HDTenEightyP/NetNews huggingface dataset:
From: agri@PA.ITD.COM (Howard/Dark_Lord/IOAG)
Newsgroups: rec.games.mud
Subject: A post for AfterFive users
Date: 9 Apr 92 15:01:34 GMT
Article-I.D.: pa.9204091501.AA22071



Greetings.   Last nite I came to a hard decision.   I had a choice to make.
You see,  Running AfterFive was starting to become more pain then fun. I had
3 choices.

1) Shut AfterFive down for good.
2) Simply let things go as they were and ignore everything and everyone.
3) Install REGISTRATION.

This first 2 options really weren't options.  Therefor REGISTRATION has been
implemented at AfterFive.   This means that any NEW character will first have
to send a piece of e.mail to me.  All existing character may still connect
in the usual manner.   I also destroyed any character that hadn't been used
in 30 days or more.  I destroyed SEVERAL players who were highly abusive during
the past week.

Listen to me people, AfterFive is a virtual simulation of REAL LIFE on 
Bourbon St. in New Orleans.  That means that is somewhat like what you would
do if you were actually there.  Now, if you actually were on Bourbon St. or 
any other street for that matter, would you have you name legally changed to
"Asshole_Man"?   I really doubt it!   If you were on Bourbon St. would you
rape the first female you came across?  I think most people in this world
wouldn't!  If you "hit" on a person wanting sex from them, and they walked
away from you or threw a drink in your face, would you "hit" on them again 
and again?  I think most people would get the idea right away!   Would you 
"hit" on every single woman/man you came across?  I seriously doubt this too!

JUST BECAUSE YOU ARE USING A COMPUTER DOES NOT MAKE YOU ANONYMOUS!  NOR DOES
IT MEAN THAT YOU CAN SHED EVERY SCRAP OF HUMAN DECENCY!  ANYONE WHO CAN NOT
MAINTAIN THE SIMPLE MANNERS REQUIRED BY THIS AMERICAN SOCIETY ON AfterFive 
WILL BE DESTROYED AND NOT ALLOWED BACK ON EVER AGAIN.  THERE ARE REAL PEOPLE
WHO USE THOSE CHARACTERS AND WHO HAVE REAL FEELINGS!

AfterFive is MY mud and bbs.  I run it for MY enjoyment.  Its truly a sad 
day when a measly 10 percent of my users make life miserable for the other
90 percent, and I simply will NOT tolerate this bullshit any more.  I very
much enjoy typing with most of you, learning about you and your experiences.
What I've done with REGISTRATION should help keep AfterFive fun and a 
worthwhile experience.  AfterFive is here to stay and I hope you will drop
by. 


-- 
******************************************************************************
*                              Howard                                        *
*               Howard or Dark_Lord on most MUDS and BBSs                    *
*               Admin of AfterFive at pa.itd.com 9999   128.160.2.249 9999   *
******************************************************************************
Yeah, yeah, yeah, Standard disclaimer here.  I do NOT in any way shape or form
speak for ITD, SRSC, NASA, nor any other organization.   Everything contained
in this mail are my own personal thoughts and opinions.  Flame away.
From: vaughnl@jacobs.CS.ORST.EDU (Luke Vaughn)
Newsgroups: rec.games.mud
Subject: Re: Best April Fool's Joke ONLINE
Keywords: Joke's
Date: 14 Apr 92 22:25:23 GMT
Distribution: usa
Organization: CS Dept. Oregon State University, Corvallis, Oregon.

In article <3387@equinox.unr.edu> lemon@unssun.UUCP (Captain Caveman!!) writes:
>In article <1992Apr3.211751.4322@magnus.acs.ohio-state.edu> csteele@magnus.acs.ohio-state.edu (Christopher E Steele) writes:
>>OK, after having someone try to pull an April Fool's Joke on me.
>>I quickly came up with a return one.
>>
>>I would like to hear what anyone else did as well.  Good ones please
>>
>
>	Two people on GooLand got mud-married.  
>	Dunno if it was April Fool's, but they're
>	still "together."  :)
>		YAFer
>
>

Take a look at PernMUSH sometime, tiny-weddings are a regular ocurance there.
In fact there is a list set up just to keep track of all the Significant Others.



-!DA MAMA

-Im a MUSHer. Gotta Love Me! ;)
Newsgroups: rec.games.mud
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Christian MUDS, are there any?
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Date: Wed, 15 Apr 92 16:23:39 GMT

In article <mktjadx.703318785@gsusgi1.gsu.edu> mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher) writes:
>Any such thing as a Christian mud?  Any current muds with 
>Christian discussions?  just wondering.....

God, I hope not :)

-Axl

Xref: sparky rec.games.mud:4815 alt.mud.lp:220
From: awhitloc@ringer.cs.utsa.edu (Andrea Whitlock)
Newsgroups: rec.games.mud,alt.mud.lp
Subject: Re: HOW TO DO ONE OF TOP MUD'S QUESTS
Date: 12 Apr 92 21:17:10 GMT
Organization: University of Texas at San Antonio


There is a possibility that Top MUD will come back up once the
system adminstration changes hands (into more competent hands, I
might add).  This will happen in a few weeks.  So please don't post 
quest info about our quests.
Xref: sparky rec.games.mud:4588 news.groups:9668
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Newsgroups: rec.games.mud,news.groups
Subject: Spliting rec.games.mud (Was: New News Group: rec.games.mud.diku (PLEASE))
Date: 7 Apr 92 16:00:30 GMT
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ

>>>>> In article <53617@hydra.gatech.EDU>, gt9398b@prism.gatech.EDU
>>>>> (Chris 'Hollywood' Boggs) writes:

Chris>   Fellow Diku Players, Immortals, Gods, and Imps,

Chris>    Tired of wading through the Mush, Lp, Muse, and other stuff?
Chris> I am. I've seen a rec.games.mud.lp group. Why not start a
Chris> rec.games.mud.diku? I'm all for it. We could avoid all the
Chris> Bruce stuff too.  Dikus till I Die, Chris

Actually, this brings up an interesting point.  Is there enough
support out there to split rec.games.mud?  I've been wondering what
course rec.games.mud would take since the creation of
rec.games.mud.lp.  It would seem logical that if we are willing to
create sub newsgroups for LP, that we should continue the process, and
allow other Mud-types to branch off as well.  rec.games.tiny,
rec.games.mud.mush, or r.g.m.muse, or r.g.m.diku for example, leaving
rec.games.mud or a rec.games.mud.misc for the generic topics (how to
deal with abusive players, or what mud is best)

Although I'm sure others disagree, I think rec.games.mud has enough
traffic to warrant the split.  I know rec.games.mud.lp certainly
carries enough traffic to show that its split was justified....

I look forward to hearing your opinions/comments/flames.  What do you
think?

Fordan, god, Dragon's Den LPmud (129.25.7.111 2222, currently down to upgrade)
R'dor, WeyrLeader Southern Weyr, Wizard, SouCon MUSH
(happy.cc.utexas.edu 4201)
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
Organization: Fifth yr. senior, Philosophy, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud
Date: Fri, 10 Apr 1992 17:16:38 -0400 
From: Moonchilde <jtraub+@cmu.edu>
Subject: Dikumud source code.


I know there are quite a few people out there hacking on diku source code.
I would like to get a copy of one that has been tweaked to a reasonable level
just to play around with.

Also I would like the address of where to find the vanilla diku source.

Thanks.

--JT
Newsgroups: rec.games.mud
From: jim@ferkel.ucsb.edu (Jim Lick)
Subject: Re: Network Use
Keywords: NSFNET, network, traceroute
Organization: University of California, Santa Barbara
Date: Mon, 13 Apr 1992 21:26:09 GMT

In <1992Apr13.173232.12456@watcgl.waterloo.edu> anicolao@watcgl.waterloo.edu (Alex Nicolaou) writes:
>** The verbal explanation you received was wrong. traceroute sends out many
>many many packets to get the timings it gives you. Use it sparingly, if you
>must use it at all. It's fun to use but doesn't really provide much useful
>information - it is a root program for use by root in debugging routing, not
>for use by users so they can complain about which node is slow.

You are mistaken.  From the traceroute man page, it sends out 3 packets
at each 'ttl' level.  If it doesn't hear responses in 3 seconds it just
shrugs and goes on to the next level.  There is a max of 30 ttl levels
before quitting as default, and most traces I've seen are around 10-15
hops.  The default datagram size is 38 bytes.  (There is also packet
overhead.)  Assuming a worst case, that's 3420 bytes in data.  How much
have you used in ftp, news, mail, mud, irc, etc?  3420 bytes is nothing.
(There are also the name lookups, but you can use the -n option.)

                            Jim Lick		       
Work: University of California	| Play: 6657 El Colegio #24
      Santa Barbara		|       Isla Vista, CA 93117-4280
      Dept. of Mechanical Engr. |	(805) 968-0189 voice/msg
      2311 Engr II Building     | "when you gonna make up your mind?
      (805) 893-4113            |  when you gonna love you as much
      jim@ferkel.ucsb.edu	|  as i do?" -Tori Amos
Newsgroups: rec.games.mud
From: 01smpowell@bsu-ucs.uucp (prison or bust.)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: top mud pleeeeze!!!
Date: 5 Apr 92 18:48:26 GMT


   i waited.
the 4th of april rolled around...
i rushed eagherly to the lab, i logged in and typed

"top"

i get a disheartening response...topmud is closed...try again later.
i'm begging...
pleeeeeeeeeze make it work soon!

can the date of return be guessed at?
and are you guys making anything new? (besides the food thing, that is)

-gun.
From: tim@vulcan.anu.edu.au (Tim Munson)
Subject: Re: Imperial/NoName's MUD??
Organization: Computer Services Centre, Australian National University
Date: 12 Apr 92 12:33:42 GMT

ford@wpi.WPI.EDU (Matthew Patrick Ford) writes:


>Hi there all---

>	Does anyone know what is the deal w/ NoName's mud, Imperial MUD?
>It's been down for the better part of a week and I was wondering if anyone
>had any idea what the deal is.  Thanx for any info.

>Ford Prefect, The Forever Wandering Hitchhiker

I don't think "Noname" has made a shell script restarter for it. So when it 
dies and noone is there it stays done (and DaemonMUD appears).

Tim
Newsgroups: rec.games.mud
From: kender@next06cville.wam.umd.edu (Lady Death)
Subject: Copper diku (honest)
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Tue, 14 Apr 1992 09:02:23 GMT

 i had a strange experience... I used to play on copper dikumud a few months ago,
and went back recently to find my level 4 character was at level 1. (no, that's
not the strange part, i figure they deleted it because i haven't been there)
Anyway, i was on an lpmud when somebody shouted 'telnet (some address) and play
our new mud'... so i did, and a wiz helped me reach level 7... (i thought the 
purpose of that was to help newer players later on.) Then i found out that it 
was copper dikumud, but there were only a wiz, a god and myself on... and the next
time i telneted there (a few days later), i was level 1, and lots of people were 
on. Were they just playing around with a new mud for the night? *confuse*
  any ideas?

  -Kahvi, Lady Death
(also known as Morgionna on a few muds)
Newsgroups: rec.games.mud
From: vspicer@ccu.umanitoba.ca ()
Subject: dialup BBS MUD software for MSDOS?
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Thu, 16 Apr 1992 03:24:23 GMT

i've seen "old" programs like D&D-BBS turning one's computer into a 
dedicated MUD-like BBS systems. are there any single line or multi-line
ports of existing MUD systems into MSDOS to work over serial ports
and modems?

oh yeah, the hardware for this would be nothing fancy, just a 286/16 :)

thanks in advance
	vic spicer
From: arktik@ersys.edmonton.ab.ca (Ryan Daum)
Newsgroups: rec.games.mud
Subject: Coolmud help!
Date: 12 Apr 92 23:57:02 GMT
Organization: Edmonton Remote Systems, Edmonton, AB, Canada

I need some help from those who have successfully run Coolmud out there.

I have just downloaded and compiled coolmud 1.something (sorry, don't 
have the version sitting in front of me) on a friends Sun. (Not sure of 
the model, but it's an older '030 machine.)

It compiled fine, as did the earlier version I had.  But wherease the 
earlier version comiled the database and ran fine, this version does not.

The distribution includes a special Makefile to compile the database 
(boot.cl, east.cl, west.cl, tinymud.cl).  However, when I make, it 
successfuly puts boot.cl through /lib/cpp (c preprocessor) but when it 
comes to actually COMPILE the database in question, it gives me an "error 
254".

So, I tried compiling without make.  I tried: >boot.tmp /lib/cpp boot.cl
and then compile cools.west boot.tmp boot.db.  It doesn't give me any 
errors, or anything.  But boot.db is 0 bytes long.  

I even tried feeding compile something that should spit out nothing but 
errors (i.e. garbage files) and it didn't show any errors.

I check the source code, and as far as I can tell, it should be working!  

I don't know what to do!  Anybody have any ideas?  It's got me clueless.

--------------------------------------------------------------------------
  arktik@ersys.edmonton.ab.ca -- Ryan Werner Daum -- "A man leaves his
----------------------------------------------------  impress on life and
 Opiate on LambdaMOO ... Epicurus on DikuMUD      --  outside of that 
 Citadels, TinyMUCKS                              --  there is nothing."
---------------------------------------------------- Jean-Paul Sartre
From: quark@csa.bu.edu (Paul Fu)
Newsgroups: rec.games.mud
Subject: Re: New News Group: rec.games.mud.diku (PLEASE)
Date: 14 Apr 92 22:08:22 GMT
	<1992Apr10.214342.4121@newstand.syr.edu>
Organization: Boston University, School of Medicine/Dept. Computer Science
In-reply-to: bewillia@rodan.acs.syr.edu's message of 11 Apr 92 01:43:41 GMT
FollowupTo: news.groups

>In article <1992Apr10.214342.4121@newstand.syr.edu> bewillia@rodan.acs.syr.edu (Maj. Devon McKnight) writes:
>   In article <53617@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:
>   >
>   >  Fellow Diku Players, Immortals, Gods, and Imps,
>   >
>   >   Tired of wading through the Mush, Lp, Muse, and other stuff? I am. I've
>   >seen a rec.games.mud.lp group. Why not start a rec.games.mud.diku? I'm all
>   >for it. We could avoid all the Bruce stuff too.
>   >                                                      Dikus till I Die,
>   >                                                                   Chris
>	   And whilst we're at it, create a rec.games.mush and/or a rec.games.
>   muse. I'm tired of reading about LP's and Diku's. And I'm sick of the Bruce
>   stuff as well. 
>
>			   MUSHes till I die,
>				   - Devon.

Look.  We have been through this several times.  If you want to pull a CFD
together, go do the work and then get back to us.  Otherwise please keep
this on news.groups or just /away/.  

Followup to this article is to news.groups.  You do know what that means,
right?

	- C'lyn
--

| Paul Fu, Jr.	| 	"And they said grad school was easier..."	|
| Boston Unversity - School of Medicine	and College of Liberal Arts	|
| Internet: quark@csa.bu.edu, quark@bu-pub.bu.edu,			|
|	    FU.PAUL@boston.va.gov					|
| Compuserve: 72570,1614		GEnie: P.FU1			|
Newsgroups: rec.games.mud,rec.games.mud.lp,alt.mud,news.answers
From: yduj@lucid.com (Judy Anderson)
Subject: Re: All right already
Organization: Lucid East, Sharon MA
Date: Wed, 8 Apr 92 07:30:18 GMT

In article <9204080539.AA15241@mail.cis.ohio-state.edu> FURRJK@vtvm1.cc.vt.edu (Joel Furr) writes:

>rec.games.mud.code (to encompass all requests for code, etc)

I don't like the name "code".  It is too vague.  How about
rec.games.mud.ftp?  I don't like that name either, but I worry that
.code is going to erupt into flamewars when someone posts an LPC
castle and someone else posts discussions of where to ftp MSDOSMOO;
these seem like incompatible uses, or uses that cater to disparate
audiences.  Anyone got a better name?  Or do you in fact intend it to
be used in this way?

yduJ on LambdaMOO        yduJ@lucid.com      'yduJ' rhymes with 'fudge'
    [ LambdaMOO is lambda.parc.xerox.com 8888 / 13.2.116.36 8888 ]
   Join the League for Programming Freedom, league@prep.ai.mit.edu
From: cmp9133@sys.uea.ac.uk (A.C. Lock)
Newsgroups: rec.games.mud
Subject: Re: New News Group: rec.games.mud.diku (PLEASE)
Date: 7 Apr 92 14:00:56 GMT
Organization: UEA, Norwich, UK

blackman@acsu.buffalo.edu (Cancholech) writes:

>gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:


>>  Fellow Diku Players, Immortals, Gods, and Imps,

>>   Tired of wading through the Mush, Lp, Muse, and other stuff? I am. I've
>>seen a rec.games.mud.lp group. Why not start a rec.games.mud.diku? I'm all
>>for it. We could avoid all the Bruce stuff too.
>>                                                      Dikus till I Die,
>>                                                                   Chris

>yeah lets do it!!!! one vote for rec.games.mud.diku

I second that ! But - on one condition : It should not become a news group
consisting entirely of articles of the "Can you tell me a site where I can
get the DIku source from" kind. Its bad enough at the moment but if Diku had
its own group it would become very irritating. I think some kind of weekly
mini-FAQ would be in order here.

>-- 
>My newest favourite oxymoron:
>			(The) Great American Beer (Festival)
>What do American Beer and Sex-in-a-Canoe have in common??????????????
>rutgers!ub!blackman blackman@acsu.buffalo.edu

===============================================================================
 #include <disclaimer.h>
  o      Adam Lock cmp9133@sys.uea.ac.uk
 < \
 / >     University Of East Anglia, England
===============================================================================
Xref: sparky rec.games.mud:4604 alt.fan.furry:1152
From: r0th@ellis.uchicago.edu (Dr. Samuel Conway)
Newsgroups: rec.games.mud,alt.fan.furry
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Date: 7 Apr 92 16:21:39 GMT
Article-I.D.: midway.1992Apr7.162139.12789
Reply-To: r0th@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

In article <1992Apr7.143642.14702@dartvax.dartmouth.edu> haljibur@coos.dartmouth.edu (Halim F. Aljibury) writes:
>3. He illegally created over 1000 objects.
>   (with disk space at a premium, that is a deadly sin)

The 1000 objects he created were actions.  I understand that he constructed
a program that would run through the entire database and create a link to
every link-OK person, object, or room that existed.  This way, he could pop
in on anyone, or retrieve objects.  Now, not only does this take up a good
deal of resources, but it's pretty damn annoying when you set a room link-OK
so that a friend can teleport over, and suddenly this person you never met
jumps into the room and says, "hi...your room was link-OK, so obviously
I have a right to be here.  What're we talking about today?"

That was, indeed, his defense -- that if you set a room link-OK, you are
saying that people (read: anyone) are allowed to link to it.  He also claimed
that this could not be illegal, because it had never been written down any-
where that "No person may create more than X number of objects, or create 
links to rooms without the owner's permission, etc."

Oh, but we forget.  He did this 'accidentally.'

----
Dr. Samuel Conway         *  "If the guest isn't singing, 'Oh What a Beautiful
Dept. of Chemistry        *  Morning' I don't immediately think, 'Oh, there's
University of Chicago     *  another one snuffed it in the night!'  Another
r0th@ellis.uchicago.edu   *  name in the Fawlty Towers book of Remembrance.
++(on-call avian medic)++ *  I mean, this is a hotel, not the Burma Railway!"
Xref: sparky rec.games.mud:4743 alt.fan.furry:1223
From: thantos@wyvern.via.mind.org (Paul Williams)
Newsgroups: rec.games.mud,alt.fan.furry
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Date: 9 Apr 92 10:29:44 GMT
Organization: The Wyvern's Nest (Lawrenceville, GA)

sterling@netcom.com writes:

> People who know better than to participate in a pointless flame-war.  People
> who had the sense to realize the posting was not a call for public discussion
> or for you to voice your opinion, and to respond via email if they supported
> it.  People who wouldn't touch this newsgroup with a ten-foot ethernet cable.

  Far be it from me to be the authority on logic, but  if they  wouldn't 
  read  alt.fan.furry,  why  in  the  name  of Hades  did you  post that 
  petition here?

  Another  paradox:  If  you  post  something  publicly,  does  that not 
  implicitly suggest that discussion is relavant to the newsgroup posted 
  in?  If you wanted  only certain  people to  see it,  fine, e-mail  is 
  available,  but  you posted  it publicly.   There are  those (such  as 
  myself, admittedly)  who know  nothing of  your previous  exploits and 
  welcomed the information from those in  the know.   The newsgroup  has 
  fed that hunger and adequately.

-----
thantos@wyvern.via.mind.org (Paul Williams)
The Wyvern's Nest (Lawrenceville, GA)
From: wanless@mcl.mcl.ucsb.edu (Paul Wanless)
Newsgroups: rec.games.mud
Subject: Adversary still down...
Date: 13 Apr 92 17:14:13 GMT

I have heard the same as Gambit about adversary going down, and I admit that
at first it made no sense...however, the last time I could get in was several
days ago.  I have now heard that bigboy itself, and not adversary mud, is
down. Anyway I keep trying periodically to log on and i just can't do it...
whats more I was just about to go immortal so naturally I am kind of pissed...
but I don't recommend this mud for starting players as everyone is out for
blood and only the high levels have a decent chance of survival...play
circle.

For me, adversary was a fun mud and I hope it comes back up soon.

-Vangorn (some call me Vangy)
Newsgroups: rec.games.mud
From: jwtlai@jeeves.waterloo.edu (Jim W Lai)
Subject: Re: Xibo's Vacation (part one) [LONG]
Organization: University of Waterloo
Date: Wed, 15 Apr 1992 20:49:07 GMT

In article <nkyjt4+.sterling@netcom.com> sterling@netcom.com writes:
>In article <1992Apr12.135304.11717@phantom.com> dead@phantom.com (Bruce Fancher) writes:
>>	BattleTech(tm) runs on Amigas not 286s.  Rumor has it that they
>>were developed under license by the Phantom Access Group.
>
>This is correct; I don't remember what Amigas they use but they would be
>68020s or 68030s... still primitive by todays standards, but cheaper and
>faster than 286s....

286 PCs are primitive by "today's standards" as well.  Part of the reason (no
doubt) for the use of Amigas is that IBM chose a &^#@$T&@$&*^ brain-dead
architecture for their graphics hardware and the bus to control it, which makes
it a royal pain to get high speed operation.  A 286 machine today is dirt cheap
as well.  Actually, the 68030 is an ok chip, IMO.  I'd better stop before I
whine about Intel brain-damage.  And yes, I use a PC-compatible.