HDTenEightyP/NetNews huggingface dataset:
From: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Subject: New Imbalance Record?
Reply-To: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Organization: University of Virginia
Date: Fri, 2 Oct 1992 06:47:20 GMT

Just got done playing a real fun game at Discovery.  I was a Fed and
we were outnumbered for a *long* period of time (10+ min at least) 8 
players to 4.  This was quite a fun training session as you were
constantly outnumbered and had to do with little to no escort (even
if your teammates were clued).  At one point, it dropped to 7 to 3
yet t-mode remained.  An interesting scenario.  The cool thing is
that at 8 to 4, the Feds actually held their ground for a while.

Perhaps we should organize matches with 4 clue vs. 8 newbies.
Or Balton vs. 6 Captains.
Or MUCUS vs. Iowa State :)

-Vorpal Gandhi
 Angry Men
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: ENPN Coaches' Poll!
Date: 5 Oct 92 03:50:53 GMT
Organization: University of Pennsylvania

In article <1992Oct4.165140@IASTATE.EDU) exodus@IASTATE.EDU writes:

) What? We're ranked 16th, and Armchair Admirals 8th and we genocided them?
)Hmmm......that's interesting. We also defeated JOA and they are ranked ahead
)of us. Is it just because of my spacing? ;)

That and your blessed borgs.

Seriously, they should be ranked much higher.  GB and IC are both over-rated,
and I would not be surprised to see IASTATE beat both of them.

Side Salad is better than Xgolems wrt player skill.  Teamwork is tough to
judge.  

If we had gotten the Duck, we would be number 1.  As it is, the
core of MUCUS, Brian and myself can only be challenged by SS's Duck, Rob,
and John.

Who's on OTR? 

)
)						Exodus

Justin
Newsgroups: rec.games.netrek
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Re: Mucus
Organization: Department of Computer Science, University of Toronto
Date: 1 Oct 92 16:18:47 GMT

[Batches of game info deleted]

All I can say is, COOOOOOOOOOOOOOL! :)

I would love to play in a game like that. What? MUCUS runner scumming?
A first time for me. Although I am just a lowly Lt. but I will gain
alot more in a game like this than some scummy game in fife or
whatever.

	-- Chen Wang
	   (Newbie)(Cmdr, Bronco/Rwd4/Discovery)
           (KillMePlease)(Cmdr, Bronco/rwd4, Capt. Discovery)
	   (me)(Cmdr, rwd4/discovery)
 	   (newbie)(lt, bronco, cmdr, discovery)
	   (OgScum)(Cmdr, discovery, Lt, bronco/rwd4)

Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Poll of half-time (list)
Followup-To: rec.games.netrek
Keywords: half-time INL polls
Organization: Real/Time Communications
Date: Sat, 26 Sep 92 19:08:10 GMT

genie@netcom.com (Gene Choi) writes:
>
>Ok.  Here are the results of the poll of those who want/don't want
>half time in the INL matches.  I assumed that half-time would mean
>getting destroyed at the 1 hour mark, with all armies being placed
>on the home planet.  My comments about this poll are after this list.
>Y=WANT HALF TIME: N=DO NOT WANT HALF TIME
>
>
>Berd Enderton		Y	Red Shirt	hde@cs.cmu.edu

>One interesting trend I noticed immediately was that all CMU players
>except for Spaceace! did NOT want half-time, while most other
>players from schools all over the country want it.  Interesting..

Good ol' Berd is from CMU. 

for some reason, my vote wasn't counted (though I didn't get a mail
bounce (yet));
Felix Sebastian "White Shoes" Gallo    N  sunscreamer  rhodesia@wixer.cactus.org



-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Fall INL Outcome
Date: 27 Sep 92 21:24:32 GMT
Organization: School of Computer Science, Carnegie Mellon

rhodesia@wixer.cactus.org (Felix S. Gallo) writes
> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
> > [...] damned-for-eternity
> >edible torii, [...]
> 
> oh, very nice.  I'll have to concede the points for that one.

Is this some bizarre personality change that affects ex-Angry Men?
They suddenly start conceding points?  A form of LOSING?

> The 'fact dealing with CMU' is that, according to the schedule, they
> ain't playing the teams designed to beat them until the playoffs.  It's
> only your GUILTY CONSCIENCE that assigns any further conjecture to my
> superb mentation.

A Cartel member's conscience is never guilty.  We have them surgically
removed on initiation.  I would say it saves on the dry-cleaning
bills, but it doesn't, since of course we own the dry-cleaners.

> But I shouldn't expect logic from an offal-besmeared hydrocephalic
> doddering old dirt merchant feebly batting at the stains on his
> flyblown, tattered clown outfit.  No, for such animals there can
> only be one cure: the HOT CLEAR ENERGY OF CLEANSING SCOUT TORPS.

Scouts?  Yum, crunchy.  I'll take two please Bob.

> >Oh, and don't worry.  The Illuminus Cartel knows who pissed in your
> >wheaties this morning.  We should -- we hired him, after all.
> 
> He, and all your foetid kind, are crunchy and good with milk.

You don't want to know what we did to your milk.  Really.

Boy Sprouts
From: davidt@ccwf.cc.utexas.edu (David Teo)
Newsgroups: rec.games.netrek
Subject: Re: Lack of borg hosts
Date: 30 Sep 92 17:44:43 GMT
Reply-To: davidt@ccwf.cc.utexas.edu (David Teo)


In article <1992Sep25.100412.28618@beaver.cs.washington.edu>,
tsang@cs.washington.edu (Donald Tsang) writes:
|>In article <> bond@whale.cps.msu.edu (Curtis R Bond) writes:
|>>	I have noticed a lack of places that accept borgs, and was
|>>really wishing some one with the resorces would open a server that was
|>>allways open for borgs.  (I personally don't have the resorces, or
|>>permission to do so, though I would given a chance.) so this is a plea
|>>from a happy borg player who would like to have some place to play,
|>>instead of being locked out at 0:42 on a Fri from every server.
|>
|>I tried allowing borgs.  I even wrote special server code that would
|>reduce a borg's effectiveness.  Didn't work.
|>
|>You still get runner-scum borg players screwing up your happy server,
|>and borg players who won't follow the rules (they specifically stated
|>that borgs were not allowed when other players requested it).  Even
|>some rude players who insulted the server admin...
|>
|>So I made my server No Borgs today.
|>
|>Sorry.
|>
|>(now I have to write anti-runnerscum features... arghh...)
|>
|>
|>  Donald Tsang, tsang@cs.washington.edu
|>  Sturgeon Server Admin
|>  ... waiting for the new RSA-reserved.c clients
|>-- 
|>Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
|>tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
|>..!uw-beaver!june!tsang                       -- Robin Hood Daffy
                              
Donald, do you think that you can lax the rule a little and set up borg hours?
I have posted an article about this and here's my suggestion to you and
to the other server admins :-

During Non-Borg hours :-

- Blessed Binary will not kick in if there are less than 2 players
(meaning 1 or 0, of course) in the game.  The reason is simple, if you
have no players, why the restriction?  If you have 1 player, he can only
play with hoser which is a stupid robot anyway.  I may be wrong but I
think most people will prefer to play with a real player, even a borg,
than a robot who cant dodge.

- This next point is an iffy and you may want to manipulate the ratio to
2:1 or whatever.  The suggestion is this, if there are more clients that
fail the binary test, than there are clients that passed, then allow
non-blessed clients in the game.  Afterall, if most of your players are
borgs and there are only 1 or 2 non-borg players, are you going to kill
T-Mode and chased the rest of the players away?

- Otherwise, use the binary check.

This is not an ethical issue.  Netrek is a game and the purpose of a
game is to provide entertainment to its players.  If they think they can
get more fun out of it by using a borg, so be it.  Of course not
everyone will agree with them, but in a democratic society, the majority
is supposed to rule.
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: Flaming UPenn'ers is Fun!
Date: 5 Oct 92 21:51:32 GMT
Organization: University of Pennsylvania

In article <BvnIEM.n3u.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>Duck leads by example, but I doubt he'd put up with all the shit from people.

He'd probably put up with the shit about as well as he does on your team.
Bert and Lance have both criticized my posts, but I would be surprised if my
posts somehow affect their play.  A good follow-up question is how does your
team live with you now, Rob?  You are no longer a bastion of rationality,
instead you have chose to sink to the lowest common denominator.  This would
make you about as bad as Justin.

What a shame... We used to be able to rely on you for insightful advice
rather than just annoying bantering.

Brian
Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Re: INL: TWNN at TO
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Fri, 2 Oct 92 21:39:22 GMT

leonard@mimsy.umd.edu (Leonard Dickens) writes:

>Before this less than classic match, deep rumblings could be heard in
>Toronto: "screw wotan.  It's too fast... they'll kill us... let's put it
>on....  wellllll....."  Heads swivelled around to see with perfect
>clarity the old sun2 sitting dusty in the corner.  "Knowbel!!! Yeah,
>that should give us a fighting chance!"  "But they're already *on*
>wotan!"  "Fire up a few compiles, that should scare em..."

   Sarcasm noted. :-)
   But FYI, someone was compiling a LISP program on wotan.ai so our decision
to move was based on this.   wotan and knowbel has IDENTICAL machine
configuration: Sparc 2 with 64 megs memory.   Chen (KMP) was very sure
there won't be a problem but I guess  we were wrong.

>They retook Rom.

   And a big cheer I may add. :-)

>  GENOCIDE!
>in about 90 minutes of sludge hell.

   We had a fun time in hell.

>Wreck
>Minister of Information, TWNN

--
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
Newsgroups: rec.games.netrek
From: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Subject: Re: INL proposal.. long.. possible reprint
Organization: University of Virginia
Date: Sat, 26 Sep 1992 06:02:55 GMT

In article <90480@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>Since INL games frequently require a lot of messaging, and a lot  of direction,
>and At large teams, and even non CMU teams are at distinct disadvantage,  (CMU
>people have fellow players watching their important matches and coaching)
>I suggested a while back that we add a ninth slot to each team to be filled
>by a noncombatant.  He/she would have a fast messaging facility, and would
>be able to quickly switch between the tacticals of different players on his
>team.  He would not be able to see anything that someone on his team couldn't
>see (of course).

I had been a supporter of the idea when it first was mentioned but didn't
send a message to Justin (my message went to r.g.n).  I think it is a
great idea.  But we already have trouble finding 8 for a game ... just
think what it would take to get 8 *PLUS* ONE CLUE! :-)

But Justin raises a point I hadn't considered before.  Do CMU teams have
other people looking over their shoulder, perhaps pointing out "hey watch
R5 to the left" or "where is Rd" or "R2 just picked up at Rom"?  Clued
netrek games move so fast that watching all those screens and messages
*and* playing is tough.  Any added vigilance from non-team members would
indeed be an advantage.  This should not be permitted (honor code).

-Vorpal Gandhi, formerly D'Spayre
 Manager of Angry Men
From: botelle@pixmap.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: IC ICED
Date: 4 Oct 92 00:50:15 GMT
Organization: University of Pennsylvania


Well, the game took quite a while to start.  IC was without their ringleader,
Greg, who was cowering in fear, underneath his bed.  Spiff was there for a
while, but when he realized the fate that was about to befall him, turned
yellow with fear and ran crying to Hobbes.

The game was a blowout.  For some reason, we had Videodrome on our team.  I'm
not sure why.  They had Ceri (Fear, ryche) and Bazooka Joe in as SUBS.

Illuminous Cartel had their lights turned off.  We owned them.  We traded them.
We gave them away to street urchins.

Even having Dra agri could not help them.  They were genocided.  Quickly.
Had they been better, we would have finished them off sooner.  As it is, we
spent most of the time flying around saying "gosh, they suck."  It was hard
to take the game seriously.

They were reduced to core fast.  We traded ald back and forth a few times.
Finally, I was on Hyd.  I was trying to pick up to prevent them from bombing
for an easy take to give them 5 planets.  I thought I only had 1 kill.  I 
beamed up.  I discovered I had 5 armies.  I took Rom.  Quite easily.  They
never recaptured it.  Ald fell really soon after.  Tau was indied.

For the coup de grace, the fleet to Dra trick worked quite well.  Too well.
Half of the escort res scummed the Roms, two of whom popped almost on Dra.
It helped them not, as the Federation troops beamed down onto Dra, killing
the last of the wretched Romulans.

Can't wait to see IC in the playoffs (assuming they can make it).

Justin
From: paulsen@widget.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: TTWNN vs IC (Scrimmage)
Date: 4 Oct 92 00:48:02 GMT
Organization: University of Pennsylvania

After a conspiracy to make us grow bored and quit, the game began about an
hour late.  The ringleader (Stilleto) was the victim of an illuminatus
kidnapping (or just napping) plot and was nowhere to be found.  The Network
Inspector (Ryche) took his place.

The opening started with an incredible bombing by, who was it?, I forgot
their names...  They were flat and the base had all of their armies.  Of
course, we knew that the base really enjoyed other ships, so we _conspired_
and formed a group of highly trained assassins to obliterate the guy.
We were quickly enjoying a 50 army advantage.

By the 20 minute mark, the Illuminatus were rethinking their expansionary
policy as they just realized that they owned only 3 planets...  They tried
picking up, but the great and mighty MUCUS PIG felled all who came before
him.  When they couldn't pick up, the swarm of scout bombers annihilated
the little armies.

Soon, the mighty Hector had his vengeance.  A fake to Ald had the Inspector
firing plasmas to a scout faker.  The great Hector dropped not 1, not 2,
not even 4, but *5* armies on Rom.  They never took it back.

They hovered by Dra (the agri) but it was to no avail.  Genocide occurred
at the 40 minute mark...

FreeKill
Newsgroups: rec.games.netrek
From: mdm@hadrosaur.cis.ohio-state.edu (Michael Moore)
Subject: Re: Tomato Boy's net etiquette
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Wed, 30 Sep 1992 01:52:58 GMT

In article <1eN1030t97l100@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:

>>	I for one think he should be able to post however he likes.
>>The last thing we need in this group is the net police.   Last I heard
>>this was a free country.
>
>Something about the pot calling the kettle black comes to mind...
>

	Huh?  You mean like I'm the net-police for the prevention
of net-police?  Sounds too recursive for me.  

	Just make sure you read my followup (it wasn't triple-spaced)
and if you still don't agree then what else is new? 


>
>If you ignore them, they will go back to using their borgs and leave us
>alone.
>
	
	So you believe that borg stuff too, huh?  And there's been
such a factual base for it...   What is with all this uppity 
bullshit.  Tom is better than the CMU weenies, and you're better than
the iastate triple spacers.  If people would simply offer each other
the courtesy of respect, everything would be okay. 


	-Michael
Newsgroups: rec.games.netrek
From: amueller@penguin.cis.ohio-state.edu (andrew j mueller)
Subject: Re: NEW RECORD ???????
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: usa
Date: Tue, 29 Sep 1992 22:12:48 GMT

In article <92Sep27.150104edt.9053@rock.db.toronto.edu> wang@db.toronto.edu (Huaiqing Wang) writes:
>In article <1992Sep27.171958.14649@cis.ohio-state.edu> amueller@beech.cis.ohio-state.edu (andrew j mueller) writes:
>>
>>	Crowbar made Commodore in less than a month !!!! a new record ???
>>
>>
>>	unbelievable !!!!!!!
>>
>>
>
>NOT! :)
>
>Somebody made Admiral in a *WEEK*!!! :) :) :)
>
>	-- Chen Wang (Son of sunscreamer .... :) :))
> 
>

	A WEEK ??????       GET A LIFE !!!!!!!!!!!!!!!!!!!!
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 27 Sep 1992 04:39:53 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <Bv7ns5.GK0.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
)
)Lastly, there should be some addition to the INL server that allows teams  
)to change captains...what if the captain gets ghostbusted?  during a  
)pause?

UNCAPTAIN (a command for captains only, of course) will reset the
team captain to nobody.  When the team captain leaves the game or
is ghostbusted, he is automatically UNCAPTAINed.
 -Tom
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: IAState team borgs way to victory! Film at 11...
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Mon, 28 Sep 1992 19:12:45 GMT

In article <1a5t8tINN1jt@usenet.INS.CWRU.Edu>, mcn@cwru.edu (Michael C. Neuman)
writes:
> 
>   The result of the Janitors of Anarchy vs. IAState was 15-5 favor IASTATE!  
> (Yeah, they actually won!) But that's not all, not only did they win by 10  
> planets, but they also got an opportunity to test the brand new IAborg (v
1.0).
> 
> Features of IABorg:
> 
> o Auto Detting - Yep! Fastest detting in the west. Even better than PigBorg!
> o Auto Torps   - Be able to fire that perfect hyperbola into ANY player, no
> 		 matter what range! 
> o Auto Phasers - Never miss! Never turns off! Allows you to shoot torps in
> 		 opposite direction of phaser! Will pick off pesky oggers while
> 		 you concentrate torps in base on base situations.
> o Auto Pressor - Amazing how fast this bugger picks up oggers, and will
change
> 		 targets without even making you stop firing!
> o Instant Off  - Tab key allows you to turn it off when opponents start  
> 		 complaining. This, of course, will cause you to lose all the  
> 		 planets you've taken, and in fact fall behind by a planet,  
> 		 but, it's for those special situations where you may get  
> 		 caught! Be sure to turn it on after emphatically denying  
> 		 you're borging.
> 
>   The combination of experience on JOA team playing tonight adds up to 12+  
> years. Only one person on the team declined to comment on their use of borgs, 
> the rest agreed. 
> 
>   Be wary next time you play IAState. And be prepared for them to act like  
> you've hurt their feelings when you call them borgs. But, just remember, the 
> first time you see that perfect hyperbola with every torp hitting you, quit
out  
> right then--it's not worth the frustration.
> 
> -Mike Neuman (Guru) Captain: Janitors of Anarchy
> mcn@b62103.student.cwru.edu


Hmm....
How about a rematch on *YOUR* server with *YOUR* own reserved.c and you compile
a client with *YOUR* reserved.c and give it to us to play there???
(to make sure we are using a *blessed* client) 
*I* did not play the game, but I ran the server with the real reserved.c and
all of our players here used the blessed udp client obtained from ftp site.

Guys, be wary next time you play JOA, they undoubtly will spend most time of
the
game accusing you are using a borg.

-Rony
 isae@IASTATE.EDU
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: INL game- ISU vs Armchair Admirals 
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Sun, 4 Oct 1992 02:57:34 GMT





  Tis only a flesh wound hosted Armchair Admirals on Doorstop Saturday night.
The game was fairly close the first 30 minutes. At that point ISU made a
furious push into AA space, highlited by an early seizure of their 2 agris
and Klingus. They were left with LYR for an LPS, which they held for nearly
30 minutes. After a failed attempt by the base to clear it, Exodus slipped
in under 4 ships and took the planet around the 80 minute mark.
  To their credit, the Armchair Admirals played a very clean game and were the
best sports we've seen in INL. Classy team.


If we didn't have Xgolems and UCSB in our schedule, we might even have a chance
for the playoffs....who knows.....


  
   
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: INL Victory Condition Proposal
Originator: spot@COBOL.FOX.CS.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon University
	<1a5gm1INN67v@agate.berkeley.edu>
Date: Mon, 28 Sep 1992 15:08:30 GMT

>>>>> On 27 Sep 92 23:38:41 GMT, tom@soda.berkeley.edu (Tom Holub) said:

Tom> The main problem with this is that there would be no chance of a 
Tom> comeback.

i agree with tom!  amazing!

-- 
			forms
Scott Draves		contracts
spot@cs.cmu.edu		standards
From: echeverr@scf.usc.edu (Evil Geniuses For a Better Tomorrow)
Newsgroups: rec.games.netrek
Subject: Re: useful c-shell command line editing of MS II (Oops! -> FIXED!)
Date: 5 Oct 1992 17:15:03 -0700
Organization: Illuminus Cartel
Distribution: world
NNTP-Posting-Host: girtab.usc.edu

In article <1ao90rINNjlc@agate.berkeley.edu> jjudy@argon.berkeley.edu (Jack W. Judy) writes:
>alias trek? telnet charon.amdahl.com 3521 | grep "h " | grep -v "Nobody playing" | grep -v "Not responding"'

Actually, a "grep -v 'No'" suffices.

5150
nitpick, nitpick
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 28 Sep 92 22:48:56 GMT
Organization: University of Pennsylvania

In article <BvB3IA.2oF.2@cs.cmu.edu) hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
)FreeKill writes

)What doesn't he do?  He's very annoying when he's playing.  He's either  
)commenting about this, or that.  Bitching about this or that.  
)
)It is continuous.  Hell, he even bitched you (his own captain) out on the  
)all board.  Then on rgn used it as an excuse why you lost the front line.  

It was not an excuse, but a reason :).  I bitched at Brian next to him, on
the all board, and on r.g.n.  Bitch bitch bitch.  Maybe I'll send him mail.
Or send him bitching faxes.
)
)I was tired of listening to him.  I managed to control my temper during  
)the game, but then, he ALWAYS takes EVERYTHING to r.g.n.  This is a bboard  
)about netrek, not about Justin Botelle, and his life's attitude.

Whadday mean?  I*am* r.g.n.  I am netrek....  (oh, nevermind :)

)I'm sure he isn't as annoying in real life, i mean, he is married.

I'm not (good thing my wife's not here :)

)When are you two comming out to CMU?

Soon.  I can't wait to bitch at you in person.  I think the only thing holding
us up is the purchase of a bp vest for brian :)
)
)Rob

Justin
Newsgroups: rec.games.netrek