HDTenEightyP/NetNews huggingface dataset:
From: aladdin@milton.u.washington.edu (Local Violator)
Newsgroups: rec.games.mud
Subject: Trekmuse
Summary: Why it's not up
Keywords: Up down fish crocostimpy
Date: 16 Apr 92 19:31:48 GMT
Organization: University of Washington, Seattle


	The NG Trekmuse at Excalibur.Mit.Edu is down, the machine has moved
like we said it would, and we're getting things back on line.  We're sorry
for the inconvenience, as soon as things are back to normal in RL we'll get
it up and running.  in the meantime, there are many many other things you
can be doing, like don't you have some homework due soon?  :)
	We'll post it here and on TinyTIM as soon as we're back up.  If
you're really stuck, go ahead and hit 'r' to this article telling me that
you want me to advise you personally when we're moved, and I'll do it.

-qImDaQ / Zarg! / Turguin / Grum / Lord_Byron




-- 
Chris V.-Local Violator-TrekMUSE : Excalibur.MIT.Edu 1701-"Back in '75 I got
near to directing the most alarming piece based on the AntiChrist.  I wrote
it myself during seven sleepless nights.  John Lennon looked at it and said,
'This is so evil!' and I said, 'But it's going to look great!'" -David Bowie
Newsgroups: rec.games.mud
From: tevonp@aix.rpi.edu (Peter Kaine Tevonian)
Subject: Re: Not a Game/Not Real Life (Was Re: Net-Sex)
Date: Tue, 7 Apr 1992 13:47:26 GMT

cg108fbb@icogsci1.ucsd.edu ( **!ReVeLlAtIoN!**) writes:

>In article <#!2tn__@rpi.edu> tevonp@aix.rpi.edu (Peter Kaine Tevonian) writes:

>>worth the chance, but if you get dumped, don't go crying to the net.
>>

>Pete, I can't believe you. Posting a sensitive article. What
>IS it with you? Haven't seen senseless drool in many a
>month there.. you've disapointed me. ;)

Ok, lets get this straight RIGHT NOW, Storm you sniveling worm! I am not 
now, nor have I EVER BEEN sensitive. Do you understand, little man? If I
EVER here words, nay, ACCUSATIONS to the contrary from you again, I will
be FORCED to shoot you. Maybe even with the Woodlock pistol. Got it?!

>Keith C. Estanol	| storm@ucsd.edu	
>UCSD, Cognitive Science | storm@bitnet.ucsd

--Peter Kaine Tevonian
  tevonp@rpi.edu

Newsgroups: rec.games.mud
From: smasilam@uokmax.ecn.uoknor.edu (Senthilamudhan Masilamani)
Subject: Mud rape?
Summary: MUD Rape???
Keywords: mud rape??
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
Date: Mon, 6 Apr 1992 21:33:41 GMT

I happen to see mentioned in a couple of articles MUD rape, while the use of
the word may not have been intended in the criminal sense, I wonder nevertheless
If it actually happens on MUDS and what kind of slime-ball(less) person would
attempt it. I hope I'm right in assuming I made a stupid misenterpretation
of text and that such events don't happen. am I right?
From: msattler@gren.informatik.uni-kl.de (Matthias Sattler (PROSEM GdI))
Newsgroups: rec.games.mud.lp
Subject: LPMud Gamedriver for Acorn Archimdes wanted
Date: 14 Apr 92 10:41:36 GMT
Reply-To: msattler@gren.informatik.uni-kl.de (Matthias Sattler (PROSEM GdI))
Organization: University of Kaiserslautern (Germany)

I am searching an LPMud Gamedriver for Acorn Archimedes running under RiscOS.
V3.1.2S would be best, but other versions will do as well.
Hints to get the UNIX source running would help too.

Matthias Sattler
Hauptstr. 41
W-6751 Heltersberg
GERMANY

Tel.: Germany 06333/63175
  or          06333/65079

Email to: msattler@sechs.informatik.uni-kl.de
From: tjk5@po.CWRU.Edu (Timothy J. Kordas)
Newsgroups: rec.games.mud.lp
Subject: Re: REALMSMUD
Keywords: Didn't make the party <cry>
Date: 16 Apr 92 04:20:34 GMT
Article-I.D.: po.tjk5.16
Organization: Case Western Reserve University, Cleveland, OH (USA)

In article <175@picard.UUCP> mud@picard.UUCP (MUD Test Account) writes:


>       Hi all!  I've been away for quite a while and just saw this
>message. So what's the deal? Is RealmsMud still up?  Either way, I'd
>like to say "Hi" to all the old players who might remember me  :)

>               --Ted


What exactly DID happen, I hadn't been on in a while and all of the sudden
I get "connection refused" Bummer.....


--Pontuinop....(Realms Bards RULE)
Newsgroups: rec.games.mud.lp
From: almesber@nessie.cs.id.ethz.ch (Werner Almesberger)
Subject: Re: LP386...make it run
Organization: Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Fri, 10 Apr 1992 20:24:45 GMT

In article <Cynthia_Higginbotham.0bnu@agwbbs.new-orleans.LA.US> Cynthia_Higginbotham@agwbbs.new-orleans.LA.US (Cynthia Higginbotham) writes:
> SET GO32TEMP=D:/TMP
> SET SERIAL=D:/LPMUD/LINES
> SET HOME=D:/
> SHARE
> SET go32=emu d:\lpmud\bin\emu387
> parse -o
>
> (1) DON'T forget SHARE.
> (2) Note the forward slashes in GO32TEMP, HOME, and SERIAL
> (3) Note the backslashes in GO32.
> (4) If you use the 2.4.5 mudlib, fix Harry.

(5) Don't even think about writing 'emu' in capitals.
(6) Never put spaces around equal signs.
(7) Check twice that the '-o' is in place, if you're using a 2.x MUDLIB.
(8) Put a  >>log  after the  parse -o  if you don't want to get log
    messages dumped at your screen.

Anybody got (9) and (10) ? ;-)

- Werner
-- 
   _________________________________________________________________________
  / Werner Almesberger, ETH Zuerich, CH      almesber@nessie.cs.id.ethz.ch /
 / IFW A44  Tel. +41 1 254 7213                 almesberger@rzvax.ethz.ch /
/_BITNET:_ALMESBER@CZHETH5A__HEPNET/CHADNET:_[20579::]57414::ALMESBERGER_/
From: positron@caen.engin.umich.edu (Jonathan Scott Haas)
Newsgroups: rec.games.mud.lp
Subject: Security Holes
Date: 10 Apr 92 05:28:39 GMT
Organization: University of Michigan Engineering, Ann Arbor

Hi all... on Hero II, I've been given the job of trying to locate
all the security holes so they can be plugged. I found a couple of
nasty ones that some of you admins out there might want to fix
on your own MUDs.

1) Make *sure* that your master object contains the line 
query_prevent_shadow() { return 1; }. Without it, it's easy
to shadow the master and take over valid_read() and valid_write().

2) In our force_me() and in a few other places, we check to make
sure the function is being called by a player by doing a
if (!sscanf(file_name(previous_object()),"/obj/player#%s",junk)) return 0;
This can be thwarted by making an object and naming it /obj/player#something.c.
Be sure to check for this. (of course, you need write access to
/obj to exploit this.)

There's a couple of others.... it's easy to evade security with
the exec() function, for example. I'll post any other holes as I discover
them.

--
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/    Positron @ Hero MUD II   | covered with short brown fuzzy hair.
Newsgroups: rec.games.mud.lp
From: u9044140@cs.uow.edu.au (Scot Joseph Wilson)
Subject: Re: AUSTRALIAN MUDS ARE BANNED
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Mon, 6 Apr 1992 22:10:04 GMT

geoff@molly.cs.monash.edu.au (Geoff Wong) writes:

>Anyway failing all this all mud players should ftp some gifs
>from sweden in protest :-)

	I do.
-- 
 Scot Wilson, The Man with One T.   u9044140@wraith.cs.uow.edu.au    _--_|\  
                               	  ( The University of Wollongong )  /      \ 
                                                                    \_.--. /   
             I'm the quiet type your mother warned you about...           v  
-- 
 Scot Wilson, The Man with One T.   u9044140@wraith.cs.uow.edu.au    _--_|\  
                               	  ( The University of Wollongong )  /      \ 
                                                                    \_.--. /   
             I'm the quiet type your mother warned you about...           v  
Newsgroups: rec.games.mud.lp
From: worlds@dogstar.Colorado.edu (Mud Admin)
Subject: Re: Security Holes
Organization: University of Colorado, Boulder
Date: Sun, 12 Apr 1992 00:43:19 GMT

positron@caen.engin.umich.edu (Jonathan Scott Haas) writes:
>Hi all... on Hero II, I've been given the job of trying to locate
>all the security holes so they can be plugged. I found a couple of
>nasty ones that some of you admins out there might want to fix
>on your own MUDs.

If you are working from either mudlib.n or a mudlib that worked from
mudlib.n (TMI is one), then there are about 10 different holes that
someone with wizard access can exploit.  I don't feel comfortable
with explaining these, as they are truly ugly and could result in
someone having their entire mudlib erased.

Anyway, administrators should mail me for more details.  Hopefully
most people have plugged these holes, but some of them are more
than a little subtle.

Sulam
-- 
| This article is the individual opinion of a TMI Admin.
| The Mud Institute: dogstar.colorado.edu (128.138.248.32) 5555
|	        Ftp: 	     ""			""	   5554
| TMI serves as an information and development center for LPmuds.
From: Cynthia_Higginbotham@agwbbs.new-orleans.LA.US (Cynthia Higginbotham)
Newsgroups: rec.games.mud.lp
Subject: LP386...make it run
Date: 9 Apr 92 13:34:29 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

I'll restate what I sent to someone in email, since a lot of people seem to
be having trouble getting the LP386 parser to run.  The parser is EXTREMELY
picky; the environment variables have to be EXACTLY as specified,
especially regarding whether you use forward slashes or backslashes to
delimit your pathnames.  This is the batch file that I successfully use to
run the 3.0.47 parser on a 16-MHz 386SX clone:

SET GO32TEMP=D:/TMP
SET SERIAL=D:/LPMUD/LINES
SET HOME=D:/
SHARE
SET go32=emu d:\lpmud\bin\emu387
parse -o

(1) DON'T forget SHARE.
(2) Note the forward slashes in GO32TEMP, HOME, and SERIAL
(3) Note the backslashes in GO32.
(4) If you use the 2.4.5 mudlib, fix Harry.

-- Via DLG Pro v0.991

cynthia_higginbotham@agwbbs.new-orleans.LA.US
From: rhofmann@grumpy.helios.nd.edu (robert hofmann)
Newsgroups: rec.games.mud.lp
Subject: LPmud386 questions?
Date: 15 Apr 92 23:06:01 GMT
Article-I.D.: news.1992Apr15.230601.12020
Reply-To: rhofmann@grumpy.helios.nd.edu (robert hofmann)
Organization: University of Notre Dame, Notre Dame

I have managed to get the LPmud386 program from foof up and running and have a few questions:

	1) How do I get it to support serial connections ... my modem doesn't answer the phone even after I have the driver loaded?

	2) Does this version support ethernet connections?

	3) Where can I get some objects to add to the standard mudlib?

That's about all for now.  Any and all help would be appreciated.

BOB.
rhofmann@darwin.cc.nd.edu
Newsgroups: rec.games.mud.lp,rec.games.mud
From: u9044140@cs.uow.edu.au (Scot Joseph Wilson)
Subject: Re: AUS MUDS ARE BANNED
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Tue, 7 Apr 1992 22:57:46 GMT

************ WARNING******************************
I am not personalyy responsible for the contents of this article
The views in this article are not neccesarily mine.
I am posting this for a group of people.
In reading this article , REMEMBER
	THEY ARE ONE TICKED OFF BUNCH OF PEOPLES.
You have been warned.

jim@ferkel.ucsb.edu (Jim Lick) writes:

[ deleted due to balh blah blah...]
>1) Encourage mudders to mud at low-usage times, e.g. at night.
>2) Encourage australian mudders to connect to domestic muds.
>3) Encourage australian muds to accept connections only from
>   australian sites.
>4) Encourage foreign muds to not accept connections from 
>   australian sites.

	I used to play DISCWORLD II (sob.. sob) and this was an Australian MUD
I don't know the exact reasons why it shut down, but I'm using it as an example
	On this large Australian MUD , do you know what the bloody biggest
problem was? Americans and Britans! The MUD would slow down because they would
log onto this mud, and take up "bandwidth" with they're connections.
	Anyway, this mud traffic on AARNET wasn't only us hooking out, since
we tend not do this, but others hooking in. In case you are wondering why 
Australians don't hook up to international place often, ever played mud with
a net lag of 10 seconds?

	Anyway, all this network traffic in mudding in Australia, is partly
Outsiders and actually does account for a fair amount of traffic to our
 Australian Muds. (Or what's left of them).

	Anyway, after that semi-coherent ranting, in reference to point 3 
mentioned above, yeah! Go for it. And all I can say to those people in America
and Britan who have local/state/own_country muds, THANKS A FUCKING LOT for
hooking up and providing enough network traffic to cause AARNET to flex a bit
of muscle. WE NEED YOU LIKE A HOLE IN THE HEAD

					Grr!

(* Posted in place for a collective of Ex-Australian Mudders.*)
(* All flames can be mailed to me, to be given to the memebers.*)
(* I don't care whether this is politaclly correct or whatever...*)
-- 
 Scot Wilson, The Man with One T.   u9044140@wraith.cs.uow.edu.au    _--_|\  
                               	  ( The University of Wollongong )  /      \ 
                                                                    \_.--. /   
             I'm the quiet type your mother warned you about...           v  
Xref: sparky rec.games.mud.lp:1473 rec.games.mud:4705
From: chewso@mentor.cc.purdue.edu (HCE)
Newsgroups: rec.games.mud.lp,rec.games.mud
Subject: Can't decipher error in LPmud
Date: 9 Apr 92 20:56:21 GMT
Article-I.D.: mentor.44666
Followup-To: list
Organization: Purdue University


	I've got the 3.01.54 version of LPmud, and I'm having troubles
when I try to change the local.h file.  Anytime I update the file in
any way, and then try to perform an action the game crashes with the
error: 
	LIB_BLIB Included file changed (secure/login.c->local.h)

	After this error, parse will always fail to load the master.c
object.  
	Now, I understand that the security is better in 3.0, but I
can't even edit the file from outside the game without this error
occuring.  

	Does anyone know what the problem is?  And how can I get 
around it?  I'd like to be able to edit the parameters in local.h
and /config, but I keep running into this problem.

	Oh, by the way, if I make no changes to any of the files the
mud runs fine and I can log in with new characters, etc, etc...

	Thanks for any help!!

				Steve
				chewso@mentor.cc.purdue.edu


P.S.  Please respond by email since I sometimes dont't get a chance
to read these newsgroups.  I will post a summary.  Thanks!
From: joe@cbnewsf.cb.att.com (Joe Judge)
Newsgroups: rec.games.mud.lp
Subject: Re: Multi-target spell
Date: 9 Apr 92 21:16:30 GMT
Followup-To: rec.games.mud.lp
Organization: AT&T


	In response to the appended posting ... 
	I just made this up fast and tested it on a 2.4.5. It smacks them
	all and starts a fight nicely. You may want to set DAMAGE to 
	something you'd like. If your mud does not have contents() ... 
	then do: 

	   /* loop */
	   ob=first_inventory(environment(this_player()));
	   while (ob) {
	      if (ob->query_npc()) { 
	         tell_room(environment(this_player()), 
		    ob[i]->short()+" is hit!\n");
		 ob->hit_player(DAMAGE);
              }
	      ob=next_inventory(ob);
	   }
	   /* loop */

	between the /* loop */ comments instead.


		- Joseff

#define DAMAGE 10
flame() {
   object ob;
   int i;

   write("You light a burp and flames jump outward!\n");
   say(this_player()->query_name()+" lights a burp and flames shoot out!\n");
   /* loop */
   ob = contents( environment(this_player()));
   for (i=0; i<sizeof(ob); i++) 
      if (ob[i]->query_npc()) {
	 tell_room( environment(this_player()), ob[i]->short()+" is hit!\n");
	 ob[i]->hit_player(DAMAGE);
      }
   /* loop */
   return 1;
}


In <1992Apr9.150252.742@gacvx2.gac.edu> karsten@nic.gac.edu (Karsten) writes:
>
>I was wondering if some of you good coders out there
>could tell a not-good (actually terrible) lpc programmer
>how to set up a spell which would hit several targets
>at once.  
>
>Thanks, send follow-ups here or e-mail to my address.
>
>Karsten Hendrick
>
>Glaendor on Nirvana
>karsten@lavatch.gac.edu
>karsten@nic.gac.edu
Xref: sparky rec.games.mud.lp:1450 rec.games.mud:4614
From: worlds@dogstar.Colorado.edu (Mud Admin)
Newsgroups: rec.games.mud.lp,rec.games.mud
Subject: Re: AUS MUDS ARE BANNED
Date: 7 Apr 92 23:50:27 GMT
Article-I.D.: colorado.1992Apr7.235027.7704
Organization: University of Colorado, Boulder

pariah@uniwa.uwa.oz.au (Michael Malone) writes:

>    - A recent monitor of OS packets determined that
>      4% of all traffic was _definately_ going to a mud.
>      Extrapolation of this figure indicates that mud
>      could actually account for up to 20% of the inter-
				  ^^^^^^^^^
>   of wustl and many other major sites, and given that
>   ftp accounts for 80% of OS bandwidth, a significant shift to
    ^^^^^^^^^^^^^^^^^^^^

    Hmm, you seem to have used up all your percentage points there.

I find it hard to believe that mudding uses 100% of the resources
available once ftp has been factored in.

Exactly what evidence is there to support extending that 4% number
to 20%?

Sulam
-- 
| This article is the individual opinion of a TMI Admin.
| The Mud Institute: dogstar.colorado.edu (128.138.248.32) 5555
|	        Ftp: 	     ""			""	   5554
| TMI serves as an information and development center for LPmuds.
Newsgroups: rec.games.mud.lp
From: jas54553@uxa.cso.uiuc.edu (Jerry A. Segler Jr.)
Subject: Re: lpmud386? Hello..........?
Organization: University of Illinois at Urbana
Date: Wed, 8 Apr 1992 01:34:24 GMT

>I can't believe no one out there in net land has a "running" version
>of this.  I got the one at foof.wherever... and It's help files are
>far from complete, it does however have more than the version before
>it.

Well... I have a running version I believe it is 3.0.45...

>Please will some one in the know, post or reply... there are multitudes
>of folks staring at "C:/LPMUD>_" with nothing to do.  PARS312C has done
>nothing as far as I can tell.

*sigh* Haven't even had the time to look at this new version but I will D/L
soon.. Maybe then I can get it up and running :)

>Perhaps someone would be kind enough to package up their game (mudlib and all)
>and I will be happy to let them ftp it to me.  (with a password so I can
>get in of course:)  I would be so grateful.

Well I have a V3.0.45 package (zipped).. It is only the 2.4.5 standard mudlib
(& I'm not even sure that it's completely converted... No time... Maybe this
summer...).  The only problem I encountered setting up 3.0.45 was SERIAL
had to be a file instead of it taking the enviroment variable that pointed
to lines.. But that was easily done.... If anyone *really* wants it I can
ftp it to a location to be determined... I assumed everyone wanted info
on 3.1.2 though...

-Jerry
From: har@ux.acs.umn.edu (--SeebS--)
Newsgroups: rec.games.mud.lp
Subject: Memory vs. Swapping...
Date: 17 Apr 92 01:33:17 GMT
Article-I.D.: ux.1992Apr17.013317.670
Organization: University of Minnesota

For whatever reason, load_prog_swap_area is *not* functional on my unix - it
calls itself about six tiems then dumps core. So, I set it to zero - after
all, I run unix, I can take ~15MB executeables.

It runs out of memory.

What do I do to make the program just use memory? Unix is a smart OS, it
can swap *for you*. Is there some gadget somewhere that I need to know about
that will make the poor dear mud just load stuff in and not worry? I know
my machine has plenty of excess memory at the moment...

Either that, or can someone explain likely fixes for the swap stuff crashing?
This is under SVR4 unix.

-s
-- 
Peter Seebach, using my fiancee's acount. (Please use "SEEBS" in the subject
line, so we know who it's for.)  Polygamy: "There can be more than one."
I use an amiga because it works better than all the other machines I tried.
har@ux.acs.umn.edu (Love Incarnate)
Newsgroups: rec.games.mud.lp
From: bron@iastate.edu (bronwyn)
Subject: LPSwat and Vincent's Hollow
Originator: bron@tbird.cc.iastate.edu
Organization: Iowa State University, Ames, IA
Date: Wed, 8 Apr 1992 06:56:02 GMT


LPSwat and Vincent's Hollow are down for now - the machine they call home
is undergoing some extensive changes. If everything goes according to 
plan, they should be up and running by wednesday night or thursday 
morning.


--
Bronwyn J. S. Hoon                                 bron@iastate.edu
Project Vincent Systems Support                    gg.bjh@isumvs.bitnet
Iowa State University Computation Center           voice: (515) 294-4994
Ames, Iowa 50011                                   fax:   (515) 294-1717
From: ins199r@lindblat.cc.monash.edu.au (Chipper)
Newsgroups: rec.games.mud.lp
Subject: ATTENTION TOPMUD USERS!!!
Date: 12 Apr 92 03:06:18 GMT
Organization: Monash University

Hi there all you TopMUD users,

Recently I wrote to Beowulf (I think that was his char name :) about the closure
of the MUD, and what could be done about it.  Well as far as I know its nothing
but there is some good news.
	I am currently a Wizard on the Shattered World MUD.  TopMUD used the  
SW gamedriver and Beowulf has given me his permission for me to implement some
of his stuff on SW.  So if you feel the need to play TopMUD again why not come
to the SHATTERED WORLD and have a look around. If you want the address mail me
as we dont like to publicise the fact we exist ;)
	Also if other wizards what their stuff implemented on SW, mail me and 
I'll see what I can do :)

			Hope this as happy news for some,

				Chipper.
				(aka Wulfgar @Shattered World)
P.S.  my email address is:
	chipper@yoyo.cc.monash.edu.au
or      ins199r@lindblat.cc.monash.edu.au
or      ins199r@aurora.cc.monash.edu.au

Byeeeeee.
From: dna@math.ufl.edu (Dallas Antley)
Newsgroups: rec.games.mud.lp
Subject: Re: Getting attacker's name in spell_mess
Summary: There is a better way, even if it isn't compatible
Keywords: spell_mess, magic_attack
Date: 4 Apr 92 00:23:28 GMT
Article-I.D.: math.1992Apr4.002328.16933
Organization: University of Florida Department of Mathematics

In article <1992Mar27.035633.13849@colorado.edu> savage@tigger.Colorado.EDU (Metallica Rules) writes:
>In article <1992Mar25.105847.16235@athena.mit.edu> bern@athena.mit.edu (Bern) writes:
>>>>the attacker's name.  How would i get the attackers name?
>>>>set_spell_mess1("The dragon breaths and "+ attacker_ob +" is engulfed in flames
>>>That won't work.  attacker_ob is just an object.  
[code deleted]
>spell_message is just a string, not a list.  It doesn't have the attacker_ob
>in it.  It has...
>spell_message="The dragon breaths and 0 is engulfed in flames"
>
>That is because the parser, takes your ""+ob+"" and parses it into "0" _before_
>sending it to set_spell_mess1().  Does this help?
>
>>I haven't tested it, but it's how I would have done it :)
>>I'm pretty sure it would work.
>>
On our mud, we have a function, separate from the
set_spell_mess* system, in where it sets up a call in the heart_beat,
which calls a _function_ in the monster (or in the room it is set up
in).  Since this function is called only when in battle, and isn't a
string, attacker_ob is defined for use in this function.

In the heart_beat():

  if(attacker_ob && present(attacker_ob, environment(this_object())) &&
     magic_ob) (mixed)magic_ob->magic_attack(attacker_ob);

Then we have a function to set the object to call, etc.  It works
quite nicely, and it also allows the possibility to have multiple
spell possibilities.  It isn't drop-in replacement for spell_mess, but
makes a good addition.
Thanks for this code go to Tannacker, and to all those who taught him.

>>Bern of Inferno and others
>
>Lestat
>Overdrive
>-- 
>Email: savage@tigger.cs.colorado.edu

Sloth
dna@math.ufl.edu                 Muddog!mud.math.ufl.edu 2000