HDTenEightyP/NetNews huggingface dataset:
From: djs55750@dcl-nxt01 (David John Schulz)
Subject: Re: Techno mod spc-hal1.dms uploader...please read.
Organization: University of Illinois at Urbana
Date: Wed, 7 Oct 1992 13:50:25 GMT

ccsw@bristol.ac.uk (EthaStorm) writes:

>Be careful though. There was a mass debate about the size of MOD's a while
>back, cos U4ia was in the 270K+ region.

Where can I find U4ia?

--
==========================================================================
|  David J. Schulz                     __ "Do what you can with          |
|   djs55750@dcl-nxt01.cso.uiuc.edu   / /  what you have where you are." |
| "Before you see the light      __  / /                                 |
|  you must die."                \ \/ /             -Teddy Roosevelt     |
|          -Slayer                \__/                                   |
==========================================================================
Newsgroups: comp.sys.amiga.audio
From: music@moravian.edu (Steve Heller)
Subject: Re: What is available for the classical composer/musician?
Date: Fri, 9 Oct 92 09:34:52 EDT

In <1992Oct8.071513.1072@galaxy.gov.bc.ca> ewilts@galaxy.gov.bc.ca (Ed Wilts) writes:

>In article <1992Oct8.123254.9285@city.cs>, lionel@cs.city.ac.uk (Lionel Tun) writes:
>> I have just bought an A3000 for my church. My neighbour would use it
>> to aid his composition of classical fugues, songs for pantomimes and
>> for hooking to a Roland FP8 digital piano. He has used DMCS recently
>> to transcribe a fugue of his and to hear it played, but it seems to
>> have limitations and I'm not sure it would give a good printout of
>> the score.

>Dr. T sells a product that will convert from DMCS format to the Copyist format
>after which you can use the Copyist to print.  With The Copyist (commercial,
>also by Dr. T), you have the utmost degree of control over your music - think
>of it as a desktop publishing package for sheet music.

Be aware that The Copyist, while having the capabilities to do just
about any kind of music printing, is NOT an easy to use program, nor
is it very well documented. Anyone who has ever used Finale on a Mac
and Copyist on an Amiga KNOWS how BAD Copyist really is (it's like
comparing a Maserati to a mo-ped - they will both get you where you
want to go, but who wants to cross the country on a mo-ped?). The VERY
SAD FACT of the matter is that Copyist is probably the best tool
available on the Amiga for creating complex scores. But amoung the
MANY things it lacks are MIDI keyboard input of notes, the ability to
perform scores, and an easy-to-use interface. The Amiga DESPERATELY
NEEDS FINALE! If you've never used it YOU DON'T KNOW WHAT YOU'RE
MISSING!!!
-- 
*-------------------------------------------------------------------------*
#   export meaning_of_life=$(eval 'grep -i truth mind_of_god | sort -u')  #
# Work: music@moravian.edu  <#!AMIGA!#>  Home: moravian.edu!vortex!lothar #
*-------------------------------------------------------------------------*
Newsgroups: comp.sys.amiga.audio
From:  ()
Subject: Re: ...Whatever happened to...?
Organization: University of Tasmania, Australia.
Date: Fri, 9 Oct 1992 04:01:43 GMT

In article <Paul_Trauth.0tf6@agwbbs.new-orleans.LA.US>, Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
> 
> --A sudden thought. There were a few GREAT musicians who sort of came from
> the C64 to the Amiga. Most have dropped out of sight.
> I know Rob Hubbard, last i heard, was working for EA doing synth tunes for
> Genesis games.
> Ben Daglish, i'm not sure if he ever went up to the Amy, as the few games
> with his music were C64 ports - they may have ported the music data, too,
> and re-instrumented it.
> Chris Huelsbeck wrote TFMX i believe; i think he had something to do with
> it... he worked on the Amy music for Monkey Island, too. Presume he's still
> active and i'm not seeing the games his stuff's in.
> But what about Dave Whittaker? He did the music for Beast I. And his player
> was used in a couple early Bitmap Brothers releases. But that's about it.
> Anyone know what he's up to? (Beast I had much better music than II IMHO...
> and BIII doesn't sound too great, either)
> 
> -- Via DLG Pro v0.992
> 
> - be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
> --------------------------------------------------------------------------
> Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
> Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
> --------------------------------------------------------------------------
>   "eagles may fly, but a weasel will never get sucked into a jet engine"
> 
> 

*sigh* I'm from Australia, so how can I get Chris Huelsbeck's CD 'shades'?? Come to think of
it, where can I get Jochen Hippel's CD.
That R-Type music was awesome!! and everything else he's ever touched :)

Have any of you guys actually got the TFMX program??
I've disassembled both versions of the play routine
.. the latest one (eg used in Turrican 2) took me ages to figure out..

I don't enjoy the protracker etc. music as much as those old Hubbard tunes. I was just
listening to Monty on the Run last night... pure genius.

Bad dude.
From: gruel@midiline.la.ca.us (Nick Salvatico)
Newsgroups: comp.sys.amiga.audio
Subject: SMUStoMOD
Date: Tue, 13 Oct 92 22:30:53 PDT
Distribution: comp.sys.amiga.audio
Organization: MIDILine BBS - Altadena, CA - (818) 797-3285

cm182s182@pdrome.UUCP (Clayton Miner) wrote:
 
> Could you please expand on this SMUStoMOD utility you mentioned?
 
 Sorry, I don't have the right utility for that sort of thing.
 
 <rimshot>
 
 But seriously...
 
> I have recently gather three new SMUS and they don't seen to do
> anything so I was wondering about conveting them to a different
> format in hope that would work.
 
 The utility I was referring to now turns out to be one that has been 
totally overshadowed by another utility which does the whole nine yards.  
The one I have currently is by Don Fogg (8/91), and all it does is render 
the song data to a tracker format, but only a text format for hand input. 
 This is useful with no other options, but I've just been informed that 
there is a much more useful util available (which I think is also called 
SMUStoMOD), by Blaise Tarr.  This one purportedly converts the SMUS 
directly into an actual MOD file (something I'd been doing myself with a 
small utility I wrote myself in a language I don't want to admit to).  :) 
 I'm not quite sure how it handles octave ranges that span more than 
three octaves, but I guess it does.
 
 I haven't gotten it yet, but I'm hoping to have someone e-mail it to me 
ASAP. :)  It supposedly can also be gotten directly from the author if 
you e-mail him about it.  I don't know his address, but I think he pokes 
his head in here from time to time, so look out for his name.
 
> I am also looking for an old utility called Sonixpeek that would let
> me find out what instruments are needed for various songs.
 
 Ummm...can't you just do a TYPE <FILENAME> HEX to see the names of the 
required instruments?  Or even load the file into a text editor.  Or does 
this utility you're looking for do something more or different?

gruel

-----
gruel@midiline.la.ca.us (Nick Salvatico) 
MIDILine BBS (midiline.la.ca.us) - Altadena CA - (818)797-3285
From: dnibby@asylum.UUCP (Dana Nibby)
Newsgroups: comp.sys.amiga.audio
Subject: replies
Date: 15 Oct 92 19:28:29 GMT
Organization: Epilogue Technology Corp.


Please reply by e-mail as I don't read this newsgroup regularly

 Dana
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Surround Amiga
Date: Mon, 12 Oct 92 21:05:00 GMT
Organization: Bugend BBS

charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:

> >Midwinter (the first game) had stereo effect so you could tell wich way 
> >the enemy was. It worked real well I remember.
> 
> Stereo or Surround?  There are several games I know of that use *stereo*,
> such as Archon, but using Surround is different.

What exactly do you have in mind when you say "surround"?

In Midwinter you couldn't tell if the sound came from front of back (I 
wonder how that would be possible with a vanilla-Amiga) but you could 
clearly tell left from right and also find out about what direction. 
Especially with a headset it was a good help in tracking down the 
enemies.

              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
From: black@seismo.CSS.GOV (Mike Black)
Newsgroups: comp.sys.amiga.audio
Subject: MIDI file player available?
Date: 11 Oct 92 15:01:01 GMT
Organization: Center for Seismic Studies, Arlington, VA

I have yet to see a MIDI file player for the Amiga (at least in public
domain).  Is there one around or is anyone working on one?
Mike...
-- 
-----------------------------------------------------------------------------
 black@beno.CSS.GOV             land line: 407-676-2923  | I want a computer
 real home: Melbourne, FL       home line: 407-242-8619  | that does it all!
 CSI Inc, Computer Software Innovations, Palm Bay, FL
Newsgroups: comp.sys.amiga.audio
From: s1070422@giaec.cc.monash.edu.au (BATMAN (D.Binding))
Subject: Protracker 2
Organization: Monash University, Melb., Australia.
Date: Thu, 8 Oct 1992 07:35:44 GMT

I am a fan of Protracker but haven't seen Protracke 2 around but l have heard
it has been released. Has it been released by a software company as commercial
software , or by P.D or shareware? If it is P.D., is there an FTP site where
it is stored?

Newsgroups: comp.sys.amiga.audio
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Surround Amiga
Organization: Clemson University
Date: Wed, 7 Oct 1992 19:14:09 GMT

cg82s85@instem.uucp (Chris Golchert) writes:

>Has anyone out there hooked up their surround sound decoders to their Amigas 
>and does it do anything, Pro-Logic or the early stuff.  I read somewhere that 
>it will rip the sounds to the different directions (a heap of BS or not?)  If 
>it does are there actually any programs out there intentionally written in 
>Surround and wouldn't Dolby be involved?

It seems that Pro-Logic will make it's own interpretation about which of the 
Amiga's four voices is the "main" one ... which leads to some interesting 
effects.  The effects seem to be more-less random, though, and I doubt any
Amiga program is written with surround in mind.  It's worth trying out to see
how it sounds, but I wouldn't go buy a surround processor merely for your
Amiga's benefit. (Do it for your "home theater" ... :) )

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"Chemical Engr Students never stop ... They just make assumptions and go on"+
Newsgroups: comp.sys.amiga.audio
From: djs55750@dcl-nxt01 (David John Schulz)
Subject: Re: Techno mod spc-hal1.dms uploader...please read.
Organization: University of Illinois at Urbana
Date: Wed, 7 Oct 1992 13:49:14 GMT

Where do you have this file uploaded?


--
==========================================================================
|  David J. Schulz                     __ "Do what you can with          |
|   djs55750@dcl-nxt01.cso.uiuc.edu   / /  what you have where you are." |
| "Before you see the light      __  / /                                 |
|  you must die."                \ \/ /             -Teddy Roosevelt     |
|          -Slayer                \__/                                   |
==========================================================================
From: ccjy@bristol.ac.uk (APATHY=)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Techno mod spc-hal1.dms uploader...please read.
Date: 9 Oct 92 08:40:33 GMT
Organization: University of Bristol, England

In article <Bvr7s2.LwB@news.cso.uiuc.edu> djs55750@dcl-nxt01 (David John Schulz) writes:
>ccsw@bristol.ac.uk (EthaStorm) writes:
>
>>Be careful though. There was a mass debate about the size of MOD's a while
>>back, cos U4ia was in the 270K+ region.
>
>Where can I find U4ia?
>
>--

'm here.  What can i do for you.
By the way, sort your e-mail address out!!

My friend

U4ia
From: cg82s85@instem.uucp (Chris Golchert)
Newsgroups: comp.sys.amiga.audio
Subject: SID to mod
Date: 13 Oct 92 04:11:29 GMT
Organization: The Institution - Chesterfield Twp. MI
X-BBS-Software: EXCELSIOR! v0.960


        Does anyone know of a converter that changes the old commodore 64 SID 
music files to something that the Amiga can play I have quite a few of these 
and some of them would be great with "real" instruments.
From: kevinm@ocf.berkeley.edu (Kevin Miller)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Surround Amiga
Date: 8 Oct 1992 03:44:54 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: tornado.berkeley.edu

In article <cg82s85.02jv@instem.uucp> cg82s85@instem.uucp (Chris Golchert) writes:
>Has anyone out there hooked up their surround sound decoders to their Amigas 
>and does it do anything, Pro-Logic or the early stuff.  I read somewhere that 
>it will rip the sounds to the different directions (a heap of BS or not?)  If 
>it does are there actually any programs out there intentionally written in 
>Surround and wouldn't Dolby be involved?

I have my Amiga hooked to my Kenwood Pro-Logic Suuround Receiver and the
results can be quite nice.  I mainly use it for games and the occasional MOD
file.  

I'm not sure what you mean by "rip the sounds to the different directions,"
though.

Kevin
kevinm@ocf.berkeley.edu

Newsgroups: comp.sys.amiga.audio
From: west@ponder.csci.unt.edu (Bruce West)
Subject: Audio program - that can create tones in terms of hz. and length.
Organization: University of North Texas, Denton
Date: Thu, 15 Oct 1992 05:31:27 GMT

    Title really says it all.  A tone generation program that can create
a tone of a certain hz rate (or combination of several hz. rates) and hold
that tone for a specific length of time.  ie. 1000hz 3000hz 3ms.  Create
a tone of said type and hold it for 3 milliseconds.
    I would think this would be a simple pd program -- anyone know of any?
I have an A3000 with 2.04.  

Thanks for any and all help, in advance.


Ciao...


                                                 - Jason

Newsgroups: comp.sys.amiga.audio
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Surround Amiga
Organization: Clemson University
Date: Wed, 14 Oct 1992 14:25:42 GMT

ralph@bugend.edvina.se (Staffan Vilcans) writes:

>charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:

>> >Midwinter (the first game) had stereo effect so you could tell wich way 
>> >the enemy was. It worked real well I remember.
>> 
>> Stereo or Surround?  There are several games I know of that use *stereo*,
>> such as Archon, but using Surround is different.

>What exactly do you have in mind when you say "surround"?

The sound comes not only from the left or right, but from the front and back
as well .... i.e. the sound from a monster that is behind you and to the 
right should come from behind you and to the right.  I'm referring specifically
to Dolby surround .... which is what the original poster had in mind. (and
as far as I know isn't implemented in any Amiga games)

>In Midwinter you couldn't tell if the sound came from front of back (I 
>wonder how that would be possible with a vanilla-Amiga) but you could 
>clearly tell left from right and also find out about what direction. 
>Especially with a headset it was a good help in tracking down the 
>enemies.

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
Organization: Penn State University
Date: Tue, 13 Oct 1992 21:26:13 EDT
From: Blaise Tarr <BGT101@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.audio
Subject: Re: SMUS .instr ... smus2mod
Distribution: comp.sys.amiga.audio

gruel@midiline.la.ca.us (Nick Salvatico) says:
>As per the subject line, I'd like to know if there exists a utility that
>will convert a Sonix synthetic sound into the type of synthsound MED and
>OctaMED use.

The problem is that there is no information available on the file format
of Sonix's and MED's synthetic sounds.

>Probably easy to guess why I want this.  Just converting a few .SMUS
>songs to tracker format, or more precisely MED format, as trackers don't
>seem to like the >3 octave ranges, and/or synthetic instruments.

smus2mod handles this problem by "creating" a new instrument that is 3 octaves
higher than the original one.  When you load such a smus2modified MOD into
MED, you load a sample in for the original instrument, and then you load the
same sample in for the second instrument.  Then you just raise the octave of
this second instrument by 3 (MED lets you do that easily).  I hope this is
making sense :-).

>Another question: I used the SMUStoMOD utility to get the text
>representation of some songs, but I'm wondering if anyone has or has ever
>written a util to convert that text output to MED song format.  I sure as
>hell hate having to key in all that song data by hand.

I'm not exactly sure if I understand your question.  smus2mod will convert
a SMUS into a ST module, which CAN be loaded into MED and then from there
saved as a MED song.  When you say "text representation", do you mean the
notes?  Sorry for this misunderstanding -- I did write smus2mod, but I don't
know too much about music theory and terminology.

       ///  Blaise Tarr
      ///
  \\\///    BGT101@psuvm.psu.edu     "Typically, the subject being copied
   \XX/     tarr@cs.psu.edu           is terminated."   -CSM 101
From: gruel@midiline.la.ca.us (Nick Salvatico)
Newsgroups: comp.sys.amiga.audio
Subject: DMCS to MOD conversion, is it possible?
Date: Sat, 10 Oct 92 07:08:30 PDT
Distribution: comp.sys.amiga.audio
Organization: MIDILine BBS - Altadena, CA - (818) 797-3285

Well, once again, the subject line says most of what's necessary.  I have 
at least a hundred DMCS scores (and probably a sufficient selection of 
appropriate instruments), but I can't stand DMCS itself, and enjoy doing 
"whatever to MOD" conversions.

At this point, though I have no idea how to decipher DMCS scores, and 
would like to know if someone has a converter -- something along the 
lines of the SMUStoMOD util.

Thanks...

    o   .
 o .  o   o
   o .   .
  __:__:_
 ( gruel )
  \_____/

-----
gruel@midiline.la.ca.us (Nick Salvatico) 
MIDILine BBS (midiline.la.ca.us) - Altadena CA - (818)797-3285
From: Jamie_Krutz@a68k.denver.CO.US (Jamie Krutz)
Newsgroups: comp.sys.amiga.audio
Subject: Re: XOR USERS READ ME
Distribution: world
Date: 7 Oct 92 10:42:54 MST
Organization: The Arvada 68K BBS- Westminster, CO

Hi Brian,
 My biggest problem with X-Or is that E-Or is needed for the Amiga so we
can do our own profiles.  For example, I need a Prophet T8 profile.  Who
else is likely to make that?  Also I'd like to rearrange the display design
of profiles to better fit my display and my working style.  And where is
that K5 _editor_ that was promised so long ago?  Lessee, what else, the
Korg EX8000 profile didn't work for me, not sure if it was my problem or
theirs.  And do they support all the versions of the VFX yet?
 Later,
 -Jamie

-- Via DLG Pro v0.995

Newsgroups: comp.sys.amiga.audio
From: mortene@Lise.Unit.NO (Morten Eriksen)
Subject: Re: ...Whatever happened to...?
Organization: Norwegian Institute of Technology
Date: Fri, 9 Oct 92 09:47:52 GMT

>You want to hear the Ghouls and Ghosts music on the Amiga?? I once
>disassembled the player. Would you like me to upload the modules
>and the player to amiga.physik.

Yes, pleeez!!

Morten

PS: Black Lamp wasn't bad either.
PPS: And how about Martin Galway's tunes for Wizball? Loved that guitar solo.
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Surround Amiga
Date: 9 Oct 92 11:30:50 GMT
Organization: Bugend BBS

charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:

> It seems that Pro-Logic will make it's own interpretation about which of the 
> Amiga's four voices is the "main" one ... which leads to some interesting 
> effects.  The effects seem to be more-less random, though, and I doubt any
> Amiga program is written with surround in mind.  It's worth trying out to see
> how it sounds, but I wouldn't go buy a surround processor merely for your
> Amiga's benefit. (Do it for your "home theater" ... :) )

Midwinter (the first game) had stereo effect so you could tell wich way 
the enemy was. It worked real well I remember.

              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
Newsgroups: comp.sys.amiga.audio
Subject: Re: Help : Propacker
From: lundman@kauri.vuw.ac.nz (L Lundman)
Date: Wed, 7 Oct 1992 20:01:26 GMT
Organization: Disorganised.


In article <1992Oct6.052308.6661@cam.compserv.utas.edu.au> cpage@esk.compserv.utas.edu.au (Christopher John Page) writes:


>   I have heard recently that ProPacker has become available and it contains a
>very efficient source code for the player. Does anyone know of this and if so,
>   is it available at any FTP sites?

Well, I got both the PT and the source for it, however, whether it is 
a 'very efficient source code' I wouldn't have a clue. :)

-rw-r--r--   1 lundman  anonftpw  283737 Jan 28  1992 PTSource.lzh

But since it costs us money I would rather have to check FTP sites oversea's,
but if all fails I can upload it somewhere for you.

Kef

--
-------------------------------------------------------------------------------
Jorgen Lundman         eMail: lundman@kauri.vuw.ac.nz, lundman@rata.vuw.ac.nz.
8 Atua Street          My thoughts are my own and not VUW's..
Johnsonville,wgtn      "Research indicate that only 21 percent of what goes
New Zealand            wrong here is actually my fault."
Phone: +64 4 478 2724 (GMT+11 hrs) Amiga Archive Admin on ftphost.vuw.ac.nz
Newsgroups: comp.sys.amiga.audio
From: lionel@cs.city.ac.uk (Lionel Tun)
Subject: What is available for the classical composer/musician?
Organization: City University, London
Date: Thu, 8 Oct 92 12:32:54 GMT

I have just bought an A3000 for my church. My neighbour would use it
to aid his composition of classical fugues, songs for pantomimes and
for hooking to a Roland FP8 digital piano. He has used DMCS recently
to transcribe a fugue of his and to hear it played, but it seems to
have limitations and I'm not sure it would give a good printout of
the score.

I would be grateful for any recommendations or suggestions.

--
Lionel Tun   (lionel@cs.city.ac.uk)
Vision Group, City University, London, EC1V 0HB. 071-477 8000 x 3889