From: mperry@waikato.ac.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Civ city overpopulation
Date: 16 Dec 92 12:37:41 +1300
Organization: University of Waikato, Hamilton, New Zealand

In article <2332@shaman.wv.tek.com>, andrew@frip.WV.TEK.COM (Andrew Klossner) writes:
> []
> 
> 	"Sometimes you get one person too many; some food squares
> 	produce only one food unit, but people require two units. The
> 	result is slow starvation, but it isn't serious. Eventually,
> 	the granary goes empty, and you lose one person. At this point,
> 	you have a surplus of one food unit! After about a zillion
> 	turns, the food box fills up again, and now you have one too
> 	many, and it all starts over... There's nothing you can do
> 	about it."
> 
> This betrays a lack of imagination.  When you find your food box
> filling slowly because you generate one more food than you consume, go
> out and pillage a square to remote its irrigation.  Your food supply
> will stabilize.

NO. NO. NO. Do not pillage an irrigated square! Simply, when you see a city
with one food growing slowly, remove one worker from the city temporally
Make another taxman or scientist. If you pillage one square you get no benefit
and then it will take a settler time to rebuild (unless you use a settler
cheat), whereas making another taxman/scientist/elvis is beneficial.

Anmother Settler cheat.
Did you know that you can move settlers vast distances along roads in one turn?
Here's How:

Move setler 2 squares along road. Do something to sector (eg forest an
irrigated sector), wake up the settler, move the settler anopther 2 squares,
do something again - move the settler again ...

Haven't tried it over extra long distances, but asuming that it takes 4 turns
to turn irrigation to forrest then the settler should be able to move at least
9 squares along the road - maybe more. If it is a moutain range, then 17
squares should be easily possible.

Cheat extention:
So you can now build anything in one turn with the settler cheat.
At the start, build your first city. When you build your first settler build a
road to the next city (will take 10 turns to build the road, and the city when
the next city is well spaced). But it will take you only 10 turns to build the
next city 4 squares the other side of your second city. And ten turns to build
the next city even further away.

EXample:
   /-------------------------------
   |      
   |  1....2....3....4
   |
   |-------------------------------

Say you start on a long island like above (any large island will do)
you build City#1. You first settler takes 10 turns to build a road to city#2
and city#2. It takes a further 10 turns to send a settler from city#1 to build
the road from city#2 to city#3 and city#3. If you are lucky it will take only
another 10 turns to build the road from city#3 to city#4 and city#4. This is
useful as it gives fast transport of settlers and a better start (my oppinion)
as it costs you only 4 turns to build the first piece of road from city #1 to
city#2 but saves you that many for every settler there after. It also makes it
easier to defend your cities - you can send a chariot along to kill that
anoying barbarian who is pillaging around another city.

Question:
If you have a bank, what happens if you sell your market place?

Newsgroups: comp.sys.ibm.pc.games