HDTenEightyP/NetNews huggingface dataset:
From: crg@rocky.raleigh.ibm.com (Chuck Grissom)
Subject: Re: Oxyd and PMF
Date: Thu, 7 Jan 1993 14:13:01 GMT
Organization: IBM, Research Triangle Park, North Carolina

In article <00966365.17877B40@abby.chem.ucla.edu>, doug@abby.chem.ucla.edu writes:
|> In article <93004.234158BXT3@psuvm.psu.edu>, BXT3@psuvm.psu.edu writes:
|> >
|> >BTW- I saw Playmaker Football 2.0 advertised in the latest MacWarehouse catalog
|> >      for $15.  Is this for real!!!???
|> >
|> 
|> Take a closer look at the catalog.  Nowhere does it say that it is version
|> 2.0... my guess is they're selling off the old version.
|> 

No...I just bought it.  It is indeed version 2.0 for $15 (plus $3 shipping.)

Chuck Grissom
crg@vnet.ibm.com
72227.2715@compuserve.com
Newsgroups: comp.sys.mac.games
Subject: games for sale
From: kevinh@vax1.mankato.msus.edu
Date: 11 Jan 93 00:53:56 -0600
Organization: Mankato State University

Games FOR SALE

PGA tour golf and the tourny pak 30 dollars
Vette color 25 dollars
Falcon 2.2 20 dollars
Sim city supreme 30 dollars

all games come with manuals and box 
please e-mail me, can talk trade too.


thanks 
KEVIN HOOGHEEM

Newsgroups: comp.sys.mac.games
From: rowe@engin.umich.edu (Steven Rowe)
Subject: Re: What should Apple do to the Mac to make it better for games?
Date: Sat, 09 Jan 93 01:13:32 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <1993Jan8.144746.10205@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes:
>In article <1993Jan6.165714.12651@uts.uni-c.dk> povlphp@uts.uni-c.dk (Povl H. Pedersen) writes:
>>Apple needs something that is easy to use, preferable interpreted
>>but with a compiler vailable for $$$. Not BASIC, Forth is too
>>difficult for beginners. So a solution would be Pascal, preferable
>>an Interpreter !!! Or some other language that is easy to use.
>>People don't like (((((LISP)))) ((I) (Do not) know why)  :-)
>>SO how about Prolog ? Any better suggestions ? :-)
>
>Smalltalk?
>
>I still think that one of the modern Basics might do the trick. The idea
>is not to teach good programming, but to teach some programming.
>
>Saying that a BASIC programmer has to forget everything before he can
>be a real programmer is an old cliche. I started with programmable
>calculators, then learned BASIC, moved on to assembly language and then
>to Forth and much later to C.
>

If you want object-oriented and interpretive, why not hypertalk?  It's
bundled with the Mac, and there's a compiler for it, and it's oop,
and interpreted, and simple, and provides for lovely GUI...

Just my two cents...
                            Steve


-- 
Steve Rowe: B0 f- w- c g+ k+ s- e+ r-
I drank too much beer, then tried to sober up by drinking
too much coffee.  The result was that I was still making
irrational decisions, but I was making them *FAST*!  -me
From: kvj@triple-i.com (Karl vonJena)
Newsgroups: comp.sys.mac.games
Subject: Re: top maelstrom scores revisited
Date: 12 Jan 93 02:45:47 GMT
Reply-To: kvj@triple-i.com
Organization: Information International, Inc.

So, what's the secret! How do these "Gods `O the Strom" do it? Do you just wait around until you rack up the bonus multipliers? Inquiring (and frustrated) minds want to know.

karl

______________________________________________________________
I wish there was a knob on the TV to turn up the intelligence.
There's  a knob called "brightness", but it doesn't work.
		-- Gallagher

kvj@triple-i.com
______________________________________________________________

Newsgroups: comp.sys.mac.games
From: egl1@cunixf.cc.columbia.edu (Elizabeth G. Levy)
Subject: Re: Civilization?
Reply-To: egl1@cunixf.cc.columbia.edu (Elizabeth G. Levy)
Organization: Columbia University
Date: Thu, 7 Jan 1993 15:22:03 GMT

In article <1993Jan7.063524.26364@netcom.com> derek@netcom.com (Derek LeLash) writes:
>>
>>>Does it have anything to do with the board game by the same name?
>>
>>    I believe it is based on the board game put out by Avalon-Hill, but don't
>>quote me on that.
>>
>Based on the above description, the computer game Civilization is nothing
>like the board game of the same title (which I've played many times).  Pity;
>I'd enjoy a computerized version of that game.

I think you're right.  One funny thing though, AH is advertising the
board game in the Microprose box.  Hoping people will buy just because
of the name, I suppose.


--
"What does not kill me only makes me stronger, right?"
	"Ooooh, no. You're weak as a kitten!"
Newsgroups: comp.sys.mac.games
From: mlz@asacsg.mh.nl (Arne Maletzky)
Subject: Re: Artillery Duel?
Organization: Multihouse Computer Services Holland 
Date: Tue, 5 Jan 93 09:15:21 GMT

The gamemaster was a specific screen saver made to play game's
I cannot remember who wrote it but the complete set was  posted to the
net early '92. I never got the complete set so I cannot help you here.

Arne
-- 
Arne Maletzky 		            mlz@mh.nl via internet backbones
Multihouse Computer Services        uucp: ..!{uunet,sun4nl}!mh.nl!mlz
Coencoop 7, 2741 PG Waddinxveen,  The Netherlands
----------------------------------------------------------------------
From: nihil@ccwf.cc.utexas.edu (Nihil)
Newsgroups: comp.sys.mac.games
Subject: Might & Magic I help needed
Date: 10 Jan 93 08:27:46 GMT
Organization: The University of Texas at Austin, Austin TX


 I am pretty far along in the game.
(oops -  spoilers may follow)

(just in case)






















I am done all the quests from Wolf Castle, North and South Blackridge, 
got the ruby whistle, done the cave of square magic, done a couple 
of the luck monsters, climbed the trees in guire grove, but I have not
been able to figure the first quest given by the king of castle alamar nor
have I been able to figure out the imposter as the alien says.
Sooooooo
--is the quest for the "crypt of carmenca" a fake quest? If not, how
    about some hints.
--what about the imposter the alien mentions
--I found all six prisoners like the wizard ranalou asked but got no reward.
  is the hooded prisoner the imposter?

thanks for the help

-- 
                 "Nothing is true.  Everything is permissible"
                               Hassan I. Sabbah  
_______________________________________________________________________________ 
   nihil NOT nemo    | University of Texas at Austin | nihil@ccwf.cc.utexas.edu
From: Ron_Hunsinger@bmug.org
Newsgroups: comp.sys.mac.games
Subject: Re: What should Apple do to the Mac to make it better for games?
Date: 6 Jan 93 00:41:36 GMT
Organization: BMUG, Inc.

Juri Munkki writes, as a reason to have BASIC built into the Mac:

>What we lack is the talent to write the
>games.  To create this talent, we have to get teenagers interested in
>programming the Macintosh. 

What we need is people learining to program well.  BASIC is not the way. 
People who begin their careers writing BASIC are forever crippled.  (I know
this is likely to generate a lot of comment, but I stand by my position.) 
There *have* been some good games written in BASIC, but that was despite the
language, not because of it.  The same can be said of programmers.  There are
a few good programmers who started in BASIC, but they didn't become good until
they learned to unlearn everything BASIC had taught them.  Let's spare the
next generation of programmers the heartache of having to learn to program
twice.  BASIC encourages the kind of linear programming that is the antithesis
of the Macintosh interface.  

(Besides, BASIC would work just as well on disk as in ROM.  If it's so
wonderful, why isn't there a successful implementation of BASIC for the Mac?
And don't tell me it's because Bill Gates prevented Apple from doing it. 
There are other players in the software game.  The correct answer is that good
programmers learned from their mistakes with AppleSoft and other BASICs, and
avoid it for serious programming.)

>Assembly language and fast animation will follow automatically.

I disagree.


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: wallich@ncd.com (Ken Wallich)
Newsgroups: comp.sys.mac.games
Subject: Re: Running games on Powerbooks
Date: 5 Jan 93 22:20:54 GMT
Reply-To: wallich@ncd.com (Ken Wallich)
Distribution: usa

sarachan@wsqtbf.crd.ge.com (B. D. Sarachan) writes:

>Is there any problem running games that involve animation (i.e. flight 
>simulators, etc.) on the Powerbook?  Is the animation too blurry on 
>supertwist displays, or is the effect tolerable?

Well, depends on what you consider tolerable.  I play Hellcats on my
140 with the "icky" display, and although it's nothing like playing it
on my home Mac, it's "ok".  Some b/w high speed games (like
star-runner, for instance) just blur too much for me to enjoy, but
"slower" games like Hellcats or Glider, I can play on my machine,
although it's kinda irritating sometimes.  Of course, when they come
out with a Duo with a 180-type display, I'll be looking closely at it,
but this does fine for now.

-- 
Ken Wallich

wallich@ncd.com ~ ken@wallich.com ~ kmw@al.org ~ [...]decwrl!vixie!amber!ken
Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: Yet Another MacWorld Games Report(LONG)
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Tue, 12 Jan 1993 05:35:49 GMT

In article <1993Jan12.002132.11902@gallant.apple.com> alexr@apple.com (Alexander M. Rosenberg) writes:
>
>The title is Lunicus. The author is Bill Appleton. He wrote World Builder,
>SuperCard, Apache Strike, and Creepy Castle (he may have also worked on
>Screaming Metal).

And a lot of HyperCard, and (I think) a lot of QuickDraw.

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey                                   	   howard@netcom.com
"These check boxes actually function as check boxes." - from a SW spec
... .. ...   ... .. ...   ... .. ...    ... .. ...   ... .. ...   ... .. ...
Newsgroups: comp.sys.mac.games
From: worman@elm.cis.ohio-state.edu (robert worman)
Subject: Re: Best Flight Simulator?
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Wed, 6 Jan 1993 15:28:32 GMT

In article <1993Jan5.201031.46135@kuhub.cc.ukans.edu> mreaney@kuhub.cc.ukans.edu writes:
>I would be interested in hearing from those that have tried several
>if not all the current available flight simulation games. What's the
>best one out there? Red Baron, Hellcats, FlightSimulator, or Falcon?
>I am most interested in quality and sophistication of graphics and animation
>rather than white-knuckle excitment.
>
>Mark Reaney, Univ of Kansas

I haven't seen Red Baron or FlightSimulator, but Hellcats and Falcon are both
very good.  Falcon MC, the newest incarnation is TREMENDOUS, according to a 
friend.  It has adjustable difficulty and a LOT of customization options! A
very good investment.

rob

Newsgroups: comp.sys.mac.games
From: moore@tc.fluke.COM (Matt Moore)
Subject: Empire Master
Keywords: Empire Master, Jason Davis
Organization: John Fluke Mfg. Co., Inc., Everett, WA
Date: Wed, 6 Jan 1993 18:20:29 GMT

 Is Empire Master V1.5 (or whatever the latest is) out yet? If so, does
anyone have Jason Davis' email address so that I can ask him to mail me
a disk? My company does not have FTP access.

						thanks;
						Matt Moore
						John Fluke Mfg. Co.
						standard disclaimers apply
From: mich@cwi.nl (M. Hazewinkel)
Newsgroups: comp.sys.mac.games
Subject: Re: Simple programming language for Mac
Date: 11 Jan 93 23:57:42 GMT


All this talk about a simple, or graphical programming language for
the mac reminded me of something old.
Correct that, 1986 qualifies as ancient.

What I just pulled out of our software library, is a program called
V.I.P.
This stands for Visual Interactive Programming.
From what I remember about it (from 5 years back or so), is that it
has building blocks, and flow diagrams at the top level, and I think
it had toolbox access as well. I am not sure if you could open up
the objects to get in deeper, but it's possible.
I never used it much, due to a total lack of documentation.

<Five minute pause>

Ok, I just started up the program, and looked in the about box. It
seems to be pretty solidly written, since it still runs with system
6.0.5. Unfortunately I tried another program also, which is on the
same disk, and that promtly ran the mac into the ground. Fortunately
my modem connection can stand resets of the mac without problem.

Ok. this is version 2.0 of the program, modified date October 20th,
1986.
Written by D Lienart.
(c) Mainstay 1986.

I don't have any idea about how we acquired this program here, so I
hope it isn't commercial, since this is definitely no distribution
disk. (handwritten label + no documentation).

If nobody tells me it's commercial, and there is enough interest, I
would be glad to send it to interested persons, or upload it to
suemx and umich. (The last only if someone gives me some
instructions, since I don't know how).

				Maarten Hazewinkel
From: chris_russo@gateway.qm.apple.com (Christopher Russo)
Newsgroups: comp.sys.mac.games
Subject: Re: What should Apple do to the Mac to make it better for games?
Date: 6 Jan 93 17:58:36 GMT
Organization: Apple

In article <1992Dec31.070743.12193@cactus.org> Robert Dorsett,
rdd@cactus.org 
writes:
>1.  Parallel graphics architecture, user-extensible.  
                                                    
^^^^^^^^^^^^^^^^^^^^^^^^^
This would be quite a bonus.  One thing that amiga does that's
impressive: There's
a graphics processor (not the blitter) that can interrupt the scan gun
and pull
the image from somewhere else in memory.  This allows you to have many 
different areas on the screen pulled from separate areas of memory. 
It would also be nice to be able to do page-flipping.

>
>2.  Memory protection.  This affects everyone.  IT IS OUTRAGEOUS that the
>Macintosh still has a cooperative operating system: especially in a
networked
>envionment.  A single bug in a single program can take down the entire
OS:
>we need memory protection, offering a standardized program space to each
>application.  If the application dies, it dies in its own turf, not being
>able to corrupt the data or processes in other application spaces.

Here here!  At my old university Georgia Tech, we had lots of Macs.  They
were
really appreciated... especially at resume time. :-)  Unfortunately they
had
reputations as being crashaholics.
-----Christopher Russo
----- I admire a clever .sig message.  Wish I had one. <sigh>
----- day 408.974.6070
Newsgroups: comp.sys.mac.games
Distribution: world
From: Michael_C._Llaneza@bmug.org
Organization: BMUG, Inc.
Date: Thu, 07 Jan 1993 04:44:15 PST
Subject: Re: Star Ship Simulations

*BTW: I am the perpetrator of a game called "Stir Fried Beetles"
*which is a highly streamlined Star Fleet Battles-style game
*which includes a ship construction system. I have an alleged
*publisher for this game from whom I have not heard in three
*years or so. What with the huge financial success so far
*garnered, I have oft considered doing a real-time (3D?)
*computer version of this game? Anyone interested (should only
*be about two years' work...)

	Well Tonio, I'd love to hear/see more about this. Perhaps we could
collaborate. Such a game is bound to be a success.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: klui@corp.hp.com (Kenneth K.F. Lui)
Newsgroups: comp.sys.mac.games
Subject: Re: Yet Another MacWorld Games Report(LONG)
Date: 9 Jan 1993 05:41:17 GMT
Organization: Hewlett-Packard Company
NNTP-Posting-Host: hpcc90.corp.hp.com
Keywords: MacWorld Games Report


In article <1993Jan8.010459.29849@netcom.com> gloomboy@netcom.com (Chris Yaryan) writes:
>frankly, Graphic Simulation's "F/A-18 Hornet" makes "Falcon MC" look like a 
>dried dog turd. Graph Sim was only running a timed demo, but it knocked me 
>on my butt. [...]

F-18 looks very promising.  Playability was great, especially
with the Gravis MouseStick IIs they were using.  Of course, the
Quadras helped--incidentally, they were "handicapped" via the use
of what looked like 19" monitors.  The view out of the cockpit is
good, but only a little better than Falcon.  I wonder if the view
will be limited on my 13" monitor.

>I saw Velocity's "Spectre Supreme" which they were selling for $39.95.

They were selling the old Spectre with an upgrade form.  I guess
Spectre Supreme is still in beta.

With all the stuff that's available on CD-ROM (you get one from
MacWorld if you attend; so I've added 1 more to my collection of
5 CD-ROMs that I can't use) I'm just itching to get either an
Apple CD300@300KB/sec or the Pioneer changer@600KB/sec.


Ken

-- 
Kenneth K.F. Lui, klui@corp.hp.com                  3000 Hanover Street MS20BJ
Corporate Administrative Information Systems        Palo Alto, CA  94304   USA
Core Application Technologies                1(415)857-3230 Fax 1(415)852-8026
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Mon, 11 Jan 1993 15:17:27 PST
Subject: Re: Prince of Persia level 8

>HELP!
>I am stuck at the end of level 8, after I step on the last plate to
>raise the door, I can't get back past the "teeth".
>
>Am I missing something or is my timing just off??

Your timing is off.  Take a careful step back into the room.  If you
take a normal step, you will step into the choppers, but a careful
step will take you just up to them.

(You didn't ask, but you will then be confronted with another puzzle.
If you want a hint on that, scroll down)
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
The gate has closed, and there seems to be no way to open it.  Just be
patient.


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: kvj@triple-i.com (Karl vonJena)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre modes???
Date: 6 Jan 93 16:54:14 GMT
Reply-To: kvj@triple-i.com
Organization: Information International, Inc.

In article 1idu15INN22g@uwm.edu, bowden@csd4.csd.uwm.edu (John William Bowden) writes:
>
>Hiya,
>
> I have a question.  What are the grenade/auto-targeting mode/special
>weapons mode/teleportation modes in Spectre..  and how to use them?
>
>at level 10 it states that grenades are active but i cannot figure oout how
>to use them.
>
>any other tips for spectre would also be appreciated.  so far i've been able
>to get to level 24 but i think maybe i need to be able to use my grenades to
>suceed further since there are so damn many tankss at 22233rd level and
>beyond.
>

Now, some people might just assume that your copy must be illegal and tell you RTFM, but I admit that getting to level 24 without grenades is pretty good. You launch grenades by hitting the Option or Command key (I forget which one exactly), but it uses up 10 shots for each grenade. You teleport by hitting the tilde or backslash, but look out for the little vertical bar, unless it's full you'll die if you try to teleport.

good luck!

karl
_______________________________________________________
To be intoxicated is to feel sophisticated but not be 
     able to say it.

kvj@triple-i.com
_______________________________________________________

Newsgroups: comp.sys.mac.games
From: jdunning@chagall.Princeton.EDU (John Alan Dunning)
Subject: Re: Monkey Island
Originator: news@nimaster
Organization: Princeton University
Date: Tue, 12 Jan 1993 15:00:52 GMT

In article <cfIZ1Ru00iUzM7DXxt@andrew.cmu.edu> "Daniel P. Reed" <dr3w+@andrew.cmu.edu> writes:
>what do you do after you get on the ship?  I can load the cannon and
>fire it, but the crew sits there.  What to do...  please help.

The ftp site risc.ua.edu has a lot of walkthrough and hint files,
including one for Monkey Island, in /pub/games/solutions.  I just used
one for Indy and the Fate of Atlantis.  It was terse, but helpful.

John
From: piglet@ccwf.cc.utexas.edu (Michael Wootton)
Newsgroups: comp.sys.mac.games
Subject: For Sale: Dr. Brain
Date: 10 Jan 93 01:26:52 GMT
Organization: University of Texas at Austin
X-UserAgent: Nuntius v1.1.1d16
X-XXMessage-ID: <A774D7084D01B975@slip-x17.ots.utexas.edu>
X-XXDate: Sat, 9 Jan 93 19:24:56 GMT

Hi.  I have a copy of The Castle of Dr. Brain that I would like to sell.
Dr. Brain is a fun sorta puzzle game with sounds & stuff that are kinda
cool.

I would like to get $25 for it.  Email if you are interested.
Thanks.


        	       	       	       	       	---  Michael
From: jstc_ss@troi.cc.rochester.edu (j. collins)
Newsgroups: comp.sys.mac.games
Subject: TADS and adventure games
Summary: TADS
Date: 12 Jan 93 00:33:03 GMT
Organization: University of Rochester - Rochester, New York

Can someone provide information on TADS, text adventure development system?
I want to know how you obtain a copy and the rights and restrictions on it?

peace,
-justin m. collins <jstc_ss@troi.cc.rochester.edu>
From: Richard Frankel <richard_frankel@MAILLINK.berkeley.edu>
Newsgroups: comp.sys.mac.games
Subject: Re: help: Railroad Tycoon
Date: 12 Jan 1993 19:55:48 GMT
Organization: UCB
Distribution: world
NNTP-Posting-Host: absw1mac20.berkeley.edu
X-UserAgent: Nuntius v1.1.1d14
X-XXMessage-ID: <A77862A11801DA28@absw1mac20.berkeley.edu>
X-XXDate: Tue, 12 Jan 93 11:57:21 GMT

Subject: help: Railroad Tycoon
From: AMFRAGER
Date: Monday, 11 Jan 1993 13:15:21 EST
In article <93011.131521AMFRAGER@MIAMIU.BITNET> , AMFRAGER@MIAMIU.BITNET
writes:
>Help, Please!   I need help with how to win at Railroad Tycoon.  I can't
seem t
>o get enough money early enough in the game to build and buy stock at
the same
>time.  I know there's a good formula for starting games out there.  What
is it?
>????   Please help, thanks!!!!



The basic strategy for the beginning of the game is relatively
straightfoward: first, set up your RR between two closely located
clusters of houses (i.e. cities) or valuable commodities which you can
make a profit on. Take a loan or two to help this process and also to
allow you to buy up fifty percent of your stock. This last step is very
important because if you do not do this your company will be taken over
and you will lose! UGH!

After this, make profits, grow, buy out the competition and become a
railroad tycoon! Good luck.
From: povlphp@uts.uni-c.dk (Povl H. Pedersen)
Newsgroups: comp.sys.mac.games
Subject: Re: Simple programming language for Mac
Date: 10 Jan 93 13:36:44 GMT
Organization: UNI-C, Danish Computing Centre for Research and Education

In <1993Jan10.033304.1916@ultb.isc.rit.edu> sjk6119@ritvax.isc.rit.edu (Sgt. Kleper) writes:

>The problem with aiming HyperTalk/HyperCard at beginning programmers
>(specifically kids) is that the ability to simple paste pictures and
>link cards with buttons makes it _too_ easy. 

Hypercard only has what other packages are trying to get. Resedit
lets you do graphical user IF editing. And some of the Application
generators even lets you link buttons to actions. This is what it is 
all about. 

The NeXT has such tools, so has AIX and any other computer with a bit
self respect. So HyperCard is quite good in this respect, and a few
years earlier than the others. Try also MacApp on the Mac. With viewedit
you can do many good things too.

If I had learned Hyper-
>Card, and not BASIC, I wouldn't be programming now because  you  can
>do stuff in HyperCard without really learning the language, and  not
>get into it. Again, I don't think BASIC is a good language to  start
>on, but it got me interested in programming, and it's easy,  so  why
>steer people away from it?

I never wrote much user interface stuff in basic. Mostly the hard
code only. But then again, it is quite a few years back.

-- 
Povl H. Pedersen   -   Macintosh specialist. Knows some DOS and UNIX too.
pope@imv.aau.dk    -   povlphp@uts.uni-c.dk