HDTenEightyP/NetNews huggingface dataset:
From: larsen%peruvian.utah.edu@cs.utah.edu (Steve Larsen)
Newsgroups: alt.games.sf2
Subject: Re: Blanka Kicks Butt
Date: 9 Apr 92 12:22:58 GMT
Article-I.D.: hellgate.1992Apr9.062258.19187
Reply-To: larsen%peruvian.utah.edu@cs.utah.edu
Distribution: alt
Organization: University of Utah, CS Dept., Salt Lake City

In article <aTk+S8@engin.umich.edu>, tonychen@caen.engin.umich.edu (Antony Chen) writes:
|> 
|>       Here's the Blanka killer :
|> 
|>       Balrog, yes, Balrog.  All Balrog has to do is sit in defensive crouch,
|> and wait for Blanka to make the first move.  Because Blanka has no range attacks
|> he really has little choice in the matter.  Anyways, sit in defensive crouch,
|> and keep charged for the charging attacks.  If Blanka rolls, take the block, 
|> then attack with a charging fierce.  If Blanka jumps, hit him out of the air
|> with the charging roundhouse.  If Blanka is _stupid_ enough to do the 
|> electricity, hit 'im with the spin around punch, that'll subdue Blanka quite
|> a bit.  The charging roundhouse needs a little timing to get down, but if you
|> get it right, you will charge _under_ any of Blanka's kicks and hit him out of
|> the air, and you know how hard Balrog hits..


Perhaps you could clarify for me what would stop the Blanka player from 
sitting in defensive crouch waiting for you to make to first move.

Steve
Newsgroups: alt.games.sf2
From: primus@netcom.com (Robert keng)
Subject: Re: SF2 TCE Balrog
Date: Fri, 10 Apr 92 20:13:03 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: world,local


			Balrog is good if you're looking for someone w/power.
His hits are devasting, and he can finish you off in a matter of seconds, if
used correctly. But, his downfall is, that he can only punch, and that he
has little, almost no low defense at all. Balrog players seem to fall under
by relentless attacks at his foot. Also, he is very vulnerable to uppercuts and
sonic kicks, not to mention the torpedo. He does have incredible hold when he
holds someone for his headbutt, and I wouldn't recommend jump kicking him
because of his uppercut. I have never seen a Balrog player successfully defend
against a screaming eagle, however (It may not be true elsewhere).

			His punches needs space to execute, so don't let him
get cornered. Once cornered, it is very hard for him to get out. He does have
low defense, and keep that in mind because most players like to foot sweep
Balrog (I know I do). :)


primus
primus@netcom.com

Newsgroups: alt.games.sf2
From: grigsby@occs.cs.oberlin.edu (Spiral Death Trap)
Subject: Blanka Kicks Butt
Organization: Oberlin College Computer Science
Distribution: alt
Date: Tue, 7 Apr 1992 02:36:28 GMT


"Rrroooargh!" quoth tonight's winner, when asked to what he attributes his
newfound success.
But seriously -- Blanka is one of the best characters in TCE now!  I won
51 matches in a row tonight, losing to my own poor timing against a good
Chun Li, who I've finally figured out how to counter.  Here's the scoop
on beating her "I'll jump in on your head with roundhouse and start the 
1000-foot kick as soon as I land taking off lots of damage even though you're
blocking me" strategy.

Several options: If she's coming in high, almost atop your head, standing 
fierce will smack her, with the right timing.  If she's coming in a bit
lower, like just in front of you, standing roundhouse will work.  This takes 
practice since it's such a weird kick.  Do it, watching where your feet are
as you flip over -- anywhere in your lower leg area is good.  Now boot 
people out of the air with style and heavy damage.  If she comes in a little
farther away than that, crouching fierce, but be careful -- this is hard to
time.   Best is the solution for if she lands too far away for that -- the
BlankaBall (tm), timing it so she is hit just before she hits the ground and
can block or kick again.  If you both take damage here she'll usually take
more, and most people aren't smart enough to jump in with forward.  This also
works if she's coming in over you and you're too late to stand up.

Note: the cannonball-on-landing works against almost everyone.  Tell your
friends.

Other fun thing: killing people who knock you down and jump in.  Hit strong
a lot for high-priority electricity.  Saved my ass many times against 
Zangeif.

Against Guile: He sonic booms but you're just a bit too far away to jump 
and tag him before the flash kick.  Jump and _don't_ attack.  He flash kicks, 
misses, and you get a free hit.

Your best aerial weapon is the strong kick.  It has mega-priority.  Zangeif 
and Honda especially don't cope well with it.

Crouching forward and short kicks will tag jump-happy Vegas, and push away
all but the best Zangeifs who time their SPD right.

Key strategy:  Always press the attack against characters without uppercuts 
or pinpoint timing.  Surprisingly many people fall for jumping fierce/
[optional strong slap]/roundhouse trip.

As soon as people here get good at Ken or Ryu I'll report on how to mess 
with them.
From: kmiyake@village.rutgers.edu (Keith Miyake)
Newsgroups: alt.games.sf2
Subject: Re: CE Vega move
Date: 10 Apr 92 15:29:32 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


Vega has another awesome move in the air.
Playing Vega vs Vega and both trying for the jump off the wall (sonic kick).
From the top of the screen, one grabs the other and spirals
straight down (like the SPD).

I don't know if it works on other players though.
Or in other situations (not both jumping).


Keith
-- 
kmiyake@cs.rutgers.edu
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sat, 11 Apr 1992 13:29:43 -0400 
From: Eric Thomas Pronko <ep1d+@andrew.cmu.edu>
Subject: Re: SF2: GIFS

Excerpts from netnews.alt.games.sf2: 10-Apr-92 SF2: GIFS Samuel Samho
Chang@andre (223)

> Hi, I am not sure if anyone were to upload those Street Fighter Gifs they were
> talking about back a while ago.  Anyways, I scanned some in and uploaded them
> to WUARCHIVE.WUSTL.EDU down the /pub/MSDOS_UPLOADS/.



excuse me, but did/could you happen to enable anon ftp?  i couldn't get in...

*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************
From: psalp@acad2.alaska.edu
Newsgroups: alt.games.sf2
Subject: Re: Chun Li's a hot babe!
Date: 11 Apr 92 14:06:21 GMT
Article-I.D.: acad2.1992Apr11.100621.1
Organization: University of Alaska


	Life? What's a life? Never heard of one of those...
	I just play SF2 TCE all the time...
				:-)


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	I believe five impossible things before breakfast...
	Six is one too many...

		Albert L. Perrien II 
			psalp@acad2.alaska.edu
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
From: lewine@mirage.rtp.dg.com (Eric Lewine)
Subject: Re: Sheng Long on SF2 Champion edition!!!
Date: Fri, 10 Apr 92 20:54:44 GMT
Organization: Data General Corporation, Research Triangle Park, NC


I'm Sheng Long. 

This has to rank as the most ridiculous thread I've seen 
in this newsgroup and that's saying a lot.  Thank God I've
never seen or played this stupid game because I think I'd 
be brainwashed and turned into an idiot like the rest of
you.


-- 
Eric Lewine
lewine@dg-rtp.dg.com

Laettner for three ...... Good.
From: c152-ci@dv349-4b.berkeley.edu (Teh Kao Yang)
Newsgroups: alt.games.sf2
Subject: Blocking problem in TCE
Date: 15 Apr 1992 22:12:27 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: dv349-4b.berkeley.edu

Is it just me, or has someone else also found that blocking doesn't always
work in TCE? I'm not talking about how you still take damage from Bison's
torpedo when you block, but just blocking from ordinary blows. It seems
that about 1/3 of the time my block would not work. I would be sitting in
a corner, not pushing any buttons, not doing anything, and still get hit.
It's getting very annoying. I guess it could be a joystick problem, but
it's happened on two machines I played on already so I was getting kind of
suspicious....

-Teh Kao
From: silk@terapin.com (Tejune Kang)
Newsgroups: alt.games.sf2
Subject: Re: SFII TCE : Ryu and Bison
Date: 15 Apr 92 20:39:47 GMT
Article-I.D.: terapin.silk.045u
Organization: Not an Organization

In article <1992Apr9.063058.19572@hellgate.utah.edu>,
larsen%peruvian.utah.edu@cs.utah.edu (Steve Larsen) writes:
>In article <rauser.702784502@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser
>) writes:
>|> 
>|> 
>|>   Ryu and Ken are identical...Ryu has just as deadly a dragon punch as Ken.
>|> Some people think there's a difference between the two in terms of ability,
>|> but it's only in appearance.
>
>Sorry, but wrong, WAY wrong.  There is one thing that I found out about
>Ryu the first round I played with him.  I am surprised that no one has
>mentioned it yet.  Anyway, Ryu throw priority is MUCH higher now.  He can
>be very cheesy if he wants.  The range on his throw seems to also have been
>increased a fair amount.  I was watching a cheap Ryu player who would (after
>he had knocked you down) crouch just out of your throw range with the time
>old short sweeps a flyin.  As soon as one would hit, he would go for the 
>throw and get it.  The people he was playing are very good, so I know it was
>not that he was playing inferior players.  Try playing around with his throw,
>you will see what I mean.
>
>I have also noted a couple of people saying that after Bison does the
>torpedo, he has automatic throw priority.  This is absolutely NOT correct.
>I think the problem they may be experiencing is that when Bison comes out of
>his flame, he is too far away of them to throw, but since Bison's throw range
>seems to be farther than most, he is still in range.  If someone peggs me in
>the corner with the flame (which is the only time I will let them hit me with
>it), I have not yet not been able to get the throw.
>
>Steve
        That is why when someone uses Bison, try doing the sonic kick or throw
them before they do you.  Or if they are too far away, use either jab or the
shortest kick - this'll keep their distance if you are fast enough..that is
what I usually do..
        What I can't really get out of is Vega's off the wall, throw.. either
when you are in the air or ground.. I find this very cheap and want a good
method that will always avoid this.  Sometimes when I use Guile, I can toss
them first, or when I use Blanka I either roll or hit them first while they
are in the air.
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Sheng Long on SF2 Champion edition!!!
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Date: Wed, 8 Apr 92 15:57:58 GMT

In article <rauser.702598138@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>
>   Hmmm...I take it you don't believe in Sheng Long?  :-)
>
>   By the way, if you put such effort into flaming me, how much of a life could
>YOU have?
>
>
>--
>Richard J. Rauser   "I hate Guile."
>rauser@sfu.ca         -Rick Rauser after getting murdered by Guile with Ryu
>WNI


Believe me, it takes no effort to post a reply to obvious bullshit,
which sums up everything you have ever written here.

-Axl
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Flames.
Date: 16 Apr 92 01:21:43 CDT
Distribution: alt
Organization: University of Kansas Academic Computing Services

In article <MdurYSW00aw44LDF16@andrew.cmu.edu>, "Clifford T. Tanaka" <ct20+@andrew.cmu.edu> writes:
> 
> A A A A R R R R G G G G H H H H ! ! ! ! ! ! !
> 

I take it you enjoy playing Blanka with such a passion that you are trying
to impersonate him?
From: uslave@mcl.mcl.ucsb.edu (KJS @ucsb.mcl)
Newsgroups: alt.games.sf2
Subject: Re: Chun Li's thighs
Date: 7 Apr 92 20:56:11 GMT

In <rmm8mINNpdd@agate.berkeley.edu> c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang) writes:

>In article <rauser.702452895@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>>
>>
>>   I think the best part of Chun Li's anatomy (excluding the obvious parts
>>>;-)   is without a doubt her thighs. They're smooth, firm, and just the
>>right size...not skinny, yet not flabby. Perfect muscle tone yet not
>>butchy.
>>
>>  Well, SF2 fans? What do you think? Is this hot babe's best visible (read:
>>PG rated) feature  her thighs?

>I dunno... her thighs seem a bit too overdeveloped to me. Kinda scary how
>big they are. And have you noticed while her arms are sort of pale, her
>legs seem pretty tanned? 

Yeah, they're big!  About the tan...they look like fishnet stockings (or
something like that) to me...

>BTW, I hope people browsing this newsgroup won't think that it's become
>alt.games.sf2.chunli.admirers.

Hey, it's our group...we'll talk about whatever we want...our inside joke...;-)
Just don't make it a habit, I guess.

--
*        *      *     *     *    *   *  *  * * ** ** *** **** ****** ********* 
   KJS @ucsb.mcl (Jesse Chang)               e-mail: uslave@mcl.mcl.ucsb.edu *
   "Traveling thru hyperspace ain't like dusting crops, boy!"    -- Han Solo * 
*         *       *      *     *    *   *  *  * ** ** *** **** ****** ********
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Must Read!!!!! (Re: Sheng Long on SF2 Champion edition!!!)
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Date: Thu, 16 Apr 92 14:02:56 GMT

In article <1992Apr16.061833.14705@helios.physics.utoronto.ca> liuca@bullet.ecf.toronto.edu (LIU  CHEUNG WAH STEPHEN) writes:
>
>	I has always been considering this "Sheng Long" is just a joke,
>until I read a magazine about video game. The magazine name is called
>EGM -- Electronic Gaming Monthly. And this month, it talks a lot about
>street fighter 2. The impressing part is, the magazine proves the 
>existence of the guy name Sheng Long. The magazine show the picture
>of ryu fighting against Sheng Long. According to the magazine, 
>the only possibility to see Sheng Long is to use Rye, and you have
>to win perfect in all rounds, and at last play a draw game with 
>Bison(have to draw all 10 rounds!). Then the guy named Sheng Long
>will come out and throw Bison away. And then , of course, fight
>with you(Ryu).
>	The above story is absolutely true, and the magazine is
>a very popular game magazine which is famous for its detailed description
>about video games.
>	If you guys don't believe, go to check out the magazine. But mind
>you, this magazine is hard to buy. You can usually only find it in
>those Computer Games Stores.
>
>P.S.   This post is written is Canada.


Hmmm...maybe this guy and Mr. shit-for-brains Rauser were separated at
birth?  They seem to be so much alike.  Just a hunch. ;)

-Axl
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: CHUN LI'S WET PUSSY
Date: 10 Apr 92 12:34:45 CDT
Organization: University of Kansas Academic Computing Services

In article <g33tc8d@rpi.edu>, petitc@nuge111.its.rpi.edu (Christopher Jon Petit) writes:
> In article <pierre.702761318@manning>, pierre@cs.UAlberta.CA (Pierre Honeyman) writes:
> |> 2frjcomply@kuhub.cc.ukans.edu writes:
> |> 
> |> >I WILL KICK ALL YOUR ASSES IN SFII..any day I have a track record consisting of 11 losses over the last year.  Read it and weep!
> |> 
> 
>   Yes, I have no doubt that you have had only 11 losses.  But, I also believe that
> he has played a grand total of 11 games over the last year.  :&)
> 
> 
> -- 
> Sleep and become rested.  Within the pleasant confines of slumber, you too can
> voyage to worlds unknown.  Become a valiant knight rescuing a damsel.  Become
> a mass murdrer.  Be whatever your heart desires.  All within the confines of
> sleep.  And all for $19.95.  Call now   -- quote from Night Riders> 
> 

Thank heavans, someone can finally take a joke.  I was just in a messed mood when I wrote that under another guys account.  Everyone take a deep breath, in
your nose and out you mouth.  There ya go.  I was just upset because nonone
around here knows their ass from their elbow, and in this neihborhood, I rarely
lose (when I go back to my hometown of L.A. it is a different story).  SOrry
for posting that stupid comment in the first place, just glad to know that 
someone was capable of reading without flaming the hell out of me.  

P.S. surprised I didn't get any e-mail flames.  Guess all you mature people
didn't even figure such a useless comment was worth your time..you are right.

P.P.S If I had recieved any negative E-mail your ass would have been over a 
barbecue pit, and it would be smelling like dinner (there I go again)
From: scott@athena.mit.edu (Scott D Bradburn)
Newsgroups: alt.games.sf2
Subject: Re: Need help against guile
Date: 15 Apr 92 00:16:24 GMT
Distribution: usa
Organization: Massachusetts Institute of Technology

In article <83954@bu.edu>, dauria@csa.bu.edu (David DAuria) writes:
|> 
|>      Lately I've been having loads of problems with guile.  Just recently
|> I started using Honda,  and once I did I had trouble beating Guile with him.
|> (before this I used chun-li and I could beat Guile fairly easy with a pattern)
|> My problem is nothing seems to work against the computer's guile.  I've tried
|> to play very offensive,  I would stand with my back foot at about the mid
|> point of the screen and jump in when Guile sonic boomed me.  Unbelievable
|> as it seems,  the computer guile could do the boom then razor kick me out
|> of the jumping roundhouse,  taking no damage at all.  I've also tried to play
|> defensive but that doesn't seem to work either.  The only fun I've had with
|> him is throwing him once through a sonic boom.(He finished the boom just as
|> Honda Grabbed him and Honda took no damage.  Fun to watch it sail harmlessly
|> by.)  From what I've seen the razor kick is killing me.(I usually fight
|> him as my fourth fight.  It seems like he doesn't need to charge much for the
|> move.  Honda,  even as slow as he is,  should be able to hit him with a jump
|> kick from less than mid screen,  over a sonic boom,  without the razor kick
|> comming out.  Hell it even seems to do more damage than a human guile's 
|> version,  between 1/4 and 1/3 energy is removed doing this when I either
|> jumpkick or try a standing round house)
|> 

Note:  The computer cheats.  1) it doesn't have to charge moves that
normally have to be charged.  It can razor kick or sonic boom at any point
just by thinking that's what move it wants.  Play the computer Guile accordingly.
Standing razor kicks and the sonic boom/razor kick are common.
2) Since the computer can do any move whenever and wherever it wants, it always
hits you at the perfect time for maximum damage.  It'll do lots more then
an average human can do usually.

|> Any ideas how to make fat boy crush the little soldier boy?

I can't help you much here, haven't played much Honda vs. Computer.  I'd guess
defensive should work.  You should be able to standing roundhouse kick him
when he walks in, or fierce chop him if he tries to jump.  If he does that
double roundhouse sweep, torpedo him.

Scott
Newsgroups: alt.games.sf2
From: grigsby@occs.cs.oberlin.edu (Spiral Death Trap)
Subject: Re: Capcom f*cks up TCE
Organization: Oberlin College Computer Science
	<1992Apr14.233544.21548@leland.Stanford.EDU>
Distribution: alt
Date: Thu, 16 Apr 1992 05:51:54 GMT


In article <1992Apr14.233544.21548@leland.Stanford.EDU> wanderer@leland.Stanford.EDU (Anthony William Cannon) writes:

   Most people can do at least _something_ that will always take off damage if the
   first attack hits...you just have to (1) have good timing or (2) gauge your
   distance right.  For example:
   Blanka: jumping fierce + NEUTRAL strong + crouching roundhouse

Yes, I mentioned this one, but it only works if a person is dumb enough not
to block a jumping fierce, unlike the other stuff which can be used in
close combat.

You mention the knee-bite combo -- I go to a starred opponent, get as close
as is possible (I'm pushing them), and knee.  Ok -- they are now too far away
for me to bite.  How does this work?  Note: This happens even in the corner,
where I get pushed away instead of them moving back.

   >2) Some characters, if they knock the opponent down, get further damage
   >_guaranteed_, with no possibility of avoidance.  Examples:
   >Bison knocks you down and torpedoes over you as you get up.  You must block
   >and take damage - over a fierce hit's worth!
   >Chun Li knocks you down, jumps in and starts the YAP kick.  You must block
   >and take damage - usually a bit more than a fierce hit's worth!

   But look:
   People who do damage if you            People who do damage if you
   DO NOT block the first attack:         DO block the first attack:
   -------------------------------------------------------------------
	Guile                                   Chun Li
	Ryu/Ken                                 Honda
	Vega                                    Zangief (ZCSPD)
	Blanka                                  Bison

   etc..etc...etc.  Fill in the blanks that I've missed.  The point is
   that point (2) tends to cancel out point (1), making the game more
   balanced than you'd think.

NOT.  If you don't block Chun, Honda, or Bison, they take off even MORE 
damage than if you do.  Besides, my point was that in these cases (Chun,
Bison, Honda) a knockdown = close to an inch of free damage, which no one
else gets.  If Bison hits you with the torpedo you get to block it or
get hit again.  If Chun knocks you down you get to block her YAP kick.
Period.  Damage taken.

Don't forget the Chun vs. Blanka tick where she throws you, jumps to the
other side and throws you BEFORE SHE EVEN TOUCHES THE GROUND (so you can't
reverse it), and repeats until dead.  There is _no_ attack that will
counter this since you have no single-frame jab attacks that can execute
before she throws.

Unfortunately Capcom seems to have substituted the old cheap moves with 
new ones, or left them the same.  Their 'compensations' help a little
bit, but not enough to change the balance for expert players.  

// g
Newsgroups: alt.games.sf2
From: primus@netcom.com (Robert keng)
Subject: Re: SFII:TCE assholes
Date: Fri, 10 Apr 92 21:37:01 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


			The computer opponents are a whole lot harder. Took 
me 3 games to get through stupid Ken..... it seems that the computer is able
to react to your moves and puts up a formidable defense against it. Also,
YES, the computer does play cheap!!!! Damned Zangief with his SPD, everytime
I get too close there I go, flip-flip-flip-bam! Almost a third of my energy is gone! Also, the computer Blanka has incredible bite! I have never seen blanka
bite so fast!


primus
primus@netcom.com
From: ez006882@rocky.ucdavis.edu
Newsgroups: alt.games.sf2
Subject: Re: sf2 magic throw
Date: 13 Apr 92 19:22:25 GMT
Organization: Computing Services, UC Davis

In article <6514@shodha.enet.dec.com> terence@hkov04.dec.com (Terence Lee @HKO) writes:
>
>    Magic throw is done exactly in the same way as you unfreeze you opponent.
>    Bear in mind that magic throw is (a bug that?) caused by the upside-down
>    kick and hence, whenever you can execute that kick, you can magic throw.
>
>    Try to have your opponent crouch beside you and you execute magic throw
>    as if you are trying to unfreeze him.
>
What is the range of the magic throw? Since the upside down kick only comes
out when you are close, does that mean you have to be close to your 
opponent. Last night I saw someone magic throw Vega off the fence (very cool),
so i guess not. oh well, cant do em yet anyway, but still trying.
-clif