HDTenEightyP/NetNews huggingface dataset:
From: andrewm@zooid.guild.org (Andrew McCallum)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gravis UltraSound 3D!
Date: 11 Jan 93 21:42:00 GMT
Organization: The Zoo of Ids
X-To: PETER /\/\ODIN

From e91petmo@odalix.ida.liu.se (Peter /\/\odin)
>A year or so ago, one of the national radio stations here in Sweden aired
>a series of 3D-sound plays. They had a (really expensive) head-shaped mike
>(in the "ears"), and everything took place around it. An actor also wore
>mikes placed at HIS ears, and they switced between these sources (you needed
>to use headphones). For instance, they recorded him eating an apple, and it
>really sounded like I did it. And when he walked around the head I could
>hear him behind me, to the left, in front, etc. It really works.
>However, true surround sound with SPEAKERS requires a different approach
>(and probably more than two of them)

    I'm hopeing that Gravis will also send out a utility that would let you
configure the placement of you speakers/headphones with the GUS.  You could
have options, like are the speakers behind, in front, or on the sides of
you.  Etc etc..

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com

            SUPRESS THE POOR, SAVE THE RICH, KILL THE STRANGE
From: msaxer@stein.u.washington.edu (Martin Saxer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II and stacker? Os/2?
Date: 6 Jan 1993 10:21:42 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

In article <tyler.brown.72.726260538@uuserv.cc.utah.edu> tyler.brown@uuserv.cc.utah.edu (TYLER JAMES BROWN) writes:
>	I played Dune II with Stacker and it worked fine. BTW, the computer
>does rebuild. I cleaned out the upper left section of the screen and a while 
>latter, a storage silo popped up. I didn't put it there so the computer must
>have.

One good way to prevent that is to wipe out his construction yard first.  My
first few units that approach the enemy base are usually sacrificed hunting
for it.  I've found that it is often very well protected.
Newsgroups: comp.sys.ibm.pc.games
From: widow@camelot.bradley.edu (Shaun Burnett)
Subject: Re: VIRUS ALERT!
Organization: Bradley University
Date:  8 Jan 93 10:38:44 GMT

In <1ijesfINNfdk@ub.d.umn.edu> jgregory@ub.d.umn.edu (jennifer gregory) writes:


>Just a quick note, as I've already seen posts referring to pkzip 2.04c --
>I nabbed a copy off of wuarchive.wustl.edu -- it has, in two files, once
>extracted, strains of the MALTESE AMOEBA virus, which cannot be repaired.
>Luckily, I scanned before execing anything, and I thought I would warn you
>all.

	It's been reported that older versions of Norton Anti-Virus
	will give this message.  However if you update NAV (if that's
	what you're using), it will be okay.

	So basically its a false alarm.


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
From: dao4@ns1.cc.lehigh.edu (DONALD A. O'SHALL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Monkey Island I question.
Date: 10 Jan 93 02:05:31 GMT
Organization: Lehigh University

In article <1993Jan8.055349.8368@fcom.cc.utah.edu>, acw0892@u.cc.utah.edu (Alan
Carl Wong/ Humanities) writes:
>
>       I just purchased the Lucas Classic Adventures.  In it, I started
>to play Monkey Island I.  While in the forest at the beginning of the
>game, I looked at a stump.  When I tried to touch it, it said to insert
>disk 22 or something like that, and a couple of other disk numbers.  Well,
>I don't have a disk 22.  I have 8 disks with 5 games on them.  On disk 1,
>there is menu to load the different games.  Am I missing something which I
>should have?
>
>Alan
>
Disk 22 was mis-labelled disk 17A on some versions. It can be identified by
the red dot on the label in the upper right corner.

Just kidding, and so are the programmers! This is an example of one of the
MANY proofs that the programmers have a strange sense of humor. After you beat
the game, go back and do some other things that seem dumb, and you will locate
others of a similar nature.




-- 

------------------------------------------------------------------------------
I am not licensed to practice Law or Medicine in any State, so my opinions are
just that!         DAo4@NS1.CC.LEHIGH.EDU      (Don)
Newsgroups: comp.sys.ibm.pc.games
From: sdrumm@cs.umr.edu (Scott Drumm)
Subject: Re: VGA Planets..
Date: Tue, 12 Jan 1993 22:43:46 GMT
Organization: University of Missouri - Rolla, Rolla, MO

>Is anyone going to be starting a new game soon?  If not, will someone 
>tell me SPECIFICALLY how to run one and I'll start one!  

I would also be interested in participating in a new game...If anyone is 
starting a new game in the near future, please contact me at the following
address:


/-------------------\/----------------------------------------------------\
| --The DarkElf--   | If Architects built buildings the way programmers   |  
| sdrumm@cs.umr.edu | wrote programs, the first woodpecker that came along|
| S103317@UMRVMA    | would destroy civilization.                         |
\___________________/\____________________________________________________/
From: may@hpcesma.ce.hp.com (Elaine May)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: TECHHELP: Dune 2 - Digitized Speech
Date: 6 Jan 1993 18:22:34 GMT
Organization: HP Corporate Engineering - Palo Alto, CA
Reply-To: may@hpcesma.ce.hp.com
NNTP-Posting-Host: hpcesmi.ce.hp.com
X-Newsreader: TIN [version 1.1.4 PL6]

TAN YEW KEONG (law40003@nusunix1.nus.sg) wrote:
: 1) Dune 2 does not use EMS, all XMS.
: 2) Disable the disk cache.

I have done both of these & still no voice.  On GEnie, someone was saying
that the IRQ for the Soundblaster *must* be set to 7, not 5 or 3.  Mine
is at 3.  Before I go messing around with IRQ levels, can anyone confirm
or deny this?

--
Elaine May                               Hewlett-Packard Corporate Engineering
may@hpcesma.ce.hp.com		         Palo Alto, California
Newsgroups: comp.sys.ibm.pc.games
From: knutson@urbino.mcc.com (Jim Knutson)
Subject: Re: F15 III, how to use external fuel???
Organization: MCC, Austin, Texas
Date: Thu, 7 Jan 1993 22:52:37 GMT

My understanding is that the fuel load of the external centerline tank
is combined with the internal in the readout and is used up before the
internal fuel.  This allows you to jettison the tank with the least
consequences (internal fuel is maximized).  Note that the centerline
tank is treated as ground ordinance so when you jettison, everything
but the AAMs go.

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
From: allen@physics20 (Anthony D. Allen)
Newsgroups: comp.sys.ibm.pc.games
Subject: WIZ7 help needed
Date: 4 Jan 1993 20:25:30 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: physics20.berkeley.edu


Help.  I think I've been through all the game I can without finishing Ukpur.
But, all the Umpani hate me (including all the NPCs).  They say 'intruder
alert' and attack.  Is there any way I can befriend them and, if not, is 
it safe to kill everyone in Ukpur?

Also, I have only to skills: snakespeed and mind control.  Can someone tell 
me where I can find the others?

Please respond via email to allen@physics.berkeley.edu 

                                     Many thanks,
                                     Anthony Allen
From: mas@aero.org (Marcus A.Shaw)
Newsgroups: comp.sys.ibm.pc.games
Subject: *** King's Quest V For Sale ***
Date: 11 Jan 1993 16:27:52 GMT
Organization: The Aerospace Corporation, El Segundo, CA
NNTP-Posting-Host: aerospace.aero.org

The second to newest version of the King's Quest Saga is now
for sale on these netwaves!  This 256 color game is set in
a world of beautiful VGA backdrops and follows the course of
a young noble in search of adventure.  An easy interface makes
this engaging game good for ages 7-77.  All original pieces of the
game are included as is shipping.

*** King's Quest V - Absence Makes the Heart Go Yonder
*** $30 including shipping via 2nd day air!

thanks,

*ice* 

Newsgroups: comp.sys.ibm.pc.games
From: mjohnson@force.decnet.lockheed.com (Mark E. Johnson)
Subject: Games for trade/sale
Followup-To: comp.sys.ibm.pc.games
Organization: Lockheed, USC, and UT-Austin
Date: Tue, 12 Jan 93 01:39:44 GMT

I have the following for trade or sale. Prices include shipping by US
Priority Mail, with advance purchase (i.e., not COD, because it's a big
hassle and not wort $4-5 on a ~$25 purchase).

Castles                     $30
Utopia                      $30
XOR NFL Challenge           $25
NFL Pro League Football     $20
Battlehawks 1942            $20
Omni-Play Basketball        $10

Contact Mate                $10
Money Mate                  $10

Make me an offer--I'm especially likely to negotiate for multiple deals.

________________________________________________________________________
-Mark Johnson                         mjohnson@force.decnet.lockheed.com
From: cvetp036@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Arrghhhh!!
Date: 12 Jan 93 00:17:00 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvadsaav

In article <C0pD3x.Iv9@world.std.com>, Alexx@world.std.com (Alexx S Kay) writes:
> Has anyone got UW2 to work reliably with Stacker?  I can't play for 30 minutes
> without getting a crash :(

Works fine on my stacked drive. This is Stacker 3.0

   --McD.eXodus.IST
Newsgroups: comp.sys.ibm.pc.games
From: edg@Ingres.COM (Ed Goldman)
Subject: Re: os/2 (Wiz7)
X-Newsreader: Tin 1.1 PL3
Date: 7 Jan 93 17:05:25 GMT

atoenne@mpi-sb.mpg.de (Andreas Toenne) writes:
: In article <1993Jan7.135233.7528@apgea.army.mil>, rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>) writes:
: |> In article <1993Jan6.232342.2264@choate.edu> drizzt@spock.uucp (Neela Jacques) writes:
: |> >In article <1993Jan5.190420.24984@apgea.army.mil> rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>) writes:
: |> I care and so does the 2 million other os/2 users.
: 
: Simply ignore him.
: 
: |> So far, the only games that I can't run under os/2 is ultima 7, Overkill,
: |> and Sherlock holsm CD games.
: 
: Then you certainly can tell me how I run Wizardry 7 ?
: It starts ok both fullscreen and window'ed but it slows down incredibly
: during sound output. For example the simple beeps in the first screen
: (when clicking at load game) takes more than 20 seconds. This is true for
: both PC sound and soundblaster.

Unless you turn the sound off, I think you're out of luck with this game.
I've noticed that some games produce digitized sound that turns into
long drawn-out distortions in OS/2 -- probably because of heavy use of 
interrupts to produce the sound.  The only OS/2 solution for these is
disabling the sound in the game.

-edg-
From: rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>)
Newsgroups: comp.sys.ibm.pc.games
Subject: os/2
Date: 5 Jan 93 19:04:20 GMT
Organization: APG-Edgewood


Does anyone have a list of what games work, and work well, under os/2 2.0?

Rob Merritt
Newsgroups: comp.sys.ibm.pc.games
From: holthaus@ux1.cso.uiuc.edu (CJ Holthaus)
Subject: KQ6 help needed
Organization: University of Illinois at Urbana
Date: Sun, 10 Jan 1993 17:29:54 GMT

I need help in getting the letter from Alhazred's study, and also how
to open the trunk in his study(I have no key).  Every time I open the 
door to the hallway there are guards to prevent me from getting the 
letter.
Any help will be appreciated
C.J. Holthaus
holthaus@ux1.cso.uiuc.edu

From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Wed, 6 Jan 1993 23:28:39 GMT
Subject: Re: Strike Commander Video Demo
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, sl8nl@cc.usu.edu writes:

> Chris is going to need more than C library calls to make a digital music player
> (it IS possible, but it is slow..........)

You don't have to use digital music for the Gravis!  They didn't switch from FM
synthesis for nothing!

> Joshua Jensen
Newsgroups: comp.sys.ibm.pc.games
From: rcsteele@cantor.math.uwaterloo.ca (Robert C Steele)
Subject: Falcon 3.0	
Organization: University of Waterloo
Date: Thu, 7 Jan 1993 17:24:30 GMT


Hi.  Was wondering where to get all of the patches for Falcon 3.0.  And if I need
more than one of them.

Thanks in advance,
Rob Steele
 
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: Wiz7: Just getting started questions...
Organization: North Carolina State University
Date: Wed, 6 Jan 1993 15:12:32 GMT

In article <1993Jan5.214858.27022@netcom.com>, gnome@netcom.com (Andy Perrine) writes:
|> Okay, here's what I've done so far:
|> Explored the forest, got the mapping kit.
|>   I know this is a FAQ, but I don't remember the answer... how do you
|>   use it? When I click on read, doesn't display anything... how high
|>   does your mapping skill have to be? Does it have to be equipped?

You have to use it from the main view (not from within a character screen.) 
Click on the use icon, the player who has the kit, then select the kit from
the list.


|> 
|> How does the identify spell work? I cast it and nothing happens.

Identify you have to cast inside a character view.  Note:  The player who is
casting the spell has to be holding the item in his inventory.  If you switch
players, you lose the spell.  (You can switch back and forth from your
backpack.)

|> -Andy
|> 

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amigam.games
From: nemleem@cs.vu.nl (Leemans NEM)
Subject: HELP ME, MONKEY2
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Mon, 11 Jan 1993 14:41:14 GMT

I am stuck.
I am in part four and i have found the treasure on Dinky island.
I fell down and now I am constantly being harassed by Le Chuck.
He has got a voodoo doll of me and pesters me with it.
Throwing root beer at him does not help.
There is a crate of 900 pounds in the elevator that is why it doesn't 
move (I guess).

What do I do now.

HELP!!!!!!!!!!!!!!!!!!!!!!!!!!
I cannot seem to escape from this voodoo shit.
From: filfeit@rael.Tymnet.COM (Fil Feit)
Newsgroups: comp.sys.ibm.pc.games
Subject: global conquest question
Date: 8 Jan 93 17:06:19 GMT
Reply-To: filfeit@rael.Tymnet.COM
Organization: Sun Microsystems

Is it any good?  I'm considering picking it up.  Can I get some
e-mail opinions please?

--f2
---------------------
  "If you push something hard enough, it will fall over."
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: KQ6
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 5 Jan 1993 23:36:16 GMT

Please e-mail me with a complete walkthrough to it.  Thank you.

From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 5 Jan 1993 23:05:52 GMT
Subject: Re: Wizardry 7 SPOILER Munks?
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>I'm playing wizardry 7 and I got to the dungeon under munkharama.  I can't find
>the staff needed to disarm the trap though.  I also can't kill the lord of
>the dark munks.  does he have the staff needed to disarm the trap.  did I trade
>the staff off and not know it.  Can anyone help me ?  Can i finish it without
>the staff.  Is it possible to finish the game without the staff.  I also can't
>get into a gate in a room with a button on the wall to the south east in
>munkharama .  does anyone know where the key is ?  does the lord munk guy have
>it?

The answer to just about every question here is Kill the Dark Forest Lord.
Yes, you must complete Munkharama or you cannot complete the game and
you cannot go any further until you kill the DF Lord.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: cornwell@minster.york.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: ATAC bug...
Date: 11 Jan 93 13:22:51 GMT
Organization: Department of Computer Science, University of York, England


Sometimes during a mission, when I return to the aircraft status
board and select a new aircraft to watch/fly the screen completely
blanks and the machine has to be rebooted (needless to say it doesnt
respond to any key / mouse / joystick actions at all).  Anyone else
have this problem - is there a patch out there that will fix it?

BTW can anyone out there give me the manual reference (if it exists)
for accelerating time within the control room i.e. when a mission is
not taking place - so I can sit back and let any intelligence reports
roll in, quickly and not in 1:1 time as appears to be happening at the
moment.

bugged and politically incorrect (sigh) :-)

Pete

(cornwell@minster.york.ac.uk)
From: kronz@muskat.informatik.uni-kl.de (Juergen Kronz (PA Beranek/HiWi Huebsch))
Newsgroups: comp.sys.ibm.pc.games
Subject: List of CD-ROM GAMES ?
Keywords: CD CD-ROM cd cd-rom
Date: 8 Jan 93 12:20:54 GMT
Reply-To: kronz@muskat.informatik.uni-kl.de (Juergen Kronz (PA Beranek/HiWi Huebsch))
Organization: University of Kaiserslautern (Germany)

Does anybody know about games on cd-rom?
I intend to buy a drive but still don't know if it's
already worth it, considering the number of available
games, speed of the cd-rom (running in an 486/66) ..... .
What about the cost of these games?
 
Any suggestions?
Please e-mail to

kronz@informatik.uni-kl.de
From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Fri, 8 Jan 1993 17:55:37 GMT
Subject: Re: A Cool Strategy for Civilization
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, goolsbey@cs.utexas.edu (Keith Goolsbey) writes:

> 
> Hey fellow Civilization players, here's a cool strategy I thought up:
> 
> "The Diplomat Siege"
> 
> The computer is severely handicapped by not using diplomats more
> vigorously. The diplomat is the most powerful weapon in the game.

I have used variations on this strategy before, the main problem is that they
will go to war with you pretty soon.  Still, it is a wonderful way to mess up
the opposition.

BDR
Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: SC2: Files you can delete for Melee mode only
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 8 Jan 93 07:55:25 GMT

Someone asked awhile back what files could be deleted to play Melee only
in Star Control II.  I'm not sure if anyone responded, so here's what I
discovered: You can delete CON1.PKG, CON2.PKG, IP.PKG, and STARCON2.EXE.
Any of the *.MLE files can be deleted as well.  
After you do so, SC2 should only be around 4 or 5 megs instead of 9 or 10.

While we're on the same note, does anyone have a crack for MELEE.EXE?  I
didn't mind the map check for the actual game, since I needed the map
anyway, but it's a little annoying to have to do that for Melee.  I know
this has been asked trillions of times before, but if anyone has it, please,
please direct me to where it is or mail it to me.  I would really appreciate
it!  Thanks!

Eushuk
-- 
-----------------------------------------------------------------------------
Eushuk Hong                                       
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
From: fishkin@parc.xerox.com (Ken Fishkin)
Newsgroups: comp.sys.ibm.pc.games
Subject: High Command
Date: 9 Jan 93 00:31:15 GMT
Organization: Xerox PARC

short of invading Sweden, how does the Axis player get his
hands on Swedish resources? I didn't find any way to set it up.
	Also, anybody care to discuss the pros/cons of taking Norway
as the Axis player? It seems like it loses you more than it wins you,
as it (a) upsets Sweden, (b) risks your Navy, (c) upsets the US,
and (d) has no resources to speak of. Opinions?

-- 
Ken Fishkin	fishkin@xerox.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Need Spear of Destiny maps
From: vxc15931@vax1.mankato.msus.edu
Date: 9 Jan 93 20:09:00 -0600
Organization: Mankato State University

Is there a way to print out the maps for all 18 levels of Spear of Destiny?  I
know that Wolf3D has a little C program which can printout the maps for Castle
Wolfenstein.  I tried using it on Spear of Destiny but it does not work.  Maybe
I'm doing something wrong.

Anyway, if any of you SOD players could tell how to get the maps, please E-mail
your suggestions to me.  I'm getting weary of rubbing Agent B. against the
walls just to find the stupid secret rooms.  And turning off the sound (what an
awful sound for rubbing the walls) does not help since I'm liable to get shot
at the back without me knowing it.

Besides I spend more time running Agent B. around trying to figure out where
the heck am I.  I hate getting lost!

Thanks in advance.

==================

Jose' R.C. Cruz

"Its my favorite game in the whoooooooooooole wooooooorrrrrrllld!"
                         --- Stimpy J. Cat
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Terminator T2029 help wanted
Date: 7 Jan 1993 07:04:14 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

In article <1ige5dINN5rc@gap.caltech.edu> echuang@cco.caltech.edu (Ernest Y. Chuang) writes:
>[...]  The worst part is the idea of having 5 to 10
>enemies suddenly materializing around you whenever you step on a "booby-
>trapped" grid coordinate.

One additional note to my previous post:

Enemies don't only materialize around you when you step on certain 
squares -- they'll also suddenly appear if you hang around too long
in one area (resting, usually...); so try to keep an eye on the radar
at all times.

- Ernest
  echuang@cco.caltech.edu
From: kxj6@po.CWRU.Edu (Kijin Jung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: M&M3 Lord's puzzle
Date: 4 Jan 1993 16:26:04 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kxj6@po.CWRU.Edu (Kijin Jung)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, jim@bilpin.co.uk (JimG) says:

>Can someone give an explanation to the solution of the Lord's puzzle in Might &
>Magic III (Arachnoid Cavern)? I read in a magazine that the answer was 20301,
>

As I recall (whew! it's been quite a while), there was a bug in some of
the early releases of MM3, and the number calculated in the puzzle was
wrong. I think it had something to do with Magic's clue (multiply
by some other number than 52 - not sure about this). I would just use
the number you found in the magazine (20301) and take it for granted.

-- 
 __ Kijin Jung _________________________ To affect the quality of the day, ___
|   kxj6@po.cwru.edu                 |   that is the highest of the arts.     |
|   Case Western Reserve University  |                                        |
|__ (216) 754-1101 __________________|_________________________ -Thoreau _____|
Newsgroups: comp.sys.ibm.pc.games