HDTenEightyP/NetNews huggingface dataset:
From: Kimmo.Ketolainen@utu.fi (Kimble)
Newsgroups: alt.sys.amiga.demos
Subject: Re: PartyII software :)
Date: 30 Dec 92 00:08:22 GMT
Distribution: alt
Organization: The Royal Imperial Mutual Alliance Consolidated Insurance Co Ltd

jbrown@hal.gnu.ai.mit.edu (Justin William Brown) wrote:

> Okay :).  Who's uploading it, and where are they uploading it to? :)
> (Referring, of course, to the 100-odd disks full of demo-related software
>  released at the PartyII)  Thanks :)

I have been in contact with Soeren Doessing on this matter and gave
him rather long instructions on how to put this stuff to Internet.

We plan to put all demos from Party II available to nic.funet.fi:
pub/amiga/demos/PartyII. Don't know the exact time or date when they
are downloadable, but there will be a posting here before that. There
is a maximum of 48 users from outside the Nordic countries.

Therefore: If there is any site on that side of the Atlantic that could
take a copy of this directory, please let us hear of you soon! Does
for example wuarchive or some MIT machine have the disk space? (I haven't
got any replies from wuarchive maintainers, maybe they're taking a longer
vacation.)

If there isn't any other sites willing to take these files, getting
Party II demos from here to America or Australia will be kinda
slow...well maybe someone fixes that problem.

The plan to organize the demo archive files at the FUNET Archive is the
following:

1) There will be no utility/compilation disks
2) All bootable-only disks will be in dms format
3) All file archives will be in lha format
4) All file type demos will be in a separate lha archives (one demo per lha file)

> Marc Brown

     ............................................................   .  ___ o
     Kimmo.Ketolainen@{obs.ee,{cc.utu,cs.utu,nic.funet,tukkk}.fi}___|\/""o\ o
     Yo-kyla 84 A 10, 20540 Turku  (921) 378227  kimketo@finfiles   |/\_~_/
     ````````````````````````````````````````````````````````````   '   '
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 29 Dec 92 16:09:23 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <1992Dec19.161627.20197@daimi.aau.dk> pilgrim@daimi.aau.dk (Jakob G}rdsted) writes:
>
>One more thing. Isn't the Amiga also capable of modulating(?) some of
>the voices 'with' each other, 

Not directly in hardware. You can do it by software that controls the
volume of some reproduced sound.

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Keywords: idiot arrogance religion
Date: 29 Dec 92 16:22:34 GMT
Organization: Commodore Germany

In article <J.Gallagher.25.724978713@unsw.EDU.AU>, J.Gallagher@unsw.EDU.AU (Jason Gallagher) writes:
> 
> <FLAME ON>

Keep COOL :-)

> In the "waveform" editor in sonix, sure you get a little window in which you 
> can squiggle to your heart's content, and draw waveforms. 

Yes.

>To play the 
> waveforms the amiga WILL need them somewhere in memory 

Yes.

>and then squirt them 
> out the audio stuff over and over again as a ***SAMPLE***. 

No, as a WAVEFORM.

> THE AMIGA DOES 
> NOT HAVE A WAVEFORM GENERATOR. 

Why on earth would I need a "generator" for these waves? Do you mean like
in the C64 SID chip? Nah. The "generator" in this case is my hand drawing
the waveform, or if want to look at it more hardware-wise, the DMA part
of the custom chips that reads these bytes from memory.

> All sonix lets you do is edit short samples. 

Waveforms.

> A waveform generator is like what the C64 had... 
             ^^^^^^^^^
Yes, sure. Did I ever use the term "generator"?

> Does someone have to come and beat you over the head with the RKM 
> before you understand? Shit.

As I already explained in a different posting, it's an issue of
the definition of terms, and this is obviously varying among people.
Absolutely no reason to get furious, there are better reasons.
Now calm down, try to understand the way I and obviously a big number
of other people see it. I won't even try to convince you of my way!!!
But don't assume that you have the only "right" opinion.

> Sheesh, the stupidity of some people.

Please!

Apologies to other people who already got embarrassed about this thread.
I only found it sooo astonishing how queer definitions are sometimes
vivid in the scene.

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!
Xref: sparky alt.sys.amiga.demos:2085 de.comp.sys.amiga.misc:7076 swnet.sys.amiga:214 sfnet.atk.amiga:418
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 30 Dec 92 15:57:17 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Wed 30 Dec 92  6:22, Peterk@cbmger.de.so.commodore.com (
wrote:
>
>One more thing. Isn't the Amiga also capable of modulating(?) some of
>the voices 'with' each other, 

 P> Not directly in hardware. You can do it by software that controls the
 P> volume of some reproduced sound.

Um, Peter, have you ever read the hardware manual?

1st edition (second printing) [The one with the purply digitized pic of a
mouse on the cover], page 149:

MODULATING SOUND

To provide more complex sound effects, you can use one audio channel to
modulate another. This increases the range and type of effects that can be
produced. You can modulate a channel's frequency or amplitude, or do both
types of modulation on a channel at the same time.

[technical details omitted - look it up in your copy]

I've never actually seen anyone USE this feature, but it IS there.

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: oahvenla@snakemail.hut.fi (Osma Ahvenlampi)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 30 Dec 92 18:57:59 GMT
Organization: Helsinki University of Technology, Finland
Distribution: inet
	<1992Dec19.161627.20197@daimi.aau.dk>
	<10356@cbmger.de.so.commodore.com>
NNTP-Posting-Host: lk-hp-4.hut.fi
In-reply-to: peterk@cbmger.de.so.commodore.com's message of 29 Dec 92 16:09:23 GMT

In article <10356@cbmger.de.so.commodore.com> peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:

>In article <1992Dec19.161627.20197@daimi.aau.dk> pilgrim@daimi.aau.dk (Jakob G}rdsted) writes:
>>One more thing. Isn't the Amiga also capable of modulating(?) some of
>>the voices 'with' each other, 

>Not directly in hardware. You can do it by software that controls the
>volume of some reproduced sound.

Wrong. You can modulate both the period and volume of one channel with the data
from another. In hardware. See Commodore Amiga Hardware Reference Manual,
appendix A, page 258. ADKCON, bits 0-3 for volume, 4-7 for period modulation.
Please, either make sure you're right (sheesh, you might expect a guy working
for Commodore to actually know Amiga...), or don't post. It's that simple.
--
Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi
You mean you can see into my mind?  *  Yes.  *  And?  *  It amazes me how you
manage live in anything that small.   [The Hitch-Hiker's Guide To The Galaxy]
Newsgroups: alt.sys.amiga.demos
From: comradej@althera.demon.co.uk (comradej)
Subject: HowToCode3.txt
Date: Thu, 31 Dec 1992 14:01:20 +0000

R:921231/1401z 2996@demon.co.uk

Sorry about this, not even 24 hours after the last one went 
up I have yet another release of this text file ready for
upload. It's now grown to over 35Kb, mainly due to the
addition of a doc file explaining how to hardware program the
AGA chipset (these docs haven't even been released to developers
yet!), but it also has some new suggestions and source fragments
sent to me over the last 24hrs.

I'd like to thank everyone for their contributions. Perhaps together
we can make crap coding a thing of the past :-)

CJ
+------------------------------------------------------------------+
| comradej@althera.demon.co.uk                                     |
+------------------------------------------------------------------+
| Comrade J of Share and Enjoy (Retired). Ex-Demo Hacker and 68000 |
| maniac. Author of Amazing Tunes I, Amazing Tunes II and Amazing  |
| Tunes CDTV, the first Amiga CD-ROM demo ever with 1000 modules!  |
+------------------------------------------------------------------+
| ps. No. I don't want to join your group.                         |
+------------------------------------------------------------------+
From: comradej@althera.demon.co.uk (comradej)
Newsgroups: alt.sys.amiga.demos
Subject: Calling all 68000 coders!
Date: 30 Dec 92 15:04:28 GMT

R:921230/1504z 2971@demon.co.uk

I've uploaded a text file to amiga.physik.unizh.ch (10Kb) giving 
simple solutions for common problems that cause demo writers to
write code that doesn't work on non-KS1.3/Amiga 500 68000 machines.
I'm fed up of downloading demos that don't work. Come on guys, get
your act together. If you code at the hardware level on the Amiga,
read this!

CJ
+------------------------------------------------------------------+
| comradej@althera.demon.co.uk                                     |
+------------------------------------------------------------------+
| Comrade J of Share and Enjoy (Retired). Ex-Demo Hacker and 68000 |
| maniac. Author of Amazing Tunes I, Amazing Tunes II and Amazing  |
| Tunes CDTV, the first Amiga CD-ROM demo ever with 1000 modules!  |
+------------------------------------------------------------------+
| ps. No. I don't want to join your group.                         |
+------------------------------------------------------------------+
Newsgroups: alt.sys.amiga.demos
From: m92mmy@tdb.uu.se (Mattias Myrberg)
Subject: Re: Criti!
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 19 Dec 1992 23:20:27 GMT

Let's end this thread, ok ?

I thought the question that cause a lot of stir
was about the *HARDWARE* being able to produce *SOUND*
without feeding it *DATA*, which everyone in their right
mind knows isn't possible. Originally it wasn't about definitions of 'sample'.

Please continue the 'sample'-debate in a.s.a.audio.

/Mattias

_____
Mattias Myrberg

m92mmy@bellatrix.tdb.uu.se
From: Alex_Topic@tvbbs.wimsey.bc.ca (Alex Topic)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Calling all 68000 coders!
Distribution: world
Date: 31 Dec 92 14:00:40 PST
Organization: Tunnel-Vision BBS!

 BB> Why do you have to do two $FFFF,$FFFE's (Copper list ending WAITs)
 BB> all the  
 BB> time? Because of a SKIP instruction?

  You do this simply to make the copperlist do an impossible wait, which
it will never reach. In effect, it ends the copperlist. Read the
Amiga Hardware Reference Manual for more detail, just incase you don't
believe me..heh
 
  I hope I helped, later on!
 
-Alex

-- Via DLG Pro v0.995
From: sl8nl@cc.usu.edu
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 21 Dec 92 22:43:29 MDT
Organization: Utah State University

> You never used SONIX, did you? Then you would know that this statement is
> absolutley wrong: You yourself can *draw* this wave form into a little
> window! That's not at all a sample after my book. It's wave form. Alter-
> natively, you can also choose ready-made wave forms like sawtooth or
> square or sine wave. These all are *no* samples!

I know what you're referring to, but consider this.  Take for instance a bass
drum sample and plot it to the screen.  You'll see that it probably resembles,
depending on where it came from, a sine wave.  Realizing that waveforms are
short and samples are long, is the sample a wave form...or a sample?

Josh
Newsgroups: alt.sys.amiga.demos
From: J.Gallagher@unsw.EDU.AU (Jason Gallagher)
Subject: Re: Criti!
Summary: Not AGAIN!
Keywords: idiot arrogance religion
Organization: University of New South Wales
Date: Mon, 21 Dec 1992 22:58:33 GMT

In article <10296@cbmger.de.so.commodore.com> peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:
>From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
>Subject: Re: Criti!
>Date: 15 Dec 92 13:17:50 GMT
>In article <D91ANDIV.92Dec9125841@ide11.IDA.LiU.SE> d91andiv@IDA.LiU.SE (Anders Ivner) writes:
> >>>You CAN NOT make ANY sound on the amiga without using samples! NONE!
> >
> >>Errrm, ever heard about a beastie named SONIX (or MusiCraft)??? This came
> >>with a sound synthesizer section. 
> >
> >Ahem.. How do you think the "synthesized" sounds in S*n*x works??
> >Right. They use samples. Really short ones (128 bytes?) that repeat
> >over and over again, but nevertheless they _are_ samples.
>
>You never used SONIX, did you? Then you would know that this statement is
>absolutley wrong: You yourself can *draw* this wave form into a little
>window! That's not at all a sample after my book. It's wave form. Alter-
>natively, you can also choose ready-made wave forms like sawtooth or
>square or sine wave. These all are *no* samples!
>
> >>Please don't post such absolute statements and even blame and insult another 
> >>poster when you don't have your facts straight.
> >
> >Get your own facts straight before accusing others. The previous poster
> >probably knew what he was talking about because he knew how the hardware
> >works, and didn't base his opinion on having used s*n*x.
>
>I fear it's still you who has to correct himself.

<FLAME ON>
Oh please, can you get down of your bloody high horse and listen for a 
second?...
In the "waveform" editor in sonix, sure you get a little window in which you 
can squiggle to your heart's content, and draw waveforms. To play the 
waveforms the amiga WILL need them somewhere in memory and then squirt them 
out the audio stuff over and over again as a ***SAMPLE***. THE AMIGA DOES 
NOT HAVE A WAVEFORM GENERATOR. All sonix lets you do is edit short samples. 
A waveform generator is like what the C64 had... the chip already knew the 
waveforms you just told it which you wanted and at what frequency etc etc...
Does someone have to come and beat you over the head with the RKM 
before you understand? Shit.

Sheesh, the stupidity of some people.
<FLAME OFF>

We now return you to your regularly scheduled newsgroup.
/----------------------------------------------------Jason Gallagher-\
| INet: J.Gallagher@unsw.edu.au        | "The eyes aren't too big!"  |
|       jasong@hydra.maths.unsw.edu.au |           -Me               |
\--------------------------------------------------------------------/
Newsgroups: alt.sys.amiga.demos
From: J.Gallagher@unsw.EDU.AU (Jason Gallagher)
Subject: Re: Criti!
Organization: Psychology Department, University of N.S.W
Date: Mon, 21 Dec 1992 23:03:00 GMT

In article <10299@cbmger.de.so.commodore.com> peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:
>From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
>Subject: Re: Criti!
>Date: 15 Dec 92 13:36:42 GMT
>In article <Paul_Trauth.197y@agwbbs.new-orleans.LA.US> Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
>>
>>This is how the Amiga's samples are done. Didn't you ever hear horrid 1-bit
>>samples on the Apple? Or cheesy 4-bit samples on the C64? The main
>>difference is that the Amiga has DMA-driven sample-oriented hardware.
>
>It's WAVEFORM oriented. Please do not call this generally "sample".
>I definitely think you mess up terms here.
>
>>And this is samples as opposed to hardware-level synth: you CAN do
>>synthesized sounds on the Amiga, but you have to essentially create a
>>sample mathematically and play it. 
>
>And don't forget: You can digitize it from a real-world sound, like a
>guitar. And *this* is then a true sample.
>
>>Always remember, though, at the lowest level, they're playing
>>samples. (And eating up a good chunk of CPU generating them on the fly...)
>
>Waveforms :-).
>
>-- 
>Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
>Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
>Wer's nicht kann, soll's bleiben klopfen oder Steine lassen

"What's the point?" I wish my newsreader had a kill file ...good ol Dr Kittel
would have hit rock bottom.
/----------------------------------------------------Jason Gallagher-\
| INet: J.Gallagher@unsw.edu.au        | "The eyes aren't too big!"  |
|       jasong@hydra.maths.unsw.edu.au |           -Me               |
\--------------------------------------------------------------------/
From: gujn@uniwa.uwa.edu.au (Jeremy Nelson)
Newsgroups: alt.sys.amiga.demos
Subject: Looking for Adisak Pochanayon
Date: 24 Dec 1992 01:20:53 +0800
Organization: The University of Western Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

I'm looking for Adisak Pochanayon who posted the uuencoded 'scroller.lha'.

Sorry, I didn't save the posting itself.

(Reply by E-Mail if Adisak is out there, please!  I'd appreciate it. :)

Merry Christmas all.
-- 
Jem.  Jeremy Nelson.  gujn@uniwa.uwa.edu.au       :\  =>  :)
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: alt.sys.amiga.demos
Subject: PartyII software :)
Date: 29 Dec 92 20:44:29 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

Okay :).  Who's uploading it, and where are they uploading it to? :)
(Referring, of course, to the 100-odd disks full of demo-related software
 released at the PartyII)  Thanks :)

(That's right: less than a day 'till the 30th, heheh!)

-Maruku of (\/)ega(/\)atts
jbrown@gnu.ai.mit.edu
Marc Brown
Newsgroups: alt.sys.amiga.demos,de.comp.sys.amiga.misc,swnet.sys.amiga,sfnet.atk.amiga
From: zarthac@bradley.edu (Matthew Simmons)
Subject: Re: The Party II demos available at the FUNET Archive
Followup-To: alt.sys.amiga.demos,de.comp.sys.amiga.misc,swnet.sys.amiga,sfnet.atk.amiga
Organization: J. Random Misconfigured Site
Date: Sun, 3 Jan 1993 10:36:36 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu



I've uploaded the Demos, Intros and Music directories from nic.funet.fi
to erratic.bradley.edu....  At the least, they'll stay for 7 days, I'm
trying to go for a month...  Names of the Demos have been shortened,
names of the Music and Intros have been truncated by erratic.  All Demos
are .DMS, all Intros are .lha, and all Musics but one are .lha.


Enjoy!
Xref: sparky alt.sys.amiga.demos:2086 de.comp.sys.amiga.misc:7077 swnet.sys.amiga:215 sfnet.atk.amiga:419
Newsgroups: alt.sys.amiga.demos,de.comp.sys.amiga.misc,swnet.sys.amiga,sfnet.atk.amiga
Subject: Re: The Party II demos available at the FUNET Archive
From: lundman@kauri.vuw.ac.nz (L Lundman)
Date: Sat, 2 Jan 1993 07:43:00 GMT
Organization: Disorganised.


I for one have been waiting for these files, although I was annoyed to find
all modules being in self-playing format rather than module format. Which
makes saving the as modules boring. :)

I found these files to be bad with dmscheck (90% probability) :)

 600065 Demo_Competition/Anarchy.3DDemoII.DMS
 268776 Demo_Competition/Balance.LostWorld.DMS
 404671 Demo_Competition/Cult.Kefmania-1.DMS
 409216 Demo_Competition/Trash.TheMouseAteTheCat.DMS

Kef
--
-------------------------------------------------------------------------------
Jorgen Lundman         eMail: lundman@kauri.vuw.ac.nz, lundman@rata.vuw.ac.nz.
8 Atua Street          My thoughts are my own and not VUW's..
Johnsonville,wgtn      "Research indicate that only 21 percent of what goes
New Zealand            wrong here is actually my fault."
Phone: +64 4 478 2724 (GMT+11 hrs) Amiga Archive Admin on ftphost.vuw.ac.nz
Newsgroups: alt.sys.amiga.demos
From: rbm2273@ultb.isc.rit.edu (R.B. Mead)
Subject: Distant Suns Demo?
Originator: rbm2273@ultb
Keywords: Distant Suns Demo
Organization: Rochester Institute of Technology
Date: Thu, 31 Dec 1992 16:08:19 GMT

I looked for, but can not find, the Distant Suns Demo that I've heard
about.  Would someone post the common file name(s) that it was
distributed under?  I would assume that it's on the major ftp sites,
but goes by a possibly obscure name.

Thanks for the help.... rbm2273@ultb.isc.rit.edu
From: aj733@cleveland.Freenet.Edu (Tim Hnat)
Newsgroups: alt.sys.amiga.demos
Subject: Re: PartyII STUFF!! :)
Date: 21 Dec 1992 20:52:27 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aj733@cleveland.Freenet.Edu (Tim Hnat)
NNTP-Posting-Host: slc5.ins.cwru.edu


In a previous article, jbrown@hal.gnu.ai.mit.edu (Justin William Brown) says:

>In article <SAUBER.92Dec13144051@galois.iesd.auc.dk> sauber@iesd.auc.dk (Soeren Doessing Nielsen) writes:
>>
>>On dec the 30th I will upload on internet sites as many as possible of
>>the productions, which join the competitions.
>>Collection disks will be made and spread on the 29th and uploaded on
>>the 30th.
>>I will announce the uploadings as soon as possible, with information
>>about sites, productions, and which productions won the competitions.
>
>Well I for one appreciate it!  Thanks! :)
>
The same is echoed in this direction...I just bulked up on floppies and I'm 
not afraid to use them!

It will be quite a task to do...but really appreciated by us demo fans in
the states.

>Now some more questions... and they're consecutively related:
>   A) Anyone gonna be filming the goings-on at the PartyII?  (especially
>      the Kyd/Balle concert ;)
>   B) If so, will they be making copies of their tapes? :)
Oooh...I'd be interested in this one.


Infomaniac

[th]

-- 
    NO SALESPERSON MAY LEAVE THE FLOOR OR LOOK OUT THE DOOR WITHOUT THE 
			AUTHORIZATION OF A SUPERIOR
				(THE MGT.)
Entropy requires no maintenance.					[th]
From: hal@caty.north.de (Holger Lubitz)
Newsgroups: alt.sys.amiga.demos
Subject: Re: bugs and all that
Date: Fri, 01 Jan 1993 08:00:19 GMT
Organization: Not organized - at least not too well...
X-Newsreader: Arn V1.00

In article <3010@althera.demon.co.uk>, comradej writes:
> ps. If you've written an Amiga 1200 demo, upload it. All I've seen is
> one called Millions.exe, which wasn't very good.

And which doesn't run on the 4000. See why Commodore doesn't give
out AGA specs ? There are guys out there who cannot even code
compatible with the 040 - which IS documented, btw.

Holger

--
Holger Lubitz, Alte Amalienstrasse 26, 2900 Oldenburg, Germany
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 29 Dec 92 16:26:33 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <Jesse_Michael.02rr@matrix.rain.com> Jesse_Michael@matrix.rain.com (Jesse Michael) writes:
>
>A sample is a part of a waveform.  The Amiga uses 8-bit samples.  Each
>"piece" of the waveform is a sample.

Welcome to the club! A third definition! And even backed by the HRM!
Now after this, a "sample" is one single byte (in the current resolution)
as part of a waveform in memory. Also a considerable definition...

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!