HDTenEightyP/NetNews huggingface dataset:
From: stanton@athena.cs.uga.edu (Catherine Stanton)
Subject: Re: Another Shameless Plug for JediMUD
Organization: University of Georgia, Athens
Date: Wed, 27 Jan 1993 04:02:31 GMT

In article <C1GMsE.K6w@compsci.liverpool.ac.uk> u2gps@csc.liv.ac.uk (G.P. Sereno) writes:
>Hey, When you first pushed this MUD, you said that there was no LAG.
>Well guess what, I've been stuck in this lag for about five minutes now, and that is just on reading the new intro.  Previous to that, I have been left waiting for several minutes on a number of occassions.
>  is this down to an influx of new users, or have you been hiding something from us.
>
Well, whoever plugged the MUD and said there was no lag, was talking about
the MUD in the days before we started adding and compiling a TON of code on
stimpy.  Currently the coders of JediMUD have had to compile a lot of code
for the changes and updates and fixes and that does cause some lag.  However,
I believe I witnessed the ONE major lag of which you speak and that was earlier
today and due to an entire JHU network problem (I do believe it was JHU).  It
happens once every so often.  

The lag should lessen considerably as the code updates slow down.

Cat/Romulus

-- 
_______________________________________________________________________________
    Cat Stanton
    stanton@athena.cs.uga.edu
_______________________________________________________________________________
Newsgroups: rec.games.mud.diku
From: A high level player at Kallisti
Subject: RE: KallistiMud
Summary: Crashes...groan
Organization: Florida State University
Date: Mon, 25 Jan 93 08:08:27 GMT





Good question...  
Kallistimud is a fun mud.  But you are right, It crashes often every 5 to 
10 minutes.  Kallistimud used to have 30 levels, and it crashed then...
The implementor (and I was led to believe the only code writer) of 
kallisti is Luft.  About a month ago Luft said he was thinking about
making kallisti a 50 level mud.  We all complained...knowing from 
experience that this would lead to a few things:
1) extreme inflation...for gold, hps, items...etc...

2) A very awkward transition period from 30 to 50 levels
(mobs being upgraded...new spells...bla...bla)

Well when asked if we wanted it to go 50 levels we all pretty 
unanimously voted no.  But it IS Lufts mud so he mad it 50 levels.
we are currently in that transition period....

there are no new spells

mobs are being upgraded and we aren't informed (led to more than a few
deaths i can tell you that)

And of course...if there were crashes when it was a 30 level mud that
weren't fixed...the crashes have only gotten worse with the extra code
of a 50 level mud.

I play kallisti cause it is a cool mud...I will stick with it.
But I am high level..and after every crash we rush to get potions..etc..
(stuff only high levelers can easily get after reboot)

I would suggest you NOT start at kallisti now.
wait and when you see another post here saying transition is almost over 
and crashes are gone come back and try again.
From: eburke@csugrad.cs.vt.edu (Eli Burke)
Newsgroups: rec.games.mud.diku
Subject: Re: How long for Adversary?
Date: 21 Jan 93 20:12:48 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

In article <1993Jan20.161806.3202@cnsvax.uwec.edu> bakerdj@cnsvax.uwec.edu writes:
>	How long has adversary Mud been down it says it will be down for 
>2-3 weeks but how long has the sign been there? I just got back from vacation
>and so have no idea when the 2-3 weeks started.
>That is Adversay from Temple Mud.

Actually, it is Adversary Mud AT Temple, but I too have the habit of
calling it Temple when talking to my friends. The 2-3 week notice was
up three weeks ago when I got back from break, and is pretty much
arbitrary. I've spoken to Abaddon (on an unrealated matter..) and got
the same wonderful form answer to my incidental question. "Expect it
to be back up in 2-3 weeks ;-)"

-Eli



-- 
     eburke@csugrad.cs.vt.edu   || Opinion? You found some opinions? Not
     ===========================[]======================================
     eburke@eburke.async.vt.edu ||  in _MY_ message! That was pure fact!
From: xcelsior@cs1.bradley.edu (George Leidolf)
Newsgroups: rec.games.mud.diku
Subject: Re: Where is Worlds of Carnage
Date: 24 Jan 93 18:20:32 GMT
Article-I.D.: sol.1993Jan24.182032.19992
Distribution: na
Organization: Bradley University
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

brian c ronan (ronan@ug.cs.dal.ca) wrote:
: This sucks...when is Carnage coming back up..and do we have
: to pay rent for this..if so it better come up soon cause I'm
: close to be broke..

: 						Brian

I talked to Gilgamesh and he said that they would take care of the rent.
He also said that Worlds of Carnage would not be up this weekend, and they
still don't know when the net file server will up.

On the bright side, many immortals have sent in new areas, including my own
and they will go into testing immediately after it comes back.  There will be
new areas to explore and pillage soon... :)

Nightshade the Lampshade
From: nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz)
Subject: Re: TinTin......THE BEST!!
Organization: Hamilton College - Clinton, NY
Date: Mon, 25 Jan 1993 00:27:32 GMT

I am new to MUDding and was wondering what these client things are.
Also, how do you use one if you get one?

Anyone have any good MUD's to recommend?

Mike

-- 
Mike Rabinowitz     Internet address--nrabinow@itsmail1.hamilton.edu 
		    CIS Address--70732,2072      GEnie--M.Rabinowit1
		    Delphi Address--Darkknite

Newsgroups: rec.games.mud.diku
From: brumleve@iboga (Dan Brumleve)
Subject: Re: Another Shameless Plug for JediMUD
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 03:44:39 GMT

ccsachris@augustana.edu (CHRIS METZL (COMPCTR)) writes:

[Moronic drivel about the "power and might" of Chris Metzl's favorite
MUD deleted]


Oh no... NOO!!!  Not another one of _these_ people...
From: qwerty@hal.gnu.ai.mit.edu (Chris Hammack <R  U My sunshine?>)
Newsgroups: rec.games.mud.diku
Subject: Editors, room expecially
Date: 23 Jan 1993 17:19:39 GMT
Organization: MIT Artificial Intelligence Lab
Distribution: na
NNTP-Posting-Host: hal.ai.mit.edu


      I am looking for an editor for DikuMUD.   Either a seperate program, 
 or an internal command....It must include a room editor, If it JUST
a room editor that's OK too.   I guess my point is that I would like a room
editor so I don't have to play around with tinyworld values.   
      IF it is an internal command in the MUD, just mail me that part
so I can compile it in with my MUD.....
Post here, or mail is fine. 

Thanx,
Chris
From: atk@tigger.cs.Colorado.EDU (Alan Krantz)
Subject: Re: KallistiMud
Keywords: Crashes, Bashes, and Berserk!
Organization: University of Colorado, Boulder
Date: Mon, 25 Jan 1993 14:45:54 GMT

In article <C1ECAF.A5L@willamette.edu> jstrawn@willamette.edu (James R. Strawn) writes:
>What's the deal with Kallisti?  Every time I go to do something really
>serious like kill a shopkeeper or something, it crashes!  Now I know that
>those kind programmers who make these games really try and make it fun for
>everyone, so I'm not bashing on them, but a little info would be nice...
>
>Your friendly neighborhood niceguy...
>
>Jule

Uh - maybe it's a hint not to kill the shopkeeprs !!

atk
From: j_herlih@oz.plymouth.edu (Axl)
Newsgroups: rec.games.mud.diku
Subject: Re: KallistiMud
Date: 26 Jan 93 21:30:56 GMT
Organization: Plymouth State College - Plymouth, NH.

In article <1993Jan26.181415.20119@mailer.cc.fsu.edu>
jkent@loligo.cc.fsu.edu (John Kent (History?)) writes:
>
>The reason I said you should probably not START a character at Kallisti
>now is this:
>1)There are many crashes...as you said sometimes every couple of hours.
>	sometimes every couple of minutes....
>
	So you wait a few minutes, (ok, maybe 10 or so) and it will be
back up.  A tad annoying perhaps, but not That big of a deal.

>2)With so many crashes you WILL somehow loose your EQ!!!
>	-dying and crash before you get to corpse...
>	-starting and game crashes as it is loading EQ but before auto save..
>	  (happened to me 2 times)
>	-there are a number of ways....
>
	We reimb for the above situations.

>3)Kallisti has a very stict reimburse policy.  5 items and a weapon.
>	This seems reasonable...and for most muds I would agree
>that that policy is ample.  But on a mud that crashes so much..
>at low level you spend as much time re-getting eq as you do getting xp.
>
	This is not official Kallisti policy, atleast not as of
yesterday, when I last was on.  I give full reimb for the above 2
cases, when possible,

>From level 1 to 14 I had to get reimbursed 4 times.
>I had to choose my 5 best items and weapon.  That gets old realy quick...
>
>Again....as I said KallistiMud is very cool...if you can suffer the
>crashes and the loosing of eq at a low level that is up to you.
>I was simply saying...BEWARE...ALL IS NOT SWEET IN DENMARK..(or kallisti)
>
	Eh?  Kallisti is not located in Denmark.  It's right here in
the US.
				~Izzy the Shiny Happy Kender  @)-->---
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
Newsgroups: rec.games.mud.diku
From: brumleve@iboga (Dan Brumleve)
Subject: Re: DIDN'T ANYBODY READ MY RETRACTION!!!
Organization: University of Illinois at Urbana
Date: Sat, 23 Jan 1993 20:13:32 GMT

metzlcw@augustana.edu (CHRIS METZL) writes:

>I already apologised anout that @$#@$@..
>Leave me alone and check the rec.ga.es.mud.diku more often.
>I posted a rather lengthy APOLOGY!!!! LEAVE ME ALONE ABOUT IT.

>Malfador the Mistrusted

     Not everybody gets news at the same time you do...  Chances
aare that a lot of people still haven't gotten your "apology".  By
the way, if you haven't already figured it out, begging the vultures
not to flame you is the equivalent of yelling "I admit my mistake!
You can come and get me now!"


-Dan
Newsgroups: rec.games.mud.diku
From: jdb@beach.cis.ufl.edu (John Brothers)
Subject: Re: ATTN: Dark Shadow's Refugees
Organization: Univ. of Florida CIS Dept.
Date: Thu, 21 Jan 93 16:34:18 GMT

In article <1993Jan20.010408.1@vax1.mankato.msus.edu> belgarath@vax1.mankato.msus.edu writes:
>        For all of those Dark Shadow's refugees out there, there is a MUD that
>I found that is ver much like it.   It's called SillyMUD, and it's at
>128.226.178.54 2112.

That is NOT SillyMUD.   That is a SillyMud CLONE, known as KiagisMud, 
and running a somewhat older version to boot.   
And your address is wrong.  The address of Kiagis is 128.227.176.54 2112

(your mistake is understandable.)

Silly's (the original) address is different.  look it up on the mud
listing :)

BTW, I take umbrage at your statement that Silly follows the DarkShadow
idea of skill learning.   That implies that we stole the idea from them,
which we didn't.  


But I'm just splitting hairs.

John
From: thoennep@WTFD.ORST.EDU (Philip J. Thoennes)
Newsgroups: rec.games.mud.diku
Subject: Re: KallistiMud
Date: 26 Jan 1993 22:34:23 GMT
Organization: Weatherford Hall - Oregon State University
NNTP-Posting-Host: wtfd.orst.edu
Summary: reimb policy
Keywords: reimb policy

>
>3)Kallisti has a very stict reimburse policy.  5 items and a weapon.

Umm.  I have never been notified of this being an absolute policy.  And
considering that I am an implementor I think I would know.  As James I
have frequently reimb'd people.  Sometimes when many people needed reimbing
I only do a partial reimb so that i can get everyone some stuff quickly.
Or occasionally that school things interfers and I have to go to class.
If I have time I will try to do a FULL reimbersment.  When I do not have time
I will say that i will reimb four or five items so choose well.  THAT IS
NOT OFFICIAL POLICY!  THAT IS BECAUSE I HAVE CLASS IN 15 MINUTES ON THE 
OTHER SIDE OF CAMPUS!  If I do a partial reimb then later on when I have time
I will finish up the reimbing.


Philip J. Thoennes
James The Wanderer
thoennep@wtfd.orst.edu
------------------------------------------------------------------------------
James: ok, start listing.
Player: sting, titanic plates, ...
James: YOU'RE LEVEL 5!  GET SERIOUS!
Newsgroups: rec.games.mud.diku
From: exel@netcom.com (Me)
Subject: Re: Can Sites Be Posted.
Organization: Hopper.bsu.edu 6969
Date: Tue, 26 Jan 1993 01:17:16 GMT




look in rec.games.mud.announce. i think that scott just released his
    new Unofficial List on Internet MUDS. It has a list of almost
    every publicly accessable muds on the 'net.



reni
From: tjalliso@usc.edu (Tyler Joseph Allison)
Newsgroups: rec.games.mud.diku
Subject: God Help....
Date: 25 Jan 1993 18:46:46 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: phakt.usc.edu



    Im pushing to become a God on the Mud I play but never been one before.
What would you gods recommend I reserch/look at/study??  I just ftp-ed
Diku source code.  I figured I could take a look at the inside stuff and 
maybe there are some help files to it.  


  Thanks for your help...   E-mail would be fine unless you got something
                            to say to the world. :>


****************************************************************************
**     Whats to be a God so He can Help the Mud out....** *  * **** ****  **
**           Sick of backstabing guild guards...       ** *  * *    *     **
**               Likes giving tours...                 ** *  * **** *     **
**           is writting a TourGuide..<AGAIN>          ** *  *    * *     **
**       trying to make this long so I can do that---->** **** **** ****  **
****************************************************************************
From: hwong@hertz.elee.calpoly.edu (Hanson Wong)
Newsgroups: rec.games.mud.diku
Subject: Re: TinTin......THE BEST!!
Date: 22 Jan 93 07:25:33 GMT
Organization: Cal Poly, San Luis Obispo

In article <1jkgjbINN841@phakt.usc.edu> tjalliso@usc.edu (Tyler Joseph Allison) writes:
>
>
>My client is used to make the commands shorter...I decide when I wana
>recall and only me!!   
> example:   #alias rr "recite recall;get recall bag"
>


I just found it humorous that you recited your scroll before you even got it
out of your bag. Was it an error, or did you aactually wrote that alias?
Just my $0.02.

Hans (Guyle on the now defunct Eltanin)
From: st1j6@rosie.uh.edu (Buttafuco, Carlos)
Newsgroups: rec.games.mud.diku
Subject: suggestions
Date: 25 Jan 1993 18:15 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

being gone for over a month for the xmas break all the muds seem to have moved 
or disappeared
anyone have any good suggestions for muds that are relativly easy to get a start
on cool gods cool pc's etc.
carlos buttafuco

Newsgroups: rec.games.mud.diku
From: stine@chopin.psu.edu (Jeffrey Stine)
Subject: Re: LOOKING FOR A SITE
Keywords: site mud diku
Organization: Penn State University
Date: Tue, 26 Jan 93 08:07:46 GMT

In article <1993Jan26.041721.4813@midway.uchicago.edu> alee@midway.uchicago.edu writes:
>No, it is 8000 rooms, more or less - using pre-made rooms as well as
>original rooms with full room descrips and all - and no, it's not all
>one *.wld file, rather a series of files, thanks to the db system of a
>certain Diku (which we'll give credit to, of course) - but sure, boot-up
>may be a bit slower, but so what? after that, it's home free...
>
And I still have not received a reply to my email request as to what
you are doing with said code (how you obtained it).  Seeing as how
the only legit release to any 2nd party of what I code is under license,
and any 3rd party distribution is out of the question without informing
myself, one wonders what illegal activities someone has engaged in.
Please reply by email asap if you truely intend to use code that I
have created. (And the multiple file db is my work)

Note that giving credit goes without question, but be sure to place
the credit where it is due and not to the other Diku...seems just
another reason for me to be sceptical about coding anything for
general consumption.  Why can't people wait?  Why is there this
great urge to rip something off with the vain justification that
you have some right to do so because withholding information would
somehow be immoral?  Why not go out and steal an atomic bomb instead.
Um well no I guess that wouldn't be a good alternative.  I mean afterall
you'd have to do some _real_ work in order to do that.


-jeff (Abaddon)



Newsgroups: rec.games.mud.diku
From: rmt6r@faraday.clas.Virginia.EDU (Roy Matthew Thigpen)
Subject: Can Sites Be Posted.
Organization: University of Virginia
Date: Mon, 25 Jan 1993 20:40:35 GMT



I can't begin to tell you just how frustrating it is to read
all about these "great" MUDS, and having no idea about how to 
log onto them.  If the people doing the original post
can do us the courtesy of including an address, it would really be
helpfull.

Thanks....

Newsgroups: rec.games.mud.diku
From: crowley@mary.fordham.edu (Monty Python)
Subject: Re:Adversary
Organization: Fordham University
Date: Thu, 28 Jan 1993 18:52:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
Distribution: usa
X-Posted-From: mary.fordham.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Jeff,

Not to be pushy but in your post you mentioned(and I'm paraphrasing
a LOT here so correct me if i'm wrong) that things were pretty
much ganging up on you to prevent the return of Adversary. Out
of sheer curiosity 1)what are these things and 2)are we talking
weeks or months before a possible return to the net of Adversary.
I liked Adversary a LOT before it went down and I feel that it was
pretty well balanced already, that's not to say there was no room for
possible improvement because that's a situationj you find on almost
every single mud in existence and as far as I know no-one has found
THE solution for THE perfect system that is TOTALY balanced. 

So drop a line if you feel like it. I'd really like to know whats
going on and help if I can

		J.(Christie)Crowley
		CROWLEY@MARY.FORDHAM.EDU
Newsgroups: rec.games.mud.diku
From: mmcg@cs.monash.edu.au (Mike  Mc Gaughey)
Subject: Re: KallistiMud
Organization: Computer Science, Monash University, Australia
Date: Wed, 27 Jan 1993 15:31:33 GMT

j_herlih@oz.plymouth.edu (Axl) writes:

>>I was simply saying...BEWARE...ALL IS NOT SWEET IN DENMARK..(or kallisti)
>>
>	Eh?  Kallisti is not located in Denmark.  It's right here in
>the US.

`Something is rotten in the State of Denmark...'
--
Mike McGaughey			AARNET:	mmcg@bruce.cs.monash.edu.au

"Head stompin', ass kickin', finger licking nastiness"
From: st1vi@rosie.uh.edu (Roberts, Russell R.)
Newsgroups: rec.games.mud.diku
Subject: Re: HELP!!!!!!!!  my area isnt connected
Date: 27 Jan 1993 21:42 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

In article <1k6mlvINNbud@phakt.usc.edu>, tjalliso@usc.edu (Tyler Joseph Allison) writes...
> 
>                   How do I connect my area to the east gate so I can
>         just walk around in it.  No mobs...just rooms.
> 
> Blade.....  
>   Thanks...
> 
First of all, if you know how to write an area, you should know how to write 
the zone file for it.  If you don't, then you need to learn, no offense.
Anyway, each area has to have a zone file and an area file.  No mob, obj, or 
shop files are required, but you MUST put a zone file along with a world file.

Roy


Newsgroups: rec.games.mud.diku
From: metzlcw@augustana.edu (CHRIS METZL)
Subject: DIDN'T ANYBODY READ MY RETRACTION!!!
Organization: An Organization Name
Date: Sat, 23 Jan 1993 19:21:15 GMT

I already apologised anout that @$#@$@..
Leave me alone and check the rec.ga.es.mud.diku more often.
I posted a rather lengthy APOLOGY!!!! LEAVE ME ALONE ABOUT IT.

Malfador the Mistrusted
Newsgroups: rec.games.mud.diku
From: tad2@Ra.MsState.Edu (Terry A. Donaghe)
Subject: Armagedon?
Organization: Mississippi State University
Date: Thu, 21 Jan 1993 20:15:29 GMT

I was a de-facto play tester on Armageddon...


Can anyone please email me it's current address or tell me what has 
happened to it?

Since it was not a public mud (as of the time I was playing) please email me.


tad2@ra.msstate.edu
From: KEG108@psuvm.psu.edu
Newsgroups: rec.games.mud.diku
Subject: HELP WANTED! VMS Diku code?
Date: 27 Jan 93 14:31:39 GMT
Organization: Penn State University


    I would like to get involved with coding MUDs but i am having problems trin
g to find a Diku code that will run from VMS, anyone know of one and if so the
ftp site. Also i would be interested in finding out if there are anyother mud
codes that run on anything else except "C". Good mudding all!

Keith
aka Dravven
aka Durvack

"These times are said to try mens' souls"
From: u2gps@csc.liv.ac.uk (G.P. Sereno)
Newsgroups: rec.games.mud.diku
Subject: Re: Another Shameless Plug for JediMUD
Date: 26 Jan 93 12:02:37 GMT
Organization: Computer Science, Liverpool University

Hey, When you first pushed this MUD, you said that there was no LAG.
Well guess what, I've been stuck in this lag for about five minutes now, and that is just on reading the new intro.  Previous to that, I have been left waiting for several minutes on a number of occassions.
  is this down to an influx of new users, or have you been hiding something from us.

Gary Sereno (a.k.a. Dapper a.k.a. Dapperman).
Newsgroups: rec.games.mud.diku
From: lis@mfltd.co.uk (Linus Surguy (x5384))
Subject: Re: Diku II - a quick question?
Organization: Micro Focus Ltd., Newbury, UK
Date: Tue, 26 Jan 1993 08:35:18 GMT

In article <1993Jan26.020658.6914@sol.ctr.columbia.edu> xcelsior@cs1.bradley.edu (George Leidolf) writes:
>Nicholas S. Macron (nsm3@po.CWRU.Edu) wrote:
>
>: Does anyone out there know if the DikuII source code is 
>: available?
>
>: (you know that code that was popular for a whole month)
>: It looked as if a lot of work went into it...Anyone know
>: what happened with it?  the source code at least?
>
>You can ftp it from ucbvax.berkeley.edu in /pub/games/dikumud/source
>I believe...
>
>Nightshade the Lampshade

Awwww - I just wish I knew how to find the address as I dont have a name server
- its such a pain knowing that all these files are available and just not being
able to touch them!

Perialaga

** This a personal message, not a message from Micro Focus **

Newsgroups: rec.games.mud.diku
From: Roscoe@Whassah.Mattah.EDU
Subject: DarkShadow MUD
Summary: Bittersweet
Organization: The Gamera Research of Engineering and Architecture Team
Date: Sat, 23 Jan 1993 02:59:21 GMT

It seems that DarShadow mud may not be up very long if and when the malloc
error if repaired.  I have been informed that its current home,
Hobbes.Linfield.EDU, will be the home of Arctic MUD when it is ready and
DarkShadow is only there until such time.  I have also been told that Arctic
is pretty close to being finished, so don't change your macros for Hobbes
just yet.  DS will probably have to find another site soon.

Have a nice day.