HDTenEightyP/NetNews huggingface dataset:
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: For Sale: Dark Queen of Krynn
Organization: University of Maryland, College Park
Date: Sat, 7 Nov 1992 22:27:24 GMT

In article <1992Nov7.075122.24629@athena.mit.edu> cstudly@athena.mit.edu (Todd Sterling Anderson) writes:
>
>	I just finished Dark Queen on my Mac IIci.  I thought it
>was the best Gold Box edition put out by SSI.  If you are interested in
>purchasing this program, email me your interest.  I am asking $50 for
>it.  This price includes everything which came in the box, the box, and
>any postage and handling provided you live in the continental US.  I
>will also include some startup characters in case you don't want to
>use those that are provided.  (One of the biggest difficulties of
>this game is that your starting characters are much weaker than the
>ones which would be transferred if you were playing the IBM version.)
>
>todd anderson
>cstudly@athena.mit.edu

Todd, I'm curious.  I already have DQoK, but why would anyone want to buy it
from you for $50?  I mean, they can get it from any mail order place for less than $40, even adding $3 for OVERNIGHT shipping.  And this would be a brand new,
unopened game.  I mean, you may want to change your asking price.

-Babak
.

Newsgroups: comp.sys.mac.games
From: hillgrov@feserve.cc.purdue.edu (Martin Hillgrove)
Subject: Re: Game protection
Organization: Purdue University
Date: Fri, 6 Nov 1992 19:06:32 GMT

Microprose had a look it up in the manual thing for Civilization (which I want to
get for the mac, when it comes out), but you could guess the answer if you thought
about it.  Itwould ask for this after aa short period of time, and if you got it 
wrong, then your population caught a disease called instant death.  IMO, it wasn't 
bad, because it dealt with the game,  i.e. it asked which scientific advances were
required for the scientific advance pictured.  

As I said before, the answer could be found through some thinking, so it wasn't
bad.  If you guessed wrong, then you couldn't save your game until you answered
correctly.  It only asked once each time you started playing, and not at the very
beginning.

-- 
#*#*#*#*#*#*#*#*  .   .  *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
#    THE       *   \ /   * hillgrov@feserve.cc.purdue.edu #
#   ALIEN      *   . .   *Happy to be just passing through#
#*#*#*#*#*#*#*#*  `---'  *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Newsgroups: comp.sys.mac.games
From: hshubs@cis.umassd.edu (Howard S Shubs)
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
Organization: University of Massachusetts Dartmouth
Date: Fri, 13 Nov 1992 01:10:46 GMT

In <5591@gold.gvg.tek.com> bryanh@stout.gvg.tek.com (Bryan Hilterbrand) writes:

>How good are these two games?  Has anyone tried both?  Can someone give
>a capsule review of each one?  They sound similar, and I'd like to get
>the best one without buying both.

Don't waste your time waiting for Pax Imperia, it's not yet out and
I'm not holding my breath waiting.  It is, after all, a year or two
late.  The only people who've played it are beta testers.

Spaceward Ho! on the other hand, is a neat network game similar in some ways
to Empire, but with a Texas twist and a good amount of humor.  You can play
up to 10 people (I think) and 10 computer players.  It's really fun to play
other people.
Newsgroups: comp.sys.mac.games
From: Michael.Malloy <Michael.Malloy@mixcom.mixcom.com>
Subject: Re: "Harpoon" ftp sites
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Wed, 11 Nov 1992 21:45:59 GMT

^KH
^^^^^^^KHkh
6KH
In <1992Nov11.183011.7779@leland.Stanford.EDU> kwokfm@leland.Stanford.EDU (Frankie Man Wai Kwok) writes:

>Hello, there was mention earlier in this group of a ftp 
>site with "Harpoon" scenarios.  Would someone post the
>address of this site?  

>Thanks in advance!
-- 
Michael.Malloy@mixcom.com
Newsgroups: comp.sys.mac.games
Subject: Re: Help needed for At the Carnival
From: Chad Miller <chad@lilly.com>
Date: 11 Nov 92 08:05:58 EST
Distribution: world,local
Organization: Eli Lilly and Company
X-UserAgent: Nuntius v1.1.1d12X-XXDate: Wed, 11 Nov 92 13:04:01 GMTLines: 14

In article <kjell-111192121710@g0-mac5.ekti.chalmers.se> Kjell Siimon,
kjell@emke.chalmers.se writes:
>I'm stucked in the game "At The Carnival".
>In the section called "Bumper Cars" the game asks for "a popular soap".
>The word is in five letters and is beggining with an I.

A better clue would be "elephant tusks".

/-----------------------\------------------------------\
| Chad Miller            \ Lilly Research Laboratories | 
| Systems Manager/Analyst \ 2001 West Main St. MS GL18 |  
| Internet: chad@lilly.com \ Greenfield, Indiana 46140 | 
| miller@nuacc.acns.nwu.edu \ (317)277-4107 Fax: -4962 |
\----------------------------\-------------------------/
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: chew on this- new LucasFilm game
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 6 Nov 1992 14:26:19 GMT


I just read the release on the new ProAudio Spectrum for the Mac.  It
includes a version of "Indy Jones and the Fate of Atlantis".  Since when
has this been released for the Mac?  Anyone have more details?
Thanks.
[RICHR]
<BTW- do NOT buy "Beyond the Wall of Stars"- there are serious bugs in
memory usage and the game stalls past a certain point.>
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats key commands
Keywords: Hellcats Over the Pacific
Date: 5 Nov 92 22:52:20 GMT
Reply-To: jsp@pls.amdahl.com
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA

stone@media.mit.edu (Steve Librande) writes:

}Does anyone know if its possible to change the keyboard
}layout in Hellcats?  I would like to move more of the
}commands over to the numerical keypad (spacebar, > and ?).

No, it's not possible.

}By the way, is the Bank indicator supposed to register
}anything?  Mine just sits there.

It is not implemented in the current version of the game.

--James Preston

Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Bombing other planes in Hellcats
Organization: AT&T Bell Laboratories
Date: Thu, 12 Nov 1992 22:11:10 GMT

In article <1992Nov12.020504.19212@mcs.drexel.edu>, upsiu@mcs.drexel.edu (Paul Siu) writes:
> Just out of curiousity, has anyone successfully drop a bomb on an airplane?
> I try to do this a few times, but I either miss or the bomb goes right through
> the wing.  I suspect if the bomb hit the body, the plane might explode.  I
> am sort of curious on what would happen if one succeeds.

Well, I've had the reverse happen to me.  During one particular session of
Scramble, I ended up flying under and behind the bomber when it released
its load.  One bomb fell on top of me, and that was the end of the story.

It was real neat to see all these orange boxes falling around the plane
in the instant replay, though...  :-)

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Subject: Re: Out of This World Demo
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 8 Nov 1992 22:57:30 GMT

I've only recently started reading this thread because
I just got the demo, but you can kick the blobs when
you first go by so that you don't have to risk jumping
them when you're being chased.

Also, is this it? You get zapped at the end? Shouldn't
they at least have a happy ending for a demo?

-Scott J. KLeper
"Sgt. Kleper"
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: Lemmings
Organization: University of Maryland, College Park
Date: Thu, 5 Nov 1992 16:43:52 GMT

In article <Bx8054.D3n@cs.uiuc.edu> ejohnson@cs.uiuc.edu (Eric E Johnson) writes:
>In <1992Nov5.001006.13589@ultb.isc.rit.edu> rew8422@ultb.isc.rit.edu (R.E. Wilhelm) writes:
>
>>Lemmings is out with stupid look up this number on page xx...who has a
>>patch.
>
>Crimony.  C'mon.  It is not that hard to look up something in a manual.
>These people deserve to be paid for what they have done, and any person
>posting such a patch is only going to aid in pirating such software, and
>eventually bringing the Mac game market back to where it was, which is
>about zero.
>
>--Eric
>
>-- 
>Eric E Johnson             | "The uncontested absurdities of today are the
>ejohnson@a.cs.uiuc.edu     |  accepted slogans of tomorrow." - Ayn Rand

Oh, come on Eric, that's bologna.  Having to look on the manual is very
annoying to people who went out to pay for it.  I hate games like that, and
I and many others always look for patches that stop this nuisance.  I have
bought all the games I play, but that doesn't mean I don't get annoyed by
the copy protection.  We shouldn't have to suffer because a certain group
of idiots copy games.  What all the companies should do is what Graphic Sim
did with Hellcats.  Have the user send in his registration card with the
serial number and such, and then send him an unlock code.  That's fine with
me.  I don't mind GS or any other company knowing that I bought their game
(in fact, I WANT them to know, so they make more), and since I don't pirate,
I'm not worried about getting in trouble by making copies.  Any company who
goes into enough trouble to insert a copy protection scheme should care enough
about its customers to supply them with a way around it, not penalize them
for buying the game.

Newsgroups: comp.sys.mac.games
From: Dan Walkowski <walkowsk@cs.uiuc.edu>
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
X-Xxmessage-Id: <A728563CF4011690@dembones.slip.uiuc.edu>
X-Xxdate: Thu, 12 Nov 92 18:43:08 GMT
Organization: University of Illinois Dept. of Comp. Sci.
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 13 Nov 1992 00:45:55 GMT

Pax Imperia/Spaceward Ho -- which one?

answer these questions:
Do you want a game that you can play in a couple hours, or a week?
Do you want a game that you can figure out by playing with it, or one
that requires you to read a huge manual?
Do you want a game that is fun, or tedious?

If you chose the first part of those questions, get Spaceward Ho. 
Otherwise Pax.
From: arnett@unixg.ubc.ca (Bill Arnett)
Newsgroups: comp.sys.mac.games
Subject: Lemmings on a 3Meg IIsi ?
Date: 13 Nov 1992 01:08:24 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: unixg.ubc.ca

The Lemmings demo said a minimum of 4 Megs of RAM was required.  My IIsi
only has 3 Megs, but I found that if I restarted without extensions and
kept the (annoying) music turned off, I could run the demo without any
difficulty.  (System 7, VM on)

Has anybody tried this with the actual game?  If I buy it, will it be
playable?  Or will I have to upgrade my memory?  I can't even afford
to buy the game right now, so a memory upgrade is right out. :(
						 
Thanks.  Bill.
-- 
Bill Arnett                            Internet: arnett@unixg.ubc.ca
From: meg@syrinx.umd.edu (******** Meg *******)
Newsgroups: comp.sys.mac.games
Subject: Re: Sceptres
Date: 7 Nov 92 07:58:53 GMT
Organization: University of Maryland at College Park


The game is called "Enchanted Sceptres" by Silicon Beach Software. I still
have it around somewhere but haven't played it in a long long time. To get
by the pirate? Kill him. You basically kill anyone that gets in your way.
Save the game often before a battle (esp. with a T. Rex) as you will get
killed every once in a while. Never finished the game, just lost interest in
bashing everything I saw.

-Meg
meg@syrinx.umd.edu
Newsgroups: comp.sys.mac.games
From: edestes@pop.nih.gov (Ed Estes)
Subject: Re: Out of this World Mac demo on sumex
Followup-To: comp.sys.mac.games
Organization: NIH
Date: Fri, 6 Nov 1992 14:39:52 GMT

In article <1992Nov6.001644.25928@mintaka.lcs.mit.edu>, Bill wrote:
> 
> Available now on Sumex is a demo for "Out of this World", a new 
> polygon-graphics arcade-adventure game.  It is due out in a couple of 
> weeks (there is one remaining bug in the application).  It's a playable 
> demo so you can get a feel about how it goes.  Check it out.
> 
> 
> -- 
> Bill Dugan
> bdugan@gnu.ai.mit.edu

In article <1da2fsINNdie@aludra.usc.edu>, cokin@aludra.usc.edu (Darren
Cokin) wrote:
> When you quit it gives you an 800 number to call to order, and says you 
> can also go to a sofware store.  The number is busy at the moment (no 
> surprise).
> If anyone finds out the price or release date, be sure and post it.
>                                                          Darren


I too have been calling the (800) number and have gotten a busy signal.
It's gotten to the point that I don't think anyone is there to answer it. 
Has anyone reached them?!?  I left my phone on auto-redial for hours and
STILL got a busy signal.  I think it's a great game, but so far the
"customer support" of MacPlay has not been too impressive.  No mail order
place has heard of "Out of this World" yet and MacPlay isn't providing the
phone support.  I had my credit card in hand ready to pay SUGGESTED RETAIL.
 I can't imagine how many sales they've lost due to that busy signal.  Even
if the game isn't ready, take my order and bill me when you ship it to me.

I don't mean to flame MacPlay.  Quite the opposite, if it wasn't such a
good demo, I wouldn't really care.  Just don't give us a number to call
before you're ready to answer the phone.

--Ed

---------------------------------------------------------------------------
 Ed Estes               | Passion isn't the sole province of those who
 edestes@pop.nih.gov    | write or those who paint, but belongs to those
 (301) 402-1804         | who love doing what they're doing and are driven
 "I bleed six colors"   | to do it, no matter what.
---------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: awg0971@ritvax.isc.rit.edu
Subject: Cool new game
Reply-To: awg0971@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 9 Nov 1992 15:13:58 GMT

There's a real neat game out or soon-to-be out called Guy Spy. It was,
I believe out for the amiga for a while. It's made by the same people
who wrote dragon's lair.

It's in 16 colors, has nice animation, and a cool object. The animation
CAN be sticky (speaking at 25mhz) but you can shrink the screen for
mor speed.

This game is HARD! If you work at it long enough, experienced gamers can
get far, but if you give up easily, don't buy this game. It's extremely
exciting and origional. Compared to most mac games, this ones a real
winner.

                     ____        ___  ___   ___
  /  /   /  /\    / /      /    /    /  /  /    /   /    AWG0971
 /--<   /  /  \  / /   _  /    /--  /--<  /    /---/ @Ritvax.Isc.Rit.Edu
/   |  /  /    \/ /____/ /___ /__  /   | /___ /   /  @Ultb.Isc.Rit.Edu
From: jara@fulcrum.co.uk (Jara Kandhola)
Newsgroups: comp.sys.mac.games
Subject: ftp site for games
Date: 9 Nov 92 12:54:41 GMT
Distribution: comp.sys.mac.games
Organization: Fulcrum Communications Ltd., Birmingham, England

Hi,
	I looking for ftp sites that contain PD games for a mac.
Pleas email your replies.

	Thanks in advance - Jara
--
==========================================================================
Jara Kandhola                                     (jara@fulcrum.co.uk)
==========================================================================
Fulcrum Communications Ltd., Fordrough Lane, Birmingham, B9 5LD, ENGLAND.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Sat, 07 Nov 1992 00:22:01 PST
Subject: Re: Lemmings

Software pirates cost money?  Well, let me ask you how many times ahve you
bought a game and got burned?  I think, no, I know good games make money.  If
it's good, people buy it.  If it sucks, even pirates trash their copies.   
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Wed, 11 Nov 1992 13:56:46 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: 3 in Three - Thanks

I want to thank all those people who have helped me with my 3 in Three
problem.  I finished the game last night and will now resume my studies.

Oh, and thanks for the Bolo patch, it does work with 0.9e.  Hopefully no
one else here at CMU reads this board.

Rob Brunskill
Newsgroups: comp.sys.mac.games
From: tedr@athena.cs.uga.edu (Ted Kalivoda)
Subject: Re: Out of This World Demo
Organization: University of Georgia, Athens
Date: Thu, 5 Nov 1992 22:23:15 GMT

In article <cshotton-051192125605@oac2.hsc.uth.tmc.edu> cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton) writes:
>OK, I give up. How do you get past the beast in the Out of This World Demo?


Actually, I can only get it to run the demo.  Did I fail download all the
documentation?  How does one start controlling the character?  It just quits
on me after the fellow  disappears from the ligthning hit.

??

Lines: 6
Date: Thu, 12 Nov 92 16:34:57 MST
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
Organization: Brigham Young University, Provo UT USA
From: mikad@bones.et.byu.edu (David P. Mika)

Yeah, wait until Pax comes out...haven't we heard th the past yer or
so????

Spaceward Ho! is a great game! It is easy to play yet challenging.
From: toto@ccwf.cc.utexas.edu (Doug Reynolds)
Newsgroups: comp.sys.mac.games
Subject: Re: installing new Harpoon scenarios
Date: 12 Nov 92 01:18:20 GMT
Distribution: na
Organization: The University of Texas at Austin, Austin TX


Newsgroups: comp.sys.mac.games
From: rew8422@ultb.isc.rit.edu (R.E. Wilhelm)
Subject: Re: Lemmings
Originator: rew8422@ultb
Organization: Rochester Institute of Technology
Date: Fri, 6 Nov 1992 14:45:33 GMT

In article <1d9kigINNn9g@usenet.INS.CWRU.Edu> mem10@po.CWRU.Edu (Milton E. Moskowitz) writes:
>
>
>Got a question about the copy protection on Lemmings...
>
>I HATE copy-protected (like look up this in a manual, etc.) games.  Is
>Lemmings one of these?  (Yes, I'd base buying or not buying it on that)... 
>Any input would be greatly appreciated!  Thanx much!

Yup. 'please type number xx on the page with this lemming'....
ugh. Fortunaley there is a patch out there.

ron
-- 
Ron Wilhelm			| rew8422@ultb.rit.edu
HyperInteractive MediaText	| rew8422@ritvax.BITNET
"The best way to predict the future is to invent it."
Alan Key
From: glalonde@vnet.ibm.com (Glen Lalonde)
Date: Fri, 13 Nov 92 11:16:13 EST
Newsgroups: comp.sys.mac.games
Subject: Bolo questions.

Can you play bolo between two people via AppleTalk Remote Access if both
people have v.32bis(14.4K) modems? Has anyone tried it?
Interested in giving it a try...I live in Toronto Ontario.

It seems the local bolo get together(about 10 machines) don't like
monocrome macs since you end up killing your friends. If possible can
this get fixed some how.

Thanks.
Newsgroups: comp.sys.mac.games
Subject: BOLO
From: pjhst10+@pitt.edu (Peter   J Hill)
Date: 11 Nov 92 16:19:44 GMT
Distribution: comp.sys.mac.games
Organization: University of Pittsburgh


 Is there a way that two or more players can team up on bolo and share
resources like cities, and not have allied pillboxes shoot at them.  If there
isn't, this is something that alot of my friends and I would like to see
in a future version.  It is a totally awesome game as it is.

We enjoy sneaking up on newbies and thrashing them when they are at unawares.
I will enjoy the patch that was posted here recently, as my friends and I
cause mayhem
Newsgroups: comp.sys.mac.games
Subject: Anybody got Hellcats's New Missions???
From: bfoulk@vax1.umkc.edu
Date: Wed, 11 Nov 1992 21:30:22 GMT
Organization: University of Missouri - Kansas City

Has anybody received their new Hellcats missions yet?  I ordered mine at the
beginning of October and I last I heard, it was to be released on the 9th. 
Thanks.




 \\_////
  _   _	       Bernie Foulk
'[X]-[X]'     Internet Addr: BFoulk@vax1.umkc.edu
  ( U )	        Bitnet Addr: BFoulk@umkcvax1
   ___
From: peirce@outpost.SF-Bay.org (Michael Peirce)
Newsgroups: comp.sys.mac.games
Subject: Game protection
Date: 6 Nov 92 01:37:58 GMT
Reply-To: peirce@outpost.SF-Bay.org (Michael Peirce)
Organization: Peirce Software
X-Mailer: uAccess - Macintosh Release: 1.6v1


In article <1992Nov5.144959.20826@cognos.com> (comp.sys.mac.games), heeschv@cognos.com (Brian VanHeesch) writes:
> mem10@po.CWRU.Edu (Milton E. Moskowitz) writes:
> : 
> : 
> : Got a question about the copy protection on Lemmings...
> : 
> : I HATE copy-protected (like look up this in a manual, etc.) games.  Is
> : Lemmings one of these?  (Yes, I'd base buying or not buying it on that)... 
> : Any input would be greatly appreciated!  Thanx much!
> 
> Lemmings has the "look-it-up-in-the-book-once" copy protection scheme.
> (at least it only ask me for it once, course I've only started it 5-6 times).
> 
> PS software priRATeS cost game companies money!  I'm always reading people
> complaining that there is no good games for the MAC, That's because you
> guys have chased them away!  Granted everyone has copied wares before,
> you must realize that they're are only trying to protect the investments.

What are people's opinions on the various approaches to "copy protection"
for games.  Are the "ask a question answered on page 254" type schemes
OK?  Others?  Comments?

--  Michael Peirce      --   peirce@outpost.SF-Bay.org
--  Peirce Software     --   Suite 301, 719 Hibiscus Place
--                      --   San Jose, California USA 95117
--  Makers of...        --   voice: (408) 244-6554 fax: (408) 244-6882
--            SMOOTHIE  --   AppleLink: peirce & America Online: AFC Peirce
From: upsiu@mcs.drexel.edu (Paul Siu)
Newsgroups: comp.sys.mac.games
Subject: Bombing other planes in Hellcats
Date: 12 Nov 92 02:05:04 GMT
Distribution: na
Organization: Drexel University, Dept. of Math. and Comp. Sci.

Just out of curiousity, has anyone successfully drop a bomb on an airplane?
I try to do this a few times, but I either miss or the bomb goes right through
the wing.  I suspect if the bomb hit the body, the plane might explode.  I
am sort of curious on what would happen if one succeeds.


-- 
 Paul Siu, Drexel University, upsiu@mcs.drexel.edu               
 * We are actors, the opposite of people - Rosencrantz and Guidenstern are Dead
From: zorro@cats.ucsc.edu (Dragan M Zivkovic)
Newsgroups: comp.sys.mac.games
Subject: Re: Installing Harpoon Designer Series
Date: 12 Nov 92 23:43:47 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: si.ucsc.edu



bogus crap, if you don't mind me saying so.
the first time you try to kill anyone with a sub you will find
that bug.
they probably tested on one scenario, the one with ships only
or something stupid like that.
and what use is it if they fix the damn bug if your game still crashes???
i'm not about to go buy the new version, bro, just because the first one
sucks.
Newsgroups: comp.sys.mac.games