From: s7536057@titan.ucc.umass.edu (Richard Resnick)
Subject: Campaign to Save Glantri.. Turn Three
Organization: University of Massachusetts, Amherst
Date: Fri, 31 Jul 1992 12:06:12 GMT

This turn is a bit less fleshy than most, because as some
of you know, the log file of the previous server session was lost. I am
consequently piecing this stuff together as we go along.

*===========================================================================*

The ruckus in the meeting hall subsides as men are dragged out in the sorrow
of having found out that a close friend has died. You all begin to speak of
what has happened thus far. Thal asks Avjo to explain the significance of
the green armbands, and Avjo replies: "I don't know... they are supposed to
let us go wherever we want..."

With this, the five of you band together to further explore the ministry.
You emerge from the door which the Minister used, and you are halted by a
guard. His treatment of you is poor, and his disrespect runs deep. He gives
you directions to the Minister's office, and you all decide that it would
be best to go, as you see two more guards approaching you from down the hall.

You follow his directions to the Minister's office. Avjo knocks on the door.
The Minister recalls Avjo's voice, and the five of you enter the room. You
begin to ask questions to the minister, but it is clear to you (some of you,
at least) that the he knows only what he has told you. "If I knew the
solution," he says, "I would not be in need of your type."

You all leave the room, not feeling like you learned anything new about the
situation. Thal and Beholder seem to both want to go somewhere, although
they are not especially talkative about their destination. Avjo resigns him-
self to going to his room and getting his stuff together. Ithlial and Solonari
also talk about sticking together, and the five of you decide to meet at
the stable, where you will rent horses.

You exit the Ministry, and in waiting for the gondola to arrive, an old
frazzled man wearing a smeared lab coat approaches you. Thal steps out in
front of him and begins to talk to him. Ajvo feels that the party is being
rude in being so up front with the man, and says: "Why don't you just leave
him alone?" He moves away from the man, and leans against the wall.

You learn that the man is an alchemist, and Beholder asks him what he knows
of Irila Kaze, the woman who led the caravan.

"Ah, yes... Irila, a very strange lady, indeed. She once hired me out to
create a homunculus for her... a very difficult and expensive type, too...
The strange thing, though, she came over when the thing was ready, killed
it outright, and just crushed up the brain..."

Thal asks: "Could the brain be used as a reagent for some sort of spell or
other magical equipment?"

The alchemist replies: "Why, uh... yes, i suppose it could..." And he trails
off, leaving you all standing on the ledge, watching him depart. Ithlial is
the first to surprisedly notice that the gondola is awaiting you.

*===========================================================================*

Later in the day, you meet at the stables. Thal tells you what he has dis-
covered. The brain of a homunculus can be ground up to form the main ingre-
dient of a shrinking powder, called Oak-In-Acorn. He says it is very bad stuff,
and can be used to shrink thinks of quite a large size. Thal even surmises 
that indeed, the entire caravan may fit in the palm of Irila Kazes very hand.

The conversation ends abruptly it, however with a high pitched screech...
Dusk is upon on, and you can not quite make out the 3 figures that approach,
but it is clear that they approach offensively... and that they are not human.

Thal gasps and drops back, and you notice he begins the motions of some sort
of a spell. Beholder and Ajvo charge the rushing beasts, while Ithlial knocks
an arrow. Solonari advances as well, but more slowly, in a defensive manner.

Ithlial lets two arrows fly, and one of them finds its mark in the chest of
the frontmost creature. It screams, and falls to the ground. It becomes ap-
parent that these creatures are goblins, but huge ones at that... 

Avjo is upon a second one, and he swings his sword through the goblins arm.
The arm hits the ground with a thud, and the goblin's shrill voice echoes
throughout the stables. 

Beholder attacks the third goblin. His sword comes down in the goblins side,
and this one falls too, its lungs filled with blood, gurgling its last breath
of air in its throat.

Ith sends a final arrow into the goblin with one remaining arm, who was 
previously swinging its remaining arm at Avjo in total desperation. The arrow
lands well in its side, and as it falls to the ground in a slumped ball,
the cityfolk are upon you, rushing to hear and see for themselves what sort
of creature could have shrieked so frightningly, and what new death had 
the shrieks brought....


*=====/=== ===^=============`============/==== = ^========~====/====^ =-=*
*     "I'll return your fire, if you take away your vultures..."         *
*                     - Prometheus, gaining leverage                     *
*===^==/=======\======= ===`====='==========>====.===== =^=====/====*====*

			       RJR
         Internet Address: s7536057@titan.ucc.umass.edu


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