From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Revenge of the Mutant Camels
Date: 8 Apr 92 21:26:55 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Tue  7 Apr 92 20:56, Khanraha@afit.af.mil (kevin M. Hanr
wrote:
 KMH> Ditto here.  My 2000 freaked out until I switched to PAL mode
 KMH> *before* starting
 KMH> Revenge.  Unfortunately, after seeing Llamatron, Revenge is a let
 KMH> down.  The
 KMH> joystick response is kinda funky and the "plot" doesn't make a lot
 KMH> of sense.
The control could have been better. If only he'd used FIRE to jump instead
of UP... then shooting things above you would be much easier...
The plot makes a lot more sense if you've played old Llamasoft games on the
old 8-bits.
I'll paraphrase from the manual of "Yak's Progress", a nifty compilation of
most/all of Minter's C64 games...
[first there was "Attack Of The Mutant Camels", a clone of the "Empire
Strikes Back" game for the VCS from Parker Bros.]
The evil alien nasties have attacked the Earth, but not in person! They
have abducted some camels from Earth and used devious genetic engineering
to mutate the normally harmless beasts into 90 foot high, laser spitting,
newutronium shielded death camels!
[somewhat later came "Revenge Of The Mutant Camels"...]
Seems there were mutated camels left over and not used in the original
Earth attack. Contact was made with 'em. After deprogramming the camels,
they realized their loyalty to Earth...
[and now straight from the manual]
The camels, awakened at last to the nature of their henious galactic
abductors, are determined to strike a blow for Earth and all Earthly life
forms. So it was that a brave group of Mutant Camels set out across the
deep blue sands of Phenysk III with the avowed intention of taking over the
planetoid for Earth. The horrified Zzyaxian overlords, taken by surprise,
unleashed some of the most bizarre psycho-disorientation weapons ever
developed, designed for use against the Earth but now pressed into service
against the camels. Once again the beasties went into battle, but this time
on the side of Humankind against the vilest forces this Galaxy has ever
seen...

yes, it's nonsensical, but it hangs together and justfies all the insane
enemies. the disorientation tactics are one of the trademarks of Minter's
bad guys; it lets him throw common sense out of the window and create nifty
strange stuff...
 KMH> It does have some pretty neat graphics and events as well as a good
 KMH> soundtrack.
 KMH> I hope we see more from these guys, but next time I'm hoping for a
 KMH> better game.
Guy, singular. Llamasoft is a one-person operation. Jeff Minter sits there
at his computer and designs these crazy things, draws the graphics, does
the samples, and writes the code. For both various Amiga models and various
Atari ST models. Amazing how soon RMC followed on the heels of LLamatron!

I hope his next game is either a new concept (not a re-work of one of his
old games, or of an old arcade classic...) or a port of one of my all-time
favorite games, "Ancipital". even stranger than RMC. but with blazingly
fast action (but still humanly playable) and an extremely smooth control
scheme...

-- Via DLG Pro v0.991

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
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