HDTenEightyP/NetNews huggingface dataset:
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: Game Machine
Originator: smintz@alamo
Keywords: hardware
Organization: Intel Corporation
Date: Thu, 20 Aug 1992 15:44:28 GMT


In article <1992Aug20.001209.26607@pasteur.Berkeley.EDU>, c60a-zh@volga.Berkeley.EDU (A L L E N --LabA) writes:
> In article <1992Aug19.172136.4929@gn.ecn.purdue.edu> halls@gn.ecn.purdue.edu (Scott Hall) writes:
> >Hello 
> >
> >I am sorry to post a hardware Question but I just got rid of my 8086 after
> >graduation and am looking to buy a new game machine.  I know some of the new
> >games reguire 386, so i at least need to go that high.  Any suggestions 
> >about machines with good graphics, sound, mouse, joystick, and SPEED would
> >be appriciated.  
> >
> >Thank You
> >
> >Scott
> 
> The perfect game machine (at the moment)
> 
> 486/66dx2
> 64 megs of ram (so you can run everything off ram disk)
> Soundblaster Pro
> Local Bus graphics card
> > 1gig HD w/ hardware cache
> 
> ---------------------
> I have a 486/33 with a generic Tseng SVGA card, and it's ok right now
> for games, but I'm not sure if it'll do Strike Commander when it comes out!
> I understand that Ultima 7 will run slowly on my machine...
> 
> Maybe I should upgrade the video to an Orchid Farenheit 1280 or a Diamond 
> Stealth?
> 
> ALLEN
Sorry I have to argue with you on that point, I have access to a 66 dx2 (look at
work place) and I haven't...a 50mhz cause lock ups and problem with sound cards
and simualtor (bad ones) wait with the 33 till software manufactures get thier
timing right...if you need proof, the opening of the two jets in falcon, squeels
50 percent of the time, if run on a 33mhz or higher...local bus ISN'T a standart
yet and with the latest pc mag is looks like we might be in for a LONG Wait, your
ram disk is correct, and the hard drive is lood if he can afford it..I ussually
recomend a 200 IDE or SCSI they are fast and their size potentional is untaped,
on more thing video is a must I recomend at the moment a good tseng (either a
diamond, or STB, or Orchid ProD IIs, all will give good speed (In DOS) and have a
great driver list!! One Thing you did forget...a CD Rom...the one I have with the
SBpro the creative labs pani/mat is a good middle multimedia cd rom, and even wc2
is comming out in cd with both secret mission, also is strike commander, and
mantis (An extended addition with more speech, and mission, due out two months
after the disk release). your card recomendation of the stealth and 1280 are
out of the ball part, even diamond, and Orchid tech supports will tell you that
those card a windows excellerators, and are dogs in dos, and dos graphic
mode...check with them for comfirmation...

May you always land at your carrier, be it sea or space!!!
From: ebazergh@gmuvax.gmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: Gunship 2000 Crack
Date: 19 Aug 92 23:02:43 -0500
Organization: George Mason University, Fairfax, VA.

I need a crack for Gunship 2000 Version .06   THANX!
Newsgroups: comp.sys.ibm.pc.games
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Civ:(v4) Cheat?
Organization: University of Illinois at Urbana
Date: Sat, 15 Aug 1992 20:39:24 GMT

Ordania-DM@cup.portal.com (Charles K Hughes) writes:

>  I started a new game at emperor level yesterday, and found something
>strange.  I haven't had time to really investigate it, so if someone wants
>to check it out, be my guest.
> I was playing the greeks on a custom world and just to be
Sometimes the computer is generous and gives you TWO settlers to begin
the game.

>different I chose Xanadu as the name of my first city.  After building the
>city, my settler was still there!  Anybody got any idea why?

>  Other stuff - anyone figure out how to allow pieces to move across roads
Not yet.  There's was one floating around called cc2.zip quite a few
months ago.

>or railroads that are on the ocean? (I'm lookig for a hack for this, not
>the statement 'you can't do it').  Anybody know any cheats in the game?

>Charles_K_Hughes@cup.portal.com
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Thu, 20 Aug 1992 16:25:31 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: Re: MONKEY2 crack?
	<1992Aug20.153650.27123@enterprise.rdd.lmsc.lockheed.com>

Excerpts from netnews.comp.sys.ibm.pc.games: 20-Aug-92 Re: MONKEY2
crack? Bob Marshall@force.ssd.l (779)

> In article <10703306.40.714278414@eng2.eng.monash.edu.au>,
> 10703306@eng2.eng.monash.edu.au (JAMES VINCENT) writes:
> >Is there a crack for monkey island2 ?
> >My friend lent me his game and my dog ate the code-wheel!
> >If don't find a new way in, I owe him $70.

> $70!! Don't do it!! I'll sell you my code wheel for $60!!

> =============================================================================
> Bob Marshall                     \\     "It ain't age

Hell, I'll sell you a copy of his code wheel for $50! 8-)

[******************************** Bob Igo ********************************]
"I'm entitled to my opinion." -Vila
"It is your assumption that we are entitled to it as well that is irritating."
 -Avon

[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: harrisp@wl.aecl.ca
Subject: RE: >> Multi-player Civilization <<
Organization: AECL RESEARCH
Date: Fri, 14 Aug 1992 15:57:54 GMT

Has anyone recieved any info on this. I've sent a couple of requests, but
haven't seen anything yet.
Newsgroups: comp.sys.ibm.pc.games
From: jfe@alchemy.tn.cornell.edu (Brian Chung)
Subject: Re: Civ Inquisition Screen
Keywords: rare screen
Organization: Alchemy International
Date: Fri, 14 Aug 1992 17:20:11 GMT

In article <BszEz6.3Co@askinc.ask.COM> erik@askinc.ask.COM (Erik Johnson) writes:
>In article <1992Aug14.070716.7854@fel.tno.nl> vfsj3@fel.tno.nl (Schenkelaars.V.F) writes:
>>jan_b@lysator.liu.se (Jan Besehanic) writes:
>>
>>>jasona@sco.COM ( Bright light, bright light ) writes:
>>
>>
>>>>A friend of mine has claimed to have seen a screen on Civilization (version 1)
>>>>with a picture of the spanish inquisition or the like on it. It had several
>>>                       ^^^^^^^ ^^^^^^^^^^^
>>
>>>Well, I didn't expect the Spanish Inquisition in comp.sys.ibm.pc.games!
>>
>>>(Sorry, couldn't resist it...)
>>
>>Nobody expects the Spanish Inquisition !
>>
>>(Me neighter)
>>>--
>>>Jan Besehanic
>
>There's only one thing worse than getting off the message thread: 
>Long .sigs and ...
>there's only TWO things worse than posting messages that don't belong here:
>Long .sigs , flame wars and...
>Three! There's only THREE things....

	worse than posting messages that don't belong here: 
Long .sigs, flame wars, cascading and...                               
Four!  There's only FOUR things worse than posting messages that don't
belong here:
Long .sigs, flame wars, cascading, continuing the thread even though you
know you shouldn't and...
Five!  There's only FIVE things...

>
>
>-- 
>(__)  +-------------------------------------------------------------------------
>( oo  | Erik Johnson - erik@askinc.ask.com 
>/\_|  | Death is, after all things considered, an important part of life.
> Moo! |                                      


-- 
T. H. Brian Chung                      | IRC nick: Idaho
Internet: jfe@alchemy.tn.cornell.edu   | You can find me sitting at my desk
Bitnet: jfe@cornella                   | drinking Earl Grey tea.
DECnet: lns62::thc                     | 
Newsgroups: comp.sys.ibm.pc.games
From: tmkk@uiuc.edu (Khan)
Subject: Re: Keen 5 & 6
Organization: University of Illinois at Urbana
Date: Thu, 13 Aug 1992 12:37:29 GMT


In article <1992Aug13.110118.21310@ifi.uio.no> bjornmy@ifi.uio.no (Bj|rn Magnar Myklebust) writes:
>
>Where can I get Keen 5 & 6.  Is it freeware og commercial ?

Commercial. There is some ordering information in the archive for Keen 4
(sorry, I don't have Apogee's number handy; it's an 800 number, a
portion of which spells the word GAME).

Newsgroups: comp.sys.ibm.pc.games
From: bbs-garfield@jwt.UUCP (David Eison)
Subject: Re: OMEGA tank game
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix
Date: Wed, 19 Aug 1992 21:00:44 GMT

steve@fulcrum.oz.au (Steve Taylor) writes:

<<< Stuff deleted...
> has annoying chunky "character based" movement, even though it plays in 
> graphics mode, an utterly brain dead programming language that looks like
> a blend of the worst of COBOL and a very early BASIC. It's also plagued by
> lots of silly cyberwank, like "retina identification screens", and a manual
> that pretends to be a military briefing. Oh - and the playing area is tiny.
> 
> Worst purchase I ever made. It's a shame, because I still love the idea of
> programming the characters in a game.
 
Well, as far as the movement goes, I load up the satellite view, and turn 
the sound off, and it goes FAST... Then when the tanks move in on each 
other, I usually drop down to the regular view.
I like most things about the programming language, because it's so easy 
to use (Most commands can be accomplished by clicking at the bottom of 
the screen) except that If statements can only be used to jump to a 
differet area (No If x=1 then x=2...)   The "Cyberwank" is a nice touch 
that adds a LOT of atmosphere to an otherwise simple game... Origin has a 
knack for doing that (Cinematic sequences in Wing Commander... Are those 
annoying too?)
I'd like to know what kind of games you do like; I find it interesting 
because I now know 2 people that didn't like the game, and lots that did. 
<G> (BTW: If this message seems hostile, it's not.  Sorry... Didn't MEAN 
to write it that way..)
Anybody know any more games you can program the characters for????
(Here we go again with 10 million more replies... <G>)

---
David Eison - Garfield           bbs-garfield@jwt.uucp
<><  I'm not as think as you stoned I am! ><>
Newsgroups: comp.sys.ibm.pc.games
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Subject: Re: Full Detail in Falcon 3.0
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Fri, 14 Aug 1992 09:02:10 GMT

In article <MARC.92Aug10082127@constellation.sybase.com>, marc@constellation.sybase.com (I am Marc E. Strohwig) writes:
|> In article <1992Aug6.120149.20983@news.iastate.edu> wity@iastate.edu (Wity Ganda) writes:
|> 
|> >    In article <BsI4FL.uy@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
|> >    >
|> >    >I asked SH whether it was possible to get 632K free, and they said
|> >    >yes, if you use QEMM and a few of its tricks.
|> >    >
|> >    >Phat Tran
|> > 
|> > 
|> >    No way, you won't get 632K CONVENTIONAL memory free with QEMM.  Qemm will only
|> >    give you about 620K memory free, but it will give you lots of high memory
|> >    which you can use to load lots of tsr programs (like mouse driver and etc).
|> >    Quarterdeck claims that Qemm can give you about 211K high ram.
|> > 
|> >    -Wity-
|> 
|> 
|> 	Yes way... Using QEMM version 5.1 in combination with DOS 5.0
|> mem reports 637k as the largest loadable program size.  This includes
|> my Novell netware shell and mouse driver loaded high with LOADHI.

... and if you use 4dos ( and there's no reason why you shouldn't ) your
command shell will only take up 256 bytes low, it will load itself high and 
even bring the envieroment-space with it up.
4DOS 4.01 can be found at simtel.
-- 

     --   F   r   e   d   r   i   c      L   o   n   n   g   r   e   n   --
   ====  Ericsson Telecom AB   Email : Fredric.Lonngren@eos.ericsson.se  ==== 
-======  EO/ETX/TX/ZH          Memo  : ERI.ETX.ETXFLN                    ======-
   ====  126 25 STOCKOLM       Voice : + 46 8 719 5226                   ====
     --  SWEDEN                Telefax : + 46 8 719 5557                 --

Newsgroups: comp.sys.ibm.pc.games
From: wogg0743@uxa.cso.uiuc.edu (William Shakespeare)
Subject: Ultima III
Organization: University of Illinois at Urbana
Date: Fri, 21 Aug 1992 04:00:15 GMT

Since people have been reminiscing about Ultima III, I went back and started
playing it.  But I'm stuck near the end.  I have three of the four marks.
Where do you get the snake mark at?  I've got all four cards, but I need the
mark to get past the snake, I think.

Thanks.
bill g.

-- 
William ("Shakespeare") Gulstad          /  So where are the C.S. babes?
wogg0743@uxa.cso.uiuc.edu                /  Joni Mitchell for President!
I vote, so I can complain!               /  Did you vote?  Then don't complain!
Republican is the opposite of democracy! /  Tune in, drop out, log on.
From: gilbert@CS.ColoState.EDU (brian david gilbert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D Cannibalism
Date: 18 Aug 92 16:56:30 GMT
Organization: Colorado State University, Computer Science Department

In article <1992Aug17.225550.25182@mercury.cair.du.edu> rhuffman@diana.cair.du.edu (Robert T. Huffman) writes:
>I just discovered that if you have really low health (less than 10%,
>perhaps?) you can eat the fresher skeletons (the ones with blood)
>to get an extra percentage point.  Gruesome!
>
>Robert Huffman
>rhuffman@diana.cair.du.edu

Gruesome, maybe but it sure saved my neck when I was playing the other
day.

In level 7 (maybe 8) the map I printed shows that there is a secret
door at the top of the map but I can't get the door to open, anybody
else had this problem?  It's not blocked by anything and the wall where
the door is supposed to be doesn't make a different sound (like when the
door is blocked by something, in fact the game acts like there isn't a
door there at all, sound wise that is).  When I finished the level the
secret ratio was 100% even though I couldn't get into that room.  Is
this a bug?

Brian

-- 
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* Email: gilbert@cs.colostate.edu | Yes my life is better left to chance  *
*                                 | I could have missed the pain but I'd  *
* High on Life & Lovin' it :-)    | of had to miss the dance. Garth Brooks*
Newsgroups: comp.sys.ibm.pc.games
From: marauder@access.digex.com (anonymous)
Subject: Re: Keen 5 in One Day! WAAAAHHHHHH!!!
Organization: an Express Access user
Date: Tue, 18 Aug 1992 11:16:39 GMT

Could someone please impart wisdom upon me as to how one gets to the 
secret level?  The line "look down and translate" in the hints sheet is
not extremely helpful.

Thanks
Marauder
From: jorourke@ocf.berkeley.edu (Jason O'Rourke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen 4 Bug?
Date: 18 Aug 1992 08:23:35 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: tornado.berkeley.edu

I always thought that the disappearing key routine was intentional.
If you saved more than once per level, you lost the key, and it couldn't
be found.  Seemed like a good idea to me.  Can't make the game too much
of a joke.
Newsgroups: comp.sys.ibm.pc.games
From: pnadj@ee.ubc.ca (NADJ PAUL)
Subject: Re: Cheat for Simcity?
Organization: University of BC, Electrical Engineering
Date: Wed, 19 Aug 1992 07:24:25 GMT

In article <92231.133909IO81144@MAINE.MAINE.EDU> IO81144@MAINE.MAINE.EDU writes:

>A friend of mine has received Simcity and am inquiring for him about any
>cheats that anyone knows of.  I remember hearing about one a while ago about
>receiving extra money.  This or any other cheats are welcome.  Posting is fine.
>Oh, he isn't above using good strategy:)so if you have any hints you want to
>share he'd probably have great use for them.  He seems to be having difficulty
>building his city very big.  Thank you.
>Brian Scheller


There is a way to get $10 000 while playing the game, but I can't remember
how.  I have, however, created a small program, which, when run on a 
saved-game-file will give you $6 666 666.  You can drop the tax rates to
zero.  You can start out with 15 airports...

	--Paul

PS: What are some SimCity high scores that you all have reached.  My personal
high is around 350 000 (w/o cheating).




-------------------------------------------------------------------------------
|  Paul Nadj:  UBC Electrical Engineering                  ------  Morbid     |
|            Starving Student                              O    |  games we   |
|  pnadj@ee.ubc.ca -- write me: I'm bored                 /|\   |  teach our  |
|                                                         / \   |  kids.      |
|  "If it wasn't for bad luck I'd have no                       |  Hmmm...    |
|  luck at all"              --Nikki Sixx                   ---------         |
-------------------------------------------------------------------------------
From: jao@sactoh0.sac.ca.us (James A. Olllinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PC Baseball games
Keywords: baseball, pc, simulator, sports
Date: 19 Aug 92 00:15:52 GMT
Organization: Sacramento Public Access Unix, Sacramento, Ca.

I can't answer about Microleague, but I have played a bit of Earl Weaver
II.  My opinion is that it's a powerful game but the user-interface is
awful.  It cries for a mouse but doesn't allow it (not my version,
anyway).  The writing can be hard to read (some of their color choices
leave a lot to be desired), and in general I don't find it pleasant enough
to use to bother playing the game.
 
If the user-interface got overhauled, I'd be thrilled.  I like manage-only
games and EWB-II offers that.  It allows round robin play, schedules, and
lots of stat and team manipulation (if you can stomach the program that
does it).  It can be as dramatic as watching a real game.  
 
Still, I can't get over how poorly the user interface is.  I've got
Microleague Baseball: THE MANAGER'S CHOICE, and even that is friendlier to use.
-- 
=====================================================================
    London   *   Paris   *   Florence   *   Rome   *  Sacramento

                Galahad, Gawain, Lancelot & Coucy
Newsgroups: comp.sys.ibm.pc.games
From: sanderso@pleiades.cs.rpi.edu (Don Sanderson)
Subject: Information on Shanghai
Organization: Rensselaer Polytechnic Institute, Troy, NY
Distribution: na
Date: Wed, 19 Aug 1992 19:09:44 GMT


I am trying to find out if there ever is/was a DOS version of Shanghai
It is a color Mah-Jong game, I know it exists for Macs and have been
told third hand that it exists for PC's.  Anyone know if it or similar ?
	

-- 
|Donald Sanderson				sanderso@cs.rpi.edu         |
|RPI Computer Science Department		(518) 276-2609	            |
|---------------------------------------------------------------------------|
|In the Final Analysis Each Student is Responsible for his/her Own Education|
Newsgroups: comp.sys.ibm.pc.games
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Subject: Re: Wing Commander Anachronisms! A biggie !!
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 21 Aug 92 16:13:08 GMT


In a previous article, bx916@cleveland.Freenet.Edu (Ross W. Starkey) says:

>
>While I'm nit-picking Wing Commander, why do the Navy officers in the game
>have Air Force rank insignia?
>

Whoops, I goofed.  The insignia the officers wear in Wing Commander is
correct.  It is the rank NAMES that are all screwed up.  For example,
if his insignia is a silver eagle, Halcyon's rank is CAPTAIN... not
Colonel (the navy has no such rank as Colonel).
And (it's been a while, but) I think that the army/air-force rank of
Captain is equivalent to the navy rank of Lieutenant.  So in WCII, 
you begin the game with the rank of Lieutenant.

-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
From: jflint@ic.sunysb.edu (Jesse Flint)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: Military Recommendations
Date: 21 Aug 1992 23:44:15 -0500
Organization: State University of New York at Stony Brook
NNTP-Posting-Host: cs.utexas.edu

As the subject line suggests, I'm interested in finding GOOD military-type
simulation games for my PC-clone. GOOD meaning fun AND playable; I have a 
copy of UMSII which is VERY impressive but I haven't seen the end of a
game yet...

I do have Abrams BattleTank, which I enjoy; I'm considering buy either
Strike Eagle II or M1 Tank Platoon. I _prefer_ modern-day combat.

Some caveats: My system is restricted to 640k EGA, 10meg clock speed. (i.e.
no Wing Commander II or Falcon 3.0 for me... :( )

--Tog

-- 
*                                    *                                     *
It's not Jesse's fault! :)   Tog c/o  jflint%libserv1.ic.sunysb.edu@sunysb.edu
Amateur Librarian, Would-Be Terraformer, Cunning Linguist
..eagerly waiting for "Street Fighter II for GameBoy" :) 
					("Ah-you-ken", my BUTT!)

Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: F-15 III ???
Organization: University of Waterloo
Date: Fri, 21 Aug 1992 07:24:19 GMT

In article <roeschmf.714373573@craft.camp.clarkson.edu> roeschmf@craft.camp.clarkson.edu (Martin F. Roesch) writes:
>ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>
>>Yes, I truely hope Microprose can make F-15 III as much of a sim as
>>Falcon 3.0  Their recent releases in the genre have been very
>>disappointing.
>
>>And what's this two seater modem thing?  Is it just as it sounds?
>
>  The two seater modem thing is just what it sounds like.  In an F-15SE, there
>is the pilot in front, doing things like flying the plane and dogfighting
>with the enemy planes.  There is also a guy in back (GIB) who suppresses
>enemy defenses, attacks ground targets with A-G ordinance, and other things
>where having direct control of the plane isn't vital.

Do you know if the cockpit and keyboard layout will differ between the
pilot end and the GIB end?  

>  I would upload this demo, but I'm calling the mainframe that I'm writing
>this message on from two hundred miles away, and the phone line file transfer
>protocol it supports is mind bogglingly slow, therefore I can't afford it.
>Sorry!  There is a slight chance I can do it this Saturday, because I might 
>be traveling up there to get some stuff that I left at school over the 
>summer, so keep your fingers crossed!
>

I know how it is transferring files through the phone lines.  I connect
to my machine with a 2400 bauder, and I hesitate at the thought of 
downloading a file, let alone uploading one.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Keen 5 in One Day! WAAAAHHHHHH!!!
Organization: HoloNet (BBS: 510-704-1058)
Date: Wed, 19 Aug 1992 23:06:11 GMT

marauder@access.digex.com (anonymous) writes:
: Could someone please impart wisdom upon me as to how one gets to the 
: secret level?  The line "look down and translate" in the hints sheet is
: not extremely helpful.
: 
: Thanks
: Marauder
: 
: 
-- 
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Newsgroups: comp.sys.ibm.pc.games