HDTenEightyP/NetNews huggingface dataset:
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Subject: Re: *.sit-files/*.tar-files
Keywords: Help !!!!!!!
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Tue, 26 Jan 1993 22:28:38 GMT

In <jas.15@stud.hsn.no> jas@stud.hsn.no (JOHN-ARILD STRM) writes:

>Can someone tell the packer that pack's .sit-files and where I can find the 
>packer/unpacker. I also wonder about the same about .tar-files.

.sit is the Macintosh Stuffit format; StuffIt Lite is shareware
and ftpable from many places. You can also try signing up for
America Online, I think they will send you a copy of StuffIt
on disk if you do.

.tar is the UNIX tape archiver program; there are several
implementation for the Mac on the usual sites.

For more info, see comp.sys.mac FAQ

Cheers,

					/ h+
-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   There's no problem that can't be solved using brute-force algorithms
   and a sufficiently fast computer. Ergo, buy more hardware.    (NOT!)
From: gt0040a@prism.gatech.EDU (Tom Sorensen)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1
Date: 26 Jan 93 16:24:07 GMT
Organization: Georgia Institute of Technology

In <106592@netnews.upenn.edu> izchak@linc.cis.upenn.edu (Izchak Miller) writes:

>We are happy to inform you that NetHack 3.1 was just submitted to
>comp.sources.games for distribution.  In about a week, a copy of the

Happy happy, joy joy!

>code, as well as binaries for some small machines, will be placed in a
>new directory on linc.cis.upenn.edu, pub/NH3.1, for ftp access.  The

When it is placed on linc could you detail *WHICH* machines have binaries there?
In particular I am interested in an OS/2 version (32-bit perhaps?). 

>You are most urgently requested to AVOID ftp login and down-loading
>from linc during linc's business hours.  We are guests on linc, and we

I agree. Everyone- PLEASE hold off. Let it get distributed to some other sites
for your particular machine.

Well, at least I beat NH++/-- once before going onto this...
          Tom Sorensen
-- 
---------------------------------------------------------------------------
Tom Sorensen              gt0040a@prism.gatech.edu
"I believe OS/2 is destined to be the most important operating system,
and possibly program, of all time." - Bill Gates, November, 1987
Newsgroups: rec.games.hack
From: jcarl@jabba.ess.harris.com (Joe Carl Jr.)
Subject: Lemba wafers?
Organization: Harris Corporation - ISD
Date: Fri, 22 Jan 1993 18:39:54 GMT

I saw someone post about going through a lot of effort to create
Lemba wafers.  Why?  What are they good for except for food?
--
Joe Carl Jr.               "It ain't what a man don't know that makes him a
jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
                                                           -- Josh Billings
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: Gods
Summary: Altering altars
Date: 27 Jan 93 19:12:32 GMT
Article-I.D.: shelley.1k6mr0INNlij
Organization: University of Washington, Seattle
NNTP-Posting-Host: hardy.u.washington.edu

In article <dsnoek.3gn6@terapin.com> dsnoek@terapin.com (Daniel Snoek) writes:
>How do I tell which god I'm aligned to so I don't piss him off when I
>offer at a temple?

Offering doesn't work like that.  When you offer a sacrifice at an
altar that isn't consecrated to your deity, your god will attempt to
re-consecrate the altar in his/her name.  If you fail to convert the
altar, then your god will get annoyed.  The way you can tell which
deity the altar is dedicated to is by looking at it. ('/')
From: andy@misha.Central.Sun.COM (Andy Knipp SE Andersen)
Newsgroups: rec.games.hack
Subject: pissed me off.......
Date: 21 Jan 1993 17:22:30 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: andy@misha.Central.Sun.COM
NNTP-Posting-Host: misha.central.sun.com


I start a rogue,  nice stats,  my altar 1st level.
Decide to check my sack....  

Do you want to take something out of the sack ?

A gray stone ?

you collapse under your load........


I thought you would not start with a loadstone....

---
Andy Knipp                    |
Sun Microsystems              | The secret to success is sincerity,
Chicago Loop District         | once you can fake that,  you have it made.
andy@sunloop.central.sun.com  |

Newsgroups: rec.games.hack
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: Looking for the current version(s) of Hack
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Distribution: na
Date: Sat, 23 Jan 93 17:34:53 GMT

In article <C1Aut3.Hr1@usenet.ucs.indiana.edu> ahabig@bigbang.astro.india
a.edu (Alec Habig) writes:
>In article <1993Jan23.044717.15284@mnemosyne.cs.du.edu> cmeadows@nyx.cs.
u.edu (Chris Meadows) writes:
>>
>>I have been keeping an eye on this group, looking for the faq list,
>>but haven't found it.  Thusly am I forced to ask, WHERE IS THE CURRENT
>>VERSION(S) OF HACK????!!!!  I'm out of my MIND wanting to see what's
>>been incorporated.  Would someone PLEASE tell me ftp sites, directories

>>and file names, for both 3.0j and Hack++?  I want to try them both out,
>>ASAP.
>
>Just a short public service message :
>
>If your system has unpleasent expire times on your rec. groups, you can 
lways
>find the FAQ's in news.answers.
>
>
>	Alec


I have looked for the FAQ in news.answers, but my pattern search has
turned up nothing.

--
Chris Meadows  | Robotech/RIFTS/Palladium fanfic author/editor                  
CHM173S@SMSVMA | They Might Be Giants about Star Trek aliens:                   
CHM173S@VMA.SMSU.EDU   | "Everybody wants prosthetic foreheads                  
CMEADOWS@NYX.CS.DU.EDU | on their real heads!"                                  
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Looking for the current version(s) of Hack
Organization: Indiana University Astrophysics, Bloomington, IN
Distribution: na
Date: Sat, 23 Jan 1993 09:10:15 GMT

In article <1993Jan23.044717.15284@mnemosyne.cs.du.edu> cmeadows@nyx.cs.du.edu (Chris Meadows) writes:
>
>I have been keeping an eye on this group, looking for the faq list,
>but haven't found it.  Thusly am I forced to ask, WHERE IS THE CURRENT
>VERSION(S) OF HACK????!!!!  I'm out of my MIND wanting to see what's
>been incorporated.  Would someone PLEASE tell me ftp sites, directories,
>and file names, for both 3.0j and Hack++?  I want to try them both out,
>ASAP.

Just a short public service message :

If your system has unpleasent expire times on your rec. groups, you can always
find the FAQ's in news.answers.


	Alec
From: tomw@orac.asd.sgi.com (Tom Weinstein)
Newsgroups: rec.games.hack
Subject: Re: NetHack 3.1
Date: 26 Jan 93 21:45:08 GMT
Reply-To: tomw@asd.sgi.com
Organization: Silicon Graphics Inc.
NNTP-Posting-Host: orac.asd.sgi.com
In-reply-to: izchak@linc.cis.upenn.edu's message of 26 Jan 93 10:04:55 GMT

I'd just like to give a heartfelt thanks to the development team.  I've
been looking forward to this for a long time.  You guys deserve the
thanks of all hack addicts everywhere.

--
Love is a conveyor belt of   |   Tom Weinstein  tomw@orac.esd.sgi.com
warmth  -- Jackie Chan       |                  tomw@bears.ucsb.edu
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Spoiler: how to jail the shopkeeper!
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Fri, 22 Jan 1993 17:03:14 GMT

In article <1993Jan20.201601.6316@veeble.han.sub.org>, proppi@veeble.han.sub.org (Paul Lenz) writes:
>
>If you robbed a shop, there are two possibilities:
> 
>1) the shopkeeper is peaceful:
>"Beware, Taikuri!  I am upset about missing stock!"
> 
>2) he runs after you and hits you:
>"Hello, Taikuri!  Didn't you forget to pay?"
>Asidonhopo doesn't like customers who don't pay.
>Asidonhopo is after blood, not money! 
> 
>I found a easy trick to avoid this: shopkeeper don't fall in pits!
>So you apply your pick axe (that already made your way through
>the shop walls) and dig some pits around the shop keeper. 
> 
>----------          (Be careful and don't dig holes!!!)
>|........|          So the shopkeeper will not move. You can even 
>|......^^-####      kill him with a wand (striking, fire, ...)
>|......^@| #
>--.------- #
>  ##########        Enjoy!  Proppi
> 
This doesn't seem to work in nh3.0j.  Once I'd stolen something, he
did walk over the pits.  Although, before I stole something, he 
wouldn't block the door, so I could just walk out. 
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: gandalf@grex.ann-arbor.mi.us (Eric Schilling)
Subject: Nethack Abuse
Organization: GREX Public Access Unix +1 313 761 3000
Date: Sun, 24 Jan 1993 17:34:24 GMT

	This is a question I have been puzzling over for quite some
time now.  I am wondering if some of you can define "nethack abuse".
I see references to it all the time in articles posted here, but I
have never seen a canonical list.  I am also interested in *WHY* each
thing is considered an abuse.  Some things are more clear than others
like backing up save files to save you from dying of stupidity or so
that you can identify everything and then go back and restart the game.
The ones I am interested in are the "abuses" like polypiling or 
stealing from shops.  I don't understand why these are necessarily
abuses, yet I see people write things like: "...I didn't have any
non-abusive ways to rip off the shop..." or "... I ascended with nnnn
points, and I DIDNT EVEN POLYPILE ONCE!...".  I can also see it if 
there is a bug in the code that people exploit (such as the infamous
"bag of infinite holding" bug) but why is it that when someone figures
out a way to use the items tp gain a bigger than expected advantage,
it is called abuse?  Sorry if I rambled too much.  I am not a Nethack
cheat...  it would take the fun out of the game.  I would like to hear
from you though on what is considered abuse and why.  Please e-mail me
and I will summarize to the net later.  If the mail bounces, wait a day
and try again.  We have been having some difficulties over the last couple
of weeks.

Regards,
Eric
gandalf@grex.ann-arbor.mi.us 
gandalf@grex.cyberspace.org  (new address not sure if it works)

PS.  I'd especially like to hear from members of the dev team.

PPS.  If you want to remain anonymous in my summary, I'll be happy to 
oblige!

Newsgroups: rec.games.hack
From: huttar@hp750.itg.ti.com (Lars Huttar)
Subject: Re: Gold Vault (***spoiler***)
Date: Fri, 22 Jan 1993 14:58:26 GMT
Organization: IEF Development, Texas Instruments Inc., Plano Texas
X-Disclaimer: This message was written by a user at Texas Instruments Inc.
              The opinions expressed within are those of the user and not
              necessarily those of Texas Instruments.
                                                     

In article <1993Jan22.155127.20104@infodev.cam.ac.uk> ojwb1@cl.cam.ac.uk (O.J.W. Betts) writes:

> I got into a gold vault by the secret door and teleport trap. Then
> the gaurd arrives, and leads me out and dissappears. I find that I
> am in one of the 'cupboards' off a room, but there is no door, not
> even a secret one (search a *lot* and tried kicking 'til my legs
> hurt). Luckily my one unidentified scroll was teleport (YES), but
> I'd have been unhappy if this wasn't the case. Is there an unobvious
> way to escape? (ie not pickaxes or wands of digging...)

Spoiler follows...



You didn't by any chance pick up that scroll in the cupboard itself,
did you?
In my experience, those unescapable cupboards *always* have a scroll
of teleportion on them.
In fact, if you find a scroll just outside of a room, and nothing
funny's been happening (e.g. bones level), you can bet it's
teleportation.

Lars Huttar, huttar@hp750.itg.ti.com           3
(Opinions herein are not               ||   _______           ____      ||
necessarily those of TI.)              ||:  |  |  |   |   |   |  |   | :|| Mars
For a good time, call gettimeofday().  ||  _| _| _|  _|  _|  _| _|  _|  ||
Newsgroups: rec.games.hack
From: ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy)
Subject: Re: Suggestions V: Miscellaneous/Terminators Revisited
Organization: The Ohio State University
Date: Tue, 26 Jan 1993 00:21:54 GMT

In article <1993Jan25.164739.10184@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>In article <1jqcraINN34i@jhunix.hcf.jhu.edu>, hsu_wh@jhunix.hcf.jhu.edu (William H Hsu) writes:
>>	
>>	My last original idea: a ring of swimming.  Confers the intrinsic "You
>>can swim."  A scroll should be available that can do the same.  You can't get
>>a kraken corpse, but maybe a tin of kraken meat (if it exists) could also
>>grant the intrinsic.
>
 Event though 99.9825% of the readers of this group probably read it for
the spoilers, here is the warning anyway.

>Actually, you can get a kraken corpse.  Just reverse genocide them away
>from any water.  Makes for a good sacrifice.  You could probably also get
>a kraken corpse by zapping them with a teleport wand, and hopping they 
>reappear well away from the water (haven't tried this).
>-- 
>Peter Snelling

 Another way to get a kraken corpse is to zap a wand of cold at the kraken
and leave it high and dry :-).

-Regards

Galen
From: zerkle@toadflax.cs.ucdavis.edu (Dan Zerkle)
Newsgroups: rec.games.hack
Subject: Re: Dev team, please read!
Date: 21 Jan 93 08:09:56 GMT
Reply-To: zerkle@cs.ucdavis.edu (Dan Zerkle)
Organization: Department of Computer Science, University of California, Davis

In article <011993085030sander@ankh-morpork.hacktic.nl> sander@ankh-morpork.hacktic.nl (Sander Plomp) writes:

>To answer the original question, 3.1 is supposed to come out
>"real soon". In fact a dev team member posted a message here,
>stating this, a few weeks ago.

You do, of course, know what "real soon now" means to a programmer,
don't you?

...and I was looking forward to it, too!  I'm wondering what they're
doing with MS-DOS.  I remember all the fun with overlays when 3.0
first came out.  Of course, with the way NH grows, my 6 meg Amiga may
start having trouble by the time 3.1 gets here....

--
Dan Zerkle  zerkle@cs.ucdavis.edu  (916) 756-5170
Newsgroups: rec.games.hack
From: dfl@math.wayne.edu (David Frohardt-Lane)
Subject: Re: Suggestions I: Weapons
Organization: Wayne State University Math Department, Detroit
Date: Sat, 23 Jan 1993 03:14:13 GMT

In article <1jqc9jINN29q@jhunix.hcf.jhu.edu> hsu_wh@jhunix.hcf.jhu.edu (William H Hsu) writes:
>
>	I vote to get rid of dinky named weapons such as Grimtooth and Cleaver.

I strongly agree. What's the point of having named weapons that are
barely any better than any other weapons?  I think that it should be
limited to just the really big ones (fire/frost brand, Mjollnir,
Stormbringer, Excalibur).  

Does anybody actually use, say, Giant Slayer?  By the time you start
running into giants, you usually have Excalibur or Mjollnir anyway.
>
>	Some powers should be:
>

--
David Frohardt-Lane   dfl@math.wayne.edu 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go Tigers, Lions, Pistons, Red Wings and Wolverines !!!!!!!!!!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: birmingh@fnalo.fnal.gov (Phillip J. Birmingham)
Newsgroups: rec.games.hack
Subject: Re: Two Artifacts in one shop!!
Date: 28 Jan 93 04:39:17 -0600
Organization: Deep Thirteen
NNTP-Posting-Host: fnalo.fnal.gov

 David Faulkner (dif@bhprtc.scpd.oz.au) wrote:
 : snelling@bnr.ca (Peter Snelling) writes:
 
 : >Of course, I can't buy them, and don't have any non-abusive ways
 : >of stealing them, and thet're not the greatest artifacts, and I'm
 : >only a level 3 tourist so I'll probably die soon, but all the 
 : >same -- pretty lucky, eh?
 
 : I have found a few artifacts in shops over time, the best of them being
 : Mjollnir. I have found Orcrist a couple of times, and always curse
 : heartily when I do, since it is relatively easy to get anyway and I
 : would rather have something else.
 

         This reminds me of something: have you ever eaten french-fried
    newt in a shop before? Might I suggest not using utensils, especially
    if your utensil is Excalibur? -grrrr-

-- 
 Phillip J. Birmingham   birmingh@fnal.fnal.gov  
 I don't speak for Fermilab, although my mouth is probably big enough...
From: sander@ankh-morpork.hacktic.nl (Sander Plomp)
Newsgroups: rec.games.hack
Subject: Re: Dev team, please read!
Date: Sun, 24 Jan 93 19:33:39 GMT
Organization: The city of cities! Home of Sander, Karen and Cees

zerkle@toadflax.cs.ucdavis.edu (Dan Zerkle) writes:

> >To answer the original question, 3.1 is supposed to come out
> >"real soon". In fact a dev team member posted a message here,
> >stating this, a few weeks ago.
> 
> You do, of course, know what "real soon now" means to a programmer,
> don't you?

As in "vapourware"?

The actual phrase I got by email was "real soon now and we mean it" or
something like that. I'm reading this newsgroup very frequently
now, since it all sounded quite convincing, and I expect 3.1 to
pop up any minute....

I can't speak for the dev team (as I am not a member) but they
seem to have a two goals with 3.1:

- They want to surprise us with 3.1, and therefore refuse to give
  any information on what will be part of 3.1.
- They want a good quality release so 3.1 is tested and debugged
  extensively before it is made public.

The unfortunate result is that nothing comes out of them until
they are finished. This is a pity since a program like nethack
needs something like two or three new versions a year to keep
everybody's attention. Linux does the opposite; a new version of
kernel every week, and people are releasing software for it at
even higher rates. They need a special newsgroup to announce all
the new releases, and keeping up to date is near impossible. But
at least it is exciting!

But it's the dev teams choice of course, since they are doing the
programming.

> ...and I was looking forward to it, too!  I'm wondering what they're
> doing with MS-DOS.  I remember all the fun with overlays when 3.0
> first came out.  Of course, with the way NH grows, my 6 meg Amiga may
> start having trouble by the time 3.1 gets here....

As far as I understood they want to keep supporting the MS-DOS
range (from the standard 640k XT on). I don't know how they do it,
but memory must be tight :-). The other supported architectures
have their own problems though.

Sander Plomp                    || "Yes or no Humprey?"
                                || "Yes *and* no minister."
sander@ankh-morpork.hacktic.nl  ||    -- The diaries of
                                ||       the Right Hon. James Hacker, MP
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Suggestions V: Miscellaneous/Terminators Revisited
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 26 Jan 1993 16:06:26 GMT

In article <1993Jan26.012641.828@informix.com>, hartman@informix.com (Robert Hartman) writes:
>What do you mean by "reverse genocide?"

Reading a cursed genocide scroll causes you to be surrounded by whatever
type of monster you tried to destroy.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: ojwb1@cl.cam.ac.uk (O.J.W. Betts)
Subject: Re: Bones files and trickery
Organization: U of Cambridge Computer Lab, UK
Date: Fri, 22 Jan 1993 15:24:23 GMT

I got killed by 'a trickery' upon encountering a bones file from the old version
when using a recompiled version. I guess the bones file is simply a dump of
the relevant C data structure(s), and so doesn't make sense if the code is
recompiled, as things may have moved around.

-- Olly Betts --
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Lemba wafers?
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Mon, 25 Jan 1993 16:02:42 GMT

In article <C19qII.1v6@jabba.ess.harris.com>, jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>I saw someone post about going through a lot of effort to create
>Lemba wafers.  Why?  What are they good for except for food?

Lembas wafers have the same food value as food rations, but they weigh
4 times less.  So, if you had 20 food rations (which you couldn't 
carry with you anyways), you could polymorph them into lembas wafers
and then you probably could.  If they happen to turn into tins of
spinach, or tins of wraith meat, so much the better.
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy)
Subject: Re: Quick question
Organization: The Ohio State University
Date: Wed, 27 Jan 1993 15:39:55 GMT

In article <1993Jan27.120845.26252@sol.ctr.columbia.edu> gt8741b@sundial.gatech.edu (Chris Adams) writes:
>In article <1993Jan27.113658.20552@magnus.acs.ohio-state.edu> ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy) writes:
>>In article <1993Jan27.052652.23092@bhprtc.scpd.oz.au> dif@bhprtc.scpd.oz.au (David Faulkner) writes:
>>>
>>>As an aside, have any of you mass polypilers out there ever polymorphed
>>>an amulet into a cheap plastic imitation of the Amulet of Yendor.
>>>Possible?
>>>
>>   As someone who on occasion has played around with semi-massive
>>polypile abuse, of course only on a purely experimental basis, ;-), I can
>>say that it is not possible to create a cheap plastic imitation of the Amulet
>>of Yendor by poly-piling.
>
>I think what he is asking is, once you have a cheap plastic imitation of the
>Amulet of Yendor, can you polymorph it into the real thing.  I don't know the
>answer, but I sure would like to!  Can you polymorph a plastic amulet into
>ANYTHING useful?

 Yes you can, it polymorphs into a random amulet, and sometimes the amulet
of life saving. But you can never polymorph it into the real Amulet of Yendor.

-Regards

Galen
  
Disclaimer: I may be wrong, it won't be the first time.
From: hsu_wh@jhunix.hcf.jhu.edu (William H Hsu)
Newsgroups: rec.games.hack
Subject: Some suggestions for Nethack mods
Date: 22 Jan 1993 21:57:42 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: world
NNTP-Posting-Host: jhunix.hcf.jhu.edu


Some suggestions:

	I thought up a few of these Nethack mods over Christmas break.  Some
are a bit unorthodox, and it's unlikely for any one person to like all of them,
so just hold out for the ones you do like.  They are listed in the next few
posts.

1. New named weapons and a scheme for maintaining alignment and size balance.
2. Miscellaneous armor items.
3. All this talk of Terminators got me thinking about another unstoppable
force...
4. Another kind of dragon (*ulp*)...
5. Terminators revisited -- and more.

William the Applicant
hsu@cs.jhu.edu