HDTenEightyP/NetNews huggingface dataset:
From: cython@ais.org (Tim Devlin)
Subject: Re: EOBII
Organization: UMCC
Date: Thu, 13 Aug 1992 16:29:03 GMT

In article <Mike_Hladyboroda.0i94@telepro.UUCP> Mike_Hladyboroda@telepro.UUCP (Mike Hladyboroda) writes:
>HELP!!!!!
>We are stuck in the Darkmoon tower and don't know what to. We are new to
>this type of game but we still like a challenge so don't give us too much
>info. 
>Question 1:  Should we keep Insal or the dwarf that was locked up?
>Question 2:  How do we get something that will help us in our journey.(See,
>that's how much we know; we don't even know what to look for.)
>
>
>  Thanx, Mike Hladyboroda
>
>-- Via DLG Pro v0.995
>

Insal is not a dwarf, he is a halfling, and don't worry, you wont be able to
keep him very long.  He leaves all by himself, but DO let him join your
party, as its rather amusing at the end of the game if you do so and he does
not serious damage to you.

As for your other question...gods, there are tons of things that will HELP
you in your journey, if you are only at insal, you have a L O N G way to
go.  Your first task will be to collect up all 4 horns of the winds...you
will find all four of them in the catacombs which is where you are now.
 
Tim
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sonic the hedgehog d
Date: Thu, 13 Aug 92 05:58:03 PDT
Organization: The Portal System (TM)
  <1992Aug8.220511.11427@nmt.edu>

No, it's not playable.
From: trav@wixer.cactus.org (traveller)
Newsgroups: comp.sys.amiga.games
Subject: Re: Best Games
Keywords: games,amiga
Date: 23 Aug 92 10:43:44 GMT
Organization: Real/Time Communications

In article <1992Aug22.233627.17496@ringer.cs.utsa.edu> mjbrown@lonestar.utsa.edu (Marc J. Brown) writes:
>In article <1992Aug19.042948.4737@monu6.cc.monash.edu.au> rda668h@monu6.cc.monash.edu.au (MARTIN KRZYWAK) writes:
>>
>>lets have a list of all the best games on the amiga so far
>>Hope to hear lots of responses from all amiga dudes
>
>Well, I'm a bit late, but... :)
>
>I've decided to have only a top-5, and to divide the games into categories:
>Best Game Intros: [not including Psygnosis's animations]
>1. Apidya
>2. Super Space Invaders
>3. Leander
>4. [c'mon! this one's tough! ;) ]

4. The Killing Game Show <or was this psygnosis? rented it like a year
ago>

>mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
>"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts

Trav

-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: best games
Organization: York University, Toronto, Canada
Date: Sat, 22 Aug 1992 02:43:27 GMT

In article <2718@nlsun1.oracle.nl> gbradley@uks197.Berkeley.EDU (Gary Bradley) writes:
>robtu@itx.isc.com (Rob Tulloh writes...
>
>> Speedball (is II any good?)
>
>    SBII is MUCH better than I. If you like I, then I guarentee you will
>LOVE II. Get it!!!
>

IBM version of SpeedBall II is better than the Amiga version. So does
GODS. (both from Bitmap Brother)
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt - HELP needed
Keywords: BLACK CRYPT
Date: 12 Aug 92 14:14:50 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <BstDr8.2nw@immd4.informatik.uni-erlangen.de>, mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:
> jacquet@ligiahp.univ-lyon1.fr (JACQUET                   ) writes:
> 
> 
> >I've just started playing BC and I already have a problem
> >on Level One. How do you get the key to open the door that
> >appears in a corridor wall after pulling the lever ?
> 
> The key is on level 2.
Correct.

> >Is the ogreblade located on 1st level ?
> 
> No, it is BEHIND the ogre.
Incorrect.  Like I said in an ealier post, the ogreblade is
on level 1.  Just check the clue book for level 1.

> >Thanx a lot for any help you can provide...
> 
> First you have to pass the Ogre the get into the caves behind it,
> then you'll find the key and Ogreblade.
Just the key to the door on level 1.  Beyond that door is a teleport
that takes you to the ogreblade.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: re: Bureaucracy spoilers request
Date: 17 Aug 92 03:15:18 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sun 16 Aug 92 18:46, Adem1@cs.aukuni.ac.nz (adam Edward 
wrote:

 AE> I need help in this game. Really!
Not surprising - it's a very oblique game!
 AE> I need to find some money from somewhere or i cannot get to the
 AE> airport to
 AE> catch my plane. I have tried a few things with bankslips doing -ve
 AE> money and
 AE> stuff, but it doesn't seemed to have worked. I also cannot change my
Think back to math class:
What happens when you add a negative number?
What happens when you subtract one?
And is withdrawing the negative of depositing?

 AE> address
 AE> but that could be just one of the many annoying things in the game
Yes, changing your address is the goal of the game; when you get that done,
you've WON!

 AE> I cannot do anything with the hose that gets robbed, and i cannot get
 AE> into the
 AE> house which has the paranoid loudspeaker user at the bottom southern
 AE> end of the
These two are related. Go to the paranoid's house, hear the password
request. Then go into the robbed house. You'll find another paranoid there.
No, he doesn't own the robbed house. Or the paranoid's house. Maybe he's
friends with the person who lives in the house with the security from hell?

 AE> street. I cannot pay the waitress in the hamburger shop, and have to
 AE> skip
 AE> without paying. I cannot get the stuff out of the lamias pen without
 AE> touching
 AE> the lamias tongue.
The "fast" "food" place is unpayable. Just skip out the side, as you've
been doing.
As to the llama... Poor thing... Her owner's gone off and left her with
nothing to eat! And mail's inedible!



-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: jacquet@ligiahp.univ-lyon1.fr (Yvan Jacquet)
Newsgroups: comp.sys.amiga.games
Subject: More help needed on BLACK CRYPT
Date: 14 Aug 1992 13:15:53 GMT
Organization: INSA Informatique, Lyon, France
Distribution: world
NNTP-Posting-Host: ligiahp.univ-lyon1.fr


First of all, thanx to everyone who gave me info about the Ogreblade stuff...
Now, i'm back and my problem is on level 4 :

1) How do I get through the ring of skulls (thieves nest entrance). Remove glyphs spell
doesn't work and I tried to pass through it after drinking the potion of invincibility and
all my characters but the cleric died. I've got a bunch of life scrolls but it doesn't work
anymore (I mean I used it once before but now it has no effect). Where did I missed the point ?

2) On 3rd level the rune says "give me sight and...". Ok, i've found a item called sight giver
so I get back there and tried to use it on the door. Well, not much happened aside from wasting
all the charges of the item. What's the deal with the sight giver ?

3) On 4th, I've been everywhere (I mean doors and behind moving pillars) and there's still
these 3 closed door near the teleporter (south west). Any clue about opening them ?

Ok, I would appreciate any help about these points, especially why I can't raise deads anymore...
(Oopps, and my ring of location is out of order too,... ???)

Thanks

Yvan.
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII
Keywords: EOBII
Date: 18 Aug 92 14:29:55 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Aug18.035114.10938@midway.uchicago.edu>, gc14@ellis.uchicago.edu (Grace Putao Chang) writes:
> 
> I need some help, but I just want a push in the right direction(Ok, maybe a
> *BIG* push) :-)
> I'm stuck on the fourth level (At least I think it's the fourth level, it's hard
> to tell)  It's the one where a message says that there is no turning back, and
> then a door closes behind you.  I've explored the whole level, and found
> a couple of doors to which I don't have keys, and a door which needs a key of
> Darkmoon, which I also lack!!!
> What do I need???  What have I missed???
You need to find some spider keys, I think.  (Are you on the level
where you cannot sleep?)  Look for a fake wall in the northwest
area.  You'll find a spider key and some stairs to the ant level.

> Any help would be appreciated, I'm getting frustrated with wandering around killing gelatinous cubes...
> Thanks in advance!!!     :-)
You're welcome.
Newsgroups: comp.sys.amiga.games
From: christ@cie.uoregon.edu (Christian G. Smith)
Subject: Project X- Hints Wanted!
Summary: If ya got 'em...Share em!
Keywords: projectx
Organization: Betty Lou's other closet....                    
Date: Thu, 13 Aug 92 23:14:06 GMT

  I'm looking for chets/hints on Project X by
Team 17.  I know their last game (Alien Breed)
is riddled with them, so I assume that P_X has
at least a few.
  If anyone does, please either mail them to
me or (Better yet) post them here.  
 
  Thanks very much!
 
-christian
KUDZU (on IRC)
GIB   (on OverDrive)

-- 
                         WAR IS PEACE
                      FREEDOM IS SLAVERY
                    IGNORANCE IS STRENGTH
christ@cie.uoregon.edu
From: msc9210@geovax.ed.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Lure Of The Temptress - HELP !
Date: 17 Aug 92 20:00:06 GMT
Organization: University of Edinburgh, Geography Department.

HELP ! I'm stuck in 'Lure Of The Temptress' (great game but shame about
the disk access).

I've managed to break into the wizards house with the lockpicks and set the
apparatus going by setting light to the oil burner with the tinderbox. The
potion is distilling but I've no way of collecting the potion at the tap as I
don't have a bottle or similar container. The original bottle from the prison 
seems to always get broken when you fall down the chute at the start of the
game. Is there any way of preventing this happening or do you need to find 
another receptacle somewhere else (if so where) ? 

Thanks in advance if anyone can help.

Cheers,
Martin.

----------oOo----------
Martin Eager
Dept of Geography
Edinburgh University
msc9210@uk.ac.ed.geovax
----------oOo----------
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lode Runner!!! For Amiga?
Keywords: LodeRunner
Date: 21 Aug 92 20:46:55 GMT
Organization: Dartmouth College, Hanover, NH

barrett@scooby.cs.umass.edu (Daniel Barrett) writes:

>	MotherLode is a really fun implementation.  It is quite challenging,
>too.

>	Unfortunately, it does not work properly on accelerated Amigas
>(68030, etc.)  It runs much too fast to be playable.  SHAME on the author
>for breaking the rules and not doing the timing correctly!

I could be wrong on this one... but what exactly do you mean it
doesn't run properly on an accelerated Amiga?  It runs on my A2000+020 
just fine... but then, I didn't spend much time playing it...

Yours Sincerely,
Kelvin


                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
 ____________________________________________________________/_____\________
| Kelvin     /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)------|
| "Unless someone like you cares a whole |  Aaahhhh!!! It's a beast...      |
|  awful lot, nothing is going to get    |    ... no, no... it's a doll...  |
|  better.  It's not."                   |       ... what is it?            |
|               -- Dr. Seuss (The Lorax) | either way... it's here!!!       |
 ________________________________________^__________________________________
Newsgroups: comp.sys.amiga.games
Subject: AMIGA 800 AND 2200??  -- CDTV WOTS UP?                                          
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 12 Aug 1992 18:29:53 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

I heard some rumours about an Amiga 800
an 2200, it ll have a mega-graphics-poss
ibility, and a Motorolla 68020 or even
a 68030 inside. By the way, the 2200
(I think) will have a veriy special
co-proz from Motorolla with multimedia-
possibility or something like that.
(I read that in the new Amiga-Format).
Does anybody knows more about these mach
ines?

What s up with the CDTV? Will there be
more programms on it? Or goes the CDTV
dead??
Greets......
Internet: Ikki(at)BEIZ.meidatex.ch

|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: tive@vipunen.hut.fi (Timo Tapio Vehmaa)
Subject: Re: Wing Commander I Demo!
Keywords: Has anyone seen it?
Organization: Helsinki University of Technology, Finland
Date: 14 Aug 92 14:16:51 GMT

>> Yeah, there was Mindscape logo and after that nothing i.e. it didn't work.
>  Well that sucks!  What kind of system were you using?

 A too-busy-with-my-mouse kinda system (that's why the demo didn't work). The
demo really sucks, should there be something after that spaceship cockpit
screen?
-- 
Timo Vehmaa, tive@vipunen.hut.fi, Helsinki University of Technology
From: ccspad@sunlab1.bath.ac.uk (Paul Dale)
Newsgroups: comp.sys.amiga.games
Subject: Civilisation Does the computer "cheat" ?
Date: 20 Aug 92 15:03:54 GMT
Organization: Bath University Computing Services, UK

Well, the title says it all really. The combat results seem to get
bizarre under particular circumstances. I do realise there is always
a chance of defeat and that of all the combats you always forget
the many that go o.k., but what we've seen seems consistent behaviour.

When conducting a war against another civilisation the last few
cities seem to be more difficult to take out. Now this isn't
because the units are better, normally they are worse because the
city is building rubbish as quickly as it can. In the last game both
the last British, Chinese and Mongol cities did disproportinate damage,
especially when you consider the units were militia, legions or phalanxs (sp)
vs. tanks and artillery (and a battleship in one case!!).

The barbarians seemed to be tougher as well. Early on they died agreeably
in front of catapults but did well against tanks. I even lost a fortified
tank to an attacking musketeer. I appreciate randomness and probability
(my background is theoretical physics) but sufficient play by two of
us has raised our suspicion the odds get weighted. Anyone else suffering
from this paranoia ?

Oh BTW, :-) I'm not too bothered, it's still a great game, I'd just like to know.
From: Minotaur@cup.portal.com (Frank - Swilling)
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island II
Date: Sun, 16 Aug 92 15:44:42 PDT
Organization: The Portal System (TM)
Distribution: world

What's the trick to untying the rope that releases the sleeping alligator?
There's no object I've found that I can "Use" to cut or untie the rope, and
no simple command like "Pick Up" or "Push" has any effect.  I'll bet the
solution is embarrassingly simple, since no one else seems to have stumbled
over this puzzle, but I've tried everything I can think to do.

Thanks,

Frank
Minotaur@cup.portal.com
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Best Games
Keywords: games,amiga
Date: 19 Aug 92 19:02:54 GMT
Organization: Johnson Hunter Limited

In article <1992Aug19.153223.9342@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In article <1992Aug19.042948.4737@monu6.cc.monash.edu.au> rda668h@monu6.cc.monash.edu.au (MARTIN KRZYWAK) writes:
>
>The following is my list. I only consider the game which push Amiga to
>its limit and can't be ported to other computer platform (eg. Atari,
>IBM PC)
>
> 1.  Shadow of the beast I (not II, II is garbage)
> 2.  Turrican II
> 3.  Battle Squadron
> 4.  Project X
> 5.  Z-out 
      ^^^^^^^ 
> 6.  Pinball Dream
> 7.  Links (very very good port from IBM)
> 8.  Fire & Ice
> 9.  Leander
>10.  Awesome

Great, someone else loves Z-out what a game it is too. Even though I can
only get to the alien "inspired" level this is the best game ever and the
first game i ever bought on my amiga!!  I am going to get Project X
sometime though.

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: dmartin@uceng.UC.EDU (Dale Martin)
Newsgroups: comp.sys.amiga.games
Subject: EOB I maps available by FTP?
Date: 18 Aug 92 02:09:32 GMT
Distribution: na
Organization: College of Engineering, University of Cincinnati


Hello!  I was wondering if the maps for EOB were available by
anonymous FTP somewhere.  I looked in wuarchive and didn't see
them.  Any suggestions would be welcomed!

Thanks!
_______________________________________________________________________________
The goal of science is to build better mousetraps.
The goal of nature is to build better mice.
_______________________________________________________________________________
dmartin@uceng.uc.edu
Dale Martin
From: mwm@contessa.palo-alto.ca.us (Mike Meyer)
Subject: Re: Euro hackers & Wing Commander Demo.
Newsgroups: comp.sys.amiga.games
Distribution: world
X-NewsSoftware: Amiga Yarn 3.4, 1992/08/12 15:49:52
Keywords: 
Summary: 
Date: 22 Aug 92 19:56:22 PST
Organization: Missionaria Phonibalonica

In <279@nsq.uucp>, entity@nsq.uucp (cybernetworx) wrote:
> code.   On the amiga, on the other hand our base system is a 512k or 1 meg
> amiga with no HD. :-(   This imposes a lot of restrictions on game programmers
> on the amiga.. which in a way is good because it forces us to write good code.

If only that _were_ true. Instead, it forces people to write tight,
fast code, which is only _one_ of the attributes of good code.

>  If it runs fast on a 68000, then it sure as hell will run fast on a 68030 or
> whatever.

Assuming it runs at all, that is. Of course, that's another of the
attributes of good code - it follows the rules, so that it will work
on machines that use processors that didn't exist when the game was
written.

	<mike
From: bdnee@silver.lcs.mit.edu (Bandes Dessinee)
Newsgroups: comp.sys.amiga.games
Subject: SetCPU and Archon on A3000 - help!?
Date: 14 Aug 92 22:10:05 GMT
Organization: MIT Laboratory for Computer Science

Hi - I'm trying to get SetCPU working on my a3000, in order to play Archon
again, as someone recommended.  The trouble is - SetCPU don't seem to work.
What I'm typing is SetCPU config 0 kickrom df0: keepexec, as someone had posted
earlier - and what happens is I get my 'insert kickstart' picture, like
i expect, but then when i put the disk in, the picture turns pink, then green,
and then the whole machine crashes.
Any idea what's wrong?
Also - I'm told that tehre's a new program called CPUctrl which works better for
this job - anyone know where I can ftp it? specific directories appreciated...
Email's best - i don't get to newsgroups too frequently.
Thanks!
BDnee
From: h8eg083@stan.xx.swin.oz.au (Darren Gower)
Newsgroups: comp.sys.amiga.games
Subject: Re: BC is hard !!!
Keywords: BC, Black Crypt
Date: 18 Aug 92 16:37:32 GMT
Organization: Computer Centre, Swinburne University of Tech., Melbourne, Australia.

Lately I've noticed a number of articles appearing with straight out
solutions and strong hints to solutions to levels of BC. Having
finished the game myself I'm not personally concerned, but for those that
haven't, how about including a:

* [MILD] SPOILER Level x *

in the subject line. I don't know about all of you, but I'd
be really p***ed off reading posts telling me 'how' when I wanted to
work it out myself!

I don't want my *next* adventure game ruined by such posts, so I thought
I'd get in early!

regards,
Darren.
-- 
Darren Gower                         | "You can't reason a person out of a
                                     |  position they weren't reasoned into.."
Internet: h8eg083@stan.xx.swin.oz.au | - Peter DeVries
Newsgroups: comp.sys.amiga.games
From: ghanna@cse.unl.edu (gary hanna)
Subject: Re: EOBII
Organization: University of Nebraska - Lincoln
Date: Thu, 13 Aug 1992 17:36:37 GMT

Mike_Hladyboroda@telepro.UUCP (Mike Hladyboroda) writes:

>HELP!!!!!
>We are stuck in the Darkmoon tower and don't know what to. We are new to
>this type of game but we still like a challenge so don't give us too much
>info. 
>Question 1:  Should we keep Insal or the dwarf that was locked up?
>Question 2:  How do we get something that will help us in our journey.(See,
>that's how much we know; we don't even know what to look for.)


 You might consider not picking up any Non-Player-Characters. If you go with
just your 4 original characters, they will gain experience levels much quicker.
Insal probably a waste of time, but it won't hurt too much to pick him up- like
others have said. Throughout the whole game, the best NPCs I found were 
Calandra and San Ral, but I didn't use them for long.
 As far as what to keep.... I rarely dropped anything unless I was totally
out of room. I would suggest dropping duplicate items of things that seem
totally useless-- like rocks and extra clothing and armor. Just make sure
that you save many times while you're playing, so in the case you've dropped
something you shouldn't have, you can go back to that old saved game.

 Good luck eh,  Gary Hanna  hanna@ukanaix.cc.ukans.edu
From: Mike_Noreen%cave@sweden.eu.net (Mike Noreen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite
Distribution: world
Date: 14 Aug 92 19:11:36 PST
Organization: The Misty Cave BBS +46 753 33132

In a message dated Fri 13 Aug 92  6:04, Dchristo@zaphod.axion.bt.co.uk (dav
wrote:

 D> From article <1992Aug11.102115.13910@gucis.cit.gu.edu.au>,
 D> by doswald@gucis.cit.gu.edu.au (David Oswald) writes:
> 
>  Just a quick question. I dug up my Elite disk the other day, but my 
> instructions are nowhere to be found. My problem is, how do you use the
fuel
> scoop effectively? Every time i try to collect something it just hits me!
> I'd appreciate any help.
>                           - Ozzie.


 D> You need to "buzz" the sun, that is fly real close to it until the
 D> fuel scoops kick in, then get the hell outta there lest you melt...

I think he wants to know how to pick up cargo/tharglets floating in open
space. That is done by letting the cannister hit the lower portion of the
screen.

Now I have a question regarding Elite... Before I sold my ks1.3 A500, I had
advanced to 'DEADLY', and had run 3-4 missions, but after I got more than
512k RAM, I never got any more missions.
I was told that there was a new version of Elite for the Amiga available,
and since I had bought the original version for good money but never got
any upgrade, I unashamedly pirated this new version - but to no avail.
I still wouldn't get any missions.

Today I have a A3000, but I would still like to finish Elite... Is there
any version which will work with more than 512kb RAM and a faster
processor?

(By the way; Degrader couldn't help with this one.)

-- Via DLG Pro v0.992

Mike_Noreen%cave@sweden.eu.net
cave!Mike_Noreen
Newsgroups: comp.sys.amiga.games