HDTenEightyP/NetNews huggingface dataset:
From: ccsteve@cybaswan.UUCP (s marshall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Unreal & ScreamTracker
Date: 5 Oct 92 11:28:31 GMT
Reply-To: ccsteve@pyr.swan.ac.uk (s marshall)

If you read the documentation for the UNREAL demo, it says that it has
more than 4 (I can't remember how many 6/8 possibly) channels of digitized
sound. I can't see any of the currently available players handling that
I don't know of any which do more than 4. 

Since there appears to be some discussion currently about the viability
of MODs in games, Can I ask this - Why are the currently available FM
only tunes so bad. Most of the FM only tunes are pre C64 standard. Ok
some have more channels, but some of the music squeezed out of th SID
chip on the C64 would knock the socks off the current FM stuff.

The FM chips appear to be able to generate a wide variety of sounds, A
simple routine to write random numbers to the appropriate places will
demonstrate the variety of sound available from these chips, So why
do all game tunes sound like the demo tunes on early casio synths.

To be honest my I can't stand up and give a solution, but my idea at
the moment is a mod type player which uses the FM chips, instead of
digitized samples. Instead of storing samples, you store note info for
the FM chips...(I'm going to stop here since I think this should be
in rec.games.programmer, In fact followup to there if anyone has any
feedback on this)

Sorry for posting in the wrong group, but I think this does have
some relevance to the discussion about game music.

Steve

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
         Steve Marshall - University College Swansea Computer Centre
     ccsteve@uk.ac.swan.pyr|ccsteve@cybaswan.uucp|ccsteve@uk.ac.swan.vax
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Newsgroups: comp.sys.ibm.pc.games
From: luyten@fwi.uva.nl (Hans Luyten)
Subject: soundcard for games ??
Organization: FWI, University of Amsterdam
Date: Tue, 29 Sep 1992 07:56:20 GMT

Can anyone tell me what soundcard is most used by games ??

Hans (a PC-beginner,...)
-- 
*************************************************************************
Home: Hans Luyten, 't Hofflandt 36, 4851TC Ulvenhout, The Netherlands !!!  
      University of Amsterdam / University of Tilburg            Holland
*************************************************************************
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pool of Radiance - Help
Date: 28 Sep 92 10:09:14 -0500
Summary: Pool of Radiance finishing the game, nuking the Dragon
Keywords: Pool, Radiance, Dragon, finished
Organization: University of Northern Iowa

In article <EB3CFF31A65F413A02@qut.edu.au>, ITB650REID@redgum.qut.edu.au
   (ITB650REID@qut.edu.au) writes:
> I played Pool of Radiance a couple of times and I thought I'd completed it.
> 
> I nuked the Dragon in the tower, but I was never able to find the Pool.

   That's it.  Once you kill the Dragon, you have completed the game.  The pool
was in the same room as the dragon, and when killed, Tyranthraxus was sucked
back into the pool.

> Thanx'
> Beserk.

   Welcome.

                                        John "Nightwind" Boelter
                                        "When in doubt, Fireball"

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
From: wangsawm@prism.CS.ORST.EDU (Wangsawidjaja Mintardjo)
Newsgroups: comp.sys.ibm.pc.games
Subject: The Legend of Darkmoon (mouseless)
Date: 28 Sep 92 02:04:18 GMT
Article-I.D.: CS.1992Sep28.020418.8109
Distribution: usa
Organization: Oregon State University, Computer Science Dept.

Could anybody there who has finished eob2 confirm: '...anything that you
can do with the mouse, you can also do with the keyboard. ...'

There are two things found in the forest: A hidden stairway and an old woman.
Any more that could be done using keyboard only?


-- 
#include <sys/std/disclaimer.h>
/* Sender: W. Mintardjo (wangsawm@prism.cs.orst.edu) */
main()
{ printf(".sig? what's .sig?\n"); }
Newsgroups: comp.sys.ibm.pc.games
From: david@ajfcal.uucp (David Field)
Subject: dagger of amon ra problem
Keywords: HELP
Organization: Crafield Digital
Date: Sat, 3 Oct 1992 06:12:26 GMT

  Hello out there, I've been playing the new Laura Bow
  mystery and I find it excellent except for one problem.
  Does anyone know what to do after you get into the museum?
  I have got the glass from the table and talked to everyone
  about everything in my personal book.
  It would much help if someone could help me since I've been
  stuck at this game for about 2 months now
             
             HELP ME PLEASE!!!
From: pdc@lunch.wpd.sgi.com (Paul Close)
Newsgroups: comp.sys.ibm.pc.games
Subject: How can I get Torrey Pines for Links 386 Pro?
Date: 5 Oct 1992 23:35:58 GMT
Organization: Silicon Graphics, Inc., Mountain View, CA
Reply-To: pdc@sgi.com (Paul Close)
NNTP-Posting-Host: lunch.wpd.sgi.com
Originator: pdc@lunch.wpd.sgi.com

As I understand it, Torrey Pines came with the original Links.  Now that I
have Links 386 Pro, I'd like to get the Torrey Pines course, even if it
needs to be converted.  Is there any way I can do that?  Since it came with
Links, it's not available separately.  I'm not about to shell out $40 to buy
a lesser version of a game I already have just to get the course!  (I used
to work in a building that overlooked the course, so there's a small
sentimental value there :-)

I know I can always wait and wait and hope that Access converts it for
me....  Other options?  I don't see how someone could sell me just the
course....

P.S. How good are the old courses converted?  Still playable?  What's
different?  I would assume the graphics would be chunkier, but anything
else?

Thanks,
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

			No fate but what we make
Newsgroups: comp.sys.ibm.pc.games
From: jtg0707@uxa.cso.uiuc.edu (Jui Tien)
Subject: Re: Elite
Organization: University of Illinois at Urbana
Distribution: usa
Date: Wed, 30 Sep 1992 14:39:05 GMT

wiggins@oswine.cs.odu.edu (Samuel E Wiggins) writes:

>Can anyone out there describe to me what the game Elite is all about?  And,
>since I haven't seen or heard anything much about it, where I could find it
>if, perchance, I wanted to check it out or buy it?

>Thanks.
Elite is not a game. I own a copy of an Elite, and I am a instrument rated 
pilot. I use ELITE to keep up my instrument rating and to make FAA happy. : )
If you are just interested in shooting something, get other game softwares. 
But, if you are interested in real world flying with real nav fixes, and dbe willing to give about 800 dollars of your money, get the ELITE. ELITE comes with an interface box in which you plug joystick/yoke, rudder pedals into. Without, the interface box, software is useless. Like I said before, if you are interested 
in REAL FLYING with real nav fixes, ELITE is for you. If not, get Flight
Simulator, it's cheaper. To give you an idea of how ELITE looks, just blank
out the scenery on the Microsoft Flight Simulator, and you will come pretty 
close. As to how ELITE feels, try a real airplane. 
J. Tien
tien@uiucmrl.bitnet
Newsgroups: comp.sys.ibm.pc.games
From: jewell@mace.cc.purdue.edu (Larry Jewell)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: Purdue University
Date: Sun, 4 Oct 1992 22:29:32 GMT

In article <1992Oct4.200235.9349@netcom.com> obrien@netcom.com (Robert O'Brien) writes:
....
>So, where would you put Wolfenstein 3D???   I got hooked on the 'Shareware'
>which is actually freeware with ads, then I sent $60 for all the later levels
>and the hint/cheat book.

What's wrong with putting it in .shareware?  You can only split a hair so 
many times.

>No, all we need to do is establish a group netiquette, post it frequently,
>and wade through the few newbie messages that don't have the desired 
>tag characters in their headings.

If it works,  I'll send you a valuable prize!  It hasn't worked elsewhere
and only aggravates the situation when the unofficial moderators start
over-reacting to every thing posted.

Larry J
   
-- 
#L.W. Jewell Moderator at the Veterans Information Site (veteran@cc.purdue.edu)#
#& WWII-L Listowner: "Sunday's horoscope is note worthy because of its strange,#
#sudden and wholly unpredictable and inexplicable occurrences, affecting all   #
#phases of life." "Your Horoscope" L.A. Evening Herald Express, Sat, 12/06/41  #
Newsgroups: comp.sys.ibm.pc.games
From: glaz@eniac.seas.upenn.edu (Alexander Glazamitsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4 gold/gem hack, endgame announcement and other spoilers
Date: 6 Oct 92 13:00:14 GMT
Organization: University of Pennsylvania

The article mentioned that there are some places you cannot enter because they
are part of quests which are assigned in "Dark Side of Xeen".  I finished game
also and couldn't enter darktower or southern sphynx or dungeon next to skull 
or Dragon tower.  So they must be part of Dark side quests.

There are some pretty tough monsters in Dragon Lair.  There are also some
titles which one can get (I guess for Dark side) and some hi-level items.
There are no quest items there (not that I could find).

Here are some questions of my own:

1) What is widget?  I got it as quest item and never found use for it.
2) Can one duplicate items?  I used to do it in MM3 but MM4 doesn't let me.
   Anybody found a way?
3) Is there a way to walk on lava?
4) I never solved Winterkill.  How is it done?
5) What is the deal with season druids?
6) Are diamond golems worth fighting through?  When I saw several of them I
   run away but maybe now that my party is better, i would return to finish
   them off.
From: ulli@sinix.UUCP (Karsten Seidel)
Newsgroups: comp.sys.ibm.pc.games
Subject: GS2000/Mission disk patch
Date: 29 Sep 92 08:04:56 GMT
Organization: SNI AG Muenchen, STO XS

Hi everyone!

Just bought (!) the mission disk yesterday and - guess what! - MicroProse
decided to freshen their f**ked up, useless so-called copy protection. 
I've got an "unprotect" patch for GS2000 that worked fine. I'm an honest
buyer of software, as long as I really use this software. GS2000 is an 
example. Therefor I don't wanna mess around with this "open the manual on
page xxx and type the corresponding ... (blablabla)". 
Can someone give me a hint were to get a patch to remove this new protection
or something like this?
For reply please use the address at the end!
Thanx in advance.

	apo
	apo@datmuc.dat.de
Newsgroups: comp.sys.ibm.pc.games
From: olsonkk@ucsu.Colorado.EDU (Kirk Olson)
Subject: Any new Apogee games?
Organization: University of Colorado, Boulder
Date: Tue, 29 Sep 1992 05:21:05 GMT

Has Apogee released any new games since Wolf3d?

Please e-mail any responses..

Kirk
-- 
Kirk Olson

olsonkk@ucsu.colorado.edu
olsonkir@luther.uni.edu
Newsgroups: comp.sys.ibm.pc.games
From: ins836c@lindblat.cc.monash.edu.au (I. Rachmat)
Subject: Kyrandia Help
Summary: Help with the crown.
Keywords: Kyrandia Help
Organization: Monash University, Melb., Australia.
Date: Mon, 5 Oct 1992 07:50:47 GMT

Thanks to everyone for helping me. I am now wondering around in the castle and  have placed sceptre and chalice in their places. However, I can't seem to find  the crown anywhere in the castle. Could anybody please tell me how or where to  find it ?
Thanx in advance

ins836c@lindblat.cc.monash.edu.au

Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: Re: Sim City Cheat???
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Wed, 30 Sep 1992 16:18:06 GMT

ya, the hex codes are not too far into the file (*.cty). The best way to 
doctor them manually is right after you first start a city and you have 
$20k. Save the city, bump out and hex search "18 42" which should be found
in a block of four like "00 00 18 42" and then you can doctor them to look
like................... "00 FF FF FF" which should give you somewheres
around 12 miilion bucks. more than enough to fart around with the simulation
there's also some third party cheat executables (under 30k) which will save
you the leg work...
--
Ray Kasycz                                          
Geodetic Survey of Canada           \                            \
Ottawa, Ontario, Canada              \  Towards Better Gaming...  \
Internet: kasycz@geod.emr.ca          \                            \
Xref: sparky comp.sys.ibm.pc.games:15911 rec.games.misc:17758 news.answers:3298
From: jadams@wam.umd.edu (CyberMind)
Subject: Lord of the Rings II help NEEDED!!!?? 
Organization: University of Maryland, College Park
Date: Sun, 27 Sep 1992 16:38:58 GMT

How do I get off the cliff where Sam and Frodo start?

I've tried everything, and no luck.... What do I do????

HELP!!!

--JosH
Newsgroups: comp.sys.ibm.pc.games
From: mgmeijde@cs.ruu.nl (Marco vd Meijden)
Subject: GS2000 Pauses while playing samples
Date: Fri, 2 Oct 1992 11:04:56 GMT
Organization: Utrecht University, Dept. of Computer Science
Keywords: GS2000

I 've just installed a patch (v06) for GS2000 from wuarchive. Among other improvements
the game now supports the SOUNDBLASTER for playing digitised speech, and according to the
READ.ME file that came with the patch, the game will no longer pause as a result of that.

This was unfortunately not the case,and I couldn't notice any difference at all.
Has anyone experienced the same problem or knows how to resolve this?
( I have a SOUNDBLASTER PRO, with the interrupt set to 5 )

								Marco.

*****************************************************************************************
*** mgmeijde@cs.ruu.nl				Marco van der Meijden	              ***
*****************************************************************************************
From: dodger@planet10.WPI.EDU (DoDGeR)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization
Date: 27 Sep 1992 01:40:06 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: planet10.wpi.edu

In article <9209251358.AA25937@tortoise.cis.ohio-state.edu> brown-sh@news.cis.ohio-state.edu (shawn c brown) writes:
>	Does anyone out there know how to make money easily??  I always end
>up running out of money.  I've established trade routes with other cities,
>built banks, etc. but it doesn't help.
>
>Shawn Brown


civc.zip ,the usual places.



Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Wing Commander I - the infamous Ralari mission
Organization: North Carolina State University
Date: Sun, 27 Sep 1992 18:26:22 GMT

In article <Bv8JB4.9Cr@news.cso.uiuc.edu>, rnmg1200@uxa.cso.uiuc.edu (Walrus and April) writes:
|> Every so often, I go back and try to finish this mission.  Haven't had any
|> luck yet, but I always figured I'd get it someday.
|> 
|> Well, the other night I decided I'd finally had enough.  So I started up
|> Wing Commander with the command wc Origin -k and prepared to 
|> <ALT>-<DELETE> the bloody Grathas to smithereens.  I wound up only having to
|> do it to the first two--the ones coming to engage you--and managed to save
|> the Ralari.
|> 
|> So, I get back home with the Ralari in tow, eager to accept the
|> congratulations of my commander, when what happens?  He gives me a dressing-
|> down for failing to save the Ralari!  I wanted to tell him to go look out the
|> window!  I went back and did it again, but the same thing happened every time.
|> Despite the rather unmistakeable warship hanging in space not far away, my
|> commander tells me I screwed up.
|> 
|> Is this a bug, or is there something wrong with my game?  I know some of the
|> folks here have finished this mission; did it happen to you?  Perhaps it has
|> something to do with the cheat mode...I doubt it, though.  It's almost as if
|> they expected you to fail, so you only get the response for failure.
|> 
|> Any help with this is appreciated.  Thanks in advance.
|> 
|> The Walrus

I've found with many rescue/escort missions that if you destroy all of the
enemy before you get the message 'Glad to have you ...' from whatever you're
trying to  protect, the game does not recognize the mission victory. 

If I use the Origin -k and go in there blazing away, actually fighting near
the begining and then start destroying the enemy, the game acknowledges the
victory.  (And gives me a gold star :-)

I was able to defeat it w/o cheating ONCE.  It is a h*ll of a mission.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: obrien@netcom.com (Robert O'Brien)
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV: <== please use this!!!
Summary: I can try to help *if* I see your posting
Date: 27 Sep 92 18:38:34 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)


This is not _strictly_ Civilization stuff, more like general netiquette.

I know what "Marketplaces and.." and other such subject lines refer to,
and I'm happy to use my knowledge and my copy of _Rome_on_640K_ to help
out when I can, **BUT**  the traffic on c.s.i.p.g is so high that
I _must_ only scan headers for the subjects I'm interested in.

From now on, if a Civ message does not have the characters "civ" in the header
(case insensitive) then I will probably not see it.  Others are scanning the
same way, so let's get back to being careful, OK?
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: The two towers--review wanted
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Distribution: usa
Date: Thu, 1 Oct 1992 14:42:41 GMT

>Having read the review of this game in CGW, I'm a bit interested. I also
>just finished reading the LOTR series so that has something to do with
>it also. 
>
>How is the game? I haven't seen or played the first volume, if that
>matters.

A full review of LOTR II will be appearing in the next issue of Game
Bytes.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: cdh@eng.cam.ac.uk (Chris Horne)
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB2 Questions
Date: 30 Sep 92 07:47:50 GMT
Reply-To: cdh@eng.cam.ac.uk
Organization: University of Cambridge


OK, So I've killed Dran and watched the fancy ending. Now I seem to remember that I
was supposed to find Amber and there was someone else who was lost, but I never met
either of them.

Where were they? 

I didn't gain true sight until I was up with the mind flayers. Was it necessary to
have true sight in order to discover all the hidden parts of Darkmon?

Roll on EOB3!

Chris



__
Chris Horne BEng ACGI | Tel: +44 223 332738 | University of Cambridge 
cdh@eng.cam.ac.uk     | Fax: +44 223 332662 | Department of Engineering

"Today must be Thursday. I never could quite get the hang of Thursdays"
Newsgroups: comp.sys.ibm.pc.games
From: kdk@sae.com (David Kiker)
Subject: MM4; Clouds of Xeen HELP
Organization: Template Software
Date: Mon, 5 Oct 1992 15:26:03 GMT

Hi. I just purchased and started playing Might and
Magic: Clouds of Xeen. I have never played a M&M
game so general advice not covered in the sketchy
manual would be of help. For example, what is the
relationship with previous stories? Did they have
the 5 previous mirrors? This one talks about the 
sixth mirror.

One specific question:

How do you become a member of a guild? This seems
necessary to get spells, but there is no indication
of how to become a member that I have seen. Have I
missed something? Do I just need to play longer?

Comments:

I am enjoying the game so far. It seems your standard
hack and slash RPG though. The best thing about it is
the very easy to use interface. It amazes me the number
of companies that making playing their games WORK. I like
the automapping and auto notekeeping. However, one serious
flaw is that the maps the game makes will only show you a
short area around where you are standing. I should be able
to examine any location on any map. It is also not very
easy to see areas you have not explored on the map. (Not
explored areas and not explorable areas look the same.)
The automapping in Ultima Underworld was MUCH better.
From: sds@chaos.cs.brandeis.edu (Dong Sung Shin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Out of this World  ARRRRRRRRRRRRRRRRRGHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!
Summary: Out of This World   AAAAAAARRRRRRRRRHHHHHHHHHHHGGGGGGGGG
Keywords: Out of This World   ARRRARARARARARARAR
Date: 3 Oct 92 03:52:02 GMT
Organization: Brandeis University



Ok... I've gotten up to level 4, I think, y'know-- the level where you
enter the cave?.   I blasted the bottom of the lake supports, and
outran the flood.  Then I crossed the ex-waterfall.  I helped the Big
Guy (y'know, the guy who says My tuba--- pale, looks like he's on
steroids or something) by shooting the hanging lamp.

Now here's the question, after I get past the big guy by kicking him
in the groin and then shooting him with the laser, I go right and I am
killed by two big guys coming from the left and the right.  I have
tried to get by them 102 times now (yep, I've counted) and I'm
beginning to get a tad annoyed.  How do I get by these two crazy
mishugina???

Question 2, how do I get by the big guy who is behind the three doors
without getting fried by either his lasers or those "grenade thingies"
(same level)????????


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGHHH!!!!

I'd be most appreciative to anyone who gives me a solution for one or
both of these problems.... Thank you in advance.

PS.  once again,
AAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGHHHHHHH!!!!

My email address is    sds@chaos.cs.brandeis.edu    :)
Newsgroups: comp.sys.ibm.pc.games