HDTenEightyP/NetNews huggingface dataset:
Organization: Arizona State University
Date: Wednesday, 16 Dec 1992 14:35:18 MST
From: <AUTSW@ASUACAD.BITNET>
Newsgroups: rec.games.video.arcade
Subject: Re: MK: Dragon Fatality Move
 <BzByyx.JyF@usenet.ucs.indiana.edu>

In article <BzByyx.JyF@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu
(Sam Hulick) says:
>
>In article <92350.190727AUTSW@ASUACAD.BITNET>, <AUTSW@ASUACAD.BITNET> says
>most
>sayishly:
>>Ok, somebody I know told me that he'd seen someone do this move:
>>
>>Either Liu Kang or Cage, can't remember which... But if you "miss" the
>>fatality move, you can change into a dragon and kill your opponent that
>>way... Anybody know HOW to do this? And which character(s) are capable of
>>this move, or other similar moves?
>
>That's old news!!  Here's THE LATEST HOT STUFF:
>
>This is IT!  When using Scorpion, and when it says 'Finish him!'  Tap
>out "I am a naive idiot" in Morse code on the BLOCK button.. and
>Scorpion pulls down his pants and moons you!  Try it!!
>
>I swear, some people believe anything.
>This "dragon" stuff is bullshit.  You should really learn to stop
>believing what those stupid junior-high'ers are telling you.
>
>--
>    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
>   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
>\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
> \/                     / taxi."  --George Bernard Shaw
Hey, dumbass, don't flame me for asking a friggin question! Got it? Jesus
Christ, it's people like you that ruin the net... By the way, for your info, I
heard this from a COLLEGE aged person who SAW somebody do it... So don't go
showing you age by flaming somebody who has a legitimate question...



Newsgroups: rec.games.video.arcade
From: deja@wam.umd.edu (Mr.T)
Subject: bosses on SNES
Organization: University of Maryland, College Park
Date: Tue, 15 Dec 1992 00:14:31 GMT

hi everyone.  just one question.. can we play the boss
characters on SNES with the secret code..one is suppoesed to be able to but
i cant get it to work.. please reply if anyone knows anything.. thanks!!

Newsgroups: rec.games.video.arcade
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: bosses on SNES
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 01:00:47 GMT

>hi everyone.  just one question.. can we play the boss
>characters on SNES with the secret code..one is suppoesed to be able to but
>i cant get it to work.. please reply if anyone knows anything.. thanks!!

THERE IS NO BOSS CODE.  NO DOUBT ABOUT IT.  IT WASN'T EVEN PROGRAMMED INTO
THE GAME!  BYE EVERYONE.

Just being annoying,
Caine Schneider

Newsgroups: rec.games.video.arcade
From: brs@cs.brown.edu (Brian Stormont)
Subject: Re: Space Lords
Organization: Dept. of Computer Science, Brown University
	<BzFDuq.8qJ@chinet.chi.il.us>
Distribution: rec
Date: Sat, 19 Dec 1992 14:47:41 GMT



Cloaking??? Where's the cloaking option???  I must have missed something on
this game. Only other thing I saw was the "Hyper".

Don't you find it difficult to aim as a gunner with all the directions 
reversed?


A 500+ score is extremely impressive! Congratulations!


-brian
Newsgroups: rec.games.video.arcade
From: sweide@uceng.uc.edu (Steven Weide)
Subject: Re: MK: Dragon Fatality Move
Organization: University of Cincinnati
Date: Wed, 16 Dec 1992 18:41:57 GMT

In article <92350.190727AUTSW@ASUACAD.BITNET> AUTSW@ASUACAD.BITNET writes:
>Ok, somebody I know told me that he'd seen someone do this move:
>
>Either Liu Kang or Cage, can't remember which... But if you "miss" the
>fatality move, you can change into a dragon and kill your opponent that
>way... Anybody know HOW to do this? And which character(s) are capable of
>this move, or other similar moves?
O.K. here's the real deal on the dragon fatality.  If you use Liu Kang 
or Johny Cage it works.  First you have to be on the dungeon screen.  You
beat your opponent using three high punches, one low puch, no high kicks,
six low kicks, without jumping or using the block button.  Also make sure your
score ends in a four.  First, do the fatality and miss.  After that, throw
an energy bolt and follow it with a jumping low punch.  Next, run around the 
arcade yell "Dragon, Dragon" at the top of your lungs.  When you get back to
the machine turn it off (don't worry, the backup power supply will kick in).
Now hit ever button for both players at the same time and doubletap
forward then backward on both joysticks.  Ryu from Sheng Long from Street
Fighter will walk out of one of the caves in the background and eat your
opponent whole.

Really, try it.  It works. :)

Steve
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat: the ninjas.
Date: Wed, 16 Dec 92 22:28:07 EST
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

roycel@extro.ucc.su.OZ.AU (Royce Lithgo) writes:

> 
> 
> >Proof that the computer cheats!  Ever wonder how the computer is always
> >able to nail scorpion with a projectile when you try a teleport punch?
> >Try it in the corner.  Scorpion will do one of those unsuccessful teleport
> >punches where he stays in place... but the computer will automatically
> >turn around and throw a projectile in the *opposite* direction.
 
(to the original poster)  I've been trying to faze back without wrapping 
around forcing the computer to turn around, and then toss a spear but I 
haven't been quick enough to tell whether it would work.
> 
> Yes!!  The computer does cheat!!  I love it when playing Raiden and teleporti
> a little to close to the computer oponent, I get hit with a leg sweep a fract
> of a second after I have appeared (but the computer oponent starts the sweep
> BEFORE I have appeared)  This is why I hardly ever use that move on the compu
This isn't really cheating.  I can routinely freeze or sweep Raiden 
players that are teleporting.

> 
> >----------------------------------------------------------------------
> > Ken Alexander                     Computer-Aided Engineering Network
> > kalex@eecs.umich.edu                          University of Michigan 
> >----------------------------------------------------------------------
> 

Newsgroups: rec.games.video.arcade,comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Mortal Kombat viruses, and bugs, and Russians!
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Wed, 16 Dec 1992 14:50:33 GMT


Oh boy.  Midway is fucking lame.  I just called them (800-551-8381) and
some dickhead answered the phone.  Before I even got a chance to ask
anything about Mortal Kombat being put out on computers, he said there
was a virus that was eating the internals of the machines, and that the
Russians had something to do with it.  HAHAH.  ok, so what's the deal?
Is this "Midway" the wrong company?  Darrin, maybe that's why they
wouldn't tell you anything, because they were screwing with your head
like they were mine.  I think "Williams" is the correct company we want
to contact, not these stupid rednecks at so-called "Midway," which I
doubt is the game company.  Or maybe "Bally/Midway" or something.  I
don't think these guys I called are legit.. hmm.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: klui@corp.hp.com (Kenneth K.F. Lui)
Newsgroups: rec.games.video.arcade
Subject: Re: Atari Tempest for sale in Bay Area $400
Date: 16 Dec 1992 03:37:56 GMT
Organization: Hewlett-Packard Company
Distribution: usa
NNTP-Posting-Host: klui.corp.hp.com

In article <1992Dec14.155246.13570@cbnewsc.cb.att.com> rls@cbnewsc.cb.att.com (richard.l.schieve) writes:
>When I called and asked, the Atari Customer Service Department would
>only help you with literature.  Have you actually bought parts from
>them?

No, I haven't needed to get parts for my machine.  Too bad.  But
then there are other places that may sell parts.  I think I have
some literature from one down in Southern California.  I'll post
the address tomorrow.


Ken
-- 
Kenneth K.F. Lui, klui@corp.hp.com                  3000 Hanover Street MS20BJ
Corporate Administrative Information Systems        Palo Alto, CA  94304   USA
Core Application Technologies                1(415)857-3230 Fax 1(415)852-8026
From: klui@corp.hp.com (Kenneth K.F. Lui)
Newsgroups: rec.games.video.arcade
Subject: Re: Atari Tempest for sale in Bay Area $400
Date: 12 Dec 1992 02:22:56 GMT
Organization: Hewlett-Packard Company
Distribution: ba
NNTP-Posting-Host: klui.corp.hp.com

In article <1992Dec11.234111.29096@pony.Ingres.COM> reb@Ingres.COM (Phydeaux) writes:
>know where I can get these  two items?  Particularly  the marquis?

You might want to try Atari Games Corporation:

	Customer Service Department
	737 Sycamore Drive
	Milpitas, CA  95035


Ken
-- 
Kenneth K.F. Lui, klui@corp.hp.com                  3000 Hanover Street MS20BJ
Corporate Administrative Information Systems        Palo Alto, CA  94304   USA
Core Application Technologies                1(415)857-3230 Fax 1(415)852-8026
From: x9999bvj@maple.circa.ufl.edu
Newsgroups: rec.games.video.arcade
Subject: VirtuaRacing hardware
Date: 13 Dec 92 23:15:05 GMT
Reply-To: X9999BVJ@oak.circa.ufl.edu
Organization: Center for Instructional and Research Computing Activities


Does anyone know what kind of hardware is driving the Virtual Racing
game?  It seems it needs to have some kind of dedicated polygon processor
in there, possibly a TI34020 w/ 34082, or maybe an i860, although
that seems a little excessive.

Brian
Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Which are your FAVORITE arcade games?
Organization: Indiana University
Date: Sun, 13 Dec 1992 10:34:19 GMT

In <1gejdhINN6tk@usenet.INS.CWRU.Edu> ah292@cleveland.Freenet.Edu (Robert Krynak) writes:


>In a previous article, aa399@cleveland.Freenet.Edu (Len Stys) says:
>>
>>If you had to choose 10 arcade games that are your favorite,
>>what would they be?
>>
>>I'm talking about games that you can find in the arcade now,
>>not some games we've seen come and go five years ago.
>>
>there is hardly anything I like nowadays.  most of the games I like
>are from the mid 80's.

OH SH*T.  Dude, I'm REALLY sorry.  Please EXCUSE ME PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I read the question TOTALLY WRONG!!!!  

I really should be ashamed of myself.

God, how embarrasing.

I was looking at Robert Krynak's post and thought that was your post and....

sorry.

gee, I feel stupid
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: General Pac-Man Questions...
Date: 17 Dec 92 19:33:46 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

David Brady writes:
>
>Atari put there name on alot of Namco games.  Dig Dug was one of them.  You'll
>find that many of the non-vector games Atari put out in that era were Namco
>games.  (I'm not quite sure, but isn't Assault a Namco game, too?)
>
>Summary: Atari didn't create everything Atari put their name on.

Xevious was another biggie from Namco distributed by Atari.

--
James Hague   
exuhag@exu.ericsson.se
From: dakos@oucsace.cs.ohiou.edu (Dennis Akos)
Newsgroups: rec.games.video.arcade
Subject: Re: Virtua Racing
Date: 18 Dec 92 17:23:33 GMT
Organization: Ohio University CS Dept,. Athens

In article <1992Dec18.132152.11974@rtsg.mot.com> king@rtsg.mot.com writes:
>conty@cbnewsl.cb.att.com (E. Kontei) publicly declared:
>>In article <axolotl.724307194@syzygy>, axolotl@socs.uts.edu.au (Iain Sinclair) writes:
>>> king@rtsg.mot.com (Steven King, Software Archaeologist) writes:
>>>  >I had thought it was "Virtual Racing" with the "L" in "Virtual", but I
>>>  >could be imagining things...
>>> 
>>> It's VirtuA Racing, no L.
>>
>>Maybe in Australia.  But the screen at my local arcade proudly proclaims
>>"VIRTUAL RACING".
>
>Really?  I just checked a machine here in Palatine, Illinois and it
>read "Virtua Racing", no "L".  This is not the same arcade I walked out
>of originally thinking it was "Virtual Racing".  This bears looking
>into.
>
>The no-L "Virtua Racing" machine I know is a twin-seater, so two can
>race.  The seats are not adjustable and there are no hydraulics.  The
>other machine is a single-seat cockpit with all the bells and
>whistles:  BIG cabinet, BIG monitor, seat adjusts forward and backward,
>and is connected to hydraulics to simulate g-forces going around
>curves.  It's this single-seat game that I originally saw and
>originally thought was "Virtual-with-an-L Racing".  Different versions,
>perhaps?  I'll have to go back and check the single-seater.
>
>Maybe the game is for the holidays.  "No-L, no-L..."  :-)
                                      ^^^ pretty good :)

Anyways, here in Cleveland we have the two-seater model, just like
you described and there is no 'L' in the name either. (It's at the
PowerHouse, in case your interested, which by the way, has really
went downhill from last time I was there about 1 year ago; games
are beat-up with very few new ones)

dakos

-- 
  -----------------------------------------------------------------------
  | Dennis M. Akos  |  dakos@oucsace.cs.ohiou.edu  |  Ohio University   |
  -----------------------------------------------------------------------
 
Newsgroups: rec.games.video.arcade
From: seth0004@student.tc.umn.edu (NEUROMANCER)
Subject: Kill file
Organization: University of Minnesota
Date: Mon, 14 Dec 1992 03:57:11 GMT

I changed accounts, and lost my kill file for this news group.  I think you
can gues what I want to kill, all posts relating to SF2.  Could someone post
their kill file here?  Thanks.
 
All I know is that I am not a marxist.
-Karl Marx

Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: Liu Kang's "other" fatality...
Organization: Vallen Software
Date: Sun, 13 Dec 1992 01:13:44 GMT

In article <1992Dec13.005106.1504@athena.mit.edu>, agathon@athena.mit.edu (Garry Moorer) says most sayishly:
>Yo, Liu Kang does have "another" fatality.  Some kid showed it to me
>about 2 

Stupid kid. :)

>months ago I think.  Everyone's seen him miss before, and that's what you have
>to do.  All you do is:
>
>1) Back up to the edge of the screen.
>2) Do the fatality (he misses of course)
>3) 2 do fires
>4) Flying Kick (the special one)
>
>It will register a fatality, meaning you will get the 100k bonus.  If this
>doesn't work then do 3 fires instead of 2 at step 3 cuz i can't remember 
>exactly how many it was.

No times, dude.  If you just do the cartwheel & miss, leave the enemy
alone and you'll still get the fatility bonus.

>at least I saw him do it twice.  Then the kid tried to tell me everyone had
>2 fatalities, but of course he had never seen any of those...

Stupid kid.

:)

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Newsgroups: rec.games.video.arcade
From: shulick@shoshone.ucs.indiana.edu (Sam Hulick)
Subject: Re: MK: SURE-FIRE Techniques
Organization: Vallen Software
Date: Wed, 16 Dec 1992 19:00:17 GMT

In article <1992Dec16.114959.9448@iscsvax.uni.edu>, holmes7000@iscsvax.uni.edu says most sayishly:
>In article <BzBEto.Cw8@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
>> At the start of the round, just crouch & block & wait for them to come
>> to you.  They'll crouch down & try to kick you.  Now, jump over them and
>> on your way down, hold block so you're ready to block anything.  Now
>> after you land, they'll either 1) Start punching madly or 2) shoot ice
>> bolt (or harpoon).  Uppercut if #2!  Their recovery time is slow, so you have
>> time to uppercut them.  Do it again.. crouch, wait.. jump over them so
>> that you're right next to them, and when they fire, uppercut.
>
>Seems like it would work but or version won't even let you jump over you.  I f
>you try to jump over them, they jump up and kick you.  I've seen alot of people
>get backed up in the corner and get beat because the computer justs walks up to
>them and punches and when they try to jump over them, they jump up and kick
>you.

Yes.  We have version 2, and if I use Sonya, I can't jump over the
cmputer because it jump kicks me back down.  if you use Sub-Zero, the
computer can't knock you down.  Using S-Z, I can always jump over the
enemy.
By the way, the technique I explain wayy above works on *EVERYONE*.
Cage, Sonya.  I jumped over Cage, and sure enough, he turned around to
face me & shot a snotball.  I, in turn, uppercutted. :)  Works great
when you're having a hard time w/ the enemy and just want to wipe them
out.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: fzteller@fred.ucdavis.edu
Newsgroups: rec.games.video.arcade
Subject: Asteroids
Date: 16 Dec 92 09:58:09 GMT
Organization: Computing Services, UC Davis
Originator: fzteller@fred.ucdavis.edu

I'm thinking of making a guy an offer on an old Asteroids game...it's in
decent condition, but people have taken keys or knives or something and 
scratched the decals on the sides...I'm assuming I no longer can get these
decals (right?) so that's kinda a bummer.  Anyway  what're the going rates
for a PERFECT Asteroids machine and a barely working, really hammered machine?
Newsgroups: rec.games.video.arcade
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Subject: Need a Tempest fix?
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology
Date: Sun, 20 Dec 1992 10:47:52 GMT

Tempest still seems to be quite popular, but it's getting harder and harder to
find Tempest machines.

For those who need a Tempest fix and who have access to a Macintosh with a
256 color graphics card, I suggest you download Arashi 1.0 from sumex-aim.
stanford.edu. (It's in the info-mac/games directory)

The game is free and source code is available.

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
Newsgroups: rec.games.video.arcade
From: ddh@mtu.edu (DAVID HALE)
Subject: MK FAQ or moves list?
Keywords: mortal kombat
Organization: Michigan Technological University
Distribution: na
Date: Tue, 15 Dec 1992 15:49:14 GMT

   Does anyone out there have a list of move for MK (I know almost all of them,
but am looking for fatalities)  Also, does anyone have a list of how to
get the double fatalities or any other interesting things to do with MK?

   Please email them to me, or post them.

   Thanks in advance!
   -Dave

--
Dave Hale - ddh@orage.mi.org - (906) 482-0320 - Audix #5560
NeXT Campus Consultant - Michigan Technological University

-- 
Dave Hale - ddh@orage.mi.org - (906) 482-0320 - Audix #5560
NeXT Campus Consultant - Michigan Technological University

Newsgroups: rec.games.video.arcade
From: roycel@extro.ucc.su.OZ.AU (Royce Lithgo)
Subject: Re: Mortal Kombat: the ninjas.
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Mon, 14 Dec 1992 23:13:50 GMT

kalex@quip.eecs.umich.edu (Ken Alexander) writes:

>Here's some observations about SubZilla and Scorpion.

>SubZero has an unblockable 3-hit combo.  It can only be done if you
>freeze someone in the air, but it does more damage than an uppercut.
>Next time you freeze someone in the air (i.e. they were foolishly 
>jumping around, or you blocked Raiden's slam or Kano's ball and froze
>them before they hit the ground), try this:
>   1.  Get to an appropriate distance that a jumping kick will hit them
>       on the downward part of its arc.  Do this jumpkick.  [1st hit.]
>       You will hit them, yet YOU land on the ground before they do.
>   2.  Do a quick jumpkick, pressing the kick the instant you leave the 
>       ground.  This will do that sort of kick that just does a little
>       hop, hits them, and sends you back to the ground.  [2nd hit.]
>       Again you land on the ground before they do!
>   3.  Slide.  You will slide underneath them, so that the slide 
>       actually hits before they land, and they can't block it.  [3rd hit.]


>Scorpion can hook someone before they can block after a hard hit.
>For example, if someone is right next to you, jump straight up.
>An opponent that hasn't seen this before will try to attack you.
>Punch on your way down, which will both override their attack and
>hit them hard enough that they'll reel for a fraction of a second.
>Start the harpoon move after you punch but before the punch connects,
>so that it will come out the instant that you land, and you'll hook
>them before they can block.  (Sonya, however, recovers too quickly.)
>I've been trying to do this with the teleport punch instead of a
>jump-straight-up-punch, but have only been successful with unprepared
>opponents because of the slight lag time after the teleport.


>Proof that the computer cheats!  Ever wonder how the computer is always
>able to nail scorpion with a projectile when you try a teleport punch?
>Try it in the corner.  Scorpion will do one of those unsuccessful teleport
>punches where he stays in place... but the computer will automatically
>turn around and throw a projectile in the *opposite* direction.

Yes!!  The computer does cheat!!  I love it when playing Raiden and teleporting
a little to close to the computer oponent, I get hit with a leg sweep a fraction
of a second after I have appeared (but the computer oponent starts the sweep
BEFORE I have appeared)  This is why I hardly ever use that move on the computer

>----------------------------------------------------------------------
> Ken Alexander                     Computer-Aided Engineering Network
> kalex@eecs.umich.edu                          University of Michigan 
>----------------------------------------------------------------------
From: foregone@stein.u.washington.edu (Carl Chavez)
Newsgroups: rec.games.video.arcade
Subject: Re: Lethal Enforcers
Date: 17 Dec 92 05:28:54 GMT
Article-I.D.: u.1992Dec17.052854.17437
Distribution: usa
Organization: University of Washington, Seattle

In article <1992Dec16.162200.20365@cbnewsh.cb.att.com> ibmpc@cbnewsh.cb.att.com (michael.p.chin) writes:
>In article <1992Dec16.051430.8976@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
>>Near perfection?! I don't think so. Unlike games like Steel Gunner,
>>Gunbuster, or T2 you can't shoot "vulnerable" locations (like the tires
>>on the cars, or for that matter the cars' drivers!) or extra locations that
>>add depth and realism (shooting boxes or trees that just happen to be there).
>>
>
>I guess you haven't watched some people play this game.  There are
>a number of "bonus" items that you can shoot.  Including the camera
>in the bank, the tires on the cars, the gas tanks on the cars, the
>bell and light outside the bank.  And, if you hit the bell and
>light such that they fall on someone, you kill them.  I think it's
>a great game, the only problem is that it's a quarter pit.  It's
>impossible to get very far on a quarter.
>

But can you shoot the tires and gas tanks to take out the entire car at any
time, thereby removing several gunmen at once? I've seen people (including
myself) shoot tires when no gunmen are on the screen and NOTHING HAPPENS
to the tire. If you can only shoot tires when they're vulnerable (???)
it just takes away the fun. It's like the helicopter sequence in T2, the
game is merely annoying when several dozen shotgun shells and hundreds
of bullets don't destroy the damn thing!