HDTenEightyP/NetNews huggingface dataset:
From: martin@cs.curtin.edu.au (Martin Dougiamas)
Subject: Re: Out of this World Mac demo on sumex
Organization: Curtin University of Technology
Date: Mon, 9 Nov 1992 12:16:09 GMT

bdugan@hal.gnu.ai.mit.edu (Bill Dugan) writes:

>CHAJONH@YaleVM.ycc.Yale.edu (J Chapman) writes:
>>This game is great! Unfortunately, I can't get by the stupid tiger beast.
>>I've tried jumping, kicking, kneeling, and kicking while kneeling. What am
>>I missing?

>Try RUNNING!  He's bigger than you.  :)

Just today I had the pleasure of playing this game for the first time on
a Quadra 950 using the full screen.  A.W.E.S.O.M.E.  I'd figured out a method
for getting past the beast (ie squashing leeches on the way right, then 
running left and swinging on the rope)  but no matter how fast I ran I 
couldn't outrun the beast.  For some reason "running jumps" don't work
the same way when I'm being chased as when I was just practising on one
of the other screens.  Straight running (option+j) definitely doesn't work.

Any hints?

>If anybody finds any bugs in the demo, please email me at this address.
>Now is the time to catch them.  Someone reported a problem where he didn't
>get any sound.  Anybody else have any problems?

Only one.  I started the game, ran the demo, played the game for a while,
then ran the demo, then played the game a bit more, then ran the demo 
again and it "crashed" at the end of the demo with some kind of error
about not enough memory (Quit or OK).  Memory not being freed, perhaps?

>Glad you enjoyed the demo.

You better believe it!  I love all the subtle extras like the way the 
falling rocks break up and hang around etc...   Very cool.  Though it
was a bit laughable having a DOS prompt in a cybertank!

Martin

--
,--------------------------------------------------------------.      _ .
| All the deserts I could irrigate      Martin Dougiamas.      |   _r| Ll\
| All the poor I could emancipate    martin@cs.curtin.edu.au   |  |  |    \
| But that's not what interests me      Curtin University      |  \  |_   /
| I'm interested in apathy          Perth, Western Australia  -+-> x~  `-'
`=== This Is Serious, Mum ====================================='        V
From: udrubini@mcs.drexel.edu (We Will Rock You!)
Newsgroups: comp.sys.mac.games
Subject: Re: BattleChess Color ?
Date: 11 Nov 92 15:43:36 GMT
Organization: Drexel University

In article <1992Nov11.063506.14419@nuscc.nus.sg> taihou@suliman.iss.nus.sg (Tng Tai Hou) writes:
>Can anyone tell me if BattleChess has been released in a color
>floppy version? Also, has the color CD Rom version been released
>yet?
>
>Thanks a million.
>
>
>Tai Hou

   Battle Chess has been released in a color version on CD Rom already.  But
since it takes up like 30-40 megs, I don't think we'll see a floppy version
any time soon.

-- 
+----------------------------------------------------------------------------+
|      Dave Rubinic                    |  Time flies like an arrow,          |
|      udrubini@mcs.drexel.edu         |  but fruit flies like a banana.     |
+----------------------------------------------------------------------------+
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Is Might and Magic III out yet?
Date: 7 Nov 92 14:38:24 GMT
Reply-To: brl@kopasker.is (Bjorgvin Runar Leifsson)
Organization: Kopasker Primary, Iceland

Hi, fellow gamers,

the title says is all.  Has New World Computing released M&M III for the
Mac yet?
Please e-mail to:

brl@kopasker.is

Thanks in advance,
Bjorgvin R. Leifsson
Newsgroups: comp.sys.mac.games
From: etheredg@iugate.ucs.indiana.edu ()
Subject: Request: Network & Modem Games
Followup-To: comp.sys.mac.games
Organization: Indiana University
Date: Fri, 6 Nov 1992 22:44:31 GMT

I an trying to set up some interactive network and modem game
playing with Macs.  I would like to know if some people out there
had any recommendations as to what I should use?

I have heard of some...

Strategic Conquest 2.0 Plus (is there a version 3.0?)
GameMaster Games
SpaceWard Ho!
MazeWars
Falcon

Any others?

 ----------------------------------------------------------------------
(  \\  /\  //             (  Mailing Address:                          )
 )  \\//\\// il Etheredge  )    Vax -  etheredg@aqua.ucs.indiana.edu  (
(    \/  \/               (     Unix - etheredg@silver.ucs.indiana.edu )
 ----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: cobb@betsy.mc.ti.com (Chip Cobb)
Subject: Re: Chess Games???
Followup-To: comp.sys.mac.games
Organization: Texas Instruments / M&C group
Date: Fri, 6 Nov 1992 20:41:18 GMT

In article <1d7ksuINN56m@uniwa.uwa.edu.au>, kimbotha@tartarus.uwa.edu.au
(Kim D Covil) wrote:
> 
>  	Hi,
> 	  Does anyone know of any PD or other Chess games I can get off
> 	the net via FTP?????
> 
> 				Thanks in Advance,
> 
> 					Kim.

I would also be interested in the above.

Thanks,
Chip

                   ___________________________
    //  /   O    / Chip Cobb                   \
  /    /_    _   | Texas Instruments           |
 /    / / / /_/  | Precision Controls          | 
  // / / / /     | Materials & Controls Group  |
          /      | Attleboro Massachusetts USA |        
                 | timsg: TOON  (508)699-3591  |
 cobb@mc.ti.com  \ ___________________________ /
Newsgroups: comp.sys.mac.games
From: mirassou@oct17.dfe.dec.com (John Mirassou)
Subject: Re: Game protection
Organization: Digital Equipment Corporation - Santa Clara, CA
Date: Fri, 6 Nov 1992 05:59:20 GMT

Michael Peirce asks...

> What are people's opinions on the various approaches to "copy protection"
> for games.  Are the "ask a question answered on page 254" type schemes
> OK?  Others?  Comments?

Hey Michael, long time no see.  We ought to get together one of these days.

Generally, I find copy protection to be an annoyance at best.  It also
seems that the more secure it is for the publisher, the more annoying
it is for the user. But, since it may be a necessary evil, let's take a look.

Off the top of my head, I can think of:

    - Personalized Startup Screen
      Well, I like this the best.  But as far as actually protecting game
      software, it's pretty useless.  Unless you've got a BIG friend who
      gets violent at the sight of something not registered to you,
      if copying it didn't make you feel guilty, neither will this...

    - Copy Protected Disk (various degrees of difficulty to actually copy)
      If I can copy it somehow, this doesn't bother me.  Otherwise, I
      won't buy it.  I've had an Apple of some sort for 15 years, and had
      my share of disks go south on me.  Once it's gone, its gone.  If
      the company is gone, too (not too unlikely, though getting better),
      you've lost it.

    - Key Disk (Usually copy protected itself)
      Slightly better than the copy protected disk.  I think that's just
      psychological, though, since I figure if there's a running copy,
      there's gotta be SOME way to hack into it.

    - Limited number of usable copies made from master disk w/ uninstall.
      Again, somewhat better than copy protected.  But once I had a
      master disk decide it was no longer a master disk, I was stuck
      with the only workable version on an old hard drive and no way
      move it.  That soured me pretty quickly...

    - Non-Xeroxable key sheet
      As long as it isn't too illegible, this isn't too bad.  As long
      as you don't lose it...

    - Ask a question answered on page 254
      In some ways, a bit better than the key sheet.  I'm less likely to
      lose the manual.  On the other hand, I've got enough junk around
      my system without having to keep unneeded manuals around.  They tend
      to get banished to some unreachable corner of the garage as soon
      as I'me done with them.

So, all in all, if it's got to be protected, I'll take the question format.
But, since I only tend to make backups of my own stuff (Honest!  I've trashed
all that stuff I got before.  It was just to TRY it :-) ), I'd certainly
prefer none at all.

John Mirassou
mirassou@dfe.dec.com
Xref: sparky comp.sys.mac.games:11224 comp.sys.mac.wanted:10548
From: 128a-3fq@e260-2a.berkeley.edu (Bob C. Lee)
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted
Subject: Games for sale
Date: 13 Nov 92 23:24:08 GMT
Distribution: usa
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-2a.berkeley.edu
Originator: 128a-3fq@e260-2a.berkeley.edu



	I have the following games to sell:

		SimCity
		SimAnt
		SimEarth: also a strategy book for SimEarth, $5 if you want it.
		Playmaker Football (b/w): no box
		Operation Thunderbolt: no box, got it in MacWorld Expo
		OIDS

	For pricing, you find the lowest prices for these games NEW,
	and I'll ask for half of that price.  I'll make arrangements for
	registration transfer if possible.

	Trade w/ other games is negotiable.

	G'day,

	...B.o.b...
From: S_URIARTE@iravcl.ira.uka.de (|S| Juan Uriarte)
Newsgroups: comp.sys.mac.games
Subject: Bolo:(SPOILER) Try this to impress your fellow players.
Date: 10 Nov 1992 19:33:13 GMT
Organization: University of Karlsruhe (FRG) - Informatik Rechnerabt.
Distribution: world
NNTP-Posting-Host: irav1.ira.uka.de
X-News-Reader: VMS NEWS 1.23

Hello netters:
after playing bolo for a few weeks now and really enjoying it(there are very 
good players here),i felt like cracking a bit.
This is what a friend and i found out.You'll need resedit to apply this patches
to your game,and please DONT tell me i am spoiling a wonderful game by giving
unfair chances to some players:i know that,and only use this settings to scare
some friends("What?! You already got all pillboxes? In 3 minutes?").
The format is the following:CODE resource ID , HEX! offset , what to OVERWRITE
on that offset (HEX!)                          ^^^                   ^^^^^^^^^
For being unkillable(except for deep sea): 3,2846,6000
Dont use any mines:   3,5496,4E714E71 (two NOPs in assembler)
Dont use any ammo:    2,57F4,4E714E71
Dont lose mines or ammo in the water: 2,5764,6004 2,576E,6004
Dont check if you have enough trees or mines and build directly:
2,11C4,600E

That's it. ACHTUNG: This patches are for version 0.95d
The other players will soon find out that you are BLATANTLY cheating ;) 
but so you'll discover if they are mindless geeks,for whom a game is all
that important or if they are good fellows and just grin when you enter their
fortress thru water,without a boat and steal all their 10 pillboxes without
being killed.
I had a few bad experiences with some players,but ignoring them usually helps.
Especially during the test phases of the cracks,when i would enter a game,and
start killing a few pillboxes,some people REALLY screwed up.
My friends know that i CAN cheat,but they know i WONT rip them off.
Weird post i must admit.Enjoy.

Newsgroups: comp.sys.mac.games
From: palane@iastate.edu (Paul A. Lane)
Subject: Re: WHERE IS MAC GAMES RELEASE LISTING: Read for follow-up.
Organization: Iowa State University, Ames IA
Date: Thu, 5 Nov 1992 16:20:01 GMT

In <27747@castle.ed.ac.uk> eksa02@castle.ed.ac.uk (P J Hutton) writes:

>Nor do we see them [MacWorld and MacUser] using the Internet for vast
>quantities of free advertising...

>Not a flmae, just a comment...

>Paul

True, but I'd hardly call what I've seen vast quantities or free adver-
tising. Any sort of magazine like this is going to have trouble getting
started. MacUser and MacWorld both had major organizations behind them
when they were started.

Also Paul
Newsgroups: comp.sys.mac.games
From: Patrick Parker <pharmacy@epx.cis.umn.edu>
Subject: Lemmings - Tricky 19!!
Reply-To: pharmacy@epx.cis.umn.edu
Organization: University of Minnesota
Distribution: na
Date: Mon, 9 Nov 1992 17:40:54 GMT

Okay... has anyone gotten past Level 19 on Tricky?  I've been stuck on this
level forever and it's driving me crazy.

E-Mail me the solution..

Thanks..

Patrick Parker
pharmacy@epx.cis.umn.edu
Newsgroups: comp.sys.mac.games
From: thornley@micro.cs.umn.edu (David H. Thornley)
Subject: Re: Monkey Island, please help! (SPOILERS INCLUDED)
Organization: University of Minnesota, Minneapolis, CSci dept.
Date: Thu, 5 Nov 1992 21:03:17 GMT

In article <Qex89Ya00iUy047ldi@andrew.cmu.edu> dr3w+@andrew.cmu.edu (Daniel P. Reed) writes:
>I have run into a deadend in Monkey Island and it is really annoying.  I
>got the pot and did the circus and found the treasure...  I can not do
>the other two things.
>
Warning, possible spoilers follow....

























>1.  how do i open the safe in the store?
Don't worry about it yet.  It will be made clear.

>2.  is there anything in the church?
Not that I found.

>3.  anything in the alley?
You get to meet the sheriff....

>4.  how do i get by the troll?
He wants something that will divert attention.  You can pick up something
that is rumored to have that ability.

>5.  is there anything on the island besides that pirate withthe cool tattoo?
Nothing important.

>6.  i fed the dogs the meat after i stewed it, but nothing happens. 
>what do i do?
The meat itself is not sufficiently dubious to drug the dogs.  Perhaps
somebody you can talk to is, or has been, into illegal drugs.

>7.  how do i get the fish?
Try going for a swim and catching it from below.  It may not work, but you
may learn something....

DHT
From: stanger@otago.ac.nz (Nigel Stanger)
Newsgroups: comp.sys.mac.games
Subject: Re: Game protection
Date: 9 Nov 92 13:06:42 NZDT
Organization: University of Otago, Dunedin, New Zealand

haynes@mace.cc.purdue.edu (Carl W. Haynes III) writes:
> In article <D2150035.hu33m6@outpost.SF-Bay.org> peirce@outpost.SF-Bay.org (Michael Peirce) writes:
>>What are people's opinions on the various approaches to "copy protection"
>>for games.  Are the "ask a question answered on page 254" type schemes
>>OK?  Others?  Comments?
> 
> I always considered the look-up copy protection schemes a good compromise,
> I didn't like them, but I could live with them.
> 
> Then I got a powerbook.
> 
> I can't play any of my games unless I drag around the manuals.

When I bought RoboSport I found it had "enter the threee symbols
at the bottom of page xx". I don't like having to keep the manual
around all the time -- I'd much rather stick it in the bookshelf
and forget about it. The first thing I did was compile a "cheat
sheet" in MacDraw with all the symbols on it, and from then on
all was happy -- if I lost the sheet, I could just print out
another. I've done the same thing with several other games I've
bought. Sort of defeats the purpose of it huh?

----------------------------------------------------------------------
Nigel Stanger,                  Internet: stanger@otago.ac.nz
University of Otago,            Phone: +64 3 479-8179
Dunedin, NEW ZEALAND.           Fax:   +64 3 479-8311
"YAAAAAHHHHHHH!!!!!" -- Calvin and/or Hobbes
Xref: sparky comp.sys.mac.games:10988 comp.sys.mac.hardware:21055
Organization: Computing Technology Services, Michigan Technological Univ.
Date: Saturday, 7 Nov 1992 16:50:10 EST
From: <CTCOLE@MTUS5.BITNET>
Newsgroups: comp.sys.mac.games,comp.sys.mac.hardware
Subject: Re: Joystick for flight simulator
 <1dfb8lINNsud@aludra.usc.edu> <1992Nov7.065003.10534@cactus.org>

On a side note, is there anywhere I can get an updated copy
of the Gravis MouseStick control panel?  When I use the auto-center
feature on my IIsi, it seems to think I'm on a 9-inch screen and centers
the joystick appropriately.  That's fine when I'm on an SE, but
it doesn't work with my IIsi and its 13" monitor.


Thanks,
Christopher Cole
Newsgroups: comp.sys.mac.games
From: Sean McMains <mcmains@unt.edu>
Subject: Re: IBM games on Mac
X-Xxmessage-Id: <A723152E00010205@isbdeskmac.acs.unt.edu>
X-Xxdate: Sun, 8 Nov 92 12: 04:14 GMT
Organization: University of North Texas
X-Useragent: Nuntius v1.1.1d12
Date: Mon, 9 Nov 1992 01:04:32 GMT

In article <1dhc84INNehg@usenet.INS.CWRU.Edu> Samuel L. Shank,
sls16@po.CWRU.Edu writes:
>With the MSDos emulators out for the mac, I would assume that it would
be 
>possible to play IBM games on the Mac.  Has anyone tried this?  If so,
>what were your results?  I would also immagine that the hi res graphic
>games may be tricky.  Any thoughts?

I haven't actually tried it, but have heard that graphics programs on
these emulators run pretty slowly. This isn't a huge problem if you're
drawing a graph, but would make most arcade-style games unacceptably
slow. Besides that, I don't think the more spiffy graphics modes are
supported by many of the emulators.
==========================================================================
Sean McMains                        | mcmains@unt.edu
1005 W Hickory                      | 817.383.8760
Denton TX 76201                     | "Space reserved for clever quote."
==========================================================================
From: jgreen@csugrad.cs.vt.edu (John Green)
Newsgroups: comp.sys.mac.games
Subject: DQofK Help - Tower of Flame
Date: 7 Nov 92 19:33:04 GMT
Distribution: usa
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Need help - can't find a way up from first level (is there any way to stop
those lava floors from sinking out of sight??)

Regards,
John Green
jgreen@csugrad.cs.vt.edu
Newsgroups: comp.sys.mac.games
From: rajiv@athena.mit.edu (Rajiv A Manglani)
Subject: Re: Request: Network & Modem Games
Organization: Massachusetts Institute of Technology
Date: Sun, 8 Nov 1992 18:19:13 GMT

In article <etheredg-061192173930@lh026-645514.ucs.indiana.edu>, etheredg@iugate.ucs.indiana.edu () writes:
|> I an trying to set up some interactive network and modem game
|> playing with Macs.  I would like to know if some people out there
|> had any recommendations as to what I should use?

I've used the following network/modem games:

Netrek 2.0 (current is 3.0)
Falcon 2.2
Vette
Armor Alley 1.1
Spectre 1.0
Utah Beach (I couldn't get the networking to work properly)
Strategic Conquest 3.0


My favorite is Spectre. Up to six people can play (provided you have that many
serial numbers). Next is Vette... good only if you're playing against a player
of your own level. Then Armor Alley: great with two players against the
computer.

Rajiv
From: udrubini@mcs.Drexel.edu (We Will Rock You!)
Newsgroups: comp.sys.mac.games
Subject: Lemmings patch
Date: 13 Nov 92 05:13:01 GMT
Distribution: usa
Organization: Drexel University


For those Powerbook users out there who are tired of carrying the manual with
them all of the time, here is a patch.  Use only on legitimate copies, all
disclaimers apply.

Open CODE seg 3, go to offset (hex) $2588,
change the $4240 $4840 to $302d $db60.

--
+----------------------------------------------------------------------------+
|      Dave Rubinic                    |  Time flies like an arrow,          |
|      udrubini@mcs.drexel.edu         |  but fruit flies like a banana.     |
+----------------------------------------------------------------------------+
Newsgroups: comp.sys.mac.games
From: thewho@plume.mit.edu (Derek Fong)
Subject: Re: Cool new game
Organization: CMPO at MIT
Date: Tue, 10 Nov 1992 03:21:46 GMT

In article <1992Nov9.151358.21052@ultb.isc.rit.edu> awg0971@ritvax.isc.rit.edu writes:
>There's a real neat game out or soon-to-be out called Guy Spy. It was,
>I believe out for the amiga for a while. It's made by the same people
>who wrote dragon's lair.
>
>It's in 16 colors, has nice animation, and a cool object. The animation
>CAN be sticky (speaking at 25mhz) but you can shrink the screen for
>mor speed.
>
>This game is HARD! If you work at it long enough, experienced gamers can
>get far, but if you give up easily, don't buy this game. It's extremely
>exciting and origional. Compared to most mac games, this ones a real
>winner.

The game is actually OUT.  I didn't know if it was just released, but I
found it in a computer store here in Cambridge for $35.  Looked interesting,
so I picked it up.

Yes, the graphics are pretty good despite being 16 colors.  It was strange
that the package said that it required and 8 bit video card when it only needs
4 bit.

Anyways, graphics are a bit slow especially when the music and graphics
get involved. far from as smooth as Prince of Persia, but not at all bad.  The
only level I found the speed to be sort of unacceptable was level 1.  Oh yeah,
I am running this on an SE/30 with a Lapis Colorserver PDS30-17 (Speedometer
3 rates it at 1.5 or so for 4 bit video)...so those of you with a Quadra
should have great animation.

I wouldn't say that the game is exceptionally hard, then again, I chose
the EASY configuration for my first go at it and have completed 10 of the 13
levels.  (there is also and intermediate and hard mode).  The game revolves
around you being "Guy Spy" and you are trying to stop Von Max from
destroying the world.

In any case, a decent game.  I give it a 3.5 out of a scale of 5 where 
HellCats and Prince of Persia are a 5.  I guess I am a sucker for good
graphics animation and I don't rate it as highly as some of the other games
I have played since it doesn't run "perfectly smooth" on my SE/30 like
Hellcats and PoP do.

Hope this is informative,
Derek


******************************************************************************
*  DEREK FONG                         *	EMAIL:    thewho@plume.mit.edu       *
*  Dept. of Physical Oceanography     *		  thewho@darla.whoi.edu      *
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Newsgroups: comp.sys.mac.games