HDTenEightyP/NetNews huggingface dataset:
From: ratinox@meceng.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.frp
Subject: Re: CHAMP:  1/2d6 vs d6-1
Date: 13 Apr 92 02:04:14 GMT
	<1992Apr11.213317.19622@ctr.columbia.edu>
Reply-To: ratinox@meceng.coe.northeastern.edu
Distribution: usa
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: vcf1@cunixa.cc.columbia.edu's message of 11 Apr 92 21:33:17 GMT
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>>>>> On 11 Apr 92 21:33:17 GMT, vcf1@cunixa.cc.columbia.edu (Victoria C Fike) said:

vcf1> Well, if 2d6+1 refers to a killing attack with the "Increased Stun
vcf1> Multiplier" Power Advantage, is it not logical to assume that 2d6-1
vcf1> is a killing attack with a decreased stun multiplier?

(all together now...)

NOT!

2d6+1 Killing Attack means ``roll 2d6, count the BODY, and add 1; now roll
your STUN multiplier.'' 2d6-1 Killing Attack means ``roll 2d6, count the
BODY, and subtract 1; now roll your STUN multiplier.''

2d6K, +1 STUN would be a 2d6 Killing Attack with a +1 STUN multiplier.

--Rat
--
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
                                                   __        ___ 
Richard Pieri, Northeastern's Stainless Steel Rat/   | /| / /   | The Worlds
Internet: ratinox@splinter.coe.northeastern.edu /__  |/ |/ / /| | Welfare Works
    UUCP: ...!northeastern.edu!splinter!ratinox/   | /| / / / | | Association:
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 ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Re: AD&D:  Dual Class Limits
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Tue, 14 Apr 92 04:25:18 GMT

In article <> brunner@kazoo.ssd.loral.com (Brian Brunner) writes:
>[The] 1st ed players handbook talks about dual class[es], then (in
>[the] Bard) shows a three-class dual-class character class.  [Y]up, I
>wrote it right [--] a three-class character class, whose progression
>path is patterned on the dual-class rules.

  Sorta.  As you said, it was a _class_.  And a purely optional class,
 at that.  The first two classes are specifically the most "mundane"
 classes in the PH, with single Prime Requisites and little in the
 way of alignment restrictions.

>Nowhere does it say that two (or three) is the limit.
>It is called "Dual Class", because "Multi-Class" was taken.
>Bard is a character class following the pattern of the dual class
>that is a three-class dual-class character class.

 It is a character class; "Dual Class" is not.  A Fighter & Thief &
 Druid is _not_ a Bard.  The 1st Edition Bard was unique.

>Switching to Monk   (to learn to master myself,
>	got to get to 7th, not more than 11th)

 It was stated sometime waaaay back in Dragon that one could never
 switch away from Monk or Paladin.  Besides, between the two, you would
 need 17's in ALL your stats...

 Also, switching away from Cleric selfishly is a basis to lose *all* of
 one's clerical spell ability.

>Never needed this class to play an egoist. It comes natural.

 Umm, that's "egotist".


-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
From: apd@math.ufl.edu (Alexander P Durham)
Newsgroups: rec.games.frp
Subject: Re: Shadowrun: Journalist Archtype? (*GAG*)
Keywords: shadowrun
Date: 7 Apr 92 02:45:03 GMT
Article-I.D.: math.1992Apr7.024503.11990
Distribution: usa
Organization: University of Florida Department of Mathematics

In article <43599@mentor.cc.purdue.edu> phi@sage.cc.purdue.edu (Minotaur) writes:
>
>>  I heard it from a dude who heard it from somone at Chessex
>>  that Shadowbeat is supposed to be released this month. 
>>  News Journalist Archetype...key!!
> 
>>>>>>[ Oh joy! Just what we need; more weenies running around in
>      da sprawl. Wonderful, what these guys do, sit around snappin
>      pictures or something? I dunno, where I come from if ya ain't
>      in on da action, yer da target of da action...]<<<<<
>					-Minotaur (12:23:07/4-2-92)
>

Hey! Journalists do well in cyberpunk, unless you are an incurable munchkin.
Don't you remember Max Headroom. Very cyberpunk, and very much not a killing
machine.

The Beast, Jeremy Lakatos
apd@math.ufl.edu
New World Order
From: mooney@plains.NoDak.edu (Timothy Mooney)
Newsgroups: rec.games.frp
Subject: Re: Inspired character names
Date: 16 Apr 92 07:37:22 GMT
Article-I.D.: plains.16860
Organization: North Dakota State University, Fargo, ND

In article <1992Apr15.175750.22251@ux1.cso.uiuc.edu> robs@ux1.cso.uiuc.edu (Rob Schaeffer) writes:
)A NPC cleric that tagged along to heal us:
)
)Generic the Cleric.
)

We had one of those too.

We also had an NPC mage (at low levels) who was always getting knocked
unconcious.  Her name was Sable, but we called her Disable.

When we think an NPC is going to be a short-termer, we sometimes just
refer to them as a PMD, (PMD -> Polish Mine Detector, no offense intended).

As a group, our character names are pretty unique.  When the two main
fighters in our group chose names, they both picked names that worked out
to be acronyms.  The higher level one (int 5) is O.O.P.S.  He says his
name a lot.

The other fighter is a half-orc, by the name of Bog-Odor Swamp-Smell,
B.O.S.S.

My half-elf Druid/Mage is named Reason.  His name has become one of the
running gags in our group.  Considering most of the fighters are low-watt
bulbs, I'm forever telling them to 'listen to Reason'.  Also, whenever
an NPC inquires as to why I (or our group) did something, someone will
respond with 'no Reason'.  The permutations of this theme are amazing.

The most aptly-named character in our group, though, is an elf with
high strength and dex that attacks with two weapons (longsword-shortsword).
With some encouragement from me, he dubbed himself Mouli Saladmaker.

Tim
(my .sig doesn't lie, I truly am the voice of Reason)
-- 
a.k.a Tim the Enchanter, the voice of Reason		In 'Real' Life:
							Timothy Mooney
'...and by that time we'll be sitting on		mooney@plains.nodak.edu
a beach, earning twenty percent' - Hans Gruber		NDSU Fargo ND.
-------------------------------------------------------------------------------
From: soholt@girtab.usc.edu (Timothy Soholt)
Newsgroups: rec.games.frp
Subject: Re: Torg?
Date: 16 Apr 1992 22:54:17 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu

In article <1992Apr17.033533.9096@ringer.cs.utsa.edu> 
mcdougal@lonestar.utsa.edu (Jon . McDougal) writes:

>Does any know if there is a rec.games.torg? I
>thought I saw one once, and it was pretty busy, but I just ran through
>my list of .newsgroups and couldn't find me.

It's alt.games.torg. If you don't get it, it is linked to a mailing
list, but unfortunately I don't know the address.

-- Tim Soholt (soholt@aludra.usc.edu), The Man With No .sig
From: egolf@livingstone.ecn.purdue.edu (Stephen R Egolf)
Newsgroups: rec.games.frp
Subject: Re: Inspired Character Names
Date: 16 Apr 92 23:50:34 GMT
Article-I.D.: livingst.egolf.703468234
Organization: Purdue University Engineering Computer Network

BECKERDJ@DAYTON.BITNET writes:

>Well, I play _ShadowRun_ a whole bunch (no flames please :-), and while
>I keep my street names fairly straight and normal I go off the deep end
>when it comes to the birth name.  Ya see, I figure that if anyone in
>the shadowrun gameverse ever figures out who you _really_ are, then
>you're hosed anyway.  So you may as well give the bad guys 5 seconds
>of confusion...

>To date I have played:

>Derek P. Hamsterlicker (Rigger)

You haven't by chance played any Steve Mertzgy games lately
(Sorcerers Get All The Girls, Spellcasting 101 and 201)?
These computer game has dozen of names like this, such as
Frogkisser, Eaglebeak and others less suited for general
posting (but quite amusing to my poor demented mind).

Steve
From: imcc@cs.strath.ac.uk (Iain McCord)
Newsgroups: rec.games.frp
Subject: Re: Steve Jackson Games is gone?
Date: 8 Apr 92 13:25:50 GMT
Organization: Comp. Sci. Dept., Strathclyde Univ., Scotland.

tkogoma@carina.unm.edu (Gym Z. Quirk) writes:
> If I recall GURPS Cyberpunk (and GURPS Time Travel, and GURPS
> Supers/2, and GURPS <Insert sourcebook here>) "No Sense of Humor" is a
> 10 pt. dissad. ;-)
What's the value of " Intolerant: people who don't see his jokes/people with
no sense of humor" :-)
> -- 
> Capt. Gym Z. Quirk  (Known to some as Taki Kogoma)  tkogoma@triton.unm.edu
Newsgroups: rec.games.frp
From: vcf1@cunixa.cc.columbia.edu (Victoria C Fike)
Subject: Re: CHAMP:  1/2d6 vs d6-1
Organization: Columbia University
Reply-To: vcf1@cunixa.cc.columbia.edu (Victoria C Fike)
Distribution: usa
Date: Sat, 11 Apr 1992 21:33:17 GMT

In article <-44tj=a@rpi.edu> cleggp@aix.rpi.edu (Paul Jason Clegg) writes:
>
>Not that I don't believe you, but I've never seen anything to make me believe
>that the "2d6-1K" refers to rolling 2d6 BODY, and an extra -1 STUN multiple.
>Could you give me a reference as to where that's stated, or even IMPLIED in
>the rules?  I've always been reading a "2d6-1K" as 2d6 (totalled) subtract
>1 point, having nothing to do with the STUN multiple.
>
>...Paul
>
>|FQT 1.10| Castration takes balls.
>
Well, if 2d6+1 refers to a killing attack with the "Increased Stun Multiplier"
Power Advantage, is it not logical to assume that 2d6-1 is a killing attack 
with a decreased stun multiplier?  (The limitation itself is not stated ex-
plicitly in the 4th Ed. rules; I daresay it was found in one of the earlier
versions.  Anyone know for sure?  In any case, it seems reasonable to call it
a -1/2 Limitation, as the Increased Multiplier is +1/2.)

Tori

-------------------------------------------------------------------------------
Victoria C. Fike                    |    "Many have I loved,
vcf1@cunixa.cc.columbia.edu         |     And many times been bitten;
GM:  "The NPC jumps off the cliff." |     Many times I've gazed
PC:  "He must know something that   |     Along the open road...."
      we don't!!  I follow him!"    |       --Led Zeppelin
-------------------------------------------------------------------------------
From: jwadsley@vaxc.cc.monash.edu.au
Newsgroups: rec.games.frp
Subject: RE: GAME SYSTEMS
Date: 15 Apr 92 23:26:25 GMT
Organization: Computer Centre, Monash University, Australia

Dear Gandalf,
I have played many games systems over the years, and the ones that come up 
most consistent and playable are those based on RuneQuest. The only complaints
I have ever heard about RuneQuest combat is that it is slow. It is slower than
D&D but comparable with most other systems. It has hit locations, armor per hit
locations, realistic hit points and wound effects, a very logical system,
easily calculable percentage chances and nice magic. One of the nicest aspects
of RQ based games is that they are so logically designed, it is very easy to
make modifications to suit your taste.
Why do I say RQ based games? Because Stormbringer ( a funky game based on
Michael Moorcock's Elric Saga ), Call of Cthulu ( base on Lovecrafts Cthulu )
and RuneQuest ( based on an incredibly detailed world called Glorantha, but
applicable to any scenario ) and some other games all use RQ based systems.
I know you didn't mention RuneQuest as an option, but I would rate it above
Shadowrun and MERP it terms of system. If wished, you could play a MERP
scenario using RQ rules - they are very flexible. If you wish to know more -
mail me. ( Though I'd be surprised if you couldn't get hold of RQ stuff
yourself. )
James Wadsley. 
PS. I went directly from D&D to RQ and never looked back.
From: cripe@cunixf.cc.columbia.edu (Richard Cripe)
Newsgroups: rec.games.frp
Subject: Re: Stupid PC Tricks
Date: 10 Apr 92 18:36:19 GMT
Organization: Columbia University

Yes, well, talking of plastic explosives.....

I was running a Top Secret/S.I. campaign with the intro module Operation
Starfire (I believe that was the name).  The PC's went into an office buidling
where they needed to contact the president of the company.  They were shown
into the president's office by his personal secretary (aka KGB agent) and told
that he would be back soon.  Eventually, they read his appointment book and
found out that he was at an appointment and not expected back...hmmmm...
So they tried the door.  Locked.  Tried to pick the lock.  Crit fail.  Oops.

So now, inside this DOD contracting company, they decide to shoot the lock off.
Guards come a'running and shoot at the PC's for awhile.  Eventually they get 
out, and rather than drive their Porsches and Lambourghini(sp) through the 
roadblock, they decide to blow up the chain-link fence with their handy-dandy
plastic explosive.  Right.  A large explosion shakes the area as the pound 
(yes, they used a pound) of plastique is set off by the electricity.  Needless
to say, the character had to use a Luck point and explain exactly WHY she 
really didn't put the explosive on the fence. 
Her explanation:
	Just before I got to the fence, my allergies got to me and I sneezed.
	Some of the flying mucus <Yech> hit the fence and set off a small spark
	alerting me to the electricity.  When I listened close, I could now
 	hear a slight humming around the fence.
What a riot, we all laughed.

They decided to shoot a wireguided missile at the fence which destroyed a 
section large enough to drive through.  I wasn't exactly was would happen with
a missile trying to detonate on a chain-link fence, but decided to allow it
since they had really been through enough already--Ain't I nice  ;)

Anyway, they went on to rescue the president from sure death and actually 
captured the KGB agent.  (after MANY more trials of course....)

--Rick!

(O) (O)
   i
 )---(

Rick Cripe			:I must not fear.  Fear is the mind-killer.
cripe@cunixf.cc.columbia.edu	:Fear is the little-death that brings total
				:obliteration.  I will face my fear.
				:  --Duke Paul Muad'Dib Atreides
From: Andrew.Semprebon@f6008.n124.z1.fidonet.org (Andrew Semprebon)
Sender: FredGate@ocitor.fidonet
Newsgroups: rec.games.frp
Subject: Re: AD&D Char Death < GURPS C
Date: Sat, 11 Apr 1992 08:52:06

 
In a message to All on Apr 5 1992, you wrote:
 
>Just as a harmless test, ask yourself which would more of a pain in the
>butt: losing a GURPS character during the very first session of play, or
>losing an AD&D character during the first session of play?
 
I would go along with you - GURPS characters are more "work" to create, and are no fun to loose.  Of course, AD&D characters generally need a few sessions (or more) to really develope the PCs personality, where as this is done up front in GURPS.  I think you would get quite a different answer if you had asked the quesion for characters killed after a year of playing. 

 * Origin: Meridian -=- (214) 235-3164 -=- Dallas, Tx. (1:124/6008)
From: esper@cs35b.cs.umn.edu (Dave Sherohman)
Newsgroups: rec.games.frp
Subject: Re:  New GURPS License
Date: 17 Apr 92 18:30:58 GMT
Article-I.D.: news2.1992Apr17.183058.3883
Organization: University of Minnesota

In article <1992Apr15.104730.16982@yang.earlham.edu> allens@yang.earlham.edu (Allen Smith) writes:
>In article <1992Apr9.170122.11561@mcs.anl.gov>, sasso@flounder.phy.anl.gov (John F. Sasso) writes:
>> In article <1992Apr8.223847.54315@cc.usu.edu> sl7sg@cc.usu.edu writes:
>>>In article <loydb.2759@fnordbox.UUCP>, loydb@fnordbox.UUCP (Loyd Blankenship) writes:
>>>> urban@stout.atd.ucar.edu (Art Urban (PROFS)) writes:
>>>>>As product manager, perhaps you could tell me what, if any, progress is being
>>>>>made on GURPS software tools. Thanx.
>>>> We have a signed contract for a Mac program, and are negotiating with people
>>>				  ^^^
>>>	>>Not meant for comments and flames, I just can't help it<< 
>>>	>>If you feel like continuing this descussion, move to an<<
>>>	>>appropriate computer newsgroup<<
>> Excuse me for using this service to vent my frustrations, but
>> FUCK YOU!
>> Take your PC and shove it up your 1970's ass!
>> Sorry.  Back to the rational discussions.
>	If we want to continue this discussion, what newsgroup(s) would 
>you suggest?

Might I suggest alt.religion.computers?  It's been dead for a while, and I'd
like to see some life there...  :)

esper@ima.umn.edu
Newsgroups: rec.games.frp
From: pope@physics.su.OZ.AU (Michael Pope)
Subject: Re: Chill request...
Keywords: Chill, Reviews
Organization: School of Physics, University of Sydney, Australia
Date: Sun, 12 Apr 1992 05:51:07 GMT

>>labled as "fluff" are actually the most important parts of the Companion.
>>
>>There is an excellent essay on Horror, and its subgenres -- including how
>>to stage these different genres in a Chill game.
>>There is an expanded rules section which provides an excellent and very
>>flexible magic system that can be easily tinkered with and expanded.  There
>>is a section on how to simulate psionics using the magic system (very well
>>done) a section on Chases, additions to how to run combat, and a section on
>>how to design adventures.  This is the sort of book that every good
>>gamesmaster wants.  Page after pafe of new monster and skill does me no
>>good -- a good game system will give me mechanics for desiging those things
>>for myself.  What I really like in a gaming product, and others do as well,
>>is a good discussion of the genre and a how to on running adventures within
>>a genre as well as how to tinker with the rules to get certain effects.
>>For this reason, I always flip with glee to the pages in a new game that
>>contain the section labled Designer's Notes.  All too often I am disappointed
>>with what I find there.  For me the Chill Companion turns Chill from a 
>>mediocre to good game into a good to excellent game.  I would highly 
>>recommend anyone purchasing Chill to lay out the extra dollars to get the
>>Companion -- it is definitely worth it.
>>

All very well and good, but I baulked at buying it exactly because it had
few new monsters and source material.  The Werewolf source book  was little
to write home about.  Give me half an hour with both books and a photocopier
and I would have all the material I nee.


Mick....


BTW, any suggestions how to run an atmospheric Chill adventure?
From: gt1430a@prism.gatech.EDU (Jeff J McCoskey)
Newsgroups: rec.games.frp
Subject: Re: Inspired character names
Date: 16 Apr 92 13:06:36 GMT
Organization: Georgia Institute of Technology


	A friend of mine once had a Paladin named Parcel Post.  I liked the 
name so much, a paladin in my campaign had to take a Post surname as part
of his order.  This led to such campaign paladins as Registered Post, 
Overnight Post, First-Class Post,   and,    it was inevitable really,
		Com Post.

	Similarly, a series of thieves I ran had Asterix & Obelisk inspired
names.   Theatrix, Parasitix, and Thermodynamix.


	V&V showed us such luminarios as Lord Smedley, Doc Odd--MD, and
BudMan (based on the popular hops purveyor).
-- 
Jeff J McCoskey        "Rommel, you magnificent bastard, I read your book."
						-the Armor God

Internet: gt1430a@prism.gatech.edu
From: tkelly@unix2.tcd.ie (Rincewind)
Newsgroups: rec.games.frp
Subject: TSR Contact
Date: 13 Apr 92 11:13:09 GMT
Organization: Trinity College, Dublin


 Is there anyone there who could tell me how to get in E-mail Contact
with TSR.I want to show them something that I'm working on,and E-mail
would be easiest.It's for Dragon Magazine.


--
]]>>>Rincewind<<<[[          ]]>>tkelly@unix2.tcd.ie<<[[ 
"The picture's prettty bleak....The world's climates are changing,
the mammals are taking over,and we all have a brain about the size 
of a walnut"-Gary Larson 'Dinosaur convention'
From: a481@mindlink.bc.ca (J.D. Frazer)
Newsgroups: rec.games.frp
Subject: Re: Inspired character names
Date: 16 Apr 92 03:07:58 GMT
Article-I.D.: mindlink.11449
Organization: MIND LINK! - British Columbia, Canada

Although they were names for swords (multi-dimensional weapons that appeared to
be a single blade but acted like six or eight blades slashing in unison), I
figured I'd add my $0.02 to this thread.

The weapons were called Deep Sai and Heavy Sai.

Hate mail to /dev/null please. :)

--
J.D. Frazer, a481@mindlink.bc.ca, (Vancouver, B.C., Canada)
        Discordian Games * We Engineer New Realities!
              "Oh, damn. I missed the VTOL."
From: JLM@SLACVM.SLAC.STANFORD.EDU
Newsgroups: rec.games.frp
Subject: Re: 100-DICE
Date: 10 Apr 92 18:22:44 GMT
Organization: Stanford Linear Accelerator Center

In article <bibaert.702899074@eursus>, bibaert@eursus (Hans Baert) says:
>
>Hello Everybody,
>Can anybody supply me with a 100 sided dice?
>I need it for ADD. Please reply by mail if you know where i can buy them.
>Greetings,
>                                       Hans.

 Last time I saw them, they were available at Game & Hobby supply
stores.

 But why spend money on a d100 when two d10's work just as well ?

Jose L. Martinez
From: Mannie.The.Groo@f6008.n124.z1.fidonet.org (Mannie The Groo)
Sender: FredGate@ocitor.fidonet
Newsgroups: rec.games.frp
Subject: AD&D:So what happens whe
Date: Thu, 09 Apr 1992 16:55:00

AL>What happens when you:
  > (a) Turn a Bag of Holding inside-out?

It remains the same as before.

  > (b) Cast Chainlightning in a Rope Trick?

Everybody inside is subject to the spell effects.

  > (c) Cast Rope Trick inside a Rope Trick and the first one ends?

The 2nd casting does not take effect, and the spell is wasted.

  > (d) Eat the horse summoned by Mount?

The horse disapates as soon as it is killed.

  > (e) Feed people Troll pieces?

If cooked, the pieces do not regenerate.  If not cooked, they will
regenerate, ug!

  > (f) Are an elf polymorphed into a Fire Giant and are about to have
  >     children with your new Fire Giant wife?

Whatever rots yer socks.  There may be children, fire giant of course.

 * SLMR 2.1a * Dinner Not Found...(A)bort (R)etry (P)izza

 * Origin: Meridian -=- (214) 235-3164 -=- Dallas, Tx. (1:124/6008)
Newsgroups: rec.games.frp
From: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Subject: Re: Lich Killing Advice Needed
Reply-To: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Organization: Plymouth State College - Plymouth, N.H.
Date: Wed, 8 Apr 92 14:18:11 GMT

In article <1992Apr8.114501.29669@usenet.ins.cwru.edu> bh967@cleveland.Freenet.Edu (Greg Weller) writes:
>
>Our party seems to be in a *whole* lot of trouble and I was
>hoping that someone could e-mail me some ideas.  Here's the
>situation-there's 5 of us, all around 5th level.  We just got
>through an adventure where we seriously pissed off a Lich--and
>a psychotic one at that--of about 2oth level or so...
>

	You are seriously #$cked!!!!!!  First of all sell the stuff.
Change your names, classes, even races if you can.  Go to another
plane if you can, BEAT FEET!!!!

You have quite a problem here.  Making a Lich a little peived is one
thing but going to the extreme you did was a BOO BOO!!!  Right now,
anything you do is gonna come back to haunt you.  That Lich will be
hunting you down till he has you under his control and you are
WORSHIPPING him...  I'll get back to you with suggestions on how to
battle a Lich soon.  In the meantime, PRAY!!!!!


~Charon WhiteWater, Barbarian Cleric
Worshipper of The Great Wyrm Red Dragon~
From: jdugger@gluttony.reed.edu (Jay Dugger)
Newsgroups: rec.games.frp
Subject: CP2020 plus MEKTON
Date: 16 Apr 92 09:09:04 GMT
Article-I.D.: reed.1992Apr16.090904.17013
Organization: Reed College, Portland, OR


	Has anyone used the conversion rules in the back of Roadstriker 2  
to add low-end mecha (landmates, power armor, etc.) to their CP:2020  
campaign?  How did it go?  Send email to 

jdugger@reed.edu