HDTenEightyP/NetNews huggingface dataset:
From: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: What kind of speakers is everyone using?
Date: 30 Sep 92 18:47:51 GMT
Reply-To: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Organization: Columbia University

In article <1992Sep30.173418.4492@ichips.intel.com> smintz@sedona.intel.com (Stephen Mintz exp >
>I have some Altec Lansing ACS-300, of whom I can't say enough good thing
>about...what kind of speakers are the rest of you gamers using, or are you all
>using your stereos?
>Hearing is half the pleasure!!
>Stephen :)

I use a pair of Acoustic Research (AR) Powered Partner 570s.  They
each include a 35 watt amp, bass/treble controls, and amplifier level
control.  

5" woofer, 3/4" tweeter.  They were $269 for the pair at Sound
City in NJ, which was the best price I could find.  They have the
best high-range of any speakers I ever heard under $500 - they
sound really natural.  They plug right into a headphone jack -
you can use them for discmans, walkmans, electronic keyboards,
sound cards, and they sound great.

I *highly* recommend these speakers to anyone who needs them for
their soundcard, as well as for any of the above-mentioned purposes.
They can go pretty darn loud, and their bass response isn't all
that bad either, especially considering the small enclosure.
"Clean" is the working word here.  :-)

-JRL
Newsgroups: comp.sys.ibm.pc.games
From: GJAMES@HUSKY1.STMARYS.CA (GJames)
Subject: SpeedBall 2 GREAT!!!!!!!
Organization: Saint Mary's University
Date: Tue, 6 Oct 1992 14:08:14 GMT

I recently bought this great game at a flea market. Original box and disks 
but no documentation. I can play the game but there are a few points I need 
explained. If you have played this game please help me out. If not dont send 
me flames about piracy etc. I bought it second hand. Now my questions....

There are obgects that appear on the floor.. what are they?
Coins also appear, what do they do.
My league ends after only 14 games. how do I lengthen the season?
Do my players get tired, should I use substitutions.
What influences the amount of money I get after a game?

Any other pointers appreciated.

GJAMES@HUSKY1.STMARYS.CA
Xref: sparky comp.sys.ibm.pc.games:15611 rec.games.programmer:4098 comp.sys.amiga.games:13623
From: cnc@balboa.eng.uci.edu (Christopher Christensen)
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Organization: University of California, Irvine
Date: 3 Oct 92 08:46:25 GMT

(KIENENBERGER MIKE L) writes:
>pcs$1610@altair.selu.edu writes...
>>> 
>>> Consider Player A and Player B.  Player A has been playing for two weeks
>>> (no more than 8 hours a day, of course :-) and has developed a good character.
>>> 
>>> Player B comes along and attacks Player A.  There are three likely
>>> possibilities:
>>>         2) B has been playing for much longer than A and has no trouble
>>>            wiping out A's character (which he has spent two weeks developing)
>> 
>>Well, that's to be expected. More experienced fighters generally whip up on
>>less experienced ones.
>
>It just doesn't work for me.  Change the times. Assume A has been playing
>this character for 8 months while B has been playing for 10 months.
>
>All of the development A has accomplished is wasted.  This is equivalent to
>"no-warning instant deathtraps" which I do not think should be used in games.
>I'd rather the game be based on skill than luck.
>
>There will almost always be characters stronger that yours.  However, I'd
>rather not just rely on altruism or protected modes.  These are the two
>extremes.  Surely there must be some middle ground.

my opinions:
How about a magic ring or something which characters can buy which will
teleport them to a safe area (a temple or something) if they become
critically wounded...

As for bullies beating up on new characters:
  A.  There should be a safe area (probably where they begin the game)
      where violence is not permitted.  (a temple or something)
      (just like in lpmud)
  B.  The player being bullied could give a "hue and cry".. basically
      shout for the cops.. so as long as the player is near civilization
      he can count on being pretty safe as long as the guards are about.
  C.  Player-player conflict should be discouraged by the sysadmin(s)
      (whoever is in charge of the thing)
      (just like in lpmud)

In order to log out, the player should have his character check into an
Inn.
If a player is abruptly disconnected, the game should say something like
"so-and-so suddenly gets sucked into a vortex" or something similiar so
that s/he doesn't get picked on by others while trying to re-connect.
I think there should be a small penalty of some kind, though, to keep
players from purposefully disconnecting instead of logging out.
I think lpmud handles most of these problems pretty well, but I'm sure
there are even better muds around by now.

--
|  Christopher  |  Computer Engineering graduate student, UC Irvine  |
|  Christensen  |  cnc@balboa.eng.uci.edu                            |
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Date: 1 Oct 92 14:41:11 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <80823@ut-emx.uucp>, parker@ccwf.cc.utexas.edu (Bryan Parker) writes:
> In article <92268.223101UD191217@NDSUVM1.BITNET> UD191217@NDSUVM1.BITNET writes:
> I have a question for you adventure game enthusiasts, BTW... why is it that
> everybody seems like 'automappers' and that's almost always one of the things
> that someone either praises or criticizes in a new game?  For me, half the fun
> of a decent RPG is exploring those first person perspective dungeons and
> mapping my own way through them on my ever-handy pad of graph paper.  What fun
> would Bard's Tale have been with an auto-mapper?!?  There's almost no danger
> of getting lost... it just takes some of the excitement out of it!
In my earlier contribution to this subject, I supported the concept of
an optional auto-mapper.  Use the auto-mapper if you wish, otherwise
ignore the feature.  You could also include a "semi-mapper", sort of
an electronic graph paper and note pad.  The player is responsible for
drawing the map (with whatever level of assistance from the game) and
writing their own notes.  The map and notes are saved in the saved game
file, and can be printed.

> Ah well... just my $0.02.  
Mine, too.

> One more question... would an RPG without an auto-mapping system really turn
> you off?  Or is that something that is just nice to have, but not at all
> necessary?
It depends on the size and complexity of the adventure. Dungeon Master
1 and 2 were not too large; graph paper works fine.  DM-2 included a
map scroll which showed your local area. The player could choose to
view the scroll or discard it.  The point is that Game Assisted Mapping
(GAM) should be the player's choice, rather than the game designer's
choice.
From: sl8nl@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Digitized music in games
Date: 5 Oct 92 15:23:21 MDT
Organization: Utah State University

> Do you think if you upgraded your mod player to 16-bit, 44.1kHz, 16 channels,
> you can still say that it grabs only 10% of the clock cycles?  Of course not.
> Like I said before, there are trade offs when the CPU has to do all the work.
> BTW, what is the playback rate of your player?

I'm running at 22000 hz...mainly because I just barely got specs for the Pro.

> 
> Also, have you been keeping tabs on the Ultrasound?  Hardware mixing, 32
> voices... for $150.  It looks really good on paper and in phosphor, and it
> has just been released, so we'll soon see if it lives up to expectations.
> I don't want to hear digital music played on anything but a wavetable
> card like the Ultrasound.
> 
> Phat.

Actually, Phat, the Ultrasound is supposedly going to have a demo soon for it. 
I do know more, but I can't say as of yet.  Guess what I'm going to buy???

Josh
From: bennett@math.ksu.edu (Andy Bennett)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ5 Stuck Early (Hints Wanted)
Date: 28 Sep 92 16:40:08 GMT
Organization: Dept. of Mathematics, Kansas State University
NNTP-Posting-Host: hilbert.math.ksu.edu

HI

My 4 year old and I need some help with KQ5. We are stuck early in the game,
trapped between the witch, the venomous snake, the desert and the river. We
have the pie and the honeycomb but don't know what to do with them. We've
looked everywhere we can think of and offered our snacks to everyone we meet
but we're still stuck and obviously overlooking something. Thanks in advance
for any hints to get us moving again.

BTW, my 4 year old loves the game. She enjoys the graphics and the music (I
read her the words) and she makes some reasonable suggestions from time to
time. She also enjoys the chance to play together with Daddy.

Andy 

-- 
Andrew G. Bennett         bennett@math.ksu.edu         If you count too
Dept. of Mathematics      Voice: (913) 532-6750        much you turn
Kansas State University   Fax:   (913) 532-7004        purple.  -  SARAH
Manhattan, KS 66502       STRICTLY MY OWN OPINIONS                    
Xref: sparky comp.sys.ibm.pc.games:15028 rec.games.misc:17629 bit.listserv.games-l:5679
From: willimsa@unix1.tcd.ie (Gavin Williams)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc,bit.listserv.games-l
Subject: U7FOV:  The Golem';s heart (minor spoiler?)
Date: 29 Sep 92 19:54:37 GMT
Organization: Trinity College, Dublin

Hi,



I'm in the test of love in the Forge of Virtue, and, try as I might,
I cannot chip any of the stone off the Cal, stone to make a new heart.

I have tried using a pick on it, @ans="I don't think that's needed"@.
and attacking with a pick, @no efect@, and using gunpowder.


How do I get eth eheart???!!!!    Thanks
Newsgroups: comp.sys.ibm.pc.games
From: cain@ics.uci.edu (Timothy Cain)
Subject: Re: Stock Mkt game ?
Organization: UC Irvine Department of ICS
Date: Thu, 1 Oct 1992 04:31:25 GMT

In <3n+p53=.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:

>From article <iwPqRB1w165w@rhps.UUCP>, by angus@rhps.UUCP (john c spytek):
>> has anyone seen a good game that tries to simulate the stock mkt?  i've 
>> been looking and haven't seen much at all.

>That's because I think our game designers think that modern greed is un-PC,
>so no great enthusism about stock market game.  (yes, they are imposing
>their views) 

Nope, not at all. The reason you see so few stock market games is
because so few people are interested enough to buy them. So even if a
stock market game is so AWESOME that it captures 99% of the people
interested, that tiny share might not be enough to justify the cost of
the game.

A possible solution is to make the game fun to play even for people
who don't like to play the stock market, so the market share is
bigger. But you risk alienating your original target buyers, who might
not like the gane features you added to attract the other buyers (they
might think they are silly or distracting).

In other words, political correctness has nothing to do with the
scarcity of stock market games. Money is the issue.

-- 
Timothy D. Cain
Department of Information and Computer Science  UC Irvine
                                          cain@ics.uci.edu             (ARPA)
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: The Multi Player Games Network...a little info
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sat, 3 Oct 1992 13:34:52 GMT

mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs) writes:

>Then I was informed that there was no local node in Illinois, but that they
>did have an internet connection  (mpgn.com) which i have since telnetted to
>and it does exist.

Yeah, right, it does exist! They even have an anonymous-ftp server
running (same address), but nothing on it yet. 8-(
Perhaps the starter kit will be found there soon.

Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Newsgroups: comp.sys.ibm.pc.games
From: ender@cs.montana.edu (Jacob Cormier)
Subject: Re: MM:CLOUDS OF XEEN
Organization: Dept. of Computer Science, MSU, Bozeman Mt 59717
Date: Tue, 6 Oct 1992 21:33:09 GMT

Can you believe that the local software store here (Bozeman, Montana) says
that he hasn't even seen MM:CLOUDS OF XEEN on his pre-release forms!  It's
not like we're in the middle of nowhere!  Right next to it, maby...  ;-)
--------------------------------------------------------------------------------
Jake Cormier | Poncho Magoo's, the worlds only Irish-Mexican | No,  I don't know
ender@caesar.cs.montana.edu    |   restaurant, located in    | what kind of food
oususajc@trex.oscs.montana.edu |  scenic Kalispell, Montana  | they really serve
From: primus@netcom.com (Robert keng)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FCS - Worth it?
Date: 3 Oct 92 11:23:38 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

norm@bnr.ca (Norm MacNeil) writes:
: 
: I already have a QuickShot 5 (Intruder?) which has two triggers (thumb and
: forefinger), trimmers, and controllers to allow continuous firing (for such
: games as LHX Attack Chopper) but I've seen the hoopla about the FCS so I went
: to the local shop to take a peek at it.  Ok, so it has a couple of more buttons,
: but I didn't see any trimmers on it (I wasn't looking too hard).
: 
: What I want to know, what is the advantage of having an FCS over a "regular"
: joystick?

Well, it depends on what type of games that you intend to use it for. Of course
, this "stick" is built with fltsims in mind.

Here's a few advantages that I've found in FCS over other sticks:

1. Better control over the "aircraft". Most other sticks have this problem with
centering (i.e. your plane can never fly straight without you having to put
pressure on the stick to correct it). Not FCS. Although most sticks let you
adjust it by giving you them x-y switches (or whatever they're called) it 
really doesn't help much (I've had the Kraft Thunderstick, Quickshot Warrior, 
and the Suncom stick and they were terrible compared to the FCS). In games
like Falcon 3 (especially in Hi-Fi flight model) this is *very* important,
especially when you get into a tight furball....

2. The hat and multiple buttons gives you partial HOTAS, which means you'll 
be able to concentrate on SA more than fumbling with the KB to find the 
right keys (too bad I don't have the WCS or RCS too...).

3. It feels very comfortable. My hands used to get sore after using the 
Quickshot Warrior after any lengthy period of time. Not with the FCS.

4. It's moderately wide base makes the stick pretty stable (it doesn't move
all over the place when you use it).

: 
: Thanks in advance,
:   Norm.
: 
: P.S.  And it doesn't have a throller slider which I have seen on the Kraft
: ThunderStick which cost half as much!

Well, that's what the WCS is for.....

: -- 
: +-----------------------------------------------------------------------+
:  Norm MacNeil                     Phone: (613) 763-7497
:  CAD Operations                     Fax: (613) 763-3317
:  Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
:  #include <disclaimer.std>       "Roller bladers do it in-line!"

happy gaming
primus
primus@netcom.com
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Xeen demo - not enough memory
Date: 27 Sep 92 23:03:18 GMT
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158

In article <1a555uINN4le@agate.berkeley.edu> joak@ocf.berkeley.edu (Jonathan A. Kung) writes:
>Hi again.  Update on that problem of mine with not having enough memory
>for the Xeen demo.  Got a lot of response from a lot of people, and
>none of their advice worked. :)

[stuff deleted]

Don't worry about it.  The demo's really lame anyway and doesn't show any of
the actual game.  I can describe it if you want.

-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
From: bwong@beach.csulb.edu (Bradley Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: MM4 Querks
Date: 5 Oct 92 15:41:33 GMT
Distribution: usa
Organization: Cal State Long Beach

Computer City had MM4 for $41 on Saturday. I picked up a copy yesterday,
but have not been able to run the game -- not enough memory! I hate
these games makers! I've got 20Mb of RAM, but MM4 needs 583K of conventional
memory (not to mention 15Mb disk space). After spending two hours
tweaking the system, I'm still short 4K of memory! It will run if
a) I give up the sound driver (pas), b) give up the mouse, or c) give
up stacker.
Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: Re: TRAINER FOR WCII SO2?
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Wed, 30 Sep 1992 16:25:21 GMT

avik@icase.edu (Avik Banerjee) writes:

>anyone out there know where i can get a trainer for this? thanks.

as far as I know dude, your search is over. i.e. you already have the trainer
built in to the executable but I'm not dead certain. the built in cheats are
supposed to work for WC.EXE, WC2.EXE and any of the mission disks( at least
the older ones...) you get unlimited shields and armor and by hitting ALT
and DEL you can smoke the currently targeted bogie. just be forwarned that
you can knockout friendlies this way too. U also get credit for the kill...

wc Origin -k     (for the original)

wc2 Origin -k    (for the newer)

P.S. watch the syntax, i.e. uppercase "O"
     hope this is what your after...



>            ___ __    _ ______  __
>           /   || |  / /| || | / /
>          / /| || | / / | || |/ /
>         / / | || |/ /  | || |\ \
>        /_/  |_||___/   |_||_| \_\
>  		@icase.edu
>-----------------------------------------------
>|"Only the insane have strength to prosper.   |
>| Only those that prosper judge what is sane."|
>-----------------------------------------------
--
Ray Kasycz                                          
Geodetic Survey of Canada           \                            \
Ottawa, Ontario, Canada              \  Towards Better Gaming...  \
Internet: kasycz@geod.emr.ca          \                            \
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computer
From: bryanwu@cs.tamu.edu (Chuan-Yuan Wu)
Subject: IBM games forsale
Organization: Computer Science Department, Texas A&M University
Distribution: usa
Date: Fri, 2 Oct 1992 03:34:31 GMT



I have the following IBM games for sale

Megatraveller II		$12
Ishido				$7
Trial by Fire			$10
Willy Beamish			$15
Lord of the ring I		$15
Breach II (no box)		$5

If you buy one more games, i will consider to reduce the price for you.
If you think the price is not reasonable, make me an offer.
					Chuan-Yuan Wu
Newsgroups: comp.sys.ibm.pc.games
From: fady@binkley.cs.mcgill.ca (Fady HABRA)
Subject: Re: file splitting/joining
Organization: SOCS, McGill University, Montreal, Canada
X-Newsreader: TIN [version 1.1 PL6]
Distribution: usa
Date: Mon, 5 Oct 1992 13:45:58 GMT

kenneth.r.hackbarth (krh@cbnewsh.cb.att.com) wrote:
: 
: are there any good shareware programs out there for splitting
: a file into multiple smaller parts and then rejoining them
: (for MSDOS)?
: 

	I use split and merge, which are available on major ftp sites, along
with the source code (in C).

			~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
			~   Fad "Poncho" Mad Hab               ~
			~                                      ~
			~   email: fady@cs.mcgill.ca           ~
			~                                      ~
			~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


			
Newsgroups: comp.sys.ibm.pc.games
From: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Subject: Re: U7: Forge of Virtue, Help needed
Originator: dabice@c00080-100lez.eos.ncsu.edu
Reply-To: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Organization: North Carolina State University, Project Eos
Date: Mon, 5 Oct 1992 02:48:23 GMT


In article <81054@ut-emx.uucp>, parker@ccwf.cc.utexas.edu (Bryan Parker) writes:
>In article <1992Oct2.032355.20721@tamsun.tamu.edu> bryanwu@cs.tamu.edu (Chuan-Yuan Wu) writes:
>>
>>I am stuck on U7: forge of virtue.  I just completed quest of infinity,
>>and go back to Lord British, and he double my strength.  Now, I don't
>>know what's next thing to do.  I completed The Black Gate long time ago
>>, and erased all the data and savefile.  Do I have to go over The Black
>>Gate once again?
>>				Chuan-Yuan Wu
>
>Well, I think you are really done with the game then, essentially.  It
>doesn't 'end' because FoV is made so that you can go on the quest at
>any time... take a break from The Black Gate so to speak.  
> 
>Or am I way off?  :)

Nope, you're right on target.  :)

>Hey, if Lord British could double your strength at any time, why didn't he
>just go ahead and do that to begin with?  Geez, doesn't he want to get rid
>of the Gaurdian?!?  Wouldn't that give you an advantage?  Sure, it's a minor
>plot technicality, but an annoyance none the less.

Well, we are talking about the same Lord British who gave his full
endorsement to *the Fellowship*, and who, if you ask him about
Batlin, will go on and on about such a swell guy he is.  Trying
to get Lord "Clueless" to recognize danger of the Fellowship, let
alone the Guardian, was nearly impossible until after you had already
destroyed the Black Gate.   :)

--                   
David Bice           |   "Avatar, are you *really* sure you know
dabice@eos.ncsu.edu  |    where you're going?"
North Carolina       |
  State University   |                 - The Guardian


Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Ways to Foil Piracy
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Fri, 2 Oct 1992 01:58:07 GMT

The only reason it costs more as a CD (or at least should cost more) is
because of the extras added to a CD version.  CD's are far cheaper than
floppies.  All the software distributers are dying for the public to use 
CD's, since then they can cut their media storage costs tremendously.

Also, the more expensive it is to pirate, the fewer people will do it.
Yes, the pirate boards may have sysops who will invest in a CD Reader,
but will Joe Six Pack?  It doesn't make back it's investment very
quickly after all...

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
Newsgroups: comp.sys.ibm.pc.games