HDTenEightyP/NetNews huggingface dataset:
From: craig@cgl.citri.edu.au (Craig McNaughton)
Subject: Getaway II free ride bug...
Summary: infinte free rides!
Organization: Collaborative Information Technology Research Institute
Date: 19 Dec 92 10:29:53 GMT

Hi all,

Was playing Getaway II and came across an interesting bug...

Ball 3 and I got the multiball.  Free ride starting flashing as normal
and I started draining balls at an embarassingly fast rate.  However, 
even though free ride stopped flashing, it kept free riding all the balls
I drained!  I played for a few more minutes, hitting the jackpot and other
stuff till I tilted (for no good reason...)

The next game we played didn't even stop flashing free ride!  The balls
just kept coming.  The only thing that seemed to stop it was locking
balls.

Any one else seen this or know anything about it?  It's the sort of thing
you want to learn how to trigger :-)

Craig
--
Craig McNaughton                  | "If at first you don't succeed, then
craig@godzilla.cgl.citri.edu.au   | just give up and go and watch TV, no
Advanced Computer Graphics Centre | matter whats on."
RMIT, Melbourne, Australia        |	                 Homer J. Simpson
From: roy@ecgcurly.UUCP (ecghub   Roy Kern)
Newsgroups: rec.games.pinball
Subject: Re: Bought Eight Ball Deluxe, have questions!
Summary: Hmmmm.....
Date: 15 Dec 92 21:14:41 GMT
Organization: Motorola Cellular Cad Group

In article <73j2vj+@rpi.edu>, sigma@degas.ipl.rpi.edu (Kevin Martin) writes:
> Gottlieb stole it.  Eight Ball Deluxe came out many years ago, and this
> quote became very famous along with the game (to a certain degree).  8BD
> does indeed say "Stop talking and start chalking" if you leave the ball at
> the plunger for a while.
> 

This is indeed true.  I also thought that it said this while in attract mode.
As I recall there was one in a favorite drinking establishment I frequented,
that I would hear say this even when no one was playing.  I could be wrong,
however, as my concentration level was never quite at its zenith in this
particular nourishment center.  Hmmm, go figure....
:)

Roy.
roy@mot.com
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: rec.games.pinball
Subject: Re: TAF question: Who knows the "train wreck rules"?
Date: 18 Dec 92 00:47:23 GMT
Distribution: us
Organization: Rutgers Univ., New Brunswick, N.J.

zio@Garg.Campbell.CA.US (Zio zZz) writes:
>Extra Ball Lit.  14 Wrecks???  Someone better test the Arcade Operator 
>for missing braincells!  The damn machine is hard enough as it is!

I think he meant 14 train-wreck hits (=2+3+4+5 on 4 wrecks) to
light the extra ball, not 14 Wrecks (=2+3+4+5+5*10= *gasp* 64 hits!)
(I think train wrecks never need more than 5 hits, but I'm not certain)

The TAF on Busch campus here at rutgers has an interesting cross-wiring
in it (actually, a few):
1) hitting the train awards a bear kick
2) hitting the 'A' target lights '2 bear kicks'
3) the advance bonus multiplier turns on at apparantly completely 
random intervals (this makes skill shots almost impossible to score for)
-- 
--Matthew Charlap
-------------------------------------------------------------
This is STILL a test of the .signature 
If this were a real .sig file, something else would be here, not just a name.
Newsgroups: rec.games.pinball
From: dstewart+@cs.cmu.edu (David B Stewart)
Subject: Re: Eight Ball Deluxe difficulty
Organization: The Robotics Institute, Carnegie Mellon University
Date: Wed, 16 Dec 1992 22:21:21 GMT

In article <1992Dec16.154650.15347@kong.gsfc.nasa.gov> Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>
>Actually, I wouldn't be suprised if it's just a setting there too.  For
>instance, Fish Tails has Special lights on the outlanes, but I've never seen
>them lit.  Either I've never triggered the event that lights them, or it's
>disabled.  I suspect the latter since I've played FT quite a bit.  There
>aren't any other special lights, though.
>

To light the special on FT, you must first start multiball via the captive ball
(as opposed to getting it through the caster's club), then hit the captive ball
5 times before you lose all the balls (i.e.  even if multiball is over, and you
still have one ball left, you can still keep hitting the captive ball).  At
this point, the captive ball also gives a minimum of 5Mil each hit.  It also
tells you "X more hits to lite special".  If you lose the ball before
getting five hits, you must start all over (i.e. with the 'hold bonus'
on the next ball) and work your way to another captive ball multiball plus
five more hits.

A strategy here is to hit the captive ball as often as you can within the
first few seconds of multiball, while autocast is still on.  At least if
you drain on this shot, you get the ball back.

~dave
From: xor@acm.rpi.edu (Joe Schwartz)
Newsgroups: rec.games.pinball
Subject: Stupid Pinball Tricks
Date: 13 Dec 92 16:53:14 GMT
Article-I.D.: rpi.f6h2p1c
Organization: The Voice of Fate

What's the most amazing thing you ever seen a pinball do?

Last night while I was playing TAF, the ball did something very strange.
Often, if I shoot the ball up the left ramp very quickly, the ball becomes
airborne at the top the ramp, bounces off the clear plastic dome, and
comes back down the ramp.  Well, this time it slammed into the dome,
crawled right over it, and landed on the other side.  Believe It Or Not.
-- 
Joe Schwartz       E-mail: xor@acm.rpi.edu
MapInfo Corp.
200 Broadway       Disclaimer: "Everything I know is wrong."
Troy, NY 12180     Corollary:  "Nothing I say represents MapInfo Corp."
Newsgroups: rec.games.pinball
From: gleeson@mundil.cs.mu.OZ.AU (Red Mountain)
Subject: Re: Cue Ball Wizard Question...
Organization: Computer Science, University of Melbourne, Australia
Date: Sat, 12 Dec 1992 05:59:06 GMT

In <nhg2kmb@rpi.edu> sigma@degas.ipl.rpi.edu (Kevin Martin) writes:
>On a side note, I've noticed that Hook will increase the replay score even
>if you just match.  Irritating.

Hook? Hook? Make that ALL Data East pins since (at least) BATMAN.

Marty.
---------------------=============***O***=============-------------------------
Martin J. Gleeson  | Computer Science, Melbourne Uni, Oz |    ...  __o    Outta
gleeson@mundil.cs.mu.oz.au |     E Pluribus Unix         |  ...   -\<,       my
"We gladly feast on those who would subdue us." - Addams |  ....(_)/(_)..  way!
 "I can't give you brains, but I can give you a diploma." - The Wizard of Oz
---------------------=============***O***=============-------------------------
Newsgroups: rec.games.pinball
From: jeremym@ravel.udel.edu (Jeremy A Moskowitz)
Subject: Re: The Flipside
Organization: University of Delaware
Date: Fri, 18 Dec 1992 17:02:39 GMT


I got my premiere Flipside issue, also, and I especially liked the 
non-baised reporting. It told of both the positive AND negative aspects.
I liked that. The closeup pictures were gorgeos, even if the mag *IS* 
in B&W. I liked it muchly. I will probibly subscribe.

-- 
     // Email: jeremym@brahms.udel.edu------\  Monitor of---------------\
    //  Registered Commodore Amiga Developer|  Comp.sys.amiga.EMULATIONS| 
\\ //   "I'm spellunking."- BAB   "There's medicine you can take for that." - BB
 \X/           My Life Needs Cheap Dubbed in Sound Effects - Anon.
From: s914534@minyos.xx.rmit.OZ.AU (UT)
Newsgroups: rec.games.pinball
Subject: New Williams Pin - WHITE WATER!
Date: 16 Dec 1992 23:15:08 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

One of our local arcades here in Melbourne got this pin the other day - its
absolutely amazing: ramps, loops, tunnels everywhere! Anyone else seen this
pin yet?

	Ut

From: pazar@hpnmdla.sr.hp.com (Steve Pazar)
Date: Wed, 16 Dec 1992 23:18:19 GMT
Subject: Re: Pin in Roc Live
Organization: Hewlett-Packard, Santa Rosa, CA
Newsgroups: rec.games.pinball


Since we're on the subject...did anyone notice the FIREBALL pin on
Married With Children this past Sunday???

***************************************************************************
*  STEVE PAZAR           DoD #702           Kawasaki KZ440A
*  E-mail:   pazar@hpnmdla.sr.hp.com
*  Ether:    WA4DUT/6
*  " Imagination is more important than knowledge "
***************************************************************************
From: cjm9321@hertz.njit.edu (The InfoMan)
Newsgroups: rec.games.pinball
Subject: Re: Star Wars pinball
Date: 15 Dec 92 14:01:39 GMT
Distribution: rec
Organization: New Jersey Institute of Technology, Newark, N.J.

In article <Bz8Kss.6BL@cs.uiuc.edu> wesselak@sunc0.cs.uiuc.edu (Erik Wesselak) writes:
>
>I've gotten on the board (not 1st) several times and have been awarded no
>credits.  Today I got 1st :) and was awarded 3 credits.
>
>>	Oh, when you get that "AT-AT" mode, just what are you suppose to
>>do???
>
>I think you're supposed to hit the pop bumpers a bunch of times.

		Yeah, when it says "POP 20" you have to hit the bumbers
20 times.


>
>Two more questions:
>Is there a way to get more than one extra ball per game?  I haven't seen a way.
>Has anyone figured out how to get that kickback relit?  I think it's ridic-
>ulously difficult, especially since I've never done it!


	To get the Kickback lit you have to do the loop that goes
through the pop bumbers and behind R2-D2. I believe it has to be lit.
(Sorry I forget that guys name).

>
>Erik  who's finally getting his project done (but still playing pinball)
>-- 
>| "'Who did YOU sleep with to reach   | "There's been some      __| /  |__    |
>| the top of the food chain!?!'"      |  trouble in London"     __|<  /|__    |
>|  --Leonard the Roach,               |                           | \/ |      |
>| Beautiful Stories for Ugly Children |  Erik: wesselak@suna0.cs.uiuc.edu     |

		Finially there is an improvement.


			I guess I should start studying for Finals.

		So GOOD LUCK everyone.

-- 
M A D E   .   . .---. .---.    \  Buy U.S.A. products,  /    xxxxx ==========
  I N     |   |  \    |___|    <     It's YOUR job.     >    xxxxx ========== 
 T H E    |   |    \  |   |    <  Christopher J. Massa  >    ================
-------   `---' `---' '   `    / cjm9321@hertz.njit.edu \    ================
From: bradam@corvair.Eng.Sun.COM (Brad Martinson)
Newsgroups: rec.games.pinball
Subject: ROM Versions in High Speed ??
Date: 18 Dec 1992 18:54:37 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
NNTP-Posting-Host: corvair

Okay High Speed owners - What are the ROM versions your machine has?  Bill
Ung & I were conversing yesterday, and he mentioned he has Rev 2 sound
and rev 3 games roms (I think that's what he meant :-) So I looked at mine
last night - I have:
Sound ROMS: (U21, U22)	Rev 1
Game ROMS:  (U26, U27)	Rev 1
Background sound (U4)	Rev 1

The first four are on the main board, and the background is on the sound card.
Could some of you owners take a peek and see what ya got?

Also, the game reports "HIGH SPEED 541 - L1" in the test mode. What do you see?

Thanks a bunch...
-- 
 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
 | Brad Martinson, XWindows janitor   SunSoft,Inc   brad.martinson@sun.com |
 |    Sic Gorgiamus Allos Subjectatos Nunc   #include <std/disclaimers.h>  |
 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
From: Rob_Rosenhouse@hq-bbs.wisdom.bubble.org (Rob Rosenhouse)
Newsgroups: rec.games.pinball
Subject: Re: Star Wars pinball
Date: 11 Dec 92 23:51:27 GMT
Organization: Headquarters BBS

In a message dated Fri 11 Dec 92 18:45, Sbb@panix.com (steve Baumgarten)
wrote:

 SB> (Contrast this with the software in FISH TALES, which all seems to be

A posting from Steve and no mention of the loopy, rubber fish??!!??

:)
 

-- Via DLG Pro v0.995

Rob Rosenhouse
 
Rob_Rosenhouse@hq-bbs.wisdom.bubble.org
Headquarters BBS 1-201-539-4306
Newsgroups: rec.games.pinball
From: sbb@panix.com (Steve Baumgarten)
Subject: Re: DE Stuff (Was: Re: Cue Ball Wizard Question...)
Date: Sun, 13 Dec 1992 23:55:30 GMT
	<nhg2kmb@rpi.edu> <9234716.1678@mulga.cs.mu.OZ.AU> <npg2jvf@rpi.edu>
	<9234723.5551@mulga.cs.mu.OZ.AU>
Organization: PANIX Public Access Unix, NYC

In article <9234723.5551@mulga.cs.mu.OZ.AU> gleeson@mundil.cs.mu.OZ.AU (Red Mountain) writes:

   I'm actually quite looking forward to seeing what they do with
   Tales from the Crypt...

Isn't this a refreshing change?  I, too, find myself looking forward
to the next Data East release.  I still don't think they're in the
same league as Williams (and the gap may be widening -- wait'll you
get a load of CREATURE FROM THE BLACK LAGOON), but both LW3 and STAR
WARS are fun, playable games.  I particularly like LW3, which is not
surprising given that I think T2 is one of the best pins of all time.

And in fact LW3 is good enough to have elicited a derisive comment
from Steve Ritchie at the Expo -- he called it "Lethal Weaponator",
which is certainly an apt description, but if I'm not mistaken, I
think that until recently DE games were pretty much all held in near
contempt by Ritchie.

Now at least he's making sarcastic cracks about them -- progress!

--
    Steve Baumgarten       |  "New York... when civilization falls apart,
    PANIX, New York, NY    |   remember, we were way ahead of you."
                           |  
    Email: sbb@panix.com   |                            - David Letterman
Newsgroups: rec.games.pinball
From: gregorh@Xenon.Stanford.EDU (Gregor Hohpe)
Subject: Where to get manuals etc?
Keywords: Manuals
Organization: Computer Science Department, Stanford University.
Distribution: usa
Date: Tue, 15 Dec 1992 20:06:31 GMT


I just discovered this newsgroup. I have a Williams Pharaoh (1981) without
any documentation or so. Is it possible to get manuals (some schematics
might be VERY useful, I spent hours and hours trying to follow some
wires...) and a description of the registers (I figured out some, but there
are 50 of them...)? Does it make sense to contact the manufacturers?

Is it possible to get single plastic parts for older machines?

Thanks

  Greg

Newsgroups: rec.games.pinball
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Subject: Re: White Water!
Organization: AT&T
Distribution: na
Date: Tue, 15 Dec 1992 13:53:47 GMT
Summary: It's here too.

In article <1gjgkjINNsqn@travis.csd.harris.com>, srp@travis.csd.harris.com ( Stephen Pietrowicz) writes:
> Hey.....anyone seen a White Water machine yet?  A couple of buddies of mine
> have been playing this in a local bar.  Seems like a pretty brand new 
> machine....the owner of the place claimed it was a prototype.....  
> 
> Steve

There is one at the Gala West bowling alley/arcade west of Chicago.
I only played a few times but it seemed like a fun machine.  The 
backglass has the usual sexist slant as the only one rafting without
a life jacket on is the good looking women in the front :-)

				Rick Schieve
				rls@ihlpb.att.com
				
Newsgroups: rec.games.pinball
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: EBD bulb replacement & Squawk and Talk ROMs
X-Xxmessage-Id: <A758EF5523025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sat, 19 Dec 92 20:25:09 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Sat, 19 Dec 92 20:25:12 GMT

The Squawk and Talk board on the my Eight Ball Deluxe does not have a ROM in
the socket marked U2.  Should there be one there?  I haven't noticed anything
that seems to be missing sound wise, but I hadn't played EBD in eons before I
bought this machine.

Also, I finally got a complete copy of the manual and the part number listed
for bulbs is #44.  All the bulbs in my machine are #555.  What are the
consequences of using the wrong bulb?  Can I mix the two types (I need some
replacements, so I'm wondering if I should get #555 or #44 for the burnt out
ones.)

How do you replace the bulbs that are NOT in those convenient screw in
holders, such as the 50k and Special lights for the playfield Deluxe?  These
bulbs (and many others) are in sockets bolted to the playfield.  A ground wire
that is soldered to the socket is stapled to the bottom of the playfield, so I
can't imagine that I am supposed to unbolt the socket and unsolder/resolder
the ground wire just to replace a bulb.  What is the proper way to do it?

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: rec.games.pinball
Subject: Re: More Star Wars observations
Date: 11 Dec 92 20:12:11 GMT
Distribution: rec
Organization: VA Tech CS Dept., Blacksburg, VA, USA

Yeah, those little bars under the flippers can be pretty annoying for bang-
backs or death saves or whatever.  As well as those center pins between the
flippers.  (Though they usually do a decent job of saving a direct center
drain.)  Fortunately, though, we can try death saves as much as we want
because they were nice enough to remove the center pins from any game that
had them.

keith
-- 
|//----------------------\\|  // Amiga!|"'Relax,' said the nightman,          |
|/     Keith  Johnson     \|\X/  "It's | 'We are programmed to receive.       |
|\CS Major--Pinball addict/|really not | You can check out any time you like, |
|\\----------------------//|that bad!" | But you can never leave.'"  - Eagles |
Newsgroups: rec.games.pinball
From: ccullen@ops-2.Naitc.Com (Carolyn Cullen)
Subject: Pinball pricing comparison? 
Organization: AC Nielsen Co., Bannockburn IL
Date: Fri, 18 Dec 92 15:24:07 GMT

Just as I have finally forced myself to get used to the 50/75/$1
pricing, now some very new games, like Dr. Who and Creature from
the Black Lagoon, are 50cents/game, period, around here.  I know
it's operator configurable, but I wondered if this is yet another
widespread coming trend.  Makes me just as happy to play the games
that are still a quarter, like Cyclone, Earthshaker and Mousin' Around.

Info? opinions?
e-mail is fine, if it's before Dec. 31st.

Thanks
Carolyn
-- 
Carolyn Cullen		Animals have hopping and flying and
ccullen@nis.naitc.com	crawling and swimming, but they don't 
A.C.Nielsen, IL		have wheels.--cac	DoD#450
Newsgroups: rec.games.pinball
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: Re: White Water!
Organization: Chinet - Public Access UNIX
Distribution: na
Date: Wed, 16 Dec 1992 19:36:52 GMT

>There is one at the Gala West bowling alley/arcade west of Chicago.
>I only played a few times but it seemed like a fun machine.  The 
>backglass has the usual sexist slant as the only one rafting without
>a life jacket on is the good looking women in the front :-)

Maybe it's Youssi's wife. ;).  Did anyone else notice this machine was
_really_ jacked up high?  Gala Lanes never used to do this, unless maybe
WMS is tinkering with the play time again...BTW this machines is pretty good,
the sound is great (even better loud!), but there sure is a lot of plastic
up there on top.  Anyone want to predict when the first pin to be 100%
ramps will be out?  


-- 
Louis Koziarz
koziarz@chinet.chi.il.us
Organization: The Leader Desslok School of Diplomacy
Date: Wed, 16 Dec 1992 02:42:49 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: rec.games.pinball
Subject: Re: Doctor Who - Rules Sheet
Distribution: us

In passing... any tips for this game?

I've found that the basic secret is to rack up as many Doctors as you can,
for once you have them all activated, then you have ALL the advantages:
quicker Transmat, faster Video Mode, playfield multiplier, repair lights,
etc. And there's the fat "7 Doctors" bonus and the end-of-game bonus of
1 million per (my best is 15 Doctors, I think...) In order to rack up
Doctors quickly, the best way is NOT the Transmat but the Video Mode.
Therefore, on your first ball select Hartnell (Doctor #1) and then keep
making the left loop shot. Your third shot activates Video Mode, and then
each shot into the TARDIS triggers the next wave, and each successfully
completed wave gives you another Doctor! A lot easier than making the Transmat
shot reliably IMHO...

Plus the animations after every four waves are hilarious. Is there anything
new after the second animation?

"Thank you, Dr. Science."

[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
From: Rob_Rosenhouse@hq-bbs.wisdom.bubble.org (Rob Rosenhouse)
Newsgroups: rec.games.pinball
Subject: Re: Pinball pricing comparison?
Date: 21 Dec 92 03:10:41 GMT
Organization: Headquarters BBS

In a message dated Sun 20 Dec 92 22:05, Cjm9321@hertz.njit.edu (the Infoman
wrote:

 CI>  Have you noticed that the coin slots on DE games are off
 CI> centered?

 CI>  Well that cutout that is to the side is for dollar bills.

 CI>  So games have them, in "The Flipside", if you look at LW3 you
 CI> see it there.

Sure, but people have psycological problems pumping multiple coins (i.e. 3
or 4 quarters for 1 game), or paper money.  The coin machine industries
(games and vending) are really lobbying for the Christopher Columbus coin.
Besides, a good bill validater can set the operator back a couple of
hundred bucks.  Add that to the 3295 pinball price tag, and we can start
talking about 1.50 pinball :) 

If and when the dollar coin comes out, you will see true one-dollar
pinball.  
 
Rob


-- Via DLG Pro v0.995

If responding by EMAIL, please use the address below:
 
Rob_Rosenhouse@hq-bbs.wisdom.bubble.org
Headquarters BBS 1-201-539-4306
From: kahlerm@sumax.seattleu.edu (Michael Kahler)
Newsgroups: rec.games.pinball
Subject: Re: Get out the RAID!
Date: 14 Dec 92 16:43:19 GMT
Organization: Seattle University

>Laser War
>I played a machine once where tilting it did not disable the flippers!  You
>could still play, but not score any points.  This could be a hardware failure.

I'd agree hardware problem, or atleast hardware cheap fix.  I've
played both a bonzai run and a time machine where the flippers worked
both when tilted and also after a game was over.  This must just be
another case of an operator doing the fastest, cheapest thing possible
to keep a game functional enough to bring in the quarters.  

-- 
Mike Kahler

>Anybody else seen any interesting bugs?  Pre-LW3 Data East Machines are too
>easy to find bugs in, so don't bother dishing them.

>--
>Joel Iott


Newsgroups: rec.games.pinball
From: sigma@degas.ipl.rpi.edu (Kevin Martin)
Subject: Re: Cue Ball Wizard Question...
Date: Sat, 12 Dec 1992 03:38:18 GMT

josh@cqs.washington.edu (Josh Hayes) writes:
>I have noticed, however, that the replay score will increase even if 
>you DON'T win a game. This is mildly irritating. It will also increase
>if you hit a special to win a game, rather than winning on points, which
>is how I got it that high in the first place.

On a side note, I've noticed that Hook will increase the replay score even
if you just match.  Irritating.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"I told you I'd shoot, but you didn't believe me! WHY didn't you BELIEVE me?!"
From: jkubic@reed.edu (Jan Kubic)
Newsgroups: rec.games.pinball
Subject: Loose Screw(s) in Fishtales
Date: 17 Dec 92 12:29:56 GMT
Article-I.D.: reed.1992Dec17.122956.16750
Distribution: na
Organization: Reed College, Portland OR


I recently purchased a shiny new Fishtales machine, and now with
less than 500 plays on it a strange thing has happened.  I have
found resting on the coinbox (inside the machine) a phillips head
bolt and a nut.  Near as I can tell it did not come from the
underside of the play field (very, very few phillips heads there)
nor from the coin mechanism (all the screws are in place).  My
guess is that they came from somewhere on the playfield, since that
is where most of the phillips headed bolts and screws tend to be
(it's location on the coin box is consistant with them having
fallen through the little slot in the pinball drain area).  Now,
this is a good theory, but I still can't find the place that they
might have come from.  Any ideas?  Any better theories?

Thanks in advance,

Jan
jkubic@reed.edu