HDTenEightyP/NetNews huggingface dataset:
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Advice on whether to Nintendo or SuperNintendo
Keywords: Yo Mario
Date: 22 Dec 92 23:40:29 GMT
Distribution: usa
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

rob@searchtech.com (Rob Andes) writes:

>Hi all,
>	
>	I've been asked the following question by a colleague (yeah, 
>that's it, Phil made me do it...). 

>	What's the *best* of the home (or transportable) video madness
>machines?  Should I buy a Nintendo (acceptance, variety of games, etc),
>or is the next rage the SuperNintendo?  And howzabout that GameBoy?
	The old Nintendo wont be well supported for much longer, you
are better off with an SNES of Genesis.  These two have the best outlook
for support, even though the Genesis has not had many great games released
recently.  There are plenty of older games that are excellent though.
The GameBoy is roughly the same quality as the NES, but with the LCD screen,
the graphics can be hard to see, especially in dim light.  On the plus side,
it can go a very long time between battery changes, because non-backlit LCD's
use little power.  I personally have Genesis, SNES, NES, GB, and Lynx, and
only the NES goes mostly unused. SNES and Genesis give me the best choice
of games, The Lynx gives me high-speed color portability, and the GB can 
endure long travels without the hassle of carrying extra batteries.
>Any, and or all direction welcome.  email to rob@searchtech.com or
>post if it's interesting.


>Prethanks,

>rob

>-- 
>-----------------------------------------------------
> ////====  Rob Andes (rob@searchtech.com)           |
>||||	         Search Technology, Inc.	    |
>=========  4725 Peachtree Corners Circle, #200	    |
Xref: sparky rec.games.video:25771 misc.forsale:34035
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Virua Racing/Road Riot 4WD linked racing
Date: 21 Dec 92 21:11:45 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A75B9D3FD3025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Mon, 21 Dec 92 21:11:43 GMT
X-Useragent: Nuntius v1.1.1d12

Virtua Racing should win an award for worst user interface on an arcade video
game.  It has a button clearly labeled "start" that does not in fact start the
game.  What it does do is select between manual and automatic transmissions
(and it's not at all obvious what it is doing -- some small text changes on
screen when the button is held in, but that's it).  Explain that choice!

I can't count the number of people I've seen (including myself the first time
I played it) who sit down at the game and flounder around trying to figure out
why the start button doesn't seem to do anything.  The way you actually start
the game is by depressing the gas pedal, which might make sense, but then why
the clearly labeled "start" button?

Another thing I've noticed is that in spite of the two player head-to-head
capability which really makes the game a blast (as it does for Road Riot 4WD),
it often does not get used when two people are playing.  Are people unwilling
to wait for another player to finish, do they figure that they might wait and
then the other person may not want to play again after all because it is
expensive, or are people unaware of the capability?  I think it's probably a
combination of the first two things.  I'm not sure what the solution is,
though -- a buy in feature doesn't make sense for a racing game.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Anti-aliasing
Date: 28 Dec 92 17:32:23 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Ben Sim writes:
>
>What's meant by that statement? anti-aliasing improves the smoothness of  
>the graphics, hence better graphics. What's irrelevant about better  
>graphics on a video game? I guess you like crude graphics ala the old  
>Atari 2600.

Better graphics just for the sake of better graphics is not a worthy goal.
There are quite a few games which would be _improved_ if the graphics
were simplified.  Ever see a fancy chess set in which the pieces are
so exorbitantly detailed that it's hard to identifiy them?

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: sgonzale@dante.nmsu.edu (GONZALEZ)
Subject: WANTED: SNES machine and bulls/blazers
Organization: New Mexico State University, Las Cruces, NM
Distribution: usa
Date: Tue, 22 Dec 1992 20:45:54 GMT

 hi,
     I'd like to purchase a snes and a game called bulls vs. blazers by EA.
  thanks.....
From: gt7303b@prism.gatech.EDU (Troy Lee)
Newsgroups: rec.games.video.arcade
Subject: codes
Date: 28 Dec 92 00:37:38 GMT
Organization: Georgia Institute of Technology



   Could anyone send me the codes for the Pro Action Replay that can
be used with SFII.  I can't seem to find the ones that were posted
about a month or so ago.

Thanks!

Troy
-- 
Troy Lamar Lee
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7303b
Internet: gt7303b@prism.gatech.edu
Newsgroups: rec.games.video.arcade
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Virtua Racing
Organization: AT&T Bell Laboratories
Date: Mon, 28 Dec 1992 23:17:26 GMT


[Moi, in a previous posting]
> >Maybe in Australia.  But the screen at my local arcade proudly proclaims
> >"VIRTUAL RACING".

My mistake.  It DOES say "VIRTUA RACING", which proves beyond a doubt that
my recent vacation was neccesary.  ^_^;;

-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: kupiec@hp800.lasalle.edu (Bob Kupiec)
Newsgroups: rec.games.video.arcade
Subject: MK: Beginner Info
Date: 29 Dec 92 06:10:57 GMT
Followup-To: poster
Organization: LaSalle University, Philadelphia, PA

Hello all MK fans.  I've just played MK for the first time today and I see
what everyone is talking about.  The game is rather good!  It reminds me of
the old Karateka game that I used to play, but much better.

I was wondering if there is any beginner info that you could send me?  A
MK: FAQ maybe?  Or any personal beginner hints would be helpful.  I'll have
to go back to the arcade to get some practice now!

Thanks

-- 
\/\  Bob Kupiec - Amateur Radio Packet: N3MML@wb3ftp.#epa.pa.usa.noam    /\/\/
/\/\   Internet: kupiec@hp800.lasalle.edu  UUCP: (Olwejo.UUCP is down)  /\/\/\
\/\/\    LaSalle University, 20th St. & Olney Ave., Philadelphia, PA   /\/\/\/
/\/\/\     Self-Quote: "I'm MS-DOS free: never had it, never will."   /\/\/\/\
Newsgroups: rec.games.video.arcade
From: justin@lkba (Justin Blische)
Subject: Re: mortal kombat for SNES
Reply-To: uunet!lkba!justin
Organization: LKB Associates, Inc.
Date: Thu, 31 Dec 1992 22:01:20 GMT

  I know for a fact that Mortal Kombat is coming out on the SNES.. and I think
> it's coming out on the Genesis too.. by Acclaim.  They are porting the  
graphics
> straight from the arcade as we speak... of course... the SNES version will
> be censored.. I'm not at liberty to say which parts but I'm sure you can  
guess..
 
Do you mean not in the game or can be taken out with the optoin screen ?  I'm  
hoping for the later because the game stinks without the violents.



  								Justin
Newsgroups: rec.games.video.arcade
From: aa402@Freenet.carleton.ca (Adam Hacker)
Subject: Re: When can a character in MK do a "Fatality move"
Reply-To: aa402@Freenet.carleton.ca (Adam Hacker)
Organization: The National Capital Freenet
Date: Fri, 25 Dec 1992 00:57:32 GMT


In a previous article, wight_brian@tallus.enet.dec.com () says:


>s.enet.dec.com!wight_brian
>From: wight_brian@tallus.enet.dec.com
>Newsgroups: rec.games.video.arcade
>Subject: When can a character in MK do a "Fatality move"
>Message-ID: <1992Dec23.155422.25752@nntpd2.cxo.dec.com>
>Date: 23 Dec 92 15:54:22 GMT
>Sender: usenet@nntpd2.cxo.dec.com (USENET News System)
>Reply-To: wight_brian@tallus.enet.dec.com ()
>Organization: Digital Equipment Corporation
>Lines: 23
>
>
>Hi;
>
>	I have a questions about fatalities.  Just when in the game Mortal 
>combat can one perform a "Fatality".
>
>	I am  pretty good with Sonya and Johnny Cage.  I can perform most of
>their moves except for the "Fatality move".  When can this move be done? Anytime?
>OR just when it says put them away?
>
>	Any info would be apprecaited?
>
>					Thanks,

Hi the only time you can perform a "Fatality" is at the end of the match
when the it says finish him. To do Johnny Cage's Fatality stand next to
your opponent and tap the joystick 3 times towards him, then push high punch.
To perform Sonya's Fatality stand anywhere on the screen and tap 2 forward 2
back then hit block.

                                                             M.K.
From: stdnt171@whscdp.whs.edu (-=THE JESSTER=-)
Newsgroups: rec.games.video.arcade
Subject: Re: mortal kombat for SNES
Date: 26 Dec 92 22:12:16 CST
Organization: Washington HS, Milwaukee, WI

In article <85834@ut-emx.uucp>, ren@ccwf.cc.utexas.edu (Ren Hoek) writes:
> Does anyone know of anyone making a SNES Mortal Kombat?  I'd like to know
> if I should start saving my money now..

I saw an article in some magazine about the game that said it is going to be
brought out on a home system.  It didn't say which system, but I think we can
safely assume it will either be Genesis or SNES.  I, personally, am hoping for
the latter.  The one thing I'm worried about is that they might leave out the
blood and fatalities since a lot of small children are likely to be playing it.

Or maybe it will come out as the first "R" rated Nintendo game.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------------------=Christmas is over already?!=-------------------------
Newsgroups: rec.games.video.arcade
From: swarren@convex.com (Steve Warren)
Subject: Re: No suicide in Dactly Terror (Virtuality)
Date: Tue, 22 Dec 1992 20:24:58 GMT
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <1992Dec22.145404.689@bnr.ca> Gregg Woodcock <woodcock@bnr.ca> writes:
>BTW, I have located 4 Virtuality machines in Dallas/Ft.Worth TX.
>Wasn't somebody keeping a list?  There are machines at both "Dave and
>Busters" Restaurants, at Incredible Universe, and at that new
>arcade next to the Wet'n'Wild in Arlington (forget the name but it
>claims to be the largest game room in Texas).

Yeah, the Arlington arcade is right around the corner from my house.
It has some totally unimaginative name like "Fun Sphere."  It is
pretty big, but not "awesome" big.  Most of the Putt-Putts around
here are close to being as big.  Fun Sphere definitely doesn't have
as much variety. They have whole rows of the same machine lined up
(mostly boring karate or machine-gun games).  They do have a couple
of machines that I've never seen before, though.

-- 
            _.
--Steve   ._||__    Welcome to the World's First GaAs Supercomputer
  Warren   v\ *|    -----------------------------------------------
             V
From: lerner@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: SF2 Strategies
Date: 2 Jan 93 20:16:25 CST
Organization: University of Kansas Academic Computing Services

Could some kind person(s) send me strategy guides for SF2?  I play on
CE and Turbo mostly, but I'm sure I could use strategy guides for all
kinds of the game.  Any character(s) would be very helpfull. 

Thanks in advance,

-Michael Lerner
Newsgroups: rec.games.video.arcade
From: dave.bonds@dwarp.sccsi.com (Dave Bonds) 
Newsgroups: rec.games.video.arcade
Subject: Re: Virtua Racing
Date: 21 Dec 92 17:29:00 GMT
Distribution: world
Organization: Data Warp Premium BBS - Spring/Houston, TX - 713-355-6107
Reply-To: dave.bonds@dwarp.sccsi.com (Dave Bonds) 

  >We have a two-seater in Houston, at Dave & Buster's.  INCREDIBLE.  Best
  >racing, ever.  Real VR look&feel, everything but the goggles.  From the
  >message displayed when the other unit has a full credit, but yours is
  >waiting for you to pump in more change, it looks like several of them can
  >be wired together.  As the tanned beauty with "VR" tan-tattoo is displayed,
  >you are reminded that more competitor*s* are needed.  If more than two
  >can be linked, I predict that Virtua Racing will supersede Final Lap II
  >as the most popular 6-seater.

I've played the one at D&Bs, and a friend at work told me that there was
a 4 seater one at Speedy's on Hempstead.  Gonna check that one out myself,
since I work nearby...  more details later..

- Dave Bonds 
- Internet : David.Bonds@cutting.hou.tx.us
---
 . KingQWK 2.00 .6 # 145 . I don't just tempt fate, I give it the finger. 
    
Newsgroups: rec.games.video.arcade
From: Russell_Owsianski@mindlink.bc.ca (Russell Owsianski)
Subject: Conversion kits for Atari vector games
Organization: MIND LINK! - British Columbia, Canada
Date: Wed, 23 Dec 1992 00:36:01 GMT

I'm looking for any information about the conversion kit that changes an
Atari Star Wars arcade vid into an Empire Strikes Back.

What did the kit include?  Was it just new logic boards?  And does anyone
know where to get one and how much it might cost?  Also, are these conversion
kits easy to install?  Is it possible to switch back and forth
between the two games easily?

I'd be interested in hearing from people who have used any of the Atari
vector conversions (Star Wars/Empire, Tempest/Maj.Havok, Gravitar/Black
Widow, etc.).

Thanks.

--
---

        "I'll read some news, it'll help me to _RELAX!_"

                                        .rn
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade
Subject: Re: mortal kombat for SNES
Date: 1 Jan 93 21:48:14 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

justin@lkba (Justin Blische) writes:


>  I know for a fact that Mortal Kombat is coming out on the SNES.. and I think
>> it's coming out on the Genesis too.. by Acclaim.  They are porting the  
>graphics
>> straight from the arcade as we speak... of course... the SNES version will
>> be censored.. I'm not at liberty to say which parts but I'm sure you can  
>guess..
> 
>Do you mean not in the game or can be taken out with the optoin screen ?  I'm  
>hoping for the later because the game stinks without the violents.

>  								Justin
	Maybe it could be obscured in a 'Secret Code', like the player vs.
player in SFII.  This would make it so it would seem innocent enough, then
the code could be released.  I suppose parents of young children may have 
difficulty preventing them from learning the code.  Another option is to have
the code unique for each cartridge.  The code could be packed with the cart,
and parents who didn't want their kids to know it could hide or burn it before
giving the game to the kid.  Adults or kids with permissive parents would keep
the code, and get to see all the gore!  I suppose this is similar to the issue
of 'Adult' cable channels and those lock boxes that prevent kids from watching.
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Space Ace (and other LD games) on VHS
Organization: University of Maryland, College Park
Date: Tue, 22 Dec 1992 07:25:07 GMT

Well, I promised I would look ... here, word for word, is the small print on 
the case for my videotape containing the laserdiscs from Dragon's Lair, Space
Ace, Cobra Command and Cliff Hanger:

        This tape is a sample copy of a video currently unavailable
        in the United States of America.

IMHO this leaves the legality of copying the tape in question.  But it's kind
of moot, since I have no means of copying it.  Sorry.  Has anyone tried writing
to Bluth Studios?
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
From: stdnt171@whscdp.whs.edu (-=THE JESSTER=-)
Newsgroups: rec.games.video.arcade
Subject: Re: NEW GAME!  Time Wasters (Characters)
Date: 27 Dec 92 23:36:05 CST
Organization: Washington HS, Milwaukee, WI


Sounds like a real cool game.  I hope to see it around here soon.  Could you
tell me what company makes it and what kind of graphics it has (digitized like
MK or cartoonish like SFII, WH, AOF)

Also, you mentioned fatalities, yet you talked about doing them durring game
play (vs. end of match like MK).  Does this mean that at any time during the
game you can do a fatality and end the round, or does it just take off massive
damage.  And if the latter is true, then how do the characters recover from
getting their heads chopped off.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------------------=Christmas is over already?!=-------------------------
Newsgroups: rec.games.video.arcade
From: brs@cs.brown.edu (Brian Stormont)
Subject: Re: Old Video Games Under Consideration
Organization: Dept. of Computer Science, Brown University
Date: Thu, 24 Dec 1992 15:55:30 GMT

In article <1992Dec24.031846.10610@samba.oit.unc.edu> Harry.Johnson@launchpad.unc.edu (Harry Johnson) writes:

...
   In that vein, I'm considering purchasing some additional game motherboards
   to install in my cabinets.  In the latest flyer from Video Connection out
   of California, I found the following games which sparked a little bit of
   interest (because they're really cheap boards).  If anybody remembers
   anything about these games, such as how much fun the are/neat features
   they have/control systems/screen orientation (horizontal or vertical),
   please let me know.


   Bank Panic (what the hell can this one be about?)

** If I remember correctly, this was one of my favorite games. I think it 
was the game where you have 3 doors in front of you, and you are in an old
western bank. You have 3 buttons (representing each of the three doors). Each
door can swing open at any time and it can either be a bank customer or a
bank robber. You have to shoot the bank robber, but if you accidently shoot
a customer, you lose.   I personally loved the game, got very tense as things
started happening faster and faster....   I'm not certain if this was with
a joystick or not.... been some time since I last saw this game...


   Commando


* One of the first mindless soldeir games where you run up the screen battling
other solders (with your rifle and hand grenades). Pretty good...


   Karate Champ

* One of the first karate games. Could play against another human or computer.
Had the Joystick button combo moves and kicks. Graphics were considered great
at the time, but are very primitive compared to games of today.


   Kung Fu Master

* Horizontal scrolling... fight guys to rescue someone. You kic k and punch
enemies. Climb stairs. People throw knives at you....same old stuff....


   Rush 'N' Attack


* Nice friendly game that helped end the cold war. Kill Russians at a military
base with your trusting knife. Pick up better weapons. Horizontal scrolling.
Remeber it being rather popular. Rather rambo-esk.  Doesn't promote very
good foreign relations....    :-)


   Yie Ar Kung Fu (something of a classic I think, just because it's one of
   the first chop-socky games)


* Fight bunch of different martial art vilians. Some with rather exotic 
weapons (like flying hand fans, long length of chain, shield and club, etc...)
Nice challenging game...



Anyone feel free to correct me. My memory may be a bit flakey.

-brian

Newsgroups: rec.games.video.arcade
From: gomez@enuxha.eas.asu.edu (JL Gomez)
Subject: Fatal Fury 2
Organization: Arizona State University
Distribution: usa
Date: Tue, 22 Dec 1992 02:32:07 GMT


Anyone have a list of moves for Fatal Fury 2?
 
Some very interesting characters in that game.
--
gomez@enuxha.eas.asu.edu
Xref: sparky rec.games.video.arcade:9878 news.answers:4797
From: dave.bonds@dwarp.sccsi.com (Dave Bonds) 
Newsgroups: rec.games.video.arcade
Subject: Re: Virua Racing/Road Rio
Date: 23 Dec 92 21:14:00 GMT
Distribution: world
Organization: Data Warp Premium BBS - Spring/Houston, TX - 713-355-6107
Reply-To: dave.bonds@dwarp.sccsi.com (Dave Bonds) 

  >I've played about 6 times and was still confused about the function
  >of the start button until I read this posting.  Also, I guess I've only
  >played in automatic mode.  Where is the stick shift?

It's those flipper like things on the steering wheel.  7 gears, if I remember
correctly.  Sorta fun, sorta a PITA, but different from automatic.

- David Bonds 
- Internet : David.Bonds@cutting.hou.tx.us
---
 . KingQWK 2.00 .6 # 145 . I don't just tempt fate, I give it the finger.
From: ren@ccwf.cc.utexas.edu (Ren Hoek)
Newsgroups: rec.games.video.arcade
Subject: mortal kombat for SNES
Date: 26 Dec 92 18:08:20 GMT
Reply-To: ren@ccwf.cc.utexas.edu (Ren Hoek)
Organization: The University of Texas at Austin, Austin TX
Originator: ren@tramp.cc.utexas.edu

Does anyone know of anyone making a SNES Mortal Kombat?  I'd like to know
if I should start saving my money now..
-- 
  |\    |\
  | \   | \       Ren Hoek
  |  \  |  \
  |   | |  |      internet: ren@ccwf.cc.utexas.edu
   \       /
   _\ ^  _/       "It is not I who am mad...  It is I who am CRAZY!"
Newsgroups: rec.games.video.arcade
From: jbaker@gmuvax2.gmu.edu (John Baker)
Subject: WANTED: Asteroids Deluxe
Organization: George Mason University, Fairfax, Va.
Distribution: na
Date: Fri, 1 Jan 1993 19:23:40 GMT

I was told someone posted an Asteroids Deluxe for sale last month.
Unfortunately, I missed the post.

If anyone is selling Asteroids Deluxe, particularly on the east coast,
please let me know the condition and asking price.  I would like to pay
around $300 for one in great condition.

Thank you,
John Baker
jbaker@gmuvax2.gmu.edu
(703) 941-6840

Newsgroups: rec.games.video.arcade