From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Re:Good (and bad) of ticking[please read]
Date: 30 Dec 92 16:19:00 CST
Organization: University of Kansas Academic Computing Services

In article <1992Dec29.165407.45953@kuhub.cc.ukans.edu>, epasls@kuhub.cc.ukans.edu writes:
> 
> 
> 	There are two kinds of ticks. 
> 
> 	You can do a whole bunch of little hits to dizzy your opponents,
> but you can also do a bunch of ticks that are unavoidable.  You can corner

Exqueese me?
This is about the worst atempt at defining cheapness that I'v ever seen.

IMO there are shades of cheapness.

1) unescapable. I dont know if any of these exist.
2) Touch o death, a move where if he gets u once then you are dead no 
matter how good u r.  Examples-dhalsims noogie till dead, guiles endless
magik throw(technically a bug).
3) Very hard to counter more than 10% ticks, Examples-vegas standing
strong till opponent gets board then walk in and throw, works with chun
but not quite as well. Or ken/ryu's short jabs, walk in and throw.
and many others.
4) throw combos's. EX- ken/ryus jumping roundhouse then land and throw.
5) 'Pulling a MIKE'  just walking up and throwing. not after a millisecond
like in #3 and not after 10 seconds which would be perfectly fine, but
after just a long enuf time that you could have avoided it.

Admittedly #5 isn't cheap but it resembles #3 and 4.



> the opponent, do a flying knee, and walk towards and throw him, it works 99.9 
Who the fuck posted this.  at least 3 people have access to this
account and none of them suck that bad at sf2 that that would work on them.


> percent of the time. You can also do a hurricane over your opponent and throw 
> him when you land. It's less definite to work but the odds are good.

This work about 50% of the time which means it has nothing to do
with cheapness or skill but just pure luck.

> 
> 	As to the ethics of ticking, of course, an arcade can't enforce the
> hazy line between skill and cheapness. But it is a universal code with SF2
> that if you are cheap, no one will play you, and they will give you dirty 
> looks. But cheap is hard to define. Things that can be done, throws in block, 
> that type of thing, things that block won't help are cheap.

Bullshit. You're saying that all throws are cheap. I'll admit that
most throws that happen are cheap but certainly not all.


 But usually, you
> can't tell cheap unless you see it. I could see twenty people watch Chun Li
> do a sequence of throws and not complain.

because thats throwing, not ticking.

 But one short-kick,short-kick,throw,
> and they will be all over that guy. There's cheap, there's ticking, and there's
> cheap ticking. 

because that IS ticking.

I'd like to be rid of it altogether, but nagannadewit. I've seen fistfights over ticks. People take SF2 seriously. It's more than a game now.  All I can say is watch the short kicks and throws, because it makes people mad, and if someone can't beat you in SF2, they can beat you for real.
-- 

I work at this arcade and I've seen 1 fight, not fight's but 1 fight.
                                                       ^     ^


 


Later...

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