HDTenEightyP/NetNews huggingface dataset:
From: dingebre@imp.sim.es.com (David Ingebretsen)
Subject: Re: LURKING HORROR: Hey, buddy, I'm no pirate.
Followup-To: comp.sys.amiga.advocacy
Reply-To: dingebre@imp.sim.es.com (David Ingebretsen)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Wed, 26 Aug 1992 16:56:29 GMT

In article <1992Aug26.151736.17596@ccd.harris.com>, rmills@controls.ccd.harris.com (Richard C. Mills) writes:
> Pirate? Because he plays a back-up copy and no longer owns the original?
> Oh, pleasssse.  You must be joking.
> -Richard
> rmills@ccd.harris.com

I've never seen a license agreement that didn't require a user to erase
all backup copies when transfering the license. By  owning a backup copy of
the software, having sold the original, he violates the license agreement
and is therefore playing a "pirated" copy of the game. He forfited his ownership
when he sold the original. Mis-placed, lost, or damaged originals excepted.

WHY CAN'T PEOPLE JUST PAY FOR THE SOFTWARE THEY USE? THE AMIGA IS LOSING
MANY DEVELOPERS BECAUSE THEY CAN'T MAKE MONEY BECAUSE TIGHT WADS REFUSE TO
PAY! PEOPLE ... LISTEN. YOU CRY BECAUSE YOUR GAMES AREN'T BEING PORTED, THEY
AREN'T PORTED BECAUSE THERE ARE ENOUGH PEOPLE WILLING TO STEAL THE GAME
RATHER THAN COMPENSATE THE COMPANY THAT WROTE IT. IF YOU STEAL SOFTWARE,
STOP. IF YOU DON'T STEAL SOFTWARE BUT KNOW SOMEONE WHO DOES, REPORT THEM!!!!!

sorry, I don't mean to scream.

followups to .advocacy ....
-- 
	David

	Disclaimer: The content of this message in no way reflects the
	            opinions of my employer, nor are my actions
		    encouraged, supported, or acknowledged by my
		    employer.
Newsgroups: comp.sys.amiga.games
From: dingebre@imp.sim.es.com (David Ingebretsen)
Subject: Re: Killing Game Show THANKS!
Followup-To: comp.sys.amiga.games
Reply-To: dingebre@imp.sim.es.com (David Ingebretsen)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Mon, 31 Aug 1992 15:18:30 GMT

BIG thanks to all who replied.

-- 
	David

	Disclaimer: The content of this message in no way reflects the
	            opinions of my employer, nor are my actions
		    encouraged, supported, or acknowledged by my
		    employer.
From: ja51359@uxa.cso.uiuc.edu (axelrod)
Newsgroups: comp.sys.amiga.games
Subject: Asteroids on A1000
Date: 28 Aug 92 01:38:57 GMT
Organization: University of Illinois at Urbana


Hi.  Has anyone run this new supposedly good version of asteroids on a non
ECS, standard Agnus computer, ie my 1000, with positive results?  I hope I
just got a bad copy or something cause I'd love to play.  Mine accesses the
drive after I run it even though it's just a single file.

HELP!

Jeff
From: trav@wixer.cactus.org (traveller)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization Question
Date: 25 Aug 92 17:29:06 GMT
Organization: Real/Time Communications

In article <nam.0976@grendal.UUCP> nam@grendal.UUCP (Nicholas Marcelja) writes:
>
>
>There is a cheat(at least on IBM) that allows you to watch all of the computers
>moves. Like how the computers tiremes do not sink....
>I think it is 
>shift 1234567890 to activate. 
>
>later
>
>-- 
>
>Nicholas Marcelja 
>nam%grendal.UUCP@sharpwa.com

the cheat is 1234567890 shift-C. my ex-girlfriend had civilization.

trav

-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
Newsgroups: comp.sys.amiga.games
From: r3kls@VAX1.CC.UAKRON.EDU (Kevin L Sheller)
Subject: BloodBall!
Organization: The University of Akron, Akron, Ohio
Date: Sun, 30 Aug 1992 20:04:28 GMT



   I'd like to apologize for the corrupt version of Bloodball that was 
placed on Wuarchive. 
 
  The game DOES work with 2.04. It similarly works with excellerated 
A3000's, installs on a hard drive, AND it multi-tasks. 

                                   Sorry for the inconvenience.
                                         Enjoy the game!
                                          Kevmo Sheller
Newsgroups: comp.sys.amiga.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: Flight Sims Inferior on Amiga?
Organization: AT&T
Distribution: na
Date: Mon, 31 Aug 1992 14:25:48 GMT

In article <ddrumm.06jx@amiganet.chi.il.us> ddrumm@amiganet.chi.il.us (Daniel Drumm) writes:
>Well, I know my opinion might mean jack shit on this net BUT:

You like what you like.  If others disagree, feel free to ignore them.

>        My friend owns a 486/33 with Falcon 3.0  Very cool, very nice. But, I
>actually prefer playing Birds of Prey on my stock 500. I like that I can watch
>CNN showing a Tomcat landing, then do that. Or a F18 in mid-air refuel, and do
>that. I like the variety of planes and weapons, and the dithered planes look
>much better from chase plane view than the filled polygons in Falcon 3.0.
>        However, dogfights and missions are better in F3, BOP encounters don't
>seem to need heat locks. But, point is, BOP is a great FS, stands up with
>Falcon in my humble opinion.

I used to play Birds of Prey on an A3000/16.  Now I play Falcon 3.0 on a 486/33.
Although BOP has some very nice features, in MY opinion, it just does not
compare to Falcon 3.0.

Here's a list of what I think each program does best.  Look at what's
important to you and decide for yourself.

BOP strengths:

- Fly many more kinds of planes
- In-flight refueling
- Automatic hangar door openers
- Nicer airplane graphics
- More types of missions
- Accounts for angle of attack and sideslip
- X-15 simulator
- Good sound effects
- More exterior views
- Land at the bottom of the canyon in a Harrier and you get teleported!

Falcon 3.0 strengths:

- Better flight model
- Far better ground detail
- Realistic cockpit layout (not generic, like BOP)
- Limited intelligence (e.g. aren't told how far away an incoming missile is)
- Radio chatter from wingmen and AWACS
- Can issue orders to wingman
- More realistic simulation of ground attack ordnance
- ECM (active and passive) more realistic (overly effective in BOP)
- Can dodge missiles with maneuvering alone (I've never been able to do this
  in BOP)
- Nice explosion graphics
- Ground units, which fight autonomously
- More accurate simulation of ILS landings
- Better enemy AI
- More variety of SAMs, and includes AAA
- More realistic radar
- Pre-mission planning much more interesting, due to terrain and enemy air
  defenses

In summary, BOP offers a great amount of variety, and is a fun game to play.
Falcon 3.0 has incredible depth, and is much more of an accurate simulation.

>---------------------------------///
>Daniel Drumm                    ///
>ddrumm@amiganet.chi.il.us   \\\///
>-----------------------------\XX/

A fellow AmigaNetter!

Rob
ihlpy!opus@att.att.com
From: Adam_Noyce@amusers.UUCP (Adam Noyce)
Newsgroups: comp.sys.amiga.games
Subject: SF2
Distribution: world
Date: 2 Sep 92 17:28:44 PST
Organization: The Amiga Users Group of Victoria BC

ok, I know I just asked this question, a few days ago, but wonder of
wonders, the next 3 days after I posted the message our Usnet feed was
down, so I'll ask you all to forgive me, and....

in Star Flight II where is the Transmitter Key located? I need it to get
past the Guardian orbiting the planet where the Halls Of Memory are
located.  it says to find a planet of humming stones, but I've been allover
and haven't found this planet.. 

Someone Save my Sanity!

thanks again

Adam Noyce

-- Via DLG Pro v0.992
From: caruso@socrates.umd.edu (John Caruso)
Newsgroups: comp.sys.amiga.games
Subject: Re: : F-18 Interceptor - Last Mission
Date: 27 Aug 92 04:39:26 GMT
Organization: University of Maryland University College

In article <HLj-WH_@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>>In article <1992Aug25.141040.12387@gserv1.dl.ac.uk>, mjb@gserv1.dl.ac.uk (M.J.T. Bell) writes:
>>|>  did you destroy the carrier ? How ?
>
>I completed the mission as follows:
>Fly up to the thing (low, so I don't trigger a cruise missile launch), fire
>a missile at it. If you're rewarded with a column of smoke rising from it,
>you've damaged it. Destroy its fighter escort (you may have to return home
>for more fuel/ammo... I know I did) and you've won.

Fire a missile at it *where*?  I've come in at 70 feet and shot the
conning tower and the hull, no luck.  I've also landed on the damn
thing, turned around, and blasted the conning tower point blank.  I
even tried taxiing onto the elevator thinking that maybe, just maybe,
I'd descend into the beast and could destroy it from the inside in a
fit of suicidal bravery.  So WHERE do you have to hit it?  And which
kind of missile do you have to use, or does it matter?

- John
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: Platform Games
Date: 31 Aug 92 00:17:48 GMT
Organization: NSQ

In article <1685113BD0.ROGOSCHP@MAX.CC.Uregina.CA>, ROGOSCHP@MAX.CC.Uregina.CA writes:
> I would like opinions on what people think is the best or some of the best plat
> form games for the amiga.

Check out Assassin and Superfrog from Team 17 productions.  Both look to be
SUPER KICK ASS!  Team 17 recently released a demo which shows screen shots
from these games as well as a stripped down small level demonstration
(self-playing) of Assassin.  They also talk about a 'Alien Breed: Special
Edition 92' to be released this year which will feature bigger/badder levls.
CAN'T WAIT FOR THAT!!  Also releasing Alien Breed II sometime next year.  Also
look forward to 'Body Blows' by them also sometime next year.  Personally
can't wait for this game since Street Fighter II and Mortal Kombat at the
arcades have really taken off and I'd love to have a really good combat game
for the amiga.  Graphics look superb as usual for a Team 17 game, although I
certainly hope the playability is going to be better than Full Contact.  That
game (their first, so I guess they can be excused :-) had amazing graphics and
nice smooth scrolling/BOBs _BUT_ the playability *SUCKED BIG TIME*!!  Judging
from their latest releases though, it seems they've learned from their mistake
and I'm really looking forward to a darn good beat-em up!

As far as platform games go, other ones that I hear are good (though can't
tell ya from personal experience) are Turrican II, RoboCod, and Zool.
From: hpesonen@vipunen.hut.fi (Harri P Pesonen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization
Date: 23 Aug 92 21:09:19 GMT
Reply-To: hpesonen@vipunen.hut.fi (Harri P Pesonen)
Organization: Helsinki University of Technology

In article <1992Aug22.162843.878@news.ysu.edu> aa395@yfn.ysu.edu (Perry Tarantine) writes:
>Question: does anyone know: if you use a settler to
>build a fortress and then found a city on top of the fortress, do you
>still get the benefits of the fortress?

No.  I read it somewhere on the manual, but can't find where now.

>what about when your city 
>builds city walls are all these concurrant?

No.  Fortress gives 2x and city walls 3x the normal defence strength.
-- 
Harri Pesonen, Helsinki, Finland, Europe?
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Killing Game Show
Date: 29 Aug 92 21:20:42 GMT
Article-I.D.: agwbbs.Paul_Trauth.0ndz
Distribution: world
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sat 29 Aug 92 12:03, Dingebre@imp.sim.es.com (david Inge
wrote:

 DI> I just purchased a copy of The Killing Game Show. Has anyone any
 DI> hints,
 DI> suggestions, cheats, etc, etc, etc. For example, how does one avoid
 DI> the
 DI> long, but very well done, introduction? Is there a way to save a game
 DI> for another day?
Intro avoidance: Hold down fire when booting, you'll hear the normal
loading gronks, then a sudden big gronk. No need to hold it down beyond
that; it's loading in the opening theme. (Anyone ripped that tune?)
Save a game? Nope. I made it through to the last level one day. I just
continued over and over again.
BTW, you can take over from the demo mode. I forget how, think it's
pause/unpause/there you go.

Lame ending. Even for a Psygnosis game.

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: dingebre@imp.sim.es.com (David Ingebretsen)
Subject: Killing Game Show
Followup-To: comp.sys.amiga.games
Reply-To: dingebre@imp.sim.es.com (David Ingebretsen)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Fri, 28 Aug 1992 16:42:13 GMT

I just purchased a copy of The Killing Game Show. Has anyone any hints,
suggestions, cheats, etc, etc, etc. For example, how does one avoid the
long, but very well done, introduction? Is there a way to save a game
for another day?

I'd love to hear anything anyone has to say.

Thanks,

-- 
	David

	Disclaimer: The content of this message in no way reflects the
	            opinions of my employer, nor are my actions
		    encouraged, supported, or acknowledged by my
		    employer.
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Platform Games
Date: 30 Aug 92 05:17:51 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Another decent platformer for the Amiga is Dojo Dan.  It's okay, but
way too hard.  Should keep the average gamer busy for awhile.  I can't even
get past the first area! (there are 4 levels to each area..ugh!)
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: comp.sys.amiga.games
From: kludge@carson.u.washington.edu (Eric Moon)
Subject: Re: Wing Commander Demo
Organization: University of Washington, Seattle
Distribution: usa
Date: Sat, 29 Aug 1992 00:10:08 GMT

In article <4374@equinox.unr.edu> dollens@equinox.unr.edu (C Blake Dollens) writes:
>If it's as bad as everyone says, I wouldn't want to show it to anyone who
>_does_ have an Amiga!  Can someone please upload this infamous demo to
>wuarchive.wustl.edu?  I'd like to see it for myself, as would a lot of
>other people on the net, I'm sure.  Thanks in advance.

wingcommanderdemo.lha is now on wuarchive.wustl.edu in systems/amiga/incoming/
games
From: jules@thepad.equinox.gen.nz (Julian Cone)
Newsgroups: comp.sys.amiga.games
Subject: Re: Best Games
Date: 26 Aug 92 00:24:21 GMT
Organization: Not an Organization
X-Newsreader: Tin 1.1 PL4

My top 10 is as follows: (it's pretty obvious from this that multi-player
(sports games get the big thumbs up at my flat!!!!)

1.  TV Sports Basketball    (esp. with 4 players!)
2.  Powermonger             (best with two computers & two people!)
3.  Sensible Soccer         (two players, awesome!!)
4.  Speedball II            (ah, two players???!)
5.  F1 Grand Prix           (Excellent!)
6.  Lotus Esprit I          (I prefer the tracks on I over II)
7.  Lotus II                (two computers, multiplayers!, excellent fun)
8.  World Class Rugby       (recent addition, follows the rules well!)
9.  Great Courts Tennis     (Best I've seen!)
10. SWIV                    (Although it no longer works under WB2.0!)


When are they going to bring out TVS Football/Basketball 2??????

Cheers, Jules...
From: ma536s974@instem.UUCP (Mike Augustine)
Newsgroups: comp.sys.amiga.games
Subject: NEW GAMER
Distribution: world
Date: 29 Aug 92 15:49:49 EDT
Organization: The Institution - Chesterfield Twp. MI

I just wanted to solicit info on a game advertised in Omni. It is 
called Realms and is around 50.00 bucks. Iam not sure who makes it.
Is it worth giving a try?
       

                       ^^^^Kicker^^^^
Newsgroups: comp.sys.amiga.games
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Re: Joystick Nedded
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 28 Aug 1992 14:56:24 GMT

positron@engin.umich.edu (Jonathan Scott Haas) publicly declared:
>I swear by Slick Sticks, myself. I forget who makes 'em, but you can
>find them in any Electronics Boutique or other electronics store.
>They're sturdy little joysticks that'll last you a couple months of
>hard playing, then break... but what the hell, they're cheap as dirt.
>Usually, I go out and buy five of them and use them as my year's
>supply.

Suncom makes 'em.  My Slick Stick has survived quite a while, but I'm
not a hard-core game-til-you-drop type.  Suncom also makes a sturdier
stick called TAC-2 that's just as nice.  The TAC-2 is as cheap as
slightly more expensive dirt.

Anyone have a good-condition Amiga Pow'rstick they'd like to sell?
Yes, this is the one made by Amiga Corporation before Commodore bought
them out for their nifty computer design.  Kind of too bad in a way.
The Pow'rstick is my all-time favorite handheld joystick.

-- 
-------------------------------------------------------+-----------------------
Cogito ergo spud.  I think, therefore I yam. (Unknown) |      Steven King
I yam wot I yam and dat's all wot I yam.      (Popeye) |   Motorola Cellular
                                                       |   king@rtsg.mot.com
Newsgroups: comp.sys.amiga.games
From: braca2@cspyr1.cs.adfa.oz.au (BRAY CHRISTOPHER)
Subject: Trouble installing civilization to HD
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Fri, 4 Sep 1992 13:05:20 GMT

Here is my problem.  I install my copy of Civilization into my HD in
my A3000, on either WB 2 or 1.3

When I try to boot the program from its icon it gives me the message:

Insert Disk 8:

As I only received 4 disks this is a mite annoying.  Anyone tell me what
I am doing wrong/????


                              -=[   hook   ]=-
-----------------------------                  ----------------------------
 braca2@cspyr1.cs.adfa.oz.au          |    "If you've got it shake it" - hook
       ========			      |    "My heart beats just like yours, 
      /        \                      |    When I dream, my mind soars,  
      |        |                      |    but no fantasy will pay my bills
      \        /                      |    Another dream unfulfilled"
       ---  ---                       |                - Living Color
	 / /                          | "Right now there are hundreds of
	 | |                          | sceptics falling of the edge of the 
	 \ \   /|                     | Earth"  Clem Turner (LEUT, RAN)
	  \ --/ |                     |
	   \---/                      |
copy this sig and help `Just Say No' to Big Brother monitoring public bandwidth
      NSA KEYWORDS:  AVIARY, OCELOT, KIT GREEN, JOHN ALEXANDER, ED DAMES
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: Killing Game Show
Distribution: world
Date: 31 Aug 92 21:58:42 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sun 30 Aug 92 13:21, Rb6t+@andrew.cmu.edu (robert Everet
wrote:

 RE> I actually did come across a strange cheat once. 
 RE> [....]
 RE> ... but when I got to the top I accidently jerked the joystick back
 RE> and foud myself jumping back off the way I came up.  I quickly
 RE> grabbed
 RE> the wall again on the way down, and climbed back up.  To my surprise
 RE> the
 RE> little guy just kept on walking up into the air and off of the
 RE> screen. 
I seem to recall doing something similar once or twice. I think it's a
bug... can't remember which level i did it on, but i don't think it's the
skeleton level. (which IS a neat one...)
 RE> I then went on to the next level.  I've never been able to duplicate
 RE> this, and I don't know if this is possible anywhere else in the game.

>Lame ending. Even for a Psygnosis game.

 RE> I haven't gotten to the end of many Psygnosis games, but I did kinda
 RE> like this one.  Take a look at the ending of Awesome after playing a
 RE> full game.  Even after cheating to the end it still sucked, I'm glad
 RE> I
 RE> didn't do all that work.
I don't have Awesome. I've seen it. Bleah. That one is DEFINITELY a game
built around a Nifty Effect. Then again, i've come to the conclusion that
Reflections can't design their way out of a wet paper bag, much less come
up with a worthwhile game...

Admittedly, the ending of KGS is semi-decent, it's at least animated...
Still sucks though, especially if you've spent several days continuing and
continuing and continuing.
Just once i'd like to see Psygnosis fuck up and release a PLAYABLE, FUN
game. They've done it a few times. Lemmings comes to mind. KGS is pretty
decent, although rather annoying (i hate those little sine-pattern enemies.
wimp-out code. i want enemies obeying the same @#$% rules as me, for the
most part!)

 RE> "What's that watermellon doing there?" Q New Jersey
"I'll tell you later"


-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: How to get Ultima Underworld on Amiga
Date: 2 Sep 92 22:24:25 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Sep2.022634.21663@news.unomaha.edu>, marnold@cwis.unomaha.edu (Matthew Eldon Arnold) writes:
> My word.  Everywhere I look, everyone wants either Wolfenstein 3D or
> Ultima Underworld.  I guess "the grass is always greener..."
> 
> Anyway I have played both games and have determined a method of getting
> Ultima Underworld results out of... let's say Black Crypt.
> 
> First, load Black Crypt as you normally would.  Now turn the contrast of the 
> monitor down until you can barely see the wall adjacent to your party.  
> You'll have to squint really rd to make out any detail in the dungeon.
> If your eyes begin to bleed after 15 minutes of playtime, you have the
> contrast adjusted correctly.

Since you only played it for 15 mins, I assume you never located a light
source, I thought it was pretty dark myself till I found a torch.