HDTenEightyP/NetNews huggingface dataset:
From: wagnerp@cuug.ab.ca (Paul Wagner)
Subject: Re: Space Quest 4
Keywords: Space Quest 4
Organization: Calgary UNIX Users' Group
Distribution: usa
Date: Thu, 7 Jan 1993 15:28:16 GMT





You need to get the plug from the robot ( i am not going to "spoil" it for you)
and dress up as a lady to get your money from the Tellers Machine. 


...........any more hints write an article " help brian! i         

		-Brian Wagner
		-Calgary UNIX users group


Newsgroups: comp.sys.ibm.pc.games
From: zdlin@casbah.acns.nwu.edu (ZhongDong Lin)
Subject: Please upload fpsf92.zip to wuarchive again!
Organization: Northwestern University, Evanston Illinois.
Date: Thu, 7 Jan 1993 18:05:40 GMT

  The title says it all.  I would really appreciate the effort.

  

  Brian
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
From: halvorsen@nbivax.nbi.dk
Newsgroups: comp.sys.ibm.pc.games
Subject: Global Conquest..Tournament.
Date: 6 Jan 93 08:42:03 +0100
Organization: Niels Bohr Institute and Nordita, Copenhagen


Hi everybody, i would like to make a tournament in Global Conquest.
I will design a world, start the game and save it in turn 0. I will send the
save game to a FTP site, or mail it to you. Then you will send me a save game
where you have almost completed it(missing to press EXECUTE to win the game).

Tell me what settings you would like and how long (real) time you would have to
finish it. 

I am open to suggestions.


Bjorn.


Newsgroups: comp.sys.ibm.pc.games
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Catacombs Abyss slow?
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Fri, 8 Jan 1993 04:17:46 GMT

I played Catacombs Abyss (catabs13.zip) on my 33 MHz 386 PC.
I liked what I saw, although I wish you didn't have to page
through all of the Gamer's Edge promo stuff.  I figured that
a 16 color EGA game based on the Wolfenstein 3D engine would
really fly.  Wolfenstein in fast on my machine, almost too
fast.  But Catacombs Abyss seems very slow.  Does everybody
have this same experience?  Or maybe I need to change some
on my configuration.  Any feedback on this is welcome.  Thanks.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Mon, 4 Jan 1993 18:25:29 GMT
Subject: Re: Wizardry 7 comm link host mode help
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Gavin C. H. Zau) 
>Hello
>  I am in New City and I have the 2 server code, but the
>computer ask me for a host mode which I do not know.  Am
>I missing something???  Can someone please tell me the host
>mode?
>Thanks
>Gavin Zau	Dept of Chemical Engineering, MIT, Cambridge, MA
>		gavin@mtl.mit.edu  gavinb@athena.mit.edu

Well I supposed chemical engineers cannot be expected to be
very computer literate even at MIT. :-) 

Try Black Ship Command or Central Security to match the appropriate
server (the @ addresses) address.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Subject: Re: KQ6:Getting to the minotaur **SPOILERS **
Organization: AT&T
Distribution: na
Date: Tue, 5 Jan 1993 20:55:51 GMT

In article <1993Jan4.192204.755@wheaton.wheaton.edu> rmbenn@david.wheaton.edu (Richard M. Bennema) writes:
>Ok, I've made my way through the catacombs.  According to the map in the
>Guidebook, the room with the tapestry is next to the minotaur's room.  How do I
>get in there or what should I do to the tapestry?  I've used everything I have
>(I hate the icon interface).  Am I missing something?
>
>					Thanks,
>
>					Richard M. Bennema
>
SPOILERS AHEAD


You must see the minotaur open his lair from another room. A hole in the
wall would be nice.
-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
Internet: evans@ihlpm.att.com         @@@@-                     @@@@-
From: nevries@accucx.cc.ruu.nl (Nico E de Vries)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PKZIP 2.04c vs. ARJ/LHA/ZOO Compression/Speed Results
Date: 10 Jan 93 00:42:13 GMT
Organization: Academic Computer Centre Utrecht

In <3565@accucx.cc.ruu.nl> nevries@accucx.cc.ruu.nl (Nico E de Vries) writes:

>In <1993Jan9.033714.14425@sifon.cc.mcgill.ca> georgewu@ee470.ee.mcgill.ca (WU/CHIH-CHAO/MR) writes:

>>This is my very first news posting. I just want to say if anyone is
>>doing the compression test, do it on a RAM drive (that's the program
>>itself and the stuff you are zipping). It will be more precise this way.

>I have to totaly disagree. The benchmark should be as "real life" as
>possible. And "real life" means using harddisk etc. Perhaps some
>program has fast compression but very slow disk I/O. Your way
>of benchmarking would not notice this.

Also notice disk optimization should be used before each test to
make sure all work under the same circumstances. This can be very fast
done by using SD with the right options.

Nico E. de Vries  (nevries@cc.ruu.nl  100115,2303) |-----*   AA   III  PPP
_ This text is supplied AS IS, no warranties of any kind |  A  A   I   P  P
| apply. No rights can be derived from this text. This   |  AAAA   I   PPP
| text is likely to contain spelling and grammar errors. |  A  A   I   P
*---------------------------( Donate to GreenPeace! )----*  A  A  III  P

To get (many) ==> LOSSLESS DATA COMPRESSION SOURCES <== get lds_10.zip at 
garbo.uwasa.fi /pc/programming. Make files for Borland C are included. 
Newsgroups: comp.sys.ibm.pc.games
From: haueisen@lars.acc-admin.stolaf.edu (Timothy W Haueisen)
Subject: Re: Bards Tale
Organization: St. Olaf College; Northfield, MN
Date: Mon, 11 Jan 1993 19:03:16 GMT

In article <1993Jan11.114705@unccsun.uncc.edu> drh@unccsun.uncc.edu (drew hartman) writes:
>
>
>After successfully beating the statue of the mad god, and being teleported
>inside the gates of kylrean's (sp) tower, I read in the solution file that
>I was entering one of the hardest mazes and that I should be sure to backup
>my characters.  So, I left the tower, and backup'd my characters.  When I
>returned to the gates of kylrean's tower, I found that I could not get in. :(
>Do I have to fight the mad god all over again, just to get inside the gates?

Yep.  Later in Mangar's tower you'll have a chance to buy a master key that
will open all the gates but until then you have to do it the hard way!

-Tim
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: VIRUS ALERT!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 8 Jan 1993 21:52:59 GMT

jennifer gregory (jgregory@ub.d.umn.edu) wrote:
: 
: Just a quick note, as I've already seen posts referring to pkzip 2.04c --
: I nabbed a copy off of wuarchive.wustl.edu -- it has, in two files, once
: extracted, strains of the MALTESE AMOEBA virus, which cannot be repaired.
: Luckily, I scanned before execing anything, and I thought I would warn you
: all.

I think that the comp.compression gurus just confirmed that the Maltese
Amoeba virus is a false alarm, cause by the non-standard exe headers or
something like that. The MAV only shows up in the Norton Antivirus
program, and scan 99 etc. does not show the virus.

There have been a few ruffled feathers at comp.compression, but
everything's fine now. Still, there are a few minor bugs here and there,
which, they hope, will be ironed out by 2.1 ...
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: tpp@cbnews.cb.att.com (thomas.p.pschar)
Subject: Re: Stunt Islaand
Organization: AT&T
Distribution: usa
Date: Wed, 6 Jan 1993 14:49:54 GMT

In article <1993Jan6.094709.14228@sol.ctr.columbia.edu> menchett@pyramid.unr.edu (Peter J Menchetti) writes:
>Who cares!?!?? I usually just look the other way when I see MJ anyhow! 
>Bill Clinton apparently feels the same way... Michael offered to be the
>guest of honor at one of the pres-elect's inaugural parties and Billy said,
>"No Thanks."  --MTV
>

And a happy new year to you, too!
Anybody Bill "Slither" Clinton doesn't like is ok in my book..

Jerk.

-- 
+----------------------------------+------------------------------------------+
|Tom Pschar - AT&T CAOSS Dev. Team | "Fifteen is my limit on Schnitzengruben!"|
|           It is very dark.  You are likely to be eaten by a grue.           |
+-----------------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: flick@cwis.unomaha.edu (John Anderson)
Subject: Command HQ modem problems...
Organization: University of Nebraska at Omaha
Date: Sat, 9 Jan 1993 09:50:48 GMT

I have been an avid fan of the game Command HQ for about 2 years or so.
But when I upgraded to a 9600 modem, I could no longer play head-to-head
with others via the modem.  I have tried editing the MODEM.INI file, but
after connecting, I only get the message "CONNECTION PROBLEM" (or something
similar).  Is there a patch or a way I can edit the MODEM.INI file to make
it work properly?  Also, all my friends that use a 9600+ have the same 
trouble.  Thanks!
 

--
|  John Anderson                      | The views expressed are usually   |
|  U. of Nebraska at Omaha            | my own, and occasionally someone  |
|  Omaha, Nebraska, USA               | other than myself...but they are  |
|  Internet: flick@cwis.unomaha.edu   | usually %100 correct!             |
Newsgroups: comp.sys.ibm.pc.games
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Crack for Dune 2
From: cvetp036@vmsb.is.csupomona.edu
Date: 4 Jan 93 18:30:00 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <1993Jan4.181217.12181@vms.eurokom.ie>, evaluation@vms.eurokom.ie writes:
> sos@uk.ac.aber
> 
> Does anyone have a crack for Dune 2. It is such a hassle to have to read the
> documentation. 

I sent both the cheat + crack for Dune II to wuarchive.wustl.edu.

Of course, knowing that FTP site it's probably long gone by now.

     -- McD.eXodus.IST
From: PAULR@hacks.arizona.edu (Paul Richards)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Re: Ultima Underworld 2
Date: 7 Jan 93 22:15:24 GMT
Distribution: world,local
Organization: The Camelot System (Excalibur)
X-News-Reader: VMS NEWS 1.05

In <1ihpfmINNf1b@hp-col.col.hp.com> smb@col.hp.com writes:

> hyiu@terapin.com (Henry Yiu) writes:
> > In article <C0Fnys.1Gn@dunaad.co.uk>, dan@dunaad.co.uk (Dan Hunter) writes:
> > >
> > >Hi, could sombody tell me what kind of PC you need to play this game 
> > >specificaly if it will run on a 386 20.
> > >Thanks in advance,
> > >DAN
> > >
> 
> Does anyone really have this game yet?  Has it been released?  Where
> can you get it and for how much?
> 
> -Sam

Yes, I have it...it will run ok on a 386-33, though sometimes it appears to be
slow.  I can only assume this is when it loads the overlays into memory, for it
tends to speed up as you play for a few minutes.  A 386-20 SHOULD be able to
handle it, though wether you'll need to turn the detail down or not is
debateable.  This game is INCREDIBLE - better than 1, IMAO.  The wandering
person detail is much better, there are more people about (you start out in
Lord British's castle, which interestingly enough is encased in some black
crystal with everyone in it).  The mapping is the same, and I even think the
basic engine is the same, with some additions/modifications.  Support for
soundcards is still limited to SB, SBPRO, and the older ones.  No PAS, PAS-16,
GUS or other such new cards.  I'm not sure how much it goes for on the street,
considering someone bought it for me (late xmas thing).
 
      Paul Richards
      paulr@hacks.arizona.edu
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: 'Joy'stick blues
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 4 Jan 1993 12:30:50 GMT

In article <rdippold.725971586@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
)
)I'd check your joystick card.  Do you have a fast computer?  Some
)cards can't handle that.

Some older games also have problems with higher speed computers, even
if the interface works.  The soundblaster, alas, does *not* have a high speed
interface.  You can get a cheap joystick interface card with a manual
(dip-switch) based speed selection for about $25 or so - maybe a bit more if
you want software control or auto sensing.  I would guess this would most
likely fix your problem.

Be sure to disable your sound blaster card joystick interface if you put
in a second card - check your manual for jumper settings.
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Alone in the dark - The worm
Keywords: dark alone worm
Date: 12 Jan 93 14:53:06 GMT
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB

In article <andy.11.726845375@atlas.kingston.ac.uk>, andy@atlas.kingston.ac.uk (Andy Gulliford) writes:
|> Help!!
|> 
|> I can't get past the worm in passage from the cellar. 
                                        ~~~~~~~~~~~~~~~    
|> Whatever I go, carry or do, I get killed every time.
|> 

You can't ENTER the lower regions that way.

-- 

     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKHOLM       Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --
From: edn@hpldsla.sid.hp.com (Ed Neo)
Newsgroups: comp.sys.ibm.pc.games
Subject: 4Sale - Kid's games from The Learning Co.
Date: 11 Jan 93 16:39:37 GMT
Organization: HP Scientific Instruments Division - Palo Alto, CA

For Sale: 3 kid's games from The Learning Company that are fun and educational.
All include both 3 1/2 and 5 1/4 formats and include boxes, documentation in
mint condition.  They do not have copy protection so that they are hard disk
installable and you don't have to look up manual protection for your kids.

Outnumbered -- promotes math and problem-solving skills.	$20
	Ages 7-10

Midnight Rescue -- promotes reading and comprehension skills.	$20
	Ages 7-10

Treasure Cove -- promotes undersea science and simple math 	$25
	and reading skills.
	Looking to trade for Math Storm, also from The
	Learning Company.
	Ages 5-9

Shipping is $3 for any number of items.

Ed Neo
Hewlett Packard
Scientific Instruments Division
Palo Alto, Ca
edn@hpsid.sid.hp.com
From: ez006392@othello.ucdavis.edu (??? ??? )
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for SALE
Date: 11 Jan 93 11:01:50 GMT
Distribution: usa
Organization: Computing Services, UC Davis
Originator: ez006392@othello.ucdavis.edu

I have some games for sale - can also make me an offer - all prices
include shipping

Civilization $20
Gunship 2000 $20
A-train      $20
Armada 2525  $11

====
marvin chen
tcchen@ucdavis.edu


Newsgroups: comp.sys.ibm.pc.games
From: coreyl@wam.umd.edu (Corey R. Lucier)
Subject: BallyHoo
Organization: University of Maryland, College Park
Date: Fri, 8 Jan 1993 20:14:47 GMT

If anyone has played BallyHoo from Infocom (Yes it's VERY old.)
Please tell me how to go through the turnstile to the side show
with the ticket (I don't have docs and it says to read the
ticket that came with the package...)  Thanks ever so much for
your help!!
Newsgroups: comp.sys.ibm.pc.games
From: tyler.brown@uuserv.cc.utah.edu (TYLER JAMES BROWN)
Subject: Re: Dune II soundcard support
Organization: The University of Utah
Date: Mon, 4 Jan 1993 20:13:37 GMT

In article <1i9t8cINN5sn@hpscit.sc.hp.com> matthias@nsr.hp.com (Matthias Kamm) writes:
>From: matthias@nsr.hp.com (Matthias Kamm)
>Subject: Dune II soundcard support
>Date: 4 Jan 1993 17:47:56 GMT
>I read a user discussing Dune II's sound card support,
>and (s)he implied that the program has synthesized 
>voices (i.e. "Atreides unit destroyed", etc).
>
>Is this true?  I installed the game with my soundcard
>successfully, and only get soundeffects and music.  Is
>anyone out there getting voice?  I have a 386-20 w/
>Media Vision 16-bit sound card (sound blaster compatible,
>but sound blaster pro compatible???).
>
>Thx,
>Matthias
>
	A friend has this game with a sound blaster pro. There is a little
speech but not much. It tells you when you complete a level and a couple 
words in the introduction but thats about it. When you run over an infantry 
unit with a tank or harvester, they make a pretty cool digitized scream. 
Thats about it though.
					Tyler
Newsgroups: comp.sys.ibm.pc.games
From: x86baumstark@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: W7:HOW DO YOU LOAD THE MUSKETS?
Date: 6 Jan 93 18:43:55 EST
Organization: Western Michigan University

	I have the skill of firearms and i've practiced at the fireing
range in the umpani city but i get into combat and it says weapon not loaded
.  I've tried to load it, i've got shot and powder but it won't let me load
it.  HOW DO YOU LOAD THE DAMN MUSKETS?  I got my skill up to 10 does it
have to be higher.  I'm so sick of this game it doesn't tell you everything
in the rulebook, and it's really hard to kill some things.  It also doesn't
let you carry a whole lot.  I'm beginning to drop things hoping I won't need
them further down the line.  

	Any help would be appreciated.


Newsgroups: comp.sys.ibm.pc.games
From: stud9j25@bcars243.UUCP (Steven Kostur)
Subject: Falcon 3.0 SAM an AAM
Reply-To: stud9j25@bcars243.UUCP (Steven Kostur)
Organization: Bell-Northern Research, Ottawa, Canada
Date: Fri, 8 Jan 1993 19:37:10 GMT


I just bought Falcon, and WOW! This is a great game. But how do I avoid those
missiles? Is there anyway of locating them on the 360degree periphal view?
When I actually do get to visually locate them, it's to late by then.



Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: ...
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 12 Jan 1993 03:30:50 GMT

rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>The new one is noticably slower.  Ultima VII Part II is out.

Aiieeee!  Someone sent me what I wrote (and asked "Where?").  I really
meant to write _not_ out.  Not not not not not not not not.  Thank you.
-- 
I'm too sexy for my quote.
Newsgroups: comp.sys.ibm.pc.games
From: redel@shannon.ee.wits.ac.za (Dean Redelinghuys)
Subject: Stunt Island SET and FILM uploaded to wuarchive
Summary: SIDINNER.ZIP uploaded to WUARCHIVE - Stunt Island Set and Film
Keywords: stunt island
Organization: Electrical Engineering, University of the Witwatersrand
Date:  6 Jan 93 06:39:47 GMT

Well, the subject line says enough already. I have uploaded my first
attempt at creating my own set to WUARCHIVE, and included the `stock'
footage of a successful take.

The file is called SIDINNER.ZIP, and includes
  DINNER.SET - the set
  DINNER.FLM - the successful stock take of the stunt
  DINNER.ALL - the companion to DINNER.FLM for those with PLAYONE only
There's a text file that explains what it is as well, SIDINNER.TXT

Try it, fly it, let me know what you think, via e-mail please.

-- 
Dean Redelinghuys
|------------------------------|---------------------------------------|
| Have another day.            |    redel@odie.ee.wits.ac.za.          |
|                              |                                       |
| ``There are no weird people  |  Postgraduate Student                 |
Newsgroups: comp.sys.ibm.pc.games
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: GAME BYTES: ARJ compression.  O.K.?
Keywords: game bytes magazine
Organization: Universite de Moncton
Date: Wed, 6 Jan 1993 13:46:24 GMT

In article <1993Jan6.011656.20486@b11.b11.ingr.com> ross@kaos.b11.ingr.com (Ross Erickson) writes:
>From: ross@kaos.b11.ingr.com (Ross Erickson)
>Subject: GAME BYTES: ARJ compression.  O.K.?
>Keywords: game bytes magazine
>Date: Wed, 6 Jan 1993 01:16:56 GMT

>My question is, does anyone vigorously object to my continuing to use
>ARJ for future editions of the magazine?  I'm also considering sending
>up each issue as a self-extracting ARJ so the program itself wouldn't
>be necessary to have to extract the magazine.  Any thoughts on the
>matter?  Post them publically if you like as we might start an
>intelligent debate on the matter.  On the other hand, you opinion,
>emailed to me, is also valuable and takes up far less bandwidth.

	You bet I DO NOT object!!!  ARJ is the best.
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
| For Talk:  markus@clement.info.umoncton.ca  |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
Newsgroups: comp.sys.ibm.pc.games