HDTenEightyP/NetNews huggingface dataset:
From: z_rasmusseam@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: ATTN: People who want SF2!
Date: 17 Nov 92 11:56:43 CST
Organization: Stephen F. Austin State University

About that SF2.  Several people have asked if I could UUE it and mail it.
Damn.  I wish I'd have thought of that.  Oh well, tis what I'm going to be
doing now, SO, if you are one of the unfortunate people who haven't been
able to get a copy of it, I'll mail you one if you drop me a line...
    
    ------=====*****=====*****======*****=====*****=====------
    | Adam Murrell Rasmussen                                 |
    |   -- Lpc, C, Pascal, COBOL, Programmer                 |
    |      LINC Network Technician, Steen Library Computing. |
    |      Lotus Software Specialist.                        |
    |      Currently taking NCE tests.                       |
    | E-Mail: z_rasmusseam@ccsvax.sfasu.edu                  |
    |                qclaw@brick.pvv.unit.no                 |
    ------=====*****=====*****======*****=====*****=====------    
Newsgroups: comp.sys.ibm.pc.games
From: sallen@nyx.cs.du.edu (Steve Allen)
Subject: Shuttle, how to safely re-enter the atmosphere
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Wed, 18 Nov 92 13:32:08 GMT


Hi all you astronauts,
 
 Ive just purchased Shuttle, and have successfully completed the first
mission.

Now Im in space for the first time, and the launch etc is ok, but
my problem start when I decide to land...

I select landing comms, and am told that I will be informed when Im 
6000 miles for whatever and prepare to come down.

I just seem to be pointing anywhere and burn up, and once I actually just 
fell to the ground , only realising where I was at 1000 feet!


Any Help Would Be Gratefully Recieved


Ant.
pm3ah@sunc.sheffield.ac.uk please for e-mail
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control 2 comments
Date: 23 Nov 92 00:19:36 GMT
Organization: The University of Texas at Austin, Austin TX

In article <19066.2b07d51c@ecs.umass.edu> daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst) writes:
>Overall, I would say it's a great game, so far.

TRULY!  Fans of the original will love it simply for the Super Melee mode.


>1) The game is copy protected by a map-coordinate system.

Yes, this is most definitely annoying... someone posted a crack, however... I
had a copy of it already though (at least I think it is the same one) and it
didn't do a damn thing!

>3) It's way too easy for a lander to be destroyed on a planet (sometimes, you
>can be destroyed before you even get a chance to move, on some of the tougher
>planets).  I found it to be very frustrating in that regard.

Don't land on planets with Weather or Techtonics of Class 4 or up!!!  It's 
silly to land on, say, a planet with class 8 techtonics because it's got lots
of exotic materials on it!  You will die!

>4) I can't get the thrust to work on the keypad #2 custom layout.  (There are
>no keyboard conflicts, since I checked it with keys.exe, and the same combo
>worked in Starcon 1)  The combo I use is [, ], End, Pg Dn, 5 for

Yes, I have this problem too!  I used to use the numeric keypad for controlling
ships... with Ins (or 0) set for Special and 5 for Fire... guess what, I can't
fire now!  This one really pisses me off... I'm going to call Accolade tech
support (if they have any.. :) ) and ask what's up about that.  That's gotta
be a bug because you can't turn the numlock on/off.  

Anyway, great game.  The most improved factor of all was the sound!  I have a
SoundBlaster and the sound is phenomenal... no more dinky Adlib bells and 
beeps when you fire... now it has digitized sound effects and combat music. 
Most amazing.  I highly recommend this game, simply for the combat aspect of
it.  I have yet to really get into the 'campaign' setting.

Newsgroups: comp.sys.ibm.pc.games
From: tew2@ra.msstate.edu (Tom White)
Subject: Re: Railroad Tycoon Question (Building your own industry)
Organization: Mississippi State University
Date: Fri, 20 Nov 1992 22:30:17 GMT

In <1992Nov20.155802.16227@unislc.uucp> bj@unislc.uucp (Bruce Jones) writes:

>I have a question about building your own industry.  I had a big 
>coalfield but no nearby steel plant.  So I built one a short distance
>away and built a depot next to it.  It was outside the range of my 
>station at the coal fields.  I would take the coal there but the 
>place didn't make any steel.  Do I have to build the steel mill in 
>a town where there are people to run it? or what could be the problem?

Even though the steel mill shows up on the map immediately after you
purchase it, it may take several turns before the depot that contains
the steel mill begins to accept coal.
-- 
-- Tom White
   tew2@Ra.MsState.Edu
   tomw@MCES.MsState.Edu
Newsgroups: comp.sys.ibm.pc.games
From: u7917055@cc.nctu.edu.tw (ultima)
Subject: Re: Civ question: Revolt Vs Subvert
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 1992 16:43:36 GMT

once  - be yours
twice - be independent
Newsgroups: comp.sys.ibm.pc.games
From: jstevens@linda.carleton.ca (Jonathan Stevenson)
Subject: CIV: Canals?
Summary: Wouldn't It be neat to allow Canals?
Keywords: Civilization
Organization: Carleton University
Date: Wed, 18 Nov 1992 18:13:34 GMT


Another feature that would be nice in Civilization is the construction
of canals (to allow ships to take a short-cut from one side of a
continent to the other).  There's been many games where I could have
used this.  I believe such a feature would be possible only after a
cilization has acquired Engineering, Bridge Building and Railroads
(which would simulate how REAL canal building on Earth only started to
become important in the early 1800's).  Heck, the Suez Canal or Panama
Canal could even be considered as another WOW!

Just some random thoughts for all you HACKERS out there, from a guy
STILL trying to win at Emperor level on V4!


-- 
------------------------------------------------------------------------------
                                        
    JJ DDDD   SSSS     Jonathan D Stevenson                     
    JJ D  DD SS  SS    Dept. of Aero & Mech. Engineering     
    JJ D  DD  SS       Carleton University (Ottawa, Canada) 
    JJ D  DD    SS 
JJ  JJ D  DD SS  SS    E-Mail: jstevens@ccs.carleton.ca        
 JJJJ  DDDD   SSSS          

"My hovercraft is full of eels"

------------------------------------------------------------------------------
From: honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad )
Newsgroups: comp.sys.ibm.pc.games
Subject: Planets Edge - Questions
Summary: General Planets Edge Questions
Keywords: Planets Edge
Date: 16 Nov 92 18:20:26 GMT
Distribution: comp
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio

Hello again,...Well. I  have a few more questions concerning things in the
planet's edge universe.

Just for safety's  sake I'll include the old spoiler warning:

POSSIBLE SPOILERS!



OK....here they are....

Sector Alhena.....

	Are there tech plans out there?  I got the ship plans and the part
	for the machine but couldn't find any tech plans.

	Also, on Hyades....Can you open the door on the left side where the
	guy wants his own planet?  Is there a way to activate the transporter
	pad in the small three block room to the left of the main conference
	room?

Sector Ankaq......

	Where are the wet suits .... are they on Deneb?     

	I have a bunch of spheres from Alrai....which do I need for the temple?
	Do I find this out underneath Nashirra?

That's all for now....thanks in advance....this game is really getting addicitin.....The only thing I don't like is travelling around to get elements....it's 
nice that they make it "realistic", but it does get rather tedious.....

Jeff
Newsgroups: comp.sys.ibm.pc.games
From: kmo@sae.com (Mike Ovington)
Subject: Re: M1 Tank Platoon Help!
Organization: Template Software
Date: Thu, 19 Nov 1992 14:05:59 GMT

In article <1992Nov18.082522.44902@kuhub.cc.ukans.edu>, 2huxsting@kuhub.cc.ukans.edu writes:
|> First off, let me state that I am not a pirate, and would never even ask
|> this except for the bullshit that I recieved from Microprose.
|> I am the unhappy owner of M1 Tank Platoon, which uses the insidious
|> "key disk" method of copy protection.  While this at first was annoying,
|> it later became a pain in the ass when I upgraded to a new system which
|> lacked the 5 1/4" drive needed for said disk.  After agonizing for a while,
|> I purchased a 5 1/4" drive just for the key disk on M1.  This worked a while,
|> until one day the key disk, which cannot be backed up, went bad.
|> Several calls to Microprose later, after being told that I would be sent a new
|> disk for only "$19.99 + shipping", I told them to f*ck off.
|> The point, therefore, is to ask if someone knows of a crack for the key disk
|> copy protection, and could tell me where I might be able to find it.  It
|> would make life much better if I could play a game which I legitimately
|> purchased.
|> Thanks in advance.
|> 

Microprose itself has a patch to remove the key disk protection to M1 Tank
Platoon. It is on their BBS at 1-410-785-1841. I had the same problem
and had heard on the net that the patch was available, so I called
Microprose directly to ask about it. The customer support person I talked
to had never heard of it.
-- 
                          ________
  Michael S. Ovington     \      /      Template Software 
  uunet!template!mikeo     \    /       13100 Worldgate Drive, Suite 340       
  mikeo@template.com        \  /        Herndon, VA 22070-4382
  voice: 703-318-1000        \/         fax:703-318-7378
From: fugitt@tempus.Corp.Sun.COM (Lem Fugitt - Nihon Sun US Office)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Incredible Machine - Puzzle 8
Date: 19 Nov 1992 22:45:32 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: fugitt@tempus.Corp.Sun.COM
NNTP-Posting-Host: tempus.corp.sun.com

In article 18093@srg.srg.af.mil, dpipes@spica.srg (Dave Pipes x4552) writes:
>In article <1992Nov17.174303.11970@panix.com> ilaine@panix.com (Liz Stokes) writes:
>>In article <1992Nov17.015103.20918@athena.mit.edu> merklin@athena.mit.edu (Jimmy Y Kwon) writes:
>>>I have solved puzzle 8 in a couple of ways, but I have a question:
>
>Anyway, some parts of this game will be found to have interesting properties.
>I think the cover illustration implies that an incandescant bulb will boil a
>fish bowl.
>
>	David Pipes
>robear@digex.com


Hmmm, "...cover illustration..." seems to imply that you have a released copy
of the software. Is TIM on the shelves yet? I haven't been able to find
it at the stores here in the Bay area yet.


---
====================================================
| lem.fugitt@Corp.Sun.COM   Nihon Sun U.S. Office  |
| (415) 688-9570 (Voice)    (415) 688-9025 (Fax)   |
|        "The map is not the territory"            |


Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: SB16 vs PAS16 (vs GUS)
Organization: University of Waterloo
Date: Mon, 23 Nov 1992 06:43:13 GMT

In article <9232800.434@mulga.cs.mu.OZ.AU> adrianr@ecr.mu.oz.au (PLUGGER) writes:
>In article <1992Nov20.072252.5735@nuscc.nus.sg>, swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac) writes:
>> 
>> I myself have ordered the NEC CDR-84 CD-ROM drive and will be getting
>> the SB16 to replace my SBPro.  This way, I get the best CD drive (NEC)
>> and the best soundcard (SB16) in the world! :):)
>> 
>Not to start any wars.. but seriously, HAVE you heard a Gravis Ultrasound 
>yet? (NOT in Sound Blaster emulation mode I might add!) Then talk about
>best soundcards!

If a war does ignite, then I'm on your side, Adrian.  In the sub-$500
soundcard market, there's the GUS at $150, sounding better than anything
else, and arguably just as good as the $500 big boys.  Compatibility
aside, it's laughable that anyone should ponder whether to get a PAS-16
or a SBPro (or -16) when there's such a clear winner on the side.

Phat.
From: gt0040a@prism.gatech.EDU (Tom Sorensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Stunt Islands Bug... (The sea is red)
Date: 17 Nov 92 23:09:22 GMT
Organization: Georgia Institute of Technology

In <1992Nov17.181735.18187@pony.Ingres.COM> edg@Ingres.COM (Ed Goldman) writes:

>jmurphy@pop.nih.gov (Joe Murphy) writes:
>: I'm running Stunt Islands on a Dell 486, and when I change views the sea
>: randomly changes from blue to red. Anyone have this happen and/or know of a
>: fix???

>about it and are working on a patch.  He also said it's endemic to
>Local Bus Video cards (mine is a Local Bus Et4000).  Is your's local
>bus?

Well mine's slightly different here... my sea can randomly be blue or a deep
green. Some of the other pallette colors seem to be off too, esp. on the
SR-71 Blackbird (the thing's supposed to be BLACK, not shades of gray).

For the record I've got a Diamond SpeedStar, not local bus.

Oh, and I'm annoyed- this game wants total control of LPT1, so it won't run
under OS/2. I'd like to find some programmer & shoot him/her- I'm *NOT* using
the Disney Sound Source (I've got a SB) so there's no reason for it to do that.
       Tom Sorensen
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Starflight2 help!
Date: Mon, 23 Nov 1992 18:49:00 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <2902@media03.UUCP>, wde@media03.UUCP (Wim Dekker) writes:
|> [ stuff deleted ]
|> 
|> I've had the same problem. It looks like this game is made for DOS 3.2 
|> or earlier, and can't handle disk sizes bigger then 32Mb. If you run it
|> in a RAM drive of say 3Mb, or in a partion which is completely inside
|> the first 32Mb of your harddisk, you don't have a problem.

I don't think it's the disk (it runs fine for me on DOS 5.0 with a 120 meg
drive) but it's the memory.

When it saves a game it appears to just write out what's in memory to the
disk.  This is really stupid.  I added another device driver after I had
started playing and when I loaded a save game it either rebooted my PC
or hung.

I had played just the day before and thought about what might have changed.
The only thing was the extra device driver.  Took it out and SF2 worked 
fine.  Put it OR ANY OTHER EXTRA ONE back and it hangs or reboots.  I
haven't tried removing any that were there before.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: cmclark@dri.com (Chip Clark)
Subject: Re: Wizardry and DRDOS
Reply-To: cmclark@drivax.mry.novell.com
Organization: Desktop Systems Group/Novell, Monterey CA/USA
Date: Tue, 17 Nov 92 19:24:30 GMT

will@owlnet.rice.edu (Bruce E. Williams) writes:

]   Whats the latest word on how to get wiz7 to work with DRDOS?  Its
]the weekend so I can't call technical support.  Please E-mail.

Currently it works on machines with an Intel processor, Opti Chipset and Ami 
Bios - This is for 386 and 486 machines - DR DOS is interested in any other
configurations working or not working!!!

Send information or questions to drdos@novell.com - 

Or you can send information (no questions please, as they will go unanswered)
cmclark@novell.com


Chip - 
cmclark@novell.com
Novell Desktop System Group
Technical Support
These are my opinons and only my opinions, unless you share them as well, 
which would make them our opinions, but I am not of the opinion that I can 
express your opinion as my opinion without your prior expression of said
opinion, and then my reutterance of that opinion would, in my opinion, be 
foolish unless I were expressing agreement to your opinion, and then it 
wouldn't be my opinion but your opinion to which I only agree.

The best way to get the DR DOS support you want is by contacting
drdos@novell.com  - please include your serial number.
Newsgroups: comp.sys.ibm.pc.games
From: u8123503@cc.nctu.edu.tw (CHAO)
Subject: Re: World circuit demo
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 23 Nov 1992 03:04:35 GMT

Where? I can't find it! Please repost it!

                                         --CHAO
From: axg708@cscgpo.anu.edu.au (Ashraf Ghebranious)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 - Space ship
Date: Fri, 20 Nov 1992 03:21:46 GMT
Organization: Australian National University
NNTP-Posting-Host: 130.56.5.23

In article <1352@datmuc.UUCP> apo@datmuc.UUCP (Karsten Seidel) writes:

>Hi everyone.
>
>A friend of mine is playing U7 and he discovered a space ship near a
>moongate. I've forgotten the precise location. 
>Can it be used and if, how?
>All help would be appreciated.
>	apo
>
>############################################################################
####># Es gibt zwei Arten von Narren. Der eine sagt: "Dies ist alt und 
deshalb gut."#># Und der andere sagt: "Dies ist neu und deshalb 
besser."                      #>#                                            
               Unknown Origin     #Gee...
	It would be great to use that ship (which is in the loony farmers<I 
forget his name> north paddock). However, I think it was meant to be a joke/
link to Origin's Wing Commander. The farmer tells you a cat like thing gets 
out of the ship and says 'Kill Wrathy' before he kills it. Read 'Kill 
Wrathy' as Kilrathi. Get it?
Newsgroups: comp.sys.ibm.pc.games
From: moriarty@tc.fluke.COM (Jeff Meyer)
Subject: Re: WOLF-3D: Current Version / Fix for "invisible Nazis" bug?
Keywords: WOLF 3D
Reply-To: moriarty@tc.fluke.COM (Jeff Meyer)
Organization: The John Fluke Mfg. Co.  /a.k.a. The Gizmonics Institute/
Date: Wed, 18 Nov 1992 05:03:10 GMT

>In article <1992Nov3.205351.12675@panix.com> smeyer@panix.com (Seth Meyer) writes:
>>In article <1992Nov2.035546.8395@tc.fluke.COM> moriarty@tc.fluke.COM (Jeff Meyer) writes:
>>>Two questions:
>>>
>>>1)  Back when I started playing Castle Wolfenstein 3D as shareware, I heard
>>>    where if there were too many characters (Nazis) on the screen
>>>    at one time, they would become invisible (i.e., they wouldn't be
>>>    refreshed) due to a bug in the software.
>>>    [example mentioning game 4 level 10 with 15 white guys, deleted]
>>
>>Then again, why should this be counted as a bug?  After all, once you
>>have 15 guys in the room at one time, there is *no* way you can
>>survive.  

Not when 13 or 14 of the 15 guys in the room are dead.  In other words, if
you have a room with, say, 14 dead Nazis laying about (in your field of
vision), and a new one comes in, the new character (alive) is invisible
because the game can't handle drawing another sprite.

So I definitely would call that a "bug".  Sounds as if the upcoming revision
1.4 may solve that.

                           "Did you learn that from
                            captains' school, too?"
                                                     "No.  Rodgers and
                                                      Hammerstein."
---
                                        Moriarty, aka Jeff Meyer
INTERNET:     moriarty@tc.fluke.COM
Manual UUCP:  {uunet, uw-beaver, sun, microsoft}!fluke!moriarty
CREDO:        You gotta be Cruel to be Kind...
                 **>> Keep circulating the tapes <<**
Newsgroups: comp.sys.ibm.pc.games
From: dhong@wam.umd.edu (Sze Yuen Hong)
Subject: PC games for trade
Organization: University of Maryland, College Park
Distribution: na
Date: Sun, 15 Nov 1992 21:17:48 GMT



I would like to trade the following games:

Tony LaRussa Baseball,
Powermonger,
Leisure suit Larry I-III pack
Dragon Wars
Spellcaster 101

Games I am looking for:

Omar Shariff Bridge
Granslam Bridge (the new version with VGA graphics)
Hong Kong Mahjor
Tristan Pinball

Two for one trade is possible. Also, I can throw in some cash.

Thanks,
Sze Hong
From: mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Scorched Earth 1.2 Sucks The Big One
Date: 22 Nov 92 04:24:02 GMT
Organization: Lehigh University

It has too many bugs in the damn thing that I switched back to 1.1.  The bugs
were posted in a previous letter.  Also more weapons weren't there like I
expected.  All in all it just ate shit.

-Stimpee
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7 - Confused?
From: PAULR@hacks.arizona.edu (Paul Richards)
Date: Wednesday, 18 Nov 92 19:17:36 MST
Distribution: world,local
Organization: The Camelot System (Excalibur)
X-News-Reader: VMS NEWS 1.05

Okay, I must be really missing something here - I've seen many references to
the Rattkin Ruins/Forest/etc, but I can't seem to get there.  I've resorted to
mapping out the entire areas betwixt every major city, and nothing so far.  I
did find a good amount of stuff on the way, being the Mountain with the 5
witches (solved), various flowers strewn about in rocky areas, etc.  Between
what two cities lies the Rattkin area?

Second: the dreams area.  I've reached the black door (having exhausted all the
other areas in there) and when I go in, after saving, I'm totally stuck.  I
found that I CAN suck on the pipe, giving a different message that when I just
randomly pick a place.  Do I need something else in there?  Or is it, as the
Brother told me, a useless are?  I get the impression that Xen Xheng is in
there somewhere, as well as a "secret school" of some sort, which the Brother
with the potions told me about.

Any help/spoilers greatly appreciated!


     Paul Richards
     paulr@hacks.arizona.edu
 

Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Indy 4 help...
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Distribution: usa
Date: Mon, 16 Nov 1992 23:45:47 GMT

Dexter Chang (dchang@eniac.seas.upenn.edu) wrote:
: Hi, I'm now playing the fighting mode and have just killed the big fat guy
: with the huge boulder.  I got the fish on the string from him, but can't s
: seem to find the world stone to activate the map room.  I would appreciate 
: any help on where the world stone is.  Thanks.

if i remember rite, u have to find sophia with the fish first.
i THINK she has the disc.

sasi.
From: pgleason@ncratl.AtlantaGA.NCR.COM (Pat Gleason)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Where to get Links386 Pro 1.05??
Date: 20 Nov 92 04:54:05 GMT
Organization: NCR Engineering and Manufacturing Atlanta -- Atlanta, GA

In <1992Nov18.025748.22468@itsmail1.hamilton.edu> nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz) writes:

>On CI$ they were talking about, actually somebody uploaded, version 1.8.

That should be 1.08.
Newsgroups: comp.sys.ibm.pc.games