HDTenEightyP/NetNews huggingface dataset:
From: payner@netcom.com (Rich Payne)
Subject: Re: Bilestoad
Date: Tue, 21 Jul 92 14:23:03 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

In article <d0QW03gx3d6f00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>In article <9207190148.AA03634@GRANNY.CS.NYU.EDU> m-jk8594@GRANNY.CS.NYU.EDU (James Kyriannis) writes:
>>
>>Well, this is a two-part post.  The first part is a request: Does anyone
>>have the maps for Bilestoad?  This game is so old now, I don't think
>>sending photocopies of the maps would infringe copyright laws, especially
>>since the company that published the game has probably gone out of 
>>business long ago.
>
>This is a classic example of why copyrighted software should NEVER be
>redistributed until it is legal to do so.
>
>The author of Bilestoad (who has an Internet address) posted this a
>few weeks back...
>
>-----
>A brief rundown for the folks in comp.sys.apple2:
>I'm the author of The Bilestoad, originally published by Datamost
>around 1982-1983.  I recently learned on internet that Softdisk
>realeased The Bilestoad without my knowledge or permission, and
>without paying me any royalties.  Datamost only sold about 1500
>copies, and defaulted on $4000 of my royalty money at that, which is
>why you haven't seen any other games from me over the last 10 years.
>
>Anyways, a thread has started in c.s.m.g, because I'm working on a new
>version of The Bilestoad for the Mac II.  [...]
>-----
>
>The SoftDisk distribution was (probably) illegal.  The author deserves to
>get paid for his work, but won't if lots of free copies (and copies of the
>maps) start floating around.  

Wait a minute, he was robbed by the publisher. He did not profit from
the copy's that were -sold-. This is not a piracy issue.

As for the maps, unless they were published in the manual (which I rather
doubt), then they are the creations of whomever compiled them, and they
do have the right to post them. What good are the maps without the game?
I would think that if the game -were- available, then the existance of the
maps would enhance sales.

>                              He said he may do a new version for the //gs,
>and I suspect he could be convinced to re-release the Apple II version.
>
>(Please don't take this as a personal attack; I know you weren't aware of
>this.  I'm just throwing this out because of the huge "it's perfectly okay
>to copy software from companies which don't exist" battle a month or two ago.)
>
>>Jimmy Kyriannis           |  +5 Chain Mail --- don't leave home without it.
>
>-- 
>fadden@uts.amdahl.com (Andy McFadden)
>[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]

Rich

payner@netcom.com
From: mdavis@pro-sol.cts.com (Morgan Davis)
Newsgroups: comp.sys.apple2
Subject: Re: ProTERM 3.0 max limit
Date: 27 Jul 92 07:16:10 GMT
Organization: Crash TimeSharing, El Cajon, CA

While you may have ProTERM telling the computer's port to talk to your
V.32bis 14.4Kbps modem at 38,400bps, when your modem connects with another
one just like it, the connection speed is still 14.4Kbps.  The only way you
can break that bottleneck is by getting good data compression.  It's
probably highly unlikely that you'd get anywhere close to the 3840cps
point.  That would be about 200% efficiency, though 150% is the best I've
seen on a plain V.32/V.42bis modem.

 /\/\  Morgan Davis Group (619/670-0563)
/ /__\  Internet: mdavis@pro-sol.cts.com
From: grover@EMUNIX.EMICH.EDU (Grover Thomas)
Newsgroups: comp.sys.apple2
Subject: Re: Music Contruction set to Soundsmith
Date: 31 Jul 92 19:23:38 GMT

Brian Tao:

>    The pirated copy is perhaps not the sole cause of M. Aalbers not releasing
>SS 1.0, but it certainly played a major role in his decision.  It does not
>appear that Aalbers was overflowing with enthusiasm for the Apple IIGS, but
>this piracy thing probably pushed him over.

True.  I hear a lot of people complaining about this situation (Myself
included), who think that is a really crummy excuse not to comtinue the
program.  However, I was talking with Mike Lutynski (the guy behind
"Anamasia 3-D") and he mentioned that in such a situation, he would
probably do the same thing: just give up the whole project!

Who wants to put weeks (or months) of work into a program, just so
a few pirates can distribute it all over the world for free?!
 _                                                 _
(_) Responses welcomed by grover@emunix.emich.edu (_)
Newsgroups: comp.sys.apple2
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: More 3200 pic questions
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
Date: Wed, 29 Jul 1992 19:41:53 GMT

In article <1992Jul25.004941.21329@muddcs.claremont.edu> dhua@jarthur.claremont.edu (David Hua) writes:
>
>	Apparently, my previous post didn't make it to the net.  Here
>are my questions again.  I have a program called Super View which allows
>you to convert 3200 uncompressed files to 3200 compressed files, but
>these compressed files are saved as $C0, aux $0002 files.  Many paint
>and graphics programs assume these to be 16 color compressed files,
>and the pictures don't load correctly.  Are there any programs besides
>Super View which load 3200 compressed files correctly?  Super Convert
>or Dream Grafix?  Also, are there programs which convert 3200 pictures
>to 3201 format, even though this is not standard format?

	Filetype $C0 auxtype $0002 are Apple Preferred pictures.  It
is correct, older paint programs cannot edit the pictures in full
color.  DreamGrafix, and DreamVoir (if it works for you) will load
these pictures without a problem.  I believe ShowPic NDA will also
load both APF and 3201's.  DreamGrafix will load all of the 3200 color
file formats and save in 12 different formats, one of which is 3201.

>\ david hua                   {}           if you hold on for one more day /

Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
Newsgroups: comp.sys.apple2
From: philip@utstat.uucp (Philip McDunnough)
Subject: Re: SoniqTracker .52 & ModZap .80
Organization: University of Toronto, Dept. of Statistics
Date: Wed, 22 Jul 1992 20:50:40 GMT

In article <m0mAcoV-0000oFC@crash.cts.com> kimba@gnh-cathouse.cts.com (Kim Brennan) writes:
>I downloaded these version from AOL this morning and started playing various
>mods with them. 
> 
>ST seemed (overall) to handle more mods cleanly but went wacko on StarDust
>(which ModZap played quite nicely).
> 
>ModZap's chief fault at this time is still aborting the sound on some
>instruments. Mods that demonstrate this are Enigma and SheDrivesMeCrazy. ST
>works fine on these. 

Well, even though I still feel Midisynth is the way to go, I must say that
both ModZap.80 and ST.52 are impressive and worth it. They are, by the
way, both much better than the main MOD player on the NeXT which seems to 
be raved about so much by NeXT users. It's really impressive. Makes you 
think...

Anyway, ModZap.80 gets my vote as it runs fine under Appletalk. ST.52 has
excellent sound but seems to not like Appletalk. Can this be fixed? I now
see the value in these MOD player "battles"!

Incidentally, it would be nice for both programs to recognize file names of
the type MOD.() and ().mod .

[ ]

Philip McDunnough
nextwave!seacove!philip@epas.utoronto.ca
Newsgroups: comp.sys.apple2
From: ltchean@rambutan.iss.nus.sg (lim thye chean)
Subject: Super Magic 3.2
Originator: ltchean@rambutan
Organization: Institute of Systems Science, NUS, Singapore
Date: Wed, 22 Jul 1992 07:10:00 GMT


Hi, Thye Chean here. 

I have almost finished doing my Super Magic 3.2, the graphics and animation
routines library.

Well, I am a little lazy at the moment (too tired writing my hypermedia 
system for SUN), and will probably not doing anything for Super Magic 3.2.
The new game is temporary on hold again because the artist just get a new
job and cannot get the shapes done.

But while developing the game, I have added many features to Super Magic, so
I think some of you might like it. 

Some of the new features:

* Able to grab sprites directly from screen, and automatically generated the
  mask.

  (This is to answer the complains in the past that user have to define the
   sprites in the source code, and generate the mask themselve)

* Joystick routine

  (For writing games)

* A simple demonstration that shows a ship flying, contrallable by a joystick.
  It allows user to add in the aliens and made it into a game. It is actually
  a very early version of my game. I am not releasing my current version,
  already with enemies attacking the space ship...yet.
  
* Happy Birthday Demo and S320 demo source code.

If you are interested in the program, drop me a mail. If enough interest, I
will also post the current Super Magic 3.2 to the net, and drop it in
tybalt.


FOR NEW USER
------------
Super Magic 3 is a set of macros for Orca/M users. It allow Orca/M users to
load in Super Hires screen, play Sound Smith music, display flicker-free
sprites animation, do gradient fill, colour cycling, etc with simple macros.
It is designed with novice to avarage users in mind, suitable for designing
games, presentation and demos.

All you need is a GS able to run Orca/M, some basic knowledge about 65816,
good imagination. Super Magic 3.2 is totally FREE, complete with source code,
demos and documentation, and is designed by a programmer who truely loves his
GS.


Apple IIGS (and perhaps Avatar) forever!
-- 
    %% GS Lover Loves GS %%    Author of Super Magic 3 & Mandelbrot II GS
    %%  and Avatar too.  %%   
          Lim Thye Chean: Lim is my surname. My name is Thye Chean.
     My address: LTCHEAN@ISS.NUS.SG, or 9, College Green, Singapore 1129
From: edwardo@pro-miami.cts.com (Edward Oest)
Newsgroups: comp.sys.apple2
Subject: Re: Internet email to Compuserve ?
Date: 29 Jul 92 18:16:39 GMT
Organization: Crash TimeSharing, El Cajon, CA

Internet mail to compuserve
Example  User number is 12345,6789 then send to
                               12345.64789@compuserv.com
                                    ^
                                    |
                                    ! Use period, not a comma here.
Newsgroups: comp.sys.apple2
From: cdouglas@nyx.cs.du.edu (Collin Broadrick Douglas)
Subject: Re: Unix on GS
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Fri, 24 Jul 92 14:18:39 GMT

lpowell@ATL.CALSTATE.EDU (Larry Powell) writes:


>  How hard would it be to put some version of Unix onto a GS (or
>even other 2's :-) ) as the primary operating system? Not on top of
>GSOS like GNO is (I think ??), but rather as THE operating system.
>  It probably would not even act like an Apple2 any more but I
>was just curious. :-(
>  What are the requirements to run Unix?
>--Larry Powell     lpowell@atl.calstate.edu

I think this has been discussed before with the general conclusion that it
would  be possible (lenghty).  The GS could do it (about as well as a 286 
based PC).


I would personally like to see a port of Minix to the GS.  Gno is great but it
does have its limitations.
From: taob@generic.UUCP (Brian Tao)
Newsgroups: comp.sys.apple2
Subject: Re: Music Contruction set to Soundsmith
Date: 30 Jul 92 22:25:32 GMT
Reply-To: taob@generic.UUCP (Brian Tao)
Organization: Terra*Net Technologies Corp Toronto

philip@utstat.uucp (Philip McDunnough) writes...
>
>Surely you don't expect us to believe that one beta tester who behaved
>inappropriately was the cause of all this. The author sounds, to me, like
>a 2 year old.

    The pirated copy is perhaps not the sole cause of M. Aalbers not releasing
SS 1.0, but it certainly played a major role in his decision.  It does not
appear that Aalbers was overflowing with enthusiasm for the Apple IIGS, but
this piracy thing probably pushed him over.  I'm quite certain that if the
beta of SS 1.0 was not uploaded to a BBS (or if Aalbers/SevenHills never
found out about it), it would be a marketed item right now.
-- 
Brian T. Tao    =*8-) | ::::::::> tcomtaob@chasm.scar.utoronto.ca <::::::::
Dept. of Exobiology   | :::::> generic!terranet!taob@zoo.toronto.edu <:::::
University of Toronto | "Though this be madness, yet there is method in't."
From: bazyar@teal.csn.org (Jawaid Bazyar)
Newsgroups: comp.sys.apple2
Subject: Re: Need Telecomm program
Date: 22 Jul 92 03:34:18 GMT
Organization: Colorado SuperNet, Inc.

gberigan@cse.unl.edu (Life...) writes:

>Amazing, how the discussion period for moderating comp.binaries.apple2
>is at its high point, people are _still_ posting non-binaries in the
>group in total ignorance.

>Anyway, if someone is going to respond to this person, provide him with
>BinSCII in Executioner format (I believe available from tybalt.caltech.-
>edu via anonymous FTP), then send the telecom program.  He'll need
>BinSCII anyway, so might as well get him started.  Besides, if he is
>typing this into the IIc manually, entering BinSCII in executioner
>format into a file and EXECing it will be faster than typing in a full
>telecom program bytewise.

  Nahh, I'll mail him ZLink (Hi, Dave!).  It's a great program for IIc's,
and besides, it and BINSCII will make a nice couple.
  See, this is the sort of thing I'd do every day if cba2 were moderated.

-- 
 Jawaid Bazyar              |   Ask me about the GNO Multitasking Environment
 Procyon, Inc.              |   for the Apple IIgs!   
 bazyar@cs.uiuc.edu         |   P.O Box 620334
 --Apple II Forever!--      |   Littleton, CO 80162-0334   (303) 933-4649
Newsgroups: comp.sys.apple2
From: meek@fizzy.csu.murdoch.edu.au (Lindsay Meek)
Subject: Looking4 PD C-compilier+src
Summary: Request for PD-C
Keywords: 6502 C compilier+source
Organization: Murdoch University
Date: 27 Jul 92 06:04:17 GMT

Hello Apple People,
	I'm looking for an operational PD-C compilier for the 6502. Is there   
anybody out there that knows of one and the site that contains it...
Adios,
	Lindsay Meek (meek@fizzy.csu.murdoch.edu.au)
From: alumn123@whscdp.whs.edu
Newsgroups: comp.sys.apple2
Subject: Converting MicroSoftWorks->AppleWorks
Date: 22 Jul 92 21:10:43 GMT
Article-I.D.: whscdp.1992Jul22.151043.509
Organization: Tmoh Research, Milwaukee, WI

I was wondering if anyone out there had any information about converting
Microsoft Works back to Apple Works.

Is there any programmers out there that have wrote such a program?
We have the file system translator for the Mac? but, it would be nice to 
convert files back to appleworks.

The module inquestion is the database. A friend of mine would like
to convert from MicroSoft Works database to a AppleWorks Data base.

Any help would be appriciated.


--
John S. Pinnow    /|\ Net: alumn123@whscdp.whs.edu  Postal: On Request 
Tmoh Systems     /_|_\     jpinnow@world.std.com    Phone : (414) 761-1537
Newsgroups: comp.sys.apple2
From: stuckey@mrcnext.cso.uiuc.edu (Anthony J. Stuckey)
Subject: Re: Modem hook-up for the Apple IIc (pin # question)
Organization: University of Illinois at Urbana
Date: Wed, 29 Jul 1992 22:50:58 GMT


To: dsdd@okcforum
Subject: Re: Modem hook-up for the Apple IIc (pin # question)

In comp.sys.apple2 you write:

>yasu@ll.mit.edu (Alan Yasutovich) writes:
>: 
>: 	I just bought a used (obviously) Apple IIc.  When I
>: 	looked at the modem connector, I counted 19 pins.

	huh?  all the IIc's I've seen (2) had a 5-pin MODEM cable.
	the 19-pin able was a disk drive port.

>: 	Someone told me INMAC carries the cable.  I called.
>: 	They have a 9 pin variety.

	yeah -- does you no good.  the 5-pin cables are still out there.
	Laser 128's use them too.

	I'm not sure what the IIe uses, but the IIgs and Mac are both the
	9-pin mini DIN cable.

>: 	She suggested that the connector I have is "pre-takeover"
>: 	of apple, before the "standards" were adopted.

	well -- in a strange way.  it's my impression that the 9-pin
cables were taken in by apple for the mac.  but other people use them
as well.

>: 	Anyone have any knowledge or experience with this
>: 	odd connector size?

	yup.

>: 	Can I change the connector?

	not likely.
--
Anthony J. Stuckey		stuckey@mrcnext.cso.uiuc.edu

"And if you frisbee-throw a universe where does it go?"
             Turquoise, Steve Blunt.
Newsgroups: comp.sys.apple2,comp.periphs.printers
From: mosbrook@beach.csulb.edu (Brent Mosbrook)
Subject: Imagewriter I switch settings
Organization: Cal State Long Beach
Distribution: na
Date: Tue, 28 Jul 1992 20:59:37 GMT


is there some kind soul who could send me the tables which describe the two
banks of dip switch settings for the Imagewriter I??


thanks

-- 
+--------------------------------------+
|  Brent Mosbrook    KC6MWK            |
|         mosbrook@beach.csulb.edu     |
+--------------------------------------+
Newsgroups: comp.sys.apple2
From: hackett@gaul.csd.uwo.ca (Mike Hackett)
Subject: Re: Shareware collection agency?
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Thu, 23 Jul 1992 01:02:56 GMT

In article <1992Jul22.135335.8608@cpu.com> gwlester@cpu.com writes:
>Mike,
>
>	I like the idea of calling it in, it would be even better (for US and
>Candians) if it were an 800 number.  As to e-mail, I would *NEVER* send a
>credit card number through e-mail (encrypted or unencrypted).

     Yes, a couple of people have mentioned this, and it makes sense.  The
main reasons I wanted to offer email service were for automating the process
from this end (and to allow feedback) and because sending a message is free
for most people.  An 800 number would be free for those that could use, but
I'll have to determine if it's feasible (it's not free for the owner!)  But
if the response is good, which it seems to be so far, I will look into it.


>	Do people really make a living off of shareware?

    Well, I don't know how many people make a living off shareware, but a
few people use it to supplement their income, and most people would like to
get a little something for all of their efforts.  They are spending their
own time working on something when they could be using that time on
something else or relaxing or whatever.  Time is money, or whatever.
Besides there are some excellent shareware (and freeware!) programs out
there for the GS that could vary well make it as commercial programs in
other markets, and these authors have also offered you the very valuable
offer of letting you try-before-you-buy.  I've bought a few bum programs in
my day, and it's annoying to have spent your money on such junk.


    So far, the response has been very positive, but I've yet to hear from
any authors - for good or bad.  It's only been a day so I'm not worried,
but I hope to hear from some of you soon.  I'll keep you posted.  Bye for
now.



/==========================================================================\
| Mike Hackett                  | "I don't believe you, you had the whole  |
| <hackett@gaul.csd.uwo.ca>     |  damn thing all wrong; He's not the kind |
| Honors Computer Science III   |  you have to wind up on Sundays."        |
| University of Western Ontario | -Ian Anderson, "Wind Up" - _Aqualung_    |
\==========================================================================/
From: Herbert_Fung@mindlink.bc.ca (Herbert Fung)
Newsgroups: comp.sys.apple2
Subject: Re: Syquests, GS, and Macs
Date: 27 Jul 92 03:08:00 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I partitioned the drive using the RamFast utilities.  I've got the ROM version
3.0g

Herbert Fung
Mindlink!
British Columbia, Canada
From: bill@bessel.as.utexas.edu (William H. Jefferys)
Newsgroups: comp.sys.apple2
Subject: How can I find out what it's worth?
Date: 31 Jul 92 16:49:04 GMT
Organization: McDonald Observatory, University of Texas @ Austin

I plan to give my Apple //+ system and its
peripherals to the local school district,
which will accept them. They won't supply
a valuation, however. How can I find out
what the system would be worth, for tax 
deduction purposes?

E-mail, please. I don't read this group.
If there is sufficiently useful response,
I will post a followup.

Thanks, Bill
From: spector@vax2.concordia.ca (Mitchell Spector)
Newsgroups: comp.sys.apple2
Subject: StarTrek: First Contact
Date: 24 Jul 92 05:29:00 GMT
Organization: Concordia University
News-Software: VAX/VMS VNEWS 1.41


  The author of ST:FC requested that I post this reply to a message I
forwarded to him....

--------(from Jim Royal)----------

Paul:  First, I should say that ZBasic is not an AppleSoft BASIC compiler,
but a language in its own right.  It bears a strong resemblance to
MicroSoft BASIC, but with some Pascal-like capabilities, such as
user-defined procedures.  One of the more intruiging aspects of ZBasic is
its ability to handle up to fifty-four significant digits in REAL numbers.
The language is available for many platforms, including Apple II, Z80, IBM
PC/XT, IBM 386, and Macintosh.

        Apple II ZBasic creates ProDOS SYS files (or BIN type chain
modules).  Once play begins, only two types of file operations are made:
Chaning program modules, and loading DHR pictures.  The first is handled
through ZBasic, for obvious reasons.  The second is handled myself with
ProDOS MLI calls.

        Your system crash, including the blanked-out area on the screen,
seems to be typical.  Most users, however, manage to get much father into
the game than you have (often as far as Stardate 45300) before the it
dies.

        It definitely does look like memory is being overwritten in a
major way.  The double hi-res screen is being switched off when you quit,
leaving you with standard hi-res, and half the display screen (every
second column) missing.  Compiling on a IIgs might have some effect on the
program.  I am trying to get access to one.

        Some of the changes in a possible upcoming version are:  A check
to see if there is sufficient RAM disk space, a bug fix for the Ferengi
intruder, a better Nav-to-Planet routine, and a more sophisticated
score-keeper.  I have to be careful not to make the program modules too
big, however.  Otherwise, play from 5.25 disk would be impossible.

        Thanks very much for your input!

        Jim Royal
---------------------------------

 _________
|| IIgs! ||  Mitchell Spector
||_______||  Concordia University
|  _____  |  spector@vax2.concordia.ca
\_|[]   |_|
   ~~~~~~
From: jorgi@cs.uow.edu.au (George B Zamroz)
Newsgroups: comp.sys.apple2
Subject: Re: PROTERM 3.0 -- FTP?
Date: 30 Jul 92 10:54:34 GMT
Organization: Dept of Computer Science, Wollongong University, Australia

hhuang@husc8.harvard.edu (Howard Huang) writes:


>dig@pro-iisysops.cts.com (Doug Granzow) writes:

>   derich@netcom.com (Scott A. Steinbrink) writes:

>   > I just inadventurely formatted the Proterm 3.0 disk. :(

>   No backup? Tsk tsk.

>Isn't it the ProTERM manual that very explicitly tells you to make a
>backup, and to never touch the original again?
>--
Just use the 5 1/4" version. There are no notches so you can't format it. 
Besides, it had all the files the 3 1/2" has except for the extra utilities.
-- 
George B. Zamroz, University of Wollongong, Australia
ex-Masters Student (Computer Science)        
Internet: jorgi@cs.uow.edu.au