HDTenEightyP/NetNews huggingface dataset:
From: jt38+@andrew.cmu.edu (Jackson Tam)
Newsgroups: rec.games.vectrex
Subject: MultiCart Wanted
Date: 5 Sep 92 06:06:27 GMT
Distribution: na
Organization: Sophomore, Architecture, Carnegie Mellon, Pittsburgh, PA

Hi,
Since I don't know a thing about electronics, I have no hope of making
my own multicart.  Does anybody have one they want to sell?  If so
please tell me which games are on it and a price.

Thanks,
Jackson
Newsgroups: rec.games.vectrex
From: dmuntz@quip.eecs.umich.edu (Daniel A Muntz)
Subject: Re: Which games are 8K?
Organization: University of Michigan EECS Dept., Ann Arbor
Distribution: na
Date: Sat, 12 Sep 1992 00:47:22 GMT

In article <1992Sep11.145337.8989@medtron.medtronic.com> mj7633@ireland.medtronic.com (Mark Jacoby) writes:
>So, which games are 8K and which are 4K? 
>Is AnimAction the only game which requires RAM?

Yes

>
>Cartridges:
>
8k+2k RAM>    AnimAction (for light pen)
4k>    Armor..Attack
4k>    Art Master (for light pen)
>4K  Bedlam
4k>    Berzerk
8k>    Blitz!
4k>    Clean Sweep
4k>    Cosmic Chasm
8k>    Crazy Coaster (for 3-D imager)
>8K  Fortress of Narzod
8k>    Heads-Up
4k>    Hyperchase
8k>    Melody Master (for light pen)
4k>    Mine Storm (internal to console)
8k>    Mine Storm (for 3-D imager)
8k>    Narrow Escape (for 3-d imager)
>8K  Polar Rescue
>8K  Pole Position
4k>    Rip Off
4k>    Scramble
4k>    Solar Quest
>4K  Space Wars
>8K  Spike
>8K  Spinball
>4K  Star Castle
4k>    Starhawk
4k>    Star Trek
>8K  Web Wars
>

  -Dan
Newsgroups: rec.games.vectrex
From: ant@brolga.cc.uq.oz.au (Anthony Murdoch)
Subject: Re: Sound Fix?
Organization: Prentice Centre, University of Queensland
Date: Sun, 13 Sep 1992 23:16:20 GMT

Bob_BobR_Retelle@cup.portal.com writes:

>John Emmer writes about getting a Vectrex and wanting to fix the
>sound, but being reluctant to void the warranty...
> 
>Umm.. not wanting to be cynical or anything, but what kind of
>warranty do you think your "new" Vectrex comes with..?
> 
I think the guy realised that - Notice the smilie on the end of the
statement - It's called SARCASM :)

(Sheesh - reminds me of Woody from Cheers :)

ant
Newsgroups: rec.games.vectrex
From: magundi@gaul.csd.uwo.ca (john macdonald)
Subject: Re: Repair question (controller)
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Sun, 13 Sep 1992 17:12:14 GMT

In article <4eghiPO00iUzE5VaFv@andrew.cmu.edu> Samuel Roy Helwig <sh4j+@andrew.cmu.edu> writes:
>
>    Can someone tell me if the spring-loaded Vetrex controller joy stick
>switches (one ones that autocenter the control stick) are avilable
>anywhere?  The little spring in my is broken and, in my estimation, is
>unrepairable.  It's sorta hard to do much when your joystick doesn't
>autocenter :-).
>

This is actually fairly easy to repair.
Get a heavy gauge single wire guitar string.
You can make a reasonable replacement spring using that.

john macdonald
magundi@uwo.ca
 

Newsgroups: rec.games.vectrex,misc.forsale,rec.games.arcade
From: howard@titania.ultra.com (Howard Simonson)
Subject: Re: Trade photocopies of service manual, etc., for cartridges!
Reply-To: howard@ultra.com
Organization: Ultra Network Technologies, Inc.
Distribution: na
Date: Fri, 11 Sep 92 22:33:21 GMT

Just wanted to publicly show support for Jeff's position.

In article <1992Sep11.111001.2201@nntp.uoregon.edu>, jlavin@cie.uoregon.edu (Jeff Lavin) writes:
|> In article <mac.716045391@depot.cis.ksu.edu.cis.ksu.edu> mac@cis.ksu.edu (Myron A. Calhoun) writes:
|> >I'll make everyone the same offer:  one nice readable photocopy of my
|> >Vectrex Service Manual and some other documentation for your original
|> >box containing one of the above cartridges, the screen overlay (assuming
|> >the cartridge is supposed to have one), and the instruction booklet.
|> 
|> I'm not really sure I believed this when I saw it, so I read it again.
|> 
|> It's bad enough that photocopies of the manual are being passed around,
|> but since there is no other way to get any useful information, *and*
|> since it is not taking bread out of the copyright holder's mouth, I suppose
|> it can't be helped.  It is still technically wrong, tho.
|> 
|> On the other paw, offering to sell these same illegally copied manuals for
|> personal gain is reprehensible.  It is theft, pure and simple.
|> 
|> If anyone in this group wants to flame me for this, I will just withdraw
|> from this newsgroup permanently, and contribute no more goodies or
|> opinions.

Jeff, your membership is valued, toss me on the scale against any and all
flames you may get, and stick around, OK?

|> If the author of the msg this is in reply to, decides to go ahead with this
|> plan, I will contact the authorities, and there is a large organization
|> that watches for just this sort of thing.

All I can say is, you're less apathetic than the rest of us.  But do give
Myron a chance to "do the right thing"(tm) (i.e. post a retraction of offer)

-- 
-------------  ----   ----   ----  ----  -----  -----  -- ---------------------
|J -------- |  |   \  |   \  |     |       |    |   |  || |
|  |/\=== | |  |   /  |   /  |     |       |    |   |  || |
|------------- |---   |---   ---   ----    |    |   |  || |    This space
||A          | |      |\     |        |    |    |   |  || |
||    /^\    | |      | \    |        |    |    |   |     |
||   /   \   | |      |  \   ----  ----    |    -----  [] |     for rent.
||  / /|\ \  |____________________________________________|
||  L/_|_\J  |                                            |
-|    )|(    | EM: howard@ultra.com/VM: (408)922-0600 x228|____________________
 |    ---   V| Ultra Network Technologies*101 Daggett Dr*San Jose*CA*95134-2132
 ------------- [ My disclaimer is on file in the main office ]
From: scoffin@tomahawk (Steve Coffin)
Newsgroups: rec.games.go
Subject: Re: Go Server (and Meijin game)
Date: 10 Sep 92 22:28:08 GMT
Organization: U S WEST Advanced Technologies

>> We've realized that a possible cause of this hanging is that some xigs
>> client users sometimes close their X windows before exit from IGS.
>> Although we might imagine that when the window is closed, the client would
>> quit the server automatically, but it's not the case for xigs.  One has to
>> exit IGS *first* then close the window (this is a bug that might be fixed
>> soon).

What really seems to be happening is a wierd interaction between telnet,
the IGS, and xigs.  When xigs exits cleanly (via the "quit" menu item or
by exiting from IGS), the telnet process dies normally, and everything is
OK.  But when the user closes their X window, this causes xigs to die
without informing telnet, and telnet goes into a spin, using CPU time
on the local machine.  The cause appears to be that telnet assumes that
a user is running telnet from a terminal (tty) and not through a pipe, like
xigs does it; in theory :-) telnet should die when its parent dies....

For the moment, there are two workarounds:
	1) exit from IGS explicitly as suggested above;
	2) use "igscomm" for your comm program instead of telnet.  igscomm
		does not show the problem.

I have made a patch to xigc (new name :-) to TRY to fix this.  But, I am not
completely confident that it is really fixable, since telnet doesn't like
being run from a program rather than a tty....  Also, it is not so easy to
test without risking crashes of the IGS :-)  I hope to release xigc v1.1 with
fixes for this and many other bugs Real Soon Now.  In fact, if any of you
early adoptors wish to test a beta version of xigc v1.1, send me mail....

ps= other clients that use telnet should also be aware of this problem  :-)

					=S.Coffin
					scoffin@uswest.com
From: tcasey@adobe.com (Tim Casey)
Newsgroups: rec.games.go
Subject: Re: Go Server (and Meijin game)
Date: 14 Sep 92 23:39:34 GMT
Organization: Adobe Systems Incorporated, Mountain View


One other note.  The game, in Smart Go File format, with the comments, should
be available on the server (through mail) soon.

tim
Newsgroups: rec.games.go
From: cs921022@ariel.yorku.ca (MING HE)
Subject: HELP:  GO for vt100
Organization: CS, York Univ., Toronto, Canada
Date: Sat, 12 Sep 1992 09:58:56 GMT


where can I ftp the tar.Z file of GO for vt200 terminal?
this terminal can have 48 lines and 132 columns.

Thanks for any reply,
From: jonathan@cats.ucsc.edu (Jonathan Cano)
Newsgroups: rec.games.go
Subject: xigc (was Re: Go Server (and Meijin game))
Date: 15 Sep 92 17:55:39 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu



I have a question pertaining to xigc:  when using igc one is
able to play the moves a game backwards and forward by pressing
the comma and period keys.  xigc allows me to rearrange the 
board anyway I like (by using the right and middle mouse 
buttons).  What I would like is to be able to (in addition
to the above xigc feature) do is simply play the moves of
a game I'm playing or observing back and forth - this is
especially useful when I begin observing a game that has
already gone 80+ moves :^)

I've looked through the docs but I can't find any reference
to the desired feature.  I hope it is on the agenda on
things to do ...

--Jonathan

by the way, I'm running xigs v1.0 (no xigc yet...)
-- 
============================================
| Jonathan Cano             |     //   _   |
| jonathan@cats.ucsc.edu    | \\ //   (_)  |
| 8kyu (+- 2kyu)            |  \X/     |<  |
============================================
From: herbison@manage.enet.dec.com (B.J.)
Newsgroups: rec.games.go
Subject: Re: save-go and more...
Date: 8 Sep 92 13:46:59 GMT
Reply-To: herbison@erlang.enet.dec.com
Organization: Digital Equipment Corporation, Littleton, MA


In article <1992Sep8.000411.703@csc.canterbury.ac.nz>, chisnall@cosc.canterbury.ac.nz (The Technicolour Throw-up) writes:

>There are two game constructors that I think are probably well known - the
>"misere" constructor and the "-spiel" constructor.  For many games X it is
>possible to come up with misere X or X-spiel versions.  It seems to me that
>the "n-th order" idea is another constructor (with the "save-" constructor as
>a special case)

Please give us a report on your first game of 3rd order misere GO-spiel.

							B.J.
Newsgroups: rec.games.go
From: jzy@casbah.acns.nwu.edu (Jim Yu)
Subject: Go Server (and Meijin game)
Organization: Northwestern University, Evanston Illinois.
Date: Thu, 10 Sep 1992 18:24:03 GMT

The Internet Go Server at Berkeley (icsib18.icsi.berkeley.edu 6969) has
been hung thus not accessible temporarily for a few hours.  The server
needs to be rebooted but tweet is not able to do so in a couple of hours.
So we have to wait. :(

We've realized that a possible cause of this hanging is that some xigs
client users sometimes close their X windows before exit from IGS.
Although we might imagine that when the window is closed, the client would
quit the server automatically, but it's not the case for xigs.  One has to
exit IGS *first* then close the window (this is a bug that might be fixed
soon).

This is of course *no one's* fault; it just happened.  We IGSers have gone
through this kind of problems quite a few times that I believe no one is
really mad out there. :)  IGS will be back in normal soon and serve
everyone like it has.

And the newest and possibly the greatest service IGS had just offered these
past two days was the LIVE Meijin game.  Many IGSers have watched and
enjoyed the game (and all those comments and kibitzing :), in which the
current Meijin, Kobayashi 9p, beat the Challenger, Otake 9p, by resignation
on move #161, thus taking a 1-0 lead in this year's Meijin match.

That's all folks.  Thank you.

zhuge (okay, so I give you my email addreass. :-)
Newsgroups: rec.games.go
From: achim@unibi.uni-bielefeld.de (Achim Flammenkamp)
Subject: Re: Complexity of Go / No of legal positions
Date: Mon, 14 Sep 92 12:58:19 GMT
Organization: Universitaet Bielefeld
Keywords: Number of Go configurations

As mentioned earlier there are 3^(n^2) possibilities to configurate a 
n times n grid with black/white/empty stones at each intersection point.
This matches quiet well to the situation in go with except that each stone/unit
must have at least one liberty (direct attach an empty intersection point).
Therefore I made a statistical approach: Draw of all 3^(n^2) configurations a
random sample set and count the legal configurations :)
The biggest sample I have run was of size 40000000 for a 19x19 board:

n=29  all= 1000000  predict=   119  legal=   100  a bit=0.000100  appro=0.837338
n=19  all=40000000  predict=492976  legal=478718  a bit=0.011968  appro=0.971274
n=13  all= 4000000  predict=360013  legal=346973  a bit=0.086743  appro=0.963777
n= 9  all= 1000000  predict=243450  legal=234846  a bit=0.234846  appro=0.964656

The quotient of legal/all is the number indicated with "a bit". There seems
to be a good approximation to the formula:

(1-2/3^3)^4 * (1-2/3^4)^(4*(n-2)) * (1-2/3^5)^((n-2)*(n-2)) * all

This is the "predict" value. The formular is heuristic reasoned by looking
at single stone suicide positions at the corner, the edges and the center.
Of cource the probabilities are not independent and on the other hand you
missed the multiple stone suicide positions. For small n (n<30) these effects
seems to match each other quiet well :) .
The last "appro" is the quotient of legal/predict for comparision.

If we accept the probability to be 0.012 for a 19x19 board to held a legal
configuration then the varianz is p*q*anz and the 3 x standard deviation of our
example 3*sqrt(p*q*anz) ~ 2063. Therefore with probability > 0.997 we have
an error which is less than 2063/478718 < 0.5% .
Finally we get the statement: The number of legal Go configurations of a 19x19
go board is about 0.012*3^361 !

achim
-----------------------------------------------------------------------------
Achim Flammenkamp                      Telephon: -3856
Fakult"at f"ur Mathematik              Postfach 8640
Universit"atsstraBe                    W - 4800 Bielefeld 1
Federal Republic of Germany            email: achim@unibi.hrz.uni-bielefeld.de
Newsgroups: rec.games.go
From: mark@hpcvxmsr.cv.hp.com (Mark Rowe)
Subject: Re: complexity of go
Reply-To: mark@.cv.hp.com
Organization: UDT-CV (ITO)
Date: Wed, 9 Sep 1992 20:24:19 GMT

In article <95620@bu.edu>, rohm@bucrf17.bu.edu (Ryan Rohm) writes:
> To order of magnitude I propose that the total number of go positions is 
> not too different from 3**(n*n), where n is the side-length of the board. 
> That is, each spot on the board can be White, Black, or empty, and the 
> constraints of being able to reach such a position do not change the estimate
> substantially (so exponent could be n^2 or n^2 - c*n, hardly matters).
> 
> (Because players can `pass out` the game at any point, any legal position
> is a possible final position, however illogical).

You are probably being much too liberal in numbering the go positions.
Since any combination that has stones with 0 liberties is not a legal
position, these must be eliminated.  I haven't looked at this closely,
but I believe it to be a very significant number (even when we are
talking orders of magnitude).

Mark Rowe             email: mark@hpcvlx.cv.hp.com
Hewlett Packard       voice: (503) 750-3246
Corvallis, OR         FAX:   (503) 750-3788
Newsgroups: rec.games.go
From: jhc@m2lll.uucp (James H. Coombs)
Subject: Re: Fumiko and computer go programs
Reply-To: jhc@iris.brown.edu.UUCP (James H. Coombs)
Organization: IRIS - Brown University
Date: Fri, 4 Sep 1992 22:50:31 GMT

In article <1992Sep4.223057.27993@cs.brown.edu> jhc@iris.brown.edu.UUCP (James H. Coombs) writes:
>In article <Bu2Mtx.Eyq@ecf.toronto.edu> sizone!ken@ee.ryerson.ca writes:

>machines "play a recognizable but not yet truly competent game of Go,
>and especially for isolated beginning players are no better than no
>opponent at all."  The programs are: Many Faces of Go, Nemesis, and

That should be "ARE BETTER than no opponent at all."  Sorry.

--Jim
Newsgroups: rec.games.go
From: tomg@mishima.mn.org (Thomas Greenwalt)
Subject: Go magazines
Organization: Alternate Realities
Distribution: usa
Date: Sun, 6 Sep 1992 05:07:58 GMT

Well I checked the faq and there was no mention of if there are any
magazines devoted to Go.  So are there any magazines devoted to Go
and would someone send me the address and subscription rate if there
are?  

Thanks.
-- 
Thomas S. Greenwalt (Tom-Too)                                  (612)866-1344
7300 Nicollet Ave. S, Mpls, MN 55423                     tomg@mishima.mn.org 
-------------- Death: SEE! I HAVE TIME! AT LAST I HAVE TIME! ---------------
--- Alfred: And now that you have it, what are you going to do with it? ----
From: ar354@cleveland.Freenet.Edu (Jason Perusek)
Newsgroups: rec.games.go
Subject: Re: NEW RPG GAME. FULLY TESTED. $25
Date: 13 Sep 92 14:53:12 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


I am sorry for any inconveiency. I will remove it ASAP
-- 
POOF!
NO CARRIER.           
                    (Signature phile pretty creative eh?)
Newsgroups: rec.games.go
Subject: Re: Hex go
From: wft@math.canterbury.ac.nz (Bill Taylor)
Date: 8 Sep 92 13:55:17 +1200
Distribution: world
Organization: Department of Mathematics, University of Canterbury

Ken Chase writes...

>Well first off, each intersection has 3 liberties, not 2. So this isnt
>"hex" go, its more like "hex-tri-go" or something. :^)
>
>To make 2 eyes required 17 stones in the center, 8 stones on the side and
curiously, 8 stones at the "corners". 

This is not correct.  Though to make strictly 2 eyes at an edge or corner
*does* require 8 stones, one can in fact use only 7 stones to make *3* eyes !

       -------------------------
        \ / \ /O\ /O\ /O\ / \ /
       --*---*---*---*---*---*--  [ Please forgive the "dual" board
        / \ / \O/O\ /O\O/ \ / \     requiring stones to be played inside
       *---*---*---*---*---*---*    the cells:- it's much easier for ascii ]
        \ / \ / \ / \ / \ / \ /


The statement that it requires 17 in the centre is wildly wrong. It needs
only 10 for 3 eyes, (or 11 for strictly 2).

        \ / \ / \ / \ / \ / \ /
       --*---*---*---*---*---*--
        / \ /O\O/ \O/O\ / \ / \
       *---*---*---*---*---*---*
        \ / \O/ \O/ \O/ \ / \ /
       --*---*---*---*---*---*--
        / \ / \O/O\O/ \ / \ / \
       *---*---*---*---*---*---*
        \ / \ / \ / \ / \ / \ /


For hex go, (same board, but stones played on the intersections), example
minimal groups at corners, edges and centre are...

      O-------O------edge--O-------O-------O-
     / \ / \ / \ / \      / \ / \ / \ / \ / \      / \ / \ / \ / \ / \
    /---O---O---*---     *---O---O---O---O---     *---O---O---*---*---
   / \ / \ / \ / \ /      \ / \ / \ / \ / \ /      \ / \ / \ / \ / \ /
  O---O---*---*---*-     --*---*---*---*---*-     --O---*---O---O---*-
 / \ / \ / \ / \ / \      / \ / \ / \ / \ / \      / \ / \ / \ / \ / \
/---*---*---*---*---     *---*---*---*---*---     *---O---O---*---O---
 \ / \ / \ / \ / \ /      \ / \ / \ / \ / \ /      \ / \ / \ / \ / \ /
                                                  --*---*---O---O---*-
So, overall, we get the following figures          / \ / \ / \ / \ / \
for the minimal number of stones for unconditional
life...
          tri go   (quad) go   hex go

corner      7         6         6
side        7         8         7
centre     10        10        10

....so in this respect (though few others) there is little tactical
difference between the three games.
--------------------------------------------------------------------------
           Bill Taylor              wft@math.canterbury.ac.nz
--------------------------------------------------------------------------
          Quantum particles: the dreams that stuff is made of.
--------------------------------------------------------------------------
Newsgroups: rec.games.go
From: chisolm@lacerta.unm.edu (Chris Chisolm)
Subject: Re: A Temporary Fix of Hanging Telenet Processing of Client Programs of igs
Date: Wed, 16 Sep 92 01:21:45 GMT
Organization: University of New Mexico, Albuquerque

In article <195l32INN78f@roundup.crhc.uiuc.edu> jlzhong@vision.csl.uiuc.edu (Jialin Zhong) writes:
>
>We noticed that when you exit xigs unproperly, there may be a hanging telnet
>process which causes trouble for igs server and eats a lot cpu time on your
>local machine. To rectify this problem at present, we can add the following
>lines to your .logout file if you use csh. So when you logout, the hanging
>telnet process will be killed automatically. This is not a real fix but
>you can use it as a safe procedure. You should still try to use the proper
>way to exit xigs or other client programs. If you are using other shells,
>I guess you can do similar things.

This perhaps should be done as a shell script when xigs or other
such program is started.  like such:

#!/bin/csh
xrdb -merge <resource file here>
xigs.executable
kill -9 `ps uagx | grep "128.32.201.46" | grep -v grep | awk '{print $2}'`

>
>The following fix is by courtesy of shylock.
>
># remove go related processed
>
>set goproclist = `/bin/ps -aux | grep "128.32.201.46" | awk '{print $2}'`
>foreach i ($goproclist)
>        /bin/kill -9 $i
>end
>
>Cheers,
>
>Jialin "A Bad, Fake NR on igs" Zhong
>--
>Jialin Zhong			|     /  l      l	   l   l
>1614 Beckman Institute		|    / l-l-l   -l-l l--l  -l- -l-
>Urbana, IL 61801		|   /l l-l-l   /  l l--l  /l\ /l\
>jlzhong@uirvld.csl.uiuc.edu	|  / l   l    /  \l	 / l X l \


As to the references that clients might be killing the server, that
may be true but I have not seen proof of it yet.  If it is true, it
is not really the fault of the client.  It should not be possible
to crash the server with input to it.  That is of course assuming
we did our job right in programming it.  :)

chris

Newsgroups: rec.games.go
From: jonathan@cats.ucsc.edu (Jonathan Cano)
Newsgroups: rec.games.go
Subject: Meijin game on IGS
Date: 9 Sep 92 18:01:04 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu




So what was the analysis of the 1st day's play
of the Meijin?  

What was the problem with the servers in the morning?
I logged in at about 7:30 (pacific Daylight saving time)
and I saw the game position and then got cut off...

--Jonathan

-- 
============================================
| Jonathan Cano             |     //   _   |
| jonathan@cats.ucsc.edu    | \\ //   (_)  |
| 8kyu (+- 2kyu)            |  \X/     |<  |
============================================
From: honglin@apmaths.uwo.ca (Honglin Ye)
Subject: ghdsgh
Organization: Applied Mathematics, U.W.O
Distribution: all
Date: Tue, 15 Sep 1992 18:17:10 GMT
Summary: jdj
Keywords: hh


Hi,

can anyone e-mail me the commented game posted by Olli (? I hope I

spelled it correctly) ?  I losted it when I tried to extract it.