HDTenEightyP/NetNews huggingface dataset:
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 12 Oct 1992 19:24:41 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct8.170635.13819@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>tommy@nevada.edu writes:
>>Graphics and Sound do make a difference to me in a game.  I definitely think
>>they should be mentioned in a game review because they add to the enjoyment
>>of a game.
>
>So a review of Hack might look like:
>
>     Graphics:      1
>     Sound:         0
>     Playability:  10
>     Overall:       3

  If the reviewer is (IMO) a pinhead, yes.  B-)

  As a guy who has penned a few reviews before (grin), my personal view is
that you can't rank graphics and sounds on an absolute scale. My method is to
rank graphics and sound based on whether they were "appropriate to the game".
Stuff like CHIP'S CHALLENGE and FIEDLITY ULTIMATE CHESS CHALLENGE have fairly
weak graphics and sound, relative to the whole realm of what the Lynx can do.
On the other hand, they are strategy games that don't NEED flashy graphics
and sound, so I don't thrash them for it.

  Oh, by the way, a fictional HACK review by me would probably be:

        Gameplay:        8.5        (a little repetitive, but fun)
        Graphics:        6          (the graphics work, but no more)
        Sounds/Music:    6          (a neutral N/A baseline)
        Overall:         7.5

>I've found it is very easy to say that quality graphics and sound
>are important elements of a game, but I routinely get hooked on
>games which don't follow this rule.

  They enhance the game, yes. Whether or not they're critical depends on the
game. Something like a fast action-arcade title would require enemies that are
easy to distinguish, for example, while a strategy/wargame title can get away
with simpler graphics (depending on how the game works, like whether or not a
player can examine a hex in detail to see the troops located there...).

>I still play M.U.L.E. and Seven
>Cities of Gold on my ancient Atari 800.

  AWESOME music! (Seven Cities had a gameplay problem, but excelled in the
audio/visuals, IMO)  Might as well mention ARCHON while you're at it; the
opening title page was a coup de grace in the old days of the Atari 800.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: storm@cs.mcgill.ca (Marc WANDSCHNEIDER)
Subject: 16-bit NES and SNES....?
Organization: McGill University, Montreal, Canada
Date: Fri, 16 Oct 1992 00:19:33 GMT



I recently saw an ad in a magazine for the Super Nintendo Entertainment
System.  However, right next to it was something call the 16bit NES, which
looked exactly the same, except that it came with only one control pad.

Is there any difference between these two products apart from the number of
game pads...?  Can the 16bit NES run all the SNES games etc....?

Thanks!

Toodlepip!
Marc 'em.
-- 
  storm@cs.mcgill.ca           McGill University         C program run.  Run  
  Marc Wandschneider           Montreal, CANADA          Program run! PLEASE!
    The use of COBOL cripples the mind; its teaching should, therefore, be
              regarded as a criminal offense.  -- E. W. Dijkstra
Newsgroups: rec.games.video
From: syped@orca.alaska.edu
Subject: Looking for Lynx Games...
Organization: University of Alaska
Date: Sat, 10 Oct 1992 22:00:20 GMT

Hello, evrybody!
I'm looking for Lynx Games.
Would anybody help me?
:-0
From: harris_r@wfooff.enet.dec.com
Newsgroups: rec.games.video
Subject: Review For Nintendo Star Trek 25 yrs Wanted!
Date: 11 Oct 92 19:31:23 GMT
Organization: Digital Equipment Corporation

I have not bought a nintendo game in a long time.  Since this one is
retailing for $47.99, could someone out there give me a review.  I
understood the IBM version of this game to be good.  Did it translate
to the nintendo okay?

Thanks 
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Pilotwings/Super Magicom
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 15 Oct 1992 20:32:26 GMT

In article <etxansk.719143154@garbod20> etxansk@garbo.ericsson.se writes:
>jarnis@mits.mdata.fi (Jarno Kokko) writes:
>
>>In article <etxansk.719073307@garbod20> etxansk@garbo.ericsson.se writes:
>>> I heard somebody mentioned that Pilotwing's for the SNES can't be
>>>copied with the Super Magicom cartridge copier, but it _is_ possible
>>>with the Magic Doctor.  
>>>
>>> Why can't it be done with the SMc?
>>> 
>>> Anders Skelander
>>>
>>What is Magic Doctor???? You CAN copy it with Multi Game Doctor 2, BUT BUT
>>you need to get a DSP chip (like one in the pilotwings cart) and solder
>>it inside the 'cart thing' of the MGD2 - and this doesn't seem to work 100%,
>>and only place where I know you can get the DSP thing ((C) nintendo) is -
>>from a Pilotwings cart. So in fact there is no way to copy it WITHOUT
>>owning a cart also. You can play Pilotwings from disk with SMC too, but
>>it requires that you plug a cart with the DSP chip on the top of the SMC -
>>and the only one available is Pilotwings. 
>
> Sorry about the name confusion, I was actually thinking of the MGD2.
>
> What about the DSP, if it really is a DSP, does it add something to
>the game or is it only put in the cartridge to provide a reliable
>copy protection?
>
> Anders Skelander
>

Pilotwings uses the scaling chip up to the limits, and a second one
is included to the cart so they can pull all the stunts the game
requires. The DSP chip inside the pilotwings cart is EXACTLY the same
as inside the SNES itself. Two chips = twice the power :-)

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|

Newsgroups: rec.games.video
From: elton@cbnewsb.cb.att.com (elton.huang)
Subject: call for information on SNES development kit
Organization: AT&T
Date: Tue, 13 Oct 1992 22:12:18 GMT


Does anyone have information on SNS development kit ?
How much does it costs/configuration ?
Is there any U.S. distributor ?
Thanks, email will be appreciated.

Elton
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Pilotwings/Super Magicom
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 15 Oct 1992 03:27:53 GMT

In article <etxansk.719073307@garbod20> etxansk@garbo.ericsson.se writes:
> I heard somebody mentioned that Pilotwing's for the SNES can't be
>copied with the Super Magicom cartridge copier, but it _is_ possible
>with the Magic Doctor.  
>
> Why can't it be done with the SMc?
> 
> Anders Skelander
>


What is Magic Doctor???? You CAN copy it with Multi Game Doctor 2, BUT BUT
you need to get a DSP chip (like one in the pilotwings cart) and solder
it inside the 'cart thing' of the MGD2 - and this doesn't seem to work 100%,
and only place where I know you can get the DSP thing ((C) nintendo) is -
from a Pilotwings cart. So in fact there is no way to copy it WITHOUT
owning a cart also. You can play Pilotwings from disk with SMC too, but
it requires that you plug a cart with the DSP chip on the top of the SMC -
and the only one available is Pilotwings.
From: tehyang@phakt.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Turbo Duo ??Questions??
Date: 15 Oct 1992 01:24:52 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <1992Oct15.034910.12684@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>Is there really any such thing as "the adapter"?  All the adapters are third-
>party devices that are shaped whichever way the manufacturer decides to make
>them.  Do _all_ adapters not fit?

I'm pretty sure that there is only one standard type of adapter. Although
it might be made by different manufacturers, I'm sure that they'll all be
the same basic shape. 

>At the very least, you could probably cut away some plastic around the
>cartridge slot to fit the adapter in... :-)

No way, not with the adapters I've seen. You have to do major surgery on
your Duo( I mean at least 1 inch square of plastic on BOTH sides) to make
them fit. Doing that will of course not only void your warranty but make 
your Duo really ugly as well.

-Tehkao
Organization: Penn State University
Date: Tue, 13 Oct 1992 12:35:11 EDT
From: <DJF106@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: NES ZELDA I FOR SALE

Hi.  I would like to sell Zelda I for the NES for $20.  The game is in mint
condition and includes box, manual, etc.  It has only been played once or
twice.  I will pay for the shipping charges.  Will consider trades of Zelda and
cash for certain SNES games.  If interested, please email david at
(djf106@psuvm.psu.edu)
From: cohen@GOMEZ.phys.virginia.edu
Newsgroups: rec.games.video
Subject: Help: Sears Video Arcade II
Date: 11 Oct 92 19:06:43 GMT
Article-I.D.: GOMEZ.00961EFF.393EA920
Reply-To: cohen@GOMEZ.phys.virginia.edu
Organization: Dept. of Physics, University of Virginia

I have a Sears Video arcade II (base unit only).  Need help:

1.  Which Atari machine is this equivalent to (i.e., 2600/5200/7800).
2.  What type of joysticks does it take and what are the 4 joystick ports for?
3.  What type of power adapter does it need (Voltage, type AC or DC, currecnt,
polarity- center positive or negative)?
4.  Which cartridges does it require?

Thanks !  I would appreciate direct e-mail response if possible.
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: [SNES] Soulblazer & snails?
Summary: How do I get to the isolated snail?
Keywords: hints help SNES
Date: 16 Oct 92 17:44:33 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	I have finished Soulblazer, but still have some questions.  In the 
mountain of souls, there is one snail that is in a cave with no openings.
Does anyone know how to get to him?  Also, is there any significance to
the snail races?  I am missing two of the magic symbols, one of which
is in this mountain and another of which is in Leo's lab.  Can anyone
give me clues to where they are?
Newsgroups: rec.games.video,rec.games.video.arcade
From: dougo@wam.umd.edu (Douglas Bruce Olson)
Subject: Re: Genesis Shooters
Organization: University of Maryland, College Park
Date: Sun, 11 Oct 1992 23:41:19 GMT

 
	While on the subject of "extra" graphics for shoot-em-ups.
I agree on both points. Sort of like how I like BOTH MK and SF...

	On the one hand, how can you not say something like Galaga
was not a fantastic game. With its plain graphics, and only a "star"
field for "clutter".

	But on the other hand, I see games like Smash TV, and there's just
nothing like Smash TV... oh well, I'll shut up.
From: gronowski@rock.enet.dec.com
Newsgroups: rec.games.video
Subject: Re: SNES - John Madden Football
Date: 8 Oct 92 14:02:28 GMT
Reply-To: gronowski@rock.enet.dec.com ()
Organization: Digital Equipment Corporation


splin@cauchy.usc.edu writes in response to my passing question:


>Why? It is really easy once you know the trick (or is there any trick
>required? ;-) Just press the X button when the ball reaches the receiver, then
>run for a touch down. You might want to practice this by using a good passing
>team such as S.F. Try the fast set, shotgun formation, and deep play(pass to 
>the receiver in the Y window). Once you learn the passing game, it not 
>uncommon to score more than 50 points in a 20 min game.

Thanks for the info. Either the SNES directions are terrible, or I missed
it when I read the directions.


--
Paul "iceMAN" Gronowski         "...the dream is always the same..."

Digital Equipment Corporation (Hudson, MA)


Xref: sparky rec.games.video:20466 ba.market.misc:7860 misc.forsale:28716
From: jhsu@ocf.berkeley.edu (Jack Hsu)
Newsgroups: rec.games.video,ba.market.misc,misc.forsale
Subject: For Sale: NEC TurboGrafx 16 w/ CD player and games
Date: 16 Oct 92 05:43:58 GMT
Article-I.D.: agate.1blkquINNmu5
Distribution: usa
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu


I'm selling my TurboGrafx 16 system with CD player attachment unit and games
so I can buy a TurboDuo.  Send me your offer if you think my price is too high.

TG16 system package:
  - TurboGrafx 16 game console
  - TG16 CD player attachment unit (with carrying case)
  - 2 TurboPad controllers
  - 1 TurboTab
  - Keith Courage in Alpha Zones, Victory Run, and JJ & Jeff

I prefer to sell this system locally.  You can arrange with me to take a look
at it in either Berkeley area or Mountain View area.
  
  - Asking: $150 for the whole package (~$300 if bought new at current price)


TG16 games:

 Y's Book I & II (CD)         Asking: $25
 Valis II (CD)                Asking: $20
 Monster Lair (CD)            Asking: $20
 Final Zone II (CD)           Asking: $15

 Ninja Spirit (HuCard)        Asking: $20
 Bonk's Revenge (HuCard)      Asking: $20
 Neutopia (HuCard)            Asking: $15

We split shipping cost for games.


If you are interested, please send e-mail to : jhsu@ocf.berkeley.edu

Thanks,

Ray
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Video Game Renaissance
Date: 8 Oct 92 20:06:57 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              The opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Greg Alt writes:
>
>It's not here, but it is coming.  Video game popularity is on the rise,
>and for the first time in a long time, I am seeing a lot of video game
>ads on TV.  Not only are home systems doing well, but arcades are getting
>a boost because of Street Fighter II.  And while this is happening, 
>many people are upset at video game companies for producing yet-another
>Super-Mario Bros. game.  

I can see that many people are starting to get apathetic.  All the
blind hype, months in advance, for games which turn out to be ho-hum
or downright awful is leaving a bad taste in many peoples' mouths.
Yet it keeps happening over and over again, with EGM loudly proclaiming
how some hot new title is THE game to get.  And that game is promptly
forgotten two weeks after being released.

Other the other hand, it is still a minority of people getting tired
of this sort of thing.  Batman Returns ended up being one of the
biggest games for the Lynx.  Yet the fun but non-trend-following
Robotron 2084 ended up being dropped from many stores or sold at
a tremendous discount.

>I have a list of video-game genres that I made up with a friend.  
>I'll post it when I find it.  It would be great to share information
>in this way so that we can possibly find new ways to do games. 

You don't need to find new ways.  Game design is really a "simple"
matter.  Compare it to fiction writing:  if you set out to write
a book you can either (1) write the story you have kicking around
in your head, something which starts from within *you*; or (2)
deliberately attempt to write a book "like The Stand" or "like
The Catcher in the Rye, only better."  Naturally, you will have
been influenced by everything you have ever read, but there is
a difference.  (It is also possible that your story won't come out
very well, but that's life.)  That's the reason behind many rotten
derivative games, I think.  You can't take something that requires 
creative energy and turn it into a mindless corporate production
effort.  It just doesn't work.

No flames intended. 

--
James Hague   
exuhag@exu.ericsson.se
From: Brian.D.Kurlander@dartmouth.edu (Brian D. Kurlander)
Newsgroups: rec.games.video
Subject: Re: SNES: NCAA Basketball
Date: 12 Oct 92 18:29:14 GMT
 <1992Oct11.172743.20207@brtph560.bnr.ca>  <1438@tecsun1.tec.army.mil>
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

In article <1438@tecsun1.tec.army.mil>
carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:

> >This game doesn't have individual players' names or stats does it?
> >I think it's probably against NCAA rules, except for those players that
> >have since left the college ranks.  Are any of the players
> >'recognizable' or are they just generic b-ballers?

I know some of the players do correspond with real players from the '91
season.  For example, Duke's center is a 6'11" junior whose stats
resemble Laettner's too much to be coincidence.  I just got the game
this weekend, and the people on our floor who follow college hoops have
been figuring a lot of the people out.  Syracuse has a forward (starts
w/ a B) and we're fairly sure its Coleman.  The power forward is Billy
Owens from what we can tell.  Georgia Tech clearly has a Kenny Anderson
clone as well.  We were considering trying to figure out everyone, and
I think if there's enough interest and other fans out there, it
wouldn't be much of a hassle.

I noticed a post about using the offenses and defenses, and I agree
that don't do much against another person, but I did notice an effect
in conference play.  Georgetown sucks against a 2-3 (of course, I use
Syracuse and they rule G-town anyway), but UCONN was shredding that
defense.
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: More Grist for the SNES Mill
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 7 Oct 1992 14:58:47 GMT

In article <13028@cis.rand.org> mattock@rand.org (Michael Mattock) writes:
>
>In the October 14th issue of "The Super Famicom"  they show pictures of a
>cartridge and a memory diagram for a cart that allows you to run MSX on the
>SFC.  The memory diagram showed that MSX Basic was included in the ROM.  It
>was not clear to me whether this was just a cart that allowed you to just run
>MSX Basic or one that would allow you to run *any* MSX software.
>
>(For the curious, MSX was a software/hardware standard for home computers in
>Japan, and a *lot* of games were produced in this format.)
>
>
>Michael Mattock                      | Post: Human Capital Department
>Voice:    (310) 393-0411 x6548       |       The RAND Corporation
>Internet: Michael_Mattock@rand.org   |       1700 Main Street
>UUCP:     uunet!randvax!mattock      |       Santa Monica, CA 90407-2138


Both have different CPUs (Z80A and 65C816) so I doubt this, but it surely
would be COOL! I still have few MSX carts, like Nemesis II and Salamander,
they were REALLY awesome, considering it was only 3.58mhz Z80A based
machine...

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|

Newsgroups: rec.games.video,rec.games.video.arcade,alt.games.lynx
From: denton@ssd.comm.mot.com (Perry Denton)
Subject: Bob Jung's Reviews (Was Re: Reformed lynxist (Pinball Jam))
Organization: Motorola LMPS
Date: Thu, 15 Oct 1992 21:38:27 GMT
Keywords: n

In article <1992Oct15.181730.13102@ncsu.edu> jadorety@eos.ncsu.edu (JAMES ALLEN DORETY) writes:
>
>The reason I wrote all of this about a game Robert reviewed a while ago is that
>he somehow misses some things in his reviews.  I appreciate them and hope he
>continues to do them, but another point of view can be helpfull.  I'm lucky to
>buy a game every 3-4 months, like many of you.  Robert can call games good that
>keep his attention only 2-3 weeks because he has others to play, and he can come
>back to the good ones (like Klax) that don't hold his attention long.  People
>like myself want to hear about the games that are worth $37.  I had given up
>on finding such a game, but it appears I gave up too soon.  I'm reformed, and
>I'm saving for Xybots now.  Thanks to Robert and all who write reviews, but keep
>the "little" people like me in mind.  We can't afford the good games, we want
>the great ones that you keep coming back to. In short I suggest a new catagory:
>Long term playability, for those of us who need a game to last a month or two 
>before it wears thin.

This is why I don't hold a lot of water with Robert Jung's reviews.  It's not
just him, other people say things like "I rented this game for a night, I don't
really like the gameplay, etc." or worse "I rented this game, it looks great".
Graphics and gameplay are very subjective when considering their limited time
frame of playing the game.  Good looking graphical effects wear off in time,
hard (read challenging) gameplay increase enjoyment and satisfaction over time.

I'm generally not interested in being the first to post something about a new
game.  Most "great" games take several days if not weeks to really appreciate.
(BTW, Klax is a great game).  I can tell the great games on the net by the
longevity and enthusiasm of the posts.  Is anybody still talking about
"Teenage Mutant Ninja Turtles IV"?  Games like Klax, Toe Jam & Earl, Rampart, and
yes, SF II continue to be talked about because of their initial simplicity and
underlying depth.

I don't really want to discourage anyone from posting their initial impressions,
just be sure to state that that is what they are.  This is Bob Jung's problem,
his reviews are written to feel as if he's played the game a month, when in fact
I assume most are written with less than 2 hours play (I really don't mean this
to sound like a flame, just an opinion.)

With the previous review, I finally feel comfortable enough to pick up 
Pinball Jam.  

That's all,
Perry
(Wish me a happy birthday)
-- 
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: denton@ssd.comm.mot.com       Phone: (708) 576-4479
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: rec.games.video
Subject: Zelda II almost done????
Date: 12 Oct 92 23:01:58 GMT
Article-I.D.: nntp.1992Oct12.230158.268
Organization: Stellar Enterprises

Alright. I have almost finished Zelda II... But I need more help, because
there is hidden town which won't give me any magic. WHere is the Seventh
and last magic container??? Also does anybody have a list of all the stuff
you can find around and where it is? I know about three free guys and  all
the heart containers. Anything I'm missing. Also, no point in anything
gained after are 8 in all stats!? Anything else?? does it have a second
quest?? Any news on Zelda 4... Why didn't they have a second quest in Zelda
III. So many questions, so little time. :-)

_______________________________________________________________
Dann Cutter  Stellar Enterprises* /
dcutter@oregon.uoregon.edu