HDTenEightyP/NetNews huggingface dataset:
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.audio
Subject: Re: MED modules vs Multiplayer
Date: 7 Sep 92 02:38:58 GMT
Article-I.D.: glia.crystal.715833538
Organization: University of Washington

In <92250.162452BGT101@psuvm.psu.edu> BGT101@psuvm.psu.edu (Blaise Tarr) writes:

>In article <crystal.715804150@glia>, crystal@glia.biostr.washington.edu
>(Crystal) says:
>>
>>I have come across several modules listed as MED.song  or  song.MED and
>>readme's  that claim a song is a MED...but...
>>
>>Multiplayer (most recent version) gives conflicting information and in
>>some cases refuses to play them as "unknown module type"

>MultiPlayer will play MED modules, but not MED songs -- there is a difference.
>To convert a MED song to a MED module, simply load it into MED, and then
>save it as a MED module.

>Note, MED can also save songs in SoundTracker format, but the ST format
>does not support many of MED's special effects so it is recommended that
>you save MED songs as a MED module, not ST module.

>       ///  Blaise Tarr
>      ///
>  \\\///    BGT101@psuvm.psu.edu     "Typically, the subject being copied
>   \XX/     tarr@cs.psu.edu           is terminated."   -CSM 101

Thanks, Blaise, but something is still going wrong... :<

First of all, I didn't know there was a difference between a song and a mod.
I thought they were one and the same, just that "mod" was a computer term 
for playable music (generically known as a song) as opposed to a sample.  
.
(Well, by now you all know that I haven't the faintest idea what I'm talking
about most of the time...but I'm TRYING! ;> )              

Anyway, I downloaded Med 3.21, loaded the non-MP-working mods, and resaved as
Med modules (renaming them slightly first).  The originals seemed to play
correctly on MED, but the renamed & saved versions caused Multiplayer to
guru. :<

So, I have deleted all my renames (some were larger than the originals and
some were smaller (?))

Oh, the way I renamed them (as innocuously as possible): NOTIME.MED became
NOTIME2.MED.  I don't see how that could be a problem, but it might have been.

Crystal
  ;>
From: rglass@pcs.cnu.edu (Randall Glass`)
Newsgroups: comp.sys.amiga.audio
Subject: Ensoniq ESQ-1 librarian wanted
Date: 9 Sep 92 20:12:51 GMT
Organization: The Ohio State University Department of Computer and Information Science


 Is there a PD or shareware Ensoniq ESQ-1 synth librarian
available for the amiga? (or a "real cheap" alternative).
I'm primarily interested in storing Sequence data.  I've
tried the standard send sysex but sending sequence blocks
requires some handshaking.
 Anybody?
	Randall Glass
	rglass@pcs.cnc.edu
From: ccsw@bristol.ac.uk (EthaStorm)
Newsgroups: comp.sys.amiga.audio
Subject: Re: MED modules vs Multiplayer
Date: 7 Sep 92 07:33:23 GMT
Organization: University of Bristol, England

In article <crystal.715804150@glia> crystal@glia.biostr.washington.edu (Crystal) writes:
>
>
>I have come across several modules listed as MED.song  or  song.MED and
>readme's  that claim a song is a MED...but...
>
>Multiplayer (most recent version) gives conflicting information and in
>some cases refuses to play them as "unknown module type"
>
>Some of these so-called MED's are shown as sound/noise/protracker
>Others are listed as  MED/OctaMED
>
>Multiplayer is -supposed- to be able to play these MED modules according
>to the docs, but...
>
>Is there some way that I can force it to accept a module?
>
>The mods I'm refering to were found on wuarchive in systems/amiga/incoming
>
>Has anyone else had problems with these?
>
>
>Crystal
>  :>



I think you'll find that they are probably ST/NT TYPE modules!! MED has this
facility where you can write mods then save them in ST/NT format. It does a
reasonable conversion of most of the sound commands. To play these mods, you'll
probably have to get a copy of MED, read them in then save them into MED
format before you can use them with MultiPlayer!!!

Hope this helps.

      Steff *8)
From: chacala@vcd.hp.com (Chuck Hacala)
Newsgroups: comp.sys.amiga.audio
Subject: AudioMaster IV hangs under 2.0
Keywords: AudioMaster, Perfect Sound 3, Amiga 3000
Date: 10 Sep 92 20:30:34 GMT
Organization: Hewlett-Packard VCD
X-Newsreader: Tin 1.1 PL5

I just upgraded to AudioMaster IV and I have an Amiga 3000 and Perfect 
Sound 3.  When I run AudioMaster under AmigaDOS 2.04, it hangs when I
try to MONITOR the digitizer or record a sample.  I have selected PSOUND3
in the setup screen.  I tried this same setup under AmigaDOS 1.3 and it
worked fine.

Has anyone else experienced this?  The AudioMaster IV package says that
it is 2.0 compatible.  Is it really?  I would appreciate hearing from
any other A3000 users who have had this problem or have gotten this
combination to work.  

Thanks in advance,

Chuck
chacala@hp-vcd.vcd.hp.com
From: pac1@st-andrews.ac.uk (Paul Andrew Carey)
Newsgroups: comp.sys.amiga.audio
Subject: n
Date: 7 Sep 92 12:27:00 GMT
Organization: St. Andrews University, Scotland.


 Try ' nic.funet.fi' 

Have a look in the pub/amiga/audio/modules folder there are quite a lot there.

-= Paul =-
Newsgroups: comp.sys.amiga.audio
From: mx8@crux1.cit.cornell.edu (Eric Lane Beyer)
Subject: Playing large mods on a small agnus..
Keywords: sex
Organization: Cornell Information Technologies
Date: 12 Sep 92 18:21:37 GMT

	How does one play a module over 270k in size with a small agnus chip  
(512k)?  I'm currently booting into about 340k chip ram left, and so my mod
players (edplayer and multiplayer) barf at mods over around 250k.  Is there
any way to utilize my other 2.5Mb of fast ram?  Any help here would be much
appreciated.

	Eric Beyer
	elb1@cornell.edu
From: rockwatt@amiganet.chi.il.us (Joe Ochwat)
Newsgroups: comp.sys.amiga.audio
Subject: Programming A Perfect Sound 3.0 Sampler
Date: 9 Sep 92 19:48:19 GMT
Organization: Amiga Network Information Systems

I'm not very heavy on programming, but there is something I need to do
concerning a Perfect Sound 3.0 sampler.  What I need to do is be able to check
the parallel port (with the sampler connected, of course!) for a signal that
the Perfect Sound is receiving an audio signal.  If possible, I'd also like to
determine the pitch/volume of the incoming signal.

The problem is: how do I access the sampler to program it?  I'm not proficient
in C or Assembly at all.  I'm hoping to be able to accomplish this within
AMOS:The Creator, since the stuff I want to do with the results would be pretty
easy to program with AMOS.  Any ideas?

                                                        Hose Rockwatt
From: ccsw@bristol.ac.uk (EthaStorm)
Newsgroups: comp.sys.amiga.audio
Subject: Re: MED modules vs Multiplayer
Date: 7 Sep 92 07:46:54 GMT
Organization: University of Bristol, England

In article <jbickers.0f80@templar.actrix.gen.nz> jbickers@templar.actrix.gen.nz (John Bickers) writes:
>    One thing that bugs me about MED MODs is that they loop ad
>    infinitum (as far as I've been patient enough to tell), which
>    affects a "program" in much the same way as a scratch affects a
>    record.

First, this is not STRICTLY true. There is a way (forgotten how at the moment) 
of looping the module round on a BLANK section. Silence. I'm also not aware
of there being a way of stopping mods dead in ST/NT !?!?!?

   Etha(Da Teeth)aStorm  *8)
From: kjohnson@castor.cs.uga.edu (Kristopher Johnson)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Stuff
Date: 10 Sep 92 04:39:57 GMT
Organization: University of Georgia, Athens

In article <1992Sep9.182422.18335@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
>
>Keep in mind just HOW much PCs will inprove in  1-8 more years....
>

Yeah, IBM clones are trying desperately to keep up with the
'lowly' Amiga, Atari, and Mac machines.  It will probably
take up to 8 years for them to improve significantly. <grin>
Newsgroups: comp.sys.amiga.advocacy
From: u894776@bruny.cc.utas.edu.au (James McCoull)
Subject: Re: Interlace video (Was Re: PC (OS/2) / Amiga debate)
Organization: University of Tasmania, Australia.
Date: Mon, 7 Sep 1992 02:26:46 GMT

nan@matt.ksu.ksu.edu (Nan Zou) writes:

>WHAT?!?!  Interlacing reduces flicker?
	Yep... pretty simple to understand.  Compare interlaced video at 30Hz
with uninterlaced at 30Hz.  Why do you think NTSC/PAL are interlace based.
Without interlace, you will get a lot of fade in/fade out over each frame -
the top half of the screen will fade as the bottom half is being scanned.
You get a wicked pulsing effect - which you cant overcome.  With interlaced
display - you can at least try to minimise flicker - by cutting down the
contrast difference over adjacent scan lines.
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Re: Critical mass getting bigger? - was re: AmigaWorld Lies about Links
Organization: University of Southwestern Louisiana
Date: Mon, 7 Sep 1992 04:39:16 GMT

In article <10667547.146.715822236@eng2.eng.monash.edu.au> 10667547@eng2.eng.monash.edu.au (JIMMY FANG) writes:
>In article <1992Sep5.040738.20004@newshost.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
>
.  Game companies already have a hard time selling games for the
>>  Amiga, now you want to divide the Amiga market by 5.  I don't think Access
>>  will ever bother.  Especially since Commodore is probably going to gouge
>>  the Amiga consumer for its AA chipset.  We have have already seen the
>>  future of Amiga prices with 040 A3000T's selling for $6000.  
>
>One Question:
>
>Who were the people who developed for the original Amiga 1000?  Back in 
>1985, when I first got an amiga, there weren't many Amigas around, but I 
>still could get software.  They found it profitable to produce when there 
>was much less computers than there is today.  Why wouldn't a company develop 

Because game software makers competed with C64/AppleII makers for games.
Not Clones.  Clones were lame at games, no?

Please point out why this isn't vaild if you know why - I was a computer 
zero in 1985.

>                                                  G. Greene

>Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
>InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
> E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
>          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
>--------------------------------------------------------------------------
>SOCIALIST: someone who has nothing and wants to share it with everyone.

Heh heh ! Well put!  They're really good at spending money - whether or
not it's theirs to spend.

(Dan thinks - 'Gosh, I wonder if this will turn into yet another politics thread
 on c.s.a.a..  Hmm.')

>


-- 
Dan Stephenson                                           das9674@usl.edu
" BERLIN WALL FALLS.  3 BORDER GUARDS LOSE JOBS.  CLINTON BLAMES BUSH! "
        -George Bush, '92 Republican nomination acceptance speech
From: skip@tacky.cs.olemiss.edu (Skip Sauls)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Amiga No OS?
Date: 5 Sep 92 15:27:54 GMT
Organization: University of Mississippi, Dept. of Computer Science

In article <Bu32Lo.1qq@starnine.com> mikeh@starnine.com (Mike Haas) writes:
>In article <torrie.714898303@Xenon.Stanford.EDU> torrie@cs.stanford.edu (Evan Torrie) writes:
>>DonD@cup.portal.com (Don Robert DeCosta) writes:
>>
>>>You know, if you had spent money on an IBM or Mac in 1986 instead of an Amiga
>>>you couldn't even buy a stupid shoot em up game for your computer.
>>
>>>	"1 meg Required"                  (Can't cram a Meg into that 1986
>>>					   Fat Mac)
>>
>>  The Mac Plus was released in January 1986, and has no problems holding
>>4MB of memory.
>
>But he didn't say "MacPlus".  The poster correctly said "Fat Mac".
>There was no way to ghhet more than 512K out of those things.
>
>It was a frustrating time for Mac owners.  Those exasperated by their
>128K abortions bought the Fat Mac upgrade.  Then Apple brought out
>the Mac Plus (no upgrade from either of the 2 earlier machines) so
>everyone clamored to buy the latest & greatest (and we remember what
>those cutesy little things cost, eh?).

Funny, I worked at an Apple dealer and we performed several upgrades
from the earliest Macs to the Mac Plus level.  There were a few 
different levels of upgrade, including the Plus motherboard, the 800k
drives, keyboard, etc.  It wasn't cheap, but it was available

>THEN... out came the SE and the MacII, and again, no way to upgrade
>the Mac Plus to either.  Talk about abandoning their customers!
>And the SE was such a lame improvement over the MacPlus!  Still,
>many plunked down ANOTHER couple thou...

The Plus was still sold for quite some time after the introduction of
the SE.  I'd bet that you'd have an easier time getting a Plus serviced 
than you would an A1000.  As for the SE being a lame improvement over
the Mac Plus, believe me that many A1000 owners felt the same way about
the A500 and A2000...

>>Evan.  (who now has to bow down to Redmond's direction every morning
>>because Bill is paying for my office).
>
>Then tell him to f**k off.

Who pissed in your cornflakes?  I'm no fan of Microsoft due to the fact 
that I have to live use their program launcher for software development,
but I wish old Bill's company supported the Amiga.  It would certainly
lend the machine a lot of sorely needed credibility that will not come
from the little companies that do support the Amiga.

>>Embrace rationalism, reject superstition.           Break away from the past.
>
>Exactly.  Put the Mac in the BIG "Trashcan"... the one outside in the alley.

If the news from the WOC is not world-shaking, many will be saying the
same thing about the Amiga.

Skip Sauls
skip@tacky.cs.olemiss.edu
From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: CHECK YOUR ATTRIBUTIONS (was Re: More AmigaWorld Lies)
Distribution: world
X-NewsSoftware: GRn 1.16f (beta) by Mike Schwartz & Michael B. Smith
Date: 8 Sep 92 18:58:55 PST
Organization: Amiga makes it possible

In article <53019@dime.cs.umass.edu> barrett@snoopy.cs.umass.edu (Daniel Barrett) writes:
> In article <David_Braun.047m@panam.wimsey.bc.ca> David_Braun@panam.wimsey.bc.ca (David Braun) writes:
> >In a message dated Sat  5 Sep 92 11:50, Mlelstv@specklec.mpifr-Bonn.mpg.de
> >wrote:
> > MB> Barrett) writes:
> >> Hell, in a nearby town, there are *two* stores that specialize in
> >>the Amiga on the same *street*!  I guess I can conclude that every street
> >>has 2 Amiga dealers, making the total... oh... seven hundred thousand?
>
> 	Marc Barrett did not write that.  I did.  And it was a joke.  Please
> CHECK your attributions ("who said what") before posting.  Thank you.
>
>                                                         Dan

You mean you aren't Marc Barret?

>
>  //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
> | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
> | University of Massachusetts, Amherst, MA  01003  --  barrett@cs.umass.edu |
>  \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////

--
Amiga programmer of: GRn, MailMinder, Budokan, Beyond Dark Castle, Dark Castle
Sega Genesis programmer of: Dick Tracy and Marble Madness.
Mike Schwartz  (ames!zorch!amiga0!mykes or mykes@amiga0.sf-bay.org)
1124 Fremont Ave.
Los Altos, CA 94024

Newsgroups: comp.sys.amiga.advocacy
From: danaf@vccsouth28.its.rpi.edu (Frank R. Dana Jr.)
Subject: Re: IFF database of .advocacy folks
Reply-To: danaf@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 7 Sep 1992 16:59:24 GMT

In article <1992Sep6.054450.12405@usl.edu>, das9674@usl.edu (Stephenson Daniel A) writes:
|> Wow! You are a TRIP, Jerry Kuch!!! Woo ho hoo!  :-) :-)
|> 
|> And wrt resolutions, it IS irrelevant about the 'squareness' of
|> VGA pixels; as I 'condescendingly' pointed out to you, they could be
|> fifty times taller than they are wide for all anybody could care, they're 
|> STILL too tiny to notice 'blockness'.
|> 
|> I do agree that the MCGA resolution _can_ get blocky - hopefully the
|> animation speed will make up for that - but we were talking about
|> VGA pixels, not CGA pixels.

Wow! Look what I started! Geez...

Well, to get back to my original topic of the blockiness of pixels (NOT, as 
seems to be the topic here, certain users' skulls...), I don`t agree that
pixels on ANY display are too small to see. Maybe not on the SUN SPARCstation
I`m working on now, but certainly on ANY resolution that can be called "VGA"
by any stretch of semantics. I've gone one better on your example, Dan... 
I've used Windows in 800x600 "Semi-Super" VGA resolution and believe me, *I*
can see the pixels. Don't forget... as resolution increases, screen size also
tends to increase, which means that pixels tend to stay just as visible as they
are on low-res small-screen monitors. The SUN I`m on now has an **ESTIMATED**
16-inch monitor, and I can ((SORTA)) get a look at each of the 1280x1024 ((??))
pixels. Imagine, 800x600 on a 14-inch monitor! You can really see those pixels.


Guess you're saying that VGA is for people with bad eyesight. Guess they should
interlace it... they'd create more users.

}:)

<that's a devil-smiley...>

I am...
    -Frank Dana, known (718)-(212)-(516) over as Amiuser/Doc Amni!!

(say goodbye to that tag line.. I'm quitting out now to write a better one!)
From: andrey@cco.caltech.edu (Andre T. Yew)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: World of Commodore summary, 9/12, part 2 (LONG)
Keywords: new chipsets, WOC
Date: 14 Sep 92 15:49:08 GMT
Organization: California Institute of Technology, Pasadena

copes@cs.curtin.edu.au (Simon Cope) writes:

>The main reason AGA took so long is that C= never had any competition till SVGA
>came out a couple of years ago.  Till then everything was sweet, so there was
>no rush, and they just dillied around with ECS, which RJ was working on back in
>the dark ages.  

	I don't want to seem like I'm advertising my articles, but
do you actually read or just scan every other word and interpolate?
Eggebrecht (the VP of engineering) said that the AGA chipset
was the first product of their new VLSI design process.  That's
why it was faster out the door.  As for compelling competition,
perhaps that helped, perhaps it didn't.

--Andre

-- 
Andre Yew                             andrey@tybalt.caltech.edu (131.215.48.100)
Newsgroups: comp.sys.amiga.advocacy
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: A4000 Colour?
Organization: Faculty of Engineering, Monash University 
Date: Wed, 16 Sep 1992 01:00:27 GMT

In article <1992Sep16.101028.10804@waikato.ac.nz> trigg@waikato.ac.nz writes:
>From: trigg@waikato.ac.nz
>Subject: Re: A4000 Colour?
>Date: 16 Sep 92 10:10:28 +1200
>In article <banks.716530526@csuvax1>, banks@csuvax1.csu.murdoch.edu.au (Corey Banks) writes:

> 
>> 	I really hate white (or cream) computers,  so can I get a black case and
>> shove the new A4000 in it?  Will C= release a black version of there computers?
>> (how about a red one, cause it goes faster ;-)

>Yep, a black case option would go down pretty well.  Might not look quite as
>classy at the NeXTstation I'm typing on at the moment, but it would go a 
>long way.  Red could be for the '050 version.

What about a Ken Done designer edition to sell to Japanese tourists?

Jim Fang
From: alexr@capella.EETECH.McGill.CA (Alex Rousseau)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Falcon030 is there ..
Keywords: Falcon030n
Date: 8 Sep 92 17:15:56 GMT
Organization: McGill University - Montreal, CANADA.


I am Amiga owner (A2000, 120Mb Quantum, 20Mb fast RAM, RCS 68040 - there, that
should do it) and I have to say that you, sir, are the asshole. Why don't you
keep your language in check lest our freedom of expression be revoked by the
more civilized dwellers among us.

A. Rousseau.
From: nan@matt.ksu.ksu.edu (Nan Zou)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Critical mass getting bigger? - was re: AmigaWorld Lies about Links
Date: 13 Sep 92 18:26:41 GMT
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

das9674@usl.edu (Stephenson Daniel A) writes:
>philip@utstat.uucp (Philip McDunnough) writes:

[...]
>>I excluded DOS extendors from your list. There are few programs which use them.
>>I actually own 2 (Gauss and S+). So they bypass the OS. Let's stick to DOS
>>and Windows, say.

>Yes, I think Windows has a limit of 4 megs.

4 megs of what?

-- Nan
Newsgroups: comp.sys.amiga.advocacy
From: derek@cgrg.ohio-state.edu (place your name between the quote marks, please)
Subject: Re: WB 3.0
Organization: OSU Advanced Computing Center for the Arts and Design
Date: Fri, 11 Sep 1992 04:56:20 GMT

In article <1992Sep10.121308.3482@marlin.jcu.edu.au> cpca@marlin.jcu.edu.au (Colin Adams) writes:
>In article <amuser.716111407@marsh> amuser@cs.curtin.edu.au (Bill Sharp-Smith AUG) writes:
>> mips is a
>>processor speed as far as I know and is independant of the OS being run.

Ha ha. I just saw today a definition of Milions of Integrals Per Second.

(It was as a joke). It referred to the speed we can read Integrals off
the disk :-)

Dariusz Bolski
-- 
Dariusz Bolski     Ohio Supercomputer Center, IBM POWER Visualization System
Systems Programmer Ohio State University , Columbus U.S.
                   The Advanced Computing Center For The Arts And Design
e-mail: derek@cgrg.ohio-state.edu  derek@osc.edu
Xref: sparky comp.sys.amiga.advocacy:23844 comp.sys.amiga.misc:13799
Organization: Computing Technology Services, Michigan Technological Univ.
Date: Saturday, 12 Sep 1992 11:31:34 EST
From: <JLKARAU@MTUS5.BITNET>
Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.misc
Subject: Re: I WAS RIGHT!!!!!
 <1992Sep12.030103.9039@news.iastate.edu> <3721@faatcrl.UUCP>
 <65733@cup.portal.com>

Joel-

I know plenty of real certified dealers that buy through distributors.
CHS for example is a part of MicroPace distributing and any real dealer
can purchase CBM equipment right from them.  Which is a lot nicer because
it gets shipped faster and there are no rules on how many of one product
you have to buy to get one.  (IE. At one time Commodore said to get a500's
from US you have to buy six at once.  Not practical for your small time dealer)
From: dstuve@prism.cs.orst.edu (David Stuve)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Way to go Commodore! Yeah...right.
Date: 14 Sep 92 23:32:39 GMT
Article-I.D.: CS.1992Sep14.233239.13162
Distribution: usa
Organization: Oregon State University, Computer Science Dept

In <35108@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes:

>Better buy a clue while you're paying for the A3000.  The A3000 is hardly
>"orphaned" just because it doesn't have the features that are in the new 
>machine, any more than the A600 is orphaned because it doesn't have the 
>features of the A3000.  

I'm still quite tickled with my 3000, because it's still the powerhouse
it was a month ago.  Just like the monochrome Macs it can still run
all the software.

>>Just who is going to develop software for the new AA chips?

I am because they're cool.  I also think other companies will also
consider the Amiga more strongly because they won't have to shoehorn
their 256-color programs into 16 colors or worse.

>>/* Once again C= screws its entire user base. Way To Go!	*/

>Yeah, if improving the system is screwing the user base, you all need to be
>screwed more often.  At least you can run the Amiga OS on the A1000, even 3.0.

If "screwing us" gets us new technology, I say let C= screw away,
especially with the high-end machines!!!  The people who buy the big
boys are the professionals that need to stay state-of-the-art,
regardless of cost.

Did you notice how much software System 7.0 broke?  Or how much
software the Quadras broke!?!?  Apple certainly forged ahead,
and the high-end users bought those products in droves.

Computers that are state of the art become laughable in a few years.
Around '87 I stopped playing with my 1000.  In a couple of years
my 3000 will become equally amusing.  It's a fact of life.

David Stuve
dstuve@prism.cs.orst.edu
Newsgroups: comp.sys.amiga.advocacy