HDTenEightyP/NetNews huggingface dataset:
From: mmoore@itchy.dsd.es.com (Michael Moore)
Subject: Is there life after 2000DI?
Organization: Evans & Sutherland
Date: Fri, 14 Aug 92 07:57:33 GMT

In article <l8mi8aINNlbc@alcor.usc.edu> rone@alcor.usc.edu (Ron Echeverri) writes:
>
>
>Above a certain point, DI is immaterial?  Which point, the 5000 DI point?
>
>

	Hmmmm... it's late so I am just going to spit this out.
Forgive the spelling errors and anything that comes out sounding
incomprehensible. :)

	I just finished typing up a nice long dissertation on why I
feel that above 2000DI no one is really better than anyone else.  But
even as I wrote it I found myself doubting it.

	And so I will retract it, as I give it more thought I must
say that it isn't really true.  Netrek is such a very multi-various
game that one can always improve... and I really don't think there
is an end to it.  There are no perfect netrek players out there,
as I am sure most would agree.

	And I wanted to say that the perfection of certain aspects of
netrek that you develop beyond 2000DI are so slight that they do not
affect game play in a significant manner.  But this also I doubt,
so I retract that as well (if I ever said it).  

	Well, I could go on, but I've got some rethinking to do.  Not
that this is anything I really give a shit about but if I'm going to
go around asserting that so and so is not as good at this-and-that as
this other so-and-so then I should at least be firm in my belief. 

	While I certainly lose a bit of force to my argument by
admiting this error, I still hold to my Mucus and Balton assertions.
For while certainly the belief which i have so recently decided to
change played a part in my assertions, I also based them largely on my
play experience.  And this still holds true.

	Well, whatever.  I am sure this is getting incredibly
pointless by now, so I'll stop.  It is much past my bed-time.

	-Michael (Ged... losing net access in 6 days. :( )

--
 ---------------------------------------------------------------------
|Michael Moore                      \  "The ships hung in the sky in  |
|Evans & Sutherland Employee         \ much the same way that bricks  |
|University of Utah Student          / don't."                        |
|Email      : mmoore@dsd.es.com     /                                 |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \  -The Hitchhiker's Guide       |
 ---------------------------------------------------------------------

Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 15 Aug 1992 22:09:05 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Tiebreakers in the INL


Sunscreamer: 
>What makes Team CP better than
>us playoff-wise, except for the fact that they're from CMU?

1:  CP was winning when the ghostbusts began.
2:  12 AM were genocided by AA, and CP lost to AA by 12-8 2 (i
     think)

any other questions?

	joe
	Purple haze
From: osyjm@cs.montana.edu (Jaye Mathisen)
Newsgroups: rec.games.netrek
Subject: Rankscum genocides CD... Why post details?
Date: 14 Aug 92 01:00:10 GMT
Organization: CS



It was very bad... Lag was bad, players on my team didn't show, not all
my good players showed, uh, I had a splinter in my phaser finger, uh,
there was a fire drill, uh, somebody was using xmodmap and torched my keyboard,
uh, uh, uh.

This was probably CD's worst showing ever.  We did nothing well.  I don't
know why we couldn't have played like we did against GBO, that would've been
a game.

(Of course, RS holding out till our best player couldn't play didn't help :)
Just kidding guys... Hold the flames).

I'm not going to bother nominating a MVP,as it would be meaningless.  The
most clueless newbie team ever assembled would've genocided us.  (Maybe
even faster than rankscum :).

See you in the fall inl...
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: The $COST$ of Netrek (UDP help!)???
Organization: School of Computer Science, Carnegie Mellon
Date: Wed, 19 Aug 1992 15:34:15 GMT

tabraun@icaen.uiowa.edu (Terry A Braun) writes
> I have played netrek often from school and occasionally from work.
> I got a friend from work playing and he became rEaLly addicted, 
> he played over lunch, breaks - whenever he could.  Our company has
> a NO GAMES AT ALL! policy which I have yet to see enforced.  My friend
> became concerned about the cost to our company of playing netrek.  
> I don't know enough myself, and have been unable to find out by asking
> around.  So could someone please tell me (so I can tell my friend)
> what it costs to play netrek?  I don't mean in lost labor or time, I mean
> in reguards to the cost of using the UDP line, or any other costs that
> I am unaware of.  I would not consider excessive wear and tear on the 
> keyboard/mouse/screen a problem.

Tell him to ask the sysadmin whether the company's network connection
is ever overloaded.  If it isn't, then his netrek habit isn't costing
the company anything that they're not already paying for.  If it is,
then he needs to find out how much the company is paying for its net
connection, and how big a pipe it is (these are not constants -- we
can't help your friend, he has to find out for himself).  Divide the
cost by the size of the pipe, and multiply by the bandwidth of a
netrek session (~9.6-19.2kbps) and you have a notional cost.  It
doesn't mean anything, but it's what you asked for. 

In real terms, these costs are likely to be trivial compared to lost
time, and possibly lost productivity if the connection is overloaded.

Jonathan H.
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Availability of Netrek Server Info Utilities
Organization: School of Computer Science, Carnegie Mellon
Date: Wed, 19 Aug 1992 02:10:45 GMT

jjudy@argon.berkeley.edu (Jack W. Judy) writes
> Is there an executable file (Dec 5000) {or simply the
> source} I can get that will tell me
> who is playing on a particular server?  Something like
> ck_players?? which I have only heard of.

The source to Ivan Vazquez's ck_players utility is available from any
archive site.  Like, for example, mine :)

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: The BEST in the WORLD!!!
Date: 21 Aug 92 20:13:33 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <BtCGoy.JA1@beach.csulb.edu> kumeda@beach.csulb.edu (ANDY KUMEDA) writes:
>I was just wondering who everyone thought the BEST players in the world
>of Netrek were in the following categories:

He who puts "Ged", "Streaker", or "Iggy" into all of the categories shall
have His gonads removed.

(This has been a preemptive counter-flame.  Charges of sexism will also result
in the abscoding of genitalia.)

How many times has this been asked in the last year?  Is this the 3rd?

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: fortony@sonne.cso.uiuc.edu
Subject: Re: So, what is up with the SINL now?
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Distribution: rec
Date: Thu, 13 Aug 1992 02:34:58 GMT

rg@msel.unh.edu (Roger Gonzalez) writes:

>The whole thing wouldn't be so much an issue if it hadn't been their
>gateway's fault.

Heh.  Good luck.

>-Wanting to be beaten fairly,

giggle.  You shouldn't have saaaaid that...

> Rogue

rear ensign sunscreamer
minister of truth, TWELVE ANGRY MEN (3-0)

>Roger Gonzalez   -  rg@msel.unh.edu
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
From: hoswell@tramp.Colorado.EDU (Old Nick)
Newsgroups: rec.games.netrek
Subject: Re: the endless quest for the perfect keymap
Keywords: keymap
Date: 20 Aug 92 18:01:00 GMT
Organization: University of Colorado, Boulder

fadden@uts.amdahl.com (Andy McFadden) writes:

>In article <1992Aug19.064735.15786@dsd.es.com> mmoore@iguana.es.com (Michael Moore) writes:
>>
>>	Here's my keymap..  It's never steered me wrong.

>Yuck.

>Well, as somebody else said, keymaps are a very personal thing.  I use
>a modfied version of the "spiff" keymap:

># now: A = info, u = scan, K = quit, Q = bomb, / = dockperm, n = refit, W = war
>keymap:         q3w4e%rytTaDdt dAiWw/enruaglQbKQ?h

	Is this where my original keymap came from???

	When I first started, I died horribly on bronco/rwd4, so I took to
	foghorn.  I had to make a couple changes... 3 torp keys & a plasma
	key on the middle row (what else do you need ??? ;-).

	Now, I use the following keymap:

name:                   Old Nick

# convention:
#       top row: movement
#       middle row: weapons
#       bottom row: other features
#
#    1  2  3  4  5  6  7  8  9  0  !  @
#     3  #  %  y  T  y  u  i  o  p  [  ]
#      f  t  t  t  s  l  j  k  l  ;  '  `
#       z  x  c  D  b  e  m  ,  .  /
#          --------- d ---------
keymap:                 q3w#e%rytTafstdtftgsvD dhlWwHhArneEEbb

	It's nice because I can change speeds constantly with my left two
	fingers, and control torps/shields/pressors with the right two.

	Thanks, Spiff

	Mike / Old Nick - not Santa Claus
-- 
||      -=> Old Nick <=-	 |	  <<<<=- "Dial a cliche" -=>>>>      ||
||  hoswell@tramp.Colorado.EDU	 |   					     ||
|| or hoswell@yoda.hao.ucar.EDU	 |    A cynic knows the price of everything  ||
||       Think Clearly! 	 |          and the value of nothing.        ||
From: hadley@osiris.ics.uci.edu (Tedd Hadley)
Subject: Re: Ged. . . how good is he?
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 16 Aug 92 20:22:42 GMT
Distribution: rec

In <Bt3CLE.423@cs.psu.edu> petonak@chem.psu.edu (Paul Petonak) writes:

>Why not take the best from everywhere that is not cmu and pit them against
>a cmu team. It would prove the point that CMU teams are not omnipotent.

   They would lose unless the message system was totally revamped.  There's
   no advantage quite like being within earshot of your teammates.

++
   Tedd Hadley (hadley@uci.edu)
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 14 Aug 1992 02:08:43 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Ged. . . how good is he?
	<1992Aug14.033508.8313@dsd.es.com>


>       You of course want to keep the pinnacle of CMU excellence in 
>pristine tact, so you see all my assertions that these folks are not
>any better than scores of others as attacks.

Question:  If the CMU players are just as good as everyone else, why
do they do so much better in the INL?

	joe
	Purple haze
From: paulsen@stipple.seas.upenn.edu (Brian C. Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: Ged. . . how good is he?
Date: 22 Aug 92 02:43:49 GMT
Organization: University of Pennsylvania

In article <BszE9H.43q.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
)Michael Moore writes
)=) 	You miss my point.  The point is that you guys consider the
)) top 5 or so netrek players to be from CMU.  And the folks you choose I
)) find to be not any better than many other players.  I challenge this,
)) but you couldn't possibly admit that there might be a player not from
)) CMU who is better than your choice and so it goes.....
)) 
)) 	-Michael (Ged... god it's late, I'm getting *gasp* rude...)
)
)Who are you referring to?  I don't think that the top 5 netrek players are  
)from CMU.  I think most of the top 10 players are from CMU.  Most of the  
)top 15 players are from CMU, and most of the top 20 players are from CMU.   
)There are some really great players out there.  I won't mention names, but  
)I do think most of the most skilled netrek players are currently at CMU.
)
)Rob
)aka Spaceace!

I think Ged must mean me :)  Although I'm not currently in Rob's top 5 list,
I would be if I just moved a little west of Philly... Say, maybe over to CMU.
I'm not from CMU and I will agree that the best players are for the most part
from CMU.  I would say that Wreck and myself may also be in the top 5, but
other schools are far down the list.  I may be forgetting some isolated
Berkeley players, but in general, Berkeley players don't even compare to CMU
players.

Brian


Newsgroups: rec.games.netrek
From: mmoore@itchy.dsd.es.com (Michael Moore)
Subject: Re: the endless quest for the perfect keymap
Keywords: keymap
Organization: Evans & Sutherland
Date: Wed, 19 Aug 92 21:09:12 GMT

In article <fbOq03Ha63rz00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>
>Basically you have your pinky on det own, your ring finger on your shields,
>your middle finger (how appropriate) on torps, and your index finger bops
>up to do pressor and tractor.  I dislike having tractor/pressor on the
>home row because (1) it uses two fingers, and (2) my fingers don't like to
>move that way (try putting your hand on the keys, press down on the 'f' key,
>and then lift your ring finger).
>

	I like tractor pressor on the home row because they are the keys
I use the most.  I try not to fire torps with the keyboard because at work
we have a problem that firing with the keyboard doesn't work.  Anyway,
I fire all my weapons from the mouse so that sort of helps to localize things.

	What the heck is a "Dvorak" feeling anyway? 

	-Michael (Ged.... one more day of net access.... things are very busy
--
 ---------------------------------------------------------------------
|Michael Moore                      \  "The crucifixion was not meant |
|Evans & Sutherland Employee         \  to be an inspirational drama, |
|University of Utah Student          /  but a pattern act on which to |
|Email      : mmoore@dsd.es.com     /   model our lives."             |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \    -ArchBishop Fulton J. Sheen |
 ---------------------------------------------------------------------
From: adc@tardis.msu.edu (Alan D. Cabrera)
Newsgroups: rec.games.netrek
Subject: Re: YAR.C (yet another reserved.c)
Date: 14 Aug 92 19:20:15 GMT
Reply-To: adc@tardis.msu.edu
Organization: Michigan State University

In article 22503@dsd.es.com, rjones@sulaco.NoSubdomain.NoDomain (Ray Jones - Perp) writes:
> In article <1992Aug14.131616.6064@msuinfo.cl.msu.edu>, adc@tardis.msu.edu (Alan D. Cabrera) writes:
> >RSA is not public, it is covered by a United States Government patent.
> >Exporting it is COMPLETELY forbidden.
> >
> >Go ahead and thumb your nose at them.  Don't say I didn't warn you.
> 
> Perhaps we are thinking of different things when we say "RSA".  I am
> thinking primarliy of the function e = a ^ <key> mod N.  N is the product
> of two large primes, <key> is one of two numbers that are selected based on
> the properties of those two primes.  I got this info out of a book that I
> am sure is available in other countries.  A patent on a simple mathematical
> formula?  How could I not thumb my nose at them?

Believe it or not, the US patent office granted them the patent.  Really,
this shouldn't be a surprise.  The newsgroups are always buzzing about
outrageous software patents.  Please, let's not start here...

> Discussion on double secret methods of illegally distributing RSA code
> and Ray's prowess at forging electronic mail.

Yes, well I, as a server god, will not run the code for fear of loosing
my job.  Everyone knows where the popular servers are, just read the
group for a while; it will be easy to track down the people running
servers with the contraband code.  So then what's the point if no
server god runs the code?

> But thank you for the warning.  I'm not thumbing my nose at that.  I don't
> particularly want to be sued, so it's nice to know that I'll have to take
> action to make it less likely.  If RSA oggs me, I won't be the one
> carrying.  

And neither will anyone who wants to keep their job or stay in school.
Let's cut the false bravado and get down to a serious discussion that
includes our friends outside our borders.  Please!


---
Alan Cabrera				internet:  adc@tardis.cl.msu.edu
Computer Laboratory			phone:     (517) 353-3027
Michigan State University		fax:       (517) 353-9847
514 Computer Center			bitnet:    CABRERA@MSU
East Lansing, MI 48824
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals
Date: 16 Aug 1992 04:40:46 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <YeXP1QS00VomI488pe@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
)
)Ahhh....perhaps you should ask the captain of GBO as to how much of "a
)weenie" he was when it came to scheduling the play off game between
)GBO and RS.  

How about asking the captain of Rankscum why he didn't answer my mails
for a month (the first captain, that is)?  I originally said the
playoffs should be the first week in August; Rankscum had zero games
played by that time.  The revised date became August 14th, with all
games to be finished by August 9th so there would be time to schedule
the playoff games; Rankscum had two games played by August 9th and
asked for an extension.  I granted it to them against my better
judgement, and they finally finished up their fourth game on
Thursday night, the day before the playoff game was to be scheduled.

And the Ogglies were the scheduling weenies?
 -Tom
Newsgroups: rec.games.netrek
From: flan@starling.wustl.edu (Ian Flanigan)
Subject: Re: Hockey Night
Keywords: fool, phool, nova, Q, boofa
Organization: Washington University, School of Engineering, St. Louis MO
Date: Thu, 20 Aug 1992 04:57:09 GMT

nova.ksu.ksu.edu

Yes, I am a fool.  The server for Hockey Night _is_ nova.ksu.ksu.edu.  Even  
after asking someone to check my post, I screw up.  Well, ya get whatcha pay  
for.

Anyway, let's play.

--
Ian Flanigan		"You can never have too many napkins."

Project Zeus
Washington University in St. Louis
flan@starling.wustl.edu
Newsgroups: rec.games.netrek
From: recovering netrek addict
Subject: Re: embarrassing moments during a game
Reply-To: guest
Organization: Netrek U.
Date: Wed, 12 Aug 1992 14:41:35 GMT

> In article <166s0kINN9c5@network.ucsd.edu> earharta@sdsc.edu writes:
> >I thought I would put this up to, hopefully, spark a thread.
> >
> >Anyone have any moments they would like to share?????????
> >
1:   New keymaps can be so much fun.   

     F0-> ROM   DISTRESS CALL (SB)  

        Kirk:  Max warp to the SB
        Sulu:  aye aye sir.


        Spock:  Captain there is a stream of torps about to impact on the SB.
        Kirk:  Sulu get us in close to det those torps
        Sulu:  aye aye sir
        Kirk:  We're too near the base, pressor away and det!
        Sulu:   aye aye sir.  Lowering shields and engaging tractor beams.
  
    God->All  F1 killed by R2
    God->All  F0 killed by F1


2:  Picture:  A kli team whose only clue is me and a quick genocide by the 
               orions.
    Picture:  The same kli team now as a fed team with planets teeming with
              armies.
    Picture:  Oris are chanting DI DI DI DI and bombing ratio bombing ratio.
    Picture:  Me in a SB shuttling armies to earth.  75 armies on earth and
              25 in SB and all other planets flat.   Fed team running around
              like chickens with their heads cut off.   Ori's decide a SB
              ogg and bombing earth would hasten a genocide.
    Picture:  A few Feds who read messages learned how to use the det key and
              I surprisingly survive a few waves with little damage.
    Picture:  An ensign in a SC frantically distresses and heads to earth so
              we can protect him from Iggy.
    Picture:  The Feds are terrified of Iggy and decide to hide behind the SB
              to protect themselves from Iggy.
    Picture:   The 3rd ogg wave arrives.
    Picture:   pressor Iggy, det, fire some torps at Iggy, det, frantically
               try for phaser locks, det  Pressor uncloaking oggers, det,
               let iggy get closer det  watch fireworks with three fed ships
                next to me.
    Picture:  Resurrect and laugh as I watch 3 fed ships get blown up by 
              Iggy when they could no longer hide from him behind a SB.
           

3:   internet demon 1:  Hey look, R1 just picked up the only 4 armies they
have.
     internet demon 2:  There must be something we can do to this guy.
     i.d. 1:  I have it.  Lets lag him when he heads toward kli space in an
              unshielded uncloaked DD.
     i.d. 2:   I have the perfect surprise for him when he wakes up.  Lets
               have him wake up being blown up by 3 kli ships with R2 being
               blown up right next to him trying to defend him.
     i.d. 1:  Hey, I can improve on that.  Let R2 be MUCUS PIG.


Anonymously embarrassed.

--
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING
Date: 16 Aug 92 22:02:38 GMT
	<1992Aug16.180821.26493@wixer.cactus.org>
Distribution: rec
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 16-Aug-92 Re: SINL PLAYOFF
UNOFFICIAL.. Felix S. Gallo@wixer.cac (3060)

> >Regardless, I think it is better than the current system.  Premise:
> >the best teams should go to the playoffs.  Fact:  12 Angry Men went,
> >and Crack Pot didn't.  Did CP do anything wrong?  Did they screw up?
> >No, they failed to do what no team did (including GBO even with the
> >lag):  beat the Arrogant Assholes.  

> On the other hand, the 12AM-CP conflict shouldn't just be resolved
> with CP in mind.  What did 12AM do?  We racked up 3 wins and a no
> decision as an at large team.  By contrast, CP racked up 2 wins,
> a loss, and a no decision as a CMU SuperTeam.  In the minds of many,
> the choice is clear.

	12 AM went as per the INL rules.  I haven't heard any grumbling about
that from CrackPot or his team.  There are differing oppinions about who
was, in fact, the better team.  Having played 12 AM twice (once on nova,
and once at CMU) and CrackPot a number of times, I feel that CrackPot
was better.  12 AM is still, certainly very impressive, especially
considdering their at-largeness.  I'd love for them to scrimage GB.\
	I *am* curious.  If CrackPot had played a rematch of the lagged 12
AM-CP game, and still won, would 12 AM have still played in the
playoffs?  Inquiring minds want to know.

ZZnew guy
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 18 Aug 1992 09:32:52 -0400 
From: Sang-Yoon Oh <so0z+@andrew.cmu.edu>
Subject: need help on server listing

Greeting everyone.
I just came back from summer break and I need updated netrek server list.

thanks in advance.

--Sang( aka NSX on Bronco, Warp and some other servers)
From: rone@girtab.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: 12AM vs AA
Date: 16 Aug 92 08:47:02 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu

In article <ceXStA600VpNEQHlVZ@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>Also, our base, Drewski, was busy working as a consultant in another
>lab at the time.  

Way cool.  We (consultants) used to do this until we were threatened with
termination... :-p

5150
still sneaks a game while consulting every so often