HDTenEightyP/NetNews huggingface dataset:
From: andyf@yama.uk.sun.com (Andy Fox)
Newsgroups: rec.games.video
Subject: Sources of SNES games.
Date: 29 Sep 92 03:17:03 GMT
Organization: "Sun Microsystems, Mt. View, CA."
Distribution: world
Reply-To: andyf@yama.uk.sun.com
NNTP-Posting-Host: yama.uk.sun.com


Hi,

I'm wondering if anyone out there can help me.........

Here in merry old England we have the grand total of 9 official releases for the
SNES, which is, let's face it, pretty diabolical.

I'm therefore looking for a cheap, or even free.... ;-) source of SNES games with which
to bolster my collection.

Feel free to e-mail me with any info that might help............

Thanks in advance,

Andy Fox.

***************************************************************************************
Disclaimer: Of course these are my opinions. Nobody else's are mine to give.***********
***************************************************************************************
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Sonic The Hedgehog -- More questions..
Date: 30 Sep 92 13:16:49 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

David Isaacson writes:
>
>There isn't much to say but keep trying. You don't actually bash
>Robotnik at the end of the Lab. Zone, just keep following him (without
>dying :) )to get through with the zone.  The worst part is that if you
>die part way through, you have no coins to protect you
                                   ^^^^^

Heh.  And people don't think Mario and Sonic are similar...

---
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: VIDEO GAMERS! Join GAME BYTES!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 29 Sep 1992 23:06:21 GMT

--

Attention Video Gamers:

Hopefully, some of you have had a chance to take a look at Game Bytes
magazine that is making its way around the world.  We're up to issue
#5 now, and issue #6 is about a week away!  We're covering more and
more cartridge titles (specifically SNES and Genesis) and would like
to invite more rec.games.video'ers to join in.  We need your help.
Specifically, we're look looking for immediate, thorough reviews of:

Turtles IV: Turtles in Time - SNES
Super Castlevania 4 - SNES
Street Fighter 2 - SNES
Galahad - Genesis
Tazmania - Genesis
Rampart - SNES
James Pond Olympics - Genesis
Axelay - SNES
Super Ghouls and Ghosts - SNES
NHLPA Hockey - Genesis
Super Star Wars - SNES
Zelda 3 - SNES
Madden Football '93 - Genesis


and many, many more.  We're close to being able to produce screen
shots of these cartridge titles through a Video Blaster board and
include them in the magazine.  Way cool!  Please join us and send me
an email.  I look forward to hearing from many of you.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: drmcclin@uncc.edu (David R McClintock)
Newsgroups: rec.games.video
Subject: Re: Genesis Cheat List
Date: 29 Sep 92 13:38:59 GMT
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte

In article 152934JPE1@psuvm.psu.edu, <JPE1@psuvm.psu.edu> () writes:
>     A friend has asked me for a copy of the Genesis cheat list, but as I only
>have a hard copy, it is not convenient for me to send it.  Could someone please
>email a copy to 00MWWICK@BSUVAX1.BITNET - please note that that is _not_ me!
>That is, don't just reply to this message with the list - I already have it.
>Thanks!
>
 
I would like a copy of this cheat list also.

Dave -------> drmcclin@mosaic.uncc.edu
From: ucjtrjf@ucl.ac.uk (Jonny Farringdon)
Newsgroups: rec.games.video
Subject: VecTrex  Info wanted
Summary: all info on the vectrex wanted
Keywords: vectrex
Date: 30 Sep 92 17:52:56 GMT
Organization: Bloomsbury Computing Consortium



If anyone's got any info on the  VECTREX  game-console
(a classic of our time) then please e-mail it to me,
and i'll summerise (for the few ;-)

Many thanks,  J.   ucjtrjf@ucl.ac.uk
Newsgroups: rec.games.video
From: tjohnson@magnus.acs.ohio-state.edu (Todd R Johnson)
Subject: Re: Rental prices in your area?
Organization: The Ohio State University
Date: Sat, 3 Oct 1992 21:50:17 GMT


Here in Columbus the cheapest place to rent NES, SNES, Gameboy, and
Genesis carts is at Phar-mor. 3 carts for $1.25 for two nights. 

	---Todd
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: UK SNES ADVERTS
Date: 28 Sep 92 12:50:29 GMT
Distribution: rec.games.video
Organization: Human Communication Research Center
In-reply-to: MCPerry@cen.ex.ac.uk's message of 27 Sep 92 13:52:32 GMT

In article <Bv8p7L.HJn@cen.ex.ac.uk>, M.C.Perry  (m) writes:

m> well the Nintendo advert being technically a lot better
m> than the Megadrive one... well what do you expect eh ? ? hehe!

I was waiting for the ad to slow down in the middle :-)
--
rjc@cogsci.ed.ac.uk			_O_
					 |<
Newsgroups: rec.games.video,alt.games.lynx
From: frenchs@forsan.enet.dec.com ()
Subject: Re: Some video game ideas
Reply-To: frenchs@forsan.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Sun, 4 Oct 1992 11:01:58 GMT


I'm currently playing Viking Child. A great game! but has anyone got any 
hints, codes, easter eggs (and it's not even easter!) etc.

I am based in Reading UK. If anyone wants to Com-Lynx let me know here or
Email frenchs@suburb.enet.dec.com.

simon
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Syd Valis
Date: 27 Sep 92 09:10:55 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <96872@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>Does anybody remember the code for Syd Valis? It was printed in EGM a while
>ago. 
>
>Also, has anybody noticed that most of the characters on the box are the
>superdeformed versions of Cosmic Fantasy 2 characters. To the left of Yuko
>there are Van, Cadet Babbette, Cobra and Sayo.
>
>//////////////////////////////////////////////////////////////////////////////
>// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
>// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
>// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
>
  What is Super Deformer Anime style?  Is it when they make the guys with small
bodies and big heads etc?
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: mok@acsu.buffalo.edu (Chisan Mok)
Newsgroups: rec.games.video
Subject: Re: SEGA GENESIS GAMES FOR SALE
Date: 6 Oct 92 18:00:28 GMT
Organization: State University of New York at Buffalo/Comp Sci

I would like to buy for the following Genesis games :

	Phantasy Star II
	Phantasy Star III

Give me a e-mail if you have it.
Thank you!

							Chi San
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: First game ...
Date: 5 Oct 92 13:24:50 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Walter Dao writes:
>
>the very first platform game is :
>
>* LODE RUNNER * 

No, DONKEY KONG preceded this.  You could jump, climb, ladders, etc., that's
basically the same mechanics as LODE RUNNER.  BUT, another game of this
type preceded it--at least in that you could climb ladders and walk around
on various platforms--and that was SPACE PANIC (Universal, ca. 1980).  It
was also the first digging game.

--
James Hague   
exuhag@exu.ericsson.se
Xref: sparky rec.games.video:19926 alt.games.lynx:788
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Some video game ideas
Date: 6 Oct 1992 20:29:22 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct6.230742.19078@dartvax.dartmouth.edu> Bruce.K.Johnson@dartmouth.edu (Bruce K. Johnson) writes:
>Have any of you heard about BATTLECARS (or some thing like that)?  I've
>heard that this is a new game under development from an outside
>company.  Evidently it sounds real similar to the above proposed
>multi-player Battlezone type game; except that one drives a car that
>can be built at the beginning of each round.  A player can customize
>his car with armor, weapons, engines, suspension, etc. and then duke it
>out against other players and computers.

  Have never heard of it until you mentioned it now. How about filling us in
on any more details, such as who's supposed to be writing it...

  (Okay, let me double-check here. Intense Gaming was supposed to be doing
DRIVING DEMONS for the Lynx, and Telegames has their on-and-off-again
RC DESTRUCTION DERBY. Problem is, nobody has heard any word about either title
in the longest time...)

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: Review: Axelay
Date: 28 Sep 92 03:52:10 GMT
Article-I.D.: uvmark.1992Sep28.035210.19049
Organization: Vmark Software, Inc.

In article <1a18i2INNk84@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>In article <Bv65I1.Atp@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>Axelay: By Konami, 8M, $59.99; Release: NOW.
>>
>... review deleted.
>
>A great review. Glad to know that there are others who can look beyond the
>nice graphics and realize that it's only a mediocre shooter. IMHO Super EDF,
>UN Squardron, Space Megaforce, Parodius, and Gradius 3 are all more fun to
>play than Axelay.
>
>>    Opinion: Fans of Xexex will be somewhat disappointed - intensity is 
>>constant at 75%. Konami should start work on translating Xexex for the CD-ROM.
>
>Hopefully on Mega-CD! :) Actually, I doubt that the slow processor of the
>SNES can handle Xexex's intensity.

Yeah, real disappointment.  With all the talk about the SNES being so 
superior in it's games of late, I have been very disappointed.  Turtles was
great, but way too easy (almost a joke), and this game is no where near as
great as all the hype it got.  Decent game, but not incredible.  The graphics 
are indeed pretty nice though.
>
>-Tehkao


-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
Newsgroups: rec.games.video
From: kudla@acm.rpi.edu (Robert Kudla)
Subject: Re: Anyone have Microvision carts?
Distribution: na
Date: Sat, 26 Sep 1992 18:42:20 GMT

In <cekQmF_00iVg41N049@andrew.cmu.edu> Chinarut Ruangchotvit <chinman+@CMU.EDU> writes:
>Isn't it pretty interesting to note that Microvision is truly the 1st
>interchangable cartridge system while Nintendo boasts that their Gameboy
>is (someone prove me wrong, if I am)?  It seems that because Microvision
>never caught on as well as the Gameboy has because of marketing and the
>big N, not many people know this thing exists.

Well, I'm not *sure* the Microvision was first; there were several
other portable cartridge systems out in the early 80's.  There was the
AdventureVision by Entex, which featured a backlit LCD display (I
think) and came with Defender; there was the Vectrex, which we all
must surely know and love; I also had some sort of sports game with
interchangable cartridges and screen overlays, but I don't even
remember who made it or when at this point.  It was more akin to the
original Odyssey home system. 

But I had a Microvision (as did my stepbrother, and I think between
the two of us we might have had the whole set of carts), and yes, at
the time, it was fun.  Now, of course, I remember the 32x32 display
and lone paddle with 12 marginally pressure-sensitive buttons and
think, geez, they could have done better.  But then, that was the days
of the Atari 400 and Odyssey 2 (which I also had.... I think I've
owned every non-major videogame system in history... or at least it
seems that way). 

Rob
Newsgroups: rec.games.video
From: bill@snoopy (Bill Poitras)
Subject: Re: SNES: Honda's Knee Bash
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Distribution: usa
Date: Wed, 30 Sep 1992 20:43:51 GMT

Paul A. Langer (planger@rtsg.mot.com) wrote:
:   I have been able to perform almost every move of every player
: except for Honda's knee bash! How do you do this?? If someone
: has a FAQ listing moves for the characters I would appreciate
: a copy. 

I can't either.  I think it was removed to conserve space.  Another move
that I have been unable to do is the jumping overhead "karate chop".  It
comes out as a lower swing as the other two types of jumping punches do.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: dhavill@rucs2.sunlab.cs.runet.edu (Adrian Havill)
Newsgroups: rec.games.video
Subject: Magician Lord [NEO GEO]
Date: 27 Sep 92 19:04:39 GMT
Organization: Radford University

Is there an effective way of dealing with the amphibatrons in stage 5?
(Frightful Underpass) It seems that their transformation from frog to
full grown is based on some pattern, but it seems random. Also, I can't
find where the boss is on this stage. Any hints as to getting through this
stage would be appreciated!
-- 
+-------------------------------------------+ Adrian David Havill
| "I have no meaningful quotes." -- me.     | dhavill@rucs2.sunlab.cs.runet.edu
+-------------------------------------------+ my opinions are not RU's
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: MGH -> SMC
Date: 2 Oct 92 02:26:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Anyone who has a converter file to change Multi Game Hunter
files into Super Magicom files (in other words, adding 
512bytes of SMC text), PLEASE MAIL ME!

-> Jer
Newsgroups: rec.games.video
From: tjohnson@magnus.acs.ohio-state.edu (Todd R Johnson)
Subject: Re: Sega or Genesis (final response)
Organization: The Ohio State University
Date: Tue, 6 Oct 1992 19:42:19 GMT

In article <1992Oct6.160814.13617@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <ld17tnINNmfl@news.bbn.com> oliveira@bbn.com (John Oliveira) writes:
>>
>>Look at my previous message,(article# 39519) it list some of the games that
>>have great graphics, gameplay and excellent sound.
>>Some of those games don't take and hour to beat other than the Turtles and
>>Actraiser.
>
>I guess I must suck, I can't beat Actraiser in an hour.
>

My wife nearly beat the game after about 5 hours of play. I watched
most of the time and have little desire to actually play myself. I
really have to wonder why everyone was raving about this game. The
action mode is uninspiring---Legendary Axe II (TG-16) is more varied
and creative---and the city building mode gets boring very quickly.
As an RPG it is completely linear with very little thinking required.
On top of all this fighting all the bosses at the end is extremely
uninspired and boring.  Sure the music is good and some of the
graphics (the most impressive being the music + zoom at the intro to
actions scenes), but the gameplay is seriously lacking. I hope the
sequel is better.

BTW, the best instruction quote I've seen lately is in the TG-16
Parasol Stars instructions. It says something like: "When you get to
the end of each world you have to defeat---you guessed it---a boss
character." Yes, they actually included the "you guessed it" part.

	---Todd
From: sinn@casbah.acns.nwu.edu (Wilson Sinn)
Newsgroups: rec.games.video
Subject: SNES, GENESIS, TG-16:How many out there?
Date: 29 Sep 92 21:52:30 GMT
Article-I.D.: news.1992Sep29.215230.5384
Organization: Northwestern University, Evanston Illinois.


	Does anybody have a rough idea on how many of the above machines
out there?
					-Wilson Sinn
					sinn@eecs.nwu.edu
From: seanmcd@ac.dal.ca
Newsgroups: rec.games.video
Subject: HELP! Where do pins from A/V port on Genesis go?
Date: 2 Oct 92 23:23:38 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I phoned Sega to get info. on how to build a video cable from the A/V Din-8 port
so I can use my old Apple II colour monitor w. its two RCA inputs.
They gave me the pin outs on the Din-8 ports, but did not tell me where to put
them.
Does any Sega Genesis guru out there know where the pins go? Inside/outside of
audio and inside/outside of video.
Any assistance would be GREATLY appreciated.

Thank you, Sean.
Xref: sparky rec.games.video:19321 alt.games.lynx:731
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: [LYNX] Alternative to AC adapter?
Date: 27 Sep 1992 22:20:58 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <Bv9v65.Mt0@news.cso.uiuc.edu> jdl47513@uxa.cso.uiuc.edu (Jason Lowe) writes:
>I was wondering if there is an alternative to the Atari Lynx AC adapter. ...
>I read the FAQ, and saw that it takes 9V DC @ 1 A.  I went to Radio Shack
>and the closest they had was 9V @ .8 A..  I don't even know if the plug
>will fit the Lynx.  Is the pin for the Lynx nonstandard?

  I think the Lynx will take 9V @ 0.8A, but I'm not sure. I'm not an EE
expert. I think just any old 9V will do.

  The Lynx plug is not nonstandard. I once had a cigarette lighter adaptor
for Radio Shack that fit on the Lynx. What you can ask for is a "Universal
Adaptor" froM RS; they come with four or five plugs of different sizes, and
instructions for determining which plug to use and how to use it with your
electronic gear (negative or positive polarity).

  In any event, you SHOULD be able to get something at Radio Shack to power
your Lynx. At the very least, ask the techno-goobers behind the counter;
one of 'em should be able to decypher the Lynx tech specs (on the back of the
Lynx) and find something appropriate...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Lynx (Rampart bites too)
Date: 6 Oct 92 21:31:07 GMT
Distribution: na
Organization: NASA GSFC

In article <1992Oct6.155221.2945@magnus.acs.ohio-state.edu>, tjohnson@magnus.acs.ohio-state.edu (Todd R Johnson) writes:
> 
> >I suggest you sell your Lynx - Rampart is one of the games that really
> >defines what the Lynx is all about.  If you don't like it, odds are the
> >Lynx approach is not what you are looking for.  Personally, I think it's
> >great.
> >
> >Steve
> 
> 
> Whoa! I really like the Lynx, but Rampart just isn't that good a game
> for me on the Lynx. Why?
> 

Well, that's why I said "one of".  Obviously not everyone is going to like
a particular game, no matter how many people rave about it.  The original
poster, I believe, has been expressing his dislike for many Lynx titles and
I figured that if he hasn't found one yet that he likes, it's not going to
work out.

> 1. There is no way to start on any level. (If you know of a cheat to
> do this, let me know.)
> 
> 2. There is not enough room on the screen and you are not allowed to
> place pieces such that any part falls off screen.
> 
> 3. (And this is the worst problem) It is too hard to control placement
> of pieces and firing given the limited amount of time.
> 
> 4. There is too little time to really work out much strategy. I was
> hoping for more of a strategic game, but instead Rampart is yet
> another "Wave" game.

1. I don't consider this a problem, because the game has randomness in it's
onslaught.  It's not like being forced to repeat level x in BIG BOSS
Karateka XXXVI where every level is exactly the same, every time.  In fact,
I've never even thought about the fact that Rampart might have an "ending".
I certainly hope it doesn't, because I've not been playing it in order to
"finish" it.

2. From what I've seen of the SNES version, there is no more "room" on screen
in that one.  The graphics are better (at the expense of game play, due to
the choice to use a zoomed in scrolling view), but there is no more real
room.  Also, not being able to place pieces off the edge adds some additional
strategy to the game.  My own appraoch is that I (almost) never place a canon
that will be within 3 blocks of an edge or some other boundary (a cannon in
another castle, for instance.)  There are exceptions to this rule, and I'm
still trying to figure out when it should be broken (see number 4).

3. The controls do take some practice, but not that much.  Once you get the
hang of utilizing both normal speed and fast speed cursor movement, it
becomes pretty easy.  Admittedly it would be a LOT better with a track ball,
though.  I don't see how the SNES version would solve this problem.

4. Number 2 above adds strategy and yet you disliked it!  There is a lot
of strategy in Rampart, although I admit that it may not be obvious at first
due to the fast pace.

Steve
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Zelda I help
Date: 2 Oct 92 13:47:02 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation


In article <3688@master.CNA.TEK.COM>, johnbr@master.CNA.TEK.COM (John Breeden ) writes:
|>This is probably a dumb question, but how do you make the rafts move in 
|>Zelda I?  A special item, I assume.
|>
|>Help!
|>
|>John Breeden
|>johnbr@master.cna.tek.com
|>

You find a dock and move onto the dock while carrying the raft.
I think there are 2 docks that do this.


		Kill Gannon!

		Dave