HDTenEightyP/NetNews huggingface dataset:
From: rkoo1@cantor.math.uwaterloo.ca (Raymond Koo)
Subject: World editors for Diku's??
Organization: University of Waterloo
Date: Wed, 23 Dec 1992 10:37:07 GMT

Does anyone out there know of any descent world editors for dikumuds??
I used to have a really nice one, but I lost it so I'm looking for a
replacement.
If anyone knows please post a reply or email me.

Thanks in advance.

ps. is the dikuII code available via ftp yet??
From: rorschak@daimi.aau.dk (Jesper Lauridsen)
Newsgroups: rec.games.mud.diku
Subject: Re: Source of the term "diku"
Keywords: diku DIKU Guildmaster of Fidos PK PT flag me baby i aint scared
Date: 29 Dec 92 20:50:42 GMT
Organization: Exile Government of Bramming

bowden@csd4.csd.uwm.edu (John utters the words, "tuborg") writes:

>Hiya,

>Anyone out there know where the term "diku" originated?
>Any relevent info would be appreciated.

Datalogisk Institut - Kxbenhavns Universitet.
-- 
No News is Bad News
Newsgroups: rec.games.mud.diku
From: kdelgado@loligo.cc.fsu.edu (Kevin Delgado)
Subject: Re: Source of the term "diku"
Keywords: diku DIKU Guildmaster of Fidos PK PT flag me baby i aint scared
Organization: Florida State University Computing Center
Date: Mon, 28 Dec 92 22:53:35 GMT

In article <1hnl1iINNkj7@uwm.edu> bowden@csd4.csd.uwm.edu (John utters the words, "tuborg") writes:
>Hiya,
>
>Anyone out there know where the term "diku" originated?
>Any relevent info would be appreciated.

Yes, the name DIKU is the name of the machine where the original DIKU creators
worked from (Katja Nyboe and the gang....look at the login screen on any diku
and you should see all of their names...type "help credits" or "credits" and
you should see a listing of all of their adresses...all of which or on the
DIKU machine in denmark i think).

>
>-john
>
>#act "*1 says" "bash $1;cast 'fireball' %1;recite recall;dws;sh MUAAHAHA;c"
>
>

Kevin

p.s. btw, I believe the computer DIKU is a language research computer, and the
MUD was an expiriment regarding this...don't know for sure.
From: nsm3@po.CWRU.Edu (Nicholas S. Macron)
Newsgroups: rec.games.mud.diku
Subject: X-mas Playtesting --->Depraved
Date: 29 Dec 1992 00:28:10 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


Well, We are going to be playtesting over the holiday.

Considering many people have gone home, or away for the
season, we don't plan on being very busy...

If you would like to play, our new location is at...

    maxwell.bethel.edu 4000   or   4001

    140.88.1.76        4000   or   4001

-- 
The Gaelic word "sgriob" Translated means "The itchiness that
overcomes the upper lip just before taking a sip of Whiskey"
-Just another useless piece of information
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Newsgroups: rec.games.mud.diku
Subject: Re: Merry Christmas
Date: 27 Dec 92 16:33:41 GMT
Article-I.D.: news.BzxFC6.DqM
Organization: University of Illinois at Urbana

spp@surf.cis.ufl.edu (Stephen P. Potter) writes:

>The staff and players of KiagisMUD would like to wish everyone Happy Holidays,
>Merry Christmas, Happy Chanukah, Joyous Equinox, Happy New Year, and any other
  You forgot Kwanza :)

-- 
"Salam and good evening to you sir.  Welcome to Agribah, land of mystery
of enchantment, and the best deals this side of the river Jordan, come on down"
From: spacefox@bu.edu (Godfrey Degamo)
Newsgroups: rec.games.mud.diku
Subject: Re: Celebrity players
Date: 22 Dec 92 02:39:06 GMT
X-Newsreader: Tin 1.1 PL5

Steele Alloy (alee@ellis.uchicago.edu) wrote:
: This is a wierd question to ask, oh well after all I do have a wierd
: mind.  I was just wondering if anyone knows of any celebrities who play
: Dikumuds or any type of mud for that matter.  I'm talking about media
: celebrities.  My guess is no, but does anyone know if any celebrities
: play?
: 
:                                   Regards, - Steele Alloy
: 
: -- 
: NFS server wakinyan not responding still trying  NFS server wakinyan not resp
: NFS server wakinyan not responding still trying  NFS server wakinyan not resp
: NFS server wakinyan not responding still trying  NFS server wakinyan not resp
From: glenn@internet (Glenn S Goldstein)
Newsgroups: rec.games.mud.diku
Subject: Macro capable front end
Date: 28 Dec 92 14:38:10
Organization: Kansas State University, Dept of Computing & Information Sciences
Distribution: world
NNTP-Posting-Host: depot.cis.ksu.edu
In-reply-to: bowden@csd4.csd.uwm.edu's message of 28 Dec 1992 19:37:22 GMT

Does anyone know of a 'front end' for playing mud which allow me to
use macros for oft-used commands?  I'm a newbie so if this is already
built-in then I apologize in advance, but I cannot believe this
capability is not already available in some fashion.
From: donini@masg1.epfl.ch (Pier Donini)
Newsgroups: rec.games.mud.diku
Subject: Re: Renegade is fixed
Date: 22 Dec 92 10:47:06 GMT
Organization: Ecole Polytechnique Federale de Lausanne

In article <85690@ut-emx.uucp>, klfu@ccwf.cc.utexas.edu writes:
|> RO is fixed...
|> back on louie.cc.utexas.edu 4000
|> 128.83.135.4 4000

Then I guess that the posts about how superior this Mud is will come soon :-)

--Manwe (Mume's)
Newsgroups: rec.games.mud.diku
From: scg@mentor.cc.purdue.edu (Kelly Martin)
Subject: Re: Merry Christmas
Reply-To: scg@mentor.cc.purdue.edu
Organization: Gender Anarchists United
	<Bzu9zu.E93@news.cso.uiuc.edu> <1992Dec26.013930.2285@eng.ufl.edu>
Date: Mon, 28 Dec 1992 03:30:35 GMT

spp@surf.cis.ufl.edu (Stephen P. Potter) writes:

>The staff and players of KiagisMUD would like to wish everyone Happy Holidays,
>Merry Christmas, Happy Chanukah, Joyous Equinox, Happy New Year, and any other
>festivities which fall at this time of the year.

um, the equinoxes falls in the spring and fall.  it's solstice this
time of year....

--
You see, if God (tm) is on the wrong side, then He (tm) is not TheOneTrueGod
(tm), and is thus revealed, discredited, and sued for trademark infringement.
Thus one can identify all false gods by applying this simple test of whether or
not they agree with you or not.	-- Brian Kauffman (kauff@neit.cgd.ucar.edu)
From: egl@stacken.kth.se (Gunnar Lindberg)
Newsgroups: rec.games.mud.diku
Subject: Zones - where to find'em?
Summary: Looking for free diku zones
Date: 2 Jan 93 01:14:57 GMT
Organization: Royal Institute of Technology, NADA

Hi!

I'm looking for zones for diku mud. The only ones I found, apart from 
Midgaard, are Thalos, Dwarven, Tower and Arachnos. Where can I find more
zones and are they free (PD) or?

  Furthermore, where should I put my home made zones if I want to share
them with everybody out there?



-- 
Erik Gunnar Lindberg            egl@stacken.kth.se
P.O. Box 4205			+46 8 27 00 40 (tel)
S-171 04 SOLNA, Sweden		+46 8 27 23 00 (fax)
From: pdivine@unixg.ubc.ca (Patrick Divine)
Newsgroups: rec.games.mud.diku
Subject: UBCdiku
Date: 30 Dec 1992 02:31:39 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: unixg.ubc.ca

does anyone know the scoop on the UBC diku MUD?  Apparently it's supposed
to be up at "the end of the month"..

Wembly @ GenericMUD


-- 
|  The Postman Pat Show                featuring  o industrial strength noise |
|  PO Box 75115                                   o clips from all of your    |
|  White Rock, BC                                   favorite tv shows!        |
|  Canada,  V4A 9M4  (send for catalog)           o Loops! & Loops! & Loops!  |
From: sschin@tamales.engr.ucdavis.edu (Shaun Chin)
Newsgroups: rec.games.mud.diku
Subject: Re: Collection of all-time hints!
Keywords: mud, cheat, hints, xp
Date: 23 Dec 92 10:19:15 GMT
Organization: College of Engineering - University of California - Davis

In article <1992Dec19.012115.18379@daimi.aau.dk> wolle@daimi.aau.dk (Thomas Olausen) writes:
>
>   I was just reading about the guy, that thought it to be a REALLY neat
> [various bugs and cheats deleted]
>

Hmmmmm, Tap, didn't know BOND was you.
And Poseidon CHEAT? Nawww... *cough*

Well, here's more of a story than a cheat..
One time on Grimne, there was a small bug in the wither code.
It happened once that I withered a mob (before wither caused agg
...well before it forced you to stay 5 rounds).
Anyway, I accidently lost link, and when I reentered, I was at
the intro prompt, so I thought I had died, and not been rescued
(before the slowed rescue by divine forces now).
I then proceeded down back to get my corpse, and lo and behold,
there were TWO of me!  That was REALLY wierd.  I had a friend kill
my 'copy' and poof, all my eq was on the other me (+coins).
I'm sure however, that this is only limited to GrimneMUD, but boy,
not many on Flipper knew or know about it.

Elbereth/Reth/Iuz/Spawn/Elreth...etc.

P.S. - I only tried it once...didn't want to get a 'cheater' flag
       that they had then (sanc doesn't work for you, mobs do more
       damage to you, items randomly disappear in rent, and other
       nasty things...you can't tell you have the flag either).
       Anyone know if it works still? *wink*



*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
* Shaun Chin                                                          *
*   CS Major, Univerity of California at Davis                        *
*   sschin@rosarita.engr.ucdavis.edu                                  *
*                                              "Roses are red,        *
* "I can't do that, HAL"                         Violets are blue,    *
*    - Dave?                                   I'm schizophrenic      *
* "Hello, my name is Inigo Montoya.              And so am I."        *
*  You killed my father. Prepare to die."                             * 
*    - Excerpt from The Princess Bride                                *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
From: nsmca@acad3.alaska.edu
Newsgroups: rec.games.mud.diku
Subject: Character Transferance
Date: 2 Jan 93 05:21:30 GMT
Article-I.D.: acad3.1993Jan1.212130.1
Organization: University of Alaska Fairbanks

Is there a way to convert characters from one DIKU-MUD to another?
One of my more favorite MUDS in Korea losts its site and I wouldlliek to be
able to play my Character some more.. Maybe on a site closer to home, the link
was terribly long in replying and to many NET storms..

==
==
Michael Adams alias Ghost Wheel/Morgoth NSMCA@acad3.alaska.edu
From: gt5870c@prism.gatech.EDU (Noah White)
Newsgroups: rec.games.mud.diku
Subject: Codeing question (mystery struct)
Date: 23 Dec 92 02:55:52 GMT
Organization: Universal Exports


   Hi all! I've been sifting through the diku code (alpha) and I came
across something peculiar. Maybe some diku programmer god could shed
some light on it for me (be gentle I'm very new to sockets). In comm.c
there are several variables declared as:

struct sockaddr_in

  For the life of me I can't find where this struct is defined! What
does it contain? It first appears (as far as I can tell) in the 
function new_connection in comm.c . It has a small comment under it
which says: /* struct sockaddr peer */  


  Ack what does this mean? The only place I was able to locate a 
definition of sockaddr was in resolv.h which is even more peculiar
because diku doesn't even use that include file. Well anyway resolv.h
has it defined as:

struct sockaddr {
    u_short  sa.family;        /* address family */
    char sa_data[14];        /* up to 14 bytes of data addresses */
}

   Any help is greatly appreciated! Thanks in advance,

                         -Noah
From: klfu@ccwf.cc.utexas.edu
Newsgroups: rec.games.mud.diku
Subject: Renegade Outpost - port problems
Date: 22 Dec 92 00:04:02 GMT
Organization: The University of Texas at Austin, Austin TX

The implementors of RO have informed me that it is having port problems,
due to the machine it is running on, louie.  
 
For now it is running on louie.cc.utexas.edu 4001
128.83.135.4 4001
 
instead of port 4000, since port 4000 is "broken"
From: donini@masg1.epfl.ch (Pier Donini)
Newsgroups: rec.games.mud.diku
Subject: Re: Collection of all-time hints!
Keywords: mud, cheat, hints, xp
Date: 22 Dec 92 10:38:31 GMT
Organization: Ecole Polytechnique Federale de Lausanne

In article <1992Dec19.012115.18379@daimi.aau.dk>, wolle@daimi.aau.dk (Thomas Olausen) writes:
|> 
|> [BUGS]
|>

You should have been (be ?) a pain in the ass for the poor muds where you logged
on, but I must admit that your post is one of the most useful ones that I ever
saw on rec.games.mud.diku :-) So, I clap my small hands together and ask for
more...

--Manwe, Imp on Mume (*stare at the sky*)
Newsgroups: rec.games.mud.diku
From: brumleve@iboga (Dan Brumleve)
Subject: Re: Merry Christmas
Organization: University of Illinois at Urbana
Date: Fri, 25 Dec 1992 23:45:30 GMT

The staff and players of Armageddon don't care about "Christmas".  We
all worship the Sun God Suk-krath and Highlord Tektolnes.   Bah humbug.
From: urogue@mcl.ucsb.edu (Dave Williams)
Newsgroups: rec.games.mud.diku
Subject: Re: Renegade Outpost..
Date: 23 Dec 92 09:21:06 GMT

In <85539@ut-emx.uucp> klfu@ccwf.cc.utexas.edu writes:

>Hi Brett, if you are reading this, my friend from MIT is having problems
>connection to the mud for some reason.  If you could check this out, I would
>appreciate it- he doesn't know how to use this mail system.
> 
>Your mud is the best!!!  I have played muds for 3 years and I have never
>seen anything come close!!
> 

(Yet another lame advertisement for this mud deleted)

Anyone know how I can somehow screen out all articles (or should I say
ads?) containing the word "Renegade"?

Thanks.

Newsgroups: rec.games.mud.diku
From: nsmca@acad3.alaska.edu
Subject: Source Code, Lingo.
Organization: University of Alaska Fairbanks
Date: Sat, 2 Jan 1993 05:29:14 GMT

Source code for DIKUMud. Is there a place to get a copy of the source code, and
in what lingo is it??

==
==
Michael Adams alias Ghost Wheel/Morgoth NSMCA@acad3.alaska.edu
From: spacefox@acs.bu.edu (Godfrey Degamo)
Newsgroups: rec.games.mud.diku
Subject: Re: Celebrity players
Date: 22 Dec 92 12:26:11 GMT
Organization: Boston University, Boston, MA, USA
Originator: spacefox@acs.bu.edu


ARRRGH!!!! 'tin' sucks for posting!


In article <105464@bu.edu>, spacefox@bu.edu (Godfrey Degamo) writes:
|> Steele Alloy (alee@ellis.uchicago.edu) wrote:
|> : This is a wierd question to ask, oh well after all I do have a wierd
|> : mind.  I was just wondering if anyone knows of any celebrities who play
|> : Dikumuds or any type of mud for that matter.  I'm talking about media
|> : celebrities.  My guess is no, but does anyone know if any celebrities
|> : play?
|> : 
|> :                                   Regards, - Steele Alloy
|> : 
|> : -- 
|> : NFS server wakinyan not responding still trying  NFS server wakinyan not resp
|> : NFS server wakinyan not responding still trying  NFS server wakinyan not resp
|> : NFS server wakinyan not responding still trying  NFS server wakinyan not resp


Just thought it would be neat if the following people play:

Brian Kernighan
Dennis Ritchie
P.J. Plauer
Bill Gates
Bill Clinton




                      -G. Degamo
                       spacefox@acs.bu.edu
From: kwi@stud.hsn.no (KLAUS WILLIAM WIK)
Newsgroups: rec.games.mud.diku
Subject: Re: AND ONE MORE THING!!!!
Date: 3 Jan 93 02:29:54 GMT
Organization: Nordland College

In article <kwi.44@stud.hsn.no> kwi@stud.hsn.no (KLAUS WILLIAM WIK) writes:

>       Is there any places I could get into a mud without using ports.
>We have an error on the telnet.com so we can't use ports.
>       NO it's not the sysop, we asked him and he haven't touched it!
never mind! I got my UNIX account!!!!
              /////
            c, O,O
              \___
               
Newsgroups: rec.games.mud.diku
From: cass@netcom.com (Diana Tenery-Fisher)
Subject: Re: Guild Wars
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 24 Dec 1992 15:48:01 GMT

 
Personally, I think Guild wars are unproductive. I think the
loyalty and camaraderie inspired by guilds is a good thing, but
when you get into the area of sparking conflict just to incite 
another guild, it's gone too far. This attitude of 'You killed
my guild brother, prepare to die!', is very negative. On 
GenericMud, where we have a core group of about 15 or so people 
who have been playing for a LONG time... I guess they must feel
that this is the only way to amuse themselves. I think it is our 
job, as gods to find other ways for them to amuse themselves. 

Cass
Imp, GenericMUD
Imm, ShineMUD

(my views do not nexessarily refect the views of Generic or Shine.)

Generic - pulmonary.ubc.ca 4000    Shine - up soon :) 

Newsgroups: rec.games.mud.diku
From: dikumud@atlantic.mps.ohio-state.edu (Dikumud)
Subject: Re: Guild Wars
Organization: Ohio State University; Physics Department
Date: Thu, 24 Dec 1992 21:12:45 GMT

In article <1992Dec24.013430.3273@nuscc.nus.sg> sci10498@nusunix1.nus.sg (WEE ENG TIAN) writes:
>
>
>	I have a question for all you veteran DIKUMUDders out there. And
>as my header states, I want to know how you all feel about Guild Wars? I
>am aware this question may spark a flame war, but I would like to know
>the general opinion of all the MUDders, so flame away.
>	Personally, I find that it is a waste of time, and very
>counter-productive. Would you play on a MUD where such blatant PKing
>happens? Should players turn on other players? Are there ways to prevent
>such an occurence? Please don't mail me, send all opinions to this
>group. Thanks.
>					Timun, former Lord Cucumber
>					GenericMUD

Well, Dark Shadow's has a working guild wars system that doesn't use PK'ing.
The total system is not finished yet, and so only the bare bones setup is
working, but when completed, it adds a lot of role playing to our already
advanced guild system.  Players go for points, and the guild with the most
points is basically considered the #1 guild, and you also have guild banks
in which you can deposit cash for your guild to use, and more.  Plus, our
guilds are run by our Dieties, which are unlike any other MUD!  DSD has made
a use for those bored 21st levelers!  Check us out, I think you'll like the
setup...

DaShadow (atlantic.mps.ohio-state.edu 6666 / 128.146.37.87 6666)
Newsgroups: rec.games.mud.diku
From: brumleve@iboga (Dan Brumleve)
Subject: Re: Guild Wars
Organization: University of Illinois at Urbana
Date: Thu, 24 Dec 1992 04:51:26 GMT

sci10498@nusunix1.nus.sg (WEE ENG TIAN) writes:



>	I have a question for all you veteran DIKUMUDders out there. And
>as my header states, I want to know how you all feel about Guild Wars? I
>am aware this question may spark a flame war, but I would like to know
>the general opinion of all the MUDders, so flame away.

     By "Guild Wars" I assume you mean organized groups of players who
hunt down each other for fun.  

>	Personally, I find that it is a waste of time, and very
>counter-productive. Would you play on a MUD where such blatant PKing
>happens? Should players turn on other players? Are there ways to prevent
>such an occurence? Please don't mail me, send all opinions to this
>group. Thanks.

     Counter-productive as opposed to what?  Slaughtering brainless
monsters all day?  Sure, you're much more likely to be killed by a
player, but that's one reason _why_ it's so fun.  Most people I know
who are opposed to player killing take MUDs way too seriously.  They're
just games (most of the combat variety, at any rate), and should be
treated as such.  I've put weeks of playing time into characters,
and then fallen over laughing when I'm robbed blind or summoned and
killed.  That's the whole point of games...  To have fun.  And there's
really not much fun in monster-chopping.

     Would I play?  YES, as long as it's not limited to silly guilds.
Guilds are fun, but I like to play a loner now and then. 

    Preventing it isn't hard, really.  Just make it so players can't
attack each other.  There are ways around that though (buying 100
pets, ordering them to attack players), but they can be fixed too.
You'd really be driving away a lot of potential players though.

>					Timun, former Lord Cucumber
>					GenericMUD         ^^^^^^^^

                       Don't tell me that's the name of your "guild"... ;-)


-Dan

Newsgroups: rec.games.mud.diku
From: kdelgado@loligo.cc.fsu.edu (Kevin Delgado)
Subject: Re: Guild Wars
Organization: Florida State University Computing Center
Date: Thu, 24 Dec 92 22:07:02 GMT

In article <1992Dec24.013430.3273@nuscc.nus.sg> sci10498@nusunix1.nus.sg (WEE ENG TIAN) writes:
>
>
>	I have a question for all you veteran DIKUMUDders out there. And
>as my header states, I want to know how you all feel about Guild Wars? I
>am aware this question may spark a flame war, but I would like to know
>the general opinion of all the MUDders, so flame away.
>	Personally, I find that it is a waste of time, and very
>counter-productive. Would you play on a MUD where such blatant PKing
>happens? Should players turn on other players? Are there ways to prevent
>such an occurence? Please don't mail me, send all opinions to this
>group. Thanks.

Well, on Eltanin we had a similar sort of thing happen. It was mages vs. 
warriors, thieves vs. clerics, monks vs bards, etc. Eltanin has an arena so
this made it so that the deaths were not "real" and you didn't loose any
equipment. I thought it was a kinda neat idea, but it never really caught on
and has since ceased. I used to play on an LP mud (Tsunami) that had regularly
scheduled events such as this (it was called Class Wars), except that the 
whole mud participated, rather thatn each class choosing a champion like they
did on eltanin. Essentially, the player file was not saved during the war on
Tsunami, so the effects were similar to the arena area. The idea of a class
war is kinda fun. If it is a regularly scheduled, well planned and executed
process, it hurts noone (except maybe some egos).

>					Timun, former Lord Cucumber
>					GenericMUD
>--
>
>	***********************************************************
> 	* The truth eludes us		* Timun The Cucumber	  *
>        * The harder we seek it		* sci10498@nusunix.nus.sg *
>	* The only thing certain in life* National University of  *
>	* Are anchovies.		*      	Singapore	  *
>        ***********************************************************

Kevin
From: klfu@ccwf.cc.utexas.edu
Newsgroups: rec.games.mud.diku
Subject: Renegade is fixed
Date: 22 Dec 92 02:37:38 GMT
Organization: The University of Texas at Austin, Austin TX

RO is fixed...
back on louie.cc.utexas.edu 4000
128.83.135.4 4000

Newsgroups: rec.games.mud.diku
From: dtschnei@napier.uwaterloo.ca ()
Subject: Adversary Diku: Player File Purge?
Organization: University of Waterloo
Distribution: na
Date: Sat, 2 Jan 1993 08:08:58 GMT

Hello:

One question:  Was the player file for Adversary Purged?

Adversary has been down for the last little while, when it finally came
backup today, all of my characters where gone even my immort.  

Adversary is presently don't accepting new players so i can not even log on
to see whats happening.

Any information about this would be deeply appreciated!

Thanks
From: faulknj@atlantis.CS.ORST.EDU (Jodi Faulkner)
Newsgroups: rec.games.mud.diku
Subject: KallistiMud
Summary: When will it be back up?
Date: 29 Dec 92 17:31:57 GMT
Article-I.D.: leela.1hq22dINN27o
Organization: Computer Science Outreach Services - Oregon State University
NNTP-Posting-Host: atlantis.cs.orst.edu

Just wondering if any of the Kallisti Imps read this newsgroupand if anyone
has a tenative date at which KallistiMud will be up and running again.

I've tried a few other Diku's over the break in an attempt to cure boredom,
but, I've yet to find one that I really like.  Maybe I just dislike starting
over.

-Rasta

Note:  I'm posting this on a friends account becuase I can't post from my
machine.  Email and flames should be directed to gt7282c@prism.gatech.edu
Newsgroups: rec.games.mud.diku