HDTenEightyP/NetNews huggingface dataset:
From: cvadrayb@vmsb.is.csupomona.edu (Dr. Strange)
Newsgroups: rec.games.netrek
Subject: Problems with Openwindows
Date: 6 Oct 92 09:28:49 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvadrayb

Hello all..

A quick question.

I've run Netrek on a sun4 with X-windows, and it worked fine, but now
I've switched schools, and here we use sun4s with openwindows..

The problem is, the netrek window will not focus under openwindows. I
switched the default to focus by mouse movement (as opposed to having
to click in the window), but that seems to have no effect. 

So, currently, I can connect just fine, but cannot enter a name, ctrl D
or anything else.. I just have to watch until I run out of time and get
kicked off. It's a weird kind of hell.. So close, yet so far..

Anyone have any ideas about what the problem could be, or a possible fix?
I've considered FTPing X-Windows over from somewhere and installing it here,
but I don't have the know-how (or write privileges) to do that..

Thanks in advance..
-Kevin
kklemmic@134.71.214.14   or..
klemmick@134.2.14.5      or..
CVADRAYB@CSUPomona.edu
(one of these should work.. the CVADRAYB is guarenteed).
Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Re: Where are the studs playing?
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Wed, 30 Sep 92 02:22:20 GMT

hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>Bronco is back.  Bronco is the the LAST bastian of clue in the universe.   
>It is a constant battle between cluelessness and cluefulness there.   
>Bronco at 5 is still probably the best time to play...I just rarely make  
>it on anymore.  Gawd, i sucked tonight.

   Yup.  Logged on just for the heck of it around 5pm on bronco and
as soon as t-mode starts the (clue) game rolled real fast.  Pretty good.
Heimdall and Lance really pissed us Roms off. :-)  Lance had 21 kills
during LPS and just sit there plasma scumming.

>Rob
>aka Spaceace!

--
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: ANNOUNCING Doorstop new hours
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Tue, 6 Oct 1992 04:49:54 GMT

---------

Having been upgraded last weekend, and with the blessings from apenn@IASTATE.EDU
aka Ima BigTarget, doorstop is OPEN 24 HOURS starting
Tuesday, Oct 6. 
We decided to allow borgs during the day for some hours and NO borgs at nights.
This is tentative, we're open to suggestions. :) Send them to me and/or apenn.

The following is the MOTD:
--------

                    ___                     doorstop.design.iastate.edu 2592 
                   /|||\                    (129.186.8.6)        DEC5000/200
       ___....-----'---`-----....___        Bronco vanilla server, UDP 1.0
 =========================================  Hours        : OPEN 24 hours 
        ___`---..._______...---'___         Cyborg hours : 
       (_*_)      _|_|_|_      (_*_)            Weekdays :  9am - 3pm
         \\____.-'_.---._`-.____//              Weekends : 10am - 2pm
          `~~~~`.__`---'__.'~~~~'           
                   `---'

       Doorstop is maintained by isae@iastate.edu and apenn@iastate.edu

TO ENTER GAME TYPE:
          [s]  Scout             [a]  Assault Vessel (planetary)
          [d]  Destroyer         [b]  Battleship
          [c]  Cruiser           [o]  Outpost/Starbase

You may now switch teams if it is tmode and your team has 2 players
more than the other team (as opposed to 3 players more).

Press 'f', 'b' to page through news/instructions, or 'R' to reset your stats.
--------

So, I encourage you guys to play on doorstop; Please go ahead and check it out!
Again, we're open to any suggestion. Thanks.


-Rony
 isae@IASTATE.EDU
Newsgroups: rec.games.netrek
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Re: Scrimmage: Hell's Bagels vs. "Take off, Eh?"
Organization: Department of Computer Science, University of Toronto
Date: 26 Sep 92 04:57:14 GMT

In article <1992Sep25.211341.7409@mnemosyne.cs.du.edu> ramid@nyx.cs.du.edu (Rudy Amid) writes:
>hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>>
>>ps  new threads..what are nettrekies' girlfriends age?
>
>  I'm 23, and she's 20.  She hates netrek and frowns every time I mention
>the word "scrimmage" or "game". :-)
>
>Beer
>--

Let me see, my gf is 19. And I am younger. :) :)

Wanna guess how old I am? I am in my 2nd year CS, BTW. :) :)

	-- Chen Wang (Royal Canadian Air Farce)
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: BOGUS CHARACTERS ALLOW SCUMMING :(((
Date: 29 Sep 92 08:25:34 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <1992Sep29.035601.16359@murdoch.acc.Virginia.EDU> wk5w@luca.bme.Virginia.EDU (William Thang Katz) writes:
>
>botelle@upenn (...) should be banned from the INL.  I saw what I think is the
>most flagrant violation of netrek "etiquette", namely the logging in of what
>seems to be 3+ dummy "slot scum" characters which did nothing but orbit a
>3rd party homeworld. [...] Angry as hell, >Vorpal Gandhi

I'm kinda confused by this.  I, too, was logged into discovery and saw the
"slot scum" characters.  But Justin does not need to scum.  I think he was
just bored and wanted to piss people off.

Personally, I was just looking for a game, so I quit and bashed elbows on
rwd4 for a few hours.

Justin?  Anything to add?


-Jerry  <Stress>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` -
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: INL Proposal:  Pregame Peace
Date: 28 Sep 92 12:42:01 GMT
Organization: School of Computer Science, Carnegie Mellon


[..pregame peace proposal...]

I don't like the idea.  Most games don't start on time, and its alot  
easier to kill the time, when you can blow up some twinks.

It is also good to "warp up".  Test the lag, practice phaser-locks, etc.

Rob
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: ENPN Coaches' Poll!
Date: 4 Oct 92 21:34:26 GMT
Organization: ENPN [Entertaining Netrek Posting Network]

Results from the first ENPN Coaches' Poll are in!

Sorry about the delay in getting this out; there was a 10-point arithmetic
error that took me forever to find.  It would have dropped Hell's Bagels from
7th to 10th.

The poll was conducted before the first INL* games had been played; the
results of those games should be reflected in next week's poll.

Only 5 of 19 Fall INL* coaches responded.  C'mon guys, don't you want a say?

Rank	Team					Points
 1. 	xgolems					91 (2)
Hosts 2. Side Salad

 2. 	Side Salad				90 (2)
Plays at 1. xgolems

 3. 	Team With No Name			84 (1)
Hosts 15. Take Off, eh?

 4. 	Golden Bears				79
Hosts 19. Farm League Extension West - F1

 5.	Off the Top Rope			78
Hosts 17. Farm League Extension East - F2

 6.	Illuminus Cartel			70
Bye week

 7.	Hell's Bagels				53.5
Plays at 18. jays@ucsb

 8.	The Armchair Admirals			52
Plays at 16. 'Tis Only a Flesh Wound

 9.	The Angry Men				49.5
Hosts 11. Deep Hurting

10.	The LA Riot				49
Hosts 12. The Deeply Perturbed Men

11.	Deep Hurting				38
Plays at 9. The Angry Men

12.	The Deeply Perturbed Men		35.5
Plays at 10. The LA Riot

13.	Lagg U.					35
Hosts 14. The Janitors of Anarchy

14.	The Janitors of Anarchy			31
Plays at 13. Lagg U.

15.	Take Off, eh?				30
Plays at 3. Team With No Name

16.	'Tis Only a Flesh Wound			23
Hosts 8. The Armchair Admirals

17.	Farm League Extension East - F2		22
Plays at 5. Off the Top Rope

18.	jays@ucsb				21.5
Hosts 7. Hell's Bagels

19.	Farm League Extension West - F1		18
Plays at 4. Golden Bears


Numbers in parentheses are number of first-place votes.
Five coaches voted.  A first-place vote is worth 19 points, second place
worth 18 points, etc.
A total of 950 points were awarded.


- Gamera, ENPN director


* The Entertaining Netrek Posting Network is neither endorsed nor
supported by the International Netrek League.  Void where prohibited.
From: jhammond@acpub.duke.edu (John Kirk Hammond)
Newsgroups: rec.games.netrek
Subject: Provoking question to CMU'ers, without pettiness as is the norm.
Date: 29 Sep 92 03:34:40 GMT
Organization: Duke University; Durham, N.C.


     In the recent game of TTWNN vs SS, I noted that often it was
difficult to organize takes, oggs, using the message board.  Assuming
that CMU'ers can generally group together in one cluster, does the
'verbal' message board provide a measurable advantage?  i.e. it seems
that it would be much easier to accomplish some things talking...have
you guys ever been in a situation, where people were working :-* and
you couldn't talk??  Was your efficiency measurable degraded?

     It would be interesting (if ya guys COULD talk in the last game)
to schedule a scrimmage where you guys all could be in different
clusters.  Would the game be closer?

     I am CERTAINLY making no inference that TTWNN could win if it was
in the same cluster.  I am simply asking a question.  Here at Duke, I
find lag makes no difference to me, because I get like 80ms ping to
Bronco, which essentially is local.  I think the most important thing
about INL games is teamwork, and I would be interested to test whether
the ability of a team coalescing together is more important than the
individual's ability to compensate for message difficulties.

     -Kirk / Lance
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: IAState team borgs way to victory! Film at 11...
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Wed, 30 Sep 1992 19:36:18 GMT

In article <1acc42INNmhf@usenet.INS.CWRU.Edu>, mcn@cwru.edu (Michael C. Neuman)
writes:
> In article <explorer.717857019@test.cc.iastate.edu> explorer@iastate.edu  
> (Michael Graff) writes:
> 
> As for your perfect shooting--it's amazing what you can do with 8 ms lag
versus  
> 140 in a runner scum scout. Yep, you impressed me with your dogfighting
skills.  
> And I still killed you enough times to make your head spin. Here's just a  
> sample from our message logs (which, you happened to come in half way through 
> the game anyway):
> 
> GOD->ALL Spirit (K9) was kill 2.01 for Guru (R8)
> GOD->ALL Guru (R8) was kill 1.00 for Spirit (K9)
> GOD->ALL Spirit (K9+2 armies) was kill 12.00 for Guru (R8)
> GOD->ALL Spirit (K9) was kill 14.00 for Guru (R8)
> 
> Yep, good shooting Tex... First, you make me able to carry enough to take a  
> planet, then I kill you, carrying, when I already have 11 kills. Smart move.
> Oh, then I kill you a few seconds later as part of that same run.

  And you accused us of using borgs?? tsk.. tsk.. what a fool.
  Here is *my* statement : I am not a very clueful player but I am sure I have
  more clues than YOU, Guru. Any comments to my statement above??
  Btw, I'm looking forward to playing/dogfighting with you somewhere sometime.
  'Nuff said. 

> >I'll go one step further -- I accuse him of being a poor looser.  We
> >won, but by a LPS.  Next time, we'll simply take everything, and that's
> >that.
> 
>   And here he proclaims his cluelessness. 15 on 5 is not an LPS by any  
> definition.

  Your accusation even shows your worse cluelessness. period.
  Btw, you think being a captain is FUN eh? can't stand a lose by the
  "worst" INL team rumoured? Get a clue and organize your team.
  Frustation.. frustation??  You guys really underestimated us.

  Oh yeah, I'll be interested in knowing your score for this season.

> 
> >Michael Graff    Iowa State University Computation Center      Project
Vincent
> 
> -Mike Neuman (Guru) Captain: JoA
> mcn@b62103.student.cwru.edu


-Rony 
 isae@IASTATE.EDU
From: kolb@crd.ge.com (Mark A. Kolb)
Newsgroups: rec.games.netrek
Subject: Re: Life in the Next 20 years:  Netrek on a 80x86 IBM-PC
Keywords: netrek, history, xtrek, conquest
Date: 29 Sep 92 13:22:32 GMT
Reply-To: kolb@crd.ge.com
Distribution: na
Organization: GE Corporate R&D Center, Schenectady, NY

In article <1a8ksqINNq6u@agate.berkeley.edu>, tom@soda.berkeley.edu (Tom Holub) writes:
> In article <1992Sep28.131918.10218@leland.Stanford.EDU> underdog@leland.Stanford.EDU (Dwight Joe) writes:
> )
> )I always wanted to know who wrote the 1st netrek program.  Does
> )anyone know?  In fact, who came up with the idea for this incredibly
> )addictive game?
> 
> The original Xtrek (no client, played by xhost'ing) was written by
> Chris Guthrie and Ed James, and was based on a game called Empire
> (which I don't know much about).  Xtrek had no ship type except
> CA, no plasmas, and no tractors/pressors; other than that it was
> pretty much the same as netrek, minus the client.

While we're reflecting on the past, I thought I'd elaborate a little
on another of the historical roots of Xtrek.  From an Xtrek documentation
file:

	Xtrek is the latest in a line of games based on Empire on the PLATO
	system.  Most of the ideas are stolen from the unix game Trek83
	by David Davis and Chris Guthrie and the VMS game Conquest
	by Jef Poskanzer and Craig Leres.

I don't know about Empire, either, but I used to play Conquest.  If you can
imagine Xtrek, as described above, using ASCII-character 'graphics' on a
VT100, with only keyboard controls, then you've got a pretty good idea what
Conquest was like.  If I remember correctly, it did have moving planets, and
one other amusing feature: the Berserker.  This was a robot (based on the old
Star Trek episode, "The Doomsday Machine") that would periodically show up
and kill all the armies off of whatever planets it could get to.

						- Mark
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.netrek
Subject: Re: Going Cold Turkey
Date: 3 Oct 92 15:18:09 GMT
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA


>There's a few reasons, most of them having to do with the amount of
>time it's taking up.  Playing isn't even the half of it, either.  I
>get some 50 or so messages a day having to do with the INL server,
>the RSA encoding scheme, or some other netrek related topic. 
.
.
>I cannot spend all this time and not seriously jeopardizing my future.
>I have to work and go to school, a balance which is hard enough to
>maintain without the added stresses that netrek puts on me.

I think everyone should thank Ray (not by email :-) for all the work
he's done for the INL.  He created the server we're all using this
year, worked out all the bugs we complained about, and did all the
mods necessary to make it workable for tournament games.  I'm
impressed by the current state of the INL server, and am glad someone
was willing to sacrifice the time to create it. 

	joe
	Purple haze
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: me, freekill, and hector
Date: 7 Oct 92 01:30:39 GMT
Organization: School of Computer Science, Carnegie Mellon

FreeKill writes
> Hector writes
> >>I'm surprised you included Wreck.  he's not from CMU.  He can't be as  
> >>good a base (or better) than Balton, Balinor, Tortoise, Videodrome, or  
> >>yourself. I mean, he's not from CMU (or Berkeley).  You must have 
> >>needed a third player.
> 
> >Should've known to not expect fairness from you justin.  When have I 
> >ever said a player couldn't be top notch if he wasn't from CMU?  I have 
> >nothing but respect for wreck.
> 
> Actually, every time I've seen you post a list of who was the best at
> anything, only CMU players appear.  I just kinda drew my own 
> conclusions.

I would drag up evidence from past posts, but I won't bother.  Justin even  
admitted this one was a low blow (via email).  He knew better, and YOU  
know better.  Stop spreading lies, brian.  One post in particular, duck  
dodgers, amazing, and mojo are mentioned.  Other great players are (in no  
order): LURI, Wreck, Limofel, Cruchy Frog(USC), DB (USC), Ghostrider,  
joystick, and so many more.  I'd dare you to put your money where your  
mouth is, but I know that no one on this newsgroup gives much of a shit  
anymore.

> First of all, you asked to be flamed.  Right at the bottom of the post,
> it said please flame me. Second, I'm just posting the honest truth as 
> well.  Third, I haven't known you for more than 9 months.  What are you 
> talking about, '2 years'?

I talk in terms of school years: last year and this year==2 yeaars.  Its  
always the same stuff, too.  I said "flame" because I knew you would and  
knew that there was no avoiding it.

> Hmm.  Well, let's just see who is ranked by stats after the first week.
> Gosh, we're ahead of you....  Perhaps you should ask your team what YOU 
> are doing wrong, instead of assuming that the problem lies elsewhere.  
> There's a thought!  If you want SS to genocide at all (which you have 
> the ability to do) you'd better get your act together.

You *still* don't get it.  What you say is SOO typical of your netrek  
attitude...look at the stats.  Dude, for the last time, stats don't mean  
dick.  Do you understand?  Shall I repeat it for you?

I'll not compare team notes with you, brian.  I think Side Salad has  
proven its skill.

> Brian
> aka Tired of Rob's BS

Rob
Defender of the truth, Side Salad
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Possible changed in the "E" message:
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sat, 26 Sep 1992 13:55:18 GMT

In article <1a1md1INNt7q@usenet.INS.CWRU.Edu> mcn@b62103.student.cwru.edu writes:
>  What's this "let's" stuff, white man. You want it, you write it. And if  
>you're that much of a neophyte to the code that that "seems feasable", then why  
>are you consulting us on what features to add? 

This is pretty nonsensical.  Maybe I'm already writing it?  And anyone who's
writing netrek code would be a fool not to consult r.g.n for opinions.

>  And the distress idea stinks because of the special case:
>1234567890123456789012345678901234567890123456789012345678901234567890
>F0->FED  HELP! F0 (Starbase!) near Cas: 0% dam, 100% shld, 100% fuel, 0 armies!

Yeah, it would stink if you were dumb enough to write out (Starbase!) in 20
foot long glowing neon letters like this.  Abbreviations are your friend.
Parsing strings cleverly is one of c's strong suits.

>  Besides, if you don't know where your teammates are, then either they're  
>clueless because they're somewhere they're not supposed to be and deserve to  
>die anyway, or you're clueless for not knowing where they're supposed to be.

Of course, distress signals themselves are a crutch for clueless people - a
clueful person would already know exactly when, where, and how all their
teammates are anyway.

>>PS - The "Killed by" addition to the kill messages from god is a lot of fun,
>>it'd be nice to see that implemented in more places.  It's good to see things
>>like :
>>
>>"R2(bb) was kill 1.20 for F5(sc) <phaser>"
>
>  If you're that enthralled by kill messages that you actually have time to  
>make sense out of garbage like that, you need to spend a little more time at  
>maxwarp, and a lot more time looking at your tactical.

But it's oh so difficult to translate such messages, that I do indeed end up
parked at warp 0 cloaked and just sitting there, watching the kill messages 
float by and drooling on the keyboard.

>-Mike, aka "Gee I like that west division..."

Alec, aka "Gee, who pissed in your wheaties this morning?"

Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Fall INL Outcome
Organization: School of Computer Science, Carnegie Mellon
Date: Sat, 26 Sep 1992 15:40:54 GMT

wk5w@mtaac.bme.Virginia.EDU (William Thang Katz) writes
> genie@netcom.com (Gene Choi) writes:
> >It's pretty obvious that I.C and TWNN, both AT_LARGE_TEAMS, will
> >remain undefeated looking that their lineup.  They both get
> >to play NO CMU teams.  
  ...
> >Strange that both at-large-teams play no CMU team AND get to
> >beat up on two of the same teams...  Guess that's the
> >roll of the random-generator...
> 
> I thought it was more of the Illuminus Cartel's evil doings ...
> 
> -Vorpal Gandhi, formerly D'Spayre
>  Manager of Angry Men

INTERNAL MEMO                                  DESTROY AFTER READING
TO : KGB
     The Men In Black
     Orbiting Mind Control Lasers
CC : The Network

This D'Spayre character clearly knows too much for his continued
health and well-being to be guaranteed.  Having invested most of the
European currency markets in bribes to the INL Council, we cannot
allow our plans to be foiled by loose tongues.  Have them removed at
once.  KGB and The Men In Black, you know what to do.  Don't let the
target's change of name fool you.

Orbiting Mind Control Lasers, I want an explanation of where you
screwed up.  These thoughts should *never* be appearing in the
continental USA.

Onwards to a 4-0 record, comrades!

Boy Sprouts
Newsgroups: rec.games.netrek
From: sdrumm@mcs213f.cs.umr.edu (Scott Drumm)
Subject: Blessed Binaries for NeXT's...  
Date: Sat, 3 Oct 1992 17:50:51 GMT
Organization: University of Missouri - Rolla
Keywords: NeXT, Binaries  

Does anyone know where I can get a blessed binary for systems running
Mach v2.0 under the NextStep v2.0 interface?

If this is an FAQ, please E-Mail my account directly to save bandwith...
 
Thanx for the assist....
 

/-------------------\/----------------------------------------------------\
| --The DarkElf--   | If Architects built buildings the way programmers   |  
| sdrumm@cs.umr.edu | wrote programs, the first woodpecker that came along|
| S103317@UMRVMA    | would destroy civilization.                         |
\___________________/\____________________________________________________/

Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Re: Calling all Server GODS
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Wed, 7 Oct 92 01:54:09 GMT

samurai@cs.mcgill.ca (Darcy BROCKBANK) writes:

>Hello fellow server gods... I run the McGill server, which was
>Canada's only (last time I checked).

   Hello, but you ain't the only one.  Have you used the Metaserver (I/II)?

>During the summer, I had almost no participants, so I left t-mode
>set to 2 and didn't worry about borg clients.
>Since then, there's been a dramitic increase of clients, and
>complaints about borgs. Since I've lost the server-gods mailing
>list address, can some god help me?
>1) Get the mailing list address again
>2) Bless my server (or tell me who can).

   Tell me what machine you have.  Here in University of Toronto we have
DECs, SUNs, and MIPs.  I can compile a blessed server for you.

>My only other option is to take ther server off-line, and I
>don't want to do that.
>I'd really appreciate a response...
>Thanks!
>- darcy
>samurai@cs.mcgill.ca

   Getting out of a borg server is the only way to go.  Also, UDP would
be nice since your server has none currently.  Adopt bronco's final server
codes if all else fails.

--
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//