From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: Genesis v. SNES, Sega-CD; Summary [Horwitz]
Date: 19 Dec 92 22:34:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec19.184455.20155@uvmark.uucp>, davem@uvmark.uucp (Dave Meeks) writes...
>In article <BzHDqG.7so@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>>Smash TV (seems to be a great game.. .just picked it up), Road Runner (great
>>>graphics, annoying game play, loads of humour...  but not better than many 
>>>of the other cartoon games like Taz-Mania, etc...), 
>>
>>Road Runner is bad only from the control. Otherwise nearly perfect.
> 
>True... but then, so was Fantasia, though it's control is even worse (but
>it's graphics are much better).  If Road Runner had better controls, it
>would be amongst the best.  As it is, I would call it good but not great
>(overall), with great graphics/sound/humor.

Agreed.

> 
>>Short? 10 or so levels is too short? That's one complaint I'd never
>>make on this one. Too easy, yes. Too short, no.
> 
>Well, many game proclaim their length by # of levels..  # of levels isn't what
>does it for me.  TOo me, a game is short if it takes no time to make it 
>through it.   I thought Hook was a great game, but ended up taking it back
>because I finished the game in a few hours.  I kept TMNT, but picked it up
>used for $25, so wasn't as concerned...

The levels are pretty long, though, too... the main problem is the difficulty
level of "easy" which just doesn't populate the levels enough to encumber
the player.
>>
>> Prince of Persia (just haven't gotten into it... does it get
>>>better after the first couple of levels??),
>>
>>It's a game of skill. It is good from the get go but requires learning.
> 
>Yes, but does it change much after the first few levels.  I found them 
>interesting, but would think they would get boring and repetitive after awhile.
>Comments on how the rest feels???  I liked a lot about this game, but not 
>enough to pick it up yet...  

It's really hard to say. I loved the first few levels and the whole game...
I guess if you didn't like *them*, although the later levels get better,
you should probably avoid the game. To me, it's among the best. You have
to like the genre, though. [Strategy/Action]
>>
>>> Pro QB (yuck... both Montana
>>>and Madden were better), Amazing Tennis (like it, but thought Conners was
>>>better overall),
>>
>>Nay, nay. Conners is sad... Pro QB is excellent except the lack of plays
>>and options.
> 
>Why didn't you like Conners???  I am a huge football fan, but didn't care
>for Pro QB all that much.  Maybe because of the things you mention though...

I loved the graphics in Pro QB, and also the sounds.. I like the play, but
it could use some work. Conners is just nothing unique and new - it has
all been done before.

>>
>>>On the Ball (haven't played it YET), Power Athlete (???), Space Megaforce
>>
>>Power Athlete aka Deadly Moves aka Power Moves, now.
> 
>How is it... what's it like???  I haven't seen it out anywhere, but have
>seen Deadly Moves come out for the Sega...

It's a very playable SF2 type game - Same game as the Sega one, but I'd wait
for the SNES version because of the great graphic effects and colors.

> 
>>Agree agree... but whereas Nintendo as a company puts out long term value
>>games, Sega does not.
> 
>What has Nintendo put out that was long term???  A couple of the long term
>games I have seen for the Nintendo include SFII (Capcom) and some others..
>Well, Super Mario Kart is definitely a long term game..  What else.
>Sega does have games like SonicI/II and others that I still play all the time.

Super Mario, if you didn't cheat with the maps (I had it before anyone posted
levels and the like - it took forever to find all the hidden stuff - 3 months
or so.), Pilotwings, F-Zero, Mario Kart, just almost everything. Zelda broke
the mold by neglecting a second quest, but.. As for Sonic 1, it's not long
term whatsoever - it's straight action. Sonic 2's hidden stuff makes it
more long term, though.
>>
>>Name a Nintendo system that didn't use its capabilities. Down the line,
>>they're all great in their own ways. Even the Game Boy has great graphics,
>>but the screen obscures them. I have full confidence that their CD system
>>will be completely excellent, and seeing as Sega's already talking about
>>their new 32-bit system, they obviously have reason to fear.
> 
>But, let's talk the Nintendo peripherals...  The original light gun, robot,
>et al...  the list goes on with things they introduced and really did nothing
>to support. As for Sega, they have been talking about their 32 bit 
>system for a whole heck of a longer time than the SNES-CD player...

Peripherals really aren't the issue... As if they'll almost not support the
CD-ROM drive - the main difference is that the Gun only allows programmers to
make one sort of product .. Gun games. Robot, same thing. CD -- anything.

>To me, the Game boy is pretty poor from a graphics point of view (but it
>is old), but makes up for it in game selection.  The Game Gear is a much, much
>better system, and is now starting to get great games as well (but still a 
>long way to go to equal the number of quality games for the GameBoy...)

The games kick the crap out of Sega's system... Graphics are good but
the screen hurts them - don't confuse the two...

> 
>>Different situations... Sega's CD launched with primitive games for the
>>time it was released in both the U.S. and Japan -- Nintendo's games were
>>still good enough to challenge Sega when it (finally) made it to the U.S.
>>Can't say Pilotwings was weak, nor F-Zero, nor Final Fight, nor Super
>>G'N'G or Castlevania... first wave.
> 
>Along with Combat Basketball, Gradius, Super R-type, etc... that realy
>sucked.  I couldn't handle the slowdown in G'N'G.  Pilotwings was good to
>show off the system, but didn't care for it as a game.  F-Zero was nice
>(but I still like SMKart better :-) )  There were a few good games in the
>first couple of waves, but for the most part the games were really bad.

I liked R-Type. Gotta disagree on Pilotwings entirely and G'N'G.. The
hype may have ruined the latter's impact on you, but not me... Basketball and
Gradius weren't great (B-Ball blew) but, again, some of the games were
terrific.

> 
> 
>Anyway, by the way... have you picked up Ecco the Dolphin yet...
>Wow...  incredible game...

Nope.. What's the scoop?

>-- 
>David T. Meeks            || "New shadows tugging at the corner of his eye
>VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
>uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
>davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"


[ -> Jer Horwitz ] [INTERnet Game Consultant]