HDTenEightyP/NetNews huggingface dataset:
From: phaedrus@halcyon.com (Mark Phaedrus)
Subject: Re: Fighting Street II
Keywords: .... 20 megs!
Organization: The 23:00 News and Mail Service
Date: Sat, 2 Jan 1993 06:42:40 GMT

In article <930101810@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>In article <ibhan.725909068@husc.harvard.edu> ibhan@husc8.harvard.edu (Ishir Bhan) writes:
>>nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>>>Hey, I just heard that the P.C. Engine version of Fighting Street II will
>>>be a 20 Megabit card!  They won't do it on CD because they couldn't get
>>>the music to speed up if they used a CD (obvioulsy)...
>>That's rediculous.  They could easily just not use sound directly from the CD.
>  How are you supposed to speed up and slow down music on a CD?  You'd have t o
>switch tracks and that would interrupt the music....  they couldn't do it with
>any degree of smoothness... 

     All this means is that you can't record the sound _in standard CD audio
format_ and play it off the disk directly.  (And, as an only-casual SFII
player, I'm not sure it even means that.  Does the sound accelerate as people
get hurt, reaching maximum speed just before somebody dies, or does it
accelerate as the clock runs down, reaching maximum speed as the clock hits
zero?  If it accelerates as the clock runs down, or if players would be willing
to settle for that in the TG-16 version, then there's no problem; the music
will always be accelerating at the same rate, so just record it that way on the
CD, play it directly and you're home free.)
     Anyway, the point is this:  there's no rule that says that sound on a CD
has to be in audio format.  You can encode sound on a CD as computer data, and
load it from the CD in the same way that the game's program code is loaded.
So, as long as the system has enough memory to load the program code and the
sound data at the same time, there's no problem whatsoever with doing this game
on a CD; just load in the sound data from the CD into memory before the round 
starts, and then play it from memory just as you would if it was on a card
(meaning you can speed it up, change the pitch, whatever).
-- 
\o\ Internet: phaedrus@halcyon.com  (Seattle, WA Public Access Unix)     \o\
 \o\ "How'd you like to move a few steps down the food chain, pal?"       \o\
  \o\ If you enjoy fantasy/SF stories with transformation themes, email me \o\
   \o\ for a copy of the Transformation Stories List.                       \o\
Newsgroups: rec.games.video
From: bdwest@lims01.lerc.nasa.gov (ALIS)
Subject: RPG reviews cont.  
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 31 Dec 1992 16:16 EST  

Scale:

A - great, the best
B - good but not great
C - average/typical
D - bearly tolerable
F - Hated it

Things rated:

Graphics - colors, size, flicker, animation, clarity, variety of monsters, 
	background. 
Sound - variety, enjoyablility
Manuel - clarity, descriptiveness, helpfulness, errors
theme/story - story flow, explanation scenes, intro of new characters, 
	ability to chose more than one route of progress.
Length of game - very long, long, medium, short, too short
level of difficulty - hard, medium, easy: mase difficulty, die alot?
Control of battle - control over the actions taking place during battle
Outstanding/Unique features - explained
View - overhead, 3-d, combo

Magician

Graphics - B

large, some flicker, full animation, clarity, background at all times.

Sound - C

Nothing special

Manuel - B

Clear, helpful, tells you what items you need/will find for the next 
section, doesn't give things away though.

Theme/story - C

Story unclear, no explanation scenes, no new characters 1 person quest,
no ability to chose more than one route to progress. 

Length of game - too short

level of difficulty - medium
Some parts of the game were very easy, other parts were more difficult and 
require thought.  No mazes you walked from one scene of action to the next.
Die alot in certain sections.

Control of battle - B

this was real time, more like a soul blazer you had to 
use your magic to shoot fire balls or lighting bolts at opponents, you had 
to float over obstacles, etc.


Outstanding/Unique feature: 

All though you did the fighting it was not reflect based like a mario or 
zelda.  I you hit a non enemy by accident he would hit you back until you 
killed him or left the area.  The only Action/RPG I ever liked.
Set amount of saves.

View - side scolling

Next up SNES

Newsgroups: rec.games.video
Newsgroups: rec.games.video
Subject: Re: Zelda Help
From: aed005@marshall.wvnet.edu
Date: 31 Dec 92 16:00:10 -0500
Organization: Marshall University

In article <BzszA2.Gz3@news.cso.uiuc.edu>, cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:
> I just jumped into the well by the smith and woke up the 
> bug thing. It reduced my magic level to 1/2. How do I
> get cured?
Don't!!!  While the bug decreased the amount of magic you had by 1/2, it also
did something else.  It actually caused all spells you cast to only use 1/2
of what they would normally use!  This effect lasts for the rest of the game!
As for replenishing your temporarily lost magic, any of the normal methods will
do (potions, etc.)		
Newsgroups: rec.games.video
From: victor.ng@rose.com (victor ng)
Subject: Sonic 2 - Game Gear
Organization: Rose Media Inc, Toronto, Ontario.
Date: Fri, 1 Jan 1993 20:34:33 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 01-01-93 15:29
Question 1:How do you fly using the glider in Sonic 2 Game Gear 
Version. Also, any hints?!!!!

Question 2:In Mickey Mouse Castle of Illusion Game Gear Version, how 
do you kill the Choclate looking dude in the Candy world? Also, any 
hints would be appreciated.
                                            Thanx, Jim
---
   RoseReader 1.70 R001778: OS/2: Logic, not magic.
   RM 2.00 : RoseNet<=>Usenet Gateway : Rose Media 416-733-2285
Newsgroups: rec.games.video
From: standish@athena.mit.edu (Mark S Farrar)
Subject: Super Smash TV Cheat Needed
Keywords: Super Smash TV, SNES
Organization: Massachusetts Institute of Technology
Date: Tue, 22 Dec 1992 16:01:22 GMT


	I misplaced my list of cheats.  Could someone please
	post the code for adding additional lives and continues
	for Super Smash TV?  

	Thanks in Advance...

	Mark

	standish@athena.mit.edu


Xref: sparky rec.games.video:25915 misc.wanted:10416 tx.wanted:270
From: duane@tamsun.tamu.edu (Duane K Fields)
Newsgroups: rec.games.video,misc.wanted,tx.wanted
Subject: WANTED: Sega Genesis
Date: 27 Dec 1992 14:20:15 -0600
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: tamsun.tamu.edu

Looking to buy a sega genesis, call me at 409-746-3993 if you have
one you are trying to sell...


-- 
Duane Fields                  Friends don't      Work#   (409) 845-6904
Box 1315                     let friends use     Home#   (409) 847-6760
College Station, Tx 77841        MS-DOS.         Email: duanef@tamu.edu
From: lakerb@rcwusr.bp.com
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III help
Date: 30 Dec 92 12:26:57 -0600
Distribution: world
Organization: BP Research, Cleveland, OH (USA)

In article <1992Dec25.192719.18422@gator.use.com>, Brian.Hanson@bbs.rn.com (Brian Hanson) writes:
> Can anybody tell me how to get the book?  I think I've tried everything
> but I cannot get it off of the shelf.
> 
> Thanks
> 
You use the boots of speed to charge the shelf.
Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: Re: Amiga Corp. [was: Re: Rare Game (Atari I think)]
Summary: Well, Commodore actually LOST.
Organization: Sacramento Public Access Unix
Date: Wed, 23 Dec 92 05:51:01 GMT

In article <1992Dec22.142002.6773@bmers145.bnr.ca>, kennyy@bnr.ca (Kenny Yan) writes:
> Bob Rusbasan has got the story almost right.  Amiga Corp. started out
> to make the Amiga 1000, but needed cash, so it produced the weird little
> joystick and a few games to raise some money.  While they were building
> the machine, both Atari and Commodore were rumoured to be interested in
> this new machine.  Of course, Commodore won, and the computer was sold
> as the Commodore Amiga 1000.  Atari then went on to develop its answer
> to the Amiga, the 520ST and 1040ST.

Well.... Commodore actually LOST. This was the (still secret) end
to the Atari/Commodore lawsuit where Commodore had to pay a still
secret fine to Atari.

Without getting into specifics, Amiga Corp. (I still have their
original joystick) contracted with Atari Inc. (before Tramiel) to
develop a computer. Well, Commodore comes in, buys Amiga, and tells
Atari to take a hike, and that the computer development is theirs.
Tramiel, pissed that Commodore actually released the C-16 and
Plus/4 computers (what bricks...) left Commodore and bought Atari
Inc. from Warner. Tramiel starts Atari Corp. and starts the lawsuit
against Commodore, which Atari won.

I guess one could say that Commodore won (???) the Amiga computer,
but lost the lawsuit.


-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
################## default .signature file ##################
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: rec.games.video
Subject: Re: Demos
Date: 27 Dec 1992 00:31:26 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

In article <26DEC199210514490@pavo.concordia.ca> mp_hous@pavo.concordia.ca (HOUSTON, MICHAEL P.) writes:
>
>I recently FTP'd an incredible demo called The Unreal Demo, and was wondering
>if there are any other similar demos available on any FTP sites around. If
>someone out there is a collector of demos, or know where to get one, please
>write.

You bet!  There are HUNDREDS of demos out there!  I'll name off a few of
my personal favs:
  Wicked Sensation
  Hardwired
  Odyssey
  Voyage
  3-D Demo
  Global Trash
  Sound/Vision
  KrestMass Leftovers
  Guardian Dragon II

Hmm... there are many more I really enjoy, but those at least are "must
haves."  Check ftp sites for demos regularly; there are almost ALWAYS new
ones to get... and (presumedly) on the 30th, some nice individual will
be uploading something like 50 disks-worth of top-rate demos!

-Maruku of (\/)ega(/\)atts
jbrown@gnu.ai.mit.edu
Marc Brown
From: mdelaney@informix.com (Dr. SPARC)
Newsgroups: rec.games.video
Subject: Re: SNES: Zelda: Help needed in dungeon 3,4 & 7 in the dark world
Date: 28 Dec 92 21:50:58 GMT
Organization: Informix Software, Inc.

In <Bzz8Fx.Muv@uxa.ecn.bgu.edu> xtap@uxa.ecn.bgu.edu (Tony Peacock) writes:

>	Just how do you know when you have "finished each dungeon".  

When:
	- each room is covered (see your map)
	- every chest is open (most importantly the big one)
	- the boss is killed

Granted, there may be more any dungeon, but this covers most of it.

The original poster sounded like he went ahead to the other dungeons
when he obviously didn't "finish" the earlier ones (hence his
questions).  There are other adventure games where this isn't good
advice, but I think it works well with Zelda.

BTW, was that a flame?  I was only trying to give some advice.

					- Mark
-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Contributing to games magazines
Summary: how does one become a contributing writer.
Keywords: EGM VG&CE magazines
Date: 29 Dec 92 05:50:42 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	I was wondering how the big game magazines handle doing articles.
Is there any way to become a contributing writer and get free video games
to write reviews about?  Do any of the writers submit their work through
a computer net rather than being on site?
	BTW who really owns Sendai publishing?  How does EGM's World
Net (tm) work?
	This is mostly out of curiosity, but given the chance of free games
and extra money might motivate me into moonlighting.  I also wanted some
explanation of what makes EGM have such a big magazine with such little
real content.  Oops, there go my chances for contributing to EGM!
From: bdr@cbnewsg.cb.att.com (brian.d.reed)
Newsgroups: rec.games.video
Subject: Colecovision hack (audio & video) from Sean Kelly
Keywords: colecovision, hack, sean kelly
Date: 27 Dec 92 19:13:32 GMT
Organization: AT&T

If anyone knows Sean Kelly's address, I'd appreciate it.
I apparently blasted it away.

If anyone has any helpful hints on the Colecovision hack
to get separate audio/video outputs, I'd also appreciate 
any help on that.  On the instructions for the last connection,
it says to connect to the solder trace on the bottom, but this
is a ground, so it wouldn't provide any signal.  I'm assuming
this is where the audio connection is, but I must be 
mis-interpretting the instructions on where this wire goes.
Or else I'm looking at something else wrong.

Thanks,

 Brian D. Reed    bdr@cbnewsg.cb.att.com   
Newsgroups: rec.games.video
From: wasson@hollerith.ece.wisc.edu (Paul Wasson)
Subject: SNES SF2 Game Genie Codes
Organization: Univ. of Wisconsin-Madison; Electrical & Computer Engineering
Date: 25 Dec 92 18:30:53 CST

Hello,
  I got a game genie for the SNES for x-mas, and I was wondering if anybody
has any codes for SFII other than what was in the guide.  I found a couple
of interesting things by playing around:

  Modified codes from the GG guide:

  EEBE-0F09   Freeze:  Stay dizzy until hit.
  D680-AD64   Win 9 bouts to win match -- the interesting part is after round
              5 the sound affects get screwed up.

  One I found by "random" numbers:

  DD67-ADDD   No status on top of screen.  Makes the screen seem bigger since
              there is less stuff covering the background.  Some of the other
              graphics in the game get screwed up.

  Please mail me or post any other codes you have.  Also, has anyone been
able to convert the Action Replay Codes into Game Genie codes?

Paul Wasson
wasson@hollerith.ece.wisc.edu

-- 
---------------------------------------------
Paul Wasson  |  wasson@hollerith.ece.wisc.edu  
---------------------------------------------
Newsgroups: rec.games.video
From: hamid@rs.com (Hamid R. Moazed)
Subject: SONY PlayStation
Keywords: playstation
Reply-To: hamid@rs.com
Organization: Renaissance Software, Inc.
Date: Mon, 21 Dec 1992 23:52:20 GMT

Does anyone have any info about the Sony Playstation? I'm thinkin'
of buying a Sega (or a SNES), but would hate to see a next-generation
machine come out a few months after I've spent my cash on what used
to be top-of-the-line.
Please CC your replys to me too, since our news connection is often
down :-(

---
         Hamid R. Moazed | "The drill bit lodged in my skull
Senior Software Engineer |    causes me no small amount of pain,
    Renaissance Software |  but as I recall life without it
           Los Altos, CA |    was really much the same..."
     email: hamid@rs.com |                        -KILLDOZER
From: littaum@atlantis.CS.ORST.EDU (Mike Littau)
Newsgroups: rec.games.video
Subject: SNES B v B & SSW wanted
Date: 4 Jan 93 02:12:19 GMT
Article-I.D.: leela.1i86e3INNl0g
Distribution: na
Organization: Computer Science Outreach Services - Oregon State University
NNTP-Posting-Host: atlantis.cs.orst.edu

If anyone has Super Star Wars or Bulls vs Blazers for the SNEs that they'd 
like to sell, send me e-mail.
Newsgroups: rec.games.video
Subject: Games wanted !
From: gabrad@oread.cc.ukans.edu
Date: 27 Dec 92 16:40:07 CST
Organization: University of Kansas Academic Computing Serces

Hai everybody...I'm looking for these following games :
	David Crane's Amazing Tennis (SNES)
	PGA Tour Golf (SNES)
	NHLPA Hockey '93 (SNES)
	Robocop 3 (SNES)
Please E-mail me at gabrad@oread.cc.ukans.edu and give me your best price.
The sooner the better. The first ones who replied will have bigger chance of
E-mail me at gabrad@oread.cc.ukans.edu
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 21 Dec 92 19:54:58 GMT
Article-I.D.: clark.1992Dec21.195458.8678
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec19.231833.15815@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>
>Well, I have heard rumors that the chip will be included in cartridges
>for the games that need it, so it is not a special add-on thing.  Even
>if this is false (very likely)

No, thats an accurate statement, it will be included in carts.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: GENESIS: Shining in the darkness NEED HELP!
Keywords: damn green chests,sega,genesis,rpg
Date: 30 Dec 92 15:53:03 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

Brenten.Calhoun@launchpad.unc.edu (Brenten Calhoun) writes:



> From time to time, I find these green little chests that look like
>treasure chests, but I can't open them! I
> am currently working on the last trial (wisdom) and I STILL can't get 
>into those damned things! I have the Mithril Ore, magic mirror, best of 
>everything and 28,000 gold coins to boot, BUT I CAN'T GET INTO ONE SIMPLE
>GREEN CHEST!!!! Will someone PLEASE tell me how to do this?!? I can help 
>anyone with Shining in the Darkness questions steming from the 4th trial 
>to the 1st.
> Email me or post here, as I'm sure others want to know too! Thanks to all
>in advance!!

>  Brenten (brenten.calhoun@um.cc.umich.edu)
	Those are water fountains.  The green ones have no real purpose, but
others of different color may be useful.
>--
>   The opinions expressed are not necessarily those of the University of
>     North Carolina at Chapel Hill, the Campus Office for Information
>        Technology, or the Experimental Bulletin Board Service.
>           internet:  laUNChpad.unc.edu or 152.2.22.80
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: [NES]  Empire Strikes Back hints
Date: 30 Dec 1992 18:53:07 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: watts.sqa.stratus.com


I'm looking for anyone who's played ESB for the NES. 
I got it for christmas and have had a great time playing
it.  The gameplay is much better than Star Wars.  What
I would like to get though are a few hints towards the 
game.  I'm only on the snowspeeder section but it 
occurs to me that there must be a better way to defeat 
some of these characters than the way I'm doing it.

I mean:  (spoilers)












The Wampas:  It takes something like 200 hits to kill this 
thing.   
The Imperial Probe Droid:  Same thing.

I have all the force powers (I think) from the ice
caves (lightsaber, jump, run, deflect) of which I
can't use any in the next section with the Walkers.

The Walkers are another thing that's tough to kill.  
I can get the first five with the grappling hooks,
but after that I have to fly to the last one and keep
swooping around and shooting them from behind until they
die.  

So, I guess I'm wondering if anyone has found any easier 
way to kill these things.  It seems as if there are very
few opponents that can be killed in one or two hits.  
Most seem to need 5 or more hits.  Any hints would be
appreciated.

Thanks,
Rick

-- 
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES-CD: Very nagging problem/question...
Date: 23 Dec 92 18:40:11 GMT
Article-I.D.: clark.1992Dec23.184011.2143
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec23.022457.2684@kth.se> tomasa@dront.nada.kth.se (Tomas Arvidsson) writes:
>In <1992Dec21.222010.11769@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>
>>In article <1992Dec19.192024.18210@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>>>
>>>   Seems like a very pratical question. BTW, is the 68000 in the Genesis the
>>>same 68000 found in Macintoshes? And isn't the 68000 32bit? (oh no, not
>>>another bit war! :) THANKS!
>[...]
>>The 68000 is a 16/32 bit chip. 16bit data bus (the one that really matters),
>>and a 32bit address bus (the amount of memory it can address).
>
>Nah, the MC68000 is a 16/24/32 bit chip. That means it's got an 16-bit data
>bus and a 24 bit address bus which is handled internally as if it where 32 
>bits. Thus the MC68K can "only" address 16MB of memory (there are, thank God,
>no segments in the MC68K and it's successors). 

Yeah, I relized that after I saved the message, I'm still living in the 32bit
world of 030's and 040's.....its a hard habit to break...:-)

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Organization: St. Olaf College; Northfield, MN
Date: Mon, 21 Dec 1992 16:22:46 GMT

In article <1h4llvINNrah@noc.near.net> oliveira@nic.near.net (John Oliveira) writes:
>In article <1h0g31INN45p@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>The problem with the games you listed above only one game that I found to be
>excellent and that is SOR2, the rest I wasn't impressed.
>I have to admit that I haven't had the change to play Sunset Riders, Ecco the
>Dolphin and Lightning Force.
>So is it worth the waiting??  I think Not!

You had to wait for really good SNES games too.  I seem to remember around
last Christmas there not being too many SNES games.  I will wait for an
excellent game as opposed to a rushed piece of crap which seems to be the
case with most games.  All I think Sega needs to do is pace their releases
better.

Nathan
From: stdnt171@whscdp.whs.edu (-=THE JESSTER=-)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III help
Date: 25 Dec 92 22:17:44 CST
Distribution: world
Organization: Washington HS, Milwaukee, WI

In article <1992Dec25.192719.18422@gator.use.com>, Brian.Hanson@bbs.rn.com (Brian Hanson) writes:
> Can anybody tell me how to get the book?  I think I've tried everything
> but I cannot get it off of the shelf.
> 
> Thanks
> 

	Dash into the shelf.  If you can't dash yet, play on.  You'll get it.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
--------------------------=I was blocking, damnit!=---------------------------
Newsgroups: rec.games.video
From: mlandaue@ux4.cso.uiuc.edu (Michael C Landauer)
Subject: [Gen] Pigskin
Summary: Pigskin
Organization: University of Illinois at Urbana
Date: Sat, 26 Dec 1992 06:28:39 GMT
Keywords: Pigskin

I just got the Genesis version of Pigskin.  It's just as awesome as the
arcade version.  My only question is, What the hell does Jerry Glanville
have to do with it?


-- 
---------------------------------------------------------------------------
|  Cluelessness...   |  It's LOG...fun for  |  Mike Landauer              |
|  try it!           |  girls and boys!     |  mlandaue@ux4.cso.uiuc.edu  |
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