HDTenEightyP/NetNews huggingface dataset:
From: albert@cs.uq.oz.au (Albert Ng)
Newsgroups: comp.sys.ibm.pc.games
Subject: GS2000
Summary: GS2000 - Life after Pentagon
Keywords: gs2000
Date: 28 Jul 92 04:36:31 GMT
Reply-To: albert@cs.uq.oz.au

I have recently been promoted to B.General in GS2000.
And have been shifted to Pentagon.
I just wonder if it is possible for me to get back to
the battle field as a commander or get to control more
than 4 gunships? (Say the entire division)

Thanks for any responses to this matter!
Newsgroups: comp.sys.ibm.pc.games
From: kan@bugs-bunny.rtp.dg.com (Victor Kan)
Subject: Re: Game classics?
Date: 27 Jul 92 10:55:04
Distribution: comp
Reply-To: kan@dg-rtp.dg.com
	<1992Jul23.061413.1644@pasteur.Berkeley.EDU>
	<1992Jul23.061829.1736@pasteur.Berkeley.EDU>
	<1992Jul23.153003.8402%jim.uucp@wupost.wustl.edu>
Organization: Program Development Environments, Data General Corp., RTP, NC

>>>>> On Thu, 23 Jul 1992 15:30:03 GMT, mike%jim.uucp@wupost.wustl.edu (Mike Suter) said:

Mike> For the Atari 800:

Mike> 6) Most anything by Synapse Software

Ah yes!  My favorite was NecroMancer which has probably contributed
greatly to game player's arthritis for many people.

Mike> 8) Star Raiders

I loved this game too, although I usually never got much higher than
Garbage Scow Captain.  Looking back at it now, it was pretty limited
with only two enemy ships, but was fun.

What were those two games, Caverns of Mars and Phobos?  They were
pretty low-res and simple, but they were smooth as silk and pretty fun
at the time.

Mike> Aww heck--there were LOTS of classics back then!  Remember
Mike> Crush, Crumble, and Chomp and the rest of the Epix stuff anyone?

I never played the "classic" Temple of Aphsai, but CCC was a favorite,
especially when you cheat and give yourself lots of crunch credits and
make super tough monsters with lots of weapons.  I wish it were
available on PCs.

For other classics, I'd have to add anything by Russ Wetmore.  Preppie
was a fantastic Frogger clone and the music alone is enough to buy the
game.  Oh boy, there were soooo many great games on the Atari 800 that
were smoother and faster than many PC games on a 486/33.  I guess that
with limited hardware resources, programmers work that much harder to
get stuff right and perfect.

Boy, 1.7MHz 6502B with 48K RAM, 88K disk drive, 320x192x1 max resolution,
those were the days!

I'd almost be willing to get rid of my 33MHz 80486 with 4Mb ram, 200
Mb hard drive and 1024x768x8 to get those games back.  Has anyone
written an Atari 800 emulator for PCs?  I thought about it for a
while, but never did anything.






--
| Victor Kan               | Internet: kan@dg-rtp.dg.com            |  ***
| Data General Corporation | Usenet:   mcnc!rti!dg-rtp!kan          | ****
| 62 T.W. Alexander Drive  | Them: "It was delivered to Georgia."   | **** %%%%
| RTP, NC  27709           | Me: "But the label said Arizona!"      |  *** %%%
Newsgroups: comp.sys.ibm.pc.games
From: query@casbah.acns.nwu.edu (Samuel Green)
Subject: Re: CIV: Making Specalists
Organization: Northwestern University, Evanston Illinois.
Date: Sat, 25 Jul 1992 16:23:49 GMT

In article <92206.55051.J056600@LMSC5.IS.LMSC.LOCKHEED.COM> J056600@LMSC5.IS.LMSC.LOCKHEED.COM writes:
>*where* it mentions how to produce them there.
>Do I need to show you my f***ing sales receipt?
>Now we can let the thread die.  :)
>
>Tim Irvin    j056600@lmsc5.is.lmsc.lockheed.com

	Sorry, last word from me on this (for real and true now)
	In the origional box for the game, there were:
	4 3.5 disks,
	1 manual
	2 advretising blurb sheets
	1 registration card,
	and: Ta-Da!  1 technical support suppliment containing:
	You guessed it:  DETAILED instructions on how to make specialists
using both mouse AND keyboard, instructions on how to get cities to go on
automatic AND how to get to the more screen.
	The detailed instructions read something like this:
	"Creating specialist citizens:
	"Using A Mouse Interface:
	"Step 1) Enter the city production screen by moving the mouse
pointer on top of the city on the standard map.  Press the LMB to enter the
city's production screen.
	"2) Remove 1 or more citizens from the production area by placing
the mouse pointer on top of the production square you wish to take a
citizen from.  Click the LMB to remove this citizen.
	"3) Notice that an Entertainer Specialist has been placed in the
upper left corner.  Place the mouse pointer on the Entertainer and click
once for a scientist, twice for a taxman using the LMB"
	I wont go into what it says regarding keyboard, as it is as
detailed.  Suffice it to say, either 1) You did not read the tech
supplement, or 2) Read it and forgot about it, or 3) Did not have one.
	Even if you did not have the tech supp.  you would still have the
readme file on the first disk...
	I know that the inclusion of a tech supplement was not a late
addition, as I bought the game the day it first shipped.
	So, unless you have some really strange reason for not having either
the tech suppliment or the readme file, I do not think your (to quote you)
"Take that" attitude is in your best interest.  
	Now, if you could not understand the information and even the step
by step way that the creation of specialists was explained (Im not sure,
but I think they also said how to do it in the tutorial part), I would say
that that is a problem that has implications reaching farther than just
your ability to enjoy civ.  I mean, hell, even a self proclaimed computer
game idiot like me was able to figure the thing out easily...
	Sam, who R(eads)TFM and TFTS
From: lag@reef.cis.ufl.edu (The sixth sick shiek's sixth sheep's sick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolfenstein 3D Nausea!!!
Date: 29 Jul 92 09:02:56 GMT
Distribution: usa
Organization: Univ. of Florida CIS Dept.

Honest!

	Does anyone else have this problem of experiencing nausea and vertigo
while playing it?  It's definitely happened to me and a few of my friends...
I don't think anyone has yacked yet, though...

	Of course, we were playing on a 486D33 w/ a 19 inch screen...

Please reply if you have had a similar experience with the game...

I LOVE it, I just can't PLAY it!  (or even watch someone else play it)

Call me a woos or a loser geek turd if you will, but I'm really serious!

Later,
Larry

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
lag@reef.cis.ufl.edu           |           Gators football - #1 in SEC!
Crash@maple.circa.ufl.edu      |         FSU sucks!!   NCAA still sucks!!
Laurence Gordon                |     Steve Spurrier a football coaching deity!
205 SW 75th St. Apt. 10B       |===============================================
Gainesville, FL 32607          |                Whalers in '92
(904) 331-7889                 |              Ditto for the Braves
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
'No generalization is worth a damn, including this one' - Will Rogers
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From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wanted:  GOOD Arcade-type shareware games!
Date: 30 Jul 92 19:00:53 GMT
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Organization: Case Western Reserve University, Cleveland, OH (USA)


In a previous article, esper@cs35b.cs.umn.edu (Dave Sherohman) says:

>In article <1992Jul15.234507.4582@gw.wmich.edu> x90robot@gw.wmich.edu writes:
>>In article <1992Jul15.221948.26427@mercury.cair.du.edu>, kguinn@zephyr.cair.du.edu (Kip J. Guinn) writes:
>>> Are there any good arcade type games I can ftp?  I know, I sound
>>> greedy.  But, then again--I am! ;-)  Just want to see what people have
>>> come up with...
>>Try Galactix, KungFu Louie, Duke Nukem, Secret Agent Man, Wolf3D, and
>>Commander Keen 4.  I think Galactix will satisfy you best.
>
>I don't know about Kip, but I would like to find something fairly recent
>in shareware that actually has... RANDOMNESS!  (I can hear myself being accused
>of heresy already... :)  You know - no patterns so you never know what you're
>about to be hit by or where it's coming from - a true test of skill and
>reflexes...  That's what I hate about Wolf3D - how in the world is an escaping
>prisoner going to step off the elevator already knowing the layout of the
>level, including the locations of dogs, guards, etc.  (And I haven't even used
>any of the programs to look at the map - this is just from having played the
>game 2-3 times...)  I know, I know - 'puzzles' are the in thing right now.
>Great for adventure games, but get them out of arcade games, which traditionally
>have been (and IMHO always should be) focused on reflexes, knowing the controls,
>and split-second decisions rather than 'remember to stay on the left hand wall
>so you don't get blasted as soon as you come around this corner, then spin
>right to blast the two nasties that will be waiting for you and...'
>
>esper@ima.umn.edu

Here, here!  I hate all of those mario-ripoffs like KEEN and DUKE NUKEM.
(I hate the mario games too, for that matter).  I don't even go to video
arcades anymore; the games are all the same!  Either mario-type or street
fighting.  Big flippin' deal.  I remember when arcade games used to be fun!
As for modern PC games; I've got games for my Atari 800 that are better than
anything masquerading as "action/arcade" games for the IBM!

But I don't mind too much, because I spend most of my game-playing time
playing flight simulators....  :-)

-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
Newsgroups: comp.sys.ibm.pc.games
From: morris@mksol.dseg.ti.com (jerry a morris)
Subject: Wolf help
Organization: Texas Instruments
Date: Thu, 30 Jul 1992 23:05:41 GMT

I know there has been a lot of stuff about wolfenstine(sp?)
on here but I lacked the for site to save any of it.

Now I wish I had. Can any one send me email or repost the  god keys.


thanks

jerry
morris@ap040.ti.com

Newsgroups: comp.sys.ibm.pc.games
From: dao@d62iggy.mitre.org (David A. Ondzes)
Subject: CIV: Why all the upgrades
Reply-To: picasso@bass.bu.edu
Organization: The Mitre Corp., Bedford, MA.
Distribution: comp.sys.ibm.pc.games
Date: Wed, 29 Jul 1992 15:30:03 GMT


I am planning on buying Civ and would like to know why are
there upgrades ? Does the game that is sold in stores have bugs ?

What do I need to know to run the games once I have purchased it.

Thanks
David

Newsgroups: comp.sys.ibm.pc.games
From: mfournie@csi.UOttawa.CA (Mark Fournier)
Subject: Re: Civ--The Bloat Strategy
Keywords: Civilisation, King and Emperor Levels
Organization: Dept. of Computer Science, University of Ottawa
Date: Thu, 23 Jul 92 14:35:06 GMT

In article <14inciINN540@agate.berkeley.edu>, soelex@four-lab4.Berkeley.EDU (Alexander T. Soe) writes:
|> In article <1992Jul21.211510.14804@csi.uottawa.ca> mfournie@csi.UOttawa.CA (Mark Fournier) writes:
|> >
|> >	A friend of mine put me on to the Megabloat strategy. Simply put, the
|> >Megabloat Strategy is:
|> >	1)Use units to build cities
|> >	2)Use cities to build more units
|> >	3)Repeat
|> >	
|> >	Basically, you build nothing in your cities but barracks, granaries, 
|> >and/or city walls, which help produce, strengthen, and protect your units. You
|> >build your cities close together--about 3 or 4 squares (sometimes less). 

|> 
|> I think someone already came with this one called "Mongol-Horde" strategy,
|> just a month or two after the game came out.  Also, Computer Gaming World
|> magazine has it's own version of this strategy.  But, you should know that
|> Sid made Civ.exe version 3.0 to foil this strategy.

	Interesting. Exactly how does it foil this strategy? And is the upgrade
freeware, and, if so, where can I pick it up?

|> Also, I think the most points you can have is not just conquering the world
|> the quickest.  One must populate the world, get as many future advances
|> as possible, build large cities in right location all over the world, leave
|> only one enemy city alive while you do this, and land your space ship just
|> before you retire or take the poor city.  This should give you the most 
|> points from population, wonders, advances, and spaceship.
|> 
|> alex
|> soelex@four-lab4.berkeley.edu

	Actually, the game I was playing ended up being the most *civilized* I
have ever played--it allowed me to eliminate all other military threats (apart 
from a few barbarians and uprisings) and concentrate on peace and civilization
for the better part of 400 years. And when you have a lot of cities, the 
advancements come pretty quickly (with few improvements to pay for, you can 
put a lot into science). I even ended up with a few 20+ cities. Not bad for a 
Mongol Horde!

				Mark Fournier
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OOTW help needed
From: <AXP900@psuvm.psu.edu>
Date: Wed, 29 Jul 1992 13:42:11 EDT
Organization: Penn State University

SPOILERS AHEAD!!!!!










To escape the panther/gorilla run like hell to the left until you reach the
vine.  Jump on it and let it swing you back to the pool screen.  Again, run lik
e crazy back to the right.  When you run off the edge of the screen where the
panther/gorilla came from, something should happen....
From: erdmans@iccgcc.decnet.ab.com (Check your gravity at the door.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Castle Wolfenstein 3D 1.1 Maps (All 60)
Date: 20 Jul 92 09:02:33 EST

In article <14a8aoINNamb@agate.berkeley.edu>, bho@ocf.berkeley.edu () writes:
> Anybody want all 60 (all 60!) maps for Castle Wolfenstin 3D
> version 1.1?  They are in ascii format, though they don't have
> as detailed a legend as wolfmap 3.1, but they do tell you
> where guards, secret doors, etc. are.
> 
> Please don't email me.  Somebody just indicate some interest
> and I'll post them on one of the anonymous ftp sites.
> 
> BTW, I didn't make them, so if they're wrong or something,
> don't email me and blame me.
> 

Yes, I'm interested in these maps!

Can you email me and tell me what ftp site you're going to put them
on?

Thank you,
SCott
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Scott J. Erdman, Allen-Bradley, Development Engineer, Highland Hts, Ohio, USA
erdmans@astro.pc.ab.com OR erdmans@astro.cs.hh.ab.com
"I'm one-armed-no chin man. And I'm Crazy! Gimmee some candy!" -SNL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Wanted:  CGW Back Issues
Organization: Lockheed Missiles & Space Company, Inc.
Date: Thu, 23 Jul 92 21:02:45 GMT

A friend of mine is looking to find back issues of Computer Gaming World
magazine, and I've agreed to help him, since he doesn't have net access.
He needs most issues before #77 (and *all* between #33 and #77).  If you
have any to unload, please e-mail me and I'll give him the info and mail
you back.

Tim Irvin   j056600@lmsc5.is.lmsc.lockheed.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen 5 secret level - Cheat
From: ngsippel@miavx2.ham.muohio.edu
Date: 22 Jul 92 18:35:09 EDT
Organization: Watch Ren And Stimpy or Else!

> 
> I have a question about the secret level in Keen 5.  At the very top of
> the level, there is a fuse.  I havn't been able to break it.  Any one
> else have this problem.  Also does anyone know what this fuse does?


Use the god mode suggested by posts of this group.  The fuse ending is
halarious!  (god mode is A 2 and F10 keys together.  Use cheat jump to
get up there: F10 J)


-- 
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Norman Sippel
     \        //_/   alias Norman "Muddy" Stimpy
      \______//      
     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
    (____(____)
From: marc@constellation.sybase.com (I am Marc E. Strohwig)
Newsgroups: comp.sys.ibm.pc.games
Subject: FTP mail-server ??
Date: 24 Jul 92 15:57:14 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Sybase, Inc. (OLTP-RDBMS)


I've looking around for a new FTP mail server.  The
princton BITFTP server has scaled back to only  allow FTP mail access
to node directly on the BITNET.  Anyone know of another FTP mail
server?

	Thanx,
		_Marc

------------------------------------------------------------------------------
    "We don't guarantee, any work caused by or arising out of the failure
         of the owner to comply with instructions or recommendations."

Marc E. Strohwig	-    		       "Opinions ?? Mine, mine, mine!!"
Senior Software Engineer					
Graphical Object Oriented Engineering				marc@sybase.COM
Sybase, Inc.			   {pacbell, lll-tis, pyramid, sun}!sybase!marc

--
------------------------------------------------------------------------------
    "We don't guarantee, any work caused by or arising out of the failure
         of the owner to comply with instructions or recommendations."

Marc E. Strohwig	-    		       "Opinions ?? Mine, mine, mine!!"
Senior Software Engineer					
Graphical Object Oriented Engineering				marc@sybase.COM
Sybase, Inc.			   {pacbell, lll-tis, pyramid, sun}!sybase!marc
From: sl859@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: COMP.SYS.IBM.PC.GAMES.ORIGIN
Date: 30 Jul 92 13:55:33 MDT
Organization: Utah State University

>    Ok, Ok.  How 'bout this. A comp.sys.ibm.pc.games.origin (whew)
> news group. What does everyone think.

       "MAKE IT SO."

		wReam...

P.S.  Thanks for all the Ultima 6 help I'll give it a shot! :)
From: kulance@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: GS2000: A few questions.
Date: 27 Jul 92 14:11:52 CDT
Organization: University of Kansas Academic Computing Services


	Has anyone else had difficulty in getting the blackhawks to drop cargo/
squads, and pickup the same?  I get the "Objective Sighted" message but I don't
know how to get them there?

	Also does anyone else think that getting promoted to 2nd lt. is
impossible?  The only way I got to "flight" missions was using the editor. 
Once I got there the game bacame much nmore enjoyable, and easier to complete
the missions. (I guess 4 backups doesn't hurt.)  It seems to be too much hassle
to get to the real fun of the game which is multi-helicopter operations.

	Finally, what is the word on the urban scenario disk?  When is it due
and what features will it have?

Later,
Paul Tobia
kulance@kuhub.cc.ukans.edu

Newsgroups: comp.sys.ibm.pc.games
From: jimh2@CFSMO.Honeywell.COM (Jim Hiebert #2)
Subject: SuperStor, Stacker, ATOP and F3
To: comp.sys.ibm.pc.games
Posted-Date: Thu, 30 Jul 92 12: 23:44 cdt
Organization: Honeywell Systems & Research Center
Date: Thu, 30 Jul 1992 17:23:44 GMT
Received-Date: Thu, 30 Jul 92 12: 23:57 CDT


Thanks to all who have responded via email to my original post regarding
Stacker, Aces, and F3.  I have received several ideas on how to install
Stacker/SuperStor and still have enough free memory to run Aces/F3.  

By the way, my system is a 386SX clone (which is soon to be upgraded--anybody
wanna buy a used motherboard? :-), and I have NO "aftermarket" memory manager 
(like QEMM).

I've also received several requests to pass along solutions to this problem, 
so...

I plan to POST a solution (with credit where credit is due) once I've tested 
one that works.  Any day now...

_______________________________________

Jim Hiebert - jimh2@cfsmo.honeywell.com  


Newsgroups: comp.sys.ibm.pc.games
From: c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA)
Subject: Re: Harpoon -- Convergence Zone?????
Organization: University of California, at Berkeley
Date: Tue, 28 Jul 1992 06:32:48 GMT

In article <1992Jul27.171547.202125@uctvax.uct.ac.za> glngar01@uctvax.uct.ac.za writes:
>In article <BrvLDv.4w@watserv1.waterloo.edu>, cdwilde@hertz.waterloo.edu (Chris Wilde) writes:
>> Thanks to Jim Hiebert and Andrew Tristan for directing me towards CZ.  When
>> I get back in January, I'll look it up.
>> 
>> Thanks,
>> cdwilde@sunee.waterloo.edu
>
>HARPOON CONVERGENCE ZONE????
>
>Anyone care to explain??
>
>Thanx.
>
>GARY
>
>glngar01@uctvax.uct.ac.za 

Well, let's see.

Aside from the literal meaning of a Convergence Zone, CZ is somesort
of newsletter over the net where Harpoon users/players can talk to
each other, discuss things, etc.

Hope this helps.
From: nadsap@violet.ccit.arizona.edu (Beacon)
Newsgroups: comp.sys.ibm.pc.games
Subject: PLEASE HELP!  Soundblaster problem with WCI and Spellcasting 201...
Date: 29 Jul 92 16:03:00 GMT
Organization: University of Arizona
News-Software: VAX/VMS VNEWS 1.41

Spellcasting 201 is still locking up on me.  It seems to be a problem with
my soundblaster.  It locks up when the clock tower rings and when I try
to switch to "naughty" when there is NO music playing.

In addition, the sounds in Wing Commander I will suddenly go bad, usually with
a very annoying low hum or high pitched noise accompanying the normal music. 

I am playing these games on an EISA 486-33 Local Bus system with an ET4000
local bus video driver.  My soundblaster is set to the 220 address setting and
uses IRQ 5.  I have a tape back-up card installed that is set to the 370 
address setting and uses IRQ 7.  The system has 2 com ports (1 for the mouse
and I use the other for the lap link cable with my notebook).  Finally, I
have an internal modem installed that uses com 4 (IRQ 3).  

Do any of you have suggestions on how I can change this configuration so that
the soundblaster will work properly?

Thanks

Mike
NADSAP@CCIT.ARIZONA.EDU
Newsgroups: comp.sys.ibm.pc.games
Subject: LSL2
From: <ISSJXS@BYUVM.BITNET>
Date: Monday, 27 Jul 1992 23:45:38 MDT
Organization: Brigham Young University

Ok, I'm at the very end of the game and I have the bag, the bottle,
and the matches.  I go over to a spot that is condusive to bombing
and type "PUT BAG INSIDE TONIC BOTTLE" then the guy tosses the
useless bottle into the crevice before I can type light bag to
blow the place up.  How do I wrap this thing up??????
Newsgroups: comp.sys.ibm.pc.games
From: query@casbah.acns.nwu.edu (Samuel Green)
Subject: CIV: Making Specalists
Summary: RTFM
Organization: Northwestern University, Evanston Illinois.
Date: Fri, 24 Jul 1992 19:13:45 GMT


	Gah, I cannot believe this thread still exists...
	To answer the one question that is apparrently always (repeatedly,
even though the answer is in that little support card that comes with the
game and should not have to be asked buy STILL people ask it over and over
and over again) and a few other seeming FAQ's.
1) With a mouse, you click on things to change or activate them.
2) With the keyboard, you type (For specialists, once you have made
entertainers) the following:  1 (if you want the first one to be a
specialist) or 2 (if you want the second guy to be a specialist) etc.
3) To change city production from manual to auto (and if you do not know
what this means, RTFM) type <shift-a> or click on the auto box with a
mouse.
4) To look at the "More" screen of city improvements, type <shift-m> or
click on it with the mouse.  I have found that if you have the whole first
screen filled with wrld wonders and then some, that this will not work.
5) Yes, cities DO revolt and stuff like that.
6) Yes, cities DO occasionally seem not to be yours, and you get to even
recapture them.
7) Yes, the computer DOES enjoy certain advantakes that you do not.
8) The tables for irrigation, railroad and mining effects WERE included
with the game.  If you do not have them, then you must have a pirated copy,
or you lost the manual.  But, in either case, there *is* a readme file in
the "civ" or whatever directory that should help.
	Last word from me on this: RTFM, please.  If you do not have the
manual, then I guess you are SOL.  That is the problem with piracy, y'know?
You dont get the docs.
	Sam (really did RTFM :))