HDTenEightyP/NetNews huggingface dataset:
From: gcote@hamp.hampshire.edu
Newsgroups: comp.sys.mac.games
Subject: SPECTRE patch posted!
Date: 17 Apr 92 16:29:30 GMT
Organization: Hampshire College

I caught the tail end of a Spectre thread a while ago.  I guess it just won't
die.  Here's the most complete answer that I had received:


original message:


From:	IN%"mldicken@BBN.COM" 10-APR-1992 11:10:26.48
To:	Gary Cote <gcote@hamp.hampshire.edu>
CC:	
Subj:	Spectre Patch

Received: from FLOUNDER.BBN.COM by hamp.hampshire.edu; Fri, 10 Apr 92 11:09 EDT
Date: Fri, 10 Apr 92 11:05:47 -0400
From: mldicken@BBN.COM
Subject: Spectre Patch
To: Gary Cote <gcote@hamp.hampshire.edu>
Message-id: <71B866325F5F017D21@hamp.hampshire.edu>
X-Envelope-to: gcote

Here's my exact posting of the patches. Good luck!
--------
From: robg@Apple.COM (Rob Griffiths)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia
Date: 17 Apr 92 04:26:51 GMT
Organization: Apple Computer Inc., Cupertino, CA

Last night I finished PoP.  Fun game.  It >>>really<<< is screaming
for a level editor to enable repeat play.  Somehow, the prospect of
repeating the whole game just to get a higher "time remaining" value
on the high score board doesn't seem to be worth it.

Fun, and level 8 and 12 will really make you think a little bit!

-rob.
-- 
Rob Griffiths    "The beatings will continue until morale improves..."
robg@apple.com   PP-ASEL, IFR nearing completion ... B52s/REM/Erasure!

Newsgroups: comp.sys.mac.games
From: junio@twinsun.com (Jun Hamano)
Subject: Hellcats Q: how lonely is your mission?
Organization: Twin Sun, Inc.
Distribution: comp
Date: Thu, 16 Apr 1992 20:20:20 GMT

I've read a lot about HotP here but haven't seen it yet and I
want to ask a question.

Do you fly alone or do you fly as a part of a flight?  If the
latter, can you tell your wingman what to do or he flies in a way
whatever pleases him?  Especially I'm interested to know if you
can try a coordinated flying tactics such as Thach's weave.
--
Jun Hamano (junio@twinsun.com)
Newsgroups: comp.sys.mac.games
From: jnedelstein@amherst.edu
Subject: Re: MAC SPORTS GAMES????
Organization: Amherst College, Amherst, MA.
Date: Tue, 14 Apr 1992 05:02:44 GMT

In article <9850.29e02f67@cpva.saic.com>, wilsona@cpva.saic.com writes:
 
>> Hey, 
>> I'm looking for some sports games for the Mac -- basically, baseball, football
>> and basketball.  I know about Hardball II (which I like), Playmaker and NFL
>>Challenge. 
> If you like statistical baseball games, look for Micro League's Managers
> Challenge which should be out by June. I got the promotional flyer from
> Micro League Sports and it looks pretty good. It will run on all Macs though
> I'm not sure about color. 
I'll check it out -- I had the original Micro League on the Apple IIe and 
love it.

> Lastly, the best basketball game for
> the Mac is shareware. It's called Slam Dunk and is available by FTP from
> the Sumex archive. It's more of a statistical game than anything else, with
> lots of actual pro and college teams available. The author is Pat Halvorsen.
I have this--it's not bad.  But it's TOTALLY statistical. It can be fun but
boring as well.  If a college team (i.e.UNLV 91) can beat the a pro team 
(i.e. Bulls 91), realism is out the window...

> A final note to anyone who writes games and is listening:
> 
> <ahem>
> WE NEED MORE MAC SPORTS GAMES!!!!
If there is a God in heaven.....

> 
> These comments are IMHO of course.
> 
> AW
-- 
Jordan Edelstein  -----  Amherst Collge  -------    Go Jeffs!!!!!
in%"jnedelstein@amherst.edu"

"See just when you swore the ball was rollin',
they're gone, and part of your heart's been stolen" -- Slick Rick
From: auerbach@sleepy.bmd.trw.com
Newsgroups: comp.sys.mac.games
Subject: HotP:  Japanese Bomber Specs?
Date: 6 Apr 92 09:20:06 MST

Anyone out there know any details on the armour and armaments of the Japanese
bomber used in Scramble? (At least, I think it's Scramble...)  Coming up on the
bomber's 6:00 position is a really bad idea. The bugger actually killed me
yesterday. Most of the time, the rear gunner just kills my engine.  (I did make
a dead stick landing on a bombed-out runway. Pretty neat!) My guess is that the
best way to get the bomber is repeated straffing runs approaching from the
sides or top or bottom, but I'd like to know if there is an area where the
armour is the weakest or whre the gun protection is least.  Lives are stake
here so hurry up with those answers.

Hmmm, I've GOT to get out of the house more often...;)

Karl
Newsgroups: comp.sys.mac.games
From: mdmnh@cc.newcastle.edu.au (Martin Hicks)
Subject: Re: Sumex
Organization: University of Newcastle, AUSTRALIA
Date: Wed, 8 Apr 1992 22:08:51 GMT

In article <gdsmUn600WBLM4YlNv@andrew.cmu.edu>, mv1e+@andrew.cmu.edu (Michael J. Viola) writes:
> What's the complete address of sumex? 


Hi,

sumex-aim.stanford.edu

or if you prefer,    36.44.0.6

Bye.


MARTIN HICKS
Environmental and Occupational Health
Faculty of Medicine			e-mail= mdmnh@cc.newcastle.edu.au
University Of Newcastle			Snail   86 Platt Street
Ph. (049) 675037				Waratah 2298
Fax (049) 682929				NSW AUSTRALIA
From: blantonw@GW1.HANSCOM.AF.MIL ("W. Ian Blanton")
Newsgroups: comp.sys.mac.games
Subject: Finding your way in HotP
Date: 7 Apr 92 11:52:00 GMT

WAUGH@SLACVM.SLAC.STANFORD.EDU
>After reading about a million postings about Hellcats Over the Pacific I
>bought the darn thing.  I stink at all the other flight simulators but since I
>am a Pacific War history buff I couldn't resist.  The game seems cool, smooth
>graphics and nifty sounds, but I don't seem to be any better at flying the
>F6Fs of Hellcats than I am the P51s of the game of the same name or even the
>Cessnas of Microsoft Flight Sim.

	Well, I'll start off by saying that I just bought boteh HotP and 
Warlords. (Hint: NEVER, ever, ever, buy two seriously addictive games at the 
exact same time...never...well, maybe on occasion...)

        Anyways, on to HotP. I agree with you that the game is overall
VERRA slick.
	I haven't had a lot of trouble flying the plane, REALLY, but then I
used to be addicted to "1943", a IBM kinda HotP..:)
        One thing you might want to watch for is playing with the rudder. 
It's a SERIOUSLY neccessary item to fly with. You might want to set your view to
"Chase" and watch how using the rudder, with various turns affects the plane.
	Just keep running picture of the old gun camera views of WWII through
your mind. You'll get it right eventually.

>I can't find the field in Flight School and the one time I tried Bomb Base I
>ended up getting smoked and bailing out.  My question is: Does the Gravis
>Mouse-stick (sp?) make a significant difference in the controlability of the
>aircraft?  Sometimes, in other mouse-intensive applications the mouse "sticks"
>and I have to futz with it to get the pointer to move.  Is this my problem?

	Well, personally, I'd suggest using the keyboard anyways, just because
it's a little easier, overall, IMHO. spotting things is one of the biggest 
weaknesses HotP has, but it can be gotten used to.

>I do like the game and enjoy even the limited success I have with it, but
>would enjoy it even more if I could have some moderate success.
>Maybe I was just born to pound the ground.

	*chuckle* Well, it doesn't hurt that, from what it looks like, the 
zekes are playing for blood. 

	My favorite part about the game? Realistic-acting battle damage.
It's SO rare!
 
      	Look for a review of "Warlords" coming soon! :)
 
                                               -Ian/Wraithe on IRC
------------------------------------------------------------------------------
|Ian Aelfstan Mallory                   | "I move away, it don't do me no    |
|Net: Blantonw@v3.hanscom.af.mil   OR   |  good. Three thousand miles don't  |
|     Ianm@gnu.ai.mit.edu          OR   |  help like I thought it would.     |
|     Wraithe@pro-angmar.alfalfa.com    |  Help me, I'm begging you please,  |
|Boxborough Fandom II                   |  you've got the power, down on my  |
|Ravenholt, Evendarr                    |  Take these chains off, take them  |
|Carolingia/Quintavia border, EK.       |  off of my heart."   -Judas Priest |
------------------------------------------------------------------------------
From: blantonw@GW1.HANSCOM.AF.MIL ("W. Ian Blanton")
Newsgroups: comp.sys.mac.games
Subject: Full Metal Planete
Date: 7 Apr 92 12:08:00 GMT

bladex@caen.engin.umich.edu (Robert Klingsten) Writes:
>Can someone tell me what "Full Metal Planet" is about?  I've seen the
>box in the store, and I thought the graphics looked pretty cool.  On
>the other hand, it looked like a wargame (like Utah Beach) and I don't
>really care for war games.  So somebody, recommend it or condemn it
>for me.  Thanx!

	Well, I couldn't find my review of the game, which I bought
something like 2 days after it came out. But it was entitled "Full Metal
Ripoff" so this might give you some idea of what I think of the game.

	To put is simply: It's a "wargame/boardgame" which might be 
interesting, if it actually gave you the rules to the game upon which it was 
based. As it is, the game only tells you when you've incurred penalties
upon movement, restricts you from landing your freighter, but has NO 
instructions on WHY these penalties happen, either in the rules or in the 
game.
	In addition, when I called the distributor, I got in rapid succession,
a runaround(expected), put on hold, brushed off, and then ignored.
	In my book they MIGHT have saved my opinion had they seemed to care.

	Positive points: The game itself, in concept is pretty neat. And
seems challenging. The Graphics and sound are pretty good, too.
	
	Overall opinion: Don't. In the few times I've played this game, I've
had more urges to destroy my computer than I've EVER felt in my life.
(and considering how hot-rodded my 512KE is, that a hell of a statement)
	Moreover, my greatest urge thinking back on those games I played,
my greatest urge is to chew up the disks and spit them back into the box
and return it, money-back guarantee from Egghead be damned.

	Ian-Bob says: Blow up any store you see selling it.

------------------------------------------------------------------------------
|Ian Aelfstan Mallory                   | "I move away, it don't do me no    |
|Net: Blantonw@v3.hanscom.af.mil   OR   |  good. Three thousand miles don't  |
|     Ianm@gnu.ai.mit.edu          OR   |  help like I thought it would.     |
|     Wraithe@pro-angmar.alfalfa.com    |  Help me, I'm begging you please,  |
|Boxborough Fandom II                   |  you've got the power, down on my  |
|Ravenholt, Evendarr                    |  Take these chains off, take them  |
|Carolingia/Quintavia border, EK.       |  off of my heart."   -Judas Priest |
------------------------------------------------------------------------------
Disclaimer: I bear NO responsibility for anyone actually going out and blowing
up a store for selling this game, though I probably would be kind of amused..:)
(and would suggest they plead "justifiable cause").
From: elminste@netlink.cts.com (Joshua Stephens)
Newsgroups: comp.sys.mac.games
Subject: Re: Where is Pool of Darkness?
Date: 16 Apr 92 18:02:54 GMT
Article-I.D.: netlink.JB6BJB2w164w
Organization: NetLink Online Communications, San Diego CA

kern@arecibo.aero.org (J.C. Kern) writes:

> 
> Now that the first 3 of the SRI AD&D games have been
> out for awhile, when are they going to release the 4th
> game, Pool of Darkness?  I understand it's been available
> on the PC for some time now.  Any info out there?
> 
> 
> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
> J.C. Kern                            email:  kern@arecibo.aero.org
> The Aerospace Corporation            phone:  (310) 336-3573
> P.O. Box 92957                       vmail:  (310) 336-5454 x63573
> Los Angeles, CA 90009-2957    
> 
>                  "May you live in interesting times."
>        
> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

I heard that the next AD&D game out was going to be Eye of the Beholder. 
It's not one of the forgotten realms series(if I'm not mistaken) it's a 
dragonlance one. But I will not buy it if MicroMagic ports this one, If SSI 
lets the same people who did Pool of Radiance, then I'll buy it...

--                    
INTERNET:  elminste@netlink.cts.com (Joshua Stephens)
UUCP:   ...!nosc!ryptyde!netlink!elminste
NetLink Online Communications * Public Access in San Diego, CA (619) 435-6181
From: Corby.E.Page@dartmouth.edu (Corby E. Page)
Newsgroups: comp.sys.mac.games
Subject: REVIEW: Rise of the Dragon
Date: 15 Apr 92 17:59:11 GMT
Organization: Dartmouth College, Hanover, NH

Rise of the Dragon is a Sierra/Dynamix release which makes excellent
use of sound and graphics for storytelling purposes. As a game, it is
very heavy on gimmicks, but pretty short on substance. It won't satisfy
the appetite of the hard-core gamer, but it is very entertaining as a
"party" game. That is, the elements of the game are simplistic enough
that a whole group of people (including non-gamers) can get together in
front of the computer, ooh-and-aah at the graphics, and play for hours.

ROTD requires 256 colors and 8.5 megs of hard disk space. I do not know
how it runs on faster processors, but on a 68000 it is inexcusably
slow... if not for the nice graphics and well-designed soundtrack,
scene changes would be absolutely interminable. This is an IBM port...
the appeal of the graphics lie mainly in their aesthetic use of color,
don't expect high resolution (it appears to be about 320X200).

ROTD uses a simple graphical interface: you can pick up objects, drop
them, equip them, use them, talk to characters, fire weapons, and
manipulate objects and scenery. There are no typed commands
(hallelujah! I've long despised Sierra games deeply for their use of a
crappy parser with eclectic vocabulary that rendered their games
completely unplayable).

The storyline: you are Blade Hunter, a hypermasculine white detective
out to save 21st-century Los Angeles from the evil Chinese Mafia. When
the mayor's daughter dies from using some wicked drugs, you follow your
way up the drug hierarchy until you come upon the group's mastermind
plot. You are led to believe that you are at the center of a prophecy
which schedules Bahumat the Dragon to destroy the world in three days,
but all is not what it seems...

The game keeps strict account of time as you travel around the city,
and you sleep for 11 hours each day, but you still have plenty of time
to complete everything you need to. The game plays like a movie: every
few hours, the game cuts away to "Meanwhile" animation sequences to
show you what the loathsome villains are up to (although your character
is not able to take advantage of the information that you get from the
sequences). There are a number of different endings to the game which
can come from "partial" solutions: the optimal ending requires that you
save the city, put the Mafia out of operation, rescue your woman, and
slay the Dragon.

There are two "arcade" sequences in the movie where you run, jump, and
shoot your way across the left-to-right scrolling scene taking out the
flunkies until you fight the "boss" at the end. They get boring pretty
fast, but the game allows you to skip them.

An experienced gamer will probably solve it in 15-20 hours (perhaps
10-15 on a fast processor). There's enough sex, violence, and graphics
to keep your interest, but I would not shell out the $59.95 retail
price.

Corby
corby@dartmouth.edu
From: pruttman@cerebus.cc.edu (Pete Ruttman)
Newsgroups: comp.sys.mac.games
Subject: need blackjack simulator
Date: 13 Apr 92 15:39:26 GMT
Article-I.D.: carroll1.3099
Reply-To: pruttman@cerebus.cc.edu (Pete Ruttman)
Distribution: usa
Organization: Carroll College-Waukesha, WI

I remember seeing someone mention a mac blackjack simulator please
let me know anything about it.  I have the following message from
a friend who is in need of that simulator:

I am continuing some research which I have been pursuing over the
past 15 years.

What I need is a good Las Vegas Rules Black Jack Simulation
program.  That is one that I can crank up and let run for a
while.   

Thanks,

-- 
Jerry Isaacs
Director Academic Computing
Director Telecommunications
Carroll College
100 N. East Ave.
Waukesha Wi 53186
414-524-7148
gli@carroll1.cc.edu

Please reply to my post or gli@carroll1.cc.edu
From: kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson)
Newsgroups: comp.sys.mac.games
Subject: Delta Tao Address/Phone Number?
Date: 14 Apr 92 17:38:29 GMT

Would someone please post Delta Tao's address/phone number?

I need to get in contact with them.

Post or send mail, I read both...

--------------------------------------------------------------------------------
Ken Anderson                           |  "I'd much rather live in perfection,
U.C. Irvine                            |   than deal with reality." -- Kenbod
--------------------------------------------------------------------------------
Happy! Happy! Happy! Joy! Joy! Joy!    |  Practice random kindness and
                         -- Stimpy     |  senseless acts of beauty. -- Anonymous
--------------------------------------------------------------------------------
From: km2a+@andrew.cmu.edu (Kenneth E. Mohnkern)
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia Demo
Date: 15 Apr 92 12:40:49 GMT
	<Apr.14.19.35.08.1992.21856@gandalf.rutgers.edu>
Distribution: usa
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA


Thanks to all who've posted basics of Prince of Persia in response to my
query yesterday. 

Mark Rosen@gandalf.rutge writes:
>I've got one key to add.  You can pick up the sword, or drink more
>potion (food) with the zero key on the keypad.

I've found that the option key doees this too. 

So I've picked up the sword and gotten back to the guard who knocks me
off right away. Hopefully with the fighting instructions I can get a
little farther.

Good luck,
    ken
From: jfeldhouse@miavx3.mid.muohio.edu (Jim Feldhouse)
Newsgroups: comp.sys.mac.games
Subject: Crush 1.0
Date: 9 Apr 92 19:52:10 GMT
Organization: as little as possible

This is a really nice beginning for a fun game.
It definitly needs a WALLHERE function though.
Being able to program a multiple units at once
would also be very nice.

Without WALLHERE though you are stuck using AUTOMATIC
much mmore than you might wish, since it is
the only thing that can detect a wall.

A relocatable window would also be appreciated methinks.

I am not sure I understand how CHARGE works either.

When archers ATTACK they seem to not be able to
do ANYTHING for 3 turns.  Is this supposed to be such?

Jim Feldhouse
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Newsgroups: comp.sys.mac.games
Subject: Re: Tetris
Date: 16 Apr 92 13:14:25 GMT
Organization: Dept of EE, University of Linkoping

I wrote:

>Dropper 1.1 by C.K. Haun.
>Beautiful color graphics in a not very interesting game. Useless in
>b/w or even grayscale. Shareware.

Whoops, correction: Dropper 1.1.2 just appeared, and it has b/w support.
That should improve the value of the game a bit.

-- 
Ingemar Ragnemalm
Dept. of Electrical Engineering	     ...!uunet!mcvax!enea!rainier!ingemar
                  ..
University of Linkoping, Sweden	     ingemar@isy.liu.se
From: scottb@netcom.com (Scott Blashek)
Newsgroups: comp.sys.mac.games
Subject: Re: Where is Pool of Darkness?
Date: 16 Apr 92 01:25:23 GMT
Distribution: usa
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <54719@hydra.gatech.EDU> gt0093b@prism.gatech.EDU (Bryan James Sullivan) writes:
>In <1992Apr15.175750.18550@aero.org> kern@arecibo.aero.org (J.C. Kern) writes:
>
>
>>Now that the first 3 of the SRI AD&D games have been
>>out for awhile, when are they going to release the 4th
>>game, Pool of Darkness?  I understand it's been available
>>on the PC for some time now.  Any info out there?
>
>o.k. here's the story:
>
>for the last few weeks i have been trying to get a hold of this game.
>it _was_ released for the mac several months (almost a year? i forget)
>ago.  i have called every store in the atlanta area which sells games
>for the macintosh.  every one has told me this: SSI still makes the game,
>BUT they can't order it.  this makes absolutely no sense to me but i get
>the same story from everyone.  the only way to get the game would be
>(i assume) to call SSI's business number or technical support and special-
>order the game.  if anyone does this please let me know as i am dying to
>get a copy of it - i played it a little on a friend's ms-dos machine and
>it is incredibly good.  again, i am not sure it is possible to order it
>directly from SSI but anyone does let me know so i can order one too!
>
>-- 
>Bryan James Sullivan
>Georgia Institute of Technology, Atlanta Georgia, 30332
>uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt0093b
>Internet: gt0093b@prism.gatech.edu

Well, I think those stores you've been talking to are a bit mis-informed.
After seeing this product advirtised in the CompUSA catalog, I had a chance to 
call SSI to ask them to verify this. Thier answer was a definite NO.  
There is also no mention of a Macintosh version in thier currect catalog as 
well.  I don't know where the mix-up or mis-information is comming from.  
Perhaps SSI had originally told the retailers that they were going to release
Pool of Darkness, but it somehow the project got scrapped.

I think we're out of luck with this one.
From: jsbr+@andrew.cmu.edu (John Hamilton Slye)
Newsgroups: comp.sys.mac.games
Subject: Re: King's Quest V Help
Date: 14 Apr 92 17:37:33 GMT
Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA


>I've saved the mouse and I went into the bar but got locked in the
>celler, the mouse had released me and I pick up the rope but just
>couldn't get out.
>Any help will be appreciated.
>-- 
>Adrian Ting (aht%ausom.oz@sol.cc.deakin.oz.au)
>Ph. (03) 824-7199	fax: (03) 822-9682

You need the cobbler's hammer to break the lock...
Have you beaten the witch? You need to do that in order to get the
hammer a little later...



=========================================================================
J. Hamilton Slye (jsbr@andrew.cmu.edu) 1071 Morewood Ave., Pgh, Pa. 15213

The opinions stated above do not necessarily reflect those of the author!

"HAPPY! HAPPY! HAPPY! HAPPY! HAPPY! HAPPY! JOY! JOY! JOY! JOY! JOY! JOY!"
=========================================================================
From: macdevil@netlink.cts.com (Leonard Cayetano)
Newsgroups: comp.sys.mac.games
Subject: Re: MAC SPORTS GAMES????
Date: 7 Apr 92 05:41:00 GMT
Organization: NetLink Online Communications, San Diego CA

I never liked Hardball II maybe because I always had a difficult
time trying to hit the ball (c'est la vie).  One baseball game
that I enjoy which is shareware is called Action-Strategy
Baseball.  It is more of an arcade rendition of baseball, but
baseball nonetheless.
 
However, I want Playmaker Football 2.0 right now!!!
 
If you like hockey, Greztky Hockey is suppose to be one of the
best hockey games out there (no matter what computer you use).
It sounds great!!!  Truly realistic.  
 
Did I say I want 2.0 of PlayMaker Football? :)

--                    
INTERNET:  macdevil@netlink.cts.com (Leonard Cayetano)
UUCP:   ...!nosc!ryptyde!netlink!macdevil
NetLink Online Communications * Public Access in San Diego, CA (619) 435-6181
From: edg@Ingres.COM (Ed Goldman)
Newsgroups: comp.sys.mac.games
Subject: Re: Warmonger
Date: 13 Apr 92 20:45:40 GMT
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501

In article <12127@ucdavis.ucdavis.edu> fzhedric@hamlet.ucdavis.edu writes:
>Hi,
>Alex writes in reply to my previous post:
>
>>I've seen it on amiga and ibm, tho, and it rocks.

Well IMO (not a full-fledged review) I've played and finished it on an
Atari ST.  It was pretty addictive to being with, but about 1/2 way through
I realized there was really only 1 basic strategy.  Some of the game options
you have are pretty useless for the most part.  All in all the game wasn't as
"deep" as it first seemed.

Overall, I'd probably recommend it, but I think Populous is a better game.

-edg-