HDTenEightyP/NetNews huggingface dataset:
From: dhiga@aludra.usc.edu (Darold Higa)
Newsgroups: rec.games.mecha
Subject: MEKTONII: GUNDAM 0083- GM Cannon II RGC-83
Date: 12 Dec 1992 16:14:08 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Someone requested that I post my designs for my Mekton II campaign,
"Mobile Suit Gundam 0083:  Countdown To Oblivion" RPG, so here it goes:

Earth Federation Military Mobile Suit: GM Cannon II RGC-83
Height: 18m  Weight 47.3t (66.9t loaded)  Generator: 1420kW
Thruster (main): 12000kg X 2  Thruster (vernier): 1870kg X 4
Rotation (180 deg.): 1.6 sec


Game stats:
GMA:5 JumpMA(No sustained flight except when in space):12  Base MV: -4
heat generated =MA/6
Head:3K  R/L arm:4K  MB:8K  R/L leg:4K  SHIELD:6K (nonabaltive)
20 heat points (cools at 1 point per turn) ***heat points are my own rule***

Weapons:
90mm caseless MG:  
-R6, 3K (Autocannon), ROF 6, +0WA (Tracer)
 4 bursts X 6 rounds =1 clip (mecha has 2 clips)
Beam Cannon X 2 (linked fire on shoulders/1 heat point per cannon):
-R10, 10K, ROF 1, +1WA
Beam Saber (2 hp per turn):
-R1, 10K, +1WA
60mm head vulcans X 2 (linked fire in head):
-R2, 2K (MG), ROF 6, +0WA (Tracer)
 4 bursts X 6 rounds (internal magazine)

I've also made several modifications to the comabt rules tu simulate 0083
combat in appearance and feel.
-There is no sustained flight in a gravity well.  Flight MA=Jumping
-Heat points represent overload on the fusion generators.  Overheat your suit
 and the thing shuts down (simulate the restriction of generator output from 
 Gundam novels-I didn't want to have an energy allocation system ala SFB)
-No called shots (except under certain role-playing situations)
 ***This one is real controversial.  I wanted to simulate the "one hit takes
 out a mecha" feel of Gundam.  To assure balance, (and in anticipation of
 adding options like NewTypes and Gundam prototypes which can sustain multiple
 hits) since most MS (mobile suits) buy it after one hit from a beam gun,
 I roll for random location.  This allows the referee to add suspense by 
 slowly whittling away the player's MS without having to kill his suit with the
 first hit.  Explain this one away to PCs by lecturing them on Minovski 
 Physics.

I'll post the other MS I've done once I finish up the semester.
Until then,

Darold "Godai" Higa of Ikkoku-kan
Newsgroups: rec.games.mecha
From: linus@nick.csh.rit.edu (Salamander -> Linus VanPelt-> Jim Craig->(fefffeff))
Subject: Re: Clans ... and their nicknames
Organization: Computer Science House @ RIT
Date: Fri, 18 Dec 1992 20:42:40 GMT

In article <BzGrMJ.LAB@news.cso.uiuc.edu> dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
>taia_a@kosmos.wcc.govt.nz (Second Genyosha) writes:
>
>> As said by the great explorers B&T, "Party on, dudes!", but just get ready
>>for a very bogus reception. We Kuritans have a very bad attitude to intruders.
>>BTW can I have your Bear pelt after we beat you? :)
>
>
>Laugh it up while you can, snake-boy. In 3067, the Dragoons and Kell Hounds
>might be too busy to save your butts like they did last time. "Oh, help,
>Hanse..the Clans are beating us up.." *grin* Did it hurt having to ask the
>Fox to pull your fat out of the fire?
>
>
>Axly
>
>
>*******************************************************************************
>*                         Star Captain Axly                                   *
>*                         Alpha Second Nova                                   *
>*                         Supernova  Second                                   *
>*                        341st Assault Cluster                                *
>*                            Clan Wolf                                        *
>*******************************************************************************


-- 
Feel the naked dust beneath my toes while the future sun calls winds to blow	
and the past and present black-eyed crow flies hunting high and circling low
between dream mountains of our Eden...
			linus@nick.csh.rit.edu
Newsgroups: rec.games.mecha
From: morrisa@cs.UAlberta.CA (ANDREW Morris)
Subject: Re: Startup question
Organization: University of Alberta, Edmonton, Canada
Date: Tue, 15 Dec 1992 03:55:49 GMT

lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:

>>P.S. By the way when I finished BattleTech and sent away for the FASA
>>     miniature they sent me 10 (that's TEN) by mistake.  I have given
>>     away most of them but still have a few left over.  The person with
>>     the most helpful info. will have one sent to them $0.00.
>>     Now that's insentive if I've ever heard one.  Thanks again :)
>>-Mike
> 
> 
>    ]-[mm, sounds interesting....  (:

I also solved that problem, but being up here in the "Great White North"
(Canada) it was going to cost me more to get my "free" figure than it
would cost for me to order it directly from RAFM(? - It's been so long...)
in Toronto. (Postage and Handling...)

Anyways I wouldn't have used it.  I didn't allow LAMS.  Too many problems
with doing fly-by kicks(more like drag the legs across the other mech...).
Oh, one little hint with that game if you have the time.  Just start the
game up and wait and let you "allowance" build up.  You can basically start
up with as much money as you want. ($10000 is usually enough)

I also assuming you are talking about the first Cresent Hawks game...
(If not I'll shut up now...)
--
============================================================================
 "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck

      Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca
Newsgroups: rec.games.mecha
From: griffin@sage.cc.purdue.edu (Zack Thompson)
Subject: Re: Nicknames for Mecha (BattleMecha)
Keywords: nicknames mecha battlemech
Organization: Purdue University Computing Center
Date: Mon, 14 Dec 1992 04:26:58 GMT

In article <1992Dec14.003504.4942@u.washington.edu> dunk@carson.u.washington.edu (John Dunkelburg) writes:
>
>   Here's some nicknames for a few mecha from B-Tech. . .
>
>     "Stinger-Eater"   Atlas
>
>     "Moving Target"   Stinger or Wasp
>


Howdy-

Cuisinart here.

(any) Jumping Mech  "Pull!"

Most Mechs that Shandersky designs  "Papercut Death"
     (he LOVES medium lasers)

Wraith      "Stand your ass STILL!!"  Heard multiple times in every
      combat with one.

Just for MY Record.

                       The Crystal Griffin

Newsgroups: rec.games.mecha
From: radman@venice.mps.ohio-state.edu (Rich 'The Rad Man' Anderson)
Subject: Re: Lego mechs (was Re: Set a Standard)
Organization: Studio APK
Distribution: usa
Date: Fri, 18 Dec 1992 17:05:26 GMT

In article <1gr338INNoa5@gap.caltech.edu> rspangle@celaeno.uucp (Randy Spangler) writes:
>I once built a Veritech fighter out of lego - about 15" long, and it could
>transform, without being disassembled, into all 3 modes.  I've got pictures
>somewhere...
>
>Anyone else build mechs out of something interesting?  How about radio
>control mechs?  (Yeah, yeah, with real guns and lasers, and model rocket
>engines for jump jets...)
>
	There was an interesting page in NewType (?) a while back about a 
Japanese lego system that you could build mecha with. Pictured were an Ingram
and two mechs from Tekkaman Blade. Cool!

  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  = Rich Anderson is: radman@   =          The <Send Rich to          =
  = venice.mps.ohio-state.edu + =        Anime Expo '93> fund:        =
  = bz079@cleveland.Freenet.Edu = 3421 S. Tibbs ave. / Indy, IN 46241 =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  "I met her in a mech down in Tokyo, where she battles labor crime; 
    she's the little redhead labor shojo..." - half-sung (to tune of
    	Lola ) by Ryan Gavigan in a BK parking lot
Newsgroups: rec.games.mecha
From: cpbeaure@undergrad.math.waterloo.edu (Chris Beauregard)
Subject: Re: BTECH: Cestus stats
Organization: University of Waterloo
Date: Tue, 15 Dec 1992 14:29:27 GMT

In article <CRUSADER.92Dec15015209@liero.cc.lut.fi> crusader@lut.fi (Crusader ,the Holy Soldier of Metal) writes:
>> In article <Bz96rq.3DF@undergrad.math.waterloo.edu>, cpbeaure@undergrad.math.waterloo.edu (Chris Beauregard) writes:
>
>> A little while ago I pikced up a miniature for the Cestus mech.
>> ///unfortunately, I'm missing the stats for it.  I think it popped up in
>> a Battletechnology a while back (aren't they all a while back <grin>).
>> Anyhow, would some kind individual please post/e-mail (might as well
>> post, share the wealth...) the stats for it?
>
>Are miniatures for the 'mechs published in the Battletechnology 
>available? If so, where ?

Well, depends on the mechs.  A lot of the older ones that popped up
(i.e. Wolfhound) have figurines.  I think it's just the ones that were
put in the Tech Readouts that have figures.  Check a Ral Partha
catalogue.  Also, there were a few really old figures dating back to the
dawn of BattlTech (before my time, ?I guess) that don't have stats in
any of the Tech Readouts (with the exception of the Bombardier, I think
(that's ARC-2R Archer if you're reading the Ral Partha catalogue)).
Anyhow, we ran across a pile of them buried in a dusty shelf of a hobby
store and picked up some.  Problem is, no stats for a few of them...

Say, anyone know of a Wolfman figurine?

Oh, yes.  Something of interest.  There's always this big problem when
playing Battle Tech of choosing mechs.  You can never make enough
randomized tables to handle that.  If people choose their favorites all
the time, games get pretty similar over time.  We came up with this
vicious technique.  Roll up wandom tonnages and tech level, and then
have YOUR OPPONENT choose your mechs for you.  <heh heh> You can be
pretty damn sure that you're not playing with the best mechs
available...You'd be surprised how those Scorpions and JaggerMechs come
out of the closet...

Chris Beauregard                                cpbeaure@napier.uwaterloo.ca
Warning:  These premises protected by reality.
Newsgroups: rec.games.mecha
From: griffin@sage.cc.purdue.edu (Zack Thompson)
Subject: Re: BTECH:Computer
Organization: Purdue University Computing Center
Date: Wed, 16 Dec 1992 10:48:13 GMT

In article <15DEC199203373955@zeus.tamu.edu> rrb3919@zeus.tamu.edu (BARRON, RANDY R) writes:
>	This is a question for those out there in the Electronic
>Toy Land.  Whoever has finished the Crescent Hawk's Inception, please
>answer me this.   
>
>		WHERE IS THE $#%@$#@ CAVE TO THE SOUTHEAST?
>
>Remember, Dr. Edward Tellhim says the Star League cache is in a cave
>to the southeast, wheree there is a MOUNTAIN RANGE!!!  Could you please
>tell me how to find that cave.  I've gotten everybody, modified the
>Commando once and the Stinger (prom the prison) once as well and have
>gotten past Tellhim's defenses.  I just can't find the cave.
>
>					MASKE

Howdy-

Cuisinart here.

If it's at all vaguely similar to the CHI I played, then the cache
  is on an island a few steps off the coast.  The continent is 
  shaped like a sideways U, right?  It's off the bottom coast on
  the top half of the U, around the middle, or perhaps a little to
  the left(west) of the middle of the screen.  Hope I helped.  Oh,
  yeah, did you know that you can take the chameleon with you from
  the training area when the Jenners attack?  Go to the Northwest
  corner of the Training Area when you get that funny feeling, then
  wait till the fence goes down.  If you work it right, going west
  and a little north, then you can get out with your Chameleon.

Just for my Record.

                       The Crystal Griffin
Newsgroups: rec.games.mecha
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri)
Subject: Re: BTECH: high-speed hovertanks
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]
Reply-To: ratinox@meceng.coe.northeastern.edu
X-Signature-Virus-Protection: Version 1.51
X-Get-A-Clue: Have two, they're small.
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
	<BzB9v0.J27@undergrad.math.waterloo.edu>
	<RATINOX.92Dec15211309@splinter.coe.northeastern.edu>
Date: Wed, 16 Dec 1992 02:26:12 GMT

BTW, something else about paperwork. Even with 100 of these things against
5 100-ton 'Mechs it isn't a problem. All I really had to keep track of was
whether one got hit or not, because one hit would take out one of Gabriels.
'Course, it's awfully hard for one 'Mech to swat at 20 flies at once :-).

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
The only way to deal with temptation is to yield to it.           --Oscar Wilde
Newsgroups: rec.games.mecha
From: danic@sciborg.uwaterloo.ca (Steve)
Subject: MUSE: any thought of LPmuds for Battletech?
Followup-To: danic@sciborg.uwaterloo.ca
Summary: Will there ever be a Battletech LPmud?
Organization: University of Waterloo
Date: Sat, 19 Dec 1992 12:42:02 GMT

LPmuds are generally more fun when it comes to combat, while MUSEs are
more fun when it comes to role-playing.  Has there been any thoughts of
making a Battletech LPmud?

...Steve
From: st1pn@rosie.uh.edu (Sparkl McWarkl)
Newsgroups: rec.games.mecha
Subject: Re: B-tech Muse
Date: 15 Dec 1992 14:12 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

In article <1992Dec15.170612.2378@Virginia.EDU>, glr8c@Virginia.EDU ("Gregory Lawrence Romano") writes...
>	Being relatively new to this-WHat is the Battletech
>Muse?

It's this little angelic figure in a white robe and laurel wreath.  When you
need inspiration, she appears, and whispers to you stats on mecha with a
severe case of munchkinism.  ["Yes, yes, XL engines, Clan tech, ER pulse 
PPCs, oh--you found some Star League tech, even the Clans don't have Streak
LRM-20s....":]


McWarkle:  "My assault mech has 20 armor in the head, and a move of 7/11/7...."
--
Live and direct from UH's Social(ist) Work(ers) Building
:::::::st1pn@jetson.uh.edu::::::::::::::::::::::::::::::
"So little time, so little to do."        --Oscar Levant
Newsgroups: rec.games.mecha
From: m91kgh@tdb.uu.se (Karl-Gunnar Hultland)
Subject: Re: What is the telnet for BTECH MUSE?
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 12 Dec 1992 01:49:26 GMT

Donald A Shaffer (dshaffer@andromeda.rutgers.edu) wrote:
: >Can somebody please leave me the address to the BTECH MUSE?
: Sure it
:    
:     129.72.2.48 3026
: 
: Join House Steiner the 1st Royal Guard also, were looking or pilots :)
: Don Shaffer AKA Aramus CO of the 1st Royal Guards


Now the vultures are here too :) You newcomers shouldn't be too
surprised if jumped do 5-10 'headhunters' the moment you enter the
MUSE, even thoutgh I guess those hearing about it here would be better
prepared than most other are :) Well just to compleat the recruitment
policies of the MUSE here on the net :)

:grovels
:begs
:whines

"Please please please please join up with us 'poor' Davions :("
.
.
"I'can guarantee you a Assaultmech and becoming a Co commander."
.
.
"Well you want two Atlases.... No problem..."


To be serious now :) Don't trust recruiter promises...




			Dixie
			Commander 4th Davion Guards
			Head of DMI

-- 

Karl-Gunnar Hultland              Vox Dei, Vox Populi
m91kgh@bellatrix.tdb.uu.se
Newsgroups: rec.games.mecha
From: ZST@ECLX.PSU.EDU (Zachary S Tseng)
Subject: Re: Clans ... and their nicknames
Organization: Penn State Engineering Computer Lab
Date: Fri, 18 Dec 92 18:08:30 GMT
X-News-Reader: VMS NEWS 1.24

In <BzGrMJ.LAB@news.cso.uiuc.edu> dv52151@uxa.cso.uiuc.edu writes:

> taia_a@kosmos.wcc.govt.nz (Second Genyosha) writes:
> 
> > As said by the great explorers B&T, "Party on, dudes!", but just get ready
> >for a very bogus reception. We Kuritans have a very bad attitude to intruders.
> >BTW can I have your Bear pelt after we beat you? :)
> 
> 
> Laugh it up while you can, snake-boy. In 3067, the Dragoons and Kell Hounds
> might be too busy to save your butts like they did last time. "Oh, help,
> Hanse..the Clans are beating us up.." *grin* Did it hurt having to ask the
> Fox to pull your fat out of the fire?

Of course that Hanse is no longer with us; neither is Missy.  Come to think of
it, will Jamie Wolf and Morgan Kell be around when 3067 comes?  Then again,
FA$A's dream girl, Natasha, will no doubt still be around, so is the other Khan
of the Wolf, the hated Phelan K. Ward.  Not to mention that semi-clone of
Jamie, Mauve(?).  Last, but definitely not the least, is what will happen to
Vic and Omi - the Snakes might not have to ASK for F-C's help in 3067, since Omi
could just ORDER Vic to send in the Pack, the Hounds, the Legion, and the Clan
Snord.  Hmmm......

> 
> 
> Axly
> 
> 
> *******************************************************************************
> *                         Star Captain Axly                                   *
> *                         Alpha Second Nova                                   *
> *                         Supernova  Second                                   *
> *                        341st Assault Cluster                                *
> *                            Clan Wolf                                        *
> *******************************************************************************

Going off the air for the rest of the year.....  I shall return - in '93.
Happy _____ (fill in with the proper holiday name for you religion/belief)

Zachary Tseng
Khan, Clan Ghost Bear
Commander, Sigma Galaxy, Clan Ghost Bear
a.k.a. President, Penn State Chpater of Shannen Doherty boosters club.
*******************************************************************************
* Zachary S. Tseng           *  ZST - Admirer of Steffi, Henrietta, Shannon,  *
*                            *         Summer, and Manon.                     *
* Graduate Student,          *                                                *
* Penn State University      *       But who the heck are they??              *
*******************************************************************************
* My ignorance is none of your business.                                      *
*                                                                             *
* "It was like that when I got here!" - Homer Simpson, The Simpsons           *
* _MY_ signature file #2 - get your hands off it, NOW!                        *
*******************************************************************************
  
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Suggestions...
Organization: Netcom; Renegade User
Date: Sat, 12 Dec 1992 07:18:17 GMT

In article <morrisa.724123486@manning> morrisa@cs.UAlberta.CA (ANDREW Morris) writes:
>m91kgh@tdb.uu.se (Karl-Gunnar Hultland) writes:
>>Lunatic Johnathan Bruce E'Sex writes: 
>>:  
>>:     ]['d suggest you try designing some of your own mechs.  That's
>>:  always been one of the things I've most enjoyed with BattleTech.
>>: 
>
>>New player in my group:
>>What do you mean??? Can't I get a mech with 2 AC20 and 3 Gauss rifles :(
>
>>All people enjoy building their own mechs :) some of them tend to
>>wanting more than the rules allow :)
>
>>				Karl
>
>Exactly why I wouldn't allow it.  What was happening was the players were
>making 100 ton mechs with jump jets and 4 AC/20s.  Armor to the nuts.  
>Every turn was the same.
>1) BLAM, BLAM, BLAM, BLAM.
>2) Kick.
>3) Punch (Possible - The old Victor could do it...)
>
>Every now and again you'd get a 100 ton death from above, but otherwise
>it was who ever was lucky enough to get the first head shot.  Boring.
>
>So I took that away and the game got interesting....
 
 
    |)
    |)oring?  Yeah, and silly, too.  Obviously, none of them ever got
 around to finding out how good a defense SPEED (no, not the drug :)
 is, in pre-3050 BattleTech.  I'll take on any number of those 100 ton
 white elephants with an EQUAL NUMBER of my 40-60 ton custom designs.
 I'll give them a full 2-to-1 advantage, give or take a couple tens of
 tons.  ("My, that sure is paper thin armour you've got there, boy,
 with all those AC/20's...  Oops, I just poked through in several spots!
 Now, how many possible criticals is that?"  "What, you mean you never
 even fired off a single shot from your AC/20's before you died because
 you never got a chance at a shot that was less than 10+ and you didn't
 want to waste the few rounds that you had?") 
 
-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: 997vanderkol@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: C3 Network Questions......
Date: 14 Dec 92 14:42:09 EST
Organization: Western Michigan University

In article <Bz9F4y.166@newsflash.concordia.ca>, kgnome@cs.concordia.ca (MATIS stephane) writes:
> From: 997vanderkol@gw.wmich.edu
> 
> 
> 	> Here is a question for anybody to answer (Steph & Lunatic if you
>> can...). Will ECM affect the TAG function of the C3 network? For ex. if teh
>> mech you are trying to TAG has ECM is he affected by the C3 TAG. Also how do
>> the slaves communicate with the command computer? Is it slave to master by
>> straightest line or does the network shift it's path when blocked. (i.e. If
>> the slaves are positioned right will the computer trace a path around the ECM
>> that's blocking the signal). This is one of many technicalities that my group
>> & I have come across, more to follow. 
> 
> Good question. ECM jams everything, including TAG, Targetting Computer,
> C3, etc... Actually, it affects 3 hexes around, so if the C3 Slave is in
> there ... he is f*cked. Automatic path corection should be assumed ...
> the whole system is already low value as it is.
	Okay in the compendium (at least the version I have) C3 only blocks
NARC, Artemis and Beagle probes. If ECM blocks all that stuff then that makes
life so much simpler.

> 
> 
> +---------------------------------+   ___     ___       ___
> | Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
> | E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
> | "It Just Works..." - Steve Jobs |      \___/   
> +---------------------------------+       Wolfnet Operative & NeXThead 

BTW Has anybody out there found TWO different versions of the Compendium. I
have. If so which is Right. The way we tell the two apart are the THUNDER LRM
ammo rules, and the One Shot Missile rules. Help!!!


> 
 John vanDerKolk
From: cosc182n@menudo.uh.edu
Newsgroups: rec.games.mecha
Subject: Re: Clans ... and their nicknames
Date: 16 Dec 1992 21:51:28 -0600
Organization: University of Houston
NNTP-Posting-Host: menudo.uh.edu
Summary: BTECH - massive clan assult

hehehe, ya I would like to see 17 clans try to stomp th IS! I'm sure that while
Comstar and the clans have a battleroyal, the IS would be able to mount
an incredible conter assult (via FC(Victor) & the Combine (Omni?). The IS
would easily be bable to out produce the clans, as well as over number them. The only thing stopping the IS from plucking feathers of of parrots is the internal squable found in the IS.
Newsgroups: rec.games.mecha
From: dpund@silver.ucs.indiana.edu (Tantor (Dennis Pund))
Subject: Re: BTECH MUSE
Organization: Indiana University
Date: Sun, 13 Dec 1992 09:06:09 GMT

	Well, this is my first post so this should be fun.  You want to use the
gb.client.  I use the gbII.client.shar.Z at "scam.berkeley.edu".  to Untar the
version you have type "tar -xf <filename>".  Don't forget to uncompress the 
file first.  I use the shared version "sh gbII.client.shar" , after the
uncompressing the Z drops off.  Have fun... 

	By the way if you "help topic" the client comes up with an error.  
Does anyone know why?

						-Tantor

-- 


      __________        ___________________________________________________
     /	        \      /                                                   \ 
Newsgroups: rec.games.mecha