HDTenEightyP/NetNews huggingface dataset:
From: kbw@po.CWRU.Edu (Kevin B. Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Spelljammer: Captain
Date: 3 Jan 1993 23:35:57 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kbw@po.CWRU.Edu (Kevin B. Williams)
NNTP-Posting-Host: slc12.ins.cwru.edu


In a previous article, 92636828s@csghsg5a.bitnet () says:

I prefer a mage so you have more spellcasting power when you board another ship.

Kevdog
From: drendel@adcalc.fnal.gov
Newsgroups: comp.sys.ibm.pc.games
Subject: TENNIS.ZIP, packed with virus in Pkunzip?
Date: 24 Dec 92 18:13:42 GMT
Organization: Fermi National Accelerator Laboratory
NNTP-Posting-Host: adcalc.fnal.gov


I recently FTPed the TENNIS.ZIP that people were talking so well about.
I got it from the site that the original message found it(?i forget 
where that was).  Well, anyway, I unziped the tennis.zip file, and that
gave me a bunch of files including another tennis.zip and a pkunzip.exe.
On Norton Antivirus, it flags the pkunzip.exe as having an unknown possible
virus.... The new tennis.zip unzips ok with my pkunzip, and those files
show no viruses with Nortons. Has anyone else come accross this...is this 
a corrupt copy of this demo....or did they just put in the corrupt pkunzip
by accident.  In any case, I dont want to try this demo until I am sure
it is ok.    
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: More Split Fodder
Organization: Qualcomm, Inc., San Diego, CA
Date: Sat, 2 Jan 1993 07:54:36 GMT

Still waiting for the results of the survey to come back, but until
then, here's the latest info from news.lists.  This is by total amount
of information passed in the group, not the number of postings, I
haven't seen that one appear:

From: reid@decwrl.dec.com (Brian Reid)
Subject: TOP 40 NEWSGROUPS IN ORDER BY TRAFFIC VOLUME (DEC 92)
Date: 1 Jan 1993 20:42:17 GMT


        +-- Estimated total number of people who read the group, worldwide.
        |     +-- Actual number of readers in sampled population
        |     |     +-- Propagation: how many sites receive this group at all
        |     |     |      +-- Recent traffic (messages per month)
        |     |     |      |      +-- Recent traffic (kilobytes per month)
        |     |     |      |      |      +-- Crossposting percentage
        |     |     |      |      |      |    +-- Cost ratio: $US/month/rdr
        |     |     |      |      |      |    |      +-- Share: % of newsrders
        |     |     |      |      |      |    |      |   who read this group.
        V     V     V      V      V      V    V      V

   1 120000  3316   56%  2216 98591.1     7%  0.85   7.1%  alt.binaries.pictures.erotica 
   2  69000  1922   58%  1088 42227.4     5%  0.66   4.1%  alt.binaries.pictures.misc 
   3  38000  1053   57%   480 21059.2     2%  0.58   2.2%  alt.binaries.sounds.misc 
   4   8100   226   41%  5134 18649.3     0%  1.80   0.5%  bionet.molbio.genbank.updates 
   5  23000   650   77%   268 12235.0     0%  0.76   1.4%  comp.binaries.os2 
   6  32000   885   71%  3130  7652.7    33%  0.31   1.9%  talk.abortion 
   7  44000  1228   46%   229  7565.6    38%  0.14   2.6%  alt.binaries.pictures
   8  16000   449   71%   826  6800.1     9%  0.55   1.0%  misc.activism.progressive 
   9  47000  1315   81%   136  6640.6     0%  0.21   2.8%  comp.binaries.mac
  10  58000  1611   75%  4268  6511.5     4%  0.15   3.4%  comp.sys.ibm.pc.games
[End of quoting]

I'm not going to do all forty groups, but that's us there at number
ten with 140 posts per day (more on weekdays, less on weekends).  And
look who's beating us: binaries groups (naturally high volume), a
group for liberals to post treatises and articles (map), and talk.abortion
(a total cesspit with entire tracts posted and reposted).  We're
getting up there!

-- 
If guns are outlawed, how will the leftists win elections?
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Sound boards
Organization: University of Waterloo
Date: Wed, 30 Dec 1992 08:35:10 GMT

In article <1992Dec29.164324.482@seas.gwu.edu> brad@seas.gwu.edu (Bradford J. Crane) writes:
>	In correction to your posting, the SBPro is 16 bit, and it can record
>at CD quality.... 44.1khz mono or 22.1 khz stereo! The DAC converter is what is
>used to do actual conversion. Two converters means the music is played in
>stereo. I can guarantee one thing: the GUS does not have more than two DAC's.
>The 'channel' does not tell you much, because I think the soundblaster pro has
>22! (can play 22 simultaneous sounds.... it probably sounds much like the GUS
>but games only support the 11 sounds SB!)
>

The GUS has 32 16-bit digital voices, while the SBPro has 22 FM voices and 
two 8-bit digital channels.  No offense, but to say that the SBPro 
"probably sounds much like the GUS" is utterly profane.  You must give
the GUS a listen sometime.  I'm sure you'll agree that it puts the SBPro
to shame.

Phat.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7: help with UMA manager needed.....
From: cvetp036@vmsb.is.csupomona.edu
Date: 27 Dec 92 19:33:14 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <1992Dec27.213825.19606@netcom.com>, primus@netcom.com (Robert keng) writes:
> 
> Hi all:
> 
> 		I found out the hard way that Ultima 7 does not work with
> emm386.exe. I only use emm386 as an UMA manager, not for expanded memory. 
> How does that stinkin' proprietary XMS manager of theirs work? Anyone know of
> an alternative to using a boot disk or disable emm386 (and take away my 
> valuable UMA space)? Is there an UMA manager out there that would co-exist with
> Origin's lousy VooDoo XMS manager? Please, can someone out there help me?

As far as I know, Ultima VII hates ALL memory mang. except HIMEM.SYS. Which
really sucks as this makes the game unplayable under OS/2. 

BTW, Serpent Isle also uses Voodoo. Guess they haven't learn yet....

The ending of SI is cool though. Better than Ultima VII.

    -- McD.eXodus.IST
From: albert@cs.uq.oz.au (Albert Ng)
Newsgroups: comp.sys.ibm.pc.games
Subject: X-wing
Summary: X-Wing
Keywords: X-wing
Date: 23 Dec 92 06:40:20 GMT
Reply-To: albert@cs.uq.oz.au

I am just amazed that there is no more discussions on X-wing.
Consider that it just came out a while ago, does this mean that 
the game is bad or is everybody too busy playing it?
So if someone don't mind repeating the verdict to me.....
Thanks
From: reed@digital.sps.mot.com (Mike Reed)
Newsgroups: comp.sys.ibm.pc.games
Subject: Is Ultima Underworld II released?
Date: 28 Dec 92 22:48:21 GMT
Organization: Motorola, LICD, SPS, Mesa, AZ

Has anyone seen the release of Ultima Underworld II?  I heard it was to be
released December of 92.  That may be wishfull thinking by the software
retailer.  How does it compare with the first version?


Mike Reed                                     Email:  
Motorola Inc.               ...{somewhere}..uunet!motsps!digital!reed 
Logic IC Div. MD-M235               or   reed@digital.sps.mot.com
2200 West Broadway Road             or   reed@digital (internal)
Mesa, AZ 85202   Tel: (602) 898-5333  Fax: (602) 962-2090
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: STRATEGY:  Dune 2  (Was: Re: Dune II Review)
Date: 22 Dec 1992 03:59:12 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) says:

>Are there worms in Dune II??? And is the music as good as in Dune I?? Can it
>use both Roland and SB? Thanks!

Answers:  Yes, Yes, and Yes (I think).

The worms in Dune 2 are mostly a nuisance.  They appear at the most
inopportune time to eat your vehicles.  Strangely, enemy vehicles seem to
be immune (mostly) to this problem....  Luckily, you can kill the worms,
but they are *very* tough (that is, they take a lot of damage, they don't
actually fight back).

I believe but am not sure that you can play music on your Roland and
sounds/speech/digitized stuff on your SB.  However, as I only have an SB I
haven't exactly tested this out....  The music is top notch.  There are a
series of tunes which play in sequence (somewhat like "CD Mode" in Dune 1)
as well as some tunes for specific occurances (e.g. "enemy units sited",
"worm sited", "base under attack").

Hope this helps.
-- 
Joshua E. Randall			bz556@cleveland.freenet.edu
Newsgroups: comp.sys.ibm.pc.games
From: siegl@risc.uni-linz.ac.at (Kurt Siegl)
Subject: Re: HELP: civ - Women's Suf. WOW
Keywords: civ
Organization: RISC, J.K. University of Linz, Austria
Date: Mon, 21 Dec 1992 09:43:54 GMT

In article <1992Dec19.185850.11947@nttor.uucp>, chuck@nttor.uucp (Chuck Cote) writes:
> Hello!  I think I've run into a Civilization bug (or is it another
> undocumented "feature")!  I build the Women's Sufferage WOW while
> my civilization is a democracy and great, my citizens are no longer
> unhappy about my military units outside of the cities.  But as soon
> as I change my government, when I later return to democracy, the
> WOW doesn't work anymore!!!  Doh!  I have ver 4 and I thought that
> all the bugs were worked out by then.

Women's Sufferage under democracy reduces unhappyness from 2 per units to 1 per unit.
Under Rebublic from 1 to 0.

So you still have unhappy peoples under democracy. If there haven't been any after
you built Women's Sufferage in democracy that would be a bug.

Kurt
Newsgroups: comp.sys.ibm.pc.games
From: slharder@iastate.edu (Stephen L Harder)
Subject: Thunderstrike & Roland - HOW?
Summary: How do I use Roland with Thunderstrike
Keywords: Thunderstrike
Organization: Iowa State University, Ames IA
Date: Tue, 29 Dec 1992 15:36:17 GMT

Do I have to start Thunderstrike with a command line parameter to get it to
find my Roland card?  The box says it supports Roland but no mention in manual.
Thanks in advance. --Steve--
From: ulf@goliat.dc.luth.se (Ulf Ruthberg)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4, octopus?
Date: 29 Dec 92 14:18:35 GMT
X-Newsreader: TIN [version 1.1 PL6]

How do I get rid of the octopus?


--
   ===================  Boring signature follows  ==========================
       Ulf Ruthberg, ulf@dc.luth.se, {uunet,mcsun}!sunic!dc.luth.se!ulf
               Computer Service Center, Lule} University.
   ====I'd rather have a bottle in front of me, than a frontal lobotomy.====
Newsgroups: comp.sys.ibm.pc.games
From: mgilbert@rodan.acs.syr.edu (Michael W. Gilbert)
Subject: CompUSA or something...
Distribution: usa
Date: Tue, 22 Dec 92 14:25:57 EST

I know this is a FAQ, but I'll ask anyway...

What are some names/numbers of places where one could phone up
and order games using plastic, and have them delivered.  Something
along the lines of MacWarehouse, but for PC Games.

You might think that this was for a holiday present which I haven't
bought yet, but that would only be a guess... :)

Mike


Newsgroups: comp.sys.ibm.pc.games
From: bampf@iastate.edu (TC)
Subject: Re: U6: A basic question...
Organization: Iowa State University, Ames, IA
Date: Thu, 31 Dec 1992 22:24:20 GMT

In article <1hvq9uINN9ht@shelley.u.washington.edu> markus@stein.u.washington.edu (Markus Lankeit) writes:
>Just a basic question re. U6  (now that I have it finally working):
>
>How does one cure poison?  In U4 & U5 there was a "Cure" spell...  It seems
>that there is no such easy cure in U6 -- and it is way too easy to get poisoned
>somewhere without any healers nearby...
>
>Thanks..
>
>markus

Hmmmmmm... just read through the documentation on spells.  The spell you want is a basic 1st level spell.  Usually, when I started a new character, it was one
of the spells included in the spellbook left for you.
From: markus@stein.u.washington.edu (Markus Lankeit)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 6: Corrupted files (please help!)
Date: 30 Dec 1992 05:31:58 GMT
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Summary: Need to replace 4 bad files!

Alas, I bought Ultima 6 at a second hand store for <$20, but now I found
out that 4 files on disk 2 are corrupted:

intro_3.shp
mainmenu.shp
titles.shp
montage.shp

If one of you kind souls out there would please, pretty please, zip them
up and send them to me, I'd be most grateful!  (Heck, I'd even be willing
to send you a blank disk, w/ return postage of course, if you'd be kind
enough to copy these files onto it!)

Thanks in advance for any help!

markus
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II: Is my strategy wrong?
From: cvetp036@vmsb.is.csupomona.edu
Date: 25 Dec 92 21:04:47 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <1992Dec26.021459.3608@nuscc.nus.sg>, law40001@nusunix1.nus.sg (CHENG KWONG WING) writes:
> Hi folks,
> 
> Just wondering whether anyone else takes as long as I on a mission.
> 
> On my third mission, an offensive campaign, it took me over 3 hours
> before I overran the Harkonnens?  At the end of it, I discovered that 83
> of my troops had been destroyed (mostly heavy quads) and I had
> eliminated nearly 300 of the enemies.  Is this usually what you guys get
> too?

Yep, it takes a LONG time to finish a battle. Esp. the latter ones. Took me
around 3+ hours for do one battle. And this is with the unlimited credit cheat
enabled AND the two-shots-and-you're-dead option turned on. BTW, this is the
cheat written by RR/FLT.
 
> Just on a side note, has anyone out there finished the game yet?  Or has
> anyone any idea how many missions are there?

If I remembered right, there's around 10 or so battles in the entire game.

The final battle is a struggle. 

I best strategy is this:

Build a heavy vehicle plant ASAP. Then upgrade it so you can build a Mobile
Construction Vehicle. Deploy the MCV and move as close to the enemy as possible
then have it make another construction yard there. You'd probably need three
construction yards so you don't have to wait for one to finish building
something.

Then lay some 4x4 foundation around the new const. yard. And start building
rocket turrets. 4 to 5 of those and you can stop ANY advances by the enemies.
(This is the with the two mentioned cheat option enabled, of course.)

Then build a fleet of rocket launchers and go after the enemies rocket turret.

And keep repeating. Build another MCV and move it up farther. Make a new const.
yard and surround it w/ rocket turrets. Keep doing this until you're neck and
neck with the enemy base. After you've take out all their rocket turrets it's
just a matter of time before your fleet of rocket launchers destorys all their
buildings.

You will have to destroy some of your own buildings this way. As the computer
only allow so many const. yard, rocket turrets, etc. at one time. I use a heavy
siege tank to destroy my own installations. You many also wanna get a Star Port
so you can just ORDER units instead of waiting to build 'em. 

    -- McD.eXodus.IST

Newsgroups: comp.sys.ibm.pc.games
From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen)
Subject: Stunts: Want to tune a car? Read on...
Organization: University of Helsinki
Date: Sun, 27 Dec 1992 00:31:05 GMT

Stunts by Broderbund: How to Tune a Car?

A car consists of four files in this game: CAR????.RES, STDA????.PVS,
STDB????.PVS, and ST????.P3S. The CAR file contains the technical data.
The STDA files hold the dashboard, steering wheel, and gear shifter base
plate graphics. The STDB files contain only the gear shifter knobs.
Finally, the ST files contain the vector data used to draw each 3D car
image. These files exist for each car (the ???? stands for VETT, COUN,
AUDI, ANSX, ... - ie. the car name abbreviations).

I examined the CAR files a bit last night, and found out quite a bit of
the way Stunts makes up a car. The following is a list of the easily
figured bytes and bits in the CAR*.RES files, and what they do. All
combinations do not work - for example, if you want to lift max. rpm up
to 12.000, you'll need to fix the power curve up there, too, or the
thing won't work. (BTW, max. rpm top is 13000, and no more gears than 6
are allowed - there's no room for more in the car config file... *sob*)

A couple of interesting tips: drop the aerodynamic resistance to 1 and
see what happens! Or, change byte 29H to F0 or the like, and try to
brake...

The ratios are expressed as 10.000 to x - ie. first gear might be
something like 29000 (in decimal), meaning 1:2.9 ratio. I'm not quite
sure of the meanings of all figures, but the listing below shows what I
would assume them to be.

So, here they are - examine and have fun! (And if someone ends up
writing a proper editor for these, I would appreciate a copy :)

Hex
offset
on file     Purpose
-----------------------------------
00-19       Don't touch!
1A-1B       rpm?
1E-1F       rpm?
26-27       # of gears (5 or 6)
28-29       aerodynamic resistance
2A-2B       braking effectiveness
2C-2D       idle rpm
2E-2F       max. torque rpm
30-31       max. power rpm
32-33       max. rpm
36-37       gear #1 ratio
38-39       gear #2 ratio
3A-3B       gear #3 ratio
3C-3D       gear #4 ratio
3E-3F       gear #5 ratio
40-41       gear #6 ratio (if avail.)
42-45       #1 shifter position
46-49       #2 shifter position
4A-4D       #3 shifter position
4E-51       #4 shifter position
52-55       #5 shifter position
56-59       #6 shifter position (i.a.)
5A-5F       ???
60-C7       power curve
            (1 byte/ 125 rpm)
C8-10F      ???
110-223     speedometer needle movement
224-229     ???
22A-32D     rev meter needle movement
32E-3A2     text data (']' == CR)

-- 
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
              University of Helsinki,  Dept. of  Lost Souls
           "Trust me, I know what I'm doing." - Sledge Hammer
Newsgroups: comp.sys.ibm.pc.games
From: beng@dorsai.com (ben ng)
Subject: Re: Dune II: Is my strategy wrong?
Organization: The Dorsai Embassy, New York's Computer Consulate. +1.718.729.5018
Date: Sat, 26 Dec 1992 06:20:00 GMT

law40001@nusunix1.nus.sg (CHENG KWONG WING) writes:

> Hi folks,
> 
> Just wondering whether anyone else takes as long as I on a mission.
> 
> On my third mission, an offensive campaign, it took me over 3 hours
> before I overran the Harkonnens?  At the end of it, I discovered that 83
> of my troops had been destroyed (mostly heavy quads) and I had
> eliminated nearly 300 of the enemies.  Is this usually what you guys get
> too?
> 
My stats are not as high. The strategy is to send everything at once. 
Brute Force. I, however, had to cheat (giving myself lots of credits)
to overcome each scenario...total of 9, each as hard as the next. The
last two, three stages include a few very interesting new weapons.
Too bad you can only use the weapon designated by your house.
> 
Newsgroups: comp.sys.ibm.pc.games
From: c498017@cs.UAlberta.CA (Tokarsky James)
Subject: Darkseed
Organization: University of Alberta
Date: Wed, 30 Dec 1992 17:28:17 GMT

I have also just started playing Darkseed and got reasonably far (at least
thats what I thought) but am now stuck.  I have a lot of items but last got
the key to the clock and the stick from Delbert's dog. I have been on the other
side but cant open one of the doors. What I think I want to do is did up the
grave of the guy whose name is in the clock but I can't find/make a shovel.

Any hints or a location for a solution to download would be great.


Newsgroups: comp.sys.ibm.pc.games
From: warman@eagle.sangamon.edu (Stan Warman)
Subject: Catacomb 3D review..AND SPOILERS!
X-Newsreader: TIN [version 1.1 PL6]
Organization: Sangamon State University
Date: Thu, 31 Dec 1992 04:14:18 GMT

After downloading and playing Catacomb Abyss, I liked it well
enough to purchase the entire trilogy of Catacomb 3D games;
Catacomb Abyss, Catacomb Armageddon, and Catacomb Apocalypse.
This may sound like heresy here on the net, but I liked these
games better than Wolfenstein 3D (sorry, Jay :) You meet _many_
more opponents than in Wolf, and it takes more hits and more
time to defeat each creature you meet (On warrior mode. The
ONLY way to play. ;-) I spent a good deal of time re-trying
certain situations with different strategies to survive the
intense combat with more of my health and power intact. With
most games, this would bore and frustrate me, however here it
wasn't so bad. Also, some of the ways these monsters die
is quite amusing. I feel that even though these games are in
EGA resolution, they are a visual feast. Very imaginative
creatures and settings. These three games are going on my
'A' list of arcade/adventures along with Duke Nukem 1-3,
Commander Keen 4-6, and Cosmo's Cosmic Adventure 1-3 (except
for those devilish ice walls in Cosmo 2, levels 7 and 8).

WARNING!-----SPOILERS FOLLOW!-----WARNING!
































CATACOMB 3D CHEAT KEYS
----------------------

BACKSPACE (F10 For Catacomb Abyss) + I : Get more items
BACKSPACE (F10 For Catacomb Abyss) + G : God mode
BACKSPACE (F10 For Catacomb Abyss) + W : Warp to new places
  Catacomb Abyss - 5=1st Secret level; 17=2nd; 18=3rd
  Catacomb Apocalypse - 16=1st Secret level; 17=2nd
F10 + Z : Stop time (Catacomb Abyss only)
BACKSPACE + [ or ] : Change colors (Armageddon and Apocalypse only)

Catacomb Abyss Has 19 total levels.
Catacomb Armageddon has 17 total levels.
Catacomb Apocalypse has 18 total levels.
Level numbers start with 0.

     "An argument isn't just saying 'no it isn't'".
     "Yes it is". "No it ISN'T!" - Monty Python
 
      Stan Warman: Microcomputer Specialist
           Sangamon State University

Newsgroups: comp.sys.ibm.pc.games
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Subject: Dark Sun---not in this century
Organization: University of Illinois at Urbana
Date: Wed, 23 Dec 1992 20:33:54 GMT

Well I just dialed up Electronic Arts list of upcoming products and Dark
Sun is now absent from the January list...it isnt even on the February list.
	Pretty amazing seeing as they have already announced the expansion 
disk (The Grey Isles--another 17 levels for DARK SUN) and the release
of Dark Sun II in August----you would think they would put the FIRST one
out before they started promoting its sequel

-- 
"Salam and good evening to you sir.  Welcome to Agribah, land of mystery
of enchantment, and the best deals this side of the river Jordan, come on down"
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Tue, 29 Dec 1992 09:17:50 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: JUMPMAN for PCjr...

Excerpts from netnews.comp.sys.ibm.pc.games: 28-Dec-92 JUMPMAN for
PCjr... Mike Welch@sgidq4.sdrc.c (570)

> I know many people will think this is out dated, but...

> My father-in-law has a PCjr and LOVES Jumpman.   He plays
> in constantly.  I can't get him to play any other games.  You
> know what they say about old dogs...

He has only one copy of it.
...
> If you don't have the game, do you have any suggestions?

If he wants to upgrade to a PC(non-junior) he could obtain the shareware
game from Apogee, "Jumpman Lives!" which is a VGA version of the same
game.


[********************************* Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who
[***************************** gryphon+@cmu.edu ***************************]
From: tsornas@dec5.ulb.ac.be (Thierry Sornasse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help: Sherlock Holmes!
Date: 22 Dec 92 12:01:37 GMT
Distribution: world
Organization: Free University Brussels  - Belgium -  Department of Molecular Biology

Hi Mr Holmes,

Do you have some problems ?

Flowers are beautifull, but the wire basket laying on top of the barrel have to be moved.
In fact, you followed a wrong way. The chemist's lad is not guilty.

Good games

Thierry "Zoo's keeper" Sornasse
Newsgroups: comp.sys.ibm.pc.games