HDTenEightyP/NetNews huggingface dataset:
From: gregh@alw.nih.gov (Gregory Humphreys)
Subject: Re: Strike Demo
Organization: National Inst. of Health, DCRT, CSL
Date: Fri, 2 Oct 1992 11:37:06 GMT

In article <6593@blue.cis.pitt.edu.UUCP>, rlwst8+@pitt.edu (Robert L Williamson) writes:
|> I seem to have a problem running the strike demo.  It seems that every time I try to run it it tells me that I can't initialize my EMS memory.  What does this mean? 

Seeing as how everyone in this group seems to be too caught up in legality to answer the question, I'll just have to contibute my $.02.

I had this same problem... What you need to do is in your config.sys, make 
sure the top two lines are (with the right paths, of course):

device = c:\himem.sys
devicehigh = c:\dos\emm386.exe RAM

Just like that.  The RAM switch is important.  If you have 8 megs or 
something, you can type
devicehigh = c:\dos\emm386.exe RAM 4096 which will make HALF your memory expanded and half extended, which should be plenty for anything.

Of course, Dos 6 solves all this by treating memory linearly.  It 
supposedly has a built in multitasker since EVERY program will have available
to it ALL your memory.  WordPerfect will have like 32 megs or whatever.
Not like it makes a difference.  Oh well, I guess if you want to run 10 copies
of strike commander at once...

And Ross - Good Lord!  It's ONLY A DEMO.  WHO CARES?  Do you honestly think
that Origin cares if people see some animations of planes and a little 
digitized speech?  Jeez.

-- 
Greg Humphreys    |  "Playing not to win is like sleeping with your 
gregh@alw.nih.gov |  sister - sure, she's a great piece of tail, 
                  |  and she's got a bag full of goodies, but it's 
(301) 402-1817    |  just plain illegal."  -Charlie Sheen, "Hotshots"
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: FTP sites for games/demos
Organization: Massachusetts Institute of Technology
Date: Fri, 2 Oct 1992 12:29:03 GMT

If someone has a list of good FTP sites for both shareware games and demos of
commercial games, I would be thankful if they could post the list or e-mail it to
me at dmsilev@athena.mit.edu (I already know about wuarchive.wustl.edu and
ftp.ulowell.edu)

Thanks in advance


            Daniel Silevitch
Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: Re: Ways to Foil Piracy
Organization: ICASE/NASA Langley
Date: Fri, 2 Oct 1992 12:55:40 GMT

In article <1aggbrINN9bn@usenet.INS.CWRU.Edu>, dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>
>Sorry, but that is VERY doubtful. The nature of CD technology will almost
>certainly prevent the creation of an afforable CDRAM drive. We will have
>removable storage in the 600+ MB range, but it won't be CD.
>-- 
>+-------------+------------------+---------------------------------+
>| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
>+-------------+------------------+---------------------------------+

sorry damien but  its already out there. at the moment for about $8000 (droping
steadily, it was 12000 last year) you too can be the proud owner of a write once
CD drive. i think the blank CDs are like $30. also you can now get multiple write
optical disk (same concept) but im not sure about the price. i had a couple of
256MB optical disks for the NeXT at school that lasted my undergrad days. i was
told that they were the small storage capacity disks!!

            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB2 Questions [minor spoiler]
Date: 30 Sep 92 14:25:48 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

cdh@eng.cam.ac.uk (Chris Horne) writes:

>OK, So I've killed Dran and watched the fancy ending. Now I seem to remember that I
>was supposed to find Amber and there was someone else who was lost, but I never met
>either of them.

Amber is the skeleton in one of the rooms on the 1st level above the entrance.
She's a pretty good character to have, but since you finished the game, that 
point is moot. I had her ressurected by the ankh (She's elvin- can't raise 
dead her). If I remember, she's a MU/Thief.
Newsgroups: comp.sys.ibm.pc.games
From: berked@aix.rpi.edu (Daniel Leon Berke)
Subject: Help on Xeen?
Keywords: Cheats
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sun, 4 Oct 1992 21:08:47 GMT

Maybe I'm just stupid, but can someone tell me what I'm not finding in the
Dwarf mines?  I have fully explored all 7 levels, and I haven't found the guy
I need to kill.  What's the deal?

Dan

-- 
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> Daniel Berke           Rensselaer Polytechnic Institute, Troy  NY        <>
<> berked@rpi.edu         Department of Electrical, Computer & Systems Eng. <>
<> "Keyboard bad or missing.  Press <F1> to continue"                       <>
From: at887@cleveland.Freenet.Edu (Scott Butler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: A-Train  *HELP*
Date: 28 Sep 92 02:01:03 GMT
Reply-To: at887@cleveland.Freenet.Edu (Scott Butler)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, ptsyck@miavx2.ham.muohio.edu () says:

>How do you make bridges in A-Train?? Everytime I try to cross a river with
>tracks I a message telling me that it isn't a good place to lay tracks.
>
>And does anybody have a list of commands for A-Train?
>
>Thanks for any help.
>
>CT
>
A-Train comes with an extensive manual detailing all of the available
commands.... 
-- 
Newsgroups: comp.sys.ibm.pc.games
From: wlb@progress.COM (Warren Bare)
Subject: Re: GS2000 patch--where?
Organization: Progress Software Corp.
Distribution: na
Date: Wed, 30 Sep 1992 16:57:06 GMT

morrijo@atlantis.CS.ORST.EDU (John Morris) writes:

>My brother has Gunship 2000 and is looking for a patch that he had
>downloaded from a bulletin board. It's supposed to make the earlier
>missions easier and let you recalibrate the joystick while in flight.
>I ftp'd the 6-7 sources I have for IBM game stuff, but couldn't find
>anything promising. Any help would be appreciated.
>Thanks

Hi John,
  Have you been able to find this patch?  If so, I would like to get
it also.  If it is not on ftp, would you be kind enough to upload
it somewhere?

Thanks,
Warren

--
Warren L. Bare                UUCP: mit-eddie!progress!Warren.Bare
Progress Software Corp.   Internet: Warren.Bare@progress.com
14 Oak Park                    FAX: 1 617 275 4595
Bedford, MA  01730
From: beran@wizzle.Berkeley.EDU (ibidem)
Newsgroups: comp.sys.ibm.pc.games
Subject: Forge of Virtue(Courage Quest)
Date: 6 Oct 92 04:00:44 GMT
Organization: Dept. of Statistics, U. C. Berkeley


	I have played Forge for a two weeks now.  I cannot pass the courage
quest.  I go through the room with the two moongates at the start but cannot
enter them.  I have gotten as far as the part with a drake guarding a metal
door and a room next to it with an altar.  The altar has a cyrstal ball on
it.When I look at it it shows the same room with a key and a glass sword.  I
have been unable to find any secret passages and I can't get through the matal
door even after I kill the drake.
	Also, I seem to have lost the nifty crystal Lord B gave me at the
begining of the quest.  Is this important. It just disappeared on me.  Any help
would be appreciated but I would prefer hints over spoilers
greg Beran
From: gavin.adams@lso.mts.dec.com (Gavin Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Demo
Date: 2 Oct 92 15:05:48 GMT
Organization: Digital Equipment Corporation
X-Xxmessage-Id: <A6F1C0643B01BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Fri, 2 Oct 92 09:01:24 GMT
X-Useragent: Nuntius v1.1.1d7

In article <1992Oct2.113706.23627@alw.nih.gov> Gregory Humphreys,
gregh@alw.nih.gov writes:
>Of course, Dos 6 solves all this by treating memory linearly.  It 
>supposedly has a built in multitasker since EVERY program will have available
>to it ALL your memory.  WordPerfect will have like 32 megs or whatever.
>Not like it makes a difference.  Oh well, I guess if you want to run 10
copies
>of strike commander at once...

:) :) :) Now *that's* sarcasm! (on DOS, that is) :)

>And Ross - Good Lord!  It's ONLY A DEMO.  WHO CARES?  Do you honestly think
>that Origin cares if people see some animations of planes and a little 
>digitized speech?  Jeez.

--- Gavin
Visualize Whirled Peas!
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Newsgroups: comp.sys.ibm.pc.games
Subject: Darkseed files
Date: Sat, 03 Oct 92 01:40:07 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.

Yo all!

Recently, I got myself a shiny new copy of Darkseed.

After having a friend put his errant cuppa on the disk one, I found out
that one of the files was irrecoverably damaged.  This means that one,
and one only, file won't work.

The file is GCELL1.PIC

If anyone has this game, and wouldn't mind sending me the file,
uuencoded, to parry_r@kosmos.wcc.govt.nz, I would be _most_ grateful -
but PLEASE, only that one file, and only to that address...

Oh, and does anyone know where the bloody bullets are?  And can I waste
the alien cop?  And.... ;)

Nah, don't tell me!

Later!
From: gchen@sloth.Reed.Edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Date: 28 Sep 92 19:50:03 GMT
Article-I.D.: reed.1992Sep28.195003.17561
Distribution: usa
Organization: Reed College, Portland, OR

stuff deleted
> 
> Okay, I'll bite.  Where can I get it at?  is it available from
> a FTP source, or am I going to have to find someone who has an old
> copy to buy?
> -Vince (mbvg9741@uxa.cso.uiuc.edu)
> 
It is definitely not at an ftp site legally, so you're gonna have to buy
it unless you see it in the bargain box of some computer game store.
Sorry, I already sold mine.
mark
Newsgroups: comp.sys.ibm.pc.games
From: tchen@napier.uwaterloo.ca (Jim Chen)
Subject: Princess Maker info. Needed!1 
Organization: University of Waterloo
Date: Mon, 5 Oct 1992 20:08:42 GMT

I'm looking for information about a game called 'Princess Maker' 

-- 
I'm still working on my new .sig file        tchen@napier.uwaterloo.ca
Newsgroups: comp.sys.ibm.pc.games
From: ganderso@unlinfo.unl.edu (gary anderson)
Subject: Shareware versions of JEOPARDY / WHEEL OF FORTUNE
Organization: University of Nebraska - Lincoln
Date: Wed, 30 Sep 1992 13:43:28 GMT

Does anyone know where I can find a shareware or public domain
version of JEOPARDY and WHEEL OF FORTUNE?  I know both are
commercially available, but I'm looking for a version that
has an editor so I can include my own files.

Thanks!
Newsgroups: comp.sys.ibm.pc.games
Subject: Quest For Glory 3 out yet???
From: purda_p@kosmos.wcc.govt.nz
Date: 28 Sep 92 18:49:27 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

Is Quest For Glory 3 out yet and if so what is it like and how big is it?
From: v101q4ct@ubvmsd.cc.buffalo.edu (Brendon M McNamara)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization
Date: 29 Sep 92 02:38:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <9209251358.AA25937@tortoise.cis.ohio-state.edu>, brown-sh@news.cis.ohio-state.edu (shawn c brown) writes...
> 
>	Does anyone out there know how to make money easily??  I always end
>up running out of money.  I've established trade routes with other cities,
>built banks, etc. but it doesn't help.
> 
>Shawn Brown

If you are at peace, change to republic. I have found a neat way to wage
war while a republic:
1. Do a REVOLUTION
2. Attack your enemy
3. Become a republic again when asked

Its a great way to get around an irritating panel of advisors and does
not seem to have too adverse an effect.

BMc
Newsgroups: comp.sys.ibm.pc.games
From: opinion@anonymous.posting.COM
Subject: Re: Ways to Foil Piracy
Organization: The Ohio State University Department of Computer and Information Science
Date: Thu, 1 Oct 1992 13:11:36 GMT

	the best ways to foil piracy are to a)make games so rich and good that
a manual is necessary to play (but no manual-protection, also no selling
manuals on the market) until you become very adept at the game, or b) lower
prices substantially.  Many people I know don't play pirated games for very
long because they are either too simple, too poor-quality, or too dull.  take
B.A.T, for instance.  the user interface sucks, the manual sucks, and the
gameplay sucks.  I paid $5.88 for it at Software etc's bargain bin, and
resented spending even that much.  I gave it away to someone I don't know, and
if you are reading this, sorry it was wasting space.  Also, SimAnt.  had to
take it back because I beat it at one sitting (admittedly, 5 hours, but still)
.  I buy lots of games, and end up returning them (and NO, I don't copy them,
they're not worth the HD space), because they royally suck.  I could've easily
gotten Civilization, LHX, Wing Commnader I, or Global Conquest cracked but I
didn't, because they are good games worth paying for.  regards to price,
Falcon 3.0 has looked interesting lately, but the price is just too damn high.
	regards to shareware games ala apogee, I play them for the free trial
period, and if I get bored with the games or beat them before hand, I don't
pay.  I've gotten bored with wolf3d (tho the graphics are spectacular even on
a sx-16), and keen1.  I beat duke nukem real quick.  If apogee would come out
with a cool RPG with the graphics and speed of wolf3d (either a dungeon hunt
or open-ended space opera), and charged $19.95 for it, it had no significant
bugs, and a decent manual either in text or postscript, and would keep my
attention for as long as Elite has, I would gladly pay.  mind you, that's a
lot of qualifiers, but I'm a demanding guy especially in these hard times.  
	Pirating and piraters are simply not going to disappear from computer
games until the manufacturers and programmers get together and make original,
high-quality, bug free, challenging, interesting, neat games for a reasonable
price (reasonable is $25-35 retail).  otherwise people will pirate.  they will
try the games out for awhile, get their 2 weeks out of them, and delete them.
	Pirating is illegal.  however the motives are understandable.  Game
makers don't help out the situation, charging as much as they do for games
which are by and large too simplistic.  game makers have got to learn that if
they want to stop piracy they have got to stop rehashing the same stupid old
game concepts and make original games (or games with unduplicatable
capabilities).  
	This may well be a provocative view, but hell, I've seen people get on
their high horse with all of the blind devotion of an anti-pot preacher or a
Wildmonesque book burner.  it's about time people who are ticked off about
paying for shitty boring computer games had their say.

	flame away if you must, but remember if it gets too bad, I shall
forward any threats to the appropriate net gods.
From: HeroSoftware@cup.portal.com (Bits of Magic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Stopping Piracy... 70% rule
Date: Mon,  5 Oct 92 22:41:32 PDT
Organization: The Portal System (TM)
  <9210052353.AA29573@pun.cis.ohio-state.edu>

>Computer games are among the most
>expensive forms of entertainment.  A good paperback novel lasts weeks and cost
s
>less than $6.  A good board game that lasts years costs less than $30.  Neithe
r
>of these products suffers too greatly from pirating, though they're far easier
>for the computer semiliterate to crack.  Same for RPG's, though they do suffer
>a bit from photocopy syndrome (especially the $12 sourcebooks that don't offer
 
>too much besides minutiae) but not on the scale of computer games.  Film renta
l
>is about $2 a nite.  Going to the cinema is between $3 and $7.50.  All these 
>things can be easily copied, but aren't to the degree pirating is.  why?  
All these things can be copied, but there is significant degredation from
original to copy.  Many of them cost more to copy than to buy in the first
place (remember that cost includes time -- like standing at a copy machine
for hours to duplicate a novel).  All of the copies are significantly less
valuable than the original.  Well designed software's primary value is just
in its bits, not its documentation or packaging -- you can't say that about
any of the other items except for video, and there is significant degredation
from original to copy for video (not to mention never-played original to
once-played original).  The analysis doesn't hold water.

****************************************************************************
* Evan Robinson                * "I never get sick of zombies.  I just get *
* herosoftware@cup.portal.com  *   sick of producers."                     *
* GEnie: EVANROB               *                        George Romero      *
****************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: ksl@cfm.brown.edu (Kiseok Lee  )
Subject: Ultima VII for Sale
Organization: Brown University Center for Fluid Mechanics
Distribution: Brown University
Date: Sun, 27 Sep 1992 07:58:26 GMT

I would like to sell the following complete set of Ultima VII

  Ultima VII + Hint Book + Add on Disk(Forge of Virtue)

I expect $50 + shipping. Or If you have Spell Casting 301, I will
willingly trade mine for that.

Thanks please send your interests to my email address -->
ksl@cfm.brown.edu

Kiseok

Newsgroups: comp.sys.ibm.pc.games
From: acameron@engr.UVic.CA (Alan  Cameron)
Subject: Re: Pool of Radiance - Help
Reply-To: acameron@engr.UVic.CA
Organization: University of Victoria, Victoria, BC, Canada
Date: Mon, 28 Sep 92 17:33:06 GMT

>I played Pool of Radiance a couple of times and I thought I'd completed it.
>
>I nuked the Dragon in the tower, but I was never able to find the Pool.
>
>Can someone either send me, or point me in the driection of a complete set of
>hints for this games.  I tried ftp.uwp.edu - nothing.
>
>I may have missed other things, that's why I ask for the entire solutions, if
>possible.  
>
>Thanx'
>Beserk.

Gee...it's been ages since I played that game...on my C64 even. :)   Anyways there is a castle or building or something on an island in the middle of the river running north to south (I forget the name)  The pool and final dragon is in there somewhere (It took my party only 2 attacks in total from my best two fighters to kill the dragon..the whole party had 25 for all attribs but that is another story. :)

Alan Cameron




Newsgroups: comp.sys.ibm.pc.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Dark Sun AD&D Series from SSI, When?
Date: 4 Oct 92 03:46:02 GMT
Summary: When will Dark Sun game be released from SSI
Keywords: SSI AD&D Dungeons and Dragons release date

Does anyone know when SSI intends to release its Dark Sun game
for the PC, or Amiga?  It is advertised in Computer Gaming
World, it is the latest and greatest of the AD&D TSR games
from SSI.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: comp.sys.ibm.pc.games
Subject: PC games /  QPro, Win 3.0, and 80387 coprocessor 4 Sale
Date: 5 Oct 1992 22:58:41 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4
Keywords: games,sale,



	I have the following games/software for sale.  They include original 
	manuals,
	disks, and boxes.  Prices also include 1st class delivery.  If you
	want it insured (up to $50), it costs an extra buck.  The terms are
	when I recieve your check, I will e-mail you that I recieved it and
	send you the game the same day.


	Castles				$28

	Battle over Britan		$20

	Links w/ bountiful Course	$23

	Indy Jones / Last Crusade
		W/ Hint book		$23
	
	Indy 500			$15

	Redstorm Rising			SOLD

	Mean Streets			$10

	Windows 3.0			$24

	Quatro Pro 4.0			$50

	Where in the World is
		Carmen San Diego	$20


	Also avail is an Intel 387/33 Math Coprocessor ( make offer )


	All prices are negotiable.  E-mail me at...

	sackett@csd4.csd.uwm.edu

	Thanks,


Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES: Sid Meier Interview
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 30 Sep 1992 15:03:11 GMT

--

A short note to all about upcoming interviews...

Sid Meier has been (still is) on vacation so we're moving his
interview from the #6 issue of Game Bytes to #7.  Graciously stepping
into Sid's place is Bob Bates of Legend Entertainment.  Given this
short delay for Sid's interview, this is your final call for questions
you would like to have included in the interview.  If you would like
to pose specific, though-provoking questions for Sid (please, no "why
won't this run on my machine" or bitch session questions, they won't
be asked), please email them to me asap and we'll get organized.

Thanks.

P.S.  I still welcome further suggestions for other interview
candidates for future issues.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Organization: Penn State University
Date: Fri, 2 Oct 1992 16:15:20 EDT
From: <ECN101@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Downloading from FTP to PSUVM

Can anyone out there help me?  I'm trying to download a ZIP file from WUARCHIVE
Which comes out in my file reader.  But when I try to download it to my PC, I g
et error readings.  Could it be that I set the original transfer to binary?

      I'm new at this, so excuse my stupidity.  Please help.
From: mwormley@zeus.calpoly.edu (Matt Wormley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander?
Date: 28 Sep 92 20:54:47 GMT
Organization: California Polytechnic State University, San Luis Obispo

In article <1992Sep28.145701.22395@alw.nih.gov> gregh@alw.nih.gov (Gregory Humphreys) writes:
>There have been zillions of posts about it, but WHAT directory is it IN on
>wuarchive???????
>
>
   I second the motion.  I looked all over wuarchive too.  I even checked
the files.lst file that was created 1 hour before I checked and it listed
ALL the files as being in the MSDOS_UPLOADS directory...  I'll be damned
if they are there!  

   I'll be desperately searching...  If someone knows where these files 
are now... be a pal and fill me in. :)

     worm
Newsgroups: comp.sys.ibm.pc.games
From: MA.MXG@forsythe.stanford.edu 
Subject: HELP IN POLICE QUEST III
Organization: Stanford University, California, USA
Date: Sun, 4 Oct 1992 18:32:32 GMT

I am stuck in the fifth day in Police Quest III,
I know I am supposed to find on the police computer that the
murders are made in a pentagram pattern, but when I mark the
points and link them to make a pentagam, nothing happens.
Please help me,

      ****AMOS****
Newsgroups: comp.sys.ibm.pc.games
From: rhoge1@esk.compserv.utas.edu.au ([Robert James Hoge])
Subject: Nintendo copying (how stupid...)
Organization: University of Tasmania at Launceston
Date: Mon, 5 Oct 92 02:50:41 GMT

I am writing for a certain teacher at this campus:

"Is it possible to copy a game from a cartridge (Nintendo)?"

Personally I think not, but any replies appreciated.  I don't
care where you reply either.

-gone.

-- 
 _--_|\  Finland,  ______________________________________________________
/      \ America, / [Robert James Hoge]  rhoge1@esk.compserv.utas.edu.au \
\_.--._/  France, \______________________________________________________/
      v <-------   UNIVERSITY OF TASMANIA, LAUNCESTON, A U S T R A L I A.