HDTenEightyP/NetNews huggingface dataset:
From: fannicm@wkuvx1.bitnet
Newsgroups: rec.games.frp.dnd
Subject: Re: Enchanted weapons to hit...
Date: 6 Oct 92 07:34:02 CDT
Organization: Western Kentucky University, Bowling Green, KY


> 
> Right, same with Demons and such other supernaturals.  Also, for incorporeal
> critters,(other undead, fog creatures, most elementals, etc.) the creature
> simply isn't solid, and can't be touched by a normal weapon.  It requires a 
> blade augmented by magic to affect it.
> 
> As for Earth Elementals, Golems, and the like.  They're tough skinned.  Try 
> cutting rock sometime.  The magic makes the weapon tougher, sharper, whatever.
> Some people also say that the weapon has a disruptive aura that affects
> magical creatures.
> 
> James Shank           	#		v131p9t3@ubvms.cc.buffalo.edu
-- 
	Ok, but how do you explain this:  1st ed. rules, a +1 sword is not a
magical weapon.  For that matter a +5 sword is not a magical weapon.  They
should not (but often do) glow when exposed to Detect Magic.  They are
simply finely crafted swords (up to +2) or made out of strange materials
(+3 to +5) like mithril steel and adamantine.  As sword is not considered
magical unless it has a power (i.e. flame tounge, luckblade, etc.).  So
riddle me that, good master...:-).

(oh, since someone will invariably ask, I got that from the 1st ed. DMG in
the magic item tables.)
-----
Master Hawk                      "Don't let the Dreamweaver strike..."
666 Hellfire Lane
*** Without other visions of what should be, there is no progress.
*** The only true sin is not standing up for what you believe.
*** Lead...follow...or get out of my way.
Newsgroups: rec.games.frp.dnd
From: abistak@nyx.cs.du.edu (Andrew Bistak)
Subject: Lich
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: usa
Date: Wed, 30 Sep 92 13:42:29 GMT



Our party consists of a Paladin(lev 9)/Bard(lev 10)/Fighter-Mage ( lev 7 7)
and a thief unfortunately. Heres the problem, does anyone know how to
defeat a damn Lich? Some stats/weaknesses would be nice.
regards, Andrew

Newsgroups: rec.games.frp.dnd
From: skomedal@solan.unit.no (Knut Torstein Skomedal)
Subject: more XP-calculation
Organization: Norwegian Institute of Technology
Date: Mon, 5 Oct 92 17:32:03 GMT


OK. My first post on this subject was largely ignored, 
(I got one response by email, thank you stuckey)
so I'll try again.
Have anybody found any good rules for calculating XP-values of creatures
with magical abilities? As I mentioned in my previous post there should be 
an XP-difference between an 18th level mage turned Lich and a 30th level one.
If we DM's of the net could work out a set of such rules, we would all benefit.
(IMO).

I'll se if I can't post my monsters to the net, but it might take a while
as I'd prefer to write them up in LaTeX first. As of now they're still WP-files.

Have any of you got any spell not included in the "new.mage.spells", 
"tome.magic", "Frost" and the other FTP-books?
I'm compiling them in a common file and writing them up in LaTeX, so I'd like 
all you've got. The book contains absurdly highlevel spells, so don't worry
that one of your spells might be too "far out".
(please note that I've deleted all creator names from these files as they were
intended for my personal use only when I started. If there is sufficient 
interest I might include the names of the original authors and post the 
finished book to one of the FTP- sites.

THANK YOU, ALL YOU WHO HAVE MADE THE BOOKS I STOLE FROM.

If you have any spells and/or comments, please email them to me or the .net.

My Address:   skomedal@solan.unit.no

More will definitively follow later.
From: scythe@byron.u.washington.edu (The Grim Reaper)
Newsgroups: rec.games.frp.dnd
Subject: Re: Trolls' regeneration
Date: 29 Sep 92 18:51:12 GMT
Article-I.D.: u.1992Sep29.185112.21696
Organization: University of Washington, Seattle

In article <1992Sep29.143424.14615@msuinfo.cl.msu.edu> luhmann@cps.msu.edu (Patrick J Luhmann) writes:
>In article <COVIN.92Sep28173905@despair.cs.uchicago.edu> covin@tartarus.uchicago.edu (David Covin) writes:
>>In article <1992Sep28.212012.6975@Princeton.EDU> tao@potato.princeton.edu (Terry Tao) writes:
>>
>   <...Stuff deleted...>
>
>>If you think trolls are neat, you should look at the Runequest monster,
>>the "walktapus" (like an octopus, but it walks on land...).  It
>>regenerates, much like a troll-- but pieces cut off a walktapus
>>regenerate into *new* walktapi of their own.  
>>
>Trolls do this also.  Any limb that is severed will try to reconnect with
>its troll, but if it is unable to, it forms a new troll.
>
>This brings up another question:  How much do trolls eat?  If enough food
>is around powerful evil leaders could create quite an army by capturing a
>few trolls and then "breeding" them.
>
>>
>>Just my thoughts...
>>
>>--
>>David Covin                           covin@despair.uchicago.edu
>
>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>+  "Is it a hand on your shoulder   +  Pat                          +
>+   From the Lord above             +  luhmann@atlantic.cps.msu.edu +
>+   Or the Devil himself            +                               +
>+   Come to give you a shove?"      +    "Life is easier if         +
>+              --  "Fates Warning"  +     you embrace death"        +
>+                    Iron Maiden    +                 --  Me        +
>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Uh... no.  Not the AD&D kind, at least.  AD&D trolls omly regenerate
from the largest piece... all the other parts die off.
From: uldry@eig.unige.ch
Newsgroups: rec.games.frp.dnd
Subject: Re: Lich & Demi-Lich...
Date: 30 Sep 92 14:14:12 GMT
Distribution: usa
Organization: University of Geneva, Switzerland

In article <1992Sep30.134229.19463@mnemosyne.cs.du.edu>, abistak@nyx.cs.du.edu (Andrew Bistak) writes:
> 
> 
> Our party consists of a Paladin(lev 9)/Bard(lev 10)/Fighter-Mage ( lev 7 7)
> and a thief unfortunately. Heres the problem, does anyone know how to
> defeat a damn Lich? Some stats/weaknesses would be nice.
> regards, Andrew

Hello Guys, here is the mad FU!

I can tell you an answer: No...

May your death be painfull ...
Ah AH AH AH AH AAAHHH AAAHHRGH!

Seriously, you can try to cast a FireBall at it from the Ethereal Plane 
or from the Astral Plane...

'til your next call for help...
					FU, AD&D 2's GM in the Forgotten
						Realms.
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: rec.games.frp.dnd
Subject: Re: new spell please critisize
Date: 1 Oct 92 23:19:31 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


  I don't know of know has yet nut please do. Thanks
Newsgroups: rec.games.frp.dnd
From: barnett@mummy.agsm.unsw.OZ.AU (Glen Barnett)
Subject: Intelligent opponents (was Re: Lich & Demi-Lich...)
Organization: The Australian Graduate School of Management
Date: Wed, 7 Oct 1992 00:42:10 GMT

In article <1992Oct5.120254.13349@miavx1.acs.muohio.edu> gajensen@miavx1.acs.muohio.edu writes:
  [stuff deleted]
>The commotion about a lich is the fact that not only is it an undead monster,
>(and yes, it is the single most powerful undead), it used to be at least an
>arch-mage. To top it off, it still has _all_ of the powers it possessed as an
>arch-mage, plus a few bonuses. Not losing con points for casting permanency and
>not having to worry about aging for the casting of wish are the two that come
>to mind most easily. If you also consider that the lich has had _lots_ of time
>to prepare his defenses, they are untouchable.
>
 [neat example of just how nasty a well organised lich might be]
  [ and other stuff deleted]
>Greg Jensen

This thread was quite interesting in that a number of reasonably intelligent
ways for a lich to be more than another lamb to the slaughter were put 
forward. What other ideas for other monsters (or ideas in general) can
you crafty xdnd DM's put forward?

Glen Barnett
From: tmiller@prism.gatech.EDU (Thomas Miller)
Newsgroups: rec.games.frp.dnd
Subject: Re: Lich & Demi-Lich...
Keywords: lich
Date: 1 Oct 92 14:06:40 GMT
Organization: Georgia Institute of Technology

> In article <1992Sep30.134229.19463@mnemosyne.cs.du.edu>, abistak@nyx.cs.du.edu (Andrew Bistak) writes:
> > Our party consists of a Paladin(lev 9)/Bard(lev 10)/Fighter-Mage ( lev
> > 7 7) and a thief unfortunately.   [Here's] the problem, does anyone know
> > how to defeat a damn Lich?  Some stats/weaknesses would be nice.
> > regards, Andrew
> 


  With only four characters in the party, my advice would be to flee
and come back later with more help...





-- 
Thomas Miller      Georgia Tech Network Services        GT EE 1992 (?!) 
WORK: (404) 853-0254 / Rich Bldg Rm 127, 258 4th St  Atlanta, Ga. 30332
HOME: (404) 351-1017 / 1185 Collier Rd NW apt 2A     Atlanta, Ga. 30318 
Internet:  tmiller@prism.gatech.edu   or   thomas.miller@oit.gatech.edu
From: z_copeab@ccsvax.sfasu.edu
Newsgroups: rec.games.frp.dnd
Subject: Re: Sowrds of Sharpness and Incredible Constitution
Date: 27 Sep 92 23:53:31 CST
Organization: Stephen F. Austin State University

In article <69172@hydra.gatech.EDU>, ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
> In article <1992Sep27.201930.1215@ccsvax.sfasu.edu> z_copeab@ccsvax.sfasu.edu writes:
> 
>>	No, he dies at -10. I would consider 'regeneration' from high con to
>>be more of a very, very effecient metabolism and healing system, *not* as a
>>magical ability.
> 
> Is a troll's regeneration a magic ability?  If not, then why doesn't the
> troll die when he gets to -10 HP?  If it is, can it be dispelled?  That
> would severly limit the effectiveness of trolls.

	It is an innate magical ability, like a dragon's breath or a vampire's
charm ability.(my ruling)

> 
> I agree that the elf should be dead, but I don't necessarily agree with
> your reasoning.
> 
> BTW, how does an elf, who starts a game with a -1 Con penalty get a
> Con of 20?  The very most he could have had at the beginning was a 17
> (and that's EXTREMELY unlikely).  What did he do to gain at least 3 points
> of Constitution????

	This is a very good question OTOH...

Brandon Cope
Xref: sparky rec.games.frp.dnd:4051 rec.games.frp.misc:6245
From: jgostin@eternal.chi.il.us (Jeff Gostin)
Newsgroups: rec.games.frp.dnd,rec.games.frp.misc
Subject: New PBEM (fowarded)
Date: 25 Sep 92 23:48:21 GMT
Organization: The little node that could...

Fowarded from ADND-L-- Please respond to Mr. Hamburg.

>Date:         Thu, 24 Sep 92 23:40:31 EDT
>From:         Eric Hamburg        <HAMBUREE@DUVM>
>Subject:      And yet another PBEM...
>To:           "Adventurers..." <adnd-l@pucc>
>========================================================================
>Hear ye Hear ye...
>
>     To those of you out in net.land who are interested in playing a PBEM
>in a campaign that is truly like none before, please mail me your
>characters so that the adventure may begin.  I require stats and request
>histories, info on items or weapons of unique nautres, and anything else
>that you feell will give you character more depth.  The more thorough the
>character, the better the chances of getting selected.
>
>     I am using a homemade world with ties to 1st and 2nd edition D'n'D
>material that is severely modified.
>
>     No restrictions to race, character classes, etc....limited only by
>the D'n'D manuals and Dragon Magazines.  I would accept other classes too
>if I have a copy of that class.  I will generally accept anything with
>consideration and permission, but nothing to the extremes.
>
>     I ask only this: that your characters be between 6th and 8th levels,
>but characters slightly higher/lower will be allowed if a good argument is
>made.  In any case, no characters below 4th and above 10th.  NO MUNCHKINS.
>This will be roleplaying and not rollplaying as I will be handling all
>combat.
>
>     Response and play action will be at LEAST and a minimum of once a
>week.  It can be more, but it must be at LEAST once a week.
>
>     Please mail all submissions to HAMBUREE@DUVM.OCS.DREXEL.EDU Multiple
>submissions are allowed, but there will be only one character played per
>person.  I will be accepting submissions up to the 1st weekend of October
>at which point I will be reviewing the submissions and will assemble a
>wellrounded party.
>
>Thank you for you time and consideration and please give this a try.
>
>Eric Hamburg...Archmage of Philly
>Hamburee@duvm.ocs.drexel.edu
>no .sigs just autographs, please
>
Newsgroups: rec.games.frp.dnd
From: scythe@byron.u.washington.edu (The Grim Reaper)
Subject: Re: Critical Hits
Keywords: critical hits
Organization: University of Washington, Seattle
Date: Mon, 5 Oct 1992 02:46:51 GMT

In article <69936@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
>In article <1992Oct4.203943.20047@u.washington.edu> scythe@byron.u.washington.edu (The Grim Reaper) writes:
>
>>Okay.... in my campaign, I use a system for determining if a critical
>>has occured that is dependent on level.  Fighter have a chance to
>>critical of 10% per level, rogues have a chance equal to 7%/level,
>>priests 5%/level, and mages 3%/level.  The player must
>>roll under that percent to achieve a critical when they roll a 20.  
>
>Why would you give a rogue a better chance to roll a critical hit than
>a priest?  Preists are supposed to be better fighters than rogues.
>
>
>-- 
>Jorge Diaz                       | "I want you to remember, Clark... in all
>Georgia Institute of Technology  |  the years to come, in your most private
>Office of Information Technology |  moments...my hand at your throat.  I want
>ccoprdj@prism.gatech.edu         |  you to remember the one man who beat you."
That in and of itself is kinda silly if you use specialty priests like
I do.  The standard generic AD&D cleric is based on real history
(sorta) when clerics went into battle with platemail on alongside the 
fighters.  Only the priests of war have that role in my game.  I think
thieves should receive a higher thac0 and more hps than a priest of love,
or art, or craftsmen, or many other things.  But even by the rules,
I think thieves are sneakier fighters than clerics, and are
beter able to hit vital spots.
Just MNSHO,

--------------------+-------------------------+
HIC IACET ARTVRVS   + The Grim Reaper         + 
IN INSVLA AVALONIA  + SCYTHE@U.WASHINGTON.EDU +
REX QVONDAM REXQVE  + ----------------------- +
FVTVRVS             +                         +
--------------------+-------------------------+
Newsgroups: rec.games.frp.dnd
From: mpd48941@uxa.cso.uiuc.edu (Mike Duff)
Subject: Re: Psionicist problems...(No Nukes!)
Reply-To: duff@cs.uiuc.edu
Organization: University of Illinois at Urbana
Date: Tue, 29 Sep 1992 05:08:23 GMT

>    For example, the sphere of annihilation defies the Law of Conservation of
>    Matter.  It totally destroys matter.  Poof! It's gone for good.  You could
>    pretend that the sphere transformed the matter into an outrageous amount
>    of energy that it stored, but why wouldn't the damage it causes when
>    exploding increase proportionally to the amount of matter it destroyed?
>    Magic is magic, and you shouldn't really worry about nuclear reactions,
>    chemical equations, or Laws of Physics.
OR for that matter, there may be some strange dimension into which all
"destroyed" matter or "extra" cells are spewed when these powerful magics are
invoked.
I always assume that there is a semi-concrete answer to any "fantasy fizzics"
problem, but that the physics themselves deal with things we must IMAGINE
but can't quite grasp.

>
-----------------------------------------------------------------------------
| Michael Duff              | "Thank you for bringing up such a painful     | 
| ACM membership coord.     |  memory.  While you're at it, why don't you   |
| ACM SIGsoft               |  give me a paper cut and pour lemon juice     |
| duff@cs.uiuc.edu          |  on it.                                       |
| mpd48941@uxa.cso.uiuc.edu |          - Miracle Max of Princess Bride fame |
-----------------------------------------------------------------------------
Newsgroups: rec.games.frp.dnd
From: walker-john@yale.edu (John Walker)
Subject: Desperately seeking Lords of Krynn
Followup-To: rec.games.frp.dnd
Organization: Yale University
Date: Fri, 2 Oct 1992 04:14:34 GMT

Sorry to post this here (as well as to frp.classifieds), but I am *very*
desperate to find the module/gamebook Lords of Krynn.  If you have it, and
would be willing to part with it (for a negotiable amount of money) or even
just mail me xerox copies of it, please let me know.

----------------------                                -------
|     John Walker    |                                |place|
|walker-john@yale.edu|                                |stamp|
|   (203) 436-0915   |                                | here|
----------------------                                -------
From: tao@ginger.princeton.edu (Terry Tao)
Newsgroups: rec.games.frp.dnd
Subject: Re: Missed Move Silently Results
Date: 5 Oct 92 14:55:29 GMT
Distribution: na
Organization: Princeton University
Originator: news@nimaster

There seems to be a lot of nails and bees in your world.  I don't see how creeping
around will cause all these dramatic effects: otherwise, just walking normally
would require the same things happening.  Also, people creeping around silently
are more CAREFUL than people taking a normal stroll.  They don't step on things
and so on.  Finally, thieves would be trained in the art of silent moving.  They
know how to pace themselves, and so on.

Also, I like to be kind to thieves, seeing as they really have it tough compared
to other classes.  practically no spells, armor, mediocre hp and attack rolls,
in a party tends to be used as a lockpick and a mine detector.

However, there can be some interest with, for example, a buzzing bee around the character.  Will the thief swat the bee, and risk being heard? if he doesn't, the
bee may land on his nose and cause all sorts of problems.  Also, creeping tends
to build up the adrenalin: one loud noise and you can be shocked quite badly.
Another interesting thing is trying to convince the guards or whatever that the
noise they just heard was natural ("miaow... miaow").

How fast can you move silently? is moving real slow an advantage in the rolls?
From: v131p9t3@ubvmsb.cc.buffalo.edu (Ninstar Cybermage - Back Again from the Mists!)
Newsgroups: rec.games.frp.dnd
Subject: Re: Enchanted weapons to hit...
Date: 6 Oct 92 00:25:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct5.232641.19971@u.washington.edu>, scythe@byron.u.washington.edu (The Grim Reaper) writes...
>In article <1aorbdINNe0p@charnel.ecst.csuchico.edu> pkralik@ecst.csuchico.edu (Wintermute) writes:
>>Exactly how do you explain to a character *why* an enchanted weapon is needed
>>to hit certain more powerful creatures.  Now, I realize that this is one of 
>>the things that perhaps makes the creature more powerful, but I want a more
>>logical explanation to give players than this...
>>
>Well.... for undead and lycanthropes at least, non-magical weaons cause
>wounds and everything, but they heal within seconds.  So as soon as the
>weapon is removed from the wound, the wound heals.

Right, same with Demons and such other supernaturals.  Also, for incorporeal
critters,(other undead, fog creatures, most elementals, etc.) the creature
simply isn't solid, and can't be touched by a normal weapon.  It requires a 
blade augmented by magic to affect it.

As for Earth Elementals, Golems, and the like.  They're tough skinned.  Try 
cutting rock sometime.  The magic makes the weapon tougher, sharper, whatever.
Some people also say that the weapon has a disruptive aura that affects
magical creatures.

James Shank           	#		v131p9t3@ubvms.cc.buffalo.edu
AKA: Ninstar Cybermage  #	or	shank@acsu.buffalo.edu
###############################################################################
"Ten thousand years old...He could be trouble." -Vampire Hunter D
"Every night I say a prayer, in the hope that there's a heaven..."-Styx
"How do you make ammends for a god's sins?"-Forgotten Realms
##############################################################################
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From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.frp.dnd
Subject: Re: Trolls' regeneration
Date: 6 Oct 92 20:52:10 GMT
Article-I.D.: blaze.1992Oct6.205210.3690
Organization: Johns Hopkins University CS Dept.

In article <Bvpqz9.9Gy@cs.dal.ca> lazarus@ug.cs.dal.ca (Chuck Turner) writes:
>>|> 	Is a troll regenerated from a finger a new troll?
> If that finger is the single largest remaining piece of the troll, then yes
> it will grow into a troll.  But not a NEW troll.  It will be the same troll
> that it came from, with only a new body.

So how does the finger know whether or not the rest of the troll is still
alive, so it can decide "hey, I think I'd better not regrow, I'll let the rest
of my body do it instead"?
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: scythe@byron.u.washington.edu (The Grim Reaper)
Newsgroups: rec.games.frp.dnd
Subject: Re: Swords of Sharpness and Incredible Constitution
Keywords: Trolls, regeneration, sword, sharpness, constitution
Date: 29 Sep 92 00:20:36 GMT
Organization: University of Washington, Seattle

In article <1992Sep28.212012.6975@Princeton.EDU> tao@potato.princeton.edu (Terry Tao) writes:
>Brings up another interesting question.  What DOES kill trolls apart from
>fire and acid:: what about
>
>old age
Hmm.. probably.  Maybe trolls would regenarate old cells as new cells tho....
>death spells
Yep. Life force snuffed out, death.
>suffocation
Death.
>poison
I rule they aren't killed when put into negative hp by poison, and keep
regenerating.  However, they only regenerate at 1hp/2 rounds, and whenever
they come above 0 hp, they have to make a save vs poison again or die
from the poison still in their system all over again.  That was how a sadistic
green dragon in one of my campaigns kept his troll henchmen in line...
whenever they acted up, he'd breathe, and they'd be out for awhile
>freezing to death
Hard to say.  Maybe put them in suspended animation until warmed?
>psychic attacks
Depends.... damaged brain cells would regenerate tho
>disease
Same as poison.  Limbs lost wound heal, however
>falling long distances
What kills you from falling is vital stuff breaking or whatever.  Trolls
just heal that right up.
>petrifaction
Same as a person.  Statue until unpetrified.
>
>If trolls are immune to all of these, then I can think that trolls will be a
>major problem in an ice world without the secret of fire and without enough 
>chemistry to produce acid..
>
Anyone living in an ice world without fire has enough problems.....
But there are creatures that use fire in an ice world.... remorhaz for instance


--------------------+-------------------------+
HIC IACET ARTVRVS   + The Grim Reaper         + 
IN INSVLA AVALONIA  + SCYTHE@U.WASHINGTON.EDU +
REX QVONDAM REXQVE  + ----------------------- +
FVTVRVS             +                         +
--------------------+-------------------------+