HDTenEightyP/NetNews huggingface dataset:
From: bruceh@apd.mentorg.com (Bruce Holm)
Subject: *** Harpoon problem ***
Originator: bruceh@victim
Keywords: Harpoon Three-Sixty
Organization: engr
Distribution: na
Date: Tue, 7 Apr 1992 00:21:02 GMT

Hi Harpoon fans,

I recently got this game and ran into a problem yesterday when I was
playing the game.  I was playing from the first BattleSet scenario #3
as I recall (the hunt for some subs north of Iceland).  I noticed 
a series of strange behaviors that ultimately resulted in the need to
reset the Mac.    This is the approximate sequence of events.

1.  I was playing part way into the game.  I had just picked up a sub
on sonar.  I sent out 2 helecoptors as 1 group, to go attack.  When
the helos got there, I let loose the one torpedo from one of the helos.
It tracked and hit the sub.  I then tried to get the other helo to
get close enough to attack but it never did.  It stayed a fixed
distance from the helo that had already fired, which was just out of
range of the sub.

I finally had to break up the helo group into two separate groups of
1 helo each, send the empty unit back home.  I still could not get
the helo remaining to close and fire.  I had to direct the helo with
specific course settings (what a pain using only the large scale map
even at 8x isn't close enough for detail work).

2. It was about this time that I noticed that on the large scale map 
the helo was south of the sub but on the close up map, it was north 
of the sub.  What gives??  The maps contradicting each other?

3. A little later, after I finally got the helo close enough to fire
and did, suddenly, the Harpoon window went blank and its contents 
ended up behind it, partially obscured by the now blank window in 
front of it.  The game still was playable (it didn't freeze or any
such thing) but because the contents was mostly hidden, I couldn't 
do much.  I could not even quit out of the game (all the menu commands
were dimmed).  It was as if the screen coordinates reference point
got changed so that the upper left corner of the Harpoon window got
shifted to 0,0 of my monitor but the Harpoon window border frame 
remained at x,y which causes it to be centered on my monitor.

I had to reset my machine.  I have a IIci with 14" color monitor but
am using the b/w version of Harpoon.  I am running Sys 7 and have
5 Mb of RAM.
       
If you have seen this or similar behavior before or know of a fix or
solution for preventing this, please let me know.  OR is this just
one of the type of quirks to expect from Harpoon??

--Bruce Holm
(503) 685-7000  x7507
bruceh@std.mentorg.com
From: smiller@bgsu.edu (scott miller)
Newsgroups: comp.sys.mac.games
Subject: A NetHack with Graphics?
Date: 15 Apr 92 22:51:30 GMT
Distribution: na
Organization: Bowling Green State Univ.


	I just recently downloaded the game NetHack and it seems pretty 
interesting, but everything is in ascii characters.  I was wondering
if anybody knows where I could find a version for the mac with some
graphical representation.  I used to have Rogue, but that was very simple
and only had one class.  So if anyone knows of place that would have such
a version, please respond.
				Thanx,
				Scott


Newsgroups: comp.sys.mac.games
From: mspace@netcom.com (Brian Hall)
Subject: Re: Lunatic Fringe - any cheats?
Date: Wed, 15 Apr 92 17:52:53 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <1980@ulysse.enst.fr> krueger@cal.enst.fr (Martin Krueger) writes:
>Hello gameplayers!
>
>I think the subject line is self-evident.
>
>Thanks for any response, mailed or posted
>
>	M A R T I N

Better yet, is there a version of Lunatic Fringe that is an application
rather than a screen saver?

-- 
+-----------------------------------------------------------------------------+
| Brian Hall, Mark/Space Softworks                                            |
| mspace@netcom.com; Applelink, America Online: MarkSpace                     |
+-----------------------------------------------------------------------------+
From: fax0243@uoft02.utoledo.edu
Newsgroups: comp.sys.mac.games
Subject: Re: REVIEW: Rise of the Dragon
Date: 15 Apr 92 18:56:49 EST
Organization: University of Toledo, Computer Services

In article <1992Apr15.175911.8502@dartvax.dartmouth.edu>, Corby.E.Page@dart
> ROTD requires 256 colors and 8.5 megs of hard disk space. I do not know
> how it runs on faster processors, but on a 68000 it is inexcusably
> slow...                                    ^^^^^
	I have no idea what computer you're using, but I'm wondering how you
can get 8-bit color on a mac w/ a 68000?

> if not for the nice graphics and well-designed soundtrack,
> scene changes would be absolutely interminable. This is an IBM port...
> the appeal of the graphics lie mainly in their aesthetic use of color,
> don't expect high resolution (it appears to be about 320X200).
	This is indeed a true IBM port. I think game play would be fairly
identical on the IBm. Luckily, IBMs are getting more and more Mac-Like every
day. 
 
> ROTD uses a simple graphical interface: you can pick up objects, drop
> them, equip them, use them, talk to characters, fire weapons, and
> manipulate objects and scenery. There are no typed commands
> (hallelujah! I've long despised Sierra games deeply for their use of a
> crappy parser with eclectic vocabulary that rendered their games
> completely unplayable).
	Hey, if the graphic interface is going to be like the one in RotD, then
I'll go for a good sierra or infocom any day. I like the game itself, but the
interface, being such an IBM port, is fairly apalling. It insists you use a
shift-click to identify an object, and single click to operate it. One must
wonder how much effort it would take the program porters to write in the code
so thatyou can click on it once to get a description and double-click to
operate it. 

	I like the game, graphics are good for a game, soundtrack's all right,
but not in stereo. Interface is obviously ported, but okay.. I don't have too 
many problems with the speed.  

Sonya Chang
fax0243@uoft02.utoledo.edu

Newsgroups: comp.sys.mac.games
From: austinov@leland.stanford.edu (Andrey Ustinov)
Subject: Space Quest II patch
Organization: DSG, Stanford University
Date: Wed, 15 Apr 92 03:20:32 GMT

Hello,
does anyone have a patch for Sierra's Space Quest II. It's really dumb to insert master's
disk every time. I want to finish the game, but I am tired of keeping the disk next to Mac.
I am thinking about getting some other games from them, but if they all protected, it
would be unbearable.
Please, e-mail me, if you could help, 24 hours a day.

Andrey
austinov@leland.stanford.edu
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: Baseball is Back!
Date: 17 Apr 92 08:13:55 PST
Organization: Science Applications Int'l Corp./San Diego

In article <1992Apr16.141417.17115@nlm.nih.gov>, mcmath@csb1.nlm.nih.gov (Chuck McMath) writes:
> In article <1992Apr16.023015.30317@cunixf.cc.columbia.edu>, egl1@cunixf.cc.columbia.edu (Elizabeth G. Levy) writes:
>> 
>> With the return of baseball, does anyone have recommendations on
>> good managerial type baseball games?  I'm not that interested in
>> pushing a button to try to hit a ball, and then moving a mouse
>> to catch it.
>> 
>> Thanks.
>> 
>> 
> 
> I understand that MicroLeague Manager 'The Managers Challenge' or something
> like that - is going to be available in the next week or so.  I *think*
> it's a strategy (not action) baseball game.

It's called Micro League Baseball "The Managers Challenge" and is 
definitely a strategy game. I called them yesterday and they told me that
they would start shipping on Monday the 20th.

AW
From: egl1@cunixf.cc.columbia.edu (Elizabeth G. Levy)
Newsgroups: comp.sys.mac.games
Subject: Baseball is Back!
Date: 16 Apr 92 02:30:15 GMT
Reply-To: egl1@cunixf.cc.columbia.edu (Elizabeth G. Levy)
Organization: Columbia University

With the return of baseball, does anyone have recommendations on
good managerial type baseball games?  I'm not that interested in
pushing a button to try to hit a ball, and then moving a mouse
to catch it.

Thanks.
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: 4D Boxing -- Hooray!
Date: 7 Apr 92 16:34:46 GMT
Organization: Science Applications Int'l Corp./San Diego

In article <schweda.702615653@vincent1.iastate.edu>, schweda@iastate.edu (Christopher Schweda) writes:
> Well, having just spent the last five hours beating the hell out of
> 23 boxers, I can honestly say that 4D is -- hands down -- the best
> sports simulation for the Mac. In fact, I'm so enthusiastic about this
> program that it might very well be the best simulation period for the Mac.
> 
> This game is incredible. Between the camera angles (nine!) , the realistic
> movements (head bobbing and canvas thumping knockdowns), and the fact
> that it works on my lowly 68000 2.5 meg SE -- I'm blown away. This
> is a great game! The only problem I've had is an apparent conflict with
> Pyro 4.01. If Pyro is allowed to kick in while the game is inactive, everything
> freezes up and I have to restart. Aside from that, however, I've found no
> problems. I'm running 6.0.7, lots of inits (AutoDoubler, SuperClock) , and
> Multifinder -- all this and the game works fine. I'm very pleased.
> 
> Best part is that 4D Boxing is a good way to vent my agression. Nothing like
> jab jab jabbing at something and then seeing it take a tumble. Love it!
> 
> 

If you think it's great in B/W, you should see it in 256 colors!

4D Boxing does for Mac sport simulators what Hellcats did for Flight Sims!

AW
From: marosen@gandalf.rutgers.edu (Mark Rosen)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia Demo
Date: 15 Apr 92 18:11:32 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I'm stuck!

I'm in level two.  I can make it all the way to the end of the left
side, I think, by jumping a long gorge and landing on the other side
on a "loose" tile, which activates something I can't see.  I figured
that it must open the door from the beginning of the level, and that I
was supposed to go back there and go in.  BUT, after dying numerous
times trying to jump back from that "loose" stone, I was able to make
it and come about halfway back.  But then, you have to jump a long
gorge and go up a lot too.  I can't do it.  Has anyone out there
figured this out?  Am I missing another way out?  Am I stuck in the
wrong section of the dungeon?

-- 
Mark J. Rosen        marosen@gandalf.rutgers.edu
Organization: Penn State University
Date: Tuesday, 14 Apr 1992 01:37:30 EDT
From: <DCC117@psuvm.psu.edu>
Newsgroups: comp.sys.mac.games
Subject: HELP! PIRATES!

   Help! Does anybody know of any kind of hint book, trade paperback
source, or instruction manual I can get a hold of for the game 'Pirates'?
Lots of little things about this game have been bugging me lately, mostly
because I lack certain knowledge about game play.
                                             --THARIZDUN

**********************************************************************
             "You bloated sack of protoplasm!" - Ren Hoek
**********************************************************************
Newsgroups: comp.sys.mac.games
From: perry@news.cis.ohio-state.edu (charyl ann perry)
Subject: Re: Leather Goddesses II
Organization: The Ohio State University Department of Computer and Information Science
Date: Thu, 9 Apr 1992 08:00:38 GMT


	Software Etc. carries Mac software!!!!!  They have 4-D boxing for $42.
And they'll have Super Tetris, and Prince of Persia when they're released.  I'm
sure they will have Leather Goddesses II also.  
	I work in the Columbus store, and for those of you without a Software
in you town, you can write us, and we'll mail out the program for $2.50.  The
tax here is 5.75%, and we do not accept credit card orders over the phone.
The address is:
		Software Etc.
		192 Columbus City Center Drive
		Columbus, Ohio 43215

You might want to call first to get the price, and check on availabilty.
(614) 244-8731
      oops    that should be 224-8731.

Charyl
From: scf@public.BTR.COM (Stephen C. Fenwick  scf@btr.com)
Newsgroups: comp.sys.mac.games
Subject: Re: To mouse or stick, that is the question.
Date: 7 Apr 92 06:59:30 GMT
Distribution: usa
Organization: BTR Public Access UNIX, MtnView CA. Contact: Customer Service cs@BTR.COM

In article <92097.152434WAUGH@SLACVM.SLAC.STANFORD.EDU> WAUGH@SLACVM.SLAC.STANFORD.EDU writes:
> [Just bought Hellcats, having a tough time with it]
>
>Maybe I was just born to pound the ground.

Okay, soapbox preacher mode ON:

I was in the same state with Hellcats for the first 5-10 hours
(maybe longer) that I flew it. Couldn't hit a bullet with the 
broadside of a barn, couldnt land, couldn't keep from getting
shot down in record time.

That's okay; it's how real people learn to fly real airplanes
(okay, most of us don't have .50cal pattern-clearers and infinite
resurrections :) Keep trying, and try it with the mouse set at
the lowest mouse setting (the setting just above tablet). Use
really small control inputs. Treat every landing approach as
a go-around with an option to land (or to bail out if smoking)
(thanks, Geoff!) Use your flaps and full power to out-turn the
Zeroes. When you get accustomed to the controls (which includes
using the 45-degree offset views to figure out your attitude),
try some simple ACM. Wait until the Zeroes try to hammerhead
(pull-up to a very steep attitude, stall, then reverse course
on the way down) and nail them near the top of the stall.
Watch for them really low--use the 'e' view (enemy cockpit)
to find out where the nearest one is. Use your radar to supplement
lack of 360-degree visibility. Make your bomb runs low and shallow,
or practice lots at the dive-bombing. Leading targets takes lots
of practice--get it on the range, not against live targets.

Whew! Good luck, and a final tip--wait until your engine is
smoking to try your first carrier landing--nothing like dead-stick
out to sea to get the adrenaline going!

Steve
scf@btr.com
From: gt0093b@prism.gatech.EDU (Bryan James Sullivan)
Newsgroups: comp.sys.mac.games
Subject: Re: Where is Pool of Darkness?
Date: 15 Apr 92 20:25:21 GMT
Distribution: usa
Organization: Georgia Institute of Technology

In <1992Apr15.175750.18550@aero.org> kern@arecibo.aero.org (J.C. Kern) writes:


>Now that the first 3 of the SRI AD&D games have been
>out for awhile, when are they going to release the 4th
>game, Pool of Darkness?  I understand it's been available
>on the PC for some time now.  Any info out there?

o.k. here's the story:

for the last few weeks i have been trying to get a hold of this game.
it _was_ released for the mac several months (almost a year? i forget)
ago.  i have called every store in the atlanta area which sells games
for the macintosh.  every one has told me this: SSI still makes the game,
BUT they can't order it.  this makes absolutely no sense to me but i get
the same story from everyone.  the only way to get the game would be
(i assume) to call SSI's business number or technical support and special-
order the game.  if anyone does this please let me know as i am dying to
get a copy of it - i played it a little on a friend's ms-dos machine and
it is incredibly good.  again, i am not sure it is possible to order it
directly from SSI but anyone does let me know so i can order one too!

-- 
Bryan James Sullivan
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt0093b
Internet: gt0093b@prism.gatech.edu
Newsgroups: comp.sys.mac.games
From: jacobson@fred.isgs.uiuc.edu (Russ Jacobson)
Subject: Re: RE: arkanoid
Organization: Illinois State Geological Survey
Date: Fri, 17 Apr 1992 18:02:03 GMT

In article <1992Apr17.124153.1@hamp.hampshire.edu>, gcote@hamp.hampshire.edu writes:
> 
> I would also like to hear anything about getting an old copy of arkanoid to
> work on newer machines. I have a IIcx/sys7.0.
> 
> Or maybe its better to post it for all to see...
> 
> Gary
> GCOTE@hamp.hampshire.edu
> 
> 

If anyone does send me the patch or info on where to get it I will definately
let you and others here know about it. So far I have gotten about a half
dozen responses by users in a similar position to myself. But no info yet on 
patches (assuming they exist).
From: eric@sequent.com (Eric Okholm)
Newsgroups: comp.sys.mac.games
Subject: Wing Commander
Summary: Will wing commander ever show up on MAC?
Date: 15 Apr 92 16:57:04 GMT
Article-I.D.: sequent.1992Apr15.165704.29962
Organization: Sequent Computer Systems, Inc.

Does anyone know if there will ever be Wing Commander on Mac?
From: Brent Schorsch
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia HELP!
Keywords: prince of persia
Date: 14 Apr 92 20:47:22 GMT
Article-I.D.: cheshire.1992Apr14.204722.16073
Organization: Occidental College, Los Angeles, CA.  USA

In article <Aduhlfm00UhBA1BwEo@andrew.cmu.edu> km2a+@andrew.cmu.edu (Kenneth E.
Mohnkern) writes:
>
>OK, I've gotten the demo from sumex-aim. 
>
>Bryan James Sullivan@pri writes:
>>well which ones do you know? movement-wise there is: run, standing jump,
>>running jump, tiny step, climb up, climb down. fighting-wise there is
>>attack, parry, and run away.
>
>But what _are_ the command keys? Why is there no help command? Why no
>help document? Why? Why? Why?
>
>Help us out!
>
>Dying way too soon,
>    ken
>

here are the keys:

<shift> : "action"/"carefull" (swings sword when facing an enemy)
(you automatically draw your sword when you are facing an enemy)
(I will give keypad keys, I think they are duplicated elseware &
I know you can use arrow keys, but I use keypad)

7: jump left
8: jump up/ climb up ledge 
9: jump right
4: walk left   (with shift: careful step left) (also turns around)
5: nada?
6: walk right  ( "     "     "       "    "  ) ( " "  ")
2: down  (climb down ledges, you must be facing the right way)
  (if you are holding <shift> then you will hold on and not drop)

<shift> also grabs a ledge you fall past or just missed because of
a too short jump.

you should be able to figure out all the ways these different actions are
useful, just use the keypad & try actions w/ and w/o <shift>

I almost forgot:
<space> is a block when you are sword-fighting (I rarely need it)

-Brent
schorsch@oxy.edu
From: asp@trail.sharpstone.com (Alexandre Sasha Polozoff)
Newsgroups: comp.sys.mac.games
Subject: Re: Simcity 1.2C & System 7 Doesn't work for me
Date: 15 Apr 92 08:35:39 GMT
Reply-To: asp@trail.sharpstone.com
Distribution: comp
Organization: Sharpstone Trail Productions - Austin Texas USA
X-Mailer: uAccess - Macintosh Release: 1.5v4


In article <65328@apple.Apple.COM> (comp.sys.mac.games), rob_hawley@taligent.com (Rob Hawley) writes:
> I am using 1.3c and it seems to work fine.  If you are a registered user you
> should have received the update from maxis.
> 

I AM a registered user.  I never got an update from maxis.  Don't
accuse me of something I'm not (a thief)!  It's probably due to the
fact that I've lived in four different places in the last 2 years.

Next time you ought to think before you write something this accusatory.

I'm surprised Taligent has jerks like you working for them.


--------------------------------------------------------------------------
Alexandre Sasha Polozoff            Internet    asp@trail.sharpstone.com
Senior Systems Architect            Compuserve  73467,252
Sharpstone Trail Productions                    info@sharpstone.com
      512/218-1178
OS/2 NeXT Macintosh	  OSF/DME X/Open XOM XMP SMS POSIX compliant products
From: msegur@newton.Colorado.EDU (Matt Segur)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac PacMan PD?
Date: 9 Apr 92 23:10:58 GMT
Article-I.D.: colorado.1992Apr9.231058.17109
Organization: University of Colorado, Boulder

In article <1992Apr8.233859.1869@udel.edu> deek@pecan.udel.edu (michael deerkoski) writes:
>In article <1992Apr8.213156.18633@smsc.sony.com> dce@smsc.sony.com (David Elliott) writes:
>>Yep, but if you don't have a 256-color, 640x480 screen, don't bother.
>>It won't even work with MaxAppleZoom.  Some programmers...
>>
>
>My god, how dare someone post a public domain program that doesn't suit
>YOUR exact needs.  Then next time you want to whine about public domain
>programs, please remember: beggars can't be choosers.  If you think
>you can program a better pac-man, no one's stopping you.
>
>>-- 
>>...David Elliott
>>...dce@smsc.sony.com | ...!{uunet,mips}!sonyusa!dce
>>...(408)944-4073
>>..."Nobody believes a laughing person." -- Farkle
>
>Seeya,
>
>-- 
>Michael Deerkoski           |Internet: deek@brahms.udel.edu
>UGrad, Computer Science     |          deek@freezer.cns.udel.edu
>University of Delaware      |CompuServe: 76300,2612|AppleLink:      deek
>Apple Computer Student Rep. |ARA:      302-837-1191|America Online: deek

I think the point here was that if it had been programmed correctly, it would
suit anyone with a screen of >640x480.  As it was written, the screen has to 
be exactly 640x480.  It's just a silly way to write it.  If it takes a few
seconds of editing to include several thousand people who's needs will be
suited, isn't it worth it?

-- 
Matt Segur                   | "That young girl is one of the least benightedly
------------------------------  unintelligent organic life forms it has been my
msegur@newton.colorado.edu   |  profound lack of pleasure not to be able to
msegur@poincare.colorado.edu |  avoid meeting."        -- Marvin, THHGttG
From: erude@casbah.acns.nwu.edu (Erick Rudiak)
Newsgroups: comp.sys.mac.games
Subject: Re: Playmaker Football Transcript Processor?
Date: 14 Apr 92 16:08:35 GMT
Reply-To: cjw.acns.nwu.edu
Organization: The Internet

In article <9sk6iB1w164w@netlink.cts.com>, macdevil@netlink.cts.com (Leonard Cayetano) writes:

|> That program is called PlayMaker Tools.  Not only does it give
|> you all of the stats Game Stats puts out, it gives you MORE!
|> Let's see, indepth player analysis when it comes to rushing,
|> passing, blocks, interceptions (number of yards the defensive
|> player ran it back), etc.  The only problem with this utility
|> is that it is not 100% truthful.  Some of the stats (at times)
|> can be really really wrong.  However, this only occurs 3-5% of
|> the time.  Most of the time it has proved to be a useful asset.
|> It also gives you an analysis of how offensive plays performed
|> against defensive formations.  It states the amount of times
|> a play was used and how effective it was.  There are other
|> utilities out there for PlayMaker by the way...  I'll post
|> another message about those.  One gives you the ability to
|> peek at a teams password (don't tell your friends :) ).

	Where does one get this program???

-- Erick
___________________________________________________________________________
I don't need to be the king of the world       	| Erick Rudiak  
As long as I'm the hero of this little girl...  | Citizenships held:
        -- Warrant, "Heaven"                   	|  	USA, Wayne's World
Love is like a flame, it burns you when it's hot|__________________________
	-- Nazareth, "Love Hurts"		| erude@casbah.acns.nwu.edu
And I think sex is overrated, too!              | erude@earth.geo.nwu.edu
       -- Ugly Kid Joe, "Everything About You" 	| erude@nwu.edu
________________________________________________|__________________________
Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Sat, 11 Apr 1992 16:07:32 -0400 
From: John Hamilton Slye <jsbr+@andrew.cmu.edu>
Subject: Re: Kings Quest V (How Good)
	<1740018@hp-vcd.vcd.hp.com>


>One more note on King's Quest V:
> 
>The sounds are quite good.  Almost every scene has a unique set of sounds
>or theme music that set the mood for that seen.
> 
>Steven Miller

I agree with that, the music is wonderful!



=========================================================================
J. Hamilton Slye (jsbr@andrew.cmu.edu) 1071 Morewood Ave., Pgh, Pa. 15213

The opinions stated above do not necessarily reflect those of the author!

"HAPPY! HAPPY! HAPPY! HAPPY! HAPPY! HAPPY! JOY! JOY! JOY! JOY! JOY! JOY!"
=========================================================================