HDTenEightyP/NetNews huggingface dataset:
From: juggler@netcom.com (Chris Calande)
Subject: Some Questions and Comments
Date: Mon, 17 Aug 92 02:40:19 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa


Hi, as a recently created pinball addict I wanted to greet this most excellent
newsgroup.  I was a video maniac but there really hasn't been anything all
that exciting from videos lately.  Pinball is very fresh to me.  Every ball,
every  moment, is fun gameplay.  I'm sick to death of script based videos
where you scroll to the left and dispatch the baddie you just KNOW is going to
pop out by the door.  I havn't given up on vids, but pinball is so refreshing.

Anyway, as neophyte trying to get my flipping fingers to be "crazy flippin'
fingers" I was wondering if anyone would be kind enough to send me a rule
sheet for FunHouse and T2.  Those and TAF are my favorites.

It's weird but I started really playing when I was on the east coast a few
weeks ago and there the machines were set up to give replays on multiple
scores.  What I mean was that you would get your first replay at 100 mil, then
another at 120 mil and another at xxx, etc. Now i'm back on the west coast
(Moutain View, CA) and I was playing TAF here and got 375 mil (my high game)
but only got one sticking replay.  Well actually I got 2 because I got to be a
family member :).  Are most of the games out here set up for only a single
score achieved replay?

Oh, I read the threads on arcade rugrats and had my first brush with one last
night.  This kid was truly evil.  I should have known he was going to be
trouble when I walked into the arcade and saw him lying on the glass of
Phantom of The Opera and squirming around.  Anyway, I begin playing FunHouse
and this kid (must have only been 5 or 6) drags a little stool up to the side
of the FunHouse and hops on so that he can reach over the glass.  As I play
the little bastard starts trying to make me lose the ball by covering the
glass so that I can't see- all this with an evil grin.  Meanwhile, he's
yelling at me as I'm flipping trying to break my concentration.  I was too
amazed to do much more than tell him to get lost.  I mean you can't
rationalize with the anti-christ, right?

So, he goes away and I heave a sigh of relief.  Then a few moments later I'm
thinking about that guy that said he has to protect the start button from
little kids.  My heart skips a beat I look down sure enough my nemesis has his
hand on the start button.  I reach down like lightning to grab his hand away,
to no avail he hits it and wastes my game.  Again, I get the evil grin.  I
just walked away feeling violated.

Oh, well

Happy flippin'

Scott C. DeFreitas
From: sbb@panix.com (The Phantom)
Newsgroups: rec.games.pinball
Subject: Re: Trouble reporting (was: Re: LW3 and Super Mario Brothers)
Date: 14 Aug 92 04:28:26 GMT
	<LFS.92Aug9165437@damon.ccs.northeastern.edu>
	<SBB.92Aug10203608@panix.com> <19492@fritz.filenet.com>
Organization: PANIX Public Access Unix, NYC

In article <19492@fritz.filenet.com> ung@felix.filenet.com (Bill Ung) writes:

   It was (see above).  How would a game know if it was off by 3
   degrees anyway?

How about two mercury switches -- just like the bubble gauges, but
with globs of mercury that would make electrical contact if the game
was off level left-to-right or jacked up in the back (or too flat)?

   Easy or not, I don't think it matters much.  The bottom line is
   that there are good operators and there are bad ones.  Even if it
   were "fix all bad switches by pushing this button", there'd still
   be a lot of operators that just wouldn't get around to pushing that
   button.

You said it; I just thought that they'd be more likely to if it were a
little easier to find out what's wrong with a game.  

These are the same folks, after all, who antagonize a good customer
over a 50 cent refund, thus probably losing a ton of money in the
future.  I guess since they're not very good at looking after their
businesses this way, there's no reason to expect them to look after
them any other way -- including taking any trouble to keep their games
working properly.

Too bad there's so little competition for our pinball dollars...

--
    Steve Baumgarten       |  "New York... when civilization falls apart,
    PANIX, New York, NY    |   remember, we were way ahead of you."
                           |  
    Email: sbb@panix.com   |                            - David Letterman
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Newsgroups: rec.games.pinball
Subject: Re: Pinball Music (was Re: Lethal Cows)
Date: 22 Aug 92 17:18:27 GMT
Organization: Chinet - Public Access UNIX

>  Kiss - (I wanna) Rock and Roll All Night  (Bally's Kiss plays the first
>                                             couple bars when you drop in a
>                                             coin)

How about:

	Sweet Georgia Brown, on Bally's Harlem Globetrotters
	The Gilligan's Island theme, from the Bally pin,
	The Flash Gordon (movie) theme, from the pin,
	

not really rock songs, but recognizable..

-- 
-------------------------------------------------------------------------------
Louis Koziarz              
koziarz@chinet.chi.il.us  
Newsgroups: rec.games.pinball
From: bcasper@eos.ncsu.edu (Brian Casper)
Subject: Re: Lethal Cows
Originator: bcasper@c00477-224wi.eos.ncsu.edu
Reply-To: bcasper@eos.ncsu.edu
Organization: North Carolina State University
Date: Sat, 22 Aug 1992 01:02:30 GMT


In article <25100@castle.ed.ac.uk>, ecvu28@castle.ed.ac.uk (Neil Madden) writes:
|>Its originally from the album 'Tres Hombres', I know this not because I'm
|>a ZZ Top fan but because - seeing as I dont have the money to buy *Too*
|>many pinball machines :) , I started to collect music tracks which feature
|>in games, to put together a tape (You know, so I could get a pinball fix
|>when ever I wanted one). Anyway I didnt get very far...
|>
|>ZZ top - La Grange          (The Getaway)
|>Elton John - Pinball Wizard (Party Zone)
|>Hendrix - Purple haze       (  "    "  )

  Grateful Dead* - Not Fade Away  (Elvira - when you "Wake the Deadheads" it
                                  plays 4 notes...)

* Really not a Dead tune, but I'll give them credit here due to the theme of
  the drop targets.  Wasn't it Buddy Holly who did the origional?
-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
Newsgroups: rec.games.pinball
From: meyer@dbsun.uucp (Don Meyer)
Subject: Pricing question
Keywords: Gorgar, price, novice
Organization: BioMerieux-Vitek, St. Louis Mo.
Date: Thu, 20 Aug 1992 12:36:03 GMT

Okay, I finally made it over to a local pinball dealer to take a look
at their stock.  (I suspect this means I may actually _buy_ a pin
in the near future... :-)

They have a Gorgar for $700.  It is in pretty good condition but not
_perfect_ IHMO.  Well, perhaps this is as perfect as a machine this
old gets unless it was just kept in a crate somewhere.
They put their machines into full working order, replace any broken
pieces and all new rubber.  Warranty is 30 days.

I would be interested to know how this price, as well as the policys
of the selling company compare to the rest of the world.

Last but not least, any comments on how well pins hold their value?
I'm trying to convince my wife that unlike all the other toys I
usually buy (computers, laserdisc players etc.) that this one won't
DEpreciate like a dropped rock.  But I don't really have any facts
to back this up.

Thanks,
Don


-- 
-------------------------------------------------------------------------
meyer%dbsun.uucp@wupost.wustl.edu        |||     I am at two with nature.
Opinions expressed are personal.         |||       -- Woody Allen
Newsgroups: rec.games.pinball
From: blowfish@carina.unm.edu (rON.)
Subject: Re: TAF - Weird Shots
Date: Thu, 20 Aug 92 01:58:54 GMT
Organization: University of New Mexico, Albuquerque

In article <medic.714253401@milton> medic@milton.u.washington.edu (Travis Lauricella) writes:
>Not exactly a wierd shot, bu I learned something new on TAF today.  Something 
>called the triple combo.

Not exactly new. :)
There is a combo sequence on TAF that goes like follows:
Bear Kicks ramp->Bonus X (around the left to thing)->Stair Ramp->Swamp

Making the first 3 or the last three in a row yeilds you the 3-way Combo
bonus of 5 million, hitting all 4 is worth 10 million.

r.
From: nagy_r@darwin.ntu.edu.au
Newsgroups: rec.games.pinball
Subject: Space Shuttle (Williams '84) Problem
Date: 13 Aug 92 21:37:58 +0900

Hi Folks,
I have just aquired a 1984 (or so) Williams Space Shuttle.  Has a few minor
problems which need clearing up.  The one which currently has me beat is
to do with some of the playfield lighting.  The line from 1J7-5 (Yel-Blk)
does not appear to be strobing.  Where should I look for the problem?
Is it going to be the PIA?  Or is it more likely to be the transistor driver
pair Q26 (TIP42) & Q18 (2N6427)?  All these facts and figures are
taken from the williams schematics.

Any help would be appreciated as I'd like to get this sorted out as
soon as possible.  If it makes any difference, that particular line seemed
to work ok for the first five minutes after intial powerup, then it slowly
faded into oblivion.  (It's gotta be a transistor, right?)

Robert



Newsgroups: rec.games.pinball
From: arensb@kong.gsfc.nasa.gov (Andrew Arensburger - RMS)
Subject: Re: Beltway area source
Organization: Goddard Space Flight Center
Date: Wed, 12 Aug 92 19:38:14 GMT

ung@felix.filenet.com (Bill Ung) writes:
>In article <1992Aug9.172607.13521@linus.mitre.org> hal@gateway.mitre.org (Hal Feinstein) writes:
>|
>|In my hunt for a pin game to equip my new house I've 
>|discovered a source for machines in the Washington, D.C
>|"bi-state" area (defined by the now famous Beltway).
[stuff deleted]
>|Off to the
>|side was a Eight Ball Delux with a similar price tag.

>Dunno what an Eight Ball Deluxe goes for, but I find it hard to
>believe one would sell for $1800-$2000.
[stuff deleted]
>You've got my comments above.  I really can't believe he'd try
>selling these games for those prices.  Is there something else
>special about the games that we should knnow about?  I love
>HIGH SPEED, but I doubt I'd pay $1800 for one, even in A++
>condition.

	I've seen this place. They seem to be in business to make
money rather than for love of art. Rockville is a fairly affluent
area, and they seem to cater to the kind of clientele that has a
lot of ready cash and wants to make an impression on the neighbors.
	On the plus side, all of the machines they have for sale
work. They're clean, tuned, and eminently playable. It's just that
they don't cater to the kind of crowd that reads this group.

	But yeah, it still sounds like a rip-off to me.

--
Andrew Arensburger            | See, Buzz? It's fun to be psychotic!
arensb@kong.gsfc.nasa.gov     |                     -- MST3K
...!uunet!dftsrv!kong!arensb  |
From: oday@lobster.gsfc.nasa.gov (Orin Day)
Newsgroups: rec.games.pinball
Subject: Re: TAF - Weird Shots
Date: 17 Aug 92 19:42:35 GMT
Reply-To: oday@lobster.gsfc.nasa.gov  (Orin Day)
Organization: Goddard Space Flight Center

> In article <1992Aug17.002418.14408@peponi.wcc.govt.nz>,  
coutinho_b@kosmos.wcc.govt.nz writes:
>
> Has anyone else had funny or weird shots while playign TAF (or any other 
> common Pinball)

A couple weeks ago I had a bizarre shot on "The Simpsons" - a machine
I don't really like, but am willing to play while waiting for TAF
because it is only 25 cents - T2 is 50/75/1.00, and Hook is, well, Hook.

Anyway, they had just revitalized the Solid Spray flippers so that
they had a good deal of power, and I managed to pop a ball on top
of one of the bumpers (the red plastic nuclear cooling tower was gone).
And the tilt was so weak that I just about got it out, too!  Later in
that same game it got into a loop where it did about 10 kickbacks in
a row - but for some reason the kicker didn't time out.  Maybe a later
rom where they figured out what a stinker it was :)

A weird shot on TAF that I've had a couple times is a hard carom off
the right outlane and over into the plunger well - "Dirty Pool...I
like it!"


--
**** "Where's the Men's Room?  You're soaking in it!" - MST3K ****
Orin Day, Code 664.1                    oday@lobster.gsfc.nasa.gov
Hughes STX/NASA       GSFC Laboratory for High Energy Astrophysics
****** "Think that this is NASA's opinion?   NO, NO, NO!!!" ******
From: jeremym@ravel.udel.edu (Jeremy A Moskowitz)
Newsgroups: rec.games.pinball
Subject: Pinball Humor
Date: 14 Aug 92 12:28:56 GMT
Organization: University of Delaware

My Chris and Steve two friends of mine, after playing 
$5 of The Addams Family went to get a pack of cigarettes 
from the vending machines. The machine gave him his 
cigarettes and a pack of matches. He says to Chris,
"It's a rare machine that gives you matches." Chris says, 
"You should have gotten a second pack with the matches."

I think this is the only group on the internet that could even
REMOTELY appreciate that joke.

-- 
     // Email: jeremym@brahms.udel.edu------\  Monitor of---------------\
    //  Registered Commodore Amiga Developer|  Comp.sys.amiga.EMULATIONS| 
\\ //                    This is the Nineties Hamton - -
 \X/            Go get a bank loan, and buy yourself a clue!
From: jdale@cats.ucsc.edu
Newsgroups: rec.games.cyber
Subject: Re: GURPS Autoduel and Uncle Albert's Shop
Date: 17 Aug 92 08:45:14 GMT
Organization: University of California; Santa Cruz
Archive-Name: rgc571


In article <1992Aug16.234038.4682@Veritas.COM> apple!cleveland.Freenet.Edu!cc697 (Eric Oppen) writes:
>
>If you're playing GURPS Cyberpunk, or even if you aren't, these are both
>very useful references for vehicles and/or weapons and weapon systems.  Be
>warned, though, the "tanks" they describe are pretty wimpy compared with
>real ones, or so my informant (who was in the US Army Armor) tells me.
>-- 
>Technomad.  Portmanteau word from a novel I'm roughing out, about
>a nomadic culture in a "cyberpunk" dark future.  I thought it up
>before Cyberpunk 2020 ever came out.  On ISCA and Quartz, they
>know me as a Flame-god.  cc697@cleveland.freenet.edu

Not just the tanks, actually (although maybe them especially).  All the
autoduel stuff is way out of scale with the rest of GURPS.  One way to handle
it is to use weight and space out of autoduel (or Uncle Al's with the standard
conversions) and damage of the closest weapon in High-Tech.  Or, multiply
the damage by at least 3 (it'll still be low, but it's easy).  Also, the
armor is really bad; PD rises too high, but low armor values (common with the
high weight of armor) are unrealistically low.  When I played Autoduel, I
used the formula
           PD = (x+4)/2    DR = 6 (x+3)/2
where x was the number of points of standard armor (in Autoduel, 1 point is
PD1/DR4).  This gives better values for light armor -- still low, but not
instantly breached either, like many of the sample vehicles.  There's no 
reason why anyone would make a vehicle that would be destroyed by a burst of
submachinegun fire.  But the formula makes increases less effective at high
levels.  It still allows ridiculous PD -- there are published vehicles with
PD exceeding 24 -- but it isn't as bad.

The formula was good for Autoduel.  I'd double or triple values if I was using
realistic weapon damages.

ALSO, I think all the Autoduel/Car Wars prices are too low for Cyberpunk.
They don't match.  Multiply Autoduel prices by 4-10 times, at least fo
weapons.  The vehicle costs aren't bad, though, so maybe only the weapons 
and maybe electronics (?).  

With all that said, I should note I find Autoduel very useful, at least until
GURPS Vehicles comes out (but are they even working on it now?).  I've used
it to make drones for a Rigger-type character, with microplanes and
helicopters, and I'm trying out some super-small body sizes to see how they
work (good for unmanned drones).
From: cc697@cleveland.Freenet.Edu
Newsgroups: rec.games.cyber
Subject: GURPS Autoduel and Uncle Albert's Shop
Date: 16 Aug 92 23:40:38 GMT
Reply-To: apple!cleveland.Freenet.Edu!cc697 (Eric Oppen)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Archive-Name: rgc570


If you're playing GURPS Cyberpunk, or even if you aren't, these are both
very useful references for vehicles and/or weapons and weapon systems.  Be
warned, though, the "tanks" they describe are pretty wimpy compared with
real ones, or so my informant (who was in the US Army Armor) tells me.
-- 
Technomad.  Portmanteau word from a novel I'm roughing out, about
a nomadic culture in a "cyberpunk" dark future.  I thought it up
before Cyberpunk 2020 ever came out.  On ISCA and Quartz, they
know me as a Flame-god.  cc697@cleveland.freenet.edu
From: york@owlnet.rice.edu
Newsgroups: rec.games.cyber
Subject: Re: GURPS Autoduel and Uncle Albert's Shop
Date: 17 Aug 92 16:54:25 GMT
Organization: Rice University
Archive-Name: rgc572

In article <1992Aug16.234038.4682@Veritas.COM> apple!cleveland.Freenet.Edu!cc697 (Eric Oppen) writes:
>
>If you're playing GURPS Cyberpunk, or even if you aren't, these are both
>very useful references for vehicles and/or weapons and weapon systems.  Be
>warned, though, the "tanks" they describe are pretty wimpy compared with
>real ones, or so my informant (who was in the US Army Armor) tells me.

If GURPS vehicles ever comes out, this should be corrected.  A Main Battle
Tank will have approx. 5e3 points of DR in the front (@ TL7, or something like
that).


-- 
:-|:-|:-|:-|:-|:-|:-|:-|:-|:-|:-|     york@owlnet.rice.edu      | Earl Dana
|:-|:-|:-|:-|:-|:-|:-|:-):-|:-|:- My mistress' eyes are nothing |  "DUKE"
-|:-|:-|:-|:-|:-|:-|:-|:-|:-|:-|:         like the SUN.         |  York II
From: stillwd@leela.cs.orst.edu
Newsgroups: rec.games.cyber
Subject: street samuri typo
Date: 12 Aug 92 04:04:26 GMT
Organization: Computer Science Outreach Services - Oregon State University
Archive-Name: rgc562
Apparently-To: uunet!rec-games-cyber

In my copy of the street samuris catalog there is a typo.  On page 78(the riot control vehicle, there is no entry for the armor, and i know that this vehicle would have some armor.  It also lists the price as 3 650,000. I believe that 
the armor is 3 and the price is 650,000.  however i'm not sure so if you
have the actual statistics please e-mail it to stillwd@jacobs.cs.orst.edu
or better yet just post it to this group so that other people with this 
error in there books.  or both.  please help.
	 ----Daniel
From: u9035281@cs.uow.edu.au (Paul John Davis)
Newsgroups: rec.games.cyber
Subject: <---CP: 2020 info for you.
Date: 21 Aug 92 00:58:48 GMT
Organization: Dept of Computer Science, Wollongong University, Australia
Archive-Name: rgc574


	Here is the list of information that I have mailed out to people
who have requested it. If you do not have any of them, please Email me and
I will send it to you.
	If you have any questions, just ask.

	File One:	Droids	ED209 (*)  Apexs
			NPC's   Icepick [writer of updates] Cat
			Gangs   Zylons Leather Goddesses
			Rules	New Hit Locations with new armour.
			Equipment	New misc. equipment
			Templates	NPC/PC Gang

	Update v1:	Equipment	Cyberware
	Update v2:	Equipment	Combat equipment [weapons]
	Update v3:	Equipment	Heckler & Koch new releases(file one)
	Update v4:	Equipment	Heckler & Koch new releases(file two)
	Update v5:	Gangs		Valkyries  Heroes for Hire
	Update v6:	NPC		Frank Castle aka PUNISHER (*)
	Update v7:      Equipment	CADS
	Update v8:	Atmosphere	Quotes
	Update v9:	New Rules	Shadowrun magic conversion(no spells)

* these are copywrite by another company, see files for details.

NOTE: these files are mine, so do not publish without written(Email)
permission.


	"They came.    They saw.
	 They really screwed things up." - FINN       2000AD


-- 
   	Paul Davis, [RENEGADE]	u9035281@wraith.cs.uow.edu.au
	University of Wollongong Simulation Games Secretary
	"Of course I'm Psycho - I'm a SOLO"
From: jfol%carina.unm.edu@lynx.unm.edu
Newsgroups: rec.games.cyber
Subject: Re: Making Cyberpunk Cities with SimCity
Date: 14 Aug 92 00:05:06 GMT
Organization: University of New Mexico, Albuquerque
Archive-Name: rgc569

In article <1992Aug07.205412.7471@Veritas.COM> lordbart@sol.acs.unt.edu writes:
>That would be tough, unless you were a good SimCity player, or had the
> 'cheater' utils.  It would give a good map, but if you have never played
> it, you could encounter some problems(but have a potentaly fun time:).
>The only real problem would be that in SimCity there are no real tech
> advancments you can use (in the basic set).  There is a 'geographical
> update' for a lunar cities..that could have some good quasi-punk adds.
>I would suggest just getting it and trying...
>
>Later

   Guess I'll get off my duff and post.

   We actually tried this once in our CP group. Unfortunately, the
 map was unintelligible unless you were an experienced SimCity
player. I guess it could work if everyone in your group
had and was conversant in the game.

-- 
Old Jedi Master: Ahh Joshua, he's more machine now than man, twisted and evil.

                         New Imperial Forces Motto:
                       Outnumbered, But Not Outfought!
From: mly@sei.cmu.edu
Newsgroups: rec.games.cyber
Subject: Re: Dream Park
Date: 10 Aug 92 13:24:39 GMT
Organization: The Software Engineering Institute
Archive-Name: rgc567


In article <1992Aug07.222647.13241@Veritas.COM>, BEITING@VAX.OXFORD.AC.UK writes:
|> 	Since this list covers RTG's Cyberpunk, I don't think it would
|> be too out of line to ask about RTG's new game Dream Park, since the game
|> can be used to do cyberpunk adventures.  I wanted to ask whether anybody
|> on the list has bought a copy, and whether they can give a detailed 
|> review.

Well, I might be playing in it at GenCon...which is 2 weekends from now.  could
give you an overview then.

-Mike


-Mike Yacht
-Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
From: harm@emunix.emich.edu
Newsgroups: rec.games.cyber
Subject: Re:  More Simcity Errata
Date: 10 Aug 92 18:20:26 GMT
Organization: VERITAS Software
Archive-Name: rgc563

Speaking of SimCity...  Maximus has a new game, that's even more intersting..
RoboSports.  You program robots in some visual language, and lead a team of
em (works multi user, over vines 'n Novelle 'n stuff too) and go fight each
other and blow up buildings and stuff.. called Robo Sports for Windows..
Looked pretty cool...
Doom Frog

[[ Remember folks, cyberpunk style RPG related traffic only please.  --Joshua ]]
From: cc697@cleveland.Freenet.Edu
Newsgroups: rec.games.cyber
Subject: Nomads in CP 2020
Date: 13 Aug 92 06:28:08 GMT
Reply-To: apple!cleveland.Freenet.Edu!cc697 (Eric Oppen)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Archive-Name: rgc566

I'm working on a Nomad character supplement for C'punk 2020 about Nomads. I
feel that the Nomad should refer more to a lifestyle than to a
profession--- too many people seem to feel that the Nomad is just a Solo
with slightly different skills (more driving, less shooting).  

I've been making good progress, with things like biker-nomads (descendants
of Hells' Angels types), "Mongol" nomads (descended from the SCA's Horde)
and Indian nomads (beats the reservation all to Hell and gone.)  Does
anybody have any input they'd like to give me?

Responses here and in E-mail will be mucho appreciated.
See my sig. for why I'm doing this.
[[ The most recent INTERFACE magazine has some Nomad stuff, but I'm
   not sure how useful you will find it.  It's mostly Solos with
   different skills stuff.  --Joshua ]]
-- 
Technomad.  Portmanteau word from a novel I'm roughing out, about
a nomadic culture in a "cyberpunk" dark future.  I thought it up
before Cyberpunk 2020 ever came out.  On ISCA and Quartz, they
know me as a Flame-god.  cc697@cleveland.freenet.edu