HDTenEightyP/NetNews huggingface dataset:
From: rwberry@hubcap.clemson.edu (Robert W Berry)
Subject: Re: SMK Special cup
Organization: Clemson University
Date: Sun, 24 Jan 1993 23:02:56 GMT

tzs@stein.u.washington.edu (Tim Smith) writes:

>Christopher Jon Petit writes:
>> You must get a Gold in each of the cups.  Hard as hell---you've been warned.

Well, not all that hard.  I got the gold after two days of racing.

>Is it just me, or is the Special Cup *vastly* more difficult than any of the
>other cups?  I'm usually finishing first in most of the races in the other
>cups, but I can't even get up to 6th (and usually I don't even make 7th) in
>the first race of the special cup.

Yes!!  I'm in the same boat as you are, I have gotten to the last race
in the special cup (with the potential to finish with the silver.)  But
I just can't finish the rainbow road.  (I even practiced this course on
the time trails.  It's HARD!)

I've heard that if you finish the 100cc Special Cup, there's a 150cc set
of courses available, although I haven't seen this myself yet.

Later,
Bob

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=- Bob Berry -=- Net-Guru's Inc.        ! rwberry@hubcap.clemson.edu   -=-
-=- Teach them quick, before they think. ! 803-654-7623 || 803-656-1076 -=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: greco@cs.uiuc.edu (Steven Greco)
Subject: Codes for Sonic - Game Gear?
Organization: University of Illinois at Urbana-Champaign
Date: Tue, 26 Jan 1993 00:50:13 GMT

Can anyone tell me the codes for Sonic 2 on the Game Gear system?

I've heard they don't exist for Sonic 1, but if they do, I want those too!

-- 
^ Steven Greco ^           "I've got a real indication of a laugh coming on..."
greco@cs.uiuc.edu                  -Thought Gang
s-greco@uiuc.edu
From: ballt@ucs.orst.edu (Teresa Ball)
Newsgroups: rec.games.video
Subject: Re: [SEGA] Let's tell Sega America what we think
Date: 28 Jan 1993 22:40:10 GMT
Organization: University Computing Services - OSU
NNTP-Posting-Host: ucs.orst.edu

Mine is typed up and in the envelope, just waiting to be dropped 
in the mail.

Terry
Newsgroups: rec.games.video
From: berger@chaos.cs.brandeis.edu (David Berger)
Subject: Wanted: Starflight ][ + Might & Magic
Organization: Brandeis University
Date: Fri, 22 Jan 1993 01:04:46 GMT

Wanted: Starflight II
        Might & Magic

for the Sega.  If you have one of these for sale, please
contact me.  Or tell me where I can tget them.


-- 

					David
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Sega CD Rom
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Fri, 22 Jan 1993 04:02:28 GMT

nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>What kinds of games would make it good for you?  Extra-long platform games?

To be blundt, Yes.  I would really love it if we had a Sonic game with the
huge number of areas as Super Mario World.  But why stop at only 50+ areas
(I'm not counting the second exits in most of the areas)?  Let's see something
truly massive, making use of the RAM backup to save your state.  Maybe 
borrow some from Mario 3 where Sonic could stock up on particular special
items for use later.  Hell, give him Zelda-like advancement in terms of 
special items: a Jet Pack, Grappling Hook, Super Springs, Air Tank (for
emergency air when you can't find a bubble), Bombs to open certain areas,
a Store to buy things from with the damn rings that we collect each Act,
Swim Flippers, etc.  You get the idea.

>I hear cries for originality.  While the attempts of Sega (and their third-
>party licensees) have been a bit weak, I can't blame them for trying some-
>thing new.  They need to have a mix of games to satisfy everyone.  Sports,
>RPG's, shooters, adventure, and yes, even live video footage games.

The releases for Sega CD have been exceedingly weak.  Sega really needs to
"blast" out with a tremendous RPG.  A big, really BIG one.  One with lots
of diverging plotlines and lots of player control/decision making.  I'm
sure the sports titles will appear.  Just give EASN enough time to come
up to speed.  Another shooter?  Yawn, just what the Genesis needs.  :-(
Unless this shooter is tremendous.  Say wwith a massive storyline in between
the sequences.  It might be nice to make this a strategy/shooter cross.
Maybe the problem is that we are expecting BIG games from a CD investment.
When we are presented with slightly enhanced cart games (or what the Sega CD
has currently - downright poor games), our expectations are not met.  

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: Re: SNES -> S-video
Date: 21 Jan 1993 17:31:02 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: byron.u.washington.edu

what are the benefits of connecting your snes to a tv using s-video?
From: ez006392@othello.ucdavis.edu (??? ??? )
Newsgroups: rec.games.video
Subject: Genesis Power Clutch for sale, $13
Date: 21 Jan 93 06:13:19 GMT
Organization: Computing Services, UC Davis

Genesis power clutch for sale $13  .. includes shipping
e-mail back if interested.

========
Marvin Chen
tcchen@ucdavis.edu
From: phoenix@rigel.tamu.edu (Fred Montgomery - Small Computer Operations Supervisor)
Newsgroups: rec.games.video
Subject: Hints/codes needed for Super Adventure Island (SNES)
Date: 25 Jan 93 17:57:00 GMT
Distribution: usa
Organization: Texas A&M University, Academic Computing Services
NNTP-Posting-Host: rigel.tamu.edu
News-Software: VAX/VMS VNEWS 1.41

I've gotten to the Reptiliad King at the end of the 4th level, but can't
figure out how to kill him yet. I'm getting *real* tired of having to go allll
the way back to the beginning and work my way back through. Are there any
codes that would allow me to choose the level I start at ?
Also I was unable to find a secret area for level 3. Does anyone know if/where
the secret area is ?

   Thanks
+----------------------------------------------------------------------------+
|  Fred Montgomery                              Phoenix@summa.tamu.edu       |
|  Academic Computing Services                  Texas A&M University         |
|                                                                            |
| "I am the finest swordsman on two worlds, seven moons, nine asteroids, the |
| comet Kohoutek, and Melvin's Bar and Grill in Uptown Yonkers."             |
|                            -John Carter                                    |
+----------------------------------------------------------------------------+
From: leblat2@rs6424.ecs.rpi.edu (Thomas Arthur Leblanc)
Newsgroups: rec.games.video
Subject: game genie codes wanted...
Summary: need codes for Super Star Wars or SF2...
Date: 26 Jan 93 18:56:36 GMT
Article-I.D.: rpi.64p330q


I just bought a Game Genie, and I'm looking for some codes,
especially for Super Star Wars and Street Fighter 2...
Something like a stage select for Super Star Wars maybe???
or a code for no charge time on sf2????
I don't know if these codes exist, but any help would be appreciated!!!!
thanks much in advance...


If anyone can help, please post or e-mail me: leblat2@rpi.edu
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: Re: Buying experience on r.g.v. - an apology!
Date: 27 Jan 1993 07:44:49 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: byron.u.washington.edu

Hey Bruce, you see I didn't even read your public announcement (the bad one I guess?) .. I have 2 other people using my account and very rarely EVER get E-Mail.. some people should keep this in mind when they read something posted from
jjf@byron.u.washington.edu also... anyways, yeah when I sold all my other SNES games everyone got them no problem, I am always good to my word... your package left me today (tues) via us 2nd mail... 2.99 2 lb 2 day thing... what a deal that is! anyways, take it easy Bruce, and enjoy Top Gear! Can't wait for Top Gear 2.... ciao

Matt

Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (T Clark)
Subject: Re: Let's form alt.super.nes!!
Date: Mon, 25 Jan 1993 19:31:37 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

In article <rauser.727651774@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes:
|> >
|> >   Hey, if they can form alt.games.lynx and alt.sega.genesis, why not
|> >alt.super.nes? Especially considering the Super NES is pretty darn close
|> >to #1...anyone like the idea?
|> >
|> >
|> >-- 
|> >Richard J. Rauser        "You have no idea what you're doing."
|> >rauser@sfu.ca            "Oh, don't worry about that. We're professional
|> >WNI                          outlaws - we do this for a living."
|> >-----------------
|> >"Remember, no matter where you go, there you are." -Dr.Banzai
|> 

Actually, I am not so sure that this is a good idea. I for one ( and I realize
that I am in the minority) like to see inforation about Sega as well as
Nintendo. Also if the group is alt.???.nes then we would have to have
an alt.???.gameboy, alt.???.game_gear, alt.???.nes and so on. I like to 
see comparisons of games that are available on both systems. A good example
is Prince of Persia and Super Smash TV. 

I do agree that we should cut out the Genesis vs SNES hardware comparisons and
stick to game comparisons.

just my nickles worth

T Clark

-- 
T C

e-mail: tony_clark@mentorg.com
From: car-a@minster.york.ac.uk
Newsgroups: rec.games.video
Subject: GENESIS COPIERS
Date: 21 Jan 93 12:01:42 GMT
Organization: Department of Computer Science, University of York, England

Could someone mail me with some info on MD/GENESIS cart copiers?

I remember seeing an ad for something called the Sega Doctor in a
japanese mag but haven't given it a thought since...

|***car-a@minster.york.ac.uk*************************BEEP(1,5)***|
Newsgroups: rec.games.video
From: berger@chaos.cs.brandeis.edu (David Berger)
Subject: Re: [GENESIS] Combining Sonic Cheats
Organization: Brandeis University
Date: Fri, 22 Jan 1993 22:31:11 GMT

hship@sw.stratus.com (Howard Ship) writes:

>I've played around with both cheats for sonic (it's a real relief to be able start
>in the Star Light Zone, instead of fighting all the way there).  Anyway, how do you
>combine the cheats, to use the "sprite" mode on a level above Green Hills Zone Act 1
>(that is, besides going all the way through)?

>Also, I noticed that after activating the "sprite" mode, at the end of a game (or
>was it after hitting reset?), the pause mode worked differently during play.
>Hitting start froze the action, but hitting one of the buttons (or perhaps any of
>the buttons) "single-stepped" through the action.

What is "the sprite mode?"  How do I access it?

I know the level select cheat.  What others are there?

-- 

					David
Newsgroups: rec.games.video
From: mhull@lindblat.cc.monash.edu.au (Mr Mj Hull)
Subject: King Arthur's World [SNES]
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 27 Jan 1993 03:39:20 GMT


I was just wondering if anyone knows/seen/played anything about
King Arthur's World (by Jaleco) for the SNES.

Please mail me with any information.

Thanks in advance.


Mat.
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: Recommended Game port connector protectors?
Date: 26 Jan 93 19:17:18 GMT
Distribution: usa
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: kkt@moscom.com's message of 26 Jan 93 17:35:40 GMT

>>>>> On 26 Jan 93 17:35:40 GMT, kkt@moscom.com (Ken Tuttle) said:

kkt> My children received a Sega Genesis for Xmas and are already
kkt> screwing up the game control connectors and ports (pins bending,
kkt> holes munged, etc).  This is caused by them yanking them out
kkt> during play and jamming them back in.

How do they manage to yank them out??

kkt> Is there any device sold or contrivable that will keep the
kkt> controls from coming out (some sort of strain relief, screws,
kkt> special connector )?

Nope. One idea though many be to got an extension cable for the
controllers. I believe there available, and a longer cord may keep
them from being yanked out.

kkt> Does anyone else have this problem?

Nope. But I don't have kids :)

--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: Video Game copiers
Date: 25 Jan 93 22:03:14 GMT
	<1jpamrINNir9@shelley.u.washington.edu> <C19yJG.464@python.cs.unm.edu>
	<1jq60tINN13d@gecko.cis.ohio-state.edu>
Organization: USC-ISI
In-reply-to: jray@cis.ohio-state.edu's message of 23 Jan 93 19:34:18 GMT

In article <1jq60tINN13d@gecko.cis.ohio-state.edu> jray@cis.ohio-state.edu (john emery ray) writes:

>Please...I posted a message which has gone ignored, and I think that
>it makes for a very interesting discussion... If you were offered a
>copier for free, can you honestly say you wouldn't copy games, or play
>copies of games?

No, I wouldn't.  Nor would I accept the thing.  I don't think there's
any use that I would put it to.  I've never had a cart go bad yet, and
I don't play my SNES or Genesis enough to wear them out, as some have
claimed.

>I, though perhaps I am wrong, highly doubt that many people would turn
>this opportunity down.

Well, I would.  As a writer, I respect the work oif the creators of
the game and copyright owners, and their right to make money off of
their creations and properties.

>Perhaps the biggest point to make here is that much of this discussion
>is meaningless.  Copiers will NOT be stopped,  People will continue to
>illegally copy video tapes, and no one can stop them.  There is too much
>going on for any consistant enforcement.  How many times has the FBI
>warning on a video tape prevented you from copying it?

I don't copy rented tapes.  If I want a movie, I buy it (on laserdisc
-- which is even easier to copy to tape).  I've rented a ton of tapes,
and boiught a handful of laserdiscs.  It's a weeding-out process.

Also, to another poster's comments, it is *not* illegal to tape FOR
YOAUR OWN USE any cable or TV or radio signal coming into your house,
PROVIDED IT IS LEGITIMATELY RECEIVED.  Taping "Home Improvements" or
"Basic Instinct" (from broadcast or cable) for your own use is legal,
and has been held so in court.

Duping a rented tape is not.  Same case as rented games.

jas

--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
From: ps3g+@andrew.cmu.edu (Patrick Jason Soo Hoo)
Newsgroups: rec.games.video
Subject: Re: Final Fantasy II ???
Date: 21 Jan 93 04:15:44 GMT
Article-I.D.: andrew.8fLf0Eq00iV101LpAB
	<1jia2kINNq5e@phakt.usc.edu>
Organization: Sponsored account, School Of Computer Science, Carnegie Mellon, Pittsburgh, PA

On 19-Jan-93 in Re: Final Fantasy II ???     
user Teh Kao Yang@phakt.usc.e writes:
>In article <1jhjq7INNbhm@travis.csd.harris.com>
richard@travis.csd.harris.com (
>Richard D. Piasecki) writes:
>>
>>Hello. I'd like to know why everyone thinks Final Fantasy II is such a great
>>role playing adventure. I agree that the story-line, graphics and sound
>>are fantastic and that the fighting sequences are entertaining and
>>challenging, but can we really call this a role playing adventure game??!!??
> 
>I've complained about this characteristic of FF II too. I guess some people
>(perhaps most Japanese) like these kinds of RPGs where you are
>led by the hand through the whole game with not much puzzle solving or
>exploring involved. The emphasis in the game is on combat, and that's where
>most of the fun of the game comes from. I really enjoyed fighting all the
>various boss creatures. Perhaps this game should be labelled a tactical RPG.

This focus on combat seems to plague RPG's in general, both American and
Japanese, and it drives me crazy sometimes.  The worst is the "fighting
every three steps" syndrome, most notably apparent in games like FF, DQ,
the SSI games, Wizardry, etc.  Bleah.  It's strange that Square
graciously let you see the monsters walking around in Romancing Saga
(which was released in between FF IV and V, I think), but got rid of it
in FF V.

>This is my major complaint about the game. I really liked how you have the
>freedom to choose your party members like in Phantasy Star 2 for Genesis.
>FF2 doesn't gives you little control over the advancement of your characters; 
>this I think is the major flaw with the game.

Character advancement is much cooler in FF V, where your characters can
change classes (of which there are over two dozen, I think) at any time,
and you keep levels in previous classes you've been.  Also, you
characters gain special abilities with each level they gain.  Romancing
Saga also has a neat advancement system, with no strict leveling up. 
Your abilities and weapons and magic go up a little bit at a time.  You
can also choose your party members, although you have to travel around
the locating the ones you want.

pat
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Help needed with Turtles IV (SNES)
Date: 22 Jan 1993 14:04:43 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Some of you might be wondering why I'm asking for help with such an "easy"
game. Well I'm playing this game on "hard" and it's %$!@ hard! 

Anyway, Slasher, the boss at the end of the Prehistoric Turtlesaurus stage, is
giving me a lot of problems. The main problem is that I can't kill it. It
keeps blocking my attacks, and whenever he gets in range of me I can't avoid
getting slashed at least 3-4 times. Even when I jump away he follows me and
hits me when I land! Really nasty! Can anyone offer any tips?

-Teh Kao
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Article of Interest
Date: 25 Jan 93 23:33:56 GMT
Article-I.D.: clark.1993Jan25.233356.6947
Organization: Clark College, Vancouver, Wa.  USA

In article <1993Jan25.185401.10895@mprgate.mpr.ca> vanderby@mprgate.mpr.ca (David Vanderbyl) writes:
>imcnabb@Nyongwa.CAM.ORG (ian mcnabb) writes:
>
>>  CD games have great potential because a single one of the 
>>shiny little discs can store 500 megabytes of information
>>compared to a maximum of 8 megs in a standard Sega Genesis
>               ^^^^^^^^^^^^^^^^^
>>game cartridge.  All CD game systems also play music CDs and
>
>Is this true (I doubt it).  If it were true though, it would 
>probably be one of the reasons Sega introduced their CD system
>now.

There were so many errors in the previous article (obviously written
by a newspaper man that didn't know what he was talking about) that its
just like him to say such a thing.....the answer is no, there were
(and are) no 8 megabyte games.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: isc30119@nusunix1.nus.sg (KOK WAI SAN)
Subject: Final Fantasy II : Help!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 26 Jan 1993 10:33:19 GMT

Hi!

Have managed to get the Earth crystal which I passed to Golbez. 
Kain and Rosa have joined my team again.
I also have the airship with me.

The king in the dungeon of the castle at Baron told me to go to the Land
of Summoned Monsters and then to go back and look for him.

The problem now is that I have no idea where this land is.  Is it
anywhere near Mist?   What does the king really mean?

What am I supposed to do at the Land of Summoned Monsters?


Also, I came across this castle with a name starting with G.  I don't
remember exploring that castle before.  Am I supposed to find anything
there?

Would appreciate any help.
Please email me at:

	isc30119@nusunix1.nus.sg

Annie
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: Motion Sickness in Mario kart and F-zero??
Date: 22 Jan 93 23:45:35 GMT
Organization: Human Communication Research Center
In-reply-to: set@matt.ksu.ksu.edu's message of 20 Jan 93 18:18:29 GMT


No coments on those two, but when I first got F22 for the SEGA, we
played it fairly constantly for a day or so and at the end we all had
a bad case of sea legs. When I went to bed I could `feel' the bed and
room tilting back and forth as I was closing in on the wardrobe for the
kill :-).

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
From: david@xlnt.com (David Johnson)
Newsgroups: rec.games.video
Subject: Re: BOYCOTT the OVERPRIVELEGED!!!!!!!!!!!
Date: 22 Jan 93 00:34:57 GMT
Organization: XLNT Designs, Inc (XDI)

In article <1993Jan18.200504.9964@iscsvax.uni.edu> holmes7000@iscsvax.uni.edu writes:
>BTW.  Do any of you have problems with girlfriends and video games.  My
>girlfriend, on more than one ocasion has said that the Nintendo goes or she
>does.  For now I still have both but I don't know for how long.

I have somewhat of a problem like that with my wife.  She has not
threatened to leave me but harasses me if I play.  What I do is get
up earlier than she does and play for awhile. 

-- 
David Johnson
XLNT Designs, Inc. (XDI)
david@xlnt.com
From: blave@netcom.com (David W. Blevins)
Newsgroups: rec.games.video
Subject: Re: Any thoughts on Gradius III?
Date: 27 Jan 93 18:47:31 GMT
Article-I.D.: netcom.1993Jan27.184731.17794
Organization: Netcom - Online Communication Services (408 241-9760 guest)

Re: Dolby Surround on video games...  Zelda III drives my rear speakers
(maybe other games do too... I haven't checked on this).

I believe that it's not necessarily an intentional thing; the rear speaker
channel decodes certain types of audio info that can exist in any stereo
signal (I forget the technical term for this at the moment - it has to do
with phasing).  Some parts of Zelda do it while others don't.

Blave.
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: Re: SNES CPU Question
Date: 27 Jan 1993 21:36:12 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: byron.u.washington.edu

Actually, Street Fighter II is one of the easiest games to program...           The quality of that game doesnt lay in the complexity (cuz there is none), it
lies in the design of the game...  

People get confused when it comes to a games complexity...  The only things thatexist in SF2 are a joypad check, sprite animation sequences, and sprite 
collision...  joypad checks are small routines, very simple.. animation seqs arejust a table of sprite numbers which you read from memory...  And sprite        collisions are taken care of by the hardware...  Simple...  along with some other

very small routines... 


Newsgroups: rec.games.video
From: rlw@cbnews.cb.att.com (robin.l.williams)
Subject: Anyone played F1 ROC for SNES?
Organization: AT&T
Date: Mon, 25 Jan 1993 17:47:45 GMT

Hi:

     I'm looking for driving games for the SNES.  I've tried TOP GEAR but
didn't really like it.
     Can someone give me feedback (good or bad) on F1 ROC.

					Thanks,
						Robin

P.S.  I wish they had ROAD RASH for the SNES!....Sigh
Newsgroups: rec.games.video,alt.sega.genesis