HDTenEightyP/NetNews huggingface dataset:
From: fischers@Informatik.TU-Muenchen.DE (Samuel Fischer)
Subject: Megafortress
Keywords: megafortress 
Organization: Technische Universitaet Muenchen, Germany
Date: Thu, 23 Jul 1992 17:49:38 GMT
Summary: how is it??

Today I saw a new simulation called 'Megafortress'. It seems to be quite
 interesting. Does anybody know anything about it??

bye,
sammy
-----
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sonic the Hedgehog demo
Date: 27 Jul 92 17:41:25 GMT
Organization: University of Texas at San Antonio

In article <92209.122644JPE1@psuvm.psu.edu> JPE1@psuvm.psu.edu writes:
>
>     Thanks.  That did it.  I was trying to run it from the CLI.  Actually
>not a particularly impressive demo though.  Cute, but not nearly so nice as
>even watching the attract mode on the original.

Go figure.  The coders of the demo were in no hurry to save a game company
by coding a Mario-killer game.  In fact, they weren't even coding a DEMO of
a game... they were just coding a demo.  I personally would not hesitate to
suggest that the Amiga is more than capable of handling what the Genesis
Sonic does.

 _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  //
mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: PalBoot - What is it?
Organization: University of Maryland, College Park
Date: Tue, 28 Jul 1992 22:47:57 GMT

 Is Palboot a program that you can download? And if it is, where can I get it? 
   I know Degrader won't boot pal correctly with 2.0 Roms, but I like to
   know where I can get Palboot. Preferences may be done, but they seem to be
   pretty hard to work in. I'm always missing something for the prefs to
   work right on the sonic disk. But if anyone can help me or tell me where I
   can get PalBoot. I'd surely apreciate it.
       ---- Michael <- Yes the same one that is trying to see his sonic.
     Email: davereed@wam.umd.edu
 P.S. - Don't forget to read the article called savetheamiga on wuarchive.
   wustl.edu  -- It may help for those who read the Phillip Robinson
    article about the amiga. :)
                 Live strong Amigans!!!!! <- Wow! That's a new one!
From: E.Davies1@lut.ac.uk (Edy.Ace)
Newsgroups: comp.sys.amiga.games
Subject: amiga v consoles
Date: 30 Jul 92 13:44:01 GMT
Reply-To: E.Davies1@lut.ac.uk (Edy.Ace)
Organization: Loughborough University, UK.

Dear all,

I have an amiga but my cousin is wondering whether to get an amiga or a 
console, namely SUPER NINTENDO.

Can anybody compare the capbility of these machines for games play only.
I heard that the nintendo has extra graphics handling chips. Just what
chips does it have, how much memory, speed etc and does this translate into
better games?

Everbody seems to thing SONIC is the be all& end all, isn't the amiga
capable of such a game?

Is The Nintendo the best console anyway?

Any help much appreciated

Ed
Newsgroups: comp.sys.amiga.games
From: bratt@Csli.Stanford.EDU (Harry Bratt)
Subject: help with "The Immortal"
Summary: stuck on level 4
Keywords: immortal help
Organization: Stanford University CSLI
Date: Fri, 24 Jul 1992 17:07:40 GMT


Hi - anyone know how to get Dunric's daughter to accept the ring at
the end of level 4?  Or is there something else I'm supposed to do to
get past this level?  When I say "yes" (or "no" - they do the same
thing) to her request for the ring she just gets upset and disappears
into the hole in the wall.  Help?

Thanks,

 -Harry
  bratt@csli.stanford.edu
From: Leo_Hoban@amicol.UUCP (Leo Hoban)
Newsgroups: comp.sys.amiga.games
Subject: Re: Rules of Engagement info?
Date: 27 Jul 92 04:33:21 GMT
Organization: Amiga Colony BBS

Also,
   One of the more interesting elements is that you are only in control
 of one ship; the commanders of your available ships are adusted by the
scenario, so personel management is more important than your actual
fighting in a couple of scenarios. (You can't afford to appoint a leader
that will either quit or die in the first salvo)
   A very good second piece in the interlocking games set. (Also, the game
will hook into Breach 2).



-- Via DLG Pro v0.991
From: RPetterino@cup.portal.com (Rinaldo Carlo Petterino)
Newsgroups: comp.sys.amiga.games
Subject: gamesforsale
Date: Tue, 21 Jul 92 17:44:30 PDT
Organization: The Portal System (TM)
Distribution: world

The following games are for sale. All have been legally
purchased, and are in perfect condition, complete with
box and docs.  The Archipelagos box is bruised.


Price marked includes mailing. My phone is 312-642-8045
or, leave a note here.

Contact me with a list of what you want.

Rinaldo Petterino
59 East Bellevue Place
Chicago, IL 60611

Name                           Comment                        Saleprice
------------------------------------------------------------------------
Archipelagos                   3D Arcade                        $11.50
Atomino                        Arcade/Strategy                  $15.00
Breach2                        Strategy                         $12.00
Harpoon                        Naval Strategy                   $20.00
Hero's Quest                   Graphic Adventure                $22.00
Hunt for Red October           Sub Simulation /Novel            $11.50
Leonardo                       Arcade				$ 5.00		
Nuclear War                    Comedy                           $16.00
OBITUS                         RPG/Adventure - Great graphics   $23.00
Strike Aces                    Multi Plane Flight Sim           $15.00
Thunderhawk 		       Helicopter Flight Sim            $25.00
Ultima III                     RPG - fair graphics              $15.50
From: h8eg083@stan.xx.swin.oz.au (Darren Gower)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Dreams
Date: 24 Jul 92 16:32:12 GMT
Organization: Computer Centre, Swinburne University of Tech., Melbourne, Australia.


I have come across a severe problem with two separate sets of Pinball
Dreams disks I have received from my retailer.

Both randomly fail the protection check as they load the 'Nightmare' table.
When this occours, I get a multi color screen (similar to what one sees
when a cruncher is decrunching) and the loading ceases, and I have to
reboot.

Also, table one (Ignition), CONSISTANTLY (but at random times) breaks down.
That is, at some random point into playing, all the lights on the table
die, and I have to return to the loading screen and re-load. I have been
told (after a call to 21st Century Entertainmant, the distributors) that
this is what happens when the protection scheme discovers a copy, rather than
the originals.

I would like feedback from anyone with ORIGINAL disks as to whether you have
experienced any similar problems. It has occoured for me with 2 disk sets,
on 2 Amigas, so I find it difficult to believe 'dodgy disks'. The game
uses long track protection schemes, and I remember similar problems with
Dragons Lair (same protection scheme). I want to keep this great game,
but if this is a common problem, maybe I should <sigh> return them.

regards,
Darren.
-- 
Darren Gower                         | "Lifes Fantasy - to be locked away
Internet: h8eg083@stan.xx.swin.oz.au |  and still to think you're free"
          tse@phoenix.pub.uu.oz.au   | -Ronnie James Dio
-------------------------------------+---------------------------------------
Organization: Penn State University
Date: Mon, 27 Jul 1992 15:35:25 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Sonic the Hedgehog demo
 <1992Jul27.041317.3820@newshub.ariel.yorku.ca>
 <92209.122644JPE1@psuvm.psu.edu> <1992Jul27.174125.15476@ringer.cs.utsa.edu>

In article <1992Jul27.174125.15476@ringer.cs.utsa.edu>,
mjbrown@lonestar.utsa.edu (Marc J. Brown) says:
>
>In article <92209.122644JPE1@psuvm.psu.edu> JPE1@psuvm.psu.edu writes:
>>
>>       Actually
>>not a particularly impressive demo though.  Cute, but not nearly so nice as
>>even watching the attract mode on the original.
>
>Go figure.  The coders of the demo were in no hurry to save a game company
>by coding a Mario-killer game.  In fact, they weren't even coding a DEMO of
>a game... they were just coding a demo.  I personally would not hesitate to
>suggest that the Amiga is more than capable of handling what the Genesis
>Sonic does.
>
     I'm not sure if you are disagreeing with my assessment of the demo or not.
But, yes, my intention was to evaluate it as a demo in the sense of all those
interesting graphic/sound things that are around for the Amiga.  That's why I
compared it to the attract mode of the Genesis game, and not the game itself.
The real thing just has more charm and bounce, IMHO.  Though I did find the
slower animation of Sonic interesting because it was therefore easier to
distinguish the different frames.


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
------------- The Emmer Arcade:  Amiga, Genesis, SNES, Vectrex ----------------
Newsgroups: comp.sys.amiga.games
From: kbos@carina.unm.edu (Kurt Bose "of Biscayzee")
Subject: More Z-Machine Woes...
Date: Wed, 29 Jul 92 04:11:57 GMT
Organization: University of New Mexico

(E-Mail bounces to you, Kent, so I need to ask here.)

Now that I've managed to get ZMachine running, by getting rid of Term, is there
any way to get the files for AMFV, Nord&Bert, Trinity, and Bureaucracy to run?
I keep getting "Wrong Z-Machine version" errors.  I'm running it under 2.0 with
the CLI, and the command "zmachine trinity.dat".

-- 
Kurt Bose (as in Daisy, not Rose) - kbos@carina.unm.edu - I'm not the AntiChrist
I AM a Junior Stathead.  Flame me; it's fun!  I'm a shutmouthed, selfless idiot!
Latest Attempted Compiler of the R.S.BB FAQ - Now Accepting Submissions...(hint)
Have you hugged a Dan Gladden fan today? - Dave Rossing : .456/39/132 at Denver!
From: Jason_H@telepro.UUCP (Jason H)
Newsgroups: comp.sys.amiga.games
Subject: The Terminator
Date: 29 Jul 92 06:22:19 GMT
Organization: TelePro Technologies

Ive heard of this game on the IBM but am curious if there will ever be an
Amiga version. I believe its made by Bethesda.

-- Via DLG Pro v0.995
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: SimCity Hints & Tips (Summary)
Date: 24 Jul 92 08:10:53 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

Another way to help reduce polution is to place as many parks around your
industries as you can.
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: pmoloney@maths.tcd.ie (Paul Moloney)
Subject: A10 Tank Buster - Can it work on an A3000?
Organization: Somewhere in the Twentieth Century
Date: Mon, 27 Jul 1992 15:32:40 GMT


Is there any way to get A10 to work on an A3000?

P.
-- 
moorcockheathersiainbankshamandcornpizzapjorourkebluesbrothersspikeleepratchett
clive P a u l  M o l o n e y "Lines of light ranged in the nonspace of the  rem
james Trinity College,Dublin PMOLONEY%MATHS.TCD.IE@PUCC.PRINCETON.EDU mind." vr
brownbladerunnerorsonscottcardprincewatchmenkatebushbatmanthekillingjoketolkien
Newsgroups: comp.sys.amiga.games
From: robbins@iastate.edu (James D. Robbins)
Subject: Re: Amiga platform games suck... S-NES and Genesis is breathtaking.
Organization: Iowa State University, Ames IA
Date: Fri, 31 Jul 1992 14:54:17 GMT

In <31JUL199202475190@zeus.tamu.edu> cpw8034@zeus.tamu.edu (ALAN CHIPIN WEN (409)693-2924) writes:


>I don't believe this is happening again but...  a long while ago, I 
>bought an 8bit NES system because the games were so much better than
>my C64... then, I bought an 8bit Sega system because it seemed better
>than a nintendo... (35 Nintendo and 10 sega games later) I sold them
>all to get my hands on an amiga500.  Wow!  the games kicked the tar
>our of any of those systems!

>Today, I just rented Street Fighter II and a S-NES system for $15 on
>3 days from Blockbusters Video... I am in total awe.  It is 
>exactly like the arcade!!!!  I cannot tell them apart!!!!  I'm
>not going to sell my Amiga for a S-NES but at the rate at how
>poor the quality of games for the Amiga is goin... I might as well
>buy one of these systems.

>Does Final Fight compare to the arcade?  I'm asking since I don't think
>they have Street Fighter II for the Amiga right?  *My thumbs are sore
>for playing the game for 11 hours straight now... :)*

>alan

Perhaps you should consider that the amiga is not only a game machine.  There
are many arcade quality games I have seen on the amiga.  Ever see a game by
Psygnosis?  You know, you can render or Word process or do a hundred more
things with an amiga.  And besides the Super NES is only a 3.5 MhZ Machine.
It has terible slowdown problems when you have a game with a lot of sprites 
and things.  Just check out Super R-Type and you will see what I mean.  Later.


-- 
       ///\    You know it rules!!         |          Jim Robbins Jr.
      ///__\            _____  __          |        robbins@iastate.edu
  \\\///----\   /\  /\    |   /  _  /\     |          Ames, Iowa, USA
   \XX/      \ /  \/  \ __|__ \__/ /--\    |    515-292-4886 or 515-292-3271
From: Manjit_Bedi@mindlink.bc.ca (Manjit Bedi)
Newsgroups: comp.sys.amiga.games
Subject: Re: SimEarth?
Date: 24 Jul 92 04:04:37 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I happened to be at the local dealership that I frequent and I was told that
SimEarth is on the new list from their distributer.  This would mean the game
is
available in store here in about 2 weeks.
From: jhawes@everest.srd.bt.co.uk (Jason Hawes)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers.
Date: 30 Jul 92 15:21:28 GMT
Reply-To: jhawes@srd.bt.co.uk
Organization: British Telecom

From article , by cs902125@ariel.yorku.ca (SHUK C YIP):
> 
> The best way to prevent software piracy instead of copy protection:
> 
> 1. Make the game as large as possible. (eg. at least over 10 disks)
>    Pirate users won't waste their D/L quota to get it from pirate BBS.
> 2. Hard drive required and at least 1.5M memory.
>    Most pirate users have 1 meg, 2 floppies A500.

This is also what 90% of Amiga owners have.
You also reduce the possible market for such games to 10% of what
it was.

> Which kind of software are worth for pirate users to D/L?
> 
> 512k/1 meg, 1-3 disks
> copy protection is useless for them because it has been cracked by
> hacker before U/L to pirate BBS.
> 
> GOOD EXAMPLES:
> 
> 1. LINKS from Access requires hard drive and at least 1.5M memory.
> 2. Willy Beamish and Monkey's Island II, over 10 disks

These are also 2 good examples of s/w with low sales.

> 
> BAD EXAMPLES:
> 
> 1. Most European games. eg Psynosis, Core Design...

But they are good sellers.

> 2. Pirate version of Pin Ball Dreams is better than the regular version
>    because it is hard drive installable and has cheating mode.

The only way to reduce piracy amoung Amiga game players is to stop
selling rubbish games at ripoff prices.

All the people I know who pirate games, do it because they feel ripped
off when they pay 20 quid (pounds) for a game which would look
un-marketable on a C64!

Jaz.
From: h8eg083@stan.xx.swin.oz.au (Darren Gower)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTL & Dungeon Master III
Date: 24 Jul 92 16:24:05 GMT
Organization: Computer Centre, Swinburne University of Tech., Melbourne, Australia.


>I cannot wait for their new game. Whatever it is, I'm quite sure it will be
>worth the money - and the wait. Way to go FTL!!!!!

The only thing that peeved me about DM I & II was the obvious lack of
amiga-izing. It was 16 colors and seemed to use the processor rather
than the custom chips judging by the speed (reeks of an ATARI port,
or a multi-platform code design). For its time though,
both were great games (I'm replaying Chaos now!). And as you pointed
out in your article, it is GREAT to see a company devoted to the
satisfaction of their clientelle [spel] rather than solely their
hip pockets.

I hope, though, that whatever is next takes full advantage of the amiga.
Otherwise, with the current crop of stuff out their (eg: Black Crypt),
they won't have a competitive product.


regards,
Darren.
-- 
Darren Gower                         | "Lifes Fantasy - to be locked away
Internet: h8eg083@stan.xx.swin.oz.au |  and still to think you're free"
          tse@phoenix.pub.uu.oz.au   | -Ronnie James Dio
-------------------------------------+---------------------------------------
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Agony
Date: 22 Jul 92 02:48:27 PST
Organization: BBS

I've received a few messages regarding Psygnosis' game Agony, in particular
thair problem in getting it to work on an A3000. I called Psygnosis to get an
answer, but he needs specific info on what's going wrong (ie how far DOES it
get, does it crash, does it freeze, etc). Anyway, if you're having a problem
with Agony on your A3000, or any Amiga, let me know, and tell me what's going
on with the game, and I'll do my best to get an answer.

Oh, by the way, Oasis is coming along nicely. I will be officially contacting
Amiga developers within 2 weeks to speak with them again about the magazine and
our intent. If YOU are interested, send me e-mail... and YES, you WILL get a
reply. Thanks.

Late.
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Re: Making F1GP Harder (was Re: F1GP cheat/hack)
Date: 29 Jul 92 02:22:22 GMT
Organization: Amiga Network Information Systems

Jim Harmon,
 
        I play Amateur level of F1 and qualify and race with A tires. This
makes things a real pain. Also, the main thing to greatly increase realism and
makes the game a REAL challenge. If you crash and smash a wing...TAKE YOURSELF
OUT OF THE RACE. If you watch F1 Racing on TV, nobody who ever smashes a wing
ever places in the Top 6. If you want to be a little less harsh, make a wing
change take about 3 minutes, instead of the unreal 20 seconds.
 
---------------------------------------------
Daniel Drumm
(ddrumm@amiganet.chi.il.us)   FIDO: 1:115/689
---------------------------------------------
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Comming
From: <K50CC@CUNYVM.BITNET>
Date: Saturday, 25 Jul 1992 08:03:43 EDT
Distribution: world
Organization: City University of New York/ University Computer Center

You said that Sierra should use the libraries that's system friendly for
the blitter.LucasFilms seems to have learned it LIGHT YEARS ahead.Look at
MI2.Speed is much better than ANY of Sierra's stuff after KQ4.
L8r!
KLAZAR
From: u8705377@cs.uow.edu.au (Paul Anthony Wilkinson)
Newsgroups: comp.sys.amiga.games
Subject: Ballyhoo: Need radio Frequency
Summary: Need missing radio frequency for Ballyhoo in LTI
Keywords: Infocom Interactive Fiction Ballyhoo
Date: 23 Jul 92 08:46:07 GMT
Organization: Dept of Computer Science, Wollongong University, Australia

Hi All,

A few weeks ago a message was posted here giving the radio frequency
you need in Ballyhoo which was omitted from the Lost Treasures of 
Infocom package.  Can anyone tell me what it is?

Thanks,

Paul


-- 
Paul Wilkinson         | "With OS/2's multi-tasking my 8Mb 486 can format two
u8705377@cs.uow.edu.au |  floppy disks and run WinWord at the same time!" 
                       |   Reviewer in Computerworld.  
                       |            Has he heard of the Amiga?
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Rules of Engagement info?
Date: 24 Jul 92 08:07:07 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

In regards to Rules of Engagement, yes I have tried it, and I like it...a lot! 
The graphics are slick even if the SFX are a little hackneed (i.e.  Star Trek
sfx for the most part) and the documentation in very complete.  All the
displays for the game are laid out in a ST-TNG style (you know, that visula
flowchart style) and the game 'handles' by on-screen clicks or if you choose
keyboard strokes with the keystroke shown on the 'hidden' buttons.  Granted the
colour scheme looks a bit like an IBM but the system is very intuitive so I can
live with it.  The game also includes a ton of scenarios,all of which can be
played at 4 differant difficulty levels, and an excellent editor that allows
you to alter or create your own.  The game also includes editors for
subordinate captains, alien races, and ships although if you are going to get
into something very comples it will take some time to get everything set just
right.  For example you could set up a new star-system, create a new race never
seen before, add planets, set outposts, and include ships and commanders (and
set damage levels on the ships) all through the use of the mouse.  The game
even takes into acount the heat and radio interferance of the sun in the
systems you are duking it out and the effects this will have on communications.
 Obviously this is not a very complex review, the best thing I can suggest is
taking a look down at your nearest dealer, but be ready to buy cause you are
gonna love it!
 
Skeksis
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Re: Neuromancer HD HELP!!
Date: 29 Jul 92 20:20:39 GMT
Organization: Oxford University VAXcluster

In article <1992Jul29.054238.17138@uwm.edu>, rlippert@csd4.csd.uwm.edu (Ryan Jon Lippert) writes:
> I FINALLY got Neuromancer to work on my Hd,but there are a few problems.
> First I can't LOAD a saved game!!!!!(Main PROBLEM!) and second it is all
> screwed up because of my overscan settings,how should i fix that?? If anyone
> could please help me,send mail!. Oh by the way I used FREECOPY to do
> it,actually I just copied the files to my HD and then use the script to run
>it,If you have another way of doing it please let me know..

I also used FREECOPY, and I can load/save games from the HD drawer with the 
game on it no problem.  It crashes when I enter cyberspace, however.  Anyone 
got a solution for this?  Tha game is a real pleasure (FINALLY!) to play from 
HD, BTW, but without cyberspace access, this pleasure is short-lived :-(

Cheers,

   Bill Bennett                           JANET: warda@uk.ac.oxford.vax    
   CRC Growth Factors Research Group   Internet: warda%vax.oxford.ac.uk
From: sh666@selway.umt.edu (Azog)
Newsgroups: comp.sys.amiga.games
Subject: Monkey II - help
Date: 31 Jul 92 19:33:16 GMT
Organization: University of Montana

Does the parot have any bearing on this game?  How about the pump
up by the waterfall?  Any help is greatly apprecitated.

					Thanks,
					Azog
					sh666@selway.umt.edu
Newsgroups: comp.sys.amiga.games
From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)
Subject: Maxis' got a sense of humor...
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 30 Jul 1992 09:19 EST  

Saw SimEarth running on a store machine the other day.  Looks really good 
(although I thing lo-res could have been done better, but what the hey..)
I found myself running out of energy, so just to check, I did the stardard
SimCity cheat, and was surprised when the requestor came up...

"You now have $10,000 to spend"
"Too bad money is useless in this game."

Cant wait to buy it now!

Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senoir, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |          smneyln@ariel.lerc.nasa.gov              /
 --------+ How do YOU spell 'potato'?  How 'bout 'lousy'? +----------
    "Me and Spike are big Malcolm 10 supporters." - J.S.,P.L.C.L
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: SimEarth?
Date: 26 Jul 92 10:53:41 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

Spotted it in a Buffalo NY amiga store today!
 
Skeksis