From: space2@hardy.u.washington.edu (TJO)
Newsgroups: alt.cyberpunk
Subject: Misc stuff  (was Re: Gibson, et all..
Date: 3 Oct 92 02:34:28 GMT
Organization: University of Washington, Seattle

In article <NP31RB3w165w@west.darkside.com> guru@west.darkside.com (Guru) writes:
>
>More Gibson.  Anyone know anything about him writing the original 
>(unused) script for the flik alien (yes, the first one).  Appears that 
>they (studio types) didn't like it.

Well as far as I know he just did the aliens III script... although I could be
wrong.

>
>Virtual Reality #2.  The VR convention was down here in SJ last week.  
>Didn't have much of a chance to go, but I did hear some interesting 
>stuff.  Especially the think about the VR ST:TNG in the malls...

>
From: clarinews@clarinet.com (UPI)
Newsgroups: clari.biz.products
Subject: 'Star Trek' licensed for mall centers

	LOS ANGELES (UPI) -- Paramount Pictures said Thursday it has licensed
its ``Star Trek: The Next Generation'' series to Edison Brothers
Entertainment Inc. to develop ``virtual reality'' entertainment centers
at shopping malls.
	Edison Brothers said it is planning to open the first ``Star Trek''
center next year, with restaurants and merchandise areas, but it has not
yet decided where to site the attraction.
	``Virtual reality'' uses a helmet with computer-generated images
designed to give the participant the feeling of movement within that 
``virtual world.'' In this case, the centers will simulate the sets and
characters on the TV series and permit customers to play games and
interact with characters.
	``For 25 years, 'Star Trek' has been synonymous with the ultimate in
technology,'' said Brandon Tartikoff, chairman of Paramount Pictures. 
``Our agreement with Edison Brothers will, for the first time, permit
'Star Trek' fans across the country to actually board the USS
Enterprise.''
	``We are enthusiastic about teaming up virtual reality and 'Star
Trek' to create the ultimate in experiential retailing,'' said Andrew
Newman, chairman of Edison Brothers. ``The odyssey of 'Star Trek' is
virtually real to millions of Americans.''
	Paramount said the virtual reality attractions will include software
created by Spectrum HoloByte Inc., of Alameda, Calif., which holds the
license for home computer and video game software based on ``Star Trek:
The Next Generation.''


>Virtual Mondo #2.  In the last issue (cant remember what the cover was, 
>'cuz I didn't buy it..) there was this ad for Odo-Sendi Corperation.  No 
>description just a phone number.  Gave it a call.  Sales rep said 
>"affordable desktop VR... I send you info."  haven't gotten it yet.  When 
>I do I'll let ya know...

>

Newsgroups: sci.virtual-worlds
From: osendai@well.sf.ca.us (Mark Pesce)
Subject: IND: Ono-Sendai Mission Statement

Ono-Sendai is now creating an inexpensive, consumer virtual reality
entertainment system. Many computer specialists have said consumer VR
could not be implemented for at least another 5 to 10 years. Experts
also claimed the world was flat, but rest assured Ono-Sendai won't be
falling off any map.  Instead, Ono-Sendai is recharting entertainment
applications for the future.

Ono-Sendai is accomplishing this by developing a portable, affordable
and interactive, immersive home video gaming system.  Immersive,
interactive VR technology allows the player to enter and navigate
through a computer-generated 3-D environment. Here, imagination merges
with the machine.  If you're searching for the next big electronic
entertainment breakthrough -- adjust your matrix mode and jack in to a
virtual universe.

Simply stated, Ono-Sendai will succeed in the consumer VR video game
market for 5 reasons:

        1. Ono-Sendai products will be competitively priced;

        2. Ono-Sendai products use immersion and interaction to provide
                greater electronically mediated realism than is available in
                existing low-end VR operations;

        3. Ono-Sendai products use sophisticated networking features;

        4. Ono-Sendai has assembled a team who excel both personally and
                professionally -- a group driven to assure quality;

        5. Ono-Sendai's corporate ethics are based on integrity, customer
                satisfaction, high product standards, and community concerns.

Now that you know who we are, we'll keep you posted on the latest Ono-Sendai
news.  Ono-Sendai _is_ the consumer Virtual Reality company.  We welcome you
to step inside our vision and make it your multisensory playground.
Newsgroups: alt.cyberpunk