HDTenEightyP/NetNews huggingface dataset:
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Stopping Piracy... 70% rule
Date: 6 Oct 1992 01:26:34 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, tbrannam@gmuvax.gmu.edu () says:

>any way.  My point, if software was priced reasonably, 70% of pirates
>would not steal as a primary means of aquisision.  
>There is a little known statistic known as the 70th Percentile...
>It can be applied to speed limits (on highways)
>as well as to the software market.

I challenge you to become a software producer and try to survive on games
priced at $15 a game. You'll starve. Sure, companies like Origin make
millions off of a game, but they plow a huge percentage of that into the
next game. Any estimates on how much Strike Commander is costing them to
make? If a small company has to charge $30 - $40 for a game, why shouldn't
Origin charge $70? (Which comes down to $45 - $50 in the stores.) After
all, you pay for quality.

Sorry, the excuse of "it costs too much; I'll just steal it." is pitiful.
If it costs too much -- YOU CAN'T AFFORD IT! DON'T BUY IT! If you want to
know if it is good, try gaming magazines, the net, dealers, freinds, and
stores that let you return software.

Again...put yourself in a developer's shoes. How much would YOU charge?
Less...I doubt it.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: GRS00021@APPSTATE.EDU (*Dov Sherman)
Subject: Re: "Christian" games ?
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: WORLD
Date: Wed, 30 Sep 1992 23:28:33 GMT
X-News-Reader: VMS NEWS 1.24

In <1992Sep30.092652.11935@lester.appstate.edu> GRS00021@APPSTATE.EDU writes:

> In <1992Sep30.055550.26554@nuscc.nus.sg> sci40027@nusunix1.nus.sg writes:
> 
> > Hi!  I've read somewhere ( can't remember the name of the magazine )
> > that there are computer games which are either based on some
> > biblical characters/stories/etc. Wonder if anybody else read this?
> > Or anyone know what's available / where is it available ?
> > Any such shareware games around which I can get from ftp?
> > Thanks for reading! Any help is welcomed!
> > 
> 
> I don't personally know of any such for PCs but I did write a Commodore 64
> game a while back which is available by anonymous FTP and is Public Domain,
> no registration fee asked. The game is SpacePope.SDA and is a shoot'em-up
> where you play either Space Pope or his trusty sidekick RoboNun as they
> defend Space Station Vatican-1 from the Evil Beings from the Planet Heck.
> However, this might not be exactly what you're looking for.
> 

I'm reposting this because I set the wrong distribution the first time.
From: stephane@mais.hydro.qc.ca (Stephane Vachon)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lure of the Temptress
Date: 26 Sep 92 05:24:51 GMT
Organization: Hydro-Quebec (DSB)

Ok guys,

My game is improving but is there a person
in the world who knows how to enter the
castle, please.

I did pass the test with the dragons and the
next step seems to be, getting in the castle 
but ???

Steve.
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Crack for M1 Tank Platoon?
Date: Mon, 28 Sep 1992 13:33:12 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

There is supposed to be a legitimate update from Microprose available on
their BBS to do this.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: darkland bugs
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 28 Sep 1992 21:54:33 GMT

In article <Bv7wvn.415@rice.edu> swaim@owlnet.rice.edu (Michael Parks Swaim) writes:
)  I've yet to complete any of the mines, or the templars because darklands
)keeps locking up. I'm running on a bare system (only smartdrive loaded)
)with 1 meg ems memory. Is anyone else having this problem?

I'd recommend aginst using smartdrive - MPS recommends not to use it.

I *have*  been able to complete major quests, but I've also had crashes
during them.

Suggestions:  turn off both the soundblaster (if you have one - no sound)
AND smartdrive during the quest - that's where I've had the best luck.
It's still a matter of probabilities, though.

(I see visual disturbances on my VGA screen.  About half the time after
I see a visual disturbance I get a crash.  Something is trashing
RAM, (IMO) it just  depends on if it 'hits' some  critical memory locations, 
I think.   You can't save during quests, so if you get a crash, well tough
luck :-().

Oh yeah - turn on the sound before the end (in the castle of the apocolypse,
before entering the last room).  I had sound off (of course), and missed
hearing it during the victory animation.
From: mike.mcaulay@spacebbs.com (Mike Mcaulay) 
Newsgroups: comp.sys.ibm.pc.games
Subject: NEED INDY HELP!
Date: 5 Oct 92 02:58:00 GMT
Distribution: na
Organization: SPACE BBS - Menlo Park, CA - 10 Lines + 4gB - 415-323-4193
Reply-To: mike.mcaulay@spacebbs.com (Mike Mcaulay) 

My friend is stuck in Indy Fate of Atlantis in wits mode.  He cannot
find the brass gear in the concentric maze.

Please e-mail me with the answer as I don't read this group regularly.

Thanks!

M.
                                                          
Newsgroups: comp.sys.ibm.pc.games
From: carlos@garfield.cs.mun.ca (Carlos Borges)
Subject: WANTED:  Battle of Britain crack...
Organization: Kilbride Liberation Organization, the KL0
Date: Sun, 4 Oct 1992 15:26:52 GMT

As the subject says, I'm looking for a crack for BATTLE OF BRITAIN.
Please email me if you've seen one around.
-- 
   ///////////////////////////////////////////////////////////////////////////
  // C. Miguel Borges               A.K.A.                Carlos M. Borges //
 // an630@cleveland.freenet.edu                 carlos@garfield.cs.mun.ca //
///////////////////////////////////////////////////////////////////////////
Newsgroups: comp.sys.ibm.pc.games
From: angelrat@next10pg2.wam.umd.edu (...a gruesome)
Subject: storm cloak..in Ultima6
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Wed, 30 Sep 1992 13:11:22 GMT



.sorry if this question was asked before ( iwasn't around...)


but what exactly was the storm cloak for in U6...i finished the game aeons
ago but couldn't figure out what this darn thing was for.......

i'll probably get a lot of replies..so i would appreciate the reply being  
posted  thanx
Newsgroups: comp.sys.ibm.pc.games
Subject: Size of Game Bytes magazine
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 30 Sep 92 23:57:40 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: Game Bytes, GB, 1.44 MB
Summary: Keep Game Bytes at 1.44 MB max for now...
Nntp-Posting-User: tatakamoto

In article <uprao.717901063@mcl>, uprao@mcl.ucsb.edu (Parik Rao) writes:
> In <1992Sep30.153429.19741@b11.b11.ingr.com> ross@kaos.b11.ingr.com (Ross Erickson) writes:
> 
>>Actually, no the filesize of Game Bytes (zipped) will never go beyond
>>1.44MB.  Actually, my intention is to make it always fit on a 1.2 MB
>>disk too.  Until I get to CD-ROM publishing.  muuhahahaha.  Wicked
>>laugh.  Then you'll be blown away.  Stick with your 1.44 MB drives.
>>It will do you fine by me, anyway.
> 
> Why would this matter?  Its not like anyone runs on a floppy-only system
> nowadays anyways... I mean, whats the use of reading a review on Ultima 7
> if there is no chance your system can play it?  :)

     It matters to some of us whose ftp access is limited to their work
or school.  Don't forget that Game Bytes is also put out in a text version
for those who haven't got the disk quotas to get the graphics version.  A
lot of us have to face limitations and it's not like we all have removable
SCSI hard drives B-).  The 1.44 MB floppy format is perfect for me to ftp
the graphics version and take it home.  Now, if Ross decides to go CD-ROM
...guess we'll all have to buy a player! B-)
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: GS2000 Pauses while playing samples
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 6 Oct 1992 02:27:16 GMT

Err...doesn't it ALREADY have SB supported digitised speech?  I've got the
out-of-box unpatched version, and the copilot says "Target left" or whatever.
Does this patch have MORE voices?  Perhaps from others choppers?

Also, anyone want to do a proper review of the scenario disks?  Exactly
what improvements do they have, besides the Phillipines and Antarctica
theatres?
And when will they be available in Australia?


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Lucas* games
Date: 4 Oct 92 09:32:56 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

>
> Here are the LucasArts games I know of:
>
>         Secret of Monkey Island
>         Secret of Monkey Island II : LeChuck's Revenge
>         Indiana Jones and the Last Crusade
>         Maniac Mansion
>         Indiana Jones and the Fate of Atlantis
>         Loom
>
> There may be more. I've played the first four and absolutely love them.


        Zak McKracken and the Alien Mind-Benders.

Old, but HYSTERICALLY funny.  You're a reporter for a tabloid assigned to
investigate the story about the three-headed squirrel (remind you of the
recurring 3 headed monkey jokes in Secret of Monkey Island?)  On the way you
run into aliens trying to take over the world using a stupidity machine
through the telephones.

Don't forget to add

        Battlehawks: 1942 (the first bitmapped flightsim according to Chris
Roberts)
        Battle of Britain
        Secret Weapons of the Luftwaffe

And (upcoming)

        X-Wing: The Star Wars Space Combat Simulator (polygon graphics! Boo!)
        Looks to be good anyway.

--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
Newsgroups: comp.sys.ibm.pc.games
From: omega2@eng.umd.edu (Wilbur S. Peng)
Subject: Re: Wing Commander I - The infamous Ralari mission
Date: Mon, 28 Sep 92 17:18:47 GMT
Organization: College of Engineering, University of Maryland, College Park
Originator: omega2@gain.eng.umd.edu


    Maybe your machines are just too fast.  I played it on a ol' 20 MHz Toshiba
5200 (a fast 20 Mhz machine) and the mission wasn't too difficult.  (I tend to 
ram ships a lot in difficult missions--  It actually is a fast way to take
ships out.)


Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Wing Commander complaint...
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 28 Sep 1992 15:10:23 GMT

	Well, I would like to put my 2 cents in.  I had recently
purchased Special Operation 1 and 2 for WC2, and both of them was very
fun, especially SO2!  That one contains several extra special effects.
Much enjoyable after seeing the side view hundred of times.  But there
was undoubtly bugs in those two missions...  Number one:  In SO1, a really
nasty bug is after you capture the prince and was chatting on the radio,
instead of seeing the Prince, you see a face portion of yourself OR the
repairwoman that you see in WC2.  Really nasty bug.  Plus another probable
bug in SO2 is at the conclusion when they finished rolling the cast of
character while showing Jazz's helmet...  they show an unoperative 
ship (name left my mind) and it paused there.  I couldn't quit, and had
to reboot.  I don't have sound blaster, so I could not tell if they was
just finishing up their music.  At least what I saw in SO2 really
gives me hope that the guys at Origin will at least make a large effort
in the storytelling part along with making it really sound like you win.

	Oh yeah, I almost forgot, a BAD, I MEAN BAD bug in SO2 is when you
transfer your character, it used the SO1 save files and I imported my
character with 62 missions and 500 kills and after saving after the
first mission, I only have 38 missions and 300 kills.  What gives?  Even
after the WC2, I had something like 48 missions and 375 kills.
From: luit1@wsinfo11.info.win.tue.nl (Wim Jansen)
Newsgroups: comp.sys.ibm.pc.games
Subject: EPIC: destroy generator ? Help wanted.
Date: 30 Sep 92 09:45:30 GMT
Reply-To: luit1@info.win.tue.nl

Recently, I've started playing EPIC. (I had to buy a new VGA card first).
My problem is this:
 In the first mission, second part (on the planet), I can't seem to find
the right target. Shooting the satelite disc doesn't seem to work, and the
program tells me to shoot the generator. What is that (and where ?)..
 Checking the secret mission detail reveals nothing on its position ...

Someone help me please, I hate to loose a battle :)

Wim.
-- 
======================================================================
=         -- Another Key-bored Genius gets Mouse-trapped --          =
=        luit1@info.win.tue.nl ( in real life: W.M. Jansen )         =
======================================================================
Newsgroups: comp.sys.ibm.pc.games
From: andy@ipc2.gvl.unisys.com (Andy Sulon)
Subject: Re: Anybody have the patches for Global Conque
Organization: Paramax Systems, Ivyland, PA
Date: Tue, 29 Sep 1992 22:29:00 GMT

In article <1992Sep29.141847.13347@walter.cray.com> kjberte@cray.com writes:
>In article 1a9lq4INNsvv@usenet.INS.CWRU.Edu, jtb5@po.CWRU.Edu (Justin
>T. Ballard) writes:  >
>
>>Subject says it all. I would greatly appreciate
>if somebody >could tell me where to get or to even upload the patches
>to >someplace wuarchie. Thanks in advance >--
>>                                       Justin Ballard
>>                                       jtb5@po.cwru.edu
>
>
>ME TO!
>
>---

	I hopefully just uploaded the patch to wuarchive.wustl.edu
	/pub/MSDOS_UPLOADS. It is called GCV20.ZIP, it includes many new
	features including the "command headquaters" mode. Good luck!



					Andy Sulon
					andy@ivy.unisys.com
From: cjohnson@tartarus.uwa.edu.au (Christopher Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Demo
Date: 2 Oct 1992 00:11:02 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

ross@kaos.b11.ingr.com (Ross Erickson) writes:

>>I seem to have a problem running the strike demo.  It seems that every time I try to run it it tells me that I can't initialize my EMS memory.  What does this mean? 

>Oh, just call up Origin.  I'm sure they'll be glad to help.

Where do you find this demo again?

Thanx,

Chris.
--
__________________________________________________________ When Something
Christopher Johnson         | this letter was written     |can go wrong it
cjohnson@tartarus.uwa.oz.au | using 100% recycled         |Segmentaion fault
johnson@swanee.ee.uwa.oz.au | electrons                   |Core dumped         | I reserve the right to be totally wrong!
From: dmillar@ocf.berkeley.edu (Derek Millar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re:   STRUCTURE OF THIS NEWSGROUP
Date: 4 Oct 1992 03:47:57 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: earthquake.berkeley.edu


I don't think separate newsgroups are a good idea.  It is much more
efficient (IMHO) to store everything in one newsgroup and use a kill
file.

Some standard naming conventions would work best, I think.
The most flexible method would probably be to combine category names
with preferred game abbreviations.  This would allow people who want
to skip all games of type x to do so easily, and also allow people
who only want to discuss certain games of type x to skip the ones
they're not interested in.

Some suggestions for categories:

flightsim
sportsim
sierra
rpg (create 1+ characters who improve as they progress through the game)
arcade (possibly distinct from non-arcade action games, like Commander Keen)
board
wargame
strategy (not including wargames, of course)
educational
mystery (a huge category which uses up a great deal of bandwidth)
hardware (sound cards, joysticks, etc)
meta (piracy discussions, this thread, etc)
administrative (FAQ postings, "This doesn't belong here" messages, etc)
announce (game announcements, ftp site announcements, etc)
bugs (more of a sub-category)

In order to reduce the propagation of alternate game abbreviations, it
would also be helpful to have some conventions for the abbreviations,
such as :
-Use arabic numerals, not roman numerals
-leave a space between the title abbreviation and the number
-don't include articles (a, an, the) in the abbreviations.
-use one character per word in the name of the game.


Comments?


Derek Millar
From: djr8482@acf5.NYU.EDU (Daniel Reznick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: mech10.zip
Date: 5 Oct 92 00:42:00 GMT
Organization: New York University

what directory is mech101.zip in on 131.188.1.43?

thanks
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control II Info Wanted...
From: tswanson@mrsvax.mis.arizona.edu (QUIS CUSTODIET IPSOS CUSTODES.)
Date: 29 Sep 1992 14:17 MST  
Distribution: world,local
Organization: University of Arizona MIS Department
News-Software: VAX/VMS VNEWS 1.41    

Hey,

Got a flyer from Accolade on Star Control II, and it sounded kinda'
interesting.  I think its due out this week.  Does anyone have any info or
impressions of the game?  If anyone has it, I'd like to hear about it.
I never played the first one, does that matter?

Any info appreciated.

Thanks,
Ted.
From: ohoward@matt.ksu.ksu.edu (Todd Howard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Stopping Piracy... 70% rule
Date: 6 Oct 92 13:54:27 GMT
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

dpn2@po.CWRU.Edu (Damien P. Neil) writes:


>In a previous article, tbrannam@gmuvax.gmu.edu () says:

[stuff deleted]

>Sorry, the excuse of "it costs too much; I'll just steal it." is pitiful.
>If it costs too much -- YOU CAN'T AFFORD IT! DON'T BUY IT! If you want to
>know if it is good, try gaming magazines, the net, dealers, freinds, and
>stores that let you return software.

Now this argument hold no water either.  I certainly don't trust gaming
magazines or dealers.  I trust some of my friends, and never the net (too 
many varying opinions).  The only person capable of evaluating a game
for you is you.

>Again...put yourself in a developer's shoes. How much would YOU charge?
>Less...I doubt it.

I will not pay more than $30 a game (that's my limit), therefore, I
wouldn't sell games for more that $30.

-- 
 "The statistics on death are in, and they're pretty convincing.  One out
  of every one people die."   -Unknown

Todd O. Howard (ohoward@matt.ksu.edu)
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Wing Commander I - the infamous Ralari mission
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Sun, 27 Sep 1992 22:58:35 GMT

In article <Bv8JB4.9Cr@news.cso.uiuc.edu> rnmg1200@uxa.cso.uiuc.edu (Walrus and April) writes:
>Well, the other night I decided I'd finally had enough.  So I started up
>Wing Commander with the command wc Origin -k and prepared to 
                                 ^^^^^^^^^^^^
The "Origin" is all you really need to use Alt-Del.  The "-k" just makes you
invulnerable.  But anyway...
                                 
><ALT>-<DELETE> the bloody Grathas to smithereens.  I wound up only having to
>do it to the first two--the ones coming to engage you--and managed to save
>the Ralari.
>
>So, I get back home with the Ralari in tow, eager to accept the
>congratulations of my commander, when what happens?  He gives me a dressing-
>down for failing to save the Ralari! [...]

I *knew* it!  The mission is supposed to be impossible.  Gosh, I feel so re-
lieved now, to know that I'm not a wimp for being unable to finish the mission.

-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: pkedrosk@student.business.uwo.ca (Paul S. Kedrosky)
Subject: Re: Lode Runner
Organization: University of Western Ontario
Date: Tue, 6 Oct 1992 20:29:02 GMT

slg@slgsun.att.com (The Idealistic Cynic) writes:

> In article <1992Oct5.164856.28166@saifr00.cfsat.honeywell.com> dickey@saifr00
> >
> >There is indeed a version of Lode Runner for the IBM, but if you have
> >anything greater than a 286 running at 8Mhz, it is unplayable.  Runs too
> >fast!  I am surprised that they haven't 'upgraded' it.  I consider it one
> >of the best games ever.
> >
> >Bill
> >dickey@saifr00.cfsat.honeywell.com

Recently I read somewhere (I believe in one of the PC magazines) that
Broderbund was going to be introducing a new version of Lode Runner.
This new version was to have sound card support, SVGA graphics, etc
etc - all the usual whiz-bang stuff. I think the release date was to be
late this year or early next.

Paul




pkedrosk@student.business.uwo.ca (Paul S. Kedrosky)
Western Business School  --  London, Ontario
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: MM4; Clouds of Xeen. SHIPPING Monday!!
Date: Sun, 04 Oct 1992 20:56:25 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

I saw it at Software Etc. yesterday (Saturday).

-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 27 Sep 92 19:16:16 EST

TB>I wish they had a CAP waypoint command that would force the CAP flight to
TB>cover you if you diverged from original settings.  Or if I could issue a
TB>command to the other flights (instead of just to my own).

  In 3.01, you can give two commands to your second flight (flight 2 of 2)
leader if he's your number two. That is, if you assigned a second flight of
F-16s as your fighter-escort and you have no wingman in your flight or all
your wingmen in your flight have gone down.
---
  DeLuxe 1.21 #6922  Konnichiwa!  Anata wa yoku kokoe kimasuka?
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044