From: dgreen@jarthur.claremont.edu (David 'Mishael' Green)
Subject: Yeah, another winner.  So sue me. :)
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sun, 12 Apr 1992 07:05:16 GMT


Well, this one was interesting, if nothing else.  Especially since at least
part of his purpose was to test out some changes I'd hacked in.  (Some of which
should be rather obvious further on in. :)  And it was my first mage winner,
if that matters to anyone. :)


 Name        : Rana                    Age          :     27   STR : 18/100
 Race        : Halfling                Height       :     41   INT : 18/100
 Sex         : Male                    Weight       :     58   WIS :  18/93
 Class       : Mage                    Social Class :     62   DEX : 18/100
 Title       : **KING**                                        CON : 18/100
                                                               CHR :  18/44

 + To Hit    :     16        Level      :     76    Max Hit Points :    257
 + To Damage :     14        Experience : 5941984    Cur Hit Points :    143
 + To AC     :     38        Max Exp    : 5941984    Max Mana       :    145
   Total AC  :     78        Exp to Adv : 275252    Cur Mana       :     42
                             Gold       : 307396

(Miscellaneous Abilities)

 Fighting    : Superb       Stealth     : Superb       Perception  : Superb
 Bows/Throw  : Superb       Disarming   : Superb       Searching   : Excellent
 Saving Throw: Superb       Magic Device: Superb       Infra-Vision: 40 feet

Character Background
 You are one of several children of a Halfling Burglar.  You
 are a credit to the family.  You have brown eyes, straight
 black hair, and a dark complexion.
 

  [Character's Equipment List]

  a) You are wielding   : a Two-Handed Sword (No-Dachi) (HD) (4d4) (+9,+8)
			  [+6] (+2 to STR).
--> Yes, change #1.  I added the Holy Defender, a mixture of HA and DF (with
    most of the features of both), six times rarer than a HA (and the HA being
    slightly rarer, too.)
  b) Worn on head       : a Golden Crown of Might [0,+4] (+2).
--> (Odd gear for a mage, but the con and dex bonus was especially nice. :)
  c) Worn around neck   : an Amulet of the Magi [+3] (+20).
  d) Worn on body       : Ribbed Plate Armor (-3) [28,+2].
  e) Worn on shield arm : a Large Metal Shield [5,+7].
--> No resistance.  *pout*
  f) Worn on hands      : a Set of Gauntlets of Slaying (+1,+0) [2,+1].
--> Can you say, 'disenchanter bat'? :/                  ^^ ^^
  g) Right ring finger  : a Ring of Speed (+1).
  h) Left  ring finger  : a Ring of Speed (+1).
  i) Worn on feet       : a Pair of Soft Leather Boots [2,+3].
  j) Worn about body    : a Greatcloak [3,+7].
--> Change #2.  Borrowed from a couple I've seen flash across here before...
  k) Light source is    : a Brass Lantern with 7769 turns of light.
  l) Secondary weapon   : a Bastard Sword (SD) (3d4) (+7,+7).
--> Things were nice in the ego weapon category.


  [General Inventory List]

a) 5 Books of Magic Spells [Beginners-Magik].
b) 4 Books of Magic Spells [Magik I].
c) 5 Books of Magic Spells [Magik II].
d) 3 Books of Magic Spells [The Mages Guide to Power].
e) 16 Pieces of Elvish Waybread.
f) 6 Flasks of oil.
g) 5 Potions of Restore Life Levels.
h) a Potion of Restore Charisma.
i) 4 Scrolls of Word-of-Recall.
j) a Scroll of *Destruction*.  
k) a Wand of Drain Life (0 charges).  <<-- These are _nice_ for Balrogs.  I
					   blew up another one recharging it...
l) a Wand of Cold Balls (4 charges).
m) a Wand of Fire Bolts (8 charges).
n) a Wand of Slow Monster (9 charges).
o) a Staff of Teleportation (6 charges).
p) a Staff of Curing (3 charges).
q) a Staff of *Destruction* (3 charges). <<-- In case the Balrog started getting
					      the better of me...
r) a Staff of Teleportation (6 charges).
s) a Ring of Sustain Intelligence.
t) Metal Brigandine Armor (RC) (-3) [19,+1].
u) a Jewel-Encrusted Crown [0,+3].
v) an Executioner's Sword (HA) (4d5) (+7,+8) [+3] (+4 to STR).
--> Things were _really_ nice in the ego weapon category. :)  I also once had
    a Two-Handed Sword (Flamberge) (HA) (4d5) (+14,+8) [+4] (+1 to STR), but
    the HD took precedence.

   Other new things: (Yes, I made it _harder_ for players, too...)
   (And please feel free to comment on these, or any of the other stuff...)

The Greater Medusa:
It is normally found at depths of 2500 feet, and moves quickly.
A kill of this evil creature is worth 25000.00 points for a 40th level
character. It is magical, casting spells which teleport short distances, cause
light wounds, cause serious wounds, paralyse its prey or summon a monster; 1
time in 4. It has an armor rating of 95 and a maximized life rating of 65d40.
It can open doors and pick up objects. It is warm blooded, and cannot be
charmed or slept. It is ever vigilant for intruders, which it may notice from
350 feet. It may carry up to 16 objects or treasures. It can hit to attack with
damage 5d5, hit to attack with damage 5d5, touch to poison with damage 3d5, and
gaze to attack (for 500d1.  That doesn't seem to be an instant kill, though...).

[The Greater Medusa is an Evil Iggy-type monster.  Its presence means no Iggy
or Balrog on the level...]

The Shadow Giant:
It is normally found at depths of 1250 feet, and moves at
normal speed. A kill of this evil creature is worth 112.50 points for a 40th
level character. It is magical, casting spells which terrify; 1 time in 7. It
has an armor rating of 68 and a life rating of 28d8. It can move invisibly,
open doors and pick up objects. It is susceptible to bright light. It tends to
overlook intruders, which it may notice from 200 feet. It may carry up to 4
objects or treasures. It can hit to attack with damage 5d5, and touch to attack
with damage 2d10.

The Mature Black Gryphon:
It is normally found at depths of 1100 feet, and moves quickly.
A kill of this natural creature is worth 82.50 points for a 40th level
character. It is magical, casting spells which teleport short distances,
teleport long distances, terrify or slow its prey; 1 time in 7. It has an armor
rating of 40 and a life rating of 18d8. It is susceptible to fire. It is warm
blooded. It is very observant of intruders, which it may notice from 200 feet.
It may carry up to 6 objects. It can claw to attack with damage 1d12, claw to
attack with damage 1d12, and bite to attack with damage 2d4.

[And other Gryphons; this is the strongest...]

The Unicorn Stallion:
It is normally found at depths of 1350 feet, and moves a bit
erratically at normal speed. A kill of this creature is worth 128.25 points for
a 40th level character. It is magical, casting spells which cause serious
wounds; 1 time in 4. It has an armor rating of 50 and a life rating of 18d10.
It is warm blooded. It is fairly observant of intruders, which it may notice
from 200 feet. It may carry up to 8 treasures. It can stab to reduce charisma
with damage 4d8, and kick to attack with damage 3d6.

[And other Unicorns; this is the strongest...]

The Creeping Mithril Coins:
It is normally found at depths of 750 feet, and moves slowly. A
kill of this creature is worth 26.25 points for a 40th level character. It has
an armor rating of 50 and a life rating of 24d8. It cannot be charmed or slept.
It is fairly observant of intruders, which it may notice from 50 feet. It may
carry up to 9 treasures. It can hit to attack with damage 3d5, touch to poison
with damage 3d5, and gaze to paralyse.

[Rounding out the set...]

The Violent Mold:
It is normally found at depths of 1400 feet, and moves a bit
erratically, and slowly. A kill of this creature is worth 136.50 points for a
40th level character. It has an armor rating of 28 and a life rating of 36d8.
It is susceptible to acid. It cannot be charmed or slept. It is observant of
intruders, which it may notice from 200 feet. It can hit to attack with damage
3d8, hit to attack with damage 3d8, and hit to attack with damage 3d8.

[Yes, I was feeling silly. :)  Soon to come, the Killer Interesting Beetle, to
 complement the Killer Boring Beetle...]
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
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Life is too confusing for novices; we should hire professionals to do it for us.
Organization: Freshman, Mathematics, Carnegie Mellon, Pittsburgh, PA