HDTenEightyP/NetNews huggingface dataset:
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Subject: Re: Screwed by Ultima Underworld
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 9 Nov 1992 02:39:05 GMT


>>>>This patch won't fix the problem the original poster was having.  I had
the
>>>>same problem near the end game and I had the patch.

>>>      The patch *does* fix the problem. However, as ORIGIN has pointed
out,
>>>the patch will *not* work on an already corrupted save-game file.

>>I'm the original poster, and I'm here to tell you that the patch does *not*
>>fix the problem.  I applied it, wiped out save*/*.*, started over ... and
>>saw the "inventory corrupt" and "screen freezes, must reboot" problems.
>>(As I said in the original post.)
  >>Now, does anybody have a *real* solution?

>>  -=- Andrew Klossner (andrew@frip.wv.tek.com)

>        I'll ignore the smart-ass comment/dismissal re: *real* solutions,
and
>attempt to help. Did you follow any of the other suggestions, such as not
>placing more than 8 items in a sack, and not putting one sack inside
another?
>Also, you should never place an item in a closed container. Open the
container
>first. I realize how easy it is to do this without thinking. I catch myself
at
>it all the time. According to Origin, one problem might be that the
program's
>"inventory full" message is not triggered when an item is moved to a closed
>sack, leading the player to assume that he/she possesses the item when in
fact
>he/she does not. You might also try stowing some of your sacks, packs, etc.
>*before* moving to a different level. Hope some of this info helps.

>--
>        Hokh'Ton        :       The Crystal Wind is the Storm,
>  mdouglas@netcom.com   :        and the Storm is Data,
>Michael Douglas-Llyr    :         and the Data is Life.

              :               ---Player's Litany (The Long Run)

As far as I can determine there is no way to prevent the inventory lockup
bug. I applied the patch and I followed all the precautions about number
of items in a sack etc. The program repeatedly bombed for me when I was
completing level 7 and 8. Fortunately I was able to continue dispite the
lockups and inventory corruption (my inventory ended up floating in the
air) and I finished the game.

Maybe for UW II Origin and Bluesky will learn how to debug programs, but I
doubt it. Origin has had 7 chances with Ultima and they still haven't
learned.
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Tue, 10 Nov 1992 17:30:57 -0500 
From: Kevin Wengcheong Cheng <kc3b+@andrew.cmu.edu>
Subject: Ultrasound vs Soundblaster Pro

Does anyone know anything about the Ultrasound? ( by Gravis )
How is it compared to the SB pro?
Does it have any incompatibility problems?
Any opinions about the price and those (@#&%@ daughter cards for 16-bit
sampling...?

I'm posting here coz... WHO KNOWS MORE ABOUT SOUND CARDS THAN GAMERS, anyway?!?

:)
/<evin
Newsgroups: comp.sys.ibm.pc.games
From: t88smb@tdb.uu.se (Martin Bergstroem)
Subject: PLANETS EDGE: Help needed
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 5 Nov 1992 22:20:39 GMT

I have just finished Kornephoros sector, and I didn't find any Technical plans,
if there are some somewhere in this sector could someone please tell me where
they are. I rather not search through all planets again...

	Thanks!
         Martin - t88smb@bellatrix.tdb.uu.se

Newsgroups: comp.sys.ibm.pc.games
From: juphoff@zia.aoc.nrao.edu (Happy Trails!!)
Subject: Where can I ftp Tracon from? 
Organization: National Radio Astronomy Observatory, Socorro NM
Date: Thu, 12 Nov 92 04:04:48 GMT

I understand there is a shareware version of Tracon floating about...I am
wondering what ftp site carries it.  I have downloaded a demo version of
it but I'm looking for the real thing.
Anyone know where it is hiding?  E-mailed responses would be most
appreciated.
Thanks.


-- 
Jeff Uphoff -- "Uppie"     |  
                           |
juphoff@astro.phys.vt.edu  |  new .sig under construction...
juphoff@zia.aoc.nrao.edu   |
From: GRS00021@CONRAD.APPSTATE.EDU (APHiD)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld Problem - Please help!
Date: 11 Nov 1992 23:19:26 GMT
Organization: Sally Strothers At-Home University
Distribution: world
NNTP-Posting-Host: stat.appstate.edu
X-News-Reader: VMS NEWS 1.24


Okay, so I got Ultima Underworld to run (after much trouble). Before I got
the game, I'd heard about the inventory bug so, before I even ran the
game the first time, I installed the fix.

Guess what? The fix _doesn't_ fix the inventory bug. Or maybe it does but
not completely. Now I've wasted hours and hours and hours of gametime
playing a game which is impossible to solve because the picture of Tom
has vaporized along with the crown for Tyball's Maze. This isn't the first
time objects have vaporized on me either.

Does anyone know of a Ultima Underworld Save Game Editor that can fetch
objects into your inventory for you? Is this possible? Should I ever
flush money down the toilet by buying a game from Origin again?

The game itself is incredible, all that 3-D and animation is impressive.
But the inventory bug makes the game into something that should have been
outlawed by the Geneva Convention! The sheer torture of having wasted all
that time playing the game only to discover that the game can't be completed
unless I start over and keep my fingers crossed. Even then the bug might get
me again! AAAAAAAAAAAARRRRRRGGGGGGGGHHHHHHH!!!!!!!!!!!!!!!!!!!!

So, as I was saying, if anyone knows of a way to alter the inventory in a
saved game, I'd appreciate it.



----------------------------------------------------------------------------
APHiD - He's not a bug! He's cubist film-noir!     _/o\   /o\_
Internet:  GRS00021@Stat.Appstate.Edu                ~ | \_~
Bitnet: I don't know. Probably the same thing         (\ _/\)
        mixed up and with %'s and !'s somewhere.   /  ____||___
"Well if I had a hammer, I'd sell it for a       / \ |     | /\|
dollar, invest it in real estate...."                 \    /
                        --- Children of the 90's       |  |
----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
Subject: WCII finale (Was re: Wing Commander II cheat? anyone?)
From: morgan@arc.ab.ca (Sean Morgan)
Date: 12 Nov 92 08:59:00 MDT
 <1992Nov10.103815.12065@waikato.ac.nz> <1992Nov10.013207.12828@ncsu.edu> <1992Nov12.103942.12116@waikato.ac.nz>
Distribution: world
Organization: Alberta Research Council

In article <1992Nov12.103942.12116@waikato.ac.nz> mperry@waikato.ac.nz writes:

>On the last mission I took out the 3 stealth ships, then got hit by a few
shots
>by the prince - bang. Second time. I took out the 3 stealth ships and didn't
>let the prince hit me (travelling with after burners till behind him) and
>slowly destroyed his ship. Then the shock came - 4 more heavy fighters.
>Afterburned a distance away to stage the battle. I turned around to take out
>one fighter (fired my two missiles, and guns) and got hit badly - front shield
>and armour gone, and my radar. Flying blind was never my favorite. I then keep
>violently turning and afterburning till I was behind and to the side of a
>fighter and let it have it. Several minutes later four more fighters were
dead.
>I aimed toward the nav point except it was the concordia, so I changed it and
>eventually found my way to the enemy base. At 12000 I locked on with a torp
and
>waited until the missile was locked I accelerated to full speed and used after
>burners, droping the missile at 4000 and vering under the base. The missile
hit
>and I went to replay the procedure. Problem, without losing shields, I had now
>lost missile lock, so no more torps could be fired. I returned to the
>concordia, the pilot claiming the base was destroyed. I had better replay the
>mission to see the base get destroyed. Once you get behind someone, it is very
>easy one-on-one - even fighters with rear gunners (you just don't sit right
>behind them, but to one side, up or down)
>
I can beat that!

1) I can usually take out the 3 stealthed ships without any problem.  Turbo off
to the right of the asteroids, then hit them with you tail gun as they come out
of the asteroids, 1-2-3.

2) Prince, no problem, but usually lose a bit of armor.

3) Soon as I saw the 4 fighters, I headed for the Concordia, on turbo all the
way.  I lost them as I got close, and landed.  Then I get the victory
celebration, without even firing at the K.M!  Seemed kind of hollow though,
with everybody telling me what a great guy I am, when I just ran away.
-----------------+-------------------------------
Sean Morgan      |  ALBERTA  6815 - 8 Street N.E.
                 | RESEARCH  Calgary, AB, Canada
morgan@arc.ab.ca |  COUNCIL  T2E 7H7

Newsgroups: comp.sys.ibm.pc.games
From: toni@florensa.ac.upc.es (Toni Cortes Rossello)
Subject: Ultima 6:spells
Organization: Departament D'arquitectura de Computador (UPC)
X-Newsreader: Tin 1.1 PL4
Date: Thu, 5 Nov 92 09:52:58 GMT

	Is your character in level 8. If it is not you will not be able
to do it. If it is let me know and I'll try to find the answer.

	If it helps, Inever  needed to use them and I have finished it.

		Toni

--
Toni Cortes Rossello                         | What are you reading my Lord ?
Mail  toni@ac.upc.es			     | Words, words, words,   
Departamento de Arquitectura de computadores | 		Only words.         
Universidad Politecnica de Catalunya (UPC)   |			Hamlet.
From: veit@Unify.com (Veit Irtenkauf)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help:  KQ6
Date: 5 Nov 92 19:09:59 GMT
Organization: Unify Corporation (Sacramento)

In article <48070004@hpfcmgw.FC.HP.COM>, stevek@hpfcmgw.FC.HP.COM (Steve Kauder) writes:
> >In comp.sys.ibm.pc.games, shoffman@iastate.edu (Scot Hoffman) writes:
> >
> >    I posted a request for help with KQ6 and the Wall of logic.  I got a number
> >    of smart ass and quite uncalled for replies to read the manual.  Problem.
> >    My kid brother has the game at home WITH THE MANUAL and it got destroyed.
> > 
> >    I again ask for help to get past the wall of logic.
> >
> >    Thanx.
> 
> I don't want to give you a smart reply, but isn't the software licensed
> to run on a single computer at a single time?  Perhaps the manual should
> stay with the (legitimate) installation?
> 
> If the manual is truly destroyed, why don't you plead your case with 
> Sierra Designs?

What a pity that the manual is destroyed, otherwise you would know
that you can call the 900 number to get hints.  Of course you have to
pay for it, but don't we have to pay for anything in our life?
So, don't call them too often, otherwise it might make sense for you
to buy the game...

-- Veit


-----------------------------------------------------------------------
Veit Irtenkauf    Technical Marketing Manager  |  email: veit@unify.Com
Unify Corporation                              |  voice: (916) 928-6322
3901 Lennane Drive, Sacramento, CA 95834-1922  |    fax: (916) 928-6406
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Sat,  7 Nov 1992 16:16:10 -0500 
From: Bertrand Lee <bl2p+@andrew.cmu.edu>
Subject: ST25  HELP!

I'm stuck on the third mission of Star Trek: 25th Anniversary.
I'm supposed to synthesize some materials to neutralize the virus on
board the starbase but I can't quite figure out what to do. McCoy
managed to do something with the virus (and ammonia) but he keeps saying
he has to synthesize some more, and I can't use it to help Spock. And I
managed to break up the insulation bits but I don't know what to do with
the new material.
Please email all replies. Thanks!
-------------------------------------------------------- Bertrand Lee (
aka LYK )    bl2p@andrew.cmu.edu
--------------------------------------------------------
                                        
This is the LAST time I take travel suggestions from Ray Bradbury!
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15III Playable demo uploaded to wuarchive
Date: 6 Nov 1992 19:41:48 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4


I just downloaded the Demo too and had many of the same probs other people had 
such as Crashing with "divide by zero" errors, My Brand New Thrustmaster Pro 
didnt work, joystick calib sucks and on and on.  I did like the better graphics
as most people did.  

My main comment is:

Last year when I first tried the Falcon Demo, I had the same opinions about it.
In fact I told my self that it wasnt worth $10 in this condition.  Reguardless
to say, I did buy it and once I learned really how to play it and read the 
manual, My opinion of the game greatly improved even with a few bugs.  I hope
I can say the same things about F15 III.  It looks very promising and hopfully
they will fix the bugs quickly.  I think I will buy it just so I can use the
Coolie hat on the FCS.  I have been yet to try it!


t
From: dlow@pollux.svale.hp.com (Danny Low)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7 *spoilers*
Date: 6 Nov 92 00:34:07 GMT
Organization: HP LOVECRAFT DIVISION

>Finally, I have found out the hard way what is the disadvantage of
>wearing or equipping a cursed item. It causes your hit points to go down
>slowly, even when you rest. One is okay, but if you equip 2 at the same
>time, you'll die pretty fast!

There are Good and Bad Cursed items in this game. A cursed item is
only one that cannot be removed without a remove curse spell. Most
cursed items are harmful but there are several that are very useful.
That includes an excellent ninja weapon, some good armor and weapons.
An Identify spells tells you whether an item is cursed and its affect,
good or bad. The nice thing about a good curse item is once on,
it stays on and in effect after a profession change. It's a good
way to give chainmail to your mage.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Underworld virtuous ring problem
Date: 12 Nov 1992 23:22:50 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu
Keywords: ultima underworld origin help yeah

'>I'm having one problem on solving Ultima Underworld.  I've solved all of the
'>rest, but there's still one thing that I need to win, ONE THING -- the Ring
'>of Humility.  Now, I did everything that I'm supposed to do, flipping the
'>switches in the right order in that room and all that (whatever I learned
'>from that knight gemstone guy), but no ring.  I assume that it's supposed to
'>appear right in the middle on that little platform...  I did search the rest
'>of the room, but still nothing was there.
'>Is this a bug in the game or am I doing something wrong?  A frienf of mine has
'>the cluebook and I did everything as it said...  This is the one, final thing
'>standing in the way of winning after weeks of work.  Thanks in advance!

	This happened to me to.  All I did was go around and set all the 
   levers again, and it finally appeared on the platform.

							Greg Greene
                                                        ggg@kepler.unh.edu


'>
'>Chroehl
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: X-WING: gimme gimme gimme!
Organization: HoloNet (BBS: 510-704-1058)
Date: Thu, 5 Nov 1992 13:09:59 GMT

I saw a screenshot demo for x-wing on CIS yesterday.  I'll dl it and give FTP
uploads a shot later today.
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: dlow@pollux.svale.hp.com (Danny Low)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Re: Wiz7: Forbidden Zone - Further Q?
Date: 12 Nov 92 21:22:46 GMT
Organization: HP LOVECRAFT DIVISION

>(David Veal) 
>       This sounds like bad news for me.  There seems to be a slight
>compatibility problem with Wiz7 and something on my machine.  Whenever I
>attempt to cast a spell on the main adventure screen (but not in combat)
>and whenever I try and use the journey map kit my machine locks up.

You got serious problems then. Send email to

	76711.33@compuserve.com

That is Sir-Tech email address. There are certain cases where you
need to cast spells from the adventure screen. The map kit combined 
with mapping skill is how you get automapping in this game.
I would start unloading any TSRs and drivers you do not need to
play Wiz7 and see what happens.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: cerikson@occs.cs.oberlin.edu (Carl Erikson)
Subject: Elfland! on ftp.ulowell.edu and nic.funet.fi
Organization: Oberlin College Computer Science
Date: Wed, 11 Nov 1992 01:44:55 GMT
Distribution: comp
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Elfland, a shareware arcade/adventure game, is now available at:

wuarchive.wustl.edu
  pub/MSDOS_UPLOADS/elf1.zip

ftp.ulowell.edu
  msdos/Games/Misc/elf1.zip

nic.funet.fi
  pub/msdos/games/arcade/elf1.zip

Have fun!

Carl Erikson
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: The Incredible Machine Demo?  Where?
Organization: North Carolina State University
Distribution: usa
Date: Tue, 10 Nov 1992 16:29:35 GMT

In article <1992Nov10.154535.21796@galileo.cc.rochester.edu>, pact_ltd@uhura.cc.rochester.edu (Blade) writes:
|> 
|> 	I've noticed quite a few people talking about this game and I've
|> heard that there is a demo availabale somewhere.  I look in the
|> MSDOS_UPLOADS directory at wuarchive and didn't find it.  Could somebody
|> please post the name and location of this demo?  Thanks in advance.
|> 							Pete Schott
|> -- 
|> Pete Schott                    pact_ltd@uhura.cc.rochester.edu
|> 
|> I don't have to have a 4.0 GPA to succeed in life because I'm good enough,
|> I'm smart enough, and doggone it, people like me.

(wuarchive.wustl.edu)
/pub/MSDOS_UPLOADS/timdemo.zip

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Subject: W7 Help!!!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 11 Nov 1992 02:16:21 GMT


Have you checked your e-mail ?  I've already sent the answers directly
to you.
Organization: Penn State University
Date: Fri, 13 Nov 1992 13:50:34 EST
From: me <KMR116@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: kyrandia

Im stuck in the cavern where the beings ask you to finish the alter so you can
leave.  What do you have to use and where do you get it?   KMR116@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
From: asecchia@cs1.uct.ac.za (A Secchia)
Subject: Civ: Spaceships
Organization: Computer Science Department, University of Cape Town
Date: Fri, 6 Nov 1992 15:05:36 GMT

I think I have found a bug in civ.

I was playing civ at emperor level and completed my spaceship by
480BC -at this time with a moderate 16 million people and an approval
rating of 102%.

Civ reported that my spaceship would take 15 years to arrive - the only 
problem being that the turns were still going at 20 year intervals.

I launched the spaceship in 440BC and it had an expected arrival of 425BC.
The next turn was 420BC and the game continued as if nothing had happened.
When I checked the spaceship menu it said that the spaceship had already 
landed - but the game still continued!


Does anyone have any ideas?

Thanks in advance.


Adrian Secchia.
Newsgroups: comp.sys.ibm.pc.games
From: jcastner@nyx.cs.du.edu (John Castner)
Subject: Re: Need MM3 Help...
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 13 Nov 92 03:11:13 GMT

In article <1992Oct29.161019.10056@newshost.lanl.gov> yukyuk@beta.lanl.gov (Craig B. Huffnagle) writes:
>In article <BwuM22.Gtr@encore.com> ggeorge@bilbo.encore.com (Greg George) writes:
>>I have everything I need to finish the game except for Hologram
>>Card #1. Can some nice person PLEASE tell me where it is? I have
>>looked everywhere and just can't seem to find it. (AARGGHHH!)
>>
>>thanks!
>>
>>greg
>
>Card #1 is in the Tomb of Terror with the Mummy King.  You have to solve
>the heads to get to the Mummy King.
>
>- Craig

What do you mean?  There are only 3 of the green heads, and they don't pose
any puzzles to you.  I am stuck in the same boat as the first poster.
Plus I believe I killed a mummy king already, and didn't find any card.
--
+----------------------------------------------+
|jcastner@nyx.cs.du.edu                        |
|  186,000 miles per second:                   |
|    It's not just a good idea; it's the law.  |
Organization: University of Illinois at Chicago
Date: Tuesday, 10 Nov 1992 14:06:20 CST
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sherlock Holmes

Sherlock Holmes (EI) is a pleasant game. It is graphically pleasing and has
very good graphics and several animated sequences, some with complete sound.
The opening animation sequence is excellent. Game play is good but there are
some problems- ie certain item are not consistently used throughout the game.
The plot is interesting but I figured it out about 1/2 through. There are
certain things that you would LIKE to do in the game but cannot. The problems
presented in the game are simple with maybe 1 exception. In general is it a
good introduction to adventure type games. It took me about 10 hours to finish
it and at $4.70 to $6.00 per hour (based on $47-$60 price of the game) I don't
consider it a bargain. My kids, however, are enjoying the game.
In summary, it is a pleasant, enjoyable game that is OVERPRICED.
---
Alan
Newsgroups: comp.sys.ibm.pc.games