HDTenEightyP/NetNews huggingface dataset:
From: ajm@se09.wg2.waii.com (Andy McGowan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Problems running V for Victory under OS/2
Date: 21 Dec 92 18:47:02 GMT
Organization: Western Geophysical Exploration Products


I've been running V for Victory "Utah Beach" under OS/2 (HPFS
partition) with no problems, but when I try to run the new game
"Velikiye Luki" I keep getting told that a illegal instruction has
been executed.

I hope its just the Dos Session settings I'm using, has anyone
experienced the same problem, and fixed it.


Thanks in advance.

Andy McGowan.


BTW:  	Has anybody got through the the Customer Hotline I've been
	trying for several days and its ALWAYS engaged !!!!
--
|-----------------------|----------------------------------------------------|
| Andy McGowan          | email : mcgowan@wg2.waii.com                       |
| Western Geophysical   | voice : (713)964-6208                              |
| 3600 Briarpark        |----------------------------------------------------|
| Houston, Texas  77042 |    All my opinions are mine, so get your own !!    |
|-----------------------|----------------------------------------------------|
From: vivien@pyrps5.eng.pyramid.com (Vivien Chung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need Help on THE LOST FILES OF SHERLOCK HOLMES
Date: 30 Dec 92 19:33:07 GMT
Distribution: na
Organization: Pyramid Technology Corporation, Mountain View



Could someone help me on this, please.  I am kinda stuck.

I got in the Moongate pub, and had asked the bartender about the 
cuff links, but I cannot win the dart games (I am not good at
eye-hand coordination games).  Is there a way to get around 
this?  Has anyone finish the game without winning the dart games?

I had talked to Antonio Caruso and got Anna Carroway's address, but
I am not able to get in.  Everytime I use the ring of keys on door,
Watson will say I should not do this, but ringing the door bells or pulling
the knocker did not work.  

Thank you in advance.

- Vivien Chung
e-mail: vivien@pyramid.com
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: TENNIS Demo
Organization: North Carolina State University, Project Eos
Date: Mon, 21 Dec 1992 06:40:25 GMT

In article <1992Dec21.060035.28279@qualcomm.com> oestline@maui.qualcomm.com (Ofer Estline) writes:
>In article <1992Dec18.204600.2935@nuscc.nus.sg> law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:
>>In singapore, already available - both original and pirated. It is the
>>only tennis game to buy - great, with topspin, slice, volley etc. 
>>--
>
>	The demo doesn't come with instructions on how slice, topspin, volley,
>	etc..  I also noticed my opponent diving to make the crosscourt return
>	shot for a winner (on my soundblaster he emotes a groan upon hitting
>	the ground!!! - nice touch).  And how about aiming your serve/shot  ??
>	If you own the game, could you maybe dig up some answers ?? I am fast
>	becoming an addict of this 3d tennis.
>	Thanks,
>	--Ofer
>
On the demo I figured this out- for serves, move the joystick left,rt,up,dwn for left,right,topspin,backspin.  In play, I think if you move L,R,U,D its the same.Not too sure about that, though. I haven't seen the dive yet - sounds cool!
(I have a SB too).
press ctrl-J to use a joystick. (much better).

This demo is GREAT! (Game probably is too).
get it at ftp.ulowell.edu msdos/Games/Demos/
>
>
>


-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: kellys@code3 (Kelly Sorensen)
Subject: EOB I -- help needed
Organization: 3M Health Information Systems
Date: Sat, 2 Jan 1993 16:55:46 GMT

I could use some help with the following questions:
 
1.  How do I make the oracle of knowledge on level 4 work?
    What black orb is required to make it work?
 
2.  I can't seem to get to the 10-12th level.  I have the
    stone scepter and stone ring, and thus can get to a
    small portion of one of these levels (where Shindia
    has the prince held captive).  I do not have the stone
    ankh and the stone diamond/gem that might be used on
    the portals.
 
    There used to be hole on the far west side of level 9,
    but I closed this when I dropped down from level 8.  Now
    I can't get the hole to open up again.  That's the only
    place I can think of I have seen to get me down to level
    10.
 
Thank you!
 
Kelly
kellys@code3.code3.com
 

Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Orbitus
Organization: North Carolina State University, Project Eos
Date: Sat, 26 Dec 1992 18:33:17 GMT

Could someone give me their thoughts on the game Orbitus?
Maybe a review?

Thanks!

-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================
From: kbw@po.CWRU.Edu (Kevin B. Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: 4D Tennis
Date: 3 Jan 1993 23:23:54 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kbw@po.CWRU.Edu (Kevin B. Williams)
NNTP-Posting-Host: slc12.ins.cwru.edu


Does anyone know how to make your player dive after the ball?  I've seen the
computer opponent do it and I've had times when I would need to, but I don't 
know how to dive.

email please

Kevdog
Newsgroups: comp.sys.ibm.pc.games
From: lobby3@cirrus.com (Receptionist Lobby3)
Subject: Naval battles games
Organization: Cirrus Logic Inc.
Distribution: usa
Date: Mon, 21 Dec 1992 17:46:56 GMT

I went to the local computer store this weekend to purchase a surface
combat game for my PC.  Unfortulately, I could not make up my mind
between Great Naval battles of the North Atlantic, and Task Force
1942.

I thought GNB of TNA had better graphics (On the package at least) and
looked a little more detailed.  At least Task Force says a mission
builder will be available soon.  Will the have one available.

anyway--if someone has played both these games, or has on or the other
and would not mind letting me know what they think of it, please do.
I would like to invest my $50+ in the right game.

Thanks,

Stuart

Newsgroups: comp.sys.ibm.pc.games
From: bbs.haymore@tsoft.net (Ed Haymore)
Subject: Need help with Future Wars  *SPOILER*
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Fri, 25 Dec 1992 03:17:20 GMT

I need help with what to do after reaching the 44th century.  I can get 
the coin and the newspaper, and replace the fuses in the fusebox to get 
past the guard, but I can't figure out how to open the doors in the 
fusebox room, and whenever I board the shuttle the croutons come and lock 
me up -- and I can take the cover off the air duct but nothing else.

Any help would be appreciated.


--
Ed Haymore (bbs.haymore@tsoft.net)
Newsgroups: comp.sys.ibm.pc.games
From: gt8477a@prism.gatech.EDU (WARTELL, ZACHARY)
Newsgroups: comp.sys.ibm.pc.games
Subject: Virtual Pilot / Flight Stick Pro on F15 Strike Eagle III
Date: 3 Jan 93 01:16:46 GMT
Organization: Georgia Institute of Technology

I bought F15 III three days ago.  I like this game.  I've been playing
the two player co-operative missions for days over a null modem cable and
it works well  and consitantly unlike Falcon 3.  Anyway I've been using
a modified Flight Stick and separate throttle controller with great success.

I want to add a hat switch to the Flight Stick, but the Thrustmaster stick
uses joystick #2 for its hat switch so I can't use the throttle controller
if I select the Thrustmaster controller option.  However, the 
Flight Stick Pro and Virtual Pilot controller option works fine utilizing 
four buttons and the throttle controller.  But I can't figure out how these
controllers are wired to add a working hat switch.     

I need to emulate the Flight Stick Pro and not the Thrustmaster since the
Thrustmaster's hat switch used joystick #2's analog signals making extra
throttle controller unusable, at least in this game.            

Can anybody tell me how the Virtual Pilot or Flight Stick Pro's hat switch
works?  Does anybody own these controllers yet, or did Microprose jump the
gun by adding compatibility for controllers not yet one the market?

-Zach
-- 
WARTELL,ZACHARY JUSTIN
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt8477a
Internet: gt8477a@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: verghese@boi.hp.com (Phil Verghese)
Subject: Re: Stunt Island films wanted 
Date: Tue, 29 Dec 1992 21:35:20 GMT
Organization: Hewlett-Packard

In article <1992Dec28.073238.6961@sol.ctr.columbia.edu> menchett@pyramid.unr.edu (Peter J Menchetti) writes:
>In response to <somebody>'s response to this, uploading the films to ftp sites
>is a good idea. Too bad your set was erased before anyone had a chance to 
>get it! Maybe a separate directory can be created for SI stuff if demand is
>large enough... Speak up, people!
>

Actually, I just checked and it's still there.  Try
/pub/MSDOS_UPLOADS/si_ftbal.zip.  I also noticed that there's a
SI_film directory under MSDOS_UPLOADS, with no files in it.  Why don't
you upload your films there?
From: dao4@ns1.cc.lehigh.edu (DONALD A. O'SHALL)
Newsgroups: comp.sys.ibm.pc.games
Subject: GOBLIINS...copy protection?
Date: 1 Jan 93 01:42:40 GMT
Organization: Lehigh University

My son got Gobliins as a gift over the Holidays. However, his machine is
configured 360K and 1.44M, and the game is 1.2M. If I need to drop a High
density drive in the machine to use it, I can do so temporarily, but I would
rather copy the disks onto 1.44M floppies instead. Before I break the seal on
the box, does this game use a code wheel or book, no protection or (shudder)
disk-based copy protection?

-- 

------------------------------------------------------------------------------
I am not licensed to practice Law or Medicine in any State, so my opinions are
just that!         DAo4@NS1.CC.LEHIGH.EDU      (Don)
Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@hamilton.edu (Mike Rabinowitz)
Subject: Group Split
Organization: Hamilton College - Clinton, NY
Date: Fri, 1 Jan 1993 01:58:01 GMT

I've been gone for a week and so I just ran through the newsgroup
without reading any articles.  So, I was wondering what happened to the
proposed group split?  The discussion seems to have stopped, or at
least slowed down quite a bit.

Thanks,

Mike

-- 
Mike Rabinowitz     Internet address--nrabinow@itsmail1.hamilton.edu 
		    CIS Address--70732,2072      GEnie--M.Rabinowit1
		    Delphi Address--Darkknite

Newsgroups: comp.sys.ibm.pc.games
From: rjk@iastate.edu (Jeff Kraemer)
Subject: Re: Two player modem games?
Organization: Iowa State University, Ames, IA
Date: Wed, 30 Dec 1992 00:44:20 GMT

In article <18984@mindlink.bc.ca> James_Hung@mindlink.bc.ca (James Hung) writes:
>Hi Will,
>
>
>I think that the list of modem playable games would be of help to you:
>
>Here's the updated list of modem playable games for MSDOS.
>
>A.        FLIGHT SIMULATORS
>
>     1.   Falcon 3.0
>     2.   Knights of the Sky
>     3.   F16 Combat Pilot
>     4.   F29 Retaliator
>     5.   Tracon II with FS
>     6.   3-D Helicopter Simulator (Sierra)
>     7.   Flight Simulator IV
>
>B.        LAND COMBAT
>
>     1.   Tank (by Spectrum Holobyte)
>     2.   Command HQ
>     3.   Fireteam 2200
>     4.   Perfect General
>     5.   Firepower (Microillusions)
>     6.   Fire Brigade
>     7.   Modem Wars
>     8.  Global Conquest
>
>C.        Sea Combat
>
>     1.   688
>
>D.        SPORTS
>
>     1.   NFL Pro League
>
>E.        DRIVING SIMULATIONS
>
>     1.   Stunt Driver
>     2.   Vette!
>
>F.        MISCELLANEOUS
>
>     1.   Populous
>     2.   FaceTris / WordTris / SuperTetris
>     3.   Armour Alley
>     4.   Battle Chess / Chinese Chess
>     5.   Powermonger
>     6.   Robosport
>

A very comprehensive list, but you missed one that I know of.
Land based wargame, The perfect General. Having lots of fun playing it
now, but chips and bits is advertising PG2, so you may want to wait just
a bit.

>Of course, I would welcome any addition to my list if you know of
>any other modem playable MSDOS games that I have missed out. Please let me
>know via E-mail.
>
>James

As long as this is about modem games....does anyone have any tricks and tips
to keep the games from crashing while being played by modem? PG 
has a nasty habit of losing connection just as I'm crushing my opponent.
Also, has anyone figured out a way to play these games over the net?
I would like to increase my fodder pool :).

Jeff

-- 
rjk@iastate.edu                 

I think therefore I.......shoot, was I saying something?
From: ahgrabow@apgea.army.mil (Alexander H. Grabowski <ahgrabow>)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3D levels 10,11,..???
Date: 23 Dec 92 15:33:39 GMT
Organization: APG-Edgewood


Well,
it's a new Wolf3d question.

The final level of an episode is level 9. At least that's where you
kill the bad guy.

If I try to make life a little easier by using the cheat-keys
(only to get more ammo - what else :-) ) however, I have access
to ( at least) levels 10 and 11. Level 10 doesn't seam to heve a proper
solution, and in level 11 'strange things' hapen to my screen and my
machine. 

Anybody out there in TronLand knows anything about that??

Alexander

__________________________________________________________________
| Don't call us, we will call you    |  Ain't got no brains.     |
| Don't flame me, I won't flame you  |  Ain't got no opinion.    |
|                                    |  Ain't got nuttin' to be  |
| ahgrabow@cbda8.apgea.army.mil      |  held responsible for.    |
|                                                                |
|       Only narrow-minded people care about typos.              |
|                                   (James Michener)             |
|________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: "joe kuroda" <joe.kuroda@canrem.com>
Subject: kq6 - isle of wonder - si
Reply-To: "joe kuroda" <joe.kuroda@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 28 Dec 92 13:06:31 EST

In an article <1992Dec28.060219.1517@hp4at.eunet.co.at>,
               paul@hp4at.eunet.co.at (Paul Gillingwater) writes:

PGfinished it after two days, completing 99% of the main-path (i.e. via
  the underworld.)  Problem is, I missed 1 point.  Has anyone else done
  this, and worked out what they missed?  1 point is frustrating!

So I am not the only one that's ended up with 230/231 !  Actually I 
know several people with the same problem.  As there are quite a few 
one points in the game, I cannot guess which one you missed, though I 
figured out where I missed my one point.  This was way back at the 
beginning when I picked up a rare book from the bookworm.  See I did
not *look* at the book before I exchanged it to the magic spell book.
There may be others that might not affect the final outcome such as not
giving the sing-sing bird a poem or rose or something like that....

PGAlso, I have tried the variation with the cross-dressing, but can't get
  past the guards once I have the nail and the incriminating letter.  Yes,
  I used the nightingale, but they were waiting at the bottom of the
  stairs!

After you got the letter using with the nail, did you put the nail 
back and hang the painting before they came back ?  You need to use 
Hand icon to hide behind the pillers or wall.  Did you get a chance to 
talk to Cassima through her door ?   Basically I walked around without 
being seen by the guard dogs until the wedding music started. 

               ==> Joe <==

 * 1st 1.01 #930 * A good name is more desireable than great riches...
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: menchett@pyramid.unr.edu (Peter J Menchetti)
Subject: Stunt Island films for trade
Organization: University of Nevada, Reno  Department of Computer Science
Date: Wed, 23 Dec 1992 01:53:46 GMT
X-Posted-From: pyramid.cs.unr.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Hey there-
If anyone is interested in seeing some films I've created with Stunt Island,
I'd be happy to trade for your creations. If you don't have this program,
get it! It's excellent.

<menchett@cs.unr.edu>
From: P.A.Flecknell@newcastle.ac.uk (Paul Flecknell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ftp sites for new shareware
Date: 23 Dec 92 08:28:28 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: University of Newcastle, UK

Could I add one game to the list - Ancients 1: the deathwatch - this is a
shareware RPG by FARR-ware, which had a very favourable review in PC-Format
- anyone know an FTP site that has this game?

Paul
From: m91pma@tdb.uu.se (Patrik Manlig)
Newsgroups: comp.sys.ibm.pc.games
Subject: SWOTL save editor?
Date: 19 Dec 92 14:45:32 GMT
Organization: Dept. of Scientific Computing, Uppsala Univ.


  Hmm.... Is there such a thing already on the net? Would anybody be interested
 in seeing it posted? I had some spare time and nothing to do so I just wrote
 one. There are some things I didn't find the meaning of in the save file, but
 I think I have most of it figured out. That's for basic SWOTL, though. What
 the additions do I don't know anything about. If there is another editor/any-
 body else that have mapped the save files, any chance of exchanging info?

-- 
 m91pma@bellatrix.tdb.uu.se        /Patrik Manlig
 "Show me the Devil, and I'll show him HELL!"
From: galmague@mtecv2.mty.itesm.mx (Ing. Gabriel Almaguer)
Newsgroups: comp.sys.ibm.pc.games
Subject: wolf 3-d maps...
Date: 31 Dec 92 19:58:04 GMT
Organization: I.T.E.S.M. Campus Monterrey

I lost my copy of the maps of the wolf 3-d game; if anyone got it please mail 
me at:

galmague@mtecv2.mty.itesm.mx or
bugs020@bugs.mty.itesm.mx

Thanks for your help.

Atte.
Gabriel Almaguer.

P.D.
   Have a happy new year 8-)

Newsgroups: comp.sys.ibm.pc.games
From: paul@hp4at.eunet.co.at (Paul Gillingwater)
Subject: Re: KQ6 - Isle of Wonder - Sight (spoiler!)
Keywords: spoilers kq6
Organization: EUnet EDV Dienstleistungs GmbH A-1010 Wien Austria
Date: Mon, 28 Dec 1992 06:02:19 GMT

In article <1hlv5nINNmvp@agate.berkeley.edu> atom@soda.berkeley.edu (Allen Tom) writes:

>I'm able to get past the first 4 gnomes, but I don't know what I need to 
>get past the 5th one. (the one with the eyes)

Back on the Crown Island there is a place where someone disposes of
trash.  Check it out, and then the gnome won't be able to check you out!

More spoilers follow....

For those who have completed the game:  I received KQ6 for Xmas, and 
finished it after two days, completing 99% of the main-path (i.e. via
the underworld.)  Problem is, I missed 1 point.  Has anyone else done
this, and worked out what they missed?  1 point is frustrating!

Also, I have tried the variation with the cross-dressing, but can't get
past the guards once I have the nail and the incriminating letter.  Yes,
I used the nightingale, but they were waiting at the bottom of the
stairs!
-- 
Paul Gillingwater
Home system: paul@actrix.co.at (Waffle)
Newsgroups: comp.sys.ibm.pc.games
From: amay3@mach1.wlu.ca (andrew may)
Subject: CoolWorld HELP!!!
X-Newsreader: TIN [version 1.1 PL6]
Organization: Wilfrid Laurier University
Date: Wed, 23 Dec 1992 16:06:34 GMT

 I am in need of assistance in playing the COOLWOLRD game. I can't figure
out what the goal of the game is, or how to get there, or what the controls
are. Could anybody help me?

 email address: amay3@mach1.wlu.ca

 Thanks.

 - andrew
Newsgroups: comp.sys.ibm.pc.games
From: Edward.Starczewski@launchpad.unc.edu (Edward Starczewski)
Subject: Re: Sherlock Holmes Help needed
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 1 Jan 1993 23:07:59 GMT

In article <SCOTT.JOHNSON.93Jan1144155@talon.FtCollinsCO.NCR.COM> Scott.Johnson@FtCollinsCO.NCR.COM ( Scott Johnson) writes:
>Hi,
>	Well, a few days ago someone had posted a complete walkthrough
>for Sherlock Holmes (The Lost Files of).  Well, either it is *not*
>complete, or I have a bug or there is some randomness to the game.
>Anyway, where I need help is (and possible spoilers follow, though
>hopefully not too bad), After I get Paul's cap, I go to the equestrian
>shop, find the fake coats of arms and talk to the counterman.  He tells
>me that the cap was sold to the Baron guy.  Anyway, at this point the
>walkthrough tells me to go to the tobaccoist (whatever) shop and do some
>things there.  Well, this shop does not appear anywhere yet.  What does
>appear is the Baron's mansion.  I can go there, look at the statue and
>the unidentifyable cigarette butts (which I had hoped would let me pick
>up and then go to a tobacco shop to identify them, but no such luck),
>talk with the Mrs. but I cannot get past her to talk to the baron.  Any
>help (spoilers not bad) would be much appreciated!
>
>-Scott
>--
>-----------------------------------------------------------
>E-Mail:  Scott.Johnson@FtCollinsCO.NCR.com
>	 uunet!ncrlnk!ncr-mpd!Scott.Johnson
>My opinions are mine and mine alone (unless I only live in your dream, in
>which case they are yours and I denounce all responsibility).
>GA to SK

You find out about the tobacco shop from the publican at the Moongate
Pub in Covent Garden.  You pickup the feather in the bar and then ask
the publican about it, he will tell you about the stuffed tiger over the
door and tell you where you can find out more about the taxidermist
(Blackwood..find out more about him at the tobacco shop). After this exchange
the tobacco shop should be visible.

Ed
E-mail: stare@lonex.rl.af.mil

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: mberteig@cco.caltech.edu (Michelle Berteig)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d---help, please!
Date: 1 Jan 1993 22:18:23 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

In article <1i004tINNjkr@gap.caltech.edu> mberteig@cco.caltech.edu (Michelle Berteig) writes:
>Hi!
>
>Forgive me if this is a FAQ, but I just found out about about Wolfenstein 3D
>and just downloaded the files.  I'm a little confused about how to get it
>running.  It seems as if there are 2 versions there, 1.0 and 1.10, and
>

[...]

I've got it working, thanks to those who mailed me advice!  It is a cool game!

--Michelle Berteig

mberteig@cco.caltech.edu



Newsgroups: comp.sys.ibm.pc.games
From: iikkap@mits.mdata.fi (Iikka Paavolainen)
Subject: Re: JUMPMAN for  PCjr...
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 28 Dec 1992 23:53:47 GMT

In article <249@heimdall.sdrc.com> dqwelch@sgidq4.sdrc.com (Mike Welch) writes:
>I know many people will think this is out dated, but...
>
>My father-in-law has a PCjr and LOVES Jumpman.   He plays
>in constantly.  I can't get him to play any other games.  You
>know what they say about old dogs...
>
>He has only one copy of it.  (it's copy protected)  He is scared that
>his only disk will become corrupted and he will lose his Jumpman
>forever.
>
>Is there anyone out in Netland, who would have a copy of it 
>for sale?  This game is old.  I believe it is from 1983.
>I'm not sure what the version is.
>
>If you don't have the game, do you have any suggestions?

I believe Apogee has done a version of Jumpman. What if you ask them?

--
 __/|_  ,  ,--------------------------------------------------------------,
/o    \/:--| Iikka Paavolainen / iikkap@mits.mdata.fi, in Espoo, Finland  |
\__~__/\:--| "I won't have a battle of wits with an unarmed opponent."    |
   `    `  `--------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games