Newsgroups: rec.games.frp.misc
Subject: Re: SRUN: Questions from the Minotaur (Part X)
From: ward1@husc8.harvard.edu (Lester Ward)
Date: 13 Aug 92 13:57:34 GMT
Distribution: usa
Keywords: Shadowrun, SR, SRUN,

mancinis@mentor.cc.purdue.edu (steven mancini) writes:

Most of these are really up to the GM.  Just kidding.

>1. How do you calculate the range on Drones? I have had one rigger wish

I'd say that it would depend on the drone and the Remote Deck. (For
example, the Wajinda is probably going to have a better reciever than
a microSkimmer.)  I'm also assume that by "range", you mean transmission
range; the drone may not have enough fuel to get as far as the ranges
I'm about to propose.  

Assumption 1:  Since Remote Decks only get penalties from ECM, but radios
are completely blocked by ECM, I'm assuming the Remote Decks are better
than radios, at least in what they do.

Range = (Remote Deck Rating * 2km) * (Sensors of drone). 

Absolutely no thought went into these numbers other than a "feels good"
rationale.  They do mean that if you want to, say, attack another country
with Wajindas, you'll need some serious Decks.  Also, remember that Remote
Control Decks which allow the use of a Vehicle Control Rig to control the
drones are much more expensive.

Naturally, these numbers should be modified for terrain.

>2. Okay this is a bit of a stretch, but something that I have become 
>   curious about. The -Clout- Spell from the Grimoire delivers a
>   'telekinetic' punch. The target for the spell is 4. Now this sounds
>   like a standard melee attack target number:
>	- Should it be modified as melle combat is? (ie partial cover)

I usually feel that spells are modifed by most combat modifers (except
range), such as target movement, light level, cover.

>	- Could you adjust the target to 8 for a called (head) shot?

Why not?

>3. This has been covered before, but no one ever came up with a definitive
>   answer.  Do you other GM's allow Physical Adepts who have purchased
>   astral perception to:
>			-Engage in Astral Combat?

Yes, but he is constrained to meatworld initative.  (i.e. he does not get
the bonus to reaction for projecting.)  Also constrained to meatworld
movement, which in Astral Combat will usually eat your lunch.  Basically,
any Astrally Percieving (not Projecting) entity is treated as a Dual
Natured Being for the duration.
>			-Dispelling?

Dispelling requires a Sorcery success test.  The question becomes is this
test like casting a spell (which PhysAds cannot do) or like using sorcery
for astral combat (which PhysAds can do).  I tend to think it is like the
former, so no PhysAds cannot dispell.  (Besides, you need a grade higher
then the force of the spell anyway; who's got that?)

>4. Does anyone else out there think that when you split your dice, it
>   should lower the target to be resisted? For example, Neil the Ork
>   Barbarian has an Armed Skill of 6, but has a speciality in Combat
>   Axe of 9. He decides to slag 3 opponents at once; 3 dice into
>   each of the guys. Now it is time for their parry, do you think that
>   they should resist a target of 9, or a target of 3? It kinda makes
>   sense to me that the split should reduce the resistance target....

Logical, but if "parrying" means counter-attack, insead of dodge, they
still have the normal 4 target number.


Wordman
Newsgroups: rec.games.frp.misc