HDTenEightyP/NetNews huggingface dataset:
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Spectre
X-Xxmessage-Id: <A75742160F01BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Fri, 18 Dec 92 08:53:42 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d13
Date: Fri, 18 Dec 1992 15:54:25 GMT

In article <-nn2pd=@rpi.edu> Daniel Leon Berke, berked@aix.rpi.edu writes:
>I bought Spectre today.  I played it last summer on a Mac an thought it was
>rather good.  Then I saw it for the PC and decided to pick it up.  In my
>opinion, it is better on the PC - the graphics are more detailed, the
network
>options seem a bit better, and there is joystick support.  The Mac version 
>that I played only had solid geometric shapes for the landcape, while the PC
>version gives these shapes some "textures" (images placed on them, some of
which
>are really odd).  Although I haven't tried it, the network option looks
really
>good.  You can use a LAN, modem-modem connection, or null modem two systems
>together.  The sound is nice, although I must admit that I liked the sound
of
>grabbing a flag better on the Mac (it's more pronounced).  [I'm using AdLib
>sound]

What LAN's does Spectre support?  I assume Novell IPX, but what about
TCP/IP?  Better yet, what about it's own NDIS protocol that can bind to
whatever stack your running???  Now that would be nice. :)

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: cjwein@watcgl.uwaterloo.ca (Chris J. Wein)
Subject: Re: Ramblings about X-WING...
Organization: University of Waterloo
Date: Sat, 12 Dec 1992 17:22:54 GMT

In article <1992Dec12.133359.17965@athena.mit.edu> dmsilev@athena.mit.edu (Daniel M Silevitch) writes:
>In article <1992Dec11.025729.21834@nuscc.nus.sg>, isc10192@nusunix1.nus.sg (KOH KHANG WEE) writes:
>|> Anyone ever wondered why the empire did not beef up it's trench defenses
>|> after the first death star was destroyed in STAR WARS ? I mean, they let
>|> it be destroyed in return of the Jedi again.......
>|> 
>
>It wasn't destoryed in another trench scene, but by the Millenium Falcon
>flying into the Death Star, to the center, shooting the reactor and flying
>out. The obvious question is why was there a direct path to the reactor
>from the outside that was big enough for a fair-sized starship to fly
>through, and if such a portal was needed, for repairs perhaps, why wasn't
>it defended.

Not quite.  The Death Star was under construction and not closed up
completely so it was not difficult to find a route to the centre of the
station.  You might remember from ROTJ that the Alliance was quite 
disappointed when they found out that the main weapon of the death
star was operational. 
-- 
==============================================================================
 Chris Wein                           | cjwein@watcgl.uwaterloo.ca
 Computer Graphics Lab, CS Dept.      | 
 University of Waterloo               | (519) 888-4548 
Newsgroups: comp.sys.ibm.pc.games
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Subject: Leisure Suit Larry
Organization: University of Nebraska at Omaha
Date: Mon, 14 Dec 1992 06:39:35 GMT


Greetings all! I just got Leisure Suit Larry and the Lounge Lizards (I know
really old but it was cheap).  Anyway, does anyone remember how to get those
pills off of the window sill?  I need help and any spoilers on this game would
be appreciated.  Just mail me at tomcat@cwis.unomaha.edu.  Thanks!

--
|Jeffrey S. Jo                   | 	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
|tomcat@cwis.unomaha.edu         |              Fighter Squadron              |
From: mdjhelp@zeus.tamu.edu (JENKINS, MICHAEL DANIEL)
Newsgroups: comp.sys.ibm.pc.games
Subject: DUNGEON MASTER (has anybody played it?)
Date: 12 Dec 1992 13:27 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

howdy,

i recently got this promising looking game called DUNGEON MASTER which looks
and plays very similarly to WIZARDY 6.  (note: if you played w6 and really 
liked it but was disappointed in how short the game really was, so far this
game is one you ought to look in to.)  

what troubles my heart is that ive gotten down pretty deep into the dungeon 
(somewhere around the 5th, 6th or 7th level) and seem to be stuck.  its the 
level where you can refill you water jugs after two levels of no water.  if
this doesnt help its the level where the first sign you come to says 
'treasure store' (im pretty sure of this.)  anyway ive just about explored
everywhere i can go and cant seem to find a way out (meaning down deeper 
into the dungeon.)  i havent been mapping because all the previous levels 
were relativily easy to walk through (i.e. very few if any three or four way
crossings.)  

please e-mail me with any advice or if you have ever seen or played this game.

	many thanks in advance,
	mikey	a.k.a. mdjhelp@zeus.tamu.edu		GIG'EM AGGIES!!!!
							WHOOOOP!!!!
							(its an aggie thang)
From: wc9586@writer.yorku.ca (Marc Bostecwyzc)
Newsgroups: comp.sys.ibm.pc.games
Subject: DQK, in tower: Help!
Date: 19 Dec 92 17:42:21 GMT
Organization: Computer Assisted Writing Centre, York University, Toronto, Canada
Originator: wc9586@grant


Hi all.

    This is my first posting on the net, and I could not access the
nettiquette file at my site, so any blunders I make, Please don't
flame me, just point them out so I don't make them again.  Anyhow,
onto the reason for this post.  I am having trouble with the tower in
DQK.  I have been given the clue about the key to the top room being
"under the porch" but I can't figure out how to get it.  I've tried
everything I can think of from Looking to Searching, but it won't let
me look under the porch!  I don't know what I'm doing wrong.  Help!

    Any and all help appreciated.

Mr. Dave.
From: egp41980@uxa.cso.uiuc.edu (M)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultrabots previewed in Computer Gaming World
Summary: doesn't sound too impressive
Keywords: only 3 mechs
Date: 16 Dec 92 05:12:34 GMT
Organization: University of Illinois at Urbana

I saw a preview of Ultrabots in the latest issue of CGW and from what
they said I think this game may be somewhat of a letdown. It seems to be
more of a strategy type game, where you try to trap the enemy mechs
in some grid type thing. Also, you can only use 3 mechs, a light, medium
and heavy one. The screen shots didn't seem that special, all the cockpit
views had the enemy mechs so far away you couldn't make out details. The
thing that really sucks though is autotargeting-no blowing off enemy legs
or shooting them in the head, the computer automatically aims and fires
for you, all you do is specify which mech to target.  

I can't remember what they said about the release date, sorry.

One last thing, the author of the article seemed to be an anime fan of sorts.


-- 
===============================================================================
\  Emery Puskas                                     egp41980@uxa.cso.uiuc.edu/
  \"On second thought, let's not go to Camelot, 'tis a silly place."       /
 /*************************************************************************\
Newsgroups: comp.sys.ibm.pc.games
From: mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher)
Subject: Re: VGA PLANETS - ARGH MY HOMEWORLD!
Organization: Georgia State University
Date: Fri, 18 Dec 1992 19:40:50 GMT

 
 -> I got hit!@!!!!!1  I hate this game!!!!  MY homeworld population went
 -> from 300,000 to 3000 overnight.... no reason!  WHAT GIVES?!?!?!!
 -> I can't be the only person who has seen this problem, can I?!?!?!
 -> 
 
Obviously your "home-ies" have contracted the aids virus and it is
wiping them out.  Your only hope is to build aids clinics (10
megacredits and one supply unit), and teach your populace to be less
promiscuous.
 
Goodluck,
Commander Jeffrey
 



Newsgroups: comp.sys.ibm.pc.games
From: Charlie_Hutchins@mindlink.bc.ca (Charlie Hutchins)
Subject: Crack wanted for SpeedBall 2
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 12 Dec 1992 01:21:07 GMT

If anyone has a crack for Speedball 2 could they please post it or let me
know where I could get it?  Thanks...

--
 WARNING!  Contents may settle during shipping.  Not responsible for
 any damage.  Void where prohibited.  No fan mail, please.  Flames
 always welcome!  You may evaluate this sig for thirty days, after
 which you must send $100 to register.  :-)

 Charlie Hutchins -------- Internet: Charlie_Hutchins@mindlink.bc.ca
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Dark Sun !
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 12 Dec 1992 01:02:23 GMT

>Hi there !  I've heard (and read) that SSI's about to released new
>AD&D games base on the Dark Sun World.  Any of you have seen it, or maybe
>purchased it ?  (Those games should have been released in September '92 !!
>We're in December...  what's the problem ?)
>
The problem is it's not done.  (unless one likes half-baked, totally
buggy code..).  Expected in march/april.

|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: glenn@sloth.ncsl.nist.gov
Newsgroups: comp.sys.ibm.pc.games
Subject: Global Conquest patches beyond 2.0???
Date: 18 Dec 92 14:19:37 GMT
Reply-To: glenn@sloth.ncsl.nist.gov
Organization: N.I.S.T
Posting-Front-End: Shinbun -- the OpenLook newsreader



I know this is an old topic, but does anyone know if there is a GC patch 
beyond 2.0?  I'm getting the nasty divide by zero/integer overflow crash
and lockup problem around turn 95.  I installed the 2.0 patch months ago,
and everything has been working fine(although I don't play the game that much).

Thanks in advance,

Rob G.
glenn@osi.ncsl.nist.gov
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sf2new.zip
Keywords: Sf2
Date: 20 Dec 92 22:15:43 GMT
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG

rb007b@uhura.cc.rochester.edu (Buyrice) writes:

>Could someone either direct me towards sf2new.zip, or repost it on
>wuarchive......

>Thanks in advance......

>rb007b@uhura.rochester.cc.edu
Don't worry, you're not missing anything! I managed to download it in
time only to discover that the ZIP is corrupt. Same thing with
tennis.zip.
Oh, well!
	Lukas.

           *** "Fer sell cheep:  IBM spel chekker.  Wurks grate." ***
        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
From: chuck@nttor.uucp (Chuck Cote)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: civ - Women's Suf. WOW
Keywords: civ
Date: 19 Dec 92 18:58:50 GMT
Organization: Northern Telecom Toronto.

Hello!  I think I've run into a Civilization bug (or is it another
undocumented "feature")!  I build the Women's Sufferage WOW while 
my civilization is a democracy and great, my citizens are no longer
unhappy about my military units outside of the cities.  But as soon
as I change my government, when I later return to democracy, the
WOW doesn't work anymore!!!  Doh!  I have ver 4 and I thought that 
all the bugs were worked out by then.

Anyone know what's the deal here?  You know, this civilization game
is great and all that, but the manual or online help does not do the
job it should.  I've run into all kinds of little details not mentioned
in the manual or help, and darnit!, you shouldn't have to buy Sid's book
or e-mail the world to find out how the game works!  If it wasn't such
a fantastic game I'd be really ticked off to have paid my good, hard earned
multi-coloured Canadian cash for it.

Thanks in advance for any comments.

Chuck Cote			chuck@nttor.UUCP
From: boyera@anne.inria.fr (Stephane Boyera)
Newsgroups: comp.sys.ibm.pc.games
Subject: sim life problem
Date: 13 Dec 92 13:58:42 GMT
Reply-To: Stephane.Boyera@crazy.inria.fr
Organization: INRIA Sophia-Antipolis

i need help with sim life !
a friend gave me sim life for two weeks.
i've installed it without problem, but when i try to run it, it says : "not
enough memory only 3 bytes found "
I've a 386DX/20 with 1 mo and 610 ko ram free when i run sim life , vga card
and multiscan monitor
what must i do ?

boyera@essi.cerisi.fr (Stephane Boyera)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Sale/Trade
From: Tony Bruno <BRUNO@NDSUVM1.BITNET>
Date: Tue, 15 Dec 1992 15:25:07 CST
Organization: North Dakota Higher Education Computer Network

Ho ho ho!  Christmas is upon us.  Glory to the scent of pine, the lights on the
tree, eggnog in you glass...and that soaring VISA bill.  Yes, a fellow
Christmas Victim cries out for help. :)

I have the following games for Sale/Trade:

1.  Stunt Island - $35.00

    Just bought it.  Lots of fun...but not my cup of tea.  Lots of nice
    graphics, neat locations, and fun airplanes.

2.  Chuck Yeager's Air Combat - $20.00

    An oldie but a goodie.  STILL a lot of fun.  Features a terrific VCR
    function.

3.   Rules of Engagement and Breach 2 -- $30.00

     The only starship combat simulator really worth its salt.  Also
     incluudes the man-to-man combat simulation that plugs into
     ROE.  Thus you can fight the battle and control your marine
     boarding party through its assault on the enemy ship.
     Features EGA/VGA graphics and good sound support.

4.   Wing Commander I w/Secret Missions 1 and 2 - $40.00

     What more can I say?  Secret missions disks included with documentation
     but no boxes.  Original Wing Commander box is in good condition
     WITH registration card.

5.   Knights of the Sky - $25.00

     Air to Air combat in the WW I arena.  Features head-to-head modem play
     that DOESN'T require you to be on the Sierra Network. :) Runs well on
     a 386SX.

I will pay shipping.  I will, however, TRADE any of the above (combo deals are
negotiable) for the following.

1.  Darklands.  Yes, I KNOW the problems with the game, but I've read enough
    about to feel that this game is for ME.

2.  Ultima VII.

3.  FALCON - OPERATION FIGHTING TIGER -- I bought it only to find that I needed
    a patch.  Couldn't find the patch and returned it.  Now I've found the
    patch.   I think the software salesman would punch me if I returned for
    it. :)


E-mail any offers, etc.

Tony Bruno
bruno@vm1.nodak.edu
bruno@ndsuvm1
bruno@plains.nodak.edu



Newsgroups: comp.sys.ibm.pc.games
From: ad749@yfn.ysu.edu (Rob Bakos)
Subject: Curse of Enchantia
Reply-To: ad749@yfn.ysu.edu (Rob Bakos)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Sat, 19 Dec 1992 18:26:50 GMT


Any one have a walkthru for this one?

Thanks

Rob
-- 
  "Money is like an arm or a leg; use it or lose it."
                                      -- Henry Ford
From: avik@icase.edu (Avik Banerjee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ramblings about X-WING...
Date: 11 Dec 1992 18:19:31 GMT
Organization: ICASE/NASA Langley
Distribution: world
NNTP-Posting-Host: dolphin.icase.edu

In article <1992Dec9.155136.23614@almserv.uucp>, s5umws@fnma.COM (Michael Stalnaker) writes:
>Think of the trench situation another way..
>
>For a high-altitude, dive bombing attack, your ship is going to be vulnerable
>to just about every AAA unit within a *very* large area, albiet the area gets
>smaller as you descend in your dive, as more and more emplacements become unuseable
>due to having line-of-sight blocked...
>
>On the other hand, if you're down in the trench, you've only got to deal with 
>fighters, and whatever AAA emplacments are directly on your flight path, not with
>every bloody cannon on the surface. I'd take my chances with a Nape of the Death-Star
>run, rather than a high altitude dive, thank you. :)
>
>--Mike
>
>

good point but wouldnt you have to do one of these death defying(sp) dives
to get to the trench in the first place?


            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  	    @icase.icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: Where is it? World Circuit
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 15 Dec 1992 01:37:03 GMT

I can't take it any longer.  Where the hell is World Circuit?  Is it
really out on the east coast of North America?  Why is Microprose
doing this to me?

Rumour has it that it's actually smoother than the demo!  I going to break
down and have it couriered from England any day now.

-- 

Darran Edmundson
dedmunds@sfu.ca
From: driver8@night.Corp.Sun.COM (Albert Handa)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Commander
Date: 17 Dec 1992 15:11:54 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: driver8@night.Corp.Sun.COM
NNTP-Posting-Host: night.corp.sun.com


To all,

I'm a new player of the Wing Commander game, and have a question.  My apologies
if this has been covered before.  I am having trouble getting through the asteriod
belts after the fighting is done.  I can dodge those easily enough, but can't get to
the base.  Can anyone help?  Send replies to me at my address.  I'll send along any
answer to anyone who asks.  I'd appreciate any help.

Thanks,

Al



Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: F16 Characteristics
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: usa
Date: Sat, 19 Dec 1992 09:09:08 GMT

I bow to superior knowledge.  Yes, the CF-105 was the "Arrow"
yet, for some reason, when someone first suggested Avro as the company,
I thought not.  I stand corrected, thank you.  I guess that's why I offered
to share what I know about the F-16 and F-111 and left it at that.

I should've taken my offer as advice, maybe.
I only worked for General Dynamics, though I did work *at* McDonnell-Douglas
for a while.  So I also know a little about B-24, B-32, B-36, B-58, F-15,
F-18, & AV-8B, but not much.  I know a *lot* about the A-12, but so what?
I can't talk about it and probably never will be able to :-(  even if it
gets declassified, because I'd never get released from my commitments.

As a modeller, my specialty is really WWII tanks, so no wonder I forget stuff 
about "blowtorches" and "windmills"

	Bob
Newsgroups: comp.sys.ibm.pc.games
From: spicer@barnacle.micro.umn.edu (Troy Spicer)
Subject: Re: Trouble loading SIMLIFE...?
Organization: University of Minnesota, Minneapolis: Under Grad Workstation Lab.
Date: Sat, 12 Dec 1992 00:57:10 GMT

In <1g7uhhINN9s7@crcnis1.unl.edu> ganderso@unlinfo.unl.edu (gary anderson) writes:

>Has anybody out there had trouble loading SIMLIFE?  I got the thing
>several days ago, and all I've seen so far are error messages.

I've been keeping track of this on GEnie, and the patch is at this moment
in quality assurance.  It may be available this weekend.

I've got a problem where I can't play in 640x480.  It will only load in
800x600.  I fooled around in that mode (just stretched out and the colors
are all dull red, but semi-playable) and it kept crashing.

Maxis' excuse is that it is their first game with EMS support.


--
|Fiscally Responsible Liberal+---------------------------------------------+
|Troy Spicer --Elec. Engring | "If the tanks a-rockin',                    |  
|spicer@mermaid.micro.umn.edu|  don't come a-knockin' " --MST3K            |
|University of Minnesota     |             "I believe Albert Einstein" --Me|
From: mgm2731@zeus.tamu.edu (Mike 'Vogon' Margolis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help on out of this world (OOTW) - [possible SPOILERS]
Date: 13 Dec 1992 16:19 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

If some kind soul who was played OOTW might drop me a hint. I seem to be at an 
impossible point in the game.

Briefly put,
I've escaped from the caves and rescued the friendly alien. I get him to 
catapult me onto the awning and then I jump down to another awning and promply 
kill the two guards that are waiting for me. I walk a couple of screens to the 
left, get the guard to surrender and close the doors. I then go up the stairs, 
kill a guard, drop down the chute, blow away the other guard, drop down another 
chute, and take out the power line. Now, there doesn't seem to be anything left 
to do. I can kill the guard that is trapped by the bars (the same one that I 
earlier forced to surrender, but that seems to do no good. I've also tried to 
blast the bars down, but they don't budge. I can use shields to get right up 
next to the bars, but then I can go no further. Have I missed something really 
obvious (e.g. some way to blast that blinking red light just above the bars) or 
what? Thanks for your time.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 |   Michael G.Margolis      | "... Well, who would hold a price        |
 |   MGM2731@sigma.tamu.edu  |    On the heads of the innocent children | 
 | 			     |      If there's some immortal power      |
 |   Rush, "Roll the Bones" -->      To control the dice? ..."          |
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.ibm.pc.games
From: jimgar@scorch.apana.org.au (Jim Garner)
Subject: Re: Finding Enemy in FALCON 3 !
Organization: Craggenmoore public Unix system , Newcastle , Oz
Date: Sun, 13 Dec 1992 16:43:22 GMT

haineskb@uhura.aston.ac.uk (KB HAINES) writes:

|I think there may be something wrong with my version of Falcon, because I
|have been court-martialled for shooting friendly units - this doesn't happen
|in real life - just ask the British Army units who were in the Gulf.

The craft you shot down must have had IFF. You don't get
court-martialled otherwise. Does anyone know whether the British
planes had IFF?

-- 
Jim Garner - jimgar@scorch.apana.org.au

Newsgroups: comp.sys.ibm.pc.games
From: "david milligan" <david.milligan@canrem.com>
Subject: indy and adventure of atl
Reply-To: "david milligan" <david.milligan@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 18 Dec 92 00:17:04 EST

Hi David,

DK  I tried to whip the jungle rodent in order to feed the snake but
  this did not work.  HELP ME PLEASE!!

Well, this is precisely what you have to do - use your whip on the 
jungle rodent till you chase it over to the area by the snake in the 
tree. It matters where you are standing relative to the rodent; you'll 
notice there are are paths in the jungle that take you closer and 
farther towards the tree. Find the one that leads to the tree and try 
to position the rodent in front of it, then whip away. If this doesn't 
work, then you'll just have to persist. You've probably already got 
past this point as you read this.

               David
---
  1st 1.02b #779  Tag, you're IT.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044