HDTenEightyP/NetNews huggingface dataset:
From: moe@rainier.lib.washington.edu (Joe Shippert)
Subject: Games for TRADE (or sale)
Organization: University of Washington Libraries, Seattle
Distribution: na
Date: Tue, 8 Sep 1992 19:02:47 GMT

I have some games I'd like to unload and maybe get something in return. 
I'd really prefer to trade these games but if you want to pay my asking 
then that'd be cool too. For trades I suggest that each party pays to 
ship their own games. If you want to buy a game I'd prefer that you pat 
shipping ($2.90 for 2 pounds express mail, I don't think any of these
games is more than two pounds).

Games I'm trading:

                          3 1/2   5 1/4    price                           
Out of this World           x       x       25
Links                               x       25
Stellar 7                   x               20
Hare Raising Havok          x               20
King's Quest I (enhanced)   x               25
4-D Boxing                          x       15
Stunts                      x       x       20
Harball II                          x       20
Hyperspeed                  x               20
Curse of the Azure Bonds            x       10
Stormovik                           x       10
Wizardy Trilogy                     x       20
Starflight I                        x       10
Orbiter                     x       x       10

I'd like to trade for Breach 2, Microsoft Windows Entertainment Packs
(except for Vol. 3), Civilization, A-Train, Planet's Edge just to name a
few. I'd be happy to entertain other trade offers and, of course, two or 
three-for-one deals are acceptable  (really now, I don't expect to get 
Civilization for Starflight I). Thanks,

-joe




-- 
==============================================================================
moe@u.washington.edu
If you can't talk about it, point to it.
From: wayne@eng.umd.edu (Wayne C. McCullough)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: populous on modem
Date: 15 Sep 92 14:33:26 GMT
Organization: College of Engineering, University of Maryland, College Park

In article <BuHx79.7L8@news.cso.uiuc.edu> twng7309@uxa.cso.uiuc.edu (Tomas W Nonnenmacher) writes:
>Hi.  I've been trying to play populous on my 386-33 over the modem with a 
>fri3000.  It hasn't been working very well.  We
>play for a minute or two at a slow pace, and then the game crashes due to
>incompatible landscapes.  Am I being silly trying to do this at all, or 
>am I misomething vious that will make this work?  Thanks in advance
>for any advice!
>-Tom

Ok, One more time:

Populous WILL NOT WORK w/ 2 players UNLESS both players are using the
mouse.  (I have no idea about the joystick, nor with non IBM versions)

**Flame On**

No, I haven't told EA this, as when I was still trying to isolate the
problem, they were POSITIVE that it was MY fault, and that I must
have F**ked something up, and they tested many, many differant combinations,
etc, etc, etc, etc.   I think EA is full of shit.

**Flame off**

So, if anyone out there feels the urge to yell at ea, please be my
guest.  Yes, I am sure that this is the problem.  I may be able
to provide details via email.

W
Newsgroups: comp.sys.ibm.pc.games
From: trussell@cwis.unomaha.edu (Tim Russell)
Subject: Re: Falcon 3.0: Operation Fighting Tiger Notes
Organization: University of Nebraska at Omaha
Date: Sat, 5 Sep 1992 04:22:39 GMT

rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant) writes:

>OK OK fine, leave out the fightn tiger datafiles, and make it free then, but
>damn it!  I am not going to pay for version E!  I may wait a while, 'eh? 
>Oh well, who wants a program that doesn't work right anyaway?

    Spectrum Holobyte has already said that Fix E will be out in awhile for
those who don't want to buy Operation Fighting Tiger but still want the
fixes it has.  I'm not sure when it is to be released though.

--
    Tim Russell                 Omaha, NE              trussell@unomaha.edu
One of the richest men in the world made his billions selling a toy "operating
system" that is more accurately described as a glorified bootstrap loader.
                                                  -- Phil Karn
From: jengagne@wam.umd.edu (Jenny Lynne Gagne)
Subject: QFG1 VGA Horrors
Summary: Sierra bugs 
Keywords: sierra, bug, qfg
Organization: University of Maryland, College Park
Date: Fri, 4 Sep 1992 22:07:39 GMT

ARGH!

Any other players of Sierra's newest VGA remake, Quest for Glory 1, going
through the same heck I am?

Here's a list of bugs I have bumped into...

1.  Stats on the character sheet are occasionally shifted to strange
    locations, and aren't fixed unless I reload.

2.  Constantly running out of heap.

3.  Losing mouse control and/or keyboard control in the middle of a fight.

4.  System crash when you go to sleep.

5.  Some potions give you a "Tingly Feeling" and pop up a lot of boxes
    like "Who cares" and "Debug".

6.  When you lose an item like drinking a potion and it relieves your
    overlimit on weight, the dialog box stays on screen.

7.  A combination of number 1 and any other one.

AND, my main concern, the one that is the only lifethreatening bug I've
found so far...

8.  Incredibly slow animation speed inside the Brigand Fort, causing baddies
    to arrive before you can possibly block them.

I know I'm doing this scene correctly, because I crushed the EGA only version
of this game when it came out, and the steps needed in the mess hall
aren't working (the stooges arrive faster than I can knock over the candles)
and the slow speed is very, very annoying and seemingly unchangeable.

This is a begging plea for someone to tell me that a bug fix is available
and can be FTPd.  I tried calling the customer support line at Sierra, but
no go -- they kept me on hold so long I had to get off the phone or run
up a phone bill that would equal a small Iran arms shipment.

That's the last of my ranting.  If anybody knows where big fixes are or
how to work around #8, please e-mail me.  Messages scroll over too fast
if they are posted.  Thanks...

(BTW - I don't know if this is a bug or not, but my fighter who has magic
skills can't cast them in combat.  From the older version (EGA), you just
had to drop your sheild, but in this one you can't drop it.  What's the
deal here?  The action interface is awful, and no spells makes it worse...)
 
/------ :) ------------+-------------------------------------------------\
| Jengagne@wam.umd.edu | "Do you have any skills, boy?"                  | 
|   Happy Happy Happy, | "I can hold my breath for 10 minutes!"          |
|     Joy Joy Joy!     |    - _Secret of Monkey Island_, Lucasfilm Games |
+------------ (: ------+-------------------------------------------------+
|Look for Gagne Software ("One Dares Call It Quality") PD games near you!|
\------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: mgilbert@rodan.acs.syr.edu (Michael W. Gilbert)
Subject: Re: Darklands
Organization: Syracuse University, Syracuse, NY
Date: Wed, 9 Sep 92 18:28:40 EDT

In article <1992Sep9.034456.29803@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>In article <warren-040992124152@minerva.taligent.com> warren@apple.com (Chris Warren) writes:
>
>)Why the hell does a combat scene eat anywhere near 8 megs?  I should
>)be able to start up the game right before the combat with the damm
>)demon and run the combat.  No, it crashes as soon as I start moving
>)towards the creature and it does its first attack.
>)
>)And to think I was complaining about the sloppy programming in 
>)Ultima 7...
>)
>)[end flame alerts]
>)
>)Now I feel a little better.  (I don't feel the urge flame very often...)
>
>When I tried to purify a shrine by calling out & fighting the demon,
>the game would crash for me every time as soon as I got in a position to
>swing at it.  I only have 2megs, but I doubt it matters.
>
>


We had this bug, too.  I was told by MicroProse that it is fixed in
the currently-available 5.1 patch.  I'm not totally sure if that's
true, as I can't recall whether we've had to fight a demon since
I've downloaded the patch.

/-----------------------------------------------------------------------------\
| Mike W. Gilbert          | Quick to Judge, Quick to Anger, Slow to          |
| Software Engineer        |   Understand, Ignorance and Prejudice, and Fear, |
| GE O&RSD, Syracuse, NY   |   walk hand-in-hand."     Peart, 1981            |
\-----------------------------------------------------------------------------/
From: barkerb@slab.unt.edu (BOB BARKER)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon/OFT bug?
Date: 14 Sep 92 21:48:30 GMT
Organization: School of Library & Info Sci, UNT

I just picked up OFT Sunday.  I immediately noticed that in the intro (where 
Nessie used to be) that the graphics and sound were completely out of synch -
the grpahics were very, very slow!  Also, after an initial go round with 
the game (everything was fine) I came back to it late Sunday evening and 
found that the engine noise was just an ongoing whistle and the missle 
sounds were no longer there either.  I've fooled around with all sorts of 
things with now luck.  Does anyone have a clue or a cure to either problem?  
Is there to be a patch for OFT already?  Thanks in advance for any help.

Bob Barker		barkerb@slab.unt.edu
Newsgroups: comp.sys.ibm.pc.games
From: c60a-gx@danube.Berkeley.EDU (Jeffrey C. Twu)
Subject: Re: Electronic Arts bought out Origin Systems!
Summary: Go look over the old messages
Keywords: Electronic Arts, Origin
Organization: University of California, at Berkeley
Date: Sun, 13 Sep 1992 00:31:23 GMT

I think you should look over the previous messages.  Some people were
already talking about the stock swap a few days ago.  But, for now,
suffice it to say that one of the Garriot's have been appointed
VP of Electronic Arts, and Origin is a wholly owned subsidiary.  In
other words, Origin won't start releasing crap or something like
some other EA taken over companies.  Apparently, Origin sold out
for the big name and EA's established distribution network.

Jeffrey Twu
c60a-gx@danube.berkeley.edu
From: greenie@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 - I don't have the eel?
Date: 10 Sep 92 14:33:06 GMT
Article-I.D.: drycas.1992Sep10.193306.2019
Organization: Carnegie Mellon Computer Club

Hmmm... I've got a nasty problem.  I'm playing in "team" mode, and I'm
trying to get past the sentry guards through the gate (where the pool of
water is in front of the door).

I know that the "supposed" solution to the trap is to put the eel in the water,
put a beed in it's mouth, and let the water evaporate.  The problem is; I DONT
HAVE THE EEL!  The bloody game "automatically" gave it to that old guy at the
Azores, so I figured "hell, that must be what you're supposed to do!"  Well
now what?  Do I have to start all over again and keep the eel?  If that's the
case, what DO I give the guy then?  Or is there another solution that does
not require the eel?

Any help would be appreciated...!  I have to finish this game and get it out
of my way!  It's interfereing heavily with my schedule!! :-)

Andy
Newsgroups: comp.sys.ibm.pc.games
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Re: Secret doors in W3d -  THANKS!!!
Organization: Digital Equipment Corporation
Date: Fri, 11 Sep 1992 19:50:51 GMT


In article <1992Sep11.175853.24423@wam.umd.edu>, mmeltzer@wam.umd.edu writes...
> 
>Thanks for all the responses to my post.  Just out of curiosity, however, 
>at the end of the level, it tells you your time to complete the level, and  
>then it tells you some other time.  I can't remember what that other time  
>is, but I know that it is not very long, and what is its purpose?


it is the "par" time, like in golf. It is the "time to beat", you'll get
500 pts for each second your time is less than the par time.

Yes, they are very short; you have to be very familiar with the level and take
the shortest path between the start, any keys needed and the exit. Don't
deviate from your route in the least to collect treasure, secrets, etc and you
just _might_ beat the par.


SM
From: swh0@ns1.cc.lehigh.edu (STEPHEN WILLIAM HUMINSKI)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED BardsTale2 Book & other
Date: 14 Sep 92 14:55:09 GMT
Organization: Lehigh University

I have the program and have finished BT1 but the spells have changed this is a
problem since I've lost the book.  I'd appreciate any amount of help on the
problem. Thanx in advance.
                    Steve H.

ps I am also looking to get EOB 1&2 as well as HBIII that is if you happen to
have extra copies.
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Won my first F3 OFT Campaign!
Organization: Los Alamos National Laboratory
Distribution: na
Date: Thu, 10 Sep 1992 03:02:03 GMT

In article <92253.085712U38339@uicvm.uic.edu> ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu> writes:
>David-
>GREAT news! I was NEVER able to complete a campaign in version D. I just
>picked up OFT last night and was up till 2 checking it out. I am very
>impressed with this addition. I had a few strange things happen, but no crashes
>I am going to try a campaign shortly- I was thinking of Japan but the rules
>of engagement scare me a bit. Let me know how you do.

I've had a more hang type problems with it than patch D, but at least
never when in a mission.
I won't comment much on the ROE, don't want to spoil it for you.  But
don't sweat it, just relax and enjoy it!
Also, someone else commented on a way to get access to all mission types
so you can fly against the UMF.  I recommend NOT doing it as it may blow
the surprise of seeing it for the first time (maybe, if it always first
appears the same way).  Won't know till I actually run up against it in
a campaign.

>P.S. Is it my imagination or do you find the frame rate and graphics (richness
>of detail) much better than the D version?

The colors are definitely richer.  Greens and blues are a lot prettier.
I didn't think it was any faster in frame rate, and some tests I did
indicate it is the same as patch D (see following post).  It may be
faster if you choose easy campaigns as the engine may have to keep track
of less planes.  This is a total guess.  In fact, I found one mission
where the frame rate dropped to an agonizing 4 fps (if you believe the
'debug' option.

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: To each his own (was Darklands)
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 5 Sep 92 00:25:29 GMT

In article <1992Sep4.212806.25985@infonode.ingr.com> ross@kaos.b11.ingr.com writes:
>>Don't bother with Darklands. It is a waste of money. It does not require 
>>a 386 I believe. Save your money for something with a 
>>plot/ending/gamepplay value..
>
>I have to really differ with you this.  While you don't particularly
>like the style of Darklands, there are many others who do.  I think
>it's patently unfair to say to people that "It is a waste of money..".
>Perhaps it was for you, but others might thoroughly enjoy it.  Keep an
>open mind.  What you dislike doesn't mean it's necessarily bad or that
>the whole world agrees with you.  Maybe there are lots of players who
>could care less about plot endings.  I think the approach to Darklands
>is quite novel and unique and worth a hard look at.  Judge for
>yourself, but I am starting to enjoy it.
>
>I think this point should be stressed with all games.  One man's
>garbage is another man's gold.  I've never really gotten into strategy
>games all that much, but I'm not about to say they are all junk
>because I don't particularly enjoy them.  Others play nothing but.
>I think it's important for all here on the network sharing information
>to be more careful about what we say.  Judge a game fairly, but make
>sure everyone knows these are only personal opinions developed through
>lifetimes of evolving bias.
>
I agree with everything you've said EXCEPT that people should be
"more careful about what we say..."  I read messages here to get
people's personal opinions (good or bad) on games...All I ask
would be a brief explanation as to the reasons for one's 
opinion. Otherwise, it is implicit that almost everything expressed
is the opinion of the individual poster. (BTW, we can't always
afford to judge for ourselves).

Keep those opinions flowing!

Eugene
From: hob@soda.berkeley.edu (Bing Ho)
Newsgroups: comp.sys.ibm.pc.games
Subject: Electronic Arts bought out Origin Systems!
Date: 12 Sep 1992 21:59:28 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

I just read in the paper on Friday, 92-9-11, San Francisco Chronicle
that Origin Systems was bought out by Electronic Arts in a $39 million
stock swap.  Any confirmation on this?  Any more information on
the how autonomous Origin will be after this buyout.  Will this
delay any Origin games due for release?


Newsgroups: comp.sys.ibm.pc.games
From: fishkin@parc.xerox.com (Ken Fishkin)
Subject: Re: Darklands
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC
Date: Thu, 10 Sep 1992 18:50:23 GMT

In article <1992Sep9.182840.3349@newstand.syr.edu], mgilbert@rodan.acs.syr.edu (Michael W. Gilbert) writes:
] In article <1992Sep9.034456.29803@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
] >When I tried to purify a shrine by calling out & fighting the demon,
] >the game would crash for me every time as soon as I got in a position to
] >swing at it.  I only have 2megs, but I doubt it matters.
] 
] We had this bug, too.  I was told by MicroProse that it is fixed in
] the currently-available 5.1 patch.  I'm not totally sure if that's
] true, as I can't recall whether we've had to fight a demon since
] I've downloaded the patch.

    I downloaded 5.1, and fought a demon last night without
any problem.

-- 
Ken Fishkin	fishkin@xerox.com
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Red Baron
Organization: University of Waterloo
Date: Sat, 5 Sep 1992 07:07:00 GMT

In article <1992Sep5.061020.27482@julian.uwo.ca> pettypi@gaul.csd.uwo.ca (Carl Pettypiece) writes:
>>I had a choice bewteen purchasing Jet Fighter II or Red Baron and I 
>>simply thought "How fun can it be to fly World War I lemons? over 
>>flying high tech jets?"  I would appreciate any thoughts of Red Baron 
>>because I am interested in getting the game.
>
>>			Roger (it seems there are a lot of game fanatics
>>in my school!) 
>
>Given the choice, Red Baron is Fabulous!  I thought the same as
>you did.  I find that with most combat sims I tend to prefer
>using my guns and with RB, well, that's all you have--and that's
>all they have so you're even!
>
>The enemy AI isn't bad, either.  Not too many loops or barrel
>rolls but you better not try them too much either, these things
>don't have much power.  The graphics are excellent and if you
>have a sound board (SB or better yet Roland) WOW! It's like you're 
>there!  The flight model for the planes are not bad, but it's 
>unlikely that I'm going to be flying any of these soon, anyway.
>Better than Knights of the Sky or Blue Max by far.  The missions
>and campaigns are great and rival those of Falcon in quality 
>(again IMHO).
>

Red Baron did have a lot of atmosphere to it that motivated me
to keep climbing the Ace ladder.  However, I wouldn't dare say
that its camplaigns and missions rival those of Falcon 3.0  The
missions didn't have the strategic significance, and the campaigns
lacked the world dynamics found in Falcon.

Also, I thought that Knights of the Sky did have an excellent
flight model.  However, the parameters were set so that you felt
like you were flying in a styrofoam plane.  The lift was incredible,
and the turns could give you whiplash.  But the physics seemed to
be modeled quite well.  You even bobbed when you tried to recover
too hastily from a stall, just like you do in FS4.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Games Machines and Local Bus?
Organization: Los Alamos National Laboratory
Distribution: na
Date: Tue, 8 Sep 1992 22:28:21 GMT

In article <1992Sep8.152618.12411@terminator.cc.umich.edu> jlarke@css.itd.umich.edu (Jason Larke) writes:
>
>The increase in speed with a 486 will *not* be large unless you go
>local bus. I don't know Falcon, but the faster ISA cards (Speedstar Plus)
>are pushing the limits of the ISA bus. For more speed, you need EISA or
>local bus. Speed should at least double and may be as much as 5x ISA
            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>video speed. If you buy now, you'll probably get a proprietary slot,
>meaning you're stuck with the video they decide to give you. But that
>may be OK. If not, have to wait for VESA boards and cards to be more
>common.

Before  everyone runs out  to get a local bus card:

I tested a  486/33+local bus vs a 386/33 (yes 386) with a Diamond
Speedstar Plus.  The 486 was only about 33-50% faster in framerate
in Falcon 3 according to the pause-tab debug command value.

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: sichen@tesla.uwaterloo.ca (Simon Chen)
Subject: Re: Dark Queen of Krynn Lighthouse Level 7 help needed.
Organization: University of Waterloo
Date: Mon, 14 Sep 1992 19:27:17 GMT

In article <68105@hydra.gatech.EDU> gt4598c@prism.gatech.EDU (gt4598c Robert Nowicki) writes:
>I am in the lighthouse and am on the 7'th level. I can't seem to get beyond
>the beholders without getting my butt kicked. Does anyone know of a way to 
>kill the beholders semi-easily ?
>
If you have trouble, change to novice level and tough it out.  Stupid beholders are unaffected by magic, and they get more attacks as your players enter the effective range of their eyes.  Hopefully you have lots of range weaponry if you don't wanna get too close and risk being disintegrate, turned to stone, etc...
From: joker@diku.dk (Morten Christian Holmgreen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC Playability at Fast Clock Speeds
Date: 5 Sep 92 00:10:57 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Department of Computer Science, U of Copenhagen

ppugliese@pimacc.pima.edu writes:

>In article <1992Sep4.002044.10231@odin.diku.dk>, joker@diku.dk (Morten Christian Holmgreen) writes:
>>>	Has no one tried changing the frame speed?  I have a 386/40c64 that ran 
>>>the game waaay too fast in the default mode, but runs it perfectly well for my 
>>>tastes on the 6frames/sec setting.
>> 
>>>-Rick
>> 
>> Yep, and it works fine, but ONLY in WCII, not in WCI where this feature
>> is non-present (at least in the version I have...).
>> 
>> Christian
>> -- 

>This feature was added in WC1, SM2 if memory serves me right.

OK - I believe you, since I've only got SM1, sigh...

Christian
-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
Newsgroups: comp.sys.ibm.pc.games