HDTenEightyP/NetNews huggingface dataset:
From: ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy)
Subject: Re: YAFM (I know, but this one's weird!)
Organization: The Ohio State University
Date: Sun, 27 Dec 1992 05:17:28 GMT

In article <1VcZVB1w165w@bluemoon.use.com> griller@bluemoon.use.com (Scott Hout) writes:
>I accidently hit #P instead of <control> when trying to look
>back on some previous game message, thereby praying to my God.
>The game comes back with, "You feel Loki is pleased.  There's
>a tiger in your tank."
>Now I had killed a tiger several hundred moves before, but I
>hadn't eaten it (I was quite satiated at the time from a coupla
>Fire Giants).  Isn't the above some reference to ESSO gasoline
>or some fuel company?  I vaguely remember the ad campaign from
>my youth...
>
> This is from
>     griller@bluemoon.use.com
>who doesn't have his (or her) own obnoxious signature yet

  Extremely minor spoiler follows. 


   This means that you were hallucinating and poisoned. Loki cured
you.

-Regards

  Galen F. Gawboy
Newsgroups: rec.games.hack
From: bear@tigger.cs.Colorado.EDU (Bear Giles)
Subject: Re: Nethack Plus Plus
Organization: National Oceanic & Atmospheric Adminstration / Boulder Labs
Date: Thu, 31 Dec 1992 19:31:57 GMT

In article <1hvcmjINNd7s@agate.berkeley.edu> tchnd-au@garnet.berkeley.edu (Yuval Oren) writes:
>
>Just to make it easier to distinguish the new stuff, it will now be
>called:
>
>Nethack Minus Minus 

How about 

 Nethack Slash Slash

Too bad neither DOS nor UNIX will be happy with a file name "NH//".
(The DOS filesystem (i.e., the operating system calls) accepts forward
slashes the same as UNIX).

-- 
Bear Giles
bear@fsl.noaa.gov/cs.colorado.edu
Lines: 15
Date: Mon, 21 Dec 92 14:18:26 MST
Newsgroups: rec.games.board
From: $stephan@sasb (Stephan Fassmann, Software)
Subject: SFB: Tholian Invunerablity
Keywords: SFB,Tholian, web
Organization: BYU
Distribution: world

I was looking at the Tholians and I think I can see a way to make them 
invinsible BUT I don't think any one can afford to fight them just from a 
BPV/S8.0 standpoint. 
All you have to do is place a base with wedding cake in the center of the 
map. Around it you six other bases with wedding cakes. Now all you need is a 
couple of Web Tenders to recharge the webs from the edges which are 
protected by the center base. I guess you could do this without the center 
base.
As a cheaper, but less invunerable, alternative three bases can be recharged 
from the central corner, but can be attacked if some brave (stupid) captain 
dives his ship into the web but it will probably be a range 5 shot, and if 
the Tholians rocky road the cake it will hurt alot.
Too bad a Heavy Web Tender isn't allowed (a Large Ore Carrier filled with 
APR) :-). 
What do you think?
Newsgroups: rec.games.board
From: ae219rh@prism.gatech.EDU (Ray Hixon)
Newsgroups: rec.games.board
Subject: Re: REALLY good simple non-abstract board games
Date: 23 Dec 92 19:43:11 GMT
Organization: Georgia Institute of Technology

In article <1h9962INNb1j@agate.berkeley.edu> chuahl@ocf.berkeley.edu (Chua HakLien) writes:
>Any suggestions for simple non-abstract board games that are
>quite fun and easy to learn? I'm interested in stuff like Ogre,
>Awful_Green_Things_From_Outer_Space, etc, which a person new to
>wargames can learn quickly. Emphasis on * fun *...
>
>Chua
>+==+

My two games would be Bug Eyed Monsters: They want our women!, and
Creature that Ate Sheboygan.  For BEM, play the Eisenhower scenario,
because the other one is automatic BEM victory.


Ray Hixon
From: dmurray@xihu.inria.fr (Don Murray)
Newsgroups: rec.games.board
Subject: Request for Napoleonics minatures review
Date: 2 Jan 93 17:08:22 GMT
Organization: INRIA, Sophia-Antipolis (Fr)

I would like to get a 'good' set of rules for
Napoleonics minatures.

By good, I mean, relatively simple (detail is fine, byt
not endless die rolling checking morale for this that and
the other thing), and yet preserving the flavor of the
actual historical tactics and the reasons for them.

I have seen to boxed versions in the local store.
1 is called 'The Eagles' and seems new.  The other
is called Napoleon's Battles (Great Battles?  can't
remember exactly).  I could look at NB but not the
Eagles.  NB looks a little too simple.
I remember seeing others a long time ago (Fire & Iron
or some such thing.)

Anyone with any info on these or other napoleonic rules,
please let me know.

Thanks in advance.

Don
(dmurray@sophia.inria.fr)
From: mcguire@cs.tamu.edu (Tim McGuire)
Newsgroups: rec.games.board
Subject: Axis & Allies Question from a Novice
Date: 30 Dec 1992 22:11:40 GMT
Organization: Computer Science Department, Texas A&M University
Distribution: world
NNTP-Posting-Host: photon.tamu.edu

Has anyone out there archived the discussion on Axis and Allies 
during the past months? (Or just an archive site for this group?)
I'm new to this group (and to these types of games) and I'd like 
to learn from other people's strategy.  
 

Tim McGuire
mcguire@cs.tamu.edu
From: pmenard@cse.unl.edu (Patrick Menard)
Newsgroups: rec.games.board
Subject: Re: Supremacy Summary?
Date: 22 Dec 1992 21:23:12 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: cse.unl.edu

ptd2@po.CWRU.Edu (Palmer T. Davis) writes:


>In a previous article, hassink@cs.UAlberta.CA (Hassink Brian John) says:
>>
>>Anybody out there care to elaborate a little on the game of
>>Supremacy? I've seen it around for quite some time and it looks
>>interesting, but I'd like to get some other opinions before
>>shelling out $70 (In Canadian dollars of course).

>Don't bother.  

>The game looks really neat until you figure out that it's unfixably 
>broken because of the way the market works.  (And resource centers, 
>and prospecting, and....)  There are several expansions available but 
>none of them fixes the problem.

Well, In my opinion, it can be a very fun and challenging game.  A few things
to consider first.  A) as a stand-alone game it is not very good. You should
at the very least consider purchasing the Field Marshall's Handbook.  It has
rules clarifications and even several FAQ sections for various topics, its a
must-have!  It also has several little variants to "fix" the game. One is
Simultanious Random Play, instead of each person taking their whole turn,
each phase of a turn is done with all players.(rolling for order when more
than one player chooses a phase)  A better rule is the blind bet rule.  You
get 5 "tokens" to bet with for each turn.(normally you get to do 3 of the 5
optional phases (there are 8 total phases (I believe) the 3 at the start are
bookkeeping-type phases))  A player may bet all 5 on one phase or spread them
out on 3 phases.(you still can only do 3 phases max)  The player with the most
tokens on a phase goes first, then the next highest, etc.  This way if a
player wishes to make a killing on the market.(by betting all 5 tokens) they
won't get to move,attack, build, or buy.(kind of makes them easy pickings)
This rule in itself makes the game very playable, even with the market the
way it is.  If you wish to "fix" the market,(why? its not broken) make it move
one space for every 2 units traded by the players(round down)  So if 3 people
each sell 1 unit the market wouldn't move at all.

Its a very fun game, but real expensive.  Here are some expansion reviews
Mega-Supremacy==why bother with many of the other expansions when you can
get them all in this.
High-Tech edge for Strat/Conv==use Mega, and a couple decks of playing cards.
Middle Powers== only if you have LOTS of players
Neutron Bombs/Ksats==Use Mega (Ksats are awesome)
Pirates and Warlords==Use Mega
Fortuna/Unconventional Forces/Deck 2==these all have special decks and are
worth getting once you find out whether you like the game.  Deck 2 adds
mystery(once you have the first deck totally memorized(after about 5 games))
Fortuna adds random events.  Unconventional Forces adds spies,generals,assassins
and bioweapons,chem weapons

All in all, a fun game. especially Nuking your opponnent.(just for fun)

Shadow

Newsgroups: rec.games.board
From: rbr@well.sf.ca.us (Bob Rossney)
Subject: Re: Six Day Race and Past Lives
Organization: Whole Earth 'Lectronic Link
Date: Thu, 31 Dec 1992 01:12:02 GMT

In <1hqm7lINNe32@agate.berkeley.edu> schlatt@durban.berkeley.edu (mark schlatter) writes:

>Having seen Six Day Race mentioned in several top ten lists, I took a
>look at it at my local game store and was surprised by how simple it
>looked.  Can someone explain to me how complex a game it is in terms
>of strategy?

Well, if you discount the "change riders" space, what you have is an
eight-player game of perfect information, with every player's capabilities
on any given turn wholly dependent on what the other seven players did in
the last turn.  Each turn your choices are pretty simple--you play one of
six cards, big deal--but managing play over the long haul is damn near
impossible.  It's a great game.

Bob Rossney
rbr@well.sf.ca.us
From: erwinrd@sumax.seattleu.edu (Richard D. Erwin)
Newsgroups: rec.games.board
Subject: Looking for investors...
Date: 23 Dec 1992 16:35:25 -0800
Organization: Seattle University
Distribution: na
NNTP-Posting-Host: sumax.seattleu.edu
Summary: If you want a replacement for _Fire and Movement_, read on...

For about a year now, I've run a newsletter, _The Wargame Collector's Journal_.
It's now able to pay for itself, and I'd like to take the newsletter up to the 
next phase.  This entails increasing its exposure, its quality, its size (from
8 to 20 pages or so), its content (more reviews on new games to compliment
the collectibles) and, as a result, its cost.  I'm personally willing to put 
up 60% of the cost of capitalization as I transform my company, Hexessential
Publications, from a sole proprietorship into a Subchapter S corporation, but
wouldn't mind spreading the risk a bit.

As a result, I'm looking for investors in this venture, to be renamed _Paper
Wars_.  I'm looking for folks interested in investing in increments of $500
($500, $1000, $1500, etc...).  Because there is some risk involved, I'm 
offering an ROI of around 15% annually, or 50% within three years of 
incorporation. 

If you keep track of wargaming's doings, most of you who read this will tend
to agree that our hobby's flagship, _Fire & Movement_, just doesn't come close
to what it once was in its glory days.  I think that _Paper Wars_ can step up
to that mantle, and can do so on a sound financial footing.  If you agree with
me and want to aid our hobby while (hopefully) turning a profit in the process,
please contact me via email for a copy of my pro forma statement. (Serious 
inquiries only, please.)

If you feel the need to contact me between Christmas Eve and January 4th, I'll 
be available at (913) 843-4893.

Rich Erwin
Newsgroups: rec.games.board
From: rbr@well.sf.ca.us (Bob Rossney)
Subject: Re: blackbeard
Organization: Whole Earth 'Lectronic Link
Date: Mon, 28 Dec 1992 06:22:46 GMT

In <1992Dec28.055217.3370@samba.oit.unc.edu> Ricardo.Sedan@launchpad.unc.edu (Ricardo Sedan) asks the musical question:

>why do the avalon hill people
>insist on releasing such poorly-organized rules?

As Lily Tomlin once said about the phone company:  They don't care.  They
don't have to.

Bob Rossney
rbr@well.sf.ca.us
From: klind@cs.arizona.edu (Konrad Lind)
Newsgroups: rec.games.board
Subject: Car Wars
Summary: Need to speak with expert in design of cars
Date: 2 Jan 93 07:02:42 GMT
Distribution: usa
Organization: U of Arizona CS Dept, Tucson

If someone who is very familiar with Car Wars, and especially
with the designing and building of cars could please contact
me, I would most appreciate it.

-kon
--
You can pick your friends            I didn't make the world,
And you can pick your nose           I just try to live in it.
And if you're really fast     
You can pick your friend's nose.     klind@caslon.cs.arizona.edu
Newsgroups: rec.games.board,rec.games.frp.misc,rec.games.frp.announce
From: thpr_ss@uhura.cc.rochester.edu (Thomas Parker)
Subject: NEWS: LEAD MINIATURES IN NEW YORK
Summary: Lead minis can be sold
Originator: cwatters@top.magnus.acs.ohio-state.edu
Keywords: lead illegal ban minis miniatures
Organization: University of Rochester - Rochester, New York
Date: Mon, 21 Dec 1992 11:02:25 GMT

Here is an update on the Lead miniatures.

Due to a successful execution of a temporary restraining order on the New York
State Department of Health, on the 18th of December, Lead Miniatures may again
be sold.

PLEASE NOTE: This is not a permanent situation and may be rescinded at any time
pending the health department's action in appeals court. 

Remember the rules:  Paint before using, and keep away from children and
the Department of Health.

Also:  If there is any interest, I am willing to type (scan using OCR)
the report by the lab of the Dept of Health and the Judge's decision,
as soon as these are avaible to me.  If you are interested in these items, 
either write me or post it on the network.

Thank you to Crazy Egor's Discount Game Warehouse for the information.
(That's where the petitions should be sent, if you have any. Write for address)

Tom Parker
Director of Role-Playing
SIMCON XV convention
University of Rochester, Rochester, NY
SIMCON@cc.rochester.edu

Newsgroups: rec.games.board
From: irilyth@fenris.claremont.edu (Josh Smith)
Subject: Re: Anyone Have the Rules for Titan?
Originator: irilyth@fenris
Organization: Evil Geniuses For A Better Tomorrow
Date: Thu, 31 Dec 1992 17:08:22 GMT

Gary Arkoff (arkoff@sun.lclark.edu) writes:
> Is there someone out there who would be so kind as to snail mail me a copy
> of the rules to Titan by Avalon Hill?

I was hoping that someone with AH's address would post it, but since no one
has, and I came across it in another group, here it is:

                    Avalon Hill
                    4517 Harford Road
                    Baltimore, MD 21214

I would guess that a replacement copy of the rules wouldn't be more than a
few dollars. I don't, unfortunately, have a phone number for AH, so I'm not
sure how you'd check the price for sure... Anyone have any ideas?
-- 
Josh Smith, User Support Coordinator  ::  irilyth@fenris.claremont.edu
Harvey Mudd College, Claremont CA     ::  consult(std-disclaimer.pl).
"I guess we were all guilty, in a way. We all shot him, we all skinned him,
and we all got a complimentary bumper sticker that said 'I helped skin Bob.'"
Newsgroups: rec.games.board
From: davidf@HQ.Ileaf.COM (David Fristrom)
Subject: Re: 1853 Errata?
Reply-To: davidf@HQ.Ileaf.COM (David Fristrom)
Organization: Interleaf, Inc.
Date: Wed, 23 Dec 92 20:20:11 GMT

In article <1992Dec22.205130.29302@noose.ecn.purdue.edu> ts@chainsaw.ecn.purdue.edu (Thomas Ruschak) writes:
> 	Does anyone out there know of any official errata for 1853? If I've
> got my info right, that's the one in India. A friend has it, and says the setup
> info is not very good.

I haven't seen any errata for 1853 (which is indeed India), but there
are a couple of supplements.  The first supplement just adds some more
track tiles.  The second adds some new stock cards and optional rules.
The new rules (as far as I can remember without having them in front
of me) are:

	A new setup procedure, which doesn't use the bidding for
	contracts from the basic game.  The setup in the basic game 
	is somewhat confusing, which is probably what your friend was
	complaining about, but it is fairly complete and doesn't
	really need errata in the sense that something was ambiguous
	or left out.  However, the designer has now had second
	thoughts about the whole thing, and completely changed it.

	A new set of cards which add more director's shares to
	companies (and control of a company is now determined by who
	has the most director's shares), and the ability to create a
	new town or close a town for a turn with civil disorder.

I haven't had a chance to play yet with the supplements, so I can't
comment on how the affect the game.  I think both are in the $5-$10
range. I got mine at Games People Play in Cambridge, MA; they take
phone orders: (617) 492-0711.

David Fristrom		|
Interleaf, Inc.		|
davidf@ileaf.com	|
Newsgroups: rec.games.board
From: gordon@delfin.com (Gordon Hua)
Subject: Re: WIF question: China attack limit
Reply-To: gordon@delfin.com
Organization: Delfin Systems, Sunnyvale CA
Date: Wed, 23 Dec 1992 19:20:17 GMT

In article <1992Dec15.225026.22660@delfin.com>, gordon@delfin.com
(Gordon Hua) writes:
> In article <1992Dec15.015042.4900@athena.mit.edu>, cwk@athena.mit.edu
(Chuck Krueger) writes:
>> Are the number of aircraft that China can fly into these
>> sea zones at all limited by the China attack limit? If so, what about
>> the Japanese player's ability to counter these moves with
>> aircraft/CV's?

> This is pretty clearly spelled out.  Before the Major Offensive,
> China and Japan are limitted to flying in missions a maximum of the
> attack limit number of aircraft/CV.

I reread the appropriate rules last night, the aircraft limit applies
to attacks against Chinese/Japanese units and factories.  (I would think
STR attacks against resources should also count :-).  So flying into a
sea zone should not count towards the aircraft attack limit.

Gordon
Newsgroups: rec.games.board
From: alsandor@Micor.OCUnix.on.ca (Michel Boucher)
Subject: Re: good three-player games
Organization: M.B. Cormier INC.
Date: Tue, 29 Dec 92 18:02:06 EST

colorado@stars.gsfc.nasa.gov (Martin Snow) writes:

> Some games that I have found to be good with three players are:
> 
> Merchant of Venus
> Talisman
> Eurorails
> Dungeonquest
> 
> What makes them good three player games is that there isn't much interaction
> between the players.  Having more players basically just makes the game
> last longer and doesn't change the strategy much.

Another excellent three-player game (for the same reasons) is SOURCE OF
THE NILE.  It's playable solitaire, and any more players up to six.
Three appears to be the optimal number for an enjoyable game, however.
Too bad it's out of print :-)

Michel


C. Michel Boucher              | alsandor@micor.ocunix.on.ca
Private user                   |
Ottawa, Canada                 | member, Christina Amphlett fan club
CANADA                         |
Newsgroups: rec.games.board
From: iwatters@cix.compulink.co.uk (Ian Watters)
Subject: Re: Any games in 1650 - 1750 Europe?    
Reply-To: iwatters@cix.compulink.co.uk
Date: Sat, 2 Jan 1993 23:40:00 +0000

Frederick quoting:
>>Not AFAIK.
>     ^^^^^ (what's this?)

Not  As Far As I Know...  (ie "No" <grin>)

>>The nearest I can remember was _Mercenary_, a 70s UK-designed game that was

>I once owned Mercenary.  Couldn't make head or tail of the the rules.  It
>wasn't so much a question of there being too many holes in the rules.

Yep, that's _Mercenary_. <grin>  I was told the US edition had sorted out the
problems, but (presumably) not.  The only two times I played the UK version,
we had the advantage of having one of the designers within grabbing range!

  //\/\/  iwatters@cix.compulink.co.uk

>>>MATRIX version  1.21e
Newsgroups: rec.games.board
From: scannell@bubba.ma30.bull.com (P Scannell)
Subject: Re: Squad Leader information wanted
Reply-To: P.Scannell@bull.com
Organization: Bull HN, Worldwide Information Systems, Billerica, Mass., USA
Date: 21 Dec 92 14:57:03
	<1992Dec20.234556.26812@galileo.cc.rochester.edu>
	<92356.075732CDF1@psuvm.psu.edu>

In article <92356.075732CDF1@psuvm.psu.edu> CDF1@psuvm.psu.edu (Carl Fago) writes:

   >In <1992Dec18.204757.9464@oclc.org> jmb@oclc.org (James Blight) writes:
   >>  1) We have scenarios 1-40 from Squad Leader and the expansions and a
   >booklet
   >>     of scenarios 91-100 from GI Anvil of Victory.  We were wondering where
   >>     scenarios 41-90 are and how to get our hands on them.

   No.  Scenario 40 is the last scenario in the SL series.  The others are
   either Rogue scenarios or other AH scenario supplements.  I've never seen
   any 41-90 scenarios.

This is correct.  41-80 were never used.  81-90 were assigned to COI scenarios
created and published by 3W.  91-100 were likewise GI scenarios from 3W.
Some of them were published first in the old Wargamer.  These numberings
were official, and apparently sanctioned by Avalon Hill.

To answere a related question, nearly all of the original SL scenarios have
already been converted and published in the General or the ASL Annuals.
Reinventing that wheel would be rather silly.
--
 == Pat Scannell                      Bull HN Information Systems Inc. ==
 == (508) 294-2190                    300 Concord Road   MA30-826A     ==
 == P.Scannell@bull.com               Billerica, MA 01821              ==
Newsgroups: rec.games.board,rec.games.frp.misc
From: bmac@trifid.astro.ucla.edu (Bruce Alan Macintosh)
Subject: Re: Dumb Moves By Game Companies
Summary: GDW
Organization: UCLA Dept of Astronomy
Distribution: na
Date: 1 Jan 93 12:42:59 PST

acadams@afterlife.ncsc.mil (Arthur C. Adams) writes:
>what are some of the dumbest moves made by game companies?

Nearly everything GDW has done in the past several years.

Highlights include
-releasing a large number of games in almost unplayably badly-edited states
(anyone buy the first edition of Megatraveller?) and badly playtested states
(remember all the thrashing about Traveller: 2300 went though?)
-turning good, old-fashioned and solid Traveller into Megatraveller with its
unplayable task system and innumerable other flaws
-coming out with far too many role-playing systems to support adequately
(Cadillacs and Dinosaurs, Dark Conspiracy, etc.)
-coming out with Twilight:2000 2nd edition even as history was making the game
completely obsolete. (Not really their fault, but they could have tried to come
out with a background better suited to the rapid evolution of events...)
-dropping their serious wargames. (They dropped Air Superiority, easily the
best modern air-combat game on the market with really good air-to-ground rules,
just after Desert Storm - a war in which air power was one of the dominant 
forces.)
-putting their faith in a new game designed by Gary Gygax - I haven't seen it
but can't imagine it's any good, or selling very well.

You just have to look at the changes in their position - 8 years ago they had
the best-selling SFRPG on the market and a number of very solid wargames; now
they have nothing. I don't expect them to last more than another year or
two.


Bruce Macintosh					bmac@astro.ucla.edu
UCLA Department Of Astronomy			Infrared Imaging Detector Lab
Newsgroups: rec.games.board
From: Ray.Chramega <Ray.Chramega@mixcom.mixcom.com>
Subject: WANTED: Reviews of 4 Games by Email
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Mon, 28 Dec 1992 19:16:31 GMT


Please send your reviews of BATTLE MASTER, DARK WORLD, HERO QUEST and KEY TO
THE KINGDOM to the address below.

Thanks in advance!
-Ray

-- 


------------------------------------------------------------------------------
                Email: chramega@mixcom.COM or mmwwmm@mixcom.COM
Newsgroups: rec.games.board