HDTenEightyP/NetNews huggingface dataset:
From: nweaver@ocf.berkeley.edu (Nicholas Weaver)
Newsgroups: rec.games.moria
Subject: Item Questions..
Date: 8 Oct 1992 17:36:05 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: whirlwind.berkeley.edu


	I know these are probably in the FAQ, but it hasn't been posted to
the group recently enough for me to find it.  So here goes.

Bug the Human High Priest is strolling along at 7050 feet below the town.
Yeah, he knows he can beat the balrog, but in order to make the legend
perfect, he must do it with a holy weapon.  And this has proven quite
difficult.  He has his defender, a crown of the magi, an amulet of the magi
(he's tossed out about 3 of these annoyances so far. :), bar chain mail
(RF), Leather gloves of Free Action, Small Leather Shield (RC), Ring of Slow
Digestion, Ring of Lordly Protection (ACID), Cloak of Protection, Gnomish
Shovel (+4), boots of stealth, and a controlled speed bug.  (Why do you
think his name is bug?).  He has encountered the balrog numerous times, and
simply teleporting away ASAP.  (That, or the time when I saved a backup, and
used a wand of Clone Monster on Mr B.  He wanted to kill 2 balrogs, but they
kept eating each other!  :)

But, as I said, in order to make the Legend of Bug perfect, he must use a
holy weapon, of SOME KIND.  And NONE have shown up yet.  He has only found 1
DF weapon, other then one he bought earlier, and just some generic "Garbage"
ego weapons.  BUt that's another story.  His real problem is he needs to
know EXACTLY what the following things he has does:

Cloak of Protection [1,+5]
Siver Crown of the Magi [0,+1] (+2)
Amulet of the Magi [+3] (+20)

I know what the plusses in the brackets mean, but what about the ones in ()s?
-- 
                             Nicholas C. Weaver
nweaver@ocf.berkeley.edu                           nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
#include <stdwittydisclaimer.h>
From: doctor8@cybernet.cse.fau.edu (Clay Evans)
Newsgroups: rec.games.moria
Subject: uudecoders
Date: 13 Oct 92 14:52:04 GMT
Organization: Cybernet BBS, Boca Raton, Florida

Hi.

I don't know whether this is the rigght group to post to, probaly not, 
but where can I get a good program that will uudecode stuff fro the pc?
Someday, I'll even learn how to type.

The Doctor
Newsgroups: rec.games.moria
From: shendryt01@cc.curtin.edu.au
Subject: Re: HOLY DEFENDER!?!
Organization: Curtin University of Technology
Date: Sun, 11 Oct 1992 05:01:37 GMT

In article <1992Aug12.223202.9705@atlantis.uucp>, iggy@atlantis.uucp (Shawn Peacock) writes:
> : I,ve never heard about a 'nothing' up for sale at the shop...........very 
> : strange concept..............may have to try it.............
> : I know about the GODLY MIGHT weapons and also how powerful they make the 
> : wielder. The only thing is, that I'd have to agree that this version of 
> : moria is very easy indeed. I found a Golden Crown of Might at only 150ft!!
> : This immediately raised my Rogues fighting ability to GODLY status. I've 
> : also found Gauntlets of Slaying, Hard Leather Boots of Slow Descent, a 
> : Potion of Invulnerabilty (at town level!!!), Full Plate Armour (R) a 
> : Longsword [+12] (DF), a Two Handed Sword (Flamberge) (SU) all before I got 
> : to 1000ft!!. Now I've found this Ball and Chain (HD).....so far so good!!!!! 
> : The shop has also supplied me with a Battle Axe [+8] (DF), War Hammer [+4]
> : (HA) and many Cure Critical Wounds potions which when quaffed when 
> : I have maximum hit points adds an extra 1-3 hit points to that maximum ( a 
> : bug I think?!?!), every time. No need to go up levels to increase hit 
> : points. The same can be achieved with potions of Healing (which adds about 
> : 5hp to the maximum......) yet I'm still nowhere near the Balrog...........
> : 
> : 			Keep Hackin'..........
> : 					The Metallian.
> : 
> :
> 	And I've never ever in my travels even found a HA weapon.  I've had
> a few characters make it to the mid 30's (character levels that is) and all.
>   What's a guy gotta do?
>  
> -- 
> Shawn Peacock
> Internet: iggy%atlantis@cs.ualberta.ca		UUCP: uunet!atlantis!iggy
Newsgroups: rec.games.moria
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Filching
Organization: University of Washington, Seattle
Date: Fri, 16 Oct 1992 05:46:11 GMT

In article <Bw6Lp9.EDn@world.std.com> tob@world.std.com (Tom O Breton) writes:
...stuff deleted...
>Why not use the monster's lair a little more? Put the stuff there when it's
>taken, just as if it were dropped. Of course, that would tend to make
>stealing monsters somewhat less formidable. So I'd recommend a small chance
>that they "lost" or "broke" the stuff, 15% - 20%.

You seem to have missed something.  As it stands now, when a monster
steals an item from your inventory, that particular item is gone -
non-existent - as far as the program is concerned.  Only when a
monster is slain does the game determine what it had been carrying.
Sort of explains why a kobold is an easy kill even at 2000' carrying a
Two-Handed Sword (Zweihander) (HA) (+5, +5) (+2 to STR)

>        Tom
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: spectatr@milton.u.washington.edu
Newsgroups: rec.games.moria
Subject: Imoria 5.5 Magic Item Enchantments...
Date: 16 Oct 92 02:20:02 GMT
Organization: University of Washington, Seattle

Well, I've heard that the maximum enchantment in Umoria 5.5 is now geared
to the dice of the weapon, so that daggers which try to go over +4 now only
have a 5% chance of making it to +5.  What I want to know, is this going
to be the same for all those weapons that have dice over 10 points get to go
up to their max value without being held back at +10 by the 5% rule?
From: mwg@acsu.buffalo.edu (Matthew Glanville)
Newsgroups: rec.games.moria
Subject: Re: a ring of WOE -3 (-5) ????????
Date: 12 Oct 92 18:22:06 GMT
Organization: UB

In <GRABINER.92Oct12120740@germain.harvard.edu> grabiner@math.harvard.edu (David Grabiner) writes:

>In article <IeqLrUC00UhW41sVkt@andrew.cmu.edu>, David Reeve Sward writes:

>> Excerpts from netnews.rec.games.moria: 12-Oct-92 a ring of WOE -3 (-5)
>> ???????? by a@dosuni1.rz.uni-osnabru 
>>> what the hell is a ring of WOE -3 (-5) ?

>> And what's an amulet of DOOM (-5)?

>These probably should be in the FAQ, but they aren't.

>A ring of WOE is -5 to searching and wisdom, aggravate monsters,
>teleportation, and -3 to AC.

>An amulet of DOOM is -5 to all stats and searching.

>In other words, don't use either one.

Somthing is wrong with these two items in the game.  They are found to deep
in the dungeon.  By the time a person runs into them, you already have plenty
of identify, and if not, you can always easily remove curse.  With those 
CAPITAL letters you would figure that they would be quite nasty, they are not.

How bout this?

Ring of WOE: does what it already does, but decreases your speed to -30.  WOE, 
             to me means somthing that would hold you back, that certainly 
             would.  Have it teleport you every 2 moves too, so you might end 
             up in a room with somthing that could do some damage.

Amulet of DOOM: have it do what it does now, but, in addition, have it teleport
	   	you to into Balrog country, way down to 2500 feet.  That would
	        certainly be more related to DOOM than reducing a few of your
		stats.  

You see, I am tired of finding these nasty items that I can avoid with one
simple spell Identify.  Hmmm, back to cloning Balrogs....

Matthew Glanville
University at Buffalo

mwg@lictor.acsu.buffalo.edu
Newsgroups: rec.games.moria
From: karthur@nyx.cs.du.edu (King Arthur)
Subject: I Can't Skite Anymore
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Fri, 9 Oct 92 02:55:10 GMT

Well, I guess it had to happen...
My "immortal" mage died.  *sob* *sob* *sob*

There I was, resting up in a corner when whammo!
An Ancient Green Dragon blasted me!

Oh well, am off to get another mage now!
Brother of Lothsanos, Antholas Athos, who also originated from DnD
Well, he's lvl 2 now...


SHIT!!!  He's died too!!!

Funny in a way...cause back in DnD he died at level 1 by falling off a tower.
Well, he didn't fall as such, he jumped! Silly twit.

Oh well, next character please...and this one is gonna get the Balrog!

..or I'll quit!..Hmmm, I don't believe that either!

King Arthur
Defender of the Realm

Newsgroups: rec.games.moria
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Teleportation Items
Summary: What good is a ring of teleportation?
Organization: University of Washington, Seattle
Date: Sun, 11 Oct 1992 01:55:02 GMT

In article <1992Oct10.210130.10445@uoft02.utoledo.edu>
lchang@uoft02.utoledo.edu writes:
>Exactly how do teleportation items (ring/amulet) work? I had one on
>once, and all that happen is that I would jump around every now and
>then. How do they help anything?

They don't help.  If you will look carefully, you might notice that
all the rings and amulets of teleportation you find are cursed.
Scrolls and staves of teleportation are another matter.  These are
indispensable.
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: tpodbury@metz.une.edu.au (Troy Podbury)
Newsgroups: rec.games.moria
Subject: Re: Any Suggestions??
Date: 10 Oct 92 01:33:09 GMT

Sorry, but I didn't get the original post, so I will work from this.

> 
> >I am currently a 35 level Halfing Mage, and I am sitting at 2750 Feet. I was 
> >just wondering if anyone out there had any suggestions on the future of the 
> >character...what should he do and what does he need (??? of Speed would 
> >be handy but where!!) Does anyone think that this guy could kill the Balrog 
> >as is??
> 
Attempted Humor deleted.

> 	Anyway, seriously, after looking at your character sheet, you should
> try and find some speed items, and a general resistance item, denoted (R) in
> its description. These would be very useful. Other good things include wall
> builders, and teleport items. Anything else depends on your approach. I like
> nuclear bombardment from orbit, afterall, it's the only way to be sure.

	Don't take on the Balrog yet, you definately aren't well enough
equiped or at a high enough level. Either one will do. If you are going
to use a weapon, use a SD not a HA as you get twice the damage.

> 
> >Also how do you gain the next levels?? The highest Experiance creature is 
> > ~3000 and I need to gain 10's of thousands...any quick ways?? Does this get 
> >worse as I go up to 36 etc??
> 
Info deleted.

	Evil Iggies are worth a lot more than 3000 xp, but I would advise
you to have at least a permanent and a temporary speed item before taking 
them on. Each level below 2500 will have either a B or an evil iggie (p).
Also, if you are good enough and have clone monster, clone some D's.
The choice would normally depend on what resistance you have, but be careful
because two D's moving faster than you can be a hassle. The suggestion of
polymorphing creatures on town level is also a good one, but not without
speed or see invisible.(also, not in the dark) I almost lost my 26th level
preist with boots of speed to a death quasit(speed 2) when I didn't have a 
temporary speed item. As an aside, he died later when I forgot to detect
surroundings when I was chasing an emperor lich and a mature dragon. An
AMHD (of which he had killed 4 all ready) breathed fire when I wasn't 
wearing my ring of lordly protection(fire) as I was wearing my ring of
lordly protection (cold) (mature blue) and my ring of sustain dex for
a death quasit I just dispatched. He was such a good character too :-(

> 
> 	BTW Do have an item that lets you see invisible ? This is an absolute
> must when hunting the Blarog as he has many friends which like being invisible.
> 
Essential ^^^^^^^^^^^

			Hope this helped
							Troy Podbury
						tpodbury@metz.une.oz.au
From: jhf@acsu.buffalo.edu (jfletch)
Newsgroups: rec.games.moria
Subject: forgot something
Keywords: oooopps
Date: 14 Oct 92 21:35:15 GMT
Organization: UB

I forgot to mention that I'm running Umoria 5.5 on an IBM pc.  This is for
the high score and wizard mode questions...

--Jeff

------------------------------------------------------------------------------
Jeff Fleischmann                       "It's not the kill,...
masjeff@ubvms.cc.buffalo.edu            It's the thrill of the chase."
jhf@lictor.acsu.buffalo.edu                     -Deep Purple
                          cogito ergo sum
Newsgroups: rec.games.moria
From: ss1@kepler.unh.edu (The Rink)
Subject: Haggling
Organization: Turkey Hall
Date: Mon, 12 Oct 1992 21:37:03 GMT


Forgive me if this has been asked before, but does anybody know the
algorithm used when haggling with the tradesmen?  i.e. what's the way to buy
stuff at the very cheapest and sell it at the very highest...?
-- 
Samuel Stoddard, the Weapons Master           JESUS IS LORD!!  HALLELUJAH!!!!!
------------------------------------------------------------------------------
That if thou shalt confess with thy mouth the Lord Jesus, and shalt believe in
   thine heart that God hath raised him from the dead, thou shalt be saved.
*=----                      --=* Romans  10:9 *=--                      ----=*
From: mad19@keele (Andy Daley)
Newsgroups: rec.games.moria
Subject: test
Date: 14 Oct 92 14:04:17 GMT
Organization: Keele University, England


test
Newsgroups: rec.games.moria
From: dmerrill@cdc.hp.com (David Merrill)
Subject: Re: Any Suggestions??
Date: Fri, 9 Oct 1992 17:36:42 GMT
Organization: HP California Design Center, Santa Clara, CA
X-Newsreader: TIN [version 1.1 PL6]

ACE (s903609@minyos.xx.rmit.oz.au) wrote:
> 
> 	BTW Do have an item that lets you see invisible ? This is an absolute
> must when hunting the Blarog as he has many friends which like being invisible.

Not to mention the fact that the big 'B' is invisible himself.

"It breathes fire -more-"

--
dave

-------------------------------------------------------------------------------
Visualize whirled peas   |The ideas expressed herein are completely fictitious.
-------------------------|Any similarity to any actual opinion, living
dave merrill             |or dead, is entirely coincidental.
dmerrill@cdc.hp.com      ------------------------------------------------------
-------------------------------------------------------------------------------


Newsgroups: rec.games.moria
From: 10754555@eng2.eng.monash.edu.au (DAVID RICHARDS)
Subject: Re: Identify
Organization: Faculty of Engineering, Monash University 
Date: Wed, 7 Oct 1992 05:31:25 GMT

Some of you may not like this method of identifying since it's sort of 
cheating but...

I always have a backup copy of moria.sav when I play so that if I die I can 
come back to life again.  The idea I got from a friend was that when you 
want to identify object just quit (Ctrl-K), this gives an identified list of 
all your stuff.  Then copy your backup file to moria.sav.

This is a much quicker method than waiting for 10000 turn and is cheaper.

And yes I now it's cheating but it works

+------------------------------------------------------------------+
|Xeron (n): Master of Life, the Universe and Everything.           |
|           See also: God, Sage, Supreme being, Egocentric maniac. |
| Email: 10754555@eng2.eng.monash.edu.au                           |
+------------------------------------------------------------------+
From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
Newsgroups: rec.games.moria
Subject: Q about spell failure
Date: 16 Oct 92 23:43:10 GMT

Is there any good way of decreasing the chance of spell failure for
the higher level spells, naming Identify for my 29th level rogue?

Im currently at ~1700ft, with ungodly stats, such that Im getting two
attacks with my 3d6 (+6,+6) weapons per turn (no speed thou), and
Im having a tough time without a ego weapon or resistant armor (my only
ego weapon was a short sword (1d6) (FT), but it was sorta hurt by a 
Curse weapon scroll....*sniff*)

After killing that AMHD on 1500 (It didnt use a single breath weapon
thank god!), and clone a few 'wimpy' young dragons (ie green) just to
get the exp, I made 29th, but am having trouble proceeding past this point...

Moneys not a problem (I spend a net 500 gp for every 10000 I make in the 
dungeon.  However, the stores has very few id scrolls, and I am always
passing up swords and other 'powerful' looking weapons for much needed wands
and scrolls.

I really want to ascend with this guy, so please send info....



-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /
From: rt22@unix.brighton.ac.uk (Richard Thomassen)
Newsgroups: rec.games.moria
Subject: M Engber & Jeff Smith
Date: 16 Oct 92 09:52:14 GMT
Organization: University of Brighton, UK

Sorry, but as I dont have network access
I cant mail you the FAQ.

-- 
Richard Thomassen
rt22@uk.ac.brighton.unix
Newsgroups: rec.games.moria
Subject: Re: Big + Values
From: Rob_Tan@kcbbs.gen.nz (Rob Tan)
Date: 9 Oct 92 02:52:02 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

Hey! Like wow.. how do you figure out how much dex & str you need to 
swing a weapons how many times? Sorry haven't got the source..
From: dtwei@acsu.buffalo.edu (Danielle T Wei)
Newsgroups: rec.games.moria
Subject: Re: Secondary weapons
Date: 13 Oct 92 02:15:59 GMT
Organization: UB

In article <12OCT199217060369@deimos.ucc.umass.edu> bigz@deimos.ucc.umass.edu (JONATHAN A ZISSU) writes:
>When two weapons are used, are both o the special powers given?  For example,

No
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Proposal: Beefing up "Holy Word"
Date: 16 Oct 92 19:31:32 GMT
Organization: UB


	A little while back, I made some suggestions for improving the last
prayer learned by priests, Holy Word.  The post prompted little (read: no)
debate.  I have since revised the suggestion, and am posting it here.  If 
no one offers any changes, then I wish it submitted to the list for suggested
future changes to Moria.

Changes to Holy Word:

	- Reduce the failure rate by 10-15%.  Right now it sits around 80%,
which might not be bad, if only there were many levels after it could be 
learned for the failure rate to drop.

	- Add the following powers (right now Holy Word Dispels Evil, Removes
Fear, Cures Poison, and Restores 1000 HP):
	Call Light, Earthquake, Prayer, Protection from Evil, Remove Curse,
Resist Heat and Cold, Sanctuary, and Turn Undead.

	By adding those powers, Holy Word would become more consistent with
the type of prayer that comes to mind: a prayer of tremendous power that
is greatly beneficial to the caster, and harmful to the caster's enemies.   
	Comments, suggestions, flames?
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
From: poore@ds13.scri.fsu.edu (David Poore)
Newsgroups: rec.games.moria
Subject: Filching (was Re: santuary)
Keywords: rogued, robbed, filched, bogued, taken
Date: 12 Oct 92 13:16:48 GMT
Reply-To: poore@ds13.scri.fsu.edu (David Poore)
Organization: Florida State University

In article <Bvysv6.Aos@acsu.buffalo.edu> jhf@acsu.buffalo.edu (jfletch) writes:
>   And, why can't a priest have spells similar to some of the spells in AD&D.
>Like cause serious wounds, as well as cure serious wounds... randoms have 

On a related note...

All the thieving characters can rip you off, but when you play a rogue,
you can't return the favor! Also, I realize that protecting your pouch
is a function of dex, but shouldn't a rogue character be more resistant
to thieving? Is it?

David Poore
poore@ds13.scri.fsu.edu
Newsgroups: rec.games.moria
From: 10706747@eng2.eng.monash.edu.au (ANDREW BENNETT)
Subject: Halfling Mage...
Organization: Faculty of Engineering, Monash University 
Date: Fri, 9 Oct 1992 03:38:23 GMT

Hi again...

I have a couple of questions for all you gurus of Moria out there...
Well here goes..

Has a Halfling Mage been known too kill the Balrog..or should I give up now! 
The HP's are just too low, and one breath attack kills me...

Is there a change in the availability of items as you go down below 4000 
feet?? ie do better weapons become more easily found etc. the lower you go? (
playing color version 4.8) 

What is the strangest item anyone has found...I have just found Iron shot of 
Dragon Slaying (+5,+5) !! A handy item indeed!! *smirk*

BTW I have renamed the last two mage spells... I now call them Teleport 
Balrog Level (Word of Destruction), and Detect Balrog (Genocide)....it is 
quite neat to use Genocide and find out that the Balrog resists the effects 
of the genociding! thus enabling me too move down a level!

Anyway, thanx for any help, and thanx too all the people who replied last 
time!

Yulric Wizard (8th), Halfling Mage
+-----------------------------------------------------------------------+
|  I can be contacted at the following  |  Reality is what people       |
|  addresses...                         |  perceive it to be.           |
|  The opinions expressed are entirely  |                               |
|  my own.                              |  Sanity is what the majority  |
|  e-mail me at:                        |  of people call Reallity.     |
|  kryndal@yoyo.cc.monash.edu.au        |                               |
|  roabennett@halls1.cc.monash.edu au   | Insanity is what a Minority   |
|  10706747@eng2.eng.monash.edu.au      | view as the Truth.            |
|                                       |                    Anonymous  |
+-----------------------------------------------------------------------+
From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
Newsgroups: rec.games.moria
Subject: Re: Negative Armor Numbers
Date: 7 Oct 92 20:38:40 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

if you have some armor thats [-m -n] then what exactly happens when you
are attacked... is it better to leave the armor on for the protection
or take it off because it's - ?  or is it better to leave it on until
the - numbers are greater than the + to your AC offered by the armor...


-Karen Reed
Newsgroups: rec.games.moria
From: petitc@nuge106.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Halfling Mage...
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 9 Oct 1992 12:54:46 GMT

In article <10706747.29.718601903@eng2.eng.monash.edu.au>, 10706747@eng2.eng.monash.edu.au (ANDREW BENNETT) writes:

|> Has a Halfling Mage been known too kill the Balrog..or should I give up now! 
|> The HP's are just too low, and one breath attack kills me...

  HERE!! I LOVE Halfling Mages.   My first Winner was a Halfling Mage.  Just
stock up on Heal potions and Potions of Invunerability...Bye Bye Mr. B.

|> Is there a change in the availability of items as you go down below 4000 
|> feet?? ie do better weapons become more easily found etc. the lower you go? (
|> playing color version 4.8) 

  Ummm...Don't think there are any other cool items below about 2500 feet...

|> What is the strangest item anyone has found...I have just found Iron shot of 
|> Dragon Slaying (+5,+5) !! A handy item indeed!! *smirk*

  Once found a Ball and Chain (HA) (2d4) (+3,+3) (+3 to Str)...Made my Priest
VERY happy... :&)

|> BTW I have renamed the last two mage spells... I now call them Teleport 
|> Balrog Level (Word of Destruction), and Detect Balrog (Genocide)....it is 
|> quite neat to use Genocide and find out that the Balrog resists the effects 
|> of the genociding! thus enabling me too move down a level!

 HAHAHA!! :&)  I like it.  The B. resists just about everything in the game,
dude...Ah...a Half-Orc Priest...

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: rec.games.moria