HDTenEightyP/NetNews huggingface dataset:
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Buffering and the triple DP
Organization: University of Tasmania, Australia.
Date: Fri, 18 Dec 1992 13:01:26 GMT


There's one nagging question I have regarding the triple dragon punch
combo.  Let me illustrate three ways of performing this combo (for
argument's sake let's say we're on the car bonus stage):

A:

   fierce,  -O  |  \   + jab
	        O   O

B:

   | + fierce,  -O  |  \  + jab
   O                O   O


C:

   -O,  | + fierce, \   + jab
        O            O


Method A and B give straightforward results: a fierce punch (standing or
crouching respectively) followed by a two-hit jab dragon punch.

I would expect method C to have the same results.  However when I perform
this combo, I get a crouching fierce followed by a two-hit FIERCE dragon
punch.  Why is it a fierce and not a jab?  Perhaps I am actually
doing:

  -O,  | + fierce pressed, \   + fierce released, jab (too late)
       O                    O

Can anyone confirm that it's possible to get the 'expected' results (ie.
fierce interrupted by jab DP) from this combo?

Thanks,
Tim Morris.

Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: can Ryu do a tripple DP?
Organization: University of Illinois at Urbana
Date: Sun, 13 Dec 1992 23:48:34 GMT

lerner@kuhub.cc.ukans.edu writes:

>Can you do the tripple DP (or fierce, fierce DP) with Ryu?  Ken's I
>can do, but with Ryu I get a crouching fierce and then one hit of the
>DP.  Can you get two?

	You can only get a triple DP (ala Ken) on the Bonus stages.  There
	you can buffer a standing fierce into a double DP.  In an actual
	combat scenario, the only "triple type thing" that Ryu has is his 
	three hit version of Ken's four hit touch of death.  Neck kick 
	with roundhouse, buffer it into a double fierce DP from behind.
	WARNING- I have used this on occasion where it will not knock the
	 
	opponent down.  Go figure.  IMO the roundhouse, strong, strong DP is
	a more reliable combo cause it always knocks you down.             ,

		Seth Killian

>Thanks, 

>-Michael Lerner
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: I did the four hit DP combo!!!
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 20:16:20 GMT

rauser@fraser.sfu.ca (Richard John Rauser) writes:


>   I did the four hit DP combo (actually, I should say *a* four hit DP
>combo) the other day...

>   I was playing Ken on classic and my opponent was a Chun Li. He jumped
>in with Chunny and I blocked, then kicked him with a close roundhouse
>(one kick up, one down, you know the one...two hits) and followed up with
>a double DP...four hits.

Wow... I can't even do that combo on the bonus stages.

>   Of course, he was a complete newbie and didn't know how to block...

Well, the car doesn't know how to block either :)

>Richard J. Rauser        "You have no idea what you're doing."
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: Good of ticking [please read]
Organization: University of Illinois at Urbana
Date: Fri, 18 Dec 1992 03:42:24 GMT




		I agree that style points do not necessarily disclude throwing.
	You can tell that anyone who says that only normal moves (or combos or
	whatever) can earn style points is himself a non thrower.  If he were a
	thrower, he would realize all the subtleties and art behind the many
	varieties of different characters ticks.  Some nameless Ken scrub lands
	a devastating Ken combo, by laying it all on the line and betting it all
	that the opponent will throw a FB.  *YAWN*.  Who cares?  How many times
	have we seen this before?  Ah, but the careful execution of a ticking
	fest... The subtle psychological games, the fakes, the unspoken threats,	now that is master level SF2.  To the average no throw, all of this SF2
	ballet is wasted, as he will see it simply as some cheap no skill         	bastard ticking a "noble" player.  There is so much more to this game
	than they can ever realize.  Oh well, their loss (meant in every aspect
	of the word).

		Seth Killian

Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: Being a Master?
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 02:10:44 GMT

[Much discussion deleted now and before.]

>	I must disagree here.  While doing everything you are supposed to and
>	knowing all the counters along with an excellent sense of timing are
>	certainly a part of it, we have a _lot_ of these types at UIUC.  You
>	can watch them play a "perfect" round, they will not have made any 
>	mistakes that you could name, but they will lose.  Case in point:
>	Master Sagat's tend to be the ones who do all their moves seemingly
>	perfectly, they do not throw FB foolishly, they have excellent timing, 
>	and the "deep" TU as well as mastery over any other technique you 
>	could concievably test for.  I can beat these guys with Ryu, who IMO,
>	is at a character disadvantage in this match up.  How?  I think there
>	is a certain quality of utter unpredictability which is essential to 
>	win consistently.  A lot of Guile's are perfect pattern Guile's (this
>	is not so much to say that they play a set pattern, they are just 
>	unimaginative) they land combo's perfectly, they know all the spacings
>	and priorites, yet sometimes you may see somebody walk in and trash 
>	them.  What did he do?  It is very difficult to put your finger on, but
>	I think it is just a sort of "craziness".  You should see some of the
>	places like this.  You go in, and everyone is nearing perfect executin
>	of every technique, matches are always close, and a couple of them are
>	just slightly better than the others.  I have an easy time with these 
>	types in general, for no reason I could ever hope to put into words.
>	This has not been very coherent, I just thought I had to say that 
>	total mastery of techniques and perfect timing alone do not a master
>	make.  <------------------------+
                                        |
A little "Yoda-esque" words there, eh? -+

The "craziness" or unpredictability of a character is key in whether or not
he wins.  After I learned Sagat to the point where I could win, I started
beating Ken and Ryu left and right (sometimes).  Those margins of defeat were
quite large, and in my favor.  Of course after losing many times, people
like Seth play quite unpredictably (or a bit annoying :)), and then in 
a short time, you start losing again.  The most unpredictable character in
the games IMO has to be Krazy Komputer Ken.  He just goes nuts, miss one
block, and then he goes nuts with the wide DP.  Playing a pattern with any
character certainly has it's short term benefits, but after a while, no 
matter how good the pattern may seem, there WILL be someone out there that
can pick the pattern apart and make you look foolish.  Patterns is what
makes most SNES players weak at the arcade, they play the computer too much,
and don't get enough *real* competition, not to say that all SNES players are
bad, but it's sorta true.  Well the best players coming from the SNES to
the arcade are likely to play Blanka or Dhalsim.      

Caine Schneider 

Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Ken's 4-Hit Touch of Death
Organization: University of Tasmania, Australia.
Date: Fri, 18 Dec 1992 12:00:09 GMT


>>Yeah, but Chun Li's four hitter is better:
>>aerial fierce to the other side of the opponent (Zangief works nicely),
>>strong punch, fierce punch (close range one), interrupted by lightning kick.

>Unfortunately, you can't truely combo Chun's lightening kick.

>What I mean is this--you can buffer it, but many moves can interrupt it
>anyways (ESPECIALLY Zangeif).  Can't count the number of times I've buffered
>it with a flying fierce (or flying whatever), only to have, say, Ken croching
>(crouching, that is) roundhouse me out of it...even though I've already
>started it, and sometimes even after i've already hit him once with it.

The flying fierce followed by lightning kick doesn't involve any move
buffering.  This is just charging the kick while you're in the air.
For buffering to occur, a move is interrupted halfway through its
animation sequence by the special move.  The combo as described
by Cybergeek (or is that CyberGeek?) is more effective because your
opponent is still staggering from the standing fierce when the lightning
kick comes out.  There's a fractional delay (correct me if I'm wrong) in 
starting the kicks when Chunny lands on the ground if she used the aerial 
charge method that gives your opponent a chance to counter.

--
Tim Morris

Newsgroups: alt.games.sf2
From: caine@dcl-nxt01 (Caine B Schneider)
Subject: Re: SFII-CE Match-UPs and Ratings
Organization: University of Illinois at Urbana
Date: Sat, 12 Dec 1992 18:24:46 GMT

v080jq9a@ubvmsd.cc.buffalo.edu (Thomas J Pastor) writes:

> I tend to mix up high and low tigers.  This really screws up my opponents
>since they have to anticipate the speed AND height of the oncoming tigers.

  Mixing up the speed of the firebirds is a good idea.  But, it is not
as effective for the corner trap.  Once trapped, the opponent is going to
wait for a change in the pattern, and take advantage of that.  Besides,
throwing high-tigers makes Sagat more suspect to air attack.  The long
range FB attack, however can be effective depending on how much the
opponent doesn't like blocking fireballs from a mile away.  A short
followed by a roundhouse, and then a jab firebird can get early jumping
opponents on the way down if they jump over the low fast tiger.
  Also, I have seen Blanka WALK (I mean walking forward) under high-tigers.
I don't know why this is, but I suppose his height while walking is less
that it is while standing.  In an earlier post I wrote something about
characters being able to propel their bodies (ie. Honda, Bison, etc.).
It should have had a "not" after the should, meaning a low tiger assault
on those chars. is not a good idea.

Caine Schneider
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Lots o' stuff
Date: 20 Dec 92 21:42:36 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

A couple of things:
1) Sometimes when I'm playing Zangief I'll try to do a SPD with the
jab button and will get a spinning clothesline instead, which is very
odd, given that I'm only pressing one button. Has anyone seen this?

2) I was playing against computer Ken and was dizzied (ok, I was having
a bad day) and as I was getting up he hit me with the fastest 3-hit
DP combo I've ever seen. What I think happened was that he (it) started
the standing fierce just as I was getting up so that instead of hitting
me with the beginning of the standing fierce it hit me with the tail end
of the standing fierce, which was then buffered into a fierce DP. Since
some people have proposed that combos do more damage the faster they
come out, this should do a lot more damage than a normal 3-hit DP combo
if its possible for a human player to do (I wasn't able to)

3)I know that the computer does way more damage than humans do, and
humans do way little against the computer, but this is getting ridiculous...
I was playing classic Guile vs. Ryu, and he had about half an inch of 
health left, enough that one good hit, and certainly a throw, should 
kill him. He jumped at me and I jumped up and air-threw him, and it took
off like a quarter-inch of health. Less than you would expect a sonic
boom to take off. And this was an air-throw. It was also weird in that it
was an extremely fast airthrow.... is there some sort of bug invovling a
magic air-throw? Because it looked like when I grabbed him and was going
down the machine sped up. plus it did pathetic amounts of damage.

4) How can one beat computer zangief using Balrog?
From: slee@csulb.edu (Steve M Lee)
Newsgroups: alt.games.sf2
Subject: Re: how compatible is SNES sf2?
Date: 12 Dec 92 07:38:38 GMT
Distribution: usa
Organization: Cal State Long Beach

In article <1992Dec11.005951.15390@microsoft.com> peterwu@microsoft.com (Peter Wu) writes:
>Do all the combos for the arcade machine apply to the SNES version as well?

As far as I can tell, the combos in the arcade (classic) can be
done on the SNES SF2.  I had trouble with Guile's fierce-fierce-
razor combo on SNES, but it was just the control pad.  Now with
arcade joystick control for my SNES, the above combo works fine
as with Ryu/Ken's F-F-fireball, round house-forward-fireball, and
back of neck round house-fierce-any DP.



Other SNES combos (confirmed) taken from classic sf2:

Blanka:  fierce-strong-crouching round house

Chun-Li:  fierce-strong-fierce

Guile:  fierce-fierce-sonic boom (+backhand slap if opponent still
        standing), fierce-crouching strong-sonic boom/razor

Ryu/Ken:  standing/crouching fierce-DP, crouching foward-DP/fireball
          etc.

SLee
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: SF2 regulars at UIUC.
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 16 Dec 92 15:44:35 GMT


Guy's, while this thread is very facinating, and while there _are_ a lot of
UIUC people who post to this group, could we keep this discussion at a 
minimum?  I found the comments about broken joysticks to be entertaining,
but this is getting a bit out of hand. ;)

---
Tom Cannon
(see, I have a first name!)
Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Let's play Smash the Lexus
Organization: University of Tasmania, Australia.
Date: Fri, 18 Dec 1992 12:47:37 GMT

I'm wondering about the most efficient way to pulverise the Lexus with
the various characters.  (For those of you that are confused, the Lexus
is the car stage).  I hate it when I take a character I've never had
before and fail to even destroy the damn thing!  So here's a list of
characters and the methods I use, and the amount of time that's usually
on the clock when the car gives up the ghost (provided I'm not screwing
around with sonic booms, HK's etc).  Ammendments?

Ken (17 seconds):

  I use two jab DP's to destroy each corner, then crouching fierce 
interrupted by jab dragon (two hits) to destroy the car from the right
hand side (assuming I'm player 1).  

Ryu: same as Ken I guess?


Blanka (23 seconds):

  Fry the left side with electricity (this probably wastes time as you
wait for the electricity to stop) then hop over and fry the car from
the other side.


Chun-Li (21 seconds):

  Lightning kick both sides.


E. Honda (21 seconds):

  Hundred-hand slap each side of the car.


Guile (12 seconds):

  Four roundhouses to destroy each corner, then 2-4 crouching strongs
followed by roundhouse sweep, repeat.  Is there anything better?


Balrog (0 seconds):

  I *never* finish the car with him - his failure pose MORE than 
compensates the loss of points!


Other guys: ????

--
Tim Morris

Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: SF2 regulars at UIUC.
Date: Sat, 19 Dec 92 10:22:11 GMT
Organization: University of New Mexico, Albuquerque

>	AHAHA.  Operating from the computer lab, we at UIUC have direct optic
>	links!  At home, I use a 14.4!  I will never edit my posts, never...
>	HAHAHA!
>
>		Seth "Smokin in the computer lab" Killian
>
>>Thank you.

Ah, but the computer pod link up's lack scrollback.  I'll take 2400 baud
w/ all the goodies my software provides with the added convience of
being at home anyday.  I do all my work from home and zmodem it up so
I have no reason to work in the computer lab.

Besides, I'm sure you won't be offended to know that I simply skip
any article that long that you don't bother to clean up.  Just thought
maybe you might enjoy people actually reading what you've bothered to
waste time posting.

---Phantom
From: gryphon+@CMU.EDU (Robert W. Igo)
Newsgroups: alt.games.sf2
Subject: Re: "sf2ibm" wanted DESPERATELY!!
Date: 18 Dec 92 16:31:41 GMT
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.alt.games.sf2: 17-Dec-92 Re: "sf2ibm" wanted
DESPERA.. Francois Dion@ERE.UMontr (1571)

> In article <1992Dec17.162715.7831@julian.uwo.ca> dtmlee@gfx.engga.uwo.ca
> (David Lee) writes:
> >     Would someone please mail me a copy of the playable "sf2ibm" (the
> >one that can only show Ryu and Guile).  I have the key stokes files
> >(for Chun Li, Blanka and so on) only.  I really appreciate that.
> >     Thank You!

> There is a new version out. Ryu, Guile and the green thing 8). Plus they
> are more realistic in the movements, and much harder to beat. Some new
> backgrounds, new music etc... I dont have it here, but i can search a
> little more. With Gravis Ultrasound support and some tidying, this
> could really be more like the real thing... (plus joystick support).

This is the same guy who did the first one?  Does anyone know how to
reach him, or if he's working with Capcom or whoever owns the rights to
the game?  Sounds cool.

[********************************* Bob Igo ********************************]
"I'm entitled to my opinion." -Vila
"It is your assumption that we are entitled to it as well that is irritating."
 -Avon
[***************************** gryphon+@cmu.edu ***************************]
From: kchchang@remus.rutgers.edu (kai chang)
Newsgroups: alt.games.sf2
Subject: Re: Ken's 4-Hit Touch of Death
Date: 17 Dec 92 07:23:16 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


>A couple of points:
>1) Ryu does not mix up the speed of his HK. The distance it travels varies
>	but not speed.
>2) If he lands behind you and throws you, that's your fault.
>3) If you are counter throwing properly, he CANNOT dragon punch.
>4) The reason you are getting nail must be because you suck.
>5) The only way no to take any damage from any move is to avoid it.

	1 is true
	2 is true
	3 isn't true with all characters.  If you're playing Ken, and he gets behind you, you have no choice but to block the dragon punch.  Zangif can finish the throwing sequence and throw Ken/Ryu from behind though.
Newsgroups: alt.games.sf2
From: tzbw5@isuvax.iastate.edu
Subject: Message to all U of Illini CE players
Reply-To: tzbw5@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Wed, 16 Dec 1992 08:41:33 GMT

Someone so kindly pointed out to me that i sorta left my name ou; my post
My name is Jason Gregory
Again my chi phone is 994-8664 i'll be home after Friday for any of you 
guys that wanna hook up for some heated SF2
Newsgroups: alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Blanka's headbutt in Classic
Organization: Massachusetts Institute of Technology
Date: Tue, 15 Dec 1992 19:37:30 GMT

[discussion about unusually places sound affects in SF2 Classic]

I don't know what would cause it, but I've had some similar experiences,
such as 'Sonic Boom' in a round with no Guile in it anywhere, and phantom
elephants.  I can't remember what stage or whom I was fighting, all I
remember is it was two different opponents and two different stages.  It
may be some glitch that happens once, then screws things up until the
game is reset.  I'd be interested to know if it goes away if the game is
switched off.  I've only heard the glitched sound during one game, and play
quite often on the same machine, so there's got to be something that starts
and stops it.

Newsgroups: alt.games.sf2
From: zell@ux1.cso.uiuc.edu (Joseph Zell)
Subject: Re: SF2 regulars at UIUC.
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 17:15:49 GMT

Sheesh. In all these descriptions, you forget guys like me who provide the
cannon fodder for all those new combos you guys learn. ;)
Maybe I need to start posting more. Could that be it? It isn't how well you play
Maybe how well you play the game doesn't make you a master, it's how much you
post about it. :)
 
Joe

-- 
Joe Zell               * "Someone Kohl from Germany is on"
zell@ux1.cso.uiuc.edu  *  -A Clinton Aide, when German Chancellor Kohl 
                       *   called to congratulate Clinton on winning the 
                       *   election
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Let's play Smash the Lexus
Organization: University of Illinois at Urbana
Date: Sat, 19 Dec 1992 00:53:44 GMT

tmorris@bruny.cc.utas.edu.au (Tim Morris) writes:

[See the Subject title]

>Ken (17 seconds):

>  I use two jab DP's to destroy each corner, then crouching fierce 
>interrupted by jab dragon (two hits) to destroy the car from the right
>hand side (assuming I'm player 1).  

Same, but I use a roundhouse sweep interrupted by a jab dragon to finish
off the car because it looks better :)

>Ryu: same as Ken I guess?


>Blanka (23 seconds):

>  Fry the left side with electricity (this probably wastes time as you
>wait for the electricity to stop) then hop over and fry the car from
>the other side.


>Chun-Li (21 seconds):

>  Lightning kick both sides.


>E. Honda (21 seconds):

>  Hundred-hand slap each side of the car.


>Guile (12 seconds):

>  Four roundhouses to destroy each corner, then 2-4 crouching strongs
>followed by roundhouse sweep, repeat.  Is there anything better?

Four standing roundhouses (joystick in neutral to destroy the corners).
Then roundhouse sweep, charge for the sonic boom while the sweep is
going around, and toss a sonic boom in between roundhouse sweeps.


>Balrog (0 seconds):

>  I *never* finish the car with him - his failure pose MORE than 
>compensates the loss of points!


>Other guys: ????

>--
>Tim Morris

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: alt.games.sf2
From: dhg1@crux1.cit.cornell.edu (Gilgamesh)
Subject: Re: New version of sf2ibm
Organization: Cornell Information Technologies
Date: 18 Dec 92 05:45:21 GMT

Just correcting a mistake; look for sf2new.zip at wuarchive.wustl.edu
in the pub\MSDOS_UPLOADS\Games directory. Look for the file also at 
atbmac1.larc.nasa.gov in the Pub\PC directory, but at this ftp site you want t
o download sf2new2.zip, NOT sf2new.zip. (sf2new.zip is a failed upload 
attempt. sf2new2.zip is a successful upload of sf2new.zip). Also, check f.ms.uky.edu in the future. I left a copy in the upload directory. Get these files quick as the site admins might delete them. Good luck.
From: operbwt@nextwork.rose-hulman.edu(Barry Trottier)
Newsgroups: alt.games.sf2
Subject: Being a Master?
Date: 14 Dec 1992 03:51:39 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: operbwt@nextwork.rose-hulman.edu
NNTP-Posting-Host: g222-13.nextwork.rose-hulman.edu

What makes one a master at SF2 or SF2CE?

Could you masters out there please explain!

---------
Barry Trottier
e-mail:  operbwt@nextwork.rose-hulman.edu
Newsgroups: alt.games.sf2