (Elena A Christofides)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: If 2 of your top 3 games are Civ and RRT, read this
Keywords: Civ RRT
Date: 13 Dec 92 19:31:08 GMT
Article-I.D.: magnus.1992Dec13.193108.23599
Distribution: na
Organization: The Ohio State University

I also rate RRT and Civ as #1 & #2.

I pplayed SimEarth and it sucked - paled in
comparison to 1 & 2.

I also would be interested in a potential #3 -
haven't found one yet.

Question - what do people think of populous?
     Is it as good as the box looks?

     Detailed comparisons to RRT and Civ would be appreciated.

Please e-mail to me also since I hate going through the enormous
amount of postings on this group.

Thanks, Elena
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: SURVEY: Split of this newsgroup (repost)
Organization: Massachusetts Institute of Technology
Date: Sun, 13 Dec 1992 23:48:22 GMT

In article <56950023@hplvec.LVLD.HP.COM>, bagdy@hplvec.LVLD.HP.COM (Mark Bagdy) writes:
|> As of yesterday,  my mail was bounced from the survey site.  "Rejecting all
|> mail for this node..." or something to this affect...
|> 
|> Oh well...   

Anyone who has had this problem, send in another copy of the survey. We had a
file server crash the other day :(, but everything is fixed now. If you need
another copy of the survey, send me a message, and I'll mail a copy out. If there
are a lot of requests, I'll post it again. Sorry for the trouble.

Daniel Silevitch                                  dmsilev@athena.mit.edu
Massachusetts Institute of Technology
Newsgroups: comp.sys.ibm.pc.games
From: kellmeye@ux1.cso.uiuc.edu (kellmeyer steven l)
Subject: LEMMINGS?!?!  Where is it??
Organization: University of Illinois at Urbana
Distribution: comp.sys.ibm.pc.games
Date: Wed, 16 Dec 1992 14:16:24 GMT


Is this game freeware/shareware?  If so, where's the nearest ftp site?
I'm posing this question for someone with no net access and don't get
to this group often, so e-mail's are *GREATLY* appreciated.

Thanks in advance!

Steve
-- 

Steve Kellmeyer 
kellmeye@ux1.cso.uiuc.edu
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: piracy
Date: 15 Dec 92 21:26:05 GMT
Reply-To: andrew@frip.wv.tek.com
Distribution: usa

[]

	"Are you aware that when a you let your friend Butch dub your
	new Metallica CD, that it's an act of Piracy????  You probably
	don't, and we've all done it probably a million times, but you
	don't see the Music Industry getting large headaches about it!"

You're not looking.  The Music Industry does get "large headaches"
about piracy.

	"They WANT you to do this, so you'll introduce your friends to
	the music you like ..."

Bullstuff.  Let's have the name of one person in the music industry who
condones piracy.

Let's take this analogy to its conclusion.  The prevalence of recording
piracy gave the music industry the justification it needed to get a
federal law passed putting a royalty on the sale of blank tapes.  Every
time you buy a blank cassette tape, some of your money goes to a pool
for distribution to recording companies.  Now think about the cost of
blank floppy disks.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy4, Now I need Help!
Date: 10 Dec 92 23:47:41 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]


 (ACS110@psuvm.psu.edu) wrote:
: minor colony island (THERA). I have the large basket and fishnet but
: can't get the weather ballon from the Dock Authority.  Any sugestions?

have u tried closing the crate at the spot on the mountain with
the geyser ?

sasi.