HDTenEightyP/NetNews huggingface dataset:
From: gbarnet@uswnvg.com (Gary Barnette)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Amon Ra: BUG or BAD JOKE?
Date: 31 Dec 92 21:41:08 GMT
Organization: U S WEST NewVector Group, Inc.

: >This is the first game by Sierra that I have bought and even though they
: >seem to produce a good product, I don't think that I trust them to not
: >stick it to me in another game.  This is recreation, not a college
: >entrance exam. Why such a fatal error that leaves no option except
: >starting over? I see now that she should have saved after each act but
: >who would have guessed that?
: 
: >A little peeved,
: >Gary
: 
: This must be your first sierra adventure game.  All the
: sierra adventure games I have played are like that.
: In all the sierra manuals, it usually advises to save often -
: they don't put that statement in to waste ink.
:
X-Newsreader: Tin 1.1 PL5

I guess I didn't mention it but she did save often. She even had
a scheme of keeping 4 different saves and rotating them. That way
she can go back to a number of different places in the story.
The problem is that once an act is finished, one can't return to it
unless one has kept a save for that particular act.

Do appreciate you feedback.

Gary
Newsgroups: comp.sys.ibm.pc.games
From: josh@areyes.com (Joshua Klobe)
Subject: U6 PLEASE HELP!! 
Organization: Areyes, Inc.
Date: Tue, 29 Dec 1992 03:36:52 GMT

   Hi
   I need help with a few questions.  So if you please do read on.  I will
  accept blatent spoilers.
  1. What is the trick to pirates cave.  The one where the grave of Hawkins is.
     All I do in there is wander endlessly.
  2. What good is the balloon.  I got it and made it.  Do I need it?
  3. Where is the dungeon shame?  I look and can't find it.
  
  I have more but can't think of them.   So if you can please e-mail me so I
  can figure it out.  Thanx!
  
  BTW does anyone know when the realease date for U7part 2 is.  I've heard 
  rumors.

  


-- 
Joshua Klobe		uunet!areyes!josh		(203) 847-6003
			josh@areyes.com

	Thus quothe the raven, "Nevermore"
From: drendel@adcalc.fnal.gov
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Startrek help needed
Date: 31 Dec 92 21:40:21 -0600
Organization: Fermi National Accelerator Laboratory
NNTP-Posting-Host: adcalc.fnal.gov

In article <1992Dec30.213757.26556@sco.COM>, sheila@sco.COM (Sheila Crossey) writes:
> Can anybody answer a question about Startrek, the 25th Anniversary?
> 
> I'm passing this on from my 9 year son, so I may have gotten it a bit
> garbled. He has just started playing and has gotten stuck in the first
> mission. He needs to know how to get through the door in the cave in
> Demon World.
> 
> Sorry if this is an overly naive question. Thanks in advance for any help.



Let's see...If I remember correctly.  When you come to the screen before
that you had encountered a group of Klingon look alike machines.  
You must pick up (take) the hand of one of these Klingons that fell
off when you shot him. It takes trial and error to find the exact place
to get the hand since it is not too clear on the screen.  Next,
take the hand back to the building in the room with the PC and workbench.
Have Spock fix the hand on the workbench.  Go back to the 
cave door and use the fixed hand on the panel to the right of the 
door. And presto, the door opens.  hope that helps...good luck.




    .                             *                . 
                  .        `  .                       :
*                                           ___________________________________
                    _*_                    ( | Fermilab Accelerator Operations/
          ______=---   ---=_____            ----------------------------------
        (((   Brian E. Drendel   )))             /    /                    .
          =======##_____##====\    \      +     /   /           *
.	             *         \    \          /  /               
               	 	        \    \--------/-/--------------------       . 0
      `                        | Internet: DRENDEL@ALMOND.FNAL.GOV /      .
                            )==| Decnet:   ALMOND::DRENDEL       /  .
    +	  	.	       | Bitnet:   DRENDEL@FNALAD      /
                                \------------------------------           *
.
       *                             +         `        @              





Newsgroups: comp.sys.ibm.pc.games
From: "joe kuroda" <joe.kuroda@canrem.com>
Subject: king's quest 6
Reply-To: "joe kuroda" <joe.kuroda@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 31 Dec 92 17:44:05 EST



In an article <1htbjaINN51q@usenet.INS.CWRU.Edu>
               aa581@cleveland.Freenet.Edu (Sandra Rozhon) writes:

SRI can solve this game in 2 hours  but each time the main path sovled problem is 98% or 99% I can't s
  some reason for this?

There are some points in the game that would not have to be completed 
to finish the game - my guess is that the designers thought some of us 
would give up before completing every tiny bit of the game, while game 
fanatics could go out and try to finish every thing.  

The first time I played this game, I completely missed the treasure 
room in the castle and a few times I played after that I was getting 
either 230 or 228 or 229 out of 231,  because I kept missing some minor 
one point thing like not sending a love poem to Cassima when I've sent 
her a rose anb got back her ribbon or I did not _look_ at the rare book 
by using Eye icon before I exchange it to the Magic Spell book.

As you know some people never rest until they get 100 out of 100 
...<g>.     

               ==> Joe <==

 * 1st 1.01 #930 * Luxuriantly hand-crafted from only the finest ASCII.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: stasiak@tartarus.uwa.edu.au (Stanley Stasiak)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3d WALLCHANGE/ EDITORS ?
Date: 24 Dec 1992 04:38:01 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

bryanw@rahul.net (Bryan Woodworth) writes:

>I'm looking for Wolfenstein 3d Editors.  I want particularly editors to
>change the walls to something else.. like maybe matches or fire or whatever.
>I thought I saw a post on these long ago but I didn't want them then.  Of
>course I do now!  Can anyone tell me via email where I can find this stuff?
>I don't have this group subscribed so please send email. Thx.

Well, Bryan you can find one in /pub/wolf3d at ccu.umanitoba.ca 

Stanley. 

stasiak@swanee.ee.uwa.oz.au
stasiak@tartarus.uwa.edu.au

From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 23 Dec 1992 00:07:52 GMT
Subject: Re: Pool Of Radiance(POR)
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>	I'm playing pool of radiance and I'm looking for the govener or
>whoever's treasure in the textile place.  I found a well on the western edge,
>but none of my guys cloud make the climb. Is this just a mean trick or am I
>doing something wrong.  
>

Only a thief can make the climb.

>	Also, I'm having trouble clearing the graveyard.  Do I just have to
>lose my hard earned levels to those stupid undead, or is there some way to stop
>that.  
>

The graveyard usually takes several tries to clear. The draining problem 
can solved two ways: reboot or Restoration spells from the clerical scrolls.

>	Finally, I have found tapestries in some areas, but none of my guys can
>carry them.  Are they of any use??
>

No.

>			   Danny Low
>    "Question Authority and the Authorities will question You"
>	   Valley of Hearts Delight, Silicon Valley
>	     HP CPCD   dlow@pollux.svale.hp.com
From: sys_hjk@LIFRA.LIF.DE (Hans-Joachim Koch)
Newsgroups: comp.sys.ibm.pc.games
Subject: GOBLIINS2 stuck in level with KAEL
Date: 28 Dec 92 16:19:19 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

Hi,

Winkle used the water bottle with the nymphe, she flew up the tree.
What do to now? I have no idea.

Any hints? Thank you.
Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
EUnet: koch@lifra.lif.de, AMPRnet: dk9om@db0lj.ampr.org
From: MA.MXG@forsythe.stanford.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Sherlock Holmes->HELP!!!
Date: 21 Dec 1992 14:02:02 -0800
Organization: Stanford University
NNTP-Posting-Host: morrow.stanford.edu


    I've already finished most of "The Lost Files of Sherlock
Holmes", busted both criminals and found the pendant with the letter
inside but I have no idea were I can find Anna Carroway. The
murderer won't talk! Spoilers will be appreaciated.

        Thanks,

    //////AMOS//////

Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Impossible Mission 2
Organization: North Carolina State University, Project Eos
Date: Wed, 23 Dec 1992 14:55:25 GMT

-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: scham_ta@slab.unt.edu (Linda Schamber's TA)
Subject: WORLD CIRCUIT IS HERE - AT LAST!!!!!!
Organization: School of Library & Info Sci, UNT
Date: Tue, 29 Dec 1992 18:37:29 GMT

On Dec. 26th, I happened into the Egghead Software in Houston, while 
visiting my folks for Christmas.  Much to my surprise, I found World Circuit 
in a big stack, on the floor.  Needless to say, waited in line about 15 
minutes, bought the thing, drove home to Denton the next day and proceeded 
to load the thing up (after enduring a recalcitrant monitor for about 45 
long, agonizing minutes).  The good news is that it plays as good as it 
looks.  I haven't moved up to pro yet but on the amateur level, it is a lot 
of fun.  So far, no lockups, and no problems.  They offer a couple of really 
neat bells and whistles that the Amiga version lacked.  First off, while you 
still have the same goofy names to start up with (even though the helmets 
are correct), you can set the system up to load the corrected names when the 
game boots.  You can also set all sorts of other parameters - such as having 
a wet race - complete with blinding spray!  Fun, Fun, Fun.  Another gee-
gaw is pressing the 'O' (not zero) key while the sim is running... It gives 
you the percentage of processor activity at its current level.  Nice 
touch that lets you customize your setup to the optimal level for speed 
and graphics.  The bad news is the sound and the interminable number of 
menu screens.  I got spoiled with the  high quality of the Amiga sound.  The 
PC sound (I am using a SoundBlaster (basic one)) is good in the 
representation of the engine - certainly better than any other PC racing 
game but does not have that 'edge' that a racing motor sound has.  The 
sounds from outside the car as it passes by, etc. are rather poor - when 
they work - mine don't always.  Also, the sound of screeching tires is just 
not up to scratch even when compared to Indy 500.  These may be different 
with a SB Pro or a Roland.  I would be interested to know the answer to 
that.

Nonetheless, if you are a racing fan, run, don't walk, down to your nearest 
software store and get this game.  It is really good.  The 3d effect of the 
tracks is great, the detail is there, just the sound needs a little work.  
They also have this really interesting (so-called because I don't know if I 
like it yet or not - some parts I do and others I don't) computer 
animation.  The beginning is really cool.  The victory celebrations are less 
so.  

Sorry this has gotten so long - thought you guys would like to know.  BTW, a 
visit to Software,Etc., Comp USA, Computer City, and Electronics Boutique 
yesterday (Dec 28th) did not turn up this game - so far I have only seen it 
at Egghead.  Good luck to all.

Bob Barker
barkerb@slab.unt.edu


Newsgroups: comp.sys.ibm.pc.games
From: josh@areyes.com (Joshua Klobe)
Subject: U6 Help!
Organization: Areyes, Inc.
Date: Wed, 30 Dec 1992 20:36:55 GMT

   I have a few questions so before you move on to more news please read!
   1.  Where is the dungeon Wrong?
   2.  What are the key words for the wisps.  Xiao told me to seek out the 
   wisps.  What can I say?
   3.  What is in heftimus cave?  Anything of Importance?
   Please reply quickly!  Thanx!

   

-- 
Joshua Klobe		uunet!areyes!josh		(203) 847-6003
			josh@areyes.com

	Thus quothe the raven, "Nevermore"
From: galenr@hpgrla.gr.hp.com (Galen Raben)
Date: Wed, 23 Dec 1992 17:15:44 GMT
Subject: Re: CompUSA or something...
Organization: Hewlett-Packard, Greeley, CO
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, mgilbert@rodan.acs.syr.edu (Michael W. Gilbert) writes:

>I know this is a FAQ, but I'll ask anyway...

>What are some names/numbers of places where one could phone up
>and order games using plastic, and have them delivered.  Something
>along the lines of MacWarehouse, but for PC Games.

>You might think that this was for a holiday present which I haven't
>bought yet, but that would only be a guess... :)

>Mike

MacWarehouse also is known as MicroWarehouse which has PC software,
1-800-367-7080  I've had good luck with them.

There are many, many others (pick up a copy of PC magazine at your
local newsstand, look in the back for the catalog ads...).  Some others
I've had good luck with:  FastMicro 1-800-422-5500, PC Connection 
800-800-5555.  

- Galen -
From: Kam_Yuen_Lai@mindlink.bc.ca (Kam Yuen Lai)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ6 NEED HELP (NOT LOGIC CLIFF THIS TIME)
Date: 27 Dec 92 18:05:42 GMT
Organization: MIND LINK! - British Columbia, Canada

THANKS FOR THE HINTS GIVEN BY KASYCZ@GEOD.EMR.CA AND MORIA!JPOP@EMAIL,
HOWEVER I CANNOT FIND THE BRICK TO JAM THE GEARS (CEILINGS COMING DOWN) AT
TRAP ROOM 2, HELP! THANKS!
From: guyer@spock.usc.edu (David Guyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: JF2 and OS2
Date: 26 Dec 1992 18:15:54 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: spock.usc.edu

  I haven't yet been able to get Jetfighter 2 to work under OS/2.  Has anyone
had any luck and if so, how do you do it. I get an illegal opcode type message
as soon as JF2 tries to get from the aircraft selection to the actuall flight
part of the game.  THanks for help
				David Guyer
					guyer@spock.usc.edu

-- 
-------------------------------------------------------------------------------
 An unknown Aerodynamicist once said:
                               Anything will fly, 
	                               They just have different glideslopes!
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.ibm.pc.games
Subject: 'Joy'stick blues
Date: 1 Jan 93 17:44:54 GMT
Organization: SRL Data


    Could someone explain why all of the games I have which are supposed to
    work with a joystick (which isn't many, fortunately, as I mainly prefer
    adventures, which use keyboard or mouse) - just DON'T?! Even those that
    provide a joystick setup program usually fall over when you try to use
    the darn thing (that is, the cursor/character careers crazily around the
    screen without taking any account of the actual joystick movements, or
    just gets stuck in a corner and refuses to budge). I've tried three
    different analogue joysticks (I've currently got a Suncom Analog Plus),
    and haven't found one that works reliably. Some of the games where I've
    tried using the joystick options are: Elvira Arcade Game, Gremlins 2,
    Horror Zombies from the Crypt, It came from the Desert and Titus the
    Fox; and I haven't got it to work properly with any of them, and have
    had to revert to keyboard control (which usually seems at least as good
    as a working joystick would be - I know I can wack the space bar to
    shoot a lot quicker than I can press a button with my thumb, anyway).
    Those joystick 'setup' options that some programs provide are just a
    joke! "Push the stick to the top left and press the button". "Centre the
    stick and press the button." "Your joystick is now configured". Play the
    game - Total Chaos! Characters go bouncing around and shooting off all
    over the place, or, alternatively, refusing to budge at all. They don't
    shoot when you want them to, or do when you don't. It would be hilarious
    if I wasn't so pissed off. Are there so many different joystick
    standards that the games writers know that their games are only going to
    work with a few of them, but still waste everybody's time putting in a
    joystick option anyway - or do I just keep buying crock joysticks? I
    don't know if anything else I have may be interfering with it; the only
    other attachments I have are a Z-Nix mouse on COM1, a Soundblaster card
    with twin speakers, and an Adaptec SCSI interface card, all of which are
    working OK.
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
Newsgroups: comp.sys.ibm.pc.games
From: robj@netcom.com (Rob Jellinghaus)
Subject: Re: Dune II and stacker?  Os/2? 
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: net
Date: Mon, 4 Jan 1993 03:50:48 GMT

In article <1993Jan4.005849.373@wam.umd.edu> rsrodger@wam.umd.edu (Yamanari) writes:
>Where can I find a general description of the game (i.e. is it close
>to civilization, or more like an action game?)

_Computer Gaming World_'s December issue says it "combines elements
of _Sim City_ with _The Perfect General_", which is pretty accurate.
Basically you start off with a certain number of credits and one
construction yard, and you need to build an installation to harvest
spice (which is lying around all over the place).  Then you need to
take on your enemy, who is harvesting same as you and periodically
attacks.  This means building installations to produce armed vehicles
and infantry, and subsequently going after and blowing up your enemy's
installation with those vehicles.

The installation-building feels like _Sim City_, except those buildings
are your defensive base (you can build walls and eventually rocket
turrets), producing an army which you point-and-click into combat.
The graphics are the best I've seen for making you feel like you're
looking down on a miniature world--you can scroll while there are
volleys of rockets on the screen, and the explosions sometimes come
fast and furious.  The game has great digitized sound, and when there
is a battle offscreen it plays the battle's sound effects slightly
muted.  In general there are enough nice touches and the interface is
fast enough that you can get intensely involved with the action.  All
this and a plotline that steadily builds in intensity!

Damn, I might just have to go finish level 7 after this....

-- 
Rob Jellinghaus    |  "Next time you see a lie being spread or a bad 
robj@netcom.com    |   decision being made out of sheer ignorance,
robj@xanadu.com    |   pause, and think of hypertext."
uunet!netcom!robj  |       -- K. Eric Drexler, _Engines of Creation_
Newsgroups: comp.sys.ibm.pc.games
From: sa6904623@ntuvax.ntu.ac.sg
Subject: Re: Great Naval Battles comments
Organization: Nanyang Technological University - Singapore
Date: Wed, 23 Dec 1992 02:08:08 GMT

	The Great Naval Battles game is pretty good, but has plenty of flaws in
the realism.  It requires 700k EMS and 600k base memory, with great sound
effects if you have a Sound Blaster Pro II.

	There are a few irratating things about the sound.  For a start, the
background humm cannot be disabled... which can drive anyone nuts playing the
game.  The firing of the secondary guns also sound twice as loud as the primary
guns (pretty odd, I'd think).

	The game time is NOT real time.  On my machine, 1 second game time is
about 2.1 seconds real time.  Every time you fire your main guns on 'spotting
fire', you'd have to wait 59 seconds game time till impact, 5 seconds to adjust
the guns before firing the next volley, which works out to one shot every 2.5
minutes wall clock time.  I frequently snooze/fall off to sleep just waiting
for guns to be ready.

	The computer gunnery stinks - I beat the computer at all scenarios
(except one, where a critical hit blew up my magazine after 2 minutes).  No
matter which side you take, the computer only places the guns on 'spotting
fire' mode (even on your own ships in automatic).  Once you get a pretty good
straddle with spotting fire, just switch to narrow-straddle and you will score
a lot of hits!

	In the scenario of the engagement of the Garf Spee, it took 5 minutes
game time for the British to sink the raider, with guns from all 3 cruisers on
narrow-fire, and hitting.  Playing the same scenario as Germans, it took a lot
longer, some 2 hours?, but I still managed to sink all 3 cruisers with minimal
damage taken in.  (I was out of ammo, but managed to get the last ship, the
Ajax to a crawl, put 6 torpedos into her, and was almost ready to ram her when
she sank!)

	There also appears to be some blind spots which disallow the firing of
guns...

	Apart from the flaws, it is a great game!


Kenneth "Automan" Tan
From: guglielmetti@elia.epfl.ch (Philippe Guglielmetti)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Alone In The Dark  (??)
Date: 22 Dec 92 08:51:19 GMT
Organization: IA-DME-EPFL
X-UserAgent: Nuntius v1.1.1d11
X-XXMessage-ID: <A75C97C544017B20@iamace9.epfl.ch>
X-XXDate: Tue, 22 Dec 92 10:00:37 GMT

If someone uses fire as a weapon, he certainly considers ire as a threat.
Hope you still have petrol in your lamp...
Goulu
Newsgroups: comp.sys.ibm.pc.games
From: det@phlan.sw.stratus.com (David Toland)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pool Of Radiance(POR)
Date: 22 Dec 1992 15:13:05 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: phlan.sw.stratus.com
Keywords: ad&d

In article <45051@ucbvax.BERKELEY.EDU> beran@wizzle.Berkeley.EDU (ibidem) writes:
>
>I'm playing pool of radiance and I'm looking for the governor or
>whoever's treasure in the textile place.  I found a well on the western edge,
>but none of my guys could make the climb. Is this just a mean trick or am I
>doing something wrong.

Only a thief can make the climb.  The well leads to an underground Thieve's
Guild, and they will take you to the center of the textile house (but you
can get there on foot anyway).  They will also be able to open the chest
undetectably, if you wish, after you have retrieved it.
  
>	Also, I'm having trouble clearing the graveyard.  Do I just have to
>lose my hard earned levels to those stupid undead, or is there some way to
>stop that.

Two answers to that.  The scrolls of Restoration scattered abundantly
throughout the game restore a character to his or her former level, but
with experience points at the minimum for that level.  The way I went
through the graveyard was to save before after every successful encounter,
and restore after ones in which a character got drained.  Use lots of
fireballs and lightning early to keep the enemies few in number.  Your
team should hold off on the graveyard until you're pretty powerful and
have good armor and weapons.  Also, you are better off dealing with
the kobold caves before the graveyard (you'll find something helpful
in the caves after the most drawn out battle in the game.

>	Finally, I have found tapestries in some areas, but none of my guys can
>carry them.  Are they of any use??

If I remember correctly, they are too bulky for *anyone* to carry, otherwise
they might be worth taking back to a shop and selling them.  I think they
are there to frustrate you a bit.

Good luck!



-- 
--------------------------------------------------------------------------
All opinions are MINE MINE MINE, and not necessarily anyone else's.
det@phlan.sw.stratus.com   |  "Laddie, you'll be needin' something to wash
                           |  that doon with."