HDTenEightyP/NetNews huggingface dataset:
From: jimmyhua@aludra.usc.edu (Jimmy Huang)
Newsgroups: rec.games.netrek
Subject: Re: Sturgeon...
Date: 4 Sep 1992 21:34:22 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Ah Sturgeon. I remember that. 

A little hint for those who want to be invincible. 

Keep converting kills for enhancements in shields. 

After about 6 conversions. You'll need to get about six kills 
for another one. But, after that, torps don't do any damage on you :)

C-Frog racked up 100+ kills on sturgeon, got invincible shields and tracking
torps. It was awesome. No one could kill him. Not even Iggy. 

I had 30 kills, and was semi invincible. I traded in for alot of shields,
plasmas, cloak, and engine. 

No one would play with us afterwards :(. 

P.S. it takes 15 kills to get tracking torps. 

jimmy
From: paulsen@eniac.seas.upenn.edu (Brian C. Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: clue imbalance
Date: 14 Sep 92 23:09:37 GMT
Organization: University of Pennsylvania

In article <BATHURST.92Sep14142757@felix.noaapmel.gov> bathurst@noaapmel.gov (Bill Bathurst) writes:

>I enjoy a clue embalance (:  Last Sunday when playing on bronco the Orions
>made an excellent comeback against our clueless team.  It is fun to watch
>the excellent players in action.  I think it was Jim and Warlock leading
>their team, along with some other cluefull players (they had many oggers,
>to our one or at most two).

I played on that game as well.  Personally, I love a clue imbalance.
It takes a real good offense to genocide against me if I'm down near an LPS.
It's far easier to ogg carriers and sit by the home planet than it is for the
enemy team to coordinate and actually genocide.  By the time that they can
start coordinating, usually another couple clueful players end up on my team
and we are then safely out of the LPS.

If you lose an LPS, you only have yourself to blame...

>I decided next time I will just set back in a sb and send messages to my
>side giving them instructions.  I did it for a little while to a new person
>on:

Getting into the SB is a good idea.  That's what I usually do...  Also, don't
expect your team to read messages... After all, your team did end up in an
LPS somehow...

Brian
FreeKill
From: mehlhaff@soda.Berkeley.EDU (ERic Mehlhaff)
Newsgroups: rec.games.netrek
Subject: Re: UDP apollo client?
Date: 13 Sep 92 05:46:47 GMT
	<kedDoI600WB2E_pRwD@andrew.cmu.edu>
Organization: The Dis-Orginization
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: Michael Reed's message of Wed,  2 Sep 1992 13:42:44 -0400


In article <kedDoI600WB2E_pRwD@andrew.cmu.edu> Michael Reed <mr10+@andrew.cmu.edu> writes:

   OK, here's a question for yuns programming gurus (versus us user
   gurus).  Is there a UDP client available for the HP Apollo, preferably
   Bronco-blessed? 


I don't suppose you've tried the OCF ftp site?  (ocf.Berkeley.EDU in 
pub/netrek )  There's several blessed udp clients there.  Including a
calvin client (works fine elsewhere) with some interesting features (nothing
borg-ish, though).

ERic mehlhaff, mehlhaff@ocf.Berzerkeley.EDU
Apollo-netrek hacker

--
ERic mehlhaff					Hoser at large
mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon,  7 Sep 1992 11:56:54 -0400 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: attack of the killer newbies
	<18fbi8INN2sg@agate.berkeley.edu>

Excerpts from netnews.rec.games.netrek: 7-Sep-92 Re: attack of the
killer ne.. Tom Holub@soda.berkeley. (875)

> Not good.  Old.  Once again it is proven that the biggest flamers are
> the ones who don't know what they're talking about.
>  -Tom

	Correct, but I have to say that I took vetern to mean "experienced",
which is what I think Duck was thinking as well (Jamie, yes/no?).  I
think most people generally consider the connotation attached to vetern
(since old usually means experienced) and I did consider it rather
offensive under that interpretation.  I didn't respond to it, since I
had not read your post prior to writing mine...  I only read the
origional.  Either way, I consider the people listed as "CMU veterns"
since they are the original bunch of 'good  CMU netrek players who still
play and who were some of the original clue'.  

-KB
 Rear Admiral " The 'young' vetern" Akira
Newsgroups: rec.games.netrek
From: jasonp@cunix4.Prime.COM (Jason R. Pascucci)
Subject: Re: Changes for Netrek... 
Organization: Prime Computer, Inc.
Date: Wed, 9 Sep 1992 21:02:03 GMT

Travis, I must congratulate you. These are the most interesting 
ideas I've seen in a while, which don't (completely 
obviously) unbalance the game. 

Neutral Zones => This idea is just 'ok'. How about this:
Outposts along the neutral zone that act like ships, in that
they scan the area, and all their team can see ships there. An 
outpost can be destroyed by a few  torps or a phaser or two, 
and a message (or flashy on the galactic) is sent saying it 
got destroyed. Perhaps it can be repaired by a starbase touching 
it, or by a normal ship orbiting it and sucking out a lot
of fuel (5000?)...something to make it take a little time, and 
bother to do. 

Emergency Warp Speed => I like this one, but it might make ogging
easier. 

SB changes => How about ships are partially protected
by SB shields, say about half to the SB and half to
the ship on it. Of course, this is still somewhat
unbalancing...picture 4 AS's on a SB. 

Ship Collisions => Good, but how about making it an
elastic collision... a bounce.This would make ogging 
harder (You have to time the collision just right
to not bounce too far away from the player), 
and perhaps offset the effect of Emergency Warp Speed.
And maybe something about crashing (and exploding on)
a planet. 

Ship Debris => I've seen this suggestion before...I think
it should be mitigated by how much fuel you have left. 
(A full SB should perhaps take out 1/10 of the sourrounding
galaxy.)

Borg => Errg...a little too much. How about making it
t-mode only, never retreat, never cloak, never hang around 
the core planets, and mostly go after third-space scums,
and otherwise never go after individual ships. (The borg
don't care about individuals, just races.)


-- 
Jason R. Pascucci
jasonp@primerd.prime.com
From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: Reserved.c and INL At-large teams (unrelated)
Date: 10 Sep 1992 09:38:39 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Sep10.025126@cunix4.Prime.COM> jasonp@cunix4.Prime.COM (Jason R. Pascucci) writes:
)-- About the Reserved.c
)Who is currently in charge of handing out the reserved.c file?
)(I have a copy, but I won't hand it out unless I either
)get no response, or get permission.)

I am currently the Final Arbiter of Taste, Fashion, and reserved.c.
Unfortunately, so is everybody else who has a copy.  There is no
formal process by which reserved.c gets distributed.  I have this
recurring fantasy of posting it here, just to spur development of a
better replacement.

Scott
-- 
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|                "Spumco ... the Danes call it quality."                   |
\--------------------------------------------------------------------------/
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Re: TBird
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Sat, 5 Sep 1992 01:42:54 GMT



  If you people don't like T-Bird don't play there, but keep your putdowns

to yourself. At least Explorer has the balls to keep trying to expand the game

and work to make it better. Just because some of the modifications don't work

out as well as others doesn't mean everybody there is a bunch of idiots. The

game hasn't changed much in years. Maybe a little ingenuity should be welcomed

rather than scorned. The 'why fix it if it ain't broken' mentality says a lot

about some of you people.

  And incidently, there are a lot of clueful players at ISU. But the game is

constantly picking up new players here and the server is usually flooded with

newbies. Take that into account before you prejudge everyone from here.



PS.  Somebody should do something to include GA's into the game. The GA bitmaps
are the best and could easily be included with a little balancing. So cut
T-Bird
some slack if Explorer is trying to work them in.



						*EXODUS-ISU*
From: rone@aludra.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: INL proposals
Date: 9 Sep 1992 00:48:19 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <60166@mimsy.umd.edu> leonard@mimsy.umd.edu (Leonard Dickens) writes:
>How about changing the server to send a message every time someone
>enters, takes out or turns in the base?  i.e.:
> GOD->FED Wreck (F9) has the starbase!
> GOD->FED Wreck (F9) has turned in the starbase.
>All you really need for stats are the entry and exit notifications.

Just as long as it gets sent only to the base's team and not to All....
although i guess it would only help in case some newbie commander takes
the base out; clued bases usually let their team know as soon as they
take the outpost out for a spin...

5150
#3 fun thing for bases: cloak scum your first kill
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (isae@vincent.iastate.edu)
Subject: Re: TBird
Reply-To: isae@IASTATE.EDU (isae@vincent.iastate.edu)
Organization: Iowa State University
Date: Mon, 7 Sep 1992 04:57:40 GMT

haefner@IASTATE.EDU (Ralph I Haefner) writes:

>> Doorstop used to be much better, but now Gajah has tried some split queue
thi
>> that makes getting a tmode game impossible to get in on, at least ive not 

>     Doorstop is WAY better than Tbird.  It is usually funner to play 
>then on Discovery.  Although there is no contest, Bronco is the best.  
>(If MUCUS plays there, it's GOT TO be the best.)

>> seen one there the last 4 times i looked.  Hopefully he will read this
>> (Hi Gajah!) and fix it somehow.

  FYI, It's not a bug. It was INL server ver. 2.0
  I left it running for a couple of days and see what people think.
  I was thinking of incoorporating the message parsing features such as
  CAPTAIN, PAUSE, CONTINUE, NEWGALAXY, etc onto the regular server.
  Also, I was thinking of running a public INL server instead of the
  regular one so people can just go ahead and play INL-like games with
  the stats/chars saved just like other servers.
  Whaddaya say? :-] doorstop could be used for some games rather than
  an empty regular server.

-Rony aka Gajah Mada
 isae@iastate.edu
 "I have no .sig"

Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: HELP! what's wrong w/ my binaries
Organization: FSU Physics Dept.
Date: Fri, 11 Sep 92 13:15:11 GMT

In article <1992Sep10.175011.4382@iplmail.orl.mmc.com> artc@iplmail.orl.mmc.com (cool) writes:
>Newsgroups: rec.games.netrek
>Path: mailer.cc.fsu.edu!gatech!ncar!csn!news.den.mmc.com!iplmail!artc
>From: artc@iplmail.orl.mmc.com (cool)
>Subject: HELP! what's wrong w/ my binaries
>Message-ID: <1992Sep10.175011.4382@iplmail.orl.mmc.com>
>Sender: artc@iplmail (Art Chang)
>Organization: MMC
>Date: Thu, 10 Sep 1992 17:50:11 GMT
>Lines: 18


>Tried to start my binaries and received the
>following messages:

>  X Error:  BadValue
>  Request Major code 89 ()
>  Request Minor code 0
>  ResourceID 0x59bd4
>  Error Serial #48
>  Current Serial #53



>HELP!!!!! anybody have any idea why this is happening???



> - Cool

Looks like the problem I have when trying to run the blessed UDP binaries on 
my DECStation 5000/200.  The older non-UDP binaries work fine (if you're on 
a DECStation anyway.)  It's an X-problem, several things don't seem to work 
as advertised on the 5000.  I'm in process of debugging (slowly) the 
source.  When I get it fixed I'll see if I can get it blessed and let 
everyone know.

(PC client anyone?  With DesqView/X and their recently released for anon/
FTP X lib it can now be done, uses GCC.)
 

		Roger
		books@fsunuc.physics.fsu.edu
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: More amusing MetaServerII stats
Date: 15 Sep 92 17:36:07 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

Statistics for the last **24 hours**:

#of connections:
 0 (old)         317
 1 (new)         436
 2 (verbose)      88
 3 (info)         36
 4 (faq)           0
 - total         877

There were connections from 200 different sites, so MS-II customers are
averaging about four calls apiece.

The MetaServerII process used 3 minutes 28 seconds of CPU time.  This seems
to be mostly involved with client connections.  I'm going to do another
profiling run today after changing the sorting stuff around.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: New Server
Summary: not!
Date: 15 Sep 92 20:49:05 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <60338@mimsy.umd.edu> sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:
>In article <srt.716572933@sun-marino> srt@aero.org (Scott R. Turner) writes:
>>Site: team-play.cs.ucla.edu
>>Port: 2592
>>Administrators: srt@aerospace.aero.org,matthew@cs.ucla.edu
>>Hours: All, No Borgs

>Maybe this is a joke, since I get a "Who is team-play.cs.ucla.edu?"

This is the third time he's posted a message like this.  There's no server.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: archmage@milton.u.washington.edu (Michael Bakkemo)
Newsgroups: rec.games.netrek
Subject: lag stuff, was (Re: Clued games?)
Date: 15 Sep 92 01:16:10 GMT
Organization: University of Washington, Seattle

>In article <BATHURST.92Sep11110027@felix.noaapmel.gov> bathurst@noaapmel.gov (Bill Bathurst) writes:
>>
>>> I don't mind being trashed by a better player than I am, which is just about
>>> anyone, but I do hate being trashed by someone with no lag when I am lagged.
>>
>>Heh, lag is no excuse.  I know of three players that do very well with a high 
>>amount of lagg:
>>
>>mildly alarmed  <---------- Him. 
>>delbaeth
>>pac-man
>>
>>All of those totally rockin scums average about 5 ish (total) on their 
>>bombing/planet/offense stats and play with 80-120 ms average lagg (west 
>>coast to CMU).   They laugh at lagg.  They say doosh when they ogg you.
>>They chuckle at your fear to face them at bronco.  They get all the babes.

He's a weenie who uses a borg. You can tell because he hits you with his
phasors when you're cloaked on his first shot, and never misses after that.
Borg sign sure enough.
From: hadley@cad.ics.uci.edu (Tedd Hadley)
Subject: Re: New Server
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 11 Sep 92 10:26:28 GMT
Distribution: na

In <lavfs3INN1to@aludra.usc.edu> aproskur@aludra.usc.edu (Olek Proskurowski) writes:

>skat-olek{166}: X/games/netrek -h orbit.cs.ucla.edu
>Calling orbit.cs.ucla.edu on port 2592.
>Who is orbit.cs.ucla.edu?

   Upon checking the cs.ucla listing I found this

      ogmore.cs.ucla.edu

   Terence?  Is that you? :-)

++
   Tedd Hadley (hadley@uci.edu)
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: INL entry
Summary: Look out
Date: 15 Sep 92 17:42:31 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

danny@cs.su.oz.au (Danny) writes:
>(I don't know who's organising the INL, but I presume they will read this)
Committee of 7.  Most of us read this.  Pick an INL representative, such
as myself (sjsmith@cs.umd.edu), and bug her or him.  You can also reach
the council via inlcouncil@cs.montana.edu.

>I would like to enter an Australian team for the INL (International Netrek
>League :-).  Our team name is undecided as yet.
The vote is occurring (via e-mail) even as we speak.  I must warn our
friends across the oceans that it Doesn't Look Good, so if you really
want to play, bug the INL council with a Good Reason Why.

>Ping times to our home server are around 600ms from bigdog, 700ms from CMU.
>CMU managed to beat us on our home server so it's not impossible!
Ha... bet you threw that game... :^)

Good luck.

- Gamera
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: NEWBIE NEEDS HELP!
Date: 5 Sep 92 02:53:57 GMT
Organization: School of Computer Science, Carnegie Mellon

c60b-3fe@web-3a.berkeley.edu (Mikel Bancroft) writes
>In article <1992Sep4.201151.13429@ncsu.edu> dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA) writes:
>>I would like to know if anyone can help me.
>>I would like to get started with Netrek but I cant under stand how.
>>I used ftp to get to Bigmax.ulowell.edu but after i got connected I did 
>>not know what else to do.  
>>If anyone can help me get started in this game I would really apreciate it.
>
>Since he's asking. Could anyone post ftp sites where I could grab any docs
>on how to play and also sites where I can grab a client so I can play.  
>Thanks in advance.

Sure.  Check the sig.

Incidentally, can I get some sort of feel for who else sends email to
the "hey, this game sounds great, how do I play"-type posts that
appear here and never get followed up to?  I'm replying to maybe 1/3
of them, on the assumption that at least two other people are doing
likewise.  Is this a valid assumption?

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com

>Mikel B., I've sworn off muds so I need a new addiction. :)

Oh man.  Get out now.  Before it's too late.
Newsgroups: rec.games.netrek
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Sturgeon down for a little bit
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Mon, 14 Sep 92 22:04:16 GMT

Sturgeon was (is?) unbalanced.  I'm trying to fix that.  But in the
meantime, I've taken down the server so my compilations won't completely
destroy someone's stats through cpu lag...

I'll announce when sturgeon is back up, and notify the net of the new
changes (Andy, I guess I'll send you a copy of the new motd then, too).


-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: trouble with .xtrekrc
Keywords: fucked
Organization: School of Computer Science, Carnegie Mellon
Distribution: usa
Date: Sat, 5 Sep 1992 21:35:35 GMT

stanford@leland.Stanford.EDU (Scott Stanford) writes
> Hello all - I'm making an .xtrekrc file, but I get a few error
> messages that I can't make go away.  Here's what we have so far:
> keymap:			q00)-!=@aDtTrRDeRrgleE
> Initially, it doesn't like the ")".  When I source .xtrekrc, it
> replies "Too many )'s."

That's because you shouldn't be sourcing it.  The netrek client binary
looks for a file called ".xtrekrc" in your home directory when you
start it up.  If it finds one, it reads it automatically.  You don't
have to do anything with the ".xtrekrc" file.  Don't source it.  Don't
try to execute it.  Just make sure it exists.

I should probably put something similar to this post into the
archives.  Should we make a FAQ-for-people-who-don't-know-Unix-or-X?

> I'm working on a SPARCstation, using the netrek out of
> gs69.sp.cs.cmu.edu, if that helps.

Hmmm.  That shouldn't be there -- must have sneaked in by mistake when
I was setting up for an INL game.  Just how were you getting a MIPS
executable to run on a SPARC architecture, anyway??

> P.S.  Anyone know offhand the size of the screen I'm using (XxY) for
> putting the various windows on the screen?

If your system has the commands xdpyinfo or xwininfo, those should
tell you more than you ever wanted to know about your screen.  Bear in
mind that manufacturers tend to go for multiples-of-powers-of-two when
picking screen sizes, so something like 1024x768 is probably a good
place to start.  The exact dimensions you pick depend not only on your
screen, but what window manager you use, and how big you have
customized its default borders to be.  You milage will vary. 

Spaceman Spiff
Newsgroups: rec.games.netrek
From: hoswell@rintintin.Colorado.EDU (Old Nick)
Subject: Re: clue imbalance
Organization: University of Colorado, Boulder
Date: Mon, 14 Sep 1992 19:34:56 GMT

(Jim Ivey) bellows:

>>  Have you ever been in a game(pickup, ofcourse) where your team is
>>  totally clueless and the other team is Amiral, Admiral, Commode,
>>  Admiral, etc.-- you get the picture... well, I think most good players

> Half of the 'rank' players these days [...] DI-scum their hearts out.
> Simple solution to this...  [...] make his life a living hell ...
> Tell him to run home to his mother and he'll ogg you for a couple
> minutes, realize his stats are going down, and leave.  Repeat with the
> rest of them...

>     Jim / FillInTheBlank

Geez, Jim - you really are turning into 'Son of Mucus', aren't you?

But I will agree that there is nothing better than ruining some lifeless
rank wanna-be's dream game who has runner-scummed his way up to 8.5 kills

Heck, we've all done this *once*, though haven't we?  ...the days of
foghorn...  I remember having 86.81 kills once - what a bore.

Ships are cheap: Blow them Up.

Mike / Old Nick
-- 
||      -=> Old Nick <=-	 |	  <<<<=- "Dial a cliche" -=>>>>      ||
||  hoswell@tramp.Colorado.EDU	 |   					     ||
|| or hoswell@yoda.hao.ucar.EDU	 |    A cynic knows the price of everything  ||
||       Think Clearly! 	 |          and the value of nothing.        ||
From: rawdon@colby.cs.wisc.edu (Michael Rawdon)
Newsgroups: rec.games.netrek
Subject: Re: Clued games?
Date: 11 Sep 92 04:40:34 GMT
Reply-To: rawdon@colby.cs.wisc.edu
Organization: University of Wisconsin Computer Sciences Dept., Madison, WI

In <716180447.529.0@brundlefly.ac.acs.cmu.edu> "Brian A. Hixon" <bh1k+@andrew.cmu.edu> writes:
>I have heard many people ask "Where are the clue games?"

>Why don't all of the clued people begin to start playing all on 1 server?
>Even if non-clued people join, there should be several good people on
>each team to make the game good.

I find that msu's server is usually pretty good in the clue category.  Not
*always*, but mostly.  It's also 24 hrs.

-- 
Michael Rawdon				 rawdon@colby.cs.wisc.edu
University of Wisconsin Computer Sciences Department, Madison, WI

"A pretty sight it seemed to be; an avenue of eternal peace,
 but he said, 'What is here can soon burn down... I'm the king of sunset
	town."
						- Marillion
Newsgroups: rec.games.netrek
From: wansari@magnus.acs.ohio-state.edu (Waheed A Ansari)
Subject: Re: NEWBIE NEEDS HELP!
Organization: The Ohio State University
Date: Sat, 5 Sep 1992 03:54:15 GMT

In article <Bu341y.2y4.2@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>c60b-3fe@web-3a.berkeley.edu (Mikel Bancroft) writes
>>In article <1992Sep4.201151.13429@ncsu.edu> dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA) writes:
>>>   [Summary: "Netrek? HAALP!"  -- WAA]

>Incidentally, can I get some sort of feel for who else sends email to
>the "hey, this game sounds great, how do I play"-type posts that
>appear here and never get followed up to?  I'm replying to maybe 1/3
>of them, on the assumption that at least two other people are doing
>likewise.  Is this a valid assumption?

I myself send email replies to about 1/3 such inquiries, usually suggesting
a few specific files from gs69.  But I go into no-response mode for a couple
of weeks at a time.  Guess there might be just barely enough people doing
this.

- Waheed
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA