HDTenEightyP/NetNews huggingface dataset:
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac games
Date: 6 Oct 1992 20:50:34 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, Leslie_L._Shafer@bmug.org () says:

>Realistically speaking, do good mac games even sell 5,000 copies?  How macs are
>there at home?  And how many are there in large networks, worksites, and
>businesses?  You need a large base of users at HOME.  I cant see more than 40%
>of Macintosh computers sold going home.  The Mac game market isnt there.  
>
 You'd be suprised, very suprised, but I do agree, compared to PeeCees, the
Mac HOME market isn't there. Hopefully the Performas will change this!

>How many copies of Spectre are there?  Hellcats?  Any people from Graphic Simulations want to devulge this kind of information?  How pirated copies of Hellcats
>are there?
>
 Maybe they do, but my expiernences with companies devulging information
(I've tried for a MacGames Digest article I'm working on), but most
companies don't like and won't disclose sales figures, especially sales
figures if its a product for both platforms. I wish they would, though.
Speaking of the piracy, read my MacGames Digest column in our first issue 
on it and see if you agree on it- I'm wondering how many people will...
<grin>


>***************************************************************************
>             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
>              The above message was gatewayed via PostalUnion
>***************************************************************************
>The message contained in this posting is entirely the poster's personal
>opinion.  Any possible, real or perceived, (dis)similarities with the
>views held by BMUG, are purely coincidental.
>***************************************************************************
>
-- 
         Travis Grundke- Contributing Editor, MacGames Digest
                      an780@cleveland.freenet.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
    MacGames Digest: The first magazine dedicated to Macintosh Gaming.
From: marsh@athena.cs.uga.edu (Craig Marsh)
Newsgroups: comp.sys.mac.games
Subject: Empire Master: How do you bunch on a stack
Date: 1 Oct 92 21:28:21 GMT
Distribution: usa
Organization: University of Georgia, Athens

Hi, I'm just starting with empire master and  find the automation great,
however, there is one thing which I would think you could do, but it won't
work for me.  What I would like to do is stack a warship with a transport,
and have the warship (battleship, destroyer, sub or carrier) move with the
transport.  But when I do bunch, it says click on master unit, and, well, the
transport is of course under the warship, so I can't click on it directly, and
when I click on that square, it beeps and doesn't go in effect.

so is there a way to do it 

thanks for your help

craig marsh
marsh@athena.cs.uga.edu
From: iltis@ece.ucsb.edu (Prof. R. A. Iltis)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats copyprotect
Date: 5 Oct 92 20:19:03 GMT
Distribution: na

(R. Iltis)
>>>After reloading, my unlock code no longer worked on my
>>>hard disk installation, because
>>>the serial number changes every time the program is read from the
>>>floppy.  

(D. Cokin)
>>Why didn't you unlock the original floppy, like the directions told you too?
>>If you had done as you were told, any copy you made off the floppy would
>>already be unlocked.

(J. Bailey)
>This is interesting, do you always read installation instructions
>for new software.  I don't, it tends to be repetitive, boring
>and unnecessary on a Mac.  Anyways, I have a problem with using the
>original disk for anything but a master copy.  It should never be
>unlocked.  The instructions for unlocking the master disk so the
>program can write to it is very non-standard.  The point is that
>anyone wanting to steal the software will, only legitimate users
>are inconvenienced.  If you can use Resedit the copy protection can
>be disabled in a matter of seconds.


Actually, I did read the installation instructions - I have an early
version of Hellcats (1.0 - I understand 1.0a is the lastest?) and my
user's guide does not mention that the floppy should be unlocked.
The postcard I received in Feb. 92 with the unlock code does not
specify whether the floppy or hard disk should be unlocked either.

Perhaps more recent postcards/user guides instructed the purchaser to
unlock the original floppy.  In any event, I was surprised at some of
the negative comments I got to my earlier post, especially since I DID
read the instructions provided.  I still contend that
this copy protection method can cause problems for a legitimate user.
If Graphic Simulations changed their unlocking instructions after I purchased
the program, that's fine, but it doesn't help me with my original
installation.  I'm still stuck with paying for the phone call to them
to get a new unlock code.

Nevertheless - Hellcats is still an incredible program.

Ronald A. Iltis
UCSB Dept. ECE
Newsgroups: comp.sys.mac.games
From: dwv@cs.brown.edu (David W. Vorbrich)
Subject: Mac Bridge Games
Organization: Brown Computer Science Dept.
Date: Tue, 29 Sep 1992 19:33:31 GMT


Thanks to everyone who pitched in some suggestions, I received quite
a few responses...

Here is the list of computer bridge games I received from fellow netters.
Keep in mind that my request was only for Macintosh games, so this definately
influenced the results.
 
                         ARCHITECTURE   AGAINST   FOR
Bridge 6.0                   Mac           5       0
MicroBridge Companion
  (aka Bridge Baron V)       Mac           0       3
Grand Slam                PC (mac?)        0       1
okbridge                     UNIX          0       1
 
Along with the sentiment that there are better bridge games on the PC.


-David V.
 dwv@cs.brown.edu
Newsgroups: comp.sys.mac.games
From: Christopher Cotton <regis@mit.edu>
Subject: Re: resolution and games
X-Xxdate: Sun, 4 Oct 92 20:22:10 GMT
Organization: LOX FOols, Inc.
X-Useragent: Nuntius v1.1.1d7
Date: Sun, 4 Oct 1992 19:23:57 GMT

In article <1992Sep22.145210.25631@Cigna.COM> Mark Nagel, nagel@Cigna.COM
writes:
>How do most people prefer to see PC games ported to the Mac?
>Generally a PC game is 320x200 256 color.  A direct port would
>generate a tiny little window on a 13" monitor.  However, a doubling

I don't prefer so see a _port_.   Matter of fact, I will not buy any game
that is 
a port mainly because it does not take advantage of anything the Mac has
to offer.

Yes.. the original idea may be good...  but I want it to look good (ie.
640x400)

For example..  I saw some of the A&D games that were direct ports.  They
looked
horrible.  Leaving out the LC Market?  Not to sure about that...  but
looking at
what they did for Prince of Persia...  pretty damn impressive.

Just my thoughts....

.Chris
From: jason@retina.anatomy.upenn.edu (Jason Ehrlich)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings!
Date: 4 Oct 92 20:07:17 GMT
Organization: University of Pennsylvania

Does anyone know if the Lemmings demo on sumex works with black+white Macs?
(i.e. 68000-based). If not, where can I FTP the appropriate demo from?

I noticed that the demo on sumex was kinda big and figured it included color
art or something, so I figured I'd ask here if there was a b/w demo as well.

thanx,
jason

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Jason Ehrlich - SysOp : *StarLine* Info Systems - Data 215-635-2341
FidoNet 1:273/922.6 * MACList 6:6009/4 *  America OnLine : JEhrlich 
"The univserse is change; our lives are what our thoughts make it."
Newsgroups: comp.sys.mac.games
From: caraher@pn32.petnet.med.umich.edu
Subject: Re: Leyte Screenshots
Organization: pet/cyclotron
Date: Fri, 2 Oct 1992 21:13:34 GMT

In article <1992Oct2.140929.23316@eplrx7.es.duPont.com>
walker@eplrx7.es.duPont.com (Scott Walker) writes:
>>picture 3  Interesting American plane.  Can anyone identify?
> 
>This one looks like a P-38 Lightning, one of the most able planes in
>WWII. In fact, I think the best ace of this war made all of his kills from
>a P-38.

In fact, the top two US aces were P-38 pilots with 38 and 40 kills (Richard
Bong and Thomas McGuire). I don't know about the Japanese, but there were
Germans with over 300 kills in WWII!
Newsgroups: comp.sys.mac.games
From: jhkim@gorai.kaist.ac.kr (Jeong-hyun Kim)
Subject: Re: Lemmings only for System 7
Organization: KAIST
Date: Tue, 29 Sep 92 04:49:36 GMT

walker@eplrx7.es.duPont.com (Scott Walker) writes:
> Just thought I would pass along that the Lemmings demo must have system 7
> to run, or so the docs say.  Save people a lot of time downloading the big
> file...
> 
> Scott

The doc is wrong. It works perfectly on my Mac II running 6.0.7.
Have fun!!!

jh
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Thu, 01 Oct 1992 01:18:06 PDT
Subject: new games and old ones...

New games
"Hellcats: Leyte Gulf" and "SimLife" should be out at your local
software store now, or anyday now.  

Old games
Has anyone heard of a mac game called "Lancelot"?  I saw it at a local
berkeley Mac store, but never heard of it.  On the back, it has pictures
of IBM versions of it.  Anyone heard of it?  What do you think of it?
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: patlin_s@cubldr.colorado.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Performa, Games, etc.next
Date: 27 Sep 92 04:05:07 GMT
Organization: University of Colorado, Boulder

In article <tal691.717423363@huxley>, tal691@huxley.anu.edu.au (Tonio Loewald) writes:
> patlin_s@cubldr.colorado.edu writes:
(me)
> 
> 
>>Forget glider.  Forget Nintendo.  The only reason I can think of
>>to buy an IBM PC is to play Wing Commander II.  If a game like this
>>cam out for the Mac, I'd be satisfied with the Mac as a game machine.
> 
>>I might even buy the Mousestick II.
> 
>>I'm told that this isn't going to happen because of the Mac's
>>increased graphics demands, and the omnipresent low market share
>>argument.
> 
>>Bah!
> 
>>Scott.
> 
> Unfortunate fact of life:
> Mac Screen is 640x480x8-bits
> MCGA is       320x200x8-bits
> 
> This means about 1/5 as many bits to shift. Combine this with
> the low price of 386s with VGA...

Bah! Double Bah!

(I more or less know this, I merely _dilike_ this unfortunate fact of life.)

> MCGA is, of course, useless for actual WORK, but nice for games.

Truer words were never said.

My roomate last year told me that IBM's new motto is:
"Resistance is futile.  You too will be assimilated."

I'm more of a game consumer than a game programmer, and I'd rather
by games for my Mac than by a Beamer just as a toy... can't anybody
beat this through extreme cleverness?

I'm very happy with many of the games for the Mac, but I just won't
be quite satisfied until I can fly through space in 3D blasting
at realistic baddies...

I guess it will have to wait until the hardware advances, and the modal
user has a configuration that can struggle along under.  *** Sigh ***

Scott.
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Star Wars Arcade game found via ftp
Date: 28 Sep 1992 13:52:07 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In order to settle this once and for all, I called Broderbunds 800 number.
The computer there gave me another number to call.  Finally I got a person.
I asked if they still sold Star Wars.  She said no.  I asked if anyone still
sold it.  She said no.  I asked if it was legal to copy it, since I couldn't
buy it, and explained the net-controversy.  She said she didn't know, but 
would find out and call me back within 24 hours.  Of course, I'll forward
the response here.

                                           Darren
Newsgroups: comp.sys.mac.games
From: gregg@Xenon.Stanford.EDU (Gregg L. Kasten)
Subject: Re: Where did my sound go? (IIsi)
Organization: CS Department, Stanford University, California, USA
Date:  6 Oct 92 05:58:46 GMT

erlingm@ifi.uio.no (Erling Mork) writes:


>Here's something that REALLY frustrates me:

>I have a IIsi, and every once in a while (especially when I'm playing
>a sound-intensive game), the sound manager goes to lunch.
>I.e., the sound dissappears.  The only way for me to get sound back is
>to go into the sounds control panel (in Sys 7 only), turn the volume up
>to "7" and then back down again.  Restart will NOT help.  This appears
>only to happen when I use the internal speaker, but I'm not sure about that.
>I have heard complaints of this kind from other IIsi and LC owners...

I had the same problem with my SI. It was intermittent for awhile.
Finally, the sound kicked out and never came back on. After 2 weeks, I
took it to be repaired. To my annoyance, the technicians called me
back a few days later and told me nothing was wrong. I told them that
it didn't work for me for 2 weeks, so regardless of what they wanted
to say, there was definitely something wrong. I told them I wasn't
going to pick it up until they fixed it. Finally, someone was able to
duplicate the problem. They gave me a new motherboard, and I have a
new speaker on order. Fortunately for me, it was still under
warranty...

Gregg L. Kasten
gregg@cs.stanford.edu
From: bredell@tdb.uu.se (Mats Bredell)
Newsgroups: comp.sys.mac.games
Subject: Re: Where did my sound go? (IIsi)
Date: 5 Oct 92 15:58:42 GMT
Reply-To: Mats.Bredell@udac.uu.se
Organization: Uppsala University Computing Center (UDAC)

erlingm@ifi.uio.no (Erling Mork) writes:
: 
: Here's something that REALLY frustrates me:
: 
: I have a IIsi, and every once in a while (especially when I'm playing
: a sound-intensive game), the sound manager goes to lunch.
: I.e., the sound dissappears.  The only way for me to get sound back is
: to go into the sounds control panel (in Sys 7 only), turn the volume up
: to "7" and then back down again.  Restart will NOT help.  This appears
: only to happen when I use the internal speaker, but I'm not sure about that.
: I have heard complaints of this kind from other IIsi and LC owners...
: 
: Has this happenned to any of you, and if so, what is wrong?  I had my sound
: connections inside the box checked by an "authorized" dealer.  My Mac is
: still under waranty, but I hate to send to incompetent dealers who will stare
: at it for about a week (while I could be playing Lemmings) and then tell
: me they don't know.
: 
: THERE HAS TO BE AN ANSWER!!!!

I used to have this problem, but I found a simple solution: I leave the sound
at level 7 all the time. It's been working for me continuously for over 6
months now (I used to have this problem at least twice a day before).

/Mats
-- 
Mats Bredell                                   Mats.Bredell@udac.uu.se
Uppsala University Computing Center (UDAC)     Ph:  +46 18 187817
Department of medical systems                  Fax: +46 18 187825
Sweden                                         Think straight - be gay!
Newsgroups: comp.sys.mac.games
From: oleary@staff.tc.umn.edu ()
Subject: Lemmings Question: Compact Macs
Organization: University of Minnesota
Date: Mon, 5 Oct 1992 06:02:48 GMT

I understand that the status displays--Lemming identifier, number on the
level, % saved, time left--aren't shown on small screens because there isn't
enough room.  I'm wondering if external monitors will display the full
stats, or if this is a hard-wired problem with compact Macs.  I ask because,
even though I'm using Stepping Out II on my SE/30 to create a virtual large
screen, I still don't get the status display.

         ---------   Doc


+------------------->  Signature Block : Version 3.A  <---------------------+
|                                                                           |
|    "The best education instills a permanent sense of dissatisfaction."    |
|                                            --- John Searle                |
|                                                                           |
+---------------->   Copyright (c) 1992 by Doc O'Leary   <------------------+
Newsgroups: comp.sys.mac.games
From: zimmy@bode.eng.ohio-state.edu (Michael Zimmerman)
Subject: MacBzone patch
Organization: The Ohio State University Dept of Electrical Engineering
Date: Tue, 29 Sep 1992 18:10:42 GMT

Here is a patch for MacBZone that was posted some time ago.
I am reposting it only because I have not seen anything contradicting
the assertion that code contained in MacBzone was ported
from X-windows code which stated it could not be sold.

CODE resource #3, offset $2A80
change: $67  (in the context $04 $67 $10)
to: $60

This will work for the latest version I believe.

Mike

-- 
                                               zimmy@ee.eng.ohio-state.edu
 Humpty Dumpty was pushed...                   PADI AOW
Newsgroups: comp.sys.mac.games
From: marcogan@student.anu.edu.au (Mark Cogan)
Subject: SimLife questions
Followup-To: comp.sys.mac.games
Organization: ANU
Date: Mon, 5 Oct 92 06:19:14 GMT

Since it seems that at least some csmg readers have bought Maxis' latest
offering, I though I might ask some questions which might be of general
interest to all.

I accept that SimLife has great graphics, sound, interface, and so forth;
that much is expected from Maxis.

However:

How varied is it? (i.e. does the same thing happen again and again?)

How much player input is possible?

How much player input is REQUIRED? (i.e., SimCity demands lots, SimEarth
varies, and SimAnt will win the game without the player doing anything)

What are the scenarios like?

What is the manual like?

How realistic is it (i.e, does it have trees growing in 127 degree heat
like SimEarth allows on Venus?)

Any bugs yet? (like the SimEarth 'phantom ice meteor')

Thanks!
From: af733@yfn.ysu.edu (Ryan James Smith)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats Anomoly
Date: 27 Sep 92 21:39:19 GMT
Organization: Youngstown State University/Youngstown Free-Net


I have not had the clouds change color but I did have like this
floating Island that I could fly through, It was earth-tone color
Strange.
Ryno.
-- 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Ryan(Ryno) Smith <> "I no longer fear Hell because I've
af733@yfn.ysu.edu<>  been to Kamp Krusty..."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.mac.games
From: arvola@sol.acs.unt.edu (Arvola William)
Subject: StratCon 3.1?
Summary: request for reviews/bugs/comments
Keywords: strategic, conquest
Organization: University of North Texas
Date: Fri, 2 Oct 1992 23:47:16 GMT

I seek reviews/bugs/comments on Strategic Conquest 3.1 (or latest)
      arvola@sol.acs.unt.edu
From: hhtra@usho21.hou281.chevron.com (T.M.Haddock)
Newsgroups: comp.sys.mac.games
Subject: Re: Help with Loom
Date: 1 Oct 92 20:11:43 GMT
Distribution: usa
Organization: Chevron

In article <1992Oct1.140934.20435@den.mmc.com>, carnahan@possum.den.mmc.com (Rich Carnahan) writes:
|> First, a general question:  How, exactly, does one gain experience? 

   Just by using spells you gain experience.  Once you've used so
   many spells in various locations solving challenges and such
   you'll be granted more experience.

|> Second, I seem to be stuck at the waterspout (yes, I did make it off the
|> island).  All the drafts I know, and some I discovered, don't work.
|> Mousing twice on various parts of the spout (seems to vary) produces the
|> draft 'cfcc'.  However, I don't have enough experience to use it.  There
|> is a twisting draft indicated in the book, but I don't have a clue what
|> it might be.  I have discovered that casting the draft backwards
|> reverses the effect.

   You said it, "casting the draft backwards reverses the effect".
   But if you don't have enough experience to use a note/letter,
   then maybe you've missed something back on the island.  :)

 TRAVIS

 PS - the notes/letters aren't always the same for every game you play.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.mac.games
Subject: Re: PERFORMA, GAMES, ETC.
Date: 28 Sep 92 14:53:12 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Ingemar Ragnemalm writes:
>
>So make up a few, then. In your previous posting, you flamed not only
>straight-clone-making, but also variations of known themes.
>
>Yes, we *do* have more Tetrisoids and Minesweeperoids and Snakes than 
>we need, but what's the need for flaming this broadly?

Whoa--I didn't think I was flaming.  My point was simply that the
time spent writing zillions of clones of existing games could be
better spent writing more original and inpsired games.  Variations
are a good idea.  But let anyone play any of the myriad of twists on
Tetris and within two seconds they'll say "I get it, it's just
like Tetris."

Additionally, and perhaps more so, I was saying that programmers
should realize when a genre has been beaten to death and should
be left alone.  There are still, in 1992, people writing clones
of Tetris and releasing them as shareware.  Ugh.

Versions of classic games are fine by me.  I'd love to see variants
of Stargate and Bosconian, for example.  Look at what makes those
games so fun and try and capture that in a new game (out and out
cloning is a copyright violation).  I realize that very few games
will be 100% completely original any more.  That's okay.

Realize, though, that the games which start as the unique vision
of a game designer are the ones that "matter."  Three million
Tetris clones don't make as much difference as a single gem.
Most Mac games (and this also applies to the Amiga) are trying
to play "me too" with the MS-DOS world.  More than anything
else, I think this is what is hurting the Mac games market.  Mac
owners look at Wing Commander on the PC and think "the Mac can't do
that, what a piece of junk" and worry about all these games on
other computers which they can't play.  Meanwhile there are
wonderfully original games which could be written for the Mac.
Glider and Ben Haller's new game (though I've only read the
description of it) are proof of this.

I am forgetting, though, that there are more people interested
in simply programming ready-made games (for fun, etc.) than in
designing new ones.  These are two distinct endeavors.  I don't
expect someone wanting work on a project over Christmas break
to advance the state of gaming.  But it is worth thinking about,
at least.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: comp.sys.mac.games