From: wilsom3@jec304.its.rpi.edu (Michael Lane Wilson)
Subject: Re: Problem player
Keywords: Problem, player, lantern
Reply-To: wilsom3@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Wed, 15 Apr 1992 15:54:32 GMT

In article <204876@unix.cis.pitt.edu>, seawasp+@pitt.edu (Ryk E Spoor) writes:
|> In article <loren.40@wmkt.wharton.upenn.edu> loren@wmkt.wharton.upenn.edu (Loren Miller) writes:
|> >In article <9x8tfr-@rpi.edu> wilsom3@nuge114.its.rpi.edu (Michael Lane Wilson) writes:
|> >>       I've got a minor problem in one of my campaign's
|> >>       It's a Green Lantern based character, in a modified AD&D campaign.
|> 
|> >
|> >No wonder you have trouble. You have a superhero running around in a 
|> >medieval setting.
|> 	
|> 	So? 
|> 	No FRP world is a MEDIEVAL setting. Any place that has functioning
|> wizards and dragons and maybe psionicists and certainly gods has no relation
|> outside of cosmetic to the medieval world.

	What he said.  This IS a modified AD&D campaign, remember?  S'what
I said, I thought...  I never said I was running a fantasy game, although it
has trend in that direction.

|> >I just have one suggestion. The Yellow Hand society, 
|> >dressed all in yellow, becomes the main enemy of the campaign. Yellow 
|> >becomes the most popular color of dress. Yellow makeup becomes the trend of 
|> >the year, and as many years as the player keeps a superhero in a medieval 
|> >setting.
|> 
|> 	You're of course assuming the player kept yellow as his weakness...
|> 
|> 	But that would be a cheap and very sleazy trick. I'd personally hang
|> a GM who did that by his/her most tender parts.

	Agreed, that's why I haven't already done that, although I felt perfectly
free to use the threat to try to integrate him more.
	I think everyone who is seeing this is completely missing the point.  It's not a munchkin character at all!!  It merely has a personality which doesn't
fit in well in the party.  Or rather, it would fit in well if I could integrate
it in the first place.  The problem is that he doesn't need to join with the
party at all if he doesn't want to.  As an example, at the beginning of the first
session, the members of the party - who didn't yet know each other - each received
a scroll summoning them to a meeting place a good 1500 miles off.  There was a
ship supposedly waiting in the harbor for them.  All the characters but Green
Lantern, here, went off to the ship in good little player/sheep fashion, while
Green Lantern decided that he could get there faster on his own, so why waste
time on the ship?

|> 	Now, the problem I have with giving specific advice here is that I
|> don't know exactly WHAT you allowed. I mean, what are the limits on this
|> magical Green Lantern? Or does he work EXACTLY like the comic? To give
|> practical advice I'd need a LOT more info...

	Ok....  Well, the entire campaign is based on allowing some of the
weirder player character concepts people want to try.  I originally told
people I'd take anything from a Kobold on steroids to a Half-Troll with diabetes.
So I've got a couple of rather odd characters running about, but with the game
concept I've got worked out, it works just fine.  (Sorry, THAT I can't give out
on the net, but it's not important to the discussion.)  Anyways, I know I'll be
able to force him into place at a certain point in the campaign, but as things
currently stand, I end up doing a lot of running the group while the Green
Lantern player sits on the sidelines, uninvolved.
	The actual power levels involved are roughly AD&D levels 6-8.  I've
been keeping generally with these - I mean, his character is certainly no God,
it was almost killed by a Giant Squid already.  (At one point, he needed a 15 or
better on a d20 just to live.  I let him roll, he got the 15 and breathed a
DEEP sigh of relief.)  The rest of the characters are alos about the same level.
I've got your standard brick barbarian who can't get his shoes on facing the
right direction without help, let alone on the right feet, I've got a shapeshifter
of sorts, I've got something that could be considered a psionicist, and I've got
a standard thief, who's been robbing the party blind all along, of course.  All
this in a nice, back-stabbing game-plan.  I've also got a few more standard
characters coming in soon, so things will work out pretty well, IF I can get all
the characters together.
|> 
|>                                  Sea Wasp
|>                                    /^\
|>                                    ;;;
			        	Mike.

-- 
___________________________    |
|                         |    |        Mike Wilson, the Hierarch:
|  No Sig is a Good Sig.  |    |        Wilsom3@rpi.edu
|_________________________|    |        Hierarch@acm.rpi.edu
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