HDTenEightyP/NetNews huggingface dataset:
From: craig@ec.uwa.oz.au (Craig Richmond - division)
Newsgroups: rec.games.mud
Subject: Re: hum..girls and muds and losers
Date: 10 Sep 1992 10:45:47 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: decel.ecel.uwa.edu.au

dbayliss@MtHolyoke.edu (Dana Bayliss) writes:

>I find it rather funny sitting here reading all this messages about
>losers on muds...esp the girls part..

I haven't read any of them.  I long since realised that taking this group
seriously was like banging your head against a wall made from cmemnt
covered pom-poms.

>I am a girl/woman (whatever you call it) and I mud..yes I said MUD>
>but I was also voted "Best Social Life" in my dorm last yr..and
>I am a dancer..and an intelligent person...

Ahh, but you contradict that last statement, by posting what looks like an
intelligent comment to THIS group.  I think the appropriate comment goes
"I'll get a life when someone proves to me that it is better than what I
have now!"

>So to all of you who want muds to find a woman GIVE IT UP...

But what about all the women (there must be dozens) who want mud to find a
MAN!  You are destroying their last and final chance of everlasting
happiness with someone they can sneak down to the computer laboratory with
under the cover of darkness for a quick stint on the current IN mud.  Don't
you feel guilty about doing your bit to make the world a sadder place to
be!

>The only women who mud..do it coz it's fun..besides..

Ah, I see, so all the non-women, but female gender persons who mud are
obviously in the category of sex crazed, man hungry, polka dotted girls?

>The ratios are sooo small in our favor..we can watch you
>drool

Come on!  Its been DAYS since I saw someone going Ga Ga trying to score a
date with someone on a mud.  People just aren't doing that sort of thing
any more!  I think people are finally cottoning onto the risk of being
picked up by a womble instead of a person.  Someone I know even ended up
showing up for a date with a frog!

>...Except the person who wrote about belonging to a frat..
>I liked your letter...=)

Didn't read it so I can't comment.  But I think it very important to point
out that I do not belong to a frat!  Just thought you may need to know that
in case of an emergency.

Out wierd this article!

Craig
(Too bored for his own good)
--
Craig Richmond.  Computer Officer -  Dept of Economics (morning) 380 3860
  University of Western Australia    Dept of Education (afternoon)
craig@ecel.uwa.edu.au                              Dvorak Keyboards RULE!
     "Only users are allowed to make messes on their computers"  I.M.VI
Xref: sparky rec.games.mud:8767 rec.games.mud.lp:3213
From: damon@netcom.com (Damon Skaggs)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: What happened to LustyMud?
Date: 10 Sep 92 15:59:50 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


Anyone know what happened to LustyMud?  It went down over Labor Day
weekend and hasn't been heard from since...


Damon Scaggs
damon@netcom.com
Newsgroups: rec.games.mud
From: priss@glia.biostr.washington.edu (Lisa)
Subject: Re: RobotechMUSE and AnimeMUCK
Organization: University of Washington
Date: Sat, 5 Sep 1992 05:10:15 GMT

In <Bu2080.A82@wpi.WPI.EDU> qasama@wpi.WPI.EDU (John Grossi) writes:

>In article <9209030104.AA16673@okanagan.bc.ca> wwdlee@okanagan.bc.ca (Lee) writes:
>>I've come across postings in the past about these two up and coming 
>>MU*.  Anyhow, I saw messages relating to, if you are interested in
>>getting involved in the building/setting up etc, email these accounts.
>>blah blah blah ...  Well, I've done that on two seperate occasions, 
>>and even followed up with another inquiry when I never heard back.
>>Am I really that obnoxious?
>>
>>Oh well, if anyone else has any info on these places, I really want
>>to help out, so give me a ring at this account: 
>>
>>jtoshiro@oksun1.okanagan.bc.ca

I tried sending mail to that account and it bounce back. (I happen to be the wizard of AnimeMUCK.)

>me too
>qasama@wpi.wpi.edu

I didn't get any mail from wpi.wpi.edu either.
From: robert@diku.dk (Robert Martin-Legene)
Newsgroups: rec.games.mud
Subject: Re: DikuMUD II!!!!!!
Date: 7 Sep 92 15:05:26 GMT
Organization: Department of Computer Science, U of Copenhagen

mohrc@jacobs.CS.ORST.EDU writes:

>In article <Bu42qB.Iy3@wpi.WPI.EDU> ford@wpi.WPI.EDU (Matthew P Ford) writes:

>>BTW...anyone hate rent?? WELL THERE IS NONE IN DIKUMUDII!!!!!! :)

> Bet ya $5 i can make DikuII have rent in under 5 min. on the other 
> hand i can make DikuI have no rent in about 1 min (hey i havent seen
> the DikuII code yet ;] )

DikuMUD v0.0 had a rent system because of the big size the files (reception
or player file, I can't really remember) would get if players rented out
with all of their stuff. So they made the rent system to limit the players
hunger for saving a lot of stupid worthless items.
  In the new code, a compression routine have been developed which should
compress the files needed, so it really doesn't matter THAT much how much
stuff the players stores in the "reception".

This is just what I've been told. I know nothing more. Sorry :)

-----------------------------------------------------------------------------
          robert@diku.dk           |      Department of Computer Science
       Robert Martin-Legene        |    University of Copenhagen,  Denmark
-----------------------------------------------------------------------------
                   Constipation is the thief of all time.
Newsgroups: rec.games.mud
From: onstott@a.cs.okstate.edu (ONSTOTT CHARLES OR)
Subject: Vincent's Hollow?
Organization: Oklahoma State University, Computer Science, Stillwater
Distribution: na
Date: Mon, 14 Sep 92 03:39:17 GMT

Have I missed the boat, or does anyone know what happened to VH?

BCnya,
 Charles O. Onstott, III

Newsgroups: rec.games.mud
From: lusty@lusty.tamu.edu (Lusty Wench)
Subject: Re: Darker Realms
Organization: Me
Date: Mon, 14 Sep 1992 22:46:29 GMT

In article <a#t-hX+@engin.umich.edu> yyrkoon@morris.engin.umich.edu 
(Jeffrey Jon Kabbe ) writes:
>
>Keywords: 
>Does Anyone know where the heck Texas A+M went? It seems to have disappeared.
>There was a MUD there I was rather fond of.
>
>Jeff
>yyrkoon@caen.engin.umich.edu


Because of a series of computer break-ins from the Internet, the 
network gods at Texas A&M have temporarily disabled virtually all
incoming network traffic indefinitely.  As soon as they check and
secure as many machines on campus (there are hundreds) as they feel
is necessary then incoming network traffic should be re-enabled.
At this time we have no idea how long that will take, nor are they
forthcoming with progress reports.

Lusty Wench

p.s.  The break-ins are apparently from some organized person or
group using very clever methods.  A CERT advisory was put out on
this problem sometime in June I think.  It is an Internet-wide
problem.
From: bairds@rigel.cs.pdx.edu (Wraith)
Newsgroups: rec.games.mud
Subject: Re: How would you like your Mud, Sir?
Date: 9 Sep 92 00:21:15 GMT
Article-I.D.: pdxgate.6078

vega@server.uwindsor.ca (VegaMUSE) writes:

>In article <1992Sep2.032419.19842@murdoch.acc.Virginia.EDU> mwb2c@kelvin.seas.Virginia.EDU (Mark Wesley Brunkhart) writes:
>>
>>   I am writing thsi note to find out if people like muds that are all slash
>>kill die die.  Or if they like a more complex thinking mud.  Do you like your
>>mud to have 100 levels until u become a god? Or 24? Or 30?  Do you like muds
>>with weapons being 2d20? or more around 4d6? Do you like a mud with so much
>>armor  your ac is -200? or do you like having ac that is -40/10 ac=-4
>>Do you like muds with alot of powerful items? and monsters?
>>
>>    Please send me mail....post...whatever...it will only take a sec!
>>
>>Zeek ...the one and only!

[ ... TINI posts a lot of blather about being sick of everything ... ]

>	TINI Seerer of stuff he does not like and does like.

Diku's and LP's are popular.  Why?  Because people enjoy a challenge and the
chance to obtain power.  Granted, several of these sites seem to be nothing
more than a quick ego trip for the player as he/she advances 50 million levels
and picks up a 100d1 flaming broadsword, etc.  What social muds lack, however,
is any real feeling of accomplishment.  On a combat based mud survival is a
day to day affair, which leads to excitement and intrigue.
     Mechanically, it is my belief that the players of such games are too
exposed to the inner numerical mechanics.  It becomes common for them to
compare weapons by their numerical statistics, etc.  I think any mud worth
truly playing will have a combat system and a fairly intricate one.  The point
is that combat should not be the only option and could be much less dominant.
Why should I pick between having combat or puzzles?  I'll take both.

| bairds@rigel.cs.pdx.edu | "The bomb lives only as it is falling." from      |
| o--[=====- % @>-^-v---- | _Use of Weapons_ by Iain M. Banks                 |
Newsgroups: rec.games.mud
From: sichen@tesla.uwaterloo.ca (Simon Chen)
Subject: Re: Hey you fools, why don't you try to respond to this!
To: AnaNg@lincoln.duke.edu
Organization: University of Waterloo
Date: Mon, 14 Sep 1992 02:03:59 GMT

In article <9209111649.AA01098@bacchus.acpub.duke.edu> you write:
>One of us might lose his hair
>But you're reminded that it once was there
>From the embryonic whale to the monkey with no tail.
>So the warm blood flows 
>with the red blood cells, lacking nuclei
>Through the large four-chambered heart
>Maintianing the very high metabolism rate they have.
>
>P.S I'm a girl and I don't play mud.  If I did all I'd do is hack people apart!
>
Obviously a lack of, say..., immagination...
>Note : Anyone responding to the message will be singled out as a fool and
>will suffer extreme embarrassment in front of a council of HIS peers.  I
>doubt any female would lower herself far enough to play mud.....

Good luck finding me... And you sound soooooooohoo sure of my punishment for     answering this, *hack*, letter, for someone who needs to lower, sorry that's    try to lower, someone else in order to gain a more appreciable self-respect,    that, by the way, no other self-respecting humanoid would recognize.  Just by   the way, placing a letter in this column makes you part of this environment     which by the way is a MUD environment by deffinition, and therefore by your
 "your resonning" you lowered yourself pretty far for someone who dictates       herself as respectful.  And why the Hell did I bother wasting a perfectly goog
 braincell answering this obviously, feministic composition.

A lonely stiff wandering from a far away graveyard observing humans at 
their worst.
Obviously not from whom ever the user of this sign on is.
   Not yours ever, Death Inc.
From: bgmoser@triton.unm.edu (The Southern Rocker)
Newsgroups: rec.games.mud
Subject: Re: MUDLOSER RESPONDS!
Date: 4 Sep 92 21:54:58 GMT
Organization: University of New Mexico, Albuquerque

About once every three months, you have a spoiled little apple
(in this case the mudloser) who thinks he has to blast everyone
because of his miserable existence in life.

The best thing to do as Geoffrey said is ignore him.
He'll get bored and leave eventually.

"The Southern Rocker" Brian
aka .....well too many to list here at once
Newsgroups: rec.games.mud
From: hawks@seq.uncwil.edu (David Hawks)
Subject: Re: hum..girls and muds and losers
Organization: Univ. of North Carolina @ Wilmington
Date: Fri, 11 Sep 1992 02:46:43 GMT

tevonian@sumter.cso.uiuc.edu (Pete Tevonian) writes:

>Really, any of you guys expecting to actually MEET any of the females
>from MUDs are sadly deluded. It will NEVER happen. And what's more --
>after you don't meet them, there's no way you will actually form
>a relationship with any of them (especially not three of them in a row)
>and you will never stay in any relationship you don't form for over a year
>and a half, and NEVER will you get engaged to any of them, after not
>meeting them, not dating them, and not forming a relationship. Take it
>from me, I wouldn't know.

>--Pete Tevonian

I dislike people spreading untruths.  Three women who used to play MUDS at our
school till it was banned: Leja Childers, Jen Alig, Cari Savarese.  They are all
good looking too.  None of them formed anything other than pen pal relationships
though.  Although Leja visited a guy in California.  She also had the same guy
visit her here in NC as well as another guy from PSU.  She also visited a couple
in Indiana.  Cari just has a pen pal in Brazil.  Jen didn't develop any 
relationships other than at our school.  I know everyone is ignoring you hoping
you will shutup but I can't stand people like you who just go around spewing 
out a bunch of ignorant bullshit.
-- (hawks@seq.uncwil.edu)
bullshit.
Newsgroups: rec.games.mud
From: ij59@vaxb.acs.unt.edu
Subject: Re: Replies to obnoxious posts. *sigh*
Organization: University of North Texas
Date: Fri, 4 Sep 1992 22:24:30 GMT

In article <michael.715293496@pv0236.vincent.iastate.edu>, michael@iastate.edu (Michael M. Huang) writes:
> Hmmm... I didn't post the obnoxious message :)  But it proves one thing.
> No matter how stupid the posting is, someone is bound to reply to it.

I agree..but not this time.  Not because the actual poster was worth replying
to, but because what he said was so funny in particular to me.  This is the
first time I have looked into what a MUD is, and did so only because of all the
girls that talked me into it...I though it was very funny that he said no girls
play MUDS...wihtout them, I wouldnt be here.  So i commented on that.

(JPay no attention to this message.  Just me trying to excuse myself for
replying ot a "get-a-life" message. :)

My .sig is trapped on floppy somewhere...
"Nippon no anime wa ichi-ban desu!" Sukotto Miraa/Scott Miller
ij59@vaxb.acs.unt.edu
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.misc
Subject: Re: How would you like your Mud, Sir?
Date: 7 Sep 92 22:18:58 GMT
Organization: =CSE Dept., U.C. San Diego

>>> It's a cross between C++ and TinyMUD, or at least that's the easiest 

But MOO is object-oriented.  What does that have to do with C++?

Arghhh... not the ATT thought police!!
-- 
Darin Johnson
djohnson@ucsd.edu
  - Grad school - just say no.
Xref: sparky rec.games.mud.misc:688 rec.games.mud.admin:393
From: dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix)
Newsgroups: rec.games.mud.misc,rec.games.mud.admin
Subject: HELP!!!!!
Date: 13 Sep 92 03:37:20 GMT
Organization: MIT Laboratory for Computer Science




  I have these two BIG errors, with io.c and indent.c of a 3.1.2
I running a 2.4.5 mudlib, and running on a ultrix unix.

   This is a log of the errors when I do a make install.utils
and it lockes at this point with these errors...All I need is the
indent executable and I will have a 3.0 that works....Any help
is appreciated...


log as follows:
Installing in indent.
cc -g -c indent.c
ccom: Warning: indent.c, line 270: enumeration type clash, operator =
        type_code = lexi();
      --------------------^
ccom: Warning: indent.c, line 399: enumeration type clash, operator !=
            if (type_code != 0)
      ------------------------^
ccom: Warning: indent.c, line 401: enumeration type clash, operator =
                type_code = lexi();
      ----------------------------^
ccom: Warning: indent.c, line 410: enumeration type clash, operator ==
        if (type_code == 0) {
      --------------------^
ccom: Warning: indent.c, line 746: enumeration type clash, operator !=
            if ((!sp_sw || hd_type != forstmt) && parser_state_tos->p_l_follow
>
 0) {
      ---------------------------------------^
ccom: Warning: indent.c, line 881: enumeration type clash, operator =
            hd_type = swstmt;
      ----------------------^
ccom: Warning: indent.c, line 889: enumeration type clash, operator =
                       (*token == 'w' ? whilestmt : forstmt));
      -------------------------------------------------------^
cc -g -c io.c
ccom: Error: io.c, line 468: syntax error
                    else if (*p == 0)
      -----------------^
ccom: Error: io.c, line 489: syntax error
        if (inhibit_formatting)
      ---^
ccom: Error: io.c, line 490: syntax error
          {
      ----^
ccom: Error: io.c, line 493: redeclaration of output
         (--(output)->_cnt>=0?
((int)(*(output)->_ptr++=(unsigned)(*p))):_flsbuf
((unsigned)(*p),output));

--------------------------------------------------------------------------
----------------------^
ccom: Error: io.c, line 494: syntax error
            while (*p++ != '\n');
      ----------------^
*** Error code 1

Stop.
*** Error code 1

Stop.
*** Error code 1

Stop.

I got the 3.1.2 from alcazar, If I am missing anything please mail me,

I have gotten this far and now it lockes up please help!!!

    DEsperate and VERY CLOSE...I have a working master but I need the
indent so that I can login...
Newsgroups: rec.games.mud.misc,rec.games.mud
From: kogutt@ucsu.Colorado.EDU (SCAVENGER)
Subject: Help needed with tinytalk.117
Followup-To: kogutt@ucsu.colorado.edu
Organization: University of Colorado, Boulder
Distribution: na
Date: Fri, 4 Sep 1992 21:12:11 GMT

Hi, I'm trying to install Tinytalk on my system.  I got   tinytalk.117.shar from
an ftp site, and sucsessfully unpacked it.  I read README.
The problem is, when I type in "make" the mesage I get is :

cc -DTERMCAP -c fred.c
Make: Cannot load cc.  Stop.

What does this mean and what can I do to fix it?

thanx in advance
----SCAVENGER

-- 
KAHN: And I never forget a face.  Mr. Chekov,   |  kogutt@ucsu.colorado.edu
           isn't it?                            |      (Internet/Usenet)
CHEKOV:  But, I wasn't in that episode!!!       | No matter where you go, there
     (from MST3K:The Wrath of Kahn)             |    you are."-Buckaroo Banzai 
Newsgroups: rec.games.mud.misc
From: djs55750@uxa.cso.uiuc.edu (the man )
Subject: Can anyone help me out here please?
Organization: University of Illinois at Urbana
Date: Wed, 9 Sep 1992 15:49:07 GMT

I have been working on building on Diku muds recently, and was wondering if
anyone could help me out with the following:

1.) I have complet object, monster and world files...but how do I put them
all together (zone file)?

2.) does anyone have documentation (or can ya just tell me) how to create
items with special powers (like increasing stats or raising mana or movement
or something)?

3.) If i want more than one extra or special flag (or affection flag, etc.)
on an object or monster, how do i do that.

Thanks for your time in advance if ya decide to help me out :)

							Dave (Python)
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Newsgroups: rec.games.mud.misc
Subject: Re: TinyFUGE and JIVE (plus a bit more)
Date: 6 Sep 92 02:16:01 GMT
Followup-To: poster
Organization: Real/Time Communications

mforbes@gmuvax2.gmu.edu (Michael L Forbes) writes:

>ACHEM! pardon us, sir, but not all of us have yet spent those many
>years in class to BECOME a post grad.

Really.  Please go on, this is fascinating.

>it's not like I've wasted my time.... I'm ex-coast guard, and have been
>going part time for a few years while I was working on getting the money
>together to go to school full time.

I'm very impressed.  This is certainly a weighty vitae.

>You can certainly tell when post grads are about... they're the stuck up ones.

Such a brilliant sentiment.  Please get this crap the hell out of
rec.games.mud.misc and into alt.personals.boring.

thanks
Felix
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
Newsgroups: rec.games.mud.misc
From: meetch@DIALix.oz.au (Mitchell Brandsma)
Subject: Re: How would you like your Mud, Sir?
Organization: DIALix Services, Perth, Western Australia
Date: Tue, 08 Sep 92 12:36:37 GMT

In <37781@sdcc12.ucsd.edu> djohnson@cs.ucsd.edu (Darin Johnson) writes:

>>>> It's a cross between C++ and TinyMUD, or at least that's the easiest 
>But MOO is object-oriented.  What does that have to do with C++?

Duh, C++ is object-oriented too, or so it says on my Borland (blech) Turbo
C++ box... :)

>Arghhh... not the ATT thought police!!
Take 'im away fellas...

- Meetch (meetch@DIALix.oz.au :)
From: mario@netcom.com (Braden L. Spikes)
Newsgroups: rec.games.mud.misc
Subject: SysAdmins and other people in high positions at sites should read this!
Date: 4 Sep 92 22:28:22 GMT
Article-I.D.: netcom.-5mn+cm.mario
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Disclaimer: I am fully aware that the following post will never ever get the
            desired response.  It's simple, admins never read the mud news.
            Anyway.. Here it goes.

 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Rogue (Player-Slayer LP-Mud) is looking for a good fast site to run on.
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 Ok.. Here's why I think this post is special, and why all the other posts like
 it should be of less importance <evil grin>.

 Admins!  (I wonder if this is against Internet regulations) I am willing to
 pay you good monthly cash (based on service) for this service!
 E-mail me if interested!

               -= Branden Spikes (mario@netcom.netcom.com) =-
     -= God of Rogue (Player Slayer Mud) (Looking For a Humble Home) =-
From: at887@cleveland.Freenet.Edu (Scott Butler)
Newsgroups: rec.games.mud.misc
Subject: What happened to Darker Realms?
Date: 10 Sep 1992 14:10:48 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Reply-To: at887@cleveland.Freenet.Edu (Scott Butler)
NNTP-Posting-Host: slc4.ins.cwru.edu


Anyone have any idea what the deal is with Darker Realms?  I haven't been
able to successfully connect in over a week.....

Please respond via e-mail.

Thanx
  
-- 
Scott Butler
------------
100% disclaimer-free!
Newsgroups: rec.games.mud.misc,rec.games.mud.admin
From: rwhelan@gmuvax2.gmu.edu (Ryan A. Whelan)
Subject: Re: Australian MU* ban.  Still in effect?
Organization: George Mason University, Fairfax, Va.
Date: Sun, 13 Sep 1992 08:47:30 GMT

In article <h#vnjg_@lynx.unm.edu> quirk@pioneer.unm.edu (Gym Z. Quirk) writes:
>In my capacity as keeper of the FAQL in another group, I received
>e-mail from a person in australia inquiring about one of the MU*s
>related to the subject matter.  I informed the querant of the ban on
>intercontinental MU*s that came down this past March.
>
>I was wondering if the ban is still in effect, or if the
>situation has changed at all?

Out of curisity, who enforces such BANS?


-- 
Ryan Whelan                   Only Amiga Makes It Possible?!?!?!?!

rwhelan@gmuvax2.gmu.edu                                              
-----------------------------------------------------------------------------
Newsgroups: rec.games.mud.misc
From: michael@iastate.edu (Michael M. Huang)
Subject: Re: I want to start a MUD
Organization: Iowa State University, Ames IA
Date: Sat, 12 Sep 1992 08:46:51 GMT

In <1992Sep10.193623.21103@news.iastate.edu> twh73@isuvax.iastate.edu writes:

>Hi, I would like to start a MUD and need information on how to do it.  If
>anyone could tell me how to do it, or someone to ask please email me.  
>thankes.

Give it up while you're ahead.  But, if you're interested in the coding
aspect of a mud system.  You might want to check into ISU's MIND. 
(*plug* *plug*).  We're in the process of developing out own system,
from ground up. (yeah... that's what they all say :).  So, if you're
interested in learning about C++ and network programming, and possibly
seeing a monstrous programming project take shape right before your
eyes, contact MIND's officials :)  Like me, the secretary. (more plug).

You might want to subscribe to isu.org.mind for further info. :)

-michael

-- 
Michael Ming-Yang Huang                                  michael@iastate.edu
Carver/Vis Lab Comp Assist                               (michaelhg@ids.net)
PV Student Dev Group             "A MIND is such a terrible thing to waste."
Iowa State Univ, Ames, IA       Any opinon stated in this post is of my own.
Newsgroups: rec.games.mud.misc,rec.games.mud.admin