HDTenEightyP/NetNews huggingface dataset:
From: acgoldis@athena.mit.edu (Andrew C Goldish)
Subject: Re: DARIUS: Anyone got huge quantities of info?
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Wed, 30 Dec 1992 17:26:44 GMT


A good way to fight Fatty Glutton is to stick with triple missiles and to not
take lasers at least after Fatty Glutton.  The missiles have the advantage in that
one of them destroys the small fish spit out by Fatty Glutton while the other
two can still damage the big one.  When you hit a small fish, stay precisely where
you are.  The pieces of the small fish will go past you without hitting you.

Lasers are especially useless for Fatty Glutton as they are thinner and, at
least at the beginning, are weaker than the missiles.  You may not be able to get
to wave weapons if you try this tactic, however.  Attempts at the wave weapons
should only be made by those who can defeat Fatty Glutton with lasers.

Two final notes: if you are ever given an opportunity to win the game with zone
Z, take it.  The monster at the end of zone Z is as powerful as the others. 
However, if you hurt it enough before your ship blows up, your next ship can
simply sit on top of it and bomb it -- if you have MULTIs.  If the monster has
sustained enough damage from earlier attacks, you can finish the zone.
   If you have a shield entering zone Z (in general, the case when your ship
first flies in to face the monster), shoot and dodge as usual.  If you cannot
take any hits, fly up to the top of the monster (as with King Fossil), near the cannons on
top.  The cannons will shoot at you, but the bullets/ships will be destroyed by
the two forward pointing MULTIs.  Enemies coming in behind you will be destroyed
by the two backward-pointing MULTIs.  The only other thing one needs to do is
avoid the Fatty Glutton-type fish in the way mentioned above: they bounce back at
you but will miss you if you don't move.  This -- as well as a lot of patience --
should help you beat the monster.  In general, the cubes are not a problem as the
MULTIs take care of them in the process.

  The route I usually follow to win the game is to follow the lowest edge of the
battle plan until zone T.  If I have MULTIs at this point, I go to zone U, which
is very easy with MULTIs.  If not, I go to zone T (an asteroid zone).  Both of
these places, I believe, let you go to zone Z in the end.

  Incidentally, whatever became of the Darius sequel, SAGAIA?  I saw it once a
few years ago and have never seen it since.

							A. Goldish
Newsgroups: rec.games.video.arcade
From: chengb@craft.camp.clarkson.edu (Bruce)
Subject: Dragon Spirit help needed
Organization: Clarkson University
Date: Thu, 31 Dec 1992 21:15:06 GMT

Can someone tell me any cheats/keypad combo for the game Dragon
Spirit on the Turbo Graphix 16?  I know this is an old game, but
I like it a lot and lost the cheats to it.it.

Please e-mail me the reply, thanks.

Bruce

p.s. Is there any archive FTP site for such cheats on video games?

--
/--------------------------------------+--------------------------------------\
|  chengb@craft.camp.clarkson.edu      | * Drama is life with the dull        |
|  Home Phone: (315) 268-7798          |   bits cut out. - Alfred Hitchcock   |
\--------------------------------------^--------------------------------------/
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video.arcade
Subject: Re: mortal kombat for SNES
Date: 27 Dec 92 16:15:32 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Dec26.221216.847@whscdp.whs.edu> stdnt171@whscdp.whs.edu (-=THE JESSTER=-) writes:
>In article <85834@ut-emx.uucp>, ren@ccwf.cc.utexas.edu (Ren Hoek) writes:
>> Does anyone know of anyone making a SNES Mortal Kombat?  I'd like to know
>> if I should start saving my money now..
>
>I saw an article in some magazine about the game that said it is going to be
>brought out on a home system.  It didn't say which system, but I think we can
>safely assume it will either be Genesis or SNES.  I, personally, am hoping for
>the latter.  The one thing I'm worried about is that they might leave out the
>blood and fatalities since a lot of small children are likely to be playing it.
>
>Or maybe it will come out as the first "R" rated Nintendo game.
>
>-- 
>---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
>-=	Pick a quote, any quote:                                            =-
>-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
>-=	sauce?" -Wild Cat                                                   =- 
>-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
>-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
>-=	-John Cleese                                                        =-
>-="...True love prevails over all.  She got hit by a truck."                =-
>-=	-5 guys called Anthrax                                              =-
>-="This is a country, where tobacco kills 400,000 people a year so they ban =-
>-=	artificial sweeteners... because a rat died!" -George Carlin        =-
>-=Complaint of the week:                                                    =-
>------------------------=Christmas is over already?!=-------------------------
>

  I know for a fact that Mortal Kombat is coming out on the SNES.. and I think
it's coming out on the Genesis too.. by Acclaim.  They are porting the graphics
straight from the arcade as we speak... of course... the SNES version will
be censored.. I'm not at liberty to say which parts but I'm sure you can guess..

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video.arcade
Subject: Re: Old Video Games Under Consideration
Date: 24 Dec 92 18:16:25 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149  Ya, Bank Panic was by SEGA I belive... a Master System version was supposed

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: rec.games.video.arcade
From: kinsman@jupiter.sun.csd.unb.ca (Aphoriel/Kinsman)
Subject: Starting up a New Dream Tournament.. Anybody?
Organization: University of New Brunswick
Distribution: rec.games.video.arcade
Date: Wed, 30 Dec 1992 02:36:00 GMT

Aphoriel/Kinsman Presents:

A few words...

Well, the new school term is starting up and I'm feeling its time to start up
a new dream tournament.

The last tournament featured singles matches between characters from Street
Fighter 2, Mortal Kombat, and World Heroes.  Anyhow, a few people wrote to
me about games I left out, etc. so I'd like to add a few new wrinkles to this
next one.

I'd like to ask a few questions to everyone:

1) What version of SF2 would you like me to use for the SF2 characters?

2) What games would you like to have join in?  Now, the only additional fightinggames I have knowledgable access to are Fatal Fury and an obscure game called
Combatribes, so any other games you'd want me to add you'd have to send me a    list of characters involved with descriptions.

3) Singles or Team-Ups? There'd be a *lot* of characters with additonal games
joining in. One idea I toyed with was forming teams of two, to make a tournamentof two vs. two matches, similar in format to the two vs. one join-in matches
on Fatal Fury.

4) Would you like me to but specific regulations on matters of fatalities,
locations, etc.?

(And most importantly..)

5) Are you all that interested in a second dream tournament?

Send all opinions to kinsman@jupiter.Sun.CSD.unb.ca . 
(I believe that's my current address.)

-Sean Givan
-Aphoriel/Kinsman

A
B
A
A
Send all opinions to kinsman@jupiter.Sun.CSD.unb.ca .
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video.arcade
Subject: Re: Space Lords
Date: 24 Dec 92 18:15:05 GMT
Distribution: rec
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <BRS.92Dec19094741@tahiti.cs.brown.edu> brs@cs.brown.edu (Brian Stormont) writes:
>
>
>Cloaking??? Where's the cloaking option???  I must have missed something on
>this game. Only other thing I saw was the "Hyper".
>
>Don't you find it difficult to aim as a gunner with all the directions 
>reversed?
>
>
>A 500+ score is extremely impressive! Congratulations!
>
>
>-brian
>

  The gunner can cloak with the Cloak button.  It uses fuel though.  I think
Space Lords is quite tedious due to the lack of plot.  Just plain target
quotas like in G-LOC.

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: rec.games.video.arcade
From: hshubs@cis.umassd.edu (Howard S Shubs)
Subject: Mappy (again)
Keywords: mappy video game old
Organization: University of Massachusetts Dartmouth
Date: Fri, 25 Dec 1992 06:08:44 GMT

I can't seem to find any Mappy machines.  What's the deal here?  Was
this game one of the ones with swappable boards?  Should I be looking
for just the boards?  If so, how do I find them?
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: MK: 1 more reptile stat.
Date: 1 Jan 93 05:48:51 CST
Organization: University of Kansas Academic Computing Services

Well, I admit that I dont read this group much anymore so I may
have missed some related threads.

anyway, I got my boss to go thru the test menus on MK to look
for those reptile stats.
anyway, all I found out of the ordinary was a category for "ermacs"
which had the number 0 next to it.  this was on the 3rd page
of the audits menu(just like someone else posted eearlier).
no reptile categories tho.
version 2.0.

Anyway, you guys can thro that stat intoyour potpurri of info.


-- 

Later...

/----------------\
| Doug McClendon   \
| DMC@Planet.Pinball \-----\
| epasls@kuhub.cc.ukans.edu \
| C.C.=Perfection            \---\
| Pain=Happiness=Sadness=Pleasure \--------\
| "Give up on life, life's given up on you" \
|      -Keith James, 1992|                  | 
\-------------------------------------------/
Newsgroups: rec.games.video.arcade
From: Russell_Owsianski@mindlink.bc.ca (Russell Owsianski)
Subject: Display manual for colour x-y display
Organization: MIND LINK! - British Columbia, Canada
Date: Wed, 23 Dec 1992 00:35:15 GMT

Hi all, I just got myself a Star Wars arcade vid (its great).  However
I don't have a copy of the Display manual.  This manual was (I think)
common to Star Wars, Empire Strikes Back, Tempest, Major Havok, Gravitar,
Black Widow and the other Atari color vector games.  Officially its called
the "Atari 19-inch and 25-inch color x-y display manual" (part TM-239). This
manual has the directions for adjusting the monitor and includes
the parts list and diagrams of the high voltage circuit boards.

Anyway, I've looked around but couldn't find one anywhere in Vancouver.
Is there a kind soul out there who would be able to send me a photocopy
of this manual? (I'd be happy to reimburse you for materials/time).

Thanks very much.


--
---

        "I'll read some news, it'll help me to _RELAX!_"

                                        .rn
From: glaw@jade.tufts.edu (SUPER Gabe!)
Newsgroups: rec.games.video.arcade
Subject: SFII
Date: 26 Dec 92 15:43:37 GMT
Distribution: global
Organization: Tufts University - Medford, MA

I was just curious...how's that boxer guy nowadays?
Newsgroups: rec.games.video.arcade
From: Gregg Woodcock <woodcock@bnr.ca>
Subject: No suicide in Dactly Terror (Virtuality)
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research, Richardson, Texas
Date: Tue, 22 Dec 1992 14:54:04 GMT

I played the game this weekend and if you turn your gun around you
will see the business end of the machine pointed at you but when you
fire it doesn't do anything to you.  BUMMER!  Anyway just though I'd
let you guys know.

BTW, I have located 4 Virtuality machines in Dallas/Ft.Worth TX.
Wasn't somebody keeping a list?  There are machines at both "Dave and
Busters" Restaurants, at Incredible Universe, and at that new
arcade next to the Wet'n'Wild in Arlington (forget the name but it
claims to be the largest game room in Texas).
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
Newsgroups: rec.games.video.arcade
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: Re: NEW GAME!  Time Wasters (Characters)
Organization: Chinet - Public Access UNIX
Date: Tue, 29 Dec 1992 14:31:30 GMT

>Sounds like a real cool game.  I hope to see it around here soon.  Could you
>tell me what company makes it and what kind of graphics it has (digitized like
>MK or cartoonish like SFII, WH, AOF)

Time Killers is by Strata/Incredible Technologies!, which is based out of the
northwest suburbs of Chicago.  The graphics are not digitized, they are
cartoonish but of really good quality ala Konami TMNT.  Strata also boasts
a six or eight track stereo soundtrack to this game, I can't remember which.
IT! has made a few conversion games in the past, and some ticket redemption
games, like Arlington Racing and some Peggle video game.

-- 
Louis Koziarz
koziarz@chinet.chi.il.us

Caught a SIGSEGV - .newsrc trashed
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: NEW GAME! Time Wasters (Characters)
Organization: University of Illinois at Urbana
Date: Tue, 29 Dec 1992 02:03:03 GMT

stdnt171@whscdp.whs.edu (-=THE JESSTER=-) writes:


>Sounds like a real cool game.  I hope to see it around here soon.  Could you
>tell me what company makes it and what kind of graphics it has (digitized like
>MK or cartoonish like SFII, WH, AOF)

The graphics are very cartoonish, and seem very jerky at first.  You'll
appreciate the smoothness of SF2 graphics.  But the game is often funny,
which is lacking in SF2.  The characters are SF2 size.  

I'm not sure what company makes it (does it matter?).

>Also, you mentioned fatalities, yet you talked about doing them durring game
>play (vs. end of match like MK).  Does this mean that at any time during the
>game you can do a fatality and end the round, or does it just take off massive
>damage.  And if the latter is true, then how do the characters recover from
>getting their heads chopped off.

If you lose your head, you lose the match.  You must block or knock your
opponent out of his fatality move.  If your opponent's weapon hits your
unblocked neck area, your head gets cut off and you lose, no matter how
much energy you have left.

For skilled players, this is rare.  It's somewhat akin to dying because
of Ken's DP combo's.  If you did, you made some grave error.  The same
goes for this game, except every character has that chance.  I've seen
players come back with an unexpected fatality in the middle of a match,
but never when the other player was very far ahead and being cautious.

It adds an element of surprise and genuine danger to a match when you
can die at ANY moment!
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Time Killers
Organization: University of Illinois at Urbana
Date: Wed, 30 Dec 1992 21:39:21 GMT

Well, everyone has a fatality move you can do by pushing all of the arm
and leg buttons at the same time.  Apparently, each character ALSO has
another special fatality move which dismembers AND beheads your opponent
when they're dizzy.  I'm not sure how to do this one.  It must involve
pushing all of the buttons since I did it on accident once, but I've
seen the computer do this to me almost every time I get dizzy.

Other special moves are performed by pushing both arm buttons or both
leg buttons and having the joystick in a certain position.  For example,
Rancid, the punk chainsaw wielder, has at least four special moves he
can do by pushing both leg buttons.

1) in midair:  He sort of takes an extra leap in midair.  I'm not sure
what this is good for, but it's something different.

2) in defensive croush:  He takes a short forward leap and then extends
both feet and kicks your opponent.  It's a surprising move for those
players who stay on the ground alot.

3) in back defense:  He jumps high and forward with hit body straight
at a 45 degree angle.  When he gets close to you, he stomps you with
both feet.

4) in offensive crouch:  He rolls forward and does a leg sweep which can
knock down an unblocking opponent.  A fast and powerful move.

Of course, there are several moves which can be performed with the
arm buttons, too.  Note that these are just the special moves.  They
also have normal moves which can be performed by pressing one button
at a time.

Some of the characters have missile attacks, but I haven't figured out
how to do all of them.

Each of the characters has a 'taunt' attack, where they life up their
weapon and scream.  At first, I thought this was jsut a silly move put
in for amusement, but now I think it helps to charge some attacks.
The 'taunt' or 'yell' is done by holding the joystick in standing
defense and hitting the head button.

I noticed that the King Arthur clone always does his 'yell' before
firing his missile attack.  So, I tried it and was able to fire two
fireballs by doing the 'yell' and them some joystick wiggling and
pressing of the arm buttons.  I wasn't consistent with it, though.

Also, Rancid has a move where he dives forward with his chainsaw
ahead of him.  I can sort of do this move, but not always.  I'm not
sure why.  It might be a charge move or it might be some other reason.
I haven't been consistent with it.

That's all I've been able to figure out for now.  However, after two
days of playing (about 5 total hours), I've become virtually unbeatable
with Rancid.  I'm disappointed that the competition is so lame at
Galaxy World, even though they had a big head start on me.  Of course,
every now and then, someone gets a lucky fatality on me :-).

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: rec.games.video.arcade
From: svedberg@s20.msi.umn.edu (Eric J. Svedberg)
Subject: Mortal Kombat player moves
Summary: Is there a list somewhere of moves
Keywords: mortal kombat player moves
Organization: University of Minnesota
Date: Wed, 30 Dec 1992 20:15:42 GMT


   Does anyone know if there is a compiled list of Mortal Kombat player
moves anywhere?  I hardly know any and would like to know them all.
Thanks..

eric
-- 
Eric J. Svedberg      | Minnesota Supercomputer Inst. | svedberg@msi.umn.edu
Technical Support     | 1200 Washington Avenue South  |
Network Manager       | Minneapolis, MN 55415         |
Work: (612) 624 8862  | Fax: (612) 624-8861           | GLOPS!
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: [MK] More Fartalities and Stuff
Organization: Vallen Software
Date: Mon, 21 Dec 1992 18:40:38 GMT

In article <1992Dec21.103012.16539@galadriel.bt.co.uk>, ant@galadriel.bt.co.uk (Antony Espindola) says most sayishly:
>Thanks for all the Fartalities, they made me laugh.
>
>Does anybody know what Raiden is saying when he does his flying leap
>??

Getthefuckouttathewayyyyeeeee!! :)

>One other thing, I was playing MK with my mate yesterday.
>He plays Kano, I play Scorpion.
>We usally take turns (he plays a game of Kano, then I play a game with
>Scorpion, etc.)
>Kano was fighting against Jonny Cage on the second from last singles
>match (before the Mirror Match).
>Kano was being pounded when he died but Cage went to do his fatality.
>The screen went dark, but Kano was already falling over.
>Johnny Cage did his uppercut but missed, but proceeded as if he had
>completed his fatality - Did his 'Yeah' and sunglasses.
>Kano just laid on the floor, complete with head still attached.
>There wasn't any blood, or mysterious heads or stuff,
>he just missed the fatality.
>Anybody else had this happen.....or could this be another fartality ??

Hehehe.. I can replicate it sometimes (on purpose).  It's fun to watch.
:)

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: sieh@panix.com (Liquid Tide with Bleach)
Subject: New SFIICE
Summary: New game from Capcom--neat
Date: Thu, 24 Dec 1992 07:01:50 GMT
Organization: PANIX Public Access Unix & Internet, NYC

It's probably old news but Capcom has delivered on yet another SFII
Champion Edition version.  It's called Turbo SFIICE Hyper Fight.  It
is certainly a whole lot faster but not enough as to make SFIICE to
be obsolete.  A nearby arcade in NYC, I frequent, just rolled it out.
Noticed certain things:
1)  Chun Li does have a fireball
2)  Blanka and E. Honda do have different moves with their "range"
attacks.
3)  Somes moves work differently than before on SFIICE but too many
to list here.  Post questions or submit email if you care to know what
I have found so far after 6 hours of playing and watching.  And no, don't
ask me, so what's different because I can't really answer that due to the
numerous differences.  A good question would be to ask it in terms of
the character.
4)  Dhalsim does in fact have the ability to turn invisible.  It's neato
but it's "value" is still undetermined.
5)  Bison is even more of an SOB to fight against but we'll get used to it
and develop strategies etc.
6)  Certain combos that used to work on SFIICE on a dizzy person no longer
works.  First instance is the "standard" Blanka combo of fierce-strong-fierce/
roundhouse no longer hits on the third part of it.  Opponent can block it.

Anyhow, it's late and that's what I know now.  Will be back soon for more :-).
Initial impressions on certain characters [note! very preliminary gut
reactions to the game.  All this will probably change]
1)  Blanka:  I can't believe how much faster and quicker he is now than before
relative to the other characters.  I think that he's going to become even
more of a favorite.  
2)  Ryu/Ken:  Still the stalwart SFII fighters and it seems that Ken has
"gained" the most in this addition.
3)  Bison:  More of a pain than before.
4)  Vega:  deserves a new look.  Relatively weak in SFIICE.
5)  Zangief:  I think that Zangief masters and players will rejoice.  He's
still has strong as before relative to the other characters but an added
improvement is that he's now faster as well!  He no longer really "plods"
along.  It seems to me that his SPD is "easier" to execute.
6)  E. Honda:  definitely deserves a new look.  Most improved character of
them all.  His speed also has improved so that like Zangief, the disparity
is not very noticable as before.  

That's all folks.  BTW, my access to alt.games.sf2 is very spotty-email
(recommended) or crosspost (not as recommended).
//Lui
-- 
[signature presently under new management.  Free rental 
space available here.  Please inquire.  sieh@panix.com]
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video.arcade
Subject: Who makes Time Killers?
Date: 2 Jan 93 17:00:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Whatever this fighting game with King Arthur, etc. is called, please - who
made it and what style of art (digitized or drawn) is it? 

Thanks in advance..

- Jer
From: stdnt163@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Space Lords
Date: 21 Dec 92 14:02:50 CST
Distribution: rec
Organization: Washington HS, Milwaukee, WI

In article <BRS.92Dec19094741@tahiti.cs.brown.edu>, brs@cs.brown.edu (Brian Stormont) writes:
> 
> 
> Cloaking??? Where's the cloaking option???  I must have missed something on
> this game. Only other thing I saw was the "Hyper".
> 
> Don't you find it difficult to aim as a gunner with all the directions 
> reversed?
> 
> 
> A 500+ score is extremely impressive! Congratulations!
> 
> 
> -brian

	Cloaking is only available if you have a co-pilot.  I don't use it that
often, because it drains energy.