From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: PLEASE! Streets of Rage 2 info?
Date: 17 Dec 1992 00:22:54 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <BzE469.14n@acsu.buffalo.edu> v089l3s3@ubvmsd.cc.buffalo.edu (JER HORWITZ) writes:
>Come on, guys!
>I really want to pick this one up tomorrow if it's worth buying!
>Again, please let me know either publically or by E-mail if the
>game is difficult or not, especially how many continues it has.
>Also, is the music up to Koshiro standards?

This is a preliminary review since I've only been playing it for half a day.
I got my copy from Electronics Boutique for $59.99 (I made them match the 
price being offered at a local game store).

I guess you're most interested in the difficulty and music, so I'll mention
those first. I've tried the game in both EASY, NORMAL, and HARDEST. In EASY
I was able to get to level 4 (out of 8) using 1 continue (total of 3 continues
available). You can set a max of 5 men per credit. I'm pretty new at the game
but from what I've played so far the game seems fairly easy at the EASY level.
That is you could probably finish it in a day or two. But the harder settings
are another story. I get wiped out on level 3 using all my continues playing
at HARDEST. The levels are very long and it will take you a while to finish.

Personally I am going to play this game at HARDEST only, to get
the maximum enjoyment out of it. I don't understand why people would finish
a game on the easiest setting in a day, and then complain that it was too easy.
It makes no sense at all. If seeing the ending is all the matters, then why
bother buying any game at all? It's totally up to you if you want to challenge
yourself by playing at harder levels. 

Anyway sorry for going off track... now about the music. I guess I'm kind of
disappointed by it. The tunes are definitely of high quality and shows Yuzo
Koshiro's wide range of compositional skills, but they just don't sound as
catchy as the SOR1 music. Maybe it's just a matter of taste. SOR1's music was
new-wave type, stuff you could almost dance to. SOR2's music sounds more
dissonant and emphasizes more on heavy beats and bass. Sorry I can't really 
describe it better than that. Also some tracks are almost identical to tunes
from SOR1. 

But as for the rest of the game... this is what I call a SEQUEL! The 16megs
really show in the game. The characters are much better animated and the 
backgrounds are tons better.  Each character has about 15 different attacks.
My favorite is Axel's "Grand Uppercut" which is similar to a Dragon Punch,
and hits several times just like Ken's uppercut in SF2CE. The levels are very
long and each level is composed of different varied stages. The levels are much
more interesting than SOR1 to say the least. The sound effects are awesome. The
sound of you connecting with a punch is very satisfying indeed. 

I feel that this game is a vast improvement over SOR1 in all categories except
maybe musicwise. The game is alot more fun because now you have so many moves
to choose from. You have a lot more choice in what combos or strategies to use
in attacking. The graphics are among the best I've seen. Who says the Genesis
has color problems? Anyway I think the game is a great buy, even at $64(I
think this is the going price). When you think about it most SNES games and 8
meg Genesis games are around $60 anyway. SOR2's quality definitely justifies
its higher price tag.

-Teh Kao



















Newsgroups: rec.games.video