HDTenEightyP/NetNews huggingface dataset:
From: Nick_Janow@mindlink.bc.ca (Nick Janow)
Newsgroups: rec.games.frp
Subject: Re: realistic experience
Date: 24 Jul 92 19:30:19 GMT
Distribution: world
Organization: MIND LINK! - British Columbia, Canada

riana@acca.nmsu.edu (Riana) writes:

> Hi.  I am toying around with the vague concept of a system of
> experiance-karma-advancement-whatever that would reflect a few concepts of
> how one gains experiance in REAL LIFE...

Before you go through a lot of effort, consider whether it would improve the
playability of the game.  While you might improve one aspect of the game
(character advancement), actual game play could slow to a crawl, as you do
several dice rolls and chart look-ups for every action a PC does.  As RuneQuest
gamers of the problems of their (roll for advancement with each action) system.

Our (Legacy) group uses a fairly unstructured advancement system.  Once every
few sessions (depending on the amount of action that has happened), our GM
gives us several development points.  Some players may get bonuses for
particular actions, which must be used to develop specified skills (eg.
Leadership), though this is fairly uncommon (usually we all get the same number
of points).

This works well with our group, since character skill development is not an
important part of the game, unlike games like AD&D where character advancement
is usually the main goal.  Skill development is more of a reflection of
reality: "I've piloted this ship in horrible conditions for three months; I
must have improved a bit."

--

Nick_Janow@mindlink.bc.ca
Xref: sparky rec.games.frp:24177 rec.games.frp.misc:2706
From: rwmira01@hermes.louisville.edu (Rob Miracle)
Subject: Re: NEWGROUP II**
Organization: Information Technology, University of Louisville
Date: Wed, 22 Jul 1992 12:20:19 GMT

In article <92203.163927BJP108@psuvm.psu.edu> Brian Panulla, MooCow <BJP108@psuvm.psu.edu> writes:

>I'm sorry guys. I think this may be directed at me ?!?! I saw a post from this
>guy on alt.models and noted him to check out the rgf hierarchy, since the group
>he was proposing was basically what was just created by the reorg, only in a
>couple different groups rather than one silly one.

It may be directed at me as well.  I replied to him from comp.sys.ibm.pc.
games where he was trying to start a r.f.g group and directed him to r.g.f.*
Everything he wants to do is already supported by the hirearchy. 

Rob
--
Rob Miracle                |  Internet:   rwmira01@vlsi.louisville.edu
Network Consultant         |  BITNET:     rwmira01@ulkyvx
University of Louisville   |  CompuServe: 75140,625
Louisville, KY             |  To boldy go where no one has gone before.
Newsgroups: rec.games.frp,rec.games.frp.misc
From: adray@Chaos.mcs.kent.edu (Adam Dray)
Subject: Looking for Ars Magica FTP site
Followup-To: adray@mcs.kent.edu
Keywords: FTP, Ars Magica
Organization: Kent State University
Date: Wed, 29 Jul 1992 18:45:58 GMT


If you know the address of an anoymous FTP site that holds
Ars Magica RPG stuff, please send it to me.

Thanks.
			Adam Dray / adray@mcs.kent.edu
From: stas@soda.berkeley.edu (Stan Malyshev)
Newsgroups: rec.games.frp
Subject: Re: Munchkinism vs. Roleplaying
Date: 24 Jul 1992 08:26:36 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

I am curious whether people who play ADnD prefer teh first or the second 
edition.  IMHO, some nifty rules were lost during the update, but then again
emphasis on rules is not the goal.  So I dunno.. what do you think?

Stan
-- 
|---------------------------|							| Stan Malyshev             |  The rule is simple:  Suspect, only suspect.	| stas@soda.berkeley.edu    |  You can read subtexts even in a traffic sign	|                           |  that says 'No Littering.'		
|                           |  - Of course.  Catharist moralism.  The horror	|                           |    of fornication.				|---------------------------|              Umberto Eco, "Foucault's Pendulum"
From: C0124@vmcms.csuohio.edu
Newsgroups: rec.games.frp
Subject: Re: BANNED AT GENCON
Date: 21 Jul 92 22:19:31 GMT
Organization: CSU


 
 
Salu my dear net user,
 
                           I have read one of your postings concerning
           something about KILLER from Steve Jackson Games (same people
           that created TOON, right?).  Unfortunately, I caught alot
           of it out of context and while trying to dodge the flamings
           could only make out a micron, that being TSR is banning
           this game from be sold at GenCon.  My question if you would
           please answer is two-fold :
 
 
   1) Why exactly is TSR doing this?  To give Gary Gygax
      more floor for Dark Dimensions?
 
 
   2) What exactly is KILLER anyway and how if you know, how
      can I get on the mailing list for a Steve Jackson catalog?
 
 
 
I am indeed sorry if I trouble you, but since I plan to go to GenCon
I'd rather be aware of it than just dance in the dark.
Please respond at your leisure.
 
 
 
Gino Dante Ranieri bka Galthor Bar Torm of the Dark Rose Campaign
 
 
'A dark rose is the world....a world where the thorns rip like swords
 and petals spread like the waters of the ocean to reveal the center
 of something that only a toon can vision.  For only a toon can truly
 feel emotion....even while ignoring the 'STOP! Poison Ivy' sign.
Newsgroups: rec.games.frp
From: winterh@emunix.emich.edu (Twist)
Subject: Re: SRUN: Dikote and Firearms...
Organization: Detroit Institute Of Criminal Arts And Sciences
Date: Fri, 31 Jul 1992 12:19:54 GMT

In article <1992Jul31.025229.8129@ncsu.edu> melody@grad00.math.ncsu.edu (Patrick Melody) writes:
>In article <1992Jul30.162514.16388@das.harvard.edu> adam@endor.uucp (Adam Shostack) writes:
>>
>>>Ok suppose you just Dikote the tip of the bullet?
>>
>>You'd get an armor-peircing bullet.  One that goes through vehicle
>>armor, better than your teflon coated slug. Teflon takes the bullet
>>through kevlar, but it doesn't help against steel plating. You'd still
>>want to cover the dikote with telfon, though.  That way it would still
>>go through kevlar well.
>>
>I have seen this sort of comment so many times that I have to reply now:
>
>Teflon does not do ANYTHING to puncture armor! Armor pierceing bullets
>puncture armor because they are made of steel (or some other hard metal)
>which will not readily deform on impact.  When a regular lead bullet hits
>a kevlar vest, it deforms, losing its point, and will not penetrate.  A 
>steel slug, on the other hand, is hard, and will retain its point, allowing
>it to penetrate.  The reason these steel bullets get teflon coatings is
>that your gun barrel has rifling to spin the bullet.  This requires the bullet
>to deform (producing those grooves by which one can determine if a certain 
>bullet was fired from a certain gun)  and steel will not deform.  This will 
>ruin your gun when the gun's rifling deforms instead.  Teflon is slippery
>and will allow the steel slug to slip down the barrel without damaging it.
>
>Dikoting a bullet is ludicrous since the diamond film would shatter right off
>as soon as the bullet hit something.  Diamonds are harder than anything else,
>but they are structurally weak, shattering when stressed.  
>
>On the same note, dikoting armored surfaces will do nothing for the armor's
>ability to protect you from damage.  Film coatings cannot increase a material's
>structural strength.
>
>We now return you to your regularly scheduled thread...
>patrick melody@math.ncsu.edu  

And you know what? While we're at it there's no such things as elves or
trolls or orcs. Damnit I want _realism_.

Come on guys, it's just a game. A fantasy game at that.
In the case of this game the fantasy is magic, magical beings, and high-tech
equipment that we can't get to work. But it's just a game.
-- 
===============================================================================
winterh@emunix.emich.edu    "Ours goes to eleven" - This Is Spinal Tap
          Twist             "Never trust a woman or a government" - Yellowbeard
                *Bill Of Rights  - Void where prohibited by law*
===============================================================================
From: oroboros@acca.nmsu.edu (The Wyrm Ouroboros)
Newsgroups: rec.games.frp
Subject: Re: SRun Random Enc.
Date: 26 Jul 92 21:26:07 GMT
Organization: The Clearing House, Ltd.

Lester Ward writes:
>Gary R Mayer writes:
>>One of the problems that I have found with ShadowRun is the lack of a
>>"Random Encounters" table.  Thus, I am planning on trying to create one.
>>If anyone out there has tried/done this or has suggestions they would
>>be appreciated.  Post if you think others will be interested or email.
>
>The latter half of Sprawl Sites is basically random encounter tables.
>
>Wordman

Very accurate of the Wordman.  If you actually read carefully, the beginning of
all of the 'encounter' sections has a number of tables designating exactly what
ones should be used, depending on the security code of the area you're in.

And you thought that SPD and X-Plod put those ratings in just for the fun
of it.

Ouroboros
The Wyrm of the .Net
From: cxc4107@hertz.njit.edu (Christopher Lee Cavender)
Newsgroups: rec.games.frp
Subject: Re: Live-Action RPG
Date: 30 Jul 92 09:18:24 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

Nero also has groups in two or three other states. I can't remeber right now because the group in New Jersey(The one I am in) Split off from NERO and renamed
themselves LAIRE (I have no idea what it is called that for) LAIRE is cool
because they will let you NPC for free and supply you with all the shit you
need. This gives you the Experince for when you make your own character. When
You do make a character the prices for events are fairly cheap. Basicly they
depend on where you want to sleep in the camp. They try to have an event every month. 
							Chris
.
Newsgroups: rec.games.frp,rec.games.frp.misc,rec.arts.anime
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: FTP site needed for Palladium supplement!  Urgent!
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Wed, 29 Jul 92 17:29:17 GMT


Dave Deitrich and I have been working on a Robotech RPG supplement.  
It's too big and unwieldy to mail anymore, so we need an FTP site for
it.  Can anybody help out?  Email me at this address or
chm173s@smsvma.bitnet
 
or Dave at deitrich@ux1.csu.uiuc.edu.  Thanks.

--Chris Meadows
Newsgroups: rec.games.frp
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: SRUN: Inquiries from the Half-Man-Half-Bull
Organization: Ziebmef home away from home
Date: 21 Jul 92 05:31:02 GMT

ward1@husc8.harvard.edu (Lester Ward) writes:
| >1. Does anyone else out there allow for Permanent Hermetic Circles?
| I've always assumed that they were perminant if done in a perminant way
| and in a reasonable area (i.e.not in chalk on the street, but carved into
| a basement floor.)

 This is an interesting thought. I have always assumed that you couldn't
make a 'permanent' Circle or Lodge, that part of the power came from
the impermanence of the wards and the effort that you yourself had to
expend to keep them intact (similarly, you can't have mundanes build
them for you; you must inscribe the marks yourself). In this view, you
can keep a permanent Circle or Lodge as long as you take care of
things, but you can't really do things like put it in a high-traffic
area.

 How do other people feel about this?

--
"SVR4 much more resembles a high-speed collision between SVR3 and
 SunOS--you can find bits and pieces of both systems in unlikely places,
 some intact while others are barely recognizable."	- Dick Dunn
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
Newsgroups: rec.games.frp
From: bdianton@cs.ulowell.edu (Brian Diantonio)
Subject: *** Help!?! ***
Originator: bdianton@cs.ulowell.edu
Organization: University of Massachusetts at Lowell Computer Science
Date: Tue, 21 Jul 1992 16:27:46 GMT


The group I am suggesting would have (and not limited to)
(a) Monster Beastiary
This would be a section posted weekly.  It would consist of new monsters's
decriptions, info (THAC0, AC, etc.), and ways to fit these into your
campaign.  Anyone could add thier own ideas and they would be added
to this list.  DM's and players  could both use this.
(b) New Spells list
This would be like the Beastiary in the way that it would be posted weekly.
Anyone could send thier own spells, be it priest or wizard, to this.
Feel free to NAME your spell EXAMPLE: Higler's Happy Shoes.  Spell
Throwers from almost anywhere could use more spells to cast and
baffle thier friends.  Every week the "Spells Books" would be judged
and the top spell would be listed (vote via e-mail).
(c) New Equipment
How many people look through thier equipment list and think
same old stuff.  Brighten your horizens with new equipment and armors.
They could be magical or non-magical.  Weapons, armor, misc.
just post like WEAP:Double Mace, ARM: Spike Shield, etc.  They 
would be compiled into one large collection weekly.
(d) Adds
Anyone that is looking for players or DMs in thier area could advertise.
Contact each other through e-mail and maybe be playing soon.

Anyones ideas on names for the sections (Grepkor's Shoppe, etc.), 
HELP running one of the sections (Name it yourself), or suggestions
on either the group in general, or new sections of the group would
be accepted openly.  Any discussions of problems can be ironed out
with me.

Mark DiAntonio
bdianton@cs.ulowell.edu

Keywords: 

Newsgroups: rec.games.frp
From: bbs.techie@tsoft.sf-bay.org (Robert Mc Daniel)
Subject: Re: Ars Magica, the best game yet?
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Tue, 21 Jul 1992 11:11:46 GMT

> 	Is there anybody who can think of an overall better game than Ars M
> Magica? I am at a loss to, (but of course I don't own every game in existance
> either).
 
Well, RIFTS is pretty spiff.


--
Robert Mc Daniel (bbs.techie@tsoft.sf-bay.org)
From: doug@abby.chem.ucla.edu
Newsgroups: rec.games.frp
Subject: Re: Dice and Plato
Date: 21 Jul 92 20:00:07 GMT
Reply-To: doug@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

Aargh!  Not the teapotahedron!  Please, don't remind me of Stardent!

Computer Graphics Quiz number 1:  How many faces does a sphere have?

-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

This is a properly spelled version of the mimetic signature virus.  Copy it
into your .signature file and join in the fun today!
From: ez007612@hamlet.ucdavis.edu (Tim Prestero)
Newsgroups: rec.games.frp
Subject: Re: Things that should not be (SR & 3G^3)
Date: 27 Jul 92 20:08:08 GMT
Organization: Computing Services, UC Davis

In article <Bruw8D.114@news.cso.uiuc.edu> 
dv52151@uxa.cso.uiuc.edu (Axly) writes:

>porterg@gems.vcu.edu writes:
>
>>Well, as the designer of 3G^3, I'd like to see a 
>>Shadowrun conversion.  I never tried because I didn't 
>>think it could be done ;) (ditto for Phoenix Command).

Nuts. I was going to buy 3G^3 in the hope I'd be able to 
use it to mfg new guns for Phoenix Command. Would it really
be that complicated?

>I don't think Pheonix Command could be simplified enough to work in SRun.
>It is one of the most realistic systems I've ever seen, but combat crawls.

We had and aborted attempt to use PC for Shadowrun, but
Srun has too many screwy rules, like dodge pools and 
resistance rolls, and we had NO idea how to convert magic
(equally screwy).

Tim Prestero
ez007612@hamlet.ucdavis.edu
From: rzthlb@tuhhco.rz.tu-harburg.de (Lutz Behnke)
Newsgroups: rec.games.frp
Subject: Re: vorite hobby is unpatriotic! (was Re: Bill Clinton and gaming
Date: 28 Jul 92 07:53:53 GMT
Reply-To: behnke@tu-harburg.dbp.de
Organization: Techn. Uni. Hamburg-Harburg, Germany
Originator: rzthlb@tuhhco.rz.tu-harburg.de


In article <skeksis.03pg@pdrome.UUCP>, skeksis@pdrome.UUCP (Clayton Miner) writes:
|> RE:  Anti-Gaming bias
|> Have you
|> noticed though that the one game that seems to get the heat more than any other
|> is D&D/AD&D.  Mention anything else to these hag-ridden protectors of decency
|> in the name of totalitarianism and they *don't* know what you are talking
|> about?!?:!?!?!?!?!
InMy Humble Opinion this is their biggest crime of all: to go on crusade against
a thing they know nothing about.
This just pisses me off.
Why cant these people live by the following simple rule:

		Freedom is the responsebility
		not to supress other in their 
			Freedom
				David Gerrold

		

Oh by the way, I think, fanatism is weakness in believing;
			if your believe is strong, there is no need to 
			be fanatic, because if your cause is right,
			and you believe in it, others will see the truth
			of it, by themself.


Greeting from the Sage of Aetula, Derolan al Khworzimi

Any bad spelling is hoped to be excused

 
-- 
| Lutz Behnke | behnke@tu-harburg.dbp.de | (Germany) 040 / 630 39 38 |
|  TU Hamburg Harburg, Hamburg, Germany, Europe, Earth, Sol-System   |
|----------When the Evil Spirit armed the Tiger with claws,----------|
|----------------Brahma gave wings to the Dove-----------------------|
Newsgroups: rec.games.frp
From: Elizabeth.Mccoy@bbs.oit.unc.edu (Elizabeth Mccoy)
Subject: Re: Return of rec.games.frp
Organization: Extended Bulletin Board Service
Date: Thu, 23 Jul 1992 15:46:56 GMT

In article <1992Jul23.142322.202094@uctvax.uct.ac.za> dknren01@uctvax.uct.ac.za writes:
>Hey! It's good to have ol' rec.games.frp back.
>Wonder what gave those BASTARDS the idea that they could get away with removing
>it in the first place.

No, sorry, rec.games.frp is dead, Jim. (But wasn't packing a wallet or
tricorder.) You are reading the ghost of rec.games.frp, raised from the
grave by all the anti-splitters' force of will.

(Actually, I've got the best of both worlds, since my site didn't rm
rec.games.frp, but did add all the other stuff, like .misc, .advocacy,
etc.)
 

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.frp,rec.games.frp.advocacy
From: dzik@access.digex.com (Joseph Dzikiewicz)
Subject: Re: best fantasy system: The Fantasy Trip
Organization: Express Access Online Communications, Greenbelt, MD USA
Date: Wed, 22 Jul 1992 14:56:08 GMT

In article <1992Jul20.144959.1581@mnemosyne.cs.du.edu> dmgirard@nyx.cs.du.edu (David Girardot) writes:
>
>The Fantasy Trip has been out of print since 1981, it was created bt SJ
>Games and is *the* forerunner of GURPS ... rather, GURPS is a revised TFT.
> 

Actually, TFT was not created by SJ Games but was rather created by Steve
Jackson when he worked for Metagame.  When they folded, they offered
him the rights for some exorbitant sum.  He refused and instead
created GURPS.  

I agree that it was a great system.  It was the first system I 
encountered that allowed design of characters instead of rolling up
characters.  The first point-based system I came across.

Sometimes I do miss those simpler days.  Especially now with
GURPS, where I sometimes joke that the first rule is that there is
always a rule.

(Want to know how far you can long jump over a volcano with an updraft
and a heaviness spell on you being chased by 14 orcs?  I bet you can
find the rule for it somewhere in GURPS :-)

Joe Dzikiewicz


Newsgroups: rec.games.frp
From: Galthor Bar Torm
Subject: ---===*> THE DARK ROSE CAMPAIGN <*===---
Organization: CSU
Date: Thu, 23 Jul 1992 20:35:30 GMT

              ---===*(> THE DARK ROSE CAMPAIGN <)*===---
 
 
    Sneakus and Tibian both make their way to the bar, wading through tables
and brushing past people who seem to shy away from these dwarven folk.
Sneakus sits down toward the end of the dwarves to enjoy a drink while
Tibbian greets them as only a dwarf would dare do.
 
 
(Tibby) :  "Well met!  You appear to have been through some trials as of late.
I regret that this inn does not do well to the type of drinking I'm sure are
due to your needs.  Let me introduce myself...  I am Tibian Mordune, priest of
our protector, Gallandra, and seeker of the Black Rose.  What has been your
plight, and may I be of some service?"
 
 
--DM-- : As Tibby does a half bow to the dwarves, one of them speaks.
 
(DWARF) : 'This place ain't so bad after all.....What are you doing here
           your holiness, trying to convert humans to dwarfs?  But yet
           nothing is impossible for a dwarf.  Maybe you should teach
           them to make better ale, huh?  This tastes like something
           I would clean my axe with.'
 
 
--DM-- : At this point, Kyle begins to sing a ballad about beautiful
         women.  The dwarves suddenly become edgy, fire from the
         forges lit in their eyes.
 
 
(DWARF) : 'DEATH TO ALL THAT OPPOSE KALASMAST!' who promptly rushes
          Kyle (who is surprised) and knocks him to the ground for
          3 points of damage.
 
 
--DM-- : Screams ring out in the Inn as the dwarves begin to hack at
         everything in sight.  Two dwarves confront Tibbian, one
         against Sneakus.
 
 
Dwarf Leader :  Leather Armour        Dwarf Worker :  Leather Armour
                War Axe                               War Hammer
                Daggers                               Shortsword
 
 
      =====    DOOR       =====
              p   p                                 Dwarf (Sword)
   p           p   p                         Tibby-<Dwarf (Sword)
 
 
      p               Kyle--Dwarf Leader (AXE)
                                            (Hammer)Dwarf---Sneakus
 
 
 
 
PLAYER NOTES:  This is the way it starts, I got responses back from
three people, the rest I assume are awainting or delaying.
 
 
 
Now the fun begins....
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: Ars Magica, the best game yet?
Date: 27 Jul 92 11:57:25 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  REalism in games
 
Case in point...Star Wars.  Give me a break!  There are ships in that game
clocking along at 1 parsec per hour in hyperspace, and blasters and
lightsabres?  Yeah, right.  Still the game is enjoyable so the important thing
is not the quest for ultimate realism but does the game hang together on the
realism framework it has been given....
 
Skeksis
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: Call of Cthulhu
Date: 26 Jul 92 11:11:47 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Call of Cthulu let's you wait
 
Any good horror game would let you do that.  It is up to the players to think
ofthinks other than pulling out guns and waving them about in silly
self-destructive ways.  ;)
 
Skeksis
Newsgroups: rec.games.frp,rec.games.frp.misc,rec.arts.anime
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: FTP site needed!  Urgent!
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Wed, 29 Jul 92 17:09:52 GMT


Dave Deitrich and I are working on a Robotech Role-Playing Game source-
book.  It has become too large to e-mail, so we need an FTP site.  If     
anybody has one to offer, please email me at one of the below addresses
or Dave at deitrich@ux1.cso.uiuc.edu

Thanks...

--
Chris Meadows//CHM173S@SMSVMA.BITNET//CMEADOWS@NYX.CS.DU.EDU
Punk: You almost killed me!
Rook Bartley: Well, come at me again and let's see if I can get it right,
              okay with you?  --ROBOTECH, "Lonely Soldier Boy"
Newsgroups: rec.games.frp