HDTenEightyP/NetNews huggingface dataset:
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Newsgroups: rec.games.video
Subject: Original NES game manuals $1 each
Keywords: nes nintendo manual instruction
Date: 21 Aug 92 13:47:17 GMT
Reply-To: woodcock@sdf.lonestar.org
Organization: Bell-Northern Research, Richardson, Tx

I have 4 very used (wrinkly but intact) original manuals for NES games
which were stolen from me at college.  I can't bear to waste and I am sure
somebody out there wants them.  The games are:
   Section Z
   Punch Out! (Mike Tyson flavor)
   Metroid
   Legend of Zelda (map included)
-- 
THANX...Gregg   woodcock@sdf.lonestar.org   bn202@cleveland.freenet.edu
ESN 444   day 214.684.7380   night 214.530.2495   *I buy used Vectrex stuff!*
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Assorted tidbits
Date: 18 Aug 92 17:00:16 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Stephen Jonke writes:
>
>If there's one thing computers have over
>video game consoles, it's that they save high scores.  I really think that
>adds to a game.

I'll second that--scores are a way of gauging your skills.  I've
played the heck out of a PD Tetris clone on my computer, just trying
to beat my own high scores.  (This excludes games where scores don't
matter, like Sonic.)  I used to write my scores down on paper--still
do sometimes, I guess--but that's not always convenient.

I think one of the main reasons I don't play many current games is
that once you've mastered them---pfffft.  I don't like having a
cap put on how well I can do.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: bill@snoopy (Bill Poitras)
Subject: Re: Why walk throughs?
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Sun, 16 Aug 1992 23:50:57 GMT

VGR (Craig Pell) (vgriscep@wam.umd.edu) wrote:
: In article <1992Aug16.191729.1112@random.ccs.northeastern.edu> penfold@dworkin.ccs.northeastern.edu (Karl J von Lauderman) writes:
: >>
: Agreed.  I do that myself when I'm progrmaming video games.
: But what lame-brained programmer *leaves* his debugging code in??
: (An exception might be the coin-operated Smash-TV;  in early versions
: of the program, players sometimes accidentally trip a "warp" which is
: obviously not an official part of the game.  Since the vast majority
: of the machines have unfinished code, I can believe that some debugging
: stuff was inadvertently left in.)

I agree with the earlier comment, because it increases sales.  I bought a
magazine to learn the pseudo-CE mode in SNES SFII.  I was disappointed in
the fact that when you play the computer, you can't play the character
you are playing.  An interesting video game is one with little tips and
secrets and other such stuff.  "Hidden" information is the most
entertaining for me in the movies and TV, and holds some interest in
video games.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+

Newsgroups: rec.games.video
From: kak1@cray.com (Kevin Kramer)
Subject: Re: Help with the end of Y's book 1
Organization: Cray Research, Inc.
Date: 18 Aug 92 13:07:21 CDT

In article <1992Aug18.155526.20937@bnr.ca> thao@bnr.ca (Anthony Murtagh) writes:
>In article <1992Aug18.085117.3936@hemlock.cray.com> kak1@cypress31.cray.com (Kevin Kramer) writes:
>>
>>I am at the end of Y's book 1 (I think) and can't get through the door!
>>I killed the two floating heads and and went north but I cant get through
>>the door.  It says something to the fact that I get hurt.  I sort of remember
>>a clue about this earlier in the game but I didn't play it for a while and I 
>>have since forgotton.  I think that I need the crystal shield since that is
>>the only crystal product left to find after they were took from me in the 
>>dungeon, but I can't find it.  Any help appreciated.
>>
>
>i believe you are at the door before confronting dark fact (dulk dekt?? on sega
>master system).  anyway, what you need *should* be the amulet passed on by the
>jemma family.  go back to about 3rd level of the tower and find luther.  he 
>will give you the amulet.
>
>crystal??  you mean the creria (cleria) aka silver shield, right?  well, i 
>found it playing the sega y's I but never did find it playing tg16 y's I,
>BUT there was a long lull in between the two adventures.
>
>laly thao

I did mean silver (I have been playing to many adventure games at once)
and thanks to all that helped, I just wanted to make sure I had to go
back before I actually started searching.  I hope I can find my way back,
21 floors is a long ways down.

Kevin
From: stsshol@anteater.unocal.com (Herb Lam)
Newsgroups: rec.games.video
Subject: Re: Who's #1?
Date: 19 Aug 92 22:23:07 GMT
Organization: Unocal Corporation
Originator: stsshol@anteater


In article <1992Aug19.135810.3619@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>In article <1992Aug18.190006.177437@lexmark.com>, songer@lexmark.com (Christopher Songer) writes:
>> demon@desire.wright.edu (Stupendous Man) writes:
>>>	Here's the facts [1]:
>>>
>>>	Hardware market share (16 bit machines):
>>>
>>>	SEGA:		61%
>>>	Nintendo:	29.5%
>>>	NEC:		9.5%
>>>
>>>	Software market share (for 16 bit machines):
>>>
>>>	SEGA:		63.8%
>>>	Nintendo:	24.5%
>>>	NEC:		11.7%
>>>
>>>[1] From Corporate Computing, August, 1992.  Page 136.
>> 
>> I've read this before and I still have the same question:
>> Is this total market share or just for July, or for 1992 or
>> what? If it is for July or 1992, Nintendo is getting hosed. 
>> If it is total they are doing very well since Sega was to 
>> market so much earlier than they were.
>
>	It's the sum total as of press time.  Probably about May, 1992.

Wrong!  I went back to my copy of Corporate Computing.  On the bottom
next to the pie chart it says that the figures are for 1991.  When did
SNES come out?  I think it would be safe to guess that Nintendo's shares 
now would be much closer to SEGA's (but I could be wrong--any numbers anyone?).
From: nhuang@cs.ulowell.edu (Bat Man?)
Subject: Re: Why are game copiers illegal
Organization: U. Mass. at Lowell
Date: Fri, 21 Aug 1992 02:32:05 GMT

In article <1992Aug20.203151.17292@doug.cae.wisc.edu> kolstad@cae.wisc.edu (Joel Kolstad) writes:
>In article <1992Aug20.014039.864@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>
>[discussion with Jens about using game copiers to break copyright laws]
>

>break, and had beaten the game, I'd still buy it to keep my morals in tact.
>I realize not all people would, though.
>
>						---Joel Kolstad

Morals above the Law?
The Law above Morals?

So let's back to mid century, Morals is Law, and Law is Morals, only God
and power holder are not criminal.
From: bsou@cs.arizona.edu (Brandon S. Ou ~{E7OHIz~})
Newsgroups: rec.games.video
Subject: Re: SFII endings?
Keywords: ending sfii SNES
Date: 19 Aug 92 06:26:46 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1239@tecsun1.etl.army.mil> carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:

>must be for each charachter's ending.  I am particularly curious about 
>the Wedding music that is probably guiles.

Actually, that was Ken's.
The rest are as follows:

Ryu - Eludes the medal ceremonies and go off to practice his dragon
      punch at a waterfall.

Dhalsim - Rides off on an elephant.  Years later tells his son that
          the picture of the victory was merely "your dad's past".

Chun Li - Like all Chinese people, she fought Bison to avenge someone's
          death, in this case her father's.  

Guile - He was about to kill Bison when the wife and daughter he
        abandoned came up and stopped him.  They live happily ever
        after.

Honda, Zangief - ???


Brandon
--
Brandon S. Ou  ~{E7Ji:j~}     Computer Science    
University of Arizona         Tucson, Arizona
Internet:  bsou@caslon.cs.arizona.edu
" It's up to YOU... "  - Kevin Costner as Jim Garrison, "JFK"
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Why walk throughs?
Date: 15 Aug 92 19:04:40 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <1992Aug15.161604.19009@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
> 
> puzzles.  But they have reached the point there they are almost a hilarious
> parody of the whole gaming industry--with every game having "top secret"
> cheats ...

Even games that arguable are not "puzzle" games (as you define puzzle -- I
don't think it's fair to lump a game like Chip's Challenge in with the
group you call this, however) have those annoying secrets.  For instance,
Street Fighter 2.  Now there's a game that is genuinely fun to play if both
participants know what all the "secret" moves are, but isn't so fun if you
don't know them and someone else does.  So, why didn't they just tell you
what all the moves were up front???!!!??

The only reason games like this have "secrets" is so that they can print
what they are in video game magazines.  This increases sales of video game
mags where the game companies place ads so that their sales increase as
well, and around she goes....

Also, Klax is not entirely guilt free -- Klax does have an "ending" (there
are 100 levels) and there simply is no reason for it to have one.  Why not
continue on infinitely making up more difficult levels on the fly?  Having
an ending fails to see the point of the game and I suspect was not the
original intention of the designers.

Steve
Newsgroups: rec.games.video
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: [SNES] SFII : missing moves?
Organization: HoloNet (BBS: 510-704-1058)
Date: Thu, 20 Aug 1992 14:01:48 GMT

machala@delphi.hc.ti.com (Chuck Machala) writes:
: bill@snoopy (Bill Poitras) writes:
: 
: 
: >Has anyone noticed that some moves are missing from certain characters:
: 
: >E. Honda:
: >- You can't grab your opponent and hit thier head with your knee.  You do a
: >  bear hug instead.
: >- You can't do a jumping karate chop.  You just do a swat.
: 
: Honda can do both of these moves. I should know, my son just beat my head in
: last night with Honda's knee. Not sure how he does it, I believe a medium 
: punch button and back arrow or some such like that. 
: On a different note, I usually play Ken and I still cannot intentionally do
: the dragon punch. I tried last night for about 15 minutes to get one off and
: couldn't do it. The instructions say right arrow, down arrow, right-down arrow
: and any punch button. This makes it impossible to do in a fluid motion.
: Is this correct. I need tips on how to get the dragon punch (and the hurricane
: kick, for that matter) off. 
: --
:                                  ROMANES
:                                  EUNT 
:                                  DOMUS
: Chuck Machala - Semiconductor Process and Design Center - Texas Instruments
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: rec.games.video
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: TG16 / Konami
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 14 Aug 92 09:05:24 CDT


Gampro also had a little paragraph on Konami making CD-ROM games for the TG16
super CD.  This was a couple of months back, but if anyone seriously doubts
me I can find ths issue.  As far as I can tell it is just a rumor, but Gampro
didn't specifically say that it was a rumor (but then again they never do)

Kevin
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Why walk throughs?
Date: 14 Aug 1992 20:05:56 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Aug14.222044.25326@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>I recently bought a copy of EGM for the purpose of finding mail order places
>that sell used Lynx games.  I was successful in that quest.  Since I had
>the mag, I decided to read it and besides the fact that it is just as bad as
>every other video game "magazine" (really full color collections of ads),
>they had a "walk through" of the game Tazmania.  What I want to know is
>why anybody would want to read this? ...
>Anyone have any hints on why these things get printed in EGM and other
>similar magazines?

  Because the eight-year-old video gamers of today have no backbone for a
challenge, and want to finish a $60+ game ASAP so they can brag about it to
their friends?

  I think I know WHY people want walk-throughs, invincibility codes, "get all
power ups at the start of the game" tricks, and all that stuff. I do know,
though, that I wouldn't use that stuff, since (as you wrote) it takes away
from the purpose of the game to begin with.

  Cross-reference this to the "I hate the Game Genie!" thread from a few
months back. Same arguments there...

                                                --R.J.
                                                B-)

P.S. What I personally find scary are some of the people of rec.games.video
who can't live without these cheat codes.

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: rec.games.video Frequently Asked Questions
Organization: The Admiral's Unix System & The Grid BBS
Date: Mon, 17 Aug 1992 17:31:47 GMT

Just thought I'd mention that the address I have for Craig Heartwell (ex-keeper
of the SNES FAQ) is 'craig(ampersand)hyperion.sae.com' which differs from what
is listed in the r.g.v. FAQ. However, last time I sent mail to that address, I
received no response.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Quick, man! Cling tenaciously to my buttocks!" -- Powdered Toast Man
From: wesley@sequent.com (Wesley Zottman)
Newsgroups: rec.games.video
Subject: [SNES] R-Type for trade!
Date: 21 Aug 92 20:54:55 GMT
Article-I.D.: sequent.1992Aug21.205455.12218
Organization: Sequent Computer Systems Inc.

I would like to trade R-Type for ???. I'm not into role playing
games but will consider anything. Ther is what I have now:

SMW
Joe & Mac
Pilot Wings
F-Zero
Bill's Combat B-Ball

Just drop me a line with your offer!

Thanks,
Wes
-- 
 ******************************************************************************
       Wesley G. Zottman--Sequent Computer Systems Inc.--wesley@sequent.com
                           Manufacturing System Support
                     (503) 578-3060              "I do docs!"
Xref: sparky rec.games.video:17346 alt.games.lynx:467
From: MJV@brownvm.brown.edu (Marshall Vale)
Newsgroups: rec.games.video
Subject: [tg16] Y's II help!
Date: Mon, 17 Aug 1992 16:25:04 EDT
Organization: Brown University - Providence, Rhode Island  USA
Distribution: usa
NNTP-Posting-Host: brownvm.brown.edu
Summary: Damn this disc, I'm going to use it as a coaster!
Keywords: Y's, help
News-Software: BNN via BNN_POST v1.0 beta


  Ok, my friends and I desperately need to know any ideas  on how to beat
the final boss in Y's book II. None of us have been able to accomplish the
task after many tries. At least Gate of Thunder is fun on 'Devilish'
mode. Post or e-mail/thanks in advance!

Marshall
--mjv@brownvm.brown.edu
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: SNES Final Fantasy II Help!
Date: 19 Aug 92 20:50:24 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation



>Ok, I usually don't ask for help on these things, but this 
>stumbling block has been plaguing me for a week.  
>
>I'm in the robot, fought my way to the encounter with the 
>four elemental fiends, which apparently come at you one 
>after the other, but usually get my heads handed to me by 
>the second or third one.  


You sound like you are ahead of your self, You should have
also gotten all the weapons in the little chest on the way up.

Go up a few levels (maybe just 1) and things get MUCH easier.

This should be easy since you have an area where you can set up your
tent and go rest when you get tired. Just keep killing those
monsters, if you are really too low for the level you are at,
you should be able to go up a level with only about 10 battles.
If not, at most 25 or 30 should do it. Anyway, make sure you are
all charged up and your people are well equiped, it becomes easy.


Yes, use things like Ice against fire and the like, Although
at this juncture, I think those "special" effects are less important,
this as a result of "kain" not being in your party so he can't jump
on the fiends to "undo" their special things.
I.E. The fire cape of the fire fiend.
The swirling of the wind fiend.
The Water effect of the Water fiend (use lightning against water :-)

I think for some reason ice didn't work against fire because of his
cape, but that may have been the first engagement. You had to
use something else. Regardless, You Have Fosoya, Right?
Meteo is a kick ass spell (especially when you face the final CPU :-) Hint Hint

Nuke is pretty damm kick ass spell too.........



		Keep slashing.



		Dave
From: driver8@night.Corp.Sun.COM (Albert Handa)
Newsgroups: rec.games.video
Subject: Some questions
Date: 19 Aug 92 19:40:22 GMT
Reply-To: driver8@night.Corp.Sun.COM
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: night.corp.sun.com

I've got some questions that I hope some of you out there can answer.  Please
reply to my address if possible.

1.  F-15 Strike Eagle:  This is a flight simulator I'm interested in getting.  Can 
                        anyone whose played this game recommend it, or recommend a 
                        better one? 

2.  Top Gun Second Mission:  In the one player game (against the computer pilots),
                             I can't generally get on the tail of the opposing pilot. 
                             Can anyone recommend some tips?

3.  Has anyone heard anything more about the WINGS SNES WW I flight simulator game?
    I saw it in an upcoming section about three months ago. 

4.  Does anyone know what the ending of the Activision ATF Stealth game is?  does it
    just keep adding more and more planes to shoot down?

Thanks,

Al
Newsgroups: rec.games.video
From: sikorski@phoenix.Princeton.EDU (Edward Sikorski)
Subject: [GENESIS] D&D ...Eternal Sun
Originator: news@nimaster
Organization: Princeton University
Date: Sat, 15 Aug 1992 10:12:08 GMT


	I bought my first RPG for the Gen, D&D (something) the Eternal
Sun. (sorry, its 6:05am, and I can't remember the Whole title =)  )

	I really like it. It reminds me so much of the D&D games of dice
and those little lead figures. High scholl memories, what a drag....

	Anyway, my four characters have died twice, so it goes to show 
how careless I am. Any hints from those who picked iy up? Send it my
way. Looks like TV is gonna be on too long tonite!		

	I need some coffee.....
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Gamefan Magazine
Date: 15 Aug 92 15:13:05 PST
Organization: BBS

I just got a flier in the mail announcing Die Hard's magazine, Gamefan. Well, I
was just wondering if anyone out there has seen the magazine and if it would be
worth the $19.99 subscription rate for 12 issues. I was also wondering if it
was in color, how many pages it is, is the news new or old stuff that I saw two
months ago in EGM, and if the pictures are good ones that haven't been in the
mags (like the pic of Sonic 2 on the flier). E-Mail me or post publicly...
thanks.

Bobby Tribble  |8')
Xref: sparky rec.games.video:17207 comp.sys.amiga.advocacy:21868
From: root@rkamiga.UUCP (Rick Kelly)
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
Subject: Re:  Video Games Superior on Consoles
Distribution: world
Date: 18 Aug 92 22:13:22 EST
Organization: Rick's Amiga

In article <34410@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes:
>In article <1992Aug16.081706.12035@news.columbia.edu> stc7@cunixb.cc.columbia.edu (Steven T Chiang) writes:
>>In article <1992Aug16.073410.10682@utstat.uucp> philip@utstat.uucp (Philip McDunnough) writes:
>
>>>Nintendo appears to want to broaden its software base from one which is 
>>>just games' oriented, and that is a good thing in my opinion. It is this
>>
>>	This brings up a good and interesting point.  Apparently, in
>>Japan, the NES (original) was marketed as a home computer, not as  a
>>game machine.  I guess some people had the NES connected to phone
>>lines to monitor stock prices.
>
>Well, that's at least partially true.  When I was in Japan in '85 they had 
>Nintendo "Family Computer" boxes for sale all over the place.  However, they
>didn't do anything but play games, at least back then.  I think it was just
>a marketing thing -- in Japan, you could get away with calling a game 
>machine a computer, in the US, you could not.

If you turn an original Nintendo box upside down, you will see an indentation
that could be punched out of the plastic.  If you look at the motherboard,
you will see that there is a place to solder in a connector that will mate
with the punchout in the case.  That's where the keyboard plugs in.

--
Rick Kelly		Rick's Amiga		Framingham, Mass.

		think!unixland!rmkhome!rkamiga!root

Xref: sparky rec.games.video:17250 rec.games.video.arcade:6992
From: jsurine@donald.WichitaKS.NCR.COM (James Surine)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: Klax in the arcade -- Question
Date: 19 Aug 92 12:56:49 GMT
Reply-To: jsurine@donald.WichitaKS.NCR.COM (James Surine)
Distribution: na
Organization: NCR Corporation Wichita, KS

A friend of mine was wondering what was the original designer's relationship
with sign language was (The finger spelling of KLAX at the beginning). Who
was this and why?
-- 
James.Surine@WichitaKS.NCR.COM    ___________________________________
NCR Peripheral Products Division |                                   |
                                 | I did not say this, I am not here |
A Third Stage Guild Navigator   /____________________________________|
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Stripped Down Game Copier
Date: 16 Aug 92 18:56:56 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Joel Kolstad writes:
>
>This is really true, though... The Atari 2600 cartridges (at least the non-
>bankswitching kind) and EPROMs or ROMs and little to nothing else (no
>copy protection chips, etc.). 

Of course, a large percentage of the good games did use bank-switching...

All this talk about game copiers is interesting.  There seems to be a rather
empty headed "copiers will lets me get lots of games for free" attitude.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video