HDTenEightyP/NetNews huggingface dataset:
From: squid@carroll1.cc.edu (Craig C Schanning)
Newsgroups: rec.games.video.arcade
Subject: Re: why are arcade controls for lefties?!
Date: 2 Sep 92 02:48:25 GMT
Article-I.D.: carroll1.3298
Organization: Carroll College-Waukesha, WI

In article <jrennie.1b0a@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:
>In article <Bts9t8.7JD@iat.holonet.net>, wilsont@orac.holonet.net (Timothy
>Wilson) writes:
>>Does _anyone_ know why I can no longer go into an arcade and find a game
>>with the fire buttons on the left?!
>>
>>I'm really sick and tired of using my left hand on the joystick, my left hand
>>control is terrible.
>>
>>why did the switch over happen? i remember games with buttons on _both_ sides.
>>

Switch?  Most games I remember without buttons on both sides, have the
joystick on the left.  Donkey Kong, Defender, Front Line are an example
of three games I just pulled of the top of my head.  I am right-handed,
and perfer the joystick on the left.  Not becuase of the joystick, but
becuase of the buttons.  I can fire faster with my right hand, and am more
accurate at pressing the correct button at the right time (a la SFII).
Joystick control is easy.  I mean you have easy access to all directions,
button access is more difficult since most of us don't have 6 fingers
that fit on all 6 buttons.

What do you do when you play Smash TV, RoboTron, or Crazy Climber?  

What about home systems?  This generation of systems all 
are made with the joystick or paddle controller on the left.  Atari 
2600 type joysticks are about the only joysticks made that have
a joystick that was made to be controlled with the right hand.
Vectrex had left side joystick.  Though many of those systems had
"middle joysticks" (ColecoVision, 5200, Intellivison.)

Play Total Carnage for a while.  It will fix that left hand of yours.
paddle controller on the left.
-- 
***************************************************************
*          Craig Schanning - squid@carroll1.cc.edu            *
*    And the next thing you know,  ol' Jed's a millionaire    *
***************************************************************
From: mack@deci.cs.umn.edu (Dan Mack)
Newsgroups: rec.games.video.arcade
Subject: looking for 'diggers/omega race'
Summary: Wondering if anyone has seen these games or would like to sell
Keywords: diggers, spiders, dig, omega, mono
Date: 25 Aug 92 19:48:18 GMT
Organization: University of Minnesota

Has anyone seen Omega Race or Diggers in the midwest area?

 - Dan

--
-- -- -- --- --- --- ---- ----  ___  ---- ----- ----- ----- ------ ------ -----
Dan Mack (mack@cray.com)       / | \   	  "We're not hitchiking anymore... ..
Sun/SGI Resource Group         \/_\/           We're riding!"  -Commander Hoek
Cray Research, Eagan MN   ----- ----- ----- ---- ---- ---- --- --- --- -- -- --
Newsgroups: rec.games.video.arcade
From: kalex@dip.eecs.umich.edu (Ken Alexander)
Subject: Re: Mortal Kombat
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Wed, 26 Aug 1992 19:46:03 GMT

I've seen one person who can win Mortal Kombat on one quarter every time.
He uses Scorpion, and just does the same moves on every computer character
except Goro.  Here's how to do it:

Against non-Goro computer characters: 
  1. block the computer's opening move
  2. punchpunchpunchpunch (computer crouches and blocks)
  3. throw the rope (computer usually gets tangled; otherwise take hit, goto 2)
  4. uppercut
  5. the teleport thingie where he jumps across with a punch
  6. goto 2.
       
Against Goro:
  1. jump over him
  2. throw the rope as you land
  3. uppercut
  4. goto 1.
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video.arcade
Subject: Why do people like MORTAL KOMBAT? (was Re: Street Fighter II...)
Date: 3 Sep 1992 19:07:04 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <Bu0E4H.7Cq@usenet.ucs.indiana.edu> mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney) writes:
> [Stuff about SF2 computer "cheating" deleted]
>
>Mortal Kombat is so much better.  I saw it last night, and I was impressed.
>I'm not into this kind of game, but this one is fun to watch. When the
>player has to face the other direction, he turns.  When they do flips, they
>actually do it like a normal human would, in the confines of
>gravity.  It looks so much more realistic.

  Considering that the graphics are digitized (with a bit of cleaning-up), I
would hope they look realistic.  B-)

  I might as well take this opportunity to ask a question that's been bugging
me for a long time: Why do people like MORTAL KOMBAT?

  I finally saw this game last week, and because of the bandwidth it's been
generating on the net, gave it a shot. While the graphics are fantastic
(really fun to watch), I couldn't figure out the controls at all. I crouch
down, press low kick, and my character kicks upwards, towards the opponent's
center. Maybe I'm too used to SF2's simpler setup, but in MK I felt like I had
no control over my character.

  Does someone want to clue me in on what's up? Or is this a game where you
MUST learn the secret moves in order to do well? (If so, I'll pass; the only
reason I continue to play SF2 is that I can do well with the "basic" moves,
plus the fact that SF2 machines are really easy to find.  B-)

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video.arcade,misc.forsale,dc.forsale
From: robert@monster.saic.com (Robert W Mangum II)
Subject: Arcade Video Game FOR SALE *** $100 *** Armor Attack
Reply-To: robert@monster.saic.com.UUCP (Robert W Mangum II)
Organization: SAIC, McLean, VA
Distribution: dc
Date: Tue, 1 Sep 92 00:45:14 GMT


                                 FOR  SALE
                             Video Arcade Game
                       Armor Attack by Cinematronics
                                   $100


The playfield is a top view of a city with road and building areas defined.
Players (jeeps) and enemies (tanks) can only manuver on the roads, however
the enemy chopper can go over buildings and roads.  Players earn points by
shooting the enemies before before the enemies shoot them.  Solo play or
two player cooperative play.  This is a monochrome vector game.

The machine is in great shape and works perfectly.  The original operation
and maintenance manual is included.
 __________________________________     ____________________________________
(                                  )   (                                    \
 \   Robert W Mangum II           (_____)    Email:  robert@monster.saic.com \
  )  1005 Hertford Street          _____     Work:   (703) 318-4548           )
 /   Herndon, VA  22070           (     )    Home:   (703) 709-8022          /
(__________________________________)   (____________________________________/

Newsgroups: rec.games.video.arcade
From: robert@monster.saic.com (Robert W Mangum II)
Subject: Re: why are arcade controls for lefties?!
Reply-To: robert@monster.saic.com (Robert W Mangum II)
Organization: SAIC, McLean, VA
Date: Wed, 2 Sep 92 16:27:47 GMT

I think that many of you are missing a basic point.  When the joystick is
on the left, you don't use your left HAND to control it.  You use your left
ARM.  Your hand simply holds the joystick, a very simple operation.  It is
your arm which does all of the work.

I don't know about other right handed people, but my left arm seems to be
just as quick and coordinated as my right arm.  However, my left hand is
very slow and clumsy compared to my right hand.

Given 5 good fingers and 2 good arms the current setup makes the most since.
Except that it leaves out left handed people and right handed people who may
be different from me.
 __________________________________     ____________________________________
(                                  )   (                                    \
 \   Robert W Mangum II           (_____)    Email:  robert@monster.saic.com \
  )  1005 Hertford Street          _____     Work:   (703) 318-4548           )
 /   Herndon, VA  22070           (     )    Home:   (703) 709-8022          /
(__________________________________)   (____________________________________/
From: gt7932b@prism.gatech.EDU (Hunter Rose)
Newsgroups: rec.games.video.arcade
Subject: Re: Help needed: Neo/Geo "World Heros"
Date: 1 Sep 92 19:32:45 GMT
Distribution: na
Organization: Georgia Institute of Technology

In <1992Sep01.140718.7423@ncrcae.ColumbiaSC.NCR.COM> bcarl@ccscola.Columbia.NCR.COM (Brian Carl) writes:

>Also, any good general attack/defensive tips for Janne or Brocken (vs.
>computer or vs. player) would be appreciated.

	I've been playing Janne now.. Though now I'm getting bored with the
game..  But anyways..  With Janne theres a lot of things you can do..  If your
playing a human player you can do the _massively_ cheesy move of coming in with
a kick and then do a _lot_ of quick feet sweeps..  This will kill them..  Or
at least make 'em go dizzy so you can throw them..  This is only if they don't
block the first sweep..  You can do this to some extent with Dragon and you can
do the same thing with Brocken..  Against the computer it'll let you nail it 
three or maybe four times so what I do is jump in do a couple of quick sweeps
and then a big one which will knock down the computer (usually) and let you
get ready for the next move..  OR you could jump in and kick and while your
coming down hold the joystick down to charge up and do a few quick sweeps
followed by the long sword sweep..  Usually it will defend against this but
sometimes it won't..  Also if your playing a human and they keep throwing those
damn stars you can usually slide all the way across the screen and knock 'em
down...  Though this takes a LOT of timing..  I got killed in so many games 
trying to time it right..  If ya have any other questions on her just drop
me a line..  Later..


-- 
Sanjay "Hunter Rose" Parekh           "Never put off till tomorrow what
P.O. Box 37932                                        you can avoid altogether."
Ga. Inst. of Tech. Atlanta, Ga 30332  "Dare to be average."
Internet: gt7932b@prism.gatech.edu    "I'm about as lucky as roadkill..." - Me
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal combat
From: <KINGSLEY@NDSUVM1.BITNET>
Date: Wednesday, 2 Sep 1992 16:18:03 CDT
Distribution: na
Organization: North Dakota Higher Education Computer Network

Please send a list of the moves to me too.  We just got one in the student
union today, And I spent mondo $.25's on it, and the only special move I
know is Johnny Cage's splits-hit-the-guy-in-the-nards move.
Newsgroups: rec.games.video.arcade
From: jefft@athena.mit.edu (Jeff Tang)
Subject: Re: why are arcade controls for lefties?!
Organization: Massachusetts Institute of Technology
Date: Wed, 2 Sep 1992 20:39:52 GMT

Until the advent of games like  SF2, fine control for the joystick really
isn't necessary.   
--
Jeff Tang
jefft@athena.mit.edu
Newsgroups: rec.games.video.arcade
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: Re: why are arcade controls for lefties?!
Reply-To: woodcock@sdf.lonestar.org
Organization: Bell-Northern Research, Richardson, Tx
Date: Mon, 31 Aug 1992 13:54:19 GMT

In article <Bts9t8.7JD@iat.holonet.net>, wilsont@orac.holonet.net (Timothy Wilson) writes:
|> Does _anyone_ know why I can no longer go into an arcade and find a game
|> with the fire buttons on the left?!
|> 
|> why did the switch happen? I remember games with buttons on _both_ sides.

I believe this trend started with Defender and is due to the designers
assuming you will want to use your dominant hand for the most complicated
half of the controls (which in Defender and many modern games like
S**tFighter2 is the buttons).  Haven't you ever noticed that you tend to
carry all your heavy stuff in your submissive hand (luggage, etc) and keep
your dominant hand free for the dexterious tasks (like opening doors)?  Go
to a mirror and do your best Schwarzenegger (sp?) impression and look at
your arms.  I can almost guarantee you that your submissive arm is bigger
because of this unconscious bias.  You must agree that most modern games
rely more on well timed button presses than on directional control and this
is why the buttons are on the right side.

Check out Vol.1#1 of Electronic Games (on the stand now) which includes a
very well though out article about the implications of the Nintendo
"joypad" (how it changed videogames forever).  It discusses this very same
subject and has some great points.  BTW, this is an *EXCELLENT* magazine; I
am going to try to switch my remaining EGM issues over to this one!  FINALY
a VG magazine targeting adults!!!  Go out and buy one and be heard!

P.S. Please excuse me for using the SF-word earlier; I will go to
confession and I promise not to let it happen again.  I think I am nauseous
over it :{
-- 
THANX...Gregg   woodcock@sdf.lonestar.org   bn202@cleveland.freenet.edu
ESN 444   day 214.684.7380   night 214.530.2495   *I buy used Vectrex stuff!*
From: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
Newsgroups: rec.games.video.arcade
Subject: HELP!!! Game called PHOBIA driving me nuts
Date: 4 Sep 1992 03:13:56 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
NNTP-Posting-Host: hela.ins.cwru.edu


this game is absolutely impossible to do. anyone with any advice, cheats
hecks, anything whatsoever, please please please please help me!!!!!

Thanks in advance
-- 

-------------------------------------------------------------------------------
S. Erick Shammas {:-)  |  bb693@cleveland.Freenet.Edu  |  Laughter is like
                       |  shammas@ecn.purdue.edu       |  medicine to the heart
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: rec.games.video.arcade
Subject: Re: Neo-Geo game "World Heroes"
Date: 29 Aug 92 01:55:20 GMT
Organization: BBS

Well, another cheap move (that I like to use) is, playing Dragon, just do the
'Hundred Hands' move the whole time.  This works great against human opponents
because the are scared to do anything to you
Newsgroups: rec.games.video.arcade
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Smash TV price
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Thu, 27 Aug 1992 19:35:27 GMT

In article <1992Aug27.183711.22533@ee.eng.ohio-state.edu> fwilson@rhine.eng.ohio-state.edu (Fred Wilson) writes:
>Used Smash TV boards go for $495 on my price list.
>
>Not sure about what a cabinet would cost.
>
>Of course in a few weeks you could get a Mach 4 to play it on :).

What is a Mach 4?

-- 
Michael Wang
mmwang@adobe.com
Newsgroups: rec.games.video.arcade
From: wilsont@orac.holonet.net (Timothy Wilson)
Subject: why are arcade controls for lefties?!
Organization: HoloNet (BBS: 510-704-1058)
Date: Sun, 30 Aug 1992 06:24:44 GMT

Does _anyone_ know why I can no longer go into an arcade and find a game
with the fire buttons on the left?!

I'm really sick and tired of using my left hand on the joystick, my left hand
control is terrible.

why did the switch over happen? i remember games with buttons on _both_ sides.

a sensible explaination would be appreciated!

Thanks!
any new games with righthand joysticks?

Timothy---
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: Smash Tv
Summary: aggghhhhhh
Date: 26 Aug 92 02:07:11 GMT
Organization: U of Arizona CS Dept, Tucson


   Well I finally went down to the local friendly arcade to play Smash
Tv (to try all those hints) I couldn't event get to mutoid man! The
arcade must have had the game all the way up, I know Robotron is maxed
out.

   Anyways, In the past whenever I've played ol mr MC says something
to the effect of GooooD Luck, Youuuuuu'll neeeeed it.
Well once today he said somthing entirely different. What else does
he say after the first screen?
 
Chris
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: Re: why are arcade controls for lefties?!
Summary: more on control
Date: 2 Sep 92 08:52:38 GMT
Organization: U of Arizona CS Dept, Tucson


    Joystick control versus button control..
I just finished reading the article in (EM?) and they were pointing
out that all along joysticks were left hand sticks, and that with
todays controllers (ala FS II, and SNES joyCONTROLLER) the games are
being made more for (I think it was LEFT) brained people. Anyways they
talked about the evolution of joysticks for the home. And I started
thing, sheez I don't remeber my button being on the left. (of course I
still have my old Atari Joystick)
 
Well The Atari joystick was made for right handed people, to be held
in the left hand, and controlled with the right. The button was placed
on the left so the left thumb could fire. Ok, I'm right handed and I
alway thought this was just plain dumb. I could never fire fast
enough, and firing was always more important. I remeber times sticking
the stick underneath my chin, holding it with my left hand and
hammering the button with my right. (just goes to show it doesn't take
much to control that 8 directional stick)
 
What I did to solve my problem, was to take a 1 foot sqaure piece of
wood, cut a small square in the center, ram the joystick into the
hole. I could now set the entire thing on my lap. Use my LEFT hand to
control the stick, and my right to fire!
 
Todays SNES joy CONTROLLER (did you know that Nintendo doesn't allow
you to say joystick?) is not pad, but I don't like the crosshair, the
joy sticks are much better....
 
Ok, ok, ok, I know this whole thing dealt with home systems, but hey
joysticks are a part of our life. And this was just the easiest way to
talk about them.
 
Chris

Newsgroups: rec.games.video.arcade
From: rhp@inel.gov (Robert Powell)
Subject: Re: Crazy Climber (buildings)
Reply-To: rhp@inel.gov
Organization: Idaho National Engineering Laboratory, Idaho Falls, Idaho
Distribution: na
Date: Mon, 31 Aug 92 20:32:44 GMT

Jeff Tang wrote:
> This was a great game.  I once actually made it all the way through the
> last (5th?) building.  You just start over on the first one again.

The fourth building is the 'last' one.  Then it cycles back to the first one,  
but your score keeps going.  I worked at an arcade while in high school, and  
would play Crazy Climber after hours.  I can't remember how far I got then, but  
lately I've been able to get to the 'sixth' (4+2) building.

-=-=-=-=-=-=- Idaho National Engineering Laboratory -=-=-=-=-=-=-
Robert H. Powell    rhp@inel.gov (NeXT Mail OK)    (208) 525-5553
========== long legal disclaimer follows, press n to skip ===========

Neither the United States Government or the Idaho National Engineering
Laboratory or any of their employees, makes any warranty, whatsoever,
implied, or assumes any legal liability or responsibility regarding any
information, disclosed, or represents that its use would not infringe
privately owned rights.  No specific reference constitutes or implies
endorsement, recommendation, or favoring by the United States
Government or the Idaho National Engineering Laboratory.  The views and
opinions expressed herein do not necessarily reflect those of the
United States Government or the Idaho National Engineering Laboratory,
and shall not be used for advertising or product endorsement purposes.
Newsgroups: rec.games.video.arcade
From: jtaylor@seq.uncwil.edu (J.T.)
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Organization: Univ. of North Carolina @ Wilmington
Date: Wed, 2 Sep 1992 23:52:14 GMT

elf@titan.ucc.umass.edu (Wanderer) writes:

>jefft@athena.mit.edu (Jeff Tang) writes:
>>
>>It does cheat in that it executes moves that no homan could possible do.
>>--
>>Jeff Tang
>>jefft@athena.mit.edu

>what it does do is what I call "scanning"

>it reads the humans move, and then counters it. often so fast that
>the human's move never even shows up as happening, beause the computer
>scanned the move internally, w/o waiting until the move appears on the
>screen. Often this has the effect of you pressing a button, and then
>taking damage. makes you want to not press any buttons.

>I think this *is* cheating, the computer should be forced to wait until
>the move shows up on the screen just like a human user would.

>*--*
>the Elf

the cheating that the computer does, pisses me also...but face it
...if it played by the rules, then it would be too easy to beat,
it has to cheat to give you a challenge...else once you got decent
at the game, you'd win every time...no more challenge.  As is,
it still has a chance of beating ANYBODY..no matter how good they
are.
but sometimes I agree...it goes too far.
J.T.

Newsgroups: rec.games.video.arcade
From: elf@titan.ucc.umass.edu (Wanderer)
Subject: Re: Mortal Kombat - VERSION 2 ... "Oh No!"
Organization: the Elves of Briton
Date: Fri, 28 Aug 1992 21:30:56 GMT

rhett@max.u.washington.edu writes:
>
>      That's RIGHT! Mortal Kombat VERSION 2 has found it's way into
>      my local arcade!!!
>
>      What's the big difference? 
>      Everything!
>
>      Ok, not everything, but here are the most notable ones:
>
>      On the player selection screen, the player one box has a number 1
>      inside it, and the player 2 box has a 2 in it. Now BOTH players
>      can be the SAME GUY! You look the same, except for player two 
>      being slightly darker.

You can do this with the version I have.

>      Goro doesn't shoot purple rings like Sonya now... He shoots these
>      big green globs... sort of like Johnny Cage's, but about 3 times
>      the size. They hurt too. 

Goro doesn't shootanything in the version I use. Nothing at all.

>      The old man uses his changeling abilities to MUCH better advantage.
>      If you jump at him, he usually turns into Raiden and teleports away.
>      He'll do this over & over...real annoying...sometimes he'll Superman
>      you, then turn into Goro (while you are in the corner!).
>      When the old fart dies, all the characters come flying out of his
>      body and fall to the ground.

This sounds like my version too.

>      The computer is smarter, meaner, and has ESP.
>      Ex. When I'm Scorpion, 90% of the time that I teleport, the computer
>          bad guy will get an attack off back at me before I can hit him.
>          (Usually a missle attack as I emerge from the other side of the
>          screen.)

Yep, same here.

>          The computer doen't fall for the LOW PUNCHpunchpunch SPECIAL ATTACK
>          bullshit anymore...

You mean it does on the old version? Shoot, you had it so easy!

>      The only easier thing I found was on Goro...If you can get the lead
>      on him, walk in and start LOW PUNCHING him repeatedly. He will block
>      for the whole rest of the round, time will run out, and you will
>      get the win...you just have to be able to tap that button for 90
>      secs...HA HA HA!

Hmmm, that I don't know about.

Sounds like the machines I have here are version 2's except for Goro shooting
junk. And we have two of them now, finally lowered the price to 50c start
25c continue, I was getting sick of the 50c for continue.


Newsgroups: rec.games.video.arcade