HDTenEightyP/NetNews huggingface dataset:
From: sibley@math.psu.edu (David Sibley)
Subject: Re: Wanted: spoilers about 'cleaver'
Reply-To: sibley@math.psu.edu
Organization: Dept. of Mathematics, Penn State University
Date: Mon, 14 Sep 1992 03:45:58 GMT


From previous messages (much stuff, including attributions, deleted):

>>|> 
>>|> So what do the numbers mean?  ie:
>>|> 
>>|> | Cleaver      | Axe 3            | 1 |  2 |                   |        | C |
>>|> | Demonbane    | Long sword       | 5 | x2 |                   | demons | L |
>>|> | Dragonbane   | Broadsword       | 5 | x2 |                   | dragon | N |
>>|> | Excalibur    | Long sword       | 5 | 10 | seek, def., search|        | L |
>>|>                                   ^^^^^^^^^^
>>|>      		Does this mean that Demonbane and Dragonbane to double
>>|> 		damage to demons/dragons, and that Cleaver and Excalibur
>>|> 		are just +2 and +10 damage (respectively)?  And what are
>>|> 		the 5's for by the swords, and the 1 for Cleaver?
>>|> 
>>The first column is the bonus for small/medium creatures, the second is for
>>large creatures.  Thus, Cleaver does +1 on small/medium and +2 on large
>>creatures.
>>
>>Demonbane does +5 on small demons, and double damage on large.  If there is a
>>monster in the second to last column, then the bonuses only apply to that
>>group of monsters.
>>-- 
>Actually, from how I read the spoilers, the numbers mean the max extra damage
>that the weapon can do.  For example, Cleaver does (normal axe damage)+
>(a random number between 1 and 1) against small, and (normal axe damage)+
>(a random number between 1 and 2) against large.
>

To settle all this, I read the code.  The two columns in question mean
the following:

First column: to-hit bonus maximum

Second column: damage bonus maximum, except when it's "x2" which doubles
damage in all cases

Both are implemented by generating a random number between 1 and the
given value and adding that to some total that is being added up.
These are apparently the same sums discussed in the spoilers, the first
for hit probability and the second for amount of damage.

As far as I can tell, there is nothing special done about the damage
bonus vs. small/medium/large monsters.  However, this part of the code
is very convoluted.

I also checked the version of the random number routine that is used
(there are several) and 1 is indeed the minimum value.  So you always
get at least 1 bonus point, except for Snickersnee's to-hit bonus which
is always 0.  Of course, Snickersnee already has another to-hit bonus
figured elsewhere for being a katana.

For the technically-oriented, these numbers are the attk.damn and
attk.damd fields in the artifact structure.


David Sibley
sibley@math.psu.edu
Newsgroups: rec.games.hack
Subject: RE  first level of hell
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Date: Sun, 06 Sep 92 20:13:02 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.


In article <thompsje.715544397@craft.camp.clarkson.edu> thompsje@craft.camp.clarkson.edu writes:

 > Well, I've tried all the options and still cant teleport levels with a ring of
 > teleport control.  Blessed and cursed scrolls BOTH teleport me up ~10 levels.
 > The only new thing that I found it that I have magic resistance as an >  intrinsic.
 > Any more suggestions ?? the game is still saved



Okay, level tleport is easy - keep your ring, and get confused.  Then
teleport.  It will say "Which level do you want to teleport to" or
something...

Later!
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: rec.games.hack
Subject: Fire resistant pets ?
Date: 7 Sep 92 15:37:24 GMT
Organization: Delft University of Technology

I (for the first time) have a chance of getiing my pet to Hell.
Little question tho,
should my pet be fire resistant ??
and if yesd, how does one fire-resist a pet ?

Greetings

	Gerhard,
--
   Gerhard den Hollander        __o    __o__o  Overhead the albatross,
holland@dutiws.twi.tudelft.nl ='\<,  ='\<,\<,  spinning round and round my brain
= THE ACOUSTIC MOTORBIKER =  (*)/(*)(*)/--/(*) through labyrinths of coral caves
[Soory for all spelling mistakes] 	       		is driving me insane
						this all makes perfect sense
From: kavuri@lips.ecn.purdue.edu (Surya N Kavuri )
Newsgroups: rec.games.hack
Subject: Nurse talk
Date: 6 Sep 92 21:06:05 GMT
Organization: Purdue University Engineering Computer Network


  I was playing a Healer when I ran into a monster room. 
  The room also had a couple of nurses so I removed my 
  ring of conflict and continued killing the rest of 
  'em weenies.  One of the nurses hit me a couple of     
  but I ignored her as I was busy with the afore mentioned
  activity.  The nurse starts a conversation:sation:
  "Doc, I can't help you if you don't cooperate."

  In the zillion odd games I played, I had never seen 
  such a comment before.  Hack never ceases to amuse me.

  Funny if you realize that I was playing a Healer (Doc).
From: av5410@sjfc.UUCP (Alex Villamil)
Newsgroups: rec.games.hack
Subject: HELP! Can't get down any further!
Date: 15 Sep 92 00:29:51 GMT
Reply-To: av5410@sjfc.UUCP (Alex Villamil)
Distribution: usa
Organization: Saint John Fisher College, Rochester, NY

Please help, here's the situation:

My Barbarian is down at level 30 and can't get down further. I've mapped
out the place but there's not a downlevel staircase to be found. I have the
ring of teleport control as well as teleport and teleport control
intrinsics. Whenever I try to step on a teleport level trap I always manage
to "escape" them. I've tried taking off the ring and stepping on them but
that doesn't work either. I've also tried going back up to that castle
level and falling but all the traps leave me at level 30.
AAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHH!!!!

Maybe I should take up quilt making.

Villameister
-- 
___________________________________________________________
|  Alex Villamil                   Saint John Fisher      |     
|  av5410@sjfc.edu                      College           |
-----------------------------------------------------------
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: rec.games.hack
Subject: Converting Altars
Date: 8 Sep 92 14:48:03 GMT
Organization: Delft University of Technology

Someone said:

> v:So if you offer big enough you'll convert an altar ?

Spoler

Yes, the bigger the sacrifice, the better it is,
being a chaotic,
offering Humans is a guaranteed one way hit to  convert an altar
You can also summon demons that way (Jubilex, and otyher named nasties)

GreetingsKeywords: 

	Gerhard,
--
   Gerhard den Hollander        __o    __o__o  Overhead the albatross,
holland@dutiws.twi.tudelft.nl ='\<,  ='\<,\<,  spinning round and round my brain
= THE ACOUSTIC MOTORBIKER =  (*)/(*)(*)/--/(*) through labyrinths of coral caves
[Soory for all spelling mistakes] 	       		is driving me insane
						this all makes perfect sense
From: yucao@sampson.ccsf.caltech.edu (Yu Cao)
Newsgroups: rec.games.hack
Subject: Re: Bug ???!
Date: 15 Sep 92 00:08:18 GMT
Organization: California Institute of Technology, Pasadena

In article <1992Sep14.215907.28080@wdl.loral.com> dcb@wdl1.wdl.loral.com (Sailor Suit Hunter D) writes:
>m115604@cc.tut.fi (Marjanen Kalle) writes:
>>
>>I have offered about 10 keystone cops and shopkeeper and lots of other
>>creatures. I pray and what do I get ?!!! A f#$%# broadsword.
>>
>>I allready have the Stormbringer,3xSting,Cleaver & Excalibur.
>>Does Loki think that he had given Stormbringer to me when I get
>>a broadsword...
>
>It would seem that Grimtooth also exists in your dungeon.  Loki tried
>to give you a chaotic artifact, but discovered that they all already
>existed.  

I would think he was given the chaotic counterpart of Hand of Elbereth
-- Alrioch (sp?).

--Yu
Newsgroups: rec.games.hack
From: donm@cs.UAlberta.CA (Don Murray)
Subject: Re: Dragon Armour.
Organization: University of Alberta, Edmonton, Canada
Date: Mon, 7 Sep 1992 20:34:24 GMT

jont@harlqn.co.uk (Jon Thackray) writes:

>Warning, spoliers may follow










































>Whilst on the subject of acquiring dragon armour, something strange
>happened to me for which I would welcome some hints. I was playing a
>...
>much later I had a nice suit of uncursed +0 Black Dragon Scale Mail.
>...
>Some time later however,
>without as far as I know stepping on any form of trap I suddenly
>polymorphed into a black dragon, getting a message like "You merge
>with the scaly armour you're wearing" or some such. I searched around
>to see if it was a polymorph trap but as far as I can tell it wasn't.

The last game I played, I finally got somewhere deep (25th I think) 
and thanks to some of the 'spoilers' in this post, I polymorphed a
dead orange dragon into scale mail...  everything was peachy....
until I got the same message "you merge with your armour" and turned into
an orange dragon.

I couldn't see any traps around either.  So, I would say this is a definite
repeating pattern.

Don
Newsgroups: rec.games.hack
From: angus@accnext07.cac.washington.edu (Angus the Demonchild)
Subject: Re: Ending nethack
Keywords: Endlevel spoilers
Reply-To: angus@milton.u.washington.edu
Organization: University of Washington
Date: Tue, 8 Sep 1992 21:41:07 GMT

In article <10659@scott.ed.ac.uk> cavedon@cogsci.ed.ac.uk (Lawrence Cavedon)  
writes:
> I hate to ask, but can someone tell me how to exit the endlevel--i.e.
> the level you get into after exiting level 1 with the Amulet. I
> wandered around it for a few hours, but was killed by boredom
> (actually, I quit about the 11th time the Wizard came to get me).

If you've completely mapped out the level, you will notice that on one side of  
the screen there are three altars.  Try #offering a sacrifice at one of them.
Make sure it's the right one, and that you're offering the right thing.
 
> Thanks,
> 	Lawrence.
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: artifacts
Keywords: De-rusting weapons
Organization: University of Washington, Seattle
Date: Thu, 10 Sep 1992 18:44:34 GMT

In article <1992Sep10.144712.9949@njitgw.njit.edu> bxp1628@hertz.njit.edu
(Brian Perler) writes:
>In article <1992Sep9.151050.12153@astroatc.uucp> weeks@astroatc.uucp 
>(Pat Weeks) writes:
>>In article <1992Sep8.213435.17520@u.washington.edu> 
>>angus@milton.u.washington.edu [that's me] writes:
>>>In article <1992Sep8.144447.788@crc.ac.uk> asweatma@crc.ac.uk 
>>>(A.K. Sweatman) writes:
>>>
>>>> Is there any easy way of getting it back to +0 or better?
>>>
>>>None except using a scroll of enchant weapon.

>>	Wrong!!  How about z)apping it with a wand of cancellation... This will
>>put it to +0.

>The original posting was about a -2 Stormbringer.  Wouldn't the wand of
>cancellation remove its artifact status?  (Not sure, just asking).

I stand corrected.  Zapping a blessed +3 long sword named Excalibur
and a cursed -2 broadsword named Stormbringer will leave you with an
uncursed +0 long sword named Excalibur and a +0 broadsword named
Stormbringer.  I tested it, so I know it works.

Oh, btw.  I'm using IBM PC version 3.0, patchlevel j.
--
Disclaimer:  I'm not wrong this time.  I'm sure of it.

another fine product from the house of angst
From: rji@trellis.cs.nott.ac.uk (Rob Ingram)
Newsgroups: rec.games.hack
Subject: Re: Dragon Armour.
Date: 9 Sep 92 11:05:43 GMT
Organization: Communications Research Group

In article <donm.715898064@swanlake>, donm@cs.UAlberta.CA (Don Murray) writes:
|> jont@harlqn.co.uk (Jon Thackray) writes:
|> 
|> >Warning, spoliers may follow
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> >Whilst on the subject of acquiring dragon armour, something strange
|> >happened to me for which I would welcome some hints. I was playing a
|> >...
|> >much later I had a nice suit of uncursed +0 Black Dragon Scale Mail.
|> >...
|> >Some time later however,
|> >without as far as I know stepping on any form of trap I suddenly
|> >polymorphed into a black dragon, getting a message like "You merge
|> >with the scaly armour you're wearing" or some such. I searched around
|> >to see if it was a polymorph trap but as far as I can tell it wasn't.
|> 
|> The last game I played, I finally got somewhere deep (25th I think) 
|> and thanks to some of the 'spoilers' in this post, I polymorphed a
|> dead orange dragon into scale mail...  everything was peachy....
|> until I got the same message "you merge with your armour" and turned into
|> an orange dragon.
|> 
|> I couldn't see any traps around either.  So, I would say this is a definite
|> repeating pattern.
|> 
|> Don

This is because polymorph traps always disappear after being stepped on
(by you that is, they remain after monsters or pets set them off).

			Rob.


-- 
_______________________________________________________________________________
|                       | Rob Ingram                                          |
|  "Hang loose kid!"    | University of Nottingham                            |
|                       | Department of Computer Science                      |
|                       | Nottingham, UK.                                     |
|_______________________|_____________________________________________________|
|                       |      "Women: Can't live with 'em, can't get them    |
|  rji@cs.nott.ac.uk    |       to dress in skimpy leather Nazi outfits"      |
|_______________________|_____________________________________________________|
From: bxp1628@hertz.njit.edu (Brian Perler)
Newsgroups: rec.games.hack
Subject: Re: artefacts
Keywords: De-rusting weapons
Date: 10 Sep 92 14:47:12 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

In article <1992Sep9.151050.12153@astroatc.uucp> weeks@astroatc.uucp (Pat Weeks) writes:
>In article <1992Sep8.213435.17520@u.washington.edu> angus@milton.u.washington.edu writes:
>>In article <1992Sep8.144447.788@crc.ac.uk> asweatma@crc.ac.uk (A.K. Sweatman) 
>>writes:
>>
>>> Is there any easy way of getting it back to +0 or better?
>>
>>None except using a scroll of enchant weapon.
>>
>
>
>	Wrong!!  How about z)apping it with a wand of cancellation... This will
>put it to +0.

The original posting was about a -2 Stormbringer.  Wouldn't the wand of
cancellation remove its artifact status?  (Not sure, just asking).
Newsgroups: rec.games.hack
From: ess3791@zeus.tamu.edu (Storm)
Subject: Re: Servers for nethack
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Thu, 10 Sep 1992 17:10:00 GMT

In article <1992Sep4.191529.16397@athena.mit.edu>, mikeg@athena.mit.edu (Jughead) writes...
>I posted an earlier article requesting telnet sites that one can access
>in order to play nethack over the Internet.  I am going through serious
>hack withdrawal, especially after reading this newsgroup.  If anyone could
>please send me a message telling me their favorite nethack server I would
>be eternally grateful.
> 
>Thanks in advance,
>Mike G
>mikeg@athena.mit.edu

Um, to the best of my knowledge, there aren't going to be many "favorite"
nethack servers because there aren't any open servers anymore...

I've been trying to locate one for several months, ever since tarkas
went down, and I have been unsuccessful.

Good luck though,

-Storm

/--------------------------------------------------------------------------\
|-| Scott Shaw, also known as _sToRm_ | "I'll be the water when you get" |-|
|-| Texas A&M University - Psychology + "thirsty, baby.  When you get"   |-|
|-|     (ess3791@rigel.tamu.edu)      | "drunk I'll be the wine..."      |-|
\--------------------------------------------------------------------------/
From: barry@muppet.bt.co.uk (Barry Au-Yeung DND3)
Newsgroups: rec.games.hack
Subject: Tips for the beginner?
Date: 15 Sep 92 08:12:33 GMT
Reply-To: barry@muppet.bt.co.uk
Organization: British Telecom

Hi, everyone! My name is Barry, and I just started to play hack v1.0.2.
Can any experties out there kind enough to give some hints to the beginner?
For example, how to use different kinds of weapons and how to destory 
different kinds of monsters.

Thank you.

---
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Name		: Barry Au-Yeung
Organization	: British Telecom Research Lab.
Address		: G38 B83, BT Research Lab, Ipswich,
		  IP5 7RE, England.
Email Address	: barry@muppet.bt.co.uk
Tel		: UK Free Phone 0800-252144 ext. 643058
		  or 0473-643058
FAX		: UK - 0473 - 648219

Remember	: "I'll be back!"

""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Newsgroups: rec.games.hack
From: rg577@thor.albany.edu (Roderick Grau)
Subject: Re: Foiled robbing a shop
Organization: State University of New York at Albany
Date: Fri, 11 Sep 92 14:37:20 GMT

In article <umage.716161894@mcl>, umage@mcl.ucsb.edu (androgyny) writes:
|> In <1992Sep10.143833.4082@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
|> >Dig again -- The shopkeeper kills me, and takes my stuff.
|> 
|> >I know I made a few big mistakes above, and by posting this to the net
|> >I'm opening myself to abuse.  Let me just say that I was playing quickly,
|> >and since I was only on level 2, so I decided to take a few chances. 
|> >-- 
|> >Peter Snelling
|> 
|> Peter -
|>  
|> 	I must be *really* inexperienced, but am very interested in your
|> scenario.  Why did Manlobbi appear ?  Was he attracted to the fight ?
|> I thought ring of conflict only affected monsters touching each other.
|> And how is it that he hit you when you were invisible? Did he guess ??
|>  
|> orion

>Normally, the shopkeeper stays near the door, and when you're wearing a 
>ring of invisibility, they stay right next to the door.  However, once
>you steal stuff from the shop (by walking out a hole in the wall or
>teleporting) all bets are off.  He leaves the shop and tracks you 
>down looking for his money.  Normally, he may first ask you for the
>money ("didn't you forget to pay?"), but in this case I'd already 
>annoyed him, so he just attacked.

>According to the spoilers, shopkeepers don't have the see invisible 
>attribute, but they must detect you somehow.  After all, when you 
>try to go into a shop while invisible, it says "Manlobbi detects
>your presence." "Invisible custumers aren't welcome".  In any case,
>he didn't have any trouble hitting me.


>On an unrelated note, perhaps in a future release we'll get more
>realistic shopkeeper behaviour.  In this case, once there are holes
>dug in the wall of the shop, there's no reason for them to stay next
>to the door.  They should roam around the shop.  In fact, they should
>come over and ask you to pay for damages.  If there are multiple ways
>out of the shop, they should just hover next to their customer.
>-- 
>Peter Snelling

It seems to me the best way to rob a shop requires that you have a passage
out infornt of the shop with a large loop.  Then with a ring of teleport
control you teleport outside of the shop and have the shop keeper chase you
around the loop.  Now you have to get him on the far side of the loop while
your in the shop. (easiest way teleport) take your time cleaning the place
out, because if the loop is designed just right he won't figure out how to
get back.

         -------------
-------- |           |
| SHOP | |           |
|      --| This line |
|CRIME --| is perfect| Lose the shop keeper here or one above.
| PAYS | |           |
-------- |           |
         -------------

I know this is a dumping drawing, but that is life.
Newsgroups: rec.games.hack
From: heinz@rene.ma.utexas.edu (Martin Heinz)
Subject: Re: first level of hell
Organization: University of Texas at Austin Mathematics
Date: Tue, 8 Sep 1992 13:49:50 GMT

richard@paragon.folly.welly.gen.nz (Richard Parry) writes:


>In article <thompsje.715544397@craft.camp.clarkson.edu> thompsje@craft.camp.clarkson.edu writes:

> > Well, I've tried all the options and still cant teleport levels with a ring of
> > teleport control.  Blessed and cursed scrolls BOTH teleport me up ~10 levels.
> > The only new thing that I found it that I have magic resistance as an >  intrinsic.
> > Any more suggestions ?? the game is still saved

>

>Okay, level tleport is easy - keep your ring, and get confused.  Then
>teleport.  It will say "Which level do you want to teleport to" or
>something...

>Later!

Hoooo, hold the horses!!!!
Having magic res. as an intrinsic means that you are wearing a cloak of
magic protection or a gray dragon scale mail - anyway you can not level
teleport!!!! You have to take of cloak/mail first.
Then read scroll or something else....
-- 
Martin Heinz
University of Texas at Austin
heinz@math.utexas.edu
*****************************************************************************

                           I HATE car-alarms

******************************************************************************
From: heinz@rene.ma.utexas.edu (Martin Heinz)
Newsgroups: rec.games.hack
Subject: Re: curios
Date: 9 Sep 92 18:01:35 GMT
Organization: University of Texas at Austin Mathematics

dashiell@NADC.NAVY.MIL (A. Kaniss) writes:

>I have liberated two sta  strange items while
>doing violence processing on targets within the dungeon.
>The first is a cursed pair of hard shoes
>made of iron.  Are these worth blessing
>and keeping?
>The second item is a blessed white hand shield.
>Probably worth keeping but don't know what it will do.

>I think the priests must have majored in kong fu before going
>into the dungeon.  I have had an easier
>time killing monsters with my feet than with
>the mace.
>My dog t_n_t fell through a trapdoor right
>into delphi on level 6 and I got all this
>neat stuff by killing three orachai's not certain
>if that's correct spelling either.  Also got 24 poisoned arrows
>and two black bows and a short black sword.  These monsters certainly have
>more stuff than those lizards.
><dashiell@nadc.navy.navy.mil>
>I majored in programming not typing!


?????????????????
What the....
-- 
Martin Heinz
University of Texas at Austin
heinz@math.utexas.edu
*****************************************************************************

                           I HATE car-alarms

******************************************************************************
Newsgroups: rec.games.hack
Subject: Hack for DOS?
From: comjohn@ccu1.aukuni.ac.nz (Mr. John T Jensen)
Date: Sun, 13 Sep 1992 20:30:23 GMT
Organization: University of Auckland, New Zealand.

My son has, on his PC, hack for DOS that identifies itself as follows:

Hack 1.0.1E
Fri May 17 1985
MSDOS adaptation by Don Kneller Berkeley 1985

He wonders if anyone knows where he can get a more up-to-date version.  For
hardware info, he has an oldish 6MHz '286 machine with Hercules graphics.

Thanks if anyone can help.

jj

John Thayer Jensen                      64 9 373 7599 ext. 7543
Commerce Computer Services              64 9 373 7437 (FAX)
Auckland University                     jt.jensen@aukuni.ac.nz
Private Bag 92019
AUCKLAND
New Zealand
Newsgroups: rec.games.hack