Newsgroups: rec.games.empire
Subject: Announcing a Tournament Blitz Game
From: Chad Zabel <UD177385@NDSUVM1.BITNET>
Date: Sat, 26 Dec 1992 11:01:25 CST
Organization: North Dakota Higher Education Computer Network

Howdy all,
   So you think your good at empire.  Have you ever heard
someone you've just trashed say, "I could have beeten ya
if I had the time." or "ya well next time I'll be ready for ya."
Ok heres your chance to prove yourself.  Metzada has given
me access to his empire code to host a BLITZ TOURNAMENT.
This is your chance to prove that your skills at empire
are better then anyone elses in a blitz game format.

   As a general warning to all, I can't spell to save my
life so please be kind when reading this. :)

   Heres how things will run.  Over the next month or so I'll
be putting 5 blitz games.  Hopefully at least 1 a week.
I'm not on a fixed schedual but I'll try and post the start of a game
about 2 or 3 days in advance.  Each of these 5 games will allow
players to qualify for the championship round.  The winner of the
championship round will be crowned as the Blitz champ and be the
first winner of the Golden Atom trophy awarded by Rad_Zone.

   These are the participation rules for players:
A player may enter as many games as he/she wants.  Its very
possible that many players will participate in all 5 games.
In order to advance to the final round you must place
in the top 2 on the power chart at the end of any of the 5 games.
This will generate 10 players for the championship game.
Once a player has qualified for the championship round
that player will not be allowed to enter any of the remaining
games.  They have secured there spot and can sit back and
relax as others duke it out for the remaining spots.

   Choosing a country:
In many blitz games people might log into a new country, look
at the map, maybe not like it and find a new one.
This WILL NOT be permited in the tournament games.
Players may use the visitor country to find open countries.
Once you have loged into a country its yours for the game.
If you log into a surrounded country, unlikely but possible,
you might as well start fighing and hope for the best.
Players cought breaking this rule will be disqualified from
THAT game.  Chances are that I may not catch this until
after the game has ended.  If this happens and a player
who finished in the top 2 is disqualified the 3rd place
player will then advance to the finals.  Should both winning
players break this rule then the 3rd and 4th place people
will advance.  Hopefully this situation will never be true.

   In the past I generally run games from,
8:00AM Eastern to 11PM Eastern, with a 1/2 hour break in there
somewhere.  For players in Europe I'm planning on having
one of the 5 blitz games suited more for your time zones.
I also plan on running 1 game more suited for players
on the West coast, in Alaska, or anyone else in that general
area.  Hopefully this will give everyone a chance to play.
Now that the basic rules are taken care of here is
version of the game.

Each game will look like this:

World Size:     64 x 32

ETU / update:   50ETU / update.

updates:        For the first hour, updates are at 5 min.
                After the first hour, updates are at 10 min.
                A 1/2 hr break will be in there somewhere.

HOST            128.211.1.26
PORT            1617

TIMES:          To be announced.

To advance:     You must place in First or Second after the
                last update in any of the 5 qualifing games.

COUNTRIES:      For the first 5 games country starting sizes
                will be a 20 sector start islands.

                countries  1 - 20
                reps       1 - 20
                visitor    visitor   (use the visitor to find
                                      an open country. )
Options:        Market, Trade, and Loans will all be
                ACTIVE for this game.
                Other options see the Version file at the end
                of this posting.


   The code for this game is older code but it works and has
been very stable.  So far no problems have ever occured
with this code on this machine but like I said it older code.
It should work.
   The idea of setting up the chainsaw code was tossed around
but I didn't want to mess with new code over X-Mas.

A seperate posting to rec.games.empire will follow this one
for the first game.  It will contain alot of repeated
info but it will have the staring date for Game 1.

Good luck to all to play,
Chad Zabel
aka Rad_Zone


Heres the version report:


BSD Empire 1.1 patch level 5 (KSU distribution 1.04)

The following parameters have been set for this game:
World size is 64 by 32.
There can be up to 20 countries.
By default, countries use their own coordinate system.

An Empire time unit is 12 seconds long.
The next update is at Thu Dec 24 22:05:00.
The current time is Thu Dec 24 22:01:31.
An update consists of 50 empire time units.
Each country is allowed to be logged in 1000 minutes a day.
It takes 25.00 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 3.5 babies.

Please note, food has been reduced but is still needed.
In one time unit, 1000 people eat 0.1 units of food.

1000 babies eat 12.0 units of food becoming adults.

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $3.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.

Happiness p.e. requires 1 happy stroller per 5000 civ.
Education p.e. requires 1 class of graduates per 4000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from your allies is 1.04%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logrithmic growth (base 2.50) after 4.50.

Options enabled in this game:
        ALLYHARBOR, SHOWPLANE, DROPANY, REJECTS, BMAP, AUTONAV, SCUTTLE,
        CONVASAT, ORBIT, ABM, GRIND, PINPOINTMISSILE, FALLOUT, SAIL,
        NUKEFAILDETONATE, MISSINGMISSILES, SHIPNAMES, NONUKESUB, BETTERABM,
        RANGEEDIT, MISSDEF, SHIPSAM, BIND, UPDATESCHEDULING