HDTenEightyP/NetNews huggingface dataset:
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Is there a vendor/distributor arcade magazi
Date: 31 Aug 92 19:44:46 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

stanley quan writes:
>
>Would anyone know if there is a magazine that describes the
>latest arcade games and vendors that sell and distribute the
>games and parts for these games?  Is there some type of
>video arcade industry magazine that all the video arcades
>get so the store owners can review which machines to buy?

There are at least three such magazines:  Play Meter, RePlay, and
Vending Times.  All three are aimed at arcade owners and other people
in the business of making money through coin-op machines and carry
ads from the big companies, etc.

Unfortunately, the "descriptions" and "reviews" of the games leave 
something to be desired:

* All new games are automatically good--nothing bad is ever said
  about anything for fear of hurting advertisers.

* Games which can pull in the most money per unit time are given
  the highest praise.  The "best of show" awards from the amusement
  conventions routinely go to complete losers like The Simpsons
  pinball.

* Actual gameplay, etc., is NEVER mentioned.  You get the impression
  that arcade owners don't even like video games (probably true in
  many cases).

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video.arcade
From: bigbands@nuchat.sccsi.com (Craig Groeschel)
Subject: Re: Crazy Climber
Organization: Nuchat public access UNIX, Houston, TX
Distribution: na
Date: Sun, 30 Aug 1992 03:06:05 GMT

In article <FULLMER.92Aug28184814@brazos.rice.edu> fullmer@rice.edu (Robert Fullmer) writes:
>In article <mumble> jefft@athena.mit.edu (Jeff Tang) writes:
>> This was a great game.
>
>For those of you who'd like to relive those nostalgic memories, there's
>one of these on Balboa Island in Newport Beach, California.

Sigh, one of my favorites.  I can still hear "Baby Elephant Walk".
I wish I could get one....
-- 
"Do not play this piece fast.  It is never right to play Ragtime fast."  Joplin
Newsgroups: rec.games.video.arcade
From: wilsont@orac.holonet.net (Timothy Wilson)
Subject: Re: why are arcade controls for lefties?!
Organization: HoloNet (BBS: 510-704-1058)
Date: Wed, 2 Sep 1992 06:21:27 GMT

king@rtsg.mot.com (Steven King, Software Archaeologist) writes:

>wilsont@orac.holonet.net (Timothy Wilson) publicly declared:
>>Does _anyone_ know why I can no longer go into an arcade and find a game
>>with the fire buttons on the left?!

>Generally you need to be more dextrous to hit the fire/jump/action
>buttons than you do to move the stick.  This is especially true when
>there are multiple buttons.  So, most right-handed people prefer to
>keep the "fine control" on the right and the "gross control" (movement)
>on the left.  Your "left-handed controls" are actually meant for
>righties!
I grew up with an atari 2600 joystick in my hand, and I would prefer to use
my right hand for the joystick.( Because my _right_ is more dexterious!!)

>I'm right-handed and grew up pouring quarters into Space Invaders.  I
>couldn't dream of firing with my left hand.  I just can't hit the
>button as quickly.  I don't have much of a problem making the larger,
>less refined movements to control a joystick with the left though.
>And, if the game is strictly movement like Pac-Man or Q*Bert I'm more
>comfortable using my right hand on the stick.

yah, but i'm talking about this decade. :)

in other words, i'd better stick to steel talons? 

hmph...i still think a joystick takes more than the fire buttons..


Timothy...
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video.arcade
Subject: Re: Neo-Geo game "World Heroes"
Date: 25 Aug 92 05:34:47 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <66802@hydra.gatech.EDU> gt7932b@prism.gatech.EDU (Hunter Rose) writes:
>
>	This game (World Heroes) just came into the arcade here at school
>so of course I was wondering if anyone has the moves list...  In case you
>haven't seen it it's a SF2 ripoff but I'd say it's pretty good..  Only
>thing is is there are a LOT of cheesey (sp? cheeze?  Ah well...) moves...
>I was playing yesterday with the girl (Jeanne I think...  Some French name
>or another..) and I found out her cheese..  You just go in and keep sweeping
>and after about five hits the guy either dies or gets dizzy.. Yeah I know
>it was cheap but I did eventually get beat, after about 5 bucks were pumped
>into the machine..  I just have a sore finger now...  Ah well..  Maybe I'll
>skip playing today and let the other guys get better at...  If ya have the
>list, please either post it or mail it to me..  Thanks ya'll...  Later..
>
>(Isn't it quite annoying that I always end my sentences with three periods..
>Old habits from BBSing so long...  Heh...  Anyways later...)
>
>
>-- 
>Sanjay Parekh                         "Never put off till tomorrow what
>P.O. Box 37932                                        you can avoid altogether."
>Ga. Inst. of Tech. Atlanta, Ga 30332  "Dare to be average."
>Internet: gt7932b@prism.gatech.edu    "I'm about as luck as roadkill..." - Me 
>
  World Heroes SUCKS!  This game is so bad!  The guys are just like the guys in
SF2!  We have...THE TWO IDENTICAL BROTHERS (except for clothing and hair),
THE GIRL, THE GUY WITH THE UNIFORM, THE BIG MUSCLE GUY, and a bunch of other
generic characters.  The moves are practically the same as SF2... the Hulk Hogan
guy has almost all the same moves as Zangief...

  I've been playing Dragon on it (the Bruce Lee guy....cocaine nose twich and
all!) and as for moves...  Press punch rapidly to get the 100 hands deal..
Do a sonic boom motion for the big dragon flame kick...  and that's about it.
I think he has a few other moves...

Yet another mindless clone from SNK

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video.arcade
From: puryeacw@NeXTwork.Rose-Hulman.Edu (III Carlton Puryear)
Subject: Mortal Kombat endings
Organization: Rose-Hulman Institute of Technology
Date: Fri, 4 Sep 1992 18:28:07 GMT



	What are the endings to MK, or even, are there endings. I LIKE the  
game, regret that if a draw happens, both players lose, but I dunno what  
happens after the 1st 4 fights. Enlighten me...
Newsgroups: rec.games.video.arcade
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Organization: University of Tasmania, Australia.
Date: Thu, 3 Sep 1992 04:48:07 GMT

>what it does do is what I call "scanning"

>it reads the humans move, and then counters it. often so fast that
>the human's move never even shows up as happening, beause the computer
>scanned the move internally, w/o waiting until the move appears on the
>screen. Often this has the effect of you pressing a button, and then
>taking damage. makes you want to not press any buttons.

>I think this *is* cheating, the computer should be forced to wait until
>the move shows up on the screen just like a human user would.

I think the work involved in making the computer characters behave 
intelligently was too much for Capcom, so they added things like instant
reactions, machine-gun jabs and zero-charge power moves to maintain a
sufficient level of difficulty.  (Of course what it does do is piss you
off).  But what else could they do?

--
Tim Morris
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video.arcade
Subject: Wolrd Heroes Ending (Janne)
Date: 2 Sep 92 02:44:57 GMT


     If I remember correctly, Janne is disappointed, because she could not find
a man that could beat her, ergo become her mate (Red Sonja anyone?)

     BTW isn't the end guy pretty cheesy?  He doesn't do anything except turn
into the people that you already beat (very intelligent).  Also, just wondering
if SNK and Midway (makers of Mortal Kombat) got together on deciding what the
end guy should do :)   
                                            /
"Look, it's Raiden boys and girls." -->    <|^@
                                            \

                                Mark "Terminator" Maestas 
                                maestas@caslon.cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: rec.games.video.arcade
From: wrl@kepler.unh.edu (William R Letourneau)
Subject: Smash TV price
Organization: University of New Hampshire  -  Durham, NH
Distribution: usa
Date: Thu, 27 Aug 1992 16:50:44 GMT


	Anyone got any idea how much a used Smash TV arcade game sells for??
	Just interested.



				-Bill

------------------------------------------------------------------------
wrl@kepler.unh.edu
Newsgroups: rec.games.video
Date: Thu, 27 Aug 1992 14:39:19 -0400 
From: "Bobby T. Yee" <by0b+@andrew.cmu.edu>
Subject: Final Fantasy Legend I and II for Gameboy

Does anyone out there have walk-thrus and/or general hints for the above games?



Bobby Yee
by0b@andrew.cmu.edu
yeester@cmu.edu
R746BY0B@vb.cc.cmu.edu

It's the wild life that's in your veins
You'll feel like an animal that's been uncaged
Ya' live the wild life (wild life)
It's a wild wild life
				-- from "The Wild Life" by Slaughter
From: ted@cs.utexas.edu (Ted Woodward)
Newsgroups: rec.games.video
Subject: Re: Help needed Zelda III SNES
Date: 27 Aug 1992 00:59:51 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: bovina.cs.utexas.edu

In article <1992Aug25.202632.3446@zip.eecs.umich.edu> grover@emunix.emich.edu (Grover Thomas) writes:
>In article <1992Aug25.150625.6241@iscsvax.uni.edu> westendorf@iscsvax.uni.edu writes:
>>  I found a chest in the dark world and I can't open it, but
>>   it is following me around.  Any idea what to do with it?

>You need to take it to the middle-aged fellow near the light world
>desert.  He can open it for you.

I can't find the damn chest!  I've been to and in the gutted smithy in the
dark world, but no chest!

Help!

How do I get it?


-- 
Ted Woodward (ted@cs.utexas.edu)

"Mad scientists HATE shopping for shoes!" -- Peaches
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Thu, 27 Aug 1992 16:06:11 -0400 
From: Gregory James Legowski <gl11+@andrew.cmu.edu>
Subject: Re: WANTED: Tempest for Atari 7800

Was Tempest ever released for the 7800?  I didn't think it was, but if so
then I might have to dig my 7800 back out and find a copy... ;-)

--Greg
gregleg@microsoft.com
gl11+@andrew.cmu.edu
gerg@cmu.edu
From: scottw@pdnfido.fidonet.org (Scott Weintraub)
Newsgroups: rec.games.video
Subject: Re: Final Fight (False codes from Prodigy, inc SF2 boss code)
Keywords: two player code
Date: 26 Aug 92 19:06:50 GMT
Distribution: na
Organization: The Source for Source Pub Access Unix

In article <BtJLGB.J5s@world.std.com> wdm@world.std.com (Wayne D Michael) writes:
>asprouse@n3igw.pgh.pa.us (Andy Sprouse) writes:
>
>
>>Hi all I was wondering how do you do the code for two players on Final Fight?
>>Please Help!!!
>There is no such code. 
>This code, like the SNES SF2 "play as boss" code originated on Prodigy,
>where a few high school aged teenagers post false codes, and then enjoy
>reading all the frustrated replies of people who couldn't do it.
>
>>-- 
>>Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
>-- 
>Wayne Michael
>wdm@world.std.com

So, there is no code?  I thought a few people here said it was possible.

...and I was all ready to kick my friend's ass with Vega!

-- 
     /// A3000-25/52       * Scott Weintraub - Long Island, NY     *   In
    ///  DCTV (yeah!)      * e-mail: scottw@pdnfido.fidonet.org    *DreAms i
\\\///   HP Paintjet (yuck)*                                       *  WalK
 \\X/    USR Courier HST   * Letterman is the king of latenight!!! *WiTh yOu
Xref: sparky rec.games.video:18070 alt.games.lynx:583
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 4 Sep 92 16:58:42 GMT
Organization: Purdue University Engineering Computer Network

In article <laf31oINNd85@aludra.usc.edu> baffoni@aludra.usc.edu (Juxtaposer) writes:
>In article <1992Sep3.163858.42763@kuhub.cc.ukans.edu> 2ftuclay@kuhub.cc.ukans.edu writes:
>>> 
>>> SINISTAR, BOSCONIAN, RALLY-X, TEMPEST, GRAVITAR, STAR WARS (Atari coin-op)
>>I definitely would love a lynx version of these three ;-)
>>Especially Star Wars, one of my all time favorites.  Add Xevious to the
>>above wishlist too.
>
>	Hey, I normally stick to ST/TT games, but I'd buy a Lynx in a New York 
>minute if they came out with Sinistar (with sampled sounds - Gotta luv that 
>"RUN RUN RUN" :) and Xevious!  My Fav all-time games!
>
>	Do you think they could get the asteroids to do that "mining shake"
>that the coin-op does? :)!!

   Sinistar would be terrific on the Lynx.  I think the Lynx could pull
off the sound and graphics with little or no difficulty.  Any Shadowsoft
folks listening?  

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: jjswang@phoenix.Princeton.EDU (Jason J. Wang)
Newsgroups: rec.games.video
Subject: Re: Nadia Help?
Date: 27 Aug 92 03:49:47 GMT
Organization: Princeton University
Originator: news@nimaster

I don't know the passwords, but I have been wondering about this gam{
for quite a while now.  What kind of game is it?
-Jason
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: [Gameboy] Final Fantasy Legend Help
Date: 25 Aug 92 23:06:27 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

savoia@sw.stratus.com (Rick Savoia) writes:



>Well, I'm on the 16th Floor and I'm wondering...
>Is there any use for things like p-swords, l-swords,
>saws and such?  They don't seem to be useful on any
>of the monsters no matter what type I use them on.  
>I just started this level and what a change for the 
>10th floor.  The monsters are really hard to kill and
>all the weapons are much more expensive.  Any hints as
>to the usefulness of some of these weapons would be appreciated.

	The chainsaw is an all-or-nothing weapon.  If you hit the enemy,
He/She/It is dead, no questions asked!  I thought it was useless untill a 
monster successfully hit one of my pary with one!  (Gee, two !'s, I should
apply to write at EGM!!)
From: scottw@pdnfido.fidonet.org (Scott Weintraub)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 24 Aug 92 01:43:59 GMT
Organization: The Source for Source Pub Access Unix

In article <1992Aug21.195343.16100@doug.cae.wisc.edu> kolstad@cae.wisc.edu (Joel Kolstad) writes:
>In article <1992Aug21.230151.12922@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Vampire Hunter C) writes:
>>Question:  does anyone know for SURE if game copiers are illegal in the US?
>>Please cite your references.  None of "the guy at the store told me"
>>or "this friend of a friend of mine" stuff.
>
>Yes, this is what I originally wanted to know!
>
>						---Joel Kolstad

I posted a similar question about two weeks ago but recieved only one
response simply saying that they're illegal because it's piracy.  That
still doesn't specify where in the law it says "HEY, GAME COPIERS ARE
ILLEGAL, BUD!"

-- 
     /// A3000-25/52       * Scott Weintraub - Long Island, NY     *   In
    ///  DCTV (yeah!)      * e-mail: scottw@pdnfido.fidonet.org    *DreAms i
\\\///   HP Paintjet (yuck)*                                       *  WalK
 \\X/    USR Courier HST   * Letterman is the king of latenight!!! *WiTh yOu
From: ENVIRON@SLACVM.SLAC.STANFORD.EDU
Newsgroups: rec.games.video
Subject: Re: football game: SNES & Genesis
Date: 2 Sep 92 17:45:51 GMT
Distribution: usa
Organization: Stanford Linear Accelerator Center

In article <1992Sep2.131651.9058@porthos.cc.bellcore.com>, rrk@vixen.uucp
(24115-kutz) says:
>Given that one has both systems, SNES and Genesis, what is the
>best American football simulator to buy?  The football game I

     I'd definitely have to vote for John Madden Football '92 (or whatever).
I don't have a SNES, so can't really say for that system, but it's the best
you can buy for the Sega.  I've tried others that just didn't match JM for
graphics, animation, and playability.  Great game by a great company (EA).

Brett
Newsgroups: rec.games.video
From: ric@netcom.com (Richard A. Bretschneider)
Subject: FinalFantasy II Help wanted
Date: Thu, 27 Aug 92 05:05:05 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Summary: The King has not accepted me.
Keywords: FFII Help Needed


Ok, here's my latest FFII problem.

I've been to the moon's core, but keep getting my lunch eaten by
"ogopogo."  

So I returned to the surface, to pump some iron and build up my characters.

I found another cave, and in a temple (?) at the end of it, a guy tells
me to leave because "The King" hasn't "accepted" me yet.

I've looked all over since then for a "king" but to no avail.  Is
there something I'm missing?  Do I just keep building up until I can
take out ogopogo?  Should I have found this place earlier?

Let's hear it, anyone?
-- 
                 
               | The face of a child can say it all, 
Ric            | especially the mouth part of the face.
Bretschneider  |
AKA            | If God dwells inside us, like some people say, I sure
ric@netcom.com | hope he likes enchiladas, because that's what he's getting.
Xref: sparky rec.games.video:17834 alt.games.lynx:538
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Electronic Games
Date: 31 Aug 92 19:55:34 GMT
Distribution: usa
Organization: Genesis Public Access Minix  +1 508 664 0149


  I agree with you on Electronic Games.  I picked it up today and it's not
THAT great.  The news is okay (notice they printed the SPA article twice),
and the pics are great... except for the occasional EGA pic (why?).  The
news is okay...but it's just like VG&CE with a kind of generic layout.  What's
with the cheesy pictures in the corners of the pages?
  The paper is really thick...I wonder if this was just to make it look
bigger.  Anyway, KKW really fawns over CyberBeat...it seems Arnie keeps
reviewing the same fanzines over and over and over!  Anyway, while it claims
to be a video game magazine aimed at Adults and High Schoolers...it really
doesn't read much differently than VG&CE.  
  Electronic Games is good... a tad bit better than VG&CE (hey it's nearly
the same) but doesn't have the good news that EGM has.  I'd say it's
a pretty good mag though.  I'll buy it on a regular basis...at least it's
not as out of date as VG&CE.
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Why are game copiers illegal
Organization: Eastern Michigan University
Date: Fri, 28 Aug 1992 10:12:02 GMT

In article <1992Aug27.185642.27665@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty III) writes:
>
>Making complete copies of videotapes, computer software, or books is illegal.
>Should we outlaw photocopy machines, copying software, or Macrovision decoder
>boxes?  No, all these have legal uses.

Actually, copying videotapes, software, and books is not necessarily
illegal depending on ownership and use.
 
>Cartridge-to-disk copiers have a legal function as well:  copy the game
>ROM for backup purposes.  You may say that it is "hardly needed", but you
>can't say that it isn't needed.  BTW, alteration of the original software
>is illegal under most "boilerplate" contracts packaged with games (at least
>on computer games).

Something I would like to do would be edit sprites on the disk.  I used
to do this with my computer's icons before icon editors were available.
Just imagine: you could put sneakers on your Medeival Warriors, or put
battle scars on your opponents.  I'm not sure of the implications of
any "boilerplate contracts" but I don't think it would do any harm as
long as it's your own personal copy.
     
>If you want to make game copiers illegal, you should find a better
>reason than "they could be used for illegal purposes".

Here, here!  Although I don't think they are actually ILLEGAL, just not
widely available.  Hmmm, I think this would come under the legal heading
of "intelligent property" or something.  Is there a precident for this?
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
From: hartja@atlantis.CS.ORST.EDU (-= Souther N. =-)
Newsgroups: rec.games.video
Subject: Re: Code to play bosses in SF2 for SNES??
Date: 26 Aug 92 08:54:47 GMT
Organization: Computer Science Outreach Services - Oregon State University

blanch@lindblat.cc.monash.edu.au (Mr AJ Blanch) writes:

>Well, since many people have asked me how you do the Blood Type code
>I thought I'd post it here for everybody.  Watch the charcater
>demos scroll on by and record the blood types in order, I've heard its
>a different order for the Famicon which my friend has, and the SNES.
>So posting the actual order isn't much use, and I don't have it on
>hand anyway.  Then you have to execute that code substituting a spin
>of the joystick for a blood type O, and A or B buttons for those
>blood types.

>Oh yeah, on the Famicon we can only get it to work by doing a counter
>clockwise spin of the joystick.

>Well that's all there is to it, so enjoy!!!

>One last thing if you finish it on level 7 with one of the bosses you
>get a picture with 13 dudes.  The infamous Sheng Long proudly standing
>in front of his students!!!  saying something but I can't translate it.

>Vega extraordinaire.	If look could kill, I'd be deadly!


I have only one thing to say to this attention wanting child,
...Fuck me running...


<\_________________________________________________________________________/>
/ \  hartja@jacobs.cs.orst.edu   .    SNES will be King of the Universe   / \
\ /  Souther N. / Jason Hart,    .   with the MD as Queen and the PCE as  \ /
/ \  Corvallis, Oregon  97330    .   the best court gesture in the land.  / \
\ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ /
/ \  "Asphinctorsaiswhat?" / Wayne Campbell     /X/    "Bite me!" / Drac  / \
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\ /_______________________________________________________________________\ /
</                                                                         \>
Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA