HDTenEightyP/NetNews huggingface dataset:
From: zog@topper.ksu.ksu.edu
Newsgroups: rec.games.empire
Subject: Re: Just out of curiosity...
Date: 28 Dec 1992 23:30:21 -0600
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: topper.ksu.ksu.edu


Stuart_Hall
aka Corwin
aka CTE -- Co-Ruler (My Girlfriend wanted to play)
#include BITNET <FSJJP@ALASKA.BITNET>
#include EMAIL <FSJJP@ACAD3.ALASKA.EDU>

WROTE

        As I was saying, dumb luck falls into the equation.
        Take for example, I'm co-ruling my girlfriends country in the
        game being played out of mazda.?.?.?........ heck ZOG, you know
        where the game is being played from.  Back to the subject, This is

Hey  How did I get into this string...Yes camelsho comes from the
same school as I do, and we regretfully know each other  =)
but I didnt start this string.

But speaking of mazda.?.?.?  what has happened since I was 
"eliminated".  Is Spitz still the tech leader?? obviously hes not
on top anymore.

well back to netrek

ZOG out
.
From: zog@topper.ksu.ksu.edu (Scott Allen Bauer)
Newsgroups: rec.games.empire
Subject: Re: XMAS empire, can not connect since 6:20 AM
Date: 3 Jan 1993 16:12:51 -0600
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: topper.ksu.ksu.edu


In article <103527@netnews.upenn.edu>, mendels@eniac.seas.upenn.edu (Jeffrey Mendelsohn ) writes:
|> 
|> I have been unable to connect to the XMAS empire game since 6:20 AM.
|> Getting host not reachable.  Anyone else with similiar problem?

Its now 16:23 here....does thing keep happening every 
12 hours no adays

ZOG out
From: dmurray@xihu.inria.fr (Don Murray)
Newsgroups: rec.games.empire
Subject: Re: Christmas Empire Game
Date: 22 Dec 92 14:09:09 GMT
Organization: INRIA, Sophia-Antipolis (Fr)

In article <1992Dec22.64954.21343@ms.uky.edu>, matt@ms.uky.edu (Matt Mccoy) writes:
|> Does anyone know what happened to the Christmas Empire
|> game?  I keep getting connection refused.  Has it
|> changed address?  I did not get a tele or anno saying 
|> otheriwse!
|> 
|> thanks,
|> 
|> matt
|> 
|> -- 
|> I gots two words to say to you:                        matt@ms.uky.edu
|>           'Rodrick Rhodes'.      Any Questions???      mwmcco00@ukpr.uky.edu

Yep.  Same here.  What gives?  Where's Augie?
From: zxmna01@studserv.zdv.uni-tuebingen.de (Brian Nash)
Subject: Testing My Client
Keywords: cleint empire
Organization: Comp. Center (ZDV) U of Tuebingen, FRG
Date: Mon, 21 Dec 1992 13:14:40 GMT

Hey all,
 I finally got my client compiled and am looking for a way to test it.
Can anyone send me the host and port numbers for a game that has a 'visitor'
country so I can make sure it works on my machine?
-thanx

--
+ Brian Nash                                                           +
+ nash@student.uni-tuebingen.de       This space intentionally left    +
+ Karls Eberhard Uni-Tuebingen                  blank                  +
From: mendels@eniac.seas.upenn.edu (Jeffrey Mendelsohn )
Newsgroups: rec.games.empire
Subject: XMAS down again?
Date: 3 Jan 93 21:39:49 GMT
Organization: University of Pennsylvania


I can not log into the mazda.ece.cmu.edu game again.  Anyone else with same
problem?
From: dtwei@acsu.buffalo.edu (Danielle T Wei)
Newsgroups: rec.games.empire
Subject: ATTENTION: Corwin & Rebelheart
Date: 24 Dec 92 12:39:55 GMT
Organization: UB


please reply to this email account..

thanx
From: tfoley@camaro.uucp (Tim Foley)
Newsgroups: rec.games.empire
Subject: Trying to Contact Kevin@cyber.net
Summary: Mail bouces
Date: 29 Dec 92 16:11:41 GMT
Distribution: na
Organization: camaro



  Trying to contact kevin@cyber.net  ... 
 
  The greatest person in the world next to Linus Torvalds  ...
 
  Kevin ported Empire to Linux :)
 
  
   Kevin, please drop a email message by, I can't seem to reach your 
address.  I'm looking for the source & linux diffs to chainsaw, as the
power command keeps killing the emp_server, but everything else works
bloody amazing  ;)
 
							Tim



-- 
  --------------------------------------------------------------------------
               The HeartBeat of America...Yesterdays Camaro Z28 
                             tfoley@camaro.uucp   
     Call the Camaro Linux Pub-access site: 1-416-238-6550 USRobotics HST
    Note: Please, no ftpmail or mailing lists or the host gets annoyed :)
  --------------------------------------------------------------------------
From: dpizzo@pizzaman.West.Sun.COM (David Pizzo - Electronics/Gov't TSC)
Newsgroups: rec.games.empire
Subject: How do I get on a Empire game
Date: 22 Dec 1992 23:05:57 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: dpizzo@pizzaman.West.Sun.COM
NNTP-Posting-Host: pizzaman.west.sun.com

Keywords:Getting in on a Empire game.

	I have heard about Empire, but where can I get a copy for a Sun4c or how can 

	I get in on a game ie. link up to a game???

	Can anyone help??

	Thanks,

	Dave Pizzo

	Email david.pizzo@west.sun.com
From: st1dg@jane.uh.edu (Wilkinson, Damon E.)
Newsgroups: rec.games.empire
Subject: Start Islands, new player opinion
Date: 28 Dec 1992 17:43 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: jane.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

As a realativly new player, I'll give you my opinions on start islands,
tools, and other general stuff.

I favor start islands, or else deity mil, for the simple reason that
in my opinion too many people use tools to land grab at the start,
meaning anyone trying to break by hand is screwed. 
Yes, I know that i should just get a clue and learn to program something
to use so I dont have this probem, but I think you are missing the point 0-
to me, empire is about running the country , fighting wars, etc. Not
to see who can use the best tools, etc.
My first 3 games were played with nothing but the client -
until duckland finally broke down and told me how to get tools, and
how to use them properly. I sti don't know how to use everything
correctly.  Anyway, I was mad at him formaking me learn to do things
the hard way, But I am a much better player than i would have been otherwise.

I can't relate to xemp, etc. because i really have no clue as to what it is.
Trust me, the amount of stuff out for vms is very slim -
and if duck wasn't forced to play from one at one time, im sure that
no tools for it would exist - Thanks Don.

Anyway, back to the point -= I say start islands, or deity mil
for the reason that people run scriptes, programs, etc to get land at the start - 
and no matter how good you are, if u cant get 30-40 sects at the start, you have
no chance. I se the effect of this that the game can't get any
new players cause any newbie who tries to start will be surrounded, have
no chance, figure out thatit is no fun, and not play again -
and that to me is a tragedy.

Mantarr

r gmae eea kinsejson tastarting
Newsgroups: rec.games.empire
Subject: Tournament Blitz Game #1
From: Chad Zabel <UD177385@NDSUVM1.BITNET>
Date: Sat, 26 Dec 1992 11:06:58 CST
Organization: North Dakota Higher Education Computer Network

Qualifing game #1 for the blitz tournament.

HOST:    128.211.1.26
PORT:    1617

Time:    Game #1 will be on Tuesday Dec 29
         The game will open at 8:00AM Eastern Time.
         First update is at    9:00AM Eastern Time.
         5  min updates        9:00AM - 10:00AM.
         10 min updates       10:00AM - 11:00PM.
         A 1/2 hr break will be in there somewhere.
         Last update          11:00PM Eastern Time.

Winners: The top 2 people on the power chart will advance
         to the final round.

ETU:    50 / update

World:  64 x 32

Countries:   1 - 20
Reps:        1 - 20
       visitor - visitor (use visitor to find open countries.)

If you have any questions about the rules or how the
game will be run please e-mail in before the game starts.

Good luck to all the players,
Chad Zabel
aka Rad_Zone
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Re: Announcing a Tournament Blitz Game
Organization: The Ohio State University
Date: Sun, 27 Dec 1992 14:43:48 GMT


Yeaahhhhhh!!!!

}:)

Ken
LSF

kpearce@magnus.acs.ohio-state.edu
            __          _____       ________
           / /\        //  __\     / /_____/\
          / / /       //  ( |||   / /\_____\/
         / / /        \\  \      / /_/___
        / / /           ))  )   / /_____/\
       / /_/__           )) )  / /\_____\/
      /______/\    |||__|| /  / / /
       \_____\/    \\____/    \_\/  (tm)

where I work, not where I play.

Newsgroups: rec.games.empire
From: griffith@xcf.Berkeley.EDU (Jim "The Big Dweeb" Griffith)
Newsgroups: rec.games.empire
Subject: Start islands (was Re: Starting Theories and Empire Flaws)
Date: 30 Dec 1992 08:17:10 GMT
Organization: Vulcan Science Academy, Tau Ceti Sector
Distribution: world
NNTP-Posting-Host: xcf.berkeley.edu

In article <1hqbf4INNfte@life.ai.mit.edu> joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes) writes:
>In article <C00qxv.J4z@news.cso.uiuc.edu>, mrl28033@uxa.cso.uiuc.edu (Michael R Linksvayer) writes:
>|> I am bored with start islands. They're fair. So what. Maybe if I
>|> was concerned about winning a fair game I would like start
>|> islands. I don't have time for that anymore though, so I'd rather
>|> have some fun with shared landmasses.
>
>The point is that one player can take this initial advantage and keep it
>for the rest of the game (if he knows what he's doing).

That says it all right there.  I've played in several games where I'm running
a non-viable country after three or four updates, merely because of bad
initial placement.  I've also had the reverse happen, where I got stuck on
a large island with five other players, only two of which actually broke,
both of which broke late in the game.  While I enjoy it when I'm winning,
it's quite annoying to wait six months for a new game to start, only to
be blown away after three or four updates just because of bad luck in the
initial placement.

I played in the last Sweden Slow Update game, which had 30-sector start
islands, and I had a lot of fun.  Certainly, there's still a factor of
luck when being placed, since you can be surrounded by inactive start
islands or active ones.  But you pretty much have to commit to expanding
in a certain direction before you discover which islands are inhabited
by idiots, so the luck factor is largely eliminated.

Because of flaws in the semantics of land warfare, shared landmasses is
impractical in empire, and, short of modifying the current version of
empire, the only practical solution is to use start islands.  And if
certain players get disgruntled because start-islands counter luck and
allow players to win based more on their skill than on being placed
next to some ignorant schmo, well, that's just too bad.

				Jim

-- 
-------------------------------------------------------------------------------
Jim Griffith  /--OO--\     | Two great powers are on our side: the power of
 ...!ucbvax!scam!griffith  | Love and the power of Arithmetic.  These two are
BEWARE BATS WITHOUT NOSES! | stronger than anything else in the world.
From: gt0924a@prism.gatech.EDU (Delgado,Mark March (Metallica, TheDeathAngel))
Newsgroups: rec.games.empire
Subject: Mayhem and Razor Blade Suicide
Keywords: Brains, Empire, Retirement
Date: 25 Dec 92 23:29:12 GMT
Organization: Georgia Institute of Technology


    Well, looking in from a retired empire player who's
finally getting his life together and making progress
(ie - I didn't flunk out)

I must say, it's been interesting thinking about all the players
I've talked too and or warred with...

call this a christmas gift list:

Lersing:  a 2 year supply of Prozac to calm your crazy self :)

Evil Empire:  Time to play empire and a very large can of Raid

Mirkwood:  Fusha Bunny Slippers and a Ren and Stimpy T-Shirt 

Narnia:  The empire guide to building an air defense :)

Afrika Korps:  Miss Manners  :)

Temekula: a Divorce :)

Redline: a good country to work with you

Duckland: a years supply of sanctuaries

Mahatima: A life   (nyah nyah)

Suboceania: a 5 Megaton Nuke

Mithrillian: a bow of respect

Ghostlands:  a real net connection

Resvon:  the Blood of your enemies  (or would Lersing prefer that?)

Flipper:  a nice net :)

Undead:  Graduation and leave me alone :)

and to the rest of the georgia tech people I wish you all
a very merry and peaceful christmas...

Yes boys and girls, you haven't heard the last of me yet

perhaps you'll see me in some blitz one day

Top 5 things to happen to me this year:
5) found a brain on my car windshield
4) my band started playing at clubs
3) I tried to kill myself
2) I didn't flunk out of school and things are actually looking up
and the number 1 thing to happen to me this year:

1) I got a life :)

and finally for myself  I want a spelling book and the days to be
extended to 30 hours a week so  I can play empire again :)

ciao folks

TheDeathAngel
-- 
Mark Delgado   |  "I will not die... Fate I deny   | Retired (gasp!)    
TheDeathAngel  |   Outlive, Humanity, Wind & Rain  | From empire (for now) 
WREKage host   |   Earth & Sea, Outlive the Galaxy |
WREK 91.1 fm   |   Time itself will deteriorate before me"  - O.L.D.
From: cammarta@bucknell.edu (aaron cammarata `93)
Newsgroups: rec.games.empire
Subject: Fodder Frenzy Announcment
Date: 4 Jan 1993 00:47:02 GMT
Organization: Bucknell University, Lewisburg, PA
Distribution: world
NNTP-Posting-Host: capella.cs.bucknell.edu

Gosh, I hope I don't regret this... *sigh*


========================================================================

		Announcing for the umpteenth time!!!

========================================================================

			BUCKNELL UNIVERSITY'S

			  FODDER FRENZY!!!!

========================================================================

	Yes, that's right!  A game JUST FOR NEWBIES!  The perfect atmosphere
to learn how addicting this damned game can be!  Come get trounced 14 seconds
after you break sanctuary!  Watch in awe as the other players figure out how
to use their shiny nukes while you wallow in 'backwards' tech and wonder
what 'gunpowder' is...See the flourescent glow of the aftermath wasteland 
you used to call home in amazing TechnoColor(tm)!!!

========================================================================

	But in all seriousness...I'm running a BLITZ game for newbies only
at Bucknell University.  If you want to register, send me your country name,
rep name, email address, and real name at the address below.
	The games are 5 or 10 minute updates, depending on how I feel, usually
32 etus.  Some people think this is too fast and that newbies should learn to
play in a regular speed game, but I vehemently disagree - in my game, you only
have to wait 5 minutes to see the results of your actions, whereas it takes
months in some other games, and in the time it takes to play one regular-speed
game, you've played 5 or 6 of my blitzes.  I'm not saying slow games are worse,
it's just that blitzes provide you with a quicker learning environment.  Then,
once you learn to not starve your civvies (a difficult thing to do in my setup),
you can go out into the 'real' world of empire and work on strategy, tech, etc.

	The games are played EVERY SUNDAY, starting at 12:00 EST.  If you 
can't make it or don't want to play in a blitz, DON'T REGISTER!!!

	Thank you, and have a nice day.
-- 

					Aaron


==================================================================================
cammarta@bucknell.edu|     "Life is pain, Highness.
  B4ILUVU, UCT, RU   |         Anyone who says differently is selling something."
                18   |                     "The Princess Bride"
----------------------------------------------------------------------------------
Ruler and King of the Mighty Hafturland, which until so recently was
the home of the knights who until so recently said "Neet!", but who
now say "Ekki ekki ekki patang zoomfoisenhouse..."
==================================================================================
Newsgroups: rec.games.empire
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Subject: Is there a Blitz on the 27th?
Organization: University of Alberta, Edmonton, Canada
Date: Sat, 26 Dec 1992 19:10:00 GMT

If there is a Blitz scheduled for the 27th (tomorrow), could 
somebody email me the host/port/start-time info? Our news server
has been a little slow lately and so I usually find out too late
that there's been one. Thanks.

Brian
hassink@cs.ualberta.ca
From: Little Lost Robot <mishka@halcyon.com>
Subject: Game for the newbies ? 
Originator: bbs@halcyon.com
Keywords: empire,FAQ,newbie
Organization: The 23:00 News and Mail Service
Date: Wed, 30 Dec 1992 17:34:36 GMT
Comments: ANy1 can email me please ? 



If anybody from empire guru's wants to organize game for new people in
Empire (slow update,etc...) - please e-mail me , I'm first in
players queue :))))
        adress is : c0384866@techst02.technion.ac.il
or just leave message here .
                                With thanks , Mishka.

Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Holiday Blitzs
Organization: Blitzers Anon
Date: Fri, 25 Dec 1992 21:58:34 GMT


Subject sez it all... any going on over the break???
Ken
LSF

kpearce@magnus.acs.ohio-state.edu
            __          _____       ________
           / /\        //  __\     / /_____/\
          / / /       //  ( |||   / /\_____\/
         / / /        \\  \      / /_/___
        / / /           ))  )   / /_____/\
       / /_/__           )) )  / /\_____\/
      /______/\    |||__|| /  / / /
       \_____\/    \\____/    \_\/  (tm)

where I work, not where I play.
From: cwa@oasis.icl.co.uk (Chris Adams)
Newsgroups: rec.games.empire
Subject: Re: Chainsaw for Linux Problem
Date: 21 Dec 92 10:51:36 GMT
X-Newsreader: Tin 1.1 PL3


Have you done a "power new"? If you don't, the power chart has a load of junk in
it which may be causing your problem.

Also, what is Linux? How good a unix is it? and Where can I get it from?

Thanks

     .-----------------------------.----------------------------------.
     |   .  .     ____    _   _    | WARNING: This Superman suit does |
     |  /| /| .-.    /   |_| |_>   | not enable the wearer to fly.    |
     | / |/ | |     /___ | | |     `----------------------------------|
     |      aka Chris Adams            cwa@getafix.oasis.icl.co.uk    |
     `----------------------------------------------------------------'
From: camelsho@matt.ksu.ksu.edu (   James A Seymour)
Newsgroups: rec.games.empire
Subject: Re: Announcing a Tournament Blitz Game
Date: 27 Dec 92 04:04:10 GMT
Article-I.D.: matt.1hkk5qINNn14
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

I would hope that at least 2 of your games are weekend
games.  We have a games policy at our site that only
allows gaming from midnight to 8am weekdays.  

I realize that this is Xmas break for many universites,
but after rereading our policy, there are no allowances
for break deviations from the norm.  Therefore, anybody
playing in a nonweekend empire game from the KSU CNS
computers/equipment is under threat of acct suspension/
revocation.  (that is, if the game is during the day.)

It may be that this type of policy is an aberation on the
face of the empire world.  Therefore, I have posted to this
learned body.  Do any of the rest of you have problems with
weekday games?


         james seymour/camel/camelsho@matt.ksu.ksu.edu
Newsgroups: rec.games.empire
From: zklf0b@gs144.hou.amoco.com (Fergason)
Subject: Re: I exist!
Organization: Amoco Production
Distribution: na
Date: Wed, 30 Dec 1992 17:26:18 GMT

In article <C02yJM.Hxt@trc.amoco.com> zcjm0f@wwnv67.hou.amoco.com (CJohn Mace) writes:
>You only wish I had disappeared forever....
>
>cjohn mace


we could only hope.  
so, when is tarkas gonna be up?  :-)

Kelly
h2s
From: mr-frog@xcf.Berkeley.EDU (Dave "Human Decompiler" Pare)
Newsgroups: rec.games.empire
Subject: Start islands and mobility
Date: 30 Dec 1992 09:08:18 GMT
Organization: UC Berkeley Experimental Computing Facility (XCF)
Distribution: world
NNTP-Posting-Host: xcf.berkeley.edu
Keywords: start islands mobility

One of the interesting side-effects of the current mobility accumulation
mechanism is that it allows someone who expands quickly to accumulate
huge amounts of mobility in newly-occupied areas using just one civ
or mil in each sector.  This is quite an advantage if you want to have a
war near a surrounded enemy cap one or two updates into the game.

Would start islands be as necessary if a max mobility cap were placed on
sectors with few civilians?

Currently, mobility accumulation looks (sort of) like this:

	maxmob = 127;
	sect.sct_mobil = min(sect.sct_mobil + etus, maxmob);

It could look like this:

	etu_factor = etus_per_update / 12.0;
	maxmob = roundavg(etu_factor * 0.5 *
		(getvar(V_CIVIL, &sect)/10 + getvar(V_MILIT, &sect)/3));
	if (maxmob < 1)
		maxmob = 1;
	sect.sct_mobil = min(sect.sct_mobil + etus, maxmob);

So a sector with 10 mil will only ever have at most 5 mobility for
a 32 etu game, but a 300-mil sector can get up to the full 127.

I honestly would prefer to remove the need for start islands, as I
really used to enjoy the big multiplayer continents.  Does this mob
cap fix the need for start islands?


Insofar as the positioning/luck question goes, as Deity I would operate
to fix some of the more unfair placements the computer would make
in random assignments.  I had the luxury of knowing my players
relatively well, I always ran shared-continent games, and was always
aware of who was going to be placed next to whom.

Generally, I let the computer set people up, and "corrected" anything
that looked particularly atrocious.

Dave
From: hjpoell@paramount.nikhefk.nikhef.nl (Henk Poell)
Newsgroups: rec.games.empire
Subject: Re: Just out of curiosity...
Date: 1 Jan 93 23:40:02 GMT
Organization: NIKHEFK

camelsho@magna.ksu.ksu.edu (   James A Seymour) writes:

)SUBJECT: Where is empire headed?

)BUT, back on the subject, is the game becoming to complex?

I believe the game is too complicated now. The list of commands
is huge, I guess there are lots of folks among us who can list
more empire commands then UNIX commands.

A larger problem must be, for newbies, to find out which features
should be used. You have to read the source code to find out that,
for example:
- update order is NOT mobility-distribute-production.
- mobility to move a ship == 480 / spd / (1+techfact).
- research is useless.
- happiness is useless in 60 etu/update games.
- moving 1 dust costs 5 times as much mobility as moving civs.
Well, I can go on and on with this list. Plus there is incorrect
info in the documentation and output, for example the line in
version "a non-aggy can harvest...". Why showing "per etu" anyway.

This, plus lack of willpower to spend more then 4 hours a day on
a game, makes sure that there will always be FODDER, and players
who worked through the sources and have the time (the more fanatic
ones) can boost their ego with this great game!

Talking about ego... I just read Andy Frakes article and fully
agreed with it!  WHO IS USING YOUR ACCOUNT ANDY???  ;-)


Henk