HDTenEightyP/NetNews huggingface dataset:
From: thail@seas.gwu.edu (Samuel R. Posten)
Subject: wiz 7 maps
Organization: George Washington University
Distribution: usa
Date: Sat, 21 Nov 1992 03:40:35 GMT

quick questions:

1.  how did you all learn about the maps?  I have gone through three
cities, and everybody says somebody has a map, but nowhere has it said
which maps to get first, what the significance of them is, etc.

2.  in the curio shop, I got the stone, is there a way to get the wand?
also,  is the imp head puzzle important?  since I haven't sat down and
cracked that yet.

3.  in munkharama, what is the point to the coin puzzle, It's a major pain
in the ass, then you get 1500 cons, big deal.  Am I mssing something?

4.  Below munkharama, what is the main objective?  I got the book and some
other stuff, but there was a lot of doors still locked.

5.  is xen xheng in one place, or does he move around?

thanks..

Sam



Newsgroups: comp.sys.ibm.pc.games
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Subject: TSN USERS  HELP PLEASE!!!!
Organization: University of Illinois at Urbana
Date: Tue, 24 Nov 1992 01:32:41 GMT

okay I hope that got your attention...I was printing out the 
Yserbius docs today (just got the account) and my printer jammed in the
middle of the skills section of appendix 5.  Could someone post or email
me a brief summary of the remainder of the skills and any other appendix?
	Thanks in Advance (I really dont want to print all that out again)


-- 
"Salam and good evening to you sir.  Welcome to Agribah, land of mystery
of enchantment, and the best deals this side of the river Jordan, come on down"
Newsgroups: comp.sys.ibm.pc.games
From: monoman@seas.gwu.edu (Jonas J. Lee)
Subject: Re: WIZ7 - Best Party Configuration?
Keywords: Party, Wizardry 7, configuration
Organization: George Washington University
Date: Thu, 19 Nov 1992 20:57:45 GMT

In article <1992Nov16.174759.22024@tom.rz.uni-passau.de> stoeter@valentin.fmi.uni-passau.de (Armin Stoeter) writes:
>I got a female felpur Lord
>        male rawulf samurai
>        male lizardman ninja
>        femal rawulf munk
>        female elf bishop
>        male mook psionic
>
>this party is hard to get because of the bonus points needed.
>But you can do very well with it.

The best party configuration is monk, monk, monk, ninja, ninja, ninja.
After ninja, ninja, ninja, monk, monk, monk, after
bishop, bishop, bishop, bishop, bishop, bishop!
Before you do this make all your people spellcasters and when you get all the 
spells of that class, change your class until you have all the spells in the 
game. And then you change to a monk or a ninja to get your armor class down
to -12 or even lower. you need the three ninja's equipped with spears or long
weapons (stun rods are cool!), this allows all six characters to fight kicking
butt, low AC's, and ALL the spells. The three ninja's must be in the last three
positions, with the spears. The monks attack MANY times with hands&feet, and the
ninja's attack MANY times with the spears. If you want to give the monk's 
weapons, give them staffs for bashing, but hands are best. This allows most 
fighting and defense abilities, and most intellect and lore as well. In addition you get hide and thief abilities. This is the BEST combination, but it takes
a LONG time, and ALOT of fighting to achieve (or by some other less than 
honorable way!)



(I did this with the help of a friend of mine, Norton DiskEdit!)
          _______
         /_______\
        /         \
       /           \       The Everpresent 
       |           |           Great
       |    (O)    |           Powerful
       |           |           All Knowing
       \           /           All Seeing
        \_________/            All Hearing
        |         |            All Doing
        |         |
        |_________|     M   M   OOO   N   N   OOO   M   M    A    N   N
        | | | | | |     MM MM  O   O  NN  N  O   O  MM MM   A A   NN  N
        |_|_|_|_|_|     M M M  O   O  N N N  O   O  M M M  A   A  N N N
        | | | | | |     M   M  O   O  N  NN  O   O  M   M  AAAAA  N  NN
        |_|_|_|_|_|     M   M   OOO   N   N   OOO   M   M  A   A  N   N
        \_________/         monoman@seas.gwu.edu
From: mjoyce+@pitt.edu (Michael J Joyce)
Newsgroups: comp.sys.ibm.pc.games
Subject: OOTW help
Date: 18 Nov 92 04:20:20 GMT
Distribution: usa
Organization: University of Pittsburgh
Originator: mjoyce@unixd2.cis.pitt.edu

I am having trouble getting past the part where you pull the lever to release
the large nasty animals on the guards.  I have done everything I can think of
before dropping to the cage level, but I always manage to get fried.  Is there
anything else to do besides run?  (I have put up shields, but they get 
destroid too.)

			Mike
From: z_beddoerj@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7: Hook's Lair
Date: 22 Nov 92 07:26:14 CST
Organization: Stephen F. Austin State University

In article <mtymp24.722303261@staff.tc.umn.edu>, mtymp24@staff.tc.umn.edu 
(Ryan E. Ingram) writes:

> Has anyone noticed the dead alligator in Hook's Lair?
> 
> You can't get to it.
> 
> 
> I used cheat mode and opened it and inside was a (hee hee) grandfather clock.
>        ^^^^^^^^^^  

HOLD UP.  *CHEAT* mode???   Where, pray tell, did you get a cheat mode?
Is this some type of patch?  Or what?  I want to do it too! :)

Please tell me how!

[rest of message, including neat-o runic .sig deleted] 

Thanks in advance!!!

Ja ne,
"Crusher" Joe.

  *-----------------------------------------------------------------------*
  |  "Crusher" Joe Beddoe * President, Shampoo International Fan Club *   |
  |  Moderator, shampoo-l (shampoo-l@calvin.sfasu.edu) * KYKS 105.1 DJ *  |
  |      Academic Support Guy, SFASU * Partner, Datamagic Computers       |
  *-----------------------------*-----------------------------------------* 
  | Hey!!  Mail me!  Pick one!! |          *  September 25, 1992  *       |
  | z_beddoerj@ccsvax.sfasu.edu |"...all Good Things must come to an End."|
  |  crusher@ccsnext.sfasu.edu  | I invite all Ranma fans to join me on   | 
  |  crusher@calvin.sfasu.edu   | this day in mourning in memoriam of the |
  | a_beddoerj@ccsvax.sfasu.edu |     passing of our favoritie show.      |
  *-----------------------------------------------------------------------*
Organization: Penn State University
Date: Mon, 23 Nov 1992 16:33:23 EST
From: <C1M@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject:    Maximum Overkill Lockups

I picked up a copy of Comanche: Maximum Overkill this weekend and so far I
haven't been able to play this game. It always locks up my  machine before I
get to the actual game play (normally at the pilots screen). Does anyone have
any suggestions?

The funny thing is that the demo worked fine. I even exchanged the game and
reinstalled (actually reinstalled 4 times). I am using a boot disk with the
suggested config & autoexec files. The system is a 486-33 with 8MB of RAM,
DOS 5.0, Orchid ProDesigner IIs (1MB, Tseng 4000), 2 IDE drives. I tried all
the suggestions from the manual & the read.me file. I have contacted NovaLogic
twice, but I have exausted their suggestions (they are talking to the
developers and are supposed to get back to me).

So let me know if you have any suggestions before this game goes back to the
store...

Carl   C1M@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: Star Control ][
Organization: Universite de Moncton
Date: Wed, 18 Nov 1992 17:02:47 GMT

In article <1992Nov18.103441.6330@u.washington.edu> rkimmel@stein.u.washington.edu (Robert Kimmel) writes:
>From: rkimmel@stein.u.washington.edu (Robert Kimmel)
>Subject: Re: Star Control ][
>Date: 18 Nov 92 10:34:41 GMT

>In article <s2seuB3w165w@iowegia.uucp> adol@iowegia.uucp (Adol Christain) writes:
>>    It's a pretty decent game -- in fact I like it a lot.  That is 
>>if there wasn't that DUMB ASS copy protection.  I just LOVE 
>>digging out the damn map and searching for tiny dots.
>> 
>>    If anyone has a crack, it deserves to be posted.  That copy 
>>protection sucks.
>>
>>
>>  Adol --

>I just uploaded a crack I have for Star Control II, as some was posting 
>that the one uploaded to wuarchive didn't work.  this one should, at least
>it does for me.  just remember though, hit enter when it asks for the
>cordinates.
> 
> wuarchive.wustl.edu  /pub/MSDOS_UPLOADS
> the name: starcon2_crack.zip and starcon2_crack.txt
> 
> it's a great game and copy protection sucks!

And is there a demo of the game available somewhere?  A FTP site?

                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
|     For Talk:  8900795@info.umoncton.ca     |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
From: wang@hpcupt1.cup.hp.com (Thomas Wang)
Date: Sat, 21 Nov 1992 00:16:23 GMT
Subject: Re: Robotwar again.
Organization: Hewlett Packard, Cupertino
Newsgroups: comp.sys.ibm.pc.games

>steve@fulcrum.oz.au (Steve Taylor) writes:

>Actually, I just got a brief look at PCROBOTS (psmithb@cix.compulink.co.uk),
>and it's an updated and much-improved version of Tom Poindexter's CROBOTS.

>It's available for IBM, requires EGA or better and 286 or better.  It also
>requires that you have a real compiler.

Sounds good.  Is this a shareware?  Where can I get it?


 -Thomas Wang           (Everything is an object.)           wang@cup.hp.com

Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Re: Pirates of Realmspace
Organization: George Washington University
Date: Mon, 16 Nov 1992 13:39:33 GMT

	Look, VGA is 640x480 16 colors, fine.
	SVGA is better than that, fine.
	BUT, HAS ANYONE GOTTEN SPELLJAMMER TO WORK WITH A 1Meg VIDEO CARD?
	That's my only question.......
	Everyone on the net loves to complain whether this is VGA or that,
	I DON'T CARE! Look, consider 1024x768 256 colors SSVGA (super super 
	video graphics adapter), or how about UVGA (ultimate video graphics
	adapter!)  I don't care. Please answer my simple question:

	1. Is it a SVGA card?
	2. Can it display 1024x768 at 256 colors?
	3. The monitor DOES NOT MATTER!
	4. Does it have 1Meg?

	If the above are yes, AND you got the game to work, please E-mail
	me. Thank you (maybe.....)

						Brad
				(Computer God - just a name - does it
					really matter what I want to 
					call myself?)

Newsgroups: comp.sys.ibm.pc.games
From: mikebo@timesink.chi.il.us (Michael Borowiec)
Subject: Re: Patch for Wolf3d
Organization: HAM Radio Station N9EUZ, Naperville, IL
Distribution: na
Date: Thu, 19 Nov 1992 03:17:29 GMT

In article <1895@usdsd1.DaytonOH.NCR.COM> dwolf@usdsd1.DaytonOH.NCR.COM (Don Wolf) writes:
>A friend of mine has a registered copy of Wolf3d, but there is a bug in
>it.  The elevator on the 1st floor of the 1st level that is meant to 
>take one to the 10th floor (secret floor) simply takes one to the 2nd
>floor.  Does a patch exist to fix said bug?  How does one go about getting
>it?  By mail to Apogee or Id?  From an FTP site?  Please e-mail with any
>help you might have in this area.
>                      Thanks in advance,
>                              Don

Yes, you have to use a map editor to change the floor piece in the
elevator to one with hex value 0x0068.
- Mike

--------------------------------------------------------------------------
Michael Borowiec  -  HAM Radio Station N9EUZ  -  mikebo@timesink.chi.il.us
  >>> Dedicated to the Pursuit of Computer Assisted Time Dissipation <<<
--------------------------------------------------------------------------
From: David.White@launchpad.unc.edu (David White)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: BOULDERDASH GAME PAGA
Date: 16 Nov 92 14:05:07 GMT
Organization: University of North Carolina Extended Bulletin Board Service

>%===============  I= myself  @=peace that is erased when you walk over it
>+kkk++++++++dddl  *= boulders (you can push them, if they are standing free)
>+   + k++k +dkd+  k= keys (you have to get them all)
>+***+  ss  +ddd+  s= snake (you can not cross the horizontal line of the
>+   +      +   +  snake but you can push boulders in front of them)
>+ k +      +@*@+  S= spider (when you trap it whith boulders it will explose
>+***+s    s+***+  and turn all boulders to diamonts) d=diamont (when you walk 
>+              +  over it you collect them) l=exit of level
>+++++  **  +++++  '=' = water (you can not walk over water only when you push 
>+ S  @    @   I+  boulders into the water) + = wall
>++++++++++++++++

Dick, I don't have time at the moment to post the full solution, but
assuming it's the left and right hand side of the screen you're having
difficulty with (i.e. you can't get enough boulders to block all the
snakes, try this hints:

Left side:  there are two sets of 3-in-a-row boulders blocking the keys. 
For each set, push the left rock and right rock up, then push the middle
one to the left, so it'll look like this:

before                  after
+++++			+++++	
+kkk+			+kkk+
+   +			+1 3+	
+123+			+2  +
+   +			+   +
+   +			+1 3+        k=keys, +=walls, 123=boulders 1,2,3
+123+  			+2  +       
+   +			+   +

Right side:  Get the spider to go down that long horizontal passage on the
right of the screen, and explode him - he'll turn into diamonds, freeing
up some room and some boulders.

Good luck.

=-=-= David =-=-=
David.White@bbs.oit.unc.edu
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: ma90jjw@brunel.ac.uk (Justin Whitton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: Crack for Accolade's Grand Prix Unlimited
Date: 23 Nov 92 14:20:04 GMT
Organization: Brunel University, Uxbridge, UK
X-Newsreader: TIN [version 1.1 PL7]

Is there a crack for Road & Track present: Grand Prix Unlimited. I like this
game (apart from the annoying music, thank a deity that it can be turned off),
and it runs at just the right speed at highest detail (I knew a 33Mhz 386 was
good for something :-), I just can't stand code-wheels.

Email or post, but I may miss it if you post.


Justin Whitton

Janet: ma90jjw@brunel.ac.uk (Internet is about the same)
Post:	22, St. Peters Ave, Telscombe Cliffs, Peacehaven, E. Sussex, BN10 7DU
	ENGLAND
Phone:	(ENGLAND) (0)81-573-1603 (I know it doesn't match the address)

"Smoke me a kipper,
	I'll be back for breakfast." - A. J. Rimmer
Newsgroups: comp.sys.ibm.pc.games
From: jorngh@dhhalden.no (JORN GUNNAR HALONEN)
Subject: Re: MM4 Help
Organization: Ostfold College
Date: Mon, 23 Nov 1992 13:29:48 GMT

In article <1992Nov21.044130.29927@debbie.cc.nctu.edu.tw> u7917055@cc.nctu.edu.tw (ultima) writes:
>From: u7917055@cc.nctu.edu.tw (ultima)
>Subject: Re: MM4 Help
>Date: Sat, 21 Nov 1992 04:41:30 GMT
>Alan Carl Wong/ Humanities (acw0892@u.cc.utah.edu) wrote:
>: 	OK, I think I've finally got through here.  Does anyone know the
>: positions of the sundials in Night Shadow to open that last coffin?  If
>: there is someplace to find it, that would be better than a direct spoiler
>: but if there isn't someplace where I can find it myself, then JUST GIVE ME
>: THE SPOILER!
>: 
>: Thanks in advance,
>: 
>: Alan
>: acw0892@u.cc.utah.edu
>: 
>
>I encounter the same problem,too! I search any couner on the maps and
>find no answer........

9 9 9

(the lives of a cat)


_________________________________________________________________________
| Jorn Halonen              | "dinga ding dang my danga long ling long" |
| jorngh@sofus.dhhalden.no  |                               - Ministry  |
From: rxa21@po.CWRU.Edu (Ranjit Annamalai)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where should I send mail 4 a subscription?
Date: 18 Nov 1992 12:21:12 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: rxa21@po.CWRU.Edu (Ranjit Annamalai)
NNTP-Posting-Host: thor.ins.cwru.edu



Like the sub says I want to sub to the group but do not know where to send
mail.

Thanks!
Ranjit
y 
Newsgroups: comp.sys.ibm.pc.games
From: sveint@edb.tih.no (Svein Gunnar Tjoenndal,o92b)
Subject: Re: Wiz7 --- Climbing+spells
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Thu, 19 Nov 1992 12:24:28 GMT

>You can get the best spells only with skills of 100, so you will
>have to wait a long time ! An easier way to get the good spells
>is to change professions often (every time one character reaches
>level 7, if possible), so you get a lot of skill points !
>Once you have learned everything, you should stop changing, so that
>you get high level characters, who can cast high level spells.
>Or you could turn them into ninjas or monks to get a better AC !

Does this mean that Oratory/Alchemy doesn't increase with
practise?
Newsgroups: comp.sys.ibm.pc.games
From: mhatz@nyx.cs.du.edu (Mike Hatz)
Subject: Gunship 2000 Bugs???
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 23 Nov 92 16:22:30 GMT


I have upgraded my GS2000 with the Islands & Ice disks.  The problems I am
seeing are two and I was wondering if anyone else had these "features" read
bugs!!  :-)


1)  In the after action report summary.txt I frequently do not get credit for
accomplishing my primary or secondary mission.  Since it does not show up in
the summary.txt file it makes me wonder if I'm getting screwed on my mission
score.

2)  When a pilot goes down, I send a Blackhawk to go pick him up (if I have one
with me on that mission), the pilot sends out his SOS and the Blackhawk says
"Downed Pilot Sighted" and a minute or two later it picks him up and I get
"Downed Pilot Rescued message".  After the mission, the downed pilot is listed
as MIA!  What the hell gives??

Thanks for any help.  I think I am using version .8 from the MPS BBS in case 
it matters.

Mike Hatz
hatzm%venus.dnet@gte.com
mhatz@nyx.cs.du.edu

"BETTER ANATOMICALLY CORRECT THAN POLITICALLY CORRECT!"

Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: Re: ACCOLADE GRAND PRIX UNLIMITED!!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 19 Nov 1992 19:10:43 GMT

These were the first positive comments that I have heard about GPU.  My
friend found it unplayable on his 386 so he gave it to me to try on my
33-486.  It lasted about 3 days on my hard drive.

Problems:

1)  It's too fast on my machine and far too slow on a 386.  Surely Accolade
    could have had the game adapt properly to different computer speeds.

2)  It crashes my system occassionally (the only game I've EVER had that
    does so).

3)  The SoundBlaster sound quality is dismal.

4)  Do I really have to tell the game my desired settings each time I
    wish to play?  For instance, that I have a joystick attached?

5)  It seems like the graphic artists did their thing before the coders
    had a decent car model created.

Oh why can't the makers of Indy500 create a VGA Formula 1 simulator?
Anyone want to buy my friend's copy of GPU?  Going cheap.

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca
From: sillarsi@logica.co.uk (Iain Sillars)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for 9-13 year olds
Date: 20 Nov 92 08:13:23 GMT

I notice our local Virgin Games store is advertising "The Castle of Dr Brain" as
ideal for kids.  Has anyone any experience of it?  Is it worth the money?
Are there any others that are really recommended for 9-13 year olds? 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Iain Sillars                    Internet Address: sillarsi@logica.co.uk
Logica DCG Ltd
London, W1A 4SE, England
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.ibm.pc.games
From: M22110@mwvm.mitre.org
Subject: LSL2 ?
Organization: The MITRE Corporation, McLean VA 22102
Date: Thu, 19 Nov 1992 14:26:15 GMT

>>Dudes,
>>
>>I am playing LSL2 and have parachuted down to the island.  I can't get past the
>> quicksand.  How do I get through it?
>>
>>Please no hints.  Just tell me what to do.
Newsgroups: comp.sys.ibm.pc.games
From: andreas@appel012.hydromech.uni-hannover.de (Andreas Dunker)
Subject: Re: Civ.: help wanted...
Organization: RRZN
X-Newsreader: Tin 1.1 PL4
Date: Tue, 17 Nov 1992 10:10:43 GMT

radar@otago.ac.nz writes:

[ deleted ]

:   I notice from past messages there is a 'fast-settle' cheat what is this?? and
: what do the various patches do...

If You order one of Your settlers to do something, just click on it, set him
free an order again. Repeat this until he is ready. So You can build e.g.
railroads over mountains in one turn, or change swamp to grassland, etc.
: 
: thanks..
: mail me please.
: --------------
: Michael Davidson      radar@otago.ac.nz
:  

______________________________________________________________________________

Andreas Dunker                                Institut fuer Stroemungsmechanik
andreas@appel012.hydromech.uni-hannover.de          und elektronisches Rechnen
                                                                   im Bauwesen
                                                         Universitaet Hannover
2B  |  ! 2B  (W. Shakespeare)                                     West Germany
______________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games