HDTenEightyP/NetNews huggingface dataset:
From: manuelp@ecf.toronto.edu (MANUELPILLAI Gerald Nishanthan)
Newsgroups: sci.military
Subject: V-22 Osprey crash ?
Date: 23 Jul 92 18:47:45 GMT
Organization: University of Toronto, Engineering Computing Facility


From manuelp@ecf.toronto.edu (MANUELPILLAI Gerald Nishanthan)


I caught the tail end of a local newscast about an Osprey crash, 
killing 6 or 7 servicemen.  Since I haven't seen anything in the
group about it, I was wondering about the the accuracy of a) the
news item, and b) my hearing.   
Anybody out there know anything ?  If true, I wonder what impact
it'll have on the future of the whole program ...

Gerald M
From: bergman@afnews.pa.af.mil (CMSgt Mike Bergman)
Newsgroups: sci.military
Subject: AF News Svc 07/27/92
Date: 28 Jul 92 12:54:27 GMT
Organization: Hq Air Force News Agency/SCC


From CMSgt Mike Bergman <bergman@afnews.pa.af.mil>


598.  Logair termination
600.  B-2 milestone
				   &    &    &
				   &    &    &
				   &    &    &
598.  Logair termination
     WASHINGTON (AFNS) -- The Air Force will end its stateside commercial
airline logistics airlift system Oct. 1 and begin using commercial overnight
carriers and commercial surface transportation.
     The change will save the Air Force approximately $80 million per year
when fully implemented, officials said.
     Logair relies on dedicated contract airlift by commercial airlines and
has been a mainstay in the Air Force's stateside distribution for more than 40
years, moving mainly high-priority cargo.
     The move to the new system comes in the wake of downsizing measures and
defense reorganization.  Changes in force structure, alert posture and lower
budgets have significantly reduced what the Air Force needs to move, officials
said.
     Four airlines, Southern Air Transport, Evergreen International, Express
One International and Kitty Hawk Air Cargo, are the airlines comprising the
Logair system.  All four companies were notified of the proposal prior to the
July 24 announcement.
     Because of the switch, 179 military and 349 civilian positions will be
eliminated.
     The concept of the new logistics system will be to use commercial
air-express transportation which provides door-to-door service for
high-priority cargo.  Routine, hazardous, oversized and classified cargo which
the overnight companies will not accept will be moved by surface
transportation.
     Air Force Secretary Donald B. Rice praised the logair system saying it
served the Air Force well and the air carriers involved in the system have
done an "exemplary job."


600.  B-2 milestone
     EDWARDS AFB, Calif. (AFNS) -- The B-2 bomber completed its first
night-time air refueling operations July 2.
     The refueling took place on the second of two night flights scheduled to
assess the aircraft's night-flying capabilities and characteristics.
     During the four-hour flight, the stealth bomber performed 34 aerial
refueling contacts with a KC-135 tanker from Minot AFB, N.D.  Tanker and
bomber crewmembers evaluated the bomber's exterior lighting and performance
during the flight, boom connections and disconnections.
     The first night flying test took place June 4 at Edwards and focused on
twilight and night takeoffs and basic night flight operations.

--
     __________________________________________________________________
    |            Air Force News Agency (AFNEWS)                        | 
    |           Kelly Air Force Base, Texas, USA                       | 
    |               bergman@afpan.pa.af.mil                            |  
    |__________________________________________________________________|  
Newsgroups: sci.military
From: hcobb%fly2.Berkeley.EDU@ucbvax.Berkeley.EDU (Henry J. Cobb)
Subject: Mac's return as Vicksburg.
Organization: /rubin/hcobb/.organization
Date: Mon, 20 Jul 1992 13:23:17 GMT


From hcobb%fly2.Berkeley.EDU@ucbvax.Berkeley.EDU (Henry J. Cobb)


	MacArthur's reconquest of the Phillipines offered the same result as
Grant's capture of Vicksburg.  The enemy was split into two weaker pieces that
could not easily recombine.

	The reestablishment of the oil embargo upon the Japanese doomed their
fleet to immobility, and so the heavy assets that had been carefully horded
since Midway were exposed at last to the iron rain of American air power.

	At last the US Navy would have a free hand (in the Pacific as on the
Mississippi) and the US armed forces could move forwards to a tight seige of
the enemy capitol, which (with heavy bombardment) would prove decisive.
--
	Henry J. Cobb	hcobb@fly2.berkeley.edu	SFB Tyrant
		"This space intended to be blank."

Newsgroups: sci.military
From: geoffm@purplehaze.Corp.Sun.COM (Geoff Miller)
Subject: Re: propeller planee's anti-torque problem
Followup-To: sci.military
Keywords: engine torque, helicopters, jets
Organization: Sun Microsystems, Menlo Park, Ca.
Date: Wed, 29 Jul 1992 13:03:26 GMT


From geoffm@purplehaze.Corp.Sun.COM (Geoff Miller)



In article <1992Jul28.130833.25725@lawday.DaytonOH.NCR.COM> 
bspain@zeus.calpoly.edu (Bradley K Spain) writes:

>	However, in new jet and turbine engines (such as those driving
>the later model helicopters like the Blackhawk and the Apache) there are
>four sets of turbine fins.  The first two rotate in one direction, the
>second two rotate in the opposite direction.  This cancels out the 
>torque problem WRT the engines.  

You seem to be describing multiple-spool engines, which were developed
to increase throttle response be reducing rotational inertia, not to
counteract torque.  I believe the the spools' alternating direction of 
rotation has more to do with airflow than anything else.

Also -- and I could very well be wrong about this -- the largest number
of spools I've ever heard of in a jet engine is three, and these are 
large, high-bypass turbofans, not small helicopter engines.  Since the
turboshaft engines in helicopters tend to run at constant speeds, 
multiple spools would be a lot of needless complexity.



Geoff


-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Geoff Miller                    + + + + + + + +        Sun Microsystems
geoffm@purplehaze.Corp.Sun.COM  + + + + + + + +     Menlo Park, California
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
From: Gregg.Lukomski@mixcom.mixcom.com (Gregg.Lukomski)
Newsgroups: sci.virtual-worlds
Subject: EVENTS: Siggraph '92: Immersive environments workshop
Date: 22 Jul 92 19:33:34 GMT
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Originator: hlab@milton.u.washington.edu



Will anyone else be attending the "Implementation of Immersive Virtual
Environments" day course at Siggraph?  I'm interested in discussing
some of the topics raised here in person.  Posting a message seemed
easier than trying to match badge names to a list of sci.v-w
personalities...

gregg.lukomski@mixcom.com

-- 
         Gregg Lukomski                      Gregg.Lukomski@mixcom.com
From: cyberoid@u.washington.edu (Bob Jacobson)
Newsgroups: sci.virtual-worlds
Subject: ADMIN: IMPORTANT! SIGGRAPH and Beyond: sci.virtual-worlds.apps
Date: 23 Jul 92 03:21:18 GMT
Organization: HIT Lab, Seattle WA.
Originator: hlab@milton.u.washington.edu



I M P O R T A N T !
===================

First of all, your moderator and comoderator want everyone who attends
SIGGRAPH to make a special effort to note the wild, wacky, and wonder-
ful and post accounts to the newsgroup!  Also, if there is any way to
organize it, it would be really great to have a Sci.V-W Gathering.  It
depends on whether there is email.  We're with you!  (Mark De Loura
may be attending SIGGRAPH.  Some poeple have all the luck...Bob has to
stay home and germinate a company.)

Second, by the time SIGGRAPH is completed, there may be some changes
at sci.virtual-worlds.  For example, we may have begun the call for a
new newsgroup to focus on real-world applications of virtual worlds
techno- logy, sci.virtual-worlds.apps -- look for news in the
appropriate news- groups (news.announce.newgroups and news.groups).
We may begin the voting process just as you come back, or possibly
even sooner, so stay informed and in touch.

We'll keep you informed about all of these and more pending develop-
ments.  Have a great time in Chicago, but watch out for that cow....


Bob Jacobson                    Mark De Loura
Moderator                       Co-Moderator
From: stgprao@xing.unocal.com (Richard Ottolini)
Newsgroups: sci.virtual-worlds
Subject: Re: ADMIN: IMPORTANT! SIGGRAPH and Beyond: sci.virtual-worlds.apps
Date: 23 Jul 92 15:57:29 GMT
Article-I.D.: unocal.1992Jul23.155729.12120
Organization: Unocal Corporation
Originator: hlab@milton.u.washington.edu



In article <1992Jul23.032322.13290@u.washington.edu>
cyberoid@u.washington.edu (Bob Jacobson) writes:

>I M P O R T A N T !
>===================
>
>First of all, your moderator and comoderator want everyone who attends
>SIGGRAPH to make a special effort to note the wild, wacky, and wonder-
>ful and post accounts to the newsgroup!  Also, if there is any way to
>organize it, it would be really great to have a Sci.V-W Gathering.  It
>depends on whether there is email.  We're with you!  (Mark De Loura
>may be attending SIGGRAPH.  Some poeple have all the luck...Bob has to
>stay home and germinate a company.)

In previous years SIGGRAPH has had a Birds-of-a-Feather calendar/
blackboard near the the exhibits entrance.  If you can arrange a
meeting place and convince the SIGGRAPH management you are an
important group, it is not too hard to get on the calendar.  Also
don't choose the first day to meet, so people have at least one day to
see the calendar.

[MODERATOR'S NOTE:  Anyone want to take responsibility for convening
the Sci.V-W flock's getting together, via the B-o-a-F system? Somebody
do it and everyone else go look! -- Bob Jacobson]
Newsgroups: sci.virtual-worlds
From: Mike Gigante <mg@cgl.citri.edu.au>
Subject: ART REVIEW: Stelarc's performance at the Great Australian
Originator: hlab@milton.u.washington.edu
Organization: RMIT Advanced Computer Graphics Centre, CITRI, Melbourne
Date: Thu, 23 Jul 1992 23:19:20 GMT



The performance artist Stelarc gave a series of performances on Wed
15th July at the World Congress Centre as part of the Great Australian
Science Show.

In his performance, Stelarc was wearing a pair of instrumented gloves,
one for tracking and grasping, the other for gesture based
command/control/interaction. He used them to control a virtual,
anthropomorphic robot arm with extended features (such as continuous
rotation and extensible segments).

Stelarc is well known for his performances that include a "third arm",
a mechanical attachment that is controlled by sensors attached to his
skin and activated by muscle twitches. He also uses body amplification
to produces sounds from inside his body.

His performances on Wednesday, added the control of an enhanced robot
arm to his performance, the arm could "go fractal" by replacing finger
joints with smaller instances of the hand.

The performance was entitled

GRAFT/REPLICATE: Event for Virtual Arm, Amplified Muscles and Third Hand

The software to support this event is an extension of a research
project on gesture-based control for teleoperation of anthropomorphic
manipulators. This work was described in a paper at the recent BCS
conference "Virtual Reality Systems" in London (May 1992). ("Using
Gestures to Control a Virtual Arm", Papper, M., Gigante, M.). The
programming for the performance was written by Mike Papper, Craig
McNaughton, James Boyle, Dean Hansen and used a highly modified
(Robert Webb) version of the MR toolkit from the University of
Alberta.

Mike
Newsgroups: sci.virtual-worlds
From: mreaney@kuhub.cc.ukans.edu
Subject: TECH: Gold Brick problems [powerglove stuff]
Originator: hlab@milton.u.washington.edu
Organization: University of Kansas Academic Computing Services
Date: Tue, 28 Jul 1992 14:45:34 GMT



Has anyone out there had any luck with using the Goldbrick for the
Mac? I have recently hooked one up to both the powerglove and a
U-Force controller and the results seem erratic at best. Depending on
how I have it configured, the curser floats around the screen out of
control or it twiches violently, only roughly approximating my hand
movements. Is this the best I can expect?  I would like to hear of
other's experiences with this device. Thanks.

Mark Reaney, Univ. of Kansas ======================
From: ingalls@cs.dal.ca (Colin Ingalls)
Newsgroups: sci.virtual-worlds
Subject: TECH: Power Gloves for sale
Date: 22 Jul 92 15:48:23 GMT
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Originator: hlab@milton.u.washington.edu



As the subject says, I have a few Nintendo Power Gloves
I would like to sell.  They are all large  which I think
is about a men's medium.  They cost $100 (+ shipping,
which should be <= $10 I think).

Colin I.


[MODERATOR'S NOTE:  Commercial postings are offered on sci.virtual-
worlds as a public service.  Their appearance here does not 
necessarily indicate endorsement by the moderators or by the USENET or 
its administrators. -- Bob Jacobson]
Newsgroups: sci.virtual-worlds
From: jlb31348@uxa.cso.uiuc.edu (Jim Brain)
Subject: TECH: U of I Powerglove update 7-27-92
Originator: hlab@milton.u.washington.edu
Organization: University of Illinois at Urbana
Date: Tue, 28 Jul 1992 00:53:51 GMT



The chair of SIGARCH at UIUC will be at SIGGRAPH on tuesday the 28th.
He will be touring, but he might stop by the NCSA booth, His name is
Mike Schaffstein.  If you happen to see him, tell him hi and see if if
he freaks out!

I am still waiting, but patience is a virtue.

I am trying to button things up before vacation, so I will be brief.
I am still working on the code and will attempt to get the product
released if possible.

Not much new, so no more wasted bandwidth.


Jim Brain, Power Glove Serial Interface Project Leader (for the summer)
brain@cs.uiuc.edu
Yes, my last name REALLY is BRAIN!
From: S_URIARTE@irav1.ira.uka.de (|S| Juan Uriarte)
Newsgroups: sci.virtual-worlds
Subject: INFO: Comments on Uk machines for VR (Well arcade games)
Date: 24 Jul 92 17:32:12 GMT
Article-I.D.: u.1992Jul26.074440.8682
Organization: University of Karlsruhe (FRG)
Originator: hlab@milton.u.washington.edu


Hello
Has anyone of you heard of the VIRTUALITY (I think) machines?
They were made in the UK.There were 2 models.
The stand-up one and another,where you just sat there with 2 standard
joysticks.Although they were arcade machines they could have been used for
other pourposes.An Amiga 3000 was the heart for the system,assisted by 2 TI
graphical coprocessors.The software was distributed by CD-ROM.You had sound AND
mocrophones in the headsets.Up to 16 machines could be interconnected.
You could have one for $20000!!!

Is this information correct? 

PS: Maybe all is wrong.But one thing is for sure.They exist,a friend of mine
has played in them. Excuse my somewhat hash english,but it is my third language.

Yon

S_URIARTE@iravcl.ira.uka.de
UKL2@ibm3090.rz.uni-karlsruhe.de
From: ralph@swmerc.rain.com (Ralph Merwin)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Urgent request for PowerGloves!
Date: 24 Jul 92 04:46:41 GMT
Article-I.D.: u.1992Jul24.051718.17534
Organization: Merwin Software Services, Inc.
Originator: hlab@milton.u.washington.edu



In article <1992Jul21.111620.5980@csc.canterbury.ac.nz>
geoffrey@cosc.canterbury.ac.nz (Geoff Thomas) writes:

>I've got an application that might need some PowerGloves later in the
>year (1-2 months), and I'm wanting to know if there are any still
>available in the shops out there (out there being Australia, US, UK).

PowerGloves?  Did someone say PowerGloves?  Toys 'R Us here in Tigard,
Oregon USA has *piles* of the beasties for $30US.  All are size large,
I believe...  Their phone number is 1-503-620-9779.

If there is enough interest, I could ask them about a bulk purchase.

Ralph

--------------------------------------------------------------------------
Ralph Merwin              ralph@swmerc.rain.com               503-526-8647
Newsgroups: sci.virtual-worlds
From: Perry.Gray@regina.cs.uregina.ca
Subject: Re: ADMIN: (1) The new newsgroup and (2) 4 days of quiet!
Originator: hlab@milton.u.washington.edu
Organization: SaskTel
Date: Mon, 27 Jul 1992 22:11:07 GMT



In article <1992Jul24.054310.18577@u.washington.edu>
cyberoid@milton.u.washington.edu (Robert Jacobson) writes:

>SCI.VIRTUAL-WORLDS.APPS
>-----------------------
>
>This is a Request for Discussion concerning a proposed newsgroup,
>
>                    sci.virtual-worlds.apps
>
>for the discussion of pending and actual applications of virtual
>worlds technology in industrial, commercial, educational, and
>entertainment settings.
>
>Calling for the creation of this newsgroup are the founders and
>current moderators of sci.virtual-worlds, Bob Jacobson and Mark De
>Loura.
>
>sci.virtual-worlds.apps will be a place to take these discussions one
>step farther, into the domain of serious applications.
>
>We will have a two-week open period of debate and comment on this
>proposal, in sci.virtual-worlds, on the WELL, and in the traditional
>forum of news.announce.newgroups.  Then we will call for a formal
>vote.  If there is a net positive vote of 100 participants, we will
>create sci.virtual-worlds.apps and announce its formation to you.

I think the format and plan of the new newsgroup is a welcome addition to
sci.virtual-worlds.

We as an organization interested more in the end product would find it
very useful.

I'll give it my vote.


[MODERATOR'S NOTE:  Thanks for me and for Mark, who is having too much
fun at SIGGRAPH to do more than chortle.  We hope to announce a vote by
the end of the first week in August. -- Bob Jacobson]
Newsgroups: sci.virtual-worlds
From: Jeremy Lee <s047@sand.sics.bu.oz.au>
Subject: Re: TECH: My standard is better than your standard.
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Sun, 26 Jul 1992 09:19:31 GMT



In article <BruHGt.FCK@watserv1.waterloo.edu> you write:
>
>In article <1992Jul23.024117.11690@u.washington.edu> bobp@hal.com (Bob
>Pendelton) writes:
>
>>I very well might want to require the system to present a new frame 60
>>times/second and map 1 nanosecond of model time to 1 second or real
>>time.
>
>Exactly.  Just as we have a (physical) "world scale", we should have
>a "world time scale".  ("In this world, one unit is one angstrom and
>one time unit is one nanosecond").

Why a world time scale? If I want a process over here going at 1
nanaosecond per second, and another over there going at 2 nanoseconds
per second, does that mean I can't? I think the best way is to throw out
a "world time scale" and simply ask each of the objects to adopt a time
scale with *certain other objects*. If they adopt it with every object,
including you, then I think you will end up with some unreasonable
behaviour. (eg, you push on the object with a force of 1m/s/s, and it
takes 1.6 billion years to perform the action)

>>Allow the object to decide how to scale itself to the world. How else
>>am I going to put a representation of myself into the insides of a
>>virtual single celled animal?
>
>Right.

Er, problem. What if I go straight from a world in which I had scaled
myself up to galaxy size, then I zap over to another world that it at,
as you say, the size of single cell. I've got to be able to see what I
am doing before I re-scale myself, and before that I'm going to have all
sorts of overflow problems due to not fitting in the world. Answer: Use
128 bit numbers, and "actual size" scaling. Accept no substitutions!
;-)

***********************************************************************
*    . Jeremy Lee s047@sand.sics.bu.oz.au    Student of Everything    *
*   /|            "Where the naked spotless intelect is without       *
*  /_|              center or circumference. Look to the light,       *
* /  |rchimedes      Leland, look to the light" - Dale Cooper         *
***********************************************************************
From: c-crm@math.utah.edu (Richard M. Coffey)
Newsgroups: sci.virtual-worlds
Subject: TECH: Why so theoretical?
Date: 28 Jul 92 05:25:33 GMT
Organization: University of Washington
Originator: hlab@milton.u.washington.edu



Gentlepersons (P.C.)

        Why the need for such talk of large scale systems accessing
your imaginary cyberspace?  Why not test out speeds using a couple of
low end computers tied over the net each using a certain simulator
program.  This will give you the numbers you need to have to
understand what kinds of delays you're up against.  Personally, I
think you'll have to set up an individual net to tackle this problem
effectively.  The internet is already way overburdened.  With a
separate, dedicated, fiberoptic net, simulating reality would be much
easier.  As for standards, I think that the hardware should be
standardized, using a dedicated graphics processor that can interpret
the "standardized" commands for polygons and objects.  This would
cause the software and the hardware to be lower priced because the
market would be glutted with milliions of clones of graphics
processors, all accepting the standardized object commands.

That all chips...
-the richmeister-
Truthfully: Richard Coffey
email: c-crm@math.utah.edu
"opinions were meant to be stolen. not!"
From: news@scs.leeds.ac.uk (J Jackson)
Newsgroups: sci.virtual-worlds
Subject: No feed for a fortnight
Date: 28 Jul 92 09:08:25 GMT
Organization: University of Washington
Originator: hlab@milton.u.washington.edu



We have not received anything on the virtual-worlds list for a fortnight,
is there anything wrong?

Jim Jackson
postmaster@scs.leeds.ac.uk


[MODERATOR'S NOTE:  Again, we have ceased using the mailer service.  Those
interested in getting on the VIRTU-L list, please contact Dr. Greg Newby
at the University of Illinois, Urbana-Champagne (UIUC): 

                        gbnewby@uxh.cso.uiuc.edu

Thanks. -- Bob Jacobson]
From: stuart@cantua.canterbury.ac.nz (Stuart Ralston)
Subject: WHO REQUEST: Looking for Andrew Longhorn
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Fri, 24 Jul 1992 20:57:54 GMT



Hi. I'm trying to reply to a post in sci.virtual-worlds, but the 
e-mail address doesn't seem to exist?!

Can you help? This was the header,

        From: lonachon@anu.edu.au (andrew longhorn )
        Date: 23 Jul 92 01:55:04 GMT
        Sender: news@u.washington.edu (USENET News System)
        Organization: Australian National University

If you can, could you forward this to him. Thanks in advance.

--- Forward Message ---

To: lonachon@anu.edu.au (andrew longhorn )
Subject: Re: TECH: Toshiba glasses

> For anyone in Australia interested in getting them, I rang reel-3d
> direct (or you could fax them) which cost me about $6 and gave them my
> address and visa number, the cost is $US75 for the glasses (as you
> know) and $US10 for seamail (a few months) or $US30 for airmail (they
> quoted me 2-3 weeks).

How about New Zealand? Would it be more expensive? Can you give me the fax
number? Can I interface them to a PC? 

I'm involved in a VR project here in NZ at a science centre and it's really
fustrating since there are no _regular_ suppliers for VR parts. An info you
can throw my way would be greatly appriechiated.

Cheers mate.

 \||||||/
 / o  o \          ___  ____  stuart@cosc.canterbury.ac.nz
 \ /  \ /         /__    /   /  /        
  (    )         ___/   /   /__/     
   \__/

--- End Message ---
Newsgroups: sci.virtual-worlds
From: geoffrey@cosc.canterbury.ac.nz (Geoff Thomas)
Subject: TECH: Urgent request for PowerGloves!
Originator: hlab@milton.u.washington.edu
Organization: Computer Science,University of Canterbury,New Zealand
Date: Mon, 20 Jul 1992 23:16:20 GMT



Hi,

I've got an application that might need some PowerGloves later in the
year (1-2 months), and I'm wanting to know if there are any still
available in the shops out there (out there being Australia, US, UK).

Any body know of any places that have got some? Please email with info!

Thanks,

Geoff Thomas.