HDTenEightyP/NetNews huggingface dataset:
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: X Wing won't be a stocking stuffer
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Distribution: na
Date: Tue, 15 Dec 1992 01:30:50 GMT

>Well, the LucasArts rep (god I keep saying Lucasfilms!!!) has
>stated that the guys (and gals) gave it their best shot but
>X Wing will not be out until next year.  He gave no date.
>
>Hey, we can always get Strike Commander (whoops that slipped).
>Gee...I hope UW2 makes it.
>

Mark,

I spoke to the LGT/Origin people today and UW2 is going to the
duplicators on Wed. morning.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: hl00@ns1.cc.lehigh.edu (HOU-SHENG LIN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help with Spellcasting 301!
Date: 17 Dec 92 19:34:16 GMT
Organization: Lehigh University

Ok, so I thought the first two parts (101 and 201) wasn't too bad, but now, in
301, I haven't got a clue from start!  I've been walking around town, picking
up anything I could find, "solve" a few side puzzles, but haven't gotten
anything significant to win the kick-off party... so, can someone give me some
general hints as to what I'm suppose to do???

Thanks!

-- 
-Sheng
hl00@pl122.eecs.lehigh.edu
hl00@m180k.cc.lehigh.edu
hl00@lehigh.edu
Newsgroups: comp.sys.ibm.pc.games
From: sjs@torque.bae.bellcore.com (Stephen Szymanski)
Subject: Re: Thrustmaster WCS/Falcon3 question
Reply-To: ricks@berkeley.edu
Organization: Bell Communications Research
Date: Tue, 15 Dec 92 17:32:19 GMT

In article <28583@oasys.dt.navy.mil>, lewis@oasys.dt.navy.mil (William Lewis) writes:
|> The problem was that the afterburner stages weren't working correctly.
|> (this is really a WCS question)
|> 
|> Pushing the throttle forward would give increased throttle up to the
|> detent, then switch to AB1 and stay there through the end of its travel.
|> 
|> Pulling the Throttle back would then give the AB stages AB1, AB2, AB3,
|> AB4, and AB5.
|> 

I noticed this with my WCS as well.  I even exchanged it for another.
It seems that there is a lag in response.  When I push the throttle
slowly up to the detent and then slowly through each stage, it works
fine.  If I ram it right trough to the top, I'm lucky if I get 100%.

I'm not sure if this is a bug or not, possibly a incompatibility with
Falcon.  In most cases, I don't even notice it, even in a dogfight,
I around 450 kts and if I need speed, I'll push the throttle up 
quickly and that's usually enough for AB1.

Steve
-- 
******************************************************************************

Disclaimer:

The opinions expressed herein are solely my own and are not shared by Bellcore
nor any of its owner companies.

******************************************************************************

Steve Szymanski 
Bellcore 				RRC-1E222
444 Hoes Lane				(908)699-5026
Piscataway, NJ  08854			sjs@bae.bellcore.com
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: WIz 7 help with Dragon area
Organization: University of Canberra
Date: Sun, 20 Dec 92 22:37:02 GMT

In article <1992Dec10.164334.6515@netcon.smc.edu> pgeltner@netcon.smc.edu (Peter Geltner) writes:
>I need some guidance on the sea of sorrows:  SPOILER ALERT
>I'm not sure what to do in the south part of the sea of sorrows in the
>dragon area and the clouds.  I crash into the reefs, can't find a secret door
>and don't know what to USE.  I have the Dragon map, but what do I do with it?
>Do I need to eliminate the clouds with a spell?

Use something at night at the phosphorous.

>Also, on the West Coast of the sea of sorrows, I take this long walk thru
>the forest and find a little structre and a cross shaped lawn.  Is there
>anything special to do there?  All I found was monsters.

Read the Fool's map and know that you have been :-).  Nothing of significance
here at all. Makes you a bit cross |:-( .

-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games
From: "joe kuroda" <joe.kuroda@canrem.com>
Subject: kq6 help!!!!!!
Reply-To: "joe kuroda" <joe.kuroda@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 13 Dec 92 00:39:45 EST

<<On 12-09-92 06:05, Brent Michael J. Wiebe wrote:>>
 
BMJust a few questions.  What do you do to the bookworm?  How do you get the
  entertainer in the bookstore to talk to you?  How do you get that piece of
  paper out of the spider's web?  How do you get the druids to help you?  What
  do you do with the 'drink me' potion, and the sacred water?  And what do you
  do to get into that girl's yard (on isle of crown, on path near ferrymaster)?
  Finally, where is the guy to trade lamps with???????????????

Hi Brent. 

Just a few questions, eh ?

1. Bookworm - He needs a Dangling Participle from you (he is actually
              dangling from a tree on the Isle of Beast I believe - but
              to get him you need something floating on water ...).     
              You get a rare book from him so you can make a trade at   
              the bookshop.
2. Jollo the Clown - Someone here already suggested it - just to show 
              him your ring.
3. Black Widow Spider - You need to distract her by pulling a thread at
              the bottom of the web, then you pick the paper up but you 
              won't have it too long so remember what it said as you 
              need it to solve a puzzle later on.
4. Druids -   These guys *won't* help you so you have to help yourself.
              The second time you visit the Isle of Mist, you always 
              get captured so you need something else.  First do #1 and 
              get another book from the bookshop owner for your rare 
              book.  Look at it, flip pages using Hand icon.  Since
              when you get captured, you get roasted, you can guess 
              what to do so make sure you have those items prepared.    
5. Drink Me - Use it at the pawn shop if a hooded character is around.
6. Sacred Water - Do #1 and you know what to use for.
7. The Beauty - First you have to go to the Isle of Beast and talk to  
              the Beast who will give you something.  To get to talk to 
              her, just pick up some flowers (say like a rose..) - well
              that's what I usually do when I want to talk to a pretty 
              girl !
8. Lamp -     If you find a lamp and use it (see #1 and #4), you can 
              trade it to the old lampseller - don't worry he will 
              reappear (check #5 too).

Hope this helps, Brent.  And good luck.

               Joe

 * 1st 1.01 #930 * The difference between doing it and not doing it is doing it
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: MISC:  Subgroup Split - Definition of Strategy
Date: 13 Dec 1992 23:33:11 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
Distribution: world
NNTP-Posting-Host: minerva.cis.yale.edu

(Paraphrased from) Webster's Ninth New Collegiate Dictionary:

STRATEGY - (1) the science and art of emplying the political,
economic, psychological, and military forces of a nation or group of
nations to afford the maximum support to adopted policies in peace or
war  (2) a careful plan of action

TACTICS - (1) the science and art of disposing and maneuvering forces
in combat  (2) a system or mode of procedure

Without getting into an argument over weather puzzle games like
Lemmings, Humans, Incredible Machine or "simulation" games like
SimCity, SimEarth, SimAnt are based more on STRATEGY or TACTICS, I
think it is clear that all these games can claim to merit one or the
other of those labels.

Now certainly wargames are also STRATEGY or TACTICS games, depending
upon their focus.

STRATEGY is used more frequently than TACTICS so I say we use that
label to describe such games, and any group we wish to form to contain
discussions of such games.

By the way, the adjective form of STRATEGY is STRATEGIC or STRATEGICAL.

-- 
Joshua E. Randall                       randall-joshua@yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Wizardry 7 HELP - Old City?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 14 Dec 1992 01:47:26 GMT

Edward H Lin (line@helium.gas.uug.arizona.edu) wrote:
: Can anyone tell me where the Old City is located? I just talked with the 
: curator of the library and he said it's in the south section of the city..
: I've mapped out basically the whole city and I can't find a place to put
: the key.. Can anyone please direct me towards the general area where to 
: insert the key?  OR is there some sort of secret passage?
SPOILERS AHEAD:
--
Use the key in a room south of New City, near the forbidden city if I
remember right. You will see a barely readable sign which says o_d c_t_.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg



Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Hints for Alone In the Dark *SPOILERS*
Organization: Clarkson University
Date: Thu, 17 Dec 1992 17:20:17 GMT

1)  Upstairs, the scorpion tailed gorgons at the top of the stairs can be
    killed.  The key to the solution is in the vase in the bedroom.
1.5)  More info on this is in the book found in the attic.

2)  The rifle should not be used on the green zombie-guys.  They're easy
    to kill w/o wasting any ammo if you practice a bit.  Save the rifle for
    killing the purple bird-things.

3)  Do not use the cavalry sword for any combat.  It'll break easily, and
    you'll need it in the non-combattive sense later in the game.

4)  There's health vials found in both of the house's bathrooms.

5)  There's oil found in the room at the bottom of the attic stairs, on the
    shelf.  Use this to fill the lantern.  Use the lantern in dark rooms.

6)  The purple jellyfish-beast in the lower bathroom does not have to be
    killed, if such a thing is possible.

7)  The jug in the lower bathroom can be filled with water (found in the
    kitchen area), then used to extinguish sources of dangerous smoke.

8)  The heavy statuette has great powers against armor, as noted in one of
    the books.  This will give you a decent weapon to use against the
    pirate.

9)  Do not take the arrows from the garden until you have killed the pirate
    and opened to back ballroom door.  

10)  The hatchet-throwing portrait can be covered with the Indian blanket

11)  The arrow-shooting portrait can be disenchanted by shooting an arrow
     at it from a safe distance.

12)  The study at the back of the art gallery has a niche in the wall behind
     the clock.

13)  The false book will trigger the mechanism in the library.
13.5)  The record in this room will appease the ghosts in the ballroom if you
       play it.  Get the key they were guarding.


14)  The "librarian" can be killed using the dagger specified in one of the
     books in the ritual room.

15)  In the cellar, get the block so that the hole in the wall is no longer
     blocked by the barrels.  Do not enter the hole.

16)  The room behind the smoke-filled room has a secret door leading down.
     See #3.  Do not go down without the lantern, plenty of oil, and the
     key from the ballroom.  Don't burden yourself with the books.

17)  Explore.

18)  The sea chest can be opened with the ballroom key.  

19)  The door at the end of the labyrinth can be opened with the gemstone.

20)  The talisman will stop the evil one from launching fireballs.

21)  The evil one's tree is flammable.  Throwing a lit lantern at it from 
     close range is fatal.

22)  Get out.  ;-)

Enjoy,


--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: andy@hpsmo100.rose.hp.com (Andy Young)
Subject: Re: Strike Commander
Date: Mon, 14 Dec 1992 15:27:56 GMT
Organization: Nosferatu U.
X-Newsreader: TIN [version 1.1.8 PL6]

gbryant@vax1.umkc.edu wrote:
> I just got back from the local Software Etc. and saw that Strike Commander
>has been pushed back to 2/93. Just 2 days ago it was still 12/92. I would 
>think after years in development they would have figured out all the problems.
>Maybe it is a problem in distribution. I can't wait for it to come out, but
>will have to wait till I have a better computer. Maybe it is a good thing that
>it will be out sometime in late 93 (more than likely).

Well, there's a big suprise :-D I stopped taking release dates seriously
a long time ago. When I see it in the stores, or hear about it here on the
net, I'll rush out and buy it; until then, any information I hear are
considered bold-faced lies.


Learned my lesson on SWOTL,

Andy.

andy@hpsmo100.rose.hp.com	Hewlett Packard	- Support Materials Operation
TSN: AndyY, Box 24491           8050 Foothills Blvd, Roseville, CA 95678
Newsgroups: comp.sys.ibm.pc.games
From: endrel@fdh.hsf.no (Endre Lidal)
Subject: GUNSHIP 2000 Patch needed
Organization: Finnmark College
Date: Mon, 14 Dec 1992 09:52:15 GMT
Reply-To: endrel@fdh.hsf.no


---
Can someone tell me where I can get the Gunship 2000 patch v06, it has the filename gs2v06.zip. If someone have it please E-mail it to me or tell me where I can get it via FTP.

endrel@fdh.hsf.no
From: cbusch@ub.d.umn.edu (Chris)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where is vgaplanets
Date: 16 Dec 92 19:13:31 GMT
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu

Where can I ftp VGAPlanets from?  

--
Chris Busch   CBUSCH@ub.d.umn.edu
"C++ is the language of choice."
"The use of COBOL cripples the mind; its teaching should, therefore,
    be reguarded as a criminal offense." - E. W. Dijkista 
"High-level languages should remove burden from the programmer, not
 put burden on the programmer!"
"Don't ask 'why would you do that?' instead ask 'why wouldn't you do that?'"
Newsgroups: comp.sys.ibm.pc.games
From: u7914037@cc.nctu.edu.tw (Jesse Jong)
Subject: Re: GAMEBYTES - WHERE TO GET IT
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 12 Dec 1992 11:11:19 GMT

You can get it from ftp.ULowell.edu, in /msdos/Games/GameBytes.


The latest issue is #7. In ULowell, you can get #1...#7.  :'>


                                                             Jes.
                                                              ^
                                                            _\|/_
 							     o|o
 							     [_]        				 	
                                        
                                                   Don't worry, be HAPPY.
       
Newsgroups: comp.sys.ibm.pc.games
From: robj@netcom.com (Rob Jellinghaus)
Subject: Late games (was Re: Champions)
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: net
Date: Wed, 16 Dec 1992 21:54:26 GMT

In article <1gj353INN9m8@tamsun.tamu.edu> msv9203@tamsun.tamu.edu (Marshall Scott Veach) writes:
>Has anyone heard or does anyone know anything about the release date for
>Champions by Konami? The game was originally supposed to be released about
>a year ago - but like so many others it was been terminally delayed - 
>but even when it was being delayed I still heard stuff about it - but
>lately not a word - has the entire game been scrapped ? does anyone know?

The Christmas Buyer's Guide issue of Computer Gaming World mentions it
in the "Arcade" section.  Even has a screen shot!  There's only a one-
paragraph blurb about it, but the reviewer sounds excited.  It
mentions how much it's been delayed and says they're still shooting
for Christmas, but I'm sure it's slipped again.

All of you flaming game publishers for slipping their ship dates, wake
up!  Writing bug-free software is one of the hardest technical tasks
in the world.  Even a fairly small program is more complex than your
average automobile (each line of code is in some sense a moving part).
And what's more, each program is VERY different from each other
program, so it's even _worse_ than the automobile analogy would
suggest.

Microsoft recently shipped their new relational database program,
Access.  They'd had it in development for SIX YEARS.  This is the
biggest PC software developer in the WORLD we're talking about here.
And guess what?  According to the latest Infoworld, it's _still_ just
full of bugs--not little ones, but major crash-the-system ones (a demo
at the DB World conference crashed in front of hundreds of people).
And it's not like relational databases aren't a pretty well-understood
technology... I think it's quite possible that something like Strike
Commander actually involves _more_ novel kinds of software devlelopment
than Microsoft Access.

Yes, quite possibly game publishers shouldn't announce products before
they're ready.  But then again, I like knowing what people are working
on ahead of time.  Just remember that software dates almost always
slip, and slippage measured in years is actually not terribly
exceptional.  Enjoy the rumors, enjoy the games you have, and when a
new game comes out, recognize that the code you're buying is more
complex than your car or your microwave or almost anything you own,
with the possible exception of your computer itself!

-- 
Rob Jellinghaus    |  "Next time you see a lie being spread or a bad 
robj@netcom.com    |   decision being made out of sheer ignorance,
robj@xanadu.com    |   pause, and think of hypertext."
uunet!netcom!robj  |       -- K. Eric Drexler, _Engines of Creation_
Newsgroups: comp.sys.ibm.pc.games
From: harryrow@sage.cc.purdue.edu (Harry Rowe)
Subject: Crack for Simcity
Keywords: crack simcity graphics
Organization: Purdue University
Distribution: usa
Date: Tue, 15 Dec 1992 00:22:39 GMT

Could someone send me a crack for Simcity with Future Graphics and/or Past
Graphics.  I used one for my ORIGINAL copy of simcity, but when i bought the
Future graphics, the crack didn't work anymore.  I'm thinking about bying the
past graphic set too, so if someone can help me get rid of this anoying, time
consuming copy protection, it would be most appreciated.  Thanks.
-- 
| the     H__H        |  A little expierence often  | Harry R. Rowe  HHH     |
|   Horny H""H__H     |upsets a lot of theory.Cadman| harryrow@sage.cc.purdue|
|   Hoosier  H""H__H  |  Science is nothing but     | rowehr@feserve.cc      |
|   Harry       H""H  |perception.-Plato | PRRC     | Physics Major, Purdue  |
Newsgroups: comp.sys.ibm.pc.games
From: formula@athena.mit.edu (Ronald R. Duff Jr.)
Subject: WANTED: PC baseball game where you MANAGE the team
Organization: Massachusetts Institute of Technology
Distribution: na
Date: Wed, 16 Dec 1992 01:05:07 GMT

	I am posting this for my cousin who is a baseball coach.  He is 
looking for a baseball simulation/game for the PC which allows you to interact
with the game as a team manager instead of actually "playing" the game by 
making outs and catching balls, etc.  Anyone know of a game to fit the
bill?


					Ron
--
Address: Ronald R. Duff Jr.         Phone: (508)842-2293 (Home)
         29 Lamplighter Drive              (617)253-1652 (Work)(MIT room 6-332)
         Shrewsbury, MA 01545    Internet: formula@athena.mit.edu
From: s910198@otto (Mable YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Alone in the Dark -> Basic hardware requirements ?
Date: 14 Dec 92 10:32:21 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au
Keywords: Alone in the dark

Has anyone got Alone in the dark ?  What is its basic hardware requirements ?
It seems that this game can be only run on a pretty powerful machine to get the
best effect ....


Hades



][__][](    @)                                                 //^\\
__][__] \                                                    ((@  ))
_][__][__(_______________________________________________________// /^\
][__][]==========================================================|=|   |
__][__](   _/   )     []                              []            \./
_][__][ )(   (_/      []                              []  _____
][__][] /             [] _/------------------------------|     \
__][__]|        /-------|         Hades 'n' Blaze              |
_][__][ \_)    |           Tavern of the underworld Lord       |
][__][]        |                                               |
__][__]        |            s910198@otto.bf.rmit.oz.au    ____/
_][__][        | INTERNET _/-----------------------------|
][__][]         \________|
__][__]
_][__][
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Wolfenstein and Spear of Destiny with heroic neofascism
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 04:59:41 GMT

>>	I'm not sure what the Dvorak radio show is, but this seems unlikely,
>>because 1)  such animation, especially the extra movement of the guards
>>location would've taken a lot of time, and I don't think the guys at ID 
>
>There's the problem, don't think.  The man on the show was from Apogee.
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
>The stuff was taken out because it dogged down slower machines too bad.
>The show is by John Dvorak of PC Magazine (among other computer rags he
>writes for) and is called "Dvorak on Computers", is nationally syndicated
>and can probably be found on an AM radio station in your market on Sunday
>afternoons.
>
>It's not very polite to tell someone something they just said, which they
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>know to be fact, is not true, Mr. Butthead.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

[attention shoppers, we have a blue light special on the Hanes
asbestos underwear, aisle 14...]

ATTITUDE CHECK!!!!  Do men have periods too??

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Where'd it go???
Keywords: game bytes magazine
Organization: Qualcomm, Inc., San Diego, CA
Date: Sun, 13 Dec 1992 07:39:23 GMT

ross@kaos.b11.ingr.com (Ross Erickson) writes:
>Along with my mammoth posting session of yesterday, I sent up a
>message with a ton of little newsbytes about new games coming, etc.
>Now I can't see it anywhere.  Am I losing it?  Probably, I responded
>to over 130 emails today alone!

I saw it on here...
-- 
One good turn usually gets most of the blanket.
Newsgroups: comp.sys.ibm.pc.games