From: kdelgado@loligo.cc.fsu.edu (Kevin Delgado)
Subject: Re: Unlucky mage
Organization: Florida State University Department of Know-it-alls
Date: Thu, 7 Jan 93 18:19:18 GMT

In article <1993Jan7.120220@lgserv0.uit.no> nilss@lgserv0.uit.no (Nils Sudmann) writes:
>In article <1993Jan4.161832.1@ulkyvx.louisville.edu>, tfpayn01@ulkyvx.louisville.edu writes:
>] In article <1993Jan4.185147.12148@mailer.cc.fsu.edu>, kdelgado@loligo.cc.fsu.edu (Kevin Delgado) writes:
>] > Why bother trying to go along with this obvious bullshit. Your DM realized
>] > that he made a mistake when he allowed you to use the alternative magic system
>] > and he just doesn't have the balls to suck it up and admit to that fact. Any
>] > _GOOD_ DM would say, "hey guy, it seems that this magic system is way out of
>] > game balance, let's go back to the normal rules and proceed along our merry
>] > little way." Instead, your DM tried the old screw-the-player-over-till-he's-
>] > dead-so-I-can-get-rid-of-this-problem trick. You, as a player have a choice:
>] > you can either try kissing your DM's ass by going along with this stupid
>] > game, or you can tell your DM he was right in the first place, and that you
>] > should go back to the real magic system. Personally, I can't stand DM's like
>] > this, and I would just stop playing in his games. Any DM who doesn't have the
>] > sense to realize imbalance in the game, and then make a _reasonable_ effort
>] > to rectify the situation, doesn't deserve to have any players.
>] > 
>] > Kevin
>] > 
>] -- 
>] 
>] 	Well, on this point I'm inclined to agree, Kev, if this IS the DM's
>] true intention.  He might actually (god FORBID!) have a sincere purpose with
>] this adventure....I personally think the creativity employed is excellent.  The
>] DM seems to be wanting this type of interaction/progress-egress...
>] 
>] 	Well, that's my .02.  I LOVE detailed campaigns...brings 'm to life...
>] 
>] 	Hey, there's always MAGIC Jar!?!?!?!? ;)
>] 
>
>Ahh, at least someone who dosn't jump to stupid conclusions. 
>Everybody!
>- read my reply to that moron Kevin, I just HATE when people like him who
>  think they understand shit about what the motives of DM's are, after seeing
>  one letter.
>
>(That aside;  after cooling down, never never attack my campaign again, 
>it hurtsss).

Probably sucks too! Ok, I just had to get that one in there after you filled
my mailbox with the exact same damn post that I could have read here on the
net without wasting disk space. By the way, why would a DM become attached to
a player's character. That isn't the job of the DM. Besides, there are plenty
of other character's in the sea.

>  
>
>-- 
>*******************************************************************************
>* Truth:A random variable possible |__  /~/~/ Do it now  | Nils Peter Sudmann *
>*       containing complex numbers.|\ \/ / / 2000->4000, |nilss@stud.cs.uit.no*
>* Line 634582 from life.h          | \/\/ / and join the |--------------------*
>*  #DEFINE WORK   sleep(10000);    |  ~~~~ winning team. | type >NIL: FLAMES  *
>*******************************************************************************

Kevin (and don't call me a moron...it hurtsss ;)   )

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