HDTenEightyP/NetNews huggingface dataset:
From: unixwiz@mcl.mcl.ucsb.edu (Silk)
Newsgroups: rec.games.frp
Subject: Re: GM's Pain
Date: 13 Apr 92 23:56:32 GMT

In <1992Apr13.125831.1713@vax1.mankato.msus.edu> vanor@vax1.mankato.msus.edu writes:

>Hello, here's a intersting new thred to folow up on the stuped pc tricks
>GM'S PAIN
>What I am thinking of is posting of stories of when the pc's have done somthing 
>to totaly destroy a GM's well laid plans and to start it off here's mine

Well, I had this great temple of evil set up...Anti-Paladins, Evil Monks,
Evil Clerics, etc....the party was supposed to restore a great artifact
(+10 holy avenger) to it's rightful place above the altar and by doing
that, restore the temple to its original good status...I had *everything*
all worked out...

And then, one of the players brings in a halfling swashbuckler specialized
in stilletos...

He hit Anti-Paladins in Full Plate w/AC -4 on a 5 or better...and then I
let him get a vorpal blade...<I knew I should have smashed his die>  He
went through more anti-paladins then my NPC Paldin with a +2 Holy
Avenger...

and the clerics...10' wide corridors...2 flaming spheres...Instant
Friars...And of course, the net.spellbook didn't help...

Alpha's electric arc vs. Full Plate...Not good...

So, the party got lucky and wiped out the entire squad of 15
anti-paladins...no problem, i made them undead...the party finished them
off even faster...

Finally, I broke down and sent in a 17th level anti-paladin...he never got
a shot in...the swashbuckler got a crit and did about 80+ points of damage
from one stilleto...(non-magical) and the blind cleric (couldn't hit to
save her life) also got a crit, and finished him off...

I got really mad...and sent in an avatar, animated by his blade...the party
got another lucky hit..stunned him, and finished him off b4 he got himself
back together...and they survived the blast!!! (my fault..I rolled all 1's
and 2's)  

aaah well...I finished off the swashbuckler later in a town...but that
temple is still good...

k.mencher
unixwiz@mcl.mcl.ucsb.edu
From: Kay.Shapero@f524.n102.z1.fidonet.org (Kay Shapero)
Newsgroups: rec.games.frp
Subject: Re: Sex and RPG's - Why Oh Why ?
Date: Sat, 11 Apr 92 12:05:01 PDT
Organization: FidoNet node 1:102/524 - StormGate Aerie, Los Angeles CA

On <Apr 10 06:03>, Lost Boy wrote to All:

 LB>	A year ago I ran a GURPS group that included two female players.
 LB>INterestingly enough, they not only played on a regular basis but 
 LB>they gave
 LB>me some rather original ideas for my own charicters.
 LB>	From my experience, female players run two kinds of charicters:
 LB>charicters that don't develop because the players don't take the 
 LB>time to
 LB>develop them, and charicters that border on psychotic: one player 
 LB>always played
 LB>a nymphomaniac and the other came up with the most unusual of 

FYI - you ran a game including two female players.  This is not nearly
a large enough sample to generalize to the entire sex, merely says that
you had two players, one of whom didn't bother to develop her characters,
and another who ran psychoes.  There really ARE other possibilities... 



--  

Kay Shapero
Internet: Kay.Shapero@f524.n102.z1.fidonet.org
Compuserve: >internet:Kay.Shapero@f524.n102.z1.fidonet.org
From: tkelly@unix2.tcd.ie (Rincewind)
Newsgroups: rec.games.frp
Subject: NETBOOKS
Date: 15 Apr 92 14:06:13 GMT
Organization: Trinity College, Dublin


 Would whoever it wa that sent the Net books yesterday kindly E-mail
the Spell book to me in chunks of straight text.I've tried the E-mail
address twice,but the mail bounced both  times.

--
]]>>>Rincewind<<<[[          ]]>>tkelly@unix2.tcd.ie<<[[ 
"The picture's prettty bleak....The world's climates are changing,
the mammals are taking over,and we all have a brain about the size 
of a walnut"-Gary Larson 'Dinosaur convention'
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley)
Newsgroups: rec.games.frp
Subject: SR: Seatle Groups/Clubs
Date: 14 Apr 92 08:54:55 GMT
Organization: Monash University

Howdy Chummers, 

Just enquiring, anyone know of any Groups, Brother/Sister-hoods etc
that call Seatle home? (Eg terrorist, or otherwise). I'm primarily interested
in giving a PC of mine a bit more history, but anything is welcome. Hell, 
I'll probably compile whatever I get and repost it for the benifit of all.
Include reference to any groups mentioned in any of the Shadowrun Sourcebooks
(eg Medusa Sisterhood - Neo-Anarchists guide). Assume I don't have access
to any of the sourcebooks, but just give reference (unless you in your own 
campaigns have detailed any groups a bit more.)

PLEASE Email me - I will not have access to r.g.frp for the next week,
so anything you post I will miss.

Thanks in advance.

Scythe (Still beging hassled by Veltyen).
ins894r@aurora.cc.monash.edu.au
Newsgroups: rec.games.frp
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Subject: Re: champs: immortal
Organization: University of Illinois at Urbana
Date: Fri, 17 Apr 1992 15:45:49 GMT

<TKUSTER@auvm.american.edu> writes:

>I'm trying to make an immortal champs but can't come up with an effective
>means of doing this.  When I say immortal I mean he doesn't die.  He can go
>down apear to be dead etc.  but eventually he'll be back.  Life support is
>half of it but doesn't cover when he's beaten to a pulp.  Any ideas?

I doubt the HERO system was designed to cover stuff like this.  That 
doesn't mean that you can't have unkillable characters, it just means
that you won't have the rules to back you up.  As I see it, you have
two choices:

1.  Make an attempt to tie the power to the rules.  Best bet: Get this
    guy Regeneration with a "Works even when dead" advantage, the
    multiplier for this advantage being left up to you.

2.  Or you can do what I'd do, which is to say that this power is 
    basically undefinable under the rules, and not bother to have the
    character pay points for it.  Generally, although it's usually
    important for PCs to balance out, pointwise, it's not so important
    with NPCs.  (I'm assuming that this guy is NOT a PC...)


                                        --Steve Stelter
                                          sjs28257@uxa.cso.uiuc.edu

Newsgroups: rec.games.frp
From: opermwb@HYDRA.ROSE-HULMAN.EDU
Subject: SR: Totems
Reply-To: opermwb@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Fri, 10 Apr 1992 00:04:29 GMT


Totem of the Dove:

+2 dice to health, and detection.
+2 dice for summoning Spirts of Man or of Air.
Get one auto success resisting spirt attacks/powers.
   
Restrictions:
May not learn combat spells that cause physical damage.
Should not kill or even physicaly harm any inteligent creature.

discription:
The Dove in western Civ. has two basic meanings.  The first is of peace, the
second is of God/Jesus.  The dove totem, is a non violent totem.  And many of
its 'chosen' are priest and ministers.  Those who follow the path of Dove
abhor violents.  They are deadly enimies of 'evil' spirts and in general
dislike Free Spirts.  



Karma modifiers:(Guidelines)
-1  Karma    Using firearms or any "non-stun" weapon.
-all Karma   Killing any human or metahuman.
+1 Karma     Saving an NPC's life (max +2 per adventure)
+2(or more)  Karma for saving an NPC's life with at significant risk of
             ones own.
+2 Karma     Getting his/her 'group' to take the nonviolent option when the
             violent option is 'better'.
+1 Karma     Dispelling/distroying powerful 'evil' spirts.


What constitutes an inteligent creature is based on the Shamans own views.




Brehob
Newsgroups: rec.games.frp
From: laurence@cco.caltech.edu (Dustin Lee Laurence)
Subject: Re: HERO New Magic System advice wanted
Keywords: Hero
Organization: California Institute of Technology, Pasadena
Date: Mon, 13 Apr 1992 00:43:37 GMT

jik20815@uxa.cso.uiuc.edu (John Iv Kovacik) writes:

[...]

>In order to use magic, you must have a VPP with the advantages 0 phase to 
>change (+1) and doesn't require skill roll (+1), but with the limitations
>that each power must have Gestures, Incantations, and Requires Magic Skill 
>roll (-1).

I've usually seen it done without the cosmic pool advantages, with
the justification that a mage can only quickly cast spells that he
has prepared ahead of time (the ones in the pool).  Others require
extra preparation (and a pool flip roll).  But I don't see any reason
not to do it this way.  I'd use whichever fit the magic system of
the campaign best.

>Characters must also have an endurance reserve to power all the spells they
>cast, and the recover _must_ be bought down on the time chart (minimum 5 min).

Probably also a good idea to reduce the efficiency of end reserves.
I remember someone had a set of house-rules which made the cost
1pt for 4 end, and 1 per rec for the reserve.  That's the way I'd
probably do it.

>Any comments? Any suggestions for new skills? Anyone else do this? 

We've almost always used VPP's for mages, because it fit the kind of
magic we use for most of our campaign worlds.  It works fine, though
if you let someone abuse the rules they'll be even more obnoxious with
a pool.

>					- Biff the Wonder Twit

-- 
Dustin Laurence            "Someone please stop me, before I net again."

laurence@alice.wonderland.caltech.edu
From: mscs057@vax1.mankato.msus.edu
Newsgroups: rec.games.frp
Subject: Ravenloft Mailing List
Date: 13 Apr 92 16:39:22 GMT
Article-I.D.: vax1.1992Apr13.103922.1709
Organization: Mankato State University

I received from someone that there is a Ravenloft mailing list.
I would like to have its mailing code. Would anyone help me?

Thomas the Necro.
From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.frp
Subject: Re: Lich Killing Advice Needed
Date: 13 Apr 92 17:23:58 -0500
Organization: University of Northern Iowa

In article <1992Apr8.114501.29669@usenet.ins.cwru.edu>, 
bh967@cleveland.Freenet.Edu (Greg Weller) writes:
> Anyone got any good ideas about how to
> kill a lich?? We were thinking of having a fire sale and selling
> off all of his magical stuff to raise enough money to hire an
> NPC wizard to help us...we figured that he was already mad at us,
> so what if he even gets madder because we're selling his stuff...

   Sell the magical stuff??  Are you kidding?  Go to a mage (preferebly high
level, yes) and ask him to help you in dealing with the Lich, and offer him the
magical stuff as payment!!  You know how long and costly it would be otherwise
for a mage to create magical stuff?  And a lich's spellbooks to a Mage are like
a prize beyond worth!  :-)

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* I don't know, I don't care, I don't want * They're fleeing the wrong way!!  *
* to know, and I don't want to care.       *        -confused adventurer-     *
*        -Martian Manhunter-               ************************************
*        -Justice League International-    * Why is the DM smiling like that? *
*******************************************************************************
From: afj9838@rigel.tamu.edu (JOHNSON, AARON FLEMING)
Newsgroups: rec.games.frp
Subject: Re: 100-DICE
Date: 13 Apr 92 18:44:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <bibaert.702899074@eursus>, bibaert@eursus (Hans Baert) writes...
>Hello Everybody,
>Can anybody supply me with a 100 sided dice?
>I need it for ADD. Please reply by mail if you know where i can buy them.
>Greetings,
>				       Hans.

	Well, my fine tyro, there are two, count them two, simple suggestions.
One, you may invest the $7.00 or so dollars for a gen-yu-ine, authentic, Zocce
die and spend hours of endless fun watching this one hundred sided monstrosity
roll about the floor and attempting to read what number comes up.  Two, you may
take two ten sided dice and designate one to to indicate the tens place and one
to indicate the ones place and roll them.  A '0' in the tens place indicates a
'0', so that if you roll a '05' your result is 5, unless you roll a '00' which
is a 100.  This is called, in RPG lingo, rolling percentile dice.  It's all the
rage.  I have used both methods, and find that my Zocce die makes a much better 
desk decoration than a gaming aid.  Hope this helps.  

						Ebony

"Roll in sarcasm, let dry, serves two..."
--------------------------------------------------------------------------------
Draco Draconus Ebonius             | "Good Night, and may the Good Lord take 
aka Ebony the Black Dragon         |  a Viking to you."--Tales from the Floating
aka Aaron F. Johnson               |                        Vagabond
--------------------------------------------------------------------------------
	 "I'm a Black Dragon trapped in a White Man's Body!!!  YARK!!!"

			Nobody WANTS my opinions!!!
From: egolf@livingstone.ecn.purdue.edu (Stephen R Egolf)
Newsgroups: rec.games.frp
Subject: Re: SR: Shamans & Spirits; Mages & Elementals....
Keywords: shadowrun, SRUN, anarchy, magic, etc...
Date: 16 Apr 92 23:57:47 GMT
Article-I.D.: livingst.egolf.703468667
Distribution: usa
Organization: Purdue University Engineering Computer Network

phi@sage.cc.purdue.edu (Minotaur) writes:

>>>>>>[ Okay here's one for all ya magic theorists out there. Suppose
>     John Doe mage was to summon up a elemental. And for some reason,
>     I dunno, like his ass is gonna get scragged and the spirit would
>     be stronger is free, John says "Would you like to be free?" then
>     maybe adds in a few extra requirements, i.e. Ya don't kill me,
>     ya help me escape, etc.. whatever. My question is, do ya think
>     the elemental would wish to be free? I always got the impression

I think it would depend on the spirit.  I suspect that spirits(sp?) have
as many personality types as we do.  Some would love the chance to 
explore a new environment, some would want to go home, and some would
just want to pound the idiot who pulled them out of the spiritual version
of a bed into a combat situation.  GM choice or random roll.

Steve

"You bloated sac of protoplasm!!!" - Ren Hoak, everyone's favorite 
	demented asthma-hound chiuaua
From: rgt@kepler.unh.edu (Richard G Tomasso)
Subject: Re: "Rules of the Shadow" in Amber RPG
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 15 Apr 1992 18:24:00 GMT

In article <15APR199212113920@utkvx4.utk.edu> ian@utkvx4.utk.edu (Maurer, John Joseph) writes:
>	Some worlds have more esoteric "rules" that are followed in their
>shadow. For those that play the TORG RPG, they are best expressed as World
>Rules. Would a rule that "Everyone in the Shadow Speaks Backwards" affect an
>Amberite. Or "Everyone in the Shadow acts in a Theatrical Manner." I believe
>that they would. What are other opinions?

If the Amberite wanted to interact in a "normal" manner with the inhabitants,
then yes it would. Though I would guess an Amberite could possibly ignore
some of the rules if he wanted to interact with another Amberite so no one else
could understand him.

From: moursund@hpcvnb.CV.HP.COM (David_Moursund)
Date: Mon, 13 Apr 92 12:33:20 PDT
Subject: Re: Blind mages
Organization: Hewlett-Packard Co., Corvallis, Oregon
Newsgroups: rec.games.frp

|/ hpcvnb:rec.games.frp / cspas041@eursus (Kwek) /  9:11 am  Apr 10, 1992 /
|
|I'm currently DM-ing a campain in wich the party have just met up with
|this blind man and this young boy. I was originally planning on making
|the old man a Diviner, to make up for his loss of sight, but all the
|divination spells recuire him to stand still and concentrate for a turn
|and when he does that he can only scan a 10' wide path 30' long or
|something. Now I know I can just introduce some kind of new magical
|item wich allows him to see, but I've always hated DM's who tried to
|solve problems with dimension shifts and time distortions and other
|easy ways out. 
|
|Does anybody have any suggestions on how I can handle this ?
|
| Erwin
| cspas041@sus.eur.nl

Sure...  He holds a dowsing rod, and stands still and concentrates
for a turn, then if whatever it is he is divining for is within
his 'range' (10' wide by 30' long, or whatever), he can feel his
dowsing rod pulling him slightly toward the thing.  Or he could just
use his penis.

Or maybe I misinterpreted the question...  Did you mean that the 
limited range on divination spells made them not useful enough to
'make up for' his loss of sight?  

BTW, he sounds like the old sorceror from 'Krull', who got killed
by the doppleganger...

dm
 
Newsgroups: rec.games.frp
From: mark@trillian.jsc.nasa.gov (Mark Manning)
Subject: Re: Answers:Some More Riddles
Organization: Simulacron I
Date: Fri, 10 Apr 1992 15:21:42 GMT

In article <1992Apr9.190323.2420@oz.plymouth.edu>, a_curtis@oz.plymouth.edu (Andrew M. Curtis) writes:
> 
> In article <1992Apr9.154025.9573@aio.jsc.nasa.gov> mark@trillian.jsc.nasa.gov (Mark Manning) writes:
> >1. Wind
> >2. Ball
> >3. Pecan or Walnut Tree
> >4. Stairs
> >5. Time
> 
> 
> 
> --> Please explain which riddles these answers go to so that I may
> properly add the to my book everyone will soon be receiving.
> 
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> --<Charon WhiteWater, Barbarian Cleric>--
> --<Worshipper of The Great Wyrm Red Dragon>--
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> -->a_curtis@oz.plymouth.edu<--
> *******************************************************************************
> 
> 

They go to the riddles found under the posting called:

Some More Riddles

It is back a ways.  Hopefully it hasn't scrolled off yet...ugh if it has.

Newsgroups: rec.games.frp
From: wilder@mik.uky.edu (jeff wilder)
Subject: Re: Silly GM tricks
    <1992Apr10.161314.8520@meaddata.com>
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Fri, 10 Apr 1992 19:51:16 GMT
Distribution: usa
X-Bytes: 

The silliest room I ever *played* through was the following:

GM:  Alright.  You've slain the big nasty, and been offered a reward by your
	collective deities.  The room is which you stand is a giant chess-
        board.  Your reward is one of the following: 10000 gold coins on each
	square, or 1 copper piece, *doubled for every square*.

Naturally, as gaming geeks, we were well aware that that represented a *sub-
statial* increase finance-wise over a mere 640000 gold.  We made our choice
unanimously, and without a second thought.

We never did manage to haul away ANY of that copper, but at least we escaped
(barely) being buried alive.

--
================================================================================
| Jeff W   uk06666@ukpr.uky.edu | Meddle not in the affairs of cats, for they  |
| Wilder   & wilder@mik.uky.edu | are subtle, and will piss on your cyberdeck. |
================================================================================
Newsgroups: rec.games.frp
Subject: Special Humanoid Features
From: mscs057@vax1.mankato.msus.edu
Date: 10 Apr 92 11:25:19 -0600
Organization: Mankato State University

Moonmelons

A creature who eats any of the meat or rind of a moonmelon or drinks any of its
juice seems to be completely unaffected. However, the effects of dining on a
moonmelon somehow disrupt the normal reproductive processes at a basic level.
All creatures are affected by moonmelons: birds, mammals, insects, reptiles,
and even most oozes, slimes and molds. The offspring of any creature affected
by moonmelons are universally refered to as mooncreatures: moonlizards,
moonrats, moonbears, moonmen, etc. The effects of eating moonmelons last but a
single generation. The offspring of mooncreatures are themselves perfectly
normal. Thus, a monkey who ate a moonmelon would have moonmonkeys for children,
but the children of the moonmonkeys would be normal monkeys.


If anyone wants the rest e-mail me.

Steve

Newsgroups: rec.games.frp
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: GenCon auction
Reply-To: sos@oz.plymouth.edu (Steffan O'Sullivan)
Organization: Plymouth State College - Plymouth, N.H.
Date: Thu, 16 Apr 92 17:49:42 GMT

yousten@jacobs.CS.ORST.EDU (Ken Yousten) writes:
>I'd really appreciate it if someone with experience of the GenCon auction
>could contact me.  (I have a DDG with Cthulhu and Melnibone to sell and
>would like to get as much as I can)

In my experience, it's best not to set the price too high.  I tried this
with a few items I was selling, and folks all laughed when the minimum
bid was announced.  Nobody bid because they didn't want to feel like
fools after everyone else laughed.

What was galling was that a half hour later, a copy of the same game was
listed at $3 minimum bid (I asked $20) and through spirited bidding
finally sold for $25!  Human nature . . . 

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
Newsgroups: rec.games.frp
From: pmwg1641@uxa.cso.uiuc.edu (Peter M. White)
Subject: Re: SRUN: Heavy weapons as sidearms
Organization: University of Illinois at Urbana
Date: Fri, 10 Apr 1992 20:35:09 GMT



reanor@speedy.cs.pitt.edu (Jeffrey Getzin) writes:

>Me and a friend came up with a solution to the staging of explosive ammo
>as well as flechette:

>   Instead of counting the increased staging when staging both up
>   and down, just count it for staging down.

>   For example, if I fire a Predator (4M2) with explosive ammo, for
>   purposes of staging UP, it's a 4M2.   BUT when it's time for
>   the victim to state down, he has to resist a 4M4 wound.

>Make sense?


We tried that one.  Wasn't satisfied.  It was initially amusing watching
heavily armored guards die with still a few bullets to go in the stream.
I convinced the GM to discard the rule change.  I was almost in time
to save a friend a lot of karma to save his soul and money
to have Docwagon replace a some shredded vital organs.  A few crack
troops on conditional orders killed him 3 or 4 times over when he walked
around a corner.  I don't think all of them even bothered to fire.
They weren't even that good.

May not be a problem, depending on the tone of your campaign, but
you may start feeling pretty naked in those 5/3 armored jackets.


p-white@uiuc.edu

Newsgroups: rec.games.frp
From: jwtlai@jeeves.waterloo.edu (Jim W Lai)
Subject: Re: SRUN: Cyberware & sanity loss
Organization: University of Waterloo
Date: Thu, 16 Apr 1992 22:27:21 GMT

In article <1992Apr16.063612.3466@cco.caltech.edu> trip@cco.caltech.edu (Trip) writes:
>I did actually try to make a Briareos clone in mostly-unmodified
>ShadowRun. It didn't work very well. Not only did I run into Essence limits
>[...] but high-strength cyberlimbs are extremely expensive. On the other hand,
>Briareos was pretty clearly a military model, which means lots of money,
>which means alpha and beta cyberware.

It's depressing to note that a couple of million nuyen doesn't go far when
investing exclusively in beta-grade cyberware.  Meanwhile, GURPS Cyberpunk
allows a full-body replacement without too much hassle.  Hm... wonder how
unbalanced Shadowrun would be without essence restrictions.
From: richard@cs.vu.nl (Richard Berwald)
Newsgroups: rec.games.frp
Subject: Re: Lich Killing Advice Needed
Date: 9 Apr 92 08:29:00 GMT

bh967@cleveland.Freenet.Edu (Greg Weller) writes:

[Problem deleted..., don't want to think about it]

>Greg <somewhere in the multiverse with a pissed-off lich at his 
>heels>

One possible solution is to get yourself the help of another lich, 2 might
be even better. Choose them on their behaviour, so that you are sure they will
protect you. Why? Every lich once was a (demi)human, so he must have had 
enemies. Hopefully they are now lich too :-)

Hope this might help you.

Richard.

PS: In the meantime, look at the other mails, especially the one about the
    amulets, so the lich can't detect you.
Newsgroups: rec.games.frp