HDTenEightyP/NetNews huggingface dataset:
From: mrburges@eos.ncsu.edu 
Subject: The Next Street Fighter
Originator: mrburges@c00466-224wi.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu 
Organization: North Carolina State University, Project Eos
Date: Tue, 29 Sep 1992 20:16:00 GMT




   For the next SF to have the lasting effects that SFII and CE have had
on the gaming market, it is going to have to incorporate many new ideas.
The writers and programmers better think long and hard before coming out
with SFIII. If they don't, it will just be another sequal(or should that
be threequel). 
	
   Anyway, they(Capcom) are going to have to do one of the following:

1) Create all new characters, based on the ones that currently exist.
or
2) Keep the 'old' characters, but add 12 more to choose from.

Having 24 characters to choose from may sound like alot, but I think if
they did this it would become the mother of all fighting games!

Other things Capcom should note:

   Look at the rival fighting games like Mortal Kombat, or the new one by
NEO-GEO(sorry don't remember the name). MK has some VERY good aspects that
a fighting game should have. For instance, the fatals. Putting a guy to
his death is what makes this game. Personally I don't like the digitized
graphics all that much, probably because no game has done them justice.
Digitized graphics just take up too much memory for them to be as smooth
as SFII. 

   The animation for SFIII should still be animated(bitmapped), but even more 
detailed. Also the special moves(whatever thay may be), should be more animated.
For instance: Imagine that when Ken does his DP a flaming dragon envelops
his body and carries him upwards, as he knocks the shit out of you. Or they 
could just animate the fierce specials, to cut down on programming time.
  Add some kind of fatality to each character, like MK. I know that Capcom
will probably not go to the gore extremes like MK does, but some added gore
would be nice :).

  Controls....much could be debated here, but I dont think you can beat the
current set up for SFII. The only thing I can think of would be a 'SPECIAL
MOVE' button. This may be useful if a guy had a weapon(ex. Guile Gun ), or
if you could pick up weapons on certain screens. Maybe you could pick up the 
pieces of the signs and statues you break while fighting an opponent? Endless 
possibilities here.

  Most of all Capcom should take their time. When SFIII comes out I
want to be AMAZED by the graphics, play control, sound, and the NEW
characters. 

   Put all these aspects in the next SF, and you'll be waiting in line for 
hours to play the mother of all fighting games!!   


Mike B.
NCSU
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Fri,  2 Oct 1992 00:06:35 -0400 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: Chun-Li's saying
	<97241@bu.edu>

On 01-Oct-92 in Re: Chun-Li's saying         
user Roberto Rodriguez@csa.bu writes:

>In SF 3 all characters should speak in their native tongue during the
>fights.

Yeah, that'd be really cool.  But with the way the Japanese tend to hack
up languages (have you ever seen the "English" in Japanese movies and
stuff?), it'd end up being pretty funny, I bet.

>Language needs complete inprovement for SF3.  I've heard better
>voice synthesis from Genesis games.  This should not continue like this.
 
The voices aren't synthesized - they're samples.

The problem isn't in the technology - it's just that the person(s) who
did the voices is/are Japanese so everything is said with a Japanese
accent.  It's very obvious what the people are saying if you speak
Japanese.  Chun Li's "supiningu baado kiiiiku!" (spinning bird kick) is
a good example of this.  Oh wait, Chun Li speaks both English _and_
Japanese, doesn't she?  And not a word of Chinese...what's wrong with
her?  :)

BTW, Vega doesn't say anything.  He just does a higher pitched version
of Blanka's "arooo!"  :)


Ken
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: THE MOST DEVASTATING COMBO EVER
Organization: Indiana University
Date: Wed, 30 Sep 1992 00:50:19 GMT

In <1992Sep29.211152.4090@msuinfo.cl.msu.edu> baker@pelican.cps.msu.edu (Aeron L Baker) writes:

>I don't understand the specifics, but throws can give you stars, however I believe
>that another throw is impossible to the stunned opponent.

Sorry, but that is not impossible.  I do it all the time with Dhalsim,
and I see many Chun Lis who do it also.  I don't understand the
specifics either, but I know if my opponent is stunned or not after the
throw.  I've done it so many times that after a while you'll know.

-- 
Brian T Odom
Xref: sparky alt.games.sf2:3233 rec.games.video.arcade:7900
From: btdcs207@csd.brispoly.ac.uk (DOC)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: Streetfighter II: FAQ  (10/03/92)
Keywords: sf2, faq
Date: 5 Oct 92 12:05:10 GMT
Organization: Bristol Polytechnic, England


>	    can destroy the Lexus with roundhouse only.
                              ^
			      ^ The car I presume ?!?


>		 3)  Being able to play the final four characters on classic
>		     SF II machines -- false, although possible on the
>		     Championship Editions

		Now I have been told, and a computer mag called CVG has so
say confirmed the fact that if you double perfect the last four bosses it
is possible on your next credit to use one of the last four bosses.

>
>		 1)  In classic SF2, a  player vs. him/herself
>		     (example: Ryu vs Ryu) -- true

	Is this only on the certain version, or is there a cheat ?


>                 3)  Characters can disappear off the top of the barrels
>                     during the flaming barrel stage

				How ?


>		 4)  Ryu/Ken "freeze" during the flaming barrel stage --
>                     jab DRP, jab DRP, walk in and fierce DRP; only Ryu
>                     in TCE

			At the start of a round do this, and then walk under 
			where the barrel was and fierce dragon.  Does this
			work with Ken and Ryu on classic ?  How do you
			get out of it ?

>                 5)  Zangief may "walk on air" by doing the double-lariat
>                     during the Lexus bonus stage

                      What just stand there and do the lariat, and then walk
		      around ? jump ? keep doing the lariat ? How ?

Thanks in advance.

Scott
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Ryu's helicopter kick
Date: 30 Sep 92 21:17:28 PST
Organization: BBS

> 
> That is not necessary true.  If you are a decent Ryu player, you wouldn't
> use the move while st standing there waiting to block 
> throw.  If you are a good Ryu player, you would varie your spinning roundhos
> and DP as you land (or throw if you wish.)  With Dhalsim, TIME the stinky
> yoga fireball and hover over it to hit him!  However, you would want to hold
> off that move and wait for an opening.
> The way I see it, you can use the Sps a DP to some extend.  
> For example, (fireball) if they jump over, instead of doing a DP, do a 
> Spinning.  Perform the spinning unexpectly, and with timing you will get 
> good results.  
> 
> p.s. 
>         YOU WILL GET KILLED.... 

In responce, Dhalsim doesn't have as much of a delay after a fire so it is
rarely used. I HAVE seen it used during Ryu/Ken vs. Ryu/Ken being used right
though it's never taken off much energy. Plus, primarily jab fireballs are
being thrown because of the overuse of the move. I merely made the point
because I haven't seen anyone but me use the technique since I saw the guy that
inspired me to do it. Hmm, sometimes I overuse it though and a spnning kick
that falls short will ruin me because his next move I may not be prepared. It
suprised me that Chun-Li could use the technique too, I've been meaning to try
it with other players. I don't know if the throw will work against Chunny's
helicopter kick but it doesnt matter because any good player knows hopw useless
her copter kick is...
  __     .  .     
 /_-host (/\)riter
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: S:Sf2:ce questions,comments
Date: 5 Oct 92 23:44:46 CDT
Organization: University of Kansas Academic Computing Services

Here's a few questions for those of you who have had more experience
than i at sf2ce super speed.


Have you ever really seen fierce fireballs go down.
I havent but by boss wont let me screw around with the dip switches
so i might just not be on the downward level.

What is the slowest level like?  the fastes?

all ive seen is level 5(of 8)


thanks for any info.

dmc
From: h309@ellis.uchicago.edu (Drunken Butterfly)
Newsgroups: alt.games.sf2
Subject: Re: Ken is Japanese? Chun Li is Chinese?
Date: 2 Oct 92 18:26:17 GMT
Reply-To: h309@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

In article <1992Oct2.160214.24567@athena.mit.edu> wanderer@athena.mit.edu (Opus) writes:
>In article <1992Oct1.230852.19728@utagraph.uta.edu> thao@cse.uta.edu (Laly Thao) writes:
>>
>>maybe chun li is half chinese and half western--who's to say; but that
>>would explain her "big" eyes.
>>
>
>argh! stop claiming that all chinese people have small eyes!!!

 I agree. Obviously Laly Thao is shallow-minded and solely deals the
world with stereotypes... And I suppose Guile is an oriental with bleached
hair because he has squinty eyes? Wake up, fuckhead.
-- 
[]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[]
|| ~%~ Drunken Butterfly ~%~ + //|^|\\ + "Mistrust Authority, Promote  ||
|| h309@midway.uchicago.edu  + <{-o-}> +  Decentralization" - The H.E. ||
[]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[]
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Re: M.BISON
Organization: Louisiana Tech University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 30 Sep 1992 21:46:30 GMT



From: btdcs105@csd.brispoly.ac.uk (Chris)
Date: 30 Sep 92 08:57:32 GMT
>Seen as most people on this net class themselves as masters at the game
>and have played it since it first came out can anybody tell me any good
>strategies or combos to defeat M.BISON I usually play with KEN and I can
>get to BISON allmost everytime but Ifind him Impossable to defeat I have beaten him only once with RYU [Which was a fluke] 

Start out the round jumping towards. Bison will do ONE of TWO things:

1) If he jumps towards you, kick him with roundhouse.
2) If he jumps backwards, you jump again and kick him with round house.

No matter which one happened, you can jump one more time and kick him with 
roundhouse. 

Now one short kick will get him dizzy. Throw. By now he has about 30-40% ener-
gy left - defend a lot, and jump at him with roundhouse at the right time (you'll have to figure out yourself).

Use the roundhouse kickbutton all the time, either jumping towards him,
back opr straight up.

If at anytime he blocks TWO in a row of your hits, give it a break and block,
don't try to attack for a third time, he'll hit you with all sorts of nasty
moves.

When he does a head stomp, block it and jump towards with roundhouse before
he comes back down with that second hit.

As usual, if you feel your timing is messed up, then  use forward instead of
roundhouse, and kick a little earlier.

>I just cant beat the Cheesepedos

If you are close, ducking roundhouse right before he does it.
Else, dragonpunch (these will come on reflex once you have enough practice).

--
-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------
From: 9117482@ul.ie (Hary J Walsh, University of Limerick)
Newsgroups: alt.games.sf2
Subject: Vega strategy guide
Date: 5 Oct 92 13:29:58 GMT
Organization: University of Limerick, Ireland


  Does anyone know where I can get the moves list or strategy guide for Vega

Reply trough E-mail please.

Thanks in advance
                    __________________________
                  |        Hary J Walsh        |
                  |   University of Limerick   |
                  |          Ireland           |
                   ---------------------------- 
                         9117482@ul.ie
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: dhalism deficiency
Date: Sat, 03 Oct 92 00:11:33 GMT
Organization: University of New Mexico, Albuquerque

In article <BvGo5o.Cx3@acsu.buffalo.edu> v125p7ae@ubvmsb.cc.buffalo.edu (JEFF) writes:
>After playing Dhalism, I realize that it has a serious
>weakness.  Whenever an opponent is right on top of him,
>Dhalism doesn't really have any move to counter the
>move as a dragon punch, or flash kick would. What to
>do in this situation? Anyone know?  I know 
>Dhalism isn't a popular character but I'm sure
>somebody out there knows how to use him well.
>thank you

Welp, hardly ever play Dhalism, but Chun has the same weakness.  Usually step

forward and throw them when they land, or if they're too far away, just do
a standing block.  Other possibilities include jumping backward and kick/
punch, or perhaps a sac throw (which I never use, personally).

---Phantom

Newsgroups: alt.games.sf2
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Re: SNES differences?
Date: Tue, 29 Sep 92 17:37:18 EDT
Organization: University of Michigan Engineering, Ann Arbor
Originator: atb@whomp.engin.umich.edu


In article <Eejo9ri00jWRQiwaBL@andrew.cmu.edu>, Chadley Kaye Dawson <cd1f+@andrew.cmu.edu> writes:
> 
> Forgive me if I missed this thread when SF2 first came out for the
> SNES, but has anyone noticed significant differences in the combos,
> ticks and amount of damage for hits between the arcade SF2 and the
> SNES version? Has anyone gotten the infamous Guile freeze/handcuffs
> or Dahlsim invisibility to work on the SNES, or was this just a fluke
> on the arcade machines. I've only played the arcade version once or
> twice, and  most of the FAQ's and strategy guides ect..(and most of
> these posts I presume) are directed to arcade version. I've yet
> to do Zangief's 360 slam on the &^%* SNES joypad, and ryu/ken's
> dragon punch is pretty hard too. Since I'm not use to the arcade
> version, I doubt if the SF2 joysticks that are coming out will
> be of any help (initially). I'm looking forward (well..) to seeing
> if my SNES skills will transfer to arcade version, but the button
> layout of the arcade version seems weird coming from the SNES joypad.
> Do any of you regularly play in both the arcade and on your SNES.
> If get the feeling that there are the arcade players, and then us
> (wimpy) SNES players. Any info/hints from the cross players out there
> would be appreciated.
> 
> Thanks
> 
> -chad

I wasn't as good at the game either 'till I practiced Dragon Punching on the
SNES. When I went back into the arcade, I found that I could trash players 
that weren't as good, while I would give better players somewhat of a 
challenge. I always end up spending $3 or more dollars before I get used to
a good player and almost beat him. So I think the SNES helped me in my skills
a bit.

==AD


Newsgroups: alt.games.sf2
From: mjk31124@uxa.cso.uiuc.edu (The Mikester)
Subject: Re: Sagat
Organization: University of Illinois at Urbana
Date: Wed, 30 Sep 1992 07:36:04 GMT

twnw3@isuvax.iastate.edu writes:

>Can someone please email me Sagats straegy guide.
>thanks in advance.

>Jason Gregory

Me too!  In fact could you post it?  I'm sure a lot of people are curious...

-- the mikester@uiuc.edu

Newsgroups: alt.games.sf2
From: s92458km@sfc.keio.ac.jp (Kunio Muto)
Subject: E.Honda's saying
Organization: Keio University Shonan Fujisawa Campus.
Distribution: alt.games.sf2
Date: Mon, 28 Sep 1992 01:54:44 GMT


What Chun-Li says, is "Yatta!" meaning "hooray" in Japanese.

What Edmond Honda says, is "Dosukoi!" which is something Sumo
Wrestlers say.... sorta like "heave ho" or something like that. I
guess this solves everything...

by the kunedog, from Japan.


--
**************************************************************************
* SUBLIMINAL MESSAGE:              FROM              :SUBLIMINAL MESSAGE *
*                                                                        *
*   DEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHD   *
*   E								     E   *
*   A  THE KUNEDOG - Kunio Muto - $@IpF#K.(J$@M:(J - s92458km@sfc.keio.ac.jp A   *
*   T  THE KUNEDOG - Kunio Muto - $@IpF#K.M:(J - s92458km@sfc.keio.ac.jp T   *
*   H								     H   *
*   DEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHDEATHD   *
* 									 *
**************************************************************************
From: v131pt62@buffalo.edu (Sleepy)
Newsgroups: alt.games.sf2
Subject: Re: Ryu's helicopter kick
Date: 27 Sep 92 18:09:00 GMT
Organization: ME
News-Software: VAX/VMS VNEWS 1.41

In article <ghosty.1nka@terapin.com>, ghosty@terapin.com (Noah Hanna) writes...
>Personally, I love the move but people dont do it enough. Know why? Cuz I throw
>them every time! all you have to do is block and then throw just as they land,
>VERY easy with Dhalsim, I've pulled it off with Chun-Li. I don't know why more
>people dont use this sac throw techinque, I dont use it neccessarily to take
>off damage but to take one more move out of their arsenal. Hmm, I really want
>them to keep doing it maybe I could play it like it was an accident, "Whoa, how
>did I do that, ususally I get killed" hehehehe...
>  __     .  .     
> /_-host (/\)riter

That is not necessary true.  If you are a decent Ryu player, you wouldn't
use the move while the other player is just standing there waiting to block and
throw.  If you are a good Ryu player, you would varie your spinning roundhose,
and DP as you land (or throw if you wish.)  With Dhalsim, TIME the stinky
yoga fireball and hover over it to hit him!  However, you would want to hold
off that move and wait for an opening.
The way I see it, you can use the Spinning kick as a DP to some extend.  
For example, (fireball) if they jump over, instead of doing a DP, do a 
Spinning.  Perform the spinning unexpectly, and with timing you will get 
good results.  

p.s. 
	YOU WILL GET KILLED.... 

--------------------------------------------------------------------------------
This is not a signature file.  If it is, it would contain some sort of name,
phase, quotes, and pictures.  This is only a temp. file to replace my .signature
while I think of something interesting.  So, please ignore this message.  CTY
--------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: SFII vs MK
Date: 30 Sep 92 21:27:25 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

In article <BvEsy4.1vD@acsu.buffalo.edu> qgtang@acsu.buffalo.edu (Quyen G. Tang) writes:
>

>     Let's face it, SFII is the best.
>     Mortal Kombat is just another SFII wanna-be!!!
I totally agree! It is the gameplay and the thoughtfulness of design which really
make a make a game good, not the digitized graphics or blood or whatever. SF2
is so well done that I have not gotten bored after playing it for a year and a half
at least 5 or 10 hours a week.... if MK is that good, I will eat my words, but
I bet a year from now, MK will be long forgotten (and I wouldn't be surprised
if SF3 were the game that everyone was playing)
Newsgroups: alt.games.sf2
From: bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987)
Subject: Re: What Chun Li Says (Once and For All)
Summary: rants -r- us
Reply-To: your momma
Organization: NEC-AM TDD, San Jose, California
Date: Thu, 1 Oct 1992 23:51:23 GMT

A whole bunch of idiots write:
>>Dear alt.games.sf2 readers:
>>
>>I seem to be invulnerable to yoga-flames.  I realize this condition
>>may be desirable to some people, but it takes all of the fun out
>>of posting to a.g.sf2.  I think I need to takes lessons from X-Man
>>or Doug Cha on how to be rude and obnoxious in a public forum.
>>Henceforth, I shall try to be arrogant, sarcastic and infantile
>>i my posts, since that is the tone people expect around here.
>>
>>Unrelated:
>>I'm not surprised that people have been physically injured,
>>some to the extent of being shot, while playing 'cheap' in a
>>heated game of SF2.  I am surprised, however, that no one has
>>been shot in a heated debate in alt.games.sf2.  Recently, there
>>was a poll on which characters people liked to play the most.
>>E-mail me the people on alt.games.sf2 you'd most like to have
>>shot.  Please list only the top three choices (I know, there are
>>so many!).  I will post the results.
>
>A poll huh?  Well this should be interesting.  Can't wait to see the
>results.  Can anyone who wants to participate reply to you?  I can give
>you my three votes right now:
>
>1. Yuan
>2. Clay
>3. And the asshole who started this shit (and no, I'm not talking about
>   me)
>
>Sincerely yours,
>The X-Man


My votes?  Everyone who responded to that thread except Eu-Ming Lee.
And everyone who argued about the twenty-hit dragon punch.  And
everyone who posted "I'm better than you, dweeb" messages.  And 
everyone who posted 100+ line articles about their local competition.
And every1 who can't seem 2 find all the keys n there kbd.  

I was hoping that the signal/noise ratio would improve after September 
ended.  I was a bit too optimistic.


--
Dave Sweeney     bigdave@tdd.sj.nec.com
(c) 1992 Witless One-Line Followups Ltd.
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: throwing into stars
Organization: University of Tasmania, Australia.
Date: Tue, 29 Sep 1992 09:47:22 GMT

Vega bug:

	Destroy first barrel then backflip.

--
Tim Morris
From: jpa20553@dcl-nxt01 (John Patrick Aviles)
Newsgroups: alt.games.sf2
Subject: Re: What Chun Li Says (Once and For All)
Date: 29 Sep 92 21:03:29 GMT
Organization: University of Illinois at Urbana

<U58505@uicvm.uic.edu> writes:

>>PS.  Yes this is a flame, and yes I hope there are responses to this flame and
>>        lastly, I have no pity for anyone.

>Duh.  Was it a flame?  Really?  I couldn't tell.  What the fuck is your
>fucking problem you sorry ass piece of shit?

>The X-Man

Gees you fool don't you know what your problem is?  You are an arrogant 
asshole who thinks he knows it all in this game of SF2.  You know that 
Clay guy was right when he said you were full of shit.  Luckily if I 
didn't know where you lived or who you are, you'd be a flat piece of
X-Man shit right now
Newsgroups: alt.games.sf2
From: bbs.ryu23@tsoft.sf-bay.org (Chieh Chou)
Subject: Re: Yet another EGM bullshit
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Sat, 26 Sep 1992 18:29:29 GMT

tyf@ocf.berkeley.edu (Tin Yau Fung) writes:

> Just read another sf2 rumor EGM makes.  On the most recent issue, there
> is a little section saying that there is SF2 movie.  And they show a picture.
> Then they proceed to say that SF2 movie will be released in the US too.
> 
> However,
> the picture they showed was a screen shot of the Super Famicom Street Fighter
> II TV commercial.  The commercial has live actors of only Ryu and Chun Li, th
> two most popular chracters in Japan.  There is no SF 2 movie.  At least not
> officially licensed by Capcom.  All the Sf 2 comics in Hong Kong are not
> official and practically illegal.  (It's like using Disney characters to
> create a new comic is illegal).
> 


        However, I think I have seen a SF2 anime OAV
        advertised in a Newtype.  And the pictures in
        the ad that I saw looked pretty good.

        Has anyone else seen it?


--
Chieh Chou (bbs.ryu23@tsoft.sf-bay.org)