HDTenEightyP/NetNews huggingface dataset:
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: [SNES] Anyone played Hook yet?
Date: Thu, 12 Nov 92 14:40:53 GMT
Distribution: usa
Organization: VMARK Software, Inc.

In article <wf0MQiK00awM8Vum4a@andrew.cmu.edu> Chadley Kaye Dawson <cd1f+@andrew.cmu.edu> writes:
>I rented Hook from my local Blockbusters video rental chain
>($4/2nites). After seeing the rave reviews in the SNES mags (8's and
>9's), I was very disappointed. The game play in this game is horrible.
>Not only does it feel like your in slow motion, but the characters
>move very blockily and their interaction with the background is very
>poor (ie, you can hang on to a ledge with just your toes, and will
>often miss jumps that clearly look like you made them.) I also found the
>music a bit repetitive (Its from the movie). Unless the last half of
>the game is better (more difficult)  than the first half (I quit to
>play SFII instead of trying to finish), then this game could easily be
>finished in a day or two if not a dedicated evening. I haven't seen
>Super Star Wars yet (which got similar reviews), but really hope that
>it turns out better than Hook did.

I liked the game from a graphics point of view, thought the sound was 
excellent, the story line was very good, but the game was TOO EASY!!!
I finished this cart faster than I did TMNT!!!   It seriously took me no
time at all.  I am returning it today...

-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: JB Harold Murder Club (TG-CD)
X-Xxmessage-Id: <A72931C42E045C5D@joe.gsfc.nasa.gov>
X-Xxdate: Fri, 13 Nov 92 15:19:48 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 13 Nov 92 15:19:51 GMT

I note that several of the games I've got for the Duo mention JB Harold Murder
Club as another CD game that's available, but I've never seen it in stores. 
Does this game exist yet?  Is it in the same vein as Sherlock Holmes or does
it use a different approach?

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: cad3@ns1.cc.lehigh.edu (CHERYL ANN DOUGHERTY)
Newsgroups: rec.games.video
Subject: ZELDA I--HINT NEEDED
Date: 10 Nov 92 23:20:36 GMT
Organization: Lehigh University

I need help getting into the Desert Palace through the cave entrance behind
the main palace entrance.  I have tried everything I can think of (trying to
push or bash stones and statues while trying to avoid the gurad's laser beam),
but I can't seem to find the way to open the door at the back of the room.
Can anyone give me a hint???

--Cheryl
Newsgroups: rec.games.video
From: marks@keinstr.UUCP (Mike Marks)
Subject: TG-16 Game in Sega Ad?!?
Organization: Keithley Instruments, Cleveland, Ohio
Date: Mon, 9 Nov 1992 19:29:42 GMT


I was looking at the ad on the inside back cover of my latest
Sega Visions when I noticed something odd.  This ad is for the
puzzle contest, and you can win a giant TV, ultimate gaming system, 
etc.  Look carefully at the game shown on the Pioneer large-screen
TV in that ad.  The scene is clearly from Sinistron, a TG-16 game.
My question: has this game been released for the Genesis/MD, or
did the photo people simply screw up that ad.  I know Sinistron
well, at least the first 3-1/2 levels :-(.  Any hints on how
to beat it would be handy, also.
___________________________________________________________
Mike Marks

Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: turboduo availability
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 6 Nov 92 23:05:06 EST

In message <1992Nov4.184032.12524#netcom.com>, albertw@netcom.com
(The Email Otaku) writes:

>>. . .
>>re: Turbo Duo using PC-E cards
>>. . .
>>Yes, but you need an adapter - at this time, it is known that at
>>least one adapter doesn't work due to its physical shape, though.
>>

>Ok, the adapter that doesn't fit...does it have a brand name I could avoid?

Actually, I was just relaying information that somebody else posted
(I think it was Teh Kao Yang ?).  I have two different-styled
adapters, neither of which I have had a chance to try yet.  (Anybody
got a Duo in Toronto, to test ?)

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Home is anywhere you hang your head.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: ah499@cleveland.Freenet.Edu (John Daniels)
Newsgroups: rec.games.video
Subject: Re: BallBlazer?
Date: 10 Nov 1992 03:14:14 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


I have Ballblazer for the Apple II.  It'll run on a 64K Apple ][+ minimum.

It has the split screen and one player can use the joystick while the other
uses the keyboard or both can use the keyboard.  Awkward I imagine.

I bought my 7800 machine just to play Ballblazer with 2 joysticks.  I've
since discovered a lot of other terrific games for it though.  :-)

                                                John Daniels
                                                ah499@cleveland.freenet.edu
From: as029@cleveland.Freenet.Edu (Victor M. Rosario)
Newsgroups: rec.games.video
Subject: T
Date: 9 Nov 1992 18:34:38 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


--
From: bcarl@ccscola.Columbia.NCR.COM (Brian Carl)
Newsgroups: rec.games.video
Subject: FOR SALE:  NES system and carts
Date: 11 Nov 92 14:34:19 GMT
Distribution: usa
Organization: NCR, Cooperative Computing Systems Division, Columbia, SC
Originator: bcarl@ccscola

Time to upgrade!  Anyone interested in an old system:

NES System:
	Base console
	2 controller pads
	1 "light gun"
	power converter
	TV connector cable

"Super Controller":
	knob-type joystick (not a thumb-pad)
	large A/B buttons, each with variable speed repeat switches
        "slow" button to slow game clock speed
Carts:
	Mega Man 1
	Mega Man 2
	Mega Man 3
	Mega Man 4
	Pipe Dream
	Puzznic
	Shadowgate
	Mario Brothers/Duck Hunt
	Metroid
	Teenage Mutant Ninja Turtles (the arcade game)
	Gauntlet II

All components still in excellent working order.  All carts with original
instruction booklets, many with discovered passwords/hints/etc.

Asking prices:
	Main system and super controller:  $60
	All carts:  $100
	The Whole Shabang:  $140

Shipping and above prices negotiable.  E-mail or call as listed below.
Replies to this newsgroup will not be considered as offers.

-----------------------------------------------------------------------------
Brian R. Carl                      | I saw a sale ad the other day stating
bcarl@ccscola.ColumbiaSC.NCR.COM   |     "Womens' Bathing Suits - HALF OFF!"
..!ncrcom!ncrcae!ccscola!bcarl     | I just want to know where and
NCR CCSD Columbia                  |     which half...
(803)-796-9740                     |                            [Thanks Matt]

The views expressed herein are mine, mine, mine.  NCR can't have them.
Xref: sparky rec.games.video:22180 alt.games.lynx:1026
From: MJV@brownvm.brown.edu (Marshall Vale)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: LYNX: Pinball Jam & Shadow of the Beast
Date: 13 Nov 92 16:08:38 GMT
Article-I.D.: cat.1e0jurINN24f
Organization: Brown University - Providence, Rhode Island  USA
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta

In article <1dv5joINNdml@aludra.usc.edu>, rjung@aludra.usc.edu (Robert A. Jung)
said:
>  With a bit more thought, wouldn't it be neat if there was an options screen,
>where you could set individual game characteristics? (Lit targets off after
>drain, Number of balls, Score for Special...)  Maybe for PINBALL JAM II...

   Ah, like that old pinball game, Night Mission, for the Atari 8-bits.
It had a whole screen where you could change nearly every variable in
the game. I always liked the ball "trails" mode since it helped me
keep track of which direction the ball was heading in when it was
bouncing around like crazy. Wonder if I still have it?...

Marshall
--mjv@brownvm.brown.edu
Newsgroups: rec.games.video
From: hellmer@megatek.com (Mike Hellmer CAE account)
Subject: Re: snes wholesale
Organization: Megatek Corporation, San Diego, California
Distribution: rec
Date: Thu, 12 Nov 1992 19:00:18 GMT

2ftqwormy@kuhub.cc.ukans.edu writes:
> 
> > information on purchasing snes games to resell them for example they say
> > cost $51 canadian for zelda iii.  Consumers already sells it for $55.
> > Is it really only a $4-8 profit margin for the games or are these prices
> > unreleastic at the wholesale level?  If so it appears the distributor is
> > just trying to rip the public off by gobbling up the profit and leaving
> > a small profit margin for the retailer.  Can anyone verify this info or
> > is it true?  How much is a REALISTIC profit margin $30-35?
> > 
> >   Louis
> > --
> > Canada Remote Systems  - Toronto, Ontario
> > World's Largest PCBOARD System - 416-629-7000/629-7044
> I have a small computer store that buys/sells/trades genesis and SNES
> games.  About a year ago I contacted both Genesis and Nintendo to get
> info on purchasing new games from them.  Nintendo said that I needed
> at least $100,000 to get started with them.  Sega redirected me to
> several of their distributors.  At that time, if I bought a quantity
> of 10, I could get them for an average of $2.00 below wht they sell
> for at the major chain stores that carry these products.  If I bought
> 10 genesis units I could get them for $136.00 a piece.  Not including
> sales tax and shipping.  At that time stores were selling them for
> $139.
> 
> This is a topic that interests me very much.  Anyone else had this
> problem?`

I was able to buy Genesis machines through distribution for $125 in 
quantity 1 when the list price was the $139 as mentioned above. Since I was 
buying for resale I DID NOT have to pay sales tax and if you are then you 
better have a talk with your distributors. Shipping charges were added on, 
but they were the actual UPS charges. I found that there was little ability
to make money selling the machines.

The game carts were a different story, however. I was paying about $28 for a
Lynx cart that was selling for $39 at Toys R Us or E.B. I was paying $25 for
the Lynx carts that were selling for $35 at the same stores. SNES, Genesis,
NES, etc all had similar discounts. I found that I could mark my prices up
by 10% plus and still undercut the big mail order houses (I was a little mail 
order house) by a buck or two on most games. I was undercutting retail outlets
by many dollars. Only problem is that if you want to make any money doing it
this way you have to have large volume.

> 
> Later
> Tom Cole
> KU
-- 
Mike
From: j_herlih@oz.plymouth.edu (Axl)
Newsgroups: rec.games.video
Subject: [SNES] - stuff
Date: 10 Nov 92 02:19:36 GMT
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.

1.
	Ok, a few things.  SNES SFII.  Me, Ryu...computer, Vega (at
level 3..don't laugh :/ )  I get thumped routinely, and would like to
know how to beat the sofar unbeatable Vega.

2.
	I got Drakkhen for sale, asking $45 for it. (is negotiable
tho)  I would love to trade..any offers in that direction would be
cool too.
	Guess thats all one my mind now.  Be lookin forward to
hearing from anyone about both topics.  Thanks...

-Axl @)-->---
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Newsgroups: rec.games.video
Subject: Re: [SNES:Clinkenreview> _Axelay_
Date: 10 Nov 92 04:13:06 GMT
Article-I.D.: ux1.BxHFq8.IE8
Organization: University of Illinois at Urbana

tpehrson@javelin.sim.es.com (tim clinkenpeel) writes:


>-  although game control is adequate, the control configuration screen
>   earned a minus as i felt it served no real purpose other than to appear
>   sophisticated.  you can select which button you want to use for general
>   purpose shooting and which you want to use for missiles/bombs; HOWEVER,
>   since both are unlimited in supply, i couldn't see why you wouldn't want
>   to map both functions out to the same button (and i did).


 The only minor reason to use two buttons would be so you could aim the
Round Vulcan and continuously fire missiles. *shrug*

>-- 
>	       there is no religion when a man has  good curry
>				       -
>      tim clinkenpeel: aberrant analytical skeptical agnostic idealist.
>		     -- i exclusively represent myself --
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu
From: chewy@sage.cc.purdue.edu (Chewy)
Newsgroups: rec.games.video
Subject: Final Fight
Date: 11 Nov 92 19:28:40 GMT
Article-I.D.: mentor.BxKGrt.GwB
Organization: Hitlers allies

Does anyone out there know any codes for Final Fight
for the SNES, or where I could look for them.  Thanks.

-Matt                    ...chewy@sage.cc.purdue.edu...
Newsgroups: rec.games.video
From: tienn@oakhill.sps.mot.com (Tien Nguyen)
Subject: Zelda I ( NES ) help
Organization: Motorola Inc.  Austin, Tx.
Distribution: usa
Date: Fri, 6 Nov 1992 20:47:45 GMT

   I need help to find entrance to level 7 and level 8.

   Thanks in advance.
   Tien Nguyen.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: When I was young...
Date: 5 Nov 92 23:08:54 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

David Brady writes:
>
>Faceball had it before Wolf3d.  Xybots might have had it before Faceball -
>rotation wasn't smooth though.  There was a slick 3-d maze game for the Atari
>800 out around '81 or so with Wolf3ds smooth scrolling.

Faceball used to be called "Kill A Happy Face" on the Atari ST and later
(or earlier?) MidiMaze.  The slick Atari 800 3-D maze game was WayOut.
Very impressive graphics, but it was basically like a paper maze.  The
only goal was to find your Way Out :-)  There were also two 3-D maze
games for the 2600:  Tunnel Runner and London Blitz.  Pretty amazing
considering the hardware.

>(Wolf3d is actually a sequel to the Apple/Atari 800
>game Beyond Castle Wolfenstein - which was a sequel to the Apple (first) and
>Atari (second) Castle Wolfenstein. 

It's odd that Wolf3d has the Wolfenstein name on it.  Impressive graphics,
but an entirely different style of game.  Much easier too.

>I must admit, though, that Wolf3d is slick.  Good game and very playable.

Yep, nice programming job there.  The gameplay is basically Berzerk
though, without the randomness--not my cup of tea.  Actually, I've
never gotten into any of the 3-D maze games , at least the non-networked 
ones, because the tunnel vision drives me crazy.  Playing MidiMaze on a 
network makes up for this and is loads of fun.  Wolfenstein 3-D on
a Lynx, which is supposedly in the works, could be a blast with
four or more people.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: LYNX: Pinball Jam & Shadow of the Beast
X-Xxmessage-Id: <A7292E1EB4025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Fri, 13 Nov 92 15:04:14 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 13 Nov 92 15:04:19 GMT

In article <40931@sdcc12.ucsd.edu> Jason Glor, jglor@sdcc13.ucsd.edu writes:
>The digitized sounds are neat but they should have added a few more.
>Elvira always says "Leaving so soon?" when you loose a ball, and
>Police Force always says "Unit 4, they got away." I don't know if
>they did that on the original pinballs or not.

Not sure about Police Force, but the sounds in Elvira are completely different
from anything I heard when I played the real machine not too long ago.

>
>My reveiw looks like I dont like Pinball Jam, but really I do. It
>feels more like real pinball than any other video pinball I have
>played, but it is still video pinball. The only way to get it to
>feel more real is if it was real. But then it would cost a little
>more and I wouldn't be able to play it in the car...

A typical reaction to P.J. -- it's imperfect, but a blast to play in spite of
it's problems and certainly better then any other pinball simulation I've
played.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: ch730@cleveland.Freenet.Edu (Dan Quill)
Newsgroups: rec.games.video
Subject: TG16 GAMES WANTED!!!
Date: 8 Nov 1992 00:07:46 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


If any of y'all are selling TG16 games, I'd like to know.  I've seen a number of advertisements on here, but they were relatively old so didn't reply.
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: rec.games.video
Subject: Re: rec.games.video Frequently Asked Questions
Date: Fri, 13 Nov 92 03:59:22 PST
Distribution: us
Organization: The Land of Garg

ar73+@andrew.cmu.edu (Aymerik Renard) writes:

> >``Please tell me about those 100 games in 1 cartridges.''
> > 
> >These cartridges are bootlegs, many of which are made in Hong Kong or South
> >Korea.  Most are for Nintendo, but there are similar cartridges for
> >Genesis/Mega Drive, which contain 4-8 or so games.  They often include some
> >early, lower-quality games and some games which vary only by small details
> >such as background color.  They also tend to be expensive ($100 or so).  If
> >you really want one, you will probably have to go to Asia or buy one from
> >someone who has one to sell.
> > 
> >There is at least one 52 games in 1 cartridge for Nintendo advertised in a U
> >magazine.  Whether or not it's legal, I have no idea....
> 
> 
>     In Singapore, multiple game cartridges containing quality game
> versions (IE no graphical defects apart from maybe the companie's name
> being absent, and that's pretty rare) (and sometimes with built-in
> cheats in the options menu) can be bought for S$40 to S$120, which comes
> to US$25 to US$80, approximately (I don't know the current exchange
> rate0. The interesting thing is that these boots are extremely common in
> stores, and are blatantly displayed.

The only one I have seen is a "210 IN 1" which actually is 212 in 1.  And 
technically that isn't exactly right either.  Only the first 86 games are 
unique (still quite a lot).  The remaining 126 games are some of the 
original 86, but with cheat patches that you can customize the data of.  
Sometimes you create a nice cheat, but sometimes you can carelessly fuck 
up and have to reset, a minor inconvenience.  I saw one game on it that I 
would LOVE to buy, whether it be in a US release or not, but probably 
not.  It is called ________ Wars  (katakana in the blank).  You are a 
penguin and are competing in a seemingly popular sport among various 
other animals, including pandas, tigers, koalas, etc.  there are 5 balls 
on each side of a wide table-field.  Your goal is to roll all of the 
balls to your opponent's side, or get more on his side than yours within 
a time limit of 60 time units.  To make things a little more competitive 
(nasty?) you can hit your opponent with the ball, stunning him for a few 
seconds, giving you a bit of extra time and advantage of sending more 
balls across without retaliation.  If played properly, you can keep 
sending ball after ball into your opponent's face, while your opponent is 
helpless (and quite possibly pounding you in real life :> ).  I came, I 
saw, I conquered, I became HOPELESSLY ADDICTED!  I want to buy this game, 
even if I do have to buy a Honeybee.  Forget the 210 in 1, if I can just 
find this one game, I will be thrilled.  I have checked every import 
store I know of.   Any and all info would be GREATLY appreciated.


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Is Nintendo/Capcom Hiring?
Organization: AT&T Bell Laboratories
Date: Fri, 13 Nov 1992 22:30:39 GMT

In article <n+s15x#@rpi.edu>, petitc@nuge112.its.rpi.edu (Christopher Jon Petit) writes:
> In article <kennehra.721680121@craft.camp.clarkson.edu>, kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes:
> |> 
> |> 
> |> Hi.  I'm a senior Comp. Sci. Student and I'd like to find out if
> |> Nintendo or Capcom is hiring.  I'd love to program/design video games
> |> for a living!!!
> 
>   Dude, I hate to break this to you, but you know what the most important
> skill seems to be for a games programmer?
> 
>   Is it the ability to create cool ideas? NO!
>   Is is the ability to make fun and playable games?  NO!
> 
>   It's the ability to make the most money for the company, and in this venue,
> you'd better be a darned good artist, since graphics is all that matters for
> the masses anyways.

You're talking about different things.  There are the following job
categories:

- Game designer:  responsible for the game concept.  This includes the
  type of game, interface, what will you see in the game and how to defeat
  it, etc.

- Game artist:  responsible for the graphics, music, and sounds of the game,
  as well as directing whatever "cinema sequences" are needed.

- Game programmer:  actually write the code for the game.  Experience in
  assembly-language programming or C (and ESPECIALLY experience in real-time
  system development) is highly recommended.

The game designers and/or artists need not be programmers.  I have a friend
who's an animation student and wants to get into the videogame business.
He knows very little about computers, and he doesn't need to know all that
much other than how to use drawing/animation packages.

Unfortunately for Rich, game companies don't usually hire people fresh out
of college.  They prefer you have a couple of years of experience in
"the real world" (which is VERY different from the college experience),
and maybe having written a shareware/PD game or two by yourself (so that
they know that you're interested AND have the neccesary skills for the job).

Look at the job offerings in misc.jobs.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: scottb@netcom.com (L'etat des mortes)
Newsgroups: rec.games.video
Subject: SegaCD - Recommendations for Store w/ good demo in South Bay
Date: 12 Nov 92 20:02:44 GMT
Distribution: ba
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Well, now that Sega CD appears to be out, I'd like to get a hands-on demo
to see if it's worth the hype.  If anyone can recommend a good store in the
bay area that has a good demo setup, I'd apprieciate it.  

Preferable in the South Bay area (Santa Clara/San Jose/Sunnyvale/Mountain
View/Palo Alto)

Scott
 
Newsgroups: rec.games.video,rec.games.video.arcade