From: mercurio@SDSC.EDU (Philip Mercurio)
Newsgroups: sdnet.talks
Subject: UCSD Extension: PRESENCE AND TELEPRESENCE
Date: 5 Jan 1993 16:05:06 -0800
Organization: UCSDgw
NNTP-Posting-Host: network.ucsd.edu

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                   PRESENCE AND TELEPRESENCE:
             The Virtual Reality Approach to Design

                UCSD Extension -- One Day Seminar

                        February 5, 1993
               University of California, San Diego
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This one-day course presents the virtual reality (VR) approach to
designing  computer  systems.   Following  an introduction to the
concepts of presence and telepresence, the  course  discusses  VR
hardware  components  and their uses.  Instruction continues with
demonstrations and discussions  of  VR  applications,  concluding
with  an introduction to the software design techniques and tools
available for implementing virtual realities.   Students  examine
how  these design techniques can be employed, even in systems us-
ing only common computer hardware.  The course is oriented toward
practicing computer programmers interested in how virtual reality
systems are designed and constructed.  Note:  no visitors permit-
ted.

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                         Course Outline
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Introduction
	What is Virtual Reality?
	Presence and Telepresence
	Cyberspace
	The History of Virtual Reality

Virtual Reality Hardware
	Displays
	Input Devices
	Sound & Speech
	Communications


Lunch & Demos


Virtual Reality Applications
	Presence
		Using commonplace hardware
		Using VR hardware

	Telepresence

Virtual Reality Design
	Software Architecture
		Modeling 
		Computation & Simulation
		Viewing
		Interaction

	VR Toolkits

	Presence & Telepresence in Design

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Phil Mercurio has been a staff programmer/analyst for four  years
at the San Diego Supercomputer Center's Advanced Scientific Visu-
alization Lab, specializing  in  interactive  computer  graphics.
His  responsibilities  include  the assessment of virtual reality
systems and the implementation of a shared virtual  reality  sys-
tem.   He  was  employed previously by FTL Games, where wrote the
Amiga version of the game DungeonMaster.  He has also  worked  in
two  UCSD  labs;  in  the Quantitative Morphology Lab, working as
systems manager on computer graphics  of  neuroanatomical  struc-
tures;  and  in the Cognitive Science Lab, studying human-machine
interfaces.  In addition, Mr.  Mercurio  maintains  a  consulting
practice,  with  such clients as GTI Graphics Division, Rockwell,
Boeing, Hughes, Scripps Research, S-Cubed, and Angel Studios.

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UCSD Extension Computer Science   Course # 865.5   Index # 45055X

Time/Date:  Friday, February 5, 1993, 9 am to 4:30 pm (1 meeting)
Location:   San Diego Supercomputer Center Auditorium (UCSD)
Credit:     Not for credit (General Interest)
Fee:        $195

    UCSD Extension  (619) 534-0406  (24 hour information line)

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