HDTenEightyP/NetNews huggingface dataset:
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.moria
Subject: Re: Free Action etc
Date: 29 Aug 92 04:43:06 GMT
Organization: University of Washington, Seattle

In article <1992Aug26.034624.23509@newsroom.utas.edu.au> 
u921470@postoffice.utas.edu.au (Anthony Chan) writes:
	...stuff deleted...
>Anyhow I have a few other questions - everyone seems to think that
>this thing (ability) called Free Action is great by what is it?  I
>recent bought a pair of Leather Gloves of Free action (+1, +1) [+1] I
>think (selling gauntlets (+2,+5) ) , what that a good idea???  I mean
>being a mage is that of great use?

Free Action gives you immunity to slow spells and paralysis.  They're
rather useful, although other items like (DF) weapons can also give
you the same effect.

>Also is there anyway of being protected from G (Ghosts) (I have a SU weapon)
>I keep on getting my intelligence drained and it takes ages before I 
>get restore potions.

Well, you should have no problem seeing them with your weapon.  The
best advice I can give you is get a staff of Detect Invisible and
*Don't* let them hit you.  That's an important rule of thumb for
mages.

>Should I use be using my two rings of Gain Intelligence +1 or +4 to Hit and
>Sustain Dex ring??

Ditch the +To Hit ring.  Mages have no business in hand-to-hand
combat, unless they're of extraordinarily high experience and have a
nice weapon (better than (SU)).  Likewise, unless your Dex is above,
say 15, I wouldn't worry about sustaining it.  There aren't that many
creatures that drain Dex, and the benefits you'll get from those rings
would far outweigh the benefits you'd gain from the other two, as a
mage.

>Anthony
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: bell@laplace (George Bell)
Newsgroups: rec.games.moria
Subject: Weapon with the highest bonuses ...
Date: 1 Sep 92 20:30:09 GMT
Followup-To: bell@advtech.uswest.com
Organization: U S WEST Advanced Technologies


     Just wondering ... what are the highest bonuses on a weapon that
anyone has found in the dungeon?  Some months ago, my character found
"a Two-Handed Sword (Flamberge) (HA) (4d5) (+18,+11) [+1] (+2 to STR)."
I though I was lucky then ... After this character pounded the Balrog
into submission, I have played several others, but I haven't yet
found another weapon nearly this awesome.  I can't even find another
weapon where both bonuses are over ten (let alone the ego weapon attributes).

     Does anyone know what the highest possible bonus is for a found
weapon?  I know that once a weapon has bonuses over 8 or so, it is nearly
impossible to improve it using "Enchant weapon scrolls", so it appears
the best strategy for finding an awesome weapon is to search the dungeon
endlessly.  

     So, can anyone beat my Two-Handed Sword?  I only count responses
from version 5.* Moria players, I get tired of all the "Ring of Speed
found at 50 ft ... (using Amiga Moria 2.23.2348c**)" postings.

                               George Bell
                          bell@advtech.uswest.com
From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.moria
Subject: Well, I'm back...=)
Date: Sun, 23 Aug 1992 15:32:00

To:  jra37189@uxa.cso.uiuc.edu

KW>of oil might be nice.  Also, his strength is really low (10) so I
KW>can't wait until I gain some real levels and get some potions
KW>of increase stats.  Until then, I'll just spell my way through the
KW>dungeons! =)

How do you think I feel!  I am 27th level mage and my strength is
7!!!
  SLMR 2.1a  Make friends with sysops: page at 3 a.m.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
Newsgroups: rec.games.moria
Subject: Re: Warrior Winner!!!
From: cvadr009@vmsb.is.csupomona.edu
Date: 25 Aug 92 14:32:48 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp034

In article <GERMAIN.92Aug25132856@sanctum.cs.utah.edu>, germain%sanctum.cs.utah.edu@cs.utah.edu (H. James de St. Germain) writes:
> 
>      a) You are wielding   : a Two-Handed Sword (Claymore) (HA) (3d6) (+5,+8) [+2] (+1 to STR).
>      b) Worn on head       : a Steel Helm of Infra-Vision [6,+5] (+5).
>      c) Worn around neck   : an Amulet of the Magi [+3] (+15).
>      d) Worn on body       : Ribbed Plate Armor (-3) [28,+6].
>      e) Worn on shield arm : a Small Metal Shield (R) [3,+8].
> 
> Just curious, How can you wield a two-handed sword and hold a shield?
>   jim
-- 
"worn on shield arm" implies that it is strapped high on the arm and used to
block hits like a football player uses his shoulder pads... Try not to 
worry too much about it, you are more likely thinking of hand held shields.
---
Jason Aller aka TAFT -- Cal Poly won't admit I exist, and maybe they are right
Email: cvadr009@vmsa.is.csupomona.edu
I'm the flap that tears in the night -- Me with apologies to DarkWingDuck
Newsgroups: rec.games.moria
From: svenema@gucis.cit.gu.edu.au (Sven Venema)
Subject: Where is that pesky little Balrog?
Organization: Griffith University, Brisbane, Australia.
Date: Mon, 31 Aug 92 22:27:26 GMT

I think my version of Moria (Amiga Moria V3.00) was shipped without a Balrog!
What does one have to do to find this guy?
In the manual it says the Balrog will appear on every dungeon level past
5000 feet. I am now at 5600 feet (level 112) and haven't yet found him, despite
meticulously searching every level below 5000 feet.

The Evil Iggys are pretty annoying too...

Anyway, if anyone here has found the Balrog on the amiga, I would be grateful
if you could tell me where you found him and when...

-- 
          ___       ___  __   ___  ___   __
         (__  (  ) (__  |  | (__  | | | |__| 
         ___)  \/  (___ |  | (___ | | | |  | @gucis.cit.gu.edu.au        
                       
Newsgroups: rec.games.moria
From: svenema@gucis.cit.gu.edu.au (Sven Venema)
Subject: Re: Invisible Creatures
Organization: Griffith University, Brisbane, Australia.
Date: Tue, 1 Sep 92 13:38:03 GMT

esb@kepler.unh.edu (Edward S Briggs) writes:

>Ok Folks...
>it wails.. it touches and drains:
>	experience
>	intelligence
>	strength..

>and ITS INVISIBLE!

>What is the trick to destroying these Ghosts?

>It feels like my only hope is to find the Potions of detect invisible
>to illuminate them long enough to shower a few frost balls at it for
>a kill.   Any other suggestion is totally welcome!

>I'm sick and tired of recalling back to town to buy more potions of
>restore life levels, and etc..

>Thanks!

>		-DeadEye

Find your self a see invisible item. 

Ring of see invisible 

some swords give you the ability to see invisible. (from memory, Defender
 upwards, but it may depend on your version of Moria.)

You could use a wand (staff?) of see invisible, but this is pretty useless
because you will only use it after the damn thing has already hit you.

I believe some other items will also give you see invisible. I think I had
a crown of see invisible once.

Anyway, you should be able to find one of these items pretty easily (depends
on your level and where you are though...). 

Happy adventuring!

-- 
          ___       ___  __   ___  ___   __
         (__  (  ) (__  |  | (__  | | | |__| 
         ___)  \/  (___ |  | (___ | | | |  | @gucis.cit.gu.edu.au
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Way to Even Play
Date: 1 Sep 92 12:34:24 GMT
Organization: UB

petitc@vccnw01.its.rpi.edu (Christopher Jon Petit) writes:


>  One of my personal biggest beefs is that EVERYONE can get way up to
>18/100 in EVERY stat.  A Half-Troll Warrior with 18/100 Dex?  NOT!  I think
>that the computer should keep track of the # of times that you have increased
>that stat, and make it progressively harder each time, like for enchanting an
>item.  Do you all think that's fairer?

	This is already done.  When a stat approaches 18/100, the effect of
gain stat potions decreases dramatically.  For example, a player with a stat
of 18/95 would be lucky to raise it to 18/97 by drinking the appropriate
potion.
	Also, 18/100 does not always equal 18/100.  A halfling with 18/100 DEX
is still more nimble than a half-troll with the same.
-- 
Matt Bernhardt
University of Buffalo             THIS SPACE FOR RENT.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: What was that!!!
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Thu, 3 Sep 1992 07:39:15 GMT

In some article seip@usc.edu (O.G.) writes:
->OK, I am (was) a 18th level half troll warrior.  I had a HA Awl-pike (+7 +8) 
->[+1] (+2 to str).  Nice weapon, found about 600 feet.  Anyway, at 750 ft, I 
->found a brass amulet.  Of course, :-) being short on ID spells I tried it on.
->Cursed.  Oh well, it didn't do any visable damage besides displacing a amulet
->of acid resistance.  Any way, at 750 feet, I started ramdomly teleporting.  I 
->walked into a room and suddenly I'm elsewhere.  It wasn't a teleport trap, 
->there wasn't a message.  It happed again a few seconds later, then again.  
->Finally I walked into a room and see the message "It casts a spell"  I have 
->see invisible from the HA, the caster may have been in a dark passage though.
->Then I get several messages like "It summons creatures"  In short order, I'm 
->surrounded, then suddenly I'm blind.  I didn't see any creature that could do 
->that (i.e. Bloodshot eye etc.)  I died pretty soon after that...I guessed that
->something was teleporting me, then called a few buddies to finish me. 
->ANY idea what got me?

Sounds like a couple things going on at once, actually.  The amulet sounds very
much like a cursed amulet of teleportation.  This would account for your being
randomly teleported about the dungeons.  The monster you came up against sounds
much like a Sorcerer, Mage, or Magic User, all three of which have the ability
to both blind and summon monsters.  (The Necromancer also fits this descrip-
tion, except that it only summons undead.)  If it was outside your range of
normal sight, see invisible wouldn't do a thing for you. (And since all of
these monsters aren't invisible, that's rather a moot point anyway.)

->Is there a bug that matches my experiance?

Don't think you need a bug when monsters can peform the task equally well... :)
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
From: duchon@clipper.ens.fr (Philippe Duchon)
Newsgroups: rec.games.moria
Subject: Re: This time, I was luckier...
Date: 29 Aug 92 09:04:52 GMT
Organization: Ecole Normale Superieure, PARIS, France


(in answer to Jonathan who asked what was the most powerful item we
ever found at 50 feet...)

I don't know for myself, but back when I was playing my first to-win
character, then 16th level or so, a friend of mine came, played a few
quickly-dead ones, then created a Half-Troll warrior. The HT warrior went
into the dungeon and saw a pair of leather boots. Not being afraid of cursed
items (maybe he wasn't intelligent enough to undersatand the notion),
he put them on.

You feel yourself moving faster...

That's it. Boots of speed.

Well, my friend won the game before me... His boots must have been -8
at the time, but who cares ?

---

	Philippe
Newsgroups: rec.games.moria
From: c8841288@cc.newcastle.edu.au (THEY PUT THEIR HANDS IN THEIR POCKETS)
Subject: HA & sustain stats
Organization: University of Newcastle, AUSTRALIA
Date: Tue, 25 Aug 1992 06:56:14 GMT


Gudday trend setters,

A simple question about HA weapons ...

We all know that they sustain stats, but WHICH stats?
All of them? I've heard it depends on the + to AC, but I don't know.
An answer to this puzzling question would be much appreciated.

Thanks ... and keep that Balrog blood flowing!

------------------------------------------------------------------------------

	====== Honorius the Holy Avenger ======

	" From a bumber sticker:
		' Do Moria players a favour. Run over a Ghost ' "

------------------------------------------------------------------------------

Jason Quarry
University of Newcastle, Australia

Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Titles & Colors
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Tue, 1 Sep 1992 19:44:11 GMT

In article <1992Sep1.151822.12243@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
->The only stable items are :
->Light Brown Potion - Apple Juice
->(Dark?) Green Potion - Slime Juice
  It's an "Icky Green Potion."
->Clear Potion - Water
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
From: Stefan_Muench@un.maus.de (Stefan Muench)
Newsgroups: rec.games.moria
Subject: Re: Warrior Winner!!!
Date: 29 Aug 92 05:16:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.11

In Moria, I can wield a large shield and still wield a two-handed-weapon.

As Moria takes big advantage from AD+D, this is a bug. Furthermore:
THIS is really a thing that is not logical.

see ya, sm
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.moria
Subject: Bwahahahaaa!
Date: 1 Sep 92 21:10:29 GMT
Organization: Colorado School of Mines

So I'm cruising at about 1500 feet, looking for gain blah potions, and
I find a Moonstone ring.  Fully expecting to find my first Ring of WOE,
I id it.  Imagine my surprise:

(g) Ring of Speed (+1)

YES!
With my DS mace, I'm now a dragon huntin' machine...hee hee.

That little Balrog...I'll CRUSH him like a little bitty walnut.  (Or not :)

I don't usually clutter up the net with messages like this, but this _is_
my first ROS (and my first 5.5 game)!  Now I just gotta watch out for those
pesky AMHD's...

Dapplehythe
25th level Ranger and still growing!
-- 
Snarf (alias Andy Grimm)                         agrimm@slate.mines.colorado.edu
"And if I refuse?"                                  |Cheery thought for the day:
"If you refuse, you die, she dies, EVERYBODY dies." |  Jump off a cliff, 20,000
"Sounded reasonable to me!"            -Heavy Metal |  lemmings can't be wrong!
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: {damned} items
Date: 28 Aug 92 23:57:40 GMT
Organization: Harvard University Dept. of Mathematics
In-reply-to: mrmarcel@eos.ncsu.edu's message of Fri, 28 Aug 1992 15:32:52 GMT

In article <1992Aug28.153252.7469@ncsu.edu>, MICHAEL RONN MARCELAIS writes:

> I think thats all that {Damned} does.  I do notice that if I uncurse
> something, take it off, and for some reason put it back on again, I have to
> cast remove curse to get it off.  I think Remove Curse is just a temorary
> effect while {damned} is permanent.

This should not be the case.  The {damned} flag is a warning that you
know the item was cursed, so the stores will not buy it, but once the
curse has been removed, the item shouldn't get cursed again.


--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: jonok@terapin.com (Jonathan Keller)
Newsgroups: rec.games.moria
Subject: Re: Compiling um5.5 on ibm (again)
Date: 28 Aug 92 18:11:57 GMT
Organization: BBS

In article <1992Aug28.004651.7476@Princeton.EDU>,
pcheung@roebling.Princeton.EDU (Put Cheung) writes:
>       Thanks to all of you who answered my posting, but I still have 
>problems
>compiling the program.  What the heck is a TC++ project file?  Can
>someone send me a copy so I know how it should look?  I tried to open
>umoria.prj, and TC++ told me that is an invalid configuration file!?!?
>       I managed to compile the smaller chunks, i.e. player.obj,
>save.obj, etc, but I can't create an EXE file.  TC++ gave me "unable to
>open file c0s.obj" when I tried to make an exe file.  
>       Does anyone knows what the heck is going on?  Thanks for you
>help.
>
>Put 
>    \o/
>*---(.)---*  "The Ultimate Driving Machine."
  If I remember right the project file that comes with moria is just a text
file listing all the files to be included (Microsoft style I believe).  There
should be a convert program to make it into something TC can read.  As to the
c0s.obj that has to do with the run time library memory model, either you
haven't set the library path or you didn't install the small memory module. 
But you'll have to recompile everything anyway since moria requires at least
the large or huge memory module.  Finally, you'll need to have the project file
before you can make an EXE file so the linker knows which object files to link.

Hope this helps...

Jonathan
Newsgroups: rec.games.moria
From: Scott.Maxwell@bbs.oit.unc.edu (Scott Maxwell)
Subject: Re: Location of Amiga Moria V3.00........
Organization: Extended Bulletin Board Service
Date: Wed, 26 Aug 1992 21:38:35 GMT

In article <10563563.11.714787438@eng2.eng.monash.edu.au> 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS) writes:

> [ Observes that Amiga Moria v3.00 crashes a lot. ]

Try setting a *very* high stack value. I use a stack of 100000 (that's
100,000) with mine and I no longer have any crashes. Note that my Amiga
has 3 megs installed; if you have less memory, you may be unable to set
the stack this high. But try it.

--
Scott Maxwell (Scott.Maxwell@bbs.oit.unc.edu)

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: dnichols@engr.latech.edu (Dennis Nichols)
Newsgroups: rec.games.moria
Subject: Somthing in you pack ...
Date: 4 Sep 92 16:25:46 GMT
Article-I.D.: engr.dnichols.1
Distribution: usa
Organization: Louisiana Tech University

I found a teo handed claymore (HA) (+6,+9) [+4] [+3 to strngth]. I already 
had on that was [+9,+10] [+3] [+3 to strength] and a ? Hammer (SD) (+6,+9),
so I put the second in my pack and went on hacking up creatures. I get a 
message "somthing about whats in your pack ...". I have a 32 lv Ranger, and 
this came after my 5th unsucessfull mce. I look in my pack and see nothing 
unusuall. Later I kill a MBD and pick up a wand I shouldn't have been able 
to pick up, and notice th Claymore is gone. WHAT HAPPENED !!!!????


THANKs - DJN 
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Re: Saber of GODLY MIGHT
Keywords: moria
Organization: Faculty of Engineering, Monash University 
Date: Mon, 31 Aug 1992 00:01:32 GMT

In article <1992Aug28.122157.5882@gucis.cit.gu.edu.au> gomodei@gucis.cit.gu.edu.au (Gavin Omodei) writes:
>From: gomodei@gucis.cit.gu.edu.au (Gavin Omodei)
>Subject: Saber of GODLY MIGHT
>Keywords: moria
>Date: Fri, 28 Aug 92 12:21:57 GMT
>Has anybody else ever come across a weapen of GODLY MIGHT. In Amiga moria
>(don't know what version) I've come across 2 so far, one a saber and the other
>a war hammer. The war hammer had heaps better stats and speed bonuses but
>it couldn't see invisible like my saber.
>
>Just curious to know if anyone else has come across them.
>Before I had my GM I had a Holy Avenger and my saber just pissed all over it.
>
>Rangers Rule
>Gav.
I'm curious as to these Goldly Might weapons.............Where abouts did 
you find 'em (on what levels)? Also when you got 'em what exactly do they 
offer as far as bonuses go...speed?....regen?.....see invisible?...or what?
I've only been playing Amiga Moria for a while and am trying hard to find 
one of these legendary weapons. Until then my Holy Defender will do......

		Keep Hackin'.............
			The Metallian.
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Staff problem
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Fri, 4 Sep 1992 02:03:59 GMT

In article <1992Sep3.172153.1@cc.newcastle.edu.au> c8944257@cc.newcastle.edu.au writes:
->	I'm now playing a human warrior  and I found a staff of starlight
->at 50 feet.  I'm only a level 2 warrior.
->	Can anyone tell me why I can't seem to use my staff of starlight?
->The message is " You failed to use the staff properly ".  I can't seem to 
->make it work no matter how many times I tried. Is there a limit on the 
->level of which I can start using a high level staff?

It's not necessarily a "set" level where you can start to use a staff, but low-
level characters (especially those without a magical bent, warriors heading up
the list) have extreme difficulty using magical items such as staves and wands.
Check on your character sheet your "magical device" rating; that should give
a relative rating of your ability to use such objects.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
Newsgroups: rec.games.moria
From: magnus@thep.lu.se (Magnus Olsson)
Subject: Re: Adding New Magic Class to Moria
Organization: Theoretical Physics, Lund University, Sweden
Date: Thu, 3 Sep 1992 13:53:39 GMT

In article <j0xy+4g@rpi.edu> petitc@rpi.edu writes:
>
>  Well, I'm adding a third  MU class to Moria---the Mentalists.  Here is the
>class description.  Tell me if you think it is or isn't balanced, and what I
>can do to make it more fair...


In general, I'm against adding too much new features to a generally
well-balanced game. I mean, if you want a game with everything
(including the kitchen sink) thrown in, there's always Nethack.
However, as long as we don't get too many different versions floating
around, it could be fun to try something new...

>	He is the hardiest and best fighter of any of the straight magic user
>classes.

Is this really fair - to me, the mentalist's mental powers seem pretty
awsome,, so will he/she really need to be a good fighter? 

>However, since he did not study to gain his powers, he is terrible at
>using magical devices. 

Assuming, of course, that you have to study the theory of magical
devices to use them. This is of course extraneous to the game itself,
more a part of the underlying assumptions.

Anyway, if the mentalist is to be a good fighter, he needs something
to balance this, and a lack of skill with magic devices is certainly a
way... 


>Blink:  (level*3/2)% chance long teleport, otherwise short teleport

Isn't this rather a misleading name?

>Sustinence:  Gives caster some food (same as Elvish Waybread for food).

Shouldn't that be spelled "Sustenance"?

>Rising Sun:  Does 5d5+level points lightning damage in an area

IMHO, this would be an inappropriate name - lightning and sunlight are
two pretty different things, aren't they? What about "Thunderstorm"
instead? 


Magnus Olsson                   | \e+      /_
Dept. of Theoretical Physics    |  \  Z   / q
University of Lund, Sweden      |   >----<           
Internet: magnus@thep.lu.se     |  /      \===== g
Bitnet: THEPMO@SELDC52          | /e-      \q
Newsgroups: rec.games.moria
Subject: Latest Moria?
From: ajsmith@ualr.edu
Date: 26 Aug 92 15:50:07 GMT
Organization: University of Arkansas at Little Rock

One more thing

	I am operating with Moria 5.1 I believe

	What is the latest version and how/where can I get it?

						Totem

p.s. and are the savgames files interchangable?