HDTenEightyP/NetNews huggingface dataset:
From: crowley@mary.fordham.edu (Monty Python)
Subject: Adversary - I want my Diku!
Organization: Fordham University
News-Software: VAX/VMS VNEWS 1.41    
Distribution: usa
Date: Tue, 13 Oct 1992 22:53:00 GMT
X-Posted-From: mary.fordham.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Hi,
Anyone know what's up with Adversary's being down? The other
mud at bigboy.cis.temple.edu - port=6715 is up, so whats going
on, if anyone can let me know, thanks in advance.

			Kirstie
			CROWLEY@MARY.FORDHAM.EDU
From: aholdern@zeus.calpoly.edu (Andrejs Abolins Holderness)
Newsgroups: rec.games.mud.diku
Subject: eltanin????
Date: 16 Oct 92 16:26:58 GMT
Article-I.D.: zeus.1992Oct16.162658.148711
Distribution: usa
Organization: California Polytechnic State University, San Luis Obispo

I have heard that eltanin may return. Any info on if, when, and where would be
appreciated.
      thxs,
      andy
Newsgroups: rec.games.mud.diku
From: djs55750@dcl-nxt01 (David John Schulz)
Subject: Re: Amiga port of Dikumud...some News
Organization: University of Illinois at Urbana
Date: Wed, 7 Oct 1992 14:41:17 GMT

eickler@rama.informatik.rwth-aachen.de (Andre Eickler) writes:

Do you know of anyway to get the mud running through a slip connection?  Tis
the only connection that I would have at my disposal.  How does the present
Amiga port of Diku interface with the outside world?


              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""

--
==========================================================================
|  David J. Schulz                     __ "Do what you can with          |
|   djs55750@dcl-nxt01.cso.uiuc.edu   / /  what you have where you are." |
| "Before you see the light      __  / /                                 |
|  you must die."                \ \/ /             -Teddy Roosevelt     |
|          -Slayer                \__/                                   |
==========================================================================
From: v079ql9q@ubvmsb.cc.buffalo.edu (I got a Catholic Block.....)
Newsgroups: rec.games.mud.diku
Subject: TINTIN III: question
Date: 8 Oct 92 05:58:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Hey there- just got a simple question on TINTIN III.  I used v2.0, and to set
up spells, all I did was:  

#alias li=cast 'lightning bolt'&  and type in li dracolich or whatever, and it
worked.  

Now, on v3.0, I cant do that.  It just gives me the 'I dont see that person
here' or whatever message, and no ammount of rewording works.  Help!

BTW- heres how I type it in on 3.0:

#alias li cast 'lightning bolt'&

Thanx!

Later-

Shane (Caine on Fuzzy)

PS-  TINTIN rules!  8^)
Newsgroups: rec.games.mud.diku
From: jgostlin@malloco.ing.puc.cl (Javier Gostling)
Subject: Lookig for a DikuMUD server.
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: Tin 1.1 PL5
Date: Tue, 6 Oct 1992 16:48:44 GMT

Hi all:
    I have recently received authorization to run a MUD in a site here, and I
would like to run a Diku. (The best type IMHO). The only problem is that I don't
know where I can get the sources for it. Could someone of you help me? Post to
this group or e-mail me privately to the address below. Any help will be
appreciated.

Thanks
-Javier Gostling D.
From: v104nh2a@ubvmsb.cc.buffalo.edu (THE AMBIGUOUS GOD OF AMBIGUITY)
Newsgroups: rec.games.mud.diku
Subject: Re: TINTIN III released
Summary: release of TINTIN III
Keywords: dikumud client TINTIN
Date: 7 Oct 92 13:21:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct6.203703.7842@daimi.aau.dk>, pjunold@daimi.aau.dk (Peter Joachim Unold) writes...
> 
>                               TINTIN III
>             (T)he k(I)cki(N) (T)ickin d(I)kumud clie(N)t 
>                           has been released
> 
> 
>TINTIN III is a mud client special designed to help dikumudders. It runs under
>various UNIX implementations. This third release of TINTIN contains a bunch of
>new features, which I hope you'll enjoy. 
>I know that there're many TINTINIII beta versions around. I'd advice the people
>running these, to get a copy of the final release of TINTIN-III, coz the 
>various BETA versions are pretty buggy. BTW thanks to the beta testers for 
>their great support. 
> 
>HOW TO GET TINTIN-III:
>I uploaded tintinv3.0.tar.Z to the ftpsite: ucbvax.berkeley.edu in directory
>/pub/games/dikumud/upload - I hope it'll be moved to /pub/games/dikumud/
>utility some time. If you don't have ftp access, then you can get an emailed
>copy from me.
> 
> regards 
>   peter unold - pjunold@daimi.aau.dk


  Heh sounds good t'me. I unfortunately have ftp access to sooooo... might I 
please get a copy emailed to me BUT not the above address BUT to my unix acct.
andersen@acsu.buffalo.edu....
-------------------------------------------------------------------------------
AKA: Benedict                     |        Non-Heinously Yours
     Ultimus                      |        Jack Andersen
_______________________________________________________________________________
"I've got something to say...
 It's better to burn out than to fade away"               The Kurgen 
                                                           Highlander
Organization: Penn State University
Date: Tue, 13 Oct 1992 10:07:41 EDT
From: <JAL127@psuvm.psu.edu>
Newsgroups: rec.games.mud.diku
Subject: ApoccalypseII: Why is it down?

Well the Title says it all.  does anyone know the reason that Apoc.  is
down?  It has been down for almost a day now and i was just wondering if
something drastic has occured to shut it down or if the system is just down
temperarily.





Just looking for info,
Ron...   (aka Aragorn)
Newsgroups: rec.games.mud.diku
From: widow@camelot.bradley.edu (Shaun Burnett)
Subject: Mudde Pathetique (128.32.128.36 2999) and Player Killing
Organization: Bradley University
Date: 14 Oct 92 04:15:44 GMT


	A newbie came on to Mudde Pathetique, saw several people with
	killer flags in the who list, and then left exclaiming, "I'm
	not going to play here with these killers!"

	Well Mudde Pathetique is a wonderful Diku where killers and
	non-killers can reside without getting in each others hair.
	You're "born" a non-player killer (pk) and the only way you
	can become a player killer is by typing "playerkiller".
	Therefore, you don't have to worry about:
		
		being killed by other players
		being stripped of hard earned equipment and gold

	unless you're a pk.

	So if you're interested in a mud with unique areas, friendly
	people, cool immortals/wizards and want to have fun, come out
	to Mudde Pathetique (128.32.128.36 2999).

	Disclaimer:  My only association to M.P. is that I'm a happy
		     player.
		     Send all flames and negative comments to /dev/null.

Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
From: mohrc@CS.ORST.EDU (Craig Mohr)
Newsgroups: rec.games.mud.diku
Subject: Re: perilous realms????
Date: 10 Oct 92 19:21:53 GMT
Organization: Computer Science Dept., Oregon State University

In article <1992Oct10.170028.15166@oucsace.cs.ohiou.edu> acaldwel@bigbird.cs.ohiou.edu (Adam C. Caldwell) writes:
>>   can someone tell me if the number for perilous realms has changed?  I have
>>alot of building to do and i can't connect. all i get is...
>>
>>Trying....
>>
>>  untill i get timed out.  Some info on my problem would be great!
>
>Perilous Realms is now running at:
>   uhro.wosc.osshe.edu 2150
>   140.211.111.23 2150
>
>The problem is that the net connection is extremely flaky... Something
>about the router for wosc not working right....  There is no way to
>know when the problem will be fixed, all I can say is that its usually
>working on a weekday morning, and usually dies by the end of the day.

Ugh dont say that alc! No the connection has actually been working quite well
until the school had a power outtage and now whatever they did to fix it is 
screwed up. I am working on getting this problem resolved since i dont think
we need to pay for a net connection that drops like this.

Sorry for the inconvenience to my players I hope to have this fixed soon.

-Deth Boss of PR
Sysadmin for WOSC


>
>I wish things were better, but they aren't... *sigh*
>
>Alcanzar - Coding Imp of Perilous Realms
>The true Anti-Albanian ;)
From: widow@camelot.bradley.edu (Shaun Burnett)
Newsgroups: rec.games.mud.diku
Subject: Re: a question about TINTIN 3.0
Date: 9 Oct 92 03:42:56 GMT
Distribution: usa
Organization: Bradley University

In <BvtsJv.2Ay@acsu.buffalo.edu> v094lrtr@ubvmsb.cc.buffalo.edu (MENION LEAH) writes:


>3) this format isnt working for me:

>#alias fuz "#session b <address>;#read fuzz" (fuzz being the commando file)

>all i get is trying to connect...
>             <goes through my aliases>
>             connection closed
>             no session active

	Nope, it's Tintin.  I haven't tried this, but it should work
	based on what was written in the tintin.h file.  The following
	is in the tintin.h file.

/**************************************************************************/
/* Whenever TINTIN has written something to the screen, the program sends */
/* a CR/LF to the diku to force a new prompt to appear. You can have      */
/* TINTIN print it's own pseudo prompt instead.                           */
/**************************************************************************/
#define PSEUDO_PROMPT FALSE


	Setting PSEUDO_PROMPT to TRUE should solve the problem.


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
Newsgroups: rec.games.mud.diku
From: J_HARTY@unhh.unh.edu (<-----Anyone know how to get rid of that?)
Subject: perilous realms????
Organization: The Depths of Hell
Date: Sat, 10 Oct 1992 04:22:14 GMT
X-News-Reader: VMS NEWS 1.12



   can someone tell me if the number for perilous realms has changed?  I have
alot of building to do and i can't connect. all i get is...

Trying....

  untill i get timed out.  Some info on my problem would be great!

                                          Jackel-
From: chee@socrates.ucsf.edu (Michael W. Chee%Kollman)
Newsgroups: rec.games.mud.diku
Subject: my address...
Keywords: tintin source
Date: 15 Oct 92 08:04:48 GMT
Organization: UCSF Computer Graphics Lab

oops... forgot my address...


chee@soda.berkeley.edu 

much appreciated =)
Newsgroups: rec.games.mud.diku,rec.games.mud.admin
From: mohrc@storm.CS.ORST.EDU (Craig Mohr)
Subject: Mud Site Avaliable (to the right Diku/Possible LP)
Originator: mohrc@storm.CS.ORST.EDU
Organization: Computer Science Dept., Oregon State University
Date: Wed, 14 Oct 1992 03:15:13 GMT

Sigh.. our news poster is fried i hope this doesnt go out 4 times...

Attention Mud Site Hunters!
(Diku prefered LP possible with alot of convincing)

It seems i may have some room for a mud on one of my machines. It was 
originally promised to someone but it seems they may not want it 
(no one has replyed to my mail yet...) or are no longer there/trying 
to run a mud.

My Requirements:

You send me a VERY detailed description of your mud, what makes it great, 
how much memory you use, how much space you need and whatever else you think
I should know to convince me that I should let you run your mud on the 
machine.

I *DONT* want a person who is just starting a mud because they saw this 
post. I also dont want a person who constantly asks me for help,it is up
to YOU to run your mud. I will politely ask you to leave if this happens.

Info for you:

This will be on a 20 processor Sequent there will have to be some slight
modifications on your part to make the mud run well. I know it can be done
since there is already a mud running nicely on another of my machines.
This site is guarranteed for at least a year and possibly 2 UNLESS you 
screwup or you take up so much resources i cant do anything. You should
also know that at times you may have to deal with students doing class work.

I will choose what I think is the best mud from the replys I get. I will NOT
consider anything posted to this group instead of mailed to me. 
If the person I originally promised the machine to replys to me he will get 
the account.

mohrc@odin.wosc.osshe.edu or jacobs.cs.orst.edu
-Deth Boss of Perilous Realms
Newsgroups: rec.games.mud.diku
From: brumleve@gauss (Dan Brumleve)
Subject: Currency
Organization: University of Illinois at Urbana
Date: Fri, 9 Oct 1992 19:09:43 GMT
Keywords: currency armageddon


     I had an interesting idea for something I'm about to add to Armageddon:
different currencies.  It occured to me that finding the same type of
treasure everywhere is rather boring... Wouldn't it be interesting if
the lich you just slayed had a chest full of adamantium coins
depicting an ancient sorcerer-king of millenia past?  I almost
dismissed the idea as too memory-consuming (100 different currencies,
a large estimate, would take up a few extra megabytes of memory), but
I thought of another happy method that would probably SAVE memory
in the long run:

struct currency_data {
    byte type;
    int amount;

    struct currency_data *next;
};

     That structure would be put in the character data as a linked list,
and would take up less memory depending on how large a variety of coins
the player has.  In the player file (since it's binary) I would use a
similasr structure, but an array rather than a linked list.

     To make this even more interesting, I could also define different
monetary "systems".  For instance, the penny, nickel, dollar, etc, all
belong to the American system.  Similarily, the "bit" and the "obsidian
piece" would belong to the Allanaki system.  Shopkeepers would trade
only in one system, and would compute the lowest combination of coins
you have that is still above the price of the item.  Players would
be able to get change for "current" currency (from a thriving city)
in any other city, although they would be at a disadvantage...  A
Kragharian hralor might only be worth 8 Allanaki bits in Allanak, 
although the hralor might really be worth 3 times that much (2 obsidian
pieces).

     In addition to making the game much more interesting, it would also
make it much easier for would-be con-men ("I'll give you SEVEN hralor
for that little Suk-Krathi ceramic coin").  It might even be possible
to create some spells centered around it. *shrug*

-Jhalavar-

 
Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.admin,rec.games.mud.lp
From: okolbu@ifi.uio.no (Olav Kolbu)
Subject: Re: LpMudPC sources (that are running)
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Wed, 7 Oct 1992 18:03:26 GMT
Originator: okolbu@drott.ifi.uio.no


Well, you looked in the wrong place. The PC mud at alcazar is ancient. 
Instead, why don't you try lysator.liu.se in /pub/lpmud/msdos. There you
will find the PC binaries for LPmud 3.1.2, both compat and native mode.
(And the guy who converted them will answer your mail... :-) You shouldn't
have to mail him (me...) tho, as the readme-file is quite extensive.


				Olav

---------------------------------------=+=------------------------------------
Aragorn@NANVAENT (Administrator)       =+=      Olav Kolbu
130.159.220.8,3000                     =+=      okolbu@ifi.uio.no 
---------------------------------------=+=------------------------------------
        NO, THERE IS ONLY ME. THE _FINAL_ FRONTIER.             -Death
Xref: sparky rec.games.mud:9010 rec.games.mud.misc:866
From: spaterso@novell.com (Scott Paterson)
Newsgroups: rec.games.mud,rec.games.mud.misc
Subject: DikuMUD for NetWare
Date: 9 Oct 92 02:46:08 GMT
Article-I.D.: novell.1992Oct9.024608.21777
Organization: Novell Inc., San Jose, Califonia


Call me crazy, call me whatever, but I'm going to ask if
such a thing exists.  DikuMUD for NetWare?

*Smirk*
Xref: sparky rec.games.mud:9025 rec.games.mud.diku:621
From: bryant@netcom.com (Bryant Fong)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: Eltanin
Keywords: eltanin mud muds dikumud 
Date: 12 Oct 92 23:01:37 GMT
Followup-To: poster
Distribution: na
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

When is Eltanin coming back up?  I hear it's coming up this week or next.  Is   that true?  The new address will be antares.caltech.edu right?  Any news about  Eltanin will be appreciated..  Thanx.
Newsgroups: rec.games.mud.tiny
From: fihsu@athena.mit.edu (Hsu I-wei)
Subject: Re: NewDay
Organization: Massachusetts Institute of Technology
Date: Thu, 8 Oct 1992 23:03:20 GMT

In article <9210072342.AA02060@vtserf.cc.vt.edu> jfurr@vtssi.vt.EDU (Joel Furr) writes:
>      2) NewDay is home to the Center for enzie Research.  enzie is an
>            alternate form of life which derives energy from idling, and we
>            are studying him.
No, he gets his energy elsewhere. You haven't "studied" him well enough.

>The boss wizards of NewDay are:
>      Eos (site wizard #1)
>      Doran (site wizard #2)

Ah...  two bosses?  ;)

>------------------------------------------------------------------------------
>Joel Furr                                                   jfurr@vtssi.vt.edu
>------------------------------------------------------------------------------
>     Aphrodite   -  Chune  -  Crisis  -  Eddie  -  Fleur-de-Lis  -  grass
>  Igburyanki  -  KeyLime  -  littlewolf  -  Max  -  Mr. Kool-Aid  -  No-Neck
>                   Pearl  -  Rudolpho  -  Silence  -  Tycha
Hmmm...  :)

Francis


Newsgroups: rec.games.mud.tiny
From: jgm@ais.org (jim miller)
Subject: Re: FurryMUCK Pins Down Space Madness? :)
Organization: Ann Arbor Information Society -- West Lafayette Annex
Date: Thu, 15 Oct 1992 16:06:17 GMT


jfurr@vtssi.vt.edu (Joel Furr) writes:

>26) Kostchyevkov  Today -- FURRY LOGGING

>I went over to Space Madness earlier today for a while, sat and listened in
>their main hang out joint. Many of them just were shooting the breeze, but a
>few in particular were acting as if they had nothing better to do than bash
>furry and particular furries.      
>
>One of those is GROD. He was /quoting stuff, I realized quickly, REALTIME from
>a character in WCOP. Quoting, misquoting, and taking things in and out of 
>context to make all sorts of harmless statements seem perverse as hell, and 
>what he did with the !harmless statements is obvious. Anyhow, he was doing
>this much to the amusement of his compadres. He also called up some bits that
>were not realtime, so they must have been previously logged. 


Wait, is Kostchyevkov *sure* these were Space Madness people doing this?
This is *really* going to take some convincing.  Maybe if there were some
sort of *pattern* or *history* of this kind of thing happening.... let's
give them the benefit of the doubt, until we have *more* evidence that they
really act like the rib-nudging herd of alpha males of the mud world
portrayed here.


>I do not think he was necessarily the person who posted the logs to R.G.M.T.,
>but he might have been. He has the know how, the maliciousness, and the crude
>attitude.     


Whoa whoa whoa.  It may be that Kostchyevkov just doesn't appreciate the
subtle humor of misrepresenting and humiliating unwitting victims among
the safety of a group of friends.


-auzzie

-- 
"On a makeshift outboard canoe, Debbie sailed to New York, where she was soon
adopted by a nice upper-middle class Protestant family, who introduced her to
record producer Fred Zarr-- and the rest was history." -lafolle@ucscb.ucsc.edu
From: adam@media.mit.edu (Adam Glass)
Subject: Re: another plug for NewDay
Organization: MIT Media Laboratory
Distribution: usa
Date: Wed, 14 Oct 1992 23:10:42 GMT

jgm@ais.org (jim miller) writes:
> I'd like to stress that, additionally, NewDay is free of hostile
> dinos, pompous programmers, "Buchanan wannabes" (to quote a Furry),
> and most Space Madness players.

What fun could it possibly be?

> page dirque
> I don't know who dirque is.
> page rhodesia
> I don't know who rhodesia is.

Damn.  I gotta get out more.

HH
--
"Have no other curbs than your own tastes, no other laws than those of
 your own desires, no more morality than that of Nature herself."
                              -- Donatien Alphonse de Sade
Newsgroups: rec.games.mud.tiny
From: jgm@ais.org (jim miller)
Subject: Re: another plug for NewDay
Organization: Ann Arbor Information Society -- West Lafayette Annex
Date: Thu, 15 Oct 1992 01:59:09 GMT


fihsu@athena.mit.edu (Hsu I-wei) writes:

>In article <Bw4A9x.CpG@ais.org> jgm@ais.org (jim miller) writes:
>>
>>I'd like to stress that, additionally, NewDay is free of hostile dinos,
>>pompous programmers, "Buchanan wannabes" (to quote a Furry), and most
>>Space Madness players.
>
>Yeah, well too bad it's not free of you.

That was uncharitable, Francis!

A report on the good work done this afternoon:  
NewDay is now registered with the National Mudding Association as a
Space-Madness-free mud.  Look for the official seal (which is sort
of a cross between the International Biohazard Symbol and the
Dolphin-safe symbol you find on cans of tuna).

-enzie

-- 
"On a makeshift outboard canoe, Debbie sailed to New York, where she was soon
adopted by a nice upper-middle class Protestant family, who introduced her to
record producer Fred Zarr-- and the rest was history." -lafolle@ucscb.ucsc.edu