HDTenEightyP/NetNews huggingface dataset:
From: hillyard@CS.ColoState.EDU (kevin paul hillyard)
Newsgroups: alt.games.lynx
Subject: Batman Returns
Date: 30 Sep 92 10:29:46 GMT
Organization: Colorado State University, Computer Science Department


     Well, I finally got my free Batman cart.. after three long
months... (please allow 2 to 6 weeks for delivery... yeah,
right!).
     The game has some great graphics.. especially in the
backgrounds.  Sound is good too... but why don't the new games
(especially the high priced ones) make use of the stereo
capabilities of the new Lynx's?  If more Lynx games had music
like  Klax, I probably would stop paying rent to be able to buy
more games (yeah, I wouldn't have a roof over my head, but give
me 6 AA batteries, and I'd be doin' fine!).  It just doesn't make
sense to me, being how they put the ability into the machines...
     Back to Batman... anyone having much luck with this one? 
TOUGH GAME!  I've found myself resorting to just running through
the levels trying like mad to jump over any bombs or bullets, and
saving up the weapons for use on the big bad end-of-the-level
meanies.  Last night I finally made it to level three, but before
I knew what was going on, a couple of missiles came straight for
me, and KABLOWEY!  Oh well, I guess I'll try, try again.
     What are some of your strategies?  Do any exist?  Just
curious...
     Looking forward to Guardians, and Eye of the Beholder.. I
need Adventure and Glory, damn it!
     Are Pinball Jam, Steel Talons, and H.Y.D.R.A. any good?  I
might actually have some $ by the end of the week, and am finding
myself looking mainly at these three... any feedback will be
appreciated.

*****************************************************************
* "Machines have no conscience."  *  Kevin Hillyard             *
*                                 *  Fort Collins, CO           *
*  -Queensryche, NM156            *  Colorado State University  *
*     from the album The Warning  *                             *
*****************************************************************
From: time@hpcvra.cv.hp.com (Tim Emmerich)
Date: Mon, 28 Sep 1992 05:02:31 GMT
Subject: Re: New and cancelled Lynx stuff (was Re: What happened to GeoDuel?)
Organization: Hewlett-Packard Co., Corvallis, OR, USA
Newsgroups: alt.games.lynx

/ hpcvra:alt.games.lynx / rjung@aludra.usc.edu (Robert A. Jung) / 10:42 pm  Sep 26, 1992 /
In article <22483@venera.isi.edu> dstrout@isi.edu (David Strout) writes:
>What ever happened to GeoDuel for the Lynx?  Someone at Babages told
>me it was off of their list of upcoming carts.  Is it really dead?

  In an odd coincidence, this dovetails nicely with some new Lynx news from
the latest edition of Portable Addiction...

  According to John Skrunch of Atari, the following Lynx games HAVE BEEN
CANCELLED and will not be developed:

    Time Lord              Tower Toppler
    Barbarian Bodyguard    Geo Duel
    Hyperdrome             Taxi
    Lucky Stars
    Metal Arc
    Zorro

  (No, I have no idea what Metal Arc and Zorro were supposed to be either.
And I didn't even know Tower Toppler was being considered. Update your lists
accordingly, I know I have...  B-)

  On the other hand, here's the progress of a few upcoming Lynx games:

    720 Degrees will come in Feb. '93
    Ultra Star Raiders is on hold.
    European Tournament Soccer will come in June '93.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
----------
From: Richard.Chalk@bbs.oit.unc.edu (Richard Chalk)
Newsgroups: alt.games.lynx
Subject: Lynx & Games for sale
Date: 29 Sep 92 00:40:02 GMT
Distribution: na
Organization: Extended Bulletin Board Service

I have the following for sale:

Atari Lynx Game System with Carrying Case, AC Adapter, External Battery Pack
(holds "D" Cells) Link cable, and instruction booklet

Blue Lightning
California Games
Warbirds
Bill and Teds Excellent Adventure
Crystal Mines II
Cyberball
Viking Child
Xybots

Original cost was over $ 350.00.  System is in great shape, only played by
Adult.

Will consider all reasonable offers.  Please E-Mail to:
richard.chalk@bbs.oit.unc.edu  OR rchalk@nyx.cs.du.edu

Richard Chalk  (voice 404-587-1613)

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: ange@hplb.hpl.hp.com (Andy Norman)
Date: Fri, 25 Sep 1992 22:17:05 GMT
Subject: Wanted: Lynx classic
Organization: Hewlett-Packard Laboratories, Bristol, UK.
Newsgroups: alt.games.lynx

I'm looking to buy (or trade for) a Lynx classic in good condition (the case
can be slightly scratched, but the screen must be clear).  I don't need any of
the accessories or power-adaptors.  I'll pay postage (to the UK).

If you have one to sell (or want to trade for Lynx or Genesis games), please
contact me with your offer a.s.a.p.

In addition, if you have a copy of checkered flag, I'd like to buy/trade for
that too.

Thanks in advance.
					-- ange -- <><

					ange@hplb.hpl.hp.com
From: etxansk@garbo.ericsson.se
Newsgroups: alt.games.lynx
Subject: Re: M.U.L.E
Date: 29 Sep 92 16:22:21 GMT
Organization: Ericsson
Originator: etxansk@garbod20

time@hpcvra.cv.hp.com (Tim Emmerich) writes:

> [stuff deleted]

>	I second the Archon idea as well.  That would be a great game lynxed
>up or one player only.  Skip Archon II, IMO it wasn't worth media it came on.
>The main problem is the companies that made these great programs are probably
>belly up by now.  If I recall properly, Archon was made by Electronic Arts &
>I think they are still around.  Does anyone have any contacts with them?

 Electronic Arts published Archon, it was programmed by Freefall 
Associates, Jon Freeman and Anne Westfall. (I'm talking about the
Atari 800 and Commodore 64 versions).

 Anders Skelander
From: davidhe@ac.dal.ca
Newsgroups: alt.games.lynx
Subject: Hints for Viking Child (Spoilers)
Date: 4 Oct 92 17:19:36 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Spoilers for Viking child: Hidden money, and a code.











Dum, dee dum...








If that's not enough, it's too bad for you.  @-)
 
So far in V.C., I've only found hidden money.  In the first level, I found 
a coin just above thr corner of the third cliff from the beginning of the game.
(you have to jump to get it) There is also a coin in the lower right branch of
the second large tree from the first store. (I hope this is coherent @-) After 
the second store, you go above for a while, and then there is an "elevator"    
back down.  Beside this "elevator" there is a house . On top of this house 
there is a coin and a blue points ball. Just after that, there is a ruined 
castle with a tree that spits at you.  There are two ledges to jump on and 
above and to the right of the second there is a blue points ball. After you fall
down the well, there is a coin on just right of the right corner of the well 
shaft.  Just before the third long drop, there is something in the small room
on the other side of the tunnel going down. I don't remember what. I can't 
remember much from the second level... I believe there is a big room between the
first and second stores where, near the exit, there is a coin.  Also, there may
be something in the alcove in the vertical tunnel just after the second store.
(if this is wrong, it's because it's from memory @-)  There is no code for the 
second level.  The third level's code is OMEGAMAN. (does that mean anything?)
In the third level, all I have found are three coins (I'm not doing too well 
with this level at the moment). The first one is at the very beginning. It is 
just and to the left of the second platform on the left. The second one is just
above the place with three vertical, tilting things that look like they are 
made out of logs. On the first moving platform, go all the way to the right of 
the of the screen and jump.  The coin will appear. The last one is just before 
the part you go underneath to enter the first shop.

More hints, "easter eggs", and codes would be appreciated!

*****************************************************************************
Lucas Dambergs 
      AKA     
The Supreme Cow

Absence makes the heart grow fungus.    -- The Barenaked Ladies
Halifax, Nova Scotia, Canada, North America, Sol III (Earth), Terran System
*****************************************************************************
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: alt.games.lynx
Subject: My dumb question
Date: 1 Oct 92 16:15:17 PST
Organization: BBS

Alright, here's a question that's been bugging me- who are the Links? I saw
them mentioned in the credits of a game...are they testers? Is there any way to
become one? (Well, I'm probably not THAT good at Lynx games)

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: syped@orca.alaska.edu
Newsgroups: alt.games.lynx
Subject: Look for games...
Date: 6 Oct 92 15:39:13 GMT
Organization: University of Alaska

Hello !
I'm looking for games.
Could you help me?
From: time@hpcvra.cv.hp.com (Tim Emmerich)
Date: Mon, 28 Sep 1992 20:03:17 GMT
Subject: Re: M.U.L.E
Organization: Hewlett-Packard Co., Corvallis, OR, USA
Newsgroups: alt.games.lynx

/ hpcvra:alt.games.lynx / positron@engin.umich.edu (Jonathan Scott Haas) /  2:39 am  Sep 28, 1992 /
Are any of the Lynx developers out there listening? There *is* a
demand for this wonderful game. I and all my friends would certainly
go out and buy it the day it appeared.

And how about Archon? THERE'S an old classic for you...



	I second the Archon idea as well.  That would be a great game lynxed
up or one player only.  Skip Archon II, IMO it wasn't worth media it came on.
The main problem is the companies that made these great programs are probably
belly up by now.  If I recall properly, Archon was made by Electronic Arts &
I think they are still around.  Does anyone have any contacts with them?

Lynx up!
Tim
 
****************************************************
**  Tim Emmerich  aka Vidiot  *  Proud Lynx Owner  *
**  tde@ee.umr.edu            *  Proud TG16 Owner  *
****************************************************
*  Defeated Paperboy, Rygar, Xenophobe  * LoveBonk *
*  Working on APB (Day 22), Xybots (LVL39)         *
*            and Zalor Mercenary(Last Mission)     *
****************************************************
From: jdymond@tartarus.uwa.edu.au (Jason Dymond)
Newsgroups: alt.games.lynx
Subject: Re: Electrocop- HELP ME!
Date: 1 Oct 1992 00:11:38 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5


I would also like some hints on Electrocop.

Thanks.

Jason
From: glover@casbah.acns.nwu.edu (Eric Glover)
Newsgroups: alt.games.lynx
Subject: Shadow of Beast vs Rampart
Date: 27 Sep 92 15:26:24 GMT
Organization: Northwestern University, Evanston Illinois.

Alright. Its time for a new lynx game. Which is worth my money
because here in Chicago, they are the same price!!! Shadow
of the Beast vs Rampart.  Any Opinions.

Any body want to get rid of either? -- Just a thought.
Email-post or empathy-vision.  The choice is yours.
From: molin@crs.cl.msu.edu (Michael Olin)
Newsgroups: alt.games.lynx
Subject: Re: GAMES FOR THE LYNX?!
Date: 28 Sep 92 04:21:56 GMT
Organization: Michigan State University

Bob_BobR_Retelle@cup.portal.com writes:

>I'll second the request for M.U.L.E...   it's probably my
>all-time favorite computer game..  unfortunately I haven't been
>able to play it since selling my C-64 and disassembling my
>Atari 800 system..
>                                                    :(

>There are enough direct competition elements for the Lynx-up
>aspects to work.. and in fact, I wouldn't mind seeing the game
>updated a bit to allow more than four players, and options
>for longer games (seems like 12 turns just wasn't enough with
>some of the cutthroat competition the game could generate.. :)

You know how little _I_ play games, but I sure played M.U.L.E.!  Imagine
a LynxLink M.U.L.E. party!  Could easily overtake the popularity of
MIDI Maze...

        -MOlin
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: alt.games.lynx
Subject: Re: "New" lynx vs "old" lynx
Date: 28 Sep 92 14:53:24 GMT
Organization: NASA GSFC

In article <c8!pjx_.rla@netcom.com>, rla@netcom.com (Robert Armstrong) writes:
> 
> 
>  How can I tell if I'm getting a "new" or "old "
> model ?
> 

The old Lynx is grey in color, the new Lynx is black.  Besides the directional
pad and fire buttons, both have buttons on directly on either side of the
screen.  On the old Lynx, there are two of these on the left and three on
the right.  The new Lynx has 3 on both sides (the one additional button
toggles the backlighting on and off.

The new Lynx's use less power, offer the backlight button, are smaller &
lighter, easier to insert and remove cards and offer stereo sound from the
headphone jack (although not too many games have stereo sound.)  On the
other hand, the older Lynx is sturdier and a little more comfortable to hold
(though this is a personal thing -- others may find the opposite to be
true) and have slightly better sound from the built in speaker (but the
headphone jack is monophonic only.)

Steve
Xref: sparky alt.games.lynx:782 rec.games.video:19889
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: alt.games.lynx,rec.games.video
Subject: Baseball Heroes (Lynx)
Date: 6 Oct 92 17:40:16 GMT
Distribution: na
Organization: NASA GSFC

As typical with Lynx games these days, the instructions for Baseball Heroes
are terrible.  Has anyone figured out how to bunt?  The way explained in
the instructions doesn't make any sense.

Otherwise Baseball Heroes is a good game so far.  Fielding is proving to
be difficult, but I'm getting better.  Pitching and batting are more fun
then any other home/portable video game system baseball game I've played
-- instead of having pitches only moving left and right, they move up
and down as well.  When batting you need to adjust your swing for the height
of the pitch and you can hit a grounder by swinging higher then the ball
or go for a fly by hitting lower then it (but, too far below or too far
above and you miss the ball.)  Takes good advantage of the multi-screen
aspect of Lynx multiplayer games and you reap these benefits even in one
player games since you get the same views.  Fielding with the left and
right fielders is a bit difficult, because the view is from the side --
does anyone have any advice on doing this?

Steve
Newsgroups: alt.games.lynx
From: thomase@extro.ucc.su.OZ.AU (Thomas Esamie)
Subject: Oz: lynx
Organization: /etc/organization
Date: Fri, 2 Oct 1992 11:44:37 GMT

	I walked into the Pitt st Virgin Megastore today, looking for a nice
CD or something to waste my hard earned on. Well wouldn't ya know it in the
Lynx section of the games area (I go to see if, by chance, more games have made
it to our shores) I see not one, not two but three new games. Actually new is
misleading in this context but we finally got Kung Food, Hockey and Steel
Talons. I was most impressed with the speed Steel Talons got here, unfortunately
they must have sent it express since it cost me $69.95 AUD to buy (roughly $50
US dollars). I have not been able to play it yet (long story) but I plan to 
devote the long weekend to mastering it :-).
	

			Thomas the Tank Engine
			aka Algor

+--------------------------------------+--------------------------------------+
| Email : thomase@extro.ucc.su.oz.au   | The only way to deal with temptation |
|    or   ak586@cleveland.freenet.edu  | is to give in to it.                 |
+--------------------------------------+--------------------------------------+
Newsgroups: alt.games.lynx
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: M.U.L.E
Organization: Purdue University Engineering Computer Network
Date: Wed, 30 Sep 1992 00:53:32 GMT

In article <129970014@hpcvra.cv.hp.com> time@hpcvra.cv.hp.com (Tim Emmerich) writes:
>	I second the Archon idea as well.  That would be a great game lynxed
>up or one player only.  Skip Archon II, IMO it wasn't worth media it came on.
>The main problem is the companies that made these great programs are probably
>belly up by now.  If I recall properly, Archon was made by Electronic Arts &
>I think they are still around.  Does anyone have any contacts with them?

   As I recall, Archon and Mule were BOTH made by Electronic Arts, a company
that is very much alive and kicking.  I agree - Mule would make a terrific
Lynx game.  It's the kind of game that the Lynx seems to do well with.  I'd
buy it in a heartbeat!

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: alt.games.lynx
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Hello from Russia
Originator: jmkaraka@c00059-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Mon, 28 Sep 1992 20:44:22 GMT


I|>Hello!
|>This is a poor guy from Russia.
|>Now I 'm making a visit to USA and recently bought a Lynx Atari
|>It's a really nice thing but I met a big problem: couldn't find any
|>game for this except two which were purchased with the Lynx
|>Ok
|>So and my question: As I understand you are monsters of Lynx would you
|>tell me how can I buy new games?
|>For information: I'm a student of Magadan International University and
|>if somebody is intrested about Russia ask me....
|>
	Almost any video game magazine will have mail order retailers that will
deliver cartridges to your door.  If you don't have a store nearby that
sells them (Babbage's, Toys 'R Us) you should be able to pick up a
couple of these magazines at the local bookstores.
	A credit card would help, but I believe some take checks.

	-john 'Lynx monster?  Yep, that's me' karakash-

Xref: sparky alt.games.lynx:785 rec.games.video:19918
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: alt.games.lynx,rec.games.video
Subject: Re: Baseball Heroes (Lynx)
Date: 7 Oct 92 01:14:51 GMT
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct6.174016.7421@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>As typical with Lynx games these days, the instructions for Baseball Heroes
>are terrible.  Has anyone figured out how to bunt?  The way explained in
>the instructions doesn't make any sense.

  Swing later, and release the "A" button before the ball hits the bat, I
think...

>Otherwise Baseball Heroes is a good game so far. ... Takes good advantage of
>the multi-screen aspect of Lynx multiplayer games

  Agreed, but I still wish the fielding was done a bit differently. Maybe a
higher "position" on the outfielder's camera, and some kind of marker to tell
you where the ball will land. It makes it a bit easier, I know, but a good
game doesn't need to handicap the player to be challenging.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: alt.games.lynx
From: rla@netcom.com (Robert Armstrong)
Subject: "New" lynx vs "old" lynx
Date: Sun, 27 Sep 92 01:54:30 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

  I was in the store today looking at buying a Lynx.  The salesman
told me that the unit he had was a "old" model, and that if I wanted
to wait a week he would get a shipment of the "new" versions.

  What's the difference ?  The salesman didn't really know, except
that "they look different".

  I plan to buy one a Lynx :-), but not from the same store (they're
too expensive).  How can I tell if I'm getting a "new" or "old "
model ?

Thanks,
Bob Armstrong


Newsgroups: alt.games.lynx
From: schang@pitvax.claremont.edu
Subject: Lynx Improvements
Organization: Pitzer College
Date: 27 Sep 92 16:54:00 PDT

Hey out there,
	Has anyone ever thought of how it'd be like to make a few improvement
on the Lynx?  I haven't written to the Atari corporation about some of these
yet, but I'm wondering how other people would feel about them.

	To begin with, why not thread a hole in the center of the joypad, one
that you can screw a stick in?  I mean, pressing your thumb down on the pad for
hours on end can get kinda painful.
	I've also been thinking of relocating the Option buttons.  As of late,
they have not really been "option" buttons, but rather buttons that are part of
the gameplay itself.

	Player:  Hmm.  Special weapon... A and Option 2 simultaneously...
		(Uses both hands to press sequence when BLAM! Later days)

	So far, those are only cosmetic differences.  Then, there are
differences I was interested in that might be beyond the capacity of the Atari
Corporation(if they still want to keep the Lynx compatible with old games).
	I hoped for more buttons.  I know this sounds stupid, but I've always
wondered whether it might be possible to convert Wing Commander II for the
Lynx.  Sure, there are lots of complex controls, but it's nothing that more
buttons(and combinations of those buttons) can't cure.
	A "trackball" would be nice.  I got this idea from a Kensington Modular
Keyboard I saw in CompUSA the other day: you could pop out various components
of the keyboard and put something else in.  For example, you could remove the
numeric keypad and replace it with a trackball, clock, predefined function pad,
etc..  My idea is to be able to pop out the joypad and replace it with a ball.
It would conceivably make a lot of games easier to play: when you use the
joypad, you are at the mercy to the constant speed with which your CSOS
(Controlled Sprite On-Screen) moves.  Arcade games like Missile Command,
Centipede, and Rampart would die if replaced by a joystick.

	Comments?  Questions?


-Shadowmage
Newsgroups: alt.games.lynx
From: mspace@netcom.com (Brian Hall)
Subject: Re: M.U.L.E. (Re: GAMES FOR THE LYNX?!)
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 3 Oct 1992 18:58:37 GMT

Bob_BobR_Retelle@cup.portal.com writes:
>Oh Yes..!   How about a four player Star Raiders..!
> 
>Defend your StarBases.. attack the other players' bases..
> 
>3-D graphics like the original game, but against other human
>players..

Would be cool for Lynx indeed!  If you have a Mac, there are a number
of net games.  NetTrek would be the closest to what you describe, but there
is a new tank sort of game called Bolo that is much more captivating.
-- 

 \ | /   | Brian Hall                 mspace@netcom.com
 - : -   | Mark/Space Softworks       Applelink: markspace
  /|\    |                            America Online: MarkSpace
 |-+-|   |
/-\|/-\  | The tornado ate my powerbook.