From: mercurio@SDSC.EDU (Philip Mercurio)
Newsgroups: sdnet.talks
Subject: UCSD Extension:  VIDEO SYSTEMS AND TECHNIQUES FOR COMPUTER GRAPHICS ANIMATION
Date: 6 Jan 1993 17:38:23 -0800
Organization: UCSDgw
NNTP-Posting-Host: network.ucsd.edu

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                  VIDEO SYSTEMS AND TECHNIQUES
                 FOR COMPUTER GRAPHICS ANIMATION

                     A UCSD Extension Course
               University of California, San Diego
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This ten-week course will cover the equipment and techniques  re-
quired to do computer graphics animation to video tape.  Partici-
pants will learn the technical basics necessary to design and use
a computer graphics animation facility, as well as learn computer
graphics tips and techniques for recording to video.  Topics  in-
clude video signals and technical terminology;  system configura-
tions, including an overview of the latest equipment,  choice  of
formats  and  media, and equipment requirements for both consumer
and professional facilities;  and production and post-production,
including  recording tips, aesthetics, strategies, and techniques
for getting the highest quality from your images.  Most materials
will  be  provided.  Equipment demonstrations and hands-on oppor-
tunities augment the course.

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                        Who should Attend
			*****************

Those involved in the design and implementation of  the  computer
graphics animation recording and post-production facility.  Those
interested in the trade-offs between  various  system  configura-
tions,  and  the  issues  to be aware of when choosing equipment.
Those who work  with  or  maintain  computer  graphics  animation
equipment.   Those  with animation experience, seeking to improve
their computer graphics animation techniques. Individuals attend-
ing should have an engineering or other technical background.


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                            Syllabus
			    ********

Video Signal Basics
	1.  Television Basics and Video Signals
	2.  Video Signals and Specifications

Video Signals II - Signals and Systems
	3.  Signal Distribution;  Test and Measurement
	4.  Standards, Formats, and Media
	5.  Midterm

Production and Post Production	
	6.  Scan Conversion and Recording Equipment
	7.  Recording and Recording Tips;  Editing and Editing Tips
	8.  Formats:  Image Processing and Effects;  Distribution 


Equipment
	9.   Review:  Equipment Requirements and Tradeoffs
	10.  Final/Final Project


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Kevin Landel is Head Engineer and Technical Director of the media
production  facilities  at  the  San  Diego Supercomputer Center,
where he defined, designed and installed the audio and video  fa-
cilities  for  the Center's Advanced Scientific Visualization La-
boratory, and now supervises and contributes to the production of
the  Vislab's computer graphics animations.  He received his Mas-
ters Degree in  1988  from  the  Media  Laboratory  at  the  Mas-
sachusetts  Institute  of  Technology,  where  he  specialized in
psychoacoustics and its applications to speech  recognition  sys-
tems and interfaces.  He received his BS/EECS from the University
of California at Berkeley, with an emphasis on computer architec-
ture  and  system  interface  design.  Before coming to SDSC, Mr.
Landel worked as a system design engineer at Amdahl  Corporation,
a  mainframe  computer  manufacturer.   He  has  worked as a crew
member on the production of several movies, and has  traveled  to
South  America  to  shoot  a documentary on the lifestyles of the
rural people of Ecuador and Bolivia.

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UCSD Extension Computer Science  Course # X434.15  Index # 45054N

Time/Date:  Saturday, 8:30 am to 12:30 pm
	    Jan. 9 to Mar. 20; no mtg. Jan. 16, Feb. 13 (9 mtgs).
Location:   San Diego Supercomputer Center Auditorium (UCSD)
Credit:     3 units in Computer Science & Engineering
Fee:        $395

    UCSD Extension  (619) 534-0406  (24 hour information line)

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