HDTenEightyP/NetNews huggingface dataset:
From: robrod@csa.bu.edu (Roberto Rodriguez)
Newsgroups: rec.games.video.arcade
Subject: Beginning SF2
Date: 6 Apr 92 20:21:13 GMT
Reply-To: robrod@csa.bu.edu (Roberto Rodriguez,cs113)
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA

In article <1992Apr02.085803.14823@gibdo.engr.washington.edu>
tvp@gibdo.engr.washington.edu writes:

>Sometimes even the people who ask can be rude. I've been trying to
>learn SFII the last two weeks and I've run into different types of
>challengers. There's the little kids who don't ask and use the
>cheapest possible moves to trash your game (don't worry, they won't be
>doing that to me for long) and there's the more mature types who'll
>ask first and even give you breathing room if you get stunned or
>something. But this one guy bothered to ask me and, when I said: "No
>thanks I want to practice some moves against the computer", argues
>with me that that's no fun and I shouldn't be doing it. I mean if
>you're gonna ask you should at least *listen* to the answer instead of
>badgering the person. Plus at this point most people recognize I'm not
>that good yet and are just looking for some free entertainment.
>That's okay, I'd probably think that way, but it shouldn't be showing
>in your attitude. Also, I tend to keep my knee on the coin box to
>force people to ask. It doesn't mean I'm going to say no, it just
>means I want them to learn some manners and ask.
>
>-- Tad Perry

     I know, that same thing happened to me in SF2.  I hated it when I
was trying to learn.  I could never play against the computer, the
good players kept kicking me out.  I remember there was one guy who
would try to come in every time I played.  I politely asked "Could I
just play against the computer, I don't know how to play well and
I'm trying to learn."  He would just reply something like "No, I want
to play" and take Ken and destroy me very quickly.  Well, little by
little I learned the moves and the tactics by sticking to the really
good players and observing their games, then test them out against the
computer, other players, or against them (some of them let me learn).
Two months later I was pretty good so every time I saw that same guy
who would rudely come in on me at the beginning, I came in and 
destroyed him the worse manner possible, and after winning I would say
I comments like "No good players here today" or worse.  However, when
I see anyone learning I usually let them play.  What good is it to
beat up someone trying to learn the game.  If a beginner comes in on me
I give them second round in a manner that's most beneficial for their
learning.  If I'm about to go, I usually give them the game; what good
is it finishing the game?  I've seen it a thousand times.
So don't despair.  Hang in.  Good Luck.

-- Jazzman
Newsgroups: rec.games.video.arcade
From: chiapai@caen.engin.umich.edu (Chia H Pai)
Subject: Death to assholes... (Re: WHO CARES TONY CHEN!)
Date: Tue, 14 Apr 92 01:40:00 EDT
Organization: Chinese Wushu Exponent at U of Michigan Engineering, Ann Arbor

In article <1992Apr13.012022.39290@kuhub.cc.ukans.edu> 2frjflog@kuhub.cc.ukans.edu writes:
>> +-------------------------tonychen@engin.umich.edu--------------------------+
[stuff about Tony Chen deleted...]
>> +---------------------------------------------------------------------------+

>who cares about your damn chinese heritage or your useless turnons, or your
                      ^^^^
>P.S. Michigan sucks

	Watch your language kid!  I don't care if you damn something else,
as long as you don't say anything about anything Chinese.  If you are such
a badass and wish to express your disappointment in the presense of Chinese,
why don't you talk to a Chinese who is an exponent in the martial arts?
Don't laugh, maybe he kick your teeth out...
   ___
  (Q 0)
   |||   death to assholes...

Newsgroups: rec.games.video.arcade
From: jstrachman@vax.clarku.edu
Subject: Smash TV Question
Organization: Clark University
Date: 17 APR 92 06:46:41 GMT

Has anyone found the alleged pleasure dome?
                        Zephyr
Newsgroups: rec.games.video.arcade
From: sether@cae.wisc.edu (Steven Sether)
Subject: Re: ROM Image Archive?
Organization: College of Engineering, Univ. of Wisconsin-Madison
Distribution: usa
Date: 10 Apr 92 19:49:39 CDT

In article <1992Apr10.203126.4406@CS.ORST.EDU> cowgilc@tsunami.CS.ORST.EDU (Clayton Neil Cowgill) writes:
>Howdy folks--
>
>	Would anyone be interested in an 'old game' ROM image archive/FTP  
>site? As long as it was old stuff (I'm thinking Robotron era) we'd  
>probably be OK...
>
>	Anyway, I have the hardware to read and burn most any EPROM, and  
>I'm currently 'backing up' my Robotron, Double Dribble, Tempest, Missile  
>Command, Elevator Action, etc... I think that an archive of ROM images  
>would be handy for fixing old machines (isn't that part of what this group  
>was chartered for?).
>
>	My machine (tsunami) can probably act as an FTP site. Let me know  
>if any of you are interested. (Or if this is already being done...)
>
>						-Clay
>
I would think that many people in this group would be upset over something like
that.  Their are people on this group that have connections with the old gaming
world, and would not be very happy with you if you did this.  (even with old 
games.)  Personnally, I really don't care what you do, but just be warned.
 
-It's dificuly working in groups when you're omnipotant
--Q
Newsgroups: rec.games.video.arcade
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: SF2: RYU/KEN ???
Organization: Massachusetts Institute of Technology
Date: Fri, 17 Apr 1992 18:44:24 GMT

In article <1992Apr17.121139.21868@cco.caltech.edu>, chiriu@cco.caltech.edu (Michael Edwin Ichiriu) writes:
|> scott@athena.mit.edu (Scott D Bradburn) writes:
|> 
|> >Simple answer:  They both come out at the same speed.  It all depends on how
|> >fast you can twirl the joystick.  Both dragonpunches are "retroactive."  meaning
|> >as soon as it is initiated, you're invulnerable and any kick that was halfway
|> >into your body, about to hit, no longer hits, and the kicker gets a dragon
|> >sized whole in his foot.
|> 
|> >Ken can do more dragon punches in rapid succession.  Doing two or three rapid
|> >jab dragon punches with ken will often get an unsuspecting person to stick out
|> >an arm for you to punch.  Vega is the only one fast enough to walk in and
|> >throw while Ken does a DP series, and even he has trouble.  Zangief can SPD
|> >out of pure reach though.  Don't do anything on the ground, within range of
|> >that move.
|> 
|> Not necessarily.  If any Ken is stupid enough to keep doing the move over
|> and over some intelligent player is going to space himself so he can walk
|> in while Ken is coming down from his dragon punch and throw him.  Actually,
|> its quite easy.  Its just like walking in when Ken's done a dragon punch
|> and missed.
|> 
|> >Scott

Sure, if your opponent does 10 jab dragon punches in a row, you might
find he does one too close and can be thrown, but if he just does one
or two occasionally, it's damn hard to throw.  Most Ken's don't realize
this and let you throw.

Things that work:
Foot sweeps, body ball, SPD, throw if Ken is stupid and does one too
close to a crouching foe, perfectly timed dhalsim punches.  Blanka fierce
punch.  Vega's incredible long range, ultra-fast strong or jab claw.

Things that get hit by a followup dragon punch:
Most throw attempts.  (I play Chun and Vega most often, and I know how much
I get nailed doing what's been habit from SF2 Classic)
Most punch attempts, especially fierce punches.  Primarily the ones that
lose are those that involve a split second of moving in to hit, or are just
real slow.

Beware when trying to do a followup move to a missed jab dragon punch by Ken.
He'll just do another jab dragon punch and pound you.  A good Ken can do
these in series a lot faster then you expect.  I've seen a lot of very good
SF2 players get dragon punched trying to attack the first missed jab dragon
punch.  It's definitely a respectable, and unexpected combo.  The second punch
can come off before he's finished shouting from the first one.

Scott
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (Eu-Ming Lee)
Subject: Games to Zen out on: Robotron, Star Wars, Gaplus
Organization: University of Illinois at Urbana
Date: Sat, 11 Apr 1992 08:40:11 GMT

I'm sure you've all played a game which would completely overload your
senses with input until you just 'spaced out' into the game.  You get
the feeling you're in a trance and at one with the machine.

You know what I'm talking about:  The feeling that you're acting purely
on reaction and instinct rather than planning and patterns.  The most
recent game I've been able to Zen with was Smash TV.  However, the boss
levels on that game are repetitive and wake you out of your Zen trance.

Gaplus is good for Zenning.  I still can't get past level 25, though.
Good game, but can get very frustrating sometimes.

Star Wars was supposedly a good game to Zen out on.  "Use the force"---
and so they did!  It was before my time, so I never got good at it.  I'd
like to see someone Zen out and REALLY play that game.

I was able to Zen out on Raiden a few times, but the joystick is busted
on the machine at the local arcade, so it's nearly impossible to really
go on pure reaction and instinct when that happens.  Hard to play the game
if you only go diagonally SOMETIMES.  Argh.

Anyone got good recommendations for recent games to Zen out on?  I can
sort of Zen on Race Drivin', but the intensity just isn't the same as
in Robotron or Smash TV.

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: tbmg9061@uxa.cso.uiuc.edu (Thomas B MacIukenas)
Newsgroups: rec.games.video.arcade
Subject: Re: Games to Zen out on: Robotron & more...
Date: 15 Apr 92 21:21:07 GMT
Article-I.D.: ux1.1992Apr15.212107.10120
Organization: University of Illinois at Urbana

dmb@wam.umd.edu (David M. Baggett) writes:

>Perhaps we're talking about a different "state."  If you Zen out on
>Robotron (as I see it), you need to put exactly ZERO effort into
>playing it to continue forever.  Hence you sort of lapse into
>unconciousness and play purely "on instinct," or, perhaps more
>accurately, on learned patterns.  This is amusing for a while, but
>quickly gets tiresome, especially since you can't just play "one quick
>game of Gyruss" -- you're always going to be at the arcade ALL DAY.
>Most of the time I'd personally rather play a game for 45 minutes or
>fewer, not for the duration the arcade is open.  Your mileage may vary I
>guess.

>Trance-like states occur in other activites as well.  I've experienced
>similar "zone-outs" while driving, while writing, and while
>programming. ...

You're right, I was talking about another state.  I meant the state
where you're totally concentrated on the game.  When I'm in this state,
I definitely do NOT "zone out", and I'm putting ALL my effort into the
game.  It's a feeling of total involvement both on the subconscious AND
the conscious level.  For me, it's the reason to play.  It's also what
I think of when I hear the phrase "Zen out".

(BTW, when I'm in this state, I am also aware of what's going on around
me, so if a friend walked up I would notice and be able to talk to him/her.
Also, if I become so good that I can play all day, it becomes impossible
to maintain the "Zen" state due to the lack of challenge and I drop back
into a more normal state or even the "zone out" state.  Then I get bored
and leave. :^)
-- 
___-Tom_Maciukenas_(tbmg9061@uxa.cso.uiuc.edu)_________________________________
main(){char c[159],s[159]="main(){char c[159],s[159]=@@@;strcpy(c,s);s[26]=34;s
[27]=0;s[28]=34;printf(s);printf(c);puts(&s[28]);}";strcpy(c,s);s[26]=34;s[27]=
0;s[28]=34;printf(s);printf(c);puts(&s[28]);}
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Newsgroups: rec.games.video.arcade
Subject: Re: CYBERBALL IS THE CHUNK BLOWER
Date: 15 Apr 92 15:11:19 GMT
Article-I.D.: hpfcso.107770004
Organization: Hewlett-Packard, Fort Collins, CO, USA

In rec.games.video.arcade, U14540@uicvm.uic.edu writes:

> I'll tell you what,John, if you beat me straight up in a game, I'll tell
> everyone that we  are mortals. Until then I think we have a right to be
                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> cocky since no one has beaten us for a long while. Honestly, I don't think you
  ^^^^^
> stand a chance. I don't know about Nhim but I try to keep my games close
> so as to not discourage the other person.

Oh, right, and like this is such an invaluable skill to have.
Thank god for the sake of civilization that you are so good at
cyberball.  You do indeed have the right to be 'cocky'.

doug
Newsgroups: rec.games.video.arcade
From: jstrachman@vax.clarku.edu
Subject: I think
Organization: Clark University
Date: 10 APR 92 10:42:28 GMT

that Rick is trying to get on everyone's nerves.  Just ignore his
silly Sheng Long posts.  :)
Newsgroups: rec.games.video.arcade
From: jstrachman@vax.clarku.edu
Subject: RE: Balrog Questions
Organization: Clark University
Date: 15 APR 92 01:40:31 GMT

In a previous article, bb2j+@andrew.cmu.edu (Brian O. Bozarth) wrote:
>Anybody who has being playing Balrog please respond.
> 
>1) Does Balrog have any special moves besides the sonic boom movement
>for the big punch?

The TURN AROUND AND SLAUGHTER punch.  Hold down all three punch buttons for 
about a second.

> 
>2) Anybody have some Balrog combos? 
>

He has a tick and throw which is just as effective as any one else's.  Other 
than that....

>3) Does Balrog have an effective air defense from the ground?  I can do
>the medium standing punch which will effectively hit Vega's wall jump
>but I got slaughtered trying to do the same thing to Chun Li with her
>aerial attacks.

Roundhouse button should give you an uppercut.  The running uppercut (sonic 
boom/roundhouse) is even more effective, if you are charged.

>4) What do all the buttons do? and does Balrog have a move that has a
>long reach?  That was a big disappointment..
> 

ALL of Balrog's moves have long reach!  Try crouching roundhouse.  Brutal 
reach.  Good against rolling, stabbing or sliding Vega's.  

>Brian
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: rec.games.video.arcade
Subject: Question about SFII:TCE
Date: 13 Apr 92 16:06:32 GMT
Organization: UB


We here at Buffalo don't have SFII:TCE and I have a few questions about it.

1)  Can all TCEs have the same characters fighting?  (ie Ken vs. Ken)

2)  If so, does the computer visually distinguish between the two?
					(ie a white headband vs black)

3)  Someone mentioned that the background was different. How so?

4)  I know it's been asked, but does anyone know of TCE being in Buffalo?

5)  Is it true that Chun-Li's final screen is her and ShenLong doing the nasty 
	in the back of the Lexus?  ;)
 
ok that's enough for now...

Just wastin' time
signing off from the satelite of love.....           ___   _____  ___
	                                    |\  /|  |   \    |   /   \   |  / 
rjking@acsu.buffalo.edu                     | \/ |   \       |       /   | /
v050qrq3@cc.buffalo.edu	                    |    |    \      |    --<    |<
                                            |    |     \     |       \   | \
push the button Frank...                    |    |  \___|    |   \___/   |  \
Organization: University of Illinois at Chicago
Date: Friday, 10 Apr 1992 11:25:01 CDT
From: George `Wooster' Wu <U21952@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: RE: CYBERBALL
 <8APR92.17253660@vax.clarku.edu> <1992Apr8.112152.25567@hellgate.utah.edu>
 <9APR92.02225592@vax.clarku.edu> <1992Apr9.030333.28879@acsu.buffalo.edu>
 <10APR92.01562226@vax.clarku.edu>

In article <10APR92.01562226@vax.clarku.edu>, jstrachman@vax.clarku.edu says:
>
>My friend that I play with like to get in as many plays as possible before
>the game is through, although I generally think awhile before making my
>offensive choices.  Any idea what makes a good play?  I generally go for
>the long passes because I can.
>
>Any ideas, tips?  I might have a few myself.
>
>                        -Zephyr

  When I play Cyberball, I usually pick plays that split the defense. Plays tha
t have guys going in opposite directions is always effective. This way the othe
r player has to guess which side to cover. And when you pick him out on the def
ense, just throw to the other side. This even works for running plays.
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Best Video Arcade Game Theme Music
Organization: University of Maryland, College Park
Distribution: rec
Date: Fri, 10 Apr 1992 22:20:26 GMT

In article <1992Apr9.230959.13289@umiami.ir.miami.edu> jdeitch@umiami.ir.miami.edu writes:
>
>What ??  No Marble Madness ?? *The* first game in Stereo ?
>
>- Jonathan

You're right.  Make that:

 Best music in a game:
 
 1. Assault
 2. Space Ace
 3. Ballblazer (not a coin-op)
 4. Gyruss
 4-1/2. Marble Madness
 5. Phoenix  (already been given several nominations)
 6. Vanguard (yeah, I know it's stolen from "Flash Gordon")
 7. Pitfall II
 8. Dragon's Lair
 9. Tetris (i.e., coin-operated, by Atari)
 10. Xevious

It's just that Marble Madness's music is hard to listen to, because the
game takes a lot of energy and concentration (to play *well*, that is).
And you have to work them Trak-balls like mad, whirring them as hard and
assiduously as possible, which makes quite a bit of noise;  and Atari 
(thankfully) doesn't blast the background music the way the *other* ;-)
games do.  Kind of the way playing Dragon's Lair II (*well*) takes so much
concentration you can't watch the animation.
    But MM's music was unquestionably cool.  I wonder who composed it?  Is 
it in the attract mode's credits?  (I think Assault credits the music 
composer in the end credits.)

    VGR


"Go away!  No visitors!  Back!  Just stop right there!  One more step and
you're finished, oo...!"   - Guardian of Eden, Dragon's Lair II: Time Warp
From: "bernie wong" <bernie.wong@canrem.com>
Newsgroups: rec.games.video.arcade
Subject: racism?: ryu vs. ken.
Date: 15 Apr 92 14:03:51 EST
Reply-To: "bernie wong" <bernie.wong@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

JF> The irrelevance of this question astounds me. Maybe they just like
  > the way Ken/Ryu LOOKS over the other one! I honestly think that
  > nobody REALLY cares what the other player's race/nationality/creed
  > is when playing Street Fighter 2, they just want to have fun! If I
  > take Ken and an Asian person takes Ryu, I really cannot fathom how
  > either one of us are being racist. Geez..

Agreed!  I mean, if that were the case than I should get an award -- I
play Dhalsim ALL the time.  Oh, boy, I better kill my friend now because
he plays Guile....  (sheesh).

---
  OLX 2.1 TD  OUCH!  My floppy got caught in my PKZipper!
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video.arcade
From: sands@apple.com (Michael Sands)
Newsgroups: rec.games.video.arcade
Subject: Wanted:  Robotron manual
Date: 6 Apr 92 22:04:50 GMT
Organization: Apple Computer, Inc

I have lost or missplaced my Robotron Manual.  I would be willing to pay
for a copy.  (I assume the manual contains schematics...)  I would prefer a
original and I would be willing to pay extra for one.

Thanks,

Michael
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: I stole Chun Li's virginity!
Date: 7 Apr 92 06:57:03 CDT
Organization: University of Kansas Academic Computing Services

In article <LCj+03#@engin.umich.edu>, jfine@caen.engin.umich.edu (Jonathan Fine ) writes:
> In article <1992Apr4.230539.15305@ux1.cso.uiuc.edu> zell@ux1.cso.uiuc.edu
> (Joseph Zell) writes:
> 
>>Who is Sheng Long?????? I've only played SF2 a few times, but I admit it's
>>a great game.  On this group, I've heard this names mentioned a lot, usually
>>at the subject of many flames.  Could someone explain what the big deal is?
> 
> 
> Sheng Long is a bullshit rumor that has existed for much too long, yet people
> still insist on making up stories about and/or believing in his existence.
> Because Ryu mentions "You must defeat Sheng Long to stand a chance,"
> over-imaginative, ignorant people have decided that a "secret" character named
> "Sheng Long" must exist, whether as a secret character to use and/or a secret,
> final character to play against.  (Of course, "sheng long" refers to Ryu's and
> Ken's dragon punch.)
> 
> Rumors of a "secret, final character" have existed ever since Streetfighter I.
> There simply is no secret character, especially one named Sheng Long, and
> people saying they have found him are full of shit.  Actual owners of SF2
> machines have opened up their machines and checked the graphics for Sheng
> Long, but alas, he doesn't exist.  Except in the mind of idiots and their
> imaginary "friend who owns the machine".
> 
> 
> 
> 
> +-------------------+-----------------------+---------------------------------+
> | UU   UU  MMM  MMM | The University of     |                Jonathan H. Fine |
> | UU   UU  MMMMMMMM | Michigan, Ann Arbor   |       a.k.a. Shadowjack on MUDS |
> | UU   UU  MM MM MM | "GO FUCKING BLUE!"    | sinister.stairs@um.cc.umich.edu |
> | UUUUUUU  MM    MM | Death to Duke!        |           jfine@engin.umich.edu |
> +-------------------+-----------------------+---------------------------------+
From: gt7642a@prism.gatech.EDU (James Michael Macek)
Newsgroups: rec.games.video.arcade
Subject: Ken/Sagat-Balrog
Date: 6 Apr 92 23:23:18 GMT
Organization: Georgia Institute of Technology


From postnews Mon Apr  6 19:21:45 1992
 IMHO if anyone plays Sagat or Ryu instead of Ken they're insane.  The increased
> dragon punch damage is no compensation for how god awful slow they are.  A friend
> of mine (I play Chun Li myself) is a Ken master.  All he has to do is *think*
> dragon punch and bam, there it is.  His only weakness is, he's not quite so
> perfect from the 1P side of the machine.  His fireball/dragon punch combo
> makes it nearly impossible to even get close to him.  Besides, Sagat's uppercut
> is vulnerable, unlike the dragon punch.  When my friend plays Sagat he's always

	I happen to be a Ken master myself (Ryu is Chop-liver), but the
infamous fireball, fireball, dragon punch just doesn't effectively work
against speed-demons Vega and Bison, or Balrog's punch timed correctly,
for that matter.  As for Sagat, his lack of speed presents a problem,
and it is true that the Tiger Uppercut is not invulnerable, but it sure
does chunk damage even if both players hit each other.  I love the
Uppercut, but his speed just doesn't do it, and overall Ken is better.
However, the bosses, including the few like myself that sport Balrog,
have dominated Ken and Ryu to no end, and Guile is the biggest joke in
the new version, not to mention Chun-Li is a sloth compared to Bison and
Vega.  I think it is clear that the best character is no doubt Balrog,
timing is imperative but strength more than makes up for it, and his
super punches are just about the fastest things to cross the screen.

						-Jim
 






-- 
James Michael Macek
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7642a
Internet: gt7642a@prism.gatech.edu
Newsgroups: rec.games.video.arcade