HDTenEightyP/NetNews huggingface dataset:
From: joshua@veritas.com (Moderator)
Newsgroups: rec.games.cyber
Subject: Re: Shadowrun vs. Cyberpunk
Date: 8 Apr 92 00:55:24 GMT
Organization: VERITAS Software
Archive-Name: rgc289

In article <1992Apr06.230418.5157@Veritas.COM> fsmlw1@acad3.alaska.edu writes:
>i am interested in knowing how close Shadowrun and Cyberpunk really are... I
>have played Shadowrun but have only heard of Cyberpunk... Are they basically
>the same game?? If anyone knows could you please either VMS me or post it here
>on the newsgroup... Thanks for you input in advance...

Several people have replied to this posting.  The three listed below all
give a sort of general overview to the differences between the two games,
which I why I put them all in this one posting.  If anyone else wants to
discuss the differences between Cyberpunk and Shadowrun, please be specific.

Joshua

From: huesmann@wam.umd.edu (Joseph Edward Huesmann)
Subject: Re: Shadowrun vs. Cyberpunk
Date: Tue, 7 Apr 1992 02:10:15 GMT

Not close at all! Well, parts of them are close, but the concept is different.
Think of Shadowrun as the game for AD&D players who want to try their hand
at Cyberpunk. It's basically Cyberpunk with magic. If you take away the magic
the two are pretty close. Personally, I dislike the magic. If my friends
play SRUN it's without the magic.

Joe

From: SHADOWRUN@unh.edu (Richard G Tomasso)
Subject: Re: Shadowrun vs. Cyberpunk
Date: Tue, 7 Apr 1992 02:14:55 GMT

Their only similarities are that they both are cyberpunk games, although srun
throws in magic. They are different worlds,times,etc. The machanics are
different as is the style. 2020 is more like what you get in the books, srun
has been described as 21st century D&D. I think it's better than that, but
i think you get the idea. Different things are possible in the games and each
has things it does better.

From: msw8629@zeus.tamu.edu (WILLIAMS, MICHAEL SHANE)
Subject: Re: Shadowrun vs. Cyberpunk
Date: 7 Apr 1992 09:30:01 -0500
Organization: Texas A&M University, Academic Computing Services

Ahhh, the inevitable Shadowrun vs. Cyberpunk debate...I was wondering when it 
would happen.  Since you've played Shadowrun, I won't bore you with the basic 
game premises.  In a nutshell, it can be said that Cyberpunk is Shadowrun 
without the magic.  However, that is an approximation at best.  The fans of 
Shadowrun (to paraphrase a friend of mine) think Cyberpunk is a for munchkins 
only rabid rules screw, and the fans of Cyberpunk say that Shadowrun has a 
poor system that is closer to a Saturday morning cartoon than a dark future 
RPG.  I fall into the category of Cyberpunk fans.  Such is life...

	Captain "Look, a shotgun that doesn't kill an ordinary person at 
		point blank...isn't 4M3 great!!" Woodchuck

msw8629@rigel.tamu.edu		"The light that burns twice as bright gets
				shot in the dark." - Tico
From: flex@camelot.bradley.edu
Newsgroups: rec.games.cyber
Subject: Blood Razor Stats
Date: 7 Apr 92 04:18:56 GMT
Organization: Bradley University
Archive-Name: rgc287


	I recently purchased the Night City Sourcebook and noticed that some 
information is missing on the Blood Razor gang.  Though it is a major gang, it
doesn't seem to have any threat codes.  Either do the profiled gangs.  Could 
anyone give me the stats or their own stats on these gangs?  Any info will be
helpful.

Jim Cook
Flex@camelot.bradley.edu
From: wachter@cc.helsinki.fi
Newsgroups: rec.games.cyber
Subject: Re: CP info
Date: 7 Apr 92 15:30:26 GMT
Organization: University of Helsinki
Archive-Name: rgc286

In <1992Apr06.164123.21538@Veritas.COM> flex@camelot.bradley.edu writes:

>	I call upon the knowledge of the people on this net to help me out.
>Could anyone tell me if RTG still sells _Solo of Fortune_?  Also, being new
>to CP, I am not sure what supplements are the best to get.  I really like
>the system and style, but are adventure supplements better than sourcebooks?
>How good are the adventure supplements - Arasaka Brainworm for instance?  
>I have purchased the Night City Sourcebook and it impressed me very much.  Any
>information anyone could give me would help me greatly.  Thank you very much.


	The new sourcebook 'When Gravity Fails' seemed ok. Also, if
you're a serious gunhead, you should buy the new gunbook (don't remember
it's name). Book full of contemporary weapons, with whole 2 pages
conversion rules to various games (d20-systems only).
-- 
--------------------------------------------------------------------------------
					Markku Wachter
					wachter@cc.helsinki.fi
--------------------------------------------------------------------------------
From: huesmann@wam.umd.edu
Newsgroups: rec.games.cyber
Subject: Re: List of CP supplements?
Date: 11 Apr 92 22:15:15 GMT
Organization: University of Maryland at College Park
Archive-Name: rgc298

Someone asked for a complete listing of CP2020 material. Here it is:

(CP2013)
(Solo of Fortune -- material for solos)
(Hardwired -- sourcebook for the world of Walter Jon Williams' "Hardwired")
(Near Orbit -- material on space colonies and space travel in CP)
(Rockerboy -- material for rockerboys and medias)
CP2020
Night City Sourcebook -- source material for "Night City"
Chrome Book -- neat equipment: cyber/electronics, combat gear, vehicles, etc.
GM's Screen -- tables for weapons, running combat, etc.
Corporate Sourcebook -- details a few major corps
Corporate Sourcebook 2 -- details a few more corps
When Gravity Fails Sourcebook -- details George Alec Effinger's Budayeen, etc.
Interface #1 -- magazine-format booklet with accessories and rules
Interface #2 -- (same)
Interface #3 -- (same)

Also, not from R. Talsorian:
The Arasaka Brainworm -- adventure
(also another adventure I haven't seen yet)
Various adventures & accessory material in GDW's "Challenge" magazine

I don't know if I've forgotten anything, but I'm sure someone will let
me know if I do... :)


Joe
From: tbloom@ub.d.umn.edu
Newsgroups: rec.games.cyber
Subject: Re: Shadowrun vs. Cyberpunk
Date: 11 Apr 92 06:54:51 GMT
Organization: University of Minnesota, Duluth. Information Services.
Archive-Name: rgc299

In article <1992Apr06.230418.5157@Veritas.COM> fsmlw1@acad3.alaska.edu writes:
>
>i am interested in knowing how close Shadowrun and Cyberpunk really are... I
>have played Shadowrun but have only heard of Cyberpunk... Are they basically
>the same game?? If anyone knows could you please either VMS me or post it here
>on the newsgroup... Thanks for you input in advance...

If you have played SRun, and have had any experience in any other
modern-setting role-playing game, then you already know the shortcomings of
the combat system.  Cyberpunk provides a faster, bloodier, and, well, more
cyberpunkish style of combat.  You generally don't live too awful long if you
are up against assault rifles and worse in 'Punk, unlike SRun (although the
Rigger's Black Book revised autofire rules have partially alleiviated this).
Other differences : no magic, far less evolved decking (netrunning) rules.
	It is my opinion that SRun has the best decking rules around, if you
	use the Virtual Realities sourcebook.
Similarities : a target-number style skill system based on d10 and modifiers
Other points : Cyberpunk uses a class system, approximating archetypes, but
chosing your class determines the starting skills you may choose from.  This
is NOT a level-based class system (like a certain fantasy game that shall not
be named).
My experience is greater in SRun, although my group uses a terribly
bastardized version of the combat rules to bloody things up and give hit
locations (something I liked in 'Punk).  I think that if I actually owned a
copy of 'Punk, instead of just studied a friend's copy of 2020 and his
supplements, I would prefer to run 'Punk.
For that matter, I actually think GURPS would be a consideration if you are
looking for a new cyberpunk style game (bit costly though).

Hope this helps,
	Nocturne
From: mollems@wkuvx1.bitnet
Newsgroups: rec.games.cyber
Subject: List of CP supplements?
Date: 10 Apr 92 15:09:41 GMT
Organization: Western Kentucky University, Bowling Green, KY
Archive-Name: rgc295

Greetings.
I have recently (last year) been introduced to the Cyberpunk RPG.  Having
read most of the CP fiction out there (Neuromancer et al), I was ecstatic to
find the game, and I love it dearly.
My problem is that I go to school in Bowling Green, KY, which has one semi-RPG
store that is primarily a comic book store.  Which means that I can't find any
supplements.  Currently I have the 2020 rulebook and the Corpbook #2 (couldn't
find #1).
Could somebody post a listing of all the supplements so that I can have this
dinky little store order them?  They don't even have a current catalogue for R.
Talsorian.  Grrrr.  I have heard of something called Solo of Fortune, but I am
interested in finding out everything that they have released for this game --
espcially if they have any books on Netrunning.
The kicker is that they have a very good selection of Shadowrun stuff.  I have
also played Shadowrun.  Once.  And only once.  The only thing I liked was the
new book on virtual realities and the Net.
It's enough to make you pull out your autoshotgun.
Any help would be appreciated.

-- Sean Molley, Western Kentucky University

[[ Sean, if you could collected via email this list, and then send it 
   to me, I'll keep it around and up to date, since this might be a FAQ
   Thanks.
   --Joshua ]]
From: 911087e@ace.acadiau.ca
Newsgroups: rec.games.cyber
Subject: Re: List of CP supplements?
Date: 13 Apr 92 13:39:53 GMT
Organization: Acadia University
Archive-Name: rgc297
Apparently-To: uunet!rec-games-cyber

[[  This posting and the next have lots of overlap.  --Joshua ]]

a friend and I play cyberpunk and between us we have all of the good 
suppliments that we hve ever herd of:

Cyberpunk 1.0(boxed set)
Cyberpunk 2020(boxed set)
Cyberpunk 2020(book)
NightCity (get it !!!, gives everything you could possibly want to know)
Solo Of Fortion
RockerBoy(neet things like "hitler was a rockerboy)
HardWired(based on the book, Written by the author, responsible for many of 
	the changes between 1.0 and 2020, has very cool fumble tables and a 
	different way of doing netrunning)
Low Orbit (supliment for the orbitals)
Eurosolo(every thing you ever wanted to know about europ but were afraid to 
	find out!)
Corpbooks 1 & 2
When Gravity Fails(also baised on a cool book, set in 2150 i think)
ChromeBook(new equiptment)
and finally 
Interface 1,2,&3 (these are a sort of fanzeen for CP2020 players. they 
	contain some really useful optional rules and new equiptment and as 
	far as I know are all out of print)

there is also a GM screen and a module which from what I have heard are not 
worth the paper they're printed on.

ther you go, hope this helps.
BTW if any one out there knows where I could get my hands on interface three 
I would be eternally gratefull.

Johnny "my omnicence don't include spelling" Vague

*****EVERYTHING BELOW THIS LINE IS TRUE*******************************
Pansexuals of the world Unite!!!!!!
                  911087e@ace.acadiau.ca <johnny vague>
                               So what If I said it, You Believed it!
*****EVERY THING ABOVE THIS LINE IS FALSE*****************************
From: afj9838@rigel.tamu.edu (JOHNSON, AARON FLEMING)
Newsgroups: rec.games.cyber
Subject: Re: Blood Razor Stats
Date: 10 Apr 92 20:00:17 GMT
Organization: Texas A&M University, Academic Computing Services
Archive-Name: rgc294

In article <1992Apr07.165849.25187@Veritas.COM>, flex@camelot.bradley.edu writes...
> 
>	I recently purchased the Night City Sourcebook and noticed that some 
>information is missing on the Blood Razor gang.  Though it is a major gang, it
>doesn't seem to have any threat codes.  Either do the profiled gangs.  Could 
>anyone give me the stats or their own stats on these gangs?  Any info will be
>helpful.
> 
>Jim Cook
>Flex@camelot.bradley.edu
	The Blood Razors are profiled in the Night City Source material in the 
original book, I think.  Along with the Iron Sights, and the Bradi Bunch.  At
least there is some info on them in the random encounters.  The threat codes are
up to you.  In the campaign that I've been in, they're not as much as a threat
anymore, due to organized gang action by a group calling themselves the 
Klingons.
						Eony
--------------------------------------------------------------------------------
Draco Draconus Ebonius             | "Good Night, and may the Good Lord take 
aka Ebony the Black Dragon         |  a Viking to you."--Tales from the Floating
aka Aaron F. Johnson               |                        Vagabond
--------------------------------------------------------------------------------
	 "I'm a Black Dragon trapped in a White Man's Body!!!  YARK!!!"

			Nobody WANTS my opinions!!!
From: u9044140@cs.uow.edu.au (Scot Joseph Wilson)
Newsgroups: rec.games.cyber
Subject: Re: Shadowrun vs. Cyberpunk
Date: 7 Apr 92 22:32:22 GMT
Organization: Dept of Computer Science, Wollongong University, Australia
Archive-Name: rgc291

[[ This posting was a little longer, but the rest of it did not contain
   useful information.  (Saying ``game system absoutely SUX.'' is not
   very useful....  --Joshua ]]

  Q: How many shadowrun players does it take to change a light bulb?
  A: 10d6. Three times.
									Scot. 
-- 
 Scot Wilson, The Man with One T.   u9044140@wraith.cs.uow.edu.au    _--_|\  
                               	  ( The University of Wollongong )  /      \ 
                                                                    \_.--. /   
             I'm the quiet type your mother warned you about...           v
From: id53@vaxb.acs.unt.edu
Newsgroups: rec.games.cyber
Subject: Real Role-Players (was Re: Homemade Cyber gadgets)
Date: 6 Apr 92 21:16:51 GMT
Organization: University of North Texas
Archive-Name: rgc284

adr9510@zeus.tamu.edu (Traped in Aggieland) writes:
> 
>  
> Ummmmm....that brings another question: Role Playing in RPGs...most of the lists
> seem inundated by munchkins and power gamers...the real men arn't that bad [esp.
> as solos (: ] but where have the real roleplayers gone? Anyone?

  It has been my experience that "real roleplayers" really don't feel the
  need to respond to munchkins and power gamers.  They only get more obnoxious
  and louder.  So, we "civilised" gamers get drowned out.

                                             Michael D. Windham
                                             GM-at-large

P.S.  The British spelling was especially for you, Aaron.
From: kohathi@world.std.com
Newsgroups: rec.games.cyber
Subject: Re: "power gamers" and real "role players" in cyber type games
Date: 7 Apr 92 05:34:17 GMT
Organization: The World Public Access UNIX, Brookline, MA
Archive-Name: rgc288


	I think I qualify as a real roleplayer...I play an AI, and the way
we keep it playable largely depends on me roleplaying its fundamental lack
of comprehension of the way humans think.  If you handed a powergamer this
thing's stats, you could trash the game easily.
From: sleibowitz@hamp.hampshire.edu
Newsgroups: rec.games.cyber
Subject: Re: Shadowrun vs. Cyberpunk
Date: 14 Apr 92 17:27:43 GMT
Organization: Hampshire College
Archive-Name: rgc304

>>i am interested in knowing how close Shadowrun and Cyberpunk really are... I
>>have played Shadowrun but have only heard of Cyberpunk... Are they basically
>>the same game?? If anyone knows could you please either VMS me or post it here
>>on the newsgroup... Thanks for you input in advance...
> 
> If you have played SRun, and have had any experience in any other
> modern-setting role-playing game, then you already know the shortcomings of
> the combat system.  Cyberpunk provides a faster, bloodier, and, well, more
> cyberpunkish style of combat.  You generally don't live too awful long if you
> are up against assault rifles and worse in 'Punk, unlike SRun (although the
> Rigger's Black Book revised autofire rules have partially alleiviated this).
> Other differences : no magic, far less evolved decking (netrunning) rules.

I'm sure that most of you SRunners/'Punkers out there are pretty in the know
about these things, but just in case you haven't heard...

Shadowrun 2nd Edition is due for release at GenCon.  Included are some major
rules revisions concerning combat: most notably (this will mean nothing to
those unfamiliar with SRun combat), the power levels for all weapons will be
greatly increased (a heavy pistol might be 9M2) and armor will subtract its
rating from that of the weapon.  This should have the effect of making combat
considerably more lethal (not to mention quicker) for those stupid enough to 
wander out into crossfire unarmored.
 
> Hope this helps,
> 	Nocturne

					Your humble servant,
					    Smiling Wolf

sleibowitz@hamp.hampshire.edu
"he claims i suffer from delusions
 i'm so confident i'm sane.
 it can be no optical illusion:
 how can you explain
 shadows in the rain?"
	- Sting
From: joshua@veritas.com (Moderator)
Newsgroups: rec.games.cyber
Subject: META: down for 6 days
Date: 14 Apr 92 20:56:00 GMT
Organization: VERITAS Software
Archive-Name: rgc303


Rec.games.cyber will be down for 6 days while I'm on a trip to New York
City.  I'll be leaving Wednesday night and back Tuesday night.
                       (April 15)               (April 21)
--Joshua
From: flex@camelot.bradley.edu
Newsgroups: rec.games.cyber
Subject: CP info
Date: 5 Apr 92 22:39:11 GMT
Organization: Bradley University
Archive-Name: rgc280


	I call upon the knowledge of the people on this net to help me out.
Could anyone tell me if RTG still sells _Solo of Fortune_?  Also, being new
to CP, I am not sure what supplements are the best to get.  I really like
the system and style, but are adventure supplements better than sourcebooks?
How good are the adventure supplements - Arasaka Brainworm for instance?  
I have purchased the Night City Sourcebook and it impressed me very much.  Any
information anyone could give me would help me greatly.  Thank you very much.

Jim Cook
Flex@camelot.bradley.edu
From: CC100DR@GITVM1.GATECH.EDU
Newsgroups: rec.games.empire
Subject: SPC Empire (yes, this is the official name :)
Date: 17 Apr 92 02:21:06 GMT
Organization: Georgia Institute of Technology-Office of Information Technology

Hi there :)  Thanks to all of you for being so patient and sending
your stuff to me again. We're up to 36 countries, so we have about 9
spots left, if anyone is interested.

     A little info on the game that hasn't been mentioned:
        No trade or market for the test (mainly because I haven't
           figured out how to get it back in there yet :) It's
           something stupid that I'd never think of doing, like
           uncommenting it or something :)

     Game info, for those that missed it: 128X64 world, 1 48 ETU update a
day at 1900 EST, standard, right out of the ftp site Merc code, linear tech
for the test game. Host: spcvxe.spc.edu  Port: 1617  If you want to play and
haven't sent me anything yet, send it to empire@spcvxe.spc.edu

    I have the following people signed up:

    Plainsboro      Ragnarok      LSF
    Otago           TOG           Wyrd (is that "weird" or "wired" ??? :)
    Persia          zog           NIN
    Bierhaus        Caldez        Norgorthrond
    Croatia         Inverness     Crustyland
    Kazzad'ur       Entavia       MutantLizards
    Safari_Club     Orleanis      Aquitane
    Skondia         Hajtaj        Drakona
    Space_Inc       Wermacht      Corto_Maltese
    Tehtys          Gambit        Deathstars
    Angband         Dagorland     K-marts
    Crapulus        Old_Man       Stuart_Hall

    If your name isn't above, and you registered, please send me a note
at the above address about it. The following people still haven't re-sent
their reps and addresses: Plainsboro, Persia, Crustyland, Kazzad'ur,
Entavia, MutantLizards, and Orleanis.

    There have been a couple of people have asked where to clients, info,
etc. If this applies to you, anonymous ftp to ucbvax.berkeley.edu and
cd into pub/games/empire/bsd and get Users.Guide.Z (by Geoff Cashman :)
It explains just about everything you could want to know....

    Dave
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: rec.games.empire
Subject: Re: Empire as a BBS door...
Date: Tue, 14 Apr 92 05:55:16 PDT
Organization: The Portal System (TM)

I run the Amiga Empire under my Citadel BBS, The Amiga Zone, 609-953-8159.
It can be done.  In Fact, I think you can get the source from David Wright
via e-mail.  Not sure how well it will port, but it is fun.....
Newsgroups: rec.games.empire
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: Tales of Elfs and Saints and such (was Re: The REAL story. WOOO!)
Organization: the Elves of Briton
Date: Wed, 8 Apr 1992 06:34:18 GMT

madpit@athena.mit.edu (Douglas R. Pitters) writes:
>ccoprmd@prism.gatech.EDU (Matthew DeLuca) writes:
>|>ccoprfm@prism.gatech.EDU (Monte Freeman) writes:
>|> 
>|>> This is the first time I've ever needed asbestos gloves to read r.g.e. :)
>|> 
>|> Sign of a real newbie...should have been here for the big Tourney debates. 
>|> :-)
>|> 
>	Or the Sinergy spiel.  :-)
>
>This game affected 8 or 9 people, and it seems to be all everyones talking 
>about

at last count it effected the remaining 31 countries, not counting the
2 deities, plus me, who didn't have a country but was helping out with
Dreadlands. 

>
>Please wake me when it's over.........
>

It's over. At least for me it is. 

>
>			The Saint
			^^^ ^^^^^

Who I am told was NOT the Punisher as I had previously mentioned in
a post asking him to join the ffw game.

I was mistaken (as The Saint quite vehemently pointed out via e-mail) in 
saying that such was the case. If this has caused any confusion, I apologize

*--*
the Elf