HDTenEightyP/NetNews huggingface dataset:
From: wehumble@IASTATE.EDU (Ed Humble)
Newsgroups: rec.games.misc
Subject: Re: mech10b.zip
Date: 27 Sep 92 16:17:01 GMT
Article-I.D.: IASTATE.1992Sep27.111701
Reply-To: wehumble@IASTATE.EDU (Ed Humble)
Organization: Iowa State University

In article <1992Sep27.033751.6302@reed.edu>, gchen@lust.reed.edu (Mark Aranethes
Jinglewood Chen) writes:
> In article <13994.2ac3ae36@ohstpy.mps.ohio-state.edu>  
> vancleef@ohstpy.mps.ohio-state.edu writes:
> > In article <1992Sep25.182820.2313@reed.edu>, gchen@sloth.Reed.Edu (Mark  
> Aranethes Jinglewood Chen) writes:
> > > this file at wuarchive wouldn't 
> > > unzip correctly
> > > perhaps i'm not using the right version of pkunzip?
> > > i have version 2.01
> > > mark
> > 
> > Try downloading it in binary format (do 'bin' before you 'get  
> mech10b.zip').
> > Ftp assumes an ASCII transfer by default.
> > 
> > -Garrett
> 
> thanx for everyone who replied
> i don't know what the prob was (i do know to use binary transfer)
> but i tried it again and this time it worked fine
> as for the game itself, i think its great, but i also think
> that it could be improved in the following areas:
> graphics (as in VGA support)
> use of windows(like a bigger looking map with scroll bars to see all of  
> it)
> and mouse support
> mark

	Just thought I'd point out that most of the discussion of this program is going
on over at rec.games.board.  I'd suggest either sending your comments directly
to Klaus (his E-mail address is in the documentation) or cross posting to
r.g.b.

========================================================================
Ed Humble                |   Iowa State University   -  Moo!          
wehumble@iastate.edu     |   Dept. of Aerospace Engineering
                         |    Grad (Professional) Student
========================================================================
  "`Ecrasez l'infame.'  I looked it up.  What infamous thing do you wish to
eradicate?"

  "What infamous thing have you got?"
========================================================================
Newsgroups: rec.games.misc
From: Thomas.Retkowski <Thomas.Retkowski@mixcom.mixcom.com>
Subject: Help!!!!!
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Thu, 01 Oct 1992 20:31:31 GMT

Please, if you have the TLB Classic Stadiums Disk, or the Gunship 2000
expansion disk, please respond to this posting via e-mail....


HELP!!!!!!!!!!!  No stores have it in my area.

-- 
****************************************************************************
** Thomas E. Retkowski              Addr: Thomas.Retkowski@Mixcom.com     **
** DePaul University                      Chicago, Il 60614               **
**                                                                        **
** Philadelphia Eagles  Super Bowl XXVII Champions                        **  
**                                                                        **
** "Fighting for a world without Liberal causes."                         **
****************************************************************************
Xref: sparky rec.games.misc:17709 comp.sys.ibm.pc.games:15394
From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Re: Pool of Radiance
Date: 1 Oct 92 15:22:18 -0500
Summary: Hints on Pool of Radiance, the temple and the kobolds
Followup-To: comp.sys.ibm.pc.games
Keywords: Pool, Radiance, Kobolds, Temple
Distribution: usa
Organization: University of Northern Iowa

In article <1878@shaman.wv.tek.com>, davemcc@fuzzball.WV.TEK.COM writes:
> ------------------------------------------------------------------
> 
> I can't solve the pyramid oil problem -

   Have you gotten past the Maze and into the upper levels yet?  Doing this
requires that you figure out how to use the teleporters located everywhere. 
Once you figure that out, simply navigate your way to the top level, and
things should become clear as to what you need to do.

> What weapon if any do I need to defeat the kobold's in their cave ?

   Um, Swords, Maces, Bows, _Fireballs_ :-) ...

> Any other Hints would be welcome -    

   About what?  If you have other questions, feel free to email me and ask.

> Dave

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
Newsgroups: rec.games.misc
From: griller@bluemoon.rn.com (Scott Hout)
Subject: Civililization assistance
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Mon, 28 Sep 92 10:08:44 EDT

I have been playing this game for several months now, and am
curious as to any assistance available for playing the higher
levels (ie Prince, KIng and Emperor).  I can smoke the
lower levels, but once I hit Prince and above I am shut down
big time!!  Things that seem to work for a Warlord don't seem
to have the same effect at the higher levels.  It almost seems
that the computer has a decidedly unfair advantage, as triremes
can remain away from land, computer triremes take out sail units
with some impunity, etc.  I'm game for ANY hints that will help
me in the higher levels.  Thanks in advance!

 This is from
     griller@bluemoon.rn.com
who doesn't have his (or her) own obnoxious signature yet
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Old Infocom Games and Legality
Organization: Qualcomm, Inc., San Diego, CA
Distribution: na
Date: Wed, 30 Sep 1992 03:39:11 GMT

cliff@jhunix.hcf.jhu.edu (Cliff Chen) writes:
>	I know that this has been discussed before, but I was wondering
>that whether or not the copyright for games written by companies no longer
>existent, or if games which are no longer available on the market can be
>"pirated."
>	Once a game has outlived its manufacturer what can someone do?  I
>would love to have a complete set of Infocom games, however, I don't
>believe that I could still purchase them.  I have quite a few already, but
>there are many which I am missing.  I just wish to know if I can legally
>copy games from people, or if people could put them up on an ftp site or
>something.  Granted some of the real oldies were available on bootable
>floppies, but I think that there were later releases in a DOS executable
>format.

Hie thyself down to the software store and pick up the Lost Treasures
of Infocom I and II.  The publisher still owns the games, it's still
illegal to copy them, and just as with cases such as this, you never
can tell what's going to happen with the game - these were actually
re-released. 
-- 
My body isn't a temple, it's an amusement park.
From: tallman%ailanth.uucp@wang.com (Robert Oliver)
Newsgroups: rec.games.misc
Subject: PC GAMES FOR SALE
Date: 5 Oct 92 21:53:55 GMT
Reply-To: tallman%ailanth.uucp@wang.com (Robert Oliver)
Organization: Ailanthus Project


 
 
All games come with original documentation and are in good condition (the 
exception being the worn manuals for the AD&D games). Shipping is $5 per 
order. Contact me via e-mail for more information.
 
SPACE QUEST IV   3.5" HD - $20
 
KING'S QUEST V   3.5" HD - $20
 
CASTLES   3.5" and 5 1/4" - $15
 
Dragonlance Volume 1: CHAMPIONS OF KRYNN   5 1/4" - $15
Dragonlance Volume 2: DEATH KNIGHTS OF KRYNN   3.5" - $15
Dragonlance Volume 3: THE DARK QUEEN OF KRYNN   3.5" HD - $20

..........
Robert Oliver, tallman%ailanth.uucp@wang.com
via Ailanthus Project +1 207-989-6562 - Brewer, Maine.
..........
From: corey.pratt@cccbbs.UUCP (Corey Pratt) 
Newsgroups: rec.games.misc
Subject: EOTB II
Date: 2 Oct 92 00:26:00 GMT
Distribution: world
Organization: Cincinnati Computer Connection BBS - Cincinnati, OH - 513-752-8248
Reply-To: corey.pratt@cccbbs.UUCP (Corey Pratt) 

Thanks to all who answered my request for help in THE EYE OF THE
BEHOLDER part II.  I am back on track and have a great time!
                              Corey Pratt
                                                                                        
Xref: sparky rec.games.misc:17774 rec.games.moria:4448
From: vaccaro@novavax.UUCP (N. Trafford Vaccaro)
Newsgroups: rec.games.misc,rec.games.moria
Subject: BOSS
Date: 6 Oct 92 16:44:41 GMT
Distribution: usa
Organization: Nova University, Fort Lauderdale, FL

Hello, where can I get BOSS? Thanks!

Nick
From: dtwei@acsu.buffalo.edu (Danielle T Wei)
Newsgroups: rec.games.misc
Subject: SPACE ROGUE!! NEED HELP!!!
Date: 5 Oct 92 21:05:17 GMT
Article-I.D.: acsu.Bvo2Kt.DsD
Organization: UB



Need help in Space Rogue, very simple, please reply via email

dtwei@acsu.buffalo.edu
From: fishkin@parc.xerox.com (Ken Fishkin)
Newsgroups: rec.games.misc
Subject: Re: Darkland, Patch Level 6
Date: 30 Sep 92 20:13:04 GMT
Article-I.D.: parc.1992Sep30.201304.28361
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Distribution: na
Organization: Xerox PARC

In article <1992Sep30.191555.14116@cbnewsc.cb.att.com>, opus@cbnewsc.cb.att.com (robin.g.kim) writes:
> The bow skill levels of my two fighters were up around 70-80, and they both
> wore Tarnhelms (if it made any difference).
    Where did you get your Tarnhelms?

>Anyway, with reasonably good
> Composite Bows I bought in some town each could often do over 14 points
> with a single shot!
    Ahh, yes, but how often did you get to shoot? As I said in my 
original posts, the enemy rarely just sits there and lets you shoot
at them indefinitely, and LOS is a _big_ problem anyway.

> Alas, I think it is more useful to gang up on monsters so they have less
> chance of hitting than to have some characters hold them in place so others
> can take bowshots at them.
    Well, if youre ganging up on them, you're not using your bow, are you?

-- 
Ken Fishkin	fishkin@xerox.com
From: fishkin@parc.xerox.com (Ken Fishkin)
Newsgroups: rec.games.misc
Subject: Re: Darkland, Patch Level 6
Date: 30 Sep 92 17:08:47 GMT
Article-I.D.: parc.1992Sep30.170847.18371
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC

In article <17692@ucdavis.ucdavis.edu>, itlm027@bambam.ucdavis.edu (The TimeWalker) writes:
> Also, has anyone had a tremendous amount of success using brass handguns?
> I had 2 of them in a prev game (deleted due to patch update), and was 
> considering putting a few extra EP into Missile Device Weapons at char
> devo. What about this over, say, crossbow or bow/arrow?
    Yes, I've found the brass handgun works very well, in very limited
circumstances. They're great if
    a) you are fighting a single nasty - the gunner can stroll away to
get a clear LOS and then shoot away.
    b) you are clearing out an evil monastery. Station two fighters at
the door to a room, and the gunner between and well behind them. As the
enemy comes out to fight, the fighters engage them (2 on 1 if you're lucky),
and the gunner can shoot either at the engaged enemy or sometimes at somebody
flanking them to the rear.

    In general, though, I've found that none of the missile weapons
are that great a deal. The enemy is usually on you very quickly, and in
dungeons you're usually blocked by LOS anyway. But, if you can use one
of them, the brass handgun is the one to use.

> One thing i noticed about the knight who joined our party - he was 25 yrs old
> and had better stats/skills than any of my 30yr olds who devo'd as a warrior
> type w/ nobility.  Little incosistent I'd say, but oh well.
    Yes, those rent-a-knights are awesome!

-- 
Ken Fishkin	fishkin@xerox.com
From: tallman%ailanth.uucp@wang.com (Robert Oliver)
Newsgroups: rec.games.misc
Subject: Spirit of Excalibur help needed
Date: 30 Sep 92 19:22:38 GMT
Reply-To: tallman%ailanth.uucp@wang.com (Robert Oliver)
Organization: Ailanthus Project

Does anybody know where Lancelot is in Episode 2? Thanks in advance.
From: smccoll@arizona.cse.utoledo.edu (Scott T. McColl)
Newsgroups: rec.games.misc
Subject: Keen Dreams
Keywords: Keen
Date: 2 Oct 92 16:47:59 GMT
Organization: The University of Toledo


	Has anyone out there solved Keen Dreams? I can't seem to figure
	it out - I mean I finished every level and I can't figure out
	what is next. Just a little hint would be useful.

	Thanks - Scott T. McColl
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Newsgroups: rec.games.misc
Subject: Re: Darkland, Patch Level 6
Date: 30 Sep 92 19:15:55 GMT
Article-I.D.: cbnewsc.1992Sep30.191555.14116
Distribution: na
Organization: AT&T

In article <1992Sep30.170847.18371@parc.xerox.com> fishkin@parc.xerox.com (Ken Fishkin) writes:
>In article <17692@ucdavis.ucdavis.edu>, itlm027@bambam.ucdavis.edu (The TimeWalker) writes:
>> Also, has anyone had a tremendous amount of success using brass handguns?
>> I had 2 of them in a prev game (deleted due to patch update), and was 
>> considering putting a few extra EP into Missile Device Weapons at char
>> devo. What about this over, say, crossbow or bow/arrow?
>    Yes, I've found the brass handgun works very well, in very limited
>circumstances. They're great if
>    a) you are fighting a single nasty - the gunner can stroll away to
>get a clear LOS and then shoot away.
>    b) you are clearing out an evil monastery. Station two fighters at
>the door to a room, and the gunner between and well behind them. As the
>enemy comes out to fight, the fighters engage them (2 on 1 if you're lucky),
>and the gunner can shoot either at the engaged enemy or sometimes at somebody
>flanking them to the rear.
>
>    In general, though, I've found that none of the missile weapons
>are that great a deal. The enemy is usually on you very quickly, and in
>dungeons you're usually blocked by LOS anyway. But, if you can use one
>of them, the brass handgun is the one to use.

I disagree!  Before the latest patch (which has prompted me to start all
over again, just for the heck of it), I had some very powerful characters.
The bow skill levels of my two fighters were up around 70-80, and they both
wore Tarnhelms (if it made any difference).  Anyway, with reasonably good
Composite Bows I bought in some town each could often do over 14 points
with a single shot!  The Brass Handgun can do maybe 16 or so, but with
enough distance, you could shoot a lot of arrows in the same amount of time.
Alas, I think it is more useful to gang up on monsters so they have less
chance of hitting than to have some characters hold them in place so others
can take bowshots at them.

The best thing about handguns is that loaned companions seems to usually
have good skill in using them, though they don't know how to use a bow.

>Ken Fishkin	fishkin@xerox.com

Rob
ihlpy!opus@att.att.com
From: 00jdbecktel@bsu-ucs.uucp
Newsgroups: rec.games.misc
Subject: DARKSEED
Date: 5 Oct 92 02:40:35 GMT

You wanna play a REALLY cool computer game?
The graphics are based off the guy who created the alien in ALIENS 1,2,3
Great game.
Darkseed is what it's called.
Maniac Mansion like.

When you get it and solve it, contact me. I'm stuck.
							-Sherlock

-- 
      SSSS       
     SS   S        
     SS           
      SSS    
        SS       
	SS	   
   S   SS         	 00jdbecktel@leo.bsuvc.bsu.edu
    SSS  herlock   	 sherlock@bsu-cs.bsu.edu        
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games,misc.forsale.computers
From: mxp8383@usl.edu (Pooprasert Monnapop)
Subject: PC Games for Sale : GODS
Organization: University of Southwestern Louisiana
Distribution: usa
Date: Mon, 28 Sep 1992 01:23:50 GMT


Hi everybody,
	I'd like to sell GODS (3 1/2 " format) with all original
	documentation for only 20$ + 3$ shipping.

	e-mail me if you're interested.

M. Pooprasert
mxp8383@usl.edu
From: luit1@wsinfo11.info.win.tue.nl (Wim Jansen)
Newsgroups: rec.games.misc
Subject: Re: HELP! Star Trek 25 Anniv. Game
Date: 29 Sep 92 09:01:21 GMT
Reply-To: luit1@info.win.tue.nl

It seems there are still people that get stuck in this game,... weird !

I guess the problem is that the interface (with mouse) is sometimes a bit
ambiguous... The fact that all 'instruments' are called tricorder does not
help either (it took me a while to figure that out).

Anyway, I finished the game, so I should be able to provide the 2 previous
posts with some answers.

Mission 1.
----------

Ouside the cave entrance is a hand of one of the 'Klingons' you shot. Pick
it up and have it repaired. It will act as a key for the door.

Mission 2.
----------

You do not have to lower the forcefield. Repare the teleport and beam
directly to the bridge. You need your faser to boost the welding tool.


Signing off, Wim.

-- 
======================================================================
=         -- Another Key-bored Genius gets Mouse-trapped --          =
=        luit1@info.win.tue.nl ( in real life: W.M. Jansen )         =
======================================================================
Xref: sparky rec.games.misc:17586 comp.sys.mac.games:9539 talk.bizarre:31870
From: tomf@ai.bunny.gte.com (Tom Fawcett)
Newsgroups: rec.games.misc,comp.sys.mac.games,talk.bizarre
Subject: Re: Macintosh Games Release Listing Heckler
Date: 28 Sep 92 02:51:39 GMT
Followup-To: misc.test,rec.music,rec.pets.dogs
Organization: GTE Laboratories Inc.

In article <1992Sep27.175601.1813@edsi.plexus.COM> trimper@edsi.plexus.COM (Greg Trimper) writes:

   jsbr+@andrew.cmu.edu (John Hamilton Slye) Get:

   >>> writes a and life stop worrying stupid about computer games.  >don't
   Why you a get life and re not-copy the games entire list if you all are
   >going do to is make some stupid Don't!  >remark you think it would help
   your point if you didn't re-copy the very thing >you were putting down, and
   thus re-advertise it...  >Did your mother love you?

   So, is there a relationship between loving one's mother and loving games
   for the Macintosh?  I personally love my mother, but the only games I
   really like on the Mac are Spectre and Triple Yahtzee.  Perhaps, then, I
   love my mother, but hate my father?


Please keep your low-end-hardware oedipal fantasies out of talk.bizarre and
safely in the confines of your own id.  

Only by your constant unwavering attention to appropriate posting practices
can we ensure that the steady flow of news articles, like digestive juices
spurting from unseen glands in the dark descending colon of Usenet, remains
unimpeded.  Thank you for your cooperation.

-Tom
Newsgroups: rec.games.misc
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Exit to DOS?!?!?
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Wed, 30 Sep 1992 00:23:04 GMT

In article <92273.135229MWA102@psuvm.psu.edu> <MWA102@psuvm.psu.edu> writes:
[stuff about Overlord deleted]

>Are there many other programs which require manual rebooting to exit the
>program?  What do you think about this?
>

I *hate* games like that.  Game comapanies, if you're reading this, don't
*ever* make a game you can't exit!

-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Organization: University of Maine System
Date: Thursday, 1 Oct 1992 08:00:37 EDT
From: Betty Johnson <BETTYJ@MAINE.MAINE.EDU>
Newsgroups: rec.games.misc
Subject: Re: Legend of Kyrandia HELP

Red potion - red flowers + ruby
Yellow potion - tulips + emerald
Blue potion - blueberry + sapphire
Get two bottles of red, and one of each of the others (at least). Go to the
alchemist stones, mix red and yellow, then red and blue.
Newsgroups: rec.games.misc,rec.games.board
From: sbonds@jarthur.claremont.edu (007)
Subject: BTECH: MechWar artillery (how to use it?)
Organization: Lacking
Date: Tue, 29 Sep 1992 23:43:20 GMT

I just got Mechwar 1.0 (non-Beta) and it looks really good!  I do have one
question, how do I use the Arrow IV Artillery?  When I choose "fire" it comes
up gray, meaning it can't be used.  This happens even if I have LOS or a "TAG"
on an opponent.  Any ideas?

Also one small bug-- the heat and damage for one of the ultra autocannons is
reversed. (22 heat and 5 damage :( )  Where is this encoded in the game so I
can go fix it?

Thanks,

 -- 007

-- 
 000   000  7777 | sbonds@jarthur.claremont.edu
0   0 0   0   7  |----------------------------------------------------------- 
0   0 0   0  7   |        Childhood is short...
 000   000   7   |                    ...but immaturity is forever.
Newsgroups: rec.games.misc
From: boerp@midget.saar.de (John Boerp)
Subject: Eye of the Beholder, complete solution?!
Organization: Yoyodyne Posting Systems, Midget HQ
Date: Fri, 25 Sep 1992 12:18:18 GMT
Summary: Looking for a complete EOB Solution
Keywords: eob eye 


Hi

  Is there anyone who has, or at least knows where to find, a complete
  solution to Eye of the Beholder (Part I)?

thanx in advance

  A r n d
Newsgroups: rec.games.misc
From: Thomas.Retkowski <Thomas.Retkowski@mixcom.mixcom.com>
Subject: Help (revision)
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Thu, 01 Oct 1992 22:22:51 GMT

I've already received a letter from someone who has nothing better to do
than preach from his allmighty pearch.  Let me spell out my request, since
some people are too STUPID to understand.

I am not asking for these files for FREE, nor am I advocating piracy.  Quite
simply I am looking for someone to e-mail me on potential sources for these
software applications.

Furthermore, the request was for those who actually have found such
programs, and not those who have a stick stuck up their ass.

Please forgive my Flaming of potential flamers, but I get sick of this crap. 
If someone has TLB Classic Stadiums, or Gunship 2000 expansion disks, please
e-mail me so I might ask questions with regards to sources, playing ability,
bugs, screen displays, sounds, prices, etc etc,,....


What do you think folks, did I cover all the bases?  Answer this last one
via a post, and not e-mail...my mailbox is limited.

thanks.

   
-- 
****************************************************************************
** Thomas E. Retkowski              Addr: Thomas.Retkowski@Mixcom.com     **
** DePaul University                      Chicago, Il 60614               **
**                                                                        **
** Philadelphia Eagles  Super Bowl XXVII Champions                        **  
**                                                                        **
** "Fighting for a world without Liberal causes."                         **
****************************************************************************
From: goodnuff@phoenix.Princeton.EDU (David Wayne Goodnuff)
Newsgroups: rec.games.misc
Subject: Re: Civilization assistance
Date: 3 Oct 92 00:20:52 GMT
Distribution: usa
Organization: Princeton University
Originator: news@nimaster

In article <1895@shaman.wv.tek.com> andrew@frip.wv.tek.com writes:
>[]
>
>	"As soon as a unit survives one battle, it becomes a veteran
>	automatically.  Save your money and sell your barracks."
>
>My non-veteran units tend not to survive that one battle.  Worse case
>is when I spent fifteen turns to build a battleship which "blows up
>real good."
>
>  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
>                       (uunet!tektronix!frip.WV.TEK!andrew)

I disagree with the original poster.  If you will forgive my geekdom in
quoting, on page 35 of the manual it says "...or they may become
veterans after winning a battle".  Also on page 264 of
Rome_On_640K_A_Day, it says that surviving a battle gives a unit only a
50% chance of becoming veteran.  So yes, build barracks!

-=|=- -=|=- -=|=- -=|=- -=|=-
-David Goodnuff-
goodnuff@phoenix.princeton.edu
Newsgroups: rec.games.misc