HDTenEightyP/NetNews huggingface dataset:
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Newsgroups: alt.horror.cthulhu,alt.necromicon
Subject: Questions about one story and some anthologies.
Date: 16 Nov 92 09:58:25 GMT
Organization: Chalmers Tekniska Lekskola, G|teborg, G|taland


  I'll begin with the easy one: Can anybody recomend anthologies (and ISBN,
if you have it) that contains the following stories: 
 
  Zealia Bishop and H. P. Lovecraft, "The Mound"
  Hazel Heald and H. P. Lovecraft, "Out of the Eons"
  Hazel Heald and H. P. Lovecraft, "The Horror in the Museum"
  Frank Belknap Long, "The Horror from the Hills"


  And the harder one: A few years ago, I read something that can be described
as a SF short story with some Mythos similarities in the plot, but now I cannot 
find it again:(

  This is the condensed plot: The setting seems to be 'Heinleinish' early
space age. The protagonist is a mathematical genious that gets kidnapped by
(a cultist?). He is taken to a ruined city on Mars. This city has already
been discovered years ago, but the survey teams didn't manage to break into
the gigantic buildings.
  The kidnapper reveals that inside the largest building some malevolent 
alien god has been locked up and is waiting for the right time to emerge
(strong shades of Cthulhu and R'yleh). The seal on the building is a 
mathemagical puzzle which is the reason why he fetched the mathematician, and
the kidnapper wants him to open the building.

  Does anybody recognize this?

-bertil-
--
"Ack! Phht!" - Bill the Prez
From: conan@tron.gun.de (Dirk Taggesell)
Newsgroups: alt.horror.cthulhu
Subject: Cthulhu in Germany
Organization: TRON Public Mailbox, Neurath, Germany
Date: Thu, 19 Nov 1992 22:01:00 +0100

Hallo, There!

Some of You are searching for books and stories which are inspired from
the Cthulhu-Cult. So I have any informations for You.
In Germany there is an well-known author of SF and Fantasy-Books. His
name is Wolfgang Hohlbein. for a few years he wrote a series of those
thin booklets, who are issued monthly (hope you can understand, what I
mean) Yes, I hate this booklets with only 64 Pages, but, Mr. Hohlbein
now has made a compilation of the series. It was stuff to make five fat
books. Here are the titles of these books:

"Der Hexer"                  
"Neues vom Hexer"            
"Auf der Spur des Hexers"    
"Die sieben Siegel der Macht"
"Der Sohn des Hexers"
"Wie der Horror begann"

Now I see, these are not five, but six :-)
I don't know if they are translated into english or not.
These are issued by "Bastei-Luebbe", Germany

Here the main story of these books:

It plays in england at the time, hmm lets say at about 1800-1850.
The Hexer's father, its name is Robert Andara, travels from amerika to
england and he and his ship has been killed by a Huge Shoggote, who was
incarnated by Yog-Sototh in his dreams (Because of R.A. is a wizard, 
who has the Necronomicon and wants to use it to beat these Great Old Ones). 

But, he has a son, called Robert Craven who will furthermore be the
main hero of these books.  Robert Craven has to fight against the Great
Old Ones, who are about to wake up.  He has many trouble with thos
nasty Shoggotes, and the whole (or near the whole) party of the Great
Old Ones are mentioned in these books.  This is not all of the clue:
Robert Craven has a friend, who helps him to fight against the
Awakening of these cruel Old Ones. The name of this friend is:
Howard Phillips Lovecraft!
In these books are also mentioned the Kreuzritter 
(Ritter des Tempelordens?) Sorry, cannot translate it. Its
king/commander/leading priest (How shall I call it??) is called 
Jean Balestrano. (Are these Guys mentioned in any other book that is
inspired by the Cthulhu-Mythos?)

Of course, there are much more things, that are "stolen" from Cthulhu
and HPL, but, why don't You read it for yourself :-)

These books were my first meeting with the Cthulhu-Mythos and they are
full of suspense. W.Hohlbein has also written some great Fantasy-Books,
but I don't know if they are translated from german to english.

Any Questions about this Subject are welcome.
(Hope, I can raise my skill in "writing-in-english" :-)

So long for today...


Absender: Dirk Taggesell

Amiga-Site in The United States Of Germany

This Message is created with the point-program: -- THE ANSWER V2.03
From: corleyj@helium.gas.uug.arizona.edu (Jason D Corley )
Newsgroups: alt.horror.cthulhu
Subject: Re: Game: Call of Cthulhu
Date: 15 Nov 92 21:12:35 GMT
Organization: University of Arizona, Tucson, AZ

In article <1992Nov14.183528.12768@sol.ctr.columbia.edu> smmcafee@mtu.edu (Sean McAfee) writes:
>In article <1992Nov14.012219.3765@cheshire.oxy.edu> wolf@cheshire.oxy.edu (Clinton Richard Wolf) writes:
>
>Speaking of utter cowardice, has anyone ever seen an adventure (published or
>otherwise) that is a crossover between "Call of Cthulhu" and "Paranoia"?
>(Hee hee, how about a clone named Dext-R-WRD?)
>
The Computer: Good Day citizen.

Dext-R-WRD-3: Aaaaaaaaahhhhhhhh!  Aaaaaahhhhhh!

The Computer: Citizen, your audio output volume is exceeding normal
levels.  Are you distressed?

Dext-R-WRD-3:  The horror!  The horror!

The Computer: Are you in need of assistance, citizen Dext-R-WRD?  Are
you unable to complete the mission?

Dext-R-WRD: Aaaaaaaaaaahhhhhhh!  Aaaaaaaaahhhhh!  Yes!  I need help!
Send help!

The Computer: At your service, citizen.  Could you describe the Communist
attacking you?

Dext-R-WRD: [Frenzied Description of a Cthuloid monstrosity]

The Computer: And what is the name of this Communist infiltrator?

Dext-R-WRD: It's a Formless Thing From Beyond The Void!!!!!

The Computer:  And what is your security clearance, citizen?

Dext-R-WRD: Aaaaaaaaaahhhh!  Red, Friend COmputer! Aaaaaaaaaaah! Keep him
out!  Keep him out!  Got to lock the door!

The Computer:  I'm sorry citizen.  No Formless Horrors From Beyond The
Void exist in Alpha Complex at this time.  Thank you for your
cooperation.  I'm sure your clone will be much more attentive andf
careful.  Have a Nice Day!

[Chomp. squelch.grind burp.]
From: mdouglas@cad067.NoSubdomain.NoDomain (Maria Douglas )
Newsgroups: alt.horror.cthulhu
Subject: Dawn Biozyme and other spoilers
Date: 17 Nov 92 02:26:17 GMT
Organization: Intel Corp.

In article <Yf1yz7u00awVE3BkRL@andrew.cmu.edu>, sg4e+@andrew.cmu.edu (Stephen Joseph Gordon) writes:
|> We too recently were playing with a scenario that involved a 
|> living farm.  This was a commercially prepared scenario which
|> I don't know the name of, so I probably shouldn't post any
|> secrets.  The game involved a company called "Dawn BioZyme".
|> 
|> Does that ring a bell?  It was set in modern day. 
|> 
|> I think it was part of the "At Your Door" campaign for Cthulhu Now.  I
|> played it a while back.  The part at the farm was particular
|> interesting. The party had some really lucky rols. On of the characters
|> got an impale(double damage) with a .44 mag on some kind of
|> zombie-horse.  My character hit some zombie-child with  both barrels of
|> a 12-gauge at point blank range. (yuck!)  
|> 
|> Angry Steve

-- 
Steve (I hopefully there are no spoilers for you):

I'm running this adventure right now and we just finished this segment
with the farm.  Two guys went insane: an ex-soldier, who walked around
cleaning his gun, oblivious to everything, and the microbiologist who
unfortunately blew his San Roll out in the greenhouse.  Then he saw
the scarecrow--YEOW!!  He calmly walked away as the others gawked,
got in the (only) car, and drove away, leaving the others stranded.  They
set the farm on fire and got lots of San back because they nailed the
vicious jelly thing. (I wonder, however, where your Keeper got the
zombie-child...the scare crow was bad enough!)  Later they got in
trouble with the law because they were suspected of arson, but since
there was no real evidence, they were let off the hook (they also
called their pal, Jatik, who didn't want his investigators in jail).




--
Maria E. Douglas	(408) 765-4728		    
Intel Corporation	mdouglas@cadev6.intel.com  

No quote.  Not today.  I've said enough already.

I don't speak for Intel, either.
Newsgroups: alt.horror.cthulhu
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: Rules for playing CoC
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Fri, 20 Nov 1992 07:45:32 GMT

In article <1992Nov19.205423.19155@ucsu.Colorado.EDU> rau@ucsu.Colorado.EDU (Drow) writes:
>In article <Yf2Ph1W00WAwF1MlRu@andrew.cmu.edu> jf2z+@andrew.cmu.edu (John Charles Fiala) writes:
>>One of my players (Dennis) came up with a set of four rules (with
>>some help on the first two from the other players) for people playing
>>CoC:
>>
>>1) Don't split the party.
>>
>	Well, I don't know about this one.  It's perfectly ok to leave the
>	party, if you're going to get the GM a pop or nachos.  Definitely
>	aids survival.

        And within the game context, splitting up the party is not that bad,
IMO. It's a cardinal rule not to split up in AD&D and such other, inferior
games, but I've found that in CoC, it HELPS survivability to split up. Eas-
ier to hide that way, and whatever you encounter won't be able to wipe out
the entire party at once. Plus, the keeper may take pity on you for playing
in the Lovecraft genre (which usually dealt with one person against the hor-
rors, or separated the people)... then again, Keepers will be Keepers... :)

>>
>>2) If you're in combat, you're doing something wrong.
>>
>	No, if you're arrested, you're doing something wrong.  If you're
>	in combat, you're shoggoth-chow.

        If combat occurs, it should preferably be at range. If range is un-
available, flight should definitely be an option...   

-- CLint

Newsgroups: alt.horror.cthulhu
From: espensk@stud.cs.uit.no (Espen Skoglund)
Subject: Re: Call of Cthulhu RPG
Organization: University of Tromsoe
Date: Mon, 16 Nov 1992 17:36:45 GMT

<someone> wrote:
[variou stuff deleted]

Remindes me of a module we played called.. ehm.. well, it was one of those
modules based on horror b-movies. Anyway, we (the investigators) were on our
way home after a holiday, and stopped in a little town to fill some gas. But
everybody there had turned into zombies it seemed, and that needed some 
investigation. Afterall we _were_ investigators. Then all the fun started to
happen. I will not say exactly what we did (This is no bogous group ;), but
I will say that we used chainsaws, axes, drills, shotguns, gasoline etc.
At the end we were driving with a truck through the masses, happily waving
at them with chainsaws, drills and baseballclubs untill the driver unfortunatly 
fainted (after beeing surprised by a zombie from behind). We crashed into a
VERY hard wall. Needless to say, our adventure didn't last much longer.

 Espen Skoglund
 espensk@stud.cs.uit.no

------	My character in CoC, Prof. Uru Gruknur, has got 33% in
	the Cthulu Mythos skill. Beat that, investigators!!!
Newsgroups: alt.horror.cthulhu
From: lesmith@nyx.cs.du.edu (Lee Harvey Oswald Smith)
Subject: The Old Ones and the Illuminati
Keywords: fnord
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Wed, 18 Nov 92 12:43:21 GMT

Has anybody noticed the way that the Cthulhu "mythos" seems to be intertwined
with the Illuminati of Bavaria?

1-  Of Adam Weishaupt, the founder of the Illuminati, it was said by those who
knew him at Ingolstadt University, "He's a deep one..." A most suggestive
statement, especially in light of the dreadful affairs at Innsmouth.

2- Yuggoth may sound like it's in some ancient, forgotten language, but
it's actually a bastardization of Latin and some Slavic language. "Yug-", as
in Yugoslavia, can mean "southern", whereas the Goths of ancient times lived
in what is now Germany. So thusly, Yuggoth is in southern Germany, or
rather *under* southern Germany. In particular under Ingolstadt.

My theory is that Weishaupt and his lieutenants met on some nights in
an underground grotto beneath Ingolstadt, where they were joined by
several Shoggoths, the occasional Dhole and perhaps a Lloigor or five. There
they did deals with the Old Ones and engaged in unspeakable rituals.

In short, while Man has been aware of the existence of the Old Ones for 
millions of years, the Illuminati of Bavaria were the first in modern times
to make political use of their existence.

In the name of He Who Shall Not Be Named,



    -----
   /  /  \	Lee Harvey Oswald Smith, K.S.C.
  /  / (K)\	Episkopos -- John Friedrich Cabal
 /   \     \	Discordian Society
 |  /\\    |    ----------------------- 	
 | |  >\   |	"Sine uxor; sine equus; sine mustachio"
 \  \/  >  / 
  \    /  / 
   \  /  /	Email: lesmith@nyx.cs.du.edu
    ----- 
Newsgroups: alt.horror.cthulhu
From: C521832@MIZZOU1.missouri.edu
Subject: Re: : Hey, have you seen the hyper-card?
Organization: University of Missouri at Columbia, U.S.A.
Date: Wed, 18 Nov 1992 21:22:46 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

The illos in the Hypercard stack, as well as much of the text, comes from
the Petersen's Guide to Cthulhu Monsters book. Other stuff is added,
particularly the sounds,some of which are really excellent.
 
I believe you can find it at:
 
info-mac@sumex-aim.stanford.edu
 
under:
 
info-mac/game/
 
The title of the file itself I'm not sure of, but last I checked it was
in the Game directory. It's Cthulhu-something, so you can't miss it.
 
Rev
Newsgroups: alt.horror.cthulhu
From: asgds@acad2.alaska.edu
Subject: Re: A Question
Organization: University of Alaska
Date: Mon, 16 Nov 1992 17:17:50 GMT



In response to "a question",

	I know of two seperate plateaus of Leng.  (Most of my exact knowledge
of the Mythos comes from some Lovecraft Biographies and from Call of Cthulu
RPG)

	THe first plateau is on earth in central asia and is inhabited by both
Zhar the twin obscenity, and the Tcho-Tcho people (Who are they?).

	The second Plateau of Leng is in the Dreamlands and is a nasty place. 
In the Dreamlands the Satyr-like Men of Leng serve the moonbeasts as servants.

	Your mindless servitor,
				Pooh Styx

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.horror.cthulhu
Date: Mon, 16 Nov 1992 14:11:42 -0500 
From: John Charles Fiala <jf2z+@andrew.cmu.edu>
Subject: Re: Call of Cthulhu RPG
	<6713@ucsbcsl.ucsb.edu>

Hello, all, and I've been running some friends though some
Lovecraftian adventures, via CoC.  It's pretty cool.

At one point, the group had gone into this underground room, and found
a toad-like thing, with tenticles, playing a flute-like thing.  Everyone
remained sane from the sight (something that hadn't happened a few
weeks back, when they ran into a different nasty), and attempted to
attack the foul beaste, when they discovered that they didn't have
anything to hit it with.  Meanwhile, the room was getting very dark...
they tried to light new lamps, to no avail, although they were still
as 'hot' as before, the lamps gave off not much light, and lesser still
by the minute.  Before the light gave out, the not-as-intreped-as-
before characters learned that the ceremonial sythes that they
had recently found would hurt the creature.  So, when there
was no more light, they started flailing around in the dark with
the Sythes, but found them hitting each other as often as
the monstre.  So, all but one scarpered up and out, while the last,
feeling his oats, tried to defeat the foul beaste.  Through luck,
he manages to carve it.  (a weak beaste, indeed, depending on
his invulnerablility to most weapons.)  The light comes back, and
he watches the corpse melt away to nothing.  He continued
to look about, and found some more interesting things.
(read: did more san rolls)

The fun bit was, that when the remaining players returned
to the room (I had had them leave the playing room when they
left the fight), I had the victorious character's sheet on my table,
and it caused much paranoia, as to why the GM was holding
the sheet... especially with no corpse of the beaste to be found.

-john
Oh, no!  My account will be taken away on December 18th!  *sniff*sniff*
Until then, my email address is: jf2z@cmu.edu
After that, my email address is: bonapart@drycas.club.cc.cmu.edu
  We apologize for the Inconvenience.
Newsgroups: alt.horror.cthulhu
From: rau@ucsu.Colorado.EDU (Drow)
Subject: Re: Rules for playing CoC
Organization: Menzoberranzan Computer Networking 
Date: Thu, 19 Nov 1992 20:54:23 GMT

In article <Yf2Ph1W00WAwF1MlRu@andrew.cmu.edu> jf2z+@andrew.cmu.edu (John Charles Fiala) writes:
>One of my players (Dennis) came up with a set of four rules (with
>some help on the first two from the other players) for people playing
>CoC:
>
>1) Don't split the party.
>
	Well, I don't know about this one.  It's perfectly ok to leave the
	party, if you're going to get the GM a pop or nachos.  Definitely
	aids survival.
>
>2) If you're in combat, you're doing something wrong.
>
	No, if you're arrested, you're doing something wrong.  If you're
	in combat, you're shoggoth-chow.
>
>3) Don't go swimming with someone from Innsmouth
>
	Can't argue with this one at all.
>
>4) Don't shake hands with Y'golinac.
>
	Of course not!  Everybody knows that proper etiquette is to hug him.
>
>And a possible fifth:
>5) We really mean it about not splitting up the party.
>
	Well, ok.
>
>It's worked so far.. only two dead.
>
	"But we're not out yet." - McCoy, who really freaked when the Enterprise
				   was caught in a time/space vortex and the
				   entire crew beamed down to the sunken city...
>
>-john
>Oh, no!  My account will be taken away on December 18th!  *sniff*sniff*
>Until then, my email address is: jf2z@cmu.edu
>After that, my email address is: bonapart@drycas.club.cc.cmu.edu
>  We apologize for the Inconvenience.

	Somehow, it all makes sense.
-- 
Drivvt Daermon N'a'shezbaernon (Drow)   /\ Utah Saints? You mean Mormons, right?
Menzoberranzan  Computer  Networking /\/' \ Live for CPU time, die for CPU time.
rau@ucsu.colorado.edu               /' \'' \ Where would I be without IBM? InSoc
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ n''''' \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Newsgroups: alt.horror.cthulhu
From: bcannard@hppcb36.mentorg.com (The Human Mi-Go)
Subject: Re: CoC RPG crossover
Originator: bcannard@hppcb36
Date: Sun, 15 Nov 1992 22:32:38 GMT
Distribution: usa
Reply-To: bob_cannard@mentorg.com
Organization: Best Buy Byakhees Inc.
Keywords: 
Followup-To: 


In article <1992Nov15.142103.1@hamp.hampshire.edu>, mgrossman@hamp.hampshire.edu writes:
|> 	Another interesting possibility is a Cthulhu/Stormbringer crossover.
|> Elric w/Stormbringer (or should that be Stormbringer w/Elric?) vs. Cthulhu, 
|> and stuff like that.  Maybe the two universes could interact in the dreamlands?

The esteemed Mr Moorcock never has any trouble getting his universes to
interact. I mean, it must be just about time for another Conjunction
of the Million Spheres. Maybe that's what is meant by "when the stars
were right they could plunge from world to world"?

And are you sure Stormbringer isn't a Great Old One? Certainly acts like
it.
-- 
bob_cannard@mentorg.com			"More dynamite!" - Theron Marks
Newsgroups: alt.horror.cthulhu
From: matmcinn@nuscc.nus.sg (Brett McInnes)
Subject: Hideous Pnakotic Manuscript.
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Mon, 16 Nov 1992 05:05:07 GMT


What's so hideous about the HPM? And what is a Pnakot?
Newsgroups: alt.horror.cthulhu
From: srb@athena.mit.edu (Steve Balzac)
Subject: Lovecraft Live Rollaying Game at Arisia '93
Organization: Massachusetts Institute of Technology
Date: Mon, 23 Nov 1992 01:06:09 GMT



		     Secrets of the Necronomicon


Not far from the venerable Massachusetts town of Arkham sits
Miskatonic Universtity.  Its ancient, ivy-covered buildings nestled
amongst carefully sculpted primeval greenery and mysterious, ancient
trees, Miskatonic is renowned as a popular, small liberal arts
college.  Although Miskatonic is noted for its departments of
archaeology, history, and folklore, the quality of the school's math
and sciences should not be ignored.  And, of course, Miskatonic is
famous for its student pranks and rumours of black magic and sorcery.
The latter, especially, have always formed an exciting backdrop to
the normal life of the university.  This year, with the annual Alumni
Weekend approaching, old stories are being dredged up and new ones
are being whispered in the darkness, for...


                        Something Strange Is Going On!!!


Is it true that someone has broken into the University Library?  What
about the rumours that the dread Necronomicon has mysteriously
vanished from the rare books collection?  And what is the FBI doing
on campus?  Could they be investigating the mysterious disappearances
that have plagued Miskatonic of late?  What about the rise in cult
activity?  Campus religious groups have suddenly become very active,
especially some of the more outre organizations.  Could this be
connected with the returning geological and archaeological expedition?
Just what did they discover in the Antarctic anyway?  Are the rumours
of insanity amongst the expedition's members greatly exaggerated, or
did something sinister happen deep in that frozen wasteland?  Is it
true that the parents of a Miskatonic student really need to
sacrifice to send their kid to college?

For these and other questions enter the world of the Cthulhu mythos
where you will delve into forbidden mysteries and encounter shocking
revelations that "man was not meant to know" in Secrets of the
Necronomicon, a real-time, real-space roleplaying game for sixty
players brought to you by the Society for Interactive Literature.
Join gamesmasters Stephen R. Balzac, John O'Neil, Aimee Yermish and
Howard Yermish for a weekend of mystery and the occult at Arisia '93,
and become a professor at Miskatonic U., an archaeologist, a student,
a rich alum, a fearless FBI investigator, a raving lunatic, or Cthulhu
knows what else.  If you're unfamiliar with the works of H.P.
Lovecraft, don't worry, we'll provide all necessary background
information (although reading his stories may help you get into the
spirit of the game).

Secrets of the Necronomicon will be running at Arisia, the Boston area
SF Convention January 15-17, 1993.  For further information, including
Con info, prices, and a signup sheet, send mail to srb@mit.edu or
write: 

	       Society for Interactive Literature West
			c/o Stephen R. Balzac
			 808 Coleman Ave #10
			 Menlo Park, CA 94025
From: holt_c@cubldr.colorado.edu
Newsgroups: alt.horror.cthulhu
Subject: snarf...
Date: 23 Nov 92 17:26:18 GMT
Organization: University of Colorado, Boulder

In article <By4vA5.B41@nic.umass.edu>, CLJONES@UCSVAX (CHRISTOPHER L JONES) writes:
> In <1992Nov22.154952.1641@cheshire.oxy.edu> wolf@cheshire.oxy.edu writes:
> 
>> In article <1992Nov22.003546.21268@npal.rn.com> cstewart@npal.rn.com writes:
>>>meep...
>>gibber...
>wubble...
snarf...

Is this turning into a variation on a cascade.

							Sincerely,
							Lieutenant Wilkes
Newsgroups: alt.horror.cthulhu
From: C521832@MIZZOU1.missouri.edu
Subject: Re: Call of Cthulhu RPG
Organization: University of Missouri at Columbia, U.S.A.
Date: Tue, 17 Nov 1992 04:56:13 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

>------  My character in CoC, Prof. Uru Gruknur, has got 33% in
>        the Cthulu Mythos skill. Beat that, investigators!!!
 
A fellow in our campaign has a character named Nickalus Zarapolus (not to be
confused with Clinton's communications guy!) with an 85% Cthulhu Mythos, due
to reading lots o' books and seeing some respected doctors about his
problems...
 
Needless to say he doesn't venture out of his house much, keeps the lights
dim, eats only oatmeal, and, well, no longer serves any use in the game
except as a warning to other characters about the dangers of literacy...
 
Rev
Newsgroups: alt.horror.cthulhu