HDTenEightyP/NetNews huggingface dataset:
From: marnold@cwis.unomaha.edu (Matthew Eldon Arnold)
Subject: Re: Beast II Questions
Organization: University of Nebraska at Omaha
Date: Mon, 12 Oct 1992 22:18:52 GMT

shirah@kong.gsfc.nasa.gov  writes:
> I have a few questions concerning Shadow Of The Beast II:
> 
> 1.  Can you get past the Innkeeper? How?

The only thing that you get at the inn is a jigour of hard liquor.
The only place this jug is used is after you get captured by the goblins.
It makes for an effective way to dispose of the guard.

> 2.  What is the password to get by the guardian (dragon head at the gate)?
>     How did you get this password?

There a a number of possibilities.  The password changes with each game
that you play.  To find out the password, you must rescue the friend
of the guard getting shocked in the early stages of the game.

> 3.  How do you get across the drawbridge in the Crystal Caverns?

Hmmm.  (Thinking really hard.)  If I remember correctly, there's a sleeping
goblin which alerts the others.  You can't kill him immediately.  In the
meantime, another goblin is pulling the drawbrige out from under you.
You've got to kill the goblin which is winding the drawbridge using
the throwing axes.  Then the emergency is over and you can take your
time.

> 4.  Can you get passed the frog creatures (over the ledge to the right)?

If I'm thinking of the same creatures, these are infinite in number.
By this time you should have "the spell" (whihc is the only effective
weapon against the bad guy at the end) and "the horn" which summons a
beast to take you accross the water to the bad dudes castle.

Obtaining the horn:  collect all the gold pieces in the game (36 total if
	my memory serves me.)  Don't fight the giant just left of the old
	man.  Instead lure him onto the bridge just to the left.  He'll
	break through the weak part.  Fall through yourself.  You'll get
	sucked into a whirlpool.  In this new world, you'll find a horn
	(and some health) and a bunch of darned bats.  Anyway, you have
	to pay someone 36 gold to get out.

Obtaining the spell: Hmmm, lemme think.  The old man gives you the spell
	if you can give him "his ring" (which is protected by the goblins
	underground) and "the parchment" which is owned by that holographic
	dragon dude behind the wall who demands a password.

> Thanks for any help that you can give,
> 
>    Greg Shirah
>    shirah@kong.gsfc.nasa.gov
-- 
+--------------+    /\/\                               *** News Flash ***
| Will program |   //\/\\                         OS/2 can now do with 8 megs
|   for food   |  //    \\arnold@cwis.unomaha.edu what AmigaDos has done with
+--------------+  =============================== one for the last seven years
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bane of the Cosmic Forge endgame query
Date: 7 Oct 92 13:46:04 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Oct6.234104.27855@bcars6a8.bnr.ca>, keithh@bnr.ca (Keith Hanlan) writes:
> Having heard of some interesting alternate endgames for BotCF, I am
> interested in going back to take a look. BUT! I can't for the life of me
> remember the password that the squeeky voice demands from behind the gate
> protecting the Forge. Help. I can't even remember where I learned the
> password the first time through - although I suspect that it had something
> to do with the defeat of the Vampire.
Use the RingOfStars on the King's diary to get the password.  You'll
need the KeyOfStars and an excellent lock picker.  I don't remember
where you find the KeyOfStars (maybe it's after the PEN). When you
get into the chamber use the Wizard's Eye; don't take the PEN. Be
sure to SAVE before going beyond the PEN chamber!
From: Brian_Mury@amusers.UUCP (Brian Mury)
Newsgroups: comp.sys.amiga.games
Subject: Re: Help on Monkey Island piranha poodles...
Distribution: world
Date: 9 Oct 92 20:12:03 PST
Organization: The Amiga Users Group of Victoria BC

 DB> I bought my sister a copy of Monkey Island a while back, and she is
 DB> having  
 DB> trouble getting past the piranha poodles.  Could anyone who has
 DB> already dealt  
 DB> with these poodles email me some hints or advice that I could give
 DB> her?   

You have to put the yello petals (that you got from a flower in the woods
somewhere) on the roast and give it to the dogs, if I'm not mistaken (it's
been a while since I've played this). Sorry for sending this public, I
don't have access to email here...

-- Via DLG Pro v0.992

Newsgroups: comp.sys.amiga.games
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: Re: Sierra drops Amiga support... NOT!
Organization: University of California, at Berkeley
Date: Thu, 8 Oct 1992 22:46:07 GMT

In article <1992Oct8.153736.18693@news.uit.no> borgen@stud.cs.uit.no (Boerge Noest) writes:
>The 'flame-bait' part comes here: They will have some programmers flown in
>from England, learning them how to make better use of the Amiga.

no flame war intended, but could some people post lists of US-made amiga
games that are _actually_ good conversions?  and I don't mean strategy games
like Civ or SimWhatever, although I'm sure there are plenty of botched 
"efforts" in that category too.
I understand the old Pioneer Plague was okay; was that a US-made game?

---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support
Date: Thu, 15 Oct 92 15:40:42 PDT
Organization: The Portal System (TM)
  <1992Oct4.213709.10310@newshub.ariel.yorku.ca>
  <1992Oct5.093227.2465@ugle.unit.no>
  <1992Oct9.005329.5889@ariel.ec.usf.edu>
  <1992Oct14.125732.22136@ugle.unit.no>

>Greg Stelmack writes:
>
>> if it does support these, it'll be buggy (like Civilization).
>                                           ^^^^^^^^^^^^^^^^^^^
>
>Isn't Civ a US game?

The original, yes. The port was done in the UK.

>Just asking, I don't know anything about it, but I still
>think you're being harsh

No, he's really not. Its very buggy. Testing appeared to consist of trying
it on an A500 with 2 floppies and 1M of ram. Heaven forbid that a $55 game
be tested on something with a HD and a few M of ram (sorry to be so sarcastic,
but the original game would crash quite frequently).

>getting REALLY stupid, though - I'm constantly getting followups saying "but t
h
>is
>Euro-game is crap; Euro-programmers don't know what a 68040 is" etc.  Enough
>already!

That's usually said because traditionally, software that breaks with new chipse
t
revisions or CPUs have tended to come from European development teams (no,
certainly not all).

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Organization: University of California, at Berkeley
Date: Tue, 13 Oct 1992 20:58:15 GMT

In article <1992Oct9.005329.5889@ariel.ec.usf.edu> stelmack@eggo.tmc.edu (Gregory M. Stelmack) writes:
>And ONLY without an 040 (or 030 or 020), and ONLY without a harddrive. Or
>if it does support these, it'll be buggy (like Civilization). I couldn't
>believe that after waiting 3 years for Air Support it was vector graphics and
>no harddrive support ... when will they learn???

let's be totally fair, now.  F1GP (aka World Circuit) is a marvelous game
that supports a hard drive and accelerators, and was written in Britain; 
I'm sure there are more examples.  it all depends on who's writing the games;
let's just hope Sierra has enough brains to choose wisely.

(and speaking of Psygnosis (we were?!?), the pictures on the back of the box
for Shadow 3 are pretty uninspiring, don'cha think?)

---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII:  The Mindflayers
Date: 7 Oct 92 18:33:27 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <Ve59RB3w165w@lakes.trenton.sc.us>, rock@lakes.trenton.sc.us (Rockerboy) writes:
> Okay, here I am, on the level with the mindflayers.  I can go up and get 
> slaughtered by Dran if I want, or I can go into the room with the flayers 
> and get pounded into a pulp.  Now, I would have a lot better chance 
> against Dran if I could get back to the lower levels to my stash of 
> healing potions, etc.  I have this stone cross that I'm certain does 
> something (like operate the teleporter, I assume, since it has that funky 
> glow).  Question I have is, where is the teleporter?  And what use is it 
> to go into the area where the mindflayers are?  I found this weird 
> crystal ball thing which, from what I have seem, is useless, and I cannot 
> seem to kill all the mindflayers to look around.  (The just keep coming, 
> even if I don't rest...)  Is there something worth having in here?
You have discovered the one of the WORST parts of EOB2: The last
two levels.  The stone cross is useless.  The crystal ball simply
shows your possible future.  The mind flayers and salamanders are
endless.  You cannot go back.  These last two levels are NOT
entertaining.  There should've been a portal and some puzzles
on the mind flayer level.
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Cheat for FIRE AND ICE??
Date: 13 Oct 92 20:51:58 GMT
Organization: Johnson Hunter Limited


Hello well it is pretty obvious from the subject line.Please please please
this bloody games to sodding hard and it is REALLY pissing me off.
Thanks alot for any help at all.
-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: tharme@cc.helsinki.fi
Newsgroups: comp.sys.amiga.games
Subject: Analog joysticks and F1GP
Date: 8 Oct 92 16:46:56 GMT
Organization: University of Helsinki

How can I use an analog joystick with Microprose Grand Prix? I have tried
many different wirings and still the game refuses to detect the joystick.
The stick I'm using is CH Flightstick, but that shouldn't make any
difference (?). Help me, please!
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shadow of the Beast III
Date: Thu, 15 Oct 92 19:50:00 PDT
Organization: The Portal System (TM)
  <1992Oct15.183617.20656@rmece49.upr.clu.edu>

>
>   How are the graphics?  The sound!???  NICE INTRO?!!!! \
>   PLEASE, SAY SOMETHING!
>
  OK...

   Shadow of the Beast III is GREAT! By far one of the most playable games
from Psygnosis EVER. Beast I and II were nice to look at and sounded great, 
nothing has been sacrificed in that area, but were just about unplayable.
Beast III is VERY playable. The game focuses on puzzle solving rather than
arcade skills. Which is great, but once you finish it, (like I have) it 
suffers from CRPG (computer role playing game) syndrome. eg. no replay value.

   You asked about the intro... its ok. Not as atmospheric as the first, 
(different artist) but it is pretty well done. Best thing about the intro is
that it comes on a seperate "intro disk". Which means it can be skipped! :)

   HD installable? - NO! Comes on three disks. 2 plus intro. 

   Uses extra floppies? - YES! Very handy, since it does not support HDs!

   Copy protected? - YES! very much so.

   Uses extra memory? - YES! If you have extra memory it will load an
                        entire level into memory. Quite nice! There are
                        4 levels, plus a "final encounter." 512k single
                        floppy users are in for very frequent disk swapping!!!

   Runs on A3000 and 2.04? - YES!! Very well too! More than I can say for 
                             Air Support... ahem. 
   
   The only thing I really have to complain about is the zero replay thing.
I finished it in less than a week, and really once you solve the puzzles
it is way too easy to play again. There is very little arcade challenge in 
this one. You may think I sound picky here, but is that not the mark of 
a good game designer? To make a game that is enjoyable to play and keeps
you playing for a long time? 

   Anyway, I think, overall, this was an EXCELLENT game. A big slap on the 
back to Reflections/Psygnosis and keep more games like this one coming!
    
  Oh yeah, one other thing... for those people who have finished both 
Leander and Beast III, don't those final levels look an awful much alike?? 
I mean in layout and bad guy? Just different graphics...hmm... just a thought.
Hope that wasnt a spoiler! ;)
 
---------------------------------------------------
Tyler Lund                       "SPOOOOON!"
Portal: Tick                             -the TICK
Usenet: Tick@cup.portal.com
---------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: wally@mik.uky.edu (walter francis)
Subject: Problems running EOB II from hard drive.
Organization: University of Kentucky
Date: Fri, 9 Oct 1992 21:42:55 GMT

I recently purchased EOB II through a netter, and I can not get it to
work off of my hard drive.  I have installed the game and all the files
seem to be there, but when I run EOB it comes up with a blank screen
and will return to my shell when I hit a key after a while..

I have tried running it directly after boot (to make sure I had enough
memory) with no avail..

It seems to work from floppy (the beginning animation comes up), but
of course this is not reasonable..

Thanks for your help..

--
                _
     Walter  _ //  Wally@UKCC.UKY.EDU    Wally@MIK.UKY.EDU
     Francis \X/   Francis@UKPR.UKY.EDU  AN723@FREENET-IN-A.CWRU.EDU
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support... NOT!
Date: 10 Oct 92 10:46:27 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

Pioneer Plauge was a very good shoot 'em up with a slight strategic feel to 
it.  Never beat it though...got all the way to level eight one day...  Now I 
am sure that there will be people who disagree with me, but I thought that the 
Amiga version of the Universal Military Simulator (not that horrid second one 
but the first one) was a good port.  It had it's limitations, but as a port, 
it was pretty darm good!
 
Skeksis
From: koren@fc.hp.com (Steve Koren)
Newsgroups: comp.sys.amiga.games
Subject: Re: Yet more civilization questions
Date: 9 Oct 92 14:14:36 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

I'm actually getting noticeable better at this game...

Here's some stuff I've discovered:

  - Aircraft carriers seem like they should be mostly an offensive
    weapon.  However, they work really well at "defense" also (by which
    I mean defense in the sense of clobbering the heck out of anyone
    foolish enough to attack your cities).  I had a central bay around
    which I had half a dozen major cities.  Whenever an enemy or
    barbarian landing party would come across the continent and threaten
    my cities around this bay, I'd send the carrier's bombers out to
    intercept them (few things can withstand that for long).  Since the
    bombers have a long range and travel fast, this was a good way to
    intercept things without having to use ground troops.  Parking the
    carrier outside your costal cities also lets you intercept enemy
    cruisers or battleships before they get within strike distance.  I
    suppose you could also base the bombers at a city, but the carrier
    gives you more flexibility.

  - A good way to get ahead is to build boats as early as possible, and
    then send out a wimpy ground unit to other continents to pillage
    around other cities (which only works if you don't have a peace
    treaty with them, so don't make one).  This causes no end of trouble
    for the other civilization, but they aren't as likely to declare war
    as if you directly attacked their cities or units.

  - Diplomats are useful weapons.  They're "free" (no maintenance or
    happiness cost for the city that built them).  I've recently ended
    up building them in droves and either stealing technology or
    shutting down production in other cities.  An army of diplomats can
    make a big difference!

  - Micro-manage cities.  I used to leave them basically alone, but that
    doesn't let them grow as much.  Sometimes you have to move people
    around the map in order to best use the surrounding squares.  An
    example is that if you irrigate a square to get more food, you have
    to manually move someone there if there wasn't already a person on
    it before.  It took me a while to realize this.  This makes the game
    take longer (in real time) but you get more out of your cities early
    on when you need it most.

  - steve
Newsgroups: comp.sys.amiga.games
From: gel@kepler.unh.edu (Geoffrey E Littlefield)
Subject: U5 cherrypatch help
Organization: University of New Hampshire  -  Durham, NH
Distribution: usa
Date: Sat, 10 Oct 1992 18:10:01 GMT


Newsgroups: comp.sys.amiga.games
From: raist@rmece02.upr.clu.edu (Ricardo Hernandez | 802-36-4453)
Subject: Re: help needed in myth
Keywords: myth help
Organization: UPR-Mayaguez--ASEL Lab
Date: Thu, 15 Oct 1992 18:41:58 GMT

In article <1992Oct15.094045.23355@monu6.cc.monash.edu.au>, rda668h@monu6.cc.monash.edu.au (MARTIN KRZYWAK) writes:
|> Could someone please help me out with the game MYTH
|> my prob is that on the second level I am faced with fighting a Siren!!!
|> and no matter what i try i can kill her, she alway freezes me and kills me???
|> what weapon do i need : is it wax to put in your ears???? 
|> and what do i do to complete the asgard level???
|> thanx in advance
|> 

  Sorry for asking you a question, but how is myth?  How good is it?

Is it arcade?  Or SSI role-paying type (like Champions of Krynn) or 
Sierra Like or Elvira/Accolade like?  or what?

  Is it good?

-- 
--------------------------------------------------------------
          // 
  Raist \X/  Amiga 500, 38Mhz Special MegaMidget Racer
             Avid user of AmigaVision 
             Sending mail from Mayaguez, Puerto Rico
---------
           "If the PC or Mac continues to be the standard,
            the SkyNet will never be built." - my words
Newsgroups: comp.sys.amiga.games
From: hoffmann@ssd.kodak.com (Marty Hoffmann 39782)
Subject: RE: Which is the strongest chess program?
Originator: hoffmann@flint
Organization: Eastman Kodak
Date: Mon, 12 Oct 92 13:32:55 GMT


In article <1992Oct12.121532.2279@city.cs> lionel@cs.city.ac.uk (Lionel Tun) 
writes:
>
> Well, the subject line says it all - which is the strongest playing
> chess program for the Amiga? (To run on an A3000 if it make any
> difference.)
>
> I have seens adverts for ChessPlayer2150 a few years back claiming
> to be the best. Is this still the case?
>

IMHO Chessplayer 2150 is the WORST chess program. While it might have
beaten ChessMaster in tournament play (I'm willing to take the author's 
word for that) it certainly plays like crap at lower skill levels.  To 
make things worse, it has absolutely the worst user interface for a chess 
game -- ever.  I would rather have to type in the moves via the keyboard 
than suffer the sluggish response of the mouse when used to move pieces.

When Checkmate (from Interplay) came out, I speculated that it might be
the same program as ChessPlayer 2150, because the ad read almost word-for-word
like the back of the ChessPlayer box.  When Software Etc. was selling 
Checkmate for $9.00, I bought it.  Seems like the same program, with a 
slightly better interface.  I think $9.00 was a bit pricy for this one.

I am certainly no chess master, but I do play a bit, and I find ChessMaster
2100 to be a fairly decent program.  It plays a fairly solid game, even if
the game is rather brute force.  It has a decent opening book, and will even
play speed chess (except that it cheats by stopping the clock when it is in
check!).  I have A Fusion Forty 68040 accelerator and ChessMaster 2100 works 
fine with it.  The interface to ChessMaster 2100 is really nice.

Checkmate does allow you to add to the opening book and supposedly
will "learn" not to play a particular opening against you, if you beat it.
I can't comment on that, because I haven't played it enough.  I believe that
it also has some kind of quiz-mode where it attempts to rate you based on
your solutions to a number of chess problems.  I've never tried it, but it
seems like a pretty minor bell/whistle.

If you are really good at chess, I don't think you'll find a really 
challenging program on the Amiga.  You might consider a dedicated chess
machine.  I know that the top-of-the-line Radio Shack chess game isn't too
bad, and it usually beats ChessMaster 2100 on the Amiga.  Its priced around
$175, which is not bad when you compare it to the top-of-the-line Mephisto
which goes for $18,000 (but the Mephisto is rated at something like 2360).

- Marty Hoffmann
-- 
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| Martin R Hoffmann        | Opinions expressed above are | 
| (hoffmann@ssd.kodak.com) | not Kodak's (blah blah blah) | 
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Newsgroups: comp.sys.amiga.games
From: rtsumn01@ulkyvx02.louisville.edu (Shaitan)
Subject: Re: Civilization Food Shortage
News-Software: VAX/VMS VNEWS 1.4-b1  
Organization: University of Louisville
Date: Fri, 16 Oct 1992 20:40:00 GMT

In article <1992Oct16.165516.190@news.ysu.edu>, ad487@yfn.ysu.edu (Samuel
            DiRocco)         writes... 

>	While playing thimgs go great for years then all of a sudden
>the newspaper heading "Food storage Exhausted, Famine Feared"
>	Now I have granaries in all cities and aquaducts in at least
>60-70% of my cities, All necessary land is irrigated and has roads.
>My questions are is there anything extra I can do, or am I doing
>something wrong.

>From: Argon 238

Railroads will increase your food supply, as well as trade and production.
The government you have will deterimine how well your people are fed. Under
Anarchy without the effect of Pyramids your people are more likely to
experience food shortages. And, of course, you cannot build railroads until
your settlers lay down a road.

--Shaitan--
From: david@zone4.ocunix.on.ca (David Stimson)
Newsgroups: comp.sys.amiga.games
Distribution: world
Subject: Neuromancer
Organization: Zone4
Date: Wed, 14 Oct 92 03:06:29 GMT



<ok, if this message is repeated, I'm sorry...had a bit of trouble last time
I wrote this>
 
I've finished Neuromancer, and was just wondering what the head in
Freeside is for...other than helping you to die???  Can you do anything
with it?  Get it to stop draining your CON???
 

-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
david@zone4.ocunix.on.ca (David Stimson)            The Pink Bermuda Triangle
  "Now that I have my Disk Drive back, I can download off your BBS!" - Ryan
From: ludwig@tron.gun.de (Ludwig Kamphenkel)
Newsgroups: comp.sys.amiga.games
Subject: Harpoon - WB3.0
Organization: TRON Public Mailbox, Neurath, Germany
Date: Mon, 12 Oct 92 22:26:00 +0100

Yo!!

 Will the newes version (I was told it is 1.3.1) work on Kick 2.x and
above? I did own the game and sold it after I got my Kick 2.x because of
the serious set patrol bug. I would like to get a copy of Harpoon if it is
finaly going to work. Enjoy...

           Ludwig
-- THE ANSWER V2.03
From: sirawa@awaki.toppoint.de (Ulrich Diedrichsen)
Newsgroups: comp.sys.amiga.games
Subject: World Circuit ?
Date: Fri, 09 Oct 1992 14:28:10 GMT
X-Newsreader: Arn V1.00 beta rel2

Hi !

Sometime ago I read about a game called "World Circuit" from Micropose.  I
am a fan of Geoff's racing games like Revs, Stunt Car Racer and of course
his fantastic Formula on Grand Prix.  I hope World Circuit is a
continuation of F1GP or is it just another name for F1GP ?

--
   Ulrich Diedrichsen                            sirawa@awaki.toppoint.de