From: 2795ag@gmuvax2.gmu.edu ( )
Subject: Re: SFII, SF2, Street Fighter 2,Two...got it?
Organization: George Mason University, Fairfax, Va.
Date: Wed, 8 Apr 1992 01:57:27 GMT

In article <1992Mar24.161157.1@max.u.washington.edu> rhett@max.u.washington.edu writes:
>
>      Just wondering...if a red fireball is caused by a perfect
>      fireball motion, why doesn't the computer throw red
>      fireballs all the time...in fact, I would hazard to guess
>      that computer-controlled characters throw red ones with
>      exactly the same regularity as people...and don't tell me
>      that the computer can miss-time its moves...Never seen Ryu
>      fail to get off his fireball.
>
I'm the one who(to my knowledge) first professed that the red fireball
was done by perfect execution of the motion.  and I HAVE seen Ryu miss
the fireball.  I don't know what setting the machine was on, but I know
Ryu's patters and I'm 99.9999% certain that the CPU's intention was
fireball.  I've also seen the computer miss razorkicks and hurricane
kicks.  As well as seen the computer throw a couple punches before doing
a 100 hands slap, electricution or throw a couple kicks before a 1000
feets kick.  I also believe that on several occasions, the CPU intended
to throw but instead threw a punch/kick.

>      Sharing info...I think the original poster may have been
>      concerned that new players who want to learn everything
>      at once are robbing themselves of the joy of discovery.
>      It doesn't matter to me where these people learn it...in
>      fact, many have picked up hints from me -- on USENET and
>      in the arcades. I would point out that learning the joystick
>      and button combo for a certain move, and mastering the
>      timing and successfully assimilating it into your game-
>      plan are two different things.
>      I remember when I first learned dragon punch...I thought
>      it was as difficult as hell...practiced until my wrist
>      was sore. So today I can do it on my whim, but it took 
>      A LOT of practice...something that this NET can't supply.
>
>      As for E.Honda vs Zangeif...I used to think it was impossible
>      to lose this fight. I could do the hippo-torpedo any time Z
>      jumped in, and would jab him if he walked too close, but
>      today, I was schooled.
>      A very young looking kid walked up so that my jab was just
>      a little too short to hit...and he SPD'd me from there! I
>      managed to fast-hand him a couple times when he tried that,
>      but you know how dangerous that can be. I started mixing
>      ROUNDHOUSE kicks in when he tried to get right next to my
>      jabs, but he counter swept me once and SPD'd me another
>      time. I managed to pull out a win, no thanks to the 
>      hippo-torpedo, but Z definately has a move that can beat
>      it. 
>
As far as I know, there is no sure-fire way for any one player to defeat
another.  Except maybe some obvious courses of action such as "ChunLi
must get close to Dhalsim in order to score a victory."  Although
several players follow algorithms to defeat certain players.  I however
know that no defense lasts forever.  I've been a consistent Guiler for
at least a year and I use to think that I've seen it all, BUT to my
surprise, my opponents produce innovative, clever and even simple
defenses for my combos.  Some produce unique attack sequences that
require getting use to as well as well-timed defenses.  It won't be long
before defenses for those defenses are found.  In my SF2 peer group, one
thing I'm sure of is that the champion is rarely the champ for long.  We
even institute policies to broaden our community to players with less
experience.  And they get SO good very quickly.  I take credit for
"raising" a beginning Guiler from not even knowing that you're suppose
to hit the "player start" button to begin  to  a fine-tuned killing
machine who can call on his weapons on an instant's notice.
I've also seen one Ryu/Kenner who grew from having to use the jump-up ,
kick combo against Zangief  to  someone who scores perfects against a
former champion in our community.

My point is, people get better and as far as I can tell, there really is
no such thing as "PERFECT".  Which is -i believe- one of the beauties of
the game.


-- 
From the CS Department at GMU:
Ninety-nine bottles of beer on the wall.
Ninety-nine bottles of beer.  Take one down, Pass it around.
A HUNDRED BOTTLES OF BEER ON THE WALL!
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