HDTenEightyP/NetNews huggingface dataset:
From: hibrown@sarah.albany.edu (Herb Brown)
Subject: Re: Illegal UChess 2.01 fix (ICE-T/CRYSTAL)
Organization: State University of New York at Albany
Date: Wed, 6 Jan 93 13:03:28 GMT

In article <bmccnnll.726279238@unix1.tcd.ie> bmccnnll@unix1.tcd.ie (Barry McConnell) writes:
>In <1993Jan05.074144.23018@crash> uzun@crash.cts.com (Roger Uzun) writes:
>
>>Someone calling him/her/itself ICE-T/CRYSTAL has illegally modified the
>>UChess 2.01 executable, and is distributing it as a "bug fixed"
>>version.  The latest real version is 2.11,
>
>Are you releasing a new version every day? I haven't even downloaded v2.10
>from my UNIX a/c yet, and now I hear about v2.11!
>
>>It fixes all known and reported bugs.
>
>Does it have the same graphics in ECS as v2.0 had (yes, I know they
>look pretty in AGA), or are they "nice" like v1.0? This is basically all
>I need to know before I spend half an hour with ZModem...
>
>Barry.


I agree. You have released tooooo many versions tooooo quickly! Perhaps 
you could consider releasing a "small" patch each time a correction is
made and wait a month or two before releasing the entire 400k+ package.

Herb


-- 
Herb Brown  Math Dept  The Univ at Albany  Albany, NY 12222  (518) 442-4640
Director,                                          hibrown@math.albany.edu  
Computer Assisted Instruction in Mathematics       hibrown@csc.albany.edu
--------------------------------------------------------------------------
From: egodula@amiganet.chi.il.us (Edmund Godula)
Newsgroups: comp.sys.amiga.games
Subject: FIRST SAMURAI
Date: 11 Jan 93 21:31:45 CST
Organization: Amiga Network Information Systems

I was wondering if anyone knows of there is a cheat for First Samurai. 
Something that gives unlimited energy or lives.  Thanks!

Edmund Godula
egodula@amiganet.chi.il.us
From: jkung@acs.ucalgary.ca (Jimmy Kung)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga?
Date: 5 Jan 1993 03:12:25 -0600
Organization: The University of Calgary, Alberta
NNTP-Posting-Host: cs.utexas.edu

In article <Steven_Hurdle.00ul@amusers.UUCP> you write:
[...]
>I agree.  Since the only other passable option for Hockey on the Amiga is
>the Wayne Gretzky Hockey series (and many of us up here now have little use
>for Wayner), porting NHLPA would be fabulous.  It's the best sport in the
>world, and we might as well have the best version of it ported.  Some of us
>incurable Hockey fanatics (of which there's no shortage up here in Canada!
>:) play Wayner Hockey all the time just because there are no other options,
>even though we feel it has serious problems.  Wayner Hockey 2 seems to
>totally screw-up in how it counts shots-on-goal!  70+ shots-on-goal per
>team?  Not likely!  They must count any dump-in into the attacking zone as
>a shot!  :)  And Hockey League Stimulator is full of bugs and looks like
>crap.  No, I'd love NHLPA with the added advantage of being able to buy new
>season update disks instead of having to buy the whole game on cartridge
>every year!  :)

If you're looking for a great hockey simulation, you'll be sorely
disappointed by NHLPA '93.  The game itself is fun, particularly
in two player mode, but I got bored of the game VERY quickly.
The gameplay is unrealistic, the computer is far too easy, and
the league aspect is nil.  You easily get more than 70+ shots per
game...

I like WGH3 & the League Simulator 2 (not for the Amiga YET..)
far better, they've finally improved the graphics for game, and
the league simulator looks semi-decent.  The only thing missing
is the sound of bonecrushing checks and good fights that NHLPA
'93 has...

jkung@acs.ucalgary.ca      |  "It's better than bad,it's good!"
                           |             - Log(tm) by Blammo!
From: bradley@jester.usask.ca (Alan Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Curse of Enchantia
Date: 8 Jan 93 17:48:17 GMT
Organization: University of Saskatchewan
NNTP-Posting-Host: jester.usask.ca




	Possible spoiler warning!









	I am stuck on a cloud and don't know how to get off. Any ideas?
	Help! Please! Thank you!
Xref: sparky comp.sys.amiga.games:17743 comp.sys.ibm.pc.games:29751
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: Indy 4 stuck on fists path
Date: 9 Jan 93 15:42:40 GMT
Organization: Dunathad


Hi, i'd be very grateful if someone could tell me what to do next on the
fists path, I'm on Thetes and i have the large basket and fishnet and have
attached them,I seem to need a receipt to give to the port authority but i
cannot find it anywhere.
Any help would be great including direct spoilers.
Thanks alot in advance,
Dan

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: Scott_Riddick@dream.uucp (Scott Riddick)
Newsgroups: comp.sys.amiga.games
Subject: Re: empire
Date: 9 Jan 93 07:08:12 GMT
Organization: DreamStates BBS & CyberNet HQ in G'ville, FL   1-904-331-4317


 C>  Does anyone know if there is a version of empire (amiga)
 C> that will use a 400 high screen. I have the Interstel game and a
 C> A1200.
 C> I want to run the game on a larger screen. Also this version doesn't
 C> properly (not at all) use the mouse for selection in the file
 C> requesters.
 C> It otherwise works fine.

  No there isn't.  I suggest you go grab Perfect General, which is
(supposedly) Empire II.  Everything's much better and it runs fine on a
1200.

-- Via DLG Pro v0.995

UUCP:  uflorida!dream!Scott_Riddick
INTERNET: Scott_Riddick%dream.uucp@ufl.edu
      or: dream!Scott_Riddick@ufl.edu
From: erick@legend.akron.oh.us (ERIC KIRKLAND)
Newsgroups: comp.sys.amiga.games
Subject: Re: Tom Landry Sports Football
Reply-To: erick@legend.akron.oh.us
X-Software: Legend (216-825-2747) UUCPShell v4.9/med20Dec92
X-Disclaimer: Opinions of users do not necessarily reflect those of managment
Date: 9 Jan 93 15:04:44 EST
Organization: The Legend BBS Public Access (216)825-2747

     I'd be interested in the editor for Tom Landry.  I'm new to this UUCP
stuff so I don't even know what FTP is so I could send you a disk if you
would want to copy it for me.
     If it is a public domain program I'd load it up to some of the  local 
Amiga boards for you.
From: Nervid@cup.portal.com (Dave Dave Luke)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civ crashing
Date: Fri,  8 Jan 93 15:52:13 PST
Organization: The Portal System (TM)
Distribution: world

Hi, I had problems with it crashing as well.  Two things I noticed are:

1)  Always start from the icon (or maybe CLI).  I had Civilization set up in
a dock and on the Tools menu using TollManager.  Every time I started the game
from those two sources, it would crash within minutes.  Starting from the icon
I have never had a problem.

2)  When quitting to DOS, always use the keyboard to highlight the "Yesy, I
want to quit" item instead of the mouse.  It crashed every time when I used th
mouse to quit.

One More)  If you try to switch screens while playing, it will let you,
however any inputs you put in with the mouse (and maybe with the keys) will
still get registered in Civilization.

BTW, I finally finished a game.  All the others were too boring/easy or too
hard.  Finally, I had a fun and challenging game at the middle level (prince?)
.  Plus, I was able to finish and launch the spaceship.  I colonized with abou
t three years remaining.  I won.  Then it allowed me to kepp playing (without
accumulating more points).  I then changes all production to nukes galore.  
That was fun.

Question:  I always had a 0% probablitilty of success with the spaceship.
So I kept adding and adding stuff.  Everything, including fuel said I had 
enough.  So I went ahead and ....   Oh, wait nevermind, the problem ended up
being that I had the built a sh_tload of structure parts.  Didn't have enough.
Dave Luke
nervid@cup.portal.com
Newsgroups: comp.sys.amiga.games
From: mglicksman@loyola.edu (Michael `SLAM' Glicksman)
Subject: Re: SimCity
News-Software: VAX/VMS VNEWS 1.41    
Organization: ALL - Amiga Lovers of Loyola
Date: Mon, 4 Jan 1993 15:47:00 GMT

In article <1993Jan4.055339.8377@dunix.drake.edu>, cad002@dunix.drake.edu (Christopher Drake) writes...
>   Does anybody know how to get the 'gifts' that the SNES version has
>for the Amiga version.  You know, like landfills, casinos, parks, police
>headquarters, etc.  Is there a program coming out or has anybody
>developed one?  I would love to know about it, because it makes for a
>more interesting game.  

As far as I know, you cannot get these gifts on the computer versions of
SimCity, these were added to the game by the SNES programmers.


1--------------------------------------------------------+-------------------+
|Just like the lonely man there on the corner, What he's | From the Amiga of |
|waiting for, I don't know. But he waits every day now,  |MGlicksm@loyola.edu|
|He's just waiting for that somethin' to show. -genesis- |                   |
+--------------------------------------------------------+-------------------+
From: Brian_Mury@amusers.UUCP (Brian Mury)
Newsgroups: comp.sys.amiga.games
Subject: Re: F/A-18 Interceptor: further chat
Distribution: world
Date: 8 Jan 93 16:53:12 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

 K> original poster said that he had completed all the levels.  Could some
 K> kind
 K> soul please post or E-mail me a way to destroy the Carrier/Sub.  I
 K> have tried
 K> everything I can think of.  I have shoot at it more times then I can
 K> remember.
 K> Mostly I get a puff of smoke and then nothing.  I have tried dive-

To the best of my knowledge, sinking the sub is not possible, but you can
complete i]the mission by shooting down all the bogeys that appear (you
will probably have to land to get more missiles).

-- Via DLG Pro v0.995

Send email to bmury@engr.uvic.ca, NOT to brian_mury@amusers.uucp
Newsgroups: comp.sys.amiga.games
From: tmurray@socrates.umd.edu (Tony Murray)
Subject: Eye of Beholder (I) tips?
Organization: University of Maryland University College
Date: Mon, 4 Jan 1993 06:03:07 GMT

Hi.

I'm currently stuck in Eye of the Beholder (the first one).  A
search of the net using archie turned up *lots* of hint files
for #2, but nothing for one.  

Does anyone happen to have any such file still available?


-- 
--Tony Murray (tmurray@socrates.umd.edu)
  Graphics Illustrator
  University of Maryland University College
From: scopjam@thor.cf.ac.uk (Paul McCarthy)
Newsgroups: comp.sys.amiga.games
Subject: Frontier:ELITEII
Date: 8 Jan 93 15:47:48 GMT
Distribution: eunet
Organization: University of Wales College of Cardiff, Cardiff, Wales, UK
X-Mailer: Cardiff Computing Maths PP Mail Open News Gateway

Does anyone have any news on ELITE II - release date, price, No of disks
etc.
or any extra info that was not included in "THE ONE" amiga mag.

Thanks Paul
====================================
scopjam@thor.cf.ac.uk              |
====================================
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt: Water Breathing
Date: 12 Jan 93 11:43:40 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <davids.0nnh@amiganet.chi.il.us>, davids@amiganet.chi.il.us (David Strangeman) writes:
> In article <C0IzCI.1MI@sci.kun.nl>, freddy@sci.kun.nl (Frantic Freddy) writes:
>>In <1993Jan7.160823.9971@ac.dal.ca> jtee@ac.dal.ca writes:
>>
>>>      Hmm...I've proceeded down into the level under water
>>>but not all of my characters can breath water.  Two characters can
>>>because of two same type helmets.  One has a ring of water breathing...
>>>but it doesn't seem to work!  I've tried it on all characters...I've
>>>even put the ring in my hand and the characters still drown!  Even
>>>if the ring works, I have one character left.  Am I missing another
>>>water breathing item?  I do have 2 potions of water breathing - but they
>>>won't last indefinitely now, will they?  Any suggestions as to the use
>>>of the potions and how to use the water breathing ring?
>>
>>The ring of water breathing worked just fine for me. However, I don't
>>think it will last indefinitely, so if you've worn it before, it may
>>have run out of power (I'm sure someone will correct me if I'm wrong
>>here :-)). As for the potions, there are a couple of potions on the
>>underwater level itself, and the ones you have should just be enough
>>to find those - just don't take too long fighting off the critters.
>>
>>>      James
>>
>>Good luck,
>>
>>Freddy
> 
> I think what happened there was that he put the ring in his ACTION hand,
> instead of in the inventory window hand where most rings go.
Actually, I HAD placed the rings where the ring is supposed to be
but like the previous person said, I had unknowingly worn it
all out.  Oh well.  In fact, I thought that I was using the ring
incorrectly and even tried casting spells on the ring in my
action hand after I had worn it out.  Do helmets wear out too?
I've been wearing a few for a long time so far and they havn't
worn out yet...

James
From: Jason_Mulligan@camelot.apana.org.au (Jason Mulligan)
Newsgroups: comp.sys.amiga.games
Subject: Test
Distribution: world
Date: 30 Dec 92 13:23:54 EST
Organization: The TOWER BBS



 -- AEd V1.36f/EvaA

-- Via DLG Pro v0.992
From: Scott_Riddick@dream.uucp (Scott Riddick)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima V wanted!
Date: 9 Jan 93 06:52:03 GMT
Organization: DreamStates BBS & CyberNet HQ in G'ville, FL   1-904-331-4317

I've got Ultima V, and I'll sell it to you if you want it.  But do you
really want it? :) I thought Ultima V was the worst Ultima ever done. Lacks
the plot and feel of Ultima IV, and the graphics and animation of Ultima
VI.  If you want a good Ultima, go get Ultima VI...you won't be
disappointed.  The onlt thing Ultima V is good for is a nostalgia piece, or
to format the disks and get a few new blanks...
 
 Scott

-- Via DLG Pro v0.995

UUCP:  uflorida!dream!Scott_Riddick
INTERNET: Scott_Riddick%dream.uucp@ufl.edu
      or: dream!Scott_Riddick@ufl.edu
From: wolfe@wvnvms.wvnet.edu
Newsgroups: comp.sys.amiga.games
Subject: Star Control 2...
Date: 11 Jan 93 00:28:32 GMT
Organization: West Virginia Network for Educational Telecomputing

Does anyone know when Star Control 2 will be out for Amiga?  
	Wolfe
Newsgroups: comp.sys.amiga.games
Subject: Re: A-TRAIN
From: Ikki@BEIZ.mediatex.ch (018490505-287: Jelmoli S.A.)
Date: 4 Jan 1993 15:49:35 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Wich game is better? A-Train or Railroad
Tycoon?
A comparision would be really good.

Greetings.

Ikki@BEIZ.mediatex.ch





|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: mac9167@tamsun.tamu.edu (Matt Costanza)
Newsgroups: comp.sys.amiga.games
Subject: Games For Sale
Date: 8 Jan 1993 21:02:13 -0600
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: tamsun.tamu.edu

I have a few games for sale.  They are priced to move.  They all come in the 
original box will full documentation.  Most all have the warrenty card.
**BUYER PAYS SHIPPING** If you are buying one game then I will ship via
U.S. Mail.  If you are buying more than one game then I will ship via UPS.


GAMES

Dragons of Flame (SSI)			$10.00

Ferrari Formula One (EA)		$10.00

Gold of the Aztecs (US Gold)		$12.00


APPLICATIONS

City Desk 2.0 DTP (Sunrize Industries)	$25.00



If you are intrested in any of the above, please e-mail me.
	

-- 
Matt Costanza             |  Texas A&M University   |       Amiga 2000
MAC9167@Tamsun.Tamu.Edu   |Computing Services Center|     GVP 030 40 Mhz.
Surfman@Andromeda.Tamu.Edu|  Problem & Change Mgmt  |    MSDOG Eat My Dust
                          |    Problems "R" Us      |
Newsgroups: comp.sys.amiga.games
From: ad487@yfn.ysu.edu (Samuel DiRocco)
Subject: Wolfenstein
Organization: Youngstown State University/Youngstown Free-Net
Date: Thu, 7 Jan 1993 20:21:49 GMT


	A friend of my just downloaded the PD game Wolfenstein for his IBM
is this game available for the Amiga and if so where can it be doiwnloaded
from?
-- 
From: Argon 238
		Dear Conan,
			    "Werewolves were gloves, keep hands warm."
No Fate but the Destiny you create!
From: steves@CIS.Prime.COM (Steve Stamford)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lost Tales of Infocom
Date: 12 Jan 93 15:30:53 GMT
Reply-To: steves@CIS.Prime.COM
Organization: Computervision R&D Ltd

How do we get this book??

steve

---
Steve Stamford, Operations Technician,	 | steves@cis.prime.com
Computervision R&D LTD, Harston Mill, Royston Road, Cambridge, ENGLAND
+44 223 872377 Ext 350. 
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc,rec.games.chess
From: uzun@netcom.com (William Roger Uzun)
Subject: Re: Illegal UChess 2.01 fix (ICE-T/CRYSTAL)
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Wed, 6 Jan 1993 01:08:14 GMT

The difference between 2.11 and 2.10 is slight, only a display bug fix,
if you chose the set depth requestor in 2.10 and then clicked
on the main screen, it would leave the depth requestor on the
screen permanently.
This is fixed in 2.11 and is the only difference.

-Roger
uzun@crash.cts.com
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.games
Subject: Re: F/A-18 Interceptor: further chat
Date: Wed,  6 Jan 93 09:32:39 PST
Organization: The Portal System (TM)

Yes, and you can even attack the Electronic Arts building from the ground!
You can land on the highway and drive your F/a-18 around like a sports car!
 
If I remember right, to fly backwards, get up in the air and reverse your
engines backwards and eventually, you will fly backwards.  Never tried that
in a dogfight... Hm....  Shoot the guy on your tail!  I will have to 
give it a 'shot'.
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: If you're impressed w/ music.. (Zelda)
Distribution: world
Date: 11 Jan 93 13:15:42 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Sun  4 Jan 93  2:42, Shulick@navajo.ucs.indiana.edu (sam
wrote:

 S> Well, I got to toy around with my cousins' SNES over the holidays.  If
 S> you get a chance, try out Zelda III.  The music is GREAT (esp. in the
 S> beginning when you walk around in the rain).  Can anyone give me the
 S> specs on the SNES?  Clock speed?  Number of maximum colors on the
 S> screen
 S> at once?  How many audio channels, and what kind of sound (8-bit,
 S> 16-bit), etc.  Thanks.

I believe that the SNES (pronounced "sneeze", of course! :) has a clock
speed of approximately 4mhz.  It has around a 32xxx colour palette I
believe, and can display 256 at any given time.  The processor is a 65816,
just like in the old Apple IIGS.  I think the processor was indentical in
both.  I don't remember how many sound channel or what sound resolution
it's in, but you've heard the results for yourself do needn't worry about
what the specs suggest in this matter as this is usually more subjective
anyway (who would imagine that 4-channel 8-bit stereo could be made to
sound soooo good! :).

   The SNES has a major achilles' heel, though.  It has quite decent colour
for something meant to be displayed through an RF-modulator, and it's
scaling/rotation hardware is great stuff, but that's where the good points
end.  Anything that can use these special features can be made to be very
impressive, but anything else (mostly, anything such as sims that requires
lots of CPU time) really suffers.  There just isn't enough power under the
hood when it comes to the crunch.  That's why most SNES games are just
puzzle games, shoot-em-ups, beat-em-ups, etc.

 S> -- 
 S>     // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail
 S> OK!)
 S>    // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or
 S> whatever.
 S> \\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 S>  \/                     / taxi."  --George Bernard Shaw

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games
From: ehamrick@magnus.acs.ohio-state.edu (Eric N Hamrick)
Subject: Two Games for Sale
Organization: The Ohio State University
Distribution: usa
Date: Thu, 7 Jan 1993 16:55:55 GMT


     I am currently selling two games:

                  Out of this World:  15$ + s/h
      James Bond:The Stealth Affair:  10$ + s/h

          If anyone is interested please contact me at
                         ehamrick@magnus.acs.ohio-state.edu

                                        Thankyou,
                                                  Eric
From: cprvzn@vaxa.hofstra.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Global Effect:  Always freezing over!
Date: 4 Jan 93 14:07:09 EST

In article <C05Cyv.IwG@ccu.umanitoba.ca>, umsmigi0@ccu.umanitoba.ca 
(Trevor Allan Smigiel) writes:

>      I bought Global Effect for my brother-in-law for christmas.  We
> can't get past 40 years!  The temperature starts to go down at about
> 20 years and just keeps dropping.  How can we prevent that?  Any
> other hints would be helpful too.
> 
> Thanks,
> Trevor
> 

I'm assuming you've chosen the "Frozen Planet" scenario.  If that's the case,
I have already survived over one-hundred years.  The first thing you should
do is set up a military headquarters.  Although it is unlikely you will
be fighting a war since you will not be playing this scenario against an 
oponent, it does have the advantage of generating a lot of power so you
can get things accomplished.  After setting up cities, power plants,
recycling plants, waste processing, etc. start planting trees - and lots
of them.  Start by planting coniferous trees surrounding ice patches.
Within a short time, the ice begins to recede.  As cities become more
populated, the global temperature will rise.  Also, since you've planted
so many trees, your ecological rating will also increase as well as your
available power.  As for causing deliberate pollution - don't do it!  It
may have the effect of increasing the global temp, but your eco rating will
dip, your power will fall, and after the soot fills the atmosphere, 
sunlight will no longer penetrate and the temp will go even lower than before.

It takes a good amount of time to get the hang of things.  Although the game
is quite friendly, it's not as easy as it may seem.  Give it some time - it's
worth the effort.

As for the person who thinks this game and its documentation is poor, I
simply can not agree with that.  If he doesn't have the patience to 
learn a new game, maybe he should just stick with SimCity.
Newsgroups: comp.sys.amiga.games
Subject: Re: New Game Standards***
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Date: 10 Jan 93 12:16:46 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <C0MBzw.Hzy@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
>In article <10JAN199310382936@v9000>, sg7017095@v9000 (tomwoof) says most sayishly:
>>Proposed New standard for good Amiga games:
>>
>*HEIL* to Monkey Island 2, DarkSeed, and Legend of Kyrandia, for being
>fully HD installable, OS-friendly, and just plain GREAT games.


Now if Monkey Island II and Legends of Kyrandia would work on the 4000/040
I would be happy. (note they do work if you softboot the machine w/ 1.3, but
that excludes HD usage.)
>                       
_ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)

Jim
-------------------------------------------------------------------------------
Screeeemmmmmin fast 4000/040..YEEEEEEHA!!          X-ASOCC (CBM Blew that one)
          Jim Martin   MATRIX -- If it's made, we sell it. Almost.
  -----(612) 656-9693--                         MARTIN@TIGGER.STCLOUD.MSUS.EDU
      We're almost done with the Cray module for the EmPlanT.  :) heh
-------------------------------------------------------------------------------