HDTenEightyP/NetNews huggingface dataset:
From: burt@ptltd.com (Burton Choinski)
Subject: Re:  Vehicle damage rules
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 15 Oct 1992 12:10:31 GMT

Looks good so far...I'll try to use them soon on my players :)
     -- Burton
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Yes, I am still out here
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Sat, 10 Oct 1992 03:22:49 GMT

      Just wanted to let you all know I'm still out here reading, if not post-
ing to the board. That is, if you care :)

      
LANALA WORSHIPPER'S SOLEMN CREED: "We love everyone, and you're next!"

:) 


Newsgroups: alt.games.torg
From: clay@vortech.com (Clay W. Luther)
Subject: subscribe Clay Luther
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 13 Oct 1992 16:19:24 GMT

who

---
Clay W. Luther                               clay@vortech.com
Software Engineer                            Vortech Data, Inc.
Office (214) 994-1377                        Fax (214) 994-1310

Well, it had been 987 years in outer space time when I got back.
Couldn't seem to find any of my friends to tell my interesting
stories to.

Newsgroups: alt.games.torg
From: tbrowne@jarthur.claremont.edu (T. Erik Browne)
Subject: Re: FTP sites
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Mon, 12 Oct 1992 17:33:37 GMT

In article <1992Oct6.233208.8310@zia.aoc.nrao.edu> jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim)) writes:
>In article <mumble> schwarts@cps.msu.edu (Steven Eric Schwartz) writes:
>
>>Is there a TORG ftp site or mail list?
>
>There were; they're gone now and no one appears to know if either or
>both will ever return....

I repeat, will someone please tell me what is necessary for running the
mailing list.  I'm sure I couldn't convince anyone to let the ftp site rest
here, but I have no idea how hard it would be to get the mailing list here.

For the utterly clueless, I'm willing to try to set up the mailing list
here, if the BMW isn't coming back, but only if someone first gives me some
facts!

-------------------------------------------------------------------------------
T. Erik Browne                          | Harvey Mudd College
tbrowne@hmcvax.claremont.edu            | Claremont, CA  91711
tbrowne@jarthur.claremont.edu           | Best college west of Upland
-------------------------------------------------------------------------------
Sorry.  No .sig today.
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Newsgroups: alt.games.torg
Subject: Re:  A Yawn and a Stretch
Date: 13 Oct 92 16:29:53 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

> Anyway back to the original point, oh mighty HighLord Clay, what did the
> Nile Mathmeticians do to BMW.

They calculated the hard drive out of existence.

> the Smooge

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: cpearce@nemesis.acs.unt.edu (Chris Pearce)
Subject: About the mailing list requirements
Organization: University of North Texas
Date: Mon, 12 Oct 1992 18:08:41 GMT

I ignored the first posting, since I assumed that CLay would read it and
answer. Evidently, he didn't. I've forwarded it to him directly and 
either he or I will post a response sometime soon.

--
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: agreene@mta.ca
Subject: Re: Reality Storms
Reply-To: agreene@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Thu, 8 Oct 1992 17:04:43 GMT

In article <1992Oct7.213950.2629@nmt.edu>, oakes@nmt.edu (David Oakes) writes:
>
>and as you said, the shard is significantly worse for the wear>
>if this wasnt a last ditch effort, i would say it was wasted
>
>and consider this:
>14 poss is the equivalent of a starting character
>who has done relatively well for the first two acts...
>

Thank you, all, for your answers.  I still have a few problems with the 
system, but I'll get them cleared eventually.   Just for the record, the
shard tapping instance was certainly worth it, for the players.  The 
SKs were all pretty bruised up and had not even put a wound on the dragon,
plus they had a bunch of other complications at the time.  The one player
played a glory card on the event, which, after the adventure led to a
succesful Patchwork check (they were in Aysle, of course).  All in all,
things turned out quite well, even though their shard (the only one the
ever found) is over half drained.

Anthony J. Greene                       "For mine is the Seeker's curse:
Unity Library, Thyronis                  Forever to search,
in the mythic lands of dream...          And never to find..."
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: It's baaack...
Date: 13 Oct 92 06:04:25 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b


Looks like the BMW finally succeeded in that reality storm it must have
been involved in...must have gone to maelstrom rather quickly, since Texas
is still in one piece.  8-)

Now we can all breathe easier, and sleep peacefully....  8-)

Kansas Jim (jogle@aoc.nrao.edu)

(I'm too tired to scream and yell and jump for joy; I'll do it tomorrow. 8-)
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: convention torg sessions...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 14 Oct 1992 22:19:06 GMT

Deryni writes:

> To get signed up for "the convention thing" you need to call Jeff
> (can't remember his last name) at WEG.  He'll want to know what 
> con you want to represent WEG at.  In other words, you can't just
> say "I want to represent you; where do I go?"  :)  If you get him
> the con name and what you plan to do, he'll send you prizes and
> the $25 credit.
> 
> WEG can be reached at 1-800-338-6140.  I don't have the toll number 
> here with me, but it is what they prefer you call...

Guess I should add the convention info to the FAQ list, since I know I
posted this information once before....

As Deryni says, contact Jeff at WEG (717-253-6990) for details and to
make arrangements.  They will also let you represent WEG by running
Star Wars or WEG so if the TORG "slot" is filled for your convention
(ie, someone called them before you did) you can still try with one of
the other games (and next spring Shatterzone will probably be added to
the list.)

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: agreene@mta.ca
Subject: Re: Reality Storms
Reply-To: agreene@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Wed, 7 Oct 1992 18:35:15 GMT

In article <1992Oct7.182740.4525@jupiter.sun.csd.unb.ca>, agreene@mta.ca writes:
  In the above
>instance, a player generated a damage total of 118 with his sword,
>reducing a dragon to a pile of tiny, bloody bits of spam.  He did this



Sorry, I was not thinking clearly when I wrote that.  It was just the
roll that was 100+ (actually around 120+, now that I'm thinking
clearly).  I can't quite remember what the effect value was, but it
did result in about 15 wounds to a TOU 25 critter...........
From: albert@chain.ssctr.bcm.tmc.edu (Rick Jones)
Newsgroups: alt.games.torg
Subject: Re: Vehicle Repair Rules
Date: 12 Oct 1992 19:37:07 GMT
Organization: Baylor College of Medicine, Houston, Tx
NNTP-Posting-Host: chain.ssctr.bcm.tmc.edu

In article <1992Oct12.173258.2343@zia.aoc.nrao.edu> jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim)) writes:
>For example: a boat was damaged twice, the first attack doing K 2, the
>second doing O 1, for a total of KO 3.  Doesn't sound like much, does
>it?  Not according to the rules!
>
>A KO result cannot be repaired On The Fly (obviously not, since On The
>Fly means the vehicle is moving and if its KO'd it can't move.)  So we
>have to go to Field Repair.  Field Repair is a macro skill use
>(minimum time one hour) and in this case the difficulty is 14 (base 8
>plus one per shock point plus 3 for the KO).  To repair the KO
>requires 10 result points, meaning that a skill value of 24 is
>necessary!  Assuming the average Ord mechanic will have a skill of 10,
>even a team of six combining (for a +4 bonus) still needs to roll of
>31+ to sucessfully get the vehicle to start again!!!

	Well, a KO means that the engine is disabled, which requires
serious repair work, and fixing it in an hour should be almost impossible.
(Unless you've got MacGyver, who's gotta be P-rated).  Are there any 
bonuses for extending the repair over a longer period of time?

>are allowed to repair the K and O of the KO seperately though it
>becomes easy, but the rules do not suggest this option.)

	I'd allow this.	

>I don't even want to discuss how difficult it will be to repair the
>other vehicle (which took a grand total damage of 7W KO 20)....

	Well, at that point, it sounds like the beastie's scrap metal.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
Sky fits heaven, so ride it.  		Remote has button, so MUTE it.
Newsgroups: alt.games.torg
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re: Magic Costs in Aysle
Organization: National Radio Astronomy Observatory, Socorro NM
Distribution: alt.games.torg
Date: Tue, 13 Oct 92 17:17:05 GMT

Burton writes:

>Did anyone catch my request for ideas on spell costs in Aysle, or did
>the posting go into limbo?

I remember seeing it but I've always just made prices off the top of
my head (and my party has usually been too poor to purchase food, much
less spells).

It should probably be based off of three or four things: the magic
skill used (divination cheapest, conjuration most expensive), the
arcane knowledge used (common ones cheap, essences most expensive),
the backlash, and the difficulty.  Most of the price should be based
on the first two, since backlash and difficulty can vary from mage to
mage if they don't have the exact same version of the particular
spell.  Effect Value may also come into play, but in general that
should be taken care of in the backlash+difficulty numbers.


-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /| \|
From: cluther@morticia.cnns.unt.edu (Clay Luther)
Newsgroups: alt.games.torg
Subject: Another Test (Yee Hah)
Date: 15 Oct 92 18:45:59 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

T
-- 
Clay Luther
cluther@morticia.cnns.unt.edu
From: usenet@transfer.stratus.com (Mr. Network News)
Newsgroups: alt.games.torg
Subject: Re: Reality Storms
Date: 7 Oct 92 23:18:33 GMT
Reply-To: Dave_Wetzel@vos.stratus.com
Organization: Dave_Wetzel

In article <1992Oct7.182740.4525@jupiter.sun.csd.unb.ca> agreene@mta.ca 
writes:
>  What if he was in another cosm, but before
> invoking the storm the SK created a Reality bubble:  would he then
> gain the home cosm advantage.  My players tried this on me, and I
> was not quite certain what to do.

I'd say that the reality storm is stronger than the bubble and will pop it 
when the storm starts.  The player will be not benefit from the bubble.  
That's a completely off the cuff response.

> Does one gain extra rolls from
> posibilities and for Up results when trying to tap?

a) I'd guess the Up would apply.
b) I'd guess that a player could use a PP if he really wanted to to 
improve the
   tapping.  Imagine if his tapping roll had been a 5; couldn't you try to 
   improve it?  Or if he were doing multi-action...
c) The penalty of drawing out so many PP at once probably balences the 
advantage
   in doing it.  Draining shards for one moment will not become a common
   occurance unless the group has too many shards.
d) Couldn't the dragon have cancelled everything but the Up?

These are totally off-the-cuff.  Any resemblence to actual WEG rules is 
purely coincadental.

--------------
Dave_Wetzel@vos.stratus.com
Newsgroups: alt.games.torg
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Subject: The Eeeevil; the hoooorrrror!
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 13 Oct 1992 23:05:26 GMT

What is it about the BMW that either sends out NO news or the same articles,
over and over an over?

The horror! BMW is truly the most insidious cosm of all!
-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: tgt33358@uxa.cso.uiuc.edu (Deus Imperator)
Subject: A question...
Followup-To: tgt33358@uxa.cso.uiuc.edu 
Organization: University of Illinois at Urbana
Date: Mon, 12 Oct 1992 08:30:20 GMT

All right, I just picked up the Orrosh book, and after acquiring the 
Nile Empire, as well as the Cyberpapacy book, I'm ready to play.  However,
it was once mentioned here that they wouldn't wish the fate of Australia
on anybody.  I want to run a mostly horror based campaign, and this sounds
right up the old alley.  What's up?  And does anyone else have reccomendations
for horror like stuff I could have missed (ie is Tharkhold that good?).
-- 
I don't mind being the smartest	    / Thanatos, DeathUrge, Master of Unknown
man in the world...I just wish it   \ Time and Space tgt33358@uxa.cso.uiuc.edu 
wasn't this one...	       	    / "No, I don't know how much unknown is... 
	-Ozymandias 		    \	...THAT'S THE POINT!" 
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  Torg Archives
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 15 Oct 1992 05:17:09 GMT

Clay writes:

> Note to KJ:
> 
> I don't have all of the stelae lists from you.  I have
> 
> aysle.Z
> france.Z
> living.land.Z
> n.america.Z
> nile.Z
> nippon.Z
> orrorsh.Z

That is the complete set of lists - I never got around to doing a
Space Gods reality tree map and Tharkold plus the CP zone in Canada is
included in the n.america.Z file.

They should include the newest stelae information from the latest
Realm Update from a couple of Iverse issues ago (new Nile stelae,
couple of removed stelae noted).

Kansas Jim (jogle@aoc.nrao.edu)
From: clay@vortech.com (Clay W. Luther)
Newsgroups: alt.games.torg
Subject: New Location of Torg Archives
Date: 13 Oct 92 20:51:35 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b


The Torg archives have been moved from morticia.cnns.unt.edu to a new
machine.  The new address is

    clay.vortech.com (149.98.10.61)

DNS is not quite working for clay.vortech.com yet, so you will have to use
the ip address for the time being.  This should be fixed before the week is
out.

The Torg archives were somewhat damaged in Morticia's crash and we are
attempting to restore them as best we can.


There is nothing really interesting in the new archives yet, at least not
until we move the old stuff over.  If you have submissions to make, please
do so.

Later.


---
Clay W. Luther                               clay@vortech.com
Software Engineer                            Vortech Data, Inc.
Office (214) 994-1377                        Fax (214) 994-1310

Well, it had been 987 years in outer space time when I got back.
Couldn't seem to find any of my friends to tell my interesting
stories to.
Newsgroups: alt.games.torg
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Ooops...
Originator: jmkaraka@c00040-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Thu, 8 Oct 1992 21:45:56 GMT


	Sorry about that last message, it was my evil twin at the keyboard
and I had to fight him off.
	What I want to say is the TORG rules play fast and loose with their
specificness and I consider it less of a stretch to allow a vehicles skill to
be used for repair.  As an option, you could allow a vehicle skill of 1-2 to
fix a vehicle as if unskilled, vehicle skill 3-5 allows fixing at one level
less (but skilled) and 6 on up as equal.  Every really good driver I've known
has known how to do SOMETHING under the hood and the great ones could usually
rebuild their cars from a pile of scrap.

	-john 'back Skippy!  Back, I say!' karakash-
 
Newsgroups: alt.games.sf2
From: jhantin@unlv.edu (Jeffrey Hantin)
Subject: Re: Fighter.Arj : Complete ?
Organization: UNLV
Date: Thu, 15 Oct 92 02:17:11 GMT

In article <1992Oct15.000446.21199@unislc.uucp> larsen@unislc.uucp (Steve Larsen) writes:
>
>the posting for Fighter.Arj is of the format XX/56, implying that there
>are 56 different posts, but there are only 15 here.  Is this file complete,
>or did all of the posts not make it here?
>
>Steve
We only have 04-14 here at UNLV.  What's the scoop?  (An overworked
news server?)  I really want this thing... ;)

+---------------------------+------------------------------------------+
| Jeffrey Hantin            | It takes several hundred nuts to hold a  |
| jhantin@unlv.edu          | car together, but only one to scatter it |
| jhantin@helios.nevada.edu | all over the landscape.                  |
+---------------------------+------------------------------------------+
From: c9121903@cc.newcastle.edu.au (DISCOVER WHAT A WONDERFUL WORLD CAN BE WHEN YOU CAN'T EVEN FEEL A THING....)
Newsgroups: alt.games.sf2
Subject: need helps for shun li steps.....
Date: 17 Oct 92 03:44:00 GMT
Organization: University of Newcastle, AUSTRALIA


	with chun li.....
	i saw someone step in their opponent head for four or five times...
	do anyone know how to do this???
	thanks a lot...
van....
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Newsgroups: alt.games.sf2
Subject: Re: SF2 Whiners.
Date: 14 Oct 92 14:23:03 GMT
Organization: University of Illinois at Urbana

Yeah, there are plenty of people like this.  And the best part is when
they tell you:  "They only time you can throw is when they're dizzy."
Duh!  That's the only time when I DON'T throw.  Can we say combo time?

Anyway, these people usually have allowances for Zangief.  They "let"
you do the SPD.  The beauty is, that if they can't counter throw, it
gives Zangief a much bigger advantage.

We had alot of whiners in the beginning of the year.  I guess I've
ticked them all off :).

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: Fighter.Arj : Complete ?
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Thu, 15 Oct 92 21:12:54 GMT

steve@boi.hp.com (Steve Petrie) writes:
:   So, just what IS this "Fighter.Arj" supposed to be??  I don't recognize this
: "Arj" extension.
: 
: --
: 
: -Steve Petrie   steve@hpdmd48.boi.hp.com
: 

  This is just another compression protocol, like ZIP.

Steve
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Sf2clone.Arj (Was Fighter.Arj)
Date: 16 Oct 92 16:37:13 GMT
Organization: University of Arizona, Tucson, AZ

*****  *****  *****  Clone
*      *          *   Clone
*      *          *    Clone
*****  *****  *****     Clone
    *  *      *          Clone
    *  *      *           Clone
*****  *      *****        Clone Information

Ok. Due to numerous requests from people to put it up on an FTP site, and
different mailers having trouble receiving all the chunks of the program, I
have put it up on wuarchive.wustl.edu. Accessable thru pub/MSDOS_UPLOADS.
The name is exactly as you see it in the subject line. I archived it with
ARJ v2.30, but some earlier versions should work, if you cannot get your
mitts on 2.3. I had no idea this many problems would come up, but hopefully
this has alleviated any and all problems you might have had.

If by chance there are still questions, please post them here, and not to my
account. It'll toss all messages after 60k, which means it'll toss yours, if
you mail during 8am-10pm, since I use this address heavily. Thanks. As usual,
all disclaimers apply.

Howard
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Is Dhalsim better on classic or CE?
Organization: University of Illinois at Urbana
Date: Thu, 8 Oct 1992 02:20:48 GMT

Here's how I attack Dhalsims using Ryu:
I rarely throw fireballs... Only when Dhalsim's all the way on the other
side of the screen.  I never use a fireball to counter a Dhalsim fireball.
Dhalsim can smack you with the fierce hands from across the screen.

I hurricane kick alot, and vary the distance for each one.  Dhalsim's
like to block the hurricane kick and then throw.  Doesn't work.  Ryu
can dragon punch out of it.

If I get close to Dhalsim, I jump around him alot, adding a DP here or
there, and doing alot of short hurricane kicks directly over his head.
Of course, I'll throw every once in a while instead of DP-ing.  Chaos
helps Ryu press the attack.

I never developed a real 'strategy' against Dhalsim because it was
sufficient just to get near him and do a bunch of random moves.  I
must admit the Dhalsim competition around here is pretty lame.  So
how do you get out of a Ryu pressing attack?  Where he never gets
farther than 1 footsweep's length away, but does alot of high priority
moves unpredictably?

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: larsen@unislc.uucp (Steve Larsen)
Subject: Re: Blanka x Guile
X-Newsreader: TIN [version 1.1 PL6]
Organization: Unisys Corporation SLC
Date: Wed, 14 Oct 1992 23:53:32 GMT

This Space for Rent (el27166@uxa.cso.uiuc.edu) wrote:

Well, I just thought I would interject my 2 cents here.  I haven't posted
for a long time, but I still play a lot.  Some may remember me as the person
who used to claim that Guile would fold any other character in the game
(talking about the classic here).  I even posted a Guile vs. Ken (or Ryu)
strategy guide.  Well, I saw this post, and thought I would respond, since
I still play a fair amount.  When the classic was the only SFII, I would
always choose Blanka to fight a good Guile.  As I have said many times, I
thought he had the best chance against Guile.  He has so many moves, and they
are sooooo fast, that he is trouble for Guile.  However, I still mantain that
an expert Guile can crush ANYONE on the classic.  Even Blanka.  I think 
Blanka has the best chance, but I still think Guile is superior.  Now, please
don't tell me that I don't have any good competition here.  There are some
EXCELLENT players here.  I have played in about 10 different states (including
various parts of California), and I think the best players here are among
the best I've played (yes, us Mormons can play video games [only not on
Sunday]).  Now, the CE is a different story.  Blanka is a real pest for Guile
now.  I would say that Guile still has a slight edge (I can still win > 50%
of the matches against expert Blankas), but it is much more even now.  I would
have to say that a good Sagat is Guile's biggest nemesis, and we have some
good ones here.  So, in summary, I still think Guile is the most powerful
character, but it is much more balanced now.

Steve (larsen@cs.utah.edu)
Newsgroups: alt.games.sf2