HDTenEightyP/NetNews huggingface dataset:
From: smith@ctron.com (Larry Smith)
Newsgroups: rec.games.frp
Subject: Re: Stupid adventures
Date: 10 Apr 92 14:56:54 GMT
Reply-To: smith@ctron.com
Organization: Cabletron Systems, Inc.

In article <92100.115410JLM@SLACVM.SLAC.STANFORD.EDU>, JLM@SLACVM.SLAC.STANFORD.EDU writes:
> Anyway, to make a story short: The Little Mermaid is no longer rated PG,
>Bugs Bunny is worshipped as a high level deity, Bullwinkle is smarter than
>Rocky, Donald Duck is the emperor of Toonland and one of the PCs built
>a hot dog stand in Toonland that has already served quazillions and
>quazillions and is making the PC stinking rich in Toon-dollars.

Hold it right there, bub.  *EVERYONE* knows they don't have "toon-dollars!"
'Toon's buy things with SIMOLEANS!

By the way, what sort of a 'toon is a quazillion, and why should your hot
dog stand only sell to two of them?  I should think it would make even more
if it sold to *all* 'toons!       :D

Larry Smith (smith@ctron.com) No, I don't speak for Cabletron.
-------------------------------------------------------------
I have come to the conclusion that one useless man is called a "disgrace",
that two are called a "law firm", and that three or more become a "Congress".
From: ebaudoin@sdcc13.ucsd.edu (Ferret)
Newsgroups: rec.games.frp
Subject: Amber Tricks...
Keywords: Amber
Date: 15 Apr 92 19:39:42 GMT
Article-I.D.: sdcc12.31687
Distribution: na


   I've been following the thread on Amber, and being an avid
Zelazny fan myself I've been working on the diceless system myself.
One of the things I've been trying to come up with are creative uses
of the powers in the system so that the players in my game will have
a lot of fun trying to figure out how the universe works and how the
elder Amberites do some of their tricks.  If anyone would be so kind
as to share some of the cute manuevers you've seen or devised
involving the Pattern, the Logrus, Trump Artistry, or Shapeshifting
it'd be appreciated.

	Ferret
Newsgroups: rec.games.frp
From: tdunn@ecst.csuchico.edu (Continuum)
Subject: Re: Sex and RPG's - Why Oh Why ?
Organization: California State University, Chico
Date: Mon, 06 Apr 1992 12:45:16 GMT

Another person's tuppence...

I've roleplayed with females only rarely.  They tend to be more
into the character development and interpersonal relationships
(and suprisingly, it's non-sexual most of the time =O  [smiley
for the sardonic-impaired]) than the combat.  Not to say that
males were solely interested in combat, but the five or ten
females I've encountered were uniformly uninterested in combat.

Tim
From: vanor@vax1.mankato.msus.edu
Newsgroups: rec.games.frp
Subject: RE:GAME SYSTEMS
Date: 13 Apr 92 17:33:49 GMT
Article-I.D.: vax1.1992Apr13.113350.1710
Organization: Mankato State University

Hoi chumers, although I personly love shadowrun I'll let someone else post
about it (you know the type of person who knows every thing about it) and
insted I'll talk about a game that truly takes forver and a day to play
Twillight 2000 (sorry about the spelling).  It's a fun game in a sadistic sort
of way but it has just about every thing you are looking for (hit locations and  
hit points for each body part).
The basic concept behind the game is that you are a menber of the U.S. Army in 
Poland in the year 2000 + when the Sovites decide to invade west europe.  The 
Army stops them but you get sepreated from you unit (most of them are killed)
and you eather try to make it back to frendly lines or hire yourself out as a
merc.  The game rules are realy good at simulating realty (yuck) so nach take 
forever to resolve (at least in the 1st ed. not so shure about 2nd ed.)
It also takes about 3 hours to make a chacter up wich is real shame sence thay
get killed realy easly.  Don't get me wrong it is a fun game if you are looking
for somting based with more realty and like realy complex games.  It is
published by "games designer workshop" which has a rep as being the most
knowable publishers (in gameing) about the military and things military
I think the main book is 20$ or so.  It may or may not be what you are looking 
for .  
VANOR  All the worlds a stage and we are mearly players

P.S. I know you wanted it E-MAILED but I forgot and posted it befor I remebered
-Sorry-
From: jcl@sactoh0.sac.ca.us (John C. Laviolette)
Newsgroups: rec.games.frp
Subject: Re: Playing yourself in GURPS
Date: 12 Apr 92 23:25:00 GMT
Organization: Sacramento Public Access Unix, Sacramento, Ca.

In article <1992Apr10.180354.27900@acsu.buffalo.edu>
ztsindi@ubvmsc.cc.buffalo.edu (The Independents - SUNY Buffalo) writes:
>
> One neat-o thing we've done with GURPS is to make up a 
>character based as closely as possible on ourselves. Then we play 
>those characters through one night games against villians we already
>have made up as NPC's. It was interesting to see that since I was in
>the Army Reserve I could choose a proficiency with the M-16. One of
>our players is a Black Belt in Karate so he got a proficiency in that.
>Of course when we went up against the Super with Psionics it got hairy
>real fast. Anyone else ever try this?
>       -Joe
 
 
    Sure have.
    I'm running an E-Mail game on a local BBS in which I had the players
create themselves circa 1995 as PCs, then gave them 50 points of psi
powers.  The theme of the game: psionics is beginning to emerge, and some
people seem to not like that very much...
    The game's been a bit slow, though, because the BBS has had harddrive
problems...
-- 
 ,-----------------------------------------------------------,
 !  "pay no attention to     !         John Laviolette       !
 !   the man behind the      ! InterNet=jcl@sactoh0.SAC.CA.US!
 !       curtain!"           ! or:     p.o. box 1493         !
From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.frp
Subject: Re: ADND2: Help with Dual-Class
Date: 8 Apr 92 15:35:17 -0500
Organization: University of Northern Iowa

In article <1992Apr4.205331.27142@nevada.edu>, wildcard@nevada.edu ( WildCard !!) writes:
> My problem:
> 	There is a character who wishes to be dual-classed.  He has all the
> 	requirements met, but I don't understand something.  It says in the
> 	PHB that duals only get their hit points and statistics carried over.
> 	What about weapon and non-weapon proficiencies? If he's switching to
> 	a fighter class, does he start clean over without *any* knowledge?

   No, this is not quite true.  According to the PH, p. 45, "This is not to
imply that a dual-class human forgets everything he knew before; he still has,
at his fingertips, all the knowledge, abilities, and proficiencies of his old
class."  So the character in question still has that knowledge, it's just a
matter of whether or not you _do_ it.

> 	Could he spend a new proficiency slot and be specialized in a weapon
> 	that he *had* a proficiency for and is usable by both classes?

   Sure, why not?  You'd still have to use the Thac0 for your current class and
not your previous class, though.

> 	Is he penalized for using skills he learned under the old class?

   If you use any of your previous class's abilities during an encounter, you
gain no experience from that encounter, and possibly only gain half experience
for the entire adventure.

> 	When he starts over in the new class, does he get *just* the slots
> 	alloted to a first level character? It seems kinda silly to me that
> 	a character would be "reverting back to his old ways" by using his
> 	knowledge as a....weaver for example.  Let's say I'm fretting over
> 	nothing and he gets to keep his old proficiencies, does he get new
> 	slots? (ie would the "new" fighter get 4 weapon proficiencies also)

   Well, he does not lose knowledge of those skills, as stated above, though he
would not, IMHO, get another set of 4 slots to work with.  As the PH says,
these initial 4 (or 3) slots are what a character has learned before beginning
his adventuring career.  Since all you are doing is retraining for a new class
(your adventuring career is already underway), then you do not get this initial
'clump' of new slots.

>                                    - WildCard !!

                                        John "Nightwind" Boetler

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* I don't know, I don't care, I don't want * They're fleeing the wrong way!!  *
* to know, and I don't want to care.       *        -confused adventurer-     *
*        -Martian Manhunter-               ************************************
*        -Justice League International-    * Why is the DM smiling like that? *
*******************************************************************************
Newsgroups: rec.games.frp
From: laurence@cco.caltech.edu (Dustin Lee Laurence)
Subject: Re: GAME SYSTEMS!!
Keywords: RuneQuest, RoleMaster, Warhammer
Organization: California Institute of Technology, Pasadena
Date: Tue, 14 Apr 1992 04:53:23 GMT

loren@wmkt.wharton.upenn.edu (Loren Miller) writes:

[Rolemaster bashing deleted]

Hello, Loren; mind if I "opine" with you?

>...The whole game is a hugely complicated, ill-conceived, AD&D 
>variant

I don't think it's quite fair to call it an ad&d variant anymore;
'deviant' would be better, but I think that by now it deserves to be
called a game in it's own right.  That said, however...

>that is so overburdened with charts and tables that it is unplayable 
>except for people who memorize logarithm tables for fun. The best part about 
>it is the critical hit tables, which in their more gory parts produce some 
>unintended guffaws...

[all true]

>and if you want to laugh at gory critical hit charts 
>you'll do a lot better with Warhammer, which is a *good* game,

Hmm, I'd say the mechanics rate a 'poor'.

>with a *good* 
>world background,

I'd say excellent, only providing that you appreciate the tone.

and a *bad* company making it.

Ah, a meeting of the minds at last.

>Loren Miller              LOREN@wmkt.wharton.upenn.edu

-- 
Dustin Laurence            "Someone please stop me, before I net again."

laurence@alice.wonderland.caltech.edu
From: smithmc@mentor.cc.purdue.edu (Lost Boy)
Newsgroups: rec.games.frp
Subject: Re: Sex and RPG's - Why Oh Why ?
Date: 13 Apr 92 23:57:50 GMT
Organization: Purdue University Computing Center

In article <9694.29E7650C@ofa123.fidonet.org> Kay.Shapero@f524.n102.z1.fidonet.org (Kay Shapero) writes:
>On <Apr 10 06:03>, Lost Boy wrote to All:
>
> LB>	A year ago I ran a GURPS group that included two female players.
> LB>INterestingly enough, they not only played on a regular basis but 
> LB>they gave
> LB>me some rather original ideas for my own charicters.
> LB>	From my experience, female players run two kinds of charicters:
> LB>charicters that don't develop because the players don't take the 
> LB>time to
> LB>develop them, and charicters that border on psychotic: one player 
> LB>always played
> LB>a nymphomaniac and the other came up with the most unusual of 
>
>FYI - you ran a game including two female players.  This is not nearly
>a large enough sample to generalize to the entire sex, merely says that
>you had two players, one of whom didn't bother to develop her characters,
>and another who ran psychoes.  There really ARE other possibilities... 

Yo, everyone, I just re-read my post. I didn't mean to imply that the psycho
charicters were negative. I really enjoyed having Linda and Heather in my 
games. Like I've already told eeryone who emailed me on my article, I
realy enjoyed having Heather and Linda in my group. Heather was the most 
creative player there - she came up with the homocidal Jesus freak/bunnies
and sunshine shellshocked Merc that Shapero left out of the exerpt. After
getting tons of traditional archetypes I had more fun getting the party in
trouble when that charicter mood swang than any other time I GMed. Furthermore
I should point out that Heather and Linda played these two charicters quite
gracefully. It's very hard playing a psycho elegantly. Ask anyone who's
done it!

And, no, Linda didn't leave her PC to dry up, as Shapero implies. Linda 
developed the nympho quite a bit. The charicter was really quite elegant
given the role she played. 

As for the women I've met who do let their charicters die out, I didn't 
mention an example because none are noteworthy to me as a GM! I just let
them sit there and talk (yes there were more than two female players, 
surprise surprise surprise) while Josh and Marcus and Heather and Linda
did most of the work. 

Well, so much for my bad proofreading. 

Lost Boy
From: bcoleman@weber.ucsd.edu (Bob Coleman)
Newsgroups: rec.games.frp
Subject: Re: Inspired character names
Date: 15 Apr 1992 23:40:23 GMT
Organization: U.C.S.D., LCHC
Distribution: usa
NNTP-Posting-Host: weber.ucsd.edu


  For inspired names how about  PETE the Pious.   Not
mine, but really inspired.
BC
From: ratinox@splinter.coe.northeastern.edu (Stainless Steel Rat)
Newsgroups: rec.games.frp
Subject: Getting Deckers/Hackers involved in the action
Date: 9 Apr 92 22:52:17 GMT
Article-I.D.: splinter.RATINOX.92Apr9185217
	<1992Apr9.143305.24786@u.washington.edu>
Reply-To: ratinox@splinter.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: mkkuhner@milton.u.washington.edu's message of 9 Apr 92 14:33:05 GMT
X-Signature-Virus-Protection: Version 1.51
X-Quote: "Boy, life takes a long time to live." -- Steven Wright
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]

>>>>> On 9 Apr 92 14:33:05 GMT, mkkuhner@milton.u.washington.edu (Mary K. Kuhner) said:

mkkuhner> Otherwise all the SR scenarios which have top-secret corporate
mkkuhner> data on on-line computers get a little hard to swallow.  I know
mkkuhner> people do it today, but they are under increasing pressure to
mkkuhner> stop, and with rampant decking it just wouldn't make any sense.

Actually, the way things are going, many organizations with sensitive data
on-line are isolating their systems. The US government has been doing this
for years with their classified work. Anyone who requires on-line storage
of sensitive data knows that the best security is isolating their node
entirely. Isolate the node, and there's no way anyone can break into it
from the outside.

Now things get tricky. This corps got data you want/need/whatever. So how
do you get it? You've got to break in (this means you too, Mr. Hacker),
find the system, and jack in. Now you get to deal with the on-line security
while your friends keep the real-world kind busy.

Life just got a whole lot more dangerous.

--Rat
--
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
                                                   __        ___ 
Richard Pieri, Northeastern's Stainless Steel Rat/   | /| / /   | The Worlds
Internet: ratinox@splinter.coe.northeastern.edu /__  |/ |/ / /| | Welfare Works
    UUCP: ...!northeastern.edu!splinter!ratinox/   | /| / / / | | Association:
  BITNET: UA_RLP@NUHUB{.BITNET}               /__  |/ |/ / /  | | I will solve
  USNail: 14 Westdale RD  Holbrook, MA 02343 /   | /| / / /___| | any problem
 ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.
From: skitchen@pica.army.mil (D. Scott Kitchen (CCAC) <skitchen>)
Newsgroups: rec.games.frp
Subject: Inspired Weapon Names
Date: 17 Apr 92 15:43:47 GMT
Article-I.D.: pica.1992Apr17.154347.12276
Organization: U.S. Army ARDEC, Dover NJ

In article <thornt_g.703408620@kultarr> thornt_g@cs.uwa.oz.au (Sebastian Nobwit DeLaBler) writes:
>Oh yeah, I just remembered the name of my shadowrunner:
>
>Punkthunker

This reminds me of an LRPG I was at once based on Steven Brust's books.
Everyone knows about Vlad's weapon, Spellbreaker, right?  Well, during a
lull in the game, we thought of the 17 not-so-greater weapons.  There were
entries along the lines of:

Spellchecker (1st prize)
Weedwhacker (2nd prize - my own)  :)

...and so forth.  Can you think of any others?


-- 
Scott Kitchen           | GM, Kitchen Sinkers       | ICBM: 40.88 N|
skitchen@pilot.njin.net | GM, Picatinny Mad Bombers |       74.56 W|
--------------------------------------------------------------------     
Not a shred of evidence exists in favor of the idea that life is serious.
From: dsimkins@yang.earlham.edu
Newsgroups: rec.games.frp
Subject: Re: RQ question.
Date: 7 Apr 92 03:29:18 GMT
 <1992Mar30.143232.9288@news2.cis.umn.edu> <9252@baird.cs.strath.ac.uk> <1992Apr1.111737.1@wharton.upenn.edu>
Organization: Earlham College, Richmond, Indiana

In article <1992Apr1.111737.1@wharton.upenn.edu>, millerl@wharton.upenn.edu writes:
> In article <9252@baird.cs.strath.ac.uk>, amurphy@cs.strath.ac.uk writes:
>> Anyone got any idea how to cure an RQ character that has bee turned to stone
>> by a basilisk ? I take it that the soul of the PC is trapped inside the statue
>> left behind...
> 
> since turning to stone is an example of the stasis rune at work, what
> you need is a heroquest to gain an appropriate power from either the
> stasis rune or the mobility rune (its opposite). Find a myth that
> includes someone being turned to stone and being returned, and the
> heroquesters will have to find the correct rituals and enter that myth.
> One good possibility would be some kind of trek to the bottom of the
> dwarf underworld or wherever the world machine has its base, and recover
> some secret power or another, and bring it back past dwarf heroes and
> their allies.
> 
> in other words, this is a whole new ballgame. it'd probably be easier
> for the player to start up a new character and bring him to rune level
> than for everybody else to go and rescue him.
> 
> -- 
> whoah,
> +++++++++++++++++++++++23
> Loren Miller                  internet: MILLERL@wharton.upenn.edu
> Throw this screen against the wall, right now!

Not necessarily, after all the adventurer belongs to a community.  It is 
the job of an interested community to attempt to do things like this if it 
seems important and appropriate enough to do so.  In any case, this is 
probably not such a big deal.  If someone can bring a soul back from the 
dead, it is no more difficult to change stone back to man.  All this might 
require is a divine intervention from a stasis god or (in my opinion 
preferably) an earth god.  If none of the group can do this, they may be 
able to get someone from the community to, if they are willing and able to 
recipricate and give enough back to make it worth the power expenditure.  
These are the things that great adventures are made of, they dont have to 
throw up their hands in dispair.  Actually, maybe it would be more 
interesting if they did, at least at first.  Then they could discover that 
maybe there is hope after all.

David Simkins
dsimkins@yang.earlham.edu
From: asdyp@acad2.alaska.edu
Newsgroups: rec.games.frp
Subject: Re: WHFRP (excorcist)
Date: 9 Apr 92 01:15:00 GMT
Organization: University of Alaska

In article <1992Apr8.165006.25544@magnus.acs.ohio-state.edu>, npearl@magnus.acs.ohio-state.edu (Nathan Y Pearlstein) writes:
> Does any person out there know what issue of White Dwarf the excorcist
> career is in?

The Exorcist was NEVER printed in an issue of WD that made it to the US.  I
have in my garage every issue of WD printed since #80.  Believe me, I know.
From: brunner@kazoo.ssd.loral.com (Brian Brunner)
Subject: Re: AD&D Lich Killing Advice Needed
Keywords:  dumbshit
Reply-To: brunner@kazoo.ssd.loral.com (Brian Brunner)
Organization: Space Systems/Loral
Date: Wed, 8 Apr 1992 12:14:03 GMT

Wand of Illumination
Mace of Disruption
Arrows of Slaying
Helm of Brilliance
(anything) with fireballs
Scroll of Protection from Magic or Undead
Scroll of Mordainkainens Disjunction (kills litches!)
buy a wish... and wish that he saw your (personal) enemies
    do the naughty stuff.
(*)good extraplanars
Drop  him into a large swimmingpool and he'll freeze solid in it...
    unharmed, undead, cantankerous, but immobilized.
+1 concrete (a ton should do)
Get polymorphed into something unlike yourselves and hide.
Fade the hell out of Dodge. Burn the books on the doorstep of
    somebody you DON'T like and fade the hell out of Dodge.
    He'll forget in about 300 years.
Put the books onto a ship bound for over thataway and
    hightailit the otherway. Big planet or small grave. Not a good
    choice.
When you  face it, remember that silence (cleric spell) ruins
    mage spell casting, That  renders him mmerly 11+ HD requiring +1
    or better to hi that does 1-10 from cold touch.
Pray and make offerings
Roll up new characters just in case. You poor fool!
Acid, in large quantities.
Elemetals or Monsters summoned (somehow) to fight,
    remember that dispell magic will send them away, so remember the
    silence 15'radius.

Have an exciting day.

--
HELP!! Somebody slapped a "stop payment" on my sanity check!!
brunner@kazoo.ssd.loral.com; Space Systems/Loral; Palo Alto, Calif.
Black Holes... the /dev/null of the Universe; the opinion of 65534.
From: dfrancis@tronsbox.UUCP (Dennis Heffernan)
Newsgroups: rec.games.frp
Subject: Re: GURPS: UlTRA Tech ?= Ultra Death??
Keywords: GURPS DEATH ULTRA
Date: 10 Apr 92 19:07:43 GMT
Organization: Xanadu Enterprises Inc.

In article <1992Apr10.002158@kazoo.ssd.loral.com> brunner@kazoo.ssd.loral.com (Brian Brunner) writes:
|Ah said, Ah said, Ah said, son, that I was being <shudder> realistic...
|at least about the .50BMG... For anybody who wants the gruesome
|scoop that is 10,000 foot-pounds of muzzle energy with a 785 grain
|bullet travelling at somewherre near mach 4.5.
|Upon being hit, it will blow through... and I'll still be dead.
|Yeah, I could take it in the leg and maybe survive the (hydrostatic?)
|shock and exanguish (blood loss) and infection; maybe I'll be REAL lucky
|and not loose critical nerve tissue...
|but I can't imagine surviving a .50BMG hit to torso or head....
|Just please remember that we're playing games with things that kill.
|How many dice does the .50BMG do? How many does this vault-opening
|laser do? What are we wanting to survive?
|

	Weapons that large are pushing the 15d mark...the point at which the
blow-through limit does not apply.  Yes, the shot is still going to go
through you, but it does its full damage as it does so.


dfrancis@tronsbox.xei.com   ...uunet!tronsbox!dfrancis     GEnie: D.HEFFERNAN1
------------------------------------------------------------------------------
"I don't understand why you make such a big deal out of everything...haven't
you learned; if it's not happenning to me it's not important?" -Murphy Brown

Newsgroups: rec.games.frp
From: douglash@meaddata.com (Douglas Holzworth)
Subject: Re: Amusing PC Tricks
Organization: Mead Data Central, Dayton OH
Date: Sun, 12 Apr 1992 23:10:31 GMT
Distribution: usa

John, I know you'll kill me for this, but I gotta tell 'em!

     The group was outside a dwarven city that they knew had been plagued
     by a band of fire giants.  they were called to help the dwarves by
     ridding them of this threat.

     They went into the town, but were unable to get anyone to pay any
     serious attention to them (perhaps because they had no dwarves in
     their party?).

     The best fighter of the group spotted a huge gong in the middle of the
     town square and decided he'd get their attention by banging on it.
     Instantly, the town was a flurry of activity as dwarves scurried to
     don armour and grab weapons to fend off the Fire Giant attack (which
     was the only reason that gong was ever sounded).

     Rather than coming in as a potential hero, the fighter spent the next`
     several days being pelted with vegetables in the stocks.  Or was it a
     cage in the square?  Heh heh.  (In his defense, he did rise to mythic
     proprotions in the years to come -- although never with the dwarves, for
     some reason...)

Doug the DM
Newsgroups: rec.games.frp