HDTenEightyP/NetNews huggingface dataset:
From: dataram@tigger.jvnc.net (Dataram Corp. PO Box 7528)
Newsgroups: rec.games.video,misc.wanted
Subject: Gameboy Games Wanted
Date: 5 Jan 93 20:57:45 GMT
Distribution: usa
Organization: JvNCnet, Princeton University, NJ
Originator: dataram@tigger.jvnc.net

I'm looking for some GameBoy Games for my eight-year-old. Anyone have
some used games that they would like to sell?
      Regards,
            Chuck

-- 
**********************************************************
* Chuck Staatse       Dataram Corp.  609-799-0071 x 330  *
*  chuck@dataram.jvnc.net |  chuck@dataram.com           *
**********************************************************
Newsgroups: rec.games.video
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Any MGH Owners Out There?
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Wed, 6 Jan 1993 14:20:26 GMT

From: jarnis@mits.mdata.fi (Jarno Kokko)

> HAHAHAHAHA.. What kind of shit is this? Theres EXACTLY TWO games for
> SNES that are not copyable (Pilotwings and Mario Kart) and maybe 10-20
> for Genesis (Which are just because the copier is lame - file versions
> which are readed from cart using own hack systems float around) 

	Ok, WHERE does one buy one with the below mentioned 16Mbit
	cart and all the trimmings ? Please help!

> This ofcourse IF you have 16Mbit RAM. 8Mbit machines can't run/copy 
> almost 15 games on SNES, and about 20 on Genesis.



+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
Newsgroups: rec.games.video
From: millernr@cda.mrs.umn.edu (Nathan R. Miller 1628921)
Subject: Re: Taz review wanted!!
Organization: University of Minnesota - Morris
Date: Tue, 12 Jan 1993 22:30:17 GMT

it is EXTREMEly easy, imho.  We played it for one night, and we had it 
beat. Graphics are cool, but I don't know how much time I'd spend on it
now.  For a REAL game,  get NHLPA '93.  GOD, Ilove that game... In 10
minute periods, we managed to rack up 130 body checks in a game.  Anyone
else? ;)

Nate Miller
Millernr@cab.mrs.umn.edu  




Newsgroups: rec.games.video
From: madmax@NeoSoft.com (Jack Stitt)
Subject: Street Fighter II (What? He doesn't know ?!)
Organization: NeoSoft Communications Services -- (713) 684-5900
Date: Mon, 11 Jan 1993 12:02:13 GMT
Keywords: confusion


I have a couple questions that I am sure eveyry person in
this newsgroup who reads often already knows, but...
 
1.  Does anyone know some GOOD techniques with SAGAT
   I'd like to learn some good combos, and also how
   to do the tiger uppercut, stratagies v. characters
   and real people are welcomed :)
2.. Where is the FAQ for this newsgroup? (I too would
   like to know about the green switch palace in SMW)
 
Thanks,
Jack
-- 
madmax@sugar.neosoft.com
From: ant@galadriel.bt.co.uk (Antony Espindola)
Newsgroups: rec.games.video
Subject: Re: Mortal Kombat Moves
Date: 6 Jan 93 09:46:43 GMT
Organization: Data and Business Comms, BT Labs, Martlesham, Ipswich, UK.


Okay, Okay.
Enough squabbling over the MK Moves list.
Here's the proper one.

Antony.
From: rschwabe@ravel.udel.edu (Robert Josep Schwabe)
Subject: Help on tg16 games (Valis III, Double Dungeons, Lords of the Rising Su)
Organization: University of Delaware
Date: Fri, 8 Jan 1993 00:54:09 GMT

Please help me!!!!! I am having some severe problems with some of these games.  

Valis III:
	There is a jump on Valis III that I cannot get past.  (Yes I know about
the slide!!!!)  It is on the screen (just after you have found the third person
and you have defeated the "You mustn't act like that, you are a princess! dude)
where there is running water and you are jumping from pilar to pilar.    
	Now I have asked this before and everyone told me that I had to freeze
the villains and jump on them, but that must come later because I do not have
the freezing magic and there is no one to jump on anyway.  So I will attempt to describe the particular panel that I am talking about, and please bear with me, because quite obviously I do not have the screen in front of me, and my words 
are not always the most lucid.
	You are on top of a ledge (which water is constantly flowing) and there is a lower ledge and a large jump between you and another ledge.  There is one
villain on the other side, but he never flies over to you so that is not the    solution.  Now I have tried the jump on the top and lower ledges but neither of them seem to work.  
	Please help.

Double Dungeon:  How do you get your experience, hit points, and equipment to gowith you to the next dungeon after you finish it.  I have the "cheats" for the 
game and when I have jumped to the higher levels, I have a ton of stuff and  
equipment.  Any help with this game would be greatly appreciated.  

Lords of the Rising Sun:  I would like some help with strategies for this game. I can do most of the induvidual screens, but I cannot seem to make any progress.This is mostly because I can't seem to find any of the items, nor can I find 
any way to kill the warlords.  Help me please.



Thanks alot in advance.
Robert J. Schwabe
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers
From: eburks@wam.umd.edu (Doe B. Kim)
Subject: Nintendo Game Boy for sale
Organization: University of Maryland, College Park
Distribution: usa
Date: Tue, 12 Jan 1993 02:08:47 GMT

Nintendo Game Boy (comes with Tetris)
-------------------------------------
Nintendo Golf
Nintendo Tennis
Missile Command
Super Marioland
NBA All-Star Challenge 2

NUBY Game Light
Nintendo Battery Pack
2 Nintendo Carrying Cases (one hard plastic, one slim, black case)
------------------------------------------------------------------
All games have instructions and hard plastic case (no boxes, no
need really).

Asking price for everything: $120 (negotiable).

-- 
Doe Kim			
eburks@wam.umd.edu
(Go Red Sox!)
Newsgroups: rec.games.video
From: watts@cae.wisc.edu (Gregory Watts)
Subject: Re: Help on Final Fantacy II
Organization: U of Wisconsin-Madison College of Engineering
Date: 4 Jan 93 07:52:25 CST

In article <1993Jan2.141102.4438@dartvax.dartmouth.edu> Corby.E.Page@dartmouth.edu (Corby E. Page) writes:
>While we're on the subject, can someone tell me how to defeat the Queen
>of the Land of the Summoned Monsters? I went to the blacksmith and got
>my new sword forged (Excalibur or whatever), but I still get my butt
>completely kicked because she can heal herself about 6000 points/round.
>The Slow spell doesn't seem to affect her spellcasting abilities. How
>do I beat her?
>
>thanks,
>corby



The solution is so simple you will probably kick yourself as hard as I did when
I figured it out.  The problem is that she keeps casting spells on herself and
healing 6000 points, so all you need to do is cast WALL on her and the healing
she attempts to do to herself will be given to your party instead!  A test of
the old gray matter.

                                           -Greg
Newsgroups: rec.games.video
From: awalsh@mta.ca (Andrew Walsh)
Subject: ATTN: pro-calgary!trent!etc...
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Thu, 7 Jan 1993 17:15:13 GMT

To Trent, the guy trying to sell Rival Turf:

I was wondering if you got my reply to the Email you sent me
(awalsh@mta.ca). I just got an "Undeliverable Mail" message from
a previous attempt, so I don't know if the one I sent yesterday 
got through. Please Email me or post to the net with a response
since it may not get through. I still want the game. Thanx.

  ______________________________________________________________
  I "I was young and foolish then, I feel old and foolish now."I
  I                - TMBG, "Lucky Ball & Chain"                I
  I                  "Get three coffins ready."                I
  I          - Clint Eastwood, "A Fistful Of Dollars"          I
  I Andrew Walsh/Batman/The Phantom/Nightshade | awalsh@mta.ca I
  I <<<<<<<It's all the same, yet completely different.>>>>>>> I
  --------------------------------------------------------------
Newsgroups: rec.games.video
Subject: Re: Thunderforce 4 wanted
From: camp5@csbina.csubak.edu
Date: 9 Jan 93 10:54:49 -0800
Organization: California State University, Bakersfield

In article <1993Jan9.135631.10029@ac.dal.ca>, tominatr@ac.dal.ca writes:
> WANTED for Genesis:
> 
> Thunderforce 4
> 
> E-mail if you wish to sell.
> 
>      - Tom N.
> 

There is no Thunder Force 4 for Genesis! Thunder Force 4 for Mega Drive won't
work on a Genesis, and in America they released it as ' Lightning Strike .'

Dumb huh? Why did they change the name here? Maybe they felt people would be 
reluctant to buy the 4th in a series. (Actually there never was Thunder Force
1!! It started at 2)

Actually, when you think about it, Sega developed mostly sequels for the Mega
Drive's introduction. Probably they didn't want a batch of games nobody'd heard
of before, so they took games from the SMS or arcades and made sequels (some
of the sequels had already existed in the arcades, some hadn't).

In fact, they even made Rambo III without I or II. Maybe they thought the
game's plot was more like the movie "Rambo III" than the first two, but aren't
all Rambo movies just shooting people etc.? (I wonder what they called it in
Japan?)

Of course I'm completely off the topic now... sorry! :)
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: Top Gear SNES
Date: 12 Jan 93 21:58:55 GMT
Article-I.D.: shelley.1iveuvINN34f
Reply-To: jjf@u.washington.edu
Distribution: usa
Organization: University of Washington, Seattle
NNTP-Posting-Host: byron.u.washington.edu

FOR SALE: Top Gear for the SNES, no box, but does have original instructions.

$25 includes US MAIL 2 day express mail.

Matt Martin
206-632-9503
jjf@byron.u.washington.edu
From: longo@sfpp.com (Bob Longo)
Newsgroups: rec.games.video
Subject: Re: [Gameboy]  Mario 6 Coins Hints Wanted
Date: 4 Jan 93 11:05:46 PST
Organization: Santa Fe Pacific Pipelines

In article <1993Jan4.162137.19348@cbnewsh.cb.att.com>, jch@cbnewsh.cb.att.com (jeffrey.c.halle) writes:
> I need a couple hints to finish getting everything.
> 
> There are two levels at the Pumpkin Zone and one at the Turtle Zone
> that have no apparent way to get to them.  I've found the one on
> the right at the Pumpkin, but have no idea about the other two.  How
> do I get to these.
> 

Jeff,

In the 2nd area of the Turtle zone (the middle), go all the way to the right,
swim up.  Go the the left at the top, down a narrow hall (small Mario only can
make this) to the door.

In Pumpkin Zone #2 (middle right) before the goal there is a pit and water. 
Drop into the pit, spin jump on the blocks that are on top of the pipe.  After
breaking the blocks, drop down the pipe and go to the door.

In Pumpkin Zone #3 (middle left) before the gola, the platforms make a
stairway.  Bunny-run to the right, jump on the top of the stairs, land on the
edge near a hallway.  The hallway leads to the secret exit.

Once you find and complete all areas and secret exits, the counter when you
first turn on the same should show 31.  If it shows less, you haven't completed
everything.

Have fun!
-Bob
-- 
==============================================================================
Bob Longo (longo@sfpp.com)
Santa Fe Pacific Pipelines
Los Angeles, CA
From: pravil@eve.usc.edu (Pravil Gupta)
Newsgroups: rec.games.video
Subject: HELP NEEDED: Zelda I (NES)
Date: 5 Jan 1993 08:27:19 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: na
NNTP-Posting-Host: eve.usc.edu

Hi Guys,

Help wanted for Zelda I (Legend of zelda) on NES.
Is there any FAQ/hints/sectrets file somewhere?
At present I am unable to locate level 8.

Any pointers will be appreciated.
Thanks.

Pravil
pravil@eve.usc.edu

PS: This is for NES....
From: grayson@hougen.seas.ucla.edu (David A. Grayson)
Newsgroups: rec.games.video
Subject: Surprisingly good Cart Deals
Date: 4 Jan 93 22:21:45 GMT
Organization: SEASnet, University of California, Los Angeles


Well there has been a small discussion of the prices of video carts
here. My wife just picked up Sonic2 for ~$39. ELBO and Babbages
both have this for ~$46-50. I was surprised, but found that the
Wharehouse (a Southern California and perhaps nationwide? record
store chain) seems to keep 2-5 NEW titles at reduced prices.

Perhaps it's worth the check before your next purchase.

dave


-- 
UCLA, Dept. Chem. Eng., 5805 Boelter Hall, LA, CA 90024
David A. Grayson                  grayson@seas.ucla.edu
From: smb@col.hp.com (Sam Bauer)
Newsgroups: rec.games.video
Subject: Re: >>For Sale: World of Illusion (Genesis)
Date: 4 Jan 1993 21:37:26 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdib.col.hp.com

smb@col.hp.com (Sam Bauer) writes:
> Genesis cart for sale: 
> 
> World of Illusion starring Mickey Mouse and Donald Duck.  Good graphics
> and music.  This platform game can by played by 1 or 2 players.  In 
> two player mode, one person plays Mickey and the other plays Donald.
> 
> Sam Bauer
> 
> (719)-531-4460 (days)
> smb@hpcsos.col.hp.com
>  

Oops - my brain fell out.  I forgot to add that I am selling
it for $44.  This includes shipping.

-Sam
From: ez006392@hamlet.ucdavis.edu (??? ??? )
Newsgroups: rec.games.video
Subject: Wanted: SNES
Date: 8 Jan 93 11:59:14 GMT
Distribution: usa
Organization: Computing Services, UC Davis

Anybody have a used SNES they want to sell me?
Please e-mail tcchen@ucdavis.edu
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Genesis [Multi-player idea???]
Organization: St. Olaf College; Northfield, MN
Date: Thu, 7 Jan 1993 00:28:42 GMT

In article <mike.28.0@ftp.com> mike@ftp.com (Mike Chapman) writes:
>   I've seen alot of posts about Genesis multi-player games with massive 
>slowdowns. (Sonic 2/ Road Rash 2).  I was wondering if any of the Genesis 
>developers ever thought of connecting two genesis' (Someone said like a lynx 
>up mode (tm))  Well if you had two genesis next to each other couldnt you
>run a special cable form the second controller port between them so they 
>could "communicate"  You then could have multiplayer mode with two genesis, 
>albiet you'd need two tv's two genesis etc... This is just a quick idea I 
>got, do people think it's workable?  Just an idea...
>
>
>Mike Chapman
>mike@ftp.com
>
>6 months from now, there probably will be 3 games with this option... :) :)
>So I say this is my idea copyright me!  (As long as noone else thought of 
>it first... heheh)
>
>

I think that's where the dual processors in the Sega CD will help.

Nathan

Newsgroups: rec.games.video
From: LJ01066@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: Final Phantasy II
Organization: Lockheed Missiles & Space Company, Inc.
Date: Mon, 11 Jan 93 12:13:31 PST

------------------------- Original Article -------------------------
Newsgroups: rec.games.video
From: LJ01066@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: Final Phantasy II
Organization: Lockheed Missiles & Space Company, Inc.
Date: Mon, 11 Jan 93 11:53:19 PST

------------------------- Original Article -------------------------
From: abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video
Subject: Final Phantasy II
Date: Sun, 10 Jan 93 14:07:03 PST
Organization: Micro-Medic BBS - +1 408 279 5240 - Public Access

I have a question, after getting the Dark Crystal in the locked cave in
the underworld when you try to exit you have to fight the "evilwall", how
do you beat it??

FIGHT THE EVIL FACE WITH FIGHTERS AS YOU WOULD ANY OTHER MONSTER EXCEPT
USE WALL ON ONE OF YOUR CHARACTERS IF IT HASN'T ALREADY AND THE WITH
MAGIC USERS YOU CAST ATTACK SPELLS ON YOUR "WALLED" MAN TO REFLECT THEM
BACK ON THE EVIL FACE.  CAST HEAL ON THE EVIL FACE, AFTER IT HAS WALL
AND THEY WILL REFLECT ON YOU.  ALSO YOU SHOULD HAVE THE "BAHUMUT" SPELL
OF THE CALLER, THIS WILL WORK TO. HOPEFULLY YOU ARE AT ABOUT LEVEL 45 MIN

NOTE: ACTUALLY THE INFO FOR FIGHTING THE EVIL FACE IS CORRECT BUT THE
LEVEL I MENTION IS FOR LATER IN THE GAME WHERE THERE ARE MORE EVIL FACES.
AT YOUR CURRENT POINT MAYBE ALSO YOU AREN'T YET STRONG ENOUGH. BUT TRY
WHAT I SAID AND SEE IF IT HELPS. EXTRA STRONG ALWAYS HELPS WORK,WORK,WORK.
--
abraham@micromed.com (Abraham Roots)
From: fau@po.CWRU.Edu (Francis A. Uy)
Newsgroups: rec.games.video
Subject: Genesis strategy games (non-live-action)
Date: 6 Jan 1993 15:26:20 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: fau@po.CWRU.Edu (Francis A. Uy)
NNTP-Posting-Host: hela.ins.cwru.edu


I'm looking for Genesis games that do not involve
 high speed eye-hand coordination -- i.e. strategy
 games.  I like Master of Monsters, for example.
 Any other suggestions, please?
Newsgroups: rec.games.video,alt.games.lynx
From: bbishop@crusader.torolab.ibm.com ()
Subject: Re: Merlin (was Re: Next generation handhelds)
Date: Tue, 05 Jan 93 18:54:05 GMT
Organization: IBM, Austin

I had a Merlin also..  It was pretty fun... But I enjoyed the MicroVision much
much more... BlockBuster kept me busy for hours (simple blockout game but I 
still had fun trying to beat my last high score...
I also had a Gameboy (not any longer though)... I would have to say that I
played the MicroVision quite a bit more than I played Gameboy... 
 
(I have a Lynx now... I play that when I get home from work.... Sometimes, yes,
Sometimes, I notice my wife is home also...)
 
Brad


Newsgroups: rec.games.video
From: VBHARGAVA@Meena.CC.URegina.CA (Bhargava, Vipin k)
Subject: Re: GENESIS: Sonic II cooperative mode?????
Date: Thu, 07 Jan 1993 18:16:18 GMT
X-News-Reader: VMS NEWS 1.24
Organization: University of Regina, Regina, Sask., Canada

In <C0G1BG.Jx3@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu writes:

> In article <1993Jan06.141859.302346@sue.cc.uregina.ca> VBHARGAVA@Meena.CC.URegina.CA (Bhargava, Vipin k) writes:
> >What is this Sonic II co-operative mode that everyone keeps posting?
> >I rented it last week, and there was no instructions (no problem, simple
> >game :-)  )
> >However, the only options I found were the OPTIONS screen, 1P mode
> >and 2P vs mode.  Where is the 2P co-op? Or is there.....?
> 
> While this may seem obvious to most of us, I know of at least one
> other intelligent person who could not find the cooperative mode,
        ^^^^^^^^^^^^^^^^^^

Gee, thanks, I think......?

> so I'm posting the answer.
> 
> To play cooperatively, start a one-player game.  Tails will be played
> by the Genesis.  For player two to control him, he or she should just
> pick up joystick #2 and START MOVING HIM.  Simple, huh?
> 
> Perhaps Sega should have named this playing mode better -- "one-player"
> certainly is a bit misleading.
> 
> -- 
>    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>   / Bob Rusbasan                  |     Dance to the tension       \
>  /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Oh well, what can I say.  Didn't try it.....dopey me! :-) :-)

Vip
From: v089l3s3@ubvmsd.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: Hot games at Winter CES '93
Date: 11 Jan 93 15:43:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <C0nws1.LM9@python.cs.unm.edu>, sandia!marms@unmvax.unm.edu (Mike Arms) writes...
>v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>Super FX games will run $10 above normal cost, thus a 4-meg
>>with SFX will run $50-60, 8-meg $60-65, 12/16-meg $75-85.
> 
>Thanks for the CES reviews, Jer.
> 
>I want to comment on the idiocy (sp?) of this SFX chip.  Why add $10 to
>the cost of EACH new game that uses it?  Why not charge $15-$20 for a
>SFX module (cartridge extender) that plugs into the regular cartridge
>slot and an SFX-using cart plugs into the SFX module?  The SFX module
>would only need to be about an inch tall and as wide as a normal cart.
>The bus lines would pass thru so that the regular cart can make use of
>them.  This seems so incredibly obvious to me (I have lots of hardware
>& software experience; little in marketting :-).  With the right
>design, the consumer need not eat an additional $10 cost on each new
>SFX game, but rather once for the SFX module.  It is nice to see that
>the SNES bus is hardware extensible.  Let's be sane about this Nintendo!
> 
>-- 
>Mike Arms
>Editor of Encounter magazine
>uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
>InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
What you say obviously makes sense. What must be understood is
the corporate attitude behind the majority of these companies.

It is a problem for them to make an admission of error. One will
(I believe) never see a "32-bit adapter" like was rumored by
EGM for both the SNES and Genesis, because that adapter is an
admission that (a) the main system is flawed and (b) that any person
who wants to purchase the system for the hot new games will also
have to buy another device to use them.

They prefer to release the upgrades in either peripheral or software
bundle form, then. The CD-ROM for the Genesis was originally intended
to be $200 only, and might even have been released as a small box to
connect a normal CD player to the Sega. (True facts from Sega R+D.)
The price rose as simultaneous development of a "32-bit adapter" was
being developed for scaling and rotation features, then was added to
the CD itself.

Nintendo followed the same pattern as they did when they announced
the MMC (Memory Management Chips) years ago -- they even made 6
versions of the chip with increasing power. Who knows - they may
do the same thing now...

- Jer
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: GENESIS: Sonic II cooperative mode?????
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Wed, 6 Jan 1993 20:44:11 GMT

hship@sw.stratus.com (Howard Ship) writes:
>rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
>> Perhaps Sega should have named this playing mode better -- "one-player"
>> certainly is a bit misleading.
>
>It's cool to have a human operate tails during the half-pipe.  The rest
>of the time, it is very frustrating, because of tails gets too far off
>screen, he returns to program control and helicopters back in.  The
>Genesis is far better at keeping tails on screen (and occasionally
>helpful) than a human player can be.  So this really is a one player mode.

I agree completely.  The 2 player cooperative mode is extremely tedious
for the poor Tails player who keeps getting off-screen, either behind,
ahead, up or down depending on diverging paths.  To stay together, you
must both travel very slowly.  Not the Sonic that I know.  "Bye, Tails!"
Fwhoosh.  This mode does not seem to be well conceived.  But 1 player
mode as Sonic with the computer running Tails is fine.  Too bad I can't
choose to be Tails with the computer running Sonic.  :-(  Still an
excellent 1 player Sonic (or Tails) game.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: tzs@carson.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: RPG vs. Adventure?
Date: 12 Jan 1993 10:36:00 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: carson.u.washington.edu

What's the difference between an RPG and an adventure game?  Some of the
reviews posted here include both of these, while others seem to consider
adventure games to be RPGs.

--Tim Smith
Newsgroups: rec.games.video