HDTenEightyP/NetNews huggingface dataset:
From: varin@hardy.u.washington.edu (Byron Varin)
Newsgroups: rec.games.moria
Subject: Re: As long as we're taking suggestions...
Date: 6 Jan 1993 20:45:19 GMT
Organization: University of Washington
NNTP-Posting-Host: hardy.u.washington.edu

ljones@cithe501.cithep.caltech.edu (Lawrence Jones) writes:

>In article <1993Jan5.221750.4596@midway.uchicago.edu>, eeb1@quads.uchicago.edu (E. Elizabeth Bartley) writes:
>|> 
>|> I think that it would feel pretty sickening to *finally* find a Holy
>|> Avenger or Defender after looking and looking and then have it break.
>|> 
>|>     - Beth Bartley

>OK. But that is rather the point - to lessen mages and priests abilities.
>Perhaps you might consider making HA's and DF's more common too.

I don't see how making the weapons break would even out the classes at all.
Warriors use weapons in hand-to-hand combat throughout all of their existance.
I have a 24th level warrior wielding a SU lead-filled mace...If I lost my 
weapon while at 1500 feet, even if it was just a "normal" weapon it would be
difficult.  My wands won't last that long. I have to WOR and buy something
new in a shop.  I could handle it but it wouldn't be fun since the only reason
it would break is because I am fighting something...now armed only with my bare
hands.

I have also played mages and priests (I like mages better, most of the priest
spells until you are a high level are pretty worthless).  Low level mages and
priests at least for me often need to fight hand-to-hand (low mana).  While I 
fight with a low level character I constantly pray (pun intended) that I can
kill them before they kill me.  Mages are pretty difficult to play at low level
to begin with and losing their weapon would make life difficult indeed.  Moria
"experts" could still handle the low levels but newbie addicts wouldn't enjoy
their playing very much.  At higher levels they still have their spells (unlike
a warrior) to fall back on if they lose their weapon.  This seems to me that at
higher levels it gives mages and priests an even greater advantage, instead of
making things more even as you claim.

I suppose however that you could argue that the reason you are using your
weapon in the first place is because you were out of mana.  I guess I could
feel fairly sorry for most mages (super-characters excepted) who are at 1500 to
2000 with no mana and no weapon.

Byron Varin
varin@u.washington.edu
----------------------
Ideas expressed are my own.
Complain all you want.
Newsgroups: rec.games.moria
From: cmarble@hmcvax.claremont.edu (Chris Marble)
Subject: *Enchant Weapon* and other questions
Organization: Harvey Mudd College
Date: 12 Jan 93 14:39:50 PST

I'm down on level 50 (hey, I fell down a pit after running around on 49
for the past week) and just found a scroll of *Enchant Weapon*
So what does it do that's so special?  My guess would be that it tries
both To-Hit and To-Damage improvement.  Am I right?
  Does a scroll of *Destruction* kill the opponent?  Used one against
an Emperor Lich but didn't get any experience points.
  Is Glyph of Warding available on a scroll?
  As a simple human warrior do I HAVE to find Runes of Protection to
have a chance against Mr. B?  I'm still Speed 2 so I'll be leaving
when he shows up anyway.
-- 
    Chris Marble - Publicist for Amiga Tech Users Group (ATUG)
     Unemployed engineer so my opinions must not matter much.
Newsgroups: rec.games.moria
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Subject: Overlords Update
Date: Mon, 11 Jan 1993 17:30:11 GMT

Well, I thought I'd give y'all an update on how Overlords is progressing.

There is a major change---

I cannot program Dynamic advancement for one reason---it would only work after
you killed the critter totally (1), and (2), it would require me storing 16
extra bytes (at least), PER monster to say how many uses of which skill were
done upon the monster.

However, if that seems reasonable, I'll let it run in 3 modes---

(Player Selected at start)

"Classic"     - Moria-esque, with classes and levels,

"Controlled"  - You allocate XP to each skill and advance as you choose to,

"Dynamic"     - Skills change as they are used/unused (may not have this).

Also, spellcasters in this system have one MAJOR failing---their spells take
time to cast until they get very proficient at casting that spell skill level
(e.g. you must wait 5 rounds to cast a fireball---you can move around but
cannot do anything but move to escape).  Actually, it depends on the Realm of
magic (Mage realms need wait, Priestly have really erratic wait, Mentalist
has no wait).  Spells never fail if you're skilled enough, but they will have
failure chance if you're not skilled enough.

Weapons will do damage according to a 'capped average' (e.g. Use average of
your fighting skills and weapon damage if weapon damage greater, otherwise
use weapon damage.  Cannot wield weapon if your skill is < 1/3 weapon damage),
and Missile Weapons use 'capped' average with bow and arrow, then that with
your Skill.  In other words, I can't see justifying highly erratic weapon
damage---it's too unfair to Fighters who need them to survive.

As always, comments, suggestions are requested.




-- 
Cat Owner/Passionate Romantic/Poet/Singer/Dreamer/Philosopher...
That's me!  Modest?  Sometimes.  Crazy?  BETTER BELIEVE IT!! :&)
"The greatest beauty in the world is beauty that is private."
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
Newsgroups: rec.games.moria
From: ripley@cs.tu-berlin.de (Hans-Ch. Eckert)
Subject: Re: As long as we're taking suggestions...
Organization: Technical University of Berlin, Germany
Date: Sun, 10 Jan 1993 00:11:26 GMT

In article <1imlcoINNb1r@cc.tut.fi> k113651@news.cc.tut.fi (Karhu Jouni) writes:
     There are at least arrows, bolts and shots of Fire, of Dragon Slaying and
   plain Slaying and maybe others. Add Slay Undead OR Slay Evil projectiles (if
   they don't exist already). Don't make the bows etc. themselves ego weapons,
My rogue had the luck to find a bunch of arrows os slay evil, which was
quite nice against some of the more unpleasant encounters around 1000ft ;-)

   but change the code so that if you hit something with a projectile, the 
   arrow or bolt or shot doesn't disappear from the face of the earth but can
   be retrieved later. There would be a chance of breaking or disappearing
   (especially if you miss) but in general you wouldn't run out of projectiles
   so fast.
That would be very nice...

BTW: It seems to be absolutely impossible to join to bunches of arrows
even though they are completely identified and otherwise totally equal.
In fact I bought them in the shop and couldn't get them into one slot :-(

Greetings,
				Ripley
--
Greetings from RIPLEY |  D-1000 Berlin 30   | ripley@cs.tu-berlin.de (intern.)
Hans-Christian Eckert | Regensburger Str. 2 | ripley@nostromo.sub.org (de only)
For NeXTmail: hansagia@w271zrz.zrz.tu-berlin.de
Please use the university's address from outside Germany and nostromo else.
Newsgroups: rec.games.moria
From: mopalm@bb1t.monsanto.com
Subject: Key to Win is Rune of Protection
Organization: Monsanto Company, St. Louis, MO
Date: Mon, 11 Jan 1993 21:10:11 GMT

I found that a rune of protection was an easy win.  Dissapointingly too easy. 
As a 42nd level mage, (all stats maxxed out), all I had to do was confront the
Balrog and cast the rune of protection and stand on it.  If your in hand to
hand combat with the Balrog, he generally doesn't try to smoke you very often. 
With a highly *ENHANCED* HA Zweihander, 2 or 3 good hits on the Balrog will
generally take a lot of vinegar out of him (he can't kill you with one fire
blast).  Maybe I was just lucky, but the only real good that the rune of 
protection provided was by standing on it.  When stood upon, no creature could 
work their special talents on you.  AMHD's couldn't breath anything, Evil Iggy 
couldn't steal or weaken, and the Balrog could only breath fire once in the 
entire hand to hand confrontation.  The rune of protection seemed to be a sure 
win for a strong character.  Remember, as soon as the Balrog is confronted cast
the rune and STAND ON IT and DON'T GET OFF IT and KICK THE HELL OUT OF HIM.
From: acadams@afterlife.ncsc.mil (Arthur C. Adams)
Newsgroups: rec.games.moria
Subject: Improving Warriors
Date: 7 Jan 93 23:10:37 GMT
Organization: The Great Beyond

Okay, here's my suggestion for improving warriors.

Give warriors (pure warriors only) a pool of points similar to 
mana - say called Stamina. Warriors will have the ability to 
use points from this pool to launch special attacks.

For instanve, a low-level warrior might have the ability 
to "Strike Mighty Blow", and increase damage by 50%.

A medium-level warrior could have the ability to temporarily
increase speed, like a haste potion.

A higher-level warrior might be able to do a "Spinning Attack",
attacking every opponent next to him, but at a great cost 
in Stamina.

There would not be as wide a selection as spells, but there
wouldn't be a need.

This would be a pretty major modification, but since I'm not
doing the programing :-)
-- 
We need not fear those who do evil in the name of evil, but Heaven
protect us from those who do evil in the name of good.
Arthur C. Adams acadams@afterlife.ncsc.mil            	<fnord>
No, I'm not the Arthur Adams who draws comic books. Don't even ask.
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
From: dmerrill@cdc.hp.com (David Merrill)
Subject: Re: HAs/DFs: How rare can they be?
Date: Tue, 5 Jan 1993 19:41:14 GMT
Distribution: usa
Organization: HP California Design Center, Santa Clara, CA
X-Newsreader: TIN [version 1.1 PL8]

Dan Harlow 3694 (dhr@TorreyPinesCA.ncr.com) wrote:
> Just a quick question.  I'm beginning to wonder about the version of 
> moria I have.  It's umoria 5.5 and I ftped from somewhere suggestioned
> in this newsgroup.  It works perfectly, except there are no HAs or DFs.
> I'm a 36th level Ranger, I use a SD (4d6) (+7,+20), I'm at 2750ft, and have
> been below 2500 feet since the 28th level or so.  I've
> found 6 or more Amulet's of Magi, 3 Rings of Speed, 8 or so Gain Exp potions
> killed 10 or so AMHDs (only after the 2nd RoSpeed), and countless Emperor
> Lichs, Evil Iggys, and other ADs.  I've identified hundreds of weapons and
> never found a _single_ DF or HA.  I thought it was normal until I heard 
> about some 16th level Ranger up on 1700ft with already a HA and a DF.

> Is there something wrong here, or are HAs THAT rare, and that other Ranger
> just got lucky??  
> 			- Darke Phoenix, 36th lvl Ranger, 2750ft

Try entering wizard mode and generating a whole slew of objects.  If no HA's or
DF's are listed, you've got a bad executable.  Otherwise, you're just unlucky.
--
dave

-------------------------------------------------------------------------------
Visualize whirled peas   | The ideas and opinions expressed in this article
-------------------------| are true; the words have been changed to protect
dave merrill             | the innocent
dmerrill@cdc.hp.com      ------------------------------------------------------
-------------------------------------------------------------------------------
From: SATELLITE@eldi.epfl.ch (Uncle Alias)
Newsgroups: rec.games.moria
Subject: SPECIAL MSG TO THE MACBOSS GUY
Date: 8 Jan 93 12:30:38 GMT
Organization: Satellite -- Enjoy!.. -- EPFL Students pub
X-News-Reader: VMS NEWS 1.22

*** Please excuse me for the waste of bandwidth, but this is a message to
the person for whom I'm doing the playtest of MacBOSS 			***

	Hi!

	Sorry, I can't remember your name or e-mail address, and someone zapped
all my mail files, so I've lost pretty much everything that I could use to
contact you... Could you please e-mail me, so that I can send you the next
batch of bug-hunting reports?...

	Thanks in advance,

	"Fire in Harmony!.."					Alias

SIG v.2.5   //||              |||||||||||||||||  ## Stephane "Alias" GALLAY
          //  ||         ()    \\                ## c/o satellite@eldi.epfl.ch 
        //    ||                 \\              ##
      // \\|||||||||     ||  ||\\  \\            ## "Tout est dans rien
    //    \\  ||  ||     ||  ||  \\  \\          ##  et rien est dans tout
  //       \\ ||  ||     ||  ||        \\        ##  et reciproquement..."
//          \\||  |||||  ||  ||||||||||||\\      ## (Pierre DAC)
"Stay not on the precipice with the dress of matter, for there is a place for
thy image in a realm ever splended." (the Chaldean oracle of Zoroaster)
From: lchang@uoft02.utoledo.edu (Sonya Chang)
Newsgroups: rec.games.moria
Subject: Re: As long as we're taking suggestions...
Date: 8 Jan 93 22:21:49 EST
Organization: University of Toledo, Computer Services

In article <1993Jan7.195312.19510@news.tufts.edu>, gharris@jade.tufts.edu (George W. Harris) writes:
[DELETED JUNK]
> 
> 	Reason number 1: they cannot do damage at a distance.
> 
> 	They can, of course, use wands and staves, but they lack the long-dis-
> tance spells that all other classes have.  So, how can we alleviate this pro-
> blem?
> 
> 	Simple: make missile weapon and quiver into two new inventory slots.
> This will make using missile weapons less of an impossible bother, so that
> fighters and rogues will have some use for their skill in missile weapons.
> Of course, this will also help rangers a good deal, so we might want to tone
> down their missile ability (here's the important part) to keep them at about
> the same level.

	How about having ego missile weapons? I'm pretty sure there aren't
any in Moria. Okay, i guess that would be almost unfair, come to think
of it. Well, the way I'm thinking, if you have, say, 33 iron shots of
slay animal, once you've fired 33 times, they're gone. Of course,
if you have a Claymore SA, you can hit with it a near-infinite number
of times. Maybe to tone it down, there wouldn't be any missile weapons
of HA and/or DF. Or maybe just FB and FT. You get the idea.
	The point is, any projectiles fired from an ego missile
weapons would be ego projectiles.

	How about a staff of identity?

______________
 Sonya Chang                           \\  //             
 lchang@uoft02.utoledo.edu              \\//   Peace.     Smile!
 THE BBS List - Got a BBS? Mail me.      |/^              
Newsgroups: rec.games.moria
From: sdblack@athena.mit.edu (Scott D Black)
Subject: Re: Weight Limits
Organization: Massachusetts Institute of Technology
Date: Mon, 11 Jan 1993 18:16:26 GMT

In article <xg_3a1q@rpi.edu>, petitc@vccnw03.its.rpi.edu (Christopher Jon Petit) writes:
|> Here's an odd idea (HOW many is that now?? :&P ).  Make weight limits (e.g.
|> weapon wielding AND weight carrying) dependant on both Str AND the character's
|> Weight.
|> 
|> Helps make Halflings less powerful and may give humans an edge over Elves and
|> Half-Elves.
|> 

	One comment I'd like to add is perhaps a chance of losing a point of
strength or constitution should occur when you start dragging around twice 
your own weight or when you are over your limit.  Moving slow is the current
penalty I know, but when my strength four mages pick up a set of full plate
they should probably get a hernia too. :)

Newsgroups: rec.games.moria
From: eeb1@quads.uchicago.edu (E. Elizabeth Bartley)
Subject: Re: As long as we're taking suggestions...
Reply-To: eeb1@midway.uchicago.edu
Organization: University of Chicago
Date: Wed, 6 Jan 1993 19:08:47 GMT

In article <1idbctINNe40@gap.caltech.edu>
ljones@cithe501.cithep.caltech.edu (Lawrence Jones) writes:
>In article <1993Jan5.221750.4596@midway.uchicago.edu>,
>eeb1@quads.uchicago.edu (E. Elizabeth Bartley) writes:

>|> I think that it would feel pretty sickening to *finally* find a Holy
>|> Avenger or Defender after looking and looking and then have it break.

>OK. But that is rather the point - to lessen mages and priests abilities.

I understand; I'm saying that this way of doing it could feel pretty
awful for the person playing the game when it happened.  What about
disarmament?  It would be inconvenient and a genuine problem -- but it
wouldn't create a sickening moment of "Oh, NONONONONONO...."  It also
wouldn't be such a temptation to avoid the limitation through save
files.

I like the armor suggestion better, for what it's worth....  Mages can
only wear soft leather, gloves, small or no shields, any footwear, any
cloak without taking a spellcasting penalty (if you think they
shouldn't be able to wear *any*, think of a leather jacket); priests
can wear the same, or a couple of steps higher....  This a) forces a
low armor class, and b) makes it more difficult to get R* and R armor.

Similarly, what about weapon restrictions?  Mages can use only small
weapons; priests probably a big bigger.  It lowers their damage and
makes it harder to find ego weapons -- and it's a continual
restriction, not an occasional disaster.

I actually think that it would be far better to *increase* the other
classes' abilities rather than decrease mages and priests'; people are
used to playing mages and priests as they are now and would very much
not like suddenly not being able to do the same things.

I'm not terribly familiar with what the other classes can *do*, so
some of these suggestions may be already implemented....  Thieves:
massive damage on their first blow if the thing didn't see them
coming. Warriors: *1.25 or *1.5 damage. All classes: magic objects
that only they can use .

>Perhaps you might consider making HA's and DF's more common too.

Not my decision....

-- 
     - Beth Bartley

Balrog?  Who's interested in the Balrog?  I just want to see what's out there.
Newsgroups: rec.games.moria
From: petitc@vccnw01.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Key to Win is Rune of Protection
Date: Mon, 11 Jan 1993 23:49:37 GMT

mopalm@bb1t.monsanto.com writes:

>I found that a rune of protection was an easy win.  Dissapointingly too easy. 
>As a 42nd level mage, (all stats maxxed out), all I had to do was confront the

 [ Rest of story saying how important Runes are deleted ]

 Say WHAT?  42nd level Mage?  Was that a typo or are you using a version with
more levels?

-- 
Your Lucky Number is 3.1415926 but must be played between 3 and 3:15 PM on
January 11, 1993.
"The greatest beauty in the world is beauty that is private."
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
From: k113651@news.cc.tut.fi (Karhu Jouni)
Newsgroups: rec.games.moria
Subject: Re: As long as we're taking suggestions...
Date: 9 Jan 1993 15:53:28 +0200
Organization: Tampere University of Technology, Computing Centre
Distribution: world
NNTP-Posting-Host: cc.tut.fi

From article <1993Jan8.222149.929@uoft02.utoledo.edu>, by lchang@uoft02.utoledo.edu (Sonya Chang):
> 
> 	How about having ego missile weapons? I'm pretty sure there aren't
> any in Moria. Okay, i guess that would be almost unfair, come to think
> of it. Well, the way I'm thinking, if you have, say, 33 iron shots of
> slay animal, once you've fired 33 times, they're gone. Of course,
> if you have a Claymore SA, you can hit with it a near-infinite number
> of times. Maybe to tone it down, there wouldn't be any missile weapons
> of HA and/or DF. Or maybe just FB and FT. You get the idea.
> 	The point is, any projectiles fired from an ego missile
> weapons would be ego projectiles.
> 
  There are at least arrows, bolts and shots of Fire, of Dragon Slaying and
plain Slaying and maybe others. Add Slay Undead OR Slay Evil projectiles (if
they don't exist already). Don't make the bows etc. themselves ego weapons,
but change the code so that if you hit something with a projectile, the 
arrow or bolt or shot doesn't disappear from the face of the earth but can
be retrieved later. There would be a chance of breaking or disappearing
(especially if you miss) but in general you wouldn't run out of projectiles
so fast.

> 	How about a staff of identity?

  What does this one do? Change your name? Size? Description?   :)

> 
> ______________
>  Sonya Chang                           \\  //             
>  lchang@uoft02.utoledo.edu              \\//   Peace.     Smile!
>  THE BBS List - Got a BBS? Mail me.      |/^              
-- 
'Listen! I have something to say! |   JJ Karhu     k113651@cc.tut.fi
 It's better to burn out,         |       'The Immoral Immortal' \o
               than to fade away! |     -=========================|xxxxxxo
                                                                 /o
Newsgroups: rec.games.moria
From: rages@pan.arc.nasa.gov (kathy rages)
Subject: Living with AMHD's
Organization: NASA-Ames, Space Sciences Div.
Date: Wed, 6 Jan 93 23:30:31 GMT

I'm interested in finding out what people do about AMHD's (and EL's)
before they get permanent speed items.  Yes, I know -- "run away" -- but
once they notice you they won't let you leave quietly.  I'm playing a
rogue, so I don't have any of the high level spells, and I currently
have no long range teleport capability (for either me or the dragon).  I
did manage to wall up a couple of EL's, back when I had a wand of wall
building, but I foolishly dropped it to make room for something I
thought was more useful, just before I started meeting AMHD's at every
turn.

Kathy Rages (a.k.a. Slither)
Newsgroups: rec.games.moria
From: derich@netcom.com (Scott A. Steinbrink)
Subject: Moria Updated FAQ Requested
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 8 Jan 1993 13:59:32 GMT

I'd like one (1) post of an updated Moria FAQ, please. To go.

- Scott

-- 

Scott Allen Steinbrink
 
NetCom: Derich@netcom.com
America Online: Derichman
Bitnet: 11sstein%gallua.bitnet@cunyvm.cuny.edu 
InterCon: tissue@intercon.com 

Newsgroups: rec.games.moria
From: griffon@iastate.edu (Tamber Kelsain)
Subject: Re: MultiMoria, AGAIN
Organization: Iowa State University, Ames, IA
Date: Mon, 11 Jan 1993 16:31:02 GMT

In article <1993Jan4.131409.888@whscdp.whs.edu> alumn99@whscdp.whs.edu writes:
>
>
>Well, this is something that I have heard thrown around in whispers.
> 
>Is there EVER going to be a multi-player Moria?

 Yes.

>Danke.

 Anytime :)

>Moi


 -Will
-- 
     Will Stoltenberg	  |"The Bible is not my book and Christianity is not my
 Ames, Iowa (515) 294-1701| religion. I could never give assent to the long 
    "Tamber Kelsain"	  | complicated statements of Christian dogma."
   griffon@iastate.edu	  |			- Abraham Lincoln
From: lee_b@sn4901.oldham.gpsemi.com (Lee Burley)
Newsgroups: rec.games.moria
Subject: Druid Class Executable
Date: 12 Jan 93 10:38:47 GMT
Organization: GEC Plessey Semiconductors

Hi folks,

I have seen the moria extensions to include druids on procyon.cis.ksu.edu
but I have no C compiler for the PC!!

Could some kind soul upload a PC executable with the druid extensions in?

The same goes for color 5.5 executables.

Cheers

Lee

lee_b@oldham.gpsemi.com
From: khearn@pyrps5.eng.pyramid.com (Keith Hearn)
Newsgroups: rec.games.moria
Subject: Re: As long as we're taking suggestions...
Date: 10 Jan 93 04:17:34 GMT
Organization: Pyramid Technology Corporation, Mountain View

In article <RIPLEY.93Jan10011118@marvin.cs.tu-berlin.de> ripley@cs.tu-berlin.de (Hans-Ch. Eckert) writes:
>BTW: It seems to be absolutely impossible to join to bunches of arrows
>even though they are completely identified and otherwise totally equal.
>In fact I bought them in the shop and couldn't get them into one slot :-(
>
This is to prevent abuse of enchant weapon scrolls. It'd be pretty
easy to buy dozens of arrows from the shop, put them all in one slot,
then read an enchant weapon type of scroll on them, resulting in
improving dozens (hundreds?) of arrows at once. One could get rich
very quickly by doing this and selling the arrows back to the shop,
since the shop price is based on the number of arrows, and on the
enchantment. Perhaps if the enchant weapon scrolls either didn't work
on missles, or maybe if the chance of failure went up in proportion
to the number of items in the slot, this might be feasable. As it is,
tho, being able to combine missles into one slot has serious
play-balance problems.

Keith

-- 
Keith Hearn                   \    If a million dollars is a stack of 
khearn@pyramid.com             \   $1000 bills 4" tall, the national debt 
Pyramid Technology Corporation  \  would be a stack over 63 miles tall.
(408) 428-7304 or (510) 263-2701 \  And it's getting taller, FAST!
Newsgroups: rec.games.moria