HDTenEightyP/NetNews huggingface dataset:
From: bosman@fwi.uva.nl (Cor Bosman)
Subject: Re: Dearchiving .sfx files
Organization: FWI, University of Amsterdam
Distribution: eunet
Date: Thu, 19 Nov 1992 16:41:49 GMT

M.J.S.Mills@bradford.ac.uk (MJS MILLS) writes:


>as the title says how do you deachcive .sfx files
> the file in question is dms11.sfx could anyone please help?
>the ftp site where the archiver is + dir path if poss would be
>the most useful info or a the .sfx archiver encoded as any of 
>the following: zoo lha lzh uue
> your help would be very much appreciated
> Email M.J.S.MILLS@UK.AC.BRADFORD

If I remember correctly, .sfx is a selfextracting archive.
Just type:  dms11.sfx , and it should depack itself.

-- 
|bosman@fwi.uva.nl_   //     | Honest Officer , had I known my health      |
|-----------------\\ //AMIGA | stood in jeopardy I would never had lit one.|
|  PE no.1         \\/       |             -MAXIM (of the Hells Angels)-   |
|__________ Quickly Scotty,beam me up.There is no ox..y..ge..._____________|
Newsgroups: comp.sys.amiga.games
From: u8013098@cc.nctu.edu.tw ()
Subject: games
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 1992 13:32:09 GMT


Newsgroups: comp.sys.amiga.games
From: burhans@skink.cis.ohio-state.edu (david w burhans)
Subject: Parasol Stars demo/info wanted
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Fri, 20 Nov 1992 14:29:44 GMT

Posted for a friend:

Hi,

I'm looking for a playable demo for Parasol Stars or Rainbow Islands.  Was
one ever made?  If so and you have it, please email me at levine@oclc.org or
upload it to a ftp site.

thanks,
-gene levine
levine@oclc.org
From: rfentima@ub.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: Re: X-Wing Flight Simulator
Date: 16 Nov 92 19:37:35 GMT
Article-I.D.: ub.1ea7fvINNl9u
Distribution: usa
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu

In article <1992Nov17.034653.16725@teetot.acusd.edu> gs@teetot.acusd.edu (Greg Simon) writes:

>Will there be a NON-AGA version of this game?  I certainly can't afford
>to go out and buy a whole new computer to play it :-) all though I'm
>VERY tempted...
>
>Anybody know?

The last time I wrote to LucasArts on this subject, the reply said that
any decision to port X-Wing to the Amiga will not likely come until
after Thanksgiving.  I will be writing them again and would be willing
to post their reply here (I'll give them my Internet address so it
doesn't take a MONTH for the response to come like last time, if they
choose to respond that way).


	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth
Newsgroups: comp.sys.amiga.games
From: wiz@maths.tcd.ie (Oisin Murphy-Lawless)
Subject: Help with EOB1
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.
Date: Thu, 19 Nov 1992 17:58:34 GMT

Hi everyone, I'm kinda new. Anyway, I've had EOB for ages, and completed it
but realised that in playing I'd missed a lot of the quests, and I also never
found all of the magical gate keys which meant I could never get the Wand of
Silvias, as I couldn't get off the level with the potion for healing the
dwarven king. Can anyone help me with this, and give me a list of all the 
special quests?

\--\--\
 \  \--\
  \--\--\-- '92 Oisin Murphy-Lawless.
Newsgroups: comp.sys.amiga.games
From: SYSDMCKE@VM.UWP.EDU
Subject: ACTofWar Dies on my A500 ?  What did I miss ?
Organization: UW-Parkside
Date: Thu, 19 Nov 1992 15:55:54 GMT

I tried running actofwar and it died after selecting a mission and then selecti
ng 'start 1 player game'. It loaded the "template" for the next screen and
scooted back to workbench ?
Does this game require 1 Meg Chip Ram ?
thanks
doug
Newsgroups: comp.sys.amiga.games
From: cmh061@cck.coventry.ac.uk (Richard Batty)
Subject: Re: ***HELP ON BLACK CRYPT***
Organization: Coventry University
Date: Mon, 16 Nov 1992 12:55:59 GMT

quaini@ghost.dsi.unimi.it (michele quaini) wrote:
>Ok, i have the following situation:
>- 3 scrolls of life
>- one rod of ressurrection
>- all the member of the party at level 10 (the druid at level 11)
>
>My question is:
>Why the cleric can't raise dead? I need him an higher level ????
>or i need a special object?
>
>
>Thanks,
>
>Michele Quaini
>
>quaini@ghost.dsi.unimi.it

As far as I can remember (which isnt a lot as I completed it 6 mounths ago)
The cleric is never able to raise dead, the only way to get players back
is to go back up to the start level and go through the secret door.
Im  not positive about this. If I remember I will check later for you 


-- 
   __                           | JANET cmh061@uk.ac.cov.cck
  /  )      _/_                 | AKA R.Batty
 /--<  __.  /   ____  __.   __  |
/___/_(_/|_<___/ / <_(_/|__/ <_ | "All I Want From Life Is To Get Out Alive !"
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Tue, 17 Nov 92 09:50:46 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: Some words on OOTW2
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: UReply 3.0

 References: <92318.144816MBS110@psuvm.psu.edu>
            <1e9tpoINN12g@master.cs.rose-hulman.edu>

In <1e9tpoINN12g@master.cs.rose-hulman.edu> Brian R Gunn writes:
> In article <92318.144816MBS110@psuvm.psu.edu> Mark 'Mark' Sachs
> <MBS110@psuvm.psu.edu> writes:
>
> How about "Pierre" or "Boucier" (sp?)??  (What do they mean (in English...)?)
>
> Brian
>
"Pierre" means "stone" and "Bouclier" means "shield".... How do you
exit the screen with the holocube? I'm stuck here.

**********************************************************************
*    Let's try to keep the Amiga floating over the Pea Sea....       *
**********************************************************************
From: ma90gjp@cen.ex.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Stuck on Chrono 2
Date: 18 Nov 92 10:29:28 GMT
Organization: University of Exeter, UK.

Help!!!!  I gave up on Chronoquest 2 along time ago, but I thought I'd have
another crack at it. I am stuck in time period X and get killed after talking
to the Duke of Buckingham. Can anybody give me a push in the right direction,
or point me to the nearest hint file with it on.

Thanks in advance,


-- 
----------------------------------------------------------------------------
Graham Pursey  contact at ma90gjp@cen.ex.ac.uk
----------------------------------------------------------------------------
From: mikep@hpmwtd.sr.hp.com (Mike Powell)
Date: Fri, 20 Nov 1992 04:16:46 GMT
Subject: Re: BLEED IS RACIST
Organization: HP Santa Rosa Site (SRSD MWTD)
Newsgroups: comp.sys.amiga.games

	

	I apologize for my previous remarks in that they were made generally
	although they really only apply in response to Bruce and Martin.

	The fact that many people did not like the game and decided
	to delete it from their _own_ disks is a different matter, and
	one I support fully....  but Bruce and Martin seem to advocate
	removing the program from access by the public, and that is
	what I object to.

	I'd like to decide for myself if the program is offensive.... 
	_thank_you_.

	-Mike-
From: Scott_Riddick@dream.uucp (Scott Riddick)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima V problems
Date: 16 Nov 92 05:40:50 GMT
Organization: DreamStates BBS & CyberNet HQ in G'ville, FL   1-904-331-4317


   It's most likely KS 1.2 that's causing the problem.  Nowadays, most
programmers probably don't even check to see if their progs run on anything
under 1.3.  Some little slightly-illegal call in that cursor routine could
conceivably crash something important.... 

 
 Scott

-- Via DLG Pro v0.995

UUCP:  uflorida!dream!Scott_Riddick
INTERNET: Scott_Riddick%dream.uucp@ufl.edu
      or: dream!Scott_Riddick@ufl.edu
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
From: 22black@sol.cs.wmich.edu (Martin Black)
Subject: Re: CDTV, it's future and games.
Organization: Western Michigan Univ. Comp. Sci. Dept.
Date: Sun, 22 Nov 1992 17:51:51 GMT

stelmack@eggo.tmc.edu (Gregory M. Stelmack) writes:

>CDTVs are there, and software is coming. Commodore just dropped the prices to
>be reasonable, and now ships them with ParNet (letting you use them as CDROM
>drives for other Amigas), and this has generated renewed interest in them
>around here. Check out the new Sherlock Holmes game for it -- I have floored
>many people with it so far. And if Labyrinth ever hits, that should generate
>a few sales. Now if only there was a way to network them...

I can't believe the cdtv's are still in production myself, I meen there is so 
little support for the darn things it is pitiful.  Perhaps if C= sold softare
that would run cdtv titles off of a cd-rom drive on other amigas, including 
cdxl support.  And not just have xetec software.  Maybe it would pick up,
but otherwise give me a break every computer company is trying to jump on the
cd-rom band wagon, yet all is not having a easy time with it.  And it is going
to take a lot of support to have good titles on those things, ie 500Meg isn't
easy to fill up with meaningful data.

My father wants to get a cd-rom equiped computer for my little brother, 
but he is not going to get an amiga because there is really
no support for them, ie good encyclopedias, note good, and other
learning software is more available on ibm software.  As far as games, look at
sega cd with their full motion video, albeit crappy graphics.  And the 
super nintendo should have their cd player out soon, and since snes has better 
graphics their cd's should look real nice.  Where does that leave amiga cd or
cdtv, dead in the water.  Only decent hope is that C= makes a cd-rom drive
to be connected to the pcmcia port, and have several titles for the aga on 
the cd roms.

Martin
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Secret Lane(sp?) on PF:PARTYLAND (possible spoiler?)
Date: 15 Nov 92 22:48:33 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Actually, the million + you're talking about is the skill shot, gotten for
hitting the cyclone or the tunnel right after launching the ball.  Each of
them independently starts at 1 mil. then increase every time you hit them.
So if you get the 5x cyclone in the middle of the ball, you DON'T get the
1 M + bonus.

keefer
-- 
|kjohnson@csugrad.cs.vt.edu|> SUPPORT <|"'Relax,' said the nightman,          |
|.....Keith P. Johnson.....|>SHAREWARE<| 'We are programmed to receive.       |
|.1711 Whipple Dr. Apt. 11.| Help keep | You can check out any time you like, |
|...Blacksburg, VA 24060...|prices down| But you can never leave.'"  - Eagles |
Newsgroups: comp.sys.amiga.games
From: baltzebw@newton.ccs.tuns.ca (Bruce W. Baltzer)
Subject: Re: BLEED IS RACIST
Date: Mon, 23 Nov 1992 07:30:47 GMT
Organization: tuns.ca

rkunenbo@cs.ruu.nl (Ronald Kunenborg) writes:

>In <15080051@hpmwmat2.sr.hp.com> mikep@hpmwtd.sr.hp.com (Mike Powell) writes:

>>	
>>	Electronic censorship....  isn't it grand! 
>>
>>	Q:  What if it was a _great_ game... wonderfully playable,
>>	hot graphics and sound... but was still sexist, violent, racist,
>>	etc...     Would you all still recommend it be removed?

>Yes. I don't particularly like censorship, but neither do I think promoting
>racism, sexism etc. are abstract details compared to the Holy Right To
>Publish.

>>	I wonder if any of your ancestors burned books....

>They didn't. The spiritual ancestors of the Bleed-programmers did, though.

> Q: What about a good-looking arcade game where you have to put Jews in ovens
> as quickly as possible?

> Q: What about a nice digital 'Mein Kampf'?

> Q: What about "Concentration Camp manager" - the newest game from NaziSoft?

>I don't stand by and say 'Oh well, I'm against censorship so let them print
>whatever they want' - They can program whatever they want within limits, and
>to me those limits are defined by racism, sexism, antisemitism and some such.
>Not by abstract ideas about the Holiness of Free Speech.

hear hear!  that about sums up my opinion as well...  the bleed games
about add up to hate literature, which you will note is illegal in the states,
canada, and i think a lot of other countries, where freedom of expression is
considered a right.  i can see where the over-zealous might find a contradiction
there, but i do not.  IMHO, of course, which just happens to have the law behind
it.


>>	-Mike-

>Regards,
>-- 
>Ronald Kunenborg, Ina Boudier-Bakkerlaan 89-3, 3582 XD Utrecht, The Netherlands

>        "I believe we are on an irreversible trend toward more freedom
>	      and democracy, but that could change." - Dan Quayle
Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: Arcade Classics
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Wed, 18 Nov 1992 00:08:01 GMT

In article <1992Nov11.231311.9466@hubcap.clemson.edu>, diamond@hubcap.clemson.edu (David Lee) writes:
|> mathers@sibelius.trl.oz.au (Steven Mathers) writes:
|> 
|> 
|> >Games I would be interested in seeing good conversions of:
|> 
|> >Berserk, Centipede (the one on the arcade classics disk is rubbish)
|> >Galaxian, Pacman (wasnt faithful enough, sorry), Pengo (please!)
|> >Scramble, Xevious (spel?).  Argh, memory failure...what others? anyone?
|> 
|> 
|> MR. DO! MR. DO! MR. DO!!!!!!!! TIME PILOT!!!!!!
|> 
|> >As for other not-really-old-classics-but-not-bad games, does anyone
|> >remember --
|> 
|> >Pooyan, Foodfight, The karate game with 2 joysticks?

Yeah, time pilot!  I looked into Intruder, which is supposed to be a
berserk clone, and it sort of is, but its not that good IMHO.

Another: Space Panic.
Newsgroups: comp.sys.amiga.games,rec.games.misc
From: gspall@cantor.math.uwaterloo.ca (Greg Spall)
Subject: Re: Another World
Organization: University of Waterloo
Date: Sat, 21 Nov 1992 22:56:13 GMT

In article <1992Nov20.204403.8137@nevada.edu>, funky@nevada.edu (MATTHEW KAPHAN) writes:
>   I have recently begun trying to play this game again, Another WOrld.
> I'm at the part where you're in the caverns and there are falling rocks
> that you must dodge.  I'm not sure how to proceed from this area.  I'm
> not sure whether to shoot the cavern that holds the water and flood the
> area or go through the boulders first.  Someone please walk me through
> this. tHanks.
> 
> 
> -- 
> -------------------------------------------------------------------------------
> Matthew Kaphan                                        funky@redrock.nevada.edu
>                     -What can I say in only 4 lines?-
> -------------------------------------------------------------------------------

Okay, I have finished this game several times... what you have to do is find a way
past the boulders, it's really easy, ONCE you figure out the "pattern".  Yes, there
IS a pattern... keep trying it, you'll get it after just a couple of tries.

Once you get past the boulders, there will be some nasty little creatures around,
on the ceiling, and in the floor, try not to get caught by them, it gets kinda
ugly!!!  After travelling, a bit more, you will come to a wall, blow it away, and
go back (Yes, ALL the way back to the bouncing boulders).  To get back up to the
level above you, you have to take the "high passage" in the midst of the boulders,
don't worry, the boulders can't hurt you this time. (Just don't stop under that 
"thing" hanging from the ceiling.  :-)

You will then come across a ledge. you must go jumping from stalagtite (or was it
stalagmite??) to stalagtite to get to the top of the "balanced" platform.  You will
have to do something to get rid of that nasty on the ceiling, though... :-)
Hint:  It wants food, but you don't want to give it you, is there anything else 
nearby that will keep it occupied???

Blow the base of the platform away and then you can get back up and THEN blow the
wall away that holds up the water... (ps, THEN RUN!!!) :-)

After that, you should be able to get into the next sections.. have fun, the Caves
are the HARDEST area... the other areas are at least a little easier.

Good game, corny ending... *sigh*...

						The Ditto

PS  You can (I repeat.. CAN) kill the tentacles hanging from the ceiling, so long as
the computer lets you hit them.  (use the BIG blast of you gun..)
From: WALLY@UKCC.UKY.EDU
Newsgroups: comp.sys.amiga.games
Subject: Re: EA is gone too
Date: 23 Nov 92 16:51:52 GMT
Organization: University of Keentookey

In article <+qC-r*WZ0@Birdland.UUCP>, Andy@Birdland.UUCP (Andy Patrizio)
writes:
>A friend who works for Waldensoftware told me an Electronic Arts rep was
>in his store a few days ago, and said that EA is dropping Amiga game
>support. DPaint4.5 is in the works, but games are toast.
          ^^^^^^^^^
 
This looks a little humourous to me...  DPaint 4.5??
 
 
>You boys beginning to notice a pattern here?
>
>----------------------------------------------------------------------------
>Andy Patrizio       \\        uunet!tension!birdland!andy       //
>Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
>----------------------------------------------------------------------------
>"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
>they were groveling through a hymn to His Majesty." - Hannibal Lecter
>----------------------------------------------------------------------------
>
 
Let's hope this person has a sick since of humour...  (No pun intended
on the Hannibal Lector quote.. :)
   ___________________________________________________________________
  /                                                                  /|
 /__________________________________________________________________/ |
 |             _                                                    | |
 |    Walter_ //   Wally@UKCC.UKY.EDU   AN723@Cleveland.Freenet.EDU | |
 |      R   \X/    Wally@MIK.UKY.EDU                   /|           | |
 |   Francis       Francis@UKPR.UKY.EDU        /|     / |   /|      | |
 |____________________________________________/ |   _/  | _/ |______|/
                                                |  /    |/
                                                | /
                                                |/
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Empire "Wargame of the Century"
Date: Sun, 22 Nov 92 16:57:12 PST
Organization: The Portal System (TM)
  <tal691.722050608@huxley>

I'm pretty sure v. 2.03 was the last for the Amiga.
From: pwheat@cup.portal.com (Philip A Wheat)
Newsgroups: comp.sys.amiga.games
Subject: Re: 360 and Patriot
Date: Sat, 21 Nov 92 23:14:48 PST
Organization: The Portal System (TM)

>According to 360 Software, there will be no Patriot for the Amiga, so
>if you want to see it for the Amiga, LET THEM KNOW!
>
>
>--
>| John A. Dutka, Jr.   | Micro Credo:                                        |
>| jdutka@wpi.wpi.edu   | Never trust a computer bigger than you can lift.    |
>| Worcester Polytechnic Institute ___________________________________________|
>

Don't worry.  There won't be a Harpoon II or any bug fixes for Harpoon either.
:(
From: pwheat@cup.portal.com (Philip A Wheat)
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Date: Mon, 16 Nov 92 21:19:18 PST
Organization: The Portal System (TM)

>>
>>Well, I spend about $400+ a year on software.  If anyone local would stock

>I know for a fact that Waldensoftware will special order Amiga titles (I work
>at one).  However, $400/yr. for a MAc or IBM in software isn't really much.
>Just the other day a Mac owner cam ein and bought $300 worth of software.  I
>one day!  That's who the stores are targeting.
>        Shogun

Well, no Waldensoftware around here. :(

Yeah, but you don't have to buy much on the Mac platform to get to $300.00
either! :)  Seriously, I understand that the market (may) be smaller (I've
been watching the Mac shelves.  Dust.) but if the customer is willing to
wait for the store to order it, and also is willing to pay mailorder +
shipping prices, where's the problem in makeing a bit of profit off of that?
The next shippment is going to come in anyway, and I don't see the phone
call eating up all the profit.

BTW, that's just my regular budget.  The + is what I overspend on that budget.
After the first of the year that figure is going to go WAY up with hardware and
software, as I'm helping one of the other programmers I work with to get a
Video Toaster and do some custom video work.  Ever see how much you can make
from just the Fonts for a toaster?

Phil Wheat
From: pianoman@misseye.uucp (Alan D. Ray)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Sierra is gone
Date: 22 Nov 92 21:43:55 GMT
Organization: Not an Organization

In article <gandalf.722032401@camelot> gandalf@camelot.bradley.edu (Frank Salata) writes:
>In <69668@cup.portal.com> pwheat@cup.portal.com (Philip A Wheat) writes:
>
>>I really wish they would make up their mind, in or out.  And all I can
>>say about their ports are, go find a copy of the Manhunter series for Amiga!
>>I keep it around for an example of how NOT to program an Amiga (MH, SF).
>
>Actually, I consider the manhunter series to be the best thing sierra has
>put out.  The game itself is excellent.  Sure, the graphics and the sound
>are nowhere near as good as you would find in something like Nova 9 or
>Monkey Island, but they are not necessary.  The game itself is very fun to
>play.  I would would continue to purchase games from them if they followed
>the format in this series no matter what the graphics and sound looked
>like.
>
>Frank
>gandalf@camelot.bradley.edu


Finally....someone else who liked the Manhunter series! No, the graphics
were lousy (I think .info gave it one star), and the sounds were beeps
and boops, but the game itself, the story, was excellent. I enjoyed
"tracking" movements of those you were investigating using the little
computer all Manhunter's carried (can't think of the name of it).
Didn't care much for the arcade elements, although in the San Fran.
one, the levels of difficulty for arcade elements was selectable.
The ending of San Francisco practically mentioned a third installment...
anyone ever hear anything more of Manhunter: Part III? (obviously for
MS-DOS only).
Too bad I sold my originals...anyone have one or both they'd like to
get rid of?

**************************************************************************
* Sing me a song           \  Alan D. Ray  /         BERKS AMIGA BBS     *
*  you're the               \ Reading, Pa./          (215)-689-4969      *  
*    pianoman....         *******************                            *
*        B. Joel             uunet!cbmvax!rehab1!misseye!pianoman        *
**************************************************************************
From: CMS129@psuvm.psu.edu (ChrisSlothman Stoy)
Newsgroups: comp.sys.amiga.games
Subject: Re: X-wing game
Date: 23 Nov 92 19:04:53 GMT
 <1992Nov23.091824.28836@ousrvr.oulu.fi>
 <1992Nov23.142854.13281@cis.ohio-state.edu>
Organization: Penn State University

Ok, here's my vote.  I want X-wing for my Amiga!!

(I also want the first 3 Star Wars movies, but I be patient...)

-----------------------------------------------------------------------
Chris "Slothman" Stoy |  DISCLAIMER: The views expressed within are not
cms129 at psuvm       |  mine but those of my pet hamster Gizmo. HE'S
cms129@psuvm.psu.edu  |  responsible for this! Blame him!        ^^^^
-----------------------------------------------------------------------
From: gunnbr@nextwork.Rose-Hulman.Edu. (Brian R Gunn)
Newsgroups: comp.sys.amiga.games
Subject: Some words on OOTW2
Date: 17 Nov 1992 04:52:08 GMT
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: o231-12.nextwork.rose-hulman.edu

In article <92318.144816MBS110@psuvm.psu.edu> Mark 'Mark' Sachs  
<MBS110@psuvm.psu.edu> writes:

How about "Pierre" or "Boucier" (sp?)??  (What do they mean (in English...)?)


Brian