HDTenEightyP/NetNews huggingface dataset:
From: w0z092@rick.cs.ubc.ca (Michael Kin-Hung Liang)
Newsgroups: rec.games.video.arcade
Subject: Re: give me Asteroids or give me death
Date: 13 Nov 1992 11:56:17 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: na
NNTP-Posting-Host: keats.rick.cs.ubc.ca

In article <1992Nov7.070419.17976@ariel.ec.usf.edu> boneham@sunburn.ec.usf.edu. (Kevin Boneham (CH)) writes:
>I'm glad all of you enjoy these newer video games, but I don't think you can
>top the original Asteroids game for endless hours of quarter-eating fun.
>Some day I will get one of those in my home!!
>
>kevin

AMEN TO THAT!

And lets not forget the likes of Bad Dudes and Turbo - great oldies.

MKL
Xref: sparky rec.games.video.arcade:8944 alt.games.sf2:4578
From: s924642@minyos.xx.rmit.oz.au (Rorschach)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: Street fighter III, what's it like?
Date: 16 Nov 1992 00:49:26 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

rjung@phakt.usc.edu (Robert A. Jung) writes:

>  That's an illegally-modified version of SF2, which some folks have taken to
>calling "SF2 Black Belt Edition". Capcom is not too happy about it, though,
>and have threatened to sue somebody, as soon as they can find out who to sue.
>The "Black Belt Edition" seems to be pretty prolific, tho.
>  Actually, SF2 hacks seem to be pretty popular nowadays. I saw one the other
>day where (a) the game seemed 30% faster than normal, and (b) all projectile
>attacks (fireballs, yoga fire, etc.) slowly dropped downward as they flew
>across the screen. Sure threw my game off...

Getting back to this topic... has anyone had any luck with getting
any further with the romour/bullshit/whatever that CapCom are making 
they're own sf2 BB (or whatever) edition?

Ric
-- 
    O /          Hands up all those people that like sore arms!!  
  /( )     *---------------------------------------------------------*    
  _/ \_          Mail RORSCHACH at "s924642@minyos.xx.rmit.oz.au"         
  =====                    RMiT, Melbourne, Australia
Newsgroups: rec.games.video.arcade
From: atay@warp.UWaterloo.ca (Tay-man)
Subject: Re: Golden Axe: The Revenge of Death Adder
Organization: University of Waterloo
Date: Sat, 7 Nov 1992 22:19:34 GMT

Geoff Bailey writes

> A couple of points that annoy me:
> 
> 1)  The special attack seems to cost energy sometimes.  I don't know  
exactly
>    why, but it seems that about every 4 or so specials on one of the big  
dudes
>    costs an energy point.  Most vexing.
> 
> 2)  Every so often when fighting the big dudes I lose the ability to do  
the
>    special attack.  This basically gives me zilch survival chance.  I  
regain it
>    if I hit the magic button, for some reason.  I think it happens if  
the big
>    dude is in the leaning on one knee state, and I don't take the free  
hit.
> 
> Anyone else had these problems/can explain them?
> 

In answer to your questions, the special attack cost a little energy EVERY  
time you use it (you can tell because your health meter flashes each time  
you do it).  The reason why you lose the ability to use it is becasue you  
don't have enough energy left (i.e. you're almost dead).  Because of this,  
you should avoid using it as much as possible.  I only use it occasionally  
against the giant skeleton bosses, and that's it.

Anyway, I think you're right about Trix.  I think he's by far the best,  
and most others at the local arcade seem to favour him too.  If you are  
playing with multiple players, you are always better off letting Trix have  
most of the potions, so you can restore health for everybody.  I can  
usually get through about 1/2 of the game (approx. 25 min. ) without  
having to use any magic, so by then, I have about 40+ potions, which makes  
the second half alot easier.  By using this strategy, you should  
eventually be able to fininsh the game on one credit.  I've done it once,  
while I was playing with others, and I can get most of the way (partway  
through Death Adder's fortress) by myself.

Oh, some other hints.  Gathering gold & other riches actually restores  
your energy.  Don't bother using Goah:  his magic is a complete waste.   
It's always too powerful against small enemies.  If you can't use Trix,  
you'd be better off using Dora, since alot of little magic's are more  
versatile than one big one.  Besides, she starts off with enough potions  
for 3 magics, which if used one after another will do as much or more  
damage than one big one.  When jumping across gaps, use your diving attack  
for more range.  Also, when you reach the first branch in the path --  
forest or cave -- I think it's better to use the cave route first.  The  
reason is that the forest way has lots of food.  If you're good, you won't  
need the food early the game, but it will be more useful later on.

All in all, I think this is an excellent game and one of the few recent  
ones that really lets you get your money's worth.  I challenge anybody to  
name another reasonably good game released in the past two years that is  
difficult enough to be challenging, and yet easy enough to let you play  
for nearly an hour on one quarter.  Have fun.

<<< Andy Tay >>>
From: mhen@nodisk.webo.dg.com (Mat Hen)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat Bug?
Date: 4 Nov 92 18:08:33 GMT
	<1992Oct30.101105.11387@wam.umd.edu>
	<1992Nov2.172144.29970@athena.mit.edu>
Organization: NSDD, Data General Corp.

>>>>> On Mon, 2 Nov 1992 17:21:44 GMT, agathon@athena.mit.edu (Garry Moorer) said:
> Nntp-Posting-Host: m66-080-4.mit.edu

> In article <1992Oct30.101105.11387@wam.umd.edu>, dougo@wam.umd.edu (Douglas Bruce Olson) writes:
> |> 
> |> 
> |> 	This doesn't affect Sub-Zero. A good way with Sub-Zero to discourage
> |> Sonya players from doing this, is after you block the leg flip, just simply
> |> uppercut. Nails her everytime...
> |> 
> |> 

> Everyone can do that.  But, one thing I noticed is that with Sonya, it is
> possible for her to leg throw you continuously until you die.  What I mean
> is that if she does it once, she can keep throwing you as you are getting up
> if the person times it right.  *I HATE THAT SHIT*.  I have tried down
> and block, down without blocking, up and block, up, side and block, side,
> jump and the air and curse, throw my hands up and curse, jump up and down and
> block *and* curse, roll on the ground and cry, roll on the ground and cry
> and curse, and none I still can't stop someone from killing me like that.
> And it really sucks when you kick her all up and down the block, she gets of
> one leg throw, and then gets lucky enuff to time it right and get you in 
> the continous leg throw thing.  I really hate when that happens.  Lot's
> of times I'm on route to a flawless victory and someone gets lucky and pulls
> that off.  Kinda like beating Liu Kang's ass and then he gets a triple hit
> on you.  Anyway, hope they fix that in MKII...

> I use Raiden btw, and doesn't he have the lamest ending...


I always thought that sonya can only leg-grab people one after another
in early MK versions.  I guess not.....  I had someone did that to me
once and of course I died in that round.  But then the next round I
threw him, then froze him.  Repeat.  HaHa!

I also notice that if you're close to sonya doing the fast low
punches, and if she tries to leg-grab you, you'll throw her
automatically.  I use sub-zero and I'm not sure if that works for
sub-zero only.

--
------

Mat Hen		
Newsgroups: rec.games.video.arcade
From: eric@telebit.com (Eric Smith)
Subject: Re: Zen out on music
To: jecoleb@eos.ncsu.edu
Followup-To: rec.games.video.arcade
X-Disclaimer: Everything I write is false.
Organization: Telebit Corporation
	<1992Nov9.151151.15150@rtsg.mot.com>
	<1992Nov11.011657.14906@samba.oit.unc.edu>
Date: 12 Nov 92 13:15:35

>>On 11 Nov 92 17:13:24 GMT, jecoleb@eos.ncsu.edu (have clue, will travel) writes:
> Honorable mentions:  ... LifeForce was a trip (yes, I know, it was the
> 'first' stereo game), ...

Whaddya mean, first stereo game?  I didn't think there was any controversy
about that.  Atari's Marble Madness (released in 1984) was the first game
game with sterophonic sound.

Eric
Newsgroups: rec.games.video.arcade
From: gmccammo@nyx.cs.du.edu (Gary "Tog" McCammon)
Subject: Re: most annoying attract modes
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 6 Nov 92 21:32:23 GMT

About 6 years ago I was a member of a on-campus student-run science
fiction library.  The room was in the basement of one of the
residence halls, and there was an empty room directly across the
hall from us that had once been the room the library occupied
(it moved due to space problems). We had been using this room
as an alternate hang-out space, but soon the building Nazis :)
decided to make better use of it and turnd it inot a small video
arcade. ACROSS THE HALL FROM A LIBRARY. 
I soon grew to despise not only the attract modes but also the 
game sounds themselves..."Millipede" was about the worst. However
the real bad one was the attract mode on "Dragon's Lair" (the
original!), which they had turned up LOUD.... 
I won't say what happened to Dragon's Lair... suffice to say that
it was well-deserved... (Hey- I didn't do it!!~)


--
Tog = gmccammo@nyx.cs.du.edu     Realspace:trapped on Long Island...
OR Gary.McCammon@f211.n107.z1.ieee.org (<=less likely to be read)
 
'Tis better to have loved and lost... NOT!
From: fizzit@stein.u.washington.edu (Fred Sloniker)
Newsgroups: rec.games.video.arcade
Subject: Re: most annoying attract modes
Date: 6 Nov 92 02:28:16 GMT
Article-I.D.: u.1992Nov6.022816.29773
Organization: University of Washington, Seattle

In article (blip) exuhag@exu.ericsson.se writes:
>Here's something I've been wanting to post for a while, and
>a discussion in rec.games.pinball spurred me on.
>
>It is common for games to have sound in their attract modes,
>so even in an empty arcade you can hear all sorts of game
>noises.  Some of these can _really_ get on your nerves when
>they are loud and repeated over and over again every minute
>or so.  They're especially bad when within earshot of a game
>you can last a while on.  Anyway, my nominations for most
>annoying attract modes:
>
>   The Simpsons:  "WAAAAHHH!  WAAAAAAAHHH!  WAAAAHHHH!"
>   Sly Spy:  "Golden gun!"  (Actually, it sounds like
>      "Golden java!" to me).  This one is right next to
>      a Joust II machine I play occasionally.
>   Cabal:  the laughing skull is maddening
>   Mad Dog McCree:  no comment
>
>Any additions?  All in good fun, no flames intended.
>
>--
>James Hague   
>exuhag@exu.ericsson.se

In one of the local arcades (the Husky Sports Den), the Strato Fighter game
(one of the few if-you-die-once-don't-bother-continuing games I like) is right
next to a Vendetta game which is turned up really loud.  The music's bad
enough, but when the fem gets hit by the barrel and screams... ow!  (:3

				---Fred M. Sloniker (L. Lazuli R'kamos)
Newsgroups: rec.games.video.arcade
From: smarties@nyx.cs.du.edu ()
Subject: Re: Bubble Bobble Question
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 14 Nov 92 02:22:20 GMT

In article <1992Nov12.004623.1@camins.camosun.bc.ca> alumni106@camins.camosun.bc.ca (Max Sterling) writes:
>In article <6!C=6G_@engin.umich.edu>, turtle@engin.umich.edu (Matthew M Edwards ) writes:
>> 
>> I finally found a Bubble Bobble arcade machine!
>> I seem to recall something about a cheat during the attract mode
>> that let you start with all the superpowers.  Anyone know what it was?
>> It had something to do with moving the joystick.  Please help!!!!
>
>I know of 2 cheats for the game:
>
>POWER UP! - L1L1pL2L1p - gives you super speed, super shots, and skinny 
>shots.

That's LEFT, JUMP, LEFT, 1PLAYER, LEFT, BUBBLE, LEFT, 1PLAYER

*DON'T* put any money in, by the way.. otherwise you lose the title
screen!

>ORIGINAL GAME - R1R1R1L1p* - gives you access to the treasure room no 

NOT quite!

Original game (that's the one with the treasure room every 20 levels)
is:

FIRE, JUMP, FIRE, JUMP, FIRE, JUMP, RIGHT, 1PLAYER

I used to put the cheats in when passing by the arcade; just to see
the expression on the kids' faces when everything became SO much faster!

>matter how many times you die.
>
>*I'm not sure if this is the correct pattern. It probably isn't. It's 
>been a LONG time since I've played the game. Although I only knew those 
>2 at one time, I've heard that there are SEVEN cheats for this game. 
>Supposedly there's one which you can do on the "EXTRA" screen which 
>gives you unlimited credits. Anyone know any of the other codes? Mata 
>ne.
>

yeah.. let me know too (I used to be able to complete it, with a friend
using these two cheats!)

By the way, on the same (-ish!) subject, I noticed that on the New Zealand
Game's title screen, pressing the fire button 3 times made a little piccy
of a teddy bear waving appear on the screen! Were there any front-end
cheats (yeah.. I know about the INCREDIBLE number of warps.. those programmers
must have been taking the pi**!)
>                                                         -=]> Max <[=-
						smarties

--
no quote, no flames, no problem.
Newsgroups: rec.games.video.arcade
From: psarrisd@woods.ulowell.edu
Subject: Re: MK Reptile Easily Found
Organization: University of Lowell
Date: Fri, 13 Nov 1992 17:40:10 GMT

In article <12NOV199210023710@utarlg.uta.edu>, b706zdj@utarlg.uta.edu (Jason Brown) writes:
> If you have a version of MK with the reptile, BEG the arcade attendant to 
> switch the level to very easy for "EXPERIMENTAL" reasons. The opponents walk
> right into your punches ALL the time. Get to the pit, beat the hell otta him
> and met the Reptile.
> 
>           Just a thought---Jason Brown

I've already tried this.  Even on the easiest level (1), the opponents do
not just walk into your punches.  The first round or two, sure, but by the
time you get to the pit, they're a bit smarter.
I honestly couldn't notice much of a difference at all between playing
difficulties (1) and (3).  The opponents seem to be the same, and act the
same way.  Anybody else try this?
From: 00mslantz@leo.bsuvc.bsu.edu
Newsgroups: rec.games.video.arcade
Subject: Re: MK: Teleport Discovered!
Date: 11 Nov 92 02:39:02 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

It's no big deal, I've been doing it for months... It's not a teleport really,
just a jump-punch that wrapps aroung the punch.  Like he said, just roll the
joystick around in a semi-circle and hit high-punch.  
The cool thing about this game is everyone has a distance and a 
'teleport' move.


In article <1992Nov6.002741.1@camins.camosun.bc.ca>, alumni106@camins.camosun.bc.ca (Max Sterling) writes:
> OK guys, here it is: THE method for doing Scorpion's TELEPORT! No, this 
> is NOT a bug, nor is it bullshit. I saw a guy do it THREE TIMES with NO 
> problem whatsoever. He also went through the method with me. In order to 
> do the teleport, all you have to do is:
> 
> -O \  |  / O- high punch.
>     O O O
> 
> If you're on the right side of the screen, simply reverse the left/right 
> directions. Mata ne.
> 
>                                                  -=]> Max <[=-
> 
> +-----------------------------------------------------------------------------+
> |Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
> |      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
> |      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
> |      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
> |      Mongers!"                             |         outnumbered!           |
> |Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
> |          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
> +-----------------------------------------------------------------------------+
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Wed, 11 Nov 1992 11:54:48 -0500 
From: "Curtis B. Jackson" <cj24+@andrew.cmu.edu>
Subject: things that piss you off

what are some of the things in games that piss you off? like things ther
computer does that makes you really mad?   
one of mine is how ryu throws infinite fireballs and then a quick
uppercut when i jump.......and then I hate howDragon on world heroes
looks over your defeated body with that "OoooooooooH" noise!!!  and what
about how SUB ZERO always manages to freeze you when you are standing
there looking stupid?  or what about the noise LIU KANG makes when he
gets hit?   this makes me mad when i am LIU KANG....
From: onda@ab.wvnet.edu
Newsgroups: rec.games.video.arcade
Subject: SFIICE moves wanted.
Date: 7 Nov 92 18:00:31 GMT
Organization: Alderson-Broaddus College


	Can someone send/post a list of SFIICE move lists.
	i have been reading this group for a while and haven't seen
	any listed.  thanks in advance.
Newsgroups: rec.games.video.arcade
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Re: most annoying attract modes
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Mon, 9 Nov 1992 15:11:51 GMT

atay@warp.UWaterloo.ca (Tay-man) publicly declared:
>I think Bubble Bobble takes the prize.  It rivals--and I think it even  
>beats--Tetris for having the most annoying music around. 

Ah, no, the Bubble-Bobble music is GREAT!  It's like chanting a
mantra.  The only way to really zen out on this machine is to register
the music on a subconscious level and flow with it.  Gyruss is the same
way.

Although, granted, the music is mighty annoying if you're playing the
machine NEXT TO Bubble-Bobble...

Does anyone else have a problem playing on silent machines?  I find
that if I've gotten good at a particular machine, I can't play it at
all if the sound breaks.  Doesn't matter if the sound is just a music
soundtrack that has nothing to do with the game; no warning chirps or
anything else.  Just the fact that the music and sound effects are gone
limits my ability to zen on the game.  It's like tunnel-vision.

-- 
-------------------------------------------------------+-----------------------
A little inaccuracy sometimes saves tons of   	       |      Steven King
explanation.                                           |   Motorola Cellular
                                 (H. H. Munro [Saki])  |   king@rtsg.mot.com
From: steve@picard.cs.wisc.edu (Steven Glinberg)
Newsgroups: rec.games.video.arcade
Subject: Building a centipede game, need harness
Date: 8 Nov 92 19:53:20 GMT
Organization: University of Wisconsin, Madison

I'm building my centipede game out of the centipede board  I was given.  I need
a wire harness for it, and perhaps a power supply but I will cross that bridge
when I come to it.  Does anyone have such parts not being used? 

Let me know, thanks a lot.
sg

               E-mail  steve@picard.cs.wisc.edu
           Snail-mail  430 West Johnson St., Madison, WI  53703
 ___                                                                         _ 
|  _ \         ( \                                                          | |
| | , |  ____   _\ \   _____   _   _   _~~_       __    ____   _   _   _    | |
| | | | | ,, | | ,, | | .-, | | |_| | | || |    / _  \ | |]_| | '-' | | |_  |_/
| |_| | | || | | || | | | / / | , | | | || |   | |_| | | |__  | ,-, | | , |  _
|____/  |___/  |___/  | |`-'  |__/|_|  \___|    \__  |  \___| |_| |_|  \__| (_)
                      | |                        __| |
                      |_|                       (___/
Newsgroups: rec.games.video.arcade
From: K1N2 <K1N2@UNB.CA>
Subject: Dream Tournament Results, 1st Rd, Pt.3
Organization: The University of New Brunswick
Date: Fri, 6 Nov 1992 23:26:57 GMT

Aphoriel/Kinsman presents:

The SF2/MK/WH DREAM TOURNAMENT SECOND ROUND LINEUP!

Ok, first things first:
-Count to 30 if you're reading this right after I've posted it.
 I have to get rid of all my old mail messges first ;).

MATCH 1: RYU (SF2) vs KEN (SF2)

This is it! Now that the imposters are out of the way, Ryu and Ken
can now drop their pretense of buddyship and get down to the serious
business of their famed eternal emnity!
Ryu: OH RYU KEN!
Ken: OR YOU CAN!
Ryu: ARE YOU CAN!
Ken: ALL YOU CAN EAT!
(etc... What *do* they say anyway? :)

MATCH 2: DRAGON (WH) vs SHANG TSUNG (MK)

Does Dragon feel lucky? Shang Tsung has just wasted the World Heroes
boss character with a mere flick of his magic hand...

MATCH 3: JANNE (WH) vs GORO (MK)

The shining chevalier vs. The big, bad monster....

Goro (yelling incoherently): I'LL EAT YOU !!!!!
Janne (answering bravely): My place is *not* in the kitchen....

MATCH 4: DHALSIM (SF2) vs. SAGAT (SF2)

Now *here's* an interesting match of clashing styles. Both
characters have range powers, but in different manners, and both
characters have long sweeping attacks...

MATCH 5: GUILE (SF2) vs RAIDEN (MK)

Another style vs style match.  Not to mention personality match...
It would seem for both Guile and Raiden you either just love them
or just loathe them...

MATCH 6: VEGA (SF2) vs. E.HONDA (SF2)

Small and fast vs. Big and slow. I asked earlier if Cage could knock
Honda's head off... do you think Vega could cut into Honda's
thick flabby skin?

MATCH 7: RASPUTIN (WH) vs SUB-ZERO (MK)

Since Rasputin and Kano tied, they both get matches here. Which is
better, monk magic or ninja magic?

MATCH 8: CHUN LI (SF2) vs KANO (MK)

This time I haven't forgotten any matches... :)
I can't think of any comments... this is an odd match... Rather than
opponents of opposing qualities, or opponents with a common ground,
these two seem to be dissimilar at a 45 degree angle...

There's the line up for the second round! Due date for votes is
next Friday, November the 13th. (I don't care, I've had enough bad
luck already getting this posted. :)

Send the votes off to k1n2@unb.ca .

-Aphoriel/Kinsman

Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: MK: Rom test
Organization: Vallen Software
Date: Sat, 7 Nov 1992 07:38:02 GMT

In article <empire.41.721108852@dorm.rutgers.edu> empire@dorm.rutgers.edu (Michael Kraft) writes:
>Besides doing something in the game, is there another way to view the rom 
>test? Like pulling the plug out and putting it back in or something like 
>that?

     back of machine
   _________
  |.        |
  |         |
  |_________|
   |_o___o_|

See where that dot is?  That's where the power switch is.  It's around that
area, just feel for it and flip it most nonchalantly. :)

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |