HDTenEightyP/NetNews huggingface dataset:
From: C572105@mizzou1.missouri.edu (Oliver Ilagan)
Newsgroups: alt.games.sf2
Subject: Re: SFII:CE probably has *some* bugs
Date: 5 Oct 92 04:21:43 GMT
Organization: University of Missouri
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <1alt3tINN4cf@gap.caltech.edu>
alex@crystal.ipac.caltech.edu (Alex Werner) writes:
 
>
>In article <NN93RB2w165w@flex.com> dcha@flex.com (Doug Cha) writes:
>>        Well it happened to me for the 2nd time in my life.  I was playing Ken
>>vs Zangief (computer) and got Zangief stunned in the corner.  I did a neck kick
>>followed by a DP (jab) and *poof* he's re-stunned!
>I expect that what happened is that he got undizzy just before you hit him...
>zangief often doesn't block, so he wouldn't necessarily do so, and if he
>weren't dizzy and you hit him he would get dizzy.... I think that's more likely
>than that a 3-hit would occasionally redizzy, given that 4-hits never do
 
Curious to know if this works on regular sfII?
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Crummy SF2 machines
Organization: Clark University
Date: 7 OCT 92 00:04:08 GMT

One time I can remember there was a strange incident where people started
stealing the BUTTONS off the machine!  Weird.  Luckily they actually felt
like spending the money to fix them.  And to date, I've never seen the same
problem there, so they made the right decision.  Even so, I can understand how
someone who had just spent $2000 on a machine would be reluctant to spend
and additional $50 a week to repair the damn thing.

-Zephyr
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: more super sf2ce info
Date: 3 Oct 92 20:21:29 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Oct3.193835.43555@kuhub.cc.ukans.edu>, epasls@kuhub.cc.ukans.edu writes:
> I'm posting because we just got our "super" sf2ce here in lawrence,ks
> all moves may be done in the air.
  ^^^ ^^^^^ ^^^ ^^ ^^^^ ^^ ^^^ ^^^

> all throws may be done if the two characters are in the same
  ^^^ ^^^^^^ ^^^ ^^ ^^^^ ^^ ^^^ ^^^ ^^^^^^^^^^ ^^^ ^^ ^^^ ^^^^
> vertical space.
  ^^^^^^^^^^^^^^^^^^
Are you sure?  I don't think you can do any of the Ground Throws in
the air.  For instance, Blanka's bite, or Balrog's headbut.  Also, I
think it is only air related throws that can be done in the same
vertical plane.  For instance, I don't think Ryu/Ken can throw from
the air.  I guess that's sort of the same thing as the Bite/Headbut
thing, except you can't even do the Bite/Headbut/Noggie even if you
are touching in the air.
The exception is Zangief.  He seems to be able to do any "throw" move
(i.e. face grabs,or even normal ground throws) when it is combiden
with the lariat.  Actually, I've only done things that weren't the SPD
in the air when I was scrolled up atleast one screen.  Those are
nasty!  You throw the person, and they scroll down screens, but you
don't.  
I wonder if that's the secret?  Maby(sp?) you can do ground throws
from the air when you are scrolled up at least a screen!

BTW, I found the cheapest way to beat the computer.  Be Zangief.  At
the start of the round, jump back and do the lariat, repeat until
scrolled.  Throw\SPD the opponent,  Repeat ad infinitum.  If the
computer won't let you get away, knock him down, and then do it.
Bison is the only problem, byt you can SPD him ( probably) when he
gets close with that jump.  Sometimes, the lariat will hit him in the
air.

BTW, is it just me, or does Blanka's bite have a lot more priority
now?  The bite/ball combo is almost impossible to get out of.
> ground.  It is the cheapest bullshit ever witnessed if done repeatedly.
> the air throw shit is cheeper than the cheesepedo ever was.
Luckily, no one seems to be able to do it consistently.  Vega, on the
other hand.......

-Michael Lerner
Newsgroups: alt.games.sf2
From: deb@wiliki.eng.hawaii.edu (David Barrett)
Subject: Re: Super Street Fighter 2 championship edition!!
Organization: University of Engineering, College of Engineering
Distribution: na
Date: Wed, 7 Oct 1992 03:32:52 GMT

In article <1992Sep30.233344.18227@news.Hawaii.Edu> dkwock@uhunix.uhcc.Hawaii.Edu (Darren Kwock) writes:
>In article <1992Sep21.015757.5361@news.Hawaii.Edu> deb@wiliki.eng.hawaii.edu (David Barrett) writes:
>>In article <1992Sep14.225229.23406@mok.uucp> ray@mok.uucp (Ray Jolliff) writes:
>>>I was just at the arcade today(9/14/92).  I got my change and was surprised
>>>to see the sf2 machine going crazy!  The owner said it was the new 
>>>SUPER Street fighter 2(not the Street Fighter 2 champion edition).  I have
>>>played SF2CE, so I know the differents.
>>>
>>>  The Super SF2CE has a few differents are:
>>>
>>>
>>>     10 times faster.  If you know what happens when you finish the regular
>>>SF2 or SF2CE on 1 quarter and hold down all 6 buttons and watched the 
>>>credits go by.  You have seen the speed of Super SF2CE(it a little slower,but
>>>not much)
>>
>>I live in Hawaii and have played all the regular SF2CE machines there are
>>here.  Where are these new machines and how long have they been available
>>to the public?  
>>
>>
>>
>>Noel Barrett
>>deb@wiliki.eng.hawaii.edu
>>
>
>Here in Hawaii there's a place called Pearl City Cue that has a new form of SF2.I'm not sure if this is the Super SF2 that you're talking about, but I do want
>to know if this is just a localized game or if it's going to spring up 
>everywhere.  I haven't been up to date with this newsgroup, so I'm not sure if
>someone has covered this game.  Let me list a couple of the things that I
>found interesting.  Blanka is merged with Ryu.  While playing Blanka, his 
>form flickers back and forth between him and Ryu.  He can straddle, though,
>and this causes Ryu to DP and Blanka to chew his opponent's head.  Zangief
>can jump and do his spinning.  In fact he can continue to jump up scrolling
>up several screens.  While doing this, he cannot be hit although he can still
>grab his opponent and pull a spinning piledriver, falling several screens to
>the original screen.  Fireballs and sonic booms can be thrown in the air, and
>fierce ones fly very fast while jab ones fly so slow that you can walk under
>or through them (you can't get hit by your own fireball/sonic boom).  The game
>itself is sped up, and previous combinations and moves are worthless in this
>game.  Now does anyone know if this is the new SF2, and if so, are they 
>releasing this version on SNES/Genesis/etc.?!!(hope!!!!) >=P
>
>Mahalos,
>Gregg
>dkwock@uhunix.uhcc.hawaii.edu
>
>

Newsgroups: alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Vega vs Ken/Ryu was (Re: q)
Organization: Massachusetts Institute of Technology
Date: Sun, 4 Oct 1992 01:46:51 GMT

In article <1992Oct2.215328.2901@wkuvx1.bitnet>, fannicm@wkuvx1.bitnet writes:
|> In article <1992Oct2.191804.1742@athena.mit.edu>, scott@athena.mit.edu (Scott D Bradburn) writes:
|> > In article <1992Oct1.080347.2839@wkuvx1.bitnet>, fannicm@wkuvx1.bitnet writes:
|> > [shortened]
|> > |>   Ahem...If vega or blanka tries to jump over my FB, they WILL get
|> > |> DPed.  Fact of life...No one is immume...
|> > 
|> > I don't mean immune, I mean they'll get a foot in your face before
|> > you recover from fireballing.  You, nor anyone else, can dragon punch
|> > before recovering.
|> -- 
|> 	I agree, you cannot, BUT (big, weighty But here) the recover time for CE
|> when using Ken and Ryu is so short that it is impossible to complete your
|> jump.  I'll have recovered before you hit the ground, and with Ken's range
|> that is devestating....
|> -----

Well, I know how quick recovery time is, but Vega's airspeed is even quicker.
Blanka is a little tighter, but Vega is plain simple to jump/roundhouse/slash/
slash Ken or Ryu with decent reactions.  

|> Master Hawk                      "Don't let the Dreamweaver strike..."
|> 666 Hellfire Lane
|> *** Without other visions of what should be, there is no progress.
|> *** The only true sin is not standing up for what you believe.
|> *** Lead...follow...or get out of my way.
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Interesting Blanka combo I worked out.
Organization: Clark University
Date: 4 OCT 92 02:34:05 GMT

>>Jumping roundhouse, crouching forward, fierce ball.
  That is probably the most ancient combo in the book (sorry, but
>its true.)  It works both on the classic and CE without any problems. 
>And, the rhythm is nothing like the Ken/Ryu's combo.  The ken/ryu's combo is
>much harder to do than Blanka's because the ball can be charged in the air and
>release it like a normal ball after the crouching forward.  While Ken/ryu's
>fireball have to be buffered for a complete result (meaning the fireball comes
>out immediately after the kick hits/blocked)  If the second attack did not hit,
>then the fireball would not come out (assuming you are doing it the right way)
>Alot of players try to do the combo after the second attack recovers.  That 
>results in a slower fireball and usually other player will jump over it.

No, Blanka doesn't have enough air time to charge it.  Seriously, try it.  For
it to be unblockable, it would have to be buffered, but it can't be charged in
time for it to be buffered in the forward kick.  It IS possible to have a ball
charged and then do a forward kick immediately followed by a ball.  This is 
alot like Balrog's fierce/running jab combo in application.
From: baker@persimmon.cps.msu.edu (Aeron L Baker)
Newsgroups: alt.games.sf2
Subject: Re: Dhalsim throw
Date: 6 Oct 92 15:48:12 GMT
Followup-To: Re: Dhalsim throw
Organization: Dept. of Computer Science, Michigan State University


 In article <BvoCKC.L7z@usenet.ucs.indiana.edu>, bodom@silver.ucs.indiana.edu (Brian Odom) writes:
|> In <1992Oct5.042841.14495@news.vanderbilt.edu> LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb) writes:
|> 
|> >In <BvMrv7.2y@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu writes:
|> 
|> >> Newsgroups: alt.games.sf2
|> >> 1) Dhalsim NEVER throws.  Can someone please confirm this?  I STILL haven't
|> >> seen it.  If you try to tick him, he will head butt you, but not throw.
|> >> Even when you're stunned, he WON'T throw.
|> 
|> >NOT!!! At least on classic, he pitches me all the time.  (I use Chun Li, if it
|> >makes a difference.)  Usually, it's when I try to throw him.
|> 
|> >Andy Lipscomb
|> >lipscoja@ctrvax.vanderbilt.edu
|> 
|> I meant on CE.  He definitely throws you on classic.
|> 
|> -- 
|> Brian T Odom 


I don't recall being thrown by Dhalsim on CE. Have you noticed that Sagat doesn't
throw either?


                                               -Aeron
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: more super sf2ce info
Date: 3 Oct 92 19:38:35 CDT
Organization: University of Kansas Academic Computing Services

I'm posting because we just got our "super" sf2ce here in lawrence,ks
I'll just try to give raw info and not strategies.
It cost my boss about 400 bucks for the replacement chips
ours was not endorsed by capcom and is either a prototype or
a pirated prototype.  Capcom will talk more about the official
chips after the convention that ends today.
it has 8 speed leves. I've only seen level 5 so far.
I just came off of a $10 3hour binge so i'm pretty well informed.
the only real bug in our prototype is that when blanka is crouching
or biting he turns into ryu. (just visually).  during blankas bite
it looks as if ryu is doing a very slow jab dp while opponent is
frozen and bleeding.  If 2 blankas are playing than the blue blanka
when he turns to ryu the ryu has blue skin and gold clothing.
if all of this sounds wierd its just because its a bug.

as far as the differences go

all moves may be done in the air.
characters are not falling when doing moves
all throws may be done if the two characters are in the same
vertical space.  for instance zangief can larieat and jump his
way up a few screens and then spd his opponent even if oponent is
on the ground and zangief is above the screen.plus vega,guile,and 
chun-chun can jump over you and areil throw you when your on the 
ground.  It is the cheapest bullshit ever witnessed if done repeatedly.
the air throw shit is cheeper than the cheesepedo ever was.

oh well. I know this post is choppy and ugly but i didnt
want to type but i felt i should share the info.

dmc
From: JGUSCOTT@kentvm.kent.edu
Subject: Re: The Next Street Fighter
Organization: Kent State Univ.
Date: Wed, 30 Sep 1992 00:39:39 GMT

 
Ok... here are some rumors (and I mean rumors-if I'm wrong than don't
call me on it)
The source is someone very close to Capcom (she helped design SF2):
 
1) There will be EIGHT buttons to fumble around with: one extra
   Punch and an extra Kick
 
2) As for characters, there will be eight to choose from, Ken and
   Ryu (big surprise there) and six TOTALLY new characters.  I
   don't know the names, but I know there will be TWO females,
   rather than the token one.  Also there is supposed to fighter
   whose martial art is some sort of monkey kung fu, a la that
   one tree dude in Bloodsport.
 
3. All new bosses (even good ol' Sagat is gone), and a LOT of them.
 
4. To win the game, you have to defeat Sheng Long.  No, I'm only
   kidding!
 
I don't know the release date yet ....
 
Once again, these are rumors. (except #4 :) )  But if they are true,
you heard it here first!
 
John
 
...............
Newsgroups: alt.games.sf2
Subject: Re: dhalism deficiency
From: baker@goldenrod.cps.msu.edu (Aeron L Baker)
Date: 2 Oct 92 19:59:57 GMT
Organization: Dept. of Computer Science, Michigan State University

Followup-To:dhalism deficiency

In article <BvGo5o.Cx3@acsu.buffalo.edu>, v125p7ae@ubvmsb.cc.buffalo.edu (JEFF) writes:
|> After playing Dhalism, I realize that it has a serious
|> weakness.  Whenever an opponent is right on top of him,
|> Dhalism doesn't really have any move to counter the
|> move as a dragon punch, or flash kick would. What to
|> do in this situation? Anyone know?  I know 
|> Dhalism isn't a popular character but I'm sure
|> somebody out there knows how to use him well.
|> thank you



I personally am not excellent with the D-man, but I have played him more than
once.....I believe that a standing jab or strong will attack directly above his
head (not in front!!), I'm sure that with a little practice it will work almost
every time. You might want to consider a fast slide out of the way and then counter (maybe a
throw?)



                                                  -Aeron
From: baker@pelican.cps.msu.edu (Aeron L Baker)
Newsgroups: alt.games.sf2
Subject: Re: Vega vs Ken/Ryu was (Re: q)
Date: 29 Sep 92 20:56:32 GMT
Organization: Dept. of Computer Science, Michigan State University

I play both Vega and Ken very well (in my humble opinion) and I have yet to see
any Ken demolish my Vega. I'm not saying that I'm invincible with vega, only that
Vega against Ken is a fair match. If Vega stand blocks Ken's roundhouse hurricane
kick, he can throw Ken the instant that Ken lands. Also Vega can pin Ken in the
corner with standing strong, while doing this he is only vulnerable to the DP,
which when avoided leaves Ken open to Vega's throw.
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Could this be an actual tick?????
Date: 26 Sep 92 18:36:46 CDT
Organization: University of Kansas Academic Computing Services

I was playing against one of the few people around here who can
actually play Bison (I mean he actually uses all of his moves, and
quite well), and he was feeling cheezy, so he tried the constant
cheezepedo.  I mannaged to knock him out of it when I had no energy
left, and I decided to be cheap.  I walked up to him, and as he was
getting up, I did rappid standing shorts (the ones that hit him in the
shin of ankle), then I did a strong throw and repeated the whole
process again, and again.  He couldn't hit/throw me out of it, and I
won!  By the way, I was using Guile.  We tried other characters, and
the only way he was able to get out of it was by DPing as he was
getting up.  I assume the Razor-Kick would work, and Zangief could
probably throw me as he got up.  Aside from this, is this an actual
tick?  I thought there were none, but this seems close.  Could you do
the same thing with Ken/Ryu?

Also, on a related topic, can Bison do constand jab-torpedos?

-Michael Lerner
From: eaeg188@orion.oac.uci.edu (Owen Lee Ivory)
Subject: Re: What Chun Li Says (Once and For All)
Newsgroups: alt.games.sf2
Organization: University of California, Irvine
Date: 4 Oct 92 06:18:21 GMT

In article <92273.120132U58505@uicvm.uic.edu> <U58505@uicvm.uic.edu> writes:
>In article <BvBD7y.5tM@news.cso.uiuc.edu>, jpa20553@dcl-nxt01 (John Patrick
>Aviles) says:
>>
>>v062r8ug@ubvmsb.cc.buffalo.edu (Norman Chan) writes:
>>
>>>I've forgotten the original article which brought up this question,
>>>but I`ve read so many B.S. answers that I can't resist the urge to
>>>settle the matter. Everyone the slightest bit versed in Chinese
>>>{I was born in the U.S.) can hear that Chun Li says "Wo Da!"
>>>in the program.
>>
>>
>>
>>Wo Da?  What the heck is this.  Man for all the times I've heard Chun Li
>>say anything, it definitely doesn't sound like that.  You must have a
>>hearing problem or you must be playing in one noisy arcade.
>>
>>>This means "I'll fight!" (She says more to me in
>>>my dreams) in Official Chinese (Mandarin Dialect).
>>
>>What's the world coming to?  Fantasizing about virtual characters.  Man go get
>>laid.  You need it badly.
>>
>>>Chun Li has a
>>>very pretty name in the original chinese also, composed of the
>>>characters for Lee (second most common surname in all of China) and
>>>Chun (the season of spring). Poetically, her name means "Youthful Beauty."
>>
>>Oh boy who gives a shit here it's just a damn game.
>>
>>>Now: A little vain background info on the author of this article.
>>>     This is my first attempt to post a news article of any kind.
>>>     I`ve always played Chun Li for about a year now and I've only
>>>     been unfaithful to her three times. I lost all three times!
>>>     I can no longer tolerate derogatory comments and captious name
>>>     calling. How can anyone be so cruel to a maiden as fair and
>>>     virtuous as Chun Li? End of Speech.
>>
>>Who fucking cares if this is your first post.  Grow up man.  You act like
>>this is some girlfriend of yours or something.  I'll whip Chun Li's ass
>>until she begs for more.  Until then she's one fucking loser of a character.
>>
>>
>>PS.  Yes this is a flame, and yes I hope there are responses to this flame and
>>        lastly, I have no pity for anyone.
>
>Duh.  Was it a flame?  Really?  I couldn't tell.  What the fuck is your
>fucking problem you sorry ass piece of shit?
>
>The X-Man

Dear X-Man,
	I believe his problem might just be that his head has been up his
ass way too much.  Not only that... once he got his head up his ass his 
ego took over and his head inflated(the fag loved this so much he cannot
seem to get his head outta his ass now).
	That seems to be the problem ass far as i can see.  As for his comment
"Who cares if this is your first post" now that seems to be a good question
who the F*CK really would care if it was bozo's first post.
Just a personal opinion i made all you flappies read.
OIL
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: REpost
Date: 27 Sep 92 07:53:44 GMT
Organization: BBS

I'll ask again, can someone tell me how to do invisible Dhalism?...

  __     .  .     
 /_-host (/\)riter
Newsgroups: alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Maximizing damage on DP's and tiger UP
Organization: Massachusetts Institute of Technology
Date: Sun, 4 Oct 1992 16:03:56 GMT


Old news here.  A friend of mine who plays Ryu thinks people screw up
if they do less damage then a throw with one of Ryu's dragon punches.
Ken, of course, does considerably less damage then Ryu with one properly
timed DP hit.  But that's the price you pay for added range.
Newsgroups: alt.games.sf2
Subject: Re: THE MOST DEVASTATING COMBO EVER
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Sat, 26 Sep 92 03:23:40 PDT
Organization: NetLink Online Communications, San Diego CA

dcha@flex.com (Doug Cha) writes:

> jstrachman@vax.clarku.edu writes:
> 
> > Ok, folks, Guile users rejoice.  Listen to this one:
> > 
> > SLOW sonic boom, followed in with a jumping fierce, then standing fierce,
> > fierce sonic boom, standing fierce.  5 hits!!!!
> > 
> > AND, if you're especially mean, instead of the last fierce punch, you can
> > THROW your opponent!  For even MORE damage!!!!  HAHAHAHAHAHAHA!
> > 
> > The odds of this actually being pulled off are pretty slim, but it's possib
> > 
> > And if you're really, really good, it's not that tough.  With the throw, it
> > takes off about 2/3 of your energy.  And stuns you.  I'm talking VICIOUS da
> > -Zephyr
> 
> 
> Man, whatta bunch of bullshit..  Throws never give you stars, so I assume 
> you've made up this combo.
> 
>     +-----------------------------------------------------------------+
>     |   "One man can't presume to judge mankind"  -Amuro Rey UC0093   |
>     |-----------------------------------------------------------------|
>     |  Doug Cha    dcha@flex.com    doug_cha-uhmanoa@uhplato.bitnet   |
>     +-----------+  GEnie Mail:  D.Cha1   +----------------------------+
>                 +------------------------+

i could swear i've gotten birdies out of throws before!

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: alt.games.sf2
From: 2261as@gmuvax2.gmu.edu ( )
Subject: throwing into stars
Organization: George Mason University, Fairfax, Va.
Date: Tue, 29 Sep 1992 02:28:07 GMT

I've thrown opponents into stars as Guile (suplex)
and ChunLi.  These are the only to with whom I've
done this.  I'm pretty sure that the opponent
was trying to execute an attack at the time so he
wasn't gaining any "stamina" that keeps characters
from getting stunned.  MAAAAYYBEEEE

Now, I have a question.

On SF2:CE, 
Vega vs flaming barrels /bonus stage

how do you make him casdade down the screen?
It's an obvious bug to those who've seen it
and they'll know what I mean.

so far, all I know is that Vega was doing his handsprings
when he started cascading.
From: tjg2946@ritvax.isc.rit.edu
Newsgroups: alt.games.sf2
Subject: Re: Chun-Li's saying
Date: 5 Oct 92 19:06:53 GMT
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

Yeah, the speakers should be better...

	For example my friend with a soundblaster Pro played a game with the sp
speaker that came with the SBPro,  it sounds nice.  Now, my other friend used
a regular stereo with extra connection for the origional speakers which he
placed inside an empty drawer.  Nice loud and deep sounds!  Oooowee!

	Mortal Kombat sounded better than SF2.  But it is all (waka-ka-wa-wa-wa-wa)
except for some soft background music.  (I liked the one where you are about
to combat the final guy... a nice tune beginning the match).
From: s924642@minyos.xx.rmit.oz.au (Rorschach)
Newsgroups: alt.games.sf2
Subject: test
Date: 29 Sep 92 02:58:23 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au
Summary: test
Keywords: test

Just testing my ability...

Ric 
-- 
+------------------------------------------------------------------------+
|   O /      I wish my uni would let me post, but I can only e-mail!     |  
| /( )   +---------------------------------------------------------------+
| _/ \_  |       Mail RORSCHACH at "s924642@minyos.xx.rmit.oz.au"        |
From: rcheung@cmcvx1.claremont.edu
Newsgroups: alt.games.sf2
Subject: You're from HK?
Date: 6 Oct 92 22:06:42 GMT
Organization: Claremont McKenna College

any players from HK here, i'd like to talk to them!
DIL GUAI LOW SEE FUT!