HDTenEightyP/NetNews huggingface dataset:
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: How to play SNES games on SFC?
Organization: University of Hawaii
Date: Mon, 28 Sep 1992 04:25:24 GMT

In article <1a3mejINNsuu@agate.berkeley.edu> tyf@ocf.berkeley.edu (Tin Yau Fung) writes:
>	I have a Japanese Super Famicom, and I would like to play US SNEX
>	games on it.  Any help is greatly apppreciated.

	I would best suggest finding an SFC<-->SNES adaptor.  Otherwise
you'll have to file the cartridge slot.  SNES carts are slightly larger.
And the way that the SFC is designed, any filing will be very visible,
much more than the 'ole Genesis modification that many people do to play
MegaDrive carts.

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Xref: sparky rec.games.video:19691 alt.games.lynx:763
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: More new stuff
Date: 2 Oct 1992 23:37:39 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <BvJ1Mp.8Ax@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>In article <1aj3stINN211@aludra.usc.edu>, rjung@aludra.usc.edu (Robert A. Jung) writes...
>>Non-Lynx-specific: GAME FAN is the newest video game magazine out there. It's
>>from the folks at the Die Hard game company, though it's not heavy on the
>>company propaganda. The whole magazine looks like an attempt to clone EGM, so
>>people who want something intelligent and respectable will be disappointed.
>
>Did you get "Game Fan"? What new info is in there, if any?
>Was it at a particular store?..

  Picked it up at my newsstand, next to the other video game magazines.

  New information? Uh...Two pages of game reviews (VERY short comments!),
a page of controller tips. An interview (one page) with Yuzo Koshiro, musician
for Sega. EGM-style one-page writeups for Greendog, Gods, Wonderdog, Thunder
Storm, Super Star Wars, F-1 Grand Prix, Shapeshifter, World Heroes, lots of
other games. Nothing _really_ earthshakingly new news, though.

                                                --R.J.
                                                B-)

P.S. ObLynx: The review staff lists their favorite game genres and systems.
The ONLY portable to even get mentioned was the Lynx...

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video
Subject: Re: Lynx (Rampart bites too)
Date: 3 Oct 92 19:01:27 CDT
Organization: University of Kansas Academic Computing Services

In article <17510098@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes:
> Well, I actually made the mistake of buying Rampart without
> looking at it.  It is quite disappointing.  Sigh.
> 
> doug


Rampart is great.  Did you buy it without playing it in the arcades.
I played rampart at the arcades and loved it then i bought it for my 
lynx and was surprised at how well it was translated.

dmc
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Do game companies listen?
Summary: Do we have any impact on games produced?
Keywords: post users vendors
Date: 2 Oct 92 02:24:02 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	The upcoming release of Sonic II could be interesting.  A while ago,
there was a big discussion on what was wanted for II.  It will be enlightening
to see how many of our ideas were used.  They seem to have heard the cry for
two-player, but the could have figured that out on thier own.  Perhaps if
Sonic II listened, we can hope for Sinistar's return, Car Wars, Super Mario
Death paint, etc.  Perhaps that firetruck game will come out for comlynx.
Newsgroups: rec.games.video
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: First side-scrolling game.
Organization: Intergraph Corporation, Huntsville, AL.
Date: Wed, 30 Sep 1992 18:38:44 GMT

In article <1992Sep30.134552.13099@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>   First forced-horizontal-scrolling-to-the-right game:  Scramble (1981).
>      (There may have been an earlier forced-vertical-scrolling
>      game, but I can't remember the name.  Pleiades?)  

Whew!  Talk about a blast from the past!  Yes -  Pleiades was the name.
Don't know about the release date,  but it must have been late '70s.
There was a well worn model in a little convenience store close to
campus where I must have played that thing for hours (that would have
been in '80-'81 or so.) I though it was a cheapo-Vanguard rather than
anything original, but looking back,  Vanguard must have been a sequel
to it. 

It had the gamiest-looking graphics you ever saw. I think it was black
and white raster display with a colored piece of plastic over it (ala Space
Invaders),  but I may be wrong. I loved it!  Wish I could buy one now!

(Along with a Reactor!)

- Ted Drude
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: [snes] did anyone actually read my reviews?
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Date: Wed, 7 Oct 1992 00:35:58 GMT

i was fervently reviewing super nintendo games recently but dropped off due to
an apparent lack of interest.  my unforgiving, scrutinous modus operandi seemed
to offend more than it pleased.  if, however, you were a lurker and felt my
commentary to be of merit, please drop me a line.  if i get 10 positive
responses i will resume my assessments.
-- 
	       there is no religion when a man has  good curry
				       -
      tim clinkenpeel: aberrant analytical skeptical agnostic idealist.
		     -- i exclusively represent myself --
Newsgroups: rec.games.video
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Reactor (Was RE: First side-scrolling game)
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sat, 3 Oct 1992 20:43:46 GMT

In article <2618@tredysvr.Tredydev.Unisys.COM> bill@tredysvr.Tredydev.Unisys.COM (Bill Jordan) writes:
>
>Reactor? Hmmm. Is that the nuclear reactor game where you had to contain
>the reaction to the center of the screen with a rotating type of paddle?
 
Yes, your mission was to keep the reactor core from going critical
(geting too big) by roaming around the outer corridor and smashing
atomic particles into the walls,  or trapping them in the corners of the
screen.  They tried to smash you into the walls,  too. It did take a
while to catch on to it,  and, yes, it used a track-ball controller.

>I could never get the hang of the machine, but I could listen to that
>music (noise?) for hours!
 ^^^^^ ^^^^^^^  ^^^ ^^^^^
Why do think I want to buy one now? I can almost forget the game,
but that beat and those guitar riffs are still bouncing around in my
head nine years later!  (Booompa-Booompa-Boompa-Boompa...) ;-)

- Ted Drude
From: tehyang@phakt.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: [SNES] Cheats wanted - Star Wars, Gradius, etc. for FAQ file.
Date: 30 Sep 1992 00:31:31 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <6454@blue.cis.pitt.edu.UUCP> psg+@pitt.edu (Paul S Galvanek) writes:
>Would someone kindly explain to me how these people are finding and tryin out 
>codes for a game that isn't supposed to be released until November?  If the
>information I have for the release date is not correct could someone one 
>suggest where I might find this game for sale (SNES version) because none of the
>stores around here have it or are expecting to get it anytime soon.

You want the reson? It's simple: video game piracy with game copiers and stuff
like that. People with copiers are able to play pirated versions of games that
have not even been released yet. I have no idea how they got their hands on
these versions in the first place, but after that the game is put on BBSes
and distributed widely, the same way that PC software piracy works. 

Seems like to me that video game piracy is overtaking the IBM and Amiga piracy
on most pirate boards around the world. Sooner or later Nintendo is going 
to make a big crackdown and bust a lot of people. The video game companies are
losing A LOT of money from piracy.

-Tehkao
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: WANTED: Super SWIV for SNES
Date: 30 Sep 92 20:07:52 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

WANTED:

Super SWIV for SNES!!

I loved this game when I had my Amiga...

      - Tom N.
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: MGHs for sale
Date: 28 Sep 92 13:33:49 GMT
Organization: Boston University Chemistry Department

In article <Bv9tBn.D89@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu
(Jeremy B Horwitz) writes: 

>There is a device I saw in Japan which copies PC Engine
>games -- apparently no one buys them because the system
>(PCE) is generally "on the way out" as the guy said when
>I asked him about the machine. 

Well, with all the new Super CD games coming out on a regular basis, I think
it is not quite the case.

>BUT... the PCE
>games of value are all on CD - and even then, they're not
>all that good.

Not to start a flame war, but, IMO, an average CD/Super CD title is much
better than an average SNES/Genesis cart.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu //
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Re: Ono-Sendai Mission Statement
Date: 28 Sep 92 20:25:42 GMT
Organization: Apple Computer
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Mon, 28 Sep 92 21:25:21 GMT
X-Xxmessage-Id: <A6ECB841ED01140E@jensmac.apple.com>

In article <1992Sep24.153518.24511@u.washington.edu>
osendai@well.sf.ca.us 
(Mark Pesce) wrote:  
> Ono-Sendai is now creating an inexpensive, consumer virtual reality 
> entertainment system.

I started writing: "I don't trust this press release farther than I can
throw the 21-inch monitor I'm reading it from." Then I called the number
and talked to a receptionist and a knowlegeable marketing person. They do
seem to be a real company -- unless it's an elaborate SPY-style hoax.

The marketeer said that there's no more printed information available
than the press release, and he wouldn't give many details of the product,
but he did say:

* That a development system will be available early next year for about
$40,000;
* That they're hoping to ship a <$1000 toy by Xmas '93, and have the
price down to $700 by Xmas  '94;
* That it (of course) is using a lot of very big custom chips;
* That it will be portable, with (of course) a stereo head-mounted
display with about four times the resolution of most home games;
* That they're not using gloves, but an inexpensive input method "that
will surprise a lot of people", and that they've been working closely
with the medical industry.
* That they have a lot of very respected game designers lined up, as well
as artists.

He also mentioned a teaser ad in (of course) Mondo2000 magazine.

By the way, the name Ono-Sendai derives from William Gibson's cyberpunk
novels and short stories; Ono-Sendai was the major manufacturer of the
whiz-bang direct-neural-interface cyberspace decks. The guy I talked to
said that they have Gibson's permission to use the name.

--Jens Alfke
  Apple Computer
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Organization: Johns Hopkins University CS Dept.
Date: Fri, 2 Oct 1992 18:19:17 GMT

In article <1992Oct2.002631.21863@informix.com> neilw@informix.com (Neil Williams) writes:
>In EGM of all places, they admitted that SF2 is 16-meg of code,
>which is compressed to fit onto an 8-meg cart.
>Therefore, SF2 shouldn't cost more than any other 8-meg cart 
>for hardware reasons, anyway.

This was a response to a reader who only found two chips in his SFII, and was
under the belief that the chips were 4 meg in size.  EGM responded that the
production version used 8 meg chips.  This isn't the same as 8 meg _of_ chips.
Two 8 meg chips is, indeed, 16.  (Of course, it's really a 2 meg game
anyway...)
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Date: 30 Sep 92 07:39:50 GMT
Organization: Human Communication Research Center
In-reply-to: tominatr@ac.dal.ca's message of 29 Sep 92 22:58:42 GMT

In article <1992Sep29.195842.7856@ac.dal.ca>, tominatr  (t) writes:

t> How can they price a game that isn't even available yet?  

(a) games have very predictable prices.
(b) the manufacturers have known how much they will be charging for
	them since they started development, unless they are
	completely brain dead.

I got a list of the forthcoming UK releases from my local shop the
other day, I think because he was fed up of me asking when things were
going to be out.

--
rjc@cogsci.ed.ac.uk				_O_
						 |<
Newsgroups: rec.games.video
From: dhong@wam.umd.edu (Sze Yuen Hong)
Subject: Re: NES -> Famicom Adapters??? etco
Organization: University of Maryland, College Park
Date: Sat, 3 Oct 1992 17:16:59 GMT


I am also looking for a similar adaptor so that I can playu some
NES games on my Famicom, but so far not much luck, please post 
if anyone know if there exist such a thing.

On a side note, anyone interested in a Famicom with Diskdrive
and a 4M Game Doctor, I am willing to let it go real cheap.

Thanks,
Sze Hong
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video
Subject: Re: Magician Lord [NEO GEO]
Date: 2 Oct 92 16:25:57 CDT
Organization: University of Kansas Academic Computing Services

	I've played Magician lord for the Neo Geo, and it is wicked.

	The frogs are really weak when they're small, but when they grow, and 
wield tridents, you'd better be quick. I got to the very last stage in the 
game, before I ran out of quarters. In my mad dash to the change machine, I was
unsuccessful in getting to the machine in time. Apparently, they did not 
install a memory card in it because when the continue time runs out, it asks
you if you want to save on memory chip. Either way you answer ends your game.
	Anyway, to answer your question. Only attack the Frogs in small 
quantities. They hop up in the air, and try to air-jab you with the trident. 
They are really easy targets if you fire upwards when they come down. 
They are easiest to terminate when you are that really awesome ninja.
The ninja is the best, in my opinion, then the electric field guy (rare)
then the dragon because he can shoot in any direction, and lastly, the roman
Agrippa looking guy. I wish they'd make M.L. more common. Oh well, who cares
what a 15 year old says? Glad to be-o-service. Write back, will ya? Not much
people out there with a zest for Magician Lord.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Sun, 27 Sep 1992 19:49:13 -0400 
From: Chinarut Ruangchotvit <chinman+@CMU.EDU>
Subject: MGHs for sale

If you are interested in purchasing a Multi-Game Hunter and would like
more info, please e-mail to this account.

--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>
<chinman+@cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: The first video game (Was: First side-scro
Date: 28 Sep 92 21:03:46 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Stephen Jonke writes:
>
>Pong was NOT the first video game.  The first video game was Spaceship or
>Starship or something like that (I forget the name).

The first coin-op video game was Computer Space, a variant of the Space
War game developed on mainframes in the early 1960s by Slug Russell and
friends in their spare time.  Pong was second.  It is interesting to note 
that Pong was also not an original concept.  It was developed in the
late sixties by Ralph Baer for the first home game system.  The system
was never marketed but eventually turned into the Odyssey (one of those
"tape overlays to the TV screen" things which only let you play various
paddle games).

Trivia:  What was the THIRD coin-op video game?  I don't know the
answer, but I have a feeling it was one of a dozen or so Pong-like
games which hit the market right after the original.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
Subject: Games for Trade
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Date: Monday, 28 Sep 1992 10:14:31 EDT
Organization: City University of New York/ University Computer Center

Hello out there...is any body home?

I have some games that I would like to trade. I DO NOT WANT TO SELL
just trade
SNES
For trade R-Type, Actraiser, Super Mario World and Final Fantasy II
ROMANCE OF THE THREE KINGDOMS II
Looking for
Legand of the Mystical Ninja, Arcana, Super Adventure Island,
Magic Sword, Street Fighter II

Genesis
For trade Spiderman, F-22, Gaiares, Strider, Warsong, RBI 3, Outrun
Rolling Thunder II, Desrt Strike
Looking for
Cadash, Krusty Fun House, SplatterHouse 2, Bart vs. Space Mutants, D&D
Warriors Of The Eternal Sun.

Older games for trade Centurion, Turrican, Whip Rush, Super Thunder Blade,
The Feary Tale Adventure, Thunder Force 3, Crackdowm, Qix and Alter Beast
looking for
Fire Shark, Space Invaders 91, Onslaught, Super Monaco GP, 688 Sub Attack
Dinoland, Double Dragon, Tratsia, M-1 Abrams Tank, Toe Jam & Earl
Steel Empire

GameBoy
For trade Hyber Lode Runner, Gauntlet 2, Super Mario Word
Looking for
Asteroids or any two for any GameBoy RPG.

I will trade any two or even three games for the following
Genesis Game Genie, Apollo Joysticks

I will to trade Genesis games for SNES games and SNES games for Genesis
All of my  games are in good to excellent condition, please don't respond
if your games are not in good to excellent condition.
I will pay shipping to you, you will pay shipping to me.
All of my games come with original Manual and Box I would like the same.
I will need your phone number before we can make any trades.

Raul
From: johnsonchris@bvc.edu
Newsgroups: rec.games.video
Subject: Sega - Ads?
Date: 2 Oct 92 18:26:02 CDT
Organization: Buena Vista College, Storm Lake, IA

Kind of an off the subject post here, but who else has seen Sega's new 
advertising campaign?  You know, the really strange ads with the 
WELCOMETOTHENEXTLEVEL thingy.  Anyone else like them?  I know Sega is a 
little behind when it comes to the amount of games, etc, but I sure do like 
their ads better than boring old Big N's.

--CLJ


Xref: sparky rec.games.video:19610 alt.games.lynx:756
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Need development info for Sega GameGear or Lynx
Date: 1 Oct 1992 18:58:27 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct1.084926.7091@cs.hw.ac.uk> neil@cs.hw.ac.uk (Neil Forsyth) writes:
>In article <1992Sep30.130847.8352@nynexst.com>
>rsilvers@powwow.nynexst.com (Rob Silvers) writes:
>>I heard the development system for the Lynx is an Amiga.  Is this
>>true?
>
>I don't think it's true now. When the Lynx came out, Atari computers didn't
>have 4096 colours like they do now but the Amiga did. Even although the
>designers of the Amiga also designed the Lynx there is no overlap such that
>the games could be test driven on the Amiga hardware. I believe the base Lynx
>development system is now the Atari STE and soon the Falcon I guess.

  I asked Atari Spokesman Bob Brodie about this in September, and to the best
of our knowledge, Lynx development is still being done on Amigas. MAYBE the
IBM PC as well, but currently, no Lynx work is being done on Atari computers.
A slightly embarassing piece of trivia, but does anyone really care?  B-)

  Of course, if anyone has firsthand information to update this, please share
it with us.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video,alt.games.lynx
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: New and cancelled Lynx stuff (was Re: What happened to GeoDuel?)
Date: Sun, 27 Sep 92 16:54:40 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <1a52r1INNmo4@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>
>  According to John Skrunch of Atari, the following Lynx games HAVE BEEN
>CANCELLED and will not be developed:
>
>    Time Lord              Tower Toppler
>    Barbarian Bodyguard    Geo Duel
>    Hyperdrome             Taxi
>    Lucky Stars
>    Metal Arc
>    Zorro
>
>  (No, I have no idea what Metal Arc and Zorro were supposed to be either.
>And I didn't even know Tower Toppler was being considered. Update your lists
>accordingly, I know I have...  B-)
>

Oh wow, I've got Tower Toppler for my Amiga. That is a *great* game.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Zelda III Help! (SNES)
Keywords: SNES Zelda
Date: 3 Oct 92 21:34:38 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

mdelaney@informix.com (Dr. SPARC) writes:


>I have 2 questions:

>Where is the big key in the 2nd palace of the dark world (the one that
>has to be flooded)?

>One of those pumpkin looking nasties in the dark world (the one with the
>claws that takes things) took my shield!  I killed the little guy, but
>all he left behind is an arrow (something else he stole).  Is there any 
>way that I can get my shield back?

>Thanks in advance for any help.

there is a shop just to the west of the bomb shop hidden in a grove of trees,
the sell red shields.  
I think that a small shield can be bought in the dark world shop that
is in the location of the light world magic shop.