Newsgroups: comp.sys.amiga.games
Subject: Bane of the Cosmic Forge 
From: Peter_Huebner@kcbbs.gen.nz (Peter Huebner)
Date: 12 Apr 92 06:21:30 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

 
Having just finished the game I find myself with a number of things 
still unclear.  
Firstly, I haven't been able to open a number of gates in the castle, 
namely: the one in the bell tower, the two in the north-westerly tower 
and the two flanking the hallway outside the room with the altar of  
Ramm ( behind the royal suite ). If I'm not mistaken, there's one in the  
north-easterly tower as well . . . 
And the one in the basement below the Temple of Ramm ( near the end of 
the game). 
Has anyone been able to open these? I would like to hear about it! 
 
Another thing that I'm really confused about is the 'special powers' 
as revealed by the 'identify' spell. 
Unfortunately, the manual says absolutely nothing about this, what the 
method of encoding is . . . do I guess that it's been explained in the 
previous games in the pc-format and they forgot to let us amigans know 
about it? 
 
possible spoilers follow! 
======================== 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
I figured (tried) out the following: 
 
item              special power           curse                               
 
heraldic shield   @?&&                           decreases AC, but only 
                                                 temporarily 
eye patch                                 @?##   increases AC 
 
parrot            *&##                    @?&&   ups personality but 
                                                 does not affect AC !?! 
ruby talisman     #&##                           increases intelligence 
ankh of might     @?&&                           increases strength 
                                                 NO bearing on AC 
 
Assuming at first that @?## would represent armour, this does not  
appear to make sense any more. I tested out some more: 
 
ankh of sanctitity      increases piety 
ankh of purity          increases karma 
ankh of arnie           increases HP 
bone necklace           increases vitality 
mantis gloves           increases dexterity (2x) 
mantis boots            increases speed (2x) 
 
Three items I have tried to invoke with no apparent effect: 
 
the lynx ring 
the ankh of life 
the Muramasa blade 
 
Does anyone know what these do? Have I missed any good ones? 
 
If anyone has figured out how to decypher the 'identify' spell,  
I would also like to hear about it. 
 
In the same department: the manual talks about cursed items and the 
'identify' spell shows some: yet I have never yet needed to use the 
'remove curse' spell to take anything off! Did they just forget to 
implement the curses in the game? ( Well, yes, some _have_ adverse 
effects but it looks to be no problem to get rid of them . . .) 
 
Ah well, that's all for now. I'd be delighted to hear from anone with 
some ideas ( and would like to take this opportunity to thank those  
who replied to my squeals for help when I was stuck a few weeks ago, 
Nancy, Quentin, Rick, et. al.: taa! ). 
I'm off again getting the next team together. Want to know what the 
other ways of solving it are . . . 
   
cheers, P. 
 
email to: peterh@pinn.nacjack.gen.nz