HDTenEightyP/NetNews huggingface dataset:
From: tcarroll@sage.cc.purdue.edu (Thomas Carroll)
Subject: PC Sound Options
Organization: Purdue University Computing Center
Date: Mon, 28 Dec 1992 06:28:39 GMT


I am trying to decide on a sound board for my computer. Could some of you lend
me some advice based on your dealings with the various boards? I am looking
for a soundblaster pro / adlib compatable in stereo. Please help me decide on
a good clone. All reply by e-mail or follow-up are greatly appreciated.

T. Carroll

Newsgroups: comp.sys.ibm.pc.games
From: robj@netcom.com (Rob Jellinghaus)
Subject: Re: DUNE II: Purple Guys
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: net
Date: Sun, 3 Jan 1993 01:21:02 GMT

In article <1993Jan2.151716.15167@ultb.isc.rit.edu> kekims@ritvax.isc.rit.edu writes:
>	Has anyone else run into the purple army? Is it the Emperor's force?

Yep, it's the Sardaukar.  I've only seen 'em a couple times but they
didn't seem too much worse than the regular infantry.  Didn't check
whether they squish as well under treads.

Just to add my name to the list of those totally pleased with Dune
II...  I've been playing it 8 hours a day for the last two days, just
because it's one of the greatest time-wasters I've ever seen.  Can't
remember when I last played a computer game that made me lose track of
time.

The animation is really great--trikes bounce around just a bit as they
drive, rockets do damage depending on how close they happen to hit, and
in general there's not a pixel out of place.  The command system is the
smoothest I've ever seen.  I've played many games where I cursed how
hard it was to get my units to do what I wanted, even if the rest of the
game was great; here I get a great game _and_ easy-to-control units!

I'm up to level 7 now, and have learned a lot--with the help of some of
the posts here.  I usually find myself spending about 3 hours a level,
which is probably more than I need, since I generally complete the level
with 10,000+ units of spice (I finished level 5 with 25,000!), after a
mad harvesting orgy that probably didn't need to last that long.  Oh well,
it's fun to watch once you get carryalls to ferry your harvesters hither
and yon.  (Level 7 should have ornithopters--I hope I can use them to
do scouting!)

For a very long time I've been waiting for a combat game with some
real need for tactics but with an intuitive (and beautifully-rendered)
real-time system.  This is, by God, it.  Siege was nowhere near as
good by comparison.

Hopefully there will be more games using this combat system.  I could
see just a few extensions (bigger map window, groupable units,
two-player support) that could make this into a general combat toy.
Does The Perfect General have the same smooth flow to combat as Dune
II?  And if you added something like Front Page Sports Football's
rotoscoped animation, could you get a 3-D version of this game?  Now
THAT would be HOT!  And we probably don't have to wait too long....


-- 
Rob Jellinghaus    |  "Next time you see a lie being spread or a bad 
robj@netcom.com    |   decision being made out of sheer ignorance,
robj@xanadu.com    |   pause, and think of hypertext."
uunet!netcom!robj  |       -- K. Eric Drexler, _Engines of Creation_
Newsgroups: comp.sys.ibm.pc.games
From: jmurphy@pop.nih.gov (Joe Murphy)
Subject: Re: NA release data for World Circuit?
Followup-To: comp.sys.ibm.pc.games
Organization: National Institutes of Health
Date: Mon, 21 Dec 1992 14:27:35 GMT

In article <dedmunds.724747633@sfu.ca>, dedmunds@selkirk.sfu.ca (Darran
Edmundson) wrote:
> 
> Does anyone know the north american release data for World Circuit by
> Microprose.  I called their BBS and voice line but to no avail.

It ships to dealers starting (today) monday 12/21. I know there has been
alot of incorrect release dates, but expect to see it by the end of the
week (or tomorrow if you know a good store).


---
Joe Murphy
Computer Specialist and Macintosh Trickster

National Institutes of Health, Bethesda MD. USA
Division of Computer Research and Technology
Personal Computing Branch, Macintosh Support Group

Internet: jmurphy@pop.nih.gov or jmurphy@alw.nih.gov
          or jmurphy@helix.nih.gov
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Comanche Bug
Date: 31 Dec 1992 11:01:14 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

In article <1992Dec31.023623.9221@nuscc.nus.sg> isc10192@nusunix1.nus.sg (KOH KHANG WEE) writes:
>
>Anyone got 'WALLS' in this game ? MAX overkill : comanche ? These walls
>are so irritating ! Is this a bug ?
>   
>--
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>	Jerry Koh 	a.k.a. 		FLAT^^TOP
>		 isc10192@nusunix.nus.sg
>	     national university of singapore
>	     D.     I. 	    S.	    C.	   S.
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

NO, I haven't.

/s

Newsgroups: comp.sys.ibm.pc.games
From: knutson@.mcc.com (Jim Knutson)
Subject: USENET Guide to Falcon 3
Originator: knutson@urbino.mcc.com
Organization: MCC, Austin, Texas
Date: Mon, 21 Dec 1992 09:32:18 GMT

Well, it's as done as it's going to get.  I've spent too many late
nights working on this and it's time to call it quits.  The guide is
200 pages of information just waiting for you to slog through.
Unfortunately, it's currently available only in PostScript.  To convert
from FrameMaker to ASCII would be long and laborious.  However, the
same basic info plus additional stuff may be found in my wais info
database in ASCII form.

So where's it at?  I placed it on onion.rain.com in
/pub/falcon3/incoming/UGF3.ps.Z.  It will probably be moved to some
other directory in /pub/falcon3 at some point.

Enjoy.
-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: Edward.Starczewski@launchpad.unc.edu (Edward Starczewski)
Subject: Re: Sherlock Holmes->HELP!!!SPOILER
Organization: University of North Carolina Extended Bulletin Board Service
Date: Wed, 23 Dec 1992 00:23:39 GMT

In article <1h5esqINNsqk@morrow.stanford.edu> MA.MXG@forsythe.stanford.edu writes:
>
>    I've already finished most of "The Lost Files of Sherlock
>Holmes", busted both criminals and found the pendant with the letter
>inside but I have no idea were I can find Anna Carroway. The
>murderer won't talk! Spoilers will be appreaciated.
>
>        Thanks,
>
>    //////AMOS//////
>




The letter will get you in to see Loard Brumwell  The lord will tell you where
Hunt's apartment is located.  Search Hunt's apartment thoroughly, find the pawn
ticket , take it to the pawn broker, he will give you something - take this to
madame rosa's, find and open the strong box, the strong box will have a document
leading you to where Anna is being held captive.

Ed
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: exukozi@exu.ericsson.se (Tom Koziatek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control Opinions wanted
Date: 21 Dec 92 21:29:08 GMT
Organization: Ericsson Network Systems
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.



I've seen a bunch of stuff about particulars in SC2, but no rating or overall opinions. 

Anyone care to comment on :

1 - the game play (fun, bad, etc)
2 - the graphics
3 - the sound
4 - replayability ??
5 - is it like SC1, or better ? (I didn't like 1. No strategic options...too arcadish)



Also, anyone tried out the Grigsby monster game Pacific War ??

--------------------------------------------------------------------------------
Death is the Ultimate Victor............            
                                                                      -Tom

Note : I don't care that my location shows .se, I'm in Dallas !!
--------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: "joe kuroda" <joe.kuroda@canrem.com>
Subject: kq6: spell problems
Reply-To: "joe kuroda" <joe.kuroda@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 28 Dec 92 14:59:27 EST

In article <1992Dec28.161141.26150@alw.nih.gov>,
            jvdg@tallis.dcrt.nih.gov (Jan Van de Geijn) writes:

JV1. Where can I find the "river styx water"?
 
River Styx is in the Realm of Dead.  You will get there from the Isle 
of Sacred Mountain after you go through there to rescue the girl from 
the minotaur in the catacombs - so you are not there yet but you will 
know when you are ready. 

JV2. Where can I find the teapot?  I traded the old lamp for a new one,
     I tried use that as a teapot, but it didn't work.  Which lamp I
     should get? Does that matter?

You need the old lamp - you use that as a teapot to survive the Druids 
on the Isle of Mist.

JV3.  This one is most important, why I need a spell?

There are two paths to the game - short and long.  If you are playing 
the short game, you do not need the magic spells as the first spell 
you need is to survive the Druids.  You will find out about the Realm 
of Dead from the Druids, then you are ready for the second spell at the 
Sacred Mountain - this one is to charm the nightmare at the top of the 
logic cliff.  The third spell, magic paint one, will be needed to re-
enter the castle as the beauty's clothes (which needed to get into the 
castle for the short game) will burned up at the Isle of Mist.  To 
cast any spell, you need the ingredients listed in the magic spell 
book and in case of the rain spell, you have to cast it before you get 
to the Isle of Mist.  

JVOh! I almost forget, what should I do for the black spider?

When you look closely at the black widow's web, you will see a scrap 
of paper at the top.  You need to pick it up without being stung by 
her.  (*** s p o i l e r ****  try pulling a thread at the bottom of 
the web, you can pick the paper while it is distracted.  BTW you will 
lose the paper so just remember what it says as you need it to solve a 
puzzle at the Realm of Dead). 

JVThanks for any help, and happy new year to everybody.

You are welcome and the same to you. 

               ==> Joe <==

 * 1st 1.01 #930 * I remember when Saturns were rockets, not cars.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: jabernet@husc8.harvard.edu (J. Abernethy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7
Keywords: wizardry astral dominae
Date: 2 Jan 93 02:10:51 GMT

Questions on Crusaders of the Dark Savant:
How do you unlock the gate to the Astral Dominae??? (I have the sun jewel,
and the ring of the globe and the globe map, but don't know where to find
the locket)

What do you do with the Sun Jewel??? (Have I not been somewhere important)

Thanks for any responses...

Jabernet@husc8.harvard.edu
From: robs@hardy.u.washington.edu (Robert Suh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7: Skara Brae alchemy
Date: 2 Jan 93 03:59:30 GMT
Article-I.D.: shelley.1i33v2INNhib
Organization: University of Washington, Seattle
NNTP-Posting-Host: hardy.u.washington.edu

In article <16B49AF35.BH4781@uacsc2.albany.edu> BH4781@uacsc2.albany.edu writes:
>I am at Skara Brae and have talked to Mordra and I need to make
>the potion to dissolve the liche. I place a black and red potion,
>as well as the "vial" I found in Mordra's place under the nozzles
>of the alchemest equipment and put the empty vial under the nozzle.
>I then turn on the burner, it lights for a while, but then nothing
>happens. Anyone have any suggestions? How do I work this contraption?
> 
Hah, I was stuck at the exact place as you.  The 'vial' you found at Mordra's
place is just an empty vial. (Took me awhile to figure that out. <g>). Just
use the other three bottles in her house as the source of the contraption, and
use the vial to store the new fluid in.  BTW, Anyone else found this whole
island pretty damn spooky.  I couldn't wait till I solved the island, and
got to leave it.  Got a nice staff to boot also.
>also:
> 
>I have the cage and have dipped it into the Well of Souls to enchant it.
>I went to the Castle at Midnight and double-clicked on the cage and then
>clicked on the liche. Does this capture him? When I came back later he
>was still on the "bed," but standing, with the cage over him.
> 
>thanks for any help!
>Banjamin Henry
>bh4781@rachel.albany.edu

[robs@u.washington.edu]=
"God answers all prayers, there's just an 80 year waiting period."
From: cvedovat@sdcc3.ucsd.edu (Carlos Vedovato)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: AMAZON NEEDS HELP
Date: 1 Jan 93 02:28:23 GMT
Reply-To: carlos@ucsd.edu


In article <19079@mindlink.bc.ca>, Kam_Yuen_Lai@mindlink.bc.ca (Kam Yuen Lai) writes:
|> Hi, i am at 3rd episode, after i shoot the guard, met BOB (the robot), fooled
|> the libarian, got the map, compass, I am totally stuck, don't know what to
|> do.
|> Any help will be appreciated! Thanks in advance!

Did you get the money out of the safe? If so just hop in your car and go
to the airport.

-- 
         ______    ____      ______      __        _______    _______
        / ____/\  / __ |    / __  /\    / /\      / ___  /\  / _____/\
       / / ___\/ / /_| |   / /_/ / /   / / /     / /  / / / /_/_____\/
      / /_/__   / / _| |  / / _\ \/   / /_/__   / /__/ / / _\___/ /\
     /______/\ /_/ / |_| /_/ /  \_\  /______/\ /______/ / /______/ /
     \______\/ \_\/  |_| \_\/    \_\ \______\/ \______\/  \______\/

Carlos Vedovato,INET carlos@ucsd.edu | The more complex the mind, the greater
      BITNET [backbone]!ucsd!carlos  | the need for the simplicity of play.
UCSD grad, ECE Dept. (619)534-5669   | -- Kirk, "Shore Leave" stardate 3025.8
Newsgroups: comp.sys.ibm.pc.games
From: krin@wam.umd.edu (Karen E. King (Eglinton))
Subject: KQ 6 - castle help
Keywords: King's Quest castle
Organization: Workstations at Maryland, University of Maryland, College Park
Distribution: na
Date: Mon, 4 Jan 1993 02:51:59 GMT

I figured out the tomato and living gate puzzles.  Now I'm
in the castle and know about the secret passage.  Do I sneak
upstairs to the vizier bedroom first, or after I use the passage?
Please respond here or to me at: krin@umail.umd.edu

Thanks
	Karen


Newsgroups: comp.sys.ibm.pc.games
From: 890560p@dragon.acadiau.ca (Trevor Porter)
Subject: Out of This World -- Help needed on level HRTB
Organization: Acadia University
Date: Sat, 26 Dec 1992 19:06:38 GMT

I'm stuck on level HRTB in this game.  I've just completed the part where
you go under the water, and shoot the power line.  When I come back out
of the water, I don't know what to do next.  There's a guy to the right of
the water which I can't get by, and there's also the guy back a couple
of screen that I can't get by (The one behind the three doors).

Anyone? 

-- 
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_                               Trevor Porter    	890560p@dragon.acadiau.ca                               Acadia University                                                               Wolfville, NS, Canada                                                           -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
 
Newsgroups: comp.sys.ibm.pc.games
From: paul@dragon.acadiau.ca (Paul Steele)
Subject: Stuck in Police Quest 3 - need help!
Organization: Acadia University
Date: Tue, 29 Dec 1992 15:18:39 GMT

I'm playing Police Quest 3 and don't know how to report the description of the
suspected killer on the radio.  I think that is the next step since Sonny's
boss says that he should get the description on the air - but I can't figure
out how to do it.  I can't use the radio in the car, and it won't let me call
dispatch.  What am I missing?  Any help would be greatly appeaciated!

Thanks.


-- 
Paul Steele, Network Services Manager                  902-542-2201x660
Acadia University, Computer Centre                FAX: 902-542-4364
Wolfville, Nova Scotia, Canada, B0P 1X0      Internet: Paul@ace.acadiau.ca
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 23 Dec 1992 00:00:59 GMT
Subject: Re: Re: Wiz7 - The Dane Tower/Funhouse
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

(Chua Kong Sian) 
1. Dane tower - I'm at the top, having talked to Magna Dane and being told
to kill the demon spawn.  I need 4 items to lure the spawn, but I only
have 3, the one I'm missing being the Stone of Gates.  There is also a
gate with a demon head beyond which I see a chest.  Perhaps the Stone of
Gates can be found in that chest.  How do I open that gate?

The stone is found in one of the lower floors. 

2.  Funhouse - I've had enuff with the waterslide puzzle.  Evidently by
clicking the levers and going down the waterslide, I can go by different
routes, but eventually I still land at the bottom reservoir.  I need
explicit spoilers for this puzzle.

SPOILER

You must also have the bar and rope and the dowel in place. The levers
are up down, down up and down. That gives you only two combinations to
try.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: stern@mble.philips.be
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 bug (cracked version)
Date: 24 Dec 92 12:31:42 MEWT
Organization: MBLE , Brussels, Belgium


Hi, 
                                        
I have a problem with the cracked version.

Indy is invisible since the robot plate.
Now my machine falled in the lava and it's
very ennoying to not see where I am.

Do you have any idea ?

Thanks,

Marc Stern  --  <stern@mble.philips.be>
Newsgroups: comp.sys.ibm.pc.games
From: robj@netcom.com (Rob Jellinghaus)
Subject: Re: DUNE II: Purple Guys
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: net
Date: Mon, 4 Jan 1993 03:31:43 GMT

In article <1993Jan3.160503.24039@ultb.isc.rit.edu> kekims@ritvax.isc.rit.edu writes:
>     You can do groupable units for movement at least. I have yet to try it
>(I'm busy trying to stay alive instead of play around!) but it tells you in the
>back of the manual under "Creating Teams" (p. 48).

I've tried it, and damn if I can get it to work.

-- 
Rob Jellinghaus    |  "Next time you see a lie being spread or a bad 
robj@netcom.com    |   decision being made out of sheer ignorance,
robj@xanadu.com    |   pause, and think of hypertext."
uunet!netcom!robj  |       -- K. Eric Drexler, _Engines of Creation_
Newsgroups: comp.sys.ibm.pc.games
From: hofstoet@vati.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Subject: Re: Sherlock Holmes->HELP!!!
Organization: University of Passau, Germany
Date: Tue, 22 Dec 1992 07:38:20 GMT

In article <1h5esqINNsqk@morrow.stanford.edu>, MA.MXG@forsythe.stanford.edu writes:
> 
>     I've already finished most of "The Lost Files of Sherlock
> Holmes", busted both criminals and found the pendant with the letter
> inside but I have no idea were I can find Anna Carroway. The
> murderer won't talk! Spoilers will be appreaciated.
> 
>         Thanks,

Did you talk to Lord Brumwell? Did you find Hunt's appartment?

> 
>     //////AMOS//////
> 


****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
Newsgroups: comp.sys.ibm.pc.games
From: kkoeser@vitro.com (Ken Koeser)
Subject: WANTED: Civilization Patch Files
Organization: Vitro Corporation
Date: Tue, 22 Dec 1992 19:30:25 GMT

OK, super-boring and redundant question.  Where can I find the Civilization
(or Civilisation :-) ) pathch files?  And for that matter, how can I tell
which ones I need?  I know I have at least one bug, because in a negotiation
with France last night, my screen took an acid trip.  And it was the first
time I had ever played.  E-mail or post responses.

-- 
Ken Koeser                   Internet: kkoeser@vitro.com
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolfmap .DEF Files for Spear (AUTHORS, PLEASE READ!)
Date: 21 Dec 1992 16:03:38 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
NNTP-Posting-Host: thor.ins.cwru.edu


   I spent quite a few hours which would have been otherwise marginally
productive in figuring out characters for the new walls and objects in
"Spear of Destiny" and wondered if anyone else would be interested in
copies of the MAPDATA.DEF and OBJDATA.DEF files which resulted.  The
reason I want the authors of Wolfmap to read this is that if they have
any objections to or conditions of distribution of these files, could
they please contact me?
   Also--I made a few changes to the standard graphics, so the original
codes included with the editor have been altered, if that makes a
difference.  Thank you.

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          | Library Information Technologies
 Atmospheric disturbance--the feverish flux  |    Computer Systems Specialist
 Of human interface and interchange-"  -N.P. | "What do you think, sirs?" -Joel
Newsgroups: comp.sys.ibm.pc.games
From: cash@calvin.ee.udel.edu (Jason Scott Cash)
Subject: Re: Local Bus?
Organization: University of Delaware, Newark
Date: Wed, 23 Dec 1992 19:40:15 GMT

>>Quick question.. I have a Diamond Stealth VRAM but just bought a local bus MB.
>>Should I get the local bus video card, or is the diamond stealth VRAM faster.
>>				Thanks,
>>					Frank
>>Please e-mail me at:fbruno@rapnet.sanders.lockheed.com
>If you really want to see speed, buy a 32 bits video card for your local
>bus.  After that.... you'll want to change you Ferrari ! ;)
>  #         douillar@ere.umontreal.ca | for Windows! Or a good trainer!! '#
    I recently purchased a Zeos 486 50/25 with the local bus
video card.  For programs that have specific drivers (Windows, acad, etc)
The speed is unreal.  For most games (the ones that are still playable
at this speed) I cant tell if it is just the upgrade from my old 386-16
or if the local bus card is speeding things up beyond that.
    The card has a NCR chipset, which has been giving me a few problems.
several games don't seem to like the video card.  Games that perhaps 
circumvent the bios calls to get more speed screw up all the colors.
Has anyone found a way around this problem?

Jason Cash
cash@udel.edu
From: kmacdona@mipos2.intel.com (Keith Mac Donald)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy Last Crusade - minor spoilage
Summary: I need help
Keywords: Indy, Catacombs
Date: 30 Dec 92 18:16:30 GMT
Organization: Intel Corporation, Santa Clara, CA

Greetings!
I'm playing Indiana Jones & the Last Crusade (I know, an old game).
I've gotten into the catacombs, but I can't get any further.
I can't move the torch, I can't move the slab, I can't pull the plug,
I can't open the vault door.  HELP!
Thanks!
From: thomas@ramsey.cs.laurentian.ca (Thomas F.)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7..i don't have the map
Date: 27 Dec 92 19:34:31 GMT
Article-I.D.: ramsey.1992Dec27.193431.21542
Organization: Dept. of Computer Science, Laurentian University, Sudbury, ON

i don't have the map for ultima-7, so i am just stuck in the very 
beginning of the game ( The Trinic mayor asked me about the 3 location
of the cities).
is there any kind soul out there can help me with that please?