HDTenEightyP/NetNews huggingface dataset:
From: Steve.Zwanger@bbs.oit.unc.edu (Steve Zwanger)
Subject: Re: JUNTA - help please
Organization: Extended Bulletin Board Service
Date: Fri, 28 Aug 1992 21:07:52 GMT

In article <1992Aug26.193927.11707@muddcs.claremont.edu> kaydin@jarthur.claremont.edu (puck) writes:
>In article <BtLInu.252@acsu.buffalo.edu> v077mdph@ubvmsb.cc.buffalo.edu (John of Gaunt) writes:
>>
>>	Yes and no.  The President can draw more than eight notes.  Even if you
>>know how many he keeps, you still don't know how much money that is.  If the
>>President stays President, he usually does so by keeping less money than he
>>gives to anybody else.  If you're always El Presidente, you should lose.
>
>   I must have been playing wrong, then :)  ...the last three games, 
>I *won* by being El Presidente for the whole game (or, in the last case,
><almost> the whole game).
>
>   The key comes in *appearing* to give out all the money.  For example,
>if you have a couple 1 MP bills in your pocket, a little sleight of hand
>may switch them for the 2's and 3's in the budget draw.

    I don't have a copy of the rules, but aren't these 2 strategies
(taking more than 8 bills, switching bills) considered cheating? My group
used neither, and usually the player who won was or had been El Prez.
The key is that as El Prez, you can skim. (see #2, below)

>   1.  Favor one other player at a time.  Give the player lots of money,
>overtly or covertly.  Then, at an appropriate time, give the player
>*secretly* lots of money.  The player, inevitably, heads for the bank,
>thinking no one else knows that he's rich.  Of course, you have sold
>the information of his richness to someone else for half the assasination
>take.

Our group played in a circle, never leaving the room, so passing secret
information (or money) would have been obvious.

>   2.  Skim a little bit from every operation, rather than big bunches at 
>once.  Make sure everyone considers you poor...1 or 2 MP at most.  Keep 
>slipping this in the bank (no one will shoot you for a lousy 1 MP) and, by 
>the end, you'll have more than the ones who run to the bank with lots,
>and miss.  Especially if, following rule 1, you skim some from every 
>successful assasination.

Absolutely! The big advantage of being El Presidente is that you can skim.
Keep two 3's and say they're 1's. Go to the bank frequently, if not every
turn. And keep the Minister on your side.

Steve

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: lang@hpfcso.FC.HP.COM (John J. Lang)
Date: Thu, 27 Aug 1992 23:34:24 GMT
Subject: Re: Strategic Fantasy Battle Simulator
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.board

There is an out of print game called 'Beastlord' by Yaquinto (also out
of business).  You might be able to find it in a used games catelog.
It is a fantasy game that has a strategic and tactical version.  If
you wanted to you could also fight the strategic battles on the tactical
map (though the game would be much longer).  I think it is a good game,
though doesn't have much depth.

John Lang
Newsgroups: rec.games.board
From: steve@uswmrg.mrg.uswest.com (Steven Martin)
Subject: Re: Flat Top
XXXDate: Tue, 25 Aug 92 23:55:13 GMT
XUserAgent: Nuntius v1.1.1d9
XXXMessageID: <A6C0167140010642@steve_martin.mrg.uswest.com>
Organization: U S WEST, MRG
NntpPostingHost: steve_martin.mrg.uswest.com
Distribution: usa
Date: 25 Aug 92 22:52:57 GMT

In article <1992Aug25.145608.6912@newshost.unh.edu> Stephen J Kenny,
sjk@kepler.unh.edu writes:
>For YEARS now, I've had Flat Top sitting on my shelf, counters
>seperated, rules read and (somewhat) digested.
>But I've never played it. Can't seem to find opponents in
>my area.
>Has anyone played this game, and can you tell me how it went?
>(It seems fairly complex, but no more so than, say, ASL).

Flat Top is one of my favorite games. I have run countless (ok maybe
10 or so) blind judged games and it is a constant hit at conventions.
It is quite complex, but once you have played most of the mechanics
make good sense and you can play a typical game in a single day (all
day!) This is not a short game, but many of the shorter scenarios
are very worthwhile. If you like tense games (wondering where the
enemy is, waiting, preparing, searching, waiting some more) this game
is for you!

To really get in the mood read 'The Big E.' Great book about the
Enterprise during WWII.

      _/_/_/   _/
     _/       _/
    _/     _/_/_/  _/_/_/  _/  _/  _/_/_/
   _/_/_/   _/    _/  _/  _/  _/  _/  _/
      _/   _/    _/_/_/  _/  _/  _/_/_/
     _/   _/    _/       _/_/   _/        Steve Martin
_/_/_/   _/    _/_/_/    _/    _/_/_/     steve@uswmrg.mrg.uswest.com

"The strongest reason for the people to retain the right to keep and
 bear arms is, as a last resort, to protect themselves against 
 tyranny in government."  Thomas Jefferson
Newsgroups: rec.games.board
From: Jesse.Taylor@bbs.oit.unc.edu (Jesse Taylor)
Subject: Re: Axis and Allies
Organization: Extended Bulletin Board Service
Date: Thu, 27 Aug 1992 22:16:09 GMT

In article <byafuso.714942175@athena> byafuso@athena.qualcomm.com (Byron Yafuso) writes:
>What's a good first move for Russia?  The obvious thing, which I did, was 
>to attack Germany and take that first weaker territory with superior numbers.
>Then Germany came back on its first move and started an advance toward the
>Russian capital that I was unable to stop.  Is it better for Russia to lay
>back for the first turn?
	Yeah. Russia's continued presence is what keeps Britain safe. If
you weaken yourself enough there, the Germans can beat up Britain and you
can stop 'em. Good starting tactic for Russia is to keep defensive,
building infantry. (They're cheap, they're tough, they're...EXPENDABLE!)
Once you have enough infantry to feel safe, build some armor units. Box
Germany in. Of course, if the US can't keep Japan busy, you may not be
able to concentrate on one front... Aren't round planets wonderful? :)

>Also, (I couldn't find a specific answer to this in the rules) does the whole
>attacking land force have to end the turn in a conquered territory, or can you
>choose which units end up there?  If that's the case, you can't use all the
>units in a territory to attack an adjacent territory without leaving the
>original territory undefended?
	I think they do have to, but I could be wrong... The tactic to use
to get around this is to take first one territory with part of your force,
mainly infantry, then (because armor has two moves), you can blitz across
there with your armor and take yet another territory that turn, although
your armor will be vulnerable to a counterattack...

>Any help from you A&A veterans will be appreciated.
	I'm hardly a "veteran" of A&A, since my dog ate all the infantry
counters and part of the board while we were in the kitchen getting a
drink... "Bad dog!" "It *ATE* Europe!!!" "Stupid @#$&%& Dog!! Do you know
how much that cost?!" {Not much, you twit}, the dog replies...

>Byron

JT

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: prj91@ecs.soton.ac.uk (Paul James)
Newsgroups: rec.games.board
Subject: Re: FAQ required
Date: 27 Aug 92 11:34:27 GMT
Originator: prj91@spenser

In <26AUG199213303933@stars.gsfc.nasa.gov> colorado@stars.gsfc.nasa.gov (Martin Snow) writes:

>I agree that a FAQ would be very useful for rec.games.board, if for nothing
>else than to make readers aware of the many mailing lists that already
>exist for the discussion of specific games.  Besides the "well known"
>Cosmic Encounter list, there are also lists for ASL, Diplomacy, and a more
>general "Conflict Simulation" list.  I'm not sure, but I think there's also
>a SFB list.  Are there others?

>Martin Snow

I don't know a think about these mailing lists, but I'll be happy to
maintain a FAQ if people tell me what they want in it.
================================================================================
Paul James                                  ____________________
prj91@ecs.soton.ac.uk                      /  __________________O
kraken@mail.soton.ac.uk                   /  /|________________
                                         /  /_/________________O
"Beware the many tentacled one."        /_____________________
                                       |______________________O
Newsgroups: rec.games.board
From: saint@nora.dei.unipd.it (Gian_Uberto Lauri 228495)
Subject: Re: BTECH: LAM fans out there?
Organization: Universita' di Padova, Italia
Date: Wed, 26 Aug 1992 07:18:28 GMT

In article <1992Aug12.143933.1752@HQ.Ileaf.COM> hal@HQ.Ileaf.COM (Hal Wadleigh) writes:
>Around here, we treat LAMs in AirMech mode as if they were aero atmospherics.
>Their flexibility is good for a campaign game, but the repair and support
>costs mean that they should be a small part of your overall force.
>
>They DO tend to be active all over.  They can reinforce the aerospace fighters,
>fly ground support, or unbuckle on the ground and fight as mechs.  All that
>flexibility has its cost, though.  They don't do ANY of those things as well
>as the single-purpose units.
>

Eridani Light Horse had in 3025 a little more than a company of LAMs
in 3 regiments. In the Airmech mode they are like vtols. To get an
idea of Airmech capability give a look to the first ~30 episodes of
Robotech or to the movie 'Macross - do you remember love ?'.

o   oooooo	Gian Uberto Lauri	
      o    o	saint@alessia.dei.unipd.it
     o o

Newsgroups: rec.games.board
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: 1rst draft of the FAQ/introduction to the group
Keywords: FAQ
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Mon, 31 Aug 1992 17:16:22 GMT

In article <1992Aug31.091245.10777@zooid.guild.org> Ross Ridge <ross@zooid.guild.org> writes:
>ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
>>3) the "C" key is a good thing.  If you make a dumb mistake in a posting,
>>accidentally cross post it, or accidentally post two copies, cancel
>>bad/extraneous ones.  Do this by hitting "C" while reading your own post.
>
>Far too newsreader specific.  Not all newsreaders let you cancel
>articles with the "C" key.

Ok.  This paragraph dies.

[list-o-mailing lists deleted]

Thanks for the list - I'll put 'em in.

>>Threaded News Readers
>
>>How to use a Killfile
>
>>How to use the "Distribution :" feature
>
>I don't really think this group is the place to answer these questions.
>
>							Ross Ridge

I've been getting mixed opinions about this.  Any other comments?

The almost final draft is nearly ready.  Watch for it in the next couple of
days, then hopefully we can go on autopiliot and get back to talking about
games.

	Alec

Newsgroups: rec.games.board
From: mfh@cbnewsb.cb.att.com (mitchell.hansinger)
Subject: ***  GAMES FOR SALE  ***
Organization: AT&T
Distribution: na
Date: Thu, 3 Sep 1992 13:45:38 GMT


Chauvinist Pigs -- The game that finally resolves the battle of the sexes.  $15

Sweet Revenge -- A jigsaw puzzle mystery.  Read story, assemble puzzle, find 
		 clues, solve mystery.  $5


Shipping will be $3.

Please email me direct if you are interested.


Thanks,

-Mitchel
Newsgroups: rec.games.board
From: skenny@pico.engr.mun.ca (Shawn Kenny)
Subject: Re: Axis and Allies
Organization: Memorial University of Newfoundland
Date: Thu, 27 Aug 1992 15:49:22 GMT

Jesse.Taylor@bbs.oit.unc.edu (Jesse Taylor) writes:

>In article <1992Aug26.222609.7976@cco.caltech.edu> keith@cco.caltech.edu (Keith Allan Schneider) writes:
>>Jesse.Taylor@bbs.oit.unc.edu (Jesse Taylor) writes:
>>>In article <26AUG199213525529@zeus.tamu.edu> mrh0631@zeus.tamu.edu (Mark Hesidence) writes:
>>>>2.  It seems kind of pointless for Japan to do any thing but attack
>>>>    Russia.  (exept for the inital pearl harbor attack to kill the
>>>>    U.S. fleet)   Is this what most players do?
>>>	Nope. In one game I was in, Japan attacked (and captured) the west
>>>coast of the US. And held it for about three turns until the Axis made a
>>>critical blunder. They did destroy Russia utterly though.
>>
>>Well, the US player must've been pretty thick to let you do that.  I mean,
>>as soon as Japan build enough transports to threaten the coast, the US 
>>can just build some guys on the west coast.  I mean, you can see such
>>a Japanese attck coming far in advance.
>	Hey! Watch it! *I* was the US player! :)
>	No, but really... I thought I had everthing tied up... I shoulda
>known not to let the Axis' best die-roller oversee that battle... Sheesh. :)

Yep. The time whcih is required to mount an attack on the US west coast
is enough such that the US Player should be able to cope with the
threat.


>>No, I think probably the best thing for Japan to do is to work on Russia.

Yep, I agree if Japan and Germany can pound Russia into submission
before the US can be of any real threat then the Axis have half a
chance. Naturally, the Germans have other concerns as well.
--
=================================
skenny@pico.engr.mun.ca
St. John's, NF, CANADA
"Have a touton or do without'n !"
Newsgroups: rec.games.board,rec.games.frp
From: ins769v@lindblat.cc.monash.edu.au (Veltyen)
Subject: Re: BattleTech MechEditor -- Whatta Piece of Work!
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Mon, 31 Aug 1992 23:44:35 GMT

Chris Meadows (cmeadows@nyx.cs.du.edu) wrote:
: 
: I just FTPed version 3.30 of the MechEditor from wuarchive.wustl.edu
: (directory \pub\MSDOS_UPLOADS).  All I can say is "Wow!"  It's 
: amazing!  It actually makes it EASY to design 'Mechs!  I've designed
: about ten or twenty already.
: 
: The only problem with it is that it won't print to an ascii file on 
: disk for some reason--it says something is wrong with the printer.
: Oh well.
 
Had the same problem, it seems to check for a printer _even_ if you are 
dumping to a file. It wont dump to a file unless there is a printer connected.
Easily fixed just turn on your printer. Of course if you dont have a printer
it stuffs you up.

: Kudos to the program's designer (can't remember his name) for such
: a great game utility!

Yeah it is.
 
: ---Chris Meadows

-Veltyen

Newsgroups: rec.games.board
From: duelge@schaefer.math.wisc.edu (Jason Duelge)
Subject: Titan
Reply-To: duelge@schaefer.UUCP (Jason Duelge)
Organization: Univ. of Wisconsin Dept. of Mathematics
Date: Sun, 30 Aug 92 17:57:20 GMT

  I recently discovered the world of Titan, and am engrossed with
the game.  I've not played many games yet ( <10 ) but i have
some questions :
1.  What is the ideal number of players?  Two seems to work out fine,
but with 3 the player that gets a kill seems to win easily.
2.  Only the winner in an engagement gets victory points.  While this
is the book rule, we have considered a home rule where the loser gets
half the victory points of the creatures he killed.  Has anyone tried
something like this?
3.  In the games played so far, none of the more powerful creatures
have seen any action.  No Serpents, Dragons, Hydras, Giants or Colossus'
have been acquired.  Is it common for these creatures to find their
ways into armies?  We haven't tried TitanPlus, but assume it alleviates
this problem (at the cost of a potentially shorter game).
4.  Are there any interesting home rules that have been developed?  Is
there a way to play by mail?

Please email replies ...

Jason
From: kaydin@jarthur.claremont.edu (puck)
Newsgroups: rec.games.board
Subject: Re: JUNTA - help please
Date: 29 Aug 92 01:02:31 GMT
Organization: Forest of Satyrs, City of Vampires, the wilds.

In article <1992Aug28.210752.5210@samba.oit.unc.edu> Steve.Zwanger@bbs.oit.unc.edu (Steve Zwanger) writes:

>    I don't have a copy of the rules, but aren't these 2 strategies
>(taking more than 8 bills, switching bills) considered cheating? My group
>used neither, and usually the player who won was or had been El Prez.
>The key is that as El Prez, you can skim. (see #2, below)

>Steve

   The first (taking more than 8 bills) IS illegal...perhaps the original
poster meant ``Pretend that you get only 8 MP,'' in which case the
strategy makes sense.

    As for the second part, consider:

    You may pass out part of your budget from your money in pocket.
If you drew eight '2's for the budget, and have four '1's in your
hand, you have twelve bills from which to propose a budget.  Which
of those twelve bills you have showing as the budget draw is *YOUR*
business.
    Unless, of course, someone plays a card or otherwise does something
to force you to reveal or hand over the contents of the ``true'' 
budget draw.  In this case, you must restore the original budget before
showing or handing over the bills.

--kerim



  
-- 
 ``Much of what is greatest in human     |kaydin@jarthur.claremont.edu
 achievement involves some element of    |kaydin@hmcvax.bitnet
 intoxication.''                         |!uunet!muddcs!jarthur!kaydin
                   --Bertrand Russell    |or send mail by W.A.S.T.E.
Newsgroups: rec.games.board
Subject: Re: Advanced Third Reich Question
From: demon@desire.wright.edu (Stupendous Man)
Date: 31 Aug 92 15:18:34 EST
Distribution: world
Organization: Demonic Possesions, Inc.

In article <14675@mindlink.bc.ca>, Bruce_Harper@mindlink.bc.ca (Bruce Harper) writes:
> Does anyone who is familiar with Adavnced Third Reich have an opinion
> concerning the following question:
> 
> 23.2, 29.552, 31.2:  Do exploiting Axis armor units lose
> their automatic supply status after a Russian Winter die
> roll of "5" or "6"?
> 
> In the next day or two I will have to make a ruling on this question, but I
> thought it might be held to see if there is agreement on what the answer should
> be.
> 
> Post replies on the net.

	This probably won't make it in time but...

	I would think that since the armor has already exploited, and then the
die roll occurs, that the tank units had exploited based on previous
conditions.  I wouldn't place them out of supply, but rather in limited supply.
That is, they have to "make do" until re-supplied.

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
Newsgroups: rec.games.board,news.groups
From: colorado@stars.gsfc.nasa.gov (Martin Snow)
Newsgroups: rec.games.board
Subject: FAQ required
Date: 26 Aug 92 17:30:00 GMT
Organization: NASA/GSFC-Laboratory for Astronomy and Solar Physics
News-Software: VAX/VMS VNEWS 1.4-b1

I agree that a FAQ would be very useful for rec.games.board, if for nothing
else than to make readers aware of the many mailing lists that already
exist for the discussion of specific games.  Besides the "well known"
Cosmic Encounter list, there are also lists for ASL, Diplomacy, and a more
general "Conflict Simulation" list.  I'm not sure, but I think there's also
a SFB list.  Are there others?

Martin Snow

snow@lyrae.dnet.nasa.gov
snow@cololasp.bitnet
msnow%cygnus@vaxf.colorado.edu
Newsgroups: rec.games.board
From: elm4252@zeus.tamu.edu (MOORE, ERIC LEE)
Subject: BTECH-Poser Repost
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Mon, 31 Aug 1992 20:46:00 GMT


Hello again.  The replies were not forth coming with a question
that I had posted some time ago.  My question involves the 
LB-Xs.  The Compendium states that you roll on the missile-to-hit
table to see how many missiles hit.  Ohkay so far.  Missiles fired
from a hex adjacent a building need not roll on the table because
every missile hits if the to hit roll is made.  Ohkay.

Now the bajillion dollar question.


Do all of the LB-X cluster shot work in the same way?


This could have a VERY big repercussion(?) on certain scenerios.
Grounded Dropships are considered to be a Level 4 building.
I had redesigned StarLeague Rifleman armed with 2 LB-Xs each.
I managed to sneak them around a battle and into a city where
a Clan Union was sitting.  With a combination of luck and a
little bit of strafing from an AeroFighter, i managed to walk
up and start unloading my mechs on the DropShip.  After ruling
that the missile table worked for LB-Xs the same as missiles, one
round of 40 to-hit-location rolls, the DropShip was not happy.
After two more rounds, the thrust was gone, the weapons on that
side were gone, and the targeting computer had taken a hit that
stopped it for that combat.  

So what say all of you out there?

                                        Mok

a.k.a.  Mjr Kessel
        CMDR 537th Heavy Company
        (2nd Company on the horizon...<WHOA Salvage>..)
        Mercs employed by Federats

        How can you expect to outwit a maniacal genius on an
        empty tummy?   
                                        -Eve
                                         Mann and Machine


Xref: sparky rec.games.board:8272 news.groups:17181
From: eychaner@suncub.bbso.caltech.edu (Another casualty of applied metaphysics)
Newsgroups: rec.games.board,news.groups
Subject: Re: rec.games.abstract (Re: rec.games.strategic controversy)
Date: 26 Aug 92 19:43:38 GMT
Reply-To: eychaner@suncub.bbso.caltech.edu
Organization: Big Bear Solar Observatory, Caltech

neilb@scs.leeds.ac.uk (Neil Bowers) writes:
>mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner) writes:
>>ahabig@bigbang.astro.indiana.edu (Alec Habig):
>>>2) A more serious problem is that of scaring away people who are not aware
>>>of the scope of the group.  I propose we have a FAQ [...]
>>
>>I think this is a very good idea, and should take away most of the
>>fears that people have when asking about any games that by chance do
>>not belong to the currently ongoing discussions in the group.
>
>Why are you so determined to keep everyone in rec.games.board?
>There are a sizable number of usenetters who have expressed a desire
>for a group such as rec.games.abstract, since they have no interest
>in wargames and other non-abstract games which get coverage in r.g.b.
>[...]
>Creating a new group will reduce confusion for readers, and result in
>a better hit rate for both groups.  Those who are interested in both
>can subscribe to both.  What is the problem with this?

The problem is defining each group, and having a good, descriptive name for
the new group.  What do you really want the new group to cover?  Do you want
Monopoly there (a not very abstract board game)?  Yahtzee, or Boggle (rather
abstract non-board games)?  Sorry! (rather abstract board game)?  And Chaos
Marauders (rather abstract barely-board (arguably) gamer-type game)?  I have
always liked the rec.games.board (former) tolerance of posts on just about
every gaming subject.  If you really don't like the gamer traffic here, you
can always take your discussions to rec.games.misc!

-G.
******************************************************************************
Glenn Eychaner, Big Bear Solar Observatory, California Institute of Technology
NSI/DECnet: SUNCUB::EYCHANER        Internet: eychaner@suncub.bbso.caltech.edu
USmail: 40386 North Shore Lane                eychaner_g@caltech.edu
        Big Bear City, CA  92314    Phone: (714) 866-5791 or (818) 356-4014
                                           (909) after November 14, 1992
Newsgroups: rec.games.board,rec.sport.baseball
From: parmentier@iowasp.physics.uiowa.edu
Subject: Statis Pro Baseball - Looking for seasons
Organization: Department of Physics and Astronomy, University of Iowa
Date: Wed, 26 Aug 1992 20:37:47 GMT


	I am despreately looking for the Statis Pro Baseball 1978 and
1981 seasons.  Does anyone out there have these sets they'd like to
sell, or know where I might find them?
							Ggg
-- 
"I'm not a programmer, but I play one at work." _/_
 _, .__  _  _,  _,     _   _, .__  ____  _  __  / o _ .__
(_)_/ (_(/_(_)_(_)_   |_)_(_|_/ (_/ / /_(/_/ /_/_/_(/_/ (__
 /|         /|  /|   /|      ___ Gregg  Parmentier ___
|/         |/  |/    |/ parmentier@iowasp.physics.uiowa.edu
Newsgroups: rec.games.board