HDTenEightyP/NetNews huggingface dataset:
From: bishopjl@infonode.ingr.com (John L Bishop)
Subject: Re: Ramblings about X-WING...
Organization: Intergraph Corporation, Huntsville, AL.
Date: Mon, 14 Dec 1992 13:31:37 GMT

According to the LucasArts representative on Genie, X-Wing is now officially
delayed past Christmas.  I guess that leaves them until March to make their
"winter" deadline!

			John
-- 
Standard Disclaimer:  These are my comments, and not necessarily my employer's.
That's my story, and I'm sticking to it!
John L. Bishop, Tech. Manager, Intergraph Corp.     bishop@jlb911.b17a.ingr.com
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Wiz 7 - has anyone finished it?
Organization: Santa Monica College, Santa Monica, CA
Date: Mon, 14 Dec 1992 16:25:23 GMT

Has anyone out there finished WIz 7?  I am in the Isle of Crypts. Am
I almost through?  A couple of questions:

SPOILER ALERT 
























1.  I can't get through the door with the serpent (or figure out what to do
with the urn opposite it.)  What do I need?

2.  At the Dragon mountains (area with clouds and reefs) I can't find any-
thing to do.  Can I enter the mountains from the Sea of Sorrows?

Thanks.
-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
Newsgroups: comp.sys.ibm.pc.games
From: swortzel@en.ecn.purdue.edu (Timothy T Swortzel)
Subject: help with Front Page Sports Football
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Thu, 17 Dec 92 23:42:00 GMT

	I just down-loaded this game last night, but I couldn't find a
.exe, .com, or .bat file to run it (I did unpack the program).  Please help.

tim
swortzel@en.ecn.purdue.edu

Newsgroups: comp.sys.ibm.pc.games
From: bruce@bnkl01.astro.ucla.edu (Bruce Macintosh)
Subject: Re: CF105 (was F16 Characteristics)
Summary: it's a fighter
Organization: UCLA Dept of Astronomy
Distribution: usa
Date: 18 Dec 92 11:26:15 PST


>The CF-100 and CF-105 were indigenous products of Canadair.  I'm _NOT_ very
>expert on them, but the CF-105 was a BIG strike bomber, somewhere
>between a B-58 and FB-111 in mission/performance, and a lot like
>the TSR of Britain.

Actually, the CF-105 Avro Arrow was an interceptor - a big, fast MiG-25ish
fly-in-a-straight-line-and-shoot-down-bombers Mach 2.5 interceptor. Why
would Canada need a B-58 equivalent?

IMHO (and that of most Canadian airplane fetishists) it's a very pretty 
plane - large high notched delta wing, prototypes painted in white.
Technically it was too ambitious as originally concieved, but it would 
have been quite capable for the intended job if it had become operational
with even a fraction of its designed capabilities . . . I'd personally pay
a lot of money for even a Birds-Of-Prey class simulator that let you fly
one.

Followups by email or over in sci.mil if you're curious about the plane...


Bruce Macintosh				bruce@bnkl01.astro.ucla.edu
Canadian-in-exile
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ramblings about X-WING...
Date: 15 Dec 92 00:23:11 GMT
Organization: Lehigh University


>|> Anyone ever wondered why the empire did not beef up it's trench defenses
>|> after the first death star was destroyed in STAR WARS ? I mean, they let
>|> it be destroyed in return of the Jedi again.......
>|>
>It wasn't destoryed in another trench scene, but by the Millenium Falcon
>flying into the Death Star, to the center, shooting the reactor and flying
>out. The obvious question is why was there a direct path to the reactor
>from the outside that was big enough for a fair-sized starship to fly
>through, and if such a portal was needed, for repairs perhaps, why wasn't
>it defended.

Perhaps the engineers went to the same school that taught Stormtroopers how to
shoot (or miss :) .
-- 
================================== ILAN ======================================
  Query of the week: Which was named after which, New York state or NYC?
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
Newsgroups: comp.sys.ibm.pc.games
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Quest for Glory 3-combat bug?
Summary: another bug?
Organization: University of Illinois at Urbana
Date: Sun, 13 Dec 1992 00:09:10 GMT
Keywords: no damage

I finally downloaded the patch from the sierra bbs that lets you import
your characters with the correct class, and started to play the game, but
now I find that when I engage in combat the enemy takes no damage. I've
fought several enemies for several minutes and there is not even a sliver
taken off their damage bars. It looks like I hit (there's a digitized sound
effect of unknown origin from my sound blaster) and my sword is right on
them but nothing happens to them. I've fought crocs, leopard men and some
crawly worm/dragon thingy as well as a dinosaur with the same results. I've
got over 200 in both weapon use and strength so my character should be strong
enough to at least do damage, shouldn't it?

Anyone else have this problem, or is the combat in this game just a real
bitch. (Its already a frame by frame thing on my 286, maybe the program
just ignores my hits to spare some cpu power for the animation).

Any advice or help would be appreciated.


-- 
===============================================================================
\  Emery Puskas                                     egp41980@uxa.cso.uiuc.edu/
  \"On second thought, let's not go to Camelot, 'tis a silly place."       /
 /*************************************************************************\
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Hellcat Aces???
Organization: North Carolina State University, Project Eos
Date: Fri, 18 Dec 1992 21:01:18 GMT

In article <1992Dec18.150611.3788@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>
>Galen Raben writes:
>>
>>I have a friend is looking for a C64 (!!!) game by Microprose called 
>>Hellcat Aces - apparently Microprose use to package it, but was written
>>by someone else and MPS no longer carries it.
>
>Actually, I think that Hellcat Ace was first Microprose game ever released.
>It was written by Sid Meier (_the_ Sid Meier) for the Atai 8-bit computers.
>I'm sure there was a C-64 version as well.
>
>--
>James Hague   
>exuhag@exu.ericsson.se

I have a "pirated" copy of the C64 version.
(No flames, please. That was in my younger days.)

The game isn't too bad for a C64.
I'll have to load it up and see who the credits
say did it. Sid Meier, huh? Interesting.

-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: troye@cs.mcgill.ca (Troy ENGLISH)
Subject: NEW games on store shelves !!!!
Organization: SOCS - Mcgill University, Montreal, Canada
Date: Fri, 18 Dec 1992 03:50:47 GMT

Hey all, I was just checking out the store that I work in to see if
anything new was out and I saw a bunch of new titles, obviously this is
not a review of any of them just a lot of people like to hear about the
new stuff.

Dune II: looks like a strategy game.

Street fighter: pretty obvious but notice it is not street fighter II
and if the back of the box is any idication it looked horrible.

Shadowgate : d & d type game for windows (FOUR meg ram minimum!).

Spelljammer : D & D in space (as far as I can tell but I could be very
wrong on this one, graphics looked pretty good)

LA law: Can you believe it????? Had actual digitized photos from show...
almost worth buying for the novelty factor, according to the box you
have to see if "you have what it takes to make partner" heh heh heh,
almost couldn't stop laughing when I saw that one.

Spectre (for ibm) : Now this one looked really cool. came out on the Mac
about 8 months ago, very good reviews looked sort of like nova 9 but the
box by itself makes it worth buying. Personally I would check this one
out.

Well, that's all I can remember, there may have been even one or two
more out there but I can't remember the titles.

When someone has a chance to check them out tell us how they are. I
would but exams continue to interfere with my life  :-)

Troy

-- 
*****************************************************************
--Your naive idiocy makes me very angry -- Job (The Lawnmower man)
"I want to lie Shipwrecked and comatose, drinking fresh mango juice"
--Part of Themesong to Red Dwarf
Newsgroups: comp.sys.ibm.pc.games
From: rbingham@syma.sussex.ac.uk (Robert Bingham)
Subject: Monkey Island II - help!
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL5
Date: Fri, 18 Dec 1992 14:25:18 GMT

I've only recently bought this excellent game and I'm stuck already! I
expect this problem is really easy, but I've tried everything I can
think of and its just so frustrating!

I'm playing the full adventure (not the easy part). What I want to know
is - how do I get something of the cloth to complete the recipe for the
voodoo doll? I suspect it might have something to do with the old
laundry man, but try as I might I can't seem to get anything from him. 

Many thanks in advance.

Robert
Newsgroups: comp.sys.ibm.pc.games
From: jabusch@zorro.cecer.army.mil (John Jabusch)
Subject: Re: Falcon 3.01.1 High Fidelity Flight Model bug (?)
Organization: US Army Corps of Engineers Construction Engineering Research Labs
Date: Tue, 15 Dec 1992 20:41:26 GMT

garee@convex.com (Scott Garee) writes:

>Also, someone mentioned hydrazine.  That is used in spacecraft, not
>airplanes.  It is far too deadly to be used in civilian areas.  A
>human can detect it at about 5 parts per million, it is lethal at 3.

Wrong!  Hydrazine is a super carcinogen, and lethal at low levels, but 
it is used on some military aircraft.  The most notable is the F-16.
Hydrazine is kept in special containers for the EPU, to provide some
minimal electrical power in case of engine/generator failure.  It is 
impossible to "fly" the F-16 without electrical power.  There is no
mechanical control linkage from the cockpit, only the electrical
force sensors in the joystick.  You lose one engine, or one generator,
you've lost it all!  Hence, the EPU and hydrazine, which provides a 
near-failsafe method of returning control, even if you only use it
to control the ballistics of your oversized lawn dart sufficiently
to avoid augering into a populated area.

There are a lot of special requirements for storage of hydrazine at
installation level, and a lot of sites have had to beef up their storage
facilities to support F-16 operations.  So be it.  It's a tradeoff 
against losing a very expensive single-engine fighter aircraft.
There would be a lot fewer F-16s in the inventory if it weren't for
hydrazine....

-- 
John W. Jabusch
INTERNET: jabusch@cecer.army.mil or j-jabusch@uiuc.edu
US Mail: USA CERL, PO Box 9005 Newmark Drive, Champaign, Il 61826-9005
Voice/Phone: Commercial (217) 352-6511
From: cvetp036@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PREVIEW:  STRATEGIC Game Dune 2
Date: 17 Dec 92 23:09:20 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <1gqkurINNofl@MINERVA.CIS.YALE.EDU>, randall-joshua@yale.edu (Joshua Randall) writes:
> I just got this game, and just played the first two scenarios, and
> here is my initial opinion (my actual words as a matter of fact!):
> 
> THIS GAME ROCKS!!!
> 
> Now, don't be shocked, it is much, much different than Dune 1.  The
> story is, the Emperor challenges all comers to mine as much spice as
> possible.  Whoever does, gains control of Dune (and the immeasurable
> wealth, prestige, etc. that comes with that control).  "No holds
> barred" sez the Emperor; in other words, all out war.
> 
> Joshua E. Randall                       randall-joshua@yale.edu

I agree.

Dune 2 is a BIG improvement over Dune 1. 

I'm usually the type who hates games like SimCity, Civilization, etc., where
you have to build this, then build that...

But Dune 2 was different. 

I finished the game using House Harkonnen. House Artiedes aren't very strong
offensively, but they are good at harvesting the spice.

I'd recommend getting the trainer done by RR/FLT.

It gives you unlimited credits and can protect your House. And there's an 
option that makes two hits = instant death for ANY unit. I couldn't get
the protection to work for my house, though...

Even with the unlimited credit it took like 3+ hours to complete each of 
the later battles.

The computer side has a BIG advantage in that ALL his bases are set up with
power plants, construction yards, etc. while you have to build your base
from SCRATCH each time.

Also, the computer seem to have close to unlimited funds, too. I don't know HOW
they can keep building all those tanks and troopers.

All in all, an excellent game. GREAT digi-sound f/x.

-- McD/eXodus/IST
Newsgroups: comp.sys.ibm.pc.games
From: Clif_Robertson@mindlink.bc.ca (Clif Robertson)
Subject: Willy Beamish
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 19 Dec 1992 18:41:13 GMT

I am desperate for some help.  I have been in the kitchen for too long and
would like to get on with the game. I have the cook sitting in a
whatchamacallit with the helmet on her head. I have stopped the conveyer and
the frogs are all released...... but now what.....if I go any where I get
caught, and where's my frog?
                                        Signed desperately in need of help
                                                          Clif

--

clif robertson@mindlink.bc.ca
From: mark@cres2.anu.edu.au (Mark Greenaway)
Newsgroups: comp.sys.ibm.pc.games
Subject: Incredible machine demo #6
Date: 15 Dec 1992 21:31:21 GMT
Organization: CRES, Australian National University
Distribution: world
NNTP-Posting-Host: 150.203.59.5

Could someone please post the solution to timdemo puzzle number 6, "Free poor pokey the cat"
This one I just cant get.  Put me out of my misery PLEASE!
From: mperry@waikato.ac.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0 vs WingCommander II
Date: 16 Dec 92 12:03:13 +1300
Distribution: world
Organization: University of Waikato, Hamilton, New Zealand

In article <Bz99pv.6G7@news.udel.edu>, caldwell@bach.udel.edu (David L Caldwell) writes:
> Hello Everyone,
> 
> I'm in the market for a good Jet fighter game.  The two most talked about
> games are Falcon 3.0 and WingCommander II.  What are the strengths and
> weaknesses of each?  I have a 386DX/25 with 8Mb (630k available to DOS),
> Thunderboard and Joystick, how well will they run on my system?  Do they
> use any goofy copy-protection schemes?  Any and all information and
> opinions are welcome.
> 
> Thanks in advance!!
> 
> 
> 				--Dave
Well, I haven't used Falcon 3.0, but I have used Wing Commander II. 
Wing Commander has good graphics and very good dogfighting. The main drawback
is that the speed indicator is totally non realistic. In a Ferret you can
travel at 1400 kps (kilometers per second) and change direction at 8 dps
(degrees per second) except it appears to change direction fastewr than this.
It may be possible to travel at these speed with G asorbers (as the game calls
them) but when the ship gets damaged and the G asorbers are totally destroyed
you should still be a sitting target - but no, you cruising speed is reduce
from say 500 kps to 200 kps but you can still use your after burners and
achieve 1400 kps! You should be able to use the after burners but they
shouldn't accelerate you to 1400 kps as fast, or allow the tight turns with no
G asorbers.

If you don't like the speed indicator, think that the speed 1400 kps is
actually 14.00 kps - this makes it more realistic, and don't use your
afterburners when your G asorber is destroyed.

Wing Commander II has 35? missions and storyline throughout. It was a little
jerky at times on a 386SX 20Mhz with 8Mb of RAM, and great on a 486DX 50Mhz 
with 8Mb RAM so a 386DX 25Mhz should be quite okay. It has no program
protection as you enter the game.
From: sprec-j@acsu.buffalo.edu (Snakeyes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d GOD mode?
Date: 12 Dec 92 18:11:00 GMT
Organization: UB

In <1992Dec11.141620.27988@itsmail1.hamilton.edu> nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz) writes:

>In article <1992Dec10.031147.32169@ns1.cc.lehigh.edu> dgw1@ns1.cc.lehigh.edu (DANIEL G. WALL) writes:
>>In article <1992Dec9.010641.21861@sarah.albany.edu>, ml4477@sarah.albany.edu (
>> Sting   ) writes:
>>>In article <1g2839INN9h1@sdl.Warren.MENTORG.COM> garyg@Warren.MENTORG.COM write
>>s:
>>>>
>>>>Sorry, I missed this thread.  Please email, how do I get into GOD mode?
>>>>
>>>       Meee toooo!!!!1
>>>
>>>>Gary Gendel
>>>>
>>>
>>>                               Marc Lefebvre
>>>                               ml4477@eve.albany.edu
>>>                               ml4477@rachel.albany.edu
>>>                               lefebvre@pbush.com
>>>
>>If you have Ver 1.1, type at DOS:
>>C:\> WOLF3D -GOOBERS
>>
>>Use the following hot-keys:
>>TAB-W    Warp to level
>>TAB-G    GOD mode
>>TAB-I    Free items
>>
>>I don't think you can do it with ver 1.0.

>In v 1.0 you type WOLF3d -NEXT instead of Wolf3D -GOOBERS.

>One question, where do you type the hot-keys?  In the menu?  When the
>game actually starts?

>Thanks,

>Mike

When the game actualy starts
-Joel
Newsgroups: comp.sys.ibm.pc.games
From: das9674@usl.edu (Stephenson Daniel A)
Subject: The Group Split
Organization: University of Southwestern Louisiana
Date: Fri, 18 Dec 1992 04:51:49 GMT

When are the voting results going to be posted?  man, I just
waded through 1300 (no kidding!) articles to be current, and it is
hard to keep up at 1200 baud!  Hurry!  i want my side to hurry up and
WIN! :)   This group is the fastest I've seen since rec.arts.startrek
broke up! 
-- 
Dan Stephenson                                         das9674@usl.edu  
"Yes Dan, I have heard of Ultima Underworld.  From my point of view it
 appears to be a rather large stick which you seem to be using to beat
 everbody in this group with." -Mark Steyn
Newsgroups: comp.sys.ibm.pc.games
From: dmike@intacc.uucp (Michael DeKoven)
Subject: Re: KQ IV, Question, glass eye
Date: Wed, 16 Dec 1992 17:41:50 GMT
Organization: Matrix Artists' Network

Its been awhile since I played, but I think you have to move along
the side of the cave where the witches can't see you. Get behind or
beside them and take the eye while it is being passed from one
witch to the other.

Hope this helps
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: UW: Killing Slasher of Veils?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 12 Dec 1992 06:41:47 GMT

 (HILLS@NDSUVM1.BITNET) wrote:
: Well, the question is an easy on to ask.  How the heck do I go about killing th
: e Slasher of Veils?  Tough critter I must say.  I swung at him for 30 min. (Wit
: h the uusatrn cheat)  Any suggestions?  E-mail here or ud178394@ndsuvm1.
: 
:                                             Many thanks,
:                                             Mike

--
The slasher of veils cannot be killed. Just throw the talismans you have
collected into the volcano (all 8) and you will be transported to the
dimension of demons with the slasher of veils. Trap it there and
successfully return to complete the game.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg
From: rsj0@ns1.cc.lehigh.edu (ROBERT STEPHEN JOHNSON)
Newsgroups: comp.sys.ibm.pc.games
Subject: ======testing.....testing=======testing....
Date: 15 Dec 92 04:35:40 GMT
Organization: Lehigh University

just testing to see if i can post

Rob
-- 

-------------------------------------------------------------------------------
Robert S. Johnson  **   Information is not Knowledge...Knowledge is not wisdom
rsj0@lehigh.edu    **   Wisdom is not Truth...Truth is not Beauty
Lehigh University  **   Beauty is not Love...Love is not Music
Bethlehem P.A.     **   Music is the Best.                       ---Frank Zappa
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: Starcon2
Organization: North Carolina State University
Date: Fri, 11 Dec 1992 19:42:16 GMT

In article <dwong.2p2q@terapin.com>, dwong@terapin.com (Don Wong) writes:
|> I'm stuck and I need a few hints.  First, I know I need a hyperwave broadcaster
|> to talk to the Chenjesu and Mmrnmhrm, but where do I find one?  I remember the
|> Melnorme talking about one, but I forgot about it.  Where do I find that caster
|> thing that the Umgah's supposed to use to control the Ilwrath?  I took the
|> talking pet from the Umgah and all I got was 500 bio credits and then they
|> start attacking me again.  The Spathi and the Pkunk have just up and
|> disappeared somewhere, but where?  There was a point when the starbase
|> commander told me something about a hyperwave disturbance at 100:50, but when I
|> got there, there was nothing to see...was it something important?  And I found
|> another one of those slave-shielded worlds at Vela...whose is it?  I didn't
|> find a starbase orbiting it.  Please email if possible...thanx.






SPOILERS






Caster for the Cheneju Homeworld is found at Arcturis I

Caster for the Ilrath is found at the Spathi homeworld, after they dissapear.

The Spathi build a slave shield so they can hide from their enemies.
The Pkunk are absorbed by the Yehat

The disturbance at 100:50 is the movement of the Pkunk toward the Yehat

The slave shield on Vela is your research colony (look at the intro sequence
and what the base commander said at the very beginning...)

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games