HDTenEightyP/NetNews huggingface dataset:
From: barnett@mummy.agsm.unsw.OZ.AU (Glen Barnett)
Subject: Re: WANTED: 1st Edition Paranoia (and discussion)
Keywords: PARANOIA
Organization: The Australian Graduate School of Management
Date: Wed, 26 Aug 1992 03:49:30 GMT

I'm really pleased to see this thread. I thought 2nd ed. totally killed 
Paranoia. (I have a copy of 2nd Ed. Rules signed by Eric Goldberg and Greg
Costikyan (sp. ?), but I still prefer 1st Ed.). Since they did that crap 
with the computer being "dead" in the modules, I haven't bought a one.

I thought the skill trees were brilliant. Nowadays I tend to ignore
the rules pretty much on the rare occasions I can GM (usually just
modules Gary Makin and I write for cons - about 1 a year). With
good players you can have fun mostly winging it once they're used
to the PARANOIA style of play. 

You shouldn't worry about players killing each other too much, as
long as you are all having a GOOD time. Some of the *best* sessions
I have had were when players were killing each other more than the
rest of Alpha-Complex was.

One of my favourite PC/PC killings came when one PC (which I'll call
MC) was onto clone number 6 (after a mere few hours! -the stories
about how the first 5 went are also fun), and two others (both on
2 or 3) have accidently blown up a huge military storage facility
under one large "tower-block" style sector. Explosions continue as
PC's attempt to leave. Character with Trance Teleport goes to a reasonably
(or actually "just") safe distance and waits. Another character runs out
as sector is coming down in large chunks. Finally, MC just makes it 
out the door, debris crashing around, majestically dodging, heroically
ignoring injuries, and runs to the other two. "I made it! I'm alive!".

Character with Trance Teleport takes automatic weapon and shoots MC (last
clone!). "BLAM, BLAM, BLAM"
Other PC: "What are you DOING ?"
          "We need a scapegoat. " 
          "Oh, of course." - "Blam, blam, blam"

MC : "Oh, Noo.." - "Bleed, Bleed, Bleed"
-------
I have a 1st Ed. Gamemaster's Screen, but I'd be very unlikely 
to part with it.

Glen Barnett
 
Newsgroups: rec.games.frp
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: My BattleTech Questions--A Word of Thanks
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sat, 29 Aug 92 16:57:11 GMT


Well, I must have gotten about twenty answers to my BattleTech question.
The general consensus seemed to be to get the Technical Readouts next,
and some have suggested the MechWarrior 2nd Ed. game.  It's interesting
that no one suggested CityTech or AeroTech--I guess they just feel they
aren't necessary, or something.

I would like to thank all those people who responded (as well as all
those who are so far behind in their posts that they have yet to respond ;)
for their help.  Now I have a pretty good idea of what I should order.

---Chris Meadows

Newsgroups: rec.games.frp
From: gmwh@pool.info.sunyit.edu (Mathew Hurd)
Subject: Re:  RPGA
Organization: State University of New York -- Institute of Technology
Date: Fri, 28 Aug 1992 03:18:02 GMT

In article <BtLLCr.K8r@iadpsa.safe.ia.gov> vernon@iadpsa.safe.ia.gov ( Mark Vernon - DSB ) writes:
>In article <9208210109.AA07609@jetslag.cam.org> steve@jetslag.cam.org (Steve Perkins) writes:
>>>    Since that special introductory POLYHEDRON issue appeared at 
>>> GEN CON '89 there have been 24 issues of POLYHEDRON, increasing 
>>> from bimonthly to monthly issues in issue #59 (April 1991).
>>>    Could it be that you gave them an address that was incorrect 
>>> even slightly?  If you were off even a little bit, being bulk mail, 
>>> the magazine wouldn't find its way back but would be junked by the 
>>> post office all these years! 
>>
>>Well I got one (#50) correctly addressed. Then...nothing. Not a scrap.
>>No answer to my letter demanding a refund. Just a moment... [rip] [rip]
>>[rip] ...that was my RPGA network sticker, which I had stuck to the 
>>inside of my players manual. I would never go back, and have talked
>>several friends out of joining.
>>
>>They are better for it!
>>
>>--
>>Steve Perkins
>>steve@jetslag.cam.org

Hey just because you have had a bad experience with RPGA don't think that
everyone else has or will have.  I have been a member for a long time and
I have had no problems -- I have talked to some of the HQ personnel at
a few of the conventions and they seem real cool.  Their work load may be
more than they can handle but they still are pleasing tons of members.

You shouldn't be talking people out of joining because you are having
difficulties, let them make their own choices.

There are some good reasons to join if not for just the chance of meeting
people from all over the world through RPGA tournaments.

I hope you see where there may have just been some clerical (Priestly?) error
in your membership information and maybe you should give them another call
and try to clear it up.

Till next time...              Have FUN!
 
Xref: sparky rec.games.frp:25077 rec.games.frp.misc:4796
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: QUESTION: Looking for "women's" rpg.
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Date: Wed, 02 Sep 1992 00:32:04 GMT
Organization: California State University, Chico


Please post this information. I'd be interested in this as well.

-- 
Carelessly planned projects take three times longer to complete than
expected.  Carefully planned projects take four times longer to
complete than expected, mostly because the planners expect their
planning to reduce the time it takes.
Newsgroups: rec.games.frp
From: bcd@fang.att.com (Brendan Dwyer)
Subject: Re: Dangerous Journeys:Question
Organization: AT&T Tax Systems Development, Maitland FL
Date: Sun, 30 Aug 1992 07:23:24 GMT

From article <1992Aug28.203125.166131@lexmark.com>, by songer@lexmark.com (Christopher Songer):
> john@porta.b24a.ingr.com (John Nolin) writes:
> ...
>>What did Gygax do to deserve all the flame he's taken?
> ...
> 
> Good question. I met him twice at Conventions. He seemed fine.
> Certainly he was neither the best game designer, nor the best 
> writer, nor the most humble. He was, in other words, pretty
> much like everyone else.
> 
> I think the real answer to your question seems to be: He got into 
> a field which spawns such a cult following and fanaticism. Just
> examine the posts to this thread. People are serious about this,
> but at the heart the subject matter is games -- nothing so serious
> as to call someone of another view a ------- or ---- ...
> 
> Anyway,
> -Chris
I met him at Origins II and Origins '78 and I found him to be an
arrogant asshole much like the rest of the TSR crew.  The only exception
was Ernie Gygax, who was nothing more than a grinning idiot.  Just my 
opinion.

Blackwolf
From: porterg@gems.vcu.edu
Newsgroups: rec.games.frp
Subject: Bashing Hero vehicles
Date: 25 Aug 92 08:25:21 GMT
Article-I.D.: gems.1992Aug25.122521.81
Organization: Medical College of Virginia

I was at GenCon, so I apparently missed some of the thread on Hero damage, but
a part on bashing cars with bare hands was mentioned.

If anyone referred to the bit in Murphy's Rules on that subject, I was the
one who submitted it to Murphy's Rules.

At the time of writing, vehicle *controls* had 0 DEF, so a normal *kicking*
the tires (-7 for called shot, I think, plus DCV penalty for vehicle size)
would do 3d6 per hit, or 3 BODY per action, and 2 actions per turn.  So, in
30 seconds, they would get 5-6 actions, or do 15-18 BODY, which would trash
a normal vehicle.  Provided of course that they didn't get their foot lodged
in the gas tank and cause a 15d6 explosion, as per the rules at the time.

They later changed tires to having a non-resistant DEF of some number (2?),
to make this stunt more difficult.

Greg Porter

P.S. To be fair, I submitted this to Hero Games, but they told me they had no
plans to change the vehicle hit rules, so I decided to try the public forum
instead...;)
Newsgroups: rec.games.frp
Subject: Re: Dangerous Journeys
From: ppugliese@pimacc.pima.edu
Date: 29 Aug 92 04:07:25 -0700
 <1992Aug25.162822.28974@walter.cray.com> <1992Aug25.175047.6847@pimacc.pima.edu> <1992Aug29.020516.4519@uwm.edu>

In article <1992Aug29.020516.4519@uwm.edu>, buzzsaw@csd4.csd.uwm.edu (Michael Elias Campbell) writes:
>>>> Maybe but it's still true. EGG is a self-important twit.
>>> 
>>> Perhaps; however, lots of people know who you are talking about if you
>>> say 'EGG', I can't say the same for 'MDG'.
>>> 
>>> Matt
>>> -- 
>>
>>Yeah, well, everyone's heard  of Hitler too but I don't see it as much
>>of a compliment. The way EGG lost control of TSR sheds alot of light
>>on his character flaws. Apparently he never considered the possibility
>>that his ex-wife might *actually* consider divorcing the "Great One"!
>>
>>
>  I would suggest that you go down to the local game shop and pick up
>  the second issue of _The Gamer_ magazine. In it there is an interview with
>  EGG, where he discusses things that a lot of people (like yourself) have
>  misinterpreted--like his divorce. Make sure your brain is in gear before
>  engaging your mouth next time.

You might consider taking your own advice! Now, of course, there's no rea-
son for EGG to be less than truthful in this interview woule there? After
all he's never shown any inclination towards ulterior motives has he?

DON'T MAKE ME LAUGH, clown! You may have fallen for his spiel but that does-
n't mean the rest of us hav!




Newsgroups: rec.games.frp,rec.games.rpg
From: dv52151@uxa.cso.uiuc.edu (Axly)
Subject: Re: 3rd Ed. Ars Magica
Organization: University of Illinois at Urbana
Date: Wed, 26 Aug 1992 03:52:04 GMT

rwt@stiatl.salestech.com (Roger Terrell) writes:


>Can anyone summarize for me the differences between 2nd edition
>Ars Magica (which I have now) and 3rd edition (that just came out)?

*grin* About 250 pages.

Axly

Newsgroups: rec.games.frp
From: goldman@orac.CRAY.COM (Matthew D. Goldman)
Subject: Re: Dangerous Journeys
Organization: Cray Research, Inc.
Date: 25 Aug 92 16:28:22 CDT

In article <1992Aug25.160320.24898@iadpsa.safe.ia.gov> vernon@iadpsa.safe.ia.gov (	Mark Vernon - DSB	) writes:
> Maybe but it's still true. EGG is a self-important twit.

Perhaps; however, lots of people know who you are talking about if you
say 'EGG', I can't say the same for 'MDG'.

Matt
-- 
Matthew Goldman          E-mail: goldman@orac.cray.com
Fax: (612) 683-3099                 Work: (612) 683-3061
"There is nothing wrong with the software that rm won't cure."
		-Arnie Romo
Newsgroups: rec.games.frp.announce
From: lnorton@acsu.buffalo.edu (Bluerazor)
Subject: Battlelords of the 23rd Century
Originator: cwatters@top.magnus.acs.ohio-state.edu
Keywords: GenCon
X-Moderators-Ref: BLOT23C
Organization: UB
Date: Tue, 25 Aug 1992 17:56:57 GMT

[new moderator policy:  for my own sanity I am going to be rejecting any 
 			posting without sufficient carriage returns.]


	Battlelords of the 23rd Century is now going to be available very soon
in stores across the US and in Europe. It was a smash hit at GenCon, selling 
hundreds and hundreds of books, including the new basic rules book and the largest
science fiction equipment manual ever compiled. There is a module and advanced
character sheets available and another book and module are due out by the end of
the year. Look for reviews in forthcoming issues of Polyhedron, The Gamer, and
two other magazines which Im not sure about but we'll look them up.
	Battlelords of the 23rd century is a percentile-based science fiction
roleplaying game. It utilizes a skill point based character gweneration system
which allows you to choose from 13 races and tailor your character to your own desires. It has a quick, deadly, and accurate combat system which is IMO
superior to anything on the market. Check it out at a gaming store near you.

Bluerazor
aka 'The Mutzachan of Death'


Newsgroups: rec.games.frp.announce
From: mcglk@bike.rad.washington.edu (Ken McGlothlen)
Subject: Curtis Scott.
Status: OR
Followup-To: rec.games.frp.misc
Originator: cwatters@top.magnus.acs.ohio-state.edu
Organization: The Ohio State University
Date: Tue, 1 Sep 1992 06:06:01 GMT

Curtis Scott (curtis_scott@rojen.sp.cs.cmu.edu) has contributed to the
rec.games.frp.* groups for some time now.  In the words of Peter Adkison,
president of Wizards of the Coast, "He was occasionally outspoken, frequently
blunt, and always perceptive, with an inquiring mind.  I'm sure I have not been
alone in respecting his advice, critique, and insight into gaming."

Curtis lost his life in a car accident en route to GenCon/Origins.  Apparently
the driver of the car Curtis was in lost control of the vehicle, and had a
head-on with an oncoming vehicle.  Peter was told that Curtis' family was with
him, but there's been no other word.

An upcoming book by Wizards of the Coast will be dedicated to Curtis.

				---Ken McGlothlen
				   mcglk@cpac.washington.edu
				   mcglk@cpac.bitnet

Newsgroups: rec.games.frp.announce
From: smash@oucsace.cs.ohiou.edu (Scott Mash)
Subject: SS&S #2 Is Done!
Followup-To: smash@oucsace.cs.ohiou.edu
Originator: cwatters@top.magnus.acs.ohio-state.edu
X-Moderator-Ref: SS&S
Reply-To: smash@oucsace.cs.ohiou.edu
Organization: Smasher Land BBS (614)593-8359
Distribution: usa
Date: Thu, 27 Aug 1992 14:18:37 GMT


The second issue of "Silver, Swords & Slaughter" is ready!

"Silver, Swords & Slaughter" is an amateur rpg zine that covers
nearly every rpg past and present.  All articles have been submitted
by readers, friends and net-folks.  The only charge for this small
zine is $1 which will cover the cost of the paper and stamp and will
only be distributed in the USA. (this is to keep the costs down).

I am making no money from this magazine all the money goes back into
the next issue of this zine.  "Silver, Swords & Slaughter" is nothing
special, it is done in black and white on standard 8 1/2 paper which
has been folded so you get more for your buck.

If you are interested in a subscription or just one issue please email
me at sss@smashland.nelsonville.oh.us.  

Submissions are needed for the third issue.  The authors of the
articles that have been used will receive a free copy of SS&S.
Submissions can be emailed to the address above.

Scott Mash
Editor of "Silver, Swords & Slaughter"
Sysop Of Smasher Land RPG BBS

Silver, Swords & Slaughter
c/o Scott Mash
11685 SR 691
Nelsonville, Ohio  45764


| smash@oucsace.cs.ohiou.edu         |  Scott A. Mash               |
| smash@bigbird.cs.ohiou.edu         |  Smasher Land RPG BBS        |
| system@smashland.nelsonville.oh.us |  (614) 593-8359, 2400 Baud   |
| cs819@ouaccvmb.bitnet              |  RPG Textfiles And Utilities |


Newsgroups: rec.games.frp.announce
From: smash@oucsace.cs.ohiou.edu (Scott Mash)
Subject: RPG BBS With Usenet Access
Originator: cwatters@top.magnus.acs.ohio-state.edu
Organization: Smasher Land BBS (614)593-8359
Distribution: usa
X-Pmoderators-Ref: smash
Date: Thu, 27 Aug 1992 14:20:44 GMT
Expires: Wed, 30 Sep 1992 04:00:00 GMT

                         ^\    ^                  
                        / \\  / \                 
                       /.  \\/   \      |\___/|   
    *----*           / / |  \\    \  __/  O  O\   
    |   /          /  /  |   \\    \_\/  \     \     
   / /\/         /   /   |    \\   _\/    '@___@      
  /  /         /    /    |     \\ _\/       |U       Smasher Land BBS
  |  |       /     /     |      \\\/        |         (614) 593-8359
  \  |     /_     /      |       \\  )   \ _|_          2400 Baud 
  \   \       ~-./_ _    |    .- ; (  \_ _ _,\'       24 Hours A Day 
  ~    ~.           .-~-.|.-*      _        {-,        7 Days A Week  
   \      ~-. _ .-~                 \      /\'    
    \                   }            {   .*         A Hard Core   
     ~.                 '-/        /.-~----.       Gamer's Haven. 
       ~- _             /        >..----.\\\     If You Play RPG's 
           ~ - - - - ^}_ _ _ _ _ _ _.-\\\     You Should Call This BBS

   You Will Find Information, Files & Messagebases For The
   Following Games.....
   AD&D, GURPS, Shadowrun, Traveller, Megatraveller, Ars Magica,
   Fantasy Hero, Champions, Runequest, Rolemaster, Cars Wars, 
   Amber, Vampire, DC Heroes, Marvel Heroes and Many More.  
 
   Smasher Land Also Has Access To Internet/Usenet Via A UUCP
   Connection.  You can NOT TELNET or FTP to Smasher Land, The 
   Registered In The US Domain Table For Email And Newsfeeds.
   If You Have Any Questions Send Mail To
   system@smashland.nelsonville.oh.us       

   Smasher Land Currently Is Receiving The Following Groups...
   rec.games.frp.*, rec.arts.comics, alt.pub.dragons-inn  

   The Following Internet Mailing Lists Have Been Diverted Into
   Newsgroups For Everyone To Read And Post.....
   Vampire, Ars-Magica, Amber, Forgotten Realms, Miniature Painting,
   Talislanta, Ravenloft, Champions 

   The Best Thing About Smasher Land BBS Is It Costs Nothing To 
   Use This BBS, It Is 100% Free.  All Users Have One Hour Online
   Each Night.  All Donating Users Contributing $10 Or More Receive
   2 Hours Online Each Night.  

| smash@oucsace.cs.ohiou.edu         |  Scott A. Mash               |
| smash@bigbird.cs.ohiou.edu         |  Smasher Land RPG BBS        |
| system@smashland.nelsonville.oh.us |  (614) 593-8359, 2400 Baud   |
| cs819@ouaccvmb.bitnet              |  RPG Textfiles And Utilities |

[Moderator:  Please see the monthly FAQL for other BBSes of interest to
	     the gaming community.]


Newsgroups: rec.games.frp.announce
From: ads3@po.CWRU.Edu (Andrew D. Shults)
Subject: AD&D2 - New PBEM forming
Followup-To: ads3@po.cwru.edu
Originator: cwatters@bottom.magnus.acs.ohio-state.edu
Reply-To: ads3@po.CWRU.Edu (Andrew D. Shults)
Organization: Case Western Reserve University, Cleveland, OH (USA)
X-Moderators-Ref: pbem
Date: Fri, 4 Sep 1992 06:06:24 GMT


The basics:

   Format: Play-by-E-Mail
   System: AD&D, Second Edition (Including Complete Fighter's,
           Thief's, Priest's, and Wizard's Handbooks)
   Setting: World of Greyhawk (a.k.a. Oerth).  Begins in
            Rookroost in the Bandit Kingdoms
   Level: First level characters
   Type of Game: Emphasis on role-playing and urban adventure
   Plot: Generally follows that of module WG8 (Fate of ...), but
         with numerous modifications.  People who have adventured
         through or read WG8 may not join this party.



     I am currently looking for some people to round out a small
group of adventurers currently consisting of a half-elven ranger,
a half-elven scout, and an dwarven fighter-priest.  I am
especially interested in characters with some depth to them.
Note that although there will be a good bit of emphasis on urban
adventures in this campaign, there should still be enough variety
to keep all kinds of characters happy.
     Interested people should send a brief description of the
character they would like to bring into the group to me
(ads3@po.cwru.edu).  From the results of other postings I've done
to r.g.frp, I know there will not be enough space in the group to
accept all interested people into the party.  Therefore, I will
use both quality of the character (including how well it will fit
with the others in the group)  and promptness of reply in
deciding which characters to bring into this campaign.
     If your character is accepted into the campaign, I'll send
you more information including a character sheet to fill out.  If
you have any questions, don't hesitate to ask.

   ---Andrew

[Note: I apoligize if this is a duplicate posting, the news server
around here has been undergoing a bit of maintenance here and has
been doing strange things lately]

[mod - I don't remember this one.  Then again I can't remember if I thought
  	to put the cat out before I left this morning.]

Newsgroups: rec.games.frp.announce
From: jdugger@bagpipe.reed.edu (Jay Dugger)
Subject: Skyrealms of Jorune
Originator: cwatters@top.magnus.acs.ohio-state.edu
Organization: Reed College, Portland, OR
Date: Tue, 1 Sep 1992 20:05:55 GMT


	As an exposition of my earlier post, Skyrealms of Jorune is back  
in print.  I don't have my copy in front of me, so if you want hard de-
tails, email me.  The game is now a single softback book, c.128 pp., and  
lists for $20.00
	
Newsgroups: rec.games.frp.announce
From: edsr!jat@uunet.UU.NET (Jon A. Turner)
Subject: New Medieval FRP
Followup-To: rec.games.frp.misc
Originator: cwatters@top.magnus.acs.ohio-state.edu
X-Moderator-Ref: new FRP
Organization: The Ohio State University
Date: Mon, 31 Aug 1992 14:45:35 GMT


White Rose Publishing (yes, we know you've never heard of us)
announces _Tapestry_: a medieval fantasy role-playing game.

"Oh, no!" you cry. "Not another FRP!"

No, not "another" FRP. We don't have a specific worldbook; 
instead, _Tapestry_ lets you build your own medieval world--
not a hacked-together pastiche of various Robin Hood/King
Arthur movies, but a living, breathing, functioning uni-
verse based on the European Middle Ages. There's a 20-page
sourcebook on things medieval, a timeline, and appendices
explaining _Tapestry's_ whys and wherefores and how some
of us have used it in world-building. We have historical
armor and weapon types. The spells (hundreds of them) mix 
playability with folk-beliefs and actual medieval "magic,"
as seen by its practitioners. Professions and skills re-
flect the real medieval milieu; instead of fantasy races
(too often played like humans in rubber suits) we've got
_real_ aliens: Norsemen, Mongols, Moslems, and Jews.

WARNING: _Tapestry_ IS NOT FOR EVERYONE. Combat is *gory*; 
it's a high point, not filler, and not something to be entered 
lightly. Magic is limited, augmenting rather than supplanting
the natural world; even the mightiest characters have to
ford rivers, take long weary journeys, watch out for cliffs,
and wonder what's going on a hundred miles away. If you're
into hack-and-slash, thud-and-blunder powergaming, DO NOT
buy _Tapestry_. If you're only interested in the adventures,
not in role-playing a believable word around them, DO NOT 
buy _Tapestry_. If you want high-powered magic that can
rip a society to pieces, DO NOT buy _Tapestry_.

Still with us? You can get more information from 
	--yours truly, jat@edsr.eds.com;
	--looking for Lisa Steele, Allen Wilkins, or one of 
our flyers at Worldcon; or
	--writing to White Rose Publishing, P. O. Box 933,
Amherst, MA 01004-0933.

Newsgroups: rec.games.frp.announce