From: v057qkmm@ubvmsb.cc.buffalo.edu (BABBLING SAGE)
Newsgroups: rec.games.frp.misc
Subject: Re: Let's talk REAL sci-Fi systems
Date: 11 Sep 92 17:23:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <LAVONIUS.92Sep11181615@kruuna.Helsinki.FI>, lavonius@kruuna.Helsinki.FI (Ville Lavonius) writes...
>In article <BuDznu.2IE@acsu.buffalo.edu> v057qkmm@ubvmsb.cc.buffalo.edu (BABBLING SAGE) writes:
> 
>   >>away!! I'm going to be brutally honest.
>   > 
>   >Oh boy, this is going to be a FUN thread!
> 
>	   I hope so.
> 
>It certainly is... Never has a game's reputation gone so low in so few 
>messages. 
> 
>   >>	Battlelords has twelve of the COOLEST races you'd ever want to play,
>   >>and they are all original, not based on some hokey elven lore!!!! I don't
>   >>know about you, but I'd rather play my first level Mutzachan any day than
>   >>some "elven decker" or "Ork". Leave the elves to D&D, I want ALIENS!
>   > 
>   >Au contrare.  Firstly, "Coolest" is a relative term.  Secondly, Star
>   >Frontiers Alpha Dawn had the Vrusk, Dralasite and Yazirian races, which
>   >I still think are the "coolest" and best developed races I've seen to date.
> 
>	   Matter of opinion I suppose. Anyhow I said twelve OF the coolest.
>   not the twelve coolest. Who knows?
> 
>12 of the coolest... how many 'coolest' races do you have ? 
> 
>   >>	Battlelords has the best combat system of any Sci-Fi system on the
>   >>market, bar none. I have fifty dollars that says so. No other system 
>   >>simulates discharge combat so realistically. Its quick, efficient, and 
>   >>deadly. It's not like some systems where you roll 30d6 and fail to do any
>   >>damage. What kind of system is that, Yahtzee?? And theres none of these 
> 
>Seen Torg, able to calculate anything from a dagger to death star in ONE die
>roll ? Or able to sum up 12 different attackers into ONE roll, 23c just seems
>to be a die-rolling fest.
>   
>   >Quick, accurate, and deadly, while still retaining simplicity.  I ONCE
>   >calculated the damage done by a 40mm HE grenade that hit an enemy in the
>   
>	   grenade to the head: quite fatal in most cases. helmet can save
>   you, if its a hi-tech device.
>	
>Correct me if I'm wrong, but aren't 40+ mm G's anti-TANK weapons, there 
>wouldn't be much left of a soldier in a 'deadly' game as you claim this to
>be. Unless the deadliness is just confined to cool weapons...
> 

	Ah. Well I must admit to not reading this carefully. An Anti-personnel
grenade to the head in battlelords can be survived. Any hit by an anti-tank
weapon to your character will result in his demise.

> 
>   >And no "Real" vehicle rules, no "real" computers rules, no "real" robot rul
>   >What kind of sci-fi game are you going to have without AT LEAST working
>   >computer and robot rule systems?  I wouldn't DARE put out a sci-fi game
>   >that didn't have complete rules conventions for AT LEAST computers...
> 
>	   Well, admittedly the vehicle rules are a patch. Computer rules
>   are foun in LockNLoad, and only for body computers. And robots are also
>   a patch. However, two points:
> 
>What kind of a SF campaign are you guys expecting us to run. Hack'n'slash,
>with no computer reconnaissance or space/vehicular combat. This just seems
>to be T2K + ~300 years for gun freaks. Print a sample character with (esp.)
>all the skills so we get to see what kind of PCs is this system for. 

	Ok. I will do this. 

> 
>   Bluerazor
>--
>Ville Lavonius	        University of Helsinki, Dept. of Computer Science
>lavonius@cc.helsinki.fi : And the road goes on forever and ever

Bluerazor