HDTenEightyP/NetNews huggingface dataset:
From: amead@s.psych.uiuc.edu (Alan Mead)
Subject: Re: Galaxy: A modified battle algorithm
Organization: UIUC Department of Psychology
Date: Sat, 2 Jan 1993 17:41:47 GMT

andre@duteinq.et.tudelft.nl (Andre Verwey) writes:

>If the hard limit on the number of battlerounds if for example set on
>10, a fight can end undecided. This gives the defending player the time
>to add new products on a planet, or fly away with the remaining fleet.

>How do other people think about such a change?

I like it :)  Notice that you would also have to modify the rules
(code) so that "left over" combatants wouldn't bomb.  Ie, currently,
any hostile ships alive after combat will bomb.

Also, *I* think the limit should depend on the number of ships.  If
there are two ships, they should get, maybe 2 shots (that is, 2 shots
get fired, not each ships gets two shots).  If is one warship and 100
drones, there should be, maybe 50-100 shots.  But if there are 100
armed scouts on each side then I think there should only 200 shots
(which wouldn't suffice for the two fleets to kill each other--at tech
1.0, [1 1 1 1 0] ships have something like a 20% chence(?) of killing
an identical ship).

I also agree that this limit seems like it would be really easy to code.
My C is pretty shakey.  I cannot make Galaxy 3.3 compile let alone alter 
it :(

-alan
Newsgroups: rec.games.pbm
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Subject: Re: Galaxy: A modified battle algorithm
Organization: Department of Astronomy, University of Virginia
Date: Sat, 2 Jan 1993 19:36:07 GMT

In article <1993Jan01.210955.9160@donau.et.tudelft.nl> andre@duteinq.et.tudelft.nl (Andre Verwey) writes:

>If the hard limit on the number of battlerounds if for example set on
>10, a fight can end undecided.

Indeed, it would probably be possible to produce so many small ships
that a battle would never end, and the game could stalemate. You have
to watch out for gotchas like this.
From: cinnibar@netcom.com (Jeff Wood)
Subject: Re: Galaxy Results Format
Keywords: galaxy
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Wed, 23 Dec 1992 00:41:43 GMT

In article <1h81mcINNmcu@darkstar.UCSC.EDU> sutin@ra.UCSC.EDU (Brian Sutin) writes:
>
>I have a parser which chews down the complete output, and then decides
>where all my cargo ships go, makes maps, designs ships, assigns production,
>etc.  It is 700 lines of c code.  I used the advanced lexical analyzer
>named "scanf," which is perfectly suited for the task.  Give it a try.

I'm sorry....but are you sure you're playing a Galaxy game?  Sounds like you 
just sent in a request to put your name in the hat for a game, then set up a
mailer daemon to run this program, which apparently does all your moves for you.

Myself, I perfer to play against other people if they're listed as actual
people, not some computer program masquerading as such.

Oh, to those with flames, I have no objection to parsers and such to break down
the output to something you like better, I myself have one for hypercard to
produce star maps.  It's when you start designing AI's that you're losing the
spirit of the game.

IMHO, of course... :)

Jeff Wood
cinnibar@netcom.com
Cinnibar of the Tigra of Galaxy Solar
"The definition of good and evil is still vague since it is possible to do
one while believing the other.  Party On, dudes!"
Newsgroups: rec.games.pbm
From: zlg1409@uxa.cso.uiuc.edu (Zhenhai Li )
Subject: Beginers game of Galaxy starting up. Ver 2.92
Organization: University of Illinois at Urbana
Date: Tue, 29 Dec 1992 21:29:09 GMT

we're looking for people to begin a game of galaxy.

That's it.
Later,
Z.
From: bc@fccn01.fccn.pt (Luis Miguel Sequeira)
Newsgroups: rec.games.pbm
Subject: Olympia
Date: 23 Dec 1992 01:26:29 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

In reply to <1992Dec22.121836.516@walter.cray.com> by Rick Socia

>What ever happened to Olympia?

Yeah, I ask myself the same question :-)

BTW, seems that Rich  Skrenta is trying  other PBeMs (he's playtesting
Igor Divjak's  "Dreams of Glory"), so  he still "exists"  somewhere in
the net...

I _think_ I even was on the waiting list before Olympia crashed... :-(

Anyone knows what's happening? Is Rich going "corporate" with Olympia?
(The game sure is worth a price paying, but...)

	- Luis Sequeira


  _________________________________________________________________________
 /
/
    _/     _/     _/  _/_/_/     Computer scientists do it byte by byte.
   _/     _/_/ _/_/ _/
  _/     _/ _/  _/  _/_/_/       "We don't ask for miracles to get the job
 _/     _/     _/       _/        done, we RELY upon them!"
_/_/_/ _/     _/  _/_/_/         

  bc@fccn01.fccn.pt                        Luis Miguel Sequeira
                                  Laboratorio Nacional de Engenharia Civil
  Phone 351-1-8482131 Ext. 2752   Centro Informatica/Grupo Sistemas Centrais
  "Don't call me, I'll call you"  Av. Brasil, 101 - 1700 Lisboa, Portugal
                                                                          /
_________________________________________________________________________/
Newsgroups: rec.games.pbm
From: zlg1409@uxa.cso.uiuc.edu (Zhenhai Li )
Subject: The beginners Galaxy game. Update.
Organization: University of Illinois at Urbana
Date: Wed, 30 Dec 1992 16:22:50 GMT

Okay, OK! We have enough people now. There are 10 players total,
about 15 hours after the original post. I'll Respond to all questions
you guys asked here.
What are the rules? Wher can I get them?
the rules can be gotten at ftp.erg.sri.com in the directory
pub/pbm/galaxy 
that's it, one question mainly.
My friend and I have been playing a game against each other to get a 
feel for the game. Anyone want to see Death Star Jr. ?
:-)
We're probably going to be playing ver. 2.92 seeing how I can't get
my hands on a later version. If anyone out there knows of an ftp site
where I could get the source code, please let me know. Or, you can
put it in wuarchive.wustl.edu in pub/MSDOS_UPLOADS and make a galaxy 
directory to put it in that would also be great. I....oops, make that
11 players, better finish this quick, Am getting mail while I'm typing
this. Ahem
As of 12/30 10:20 central time. (Chicago time) The beginers galaxy game
is full. 
Watch here for more info on where to send your turns, don't worry,
you get a turn from us first. We'll be doing this 5 times a week,
If anybody can't do it 7 time a week, (Or really dosn't want to)
Let me know.
Later,
Z.
Newsgroups: rec.games.pbm
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Subject: Re: Galaxy Results Format
Keywords: galaxy
Organization: Department of Astronomy, University of Virginia
Date: Tue, 22 Dec 1992 17:20:00 GMT

In article <1h781gINNil8@fbi-news.Informatik.Uni-Dortmund.DE> markhof@ls12r.informatik.uni-dortmund.de (Ingolf Markhof) writes:

>Anyway, I'd like to have a small change in the galaxy rules to support
>parsing.

It's easy to write tools today without the reserved word rule you
propose, so I don't see why it's needed. The only thing that's hard to
do with the existing format is to figure out who a player is from turn
to turn despite name changes and drop outs.
Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Re: Legends:  Spell Research
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sat, 2 Jan 1993 00:14:14 GMT

gairns@ccrs.emr.ca (Jamie Gairns):
>I am going to research a spell shortly.  I was wondering
>what sort of spell components are commonly used.  Has anyone out there
>researched spells before ?  What hoops did MG make you leap through...

Components are classified by rarity.  So if you're going to use a
standard resource, MG won't care whether it's ginger or meldorian,
whether it's silver or gold.  I think there's a tradeoff between
resources and spell points (and possibly spell level), but I'm
not sure.

I tried to create an AA spell that would create Black Crystal at
the cost of one mithril, one precious gems and one spell point
per unit (I figured it would be a high-level spell :) and just
got the unhelpful comment:  "You need more materials".

-----
Dani Zweig
dani@netcom.com

   Aphorism is better than none.
Newsgroups: rec.games.pbm
From: aiko@dutiag.tudelft.nl (Aiko)
Subject: Re: Legends: Filling in the Holes I#600-650
Organization: Delft University of Technology
Date: Tue, 22 Dec 1992 23:09:00 GMT

dani@netcom.com (Dani Zweig) writes:

>Only two people (BAJ@ACFcluster.NYU.EDU and griffith@fx.com)
>sent me updates on the items in the 600-650 range.  I'm passing
>them on below, but there doesn't seem to be much point in
>continuing this exercise for the rest of the items.  My thanks
>to those who responded.

Hmm, I'm sorry this there was not much reaction on this range, but as a
matter of fact, I had no items in this range to add (I have some in other
ranges, unless you have filled those gaps already) MY suggestions is as 
follows: Try to go on with the requests for info on specific ranges, or
in any case, mail me a list of the total you have, and I'll see what I
can fill in for you (I'll ask around a little plus some info from my own)

Furthermore I'd like to stimulate the "passive" legends players on this
group (the ones who are not posting) once again. This because I foresee
that without some more participation, this source of legends-info will
run out of enthusiasm (posting a lot, and receiving little isn't exactly
stimulating). SO come on, all those guys who mailed me with th request
for the archive got to be able to add something. I've seen some of them
posting, but definitely not all.

Cheers for you regular posters: Dani, Jamie, Mike, Topi and anyone who
also posts regularly but has slipped my mind just now.

Aiko Gieskens
Sage of Thunderaxes

P.S. Dani, maybe it's worthwhile to split the item-list into Coa and Roti
(maybe even make one especially for the new module)

Oh and eh, as I'm away for about two weeks, the reply to any mails might
(will) be delayed by the same amount of time.
From: baj@acfcluster.nyu.edu
Newsgroups: rec.games.pbm
Subject: Re: Legends
Date: 24 Dec 92 17:18:14 GMT
Organization: New York University

In article <1992Dec23.173331.27759@mnemosyne.cs.du.edu>, tcline@nyx.cs.du.edu (Terry Cline) writes:
> 	I played in one of the first Legend games a few years ago as a hero
> set up.  I have a few questions, is that set up still around?  If so is it
> worth running without any contacts pre-game?  (Running around exploring
> etc with no major backing has it's draw backs.)
>  
> Terry
>  
> 
Legends is still around, a new module, the North Island Campaign is just
starting.  Rumor has it that NIC3 is still open for people who wish to 
join, and there are a lot of people on the net who will be playing in that
game, so you might find it interesting.

As for advice, I'm too new to give any.  I might be able to post some
articles from Compuserv that I've picked up, if people are interested.

  Barbara
From: picasso@acs.nntp-read.bu.edu (David Ondzes)
Newsgroups: rec.games.pbm
Subject: Re: DM: Some rollups to try...
Date: 24 Dec 92 18:47:12 GMT
Organization: Boston University Information Technology Boston, MA USA
In-reply-to: cjwein@watcgl.uwaterloo.ca's message of 22 Dec 92 19:23:18 GMT


> 
> Just got back some new roll-ups and thought that you might enjoy designing
> some characters.  Please post replies for all to see and include your
> reasons for and against style choices, plus how you would run him/her.
> 
> #1 13-10-11-15-4-10-7

13-10-11-21-5-13-11 Strike - go all out with him. Either you are going to
win in the first minute or lose. A good bloodfued guy.


> #2 12-10-7-13-8-3-17

15-10-7-15-13-3-21 Wall of Steel - this guy looks awesome, he should
be real close to expert in Attack & Parry


> #3 13-6-18-12-4-12-5

I just love big guys, they always scream SLASHER to me.

13-6-18-17-6-17-7 Slasher - Well suited to BS, SH, HA; but use the
HA whenever possible. Will be expert in init and close on decis.

If you make him let me know I could give some help running him later.


------------------------------------------------------------------------
|       ***      ***       | My Pride and Joy:                         |
|      ***      ***        | 	Max 5-148 of Skull Smasher in Kaltos   |
|     ***      ***         |    record: 114-52-2  (1 of my original 5) |
|    ***  **  ***          |                                           |
|   ***  **  ***           | Motto:          Perfect Warrior:          |
|  ***  **  ***            |   Slash 'Em Up    9-3-4-17-17-17-17 SL    |
| ************             |                                           | 
|************ izard of Oz  | picasso@acs.bu.edu                        |
------------------------------------------------------------------------
| Active Arenas: 33,43,100,102                                         |
| coming soon to arena near you !                                      | 
------------------------------------------------------------------------






Newsgroups: rec.games.pbm
From: cjwein@watcgl.uwaterloo.ca (Chris J. Wein)
Subject: DM: Some rollups to try...
Organization: University of Waterloo
Date: Tue, 22 Dec 1992 19:23:18 GMT

Just got back some new roll-ups and thought that you might enjoy designing
some characters.  Please post replies for all to see and include your
reasons for and against style choices, plus how you would run him/her.

#1 13-10-11-15-4-10-7
#2 12-10-7-13-8-3-17
#3 13-6-18-12-4-12-5


-- 
==============================================================================
 Chris Wein                           | cjwein@watcgl.uwaterloo.ca
 Computer Graphics Lab, CS Dept.      | 
 University of Waterloo               | (519) 888-4548 
Newsgroups: rec.games.pbm
From: gairns@ccrs.emr.ca (Jamie Gairns)
Subject: Legends:  Spell Research
Organization: Canada Centre for Remote Sensing, Ottawa
Date: Fri, 1 Jan 1993 21:38:52 GMT

   Hi ho... I am going to research a spell shortly.  I was wondering
what sort of spell components are commonly used.  Has anyone out there
researched spells before ?  What hoops did MG make you leap through
to learn the spell(s) ??  I'd like to research Create Powerpoint,
among otherthings ... I'd also like top create a spell that will allow
me to ride on the Zephyr Winds and be carried at high speed across the
land ... wow, fantasy gaming makes the mind wander, huh ?  ;-)

Jamie
-- 
	In fact, aren't you LYING?  Aren't you telling a LIE?  Isn't
	that what you just said a LIE ??   No further questions your
	Honour!
Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Re: Legends: Filling in the Holes I#600-650
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Tue, 22 Dec 1992 01:30:00 GMT

Only two people (BAJ@ACFcluster.NYU.EDU and griffith@fx.com)
sent me updates on the items in the 600-650 range.  I'm passing
them on below, but there doesn't seem to be much point in
continuing this exercise for the rest of the items.  My thanks
to those who responded.

#0601 Black Altar:  sp# 262, 292, 292 at str2, +2priest, +3mana, +5rec
#0602 Black Talisman (brooch) {0.24}: for Vol priest. Cast #294 at +1, +1 on
	all spell points
#0608 Ring of Stealth
#0616 Darkfang Catsbane
#0617 Blacsoul Dagger - *might* give victim plague.
#0618 Black Thunder Mace, weighs 2
#0619 Cloak of Vision
#0622 Staff of the Shepherds - 130%AF, +0% charge, +10 rout, no shield, no
        mounted, STR 3, DEX 6, +250 AF if priest of Tahman, +50% AF and DAM 9
        if worships Nagashun, -25% winternight, +5 holy mana, +5 holy mana
        recovery, +7 MAR, #296 resurrect character at STR 5, #299 Lay Dead To
        Rest at str 5, 5% chance of morphing to Favored of Tahman.  The Book
        describes an area known as the Spheres. In this spiritual land there
        exists a Citadel which houses a Knighthood Order known as the
        Celestial Knights. It also mentions an opposing order whose origin is
        not mentioned, but the name is, The Dark Crusaders. The Knights are
        led by someone called the Celestial Wizard, and their whole purpose is
        to destroy the Dark Crusaders and other like evil.  Probably the most
        interesting thing in the book concerns the summoning to the Material
        Plance of the Celestial Citadel. It requires that you have a sword
        known as the Star Sword, and you must journey to the Stretch of Life.
        There you must enact the ceremony to summon the Citadel to this
        plane.  According to the book, the holder of the sword commands the
        inhabitants of the Citadel, bringing great power indeed.  This item is
        a miscellaneous type weapon.
#0625 Armor of Chaos {13.0} - DF ~20
#0627 Shield of Vol {0.00} - +3 INV, +2MR, +3 SAR, +6 DF
#0629 Bracers of Fear

-----
Dani Zweig
dani@netcom.com

  The surface of the strange, forbidden planet was roughly textured and green,
  much like cottage cheese gets way after the date on the lid says it is all 
  right to buy it.--Scott Jones
Newsgroups: rec.games.pbm
From: zlg1409@uxa.cso.uiuc.edu (Zhenhai Li )
Subject: How to start galaxy.
Organization: University of Illinois at Urbana
Date: Mon, 28 Dec 1992 19:32:45 GMT

Hello out there,
I've been reading the news on galaxy, and following the newsletter, 
got a copy of the source. However, there are no compile instructions,
a old and a new source, and foggy directions. Am I supposed to compile
this on a PC? I've already tried two seperate unix systems. I just wanted
to try it, maybe play against a friend before attempting to join a real
game.

Any help is apprecated.
anticipated,
and really needed.
LAter,
Z.
From: jozborne@ersys.edmonton.ab.ca (John Osborne)
Newsgroups: rec.games.pbm
Subject: Legends:MOE
Date: Tue, 22 Dec 92 01:28:28 MST
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

I have been told that the MOE tree goes:
Minion of Entropy
Darkmaster
Master of Dark Arts
Hellshadow?!

Does anybody know if any of this is true?  What about stats on the 
latter?

John Osborne              jozborne@ersys.edmonton.ab.ca
From: sjc@cs.purdue.edu (Steve Chapin)
Newsgroups: rec.games.pbm
Subject: Re: Olympia
Date: 22 Dec 1992 23:44:57 -0500
Organization: Department of Computer Sciences, Purdue University
NNTP-Posting-Host: bredbeddle.cs.purdue.edu
In-reply-to: rsocia@alberti.cray.com's message of 22 Dec 92 12:18:35 CST

}} In article <1992Dec22.121836.516@walter.cray.com> rsocia@alberti.cray.com (Rick Socia) writes:
}} 
}} What ever happened to Olympia?

It is undergoing a rewrite, to generate version 2.  There have been
some delays in the writing (I have this small PhD to finish by May,
and Rich has his own distractions).  Progress occurs, but is at times
unmeasurable :-)

sjc@cs.purdue.edu                 Steve Chapin                 ...!purdue!sjc
         Did you use yew boughs to make the bows to shoot the ewes?

      "But Doctor...I *am* Pagliacci..." (The Comedian, in "Watchmen")
Newsgroups: rec.games.pbm
From: morey@cod.nosc.mil (Michael J. Morey)
Subject: Quest Games
Summary: Quest Games address and phone number sought
Keywords: Quest Games
Organization: Naval Ocean Systems Center
Distribution: USA
Date: Mon, 28 Dec 1992 18:03:39 GMT

I am trying to find out if Quest Games still exists and if it
does what is their address and phone number.  Any help would
be appreciated.  Send email to morey@nosc.mil

				Mike
Newsgroups: rec.games.pbm,rec.games.board,rec.games.diplomacy
From: dmercer@oracle.com (David Mercer)
Subject: Re: Diplomacy game openings!
Organization: Oracle Corp., Belmont CA
Date: Mon, 28 Dec 1992 22:50:34 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


In article <72414@cup.portal.com> Eric_S_Klien@cup.portal.com writes:
>REGULAR Latin Diplomacy waiting list:

>mccarthy@jezebel.wustl.edu/John McCarthy
>arc@mundoe.maths.mu.OZ.AU/Andrew Conway
>norrish_m@kosmos.wcc.govt.nz/Jamie Norrish
>
>This is a game where all negotiations and press announcments are done in
>Latin.

Where is this game being played?  I would like to sign on as an
observer....

---DBM
From: sutin@ra.UCSC.EDU (Brian Sutin)
Newsgroups: rec.games.pbm
Subject: Re: Galaxy Results Format
Date: 22 Dec 1992 21:35:08 GMT
Organization: Lick Observatory UCSC
NNTP-Posting-Host: ra.ucsc.edu
Keywords: galaxy

In article <1h781gINNil8@fbi-news.Informatik.Uni-Dortmund.DE> markhof@ls12r.informatik.uni-dortmund.de (Ingolf Markhof) writes:

>Anyway, I'd like to have a small change in the galaxy rules to support
>parsing. This change of rules is related to the rules of names in Galaxy.
>It would be _very_ nice to restrict the allowed names in Galaxy: All names
>should be identifiers in the sense of programing languages, i.e. they should
>be forced to start with a letter. Moreover, any Galaxy keywords form the
>section headings should be reserved, i.e. "Status of Players" yields three
>keywords: Status, of, Players.

Why?  Lex could handle state dependent keywords the last time I used it.

I have a parser which chews down the complete output, and then decides
where all my cargo ships go, makes maps, designs ships, assigns production,
etc.  It is 700 lines of c code.  I used the advanced lexical analyzer
named "scanf," which is perfectly suited for the task.  Give it a try.

Before anyone asks, if you want a program like this, write your own.

Brian Sutin				sutin@lick.ucsc.edu
Lick Observatory, UCSC			Santa Cruz, CA 95064
    Fred:   "May I rescue you?"
    Ginger: "No, thank you.  I prefer being in distress."
Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Re: Legends
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Wed, 23 Dec 1992 23:06:18 GMT

tcline@nyx.cs.du.edu (Terry Cline):
>I played in one of the first Legend games a few years ago as a hero
>set up...is that set up still around?  

Probably not.  They're supposed to be dropped after three months of
inactivity.  In practice, they usually stay longer, but...  Anyhow,
enough time has passed that your old setup would be too weak to be
effective in that game, probably.

You might consider setting up in New Island Campaign #3.  It's due to
start in the next month or so, and since it's a new module, you don't
have the disadvantage of competing with players who've built up a 
large fund of knowledge about the module.  You might want to get the
new rule books, too.  (Though they'll be revised in about half a year
for Legends II.)

>Anyone have any tip's on a good hero type set up.

The main thing about heroic positions is that they aren't much good
without support.  A hero-overlord or hero-mercenary combination, on
the other hand, can be very effective.  I'd suggest that whatever
game you go into, you first coordinate your setup with an overlord
or mercenary player in the same game.

-----
Dani Zweig
dani@netcom.com

Roses red and violets blew
  and all the sweetest flowres that in the forrest grew -- Edmund Spenser


Newsgroups: rec.games.pbm
From: js138@cus.cam.ac.uk (John Sloan)
Subject: Re: Galaxy: A modified battle algorithm
Organization: U of Cambridge, England
Date: Sun, 3 Jan 1993 04:24:58 GMT

In article <1993Jan2.193607.28116@murdoch.acc.Virginia.EDU>, you write:
|> In article <1993Jan01.210955.9160@donau.et.tudelft.nl> andre@duteinq.et.tudelft.nl (Andre Verwey) writes:
|> 
|> >If the hard limit on the number of battlerounds if for example set on
|> >10, a fight can end undecided.

I like this idea a lot.  It allows you to react to attacks more effectively.

|> 
|> Indeed, it would probably be possible to produce so many small ships
|> that a battle would never end, and the game could stalemate. You have
|> to watch out for gotchas like this.

This can be countered by having ships with large numbers of attacks. 
Alternatively, you can prevent a planet with hostile ships orbiting during the
production phase from producing, or you could prevent ships produced from
reaching orbit.  Of these the former is probably easier to code, and possibly the
more interesting.