HDTenEightyP/NetNews huggingface dataset:
From: RiTz@babbage (Richard Taillon)
Newsgroups: rec.games.mecha
Subject: Re: New improved Charger (3026)
Date: 31 Dec 92 03:03:03 GMT
Organization: Ecole Polytechnique de Montreal
X-Newsreader: TIN [version 1.1 PL6]

tfpayn01@ulkyvx.louisville.edu Says:
>         I have a friend who is currently working for IBM that
> really helped during ouir 3026 days.  He came up with a table (TAL
> factors, or Tonnage Allocation Limits) that'll figure maxxed
> armour, speed, and how much left for weapons (included gyros,
> etc..), made a factory scenario not unlike Solaris VII (Should've
> copyrighted the damn thing, could've lived well!), and came up with
> two 'mechs from hell!
> 
>         The first was a 20 ton Roadrunner, not unlike the Flea.  A
> modified Locust, it had two medium lasers, and a movement of 9/14!
> This thing could run circles around 'mechs and still couldn't be
> hit! (this was long before any of the 3050 stuff showed up, and
> it's legal).
> 
>         His other creation, related to the above posting, was a
> modified charger, but true to it's namesake.  What made it
> different from its cousin above was the fact that it built-up NO
> HEAT, and had Max armour, AND had a not-so-secret weapon!
> 
>         He maxxed armour, retained movement, and added 20 machine
> guns.  Ah! So he could only do 20 points of damage at close range,
> yes? Correct, but, he played the 'mech as the name implied:  He'd
> charge 'mechs, then step back and unload on 'm with the machine
> guns, and then they'd have to make piloting rolls to avoid slipping
> on the shells on the ground!  I think he renamed it the "Slammer".
> 
>         Just my .45
 
Quite interesting. I made myself something similar to your Tonnage Allocation
Limit table. I call it the Mech Engine Performance table (MEP table).
It shows how much weight remains (in tons) for a desired Cruise Speed.
And your Roadrunner 20 ton mech, with 9,14 speed has 6 tons available
for Armor, weapons or heat sinks (useless here). If you would prefer
a speed of 10,15, you would have 4.5 tons remaining for weapons/armor.
That amazingly fast Mech could have one or 2 Med Lasers and use the 
remaining for Armor (56 points of armor available with one Med Laser, and
40 points available with 2 Med lasers. I designed a Mech along those
lines and I called it the "Flash"  ;)
 
If you take a look at the Charger, you'll see that it has 12.5 tons available
for weapons/armor. But a 70 ton Mech going at 5,8 has 26.5 ton available
for weapons/armor ! Hence the super charger. 
 
As for the Charger's cousin you mentionned (with 20 MGs), I would beleive
the SuperCharger more threatening since he can soften up targets before
ramming them :) 

               //-n-\\
       _____---=======---_____
  /====____\   /.. ..\   /____====\
 //         ---\__O__/---         \\
 \_\                             /_/
    _______        __________
   /____   )    _ /___  ____/
     __ ) /    (_)   / /  ______
    / // /    __    / /  /__   /
   / / \ \   / /   / /    /  /__
  /_/   \ \_/_/   /_/   /______/
         \_/
From: RiTz@eckert (Richard Taillon)
Newsgroups: rec.games.mecha
Subject: Presenting the FAS-2RZ Flash. _VERY_ fast mech (3025)
Date: 1 Jan 93 16:24:57 GMT
Organization: Ecole Polytechnique de Montreal
X-Newsreader: TIN [version 1.1 PL6]



Well, here is the fastest design mech I could come up with, that still
has a nice weapon and some armor. I used 3025 technology since our
campaign has not (and will not for some years to come) arrived in the
3050 era. Note that I used Mech Design, from Klaus Breuer's Mech112.zip
programs.

Name: FAS-2RZ Flash
Max. Weight:        20.0 t          Armour Value:   56   ( 3.5 t)
Current Weight:     20.0 t                        Interior   Exterior           
Internal Structure:  2.0 t          Head           3          9                 
Reactor size: 200  ( 8.5 t)   (1/2) Center Torso   6          8/ 3              
 Walking: 10                  (3/4) Left Torso     5          5/ 2              
 Running: 15                  (5/6) Right Torso    5          5/ 2              
 Jumping:  0                    (7) Left Arm       3          5                 
Heat Sinks: 10     ( 0.0 t)     (8) Right Arm      3          5                 
Gyroscopes:  1     ( 2.0 t)     (9) Left Leg       4          6                 
Cockpit:     1     ( 3.0 t)     (0) Right Leg      4          6                 
Jump Jets :  0     ( 0.0 t)                                                     
Max. Heatbuildup:  0  Offensive Range:  0- 9     Price: 1,563,440.40            
 
Wepons:
1. Medium Laser
 
Modifications:
    This mech has 4.5 tons left to play around with any combinaison
    of Weapon/Armor. So assign weight as you wish. I assigned one
    ton for the weapon, and 3.5 tons of armor.
    If you find that you could live with 40 points of armor, you
    could add a second Medium Laser.
 
Yeah ! This mech can WALK in a straight line and give you +4
modifier to your attack ! ;)
 
                                                ___
  _______        __________        ___....-----'---`-----....___
 /____   )    _ /___  ____/  =========================================
   __ ) /    (_)   / /  ______      ___`---..._______...---'___
  / // /    __    / /  /__   /     (___)      _|_|_|_      (___)
 / / \ \   / /   / /    /  /__       \\____.-'_.---._`-.____//
/_/   \ \_/_/   /_/   /______/         `````.__`---'__.'''''
       \_/                                     `````
From: parnell_p@kosmos.wcc.govt.nz (Pi-Rat)
Newsgroups: rec.games.mecha
Subject: Re: Clans ... and their nicknames
Date: 22 Dec 1992 04:08:21 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Distribution: rec
Reply-To: parnell_p@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1992Dec21.234432.25736@sctc.com>, miracle@sctc.com (Barry Miracle) writes:
>
>I like anchovies for the Diamond Sharks.
      ^^^^^^^^^^^
How abour 'Glass Anchovies' as in fake diamonds			


>For the Steel Vipers:
>	Rusty Pipes
>	Worms
>	Snakes
        'Thieving Snakes' perhaps?
	
>Barry 


Paul
	Ciao, May The Dice Be With You
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Newsgroups: rec.games.mecha
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Subject: Re: Probably Useless, but...
Organization: HAC - Johns Hopkins University, Baltimore
Date: Wed, 23 Dec 1992 05:32:25 GMT

In article <1h651nINNkk4@golem.wcc.govt.nz> taia_a@kosmos.wcc.govt.nz writes:
>In article <1992Dec21.230012.20921@jhunix.hcf.jhu.edu>, probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
>>   What was the Pheonix Hawk and Stinger doing out there, hanging 'round a
>>Charger anyhow? They had to be asking for it to get it from a lumbering 80
>>lump o' steel! Why, a kid on a dirtbike could get away from a charger, yeah!
>>Heck, I know Locust Pilots who think the Charger's funny! Hey, maybe he
>>thought you were on his team and were huggin' him, like sayin' Hi! Or
>>something?
>>-- 
>
> Ah, Grasshopper, with this you will learn wisdom.
>  Honourable Chu-sa Taia did move the Chargers LAST and then did the
>screams of horror begin........
> Remember this also, Locust carries 64 points of armour, Charger delivers 64:)
>
>
>This has been....
> Tony Taia                                    (Chu-sa of the Second Genyosha)

   Ahh, great Master, now I understand!
   Perhaps they were not yet versed in the word, "Combat Radius"?


-- 
      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops
Newsgroups: rec.games.mecha
From: dv52151@uxa.cso.uiuc.edu (RedSwordTarga)
Subject: Re: Realism vs. Mechs
Organization: University of Illinois at Urbana
Date: Wed, 23 Dec 1992 19:44:37 GMT

seablade@u.washington.edu (Sigfried Allen Trent) writes:

>     Originaly they said that the battle tech universe was in some
>kind of dark age of technology where people knew how to oporate
>the machines but didnt understand them.  And when things like
>smart missiles were all used up all they had were point and shoot
>weapons available.  FASA has since made this not true with their
>newer material.

And it was always pretty darn stupid. Any sort of high tech machinery 
requires that you have a basic understanding of how the system operates
to repair it. If the IS had no idea how any of the machinery worked, they
couldn't fix anything and all the 'Mechs would be broken down within about
half a year. (Anyone who has worked on any high-tech military equipment will
back this up. Mean time between failure in weapons systems is measured in 
hours, not centuries.)

>I always thought a good explination was this.  They do have
>high tech targeting and guidance systems, but all they can all
>be effectively blocked by ECM systems and the like.  Thus the 
>guidence systems yield unreliable results, and the pilots must
>assist in aiming these systems. 

ECM works at a distance, not up close. Radar and other electromagnetic
gear will "burn through" ECM if it is close to the target. Lasers are 
almost unjammable as they operate by shining a flashlight emitting one
solitary frequency at a target. Specular reflection of that frequency 
lights the target up like a christmas tree to the missles/bombs which
are set to home on that frequency. You would need an aerosol cloud to
stop that sort of thing. Any infantryman could paint the 'Mechs using
a field portable laser. (They do it now.)


>     Another explination might be that the computers arnt
>smart enough to target vulnerable areas on the mechs and thus the 
>pilot must aim the wepon at the most vulnerable spots in the armor
>to be efective.

You really don't need to target the "vulnerable" areas in the armor.
Modern missles can sink a frigate with one or two shots. They 
would easily blow through the armor by main force.

Basically, attempting to mesh reality in weapons systems and BattleTech
and Centurion just does not work. FASA has clue zero about that sort of
thing and has always designed weapons systems that were outdated in
the 70's for their games of the far future.  

Axly

********************************************************************************
*   Axly      *  "Is Axly tough? Yes. Talented? Yes. Brave? Oh, certainly.     *
* Red Sword   *   He is also erratic, irresponsible, accident-prone, and a     *
*   Targa     *   constant threat to public safety. The trick is to keep him   *
*             *   pointed in the right direction. "                            *
*             *         -Niki                                                  *
********************************************************************************

Newsgroups: rec.games.mecha
From: gavigan@gn.ecn.purdue.edu (Ryan P. Gavigan)
Subject: Re: Gundam Videos? Where in Toronto?
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Sun, 3 Jan 93 22:10:30 GMT

In article <1993Jan2.173447.12194@camaro.uucp> tfoley@camaro.uucp (Tim Foley) writes:
>
>Does anyone know of any stores in Toronto or Mississaga that carry the 
>Gundam series?  
> 
in a word.  NO.

>I have all 6 of the Macross Series (Harmony Gold Version) and recently have 
>been seeing alot about the Gundam series, sounds like its much better for 
>tech'n'mech compared to Robotech.  
>
Yes, great sf with mecha and absolutely NO aliens.  Totally human conflict .

>  Also, are the Gundam series available in English?
> 
NO WAY....at least for the forseable future.  1) there is SO MUCH of Gundam
125+ tv episodes of three different tv series, 3 compilation movies covering
storyline of the first series, each about 2 1/2 hours long., a 6 part OVA
series Gundam 0080, a thirteen part OVA series Gundam 0083, and lest we
not forget the movie Gundam : Char's Counterattack.

All of that material, along with the name 'Gundam', is owned by the japanese
company Sunrise.  And for many years, just becuase there is so much of it, 
the price has been extremely high.  There have been rumors recently that
Sunrise has become a bit more approachable in terms of their titles. (
which include Dirty Pair, Crusher Joe, Votoms, City Hunter, and Gundam, among
many others.)


Ryan Gavigan
gavigan@gn.ecn.purdue.edu
From: thantos@runic.via.mind.org (Paul Williams [SysOp])
Newsgroups: rec.games.mecha
Subject: Re: Mekton: Mekton Mecha
Date: Mon, 28 Dec 92 13:12:13 EST
Organization: Runic Writings / Lawrenceville, GA


dhiga@aludra.usc.edu (Darold Higa) writes:

> Hehe.  I posted one of my adaptations of the RGM-79C (from Gundam 0083:
> Stardust Memory), and then I was called away to other boards.  I don't know
> if anyone responded to my posts (since I missed about a hundred posts) and
> haven't had the time to post the rest.  If anyone is interested, I'll go
> ahead and post most of the data for my 0084 Gundam campaign, including stats
> for an Improved White Base (Albion class), and enhanced character generation
> for the post "One-Year War" Gundam universe.
> But I don't know how many people here are anime fans and I don't want to wast
> bandwith (RecArtsAnime is bad enough), so I won't do it unless someone tells
> me.

   Worried  about  wasting  bandwidth  with  all  the  BTech  mecha  being
        posted?  Ah, a conservative.  Go ahead, dump'em on up.   And  send
        those first ones to me in E-Mail, I think I missed them...


-----------------------------------------------------------------------
thantos@runic.via.mind.org (Paul Williams [SysOp]) |  PGP 2.0 Key avail
...!emory!uumind!runic!thantos                     |      upon request.
-----------------------------------------------------------------------
 Mecha: It is said that these metal giants were shaped like men, so the
    alien servents of evil would know it was Man who defeated them.
From: malloy@crash.cts.com (Sean Malloy)
Newsgroups: rec.games.mecha
Subject: Re: Realism vs. Mechs
Date: 24 Dec 92 23:44:25 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

In article <Bzq9ID.735@news.cso.uiuc.edu> dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
>And it was always pretty darn stupid. Any sort of high tech machinery 
>requires that you have a basic understanding of how the system operates
>to repair it. If the IS had no idea how any of the machinery worked, they
>couldn't fix anything and all the 'Mechs would be broken down within about
>half a year. (Anyone who has worked on any high-tech military equipment will
>back this up. Mean time between failure in weapons systems is measured in 
>hours, not centuries.)

Not to mention the ratio between service hours and maintenance hours -- it
is not unusual for a modern aircraft to require anywhere between ten and
twenty man-hours of maintenance for every hour of flight time in order to
keep it functioning. How much more sophisticated are the electronics,
power, weapons, and other systems in a 'mech?

It seems to me that the way to decisively defeat a force of 'mechs isn't to
go out and blow them to scrap, but to conduct strikes against their
maintenance areas, then harass them to keep them active until a vital
system fails. But then, that wouldn't make for an entertaining game.


-- 
random sig #69:
 Sean Malloy        Navy Personnel R&D Center | Kzinti Diplomatic Corps
                    San Diego, CA 92152-6800  |  
 malloy@nprdc.navy.mil        < different     |    let's do lunch
 crash!malloy@nosc.navy.mil   < systems       |
From: thantos@runic.via.mind.org (Paul Williams [SysOp])
Newsgroups: rec.games.mecha
Subject: Re: Mekton MTS Roadstrikers
Date: 23 Dec 92 16:03:26 GMT
Organization: Runic Writings / Lawrenceville, GA


kstclair@atlantis.CS.ORST.EDU (Kelly St.Clair) writes:

> Something which worked well for me, and came out pretty close to Roadstriker
>   and real vehicle weights, was to scale everything except weight by 5 as
>   normal.  Weight is scaled by 20.
> Result - cycles have an unscaled weight in the 2-5 ton range (you'll probably
>   want to use wt. efficiency), cars are 20 to 40 tons, and so on up to vans
>   and small trucks at 60+ tons.

   Question:  How did you handle wheels?  Buy a movement platform?

   PS:  I might give your scaling a try...  :)


-----------------------------------------------------------------------
thantos@runic.via.mind.org (Paul Williams [SysOp]) |  PGP 2.0 Key avail
...!emory!uumind!runic!thantos                     |      upon request.
-----------------------------------------------------------------------
 Mecha: It is said that these metal giants were shaped like men, so the
    alien servents of evil would know it was Man who defeated them.
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Presenting the FAS-2RZ Flash. _VERY_ fast mech (3025)
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Sun, 3 Jan 1993 20:05:50 GMT

> Stephane I. Matis says:
> >         Ok, I have callculated $ 1,671,200 C-Bills... which means
> >         I (me that is:) or everyone else uses the formulas
> > different.
> > 
> >         I guess I'll have to entertain the tought that you guys are
> >         wrong :) Anmyways, the 'mech is 780 Combat value at 2.14
> > Eff.
> >         BTW, my cost doesn't include a single hand actuator.
> 
> Wrong ? Klaud's program wrong !??! Funny we checked out his cost
> (With mechdesign's view bill) and it was right on the money (so to 
> speak!)  Guess you must have a different supplier for parts ? ;)
>  
> RiTz

	Well, I would never say Klaus was wrong ! :)

	No, what I mean is that most people count actuator cost a for
both left and right, then count the foot, leg, etc ... so there is a 2-1
difference in actuator costs most of the time. I'll take a look at Klaus
' bill and mine... will post a summary.

	Oh yeah ... I also have an expensive supplier ... FASA :)

+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead
From: st1y2@rosie.uh.edu (Gray, William W.)
Newsgroups: rec.games.mecha
Subject: Ouch, I still own a C-64
Date: 2 Jan 1993 01:49 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

Ouch, I still use a C64 to play games, but I do use a
harddrive on the system. ANYWAYS

1) I played Erik [was cosc182n@menudo.uh.edu]
    and was trashed by his Gravedigger lance.
     I never knew that a lance reenforced with
	
     Savanamaster's could be soooooo deadly,
     I lost a company of mechs!

2) Can someone tell me what sharewra
software is available fot the PC
that relates to Mechwarrior/Btech?


thanks (I hate linenoise)


Newsgroups: rec.games.mecha
From: malloy@crash.cts.com (Sean Malloy)
Subject: Re: BTECH: Color Schemes
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 22 Dec 92 22:17:54 PST

In article <seablade-221292152949@128.95.123.173> seablade@u.washington.edu (Sigfried Allen Trent) writes:
>I've got a great color scheme.  I paint my mechs with suits and ties.
>I like to call it "Urban Camoflage".  I get lots of compliments on them.
>
>Thats not a mech, its a 60 tom buisness man.
>Gives new meaning to the term hostile takeover and corprait raiders.

You've got it all wrong; look at their methods -- they're obviously
_lawyers_, a _much_ more feared opponent (and all the missiles have
'SUBPOENA' written on them . . .).

-- 
Random sig #1:
 Sean Malloy        Navy Personnel R&D Center | This message has been
                    San Diego, CA 92152-6800  | close-punchlined for the
 malloy@nprdc.navy.mil        < different     | humor-impaired.
 crash!malloy@nosc.navy.mil   < systems       | 
Newsgroups: rec.games.mecha
From: Custom built for Lemmings <ratinox@meceng.coe.northeastern.edu>
Subject: Re: Vehicle rules and munchkinism  (with ANSWERS!)
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]
X-Signature-Virus-Protection: Version 1.51
X-Get-A-Clue: Have two, they're small.
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
	<1992Dec26.010028.708@netcom.com>
	<1hnre8INNh0g@shelley.u.washington.edu>
Date: Tue, 29 Dec 1992 00:23:26 GMT

>>>>> On 28 Dec 1992 21:26:32 GMT, foregone@stein.u.washington.edu (Carl
>>>>> Chavez) said:

Carl> Oh, I forgot: create special structural integrity rules for vehicles
Carl> (similar to the Aerotech rules). That way, a 2 ton hovercraft going
Carl> 630 kph will certainly be ripped apart by various natural forces.

This I have to seriously disagree with. If a 6-ton AV-8B Harrier II can
handle Mach 1, there's no reason a 2-ton hovercraft 1.5 millenia from now
couldn't.

--Rat                               PGP Public Key Block available upon request
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
Carpe Joltem! (Seize the Caffeine)                                         --Me
From: dhiga@aludra.usc.edu (Darold Higa)
Newsgroups: rec.games.mecha
Subject: Re: BIG Naval Ships... Why not!?
Date: 27 Dec 1992 14:28:59 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Keywords: Naval Ships, Realistic, BIG

Great idea!  If you want some ideas, check out Megatraveller and Challenge
magazine.  They did a short two-part article on wet navies in the Traveller
universe.  One of the most powerful vessels (particularly on high percentage
hydrographic planets) is the orbital superiority submarine.  Meson gun
batteries may be vulnerable to commando attack, and their sensor arrays
exposed to orbital bombardment, but try and find a submersible armed with
surface to orbit missiles...Makes taking a planet EVEN MORE difficult.

Another note.  I was working on mecha fiction, and one of the comabt systems
I was developing included a submersible mecha carrier that used helicopters to
launch ampibious assaults against a lightly defended coastlines.  If you want
to see REALLY cool mecha-carrying submaries, watch the opening sequence to
Gundam 0080 (a Japanese anime, email me for details), where a special forces
unit of marine mecha attack an arctic base to destroy a prototype mobile suit.
Still one of my alltime favorite mecha combat scenes ever animated.

Darold "Godai" Higa of Ikkoku-kan
dhiga@aludra.usc.edu