HDTenEightyP/NetNews huggingface dataset:
From: krelos@agora.rain.com (Neal Feldman)
Newsgroups: rec.games.frp.misc
Subject: Re: GURPS: Release dates for some supplements??
Date: 29 Aug 92 13:30:49 GMT
Organization: Open Communications Forum

In article <u894793.715084763@bruny> u894793@bruny.cc.utas.edu.au (Timothy D Little) writes:
>
>I have a (no Net access) friend who has been waiting for a long time to get
>the GURPS supplements  "High-Tech", "Bestiary" and "Vehicles".
>
>He said that he was told that they were being reprinted or not yet complete.
>
>Could someone with authoritative information on the release dates (past or
>future) please enlighten me?
>--
Hi Tim,

Bestiary and High-Tech are both out, but SJG is redoing
them both; adding new things, correcting some rules,
etc.

Vehicles is a totally new book, and I think they are still working out some
problems.  All should be out by the end of the year.
Newsgroups: rec.games.frp.misc
From: holmes@mentor.cc.purdue.edu (Krishgan)
Newsgroups: rec.games.frp.misc
Subject: Re: SRUN: Questions from the Next Generation Minotaurs
Date: 30 Aug 92 20:55:19 GMT
Organization: the Night Crafters Associated Press

Concernings Questions from the Minotaur: The Next Generation-

->>>>>[Oi and allo from the new guy on the block.  I get to enter the
  shadows today, and just thought I would look at what ya got.]<<<<<
    -Clearwater<this time/this date>

  1.  Glut of Magically Actives?  Good questions, try going for the
    occasion mage assasin or even an object that is cursed (it subtracts
    dice, doesn't add them).  Or you could invest in the ShadowTech Manual
    and be really good.

  2.  I would say I, and the majority of my *friends* do not assense EVERYTHING
    they come into contact with, just most things.  If this starts to really
    annoy you, start to -HEAVILY- use the Background Count idea for assensing
    and have fun with it.  Examples of what can cause a temporary background
    count (even a personal one) are...

    a.  Major Painful Event in a room or "on" an object.
    b.  Major Emotional Event (this can include an "orgy" room and the like).
    c.  Unusual Materials, this can include Radium Paints and Objects that
       have an unusual historic nature.

  3.  Non-Friendly is a term you will have to extrapolate on.  Wards that
     stop Astral Objects, will stop things like Spell Locks, Quickenings,
     active foci, Spirits, Dual Nature Beings, etc...

  4.  Blinding someone can be done a number of ways.  Lowlight "blinding" can
     be done with Flash Packs or Flash Grenades or even with Whitelamps in
     a previously dark room.  Ultrasonic Sensors can be done in a number of
     similar ways.  Also, things like Whitenoise Generators that have had their
     frequencies altered can interfere with Ultrasonic reception.

  5.  Protective Senses for a PhysAd huh?  This is something interesting, I
     think I would allow it, were I to actually have someone ask.  I might
     make it something along the lines of "buying" Body for that sense.  You
     could also maybe buy Pain Resistance types of "resistance" for a
     particular sensory mode.

     Or did you have something else in mind for "Protective Senses?"

->>>>>[Just what I thought of, so enjoy...]<<<<<
    -Clearwater<this time/this date>
From: andrew@dcs.glasgow.ac.uk (Andrew Walker)
Newsgroups: rec.games.frp.misc
Subject: RFI - CyberHERO
Date: 1 Sep 92 10:32:55 GMT
Organization: Glasgow University Computing Science Dept.


I hear that CyberHERO is out. Anyone out there with any reviews, opinions,
comments on it that they wish to share with the net?

thanks in advance!


-- 
Andrew Walker: Department of Computing Science, The University, Glasgow G12 8QQ
Phone: (041) 339 8855 x 6044 		Fax: (041) 330 4913
E-mail: (JANet)      andrew@uk.ac.glasgow.dcs
  	(INTERNET)   andrew@dcs.glasgow.ac.uk
Xref: sparky rec.games.frp.misc:4857 rec.games.frp.advocacy:2007 rec.games.frp.dnd:3425
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy,rec.games.frp.dnd
Subject: Re: Alignments
Date: 2 Sep 92 21:44:07 GMT
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu

>In article <1SEP199219354030@rosie.uh.edu> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
>>
>>
>I am also looking for other ways to devise alignment.  If you have
>>any other ideas I would appreciate hearing that also.
>>
	You might find the method used in the Pendragon roleplaying game by The
Chaosium interesting.  They define one's `morality' by ten pairs of opposite
traits (Chaste/Lustful, Valorous/Cowardly. Proud/Humble, Vengeful/Merciful,
Just/Arbitrary, etc.) and a list of possible passions (Love-Family, Love-lady,
Loyalty-liege).  Any two opposite traits always sum to 20, and a passion is 
rolled on 3d6 when originally acquired.  Whenever someone does something that
emphasizes a trait, for instance if they steal from a merchant, they would then
get a `check' on the appropriate traits, in this case Dishonest (opposed to 
Honest) and Greedy (opposed to Generous).  Then, at the end of the adventure 
for each checked trait they roll a d20, and if it's higher than the trait the
trait goes up by one, and the opposed trait goes down by one.  This way, over
time a character's `personality profile' will actually reflect that character's
tendencies to act, and is much more specific than some two-dimensional Good/Evil
and Lawful/Chaotic plane.

>>lib1p@jetson.uh.edu
--
gharris@jade.tufts.edu          "She had ever chance for happiness, ever 
George W. Harris                chance in the world, and stomped ever one 
Dept. of Mathematics            of them chances down in the dirt like a 
Tufts University                bug."   _The Devil's Dream_
Newsgroups: rec.games.frp.misc
From: dm841861@longs.LANCE.ColoState.EDU (Devin Moss)
Subject: Re: Invisible Champions-THANX!
Date: Thu, 27 Aug 1992 15:10:05 GMT
Distribution: USA
Reply-To: dm841861@longs.LANCE.ColoState.EDU (Devin Moss)
Organization: Engineering College, Colorado State University

A big THANK YOU to everyone who responded to my query...

Lots and lots of you suggested Area Effect attacks, so my players will
never know what hit them..


===============================================================================
Devin D. Moss/ dm841861@longs.lance.colostate.edu
Dept. of Chemical Engineering,Colorado State U, Ft. Collins CO
USA, North America, Sol III, Sector 001
From: rmr@ccwf.cc.utexas.edu (Randy M. Roberts)
Newsgroups: rec.games.frp.misc
Subject: Re: GURPS Will Rolls
Date: 4 Sep 92 16:33:43 GMT
Organization: The University of Texas at Austin, Austin TX

In article <BtxpGu.KDu@ux1.cso.uiuc.edu>, (Dave Deitrich) writes:

] In the GURPS Basic Set (don't remember the exact page) it flatly states that
] any will roll greater than a 14 is an automatic failure.  Yet, in a lot of
] the sample characters me and my friends have seen we find things like IQ 15
] and Strong Will +3.  Isn't this a waste of points?

Don't forget that Strong/Weak Will is also added/subtracted from your
HT when trying to avoid unconsciousness!

Regards,
Randy
-- 
Randy M. Roberts
rmr@ccwf.cc.utexas.edu
From: jhk6@cunixb.cc.columbia.edu (John H Kim)
Newsgroups: rec.games.frp.misc
Subject: Re: Bass Ackwards GURPS Attribute Modifier Method
Date: 31 Aug 92 17:04:08 GMT
Reply-To: jhk6@cunixb.cc.columbia.edu (John H Kim)
Organization: Columbia University

In article <17mbl8INNir1@early-bird.think.com> Laird Popkin <laird@think.com> writes:
>Basically, I feel that the goal of making all PC's "equal power" is
>impossible, and I think that GURPS settles for a more reasonable goal --
>that all PC's are built "fairly". 
...
>If everyone has the same number of character points, and has the same
>options as everyone else, then the characters are 'fair', since the
>players made all the choices.  Nobody said that they were equally
>powerful, even in an abstract sense, just that they started out on an
>equal footing.
...
>This is fair in that everyone starts out with the same amount of "effort"
>with which to develop a character.  They can expend that effort more or
>less effectively at various things, but they all start out with the same
>"budget".

	You seem to be implying that *any* set of point costs would be 'fair', 
because everyone uses the same system - so it doesn't matter if you set the 
point costs based on average utility, effort, or the price of bananas in 
Spain. 
	However, all of the players I know consider it grossly unfair if a 
character who is more effective in all ways can cost *fewer* points (as in 
the case of GURPS with DX/IQ and skills). They also consider it unfair if 
they are charged a large number of points for something that will not be 
useful to them (like ST in many settings). In short, I think that most 
people's concept of 'fair' with regards to points resembles 'utility' more 
than 'effort'. 
	Yes, measuring things in terms of utility is problematic because it 
varies from campaign to campaign - but the point is to seem 'fair', after 
all. Thus you set point costs based on average utility, with discounts for 
things which you want to appear more frequently, and charging extra for 
things that you want to be rare. This appears far more fair than a system 
which does not take into account the utility of the advantages bought. 

	The only purpose (in my mind) of an 'effort' based system is to 
allow for realistic character development - through study, etc. The 
solution to this is to replace the linear 200 hours of study = 1 character 
point with a different system which incorporates the difficulty of the 
skill. 

------------------------------------------------------------------------------
John Kim                    | "Faith - faith is an island in the setting sun.
jhk6@cunixb.cc.columbia.edu | But Proof - proof is the bottom line for 
Columbia University         | everyone."                     - Paul Simon
Newsgroups: rec.games.frp.misc
From: aesba3kgfm@dct.ac.uk
Newsgroups: rec.games.frp.misc
Subject: Re: Wheat Vamp & Amber
Date: 31 Aug 92 12:12:34 +0100
Organization: Dundee Institute of Technology

	I have now got a copy of "Wheat" and have read it..
	Very good...like it.....good idea...
	Has anyone got any more stories for vampire or scenarios?
	How do you think a starting scenario should be run??
	What do you think of "Alien Hunger"??? Good starter???

	Aron Wallaker...sorry cant mail you back
	Cant get in to your site...such is life!!!!!
	But you can still mail me so get back in touch about what
	you have done in the way of vampire...have you tried amber yet
	That is great as well!!!!!
	
	What exactly have everyone done in Vampire and amber and what
	happened???  Have you lost a lot of vampire characters due to
	sunlight, hunters, or just stupidity on behalf of the characters??
	In amber.....has anyone lost a character...or had one really badly
	hurt??
        Have you had any really great characters???in either rpg!!!!!!

	Weird, wacky, silly or just plain unusual!!!!!!!
	powerful.....unusual abilities or use of abilities!!!!!

	Yours ......Melandra Flametree, Princess Of Vyalia,
		    Defender of the Holy Trees,
                    Protector of the Sacred Flame,
		    Immolater, Pyrolater.....
		    Beloved of Petra (she didnt know before she died!),
		    [Mage of Specularum,
		    Guild member of Specularum].
Newsgroups: rec.games.frp.misc
From: beykema@infonode.ingr.com (Maurice Beyke)
Subject: Re: Punk Rocketeer's .sig
Organization: Intergraph Corporation, Huntsville, AL.
Date: Fri, 28 Aug 1992 17:27:18 GMT

In article <Bto2E1.7yw@mentor.cc.purdue.edu> phi@sage.cc.purdue.edu (Steven Mancini) writes:
>slb3y@cc.usu.edu (Punk Rocketeer)'s .sig reads:
>>Patrick S. Clark | When the world's in trouble I am not slow.
>>Email is life!   | So it's hip-hip-hip and away I go!
>>Usual Disclaimer | (You should know this one.)
>
>'In the secret compartment of my ring I fill
> With an Underdog Super Energy Pill!'
>
>'There's No need to FEAR!  UNDERDOG Is HERE!'
>
>Aeleck, ancient underdog fanatic.......

 Ohh, ahh ohh, ahh ohh, ahh ohh
 When criminals in this world appear
 And break the laws that they should fear
 And frighten all who see or hear
 The cry goes up from far and near for
 Underdog, Underdog, Underdog, Underdog
 Speed of Lightning, Power of Thunder!
 Fighting all who rob or plunder!
 (Ahh ahh ahh ahh ahh)
 Underdog!  UNDERDOG!

 (Or, the alternate version)

 Ohh, ahh ohh, ahh ohh, ahh ohh
 When in theis world the headlines read
 Of those who's hearts are filled with greed
 Who rob and steal from those who need
 To right this wrong with blinding speed goes
 Underdog, Underdog, Underdog, Underdog

 You can figure out the rest.

<^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>
< Boris Mikey            | "Not bird or plane or even frog, |Disclaimer:     >
< aka Maurice Beyke      |   Just little old me,"           |I claim nothing!>
< mab@batman.b11.ingr.com|    CRASH!!                       ----------------->
<                        |   "heh, heh, Underdog"      Wally Cox, as Underdog>
 vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
Newsgroups: rec.games.frp.misc
From: calle@lysator.liu.se (Calle Dybedahl)
Subject: GURPS: Chainsaw damage?
Organization: Lysator Academic Computer Society, Linkoping University, Sweden
Date: Thu, 27 Aug 1992 13:14:21 GMT

Well, the subject line sums it up pretty much. How would you handle
the damage made by a chainsaw in GURPS terms?  

Both the cases of accidentally sawing yourself in the leg (or some
other random body part) and murderous lunatics butchering innocent
player characters (if there are such a thing as an innocent PC) are
interesting.

Is this covered in Horror version 2?

--
/-----------------------------------------------------------------------------\
| Calle Dybedahl       calle@lysator.liu.se | "I think quotes are very        |
| Rydsv. 256B31, S-58251 Linkoeping, SWEDEN |  dangerous things." -KaTe Bush  |
\-----------------------------------------------------------------------------/
From: rlebeau@cats.ucsc.edu (Eclipse)
Newsgroups: rec.games.frp.misc
Subject: GATEWAY Convention in LA 9/4-7
Summary: Have extra room in hotel room
Date: 4 Sep 92 00:56:32 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


Expires: 
Followup-To: 
Distribution: 
Organization: Broke College Roleplayers
Keywords: 

	I've got a room at the hotel (the Hyatt) for four people but two
of them canceled at the last minute.  If you need a place to stay drop me
email or call me before Noon Friday.  The room is $75 bucks plus tax
divided either three or four ways (more if neccessary). No smokers please.
My email address is rlebeau@cats.ucsc.edu or call me at (310) 377-6404 
and ask for Robert. (Also the rooms under my name so you can reach me there
by calling the hotel operator.)
					Robert LeBeau
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy,rec.games.frp.dnd
From: stv@unislc.uucp (Steve Spencer)
Subject: Re: Alignments
X-Newsreader: Tin 1.1 PL5
Organization: Unisys Corporation SLC
Date: Thu, 3 Sep 1992 15:32:57 GMT

You know, I just thought of something. It is difficult, if not impossible to 
define someone with an alignment. And I personally don't use them any more.
but for those of you who want them, how about this:

Good and Evil, scale of 1 to 10, with 5.5 being neutral.

Law and Chaos, scale of 1 to 10

Sample alignment:

G/E:  3
L/C:  6

The above alignment would be a character who leaned somewhat toward good over 
evil, but isn't a sint by any stretch of the imagination.
They are fairly normal as far as law and chaos. In that they are about as 
predictable as any normal person, but at times are given to spurts of 
"spur of the moment', chaotic behaviors. But nowhere near a rating of 1, 
which would be your sample "don't eat carrots on teusday" character.

		So whadda ya think?

                                                        
Steve Spencer		This is a subliminal message. Pay no attention.
Salt Lake City, Utah   
stv			(Short .sig to keep all the PRUDES off my back!)
Newsgroups: rec.games.frp.misc
From: ericm@informix.com (Eric McDermid)
Newsgroups: rec.games.frp.misc
Subject: Re: Does IFGS still exist??
Date: 27 Aug 92 21:14:17 GMT
Organization: Informix Software, Inc.

In article <19872@plains.NoDak.edu> myhre@plains.NoDak.edu (Robert Myhre) writes:
>
>  If anyone knows if the Internation Fantasy Gaming Society still
>exists please let me know.  Ideally, I would like to know how to
>get the rule book(s).  Thanks
>
>Robert Myhre

Yes, they still exist (and are going strong).

The national address to write is:

    IFGS
    P.O. Box 3577
    Boulder, CO  80307-3577


  -- Eric McDermid
-- 
-------------------------------------------------------------------------------
Eric McDermid                     |     OpenCase Product Development
ericm@informix.com                |     Informix Software, Inc
Newsgroups: rec.games.frp.misc
From: bowen@ug.cs.dal.ca (keith graham bowen)
Subject: Re: W40K, where?
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Tue, 1 Sep 1992 20:52:00 GMT



  Yes, there are some Warhammer 40000 players out here in the dark void
known as Nova Scotia. We may be a small group (6 people) but we would
still be interested in hearing from other players out there.



-Keith Bowen, the renegade of Xathes II
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.frp.misc
Subject: Re: Werewolf
Date: 31 Aug 92 15:15:06 GMT
Reply-To: ratinox@meceng.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: dv52151@uxa.cso.uiuc.edu's message of 28 Aug 92 20:36:42 GMT
X-Get-A-Clue: Have two, they're small.
X-Signature-Virus-Protection: Version 1.51
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]

>>>>> "A" == Axly <dv52151@uxa.cso.uiuc.edu> writes:

A> I just picked up White Wolf's latest venture into the Goth-Punk
A> roleplaying world, Werewolf. 

A> WOW!

A> This one feels a lot tighter than Vampire. I'm sure it benefitted from 
A> all the playtesting that Vampire has given the Storyteller system. 

And a lot of feedback from the vampire mailing list (check your FAQs, don't
e-mail me about it!).

A> The background: What can I say, it's White Wolf at their best!

A> I haven't given the book a clinical reading yet, but from the first
A> few times through, it seems to be quite excellent.

Everything is a lot tighter and more coherent. Many mechanics have been
streamlined, spruced up, etc. Diced combat has been revised (same version
as in the Storyteller's Handbook) in a much more reasonable fashion.

And, now I can seriously start working on Shamans and Elemental magi :-)

--Rat

||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
                                                   __        ___ 
Richard Pieri, Northeastern's Stainless Steel Rat/   | /| / /   | The Worlds
Internet: ratinox@meceng.coe.northeastern.edu   /__  |/ |/ / /| | Welfare Works
    UUCP: ...!northeastern.edu!meceng!ratinox  /   | /| / / / | | Association:
  BITNET: UA_RLP@NUHUB{.BITNET}               /__  |/ |/ / /  | | I will solve
  USNail: 14 Westdale RD  Holbrook, MA 02343 /   | /| / / /___| | any problem
 ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.
Newsgroups: rec.games.frp.misc
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: SRUN: Public Opinion on GM Screens
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Keywords: minotaur, shadowrun
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Distribution: usa
Date: Sat, 29 Aug 92 16:16:06 GMT

In article <BtqF2I.EIK@mentor.cc.purdue.edu> mancinis@mentor.cc.purdue.ed
 (steven mancini) writes:
>
>	What information would you want to see on a Gaming Screen for
>	Shadowrun.
>
>	I know there is one out there, I don't have it. I do have access
>	to a scanner and was thinking of making myself something (screw t
>	the copyright crap. It's only for me)
>
>	What info would you other Shadowrun GM's want on a screen?
>
>	What info might you like on the outside for the players (who
>	basically face this thing) to access?
>
>	Ideas?
>	Suggestions?
>	A Breath Mint? :)
>
>							-Minotaur
>
>+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

>| Steve Mancini (a.k.a. The Minotaur) | mancinis@mentor.cc.purdue.edu   

>|    Grad Student {Dazed & Confused}  | mancini@vm.cc.purdue.edu        

>|    Political Science Department     | phi@sage.cc.purdue.edu 	  	| 
>+-----------------------------------------------------------------------

>| "Of all that is written, I love only what a person hath written with  

>|  his blood. Write with blood and thou wilt find that blood is spirit" 

>|				    -Nietzche, Thus Spoke Zarathrustra  |
>+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
 


I made a GM screen for Shadowrun myself.  How?  I went down to Kinko's 
Copies with the Shadowrun book and the Street Samurai catalog and a
little money.  I made copies of all the pages in the firearm combat 
section in the Shadowrun book, as well as the page in the back of the
book that lists the ranges for ALL weapon types.  Then I cut them out
(the tables, I mean) and pasted them into place on two 8.5x11 sheets
I'd borrowed.  Because there was extra space after including all the
tables, I also included the article on throwing grenades, a little bit
about running, and the picture of the old woman (?) with a shopping
cart full of assault rifles.  Now whenever I need to fire at somebody,
I can just look at the table...
 
The neat thing is that since I made it on two 8.5x11 sheets of paper,
I could (and did) photocopy it in two different ways.  I could make
a double-sided copy, or an 11x17 copy, suitable for clothespinning to
the top of the cardboard game screen my little brothers constructed and 
set up on their GMing desk.

Have fun!

---Chris Meadows
From: mavra@cpac.washington.edu (Peter D. Adkison)
Newsgroups: rec.games.frp.misc
Subject: Re: Curtis Scott.
Date: 2 Sep 92 20:55:15 GMT
Article-I.D.: bailey.MAVRA.92Sep2125516
Followup-To: rec.games.frp.misc
Organization: Wizards of the Coast, Inc.

The following post was downloaded from America Online.  It was posted
by Scott Haring in The Gamer room.

----------------------------------------------------------------------

Curtis M. Scott, 32, was killed Wednesday, Aug. 19 in a car accident
en route to GenCon/Origins. Scott was a freelance game designer of
some note -- his CyberHero supplement, produced by Iron Crown, debuted
at the convention. Other Scott designs include GURPS Conan and GURPS
Humanx for Steve Jackson Games, and the Forgotten Realms supplement
Pirates Of The Fallen Stars for TSR. Another TSR product, the
Spelljammer Spacefarer's Handbook, was completed but not yet published
by TSR. Scott was also working on a Dark Sun boxed set for TSR and
GURPS Difference Engine for SJG at the time of his death.

Scott recently moved to Wilkinsburg, PA, a suburb of Pittsburgh, and
was to start work this fall in the PhD. program at Carnegie-Mellon
University.

The accident occurred 7 miles east of Streetsboro, OH, on the Ohio
Turnpike. Scott was a passenger in his own car, which was being driven
by Andrew Weiland, 21. Weiland lost control of the vehicle, which
crossed the median and was struck broadside by an oncoming car. Both
cars were then struck by a motor home traveling the same direction as
the second car. Weiland is still hospitalized in Ohio with serious
injuries, though he is expected to live. A passenger in the second
car, Nellie Parker, 70, was also killed.

Curtis leaves behind a wife, Mary, and a 5-year-old son, Phillip
Anthony. Funeral services were Tuesday, Aug. 25 in Huntsville, AL.
There is talk of establishing some sort of trust fund for Phillip's
education, but nothing has been confirmed yet -- I'll pass on the news
when I get it.
Newsgroups: rec.games.frp.misc