HDTenEightyP/NetNews huggingface dataset:
From: bp092@cleveland.Freenet.Edu (Mike Ogrinz)
Subject: Looking for some boards....
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Mon, 17 Aug 92 12:26:39 GMT


 
	I'm looking for a couple of board sets that maybe someone out
there in video game land is looking to get rid of.

	Has anyone got either a Galaga and/or Sinistar that they want 
to get rid of (just boards)? I've love to get my hands on them. Anyway,
drop me some mail if you can help.


Mike

###
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: rec.games.video.arcade
Subject: Re: Smash TV hints
Date: 23 Aug 92 05:43:42 GMT
Article-I.D.: nntp.1992Aug23.054342.5918
Organization: University of Oregon Campus Information Exchange

In article <1992Aug22.011934.5086@ncsu.edu> bcasper@eos.ncsu.edu writes:
>
>Lately, I've
>been blowing a lots of money and I'd like to start getting more
>enjoyment for my quarters.  I need to be informed.

   I've finished Smash TV (arcade machine), and I was a bit bummed by the
ending. I think most of the high was the game itself - definite headrush.
But I was lucky enough to find it in a place that used nickles instead of
quarters, so I won it on about $5. <Grin>

-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: Joysticks
Summary: building joysticks
Date: 18 Aug 92 05:47:49 GMT
Organization: U of Arizona CS Dept, Tucson

I am trying to build a generic joystick, to be used with as many games
as possible. Barring the strange setups like Missle Command, Toob'n,
and the other strange user interaces, I am thinking of a joystick,
with a set o buttons on the left, and another set on the right.(for
left handed players.) I am curious on how many buttons I should place
on each side (I think 2 will accomadate most games, but should I put
more?) And fifnally where should I place them?(I mean how far should I
place the buttons from the joystick, and how far apart should the
buttons be?) I can remember one game, The Pheonix, where the buttons
were placed in such a position that my hand would cramp, I don't want
that to happen...
 
Chris
From: bryanc@ocf.berkeley.edu (Bryan Chow)
Newsgroups: rec.games.video
Subject: WANTED:Games for Gameboy (buy or trade)
Date: 17 Aug 1992 20:51:28 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: lightning.berkeley.edu

I'm looking for games for Gameboy.  If you have any
that you're sick of, please let me know.  I'm
especially interested in driving simulations and
fantasy games.

Here are some games I have that I *MIGHT* want to
trade:

Alleyway, Batman, Castlevania Adventure, Daedalian Opus,
and R-Type.

Thanks!
Bryan
bryanc@ocf.berkeley.edu
(510)841-1011

Newsgroups: rec.games.video
From: maddie@crash.cts.com (Tom Schenck)
Subject: Re: 65816: 8 or 16 bits??
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 18 Aug 92 10:01:24 PDT


The 65816 is BOTH 8 and 16 bit. There are couple of simple commands to switch
to various combonations of this. And on 8 or some 16-bit systems, all memory
is accessed 8-bits at a time (uP's like the 8088/8086, 68010, Z-80, among
others)


Newsgroups: rec.games.video
From: louis@netcom.com (Louis Chui)
Subject: For sale: SEGA stuff
Date: Thu, 20 Aug 92 22:54:51 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa


Here's the updated list of stuff I have left. (And lower prices too.)

Item                                      Price
----------------------------------------------------------
1. Genesis system ( of course )           SOLD
   Including the followings:
   Arcade power stick
   Altered Beast
   Sonic
   Video monitor cable
   Sony Y-connector ( to hook up to stereo )

2. John Madden Football                   $20.00

3. Super League '91                       $28.00
   ( MD version of Sportstalk Baseball )

4. Mega Panel                             SOLD
   ( Tetris type game with bunny girls )

5. Advanced Strategy Simulation           $30.00
   ( One of the best wargame )

The above prices do not include shipping cost. ( If you are
taking the whole thing, then we can work something out. )

I preferred to sell to someone in the San Jose/Silicon Valley area.

I have also recieved a lot of mail concerning the Advanced Strategy Simulation,
I planned to post a mini-review if I can, or better yet, if someone who also
played the game can review it.

Thanks. ( Again :)
-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
Newsgroups: rec.games.video
From: cullhane@medusa.itc.gu.edu.au (Cullhane Gibbs)
Subject: Re: Stripped Down Game Copier
Reply-To: cullhane@medusa.UUCP (Cullhane Gibbs)
Organization: Griffith University, Brisbane, Australia
Date: Sun, 16 Aug 92 04:19:41 GMT

could someone please supply some more information to me about the
super magicom stripped down copier. I have an XT, can it hook up to this?
What price is the unit and where could i get it from?    
			
				Thanx,

						Cully


ould someone plea
From: il@bambam.u.washington.edu (Il Hwan Oh)
Subject: Sound through Genesis headphone jack
Reply-To: iho@cac.washington.edu
Organization: University of Washington, Tacoma
Date: Wed, 19 Aug 1992 00:42:32 GMT

I just tried the headphone jack on my Genesis system.  I really must say
I'm disappointed.  I'd expected something special after someone raved
about it in this group.  It's not nearly as good as the sound my Lynx
through the headphone jack.  In fact, there's an annoying hiss at all
volume levels.

Is this normal?  I think my console's still under warranty.

-- 
Il Hwan Oh                              | What is "Martinizing",
Computer Facilities Manager             |  and why does it
University of Washington, Tacoma        |   take one hour?
iho@cac.washington.edu                  |
From: bsou@cs.arizona.edu (Brandon S. Ou ~{E7OHIz~})
Newsgroups: rec.games.video
Subject: Re: [SNES] SFII : missing moves?
Date: 21 Aug 92 05:37:07 GMT
Organization: U of Arizona CS Dept, Tucson

In article <l98u2pINN8ke@aludra.usc.edu> shihtape@aludra.usc.edu (Shih-Ta Peng) writes:
>jwilbur@iat.holonet.net (Jay Wilbur) writes:

>>If you want to get control over your SFII
>>characters, you need to toss those gamepads out and get a joystick.
>
>I agree. I have the Apollo joystick and it works great. It did cost
>quite a bit, however.

Hmmm...  Every move seems to work fine for me (especially the fireball
and the DP).  But in any case, I wonder if Nintendo is coming out
with a SNES Advantage...?

Brandon
--
Brandon S. Ou  ~{E7Ji:j~}     Computer Science    
University of Arizona         Tucson, Arizona
Internet:  bsou@caslon.cs.arizona.edu
" It's up to YOU... "  - Kevin Costner as Jim Garrison, "JFK"
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Re: [Genesis] Sports talk baseball : BUG????
Date: 22 Aug 92 17:23:55 EDT
Distribution: rec
Organization: Cornell University

In article <1992Aug21.093934.28798@comp.lancs.ac.uk>,
marc@comp.lancs.ac.uk (Marc Goldman) writes: 
> I recently got Sports Talk Baseball, and to start with i was very
> impressed, particularly as a 2 player game.
> 
> Then we began to notice a major bug (it took a while as we were both bad
> at the game to start with so the situation didnt occur).
> 
> What happened was that if we had runners on bases and the batter was
> caught then the runners were got out regardless of where they were (ie
> even safe on a base), the game seemed to think the runners were still on
> thier original bases.
> 
> This happens in both one player and two player games.
> 
> It's not as noticeable against the computer as i put it down to his
> amazing fielding speed to start with.
> 
> We were playing all star games, with autofielding on.
> 
> Has anyone else experienced this?? Could it be i've got a faulty cart
> from a bad batch?? does this happen??
> 
> Any feedback from people who have/haven't had this bug would be
> appriciated.
> 
> Hope fully this is a one off and i can get a working copy as it really
> kills the game. I would just return it to the shop, but the shop is in
> America and i'm in England so i need to know if its worth the effort!
> 
> Cheers
> Marc
Well what might be happening is that your batter pops out or lines out and 
your runners are caught not tagging up. I noticed that the computer sends
your runners regardless of wether you hit a grounder or a line drive.
So if you pop up and don't hold the runners back they'll just keep going
and once they reach the next base you can't bring them back and they'll be
out by a force.

If what happens is that your batter hits a grounder when you have men on
base and gets thrown out at first, with less than two outs, and the other
runners are still called out without a throw and tag, then that sounds
like a bug.


Dave Han

> 
> --------------------------------------------------------------------------------
>       **     **      *  ****** ***    *   |             On the net,
>      ** *    **     *** **     ** *   *   |     no-one can hear you scream!
>     **   *   **     *** ****   **  *  *   |-------------------------------------
>    **     *  **     *** **     **   * *   |  email   marc@comp.lancs.ac.uk
>   **       * ******  *  ****** **    **   |      marc@computing.lancaster.ac.uk
> --------------------------------------------------------------------------------
From: jonke@kong.gsfc.nasa.gov (Steve Jonke - 522)
Newsgroups: rec.games.video
Subject: Re: TG16: Some Turbo Duo CD-ROM info
Date: 21 Aug 92 21:21:34 GMT
Organization: Goddard Space Flight Center

In article <1992Aug20.231539.25436@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty-kun) writes:
>
>
>- The SCSI interface for the Turbo Duo is supposed to come out in March or so.
>
>- The CD-ROM drive will be able to play CDs and CD+Gs as well as CD-ROMs.
>  Output will be through the stereo RCA jacks in the back of the unit.
>
>- The specs for the drive will be similar to those of NEC's CDR-37.
>  According to my MacConnection catalog, the CDR-37 has a 64K RAM cache,
>  an average access time of 450 ms, and can upload 150 K per second.

Does anyone know if the Turbo Duo's CD-Rom drive is going to support Kodak's
Photo CD, like some of the other NEC CD-Rom drives?

Steve
From: oliveira@bbn.com (John Oliveira)
Newsgroups: rec.games.video
Subject: Turtles IV for SNES Review.
Date: 17 Aug 1992 13:56:10 GMT
NNTP-Posting-Host: bbn.com

 I got the change to play Turtles for the SNES yesterday and I have to say that
I like this game.
The graphics were really good and game play wasn't that bad. I like the fact
that they use mode 7 on this game, specially when one of the Turtles graps
a foot soldiers and throws at the screen as if he was coming out the TV.
You get to select the options on how you want to play the game, easy,normal and
hard.
We play on normal and it wasn't that hard we managed to get to level 3.
We did try on hard but it didn't make that much of a differents, just a little.
Its a two player game, another thing I liked about the game is that when you 
loose one of the Turtles you get the option of selecting another Turtle while
still playing the game.
I never seen this game on the arcade but I was told that it was exactly like the
arcade version.
I'm assuming it was the second game that Konami had release for the arcade.
If you get a change I would say rent the game before you buy to see if you like 
the game. 
I think I will buy this game since my kids had a blast playing it.
One of the magazines I don't remember which one, said that the gameplay wasn't
that great but hey, I don't believe the critics..:-)
Judge for yourselves!

thanks
John
Newsgroups: rec.games.video,misc.wanted
From: logan@buhub.bradley.edu (Bruce Janov)
Subject: used SNES wanted!!!
Summary: used SNES wanted!!!
Keywords: used SNES wanted!!!
Organization: Bradley University
Date: Thu, 20 Aug 92 22:45:28 GMT

i'm looking for a used SNES!
so if you have one for sale....make me an offer!
	any replies much appreciated:
		logan@bradley.buhub.edu

or bruce at 1-(309)-681-1363
--
Bruce Elliot Janov

                           "....and if i say to you tomorrow,
                           take my hand child, come with me...
                           it's to a castle i will take you...
                           where what's to be, they say will be..."
From: westendorf@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Spoilers Wanted - SNES Zelda & Mario
Date: 18 Aug 92 07:37:20 -0500
Organization: University of Northern Iowa

  Has anybody been saving any hints or spoilers for Zelda III or
  Mario World for the Super NES?  If so, would you please E-mail
them to me.  Thanks alot.

  Mary W.

Newsgroups: rec.games.video
From: driskill%asylum.cs.utah.edu@cs.utah.edu (Hank Driskill, GSH3D)
Subject: Re: Childworld..50% off videogames...
Date: 18 Aug 92 14:14:58 MDT
Organization: Grad Student From Hell (in 3D)

In article <92231.084446SJSBH@CUNYVM.BITNET> <SJSBH@CUNYVM.BITNET> writes:
>  Just a note: if you can get to a Childworld* (they are going out of business)
>you will find a selection of video games for all systems (no Neo-Geo) at 50%
>off original price. I picked up Super Bases Loaded (SNES) for $28.00 and Kid
>Icarus (GameBoy) for $10.00.

Another name for Childworld is Children's Palace... I was visiting family in
Kansas and snagged a BUNCH of Genesis games for 60(!)% off...

Hank.
Newsgroups: rec.games.video
From: standish@athena.mit.edu (Mark S Farrar)
Subject: SNES
Keywords: SNES
Organization: Massachusetts Institute of Technology
Date: Wed, 12 Aug 1992 20:13:01 GMT

	So, I finally broke down and bought the SNES.  I now
	have it, the Genesis and a TG16.  I got it for $89.99,
	which was the stripped down version, and Super Smash TV
	for $39.00.  Both were on sale at different places.  The
	cartridge was on sale at Child World, and for those who
	don't know, they're going out of business and whatever
	Genesis and SNES and NES cartridges they have, they are now
	40% off.  I also rented SFII.

	Well, I might slightly whacked or maybe it's the fact
	that I play on a 27" Mitsubishi TV, but I thought the
	graphics were not very fluid when they were moving.  I
	thought standing still it looked great on SFII and so/so
	on Super Smash TV, but when the characters moved I was
	disappointed with how poorly it translated on my TV.  To
	me, the motion on most of my Genesis cartridges is pretty
	good.  Obviously, Sonic is a good example of fluid graphics.

	So, can someone suggest a SNES cart that will impress me
	with fluid graphics or something truly spectacular?

	This isn't a flame of the SNES, so, PLEASE don't respond to
	it as one.  I want to enjoy this system as much as the rest of 
	you!

	Mark S. Farrar
	standish@athena.mit.edu


Xref: sparky rec.games.video:17037 alt.games.lynx:415
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Cyberball for Lynx questions
Date: 16 Aug 1992 13:26:15 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Aug16.165712.14699@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>I know that Cyberball has been blasted to the moon and back on the net, but
>is there anybody out there that actually likes the Lynx version?  If not,
>why not?  What's so bad about it?

Rob's Top N Reasons Against Lynx Cyberball Even if You Never Tried the Arcade:
==============================================================================
1. Bad collision detection. Touch a player's shadow, and BLAM! You're tackled.

2. No strategy. Pass the ball all day, you're guaranteed to connect and win.

3. No play variety. The game is truly depserate when it offers running plays
     as an option when you ask for pass plays, and vice versa.

4. No difficulty. Four computer coaches, four faces, zero brains.

5. A very irritating robotic "Three- Set - Hut!" at EVERY play. I mean every.

  To be fair, I think making TOURNAMENT CYBERBALL one megabit probably hurt
it a lot, as that meant a lot of details had to be cut to fit the code in
only 128K of space. There's a good reason why it gets blasted...

                                                --R.J.
                                                B-)

P.S. On the other hand, advanced word says that Lynx STEEL TALONS is an
unbelievably good game. I'll have to see it to believe it, especially since
it's from the same crew (NuFX) who did the disappointing HARD DRIVIN' on the
Lynx. Who knows?...

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: Zelda: Please Help..
Date: 19 Aug 92 00:19:11 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

rodal@reznor.cmw.ltn.dec.com (A Software Hooligan) writes:
>
>>I cannot open the door for the boss(5th crystal), there's a switch in
>>the middle of the room but I cannot keep the door open, I manage to get
>>a rock from the floor above, but can't move it close enough to the
>>switch. Any idea. Thanks.
>
>There are 4 of those "rocks" in the room above. Two on the left and two
>on the right. You have to push the lower left block into the hole and then
>jump through the hole. Then push that block onto the switch. And 
>waaa laaaa. You can also get the thing out of the big chest
>in castle number 6 in the dark world, that works too!

Dave, are you sure about this?  I spent MANY hours looking for a way to
get at those blocks on the left of the hole.  But I couldn't get at them 
due to the pegs that raise and lower (controlled by hitting the orange 
spheres).  Hitting the orange sphere before the room meant getting stopped
in the small room with ledges and the rotating orange fireblade before
the target room.  Hitting the orange sphere down on the next to last level
meant not being able to get back to the left side of the target room.

The only way I found to get past this dungeon was to find the Staff in
DW dungeon #6.  I found this a little odd as all other dungeons didn't
need any items out of later dungeons to complete (usually just the item
found in the current dungeon, or ones from previous dungeons).  Please
reply if you do know how to do it without the Staff (detailed answer
preferred).  Thanks.

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms
From: po@sumax.seattleu.edu (Benny 'BOY')
Newsgroups: rec.games.video
Subject: [Genesis]: Need help : Shining in the Darkness
Date: 22 Aug 92 01:26:56 GMT
Organization: Seattle University, Seattle WA


Can some kind soul out there tell me how to use the "Herb-Water' in this
game?  I got 3 jars of this water and I have no idea how to use it to heal
my guys ( I supposed it heals ... ).

regards,
Ben


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Ben po@sumax.seattleu.edu
_______________________________________________________________________________

"We are not worthy, we are not worthy, ... !" 
				 - Wayne & Garth from Wayne's World.
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Re: Video Games Superior on Consoles
Organization: University of Southwestern Louisiana
Date: Sun, 16 Aug 1992 04:50:23 GMT

In article <1992Aug16.010845.1514@utstat.uucp> philip@utstat.uucp (Philip McDunnough) writes:
>In article <1992Aug15.022134.9870@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
>>Phil, when are the 14Mhz 65816CPU SNES CD-I due to arrive in stores?
>>I stopped by Toys R Us tonight, and did not see any.
>
>The SNES CD-based addon will be available January 1993 in both the US and
>Canada. The 14MHz 65816 chip is available now.

Oh..so the SNES units coming out use it? oH- the new CD-I units will, in
Jan. '93?

>Philip
>


--
*Dan Stephenson   das9674@usl.edu 
*"It reminds me of something Cally said. 'He who trusts cannot be
*betrayed, only mistaken.' It was a saying of her people.... Cally is
*dead. So are most of her people." -Avon, from _Rescue_ (Blakes 7)
Xref: sparky rec.games.video:17190 alt.games.lynx:444
From: rjung@nunki.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx Klax vs. Genesis Klax
Date: 18 Aug 1992 19:15:25 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: nunki.usc.edu

In article <1992Aug18.235752.5931@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>GENESIS KLAX BENEFITS
>---------------------
>MORE OPTIONS ... The Lynx version
>only has the option of difficultly level (same choices).

  You also get the option of immediately going to the highest level you've
ever reached, whenever the "pick the next stage" screen appears.

>LYNX KLAX BENEFITS
>------------------
>        :
>CONSISTENT SCORING -- This is the counterpoint to the scoring point above.
>Although the Lynx version does NOT score points rounds entirely correctly
>as pointed out above, it is at least consistent about it. ...
>Still, I am miffed that Atari
>would make this mistake -- it was their game after all!

  No they didn't.  B-)  KLAX is from Atari Games/Tengen, the arcade folks.
Lynx KLAX is from Atari Corp. Same name (a holdover from the old days when
there was one Atari, all under Warner Communications), separate companies.
Tengen today is only allowed to use the word "Atari" in their arcade works,
though IMO it'd probably be less confusing for people if they just switched to
Tengen (probably with a flashy sequence on the title page of their next
mega-arcade hit  B-) and be done with it.

>OPENING SEQUENCE -- ... The
>Lynx version has an original opening animated sequence (not in the arcade
>version) with some really suprisingly good music.

  If you have a Lynx II, pop in some stereo headphones and check out the
opening title music. BEST use of stereo in a Lynx game to date, IMO. If you
don't have a Lynx II, borrow one just so you can check it out.  B-)

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: lwv26@cas.org (Larry W. Virden)
Subject: Re: Games (S-NES) listing
Followup-To: rec.games.video
Reply-To: lvirden@cas.org (Larry W. Virden)
Organization: Nedriv Software and Shoe Shiners, Uninc.
Date: Sat, 22 Aug 1992 11:15:07 GMT

Are similar lists available for the other machines, like Genesis?
-- 
Larry W. Virden                 UUCP: osu-cis!chemabs!lvirden
Same Mbox: BITNET: lvirden@cas  INET: lvirden@cas.org
Personal: 674 Falls Place,   Reynoldsburg, OH 43068-1614
America Online: lvirden@aol.com