HDTenEightyP/NetNews huggingface dataset:
From: tnh@sw.stratus.com (Tim Hill)
Newsgroups: rec.games.bridge
Subject: Re: problem over preempt
Date: 23 Dec 1992 21:33:49 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: bigbootay.sw.stratus.com

In article <1992Dec16.091312.10145@leland.Stanford.EDU>, altus@leland.Stanford.EDU (Steve Altus) writes:
> In article <fbl2wbl@rpi.edu> sperbr@vccnw12.its.rpi.edu (Ron E Sperber) writes:
> ...
> >at IMPs ["okbridge ... unfamiliar partnership ... red vs white"]:
> >
> >AJ
> >KQJ8
> >A86
> >AJ98
> >
> >RHO opens 4D. Your call.
> 
> well, you can't bid 4NT since ... procedural penalty.
> 
> you can't bid 4H because ... procedural penalty.  ...
> 
> you can't double, because ... procedural penalty.
> 
> gee, i hope you don't pick this hand up in the midwest!   :-)

Steve was the first to respond to Ron's problem a week ago.  While he amused
us with his satire, he also listed the three best options.  None of the five
subsequent posts has even mentioned 4H.

I think 4H is the best of the lot, because we have an even chance of making it,
because 4H is more likely to get us to our better major-suit game than double,
and because 4N takes us past a major-suit game while risking a five or six-trick
set.

RHO figures to have 8-10 HCPs with 1-3 hearts.  That leaves 10-12 HCPs and
6-8 hearts for LHO and partner.  If partner has half those points and half
those hearts, 4H will be a good contract.  Even if we have a 4-3 fit, it
should play well, since partner figures to have some strength in spades and
shortness in diamonds.

Partner will probably bid 4S over our 4H if he has at least five spades and at
most two hearts.  That's good.  On the other hand, if we double, partner would
choose spades with four spades and three hearts, or five spades and four
hearts, or maybe four spades and four hearts.  That's bad.

4N could well be a good contract.  However, 4H or 4S might be better, and an
immediate 4N call precludes reaching either of those contracts.  Besides, if
East has an entry, 4N will go down in flames, but a game contract in our best
suit will at least be close to making.

-- 
Tim Hill
Stratus Computer, Inc.                  tnh@vos.stratus.com
55 Fairbanks Boulevard                  508-460-2232
Marlborough, MA  01752                  fax 508-624-7488
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.moria
Subject: Re: Questions
Date: 31 Dec 92 01:44:01 GMT
Organization: Tufts University - Medford, MA

In article <1hstcuINNl48@mizar.usc.edu> bomar@mizar.usc.edu (Jason Bomar) writes:
>
>I am currently playing Umoria 5.4 and have a couple of questions.  Where can
>I find some resistance (of any type) armour?  

	Almost anywhere, but they become more and more common as you go deeper,
down to 2750 where the frequency levels off.

How common are gain stats 
>potions?  

	It varies with level.  Gain stat potions are the greatest proportion of
items at 1250, but since items are more common (dragons have lots of items) at
1500 they are more common there.  You might want to head up a couple of levels.

I'm a 26th level ranger, human, with a holy avenger lance and 
>about 32 armour class at 1600' (level 32).  Does that sound about right
>or am I being to whimpy/ballsy?  

	You're being about as ballsy as you want to be.  You should get better
armor (excuse me, armour); even with unenchanted stuff from the armor shop you
can get AC 29.  Whenever you go to the surface, buy all the Enchant Armor and
Enchant Weapon scrolls the alchemist's has, and take off all but your *least*
enchanted armor before reading, as that will increase your chance of success.
You should also be finding Iron Helms and Hard Leather Boots and such down
there as well.

How do you know what speed your at, I read
>in the FAQ that you need speed x to kill y, how do you find this stat out?  

	If you are spees +1 you will see Fast at the bottom of the screen, if
you are speed 2 or above it will say Very Fast.  You are at normal unless you
have cast/quaffed/used an appropriate spell/item, or are wearing Boots or Ring
of Speed.  Items of speed are cumulative with each other and with temporary
haste, but different temporary hastes are cumulative in duration.

>What does a staff of starlight do, the magic shop always offers me tons of 
>gold for them but other than lighting a small area I can't see a purpose to 
>them?  Does a high wisdom help to raise my mana like a high intelligence does?

	Beams of light do damage to some kinds of monsters (mostly Jellies and
some undead.  Wisdom is of little use to a Ranger, but I nelieve it helps your
(and anyone else's) saving throws.

>You can answer to this newsgroup (it might help others as well) or you
>can email me any responses.  My address is bomar@mizar.usc.edu.
>
>Thanks

	You're welcome,

--
gharris@jade.tufts.edu          
George W. Harris              	"He'd kill us if he had the chance."  
Dept. of Mathematics            
Tufts University              			The Conversation
From: jls11@po.CWRU.Edu (John L. Spetz)
Newsgroups: rec.games.moria
Subject: Going REALLY deep??
Date: 23 Dec 1992 21:31:53 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jls11@po.CWRU.Edu (John L. Spetz)
NNTP-Posting-Host: thor.ins.cwru.edu


The faq file states that ego weapons become progressively more common
upto level 55.  Well what happens if you go much deeper, I have a mage
character at 7000 feet at the moment.  Is this just an impressive number
or is there actually more treasure, evil creatures, etc.

Also are there newer versions of Moria that 5.4.0, I mean with real
changes.  I am using the color variant of 5.4 available at kukulcan and
the only interesting detail I have found is that Sense Invisible makes
invisible things stay visible if they don't go far away.
Newsgroups: rec.games.moria
Subject: Re: How close to Balrog ready am I??
From: avir@chen.bgu.ac.il (Avi Roy Shapira)
Date: Tue, 29 Dec 1992 15:44:15 GMT
Organization: Ben Gurion University, Beer Sheva, Israel

cmarble@hmcvax.claremont.edu (Chris Marble) writes:
: It's tough to figure out just how tough a simple Warrior needs to be
: to think about tackling Mr. B.  Str and Dex at 18/00
: I get 4 blows per round with both my
: Battle Axe (European) (HA) (3d4) (+11,+12) [+3] (+2 to Str)
: and the
: Broadsword (DF) (2d5) (+10,+10) [+7] (+3 to Stealth)
:
: My armor's (RF) and my shield's (R).  Total AC is 84 with the HA.
: I've got Amulet of the Magi, Ring of Speed (+1) and Gaultlets of Free Action.
Amulet of the Magi gives you free action so get some Gauntlets that will
increase you hitting damage, such as Gauntlets of slaying.

: Other ring is Ring of Lordly Protection (COLD) [+5]
: and I'm carrying a Ring of Lordly Protection (FIRE) [+5]

Ring of Lordly Protection (COLD) is useless against Mr. B.  Use the other one
Better yet, get another ring of speed.
:
: I'm running around on level 46 but only have 2 potions of Invulnerability
With your HA, you need about 4 or 5 potions of Invulrnerabilty.

: and 1 Haste Self (used the latter up on Emperor Liches).
: Wands and staffs are: Acid Balls, Cold Balls, Lightning Ball, Fire Bolt,
: Teleportation and Speed (16 charges).

Most of these wands are useless against Mr. B. Keep the Speed and TP staves.
Haste yourself with the staff first. The Barldog will absorb charges from
all of them, so you will not have as many charges as you think, and it may
not work (it helps to have 118 intelligence)

: Are Resist Heat potions worth carrying around?  Only have 2.
Get rid of those. Get a few potions of healing instead.

You do need a rune of protection, several. But the barlog will teleport
you and break them.

: Do I need to run around on level 1, 2 and 3 for a while and get more Haste
: Self potions?
: I can hand-to-hand with Ancient Dragons with no trouble
: (even killed 2 AMHDs when they decided not to poison me).

If you can get up to speed 3, you can get AMHD's all the time, without
risk (there's a trick to it) Don't try it otherwise.

Avi
--
Aviel Roy-Shapira, M.D.         Ben-Gurion University Medical School
Dept. of Surgery A.             POB 151, Beer Sheva, Israel
avir@chen.bgu.ac.il             AVIR@BGUVM.BITNET
From: kashyap@desci.wharton.upenn.edu
Newsgroups: rec.games.moria
Subject: Re: IS this a bug??
Date: 23 Dec 92 00:17:00 GMT
Organization: desci

In article <BzH20v.34C@news.cso.uiuc.edu> sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer) writes:
>kashyap@wharton.upenn.edu writes:
|>>Hi!
|>>	Just started playing Moria after a break of almost 2 years. I am
|>>playing on the Mac version 1.0 picked up from Sumex. 
|>>	My character(priest) is already upto level 18 and I still am unable to
|>>read spells from the 1st book. I tried the old trick of dropping all books
|>>except the one from which I wanted to learn a spell from, and it still gave me
|>>a spell from another book. Seems like a bug. I am really hurting from the lack
|>>of Orb of Draining. Has anyone else got this problem/fix or solution. Please
|>>email.
|>>RK
|>
|>No it's not a bug.  Priests get their spells based on random selection out 
|>of the spells they dont know but can access, so it is possible to get spells
|>even if you dont have spellbooks.  It just sounds like you are having bad
B
||>luck, since once it took me to be about 24th level before I got the Orb.

I am now upto level 28 and still haven't got orb of draining. Must be one for the record books
RK
-- 

email:Kashyap@kings.wharton.upenn.edu |   Fourth Law of Thermodynamics:  
Standard disclaimers apply            |If the probability of success is not                                          | almost one, it is damn near zero.
                                      |                    -- David Ellis
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: the appearance of Mr. Balrog?
Date: 21 Dec 92 18:45:30 GMT
Article-I.D.: zariski.GRABINER.92Dec21134552
Organization: Harvard University Dept. of Mathematics
In-reply-to: holdren@uxa.cso.uiuc.edu's message of 17 Dec 92 19:24:40 GMT

In article <BzF4L5.Bsw@news.cso.uiuc.edu>, Uther Pendragon writes:
> dgreen@jarthur.claremont.edu (David Green) writes:
>> The Balrog won't show up at all until you get down to 2500 feet.  You've
>> got quite a way to go before you need to worry. :)

> 	That is, unless you polymorph some other creature into the B.
> 	I was at 750 feet, very low on hp fighting a K of some kind,
> 	so I zapped my Wand of Wonder at it...
> 	Hmm, imagine my surprise when the K changed into a B...  :(

Don't worry, polymorphers; this can't happen except in hacked versions.
(But do worry about turning townspeople into ancient multi-hued
dragons...)

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.moria
From: chrism@unipalm.co.uk (Chris Mann)
Subject: Re: help with developing chracter
Organization: Unipalm Ltd., 216 Cambridge Science Park, Cambridge CB4 4WA, UK
Date: Wed, 23 Dec 1992 13:28:23 GMT

rtravers@engws8.ic.sunysb.edu () writes:

>But any advise ... as what to look for, would be appreciated.

>I'm getting beaten up by banshee's right now.

Buy potions of Restore Life Levels and of Restore Wisdom, and anything
you can of See Invisible/Detect Evil.

>Max Hit Points :    222

The deeper you go, the more likely you are to find HA and DF weapons,
(R) armour, and other nice things.  However, be careful of Dragon breath.
I like to get over 240 points (a gas breath from an Ancient Green)
before venturing much below 1500'.

>  e) Worn on shield arm : a Small Metal Shield (RL) [3,+2].

Go after Blue Dragons (not Ancient to start with)!

Otherwise, just keep trying those weapons/armour/wands/staffs, identify
whatever you can that isn't cursed, sell the rest, get those potions of
increase stats, find something to give you See Invisible and Free Action,
build up your experience....

In other words, PLAY MORIA :-)

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*  C       S     Chris Mann, Unipalm Ltd    Tel (0)223 420002   *
*  C H   I S     Email: chrism@unipalm.co.uk                    *
*  C   R   S     "Do you think we'll ever find                  *
*  C       S      intelligent life out there?"                  *
*  C       S     "Who cares?"  (Dark Star)                      *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 

Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Druid Class in Moria
Organization: North Carolina State University
Date: Sun, 3 Jan 1993 21:14:16 GMT

Sometime ago, I suggested the idea of a druid class that would be able to cast
both Mage and Priest spells.  Someone said that a change like that would
require rewriting most of the spell system because the game assumes that
you're a priest unless your a mage (or vice versa).

Well...It was a long and boring christmas break and I managed to work it out.
A new type of spell (BOTH in the source code) is defined that means you can
learn both the mage and priest spells.  The table of spells for that player
contains just two numbers that point to where in the table to find the mage
list and the priest list.

This change affected nearly half the files in the game.  It compiled on an
IBM 486/50 with Borland C++, but I don't see why it shouldn't work on other
systems.  (I'll soon test  it on an Ultrix box, but I don't have access to
others.)

I also created the Druid class:

     -5 STR, +3 WIS, +3 INT, -4 CON, +2 DEX, +1 CHA
     Bad fighting skill, -1 HD (mage is 0), best saving throws in the game
     (knows all the spells), most everything else is the average of mage and
     priest skills.  Lowest HP in the game, but has the highest Mana score
     available.  (262 at lv 40, 18/100 INT and 18/100 WIS)

I also added a helm of Brilliance that will add 1-2 points to both INT and
WIS.  (Cost is 2000 per point instead of 500 per point)  This will only
benefit Druids (and other dual casters) because all other classes don't have
much use for their non-casting stat.

If people want this change, I can send it.  Also included is the auto-rolling
and the OPTION to turn off haggling.  (These changes can be disabled
separately.)  I will send only the changed files.

About save files...
Old save files are accepted and new save files of non-druids are identical in
format to the old save files. 

If the player is a druid class, the about 40 extra bytes are written to the
file.  these are only read/written if the class of the character can cast BOTH
spells.  This will cause old versions of moria to die on trying to load a
druid class. (They'll probably die after a while anyway, since the druid class
won't be defined.)

Have fun!
-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: storm@fwi.uva.nl (Richard G.C. Storm (I89))
Subject: Re: Balancing Out Mages and Priests with Other Classes
Organization: FWI, University of Amsterdam
Date: Mon, 21 Dec 1992 11:41:48 GMT

petitc@vccsouth30.its.rpi.edu (Christopher Jon Petit) writes:

>  I think I found a way to help give Warriors and Rogues a fighting chance
>(pun intended).  Make it so that all classes can only wear armor up to a
>certain 'bulkiness' (e.g. minus to-hit).  Of course, Mages and Priests can't
>wear ANY armor (even Soft Leather).  Warriors can wear anything, while
>Rogues can wear almost anything, Rangers wear less, but Paladins wear a decent
>amount (But take Glyph of Warding away from these guys!).

>  Sound decent?

No it doesn't... Again mages and priest are downgraded instead of warriors
upgraded. How could a mage or priest get any decent resisting armor like
this if every good armor he finds can't be worn???


Richard

-- 
Richard Storm, storm@fwi.uva.nl || 
University of Amsterdam.
From: kashyap@wharton.upenn.edu
Newsgroups: rec.games.moria
Subject: Need Info
Date: 27 Dec 92 21:01:09 GMT
Organization: University of Pennsylvania

Hi!
	Just found a ring of slaying(+3,+1). I wanted to know if it would give
me free action.
RK
Newsgroups: rec.games.moria
From: cmarble@hmcvax.claremont.edu (Chris Marble)
Subject: How close to Balrog ready am I??
Organization: Harvey Mudd College
Date: 28 Dec 92 19:01:48 PST

It's tough to figure out just how tough a simple Warrior needs to be
to think about tackling Mr. B.  Str and Dex at 18/00
I get 4 blows per round with both my
Battle Axe (European) (HA) (3d4) (+11,+12) [+3] (+2 to Str)
and the
Broadsword (DF) (2d5) (+10,+10) [+7] (+3 to Stealth)

My armor's (RF) and my shield's (R).  Total AC is 84 with the HA.
I've got Amulet of the Magi, Ring of Speed (+1) and Gaultlets of Free Action.
Other ring is Ring of Lordly Protection (COLD) [+5]
and I'm carrying a Ring of Lordly Protection (FIRE) [+5]

I'm running around on level 46 but only have 2 potions of Invulnerability
and 1 Haste Self (used the latter up on Emperor Liches).
Wands and staffs are: Acid Balls, Cold Balls, Lightning Ball, Fire Bolt,
Teleportation and Speed (16 charges).
Are Resist Heat potions worth carrying around?  Only have 2.

Do I need to run around on level 1, 2 and 3 for a while and get more Haste
Self potions?
I can hand-to-hand with Ancient Dragons with no trouble
(even killed 2 AMHDs when they decided not to poison me).

-- 
    Chris Marble - Publicist for Amiga Tech Users Group (ATUG)
     Unemployed engineer so my opinions must not matter much.
From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
Newsgroups: rec.games.moria
Subject: 5.4 executables for 8088
Date: 2 Jan 93 01:45:59 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

I couldn't help you find anything but I've never really liked color
because it's slower on my computer.  I find it annoying that the
characters lag behind after you push a key.  And 5.5 IS in color if you
want it to be.

-Karen Reed
From: bomar@mizar.usc.edu (Jason Bomar)
Newsgroups: rec.games.moria
Subject: Questions
Date: 30 Dec 1992 11:30:38 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: mizar.usc.edu


I am currently playing Umoria 5.4 and have a couple of questions.  Where can
I find some resistance (of any type) armour?  How common are gain stats 
potions?  I'm a 26th level ranger, human, with a holy avenger lance and 
about 32 armour class at 1600' (level 32).  Does that sound about right
or am I being to whimpy/ballsy?  How do you know what speed your at, I read
in the FAQ that you need speed x to kill y, how do you find this stat out?  
What does a staff of starlight do, the magic shop always offers me tons of 
gold for them but other than lighting a small area I can't see a purpose to 
them?  Does a high wisdom help to raise my mana like a high intelligence does?

You can answer to this newsgroup (it might help others as well) or you
can email me any responses.  My address is bomar@mizar.usc.edu.

Thanks
From: jls11@po.CWRU.Edu (John L. Spetz)
Newsgroups: rec.games.moria
Subject: IMORIA???
Date: 29 Dec 1992 03:11:31 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jls11@po.CWRU.Edu (John L. Spetz)
NNTP-Posting-Host: slc12.ins.cwru.edu


The faq states that IMoria has never been released outside the
University were it was created.  What's the story here?  Will it ever be
released?  Is it still in development?  Was it abandoned at some point?

Just curious,
Johann
From: narlochn@kirk.msoe.edu
Newsgroups: rec.games.moria
Subject: Above is help needed on BOSS and Moria.
Date: 3 Jan 93 02:50:55 CDT
Distribution: usa
Organization: Milwaukee School Of Engineering, Milwaukee, WI USA

-- 
                                                  _____
Who else is still waiting for "Naked Gun Part (Pi) | |  "

''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/
'/''/'Nathan'Narloch''/''/''/'"Alumn122@whscdp.whs.edu"/''/''/''/'
/''/'(Enforcer'Burp)'/''/''/''or'/'"NARLOCHN@KIRK.MSOE.EDU"'/''/''
''/''/Milw,/WI/53207/''/'"Join'the'Official'Psycho/Team..."/''/''/
'/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/'
Newsgroups: rec.games.moria
From: tob@world.std.com (Tom O Breton)
Subject: Re: 5.4 executables for 8088
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 2 Jan 1993 04:24:21 GMT

Karen:

>I couldn't help you find anything but I've never really liked color    
>because it's slower on my computer.  I find it annoying that the       
>characters lag behind after you push a key.  And 5.5 IS in color if you
>want it to be.                                                         

Er, I don't think that's official. I got 5.5 but I had to fetch the color
stuff for 5.4 and insert it myself to make it use color. Are you thinking
of 5.4?

Strange that color would slow you down. It doesn't slow me perceptibly --
and from the code, there appears to be no reason it would. 

	Tom

PS: Did you attend Saint Bernard High School?
-- 
The Tom spreads its huge, scaly wings and soars into the wild sky...      
(tob@world.std.com)
From: de04@ns1.cc.lehigh.edu (Dale E. Eckart)
Newsgroups: rec.games.moria
Subject: Re: Balancing Out Mages and Priests with Other Classes
Date: 22 Dec 92 14:43:23 GMT
Organization: Lehigh University

In article <mgr254@rpi.edu>, petitc@vccsouth30.its.rpi.edu (Christopher Jon Petit) writes:
>
>  I think I found a way to help give Warriors and Rogues a fighting chance
>(pun intended).  Make it so that all classes can only wear armor up to a
>certain 'bulkiness' (e.g. minus to-hit).  Of course, Mages and Priests can't
>wear ANY armor (even Soft Leather).  Warriors can wear anything, while
>Rogues can wear almost anything, Rangers wear less, but Paladins wear a decent
>amount (But take Glyph of Warding away from these guys!).
>
>  Sound decent?
>
I think that if mages are not allowed to wear *any* body armor, they would
be virtually unplayable for the first 4-5 levels.  Their AC would be so low,
most every monster would do enough damage to use up their already meager HP.

Further, since only shields and body armor can be enchanted to resist
fire/lightning/cold/acid, this would force these two classes to search for
enchanted shields, and avoid ancient dragons at all costs until finding one.

I _do_ like the idea of limiting the bulkiness for certain classes;
perhaps increasing the failure rate for spells 1 in 20 for  -1 to hit
                                       and     1 in 10 for  -2 to hit
Mage:   m c g
Moria:  "Your armor hinders your movement -more-"
        "You fail to get the spell off!"

One might add [Soft, Hard] Leather Armor of Stealth to aid rogues in
sneaking up for their backstabbing attacks, too.
>
>-- 
>Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
>yours now and avoid the rush!  They make great Christmas gifts!
 ^^^^^^^^^^^^^^^^^^^^^^^^ I love this .sig !!!!!      Dale
>Cynicism is only realism projected into the future.
>If your fondest wish is to fly, don't draw up plans for flippers.
>
-- 
Dale E. Eckart        eckart@crayamid.cray.com  
                      de04@Lehigh.edu
Newsgroups: rec.games.moria