From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video.arcade
Subject: Re: The Next Steet Fighter
Date: 30 Sep 92 04:40:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <JEFFT.92Sep29235614@m11-113-13.mit.edu>, jefft@athena.mit.edu (Jeff Tang) writes...
>In article <BvD543.J6s@acsu.buffalo.edu> v114mdun@ubvmsb.cc.buffalo.edu (SYS$LOGIN:SIGNATURE.TXT) writes:
> 
>	   I think the same format should be used, but with some new moves, 
>   some extra GORE and BLOOD would be a nice touch too.  They probably should 
>   have an entirely new cast of characters because people will just go back to 
>   their old characters if they keep everyone ad just add some new people.  I 
>   know I would go back to Ryu or Sagat *he he* (I just love those two) but I 
>   would be willing to learn new characters (why not..it's a new challenge).  
>   Hope no flame on this...L8R!
> 
>I really doubt the new available characters in sf2ce caught on (you use
>sagat don't you?)
>--
>Jeff Tang
>jefft@athena.mit.edu
The simple fact of a new SF3 type title is that Capcom will
likely be forced to go with an all new format - one that
we here probably can't comprehend because it's never been
done before. 
They cannot abandon the 8 main characters from SF2. When a
cult builds up like that, to simply ditch them would mean
disaster and complaint. Traditionally, Capcom never kills
the main character of a series game, and with SF2, there
are eight. If not 12.
Also, they can't remove the majority of the characters' moves.
What would another Street Fighter game be without the Sonic Boom
or Fireball? They can't cut characters out, either - there is
a sizable contingency for any character. I hate Zangief, personally,
but his one SPD move makes him popular with other people. 
They will DEFINITELY follow the following format in developing it.
I'd bet money on it.

o  There will be high resolution drawn artwork as opposed to digitized 
characters. Some elements will be digitized, such as pieces of
background art, but overall the game will look very, very much
like a better drawn version of the current game.
o  The music will still remain part of the unnoticable background,
while sound effects will become more dominant. This new emphasis
is partially due to the success of Mortal Kombat's hard hitting
smacks and voices.
o  There will be slightly more gore, but not Mortal Kombat levels.
Hitting someone in the face may produce a splash, but not a
decapitation.
o  Updating character graphics based on injury levels will be 
essential. People like seeing bruises and cuts.
essential. People like seeing bruises and cuts.
o  There will be new characters. There will be a character who
waits for people who master the game -- a la the Sheng Long
rumor.
o  There MAY be a linkup option to let two fights on seperate
machines interconnect. 4 player titles are getting big, but
Capcom would never put 4 joysticks next to each other on an
SF title.
o  There will be an accent on adding functionality to the
backgrounds. Perhaps the ground will have holes in it, or
something of the sort, to add challenges. Maybe a barrel
will roll in at some time, etc.
o  Characters will be larger, but not "Art of Fighting" size.
o  There will be a more dynamic edge to visuals - maybe a
more futuristic tone to the game (I would advocate a Sci-Fi
SF2 with updated current characters - but who knows) or
they'll just go the Baseball Stars Professional 2 route -
just lots of flashing screens, etc.
o  Still pictures will have more animation, or may scroll.
o  A little scaling will be used in map scenes and the like.

-> Jer