HDTenEightyP/NetNews huggingface dataset:
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: [TG-16/TurboDuo] Dragon Slayer
Organization: Blue Moon
Date: Mon, 14 Dec 92 17:06:05 GMT

 Actually the proper name for this game is The Legend of Heroes,
but Dragon Slayer is what is in the huge type. In either case,
this SuperCD is well worth owning.

 The first thing I should say is that I was only able to find
two real faults with the game, one being that the person who
supplied the voice for Logan (the key player in the game)
sounded bored for the first half so it sort of spoiled the
live voice segments early on. He also didn't sound as young
as Logan is supposed to be, but then I think that that age was
chosen to appeal to a young audience as well. The second
problem was more serious to me, the ending came across like
the most extreme and demented "tree hugger" out there wrote
it. It isn't just a conserve and recycle message, but a "humans
shouldn't exist as they are nature's enemy" message. This
spoiled what was a spectacular game...

 The storyline flows well, the combat system is great, the magic
system could be improved slightly (only 7 spells per person max,
that could be moved up to 10 or 11 without changing game balance),
the graphics and sound are great. This game is very engrosing, I
spent three 10 hour days with it (though only 22 hours gametime...).
Other than the reservations I mentioned above, this is my idea of
what an action/RPG should play like ideally. Some things could be
improved, if you already have a needed item when you talk to
someone who tells you you need it you have to let them finish,
walk a step away and come back for them to recognize you have it.
This is a minor annoyance and many folks won't run into the problem,
I only noticed it as I grabbed the silver horn early... Some bits of
the game are too easy as you are spoon fed the answers as you go along
but overall it is a great game, there are less obvious puzzles in the
way as well.

 I think this one gets 5's all across the board, even with the bored
Logan voice in the early segments. The only exception is the ending,
which deserves a negative score for its message (though it is graphically
and sonically well done). I was loving this game all the way through
and then that ending almost made me wish I hadn't played it.
-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.

Newsgroups: rec.games.video
From: ferguson@uinpla.npl.uiuc.edu (Bill Ferguson)
Subject: You Better Shop Around...
Reply-To: ferguson@uinpla.npl.uiuc.edu (Bill Ferguson)
Organization: Nuclear Physics Laboratory, University of Illinois, Urbana-Champaign
Date: Wed, 16 Dec 1992 19:28:34 GMT

Speaking of price differences... Recently my son wanted to buy Super Ghouls
and Ghosts for the SNES. We looked at Best Buy, a local electronics 
warehouse store. $59.97. We looked at a couple of other catalog stores. All
between $57 and $63. We then stumbled into the local Wal Mart and found it
for $29.97! He has since decided to save for Magical Quest, but the moral
is clear. Use the phone first and/or check under every rock before you buy!
Bill Ferguson
From: oneil@guvax.acc.georgetown.edu
Newsgroups: rec.games.video
Subject: Sonic 2 cheats?
Date: 20 Dec 92 21:09:05 GMT
Organization: Georgetown University

Is there a level select for Sonic 2, similar to the one on the first 
one? Or are there any other sorts of cheats that anyone has found yet?


			Tom O'Neil
Newsgroups: rec.games.video
From: jdpierc@netcom.com (Jerry D. Pierce)
Subject: SNES: StarWars
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa
Date: Sat, 19 Dec 1992 05:42:03 GMT


Well, I have to admit that although I really like the graphics,
music and sound effects for Super Star Wars, the game is driving
me crazy.  

Getting across the lava at the bottom of the sand crawler is
nearly impossible!!  I've gotten to this point easily 20 or 30
times with the most powerful blaster and nearly full health, 
only to not make the jump across about 50% of the time.  

I have discovered that if you sit and blast all of the
"womprats" in the first stage until they stop coming, you
usually get a bonus of 2 hearts and a blaster upgrade.  (With
another blaster upgrade just a short distance away)

The cartridge has come close to being bludgeoned 3 or 4 times
already, and if I don't get past the lava boss pretty soon, I
can't vouch for it's continued existence.  :-)

Anybody got any hints/suggestions/codes for this beast?
(I know about the sound test already, and how to get
5 continues or a light saber)

Many thanks!

    Jerry D. Pierce
    jdpierc@netcom.com


Newsgroups: rec.games.video
From: wayne@netcom.com (wayne t. watson)
Subject: zelda 3 help
Keywords: ZELDA Zelda zelda
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 15 Dec 1992 03:27:52 GMT

I have gotten to dungeon 8 in the dark world, and have found a
room on level 3 which I can't get to.  (I bombed the opening
open from the room to the north).  There seem to be no invisible
blocks, and there seems to be nothing to grab on to.  How do I
get into that room?

-- 
Wayne T. Watson   wayne@netcom.com (415) 969-4233
Mountain View, CA
From: sandro@ccwf.cc.utexas.edu (Sandro Sarang)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III: 1/2 Magic
Date: 14 Dec 92 11:52:13 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1g4stnINN80f@cardamom.compnews.co.uk> phil@compnews.co.uk writes:
>greco@cs.uiuc.edu (Steven Greco) writes:
>: What does it mean when your magic counter has the 1/2 symbol over it.
>: You get it when you go into the well by Smithy's house and sprinkle magicc
>: on the statue in the cave.  I think it means you have less magic, but
>: my friend insists that it is actually a good thing.
>: ^ Steven Greco ^           "I've got a real indication of a laugh coming on..."
>: greco@cs.uiuc.edu                  -Thought Gang
>: s-greco@uiuc.edu
>Well I couldn't see what was so great about it, nor how to recover.
>phil 
> / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
     If I remember correctly, it reduced the magic power required to do a
spell or object (like a medallion or magic cloak) by half.  So I think
it's a good thing.



-- 
	                     - The Sandman -
* One said, "It's too late! I'm dying!"                                   * 
* The other asked, "Why? What's wrong?!"                                  *
* And the first replied, "There's just no cure for humanity..." - Anon. - *
* Replies, comments, regards:  sandro@ccwf.cc.utexas.edu                  *
* Flames, etc.: Where the sun don't...well, you get the picture.          *
Newsgroups: rec.games.video
Subject: X-Men has gone beta (Genesis)
From: kts@csulb.edu (Ken Sumida)
Date: Thu, 17 Dec 1992 04:49:19 GMT
Organization: Cal State Long Beach


Hi all,

As the subject says, the X-Men for Genesis has gone beta as of Dec 16.  The
Genesis' X-Men is a side scroller with 4 heroes to choose from, they are
Gambit, NightCrawler, Cyclops and Woverline.  There are also several backup
heroes that you can call for help (If I remember correctly, Iceman, Gene Gray,
Storm, and I forgot the last one)  The game has no scoring system whatsoever
and to advance to next level you must solve hidden clue to defeat the Magneto
(did I spell it right?)

Please note that Genesis version of X-Men is not an arcade version.  For
public release, it might be anywhere from 6 to 8 weeks after SEGA has gone
through certification (what ever)


-kts-


Newsgroups: rec.games.video
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Subject: Re: Creating 2600 Emulator, where are specs?
Organization: Silicon Graphics, Inc.  Mountain View, CA
Date: Fri, 18 Dec 92 18:26:07 GMT


In article <1992Dec16.141830.219@gems.vcu.edu>, hleaves@gems.vcu.edu writes:
> Alright, I know this question has been asked 'n' million
> times but I have never seen an answer. Where can I get a
> copy of the hardware/software specifications for the Atari
> 2600? I assume that these are available as the system is no
> longer in production. Why do I want them? Well, I'm
> interested in writing a 2600 emulator program. Do you want
> to be able to run all your old atari games on an IBM-PC?
> Tell me where to get the specs!

Writing an Atari 2600 emulator on any contemporary piece
of computing hardware is next to impossible unless you are
an incredibly experienced real-time programmer - and even
then, it would be incredibly difficult.

All Atari 2600 games drive the display hardware directly,
as the television scans the display.  Unless you duplicate
all of the timing relationships in the hardware -- and
GUARANTEE that things will happen with microsecond
acuracy -- it won't work.  This includes things like
emulating its sound and sprite hardware.

Given that you can purchase used 2600 machines from the
local thrift store, that there are "clone" 2600 machines
from Coleco and others, that the 7800 directly plays 2600
games, and that hardware emulators were made for Colecovision,
Intelllivision, the 5200 and the VIC-20, wouldn't you
rather just dig up the hardware instead of embarking
on an exercise in frustration?

m.


--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Newsgroups: rec.games.video
From: jjf@byron.u.washington.edu (Matthew Martin)
Subject: snes mgh
Reply-To: jjf@u.washington.edu
Organization: University of Washington, Seattle
Distribution: usa
Date: Fri, 18 Dec 1992 03:30:49 GMT

Still looking for a multi gamne hunter or magicom... send me mail if you have one!


jjf@byron.u.washington.edu



thanks!






Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Organization: Clark College, Vancouver, Wa.  USA
Date: Fri, 18 Dec 1992 19:45:28 GMT

In article <1992Dec18.025307.9982@netcom.com> primus@netcom.com (Robert keng) writes:
>U43313@uicvm.uic.edu () writes:
>: I know someone at Nintendo and the CD player is right now just vaporware!!
>: There is no CD player, that's why the specs haven't been released yet, and
>: there is no software under development at all. Like the president of Nintendo
>: said, he felt that the market hasn't matured yet so they will wait it out and
>: release a superior 32 Bit CD System when the time comes. The Aug '93 date is
>: just a front to hold off those who are thinking of buying the SEGA CD.
>: So, just enjoy the cart games, there are some good ones out there!
>
>		Ugh, kind of puts a damper on things. Looks like SEGA won't
>have to worry about Nintendo in the CD market. Personally, I think Nintendo
>just made a serious blunder. Sure, this might save them a few bucks now, but
>when Sega gets a firm installed base of CD-ROM owners........ Well, let's just
>say that's a lot of money Nintendo won't be making........

Personally I still think Nintendo's will be out by Christmas next year, but
that might just be me.

>		Oh yeah, someone mentioned before about the compatibility 
>problems between the Japanese and American Sega CD. Could someone e-mail me
>and perhaps clear me up on that? Also, will the Wonder Mega (or whatever it's 
>called..) make it to the states? Thanks....

Jananese MEGA CD's won't work on the American SEGA CD.....period. I heard
that the wonder mega might make it to the US by summer time, but personally
I say not till at least fall.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Organization: City University of New York/ University Computer Center
Date: Wednesday, 16 Dec 1992 09:04:15 EST
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject:    * * Games For Sale * *

Hello Everbody

 I still have some games left forsale. If you want to trade look at
the bottom of this posting for games that I am looking for.

Christmas Sale Christmas Sale Christmas Sale Christmas Sale Christmas sal

Name                       Type                 $Price$
-------------------------------------------------------------------
SNES
Romance of the 3 Kingdoms  Strategy/RPG          45.00
                                                -------
Total                                            75.00

-------------------------------------------------------------------

Genesis
Arcus Odyssey              Action/RPG            25.00
Centurion                  Strategy/RPG          22.00
Crack Down                 Action/Shooter        23.00
Phantasy Star II           RPG                   30.00
RBI III                    Sports                25.00
Super Thunder Blade        Shooter/Simulation    20.00
Shadow Blasters(MD)        Shooter/Action        15.00

-------------------------------------------------------------------
SMS
RamPage                  Fighting/Braking        15.00

-------------------------------------------------------------------

PC Games
Eye of the Beholder        RPG                   20.00
Drakken                    RPG                   15.00
Castles                    Strategy              20.00
                                               -------
Total                                            55.00

All PC games for only                           $50.00
-------------------------------------------------------------------

These are the only games that I am willing to trade for. I will also
buy any of the games below. I will give you any two or three(except
ROT3K) for the following games:
Street Fighter II(SNES), D&D Warriors of the Eternal Sun(GEN), Super
Star Wars(SNES), Dragon Slayer(TG-CD), Macross 2036(PCE-CD), 1943(PCE),


If you do not like the price of a game and you are buying more then two
games make me an offer.

I will give big group discounts if your are buying more then 5 games.

U.S. Dollars Only
All of my games are in good to excellent condition.
All of my games come with original Manual and Box.
I will pay shipping and Handling if you are buying more then $30.00
Any thing $29.00 or less you have to pay S&H which $2.50 for GEN and SNES
and PC games. If I have to ship outside of the U.S. you will have to pay
for all the shipping. Sorry about that.
All games will be shipped first class U.S. Mail.
I will ship one day after I get the check.
I will need your phone number before I can mail you anything.

Raul

Bitnet    rombh@cunyvm.bitnet
Internet  rombh@cunyvm.cuny.edu
At&t net  (212)794-5398

Newsgroups: rec.games.video
Organization: Central Michigan University
Date: Friday, 11 Dec 1992 12:38:24 EST
From: John Meixner <3IU6YVN@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.video
Subject:    John Madden '93 player names

Has anyone compiled a list (full or partial) of the player names for JMF '93?

And how are you supposed to figure out who some of the Madden Greats, etc.,
are? Most are obvious, but some could be a couple of people, no?

If such a list does not exist, I suggest we start one.

John Meixner
From: mgleason@cse.unl.edu (Mike Gleason)
Newsgroups: rec.games.video
Subject: Re: Does NHLPA93 follow rules?
Date: 18 Dec 1992 20:46:32 GMT
Organization: NCEMRSoft
Distribution: world
NNTP-Posting-Host: cse.unl.edu

ryan27@snybufva.cs.snybuf.edu (STUDENT) writes:

|There are delayed penalties in NHLPA '93... The only rules that it skips
|is scoring in the crease and two line passes... (As far as i can tell
|thats all they miss)...

One thing that's missing is penalty shots.  I have had a few times where I
should've gotten a penalty shot but didn't.  Examples:  1 on 0 fastbreak
towards the goalie, a defensemen trips me from behind, he gets a tripping
penalty; Or my opponent intentionally dislodging the goal when the goalie
is sprawled out leaving a wide open net.  Both of those should be penalty
shots, I think.  Since a PS is so rare, I can forgive them for leaving it out.
But since EA let's you decide which rules you want to use, they could put it
in and then have a regular season game end in a "Shootout" (like Soccer does)
if the game is still tied after overtime.

I can also verify the situation where only two players (except the goalie)
are on the ice.  I can't remember why it happened, but if I remember right,
it was one of those game where the refs were calling everything.  Perhaps
it was because the penalties were on mostly defensemen, and maybe I was
playing with a team who didn't have many defensemen (so the guilty couldn't
be replaced with one on the bench if all the rest were already in the box).
Ironically, one of my two players scored triple-shorthanded!

--
--mg                                                      mgleason@cse.unl.edu
From: Gleeep@cup.portal.com (Dave - Silon)
Newsgroups: rec.games.video
Subject: Re: Sonic II -- chemical plant
Date: Sat, 12 Dec 92 11:23:04 PST
Organization: The Portal System (TM)
Distribution: na
  <1992Dec11.214513.21357@pony.Ingres.COM>

I had some trouble in Chemical Plant 2 - Sonic was stuck in this little
area where they only way out was to use a springboard to jump back up,
but tails kept interfering - the only way to get out was to jump when
tails wasn't on the board.

Definitely buggy.

Dave
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Superman, Batman Returns (Genesis)
Date: 15 Dec 1992 01:17:12 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Is this the season for superhero games or what? Anyway I just tried these
two today and here are my impressions of them...

Superman: To make it short and simple: this game SUCKS! Sunsoft has a 
reputation of putting out pretty decent games, so what happened? The game
is your typical scrolling run and jump game. The characters are tiny as hell,
even smaller than the ones in Batman for Genesis. I couldn't believe it when
I saw the puny first boss... this game should be called Midgetman. There are 
very few moves and techniques, the graphics and backgrounds are plain and
uninteresting, the sound is ok. The game is very tough, and you only get 2
lives, that's it! It'll take a lot of patience and practice to get through the
game, but why bother?  Overall rating: 3. One of the worst Genesis games to
date.

Batman Returns: I have mixed feelings about this game. First of all the music
is probably the worst I have heard in a Genesis game. The sound effects are
not good either. The graphics are .... well I guess the best way to describe
it would be dark and fuzzy. Not colorful but it sort of fits the mood of the
game. Some scenes do look pretty impressive though. IMHO not as good as the 
graphics in the first Batman game. The characters are bigger than in the first
Batman game, and you have more weapons. You can also swing on your grappling
hook like in the Spiderman game and glide with your cape. Actually the game
is most probably made by the same people who did Spiderman. The two games
look and play very similar. Another complaint I have is that the controls are 
not very responsive.

There are five levels and so far I have seen 1 and 2. So far the levels
have a lot of variety and are quite long. There are some problems with the
gameplay: The weapons are not that effective and Batman seems to be overmatched
by his enemies. Overall I would give this game a 5. I give it a 0 for sound.
I just didn't find the game to be that much fun...and the terrible music 
doesn't help in enhancing your enjoyment of the game either.

BTW Ariel the Little Mermaid is also out and I hope to be able to try that
soon...

-Teh Kao
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Pigskin Footbrawl
Date: 11 Dec 92 03:36:23 GMT
Article-I.D.: aludra.1gaqjnINN1et
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <Bz3ux8.L7q@news.cso.uiuc.edu> bca44236@uxa.cso.uiuc.edu (Racter) writes:
>
>Anyone out there in net-land who can tell me if this game is good or not. It
>seems to have a cool theme... but I've been burned on those "what I thought
>was a cool theme actually turned out to suck" summaries on the back of the
>box.  I've never played the original arcade game though, so please don'e give
>me a comparison.  Just answer the fundemental question:  "Was it fun?"

The game isn't really football, it reminds me a lot more of rugby. Medieval
rugby,that is.
I saw this game yesterday but didn't get a chance to play it. It looked like a
perfect translation from the arcade. I've played the arcade a few times and
found it to be really fun. It doesn't require much skill or thought, but the
frantic action makes it great. I think the game would be best as a 2-player
game. I saw two guys playing the game and they seemed to be enjoying it a 
lot. It's basically a rugby game where you try to run the ball down the
field, get beat up by an opponent, lose the ball to him, and it keeps going
back and forth. Or you can pass the ball to a teammate when you are about to
get hit.

-Teh Kao
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Super Battletank, a very brief review 
Organization: The Admiral's Unix System & The Grid BBS
Date: Tue, 15 Dec 1992 22:20:07 GMT

In article <1992Dec14.223025.16070@brtph560.bnr.ca> andrewg@brtph346.BNR.CA  writes:
>Note this is a review of the Genesis version but I doubt that the
>SNES version is any better. 

The only thing better about the SNES version is the graphics. This is one
big dog of a game.
>
>In brief:
>This game very nice graphics and sound. However it is to easy. I am
>a lousy video game player and I got halfway through the game the
>first evening I had it (that was yesterday). Apart from that, the
>game play lacks something. One problem is, not enough targets.
>The SNES version looked prettier but the SEGA version was pretty 
>enough.

Yeah, tell me about it. I got to level nine of ten the day I got it. 
Needless to say, it went back to the store the very next day.
>
>In short this game is like one of the CD games just released, Visually
>and aurally impressive but with little substance. Who needs to buy a
>CD-ROM systems when games like that come in cartridge form. When are
>they going to get some decent games for the CD-ROM, so far the pack-ins
>look like the most playable games. 

Maybe Nintendo is making a good move, delaying their CD-ROM unit for a year.
This way, all the CD developers can get the "Pretty to look at, but shit
to play" games out of their system on the Sega CD, and produce quality for
the Super CD from the start...


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: TG16: Bomberman Question (was Re: "Secret" pack-in game for the duo)
Organization: AT&T Bell Laboratories
Date: Thu, 17 Dec 1992 19:13:15 GMT

In article <102450@netnews.upenn.edu>, din@gradient.cis.upenn.edu (Clarence Din) writes:
> 
> I tried up, right, down, left and pressed II.  It worked!  Bomberman!
> Only problems: You can't save your game and only 1 or 2 people could
> play.  The HuCard Bomberman allowed up to 5 players.

Umm, you can most definitely save your game.  (More like:  you can
save the last level you played before getting killed.)

As for multiple players,  I don't have a TurboTap (or DuoTap), so I don't
know.  However, the title screen DOES have "2-5 player battle" as one of
the options...

Now, would someone be so kind as to either:
- Post the instructions to Bomberman?
- Send me a photocopy of the instructions, so I can post them?
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video