HDTenEightyP/NetNews huggingface dataset:
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: No, let's not split up!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 30 Jul 1992 01:04:52 GMT


    Seems the "let's split up the group" discussion is floating around
again...I have to put in my two cents worth (and that's about all it's
worth, I know :-) on the subject...I urge everyone to resist splitting!
I've always find it rather cozy having tips, announcements, flamewars 
about hardware, game reviews and sales/trade posts all in one nice big
place. That's just me, of course, but there it is...

     On a sadder note, my Genesis died yesterday. I played Sonic and Tazmani
(add an "a" there please) for about ten hours straight with a friend, and
left Sonic in the machine...next morning she was dead, Jim. The power light
kept blinking wildly but there was no power to be found...ergh. Just to 
add to the fun, my local "we'll screw you wholesale" electronic repair
shop proudly told me that to fix it would cost at LEAST fifty bucks...
probably more if new parts were required, the Nazi added. 

      S I G H. So much for that. At least my Super NES is alive and well.
I think I'll pick up another Genesis when I have some more cash and when
(or if) the $99.00 Geni makes the trek up to the great white north. 

      Has anyone ever noticed how you can really kick butt with Dhalsim?
Let me tell you, fellow SF2ers...this guy is a wild man. Enormously powerful,
moreso than (I kid you not) Guile. Also, to the newbie who posted how 
he could pull off dragon punches all the time by pushing down and fierce
(to which I followed up with a harsh rebuttal), sorry. I apologize. Didn't
mean to be so harsh...it's just that I had finished getting my butt stomped
by M.Bison for about ten straight attempts...with Ken. Then I switched to    
Dhalsim and got wasted even more. So, no offence, eh? Peace, bro!

      Also, I would comment R.Jung for pointing out the impossibility of
a CE play the bosses mode on the SNES SF2. It just won't happen, folks!
If Capcom _had_ bothered to program in the codes allowing you to play
the bosses, I can assure you they'd market the cart as the offical CE cart,
not as a version of Classic. Listen to RJ, boys and girls...within a year
(actually, I bet even less than that!) Capcom will release a CE cart for
the SNES. Will we all buy it? Of course! And there'll probably be more
used SF2 carts here on Usenet than you can shake a stick at...or throw
a dragon punch at...

      Well, back to my hole. My shattered Genesis is waiting, as is Ken for
more dragon punch practice...also got to lament a bit on the Nazi at
alt.good.news who banned me from his precious little group...reminds me
that we only _think_ we live in a free society...

 
-- 
Richard J. Rauser       "You have no idea what you're doing."
rauser@sfu.ca           "Oh, don't worry about that. We're professional 
WNI                        outlaws - we do this for a living."
--------
BANNED from alt.good.news! Censorship is alive and well on Usenet!
Organization: Penn State University
Date: Tue, 28 Jul 1992 23:51:23 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: I've Been to the Mountain!

In article <745@sandia.UUCP>, marms@sandia.UUCP (Mike Arms) says:
>
>I'm really looking forward to Sonic 2 (or maybe Sonic 2 CD).  EGM listed it
>as only 8-Meg.  It would be great if this is another one of their errors.
>Race-Mode between Sonic and Tails sounds neat.  I just hope that you can do
>it on any of the levels (for variety).  From the screen shots in Aug 92 EGM,
>it seemed that there is a cooperative mode that is not split screen.  It will
>be interesting to see how they pull that off.  Better not be like Gauntlet
>where the player in the lead bumps up against the screen edge waiting on the
>other player so the window can shift.  That would be death in a game like
>Sonic.  We'll see how it goes.
>
     Looking at the screen shots in EGM, it occurred to me that they may be
intending to pull off the two-player simultaneous mode through the use of
parallax scrolling.  Now this, I think, could be truly fantastic, and would
certainly avoid the edge-bumping problem that Mike is legitimately concerned
about above.  Are there any other games that do this (i.e. have two players on
'overlapping' levels of parallax that can scroll independently)?  If I remember
correctly, there was only one or two screen shots that didn't appear to me as
though they could be implementations of this scheme (e.g. Sonic and Twotails
both on the same 'loopdeloop' spiral).   Anyway, I think that the dual parallax
playfields is a really cool idea for simultaneous play, and I hope they (or
someone else) incorprate this into at least some of the levels.


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
------------- The Emmer Arcade:  Amiga, Genesis, SNES, Vectrex ----------------
Newsgroups: rec.games.video
From: jsj@ravl.rice.edu (Jeffrey Spence Jeffress)
Subject: Re: Neo Geo - The Best Console
Organization: Rice University
Date: Mon, 27 Jul 1992 16:34:50 GMT

In article <1992Jul27.102245.2022@merrimack.edu> desmondw@merrimack.edu writes:

< Lots of "I Love SNK" stuff deleted >
 
>the rest. So what. If I had all day, I'd list about a 100 from the Genesis
>library of games that arent worth the price of the box they're in. The

	Go ahead. List 100 Genesis games that are not worth the
	box they come in. Let's see the box is probably worth a 
	real liberal $2. Come up with a list of about a hundred 
	games that are not worth $2. Hell, I will pay two dollars
	for just about any game (just to keep an illusion of 
	variety).

	Sorry about the rambling but I too am finally tired of 
	hearing about the system wars. Sometimes they are useful, 
	but everything that needed to be said already has been 
	in this case. 

	This brings me back to a possible group split. I do NOT
	think a system split is a good idea, but try this one 
	on for size.

	rec.games.video
	rec.games.video.market	Talk of sales, disk copiers, imports.
	rec.games.video.advocacy	Systems wars! All Day, All Night!!!
	
	rec.games.video.rauser	For "witty" parodies and Q-speak! :-)

What do you think?

Jeff Jeffress
jsj@lgc.com
jsj@comet.rice.edu
Newsgroups: rec.games.video
From: dcutter@oregon.uoregon.edu (dann cutter)
Subject: Super MarioW almost done
Organization: Stellar Enterprises
Date: Sat, 25 Jul 92 22:53:36 GMT

Okay I'm up to about 90 worlds so far, Here's where I'm stuck:

1) In choclate Island 2 (?) where the box at the beginning says that coins
and time affect progress... Where is the bloody special exit???

2) In Valley of Bowser 2 ( I get stuck in two's it seems) Where is the
secret exit? E-mail or post. thanks, dann

___________________________________________________| Stellar Enterprises	 
     	       	
"I know that one is left. And that once you        | private space explo...
figure out that, then the other hard is your right.| 	 Pres: dann Cutter
Then basically all you have to do is make a choice.|"because Space IS the 
But the question is, how do you figure out that    |   Final Frontier!"
first part." dann Cutter
dcutter@oregon.uoregon.edu|
Newsgroups: rec.games.video
From: bcschu@skws02.monsanto.com (Brett Schultz)
Subject: Re: genesis footballgames
Organization: Monsanto Company
Date: Thu, 30 Jul 1992 23:01:05 GMT


Not only that, there aren't any stats kept, and there are no season 
capabilities.

-- Brett
Newsgroups: rec.games.video
From: victor.ng@rose.com (victor ng)
Subject: Guile - SNES SF][
Organization: Rose Media Inc, Toronto, Ontario.
Date: Thu, 30 Jul 1992 23:25:23 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 07-30-92 17:49
>I don't cry about Guile's instant flash kick.  I STOP IT!!!

I agree wholeheartedly!  I use Ken and blow Guile away with Dragon
Punches (uppercuts) or I use Guile and do the instant flash kicks
myself!

Vic
---
   OLX 2.1 TD     -ww- U -ww  - Vic was here.
   RoseMail 1.70: RoseNet<=>Usenet Gateway : Rose Media 416-733-2285
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Neo Geo - The Best Console
Date: 22 Jul 92 14:01:14 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <9207211629@genesis.nred.ma.us>, nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
> 
>   Yeah, let's look at SNK's shooters and fighting games.  Look at Last
> Resort!  Ahh...yes, the power of the NEO GEO!  A $500 game system SLOWING DOWN?
> Ohhh, that's nice.  How Burning Fight?  Another me-too final fight clone,
> the guys even look the same!  The SNES and Genesis systems have more games,
> more variety, and more games that are more fun to play and in SOME cases
> look better than many NEO GEO games!
> 

Only having rented the two games that I did (Football Frenzy and NAM-1975),
I am under the impression that the NEO-GEO is extraordinarily fast.  However,
because the NEO-GEO has much higher graphic and color resolution, it really
needs that speed to avoid slowdown.  In the case of FF and NAM, there is
absolutely no slowdown, and especially in the case of NAM, it is impressive.
No system is perfect, so it's not suprising that some NG games have slowdown.
Try using graphics that are as high res and high color res. as the NG on a
Genesis or SNES and the games would be incredibly slow.

Steve
From: ams15@cunixb.cc.columbia.edu (Anil M Shivaram)
Newsgroups: rec.games.video
Subject: SNES for SALE!!
Date: 24 Jul 92 18:30:18 GMT
Reply-To: ams15@cunixb.cc.columbia.edu (Anil M Shivaram)
Distribution: rec.games.video
Organization: Columbia University

I am selling my SNES system which comes with 2 controllers, cables, and Super Mario World for $140 o.b.o.   Get back to me if interested..the price is negotiable.   Anil
Newsgroups: rec.games.video
From: N1.JCE@isumvs.iastate.edu (JOHN EVEN)
Subject: TG16 stuff 4 Sale
Organization: Iowa State University, Ames IA
Date: Tue, 28 Jul 1992 18:51:41 GMT


Ok, I got no offers for the complete package - so I am splitting
this up.

TG-16 (&cover, power supply, RF, Bonk, Keith Courage,& 1 controller)
           $40
CD-ROM (Case,power supply,AVcable,&Fighting Street)
           $100                    ^This game messes up occasionally

Games:
TV Sports Basketball        $25
Moto Roader                 $20
Monster Lair                $23
Battle Royale               $20
TV Sports Hockey            $23 (Missing Box - still has CD case)
Final Zone II               $23
Y's I&II                    $23
Y's III                     $23

Turbo tap,Turbo Stick, 5 extension cables, Turbo pad,2 semi-
     broken turbopads, Sonic Spike, & Dungeon Explorer
            $35                       ^Have player codes

Y's III is missing the box it came in - still has CD case
I will pay shipping.
Mail replies to eight@iastate.edu or
                n1.jce@isumvs.iastate.edu
Priority goes to those who want to purchase more...
Newsgroups: rec.games.video
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: Genesis: Might & Magic
Organization: Worcester Polytechnic Institute
Date: Thu, 30 Jul 1992 13:36:02 GMT

I just started Might & Magic, and was wondering how long the game,
on the average, took to finish. You know a game will be long when your
charectors actually get old and the year of date changes :) Also any 
advice (not spoilers) will be appreciated. Thanks.

-- 
                        Scott Streeter
                        ss@wpi.wpi.edu
Newsgroups: rec.games.video
From: steve@boi.hp.com (Steve Petrie)
Subject: Re: Vindicators home video game?
Date: Tue, 21 Jul 1992 14:54:26 GMT
Organization: HP Disk Memory Division, Boise ID.
X-Newsreader: Tin 1.1 PL3

rjung@aludra.usc.edu (Robert A. Jung) writes:
:
:   A more recent version is slated for release soon for the Atari Lynx.
: Hopefully it'll finally come out this year -- it was only announced in June of
: 1990. This gets my award for the latest Lynx game ever...

  June 1990???  Jeez, try fall of '89 when the Lynx first hit the shelves.  The
box for my Classic (purchased Feb 1990) has a Vindicators screen shot on the side
of it, plus a description on one of the included inserts.

  It should win a prize for latest game, on any system.

:
:                                                 --R.J.
:                                                 B-)
:

--

-Steve Petrie   steve@hpdmd48.boi.hp.com
Newsgroups: rec.games.video
Subject: Re: Sega: 99.95 and I bought mine last month
From: <JPE1@psuvm.psu.edu>
Date: Thu, 30 Jul 1992 13:23:01 EDT
Organization: Penn State University

In article <machala.712510058@delphi>, machala@delphi.hc.ti.com (Chuck Machala )
says:
>
>This sounds like a pretty good price. Owning an NES and SNES, I just might
>break down and buy a Genesis. Why? For Military Madness. I most enjoy
>strategy and adventure games. Is Military Madness worth $150? What
>other games can I use to justify the expense? Also, if someone has
>a review of Military Madness, could you email it to me?

     Ok, now nobody flame this guy, he just made a little mistake.  Military
Madness is for the TG16 and, so far as I know, is not now or to be available
for the Genesis.  Some good strategy games for the Genesis are Warsong, Master
of Monsters, and Herzog Zwei.  Warsong also has an adventure game 'feel' to it,
though it's not an adventure game.  I will mail this guy my dual review of
MoM and Warsong.


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
------------- The Emmer Arcade:  Amiga, Genesis, SNES, Vectrex ----------------
Xref: sparky rec.games.video:15949 rec.games.misc:16435
From: bce@sactoh0.sac.ca.us (Byron C. Ellis)
Newsgroups: rec.games.video,rec.games.misc
Subject: Marble Madness[GENESIS]
Keywords: Spoilers Wanted
Date: 27 Jul 92 17:23:48 GMT
Organization: Sacramento Public Access Unix

Are there any spoilers for marble madness, that let you skip levels, slow
down the clock, stop the clock, or anything like that.. I can do fairly
well in the game, but I don't want to have to go through the entire game
just so I can die on a level I haven't mastered yet :)?
-- 
Flying (v) : The art or knack of throwing : Byron C. Ellis
yourself at the ground and missing        : Internet: bce@sactoh0.SAC.CA.US
-The more than complete Hitchikers Guide  :
 to the Galaxy trilogy                    :
Xref: sparky rec.games.video:15873 alt.games.lynx:297
From: molin@crs.cl.msu.edu (Michael Olin)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Taking games seriously
Date: 27 Jul 92 03:36:45 GMT
Organization: Michigan State University

>    10. Kung Food (Lynx): How can anyone take seriously a game where

How can anybody take ANY game seriously?  Isn't that the point of
gaming, after all?  Somebody's got their priorities in a twist...

    -MOlin
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: SF2: SNES level 7 too hard??? Come On!
Date: 28 Jul 92 15:09:12 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

rauser@fraser.sfu.ca (Richard John Rauser) writes:
>uzun@crash.cts.com (Roger Uzun) writes:
>
>>I frequently play at level 7 with Blanka and Dhalsim, and I have
>>NO problems whatsoever, it should be harder.  As it is it is
>
>[tons of ego tripping deleted]  
>
>>Overall it is too bad they did not make it more of a challenge,
>>but I have a lot of experience in the arcades.  I usually
>>make it to the endings with losing only 1 or 2 rounds, I rarely
>>lose a fight, at level 7.  
>
>   Can you believe this guy's ego?! Give us a break Roger, will you?


Damn, Richard.  Just when I was starting to give you some respect for your
postings, you post this?!?

I did not get any hugo ego reading from Roger's message.  He stated an
extremely valid concern with video games.  I remember back with the old
Atari 2600 games that many were far too easy to completely master.  You
could literally play forever on "Yar's Revenge", "Defender", "Asteroids",
"Pacman", etc.  These games would have held their longevity for me if they
had some higher levels of difficulty that really provided a challenge.  Note
that most of these games were by Atari.  On the other hand, I found lots of
Activision games to be pretty challenging on its single difficulty level.

The point is, do you want a game that will continue to challenge your
abilities for a long time?  That is exactly what Roger was looking for.  He
found that his skills at SNES SF2's highest difficulty level would pound
the game.  To improve, you need further challenge.  Thus his desire for
even more levels of difficulty.  Actually, 8 levels of difficulty should be
enough, if there was enough progression of challenge at each new level.
Just think of mapping the current 0..7 levels to really cover the range
0..9 or 0..15.

Next time, Richard, try to take some time to re-read a message that you'd
like to flame.  Then decide if the flame is worth it.  Your's to Roger was
clearly unwarranted and not worth it.  (On the other hand, you prompted my
reply to try to explain the need for good range of challenge in difficulty
levels, so maybe there is method to your mewling.  :-)

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms
From: mfburns@jade.ucs.indiana.edu (Mike)
Newsgroups: rec.games.video
Subject: Re: SNES - SMW Help with Star World #5
Date: 25 Jul 92 16:24:00 GMT
Distribution: usa
Organization: Indiana University
News-Software: VAX/VMS VNEWS 1.41

In article <1992Jul24.142759.6597@hemlock.cray.com>, mlo@cherry.cray.com writes...
>I told my 6-year old I'd ask the net.SMW.experts this (well, alright,
>I'd like to know myself, having already spent more than a few hours
>on it) ...
> 
>In Super Mario World, in Star World #5, we're stuck trying to find
>the key - the one that will get us to the 'Special'.  You start
>off by jumping across quite a few dropping platforms, then land on
>one where there is a P-block and a ? block.  You hit the P-block, and
>a set of coins/blocks go off in one of 3 directions - either to the left,
>the right, or straight up.  We need them to go to the right, then can
>jump up on them, go to the right, hit a block to get a vine to go up.
>Follow the vine, and voila, there's the last key.  I know that these
>blocks will go to the right, because I've seen it happen maybe twice,
>out of about 1000 attempts.  Now the question is, what do I have to
>do to get these blocks to go right, rather than left?  I've tried different
>combinations of hitting the P-block then the ?-block, looking different
>directions, being Caped Mario, etc. and it's driving me nuts.  Haven't
>taken on Bowser yet, either, but really would like to get to this 'Special'.
>Thanx much for any/all help.  Posting or E-mail is fine.
>-Mick
> 
>---
>   | Michael (Mick) Oyer   EMAIL  :  mlo@cherry.cray.com  ||  uunet!cray!mlo   |
>   | Sr. Software Analyst  VMAIL  :  work: (612)-683-5855                      |
>   | Cray Research, Inc.   USNAIL :  655F Lone Oak Dr., Eagan, MN 55120        |
> 

actually if you warp from the fifth star it will take you to the front door
of bowser's castle. the direction arrows control the way the coin snake forms
also, if you use a flying yoshi it gets a lot easier.

-------------------------------------/-------------------------------------
mike burns                           / I NEVER RESPECT ANY MAN RIGHT AWAY,
MFBURNS@ucs.indiana.edu              / FIRST HE HAS TO GET DOWN ON HIS 
                                     / KNEES AND BEG FOR IT.
-------------------------------------/-------------------------------------
Newsgroups: rec.games.video
From: billy@tcom.stc.co.uk (Billy Khan)
Subject: Re: EGM subscription
Organization: BNR Europe, New Southgate, London.
Date: Wed, 22 Jul 92 17:10:37 GMT

I need to know If I can subscribe to EGM from the UK.

Any info apprieciated.

Thanx.


Billy.


-- 

			The TURBO-SWIFTER.

Newsgroups: rec.games.video
From: dru@meaddata.com (Dru Henke)
Subject: Wanted: Toejam & Earl [Genesis]
Organization: Mead Data Central, Dayton OH
Date: Fri, 24 Jul 1992 13:06:24 GMT
Distribution: na

Does anyone have a copy of Toejam and Earl that they want to sell/trade?

I have a copy of Starflight that I could give you as partial payment.

Please include postage in your deals!

Thanks,
Dru
--
Dru Henke                         Good leaders being scarce,
dru@meaddata.com                  following yourself is allowed.
Newsgroups: rec.games.video
From: ess3791@zeus.tamu.edu (Storm)
Subject: Re: 'Cop Killer' the video game!
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Distribution: rec
Date: Fri, 31 Jul 1992 07:52:00 GMT

>In article <1992Jul28.214959.6021@news.stolaf.edu>,
>nstehle@mari.acc.stolaf.edu (Nathan W Stehle) writes: 

>> Terminator 2 (the arcade game, and possibly the Genesis version thereof)
>> is one game that I've I heard some complaints about.
>> 
>> Nathan

Right.  Except whenever you hit a cop in Terminator, you shoot him in the knee
or something, and he limps off of the screen.  It is impossible to actually
kill the cops, no matter where you hit them.  Not that I would enjoy killing
cops, but that is kinda cheezy...

-Storm

/--------------------------------------------------------------------------\
|-|  "The Power of Love    /    Scott Shaw  (ess3791@rigel.tamu.edu)     |-|
|-|   is a curious thing" /      Texas A&M University - Mathematics      |-|
|-|     (Huey Lewis)     / "Words as weapons, sharper than knives" (INXS)|-|
\--------------------------------------------------------------------------/
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: New Split Proposal
Date: 28 Jul 1992 18:50:08 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Jul28.185452.22863@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty 1/2) writes:
> [Stuff about a "split-by-message threads" proposal deleted]
>
>What about a r.g.v.info for game reviews, game "lists" and product
>announcements?

  Eeeeh. If you take reviews, upcoming lists, and tech specs out of
rec.games.video (or rec.games.video.misc, if such a split were to occur B-),
what's left for the parent group to talk about? I'm not too hot to this one.
Just IMO, natch.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: u8939683@csdvax.csd.unsw.edu.au
Newsgroups: rec.games.video
Subject: HELP lynx classic Vs Lynx II
Date: 30 Jul 92 08:25:49 +1000
Organization: University of New South Wales

HI again,

Could you people give me some opinions on the Lynx classic machine
compared to the the Lynx II.

Australia at present only has the Lynx classic but I have heard
that the Lynx II will be making out here in Sept, but I can't
confirm that rumour.

e-mail or post replys

thanx
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Stun Runner for sale/trade (Lynx)
Date: 27 Jul 92 21:42:15 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

I've got a copy of Stun Runner I'd like to sell or trade.  I'll trade it
for either Klax or Crystal Mines 2 or I'll take $25 cash and I'll pay
shipping.  I always do simultaneous trades, so I can ship it out to you
the day after I recieve your message.

Steve
Newsgroups: rec.games.video