HDTenEightyP/NetNews huggingface dataset:
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Re: Sheng Long Exists!!
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Mon, 14 Sep 1992 17:36:22 GMT

In article 15743@cc.uow.edu.au, u9259236@cc.uow.edu.au (Leslie Shing Chi Tong) writes:
> Why not someone just put a few dollars in the machine to try and prove it,and  
> we can settle this issue once and for all.
> same things goes for the Guile'gun(I've heard gerande once),etc.


A friend who did not believe the FAQ spent $2.25 to get to Balrog with perfects, then beat Balrog, Vega and Bison with perfects (he had to try  more than once though). For his deception there is no Sheng Long, no special ending, no shit (most hilarious - there isn't even the fight screens, because the 2P side continues). 

The most convincible proof Sheng Long doesn't exist is that *I* haven't seen him, 
*YOU* haven't seen him, and whoever says they've seen him are not reliable.

-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... moving in silently, down wind, and out of sight ...           Pink Floyd 
-------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
Subject: Re: Ryu's Hurricane Kick
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Mon, 14 Sep 92 02:09:22 PDT
Organization: NetLink Online Communications, San Diego CA

mjb@srl02.cacs.usl.edu (Matthew Brumley) writes:

> 
> I'm pretty sure that it goes right through strong fireballs...
> 
> People around here fireball a lot, using a wide variety of punches.  However,
> they usually use fierce and jab.  Anyway, I can go over almost every fireball
> they throw EXCEPT for the slow ones, which I jump over.  Just "wait til the 
> last moment" (a common phrase 'round here  >:), and HK.  
> 
> Also, what about Sagat's Tiger thingies (range attack)?  Each of his missiles
> seems to be about the same speed as Ryu's...  But no one plays 'im.
> 
> btw: Since when can Ryu do the Standing roundhouse (not the axe kick) and 
>      throw a fireball immediately afterward?!  I was positive that it DID NOT
>      WORK, but I was messin' around on the Rolling Barrels bonus stage and go
>      it workin' (a coupla times).
> 
> btw2: I've started playing Honda, and I know most of the stuff in the FAQ.  
>       Any other tips/tricks/"combos"?  (I hear people using that word SO much
>       I'm about to puke)
> 
> 
> Ryules (still in pursuit of a three hit combination (w/o fireballs))

well, sagats 'tiger's r faster than ryus and he recovers faster as well.  
his disadvantage is that his tiger uppercut is not invulnerable as 
ken/ryus sheng long is.
as 4 ryu y did u put in the little () about not the axe kick?!?!?! ryu 
can't do a blade kick, that's only guile!!! hmmm.... and i'll give u a 
nice combo for ryu that u should try some day!!:
jumping fierce crouching strong jab sheng long.  practice it and trust me 
it will hit all three times w/ proper timing.

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INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
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Newsgroups: alt.games.sf2
From: slaud@cc.curtin.edu.au
Subject: NEW READERS : GIFS LOADING : ONLY !!!
Organization: Curtin University of Technology
Date: Tue, 8 Sep 1992 11:37:53 GMT

TO ALL NEW READERS / NEW NEWS USERS / NEW WHATEVER :

   If you are interested in posting informations on SF2 stuff, or other
newsgroups, here are the basic steps I took :

POSTING :
  (1) Type 'menu' at the prompt and a number of commands will appear
  (2) Select 'Add' from the commands menu
  (3) Select 'Post', or appropiate command
  (4) And you are in business.

DOWNLOADING GIF FILES :
  (1) Go into the item you wish to download (maybe you don't, can't remember)
  (2) Type 'menu' at prompt
  (3) Select 'Others'
  (4) Select 'Extract'
  (5) Take out all text that belongs to that gif files
  (6) Download everything you have to your own PC, HP, AT, DX ,ETC
  (7) Use a text-editor to cut out the header of the text files loaded
  (8) Cascade all text files together (ie. file1 + file 2 + file 3 ..etc)
      eg. on MS-DOS type ..." C>copy /b file1+file2 files.txt "
  (9) Check using the text-editor that your new text file is in proper shape
      (ie. all headers removed, no empty lines between text, and start wit
           'begin' and end with 'end')
  (10) You will need an UUDECODER to decode the text file into binary.
       Again, on MS-DOS, it is called UUDECODE.EXE  (check your local machines
       other sub-directories for connecting to your local area network eg.
       TELIX, KERMIT, QUICKLINK etc
  (11) You should get your gif files by then.

NOTE : 1: The above procedures were used when I download or post files.
          Presently, I am using a 386DX to link up to VAX/VMS OS, on MS-DOS.
          Other machines, or OS will varies.
       2: You guys who send me mail are lucky to have external mail privilege
          'cause I don't! So be understanding if I don't mail to you. But then
          again, I may be getting my external-mail privilege by this week, so
          mail me after 15th September 1992.

To all SF2 readers :
  Sorry if you have to read this junk, but there are a lot of new readers who
would like these informations, especially those that mailed to me. After, I
can still remember when I first try to download files .... it took me 3 days!

But please SF2 readers, here is the bonus for reading this junk :

PUZZLES : (1) Of all 12 characters, who is the tallest ?
          (2) Of all 12 characters, who is the shortest ?
          (3) Of all 12 characters, who is the heavest ? (or known)
          (4) Of all 12 characters, who is the oldest ? (or known) 

Happy Fighting !

Thought of the day : "Ever try jumping around in the rolling-barrels stage
		      without be knocked down once ?"

D.LAU 
Newsgroups: alt.games.sf2
From: mneugeba@undergrad.math.waterloo.edu (Mike Neugebauer)
Subject: Segat - Upercut
Keywords: stupid
Organization: University of Waterloo
Distribution: alt
Date: Sun, 13 Sep 1992 19:42:27 GMT

	Anyone out there playing with Segat?  Well, he's my favorite right now, except his Tiger Upercut kinda bites the bag.  I have major problems beating    human blanka players, because the upercut isn't worth shit.  Does anyone have a way out of that one?  Normally I do upercuts from crouch position, is there a moment that makes blanka vunerable during his kick?  Anyway, thanks for your help.

Mike.
'
Newsgroups: alt.games.sf2
From: twnw3@isuvax.iastate.edu
Subject: Re: Guile combos and moves.
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sun, 6 Sep 1992 04:57:53 GMT

++++++HOWDY i would like to consider myself one of the best Players around
(guile) that is. And I will post a Tatcics guide after labor day.
article <4ee01sq00VBBMZU1Jx@andrew.cmu.edu>, Alex Feely
<af2e+@andrew.cmu.edu> writes:
>Hello,
>
>     I'm a long time blanka player, but I'd like to learn Guile. I know
>the sonic boom and shield kick, but that's it. any tips you can give me
>would be benificial. Thanks in advance.
>
>                                                                        
>             Alex Feely
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Sac throwing
Organization: University of Illinois at Urbana
Date: Wed, 9 Sep 1992 05:28:43 GMT

cb123@cleveland.Freenet.Edu (Gregory D. Lawrence) writes:


>Is there any way to prevent being sac throwned besides the
>obvious of not jumping too close?  Are there special combinations
>that are too fast to allow your opponent to sac throw you.

Yes, there are several.  Each character can prevent sac throws, even
against Zangief!  You must time your attack properly.  If you attack
too early, your opponent will be able to recover from the brief stun
time of the attack and counter throw you.  The key is to time your
attack so that if it hits, your opponent is stunned long enough for
you to get in another attack.

The easiest way to see this is to do Ken/Ryu's aerial roundhouse/roundhouse
sweep combo.  Hit roundhouse when you are at the level of Ken/Ryu's neck
(so that's why they call it a neck kick!).  Then do a roundhouse sweep
when you land.  We call this "The Ol' Thump Thump" attack because of the
sound it makes.  It does alot of damage, and I still use it for the long
footsweep range.  But any of the characters can do the same thing with proper
timing.

Chun Li:  Aerial fierce, strong punch, forward sweep.
Blanka:  Aerial fierce, strong punch, roundhouse/forward/fierce sweep.
Zangief (my favorite):  Roundhouse, forward sweep, spinning pile driver!
  OR: Fierce body slam, crouching jab, jab, short sweep, SPD! (ouch!)
etc...

We used to sac throw alot until combos came around.

On a tangent:  One thing I noticed about people who don't play with throws:
They don't seem to time their attacks correctly.  They'll stick out a forward
kick very early, or even a short kick attack!  They get pissed when I sack
throw them out of those moves (Or in the case of the short kick, just block
and throw).  Also, they tend to block when you jump in on them.  In the
cutthroat games down at Champaign/Urbana, if you blocked, you stood the
chance of being thrown.  If someone jumps in on you, you'd better be ready
to dragon punch/razor kick/blanka ball/head butt/SPD or else be prepared
to counter throw or maybe block a footsweep.

That's what the average non-thrower is like, anyway.  The expert non-thrower
times his attacks correctly and counter attacks very well.  There is a
very good Ryu player here who came from a non-throw area.  If I don't
throw him, I can beat him about 75% of the time (pretty good compared to
most players here).  If I do throw him, I can beat him 100% of the time.
He used to jump into my dragon punches as I was getting up.  Now that
he's stopped that, he gets me to jump over his fireballs so he can
crouching uppercut me.  He never had much of a reason to learn the dragon
punch real well, I guess.

Oh well, I digress.  'Til the next digression,
Ming
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: jdavis@wam.umd.edu (Joel H. Davis)
Newsgroups: alt.games.sf2
Subject: Re: Is this a new move,or is the computer is cheating?(TCE)
Date: 13 Sep 92 01:37:59 GMT
Organization: University of Maryland, College Park


	In regards to grabbing Blanka out of his ball, I have never seen that.
But I have _personally_ experienced Zangief grabbing my Dhalsim out of the
head drill for various throws on more than one occasion.  What I suspect is
that the CPU is not pulling the character out of the attack, it just times it's
grab at the precise moment that the other character's feet touch the ground.
Annoying, like the fact that the CPU's player knows when you will be stunned
(I think they say 'dizzy' on the net, where I am we say stunned) and does
something unusual right as you begin to fall.  For example, Guile who almost
always does sonic booms will all of a sudden close and throw, or razor kick,
or whatever.  I remember that becaus I thought to myself "That's odd, why is
he closing all of a sudden?"  Then I realized it almost only happened when I
was stunned.
From: jstrachman@vax.clarku.edu
Newsgroups: alt.games.sf2
Subject: Blanka's jumping STRAIGHT UP fierce
Date: 13 Sep 92 19:52:37 GMT
Organization: Clark University

Is there any use for this pitiful looking move?

Blanka has no range with this move and is doesn't angle down at all, thus is
totally useless against anyone on the ground.  Anyone ever use this?
-Zman
Newsgroups: alt.games.sf2
From: u9259236@cc.uow.edu.au (Leslie Shing Chi Tong)
Subject: Is this a new move,or is the computer is cheating?(TCE)
Organization: University Of Wollongong
Date: Thu, 10 Sep 92 07:00:52 GMT

Hi netters,
	sorry if this has been talked about before,but here is a incident I
personally saw it happen a few weeks ago.

The other day I went down to the local arcade(to play sf2,of course),all the
machines were occupied so I just watch a guy playing Blanka on TCE.When he
got to Ken,there were cleary not match for him to beat Ken.So as round 3
comes around,and thing were starting to get desperate,he do a rooling-ball
attack to Ken,for the first second,Ken  just stood there and looked like
he was going to be hit by the ball,but as Blanka approaches Ken,at the split-
second before contact,Ken just "grab" Blanka out the air(he was still rolling
) and give him a "hard kick throw",and it took away the remaining energy of
that fella,and ,he died.

I swear that I saw this happen myself,and it wasn't a daydream either,becuse
I can remember that guy(the player) turned around ,lokked at me for a few
seconds ,then ask me"shit,did you see that?"


any body else has seen or heard of it?
L Tong
Uni of Wollongong
Australia
u9259236@wampyr.cc.uow.edu.au
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Timing the Razor
Organization: University of Tasmania, Australia.
Date: Mon, 14 Sep 1992 10:31:08 GMT


Dear net.masters,

Today I was fighting a couple of guys that owned the machine (classic
SF2), so they were pretty competent.  (Err, fighting them in the game, 
that is..!)  I was Guile, and managed to wipe out Ken, Ryu, Chun Li and even 
Dhalsim (this guy is a pretty good Dhalsim).

But I crumbled when I came up against Blanka.  This guy kept kicking me
out of the razor kick!  He was using Blanka's aerial middle kick on
the way in.  Once my charge was gone, he just kept jumping in at me.
I was forced to keep blocking until I was pushed into the corner, at
which time I was helpless.  Why?  No razor kick charged, no standing
attack that can hit a jumping-in Blanka, and inferior aerial attacks.
Once I slipped up, it was Blanka combo time after which he could afford
to play out the round.

So Guile Masters, what's the solution?  What's the correct timing for
the Razor Kick?  (I was using Roundhouse, does that make a difference?)
What do you do when you aren't charged and Blanka keeps jumping in
making you high / low block?  (Of course he throws in the occasional
land-right-next-to-you-and-face-munch when you aren't expecting it...)

Please help!

Signed: Worried.

Newsgroups: alt.games.sf2
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Subject: Re: SF2 bug?
Organization: California Institute of Technology
Date: Sat, 12 Sep 1992 15:53:11 GMT

In article <segM5gm00awS46oFIt@andrew.cmu.edu> "Clifford T. Tanaka" <ct20+@andrew.cmu.edu> writes:
>
>I noticed something weird just recently that occurs when one player is
>in the corner and just getting up.  Sometimes if the opponent jumps over
>him and into the wall, the guy getting up will be turned so that he is
>facing into the corner.  This really messes up his blocking and I think
>you should be able to get a combo off.  I haven't been able to pull off
I've had this done to me, but only by the computer M. Bison.... it really
pissed me off... I don't know whether it would work with all characters... in
fact I'm pretty sure it doesn't because I often get people stuck in
corners and jump on them (because that's one of the best ways to get a 
4-hit fierce-fierce-2 hti DP combo

>pretty sure that all you have to to do against the neck kick is block
>back (relative to the direction you were facing originally) and you
>don't get turned in the other direction until after you block the kick. 
>Incidentally, which way are you supposed to block the neck kick?  I'm
>almost certain that you ALWAYS block back but haven't really gotten much
>of a chance to test this out (I don't recall anybody trying a neck kick
>combo on me.).  Some people have told that you have to block forward,
>but I think this is wrong.
If Ken jumps from close enough to you, he will go all the way over you
and, even if you haven't turned around, you will have to blck forward.
This happens particularly often if he times it so he hits you right as
you're getting up. If you're standing and he jumps at you you can
usually just walk back far enough that he won't go over you, and then
you'll automatically block because you're already pressing back. Or
if he jumps from too close, just walk under him and throw him as he
lands...

>PS  I still haven't seen Ken's fierce DP hit anybody three times.  Is
>there any trick to this besides being really close to somebody (we tried
>this here, it didn't work). 
I agree... I'm convinced that the mythical 3-hit DP is just a fierce 
punch-DP combo

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Fri,  4 Sep 1992 20:34:00 -0400 
From: Alex Feely <af2e+@andrew.cmu.edu>
Subject: Guile combos and moves.

Hello,

     I'm a long time blanka player, but I'd like to learn Guile. I know
the sonic boom and shield kick, but that's it. any tips you can give me
would be benificial. Thanks in advance.

                                                                        
             Alex Feely
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Newsgroups: alt.games.sf2
Subject: Re: Blanka's jumping STRAIGHT UP fierce
Date: 14 Sep 92 18:56:43 GMT
Organization: University of New Mexico, Albuquerque

>yeah we use it for that...so much that it earned the name "bitch slap" :) :)
>
>eric

Oh yah, this is another topic someone brought up previously that I was going
to comment on--chavaunism in the game.
being female, I catch an endless amount of slack for playing the game.  Aside
from people just plain laughing when I put my quarter up on the game, there's
two comments that I can't count the number of times I've heard (and, most
often, together):

1)  Wow, I've never seen a girl play this before.

and, upon beating them:

2)  You're pretty good...for a girl.
 
It never ceases to amaze me how stupid som people are.  The first comment, ok,
well now you have.  But the second one...if they've never seen a girl play
before, then how do they know I'm good...for a girl?  Just plain, open,
blatent chauvanism and stupidity.  I also get a little tired of people refering
to Chun Li as BITCH...and then, of course, they feel it necessary to say "oh,
I mean Chun Li, not you."  Open mouth, inset foot.  Chew and swallow.

However, since anybody who's anybody when it comes to playing SFII in this
city has seen me play now, the only comment I get when I put my quarter up
these days seems to be "Oh no."  ;)
Newsgroups: alt.games.sf2
Subject: Re: Sac throwing
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Fri, 11 Sep 92 13:41:31 PDT
Organization: NetLink Online Communications, San Diego CA

cb123@cleveland.Freenet.Edu (Gregory D. Lawrence) writes:

> 
> Is there any way to prevent being sac throwned besides the
> obvious of not jumping too close?  Are there special combinations
> that are too fast to allow your opponent to sac throw you.
> -- 
>    _________________________________________________
>   [                             |        |          ]
> -=# cb123@cleveland.freenet.edu | [Greg] | /\/\odem #=-
>   [_____________________________|________|__________]

what the heck is a 'sac-bite' or a 'sac throw'?!?!? what is sac?!?!?!

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: 9109214g@lux.latrobe.edu.au (Gyre)
Newsgroups: alt.games.sf2
Subject: Re: Wow! A new technique!
Date: 14 Sep 92 08:11:50 GMT
Organization: La Trobe University

In article <1992Sep10.211541.15743@engr.latech.edu> ramos@engr.latech.edu writes:
>In article 26836@reed.edu, lhuynh@sloth.Reed.Edu (Falcon Feather) writes:
>> 
>> Blanka
>> 
>>     1) Double Roll, Bite
>>        a) Execute a slow roll
>>        b) Pull the joystick back to charge the second roll
>>        c) Do the fierce roll just before Blanka lands
>>        d) While in the second roll, pull the joystick forward and hit 
>>           fierce when you get near your opponent.
>>     Result: Blanka does a slow roll, then a fast roll without touching 
>>             the ground. When Blanka gets near his opponent, he stops 
>>             the roll, and starts biting.
>> 

For your information this doesn't work.  any fast ball will not stop  
in time for a bite.  The only time this happens is when you roll JUST
before the opponent gets up, and thats old news.

>
>Finally! Something new. (And also the first trick move I've seen for Blanka)
>
>I wonder, maybe  you can do something like a sacrifice ball - ball at the opponent, then when he jabs you out of it (necessary assumption) you should be able to bite the same way you get out of a regular jab-jab combo?
>
>Someone wants to try this ?? I played today but nobody jabbed me out of a ball, so I haven't had a chance to try. This should be easier than the above, which by the way I couldn't get right yet.

This too doesn't work cos if you jab someone out of a ball, blanka
bounces away and so he loses the range for a face munch.


>
>-------------------------------------------------------------------------------
>                      |       Alex Ramos       | fala-se portugues, tche! 
>ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
>                      |      LA Tech Univ.     | english spoken here
>-------------------------------------------------------------------------------
> ... moving in silently, down wind, and out of sight ...           Pink Floyd 
>-------------------------------------------------------------------------------

--------------------------------------------------
|  Derek Teoh  aKa  Gyre.                        |
|  Email    : 9109214g@lux.latrobe.edu.au        |
|  Internet : 9109214g%lure@lux.latrobe.edu.au   |
--------------------------------------------------
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: alt.games.sf2
Subject: Re: SNES Sf2 - CE codes wanted PLEASE!
Date: 14 Sep 92 09:05:56 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Christopher Jon Petit writes:
> 
> > order:  D,R,U,L,X,B.  The R and L buttons correspond to the buttons on top
> 
>  That's for the American version---I think you have to add the X and Y
> buttons to the end for the SFC version.
> 


That code is incorrect.

The correct code for the SNES is: D-R-U-L-Y-B
and for the SFC, add X-A to the end of the above sequence.


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
Newsgroups: alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Help: Guile vs Vega
Organization: Massachusetts Institute of Technology
Date: Sun, 6 Sep 1992 04:04:50 GMT

In article <Bu4GzL.A8I@acsu.buffalo.edu>, v116qhth@ubvmsd.cc.buffalo.edu (I'm not evil...I'm just good looking) writes:
|> I need help fighting Vega with Guile, someone please send me some help.
|> 
|> 				Psycho

One useful bit of advice:

A short Razor kick timed at the last possible instant will always stop Vega's
flying backdrop.