HDTenEightyP/NetNews huggingface dataset:
From: jashephe@undergrad.math.waterloo.edu (Josh Shepherd)
Subject: ShadowOfTheBeastII
Organization: University of Waterloo
Date: Mon, 16 Nov 1992 02:53:38 GMT

I need help with this game!!!!!!!
If anyone has the solve for it e-mail me at;
jashepherd@descartes.uwaterloo.ca

If not can Someone _please_ answer some of these questions!!!!!

What is the password that I have to wisper to the ghost????

What do I ask the innkeeper?????

I know about the ten pints bit but I get stuck on what to do.
What about the guy who pushes the block with the iron spikes on it??
What do I do about him???

The answers to these would be helpful but the solve would also be appreated.

Thanks
Josh
From: rjc@hal.gnu.ai.mit.edu (Ray)
Newsgroups: comp.sys.amiga.games
Subject: Re: U.S.A. loosing the edge in math? (Math Reflex Test)
Date: 21 Nov 1992 01:39:37 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

In article <1992Nov19.153021.26726@news.cs.indiana.edu> sgberg@peach.ucs.indiana.edu (Stefan Berg) writes:
>I have just received the most recent high score list for the Mathematical
>Reflex Test by Jason Lowe (can be found on wuarchive. and amiga.physik.
>under Reflex_Test.lha).
>
>The game has six categories, addition, subtraction, multiplication,
>division, fractions, and algebra. The goal of the game is to answer questions
>in each of these categories in the shortest time possible (there are around
>20-40 questions per game). Currently there really seems to be a lack of
>Americans reaching the top three in each category. Here the high score in
>each category:

  Currently there seems to be a lack of Americans playing. I downloaded
the Reflex Test today and the high score file only had one US contestant.
Most were Australian's.  You can't do a statistical comparison with only
one data point. Your sample deviation is infinity!

>Addition,       94.409% U.S.A
>Algebra,        89.528% Germany
>Division,       86.761% Australia
>Fractions,      88.481% Germany
>Multiplication, 96.109% Australia
>Subtraction,   101.208% Norway
>
>The addition high score is held by the U.S.A. ... but I`m not really American.
>Just living here since 3 years. ;-)

  Here's my scores on the first run (no practice. I just aborted whenever
I made a typo). 

Addition        89.033%  92.9 seconds
Subtraction     88.196%  98.9 seconds
Multiplication  89.456%  46.7 seconds
Division        85.097%  34.8 seconds
Algebra         87.228%  67.2 seconds
Fractions       87.348%  35.0 seconds

   I'm sure with a little practice I could improve these. My major problems
are typing speed. Several times I made the mistake of hitting a wrong 
digit (say a six instead of a 7) and then I'd have to break my flow
of thought and press delete.

>Hope I stirred up some people... you can send in high scores to the author
>by mail (see docs to game).

-Ray
p.s. I am from the US. Born here, and lived here my entire life.

>Stefan
>-- 
>,--------------------------------------------------------------------,
>| Usenet   sgberg@charon.bloomington.in.us            Stefan G. Berg |
>| Internet sgberg@ucs.indiana.edu        GE Mail: s.berg5            |
>| Bitnet   sgberg@iubacs  NeXT Mail: sgberg@arapahoe.ucs.indiana.edu |
>`--------------------------------------------------------------------'
From: johnv@tower.actrix.gen.nz (John Veldthuis)
Newsgroups: comp.sys.amiga.games
Subject: Re: GVP G-FORCE 030 For Sale!!!!
Distribution: World
Date: 15 Nov 92 22:49:17 +1200
Organization: Amiga Virus Extermination Services, TAUG

Quoted from <1992Nov13.040532.27967@nmsu.edu> by ddking@dante.nmsu.edu (Dwight King):
> 
> For sale : GVP G-FORCE 030 50MHz with 4 Meg RAM.
> 
> Never been used still in the shrink wrap wrapper.
> 
> Cost: $1450.00 + Shipping
> 
> Offer good until 11/20/92

This must be a new game. How do you play it?
---
*** John Veldthuis, Taranaki Amiga Users Group, johnv@tower.actrix.gen.nz ***
From: colint@spider.co.uk (Colin Tinto)
Newsgroups: comp.sys.amiga.games
Subject: Re: AGa Machines (1200 in specific)
Date: 19 Nov 92 12:11:40 GMT
Organization: Spider Systems Limited, Edinburgh, UK

The only problem with fitting an IDE drive in a 1200 is the size - it'll
only take 2.5" wide drives...

I suppose it is possible to remove the floppy and put it in there...
But would you want to take such drastic action :-)

As for 6Mb of memory - you can go for a 4Mb PCMCIA credit card memory thingy
in the side - but this is 16bit memory and would slow things down.
For 32bit memory - you need a trapdoor expansion - someone mentioned on
amiga.hardware that they had spotted a 4 Meg internal for 200 UK pounds...

-- 
/-----------------------------------------------------------------------------\
!   Colin Tinto			!  Time Travel Parcel Deliveries Inc          !
!   colint@spider.co.uk		!  The only courier with previous day service.!
\-----------------------------------------------------------------------------/
From: Mike_Wesson@saug.UUCP (Mike Wesson)
Newsgroups: comp.sys.amiga.games
Subject: Civilization (Ya I know I know!)
Distribution: world
Date: 18 Nov 92 17:04:18 CST
Organization: Saskatoon Amiga Users' Group (Canada)

I know you've all heard it before, but I just started reading this area
again.

     I just got Civilization, and the bug fix for it,  and it won't work. 
I have a GVP 25Mhz '030 '882 G-Force combo board and WB2.05.  Every time I
hit a mountian when trying to settle, it gurus.  the error was a Illegal
command or something like that. I have shut down the '030, shut down
WB2.05, and it still won't work.  Help!
TIA.

-- Via DLG Pro v0.995



----------------------------------------------------------------------------
---                          Mike Wesson
                        Fido: 1:140/80.0
          UUCP: telepro!saug!Mike_Wesson@access.usask.ca
                `Never Play Leapfrog with a Unicorn'
----------------------------------------------------------------------------
---
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Hitchhikers Guide and Doors
Date: 20 Nov 92 17:29:28 GMT
Organization: VA Tech CS Dept., Blacksburg, VA, USA

Yeah, someone else gave me the station for Ballyhoo too, thanks.

I wonder how many other games are fucked up in LTOI...  So the count is 2 so
far.  I know Hitchhiker's isn't.  I wish they would've spent a little more time
cleaning the package up.  <sigh>

keefer
-- 
| Keith Johnson ("Keefer") |> SUPPORT <|My power is beyond your understanding!|
|VA Tech. Dept. of Computer|>SHAREWARE<|        - Skeletor                    |
|  Science  Undergraduate  | Help keep |Understand MY power!                  |
|kjohnson@csugrad.cs.vt.edu|prices down|        - Jake Johansen               |
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Newsgroups: comp.sys.amiga.games
Subject: (WS) Legend- not really Wolfenstein3D
Date: 19 Nov 92 08:54:58 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.2.12

Hi,

the only similarity Legend has with Wolfenstein 3D is the smooth graphics.
I don't mind, but what I want is Wolfenstein 3D on the Amiga, not another
"Bard's Tale"-esque RPG.  I want unadulterated violence with big guns,
not wussy sword play.

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Xref: sparky comp.sys.amiga.games:15777 comp.sys.amiga.misc:17263
From: stelmack@eggo.tmc.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: Re: CDTV, it's future and games.
Date: 17 Nov 92 21:30:34 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

CDTVs are there, and software is coming. Commodore just dropped the prices to
be reasonable, and now ships them with ParNet (letting you use them as CDROM
drives for other Amigas), and this has generated renewed interest in them
around here. Check out the new Sherlock Holmes game for it -- I have floored
many people with it so far. And if Labyrinth ever hits, that should generate
a few sales. Now if only there was a way to network them...

--
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 performance with AIBB 5.0
Date: 19 Nov 92 22:27:50 GMT
Organization: Dartmouth College, Hanover, NH

tblanchot@vnet.ibm.com (Thierry BLANCHOT) writes:

>Well, two of them arrived at 2:00pm at the local dealer, and now one
>is mine. Just before buying it, I ran AIBB 5.0 on it in the shop to
>see what I could hope. Here are the results:

>Results of AIBB 5.0 on a "just out of the box"  A1200
>Rem: reference = bare A500 = 1.00

>Write Pixel:    6.54  (AGA is here|)

This is also due to the fact that Writepixel has been optimized in 
WB 3.0 (and 2.1).

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
From: thst@coli.uni-sb.de (Thomas Strauss)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization crashing (NOT AT EXIT)
Date: 18 Nov 92 23:59:11 GMT
Organization: U of Saarbruecken, Dept. of Computational Linguistics

dac@prolix.apana.org.au (Andrew Clayton) writes:

>My aim was to sneer at the IBM users, who are consistantly
>getting higher scores than me. :-)

:-) Hi Andrew ! 
Well I may get higher scores, but I am not an user I am a VICTIM ;-)

>Dac

Bye,
   Thomas

P.s: The disks will get to you these days (email...)
Newsgroups: comp.sys.amiga.games
From: ins750t@aurora.cc.monash.edu.au (Jim Giannakis)
Subject: Re: legend
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 16 Nov 1992 00:46:40 GMT

:    
:     Question:  How do you expand the window?  That's one thing I wanna
: try...
:

    Click the grey box right on top of the graphics display (the one that
looks like its part of the border) and the window will expand...


Jim
From: walaj@serdlm7.essex.ac.uk (J F Waland)
Newsgroups: comp.sys.amiga.games
Subject: Re: PD multiplayer games ?
Date: 18 Nov 92 12:43:42 GMT
Reply-To: walaj@essex.ac.uk (J F Waland)
Organization: University of Essex, Colchester, UK

How about multiplayer games for the amiga that also exist on the pc (no flames
please, its not mine, just situated beside my amiga).

There must be something that uses a null modem cable that runs on both...

jonathan
From: Scott_Riddick@dream.uucp (Scott Riddick)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Pinball games.......??????
Date: 20 Nov 92 17:38:52 GMT
Organization: DreamStates BBS & CyberNet HQ in G'ville, FL   1-904-331-4317


 MW> Does anyone have problems with Flippers not being fully visible? 
 MW> They are off
 MW> the bottom of my screen (very tops are visible).  If I go into PAL
 MW> mode I can
 MW> see more of them, but then I can't see the score board!
 
  Sounds like problems with your screen size.  I bet you have a knob in the
back of your monitor that compresses or expands the screen...try that.
You'll probably have to go into both NTSC and PAL modes and play with this
knob in order to get it exactly right...
 
Scott

-- Via DLG Pro v0.995

UUCP:  uflorida!dream!Scott_Riddick
INTERNET: Scott_Riddick%dream.uucp@ufl.edu
      or: dream!Scott_Riddick@ufl.edu
From: ssurpeat@csug.cs.reading.ac.uk (Richard T Peat)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga Elite - Who and how..
Date: 20 Nov 92 15:13:22 GMT
Reply-To: ssurpeat@csug.cs.reading.ac.uk
Organization: Dept. of Comp. Sci., University of Reading

In article 3ddbaf28@piraya.bad.se, Mike_Noreen@arkham.bbs.bad.se (Mike Noreen) writes:
>> Jez Sans for his help with those nasty little technical details that 
>>   Commodore don't tell you about.
>
>Well, too bad Jez San didn't tell them enough to make Elite compatible with 
>more than 512kb chip and higher kickstarts than 1.3, then.
>I sure hope the same doesn't apply to EliteII (which is a sure buy for me).
>
>--- Xenolink 1.0 Z.3


Who says Elite doesn't work on machines with more than KS1.3. My copy of Elite runs
without problems on a 2.05 A600, with 2megs chip ram.

Richard Peat
ssurpeat@uk.ac.rdg
Newsgroups: comp.sys.amiga.games
From: earl@rtsg.mot.com (Brent R. Earl)
Subject: Re: Operation Lemming/Antilemmin/Lemmingoids
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Mon, 16 Nov 1992 04:11:15 GMT

Yes, Operation Lemmings does exist. It is basically operation wolf with lemmings.
Antilemmin is a 2meg or so eric schwartz demo (funny, it looks like the bazooka lemming
will be appearing in lemmings 2).  There is also a game known as Lemmingoids.
This one is asteroids, but with lemmings as the asteroid.
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Wed, 18 Nov 92 16:57:37 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: Super Mario equivalent
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: Usenet 3.0

The closest games I know on the Amiga are the oldies but goldies
"Great Giana Sisters" and its follow up "Hard'n Heavy". However,
there are many other platform games on the Amy with a "Mario"
flavour..

**********************************************************************
*    Let's try to keep the Amiga floating over the Pea Sea....       *
**********************************************************************
From: rfentima@ub.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Help Indy and the last crusade!
Date: 17 Nov 92 05:16:40 GMT
Article-I.D.: ub.1eb9doINNa8t
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu

In article <1992Nov17.100617.4338@wega.rz.uni-ulm.de> S_WALTER@rzmain.rz.uni-ulm.de (Walter Juergen) writes:
>Hallo
>Can anybody tell me where i can get the key for the german uniform in the
>castle and how I can pass the big guard in the third level of the castle 
>without fighting.
>
>Thanks in advance!

WARNING!  Indy spoiler ahead!


^L

On the second floor, there are two rooms with a chest in them (one
right by the stairs on the inside (right as seen on screen) wall, the
other is the room on the back of that one as you round the corner (2
turns to the right after you have come out of the first room).  Here is
a crude diagram.

^L

 | To 1st level /\ | 
 |   (stairs)   || |
 |                 |___________
-                              |_                    |
Door                           Door            Door, -
_                               _chest1        chest2_
|_______________                |                    |
                |               |                    |
________________|               |____________________|

<- to art room                   

Chest two has a uniform that is too small for Indy.  Just look at the
uniform and there's the key.

Be sure you are wearing the same clothes as you wore when you talked
your way by each guard (if you talked yourself by any).  They will
remember what you wore and fight you if you're wearing something
different.

Hope this helps!

	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: Tue, 17 Nov 92 19:53:08 PST
Organization: The Portal System (TM)
  <TIMO.JANTUNEN.92Nov16104435@lesti.hut.fi>
  <1992Nov16.144712.12987@hubcap.clemson.edu>
  <1eb38oINNcnh@pith.uoregon.edu>

>   Problem with that thought: the installed base of the A1200 is probably less
>than all the Cray supercomputer models combined right now.

That's right now. But the 1200 is the natural upgrade from the 500, and the
reports from England of 1200 sales are encouraging.

>that is so new. (There are those that are willing to risk it, either because
>they believe the platform will succeed, or because they just like it.)

It seems silly now, but when Wing Commander II for the PC came out, it
required a 386 and VGA. Unheard of! Who would produce a game that only
about 2-3% of all gamers could play? They must've been loopy to produce
a game like that.

Or were they? The game was so popular that people upgraded their
machines for the chance to play the game. Don't you think there's a good
possibility that an excellent game that requires the AGA chipset will
have people buying 1200s just to play it?

>Commodore MUST sell a considerable number of the new AGA machines if there
>is to be any long-term hope for the Amiga, IMHO.

No, that's a fact. Aside from the 600, there will only be AGA machines soon.
If they don't sell, well...

>customers that their machines are worth buying. They must also convince
>publishers that they're not going to run around shooting feet any longer.
>It's a big job, and Dionne has his work cut out for him. They have the
>product: it's now a matter of customer service and price.

Its always been that way, Gregg.  Believe me, when I bought my 1000 in 1986,
the Amiga was in a far more precarious position than it is in 1992. With
1986 in mind, I have no problems or fears buying an Amiga in 1992.

TomK@cup.portal.com
Tom Krotchko
From: kontos@clipper.ingr.com (Thorne Kontos)
Newsgroups: comp.sys.amiga.games
Subject: General Questions about some game demos...
Keywords: Walker / Lemmings 2
Date: 21 Nov 92 20:31:09 GMT
Organization: Intergraph Advanced Processor Division - Palo Alto, CA

E-mail responses wanted only - save bandwidth

In Walker, I can get to what appears to be the end of the 1st? level.
In it there is a crane that will pick up trucks and then attempt to drop
them on your head. (Electromagnet is my guess) 
How does one kill this thing???
(story so far...)
I can shoot out the lower two sections, but at the top there is what
appears to be a control room with a sliding panel that opens and
closes as the electromagnet drops yet another truck onto the walker?
So can this thing be killed or is the end of the demo??

lemm2-d.dms simply will not run on my A2000. It does not have the fat
angus chip, could this be the problem? I have tried using dms111.sfx
and dms1_11.sfx to unpack the demo. When running the demo, the dma
design screen comes up, and then everything dies resulting in a
software failure code (8000 0003). Can someone tell me what is going on
here?

                                    Thanks,
                                    T. K. Kontos
                                    E-mail: kontos@clipper.clipper.ingr.com
 
Newsgroups: comp.sys.amiga.games
From: gandalf@camelot.bradley.edu (Frank Salata)
Subject: Re: Sierra is gone
Organization: Bradley University
Date: 17 Nov 92 20:33:21 GMT

In <69668@cup.portal.com> pwheat@cup.portal.com (Philip A Wheat) writes:

>I really wish they would make up their mind, in or out.  And all I can
>say about their ports are, go find a copy of the Manhunter series for Amiga!
>I keep it around for an example of how NOT to program an Amiga (MH, SF).

Actually, I consider the manhunter series to be the best thing sierra has
put out.  The game itself is excellent.  Sure, the graphics and the sound
are nowhere near as good as you would find in something like Nova 9 or
Monkey Island, but they are not necessary.  The game itself is very fun to
play.  I would would continue to purchase games from them if they followed
the format in this series no matter what the graphics and sound looked
like.

Frank
gandalf@camelot.bradley.edu
From: 5marte_f@spcvxb.spc.edu
Newsgroups: comp.sys.amiga.games
Subject: Opinions on Falcon 3.0 + AGA
Date: 16 Nov 92 23:03:35 GMT
Organization: St. Peter's College, US

Hello people,

	I was wondering if anybody thinks that Spectrum Holobyte will release 
Falcon 3.0 for the AGA machines? The 3.0 for MS-DOS looks hot. There's no 
reason why it can't be done (better) on the Amiga. What do you folks think?

		Felix Marte
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Distribution: world
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith
Date: 16 Nov 92 18:47:36 EST
Organization: The State of CT.... NOT!

In article <1992Nov16.014626.6126@ns1.cc.lehigh.edu> elm4@ns1.cc.lehigh.edu (Ed Mackey) writes:
> 
> But of course.  That's because they ported it from a 386 to a 68000, so
> it slows down and people complain.  What they _should_ be doing is porting
> it from a 386 to a 68000 plus custom chips and blitter.  Why is this so
> hard to figure out?
> 

Look, they don't know these chips. So why aren't Amiga programmers trying
to get work with these companies? I see megademos floating around all over
creation (oooh, so cool grafx!). Why don't some of these people approach
a big game company and say "I know this machine. I can make a good port?"

Has anyone here applied for work at Sierra/EA/Origin?

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------

Newsgroups: comp.sys.amiga.games
From: corsa@shell.portal.com (Eric Richard Elliott)
Subject: Re: Nigel Mansell demo from ftp.luth.se
Organization: Portal Communications Company
Date: Tue, 17 Nov 1992 18:26:46 GMT

rfentima@ub.d.umn.edu (Robert Fentiman) writes:

>In article <1992Nov16.173710.26639@news.uit.no> borgen@stud.cs.uit.no (Borge Noest) writes:
>>In article <19921116.074304.582@almaden.ibm.com> tblanchot@vnet.ibm.com writes:
>>>Nobody is talking about this demo. Can anybody tell which hardware is

>>I think 512K is plenty enough.
>>
>>The point is that you have to do a three-finger salute to start it.
>>(It has a custom bootblock that loads it)

>However, even when I boot with the disk, I get the same result. 
>Anything else that can be done?

>	Thanks
>	Robert Fentiman

>UseNet: rfentima@ub.d.umn.edu
>At: University of Minnesota, Duluth


It worked fine on my A3000/2.04 as long as I booted in PAL mode.


                                                                   __
/-----------------------------+---------------+-------------------///-------\  
|    ___  __   ___  __   __   |               | Multitasking __  ///        |
|   |    |  | |    |__   __|  |  Unsafe at    | my life      \\\///  Amiga  |
|   |___ |__| |     __| |__|  |  any speed... | away !!!      \XX/   3000   |
|-----------------------------+---------------+-----------------------------| 
|    Eric Elliott          Corsa@shell.portal.com       GEnie: E.ELLIOTT7   |
\---------------------------------------------------------------------------/

--