HDTenEightyP/NetNews huggingface dataset:
From: jenks@usc.edu (Stephen Jenks)
Newsgroups: comp.sys.mac.games
Subject: Color Colony
Date: 26 Aug 1992 08:12:05 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: aludra.usc.edu


All this talk about Color Colony got me to try to get it running on my
IIsi. When I first bought Colony, I sent in the card (and $5) for the
color disk. The disk arrived severly damaged, but the files were OK,
but it didn't work on my IIsi without a math coprocessor. Since I now
have a math coprocessor, I thought I'd try it again.

It crashes horribly under System 7.0.1/32-bit mode, but it does work
under 6.0.7, and it looks good. The 16 color mode is pretty much
worthless, because the color does not add to one's understanding of
the environment surrounding the hero. The 256 color mode is done well,
however, and makes it much easier to determine what items are. The 3-D
movement is fast enough to be playable (Colony is too fast in black
and white mode on a fast machine!), but the "bitmap views" of objects
slow down a lot. For example, the items in dressers are difficult to
move while searching the dresser.

A few bugs also exist. Sometimes the status window that shows the
power status of your suit gets replaced with part of the external
view. I usually die quickly after that because I can't get a good idea
of my status... I'll have to try saving and restoring the game to see
if that will fix the status display. In addition, occasional crashes
happened, but many newer games crash too... I didn't expect it to be
as good as it is!

For those of you looking for Color Colony, I hope you can find someone
who will sell theirs, and make sure you have a way to boot under
system 6 (No Quadras allowed). And, NO, I will NOT send you a copy of
the disk. Sorry.  Good luck!

Steve Jenks
From: tedr@athena.cs.uga.edu (Ted Kalivoda)
Newsgroups: comp.sys.mac.games
Subject: Netrisk
Date: 4 Sep 92 15:15:16 GMT
Organization: University of Georgia, Athens

I just downloaded the Netrisk  game and  it will not work.  It keep getting
jammed at the "waiting for user x to start".  I know this is an old game but
does anyone know what's wrong?

Ted
From: arseno@phy.ulaval.ca (Henri H. Arsenault)
Newsgroups: comp.sys.mac.games
Subject: Re: copywright & Piracy
Date: 26 Aug 92 13:35:05 GMT
Organization: Laval University

I spend about $1000 a year on Mac games, and copy protection drives me up 
the wall. When I want to play an old game, I often have to rummage through 
piles of documentation to find the #$%$#@**$## manual so I can find the
5th word on the 8th line of page 53. Every program I use regularly I buy,
and that amounts to quite a bit. Just recently I bought Word 5, Norton 
Utilities, Now Utilities and Datebook (great program). I probably wouldn't
have bought Datebook except for the free demo on Sumex; I had bought 
MacAgenda only a couple of months ago, a program that I will never use 
again and that I wouldn't have bought if I could have tried it for a couple 
of weeks.

I have also bought many programs that I never use. So whenever I get the 
chance to get a program for free, I take it. If I really use the program
I'll buy it, and the manual is usually necessary anyway. (If you find 
yourself photocoying the manuals, chances are you're over the line). So I
consider this kind of pirating self-protection.

Note that the "biggies" like Microsoft Word and Excel, Pagemaker and so on 
are not copy protected any more. That is as it should be: the consumer should 
not be penalized by a product that he has paid for.
Henri
Newsgroups: comp.sys.mac.games
From: randy@tessa (randy frank)
Subject: Re: Illegal Distribution of cbzone
Date: Fri, 28 Aug 1992 01:43:39 GMT
Organization: University of Iowa, Image Analysis Facility

	I'll try to make this as simple as possible.  I do not wish
to start any kind of slander wars.  The question here is the origin
of MacBzone.  MacBzone is a re-port of the original FORTRAN program
written by Dr. Revenaugh at MIT in 1986.  cbzone is a port by Todd
Mummert into C/X11 done in 1990.  I started the FORTRAN to C conversion
myself and then was shown cbzone on an HP.  I read the notice in
Todd's code which expressly forbid the use of his code for commercial
purposes so I stayed away from it.  The FORTRAN source code contained
no such notices and I continued and finished the port.  Does it look
like cbzone?  It ought to, they are both based on the same FORTRAN
code.  I did extend the game like Todd did to include multiple tanks
(an extension which I felt was reasonable and was not supported
explicitly in the original FORTRAN.  Although if you read between the
lines it sort of is.)  
	I am sorry that the origins of the game had to be discussed in
the open air like this.  I was quite suprised when I got a phone call
from a friend in the middle to dinner saying that MacBzone was under
fire.   I am sorry if I misled anyone into thinking that I blatantly
ignored the cbzone notice, it was not my intention.  I believe I stated
this in the program credits that it was a port of the FORTRAN code and
that I added some of the enhancements I saw in cbzone.  It is however
a separate port of the original FORTRAN code (which does not contain the
aformentioned notice) and I am sorry if that was not made clear.

     	Because I'd hate to see people patching the code as the eariler
message suggested, I'll eliminate the urge by posting a serial number and 
trusting that people will use it wisely. 

Serial: 5000
Access code:48406914

	I thank you for your time and attention and am sorry I had to
fill up the newsgroup in this manner.
--
rjf.
Randy Frank, Engineer                       |  (319) 335-6712       
University of Iowa, Image Analysis Facility |  73 EMRB              
randy@tessa.iaf.uiowa.edu                   |  Iowa City, IA 52242
From: eafu039@orion.oac.uci.edu (Wayne Chen)
Subject: More bombs for the Hellcat!
Newsgroups: comp.sys.mac.games
Organization: University of California, Irvine
Date: 30 Aug 92 07:46:48 GMT

Is there a way to increase the number of bombs in Hellcat?  I figure that if 
I can get 6 bombs in Flight School, there should be ways to hack the programs
so that you get 6 bombs for the other missions.
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Virgin S/w - RISK/Monopoly
Date: 28 Aug 92 05:02:20 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <D2150040.c4oarn@phunt.MV.COM>,
Citizen phil@phunt.MV.COM writes :
>I also saw an ad for Risk and Monopoly by Virgin Software for $31 each.
>
>Are these any good?  Has anyone bought them?

  Tried both of them.  Monopoply is cool, makes good use of 8bit color and
plays quickly and smoothly.

  ON THE OTHER HAND, Risk, by Virgin, sucks rocks!  It was so slow that I never
played a single game - I started up the game, set up the players, and started
to pick my countries, then computer player 1 picked 1, then 2, etc.  Big deal
you say?  Took about 5 seconds for the computer to make a choice.  Multiply
that by 40 countries, and you have 3 minutes just to pick countries.  Then
you place your armies, 1 AT A TIME.  And the computer takes even longer at
this!  After 2 minutes and having placed maybe 8 armies, I used Sys 7 to Force
Quit the program and never tried it again.  Get the shareware version, at the
archives.  It's a zillion times better.

  (And if it's not shareware, don't take it out on me.  I don't have a clue
what it is, and people here are notorious about flaming when you the word "PD"
which used to mean all of this stuff, before people decided to make up new
names for the distribution methods.)

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: comp.sys.mac.games
Subject: PoP Incompatibility
Keywords: PoP, Newlife
Date: 27 Aug 92 16:27:41 GMT
Organization: Purdue University Engineering Computer Network


   I just found out last night, much to my dismay, that PoP will NOT
run on a Mac Classic equipped with a Newlife Classic accelerator.  I
can't vouch for compatibility with the other Newlife boards, but I'd
be somewhat wary!

   Just thought someone might benefit from this information...

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: comp.sys.mac.games
Subject: Re: Virgin S/w - RISK/Monopoly
Date: 27 Aug 92 19:40:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

>I also saw an ad for Risk and Monopoly by Virgin Software for $31 each.
> 
>Are these any good?  Has anyone bought them?

you know, there are pretty good shareware versions of both games, although
I am unsure as to whether they are still available through sumex-aim.  They
both run nicely under sys 7 too, even though the dates on them are from
1987 or near there!
______________________________________________________________________________
Jason Osborne | Disclaimer: Who'd listen to me anyway?
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
Newsgroups: comp.sys.mac.games
From: msegur@newton.Colorado.EDU (Matt Segur)
Subject: Spectre custom tank patch
Organization: University of Colorado, Boulder
Date: Mon, 31 Aug 1992 20:12:05 GMT

A while back I saw a patch here that would allow unrestricted editing of custom
tanks in spectre.  Can someone re-post this or tell me where to find it?
Thanks

-- 
Matt Segur                   | "Do not...                                   
------------------------------  dangle the mouse by its cable or throw the    
msegur@newton.colorado.edu   |  mouse at co-workers."                  
msegur@poincare.colorado.edu |          -- Iris Indigo Owner's Guide
Newsgroups: comp.sys.mac.games
From: brod@jessica.stanford.edu (Brodie Lockard)
Subject: Re: Incompatibility between Shanghai II(1.4) and Superclock 3.9
Keywords: Shanghai SuperClock Crash Bomb
Organization: Academic Information Resources
Date: Wed, 2 Sep 92 19:09:04 GMT

In article <roh.715435663@gmd.de> roh@gmd.de (Peter Rohleder) writes:
>There seems to be a incompatibility between Shanghai II (Version 1.4) and
>SuperClock 3.9.

True (though it's Shanghai II 1.04, not 1.4).  I'm in touch with
SuperClock's author in the hopes of solving this.  If there's a solution,
I'll post a notice here.

Brodie Lockard
Shanghai II author

Brodie Lockard      brod@jessica.stanford.edu
From: eksa02@castle.ed.ac.uk (P J Hutton)
Newsgroups: comp.sys.mac.games
Subject: Re: PoP FAQ (was Re: PoP cheat)
Date: 2 Sep 92 09:04:08 GMT
Organization: Edinburgh University

conty@cbnewsl.cb.att.com (Conty III) writes:
> > Paul
> > 
> > Still doesn't help me with level three though. I keep getting back to
> > the protcullis at the really big drop to find it is closed. How do I
> > open it?
> 
> <AAAAAARGH!>  Sorry, but I had to let that out of my chest.
> 
> When you go up, to that level jump right.  There is a platform on the NEXT
> screen, on which you'll fall.
> 

Shucks, I thought I'd made it clear in the original posting that I'd got
through the gate the first time. My mistake was trying to get back
through it from the left.

Thanks to everyone who offered help though.

Paul






Mail fodder
Mail fodder
Newsgroups: comp.sys.mac.games
From: roh@gmd.de (Peter Rohleder)
Subject: Incompatibility between Shanghai II(1.4) and Superclock 3.9
Keywords: Shanghai SuperClock Crash Bomb
Organization: GMD, Sankt Augustin, Germany
Date: Wed, 2 Sep 1992 12:07:43 GMT

There seems to be a incompatibility between Shanghai II (Version 1.4) and
SuperClock 3.9.

If you have enabled the feature of SuperClock which plays a sound at
every full hour and if you are just playing Shanghai, every time
when the mac wants to play this sound(every full hour!) the system
crashes. Correctly spoken: while staying in Shanghai you are no more
able to do anything(no selecting, no menus).

The only thing you can do is to reboot.


Peter Rohleder

--
  Peter Rohleder, e-mail: roh@gmdzi.gmd.de    Tel.:  +49 2241 14-2208
  German National Research Center for Computer Science (GMD)
  Schloss Birlinghoven, P.O.Box 1316, D-5205 Sankt Augustin 1, FR Germany
Newsgroups: comp.sys.mac.games
Subject: Mission Thunderbolt FAQ/Hints??
From: cuy@ssdvax.mdcbbs.com
Date: 2 Sep 92 11:10:51 GMT
Organization: McDonnell Douglas Space Systems Co.-Huntington Bch
Nntp-Posting-User: wauschek

Hi all,
I'm posting this for a friend of mine....Is there a Mission Thunderbolt
FAQ or hint/tip list archived somewhere??  If so, where is it?
And, if there isn't, how do you get around the storm cloud once he
gets you in a corner?  [again, I haven't played this game, so I'm not
sure if this makes sense].

Please e-mail me - my newsreader is kinda flaky right now.  Thanks in
advance  :-)

DMC
==============================================================================
| Dennis Cuy                                 |If you       you'd be          |
| E-Mail:  cuy%ssdvax.decnet@mdcgwy.mdc.com  |    lived here,    home by now.|
|============================================|===============================|
|The opinions stated are totally mine and    |"I'll have a steak sandwich and|
|may be subject to restrictions in your area.|a steak sandwich...."          |
From: cheng@zariski.harvard.edu (Shun-Jen Cheng)
Newsgroups: comp.sys.mac.games
Subject: Games for sale
Date: 4 Sep 92 02:00:30 GMT
Article-I.D.: husc3.1992Sep3.220030.15358
Organization: Dept. of Math, Harvard Univ.



I have 10 games here I want to sell.  All come in their original boxes with
warranty registrations and manuals.  Prices below include shipping within
the continental US.

1.) Railroad Tycoon         -------  $25.-
2.) SimCity B/W 1.0         -------  $10.- (not System 7.0 compatible, need
			 	            upgrade!)
3.) SimCity Supreme         -------  $25.-
4.) SimEarth	            -------  $20.-
5.) SimAnt 	            -------  $20.-
6.) Citadel+hint book       -------  $10.- (not sure if 7.0 compatible.)
7.) MicroLeague Baseball II -------  $10.- (not sure if 7.0 compatible.)
8.) Pirates		    -------  $15.- 
9.) Pool of Radiance 	    -------  $10.-
10.) Warlords		    -------  $25.-

If you are interested, please send e-mail to cheng@zariski.harvard.edu.
From: jsbr+@andrew.cmu.edu (John Hamilton Slye)
Newsgroups: comp.sys.mac.games
Subject: Space Quest I
Date: 27 Aug 92 11:00:32 GMT
Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA


I just talked to Sierra and they said that the new version of SQ1
started shipping yesterday.

I can't remember who I'm supposed to send this to, so if some
enlightened party can pass it on I would appreciate it...



=========================================================================
J. Hamilton Slye (jsbr@andrew.cmu.edu) 1071 Morewood Ave., Pgh, Pa. 15213

The opinions stated above do not necessarily reflect those of the author!

"Oooohhhh no! Forget that stuff!"  -  Ren Hoek, "The Ren & Stimpy Show"
=========================================================================
From: dlaird@terapin.com (Delbert Laird)
Newsgroups: comp.sys.mac.games
Subject: Re: NetTrek for the Mac
Date: 25 Aug 92 15:38:27 GMT
Organization: BBS

In article <1992Aug24.223734.9310@eagle.lerc.nasa.gov>,
bdimond@osprey.lerc.nasa.gov (Bob Dimond) writes:
>
>Hello,
>
>Does anyone know if there is a more recent version
>of NetTrek than NetTrek 2.0?  Any Info would be appreciated
>
>                               Thank You
>                               Bob Dimond
>                               bdimond@osprey.lerc.nasa.gov
There's a commercial release now of Netrek 3.0 (color capable)...version 2.0 is
still shareware.  (Netrek 3.0 has been out for quite some time now.)

dlaird@terapin.com
From: rson@rhi.hi.is (Reynir Hugason)
Newsgroups: comp.sys.mac.games
Subject: Monkey Island I
Date: 28 Aug 92 22:00:06 GMT

Help !

I am stuck in Part III of Monkey Island I.

What do you give to a bunch of cannibals that are worried
about there colesterol level. How tdo I open the fence
to get to the monkey head?

How the hell do I get the banana pixker out of the hut?

Thanks in advance ...

and help!
From: bell@apple.com (Mike Bell)
Newsgroups: comp.sys.mac.games
Subject: Re: NetTrek for the Mac
Date: 25 Aug 92 21:00:46 GMT
Reply-To: bell@apple.com (Mike Bell)
Organization: Apple Computer, Inc.

In article <dlaird.1976@terapin.com>, dlaird@terapin.com (Delbert Laird) 
writes:
> Path: gallant.apple.com!mumbo.apple.com!apple!apple!netcomsv!terapin!dlaird
> From: dlaird@terapin.com (Delbert Laird)
> Newsgroups: comp.sys.mac.games
> Subject: Re: NetTrek for the Mac
> Message-ID: <dlaird.1976@terapin.com>
> Date: 25 Aug 92 15:38:27 GMT
> References: <1992Aug24.223734.9310@eagle.lerc.nasa.gov>
> Organization: BBS
> Lines: 15
> 
> In article <1992Aug24.223734.9310@eagle.lerc.nasa.gov>,
> bdimond@osprey.lerc.nasa.gov (Bob Dimond) writes:
> >
> >Hello,
> >
> >Does anyone know if there is a more recent version
> >of NetTrek than NetTrek 2.0?  Any Info would be appreciated
> >
> >                               Thank You
> >                               Bob Dimond
> >                               bdimond@osprey.lerc.nasa.gov
> There's a commercial release now of Netrek 3.0 (color capable)...version 
2.0 is
> still shareware.  (Netrek 3.0 has been out for quite some time now.)
> 
> dlaird@terapin.com




  I think that the company that made it is now out of business......



  -Mike



****************************************************************************

Mike Bell										     	       	       	       	  email: bell@apple.com
Senior Engineer
68000 High Performance Software Group
MS 60-CS
Apple Computer, Inc.
20525 Mariani Ave.
Cupertino, CA 95014

****************************************************************************
Newsgroups: comp.sys.mac.games
From: mhz7c@poe.acc.Virginia.EDU (Mark H. Zollinhofer)
Subject: Space Quest IV Help
Organization: University of Virginia
Date: Fri, 4 Sep 1992 00:47:41 GMT

Hi,
I am having a little bit of trouble in this game I have the
energizer bunny, the coin, the laptop computer and the jar of
acid. but I don't know what to do next I have just hitched a
ride with the enemy to their base and got into a Timebuster.

#1. I don't know how to go anywhere in the Timebuster.  I tried
to open the panel but it said it was locked but it probably had
maps and warp codes.

If someone knows how to figure this out please E-mail me.
--
|   Mark H. Zollinhofer          *****  Quotable quote:                 |
|   619 Highland Ave.              |     "There's no need to take God   |
|   Charlottesville, VA 22903      |      seriously." -Lot's wife       |
|   internet: mhz7c@virginia.edu   |                  (Gen 19:26)       |
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Subject: Hellcats.txt  Please help with posting.
Organization: Indiana University
Date: Mon, 31 Aug 1992 15:58:21 GMT



	Ok.  I'm brain dead here.  What unix command do I use to segment
a file?  I will post the Hellcats FAQ's/Tips.  I need to know how
to segment it first.  The total file is 42K.  I am very apprehensive
about posting a file that size.  I could tar it and then post it.
Any suggestions?

Thanks
Ted



-- 
         Swallowing your pride rarely leads to indigestion.
         A hard thing about business is minding your own!
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Subject: HOtP FAQ/Tips has been sent to Sumex
Organization: Indiana University
Date: Wed, 26 Aug 1992 00:50:08 GMT


	Subject says it all.  I returned from vacation today.
I sent the HOtP document off to sumex-aim.  

	Please do not ask me to send it to you.  My mailer won't
be able to handle the load.  Please ftp to Sumex or get one from someone.
I *could* post it to this newsgroup.  BUT, it is VERY long. (19 pages!).
If I did post it, it would not be until sometime next week due to 
my current hell-week work load here at IU.  But, if I did, it would be in
at least 4 sections.


Ted
-- 
"All my life's a circle, but I can't tell you why..."-- Harry Chapin
"Words to live by..."-- Bruce Springsteen on "Tribute to Harry Chapin"
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
Subject: Help me with Zork, PLEASE!!!!!!
From: mhwoodrey@miavx3.mid.muohio.edu
Date: 27 Aug 92 12:50:51 EST

Hello,
	This is a very strange question about a very old game.  I have
aquired the the game "Beyond Zork" (quest for the coconut of something).
I have played this game until I got headaches and I cannot for the life of
me figure out what to do next. I've gotten everything that I can find, except
for the jewel in the idol's mouth, I can't get it out! So, please if anyone
has any hints as to what to do next, with any part of the game, please get in 
touch with me quickly....

Mhwoodrey@miavx7

Xref: sparky comp.sys.mac.games:8622 rec.games.board:8219
From: mattock@rand.org (Michael Mattock)
Newsgroups: comp.sys.mac.games,rec.games.board
Subject: Chinese Chess for the Mac?
Date: 25 Aug 92 20:08:48 GMT
Organization: RAND
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6BFE07551020B19@mac-9-15.rand.org>
X-XXDate: Tue, 25 Aug 92 21:04:53 GMT

Does anyone know of any Chinese Chess programs for the Mac?  All I've run
across
so far is a Hypercard stack for recording games.  Any pointers would be
appreciated.
Also, if anyone has any leads on source code, that would be appreciated
too.
From: 00bwanderson@bsu-ucs.uucp
Newsgroups: comp.sys.mac.games
Subject: Questions about Storm 0.9b
Date: 26 Aug 92 07:20:02 GMT

Question about Storm 0.9b...

Which Macs will it run on?  Does it require colour?  Does it require a 68030? 
Why won't it run on an SE or a Classic if not?

HEEEEEEELP!

Brewce Andersun
-- 
.sig?  We don' need no steenkin' .sig!

Bruce Anderson: A tradition of Chaos and Disorder since 1967
spock@bsu-cs.bsu.edu (unix)	00bwanderson@bsu-ucs.uucp (VAX)
Don't look at me in that tone of voice!  BSU disclaims me, and I disclaim them.
Newsgroups: comp.sys.mac.games
From: cstudly@athena.mit.edu (Todd Sterling Anderson)
Subject: Pool of Darkness...
Keywords: 
	I have been playing Pool over the last couple of weeks and have
Organization: Massachusetts Institute of Technology
Date: Thu, 3 Sep 1992 06:54:52 GMT

been unable to solve to problems so far.  In the Dragon Aerie, I come to 
the door with four keys and it says that I don't have all the keys.  I
have found three keys in the aerie and a copper key earlier in the 
encounter with the hill giant leader.  Am I missing a key??  If so,
where is it??  

	The second question deals with Monander's plane of existence.  I
am trying to confront Glazerbu, but whenever I go to his throne room
in the left ventricle, he causes the heart muscle to contract, which
sweeps the party away before we can engage him in combat.  How do
we engage him??

	Any help would be greatly appreciated,

	todd anderson
	cstudly@athena.mit.edu