HDTenEightyP/NetNews huggingface dataset:
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: LED and Music Filters
Date: 8 Apr 92 20:17:33 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <3244@svin02.info.win.tue.nl> dedos3@info.win.tue.nl writes:
>In article <1992Apr2.112957.9235@murdoch.acc.Virginia.EDU> roland@turing.acs.virginia.edu (Kevin R. McGrail) writes:
>>
>>   I was wodering... You know how most (all?) music filters turn off the
>>led on the Keyboard?  I would like to know why this is because the only 
>>repair I have ever had done on my 500 was a replacement of the Keyb
>>because it hhad a rom error.  ANyone know if these could be related?
>>
>>
>The way to switch of the filters on the newer (produced after 1988 or so)
>amigas is by setting some bit somewhere (it's true) in the DFFXXX address
>range. This bit happens to be the same bit the powerled is connected to, so
>when you turn of the filters, you also turn off (or reduce with an amiga 2000)
>the powerled. 
>
>Wilco Boumans,
>dedos3@info.win.tue.nl

In regards to disabling the audio filter, does anyone know the actual
address to turn on or off?  I have a Action Replay and sometimes want
to forcably turn off the filter but I don't know what memory address
to tweak.  I've also had problems finding the source code for such
programs.  Thanks.

Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: cython@ais.org (Tim Devlin)
Subject: Re: Music in games
Organization: UMCC
Date: Thu, 9 Apr 92 07:31:18 GMT

In article <1992Apr9.005604.14770@ccu.umanitoba.ca> umteghts@ccu.umanitoba.ca (david teghtsoonian) writes:
>
>>Why bother debating... Just get an IBM and an Amiga.  Best of both worlds..
>
>  Exactly. Given the choice of further upgrading my Amiga or buying a
>basic pc clone, I decided to get the clone. I can still play the great
>Amiga-only games like Fighter duel but I now have all the software in the
>world to choose from for my clone. Kind of an expensive way to go, though.
>(Yeah, I own 2 VCRs too.) The lack of standardization in the electronics
>industry kind of ticks me off. Can you imagine if Chevy cars only ran on
>Chevy gas? Ford cars on Ford gas, etc...

Or better yet, just get the 386sx bridgeboard and an STB multi-funcation
card and a Sound blaster.  Toss the 20 mhz 386sx BB in your first AT slot,
the STB (a S-VGA card with hard drive, floppy, mouse controlers, 3 button
mouse included, 2 serial and 1 paralell ports) in the 2nd and toss the Sound
blaster in an XT slot.  Buy a cheap 3 1/2" 1.4 meg HD drive and stick that
in your 2nd drive bay.  Get a cheap VGA monitor for the viedo output, or an
AB switchbox for use with your Amiga dn SVGA card.  You now have both an
Amiga and an IBM cloan all in one box, saves room, runs all that latest
games for both platforms and you can even share files directly between the
two.  Just for grins I booted up Eye of the Beholder I on my Amiga side and
Eye of the Beholder II on my Bridgeboard, and played em both at the same
time, just cuz I could ON THE SAME MACHINE!!  Thats enought to give your PC
friends a envy rage that wont recover from soon :)

I also have A-Max II on my system why limit yourself to only amiga software,
when the Amiga can also run MS-DOS, Mac and even unix and c64 and ST if you
really wanted to.  The Amiga is truely the worlds most amazing multi-os
computer.  I love it!

>
>Curt
>
>>....even tho IBM's are ame they have support.. Hell even Dan Quayle made it 
>>to Vice President so we cant real judge computers by what the public chooses.
>
>>-- 
>><<<<<<<<<<<<<<<<<<<Cherry Nyquil and Tequila>>>>>>>>>>>>>>>>>>>>
>>Roland@turing.acs.virginia.edu              AMIGA!      ///
>>Roland@eddie.ee.vt.edu                                 ///
>>2788b1@gmuvax2.gmu.edu                            \\\ /// 
>> "I am a peek into the future of our Society"      \\X//
>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From: 01ksdavis@bsu-ucs.uucp
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: Nintendo adapter possibly coming o
Date: 8 Apr 92 20:12:55 GMT
Article-I.D.: bsu-ucs.1992Apr8.151255.5882


	I totally agree with Pauls comment on the nintendo.  Tell me how
different what he is describing from nonmindo users with actually an ounce of
brains who buy their cartridges, then buy empty cartridges from Radio Shack,
and transplant the chips and then take back the original cartridge to get their
money back and a game for free!
	So pirating exists with or without the presence of a disk drive.  It is
really difficult though, to do the same thing on a CD-based system.  Hmm. . . 
Maybe this has something to do with the release of CDTV. . .
	Paul does have a point, the nonmindo is encroaching upon Amiga's turf. 
I recently saw an ad (no kidding) for "A productivity system for your
nintendo", also if Parents can buy Miracle and teach their kids to learn how to
play piano, maybe it isn't so bad. . .  Can you say educational software?  Can
you say Commodore Amiga developers and commodore better wake up and smell the
real challenge nonmindo presents.
	I would be interested in getting my paws on a nonmindo machine and
seeing what makes it tick.  I would be really interested in seeing the chip
that seems to suck peoples brains right out of their eyes and makes them call
it a computer.
	A game machine is a game machine.  Saying the Amiga is a game machine
is only telling part of the truth.  It is a full-fledged computer.  It can do
your homework, it can talk to other computers, it can talk to you, it can
calculate the national debt, and it can even let you have some serious fun with
simulations, like SimCity, Populous, Flight simulators, Scenery Animators, etc.
				:-)
		Kyle
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt - Help with level 3
Date: 13 Apr 92 10:27:21 EST
Organization: Bakers Field BBS

In article <703024111.AA15894@csugrad.cs.vt.edu>, pmiller@CSUGRAD.CS.VT.EDU
(Paul Miller) writes:
>I've just begun Black Crypt, and am stuck in Level 3/4. I've cleared
>4 up to the skull glyph, but can't get through without being killed (seems
>the scroll was lying). I assume there is a Remove Glyph scroll somewhere up
>on three powerful enough to remove it, but I'm having trouble with the
>monsters in the main room on 3 (I have the vision mask, so I can see them,
>I just can't seem to kill them). And of course there is the "thief." Do
>I need to just have patience and hack at them one HP at a time, or am I
>missing something?
>
>Now, some observations:
>
>Overall I still like DM/CSB better in terms of playability. BC doesn't
>let you do anything while casting spells or opening/closing doors like
>DM did. Although the graphics are much nicer and the copper tricks are
>glitzy, I don't think it makes up for the playability. Also, the field of
>view is horrible (notice that you can't see objects on the floor one
>diagonal block from you). It's easy to get trapped by pillars simply
>because you can't see them in your peripheral. Destroys realism right there.
>This is something we in the Dungeon Simulations Group will correct by 
>providing a full vista (352x160) view with 3D peripheral perspective.
>
>-- 
>****************************************************************************
>* Paul Miller                         |Nobody cares about my opinion anyway*
>* Certified Amiga Developer           |                                    *
>* INTERNET: pmiller@csugrad.cs.vt.edu |    - Have a JOLT and a smile! -    *
>* ------------------------------------------------------------------------ *
>* "What IS it, man?"                                "Happy Happy, Joy Joy" *
>****************************************************************************

When you complete the UNSEEN ONES level, there is a REMOVE GLYPH scroll at the end, which has spells cast around Level 23. There's not much in there (past the glyph) - certainly nothing to prevent you from continuing in the game.

The trick to dealing with the UNSEEN ONES is have lots of spells ready, and don't get surrounded. The bow allows repeated quick shots that almost ALWAYS inflict damage. Same with the knives - you can toss them fast.

As a DM/CSB FANATIC - I still have to say that I liked Black Crypt better than those 2. I'm glad you didn't say you liked Eye of The Beholder better :-) You may have got a lot more arguement there...

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: 3rd mirror key on BC level 24
Date: 15 Apr 92 14:07:40 GMT
Reply-To: jds30@amail.amdahl.com
Distribution: na
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <19568@chopin.udel.edu>, don@chopin.udel.edu (Donald R Lloyd) writes:
> 
>      I can't seem to get to the mirror key I need to get through the third
> of the doors in the center of Black Crypt's Medusa level.  I looked at the map
[stuff deleted]

> 
>      What obvious thing am I missing here?  I can't teleport ....
Look around for a tiny button.  It's not listed in the clue book.

> 
> Thanks for any assistance...
You're welcome.
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt
Date: 29 Mar 92 16:33:03 EST
Organization: Bakers Field BBS

In article <Bruce_Johnson.09ju@a68k.denver.CO.US>,
Bruce_Johnson@a68k.denver.CO.US (Bruce Johnson) writes:
>Ok, stuck on level 10, found one idol, and the temin gloves and box.. got
>the dragon key but cant find a door for it..  found a pressure plate in
>front of door to 3 fountain hallway... what wall does it move?? where is
>the key for? where are the other two idols..??
>
>-- Via DLG Pro v0.991
>
>Bruce Johnson
>Bruce_Johnson@a68k.denver.co.us

Press the button in the LONG hallway to the WEST of the level *MORE* than once
to open up more doors. You'll find another key or 2, that don't fit any door -
yet. You'll eventually gain all the idols. Be careful placing the last idol -
it will put you right in with TENIM.....

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black-Crypt HELP!!!
Date: 1 Apr 92 09:51:27 EST
Organization: Bakers Field BBS

In article <1992Mar31.140627.5461@gn.ecn.purdue.edu>, sacke@gn.ecn.purdue.edu
(Elizabeth E Sack) writes:
>What can I say, I'M STUCK!!!!  I'm down on level six (by way of the secret 
>stairway on level 3)  I've gone through the first teleporter and gotten the
>proper skulls.  Now I've gone through the second teleporter (into the blue
>rooms) and I can't seem to get any-where.  There is a switch with an open pit 
>in front of it, and a door with no lever. 
>
>How do I go on?

Seems to me that you activate the pressure plate (watch, there's a trap in it,
too) in the NW section. This opens a wall area rhat allows some of those
floating METAL HEADS to come out and pound on you. There's a room and a door
to another room that's closed. Going down the stairs at the SW section (only
stairs there) you should come to a room with no apparent exit. Look for a
camouflagued button on the wall. I *think* that there's a key in this alcove
(once you dispatch the CEILING CRAWLER) that will open the door upstairs(?)
I'm a little fuzzy on this - but at some point, a pressure plate will appear
at the SE corner, near the pit. When you step onto it, it will close the pit,
but a trap takes all your weapons in hand, and one of those METAL HEADS
appears to do you in. Hmmm. Maybe it's this switch that opens up the door I
was referring to before..... anyway, hope that helps......

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: DM question
Keywords: DM, Help
Date: 7 Apr 92 14:12:59 GMT
Reply-To: jds30@amail.amdahl.com
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <robtu.702621595@mexia>, robtu@itx.isc.com (Rob Tulloh) writes:
> gel@kepler.unh.edu (Geoffrey E Littlefield) writes:
> 
> 
> >    I've got a small problem in DM I was hoping I could get help on...
> 
> >    On level 6, in the section that begins with the "I don't like being
> >  ignored" phrase, there is a  pressure plate that opens a secret door.
> >  The problem is, the door only stays open for as long as you're on the
> >  plate.  I tried the usual trick of putting stuff on the plate (which
> >  is not visible, btw), but that didn't work.  
> >    I'm fairly certain that what's behind the door isn't exactly crucial
> >  to the game, but it's maddening not being able to get in there.  
> >    Is this a cruel trick from FTL or is there some solution?
> 
> If I remember (it has been awhile), you will need to lure something to
> the plate and then hold it there. Hope this helps!
> 
> Rob
The secret door is actually a wall.  Somewhere near the pressure
plate is a skeleton generating square; so you have an ample supply
of monsters to lure onto the plate.  Use a blue magik box to hold
the skeleton on the plate while you run over to open wall section.
There is a button inside that will let you out (wait for the
skeleton to wander away).  There are just a few baubles in there,
if I remember correctly.
From: gfm@gnu.ai.mit.edu (George Francis McBay)
Newsgroups: comp.sys.amiga.games
Subject: Re: Nintendo adapter possibly coming out....
Date: 7 Apr 92 00:21:37 GMT
Reply-To: gfm@gnu.ai.mit.edu.UUCP (George Francis McBay)
Organization: Free Software Foundation

In article <92097.183734CMS129@psuvm.psu.edu> Christopher M. Stoy <CMS129@psuvm.psu.edu> writes:
>Advertize in computer magazines and maybe slip a few adds into one of the many
>Nintendo game mags.  What's Nintendo going to do, stop supporting the
>magazine?  They can't. Maybe they can pull a couple of pages of adds. 
>So what. Replace 'em with full page adds for cart copiers and maybe raise the
>mags price by a couple of cents. No one will notice.  If you can bring the 
>price down around $2-300, then you'd sell alot of units.
[Deletions]
>I've rambled long enough. Balls in your court now.

	I must disagree with a couple of things :)  First, Nintendo can, and
most likely *would* keep the advertisment out of game machine magazines.
How? Well like you said, Advertising, Nintendo doesn't do that much of it
as far as I can see (In the game mags that is, anyone reading a game mag
should already know about Nintendos :) BUT they could probably force lots
of other compaines to pull their ads too, Compainies like Capstone and 
Konami and various others that need Nintendo's "seal of approval" in 
order to sell Nintendo games.... This would cripple most any dedicated
game machine... Also, if the price dropped too much the cart copying companies
would "bite off the hand that feeds them", pirating would run rampant on 
Nintendo and cartridge development would fall apart, it would be like
what happened when atari saturated the market without improving things much
Total break down of the home gaming industry. (at least that's my theory :)
So they will keep the price high and have a small but significant amount 
of users, and they will still turn a huge profit, I doubt those $450 machines
cost more than $100 to build.

>"For archival purposes only." Ya, right.

	I'm sure.



-- 
George McBay (gfm@gnu.ai.mit.edu)                                Only Amiga!
From: fubar@ucscb.ucsc.edu (Cthulhu's Love Child)
Newsgroups: comp.sys.amiga.games
Subject: First Samurai - where can replacement disks be found ?
Keywords: Mirrorsoft == Out of Business.
Date: 12 Apr 92 02:48:55 GMT
Distribution: usa
Organization: Society For Organized Chaos


  A couple weeks back I ordered First Samurai from Sideline Software,
and had quite a bit of fun with the game - up until the end of level
4. Then the disk gronked a few times trying to load level 5, and then
died. So naturally I sent the disk back, and just recieved the
replacement. As [my] luck would have it, the disk had the same problem.
To make matters worse, according to Amiga Format, Mirrorsoft (which
also made Mega-Lo-Mania) is now history, compliments of connections with 
the late Robert Maxwell.

  So to make a long request short, does anyone have any ideas as to
where to get a replacement data disk for this game ? The program disk
works fine, but without the data disk I've basically got a $40 waste
of time and money. I'll try Sideline again, as overall they've never
given me problems before (Deuteros, another purchase, worked fine -
and ate up far too much of my time !), but I suspect they recieved
a defective batch. 

- Robert Stetler                                             -
-                                                            -
- "The needs of the many can bring great profit to the few." -
- "Or the one."                                              -
-               Kirk and Spock teach Econ 101                -
From: don@chopin.udel.edu (Donald R Lloyd)
Newsgroups: comp.sys.amiga.games
Subject: 3rd mirror key on BC level 24
Date: 15 Apr 92 01:56:31 GMT
Distribution: na
Organization: University of Delaware


     I can't seem to get to the mirror key I need to get through the third
of the doors in the center of Black Crypt's Medusa level.  I looked at the map
long enough to find out that it's up in the northwest corner area in square 
4,21,24.  However, the only path that leads to it is blocked by a floor
switch which teleports me away.  After wandering all over this level and the
two below and 'glancing' at the map almost to the point of memorization to find
a clue on how to deactivate/get around this teleport, I'm stumped.

     What obvious thing am I missing here?  I can't teleport to the area I need
to get to because I have been unable to 'see' it (get teleported away before
I can look at that section of the hallway).

Thanks for any assistance...
From: gpotts@hebb.uoregon.edu
Subject: Re: Lothian
Organization: University of Oregon Network Services
Date: Sun, 12 Apr 92 23:02:53 GMT

In article <1992Apr12.224411.9513@muddcs.claremont.edu>
aleneis@jarthur.claremont.edu (Tony Leneis) writes:
>
>Hello all:
>
>        I have another question about Lothian: has anyone managed to get it
>to work on an A3000 under 2.04 without crashing?  It works great until I try
>to restart or save, at which point it gives me a guru #8000 0003.  (not cool)
>
>Tony
>
I had this problem too until I ran it from a floppy in DF0:. If I ran in from
RAM: it would run but crash on a save. If I ran it from a HD, it
wouldn't run at all -- would give a message saying it couldn't allocate
memory for a sprite. But, copy to floppy and run from there and it's OK.

--geoff
From: bill@vyper.uucp (Bill Staudt)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wanted: User created Harpoon Scenarios
Date: 12 Apr 92 17:51:41 GMT
Organization: Not an Organization


>Are there any user created Harpoon Sceanrios available via ftp?  Please
>email.
>

There is a Harpoon Users' Group  ( HUG ) which publishes a quarterly newletter
which features articles on design tips, game strategy and tactics.
HUG operates the HARPOON Scenario Warehouse BBS, where members have access
to hundreds of user-created scenarios. BBS # (718) 746-7466.

       ___________________                                      
      /________________   |                 Bill Staudt         
     |   _____________/|  |              Windsor, Ontario       
     |  | |          | |  |                   CANADA            
     |  | |__________|_|  |            ----------------------   
     |  |/________________|            UUCP: jabba!vyper!bill   
     |___________________/            ----------------------
From: flax@docs.uu.se (Jonas Flygare)
Newsgroups: comp.sys.amiga.games
Subject: Re: Elvira - Help needed!
Date: 9 Apr 92 10:20:06 GMT
Distribution: comp.sys.amiga.games
Organization: DOCS: Dept. of Computer Systems, Uppsala University, Sweden

Regarding the torture chamber. When I click on the skeleton to get the key, 
clicking the red "R" to get back doesn't work. HELP!
(email preferred.)
--
+ flax@emil.csd.uu.se   + "Alcohol is a powerful stimulant. It is never used
+ flax@mizar.docs.uu.se + in its pure state in medicine, but when diluted 
+ ( Jonas Flygare )     + forms a useful remedy in many diseases. It is 
+ ( aka Mad Flax  )     + generally employed in the form of whisky, gin, rum,
+                       + brandy and wine" (Dr. Pierce's Medical Adviser, 1879)
Newsgroups: comp.sys.amiga.games
From: khanraha@afit.af.mil (Kevin M. Hanrahan)
Subject: Re: Revenge of the Mutant Camels
Date: Wed, 08 Apr 92 00:21:53 GMT
Organization: Air Force Institute of Technology

mcneilly+@CS.CMU.EDU (Chris McNeilly) writes:

>I just downloaded this game from ab20 and when I type REVENGE, my screen
>goes goofy and the system locks up.  Not even a guru.  What have I done?

>Thanks,

>Chris

Ditto here.  My 2000 freaked out until I switched to PAL mode *before* starting
Revenge.  Unfortunately, after seeing Llamatron, Revenge is a let down.  The
joystick response is kinda funky and the "plot" doesn't make a lot of sense.
It does have some pretty neat graphics and events as well as a good soundtrack.
I hope we see more from these guys, but next time I'm hoping for a better game.

--Randy Smith--
Organization: The Leader Desslok School of Diplomacy
Date: Thursday, 16 Apr 1992 23:28:28 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Info wanted about 4D Sports Driving

Upon finding a place to get this game (a translation of the brill "Stunts"
from IBM) for only $21.95, I broke down and ordered it. However, it won't
be shipped until Tuesday, which means I have a few days to ensure I made
the right choice. To wit:

- Does it work on the A3000?
- If so, is it respectably fast on said machine?
- Nice quality Amiga-tized graphics?
- Is it 2.0-friendly?
- Does it multitask, or at least run under AmigaDOS?
- Will it live happily on a hard disk? (I know part of the game involves
  constructing and saving your own tracks, so I would THINK it would permit
  HD use, but it never hurts to check.)

Information is muchly appreciated. Thanks in advance. Assuming I get it
(and have time to play it, finals coming up, y'know) I'll post a review of it
in exchange.

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
 DISCLAIMER: Penn State cares about my money, not my opinions.
  "All my father wanted to do was make a toaster you could really set the
    darkness on -- and you perverted his work into those horrible machines!"