HDTenEightyP/NetNews huggingface dataset:
From: Noc@aplcomm.jhuapl.edu (Network Operations Center)
Subject: Re: WANTED: Spectre
Reply-To: Noc@aplcomm.jhuapl.edu (Network Operations Center)
Organization: JHU/Applied Physics Laboratory
Date: Mon, 4 Jan 1993 17:18:46 GMT

Yes, I have a new copy of Spectre with manuals and registration card. I am 
unable to use the package with a Powerbook 170 8/80 and Radius Powerview and 
NEC Multisync 19" color monitor.  Therefore it is for Sale. 

Al Wilkins 301 953-6066
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Bane: What version is system 7, colour happy?
Date: 12 Jan 93 22:47:16 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I finished Bane a while ago on my Classic on system 6.07, so I gave it
to my brother so he could finish a game he started on my system. He's
running system 7.1.

He has installed the software, set the monitor to 16 colours, etc., but
it comes no where near to working because it must use a brain-dead non-
quickdraw method. The screen, he says, is totally bizarre -- strange
colours, you can see the finder through certain pictures, etc.

Anyways, is there someone out there who had a problem running Bane on
a colour Mac on either system 7 or 7.1 and got an update to make it
work? Or are there known conflicts or problems?

Any help appreciated...

Sean
^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
Sean McDowell                    "I am the first immoralist:
Dalhousie University Law School   that makes me the annihilator
seanmcd@ac.dal.ca                 par excellence" - Nietzsche
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: comp.sys.mac.games
Subject: Re: Out of this World question
Date: 9 Jan 1993 14:30:23 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


SP> O.K. - now that I have my brand spanking new copy of Out of this
SP> World I'm stuck. After swinging the cage, falling on the guard,
SP> getting his gun, and fighting my way to the elevator (with my
SP> fellow esacpee) - where are you supposed to go next? The top floor
SP> has a nice view, the bottom floor has an unbeatable guard, and the
SP> next to the bottom floor seems promising but I always run out of
SP> ammo after basting down the wall. HELLLPPPP!!!

Well you suppose to terminate the guy at the bottom floor!
Well it seems UNBEATABLE! but try! and be FAST!

Good luck, may the force be w/ you!
From: richard_frankel.apa@MAILLINK.berkeley.edu (Richard Frankel)
Newsgroups: comp.sys.mac.games
Subject: Turning Point Europe
Date: 4 Jan 93 22:37:04 GMT
Organization: UC Berkeley
NNTP-Posting-Host: absw1mac19.berkeley.edu
X-UserAgent: Nuntius v1.1.1d14
X-XXMessage-ID: <A76DFC10E601DA27@absw1mac19.berkeley.edu>
X-XXDate: Mon, 4 Jan 93 22:37:04 GMT

Has anybody out there every heard of Turning Point Europe: 1939? It is a
Mac war game, and that is all I know. Any opinions, especially from
people who have actually played the thing would be appreciated. As I can
t check into the net to often, could you please email me? My address is
Richard_Frankel@MAILLINK.berkeley.edu

Thanks for any info and happy gaming!
Newsgroups: comp.sys.mac.games
From: dob@ccr-p6.ccr.jussieu.fr (Dominique BERNARDI p3512)
Subject: Monkey Island Help!
Organization: Universites P. & M. Curie / D. Diderot
Date: Sun, 10 Jan 1993 19:21:34 GMT

I find myself wandering inside the ghost ship. Nothing to do
but using a feather to steal a grog jug from a sleeping ghost
crew. Now what ? Is it possible to snatch the key from the
wall of the Captain's cabin ? Is it possible to open the squeaky
door ? All help would be appreciated.
From: GQ.PAW@forsythe.stanford.edu (Peggy Williams)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia - Level 4
Date: 11 Jan 1993 17:19:08 -0800
Organization: Stanford University
NNTP-Posting-Host: morrow.stanford.edu

I just got Prince of Persia this weekend, and both my boyfriend and
I have been glued to the Mac for hours on end.  So far, it's been a
great game.

I have a question about level 4.  What in the heck does one do to
get past the mirror?  I've looked everywhere and pushed all the
tiles possible, but nothing makes any difference.  Is there any
other way to get to the exit door?  If someone could possibly
provide me with a hint, rather than a complete solution, that would
be great; otherwise, anything will do. We are stuck.

Thanks!

-- Peggy
gq.paw@forsythe.stanford.edu
      or
gq.paw@stanford
From: hhtra@usho72.hou281.chevron.com (T.M.Haddock)
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia - Thanks for the help!
Date: 12 Jan 93 18:11:38 GMT
Organization: Chevron

In article <93012.092435PC2370A@auvm.american.edu>, PC2370A@auvm.american.edu (Peter M. Cohen) writes:
 
|> I want to thank all those that mailed/posted advice to me regarding 
|> level 6 ... I have to wait now untill my 2 year old goes to bed to
|> play.  He won't let me have a turn !!! :-)

 My kids like to see the guy fall and go SPLAT, especially from really 
 high places.  They also like me to force the guard off the ledge on 
 Level 8 so he gets skewered by the spikes below.  But their all time
 favorite is the chopping blades - you should hear the squeals!  :)

 Travis
Newsgroups: comp.sys.mac.games
From: kharri@casbah.acns.nwu.edu (Karl Harrison)
Subject: Re: Pax Ending
Followup-To: comp.sys.mac.games
Organization: Reading from home
Date: Mon, 4 Jan 1993 13:11:39 GMT

In article <19930103231009CSMSETS@MVS.OAC.UCLA.EDU>,
CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS) wrote:
> 
> In article <C05293.9sL@andy.bgsu.edu>, on 31 Dec 92 19:31:50 GMT,
> smiller@andy.bgsu.edu (scott miller) writes:
> 
> >
> >When does a game of Pax Imperia end?  I've searched the manual forwards and
> >backwards, but haven't been able to find any place where it mentions a conclusion.
> >I haven't had a chance to spend a considerable amount of time on one game to
> >find out and as others have posted, it does eventually end, but what are the
> >victory conditions?  I hope it's not complete world domination, as this would
> >be woefully unfair to those economic societies!
> >
> >Scott
>   I don't think it does end. I've destroyed all alien bases and colonies
> and the game still goes on (I know that all the alien locals were wasted
> because I was only playing with 4 stars and I had colonized every planet
> and every moon and put bases on each). The map by the way still shows
> squares and cilcles where the alien bases and colonies were.
>          --Ed

I agree here I did the same thing, and the alien signs still remain, which
is very anoying, the end game is very lacking. (I wrote to changeling about
this problem).

I have also found that the computer players get very high tech levels very
fast, and often I have to use the -25 million base cost cheat to bring my
levels up. I fing that spending about 20 million per turn on tech to be
effective, then in about six years you up to about level 20 in all techs.

Has any one sucessfully brided an alien advisor, I still haven't yet. How
much does it cost, I tried up to about 5 million with their loyalty at 61%
with no sucess.

--- Karl
Newsgroups: comp.sys.mac.games
From: worman@cherry.cis.ohio-state.edu (robert worman)
Subject: Re: Prince of Persia
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 11 Jan 1993 21:36:23 GMT

sorry, I forgot the 'careful step' in those instructions.

if you hold the shift/0 down while using the 4 or 9, the Prince tiptoes forward

this is useful if you suspect bad panels, or if you want to get to the very

edge of a chasm before a jump.

rob
Newsgroups: comp.sys.mac.games
Distribution: world
From: Eddie_Crawford@tcs.las-vegas.nv.us
Organization: Cyber Sanctum
Date: Sun, 03 Jan 1993 09:09:16 PST
Subject: M4 simulation

Has anyone played the tank game M4? And most importantly is it anygood?

Newsgroups: comp.sys.mac.games
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Subject: Re: What should Apple do to the Mac to make it better for games?
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 6 Jan 1993 20:48:35 GMT

In article <1993Jan05.164136.179222@bmug.org>, Ron_Hunsinger@bmug.org writes:
>Juri Munkki writes, as a reason to have BASIC built into the Mac:
>
>>What we lack is the talent to write the
>>games.  To create this talent, we have to get teenagers interested in
>>programming the Macintosh. 
>
I'm 15.

>What we need is people learining to program well.  BASIC is not the way. 

When I was 6 or 7, BASIC was plenty. If somebody had tried to teach me Pascal
then, I wouldn't know it now because it would've overwhelmed me.

>People who begin their careers writing BASIC are forever crippled.  (I know
>this is likely to generate a lot of comment, but I stand by my position.)

I started at age 6 or 7 in BASIC, and I'm just learning Mac Toolbox now at age
15. It was tough getting away from numbering lines, but you have to start
somewhere. BASIC allowed me to write little games as a kid, so that I was
interested in programming since. 
>There *have* been some good games written in BASIC, but that was despite the
>language, not because of it. 

True.
>The same can be said of programmers.  There are
>a few good programmers who started in BASIC, but they didn't become good until
>they learned to unlearn everything BASIC had taught them.  Let's spare the
>next generation of programmers the heartache of having to learn to program
>twice.  BASIC encourages the kind of linear programming that is the antithesis
>of the Macintosh interface.  

I agree, but if you're talking about kids learning C, don't count on it. I
slowly learned Pascal after BASIC, and I'm just learning C. For many years, I
didn't feel the need to learn anything but BASIC. It may be a poor language to
work with, but it's good to encourage kids.

>(Besides, BASIC would work just as well on disk as in ROM.  If it's so
>wonderful, why isn't there a successful implementation of BASIC for the Mac?
>And don't tell me it's because Bill Gates prevented Apple from doing it. 

Didn't Microsoft do BASIC in like '85 or something?

>There are other players in the software game.  The correct answer is that good
>programmers learned from their mistakes with AppleSoft and other BASICs, and
>avoid it for serious programming.)
>
>>Assembly language and fast animation will follow automatically.
>
>I disagree.
>
>
>**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
>**** this posting does not in any way reflect BMUG's official views.

-Scott J. Kleper
"Sgt. Kleper"
From: micah@milton.u.washington.edu (Micah Anderson)
Newsgroups: comp.sys.mac.games
Subject: Armor Alley
Summary: sununu gives cpr to martha ray
Keywords: Armor Alley MOdem
Date: 12 Jan 93 14:38:04 GMT
Organization: University of Washington
NNTP-Posting-Host: milton.u.washington.edu

Does anyone know where a demo version of Armor Alley (which has a working
modem to modem interface) might be located? Archie just thumbed its
nose at me..
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom: MacsBug Cheats
Date: 5 Jan 93 09:33:34 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In <1993Jan5.001903.27560@pasteur.Berkeley.EDU> hills@cory.Berkeley.EDU (Hills Matthew D) writes:

>the debugger after starting the game), and it is probably best if you are in
>the "Housekeeping" routine, as the stack pointer will then be correct).
>All addresses should be typed in the form of:
>sm (a5)-[addr] [value]

Just a minor nitpick: A5 is not the stack pointer, and it doesn't
matter what the stack pointer is; A5 is the QuickDraw&Globals
pointer, and it definately points to the right place all the time
(as long as you're not in an interrupt routine)

- Except for MicroSoft apps, who use A5 as Yet Another Address
Register. It seems they put the right value back in there before
calling the toolbox, almost all the time :-)

Cheers,

								/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   Cookie Jar: Vanilla Yoghurt with Crushed Oreos.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Jorge_I._Rodriguez@bmug.org
Organization: BMUG, Inc.
Date: Mon, 11 Jan 1993 10:20:12 PST
Subject: Lemmings Help

does anyone know how to get passed level 28 taxing.  I have a strategy but I
seem to be short about 2 lemmings.  Any tips would be appreciated.  Thanks.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: hankins@cs.swarthmore.edu (Luke Hankins)
Subject: Re: Rescue Leyte Rescue
Organization: Swarthmore College
Date: Mon, 4 Jan 1993 23:10:39 GMT

Rich.Rubel@launchpad.unc.edu (Rich Rubel) writes:

>Leyte Rescue is *very* confusing and undocumented, but a lifesaver... 
>Ken- open your PREFERENCES folder in the System folder.  There's the Leyte
>Prefs file there.  Double click on it, and you're set.  HOWEVER, make sure
>you're not running Leyte Gulf at the same time.  Not even sitting at the
>main menu.
>[RICHR]

	A timesaving hint:  Put Rescue in the prefs folder along with the
Hellcats Prefs and put an alias to it in a readily accessable place.  Then
when you launch it the file dialog box will have the Hellcats Prefs in it
for you...
		-l
-- 
______________________________________________________________________________
Luke Hankins hankins@cs.swarthmore.edu |"Le coeur a ses raisons que la raison
for(MyAge=0;!Dead;EnjoyLife);          |   ne connait point" -Blaise Pascal
While not (EndOfLife) do Havefun(me);  |"...stay sane inside insanity..." -RHPS
Newsgroups: comp.sys.mac.games
From: zymotic@vpnet.chi.il.us (Jay Kreibich)
Subject: Re: top maelstrom scores revisited
Organization: Vpnet Public Access
Date: Thu, 7 Jan 1993 04:49:27 GMT

>score	level	name
>457k  	21		mike kelleher
>358k 	17 		nw choe
>357k	25 		colin law
>310k 	23 		dave flowers
>289k 	22		ken anderson
>279k 	11 		darren cokin
>278k	16		jon carr
>242k 	12 		john maloy

>N.W. Choe    Beaver Consulting Co.- Chicago

  You guys must have far to much to do!
From: sls16@po.CWRU.Edu (Samuel L. Shank)
Newsgroups: comp.sys.mac.games
Subject: PoP instructions
Date: 4 Jan 1993 23:51:56 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


I just got the demo from Sumex, and there are no inwstructions!  Can someone
help!  Thanks,
-- 
Sam Shank
sls16@po.cwru.edu
Newsgroups: comp.sys.mac.games
From: charlesa@niwot.scd.ucar.edu (Charles Albrecht)
Subject: Re: Star Ship Simulations
Organization: Scientific Computing Divison/NCAR Boulder, CO
Date: Thu, 7 Jan 1993 22:24:09 GMT

In article <1993Jan7.202128.26648@news.acns.nwu.edu> rroman@casbah.acns.nwu.edu (Randall Roman) writes:
>..................................... I would like to hear some
>input as to what people would want from a starship simulator.
>Extra detail that would play slower?  Or an less detailed, but
>quicker moving action oriented game?  A mixture?  Let me know,
>e-mail or post.
>
>--
>Randy Roman
>r-roman@nwu.edu

Randy,

Something I'd be interested in seeing would be a networked star ship
game that assumes it takes more than one person to run a ship.  Up to,
say, four bridge stations could be represented as modules within the game.
This would be a high level of detail, but the processing would be 
distributed across several computers.  The command machine would function
as a server to the members of the bridge crew as well as for communication
to other "ships" in the game.  Add MacTCP support, and you could get some
awesome distributed battles going.  

-Charles
 charlesa@ncar.ucar.edu
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceward HO! 3.0...When?
Date: 4 Jan 93 22:55:16 GMT
	<1993Jan4.195216.19513@galileo.cc.rochester.edu>
Distribution: usa
Organization: USC-ISI
In-reply-to: baltman@prodigal.psych.rochester.edu's message of 4 Jan 93 19:52:16 GMT

In article <1993Jan4.195216.19513@galileo.cc.rochester.edu> baltman@prodigal.psych.rochester.edu (Brian Altman) writes:

>I thought 3.0 was due out sometime this month. I just called
>MacConnection and they currently have version 2.1 and told me
>that there was no expected release date for 3.0. I'd like to
>own this game, but I don't feel like having (wanting) to upgrade
>in a month or two.
>
>-Brian


I heard somewhere (MacWeek?) tjhat 3.0 is supposed to be at the Expo
this week.  I'll tell you if it was when I get back (if no one beats
me to it ;-)

jas

--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Newsgroups: comp.sys.mac.games
From: sharris@chopin.udel.edu (Scott A Harris)
Subject: Is there a patch for Mission Thunderbolt?
Organization: University of Delaware
Distribution: usa
Date: Thu, 7 Jan 1993 21:21:26 GMT



Is there a patch for mission thunderbolt?


-- 
Scott Harris
sharris@chopin.udel.edu
Xref: sparky comp.sys.mac.games:13723 comp.sys.mac.wanted:12303
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted
Distribution: world
From: hyw@philabs.philips.com (Huay-Yong Wang)
Organization: Odyssey Ultraware, Inc
Date: Thu, 31 Dec 1992 21:25:13 CDT
Subject: Cool Mac games forsale

1) Warlords by SSG version 1.1.3 (latest) $28
   System 7 compatible. 32-bit clean, Quadra cache compatible
   Support large monitor (16"), Unregistered. Not copy-protected.

2) Lemmings $26
   System 7 compatible,  32-bit clean, Quadra cache compatible
   Codes for all 120 levels available. Copy-protected (manual lookup)
   Unregistered.

Original manuals, boxes etc.. Both games are basically brand new (minus
shrinked-wrap) Prices listed include priority-parcel shipping anywhere in
the Continental USofA.

I'm interested in trades too. Games that might interested me are 
Spaceward Ho 2.0, Falcon MC, SimCity Supreme, V for Victory.  

Regards,
Huay-Yong


------ Internet Message Header Follows ------
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted,misc.forsale.computers.mac
From: hyw@philabs.philips.com (Huay-Yong Wang)
Subject: Cool Mac games forsale
Organization: Philips Laboratories, Briarcliff, New York
Distribution: usa
Date: Thu, 31 Dec 1992 17:56:15 GMT
misc.forsale.computers.mac:2207


Newsgroups: comp.sys.mac.games
From: bizarre@leland.Stanford.EDU (Bruce Templeton)
Subject: Re: Technical Question about Maelstorm. IMPORTANT!
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 7 Jan 93 05:43:46 GMT

In article <1464@shrike.com> flash@austin.lockheed.com (James W. Melton) writes:
>In article <1993Jan5.122535.1@cc.curtin.edu.au> crod@cc.curtin.edu.au (Scott Kevill) writes:
>    POV-Ray (Persistance of Vision) is FREE and is far more *FLEXIBLE*
>    than a lot of commercial renderers like StrataVision 3D etc. in the
>    way of surfaces and objects.
>I saw your first post and downloaded it just for grins. It bears pointing
>out, if it is not obvious, that POV-ray *requires* an FPU or FPU emulator.
>I'm sorry I wasted the time; my LC is not so equipped.

The FPU emulator he was referring to is a freeware init available at the usual
sites, including 

mac.archive.umich.edu in mac/system.extensions/cdev/softwarefpu2.21.sit.hqx

Of course, it is much slower than an actual FPU, but at least it allows this,
and many other programs, to run.

I also just downloaded POV-Ray and have begun to play with it.  I'm amazed that
this program is freeware, it is a very complete and professional application.
Check it out.

-bruce templeton

-- 
|*Bruce Templeton			     		  ______________    *|
|*bizarre@leland				 DFOTB  /______________/|  *|
|*Disclaimer:  The statements above reflect the 	|  o   o   o  | |  *|
|*opinions of virtually everyone I have ever met.	|_____________|/   *|
From: jwo@gallant.apple.com (Jamie Osborne)
Newsgroups: comp.sys.mac.games
Subject: Panorama mode in Leyte Gulf
Date: 7 Jan 93 21:41:53 GMT
Reply-To: jwo@apple.com
Organization: Apple Computer, Inc.

I would like to see the panorama mode in Leyte Gulf.  I have a 21"
color monitor and a 12" monochrome.  Even when I set both resolutions
to 4 bit, the Panorama Mode menu item is never enabled.

Any Ideas?

Thanks.

-Jamie

jwo@apple.com
Newsgroups: comp.sys.mac.games
Subject: Re: I want my Civilization
From: kmoffatt@cstp.umkc.edu
Date: 10 Jan 93 21:37:51 -0600
Organization: UM - Kansas City, Computer Science
NNTP-Posting-Host: vax2.cstp.umkc.edu

You can segment them with a program like Stuffit 2.0 (it's shareware) and
re-assemble them after the move.
		Keith Moffatt
		KMOFFATT@VAX2.CSTP.UMKC.EDU
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Me!! Ted.)
Subject: ADVICE:  On games from Strategic Studies
Organization: Indiana University
Date: Tue, 5 Jan 1993 03:15:57 GMT



	I am getting ready to lay down $62 on Strategic Studies game set
of American Civil War. (Vol. 1 and Vol. 2).  Has anyone played
this?  If so, how are they?

	Also, I am tossing the idea around about either M4 Tank,
Battle of Britain, and Bomber 2 (by Deadly games).  Does anyone
have any tips on these?

	Thanks ahead of time.

-- 
         Swallowing your pride rarely leads to indigestion.
         A hard thing about business is minding your own!
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
From: arnett@unixg.ubc.ca (Bill Arnett)
Newsgroups: comp.sys.mac.games
Subject: More from Andrew Welch...
Date: 7 Jan 1993 09:06:45 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: unixg.ubc.ca

------------------------------ enclosed text follows --------------------
From: andrewwelc@aol.com
Subject: Maelstrom Ravings
Date: Wed, 30 Dec 92 21:30:45 EST

Please post this on comp.sys.mac:

Here is something I don't understand:  Solarian ][ is obviously a complete
rip-off of games like Galga and Galaxian.  The interface used in Solarian ][
is identical to many games on the PC, and the style of the About... screens
has been used in arcade games for years.  Why is no one bitching about this?

Simply because Maelstrom is not a completely original game *in concept* does
not negate its value, enjoyability, nor the vast amount of time put into
creating it.  In fact the majority of games we've seen in the past 5 years or
so have been variations on existing themes, to one degree on another.

If you are going to dismiss Maelstrom because it is a super-deluxe version of
Asteroids, so be it.  However if you are going to discard all games that are
not completely original, you'll be left with precious few.  It all depends on
your view of originality.

Are all flight simulator programs rip-off's of the first flight simulator? 
No, what matters is _implementation_ of the game, its playability, and its
enjoyability.

I never said Maelstrom was, to quote Monty Python, "Something completely
different."   I believe that truly original thought is extremly rare, but
often times the unique combination of existing ideas creates a new, original
beast.

Funny, I thought Mac users would be glad to have a full 256-color version of
the classic Asteroids, the same way they were glad to have a full 256 color
version of Galaxian in Solarian ][.

 - The vast majority of the sounds in Maelstrom *are* original
 - ALL the artwork in Maelstrom is original
 - Every single byte of code in Maelstrom is original
 - Many of the ideas in Maelstrom that extent it beyond Asteroids are
original

Andrew Welch/Ambrosia
------------------------------ end of enclosed text --------------------

-- 
Bill Arnett                            Internet: arnett@unixg.ubc.ca
Newsgroups: comp.sys.mac.games