HDTenEightyP/NetNews huggingface dataset:
From: rajat@watson.ibm.com (Rajat Datta)
Subject: Re: Civilization version 4 update
Date: Mon, 31 Aug 1992 15:03:30 GMT
Distribution: na
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM T.J. Watson Research Center
Keywords: Civ Ver 4

Civ 4 fixes a number of bugs that are already fixed in v3.  But Civ4
makes the game much harder to win.  I haven't had any time to play
lately, but I did try it out for an hour a week ago, and the concept
of very unhappy people makes things much harder.  Except for that
there's nothing new though.

I've heard some make the claim that civ4 is for those who're regularly
winning at Emperor level with the regular game.  Perhaps, but my wife
who regularly wins at Emperor level with the regular game, continues
to win with civ4 too.  In fact, the very unhappy people has barely
affected her.  I, on the other hand, could not even win at King level
regularly and continue to lose with civ4.

-- 
rajat (rajat@watson.ibm.com)
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: **PLEA to FALCON 3 aces**
Organization: Corporation for Open Systems
Distribution: world  
Date: Mon, 24 Aug 1992 02:37:27 GMT

In <1992Aug11.185728.278@csc.canterbury.ac.nz> mech413@csc.canterbury.ac.nz writes:

>Firstly, When flying a CAS mission I often seem to end up blowing away all my
>own troops and then I get court marshelled when (if) I return to base. Is there
>a way of identifying whether or not ground targets are friend or foe before you
>launch your weapons.

This is Still my main problem - I always seem to take out Bradleys instead
of BMP's!  Now I know why the Navy/Marines told me "no thanks" just because
I can't tell red from brown.....

It DOES give you a kind of insight into those "evil" pilots responsible
for friendly fire accidents.... It's kind of hard to tell what's what from
2000 feet at 500 kts (especially when you're being shot at) 
-- 
gary cooper (not the dead one)

                             Luddites Unite! 
Newsgroups: comp.sys.ibm.pc.games
From: scienger@ecr.mu.OZ.AU (Christopher_Robert INNES)
Subject: Re: Wolf 3D Cannibalism
Organization: Dept. Of Engineering Computer Resources, Uni. Of Melbourne
Date: Wed, 2 Sep 1992 02:29:11 GMT


In article <1992Aug21.154955.1722@encore.com>, dlcox@bilbo.encore.com (David L. Cox) writes:
> In article <1992Aug20.051721.19555@oneb.almanac.bc.ca>, 
> |> Wolf? It's interesting because it's innovative, challenging, and free. I'd
> |> just as soon avoid the morality involved.
> 
> Excuse me, but since when is shareware free??  I am amazed at people who play
> the game to completion over the course of a couple of weeks, and then "decide"
> the game isn't right for them and don't register it.  This is not intended for
> the people who play the game for a couple of hours (or even days) and decide it
> is boring for reason X and remove it from their harddrives.
> 
> David

The first part of wolf was offered for free ( a sort of test run )
, the remaining 5 levels had to be purchased , they weren't shareware.
So chill out.

-------------------------------------------------------------------------------

scienger@ecr.mu.oz.au
chilin' with the homies
Newsgroups: comp.sys.ibm.pc.games
From: gong@znev02.desy.de (Gong Su)
Subject: hospital in Police Quest 3
News-Software: VAX/VMS VNEWS 1.41    
Organization: Deutche Elektron Synkrotron - ZEUS Columbia Group
Date: Fri, 4 Sep 1992 18:21:00 GMT


Hi there,
   Does anybody know where is the hospital (Lytton General) in Police Quest 3?
I'm stucked at having to drive there myself 'cause I don't know the address.
In the early stage of the game driving to hospital is done automatically.
Thanks.

gong@znev02.desy.de
Newsgroups: comp.sys.ibm.pc.games
From: knutson@cactus.org (Jim Knutson)
Subject: Re: Falcon Bugs (was Re: Flight sim news from CGW)
Keywords: SAM thrust flameout radar bug
Organization: Capital Area Central Texas UNIX Society, Austin, Tx
Distribution: na
Date: Tue, 25 Aug 1992 15:20:57 GMT

In article <1992Aug19.132658.13873@cbnewsc.cb.att.com> opus@cbnewsc.cb.att.com (robin.g.kim) writes:
>I've seen the computer pilots use iron bombs quite accurately when they're
>not distracted.  Did you really mean to say "glide bomb," as in laser-guided
>bomb?  They seem even more accurate with those.

Yes I really did mean laser guided bombs (as in GBU-15s).  Everytime another
flight (not mine) is given GBUs, they can't seem to hit the broad side of
anything.  I've had much better luck with giving them MK8xs.

>What type of missiles are you talking about?  If you mean ARMs, then yes,
>your wingmen seem to spot more targets than you, sooner.  For Mavericks,
>though, I think it's pretty even.

I'm talking about Mavericks.  Just the other day, I gave my wingman
permission to engage when we were about 10 miles out.  He started
accellerating by me and started firing mavericks (it's all he had).  I
watched them go in and started trying to target where he was shooting.
I couldn't see any dots and my maverick wouldn't lock onto anything
until much later.  Now I'm wondering if he had a lock at all or if he
just pointed his A/C at the targets and fired.
-- 
Jim Knutson
knutson@cactus.org
cs.utexas.edu!cactus.org!knutson
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Subject: Re: DOS 5.0 vs. old SSI gold box games
Organization: AT&T
Distribution: usa
Date: Mon, 31 Aug 1992 22:05:38 GMT

In article <1992Aug27.195100.6852@pimacc.pima.edu> ppugliese@pimacc.pima.edu writes:
>
>I've run WC1, SM1, SM2, WC2, SO1 & SO2 under DR-DOS 6.0 with no problems.
>The only game I've seen that had a problem was an early version of Mega-
>Fortress & it was corrected in an upgrade.
>
>PHIL

I'm only repeating what others have posted.  But what I have read is keeping
me from ever switching to DR DOS/Superstor.
-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
                                      @@@@-                     @@@@-
Organization: University of Illinois at Chicago
Date: Monday, 31 Aug 1992 08:47:56 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: B-17 Flying Fortress

I agree with your mini-review. B17 is a good game, on the order of Megafortress
The graphics are not the best, except the planes and ground targets. The sound
is poor. The inability to set the interupt on Soundblaster cards means very
low volumes on those with "non-default" settings. You do not get to name your
pilot (well you do and don't- You are presented with a pilot name prompt but
it never takes. HINT  Write down the pilot name they give you and search
through B17.EXE using a hex editor. Search for the first name first and replace
it with your name and repeat using the last name. It works!). Bombing takes
some getting used to as it doesn't work like SWOTL. Landings are real hard.
But overall the game is excellent. If you didn't like Megafortress you will not
like B17. The plane really handles like a flying bus! No turns on a dime.
----
Warning: The game will NOT work with QEMM v 6.00 in STEALTH mode. It works
fine with QEMM if stealth mode is NOT used.
----
Alan
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: sbonds@jarthur.claremont.edu (007)
Subject: Re: Most Wanted Cracks List
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sun, 30 Aug 1992 20:48:34 GMT

HeroSoftware@cup.portal.com (Bits of Magic) writes:

>>	Actually, just to point out a local example, you can not only
>>lend software but can do so for a profit. I can think of three stores
>>here that rent software, game and non, for 3 days to a week. not
>>nintendo stuff (well, they rent that too) but ibm, amiga and mac 
>>software.
>>	The only person who's complained so far about it is Origin,
>>so they don't rent any of the newer Origin software.

>Actually, I believe that last year it became illegal to rent non-cartridge
>software in the US.  All the local places that rented software vanished.
>Perhaps it's just in California.  If you really want to know, ask a lawyer.

It must be just CA, since in my home state of Oregon, there are lots of
software rental places.  Personally, I think they're great, since I get a
chance to REALLY try new software before I go out and throw away piles of
money.

BTW, anyone wonder why software games, which are easily pirated cost about the
same as Nintendo cartidges which cannot be easily copied?  
Just an observation...

   -- 007
-- 
 000   000  7777 | sbonds@jarthur.claremont.edu
0   0 0   0   7  |----------------------------------------------------------- 
0   0 0   0  7   |        Childhood is short...
 000   000   7   |                    ...but immaturity is forever.
From: pjm40@duts.ccc.amdahl.com (Paul J Milazzo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: Crack for Terminator 2
Date: 27 Aug 92 01:32:58 GMT
Reply-To: pjm40@DUTS.ccc.amdahl.com (Paul J Milazzo)
Organization: Amdahl Corporation, Sunnyvale CA

Subject says it all.  Finding the docs everytime you want play the game
is a pain...

And yes I own the game.
From: edg@Ingres.COM (Ed Goldman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands
Date: 2 Sep 92 16:06:28 GMT
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501

In article <NkwFqB2w165w@buscard.fidonet.org> jferra@buscard.fidonet.org (Jim Ferraiolo) writes:
>ppugliese@pimacc.pima.edu writes:
>
>> Does anyone if 'Darklands' *really* needs a '386 to run (like Ultima 7)
>> or if it will on a '286 (sigh) with expanded memory (like Ultima UW)?
>> 
>> thanks,    PHIL
>> 
>
>Don't bother with Darklands. It is a waste of money. It does not require 
>a 386 I believe. Save your money for something with a 
>plot/ending/gamepplay value..
>

Wow.  It's interesting that Internet Users are trashing Darklands.  Users
on GEnie are claiming it's the greatest since sliced bread and a new
'classic'.  My opinion, I was expecting more, but I'm still finding it
somewhat entertaining.  IMO, a big problem with playability is the menuing
system and combat movement *crawl* at a snail's pace [483-33, ET-4000 local
bus video, 16M Ram].  

-edg-
Newsgroups: comp.sys.ibm.pc.games
From: hurley@epcot.spdc.ti.com (Brian Hurley)
Subject: *** Railroad Tycoon 
Organization: TI Semiconductor Process and Design Center
Date: Mon, 31 Aug 1992 06:02:09 GMT

I've been playing Railroad Tycoon for a couple of weeks and really enjoy the
game until it crashes.  I can't figure out why after 30 min or so it will lock
the machine and tey to go to the C: prompt. (It gets printed in large letters
at the top of the screen, but you can't do anything.)  

Does anyone know of any software conflicts with RRT and Superstor.  Or
anything else for that matter.  I don't have any problem with anything else on
that computer...


Appreciate any help!

Brian
-- 
----------------------------------------------------------------------------
| Brian Hurley                    |   Internet: hurley@spdc.ti.com         |
|                                 |       RIME: Brian Hurley ->BREADBRD    |
----------------------------------------------------------------------------
From: jtl@athena.cs.uga.edu (John T. Lancaster)
Newsgroups: comp.sys.ibm.pc.games
Subject: Chuck Yeager Rating
Date: 29 Aug 92 06:53:24 GMT
Organization: University of Georgia, Athens


I am new to computer gaming and I just got a copy of Chuck Yeager
Air Combat. I really enjoy this game. My question to the experts is
how does it stack up to other air combat games? and would I be well
served to pay for the current hit? Whatever it may be. Thanks a lot.


			   john
			   jtl@athena.cs.uga.edu
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Newsgroups: comp.sys.ibm.pc.games
Subject: WC and L386Pro - VGA or SVGA?
Date: 1 Sep 92 13:55:51 GMT
Article-I.D.: ncsu.1992Sep1.135551.9111
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Originator: bkpipa@c00540-106ps.eos.ncsu.edu


Will Wing Commander and/or Links 386 Pro 
run on a VGA display or do they require SVGA?


Thanks
------------------------------------------------------------------------------
   bkpipa@eos.ncsu.edu         |      Oh, fruddled gruntbuggly, thy          |
   North Carolina State        |        nacturations are to me ...           |
   University - Raleigh        |                             Vogon poetry    |
------------------------------------------------------------------------------
-- 
------------------------------------------------------------------------------
   bkpipa@eos.ncsu.edu         |      Oh, fruddled gruntbuggly, thy          |
   North Carolina State        |        nacturations are to me ...           |
   University - Raleigh        |                             Vogon poetry    |
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Falcon 3.0 cockpit
Organization: Los Alamos National Laboratory
Distribution: usa
Date: Wed, 2 Sep 1992 00:01:42 GMT

In article <1992Sep1.204748.28917@esds.mdc.com> bonney@esds.mdc.com (Greg Bonney) writes:
>Is the F16 in Falcon 3.0 supposed to be pre-MSIP (Multi Stage Improvement
>Program)?  I'm a little disappointed by the lack of MPD's (Multi Purpose
>Displays).  Not that there isn't enough to deal with already.


Yep, its essentially an F16A Cockpit.  I think the C added more MFD's.
'Tis a shame.

Newsgroups: comp.sys.ibm.pc.games
From: csmith@blackplague.gmu.edu (Blackplague)
Subject: Re: "Cracking" - What is Illegal about it?
Followup-To: comp.sys.ibm.pc.games
Organization: George Mason University
Date: Sun, 23 Aug 1992 18:37:22 GMT

In article <1992Aug22.203207.24166@wixer.cactus.org>,
lestat@wixer.cactus.org (Lyle J. Mackey) wrote:
> 
> In article <1992Aug22.153343.25234@usenet.ins.cwru.edu> bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
> >
> >No, I am not trying to be snide.  Just what, exactly, is illegal about
> >cracking?  Is there some obscure law that says "thou shalt not break copy
> >protection"?
> 
> Cracking legitimate software for your own use is no more illegal than scribblingnotes in a book.
> 
> If you photocopy pages from that book and distribute them, THEN you are
> breaking the law, just as copying and distributing commercial software is
> illegal.
> 
> This doesn't answer the moral question that some people have with the posting
> of cracks/cheats, but there is nothing ILLEGAL about it.


Actually, you are wrong.  Many software licenses include the following
line.

>You may not:
>b. modify, translate, reverse engineer, decompile, disassemble,
>cerate derivative works based on, or copy (except for the the 
>backup copy) the program or the accompanying documentation;

This taken from the Software License Agreementb for Harvard Graphics and
used here under the fair use doctrine of the U.S. Copyright Law.

So, if the license that accompanies a piece of software includes this line
or one like it, Cracking (even for personal use) is strictly forbidden.  As
for the posting of methods of cracking software, this is quite legal in the
United States.

Blackplague
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Flying Tiger and Falcon 3.
X-Xxdate: Fri, 4 Sep 92 08:05:38 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d7
Date: Fri, 4 Sep 1992 14:07:21 GMT

In article <21591@optima.cs.arizona.edu> Justin C. Hogue,
hogue@cs.arizona.edu writes:
>*   new changes will NOT allow comm fights with 2 computers unless both
are
>    falcon 3.0 or falcon 3.01.

Small nit.  Both players *must* run the exact same version of F3.

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: tvilla@tartarus.uwa.edu.au (Tim Villa)
Subject: Re: SoundBlaster 2.0 and Sierra games
Organization: University of Western Australia
Date: Thu, 27 Aug 1992 06:33:28 GMT

nsnguyen@bluemoon.rn.com (Nicholas S Nguyen) writes:

>I have Space Quest IV and I (both vga versions) and they don't seem to 
>recognize my soundblaster 2.0 as a soundblaster (they work fine in adlib 
>mode)  What must I do to run these games in SoundBlaster mode? When I try 
>to run the games in SB mode, I get the message (unable to initialize music 
>hardware), but the card is set up correctly and it works with all my other 
>software that uses the card. Please reply via email as I don't have the 
>time nor the patience to read through all the messages here.

>Thanks,

>Nicholas Nguyen a.k.a. Trebron on America Online a.k.a. H.NGUYEN6 on GEnie
>a.k.a. nsnguyen@bluemoon.rn.com, broadcasting from Columbus Ohio

The problem is your computer is too fast for the detection logic. I
expect you have a 486 or a fast 386? I couldn't even get adlib mode to
work on mine. I contacted the SB distributor and he very kingdly gave me
some patches for the sound drivers to go with the game. I replaced the
original SIERRA.DRV (it was something else but I can't remember) with
the new one and it detected the SB fine! You should be able to get the
patches on and FTP site somewhere. Anyone reading this know?

Tim

Newsgroups: comp.sys.ibm.pc.games
From: Sean Maynard <smaynard@monu6.cc.monash.edu.au>
Subject: COM Port Multi Player Games
X-Xxdate: Sat, 29 Aug 92 09:40:53 GMT
Organization: Monash University (Caulfield)
X-Useragent: Nuntius v1.1.1d7
Date: Fri, 28 Aug 1992 23:37:51 GMT

Can someone please MAIL me some information on any commercial or
shareware based games that are multi player, through the com port (over a
modem)

Thanks Lots.


____________________________________
Sean Maynard                  Faculty of Computing and Info. Tech.
Ph: +61 3 573 2038            Deptartment of Information Systems. 
Fax: +61 3 573 2005           Monash Uni (Caulfield), VIC 3145, Oz. 
                              E-Mail : smaynard@monu6.cc.monash.edu.au
From: le@wldwst.enet.dec.com (Le)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Forge of Virtue is here!
Date: 3 Sep 92 23:50:57 GMT
Organization: Digital Equipment Corporation

It's here! At Electronic Boutique for $18.99
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Rise of the Dragon solution is available!
Organization: Iowa State University, Ames, IA
Date: Tue, 25 Aug 1992 22:09:29 GMT

I've seen some questions about this game lately, so I decided to 'capture'
the complete hints from Sierra On-Line BBS, and uploaded it to 128.2.35.159

-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: U7: Undocumented Combat Mode
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 31 Aug 92 12:54:22 CDT


In article <17tci8INN6bm@agate.berkeley.edu>, cgeorges@cory.Berkeley.EDU (christoph georges) writes:
> Does anyone have a clue what this attack mode icon means? I can set it for
> the non-avatar party members, but I cant find it in the docs...
> 
> 
>    B
>        ^
>        |
>        |    
>    W---|

I was going to ask this as well.  I think that this option was added in the 3.4 release.  I don't
remember seeing it on my old disks, but I saw it right away when I got the new disks.  I can't
seem to tell what it does either, any ideas, anyone . . .
Newsgroups: comp.sys.ibm.pc.games
From: bonney@esds.mdc.com (Greg Bonney)
Subject: other apogee games?
Organization: Visual Simulation Systems
Date: Thu, 3 Sep 1992 15:22:15 GMT

Wolf3d is great.  What about other games from Apogee?
From: mcmath@csb1.nlm.nih.gov (Chuck McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: OOTW - Stuck later on
Date: 26 Aug 92 16:44:32 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

We are stuck in Out Of This World -

We are in the palace (?), where the funny lights are flashing, have
disposed of the two guards, shot out the comms link (?) but don't know what
to do next.  My buddy is still hanging from that canvas thingie, and my
only options appear to be move to the left and get the bejesus shot out of
me, or jump down the big tube and die.

What do I do next (gee, give a spoiler, I can't wait to go on!).

Thanks!

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - <clever message on vacation until Sept 1> |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Highest Achievement possible on Civ?
From: ppugliese@pimacc.pima.edu
Date: 25 Aug 92 17:30:32 -0700
Distribution: na

In article <1992Aug25.180925.20699@bcars64a.bnr.ca>, schow@bqneh3.bnr.ca (Stanley T.H. Chow) writes:
> In article <17dq00INNlcq@darkstar.UCSC.EDU> rod@cats.ucsc.edu (Rodrick Su) writes:
>>
>>
>>Hi folks
>>	I have one question regarding Civilation, how high can you go?
>>	I am currently in Emperior level, population 88 million, space ship
>>	landed, score of 1400+ and a retire aproval rating of 140%.  However
>>	from where I saved, I cannot make two move without the game dying on
>>	me.  So, how high can you go?  
> 
> In emperior level, I have done over 100 million population, maximal space
> ship ready to launch, score of 1900+. I got bored after that
> 
>>	ps.  I am currently at 220 BC.
> 
> That is impressive. It usually takes me until 1000-1500 AD before I really
> get all my cities productive. What is your secret?

Sounds like a combination of the "Thundering Hordes" strategy combined
with v1.
From: wilder@falcor.enet.dec.com (Jim Wilder)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HUGO 3
Keywords: Hugo 3, Book
Date: 1 Sep 92 16:10:51 GMT
Reply-To: wilder@falcor.enet.dec.com (Jim Wilder)
Organization: Digital Equipment Corporation


In article <532@sadis01.sa.aflc.af.mil>, rkorczyk@sadis05.sa.aflc.af.mil (RICK KORCZYK - SCDR (AI LAB)) writes:

|>
|>Where is the Book of Spells in Hugo 3?  I've looked everywhere - HELP
|>
|>Thanks,
|>
|>Rick
|>
Well, you haven't looked everywhere, or you would have found it  :-)

Anyway, have you tried looking along the river/stream, where the elephant sat 
down?

/jim
Newsgroups: comp.sys.ibm.pc.games
From: GJAMES@HUSKY1.STMARYS.CA (GJames)
Subject: Re: Star Trek 25th Anniversity Game - Help
Organization: Saint Mary's University
Date: Mon, 31 Aug 1992 18:23:41 GMT

In article <1992Aug31.134155.12276@panix.com> smeyer@panix.com (Seth Meyer) writes:


>I can't believe my father bought this.  How can a new game which takes
>up 8 meg be so lousy?  They should take a clue from the people at
>ID/Apogee who's Wolfenstein series take half the space and is much
>better.  At least with Wolfenstein, No instructions were necessary to
>enjoy it.

>The Star Trek instruction book is lousy and is cryptic.  For example,
>how do you shoot the Klingons with the phaser?  I followed the
>booklet's instructions, only to promptly be killed off.

>The game should have a delay when using keyboard because the cursor
>doesn't move as smoothly and as quickly as it might with a mouse.

>- Seth


Whine whine sob snivle ***..***
Newsgroups: comp.sys.ibm.pc.games