Organization: University of Maine System
Date: Thursday, 17 Dec 1992 10:42:41 EST
From: <GREESE@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud.lp
Subject: A mudlib for MudOS

The arches of Nightmare announce the primary release of the Nightmare
mudlib.  This is a mudlib meant to be used with MudOS 0.9.* drivers.
Now, those of you who have been looking for a useable MudOS mudlib need
look no further.  The Nightmare mudlib includes the following features

    intermud services: The Nightmare mudlib allows you to mail to players
    on other MudOS muds like Genocide, Cyberworld, TMI-2, and, of course,
    Nightmare, as well as other muds from your own mud.  In addition, you
    can hold conversations with players on other muds through intermud
    tell, and get finger info through the intermud finger.

    5 player classes: Fighters, mages, monks, clerics, and rogues.  Based
    upon the concept of adventuring people belonging to one of these five
    generalized life callings, with support for a system of wizard
    designed guilds to signify specialization.  A player chooses a race
    upon logging into the mud, which determines bonuses and penalties
    for the rolling of genetic based features (stats). The player's class
    determines what abilities he or she is able to specialize in and learn
    well over the course of a lifetime (skills).  This is done in such
    a manner with ample support documentation that it is left appearantly
    simple for the newbie player, while remaining complex enough to make
    adventuring more than every player maxing out their stats.  The theory
    behinfd our entire player system is that the object of mudding should
    not be to find th  best weapon on the mud, the best armour, max out
    your stats and hack and slash until you wiz.  It should instead be
    made in such a way that you play in a way that best fits your style.
    There is no one best thing for everyone with the Nightmare mudlib.
    Each player instead needs to come up with a mudding style that fits
    them best.

    unlimited player levels: The wizard/player dichotomy does not exist
    with the Nightmare mudlib.  Players may advance to any numeric level
    so long as they have the experience for that level.  At a certain
    level, players may choose for immortality, at which time they leave the
    game to code.

    security: Great security only MudOS based mudlibs can provide

    documentation: Detailed and thourough documentation on all aspects
    of LPC coding to help your wizzes get started on their castles.

    multiple currencies: This is easily changed if this is not your cup of tea,
    but Nightmare has five currencies based on "domains".  Higher level
    immortals who have proven their coding ability and creativity build
    domains which have a loose theme and a dominating currency.  All
    inexperienced immortals choose a domain elder under whom they code.
    Their area uses the currency of their domain.  A bank is provided in
    the mudlib to do currency conversions.


    inheritable pub keepers and shop keepers: No longer does each immortal
    have to churn out 400 lines of code to get a shop or a pub.  Instead,
    by inheriting the shopkeeper or pub keeper, 20 lines will get you a
    shop.  Added realism in that, when someone kills the shop keeper, you
    can't buy that great sword.

Coming in future modules:
    The developers of the Nightmare mudlib plan to be releasing modules
    in the future, which are a few files of code fully compatible with
    our present release to enhance the features of the mud. Coming
    are:

    ansi module: If you have players who have ansi terminals, they will
    love this.  Mudding in colour.  Different colours represent different
    things within the mud.  For example, one colour might represent
    weapons, one armours, and one magic items.  And, you can get an idea
    of a monsters relative health by its colour.

    updated player object: We plan to make a seeker, more effecient player
    object which can just replace the current player object without you
    having to make any modifications.

    further high_mortal support: A module of files to enhance the meaning
    of mudding beyond level 19.

    and many more...

Where to find the Nightmare mudlib 1.1:
    ftp orlith.bates.edu (134.181.1.12)
    login: anonymous

    password: email address
    make sure you are in binary mode!
    cd pub/muds/mudlibs
    get Nightmare.v1n1.tar.Z

Credits:
    first, thanks to the team that developed the original TMI 0.8.11
    mudlib.   Because they had coded so much that is needed in every
    mudlib for us (like ed), we were able to concentrate on the wider
    aspects of creating a mudlib.

    general:
    Bardoz Darkone Darkstar Descartes Flamme Fokker Forlock Hanse
    Melvaig Shadowwolf

    special:
    Melvaig: on the future ansi object
    Shadowwolf: banishing code and the driver
    Flamme: Class balancing
    Forlock: Security enforcement
    Darkone: Typo and bug checking
    Hanse: virtual rooms
    Descartes: party object

                           REMEMBER
You will be assimilated.
Resistence is futile.
Death is irrelevant.
From this time onward, you will service us.
We are Descartes of Borg.
17 december 1992