HDTenEightyP/NetNews huggingface dataset:
From: gleeson@mundil.cs.mu.OZ.AU (Red Mountain)
Subject: DE Stuff (Was: Re: Cue Ball Wizard Question...)
Organization: Computer Science, University of Melbourne, Australia
Date: Sat, 12 Dec 1992 12:09:05 GMT

In <npg2jvf@rpi.edu> sigma@degas.ipl.rpi.edu (Kevin Martin) writes:

>gleeson@mundil.cs.mu.OZ.AU (Red Mountain) writes:
>>In <nhg2kmb@rpi.edu> sigma@degas.ipl.rpi.edu (Kevin Martin) writes:
>>>On a side note, I've noticed that Hook will increase the replay score even
>>>if you just match.  Irritating.
>>Hook? Hook? Make that ALL Data East pins since (at least) BATMAN.

>Touche.  I think Hook is the only DE pin I've played inthe last two years
>that I can remember having a match on.  Of course, I don't play much DE.

Don't worry, you haven't missed much :-) Actually, I'm currently taking
quite a liking to Lethal Weapon 3. It helps that I'm playing on one that
has been "set up properly" (quiet, Lyman! :). It's no all time incredible pin,
but I find myself playing it quite a bit and enjoying myself a lot (especially
when playing with other people). I'm actually quite looking forward to seeing
what they do with Tales from the Crypt...

Marty.
---------------------=============***O***=============-------------------------
Martin J. Gleeson  | Computer Science, Melbourne Uni, Oz |    ...  __o    Outta
gleeson@mundil.cs.mu.oz.au |     E Pluribus Unix         |  ...   -\<,       my
"We gladly feast on those who would subdue us." - Addams |  ....(_)/(_)..  way!
 "I can't give you brains, but I can give you a diploma." - The Wizard of Oz
---------------------=============***O***=============-------------------------
From: pazar@hpnmdla.sr.hp.com (Steve Pazar)
Date: Fri, 11 Dec 1992 03:32:19 GMT
Subject: WANTED:LOST WORLD, PARAGON, etc...
Organization: Hewlett-Packard, Santa Rosa, CA
Newsgroups: rec.games.pinball

Fellow Pinheads,
   I've got a buddy thats looking for a pin. He's primarily interested
   in pins like LOST WORLD, PARAGON, or MATA HARI. If anyone has one for
   sale (especially in the S.F. bay area), please E-mail your phone
   number and I'll pass it on. THANKS!

***************************************************************************
*  STEVE PAZAR           DoD #702           Kawasaki KZ440A
*  E-mail:   pazar@hpnmdla.sr.hp.com
*  Ether:    WA4DUT/6
*  " Imagination is more important than knowledge "
***************************************************************************
From: Rob_Rosenhouse@hq-bbs.wisdom.bubble.org (Rob Rosenhouse)
Newsgroups: rec.games.pinball
Subject: Re: Pinball pricing comparison?
Date: 19 Dec 92 15:35:48 GMT
Organization: Headquarters BBS

In a message dated Sat 19 Dec 92  7:00, Ccullen@ops-2.naitc.com (carolyn Cu
wrote:

 CC> Just as I have finally forced myself to get used to the 50/75/$1
 CC> pricing, now some very new games, like Dr. Who and Creature from
 CC> the Black Lagoon, are 50cents/game, period, around here.  I know
 CC> it's operator configurable, but I wondered if this is yet another
 CC> widespread coming trend.  Makes me just as happy to play the games
 CC> that are still a quarter, like Cyclone, Earthshaker and Mousin'
 CC> Around.

Yup, that's the trend, Bally/Williams and Data East have jumped on the
bandwagon, and I'd expect that with the release of Street Fighter, Premier
will also up the anti to 50 cent straight play.
 
Just pray we don't get a new dollar coin. 
 
Rob

-- Via DLG Pro v0.995

Rob Rosenhouse
 
Rob_Rosenhouse@hq-bbs.wisdom.bubble.org
Headquarters BBS 1-201-539-4306
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: rec.games.pinball
Subject: Re: Doctor Who - Rules Sheet
Date: Thu, 17 Dec 92 06:36:50 PST
Distribution: us
Organization: The Land of Garg

Mark 'Mark' Sachs <MBS110@psuvm.psu.edu> writes:

> In passing... any tips for this game?
> 
> I've found that the basic secret is to rack up as many Doctors as you can,
> for once you have them all activated, then you have ALL the advantages:
> quicker Transmat, faster Video Mode, playfield multiplier, repair lights,
> etc. And there's the fat "7 Doctors" bonus and the end-of-game bonus of
> 1 million per (my best is 15 Doctors, I think...) In order to rack up
> Doctors quickly, the best way is NOT the Transmat but the Video Mode.
> Therefore, on your first ball select Hartnell (Doctor #1) and then keep
> making the left loop shot. Your third shot activates Video Mode, and then
> each shot into the TARDIS triggers the next wave, and each successfully
> completed wave gives you another Doctor! A lot easier than making the Transma
> shot reliably IMHO...
> 
> Plus the animations after every four waves are hilarious. Is there anything
> new after the second animation?
> 
> "Thank you, Dr. Science."
> 
> [Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.ed
> DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for i

Could you possibly post the Wave Patterns for Video Modes?  All I know is 
Wave 1 - S S L L L, then S into tardis for 1 Mil extra.


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Newsgroups: rec.games.pinball
From: wesselak@sunc0.cs.uiuc.edu (Erik Wesselak)
Subject: Re: Star Wars pinball
Organization: University of Illinois at Urbana-Champaign
Distribution: rec
Date: Mon, 14 Dec 1992 06:31:39 GMT

cjm9321@hertz.njit.edu (The InfoMan) writes:

>	I just finished playing it and I like it but how much is there
>to like from Data East. Anyway, I got 300M+ twice and got my name up but
>it doesn't arward and credits for putting your name up. Does it do it
>when you get 1st place?

I've gotten on the board (not 1st) several times and have been awarded no
credits.  Today I got 1st :) and was awarded 3 credits.

>	Oh, when you get that "AT-AT" mode, just what are you suppose to
>do???

I think you're supposed to hit the pop bumpers a bunch of times.

Two more questions:
Is there a way to get more than one extra ball per game?  I haven't seen a way.
Has anyone figured out how to get that kickback relit?  I think it's ridic-
ulously difficult, especially since I've never done it!

Which reminds me...I just LOVE it when the ball rolls out of the pop bumper
area, hits the top of the left slingshot and falls into the left kickback
drain--before you ever get a flipper on it!

Erik  who's finally getting his project done (but still playing pinball)
-- 
| "'Who did YOU sleep with to reach   | "There's been some      __| /  |__    |
| the top of the food chain!?!'"      |  trouble in London"     __|<  /|__    |
|  --Leonard the Roach,               |                           | \/ |      |
| Beautiful Stories for Ugly Children |  Erik: wesselak@suna0.cs.uiuc.edu     |
From: cjm9321@hertz.njit.edu (The InfoMan)
Newsgroups: rec.games.pinball
Subject: Re: New Williams Pin - WHITE WATER!
Date: 17 Dec 92 19:09:36 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.


	No, I have not seen the pin but if anyone can tell me where to
go in the Northern New Jersey area I'll be very happy. Also I have not
been able to find a Dr. Who pin.


-- 
M A D E   .   . .---. .---.    \  Buy U.S.A. products,  /    xxxxx ==========
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 T H E    |   |    \  |   |    <  Christopher J. Massa  >    ================
-------   `---' `---' '   `    / cjm9321@hertz.njit.edu \    ================
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: rec.games.pinball
Subject: Re: TAF question: Who knows the "train wreck rules"?
Date: 18 Dec 92 06:32:20 GMT
Organization: VA Tech CS Dept., Blacksburg, VA, USA

Well, I don't OWN a TAF, but I've never ever seen 2 different values on a
train wreck unless they've changed some other rules, too.  The initial #
is usually 2, but on my 5-ball back home it's 3.  Some jerks set 3-ball
games to 3 too.  I think I can safely say, though, that it is NOT self-
adjusting.

keith
-- 
| Keith Johnson ("Keefer") |  Do your  |My power is beyond your understanding!|
|VA Tech. Dept. of Computer|  eyes  a  |        - Skeletor                    |
|  Science  Undergraduate  |favor- PLAY|Understand MY power!                  |
|kjohnson@csugrad.cs.vt.edu| PINBALL!! |        - Jake Johansen               |
Newsgroups: rec.games.pinball
From: sigma@degas.ipl.rpi.edu (Kevin Martin)
Subject: Re: LW3 Comments/Questions
Date: Wed, 16 Dec 1992 07:02:18 GMT

gleeson@mundil.cs.mu.OZ.AU (Red Mountain) writes:
>>I'd like to add at this point that usually when you achieve Grand Champion
>>on a LW3 machine, you get the credits and then the entire high score table
>>resets.  Just like Hook.  How in the hell does that get past QA?
>Must be your particular pin, because getting GC on ours doesn't reset the
>table. However, when the table resets every X games, you lose the lot.

Well, actually, once I took GC and it *didn't* reset the scores, but it has
every other time.  This may be a "prototype" machine - it appeared in the
arcade about the same time I first heard of it in this group, which is
miraculous.  It says MULTIBALL instead of TRIBALL in the graphics - anyone
know which is the newer ROM?

-- 
Kevin Martin
sigma@ipl.rpi.edu
"I told you I'd shoot, but you didn't believe me! WHY didn't you BELIEVE me?!"
Newsgroups: rec.games.pinball
From: jackson@ess43.Berkeley.EDU (Jeff Jackson)
Subject: Re: Haunted House
Reply-To: jackson@ess43.Berkeley.EDU (Jeff Jackson)
Organization: Applicon
Date: Wed, 16 Dec 1992 19:33:53 GMT

In article <ctrexp2.45@caa.mrs.umn.edu>, ctrexp2@caa.mrs.umn.edu writes:
|> 
|> 	Does anybody remember a "Haunted House" pin?  I remember seeing it 
|> in the airport every time we'd go to pick up my dad, oh so long ago, and it 
|> looked like the coolest game on earth at the time, It had a level underneath 
|> the actual playing surface, which you could see through the transparent 
|> plate in the playing field.  I never got to play it (quarters are hard to 
|> come by when you're 7-10)  and I just rememberd it the other day.  Could 
|> somebody describe it more fully?  was it fun?  Just curious.
|> 
|> Nate Miller
|> Millernr@cab.mrs.umn.edu


   I remember that game very well.  I worked at an arcade while I was
   in college, and one day we added the Haunted House.

   Actually, it had three levels.  There was both a level below the main
   surface, and one small one above on the right side, with tiny little
   flippers.  The nice part about those levels was you couldn't drain
   while you were in them.  This became my wife's favorite game.

   Well anyway, one night I'm sitting in my booth, attempting to do some
   homework or other, when I hear this tremendous crash.  I look out and
   see one of our wall-mounted audio speakers face down inside the Haunted
   House, with a very surprised looking fellow standing next to it.  It
   seems that during the course of his game, the speaker had fallen from
   the wall and crashed right through the glass.

   I went up to the player and said something like, "What the heck happened
   here?" and he replied, "Hey man,...just normal pinball action."

   The speaker had been mounted too high for him to have knocked it loose,
   so I concluded that the wire must have just broken or come loose.

   The arcade manager spent most of the next day picking glass out of the
   innards of the machine, and we eventually got a new glass and restored
   it to service.  However, it was never the same again.  From time to time,
   it would black out in the middle of the game, and you'd have to start over.
   Or sometimes it gave you millions of points, and racked up free games for
   no reason at all.  Once it kept giving out balls, and you could have kept
   playing forever.  All I can say is that the machine finally lived up to
   its name.

       - JWJ                      Flipper McGee, 1972-1984
                                     Ann Arbor, Michigan






Newsgroups: rec.games.pinball
From: johnsh@rpi.edu (Hugh Johnson)
Subject: Weird old pin sighted
Followup-To: rec.games.pinball
Organization: Rensselaer Polytechnic Institute
Date: Mon, 21 Dec 1992 02:26:14 GMT

Stopped at a rest stop along the northeastern extention of the Pennsylvania
Turnpike last night (route 9, runs through the Poconos) and they had this
weird, old-looking pin called "Strange Science." Does anyone remember this
game? It wasn't really challenging (5 balls per game, and I got a replay on
the only quarter that I put in the machine), but it had a kind of
quirkiness that made it fun to play.  Apparently, the game featured
"five-ball multiball." Unfortunately, I didn't figure out how to lock balls
for a little while, so I never got the opportunity to see this.  Must be
quite a sight.

========================================================================
Hugh W. Johnson (johnsh@rpi.edu) | "How can a heart
Rensselaer Polytechnic Institute |  that's filled with love
Troy, New York, USA              |  start to cry?"       -- Julee Cruise
========================================================================
From: cjm9321@hertz.njit.edu (The InfoMan)
Newsgroups: rec.games.pinball
Subject: Re: Stupid Pinball Tricks
Date: 15 Dec 92 13:55:34 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

In article <LFS.92Dec13225528@arcadia.mitre.org> lfs@mitre.org (Lyman F. Sheats Jr.) writes:
>In article <f6h2p1c@rpi.edu> xor@acm.rpi.edu (Joe Schwartz) writes:
>
>>What's the most amazing thing you ever seen a pinball do?
>
>How about: collide with another pinball and get lost INSIDE a cabinet.
>
>Sad but true.
>
>--
>Lyman F. Sheats Jr.
>The MITRE Corporation
>202 Burlington Road, Bedford MA 01730
>e-mail: lfs@mitre.org


	That's the same thing that happened to me. There was a ball in
the SC and then I hit another one in there that collided with the one
already in there and it went into the back of the cabinet. I'm not sure
where it went, probably inside the back of the SC.

	Anyway, after tilting to machine to try to get it out, (I could
not see it and I wasn't watching where it went just heard a "Twack".)
The machine came one even though it knew it only had two balls. 


-- 
M A D E   .   . .---. .---.    \  Buy U.S.A. products,  /    xxxxx ==========
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 T H E    |   |    \  |   |    <  Christopher J. Massa  >    ================
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Newsgroups: rec.games.pinball
From: blaira@uxa.cso.uiuc.edu (Team Gamara (Andy B))
Subject: Fish Tales Special
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 18:51:06 GMT

   The Fish Tales special is lit by 1st collecting all captive ball awards
(you will be in instant multi-ball.  Then the captive ball must be hit a
specified number of times (four on the machine i play).  This presents an
interesting dilemma between going for jackpots or special.

   I've only done it twice.  I guess i'm tempted too much by jackpots.

   -Andy

-- 
   .---.    }================================================================+
  |  |  |  {  Andy Blair               {  email to: gamara@uiuc.edu          |
  | /|\ |   } (217)367-5578 Urbana, IL  }       or: blaira@uxa.cso.uiuc.edu  |
   '---'   {=================================================================+
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: rec.games.pinball
Subject: Re: TAF question: Who knows the "train wreck rules"?
Date: Thu, 17 Dec 92 06:39:56 PST
Distribution: us
Organization: The Land of Garg

axslk@acad2.alaska.edu (Shane Kingry) writes:

> In article <1g646aINNn0q@menudo.uh.edu>, cavers@menudo.uh.edu (Chris M. Caver
> > The train wreck extra ball should be set lower.
> > 
> > 14 or so hits is too much.
> -- 
> 
> Not when you can get the extra ball for bear kicks....AND the extra
> ball from the mansion light...AND the extra ball from getting the mansion...
> 
> Oh, incidently...after reading several replys to the origional message, I
> wish to comment on the initial number of train hits take to get a reck.
> From the best that I can tell, this (like everything else on new games) is 
> calculated daily (or however often the machine does it) and it can change.
> For instance...our initial trainreck has taken four hits for the last several
> months...I don't remember it staying at two at all, and it didn't stay
> at three too loing either
> 
> -----------------------------------------------------------------------------
> 
> Shane Kingry:	BITNET:		axslk@alaska
> 		InterNET:	axslk@acad2.alaska.edu

Eh?  The Train Wreck has always been 2, 3, 4, etc. and 4 Train Wrecks for 
Extra Ball Lit.  14 Wrecks???  Someone better test the Arcade Operator 
for missing braincells!  The damn machine is hard enough as it is!


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
From: jeremym@ravel.udel.edu (Jeremy A Moskowitz)
Newsgroups: rec.games.pinball
Subject: Re: Star Wars pinball kickbacks?
Date: 11 Dec 92 19:28:49 GMT
Article-I.D.: news.Bz40s2.IA5
Distribution: rec
Organization: University of Delaware


How do you relight the kickbacks in this game? I've accomplished it
only one whole time. Is it that I have to blast it through the pop-pop's?
Around R2?

Ug. Reminds me of that 2X shot in Addams Family. Is there more? An easier way?
-- 
     // Email: jeremym@brahms.udel.edu------\  Monitor of---------------\
    //  Registered Commodore Amiga Developer|  Comp.sys.amiga.EMULATIONS| 
\\ //         Remember Girls, Turnabout is Fair Play. - Babs Bunny
 \X/           My Life Needs Cheap Dubbed in Sound Effects - Anon. 
Newsgroups: rec.games.pinball
From: sigma@degas.ipl.rpi.edu (Kevin Martin)
Subject: Re: Bought Eight Ball Deluxe, have questions!
Date: Tue, 15 Dec 1992 05:58:21 GMT

kens@psc.lsa.umich.edu (Ken Small) writes:
>Stephen Jonke (jonke@kong.gsfc.nasa.gov) wrote:
>:Eight Ball Deluxe is just as great as I remembered it being.  Makes you wonder
>:about all the new games out -- they really aren't much better and arguably
>:could be considered worse. 
>Agreed.  Eight-Ball Deluxe is my favorite game ever, and it's
>entertaing fo rhours *without* ramps ad naseum.

Perhaps, but IMHO Eight-Ball Deluxe is *too*easy*.  I get bored after the
excitement of collecting eleven credits on a single ball wears off.  As for
newer games, I don't see a problem with having ramps (and how many games
have more than one or two anyway?), although some of the gadgetry could be
done away with and I wouldn't complain.  Especially non-functional or
counter-productive gadgetry.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"I told you I'd shoot, but you didn't believe me! WHY didn't you BELIEVE me?!"
Newsgroups: rec.games.pinball
From: dmr@apmaths.uwo.ca (Daniel M Racicot)
Subject: pinball in the Ottawa region?
Organization: Applied Mathematics, U.W.O
Date: Tue, 15 Dec 1992 00:24:54 GMT


I was wondering if anybody in Ottawa reads this newsgroup?  I'm 
moving there in January and am looking for some help finding places to play. 
I am mainly interested in the following games in no particular order:  TAF, 
Terminator 2, Funhouse, Bride of Pinbot and some older games like Taxi and 
Elvira.  I was there for a visit and found an arcade with a TAF and HS1 two 
blocks from my mother's apt. but that's way out in Orleans.  Any help would 
be appreciated, thanks
Also, what games are there on the University campuses there??
Dan
dmr@apmaths.uwo.ca
From: cjm9321@hertz.njit.edu (The InfoMan)
Newsgroups: rec.games.pinball
Subject: Pin in Roc Live
Date: 16 Dec 92 11:27:24 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.


	Just out of Curiosity, does anyone kmow what pin that was on Roc
Live last Sunday night on the Fox network.

	I might be wrong but the backglass looked like in had a big
alien on it. I think it only had two score boards.

			If anyone knows, thanks.

-- 
M A D E   .   . .---. .---.    \  Buy U.S.A. products,  /    xxxxx ==========
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 T H E    |   |    \  |   |    <  Christopher J. Massa  >    ================
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From: Rob_Rosenhouse@hq-bbs.wisdom.bubble.org (Rob Rosenhouse)
Newsgroups: rec.games.pinball
Subject: Re: Fish Tales Special (was Re: Eight Ball Deluxe difficulty)
Date: 17 Dec 92 15:40:14 GMT
Organization: Headquarters BBS


 SM> OK, now I'm curious.  How DO you light the Special on FT?  I think I
 SM> know
 SM> how to light the Super Jackpot now (of course, the nearest machine is
 SM> a
 SM> couple of hundred miles away, at least).

 SM> Anyone, anyone?

What you need to do to light the special is complete the 'Grab yer Gear'
lights (the captive ball), and then hit the captive ball a certain number
of times, as indicated on the display.  The local FT requires you hit the
captive ball 6 additional times to light special.
 
Hope this help......

Rob


-- Via DLG Pro v0.995

Rob Rosenhouse
 
Rob_Rosenhouse@hq-bbs.wisdom.bubble.org
Headquarters BBS 1-201-539-4306
Xref: sparky rec.games.pinball:5655 rec.games.video.arcade:9607
From: ce398@cleveland.Freenet.Edu (Joseph Richmeyer)
Newsgroups: rec.games.pinball,rec.games.video.arcade
Subject: Re: pinball/video museum in St Louis ??
Date: 11 Dec 1992 22:36:18 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Yes,
It is located on N> 2nd street on LaCledes Landing.  Once you
get to the Landing (a well known drinking area), its easy to
find. 

We went there on a buy 1 get one free coupon.  It was kind of a
ripoff since the free admission didn't give us any tokens.  The
paid admission ($4) got 4 tokens.  You could buy additional tokens
for 3/$1.  

They did have a lot of old pinball/video games that I play as a
kid that I had forgotten about.  Its one of those places you go
to once.   Comments?

   Joe R.

-- 
Joseph Richmeyer
ce398@cleveland.freenet.edu   or rambo!jr9283@texbell.sbc.com

Newsgroups: rec.games.pinball
From: dstewart+@cs.cmu.edu (David B Stewart)
Subject: Re: Star Wars pinball
Organization: The Robotics Institute, Carnegie Mellon University
Distribution: rec
Date: Mon, 14 Dec 1992 16:32:40 GMT

In article <Bz8Kss.6BL@cs.uiuc.edu> wesselak@sunc0.cs.uiuc.edu (Erik Wesselak) writes:
>cjm9321@hertz.njit.edu (The InfoMan) writes:
>
>>	I just finished playing it and I like it but how much is there
>>to like from Data East. Anyway, I got 300M+ twice and got my name up but
>>it doesn't arward and credits for putting your name up. Does it do it
>>when you get 1st place?
>
>I've gotten on the board (not 1st) several times and have been awarded no
>credits.  Today I got 1st :) and was awarded 3 credits.

I've noticed this on other DE machines too.  You get 3 credits for the
Grand Champion score, 1 credit for 1st place (after Grand Champion) and
no credits for any of the other high scores.  

~dave
From: siegenge@cnsvax.uwec.edu
Newsgroups: rec.games.pinball
Subject: TAF megahigh scores
Date: 15 Dec 92 21:18:28 -0600
Organization: University of Wisconsin Eau Claire

Yeah, a score of 4+ billion on TAF is pretty impressive.  However, I was
watching some guy play in my hometown and let's just say that he found a way to 
"manipulate" the bear kick sensor, and thus getting a profound number of them. 
I didn't count, but he must have had at least 300.  Anyway, every bear kick
after 99 is worth 5 mil, and, well, that's how he got over a billion.  I'm sure 
it was fun for a while.  Like about 10 minutes.

Newsgroups: rec.games.pinball
From: yyz@cbnewsf.cb.att.com (donald.w.coons)
Subject: Re: "Quit talking and start chalking"
Organization: AT&T
Distribution: na
Date: Tue, 15 Dec 1992 14:24:48 GMT

In article <Bz9rH0.Inv@chinet.chi.il.us> koziarz@chinet.chi.il.us (Louis Koziarz) writes:
>>Never having had the opportunity to play the original Eight Ball, should I
>>make an effort to look for one given that Eight Ball Deluxe has always been a
>>favorite of mine?  What's the general consensus on this 1977 Bally game?
>
>Didn't Eight Ball hold the record for the largest number of units sold up
>until TAF this year?  Or was it EB Deluxe?  The factoid came up during
>Pat Lawlor's seminar at expo this year...
>
>-- 

Yep Eight Ball did hold the record, probably being one of the first Solid 
States helped.

Don Coons
dwc@wnb3b2.att.com
Newsgroups: rec.games.pinball