HDTenEightyP/NetNews huggingface dataset:
From: mgarber@magnus.acs.ohio-state.edu (Max D Garber)
Subject: ++Prince Of Persia HELP!!++
Organization: The Ohio State University
Distribution: na
Date: Fri, 22 Jan 1993 16:58:10 GMT


I am having a difficult time on the 3rd Level of the Prince Of Persia.  I
cannot find ANY route around the lowering gate to get to the floor piece
that allows me to go to the next level (through the door).

Please email me if you can offer ANY assistance with this.
-- 
1983 Pontiac 2000 SE   1986 Mercury Topaz GS     1983 Honda NIGHTHAWK 650
    'BABY BOOOM'          'MS. BABY BOOOM'           'MINT CONDITION'
"Car-Audio for Sale"     Under Construction     "Bike For Sale-Make Offer"
       'HIS'                   'HERS'                    'THEIRS'
From: Destin_C._Hoffmann@maccomw.uucp
Newsgroups: comp.sys.mac.games
Subject: Re: StarRunner new version
Date: 22 Jan 93 00:25:24 GMT


 I have never heard of StarRunner - Where could I find a copy?

***************************************************************************
 This message was created on MCW BBS      New Orleans Mac User Group
 and    National Home & Scool User Group                                   user@maccomw.uucp
  The views expressed in this posting those of the individual author only.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: commons@Sunburn.Stanford.EDU (Peter Commons)
Subject: Re: Spaceward Ho! 3.0
Organization: Computer Science Department,  Stanford University.
Date: Mon, 25 Jan 1993 04:18:56 GMT

>And a note to Peter Commons and the rest of the dev team for Ho 3.0--I've only
>played a full game once, because I am repeatedly crashing.  I'm playing on an
>SE/30 with 4 meg RAM, 1 meg VM.  It seems that when I have a LOT of money 
>((above $1.5M at least)) and I choose "Fix Spending", I get an error -39 and
>am dropped into MacsBug.  The map file is now corrupted and I can't continue
>my game.
>

This bug has been duly noted and will be fixed when found. I think you'll find 
that you really don't need to use fix spending much anymore in version 3.0; 
I never do (which is probably why the bug wasn't found).

Peter
 
Newsgroups: comp.sys.mac.games
From: daniel@unx.al.alcoa.com (David L. Daniel)
Subject: Re: Minotaur Update?
Followup-To: comp.sys.mac.games
Organization: Alcoa
Date: Fri, 22 Jan 1993 18:38:59 GMT

In article <1993Jan16.232257.101929@uu0570.foggybottom.com>,
Jeff_A._Chirikjian@uu0570.foggybottom.com wrote:
> 
> Version 1.0.1 allows for appletalk and ONE modem player to call in. I have it.
> I haven't tried it yet.

Version 1.0.1 also fixes a bug that causes trapped items (via a Phantom
Sentinniel (spelling?)) to become infinitely usable.  This was a really
fun discovery.  If you have the old version, try it sometime:  drop 
something really useful like a Rust, and trap it with a Phantom Sent.
Of course you'll get zapped when you pick it up, but then you can
destroy an opponent's weapon indefinitely - they'll always be running
away and very frustrated that you were able to destroy all 3 of their
weapons.  You can even trap a Phantom Sent. if you can manage to find
two of them (one to trap with, and one to be trapped).

-David Daniel
From: wilkied@dcs.glasgow.ac.uk (David Wilkie)
Newsgroups: comp.sys.mac.games
Subject: Re: Wolves demo
Date: 26 Jan 93 13:09:36 GMT
Organization: Computing Sci, Glasgow Univ, Scotland

In article <1k245qINN3cd@girtab.usc.edu> sknezevi@girtab.usc.edu (Steven John Knezevich) writes:
>Why don't you post it to sumex?  I haven't seen it...and I think others would
>be interested...
>
>Steve Knezevich


It's still at umich in the adventure directory!

ie. ftp mac.archive.umich.edu

Dave...
Newsgroups: comp.sys.mac.games
From: drarick@stealth.weeg.uiowa.edu (David Rarick)
Subject: Out of this World Help!!!!
Keywords: out of this world, OOTW
Organization: University of Iowa, Iowa City, IA, USA
Date: Sat, 23 Jan 1993 08:39:49 GMT

 
HELP! I am stuck! I can make it through the tunnels, get my gun recharged,  
and get out into the city (or whatever that place is!) I get to the edge  
of the cliff, and then what?
 
 

drarick@stealth.weeg.uiowa.edu
drarick@shumun.weeg.uiowa.edu
drarick@umxac.weeg.uiowa.edu
drarick@pinball.arcade.uiowa.edu
(I know, but I havn't figured out how the forward file on a NeXT works!)
Newsgroups: comp.sys.mac.games
From: drand@spinner.osf.org (Douglas S. Rand)
Subject: Re: Prince of Persia
Organization: Open Software Foundation
Date: 22 Jan 93 11:07:54

In article <1993Jan18.182206.201533@bmug.org> Ron_Hunsinger@bmug.org writes:

   >I made it through level 2 (with a little help from the PoP cheat
   >program) and am working on levels 3 and 4.  I probably could get
   >through 2 with a bit of care and no cheating,  but I'm not sure
   >I have the patience to fight that many guards again to find out.

   >I do wish that the business on level 3 wasn't so carefully timed.
   >I keep letting go of the shift key as I run from right to left and
   >end up on the spikes.  Kind of frustrating.

   At the risk of sounding sanctimonious (that *isn't* my intention), I
   have to ask, "Why did you buy the game?"  Using any kind of cheat
   program ruins the experience.  Do yourself a favor, and trash your
   cheat program.  If you just want to see how the game turns out, get
   someone else who know how to play it in front of you, and watch.  If
   you want to enjoy the game, play it yourself.

Actually,  I found PoP pretty difficult compared to most games
and very frustrating at first.  Part of this was my friend
losing the manual,  part was the level of control compared to
SNES,  Genesis or some other video game platform.

Anyway,  the cheat program for PoP does not really help much.  It
helped me learn to fight the guards,  after that it wasn't
crucial.

Anyway,  I'm now on level 5 and trying to figure out how to exit
the first section on the right after my twin steals the hit
point potion.  I did get to this level legitimately and without
cheating.  Hints would be appreciated.


--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
From: glassner@parc.xerox.com (Andrew Glassner)
Newsgroups: comp.sys.mac.games
Subject: Re: S.C.O.U.T.
Date: 21 Jan 93 19:24:19 GMT
Organization: Xerox PARC

mcote@celine.sw.stratus.com (Mike Cote) writes:
>Has anyone tried S.C.O.U.T.?  

I bought this game a few weeks ago, and I like it very much.
S.C.OUT is a puzzle game, so quick reflexes are not required.
There are some placing where timing is called for, but it's of
a much simpler variety than, say, Dark Castle.

The basic idea is that a 100-story underground habitat has been
taken over by aliens.  Your job is to pilot a little remote 
probe around and destroy the alien.  Getting in your way are
some mutated beasts that you must avoid (some can be killed),
and a variety of strange mechanical devices you need to figure
out and use.  There are bits of weaponry lying around to help
you out.

The levels are much larger than the screen, so the game board
scrolls around to give you a local view of the level.  This is
the major complaint I've heard from friends, but I like the way
this works.  The bad news is that you need to wait while the
screen scrolls around you; happily, this takes so little time 
that I've never really been bothered by it.  What it means is
that you need to explore, and use short- and long-term memory
to figure out what you need to do to solve the level, and where
you need to go.  The game's designers use this as a feature: there
are levels where you just can't get far enough to see what's over
the next scrolling boundary, so you need to guess at the most
reasonable thing to do.

There are some arbitrary levels (mazes and such), but I found
the succession of puzzles to be fun.  They slowly introduce new
devices and game elements, so you get used to them.

There are a few broken levels in the Mac version.  You get over
them by typing in the password for the next level.  This isn't
a problem; Inline will tell you how to avoid this when you mail
in your warranty card (and the levels are hard enough that you
won't get to the first broken one (#67) for a while anyway).

I like this game.  I like the way it plays, and the imagination
behind it: the graphics are wonderful, the sounds diverse enough
not to get boring.  I think it retails for about $35, and I
think it's well worth it.

-Andrew       (glassner@parc.xerox.com)
--
-Andrew  (Andrew Glassner - glassner@parc.xerox.com)
Newsgroups: comp.sys.mac.games
From: t784103@cd1.LRZ-Muenchen.DE ()
Subject: Netrisk higher version ?
Organization: Leibniz-Rechenzentrum, Muenchen (Germany)
Date: Thu, 21 Jan 1993 12:44:55 GMT

Hi!

We have trouble using our Netrisk 1.0 version:

1: It doesn't work with more than 3 players over our Appletalk net!

2: It is not possible to play Netrisk by Modem!

So, does anybody know of a higher version than Netrisk 1.0?

Friedemann & Eberhard

Newsgroups: comp.sys.mac.games
From: schorsch@cheshire.oxy.edu (Brent William Schorsch)
Subject: Re: Civilization CHEATS?
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Wed, 27 Jan 1993 02:49:25 GMT

here is a huge one, although it is a pain in the but to do. This is
really a bug, but...
The game does not keep track of where you are in a turn when you save
your game, so... Move all your pieces. Save your game. Quit. Restart.
Move all your pieces again. ...<Repeat>
Production does not work, but settler units can build stuff & you can
completly devestate an oppenent this way. (or explore a lot for
free..)
Sortof a big bug in my opinion, since it allows even good intentioned
people to get extra moves if the dont save & quit right at the
beginning of there turn...
-Brent
From: iceman@cs.mcgill.ca (Tuan HUYNH)
Newsgroups: comp.sys.mac.games
Subject: Re: StarRunner new version
Date: 24 Jan 93 01:15:41 GMT
Organization: SOCS - McGill University, Montreal, Canada

In article <1993Jan21.192524.44569@maccomw.uucp> Destin_C._Hoffmann@maccomw.uucp writes:
>
> I have never heard of StarRunner - Where could I find a copy?

	It's available via FTP at either sumex-aim.stanford.edu or
	mac.archive.umich.edu.


______________________________________________________________________________
Tuan Huynh          ||||||||||||||||||||||||||||||| McGill University, Canada
Iceman@CS.McGILL.CA ||||||||||||||||||||||||||||||| School Of Computer Science
From: odonnemt@dcs.glasgow.ac.uk (Mark T O'Donnell)
Newsgroups: comp.sys.mac.games
Subject: Re: Wolves demo
Summary: Whereabouts.
Date: 26 Jan 93 09:40:07 GMT
Organization: Glasgow University Computing Science Dept.

The wolves demo already exists on an ftp site.
It's on the mac archive at umich and comes under the adventures
section.(It's in the same directory as Zork).

Mark...
Newsgroups: comp.sys.mac.games
From: eoliver@ralph.cs.haverford.edu (Erik Oliver)
Subject: Re: Strategic Conquest strategies, cheats, hacks...
Organization: Haverford College Computer Science Department
Date: Sun, 24 Jan 1993 22:47:40 GMT

In article <C19JGx.qK@rice.edu> wgrd@owlnet.rice.edu (W. Gavin Robert Duncan) writes:
>If you really want to mess with the game, there's the "Strategic Conquest Cheater".  It allows you to add/remove both your and your opponents units, change any unit's fuel/strength/blast radius, alter unit type, and change opponents (ie: from computer to 
>human).
>Unfortunately, I don't remember how I got a hold of it, so I can't give you any info on how to find one.
>


Anyone out in NetLand know how to get ahold of this "Strategic Conquest
Cheater" that the original poster referred to?

-Erik
Newsgroups: comp.sys.mac.games
From: tfish@world.std.com (Tex Fish)
Subject: Re: Street Fighter
Organization: The World Public Access UNIX, Brookline, MA
Date: Thu, 28 Jan 1993 03:49:22 GMT

In article <cshotton-270193161038@oac2.hsc.uth.tmc.edu> cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton) writes:
>Studies have shown that the average human eye is unable to detect flicker
>at frame rates of 19 fps and above. Apple's studies done in conjunction
>with QuickTime development found that frame rates as low as 8 fps are
>acceptable for full motion video. So all of the posturing about how lame
>the Mac is for not supporting 60 fps is ludicrous. Your eye won't see the
>difference.

	I would agree that 60 fps is silly, but whatever the studies say,
I can definitely detect flicker at 19fps, and huge flicker at 8.  I think
Apple was just dreaming.

-- 
---->Tweety Fish		"I bought that chair, young lady,
---->tfish@world.std.com	 and you're gonna use it!"-MST 3K
---->These opinions are those of GO-FORCE and nobody else. Screw..		

Newsgroups: comp.sys.mac.games,misc.forsale.computers.mac,comp.sys.mac.wanted
From: hyw@philabs.philips.com (Huay-Yong Wang)
Subject: Mac Games for Sale
Organization: Philips Laboratories, Briarcliff, New York
Distribution: usa
Date: Sun, 24 Jan 1993 19:51:15 GMT

1) Warlords version 1.1.3 (latest)  $28
   Unregistered, original box, manual, etc.
   32bit clean, Sys7 & Quadra cache compatible. Support large monitor (16")

2) Hellcats Mission at Leyte Gulf $16
   (need separate Hellcats program to play)
   Original box, map, etc

3) 3 in Three $17
   Color, Unregistered, original box, manual, etc..
   32bit clean, Sys7 & Quadra cache compatible

I'll pay shipping anywhere in the Continental USofA.

Regards,
Huay-Yong
From: jeo@apple.com (Eric Okholm)
Newsgroups: comp.sys.mac.games
Subject: Pax Imperia
Date: 21 Jan 93 17:56:43 GMT
Followup-To: comp.sys.mac.games
Organization: Apple

I'm wondering whether or not to buy Pax Imperia.
Is it a good game?

-Eric
Newsgroups: comp.sys.mac.games
From: ckd@eff.org (Christopher Davis)
Subject: Re: Delta Tao!
Organization: Electronic Frontier Foundation Tech Central
Date: Fri, 22 Jan 1993 23:59:15 GMT

EMS> == weasel+@CMU.EDU (Eric Mitchell Snider) writes:
JF> == Joe Francis <Joe.Francis@dartmouth.edu>

 EMS> The Spaceward Ho! upgrade is $15.

 JF> Does the upgrade come with an updated manual?  The 1.0 to 2.0 upgrade
 JF> didn't (at least not for me) which was ok, because it didn't really
 JF> need one badly.  It sounds, though, as if 3.0 is different enough from
 JF> 1.0 that a new manual would be nice.

I think the updated manual is $5 extra (so $20).
--
 * Christopher Davis * <ckd@eff.org> * <ckd@kei.com> * [CKD1] * MIME * RIPEM *
From: ipc@zoo.bt.co.uk (Ian Coleman)
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceward Ho! 3.0 + Delta Tao
Date: 21 Jan 93 09:42:58 GMT
Reply-To: ipc@zoo.bt.co.uk
Organization: BT Laboratories

In article 8H5iXB2w165w@bbs.draco.bison.mb.ca, altern8@bbs.draco.bison.mb.ca (Klaus) writes:

>I'd like to give Delta Tao software the recognition that they deserve. 
>You guys wrote my favorite game of all time (Spaceward Ho!), and run a 
>first class operation. Anyone out there who hasn't yet played this game 
>should run out and get a copy (cheap!).

Where though? The only UK supplier I can find for the game has it at
49 POUNDS! From the screen shots, it looks like 1.0 not 3.0.

---
Ian Coleman      | "Long in the day, moon on the rise
ipc@zoo.bt.co.uk |  she sighs with a smile in her eyes..."
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: comp.sys.mac.games
Subject: Where to buy MouseStick2???
Date: 26 Jan 1993 02:23:06 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Is there any place selling MS2?

I call Gravis they said it is shipping but if i order now fr them
it will probably take 2 month!

Dave
Newsgroups: comp.sys.mac.games
Distribution: world
From: gpm@ultramac.uucp (Gerald McManama)
Organization: Odyssey Ultraware, Inc
Date: Sun, 24 Jan 1993 17:33:46 CDT
Subject: Bridge game for Mac

  Would appreciate information on Bridge playing games for Macintosh. Would
prefer sys 7 compatibility, color support, and 32-bit addressing support. 
Tried out shareware BridgeD game from Sydenham Ontario, but the Mac interface
is poorly supported, logic of bidding sequences is defective in many
situations, and algorithms governing card play are only fair. Besides the
program crashes unexpectedly all too frequently.
  Am interested in commercial programs or shareware.  Any info appreciated.
Thanks,
  Gerry
  gpm@oui.com

Newsgroups: comp.sys.mac.games
From: achilles@cheshire.oxy.edu (Gregory Jonathan Williams)
Subject: Civ military strategy
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Sun, 24 Jan 1993 09:37:49 GMT

Well, having just played Civ for 16 hours or so over two days, I thought
I'd add my two cents worth about military strategies.  Perhaps everybody
has already thought of this strategy, but if not, try it...it's quite
effective if you're looking to take over a continent.

The best strategy I've found is to pair up one or two units of good defenders
(phalanx or musketeers) with a couple of good offensive units (catapults or
cannons)...of course if you're technologically advanced enough, you can have 
a single piece with both good off. and def. capabilities, but if not, try 
this.

always keep your defensive unit one space ahead of the offensive unit.  March
them along until you find an enemy city you wish to bombard.  Advance the 
defensive units to the city and fortify them.  You now have a couple of
good units capable of withstanding attack.  Then, move an offensive
unit onto the def. square.  While most heavy hitting units have poor defensive 
capabilities, in this formation, the fortified def. unit protects the 
offensive unit while it bombards the city at will.  If they are attacked,
the attacker usually is destroyed.  Using this method, I took over or
destroyed about 14 enemy cities with about 6-8 units of each in the
phalanx/catapult tech level.  Very effective, losses are at a minimum,
and once your force is deployed, you can begin building city improvements/
wonders/tech without having to worry too much about constantly feeding
troops to a never ending war of attrition.

My god...I've got to remember that it's only a game...
Newsgroups: comp.sys.mac.games
From: bobv@cherry.NoSubdomain.NoDomain (Robert Veranes)
Subject: Kings Quest V Help Needed
Organization: Institute of Systems Science, NUS
Date: Thu, 28 Jan 1993 09:28:27 GMT

Help, haven't been able to get past snake, witch or virtually anything else.  Have stick (and saved mouse and ant kings - not much help), bought pie and have honey.  My kids (and I) need some serious hints to ever get any further.  Thanks, Bob
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Fri, 22 Jan 1993 01:57:54 PST
Subject: PoP: Extra potion worthless

A few days ago I posted a message saying that you can finish the game with 11
hit
points by drinking the growth potion on level 3 twice.  It turns out that that
statement is only half true.

The true part:  You CAN drink the potion on level 3 twice.  What you do is,
drink it
once, as usual, then jump through the gate (to where the skeleton is).  Then
you 
have to die.  If you can't trust the skeleton to kill you at least once (the
darn guy
gets less and less reliable in this regard the more I play), you can kill
yourself.  The
easy way is to choose Restart Level.  Then dispose of the skeleton, and then
go back
where you found the potion before.  It will be there again (because you died) and
you
can drink it again.

The false part:  The game has a built-in check on the number of hit points you
can
have.  If you already have 10, then potions (and twins) can't give you any
more.
So you will still end the game with only 10.

This limit also pretty much answers the FAQ about getting the potion on level 5.  Even
if there IS a way to get it (which I doubt), it won't do you any good.  (Well,
getting an
extra potion early, on 3 and/or 5, will make it easier to face the guards on
the way, but
hey, even 10 is more than you really need.)

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Which to buy: Pax or Ho?
Organization: AT&T Bell Laboratories
Date: Wed, 27 Jan 1993 16:16:50 GMT

In article <C1HJ5n.8x@news.cso.uiuc.edu>, jimi@romulus.ehs.uiuc.edu (Devin Nickol) writes:
> 
> those of you out there who have played one or both of these games, what did
> you think? which one is better? ( i only plan to buy one... :) )

Spaceward Ho.  From what I hear, Pax Imperia has many design and programming
faults, several of them fatal.  Not to mention it's slow, and has no
multiplayer support.  Pax Imperia has the potential to be a very complex
and detailed game, but I'd wait for the next version (if they make one).

-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
From: cmmiller@iastate.edu (C. M. Miller)
Subject: Anyone had any luck with Oxyd over Ethernet?
Organization: Iowa State University, Ames, IA
Date: Tue, 26 Jan 1993 18:15:37 GMT

I can't seem to get Oxyd to set up a linked game over an ethernet
connection.  Has anyone tried this with success?  If so, please tell
me how to do it.  I have successly done it with a localtalk connection
and modem.  I understand that both machines must have the same color
depth.  

Thanks.

Chad
From: Decker@Themis.CS.UMASS.EDU (Keith Decker)
Newsgroups: comp.sys.mac.games
Subject: Civilization Demo?
Summary: Is there a demo on AOL?
Keywords: Civilization, America On-Line
Date: 21 Jan 93 20:32:01 GMT
Reply-To: decker@ariel.cs.umass.edu
Organization: Computer and Information Science, University of Massachusetts, Amherst, MA

I've read elsewhere that there is a demo of Civilization in the
Microprose support area library on America On-Line?  If this is
true, can someone with access download it to Sumex or UMich??

/Keith



Newsgroups: comp.sys.mac.games
From: kreme@nyx.cs.du.edu (Not A Random Name)
Subject: Re: PoP - Level 5 question
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sat, 23 Jan 93 03:01:03 GMT

Ron_Hunsinger@bmug.org writes:

>>(Re: PoP - Level 5)
>>Is there any way to get the extra life potion to the right?
>>

>I asked a while back, and the concensus seems to be: No, you
>can't get it.  I did get a description of a method that is supposed
>to work on some versions of the game, but it apparently does not
>work on the Macintosh version.  If you are interested, I can e-mail
>that method, but I reiterate, it doesn't work for me or, apparently,
>for anyone else.

>If someone DOES know a way that works, please let us all know!

Umm... worked fine for me, but then again I've beat PoP on three platforms
now (four soon).

	1  Start the Level
	2  Go to right one room.
	3  Climb up to guard.
	4  Move back as guard advances, when you back off the ledge move
	   further left, backing away from the guard.  (it is possible to
	   kill the guard by moving right, but it is VERY VERY VERY hard
	   to do on the Macintosh [it IS possible])
	5  Kill the guard so that his body lands ON the trigger plate.
	6  Go back into the room Guard's in and climb up on right.
	7  Climb to the very top of the next level
	8  run right, stop, drink (you have to be fast to beat you shadow)


--

 ______________________________________________________________________
| kreme@nyx.cs.du.edu | The Coven BBS [ITS/NOT-ALIVE] 1st METAL in MST |
| [303/722-2009] Vox  |           Unity Sleeps -- Neil Gaiman          |
From: ingram@stein.u.washington.edu (Doug Ingram)
Newsgroups: comp.sys.mac.games
Subject: Sound editing on Maelstrom?
Date: 25 Jan 93 23:16:45 GMT
Article-I.D.: shelley.1k1sctINNj57
Distribution: world
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

Hi,
	I've seen references in this newsgroup to the possibility of
editing sounds on Maelstrom, but I can't seem to get it right without
the game crashing.  I'm on a IIci with system 7.  Can someone post a
quick rundown of the steps you take in order to change sound x (the
game default sound) to sound y (say, a SoundEdit file) and then get
it to work correctly for the game?

Thanks,
Doug Ingram -- ingram@u.washington.edu