HDTenEightyP/NetNews huggingface dataset:
From: petitc@vccnw01.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SNES Super Mario World
Keywords: Super Mario World super mario world
Date: Mon, 11 Jan 1993 13:51:08 GMT

wayne@netcom.com (wayne t. watson) writes:

>How do I get the green ! ?

 Lessee...

 Yellow:  Obvious

 (I'm gonna post all of the Switch Palaces to alleviate further questions).

 Green:  In the Donught Plains, there is a world that has a dot that looks like
a castle (you should see it as obvious), before the Ghost House.  You need
the Cape (I think), and hafta fly up high (where the triangle block is and
you see ghosted blocks).

 Red:  You must jump into an upside-down pipe in a Vanilla world that scrolls
a fixed rate to the right and has 'moving' sandbars.  You MUST have the cape.
Hit underneath the highest, rightmost block (while flying), and climb up the
vine.

 Blue:  In the Forest of Illusion, in a world made entirely of water.  Move
to the LEFT through an apparently solid wall.  Voila.

 Hope that helps (though I'm not sure about the Green---it's been awhile since
I got it).

-- 
Cat Owner/Passionate Romantic/Poet/Singer/Dreamer/Philosopher...
That's me!  Modest?  Sometimes.  Crazy?  BETTER BELIEVE IT!! :&)
"The greatest beauty in the world is beauty that is private."
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Can anyone get into the CES?
Date: 6 Jan 1993 22:13:14 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Well with still 4 more days until school and with nothing to do, I am 
seriously considering driving to Las Vegas to check out the CES. 

I know that the show is closed to the public, but isn't there anyway a guy
could get in? Isn't all you need just a business card showing that you're a
dealer?

I heard that tickets all have to be purchased in advance. Is this true? If so
then I guess there is no way to sneak in.

-Teh Kao
Newsgroups: rec.games.video
Subject: Sonic2 Codes (Sega Genesis)
From: dehaney4905@mtroyal.ab.ca
Date: 5 Jan 93 12:45:26 MST
Organization: Mount Royal College, Calgary, Alberta


	I havn't seen any posts yet. Are there acutally codes for this
	(Sega Genesis).

"We couldn't think of a quote, so this is what we wrote" - SAMO c/o 91
 Dehaney4905@MtRoyal.Ab.Ca
From: malcolm@castle.ed.ac.uk (Malcolm Douglas Brown)
Newsgroups: rec.games.video
Subject: Game Gear - Sonic2 Hint and Help
Date: 4 Jan 93 18:31:12 GMT
Organization: Edinburgh University

Hi,

I have discovered that on Act 2 of the first level of Sonic 2 on the
Game Gear you can generate unlimited lives since there is a bug/feature
which means that the extra life icon is available even if you have been
killed on that act before.  In act 2 of level 1 it is easy to get 100
rings so you get the extra life and collect 100 lives and kill yourself,
and start over.  Thus you gain two and lose one for each attempt.

I need some help though.  I have not manager to get past the crab like
creature on Act 3 of Level 1.  Does anyone have any advice on how to get
past obstacle?  

	cheers,

		Malcolm



-- 
================================================

Malcolm Brown : malcolm@castle.edinburgh.ac.uk
Thinking Machines Corporation
From: ctkosti@afterlife.ncsc.mil (Chris Kostick)
Newsgroups: rec.games.video
Subject: [SNES] SMW: The Green Switch Palace
Date: 9 Jan 93 00:16:08 GMT
Organization: The Great Beyond

Where is the Green Switch Palace? From the FAQ I know it's off of
Donut Plains 2, but I can't seem to find the right pipe to up.
Any help?
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: rec.games.video
Subject: Re: TG16: Re: Fighting Street II
Keywords: .... 20 megs!
Date: 6 Jan 93 18:30:28 GMT
Organization: EE Lab, McGill University EE Lab, Montreal

In article <1993Jan4.201253.13515@clark.edu> gsnow@clark.edu (Gary Snow) writes:

>>It's going to be made for the PC Engine, and not, so far as I know, released
>>here at all.  They could easily make it incompatible, and if not, you'll
>>still have trouble playing it since you'll need a special controller, which
>>even if it comes with the game won't fit on a TG-16....
>
>Yup, thats all correct, its only going to be released for the PCE, and isn't
>comming to the States for the TG-16.
>
>Gary
>
>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu


Do any of you guys happen to know when (or approximately when) this game will
be out?

Jay
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Newsgroups: rec.games.video
Subject: SNES Games for Sale
Date: 4 Jan 1993 06:28:32 GMT
Organization: California Institute of Technology, Pasadena
Distribution: usa
NNTP-Posting-Host: sandman.caltech.edu

For sale:

Axelay			$40
Castlevania IV		$35
UN Squadron		$32

All come with their original box and manuals.
Prices include 1st class USPS shipping.
Email if interested.  Thanks.

- Ernest Chuang
  echuang@cco.caltech.edu
Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: LODE RUNNER for Portables??
Keywords: lode runner
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 4 Jan 1993 21:20:42 GMT

--
A repost:

To all:

Does anyone know of a version of the game Lode Runner for any type of
portable gaming system?  GB, GG, TG, anything?

Please let me know.  I'll buy the hardware to play this game.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: rec.games.video
Subject: Re: Intelivision carts/info WANTED
Date: 7 Jan 93 18:59:55 GMT
Organization: Silicon Graphics, Inc.  Mountain View, CA


In article <1993Jan6.183638.13761@netcom.com>, centaur@netcom.com writes:
> 
> 	I just managed to find an intelivision in good shape at the 
> goodwill store the other day.  Thinking back to my days as a teenager
> wanting to have one so I could play such cool games as Sea Battle, I snagged
> it up.  Now, I need to find games for it!  I'd like to buy the games
> Sea Battle, Utopia, B-52 Bomber,

That's B-17 Bomber.  To truly enjoy it, however, you'll need
to get your hands on an Intellivoice module.  There are people
here on the net who can sell you one...

> Also,
> the one I found doesn't have a cable to go into the TV, does anyone
> know what the cable should look like, so I can hopefully pick up
> something at Radio Shack?  


Everything you need is easily obtained at Radio Shack.
It's just a simple cable with RCA jacks at each end.
You can get an RCA-to-coaxial adaptor at Radio Shack as well,
so it will plug right into the coaxial antenna plug on the
back of your TV.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Newsgroups: rec.games.video,alt.games.video.classic,misc.forsale,misc.forsale.computers,ne.forsale,rec.games.misc,comp.sys.ibm.pc.games
From: tinguyen@cs.ulowell.edu (Tin Nguyen)
Subject: Video Games System and Games For Sale
Organization: U. Mass. at Lowell
Distribution: na
Date: Wed, 6 Jan 1993 20:45:29 GMT

I have Famicom Compatible Set For Sale (need converter to play US NES game)

Main Set
2 Turbo Controllers
Adapter
A/V Connector

Games

Contra 
Contra II 
Tetris ( 2 ) 
Banana
Super Mario Bros. 3
Cobra Command
Quarth
Dragon Buster II
Ninja Ryukenden
 2 in 1 :  Brave Soldiers, Goonies II
15 in 1 :  Super Mario Bros. 2, Star Force, Lode Runner, Bomber Man, 
           F1 Race,4P Mah Jong, Pac Man, Macross, Lunar Ball, Circus,
           Chess, Balloon Fight, Donkey Kong, Urban Guys, Mario I
30 in 1 :  Tenjiku, Circus, Raid on, Mario Bros. 2P Mah Jong, Wrestler,
           Valkyrle, Fish Maze, Bungeling Bay, Ninja Spirit, Race Car,
           Shooting Target, Urban Guys, Eskimos, Sprite, Galaga II,
           Popeye, Devil's World, 3D Phoenix, Baseball, Tennis, Platoon,
           Golf, Space Invaders, Trerasure Finder, Dirty Biker, Tank War,
           Shibada's Adventure.

Everything works perfect, it's great for kids, $160 OBO,
please e-mail if you feel interesting, thank you!
Newsgroups: rec.games.video
From: garygm@leland.Stanford.EDU (Gary Brainin)
Subject: Game Gear for Game Boy: opinions?
Organization: Stanford Law School, Stanford University
Date: Fri, 8 Jan 93 08:13:07 GMT

   Recently I've seen a Game Gear device out for the Game Boy, and I
was wondering if anyone had any experience with it: what sorts of
things it can do, whether it's worth the price, and so forth.

			-Gary
-- 
|Gary Brainin                     |BITNET: garygm%leland.stanford.edu@stanford|
|garygm@leland.stanford.edu       |UUCP: ...decwrl!leland.stanford.edu!garygm |
|"...the right to be let alone-the most comprehensive of rights and the right |
|most valued by civilized men."    Olmstead v. U.S. (Brandeis, J., dissenting)|
From: jgray@crash.cts.com (Jeff Gray)
Newsgroups: rec.games.video
Subject: TG-16 Games for Trade or Sale
Date: 12 Jan 93 21:06:24 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

Title lines says it all.  I'm selling the following games...

Bonk's Adventure      $10
Bonk's Revenge        $15

Both for $20.  These are the chip versions.  (Obviously...:))
Buyer pays shipping.  I'd be willing to trade one game for both,
lemme know. We'll work something out.  BTW, the games come with
manuals, jewel cases, and the plastic envelop to store the chip.
Sorry, no boxes.

  -Jeff

"How are you supposed to read this?  There aren't any pictures!"
   -Gaston 'Beauty & the Beast'
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: The World of CES News! [Horwitz]
Date: 10 Jan 93 16:55:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1iofbk$qt2@agate.berkeley.edu>, tehkao@ocf.berkeley.edu (Teh Kao Yang) writes...
>In article <C0MH4s.F21@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>Mortal Kombat was shown for the SNES only.
> 
>Any news on Street Fighter 2 for the Genesis?

Well, the news I've been putting up thus far is just compiled from various 
friends and news wire reports I've read. I'll know specifics on THAT release
(and damned if I'm not interested!) hopefully today or tomorrow. No one has
mentioned it yet, which is odd... nor have any of the Japanese mags mentioned
the PCE SF2. (As recently as 12/25 Famitsu, that is.) Wasn't it "confirmed" by
Die Hard?... IT seems to be a certainty, except for the publicity.
> 
>>The SNES was found to have captured 69% of the 16-bit
>>platform market, with 8.7 million systems sold. This
>>was confirmed by an independant research firm. This
>>percentage was current as of October, the system total
>>is current as of the end of Christmas. 2.1 million
>>systems (SNES) were sold at Christmas.
> 
>Hmmm... if 2.1 million SNES were sold at Christmas this means there were about
>6.6 million SNES in October. If 6.6 million is 69%, then that leaves less than
>3 million Genesis and TG-16 combined. That can't be right. How did they get
>the 69% figure?

A lot of the numbers coming out sound fishy. I've also read that Sega sold 4.4 
million systems combined (Nintendo supposedly sold 13.3), but Sega has 2 systems,
Nintendo 3. (NES was heavy sales..)

We'll know facts soon...

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Race Drivin' for the SNES
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 4 Jan 93 13:56:48 CST


Has anyone out there tried the Race Drivin' game for the SNES.  I love this
game in the arcade, but I am pretty sceptical that it will be any good on the
SNES.

Kevin
From: 6236jamisonr@vms.csd.mu.edu
Newsgroups: rec.games.video
Subject: GRADIUS III - CODES (SUPER NES)
Date: 6 Jan 1993 19:50:59 GMT
Organization: Marquette University - Computer Services
Reply-To: 6236jamisonr@vms.csd.mu.edu
NNTP-Posting-Host: vmsd.csd.mu.edu

              GRADIUS III - CODES
              -------------------

SELF-DESTRUCT:  Up, Up, Down, Down, L, R, L, R, B, A, Start.  (Enter this
-------------   code after you pause the game by pressing the Start-Button.)

                This is the old Konami-Code!  L and R stand not for the Left
                and Right Button: it means the left and right directions with
                the joystick!

FULL WAEPONS:
FULL WEAPONS:   Up, Up, Down, Down, L, R, L, R, B, A, Start.  (Enter this
------------    code after you pause the game by pressing the Start-Button.)

                L and R = Left- and Right-Button! This code provides you with
                Missiles, Force Field, Op                  Missiles, Force Field and all Options. This code works once
                for every stage that you have been to. If you finished a stage
                without using the code, you're able to activate it in the next
                stage additionally.


THIRTY SHIPS:   On the title screen, press and hold Left on the Control Pad
------------    and press the A-Button three times. Then press Start.


MORE CREDITS:   On the title screen, press the X-Button quickly and repeatedll  ly
------------    and press Start before the title screen disappears.

                This way you can increase your credits up to seven. When the
                title screen disappears before you press Start, the number of
                credits will go back to the 'normal' four.



Excuse the bad style and eventual mistakes in spelling and punctuation!: E     
English is my second language.

KLAUS
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: NES Final Fantasy help... Where's the canoe?
Date: 4 Jan 93 23:58:05 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

A friend of mine needs some help in Final Fantasy for the 8-bit Nintendo.

He can't find the canoe.

I know nothing about this game, so a direct spoiler would be great.

      - Tom N.

Xref: sparky rec.games.video:26685 alt.games.lynx:1474
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Merlin (was Re: Next generation handhelds)
Date: 6 Jan 93 15:13:03 GMT
Followup-To: rec.games.video
Organization: University of Pennsylvania

In article <C0Fqr8.1M5@usenet.ucs.indiana.edu> mphall@silver.ucs.indiana.edu (Michael Hall) writes:
>In article <1993Jan05.185405.3777@watson.ibm.com> bbishop@crusader.torolab.ibm.com () writes:
>>I had a Merlin also..  It was pretty fun... But I enjoyed the MicroVision much
>>much more... BlockBuster kept me busy for hours (simple blockout game but I 
>>still had fun trying to beat my last high score...

My parents gave me a choice between getting Merlin or Microvision as a
present one year and I decided to pick the latter.  I'm glad I did.  I
played a friend's Merlin and thought it stunk!

Microvision had Blockbuster (Breakout), Star Trek Phaser Strike (a
very simple shooter), Connect 4, Slot Machine, and even a sports game
(Baseball).  No other handheld toy offered this much diversity at the
time (~1982).

>>I also had a Gameboy (not any longer though)... I would have to say that I
>>played the MicroVision quite a bit more than I played Gameboy... 
>>(I have a Lynx now... I play that when I get home from work.... Sometimes, yes,
>>Sometimes, I notice my wife is home also...)

I had both of these, too.  I played Super Marioland 2 and was quite
impressed with it.  If you hate the Gameboy's graphics and sound,
try this game.  It's great!  The Lynx was an excellent toy.  I
couldn't believe my eyes when I played Roadblasters.  That game made
me buy the Lynx in the first place.
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
Too many toys (D-50+M-EX, U-220, SR-16, TurboDuo, SNES, Mac IIsi, HP48SX)
and too little time!
Newsgroups: rec.games.video
From: quinlan@spsd630a.erim.org (Kevin Quinlan)
Subject: [Genesis] Madden Football '93 for sale
Organization: Environmental Research Institute of Michigan, Ann Arbor, Michigan
Distribution: usa
Date: 4 Jan 93 11:34:32


For Sale: John Madden Football '93

I bought this for my dad for Xmas and he found it too complicated
(I thought it was cool, myself). Since I don't own a Genesis, and 
the store I got it from won't refund my money, I'm putting it up 
for sale. I paid $60 for it, and it was only played with for about 
15 minutes. All documentation is intact. I'd like to get $50 or so 
for it. If interested, email me at quinlan@erim.org

Thanks,
Kevin Quinlan
quinlan@erim.org
--
Kevin Quinlan
Research Engineer                                  
Environmental Research Institute of Michigan       
Ann Arbor, Michigan                                
INTERNET: quinlan@erim.org                         

Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (Tony Clark)
Subject: Re: MATSUSHITA enters Videogames ?
Date: Thu, 07 Jan 1993 21:38:46 GMT
Organization: Watsamatta U
Keywords: 3DO
Followup-To: 

In article <1ihvf9INN5ct@life.ai.mit.edu>, dweinste@Gnu.ai.mit.edu (David Weinstein) writes:
|> In article <1993Jan7.011600.22853@ntg.com> ewhac@ntg.com (Leo 'Bols Ewhac' Schwab) writes:
|> #	The platform is called 3DO (pronounced "three-dee-oh").  It will be
|> #unveiled at CES tomorrow, January 7.
|> #
|> #>Know anybody something anything more about it?
|> #
|> #	I should hope so.
|> #
|> #	I work for the company that invented it.
|> 
|> Since it is now January 7th (and presumably the unveiling is in full swing,
|> or perhaps completed), what information is publically available? Features,
|> internals, an initial titles list? Is the price range competitive with the
|> current prices on the SNES/Genesis machines, or is it up towards the
|> NEO-GEO prices? 
|> 
|> And most importantly, when will it be "in stores near you"?
|> 
|> Thanks,
|>   --Dave
|> 
|> -- 
|> Dave Weinstein

For more detailed information, see the Wall Street Journal. There is a front
page article about the company 3DO. This company is being run by Trip
Hawkins who until recently was the CEO of Electronic Arts, a video game
software producer. 3DO is actually a partnership between several very large
corporations. Included in the partnership are Matsushita (the Panasonic 
division will produce the first units), Time Warner (largest maker of
media entertainment software), AT&T, Kliener Perkins Caufield & Byers (a
major venture capital group) and Electronic Arts (the largest shareholder of
3DO). THe first units are priced in the $700 range, though they expect the
price to come down to $500 rather quickly.

T Clark

|> Internet: dweinste@gnu.ai.mit.edu
|> "Wives have no sympathy for Rugby injuries." -- Dan Smith

-- 
T C

e-mail: tony_clark@mentorg.com
Newsgroups: rec.games.video
From: denton@ssd.comm.mot.com (Perry Denton)
Subject: Re: Used game store?
Organization: Motorola LMPS
Date: Tue, 12 Jan 1993 15:39:42 GMT
Keywords: n

In article <34507@goofy.apple.COM> chris_russo@gateway.qm.apple.com (Christopher Russo) writes:
>
>Does anyone know of a store or chain of stores that specializes, or at 
>least deals in used carts?  It seems like the market should be there.  
>Carts are very reusable/reliable, people are probably very eager to turn 
>in their old finished ones for different games.
>
>I'm particularly interested in the USA/CA/SF area, but I'd be interested 
>to hear if something similar is in use elsewhere.
>
I've already posted once before about Funcoland, a new chain of stores around 
the Chicago area.  They number around 24 now, and seem to be growing, there is
2 within 3 miles of me.

Unfortunately, they have a high markup between the buy & sell price of any game,
perhaps around 50%.  So new games (<6 months) actually have a higher than list
sell price, while they buy new games around $30 or so.  

They also work on supply and demand, so games like Sonic and Mario have a low cost 
(<$20) since it comes with the system, and harder to find used games like NES
Galaxian or Arkanoid go for $40.

They do let you play the game before purchase, and have a 90 day warranty on the
games they sell.

I've bought 8 games there for a total of less than $100.  Games I've picked up
include Forgotten Worlds on the Genesis for $12, Hogans Alley for the NES for $7,
NES Joust for $12, NES Q-Bert for $19, etc.  Many of their older NES games go for
less than $10, some around $4-5.

Of course, you can only purchase what they have.

My opinion is buy and sell from the net whenever possible, then try these stores.

Perry
-- 
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: denton@ssd.comm.mot.com       Phone: (708) 576-4479
From: smb@col.hp.com (Sam Bauer)
Newsgroups: rec.games.video
Subject: Re: Genesis: Arcade Power Stick vs. Power Clutch (REVIEW)
Date: 11 Jan 1993 21:59:03 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdib.col.hp.com

jbaker@gmuvax2.gmu.edu (John Baker) writes:
> I have tried both of the above joystick-type controllers for the
> Sega Genesis, and would like to share my opinions.
> 
> The Arcade Power Stick is the official Sega product, wheres the Power
> Clutch is made by a third party.  I found both for $39.99 at Toys "R" Us.
> 
> Both feature an arcade type joystick, 3 play buttons with auto-repeat
> features, and a start button.  On both, the joystick is on the left,
> with the buttons, therefore, on the right.  Other than that, I found the
> two rather different.
> 
> The Power Stick is noticeably larger and heavier.  It has a sleeker,
> contoured appearance which I found more comfortable.  It also has a
> slightly taller stick with a slightly larger ball.  The buttons, too,
> have a larger diameter.  They are set in a recess so that they do not
> stick up as high as on the Power Clutch.
> 
> On the Power Stick, there are three conveniently placed toggle buttons
> to individually toggle the auto-repeat.  This is important for when you
> need to quickly turn auto-fire on and off.  There is one slider to adjust
> the repeat rate for all 3 buttons.  On the Power Clutch, there are no
> toggle buttons.  Instead, there are 3 dials which allow you to turn on
> and adjust the repeat feature for each button individually.  Thus it is
> not as easy to toggle the feature.  Also, I have never needed
> individual tuning of the repeat rates.
> 
> Finally, the Power Clutch has one additional feature which I have not
> tried: a slow button.  I would guess that this rapidly toggles the start
> button, as many games use this as a pause button.
> 
> Either choice is, IMO, a big improvement over the standard control pad,
> and a must-have for any serious Genesis player.
> 
> ----------------------
> John Baker
> jbaker@gmuvax2.gmu.edu

Perhaps this is not relevant, but I actually prefer the "pad" type controller
to the joystick type.  I am selling my Sega Genesis Arcade Power Stick, which
has seen little use, for $30, including shipping.
 
EMail at smb@hpcsos.col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Colo. Sprgs CO.