HDTenEightyP/NetNews huggingface dataset:
From: tehkao@ocf.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: More impressions of Thunderforce IV (Megadrive)
Date: 31 Jul 1992 07:33:41 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: tornado.berkeley.edu

Here are some more observations on Thunderforce 4, after further playing.

As I mentioned before, the graphics are really amazing. The backgrounds blow
away the one in TF3. There are more layers of parallax scrolling, faster
scrolling, and generally prettier backgrounds. 

The bosses are much improved. All the bosses are really interesting,
because they all have tons of different weapons and as you damage them, 
they keep changing form and attack patterns. They movements of the bosses
are especially impressive. They move like greased lightning, with perfectly
fluid animation. It almost looks as if they're going to jump out of the
screen.

The game is much longer than TF3, which is no surprise since it's 8 megs.
There are now 11 levels, and the levels are longer and more complicated.
There are 4 difficulty levels, easy to mania. I'm still trying to finish
the game on normal. This game is HARD! Well, probably not as hard as 
Hellfire.

The music is a bit less catchy than TF3. However they still sound great and
the heavy guitars really get your adrenalin going.

However, I'm sad to say that this is the first Technosoft game to have 
SLOWDOWN!
The game slows down in many areas of the game, mostly when you fight the
bosses. Although the slowdown doesn't hamper gameplay that much, it is still
quite noticeable. However this game has so many things going on the screen
at once, it's hard not to expect slowdown. The hardware does have its limits,
and it looks like Technosoft decided to sacrifice speed for graphics.

-Teh Kao

Xref: sparky rec.games.video:15704 comp.sys.atari.8bit:3819 comp.sys.atari.st:11630
From: moon!cyberden!phbill@well.sf.ca.us
Newsgroups: rec.games.video,comp.sys.atari.8bit,comp.sys.atari.st
Subject: Re: Modifying NES lightgun for Atari 2600/7800 - need help
Date: Thu, 23 Jul 92 12:11:36 PDT
Organization: Indescribable Creations

coco@whitebase.ukp.com (Michael Pepe) writes:

> input. There are 5 wires. Power, ground, clock, reset, and data. you *COULD* 
> connect an Atari type joystick by simply hooking up the switches to their 
> Nintendo counterparts. The Nintendo controller is not as complicated as it 
> seems. I remember hooking it up to a TRS-80 once.

Yeah..  But why bother is my question!  Just hook up a Sega/Sega Genesis 
controller!

(BTW: You're in NJ??  YOU DIDN'T SAY "HI!"  :)  )

    "Be seeing you!"
Say|____________9_year_veteran_ ||| __
Hi |PhBill: Bill Kendrick      / | \
if |moon!cyberden!phbill@well.sf.ca.us
in |__________________________________
NJ!|                     July 23, 1992
Newsgroups: rec.games.video
From: dougt@netcom.com (Douglas Terrebonne)
Subject: Re: GENESIS -- Games with great sounds?dir
Date: Thu, 30 Jul 92 10:25:20 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: rec.games.video,rec

nstehle@mari.acc.stolaf.edu (Nathan W Stehle) writes:

>In article <1992Jul22.143953.13912@vax5.cit.cornell.edu> elgx@vax5.cit.cornell.edu writes:
>>In article <54691@mentor.cc.purdue.edu>,
>>linet2@mentor.cc.purdue.edu (Lord Eugster) writes: 
>>> I was just wondering if anyone else found any games for the Genesis with
>>> noteworthy to awesome music and sound effects?
>>> 
>Revenge of Shinobi and Streets of Rage are two carts that have excellent music.
>Of course, they were both done by the same person.  These two stick out right
>now for me.

Agreed.
Reason: Yuzo Koshiro did the music... He also did the music for Actraiser
and is doing Streets of Rage II... :-)

>Nathan

  Doug



-- 
-------------------------------------------------------------------------------
Doug Terrebonne, N6VMI                           Cogswell Polytechnical College
dougt@netcom.com                                 Music Engineering
CI$:74106,311                                    Cupertino, CA
-------------------------------------------------------------------------------
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: TurboGrafx-16 FOR SALE...
Date: 25 Jul 92 18:56:01 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

TurboGrafx-16 system with 1 controller and the following games:

Keith Courage in Alpha Zone
Cadash
Bonk's Adventure
Bonk's Revenge
Legendary Axe
Legendary Axe 2
Dungeon Explorer
Parasol Stars (PC Engine game)

PC Engine converter

Any and all offers around $175 considered.

Please send E-mail...

         - Tom N.

BTW, for now, I'd prefer to sell the system together.
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Newsgroups: rec.games.video
Subject: Re: Help on Drivin Games (Genesis)
Date: 28 Jul 92 20:02:48 GMT
Organization: California Polytechnic State University, San Luis Obispo

hal@eniac.inesc.pt (Luis Manuel Moniz) says:
>        Hi,
>        Sorry to disturb you, but i'm interested in some info.
>        I wanna buy some racing/driving games for my game system.
>        Here in Portugal the avaiable games are very few (Monaco, 
>        Super Hang-on, Road Rash,...). I have the change of getting
>        some from abroad, and i'd like to know what are the best in
>        this field.
>
>        Some guy said that a game called 'Circus something' is very good,
>        I'd like to know the net opinion about this.

Haven't tried any except Hard Drivin' and all I have to say is do NOT buy Hard
Drivin'...what a dud.
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
From: sidney@idacrd.UUCP (Raymond M. Sidney)
Newsgroups: rec.games.video
Subject: SNES soccer games
Date: 21 Jul 92 13:31:30 GMT
Reply-To: sidney@idacrd.UUCP (Raymond M. Sidney)
Distribution: rec.games.video
Organization: IDA Center for Communications Research

Does anybody know anything about the various soccer games available for the
SNES?  There are 3 of them, right?  I think one is called "Super Soccer"
and one is called "Super Soccer Champ," and I can't remember the name of
the third although I was able to rent a copy of it (it was kind of mediocre.
Without a fast soundtrack, it might've been pretty boring).  I've been trying
to rent out the other two games, to find out which (if any) to get, but I
haven't been able to find them at a rental place.  Does anyone know how well
the different soccers stack up with each other?

								-- Ray Sidney
From: ega015@comp.lancs.ac.uk (Robert Edge)
Newsgroups: rec.games.video
Subject: LYNX game to TRADE
Date: 27 Jul 92 07:59:14 GMT
Organization: Department of Computing at Lancaster University, UK.


	I have a copy of XYBOTS i'd like to trade,preferably for either
	Awesome Golf or Shanghai.

			Robert....
				ega015@comp.lancs.ac.uk
				ega015@cent1.lancs.ac.uk
Organization: Penn State University
Date: Wed, 22 Jul 1992 18:59:17 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Video games and mail order

 Well, I paid $68 for Ultima:  Exodus and $68 for Ultima:  Quest of the Avatar
 when they first came out for the NES.  The depressing thing is I saw Ultima:
 Exodus on sale for $15 at Kay-bee Toy Stores not too long ago.  Depressing for
 me, that is.  $68 is the highest I've paid.  I paid $50 for AD&D:  Heroes of
 the Lance at Hills, and I don't think it was worth that.  Those have been the
 most expensive.  I've found the best bargains at Toys 'R Us--I got Snake's
 Revenge there for $15 and Dungeon Magic for $20 (both top-notch games for NES)
 and I just joined the Starland Club Video Game Exchange, which exchanges
 Nintendo games for $5 and one of your games.  They have them in groups, so
you have to have a good game to get a good game, and it's definitely the way
 to trade games that you don't like for ones that you think you will.  When I
 bought my Super NES, I got it and the games Castlevania IV and Zelda III at
 Hills for $275 (including tax).  That really put me in the hole, but I'm glad
 to have both systems now.  This isn't everything I have, but I can't think of
 anything else to say off the top of my head.  --John.
From: vvitiell@bbn.com (Vince Vitiello)
Newsgroups: rec.games.video
Subject: SNES SFII "CONFIG." code
Keywords: SNES, SFII, code
Date: 30 Jul 92 02:44:13 GMT
NNTP-Posting-Host: bbn.com


Well, I guess I wasn't dreaming since someone else seems to
have stumbled across the "CONFIG." menu.

A couple of weeks ago I posted a message stating that I had found
a second "special" code for SNES SFII, but I couldn't figure out
the exact sequence.  Well, after bringing up the controller
"CONFIG." screen by accident several more times, I finally figured
out how to do it!  The following instructions allow you to set the
controller buttons for both players 1 and 2 WITHOUT returning to the
option menu off of the title screen.

It's actually very easy - 

      1 player mode:

	After you have selected a character to fight with, simply 
        hold down the select button and keep it depressed before
        hitting a button to start the game (on the SNES version,
        you can hit start or any of the other six buttons to start
        the game).  This will bring up the "CONFIG." screen for 
        both controllers.

	This also works when a second player challenges a person
        who is playing in 1 player mode.  In the "challenge 1 player
        who is already playing mode" whichever controller was used
        to initiate the challenge is allowed to bring up the "CONFIG."
        screen.  After selecting a character, just hold the select
        button down and keep it depressed while hitting start.

      2 player "vs. mode"

	After both players have select their characters, the handicap/
        stage select screen is displayed.  At this point the game only
        allows you to start play from controller one.  Again, simply
        hit and hold down select while you press the start button and
        the "CONFIG." screen will appear!

	NOTE: In all of the above modes, you must keep the select button
              depressed until the "CONFIG." screen actually appears.
              After changing the buttons around you are returned to the
              next match in the game.  This is especially useful if you
              decide to switch characters and want the buttons configured
              differently.


Vince Vitiello

vvitiello@bbn.com
Newsgroups: rec.games.video
From: aa399@cleveland.Freenet.Edu (Len Stys)
Subject: Re: The Dead Jaguar
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 24 Jul 92 13:26:04 GMT


In a previous article, slandrum@ntg.com (Stephen H. Landrum) says:

>In article <1992Jul21.181440.20913@chinet.chi.il.us> koziarz@chinet.chi.il.us (Louis Koziarz) writes:
>>>>    Clearly, there never was a Jaguar, or if there was, it's dead now.
>>Maybe it lives on in another entity.  Quote from the 7/13/92 _Electronic
>>Engineering Times_, from an article on the SHOgraphics Inc. new X Terminal:
>>
>>"During its first year of operation, SHOgraphics utilized some ASIC hardware
>>expertise originally developed at Atari Games for a low-cost 3-D rendering
>>engine that Atari Games had decided not to bring to market..."
>
>Atari Games (maker of coin-op games) has no connection with Atari Corp. (maker
>of home game systems and home computers).  Atari Games has a daughter company
>Tengen for the release of home computer and video games.
>
>Atari was split into two companies in the early 80's after posting record
>losses, and the two companies have no shared interests or products.

You are right...  I wish people would get their story together before
yelling "There is no Jaguar!  There never was one!"

I said it once and I'll say it again, Atari was working on TWO video games
systems.  This is how it worked...

Atari engineers supposely split up into two groups and had a competition
with each other.  One team of engineers produced the Panther while another
team of engineers produced the Jaguar.

Both machines were scheduled to be released.  The Panther EARLY this
year and the Jaguar in 1995.

The Jaguar was far ahead of its time and Atari decided to just scrap
the Panther and release the Jaguar instead.

Both machines supposely have been worked on since 1990 and the latest
Atari Corporation 1991 Annual Report states that the Jaguar is being
debugged now.

Sam Tramiel stated at the Shareholders meeting that the Jaguar is scheduled
to be released in the second half of 1993.

>

And get this folks, Atari still claims it is a "64-bit" system.

--
From: antoniou@buitc.bu.edu (George Antoniou)
Newsgroups: rec.games.video
Subject: Re: SNES for SALE!!
Date: 27 Jul 92 13:44:08 GMT
Distribution: rec.games.video
Organization: Boston University, Boston, MA, USA

In article <BrzH9I.J8s@news.cso.uiuc.edu> cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang ) writes:
>davem@uvmark.uucp (Dave Meeks) writes:
>
>>In article <1992Jul24.183018.23706@news.columbia.edu> ams15@cunixb.cc.columbia.edu (Anil M Shivaram) writes:
>>>I am selling my SNES system which comes with 2 controllers, cables, and Super Mario World for $140 o.b.o.   Get back to me if interested..the price is negotiable.   Anil
>
>>God I hope so, being they go for $149.99 brand new just about everywhere
>>I have seen.
>
>The new price around here is now $139, so...
>
Even better at Child World SNES are $125...  (2 controllers+SMBros)
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Just played Thunderforce IV (Megadrive)
Organization: Johns Hopkins University CS Dept.
Date: Tue, 28 Jul 1992 20:15:59 GMT

In article <1530btINN1gi@agate.berkeley.edu> tehkao@ocf.berkeley.edu (Teh Kao Yang) writes:
>WARNING! Before you rush out and get a copy right now...
>Bad news is that the game has a lockout chip, like Rolling Thunder 2, and
>will only work on a Megadrive. It will not work on a Genesis. 

It's language switch time, heh heh heh....  (Actually, I probably won't get
this game; Thunder Force III was _already_ too difficult for me.  The Thunder
Force games seem to be too much "memorize exactly where you have to be to
pick up the powerup/dodge the dangerous things that you need to complete the
level".  Except for the overhead stages in II, which were mostly fair.)
--
Hi! Ani mutacia shel virus .signature. Ha`atek oti letoch .signature shelcha!

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: graham@cs.utk.edu (Jeff Graham)
Newsgroups: rec.games.video
Subject: [GEN] Shadow of the Beast - HELP!
Date: 22 Jul 92 17:35:05 GMT
Organization: University of Tennessee, Knoxville - CS Department
Distribution: na
NNTP-Posting-Host: duncan.cs.utk.edu

  I've borrowed a friends Genesis and have been playing Shadow of the Beast
and wanted to know - has anyone finished this game?  I'm really starting to
get annoyed at how stinking difficult they made this game.  I can get through
the underground section easily, but the overland journey to the castle wears
me out - I have about 5 or 6 hit points left by the time I get to the castle.
Then inside the castle, I get wiped out pretty quick no matter which route I
take.  Is there a way to make this game a little easier?  Am I missing
something obvious on the way to the castle that would make it easier (I know
about the red potions)?  Which way should I go once I get to the castle?
Any help (including outright spoilers) would be appreciated.

 -Jeff

-- 
Jeff Graham                  |  What's the biggest problem in America -
graham@cs.utk.edu            |    apathy or stupidity?
All opinions expressed are   |  
mine. Nobody else wants 'em. |  Don't know, don't care.
From: joker@triton.unm.edu (The Evil Tou-Fu)
Newsgroups: rec.games.video
Subject: Re: SNES soccer games
Date: 22 Jul 92 23:30:03 GMT
Distribution: rec.games.video
Organization: University of New Mexico, Albuquerque

Super Soccer - It's a decent game, I did not like the 3d view of the game
		though, going down field and you will have problems picking
		up your other team mates further down.  I like the after
		touch you can apply to the ball so that it will curve and
		making it harder to save.  Overall I would give it 6 or 7
		out of 10.

Super Soccer Champ - Probably best of the 3.  Still a bit disappointing,
			it's more of an arcade game than a soccer simulation,
			you don't get to pick the formations as the other
			two, and there are only about 6 or 7 player on
			each side, but still it's a fun game, but scoring
			is pretty easy if you shot from the diagano side.
			I would give it about 8 out of 10.

World Cup Soccer - A modified version of kick-off for the computer,
			but they did a very bad job of porting, scoring
			is ridiculously easy.  I give it 3 out of 10.

All these game are quite disappointing.  I would like to see a soccer game
where it combines arcade action with simulation factors, am I asking too
much?


-- 
------------------------------------------------------------------------------
Jeff Shi                  |  University of New Mexico, Albuquerque, NM
joker@triton.unm.edu      |  Sacred cows make great hamburgers...
------------------------------------------------------------------------------
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Neo Geo: the only 24-bit system?
Date: 24 Jul 92 15:22:10 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <15433@ucdavis.ucdavis.edu>, ez005752@hamlet.ucdavis.edu (Chris Tsang) writes:
> 
> As a matter of fact, Neo Geo is just a 16-bit console with an 8-bit co-processor.
> (68000 is 16-bit, and Z-80 is 8-bit)
> It seems like SNK is trying to convince us Neo-Geo is on the top of all 16-bit 
> consoles. However, fooling consumers is not a good way of doing business.
> 
> After all, NG is just a very fast 16-bit machine with few good games.  
> Anyone agree?
> 

NEO-GEO is definitely not a 24 bit machine, but it is a multiprocessor machine.
Does that impress you?  Who cares -- the fact is that it is a very fast
system.  Telling tall tales to the public has been routine in the consumer
market.  SNK is just doing what others do (not that I approve of this, but
if you are looking for truth in advertising by Nintendo Sega, TT or Kellogs
for that matter, you are looking the wrong places as well!)

Steve
Newsgroups: rec.games.video
From: boomer@coplex.com (Mike Gallenstein)
Subject: Help with Metroid II
Summary: Many thanks to those with answers
Keywords: help,stumped,metroid,samus,rorschach,luser,mikeg
Organization: Copper UNIX/USENET Services
Date: Thu, 23 Jul 1992 00:18:18 GMT

I just got Metroid II for my game boy.  I'm really frustrated too!

About 20 minutes after playing I can't figure anything out.  I've gotten the
bomb, and I've killed like for or five metroids.  Now I can't get past the
liquid.  I keep waiting for an earthquake or something.  Nothing ever happens.

I hate to be stumped so early in the game.  I'm sure there is a secret passage
or something just waiting to be found.  Any clues or flat out answers will be
much appreciated!

	Mike G

-- 
 __________________________________   Tyger, Tyger burning bright,
/         boomer@coplex.com        \  In the forest of the night,
\  ...uunet!coplex.com!plex!boomer /  What immortal hand or eye
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   Could frame they fearful symmetry?
Newsgroups: rec.games.video
From: machala@delphi.hc.ti.com (Chuck Machala )
Subject: Re: SNES --- Good Golf GAME
Keywords: realism, golf
Organization: Texas Instruments
Distribution: usa
Date: Fri, 31 Jul 1992 14:40:39 GMT

kak1@cypress31.cray.com (Kevin Kramer) writes:


>In article <1992Jul30.162523.26474@news.Hawaii.Edu>, geno@uhunix.uhcc.Hawaii.Edu (Geno J. Baruffi III) writes:
>> Hi,
>>     I just recently bought my SNES and now I'm looking for a good golf
>> game for it.  I've seem 4 games, but since I'm not able to see anything other
>> The 4 I've seen are   Jack Nicholas Golf
>>                       PGA Tour Golf
>> 	      	      Pebble Beach 
>> 		and   Waialae Golf
>> 
>> I'd like to be able to play in tournament mode as well as play by myself
>> and be able to play skins, or strokes.  If anyone could point me to
>> a review of these games it would also be much appreciated.
>>

>Both Pebble Beach and Waialae Golf are under the title "True Golf Classics"
>and they are the best (IMHO) by far.  Graphics are much better than the 
>others and it is just more fun to play.  It has tournament, stroke, and
>skins (but you can't play skins agains a computer opponent)
>I personally like pebble beach a little better (I don't really know why)

>If you want a REAL golf simulation get Links 386 pro (for IBM computers)
>It is unreal!!  It has the most realistic graphics for any game on any system
>that I have ever seen.  Almost worth the price of a brand new 486 with 
>16 megs 'o RAM.  (BTW, the minimum requirment for this game is a 386 w/2 megs
>but I wouldn't play it with less than 8 megs)  I definite must have for any
>golf game enthusiest (like myself)

I agree. I've played all the golf games and Waialae and Pebble Beach are the
best (same company, same style, just different courses). Pebble Beach is 
more fun because you have to mix up your shots, hitting quite a few long
irons or fairway woods off the tee. It is a much shorter course than Waialae
which is basically a bust the drive and compensate for the wind on the 
approach shot game. Greens are alot tougher to putt on PB also. Both have
tournament or shot mode (18 hole tournament only, which is silly) and PB
has a skins mode. 
--
                                 ROMANES
                                 EUNT 
                                 DOMUS
Chuck Machala - Semiconductor Process and Design Center - Texas Instruments
Newsgroups: rec.games.video
From: tchuang@leland.Stanford.EDU ( Chuang)
Subject: Need advice on video game exchange companies
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Tue, 28 Jul 92 19:08:00 GMT

Hi,

   I was just wondering if anyone could recommend any good
companies that have game exchange services (for Genesis games).
The only one I've been able to find in magazine ads is called
"Exchange-A-Game" and is located in Virginia.  Can anybody
vouch for this place?

   I'd appreciate any comments.  I just can't seem to convince
myself to send out a $50 cart to some unknown company until I
get some feedback.

Thanks,

- Tom
From: din@grad1.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: TG-16/PC-E Reviews List... PLEASE READ
Date: 24 Jul 92 20:18:34 GMT
Organization: University of Pennsylvania

A fellow netter suggested that I post only updates to the TG-16
Reviews List in order to save bandwidth.  Sounds good to me!
Unfortunately, there are no new games reviewed this week.  If you
are interested in seeing the current list or simply wish to see
details on how you can review games, please e-mail me!
---------------------------------------------------------------------------
Clarence K. Din
Programmer/Analyst II, Language Analysis Center, University of Pennsylvania
din@grad1.cis.upenn.edu
---------------------------------------------------------------------------
"I have my toys (D-50, SR-16, TG-16 CD-ROM, SNES) and you don't!  Nyah!!!"
Newsgroups: rec.games.video
From: jwh@sei.cmu.edu (John Huber)
Subject: Wanted: Genesis Games
Organization: The Software Engineering Institute
Date: Fri, 31 Jul 1992 14:31:24 GMT


I want to find used copies of PGA Tour Golf and Tasmania.  If anyone has
either for sale or trade, please let me know.  Thanks!!!

-Jay

ps I have Buster Douglas Boxing and F-22 Interceptor for sale/trade.  BDBoxing
is still in the shrink-wrap (never opened) and F-22 is like new and includes
all of the packaging etc.



John W. Huber, Jr. - aka Jay   | Penguins - 1991,1992 Stanley Cup Champions
Software Engineering Institute | Pirates - 1990,1991 NL East Champions
SEI 3217        (412) 268-3550 | MasterCraft - The ONLY boat for skiing
Newsgroups: rec.games.video