Newsgroups: alt.games.sf2,rec.games.video
Date: Wed,  6 Jan 1993 03:37:32 -0500 
From: Sean Michael Goller <wipeout+@CMU.EDU>
Subject: TSFIICEHF (whew!) Thoughts


Well, I've spent two days with the new Turbo version, and I've got some
thoughts and questions.

Chun Li: Whatever. Giving her a fireball was totally bogus. The delay
time is so awful I can't believe anyone with anyone with sense would use
it.

Balrog: Haven't played too much with him, so I don't feel qualified to
comment. (translation: I suck at Balrog :)

Dhalsim: Excellent addition. The teleport makes D quite different that
before, and the movement makes it so not everyone and their dog can do
it easily.

Honda: JEEZUS CHRIST! I have enough problems with Honda already, now
he's nigh impossible! The new move looks really silly, but it's
effective. And I've been killed by stray hundred hands hits too many
times to mention. I think the reason you can't hundred hands with fierce
is because the system looks for a certain number of button presses
within a set number of cycles, and since the system clock's been speeded
up so much, it's prettyy much impossible to get that many in. Same
problem with Blanka's electricity.

Ryu: Fireballs are excellent now, this version has helped me get my
timing down for some reason.I'm much better at fireballs (and DPs for
that matter) on either type of machine now. Hurricane Kick seems a
little less useful for him in the air (I'll get to that in a minute).
Still very destructive.

Ken: I like him! I like him! Fireballs are faster (obviously), and the
HK is awesome! very easy to just jump forward (or even just straight up
for that matter) then HK over your opponent and then throw them, or DP
them. Buffering seems to be a lot easier. I usually end up jumping in
with a roundhouse then buffering a DP out of a standing fierce (at least
it sounds like that. I may just be roundhousing then immediately DPing)
Until I can get the teleport down, Ken is my character of choice.

Blanka: SWEET! 45 degree roll is potentially devastating. Forces people
to totally rethink their strategies, esp. Chun Li and stupider Guiles.
InstaBall(tm) is also handy for getting out of tight situations. I kept
away from a Ryu for about 20 game seconds with just balls. Nice addition.

Sagat: InstaUppercut is cool. helped me a lot in tough situations with
Blanka and Honda. I'm not that strong of a Sagat, but I improved my game
on the Turbo.

Vega: The potential is there. The rolling attack is good, plus the
dependable backflip helps a lot. However, it seems that when you do a
screaming eagle, I can only consistently grab & throw with strong, when
both strong & fierce worked before. Go figure.

Zangief: Why did they make him look like a giant penis?! Anyway, I don't
think there's a significant enough change. Sure he can't be foot swept,
but there are other moves that can take it out and it's just a matter of
time before they're found.

Guile: Someone keeps telling me there's a triple flash kick move for him
or something. Can someone confirm or deny this, 'cos I've seen no
mention of any special new move for G anywhere.....other than that,
electric blue?


Overall: It's a decent variation. I prefer the speed increase, not only
because I like faster gameplay, but because I can think clearer on the
standard CE version...I have all the time in the world! :) Cost seems to
be an issue. Here, there is a place that has a Turbo version that's .50
to play, and .50 to stay (usually .25 around here) but the one cool
place in the area was smart and kept it normal. Has anyone else
experience such a price increase? Also, all the Mortal Kombat machines
in the area are .50/.50 as well. (BTW, I'm not at CMU right now, but at
home in Tulsa, OK)...

Just my 4% of a starting game,
    Sean
wipeout+@cmu.edu

    
Newsgroups: alt.games.sf2