HDTenEightyP/NetNews huggingface dataset:
From: pilgrim@daimi.aau.dk (Jakob G}rdsted)
Subject: Re: A1200 - Games that don't work
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Sat, 19 Dec 92 16:28:27 GMT

okes@essex.ac.uk (Simon Oke) writes:

>In article <BzCLwz.39L@cck.coventry.ac.uk> cmh061@cck.coventry.ac.uk (Batman) writes:

>[big list of games deleted, some of work, others don't]...

>Did you really have to include all the ones you didn't have a quibble with?
>It's called saving bandwidth.

Forgive me for saying something, when I have not read his original post,
but...

I can think of two things to include in such a list:
Games that work.
Games that does not work.

The third thing, which I would _not_ put in such a list, was
Games, that may or may not work, but have not been tested.

If he included any of the last, I be quiet.

But you wished for him to exclude either some games that work, or
games that do not work, I fail to see the logic. People/me would
be interested in both things !?

I have no trouble with the fact that I as the third(?) person is wasting
bandwidth, as it is in response to a 'bandwidthwastecomplainer' who
posts, instead of mailing.

Have a nice Christmas Everyone.

>--
>Simon Oke, 3rd year Computer Science
>undergraduate at the University of Essex, UK.
-- 
      Jakob Gaardsted   .    .  | The fourth time you stumble across a posting
  Computer Science Department . | with this signature, you are allowed to go
University of Aarhus, Jylland(!)| and get yourself a cup of coffee. You may 
 .  pilgrim@daimi.aau.dk   .    | reselect the article to achieve this effect.
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Newsgroups: comp.sys.amiga.games
Subject: Flashback: Earth is a bitch!
Date: 19 Dec 92 21:49:06 GMT
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Originator: shulick@navajo


Well, I win at Death Tower.. I go to Earth, hoping things could be
relaxed.  WRONG. :)  Geez, as soon as I get on the planet, those lousy
cops try to blow my ass away.  Can someone give me some techniques that
make it easy to kill cops?  That forcefield that Ian gives is a piece of
shit, IMO. :)  You have to have GREAT timing to make it go up when the
cop fires.  I just roll in there, pull out the magnum, and keep firing,
but unfortunately, my shield takes quitea few hits. :(  Any advice would
be great.. thanks.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: petter@pnilsen.adsp.sub.org (Petter Nilsen)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE: TIMELESS CLASSIC OR NOSTALG
Date: 17 Dec 92 20:01:24 GMT
Reply-To: cbmehq!cbmnor!pnilsen!petter@cbmvax.commodore.com
Organization: Ultima Thule Software
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article <OA92-901-232_11818e11@piraya.bad.se> Mike_Noreen@arkham.bbs.bad.se (Mike Noreen) writes:

> > NO, NO, the Amiga version has -5- missions and the 64 version has only got 2.
> No it doesn't.

What do you mean "it doesn't" ?  I've done all the missions on both versions, the
Amiga version has got *5* missions.
If you like, I can tell you the award on each and every one of them and what the
missions are all about.

> > > Hmm, I've got both versions (and both computers), and I still
> > > prefer playing the C64 version.
> >
> > Nah, it's TOO easy..
>
> Errm, you know, were talking ELITE here..? It's FAR more challenging on the
> C64!

No, it's TOO easy as I just said. Ever tried the challange with the Thargoids
in hyperspace on both versions ?  Then you'll know what I mean...

---
\\\\\\ E-Mail: petter@pnilsen.adsp.sub.org                      |\
 \\\\\\   or.. cbmehq!cbmnor!pnilsen!petter@cbmvax.commodore.com| \
  >>>>>>========================================================|  >
 ////// Disclaimer: These opinions are ALL mine !               | /
////// ->    Save the whales -- collect the whole set !     <-  |/
From: larshaug@ifi.uio.no (Lars Haugseth)
Newsgroups: comp.sys.amiga.games
Subject: Re: RPG - what should I play after BC and EOB-II?
Date: 12 Dec 92 20:11:05 GMT
Organization: Dept. of Informatics, University of Oslo, Norway
Originator: larshaug@yrsa.ifi.uio.no


In article <stewartm.0c9e@bfield.uucp>, stewartm@bfield.uucp (Stewart Mckinnon) writes:
> In article <Bz03Mo.25yI@austin.ibm.com>, isc0005@amazon.austin.ibm.com ()
> writes:
> >Howdy,
> >
> >I have finished Black Crypt and Eye of the Beholder II. I feel
> >my RPG urge growing restless (what is this Tom Landry football
> >thing? This is not dungeons. This is not hack and slash and...)
> >
> >I am looking for a reccomendation on what I should pursue for
> >my next purchase. Yes, I have already finished DM and CSB.
> 
> I'd highly recommend CAPTIVE. It's a rather futeristic version of DM. The
> action is excellent, and the weaponry concept is terrific. You'll LOVE it.

You should also try out 'Knightmare', which is Captive's predecessor,
and is of the Middle-Age type.

+-----------------------------------------------------------+
| Lars Haugseth                                             +-+
| Dept. of Informatics,               <larshaug@ifi.uio.no> | |
| University of Oslo, Norway                                | |
|                                                           | |
|          If idiots could fly, this would be an airport... | |
+-+---------------------------------------------------------+ |
  +-----------------------------------------------------------+
Newsgroups: comp.sys.amiga.games
From: markf@syma.sussex.ac.uk (Mark Foster)
Subject: Re: STUNT CAR 2
Organization: University of Sussex
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 17 Dec 1992 14:15:40 GMT

Mattias Myrberg (m92mmy@tdb.uu.se) wrote:
: In article 18701 Lars Martinsen writes:
: >WE ALL HAS TO AGREE ON THAT A SEQUEL TO STUNT CAR MUST BE THE MOST WANTED
: >PRODUCT AT THIS TIME, NOW HOWEVER WITH:
: >        - FPU support
: >       - Outside view
: >      - Replay
: >        - Link 4 computers
: >        - Track generator
: >        - A (little) less time loss when driving off the track
: >        - Inside mirror to see opponents that breathing in your neck
: >WE ALL SHOULD PRAY FOR THIS TO HAPPEN BEFORE WE GO TO SLEEP EACH NIGHT!!!!!
: Yes, you're right !
: Lets !
: /Mattias
: _______
: Mattias Myrberg
: m92mmy@bellatrix.tdb.uu.se

Have to agree with that. Stunt Car was simply the most fun that could be
had with two machines back to back. Four players and a save disk with all the
tracks (regular and super league) available.

Oh how the hours just drifted away. Tactical races (if you go off, wait
at a strategic place and try to wreck your opponent, like the take off
point for the ski-jump 8-)

What fun.... BRING ON THE SEQUEL. !!!

-- 
Mark Foster, Computing Service, University of Sussex, Falmer, England. BN1 9QJ
JANET: markf@uk.ac.sussex.central - OTHER NETWORKS: markf@central.sussex.ac.uk
                      VOICE: +44 273 606755 x8096
"There are no such useless words as 'I didn't have a chance'"... Driving, HMSO
From: mehlhaff@soda.berkeley.edu (ERic MeHlHaFf)
Newsgroups: comp.sys.amiga.games
Subject: Re: champions
Date: 16 Dec 1992 12:59:55 GMT
Organization: The Dis-Orginization
NNTP-Posting-Host: soda.berkeley.edu

In article <92349.163115344RPBT@CMUVM.CSV.CMICH.EDU> AMIGA <344RPBT@CMUVM.CSV.CMICH.EDU> writes:
>???? has anyone seen champions out for the amiga or even seen it? I read that i
>t was coming out, but haven't seen it anywhere? please help I would love to get
> it.

	Latest rumours from the Champions Mailing List:  The game is still
under development -- It hasn't even come out for the MS-Dog systems yet.  And,
work on the amiga port has been suspended until they finish the DOS version and
determine whether, from sales on that platform, completion of the amiga version
would be worthwhile.

Jut thought U'd like 2 Know...
-- 
ERic mehlhaff					   mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU         "Life? Don't talk to me about life..." -Marvin
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Thu, 17 Dec 92 09:51:43 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 - Games that don't work
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: UReply 3.1

 References: <BzAxvC.BLL@newcastle.ac.uk> <BzAyM1.CD6@newcastle.ac.uk>
            <1992Dec15.164112.1576@sol.cs.wmich.edu>
            <71850@cup.portal.com>

In <71850@cup.portal.com> Tom R Krotchko writes:
> >I think skick, nocache, 1 meg chip - should make a lot of games work.

I don't remember who wrote this, but has somebody already tried to
boot the 1200 in 1.3 using skick? Does it work?
>
> If you have to castrate the thing so that it mimics a 500, what's the
> use of buying a 1200?
>
The use of buying a 1200? Sure| : playing many accelerated games (what
will it be with a few megs of 32 bits fast ram|), enjoying system 3.0,
256 colour pictures, 2MB chip ram standard, a nice little internal HD
(I hated those HD boxes besides the 500), all the PCMCIA memory and
peripheral cards that will be soon available, etc...
"Castrating" the thing is only to play a few really good oldies that
don't work in the standard 1200 mode.
Let's wait for a few AGA games to be released before continuing the
discussion.

**********************************************************************
*    Thierry BLANCHOT  tblanchot@vnet.ibm.com   A1200                *
**********************************************************************
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Stuck once again on Flashback
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Sun, 20 Dec 1992 00:19:56 GMT


I play this game too much. :)   ok, I got past Earth, past all that, now
I'm on the weird alien planet.  The code is....

BIOS

Well, I've explored all I can.  I found the clockwork mouse (??) and a
stone, and opened a couple doors.  I see this guy trapped in between
some doors at some point.. probably Ian.  But no matter what triggers I
set off, I can't seem to get those doors open!  someone heeelp! :)  And
no, I won't figure this one out without a few hints.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Help wanted for Willy Beamish
Date: 14 Dec 1992 16:18:46 GMT
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <1992Dec14.135356@cs.utwente.nl> dehaan@cs.utwente.nl (Thomas de Haan) writes:
>I am stuck in the scene where you have to get past the guard in the building.
>This happens after the frog jump contest. What do I have to do to overcome this
>problem?

   *******************************************************************
   SPOILER FOR WILLY BEAMISH - DON'T READ IF YOU DON'T WANT TO KNOW...
   *******************************************************************

   To get past the guard... use what Willy has been trying to get back from
one of his wretchedly annoying relatives during the entire game. The guard
will be dazed by what you can show him.
   Hope it helps.

-- 
------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                     Willy Beamish Development Team 
All opinions expressed are my own.     (MS-DOS CD-ROM, Sega-CD), Space Quest V
ggiles@cie.uoregon.edu, BIX: ggiles                 Author of DiskInfo, ZSound
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: StarControl II
Date: Sat, 12 Dec 92 05:50:38 PST
Organization: The Portal System (TM)

>  Also, Interplay says its Amiga version of Star Trek: 25th anniversary
>  edition won't be out "..until second quarter next year."

They told me on Compuserve that unless Amiga sales pick up, they're
not going to do more Amiga titles until they open a European office.

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: kopnicky@great-gray.owlnet.rice.edu (Lyle Warren Kopnicky)
Subject: Re: Euro Language and etiquitte.
Organization: Rice University, Houston, Texas
Date: Sun, 13 Dec 1992 00:03:58 GMT

You think "Bonkball" is bad?  What about "Boppin'"?  That's twice as
bad, in my book.  You can even play 1 or 2 player!  :)

--
+----------------------------Ren & Stimpy--------------------------------+
| "Psst. Hey Guido. It's all so clear to me now. I'm the keeper of the   |
| cheese. And you're the lemon merchant. Get it? And he knows it. That's |
| why he's gonna kill us. So we gotta beat it. Yeah. Before he lets      |
| loose the marmosets on us! Don't worry, little missy! I'll save you!"  |
+--------------- Quantum Seep -- kopnicky@owlnet.rice.edu ---------------+
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: To Travis Freeland
Date: 15 Dec 92 18:48:12 GMT
Organization: University of Washington


Travis,

I got your mail, but my reply to you bounced.  
I can't help you because I don't know how to.  And if your mail is bouncing
then it would be a wasted effort.  You will need to find a friend who can
FTP.  It's the only way I know of to transfer files other than via U.S. 
Snail Mail.

I'm sorry...I'd help if I could.

Crystal
  ;>
From: colas@opossum.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: ZOOL on a 3000
Date: 14 Dec 92 09:04:07 GMT
Organization: Koala Project, Bull Research France

In article <1992Dec11.193950.67197@ns1.cc.lehigh.edu>, elm4@ns1.cc.lehigh.edu
(Ed Mackey) writes:
> I have a better idea:  Don't put *any* protection on the software.

To second this:
The french videotex emulator "Amigatel II" dumped all protection on it and
dropped its price by 75%... They made MORE money the MONTH following this
decision than during the two preceding years of normal commercial distribution.
(and yes I bought it then).

I agree that having pirate versions being MUCH enhanced wrt commercial versions
is a great way of shooting oneself in the foot for short-sighted companies

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
Newsgroups: comp.sys.amiga.games
From: qsnow@lonestar.utsa.edu (Quentin . Snow)
Subject: Fighter Duel Pro
Organization: University of Texas at San Antonio
Date: Fri, 18 Dec 1992 01:00:06 GMT

Can someone give me the pinouts for making the "rear view" cable (parrallel)
device that the game fighter duel Pro needs (to use the rear view mode)?

Im making this for a friend, so  Idont have any of the specs that  Ineed.
I just need to know what pins need to be crossed with each other (if any
of them need to be crossed)..
 
Thankx .. Fast respone would be apprecieted!.

Newsgroups: comp.sys.amiga.games
From: cmh061@cck.coventry.ac.uk (Batman)
Subject: Re: A1200 - Games that don't work
Organization: Coventry University, UK
Date: Wed, 16 Dec 1992 10:46:10 GMT

In article <BzAxvC.BLL@newcastle.ac.uk> Zac.Gillbanks@newcastle.ac.uk (Z. Gillbanks) writes:
>Below is a list of games which will not work on the 1200:-
>
>3D Pool

**WRONG** 3D Pool does work.!

>Pacmania - works but corrupt gfx
>New Zealand Story
>Player Manager
>R-Type
>PowerMonger
>Jimmy White's Whirlwind Snooker
>Super Cars I,II
>TV. SPORTS FOOTBALL - aarrrggghhhh!
>IK+

**WRONG** IK+ Does work.!

>Roadblasters
>StarGliderII
>Lotus Turbo Challenge I,II,III

**WRONG** At least one of the Lotus games does work (cant remember which one)

>Navy Seals
>Swiv
>Masterblazer
>Bomber Bob
>Ikari Warriors
>Hostages

**WRONG** Hostages does work

>North & South
>Grand Prix Circuit
>Rainbow Islands
>Shadow of the Beast
>Escape from the Planet of the Robot Monsters
>Donkey Kong
>Sidewinder
>Continental Circus
>Fiendish Freddy's Big Top o' Fun
>Future Wars
>Defender of the Crown
>Dynamite Dux
>Thunderstrike
>Manic Miner

Which Version of manic miner (Both my versions work)

>Flood
>Skidz
>Lupo Alberto
>Battle Squadron
>Defender II
>Speedball I,II
>Twintris
>Super Off-Road
>Sly Spy
>Hunter
>Spindizzy Worlds
>Trivial Pursuit
>Bar Games
>Spherical
>James Pond
>Saint Dragon
>Robocop

Be a little more specific RoboCop I works RoboCop II & III dont

>Badlands
>Jim Power
>Indy Heat
>Wolf Child
>Microprose Golf
>Pinball Dreams

**WRONG** Pinball Dreams works (In fact it was given away free with the A1200
                                here in Coventry uk)

>Premier
-- 
   __                           | JANET cmh061@uk.ac.cov.cck
  /  )      _/_                 | AKA R.Batty
 /--<  __.  /   ____  __.   __  |
/___/_(_/|_<___/ / <_(_/|__/ <_ | "All I Want From Life Is To Get Out Alive !"
From: dobrien@sybase.com (Dave O'Brien)
Newsgroups: comp.sys.amiga.games
Subject: Re: Archer Maclean's Pool on A3000
Date: 11 Dec 92 19:18:52 GMT
Organization: Sybase, Inc.
X-UserAgent: Nuntius v1.1

In article <26752@sybase.sybase.com> Dave O'Brien, dobrien@sybase.com
writes:
>I also bought Archer Maclean's Pool (the pool version of Jimmy White's
>Whirlwind Snooker). Although the box claims that it works on everything
>(including 3000's and 4000's), I couldn't get it to boot at all, and I
>tried *everything*.
>
>Anyone had any luck with this beastie? Maybe I just have a bad disk...

Yup, it looks like a bad disk. My friend tried it on his 500 with WB
1.2/1.3 and it wouldn't boot up. Which is bad news for me and good news
for 3000/4000 owners who are considering this game - your copy will
probably work!
From: rfentima@ub.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: Re: SimCity cheats wanted
Date: 15 Dec 1992 11:15:30 -0600
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu
Keywords: simcity cheats

In article <BzAyzA.K0n@cck.coventry.ac.uk> cmh061@cck.coventry.ac.uk (Batman) writes:
:In article <Bz6otv.Lu1@acsu.buffalo.edu> dalewis@acsu.buffalo.edu (Douglas A. Lewis) writes:
::Hello,
::  I was wondering if anyone had a list of cheats and/or strategies for
::SimCity.. Thanks in advance..
::
::Email or post...
:
:Type in CASH or it could be cash
:Each time you type it it gives you $20,000
:Every third time you type it you get an earthquake


On my version, you type FUND.  Same earthquake rule though.   I just
build up all the cash I'll need before I build anything to avoid it.

:-- 
:   __                           | JANET cmh061@uk.ac.cov.cck
:  /  )      _/_                 | AKA R.Batty
: /--<  __.  /   ____  __.   __  |
:/___/_(_/|_<___/ / <_(_/|__/ <_ | "All I Want From Life Is To Get Out Alive !"

	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth

Newsgroups: comp.sys.amiga.games
From: riess@opal.cs.tu-berlin.de (Andreas Riess)
Subject: Curse of Ench. Help needed
Organization: Techn. University of Berlin, Germany
Date: Mon, 14 Dec 1992 10:23:46 GMT

Hi!

Is there anyone play Curse of Enchantia ? I stay in the Ship (3rd area behind
the robot) and have no ideas what to do !!
Can somebody help me ?

 Andreas Riess    riess@cs.tu-berlin.de
                                    .
   a MeMbeR oF :           .        :
  ______  _ _____   ______ |\ __ ___|__
 /      \| Y     \ /      \| Y  |   |   
|o   |   | |  |   |o   |   | |  |   :
||   |   | :  |   ||   |   | :  | ___
|:       | .      |:       | .  |/   |
|.       |        |.       |    |    |
 \______/|_______/ \______/|_________|
 Organisation Der OpalgLaeubigen  [WOH]


Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: biplane
Organization: University of Maryland, College Park
Date: Fri, 11 Dec 1992 23:19:08 GMT

   Ok, this is the summary of the biplane game for you question of recovering
 from a stall and the computer bi plane. 
     About the computer, there is very little difference between how it fights
   in hard mode to the easy mode, but IN general, the computer may still
   kick butt in easy mode. That means there is no REAL easy mode for the game,
    the computer just has a great and extensive algorythm in dogfighting. I
    like it, even though I only win 1 out of 3 fights with him. It's much more
    fair against a human opponent for the computer has EXTREME aim. I mean
       the computer can out fly your shots, stall his plane, recover and 
     turn a millimeter from hitting the barn, circle around with avionics
     that you would only believe to see on Disney's TAILSPIN(neat show) with
      the expertise of Baloo(and the same phoney level) and turn out a
     single shot that is a dead ringer. And get this, all the moves the 
     computer are legal moves, he cannot do anything you can't possibly
      do, except I think his aim exceeds the normal gameplayer's aim
     average.
              Now on recovering. This is much more simple. You can possibly
    recover if you are stalling anywhere on the top half of the screen.
     As you come down, you must face your plane straight down to do a
     complete nosedive, when you hear your engines build in power TURN,
     your plane will come out of it and level so you have full control over
      it again. This is just like the real flight model except I believe
     the angle you face your plane is a bit more strict on the game than
     real life for you must face exactly in the down direction until your
     engines come up.(You'll hear it).

  ---- Hope this puts some blue in the places crying out for blue.
    --- Mike.
      Email:davereed@wam.umd.edu

Newsgroups: comp.sys.amiga.games
From: kihlberg@vipunen.hut.fi (Olli Kihlberg)
Subject: Space Crusade on A3000?
Reply-To: kihlberg@vipunen.hut.fi (Olli Kihlberg)
Organization: Helsinki University of Technology
Date: Sat, 12 Dec 1992 09:57:38 GMT


Hello!

Does anyone know if the game "Space Crusade" (made by Gremlin, I
think) does work on a A3000?

-- 
                                    _____________________________________
InterNet    : Olli.Kihlberg@hut.fi / On my way/ And I know I may be late/
In Real Life: Olli Kihlberg       / I don't worry/ Everything can wait/
                                 / Everything can wait/ Ev-ry thing  -Free-
Newsgroups: comp.sys.amiga.games
From: doerrhb@expert.cc.purdue.edu (Heath Doerr)
Subject: Re: "isometric" game recommendations?
Organization: Purdue University Computing Center
Date: Fri, 18 Dec 1992 16:21:27 GMT

In article <SCHERR.92Dec18105329@occs.cs.oberlin.edu> scherr@occs.cs.oberlin.edu (Joshua R. Scherr) writes:
>
>if you ever played and loved Marble Madness, then my pick for an isometric
>game would HAVE to be Spindizzy Worlds.  Decent graphics, good speed, some
>real hair-pulling moments and a LOT of variation make this one a keeper.
>
     If you liked either of those, you'll love Sliders.  It's not a puzzle or 
     a race, but a duel.  The object is to be the first marble to shoot a 
     smaller marble over your opponent's goal.  It's got all the effects 
     like gravity and ice, and even gives you a Hi-res preview of the entire 
     play field before play begins.  Very cool!

-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|_|     |~\     SLA ECON CQ SWB505 doerrhb@expert.cc.purdue.edu      //
| |eath |_/oerr "With great power also comes great responsibility" \X/
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%