HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.video.arcade

Fellow Vid adicts,

  I've got an opportunity to pick-up a couple of vids cheap (fixer-uppers).
  They are TEMPEST and TANK. I haven't played either, so I'd like to
  know if they were decent playing games, or dogs. I realize I'm asking
  for opinions, and they will vary widely so I won't hold anyone 
  accountable!!! Thanks in advance.

			Steve Pazar
			pazar@hpnmdla.sr.hp.com
From: te1349@newark1.njit.edu (Timothy Echeandia)
Newsgroups: rec.games.video.arcade
Subject: Mortal Combat
Date: 27 Jul 92 15:35:07 GMT
Organization: New Jersey Institute of Technology

Anyone got a moves sheet for Mortal Combat. Something like SF2 but
better graphics reminiscent of Pit Fighter.
From: 31ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: dragon's lair 2
Date: 22 Jul 92 19:48:25 EST
Organization: Western Michigan University

In article <10726446.91.711770098@eng2.eng.monash.edu.au>, 10726446@eng2.eng.monash.edu.au (LAU WAI KUEN) writes:
> 
> 
>    Help!  Whenever I get to the 6th level (whatever level is after the one 
> with Beethoven), when I die I go back to the very start.  Admittably, I've 
> only been to the level twice, and died in the first three moves; but if the 
> entire level is like that, I think I'll quit trying to complete the damn 
> thing.  So, can anyone who has finished the game tell me if the game lets 
> you start on that level if you get far enough into it?  Thanks.

Well, unless the machine is configurable to do this, every machine I have
played, when you get killed, you start at the beginning of that level. That 
means that once you have finished a certain level, you won't have to do it
again even if you get killed. (Unless you have missed a treasure, then you
will have to go back and get it after completing the 6th level)
The only exception is the 1st level, once you get in the castle, if you get
killed, you start with him running in the door. And once you find the time
machine, if you get killed, you start at that scene in the 1st level.
Now, you can continue if you lose all your lives, through the 5th level
(The Beethoven level). Once you reach the 6th level, when you lose your last
life, you must restart from scratch.

Hope this helps ya Hal,

Fred Ochs
Newsgroups: rec.games.video.arcade
From: victim@eskimo.celestial.com (Tony Garton)
Subject: Re: ticking?
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Date: Wed, 29 Jul 1992 22:50:28 GMT


a 'tick' is a bug that is advantageous to the user.  In Street Fighter
II, they are bugs that allow you to execute unstoppable attack patterns.
The original SFII was full of ticks, but there are very few in the
champion edition.
Newsgroups: rec.games.video.arcade
From: amb@cs.columbia.edu (andrew m. boardman)
Subject: Looking for a Gauntlet
Organization: Slug Hordes of the Planet Gamma
Distribution: na
Date: Sat, 25 Jul 1992 01:15:00 GMT


The subject line is a highly accurate summation; I'm looking for any
Gauntlet machines left anywhere on the continent.  East Coast U.S. would
be nice, and a New York location would be *wonderful*, but I get enough
travel in that I could get to one just about about anywhere.

(I read a message about Gauntlets being turned into Captain Americas,
which, besides being rather depressing, got me all nostalgic...  Is the
conversion reversable?  I spend a *lot* of time with this, way back when...)

andrew
amb@cs.columbia.edu
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video.arcade
Subject: Re: Sega's R360 out? (was Re: Race Driving Panarama)
Date: 30 Jul 92 12:42:58 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  That WAS R-360 at Disneyland!  That is the only place in the U.S. that
has it... I think. I also recall a Californian arcade called Nickels that
might of had it, but I'm not sure.
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video.arcade
From: cebarton@lagrange.uwaterloo.ca (Casey Barton)
Subject: Re: Sega's R360 out? (was Re: Race Driving Panarama)
Organization: University of Waterloo
Date: Wed, 29 Jul 1992 16:34:31 GMT

Robert A. Jung writes:
>   Does anyone know if Sega's R360 cabinet/game is out yet? For those who don't
> know, R360 is a total-revolution cabinet Sega is reportedly working on -- you
> sit in the darn thing, and as the game progresses, you turn left, right, up,
> down, all over the place.

   There was a game (I think from Sega..) pictured in a Joystik magazine about
ten (geez, has it been that long? When did it go out of print?) years ago. Was
this R360? The "cockpit" was a sphere suspended in a compressed air cylinder,
and could rotate in all directions. All I can really remember was the shot of
a guy in a Storm Trooper helmet playing it...

>   I had forgotten about R360 for a long while, but the other day a co-worker
> was talking about his trip to the Disneyland arcade (he knows I'm a devoted
> gamer  B-). In the story, he mentioned how he saw a bunch of folks lined up
> for a game in an R360-type "rotate in every direction" cabinet. He didn't
> recall what the game theme was, but he did mention that the cost was $4 a pop.

   He couldn't have been referring to "Galaxy force II" or whatever it was
called, could he? Moving cabinet like Space Harrier, but it spun around, too.
Can't see how they'd be charging $4 a pop for that though.
-- 
      Casey Barton (Mr.)   cebarton@descartes.waterloo.edu   (519)725-6861
Newsgroups: rec.games.video.arcade
From: dwarner@silver.ucs.indiana.edu (david j warner)
Subject: Re: New game: Mortal Kombat
Organization: Indiana University
Distribution: usa
Date: Wed, 29 Jul 1992 17:26:10 GMT

In article <Bs1spE.BvD@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (Lex Luthor) writes:
>Mortal Kombat -
>
>Graphics - Pit-Fighter like graphics.  Digitized along with some animation
> for special power moves.  Very nice, although still choppy.  Reminds me
> of old b/w film footage where the people move too fast.
>
> The background is not digitized, but is still very nice computer graphics.
> Look for Santa Claus to fly across the sky on some screens.  The screen
> background changes after every fight, so you won't get too bored with it.
>
> I love the special death sequences.  When I die, I want to see my body
> a) fall into a spiked pit
> b) electrocuted until the head explodes
> c) have its heart pulled out
> d) and head separated in at least 2 or 3 different ways
>

"Uhh, Jeb, you got a real dark side."   - Joel Hodgson.

>
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>"Nobody told me there'd be .sigs like these."
>-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
>NO CARRIER



-- 
- David J. --------- BLUE RIDDLE PRODUCTIONS.  Bloomington, IN; Durham, NC. -
- e-mail: dwarner@cree.ucs.indiana.edu --------------------------------------
--------------------------------------- "America, the land of the fee."     -
---------------------------------------     - Bette Midler, "For the Boys." -
From: 31ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Lyrics in songs (was Re: B-Rap Boys)
Date: 31 Jul 92 14:20:33 EST
Organization: Western Michigan University

In article <1992Jul31.121936.17139@hemlock.cray.com>, kak1@cypress31.cray.com (Kevin Kramer) writes:
> 
> In article <92073011223@genesis.nred.ma.us>, nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>> In article <btribble.0ydm@terapin.com> btribble@terapin.com (Bobby Tribble) writes:
>> >I don't know if that's the exact name of the arcade (B-Rap Boys, that is) but I
>> >just remembered about it...It's made by Kaneko, responsible for DJ-Boy. (Hm,
>> >they seem to like making games about how Japanese must view American culture :)
>> >Anyway, the sound was turned pretty low, but I put my ear next to the speaker
>> >and listened...the music has lyrics! (Hm, DJ Boy was supposed to have the voice
>> >of Wolfman Jack, wasn't it?) Well anyway, I don't remember any game that had
>> >music with lyrics going along with it...just trying to start a thread...:)
>> >
>> >Bobby Tribble  |8')
>> >
>>      Didn't Twin Cobra (or Twin Eagle..whatever the name was) have lyrics
>> in its soundtrack?  I remember playing it at the movie theater and I could
>> hear voices (no, I'm not a psychopath!)...hehe  Also, TMNT: Turtles in Time
>> has lyrics (albeit bad ones) in the title track. (I hate the TMNT rock band!)
>> 
> 
> This isn't a game in the arcade, but the only game I have played with lyrics
> in the music is "It Came From the Desert" for the TG16 CDROM player.
> It suprised me when it started singing, and I realized that I have never 
> heard a game that had lyrics before.  Pretty cool game by the way.

This should go in rec.games.pinball, but since the discussion is here...
I believe Black Knight 2000 has lyrics in the background while you're
playing it.

Fred
Newsgroups: rec.games.video.arcade
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: NEED HELP (looking to buy arcade games!)
Reply-To: bn202@cleveland.freenet.edu
Organization: Bell-Northern Research, Richardson, Tx
Date: Fri, 31 Jul 1992 19:49:41 GMT

I have decided to buy a standup arcade game and was wondering how to go
about it.  I thought that a pawn shop would be the best priced but all
thier stuff is $300-$400 for stuff in so-so shape.  I am going to try the
arcade operators next and then the vending companies.  I am looking for
older classics (Robotron, Joust, Scramble, Defender/Stargate) or newer
classics (Xybots, Vindicators, SmashTV, Rampart).  I would like good
cabinets but would be willing to fix the broken hardware.  I have heard
some of you guys talk about auctions...this would be IDEAL because I would
expect the interest to be low and the prices very good.  How do I find out
about these video game auctions; who holds them; where do the games come
from?

There is an arcade operator I know who is selling a mint Joust 2 for $300
and will not shake on the price.  He said, "I'd rather scrap the game."
I wonder what he means.  Can they get credit by returning old games to the
manufacturer/wholesaler/vending company?  Surely he did not mean he would
scrap it to the junkyard.  He may have meant that he would convert it to
another game but if he did, he sure phrased it funny!

In short, HOW CAN I GET A GOOD SHAPE GAME FOR < $200?

Please post or send email to addresses below (this host will bounce).
-- 
THANX...Gregg   bn202@cleveland.freenet.edu   woodcock@sdf.lonestar.org
day 214.684.7380   night 214.530.2495
Newsgroups: rec.games.video.arcade
From: eric@telebit.com (Eric Smith)
Subject: r.g.v.a voulume (was Re: Repairing machines)
Organization: Telebit Corporation
	<1992Jul22.202442.29384@sj.nec.com>
Date: 23 Jul 92 14:56:04

>>On 22 Jul 92 20:24:42 GMT, bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987) said:
> At my site, alt.games.sf2 has an average of 30-40 new posts a day,
> while rec.games.video.arcade has about 3.  Kinda scary, huh?
> The new group seems to have killed this one.  That, or the summer
> break has dried up the readership!

It's *GOOD* that rec.games.video.arcade has fewer new posts.  We don't want
that <expletive-deleted> SF2 stuff here.  That's what alt.games.sf2 is for!
I certainly wouldn't by any stretch of the imagination say that a.g.sf2 has
"killed" this group.

Anyhow, I see more than 3 new posts per day here, more like 15 (after my kill
file handles the SF2 stuff).  Maybe your site doesn't have a very good UseNet
feed?

Cheers,
Eric
From: gchu@ocf.berkeley.edu (Gary Chu)
Newsgroups: rec.games.video.arcade
Subject: mortal combat
Date: 31 Jul 1992 11:15:17 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: monsoon.berkeley.edu

From drs@okcforum.osrhe.uoknor.edu Thu Jul 30 11:03:48 1992
Received: from okcforum.osrhe.uoknor.edu by plague.berkeley.edu (5.65c/CHAOS)
	id AA19186; Thu, 30 Jul 1992 11:03:43 -0700
Received:  by okcforum.osrhe.uoknor.edu (5.59/25-eef)
	id AA01728; Thu, 30 Jul 92 17:57:57 GMT
Date: Thu, 30 Jul 92 17:57:57 GMT
From: Daryl Schwemley <drs@okcforum.osrhe.uoknor.edu>
Message-Id: <9207301757.AA01728@okcforum.osrhe.uoknor.edu>
To: gchu@ocf.Berkeley.EDU
Status: R

  Moves for Johnny Cage:

  Fire throw:  waggle joystick back and forth and hit the low punch
  Sliding Kick:  waggle joystick back and forth with low kick
  Nut Punch:  pull down and hit low punch, block, and low kick

Note: this is how I get them to work and it may not be the exact way
      to do them

Strategy:  When opponent jumps, go for the sliding kick.  It does alot
           of damage if you hit them.  His fire throw is kinda slow.
           Be careful with the nut punch because if you miss, you're 
           wide open for a sweep, but if it hits, it's hilarous to 
           watch.

Liu Kang:

  Most of his moves have already been posted somewhere.  But notice, he
is a quick jumper.  If you go for a jump followed immediately by another
jump, it appears that he doesn't touch the ground.  This is good for 
jumping away from your opponent and then right back at them with a flying
kick.

Sub-Zero:

  Your mainstay with this guy is his freeze ball.  But don't forget the 
slide.  It's great for a range attack especially against human opponents.
Good technique is to close with opponent and repeatedly punch until they
back off and nail them with a freeze ball.  Don't uppercut unless they're
nearly gone.  Just repeat the above.  The same can be applied to Scorpion.


-------------------------------------------------------------------------------
||Daryl      | e-mail address:  drs@okcforum.osrhe.uoknor.edu | Daedraug on  ||
|| Schwemley |                  or  drs@occrsh.att.com        | various muds ||
-------------------------------------------------------------------------------
| Inside each person is a small center of being.  This is the place of peace  |
| and tranquility.  Turn your thoughts inward and know yourself.  By doing so |
| you will learn of others.                                                   |
-------------------------------------------------------------------------------

Newsgroups: rec.games.video.arcade
From: an883@cleveland.Freenet.Edu (John Yan)
Subject: Steel Talons
Reply-To: an883@cleveland.Freenet.Edu (John Yan)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 30 Jul 92 15:40:17 GMT


Finally, an arcade near me got this game. I've been waiting a while for this.
I have given up SFII (basically it got boring) and I am hookd on this.
My friend and I love this game and since we are helicopter and planew
fanatics.. The control's great.. with feet pedal and high control
on the left side along with control stick. You can also
zoom into the cockpit view or make the control into a real flight mode..
the response is amazing.. Just like a real helicopter..
All in all, a truly great game..
From: derich@netcom.com (Scott A. Steinbrink)
Newsgroups: rec.games.video.arcade
Subject: Virtuality
Summary: game
Keywords: game
Date: 24 Jul 92 13:53:04 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Anyone here ever play thius game? It cost $3.50 for 3 minutes --
Any hints, advice, FAQ on that?

- Scott

-- 
NetCom: Derich@netcom.com
CompuServe: 76106.2055@CompuServe.Com
America Online: Derich
Paranoid schizophrenics outnumber their enemies at least two to one.
"Deaf people can do anything except hear" - I. King Jordan
Newsgroups: rec.games.video.arcade
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Re: New game: Mortal Kombat
Organization: NASA Goddard Space Flight Center
Distribution: usa
Date: Fri, 24 Jul 92 22:01:32 GMT

In article <1992Jul24.013535.5098@usenet.ins.cwru.edu>, at731@cleveland.Freenet.Edu (Troy L. Nothnagel) writes:
> 
> Got a new game at the local (Lincoln, Nebraska) arcade today called
> "Mortal Kombat" put out by Midway.  The ROMS are dated 7/14/92, so I
> would ASSUME it's a new game.  <grin>
>  
> Anyway, it's basically a '92 version of Pit Fighter.  Same type of
> digitized graphics, except they are much better in this one and you have
> seven or so characters to chose from.

This sounds remarkably like "Defenders of the Hood" which is put out by
Atari.  I wonder if Atari and Midway have some sort of deal going on???

Steve
From: shawn.mccullar@gate.micromed.com (Shawn Mccullar)
Newsgroups: rec.games.video.arcade
Subject: Re: Asteroids Deluxe WANT
Date: 28 Jul 92 13:21:00 GMT
Reply-To: shawn.mccullar@gate.micromed.com (Shawn Mccullar)
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS



   .. From The Pen of: BRIAN HOSTETLER  (07-28-92 At 09) .................
   .                                                                     .
   . 	I've seen 3  for sale here in Bloomington, but  for $250 I imagine ..
   . they are selling  the whole thing. BTW, is $250  a decent price for ..
   . the whole machine?                                                  ..
   .......................................................................


I don't know.. My friend paid $40 for the whole machine, but didn't know it
had a blown  board.. But he's also bought  a lot of others for  $50 that DO
work.. Pinball machines, Video Games,  etc.. Most needed minor repairs, but
this is  the first one  that needs a  replacement circuit board.  Hoping to
find something another board for $50 or so..

.[ Shawn McCullar ].[ San Jose, CA ].[ New Dimensions - 408-274-5550 ].
.[ Over 11,000 .GIFs; 600+ .MODs; IBM PD/SW ]..[ 14400 V32BIS/V42BIS ].

---
 . SM 1.06 *0016 . In God we trust... All others must pay cash.
    
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
From: jefft@athena.mit.edu (Jeff Tang)
Newsgroups: rec.games.video.arcade
Subject: Re: Captain Commando!
Date: 24 Jul 92 01:24:49 GMT
Organization: Massachusetts Institute of Technology


Basically, be patient.  Try and avoid Monster, if he gets near you, use
your supermove.  Use your supermove on the barrels too, so you can get the
food in them to recharge.  

With this method, you can pretty much kill him and only lose one life.
--
Jeff Tang
jefft@athena.mit.edu
Newsgroups: rec.games.video.arcade
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Subject: Logic Board Sets For Sale
Organization: AT&T
Distribution: usa
Date: Mon, 27 Jul 1992 13:22:16 GMT
Keywords: Classic Games


I have a bunch of logic boards gathering dust and I thought some of
you might be interested.  I think the prices listed are reasonable
but if you don't offer less and we can go from there.  I'm also
willing to trade if you have something I might be interested in.

The following are complete working logic board sets with wiring
information: 

Stargate	$40
Robotron	$40
Joust		$40
Zaxxon		$25
Super Pacman	$25
Donkey Kong Jr	$20
Donkey Kong	$20
Jungle Hunt	$30
Elevator Action	$30
Moon Patrol	$20
Centipede	$30
Spiders		$20
Shootout	$20
Punch Out	$20
Galaxians	$25
Red Clash	$20
Crazy Kong	$20

The following are known to be bad but complete with problems from
just no sound to completely dead.  I'm not willing to take the time
to pack a board and ship it for less than $10 so they are $10 each:

Omega Race
Super Pacman
Donkey Kong Jr
Stratovox
Elevator Action
Silkworm
Missile Command
Centipede
Tutakamin
Scramble
Football

Add $5 per order for shipping (in the US) and so far no one from the
net has treated me badly so I'll just send the boards and you can
send a check back so we don't have to pay UPS the COD charge.

				Rick Schieve
				rls@ihlpb.att.com
From: wee@regentdb.uoknor.edu (Wee Win)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Combat
Date: 29 Jul 92 08:18:30 GMT
Organization: Oklahoma State Regents for Higher Education
X-Newsreader: Tin 1.1 PL3

te1349@newark1.njit.edu (Timothy Echeandia) writes:
: Anyone got a moves sheet for Mortal Combat. Something like SF2 but
: better graphics reminiscent of Pit Fighter.

Liu Chang:
	Fire shot(???):  tap forward twice and also hit the High punch button
	Kick from hell:  tap forward twice and also hit the High kick button
	He also has a flip of some sort that I accidentally made him do, don't
	know how to repeat.

Scorpion:
	Rope & dagger :  tap back twice and hit the Low punch
	Transport     :  tap back twice and hit the High punch

SubZero:
	Freeze        :  something like a fireball from SFII with the low punch
			 (gotta get the time right tho...can't go too fast)
	Foot slide    :  back-to-forward with low punch,block,low kick

Johnny Cage:
	Green-thingy  :  back-to-forward with low punch (gotta get the timing!)
	Slide kick    :  back-to-forward with low kick  (""""" """ """ """"""")

Sonya:
	Circle shot   :  back-to-forward with low punch
	Jump-punch across the f*cking screen: back-to-forward with high punch
	Crab-like throw: down and low punch,block,low kick

Kano:
	Knife throw   :  don't really know...wiggle the joystick back and
			 forth and press the block button
	Summersault roll:don't really know...go crazy with the joystick and
			 press the block button
	He has an ending where you can make him rip the guy's heart out.  I
	think you have to jump over the person, do a circular motion with the
	joystick and press all the buttons!  (Saw a guy who kept doing this
	consistently)

If anyone has any corrections, extra tips (especially how to do the gory
endings like tearing off a guys head, blasting a guy's head, or scorching
his body), and/or moves for Raiden, *PLEASE* post or e-mail me!!!!

-- 
-------------------------------------------------------------------------------
Huy Nguyen				| It is not merely enough to survive,
hpn@regentdb.uoknor.edu			| But to Live. - M. Musashi
-------------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: SF2 Hardware
Organization: University of Tasmania, Australia.
Date: Thu, 23 Jul 1992 14:31:03 GMT

Can some kind soul tell me what sort of hardware goes into this game?  I
remember reading a while back that it was a 68020, what was the speed?
How about graphics and sound chips.

What functions can you get at from Supervisor mode?  The manager of the
local theatre bumbled onto it whilst trying to give some free credits
after some loser froze the game.

I'm posting this here because I figure everyone over in alt.games.sf2 are
junkies like myself who don't know the hardware.

I wonder how many kill files I'm feeding...

--
Tim Morris

Newsgroups: rec.games.video.arcade
From: wee@regentdb.uoknor.edu (Wee Win)
Subject: Re: New game: Mortal Kombat
Organization: Oklahoma State Regents for Higher Education
X-Newsreader: Tin 1.1 PL3
Distribution: usa
Date: Sun, 26 Jul 1992 05:16:45 GMT

jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
: In article <1992Jul24.013535.5098@usenet.ins.cwru.edu>, at731@cleveland.Freenet.Edu (Troy L. Nothnagel) writes:
: > 
: > Got a new game at the local (Lincoln, Nebraska) arcade today called
: > "Mortal Kombat" put out by Midway.  The ROMS are dated 7/14/92, so I
: > would ASSUME it's a new game.  <grin>
: >  
: > Anyway, it's basically a '92 version of Pit Fighter.  Same type of
: > digitized graphics, except they are much better in this one and you have
: > seven or so characters to chose from.
: 
: This sounds remarkably like "Defenders of the Hood" which is put out by
: Atari.  I wonder if Atari and Midway have some sort of deal going on???
: 
: Steve

Anyone got any tips for this ggame?   Special moves, etc.....

Huy Nguyen
-- 
-------------------------------------------------------------------------------
Huy Nguyen				| It is not merely enough to survive,
hpn@regentdb.uoknor.edu			| But to Live. - M. Musashi
-------------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade