HDTenEightyP/NetNews huggingface dataset:
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Sega CD Rom
Organization: St. Olaf College; Northfield, MN
Date: Fri, 22 Jan 1993 00:33:47 GMT

In article <1jmr9dINN2ag@geraldo.cc.utexas.edu> outcast@ccwf.cc.utexas.edu (Mark Mavromatis) writes:
>> 
>>Well I only have one thing to say, while you are stuck with your little 8,
>>possibly 16 megabit games, I will be living it up with my nice CD-Rom, not
>>having to worry about "they cut so much out of this game becasue of space
>>limitations".
>>
>>--- Maximus 2.01wb
>
>Yea, with a $300 piece of crap that plays shit like Night Trap and Sewer
>Shark. In Japan, the Sega CD flopped and Sega HAD to dump it in the U.S. market
>for $300 just to sell some units. The Sega CD is not really state-of-the-art
>by any means. The technology is 2 years old and the PC-Engine CD-Player is only
>$150 (if you want to discuss prices). If that CD Player you were looking at
>was $200, it was probably either a carousel 5-disc changer, or a portable.
>
>

What kinds of games would make it good for you?  Extra-long platform games?
I hear cries for originality.  While the attempts of Sega (and their third-
party licensees) have been a bit weak, I can't blame them for trying some-
thing new.  They need to have a mix of games to satisfy everyone.  Sports,
RPG's, shooters, adventure, and yes, even live video footage games.

Sega did not have to dump it here.  They made a decision and have a multi-
media studio and plans of a CD stamping plant in the Midwest with Sony.
The reason it didn't sell well in Japan is the poor selection of games at
first.  From what I've heard, it was considerably worse in Japan.

Nathan

Newsgroups: rec.games.video
From: coggs@Cogwheel.COM (Bob Coggeshall)
Subject: Nintendo Gameboy hacking.. 
Reply-To: coggs@Cogwheel.COM
Organization: Cogwheel - Boulder * Hong Kong
Date: Mon, 25 Jan 1993 05:55:22 GMT

I'm looking for information on hackings one's own Nintendo Game Boy
software. Interfaces to PCs for development, catalogs of underground
cartridges, etc, etc. 

All pointers appreciated. Thanks !

    ////////////////////////////////////////////////////////////////
    Bob Coggeshall, President
    Cogwheel Incorporated - Producers of Low-cost dial-up IP Routers
    coggs@Cogwheel.COM
    ////////////////////////////////////////////////////////////////
From: benoist@netcom.com (Tom Benoist)
Newsgroups: rec.games.video
Subject: SNES to Japan [Super Famicom]
Date: 24 Jan 93 22:04:36 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Has anyone tried to run Nintendo Super Famicom Games on a US Super NES or 
visa versa?  The US games are a different shape (most likely to
prevent doing this), but the hardware seems to be identicle.

The last time I was in Thailand, the popular item at all the stores
was the SNES floppy disk drive. While a solution, I think its
safe to say it violates just about every copyright pertaining
to software. (Expensive too)
Newsgroups: rec.games.video
From: Richard.Kooijman@dnpap.et.tudelft.nl (Richard Kooijman)
Subject: 3DO specs
Organization: Delft University of Technology, Dept. of Electrical Engineering
Date: Sun, 24 Jan 1993 08:34:58 GMT


Hi,

I have read articles here raving about a new system called 3DO.
Does anybody have specs of this system?


Richard.
--
-- ir Richard Kooijman ------------------- Email: R.Kooijman@ET.TUDelft.NL --
-- Intelligent Network Management Project (INEMA) ---------------------------
-- CARDIT, Delft University of Technology ------------ Tel: (31)-15-786209 --
-- P.O.Box 5031, 2600 GA Delft, The Netherlands ------ Fax: (31)-15-784898 --
Newsgroups: rec.games.video
From: vanderby@mprgate.mpr.ca (David Vanderbyl)
Subject: Re: Video Game copiers
Reply-To: vanderby@mprgate.mpr.ca (David Vanderbyl)
Organization: MPR Teltech Ltd.
Date: Mon, 25 Jan 93 19:54:29 GMT

jjf@byron.u.washington.edu (Matthew Martin) writes:

>Exactly...  And someone had mentioned that Nintendo is having a big problem
>with the copiers??  Why?  You cant get a copier at your local computer shop.

Why? Why you ask?  Give your head a shake.  In some countries where game
copiers are more easily available their use is greatly increasing.
Now let's say a popular game has 100,000 copies made at a loss of revenue
of $10 each.  I guess you don't consider millions of dollars of lost 
profits a problem, eh?

Just because the copiers are not easily available in the U.S. doesn't mean
they are not a big problem.  Let's say someone invented a cartridge cloner
for $100.  I suppose you wouldn't call this a problem because, heh, nobody's
using those cloner's right now anyway.  Or could it be that they are a
problem because people will use them in the future.

>There is always far millions more people who are 100% legal with their  
>computer stuff (wherther it be PC, console, etc) than they are who pirate...

There are a number of reasons cartridge copying would be much worse than
computer games.  
1) Computer games are about 1/2 the price of cartridge games.
2) People who own computers tend to have more money to spend in the first place.
3) There are not a lot of places that rent computer games.  Every video store
   in town now rents cartridges.

>Someone was ignorant enough to mention that if everyone copies Zelda III, you
>wont see Zelda IV...  Had to laugh at this..  Obviously someone who doesnt know
>about producing games...

Please genius, enlighten us.  If everyone copied Zelda III so that Nintendo
lost money on it (the development costs are enormous) exactly why would they
bother to develop Zelda IV.  (Although they might incorporate some kind of
copy protection scheme.)  C'mon Mr. I'm-so-smart-I-had-to-laugh-at-this
let's have an answer.

>Copiers are no more of a big problem than your VCR
>is...  I usually dont concern myself with stuff like that, but when people
>become unrealistic about things I cant help it..

VCRs are not as big a problem because people are generally not interested in mutiple viewings of the same movie.  It is interesting to note however, that
the industry considers (commercially) pirated movies a big PROBLEM, even though
it is very low percentage wise.

There can be no doubt that if cartridge copiers become widely available for say
$300 that the cartridge-based video game industry would be seriously hurt.
(Although I'm sure they would respond with as many different counter-measure
 as they could think of.)
From: tehyang@sal-sun53.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Any thoughts on Gradius III?
Date: 26 Jan 93 09:36:07 GMT
Article-I.D.: sal-sun5.1k4ou7INN4np
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun53.usc.edu

In article <1993Jan26.213032.22261@leland.Stanford.EDU> tomcat@leland.Stanford.EDU (tom spearman) writes:
>Anybody have an opinion about Gradius III?  I can buy it brand new for
>$25.  Just want to know if it is any good.  Was it ever an arcade game?
>I saw the rating (3.5 stars) from the regular posting, but I just want
>a few impressions before I buy it.
>Please e-mail.

Sorry I should have just emailed but I really wanted to voice my opinion about
this game... Is it just me or does Gradius 3 have one of the most awesome 
soundtracks in a video game? Everytime I listen to the game through a
stereo I get blown away; from the opening score to the different music for each
boss. Sure the game slows down like hell. But it also has some of the neatest
looking bosses and stages in a shooter. Try to not let the slowdown bother
you, and you'll enjoy this game a lot like I did. It is also very
long and has more than 10 stages I think. All this in just a 4 meg cart! It is
still one of my all-time favorite SNES games.

I hope that Konami will make a Gradius 4, and eliminate the slowdown. Maybe 
they can do it on the Mega-CD :). 

-Teh Kao
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.video
Subject: [Genesis]: Starflight Question
Date: 26 Jan 93 18:03:10 GMT
Organization: Stratus Computer, Inc.
NNTP-Posting-Host: teton.sw.stratus.com

Just got this game (used) and as good as the game is, is how bad the manual
is!

In the upper-left corner of the display is your position indicator.  When flying
in space, it usually indicates your galactic coords (i.e., 120,100 for Arth's solar
system).  However, is sometimes displays additional numbers to the left of these,
that seem to range -3..+3.  I don't think these show up in Arth's solar system,
they do seem to show up in hyperspace and (I think) in some of the other systems
I've visited.


BTW -- I don't want spoilers!  If this is a real spoiler (not a manual ommision)
just tell me to be patient.

Thanks!

-- 
"I can't believe I had the Anti!"
Howard_Ship@vos.stratus.com
Newsgroups: rec.games.video
From: bishop@rutile.enet.dec.com (Lewis Bishop)
Subject: Re: T2/Menacer (Genesis) HELP NEEDED
Reply-To: bishop@rutile.enet.dec.com (Lewis Bishop)
Organization: Digital Equipment Corporation
Distribution: usa
Date: Thu, 21 Jan 1993 12:23:12 GMT


Well i must admit that this section is DAMN hard with one player, but it's 
still just another stage to beat.

So basically focus attention on those HK's. Obviously when you have just shot
one go dwon for the endos.

There's no doubt about it, it's hard, but persevere... it doesn't get any
easier. I've been playing this for ages now, and still haven't managed to
get to LA present. BUT i can manage to get past the truck scene 2 out of 3
times... i've just got to get better and make it 3 out of 3! ;-) More often
than not, i go through about 80-100 rockets... you haven't got time to think,
just fire (but be careful of the truck - i _think_ you can hit it).

Anyone know for sure if you hit the truck? I always hear a 'pinging' sound
if i hit it.



					Lewis.
Newsgroups: rec.games.video
From: mmaccorm@fox.nstn.ns.ca (Mike Mac Cormack)
Subject: Where's the Cross in Zelda II ???
Organization: Micronav International
Date: Mon, 25 Jan 1993 14:35:55 GMT

 
I only have 2 more castles to defeat (the one in the desert which you find 
using the flute, and the one which you must get to through the swamps - very 
hard without the cross) and I am wondering where I can find the cross.  Is 
it in a castle that I have already defeated?  Also, where do you find the 
key to open the door in the castle you find using the flute?  Also, I am 
confused about the dead town.  The wise man tells you to look in the woods 
to the east, but I haven't found anuthing there.  Any help would be 
appreciated.

Mike Mac Cormack
Micronav International Inc
P.O.Box 1523 / 104 Marine Drive
Sydport Industrial Park,
Sydney, N.S. Canada B1P 6R7
Tel: 902-564-8833      Fax: 902-564-8764
Newsgroups: rec.games.video
From: slee@csulb.edu (Steve M Lee)
Subject: Re: SMK Special cup
Organization: Cal State Long Beach
Date: Sun, 24 Jan 1993 23:50:02 GMT

I've also read that there is a 150cc after the 100cc special cup.
Best I've done was silver on the special cup.  The easiest way to
complete the special cup is to race with a friend so you can cover
each other just in case you don't finish in the top 4.  On the rainbow
road, try not going too fast and slowing down around turns and use
the mushroom VERY carefully (what else is new right? :).  I found
the computer racers slow down a lot more on this track than all others,
so I can take more time around corners.

One more word of advice -- Use Koopa or Toad for this one, makes life
much easier.

--SLee
From: pyn32689@uxa.cso.uiuc.edu (Six-Packed )
Newsgroups: rec.games.video
Subject: sega games wanted
Date: 26 Jan 93 05:25:50 GMT
Article-I.D.: news.C1G4F3.104
Organization: University of Illinois at Urbana

I need to get a hold of Romance of the 3 kingdoms II for the sega genesis.
Please post or e-mail if you have info, 
I would also like to know if more people are selling games.


@
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 21 Jan 1993 19:31:24 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1993Jan21.225146.44781@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>However, as far as the 16bit war is going, most reports I have seen from 
>independent sources show the Sega had a LOT better Christmas sales, and that

Nintendo may have sold ALOT of SNES units during Christmas as well. But I think
if you add up the Genesis + Game Gear (I think it sold incredibly well) + Sega
CD sales, Sega would come out as the winner.

>look great.  The early releases were just that, early releases.  I remember
>the Sega and it's first releases.  I remember more recently the SNES and it's
>first releases.   There was a reason why I waited until SFII came out to buy

I hope people aren't forgetting that the Sega CD is a very new system. It has
been out for only a little more than a year (this includes the Mega-CD). For
a system this new and not that many 3rd party supporters it's not doing too 
badly. Even the Super Famicom with its huge 3rd party support took about 1 & 
1/2 years to really get going. Plus the fact that you can expect good CD games
to take at least twice as long to program as ordinary cart games. This is 
natural if you compare the sizes of CD and cart games. But I'm sure it will be
all worth the wait. 

>the SNES or Sega systems, so were good in that respect.  They also have games
>like Wonder Dog and Hook, which are more like cart games, just with a lot 
>more in them.  And, from what I have seen some of the upcoming releases look
>great...

And also there is Street Fighter 2 Championship Edition hovering somewhere
over the distant horizon... :)

-Teh Kao
From: jamesb@ecst.csuchico.edu (James L. Brookes)
Newsgroups: rec.games.video
Subject: Re: Video Game copiers
Date: 23 Jan 93 07:39:16 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

In article <C19yJG.464@python.cs.unm.edu> sandia!marms@unmvax.unm.edu
(Mike Arms) writes:
>jjf@byron.u.washington.edu (Matthew Martin) writes:
>>The thing that really gets me, is that all the people who talk about
>>how people who copy SNES and Gensis games are going to hell, usually
>>copy media themselves without even thinking about it.... ever copy an
>>Audio tape? Or a record or CD to Audio Tape or DAT? Ever rent movies
                                                           ^^^^ ^^^^^^
>>and copy em to VHS? Or how about cable to VHS? Yeah, thought so.....
>>they are all illegal buddy... so don't jump on people's back about
>>MGH's or Magicoms unless you are TOTALLY clean yourselve...
>
>Oh, good, we get to hear from someone else that doesn't know what he's
>talking about!  You are permitted to make tapes of records or CD's
>THAT YOU OWN.  Also, you are permitted to tape from cable or regular

So, you're saying that renting is owning?  I think you're not reading
very carefully.  It's rather obvious what he's talking about.  Hypocracy.

>over the air TV as long as it is for personal use (e.g. time shifting).
>I'm not positive, but I think that you are permitted to tape from
>an Audio tape that you own.  You are permitted to tape radio broadcasts
>for your own use (this includes albums that are played over the radio).
>Thanks for playing.

How hostile :)  Maybe you're so hostile because Mr. Martin's description
above to a T?

>Mike Arms
>InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
-- 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|          James Brookes            | Inet: bb252@cleveland.freenet.edu |
|``What, me worry?'' - A. E. Neuman |   jamesb@cscihp.ecst.csuchico.edu |
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: SNES Super Advantage???
Date: 24 Jan 93 20:58:38 GMT
Organization: Boston University, Boston, MA, USA

I tried the Super Advantage and the Capcom joystick, they don't even come
close to the arcade. Get one of those joysticks that are made from arcade
parts.

As for turbo and slow-motion, you don't really need them for SF2 and similar
games.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: rec.games.video
From: martyz@us.uidaho.edu (Marty Zimmerman)
Subject: Re: SNES and SEGA diffs??
Organization: University Of Idaho.
Date: Wed, 27 Jan 1993 01:37:38 GMT
X-Newsreader: TIN [version 1.1 PL8]

Ken Sullivan (kens@think.com) wrote:


: Probably a bonehead question but, I was wondering if anyone know what the
: difference is between the sega cart is and the snes cart? I'm aware that
: you cannot run one on the other but what is the difference between the
: proms??? Just the pinout or is it a completely different chip? This is 
: strictly a curiosity question, no hacking intended!

The CPUs are different (SEGA=MC68000 SNES=65816(?)), so the software in
the cart would have to be different for starters.


------
Marty Zimmerman
University of Idaho, Moscow, ID USA 
martyz@regulus.us.uidaho.edu
martyz@idui1.csrv.uidaho.edu
208-885-6721
Newsgroups: rec.games.video
From: dave@terminus.chem.yale.edu (David Maxwell)
Subject: Re: Article of Interest
Organization: Yale University, Department of Computer Science, New Haven, CT
X-Newsreader: Tin 1.1 PL4
Date: Mon, 25 Jan 1993 22:09:28 GMT

If I'm not mistaken, the 8 Megs is referring to bits.  With 8 bits = 1 byte, that
would make them 1 Megabyte cartridges.  To make the cartridges at a reasonable
profit, I would imagine that they cannot put a larger density chip(s) on the
cartridge.  The CD is ~500 Mbytes depending on the format.  It must be remembered
that a substantial amont of this may be used for other things besides data for
the program.  I understand that nearly have of the encylopedia type disks are used for
cross-referencing and other stuff.  Even with have of the disk used for things such as
this, it is still 250X the storage of the cartridge.  Hope this helps!

Dave Maxwell (dave@terminus.chem.yale.edu)
From: cfb@hpfcmgw.FC.HP.COM (Charlie Brett)
Date: Mon, 25 Jan 1993 19:52:38 GMT
Subject: Re: Sonic Part 1 - Final Zone
Organization: HP Fort Collins, CO
Newsgroups: rec.games.video







                  Spoiler to Follow.....


















The easiest way I found was to:

  Enter the chamber and go to the right edge.
  Wait until the pistons move, if the Dr. is in the one on the right,
    jump at it. If the Dr. isn't close, wait until the pistons retract, 
    then run left, wait a second, and run to the right edge.
  Keep this up until you've hit the Dr. enough times to get him to explode.

  Sit back and watch the ending...

              Charlie
Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: New Games for SNES
Organization: Purdue University Engineering Computer Network
Date: Tue, 26 Jan 1993 17:25:52 GMT

In article <1993Jan26.114015.7476@gw.wmich.edu> 339wheeler@gw.wmich.edu writes:
>I live in Michigan and I have the same problem.  Might & Magic II for SNES was
>supposed to be released over 6 months ago!  I never saw a release date for
>Ultima for SNES, but it has been talked about for a long time.  I'm sick of
>companies giving release dates, then not releasing the game til 6 months to a
>year later.  I would rather a company give a conservative release date than
>release a game late.  If anyone has purchased either of these two games would
>they please post it?(and tell us what store you purchased it at)  There is a
>Babbage's and a Toy's R Us in town, but i haven't seen either of these two
>games there yet...*sigh*

   I don't know what FCI's problem w/ Ultima is, but Sammy (the company
responsible for Might and Magic) has gone out of business in the US.  I'm
not sure what the plans for a US release are now.  I'm assuming the carts
are already made, printed, packed and sitting in a warehouse somewhere.
The question is: who will distribute it?

   I find it strange that ads for Might are still running even though
Sammy made this announcement late in the Summer.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: ballt@ucs.orst.edu (Teresa Ball)
Newsgroups: rec.games.video
Subject: WANTED: 2 Genisis Games
Date: 27 Jan 1993 15:54:50 GMT
Organization: University Computing Services - OSU
Distribution: world
NNTP-Posting-Host: ucs.orst.edu

I am looking for 2 games for the Sega Genisis.

Ecco the Dolpin
Sonic II

If you have either or both of these games and want to sell
them, E-mail me an offer.

Thanks

Terry
Newsgroups: rec.games.video
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SNES CPU Question
Date: Wed, 27 Jan 1993 20:45:59 GMT

vanderby@mprgate.mpr.ca (David Vanderbyl) writes:

>petitc@nuge115.its.rpi.edu (Christopher Jon Petit) writes:

>> Heck, I think for SF2 they made each guy around 16 sprites or so.  Then you
>>hafta check all of them for collisions, check move priority, flip through
>>shapes at a rate of about 10/second (at least).  That kind of intense computa-
>>tion just has tons of overhead on the 65816---overhead that isn't there in the
>>68000

>Nope.  Collision detection is done by the hardware.

 I was talking about checking many sprites at once---that must be done by
the CPU, right?  (one sprite-to-one sprite is done by hardware, obviously).


-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
Newsgroups: rec.games.video
From: brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G)
Subject: GAME GENIE for SEGA GENESIS...
Originator: news@kittyhawk.ecn.uoknor.edu
Date: Thu, 21 Jan 1993 22:14:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
Organization: The Anime Doujou

This may already be in process (and I hope so :-) but has anyone come up with
a list on the net for "new" codes for the Genesis Game Genie from newsletters
or otherwise? I was thinking it would be a good idea to have a net archive
list of new codes.

Is anyone doing this?  Would anyone be interested?

Please respond by E-mail.

Domo. Ja na.

Brandon Freels (Garland Operator 7-G)
brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
"I'm witty naturally, I don't need quotes."
From: ant@galadriel.bt.co.uk (Antony Espindola)
Newsgroups: rec.games.video
Subject: Re: Nintendo vs. Girlfriends!
Date: 22 Jan 93 14:39:04 GMT
Organization: Data and Business Comms, BT Labs, Martlesham, Ipswich, UK.

Steve wrote:
> 
> For me and my sig-other, a key has been identifying "our" time and "each's  
> own" time.  We spend quality time together, and allow enough time for each of  
> us to do the things we want to do.  This doesn't work for people who need to  
> play games every free minute they have (like I used to), but has led to many  
> an equitable argument solution between my girlfriend and I.  She has even  
> joined me in playing Sonic and Ecco on occasion - bless her understanding  
> heart.
>
Yeah, I'll agree with that.
It's come to the point where all SHE wants to do now is play Sonic !

Antony.
Newsgroups: rec.games.video
From: kspeicht@kilcom1.ucis.dal.ca (Kevin F. Speichts)
Subject: TG16 Mail Order in Canada
Organization: Dalhousie University, Halifax, Nova Scotia
Date: Thu, 28 Jan 1993 12:54:14 GMT


	I'm located in Halifax, Nova Scotia.  The only source of TG16 games 
is your corner Radio Shack.   Needless to say there prices are a tad high.  
Does any one know the address or phone numbers of other sources for games in 
Canada.  I know there are a few mail order places in Toronto but I can't 
remember there phone numbers.   Thanks in advance.


Newsgroups: rec.games.video