HDTenEightyP/NetNews huggingface dataset:
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Links 386 Pro 1.05
Date: 12 Nov 1992 00:36:51 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
Distribution: usa
NNTP-Posting-Host: sam.civil.ubc.ca

In article <BxJC2y.4G4@mentor.cc.purdue.edu> kwolf@sage.cc.purdue.edu (The Wolf) writes:
>I downloaded and installed links105.zip in my links386 directory. When I
>play I notice no diference than version 1.0. What exactly does 1.05 do?

Read the README file that came with the zip file.
Version 1.05 is a bug fix version that fixes a lot of the problems
(heardware wise) that some of us has.

Thomas.
From: reza@magellan.ae.utexas.edu (Alireza Vali)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Kings Quest VI:  EGA/VGA question
Keywords: KQ6 KQVI
Date: 9 Nov 92 04:09:02 GMT

In article <Bx77G5.DM2@undergrad.math.waterloo.edu> fjbarwel@leibniz.uwaterloo.ca (Frederick Barwell) writes:
>
>I recently saw Kings Quest VI in a local computer store and wanted to purchase
>it.  However, the box was labelled  "for EGA and VGA".  Furthermore, it did 
>not specify whether the VGA it supported was the 256 colour version.  Since
>I have a VGA monitor, I wanted to make sure that I would get the 256 colour
>version since I remember that KQV was released both for EGA and VGA separatly.


I looked at a copy, and it looks like the package supports both EGA and
VGA 16 color, and MCGA 256 color modes.  I wish they had support for SVGA
(640x480x256c) mode.


>Can anyone tell me if Sierra has packaged both the 16 and 256 colour version
>in the same package or should I look for a VGA only copy?
>
>(Also: the box didn't mention how much disk space the game takes - is it over
>       10 megs like KQV was?)
>
>Thanks in advance for any info!


On another note, why does it come in so many different colors?  There is
a variety:  white, red, black, and blue.
Is there a difference in the story line, or are there different endings
based on the color?  I can't find any clues just by looking at the boxes
and the labeling information.  Does anyone know?


-- 
Ali R. Vali - reza@magellan.ae.utexas.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: STREET FIGHTER 2 for the ibm
From: genyjf@lure.latrobe.edu.au
Date: Sun, 8 Nov 1992 10:09:31 GMT
Organization: VAX Cluster, Computer Centre, La Trobe University 

I would really like a copy of Street fighter 2 for the IBM and would appreciate
it if anyone could send me some mail telling me where I can get my hands on
it. (Not the one at wuarchive cause it's broken).


Thanks in advance
--------------------------------------------------------------------------------
GENYJF@LURE.LATROBE.EDU.AU|
--------------------------------------------------------------------------------
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Eye of the Beholder II
Date: 6 Nov 92 01:16:12 GMT
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]

bantz7128@iscsvax.uni.edu wrote:
: Does anyone play Eye of the Beholder II by SSI?  If so I need some hints.
: Thanks
: 
Could you be a little more specific?

===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
From: albion@csd4.csd.uwm.edu (Craig T Manske)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: CIV:  Help w/ cheat...
Date: 10 Nov 1992 21:08:09 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: world
NNTP-Posting-Host: 129.89.7.4
Originator: albion@csd4.csd.uwm.edu


The %^ cheat only works with v1 of civilization.

Albion
albion@csd4.csd.uwm.edu
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: DARKSEED: help
Keywords: DARKSEED
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Fri, 06 Nov 92 19:48:22 GMT

In article <BxAs2o.AsH@world.std.com>, bsn@world.std.com (Brent S Noorda) writes:
|> Help me with this small task, please?  Spoiler follows
|> 
|> I've got a stick and a rock with a hole in it.  How do I put the rock
|> on the stick?  All I've tried has failed.
|> 

SPOILER ALERT

You have a stick? Well that's not much of a spoiler! Now if you had a 
sharp stick I may be a bit wary.

First the stick is meant to go into the stone but not at this 
point in time. In one of the notes that you have there is mention
about a power room which can harden things... that's a hint. 

Bigger Spoiler!!

Harden the stone by placing in the power converter room. The room
is located on the 'other' side. Once the stone is hardened, insert
the stick to make a hammer.


                  O 
                // |       IP ADDRESS STILL UNDER CONSTRUCTION.
()__          /-/  |       NORMAL ROAD RESTRICTION IN EFFECT.
--- |       /--/   |          
___|| _   /---/   -o-
  -| L(o)/__|/o  |   |
   |___ _____/_  | I |  --- --- --- --- --- --- --- --- --- ---
__//   \      ]  |   | |   |   |   |   |   |   |   |   |   |   |
--|  O  |-----]   ---  | P |   | A | D | D | R | E | S | S | ? |
___\___/_______________|___|___|___|___|___|___|___|___|___|___|


                               |
Peter Lew                      | What I say is mine...
Bell Northern Research         | What BNR says, I won't repeat!
Ottawa, Ontario, Canada, eh?   |
----------------------------------------------------------------
From: djs6015@ultb.isc.rit.edu (Don Smith)
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibmpc.wanted
Subject: Looking for c-robots
Date: 9 Nov 92 21:29:09 GMT
Reply-To: djs6015@ultb.rit.edu (Don Smith)
Organization: R.I.T.
Originator: djs6015@ultb


Hello There,

I am looking for a game called C-robots, where you program robots to
battle each other... I know that P-robots (pascal) exists, but I would
like to find the C version.
If anyone knows where I can ftp this please let me know..
-- 
   | Don Smith                                                          |
   | djs6015@ultb.rit.edu                        djs6015@ritvax.BITNET  |
   | I've got the image of jesus inbedded in my chest  -Christian Death |
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: comp.sys.ibm.pc.games
From: rahayden@news.weeg.uiowa.edu (Robert Hayden)
Subject: CD-Romming
Organization: University of Iowa, Iowa City, IA, USA
Date: Wed, 11 Nov 1992 03:49:29 GMT

I (think) I just bought a CD Rom system (waiting for the seller to get
back to me).  Can anyone give me some suggestions on what things I should
think about in terms of games?  

I personally LOVE sound, and really want a game that has OODLES of sound,
voice, sound-effects, music, etc.  Prices _IS_ a factor so I am not
looking to spend $99 for one game.

Suggestions on what is good?

-- 
>> Robert Hayden | rahayden@umaxc.weeg.uiowa.edu | aq650@slc4.INS.CWRU.Edu <<
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>>    Wiker's Law:                                                         <<
>>             Government expands to absorb revenue and then some.         <<
Lines: 20
Date: Fri, 13 Nov 92 12:52:15 MST
Newsgroups: comp.sys.ibm.pc.games
Subject: wiz7
Organization: Brigham Young University, Provo UT USA
From: hainswob@bones.et.byu.edu (Bradley D. Hainsworth)


I have a couple of questions:

1.  What is my party supposed to be accomplishing?  The manual or
    the game so far hasn't told me why I am on the planet, who I
    am working for (am I working for the Dark Savant or for myself?)
    or what the Dark Savant is going to do when he finds the 
    whatyoumacallit thing.  What's the story?

2.  Is there a way to get the maps without giving the NPC's 10000
    of my hard earned gold pieces?  If I kill them I'm afraid
    I'll need them later and will be stuck.

3.  Munkharama -- What are the urns for?  How do I use the
    moonstone from New City on the statue? When I USE it it just
    say's "Nothing Happend."




Newsgroups: comp.sys.ibm.pc.games
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Strike Commander question
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 11 Nov 92 06:05:48 GMT

In article <1992Nov11.023550.12084@sparc4.ncu.edu.tw> oper7@ee21.ee.ncu.edu.tw (Lee. shih-hao) writes:
>In article <1992Nov5.062227.22974@leland.Stanford.EDU> umeister@leland.Stanford.EDU (Eushuk Hong) writes:
>>I'm really sorry if this is a FAQ, but does anybody know the latest "projected"
>>release of Strike Commander?  First, I heard November, then Spring, '93, then
>>that the game was scrapped during the EA buyout!  Please post or e-mail any
>>info.  Thanks!
>>
>>Eushuk
>>
>>-- 
>>-----------------------------------------------------------------------------
>>Eushuk Hong                                             Sophomore, Psychology
>>umeister@Leland.Stanford.Edu                              Stanford University
>>-----------------------------------------------------------------------------
>
>Please read GameByte, it had a special report..
>

Hey,

How's about posting that here?  BTW, what's GameByte anyway? 

>-- 
>>>> Anthony Li <Li3, Shih4 Hao2><Li:fruit's Name><Shih:Scholar><Hao:Hero>   <<<
><<< Institute of CSEE, National Central Univ, Chungli, Taoyuan, Taiwan, ROC >>>
>>>> Internet:	oper7@mbox.ee.ncu.edu.tw	 oper2@ncuee.ncu.edu.tw	    >>>


---
T. Cannon the uninformed
Newsgroups: comp.sys.ibm.pc.games
From: perk@stud.cs.uit.no (Per-Ivar Knutsen)
Subject: Re: AMAZON!!!
Organization: University of Tromsoe, Norway
Date: Wed, 11 Nov 1992 10:15:10 GMT
Reply-To: baardh@stud.cs.uit.no

Now I've finished the great game by Access...AMAZON...So no need for further
advice and ideas.

Thanx to all of you that mailed me!


*********************************************************************************    
            _____   _____   _____      __  __    __  ___     _____   
           |  _  \ |  ___| |  _  \    |  | \ \  / / / _ \   |  _  \  
           |   __/ |  ___| |     <    |  |  \ \/ / / ___ \  |     <  
           |__|    |_____| |__|\__|   |__|   \__/ /_/   \_\ |__|\__| 
********************************************************************************
	   E-mail: perk@stud.cs.uit.no  Phone(voice): +47 083 38 101	   
********************************************************************************  
 
 
  
Newsgroups: comp.sys.ibm.pc.games
From: jnpotts@iastate.edu (James N. Potts)
Subject: Wiz7: character format
Organization: Iowa State University, Ames IA
Date: Mon, 9 Nov 1992 17:17:20 GMT

Has anyone discovered just where the savegame keeps track of whether a
character is dead or not?  I've figured out the simple stuff such as hits,
spell points, stats, and inventory (kind of), but I can't find things such as
death, paralyzed, etc.  Can anyone help me with this?

James

-- 
_____________________________________________________________________
James N. Potts          |  "To err is human.  To get multiple UAE's 
jnpotts@iastate.edu     |   requires MS Windows."
tabp6@isuvax.iastate.edu|                      - Me
Newsgroups: comp.sys.ibm.pc.games
From: eda858xsft@vx24.cc.monash.edu.au
Subject: Re: Gateway to the Savage Frontiers - comments?
Organization: Computer Centre, Monash University, Australia
Date: Fri, 6 Nov 1992 03:56:31 GMT

In article <1309@ozz.oasis.icl.co.uk>, imb@oasis.icl.co.uk (Ian Brown) writes:
> 
> Played this for a couple of nights, and I have a couple of questions
> 
> 1) The manual mentions drinking in taverns (gossip clues etc),
> 	HOW - all I get offerd is FIGHT or LEAVE
> 
> 2) Is it worth detecting magic on the junk left by the lower level
> 	encounters (currently I just sell them).
> 
> 3) What is the best way to earn cash? (lots of money needed for training)
> 	Should I try Troll hunting in the ruins of Nesme(sp).
> 
> 4) What is the best way to deal with trolls?
> 	Does holywater do anything?

The best way to beat the trolls is to be the ultimate level in the game (same
with all the D&D games). I belive that SSB is one of the old format games so
simple note you xp, convert it to hex search for it in reverse order in your
save file and add a couple of FF's to it. The kill a monster train, kill, train
etc, etc. after a few battle you should be ultimate level.

SPELLS : The spells can also be 'edited' simply edit those save files. In it
there is a normally blank spot with hex numbers and a lot of 01's - 03's in it
these are the spells and the number of times they are in your memory. Simply
edit these eg change a 01 o a 09 and instead of having one fireball you have
nine!!

In fact most things in the Gold Box edition can easily be changed....

Have Fun....

(Yes I know it spoils your enjoyment of the game that is why I finsh the games
propley before I do it this way)

NB Has anyone else found the editing menu in DQK (a la Ultima). Im not quite
sure how i got into it?
From: Jimbo@*.il
Newsgroups: comp.sys.ibm.pc.games
Subject: XianKi (Chines Chess)
Keywords: Gamesss
Date: 4 Nov 92 07:09:14 GMT
Reply-To: allouch@bimacs.biu.ac.il (Jimbo David R Allouch)
Organization: Fr0nt F0r the Liberati0n 0f the Data.

Well i am practicing XianKi and i have a pc.
conclusion: i am would like to play with my computer.
problems:   i dont have any prog. or games....
            does anybody knows where i can find it.
            or how.
I really NEED it...
Please answer by email.

                       Jimbo.
From: emoore@ub.d.umn.edu (Eric A. Moore)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with Moonstone
Date: 6 Nov 1992 16:19:00 -0600
Organization: University of Minnesota, Duluth
Distribution: world
NNTP-Posting-Host: ub.d.umn.edu


I'm getting a little frustrated with Moonstone...
First off, I've managed to kill off everything, including the dragon,
and to then get the moonstone from the Valley of the Gods... is there
an endgame?  Is there more?  With everything dead, everything explored,
is there nothing else to do?  I'd be quite pissed off to find that I went
through ALL of this just to find that there is no endgame of any sort...
Any pointers? (Oh, and I can't enter the Valley of the Gods a second time
because the keys disappeared... go figure.)
From: apo@datmuc.UUCP (Karsten Seidel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Screwed by Ultima Underworld
Date: 9 Nov 92 08:30:53 GMT

In <17286@mindlink.bc.ca> Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay) writes:

[...deleted..]

>Maybe for UW II Origin and Bluesky will learn how to debug programs, but I
>doubt it. Origin has had 7 chances with Ultima and they still haven't
>learned.
But they HAVE learned! With increasing numbers of Ultima they learned to put
more and more bugs in their progs! I played U3-U5 on the C64 and I never
had any problems. It appears to me that they never managed to learn to
program MS-DOS-based (AMIGA?) comps. They should have stayed developing
calculators ... :-(((
Ok, ok ... I'm not much of a programmer either. I wouldn'd be able to do
something like Ultima. BUT - that's the reason I don't do things to the 
customers like Origin does.

	apo

-- 
# ZUFALL: Sie haben der anderen Haelfte dessen, was sich abspielte, keine  # 
# Beachtung geschenkt.                                                     #
#     Chad. C. Mulligan: Handbuch der HIP-Delikte (John Brunner)           #
From: rkimmel@stein.u.washington.edu (Denise Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP--CRACKS AND PCTOOLS!!!
Date: 10 Nov 92 00:16:16 GMT
Article-I.D.: u.1992Nov10.001616.22443
Organization: University of Washington, Seattle

There can be a few reasons why the hex editors (i tend to use norton utilities
myself, except I just noticed a bug in it that will make me change) can't find
that string is that it doesn't exist in the program.  sometimes the unprotect
files that tell you to find a string to change it is for a different version
of the original program.  for example lately I came across an unprotect
for the perfect general, except the sting I need to change isn't in the 
program.  (that' when I noticed that NU will read a lower case u as a upper
case U, namelyy  I was looking for a string that started with hex 75 and 
it was stopping on hex 55.  that bothered me).
 
 but chances are that string isn't in the program.
Newsgroups: comp.sys.ibm.pc.games
From: wyu@ug.cs.dal.ca (Wayne Yu)
Subject: Can't Unzip Programs
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Thu, 12 Nov 1992 20:29:49 GMT

	Can anyone tell me why pkunzip would not work.  I downloaded several ms
dos programs from a FTP site that won't unzip in my pc.  It was set to bin
when I downloaded those files and I used the dos pkunzip v1.9 to unzip it. The
message like this shown up: error in file, use pkfix.  It also said that there 
was no such a file.  I used pkfix and it still didn't work.

Any help would be appreciated!!!
.
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 HELP:after 3 generators............
From: ckcheng@wsuhub.uc.twsu.edu
Date: 9 Nov 92 19:12:36 CST
Organization: Wichita State University, Wichita, Ks

	Hi!!! I NEED SOME HELP!!!
	Now I'm standing (really) in front of a door of a dungeon in the Isle
of Avator. The door obviously need a key to be opened, but I don't have it.
Well, I just finished all 3 generators, and walk thru the cave in Buccaner's
Den... Did I miss something??? PLEASE HELP!!! And e-mail me! Thanks!!!

THANKS,
Steven
	--------------------------
	Steven Cheng
	ckcheng@wsuhub.uc.twsu.edu
	Computer Science
	Wichita State University
	--------------------------
Newsgroups: comp.sys.ibm.pc.games
From: sandro@lhc.nlm.nih.gov(Michael D'Alessandro)
Subject: Falcon Books - which is the best?
Date: Sat, 14 Nov 1992 00:35:35 GMT
Organization: University of Iowa, Iowa City, IA, USA

	
I'd like to know which of the books about Falcon 3.0 is the one to buy:  
which book would you buy if you could buy only one...

Michael
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: Melieveland...sierra online
Date: 9 Nov 92 21:38:58 GMT
Organization: Intel Corporation
NNTP-Posting-Host: alamo.intel.com
Originator: smintz@alamo


Is anyone here on Sirra online, I finally got to try Midieveland; Super Game, it
kinda like might and magic, but with 30 real people playing!!!
Stephen
Newsgroups: comp.sys.ibm.pc.games
From: dmatiske@sophocles.helios.nd.edu (david matiskella)
Subject: Re: Official DOOM information
Reply-To: dmatiske@sophocles.helios.nd.edu (david matiskella)
Organization: Univ. of Notre Dame
Date: Sat, 7 Nov 1992 18:06:41 GMT

In article <EeyaYLS00Uh701EsAt@andrew.cmu.edu>, sward+@CMU.EDU (David Reeve Sward) writes:
|> Excerpts from netnews.comp.sys.ibm.pc.games: 5-Nov-92 Official DOOM
|> information by Jay Wilbur@iat.holonet.n 
|> > Multiple Players
|> >  
|> > Up to four players can play over a local network, or two players can play
|> > by modem.  You can see the other player in the environment, and in certain
|> > situations you can switch to their view.  This feature, added to the 3-D
|> > realism, makes DOOM a very powerful cooperative game. 
|> 
|> What *type* of network?  Just Novell-type networks or also TCP/IP
|> networks also?  That would be damn cool...
	Anybody see the release date on this? 3rd quarter 93. Looks like we will be waiting a while.
From: kychen@cco.caltech.edu (Kay-Yut Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Melieveland...sierra online
Date: 10 Nov 1992 07:08:04 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: sandman.caltech.edu

In article <1dmlpiINNpbm@chnews.intel.com> smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:
>
>Is anyone here on Sirra online, I finally got to try Midieveland; Super Game, it
>kinda like might and magic, but with 30 real people playing!!!
>Stephen

I am on it. I play 'Narius' there. Who is your player? Actually the RPG
Drakkar on the MPGnet is much better but the TSN is cheaper. So i am playing
both.

Kay-Yut Chen
From: see@cs.utexas.edu (Hiow-Tong See)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 - Questions
Date: 12 Nov 1992 11:58:57 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: muleshoe.cs.utexas.edu

Spoilers


General :
1. Are we suppose to get anything from the Razuka??? 
   I got them the info from the T'Rang Portbook; later he
   send Ratsputin to ask for 20% of my income, as
   protection money. When I refused, Ratsputin
   attacked, and I killed him. Wonder what would
   happen if I give him 20%??? Have you try this??

2. Have anyone found the city in the sky??? I've got the
   Helazoid Banner,... and am waiting to use it.

3. I've got the Fools Map and the Legend Map. Haven't found
   a use for them??

4. Skills : So far I have 4 personal skills, Snakespeed,
   Mind Control, Firearms and one more from the Ratkin
   (can't remeber off-hand) How can I get the remaining
   2 skills.

5. Shiritis asked me to assasinate Rodan Lewarx, and get the
   Golden Medallion. I've killed Shirtis instead... Has anyone
   else try killing  Rodan, and get anything from Shirtis?

Unsolved Question in Nyctalin:
1. Scepter. In one of the 1x1 room in the cemetry, there
   is a scepter that the ghost keep on snatching before
   you. I think I need a figurine to get the scepter, but
   couldn't fine the figurine (have you done this?)

2. Forcefield. There is a forcefield in the cemetry that
   I can't pass. I think it is related to 1.

3. Statue of Creator. Do we need use anything there?

Thanks

Newsgroups: comp.sys.ibm.pc.games
From: u8012083@cc.nctu.edu.tw (u8012083)
Subject: atlantis
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 9 Nov 1992 18:36:56 GMT

have u tried all rotate 180 degrees??
From: Tricky <mfd91@ecs.soton.ac.uk >
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 6
Date: 13 Nov 92 10:06:30 GMT
Originator: mfd91@webster

In <13445@ecs.soton.ac.uk> mfd91@ecs.soton.ac.uk (Tricky) writes:


>     I can't get the mouse ( Sherry ) in British's castle to talk to
>me - what am I doing wrong . Is there perhaps more than 1 mouse in the
>castle - the one I find sits in the corner looking suspiciously dead .

>Mike

> 
 It appears that during a moment of stupidity I killed the mouse - I
suspect this was just after leaving the sewers for the first time . I
have now had to restart and i have sucessfully managed to talk to the
mouse this time ( and completed the release of the valor shrine ) .
 I have received loads of replies to my query and I thank you all for
your time and effort .

Mike
--
From: umhagma1@ccu.umanitoba.ca (Brett Hagman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3D: Selecting sound output...
Date: 11 Nov 92 00:50:16 GMT
Article-I.D.: ccu.BxJ0zs.7D
Distribution: all
Organization: University of Manitoba, Winnipeg, Canada

So how do you manually select output to Disney Sound Source?  (BTW, you can
use a simple non-monatonic R-2R D/A converter hanging off of the parallel
port).  If you have a Sound Blaster plugged in at the same time, Wolf3D
automatically selects it and not the DSS.  There must be a way...

Thanks in advance,
Dr. Phrancinstyne.