HDTenEightyP/NetNews huggingface dataset:
From: rdd@rascal.ics.utexas.edu (Robert Dorsett)
Newsgroups: rec.aviation.simulators
Subject: Elite reviews
Date: 6 Oct 1992 20:44:52 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Here are two Elite reviews I had laying around in the av-archive on
rascal.ics.utexas.edu.  There are also a set of GIF images from the Basic
and SEL versions...

---------------


From ut-emx!cs.utexas.edu!sdd.hp.com!decwrl!shelby!riacs!julian Fri Oct 12 10:15:28 CDT 1990
From: aron@taos.ced.berkeley.edu (aron bonar)
Newsgroups: rec.aviation.simulators
Subject: Re: wanted: HUD info.
Date: 4 Oct 1992 04:38:42 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: taos.ced.berkeley.edu

Well, I've sat in a few of the newer dogfighting jets (F-16 and F-18) and
I'll tell you, the amount of information that gets thrown up on those HUDs
is pretty impressive.  And its definitely more than any simulator running in
320x200 resolution could handle.  Instead of giving you a very long list of 
all the stuff, I would suggest going to your local hobby/model building store
and looking for a book on a jet with a HUD you are interested in.  These books
are usually on one kind of aircraft (i.e. F-14, 15, 16, 18, A-10 etc..) and have
lots of pictures.  And a couple are 
usually on the cockpit and the HUD specificly.  One publisher of these books is

SQUADRON/SIGNAL PUBLICATIONS. 

..... Or you might go straight to the source... the military
has unclassified information on all those jets and you would be suprised how much
information you can get.

Or....you could look at existing simulators out on the market and mimic those.  Falcon 3
probably has the most complete HUD of all the PC simulations.  But looking at other
sims would probably be worth your while as well.

Anyway...good luck...
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: F.S 4.0
Organization: Purdue University Engineering Computer Network
Date: Mon, 5 Oct 92 16:18:18 GMT

In article <1992Oct5.075458.13875@nntp.hut.fi> k39617c@saha.hut.fi (Jyrki Majam{ki) writes:
>I'm quite pissed/tired of using the very few radio frequencies included in
>F.S 4.0 manual and I now that it might be possible to use other frequencies
>those from maps etc.So it would be nice if somebody gave me a short list
>of frequencies for VOR and ADF or ILS so I could find a new adventures.
>Approach Oakland in zero visibility cloud bases at 0 ft.

You are stuck with what MS provides in the pacakge.  If you want more radio
nav-aids and such, either buy subLOGIC scenery disks, Mallard scenery disks,
or the A&SD and add your own.
   FltSim is designed as an expandable simulator, so what you buy is the 
"framework" upon which the expansions are added.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: rec.aviation.simulators
From: hchong@netcom.com (Hoi Chong)
Subject: Re: F.S 4.0
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 6 Oct 1992 00:47:02 GMT

From article <1992Oct5.223545.16785@gn.ecn.purdue.edu>, by mechalas@gn.ecn.purdue.edu (John P. Mechalas):
>    In case this has discouraged you from purchasing more subLOGIC scenery
> disks, please reconsider.  As mentioned above, scenery has come a long way.
> A quick glance at the new California/Nevada scenery collection will show you
> what subLOGIC is now capable of.  Of course, you'll need plenty of disk 
> space on your hard drive.  :)  But you certainly get your money's (and your
> disk's space) worth.

How detailed is the California disk?  I have the Great Britain disk, is
the California disk as detailed as the GB disk?
From: smythe@cats.ucsc.edu (Brian Matthew Aljian)
Newsgroups: rec.aviation.simulators
Subject: Re: Work
Date: 3 Oct 1992 02:05:43 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <1992Oct2.095811.1710@falcon.aamrl.wpafb.af.mil> dsnyder@falcon.aamrl.wpafb.af.mil writes:
>  I feel this is a growing field of research in a down-sizing military.  You
>can safely conduct many more experiments in a simulator that would not be 
>possible or cost effective to try in a real aircraft.  The need for simulators
>will continue to grow in the future.  Training and research will always 
>have a need for new simulators.

Hello,

	I will be getting my BS in computer engineering from the University of
California, Santa Cruz this June, and I'm not quite sure what I want to do
after that yet.  I want to go to graduate school, but I haven't decided if I
want to go right after I graduate or if I want to work/travel/etc... for a
year or two.

	Also, I will hopefully be getting my private pilots license by the end
of this month.  So, as a computer geek :-) and a pilot I am *very* interested
in the field of flight simulators, especially building new machines or designing
software.

	I've read a few posts about how the simulator field is interesting and
rewarding, but here comes the question nobody wants to answer: "How much does
it pay?"  Hell, I didn't pay $40,000 in tuition, room, and board for 4 years
of school for nothing!  :-)

	And my 2nd question: I might want to start contacting companies, maybe
even sending in resumes just to let them know who I am and when I'll be
graduating/available (if I decide not to go to grad school).  Can anybody give
me any companies or institutions that do this sort of simulation work?

	Thanks in advance for any info or suggestions!

-- 
   Brian M. Aljian
   smythe@stallion.santa-cruz.ca.us
Newsgroups: rec.aviation.simulators
From: gguth@zippy.es.com (Greg Guth)
Subject: work in simulation field
Reply-To: gguth@zippy.es.com (Greg Guth)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Thu, 1 Oct 1992 16:49:08 GMT

If you have any type of technical background combined with aviation, you are a shoe in. I 
started the industry by graduating with a BS in architecture and learned the simulation 
industry paid better and actually had available jobs in this poor economy. The work I do in 
the industry is visual database design which basically means designing 3-D images. These 
include modeling things like explosions to F18's. The work is very fun and extremely rewarding.
Our company has openings in all types of areas and is definately hiring. You can send a resume
to: Evans & Sutherland Computer Corporation 600 Komas Dr. Salt Lake City, Utah 84158 USA 
directed to human recources. good luck,.
                                       Greg
Newsgroups: rec.aviation.simulators
From: owen@olympus.arc.nasa.gov..arc.nasa.gov (Owen S. Nishioka)
Subject: Re: Mac Hellcats Over The Pacific
Organization: Nasa-Ames Research Center
Distribution: usa
Date: Mon, 5 Oct 92 17:24:17 GMT

In article <1992Oct5.161241.17573@sharebase.com> jeffb@woodstock.sharebase.com (Jeff Beard) writes:
>I recommend this game to anyone interested in WWii ventage aircraft or those
>who want more than just RADAR/HUD displays to manage.  The cockpit is true
>to life with functional guages -- even the artificial horizon works!
>By the time you can takeoff, control, and land this baby, you could really
>handle any modern light aircraft.
>
I agree completely with one exception.  The rudder doesn't work like a
real rudder.  Not even close.  Using the rudder only, you can make 360
degree turns without losing altitude.  ie. the rudder changes
your direction of flight instantly.  Really weird feeling.



-----------------------------------------------------------
_|_|_|   _|    _|    owen@olympus.arc.nasa.gov
_|  _|   _|_|  _| 
_|  _|   _|  _|_|    -These are my personal views...
_|_|_|   _|    _|     After all, who else would want 'em!
Newsgroups: rec.aviation.simulators
From: geoff@peck.com (Geoff Peck)
Subject: CHARTER: rec.aviation.simulators
Followup-To: rec.aviation.misc
Reply-To: geoff@peck.com
Organization: Geoffrey G. Peck, Consultant, San Jose CA
Date: Tue, 6 Oct 1992 17:06:33 GMT

Welcome to rec.aviation.simulators.  This message, and companion messages
like it, will be posted to each of the new rec.aviation.* groups weekly
through the end of November, to allow people to view the charters of each
newsgroup and better understand where to post articles.

The charter of rec.aviation.simulators is:

****************************************************************************
*   Flight simulation, particularly discussions of computer-based          *
*   simulators ranging from PC's to workstations.	                   *
****************************************************************************

There are now a thirteen separate subgroups on rec.aviation; if the charter
above doesn't match the content of the article you're posting (or you're
following up), please consider one of the other groups as a more
appropriate forum:

    announce (MOD)    military      piloting        soaring
    answers  (MOD)    misc          products        stories (MOD)
    homebuilt         owning        simulators      student
    ifr 

A common question is "what should I do if an article spans the charters of
two or more groups?"  The answer is cross-posting.  If you have an article
which clearly crosses the boundaries of several groups, you should post a
**single** copy of the article to **all* of the groups.  Don't post
separate copies to each group.  Most modern newsreaders will display the
article exactly once to the reader -- in the first group in which it is
encountered and read.

If you feel that the replies should be directed to a subset of the groups
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If you are replying to a cross-posted article and your reply is germane to
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Use cross-posting sparingly.  If an article "90% belongs" in one group and
"10% belongs" in another, post it only to the first group.

						Geoff
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: rec.aviation.simulators
Subject: Re: F.S 4.0
Date: 6 Oct 92 21:48:41 GMT
Organization: Purdue University Engineering Computer Network

In article <138239@lll-winken.LLNL.GOV> andy@s50.es.llnl.gov (Andy Tompson 422-6348) writes:
>Are these new scenery disks for F.S 4.0 (California-Nevada, etc) available for
>the Mac or just the PC? If they are available for the Mac, where can I get them?
>MacConnection, for example, doesn't know about them, so maybe there's my answer....

You can try calling subLOGIC directly...I don't have their phone number on
me, but if you E-Mail me, I can get it to you.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: A320 Airbus
Organization: Purdue University Engineering Computer Network
Date: Tue, 6 Oct 92 01:54:02 GMT

In article <3313@peking.gdwb.oz.au> agh@gdwb.oz.au (Andrew Harvey) writes:
>Has anyone out there tried A320 Airbus (PC) Simulator, I have
>heard its good. One other question, is there anything similar to
>this available. I heard some talk of a Boeing 767 Simulator?

Try subLOGIC's "Flight Assignment: A.T.P. (Airline Transport Pilot)"
It simulates a 737-250, 767-???, 747-350, Airbus A320, and a Shorts Propjet.
It features interactive ATC, meaning approach, departure, and in-flight
radar vectoring.  It also is compatible with their scenery disks.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: F.S 4.0
Organization: Purdue University Engineering Computer Network
Date: Tue, 6 Oct 92 13:23:24 GMT

In article <ORLOFF.92Oct6101537@surya4.cern.ch> orloff@surya4.cern.ch (Jean Orloff) writes:
>ps: I'm also stuck with an atari, ie FS2 (I know of nothing better).
>What am I missing wrt people exploiting a scenery disk with FS4? What
>is this dynamic scenery stuff?

Dynamic scenery is a new feature of FS4.0.  Basically, it consists of recorded
aircraft patterns that constantly replay.  So, one could, for example, sit
still at Meigs Field in Chicago (using the default scenery) and watch aircraft
land and takeoff all day.  You can also create your own patterns with the
Aircraft and Scenery Designer.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: bobc@natinst.com (Bob Conyne)
Newsgroups: rec.aviation.simulators
Subject: OOOOPS!
Date: 6 Oct 1992 17:30:58 -0500
Organization: National Instruments, Austin, TX
NNTP-Posting-Host: eagle.natinst.com

Sorry about that.  In the previous post I tantalized you with a description
of a FANTASTIC add-on for MSFS, then forget to tell you what it was.  It's
the "Sound, Graphics, and Aircraft Upgrade" from Mallard Software.  If you
have a Tseng Labs or Trident VGA card, get it.  It will blow you away!

-Bob
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: Scenery disks
Organization: Purdue University Engineering Computer Network
Date: Wed, 7 Oct 92 01:07:52 GMT

In article <3300@ariel.its.unimelb.EDU.AU> rab@ariel.its.unimelb.EDU.AU (Richard Alan Brown) writes:
>A few of us on the ATP mailing list have been looking at some nice add-ons
>for ATP, which I can make available via anonymous ftp. These include 
>flight planning software, programs to modify the node structure of the ATP
>career flights, and some generally useful bits and pieces. I also

I would definitely be interested in this.  Can you post about how to get
them?

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: rec.aviation.simulators
From: pettypi@gaul.csd.uwo.ca (Carl Pettypiece)
Subject: Re: Work
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Tue, 6 Oct 1992 03:21:23 GMT

I would be very eager to know if there are any companies in
Canada who would be interested in hiring a Hons BSc in Computer
Science.  As far as I can tell, most of these institutions are in
the States and that, unfortunately, is out of the question for
me.  I'm done here in April.  Any info at all would be appreciated.

-- 
---------------------------------------------------------------------------
Carl Pettypiece (pettypi@gaul.csd.uwo.ca)        Disclaimer:  Hell, I don't
Department of Computer Science                   even know if these are MY
University of Western Ontario                    opinions!
Newsgroups: rec.aviation.simulators
From: rogersmf@eplrx7.es.duPont.com (Mark Rogers)
Subject: Best Bang for the Buck?
Followup-To: rec.aviation.simulators
Organization: Cimtek
Distribution: rec.aviation.simulators
Date: Fri, 2 Oct 1992 22:20:23 GMT

Since the newsgroup is new, and since I've been thinking about this
recently, I'll pose the following challenge:

If one were to start with a budget of $500-700, with no computer, no
software - NOTHING - what's the best flight simulator setup?  My
personal wish list would include a yoke and rudder interface (dunno
if anyone even makes rudders, but I know yokes can be had for as little
as $35, probably less) and software which had a nice big airport
database and reasonably realistic topography.

So what's a choosy pilot to do?  Buy a PC clone and MS-FS?  Find a nice
used Mac?  What's the best deal going to be?

Inquiring minds want to know...
-- 

Mark Rogers  (rogersmf@eplrx7.es.dupont.com)

"Glider pilots keep it up longer with no props."
Newsgroups: rec.aviation.simulators
From: skip@mitre.org (Skip Guild)
Subject: AzureSoft ELITE
Organization: The MITRE Corp
Date: Tue, 6 Oct 1992 12:43:44 GMT


Now that the basic price for ELITE has dropped to a (relatively) reasonable 
price of $349 retail (relative that is to its original rediculous price of 
around $850), I have to ask if anyone actually buys this program for 
personal use and finds it realistic for IFR practice.

I have and frequently use Flight Simulator 4.0 and find it fine but buggy 
for IFR practice and its $40 street price is a LOT less than ELITE!  Is 
ELITE/Basic worth over eight times FS?

The ad claims to "fly real approaches to real airports - use your NOS or 
JEPP charts and approach plates".  Are the Area Navigation Libraries user 
upgradable to use as a practice for actual approaches to local airports as 
frequencies, orientations, new approaches, etc. change over time?  Are the 
flight parameters of the "single-engine, fixed-gear, fixed-prop airplane" 
user adjustable to correspond to individual specific aircraft owned by or 
rented by the user?

How realistic (relative to FS with yoke and floor pedals) is the "patented 
Universal Controls Interface"?

Is there a system I can actually see operating in the local area 
(within 50 miles of Nashua, NH, or Lexington-Concord, MA)?

How expensive are upgrades (Basic to Advance, new libraries, software 
capability upgrades)?

Are there other sources for the program which are cheaper than direct from 
AzureSoft?

To reduce net bandwidth, suggest reply by EMAIL to skip@mitre.org and I'll
summarize the replies I get in about a week.
Newsgroups: rec.aviation.simulators
From: belas@comb1.comb.umd.edu (BOB AT COMB)
Subject: Re: approaches to midway, o'hare
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Maryland, Center of Marine Biotechnology
Distribution: usa
Date: Thu, 1 Oct 1992 22:36:00 GMT

In article <1992Oct1.185115.19677@news.acns.nwu.edu>, tracy@casbah.acns.nwu.edu (Phil Tracy) writes...
>Hi,
> 
>A pilot friend of mine is looking for some kind of simulator with
>approaches (relatively realistic, I guess) to Midway and/or O'Hare.
>Can you use these kind of add-ins with MS Flight Simulator?  Where
>can I buy such software?  thanks for your help.
> 
>   -Phil
> 
> 
Phil-
	If your friend has MS FS4.0 and the Aircraft and Scenery Designer
addon, you can get a HUGH number of scenery including very detailed approaches
to Midway and O'hare.  (That is, as detailed as an IBM PC will allow.)  Most
of the scenery resides on Compuserve in the Flight Simulator group's library.
If you want the Midway-O'hare scenery, let me know and I'll see what I can
do.

		"Ignorance is a
		 voluntary misfortune."
		  -- Nicholas Ling
		
		Bob (Belas@comb3.comb.umd.edu)
From: v101l7pc@ubvmsb.cc.buffalo.edu (The Golden Eagle)
Newsgroups: rec.aviation.simulators
Subject: Is there a simulator near me?
Date: 3 Oct 92 20:29:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Is there a flight simulator in the Buffalo area?  I am dorming here
at the University of Buffalo and I wanted to try one out.  Any
ideas???  Thanks in advance,

The Golden Eagle
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: approaches to midway, o'hare
Organization: Purdue University Engineering Computer Network
Distribution: usa
Date: Fri, 2 Oct 92 03:17:34 GMT

In article <1992Oct2.012235.19038@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>From article <1OCT199217362544@comb1.comb.umd.edu>, by belas@comb1.comb.umd.edu (BOB AT COMB):
>> Phil-
>> 	If your friend has MS FS4.0 and the Aircraft and Scenery Designer
>> addon, you can get a HUGH number of scenery including very detailed approaches
>> to Midway and O'hare.  (That is, as detailed as an IBM PC will allow.)  Most
>> of the scenery resides on Compuserve in the Flight Simulator group's library.
>> If you want the Midway-O'hare scenery, let me know and I'll see what I can
>> do.
>
>Does anyone know if MSFS scenery disk above can work for ATP, perhaps
>via some conversion? 

The Aircraft and Scenery Designer is *not* compatible with ATP.  ATP and
scenery disks were developed by subLOGIC, and so was the basic MS Flight
Sim code.  That's whay all these programs can share the scenery disks.
But, Microsoft developed A&SD exclusively for Flight Sim, so ATP can not
use it.  Thus, the answer to your question is 'no'.


-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: rec.aviation.simulators
From: escmar@ntuix.ntu.ac.sg (escmar)
Subject: Re: fly8 pcdos simulator/game (beta)
Organization: Nanyang Technological University - Singapore
X-Newsreader: Tin 1.1 PL4
Date: Mon, 5 Oct 1992 07:55:21 GMT

  Ftp site should read wuarchive.wustl.edu. 
  Happy ftp-ing.


--
+---------------------------------------+------------------------+
| Mar Siew Cheong, Sch. of EEE,         | All standard/non-std.  |
| Nanyang Tech. University, S(2263)     | disclaimers apply.     |
| Internet Email:escmar@ntuix.ntu.ac.sg | Unless otherwise       |
| Bitnet Email:escmar@ntuvax.bitnet     | stated.                |
+---------------------------------------+------------------------+                    
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: F.S 4.0
Organization: Purdue University Engineering Computer Network
Date: Wed, 7 Oct 92 01:04:27 GMT

In article <5020@metasoft.UUCP> alan@metasoft.UUCP (Alan Epstein) writes:
>mechalas@gn.ecn.purdue.edu (John P. Mechalas) writes:
>>....  If you want more radio
>>nav-aids and such, either buy subLOGIC scenery disks, Mallard scenery disks,
>>or the A&SD and add your own.
>
>As a Macintosh FS 4.0 user, I thought there was only one source for
>additional scenery disks: Bruce Artwick. Could you explain all the
>options, including the Scenery Designer. I'd appreciate knowing where
>to buy them and how much to expect to pay.

You may be right about the Mac support.  The Aircraft and Scenery Designer
is only available for the IBM that I know of...though you may wanna check
with Microsoft on that one.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: rec.aviation.simulators