HDTenEightyP/NetNews huggingface dataset:
From: 00nacooper@bsu-ucs.uucp
Newsgroups: rec.games.moria
Subject: Question: Purple X Moria
Date: 11 Sep 92 19:41:31 GMT



I have a question that some of you may be able to answer.  I have Moria 4.87
for the macintosh.  I recently FTP'ed and downloaded the new Purple X version
of moria for the mac; the version which still contained the CONVERT FILE TO MAC
SAVE application on it (it's called something like that...not sure of the name
exactly.)  I activated the application, and all of my Moria  4.87 characters
are now listed as "106K document" rather than "106 K Moria document".  The
result is that I have to enter the actual Moria application to play these
characters rather than from the character icon itself.  I suspect the
application from the Purple X version has done this. My question: how do I
return these files to normal, i.e., how can I revert them to "106 K Moria
document" so I don't have to enter Moria first to play???

It's not such a big deal...but it IS aggrivating!!!

Also, can you do something to play 4.87 characters on the new version?

E-mail will be fine for replying to this.

Thanx
-- 
     ___________________________
    /Nathan Cooper/aka SocrateS/ 
   /                          /   
  /     Ball State University/    
 /                          /                    
/00nacooper@bsu-ucs.bsu.edu/       
---------------------------
From: sah@ecs.soton.ac.uk (Hellberg S.A.)
Newsgroups: rec.games.moria
Subject: Re: Weapon with the highest bonuses ...
Date: 4 Sep 92 18:05:00 GMT

n <1992Sep1.203009.14685@advtech.uswest.com> bell@laplace (George
Bell) writes:

>     Just wondering ... what are the highest bonuses on a weapon that
>anyone has found in the dungeon?  Some months ago, my character found
>"a Two-Handed Sword (Flamberge) (HA) (4d5) (+18,+11) [+1] (+2 to
STR)."
>I though I was lucky then ... After this character pounded the Balrog
>into submission, I have played several others, but I haven't yet
>found another weapon nearly this awesome.  I can't even find another
>weapon where both bonuses are over ten (let alone the ego weapon
attributes). 

>     Does anyone know what the highest possible bonus is for a found
>weapon?  I know that once a weapon has bonuses over 8 or so, it is
nearly
>impossible to improve it using "Enchant weapon scrolls", so it
appears
>the best strategy for finding an awesome weapon is to search the
dungeon
>endlessly.  

I'm building up a nice War Hammer (SU) that I acquired at (+2,+2), and
I have go to (+10,+7) with very few failed enchantments, too the
delight
of my priest ....

>     So, can anyone beat my Two-Handed Sword?  I only count responses
>from version 5.* Moria players, I get tired of all the "Ring of Speed
>found at 50 ft ... (using Amiga Moria 2.23.2348c**)" postings.

I remember a Pike (+25,+something equally high) from Moria 4.87 ...
Awesome it was.

Stephen.
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: What kind file can I delete?
Organization: North Carolina State University
Date: Wed, 9 Sep 1992 13:58:58 GMT

In article <nwang.716009384@black.clarku.edu>, nwang@black.clarku.edu (Anonymous) writes:
|> 
|> Just curious, what kind file can I delete after I have compiled the
|> game?  Can I delete all the *.c file, they are taking up too much space.
|> 
|> Thanks for your help!
|> 
|> Andy N. Wang


If you've compiled it and you just want the program, you can delete all of the
*.c files and all of the *.obj (or *.o on unix) files.  Also delete any *.map
files that the linker might make, and any readme type files that are about
compiling the program.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Hmmm, need more direction
Date: 12 Sep 92 23:59:30 GMT
Organization: Harvard University Dept. of Mathematics
In-reply-to: dgreen@jarthur.claremont.edu's message of 12 Sep 92 23:19:06 GMT

In article <1992Sep12.231906.9796@muddcs.claremont.edu>, David Green writes:

> ->I should also start
> ->concerning myself with an ego weapon and a set of (R) armour.  Is 1500'
> ->deep enough or do I have to go deeper?  How much deeper?

> This stuff gets more common the deeper you go; up to 2750 feet.  The speed
> items don't start showing up with any appreciable quantity until around 2500
> feet (Balrog country), so the safest bet for those is to hang around 2450
> feet or else go in prepared with lots of *Destruction*.

Ego weapons become progressively more common as you get deeper.  Speed
rings, however, become much more common at 2500 feet; going from 2400 to
2450 increases the chance only slightly.  I prefer staying on 2400, so
that one misstep cannot drop me in front of the Balrog.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.moria
From: revg9691@uxa.cso.uiuc.edu (Robert E. Vines)
Subject: Moria 5.5 is too big!
Organization: University of Illinois at Urbana
Date: Fri, 11 Sep 1992 21:22:23 GMT

If someone would please compile a smaller version and place it
somewhere, all of us with obsolete equipment would greatly
appreciate it.  After all, Moria was one of the few games that
I could still play on my 1983-vintage Compaq.  (Don't laugh; it's
paid for.)

Oh--the version I was dealing with was (obviously) the 8088-compiled
version.  I suppose the '286 version can be as big, but anyone with
a '286 or better probably has a hard drive, or a high-density floppy
drive, or (probably) both.

						Rob Vines
						r-vines@uiuc.edu
Newsgroups: rec.games.moria
From: ts@chainsaw.ecn.purdue.edu (Thomas Ruschak)
Subject: Re: Newest Color Version....
Organization: Purdue University Engineering Computer Network
Date: Sat, 12 Sep 1992 23:53:19 GMT

	Speaking of all this color Moria stuff, is there a color version
that runs under X? I looked at xmoria, but had a really tough time getting
it to run without core dumping, so I'm not sure if it was color. Also, what
is the development status of xmoria?

Tom
Newsgroups: rec.games.moria
From: petitc@vccsouth12.its.rpi.edu (Christopher Jon Petit)
Subject: Ability Advancement
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sat, 5 Sep 1992 20:12:52 GMT

  Why is it that, for example, a mage who NEVER gets into hand-to-hand
combat will STILL advance at the exact same rate as a mage who gets into
hand-to-hand at every chance.  In other words, IMHO, the amount that an ability
advances should depend upon how often it is used (this applies to ALL abilities,
including magic spells).

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
Newsgroups: rec.games.moria
Subject: Re: recommended character type???
From: ajsmith@ualr.edu
Date: 11 Sep 92 11:00:08 GMT
Organization: University of Arkansas at Little Rock

In article <18prdaINNqv7@agate.berkeley.edu>, jbecker@ocf.berkeley.edu (Jane Becker) writes:
> HELP!  I'm pretty new to moria and was wondering what character
> class you guys recommend for the totally clueless?  I tried 
> warriors at first, and managed to get a ways at first, but ran
> into problems with monsters that couldn't be killed by just
> hacking them apart, and magic items I couldn't use.  So I decided
> to try a mage.  Of the five mages I've tried, only one has made
> it past 50 feet :(  (@#!&%! kobolds!)

Well,
	This is a personal fettish of mine but I prefer Paladins.
	They have good fighting ability and can cast cleric spells
	which turn out to be damn handy on occasion.
> 
> p.s.  are skeletons, broken swords, etc. as useless as they seem?
Useless and then some my friend.

						Totem
						28th level Paladin dude
From: abraham@iesd.auc.dk (Per Abrahamsen)
Newsgroups: rec.games.moria
Subject: Re: YOU'VE A REAL DWEEB IN YOUR MIDST...
Date: 15 Sep 92 13:11:21 GMT
Organization: Mathematics and Computer Science, Aalborg University


>>>>> On 12 Sep 92 14:37:21 GMT, blosser_cy@lrc.edu said:

blosser> Like I said, 95% of you are really cool people--but on
blosser> occasion you'll have a total fucking dweeb rise to the
blosser> surface of the pond and spout out selfish self-centered ...

Yes, but you will probably leave again soon.

I liked your flame, though.
Newsgroups: rec.games.moria
From: mtford@sage.cc.purdue.edu (Michael)
Subject: Tabs
Organization: Purdue University Computing Center
Distribution: universe
Date: Sun, 13 Sep 1992 03:13:33 GMT

I have now got a copy of Unix Moria compiled in my directory but it
won`t run.  It tells me that my tabs are not set then it throws me out 
of the program.  Could someone PLEASE tell me what is wrong?

                                         Michael Ford
From: 00bfkeil@bsu-ucs.uucp
Newsgroups: rec.games.moria
Subject: <None>
Date: 12 Sep 92 17:39:44 GMT

I have been hearing about color moria and I was wondering where I could get it
I got Umoria some time ago on an FTP site, something like Kukulcan.berkely.edu,
but now I can't remember the whole name.

Thanx in advance, Ben
From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.moria
Subject: rc or rf - which better?
Date: Tue, 08 Sep 1992 17:46:00

I have the following shields:

a Large Leather Shield (RC) [4,+2]
a Medium Metal Shield (RF) [4,+2]

Which is better or used more often?  The resist cold or resist fire?

  OLX 2.1 TD  Member: International Brotherhood of Tagline Thieves!


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: Christopher.W.Page@dartmouth.edu (Christopher W. Page)
Newsgroups: rec.games.moria
Subject: Re: Weapon with the highest bonuses ...
Date: 12 Sep 92 00:36:46 GMT
Organization: Dartmouth College, Hanover, NH

In article <12745@ecs.soton.ac.uk>
sah@ecs.soton.ac.uk (Hellberg S.A.) writes:

> >     Just wondering ... what are the highest bonuses on a weapon that
> >anyone has found in the dungeon?  Some months ago, my character found
> >"a Two-Handed Sword (Flamberge) (HA) (4d5) (+18,+11) [+1] (+2 to
> STR)."

Well, I can beat you by one point: Two-Handed Sword (Flamberge) (HA) 
(4d5) (+18,+12) [+1] (+1 to STR).  Although, in fact, this is probably
LESS valuable than yours, because of the lower strength bonus. 
Interesting to find two weapons so close to being identical, though...

-- cp
(39th level priest equipped with 14 scrolls of Mass Genocide)
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.moria
Subject: PC moria binaries for 5.5 now in ARchive
Date: 6 Sep 92 00:47:31 GMT
Organization: Kansas State University, Dept. of Computing and Information Sciences
NNTP-Posting-Host: cygnus.cis.ksu.edu


  Howdy,

      I just posted the uuencoded zip files....
  
     If you would like to get them via ftp.   

      They are now on ftp.cis.ksu.edu
From: nweaver@ocf.berkeley.edu (Nicholas Weaver)
Newsgroups: rec.games.moria
Subject: Re: *GASP*  What did I just find?
Date: 13 Sep 1992 18:38:50 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: plague-ether.berkeley.edu

In article <1992Sep13.173056.22920@ncsu.edu> rlbrinkl@eos.ncsu.edu (RAY LATHAM BRINKLEY) writes:
>The HA stands for Holy Avenger.  The various abilities include: see invisible, 
>plusses to strength (in your case +1), plusses to AC (for you +3), triple damage
>vs. Evil, and sustain stat(which one depends, I think, on your AC bonus; which
>for you I don't know.).  It is, IMHO, second only to a Defender (DF) in 
>usefulness.
	In many ways, a HA is more useful, as it gives See Invisible and the
streingth bonus.  A defender doesn't give either of those, although it does
give regenration (at the price of a much increasted appitite).  For most
uses, a HA is better then a DF.  Also, Holy Avenger just sounds so much
better then Defender.  Sorta has a nice ring to it.
-- 
                             Nicholas C. Weaver
nweaver@ocf.berkeley.edu                           nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
#include <nonstddisclaimer.h>
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: Purple X Moria
Keywords: Moria FTP
Organization: John Leslie Consulting, Milford NH
Date: Thu, 10 Sep 1992 21:29:17 GMT

In article <1992Sep10.033732.7481@ccu1.aukuni.ac.nz> richard@ccu1.aukuni.ac.nz (Richard Knuckey) writes:
>
>just a quick note to say that Purple X's Moria for the Macintosh 1.0 is
>avaliable via FTP now from the following sites:
>

Well, I have had Purple X's MftM (got it from sumex) for a while...I like
the resting/moving speed, but other than that I much prefer the standard
one, the one that you get when you compile the source David Grabiner
distributed recently.  Problem: I'm using 5.4.0 and I want 5.5.0 (though
I can't specifically remember why) and I don't have THINK C to compile
it. Anywhere I can get a compiled version?

                                             - Scot (scot@jlc.mv.com)

-- 
                                          - Scot Salmon (scot@jlc.mv.com)

Organization: Freshman, Biology, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Fri, 11 Sep 1992 15:51:47 -0400 
From: "Marybeth A. Griffin" <mg4h+@andrew.cmu.edu>
Subject: Re: Recommended character type???

I don't know if your version has it, but I personally like my ranger.
She can fight and hack and slash with the best of them, but if that
isn't enough, she can cast lots and lots of spells. Magical items are
cool, as well as figuring out by intuition that stuff is magical.
Try them, if you dare. Try them in the dragon's lair. Try them, try them
anywhere.

Marybeth
alias Galadriel, 37th level Elf Ranger
Newsgroups: rec.games.moria
From: thanatos@iastate.edu (Bradley C Karsjens)
Subject: Ring of Adornment
Organization: Iowa State University, Ames, IA
Date: Fri, 11 Sep 1992 18:22:39 GMT


-- 
| Bradley C. Karsjens               |  "I know this ship like the  |
| internet: thanatos@iastate.edu    |   back of me hand! <oof>"    |
|                                   |  ---Montgomery Scott,        |
| netrek: Jean-Luc Picard           |     Star Trek V              |
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Archives should use the corrected FAQ
Date: 15 Sep 92 17:11:17 GMT
Organization: Harvard University Dept. of Mathematics


The FAQ file that was distributed with the 5.5.0 sources had not been
completely updated for 5.5.0.  Archive sites which keep the FAQ should
replace the old FAQ with the one that was just posted.  (The most
significant change was that the process for reporting bugs did not list
me as the maintainer of the code.)

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.moria
From: os9duane@gkcl.ists.ca (Duane DOUCET)
Subject: Re: Unix Moria
Reply-To: os9duane@gkcl.UUCP (Duane DOUCET)
Organization: y
Distribution: universe
Date: Mon, 14 Sep 92 21:07:27 GMT

In article <BuHFJs.5qn@mentor.cc.purdue.edu> fordmt2@fe548.cc.purdue.edu
(Michael) writes:
>I am a new user of the Unix and I was wondering where I could go about getting
>the source for a Unix Moria (preferably a newer version).  Also, I wouldn't 
>mind having a copy of the source that was writtenn in Pascal for the Vax.  If
>someone could tell me how to get either one of these I would greatly appreciate
>it.
>
>                                                  Michael Ford


    You can get the latest version of umoria for Unix if you ftp to "kukulcan.
berkeley.edu".  I think it's version 5.4 or 5.5.
    There are lots of versions on that ftp site; Maybe one of them is in
pascal.

                                      Duane Doucet The Zero Level Human

Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: <None>
Organization: North Carolina State University
Date: Sat, 12 Sep 1992 19:56:12 GMT

In article <1992Sep12.123944.9458@bsu-ucs.uucp>, 00bfkeil@bsu-ucs.uucp writes:
|> I have been hearing about color moria and I was wondering where I could get it
|> I got Umoria some time ago on an FTP site, something like Kukulcan.berkely.edu,
                                                                      ^^^^^^^
No. No. No.   Kukulcan.berkeley.edu, it's in /pub/wilson/incoming

|> but now I can't remember the whole name.
|> 
|> Thanx in advance, Ben

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Fri, 11 Sep 1992 21:40:47 -0400 
From: David Reeve Sward <dsa3+@andrew.cmu.edu>
Subject: Misplaced monsters

(I'm using PC-Color-Moria 5.4 [is there a PC-Color-Moria 5.5 out?])

Tonight I started out a new Mage and headed to 50' under.  I kill a few
things and get to level 2; but lo and behold I run into a Green Naga(!)
- after killing it and getting to level 5 in the bargain I head back to
the surface.  I buy a few items (like food - I had 3 rations left) I
head back down.  Whadda ya know but I run into Fruit Flies(!).  I check
the Monster Memory and see that they're not supposed to show up until
500' under....  And they're worth quite a bit of exp each to my puny 5th
level Mage.  So I head back to the stairs, close the doors to the stairs
(don't want 'em to infest the stairs!) and get ready.  I open the door,
blast 'em with as many Magic Missiles as I have mana for & close the
door.  Repeating this until I make it to level 12 I get sick of it (it
was quite boring by then).  I check the Monster Memory again and see
I've kill almost 200 of them!  So here I have a 12th level Mage and
haven't even gone to 100' under!  Wierd...

Now if only I find a Crown of Mage & a really neat weapon at 100' under;
maybe the Balrog at 250'?

:)
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Staff problem
Date: 4 Sep 92 21:24:49 GMT
Article-I.D.: zariski.GRABINER.92Sep4172539
Organization: Harvard University Dept. of Mathematics
In-reply-to: dgreen@jarthur.claremont.edu's message of Fri, 4 Sep 1992 02:03:59 GMT

In article <1992Sep4.020359.28524@muddcs.claremont.edu>, David Green writes:

> In article <1992Sep3.172153.1@cc.newcastle.edu.au> c8944257@cc.newcastle.edu.au writes:

> ->	I'm now playing a human warrior and I found a staff of starlight
> ->at 50 feet.  I'm only a level 2 warrior.  	Can anyone tell me why I
> ->can't seem to use my staff of starlight?  The message is " You
> ->failed to use the staff properly ".  I can't seem to make it work no
> ->matter how many times I tried. Is there a limit on the level of
> ->which I can start using a high level staff?

> It's not necessarily a "set" level where you can start to use a staff,
> but low- level characters (especially those without a magical bent,
> warriors heading up the list) have extreme difficulty using magical
> items such as staves and wands.  Check on your character sheet your
> "magical device" rating; that should give a relative rating of your
> ability to use such objects.

In 5.4 and earlier 5.x versions, there is a set minimum level for each
race/class/intelligence value at which it becomes possible to use a
given magic item.  As you get above the minimum, the chance increases
rapidly at first.  For warriors, this level may be very high, and for
many powerful wands and staffs, it is higher than the maximum level in
the game; many warriors will never use a staff of speed or wand of acid
balls.

In 5.5, there is a very slight chance that you will succeed even if you
are below the minimum level; keep trying.  The number of tries that a
half-troll warrior will need to use a wand of fire balls is still high
enough that the wand will be useless in combat, but at least he can find
out what it does.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: ring of speed at 1500 !!!
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Wed, 9 Sep 1992 02:43:07 GMT

In article <716010223.AA00000@leotech.mv.com> jcrowley@leotech.mv.com (Jon Crowley) writes:
->HOORAY!!  I found a ring of speed (+1) at 1500 feet!  HOORAY!!!
->Has andbody else done this?

No, I'm afraid the best I ever did was to find one at 150 feet.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
Newsgroups: rec.games.moria
From: iott@rtsg.mot.com (Joel K. Iott)
Subject: restore life levels?
Organization: Motorola Inc.
Date: Fri, 4 Sep 1992 18:49:52 GMT


What does a potion of restore life levels do?  Does it raise your experience
back to what it was before an experience-draining monster stole some of your
experience???  I lost ~2000 points experience this way.

I didn't want to waste a word-of-recall finding out.

Thanks
Joel
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Amulet of the Magi
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Fri, 11 Sep 1992 01:30:14 GMT

In some article jac9@po.CWRU.Edu (Jason A. Cline) writes:
->My 27th Level Human mage just found an Amulet of the Magi (+3) [+15] at
->1300 ft while wandering around looking for stat gains and the question is:
->What does it DO? I have figured out that the 3 is to AC probably and guessed
->that it adds to searching or something but what does it do besides that?
->or is that it and I just found something with a really hyped name?

An Amulet of the Magi [+3] (+n) does the following:
	Free Action (cannot be paralyzed, slowed, or slept)
	See Invisible
	+3 to AC
	+15 to searching.

The first two are especially useful, the latter two less so but still nice.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
Newsgroups: rec.games.moria
From: shafto@aristotle.ils.nwu.edu (Eric Shafto)
Subject: FAQ request
Organization: The Institute for the Learning Sciences
X-Newsreader: Tin 1.1 PL5
Date: Tue, 15 Sep 1992 15:10:10 GMT

Would some kind soul out there please email or post the FAQ list?
Thanks very much.

--
*Eric Shafto             * The excursion is the same when you go looking  *
*Institute for the       * for your sorrow as when you go looking for     *
*    Learning Sciences   * your joy.                                      *
*Northwestern University *                Eudora Welty, The Wide Net      *
Newsgroups: rec.games.moria