HDTenEightyP/NetNews huggingface dataset:
From: de2brown@zeno30.math.UWaterloo.ca (Darren Brown)
Subject: Lure of the Temptress
Keywords: adventure game help hint
Organization: University of Waterloo
Date: Fri, 11 Dec 1992 17:33:17 GMT

I am currently looking for the mage Taidgh and not having much luck.  I have the
key to his house, have looked at the apparatus and burner.  What do I do now?
I have the flask, broken glass, diary, knife, lockpick.
Newsgroups: comp.sys.ibm.pc.games
From: huebnerd@Informatik.TU-Muenchen.DE (Daniel Huebner)
Subject: DSA 2nd try
Originator: huebnerd@hphalle9j.informatik.tu-muenchen.de
Organization: Technische Universitaet Muenchen, Germany
Date: Wed, 16 Dec 1992 11:22:42 GMT


i am looking for hints to the DSA-game. who can help me ?

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Wed, 16 Dec 1992 21:08:33 -0500 
From: "Demian A. Johnston" <daj+@CMU.EDU>
Subject: Re: Prince of Persia HELP

Leap of faith!
    Demian  <daj+@CMU.EDU>   <dj1l+@andrew.cmu.edu>


Newsgroups: comp.sys.ibm.pc.games
From: 10792759@eng2.eng.monash.edu.au (YEW YAP)
Subject: Re: Ultima6 help needed (Again!)
Organization: Faculty of Engineering, Monash University 
Date: Thu, 17 Dec 1992 04:23:29 GMT

In article <85171@ut-emx.uucp> roveda@ccwf.cc.utexas.edu writes:
>From: roveda@ccwf.cc.utexas.edu
>Subject: Ultima6 help needed (Again!)
>Date: 11 Dec 92 22:15:52 GMT
>
>        It had to happen!  All that killing, slashing and hiding behind
>the rest of the party during combat caught up with me.  Remeber the 
>advice at the beginning of the game: Do not stray from the path. Well, 
>I ran from it.  Now the shrines will not recognize any virtues in me.
>They keep on telling me: "Thou hast much to learn in ... ". So the Altar 
>of Singularity will not yield the quest that is necessary to pass by the 
>stone daemons at Codex island because I'm not focused enough.  How do I   
>get my "angel aura" back again?  I got a lot of help in the past: thanks
>to all those who respond.               
>                                        Roberto Roveda
>                                        roveda@ccwf.cc.utexas.edu
>
I didn't need to worry about shrines or stone deamons at Codex Island. Just 
get the flying carpet at the south entrance of dungeon Despise(or was it 
Deceit). Anyway, its the entrance on the north shore of the big lake located 
to the north west of Brittania. With the flying carpet, just fly straight 
to your destination and land on any flat open spaces.

Alexander.
Newsgroups: comp.sys.ibm.pc.games
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Subject: Re: Just how hard _would_ it be to write Street fighter II?
Organization: MIND LINK! - British Columbia, Canada
Date: Sun, 13 Dec 1992 10:26:02 GMT

> JM Duffy writes:
>
> Msg-ID: <13911@ecs.soton.ac.uk>
> Posted: 11 Dec 92 12:53:16 GMT
>
> I if everyone is in impressed by the power of 3MHz toys like the SNES
> because
> they have got custon hardware. Could someone produce a board for the pc
> with
> similar chips on them. To make the pc the ultimate games machine ?
>
>                            JIM
>                                      jmd91@uk.ac.soton.ecs
>


I'm NOT impressed by the power of 3Mhz toys like the SNES.  Can the SNES run
Ultima Underworld?  Nah-ah.

The PC *is* the ultimate games machine.  That is, if you want INTERESTING
games instead of mindless, boring shooters....


--
Jeremy_Reimer@ |"It turned out, as N-Man discovered later, that the black
mindlink.bc.ca | boat hadn't been after him at all.  It was full of riotous,
---------------| unemployed former James Bond villains enraged at the fall
aka THE JAGUAR!| of Communism in the Soviet Union."
---------------|
Stealth Sig#69 |  --From "N-Man #3: N-Man on Holiday"

Newsgroups: comp.sys.ibm.pc.games
From: warren@apple.com (Chris Warren)
Subject: NOTE ABOUT THE FAQ (Was Re: FTP Sites for Shareware Games)
Followup-To: comp.sys.ibm.pc.games
Organization: Taligent.com
Date: Tue, 15 Dec 1992 22:43:42 GMT

In article <1992Dec14.231536.1@vmsb.is.csupomona.edu>,
tatakamoto@vmsb.is.csupomona.edu wrote:
> 
> In article <kmcintyr.723987462@unix1.tcd.ie>, kmcintyr@unix1.tcd.ie (Kenny McIntyre) writes:
> > In <wunner.723658169@nova> wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner) writes:
> > 
> >>Nooooo!!!! Not again!!!! Why do we have a FAQ when nobody actually
> >>reads it?
> >>Sheesh,
> >>	Lukas.
> > 
> > A FAQ that is hardly ever in the group.
> > Who maintains the FAQ?
> 
>      The FAQ is *supposedly* posted once a week to comp.sys.ibm.pc.games,
> rec.games.misc, & news.answers.  Or was it once a month?  Anyway, it
> hasn't been updated in a while--the last revision I saw was 10/15.
>      Chris?  Where are you?

I'm right here.  It's been going between once a week and once every
two weeks for the last several months with an occasional exception.
Some sites seem to have expire set so low that people seem to miss it.
I had one guy claim that they hadn't seen it in two months.

I am currently in the process of some revisions and Christmas is comming
up so look for a new version to kick of the new year, early
in Jan.  In the mean time I'll post the old one this week and you won't
see it again until '93.

Cheers and have happy New Year!
--Chris
Newsgroups: comp.sys.ibm.pc.games
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Ultima Underworld walkthru: plain text file anywhere?
Organization: University of Southwestern Louisiana
Date: Mon, 14 Dec 1992 20:57:03 GMT

Hi there, the latest GameByte has the Ultima Underworld
walkthru, but there doesn't seem to be any print
facility with GameBytes (HINT HINT).  Where can I get the
PLAIN text file for it? 

Thanks!

--
Dan Stephenson                                                das9674@usl.edu  
"There once was a Lady from Hyde/who ate some bad apples and died/but while
we lamented/the apples fermented/making cider inside her inside!" 
                        -Member of the Court, Texas Renaissance Festival  
Newsgroups: comp.sys.ibm.pc.games
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: Rules of Engagement/Breach 2
Organization: Clarkson University
Date: Fri, 18 Dec 1992 06:21:16 GMT

proudft@ocf.berkeley.edu (Thomas Michael Proudfoot) writes:

>Does anyone know of an FTP site where new scenarios for Rules of
>Engagement and/or Breach 2 (preferably using the IGS...) are kept?
>Or, could someone mail me their custom scenario(s)? Thanks!

>-- 
>+-------------------------------------------------------------+
>| Tom Proudfoot                                               |
>| proudft@ocf.berkeley.edu                 ...catchy quote... |
>+-------------------------------------------------------------+

   There used to be two files on wuarchive that I uploaded a while back with
scenarios.  I'll re-upload them tonight, if I can.  They contain about 20 
scenarios that I d/l'd from GEnie.

    Marty
      roeschmf@craft.camp.clakson.edu
From: eugenehs@girtab.usc.edu (HEUGE aka Eugene Hsu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld walkthru: plain text file anywhere?
Date: 15 Dec 1992 02:15:44 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu

In article <1992Dec14.205703.26448@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
>Hi there, the latest GameByte has the Ultima Underworld
>walkthru, but there doesn't seem to be any print
>facility with GameBytes (HINT HINT).  Where can I get the
>PLAIN text file for it? 
>
>Thanks!

In GAME BYTES there is a built in text control favility.  You can either
print the file out to printer or to a text file.  I think it's F1 or something
buy I am not sure  at the moment.

If you are still in need I can email you a copy (when I have time)
I am in the middle of FINALS right now.  In fact I have one in
8 hours   8(

But the file command for GAME BYTES is built in to the viewer.

>
>--
>Dan Stephenson                                                das9674@usl.edu  
>"There once was a Lady from Hyde/who ate some bad apples and died/but while
>we lamented/the apples fermented/making cider inside her inside!" 
>                        -Member of the Court, Texas Renaissance Festival  

=EUGENE=


-- 
=>   Eugene Hsu  (aka HEUGE)          The University of Southern California   <=
=<   eugenehs@aludra.usc.edu          Electrical and Biomedical Engineering   >=
=>      "...when you have the remote, nothing on TV looks good, but when      <=
=<           someone else has the remote, EVERYTHING looks good..."           >=
From: i3y092@rick.cs.ubc.ca (Adam Nicolas Cheal)
Newsgroups: comp.sys.ibm.pc.games
Subject: Problems with WGH2 and SB
Date: 14 Dec 1992 02:51:01 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: gambier.rick.cs.ubc.ca

I've having problems using my SBPro card with the FX in Wayne Gretzky Hockey
II. No matter what I do, I still get the ol' PC speaker churning out a
tune. I tried using the -e switch, but it still won't work.
Has anyone else played the game and had similar problems enabling the sound?
Or am I missing a switch?

Any help is appreciated.
- Adam      i3y092@rick.cs.ubc.ca





Newsgroups: comp.sys.ibm.pc.games
From: jon@iti.gov.sg (Jonathan Priddey (SE))
Subject: HELP: Sherlock Holmes
Reply-To: jon@iti.gov.sg
Organization: Information Technology Institute, National Computer Board, S'pore
Date: Mon, 14 Dec 1992 04:25:16 GMT

Someone mentioned they might post a walkthrough to the Lost Files of 
Sherlock Holmes last weekend - did I miss it?

Yes, we are stuck again, we can't get to see the Lord. A walkthough or
spoilers would be greatly appreciated.

Thanks, Jon (jon@iti.gov.sg)
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: spoilers/hacks please! tell me tell me!
Keywords: civ
Date: 18 Dec 92 11:18:37 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <17DEC199221073398@oregon.uoregon.edu> mboyers@oregon.uoregon.edu (Michael Jeffrey Boyersmith) writes:
>Ok ok ok. Ive played and played and won and lost this game. now I want to 
>have some fun(evil grin) is there any un documented features other than the
>shift !@#$%^&*() trick? if so could you pass it on to me I'm looking for power
>the quick easy way. i/e: ability to buy anything. free technology. etc... how
>bout it. anyone out there know any 'good' tricks.



Just get the civilization cheat and the civ cheat 2... you can edit about
all you can imagine there... the Alt-R key allows you to randomize the other
civs status... This is all I know. 

Merry Christmas, Joel
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Task Force 1942 (Sound Problems)
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 15 Dec 92 00:58:14 GMT

I picked up Task Force 1942 by Microprose over the weekend and, so far,
it seems like a pretty cool game. However, I am not getting any sounds
from the game after the initial MPS logo and Title sequence (which is
a really nice title seq., BTW).  I'm running on a 386-33 with an SBPro
card and have tried to select SBPro, SB, and Adlib from the install menu.

The address of the card in the setup must be correct because I do get 
the sounds initially...just not after the game starts.  It's kind of
frustrating to have silence during an all-out surface engagement (at night
with flares even...).

Well, I hope someone has some insight....meanwhile, I'll post more about
it when I get past this initial problem.

Eugene
P.S. Other settings: 614K free conventional memory, 2MB EMS. I've even 
tried installing a boot disk (to use the suggested config and autoexec files
exactly).  Also, I do have a SCSI card....but that shouldn't interfere?
From: kaamel@lunch.Eng.Sun.COM (Kaamel Kermaani)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FP Sports Football
Date: 18 Dec 1992 22:25:58 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: kaamel@lunch.Eng.Sun.COM
NNTP-Posting-Host: lunch

>
>My second gripe with the game after my first 10 hours of play (the first
>gripe being the time it takes to PLAY the damn game) is: the user interface
>just isn't intuitive enough.  Now I have a crippled-for-life star running
>back on my active roster.  How the hell do I replace the guy, or does he
>have to start him in his wheelchair?  I'm about the consult the manual (dag!

This is yet another non-sense restriction that is built into the system that
I don't appreciate.  If you get an injured player, the only thing you can do
with him is to put him on the IR list and there are only 2 spots!  The CEI
(Career Ending Injury, which by the way seems to happen more often than
it should) players, are just like other injured players.  I wish they could
at least allow a large number of IR spots (10-15) with a limitation on how
many could return to active duty afterwards, without going through waiver
wire, which is similar to the real rule.  So the answer to your question is:
Wait till next year when the guy will retire!


-Kaamel
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Do *NOT* split this newsgroup!!!
Date: 15 Dec 92 04:05:11 GMT
Reply-To: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Organization: Columbia University

All this discussion/confusion about how to split the group
highlights the point that it would many more problems than it
solves.

Ken

Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
From: hleaves@gems.vcu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: When/Is a new version of Microsoft FS coming?
Date: 16 Dec 92 02:04:52 -0400
Organization: Medical College of Virginia

I have Microsoft Flight Simulator Ver. 4.0. Its a lot of fun, buts its becoming
outdated. (only supports EGA, no built in sound support, etc.) Does anyone know
if Microsoft is planning on coming out with a new version or have they given up
on FS? My fantasy is a CD version with 500MB's of scenery!
-- 
*******************************************************************************
** Hugh L. Eaves                      ** Internet: hleaves@ruby.vcu.edu      **
** Medical College of Virginia        ** Bitnet: hleaves@vcuruby             **
** Department of Human Genetics       ** Voice: (804) 371-8754               **
***************** All non-incendiary communication welcome! *******************
Newsgroups: comp.sys.ibm.pc.games
From: kappa@yoyo.cc.monash.edu.au (Glenn Capuano)
Subject: Re: Civ: Opponents options
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL8]
Date: Fri, 18 Dec 1992 01:12:15 GMT

> >Anyone know how to make your opponents aggressivety random?
> >Please E-mail..

> Anyone knows if -how?- it's possible to change this aggressivety? Write in 
> the save (.sve) somewhere? where?

	Just press Alt-R anywhere in the game to randomize the leaders
attributes. Useful if your up against a very aggressive opponent. If you
have an embassy, just keep doing Alt-R until your opponent gets the
attributes you want.

Glenn Capuano

Newsgroups: comp.sys.ibm.pc.games
From: cs922171@ariel.yorku.ca (WINDSOR CHAN)
Subject: falcon 3: surviving take off 
Organization: York University, Toronto, Canada
Date: Thu, 17 Dec 1992 22:08:56 GMT






  You should add a flight to intercept the Migs near your base and/
  or set your first waypoint action as intercept.  This should
  give you enough time to take off.  Also dispense flare and chaff, 
  and turn on the ECM pod.
Newsgroups: comp.sys.ibm.pc.games
From: hb003b@uhura.cc.rochester.edu ( haim yigal bodek)
Subject: OOTW for trade 
Organization: University of Rochester (Rochester, NY)
Date: Sat, 19 Dec 92 19:20:13 GMT


Hello all,

  I have an Out of This World complete with manuals,box,etc.
I hoping to trade it for Eye of the Beholder II. I'll be out of town soon,
so I'll repost this later if I don't trade it now.

				Haim Bodek
				hb003b@uhura.cc.rochester.edu
Newsgroups: comp.sys.ibm.pc.games
From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: Re: VGAPlanets [What is it?]
Organization: University of Illinois at Urbana
Distribution: usa
Date: Tue, 15 Dec 1992 00:39:59 GMT

savoia@sw.stratus.com (Rick Savoia) writes:
>In article <PA146008.554.724088113@utkvm1.utk.edu>, PA146008@utkvm1.utk.edu (David Veal) writes:
>>        I've been seeing this since the day I started reading this group.
>> What exactly *is* VGAPlanets, anyway?
>> 
>Good Question!!! I'd love to know too!
>Rick

At the risk of being redundant, I'll give a quick explanation (or try to).
Recently the documents were posted to the net, so if you go back and read 
old news they still may be there. (nn -x comp.sys.ibm.pc.games for those 
using nn newsreader)  First off, it's shareware, and available by ftp from
ftp.ucsc.edu in the /PC/vgaplanets... directory.  You can get it and check
it out yourself.  I suggest you do.
	Planets is a multiplayer play by mail game.  You control your race 
in the competition to dominate the universe.  The universe consists of planets.
You therefore have to make the transports to get there, and use the resources 
on the planets to expand your empire.  You can make ships of war too of course.
You use these to crush your opponents.
	Thats the short of it.  It's all about production possibilities, from
an economist's standpoint.  You can make transports to expand the empire, or
use what resources you already have and make warships to crush the enemy.
The best players will find a good compromise between the two, and know when
to shift over from peacetime expansion to wartime defence.
	Resource management is another big part of it.  Once you find a planet
with the resources you need (they all vary) then you have to get them to the
surface with mining.  You need colonists and money to build mines.  So you
have to ship the colonists over, and enough supplies (convert to cash later)
to get them started.  Then you have to ship the stuff back to the nearest
starbase to actually use it, since that's your manafacturing center.  You can
build more of those if you want, but they're expensive.
	Next time I'll just repost the documents.  I don't know if this has
helped much at all.  Get the game, trying it is free after all.
	Good god.  Overanalysis has killed this press release.  It's extremely
fun no matter how bad I make it sound, trust me.

- Ryan Grant
From: bill@solaria (Bill Neisius)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Incredible Machine - problems?
Date: 11 Dec 92 15:35:31 GMT
Reply-To: bill@solaria.hac.com
Distribution: usa
X-Newsreader: TIN [version 1.1 PL6]

kenneth.roser (ker@cbnewsj.cb.att.com) wrote:
: Has anyone had any problems running The Incredible Machine?
: I find if I have less than 580K available, the game screws up
: in various ways:
: 
: 	The scoring section of the screen has the wrong
: 	graphics
: 
: 	Music doesn't always play
: 
: The game never produces an error message stating there isn't
: enough memory.
: 
: Game is version 1.0, 11/19/92
: 
: Is this a buggy first release?
: -- 

I get the same screw-up of the graphic around the scoring section...
but what's worse, about half the time the copy protection screen is
trashed. Doesn't seem to have anything to do with memory; I've got
610K available. Re-starting the game (usually) clears it up.  Never
had a problem with the music though...

I'm running the game from a SSTOR compressed partition (DRDOS6) which
might account for it...


Bill Neisius
bill@solaria.hac.com

Newsgroups: comp.sys.ibm.pc.games
From: langev@cbnewse.cb.att.com (steve.j.langevin)
Subject: F15SEIII is out!
Organization: AT&T
Distribution: usa
Date: Fri, 18 Dec 1992 14:40:31 GMT
Keywords: in Chicago

I was in Babbages last night and saw F15SE3.   Anyone gotten it yet?
I'd like at least an impromptu review before I buy.  Thanks

 ========================================================================
  Steve Langevin             att!iwddo1!langev            (708) 979-5949
From: cosc18ib@elroy.uh.edu (92F10027)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7 character editor
Date: 17 Dec 1992 13:21 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: elroy.uh.edu
Keywords: wiz7, wizardry 7, character editor
News-Software: VAX/VMS VNEWS 1.41    

Sorry if you guys couldn't find w7edit.zip in wuarchive; it seems
that it was removed from the upload directory pretty quickly; I 
just found that w7edit.zip is now a permanent part of the archive
so it should last for quite a while; you can get the editor from
ftp.ulowell.edu under /msdos/Games/Editors; download w7edit.zip
as binary and unzip; then, read w7edit.txt for instructions on how
to run w7edit.exe; the editor is also mirrored on wuarchive.wustl.edu
under /mirrors2 or something like that.

Huy Nguyen
From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MISC: Subgroups
Date: 14 Dec 92 15:57:42 GMT
Organization: IDA Center for Communications Research, Princeton

Ron Dippold <rdippold@cancun.qualcomm.com> writes:
> Now wait a minute, there wasn't a single posting on The Incredible
> Machine?  What was your sample?

My sample was the 400 oldest articles on our system at the time: I
believe approximately 23600 to 24000.  (Not that that does you much
good.)  I believe this was before the TIM articles started appearing.

By the way, there are currently only 32 TIM articles on our system, out
of 1961.  Hardly a great number; a small fraction of the strategy total.
(Enough, though, that I still don't want them cluttering up the
newsgroup.)

Another poster seemed to imply that he thought that any game involving
"a careful plan of action" belongs in the strategy group.  Since that
covers just about all games, it seems a singularly useless distinction.

                                        David desJardins
From: jaa@red4.acpub.duke.edu (JAMIL ALBERTELLI)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima VII problems
Date: 16 Dec 92 17:01:33 GMT


	I've got U7 version 3.0 (I believe) and when ever I try to load a saved
game, it boots me out of the program and prints some error message. That happen
to anyone, and is there a fix?

	Also is there a char. editor for U7?

					-jamil      jaa@red4.acpub.duke.edu
From: knox@monster.umd.edu (Garry)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help with 'Out of this World'
Keywords: Out of this World, level TXHF
Date: 18 Dec 92 19:51:00 GMT
Distribution: na
Organization: University of Maryland


 I need help with Out of this World. I am on level TXHF. That is the one where
you need to blow a hole in the floor (I'm skipping a few things) and you
run across the floor while bad guys below you shoot their lasers. I know about
jumping across the hole and pulling the lever that releases the lion like
creatures. However after this I am clueless. I can't defeat the guys below.
Am I missing out on something? What do I do?

-garry
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Video Demo
Date: 15 Dec 92 00:41:22 GMT
Organization: Lehigh University

In article <1992Dec14.094236.20914@nuscc.nus.sg>, swkgohw@nuscc.nus.sg (Sir Laun
celot Du Lac) writes:
>
>Hail Gamers!
>
>Had a look at the Strike Commander video demo at the recent Comtech '92
>trade show here in Singapore.  Only one word:
>
>                       AWESOME!!!!
>
>No matter when they finally release it, no matter what, 'tis DEFINITELY
>worth it!! Blows even F15 Strike Eagle III away!!!
>

I got it! Origin must be waiting for me to upgrade my 386SuX/16. Something to
do with the cosmic balance I guess. :) Anybody got a spare 486DX2/66? :-P

BTW, anybody know the answer to the question in my sig? Thanks.
-- 
================================== ILAN ======================================
  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================