HDTenEightyP/NetNews huggingface dataset:
From: john@stat.tamu.edu (John S. Price)
Newsgroups: rec.games.mud.lp
Subject: Re: Darker Realms [LP] is back up!
Date: 18 Dec 1992 04:54:47 GMT
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: stat.tamu.edu

In article <1gqh3hINNoa4@tamsun.tamu.edu> lusty@lusty.tamu.edu (Lusty Wench) writes:
>More accurately, A&M has allowed access specifically to the mud ports
>only on the two machines running muds, i.e., Darker Realms and LustyMud.
>This was in response to my direct request to the person(s) making this
>decision.

Well, maybe.  I've been talking with Doug Schales since 2 weeks into the
blackout, after he approached me with the idea that we could get DR back
on internet as a "special case" to the filter.  After the filter was finally
in place, he asked me to discuss it with Dave Stafford, who I talked with
and convinced that LPMud, at least the versions that Lusty and DR use, 
aren't "security risks" for the machines.  Dave finally allowed the muds
back, after, in his words, "evaluating the situation."  The decision seemed
to rest mostly in Dave's hands, since Doug stated to me many times that
Dave was the only one who could make these types of decisions.  But, 
the channels were open with the network administration before our first,
brief, opening way back when.  *shrug*

Now, if you were also talking with the administration, that is all fine
and good, but your "This was in response to my direct request blahblahblah"
makes it sound like you're the end-all-be-all to A&M's muds existance now,
which is probably not right, as you can see for yourself.

>Lusty

+--------------------+- But on eliminating every other reason -------------+
| John Price         |    For our sad demise                               |
| john@stat.tamu.edu |      They logged the only explaination left         |
+--------------------+-------- This species has amused itself to death ----+
From: tk@dcs.ed.ac.uk (Tommy Kelly)
Newsgroups: rec.games.mud.lp
Subject: DOS LPMud?
Date: 14 Dec 92 01:30:44 GMT
Reply-To: tk@dcs.ed.ac.uk (Tommy Kelly)
Organization: Bullabrawonga Inc.

Is there an LPMud for MSDOS?

e.g. what is MudOS 0.9? 

tk
From: maquelin@tik.ethz.ch (Olivier Maquelin)
Newsgroups: rec.games.mud.lp
Subject: Re: Anguish MUD help! its screwed!
Date: 16 Dec 92 16:00:51 GMT
Organization: TIK ETHZ, Switzerland

In article <1992Dec15.034850.13035@bsu-ucs> 00jlrushton@leo.bsuvc.bsu.edu
writes:
>Anguish MUD
>on dancer.ethz.ch 2000
>it keeps crashing and i cant get back in!
>connection reset by peer crap!~

There was a conflict with the xnews server, which also uses port 2000.
Ancient Anguish is now at dancer.ethz.ch [129.132.57.66] 2222.

See ya there,

-- Drake
Newsgroups: rec.games.mud.lp
From: jperedo@beethoven.helios.nd.edu (jayme peredo)
Subject: Whatever happened to Overdrive?
Organization: OUC, University of Notre Dame
Distribution: rec.games.mud, rec.games.mud.lp
Date: Sat, 12 Dec 1992 08:20:46 GMT

I've been gone for a while...whatever happened to Overdrive?
They had been fixing it up but now I can't seem to find it.
What's up?

Thanks

Newsgroups: rec.games.mud.lp
From: jblonon@kittyhawk.ecn.uoknor.edu (Jason B Lonon)
Subject: #define vs  *array =
Date: Thu, 17 Dec 1992 14:52:03 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA
Keywords: array efficiency


Hi..
Yes, I am aware that arrays when used in the following manner
#define ({"a","useless","array"})

are quicker to acces than if it was stored in the array memory..
but I wonder.. has anyone done a study to see where (if there
exits one) the turning point may be..
I mean, is it still overall better to #define an array if it has,
say 200-300 elements, rather than to initialize it into a variable..
I'm just curious.. I suppose it depends upon the number of references 
to the array in the file.. 
I guess maybe what I am asking is.. is there a limit to how big the
preprocessor will allow the #define to be? I mean, 200-300 elements
will take a lot of lines (these are string elements.. not numbers)
Any inof i would appreciate.. thanx,
Exe.
From: 00jlrushton@leo.bsuvc.bsu.edu
Newsgroups: rec.games.mud.lp
Subject: Anguish MUD STILL REALLY SCREWed! read!
Date: 16 Dec 92 07:34:10 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's


okay about everynight between 2 am and 3am the anguish mud goes wacky!
i tried the numbers and i just say connected

and it sits there till doomsday doing nothing!


thta mud is screwed up!

signed,
stimpi
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.lp
Subject: The FAQ? (was: Re: file functions)
Date: 20 Dec 92 22:25:59 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <1h2mfmINN77j@matt.ksu.ksu.edu> dudley@matt.ksu.ksu.edu (D U D L E Y) writes:

>This question is probably in the FAQ, but I did not see the FAQ in news.answer
>or in this group on our news server...

This group *still* doesn't have one!  I believe someone is working on one,
but he hasn't posted anything even resembling a FAQ yet for us to make 
submissions, corrections, or additions to...  Would this person please
come forwards and let us know what kind of progress you're making, or would
anyone else be interested in assembling one?


>-- 
>                                                    John "Dudley" Hunkins
>                                                  dudley@matt.ksu.ksu.edu

Adam Beeman
a.k.a. Buddha@tmi-2
-- 
-------------------------------------------------------------------------------
 From the Mind of Adam Beeman       || Flames:      root@localhost
 #include <std/disclaimer.h>        || other stuff: beeman@cats.ucsc.edu
 insert your own witty quote here   || NeXT Mail: adam@samsara.santa-cruz.ca.us
-------------------------------------------------------------------------------
From: guddt@uniwa.uwa.edu.au (David Bennett)
Newsgroups: rec.games.mud.lp
Subject: Re: Hi,.. can anyone..
Date: 16 Dec 1992 00:07:44 +0800
Organization: The University of Western Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

mcr0193@rigel.tamu.edu (Blitzkrieg) writes:

>In article <1gf3imINNo7s@darkstar.UCSC.EDU>, beeman@cats.ucsc.edu (Adam Beeman) writes...
>> 
>>In article <mmcg.724011616@bruce.cs.monash.edu.au> mmcg@cs.monash.edu.au (Mike  Mc Gaughey) writes:
>>>beeman@cats.ucsc.edu (Adam Beeman) writes:


>Can't you fools flame each other in private? I, for one, care very little 
>about the opinions you hold for each other, and how much code one of you
>did, and why you didn't do more. This is a waste of my time and a waste
>of internet resources. I suspect a majority of people might share my
>opinion.

Live by your own words please.

David.
[DDT] Pink fish not wanting to hear that these people should flame each
      other...  again!  Have you ever heard of email????
-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
From: kchang@orion.oac.uci.edu (K_Shibuya)
Subject: RAGNAROK
Newsgroups: rec.games.mud.lp
Organization: University of California, Irvine
Date: 16 Dec 92 03:24:48 GMT

Attention Everyone!!!!!

We welcome all new players to an exciting mud adventure lifestyle, with full
of qualities and style compared with the others.

If you are looking for excitement and adventure and want to have fun playing,
well, Ragnarok is the place for you!

It's new!! And the lands are made just for player too! We have no mean or
piss-off wizards here or stuck-up wizards as well! We even have cool gods!
All of them will help out with any information or necessary help that players
want or need.

So, come on down to a great mud and have fun playing!

Telnet to: 192.156.163.1 2222

And be welcomed into the family!

---------------------------------------------------------------------------
Swepp@ragnarok

KC
kchang@orion.oac.uci.edu
From: bshields@tartarus.uwa.edu.au (Bill Shields)
Newsgroups: rec.games.mud.lp
Subject: LPC docs wanted...
Date: 17 Dec 1992 08:26:32 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

Hi... 

I am looking for docs on lpc so if anyone knows of an 
appropriate ftp site could they mail me?  Or even send
them right on over?  A function reference is one of the
major things I'm after... 

Thanks in advance
Billy Shields
bshields@tartarus.uwa.edu.au
From: aa253@cleveland.Freenet.Edu (Keven Pittsinger)
Newsgroups: rec.games.mud.lp
Subject: IBM-type Weirdness...
Date: 15 Dec 1992 20:25:57 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa253@cleveland.Freenet.Edu (Keven Pittsinger)
NNTP-Posting-Host: slc12.ins.cwru.edu


OK, I've seen the LP 2.4.5 for MS-DOS, & it looks ok.  Don't have a 386+
to run it on yet, but it's coming...

What I wanna know is, has *anybody* managed to compile & run an LP on a
pc running Coherence (a Unix workalike)?  If so, email me your
experiences if you get the chance, & thanx for yer support!!!

Keven
aa253@cleveland.freenet.edu
(use this as a sigfile until I get around to making one)

--
From: dudley@matt.ksu.ksu.edu (D U D L E Y)
Newsgroups: rec.games.mud.lp
Subject: file functions
Date: 20 Dec 92 20:53:10 GMT
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

This question is probably in the FAQ, but I did not see the FAQ in news.answer
or in this group on our news server...

The question is:

Is there a way to read a line from a file and assign it to a string variable?

Thanks in advance for all replies.

-- 
                                                    John "Dudley" Hunkins
                                                  dudley@matt.ksu.ksu.edu
Newsgroups: rec.games.mud.lp
From: kchang@orion.oac.uci.edu (K_Shibuya)
Subject: RAGNAROK
Newsgroups: rec.games.mud.lp
Organization: University of California, Irvine
Keywords: mud
Date: 16 Dec 92 03:23:36 GMT

Attention Everyone!

If you are looking for a new mud to play, well look no further!

We present to you, Ragnarok!

Everything in here is catered for players. We have the coolest wizzes and
gods who are not stuck-up, mean, piss-off types like some other muds have.

Even the land is made for everyone.

So, come on down and enjoy!

Telnet to: 192.156.163.1 2222

And be one of the family!
-------------------------

KC
kchang@orion.oac.uci.edu
Swepp@ragnarok
From: square@cco.caltech.edu (Hung Fai Fong)
Newsgroups: rec.games.mud.lp
Subject: Re: Driver Speed (Was: Re: Update: computer language for NPC)
Date: 11 Dec 1992 21:20:35 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: jomby.caltech.edu

In article <1992Dec11.113140.26212@rhrk.uni-kl.de> behrends@dfki.uni-kl.de (Karl Reimer Behrends) writes:
>In article <1992Dec10.003331.4791@fy.chalmers.se>, jacob@fy.chalmers.se (Jacob Hallen) writes:

[ lots of stuff deleted, mainly 'hot' argument over some driver unknown to
  the ignorant me ]

This thread of discussion originated from my open invitation for you guys
to seriously comment/critisize the interpreter which I've put in public
domain.  I don't know WHY you guys always have to twist it into a flame
war which even the original poster knows nothing about. Stop it! Hope
you guys can get quiet, sit down, download my source, take a look at it
see if it works and comment on it. I believe this LSC has a lot of 
potential, no matter what driver it's running on.
-- 
Hung Fai Fong - a struggling physics major

Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud.lp,rec.games.mud.diku
From: wetmore@titan.ucc.umass.edu (Patrick J. Wetmore)
Subject: CI version 1.0.3 released
Organization: University of Massachusetts, Amherst
Date: Tue, 15 Dec 1992 21:25:01 GMT

ANNOUNCEMENT:

CI version 1.0.3 is now up for ftp on ftp.math.okstate.edu
You can get it from the directory /pub/muds/incoming
it's named ci-1.0.3.tar.Z

This version lets you set limits on the amount of interpreter time
a thread of execution may use, thus preventing hideous infinite
loops and stuff.

ftp it. run it. it's the best. rah rah rah.



Why run CI? because Grod says it's better than CoolMUD.

I'm going on christmas break soon, so while the server is a fairly
bug-free monster, it will be a while before a nice happy mudlib is
around.  Please send all question bugs etc to wetmore@titan.ucc.umass.edu

pat.
Newsgroups: rec.games.mud.misc
Subject: BENEDICT OF MP FAME LOOK HERE
From: COLBY BECK <CB27POLW@MIAMIU.BITNET>
Date: Monday, 14 Dec 1992 11:19:44 EST
Organization: Miami University - Academic Computer Service

Benedict (or Janix, or Whoever) Question.  I rented out about two weeks ago,
during one of the times the game was sorta up, but haven't been able to get
back on (cause the game is down of course). My problem is that I will be
away from a terminal until January 15, 1993 because of Break.  Will all my
eq and Gold and Xp and my character be intact when I return??

Please answer before Friday December 18, 1992 since that is when I am leaving.

Thanks a lot

Colby/Tal
CB27POLW@MIAMIU

PS- I'm not bitching, cause I know what a pain these things can be, I'm willing
 to wait as long as needed, but I would like my stuff to be ok in the short
term rent room.  I was planning to goto long-term this week,  but I needed to
get more gold etc. before I could. Thanks
Newsgroups: rec.games.mud.misc
From: plukidis@cs.mcgill.ca (Philip LUKIDIS)
Subject: MUDLIST
Organization: SOCS - Mcgill University, Montreal, Canada
Distribution: na
Date: Mon, 14 Dec 1992 18:39:42 GMT
From: ching-william@yale.edu (William Ching)
Newsgroups: rec.games.mud.misc
Subject: PernMUSH - where did it go?
Date: 15 Dec 1992 11:34:03 -0500
Organization: Yale School of Deep Thought
Distribution: na
NNTP-Posting-Host: minerva.cis.yale.edu

Is it me, or did PernMUSH go down?  I haven't been able to ping the IP number 
that I've been using, and freya seems to be refusing connections.  Any help 
would be appreciated.  Thanks.
	WC
-- 
-----------------------------------------------------------------------------
William Ching                        | ching-william@yale.edu
Yale School of Deep Thought          | Flames to _NL:
                 "To the insane the sane must seem insane"
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud.admin
From: jfurr@nyx.cs.du.edu (JKF)
Subject: Re: Roleplaying
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 12 Dec 92 02:49:14 GMT

In article <Bz3wru.MEC@news.cso.uiuc.edu> brumleve@gauss (Dan Brumleve) writes:
>iav@po.CWRU.Edu (Ian A. Verschuren) writes:
>
>
>>In a previous article, Edward.L.Wallace@dartmouth.edu (Edward L. Wallace) says:
>
>>>How do you think roleplaying should be encouraged on a MU*?  That is,
>>>should some structure exist to help move it along (similar to a RPG's
>>>GameMaster).  
>
>>I've thought about this idea on my own mud.. however, It would be virtualy
>>impossible to keep up as a gamemaster with the large amounts of people on a
>>MU*.  Once worlds are laid out, that' the size of the MU.. before long,
>>everyone will know where everything it is.... Plain and simple..
>
>>>How do you think involving the largest number of people in a positive
>>>way is best accomplished?  Keep in mind, that all roleplaying events
>>>shouldn't be of an earth-shattering nature, per se.
>
>>hmmm... I think that somehting like the Masque-muck thing would probably be
>>the best way to do it.. and you see how much preparation went into that,
>>and just how long that lasted... I don't think it's possible to maintain such
>>a higher user input on  a MU...
>
>MasqueMUCK isn't a role-playing MUD, to my knowledge.  From what I've seen
>of the oh-so-often-posted logs, it's a social MUD, plain and simple.

Bingo.  It's a social mud, but it's a good social mud.  We're learning the
ropes of what has to be done to accomodate a wide range of stuff and do it
without spam and chaos.  Eventually we're going to be ready to do
LARP-style stuff, like you see at cons, in the space of one evening.  Send
mail to traumapuppy (snarflrd@leland.stanford.edu) if you'd be interested
in taking part.
Newsgroups: rec.games.mud.misc
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Santuary
Organization: University of Toronto, Engineering Computing Facility
Date: Fri, 18 Dec 1992 17:32:25 GMT

Curious...

I've never worked with a cleric before, but
what the hell is this spell called santuary
that I keep hearing about?

Is it just a better 'armour' spell?


Just Wondering
Jim

Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
From: jengagne@wam.umd.edu (Jenny Lynne Gagne)
Subject: Re: The most EVIL muf program ever????  :)
Summary: Step aside and let a REAL muf annoyance post... 
Keywords: evil, annoy, muf
Organization: University of Maryland, College Park
Date: Sun, 20 Dec 1992 00:01:35 GMT

It sounds really bizarre, but I'd like to put a few of my programs in this
Sinister MUF contest... :-)

Although Network 7 Super VidTape on NewDay could be considered the most evil
program around (I played a ren and stimpy tape and it took up an extra
1.1 megs of memory) I think one of the worst around is the Energizer Bunny
program on NewDay.  Not only does it follow around anyone foolish enough to
look at it, but it you can never lose it... it teleports, it doesn't use exits.
Plus if you didn't lock your doors, you might be working, writing, or
maybe even having TS and in comes the cute l'il pink bunny thumping away...

Rumors that I manually set dbrefs of people I don't like into the bunny's
following property or that I teleport the bunny into highly populated areas
as "Bait" are totally unfounded.  100% correct, but totally unfounded. :-)

(Could be worse.  I could have made it a Mas-Neotek (spelling?) robot that
works 24 hours a day instead of a simple MUF.)

/------ :) ------------+-------------------------------------------------\
| Jengagne@wam.umd.edu | *  *  *  Python, MST3K, Red Dwarf, Ren & Stimpy | 
|   Happy Happy Happy, | Fan of : Discworld, Hitchhiker's Guide, Dave *  |
|     Joy Joy Joy!     | *  *  *  Barry, Monkey Island, and lotsa others |
+------------ (: ------+-------------------------------------------------+
|Look for Gagne Software ("One Dares Call It Quality") PD games near you!|
\------------------------------------------------------------------------/
From: mouse@thunder.mcrcim.mcgill.edu (der Mouse)
Newsgroups: rec.games.mud.misc
Subject: Re: Is there any VARIETY out there? (games)
Date: 16 Dec 92 00:29:33 GMT
Organization: McGill Research Centre for Intelligent Machines

In article <1992Dec10.203816.4169@hellgate.utah.edu>, tolman%asylum.cs.utah.edu@cs.utah.edu (Kenneth Tolman) writes:

> Is there a MUD where you can COMPETE and PLAY against other humans?
> I mean like play hearts, or bridge, or Stratego, or Monopoly, or
> ANYTHING

Yes.  HoloMUCK (which is currently effectively siteless; see the
posting about it in where was it, r.g.m.tiny probably) has or has had
hearts, cribbage, Yahtzee, poker, and go, that I know of, and probably
others I don't.

					der Mouse

			    mouse@larry.mcrcim.mcgill.edu
From: stoddart@garnet.berkeley.edu ()
Newsgroups: rec.games.mud.misc
Subject: Re: LP vs. DIKU survey
Date: 12 Dec 1992 03:14:46 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

In article <1992Dec11.043051.1@acad.drake.edu> wow001@acad.drake.edu writes:
>I'm helping get a new mud going and I would like YOUR opinion.
>Which do you prefer more as a player, DIKU or LP?
>It is going to be a mud that makes it easier for the player and
>won't concern itself as much with coding to help wizes.

Umm....
The important difference between an LP and a DIKU is from the wizard's
point of view.  Basically, an LPMUD lets you do more interesting things.
The result is that if you have people willing to put the effort in to make
it good, an LPMUD can be better (even dramatically better) than a DIKU; on
the other hand, the basic lpmud mudlibs out there are much worse than a
basic DIKU.  The big problem with Diku-muds is that they are so limited
from a wizard's perspective, and thus they are _boring_, while an unmodified
lpmud, while more expandable, has a much worse basic player interface.
Newsgroups: rec.games.mud.misc
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Kludge World
Organization: University of Toronto, Engineering Computing Facility
Date: Sat, 12 Dec 1992 02:13:31 GMT

Kludge World
telnet st6000.sct.edu 4374

Give it a try and have fun ;)

Thanks
From: craigw@fnal.fnal.gov (Craig Williams)
Newsgroups: rec.games.mud.misc
Subject: Client recommendations/Mymud docs?
Followup-To: rec.games.mud.misc
Date: 15 Dec 1992 21:13:43 GMT
Organization: Fermilab - Batavia, IL
Distribution: usa
NNTP-Posting-Host: fnpm06.fnal.gov

Looking for client recommendations. Have got a hold of several, but am
particularly interested in Mymud 1.31 because of the autonavigate feature.
Am not sure how to code new "landmarks" for the mud I play. There are
directions for each landmark (ie "s" "e" "e" "w") but what is the reference
point for these directions? From wherever you're currently at, or is it a
fixed center point in the game? Does anyone have a full doc for this? The
comments in the script are pretty scarce.
Xref: sparky rec.games.mud.misc:1581 rec.games.mud.tiny:1084 rec.games.mud.admin:930
From: vaughnl@ucs.orst.edu (Luke Vaughn)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud.admin
Subject: Re: Roleplaying
Date: 12 Dec 92 00:51:01 GMT
Article-I.D.: gaia.1gbd1lINNl2r
Organization: University Computing Services - OSU
NNTP-Posting-Host: ucs.orst.edu

In article <1992Dec11.191239.28262@midway.uchicago.edu> tuff@midway.uchicago.edu writes:
>
>	Geoff Tuffli
>	The Green Griffin
>
>	Gaerdon@Mua'kaar (wlu.edu 6666, 137.113.10.35 6666)
>	Colby@Belgariad2 (csa.bu.edu 4201)
>	Gram@Dune (not open to public)
>	Celon@Valdemar (not open to public)
>	Garam@Dragon's Dawn (elof.iit.edu 2501 [I think that's the right
>					port number...]

I agree, having a strict theme does tend to force RP.

BTW Geoff, Its port 2508 for Dragons's Dawn. :)

Luke Vaughn
vaughnl@ucs.orst.edu

Michael@DragonsDawn & PernMUSH
Bleyn@Amber & Several other places (No need to list them all ;)
Mekal'ua @The once and hopefully future TaeisMUSH
Newsgroups: rec.games.mud.misc
From: ST32366@VM.CC.LATECH.EDU
Subject: Looking for wizz jobs
Organization: Louisiana Tech University
Date: Sun, 13 Dec 92 17:22:41 CST

Attention New Muds; My buddy and i are looking for some wizzard jobs on any new
 muds, mushes, muses, or mucks. We both have a couple of years experience and i
t would be a pleasure to get a new mud, mush,muse or muck up and running. Just
email to this address st32366@vm.cc.latech.edu
From: gt6525c@prism.gatech.EDU (Damon Gallaty)
Newsgroups: rec.games.mud.misc
Subject: Re: Is there any VARIETY out there? (games)
Date: 17 Dec 92 13:10:47 GMT
Organization: Georgia Institute of Technology

In article <1992Dec10.203816.4169@hellgate.utah.edu>, tolman%asylum.cs.utah.edu@cs.utah.edu (Kenneth Tolman) writes:

> Is there a MUD where you can COMPETE and PLAY against other humans?
> I mean like play hearts, or bridge, or Stratego, or Monopoly, or
> ANYTHING

Most MOO-type muds have such games. For instance, GodNet MOO has a chess
board and a card table with bridge, spades, and I think poker and 21.
LambdaMOO has a zillion board and card games, so that would definitely be
a place to try. From my experience, the MOO-code makes for excellent games.

-- 
"Have you ever danced with the Devil by the pale moonlight?
 I ask that of all my prey. I just like the sound of it..."  - the Joker
************************************************************************
Damon Gallaty                           E-mail: gt6525c@prism.gatech.edu
Newsgroups: rec.games.mud.misc