HDTenEightyP/NetNews huggingface dataset:
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES: Back to Normal : -)
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 9 Nov 1992 23:27:55 GMT

--
I'm happy to report that the email bugs have been squashed with no
hope (fingers crossed) of ever reappearing.  After extensive research
it was determined that the problem resided on some local servers to me
propogating an incorrect Internet number.  Please resume all
communications as normal. 

Reviewers:  there were several (actually, many!) of you out there who
had sent email saying they were planning on writing some reviews
coming up soon.  Unfortunately, those messages got destroyed.  I can
only vaguely recall some of them.  If you recognize the title and your
previous messages to me, please drop me a note to remind me.  The
titles I can remember are:

Links 386 Pro Courses - Access Software
Wax Works - Accolade
Math Rescue - Apogee
Gretzky Hockey 3 and Terminator 2029 - Bethesda
Power Politics - Cineplay Interactive
Shadowlands - Domark
John Madden Football II - EA
Sherlock Holmes: The Case of the Serrated Scalpel - EA
Hong Kong Mahjongg - EA
Magic Pockets - Konami
Plan 9 From Outer Space - Konami
Sound, Graphics, and Aircraft add-on for FS4.0B - Mallard
Aircraft Scenery Designer - Microsoft
Grand Canyon, Hawaii, and Tahiti Scenery for FS4.0B - Mallard
SimCity/SimAnt/SimEarth for Windows - Maxis
Tom Landry Strategy Football - Merit
David Leadbetter's Greens - Microprose
Ancient Art of War in the Skies - Microprose
Gunship 2000 Scenario "Islands and Ice" - Microprose
King's Quest VI - Sierra On-Line
Cyber Empires - SSI
The Summoning - SSI


There may be others, so just remind me, or look at the preceding
message posted about the reviews we're looking for at this time.
Thanks.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: markm@iris.mincom.oz.au (Mark McCafferty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 Forge of Virtue: Truth
Date: 6 Nov 92 01:45:44 GMT
Organization: Mincom, Brisbane, Australia
X-Newsreader: TIN [version 1.1 PL6]

ronald stephen jr kundla (kundla@penguin.cis.ohio-state.edu) wrote:
: Richard Currier (rec@coquina.ucsd.edu) writes:
: 
: >In the tes of Truth I can pickaxe the tree of life and fill a bucket with
: >blood, but when I axe the tree again to get a heart nothing happens.
: [Deleted stuff]
: 
: Shoot.... I can't even get the blood into the bucket!! Do I have to talk to
: anyone in particular or be at some level or something???

Did you put the bucket in the right place? Just hit the rock, watch where the
blood gets spilled and put your bucket there.

mark
Newsgroups: comp.sys.ibm.pc.games
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Subject: Re: Of Id and Selling Out
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 6 Nov 1992 20:25:34 GMT

(stuff deleted)

>
> >
> >We make the games that we want to play.  To answer your question: becuase
> >we want the game.  The money is a plesant side-effect.
>
> No matter what anyone thinks of Castle Wolfenstein 3-D (and I unfortunately
> can't get into it at all, though I am a rabid action game fan--no offense)
> there is _no way_ they complain about what Id is doing if the company
> is indeed based on the above principles.
>
> Compared to the Amiga or video game markets, there are pitiful few
> companies doing the action game thing for PC clones.  Right now, Id
> is at the top of the heap and competitors are (unfortunately) scarce.
> I think much of the unfounded animosity toward Id is simply frustration
> over the lack of other forms of action games.  Just think about all
> the arcade games available for, say, the C-64.  Then look at the PC.
> Things are just getting started--Keen and Wolf are only two ideas
> in a vast pool of potential.
>
> --
> James Hague
> exuhag@exu.ericsson.se


You're forgetting the Bitmap Brothers-- both Speedball II and Gods are
excellent examples of what can be done with the PC platform if you put a
little effort into it, in terms of raw arcade action (with a little strategy
thrown in)  Sure beats any C64 game I ever played!

From what I hear, though, DOOM will probably put Id way, WAAY on top again...


--
Jeremy_Reimer@ |"It turned out, as N-Man discovered later, that the black
mindlink.bc.ca | boat hadn't been after him at all.  It was full of riotous,
---------------| unemployed former James Bond villains enraged at the fall
aka THE JAGUAR!| of Communism in the Soviet Union."
---------------|
Stealth Sig#69 |  --From "N-Man #3: N-Man on Holiday"

Newsgroups: comp.sys.ibm.pc.games
From: pca8c@Virginia.EDU ("Phil Abel")
Subject: Re: SIEGE Scenarios.
Organization: University of Virginia
Date: Mon, 9 Nov 1992 02:01:19 GMT

In response to the discussion about the Mindcraft BBS: the
number is 310-320-5196.

I have called there a couple times to get scenarios for Rules
of Engagement. Last time I called I believe that they were
beginning to make some scenarios for Siege available. By now
there are probably tons.

Another thing: If upgrades become available for Seige, you will
be able to download it off of their BBS for free (except the
cost of the LD call). They are a company that is definitely
supportive of their customers!
From: jtb5@po.CWRU.Edu (Justin T. Ballard)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA Planets Game(Full)
Date: 13 Nov 1992 15:02:00 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


I now have over 11 people for the game. Please do not send
me any more e-mail. I will be sending information packets on
Monday and the first 10 responses are in the game. For the people
who don't make it I suggest you start your own game. System 
resources are minor and hosting a game is relatively easy. I'm
thankful for the response. Look for your info packet on monday.
Thanks for your time.
-- 
					Justin Ballard
					jtb5@po.cwru.edu
Newsgroups: comp.sys.ibm.pc.games
From: chuck@melmac.Harris-ATD.com (Chuck Musciano)
Subject: Re: Dagger of Amon Ra
Date: Tue, 10 Nov 1992 14:58:17 GMT
Reply-To: chuck@trantor.harris-atd.com
Organization: Advanced Technology Dept, Harris Corp, Melbourne, FL

     To solve the riddle of Amon Ra, you need to decipher the heiroglyphics
on Olympia Myklos' blackboard.

-- 

Chuck Musciano				ARPA  : chuck@trantor.harris-atd.com
Harris Corporation 			Usenet: ...!uunet!x102a!trantor!chuck
PO Box 37, MS 16/1912			AT&T  : (407) 727-6131
Melbourne, FL 32902			FAX   : (407) 729-3363

A good newspaper is never good enough,
	but a lousy newspaper is a joy forever.		-- Garrison Keillor
Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Re: Pirates of Realmspace
Organization: George Washington University
Date: Fri, 13 Nov 1992 14:36:49 GMT

	Sorry to write a second article, but I got screwed up with the system
and couldn't finish.

	My hypothesis why Spelljammer does not work:
	The company attempted to use the memory of the video cards which
	QEMM uses for stealth. Well, the bad news is that SVGA cards, refer
	to previous article, NOT 640x480 cards, but 1024x768 cards, CANNOT
	use QEMM in stealth mode because that memory is needed to run the
	hi-res mode. Most LOWER RES cards don't need this memory and it may be
	used as SHADOW memory. Thus, the programmers used this SHADOW memory
	in their program, disallowing us with SVGA cards to use it. So if you
	have an SVGA card and got the program to work, please E-mail me a 
	response. 

							Brad
							Computer God

Newsgroups: comp.sys.ibm.pc.games
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Subject: Re: Civ question
Organization: University of Illinois at Urbana
Date: Fri, 6 Nov 1992 22:36:39 GMT

farrar@dino.cs.umass.edu (Timothy Farrar) writes:

>In article <Bx939u.7yH@news.cso.uiuc.edu> rcj41604@uxa.cso.uiuc.edu (Huh!?) writes:


>	[stuff deleted]

>   Nuked in underdog mode?  cool....  never happened to me tho...
>   maybe the Indians were lower than you on the powergraph?  *shrug*

>      Huh!?  rcj41604@uxa.cso.uiuc.edu

>Forgive me, but what exactly is "underdog mode"? Is it part of an upgrade 
>(I have Version 1) or is it some net.jargon that I'm not familiar with :-)


>Timo

The computer runs in underdog mode when you are losing, and gives certein
advantages to help you catch up with the computer opponents.
The opposite is Top Dog mode, when you are beating the heck out of
everyone and have the highest score in the powergraph.  From the
comments of the person who got nuked while not winning, I suspect some
of the Under Dog rules depend on whether an oppoenent is ahead of you
or behind... such as getting nuked by them, or whether thier
Civ has  a civil war whan ya take there capitol.

   Huh!?  rcj41604@uxa.cso.uiuc.edu
From: wag@georwell.EBay.Sun.COM (Rick Wagoner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Latest on Buzz Aldrin
Date: 7 Nov 1992 00:11:55 GMT
Organization: Sun Microsystems, Inc.
Distribution: usa
Reply-To: wag@georwell.EBay.Sun.COM
NNTP-Posting-Host: georwell.ebay.sun.com

Called Interplay today and they quoted 11/20 as the release date.

Sure hope so..

Rick

---
+-----------------------------------------------+
+ Rick Wagoner					+
+ Sun Microsystems Education Dept.		+
+ 408-276-5658					+
+ 						+
+ email Rick.Wagoner@EBay.Sun.COM		+
+ or	rick.wagoner@Ebay 			+
+ or	rwagoner@sun.com			+
+						+
+ or whateverthehell the DNS server mangles my	+
+    address into!				+
+						+
+-----------------------------------------------+
+ Opinions: MINE!	Systems: Theirs!	+
+-----------------------------------------------+
+  Everybody likes to stir the excrement        +
+  but nobody likes to clean the paddle...	+
+-----------------------------------------------+

Newsgroups: comp.sys.ibm.pc.games
From: revik@camelot.bradley.edu (Gary Achenbach)
Subject: Re: Tandy 2500 Simcity bug
Keywords: tandy simcity
Organization:  Unconditional, ltd.
Date: 11 Nov 92 19:36:27 GMT

Not to be sarcastic or anything, but I believe the problem is that he's
*using a Tandy*.  Good luck.
Newsgroups: comp.sys.ibm.pc.games
From: bishopjl@infonode.ingr.com (John L Bishop)
Subject: Re: X-WING: gimme gimme gimme!
Organization: Intergraph Corporation, Huntsville, AL.
Date: Thu, 5 Nov 1992 13:42:04 GMT

In article <Bx8v8p.4A@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
>I saw a screenshot demo for x-wing on CIS yesterday.  I'll dl it and give FTP
>uploads a shot later today.

I knew I'd find an X-WING post today.....   

I have uploaded the X-WING slide show demo (I got it from GENIE) to wuarchive 
in the pub/MSDOS_UPLOADS/demos directory as xwngslds.zip.  Enjoy!

Incidentally, the word is that this game WILL be playable on a 286!  

							John

-- 
Standard Disclaimer:  These are my comments, and not necessarily my employer's.
That's my story, and I'm sticking to it!
John L. Bishop, Tech. Manager, Intergraph Corp.     bishop@jlb911.b17a.ingr.com
Newsgroups: comp.sys.ibm.pc.games
From: kenneth@ponder.csci.unt.edu (Kenneth W. Rich)
Subject: Re: wiz gorn castle secret door!
Organization: University of North Texas
Distribution: usa
Date: Tue, 10 Nov 1992 14:35:34 GMT

In <1992Nov10.055223.617@seas.gwu.edu> thail@seas.gwu.edu (Samuel R. Posten) writes:

>How the heck do I get all the Damn spectral birds!!!!!  I've tried
>different tactics for an hour, even using fire bombs etc.  argh!!!
>are they undead?  can they be klled that way?

>Sam

Yup.

Newsgroups: comp.sys.ibm.pc.games
From: beuker@hercules.cs.uregina.ca (Craig Beuker)
Subject: Re: Ultima 6: Spells
Date: Thu, 05 Nov 1992 20:03:38 GMT
Organization: University of Regina, SK, Canada

>   You didn't choose the right keyword when talking to the wisps.  They are
>creatures who think we are all the same, in other words, they already think
>you know the secret of the 8th level spells, which they told to the one mage.

>   I believe what you have to do is talk to the wisps, and ask them the
>keyword 'secret', or 'information'.  The first one is probably right, it's
>been a while since I've talked to them.  They will ask you something about
>already having told you that information, and you basically say you want it
>again.

  Yes i do that.. they give me some sort of a spell<Armagedeon> or something 
  like that... thats no problem..but what do i do with the spell. if i cast it
  i take care of any overpopulation problems on Britannia.  I go talk to the one
  mage by the Lyceam, but she keeps telling me to talk to the wisps and find ou
  ..out their secret(the spell).. so i get the spell and return to her and no 
  effect.. i have to be missing something..

     Craig.
     BEUKER@HERCULES.CS.UREGINA.CA


Newsgroups: comp.sys.ibm.pc.games
From: darmstro@acs.ucalgary.ca (Debby Armstrong)
Subject: Re: FTP Sites for Shareware games?
Date: Thu, 05 Nov 92 23:30:30 GMT
Organization: The University of Calgary, Alberta

I too am looking for a good FTP site for IBM games.  I know of
wuarchive, but I was wondering if there are any others out there.
Please respond by email. Thanks.

Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Official DOOM information
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 9 Nov 1992 21:22:20 GMT

sward+@CMU.EDU (David Reeve Sward) writes:
: Excerpts from netnews.comp.sys.ibm.pc.games: 5-Nov-92 Official DOOM
: information by Jay Wilbur@iat.holonet.n 
: > Multiple Players
: >  
: > Up to four players can play over a local network, or two players can play
: > by modem.  You can see the other player in the environment, and in certain
: > situations you can switch to their view.  This feature, added to the 3-D
: > realism, makes DOOM a very powerful cooperative game. 
: 
: What *type* of network?  Just Novell-type networks or also TCP/IP
: networks also?  That would be damn cool...

We will support IPX or NetBIOS.  We will try for others but are not sure.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: huey@yoyo.cc.monash.edu.au (Huei Lin)
Subject: Is WCS Pro realeased yet?
Organization: Monash University, Melb., Australia.
Date: Tue, 10 Nov 1992 04:05:47 GMT

Well maybe its not the right group to ask this question but since its
game related anyway.

I was wondering if the Thrustmaster WCS Pro has been released already or
the release date? Thinking of getting it and what are the differences
between the old one and the Pro version?

Thanks for any info.

huey@yoyo.cc.monash.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: jon@iti.gov.sg (Jonathan Priddey (SE))
Subject: HELP: Kyrandia - in the dark (doubtful spoilers)
Reply-To: jon@iti.gov.sg
Organization: Information Technology Institute, National Computer Board, S'pore
Date: Wed, 11 Nov 1992 08:21:50 GMT

Help me to help my wife...

She is stuck in the dark, the berries are not enough.

Spoilers or hints welcome, I'll ration any spoilers or walkthroughs I receive. 

Any walkthrough for Lost Files of Sherlock Holmes while I'm here? She's stuck
after getting the cufflinks, I believe.

Thanks a lot, Jon (jon@iti.gov.sg)


Newsgroups: comp.sys.ibm.pc.games
From: macros@ravel.udel.edu (Frank Cecil Morgan)
Subject: Re: Elite == Galactic Trader ? Was: Re: Elite Plus, Tribble
Organization: University of Delaware
Date: Tue, 10 Nov 1992 06:58:35 GMT

 I remeber playing it on my C-64 it  was my favote c-64 game of all time
and i still play it ocationally i compleated the first 2  missions
and have been to every galaxy there is but is there any other missions
people have found(i don't consider the tribbles a mission)
if i remmember correctly  i have the military heat sink and something else
as soon as i get the urge to replace the vidio chip on the stupid computer
i will check it out again
it was a game  i could play for hours because it all fit in abought 32k
of memory (no disk access a blessing for c-64 users)
so any word of other missions would be appreciated
Organization: University of Illinois at Chicago
Date: Thursday, 5 Nov 1992 08:47:31 CST
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Great Naval Battles from SSI, anybody?

What do you want to know??? I am currently working on a review of the game so
I may be able to help you out with any specific questions.
--Alan
From: shadow@r-node.gts.org (Jay Chu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SF2 clone at wuarchive
Date: Thu, 12 Nov 1992 12:53:11 GMT
Organization: SF2

In article <1992Nov10.162630.25238@debbie.cc.nctu.edu.tw> sywu@csie.nctu.edu.tw (candle) writes:
>Jay Chu (shadow@r-node.gts.org) wrote:
>: Where is the SF2IBM.ZIP located at wuarchive?
>: 
>: I couldn't find it.
>
>     It was in pub/MSDOS_UPLOADS. But now it's killed.
> 

Can you reupload it?  Anyone?
-- 
        ______                shadow@r-node.gts.org
       | |__| |   If it's there and you can see it       - it's real
       |  ()  |   If it's there and you can't see it     - it's transparent
       |______|   If it's not there and you can't see it - you erased it!
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Cracks
Organization: North Carolina State University
Date: Wed, 11 Nov 1992 14:57:42 GMT

In article <1992Nov11.141903.19383@ncsu.edu>, bcfrankl@otax.EOS.NCSU.EDU writes:
|> 
|> Where can I find cracks for games?  I am tired of these stupid game docs..
|> I tried to get to romulus but my server says that it cannot connect.
|> 
|> 
|> Thanks
|> 
|> 
|> Brian Franklin

Try ftp.uwp.edu:/pub/msdos/romulus

The old romulus site is out of commission due to a change of policy

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: bcash@crchh410.BNR.CA (Brian Cash)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz6 - Different Endings??
Date: 13 Nov 92 02:14:13 GMT
Reply-To: bcash@crchh410.BNR.CA (Brian Cash)
Organization: Bell-Northern Research Ltd.

In article <45020042@pollux.svale.hp.com>, dlow@pollux.svale.hp.com
(Danny Low) writes:
|>>(Eric Schnurr) 
|>>I've seen several mentions lately about the different endings
|>>to Bane of the Cosmic Forge and was curious what the different
|>>endings were and how they were achieved.  Please enlighten me
|>>if you can.
|>
|>There are three official endings, altho there are other
|>unofficial endings. The endings are:
|>
|>1. Take the pen.

How do you take the pen?  When I reach the place the pen was
at, ??? grabs the pen and splits.

|>
|>2. Violent, go in spaceship.
|>
|>3. Nonviolent, go in spaceship with Bela.
|>
|>All others gets you into Crusaders at the newbie starting point.
|>Two and three are possible ONLY if you do NOT take the pen.
|>Two and three are determined by what you do with the silver cross.

Do you mean use the cross/don't use the cross?
Can you kill those two without the cross?

|>There is a bonus in three IF you say the right thing to Rebecca.
|>
|>			   Danny Low
|>    "Question Authority and the Authorities will question You"
|>	   Valley of Hearts Delight, Silicon Valley
|>	     HP CPCD   dlow@pollux.svale.hp.com

Brian /-|-\                         
Newsgroups: comp.sys.ibm.pc.games
From: lam@CS.ColoState.EDU (mark lam)
Subject: F15III Demo won't unzip!
Date: Fri, 06 Nov 1992 18:33:42 GMT
Organization: Colorado State University, Computer Science Department

Hello!

I've tried downloading the F15IIIpdemo.zip file from wuarchive a bunch of times,
using the correct proceedure (setting type to bin, etc.) and nothing seems to
work.  Dave's post said that the file should be about 750+KB.  The one I got
was only 75+KB.  Could someone please upload another copy of this?  Thanks!


-- 
Mark R. Lam                       InterNet Address: lam@mozart.cs.colostate.edu 
Colorado State University                           lam@lamar.colostate.edu 
Fort Collins, Colorado
From: HeroSoftware@cup.portal.com (Bits of Magic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pirating and Economics
Date: Fri,  6 Nov 92 11:56:35 PDT
Organization: The Portal System (TM)
  <1992Nov4.074844.13459@nuscc.nus.sg>

Without regard to the actual, documentable, verifiable effect of piracy upon
the profits of game companies, perceived piracy DOES have an effect upon
companies' decision making, and therefore upon consumers.  It was widely
believed among American software companies that piracy was considerably
higher on Atari ST machines than Amigas, so the game publishers dropped out
of the ST market much more quickly than the Amiga market.  Net Result (clear
and documentable) -- ST owners got less software than Amiga owners from
American publishers.  I was witness to a number of conversations at a large
American publisher on this subject, and the usual statement was something to
the effect of "...we know any softare we produce for the ST will be all over
the bulletin boards very quickly, so there's not much point in doing a
conversion...".  Whether true or not, the PERCEPTION went a long way toward
killing game development for the ST.  Whether that was a bad thing or not
depends upon your opinion of the ST and whether you own(ed) one.

	evan.
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Screwed by Ultima Underworld
Date: Tue, 10 Nov 1992 14:43:11 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <1992Nov9.203859.16805@athena.mit.edu>, dschmidt@athena.mit.edu (Denial Schmidt) writes:
|> 
|> This is from hundreds of hours of playtesting while checking the
|> object system validity every frame.  It is of course possible that
|> other bugs remain, but I highly doubt that anything so regular as
|> putting more than eight items in a container or putting items in a
|> closed container is buggy.  Of course, we've been wrong before.
|> Sorry.

Here's another one for you.  Twice now Shak (the Mountainman armorer)
has walked into the pool in his room and (I assume) drowned while I
was waiting for him to fix something.  Both times his gold was left
"floating" on the surface of the pool.

Also, several times one of the two trolls in the troll leader's room
has fallen into the pit in their room.  I don't know if that kills them
or not as I have always restored to an earlier save just in case.

And no, I didn't push any of them.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games