HDTenEightyP/NetNews huggingface dataset:
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: To the person who asked me a question about Valis 3
Date: 23 Jul 92 21:38:33 GMT
Organization: Boston University Chemistry Department

Sorry to take up bandwidth, but my e-mail to you has bounced.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               // 
Newsgroups: rec.games.video
From: deloura@noaapmel.gov (Robert DeLoura)
Subject: Re: Games NOT for Trade
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Date: Wed, 29 Jul 1992 17:13:17 GMT

JPE1@psuvm.psu.edu (John Emmer) writes:
> [Discussion of games he'd never sell or trade.]

Well, I don't have a Genesis, so I can't really comment there.  I've played on
one, though, and thought Thunderforce III and Sonic were both excellent games.
If I owned a Genesis, I'd keep Sonic just so I could zip through the Green
Hill Zones at top speed, and listen to the BGM during Invulnerability.  :)
[Damn, now I'm whistling the Green Hill Zone background music.  Argh.]

I *do* own a TG16 with CD-Rom, and a Super Nintendo (modified to take Super
Famicom carts), though, so here's a list of some of their games.

TG16
----

Devil's Crush
	An excellent video pinball game.  Takes almost no explanation to
	tell people how to play it, and it even has a "you suck" feature
	to give people some easy points if they're doing really badly.
	Far better than its predecessor, Alien Crush.

Spriggan (PC Engine CD-Rom)
	A shooter, beautiful both visually and audially.  Has a really
	interesting powerup system with lots of possible weapons.  My
	friends like the Challenge modes, where you play for 2 or 5 minutes
	trying to get as many points as you can, or play to see if you can
	earn 1,000,000 points in less than 5 minutes.

Ys Books I & II (CD-Rom)
	Long, with bosses you have to *think* to defeat (at least in Book II).
	Great music, good graphics.  Having some of the NPCs actually *talk*
	to you is a nice feature, and adds a little realism to the game.
	And you would not *believe* the length of the ending sequence once
	you've finished the game.  Action RPG, as opposed to Adventure RPG.


SNES
----

Zelda 3: A Link to the Past
	I've played through this thing twice already, and am almost finished
	writing a walkthrough for it, which I'll be posting to the net within
	a week or so.  I'll probably play it again at some point in the future.
	I'm always learning new things that you can do in it, like freezing
	monsters and throwing them at other monsters.  I bought this game
	*after borrowing it and solving it*, just because I wanted my own copy.
	Now *that's* an endorsement.  :-)

Street Fighter 2
	I'm a big fan of the arcade version, and this is likely as close as
	you'll ever get to having it at home.  If you have friends who like
	the game, you'll play it for hours on end when they come over to visit
	you.  Worth the seemingly-high price.

(I'm fond of the other four games I have for the SNES, but nowhere near as
much as these two.  I've also got Super Ghouls 'n Ghosts, Populous, the first
Super Famicom Ranma 1/2 game, and of course, Super Mario World.)

Let's hear from some other people!

-------
Robert DeLoura
deloura@noaapmel.gov
(Entirely too much of a Ranma 1/2 fan)
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: Good Gen games? Where?!
Date: 31 Jul 92 15:21:27 GMT
Organization: Vmark Software, Inc.

In article <712591373.F00001@leotech.mv.com> jferra@leotech.mv.com (Jim Ferraiolo) writes:
>Just a thought, has ANYONE seen ANY really good Genesis games since
>NHL
>Hockey? I mean, come on, Sega is floundering enough already as it is,
>and what are they and their third party licensees trowling out?
>Barcelona 92? Steel Empire? It's just like last summer. No good games.
>I
>am a very frustrated Genesis owner, and the only reason I keep the
>damn
>thing is that I already have many good games and don't have enough
>money
>to buy a SNES! The company is riding on Sonic to sequel to sequel to
>sequel. And where would Sega be without Electronic Arts? Most of the
>Genesis's good games are their sports titles. Sega needs to do
>something
>now, and the Menacer ain't the answer. The future looks bleak. When
>you
>look at all the quality stuff coming out for the SNES, you just have
>to look at your Genesis and sigh..

Depends on the type of games you want.   Kid Chamelion, Taz-Mania, Chuck Rock
are all great games.  Their are other very good games as well.  What has come
out for the SNES that has been worth anything??? Street Fighter II, ok...
What else???
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: snes lock out chip help
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 23 Jul 1992 11:16:31 GMT

In article <1992Jul20.225753.2679@csdvax.csd.unsw.edu.au> u8939683@csdvax.csd.unsw.edu.au writes:
>Hi everybody,
>
>I just managed to post here so I'm very new at this stuff.
>
>Basically I bought an Australian snes and it has a damn lock out chip
>the chip is in the cart and in the console itself.
>
>Bascially I want info on adaptors that will let me play Us carts
>and Jap carts.  The carts in Australia are pityful they suck.
>
>Super tennis, super soccer, super r-type and f-zero.
>
>we can't wait for sf2 and other good carts.
>
>I hear that the Uk got some adaptors available but need more info.
>
>I dont' want to internally modify the machine as it would void warranty
>
>PLease help me but send no e-mail just post public so all other people can
>read this as well
>
>Thanx in advance
>

I'd say that if you buy an adapter they sell in UK, they would work.

the adapter works like this:

 SNES->ADAPTER---> Any non-working cart
              \--> Any working cart

and it takes the lockout chip from a working (australian?) cart and
the game code itself from an US/jap/whatever cart.

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|
Organization: Penn State University
Date: Wed, 22 Jul 1992 19:18:46 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: FREE: (NES) DEADLY TOWERS MAPS

 I just got rid of the game Deadly Towers for the NES, but I still have the
 maps I drew of different dungeons, along with a few notes I made about the
 location of valuable items and so on, and it seems a waste to just throw
 them away.  If you haven't beaten this game yet, or you would like these
 regardless, contact me via E-mail with your name and address, and they will
 be mailed to you free of charge.  They should help you out a little, anyway.
 First person to contact me on them automatically gets them mailed to them.
 --John.
Xref: sparky rec.games.video:15591 rec.games.video.arcade:6761 ba.market.misc:5346 ba.general:3082
From: rao@uts.amdahl.com (Madhavan Rangarao)
Newsgroups: rec.games.video,rec.games.video.arcade,su.market,ba.market.misc,ba.general
Subject: Need SEGA, Master System /Power base    games ...
Date: 21 Jul 92 22:51:32 GMT
Followup-To: poster
Organization: Amdahl Corporation, Sunnyvale CA

Hi guys,

Do you have any games for SEGA Master System that you want to get rid off.

I am ready to pay few dollars or if it is free, thanks ...

Write to me at rao@uts.amdahl.com


Thanks,

Rao ...
Newsgroups: rec.games.video
From: tshay@magnus.acs.ohio-state.edu (Timothy B Shay)
Subject: Ravi K Mandava read this!
Summary: What an odd E-mail address!! 
Keywords: I can't reach you!
Organization: The Ohio State University
Distribution: usa
Date: Tue, 21 Jul 1992 06:30:28 GMT

	Ravi K Mandava, I can't send you the information you requested
because all my e-mail bounces.  I get what you send, but I can't send you
back mail (wierd, huh?) Is there some other way to e-mail you.

	I APOLOGIZE for wasting bandwidth, but it really is a wierd address...

			T i m
 


-- 
=======Tim Shay	    |	  ^       _         	  | "Closed mouth catches no
		    |    /	 (_)       =|=    |  flies, burning bridges
tshay@magnus.acs.   |  (_)	 -|-       (_)    |  you'll be crossing is
ohio-state.edu      |  MAN      WOMAN    NABISCO  |  not very wise..."PIL
Newsgroups: rec.games.video
From: onetouch@netcom.com (rmh)
Subject: Re: End-of-level bosses...
Date: Wed, 22 Jul 92 16:01:30 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

Heck, Smash TV is only a year old, isn't it??

The first one I can remember *for certain* with level-bosses would
be Shinobi (the ninja video game at the 7-11 down the street...)

Sinistar was all boss      ;-)

Some of the older games (Galaga?, Galaxian?) had super-ships at the
end of levels, but I don't think they were called "bosses" until
the next generation of hand-to-hand combat type games.

Lessee, oh yeah Zaxxon definately had end of level bosses, but I
can't recall anyone actually calling them "boss" at the time.

That's about it for now.

	-Richard Hartman
	hartman@ulogic.COM
Newsgroups: rec.games.video
From: ski@msbcs.enet.dec.com (John Szczypinski)
Subject: Re: Latest EGM stuff
Reply-To: ski@msbcs.enet.dec.com (John Szczypinski)
Organization: Digital Equipment Corporation, Boxborough, MA
Date: Fri, 31 Jul 1992 16:28:40 GMT


    I don't want to sidetrack this thread too much, but I gotta' ask....

    The magazine called Beep! MegaDrive:

    What does the "Beep!" mean / signify / translate to ?   Why "Beep" ?
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Reposting some articles
Summary: Sorry for any dups
Date: 29 Jul 92 00:54:31 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

Hi, all.  I'm reposting some of my recent messages as our news feed
changed recently, and it doesn't look like we've got all of the bugs
out of it.  The messages would post fine locally, but never appeared
on our feed's spool area.  Sorry for any dups.

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms
From: ams15@cunixb.cc.columbia.edu (Anil M Shivaram)
Newsgroups: rec.games.video
Subject: SNES and 8 games FOR SALE!!
Date: 22 Jul 92 18:07:13 GMT
Reply-To: ams15@cunixb.cc.columbia.edu (Anil M Shivaram)
Distribution: rec.games.video
Organization: Columbia University

I am selling my SNES system with the following games: Super Mario World, Act Raiser, Baseball Simulator 2000, Wanderers from Y's III, Zelda: A Link to the Past, Final Fight, Ultraman, and Contra III 
for $350 ... I will also consider selling individual games.  If you are at all interested send me some mail back---the price is SOMEWHAT negotiable.
Thanks,    Anil
From: matsis@bagels.enet.dec.com (Pam Matsis)
Newsgroups: rec.games.video
Subject: NES - Tom and Jerry
Date: 30 Jul 92 13:57:56 GMT
Organization: Digital Equipment Corporation


Does anyone know of a stage select code for Tom and Jerry (NES) ?   My
nephews are getting aggrivated.  They can't get past the 2nd stage.

Thanks, Pam
From: asmodius@netlink.cts.com (Eric Peterson)
Newsgroups: rec.games.video
Subject: Video games programming
Date: 29 Jul 92 20:35:38 GMT
Organization: NetLink Online Communications, San Diego CA

Does anybody here know how video games are programmed?  I heard that first 
they compile them on PC's and then translate them to the Carts.  If they do 
program them on PC's what type of compiler do they use(C++, assembly??)?

--                    
INTERNET:  asmodius@netlink.cts.com (Eric Peterson)
UUCP:   ...!ryptyde!netlink!asmodius
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: omf@tiamat.hacks.arizona.edu (Oscar Fowler)
Newsgroups: rec.games.video
Subject: Game Gear for sale.
Date: 28 Jul 92 23:35:16 GMT
Reply-To: omf@tiamat.hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4

Hi folks,  I still have a Game Gear for sale.  In new condition.
(only used for a few hours)  Includes the following:

Game Gear
Sonic
Columns
Ninja Gaiden
AC Adapter
Rechargable Battery Pack

If you bought these new, you'd be paying well over $200.  I'm desperate
here, so let's try $165 for my set.  Talk to me.  We'll deal.

#############################################################################

               "If you can't lick'em, put 'em on with a big piece of tape."
                                                          /   \
Oscar Fowler                                              \    /\
omf@tiamat.hacks.arizona.edu                              | \/    \
                                                          \  |    |
X & 0 = digital murder                         negativland  \|____|
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: Sega: 99.95 and I bought mine last month
Date: Thu, 30 Jul 92 20:23:49 GMT
Organization: Vmark Software, Inc.
Keywords: SEGA

In article <1992Jul30.141834.19136@rchland.ibm.com> ehrhart@rchland.vnet.ibm.com (Jeffrey Ehrhart) writes:
>  I think Sega is going after the repeat market with the $100 system.  You
>know, the kids can't share so you buy another one.  Who needs two Sonic
>games?  Personally, I'm looking to buy the $100 system for my father.  He
>really enjoyed playing my PGA Tour Golf game, but I think Sonic is not
>suited to his skill level.

I think Sega's offering the basic unit at a low price in preparation
for it's CD-ROM unit.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video,rec.games.lynx.alt.misc.forsale
Subject: Genesis & Lynx games for sale/trade -- clearance priced!
Date: 29 Jul 92 23:47:29 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

I have the following games for sale/trade.  All include box and instructions
and are in good condition.

Genesis
-------
Sonic the Hedgehog  $20

Lynx
----
Toki                $20
Stun Runner         $20

Or, I'll trade (Sonic too) for any of the following Lynx games (1 for
1):

Awesome Golf
Klax
Crystal Mines 2
Super Skweek
Shanghai
Hockey

Shipping is $2 for a Lynx game, $4 for Sonic.  If you buy more then one,
the shipping is the higher of the two (ex. if you buy Sonic and Toki, the
total shipping is $4.)  Obviously if we trade we each pay our own shipping!

Steve
From: eriks@apple.com
Newsgroups: rec.games.video
Subject: Re: Neo Geo: the only 24-bit system?
Date: 27 Jul 92 18:44:52 GMT
Organization: Apple Computer, CA.

In article <EeQlWB600WB487I2hT@andrew.cmu.edu>, gl11+@andrew.cmu.edu (Gregory James Legowski) writes:
> 
> The claim that the Neo Geo is the "only" 24-bit system is bullshit in more ways
> than one.  First, a 16-bit 68000 plus an 8-bit Z80 does NOT make 24 bits (as
> has been repeatedly pointed out).  Second, the Sega Genesis ALSO uses a 68000
> AND a Z80 -- the Z80, if I remember correctly, is used as a sound co-processor
> and for Master System compatibility (I'm not sure on that last one, but I seem
> to remember seeing that the Power Base converter is basically a pin mapper and
> the actual processing is done by the Z80 already in the Genesis...)
> 
> Now, I'll admit that the Genesis' 68000 doesn't run at as high a clock rate as
> the Neo Geo's, and it doesn't have the same resolution, etc., BUT this means
> that the Genesis DOES tie the Neo Geo if you want to start a "bit-count" war...
> Just my $0.03 (inflation) worth.
> 
> --Greg
> 
> 
Well, the truth is this.  The NeoGeo is a 24-bit graphic system.  It uses
8 bits per gun. And has a total of 3 guns with each gun having 0 - 255 colors.
Now if you multiply 256x256x256 you get almost 17 million colors.  Sounds like
24 bit to me.

--Erik
From: bth@eb4ts1.EBay.Sun.COM (Bill Huynh)
Newsgroups: rec.games.video
Subject: Neo-Geo/Genesis games forsale.
Date: 31 Jul 1992 01:38:04 GMT
Organization: Sun Microsystems, Inc.  Mt. View, Ca.
Distribution: usa
Reply-To: bth@eb4ts1.EBay.Sun.COM (Bill Huynh)
NNTP-Posting-Host: eb4ts1.ebay.sun.com

   
  Games forsale NEO-GEO.

  Baseball stars	65.00
  Cyberlip		60.00
  Magician Lord		60.00
  Multation Nation      65.00
  Riding Hero		60.00
  Fatal Fury		80.00
  Football Frenzy	80.00

Games forsale Genesis.

  Strider 		22.00
  NHL hockey		22.00
  Thunder Force III     12.00
  Columms 		17.00
  Blockout		17.00
  Ghouls n Ghosts       20.00
  
  All the games are in excellent condition with original box and
instruction booklet. No bargain please.
I'll pay S/H.
Thanks.
Bill
From: scottb@netcom.com (L'etat des mortes)
Newsgroups: rec.games.video
Subject: LHX (Genesis) - VaporWare?  Release Date?
Date: 22 Jul 92 04:24:51 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


                 
I haven't seen any mention of this anywhere, but an curious if anyone knows
anything about Electronic Art's upcomming title "LHX" for the Sega...

Is this simply vaporCART?          

scottb@netcom.COM
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: GENESIS -- Games with great sounds?
Organization: University of Hawaii
Distribution: rec.games.video
Date: Mon, 27 Jul 1992 08:24:07 GMT

In article <54691@mentor.cc.purdue.edu> linet2@mentor.cc.purdue.edu (Lord Eugster) writes:
>I was just wondering if anyone else found any games for the Genesis with
>noteworthy to awesome music and sound effects?

	Hmm, among the games I've played so far...

Fatal Rewind:  For some reason I just LOVE the music in this game.
MegaPanel (MegaDrive):  The music won't blow your out of your seat, but
	its humorously cute!  The music here is most definitely set apart
	from any other game music I've listened to.
Tecnosoft Games:  Most of their games I've been exposed to have
	particularly excellent music.
Gain Ground:  Not particularly excellent, but really sets the mood
	of each level.


--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video
From: dru@meaddata.com (Dru Henke)
Subject: Re: Powersticks![Genesis]
Organization: Mead Data Central, Dayton OH
Date: Wed, 22 Jul 1992 14:57:40 GMT

In article <1992Jul22.111331.12453@Princeton.EDU>,
   sikorski@phoenix.Princeton.EDU (Edward Sikorski) writes:

sikorski> I recommend to anyone that buys a Genesis, get a Powerstick,
sikorski> unless something better comes along. Like that new Sega Genesis
sikorski> Gun! Who has the scoop on it and how much$$$?

Does anyone know how the Sega Powerstick compares to the AsciiWare Power
Clutch?

--
Dru Henke                         Good leaders being scarce,
dru@meaddata.com                  following yourself is allowed.
From: u9999aec@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: MegaDrive
Date: 28 Jul 1992 20:45:04 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

I'm kind new to this group. I've had a TG-16 for a while now and I
just got a Genesis. What's all this talk about a language
switch/Megadrive?
  Also, is there any site or mailer that has any reviews for Sega
games?

Email or posts are fine thanks,
-- 
David Isaacson		Unix:	u9999aec@elm.circa.ufl.edu

			VAX:	Fraenhawk@maple.circa.ufl.edu
				X9999BNS@maple.circa.ufl.edu
Organization: Penn State University
Date: Mon, 27 Jul 1992 21:15:49 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: HELP!!! Golgo-13 (NES)

 I am having trouble defeating Smirk's brain at the end where the proto-cyborgs
 attack and you have 3 minutes before everything goes nuclear.  I called the
 game-play counselors twice, and they said to shoot the buttons underneath the
 case containing the brain to make it rise up, but considering the panel has
 around 40 buttons on it (actually, they are lights), I have no idea where to
 shoot.  Does anyone know exactly where I shoot?  It is too bad the Nintendo
 game-play counselors only play the newer games anymore, or else, Golgo-13 is
 too hard at the end.  --John.
Newsgroups: rec.games.video
From: fredicks@beach.csulb.edu (R. J. Frericks Jr.)
Subject: Re: Answers & stuff
Organization: Cal State Long Beach
Date: Mon, 27 Jul 1992 02:51:58 GMT

In article <1992Jul26.141929.3747@ee.rochester.edu> seah@ee.rochester.edu (David Seah) writes:
>In article <jyoung.0wdu@terapin.com> jyoung@terapin.com (Jeff Young) writes:
>>>SNES does have 16bit data path but it does not change the fact that 1 byte=
>>>8bits.  16Mbits is the maximum size SNES can handle directly through CPU.
>> 
>>  Correction..  16 bits is how wide the bus is on the CPU (if its truly 16bit)
>>   so, it access 16 bits at one time, then goes to the next 16 & so on.
>
>The number of actual data lines is 8, though, so data transfers to and
>from the CPU happen 8-bits at a time.  Internally, the 65816 does have
>a 16-bit wide datapath.  So if you're a hardware engineer, it's 8.  If
>you're a programmer, it's 16.  Data transfers that don't go through the
>CPU (like sprite stuff) are 16 bits at a time.  With all the neat custom
>support chips, all the 65816 really has to do is to implement the game logic
>and keep score :) The real gruntwork of moving data around is done by
>the custom chips.
>
>The 65816 is capable of addressing 16 megaBYTES, not 16 megabits.

Yes, 65816 can access 16M bytes but, SNES can ONLY access up to 2M bytes
(16Mbits) of ROM.  It is fixed internally by the big N engineers.
  
>
>-- 
>Dave Seah ^..^     | Graduate MSEE, University of Rochester, New York         |
>Resume On Request:)| Apple II Art & Graphics Forum Consultant, America Online |
>
>[Internet] seah@ee.rochester.edu, AFCDaveS@aol.com   [America Online] AFC DaveS