From: lnorton@acsu.buffalo.edu (Louis Norton)
Newsgroups: rec.games.frp.dnd
Subject: Re: Best possible AC
Date: 29 Jul 92 13:49:58 GMT
Organization: UB
Originator: lnorton@hydrogen.chem.buffalo.edu


In article <1992Jul29.080112.7321@usenet.ins.cwru.edu>, bc122@cleveland.Freenet.Edu (Naveed Ihsanullah) writes:
>
>In a previous article, dcarroll@oucsace.cs.ohiou.edu (Dana Carroll) says:
>
>>Here's a little puzzle to enrich your day:
>>
>>What is the best possible AC for the four basic character classes (Fighter,
>>MU, Thief, Cleric) in the two editions of AD&D?
>>
>>The answers should use only natural dexterity (for any race), armor allowed
>>for that class, spells that specifically apply to AC (i.e., no wish spells),
>>items usable by that class that specifically apply to AC (again, no rings
>>of wishes).  Basically, no "trick" answers.
>>
>>Then again, maybe trick answers should be allowed in a separate category.
>>
>>Also, what is the maximum AC you have personally seen in a real gaming session?
>>I personally have run across an AC of -22, but that wasn't in a player 
>>character.  (It was a Thri-kreen with some specialized items.)
>>
>>--Darrend the Saint, Town-Saver, Bringer of Justice
>>
>
>	OK, I'll have a go at this one, though my solution may fall more in
>the realm of tricks then you wish.  First off, imagine a cleric wearing +5
>enchanted great wyrm gold dragon armor.  The armour class for this is 1
>greater than Monster Manual stat for great wyrm gold dragon armor (read
>section on dragon armor under dragons).  I can't recal exactly what that AC
>is so 'm guessing +5 armor is about AC -15.  With a maximum +4 bonus from
>dexterity (18 or 19) that would place his/her AC at -19.  Boots of Speed
>and a dusty rose ion stone give +3 total for -22.  If your DM allows
>protective rings to work with magic armour like mine, a +6 ring of
>protection would give you -28.
>	Now for the trick part.  AC in regards to a particular enemy.  If
>the enemy is an evil/good outer planar or summoned creature the player's
>would be 7 better if they cast Dispel Evil/Good but don't use it.  Also protection
>from evil/good will give +2 more, for an AC of -37.  And if they have
>improved invisibility cast on them, they can fight with an AC of -41.  If
>the enemy can see invisible, dust of dissapearance give the same bonus and
>cannot be detected by an means but dust of appearance.  So -41 for a
>cleric.  If it is a gnome/dwarf being attacked by a giant sized creature, -45.
>BTW if your DM doesn't allow rings with magic armor, is -39 so
>bad?
>
>	How 'bout a wizard?  Bracers AC 2, Ring +6, Cloak +5, Dex +4, Staff
>of Power +2, dusty rose ion stone +1 and boots of speed +2 for an AC of
>-18, -22 if invisible, -24 if protection from good/evil applicable, -28 if
>gnome or dwarf and attacked by giant sized creature.
>
>	There are probally more items, spells, and tricks but I'm tired and
>this is the best I can do.

	Ok, even though in my campaign we limit dragon armor's AC and we don't
allow rings w/ magic armor I have only one comment: You forgot the helm of 
Brilliance, and also many campaigns allow use of Cloak of displacement with
magic armor. If you didnt allow magic rings with magic armor you would use non
magical dragon armor with a +6 ring. Oh and what about a fighter wielding a 
defender sword which he uses only for defense?? 

	By the way I limit armor class to a maximum of -15.

Babbling DM
Newsgroups: rec.games.frp.dnd