HDTenEightyP/NetNews huggingface dataset:
From: wljohnso@nyx.cs.du.edu (William "Hmph!" Johnson)
Subject: Re: CyberSpace: CyberEurope
Summary: The best in a kinda medoicre market..
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Keywords: brew ha ha
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 28 Jan 93 06:57:58 GMT

In article <1k3kcm$l2t@agate.berkeley.edu> chuahl@ocf.berkeley.edu (Chua HakLien) writes:
>Does anybody play Cyberspace?
>Well, I don't either, but I saw an interesting looking supplement
>at the store the other day, called CyberEurope. Has anyone flipped
>through it yet? Is it worth picking up if you don't play CSpace?
>
>Chua
>+==+

Well I bought it shortly after it came out many months ago and read it
through.  I thought it was okay, atleast the guys who wrote it were from
Europe.  So it had atleast had a decent feel to it.

Most of the stuff was the usual sturdy quality product ICE usaully puts
out and if I were running a Cyberspace game I would definitely incorporate
it into my game.  If I was using Cyberpunk I would use it over thier
Cyberpunk supplement which in comparison is pretty lame.  And R.
Talisorian games generally does put out good product.

If you are into the cyberpunk genre of roleplaying, pick it up.

-------------------------------------------|
| William "Wes" "Arrr!" "Golden Earring"   |
| "Gener" "Sierra" "Mohican" "Mr. Kamikazi"|
| "Bite Me" "Deal With It" "Sentri" Johnson|
-------------------------------------------|
Net Address: wljohnso@nyx.cs.du.edu
From: chuahl@ocf.berkeley.edu (Chua HakLien)
Newsgroups: rec.games.frp.misc
Subject: CyberSpace: CyberEurope
Date: 26 Jan 1993 15:12:22 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu

Does anybody play Cyberspace?
Well, I don't either, but I saw an interesting looking supplement
at the store the other day, called CyberEurope. Has anyone flipped
through it yet? Is it worth picking up if you don't play CSpace?

Chua
+==+
Xref: sparky rec.games.frp.misc:11422 rec.games.frp.advocacy:3775
From: millerl@wharton.upenn.edu
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy
Subject: Re: Faerie Folk (more pedantry that has nothing to do with gamin
Date: 21 Jan 93 14:58:08 GMT
Followup-To: rec.games.frp.advocacy
Organization: Newt World Order

In article <2223@blue.cis.pitt.edu>, seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:
[long, inane flame about GURPS deleted]

take it .advocacy, you shlump!

-- 
whoah,
+++++++++++++++++++++++23
Loren Miller                           internet: MILLERL@wharton.upenn.edu
Mediocrity is a hand rail.                         -- Baron de Montesquieu
From: bell@cs.unc.edu (Andrew Bell)
Newsgroups: rec.games.frp.misc
Subject: Re: RQ: Chalana Array Cult (Possible River of Cradles spoilers)
Date: 25 Jan 1993 23:42:50 -0500
Organization: The University of North Carolina at Chapel Hill
NNTP-Posting-Host: beethoven.cs.unc.edu

In article <1993Jan25.202201.2546@mercury.unt.edu> <cpearce@nemesis.acs.unt.edu> (Chris Pearce) writes:
>[Long thing about CA worshipers, recent enough that I don't feel the need
to quote it...]
>In this respect, I think the idea of Chalana Arroy's complete avoidance
>of weapons is suspect. Even though her priests wield the influence that
>Buddhist monks did, her cult advocates complete avoidance of all combat
>and violence and taking of life.

I think you overstate the case for CA.  Priests are to avoid violence
themselves, but that doesn't prevent them from associating with others
who do kill.  They're more an example of how life could be if people
could move towards non-violence.

>Is it therefore justified to slay [gorps] out of hand because they do more
>damage to others? Naiya herself is forbidden to kill *any* living thing,
>but are these mindless devourers exempt?

Actually, the cult writeup in "River of Cradles" prohibits CA worshipers
from killing any "intelligent being."  Animals can actually be killed if
necessary for healing potions and other curatives (poison antidotes,
especially).  It's a change from the old write-ups, that allowed Chaos
to be killed regardless -- which were probably a bit more realistic.

>Also, in River of Cradles, our group killed a broo band out of hand.

That's why Ca worshipers, when they go out in dangerous areas, should
go out with Orlanthi and Storm Bullers.  The CA worshiper then Sleeps
or Befuddles any broos he must, because they will otherwise kill him,
but then the Storm Bullers won't leave until the broos wake up/come
out of it anyway, even if they do listen to the Chalana Arroy
worshiper regarding his "protection."  There's no specifically
mentioned penalty for someone breaking it, so a less than solidly
pious CA worshiper might be able to get away with just scolding someone
who ignores his claim of protection.

>Oh well, this posting went *WAY* long, but I've found that Naiya is an
>interesting character to play.

Indeed, especially if you play up the non-violent crusading, thus
having fun conflicts with the rest of the party regarding how they
should deal with problems...

Andrew Bell
bell@cs.unc.edu

Newsgroups: rec.games.frp.misc
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Random Rolls
Originator: jmkaraka@c00008-118dan.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Wed, 27 Jan 1993 23:22:27 GMT


|>	How could he "distract" a being of that nature? Well, consider
|>this scenario: 
|>
|>	Two Organian or Q-type entities are locked in a struggle. Both
|>are very nearly equal, and are almost completely focused on the 
|>battle at hand. Psi cripple, sensing this from a distance, focuses
|>his entire energies in a psionic attack on one, distracting that one
|>for one millisecond. 
|>	IN the millisecond, the other one nukes his opponent.
|>
|>	Analagous to two people locked in perfect equal combat, with
|>one of them stung by a bee at a critical moment.
|>
|>
|>				Sea Wasp
|>
	Of course when we're talking deity level here, the distraction
would probably be on the order of a MICROBE and therefore be a little
less noticeable.   :)

	-john-
Newsgroups: rec.games.frp.misc
From: drac@uumeme.chi.il.us (Bruce Maynard)
Subject: Re: SRII: Reactive trigger missing?
Organization: UUMEME Public Access Xenix
Date: Wed, 27 Jan 93 04:21:23 GMT

In article <C1FGEs.HH2@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>I recently bought the Street Samuri Sourcebook for SRII.  Some of the material
>was banned from SRII like FirePower ammo.  They took that aspect away from
>the text on the Predator II.  They also changed the decker script at the
>bottom that used to talked about installing a reactive trigger on your
>pistol that would allow 2 shots per round with a +1 recoil.  This was also
>eliminated from the Ultra Power pistol.
>
>Does this mean a reative trigger no longer exists in SRII?
>                                                           -- Josh Billings

Actually, what they did is make the reactive trigger a really common thingie...
you'll note that ALL semi-auto weapons can fire twice a round (using the +1 
recoil mod) in vII... check out the section on free actions, simple actions &
complex actions. You'll see that pulling a SA trigger is a simple action... which
you get two of per round (or one complex action... like hosing down that
troll over there...)

Newsgroups: rec.games.frp.misc
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Tekumel, Empire of the Petal Throne
Originator: jmkaraka@c00062-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Tue, 26 Jan 1993 20:20:41 GMT


|>
|>Last weekend I stumbled across a book called Man of Gold by M.A.R. Barker
|>which was based on a roleplaying-system named Tekumel or maybe Empire of
|>the Petal Throne (or a combination of these two). I liked the book a lot but
|>had never heard of the system before. Any info about Tekumel would be welcome.
|>Also I'd like to know if Barker (or any other writer) wrote more novels based
|>on this world (the book seemed to imply more would follow), if so I'd like the
|>titles (and possible authors) of those books. As far as I'm concerned this book
|>was one of the best RPG-based novels I've read so far.
|>
|>			-Jos
|>
	The games system was primitive, but playable.  The world it is set in
(also by the same author) is very nice and enjoyable to play in.  The rules
obviously were influenced by D&D, but with some of the rough spots iron out
and is different enough to warrant looking into.  An interesting twist on
hit points is a good example.  You have a certain number of dice +/- a bonus
per level, but you REROLL at each level!  If your new roll is lower than your
old roll, you just keep your old roll.  This might keep some power-gamers
a bit more under control if they have to come up with ridiculous rolls every
level.

	-john-

(I don't currently own this game, so I can't be any more detailed than that.)
From: chuahl@ocf.berkeley.edu (Chua HakLien)
Newsgroups: rec.games.frp.misc
Subject: GDW in trouble...
Date: 22 Jan 1993 21:47:39 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu

According to  a friend who writes often for _Challenge_ magazine,
GDW appears to be in big trouble. He hasn't been paid for his
articles for about 7-8 months, nor did they pay him for his
recently released module. Seems that _DJ_ has been a huge flop,
but GDW is still unwilling to bail out of a slowly sinking ship.
GDW should just to the wise thing and dump it, and Gygax will have
to live with his second consecutive failure. 

Chua
+==+
From: Not just a pretty Lemming <ratinox@meceng.coe.northeastern.edu>
Subject: Re: Vamp / Ars Magica
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]
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X-Get-A-Clue: Have two, they're small.
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
	<C1BnIr.9Gz@world.std.com>
Date: Sat, 23 Jan 1993 21:37:29 GMT

>>>>> On Sat, 23 Jan 1993 19:30:26 GMT, mjg@world.std.com (Mitchell J
>>>>> Gross) said:

Mitchell> I've heard rumors that the MAGE game is actually Ars Magica
Mitchell> adapted to the Storyteller System and updated to the present.

Not exactly. True, the Order of Hermes will be around, but the primary
author (who's name escapes me at the moment) is well-versed in other forms
of magic: animism, chaos magic, Wicca, voodoun, shamanism, and others. Mage
will cover *all* of these to one degree or another. Certainly missing will
be how Ars Magica categorizes all of these as "evil".

--Rat                               PGP Public Key Block available upon request
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
I ran all night and day/I just ran/I ran so far away/I couldn't get away
                                                   --A Flock of Seagulls, I Ran
From: jeff@pangea.Stanford.EDU (Jeff Freymueller)
Newsgroups: rec.games.frp.misc
Subject: Re: RQ: River of Cradles (*Spoilers*)
Date: 26 Jan 1993 07:01:23 GMT
Organization: Stanford Univ. Earth Sciences
NNTP-Posting-Host: pangea.stanford.edu

In article <1993Jan26.004137.14713@netcom.com> akuma@netcom.com (Steven Elliott Barnes) writes:
>
>I went through the original version of this scenario; I don't
>know what the new version is like, but I had some major gripes
>about the RQ II version.
>
>Basically, the entire scenario seemed to be a giant flow-chart,
>with things contrived so that the players couldn't possibly
>deviate from The Plan.  First off, they specified that no
>rune-level characters were allowed.  Naturally, we ignored
>this and brought along a couple priests and lords.  However,
>the forces thrown against us were so overwelming that it
>didn't make much difference.
>
>In one scene, the boat is being stormed by mercenaries.

This is a different scenario, which I didn't realize until this point. You
are talking about the RQ2 scenario where the giant cradle comes down the
river for the first time in ages. The scenario in River of Cradles is a new
one, involving gorp (more might spoil it).

Jeff
From: mcsbc3maw@dct.ac.uk
Newsgroups: rec.games.frp.misc
Subject: Rolemaster
Date: 28 Jan 93 16:41:32 GMT
Organization: Dundee Institute of Technology

Another Thought . At the moment development points are spread very thin ,
thinner than they were originally intended . There are simply too many skills
to develop . 
		But Less skills means less flexilility in character design
One of the companions suggested more development points for secondary skills
 (30% ??) this is good but should be applicable to all skills. 

The Dev pts from stats chart needs re-written to give an average character
about 53-58 instead of 38-40 .

Mark
Newsgroups: rec.games.frp.misc
From: jlperkin@eos.ncsu.edu (JERRY LEE PERKINSON)
Subject: Re: SRII: Reactive trigger missing?
Originator: jlperkin@c00805-247dan.eos.ncsu.edu
Reply-To: jlperkin@eos.ncsu.edu (JERRY LEE PERKINSON)
Organization: North Carolina State University, Project Eos
Date: Mon, 25 Jan 1993 22:23:34 GMT


In article <C1FGEs.HH2@jabba.ess.harris.com>, jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
|>I recently bought the Street Samuri Sourcebook for SRII.  Some of the material
|>was banned from SRII like FirePower ammo.  They took that aspect away from
|>the text on the Predator II.  They also changed the decker script at the
|>bottom that used to talked about installing a reactive trigger on your
|>pistol that would allow 2 shots per round with a +1 recoil.  This was also
|>eliminated from the Ultra Power pistol.
|>
|>Does this mean a reative trigger no longer exists in SRII?
|>--
|>Joe Carl Jr.               "It ain't what a man don't know that makes him a
|>jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
|>                                                           -- Josh Billings
|>
The reactive trigger is in EVERY gun that it can be placed in.  It works
with the simple action/complex action setup.  With two simple actions, you
see the effect of the reactive trigger with two shots per round.  It mentions
that somewhere.  Also, Firepower is used in every gun that it can go into,
so no need to make it a separate item.  That's why they are not listed, they
are already there in every possible gun.

Killjoy, eater of flechette ammo.
From: ma90gjp@cen.ex.ac.uk
Newsgroups: rec.games.frp.misc
Subject: SR: Character sheets
Date: 22 Jan 93 13:38:29 GMT
Organization: University of Exeter, UK.

Can somebody e-mail to let me know where the postscript srun char sheets are.
I accidently got rid of all my info on it and so need the address to sort it 
out.

Thanks in advance,


-- 
---------------------------------------------------------------------------
**Lost -- .signature   If found please return to  ma90gjp@laver.ex.ac.uk **
---------------------------------------------------------------------------
From: un107041@wvnvms.wvnet.edu
Newsgroups: rec.games.frp.misc
Subject: SRII: Shamanic Adepts
Date: 26 Jan 93 16:06:34 EST
Organization: West Virginia Network for Educational Telecomputing




	Ok, here is the deal.  I am about to become a GM and we have a new
player in our group who has decided to become a Shamanic Adept.  I just got
done helping him generate his character, and I am unsure if I got the jist of
just what a Shamanic Adept entails.  I will also add that I play the muscle of
our group, so I am a little unfamilar with the magic concept, and our magic
guru didn't show to help our new player with his character, but even if he did
I don't think he has any experience with a shamanic adept.  I took the 
explaination on pg.124 of SRII to indicate that he would be very specialized
in a couple of spells that he can only use for defense.  So I instructed him
to take only 3 spells and to concentrate in his conjuring and sorcery skills.

	Now, do you think this is a mistake, or have I picked up on the general
idea of this type of adept.  If you want more details on the type of spells
and the totem I will provide that, but I really don't think they are relavant
to the question.


e-mail or posts welcome.

Scott
e-mail: williams@cs.wvu.wvnet.edu


Newsgroups: rec.games.frp.misc
From: staats@athena.mit.edu ()
Subject: Re: Rolemaster Power Points
Organization: Massachusetts Institute of Technology
Date: Fri, 22 Jan 1993 17:13:47 GMT

Erich,

	The number of power points you give to your spellcasters depends on the
relative availability of magic in your campaign.  It seems like your campaign is
more magic rich than some otehrs.  I recommend figuring out how many times you
want the magic users to be able to cast their most powerful spells when fully
charged and then work backwards.

	I have found as a GM that the spell point recovery system was more
crucial than the maximum spell points.  If the magic users get the points back
quick enough, it doesn't matter how few points they have (as long as they have
enough to cast the highest level spells they need).  Also, the number of SP
multipliers they have is also important.  I stole an idea from RuneQuest too
which was to have SP storing devices (i.e. magic crystals, staves, etc.)

	Hope this helps.

	In service,

	Rich
From: dv52151@uxa.cso.uiuc.edu (RedSwordTarga)
Subject: Re: SRII: Reactive trigger missing?
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 02:54:18 GMT

burke@vxdesy.desy.de (Stephen Burke) writes:

>  Has anyone tried compiling a list of the differences between SRI and SRII?
>Many of them are fairly subtle, e.g. that there's now only one cover modifier -
>+4 for partial cover, instead of +2 for partial and +4 for full cover
>(confusing, isn't it?). A more major thing is that modifiers for being wounded
>don't apply to rolls for damage resistance (including drain, I think). [I
>assume that this is a change; I don't have my SRI to check.]

I think that net successes are used for wound damage is a major one myself.

Axly

********************************************************************************
*  Axly       *   "Just because its my gun doesn't mean I'm the one who fired  **             *    it."                                                        *
* Red Sword   *   "OK, I fired it, but I didn't think I'd hit any civilians."  *
*  Targa      *   "Well, yes, it did occur to me that I might hit one or two   *
*             *    civilians. But I really never thought I would hit all of    *
*             *    them. "                                                     *
*             *      - Axly                                                    *
********************************************************************************
 
Newsgroups: rec.games.frp.misc
From: dredick@nmc.cit.cornell.edu (Donald JA Redick)
Subject: REQUEST: Hex Map PS Files
Organization: Cornell Network Management Center
Distribution: usa
Date: Thu, 21 Jan 1993 18:55:43 GMT

I know that they are out there. But I can't find any..
I can't seemed to locate them with archie either.

So would some kind soul(s) please send me a pointer or
the ps files themselves of hex maps. All will do...
I'll take all kinds...

thanks..

-- Don Redick <dredick@nmc.cit.cornell.edu>
Newsgroups: rec.games.frp.misc
From: burke@vxdesy.desy.de (Stephen Burke)
Subject: Re: SR II PA'S SAMS the works!!!!!
Organization: (DESY, Hamburg, Germany)
Date: Thu, 28 Jan 1993 18:07:03 GMT

In article <davis.728202378@cwis>, davis@cwis.unomaha.edu (James J Davis) writes:
> I'm a SR *novice*, so I have to form a basic concept of 'how to play'
> from somewhere.  How about from the story in the front of the book?
> What happens there?  Two characters fight *toe to toe*.  I think the
> SR authors are saying that this *is* in genre.

Well, no one's saying there will *never* be straight fights. However, the
story is silly on at least three grounds:

1) The algorithm for the access codes would not be in a system connected to
the matrix.

2) Even if it were, it would be in something like a red 12 node, with black ice
to match. There is no way that the best decker in the world would even be able
to move, much less beat the ice. I doubt she could even have made the system
operation to download the data.

3) For something that valuable, the team sent to get the girl back would have
been at least 100 times as tough as the one depicted in the story.

Apart from that, it's OK :-)

e----><----p | Stephen Burke           | Internet: burke@vxdesy.desy.de
 H   H   1   | Gruppe FH1T (Liverpool) | DECnet:   vxdesy::burke (13313::burke)
 H   H  11   | DESY, Notkestrasse 85   | BITNET:   BURKE@DESYVAX or SB2@UKACRL
 HHHHH   1   | 2000 Hamburg 52         | JANET:    sb2@uk.ac.rl.ib
 H   H   1   | Germany                 | Phone:    + 49 40 8998 2282
 H   H 11111 | HERA, the world's largest electron microscope!
Newsgroups: rec.games.frp.misc
From: adam@owlnet.rice.edu (Adam Justin Thornton)
Subject: Re: Burn, GURPS, BURN!
Organization: Milo's Meadow
Date: Fri, 22 Jan 1993 18:34:01 GMT

You can't create Arnie with 100 points.  Neither can you create Conan.  What's
your point?  The man is _clearly_ not a 100-point character; however, you could
probably create a pretty decent Schwarzenegger on, say 250 points.  Is there
a problem?

Adam
-- 
"And in the heartbreak years that lie ahead, |++| adam@rice.edu |++| Cthulhu
 Be true to yourself and the Grateful Dead." --Joan Baez  | 64,928 | fthagn!
"Very often, a common stone, thrown away and despised, is worth more than
 a cow." -- Paracelsus | If these were Rice's opinions I'd shoot myself.
From: wilder@nx34.mik.uky.edu (jeff wilder)
Subject: Re: SRII PhysAds
Keywords: Physical Adept Abilities
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Thu, 21 Jan 1993 21:28:17 GMT

In <uplink.727593960@cwis> uplink@cwis.unomaha.edu (uplink 2099) writes:

|	Well, the Street Sam I "tested" my character against was the one
|straight out of the book.  He's not too bad, even though I can't figure
|out where he spent the rest of his 1 million Y.

The Street Samurai in the rulebook was built with Resources priority 'B'.
In other words, 400K yen.

On a somewhat related (but mostly unrelated) note:     

Does anybody else hate the artwork associated with the given archetypes?
Geez.  If I wanted to play a cheesy cartoon game, I would.  The first thing
I said, in my very first Shadowrun game, was:  "My Samurai does *not*
look like that."

--
==============================================================================
| Jeff W  uk06666@ukpr.uky.edu | Meddle not in the affairs of cats, for they |
| Wilder  & wilder@mik.uky.edu | are subtle, and will piss on your cyberdeck.|
==============================================================================
From: ratinox@meceng.coe.northeastern.edu (Lemming Productions Present...)
Newsgroups: rec.games.frp.misc
Subject: Re: SRII: Reactive trigger missing?
Date: 25 Jan 93 21:59:46 GMT
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]
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>>>>> On 25 Jan 93 20:47:15 GMT, jcarl@jabba.ess.harris.com (Joe Carl Jr.)
>>>>> said:

Joe> Does this mean a reative trigger no longer exists in SRII?

Not exactly. Reactive triggers were a little tweak to make semi-automatic
firearms act like semi-automatic firearms. Under SRII this is assumed for
semi-autos. In other words, *all* semi-automatics have the equivalent of
reactive triggers.

--Rat                               PGP Public Key Block available upon request
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
It can be shown that for any nutty theory, beyond-the-fringe political view or
strange religion there exists a proponent on the Net. The proof is left as an
exercise for your kill-file.        --d9bertil@dtek.chalmers.se (Bertil Jonell)
Newsgroups: rec.games.frp.misc