HDTenEightyP/NetNews huggingface dataset:
From: bill@snoopy (Bill Poitras)
Subject: Re: A Mapping intrinsic??
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL4
Date: Tue, 21 Jul 1992 21:14:12 GMT

misch@rbhp90.rbg.informatik.th-darmstadt.de (Clemens Misch) writes:
: There is a spellbook named 'clairvoyance'. This spell produces the
: effect you decribed above. Sometimes you can get this as a temporary
: intrinsic if you #chat with a templepiest(es) and offer enough money.
: I had this only twice in > 100 games.

One thing that helps is to give ALL your money.  That indicates a very
pious individual.  I once picked up 5000 gold, and then went into the
temple with only 1500 (I dropped 3500 outside) and gave everything, and
then I god temp clairvoyance.  I think your luck has something to do with
it as well.


--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+

Newsgroups: rec.games.hack
From: jwk3@po.CWRU.Edu (John W. Kale)
Subject: Re: suggestion:  staircase
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 25 Jul 92 05:49:35 GMT


In a previous article, toddc@leland.Stanford.EDU (Todd C. Merrill) says:

>In article <LCL.92Jul24145325@splinter.coe.northeastern.edu> lcl@meceng.coe.northeastern.edu writes:
>
>>It suddenly occurs to me - why not be able to throw things down a
>>staircase before descending, as one could do in real life?  Potions
>
>	I like this.  Either while standing on the staircase you can
>drop things down, or throw them (in the direction >).  It sure beats
>having to go up and down a lot when bringing things to altars and the like.
>

	I like this too. But what about throwing things up the stairs,
too? Of course, the weight of the item and your character's strength
become factors, and perhaps you could injure yourself by failing to
get the item all the way up... 

	The broad sword named Stormbringer is too heavy for you! -more-
	The broadsword named Stormbringer hits you on the head! -more-
	You feel your life drain away. Goodbye level 10!

-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
     THE ONLY REASON FOR TIME IS SO EVERYTHING DOESN'T HAPPEN AT ONCE -BB
From: dcb@wdl1.wdl.loral.com (David C Blume)
Newsgroups: rec.games.hack
Subject: Re: multiple luckstones
Date: 31 Jul 92 16:21:07 GMT
Organization: Loral Western Development Labs

bee@ms.uky.edu (Elizabeth Gilliam) writes:
>Is there any benefit for having more than one blessed luckstone?
>Does a cursed luckstone do anything bad, esp. if you also
>have a blessed one?  Maybe someone can send me some kind
>of probability chart?

You only get a +3 luck bonus if you carry one or more blessed luckstones.
And, of course, good luck won't time out.
(I just tried it.)

You only get a -3 luck bonus if you carry one or more cursed luckstones.
And of course, bad luck won't time out.
(Again, I'm sure, just tried it.)

If you carry both types of luckstones, both good and bad luck won't time
out. But...

...you still get a +3 luck bonus!!!  The cursed luck stone does *not* negate
the blessed one.
(Just tried this one, too.)

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Stuck in Hell
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 21 Jul 92 14:56:07 GMT

In article <1992Jul21.092211.2024@gdr.bath.ac.uk>, mapmaa@gdr.bath.ac.uk (M Ainsworth) writes:
|> I'm on level 34 of Hell (with the Amulet), and I appear to be
|> completely stuck ...
|> 
|> I found the stairs, and 'A mysterious force prevents you from going up'
|> 
|> I've been here for two days now! HELP! Does anyone have any idea
|> what's causing this?
|> 
|> Mike Ainsworth
|> 
|> P.S.
|> 1. This is running on an Acorn Archimedes
|> 2. No, it's not a PC. It's a British 4Mb RISC-based machine.
|> 3. I've been cheating and backing up the save file, I'm not sure if
|> this would affect it or not.

This was a new one to me so I checked the source.

I've got some good news and some bad news for you.  The good news is I
found where this message is being printed.  The code was quite well
commented (for nethack), and explained why you couldn't go up.

The bad news...well, let me just post the code.  It is in the
goto_level(newlevel, at_stairs, falling) procedure of do.c:
---------------------------------------------------------------------------
                fd = open(lock,O_WRONLY | O_BINARY | ((er) ? O_CREAT : 0));
        }
# else
        fd = creat(lock, FCMASK);
# endif /* MACOS */
#endif
        if(fd < 0) {
                /*
                 * This is not quite impossible: e.g., we may have
                 * exceeded our quota. If that is the case then we
                 * cannot leave this level, and cannot save either.
                 * Another possibility is that the directory was not
                 * writable.
                 */
#ifdef DGK
                pline("Cannot create level file '%s'.", lock);
#else
                pline("A mysterious force prevents you from going %s.",
                        up ? "up" : "down");
#endif
---------------------------------------------------------------------------

Don't know exactly why this is happening, but it looks like a system 
problem.  You can't just dip the amulet in holy water, sacrifice your
pet on a chaotic altar, kill the wizard, eat his corpse, put on a ring
of levitation and go up.  I'm afraid you'd probably have to do something
complicated to fix this.  I don't know anything about your system, so if
it is system related, I can't help.

-- 
Peter Snelling
From: snelling@bnr.ca (Peter Snelling)
Newsgroups: rec.games.hack
Subject: Stupid suggestion #538
Keywords: stupid,suggestion
Date: 31 Jul 92 18:16:49 GMT
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.

If you polymorph a [color] dragon corpse you get a [color] dragon
scale mail.

So, if you polymorph a elf corpse, you should get an elven cloak.



That just occured to me.
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: misch@rbhp90.rbg.informatik.th-darmstadt.de (Clemens Misch)
Subject: Re: A Mapping intrinsic??
Originator: misch@rbhp90.rbg.informatik.th-darmstadt.de
Date: Tue, 21 Jul 1992 09:49:45 GMT
Reply-To: misch@rbhp90.rbg.informatik.th-darmstadt.de
Organization: Rechnerbetriebsgruppe FB20; TH Darmstadt (Germany)


In article <jdb1.711642336@kepler.unh.edu>, jdb1@kepler.unh.edu (Jonathan D Baumgartner) writes:
> Yesterday, I was playing my 15th level Valkyrie, when suddenly I noticed
> that as I moved, portions of the dungeon were being mapped out around
> me, kind of like I had the Amulet (which I didn't).  My question is:
> is there an intrinsic of mapping, and if so, how did I get it?  Of
> course, it could be something I'm wearing, too.
> 
> fish on ..

[spoiler alert]














There is a spellbook named 'clairvoyance'. This spell produces the
effect you decribed above. Sometimes you can get this as a temporary
intrinsic if you #chat with a templepiest(es) and offer enough money.
I had this only twice in > 100 games.














-- 
===============================================================================
Clemens Misch                                        Rechnerbetriebsgruppe FB20
                                                     Merckstrasse 25 
EMail: misch@rbhp90.rbg.informatik.th-darmstadt.de   W6100 Darmstadt (Germany)
From: block@klaava.Helsinki.FI (Henri A Block)
Newsgroups: rec.games.hack
Subject: Re: YASM (yet another stange message)
Date: 29 Jul 92 14:28:11 GMT
Organization: University of Helsinki

In <1992Jul29.094209.23795@newshost.anu.edu.au> kim@merlin.anu.edu.au (Kim Sebo) writes:



>I came across a figurine of a quivering blob down on level 8. I <a>pplied it,
>and I get:
> 
>You set the figurine on the ground and it transforms.  -more-
>You get a bad feeling about this.
> 
>Any ideas what this means?
> 
>Unfortunately this game ended soon after with the appearance of a couple of
>crocodiles :(

I think that the figurine was cursed. 
I have got the same message many times and always the transforfed
creature has been hostile. So it would be logigal that you would get 
a tame creature from a blessed figurine,
a peaceful creature from a uncursed fig. and
a hostile creature from a cursed fig.

Can somebody confirm this?

-----------------------------------------------------------------------------
Henri Block              !  "I knew it, I'm surrounded by assholes!"    
Block@klaava.Helsinki.FI !                     -Dark Helmet
Henri.Block@Helsinki.FI  !                        (in Spaceballs the Movie)
-----------------------------------------------------------------------------
From: cam@syzygy.DIALix.oz.au (Cameron Newham)
Newsgroups: rec.games.hack
Subject: Another suggestion for 3.1
Distribution: world
Date: Tue, 28 Jul 92 10:43:37 GMT
Organization: Baldrick Fan Club
Reply-To: cam@syzygy.DIALix.oz.au


Well, having just encountered a Succubus....

Why not #kiss ?

Kissing monsters could be an interesting train of thought....

Cameron.

PS:

#kiss
You kiss the Balrog -more-
The Balrog blushes -more-
The Balrog can't bring itself to kill an admirer.

-------------------------------------------------------------------------------
| Cameron (The Master)    | "I find it hard to take seriously the opinion of  |
| cam@syzygy.DIALix.oz.au |  someone who puts a Star Trek: TNG quote in their |
| cam@adied.oz.au         |  .sig"     --  Richard J. Rauser                  |
-------------------------------------------------------------------------------
From: me_f316@ceres (+-=NUBIAN=-+)
Newsgroups: rec.games.hack
Subject: Re: More amiga Nethack problems (aarggh)
Date: 25 Jul 92 13:25:39 GMT
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4

merlyn@digibd.com (Merlyn LeRoy) writes:
: [incredibly annoying .sig deleted]
: 
: It's your GODDAM HUGE IRRITATING .SIGNATURE FILE!
: Lose it; it pegs you as an ignorant, boorish newbie.
: 
: ---
: Merlyn LeRoy

Actually fuckwit
I solved my problem by changing a line
As for being a newbie I probably have more xp at Nethack than
You
You picked the wrong person to flame
Check your email

--
		_______________________________________________
		| Aaron Brand: me_f316@kingston.uk.ac         |
		|              me_f316@kingston.ac.uk         |
		|Thought for the day,                         |
		| 	 If people can walk bare footed       |
		|         Can bears walk people footed        |
		-----------------------------------------------
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Bones
Organization: University of Washington, Seattle
Date: Wed, 22 Jul 1992 18:50:02 GMT

In article <4183@astroatc.UUCP> weeks%astroatc.UUCP@spool.cs.wisc.edu 
(Patrick Weeks) writes:

	       ...previously quoted message deleted...

>	HOW did you uncurse/bless your the items from a ghost by visiting the
>shop on the previous level, and even if I'm misinterpreting the shop part,
>how??  I thought it required Holy Water from He**.  Well, you know what I 
>mean!

>				Ghostwheel

You sense the presence of spoilers.  -more-


The easiest way to uncurse items wholesale like that is to use a
blessed scroll of remove curse.  These will uncurse everything in your
inventory.

--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: weeks@astroatc.UUCP (Pat Weeks)
Newsgroups: rec.games.hack
Subject: Nethack Addition?
Summary: Realistic Addition??
Date: 27 Jul 92 18:04:18 GMT
Reply-To: weeks%astroatc.UUCP@spool.cs.wisc.edu (Patrick Weeks)
Organization: Astronautics Technology Cntr, Madison, WI


Hey Everybody!!

	I have a question for you??  I was having some weird thoughts the other
day, I do that quite often actually..., and I wondered why we don't put a
bathroom or underground outhouse in every once in a while.  We could base
requirements for using one dependent on how much one has eaten, perhaps ( if one
wishes to get really sick), have color based on which corpses were eaten.
And we could also have some interesting additions with...

	Toilet Paper(Blank Scroll)
	A new place to d)ip
	Drano(to clean out sinks)
	or anything else we might like to deposit...



	Just thought we might want to make it a little more "realistic??"  I
mean I've never heard of an adventurer who actually had to go, you know??
Nethack could chalk up another first!!



						Ghostwheel

You take off your armor --more--
You sit on the throne ----more--
You smell a bad aroma --more--
You are relieved --more--
You feel less encumbered!!
Newsgroups: rec.games.hack
From: mehr@oskar.uchicago.edu (David Mehringer)
Subject: Re: more stupid (cool!) pet tricks
Organization: Department of Astronomy and Astrophysics
Date: Thu, 30 Jul 1992 01:32:51 GMT

In article <29JUL199219493315@rigel.tamu.edu> z0w6103@rigel.tamu.edu (WU, ZUOGUO) writes:
>In article <1992Jul28.151752.8555@bmers95.bnr.ca>, snelling@bnr.ca (Peter Snelling) writes...
>>In article <1992Jul27.103521.17191@msuinfo.cl.msu.edu>, paoletti@cps.msu.edu (David R. Paoletti) writes:
>> 
>>By the way, when you zap yourself with a wand of speed, does it last
>>forever?  I'm not quite sure, but I don't recall ever getting the you
>>feel yourself slowing down message after using the wand.
>
>It is permenant.                                                   
>
Unless ...

You eat a quantum mechanic.

--
Dave Mehringer              | 
dmehring@smaug.aoc.nrao.edu |  I am not Herbert. 
National Radio Astronomy    |  
Observatory, Socorro, NM    |
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Newsgroups: rec.games.hack
Subject: Re: Ghostly ideas for next version
Date: 21 Jul 92 14:47:57 GMT
Distribution: rec.games.hack
Organization: Indiana University Astrophysics, Bloomington, IN

These are some good ideas.  I have noticed, however, that in the current
version, if one is killed by an undead, one comes back as that type of undead
(say, person killed by mummy leaves a mummy, not a ghost).  Pretty clever,
that.

	Alec
Newsgroups: rec.games.hack
From: ksmith@skybridge.SCL.CWRU.Edu (Kevin Smith)
Subject: Re: A Mapping intrinsic??
X-Post-Machine: shasta.scl.cwru.edu
Organization: Smith Undergrad Lab, CWRU, Cleve. OH
Date: Wed, 22 Jul 92 16:38:27 GMT

In article <1992Jul21.211412.12697@msi.com> bill@msi.com writes:
>misch@rbhp90.rbg.informatik.th-darmstadt.de (Clemens Misch) writes:
>: There is a spellbook named 'clairvoyance'. This spell produces the
>: effect you decribed above. Sometimes you can get this as a temporary
>: intrinsic if you #chat with a templepiest(es) and offer enough money.
>: I had this only twice in > 100 games.
>
>One thing that helps is to give ALL your money.  That indicates a very
>pious individual.  I once picked up 5000 gold, and then went into the
>temple with only 1500 (I dropped 3500 outside) and gave everything, and
>then I god temp clairvoyance.  I think your luck has something to do with
>it as well.
>
 How temporary is it? I've only been to a temple twice (same game) and I gave
@400*lvl and got the intristic both times, the 1st time a gremlin stole it,
but I had the second when I got stoned by medusa.  It seemed to be relatively
permanent, about 8 or 9 thousand turns........

Speaking of medusa. I had my first _really_ good game going. I was on level
27 or so and ford the barbarian was armed to the few teeth he was lucky
enough to posess. Found a bones level w/ Mjollinir (sp), Snickersnee, Orcrist,
a +6 shield of reflection, 5 or 6 wands and a plethora of various and sundry
other goodies. So grabbing all I could carry, w/ g.o.p. thats a lot, I
proceded to kick some but. Waxed a yellow dragon for some armor, got my AC to
-18, 106 hp when.......

....You Hear courtly sounds.....

so after toasting a couple more dragons and the beasties that got out of the
throne room thanks to a dwarf I entered the throne room ready to kick some
but to be greeted be the message

would you like to see your possessions (ynq)    

aaaaarrrrrhhhhhgggg.....what the fuck?????

Ford-B turned to stone by medusa

I guess I'll know better next time......................

I still felt good going from a personal high score of 13,500 to 106,000
 



Newsgroups: rec.games.hack
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Subject: Re: more stupid (cool!) pet tricks
Organization: University of Colorado, Boulder
Date: Fri, 31 Jul 1992 04:35:19 GMT

In article <Dw6koB1w165w@halcyon.com> bgodot@halcyon.com (Buck Godot) writes:
>> 
>> Dave :)
>
>Is there any other way to permenently kill a troll, besides eating 
>them???



Eating him doesn't work either.  Try offering it at an altar.
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.hack
Subject: Re: A Mapping intrinsic??
Date: 21 Jul 92 11:10
Organization: Private Coherent 3.2.1 site waiting for 4.0

jdb1@kepler.unh.edu (Jonathan D Baumgartner) writes:
> Yesterday, I was playing my 15th level Valkyrie, when suddenly I noticed
> that as I moved, portions of the dungeon were being mapped out around
> me, kind of like I had the Amulet (which I didn't).  My question is:
> is there an intrinsic of mapping, and if so, how did I get it?  Of
> course, it could be something I'm wearing, too.

Could be you helm of telepathy, if I'm not mistaken...

--ralf
------------------------------------------------- please ignore this sig.
Newsgroups: rec.games.hack
From: wcsbeau@alfred.carleton.ca (OPIRG)
Subject: Re: Lizard Meat....Stone...
Organization: Carleton University, Ottawa, Canada
Date: Wed, 29 Jul 1992 21:43:39 GMT

In article <1992Jul29.192541.21625@u.washington.edu> angus@hardy.u.washington.edu (Angus the Demonchild) writes:

>Usually, when a cockatrice attacks you, you get a few turns leeway
>before you get stoned.  The fight usually progresses like this...
>
>The cockatrice hits. -more- 
>You hear the cockatrice's hissing.  ...
>The cockatrice hits. -more- 
>Your limbs feel heavy.	<-Now's the time to eat, 'cause you'll die on
>The cockatrice hits. -more-				the next turn.
>You turn to stone. -more-	<-What'd I tell you?

I had some kind of speed intrinsic and got the following messages when
being stoned: (not sure of exact wording)

The cockatrice hits. -more-
You hear the cockatrice's hissing. -more-
The cockatrice hits. -more-
You feel yourself slowing down. -more-
The cockatrice hits. -more-
Your libs feel heavy. -more_

etc...

Christopher Allen
(wcsbeau@alfred.carleton.ca)
From: dcb@wdl1.wdl.loral.com (David C Blume)
Newsgroups: rec.games.hack
Subject: Re: NetHack via fred Fish
Date: 27 Jul 92 19:22:39 GMT
Organization: Loral Western Development Labs

me_f316@ceres (+-=NUBIAN=-+) writes:
>I am in wiz mode wish for a +10 blessed sword named Excalibur and I get
>a +10 blessed katana named Excalibur.
>What the f.....

"A katana is a sword."

A wish for a "blessed +10 long sword named Excalibur" should work.  You
weren't specific enough.  Aren't the NetHack gods cute?  Wish for "food" and
see what you get.

Deja vu.

Nubian has an attitude.
--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: Brady_David@Tandem.Com (David Brady)
Subject: Re: Hell
Organization: Tandem, Inc.
Date: Tue, 21 Jul 1992 17:16:20 GMT

>>>>My priest, in his his first trip to hell into Dispator. I got a messege
>>>> saying "your Brain aches. You die.."
>>
>>>>What happened? and how do you prevent it?
>>
>>>Probably a monster cast a magic attack on you.  You must have had fairly
>>>low hit points for this to kill you, since normally I don't think it does
>>> 
>>>all that much damage (the damage is related to the monster level).
>>
>>I had 80 hp at the time
>
>Sounds like the old Blow Up Your Enemy's Head spell to me. :)

Are you sure there aren't Scanners in Nethack?
From: bigham@acpub.duke.edu (Scott Bigham)
Newsgroups: rec.games.hack
Subject: Re: Nethack Message
Date: 30 Jul 92 21:55:14 GMT
Organization: n. Arrangement in an orderly or logical fashion.  See "miracle".

From the Holy Book of <30JUL199212310532@ariel.lerc.nasa.gov>
  as spake by smneyln@ariel.lerc.nasa.gov (Michael Neylon) :

>In article <1992Jul30.135136.22948@kingston.ac.uk>, me_f316@ceres (+-=NUBIAN=-+) writes...

>>I can't figure out what
>>'You get a peculiar feeling' means

>From potion.c (source), if no effects are noticable, then 'You have
>a peculiar/normal feeling, then it passes.' is given.  This only
>happens when you quaff a detection potion (monster or object) and 
>none of those exist on the level..

Or if you quaff a potion of invisibility after obtaining the see
invisible intrinsic.  Had this happen to me a lot as an elf.

						-sbigham
-- 
Scott Bigham                   | The opinions expressed above are
bigham@hercules.acpub.duke.edu | (c) 1992 Hacker Ltd. and cannot be
                               | copied or distributed without a
                               | Darn Good Reason(tm).
Newsgroups: rec.games.hack
From: casteley@phil.ruu.nl (Eric Casteleyn)
Subject: NEThacking by telnet?
Organization: Department of Philosophy, University of Utrecht, The Netherlands
Date: Tue, 28 Jul 1992 16:10:59 GMT




  Excuse my ignorance, but we have only a 1.0.2 version of nethack,
and the sys-op won't allow a newer version to be FTP'd, so I wondered
is there any way to play nethack at another site?


                 EJC

Newsgroups: rec.games.hack
From: ksoutor@unlinfo.unl.edu (kevin soutor)
Subject: Any Hints for Wizards?
Organization: University of Nebraska - Lincoln
Date: Wed, 22 Jul 1992 16:56:20 GMT

Please send me your hints for playing Wizard
characters.  I am getting slightly frustrated
after undergoing reincarnation for the thirty-
fourth time.

Presto the 35th

"I ALWAYS come back as a Wizard!  Those gods are
really pissing me off  .  .  .  (BZZZZZ!  *POOF*)

  -  Direct quote from Presto the 35 *oops* the 36th

ksoutor@unlinfo.unl.edu