HDTenEightyP/NetNews huggingface dataset:
From: camp5@csbina.csubak.edu
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 25 Jan 93 02:42:53 GMT
Organization: California State University, Bakersfield

In article <H2yuXB3w165w@tatertot.com>, kaminsky@tatertot.com (Daniel Kaminsky) writes:
>>I can't decide whether to purchase the genesis or the super nintendo
>>game
>>system. Graphics, speed, etc, how you you folks rate the systems.
>>Overall,
>>which one is the best one?
> I personally think you should buy the Super Nintendo. Why? Because, 
> unlike sega, Nintendo's attention is completely on the Super Nes, unlike 
> Sega which is split mostly towards the sega CD(which sucks CURRENTLY). 
> Also, SNES games are generally more exciting, and with the new SFX chip, 
> cooler. Pick what you want, but SNES is more colorful, better 
> programmed(cept for Ecco and Sonic 1, sega games can be sloppy), and most 
> importantly, MORE FUN! But I must admit, genny has a bigger library. Then 
> again, most of them stink.
> Later,
>         Gasman
> 
> Super Nintendo is |            Later,               | The IIgs does what
> what Genesisn't   |  Gasman/Kaminsky@Tatertot.COM   | macintrash doesn't
							^^^^^^^^^^^^^^^^^^^

	Would you trust the opinion of someone who thinks the IIgs is superior
to the Macintosh???
	Seriously, though, he's right, and wrong. SNES games are NOT better
programmed -- anyone who's seen Wing Commander knows that they can be just as
choppy. Second, SNES has a much weaker processor -- even the best programmed
games slow down. Unbelievably, Street Fighter II (which only has to animate two
characters, two or less fireballs, and small background bits) slows down
CONSTANTLY. However I have yet to see Sonic II slow down (except in two
player... natch)
	"Generally more exciting?" C'mon, systems aren't more exciting, games
are. I personally think that Nintendo needs to get a grip with its games. WAY
too cute and corny. Super Mario World... dorky little cartoons... the Princess
is STILL ugly! And Mario Five is going a bit far (and then Six came out on Game
Boy!!) And Mario Kart -- sorry but that is going a bit too cute for me. F-Zero
is much better LOOKING but plays like a first-generation game.
 Pilotwings... c'mon, the first (or second?) SNES game out and already using 
a co-processor?? Hmmm... Sounds a little underpowered to me.
	And no I'm not biased, I have both. I only use the SNES to play SFII.
(Waitin' for C.Ed on SegaCD and Mortal Kombat -- WITH the gore!!)

>        He's not dead, he's electroencephlographically challenged!
>            He's not republican; he's politically challenged!
From: filipski@acsu.buffalo.edu (Paul D. Filipski)
Newsgroups: rec.games.video
Subject: Re: Motion Sickness in Mario kart and F-zero??
Keywords: Stupid poem, Bulls vs. Blazers (brief)
Date: 21 Jan 93 15:43:59 GMT
Organization: UB

In article <1jm95iINNqlc@lynx.unm.edu> jon@mcl.bdm.com (Jon Humphreys) writes:
>> After playing f-zero a bit i started to become nausious (sp) had a very
>
>NAU-SEOUS  adj. 1. causing nausea
>
>NAU-SE-A  n. 1. a feeling of sickness at the stomach, with an urge to vomit
>
>Sounds like there's a problem beyond the graphics here. :)
>
>--
>Jon Humphreys                 Phone: 703/848-6677 OR 800/955-BDM1 ext. 6677

Reminds me of one of my favorite silly poems:

        Nauseous and nauseated
        Are not the same, by far.
        Next time one says "I'm nauseous,"
        Reply "You surely are!"

Paul

Ob. rec.video: I rented Bulls vs. Blazers for the SNES the other night
and was very disappointed.  Very choppy animation, wrong proportions
on the court, difficult to see action on far side of court.  NCAA
Basketball is by far the better game.

--
filipski@cs.buffalo.edu
[known world]!sunybcs!filipski
From: sandyl@soda.berkeley.edu (Sandy Lai)
Newsgroups: rec.games.video
Subject: ATARI
Date: 22 Jan 1993 22:26:35 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

Hello I have some questions about ATARI
Is there a difference between the ATARI that makes the LYNX and the one that does the coin op games ? What is the relationship to TENGEN ?

What is the Jaguar ? Will it really exist ?
From: ballt@ucs.orst.edu (Teresa Ball)
Newsgroups: rec.games.video
Subject: WANTED: Dragon Warrior II and III
Date: 21 Jan 1993 22:40:47 GMT
Organization: University Computing Services - OSU
Distribution: world
NNTP-Posting-Host: ucs.orst.edu

I am interested in purchasing someones old copy of Dragon Warrior II
and/or Dragon Warrior III for the NES.  I would especially like it if 
DW II came with the hint book.

E-mail any offers.

Thanks 

Terry
From: rauser@fraser.sfu.ca (Richard John Rauser)
Newsgroups: rec.games.video
Subject: If you want alt.games.super-nes....
Date: 27 Jan 93 20:56:05 GMT
Organization: Simon Fraser University, Burnaby, B.C., Canada


    ALT.GAMES.SUPER-NES is currently open for discussion on alt.config.
If you want this group, support it there! Within a week or so I'll see
what kind of consensus there is...you can also feel free to email me with
opinions/suggestions.


-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
From: scottw@src4src.linet.org (Scott Weintraub)
Newsgroups: rec.games.video
Subject: Re: Game copier musings...
Date: 22 Jan 93 19:50:59 GMT
Organization: The Source for Source

In article <76uNXB10w165w@mind.ORG> bushwick@mind.ORG (Pete Rittwage) writes:
>Now come on guys, how many of you actually beleive all this gibberish 
>about game copiers being used to "back up" your cartridges because you 
>"are worried about your investment"?  These are not being sold for this 
>purpose.  Most of the ads I also include the number for (or are sold by) 
>SysOps who carry the latest games on their boards.  There is no other 
>reason for there existence except for illegal purposes.  Anyone who 
>thinks otherwise is fooling themselves.  If there are actually any honest 
>users of these devices, sorry to offend, but I doubt there are too many 
>of you out there.
> 
>Pete

Can you justify the purchase of a cable descrambler?  Are there any honest
users of those devices?  They have many more illegitimate uses than
legitimate

The fact of the matter is, when you purchase a piece of copyrighted material,
by law, you are entitled to make a copy of it for personal use.  Therefore,
console copiers are legitimate devices with legitimate uses.  What people
use it for comes down to ethics.

-- 
     /// AMIGA:            * Scott Weintraub - Long Island, NY     *   In
    ///  the computer for  * e-mail: scottw@src4src.linet.org      *DreAms i
\\\///   the blah blah     *                                       *  WalK
 \\X/    blah blah blah    * Letterman is the king of latenight!!! *WiTh yOu
Newsgroups: rec.games.video
From: glw@io.it.uswc.uswest.com (Glenn Williams)
Subject: Re: Motion Sickness in Mario kart and F-zero??
Organization: U S WEST Communications
Date: Mon, 25 Jan 1993 18:20:04 GMT

Just thinking about F-ZERO makes me sick!

Newsgroups: rec.games.video
From: steve@oceania.com
Subject: Re: Preferred Game Interface  ** Survey **
Reply-To: steve@oceania.com
Organization: Oceania Health Care Systems
Date: Thu, 28 Jan 1993 21:03:04 GMT

christopher hall writes

>      I am working together with some peers to program a computer fantasy
> game.  We are trying to design an interface for the game that most people
> will like.  I would like to know from you people what sort of interface do
> like using the most?  Is it keyboard only, joystick or mouse only, or a
> combination of them?

I prefer the direct manipulation, mouse-based interfaces the most.  I hate  
typing and using a joystick to wade through menus gets to be a drag  
regardless of how adept one becomes at doing it.  I like to move things  
around, and interact with the computer environment in such a way that makes  
me feel the most like I am actually doing it.

Quite tough to do on a video game machine - still waiting for the SEGA thumb  
mouse and a knock your socks off CD-ROM role-palying game....

=Steve
-- 

          Steve Dakin           |  Oceania Health Care Systems
 steve@oceania.com (NeXT mail)  |  Palo Alto, CA  (415) 322-0127
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: SG vs. Snes
Date: Tue, 26 Jan 93 17:15:56 GMT
Organization: VMARK Software, Inc.

In article <1993Jan25.213502.24203@crash> mdc@crash.cts.com (Milo D. Cooper) writes:
>In article <C1FG4p.97H@ux1.cso.uiuc.edu> cywang@ux1.cso.uiuc.edu (Che-Yuan Wang) writes:
>= davem@uvmark.uucp (Dave Meeks) writes:
>= 
>= >Well, to a point, yes.  But, there is more slowdown in the SNES version by far.
>= >The slowdown in the arcade game seem to be limited to the end of the round 
>= >when you finally KOed your opponent, almost as if by purpose.  In the SNES, 
>= >their can, at times, be some very significant slowdown...
>= 
>= In the arcade version, there is also slowdown when someone gets him by
>= a fireball/sonicboom/etc.
>= 
>
>	I thoguht it was obvious that the slowdown in the arcade ver-
>sion is intentional.  It is an effect, and one practiced often in
>Japanese film, especially animation.  We even use slow-motion as a
>dramatic tool here in the U.S.  A major or killing blow often height-
>ens the emotional response of an audience when displayed in slow-
>motion, remember?  This is as intentional in Street Fighter II as
>the declaration of the use of a special attacking technique, such as
>"SONIC BOOM" or "YOGA FIRE" or "SHO RYU KEN" or "(whatever Chun Li
>yells when she does her helicopter kick)"; calling out the name of
>a special weapon is common in anime (Japanese animation).

True, but in the SNES version it occasionally slows down without this 
happening..

-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: eb139@cs.city.ac.uk (MAHMOOD Z)
Subject: SML I - Gameboy --- HELP!
Organization: City University
Date: 27 Jan 93 13:36:02 GMT

Help
I cant kill the first end of level boss in Super Mario Land  I on the gameboy.
According to the instructions booklet I need a flower to become a super ball
mario and shoot him with that as he is otherwise invincible. But what happens
if you get killed half way through the last screen of the level and lose
your super ball mario???

ttfn
Zaheer
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: Andy!
Date: 28 Jan 1993 06:09:01 GMT
Organization: University of Washington, Seattle
Distribution: usa
Reply-To: jjf@u.washington.edu
NNTP-Posting-Host: byron.u.washington.edu

Andy, this is Matt, I lost your internmet address, e-mail me if you get this, I need to get you that list we talked about... bye!

jjf@byron.u.washington.edu
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: [Game Boy] For sale: Final Fantasy Legend
Date: 20 Jan 93 20:51:37 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Final Fantasy Legend for the Nintendo Game Boy, includes
instructions, map, and plastic case (but not the original
box):

     $13 + I'll pay shipping

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: berry@liebnitz.ssd.kodak.com (Mike Berry 477-3835)
Subject: Re: [SNES] [Zelda: LTP] Red Mail/Magic Cape
Organization: Eastman Kodak
Date: Mon, 25 Jan 93 17:10:34 GMT

In article <C1F2In.71p@ms.uky.edu> abbott@ms.uky.edu (Joel Abbott) writes:
>petitc@vccnw03.its.rpi.edu (Christopher Jon Petit) writes:
>>  The Magic Cape---well, remember that really odd looking grave that you need
>>the Titan's Mitt to lift rocks to get into?  Well, Dash Attack the gravestone.
>
>speaking of getting the cape... there is this sign a little north of
>the town of outcasts near the base of the mountain.  it says,
>
>	"i'll give a piece of heart to anyone who wears the cape."
>
>well, i have the cape, and i tried to wear it and read the sign and
>what not, but i can't seem to get anything to happen.  am i missing
>something?
>


You have to go into the cave up above you (I think you have to go through
the darkworld to get to the entrance, not sure though, been a while)
you will then ned the cape to get by an obsticle in the cave.



-- 
--
Mike Berry                        berry@liebnitz.ssd.kodak.com
Eastman Kodak Co.                 
Rochester, New York               
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Ranma 1/2 2 & !@#$?* StReEt CoMbAt
Organization: University of California at Berkeley
Date: Fri, 22 Jan 1993 01:39:26 GMT

Hi there,
   Have anyone else saw the Street Combat Preview in EGM?
   Ranma 1/2 2 is a great game with 12Mbits.  The game got excellent graphics
and a lot of improve compare with part 1.  Then, finally the company is going
to make a Ranma 1/2 2 as US version.  I was very glad to hear it but now . . .
sTrEeT cOmBaT is **SUCKED**.  The damn characters are completly different from
the originals and they look like s!@#.  I didn't believe it when I saw it on
the magazine.  As EGM's picture shown, I see three backgrounds that were used
in Ranma 1/2 1.  There are two characters call 'Steven' one is 'I'm bad!' anothe
r is 'I'm cool!'.  'I'm cool!' seems to be Ranma in the original game with the
Round Punch that appeared in Ranma 1/2 1.(I don't quite remember if there is
this move in part2)  I think they are making Ranma part 1 to US version and not
Truly part 2 to US version.
   Anybody else has the same opion of this SILLY game?

Andy Chien
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: SMK:  Why Does It Need the SFX Chip??
Organization: St. Olaf College; Northfield, MN
Date: Tue, 26 Jan 1993 14:46:33 GMT

In article <C1Ex0F.Cn5@compsci.liverpool.ac.uk> scst73@csc.liv.ac.uk (Mr. A. Lewis) writes:
>>Super Mario Kart DOES NOT HAVE SuperFX chip. It has similar DSP as in
>>pilotwings, and I suppose it's due to the fact it's split screen, and 
>>as SNES has only ONE DSP built-in (to do the rotate-scale-stuff), they
>>had to add one more. Pilotwings required additional DSP due to 
>>the abnormal stuff (FZero has pretty fixed view, Pilotwings has
>>lot more freedom of movement).
>
>Pilotwings didn't need the DSP for rotating the ground, but to use
>mode 7 on the sprites used in the game, ie the smooth banking of the 
>plane, etc, and also for the smooth scaling and rotation of the rings.
>Hope this clarifies....
>
>- Andy

Mode 7 can only rotate (and scale) backgrounds.

Nathan
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Software Piracy: Felony?
Date: 22 Jan 93 06:08:51 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


    Well, I see the problem, and I do know about FBI raids but I doubt the FBI
would waste their time to grab one guy if he had a copier and a few copied
games or so.  They'd nab the dealers etc.. (geesh, it sounds like were talking
about crack here).  The raid on Steve Jackon Games was very unfair... BTW, does
anyone know what the status is on that case?  Has it gone to court yet?

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Xref: sparky rec.games.video:28478 rec.games.video.arcade:10289
From: kupiec@hp800.lasalle.edu (Bob Kupiec)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: MORTAL KOMBAT TRANSLATIONS.
Keywords: mortal,kombat
Date: 24 Jan 93 08:57:42 GMT
Followup-To: rec.games.video
Organization: LaSalle University, Philadelphia, PA

In <1993Jan16.143404.10084@crash>, mdc@crash.cts.com writes:
>	First of all, it was obvious to anyone who attended Acclaim's
>blazon of a display that Mortal Kombat will be available for the
>Super Nintendo, the Sega Genesis, and the Sega Game Gear.  The game
>was running on all three systems and had been under development after
>porting the necessary graphics from Midway for 7.5 weeks.

When is the expected relase date for this on SNES and Genesis?

-- 
\/\  Bob Kupiec - Amateur Radio Packet: N3MML @ wb3ftp.#epa.pa.usa.noam  /\/\
/\/\  Internet: kupiec@hp800.lasalle.edu (or) (UUCP site is temp down)  /\/\/
\/\/\   LaSalle University, 20th St. & Olney Ave., Philadelphia, PA    /\/\/\
/\/\/\    Top 10 uses for your Intel CPU:  Number 10:  Test hammers   /\/\/\/
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Sega CD Rom
Date: Thu, 21 Jan 93 22:42:50 GMT
Organization: VMARK Software, Inc.

In article <1jmr9dINN2ag@geraldo.cc.utexas.edu> outcast@ccwf.cc.utexas.edu (Mark Mavromatis) writes:
>> 
>>Well I only have one thing to say, while you are stuck with your little 8,
>>possibly 16 megabit games, I will be living it up with my nice CD-Rom, not
>>having to worry about "they cut so much out of this game becasue of space
>>limitations".
>>
>>--- Maximus 2.01wb
>
>Yea, with a $300 piece of crap that plays shit like Night Trap and Sewer
>Shark. In Japan, the Sega CD flopped and Sega HAD to dump it in the U.S. market
>for $300 just to sell some units. The Sega CD is not really state-of-the-art
>by any means. The technology is 2 years old and the PC-Engine CD-Player is only
>$150 (if you want to discuss prices). If that CD Player you were looking at
>was $200, it was probably either a carousel 5-disc changer, or a portable.
>
>

It also plays great stuff like Hook and Wonder Dog.  And, from the early looks
on things like Sonic II and stuff, they look great as  well.  Do you have
an SNES??  If so, are you bummed that you spent 130?? bucks on something
that plays shit like Bill Lame-beer, Super R-Type, etc...

Everything is relative...  And, as it is very early, it hasn't done too 
poorly.  Sales have been very good in the US, and it hasn't "flopped" over
here.   

-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: sperry@convex.csd.uwm.edu (Robert Joseph Sperry)
Newsgroups: rec.games.video
Subject: Sonic I spoilers wanted
Date: 22 Jan 1993 14:18:38 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
NNTP-Posting-Host: 129.89.7.30


Could someone please mail me a list of Sonic I spoilers if such a list
exists?

Thanks in advance!
-- 
---------------------------------------------------------------------------
Robert Sperry				University of Wisconsin-Milwaukee
___________________________________________________________________________
From: saksa@col.hp.com (Tom Saksa)
Newsgroups: rec.games.video
Subject: Re: Zelda: Blocked by Ball and Chain
Date: 25 Jan 1993 22:48:39 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hplsdmj.col.hp.com

Thanks to everyone that replied.  Most people pointed out that this room
is covered in the standard hint book that comes with the game.  However, 
I bought the game second hand and do not have the book or map.  I thought
I got a good price, but the lack of these items has made things a bit slow
at times.  Based on my experience with this game, I do not think I would 
buy a similar game second hand unless I knew it came with all the
documentation.

Thanks again.


For those that want to know the hint, see below.




Pushing the blocks around produces some results.  This is a standard
thing I always do, but I guess I did not try long enough.  It is
hard to do a lot of experimenting in this room wothout a full magic
meter, or faster reflexes than I seem to have.
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: [Gameboy] FFL II.  What's all the fuss with Apollo?
Date: 22 Jan 1993 14:50:39 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: watts.sqa.stratus.com



SPOILERS  for those who are currently playing.










Well, I finally got to Apollo and after beating him,
I have to ask:  What's all the fuss? I got him 
on the first try!  I think the hard part now is the
section afterwards.  You can't run from the monsters,
you run into them almost every step of the way, and
if you turn the game off and start it again, it 
gives you a really hard group of monsters to beat
(usually the same combination) everytime.  This section
is just so frustrating, because you finally get to the
bottom of the stairs and you go 'left and upwards' and
what happens?  You make a wrong turn, have to fight 
a group of monsters, takes forever to kill them, you
use up a lot of cures and heals and then have to fight
again 2 seconds later!!!!  How long does this go on??
Any hints?  Am I almost to the end?  

I really like the Final Fantasies offered by Nintedo,
but if I had to make one complaint it would be on
the way the layout the attack sequences.  I would rather
have to fight a little longer to my goal then to have
to beat some big boss and have to keep going afterwards
towards something else.  Final Fantasy was like that too.
Get close to the Boss at the end, and then have to run
up the 23 flights of stairs again to battle the final 
god.  Argh!

Anyway, any strategy hints would be very appreciated.

Rick

-- 
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================
Organization: University of Illinois at Chicago
Date: Mon, 25 Jan 1993 18:58:57 CST
From: <U60703@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: VECTREX WANTED


I have a vectrex for sale how much youwilling to pay????If interested E-me



                           THE UNKNOWN GAMER!!!
From: kaminsky@tatertot.com (Daniel Kaminsky)
Newsgroups: rec.games.video
Subject: Re: GAME GENIE for SEGA GENESIS...
Date: 22 Jan 93 22:42:22 GMT
Organization: Tater Tot News & Mail, San Francisco, CA

brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G) writes:

> This may already be in process (and I hope so :-) but has anyone come up with
> a list on the net for "new" codes for the Genesis Game Genie from newsletters
> or otherwise? I was thinking it would be a good idea to have a net archive
> list of new codes.
> 
> Is anyone doing this?  Would anyone be interested?
> 
> Please respond by E-mail.
> 
> Domo. Ja na.
> 
> Brandon Freels (Garland Operator 7-G)
> brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
> "I'm witty naturally, I don't need quotes."

 I thought I would give a synopsys of all the new SFII game genie codes.
 Tap down to disappear: 9D62-0F09
 Midair code #1: EE61-6D69
 Midair code #2: 01A4-6707(The dif is one is less hackey, try em both 2 
C)
THE BOSS CODE!!!!!!: 10A4-0767, F0AE-6D04; go to vs. mode, 2 player is 
whatever
area the game is set in, including Thailand and Spain! Ryu 
"leaps"(quantum)
into characters;control like a ryu.
Boss code mod: 11 instead of 10; everyone turns into different 
characters.
-NOTE: Do a towards-strong with chun li with this code and see a Champion
 Edition move!
Demo Mod: Use boss code and die on the character U want to see play 
everyone
left. Works on bosses!!!!!! (Vega vs. Sagat!!!!)
Invisible projectiles: A365-0766
SPEEDUP CODE: 1C65-DF00
Slowdown code: 1C65-DD00
And thats it for now!
Later,
   Gasman
A365-0766
does not seem to work...sorry. That is the invis projectile code.
*s


Super Nintendo is |            Later,               | The IIgs does what
what Genesisn't   |  Gasman/Kaminsky@Tatertot.COM   | macintrash doesn't
       He's not dead, he's electroencephlographically challenged!
           He's not republican; he's politically challenged!