From: flindholm@mta.ca
Subject: Re: SR many magic questions (semi-long)
Reply-To: flindholm@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Distribution: usa
Date: Sat, 21 Nov 1992 22:54:04 GMT

In article <1992Nov21.213103.28036@oswego.Oswego.EDU>, ma_ind07@oswego.Oswego.edu writes:
>Here are all the questions I can think of right now that we are having trouble  with. If the Shadowrun Netwizards would kindly find the time to look this
>over and respond, I would be grateful.
>	Well here it goes...
>
>	-If you are a mage and you're knocked unconscious while projecting 
>	onto the astral plane during-:
>		1-Do you return to your body automatically?
>		2-Does your astral self remain unconscious on the astral plane?
>		3-If your astral self remains unconscious on the astral plane
>		would you then become victim of the 6 hour limit (from essence)
>		4-If you were out in the astral plane for awhile and you only
>		had 5 minutes left and you get knocked out, do you die?

     This is a good point. I myself have never been at a game where a magician
was knocked out in astral space. They always fought to the death so I'm afraid
that I can't answer these questions but I would like to see the someone else
solve this problem (or at least give an idea on how to solve it).
  As fo the rest of your questions....

>	-What spells can I cast at an astrally projecting mage (mana/phys)?
  You can cast any spell you want. Combat, manipulation, health, it dosn't
matter. They all work principly the same way. (At least I think they do)
Combat spells are the normal ones of choice because, like their name says,
they are combat spells which are used for fighting. However, this does not
prevent you from casting toxic wave (a manipulation spell) at a magician.
This is because if the spell works it grounds out into the magicians body
and he'll get a large amount of acid in the face.

>	-Can I cast a physical spell at an astrally projected person and 
>		ground the effects were the body is?

Yes, this is how spells always work

>	-Can you ground a fireball down a spell lock?

 Sure thing. Also ignite, hellblast, manablast, etc...

>	-Is mana the only type of spell you can use against spirits or 
>		elementals that are not manifesting?
                  
 No, you can cast physical spells as well.

>	-Can you ground a spell down a spirit/elemental if you are projecting
>		and it is manifested?

 Yes, but lioke any spell grounded through something it won't do anything
to the area around it unless it is an area spell.

>	-If you hang a spell on a condition, does it automatically go off
>		or can you stop it?

I'm afraid I don't know what you mean.

>	-Can you hang a spell to go off if some astral form comes near you?

No. So far in Shadowrun there are no spell traps. The only time you get a
spell coming at you is if someone has just cast it.

>	-To hang a spell do you have to sustian it (and take +2 to target#'s)

I don't know what you mean by hanging a spell (though I know the term is used
in the Amber RPG) but yes there is a +2 target number for every spell you 
sustain.
>		or can you make a temporary circuit of astral energy (like
>		in quickening) to sustain it.

To sustain a spell without maintaining it yourself you can create a circut
into astral space which will feed the spell energy. You can do this two 
ways. Either connect the spell to a spell lock or, if you are an initiate,
you can use quickening to do the same thing without a spell lock.

           Cyrus

  
>**************************************************
>*Mark St. John  ---  ma_ind07@oswego.oswego.edu  *
>*------------------------------------------------*
>*Time flys when you're having a lobotomy! MSJ-'92*
>**************************************************