From: tagg@hg.uleth.ca (Nathaniel Tagg)
Newsgroups: rec.games.frp.dnd
Subject: Re: Best DM moves (Was: Stupid PC Tricks)
Date: 22 Jul 92 16:35:47 GMT
Reply-To: tagg@hg.uleth.ca
Organization: University of Lethbridge


      About the best game of anything I've ever had was entirely due to DM
improvisation.  (I was playing.)  In our campaign world, there exists yet
another farie-type woodland creature, like the brownie or the like, but much
more mischievious: the jibber.  Jibbers travel in packs, have assorted insane
powers associated with thier magical breath (levitation, enlarge/reduce, sleep,
etc, etc), are chaotic/insane, and of course speak jibberish. They are 2' tall,
have distorted faces, blue skin, spears, and wear mushroom caps. Next to 'big
three' (see my last post), these guys are the biggest things for our party to
avoid.
      The problem is, we are all good, and jibbers are really not evil; in
fact, all they want to do is have a good time.  Something like four-year-olds
equipped with flamethrowers.  So killing them is out, and would be hard anyway.
      Our party (just recently having hit fifth and sixth levels: the BIG
breakpoint in character power) was travelling along the road, when the random
encounter hits.  We are riding under a tree, when someone happens to look up
and catches a flash of blue.  "Oh, no! Jibbers!" he cries.  Before we can
escape, they have leapt (well, floated, actually) out in front of us.  My fire
wizard starts casting a big kill-em spell (having little experience with the
little blue monsters) but is restrained by the more liberal members of the
party.  The jibbers sieze this opportunity to advance.
       Much heavy breathing and several failed saving throws latter, the party
finds itself approximately five millimeters tall, surrounded my huge gibbers. 
They put us all on one of the horse's saddles: enoumous, wide rolling crinkles
of leather, with huge learing faces above us.  Then the fun begins. One of them
collects two handfuls of bugs, and puts them down near us (over our horizon).
The bugs advance.
        The magi take to the air.  The fighters start running toward the enemy,
the party spreads out.  Huge horse-sized crickets leap over the rise.  A few
ants follow.  One of the fighters starts in on the armour-plated ants, while
the cleric and bard suddenly get the idea to catch a couple of crickets.
        Meanwhile, a new threat has emerged.  The magi see a squardron of huge
wasps flying toward them at an fearful rate.  Fireball!   (All damage,
including magic, was scaled down to our size.)  The waps burn and crash to the
ground, smoldering.
        Scouting ahead, they see perhaps their greates challenge yet.  One bug
has been enlarged, and is huge.  A giant coakroach.  The magi start firing
spells, the fighters advance.  Suddenly, from out of nowhere, the bard and
cleric leap over past the monster riding their wild crickets, steering them by
rubbing their hands along their antennae.  Burning hands and mace hits swack
into the monster from our charging friends.  The elven fighter's sword went
snicker-snack, and the beast soon fell
       This went on for some time, ultimately resulting in the untimely death
of one honkin' huge star-nosed mole, and was the fastest, loosest, most
entertaining session we've ever had.  Every time we beat one thing, the DM just
threw something else to keep us entertained until we were worn out with
laphter and excitement.  I highly recomend this sort of thing to DM's for their
gaming amusement.
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          Nathaniel Tagg               The U of Hell,  Lethbridge, AB
    "It's just a matter of putting one point seven one five three seven two
and two point two oh four six two eight together."     --The Doctor 
___The opinions expressed by the author of the preceding message are not 
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