HDTenEightyP/NetNews huggingface dataset:
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Heeeelp! stuck in Another World 2
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Sun, 13 Dec 1992 01:32:32 GMT


I've gotten past the part w/ the pipe dripping green stuff.. and this
old man wants to sell me the anti-G thingie for 500 credits.. what am I
supposed to do?  I've explored the area, and it seems there's no where
else to go.. 

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Newsgroups: comp.sys.amiga.games
From: earl@rtsg.mot.com (Brent R. Earl)
Subject: Re: LucasArts and the Amiga
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Thu, 17 Dec 1992 16:14:07 GMT

>Unless the Amiga market picks up, Indy Atlantis is the LAST LucasArts
>Amiga game.

>The actual letter (sent to me over internet) said that they are
>impressed with the Amiga, but their sources say that Christmas '92 is
>the last full priced market time for the Amiga.

Now wait a minute, Babbages (garbages) and other such stores have been
reducing their amiga stock due to the ibm boom.  How are sales supposed
to pick up when the only decent place to get titles is becoming mail
order houses?  I tend not to blow $50 on some unseen game, I like to
see a demo first, then blow $50 on it.

(I know that this doesn't seem to apply for Great Britain, the last
 time I was in Virgin Megastore, I only had a few hundred titles to
 choose from... Don't know about other overseas places.)
Newsgroups: comp.sys.amiga.games
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Subject: Re: Epic under 2.04
Organization: University of Alberta, Edmonton, Canada
Distribution: inet
Date: Sat, 12 Dec 1992 09:01:37 GMT

>To nitpick a little:
>It ISN'T making use of the 68030, ie. it doesn't use 68030 instruction set,
>which is a superset of 68000 set (excluding MOVE SR,<ea> of course)... It's
>running faster because 68030 is better optimized and is running at a higher
>frequency.
>--
>Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi   * Workstation power for micro-
>All my opinions are not necessarily really mine * computer price: Amiga := FUN

Actually, I believe it does use the 68030 if it's there. As I recall, it
prints a little "68030" in the top corner of my screen as it's loading.

Brian
hassink@cs.ualberta.ca
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civup2 on Wuarchive (Civilization bug fix)
Date: 19 Dec 92 09:14:05 GMT
Article-I.D.: amusers.Steven_Hurdle.00rr
Distribution: world
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Mon 14 Dec 92  2:49, Jim@cs.curtin.edu.au (jim Mcgrady)
wrote:

>The civup2 is actually the first Civilization update.  (Microprose
released
>the wrong file as the first update)  The update is supposed to keep the
game
>from crashing on exit.  It works most of the time, but it does not fix any
>of the other problems with the game.  You probably should'nt bother since
>the game still trashes memory on exit and you're better off rebooting
after
>running it.  But if you want to grab it, it wouldn't hurt.

 JM> The update is a replacement for the main game file. The only (but
 JM> significant)
 JM> difference I found was that I can now pull down the Civ screen like a
 JM> regular
 JM> screen ... Welcome back multitasking :-)

Multitasking?  You're kidding me?  Firstly, I believe I had a non-updated
version but I could still do that before and after installing the update
(and I don't consider it much of a feature as it has an annoying tendancy
of pulling down the screen half the time when I try to select something
from the menu bar).  Also, to make it multitask you (stupidly) have to
adjust the startup-sequence to "RUN GAME" if you want to get your CLI back.
In addition, when you leave Civilisation running in the background you'll
find that EVERYTHING YOU DO IN ANOTHER PROGRAMME WILL BE REGISTERED IN
CIV!!!  It interprets every mouse click and every keypress as its own (as
does the programme that you're actually working in), so god knows what
state it'll be in when you go back to Civ.  Silly, silly, silly.

 JM> Jim


-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]

Writer of "Virtual Rumours", a rumour/news column in some club newsletters.

          Coming to you from Victoria B.C., the Bahamas of Canada

                     "Give me AGA, or give me DEATH!!!"
From: Nervid@cup.portal.com (Dave Dave Luke)
Newsgroups: comp.sys.amiga.games
Subject: Liesure Suit Larry
Date: Mon, 14 Dec 92 23:05:22 PST
Organization: The Portal System (TM)
Distribution: world

Could I persuade someone to post a walk thru/cheat for Leisure Suit
Larry - Looking for Love?

Dave Luke
nervid@cup.portal.com
Newsgroups: comp.sys.amiga.games
From: lee@rose.brandeis.edu (charles lee)
Subject: Re: Populous II: Beating worlds 235-239?
Organization: Brandeis University
Date: Fri, 11 Dec 1992 21:01:26 GMT

jchiu@csugrad.cs.vt.edu (James Chiu) writes:

>Basically, anytime the computer has Helen and actually uses it, you
>lose unless... you have pools to convert the enemy to your side.
>If you do have it, try it around Helen, and she will switch and
>start clobbering the opponent.  Otherwise if you don't have this 
>spell, there's not much of a defense left to survive the board.

Or if you have lightning, you can fry Helen. Very useful. Cook their
papal leader and let your people multiply like rabbits. By the time
the computer gets his act together, he would have lost.

Lightning, is GOOD. :)  (I have a god that can throw out 9 bolts at a time)

/-------------------------------------------------------------------------\
| Charles Lee                  :______/\_M_I_G_/\______:  FocuS GraphicS  |
| ~~~~~~~~~~~                  : for the Creative Mind :  ~~~~~~~~~~~~~~  |
| lee@auriga.rose.brandeis.edu :=-=-=-=-=-=-=-=-=-=-=-=: 2D/3D Graphics   |
| Brandeis University          :     One Universe,     : 2D/3D Animation  |
| Structual Biology Lab        :     One Computer.     :                  |
|                              :        Amiga.         : Rates negotiable |
From: rfentima@ub.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: Re: LucasArts and the Amiga
Date: 17 Dec 1992 17:11:40 -0600
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu

In article <1992Dec17.161407.12791@rtsg.mot.com> earl@rtsg.mot.com (Brent R. Earl) writes:
:>Unless the Amiga market picks up, Indy Atlantis is the LAST LucasArts
:>Amiga game.
:
:>The actual letter (sent to me over internet) said that they are
:>impressed with the Amiga, but their sources say that Christmas '92 is
:>the last full priced market time for the Amiga.
:
:Now wait a minute, Babbages (garbages) and other such stores have been
:reducing their amiga stock due to the ibm boom.  How are sales supposed
:to pick up when the only decent place to get titles is becoming mail
:order houses?  I tend not to blow $50 on some unseen game, I like to
:see a demo first, then blow $50 on it.
:
:(I know that this doesn't seem to apply for Great Britain, the last
: time I was in Virgin Megastore, I only had a few hundred titles to
: choose from... Don't know about other overseas places.)

Well, I was only paraphrasing what the LucasArts representative sent to
me.  As I said before, as soon as I get their explicit permission to go
public with it, I'll post it here (and a couple other places).

As far as getting software stores to cary Amiga stuff, I see several
options.

1.  Write to C= about this problem.  See what they tell you.  (BTW -
anyone know the Internet Address of an appropriate C= rep I can write to
about this one?  Someone who will actually 1. care, 2. pass the info
onto higher up, and 3. try to get something done about it!)

2.  Get some friends (or local Amiga group) to stop by local software
stores occasionally.  Tell them to ask if they have Amiga stuff (try to
do it as if each are a potential customer) and don't all go in at once. 
Eventually, SOMEONE will get the idea that there IS a market out there.

3.  Write to the software companies themselves.  THIS IS VERY IMPORTANT!
It can be positive things about their software, or it can be
CONSTRUCTIVE criticism, like saying you would like such-and-such in a
perticular program.  Advocate others to do this as well.  You get enough
people to do this (sometimes it only takes one more than they already
have), and things WILL change.

	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth
From: stelmack@eggo.tmc.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Megafortress Mission Disk 2
Date: 14 Dec 92 01:17:54 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

Just a note to say I just picked up the Megafortress Mission Disk 2. For the
curious, it seems to have fixed my bug problems (I am at least able to fly
a complete mission now). The problem I was having was a garbled target list
that made flying complete missions impossible, this is no longer a problem.

Missions include the Phillippines and Korea. Well worth it for Megafortress
fans.

--
-- Greg Stelmack (INTERNET: stelmack@eggo.csee.usf.edu   BIX: gstelmack)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
Newsgroups: comp.sys.amiga.games
Subject: Re: STUNT CAR 2
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Date: 20 Dec 92 23:12:51 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <1992Dec17.190025.22968@walter.bellcore.com>, pgoudas@thumper.bellcore.com  writes:
>|> Have to agree with that. Stunt Car was simply the most fun that could be

was devastated when I couldn't get it to work on my 4000....sigh...

Jim
-------------------------------------------------------------------------------
Screeeemmmmmin fast 4000/040..YEEEEEEHA!!          X-ASOCC (CBM Blew that one)
          Jim Martin   MATRIX -- If it's made, we sell it. Almost.
  -----(612) 656-9693--                         MARTIN@TIGGER.STCLOUD.MSUS.EDU
      We're almost done with the Cray module for the EmPlanT.  :) heh
-------------------------------------------------------------------------------
From: dardiswa@cda.mrs.umn.edu (Wayne A. Dardis 1500099)
Newsgroups: comp.sys.amiga.games
Subject: Space Quest IV help needed
Date: 19 Dec 92 04:34:53 GMT
Organization: University of Minnesota - Morris

Hi, i'll make this quick.  I can't read the newsgroup because it's
long distance so could some kind soul please e-mail me some help.
What i need to know is how to get out of the mall?  Any hints would
be great and a walk through would be better :)  Thanks in advance

-Psycho


-- 
No, I do not have a Multiple Personality Disorder.|Disclaimer: These  | 
 I'm merely using a friends account, got it?      |views are not those| 
Shawn P. a.k.a. "Psycho"     RogUe Fan Club Member|of Wayne's or the  |   
dardiswa@cda.mrs.umn.edu       (: -Wannabe- :)    |U. of Minnesota    |
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga 1200
Date: 18 Dec 92 17:26:13 GMT
Distribution: usa
Organization: Genesis Public Access Minix  +1 508 664 0149


  AmigaMan (GREAT Amiga mail order place) says in their new catalog they are
getting 1200s in.  You have to call for more info though...

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: Oskar_Sundberg@anet.bbs.bad.se (Oskar Sundberg)
Newsgroups: comp.sys.amiga.games
Subject: Re: biplane
Date: 13 Dec 92 11:19:31 GMT
Reply-To: Oskar_Sundberg@anet.bbs.bad.se (Oskar Sundberg)
Organization: ANet Development, Marsta, SWEDEN
OD-Comment-To: Internet_Gateway

>For example, if I stall, there seems to be no way to recover at all. Is
>this right?

Nope, it sure isn't. Try loosing control at the top of the screen, and then 
when you are falling, make sure you are heading straight downwards, and then 
when you have fallen enough to have gained velocity you can just turn your 
plane to fly normal again. Geddit?

---
From: jchiu@csugrad.cs.vt.edu (James Chiu)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball dreams
Date: 17 Dec 92 16:58:47 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

jepaul@news.weeg.uiowa.edu (Darth Jason) writes:
> 
> Does Pinball dreams work on a 3000?  Does anyone know if it is hard drive installabe?

       Yes                                          No
From: rfentima@ub.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga 1200
Date: 18 Dec 1992 02:01:23 -0600
Organization: University of Minnesota, Duluth
Distribution: usa
NNTP-Posting-Host: ub.d.umn.edu

In article <1992Dec18.073613.28957@u.washington.edu> jjf@byron.u.washington.edu (Matthew Martin) writes:
>The 23rd eh? welp, I have checked with several different dealers in the
seattle area and I have gotten these responses: ther middled of the
month (sorry, buddy, it's past the 15th), I've gotten January 1, I've
gotten "WE HAVE NO IDEA", and finally, "What's the 1200".... so as you can
tell I am very upset to the knowledge that my local commodore dealers have
concerning the 1200.... all mail order places won't say anything! you have
to drag it out of them that there even IS an Amiga 1200 somewhere... sheesh.
>

Well, I trust this Amiga dealer very well (heck, the ONLY computer and
software he sells are for the Amiga).  I guess the main question would
be if his supplier gave him the correct date.

BTW, just out of curiosity, are there any other Amiga only dealers out
there besides Valiant Inc. in Stillwater, MN?

	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth



Newsgroups: comp.sys.amiga.games
From: bevis@en.ecn.purdue.edu (Jeff Bevis)
Subject: Re: PD games
Organization: Purdue University Engineering Computer Network
Date: Mon, 14 Dec 92 02:59:03 GMT

In article <92347.191923MBS110@psuvm.psu.edu> Mark 'Mark' Sachs <MBS110@psuvm.psu.edu> writes:
>In article <1992Dec10.165205.2946@en.ecn.purdue.edu>, bevis@en.ecn.purdue.edu
>(Jeff Bevis) says:
>
>>Well, of course, I have to suggest Boulderdash.  It's on
>>amiga.physik.unizh.ch as amiga/game/misc/bdash09.lha  -- of course, I
>>put it there, so I'm biased toward it.  Good only for 68000 machines, tho.
>>:-(
>
>Uh, I hate to break this to you... but it runs fine on my Amiga 3000.
>No crashes or problems whatsoever. There is a sort of graphic glitch
>when the main character moves (he seems to pop back to his original
>position for a moment first) but other than that no problems at all.

I have seen it run on 3000's, too... But I don't trust it there.  I 
really wish I had a faster machine so I could figure out why it glitches/
crashes/etc on such systems.  It *will* crash some machines!  I tried it
on a 25Mhz 3000 (glitches),  an 2000 with an '040 (crashes), and a 500 
with a 40Mhz '030 (crashes).  Apparently, the change in timing causes 
severe timing changes that weren't accounted for... :-(
However, the change from NTSC -> PAL doesn't seem to cause any trouble -- 
except to make the game a tad slow (about 80% speed).

Version 1.0 (you have 0.9) -- when it is available -- will run on
everything.  How soon that can be done depends on how soon I can get 
a new machine or can work with someone who has one.  I'd rather not
send stuff to Fred unless it's nice for everybody.

>Suggestion: The original BD, as far as I can recall, allowed you to
>start from about six different boards in the progression of 26 that it
>had. This should too. Either that, or allow you to save and restore
>your position (with passwords, if nothing else) but I prefer the first
>option, since if you get totally stuck on one board you can try a
>different one.

Thanks for the commentary -- I'm working (or will be working) on many 
more features in this vein;  the most important thing though is getting
it to run properly on all amigas.  And I'd really like it to run on AGA
machines _with_ OS3.0 (ie, on an intuition screen).  Sadly, I'm poor and
only have an outdated A1000.  Perhaps with some contributions I could
afford to make some much better PD stuff! :-) :-)

>
>Question: How many levels does this game have, anyway?

The initial release has, ironically, 26 levels.  Consider the task of 
getting through all 26 in one sitting the Great Challenge (for now).  
Of course, if you make your own game screens, you can play them in any
order you like... :-)

BTW:
One of my favorite screens is level 26, "Saved by the Bomb."  Heh heh.

-bevis

-- 
-------------------------------------------------------------------------------
"Oh, my beloved ice cream bar!  How I love to lick your creamy center -- and
your oh-so-nutty chocolate covering.  You're not like the others -- you like
the same things I do! Wax paper... boiled football leather... dog breath!" -Ren
Newsgroups: comp.sys.amiga.games
From: whangj@aix.rpi.edu (Junho Whang)
Subject: Re: Amiga's game market
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Wed, 16 Dec 1992 08:11:04 GMT

In article 26061 benjamin@zds-oem.zds.com (Adam Benjamin) writes:
>>A lot of the older games are actually A1200 compatible.  Nowdays, a lot of
>>people want games that use more than 32 colors, are HD-installable, and can
>>multitask.  That just isn't going to happen when a large share of your market
>>is running at 7 MHz, sorry.  If everyone who reads this post goes out and
>>buys an AGA-based machine, maybe we'll start seeing more games like this.
>>If not, you can expect the Amiga to enter the graveyard of Sinclair-1000s.
>>

>A definate reason for the 600 to die quickly! why did commodore even release
>the machine?  Shot themselves in the foot (IMHO)
 
Why?  To milk the last drop of profit from antiquidated technology - 
typical Gould/greedy CEO type thinking.  Think short term profit
never long term prospect for your product or your customers true
interests.  
     A good reason why many previous & current Amiga owners would
not buy AGA machines is due to spectre of orphaning of Amiga.
Add to that lack of any marketing by CBM and what you have is Amiga
userbase evaporating like a uncapped cup of water on a hot, dry day.

     Don't know about the high end market, but the Commo could once
have easily dominated the lowend & Video game market (circa 1986~1988).
But they chose to market Amiga as a macintosh (w/o any marketing).
Now those days are gone forever, and even the low end niche is beginning 
to slip, as agressively marketed japanese VCS get better & better and Clones
become ever more cheaper & powerful.  Expect Commo to become a fading
Clone company a few years from now.
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: What Better?Game Gear Or Lynx?
Distribution: world
Date: 13 Dec 92 01:47:45 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Mon  7 Dec 92  5:09, Faith@amiganet.chi.il.us (fred Drum
wrote:

 FD> Im Going to be bying one of these this xmas...  Which has better
 FD> graphics and
 FD> support.. And Plainly which is most fun?
 FD> s

I don't the Game Gear will stack up long-term.  The Lynx has so much power
under the hood, it's well served.  True flight and driving simulators are
possible (Warbirds ["Wings" on the Lynx], Hard Drivin', and Steel Talons
for example).  The hardware scaling makes some very impressive effects
possible, and further reduces the CPU overhead.  The Game Gear, by
comparison, has only an 8-bit Z80 processor.  It's essentially a Sega
Master System in portable clothing.  It does have some advantages, such as
a slightly larger resolution (though on a smaller screen) and it can
display 32 colours instead of only 16 (both machines have a 4096 colour
palette), but in general the Game Gear fails to impress for me.  The Lynx
has 4 channel 8-bit stereo audio (sometimes referred to as 32-bit audio for
some reason, as in 4x8).  The GG has 3 channel mono and the inbuilt speaker
sounds VERY tinny.  The GG has sold well in Europe due to the fact that the
Master System was popular there so the ability to play Sega MS carts was a
plus, but in North America the Lynx has defintely done the better of the
two of them.  The Lynx has the biggest screen of all portables, at 3.5
inches.  The GG has a 3.2" screen, and it is VERY blurry.  It's the
poorest-quality colour-LCD I've ever seen and it doesn't take animation at
much speed to make things unpleasantly-blurred.  The Lynx's screen hardly
ever blurrs.  Both machines use back-lit screens and that is pleasant
enough on both units.

  I'm on my second Lynx, as I sold the first one as it was a little worn
after a long while of solid playing.  I guess the fact that I bought it
again is the strongest recommendation I can give it!  I own 13 games for
it, and I've been happy with most of them.  Recent Lynx games have all been
exceptional, and this trend is continuing so the quality nor quantity of
the games is a problem.  Check out Toki, Shadow of the Beast, Lemmings, Eye
of the Beholder, Warbirds, Hockey, and Steel Talons.

Unless you live in Europe, I recommend the Lynx.  If you live in Europe,
it's a toss up so go for whichever more of your friends own.

 FD> Fred Drummand
 FD> Collumbia College
 FD> Graphic Arts Major

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]

Writer of "Virtual Rumours", a rumour/news column in some club newsletters.

          Coming to you from Victoria B.C., the Bahamas of Canada

                     "Give me AGA, or give me DEATH!!!"
From: dobrien@sybase.com (Dave O'Brien)
Newsgroups: comp.sys.amiga.games
Subject: Re: Vortex- Any Good?
Date: 11 Dec 92 19:26:09 GMT
Organization: Sybase, Inc.
X-UserAgent: Nuntius v1.1

In article <1992Dec1.211517.13228@netcom.com> Chris Yaryan,
gloomboy@netcom.com writes:
> I've seen this game on a Software etc. shelf called Vortex.
>The pictures on the back look very similar to an arcade game
>called Reactor from Gottlieb from 1982. I loved this game, and
>you can't find it in any arcade. Does anyone have this and is it any
good?

I think I have this game (by VDT, isn't it?). Circular arena-like
playfield with star in the middle.

I bought it for $5 from a bargain bin. Very fast and smooth gameplay,
tasty graphics, hard after the first level or so. Uses the mouse, so
control is good. The opening music can be directed to a MIDI synth if you
have one, which is a nice (and rare) touch.

If you can get it cheap, I'd say buy it. It's not bad and not great, but
I had fun with it...