HDTenEightyP/NetNews huggingface dataset:
From: wmarks@ncrclm.ClemsonSC.NCR.COM (Wendell Marks)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Archon
Date: 22 Jan 93 13:35:06 GMT
Reply-To: wmarks@ncrclm.ClemsonSC.NCR.COM (Wendell Marks)
Organization: NCR E&M CLEMSON Liberty, SC

In article <727490029.F00001@leotech.mv.com> jferra@leotech.mv.com (Jim Ferraiolo) writes:
>Archon was one of the greatest games ever. I remember these
>characters..
>Djinni, Valkyrie, Knight, Baslisk, Dragon, Troll, Golem, Banshee,
>Shapeshifter, Sorcerer, Sorceress.. Any others?  Oh yeah, Goblin..
>
>
> * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
>(1:132/189)

What about the Unicorn and the Pheonix?  The Unicorn was one of my favorite
characters because it moved fast and it fired fast.

-----------------------------------------------------------------------------
Disclaimer... I hardly know her.
-----------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: Archon
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 25 Jan 1993 02:56:06 GMT

>>Archon was one of the greatest games ever. I remember these
>>characters..
>>Djinni, Valkyrie, Knight, Baslisk, Dragon, Troll, Golem, Banshee,
>>Shapeshifter, Sorcerer, Sorceress.. Any others?  Oh yeah, Goblin..
>
>Unicorn.  Manticore.  The "Sorcerer" was really a Wizard, wasn't it?

Does somebody remember something about Archon III? I had for my C64 Archon,
Adept (Archon II) and also THIRD one (I can't remember it's name)...

    __________________           __
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_
               |___         \
                   `--------'
Newsgroups: comp.sys.ibm.pc.games
From: dkelly@news.weeg.uiowa.edu (Dave Kelly)
Subject: Cheat keys for Catacomb Abyss Wanted!
Organization: University of Iowa, Iowa City, IA, USA
Date: Sun, 24 Jan 1993 22:44:44 GMT

Wanted:  Cheat Keys for Catacomb Abyss
Mail to:  dkelly@umaxc.weeg.uiowa.edu
Newsgroups: comp.sys.ibm.pc.games
From: et@Xenon.Stanford.EDU (Eric Tucker)
Subject: M.U.L.E./MULE (was Re: Archon)
Organization: Computer Science Department, Stanford University.
Distribution: na
Date: Sun, 24 Jan 1993 05:45:48 GMT


Hey everyone,

I Emailed Free Fall Associates to ask if they knew anything about the
developers of M.U.L.E., and here's part of what she (Anne Westfall) said:
(hope you don't mind being quoted, Anne!)

I called Dan Bunten at Ozark Softscape this morning to check on the status
of Sega M.U.L.E. They're going to be done with it probably in July but ...
They plan no IBM version.  They don't have an Internet address but their
mailing address is

        Ozark Softscape
        2915 Kavanaugh Blvd., Suite 344
        Little Rock, AR 72205

Does anybody else out there yearn for an IBM version as much as I do?  Maybe
if we all send them mail, they'll change their mind and do one.  How 'bout
it, guys?

--Eric
From: exukozi@exu.ericsson.se (Tom Koziatek, xt-dH, x0891)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima I - III Trilogy Questions
Date: 21 Jan 93 13:56:30 GMT
Reply-To: exukozi@exu.ericsson.se
Organization: Ericsson Network Systems, Inc.
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

In article 8964@netcom.com, jch@netcom.com (Jack Hwang) writes:
>In article <1jj7phINNpip@oak8.doc.ic.ac.uk> kw@doc.ic.ac.uk (K. Wong) writes:
>>	Great place to start. IMHO, the earlier ultimas were waaayy better
>>than all this new stuff. Ultima V was by far the best, followed by IV, II 
>>and III. But then, of course, I prefer games of yesteryear anyways. Call me
>>nostalgic or whatever. 
>
>You are not alone.  I still like the old Ultima games.  Especially V and IV.
>And yes, V is the best in the series.  Starting from VI, since Origin changed
>to this d**n interface and scale the characters up, I just lost the interest
>on it.


Agreed! My order of preference is probably IV, V, II, III, I. I bought the 'new look'
VI and returned it almost immediately, and haven't been interested in VII at all.
The new interface is clunky, too many real life actions (Gee, I'm too lazy to eat
for mesself, boss), the scaled-up characters, consistent view point (loss of feeling
the 'wide-open' spaces), Garriott's ego seems to be getting bigger and bigger, etc....

Underworld is much better, but they had to damage the second by throwing British
back in there.

--------------------------------------------------------------------------------
Death is the Ultimate Victor............            
                                                                      -Tom

Disclaimer: This posting does not reflect the opinions of my employer, my
            mother, nor anyone else I know.....
--------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: dejesus@mars.nwc.navy.mil (Francisco X DeJesus)
Subject: Re: Was there ever a STAR WARS for the PC?
Organization: Science Applications International Corp.
Date: Tue, 26 Jan 1993 00:52:35 GMT

In article <C1FH8z.FG1@ecf.toronto.edu> kamg@ecf.toronto.edu (KAM GREGORY K) writes:
>I was wondering if there was ever a STAR WARS game for 
>the PC that came out before.  I just got my 386 two summers ago
>and I haven't seen one since.

There sure is a PC version out there, 'cause I've played it somewhere. It
may have been a while back though... don't recall who made it.

>I really liked the arcade game and was wondering if 
>a home computer version existed, and if it does, if it is
>any good....
>
>(comparable to the arcade?)

I don't remember much, so I guess it wasn't too hot! :-)
-- 
      Francisco X DeJesus  ----- S A I C -----  dejesus@chinalake.navy.mil
 ------------------------------------------------------------------------------
  * disclaimer: Opinions expressed here are mine. Typos and errors are yours *
 "Duck Season!" "Rabbit Season!" "...rabbit season." "It's Duck Season! SHOOT!"
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Originator: bkpipa@c00549-106ps.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Fri, 22 Jan 1993 17:21:51 GMT


PLEASE STOP POSTING BENCHMARKS!

This is a GAMES group!
I realize that the benchmarks relate to gaming in a roundabout way,
but come on! Are the figures really doing anyone any good?

-- 
| Brian Pipa              |   .signature on vacation    |
| bkpipa@eos.ncsu.edu     |                             |
| NCSU - Raleigh, NC USA  |     THIS SPACE FOR RENT     |
From: D.Morgan@bradford.ac.uk (D MORGAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld II - The $%!# Servants
Date: 28 Jan 93 03:25:37 GMT
Organization: University of Bradford, UK
Originator: 92191459@muser

robl@PROBLEM_WITH_INEWS_GATEWAY_FILE (Rob Laddish) writes:

>Corey D. Stinson (mucds@uxa.ecn.bgu.edu) wrote:
>:    I am desperate for help with the servants, if they don't go off
>: strike I get the feeling I will not be able to finish the game, I've
>: already destroyed the guardians power in 5 worlds, killed Dorstag,
>: solved mage test, many of the later problems in the game.  Why won't
>: they go off strike.  Now, if I talked to Charles, he doesn't mentione
>: the strike, but Nanna and Nell still do, and of course, Nystul refuses
>: to speak with me.  I can't see what this has to do w/ the strike anyway.
>: HELP!  Thanx in advance for any assistance.

>Spoilers follow:
>
>Just talk to lord british about it! He has a little room off of the throne
>room. That did it for me.

And what the heck did you say to him? As far as I could tell, he just kept 
dithering, whatever you say or do. That guy is no leader of men; he cannot 
even sort out a domestic dispute! Lord indeed!
-- 
|ok, this is a test of a 4 line sig to see if anything happens;            |
|fat chance  |TO EB OR NOT TO EB.\what is that wiggly line just to the left|
|slim chance |That's no question /side of this piece of writing there for? |
|Whatever.   |   -Shakespear(NOT)\Well, to be quite frank, I have no idea. |
From: mudrc@uxa.ecn.bgu.edu (Daniel Crowson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Llamatron - anyone played the registered version?
Date: 23 Jan 1993 17:48:18 -0600
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu

  I was just wondering what everyone thinks of the registered version of
this game?  What's better in it?  Can you play with all sounds/flashes
on a 386?  Its slow in the shareware version on my 386/40 with a Stealth
VRAM.


---------------------------------------------------------------------------
        Dan Crowson                     |    mudrc@uxa.ecn.bgu.edu       
        Computer Science Student        |    crowsond@vax3.siue.edu     
        Western Illinois University     |    Hacker --> IRC             
Newsgroups: comp.sys.ibm.pc.games
From: dboisver@cs.ulowell.edu (Dana Boisvert)
Subject: CIV:Possible Bug
Organization: University of Massachusetts at Lowell Computer Science
Date: Wed, 27 Jan 1993 21:19:21 GMT

Hi,
   I am having a problem with Civilization that keeps recurring.  I have,
I think, version 5.04 of the game- when I boot the game, I get a message
saying 475.04 but the read.me file contains the fixes up to version 3.0,
so I may only have that.  Anyway, my problem is that after building certain
improvements in a city, when I try to click on the change box, the system
locks up and I have no way to get out of it without rebooting.  I had this
problem before and re-installed and it went away until now, but I would
like to find another solution so I'm not always re-installing the game.  If
anyone knows of any patches that fix this or if you know of another way of
fixing this, please email me.

Thanks,
Dana



-----------------------------------------------------------------------------
| Dana Boisvert                  |  University of Massachusetts Lowell      |
| dboisver@cs.ulowell.edu        |  Go Boston Bruins, Boston Red Sox,       |
| or                             |  Philadelphia Eagles-  win it for #99,   |
| boisvertda@woods.ulowell.edu   |  and Boston Celtics                      |
|"Maybe someday you'll find me   |  FSU Seminoles- '93 Orange Bowl Champs   | 
| fishing for the lock that fits |               - '92 Sweet 16             |
| with my key" -Damn Yankees     |               - '92 College World Series |
| "Mister Please"                |  Charlie Ward for Heisman '93!           |
-----------------------------------------------------------------------------
Commisioner of the Jackie Robinson Rotisserie Baseball League and proud
Owner/GM/Manager/Batboy of the Mudville Mudcats (AL) and Bois To Men (NL)

Owner/Coach/GM/Equipment Manager/Zamboni Operator for the Bois With Sticks (IHL)
From: bernstei@shrike.und.ac.za (Simon Bernstein)
Newsgroups: comp.sys.ibm.pc.games
Subject: SimLife
Date: 21 Jan 1993 13:38:13 GMT
Organization: University of Natal (Durban), South Africa
NNTP-Posting-Host: shrike.und.ac.za
X-Newsreader: Tin 1.1 PL4

Hi there.  Two questions:

1) Is there a PC version of SimLife available
2) Does anyone have an InterNet/CompuServe etc address for Maxis ?

Thanks

  - Simon

P.S. Please respond by mail - I don't get here very often to read News.

Newsgroups: comp.sys.ibm.pc.games
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Flame:  I D I O T S   W H O   S P A C E   O U T  S U B J E C T L I N E S
Organization: University of Maryland, College Park
Date: Sat, 23 Jan 1993 02:24:39 GMT


	Would the people who pull this spaced out subject line nonsense
	PLEASE STOP DOING SO because I have a killfile to eliminate 
	half of the subjects you idiots are posting about and this 
	SPACING CRAP IS VERY ANNOYING!@!@@#!


-- 
	Attempts to lessen the burden of proof in rape trials are an assault 
        	on out civil liberties.  Support equality, not revenge. 
 ---  boycott == coercion == censorship == closed mindedness == cowardice  ---
	Pyramid schemes are illegal unless you're the US government.
Newsgroups: comp.sys.ibm.pc.games
From: sb6922367@ntuvax.ntu.ac.sg
Subject: W7 - Funhouse and Beans!
Organization: Nanyang Technological University - Singapore
Date: Wed, 27 Jan 1993 02:06:21 GMT


I have the same problem in the Funhouse.
I placed everything nicely -- the elastic band, the 200lb, etc..
But all it did was to send me 4 feet high and crashed. What should I do next?

And, did anyone solve the beans problems in munkharama?


Thanks in Advance!

Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: DUNE II: A's mission 8 help!
Organization: Adobe Systems Inc., Mountain View, California, USA
Date: Wed, 27 Jan 1993 01:21:15 GMT

In article <1993Jan24.181341.4788@nuscc.nus.sg> isc30176@nusunix1.nus.sg (CHEN JIA TYAN) writes:
>
>Can't get through, and they're all ganging up on me.
>The sonic tanks seems to be unable to destroy the rocket turrets from a
>distance just beyond the range of the rocket turrets.  Fancy them
>sending waves after waves without any effects.  If I get the machines
>any closer, they'll get blasted in 3 swipes, and there goes 600 credits.

Make sure you are running on Fastest mode. Otherwise your sonic tanks
will do strange things (like blow each other up).

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: awalsh@mta.ca (Andrew Walsh)
Subject: UNREAL sound help
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Mon, 25 Jan 1993 21:01:04 GMT

Greetings

Well, got the quite amazing demo UNREAL off the net recently, took
it home, and the damned sound wouldn't work. I have an ATI stereo
F/X card, ATI 1MB SVGA, and a 486/25.I tried to run it with
8Mhz, 16 Mhz, and 20 Mhz, and the closest I come is a crackle with a
split second of music. Can anyone out there give me some ideas on
what to do, like load different music drivers? Thanks.

  ______________________________________________________________
  I "I was young and foolish then, I feel old and foolish now."I
  I                - TMBG, "Lucky Ball & Chain"                I
  I                  "Get three coffins ready."                I
  I          - Clint Eastwood, "A Fistful Of Dollars"          I
  I Andrew Walsh/Batman/The Phantom/Nightshade | awalsh@mta.ca I
  I <<<<<<<It's all the same, yet completely different.>>>>>>> I
  --------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: moser@ks.id.ethz.ch (Stefan Moser)
Subject: Re: Strike Commander
Organization: Swiss Federal Institute of Technology, Zurich
Distribution: na
Date: Thu, 28 Jan 1993 09:44:27 GMT

In article <C1Jvyq.LB8@ccu.umanitoba.ca>, demo2@ccu.umanitoba.ca (CC demo userid) writes:
|> In <1993Jan26.034154.7299@ultb.isc.rit.edu> tjg2946@ritvax.isc.rit.edu writes:
|> 
|> >My son... the Atari 2600 is blocky.  The early sierra adventures are
|> >blocky, heck, even some arcade games used to be blocky, but Strike Commander
|> >is DEFINITELY not blocky.  Yet Origin should by now implementing a SVGA 
|> >coding for Strike COmmander since they have all these time.
|> 
|> SVGA!?  Good God, man! I can't afford a 586!  Do you realize what kind of
|> processing power would be required to run something like SC at that
|> resolution?  I think I can wait, personally.


Privateer will be in SVGA. And that means everything, even the battle scenes. I
saw pictures in a mag and it looked great, no aliasing effects and stuff. But
what really stunned me was the interview with Chris Roberts, cause he stated
that they want to hug no more than 10MB of disk space. Could it be that
somewhere in the line between Robert's statement and the printing of the mag
'disk space' got mixed up with 'main memory'?

However, in this context SVGA means 640x480x256, which is only four times 
as much data as (the usual) 320x240x256 resolution. C'mon only four times. I'm sure your processor can handle this ;o)


-- 
-------------------------------------------------------------------------------
Stefan Moser             ETH Zuerich              'TOMORROW IS THE FIRST DAY
moser@ks.id.ethz.ch      Communication Systems     OF THE REST OF YOUR DEATH'
(01) 256-3538            Clausiusstrasse 59         Arnold J. Rimmer
                         CH-8092 Zuerich            First Technician, Red Dwarf
-------------------------------------------------------------------------------
Organization: Penn State University
Date: Mon, 25 Jan 1993 04:27:38 EST
From: The Ramblin' Man <LDM102@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: M.U.L.E./MULE (was Re: Archon)
Distribution: na

In article <1993Jan24.054548.24971@CSD-NewsHost.Stanford.EDU>,
et@Xenon.Stanford.EDU (Eric Tucker) says:
>     [..]
>
>I called Dan Bunten at Ozark Softscape this morning to check on the status
>of Sega M.U.L.E. They're going to be done with it probably in July but ...
>They plan no IBM version.  They don't have an Internet address but their

  Jennifer Schlickbernd posted 76326.403@compuserve.com as an address
 for Ozark last September.  I don't know if it is still current...

>         [address deleted]
>Does anybody else out there yearn for an IBM version as much as I do?  Maybe
>if we all send them mail, they'll change their mind and do one.  How 'bout
>it, guys?
>
   I know a lot of people who would buy it!  I hope w can get it!!!
From: qureshi@ug.cs.dal.ca (Saqib Ahmed Qureshi)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Major Stryker Release...
Date: 28 Jan 93 15:02:38 GMT
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada


Hi there!!
Could Somebody pop me some mail if Major Stryker is out AND at an ftp site?
Thanks in advance for the info...
		   -Saqib

PS : oh:I know it's out just tell me the ftp site :)
Newsgroups: comp.sys.ibm.pc.games
From: pjs@mulga.cs.mu.oz.au (Peter Stuckey)
Subject: Star Control II: The Pkunk: (mild) SPOILERS
Organization: University Of Melbourne, Victoria, Australia
Date: Wed, 27 Jan 1993 04:14:33 GMT

I let the Pkunk die in SCII, being busy elsewhere.
Do I have to go back to before they died to eventually succeed
or can I ramble on.

Currently I have reunited the male and female 
(you know who) but they have disappeared
off the face of the galaxy.  Is it just a matter of time?

Thanks in advance

Peter Stuckey: pjs@cs.mu.oz.au
Newsgroups: comp.sys.ibm.pc.games
From: ajb8886@ritvax.isc.rit.edu
Subject: Re: llamatron strategies for single person?
Reply-To: ajb8886@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 25 Jan 1993 20:52:55 GMT

In article <C1C0sq.HCu@news.cso.uiuc.edu>, ftw33616@uxa.cso.uiuc.edu (.) writes:
>Okay, this is for all you people playing by yourself.  (i.e. without the
>robot).
>
>How do you handle more than 1 laser?  run like mad?  shoot them towards
>the walls?  

Shoot diagonally.  If done correctly, the lasers end up trapped in a corner
while you clean up the field (briefly dumping in the corner where the lasers
are to keep them from sneaking out by themselves).

                                                 
>
>I doubt shooting them towards the walls will work, considering how much else
>there is to kill.  and you won't get any sheep on hero levels that way.
>unless I'm screwing up.
>
>but I don't see what else to do.  with the robot, you can keep the lasers away
>and let your robot get the sheep, tho you still lose tons of guys on the
>12 laser 'graph paper' level, as I call it.  (around 83 or something).

Heh heh.  Heh heh.  There's a much easier way to finish that level with minimum
loss.  One or two levels before it there's one of the "raindrop" levels.  In
this level LEAVE AT LEAST ONE UMBRELLA OPEN before killing the last enemy.

Keep your llamaspitlaser locked in the upwards-right direction and keep
shooting the raindrops.  Do this for as long as a few minutes.  You will
eventually get either :
    a> a warp gate
    b> a heart (so all the sheep come running to you in the graph paper level.)


>
>So, what do you do?  use the force?

Along with the above, yes.

>
>				- Frank
>
Newsgroups: comp.sys.ibm.pc.games
From: harrison@lclark.edu (Mark Harrison)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: Lewis & Clark College, Portland OR
Date: Fri, 22 Jan 1993 20:47:03 GMT

In article <1993Jan22.172151.27057@ncsu.edu> bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
>
>PLEASE STOP POSTING BENCHMARKS!
>
>This is a GAMES group!
>I realize that the benchmarks relate to gaming in a roundabout way,
>but come on! Are the figures really doing anyone any good?

Sure.  If someone is interested in upgrading their hardware this
information can be extremly useful.  What good are benchmarks if you have
nothing to compare against.

I do agree with you to a point though.  It is getting out of hand.  It
would be really nice is someone would just collect the data (through
e-mail) and make it available at an ftp site.  Then if someone is
interested or looking for a new video board, they can easily find out what
they need to know.

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
From: nweaver@soda.berkeley.edu (Nicholas C. Weaver)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune ][ Trainer wanted.
Date: 25 Jan 1993 04:28:38 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu


	Well, I'm starting to get VERY annoied with Dune ][. And, although
there is supposidly a trainer avaialbe, I can't seem to find it.  Could
someone send me a copy, post itt, or point the way to an FTP site?

	Thanks.

	-Nick.

p.s.	If anyone wants it, I can post a wizardry savegame that's been hacked
from here to Kingdom Come.
-- 
Nicholas C. Weaver                                nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
Newsgroups: comp.sys.ibm.pc.games
From: et262tut@credit.erin.utoronto.ca (Jagtar Singh)
Subject: Buttload ( Was Re: 3dbench results) 
Organization: University of Toronto, Erindale Campus
Date: Mon, 25 Jan 1993 22:07:35 GMT

In article <1993Jan25.205050.18520@sbcs.sunysb.edu> wchiang@engws8.ic.sunysb.edu (Wei Chiang) writes:

>>The net gets a buttload of messages each day, and I really don't
>
>What's a buttload?

	About a dozen messages of this type.

question: what's a henway?
answer  : about 2.5 kilograms. :-)

		Jagtar Singh
-- 
  -He who knows not and knows not that he knows not is a fool, avoid him. 
  -He who knows not and knows that he knows not is ignorant, teach him.   
  -He who knows and knows not that he knows is asleep, awaken him.        
  -He who knows and knows that he knows is a wise man, follow him.        
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA