HDTenEightyP/NetNews huggingface dataset:
From: swalvick@nynexst.com (Steve Walvick)
Subject: Re: I will assault MUCUS(and he will not respond)
Organization: Nynex Science and Technology
Date: Thu, 13 Aug 92 12:12:56 GMT

In article <1992Aug12.141016.245481@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>swalvick@nynexst.com (Steve Walvick) writes
>> My opinion on MUCUS and his
>> followers?  They are probably CS majors with no outside life (yes
>> there are those with a life), a-social, and extremely repressed, 
>> including sexually.
>
>And so the MUCUS legend grows...

	Ack!  My first NetNews "Soundbyte".  OK, let me say this
one more time.  There are people here who despise MUCUS and there
are those who think he is funny.  But these are "clued" people who
know MUCUS.  As I said in a previous post, I feel sorry for those
people who don't know MUCUS--The semi-clued players who are there
for the fun of it.  If MUCUS wants to "joke around" with his
"friends", that's one thing and I don't mind, but when he starts
insulting people he doesn't even know, I, for one, believe that
that is going a bit too far.  One of my first few games was with
MUCUS PIG, and I remember almost removing the files from my directory
altogether, if it hadn't been for a nice "clued" Captain (sorry, I've
forgotten who it was) who told me that MUCUS was a jerk and most of
the other people weren't like that.
	I've said it already, but I'll say it again (this way if
someone just takes a part of my words there's a chance they might
get the important stuff  :)  You, might think that MUCUS is a funny
guy, and that he really means well and how he has a heart of gold
underneath or whatever else, but remember, YOU (to all clued MUCUS-
LOVERS) have been around, you know not to worry about him insulting
you (especially since you might be a member of the elite "clued"-club)
BUT, there are many non,semi-clued players out there who don't know
MUCUS and that he is (as some might put it) "just kidding" 
	All I'd like to say is if you want to help someone, try being
nice, constructive criticism is fine, but try not to let your anger out
on the clueless-newbies, who are just getting into the game.

	(Flame all you want, We'll write more)

	Steven
	Elijah Bally, Kirk, Defenseless

p.s.	Netrek is NOT a game to be played when you are anxious or
	very impatient about something...You do all too many PAC-MAN
	maneuvers....
Newsgroups: rec.games.netrek
From: adc@tardis.msu.edu (Alan D. Cabrera)
Subject: Re: xsg 1.1 eats CPU
Reply-To: adc@tardis.msu.edu
Organization: Michigan State University
Date: Fri, 21 Aug 92 14:43:33 GMT

In article 387L03Bv66aw00@amdahl.uts.amdahl.com, fadden@uts.amdahl.com (Andy McFadden) writes:
> In article <1992Aug20.212106.27223@msuinfo.cl.msu.edu> adc@tardis.msu.edu writes:
> >I've installed xsg 1.1 and it eats CPU.  Did I install it incorrectly?
> 
> I thought we fixed that one.
> 
> Oh, most recent version of XSG is v1.21.  Tedd found a bug in the select()
> call which caused it to poll like crazy.  Get the newer one.  If you can't
> find it anywhere I can put it back up on an archive site.
> 
> >Alan Cabrera				internet:  adc@tardis.cl.msu.edu
> 
> -- 
> fadden@uts.amdahl.com (Andy McFadden)

I looked at the sites listed in the Netrek FAQ, ksu and pittslug, and only
found 1.1.


---
Alan Cabrera				internet:  adc@tardis.cl.msu.edu
Computer Laboratory			phone:     (517) 353-3027
Michigan State University		fax:       (517) 353-9847
514 Computer Center			bitnet:    CABRERA@MSU
East Lansing, MI 48824

Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: MetaServerII v0.1
Summary: it's dead, Jim
Organization: School of Computer Science, Carnegie Mellon
Date: Sat, 22 Aug 1992 00:42:23 GMT

fadden@amdahl.uts.amdahl.com (Andy McFadden) writes
> In the best spirit of reinventing the wheel and combining processes (hi Ray),
> I'd like to announce MetaServerII, currently running on charon.amdahl.com.
> 
> If you'd like to skip the BS and see what it does, try:
> 
>     telnet charon.amdahl.com 3520

Got connection, nothing happened.

>     telnet charon.amdahl.com 3521

Got connection, nothing happened.

>     telnet charon.amdahl.com 3522

Got connection, nothing happened.

>     telnet charon.amdahl.com 3523

Got bored, decided to bitch to rec.games.netrek :-)
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 15 Aug 1992 21:26:33 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING
	<16ifadINNt29@agate.berkeley.edu>


Tom (referring to power ratings)
>And power ratings are also affected by strength of schedule,
>sometimes more so than tiebreakers.
>It's not a coincidence that no sport has ever used power ratings for
>anything other than newspaper filler.

Regardless, I think it is better than the current system.  Premise:
the best teams should go to the playoffs.  Fact:  12 Angry Men went,
and Crack Pot didn't.  Did CP do anything wrong?  Did they screw up?
No, they failed to do what no team did (including GBO even with the
lag):  beat the Arrogant Assholes.  

It appears this causes a contradiction, one of the best teams doesn't
go, but the Angry Men do.  This is not meant as a flame to 12 AM who 
did a great job (and impressed me with their play), but IMHO Crack Pot
is a better team.  And the team with the cream puff schedule (see GBO) 
gets ranked #1.

How does this sound:

First criteria:            wins-loses

First tie breaker:         games against each other
Second tie breaker:        games against common opponents 
Third tie breaker:         at large teams win tie-breakers at this point
Fourth tie breaker:        team with more difficult schedule 
Fifth tie breaker:         most planets taken
Sixth tie breaker:         least planets lost
Seventh tie breaker:       coin toss

This gives at large teams an advantage (although not as large as the
current one), and helps a team who had a more difficult schedule.  If
anyone feels this is too complicated, it isn't that bad.  It only gets
computed at the end of teh season, and it's unlikely any tie-breaker
would go past the third tie breaker.

The only question I have is if it goes to the seventh tie breaker who
gets to flip the coin? :-)

What does everyone think of this?  

	joe
	Purple haze
From: amrk@troi.cc.rochester.edu (Andrew Markiel)
Newsgroups: rec.games.netrek
Subject: Re: Mucus... how good is he? (was Re: I will assault MUCUS(and he will not respond))
Date: 13 Aug 92 20:20:17 GMT
Organization: University of Rochester (Rochester, NY)

In article <geWdKZe00VB3JiYmYD@andrew.cmu.edu> Greg K Chung <gc2n+@andrew.cmu.edu> writes:
>Excerpts from netnews.rec.games.netrek: 12-Aug-92 Re: Mucus... how good
>is he.. Ron Echeverri@alcor.usc. (525)
>
>
>> In article <1992Aug12.203717.5544@dsd.es.com> mmoore@itchy.dsd.es.com
>> (Michael Moore) writes:
>> >	spaceace, amazing, ginger lynn, duck dodgers, freekill, hector,
>> >red shirt, mergatroid, videodrome, zznewguy, gadfly, mojo, wreck,
>> >mr. wizard, quodavis, sandia, spaceman spiff, eek, yea boy!!!,
>> >washout, ayeser, d'spayre, drewskii, luri, mind crime, rjones, 
>> >darkhorse, fillintheblank, old nick, icarus, bav, spaceghost, beck,
>> >balton, helix, sunscreamer, and myself.
>
>Who ARE these people?
>
>5150
>miffed he wasn't included :-)
>
>God only knows... the only people *I* recognize IN THAT LIST (in
>addition to the Immortal MUCUS himself) are:  SpaceAce!, Red Shirt,
>Mergatroid, Videodrome, ZZnew Guy, Mr. Wizard, EEK!!, YeaBoy!!!!,
>Drewski, Beck and Balton.
>
>Those others...they're not important.
>
Sigh...what a concept, the subset of the people you recognize are exactly the
ones from CMU. While all of them are good, that doesn't mean that there aren't
good players from other places too. However, as it's always been sort of silly
for CMU players to play outside of CMU (why have lag if you don't have to) it's
quite possible that you (and many other people) simply aren't familiar with
players who prefer to play on other servers rather than fight, lagged, against
good local players. I took a trip back to CMU this spring, and I found I played
*much* better on bronco from CMU than from Rochester. The effect of the lag is
quite significant.

As for who the people are, it's a rather incomplete list of players Mike thinks
(and I would agree) have a good grasp of how to play the game. It's difficult,
though, to try to compare the skill of people from different sites. Probably
many of them are not as good as the CMU Admirals, but they are all good.

The list is rather incomplete, though. There are quite a few other names I'd
toss in. Generally, though, I don't like to get into arguments about who is
better than who. Most people don't have an impartial view (especially with
regard to lagged players), and most people aren't familiar with people from
other sites.

Maybe we need a "Who's Who' of netrek :-)

-Grey Elf
Newsgroups: rec.games.netrek
From: cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee)
Subject: Re: The $COST$ of Netrek (UDP help!)???
Organization: University of California, at Berkeley
Date: Wed, 19 Aug 1992 15:27:16 GMT

In article <1992Aug19.135956.14715@news.uiowa.edu> tabraun@icaen.uiowa.edu (Terry A Braun) writes:
>
> [... netrek cost, mainly UDP line, in addition to others ...]
>
> [I NEED AN ANSWER. ...]
>
>T Braun
>Commander Hayden Fry

This is a good question.  Let's approach this problem in a top-down manner.
I'll start at the top.

Variables:

	Let C be the cost.
	Let CperS be the unit cost per second playing netrek.
	Let S be the seconds spent playing netrek.

Formula:

	C = CperS * S


Next level of refinement anyone please.



- Iolo the Bard
From: polk@Metaphor.COM (Ben Polk)
Newsgroups: rec.games.netrek
Subject: VITAL remappings (was Re: embarrassing moments during a game)
Date: 13 Aug 92 21:51:15 GMT
Reply-To: polk@Metaphor.COM (Ben Polk)
Organization: m4

[Bunch of good Mojo key remapping suggestions deleted]

Setting up a decent key map is something you really have to do
as you are learning the game.  Don't wait too long, as it is hard
to retrain your fingers out of old habits.  When I changed torps
from "d" to "f", and made "d" shields, it took about three months
before I stopped uncloaking on top of people and then flashing my
shields at them real fast.

Here is the keymap I use:

                                   R-refit
    q-repair  w-lock on  e-warp 3  r-warp 4  t-max warp  y-info  u-docking
       a-pressor  s-tractor  d-screen  f-torps  g-plasma torp  h-war screen
          z-beam up  x-beam down   c-cloak  v-det my torps b-bomb
    space bar-det his torps

    plus: O-Option screen, o-orbit, p-display planet list, l-list players

The .xtrekrc entry for this mapping is:
keymap:     oohwccqRRrwle3r4t%yiaysTduftgfvDbb duelLpPHh

No doubt some will find it evil, but I can do all the common keyboard
stuff with my left hand.  It is certainly better than the default.  Is there 
some historical origin similar to that of the "qwerty" keyboard for the
default netrek key mapping?  Too many commands coming in would jam the server,
so they created a hard to use key map to slow people down...

Ben Polk
Jack Straw
Washout
From: rone@alcor.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: Ged. . . how good is he?
Date: 14 Aug 1992 00:55:37 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: alcor.usc.edu

In article <UeWorf200VpNIKmFYv@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>Question:  If the CMU players are just as good as everyone else, why
>do they do so much better in the INL?

Answer:  Steroids.

5150
free urine tests will be provided after all games
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 13 Aug 1992 20:30:11 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: RS over CD

Team Rank Scum *(FED) genecides Conforganized Diffusion (ROM) in under
one hour.

CD played Away at CMU with HYD/DRA agri.  RS had RIG/BET agri.  CD
initially had no starbase and 8 AS's...when they did get it SB, it died
with extreme prejudice.

Team Rank Scummers had the most promotions in the game.




With this win, Team Rank Scum is now 3-1.

| o |
| o |  Received From: +gc2n@andrew.cmu.edu
| o |
Newsgroups: rec.games.netrek
From: fortony@sonne.cso.uiuc.edu
Subject: Re: YAR.C (yet another reserved.c)
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Fri, 14 Aug 1992 00:54:27 GMT

adc@tardis.msu.edu (Alan D. Cabrera) writes:


>This is probably the simplest and most elegant solution to our
>problem.  But, when we do public key encription, won't the people at
>RSA be a little upset?  It's my understanding that they believe that
>just about any form of public key encryption is covered under their
>patents and have shown a tendency to be on the litigious side.  Is
>there a decent public key method not covered under RSA patents?  I
>think that the alternative is to have every NetTrek user and server god
>obtain a free license for the RSA code; this is not very convenient.

Nobody's making any money off netrek, except perhaps the companies who
make blankets for the homeless and the distilleries who make Mad Dog 20/20.

>Also, I think we must consider our friends outside the United States.
>I know that several US government agencies have strict rules over what
>can be delivered across the border.  We must make sure that there are
>encryption counterparts to our routines overseas.

If it's being posted on the usenet by students at colleges, you can bet
pretty hard that it's not Top Secret.

I think PKE was also discussed with source in a recent issue of Dr. Dobb's.
Check it out, I might be wrong.
>---
>Alan Cabrera				internet:  adc@tardis.cl.msu.edu
>Computer Laboratory			phone:     (517) 353-3027
>Michigan State University		fax:       (517) 353-9847
>514 Computer Center			bitnet:    CABRERA@MSU
>East Lansing, MI 48824
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals
Date: 15 Aug 1992 12:49:52 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <713875790.18575.0@borman.res.andrew.cmu.edu> stimpy+@cmu.edu (Rick) writes:
)
)Well, we could have just started a server, and had both teams orbit
)Orion for two and a half hours. Then the game would OFFICIALLY be
)a tie. Why not end with some sportsmanship? We already defeated
)Rank Scum, and now both teams are missing their best players. We
)just see no need to play a final game between subs.

No, the game would not then OFFICIALLY be a tie, because the ruling body
(which at the moment happens to be me) could disqualify you both for
being weenies.  

Do whatever you want.  I will do whatever I can to make sure that
no more than one CMU team (or from any other school, for that matter)
makes the playoffs in the fall.  This is total bullshit, for the second
time in a row (Hi Akira).
 -Tom
From: botelle@widget.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: the endless quest for the perfect keymap
Date: 19 Aug 92 13:55:18 GMT
Organization: University of Pennsylvania

In article <714213692.3546.0@borman.res.andrew.cmu.edu) stimpy+@cmu.edu (Rick) writes:
)Keymap for Admiral FLATLINER (Exxon Valdez):
)keymap:         tTTtrRRr d1@vDWwwD
)
)Admiral Balton:
)Admiral chi:
)Admiral Quar  :
)Admiral Mr.Wizard:
)Admiral silent (Red Shirt):
)Admiral ZZnew guy:
)Admiral WangChuck:
)Admiral Plasmoid (Crack Pot):
)Admiral Spaceace!:
)Admiral Yea Boy!!!!!:
)Admiral Cronus (Videodrome):

Heh.
)Admiral MUCUS PIG:
)Admiral EEK!!:
)Admiral Vodkan (Beck):
When was this?
)Admiral Warlock:
)Admiral Non-Stop!!:
)Admiral Fury:

)That's all the admirals I can think of. You can see, a keymap is a

Obviously, I need to ogg you more.  Much more.  Teach you some manners.

)--Rick
)"Bronco Netrek Server. You will never find a more wretched hive of
)scum and villainy." -- Admiral Kenobi (aka Terence Chang)

Admiral Hector
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Ay caramba
Date: 17 Aug 92 20:50:09 GMT
Reply-To: fadden@xserver.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

175 unread articles in rec.games.netrek

Yikes!  What happened, somebody start bitching about Iggy again...?

Oh well, guess I'll have to go plow through it all...

It occurred to me the other day that Netrek has one hell of a following
compared to other games.  We've had a full newsgroup (at LEAST 25 msgs per
day) for the past year that I've been reading it, and it shows no sign of
slowing down.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: polk@Metaphor.COM (Ben Polk)
Newsgroups: rec.games.netrek
Subject: Re: GB/GG netlagged game
Date: 17 Aug 92 20:31:03 GMT
Reply-To: polk@Metaphor.COM (Ben Polk)
Organization: m4

In article <RG.92Aug14142915@nymph.msel.unh.edunymph.msel.unh.edu>, rg@msel.unh.edu (Roger Gonzalez) writes:
|> 
|> -Rogue

hmmmmm.  A host of nymph.msel.unh.edu.  How many of the unh players
were using the blessed beef borg?

Ben

PS Now where did I put my asbestos jock strap...
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.netrek
Subject: Re: RANK SCUM over HELL'S BAGELS: Let's Eat!
Date: 14 Aug 92 02:23:20 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

> A couple of minutes in, they asked to bring in an INL sub --
>proposed FreeKill.

Incorrect.  Before the game I posted to the all board "You can get
Free kill?!?" (as a joke) while we were short players.  Then later we 
asked if we could bring in another player.  They agreed as long as 
they got Spaceace! and never asked who our sub was...


	joe
	Purple haze
	plain
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals
Date: 16 Aug 92 04:33:28 GMT
Organization: University of Pennsylvania

In article <l8rjv3INNhtk@girtab.usc.edu) rone@girtab.usc.edu (Ron Echeverri) writes:
)
)RS and AA will not play the finals.  Sigh.
)
)FUCK YOU.
)
)Get with the program.  If the 'Blazers and the Bulls just called it a tie,
)there would be riots.  I don't care how Big your goddamn egos are, you guys
)play the damn final game.  

There were riots, but during the Lakers/Blazers.  For god's sake, the reason
the riots would take place is that their are fans who blow money on tickets,
advertisers who like to see their "product" shine, and a a hell of a lot
of other people who like to make money.  Netrek has none of these, which means
that we shoud be flexible to the point of giving some control to team 
captains, but not letting the schedule drift into anarchy.

Again, we are not paid "athletes," we are students, employees, etc etc.


)"Oh, we're SO good, we don't want a winner or a loser since it's so OBVIOUS
)CMU is just a cut or two above the rest."  So WHAT if you don't have your
)starters?  Both teams are in the same situation according to the original

That is just the arrogance.  They should be given every reasonable effort
to play a match.  If they are still unwilling, then, reluctantly, they
should both be disqualified, and GBO would then win.  Note that the extent of
reason would include a specified date for the playoffs, and at least two
weeks notice of these dates (more in the regular season).


)5150

Justin
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING
Date: 15 Aug 1992 08:30:05 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <keX7ne600awPI7eIxg@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
)
)I liked the power rating, they seemed to rank teams fairly accurately.
)When your chance of making the playoffs is so heavily determined by
)who Tom decides you play against, some of us get upset...

First of all, the schedules were determined randomly, I didn't 'decide'
anything.  And power ratings are also affected by strength of schedule,
sometimes more so than tiebreakers.

It's not a coincidence that no sport has ever used power ratings for
anything other than newspaper filler.
 -Tom
Newsgroups: rec.games.netrek
From: rjones@sulaco.NoSubdomain.NoDomain (Ray Jones - Perp)
Subject: Re: Beef Client Borg?
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Distribution: usa
Date: Fri, 14 Aug 92 17:40:57 GMT

In article <1992Aug14.160053.20614@newshost.unh.edu>, rmk@baal.unh.edu (Robert M. Kenney) writes:
>
>In article <1992Aug14.123435.17620@newshost.unh.edu>, aew@spitfire.unh.edu (Allan E. Wright Jr.) writes:
>> ..... What gives? Why is
>> this considered a borg? It is obviously blessed because the automated 
>> lockouts never blinked. Why is everybody so excited? It doesn't aim torps,
>> autolock phasers, dodge, auto shield or anything just plays regularly. In
>> fact as many who regularly toast me say - I SUCK - check my stats. So why
>> all the excitement?
>
>	Same here.  All I think my blessed copy of beef does for me is to
>   put pretty little icons on the planets.  Big deal.  I also suck massive
>   quantities of torps and perpetually remain below the level of Commander.

That's only because you don't turn on it's more useful information.  I
don't suppose you put as much effort into taking those out as you did into
cracking the code for the blessing routine?  Why didn't you just take hte
normal client and change the bitmaps, then bless that?

>	When servers started being set up as non-borg, I discovered that
>   nobody keeps blessed clients around for VAXstations(the beast I'm on).
>   I decided to de-assemble a copy of reserved.c and do some home-grown
>   rather than perpetually bugging some netrek god into crawling inside
>   my system and making me one.
>
>	The only reason I picked the beef/beast client is that it seemed
>   to be the nicest LOOKING client, and mapped windows the way I wanted
>   it to.  It does nothing one way or the other as far as improving my
>   game.

So you took the liberty of assuming that no one would care that, despite
their efforts to the contrary, another client besides the one that is
considerd fair to use has become blessed.  And then you distributed it.
Are you trying to screw up the game, or are you just that stupid as to
think that the beef borg doesn't help a player significantly.

>	If somebody wanted to be totally evil and use some blessed
>   mega-auto-killer-destructo-borg, why would they pick a client that
>   sticks out like a sore thumb and advertises it's presence?

You give me a copy of a borg that can give me extra info that the beef borg
provides, and you'll think that I'm playing a "mega-auto-killer.." borg.
Give it to me and someone who likes to team ogg, and you'll never take a
planet.  I would prefer the beef borg to any client that auto-fires.  I can
fire better myself.  It's info that helps me more, now.

>	If anybody wants to try making me feel guilty, good luck!

I dont' care if you feel guilty.  I just want you to know what an idiot you
are.

>  <something less than Commander> Zhi'gau

Might as well change it to OggBait.  BTW, where do you play, mostly?  

>Robert M. Kenney	

-- 
                                          Ray Jones
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: trouble in the net
Keywords: calvin, lag
Organization: School of Computer Science, Carnegie Mellon
Date: Wed, 19 Aug 1992 02:07:19 GMT

josh@cqs.washington.edu (Josh Hayes) writes
> The lag to calvin (usc) was horrible as usual today, so I popped
> out, ran traceroute, and here's what I got:
> 
> traceroute to calvin.usc.edu (128.125.62.143), 30 hops max, 40 byte packets
> 11  134.24.99.2 (134.24.99.2)  35 ms  504 ms  188 ms
> 				        ^^^     ^^^
> 					yowee!
>
> One of those nameless nodes...

HANG-SDSC.CERF.NET

The first bit of that name seems quite appropriate...