HDTenEightyP/NetNews huggingface dataset:
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx v GameGear v Gameboy
Date: 4 Sep 1992 19:38:09 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep4.083356.1258@sys.uea.ac.uk> greg@sys.uea.ac.uk (Greg Newton-Ingham) writes:
>Hi,
> Sorry if this is a frequently asked question.

  It's okay. We're used to it by now.  B-)

>	I'm looking for a portable games console for traveling around with on
>trains etc. There seem to be 3 real choices Lynx, GameGear and Gameboy. I
>would like peoples opinions on the suitability of the devices for this
>kind of use and the range of games. The device will have to travel in my
>rucksack most of the time and my train journeys tend to be about 3 hours
>long.

  The Gameboy is the best for long trips, since it'll run for 30+ hours on
two AA batteries. The reason you get such excellent battery life is that its
screen _sucks_. If you can avoid going blind (play in bright light all the
time!), you can save lots of money on batteries.

  The Game Gear and the Atari Lynx have backlit color LCD screens, which are
much easier to see, and you can play them in all sorts of lighting. Problem
is that the screen sucks up lots of electricity. Both machines take six AA
batteries, and will last about 3 or 4 hours with them.

  If you want a color portable, I suggest rechargable NiCad batteries if you
will be travelling a lot (either that, or buy batteries in bulk). I dunno if
the Game Gear can take NiCads (the Gameboy CANNOT), but the Lynx takes 'em
with no problems.

>What differentiates the Lynx and the GameGear ?

#define OPINIONS_ON

  Aside from the battery consumption? A LOT. The Game Gear is based on the
old Sega 8-bit Master System, and there is very little difference between
the two machines. The Lynx is a freshly-created, state-of-the-art box, with
advanced features like unlimited sprites, hardware scaling, reversable
controls, and 8-player multigame capabilities that no other portable game
system offers.

  Comparing a Lynx to a Game Gear is roughly analogous to comparing a Genesis
to an NES. The technology level is almost equivalent. Scary part is that the
Lynx costs less than the Game Gear. The only thing holding the Lynx from
superior sales is the lack of aggressive advertising on Atari's part, but
that doesn't stop it from being the most popular portable game machine among
rec.games.video/alt.games.lynx readers.

#define OPINION_OFF

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video
Subject: SNES: Zelda 3 -- Bottles Spoiler
Date: 8 Sep 92 17:32:01 GMT
Distribution: usa
Organization: U of Arizona CS Dept, Tucson

In article <1992Sep7.233411.12802@cco.caltech.edu> echuang@cco.caltech.edu (Ernest Y. Chuang) writes:
>So I'm figuring that I need to find more bottles.  The manual says 
>there are 4 in all.  I've gotten the one from the bottle-seller in
>the village, and I got the other one from...uh... Actually, I don't
>remember where I got the other one.  Can anyone tell me where the
>3 other bottles are?  (I'll figure out which one I already have :-) )
>Any help would be appreciated.  Thanks.
>
>- Ernest
>  echuang@cco.caltech.edu



















     The second bottle comes from a back door entrance to the pub in 
Kakariko Village.
     The Third bottle lies under a bridge (ergo go swimming).
     The Fourth bottle comes from a locked chest that is found after solving
level Six.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers,comp.sys.atari.8bit
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: 2600 Galaga
Organization: University of Maryland, College Park
Date: Thu, 10 Sep 1992 00:49:01 GMT

In article <1992Sep9.040612.6193@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
>
>>> Very few of the skills usable in the coin-op work on the 7800
>>> version.  So I imagine the 2600 versio 
>
>>Like what?  Don't tell me you cant be captured or something!  Why hasn't 
>>
>Of course you can be captured!  The game wouldn't even be Galaga without
>that! I think the "skills" Craig is refering are some of back doors and
>cheats for the Galaga coin-op.  They don't work on the 7800 version.  And the
>graphics are not totally the same (but they're close!).  Overall,  I

No, I wasn't talking about any cheating stuff.  I mean limits that are mostly
due to the difference in resolution.  For instance, the shots move a lot 
slower, so you pay a far bigger price on the 7800 version than you would
on the coin-op for misfiring.  Also, the distance between the shots of
combined ships (following a capture) is such that you can't sit still and
finish off the challenge stages (at least the first one), like in the coin-op.

>Speaking of Tempest and Galaga,  did Gyruss ever make it to any Atari
>platforms other than the 5200?  I just got a copy for my 5200 and I'm

The 2600 version by Parker Bros. is decent.  Before I had tried it, I was
expecting it to be atrocious, like the 2600 Zaxxon.  The 2600 Gyruss is
excellent!  The only thing it lacks is the ability to shoot enemies while
they are at the very center.

   VGR

Newsgroups: rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Atari 2600 / SwordQuest : FireWorld / Raiders of the Lost Ark
Keywords: Atari 2600, SwordQuest, Raiders, of, the, Lost, Ark
Organization: University of Maryland, College Park
Date: Mon, 14 Sep 1992 23:05:12 GMT

In article <1992Sep14.051209.15391@mintaka.lcs.mit.edu> gfm@hal.gnu.ai.mit.edu (George Francis McBay) writes:
>
>	SwordQuest: Fire World...Seems like a cool (if very odd) game.
>I can go around and do the action parts, collecting lots of stuff
>(boots armor swords) but what do I do with it all? Need instructions!

Like Earthworld, the object is to trigger twelve "clue" screens, by
yplacing certain objects in certain rooms.  There is a pattern to it
all, but a very complex one, considering you have nothing to go on.  Of
course, the clue screens are references to certain spots in the accompanying
DC mini-comic;  like Earthworld, the comic has its own clue which reveals
which hidden words are correct and which are false.

Certain objects will make action sequences a lot easier, usually by making the
time necessary to conquer the room shorter.

Waterworld works from the opposite side:  the cartridge is fairly easy, the
clues a simple matter of logic.  The comic book is very difficult.
There is no Airworld known to exist.

>
>	Reactor, a weird Parker Bros. game...I have no clue on this one.

The object is to ram the flying "particles" into the outer walls.  Or, you
can ram them into the corner chambers for extra points.

If you ram a particle into one of the "control bars" on the left or right side,
the control bar disappears.  Destroying a whole side of bars shrinks the
reactor in the middle.  Destroying both sides, I think, gets you an extra life.

   VGR

Newsgroups: rec.games.video
From: wiwiriya@rodan.acs.syr.edu (Wirta Wiriyan)
Subject: Soul Blader help needed (SFC)
Organization: Syracuse University, Syracuse, NY
Date: Tue, 8 Sep 92 18:50:26 EDT

I need help on Soul Blader (SFC) or also known as Soul Blazer (SNES).

Spoilers ahead


I can't seem to find the Pass needed to allow me to enter the secret cave.
I know I have to crabwalk to find it. However, after crabwalking all over
the village, I can't seem to find the Pass yet.

Can anybody help me?

Thanx in advance.

 +---------------------------------------------------------------------------+
 |                                                                           |
 | Wirta Wiriyan 			"...people are funny sometimes.	     |
 | 60, Presidential Plaza #09-10         They just can't wait to get         |
 | Syracuse, NY13202   		           hurt again."                      |
 | USA				         - Phil Collins, "Do you remember?"  |
 |                                                                           |
 | E-mail : wiwiriya@mailbox.syr.edu                                         |
 |                                                                           |
 +---------------------------------------------------------------------------+
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: SUPER CD OWNERS please read!
Date: 11 Sep 92 17:14:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I have a friend who wants a Super System Card 3.0 for the
PC Engine very, very badly - Name your price, just 
respond soon. He can get a new one for $80, but would like
a reasonable price, soon.

E-Mail me, please!

-> Jer
Newsgroups: rec.games.video
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: Divide this Group
Organization: California State University, Chico
Date: Mon, 07 Sep 1992 22:24:26 GMT

Rajendra Singh writes:
>Robert A. Jung writes:
>>The USENET gods don't like creating "popular theme of the year" newsgroups
>Following this line of reasoning, why do we have the following newsgroups:
>alt.tv.tiny-toon, alt.tv.simpsons?  

Under the Big Picture (in other words, the eyes of the magnificient Usenet)
'alt' groups are not real groups.  Yep, you can (and people have) creat any
alt group you want.  Other sites are not required to carry it, and possibly,
they won't.  Probably, they won't.  

'Real' groups are carried a lot more (I'm tempted to say 'required', but I'm
not sure on the matter, so I'm not gonna force-fit my shoe in my mouth) so
the restrictions and regulations on creating them are a lot stricter.  I think
I wrote an article about it earlier, if it hasn't gotten to you by the time
you read this, email me, and I'll try to spew it out again... it musta gotten
munched along the way.

>Isn't it just as easy to remove a newsgroup as it is to create one?  (Just
>asking, I am not sure.)

You'd think so, but it seems that rmgroups are an eternal source of discontent.
I know that we still get 'dead' groups (or should that be 'ghost' groups) that
we alias messages to other 'legit' groups occassionally.  *Very* infrequently.

-- 
God is a comic playing to an audience that's afraid to laugh
Newsgroups: rec.games.video
From: y0l8009@tamsun.tamu.edu (Yoshih Lee)
Subject: PC Engine -=> TurboGrafix adaptor question
Organization: Texas A&M University, College Station
Date: Tue, 15 Sep 1992 15:42:05 GMT

Hi!  A question to all you r.g.v. engineer-types: I recently bought a game
system called a PC Engine Duo (I think it's going to be released in the
U.S. as the TurboGraphix Duo).  Anyways, I found out that the 38-pin setup
was different between the Japanese and American versions, that it was the
D0-D7 data lines that were reverse, and that adaptors exist to play Japanese
HuCards on American systems.  Given that the data lines were reversed in a
rather linear, ascending/descending order (D0 for D7, D1 for D6, etc.), 
would it make logical sense that the available adaptors will allow me to
play American HuCards on my Japanese system?  I'd just like to ask first,
before trying it out, and especially would like to hear from people who
have already done this (successfully?) and their reactions.




-- 
RgZ Lee                 "...we abandoned God and shook hands with the Devil...
                            We are mercenaries of Hell!"  . . . Shin Kazama
y0l8009@tamsun.tamu.edu
        tamrigel.bitnet
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III help needed
Date: 14 Sep 92 06:59:58 GMT
Distribution: rec
Organization: U of Arizona CS Dept, Tucson

In article <1992Sep13.205329.25460@raven.alaska.edu> cjg@hayes.ims.alaska.edu (Chris George) writes:
>I am stuck in the dark world.
>I can't seem to get into the 4th dungeon.
>According to the map, the entrance is the statue of the devil thing
>in the middle of the village of outcasts.
>How the heck do I get in there??
>
>thanks in advance...
>
>-cjg

Try pulling the 'door' open.


                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
From: demon@desire.wright.edu (Stupendous Man)
Date: 15 Sep 92 14:20:15 EST
 <1992Sep14.120105.4095@desire.wright.edu> <1931j9INNq6u@ftp.UU.NET>
Organization: Demonic Possesions, Inc.

In article <1931j9INNq6u@ftp.UU.NET>, sef@kithrup.com writes:
> In article <1992Sep14.120105.4095@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>>In article <18s7cpINNdvf@ftp.UU.NET>, sef@kithrup.com writes:
>>> Given that the Genesis uses a 68000, why didn't Sega advertise it as
>>> a 32-bit system?  That's always confused me...
>>	The processor is 32 bits, but the data bus is only 16 bits.
> 
> And, once again, the 65816 has only an 8-bit databus.  So why doesn't
> Sega call the Genesis a 32-bit machine?

	They like telling the truth? :D

	Seriously, it's a great marketing avenue for SEGA to exploit this xmas. 
Simply start advertising that there machine that has been out has always been
32-bit capable, and why wait for some vaporware from Nintendo?

	Plus, with the 68000 series, they can upgrade to 32/32 systems
(68030,040) without making the consumer by a new (and uncompatable) system.  As
far as I know, there is no 32-bit pocessor that is compatible with the 65816,
although Western Digital was willing to produce one for Apple at one point.

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
Newsgroups: rec.games.video
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Subject: SNES Zelda III for sale/trade
Organization: California Institute of Technology, Pasadena
Distribution: usa
Date: Fri, 11 Sep 1992 20:47:38 GMT

Zelda III for the SNES for sale or trade.
Includes box & docs.
Asking $35 (includes shipping within U.S.)

For trades, I'm looking for Super Smash TV, Castlevania 4, or 
Contra 4, although I'm open to other offers as well.  Email if
interested.  Thanks.

- Ernest Chuang
  echuang@cco.caltech.edu
From: tjerk@nikhefh.nikhef.nl (Tjerk Heymens Visser)
Newsgroups: rec.games.video
Subject: Atari Messe, Lynx eproms.
Keywords: LYNX, new games
Date: 13 Sep 92 19:00:02 GMT
Organization: Nikhef-H, Amsterdam (the Netherlands).


We'll I've finally got time for the group again, and I have 2 things to
say.
1) Portable Addiction in BACK!! And we're going to another format change....

2) I was at the Atari Messe this year, I was on Atari's Lynx stand for all
3 day's and suddenly a few nice people came along. Some guy from Play Time
(a german gaming magazine), some people from Telegames, and John Skruch
(managing Director software development Atari Corp.)

Now for the real news: I saw some eproms there, namely: Pinball Jam, World
Class Soccer, Guardians: Storms over Doria, Super Off Road, Double Dragon.

I also saw the eproms of Shadow of the Beast, Steel Talons and Kung food
there. They were not released then, but they are now so there is nothing
special in that.

Read it all in the next issue of Portable Addiction! To be available around
september 20th.

These reports will be posted to the net a few days later. But don't
wait for Pinball Jam and World Class Soccer, they scrol like hell. Double
Dragon and Guardians are good, Super Off Road had only the tracks no
cars.

Tjerk Heijmens Visser
tjerk@nikhef.nl
From: stevek@hp-ptp.ptp.hp.com (Steve Kite)
Date: Thu, 10 Sep 1992 21:19:15 GMT
Subject: Re: SNES Super Mario World Help Wanted
Organization: HP Pacific Technology Park - Sunnyvale, Ca.
Newsgroups: rec.games.video

/ hp-ptp:rec.games.video / evans1@cbnewsm.cb.att.com (Dan Evans) /  9:52 am  Aug 26, 1992 /
Hi,

My nephew just got the SNES.  We got stuck in the ghost castle in the
doughnut plains (level 2?).  

Step on the "P" to create the door and arrow. Fine.
Enter door to green room with single block and it makes some coins. Great.

Now what?


E-mail me.  Thanks in advance.


-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
                                      @@@@-                     @@@@-
----------
Organization: Penn State University
Date: Sun, 6 Sep 1992 02:36:02 EDT
From: <SML108@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Lynx Steel Talons impressions

In article <17510087@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
says:
>
>>
>>   Amen. Only problem is that the eight-year-olds will be turned off by the
>> lack of bosses and power-ups, but then this isn't their kind of game anyway.
>> (grin)
>
>And those even higher in the chain of inelligence and superiority
>will be bored to tears at the endless and tedious blow-shit-up
>mentality.
>

Given the extremely common theme of destroying various objects in video
games, why do you even bother to play them if you find this so stupid?


Scott
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III help needed + Spolier!
Date: 14 Sep 92 00:05:26 GMT
Distribution: rec
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

cjg@hayes.ims.alaska.edu (Chris George) writes:

>I am stuck in the dark world.
>I can't seem to get into the 4th dungeon.
>According to the map, the entrance is the statue of the devil thing
>in the middle of the village of outcasts.
>How the heck do I get in there??

Pull the pitchfork.
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Super Star Wars vs. Arcade Star Wars
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 04:47:58 GMT

Is this game already out? I guess it just must be the stores I go to, but
I hardly ever see any new games here... :( 

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
From: cd644@cleveland.Freenet.Edu (Larry J. Cruz)
Newsgroups: rec.games.video
Subject: Re: (genesis) Castle of Illusion help needed
Date: 14 Sep 92 13:15:24 GMT
Reply-To: cd644@cleveland.Freenet.Edu (Larry J. Cruz)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, eabu233@orion.oac.uci.edu (Danete Powell) says:

>Does anyone know how to get past the alien boss after the storm level?
>Is there any pattern to how many times the alien jumps before shooting out?
>I couldn't find one.  Are there any hiding places, I tried the corner of 
>the screen and it didn't work.  Any help is appreciated!
>
>--Danette
>eabu233@orion.oac.uci.edu
>

I've always used the technique of staying at the left of the screen, wait
for it to come out, jump over it and hitting him on the head... You have 
to do this about six times...
-- 
Larry J. Cruz                       / "I've never found a
University of Puerto Rico           /  Piqa Colada that I
Humacao Campus                      /  did'nt like..."  - Anonymous
Humacao, PR
From: brian_vickers@isd.jpl.nasa.gov (Brian Vickers)
Newsgroups: rec.games.video
Subject: !News! Still More News!
Date: 10 Sep 92 19:39:57 GMT
Followup-To: rec.games.video
Organization: Jet Propulsion Laboratory

The Ninth Circuit Court of Appeals in San Francisco has dissolved an
injunction that barred Accolade Inc. from marketing video games compatible
with Sega of America Inc.'s Genesis system. Sega had sued Accolade last
fall, alleging patent and trademark infringement and obtained a court order
in April barring Accolade from marketing games compatible with the system.
Sega alleged the Accolade illegally copied its software during its reverse
engineering aimed at making its Ballistic line of video games compatible
with the Genesis.

--

All typos are mine.

-- Brian
brian_vickers@isd.jpl.nasa.gov
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
Date: 11 Sep 1992 18:30:10 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep11.150254.4061@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>	If Sega wants to kill SNES, it should publish the specs for Sega and 
>let people make games without a license fee.
>

Sigh.. I wish they would do this. I actually thought of trying to develop
a game, but with the licensing fee there's no way I can get my plan off
the ground, asides from getting a loan or something.

-Teh Kao
From: MAHTJW@rohvm1.rohmhaas.com
Newsgroups: rec.games.video
Subject: Game Genie Codes
Date: 4 Sep 92 17:24:27 GMT
Organization: Rohm and Haas Company

I recently picked up a Game Genie for my Genesis and love it. One problem
I am facing though is that many of the games that I have, do not
have any codes for them. I'm sure as time goes on, codes will become
availible. In the mean time, does anyone have any codes they have
accidentally stumbled on that are not in the book?

The are a few new codes in one of the gaming magazines out this month,
I can't remember which one. But I do remeber one of the codes...

Sonic The Hedgehog

To make Sonic Jump Higher DDLT-AAGL

What this code really seems to do is turn the gravity down. Falls and bounces
are also affected.

I am also looking for a way to translate these codes into actual memory
locations and input.  The table in the front of the manual does seem to
have some sort of 8 bit/4bit pattern, but I have not deciphered it

completely.  Does anyone have any information on this topic? It would help in
finding new codes and customizing existing ones.


Thomas Williams
williatj@duvm.ocs.drexel.edu