HDTenEightyP/NetNews huggingface dataset:
From: David_Corn@fcircus.sat.tx.us (David Corn)
Subject: Re: Execution Path?
Newsgroups: comp.sys.amiga.introduction
X-NewsSoftware: BBX-UMB 0.26b beta (Nov 06 1992)
Date: 7 Nov 92 14:18:41 CST
Organization: The Flying Circus Amiga BBX, San Antonio, Texas


In <1992Nov7.062023.27539@netcom.com>, fuzzy@netcom.com (Fuzzy Fox) writes:
> Someone asked if there is a way to move commands out of the C: directory
> and have AmigaDOS still find them to execute them.  The answers posted
> so far are:  (1) use the PATH command or (2) use multiple ASSIGN to
> extend C: to more than one directory.
> 
> My questions is, are either of these features actually available on
> OS1.2?  I believe the original poster stated that this is the system he
> is using.
> 
> -- 
> #ifdef TRUE         | Fuzzy Fox                  fuzzy@netcom.com
> #define  TRUE   0   | a.k.a. David DeSimone      an207@cleveland.freenet.edu
> #define  FALSE  1   |   "History doesn't repeat itself, but it rhymes."
> #endif              |                               -- Mark Twain

Of course.

Say you have NOTHING in DF0:C, and you have all your commands (that
WOULD be in DF0:C) in X: (DF0:X).  

You'd put, in the startup sequence:
  df0:x/path df0:x add

And from then on, every time you entered a command, DF0:x would be
searched before DF0:c.  If you wanted df0:c to be searched first, then
you'd put a path df0:c add after the command above.

This would, of course, also work under WB2.0 and with a hard drive,
although with 2.0 PATH is built in, so no path is required in front of
the command in order to load it.  So in 2.0, you'd put:
  path df0:x add

since PATH is in ROM.


Any other questions?


David Corn

-- 
David_Corn@fcircus.sat.tx.us
.. david corn ...
From: rossd@teleinfo.adsp.sub.org (Ross Delaforce)
Newsgroups: comp.sys.amiga.introduction
Subject: Need help with FTP'ing/downloading
Date: 4 Nov 92 13:06:17 GMT
Organization: TeleInfo Australia
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

Hi all!

I have just gained access to FTP from my local feed.  I basically dial into
the system, 'run up FTP', and then select a site to FTP from, right?

I only wish it was that easy!!

I have FTP'd files to my local site, then used Kermit to download them to
the A3000.  All files I have downloaded have ended up corrupt/unuseable!

Basicly I -:

(1) Open the FTP link, then type BIN.

(2) Find and GET the file I want.

(3) Bye the link, and then enter Kermit locally

(4) Set Kermit with SET FILE TYPE BIN

(5) Download the file, using MSEND.

The files I end up seem to send up coorrupt!  8-(

Can anyone suggest what I am doing wrong, before I I loose all of my hair
from 'pulling my hair out'...  8-)

I have read the online help manual on the machine in question, and
unfortunately, it doesn't go into operational routines - just help on each
command...

Any information here or via EMail gratefully appreciated!

Regards,

Ross Delaforce
-- 

 +-----------------------------------------------------------------------+
 |      Ross Delaforce -- TeleInfo Digital Communications Australia      |
 |    EMAIL: cbmehq!cbmaus!cbmozq!teleinfo!rossd@cbmvax.commodore.com    |
 +-----------------------------------------------------------------------+
Newsgroups: comp.sys.amiga.introduction
From: tim@tsp.med.umn.edu (Tim Leonard)
Subject: Final Copy II and 2024 monitor a good combo?
Organization: University of Minnesota
Date: Thu, 12 Nov 1992 05:02:52 GMT

I have an A500 running 2.05 and I recently bought Final CopyII,
which I absolutely love, except that it seems to be designed
to look best in interlace, which, of course, flickers for me.
In talking to my local Amiga dealer, last night, he suggested
the 2024 monitor. One of the features that I love about it is 
its' capacity to display whole pages for word processing and 
CAD.  I want to order the monitor tomorrow but I have a couple
of questions:
	1) Does Final Copy look as good on the 2024 as it
	   does in interlace? ( 2 color mode is OK with me)

	2) My system 2.0 manual mentions the 2024 but doesn't
	   say whether it requires the ECS Denise, which I do
	   not yet have (the dealer wasn't sure either).

	3) Are there any drawbacks to the 2024?

email would be greatly appreciated.

Tim Leonard  tim@lenti.med.umn.edu
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.amiga.introduction
Date: Tue, 10 Nov 1992 23:49:25 -0500 
From: "Jon C. Slenk" <angst+@CMU.EDU>
Subject: Upgrade options?

I have an ancient A500 with 1.3 ROMS and original chips, ie: no Fat or
Super anything. I am trying to decide if I should put money into brining
my machine up to par (ie: get all the latest chips my machine can handle
and the latest OS), or if I should just save up for an A4000. Any comments
or suggestions would be appreciated (eg: what sort of price should I
expect to pay for upgrading the chips and OS?).

Sincerely,
-Jon.


----------------------------------------------------
Jon Slenk           angst+@cmu.edu     EVERYTHING is
Carnegie Mellon     Pittsburgh PA      Disclaimed
From: gunnbr@nextwork.Rose-Hulman.Edu. (Brian R Gunn)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 12 Nov 92 18:21:15 GMT
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: l130b10.nextwork.rose-hulman.edu

In article <1992Nov11.171653.7101@wam.umd.edu> davereed@wam.umd.edu (Michael  
Robert Bromery) writes:
>         DMA loves mice. After playing it for a small bit, I saw why.
>          For some people, they might not like it, but the idea of using
>       a joystick(one that you can sit on the table) for the movement of
>     the walker and the mouse to aim for the walker was (in my book)
>       awesome like another psygnosis game. 

You can also use the left and right cursor keys to control the walker.

Brian
Newsgroups: comp.sys.amiga.games
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Walker from DMA Design
Organization: Helsinki University of Technology, Finland
Date: 12 Nov 92 15:03:26

 >>I downloaded the demo for Walker from amiga.physik.unizh.ch and must admit
 >>that I've sunk a bit more time than I should have into it.  Does anyone know:

 >Can anyone give me some more precise directions to find the WALKER demo.

game/demo
--

 *=-------------------------------------------------------=*=----------------=*
 *          E-Mail:   mknip@niksula.cs.hut.fi              *                  *
 *   Helsinki University of Technology /                   *                  *
 *                      department of Computer Science     *                  *
 *=-------------------------------------------------------=*=----------------=*
From: root@rkamiga.UUCP (Rick Kelly)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Obsess-O-Matic missing from FISH disks!
Distribution: na
Date: 8 Nov 92 18:12:53 EST
Organization: Rick's Amiga

In article <hellerS.721168294@batman> hellerS@moravian.edu (sjh) writes:
>In <1992Nov7.092929.11022@uoft02.utoledo.edu> mneylon@jupiter.cse.utoledo.edu (Michael Neylon) writes:
>
>>crystal@glia.biostr.washington.edu (Crystal) writes:
>>: 
>>: I discovered a tetris clone called Obsess-o-matic on FISH 305, but I can
>>: not find it on any of the fish sites.  Does anyone have a copy of this?
>>: It uses invisible blocks and exploding blocks to add to the addictive nature
>>: of tetris. (Several other Tetris clones are missing from the sites, too,
>>: but this one sounded most intriguing!)
>>: 
>>Unfortunately, Tetris has been declared copyrighted, and therefore, any
>>clones of it are illegal.  Fred Fish removed all tetris clones from the
>>collection, and no doubtedly, has asked the FTP sites to remove them as 
>>well, such that he can avoid legal prosecution.
>>(at least thats the way I understand it)
>
>This may be true, but it doesn't make much sense to me. Although the
>_original_ Tetris game is copyrighted, what law says you can't create
>variations on a game under a different title? Sure, you can't clone it and
>call it Tetris, but I can't believe it's copyright infringement to create a
>game in a similar style but with different features and give it a new
>name.

The real point is the bottom line.  Fred Fish does not distribute Amiga PD
software to become rich.  He does it as a service.  With legal fees at $250
per hour, he would lose even if he won.

--
Rick Kelly		Rick's Amiga		Framingham, Mass.

		think!unixland!rmkhome!rkamiga!root
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Question about legend.lha demo..
Date: Mon,  9 Nov 92 07:17:08 PST
Organization: The Portal System (TM)
  <68883@cup.portal.com> <BKIRK.92Nov5082524@havlit.iesd.auc.dk>

You can't enter the dungeons in the demo. It's -supposed- to be one level,
as the docs that front the IBM version of this baby reveal. Unfortunately, 
it seems there's a flaw that allows you to enter them anyway, but basically
causes the game to go wacko: door tiles appearing sideways on walls and
whatnot.               
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Obsess-O-Matic missing from FISH disks!
Organization: Norwegian Institute of Technology
Date: Sun, 8 Nov 92 01:12:40 GMT

After a quick archie session, I came up with the following:

--------------------------------------------------------------------------
Host athene.uni-paderborn.de

    Location: /pcsoft/amiga/games/quick
           FILE -rw-r--r--     125378  Apr 20 00:00  obsess.lha

Host iskut.ucs.ubc.ca

    Location: /pub/amiga
           FILE -rw-r--r--     146078  Apr 16 00:00  obsess.zoo

Host uhunix2.uhcc.hawaii.edu

    Location: /pub/amiga/fish/f3/ff305
           FILE -rw-r--r--        170  Jun 10 1990  Obsess.zoo-WITHDRAWN
--------------------------------------------------------------------------

I'll be downloading them to check, so if anyone who wants them can't get them, 
mail me at eyvind@lise.unit.no, and I'll mail one back (if they're correct :)

-Eyvind

-- 
     //|                             | DISCLAIMER: I don't HAVE opinions.
    // |                             | I just repeat what everyone else says!
\\ //--|miga: There can be only one. |
 \X/   |         eyvind@lise.unit.no | Aaaaaaaaaaaaaaaaaaaaaaaaargh!  Ackpth!
From: rfentima@ub.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: Wing Commander Demo
Date: 8 Nov 1992 15:04:28 -0600
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu

Does anyone know an FTP site where I can get the Wing Commander Demo?

	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth
"Hi" -Unknown-
From: keith@obelix.cs.uoregon.edu (Keith Steiger)
Newsgroups: comp.sys.amiga.games
Subject: Re: Populous II (again???)
Summary: heh heh heh
Date: 6 Nov 92 01:16:29 GMT
Article-I.D.: cs.1992Nov6.011629.25324
Organization: University of Oregon Computer and Information Sciences Dept.

In article <1992Nov5.222813.76576@ns1.cc.lehigh.edu> gcl0@ns1.cc.lehigh.edu (GEORGE C. LIN) writes:
>>Nope,sorry, but I encounter that somehow while playing,the screen just
>>gets dark and there is no way but hittin CTRL-Amiga-Amiga :-((
>And BTW, Pop 2 never crashed on me yet and I've been playing it for
>the last year (up to #855 now).

Populous II never crashed on me, all 1000 soggy levels of it.  IMHO, the
victory graphic was somewhat anti-climactic, after the adrenalin rush of
the final bloody battle with Zeus.

I'll give people advice if they sufficiently describe the level they're
playing--I solved it over the summer, and the memory's getting a little foggy.

	Keith Steiger
	"Boy, winning took forever...."
From: djz@acpub.duke.edu (DAVID ZAVELSON)
Newsgroups: comp.sys.amiga.games
Subject: Re: Basketball game?
Date: 8 Nov 92 15:38:26 GMT
Article-I.D.: news.6803
Organization: Duke University; Durham, N.C.


I have to agree with everyone on TV Sports Basketball.  I love this
game.  I just played NCAA Basketball for SNES the other day and
really liked the rotating screen.  I wish someone would port that
to Amiga, but if not Ill settle for TVSBII.  TVSBII should have
real players and you should also be able to play a season without
having to play the full 12 minute quarters.  Ive never had time
to sit down and play that many games for that long.  Well thats
my too cents.

Dave Zavelson
From: efp90@ecs.soton.ac.uk (Pritchard EF)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey I and II help!!!
Date: 10 Nov 92 19:43:19 GMT

In <-9_q40=@lynx.unm.edu> khuynh@triton.unm.edu (Kien) writes:


>Help Somebody.  I am still stuck in Monkey Island II in the last part.
>I have a balloon, Rootbeer, useless doll, letter E, my parent's skull,
>syringe, several dimes from grog machine, Helium in the balloon, and 
>that's about it.  What do I do next ?  How can I get that big crate
>off the elevator ?  How about opening the stuck drawers in Garage-like
>room with the Grog machine ?  What use is the Helium/balloon ?  The
>dimes ?  I understand I have to make a voodoo with the doll and the skull,
>but how do I get the rest of the ingredients ?  I tried using the rootbeer
>or LeChuck, but didn't do much good.  He is killing me.......

O.K. now I'm not going to spoil this too much, since once you complete
this bit, then its the end (which is very good!), but...

1. Crate too heavy? Ahhh! Need something light to make the lift move,
   anything lighter than air around????

2. Apparently Pirates never change their underware, so if they bend
   over, you may just be able to rip it off.... (Yuck!) They are also
   very mean, and will pick up even small change...

3. Got a bad case of phelm hasn't he? Maybe you should help him.

4. Useful things, Mojo bags, especially if there is no Voodo Priest
   around...

Hope that helps (not too much though!)

----

E.F.Pritchard                       ///
efp90@uk.ac.soton.ecs           \\\/// Amiga     I seriously need something
University of Southampton        \xx/            to go on this side of my
England.                                         signature, any ideas?
Xref: sparky comp.sys.amiga.games:15282 comp.sys.cbm:4520
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: comp.sys.amiga.games,comp.sys.cbm
Subject: Re: Elite: timeless classic or nostalgia piece?
Date: 12 Nov 92 15:58:52 GMT
	<1992Nov5.201935.15386@exu.ericsson.se>
	<OAHVENLA.92Nov6174417@lk-hp-5.hut.fi>
	<1992Nov10.104316.26451@cs.hw.ac.uk>
	<OAHVENLA.92Nov11195107@lk-hp-4.hut.fi>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: oahvenla@snakemail.hut.fi's message of 11 Nov 92 17:51:07 GMT

In article <OAHVENLA.92Nov11195107@lk-hp-4.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
|>David Braben did not write Encounter or Backlash.  They are the work of Paul
|>Woakes, more famous for the Mercenary trilogy.  I know nothing of Encounter,
|>except that in Mercenary there was a big sign saying "Encounter" - if you
|>shot it, you were told that you had just destroyed the author's advert, and
|>you could not complete the game until you had repaired it.  Backlash was just
|>a shoot-'em-up, with quite pretty graphics and no plot whatever.
|
| Sorry about that..
| BTW: Encounter didn't have any more plot that Backlash. BL was great for all
| us Encounter fans with no C64 however..

But there are now ST and Amiga versions of Encounter...

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
This line is absolutely no use whatsoever.
From: keith@cco.caltech.edu (Keith Allan Schneider)
Newsgroups: comp.sys.amiga.games
Subject: Re: L2 demo \*small spoiler\*
Date: 13 Nov 1992 03:00:41 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

mueller@schaefer.math.wisc.edu (Carl Douglas Mueller) writes:

>In article <1992Nov12.194914.19312@ns1.cc.lehigh.edu> elm4@ns1.cc.lehigh.edu (Ed Mackey) writes:
>>
>>Balloons??  Why, you're no fun at all!  Use the cannon!  It's _so_ much
>>more fun!  You just have to position it carefully.
>>
>>aaaaaaaaaaaaaaaaaaaaOW!  Gotta love those sound effects.

>   You're not kidding!  I haven't laughed so much in a LONG time!  I can't
>wait to go out and buy the real thing.  I can't believe the number of types
>of lemmings this thing is going to have.  I love the sound effects and some
>of the little touches as well (like the Lemmings dancing while one plays 
>tunes).  (Also the ski jumping Lemmings are great!  -- What a concept!)

At first I thought the demo was almost impossible, but then I figured out
how to work the wind.  Pretty neat, I say.

keith
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: Wed, 11 Nov 1992 14:01:25 EST
Reply-To: uunet!tension!birdland!andy
 <1992Nov9.232249.26651@cs.uoregon.edu> <1dmuq7INN6bf@mozz.unh.edu>
Keywords: Origin ports Amiga
Summary: They will with the right offer
Expires: never
Distribution: world
Organization: The State of CT.... NOT!
X-Newsreader: Arn V1.00 beta rel2

In article <1dmuq7INN6bf@mozz.unh.edu>, Gregory G Greene writes:

> '>However, Origin does more than just Ultima these days--in fact, I have no idea
> '>whether Wing Commander or Ultima VI sold more copies.  Origin will most likely
> '>port any game that runs well on the 286 to the Amiga, including Wing Commander
> '>and Ultima Underworld.
> 
> 	If this is Origin's criteria for porting games to the Amiga, then 
>    don't expect to get to many Origin Amiga games.  It looks like Origin 
>    has gone into developing games for 386 and up, for example, Strike
>    Commander.  I wouldn't even say that Ultima Underworld runs well on a
>    286. 
> 

I'm going to keep repeating this until I'm blue in the face, but maybe you
guys will start listening.

Origin Systems concentrates on one area - high-end PC games. If someone
wants to bring their games to another platform, Amiga included, they have
to approach Origin. 

The Software Toolworks is bringing Wing Commander to Super NES. Yes, Super
NES. All they had to do was ask. TST has a track name and Origin said that
if they could do it and do it right, God bless 'em.

What that means is this: if Raven Software (makers of Black Crypt) or
Psygnosis were to approach Origin and say "We can bring Ultima VII (or
Ultima Underworld) to the Amiga," and give them copies of previous efforts,
Origin would say go ahead.

That's how Origin works. If you want their newer games on Amiga, I suggest
you get after Raven and Psygnosis to call Origin and offer to make the 
ports.

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 10 Nov 92 14:10:22 GMT
Article-I.D.: glia.crystal.721404622
Organization: University of Washington

In <mx8.721356153@crux1.cit.cornell.edu> mx8@crux2.cit.cornell.edu (Eric Lane Beyer) writes:

>skaski@mits.mdata.fi (Samuli Kaski) writes:

>>Lemmings II (The Tribes) 3-Level Playable Preview From
>>DMA Design Of PSYGNOSIS is available fro ftp on * ftp.luth.se *
>>-Enjoy!

>>-Samuli

>	I unpacked the file "lemm2-d.dms" and rebooted.  I got the intro 
>screen (with the company logo and all, very pretty), and then I gurued out
>with 80000003.  This was even with rebooting the system cold.  Does this
>demo require a 1 Meg Agnus, or have any other hardware requirement?

>	Eric Beyer
>	elb1@cornell.edu


Works fine on my 2000.  I just clicked on the icon marked TEST. No pal or  
rebooting was necessary (except to end the thing :<)  

Crystal
  ;>

(Geez, I can't believe *I* am giving answers instead of asking questions!!)
*grin*
From: ebers@gfxbase.in-berlin.de (Thorsten Ebers)
Newsgroups: comp.sys.amiga.games
Subject: Re: Populous II (again???)
Date: Tue, 10 Nov 1992 20:24:54 GMT
 <9NOV199212500813@rosie.uh.edu>
Organization: Not an Organization
X-Newsreader: Arn V1.00 beta rel2

In article <9NOV199212500813@rosie.uh.edu>, Spice, Darrell G. writes:

> I just discovered a really neat use for trees!!!
>
> Grow a BUNCH of trees in the enemy turf(so that almost every square has
> a tree in it), then either start a fire column, or a fire rain.  All
> the forest will burn down, taking the cities and people with it!
>
> Darrell
> ST1GS@Rosie.Uh.Edu
>

That is one of my tactics I use.I found out that having the posibillity
to make flowers is much faster restoring burned pieces.

Today I bought the data disk for pop II.Well there is at the sixt
challenge that tactic you mentioned.

But I still NEED MORE TACTICS ,and furthermore I would like to
know more about the different faces of the deity.

People common and lets share tactics. I would like to start a popolous II
mailing list if there is much interest in that.


grettings to all from Berlin City

                                 Thorsten
---
Thorsten Ebers   e-mail: ebers@gfxbase.in-berlin.de
                         ebers@aball.in-berlin.de (forwarded to above)
Tel.: +49 30 321 3428
Organization: The Leader Desslok School of Diplomacy
Date: Tue, 10 Nov 1992 00:46:32 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Walker from DMA Design
Distribution: world

In article <caw.0ruu@miroc.Chi.IL.US>, caw@miroc.Chi.IL.US (Christopher A.
Wichura) says:

>I downloaded the demo for Walker from amiga.physik.unizh.ch and must admit
>that I've sunk a bit more time than I should have into it.  Does anyone know:

>        1)  when is it supposed to be out?

I'm keen to know myself -- though I'm not sure I can afford to sink $35 into
a shootemup any more these days, even such a nice shootemup as Walker -- and
it _is_ nice, no doubt about it. DMA did a great job of writing it.

>        2)  will be it hard drive installable?  (hah! yeah, right.  Well, I
>                won't buy it if it isn't...)

It's from Psygnosis. Gee, what do YOU think? :-/

If you (the reader of this) is in the UK you can help. Write the Psy-guys
a letter and explain to them about hard drives. Maybe if we get enough
people moving...

>        3)  when one of the little guys comes at you from the right side of
>            the screen and starts pulling himself up by the cable, is there
>            any way that you can kill him before he gets to the top?

The only way I've found to deal with them is -- well, two ways.

1- wade into the middle of a hail of enemy fire, which will probably take
him out;
2- as soon as he climbs on, start running back and forth so he goes swinging
in a wide arc left and right. When he's at the top of the left-hand arc he's
just within range of your guns -- torch 'im.

It's quite a simple game wrt mechanics. The only non-obvious feature is the
lock: holding the right button will lock the machine guns on any target, so
even if it moves your sights stay right on it. Helpful for dealing with
all manner of vehicles...

I still wish the thing had some missiles or perhaps a flamethrower, though. :)

 "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: comp.sys.amiga.games
Subject: Set040 V 2.X by Nic Wilson
Date: 9 Nov 92 20:53:30 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

Can anyone tell me where I can get Set040 v2.X by Nic Wilson, I
understand it will allow me to boot earlier KS versions, and
perhaps get some games to run..

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com