From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Newsgroups: alt.games.sf2
Subject: Re: Questions questions
Date: 27 Jan 93 05:43:03 GMT
Organization: University of Illinois at Urbana

hoanga@nason109.its.rpi.edu (Alain Hoang) writes:


>	Okay, I've played this game for so long now and here I am, an on the 
>verge non-tick master (but wouldn't mind learning how to tick) and I still
>have questions.  But then again don't the best always question themselves??
>their abilites, etc??  Well I dunno, you tell me on that since many of you
>seem to have hit master level according to my ratings.  

>	Anyways to the questions



>2.  The FB trap of Ryu (Ryules!  Flame me if you want but I'm going back to Ryu)
>    is a very nasty nasty item I have learned but am just wondering is Blanka
>    almost non-susceptible to this move (In Hyper FIghter that is).  Becuz 
>    the Blanka master I was fighting just hopped over them then started a 
>    slugfest on my face (ouch!).  I was just wondering the effectiveness of 
>    the fireball trap against certain characters.

	Actually, the FB trap is extremely effective vs. Blanka, if begun from
	the correct distance.  It is possible to sweep him before he hits the
	ground, regardless of what move Blanka may do from the air.  It is
	not easy to describe generally, but the spacings aren't too hard to
	pick up if you watch someone who can do it.  Against other characters?
	There is far too much to be said here, maybe I'll post a guide when I'm
	not so sleepy...

>3.  I've seen this and would like it confirmed.  Can you jump attack then 
>    do an air Hurricane kick?  I've seem some guy trying to come in with a 
>    flying short knee with Ken but at the last minute (BEFORE he landed) he
>    went into an air Hurricane Kick.  Is this possible and if so what is the
>    timing?
	
	Yes, this is possible, but with only semi limited uses.  It IS a two
	hit combo, if done late, but does less damage than most Ken/Ryu combos.
	The only idea I have come up with is for an anti sac throwing maneuver.
	They take the hit... then they take another one before I have even hit
	the ground.  The timing for this will also come with a little practice,.	I got it after more or less two days.

>4.  Ryu's HK on the ground.  When is the time you do the move to hop over a
>    FB from Ken/Ryu?  Last moment?  A certain distance?  Far distance (I doubt
>    that).  I've been practicing the move and have sometimes jumped over Ken's
>    fireballs and hit the guy that just stood there dumbfounded.  I also love
>    using that move to knock out torpedo type attacks >:)  I love it when Blanka
>    does the rolling steam train (again and again balls) and I HK at the last
>    moment and then he goes sailing >:).  I love it.

	This is very intuitive, and VERY useful.  I use this move so much that
	I have almost forgotten how to get inside with Ken (who cannot go
	over FB's).  I'm afraid I cant describe the timing, but it is done very
	late into the approach.  Like I said, very intuitive.  Practice practice
        practice...

>5.  I'm going to try Balrog soon and just wondered how long does the 
>    invincibility of the TAP last?  I wanna have an idea of its invulnerability
>    length so I have an idea of what to do.

	I think that the "invulnerability" is actually quite a bit longer than
	the HK's, but takes some timing none the less.  I put invulnerability 
	in quotes, because I don't think that Balrog is actually invulnerable
	in the same sense as Ken/Ryu in the middle of a DP are.  I say this 
	because I have thrown B out of the TAP and I believe it was while still
	in the turnaround portion of the animation.

>6.  Is Dhalsim's teleport bufferable like a DP?  I mean like you're down and
>    someone jumps in to hit you just as you get up... can you buffer in the
>    teleport and go poof?  

	I have no idea.  Still too slow to be much good IMO.

>	Except for question 1, all the rest is assumed to be playing on the
>Hyper Fighter.  

>Thanx for the help if it comes, beforehand.

>hoanga@rpi.edu
>Alain Hoang
>"There is always something new to learn."

	Seth Killian
Newsgroups: alt.games.sf2