From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Info Needed on Blanka
Organization: University of Illinois at Urbana
Date: Mon, 12 Oct 1992 10:00:47 GMT

ramos@engr.latech.edu (Alex Ramos) writes:

>In article 628@news.cso.uiuc.edu, cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:
>>ramos@engr.latech.edu (Alex Ramos) writes:
>>>If I am unfortunate enough to be challenged by a Guile while playing
>>>Blanka, I switch to Ken, Zangief, Chun-Li or Dhalsim.
>>
>>IMO, Blanka gives Guile more trouble than any of those characters.
>>Guile has an advantage on all the characters you listed as well.
>>To give Guile a good fight you need either Ryu or Sagat.
>>

>Blanka has no chance against a good Guile. Do you play both of these
>characters decently (i.e. can you finish on one credit most of time)?
>If not, you don't have enough experience to argue. If you play only one
>of them, it is not enough either.
 
 I'm one of the best Guile players here and a decent Blanka. Sorry, but
Blanka in the new game is truly a monster. Yes, a mediocre Blanka gives me
NO problems at all, but a master biting Blanka is a different story.
In the old game, Blanka could be beaten by the sonic boom backfist method,
but in TCE the priorities make it very difficult to hit Blanka out of the
air.

 Obviously though, you've never seen a master Blanka.


>>>* If opponent does not know he can charge a razor kick before the round
>>>starts (of course don't ask him if he knows that, just guess), then
>>>open the round by jumping at him.  Don't give him a break. Jump punch,
>>
>> Must be a pretty pathetic Guile...

>You got the point, he *must* be pretty pathetic otherwise Blanka has no chance.

 IMO, a pathetic Blanka will beat a pathetic Guile.
      a mediocre Blanka will beat a mediocre Guile.
      a master Guile has a SLIGHT advantage on a master Blanka.
	(On classic it's a definite advantage.)

>> One thing about the constant Blanka barrage is that you have to do alot
>>of aerial attacks one right after another. (No low attacks.) Low attacks
>>give Guile an opportunity to charge.

>Exactly. As I said, give him a second to charge up and you are dead.
>The high attacks force him to move the joystick out of the charging
>position. Still, you can throw one or two ground attacks which might
>force a mistake. Use the bite to piss him off.

>> He was mis-timing his razor kick. A properly timed razor kick will kick
>>you out of any attack by any character. 

>  Thanks. One question answered.

>>>Note: His jab-jab-grab-crap is uncounterable by blanka.
>>
>> AHEM. I think it is fairly easily countered by Blanka. In TCE, his bite
>>has been increased to one of the highest priority, longest range throws, IMO.
>>If Guile gets up next to you and starts jabbing like crazy, just push
>>towards him and tap fierce. If Guile is too close, Blanka'll hop right on
>>and munch away. Otherwise, you could do the ball off the ground and hit
>>Guile with it...

>Hum, I guess we have a communication probelm here.  I was talking about
>Classic SF2 (which I thought the original poster was refering to)

 Even in the old game, the jab throw tick was counterable by a good throwers.


>-------------------------------------------------------------------------------
>                      |       Alex Ramos       | fala-se portugues, tche! 
>ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
>                      |      LA Tech Univ.     | english spoken here
>-------------------------------------------------------------------------------
> ... at least, it doesn't matter what you say!                        The Cure
>-------------------------------------------------------------------------------


-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
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