HDTenEightyP/NetNews huggingface dataset:
From: gavin.adams@lso.mts.dec.com (Gavin Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0/OFT sound problem with IFF and engines
Date: 14 Sep 92 15:11:48 GMT
Organization: Digital Equipment Corporation
X-Xxmessage-Id: <A6DA07521603BA10@rodan.jdola.lanl.gov>
X-Xxdate: Mon, 14 Sep 92 09:09:38 GMT
X-Useragent: Nuntius v1.1.1d7

In article <1992Sep12.220240.24497@ncsu.edu> Kevin Jaget,
kcjaget@eos.ncsu.edu writes:
>	On a similiar note, does anyone have problems with the game
>freezing for a few seconds in the middle of a digitized sound playback
>(with a soundcard, that is).  It doesn't always happen, and I don't think
>it does anything to the game (other than distract the pilot), but it is 
>annoying.  I'm using a 486-33 with 8megs RAM and a PAS-16 (using the SB 
>options in Falcon).  The setup works fine with all of my other games,
>so I don't think that it is a problem with IRQ's, but then again...

Kevin,

I've got a similar setup (486-33, 20MB RAM, PAS-16), and the same thing
happens.  My theory is that SH hasn't completly worked out the sound
problem on fast machines, but can somehow poll the card to insure that
the sound has come out--if not, it pauses (and maybe resends) the sound.

--- Gavin
Visualize Whirled Peas!
From: jtb5@po.CWRU.Edu (Justin T. Ballard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Global Conquest Patches
Date: 11 Sep 1992 20:55:31 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


Does anyone have the global conquest patches or know where to 
find them. I would be most appreciative if someone could help
me. Thanks in advance.

-- 
					Justin Ballard
					jtb5@po.cwru.edu
Newsgroups: comp.sys.ibm.pc.games
From: jsh@controls.ccd.harris.com (Joe Hoff)
Subject: Falcon 3.01 OFT Problems (HELP!) 
Originator: jsh@rs2
Organization: Harris Controls
Date: Tue, 8 Sep 1992 12:51:44 GMT


I bought OFT this weekend and am having some major problems getting it to work
correctly.  Could someone out there give me some suggestions?

I'm running a 486/33 w/ 4MB ram and PLENTY of disk space.
Falcon was running properly before OFT installation.
Now, before the start of the third scenario in Kurile Islands, it dumps saying
not enought memory.  In Pakistan, after the second mission it locks up.  Both
problems occur where normally the screen zooms in on your own runway before 
takeoff.

My config.sys file has the following lines:

DEVICE=C:\DOS\SETVER.EXE
DEVICE=C:\DOS\HIMEM.SYS /shadowram :off
DEVICE=C:\DOS\EMM386.EXE ram 2048

/* Note:  I try to get this to say 3072, but emm386 always down-
grades it for some reason.  When I run "mem" it says I have some 3 Meg on 
board, but only a little more than 2,800,000 bytes available for use */
FILES=30
buffers=30
shell = c:\command.com /p /e:800

Any help would be greatly appreciated.

Joe H.
Newsgroups: comp.sys.ibm.pc.games
From: int694l@lindblat.cc.monash.edu.au (PW Douglas)
Subject: F1GP  - CAR SETTINGS
Summary: F1GP - CAR SETTINGS
Keywords: F1GP - CAR SETTINGS
Organization: Monash University, Melb., Australia.
Date: Mon, 14 Sep 1992 22:51:38 GMT

G'day, I was just wondering what car settings you people used to obtain faster  times.  I usually just use the default settings because otherwise I screw up
the whole car and end up driving like my great grandmother just to stay on the
track.Thanks.

Paul Douglas - int694l@lindblat.cc.monash.edu.au

Newsgroups: comp.sys.ibm.pc.games
From: Ross Ridge <ross@zooid.guild.org>
Subject: Re: Darklands
Organization: ZOOiD BBS
Date: Mon, 7 Sep 1992 09:42:44 GMT

warren@apple.com (Chris Warren) writes:
>I played the game for a weekend and got a clue that this was the case.
>But what really killed it for me was their stupid memory mananger that
>kept running out of memory during combat... on an 8 meg machine!
>
>I tried and tried to tweek EMS and XMS to the right proportion to make
>it work, and it worked for a while, until I battled a demon.  At which
>case It was impossible come up with a configuration that works.
>
>My guess is they have memory leaks.

My guess is that you ran out of conventional memory.  Most MS-DOS
programmes that use inconvienent and/or slow EMS/XMS memory, use it
as little as possible.  Effectively the 640k barrier remains and the
programme just uses EMS/XMS memory for storing overlays, bitmaps
and other "bulk" data.

>And to think I was complaining about the sloppy programming in 
>Ultima 7...

Welcome to the world of MS-DOS.  (At least all memory doesn't have
to be accessed indirectly...)

>Also why do a lot of the current games not support a disk cache?
>This seems like one of the first things they want to test and get
>working if they want to not have lots o people complain about speed.

Because it's one more thing to go wrong, and it cuts down on support
calls if you just tell your customers not use one.

							Ross Ridge

-- 
Ross Ridge - The Great HTMU					     l/	 //
								    [OO][oo]
ross@zooid.guild.org						    /()\/()/
uunet.ca!zooid!ross						     db	 //
From: GLOCK@chip.cba.ufl.edu (Joseph R. Granto)
Newsgroups: comp.sys.ibm.pc.games
Subject: Sword of the Samurai help
Date: 11 Sep 92 15:49:40 GMT
Organization: College of Business, University of Florida

I need a joystick fix for Sword of the Samurai.  Is there one out there?






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Game Machine
Keywords: hardware
Organization: Corporation for Open Systems
Distribution: usa  
Date: Sun, 6 Sep 1992 03:09:29 GMT

In <1992Aug19.172136.4929@gn.ecn.purdue.edu> halls@gn.ecn.purdue.edu (Scott Hall) writes:


>I am sorry to post a hardware Question but I just got rid of my 8086 after
>graduation and am looking to buy a new game machine.  I know some of the new
>games reguire 386, so i at least need to go that high.  Any suggestions 
>about machines with good graphics, sound, mouse, joystick, and SPEED would
>be appriciated.  

Grab yourself a "computer shopper" and mail order the parts to put 
together yourself - It's VERY easy and much cheaper.

Get a 486 if you can - 386's are rapidly falling behind the "game curve"
Get a GOOD VGA monitor (very important) with a dot pitch < .30 - Sony
	Trinitron's are VERY good (Other companies also use trinitron
	tubes - mine is one from Seiko)
For sound, the Soundblaster is a must - the basic version should suit
	you fine
Logitech makes a very good 3 button mouse - I've had no probs with mine.
Joysticks - I run mainly flight simulators, and the CH Flightstick is
	the minimum - the Thrustmaster products are the max.  I've got
	both, and they both have their strong points.
Speed - for good game speed, the VGA card is very important - the Orchid
	Prodesigner IIs (1 meg video mem) is what I use, and I've very,
	very happy with it - it's now around $200, about half of what I
	paid 9 months ago.....

Hope this was somewhat helpful - don't be put off about "building" your
own, it's very easy (all you're really doing is assembling it - no
soldering, etc.)

If you need a good place to order from, try Ulta Computers in Weirton,
WVA - I ordered some stuff from them, their prices were the best and
the service was immpeccable (I had to send my mother board back, twice,
and they didn't charge me for the extra shipping - even when it turned
out the problem was a Virus, and not their fault at all...) 
-- 
gary cooper (not the dead one)

                             Luddites Unite! 
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Hugo II help 
Organization: North Carolina State University
Date: Wed, 16 Sep 1992 01:58:54 GMT

In article <1992Sep15.234411.17717@nuscc.nus.sg>, isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P) writes:
|> i dont think there's a fixed button for anything.
|> (except red for shack light on/off)
|> u just have to try sequences of button presses until u hear a click
|> then go out & see what's happened.
|> the buttons only toggle 3 objects - gate, bee zapper & shed light.
|> so toggle away.
|> 
|> sasi.
|> 

Im my game, the red button does the lights, the yellow button does the lights
outside the gate, the blue button does the gate and the green button does
NOTHING!  I've tried all the buttons and nothing will turn on that bug zapper.

What version of the game are you playing?  (It says on the title screan). 
Could this be a bug in my version.

BTW:  I've tried starting from scratch and going directly to the shack, and
the same thing happens every time.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Leisure Suit Larry 5: Major Dissapointment!!!
Date: Tue, 15 Sep 92 11:42:03 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

LC ->Is the VGA version of LSL1 worth buying if
LC ->you know the EGA/CGA version of by heart

Most definately!!
 
LC ->Most importantly :-

LC ->Do they take advantage of VGA when you die of the
LC ->atomic clap.

LC ->Can you still drown in the toilet

LC ->Do they still use the censored boxes

LC ->What happens when you eat the Spanish fly

LC ->Do they still have the inflatable doll.

In reply to all the above questions, Yes.
I am not too sure what happens when you eat the Spanish Fly because 
I did not have time to play the game the wrong way around...

LC ->What else do they add.  I spent 3 to 6 months when
LC ->it first came out, looking at every nook
LC ->and cranny of the program.
LC ->(And I can almost type in every command line in sequence
LC ->from memory.)
 
Wow, thats really cool! I play so many Sierra games that I often get 
them confused with one another...
 
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
From: darrylo@hpnmdla.sr.hp.com (Darryl Okahata)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands Review
Date: 4 Sep 92 18:00:06 GMT
Organization: Hewlett-Packard, Santa Rosa, CA

In comp.sys.ibm.pc.games, JMoylan@cup.portal.com (John Thomas Moylan) writes:

> At this point, you
> exit the city, go on a LONG, boring walk interspersed with boring, repetitive
> combats(seemingly endless after you've fought through one ever in the game..)
> get to the castle, kill the raubritter, head back the LONG trip to the orinal
> city and HOPE that the game remembers your quest(one of the nice features to
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> contend with, not to mention the walking/movement problems).

     I believe this is a bug, which will be fixed in the forthcoming
version "60" (483.060), according to what I've read from Microprose on
CompuServe.

     -- Darryl Okahata
	darrylo@sr.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: lavigne@spaghetti.cis.ohio-state.edu (david lavigne)
Subject: F3 OFT TRIVIA
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sat, 5 Sep 1992 01:21:26 GMT

Check out the bottom right of the opening Spectrum Holobyte banner.
Look likes a chef to me.
Any other ideas who it could be
Then again I could be seeing things that are not really there.
David.
From: ganderso@unlinfo.unl.edu (gary anderson)
Newsgroups: comp.sys.ibm.pc.games
Subject: question about ACES OF THE PACIFIC
Date: 15 Sep 92 16:16:18 GMT
Organization: University of Nebraska - Lincoln

Just a quick question:  what sort of copy-protection does it
have  --  manual, key disk, etc?  And is it installable to
hard disk?

Thanks!

Gary Anderson
ganderso@unlinfo.unl.edu
From: x89werner6@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Release Datesdir
Date: 15 Sep 92 12:35:32 EST
Organization: Western Michigan University

In article <1992Sep11.191126.1928@bvc.edu>, johnsonchris@bvc.edu writes:
> 
> A few questions/comments about some of these releases:
> 
> In article <1992Sep11.124016.12524@lester.appstate.edu>, GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>> Bard's Dungeon					Electronic Arts		12/15
>  
>   What?  Is EA trying to make another Bard's Tale game without Interplay, 
> or is this some other type game.
>
Actually, it's Bard's Tale IV, not Bard's Dungeon.  I don't know where they
got that name.  And yes, EA is continuing their BT series without Interplay.
(They own the rights after all)  They've improved the system for those 
interested.
 
>> Eye of the Beholder III				SSI			1Q93
> 
>   Another ?company? type question here.  Who will be making this one, SSI (
> since it is partly the left hand of TSR) or Westwood (Who have designed 
> the system for the other two, but left SSI for Virgin)?  Probably a new 
> system, maybe more UUW style rather than the old turn corner, see halls 
> type.
>
Yes, SSI is developing this one "in house" and they are designing a new
system.
 
>> "Mech Warrior" Sequel				Dynamix			4Q93
> 
>   "Mech Warrior" sequel?  Why would Dynamix be doing it.  Accolade made the  
> previous one, right.  Don't get me wrong though, I would MUCH rather see 
> Dynamix make it than Accolade.
>
Same here.
 
>> Ultima X: Virtual Reality			Origin Systems		1996
> 
>   Home VR by 1996?  Good luck, I'd love to see it.  It'd be a trip, but 
> seeing the way VR companies are struggling now, don't hold your breath.
>
THIS IS NOT (repeat) NOT!  Virtual Reality.  Origin will be using the same
system that is used in the Ultima Underworld games except on a much larger
scale.  No gloves, no goggles. 
> 
> --CLJ
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Darklands: "Sixth Gate" Question
Organization: AT&T
Distribution: na
Date: Mon, 14 Sep 1992 00:56:43 GMT


Although my question is about something that's almost at the end of the
biggest quest in the game, I'll be intentionally vague so as not to spoil
it for anyone.

Is there any way to get through the encounter in the Sixth Gate
(getting the Sword of War) without having your characters permanently
maimed?  Perhaps there's a certain saint I should have known about?
I called on Godfrey, who allowed me to get through out, but not without
irrepairable damage to my characters.

Rob
ihlpy!opus@att.att.com
Newsgroups: comp.sys.ibm.pc.games
From: marke@fsi-ssd.csg.ssd.fsi.com (Mark W. Easter)
Subject: Will DVX work under OS/2?
Date: Tue, 8 Sep 1992 20:08:03 GMT
Distribution: comp.os.msdos.desqview
Organization: FlightSafety-SSD, Tulsa, OK, USA

I am thinking about taking a run at OS/2.  One of the things I
am concerned about is being able to run DVX under it.  Does
anyone know how/if it will work?
-- 
                                                                         
----------------------------------------------------------------    /|  -
Mark W. Easter            FlightSafety International               / | /|
Staff Engineer            Simulation Systems Division         -----------
Computer Systems Group    Broken Arrow, Oklahoma 74012    Flight   \ |   
marke@fsi.com             918-251-0500 x596                  Safety \|SSD
                   "You wreck 'em - we'll rack 'em"                       
----------------------------------------------------------------------------
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problem with Wolfenstein 3-D
Date: 15 Sep 92 16:09:10 GMT
Organization: HoloNet (BBS: 510-704-1058)

MDJ102@psuvm.psu.edu (Mike Jung) writes:
: I'm playing version 1.1 on a 286-12 and a MediaVision ThunderBoard.
: Occasionally, the sound gets cut off when firing lengthy machine gun rounds
: (okay, so I get a little crazy sometimes).  Plus, I'll hear a guard yell,
: then halfway thru the sample, the sound gets cut off.  Then, suddenly later
: in the game, I'll hear the rest of the sample.
: 
: Also, sometimes the doors won't make a noise when they open.  This don't
: bother me as much tho 'cos the sound of the door kinda gets annoying anyway
: after awhile.
: 
: Suggestions/advice/etc?  Thanks in advance...

Get a real SoundBlaster or wait for the v1.4 update (soon to be released)
that will fix this problem.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: How do I SLAY Lord British in U7?
Date: 4 Sep 92 20:09:18 GMT
Organization: Lehigh University

I read the clue in the book I found at Skara Brae, but I don't understand it.
I've finished the game already so I want to mess around. Origin supposibly
included an 'official' way to kill LB. Since the blackrock sword doesn't
exist, then there must be another way. Anybody got a clue? Thanks!


-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu________X-0471_______/
From: adenison@maddog.next.com (Allen Denison)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Ethereal Monster
Date: 15 Sep 92 20:02:10 GMT


Penumbra has enchanted my ethereal ring and I've made it to the  
Tetrahedron Generator.  Upon entering the Generator, I'm confronted by the  
(an) ethereal monster which I have not been able to kill.  What is the  
trick?  I don't have leads to do anything else at this point.  What else  
do I need to do, or what am I doing wrong?  I have the Forge of Virtue,  
and I'm kind of working on that until I can get some fresh ideas about  
this generator roadblock.  

Any ideas?

Thanks
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: LSL5 help
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Mon, 14 Sep 1992 17:59:44 GMT

pab5891@ritvax.isc.rit.edu writes:

>Having a bit of trouble with the camera Larry is carrying around.  I can't seem
>to figure out where to recharge it.  Spoilers or hints welcome.

>Thanks!

>Paul

There are sockets at any airport and in the HQ of the TV firm Larry is
working for. Plug the recharger from your inventory in the socket and
plug the camera in the recharger.
Hope this helps.
Bye,
	Lukas.
From: gchen@gluttony.reed.edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: the Darklands bugs
Date: 8 Sep 92 17:09:43 GMT
Article-I.D.: reed.1992Sep8.170943.6563
Organization: Reed College, Portland, OR

I just got to the lower level of the mines and then I got kicked out of  
the game.  My screen said something like not enough memory.
Then I rebooted w/ a boot disk and tried it again.  This time
I wasn't kicked out but for some reason the walls and floors and
doors and stuff were totally random.  Where a wall was supposed to be,  
nothing was there and where a there wasn't supposed to be one there was  
one.  This made my characters get stuck so I had to quit to DOS.  Talk  
about annoying.  My question is this:
Is this the mine problem that I keep hearing everyone mention?
If so then is there a newer patch that can fix this?
I've already got the v5.1 patch from ulowell.
If this isn't a problem with anyone else then I guess I'll just have to  
keep on trying or something.
thanx
mark
Newsgroups: comp.sys.ibm.pc.games
From: fournes@belay (Who, me?)
Subject: Wizardry (any)
Organization: Belay Enterprises Inc. Calgary, Alberta, Canada
Date: Sun, 6 Sep 1992 15:48:14 GMT

Can anyone tell me what the available versions of Wizardry for the IBM are?
I haven't seen any versions above WIZ III (and that was for the Apple II
series), except for the discussions about WIZ VI a few weeks ago.

Thanks, much.

                                        --- Eugen Fournes.
                                e-mail: fournes%belay@uunet.uu.net
From: jag20439@uxa.cso.uiuc.edu (Stiletto)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Trilogy II
Date: 6 Sep 92 16:57:05 GMT
Article-I.D.: news.Bu61r6.Ho8
Organization: University of Illinois at Urbana

Hi people,

    I have a question about the Utlima series.  I have been wanting
to start playing Ultima again (I haven't played since Ultima III!),
and when I looked in the game catalogues, they not only have Ultima
5,6,7 but also Ultima Trilogy and Ultima Trilogy 2.  Is Ultima Trilogy
2 the same as Ultima 4,5,6 in one volume or is it the three packages
of Ultima 4, 5, and 6 just sent at the same time?  Any input from
anyone who knows would be greatly appreciated!  I really want to
try them out. (It'll probably keep me busy for months...)

                      Thanks,
                          Josh.
                          <jag20439@uxa.cso.uiuc.edu>
Newsgroups: comp.sys.ibm.pc.games
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Subject: Re: Links 386 fix problems.
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Tue, 8 Sep 92 00:46:47 GMT

In article <1992Sep7.034913.1781@peponi.wcc.govt.nz>, yu_m@kosmos.wcc.govt.nz (MICHAEL_YU) writes:
>In article <1992Sep6.051618.14817@news2.cis.umn.edu>, mbendic@eel.micro.umn.edu (Michael Bendickson) writes:
>>Did anyone else have problems unzipping the links 386 pro upgrade on
>>wuarchive?  I got "unknown compression method" when I tried to unpack it.
>>I'm using version 1.1 of pkunzip.  I'm having freeze-up problems with the
>>game now, so hopefully this will clear things up for me.  
>>--
>>===============================================================================
>> Michael Bendickson	                               University of Minnesota
>> E-Mail: mbendic@mermaid.micro.umn.edu		       Institute of Technology
>>===============================================================================
>
>Look for PKZIP/UNZIP version 1.93 (Alpha release) that's floating around on
>many BBS, this version will handle the file links105.zip found on wuarchive.

I uploaded the LINKS105.ZIP file that's on wuarchive. I have to admit it's
the first time I've uploaded anything. The ZIP file was created using
UNZIP 5.0 under VAX/VMS. I was unable to read the file using PKUNZIP v1.1,
but I was successful using v1.93. I was also able to read it using
UNZIP 5.0 for DOS, which is available at wuarchive. Look for the file
/mirrors/msdos/zip/unzip50.exe (this is a self-extracting archive; just
download it and run it, and it will create UNZIP.EXE, which will read
LINKS105.ZIP).

Sorry for the confusion; I assumed ZIP was ZIP was ZIP; I guess there are
several incompatible ZIP formats floating around out there, and I happened
to pick a ZIP utility that was not compatible with some formats. If anyone
can give me some pointers on what I did "wrong" with this upload I'd
appreciate it.

Bob Marshall
marshall@force.ssd.lmsc.lockheed.com

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
Newsgroups: comp.sys.ibm.pc.games