HDTenEightyP/NetNews huggingface dataset:
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: Joystick Question
Keywords: Joystick IBM Commadore
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Distribution: comp
Date: Thu, 23 Jul 92 18:54:37 GMT

In article <lintner.711913893@hooker>, lintner@convex.com (Mitchell Lintner) writes:
|> Does anyone knowif there is any difference between joysticks made for use
|> on a Commadore and an IBM other than the connector? I have an Epyx joystick
|> that I bought for my Commadore right before it died that I really like. I
|> would love to use it on my PC if I could make it work.

Most but not all PC joysticks are analog devices. These joysticks continuously vary X and Y resistances as the joystick is moved. The outputs are button switches and two varying resistances. When centered there is always a nominal resistance. 

Most but not all Commodore joysticks tend to be digital devices. These joysticks will close a direction switch depending on how the joystick is moved. The outputs are button switches and directional switches (up, down, left, right). When centered all switches are open.

With a little effort a circuit can be used to adapt the signals for PC usage.
The thing to remember (and I don't remember too well) is the following: on a PC joystick, a low resistance in the X axis moves left and a high resistance moves right. A low resistance in the Y axis moves down and a high resistance moves up. A low resistance can be 0 ohms, a high resistance can be up to 100K ohms and a centered resistance is half of the high resistance.

Have fun!!  

Peter Lew

I've lost my sig and I don't know where to find it
Newsgroups: comp.sys.ibm.pc.games,su.market
From: metropol@leland.Stanford.EDU (Kevin Scott McGuire)
Subject: FORSALE : IBM Games
Summary: IBM Games forsale
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Wed, 22 Jul 92 18:56:58 GMT

 Even though its a bit late for spring cleaning, I'm clearing out my 
 software shelf of games that I've finished.  Thus...

 THE FOLLOWING IBM SOFTWARE IS FOR SALE :

 Renegade Legion : Interceptor by FASA/SSI  		15$
  -Tactical space combat, multiple ships/missions/pilots
  -5+1/4"

 StarFleet II by Interstel				20$
  -The classic!  Strategic space combat and planetary invasion 
  -Multiple scenarios/ships/worlds
  -5+1/4"

 GODS by Konami/Bitmap Brothers 			20$
  -Beautiful arcade/adventure - SoundBlaster support
  -3+1/2"

 The Immortal - Electronic Arts  			15$
  -Great 3d Adventure/Quest with puzzles and real time combat.  8 levels
  -5+1/2"

 Sorceror Lord - PSS					15$
  -Strategic combat with a strong magical influence
  -3+1/2" & 5+1/4"

 Nobunaga's Ambition - KOEI				30$ 
  - The Conquest of Mideval Japan.

 All games come with the original boxes, manuals and reg. cards. which are all
 in perfect condition.
 Prices do not include shipping, which is 3$.
 All software will be shipped US Priority Mail.

 Kevin McGuire
 Dept. Of Communication
 Stanford University
 metropol@leland.stanford.edu
-- 
Kevin S. McGuire				"There is no Dana,
metropol@leland.stanford.edu				only Zuul."
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Command HQ: Anyone successfully hooked up via modem?
Date: 24 Jul 92 13:29:08 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Boston University Center for Adaptive Systems


I'm at my wits end as to how to connect Command HQ!  We tried dialing
from within the program using the modem/phone option; tried following
the read.me instructions to connect by voice, then hit Esc when both
systems are ready to connect; even tried connecting over modem
software and exiting without haning up.  No luck!  Any insights are
welcome!  

Thank you!
-John
Newsgroups: comp.sys.ibm.pc.games
From: topcat@hardy.u.washington.edu (Vincent)
Subject: HELP on Prince of Persia
Reply-To: topcat@u.washington.edu
Organization: University of Washington, Seattle
Distribution: pnw
Date: Sun, 26 Jul 1992 04:44:33 GMT
From: block@klaava.Helsinki.FI (Henri A Block)
Newsgroups: comp.sys.ibm.pc.games
Subject: Shareware Battletech Games?
Date: 28 Jul 92 15:15:38 GMT
Organization: University of Helsinki

Is there any shareware games based on the Battletech role-playing game?
I have played MechForce on amiga and I just love it.

Please e-mail me, because I don't read this group regularly.

Thanks.

 -HB-

-----------------------------------------------------------------------------
Henri Block              !  "I knew it, I'm surrounded by assholes!"    
Block@klaava.Helsinki.FI !                     -Dark Helmet
Henri.Block@Helsinki.FI  !                        (in Spaceballs the Movie)
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould)
Subject: Re: Virtual Reality Survey
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Fri, 31 Jul 92 06:42:31 GMT

broehl@sunee.waterloo.edu (Bernie Roehl) writes:

>In article <1992Jul29.033822.19419@monu6.cc.monash.edu.au> s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
>>I don't think UW could be truely classed as virtual reality, becuase you
>>dont have the ability to look up and down as well (as in tilting back and
>>forwards of your head.)

>Ah, but you do.  That's one of its features.

No.  If I tilt my head forwards, I see the floor of my house, not the floor
of the Abyss.  I think that's what he meant.

>>    In the true virtual reality, (with the goggles and standing platform etc)
>>you can do anything a person would actually do in real life.

>Really?  I can think of a few forms of entertainment (and recreation) that
>aren't practical with such a setup...  :-)

I agree here.

>In any case, I think UW essentially qualifies as non-immersive VR.  Certainly
>from a software standpoint, this is true; the entire environment is modelled in
>3D, including a limited kind of "collision detection" that keeps you from
>passing through walls and objects.

These points are moot.  There have been games with a first-person dungeon
view for years.  Examples: Deathmaze 5000 and the old Ultimas.  They satisfy
your criteria, but I wouldn't call them VR--their first-person views were
not at all realistic.

>True, there's no Head Mounted Display, but that seems like a detail to me.

You've got to be kidding.  A head-mounted display isn't just a pair of
goggles connected to a TV displaying Ultima Underworld (whose dungeon
view occupies a tiny part of the field of vision).  It shows stereo
(indistinguishable from true 3-D) images which occupy the entire field
of vision.  And it detects head motion so that I can look down to look
down, instead of pressing "1."  Those aren't details.

UW doesn't fit into my definition of VR.  It it did, I would also have to
say that the NPC's in UW were equipped with "Artificial Intelligence."

>	Bernie Roehl, University of Waterloo Electrical Engineering Dept
>	Mail: broehl@sunee.waterloo.edu OR broehl@sunee.UWaterloo.ca
>	BangPath: uunet!watmath!sunee!broehl
>	Voice:  (519) 885-1211 x 2607 [work]

--
Ben Rudiak-Gould
brudiakg@nyx.cs.du.edu
"Reality--what a concept."
Newsgroups: comp.sys.ibm.pc.games
From: smb@col.hp.com (Sam Bauer)
Subject: >>FOR SALE: Silent Service II
Date: Mon, 27 Jul 1992 21:37:57 GMT
Organization: HP Colorado Springs Division

PC GAME FOR SALE		

************* Silent Service 2  **************

requires:  IBM PC/XT/AT/PS2 Tandy 1000/3000 & Most Compatibles 
	   512K required, VGA requires 640
supports:  CGA,EGA,VGA & Tandy Graphics
soundcard: Roland & Adlib
	   (I used Pro Audio Spectrum 16).
           Joystick Optional.  NO MOUSE Support. 
copy prot: Manual lookup.
media:     5.25"

This is a World War II submarine simultaion.  The emphasis is on historic
realism, although you can relax some of the historic paramaters.  You can
start playing at anytime during the war and even experience historically
correct torpedos that start out with some bugs, and get better over time.

I only played this game once in training, and once for real, so I can't
comment on it much.  It looks like it could be fun, but it also seems
that the realism could bog you down with the cycle of - poping up to the 
surface, shoot, dive and evade.  This game has been sitting on my shelf for
over a month now, and I just don't seem to find time for it (I gravitate more
toward role-playing and action/adventure), so I guess I better sell it.

The overhead view lets you cruise at faster than real time until you come
close to enemies, so you can burn off many days of simulation time getting to 
you target in just a few seconds.  The keyboard overlay is nice, and I didn't 
mind much not having a mouse.  The manual looks like other MicroProse (F117,
Gunship 2000) manual and is 120+ pages.  I can't tell you how good the content
is since I didn't play long enough to really dig, but about half is dedicated
to Sub strategy, Tactics, and some historical stuff.

I am also including version updates downloaded from the MicroProse BBS.
 
The game includes ALL original materials (including registration) in excellent 
condition. 

Will sell for $30

I will pay shipping.  It will be mailed inside a box with packing.

EMail at smb@col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Hewlett Packard CTD, Colo. Sprgs CO.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: COMING SOON: New Wolf3d editors that work with all 6 episodes
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 22 Jul 1992 01:33:51 GMT

mfleig@silver.ucs.indiana.edu (Mark W. Fleig) writes:
>In article <rdippold.711756067@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>>If your graphics sets have _any_ Apogee drawing in them at all,
>>you're going to have a copyright violation.  Perhaps you could use an
>>install program that adds your graphics to the Apogee graphics? 

>Okay. Now the hard part: How? I have a veritable boatload of gifs that
>could be posted along with a simple text file explaining where
>everything goes. Now add the new mapedit .def files and it's up to
>everyone else to use wolfedit to piece it all together. (Sure would be
>easier the other way.) 

An automatic version of wolfedit?  If you're not the author, perhaps
he or someone else would be willing to write the program that took
your drawings and applied them as patches to the graphics files.


>Most of the walls and all guards will be
>different, but I retained some of the original objects, so yes some
>Apogee drawings exist. But if I don't claim to be the sole originator
>of all graphics involved, how is it a copyright infringement?

Because you have "stolen" their work (the graphics) and are freely
distributing it.  As to all the whys and wherefores, it's time for a
copyright lawyer.   It's the same reason you can be sued for sampling
pieces of someone else's music for use in your own music.


>It's simply a supplement like the WolfnPac set, isn't it? Nothing is being
>gained or lost on either side.

That's up for Apogee to say, and apparently they've made it clear they
will pursue any copyright violations.  You could always ask, however.


>How about a new addition to wolfedit and mapedit. A load/save level
>option so levels can become like Red Flag missions for Falcon3. And for
>wolfedit, a simple batch program that accepts a list of gif filenames
>and stacks them in order. Sort of a compiler for the graphic set.

Yeah!  Believe me, I'd like to see this stuff done in the easiest way
possible, but I'd rather not have you with lawyers breathing down your
neck! 
-- 
Like winter snow on summer lawn, time past is time gone.
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3D and QEMM
Date: 26 Jul 92 07:49:48 PST
Organization: BBS


Anyone else have any problems with playing Wolf3D while using QEMM?  It doesn't
detect any XMS or EMS and crashes when it was 'get psyched'.  It works fine
when I use Himem, tho.  Can anyone tell me how to configure QEMM to make it
work?  Here's my config:

386/33, 8 megs ram, 120 meg HD, SB card, Paradise VGA.
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Newsgroups: comp.sys.ibm.pc.games
Subject: Micro League BB 4 review request
Date: 25 Jul 92 22:09:16 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I saw Microleague Baseball 4 at my local Egghead this weekend. It looks very
interesting and the price is certainly right ($30 canadian). The package
seems almost to good to be true, with 1991 and oldtimer stats, different
stadiums and alot more.

Has anyone bought this game, and if so could they do a brief review of it.

Thanks.

Newsgroups: comp.sys.ibm.pc.games
From: joker@diku.dk (Morten Christian Holmgreen)
Subject: Re: OS/2
Date: Fri, 17 Jul 1992 23:57:21 GMT
Organization: Department of Computer Science, U of Copenhagen

mfuller@bbs.draco.bison.mb.ca (mike fuller) writes:


>        I is it me or does everyone have OS/2? Why does everyone like it? 
>When running a BBS all the menus and screen changes come out in blurts. With 
>msdos none of the above happens unless you are using deqview or something 
>along that . Could someone tell me a few advantages to OS/2 . I don't like 
>talking about it unless I have pros and cons.

>Later
> 
>Mike...


>--
>mfuller@bbs.draco.bison.mb.ca (mike fuller)
>The Draco Unix System, Winnipeg, Manitoba, Canada

Please take this discussion to the comp.os.os2.advocacy group, where it's
supposed to be.

Christian
-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: num208jn@MBDS.NRC.CA (John Nash)
Subject: Re: Most Wanted Cracks List
Reply-To: num208jn@MBDS.NRC.CA
Organization: NRC, OTTAWA, ONTARIO, CANADA.
Date: Thu, 23 Jul 92 15:52:13 GMT

In article <1992Jul23.121152.16707@midway.uchicago.edu>, lidz@quads.uchicago.edu (adam lidz) writes:
>In article <1992Jul23.042440.6313@r-node.gts.org> yung@r-node.gts.org (Amos Yung) writes:
>>
>>Go check the licensing statement on your software again and you will find
>>out: lending your software to another person is prohibited! Therefore no
>>matter whether you retain a copy in your hard drive or not, it is against
>>the licensing policy, which you swear with your heart and soul to obey
>>once your break the magic seal, for anybody other than yourself to use
>>the software.
>>
>It turns out that this seal thing isn't at all legally binding.
>
Especially if you DON'T live in the US of A.  In fact, some countries
(incl. some states in Australia, but I could be wrong) expressly
forbid them... and companies still sell software there.  Ever seen the
statement, "This condition invalid if forbidden by law"?

Also... this lending thing is uninforceable.  When I lend software, I
lend the whole box, which is where the manuals, adverts, backups and
the receipt is kept (and I don't keep a copy)... so prove that it
wasn't a birthday present! 


John Nash                            | Email: Nash@biologysx.lan.nrc.ca.
National Research Council of Canada  | Mail to "num208jn@mbds.nrc.ca"
Ottawa, Ontario, Canada              |    is forwarded automatically.

Disclaimer:  All opinions are mine, not NRC's!
Confession:  I've NEVER used a UNIX machine!
Newsgroups: comp.sys.ibm.pc.games
From: hartmut@watsci.uwaterloo.ca (Hartmut "MUD-Meister" Hedderich)
Subject: U4 --- yes, that is four !!!
Originator: hartmut@watsci.waterloo.edu
Organization: University of Waterloo, Waterloo, Ontario
Date: Fri, 24 Jul 1992 13:50:30 GMT

Hello fellow Ultima fans,

a couple of weeks ago I purchased the second Ultima Trilogy. Right now
I am playing U4 and I have a couple of questions.

I got some hints about items like the sextant, nightshade and the mandrake,
which I should ask for in different pubs. I did so, but never got any of
these items nor any further information. I tried to talk to the pub owners
but these guys offer only food or ale. WHAT do I have to do to get the items
(specially the sextant)????

Till now I received partial avatarhood in 2 of the virtues. When is the right
time to enter the dungeons --- after receiving full avatarhood or is it 
okay to go and explore them earlier in the game??

oh --- a last question --- I need money (in the game ;-) ). Is there a place
where I can find more money than the few gold coins you receive for killing
monsters? I barely can affort food and magic powders. I have no money for
better (magic) weapons or armour.

Any hints are appreciated...

Thanks in advance..

                        Hartmut aka Elborn the avatar to become  :))

Xref: sparky comp.sys.ibm.pc.games:7725 rec.games.misc:16396
From: sleon@nos850.UUCP (Stephen Leon)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Civilization Copy Protection:  What does it do?
Date: 24 Jul 92 12:50:04 GMT
Reply-To: sleon@nos850.UUCP (Stephen Leon)
Followup-To: comp.sys.ibm.pc.games
Organization: Naval Ordnance Station, Lou. KY

In article <BrLpK0.JFJ@acsu.buffalo.edu> kevinau@acsu.buffalo.edu (Kevin Au) writes:
>I just got Civ recently and when I was playing for a while, it asked me a 
>question about the prerequesites of a certain advance...
>
>ok, I answered it wrong to see what would happen.  But nothing really happened.
>I expected maybe I would be thrown out of the game, but I could still play.
>
>Is there a handicap after I failed the copy protection question, like in
>Rail Road Tycoon?  I didn't notice any, though.
>
>Just curious...
>-- 
>Kevin Au,			kevinau@acsu.buffalo.edu
>(716)836-8376                   State University of New York at Buffalo

I don't really know the answer to your problem, but it might help you to know
that I seem to have the same problem, but a little different.  It's been a whilesince I've played, but I remember that I get some kind of error. Afterwards, thegame continues, but I only get so far and it locks up on me. Anybody have any solutions? I'll try to play it and post a better description next time.


||
||
||======
|| \__/      __                               Stephen Leon
            /  \    __                            NOSL
            \__/   /00\                       Louisville, Kentucky
              \    \-u/
               \____|| 
                    ||\
                 ___|| \
                /    \  
               /      \
                       \
------------------------------------------------------------------------
'
Newsgroups: comp.sys.ibm.pc.games
From: lambert@uhuru.enet.dec.com (Bob Lambert)
Subject: Laura Bow - Dagger of Amon Ra 
Reply-To: lambert@uhuru.enet.dec.com (Bob Lambert)
Organization: Digital Equipment Corporation
Date: Thu, 30 Jul 1992 18:58:23 GMT

Laura Bow in Amon Ra, Act 5 Survival Hint Needed

I need a hint w/o giving the whole thing away. just a nudge in the right direction.  Whenever I start Act 5, i'm chased by the robed figure with the mace.  If i run to the masters gallery, i freeze up and get conked.  If I run to the armor room, I freeze up and get conked.  I can run around through the mastodon, peradactyl, and t-rex rooms till he catches up to me, then once he
gets within a certain range, i freeze up and get conked.

The title of the act, "Rex Takes A Bite Out Of Crime" seems to indicate that the solution is related to the T-Rex room.

I think i've got everything, hard to say (given all the stuff i'm carrying around in my purse, i ought to be able to hit him with it and knock him cold!)

(POTENTIAL SPOILER ALERT - the following section lists what i've got and what i've done, if you haven't reached Act 5 yet, you may not want to read on)














Notebook, magnifying glass, bone, water glass, police report, cheese, piece of wire, wire cutters, snake lasso, the dagger, one of Yvettes garters, some red hair strands, some coarse black hair strands, a pair of eyeglasses, some smelling salts, the ankh, lump of coal, snake oil, lamp, pocket watch, skeleton key.

i've read the former presidents diary
figured out what was written on pippin's diary
figured out what was typed on the carbon paper
found where pippins body was moved to
discovered the following dead people: Pippin, Carrington, Ziggy, Leach, the Countess, Yvette.

As far as I can tell, the following people are still alive
Detective, Pash Tut, Nadjeer, Dr. Myklos, Steve Dorian, The nazi security guard

-Bob Lambert-
Xref: sparky comp.sys.ibm.pc.games:7430 rec.games.misc:16317
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 23 Jul 92 16:28:37 GMT
Organization: Digital Equipment Corporation


In article <1992Jul22.120920.6533@srg.srg.af.mil>, dpipes@spica.srg (Dave Pipes x4552) writes...
>In article <1992Jul21.051200.17195@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>>
>>I am still quite unclear what the distinction being made here is. If say four
>>people chip in to buy a game, does it really matter whether they play it
>>serially or in parallel? It is still 4 people playing off one purchased copy.
>>I think that it is just plain silly to say that if they wait their turn its
>>okay but if they all fire it up at the same time it's illegal.(think of it as
>>timeshifting).
> 
>The problem is that there are now 4 copies of the game, not one.  What happens
>to these after play?  It would be very tempting for those 4 to give it to 4
>others, who may make 4 copies apiece...
>>
>>Now this argument really only applies to games that tend to be relatively
>>short lived, that is, can be "solved", and once solved are likely to be tossed
>>overboard. As opposed to something like Excel or Quatro etc. where it is 
>>likely to be kept and used on a regular basis.
> 
>So we can ethically copy neat games, but not boring business software?  
>Cool rationalization... :-)

No, that is not what I'm saying. Consider this scenario:

User A buys game Z for $40 finishes the game and sells to user B.
User B buys game Z for $30 (from A), finishes the game and sells to user C.
User C buys game Z for $20 (from B), finishes the game and sells to user D.
User D buys game Z for $10 (from C), finishes the game and throws it away.

According to all the "Software Avatars", this is perfectly legal and ethical.

Consider this scenario:

Users A,B,C,D chip in $10 apiece to buy game Z for $40.
they make 3 copies, play the game simultaneously and when finished, throw
their copy away.

According to all the Avatars, this is perfectly illegal, immoral and promotes
tooth decay.

I just don't see the difference. In both cases, the producer makes 1 sale and
gets $40, 4 people play the game for a net cost to each of $10.

For the moment ignore the legality issue. Seems to me that both scenarios
should be ethically equivalent, either both are ok or both are bad.

What seems to get overlooked is that important step of "throw it away" when
the game is done. This is why the argument above does not apply to "boring"
business applications; they generally are not used for a couple weeks and
thrown away.

sm
Xref: sparky comp.sys.ibm.pc.games:7562 rec.games.misc:16346