HDTenEightyP/NetNews huggingface dataset:
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Re: Clans ... and their nicknames
Date: 18 Dec 1992 00:40:49 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <3b21Holyeb@atlantis.psu.edu>, ZST@ECLX.PSU.EDU (Zachary S Tseng) writes:
>In <CRUSADER.92Dec15184332@taipaani.cc.lut.fi> crusader@lut.fi writes:

>> I've noticed that some of the Clans have accuired nicknames from
>> the IS warriors, like the Great Houses had previously ( Federated Suns
>>  = Federats, Lyran Commonwealth = Elsies, Draconis Combine = Snakes,
>> Free Words League = ? , Capellan Confederation = ? ). This far I've 
>> found ( from the postings ) the following nicknames:
>> 	Jade Falcons   = Green Parrots
>> 	Wolves	       = Puppies
>> 	Ghost Bears    = Pandas
>> 	Smoke Jaguars
>> 	     &	       = The Pussycats
>> 	Nova Cats	

 I must post the story behind all this sometime.

>Hmmm...  This is the first evidence of Tonyism is spreading in the net.  The
>names listed above are of course invented (and so far only used by) one Tony
>Taia, formerly known as HAVOK.  Now he can call us Clans whatever he wants to,
>but the last laugh should be ours when the so named clans have a party in
>Luthien in 3067.

 As said by the great explorers B&T, "Party on, dudes!", but just get ready
for a very bogus reception. We Kuritans have a very bad attitude to intruders.
BTW can I have your Bear pelt after we beat you? :)

>> About 3067 - what if the rest of the clans join the invasion then ?
>> 10 clans *more* could be more than enough for the IS ...
>Heh heh, that is my favorite part of the second phase of the crusade for Terra.
>Imagine that, a race to Terra by 17 Clans.  All that omnis, elementals, and
>star cruisers........ 

 Never happen, I hope. Let's fight for a trial of possession for Terra again
say on Strany Mecha or whatever the name is. That'll be fun. The Clans are
too scared to reveal their homeworlds anyway.

>Cheers,
>Zachary Tseng
>Khan, Clan Ghost Bear
>Commander, Sigma Galaxy, Clan Ghost Bear
>a.k.a. President, Penn State chapter of Shannen Doherty boosters club

 BTW what is a "booster"? And what is wrong with Tonyism? I like it :)
This has been...            : "I have never listened to anyone who criticized
 Tony Taia                  :my taste in space travel, sideshows or gorillas.
  TAIA_A@kosmos.wcc.govt.nz :When this occurs, I pack up my dinosaurs and leave
My ideas are mine only, ok? :leave the room." - Ray Bradbury 1980. Age 60.
Newsgroups: rec.games.mecha
Subject: Batteltech: MUSE
From: hamilton_p@kosmos.wcc.govt.nz
Date: 17 Dec 92 11:21:11 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

 Its not fair, its not fair, its not fair, waah waah sob sob... sniffle.
 The Draconis Combine is looking for samurai on the Battletech MUSE, and since
I'm on a Mac., and couldnt get MUDDweller to work, I cant help...Grrrr.
 Tell my PC to hurry up! 

  ->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->
  \                                                                          \
  / 'I dont need to be able to spell for my AC/20 to rip your head off...'   /
  \                                                                          \
  /                        Sho-sa Peter Hamilton, 37th Dieron Regulars, DCMS /
  \                        (3025, our speciality)                            \
  /                        E-mail: HAMILTON_P@Kosmos.wcc.govt.nz             /
  \                                                                          \
  <-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-

Newsgroups: rec.games.mecha
From: morrisa@cs.UAlberta.CA (ANDREW Morris)
Subject: Re: Fire Fluff (BTech)
Organization: University of Alberta, Edmonton, Canada
Date: Fri, 18 Dec 1992 17:00:33 GMT

ses52823@uxa.cso.uiuc.edu (Marius) writes:

>Ah, the days of pre-Clan... when all was peace and bliss...
>and a Banshee-S was all you needed to worry about in the way
>of curveball mechs...

 ...

>What are your impressions on fire out there?  Anybody have stories to tell
>regarding its use or disadvantages or petitions for disallowment?  Please
>do respond... (and yes I know the Firestarter is no good)

>Machine guns rule!!!


What do you mean the Firestarter is no good???!!???  It just needs a back 
up is all.  It was never designed to go head to head with another mech, it's
purpose is to just increase "the fog of war" so to speak...  I've had lots of
fun playing a Firestarter.  The group I was in thought it was great!  I would
lay out a line of smoke and fire while our line would run in and out of the
outlying smoke.  It was also a decent Recon mach for if you got into trouble
you could layout fire with your arms as you ran.  My Firestarter always seemed
to be the last one off the field in retreat situations...

I still remember the time we wondered into a rather large storage cavern built
by a Merc force working under Laio...  I'm stumbling around in the dark trying
to scout this thing out (no one was around which should have told me 
something...  Then the lights kick in and I'm stanging about 100 meters away 
from an Atlas!  Run away! Run away!  I only lost one arm and most of my leg...
The rest of the Recon unit didn't do that well - The Pheonix Hawk and the Wasp
took a couple of hard hits from the AC and the Locust couldn't get turned 
around in time and, well, the Atlas kinda,.. well let me put it this way... 
There were a few actuators left afterwords...  Anyways I'm running for my life,
through the second lance that were approaching (I think I almost ran into the
Thunderbolt (or the Thunderdolt as he called it...  The pilot wasn't that
bright...  Inbreading was thought the cause...))  Never fired off a round.
Didn't stop running until I was over ten boards away...

Maybe that's not a good example...

--
============================================================================
 "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck

      Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca
From: maillet@tls-cs.cert.fr (Luc Maillet)
Newsgroups: rec.games.mecha
Subject: Re: 3067?
Date: 15 Dec 92 10:32:49 GMT
Distribution: world
Organization: CERT, CS Dpt. Toulouse, France

In article <r5S=jM=@engin.umich.edu>, pulliam@engin.umich.edu (Matthew David Pulliam ) writes:
|> I haven't been following too much of the 3055 stuff (just enough to
|> get the gist of the Clans), so I was surprised when I heard of
|> 3067... What exactly is going to happen in that year? Anything
|> particularly fun?

  Yeah, the second half of the Big Brawl. Clans vs Inner Sphere, you know...

  And, if you take into account the 'Natural Selection' book, it will be a blast!

								Redwing
Newsgroups: rec.games.mecha
From: rfvhout@cs.vu.nl (Houten van RF)
Subject: Re: BTECH: heat sinks
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Thu, 17 Dec 1992 10:49:31 GMT

In article <1992Dec16.195542.7018@gw.wmich.edu> 964reid@gw.wmich.edu writes:
>i am posting this for a friend.
>
>just for the record....
>are you able to turn heat sinks on and off?
>
>thanx....

I don't believe the standard Battletech rules mentions this, but in
the novels it is mentioned as possible. Kai Allard-Liao was told
that he could increase the heat of Yen-Lo-Wang by "pulling some
heat sinks off line." He needed that option to get his TSM to work.
As GM I would place restrictions on it though. Either allow a
fixed amount of heat sinks to be pulled off line, or allow a minimum
heat value.

					With Regards,

					RFVHOUT
<rfvhout@cs.vu.nl>
From: bradleah@NeXTwork.Rose-Hulman.Edu (II Andrew Bradley)
Newsgroups: rec.games.mecha
Subject: Btech MUSE Question
Date: 12 Dec 1992 03:37:18 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: bradleah@NeXTwork.Rose-Hulman.Edu (II Andrew Bradley)
NNTP-Posting-Host: o233-06.nextwork.rose-hulman.edu



		I was interested in playing the b-tech MUSE but since I am  
here at school I would not have that much time to play. So my question is;   
should I join up and play when I have the time or will that conflict with  
the game set-up??? ( as you can see I don't know that much about it)
		Any and all help is appriciated.
		Awnsers can either be posted here or e-mailed to me at
			bradleah@nextwork.rose-hulman.edu]



			Thanks in Advance,
				Andy Bradley
					a.k.a.
			Major Drew Bradley of the Merc Unit "Black Hawks"
		
Newsgroups: rec.games.mecha
From: r16a@jupiter.sun.csd.unb.ca (Roger Earle)
Subject: BTECH: New Weapons
Summary: experimental new weapons
Keywords: BTECH weapons not standard
Organization: New Avalon Institute of Science
Date: Fri, 11 Dec 1992 20:35:06 GMT

For whoever wanted to see new weaponry for battletech we present these new experimental modifications of standard weaponry currently available.
                      Heat Damage Minimum  Short  Medium  Long  Tonnage  Crits
ER Large  Pulse Laser  15    9       -      1-4    5-8    9-13    7        2
ER Medium Pulse Laser   6    6       -      1-2    3-5    6-8     2        1
ER Small  Pulse Laser   2    3       -       1      2      3      1        1
 
and the crowning achievement in modern energy delivery systems, the Extended Range Pulse Particle Projection Cannon( 3PC for short, more pronouncable than PPPC)

ER 3PC                 19   12       -      1-5    6-11  12-16    9        3

( all of the above get the -2 modifier for being pulse)

   or perhaps for those of you who prefer hurling large chunks of metal at your foes, we have these meager offerings....

LB 20-X/ Ultra AC      6    20       -      1-4   5-8    9-12     14       10
LB 10-X/ Ultra AC      2    10       -      1-6   7-13   14-20    12       7

Yes, lb-x autocannons are now in an ultra configuration, subject to the rules governing both types of ac's. Ammunition comes in three types: slug/slug, slug/cluster and cluster/cluster. If slug/cluster is used and only 1 of the shots hits roll 1d6 to determine which hits: even slug , odd cluster. 


Comments, opinions or purchase orders anyone ??

 Roger Earle
r16a@jupiter.sun.csd.unb.ca
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: BTECH: Light Vs. Heavy (maybe even Assualt) [BSW Pub.]
Organization: Netcom; Renegade User
Date: Tue, 15 Dec 1992 04:02:41 GMT

In article <1gj3f7INN815@usenet.INS.CWRU.Edu> bo033@cleveland.Freenet.Edu (Joe E. Stainbrook) writes:
>
>High!
>  I have been playing for a few years now and found that in my units a well
>piloted well designed light or even medium mechs can match most heavy and
>some assualt mechs.  I prove this case with the Habet WolfHound (posted
>earlier) and two of these designs can keep another mech occupied and pepper
>it enough so a heavier mech can catch up and finish it off.  
>  (I had a nice 3 hour long battle against soeone in a 3050 Warhammer try
>to defeat my WLF-2L on a map with minimal terrain. The Keyword is: TRY. 
>Never-the-less I toasted it being about to keep moving fast enough to avoid
>shots, keep up a steady rain a fire which peppered the WarHammer, and this
>was only using a green Habet cadet agaist a reguar Lio officer.  I wasn't
>an officer after that battle.)
>  Light mechs, on the whole, are cheaper, faster, and more readily avalible
>than heavy and assualt mechs whichgives a strong pooint to their use as a
>standard mech as the Wasp ans stinger were the warhorses in many units
>throughout the 3015-40 Inner Sphere. There whole idea on using assualt
>mechs for all missions is fun fer gamming but in this Btek universe it is
>very uneconomically feasable. 
 
    ___
     |his is close to one of the "secrets" of pre-3050 BatleTech.  It
 was possible to create a mech that was only half the tonnage of
 another mech, and have them be evenly matched if played properly.
 
    |\|ow, with the Clans, the tech is such that being light and fast
 isn't enough of a defense against a heavier mech with Clan weapons
 like pulse lasers, targeting computers, and low base gunnery skills.
    ___
     |hat, I'm sure, is one of the reasons so many people who have been
 playing the game for a while don't like Clan technology.  Similarly,
 I'm sure, at least subconsciously, one of the reasons people new to
 BattleTech actually like Clan technology is because it's more of a
 linear progression of power with respect to mech's weights.  i.e. with
 the Clans, heavier mechs are pretty much assured to be more powerful
 than lighter mechs.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: thantos@runic.via.mind.org (Paul Williams [SysOp])
Newsgroups: rec.games.mecha
Subject: Re: Mekton II
Keywords: Building Mektons
Date: Tue, 15 Dec 92 16:11:22 EST
Organization: Runic Writings / Lawrenceville, GA


ratner@owlnet.rice.edu (Logan Joshua Ratner) writes:

> Yes, and it's the plus one per three extra points thrust that the sample
> mechs have wrong.  The use a one to one ratio that makes them damned fast.

   Yup.   A  good  project  to  do  is  to  re-design the sample meks from
        scratch and try to keep the general feel.  Tough,  but  you  learn
        *a lot* about careful mek design.

> Nice, but I often end up in small engagements (just the way my campaign works
> Lots of one on one or two on one attacks.

   Then  it really makes sense for the "stand and blast" manuever to work,
        no?  Without some cover or terrain to make shots  more  difficult.
        Make  sure  you  use  the range penalties/bonuses, they'll want to
        get in close for those plusses, and use terrain/cover.

   Or you can completely overmatch them.  :)

> Ouch! 45 3kill missiles?  OUCH. OUCH! OUCH!!

   Yeah.  The _MTS_ rules state that missiles are  handled  like  autofire
        attacks,  which  I  interpret  to  mean  that  they  all  hit  one
        location.  That *completely* wrecks a mech.   I'm  thinking  about
        going  back to the old spinner-looking table to spread the missile
        hits out over the whole mek, though that still doesn't help  if  I
        hit  with  all  45  (after someone else stuns them previous turn).
        :)

> Oh, and what in hell is a PGP PUBLIC KEY BLOCK?

   PGP is an RSA encryption system.  If someone wants  to  send  seriously
        private  mail  the Feds'll need 30 years to crack, that allows it.
        I've gone on a serious "privacy  from  Government  meddling"  kick
        since this summer.

   PGP  also allows me to "sign" a plaintext, so there's no doubt *I* sent
        it.


-----BEGIN PGP PUBLIC KEY BLOCK-----
Version: 2.0

mQBNAiq05BMAAAECAMhHbpLYkMQMao3SB9Qt/ddi6Gj3KZ3lHicc3Kx6iX94Hb4D
bDPn6knzrwLzVMCdUX0BWU+CW87+WuD5YSiiw+cABRG0LVBhdWwgQS4gV2lsbGlh
bXMgPHRoYW50b3NAcnVuaWMudmlhLm1pbmQub3JnPg==
=/Otn
-----END PGP PUBLIC KEY BLOCK-----
thantos@runic.via.mind.org (Paul Williams [SysOp])
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Naval vehicle heat sinks (Was: Re: ECM system) 
Organization: Netcom; Renegade User
Date: Sat, 19 Dec 1992 23:55:39 GMT

In article <1992Dec18.203708.6125@jhunix.hcf.jhu.edu> probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
>   Alright, alright... it sounds good to me....
>
>   By the way, vehicles can only mount SSHS, right? If so, do hydrofoil,
>ships, submarines, and hovercraft (while in water), get double the heat sunk
>per round since they're in water?
 
     _
    (_,ood question.  There's no official rules on it.  I'd say that
 ships and submarines get the water bonuses, up to the maximum, since
 the maximum isn't that high.  Hydrofoils and hovercraft shouldn't
 get the bonuses, though, since they spend most or all of their time
 above the water.  You could make variant rules for hydrofoils, though,
 that state that as long as they are travelling below a certain speed,
 say 2 or 3 MP, their foils don't become active, yet, so they're still
 sitting in the water and get the bonuses.  Hovercraft never actually
 touch the water, though, so they should never get the water bonuses.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: coganman@soda.berkeley.edu (Andrei Cogan)
Newsgroups: rec.games.mecha
Subject: Is this rude?
Date: 12 Dec 1992 08:27:47 GMT
Organization: None whatsoever...
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

	Is the following quote rude? I've received several complaints about
it... 

"My platoon buddies served at Kentares and all they got me was this bloody
tee-shirt" 

	I figure that this is a newsgroup in which people will understand
the joke...

	-Andrei

   Andrei Cogan (coganman@soda.berkeley.edu)   |||    When in doubt, panic.
+-----------------------------------------------------------------------------+
| Hofstadter's Law: It always takes longer than you think it will take,       |
|   even if you take into account Hofstadter's Law.                           |
+-----------------------------------------------------------------------------+
|                "Be kind to your brain cells, I say" - Joe B.                |
+-----------------------------------------------------------------------------+

Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: BTECH: high-speed hovertanks
Organization: Netcom; Renegade User
Date: Fri, 18 Dec 1992 09:08:29 GMT

In article <BzFnr5.Kz3@news.cso.uiuc.edu> pwg25888@uxa.cso.uiuc.edu (Patrick W. Grady) writes:
>Faisal Nameer Jawdat <fj05+@andrew.cmu.edu> writes:
>
>>>Gabriel Hovertank, 5 Tons
>>>                        Heat Sinks 10   0.0     Armor
>>>IS              0.5     Control Equip.  0.25    Front  5
>>>Engine     35   1.5     Lift Equip.     0.5     Left   3
>>>  Type     Fusion       Power Amp.      0.0     Right  3
>>>  Cruise   15           Turret          0.1     Rear   3
>>>  Flank    23           Armor      18   1.0     Turret 4
>>>
>>>Medium Laser    1.0     Turret
>
>>Lose the armor, put in robotic controls (unless they've removed them
>>from the game, but they're in the original "Battletech Manual") and a
>>ton of long tom ammo.  Nice suicide tank, regardless of what scaling
>>system you use (cost, tonnage, br's).
>
>	If you are in a campaign, then look to use the cheapest ammo
>possible for your explosives, like the machine gun ammo.  It costs less
>than Long Tom ammo, easier to get ahold of, and the really great part, 
>it does 400 pts. of damage per ton.  Long Tom ammo does 100 pts.  Pretty
>wimpy in comparison to cost.  One other thing to keep in mind, use VTOL's
>or conventional fighters with robotic control, build one and figure up 
>the speed they move.  The fighter will positively screw someones day
>because it moves in map sheets per turn, which have to be converted 
>to the regular 30 meter hexes for damage purposes.  Just think of a 
>vehicle able to hit you doing the equivilent of 45 (yes 45, 3 thrust in
>Aerotech converts to 3 mapsheets in Btech, that means an optimal attack
>run would be 3x17=45 hexes long) hexes in the turn it charged.  Don't 
>forget the machine gun ammo, even if you only have a half ton because 
>of load requirements.
 
     _
   "(_ontrol?  Agent E'6 here.  We're definitely looking at a munchkin
 invasion situation.  Awaiting instructions.  What's that?  Please
 confirm.  You're sure that's necessary?  Ok, we'll nuke 'em from
 orbit...."

    ]-[ere's a simple solution:  Just bring in some NAC/40's and target
 those individual mechs from geosynch.  The targeting is only about as
 difficult as flying that robot controlled fighter around in the lower
 atmosphere, lining up for a 3+ mapsheet run, and then homing in on a
 single unit out of everythiing on the battlefield.  Piece of cake.
 Heck, and human pilots complain about having to land on the deck of
 a carrier as it's being tossed about in the waves?  Child's play.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha
From: cjuta@daisy.ee.und.ac.za (Carl Juta)
Newsgroups: rec.games.mecha
Subject: ANOTHER VT??
Date: 11 Dec 92 22:19:52 GMT
Article-I.D.: daisy.1gam48INNno0
Distribution: world
Organization: Dept. Elec. Eng., Univ. Natal, Durban, S. Africa
NNTP-Posting-Host: daisy.ee.und.ac.za

Subject: ANOTHER VT??

Davemeister! Fancy running into you here, of all places! ;)
Is that a Strike VT in your pocket, or are you just glad to see
me? ;)

Anyone converted mecha for Shadowrun? One of my characters has
a space-combat Landmate with a tri-vulcan gun built into the
tail, taken straight from Intron Depot ( Masamune Shirow's
artbook...if you haven't seen it yet, shame on you all! ).
Let's just say he doesn't need Interrogation or Negotiation
skills...hehehehehe...>:)

Jason Juta
cjuta@daisy.ee.und.ac.za ( NNOOOO....I'm *Jason*, not *Carl*
                           Juta. Please don't mix us up! )
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: BTECH: Pulse Laser Technology
Organization: Netcom; Renegade User
Distribution: World
Date: Sun, 20 Dec 1992 00:04:31 GMT

In article <1992Dec19.194448.26963@jhunix.hcf.jhu.edu> probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
>
>               RANGE        Short              Med               Long
>               -------------------------------------------------------
>IS Large Pulse Laser:        1-3               4-7               8-10 
>                BASE       4-2=(2)           6-2=(4)            8-2=(6)
>               -------------------------------------------------------
>IS Large Laser:              1-5               6-10             11-15
>                BASE         (4)               (6)               (8)
>               -------------------------------------------------------
>IS Medium Pulse Laser:       1-2               3-4               5-6 
>                BASE       4-2=(2)           6-2=(4)            8-2=(6)
>               -------------------------------------------------------
>IS Medium Laser:             1-3               4-6               7-9
>                BASE          4                 6                 8
>               -------------------------------------------------------
>IS Small Pulse Laser:         1                 2                 3
>                BASE       4-2=(2)           6-2=(4)           8-2=(6)
>               -------------------------------------------------------
>IS Small Laser:               1                 2                 3
>                BASE          4                 6                 8
>
>
>   Take a look at these numbers.
[...] 
>   My question is: Is there any reason why we would want to keep using pulse
>laser weapons? Otherwise, I am going to go back through my designs and strip 
>them out. 
 

    ][t's not the longer ranges that matter, it's the short range.
 If you're a stand-off fighter and don't like getting in close,
 pulsue lasers are obviously not for you.  On the other hand, if
 you like closing in and getting down and dirty right next to the
 other guys, pulse lasers are great.  They're also great for jumping
 mechs, especially when you get a chance to jump into the hex right
 BEHIND the other guy.  Say "goodnight," Gracie.  (:

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/