HDTenEightyP/NetNews huggingface dataset:
From: fannicm@wkuvx1.bitnet
Newsgroups: rec.games.frp.dnd
Subject: Re: Sowrds of Sharpness and Incredible Constitution
Date: 2 Oct 92 10:59:35 CDT
Organization: Western Kentucky University, Bowling Green, KY

In article <6578@blue.cis.pitt.edu.UUCP>, seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:
> 	Why do you place the weapon there at all then? No PC in their
> right mind will use a weapon that is that nastily aligned, and that 
> hurts them. Every PC in my campaigns that I can remember -- whether
> one I was playing in or one I was running -- automatically tossed 
> away or destroyed anything like that.

 	You put them there because your NPC's deserve a chance to kill the PC's,
and in some cases, the best way is to get an aligned weapon that the PC's
would love to have, and then walk through the party rather indescrimately.
 
> 	And limited charges on such things... come on. If you don't want
> the players to have it, don't give it to them. It's that simple. If
> I put a Vorpal weapon or one of sharpness in a place where a character
> will get it, then that's my intent. I'm not going to sleaze around
> and make it a semi-vorpal charged item. I mean, really, that would make
> the thing weaker than a moderately well charged wand. 

	Please, see above.  If you do do things like that you find yourself with
either a monty haul campaign or a campaign with alot of generic +?? swords.

> 
> 
>                                  Sea Wasp
>                                    /^\
>                                    ;;;
-- 
-----
Master Hawk                      "Don't let the Dreamweaver strike..."
666 Hellfire Lane
*** Without other visions of what should be, there is no progress.
*** The only true sin is not standing up for what you believe.
*** Lead...follow...or get out of my way.
From: gupw@uniwa.uwa.edu.au (Paul Wagland)
Newsgroups: rec.games.frp.dnd
Subject: Re: Trolls' regeneration
Date: 2 Oct 1992 04:53:29 +0800
Organization: The University of Westrn Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

boelter3945@iscsvax.uni.edu writes:

>In article <1992Sep29.144457.26331@Princeton.EDU>, tao@potato.princeton.edu
>   (Terry Tao) writes:
>> I suddenly have a bad vision of trolls enchanted with permanent resist fire
>> spells and some form of protection against acid..

>   Hmm, this could be nasty.  A wizard somehow gets some trolls to work for
>him, and sets them up with Ring or Potion or spell of Resist Fire, a Scroll of
>Protection from Acid, and then a Haste spell (ouch, 6 _strong_ attacks per
>round? ) Nasty indeed!

Acckkkkk!!!!!
Only problem then is....how is the wizard going to punish the trolls if
they step out line? Would he of created his own nemesis?

But if you want to do that, why not just throw in a tarrasque (sp?)

I can see Merlinda is going to have nightmares tonight....
(My DM just threw blink trolls at us....blink trolls with resistance to
fire would be murder most foul!)

-- 
Paul Wagland            | These opinions are mine and no-one elses
gupw@uniwa.uwa.edu.au   | Bingy Bingy Bingy Frogs Go round and round
------------------------+     -- Another silly quote from me  :-)
From: tao@ginger.princeton.edu (Terry Tao)
Newsgroups: rec.games.frp.dnd
Subject: Re: Sowrds of Sharpness and Incredible Constitution
Keywords: sharpness
Date: 2 Oct 92 18:21:34 GMT
Organization: Princeton University
Originator: news@nimaster

Well, magical arrows and such are once-off items, and lots of people sleaze around
with them..

take a Javelin of Lightning.  That's definitely a handy item, and it's one-off
use makes it a better role playing device than a permanent item ("There's no
 choice! we just have to use the enchanted javelin of Thor!".

It isn't a good idea to compartmentalize items from their outward shapes: armor,
permanent, potions, temporary, etc.. magical items can always come up in unusual
shapes and sizes (e.g. a huge metal hoop in our adventure turned out to be a magic
ring for manticores...)

Terry
Newsgroups: rec.games.frp.dnd
From: alongley@cape.UWaterloo.ca (Allan Longley)
Subject: Re: Dual classing
Organization: University of Waterloo
Date: Thu, 1 Oct 1992 16:37:17 GMT

In article <5689@news.duke.edu> dks@acpub.duke.edu writes:
>	I have a few strange dual-class situations, and I want to know how
>some other people would respond to/rule on them:

There is an encompassing rule that helps resolve many dual-classed problems;
If two abilities overlap, the better one is used.  So;

>	1) Does he get a "free" proficiency in the staff, so long as when
>he attacks with it he uses the mage tables?

How do you volutarily fight on the "mages table", your character knows
nothing of THAC0's.  (S)he will fight to the best of his/her ability, ie.,
on the warriors table ... and will therefore not get any mage experience for
the encounter.

>	2) (2nd ed in particular)  What happens to his non-weapon proficien-
>cies?  Languages I'd expect he'd retain at no penalty for their use. (Lang-
>uages are NWP's in 2nd ed, in many campaigns.)  Can he use all of his other
>NWP's at no penalty?  Only non-warrior group ones? Only the general and 
>(though unlikely to be possessed) wizard-grouped ones?

Any non-weapon proficiencies are used at no penalty and do not adversely
effect the experience point accumulation for the encounter (unless of course
its Blind Fighting).  Just because you decised to study magic, why would you
forget how to Track?

>	3) a) Say he somehow gains a point of Constitution (making it 16)...
>Does he get 9 extra hit points immediately? Wait until he gets to be a 10th
>lvl m-u, when he ordinarily starts getting extra hp's?

Gets 9 immediately.  He is still a warrior and gets the bonuses for high
constitution.

>	   b) Our lucky guy gets another Con point, up to 17... Since he
>got his original hit points as a fighter, does he get another 9 hp's (as the
>hp bonus goes from +2 to +3)?  Or since he's an m-u now, is he denied the
>extra 9?

Still gets the extra 9 ... still a warrior, just not improving that skill.

-----------------------------------------------------------------------------
Allan Longley, University of Waterloo, Department of Chemical Engineering
e-mail: alongley@cape.uwaterloo.ca
voice: (519) 885-1211 x3816		Work ... go to work!
home: (519) 746-5747
------------------------------------------------------------------------------
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Holy Items (was Re: New spell for ad&d 2nd)
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Sun, 27 Sep 92 19:25:52 GMT

Completely off the subject of the spell itself (which I myself had
written up as a *7th* level Cleric spell about 8 years ago, with 
slightly larger area of effect...)

You all _do_ know that Holy ITEMS work _just_ as well as Holy Water in
damaging undead?  It's even in the description in the Dungeon Master's
Guide (2nd Ed).  Okay, so you can't throw it.  But otherwise... besides
bring able to turn (relatively large numbers of) undead, you can "burn"
the nasty vampire if he gets too close.  That's why vampires recoil
from them.

Now, if you can just convince your GM's NPC High Priests to consecrate
that sword with the large quillons as a holy symbol for your Paladin...
["Lesser Holy Sword" -- +1 to hit, +(1d6+1) damage to demo--- err,
fiends and undead.  Somewhere around x10-x20 value of normal sword]

-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
Newsgroups: rec.games.frp.dnd
From: laruedm@ucsu.Colorado.EDU (David Larue)
Subject: Re: Spiders: What can they do for you?
Organization: University of Colorado, Boulder
Date: Sun, 27 Sep 1992 20:33:08 GMT

In article <1992Sep25.163230.17080@Princeton.EDU> tao@ginger.princeton.edu (Terry Tao) writes:
>Wouldn't spider armor stick to everything? weaving such a thick and strong substance presents obvious problems.  You'll have to get rid of the sticky stuff by some strong alcohol, but this can dissolve the silk.  Also what is the decay of the silk?

The spider can spin sticky or non-sticky thread.  Presumeably, the silk
would be non-sticky for armor...

Decay of the silk?  I'd say...-1 per three months, dissolves at -3...

-= Justin =-
From: jgreene@dorm.rutgers.edu (Jeffrey Greene)
Newsgroups: rec.games.frp.dnd
Subject: Re: Deaths Door
Date: 1 Oct 92 14:49:26 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

d9bertil@dtek.chalmers.se (Bertil Jonell) writes:

>In article <1992Sep30.170430.1@vx24.cc.monash.edu.au> edb892rsft@vx24.cc.monash.edu.au writes:
>I was just wondering what effects apply to a character to is reduced to
>a hit point total of between 0 and -9?

The way I run it is that at 0, the character is unconcious.  At -10, the 
character is dead.  At -1 to -9, the character loses 1 hp per round due to 
bleeding.  One round of bandaging, however, stops this bleeding and brings the
character to 0 (unconcious).
But, for every point under 0, the character has one day he cannot "work," i.e.
no strenuous activities like fighting.  So, a character that was at -4 before
he was bandaged could not fight for 4 days.
-jak
From: raa@guild.socal.com (Raa Lopez)
Newsgroups: rec.games.frp.dnd
Subject: Dark Sun
Date: 2 Oct 92 02:45:53 PST
Organization: TheGuild[FTS]

I am moderatly interested in Dark Sun, and I've been thinking about getting it. I just want to take a concensus of how many other of you AD&D'ers out there think it's worth the buy ... and I'm talking about the Box Set.

--- Via UCI v1.11 (C-Net Amiga)

     __ ___ ____________ __ __ __ __ __ __
     \//___\\__  ______//_//_//_//_//_//_/ ... UUCP: raa@guild.socal.com
 _____//__//  / / DigiT.W.I.T. Ink. UnLtd. '92!
/_________/o (_/o Pffffttt!!!...Pop!!!...Bang!!!.....Etc.!!!?
Newsgroups: rec.games.frp.dnd
From: brunborg@solan.unit.no (]dne Brunborg)
Subject: Re: Enchanted weapons to hit...
Organization: Norwegian Institute of Technology
Date: Tue, 6 Oct 92 20:36:45 GMT

In article <1as85vINNbdv@coral.bucknell.edu>, skelly@coral.bucknell.edu (Kelly Sean David) writes:
 > In article <1aorbdINNe0p@charnel.ecst.csuchico.edu> pkralik@ecst.csuchico.edu (Wintermute) writes:
 > >Greetings!
 > >
 > >I have read this newsgroup sporadically for a while and have finally decided
 > >to ask the world this question:
 > >
 > >Exactly how do you explain to a character *why* an enchanted weapon is needed
 > >to hit certain more powerful creatures.  Now, I realize that this is one of 
 > >the things that perhaps makes the creature more powerful, but I want a more
 > >logical explanation to give players than this...
 > 
 > It is my understanding that when a 'hit' is scored it really means a 'hit that
 > did damage'.  The D&D system assumes that many hits are scored during one
 > melee round but only one or two actually do damage (thus the 'to hit' roll).
 > A magical weapon is sharper, and thus has more of a chance to do damage during
 > a melee round (ie. a greater chance 'to hit' the monster).  Since demons and
 > the like tend to have rather incredible armor, it takes a magically sharp
 > weapon to actually hurt then ('hit' them).
 > 
 > >If a fighter drops an elephant off a cliff onto a demon, will he do damage to
 > it???  
 > 
 > I would tend to say yes, although it depends on the size of the demon :-).
 >

(AND the size of the elephant...)


 > >
 > >					WINTERMUTE
 > 
 > -Sean Kelly



So long!

		Aadne Brunborg
	
Newsgroups: rec.games.frp.dnd
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Trolls' regeneration
Organization: Massachusetts Institute of Technology
Date: Tue, 29 Sep 1992 23:38:29 GMT

In article <COVIN.92Sep28173905@despair.cs.uchicago.edu>, covin@tartarus.uchicago.edu (David Covin) writes:
[abridged]
|>   suffocation-- like the death spell, just does h.p. damage.  The
|>             troll probably also can't regenerate until it gets air
|>             again.  Keeping it airless for a *long* time might cause
|>             it to die permanently.

From what I can tell, trolls don't need to breath, they don't even
need their head to be attached, as the old one will continue to bite
anything near enough to it, and the body will blindly try to claw anything
in range.  I suppose it could still be considered breathing, but personally
MY trolls don't need air.

Newsgroups: rec.games.frp.dnd
From: picl17@fsphy1.physics.fsu.edu (Jeffrey Johnson)
Subject: Re: Enchanted weapons to hit...
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: picl17@fsphy1.physics.fsu.edu
Organization: F.S.U. Dept of Physics
Distribution:  world
Date:  6 OCT 92 09:55:36    

In article <1992Oct6.073402.2951@wkuvx1.bitnet>, fannicm@wkuvx1.bitnet writes...
> 
>> 
>> Right, same with Demons and such other supernaturals.  Also, for incorporeal
>> critters,(other undead, fog creatures, most elementals, etc.) the creature
>> simply isn't solid, and can't be touched by a normal weapon.  It requires a 
>> blade augmented by magic to affect it.
>> 
>> As for Earth Elementals, Golems, and the like.  They're tough skinned.  Try 
>> cutting rock sometime.  The magic makes the weapon tougher, sharper, whatever.
>> Some people also say that the weapon has a disruptive aura that affects
>> magical creatures.
>> 
>> James Shank           	#		v131p9t3@ubvms.cc.buffalo.edu
>-- 
>	Ok, but how do you explain this:  1st ed. rules, a +1 sword is not a
>magical weapon.  For that matter a +5 sword is not a magical weapon.  They
>should not (but often do) glow when exposed to Detect Magic.  They are
>simply finely crafted swords (up to +2) or made out of strange materials
>(+3 to +5) like mithril steel and adamantine.  As sword is not considered
>magical unless it has a power (i.e. flame tounge, luckblade, etc.).  So
>riddle me that, good master...:-).

The table in the DMG is meant to imply that +1 and +2 swords must be 
finely crafted *and then enchanted* and that +3 to +5 swords must be
made of strange materials *and then enchanted* NOT that these swords are
merely finely crafted or made of strange materials!
	Thus, these are magical weapons, and will strike creatures struck
only by magical weapons.  When a creature is listed as "struck only by
enchanted/magical weapons" this means that ANY magical weapon can hit the
creature, even if it does not have a plus.

Travis
picl17@fsphy1.physics.fsu.edu

> 
>(oh, since someone will invariably ask, I got that from the 1st ed. DMG in
>the magic item tables.)

And yes, I know the table you're talking about.

>-----
>Master Hawk                      "Don't let the Dreamweaver strike..."
>666 Hellfire Lane
>*** Without other visions of what should be, there is no progress.
>*** The only true sin is not standing up for what you believe.
>*** Lead...follow...or get out of my way.
From: z_copeab@ccsvax.sfasu.edu
Newsgroups: rec.games.frp.dnd
Subject: Re: Sowrds of Sharpness and Incredible Constitution
Date: 27 Sep 92 20:19:30 CST
Organization: Stephen F. Austin State University

In article <1992Sep27.233456.10325@beaver.cs.washington.edu>, guido@cs.washington.edu (Guido Hunt) writes:
> Well, in recent gaming sessions my group has come up with a couple
> of interesting questions.
> 
>[sword of sharpness question deleted]

	First, the DM should be shot for letting you get away with reading
up on the stats of a magic item you found, and then not nailing you for it.
	To the question: Triple damage is *far* too much. Having the victim
lose 1d2 hp per round until the wound is tended to.
 
>[health elf question deleted]

	No, he dies at -10. I would consider 'regeneration' from high con to
be more of a very, very effecient metabolism and healing system, *not* as a
magical ability.

Brandon Cope

Newsgroups: rec.games.frp.dnd
From: tsouth@techbook.com (Todd South)
Subject: Re: Cleric Worships a Mortal
Keywords: cleric
Organization: TECHbooks --- Public Access UNIX --- (503) 220-0636
Date: Wed, 30 Sep 1992 04:35:48 GMT

In article <14468@chalmers.se> d9bertil@dtek.chalmers.se (Bertil Jonell) writes:
>In article <1992Sep25.014124.8920@aio.jsc.nasa.gov> kjenks@gothamcity.jsc.nasa.gov writes:
>>Barnard Starr, my brand-spanking-new, 0 XP, 1st level AD&D 1 cleric, 
>>(title: Acolyte) worships Arthur the Just, 16th level High Priest of
>>Athena.
>
>  Wasn't this how St Cuthbert (St Cuthbert as in 'Mace of St Cuthbert'),
>started out? :)
>
>>      kjenks@gothamcity.jsc.nasa.gov  (713) 483-4368
>
>-bertil-
>--

This is one reason I've incorporated the D&D Immortals rules into the
AD&D world setting.  I think that while gods should not be played as
individuals, they should have the desires of an individual since they
and all real world mythological gods we base most campaigns off of are
based upon extremely involved and emotional beings from history.

The D&D Immortals set allows you to take any character you've ever seen
from any campaign, improve them into godhood with some sort of logical
progression without them taking over the pantheon in 2 days and also
gives good guidelines for clerical relationships with the diety.

Todd...

-- 
tsouth@techbook.COM  Public Access User --- Not affiliated with TECHbooks
Public Access UNIX and Internet at (503) 644-8135 (1200/2400, N81)
From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.frp.dnd
Subject: How to Regenerate limbs (was Re: Swords of Sharpness and ...)
Date: 29 Sep 92 15:27:32 -0500
Organization: University of Northern Iowa

In article <1a98lsINNom5@uniwa.uwa.edu.au>, gusar@uniwa.uwa.edu.au (Sean A
   Reith) writes:
>
> As a matter of interest, what will regenerate a limb?  Anything short of
> heal?

   Actually, I don't even think a Heal will do it.  I believe you have to use
the 7th level cleric spell designed for such a purpose, called Regenerate. 
Also, a Ring of Regeneration would do it, if it was worn by the person hit
before getting hir appendage lopped off.  A Wish, obviously.. Hmm, anyone else
think of anything?

> Enjoy, be free,
> Sean.

   Thanks, you too, and have fun gaming!

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
From: fj05+@andrew.cmu.edu (Faisal Nameer Jawdat)
Newsgroups: rec.games.frp.dnd
Subject: Re: C: a universal toungue?
Date: 27 Sep 92 22:31:44 GMT
 <1992Aug24.142442.12248@miavx1.acs.muohio.edu>
 <MGATES.92Aug25142122@entiat.boeing.com> <78533@ut-emx.uucp>
 <RANNOU.92Aug29024841@zuse.info.polymtl.ca>
	<92242.122103CC100PG@GITVM1.GATECH.EDU>
Distribution: na
Organization: Sophomore, Physics, Carnegie Mellon, Pittsburgh, PA

now isn't c low level, or am i mistaken?
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.frp.dnd
Subject: Re: Sowrds of Sharpness and Incredible Constitution
Date: 28 Sep 92 02:56:36 GMT
Organization: Georgia Institute of Technology

In article <1992Sep27.201930.1215@ccsvax.sfasu.edu> z_copeab@ccsvax.sfasu.edu writes:

>	No, he dies at -10. I would consider 'regeneration' from high con to
>be more of a very, very effecient metabolism and healing system, *not* as a
>magical ability.

Is a troll's regeneration a magic ability?  If not, then why doesn't the
troll die when he gets to -10 HP?  If it is, can it be dispelled?  That
would severly limit the effectiveness of trolls.

I agree that the elf should be dead, but I don't necessarily agree with
your reasoning.

BTW, how does an elf, who starts a game with a -1 Con penalty get a
Con of 20?  The very most he could have had at the beginning was a 17
(and that's EXTREMELY unlikely).  What did he do to gain at least 3 points
of Constitution????

-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
From: gusar@uniwa.uwa.edu.au (Sean A Reith)
Newsgroups: rec.games.frp.dnd
Subject: Re: Keeping nasty weapons (was Re: Sowrds of Sharpness...)
Date: 3 Oct 1992 19:06:26 +0800
Organization: The University of Westrn Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:

>	Depends on what you believe. A Good sword would not want to kill
>except in a Good cause. I believe that the human BRAIN developed as a 
>weapon, but there ARE nice, non-bloodthirsty people out there.

I believe the human brain (as different to the animal brain) was a
random mutation, which happened to be a reasonable survival trait,
thus said mutant continued to survive and breed.

>	Uh-HUH. Dumb PC, or what? The LAST time should have been just 
>that, the last time. I would have dumped the thing in a volcano. Assuming
>that the rest of the party gave me a CHOICE about it, which they probably
>wouldn't. Any problem some stupid chunk of edged steel can solve can be
>solved better by a little advance thought... especially if there are other,
>not-nasty, chunks of edged steel around.

Definately, bit of a stupid PC, I mean what sort of self respecting
adventurer would get into such a situation, he should have stayed at
home...  Oh, he was at home and the giants were attacking his village,
surrounded his house at night and are proceeding to thinly slice his
family?  So?  Did he try diplomacy?

>	No, thank you, I don't play morons, even when they have low IQ's.

Don't assume everyone else does, forethought is good, but like all tools,
it has situational limits.

>                                 Sea Wasp
>                                   /^\
>                                   ;;;

Enjoy, be free,
Sean.
-- 
Sean A Reith aka Lynscar             | gusar@uniwa.uwa.edu.au
C programmer and net.addict at large | sean@gu.uwa.edu.au
Obquote:                             | reith_s@kultarr.cs.uwa.edu.au
 "I have a cunning Plan" - Baldrick  | sean@his.own.really.fast.machine (RSN)
Newsgroups: rec.games.frp.dnd
From: ins450m@aurora.cc.monash.edu.au (T.F. Eccles)
Subject: Re: Trolls' regeneration
Organization: Monash University, Melb., Australia.
Date: Mon, 5 Oct 1992 16:33:48 GMT

ocooper@malloco.ing.puc.cl (ocooper) writes:

>: > Trolls do this also.  Any limb that is severed will try to reconnect with
>: > its troll, but if it is unable to, it forms a new troll.
>: 
>:    *blink*  They do?  Since when?  I've never used this rule.  I've always run
>: trolls that the separated part will either work its way back to re-attach
>: itself, or if this doesn't happen over a certain time period, the smaller part
>: will shrivel and die, while the larger part will grow a 'replacement'.

>my troll also work this way, but i've always asked how does any part know if 
>it's the greatest or not, (suddenly the finger of the troll realizes the head
>has been burned and he is the lasgest part of the troll, so he begins to
>regenerate :)


all this leads to one of the most classic FLW:
	"Look everyone, I've got the head of a troll for a trophy...."

Eccles aka *grin*