HDTenEightyP/NetNews huggingface dataset:
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Newsgroups: rec.games.video.arcade
Subject: Re: Zen out on music
Keywords: music, meditation
Date: 13 Nov 92 18:34:58 GMT
Article-I.D.: ncsu.1992Nov13.183458.3739
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society


malak@grebyn.com (Michael Malak) writes:
In article <1992Nov11.171324.26489@ncsu.edu> jecoleb@eos.ncsu.edu writes:
>>
>>Honorable mentions:  Toobin' has a nice soundtrack, LifeForce was a trip
>>(yes, I know, it was the 'first' stereo game), Moon Patrol was simplistic
>>but catchy, Bubble Bobble was overly cute but the music grew on you...

>>You didn't mention Spy Hunter and Gyruss.

That's right, I didn't.  (Though I did think about Gyruss.)

>The _only_ reason to play those simplistic games was to listen
> to the soundtrack.

Spy Hunter didn't impress me that much; how hard can it be to dub in 
the Peter Gunn theme?

Gyruss was a solid game for its time, nice themes, but nothing that really
set my hair on fire musically.

flee@cs.psu.edu (Felix Lee) writes:
>My favorite soundtrack is Atari's OFF THE WALL.  And Namco's ASSAULT.
>COOL POOL also has an interesting soundtrack.
Assault fit the game nicely; it was another I thought of.  I haven't seen
Off the Wall much, but it did impress me as a nice low-key soundtrack.
Never heard of Cool Pool, though.

>KLAX has a very good soundtrack: no background music.  It's a busy but
>low-key game, and it doesn't need tense effects to keep you occupied.
Agreed.  In a game like Klax or Tetris that requires actual thinking as
well as reflex skills, the light touch works best.

eric@telebit.com (Eric Smith) writes:
>Whaddya mean, first stereo game?  I didn't think there was any controversy
>about that.  Atari's Marble Madness (released in 1984) was the first game
>game with sterophonic sound.

Well, take a look at any LifeForce machine (if you can find one--they're not
too common nowadays).  Any one I've seen has a big blurb on the title screen
boasting that it's "The FIRST Stereo Game!"  Perhaps Konami was just being
presumptuous, but one would think that Atari's lawyers would have removed their
collective spleens if they'd been advertising falsely. (Atari's lawyers are
particularly good at organ removal.)

I never liked Marble Madness much (*ducks for cover*), so I didn't pay that
much attention to the music; the few times I played it, it was much like 
Gyruss in my mind--not bad, but not remarkable, either.

Sheesh--I hated Space Ace, didn't like Marble Madness and don't care too much
for Mortal Kombat or Street Fighter n > 1.   Why am I reading this group? ;)

(Occasional DARIUS discussions... of course.)

--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
From: bjmiller@acsu.buffalo.edu (The Citrus Commando)
Newsgroups: rec.games.video.arcade
Subject: Re: Neo-Geo World Heroes
Date: 10 Nov 92 06:45:04 GMT
Organization: UB


	Include also for Hanzo/Fuuma: Rotate joystick toward opponent
while in mid-air to do a somersault and increase the range of your jump.

						- The Citrus Commando
Newsgroups: rec.games.video.arcade
From: psarrisd@woods.ulowell.edu
Subject: Re: MK: Rom test+ reptile/sheng long
Organization: University of Lowell
Date: Sat, 7 Nov 1992 06:22:48 GMT

In article <empire.41.721108852@dorm.rutgers.edu>, empire@dorm.rutgers.edu (Michael Kraft) writes:
> Besides doing something in the game, is there another way to view the rom 
> test? Like pulling the plug out and putting it back in or something like 
> that?

Uh, turning the game on and off will give you the ROM test, although I'm not
sure if this is what you're looking for-

If you're looking for the options of the game, you'd have to flick a switch
inside of the machine (at least ours have switches, I don't know if they're 
all like that).  

To comment on a previous poster, I can't blame you for thinking that Reptile
is a Sheng Long.  I'd probably think the same thing, except I did actually see
it, not a word of mouth sort of thing.  It was not just a color bug.

If I only had proof!!  I'll find out sooner or later what to do!!  (I've been
trying desperately to get the 2xflawless+fatality on pit... I've done it on
two other machines which don't have the reptile stats... DOE!!!)         

Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Pepper II (Re: Zen out to music)
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sat, 14 Nov 1992 02:21:33 GMT


dostal2060@iscsvax.uni.edu writes:

>If you really want music that will put you in a zone, find an old Pepper II
>machine.  Both the game and the music are more addictive than any drug!  (I
>especially liked the music for the high score screen.)

I liked the game a lot, but "find one..."?

HAW HAW HAW HEE HEE HEE HOO HOO HOO HOOOOOOOOOOOOOOOOOO!
*breaking up in laughter*

GOOD LUCK. :)

I consider myself a video junkie, having been up and down the East Coast 
arcades extensively for over a decade, and have only physically seen a 
Pepper II machine ONCE.

(At either the North Carolina State Fair or one in Bloomsburg, PA, I think.)

If you can find one, let me know.  I will fly there IMMEDIATELY.

--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.video.arcade
From: abick@sebastian.carleton.ca (Alan Bick)
Subject: Questions on Mortal Combat (Please answer...If you can!)
Organization: Carleton University
Date: Thu, 12 Nov 1992 20:28:40 GMT

I'm one of those guys that loves to hang around arcades, see new games,
play a few classics (like Contra) but my FAVORITE passtime is to watch
other people finish games!
Anyways, I've been watching Mortal Kombat for quite awhile and was really
quite impressed with it. People were playing but few people ever got
anywhere. I've read some of the post here and was hoping to get a few
questions answered:

1) Who or what is this reptile? From the posts here, there is some
speculation as to whether it exists or not. (Most people seem to think it
does though). Is the reptile a fighter, if so how is one supposed to get
to him/her/it. Basically, what do we know about Reptile.

2) I've only seen one person finish the game and that was Sub-Zero. It
seems that each player has a different ending. Unlike STII, it is VERY
unlikely that I'll see all the endings as no one here seems to be good
enough. If someone knows the endings can they please tell me them.

3) Everyone is saying that there are different versions of MK out there. I
don't know which one mine is, but I'd like to know if there are any
"playing" differences.

4) Unlike STII, when a 2nd player joins the game, it seems that the
position the 1st player was in gets erased and has to start over once all
the 2-player action is over. Is this true? If so, is it a flaw?

5) I LOVE to here all the rumours and special gimmicks in games like MK.
Someone mentioned something about Pac-Man, Witches, and Santa Claus. If
you know anything about these things I'd like to hear about them too...

I'm not sure if people here will want to know the endings for MK. Since I
don't want to spoil it for "dedicated" players. Please do not post answers
here but instead email them to me at:

		abick@business.carleton.ca (just hit "reply")

Thanks in advance,

Alan Bick
From: v066pz78@ubvmsc.cc.buffalo.edu (COMPUTER BLUE)
Newsgroups: rec.games.video.arcade
Subject: Re: Art of Fighting:How to unmask the last guy?
Date: 9 Nov 92 20:28:00 GMT
Distribution: rec
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BxBzt7.HLL@ccu.umanitoba.ca>, umtong06@ccu.umanitoba.ca (Sai-Kit Tong) writes...
>Does anyone out there know how to unmask the last guy?
>I had tried almost everything on him except the haow-ken.
>Also, can someone tell me the flying attack of Mr. Big?
>Thanks
>  

It is not possible to unmask the last guy, even with a Haow-ken.
(I've seen it used that way several times)  Neither me or my 
friends can seem to figure out Mr. Big's torpedo.

We have discoved, however, a couple more moves for the last
guy:

Evasive Move:  (sidesteps fireballs and Haow-kens and lets
them pass by without taking any damage)

not sure how to do it, but it uses the A button, and it seems
to happen sometimes when you try to do Haow-ken.

Also:  Hesitating Mondo-kick:

| , \, -O +B+C
O    O               I think this is right, If not, I'll 
			 repost it.

Also, I asked my manager about the fifth supermove for 
Robert and Ryo, and he said that Neo Geo sent a flyer that
said the first 1000 people to discover the fifth (undocumented)
supermove of Robert and Ryo can enter for a chance to win
a Neo Geo home system.


Keep trying!!
				Bret
Newsgroups: rec.games.video.arcade
From: ant@galadriel.bt.co.uk (Antony Espindola)
Newsgroups: rec.games.video.arcade
Subject: Re: MK: Teleport Discovered!
Date: 9 Nov 92 08:56:24 GMT
Organization: Data and Business Comms, BT Labs, Martlesham, Ipswich, UK.

From article <1992Nov6.002741.1@camins.camosun.bc.ca>, by alumni106@camins.camosun.bc.ca (Max Sterling):
> OK guys, here it is: THE method for doing Scorpion's TELEPORT! No, this 
> is NOT a bug, nor is it bullshit. I saw a guy do it THREE TIMES with NO 
> problem whatsoever. He also went through the method with me. In order to 
> do the teleport, all you have to do is:
> 
> -O \  |  / O- high punch.
>     O O O
> 
> If you're on the right side of the screen, simply reverse the left/right 
> directions. Mata ne.
> 
>                                                  -=]> Max <[=-

Wrong !
	I play Scorpion and only Scorpion.
	The correct move is :
	[DOWN] [D/B] [BACK] [HIGH PUNCH]

	BTW: I prefer the use of the above to joystick symbols.
	--- it cuts out all the confusion on reversals!

	BTW2: You cannot teleport if you are against the edge of the
	play area (ie. in the corner)
	When Scorpion does his teleport, he jumps up and backwards.
	This may be why.

	BTW3: It works better if the other player is right on the edge of
	the other screen - the punch then works well.

	Antony.
Newsgroups: rec.games.video.arcade
From: bmaslen@julian.uwo.ca (b.   maslen)
Subject: sf2 for the ibm pc
Organization: University of Western Ontario, London
Date: Wed, 11 Nov 1992 19:30:42 GMT


if someone has a version of street fighter 2 for the IBM PC (not the demo)
please post it in an archive or if it is already in one, let me know which one.
 
Thanks in advance!!!!

Newsgroups: rec.games.video.arcade
From: thomase@extro.ucc.su.OZ.AU (Thomas Esamie)
Subject: Holoseum
Organization: /etc/organization
Date: Thu, 5 Nov 1992 11:36:59 GMT

	I just saw this game (Sega) in my local arcade, anyone want to
comment on the gameplay and value of this game. Is it better than Time 
Traveller? I wonder if this is just me but does this game remind anyone
else of the game played by Chewbacca and Obi (or was it Luke) in Star Wars.
	Any comments appreciated.


			Thomas the Tank Engine
			aka Algor

+--------------------------------------+--------------------------------------+
|                                      |'See the blind man on the street      |
| Email : thomase@extro.ucc.su.oz.au   |      looking for something free,     |
|    or   ak586@cleveland.freenet.edu  | hear the conman ask his friends      |
|                                      |      "Hey, what's in it for me?"'    |
|                                      |        - RB Scott "Dog eat dog" 1977 |
+--------------------------------------+--------------------------------------+
Newsgroups: rec.games.video.arcade
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Subject: Re: MK: Teleport Rediscovered!
Organization: Camosun College
Date: Sun, 8 Nov 1992 04:53:31 GMT

In article <1992Nov6.172831.614@whscdp.whs.edu>, stdnt171@whscdp.whs.edu writes:
> In article <1992Nov6.002741.1@camins.camosun.bc.ca>, alumni106@camins.camosun.bc.ca (Max Sterling) writes:

>> If you're on the right side of the screen, simply reverse the left/right 
>> directions. Mata ne.

> 	No offense, but this is sort of old news.  This move has been posted on
> just about every MK moves list I've seen her, and BTW the technique you show
> will work if you're FACING right, not if you're on the right side.

Well, EXCUSE ME for trying to be helpful! Last time I heard about it, 
people were yelling "that's bullshit", "that's just a bug", etc. Also, 
you WILL, of course, note what I said. I said "If you're on the right 
side of the screen, REVERSE THE LEFT/RIGHT DIRECTIONS". Ie. if you're on 
the LEFT side of the screen (ok, fine, left of your opponent), do the 
move as I mentioned it. Otherwise, reverse it. Mata ne.

                                               -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Boxing game question and MK easy fatalities
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Wed, 11 Nov 1992 16:46:58 GMT


rettigca@ucbeh.san.uc.edu writes:
>Also has anyone seen a game where you punch a pad to knock someone on a
>computer screen down? I saw this at Six Flags in Chicago but I cannot remember
>the name of the game nor the manufacturer. All I know is you get to run up and
>punch this pad down and the on screen character would react to the punch.

Sonic Blast Man, from Taito.

Repeat after me:
It's
Not
Worth
My
Money.

Trust me, you'll feel better in the morning.

--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.video.arcade
From: agillum@magnus.acs.ohio-state.edu (Aaron C Gillum)
Subject: Re: X-men
Organization: The Ohio State University
Date: Fri, 6 Nov 1992 19:50:41 GMT

That has to be the most annoying Sig ever created.
From: uwanless@mcl.ucsb.edu (Selective)
Newsgroups: rec.games.video.arcade
Subject: Re: MK fatalities/stragties
Keywords: MK
Date: 11 Nov 92 22:28:39 GMT
Article-I.D.: mcl.uwanless.721520919

In <BxIDx6.590@news.cso.uiuc.edu> kmuelle1@ih-nxt01.cso.uiuc.edu (Karl Paul Mueller) writes:
[unsuccessful fatality story deleted]

>1)  On the menu in the game (where you have to hit the switch to get it  
>up) there is an option to turn violence/blood off.  This will fo it..  
>(then it sucks).
>2)   There are all kinds of techniques like that.  One like it that works  
>is just jumping at them the whole game.. (sucks)

>kmuelle1@uiuc.edu

I agree, this does kinda suck. Unfortunately, censorship of any kind (video
games even) is a delicate issue with some people, especially older parents
whose kids would go to an arcade and play a game with all that blood and
violence. I personally live in an area where I have seen NO evidence of
censorship of any kind, probably because, i think, the people here are more
accepting of ideas, and this being a party kind of town, the enviornment is,
well, not exactly your most modest type.  I DO think that if our local arcade
ever took out the blood in that game they would lose a lot of money on it :)
But it applies to newsgroups, too...as far as I know, there is no newsgroup
that is censored here, while in most other people I correspond with (and
there are quite a few) there are at least a few censored newsgroups (most
notably some of the alt.sex subsets). I think it just depends where you live
and what the people around you are like that would determine whether your
local arcade would censor the game or not, and unfortunately, sometimes it
is unavoidable.
--
************Paul Wanless "vangy"******************

"That's what I thought. The only process you've mastered is the process of
  elimination, and the only reason you've mastered that is because you can
Newsgroups: rec.games.video.arcade
From: m_raza@oz.plymouth.edu (Mathew Raza)
Subject: Re: MK: Teleport Discovered!
Reply-To: m_raza@oz.plymouth.edu (Mathew Raza)
Organization: Plymouth State College - Plymouth, N.H.
Date: Fri, 6 Nov 92 21:58:19 GMT

In article <1992Nov6.002741.1@camins.camosun.bc.ca> alumni106@camins.camosun.bc.ca (Max Sterling) writes:
>OK guys, here it is: THE method for doing Scorpion's TELEPORT! No, this 
>is NOT a bug, nor is it bullshit. I saw a guy do it THREE TIMES with NO 
>problem whatsoever. He also went through the method with me. In order to 
>do the teleport, all you have to do is:
>
>-O \  |  / O- high punch.
>    O O O
>
>If you're on the right side of the screen, simply reverse the left/right 
>directions. Mata ne.
>
>                                                 -=]> Max <[=-
>


I've played Scorpion many times...I've beaten the game with Scorpion
many times....His teleport punch needent be so complicated...All you
need is to push down and left then high punch if your on the left
side of your opponent or down and right then high punch if on the
right side of your opponent...
The half circle motion is not needed at all

Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The List of Frequent Posts
Organization: Georgia State University
Date: Sun, 8 Nov 1992 03:26:25 GMT


For those of you who haven't received the FAQ lately, here is a list of
what posts are posted to this newsgroup (by me) and when :


rec.games.video.arcade FAQ list      : Posted on a continuous 30-day cycle

The List of Posts (This post ...)    : Posted on the 1st of each month
The Logic Board Pinouts Archive List : Posted on the 1st of each month
The Definitive Arcade Games Cheat    : Posted on the 1st of each month
    Sheet Introduction

The Killer List of Video Games       : Posted on the 15th of each month
    (Coin Ops a Poppin')
The Manufacturers' List              : Posted on the 15th of each month
The Parts Sources List               : Posted on the 15th of each month 


-- 
         ** Atlanta Braves - Back to Back NL Champs '91 and '92 **

 Internet: jdeitch@gisatl.fidonet.org   Fidonet: Jonathan Deitch@1:133/411.7
           musjndx@gsusgi2.gsu.edu      Bellnet: 1 - (404) - 261 - 3665           
-----------------------------------------------------------------------------
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: Announcing the RGVA file server !
Organization: Georgia State University
Date: Sun, 8 Nov 1992 04:53:05 GMT


Announcing the Rec.Games.Video.Arcade file server !

As I run my local stuff at home on a Fidonet BBS, I've set at a file server
there for those who wish to request the posts I post to RGVA each month.

Use the following keywords for each post (case *is* important !) :

Keyword      Post
-------      ------------------------------------------------

faq          The RGVA Frequently Asked Questions List
pinouts      A list of the current entries in the pinouts/switches archive.
cheats       Directions on where to ftp the Cheat Sheet
klov         The latest version of the Killer List of Video Games
manufacturer The list of arcade games manufacturers 
parts        The list of sources for arcade games parts
rampart      The Rampart help sheet
mk           The Moral Kombat help sheet
nostalgia    The list of easter eggs and nostalgic things in old games.

To 'order' a post, send an email message to : rgva@gisatl.fidonet.org and
include the word "Request" followed by the keyword for the post you want in
the subject field.  It doesn't matter if anything is in the body of the
message.  Please try to route the message through the Internet if at all
possible as UUCP bangpaths will get eaten by my outbound mailer.

For those of you on Fidonet, you can file request files directly from my BBS
by freqing the appropriate keyword from rgva at 1:133/411.7

If you have any questions, please send me email at jdeitch@gisatl.fidonet.org
or musjndx@gsusgi2.gsu.edu.

Thanks !

- Jonathan

-- 
         ** Atlanta Braves - Back to Back NL Champs '91 and '92 **

 Internet: jdeitch@gisatl.fidonet.org   Fidonet: Jonathan Deitch@1:133/411.7
           musjndx@gsusgi2.gsu.edu      Bellnet: 1 - (404) - 261 - 3665           
-----------------------------------------------------------------------------
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...


-- 
         ** Atlanta Braves - Back to Back NL Champs '91 and '92 **

 Internet: jdeitch@gisatl.fidonet.org   Fidonet: Jonathan Deitch@1:133/411.7
           musjndx@gsusgi2.gsu.edu      Bellnet: 1 - (404) - 261 - 3665           
-----------------------------------------------------------------------------
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

Newsgroups: rec.games.video.arcade
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Re: Crusty old men (or women). . .
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Thu, 5 Nov 1992 20:21:44 GMT

737ochs@gw.wmich.edu publicly declared:
>In article <96173@netnews.upenn.edu>, gam@lambada.seas.upenn.edu (Call me Glenn) writes:
>>> When I was young, we didn't have Super Mario Bros, we had Donkey Kong.
>> 
>> Oh yea?  When I was young, we only had an *Atari*, and the only game we
>> had was *Combat*, and only one joystick worked, and all twenty-four of
>> us had to take TURNS. . .   :-)
>> 
>> gam@eniac.seas.upenn.edu
>> 
>> PS: And we *LIKED* it!   :-)
>
>When I was young all we didn't even have an Atari, all we had was pong, and
>we didn't even have any paddles, we had to use our hands, and we LIKED it,
>we LOVED it!

Pong?  You were lucky!  *WE* only had an Odyssey (not an Odyssey II!)
and had to tilt the whole TV back and forth to move the paddles.  And we
thanked St. Vidicon of Cathode every day for the PRIVILEGE to play!

-- 
-------------------------------------------------------+-----------------------
Cogito ergo spud.  I think, therefore I yam. (Unknown) |      Steven King
I yam wot I yam and dat's all wot I yam.      (Popeye) |   Motorola Cellular
                                                       |   king@rtsg.mot.com
Newsgroups: rec.games.video.arcade