HDTenEightyP/NetNews huggingface dataset:
From: wall@hercules.cs.uregina.ca (Murray Wall)
Subject: Problem with Save game in Ultima 6.  Help
Date: Wed, 23 Dec 1992 18:27:39 GMT
Organization: University of Regina, SK, Canada

Can anyone offer me a hint or suggestion on how to fix this?

Thanks

Murray
From: santoram@max.u.washington.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Pool of Radiance - Kobold Caves?
Date: 25 Dec 92 21:56:01 GMT
Article-I.D.: max.1992Dec25.135601.1
Organization: University of Washington


 
Where do I find the Kobold Caves and the Nomad Camp in Pool of
Radiance? I've completely cleared the city except for Stojanow Gate
and Valjevo Castle, and I have no idea where to find either the
Kobolds or the Nomads.

And if someone could point me towards a hint/solve file for the
remainder of the Gold Box series, I'd be pleased.
From: mjohnson@force.decnet.lockheed.com (Mark E. Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: ftp sites for new shareware
Date: 23 Dec 92 01:23:59 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Lockheed, USC, and UT-Austin

I received a 1992 Holiday Catalog from The Software Labs, a shareware
distributor. There are lots of cool new programs advertised in there! Does
anyone know where I might ftp some of these (and their filenames):

Moraff's World
Keen Dreams
The Orion Odyssey
Bolo Adventures
Miniature Car Race
Super Ball!
Alive Sharks
Sword Quest
Green
Blaster
Kiloblaster
Xyphr
Megatron VGA   (I really want to find this one!)
Patriot Command
African Desert Campaign
War on the Sea
Civil War Strategy
Fence
Ultimate World Empire
Big Three
Monopoly
J&J's Vegas Pack
Video Poker Slot
Zentris
Ultris
Zanies
Superscape Virtual Reality
Minodino
Virtual Dungeon 1: Bob's Dragon Hunt
* Craps
* Castle of the Winds
* Canfield Solitaire
* Palace of Deceit 2-Dragon Plight
* Spacewalls

* Windows games

________________________________________________________________________
-Mark Johnson                         mjohnson@force.decnet.lockheed.com
Newsgroups: comp.sys.ibm.pc.games
From: robj@netcom.com (Rob Jellinghaus)
Subject: Re: Dune 2: still having problems.
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: net
Date: Mon, 4 Jan 1993 03:38:12 GMT

In article <james.726106760@menaik> james@cs.UAlberta.CA (James Borynec; AGT Researcher) writes:
>I am particularly suspicious of the *.PAK files of 0 size.

With good reason; on my (working) version of Dune II english.pak is
50432 bytes.

>The Install program doesn't complain, but maybe it is supressing the
>error messages.

Are you running Stacker, by any chance?  I just remembered, something
like this happened to me:  I installed Dune II on my home computer's
hard drive, no problem.  Then I tried to install it on a laptop which
was running Stacker, which claimed there was about 9MB free (the full
game takes up about 8 MB).  I ran the install, and it worked fine, but
the program died trying to come up.  Only with me, not only were
there some empty files, but there wasn't even a dune2.exe!

The most I could figure was Stacker was being confused about how much
disk space there was, and the installer not bothering to tell me it
didn't successfully install.  Once I cleared away enough space it
installed and ran correctly.

-- 
Rob Jellinghaus    |  "Next time you see a lie being spread or a bad 
robj@netcom.com    |   decision being made out of sheer ignorance,
robj@xanadu.com    |   pause, and think of hypertext."
uunet!netcom!robj  |       -- K. Eric Drexler, _Engines of Creation_
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy 4 help
Date: Mon, 28 Dec 92 23:24:04 PST
Organization: The Portal System (TM)
  <1992Dec28.001446.16030@nuscc.nus.sg>
  <1992Dec28.121452.23096@prime.mdata.fi>

Iikka Paavolainen writes:
>>you should have something in your posession that would get awfully hot

>But I had to give it away to the old man in the Azores (or somewhere).
 
Keep exploring...
 
                                                           :)
BobR
From: tfoley@camaro.uucp (Tim Foley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: Gary Grigsbys Pacific War
Date: 1 Jan 93 12:44:08 GMT
Distribution: na
Organization: camaro


Wanted : Gary Grigsbys Pacific War
 

Have lots of games to trade, if you have it and are interested in trading
it, drop an email message and I'll send a list of games that I can trade.
 
							
-- 
  --------------------------------------------------------------------------
               The HeartBeat of America...Yesterdays Camaro Z28 
                             tfoley@camaro.uucp   
     Call the Camaro Linux Pub-access site: 1-416-238-6550 USRobotics HST
    Note: Please, no ftpmail or mailing lists or the host gets annoyed :)
  --------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: lambda@cis.umassd.edu (David G. Beals)
Subject: New Version of Wing Commander - Installation Problems
Keywords: Wing Commander <sigh> screw ups
Organization: University of Massachusetts Dartmouth
Date: Fri, 25 Dec 1992 18:54:37 GMT

I just got the new version of Wing Commander (1) for Christmas, and I'm having
massive installation problems with it. To start, I own a BUS brand 486sx-20
clone with 4 megs of RAM, 1 1.2 MB floppy drive, 1 1.44 MB floppy drive, a
Trident SVGA card with 1 MEG of VRAM and a Sound Blaster audio card. These
are the problems I've had setting up Wing Commander:

1> When I run the installation program, the program gets caught in a loop and
continually asks for "Original Disk #2," which, even if you put it in the 
drive, doesn't satisfy the installation system. I've even tried substituting
disk #1 and #3.

2> When I follow the "manual installation" procedure, the final product (which
I run by typing WC V A904) crashes with some error message about the file
SHIP.V29 and the memory manager.

I've tried running the installer from my regular system w/ Stacker and all my
TSRs AND a scaled-down system disk which contains only a Logitech mouse driver
for my system and the standard HIMEM/EMM386 memory managers.

I've always tried to run WC using the scaled-down boot disk, not the full
system.

Any suggestions?

                                                -Dave Beals

p.s.- My Dad and I did some digging on the disk, and we discovered (by typing
the files DISK.001, DISK.002, and DISK.003) that 1> for some reason Origin
has marked my 5.25" HD disks as 3.5" HD disks and that 2> disk #2 is version
B2.9 whereas the rest of the disks are ver. B1.9. Hope that helps.


Newsgroups: comp.sys.ibm.pc.games
From: hillyard@CS.ColoState.EDU (kevin paul hillyard)
Subject: Re: Need help again on Prophecy of the Shadow...(SPOILER)
Date: Sat, 02 Jan 1993 05:52:56 GMT
Organization: Colorado State University, Computer Science Department

    One more question about Prophecy of the Shadow....

    Is there anything in the Fell Swamp?  I can walk out a little on the spots
where there are tall weeds, but I can't seem to find anything... thanks in
advance...

		Kevin Hillyard
		hillyard@handel.colo.state

Newsgroups: comp.sys.ibm.pc.games
From: isc30176@nusunix1.nus.sg (CHEN JIA TYAN)
Subject: Re: Laura Bow - Dagger of Amon Ra Help needed
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 31 Dec 1992 16:57:01 GMT

*spoiler*

: Help at the beginning of act 5 i get hit over the head by a person in
: a black robe. I cannot escape. What did I miss? I locked the snake up
: took the grapes and the smelling salts but as soon as I leave Dr Myklos
: office act 5 starts. BTW how do I open the grate in the laboratory? And
: how do I open the door in the armour room?

Well, I sincerely hope you had at least a save game from act 4, else
you'd have do like what I did, replay the whole bloody 4 acts. 8-)
Before you go into the Dr's room and take the smelling salts, go back to
the armour room (after you've talked to the Dr) and you'll find a boot
there, get it.  And if you haven't get the lamp, please do, you'll damn
well need it (forgive the language, but I stumbled here).
What grate in the lab?
You don't need to open the door in the armour room until act 5.    
Let's see, you need to
(1) get boot,
(2) get smelling salt,
(3) learn hierograph(sp?),
(4) get smake-lasso,
(5) get latern,
(6) some remaining snake oil,
(7) cheese,
hmmm.... yeah, I believe that's about it before you go to act 5.
--
CHEN JiaTyan
isc30176@nusunix1.nus.sg
chenjiat@nusdiscs.bitnet
Newsgroups: comp.sys.ibm.pc.games
From: Kam_Yuen_Lai@mindlink.bc.ca (Kam Yuen Lai)
Subject: AMAZON NEEDS HELP
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 1 Jan 1993 22:26:52 GMT

I am at the stage where the plane has landed and water starting coming in,
how can I get out, using a cargo maybe? Thanx in advance!!!
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F-15 Strike Eagle III
Date: 21 Dec 92 15:51:05 GMT
Organization: Honeywell Air Transport Systems Division

In article <1992Dec20.035013.2762@netcom.com> primus@netcom.com (Robert keng) writes:
>Hi all:
>
>		Just wondering: does a real F-15E have flaps? I noticed that
>in this game (F-15SE III) there are only brakes and no flaps. Is this the same
>for the real thing? Can someone clear this up for me? Thanks alot....

Yes, F-15's (F/A-18's, F-16's) have flaps. No-flap landings are no
fun (EVERY F-106 landing was a single-engine no-flap - YOW!)

Mark Shanks
shanks@saifr00.cfsat.honeywell.com
Newsgroups: comp.sys.ibm.pc.games
From: wishnu@cs.ruu.nl (Wishnu Prasetya)
Subject: EOB2: How to past the sliding walls??
Date: Mon, 21 Dec 1992 14:51:52 GMT
Organization: Utrecht University, Dept. of Computer Science

OK, I give up. Can someone be so nice as to tell me how to get through
the sliding walls in the basiliks level? Leaving objects on the floor-
swithces does no good, and neither do Haste spell. 

Thanks in advance.

-Jade-
From: mcspimf@dct.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: F15 III bugs.
Date: 23 Dec 92 17:56:28 GMT
Organization: Dundee Institute of Technology

A few questions regarding F15 III. Firstly, how do you access your spare fuel
tank. Does it do it automatically and is it counted in with the standard fuel
tank. I ask this because I have run out of fuel a few times when I've only
flown a direct path between waypoints with no deviations. I've switched to my
centreline bay (with button 6) and pressed fire but this did not help me. I am
sure that this fuel is not being consumed but I can't seem to use it.
Also, I've just read a news item about F15 locking up when flying over the
fleet in the Desert Storm scenario. This has also happened to myself in exactly
the same place. Both times it happened I had destroyed some of the ships (just
for fun) and then the machine just hung.
If the game carries on at this rate then I'll soon be asking for a transfer
back to my old F-16 squadron, currently deployed in the Kurile Islands.
Anyway, if someone can shed any light on my problems then drop me a reply.

Thanks, MF.
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 22 Dec 1992 23:39:27 GMT
Subject: Re: Wiz7: Beast of 1000 eyes
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Peter NUNN) 
>How the hell do I kill this beastie?  
>My characters are on level 30 and with base statistics of 20 and weapon
>skills of 100.  Each time the monster casts dazzling lights one of my
>party usually dies.  I have two bat necklaces but these don't seem
>to offer any protection.   I can do plenty of damage but not quickly 
>enough to outlast all the dazzling light spells.  All my defensive spells
>seem useless.  Please tell me what I should be doing.

Items such as the bat necklace are your prime method of protection.
Try casting conjuration to distract Old Blue Eyes. Otherwise it's
a matter of luck. FYI, the creator David Bradley did not expect anyone
to defeat Blue Eyes. However some people have after many hours of
re-fighting that battle.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: atreya@swamp.alt.ns.ca (Lionheart)
Newsgroups: comp.sys.ibm.pc.games
Subject: WC2 running slowly
Date: Thu, 31 Dec 92 12:32:35 AST
Organization: The Swamp Public UUCP +1 (902) 461-4773

Jeffery: I had the same problem once. But I solved the problem by running 
the program on a machine with more memory. I think 16MB is ideal to run 
WC on OS/2.
Hope that helps.
Newsgroups: comp.sys.ibm.pc.games
From: chaojira@fraser.sfu.ca (Viboon Chaojirapant)
Subject: Re: Help Please. EOB2 8 skull room.
Keywords: EOB2, skull room.
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: usa
Date: Fri, 25 Dec 1992 21:56:57 GMT

jinkim@news.weeg.uiowa.edu (Jin Kim) writes:

>Can somebody help me please.  I'm stuck in the 8 skull room.  The skulls
>are located on the corners of the room.  The middle block is "soft"
>I would like to know, how I get out of here.  I teleported here from
>the second floor of the temple ???  Thanks.

>jinkim@umaxc.weeg.uiowa.edu
B

   Hi, I dont know whether anyone has replied to this via e-mail,
but here I think is the solution:

  Originally in the room, there were I think three gems left at
different walls.

  1) Bring the 3 gems together and put all of them at the 'holder'
     on any 1 wall. A secret passage will appear.

  2) Somewhere in the secret passage you will get another gem. Bring 
     it to the 'skull room' and place it at the 'soft spot'. You will
     then be teleport back to the 2nd level again.

   Hope it helps.

V-BOON.

-- 

Orange Road, a road that is both sweet and sour.     

Newsgroups: comp.sys.ibm.pc.games
From: gophcide@cs.montana.edu (Brett Donahue)
Subject: Stunts tracks
Followup-To:  mail me at gophcide@fubar.cs.montana.edu
Summary:  Please mail me any extra courses
Organization: Dept. of Computer Science, MSU, Bozeman Mt 59717
Date: Sat, 2 Jan 1993 07:18:06 GMT

I would appreciate anyone mailing me any courses for Stunts by Broderbund.
Is there an ftp site that has them?  Is there a crack for Stunts vers 1.1?

Thanks


























fd
sa
fdsa
safd
fsadfsa
dfsad
fsad
fsad
ffa
sdsafd
fsad
fd

f
fs
fsda
sd
fasd
sd

afsd
fsad
fsa
f
fsad


-- 
Brett Donahue
============================================================================
Sometimes I think the surest sign that intelligent life exists elsewhere in
the universe is that none of it has tried to contact us.
From: d85-jmh@nada.kth.se (Jan-Olof Hendig)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4, I'm stuck
Date: 29 Dec 92 10:40:40 GMT
Reply-To: d85-jmh@nada.kth.se (Jan-Olof Hendig)
Organization: Royal Institute of Technology, Stockholm, Sweden
Originator: d85-jmh@dront.nada.kth.se

Help. I'm playing the TEAM path and I'm in the room with the Frog statue. 
There is a spindle here as well, so I have to use the stones. However I 
don't know how to align the stones, Platos Dialogue mentions something
about 'when the celestial bodies were well aligned', but unfortunatly I
can't figure out what this means.

Any clues?

Jan-Olof Hendig
email: d85-jmh@nada.kth.se
From: gryphon+@CMU.EDU (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Scorched Earth 2.1 bug
Date: 21 Dec 92 04:48:01 GMT
Article-I.D.: andrew.ofBRYVC00VIKI93nQu
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 18-Dec-92 Scorched Earth
2.1 bug Robert C Steele@cantor.m (193)

This is not a flame, but just so you don't confuse people, 1.21 is the
latest version of Scorch, I believe.  In general this version is buggy;
I assume the author, Wendell Hicken, must have made significant changes
in the game since 1.0 that have yet to "settle" in the sense of
bugginess.



[********************************* Bob Igo ********************************]
"I'm very dangerous when I don't know what I'm doing..."
                                    --Tom Baker as Dr. Who
[***************************** gryphon+@cmu.edu ***************************]
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW, I missed something.
Date: Wed, 30 Dec 92 14:10:11 MST
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

        I need to know where the first half of the sword lies... I heard 
something about draining a pool, but what level??
Thanx...

Paul Bolle              pjb@ersys.edmonton.ab.ca
From: s106275@ee.tut.fi (Anssi Saari)
Newsgroups: comp.sys.ibm.pc.games
Subject: '91 driver and team names for F1GP
Date: 28 Dec 1992 22:10:46 GMT
Organization: Tampere University of Technology
Distribution: world
NNTP-Posting-Host: ee.tut.fi
Originator: s106275@ee.tut.fi

I just dug up some '91 racing mags and typed in the drivers and team names.
There were probably some changes during the season, but I didn't bother about
those. It seems Microprose included the correct helmet colors and driver 
numbers and only changed the names. If there are any typos or other errors 
please let me know. 

Anssi

begin 600 91names.zip
M4$L#! H    & "&VG!EZ4G:$#P,  ,P%   (    3D%-15,N.3$- @$2(Q05
M-C=HB9K;/ 4&$A-$Q?:6]X/FE4OWK5N04\NZ=1L6H)[KY-&R<M&&E4L6I)#C
M?49X72>GAG'?<NN"=!IV;5BU:=N&N4[2+6LVK-NW()N^)5O6C742H-,T_IM-
M]=+><XPWFWMXJ6G'CODV^ T%6LLMP[VNL_3U=*=YNH6,:[=DV52GKON:ZLVF
M^HXA-CG6:*)W69!!V8JYNLML75=1TQLOR*%AS9I-"W#.5_4>@W>#1-)WKR'7
M9:SC 2JMRS9MF'L/FP9_Y[F.!W%GL)^X;SM7;I!'Y;ZM$[_9)+6SZ;IRI.XT
M5_71.GB];9IQ/*F=;GNZX?2]J LK_-&P8MX74$EE6,=1UF[3/ D9I-*W:/2\
MH/!.UE?SU;G3L*^VZDG8MV++)&%_6I';39&IX%UDC.VVSK>(WW+6;@#9::4N
M@C=(IF71Q/ESPR 99[Z,59F*CIT61!+5T_Q(E^^&^KRUV+1DB++KFBH:^)>;
M!\]UY*8[)TKX(E75&WOHFWX]1UH-+S74'-D5.XP7#D7IGM-WSYD\7FF9MD;'
MS\%6K8L[YF,()]V(*>4<F0QZYDRSG:ZKMTX2&@#3[.\L2U9.D5<ZG^.O]EQC
M[#G7E;"=;HDKR"XX%>S[39[)(-(+SA7YDJK:E_H:UVGGW X]]HW:%>:2OB'_
MS9&IIVT)$?]0WY9) CT53OHN.]/&Z:%=US>N@XWC.M@YKH-+$\9UZ$W'B+T[
M#<M.A=%;CI3H*Y<S.G8;J-1CUNE6D[M-=FWT#9#[#A)Z+0"^D\GRKC/&3\DN
MG-QM+K?:J#K?>30MD62A/.-!CX1O-[#]I5"O,"F4-YWM!X"^I#71,+^=83R3
MH3'87,Z=B>%NUV@CIA^3QEPSV=+\$,RM],WF2^F&-PRVRW\]#J55MZGTGT5C
M..X$[09917ZAIF*.C*3NR2K%7 U92EF487JE[IAGEF8=%LUYML>6.R?7QNN<
M+!G;I8T$?8!C4$LF :N<5S.6W;S$F",!,UYE:2$(A060'=,,BE",N;]YFGW2
MZXYY6@P95.D^"*-02P$""P *    !@ AMIP9>E)VA \#  #,!0  "       
J   ! "          3D%-15,N.3%02P4&      $  0 V    -0,     
 
end
-- 
Anssi Saari s106275@ee.tut.fi                
Tampere University of Technology 
Finland, Europe                  

Newsgroups: comp.sys.ibm.pc.games
From: bill@bnr.ca (Bill Brocklebank)
Subject: Re: Spear of Destiny cheat (God Mode)??
Organization: Bell-Northern Research, Ontario, Canada
Date: Thu, 31 Dec 1992 22:20:38 GMT

In article <chans.725811277@marsh> chans@cs.curtin.edu.au (Sean Chan) writes:
:
:I was wondering whether SoD has a cheat parameter like wolf3d's
:"-goobers". Could someone e-mail me, please, because I'm not a regular
:reader of this newsgroup. Thanks in adv.
:
:Sean Chan           Curtin University of Technology 
:                    Bentley, Western Australia.  


I forgot to write it down when I saw it a few weeks back. Can someone re-post
the cheat, or e-mail me as well? Thanks in advance.


-- 
-----------------------------------------------------------------------------
- Bill Brocklebank | Network Management Systems Development | Bell Northern -
-    bill@bnr.ca   | (613)763-3863         fax(613)763-2626 |   Research    -
-----------------------------------------------------------------------------
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II Review
Date: 21 Dec 92 17:35:21 GMT
Organization: Lehigh University

Are there worms in Dune II??? And is the music as good as in Dune I?? Can it
use both Roland and SB? Thanks!
-- 
================================== ILAN ======================================
  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
From: ng4@husc10.harvard.edu (Ho Leung Ng)
Newsgroups: comp.sys.ibm.pc.games
Subject: earl weaver 2 crack
Date: 30 Dec 92 13:34:13 GMT
Article-I.D.: husc.ng4.725722453
Distribution: usa


   Could someone please tell me where I could find a crack for EWB2 so I
don't have to use the code wheel anymore?  Thanks.

Ho Leung Ng
Newsgroups: comp.sys.ibm.pc.games
From: carlson@ucunix.san.uc.edu (David Carlson)
Subject: Please help me with StarControl 2!
Organization: University of Cincinnati
Date: Thu, 31 Dec 1992 20:12:57 GMT

Hi all.

I'm playing SC2, and I'm trying to find the source of the probes...
Talking to the Zoq-Fot-Pik (or whatever), they say it lies on a straight
line between their star and another star.. I've searched and searched
and can't find it...  I'd appreciate it if somebody could tell me the
name of the star and/or it's coordinates...

			Thanks!

				David
			(carlson@ucunix.san.uc.edu)
From: Guy.Schamp@f601.n105.z1.fidonet.org (Guy Schamp)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help! With Out of This W
Date: 29 Dec 92 07:00:02 GMT

Help! 
 
I'm stuck near the beginning of the game! 
 
I can't get past the guard at the bottom of the elevator.  (Level HTDC) 


 
I get to the bottom, go left, and get fried every (*&^&^ time! 
 
If someone could "clue me in" I'd sure appreciate it! 
 
... OFFLINE 1.36 
Newsgroups: comp.sys.ibm.pc.games
From: genea@geneapcSanDiego.NCR.com (Gene Anderson)
Subject: Note to Jay Wilbur (Id Software)
Reply-To: genea@geneapcSanDiego.NCR.com (Gene Anderson)
Organization: NCR Engineering and Manufacturing, San Diego, CA
Date: Thu, 31 Dec 1992 16:01:19 GMT

Jay,

I tried to email you directly from the UNIX email .com network,
but all address paths bounced.  I just wanted to acknowledge the
work that went into wolf3d.  I'm a computer engineer at NCR
working on a massively parallel database engine project in San
Diego.  When I look at wolf3d I'm always impressed with the
arithmetic that was used to get the aspects and positions and
still manage to keep the code to under 3M.  Since you can save
the game, then I know that you've encoded the position and 
orientation to a clever coordinate system.  I think wolf3d would
be tougher to write than some of the simulations.  Anyway, I
just wanted to say that you have my respect.

Thanks,

Gene W. Anderson
11100 Davis St.
Moreno Valley, CA 92557
(619)485-2508

reply gene.anderson@sandiego.NCR.COM
From: d89-rbi@alv.nada.kth.se (Ron Birk)
Newsgroups: comp.sys.ibm.pc.games
Subject: WING COMMANDER II - Problems
Date: 28 Dec 92 16:30:28 GMT
Distribution: comp
Organization: Royal Institute of Technology, Stockholm, Sweden

After 15 missions I finally came to number 16 where I have a really
annoying problem! Please help me, someone!

My mission is to rescue a pilot with some vital data about the star
system. When I arrive there are kilrathi all around him and he
explodes leaving only a capsule, which I should bring back to
admiral Tolwyn.

The problem is that after shooting all kilrathis I find the capsule,
but CAN'T get it!! I just travel through it and there is no key for
collecting items.

I tried going back to HQ but the story sais that I failed with my
mission.

What am I doing wrong? Please answer with e-mail!
--
 Ron Birk         CS&CE at Royal Institute of Technology, Stockholm, Sweden.
 Krogarvagen 11   Projects: PlaySID (Amiga), FanGog (Mac), MonkeyBase (Unix)
 14552 Norsborg   E-Mail: d89-rbi@nada.kth.se     - Please, be happy! -