HDTenEightyP/NetNews huggingface dataset:
From: glover@casbah.acns.nwu.edu (Eric Glover)
Subject: Re: Starflight game - Is it from C64 or Amiga?
Organization: Ankara Bay ShipYards, Ankara 113
Date: Fri, 8 Jan 1993 18:38:49 GMT

In article <1993Jan8.140524@cogs.sussex.ac.uk> richs@cogs.sussex.ac.uk (Richard Salter) writes:
>From a Star Flight II on the Amiga owner,
>
>Hmm, I've been reading various comments about this game and so I thought
>I'd shove in my five pounds eighty.

>Don't expect a fast, good-looking game. It looks and sounds awful and
>it takes some real dedication to get into. But if I ever find the time
>(i.e. 300 consecutive hours) to get into it, it could be a highly 
>enjoyable diversion from real life (i.e. eating, sleeping, breathing).
>
>And then again, it's just too easy to be put of by the awful conrol
>system and graphics. 
>If someone where to improve the presentation, we could have a mega-game
>on our hands.
[Random edits above]

Yeah this is the one to avoid, the graphics bite even on the IBM. For both
I and II.  For II it wa like someone said, HEY! Heres stuff they left out
of one, lets just throw it in! That'll sell.

No control improvement. no combat improvement. Same game said bad graphics,
almost NO sound support but It was really fun to play if you got into that
sort O' thing.

If you want to play a super enhanced version of SF bust out Star Control II
for the IBMs, it is truely awesome! great sound. great graphics, real
starcontrol style combat and even better writing than the SF series!
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: New Game Standards***
Date: 10 Jan 93 23:35:25 GMT
Organization: VA Tech CS Dept., Blacksburg, VA, USA

martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??) writes:
> Now if Monkey Island II and Legends of Kyrandia would work on the 4000/040
> I would be happy. (note they do work if you softboot the machine w/ 1.3, but
> that excludes HD usage.)

Hmmm...  On the 3000 (at least MINE anyway) we could set up a partition for
2.x and 1.3, with device names wb_2.x: and wb_1.3: respectively.  The older
version of the installation disk would then install BOTH systems onto your
hard drive.  However, the newer installations (including 2.1) won't let you
install 1.3, so you either have to do it manually or use the old disk.  If
you hold down both mouse buttons on a cold-boot (or kickreboot), do you get
a kickstart menu?  If so, then you can probably put 1.3 your HD.  But, I've
never even seen a 4000 in person, so I don't know.  That's just what you USED
to be able to do, so you might still be able to.  Whatever.  %)

later,
keefer
-- 
|kjohnson@csugrad.cs.vt.edu|  Do your  |This .signature is one of 72 currently|
|.....Keith P. Johnson.....|  eyes  a  |available to me.If you too want such a|
|.1711 Whipple Dr. Apt. 11.|favor- PLAY|wide variety of .signatures, then send|
|...Blacksburg, VA 24060...| PINBALL!! |a check or money order for $49.95 to..|
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Harlequin
Date: 8 Jan 93 16:52:03 GMT
Organization: Dunathad


To the guy asking about the Dream Mile,
there's no other exit 'cept the into the clockworks.
I wish you just played the levels straight through in this game, it just
get's too complecated IMO.
Dan

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: j_manes@vger.nsu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Wonderland Help?
Date: 5 Jan 93 07:13:17 EDT
Distribution: world

In article <72584@cup.portal.com>, Nervid@cup.portal.com (Dave Dave Luke) writes:
> Hi, I got Wonderland for Christmas, and I can't get very far.  Is
> there a walkthru available?  Could you send it to me or post it?
> 

Hi,
 
I can't help you with the G key, since I never got through the little door
either.  However, I do have a question for  you.
 
Have you had problems with the game crashing?  When I was playing on my
A2000, it ALWAYS crashed after I had done certain things and then gone up
to the palace front door.  I was never able to get around it, even though
I was able to visit the locker room and go through all the lockers by
another route.
 
So the game rests on my 'umplayable' shelf......sigh......Do you have any
answers on how to get around this?
 
I now have an A3000 running 2.0.......does the game work on this platform?
 

                                -------------------------------------
                                ^    I don't do no drugs, man.      ^
   Jean Manes                   ^      I'm hooked on phonics.       ^
                                ^-----------------------------------^
From: M.J.S.Mills@bradford.ac.uk (MJS MILLS)
Newsgroups: comp.sys.amiga.games
Subject: Re: F1GP Hard Drive Installation
Date: 7 Jan 93 18:38:28 GMT
Organization: University of Bradford, UK
Originator: 91666225@ccw305
X-Newsreader: TIN [version 1.1 PL6]


 I got fed up with installing all my software to the sys: I got around having
a massive sys: window by prepping my (scsi) with the gvp prepping program in 
such a way so the sys: is called dh1: and the next partition is called dh0:
then dh2: etc ,that way you can use the install dh0: icon and you have a 
separate disk icon when the workbench opens up for games.
 Now in cli i can type cd sys: or cd dh1: or cd workbench: to get into
my first partition and my second partition can be accsessed with cd games:
or cd dh0:
 separating the names sys: and dh0: is very useful (at least for the 
microprose games).If anyone wnats to know exactly how i did it email me,
at;
        M.J.S.MILLS@UK.AC.BRADFORD
 if there is a lot of demand i will wait for a bit and the send a letter to 
everyone who wants to know how to do the above
From: KDICKEY@cmsa.gmr.com
Newsgroups: comp.sys.amiga.games
Subject: Tetris
Date: 11 Jan 93 01:27:08 GMT
Organization: GM Research Labs

Hello,

Anyone know of a version of Tetris for the Amiga? I found one, but I think it
requires AmigaDOS version 2, and I'm still at 1.2.

Thanks,
-Keith   kdickey@cmsa.gmr.com
Newsgroups: comp.sys.amiga.games
From: sjurk@dhhalden.no (SJUR KRISTIANSEN)
Subject: CDTV Prey Available?
Organization: Ostfold College
Date: Tue, 12 Jan 1993 16:36:30 GMT

Anybody know if it has been released yet? I saw it on a list of titles for 
the CDTV, but haven't seen it in the shops. Is it worth getting?
 _________________________________________________________///_______________
| Sjur Kristiansen [sjurk@dhhalden.no]   _\\||//_        ///   _____________|
| - Student at Ostfold College, Norway    </oo\>    \\\ ///   | Now is the  |
|                                      oOo \' / oOo  \\///    | only thing  |
| "Stop... Breathe... Close my eyes 'n smell - and listen..." | that's real |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: New Game Standards***
Keywords: Games,standards,Amiga
Organization: Vallen Software
Date: Sun, 10 Jan 1993 03:21:31 GMT

In article <10JAN199310382936@v9000>, sg7017095@v9000 (tomwoof) says most sayishly:
>Proposed New standard for good Amiga games:
>
>These features should be automagically invoked and/or alterable through a
>control panel/option menu:
>
>A) Installation:
>
>1) Hard disk installable
>   - there's no excuse to omit this one.

Yeah, probably not.  Lots of game companies use non-standard
weird-format floppies (non hd installable) so people can't copy them.
Doesn't help though, the pirates out there can crack absolutely
anything.  They should realize this & make games HD-installable.

>1) Take advantage of extra fast mem 
>   - more features/moves/gameplay/extras...

Not at all.  That's unfair, for a person w/ an A4000, 10M FAST to have
extra game features because he has more RAM, than some guy on an A500,
1M RAM.

>2) Take advantage of extra chip mem
>   - more music/sound effects/samples

Again, a total unfairness to people on lower machines.

>3) Ensure the game works on new machines
>   - it'll be a joke if it won't

Agreed.  Even if some application is really excellent, if it doesn't
work on a) accelerated machines, b) OS 2.0+, it sucks.

>4) Take advantage of better chip sets (ECS/AGA...)
>   - more music/sound effects/samples
>   - more sprites/animation/colours
>   - higher resolutions

And once again.  It would better if the box just said "Requires 1M CHIP"
or "requires AGA" than to flaunt it in the faces of A500 owners, "nyah
nyah, you can play this game but you can't have all the extra music and
effects!"

>5) Support various processor types
>   - 68000/20/30/40...

definitely.  More than half the Party92 demos didn't work on my A3000.
Very disappointing.  Get with it, there are more CPU models out than
just the 68000.

>6) Support various control inputs
>   - analog/digital joysticks 1/2... buttons

That's a hardware thing.  Amiga can't handle 2+ button joysticks.

>7) ....
>
>Please feel free to add more and pass to your favourite/most-hated game
>programmer(s)

ReadySoft.  Dragon's Lair I/II/III, not hard disk installable, laggy
loading.

Ocean, just because their games are boring and are more like Nintendo
material.

Reflections Software.  Shadow of the Beast I/II/III - EXCELLENT games.
Especially III.

Discovery Software.  Dead company unfortunately.  But amazingly, their
game Sword of Sodan (made in 1987, was it?), works on an A4000!

*HEIL* to Monkey Island 2, DarkSeed, and Legend of Kyrandia, for being
fully HD installable, OS-friendly, and just plain GREAT games.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: cdj@LNS62.TN.CORNELL.EDU
Newsgroups: comp.sys.amiga.games
Subject: Re: Starflight game - Is it from C64 or Amiga?
Date: Fri, 08 Jan 1993 20:23:30 GMT
Organization: Wilson Lab, Cornell U., Ithaca, NY, 14853
Reply-To: CDJ@lns62.tn.cornell.edu
NNTP-Posting-Host: lns62.tn.cornell.edu

I bought StarFlight for the Amiga some years back and had a great time
with it.  The best thing is how well the game environment changes based
on your actions.  Example, if you become friendly with alien A then
alien B who is at war with them will be unfriendly to you.  The graphics
weren't exceptional but they weren't distracting either.  The game is
very open ended and each alien race has its own peculiar personality.  All
in all I give it a thumbs up.

A sequel was made on the PC but I don't know if it was ever ported.

				Have fun,
					Chris Jones
					cdj@lns62.tn.cornell.edu
By the way, I played it on an A500 w/ 1Meg and OS1.3, don't know if
it works on 2.0.
From: markc@compnews.co.uk (Mark Cooper)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gauntlet cheat?
Date: 4 Jan 93 18:54:56 GMT
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: cassia.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

Gauntlet II:
  Unknown at present, but I'll have a look (if I remember)

Monty Python:
  You need to type SEMPRINI for infy energy (or something)


--
             Mark A Cooper - E-mail: markc@annatto.compnews.co.uk              
        Smile, they said, life could be worse - so I did and it was...         
------------------------------------------------------------------------------ 
 My opinions may, or may not, be shared by my employers - my people are        
 calling their people...                                                       
Newsgroups: comp.sys.amiga.games
From: Keith.Radley@launchpad.unc.edu (Keith Radley)
Subject: Re: Help: Alien Breed '92 Level 9?
Summary: help with alien breed
Organization: University of North Carolina Extended Bulletin Board Service
Date: Sun, 10 Jan 1993 20:11:01 GMT

In article <1993Jan8.173853.11171@vax.oxford.ac.uk> warda@vax.oxford.ac.uk writes:
>To reiterate a post I noticed a while ago (but never saw a reply to), does 
>anyone know how to complete Level 9 of ALIEN BREED '92?  I cannot gain 
>access to the last few rooms in the level due to a hemispherical object on 
>the wall which blocks off the corridor.  I think this is where the Zone 3 
>exit from the level is.  What do I have to do?

Yes, I was the original poster and I never got a reply either, but I did
get some people asking me to tell them if I ever found out, but I never did!

 ----------_-----------------------------------------------------------------
          //       Major: Computer Science             /<eith Radley
     _   //        Minor:     English         Keith.Radley@launchpad.unc.edu
     \\_//      Computer:   AMIGA 3000         University of North Carolina
------------------------------------------------------------------------------


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.amiga.games
From: chriso@cs.concordia.ca (Chris O'Regan)
Subject: Re: Indy and Atlantis
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Tue, 12 Jan 1993 02:12:54 GMT

In article <1iq92oINN8r0@usenet.INS.CWRU.Edu> hac@po.CWRU.Edu (H. Anthony Chung) writes:
>At the end of the game, my Quotient is only in the 500's and either myself
>or Sophia have transformed too far...Is there a way to de-possess her?

:::HINT MODE ON:::

   Take a good look at Sophia; it may be the last time you see her.
Or maybe not...

:::HINT MODE OFF:::

   I managed a 603/609 Quotient finishing the game with Sophia.  Must
have thrown a sucker punch sometime during the game.

----
Christopher O'Regan                                              _
Computer Engineering, Concordia University     _   /|  /| /| |  / \  /|
e-mail: chriso@cs.concordia.ca           __ _ //  /_| / |/ | | / __ /_|
        ct_oreg@pavo.concordia.ca        \/ \X/  /  |/  |  | | \__//  |
-----------------------------------------------------------------------
Anyone have an old SLIP connection they wouldn't mind giving me?!  :-)
From: mt87692@cs.tut.fi (Mikko Tsokkinen)
Newsgroups: comp.sys.amiga.games
Subject: Re: New Game Standards***
Date: 10 Jan 93 16:10:25
Organization: Tampere University of Technology
Distribution: world
NNTP-Posting-Host: cc.tut.fi
In-reply-to: shulick@navajo.ucs.indiana.edu's message of Sun, 10 Jan 1993 03:21:31 GMT

In article <C0MBzw.Hzy@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
> In article <10JAN199310382936@v9000>, sg7017095@v9000 (tomwoof) says most sayishly:
> >Proposed New standard for good Amiga games:
> >
> >These features should be automagically invoked and/or alterable through a
> >control panel/option menu:
> >
> >A) Installation:
> >
> >1) Hard disk installable
> >   - there's no excuse to omit this one.

> Yeah, probably not.  Lots of game companies use non-standard
> weird-format floppies (non hd installable) so people can't copy them.
> Doesn't help though, the pirates out there can crack absolutely
> anything.  They should realize this & make games HD-installable.

The special format gives more room on floppies and faster loading.
However there can be a special installer for them.  However if you use
special loaders while doing something else you cant forbid() (because
HD stops working here) which causes the gfx to become jumpy.

[clip]

> >6) Support various control inputs
> >   - analog/digital joysticks 1/2... buttons

> That's a hardware thing.  Amiga can't handle 2+ button joysticks.

Amiga can handle 3 button joysticks.

> >7) ....
> >
> >Please feel free to add more and pass to your favourite/most-hated game
> >programmer(s)

> ReadySoft.  Dragon's Lair I/II/III, not hard disk installable, laggy
> loading.

They are harddisk installable. (At least I/II, II can install I too).

> Ocean, just because their games are boring and are more like Nintendo
> material.

Millions of nintendos has been sold so there are surely lots of people who
like those games.

> Reflections Software.  Shadow of the Beast I/II/III - EXCELLENT games.
> Especially III.

Good gfx and music but nothing else IMHO.

> Discovery Software.  Dead company unfortunately.  But amazingly, their
> game Sword of Sodan (made in 1987, was it?), works on an A4000!

WOW. Somebody other than me plays still SoS :)

> *HEIL* to Monkey Island 2, DarkSeed, and Legend of Kyrandia, for being
> fully HD installable, OS-friendly, and just plain GREAT games.

They are really slow on 68000 machine and could be much faster if
programmed better which makes them totally unplayable.

--
 Mit
xxxxx
"Any sufficiently advanced technology is indistinguishable from magic."
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Indy and Atlantis
Date: 9 Jan 93 20:45:01 GMT
Organization: Dunathad

In article <1imu8eINN4b0@usenet.INS.CWRU.Edu> hac@po.CWRU.Edu (H. Anthony Chung) writes:
>
>On the Team path, how do I get Sophia out of her cage?
>-- 
>   ___  ___  ________  _______ +---H. Anthony Chung  (Cabal)---+--C= AMIGAs--+
>  / //_/ // / ___  // / ____// |Case Western Reserve University|  /\/\ R The |
> / ___  // / ___  // / //___~  |       School of Dentistry     |  \  / Future|
>/_// /_// /_// /_// /_____//   +---------hac@po.CWRU.Edu-------+-ac\/is------+


Me too, Me too!
DAN

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
Newsgroups: comp.sys.amiga.games
From: nick@xilinx.com (Nick Camilleri)
Subject: Dark Queen of Krynn
Organization: Xilinx Inc.
Distribution: usa
Date: Thu, 7 Jan 1993 21:53:13 GMT


My brother is once again stuck in Dark Queen of Krynn.  He says he
just cannot find the "good dragons" located in the Black Water Glade.
Does anyone know where they are?  He also was curious how many pieces
of the oracle there were.

Any help would be greatly appreciated, because if he doesn't find
the answers soon, he may spontaneously fill his diapers.

Nick   (nick@xilinx.com)

Newsgroups: comp.sys.amiga.games
From: stdeprie@eos.ncsu.edu (SHAWN TEMPLE DEPRIEST)
Subject: Re: Starflight game - Is it from C64 or Amiga?
Originator: stdeprie@c00506-119rd.eos.ncsu.edu
Reply-To: stdeprie@eos.ncsu.edu (SHAWN TEMPLE DEPRIEST)
Organization: North Carolina State University, Project Eos
Date: Thu, 7 Jan 1993 21:38:12 GMT


In article <1993Jan7.123407.1@woods.ulowell.edu>, edmondse@woods.ulowell.edu writes:
> Newsgroups: comp.sys.amiga.games
> Path: taco!gatech!swrinde!cs.utexas.edu!uunet!ulowell!woods.ulowell.edu!edmondse
> From: edmondse@woods.ulowell.edu
> Subject: Starflight game - Is it from C64 or Amiga?
> Message-ID: <1993Jan7.123407.1@woods.ulowell.edu>
> Lines: 26
> Sender: usenet@ulowell.ulowell.edu (News manager - ulowell)
> Organization: University of Lowell
> Date: Thu, 7 Jan 93 12:34:07 EST
> 
> Has anyone ever seen a game called Starflight on a SEGA game console.
> 
> It looks like a port of an old 8-bit game, judging by the no. of colors and 
> text etc.... I wonder if this game was ever available for either the Amiga or
> perhaps some other machine (i.e. C64 or Atari).
> 
> The game on SEGA is put out by Electronic Arts and is dated around 1986.  The
> basic elements of the game are as follows:
> 
> You have a space ship with which you travel to other planets. On the planet you
> use a rover mining vehicle to extract minerals which you sell upon your return
> to home port (a space station).  The money you receive from selling your booty
> can be used to upgrade your ship or rover.
> 
> Also there are several races of unfriendly alien types floating around who will
> make things interesting by trying to blast you to bits.
> 
> If anyone has ever played this game on something other than SEGA please let me
> know.
> 
> Thanks
> 
> Eric Edmonds
> UMASS at Lowell
> 
> 
> 

I have this game for the Tandy 1000....I know, oh well I'm saving for an Amiga.
anyway, I think you may have missed the basic premise of the game.  Anyway, 
your home planet is going to be destroyed when your sun explodes.  So you must
search out new planets that meet the requirements set in the manual for
habitation.  I have found many, including the Earth.  I have not, however been 
able to solve it, I think I know how, but will not spoil it unless you want me
to tell my theorys on how to win, there is a hint book which I have not bought,
but may because my plan keeps failing and time is running out for the Arth.
Any way, this game is available for the Amiga, And Starflight II is also
available for the Tandy and Amiga as well, though I have seen II only on the
Amiga, and only played it once for a short time, they have included many new
features, though I have no idea what the premise of that one was about.
Good lucjk and hope that helped some.
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter 2: HAHAHAHAHA
Date: Sun, 10 Jan 93 16:47:35 EST
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

rock@lakes.trenton.sc.us (Rockerboy) writes:

> mr_scary@lakes.trenton.sc.us (Chris Hurley) writes:
> 
> > I'd say your wrong.  Say goodbye to good games on dog-slow machines with 
> > no memory.  Say hello to games that at least work on all machines.  
> >         In regards to your bad feeling, I suggest you buy a console then, 
> > because the trend in computers in the last couple years has been to 
> > program through the OS. (macintosh, then Windows, now AmigaOS and IBM 
> > OS/2 2.0)  You really can only escape it on the consoles.
> 
> I'd say you really need to drop dead, Chris.  You were the one, I 
> believe, who got frantic over this discussion, clamped your hands over 
> your ears like a child, and held your breath so you wouldn't have to 
> hear.  I'd suggest you're in the minority in this newsgroup, kid.


I suggest that you are, as usual, ignoring facts.  I'd suggest that you 
stop calling people names too, as they don't especially help your 
argument.  Reread my valid points above, and get back to me if you can 
comprehend them.  Thank you.
Xref: sparky comp.sys.amiga.games:17695 comp.sys.amiga.misc:19609
From: dac@prolix.apana.org.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: A Train
Date: Fri, 08 Jan 1993 11:45:15 GMT
FollowUp-To: comp.sys.amiga.games
Organization: More like Dis~, really.
X-Newsreader: Arn V1.00

I purchased my copy of A Train today.  It's an OK game.  A bit
hard to lay track so that it meets other tracks though.

I read reports that it wouldn't 'promote' to the A4000
DBLPAL/DBLNTSC screens, and this is indeed true.

The box states 'NTSC Version', and I can't see all of the screen
[edge to edge] no matter what I do with my NEC 3D monitor
controls. Hi resolution mode flickers annoyingly, and I'd like to
see a patch that will make A Train open up it's screen WITHOUT
forcing interlace.

[I've tried using Steve Tibbetts' DoubleX, indeed, it's always in
my system, but to no avail]

Anyone got a fix for this interlace flicker problem?

MAXIS are you on the net?

Dac
--
dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_
                    <Using ARN on an Amiga 4000. Yay!>
From: david.fairweather@freddy.ersys.edmonton.ab.ca (David Fairweather) 
Newsgroups: comp.sys.amiga.games
Subject: MAGIC POCKETS
Date: 7 Jan 93 15:25:00 GMT
Reply-To: david.fairweather@freddy.ersys.edmonton.ab.ca (David Fairweather) 
Distribution: world
Organization: Freddy's Place BBS - Edmonton, AB - 403-456-4241


        Help!  Does anyone know how to get past the last level (level
26) in the Bitmap Brother's game, Magic Pockets.  I keep getting killed
by the bubble.  This is driving my crazy - any help would be
appreciated.  Thanks...
                                                ....David