HDTenEightyP/NetNews huggingface dataset:
From: awhitloc@ringer.cs.utsa.edu (Andrea Whitlock)
Newsgroups: rec.games.mud
Subject: Re: ATTN TopMud Wizards...Code Information
Date: 8 Apr 92 22:52:57 GMT
Article-I.D.: ringer.1992Apr8.225257.1703
Organization: University of Texas at San Antonio

In article <8APR199215414699@zeus.tamu.edu> dhp0245@zeus.tamu.edu (Don Patchen) writes:
>To all wizards of topmud.  I have a semi-recent backup of the mud from February
>17, 1992.  We don't know if the sys-admin of lonestar is going to cough up the
>latest backups or not.  
>	If you want your code, I can tar it up and mail it to you if you wish.
>Please mail me at PATCHEN@CHEMVX.TAMU.EDU if you want info.
>
>Perplexus


The sysadmin has agreed to "cough up" the most recently version of the game
(ie, the day it went down).  We'll post here shortly on how to get your
code back, but you will get it back.

Toonsis
From: msattler@sechs.informatik.uni-kl.de (Matthias Sattler (PROSEM GdI))
Newsgroups: rec.games.mud
Subject: LPMud Gamedriver for Acorn Archimedes
Date: 13 Apr 92 12:44:35 GMT
Reply-To: msattler@sechs.informatik.uni-kl.de (Matthias Sattler (PROSEM GdI))
Organization: University of Kaiserslautern (Germany)

I am searching an LPMud Gamedriver for Acorn Archimedes running under RiscOS.
V3.1.2S would be best, but other versions will do as well.
Hints to get the UNIX source running would help too.

Matthias Sattler
Hauptstr. 41
W-6751 Heltersberg
GERMANY

Tel.: Germany 06333/63175
  or          06333/65079

Email to: msattler@sechs.informatik.uni-kl.de
From: gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs)
Newsgroups: rec.games.mud
Subject: Response to all the Arctic Email
Date: 10 Apr 92 16:16:02 GMT
Distribution: usa
Organization: Georgia Institute of Technology


    *sigh* *scream* *composes self*

   I've had ALOT of Email. I've replied to ALOT of Email. I've posted more than
once that Arctic and Armageddon are in the building stages. Most importantly,
Online Creation is being implemented.
   We arent opening until we are sure we are ready. The addresses for both will
be posted when we can accomadate players.
                                                    Chris

-- 
________________________________________________________________________________InterNet at gt9398b@prism.gatech.edu    or    Balstaff@Arctic & Chris@Adversary
"When you look into the Abyss, the Abyss looks into you" --- Nietshce 
--------------------------------------------------------------------------------
From: n8743196@henson.cc.wwu.edu (Jeff Wandling)
Newsgroups: rec.games.mud
Subject: Re: rec.mud.divisions
Date: 10 Apr 92 02:18:06 GMT
Article-I.D.: henson.1992Apr10.021806.11413
Organization: Western Washington University

lwl@eniac.seas.upenn.edu (Lydia Leong) writes:

>jasonp@cunix4.prime.com (Jason R. Pascucci) writes:
>> [ two new suggestions for a split ]
>>
>>Rec.Games.Mud.{Virtual||VR||Soc}: A newsgroup dedicated to discussing
>>things from a Virtual Reality standpoint, the sociology of
>>MU*'s. Unmoderated, of course, so Bruce can post his weenie-grams,
>>people can flame him, Virtual announcements <The Romulans
>>have all sprouted butt-heads, and may be right behind you!>,
>>and other, more social aspects of the MUDding experience. 
>>Usually the largest bandwidth of the bunch.

>I think this is better served by rec.games.mud.tiny
>There's not really a whole lot of non-TinyM* social traffic in
>rec.games.mud currently, except for the occasional LPer flaming
>some wizard that he thinks is a jerk.

[.. deleted .. ]

>>Rec.Games.Mud.{Code||Servers||Tech}: A newsgroup dedicated
>>to client and server code information, discussions on features, or
>>questions on how it's supposed to work. Unmoderated,
>>but flaming tolerance is low. 

>I don't think that this is a good idea. For example, the servers for
>MUSH and LP-mud are very, very differently. I maintain MUSH code, but
>I am not really interested in issues in the mudlib for LP-muds, for
>example. I think that the technical information varies too widely and
>the various coders don't have enough background knowledge in all the
>specifics of different servers to make all this worthwhile.

This is where I disagree. The parsers are NOT that much different. I'm 
talking about the server itself. The process that is accepting connections,
etc... NOT anything in the "mudlib". Every driver is comprised of:

init_stuff()
...
socket()
...
bind()
...
listen()
...
accept()
...
for(;;)
...
read()
...
write()

The parser as we know it has not changed that much. It's still line by line
interaction. Scrolling text. I'm sure there are people out there working
on new types of drivers. Curses, X, etc.. Why do *we* have to climb over
all the posts in r.g.m? And another thing-- Just because you split a group
does not mean the bandwidth increases. How is that possible? If I post to
group xyz or pdq.. I still post to one group! In fact, it might even
lower bandwidth by less flames about what people post in 'their' group.

I'm still going to push for some kind of rec.games.mud.internals group.

[... deleted ...]

-- 
	Jeff Wandling   <jeff@cs.wwu.edu> <Sly@{EOTL|AH|FM}>
From: tuff@ellis.uchicago.edu (Geoff Tuffli)
Newsgroups: rec.games.mud
Subject: Belgariad MUSH is UP!
Date: 10 Apr 92 03:43:28 GMT
Reply-To: tuff@midway.uchicago.edu
Organization: University of Chicago Computing Organizations


Belgariad MUSH (a.k.a. AldurMUSH) has returned, after a very strange 2-day
absence....

Only a little seems to have been lost this time...


csa.bu.edu 4201   or    128.197.10.202 4201
From: rez@yoyo.cc.monash.edu.au (Anestis Kozakis)
Newsgroups: rec.games.mud
Subject: Hero II
Date: 8 Apr 92 01:42:45 GMT
Organization: Monash University, Melb., Australia.

In rec.games.mud you write:
>Shadowjack has a huge list (I've seen it...) of email addresses for people
>who want to play.  We'll be getting in touch with some of the people on that
>list, hopefully in the not-too-distant future.  I can't say when we'll actually
>open cuz every time I think we can be done by a certain date, we don't even
>come close.  I'm sure the admins from other muds (like Cyberworld) can relate
>to the problem of meeting an opening deadline.
>-- 
> "3 reasons why we can't make wiz in RL: **  Rich "Wichart" Chappell
>    1)  We don't do enough killing.      **  wizard@warhol.art.umich.edu
>    2)  There are too damn many quests!  **  wichart@aal.itd.umich.edu
>    3)  The god doesn't sign on anymore. **  rich_chappell@um.cc.umich.edu

Since I can't post to your sight, reply to or follow up to an
article from my site, I have to do the following. I apologise for the
waste of bandwidth over the ne
I don't have Shadowjack'e e-mail address, so can you pass this on to
him?
My name (or I go by) is REZ, and my NEW e-mail address (old one is no
longer operative) is rez@yoyo.cc.monash.edu.au. This (for thetime being)
is a permanent address. I was a HUGE fan of HEROmud and I would like to
see it back up and running.
If you can pass the info on to SHadowjack, I would be grateful.
Rez.
-- 
        So often I wonder what Life would be like if I hadn't been born!
     But if I hadn't been born, then I wouldn't be able to think, would I?
                  Oh well! So much for Philosophical Thinking!
                Rez (aka Anestis aka rez@yoyo.cc.monash.edu.au)
Newsgroups: rec.games.mud
From: d_jaracz@oz.plymouth.edu (David R. Jaracz)
Subject: New Mud  (Possibly)
Reply-To: d_jaracz@oz.plymouth.edu (David R. Jaracz)
Organization: Plymouth State College - Plymouth, N.H.
Distribution: na
Date: Fri, 10 Apr 92 04:44:47 GMT

Hello, my name is Dave Jaracz and I'll make this short & sweet:  Would
anybody be interested in a TOTALLY new kind of mud?  It would be based
on a quasi-PBM system I've just recently finished (alpha version, of
course :)) and has some definite entertainment value.  Am wondering if
the PBM aspect would translate to a MUD environment.  So anyways, what
would you think about a WrestleMud?  Just wondering.....

		-Dave   (Swoop on Temple, er, I mean Adversary)
From: n8743196@henson.cc.wwu.edu (Jeff Wandling)
Newsgroups: rec.games.mud
Subject: Re: TSUNAMI
Date: 14 Apr 92 18:51:21 GMT
Article-I.D.: henson.1992Apr14.185121.4020
Organization: Western Washington University

goehring@mentor.cc.purdue.edu (Scott Goehring) writes:

>n8745158@animal.cc.wwu.edu (Nihongo Dekiru?) writes:


Ah... the elusive Mike Snow.

>>Tsunami will be connectable via pc's at 1800tsunami in june.

>Geez.  A mud on an 800 number.  Can I be your long distance provider?
>I could make a mint that way....

Mabey he meant 900 or 976.

>I assume this is a joke; nobody could be so foolhardy as to put up a
>mud on an 800 number and advertise it, unless he was planning on
>not paying the charges.
>--
>Most system flaws can be attributed to unwarrantedly anthropomorphizing the
>user.
>	-- T.C.Bennett@syse.salford.ac.uk
-- 
	Jeff Wandling   <jeff@cs.wwu.edu>
From: brombadc@HYDRA.ROSE-HULMAN.EDU (Dave Brombaugh)
Newsgroups: rec.games.mud
Subject: Re: alt.mud[.lp] (was: Re: Newsgroups and the like)
Date: 14 Apr 92 06:47:35 GMT
Article-I.D.: cs.1992Apr14.064735.5155
Reply-To: brombadc@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology

>>goehring@mentor.cc.purdue.edu (Scott Goehring) writes:
>>>Alt.mud should not exist.  It was a precursor to rec.games.mud, and is
>>>supposed to be gone.  Some sites alias it to rec.games.mud.

>>It does, however, and as a separate entity.

>>>Alt.mud.lp should not exist.  It was a precursor to rec.games.mud.lp,
>>>and is supposed to be gone.  Some sites alias it to rec.games.mud.lp.

>>It also does, and as a separate entity as well.  Does this mean we should
>>call up someone at the main Usenet and tell them to cancel these newgroups?

>There is no "main Usenet", especially not in alt.  Alt.mud.lp has
>already been cancelled (i.e. rmgrouped); your site is just out of
>touch with reality.

Hell, Scott, I know that my site is out of touch with reality - this is
Terre Haute, Indiana you're talking about.  :)

>We could post in alt.config about rmgrouping alt.mud and alt.mud.lp,
>but it would make little difference, I suspect; the sites who ignored
>the rmgroups the first time would probably ignore them a second time,
>too.

Seems kinda pointless to bother, then.  Strange - it seems like someone
would want to help cut down on useless bandwidth - removing unnecessary
groups would seem to do this.  Then again, what do I know?
Newsgroups: rec.games.mud,rec.games.mud.lp,alt.mud,news.answers
From: sterling@netcom.com
Newsgroups: rec.games.mud
Subject: Re: Why port number 4201?
Date: 16 Apr 92 03:37:07 GMT
Article-I.D.: netcom.bnzjx8h.sterling
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <1992Apr16.005000.3963@usenet.ins.cwru.edu> am904@cleveland.Freenet.Edu (Mike McDermott) writes:
>What is the special significance of the number
>"4201"--i.e. why do so many MU*s seem to use
>that as a port number?

Welcome to TinyMUD Trivia 101!

The port number 4201 was chosen by the original author of TinyMUD, Jim Aspnes,
becuase it was his office number at CMU.  In fact, he's still there, in the
same office, with the original TinyMUD machine on his floor.  I guess people
will start making 'pilgrimages' to his office now. :)

I got a chance to talk with him about a year ago about muds and such.  He's
doing some high level theory work in some computational stuff I couldn't
really explain to you (as I don't understand it myself), but he and a friend
questioned me all about the current state of muds, how much effect they have
on people, etc.

The funniest question came from one of his fellow professors.  "So, have
any, like, relationships between people developed over the muds?"

Naaaaaahhhh. :)

Bruce

-- 
--- sterling@netcom.com - sirbruce@gnu.ai.mit.edu - bwoodcoc@isis.cs.du.edu ---
Yes.  We fuck.  Often, and with great enjoyment of the act.  We aren't married,
we use birth control, we use interesting little toys on occasion.  We moan like
beasts in heat.  Life is *great*.  -- Bryant, ref. to Erin, on alt.brother-jed.
From: pjunold@daimi.aau.dk (Peter Joachim Unold)
Newsgroups: rec.games.mud
Subject: Re: NEW DIKUMUD CLIENT!!! (included/long)
Keywords: TINTIN
Date: 10 Apr 92 02:52:12 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

paul@rsi.UUCP (Paul Hite) writes:

>In article <1992Apr1.231303.28120@daimi.aau.dk>, pjunold@daimi.aau.dk (Peter Joachim Unold) writes:

>Thanks, Peter!  tintin.c will be the basis for my own private client.  I have
>hacked on it just a wee bit so far and I'm including my version below.

>> Some people couldn't compile the prog because they used a none-ANSI c-compiler.
>> It works fine with GNU's gcc..... try: gcc tintin.c -otintin
>I have removed the ansi c contructs and replaced them with classic c constructs.
> 
>> I've tested the prog. on a sun3 and on a sparc and it worked ok. However it
>> it didn't work on the HP I tested it on. I dunno why in the moment but I'll try
>> to get it fixed.....
>It's the fcntl's.  To get it working on an HP replace both occurances of 
>O_NDELAY with O_NONBLOCK.  I just tested this on our 9000/850 running hp-ux 7.0.

>> Another thing:
>> I use the function stricmp in my prog. I thought it was a ANSI defined
>I have included your replacement function.

>Also alias was not working for me. "#alias eb=get bread bag;eat bread" would
>define the alias as "eb=get bread bag" and attempt an "eat bread" now.  I have
>changed the code to allow a backslash to escape a semicolon.  So now
>"#alias eb=get bread\;eat bread" works fine.

>Paul Hite   PRC Realty Systems  McLean,Va   paul@prcrs.prc.com    (703) 556-2243
>	a.k.a.  Perderabo/Wintergreen/Clutch on Dikus

Thanx Poul for taking the time to fix it for that unix version. 
Yeah i guess the return from read differs a bit from unix version to unix 
version.(-1 contra 0). And sorry to all the people who had the work to fetch
the code only to discover it didn't work on your system.
About using tintin v1.0 as basic for other clients, i cannot advice it. v1.0
very buggy and uses some bad technics(bussy-waiting eats all cpu-power) etc.
So therefor have i coded tintin v2.0. It's 80% done and will be posted here
very soon(unless i'll find a ftp site). Here's an extract from the doc to
v2.0:

NEW STUFF in v2.0:

  o #session command to multiple connections 
  o TINTIN nolonger eats 80% of your cpu-power(just 2% now)
  o works on all UNIX-versions(if not tell me!)
  o alias/action commands much improved, and a bug was fixed.
  o #savecoms command - save current defined aliases/actions
  o #log command - keep a log about what's happening
  o #ticksize and #tickset commands - makes ticker nicer
  o #panic command - you can't live without it!
  o #system command - to execute unix commands

v2.0 will ofcause be full public domain and people are encouraged to 
extend the program and thereby making more clients availible for
(diku) mudders.
Newsgroups: rec.games.mud
From: dgreen@jarthur.claremont.edu (David 'Mishael' Green)
Subject: Re: Spliting rec.games.mud (Was: New News Group: rec.games.mud.diku (PLEASE))
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Thu, 16 Apr 1992 22:52:52 GMT

In article <1992Apr16.201950.20122@midway.uchicago.edu> h309@midway.uchicago.edu writes:
->If Bruce is trying to get back on furry muck, he should post on alt.fan.furry
->rather than to have us suffer reading all of his lies.

I beg to differ.  Alt.fan.furry isn't for FurryMUCK specifics.  Rather, it's a
forum for discussion of furry (anthropomorphic, funny-animal, whatever phrase
you happen to prefer) media; especially printed literature.  There are people
just as or more disinterested in Bruce on a.f.f than people here.  IMHO, this
is (marginally) a more appropriate forum for Bruce to try to get back on a MUD
than a.f.f.  Even if the MUD does happen to be furry.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
Life is too confusing for novices; we should hire professionals to do it for us.
Newsgroups: rec.games.mud
From: lindercs@HYDRA.ROSE-HULMAN.EDU (Galadin (Craig Linderoth))
Subject: splitting rgm
Reply-To: lindercs@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Fri, 17 Apr 1992 15:58:30 GMT

	Well, I have now been reading this group for a while and would like to
propose one split that would cut traffic more than half in this group.  Here it
goes:

********************************************************************************

	Rec.games.mud.should.we.split

********************************************************************************

	By using this group to talk about splitting, those of us interested in
the mud reading could get down to some serious business.


******************************************************************************
*Craig Linderoth                * Reality is for People who Lack Imagination.*
*Lindercs@Rosevc.rose-hulman.edu*   The Callahanian Protector of People from *
*ChemEng, Rose-Hulman           *    Outrageous Pun Throwers    SPLAT :)     *
******************************************************************************
From: khan@mentor.cc.purdue.edu (LAHORI POOND)
Newsgroups: rec.games.mud
Subject: Adversary down again??
Date: 13 Apr 92 20:32:10 GMT
Distribution: w
Organization: Purdue University


 Yoo, wassup guys

      I guess the subject says it all.Hopefully adversary is gonna comeback.
 But if any sole out there has any information regarding adversary plss
 lemme know.


dont feel bad me close to imort as well ;)..




          Lahori The Master Of BackStab!!!!
Newsgroups: rec.games.mud
From: sander@engin.umich.edu (Scott D Anderson)
Subject: rec.mud.divisions
Date: Wed, 08 Apr 92 12:31:50 EDT
Organization: University of Michigan Engineering, Ann Arbor


In article <GOEHRING.92Apr8081001@mentor.cc.purdue.edu> goehring@mentor.cc.purdue.edu writes:
>jyaus@eagle.wesleyan.edu writes:
>
>>Righto. We could have r.g.m.tiny for Tiny, Unter, etc, and r.g.m.lp
>>for LP, Diku, and their cousins. I'm up for it...
>
>While Tiny* types probably don't think there's any difference between
>LP, Diku, and Aber, I suspect that the LP, Diku, and Aber types are
>not so content to be lumped together...
>		-- David Stevenson (stevenso@Apple.COM)

I suspect that the same applies in reverse... There are some 'tiny'
style muds that are rpg/adventure style muds, not strictly social. 
i think dividing more along 'style' than type make sense.
f'r example:
rec.games.mud.rpg
rec.games.mud.social

to add another 2 cents, i think rec.games.mud.announce is a good idea (tm)

Baal@GodNet



Newsgroups: rec.games.mud
Subject: Re: <None>
Summary: 
Expires: 
Followup-To: 
Distribution: 
Organization: University of Michigan Engineering, Ann Arbor
Keywords: 

In article <GOEHRING.92Apr8081001@mentor.cc.purdue.edu> goehring@mentor.cc.purdue.edu writes:
>jyaus@eagle.wesleyan.edu writes:
>
>>Righto. We could have r.g.m.tiny for Tiny, Unter, etc, and r.g.m.lp
>>for LP, Diku, and their cousins. I'm up for it...
>
>While Tiny* types probably don't think there's any difference between
>LP, Diku, and Aber, I suspect that the LP, Diku, and Aber types are
>not so content to be lumped together...
>		-- David Stevenson (stevenso@Apple.COM)

I suspect that the same applies in reverse... There are some 'tiny'
style muds that are rpg/adventure style muds, not strictly social. 
i think dividing more along 'style' than type make sense.
f'r example:
rec.games.mud.rpg
rec.games.mud.social

to add another 2 cents, i think rec.games.mud.announce is a good idea (tm)

Baal@GodNet



-- 
CHOOSE          CHEAP                   Scott Anderson
  TWO:         /     \                  sander@engin.umich.edu
              /       \                 Entropy at its finest:
          FAST---------EASY            "Spam, spam, spam! Wonderful SPAM!"
Newsgroups: rec.games.mud,alt.fan.furry
From: cmeadows@isis.cs.du.edu (Christopher Meadows)
Subject: Re: The letter that Bruce sent....
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 11 Apr 92 03:59:03 GMT

In article <1992Apr6.024404.24736@midway.uchicago.edu> r0th@midway.uchica
o.edu writes:
>
>By the way...if anyone would like to see it, this is the letter that
>Bruce "unintentionally" sent to the system administrators at FurryMUCK's
>old home, in order to inform the system administrators that they had
>an illegal MUD on their system.  You be the judge.
>
>
>From:	IN%"sirbruce@gnu.ai.mit.edu"   16-NOV-1991 05:35:32.30
>To:	root@skid.ps.uci.edu
>CC:	
>Subj:	Cool mud!
>
>
>
>Hey!  I just wanted to say I think you guys have a really cool mud on sk
d.
>The one on port 2323 I mean.  I don't know how to use the one on port 42
1;
>can I get a character for it???  Well anyhow FurryMUCK is waycool, but i
's
>sooo sloow these days.  Siegfried (that's his psuedonym; his account is
>pfritsch) said it was because furry was taking up 16 Megs and there wasn
t
>memory left on your machine.  Do you think you guys could get more memor
 for
>it???  It's really frustrating with it so slow.  Siegfried said he had i

>hidden running as root so it would run faster but it still lags.  And yo
r
>network really sucks too; can you guys could get it replaced???  Half th
 time
>it drops my telnet connection.  Anyways I tried but couldn't get ahold o

>Siegfried so I was wondering if I could get the source code and db from 
ou
>guys so I can run this cool game myself?  I have a site with more memory
to
>run it if you guys won't upgrade your machine.  Come on get with it!!!
>Muds are cool!!!!
>
>
>*********
>
>What other purpose could this letter have had, than to piss off the
>administration?  Hm?



That is one of the most carefully-worded "accidents" I've ever seen.
Bruce should be more careful.
 
 \   /
(@) (@)
  /_\
 _____
 \___/


(MEGA-smiley denoting HUGE sarcasm)

Newsgroups: rec.games.mud