HDTenEightyP/NetNews huggingface dataset:
From: polk@Metaphor.COM (Ben Polk)
Newsgroups: rec.games.netrek
Subject: Re: TBird
Date: 14 Sep 92 20:22:58 GMT
Reply-To: polk@Metaphor.COM (Ben Polk)
Organization: m4

In article <1992Sep14.002433@IASTATE.EDU>, brimroar@IASTATE.EDU writes:
|> 
|> 
|>  Sunscreamer was the one making nasty comments.......pay attention
|> 
|> 
|> otherwise, why don't you set sail for alt.games.netrek you moron?

Triple spaced.  Nice. 

Ben Polk
Jack Straw

PS Free hint in every post:  When people were complaining about you
double spacing your posts, this is not what they were asking for.
From: hadley@thoth.ics.uci.edu (Tedd Hadley)
Subject: Re: beginner UN-luck
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 14 Sep 92 23:42:09 GMT
Distribution: rec

In <8ehAUsS00VpNNO9FAg@andrew.cmu.edu> Kevin Michael Bernatz <kb32+@andrew.cmu.edu> writes:

>Ok everybody, repeat after me...
> "Dogfighting is useless... dogfighting is useless....dogfighting is useless"
>	As any good player knows, dogfighting ability means squat!  All you
>need to be able to do is suicide.. if you can do that, then you can be a
>good player.

   The ability to dodge torps, detonate at the right times, tractor, pressor,
   phaser rapidly, fire torps accurately -- skills that are used in probably
   all aspects of the game -- are all exercised while dogfighting.  Therefore
   it stands to reason that a good dogfighter is good at many other aspects
   of the game as well, and vice-versa.

   Yeah, I agree.  Dogfighting (_just_ dogfighting) doesn't happen a lot
   in a high-clued game, but that's not a good reason to discourage it.
   After all, 95% of all games NA-wide rank pretty low on the clue scale
   at any given time anyway.

++
   Tedd Hadley (hadley@uci.edu)
Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Re: INL scrim: Hells Bagels vs. CMU #3
Keywords: inl, sunscreamer, bagels, cmu
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 15 Sep 92 22:54:04 GMT

bav@hobbes.ksu.ksu.edu (Brick Verser) writes:

>Boy...I sure wish this FreeKill guy was on my INL team.  He must really
>be something if he's head&shoulders above any CMU#3 player.  

   I think FreeKill is looking at another INL MVP awards.  He was a valuable
player on Team Commanders during SINL, and I see he hasn't lost his touch.
:-)

--
!Rudy Amid               ///
                        ///
amid@r-node.gts.org    ///
Netrek/IRC: Radix   \\X//
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: INL proposal:  Coaches
Date: 5 Sep 92 20:36:06 GMT
Organization: University of Pennsylvania

Given the increase in the number of at large teams and in the complexity
of INL games, it seems like it would be very advantageous to have 18
slots open, rather than 16.

The two extra slots would be for coaches, one for each team (duh).  They
would not fly a ship, nor be able to see anything that any of their team
mates could not see.  They would, of course, message (and quite frequently).

One possibility for allowing what they can see would be to have them see
the galactic that every team member sees, and be allowed to switch to 
different tacticals of the (same team) players very easily.

I feel that this would give an advantage to teams who can not play in the
same room (loudly).  In addition, it would greatly help a team who has a
player who is very clueful, but not necessarily top notch in skill, or 
someone who is just having a bad night (I've seen even Rob fuck up, and 
badly).

Justin
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Re: INL scrim: Hells Bagels vs. CMU #3
Date: 13 Sep 1992 09:22:23 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu
Keywords: inl, sunscreamer, bagels, cmu

Felix S. Gallo writes:
>                              We gang tackled a lot of
>ships with armies on board. 

Boy...whatever happened to salting their fields and neutering their children?
First we have a kinder, gentler MUCUS PIG.  And now the gift of glib has
departed the screamer.  Sad, so sad.  Let us all who did appreciate him
send a flower of mourning to Texas.
 
>My personal nomination for enemy MVP goes to FreeKill, who,
>like Pippen, elevates the play of those around him.

Boy...I sure wish this FreeKill guy was on my INL team.  He must really
be something if he's head&shoulders above any CMU#3 player.  

Oh yeah...he *IS* on my team.  :-)  Fear the team with no name.  
We are who we are.

--Brick

(Sunscreamer's posts really are more fun when he wins, doncha think?)
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Big Heads
Organization: University of California, at Berkeley
Date: Tue, 15 Sep 1992 22:59:17 GMT

In article <89096@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian C. Paulsen) writes:

>Typical of you CMU players - you think clue imbalance means that you join
>the side with more clue.  You CMU guys seem to enjoy that.  What I meant
>was joining the side with less clue.  I love frustrating the hell out of you
>guys because I can singlehandedly stop a genocide against many highly clued
>players.
>Even though I have the one screwup you mention above, that makes my record
>about 100-1.  Gee, I suck :)

Oh, please.  100-1?  You are saying that when you have been playing on
a team with little clue, you have been able to stop an opposing team with
far more brains (and most likely skill) from genociding all but 1 out of 
100 times?

Any reasonable netrek player knows that this is impossible.  I think 
you are getting high on yourself again.  

Furthermore, I recall being on a team which has destroyed the opposition,
with you on it, tens of times.  So unless you have played in something
like 5000 games, you cannot have nearly the record you indicate.
Let's say an hour and a half per game... you have logged 7500 tmode hours
(~ 300 days solid)?  I think not.

Bursting bubbles,

Sandia
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly 
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: Clued games?
Organization: FSU Physics Dept.
Distribution: na
Date: Mon, 14 Sep 92 13:07:59 GMT

In article <2AB0FBC0.20035@ics.uci.edu> hadley@thoth.ics.uci.edu (Tedd Hadley) writes:

>In <books.74.0@fsunuc.physics.fsu.edu> books@fsunuc.physics.fsu.edu (Roger 
Books) writes:

>>Why is calvin so slow?

>   Huh?  Florida is closer to California then it is 
to Michigan?>   (USC is University of Southern California, not South 
Carolina :)

OOPS 

(No, not object oriented programmings system.)

>   Tedd Hadley (hadley@uci.edu)



		Roger
		books@fsunuc.physics.fsu.edu
From: yap@heroes.UUCP (Yap Yap Yap)
Newsgroups: rec.games.netrek
Subject: Re: TBird
Date: Fri, 04 Sep 92 11:49:25 CDT
Organization: The Inn Of Heroes.  Public Access UUCP BBS.

> If you don't like tbird, make suggestions.  If you still don't like
> tbird, play elsewhere.
> 
     I don't like Tbird so I play elsewhere (So do most of the other 
players).

> Thanks to all those who like tbird, and would like to see it stay
> around.
> 

     Does ANYONE like Tbird?  I don't think so!  Unless they are weenies 
who love the amped up scouts and galaxy ships.  (and they don't really 
count.)

     The TRUE question is; Does MUCUS like Tbird?

Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Re: attack of the killer newbies
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sat, 5 Sep 92 23:04:20 GMT

jch+@cs.cmu.edu (Jonathan Hardwick) writes:

>(Third, wait for the Netrek For Beginners guide, or whatever it will
>be called).

>If you *still* have problems, *then* post or e-mail.


   I think ppl will have trouble reading documentations so the 
practice approach is still the most effective learning tool.
Btw, when you first started Netrek, do you have documentations to help
you gain experience?  

   On that note, who can you call Netrek veterans?  ie. who are the first
bunch of people who started playing netrek?


--
!Rudy Amid               ///
                        ///
amid@r-node.gts.org    ///
Netrek/IRC: Radix   \\X//
From: ken@haas.berkeley.edu (Kent)
Newsgroups: rec.games.netrek
Subject: Clue Game
Date: 13 Sep 1992 00:32:58 GMT
Organization: Haas School of Business, Berkeley
Distribution: world
NNTP-Posting-Host: haas.berkeley.edu

	Clue game tonight at haas.berkeley.edu ports 2000 for home
and 3000 for away.    The server was having problems last night,
but it should be fine for tonight.  There should not be any lag
problems.  Time is for 9pm PST aka midnight EST.  Again, the
clue game is tonight, Saturday 12 September.

joystick.
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: Madness but extreme fun on rwd4 tonite (At least for Feds)
Date: 15 Sep 92 17:25:50 GMT
Distribution: na
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <1992Sep15.031717.2392@cs.brown.edu> esj@cs.brown.edu (Eugene Santos Jr.) writes:
>This evening the FEDs on rwd4 after quickly genociding the ROMs deciding
>to be not soooo serious against the fed. We tried an all SC team 
>except for a newbie stuck in a CA. Oh well. The tactic worked great against
>the ORIs when we decided to coordinate into teams. Managed to take all planets
>but one in the end. What made this most fun was a little break us
>SCs took up in ROM space. Our idea was to get them kill-less which we did
>and hide up in ROM space.

This game was a blast from the ORI side as well.  A swarm of little
'?'s would head towards a planet.  Killing these little annoyances was
quite satisfying.  And as a bonus, these crunchy scouts would often have a
chewy army surprise inside!  Too bad my team didn't have much in the clue
department.

Massive scout taking is rapidly becoming der rigour as an INL practice,
so it was instructive from that point of view.

The letters did not succeed as well, although it was amusing to see everybody
clustered around Eri in Rom space.

-Jerry  <Stress>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Newsgroups: rec.games.netrek
From: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Subject: Re: INL scrim: Hells Bagels vs. CMU #3
Keywords: inl, sunscreamer, bagels, cmu
Organization: University of Virginia
Distribution: world 
Date: Sun, 13 Sep 1992 18:20:28 GMT

In article <18v18fINNg3b@moe.ksu.ksu.edu> bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>Felix S. Gallo writes:
>>                              We gang tackled a lot of
>>ships with armies on board. 
>
>Boy...whatever happened to salting their fields and neutering their children?
>First we have a kinder, gentler MUCUS PIG.  And now the gift of glib has
>departed the screamer.  Sad, so sad.  Let us all who did appreciate him
>send a flower of mourning to Texas.
> 
Alas.  The end of an era?  No more "Carthago delenda est" style speeches?
>
>--Brick
>
>(Sunscreamer's posts really are more fun when he wins, doncha think?)

Does this mean that *all* of sunscreamer's posts will be less fun now :-)

Just kidding, Felix ... put down that hard, stale Bagel .. bet you wish you
were still an Angry Man so you could wield a crowbar instead of a small
food item with a hole in it, eh?

-Gandhi, a.k.a. D'Spayre, a.k.a. The Bald, Harmless One.
Newsgroups: rec.games.netrek
From: mccoy@ils.nwu.edu (Jim Mccoy)
Subject: Re: iastate
Keywords: the reality
Reply-To: mccoy@ils.nwu.edu
Organization: The Institute for the Learning Sciences
Date: Fri, 11 Sep 1992 10:37:10 GMT

In article <1992Sep10.191542.9751@wixer.cactus.org>, rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
> [long prophecy of doom, the likes of which I have never seen in this
> newsgroup...probably because so few of us can be this funny without being
> stoned] 

Wow.  Was the wait queue _that_ long?


RobinHood
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: Clued games?
Originator: spot@HOPELESS.MESS.CS.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon University
Date: Fri, 11 Sep 1992 06:02:25 GMT



balinor> Why don't all of the clued people begin to start playing all
balinor> on 1 server?  I suggest Bronco as the server just because
balinor> most poeple have characters on it and it always used to be
balinor> high clued.  So lets all join in on the "Return clue to
balinor> Bronco" boat and start playing there.

yes yes yes yes.

bronco at 5pm every day.  bring back the golden age!


ps this evening team Side Salad beat The Team with No Name, 14 to 6.
-- 
			forms
Scott Draves		contracts
spot@cs.cmu.edu		standards
From: gc2n+@andrew.cmu.edu (Greg K Chung)
Newsgroups: rec.games.netrek
Subject: Re: sunscreamer: traitor!
Date: 5 Sep 92 01:05:56 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 3-Sep-92 sunscreamer: traitor!
Felix S. Gallo@wixer.cac (1209)

> From: rhodesia@wixer.cactus.org (Felix S. Gallo)
> Subject: sunscreamer: traitor!
> Message-ID: <1992Sep3.180442.8306@wixer.cactus.org>
> Followup-To: rec.games.netrek
> Summary: abandon ship
> Keywords: 12 angry bagels with no name
> Organization: evil traitorous scum co.
> Date: Thu, 3 Sep 92 18:04:42 GMT
> Lines: 29



> Ray recently posted a team roster which will eventually embody
> the first at-large team to win the INL championship.  He
> included my name.

> I accept the acknowledgement as the best scoutbomber in
> existence, but I've decided to strike a new path, to forge
> a way of my own, to, well, traitorously defect by holing up
> in the hell's bagels' embassy and demanding diplomatic
> immunity.

> Hell's Bagels might not be a great team.  In fact, with the
> Killer Team forming, with 12AM getting 24 new players, with
> Greg "the beast" Chung cozying up to the devil, and all of
> the little at large teams being absorbed into the big ones,
> Hell's Bagels might be the worst goddamn team in the fall INL.

> However, it will probably be more fun to play on a team with
> a bunch of humans than on a team composed of running, jumping
> killer clones.  And I've never had to post about a loss before.

> rear ensign sunscreamer
> minister of truth, hell's bagels


Well, we always knew you weren't the faithful type, Felix...you even
scummed your way out of 'fortuny' and into a new account.  And I'm sure
The Team With No Name (Team At-Huge/At-Mondo) will suffer greatly
without the minister of truth, but I can't say I blame sunscream for his
most unselfish motives.

After all, it has been rumoured that it was indeed the Illuminus Cartel
which conspired through bribes and pressuring to compel Felix to quit
TTw/NN.  Beware of the subtle power of the ever-conspiring Cartel.  No
one knows of the exact extent of its underground network of
connections... 

Greg "sunblocker 15" Chung
administering UV-protection for illuminus cartel ;)
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: iastate
Keywords: the reality
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Fri, 11 Sep 92 21:32:49 GMT

In article <1992Sep11.155847@IASTATE.EDU> exodus@IASTATE.EDU writes:
>
>  You've debased yourself like a complete idiot once again Sunscreamer,
thanks. 
>You've done more than I ever could have to make you look like a babbling
idiot. 
>Since I'm not about to stoop to your level, that's all.

M'boy, you'd have to get a ladder to stoop to sunscreamer's level...

And, for all our sanity's sake: STOP USING ALL 80 COLUMNS, AND STOP DOUBLE
SPACING! 

Is that clear?

--
                                          rjones@dsd.es.com
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 11 Sep 1992 21:49:42 -0400 
From: David Reeve Sward <dsa3+@andrew.cmu.edu>
Subject: Re: INL proposal: Coaches

Excerpts from netnews.rec.games.netrek: 11-Sep-92 Re: INL proposal: 
Coaches by Jason R. Pascucci@cunix4 
> I was thinking that the Coach Ship, or whatever, could be a non-entity. 
> That the keys 0-9 and abcde could allow the coach to see the same
information > that any one ship on their team could, and be able to
switch quickly between 
> ships. (I.E. typing 'a' would change your status to see a's
> status, and put a's ship in the middle of your local.) This might 
> require a client change...or just some really wierd server hacks...

An addition to this could be allowing the coach to send messages to the
person being watched into that players individual message window....
From: kb32+@andrew.cmu.edu (Kevin Michael Bernatz)
Newsgroups: rec.games.netrek
Subject: Re: Side Salad challenge
Date: 9 Sep 92 20:43:34 GMT
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA

Well,
  Seeing as it's 4:30 right now, and not a single Dec station is open in two
of the largest clusters here at CMU, I think I can effectively say that the
challenge will not be carried out.

(I'm forced to use a Mac to even read mail.... and no, I"m not even going
to think about trying to play netrek from one :>  )

-KB
 Rear Admiral "Who cares if we have 1 button! I want torps and dodging!" Akira
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed,  9 Sep 1992 13:34:18 -0400 
From: "John O. Kim" <jk5x+@andrew.cmu.edu>
Subject: Re: Clue level on bronco
	<18j51hINNjpe@wyatt.ksu.ksu.edu>
Distribution: na

Hi all,

    I can't speak for other schools but the reason that there is a lack
of clue on bronco from CMU is:

            1)Computer availability is WAY down this semester.  This is
because of the intro to computers class for freshmen. They take up a
whole cluster(lab) every weekday from 8:30 am to 10pm and weekends from
8:30 till 5.  Also with people with real work.        
            2)Clueful players either graduated[Val Ckurai,Quar] or are
retired [__ensign]
            3)More clueless freshmen
            4)The main base of CMU clue have to much to do.
            5)Less grad CS players
            6)Terence is gone :(...IT ain't the same.

Yea Boy!!!!!
OffensiveTackle
Erect Cucumber OR
sOGGy eggplant...Member of Side Salad

Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Changes for Netrek...
Organization: School of Computer Science, Carnegie Mellon
Date: Sat, 12 Sep 1992 01:13:33 GMT

exodus@IASTATE.EDU writes
>   Secondly, Hunterkiller is stupid beyond belief, but if it were changed to a
> 
> cube-shaped borg ships with relative power, it would be ok. Sorry, but HK's &
> 
> terminators don't fit into the StarTrek genre- nuff said.
> 
>   I also agree renaming the Orion Empire. They are only a couple of small
> 
> colony worlds in Star Trek, they don't deserve a whole empire. That is just
> 
> stupid. If people prefer to stick with the Original series idea and not include
> 
> the Ferengi or Cardassians, the Tholians or the Gorn could be used. But either
> 
> way, that name really has to go. :)

Repeat after me, Netrek is not StarTrek.

Double-space lines suck.  "nuff said".
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: Re: Sturgeon scout strafing
Organization: CS
Date: Thu, 10 Sep 1992 23:33:29 GMT


Sturgeon is pathetic.  Interesting but pathetic.  I hopped on one time,
killed some guy who had 170+ kills, which translated into something like a
total of 25 for me, with the kills I had earlier...

Run through the upgrade gizmo a few times, getting beefier shields, warp,
etc.  Then you just park by the enemy home planet, and toast them when they
come in...
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: CMU netrek was ogged
Date: 14 Sep 92 14:58:39 GMT
Organization: School of Computer Science, Carnegie Mellon


 writes
> Excerpts from netnews.rec.games.netrek: 12-Sep-92 Lags to servers +
> Other stu.. Huaiqing Wang@db.toronto (719)
> 
> > Is there any *NEW* CMU players after Purple Haze? Are the sophmores
> > playing? I would hate to see CMU turn into another Berkeley in
> > which no new players have come out in, ohhhhh, last 50 years? :)
> 
> 	I think that netrek is diing here at CMU.  Last year, we had no  
trouble
> gathering enough players for 6 teams.  This year, we have some left over
> after 3, and a lot of those who have left are really good players.
> 	The only noteable player I've seen since Purple Haze is Woof.  
> 	While I expect CMU to be the top netrek school this year (perhaps  
> not
> the best team, however), I think this will be the last year.  Perhaps
> the last semester.
> 
> ZZnew guy

I'm afraid that I have to agree with ZZ.  When I came to CMU (2 years  
ago), everyone played netrek.  Netrek was all around you when you went  
into a computer cluster.  Now, machine availability has caused netrek  
players to run to all ends of the universe.  Hide behind columns, etc.   
Very few incoming students see netrek.  Fewer still try it, and fewer than  
that keep playing it.  Some of the most promising current sophomore class  
netrek players didn't make it back for the year (at least I haven't seen  
them around--Drago, \/\/illy).

I anticipate netrek to die at CMU year after next.  Some few will play it  
(videodrome, ryche) but the vast majority will be playing from elsewhere  
(like me!).

Rob
aka Spaceace!
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.netrek
Subject: Netrek for IBM?
Date: 12 Sep 1992 20:41:41 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


OK, I admit it, I'm a total newbie. Anyway, I played Netrek a year ago at
CMU when I was there for the summer program. I loved it, even though I was
lousy. I'd like to start playing again, now that I have net access.
However, there are no X terminals here at CWRU that I can use to play. (In
fact, there are no public computers of any kind that I may play games on.)
However, I have a network connection in my room, and my IBM clone is
plugged into it. Sooo... is there a client for the IBM? If so, where? If
not, how hard would it be to modify the existing UNIX source to the IBM?

Many thanks for any non-flame responses!

Flames will be cheerfully ignored!
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: rec.games.netrek