HDTenEightyP/NetNews huggingface dataset:
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Dune : the building of a dynasty - why no reviews
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 6 Jan 1993 07:34:45 GMT

Patrick Louis Sugent (pat@chinet.chi.il.us) wrote:
: at least).  Does anyone care to comment on House Harkonen (sp?) and Ordos?
: Having only played Atreides,  I'd be interested in hearing what the others 
: are like, but I don't think my stress levels can take replaying another
: House just now.  
:
I'm now playing Ordos - it seems to me that the house with the greatest
destructive potential is Ordos - the saboteur, if used efficiently and
carefully, is better than the Freemen or the Death Hand. But what is
best is the Deviator - imagine the nerve gas hitting on the enemy rocket
turret - it whacks the hell out of all the surrounding structures in the
enemy territory. The Death Hand is shitty when it comes to accuracy, and
it needs advance recon missions to see what you're hitting. The freemen
are uncontrollable and do not attack structures, only enemy units, and
they die too easily.
 
: >It's difficult, but I finished just 2 hours ago. Seems that the Freemen
: >made life a little easier for me. 
: 
:   How?  I was never able to really utilize my Fremen.  I don't know why
: I bothered to build a Palace.  As far as I could tell, the Fremen button
: produced tough infantry units, but not really anything all that special
: (like a missle of death headed for the other guys base. :-)   )
: 
The Freemen shoot 3 times faster than any enemy unit, move 3 times
faster (I think!) too. They can get inside the enemy base in about 4
seconds and attack any unit in sight, and the rocket turrets of the
enemy don't see them at all. You don't see those Freemen come out of the
palace - they rise out of the sands of the desert!


--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: msmiller@Rational.COM (Mark Miller)
Subject: Re: SVGA Air Warrior "Mini"-Review (LONG)
Keywords: GEnie, flight simulator
Organization: Rational
Distribution: na
Date: Tue, 5 Jan 1993 00:50:28 GMT

In article <1iajhsINNmsq@tamsun.tamu.edu>, mkk9316@tamsun.tamu.edu (Mark Kuebeler) writes:
|> In article <1993Jan4.205834.3742@cbnewsc.cb.att.com> opus@cbnewsc.cb.att.com (robin.g.kim) writes:
|> 
|> [...]
|> 
|> Very recently an Air Warrior squadron flew WW1 planes from the WW1 area
|> to the WW2 area and did quite a lot of damage.  The reason they were
|> able to get away with this is because WW2 aircraft cannot damage WW1
|> aircraft!  This was implemented a few years ago after some other Air
|> Warriors flew Me262's over to the WW1 area, which was more heavily used
|> at the time.  :)

Now, who could commit such a dastardly deed?


-- 
________________________________________________________________________
Mark S. Miller                                     msmiller@Rational.COM
"Life is a 4-letter word."                        msmiller@world.std.com
[ insert tedious disclaimer drivel here ]                           IV-Q
Newsgroups: comp.sys.ibm.pc.games
From: whheydt@pbhya.PacBell.COM (Wilson Heydt)
Subject: Re: Wiz 7 Questions
Reply-To: whheydt@PacBell.COM (Wilson Heydt)
Organization: Pacific * Bell, San Ramon, CA
Date: Thu, 7 Jan 1993 18:03:31 GMT

In article <1993Jan6.220349.9492@csc.canberra.edu.au> act@softserver.canberra.edu.au (Andrew Turner) writes:
>Monsieur D Low advises that killing of NPC's affects end game save and will
>have an impact in later Wizardrys.  I believe him.  In some circumstances
>NPC's will attack and you are left with little option.  Remember you can't
>please all of the NPC's all of the time.

Bribery can be remarkably effective, though.

>Renrut Werdna			Probable-Possible, my black hen,
>				She lays eggs in the Relative When.
>				She doesn't lay eggs in the Positive Now
>act@ss.canberra.edu.au		Because she's unable to postulate how

                                      --"Space Child's Mother Goose"
				The Greek version is particluarly nice.

	--Hal

-- 
Hal Heydt                    |    
Analyst, Pacific*Bell        |            You!
510-823-5447                 |    Out of the Gene Pool!
whheydt@pbhya.PacBell.COM    |
Newsgroups: comp.sys.ibm.pc.games
From: syn@austin.ibm.com (Thomas Burnett)
Subject: games on CD
Originator: syn@inetnode.austin.ibm.com
Date: Mon, 11 Jan 1993 18:26:54 GMT
Organization: IBM Austin


can someone post a list of games that are either played or installed off
CD.  
thanks.
thomas.
-- 
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
IBM Advanced Workstations Division
Austin, TX
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II soundcard support
From: cvetp036@vmsb.is.csupomona.edu
Date: 4 Jan 93 18:25:26 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <1i9t8cINN5sn@hpscit.sc.hp.com>, matthias@nsr.hp.com (Matthias Kamm) writes:
> I read a user discussing Dune II's sound card support,
> and (s)he implied that the program has synthesized 
> voices (i.e. "Atreides unit destroyed", etc).
> 
> Is this true?  I installed the game with my soundcard
> successfully, and only get soundeffects and music.  Is
> anyone out there getting voice?  I have a 386-20 w/
> Media Vision 16-bit sound card (sound blaster compatible,
> but sound blaster pro compatible???).

Hmmm, I have a regular SB and I get all the digi voices.

You really missing out if you're not getting any digi voices! They really help
in the heat of the battle. 

     -- McD.eXodus.IST

Newsgroups: comp.sys.ibm.pc.games
From: arenzana@angelo.amd.com (Romeo Arenzana)
Subject: UW Help!
Organization: Advanced Micro Devices, Santa Clara, CA
Distribution: usa
Date: Tue, 12 Jan 1993 18:05:48 GMT


I have cleared most of levels 1 thru 6 but looking at the map, I noticed that
there's a portion in the northwestern corner of levels 3 thru 6 that I haven't
explored. Can somebody tell me where the stairs or secret door that leads to
them are? I'm having a hard time in level 7 and I want to clear these areas
first to gain more experience. I think this is the best game there is and I
can't wait to play UW2! There's a neat "bug" that happened to me, I don't know
if it's a bug or not: I was trying to kill a lurker and I got too close to the
water. Then all my sling stones melted from the water! They all became one big
lump of clay! I tried using the crossbow and the same thing happened on the
bolts. Anyway, I thought it was funny.
Newsgroups: comp.sys.ibm.pc.games
From: ml4477@sarah.albany.edu (   Sting   )
Subject: Falcon 3.0 and Sound Card Problems
Keywords: Media Vision Pro Audio 16
Organization: University of NY at Albany
Date: Fri, 8 Jan 93 21:42:59 GMT

	I am currently having problems with my SoundBlaster compatible
soud card and Falcon 3.0d   Supposedly the D patch cured many of the problems
with the Sound Balster and 486-33's.  I am still haveing trouble hearing 
clearly the opening screen (it brakes up and then No sound)  as well as the
voices from my wingmen and flight computer.  Has anyone else had a problem
with this?  If so how can it be resolved?   Thanks,  My config is below.

486DX - 33mhz
4 megs of ram
614k of free conventional memory
3 megs of expanded mem  (emm386 ...)
Pro Audio 16 Sound Card (16 bit)
QMOUSE  (Microsoft Compatable Serial Mouse,  Mouse system mouse)
Gravis Advanced Joystick
SVGA

	Also the mouse doesn't work very well either.  Sometimes it freezes up
the screen or causes the system to reboot.  Especially in the Config Menu the
mouse keeps moving itself to the lower right hand corner of the screen.
(Very annoying) 

	I appreciate any advice anyone can give me.  If possible send e-mail,
the volume of this newsgroup is so large that I may miss some responses.

--- 
  ___________________________________________________________________________
 /    **   ****	                                   |     World Cup 1994	     \
|    **   **  **   Marc A. Lefebvre	   	   |        --USA--           |
|   **   **    **   Computer Science Department    |"He shoots ... he scores!"|
|  **	**  *   **   University of Albany          |--------------------------|
| *******  ********                                | "Don't Drink and Derive" |
|		"I'd rather be Windsurfing!"       `--------------------------|
|  ml4477@sarah.albany.edu      lefebvre@pbush.com     marc@nick.csh.rit.edu  |
 \___________________________________________________________________________/
Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: UW2 - what's the deal with the people?
Organization: George Washington University
Date: Mon, 11 Jan 1993 21:26:15 GMT

	Alright, I have been playing the game for a while, and it is AWESOME.
One question: what is the deal with these people?

	I walk into the dining hall, and lo and behold, there are 30 damn people
in the room. Don't they have anything better to do than hang around there. And
where did they come from anyway? All of a sudden, Julia is there, this lady
named Nanna, and nystul, Lord British, Iolo, Dupre, EVERYONE hangs out here.

	One small problem: It is easy to find someone, just go to the dining
hall, BUT the game slows down MASSIVELY, with 30 some people all walking around
at once....... enough said....

	I just want to know why this happens,.... is it because I leave the
doors open all the time.   now for some...


	**** SPOILERS ****








































***** SPOILERS *****

Anyone gotten a good character cheat to work?  I got all my abilities up but 
encountered several problems.

	1. The scores move up, but the max weight in stones becomes negative,
and when I walk on water I drown instantly!

	2. The save file is in the same format as Underworld I, BUT if you
modify the character levels too, then you still can't cast the higher level
spells!!!! AGHHHHHH!!!!!!


Any help would be appreciated... I want to know what everything is.... and kill
everything else. The exploring is the fun of the game!

							Brad

Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: V For Victory
Date: Thu, 07 Jan 1993 16:11:25 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester
Keywords: wargames

I got the Veliki Luki (or however it's spelled) battleset for Christmas.  It
is great.  Much better than Utah Beach (which is still quite good).  The
scenario is pretty tough from both sides (the Germans struggling against
the sea of Soviet forces and the Soviets struggling with their powerful but
unwieldy army).

Anyway, the game system has several enhancements over Utah Beach AND it really
is a battleset game despite what 360 said earlier.  If you have an early copy
of Utah Beach you can get a scenario update from 360 for $5.00 (for postage)
to allow you to play it with the newer V4V program that came with Veliki.

There are some new combat options (like "Shoot'n'Scoot" for motorized
artillery) and the computer seems a bit more competent in its play though
it still isn't aggressive enough in my opinion.

It looks like the next battleset will be Operation Market Garden since that
is on the Scenario Selection screen.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: mbaden@ux4.cso.uiuc.edu (Matthew L Baden)
Subject: Joystick Recommendations
Organization: University of Illinois at Urbana-Champaign
Date: Mon, 11 Jan 1993 03:03:15 GMT


I'll be getting a Gateway 2000 4DX2-66V sometime soon with either a
Gravis Ultrasound or an SB-Pro II and I'm looking for joystick recommendations.
 
Is there any joystick which stands out among others?
 
What about flight sticks and throttle controls? Do they work well?
 
Do most joysticks work well on a 66MHz machine?

I don't know much about PC joysticks but I've seen some aweful ones so
I'll be ordering the joystick that gets the best recommendations.

Which do you think is best and whats the best place to order from?

Thanks, all responses are appreciated!

      -Matthew Baden
From: ncl@philabs.philips.com (Nai-Chi Lee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II soundcard support
Date: 6 Jan 93 14:56:04 GMT
Organization: Philips Laboratories, Briarcliff Manor, NY.

In article <1993Jan5.143845.10161@ultb.isc.rit.edu> dxc0904@ultb.isc.rit.edu (D.X. Chin) writes:
>	I have a Pro audio Spectrum 16 and I can't get the digitized
>voices, Is anyone else having this problem? 
>	It really stinks because I got rid of my SB in hopes of moving
>up to something better...

Ha Ha, another sucker who fell for Media Vision's deceptive advertisement.

I know it all too well because I am an unhappy owner of ThunderBoard,
having recently compared it to a real SoundBlaster.
From: wiggins@flashflood.cs.odu.edu (Samuel E Wiggins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Twilight 2000 bug fix
Date: 6 Jan 93 18:02:12 GMT
Organization: Old Dominion University, Norfolk, VA, USA

Can someone e-mail me where I can find the bug fix for Twilight 2000?
Or, if someone has it, could you e-mail that or put it on some FTP site?
Thanks.
From: x86baumstark@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: W7:Land of Dreams 
Date: 4 Jan 93 18:51:58 EST
Organization: Western Michigan University

	I found the land of dreams but I can't get in. THey ask me who walks
the land of dreams?  And I can't find out the answer.  Can someone please tell
me who to ask and what exactly to ask them or even better just tell me the
answer.  This game is really frustrateing.

	Thank you
From: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune II with SoundBlaster: music, but no speach, help!
Date: 12 Jan 1993 22:01:17 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
NNTP-Posting-Host: hela.ins.cwru.edu


When i run Dune ii on my 386sx, and sound blaster, i get the 
music score and sound effects fine, but i dont get any digitised speach
which i understood came with it. can anyone offer me some hints
as to what to do, i suspect it might be my IRQ setting on
the card, since i have it on 3, and not the default.

Thanks in advance
-- 

-------------------------------------------------------------------------------
S. Erick Shammas {:-)  |  bb693@cleveland.Freenet.Edu  |  Laughter is like
                       |  shammas@ecn.purdue.edu       |  medicine to the heart
Newsgroups: comp.sys.ibm.pc.games
From: mfraioli@grebyn.com (Marc Fraioli)
Subject: Stuck on level 9 of Humans
Followup-To: poster
Summary: Cant find exit to level 9 on humans
Keywords: humans
Organization: Grebyn Timesharing
Date: Tue, 12 Jan 1993 00:20:32 GMT

Hi-

	My wife is stuck in level 9 of the game humans-- she has been
everywhere she can see on the level, but can't find the exit.  Spoiler
requested, email preferred.  Thanks.

-- 
Marc Fraioli
mfraioli@grebyn.com	        	(So I'm a minimalist...)
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: TECHHELP: Dune 2 - Digitized Speech
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 6 Jan 1993 07:57:37 GMT

Joshua E. Randall (bz556@cleveland.Freenet.Edu) wrote:
: 
: Apparently whether or not you hear digitized speech depends not only upon
: *how much* memory you have, but *what kind* (EMS or XMS) you have it
: confiugred as.
: 
: I am unable to test this hypothesis, but on my roommate's computer at
: college (386SX-16, 2 megs RAM, Sound Blaster 1.5) there was *no* speech of
: any sort.  There were, however, special sounds for different events (e.g.
: fanfare when a unit is destroyed, ringing when a construct is finished and
: ready to be placed).
: 
: He had all of his free upper memory (about 700K) configured as EMS, so
: possibly the game requires XMS for speech.
: 
: -- 
: Joshua E. Randall			bz556@cleveland.freenet.edu

1) Dune 2 does not use EMS, all XMS.
2) Disable the disk cache.
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: c13975@email.comm.mot.com (Ken Koldan)
Subject: Falcon 3.01.00 Questions about debug?
Organization: Motorola CSE
Date: Mon, 11 Jan 1993 08:08:43 GMT

Hello and good day,

I have at home a:
486-33MHz
IBM Clone
Keytronix extended keyboard


Here are my questions:

1)Once teleportation is achieved in falcon to the desired NS ,EW cord
how does one start flying?(i.e. after the pause and tabs, and the 
teleportation complete. I have hit the 'p','~','`', and all of them send 
me right back to the original coords I started at, or do nothing.)

2)How does one map theaters into red flag(e.g. map kurile islands map into 
red flag instead of nellis map)? Is this possible? 

Once again my ideas are my own opinion splattered electronically.

P.S. thank you Mr. Knutson for the 193 pages of effort, and I am
"slogging" through it and loving every minute of it.....
+----------------------------------------------------------------------+
|Ken Koldan                            |                               |
|Motorola Central Systems Engineering  |    X.400: C13975@email.mot.com|
|1301 E. Algonquin Road - IL02 Rm 0436 |    Voice: (708) 576-9176      |
|Schaumburg, Illinois. 60196 USA       |      Fax: (708) 576-5640      |
+----------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: drk@cs.uiuc.edu (David Kohr)
Subject: Re: Empire?
Organization: University of Illinois, Dept of Comp Sci, Urbana, IL
Date: Wed, 13 Jan 1993 00:54:07 GMT

In article <C0pJsv.6I7@ucunix.san.uc.edu> carlson@ucunix.san.uc.edu (David
Carlson) writes:
>And New World is going to release a deluxe version (by the same
>programmer/designer) any day now...
>
>				David

You mean Walter Bright?  I don't think he does games anymore; last I heard,
he was writing C++ compilers.
-- 
Dave Kohr     CS Graduate Student     Univ. of Illinois at Urbana-Champaign
Work: 3244 DCL, (217)333-6561  Home: (217)359-9350  E-mail: drk@cs.uiuc.edu
                   "One either has none or not enough."
From: andy@atlas.kingston.ac.uk (Andy Gulliford)
Newsgroups: comp.sys.ibm.pc.games
Subject: Alone in the dark - The worm
Date: Tue, 12 Jan 1993 13:29:35 GMT
Organization: Kingston University
NNTP-Posting-Host: isengard.king.ac.uk
Keywords: dark alone worm

Help!!

I can't get past the worm in passage from the cellar. 
Whatever I go, carry or do, I get killed every time.

If anyone anywhere has ever achieved this feat please let on.

Thanks,

-Andy.

 +-----------------------------------------------------------------------+
 |     Andy Gulliford               Phone :  (081) 547 2000 ext 2914     |
 |     Computing officer            Office:  Room 94, Penrhyn Road       |
 |     Faculty of Technology        E-mail:  gulliford@kingston.ac.uk    |
 |     Kingston University                   andy@atlas.kingston.ac.uk   |
 +-----------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: caplaa@aix.rpi.edu (Yankee)
Subject: Help QFG3 
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Mon, 11 Jan 1993 00:21:11 GMT

Can some one please mail me hints for quest for glory 3?  The address is caplaa@rpi.edu 
Thank you.
:wq
From: filfeit@rael.Tymnet.COM (Fil Feit)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Need KQIV Hint (SPOILERS!)
Date: 4 Jan 93 17:56:54 GMT
Reply-To: filfeit@rael.Tymnet.COM
Organization: Sun Microsystems

In article 1i2dleINNabb@usenet.INS.CWRU.Edu, at608@cleveland.Freenet.Edu (Bob Rogers) writes:
>
>How do you get out of the whale in KQIV?
>
Walk to the left side of the tongue, then walk up the tongue
diagonally.  Save often!!  If you need to know what to do next, see below (A)

>How do you get into the ogre's house?
>
When the ogre's wife opens the door, run away and then go back.  Open the
door.  If you need more, see below (B).

>Thanks.
>-- 
>Bob Rogers            Internet:  at608@cleveland.freenet.edu






















(A) walk up to the uvula and "tickle uvula".
(B) "give bone to dog."  Then go upstairs and get the axe.  Wait in the closet
    for the ogre.
Newsgroups: comp.sys.ibm.pc.games
From: btbg1194@uxa.cso.uiuc.edu (Bradley T Banko)
Subject: MS Golf Windows - NO, Links 386 Pro - YES
Organization: University of Illinois at Urbana
Date: Thu, 7 Jan 1993 17:05:53 GMT

I was annoyed because MS Golf for Windows wouldn't play its sound consistently.
Sometimes it would play sound, other times it would say "machine too slow".
My 20 MHz 386 isn't state of the art, but it isn't *slow*, either, so I 
called Microsoft and they hemmed and hawed and said some things about the
game "doing some tests during startup" which determined whether it would 
play sounds.  Apparently people with sound cards should be ok, but people
without can't have sounds unless they have a 25 MHz or faster machine.

I wish I hadn't impulsively plunked down the $55 for MS Golf.  I probably
would have bought Links 386, but it was sold out (should've told me
something).  They are basically the same game, but Links 386 runs under
DOS and is thus faster because it hogs the machine.  (I bought the game
as a game, for those of you wanting a slick Windows demo game, you would
rather have MS Golf (I'll sell mine! :-)

I have 2 Mb of memory and a permanent swap file on my hard disk (3 Mb),
and a typical terraform in MS Golf (creating a new shot view) takes about
5-10 seconds.

Brad Banko

-- 
Brad Banko;  Dept of Physics;  U of Illinois;  b-banko@uiuc.edu
=========================================================================
Tatiana Gutsu for President!                     73 de kb8cne @ n9lnq.il
Newsgroups: comp.sys.ibm.pc.games
From: rdunkle@engin.umich.edu (R. M. Dunkle)
Subject: Re: Underworld II Speech....
Date: Mon, 11 Jan 93 00:22:03 EST
Organization: Campus Computing Sites, University of Michigan

In article <1993Jan10.213355.832@ualr.edu> showalter@acs.harding.edu writes:
>I just got Underworld II, and I can't seem to find any digitized 
>speech even though the installation went fine. I ran "uwsound"
>just to be sure, and everything checked out fine.
>
>Does anyone know where the speech should be?
>
>Thanx
>Phil


	I wondered about this, too, and went ahead and played the .voc
files to figure it out - the few speech files don't match anything in the
early going...maybe they just decided to save a disk or two and leave
speech out of the intro.
	
-- 
* Brian A. Dunkle | rdunkle@aal.itd.umich.edu <- REPLY TO HERE!! Not "engin" *
* Also available at bdunkle@ccit.arizona.edu  <- Where I really am, but VAX  *
* Support systems analyst, Information Technologies Center, AzHSL    /\      *
* Detroit Red Wings fan, stranded in the desert, Tucson, Arizona     \/      *
Newsgroups: comp.sys.ibm.pc.games