HDTenEightyP/NetNews huggingface dataset:
From: lfs@d62avalon.mitre.org (Lyman F. Sheats Jr.)
Newsgroups: rec.games.pinball
Subject: Re: Ramblings on Hurricane
Date: 8 Apr 92 19:03:13 GMT
Article-I.D.: d62avalo.LFS.92Apr8140313
	<1992Apr3.175441.25934@umbc3.umbc.edu>
Organization: The Mitre Corp., Bedford, MA.

cs202124@umbc5.umbc.edu (cs202124) writes:

>About that-sometimes after you have a multiball, and you lite the lock and lock
>one ball, the second lock is NOT lit.  How do you lite the second lock once you
>have already gotten multiball once?  I couldn't figure it out!

Well, you have to hit the drop targets again to light the second lock.
On the first multiball, completing the drop targets will light both locks.
After the first multiball, you have to hit the drop targets twice to light
both locks.  I think you can complete the targets twice without locking a
ball, and both locks will be lit.  Kind of like light light collect collect,
like the escape route in T2.  That's what I've noticed on the HURRICANE
machines I've played.

>>1. After you do the right ramp (Hurricane) many times, maybe not in success-
>>   ion. Sometimes a screen with a cow comes up and he moooos.

>I know.  Why does it do that?  MOOOOOOOOOOOOOOOOOO! hehe

Someone at Bally/Williams must like cows.

--
Lyman F. Sheats Jr.
The MITRE Corporation
Burlington Road, Bedford MA 01730
email: lfs@mbunix.mitre.org
Newsgroups: rec.games.pinball
From: patenaude@nhtima.enet.dec.com (Roger Patenaude)
Subject: Re: Gotleib "Black Hole"
Reply-To: patenaude@nhtima.enet.dec.com (Roger Patenaude)
Organization: Digital Equipment Corporation
Date: Mon, 13 Apr 92 12:43:46 GMT



You can't. I have even tryied to turn off "display credits" and all that
does is not let you know you ran out ;^( as far I I can tell System 80
Gottliebs don't do free play. Just wire up a coin switch and run the wires 
out the coin return slot.

Roger
From: dtate@unix.cis.pitt.edu (David M Tate)
Newsgroups: rec.games.pinball
Subject: Re: Spinners
Date: 15 Apr 92 15:06:11 GMT
Distribution: na
Organization: University of Pittsburgh

In article <1992Apr14.225705.15794@cbnewsd.cb.att.com> knudsen@cbnewsd.cb.att.com (michael.j.knudsen) writes:
>
>OK people, what was the most recent pin with a spinner?  BK2000 had
>one in the white-arrow lane, but it was hidden from view.

EARTHSHAKER has a spinner, up by the billboard.

Does DINER have a spinner in the lane that leads to the ball lock?

-- 
          David M. Tate            |"The man who hath no music in himself
     dtate@unix.cis.pitt.edu       | Nor is not moved by concord of sweet sound
  A poem should be dumb, / As old  | Is fit for treason, stratagems, and spoils
 medallions to the thumb.-MacLeish | 	Shakespeare, "Merchant of Venice", A.V
Newsgroups: rec.games.pinball
From: cs911084@ariel.yorku.ca (NEMO G.G. DE FURIA)
Subject: Re: Bally's Genie ?
Organization: York University, Toronto, Canada
Date: Thu, 9 Apr 1992 02:22:25 GMT

A guy I used to play doubles with on Comet told me about a game he had which
was called Genie.  He was just an acquaintance so I never went to his house to
see it.  He did say that it was an older and wider game than modern pins.  I
don't know if it was a Bally though.  He also said that the game was so old 
that after hitting a bunch of targets and the like, if you held the ball, you
would still here the sound effects from the stuff you hit moments before!  I
find this hard to believe; did they really design pins like that?  If that is
the case, than it must have come out much earlier than in the '80s.

/\/emo De Furia.
From: 00tdspence@bsu-ucs.uucp
Newsgroups: rec.games.pinball
Subject: Rudyspeak
Date: 9 Apr 92 16:37:18 GMT
Article-I.D.: bsu-ucs.1992Apr9.113718.5958



Once again:

Does anyone have the list of Rudy quotes that was posted here months ago???
I would love a copy if someone could sned it to me.

Thanks in advance.

Trav

IN%"00tdspence@bsu-ucs.uucp"
Newsgroups: rec.games.pinball
From: dh195236@alfred.carleton.ca ( dh student 195236)
Subject: Re: Another TAF bug, or a feature?
Keywords: TAF, reset, sex, lies, videotape
Organization: Carleton University, Ottawa, Canada
Date: Fri, 17 Apr 1992 14:52:26 GMT

In article <1992Apr17.055515.2446@muddcs.claremont.edu> omitchel@jarthur.claremont.edu (Ocie *banjo* Mitchell) writes:
>I was wondering,is there an easy way to tell if there are balls locked in the 
>swamp if you weren't the last person who played?
>| Ocie Mitchell

If you don't see them in the ball return (that thing that shoots them
out to the plunger), then they are locked in the swamp.

Daniel Royer
dh195236@ccs.carleton.cs

Carleton U.: proud to be the 44th (out of 46) ranked university in Canada.
From: pepke@gw.scri.fsu.edu (Eric Pepke)
Newsgroups: rec.games.pinball
Subject: Re: ? about Hurricane.
Date: 8 Apr 92 22:18:34 GMT
Organization: Florida State University, but I don't speak for them

The jackpot carries over from game to game, but it seems to grow fairly 
quickly.

One good way to get lots of points is to make sure you get multiball 
before getting Clown Time.  If you don't drain too fast, that's worth a
typical jackpot.

Eric Pepke                                    INTERNET: pepke@gw.scri.fsu.edu
Supercomputer Computations Research Institute MFENET:   pepke@fsu
Florida State University                      SPAN:     scri::pepke
Tallahassee, FL 32306-4052                    BITNET:   pepke@fsu

Disclaimer: My employers seldom even LISTEN to my opinions.
Meta-disclaimer: Any society that needs disclaimers has too many lawyers.
Newsgroups: rec.games.pinball
From: sgsimon@srv.PacBell.COM (Steve Simon)
Subject: Re: HIGH SPEED switches (was Re: Williams' microswitches)
Organization: Pacific * Bell
Distribution: na
Date: Wed, 15 Apr 1992 21:05:52 GMT

In article <LFS.92Apr15145815@d62avalon.mitre.org> lfs@d62avalon.mitre.org (Lyman F. Sheats Jr.) writes:
>sgsimon@srv.PacBell.COM (Steve Simon) writes:
>
>>BTW whenever my HS ejects a ball from either hideout it always fires the
>>solenoid twice.  The first one kicks the ball out, and then it fires again
>>(for good measure?).  Is this normal?
>
>Looks like your news software is suffering the same problem, but even worse.
>
>--
>Lyman F. Sheats Jr.
>The MITRE Corporation
>Burlington Road, Bedford MA 01730
>email: lfs@mbunix.mitre.org


My apologies for this, It was part unfamiliarity with the news software,
part simple user error.  I hope my repetitive posting didn't cause too
much confusion (at least I know that people saw it!).

---note: this reply posted only once :-) ---
-- 
--  Steve Simon                                  Pacific*Bell     --
--  sgsimon@pacbell.com                          San Ramon, Calif.--
--------------You can name your own salary here,--------------------
-----------------I call mine Billy.------(paraphrased from Ziggy)---
Newsgroups: rec.games.pinball
From: xor@acm.rpi.edu (Joe Schwartz)
Subject: 2-Ball Multiball
Organization: The Voice of Fate
Date: Sun, 12 Apr 1992 18:45:34 GMT

I've played machines that are supposed to give you three balls during
multiball, but instead give you only two.  I've always assumed that
this occurs because one of balls is "lost" somewhere in the machine.
However, my brother thinks that the number of balls during multiball
is operator-adjustable.  Is this true?  Aside from simply removing
one of the balls, can an operator configure the machine to give you
2-ball multiball?  (The machines in question are FunHouse and TAF, but
I'm curious about other machines as well.)
-- 
Joe Schwartz (xor@acm.rpi.edu)
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.pinball
Subject: Re: Pin-protocol
Date: 15 Apr 92 22:19:22 GMT
Distribution: na
Organization: University of Washington, Seattle

In article <josh.703352571@mowgli> josh@cqs.washington.edu (Josh Hayes) writes:
>Now, if somebody has lots of games racked up and invites me to join in,
>I ALWAYS proffer my money to him (or her, as the case may be), rather than
>to the machine. Generally with the thought "better s/he gets my money than
>that the machine does". Any thoughts on this? Should we drop money in the
>machine anyway? 
     I would certainly ask, but if the person with lots of games racked up
has been playing a long while on the same set of coins, and he's not in a hurry
to leave, it may be to both his advantage and yours to plunk at least one
credit's worth of coins in the machine.  Just about everyone knows that on a
modern machine, the replay score generally goes up as you win games, so after
a few replays it can go really high.  Not many people know that inserting coins
resets the replay score to the starting level, even if there were still credits
in the machine beforehand.  So putting a coin or two in the machine will make
it easier for both of you to score more replays.
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Hi!  I'm an anti-virus utility!  Install me in your .signature right away!
From: nin15b0b@merrimack.edu (David E. Sheafer)
Newsgroups: rec.games.pinball
Subject: Looking for Books on Pinball
Date: 15 Apr 92 19:04:23 GMT
Article-I.D.: merrimac.1992Apr15.190423.1602
Organization: Merrimack College, No. Andover, MA

I would like to obtain all the books that have been published on Pinball.
So far I have Pinball, The Lure of The Silver Ball &
All About Pinball (c 1977)

Could anyone who has others e-mail me the
title, author and ISBN numbers.

thanks in advance,

-- 
David E. Sheafer

internet:  nin15b0b@merrimack.edu   or  uucp:      samsung!hubdub!nin15b0b

GEnie:     D.SHEAFER             Cleveland Freenet:    ap345
From: knudsen@cbnewsd.cb.att.com (michael.j.knudsen)
Newsgroups: rec.games.pinball
Subject: Re: Whirlwind on CNN
Date: 14 Apr 92 19:27:36 GMT
Distribution: na
Organization: AT&T

In article <1992Apr14.060701.21452@solbourne.com>, kucharsk@solbourne.com (William Kucharski) writes:

> CNN aired a report yesterday (April 12) about how the Phillip Morris company
> was producing an old-style high tar, high nicotine cigarette for the fans
> of such cigarettes in what was East Germany.  Anyway, they were talking to

What with the air pollution in E. Germany and Poland (caused by burning
lignite high-sulfur coal, and no such luxuries as stack scrubbers),
smoking hardly seems necessary :-(
Actually, smoking makes the effect of pollution on your lungs even worse.
But Europeans aren't as health-paranoid as Americans.  Yet.

> folks in a bar in Dresden about it and what should be in the back of the bar
> than a Whirlwind machine!!
> Anyone know how to say "The Storm Is Coming" in German? :-)

Der Sturm komme?
Maybe Wilhelms should make a special "Firestorm" model for the Dresden
trade.  Hmmm, they are overdue for the Disaster Series model with the
blowtorch atop the backbox that flames the player....I forget
who suggested this pin last year.
Speakin' of which, I better cut this short...mike k
-- 
"Starbase, this is 1702: Suspect exceeded speed-o'-light, over!"
"OK buddy -- slow to impulse!"
	knudsen@ihlpl.att.com
From: overturf@bigbootay.sw.stratus.com (Dallas Overturf)
Newsgroups: rec.games.pinball
Subject: Re: _ultimate_pinball_idiocy_ [TAF]
Date: 17 Apr 92 17:16:08 GMT
Distribution: usa
Organization: Stratus Computer, Software Engineering


With regards to making the start button safe.  Yes I do use the
start button to restart games (in the middle) and I do it a lot
more often than little rug rats that may run around some days push it.
And yes I've been ticked off by the little rug rats occaisonally 
(even by myself bumping the darn thing :( by mistake.


Turning the game off and on takes too much time however to
bother with.  

There is a relatively simple solution to your problems and that
is to poll the start button and if it is depressed for a full two
or three seconds during game play without being relesed the game
then starts.  That is plenty of time to push any little rug rat
aside or other type of being that may be acting out of ignorance
or whatever may consume it.  That should reasonably satisfy all.

There is no real need to inhibit the feature completely.


			Regards,	Dallas...
From: pepke@gw.scri.fsu.edu (Eric Pepke)
Newsgroups: rec.games.pinball
Subject: Re: ROLLERGAMES revisited
Date: 9 Apr 92 22:26:39 GMT
Organization: Florida State University, but I don't speak for them

In article <1992Apr9.114651.5959@bsu-ucs.uucp> 00tdspence@bsu-ucs.uucp 
writes:
> Looking at it more objectively this time,
> I do have to admit that the sound effects and music are quite good
> but I still hate that "Rock-Rock-Rollergames" song.  :-)
> The ROLLER-GAMES ROLLER_GAMES chant at the start of multiball is quite
> nifty.

I think that the "kick butt" theme is kind of cute.  The best music, 
though, is the slow random chord progressions that it goes through waiting 
for the plunger to be pulled.  It seems algorithmic, and you get a clinker 
every once in a while, but it's kind of interesting.

> I also liked the way the locked balls were displayed on the track above
> the right flipper.  I had not noticed this feature/effect before. . .

There's normally a cover over them.  It must have been removed on your 
machine.  I also kind of like the feature that spits out the balls at random
times, with the result that if you get lucky, you can get multiball 
without getting multiball.

> As the choices flashed by on the display, I saw PENALTY POD.
> I never collected it but I would like to know what it is.
> Does anyone know???

It's nothing.

Eric Pepke                                    INTERNET: pepke@gw.scri.fsu.edu
Supercomputer Computations Research Institute MFENET:   pepke@fsu
Florida State University                      SPAN:     scri::pepke
Tallahassee, FL 32306-4052                    BITNET:   pepke@fsu

Disclaimer: My employers seldom even LISTEN to my opinions.
Meta-disclaimer: Any society that needs disclaimers has too many lawyers.
From: keatesm@cs.man.ac.uk (Martin Keates(MSC RJH))
Newsgroups: rec.games.pinball
Subject: TAF thought and things ...
Date: 8 Apr 92 14:33:41 GMT


Well, I'd thought he'd gone, but no, he's back. Yup, it's RIG again.
(Editorial comments in brackets :)

Some TAF observations :

All this debate about the THING bonus saying "No no no" or "no time for that
now". It just alternates between them every time a THING award is given.
(I've said this already, but he didn't know).

How about this for a method of getting a mansion room : On our machine, when
the ball is ejected from the THING hole, if you let it roll down past the top
flipper to fall on the bottom one with the button pressed, it will bounce of
and enter the SWAMP kickout, awarding a mansion room.
Try it and find out if it works on yours...
(I'd just like to point out that I single-handedly worked this one out, and
it works a treat, I've had mansion tours all over the place including 2 in
one game now. Oh, and if it doesn't work because the ball hits the rubber
just beneath the hole, try giving the machine a short, sharp nudge just as
the ball hits the flipper).

Just a couple of other things (he he), when in attract mode and you press a
flipper button Itt goes "ere er ere errr!!". This really made me jump the
first time (and only so far - I never see it not being played) it happened.

You should see my Cousin Itt Impression !!! When I let my hair down........
Err err errrr errrrr!!!!!
(it scares the hell out of me :)

RIGamortis
From: adoerfer@bk2000.bb.dec.com (_bill)
Newsgroups: rec.games.pinball
Subject: RE: Anybody have this game? (Middle Earth) and RE: Atari History
Date: 12 Apr 92 00:30:08 GMT
Article-I.D.: engage.1992Apr12.003401.21448
Organization: Digital Equipment Corporation


Bob Aquino asks about switch settings on Middle Earth,
Joe Eckardt asks about the history of Atari pins - titles.....
For Middle Earth
switch 1 
1 not used for settings?
2 on - award extra ball  off - award points  for extra ball
3 on - use               off - don't use     2nd replay level
4 on - as on playfield   off - double advance last ball  Bonus
5 & 6 off off 5  on off 10  off on 15 on on 20   maximum credits
7 on - scores as marked  off - scores 5x whats marked  scores on playfield

switch 2
1 on - 3                 off - 5              balls to play
2 on - on                off - off            Match
3, 4, 5, 6 coins per credit settings
7 & 8 - on on replay  on off extra ball off on 10k points off off 200k points
						SPECIAL awards

rotary position - replay levels at
0  none	none
1  40k  60k
2  50	70
3  60	90
4  70	100
5  80	110
6  90   120
7  100  130
8  110	140
9  120	150
10 130  160
11 140  170
12 160  200
13 180  220
14 200  250
15 220  270

1977
The Atarians
Time 2000
Airborn Avenger
1978
Middle Earth
Space Riders
1979
Hercules (Height 83", Width (backbox) 41 1/4", (cab) 39", Depth 93"
Superman
(and 1)
Neutron Star
_bill
From: 00tdspence@bsu-ucs.uucp
Newsgroups: rec.games.pinball
Subject: ROLLERGAMES revisited
Date: 9 Apr 92 16:46:50 GMT
Article-I.D.: bsu-ucs.1992Apr9.114651.5959



Our FUNHOUSE out of order and CHECKPOINT occupied,
I, desperately needing a pinball fix,
decided to give ROLLERGAMES another try.

Looking at it more objectively this time,
I do have to admit that the sound effects and music are quite good
but I still hate that "Rock-Rock-Rollergames" song.  :-)
The ROLLER-GAMES ROLLER_GAMES chant at the start of multiball is quite
nifty.
I also liked the way the locked balls were displayed on the track above
the right flipper.  I had not noticed this feature/effect before. . .

Now I have a question:
The Roller Motion thing (collected at the Pit) seemed quite generous
giving me a lit special, an extra ball and scads o' points.
As the choices flashed by on the display, I saw PENALTY POD.
I never collected it but I would like to know what it is.
Does anyone know???

Trav
IN%"00tdspence@bsu-ucs.uucp"
From: dka@chaos.arh.cdc.com (Dorian Adams x2675)
Newsgroups: rec.games.pinball
Subject: Wanted Schematics/Manual For Gottlieb Central Park
Date: 15 Apr 92 14:42:03 GMT
Article-I.D.: shamash.41053
Reply-To: dka@chaos.arh.cdc.com (Dorian Adams x2675)

This is probably (a shouting in the wind ) request. But if someone has the
docs for this game I would appreciate getting a copy and reward you for your
efforts.

Thanks
	Dorian Adams dka@chaos.arh.cdc.com
	signature on file
Newsgroups: rec.games.pinball
From: knudsen@cbnewsd.cb.att.com (michael.j.knudsen)
Subject: Re: Williams' microswitches (was Re: FLASH drop target repair?)
Organization: AT&T
Distribution: na
Date: Tue, 14 Apr 1992 19:18:25 GMT
Keywords: FLASH maintenance fix repair

In article <17211@fritz.filenet.com>, ung@felix.filenet.com (Bill Ung) writes:
> In article <1992Apr8.175256.3657@cbnewsd.cb.att.com> knudsen@cbnewsd.cb.att.com (michael.j.knudsen) writes:


 |I'm even more grateful that my HIGH SPEED uses micro-switches in all
 |places where a ball could get stuck if the machine didn't know it was
 |there to kick it out.

> What exactly do you mean here?  I just purchased a HIGH SPEED myself
> :-) :-) :-) but it has some problems.  BOTH hideouts don't recognize
> that the ball is there so multi-ball is essentially un-attainable.

Well, I said that the hideout (and other) switches are microswitches,
not just the usual copper leaf contacts, and you can verify that once
you get the game (congratulations!  Kiss your other hobbies goodbyte :-)

What I *implied* was that these microswitches are much more reliable
than the usual leaf jobs, which do cause stuck balls on my PHAROAH
(and like you, I gotta diagnose the coils to kick 'em out).

The fact that BOTH your hideouts are dead, and each hideout has two switches
(tho not just wired in parallel; anyone know why there are two?)
suggests your problem is in the matrix diodes, connectors, or CPU
PIA chips -- not the switches.  But check them anyway....

Microswitches *can* fail, tho -- usually mechanically -- if you can't
hear and feel that "snap" action, you know it's broken.
I found a dead microswitch inside my HS, in fact.

BTW, HS has two really good dignostics for switches.  The "Edges"
one is fun, since you can play balls and listen to the hits --
the flippers and other solenoids remain "live" during the tests.

> The game knows the ball went up the ramp, pushes it down the habitrails
> and the ball lands in the hideout.  Then the game can't find the ball

Mine pulled a bummer on me last nite -- I shot up the ramp under
"normal" conditions, and instead of pushing it into a hideout and
giving me at least 50K, it just let the ball roll out by the upper
flipper and no score!!!  Must have a dirty ramp switch (these are NOT
microswitches, #$%^&*).  Oh well, it's only happened once.

BTW, keep the two screws tight on that little tin cover over (under)
the ramp switches.

> Note:  The guy I bought the game from will fix all the switches and
>        burned bulbs.  I get the game later this week!  :-)

Good deal.  Test hell out of it before you cut him loose.
--mike k
-- 
"Starbase, this is 1702: Suspect exceeded speed-o'-light, over!"
"OK buddy -- slow to impulse!"
	knudsen@ihlpl.att.com
Newsgroups: rec.games.pinball
From: lfs@d62avalon.mitre.org (Lyman F. Sheats Jr.)
Subject: Re: Miscellaneous
Organization: The Mitre Corp., Bedford, MA.
	<1992Apr17.175120.16399@athena.mit.edu>
Date: Fri, 17 Apr 1992 20:18:27 GMT

sao@athena.mit.edu (Andy Oakland) writes:

>Five balls!  I know, I've got one.  Things get REALLY chaotic when it
>fires them all out at once!  ("Begin Orbian Attack!"}

Well, I've been quite bewildered and confused lately (hopefully it won't
last too much longer), but I could have sworn I read in LURE that Centaur
(there was a Centaur II produced a year later, same game, yes?) was a six
ball multiball game.  A misprint, probably, or just more confusion on my
part.  Oh, well.

>I love those "ball diodes" between the inlanes and outlines, too.  For those
>who don't remember Centaur (just Centaur, not Centaur 2000) here's what they
>looked like:  (Warning!  Crude ascii drawing coming up!)

(Warning!  Crude ascii drawing deleted!)

Hey, it wasn't crude.  It was actually good enough to bring back memories of
another game that had the same type of "ball diodes."  A Bally game called
SPECIAL FORCES (or maybe it was just called SPECIAL FORCE - bewilderment and
confusion, remember?)  Anyway, I liked the fact that I could do something
other than helplessly watch the ball travel down and outlane.  And 1 time in
10 I'd actually save it!

Question:

How do people feel about games that have "reversed" inlanes and outlanes?
Lanes like the ones on left side of COMET that someone was mentioning earlier.
Like the ones on the semi-recently-released Bally pin HARLEY DAVIDSON?  Do
people prefer the "normal" inlane/outlane setup, where the ball drains down
the lane closest to the side of the cabinet and returns to the flipper via
the lane closest to the slingshot bumper?  Or do people like it set up the
other way around?

--
Lyman F. Sheats Jr.
The MITRE Corporation
Burlington Road, Bedford MA 01730
email: lfs@mbunix.mitre.org
From: yyz@cbnewsf.cb.att.com (donald.w.coons)
Newsgroups: rec.games.pinball
Subject: Re: Pin-protocol
Date: 15 Apr 92 13:59:48 GMT
Distribution: na
Organization: AT&T

In article <92Apr15.090118edt.147543@rose.waterloo.edu> cclark1@rose.waterloo.edu () writes:
>The other day, my buddy and I were waiting to play TAF.  The guy on the
>machine at the time lucked out and got a match.  He said he had to leave
>and offered to SELL us his "hard-earned" match.
>
>We politely declined.  He then decided to play out the match, and 
>by some stroke of luck, got a replay.  He once again offered to sell us the
>game...  So he played again, and by this time was at least 10 minutes late
>for his next class.
>
>My question is : What do most of you do when you want to leave and you still
>have a credit(s) on the machine ?

This has happened to me on numerous occasions. When I was young and would 
win a lot of games, I would usually try and sell them. Of course I 
didn't have a job at the time so a buck here or there for a 13 year-old
is a big thing. Nowadays, I just give them away. It seems to be a big thing
for a little kid to get some free games, and it is no skin off my back.

Don Coons
dwc@wnb3b2.att.com