HDTenEightyP/NetNews huggingface dataset:
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Subject: Roger Rabbit hint req'd (possible spoilers)
Organization: MIND LINK! - British Columbia, Canada
Date: Thu, 31 Dec 1992 04:14:25 GMT

I'm stuck almost at the begining of the game. In the first room I get a key.
I'm stuck in the second room, the kitchen. I have opened the cupboards,
which seem to randomly change their contents. I have only found the cheese,
which seems useless. I can use the banana to jump on the plates, and
move over the stove, causing me to jump up to the overhead light.

At this point I am stuck. What do I have to do in this kitchen?

Also, why does Roger at random times seem to say something like "Just in
time"
(with what looks likes an hourglass appearing)
when opening the fridge and doing other things. I have the docs (bought
the game in Activisions Powerhit's package) but they don't say much.

Thanks for any help.

Xref: sparky comp.sys.ibm.pc.games:28222 rec.games.misc:18918
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: tml@@druhi.att.com OR AstralWizard@cup.portal.com
From: sldf3@sol.ee.usu.edu (Weston R Beal)
Date: 28 Dec 92 11:56:44 MDT
Distribution: world
Organization: Utah State Univ. EE


-- 

I have been trying to responde to your Email, but my mailer
can't find your host.  Please give me another (hopefully better
known) host today.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%          							    %%
%%  Weston Beal			:  I have a piece of hard rock      %%
%%  sldf3@sol.ee.usu.edu	:  candy, but it's not for eating.  %%
%%  sldf3@cc.usu.edu		:  It's for looking through.        %%
%%                                                                  %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW again....
Date: Tue, 29 Dec 92 13:49:46 MST
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

        Does anyone know where the Thepan Ossikka is? I can't find him...
Is he on level 3?
Thanx...

Paul Bolle              pjb@ersys.edmonton.ab.ca
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sound boards
Date: 30 Dec 92 00:03:29 GMT
Article-I.D.: lclark.1992Dec30.000329.29409
Followup-To: comp.sys.ibm.pc.soundcard
Organization: Lewis & Clark College, Portland OR

In article <1992Dec29.164324.482@seas.gwu.edu> brad@seas.gwu.edu (Bradford J. Crane) writes:
>
>	In correction to your posting,

Ditto.  (although I didn't read the original posting)

> the SBPro is 16 bit,

Wrong.  Why do you think the new SB16 is such big news?

> and it can record
>at CD quality.... 44.1khz mono or 22.1 khz stereo!

Wrong.  CD quality is, amoung other things, 44.1khz STEREO.  Even when you
get that, other things play into the picture, such as your signal-to-noise
ratio for example.  Think of it this way.  You may be able to record 44100
stereo samples per second (which the SBPro can't), but can you also
capture all the highs and lows without introducing a bunch of noise?  CD
quality is an over-used/not-fully-understood term.

> The DAC converter is what is
>used to do actual conversion. Two converters means the music is played in
>stereo. I can guarantee one thing: the GUS does not have more than two DAC's.

Can't say for sure here.  But how can you guarantee it?  I don't believe
you actually have a GUS do you?

>The 'channel' does not tell you much, because I think the soundblaster pro has
>22! (can play 22 simultaneous sounds....

Well, isn't that special!  The GUS has 32 Digital channels.  It plays
digitized samples for instruments.  MIDI patches.  The SBPro has 22 mono
or 11 stereo synthesized channels, 2 mono or 1 stereo digital channel.

> it probably sounds much like the GUS but games only support the 11 sounds
> SB!)

It sound nothing like the GUS.  As I've said before, the GUS does a
moderate/poor job emulating a SB.  One uses wavetable synthesis, the other
FM.  But the GUS isn't an SB clone like the others.  When the GUS performs
in it's native mode, the others can't even come close.
 
Please don't flame too bad if I got any facts messed up.  The SBPro is a
good card from what I've heard about it.  And it can do a better job with
most games than the GUS for now.  But the technology of the SBPro doesn't
hold a candle to what the GUS is capable of.

This also really doesn't belong here, so I'm changing the followup-to line
to the proper newsgroup.
-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
From: dave@bigdog.engr.arizona.edu (Dave Pottinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW: Where's the Sword Blade?
Date: 27 Dec 92 11:12:47 GMT
Organization: University of Arizona

This is driving me nuts!!  I have looked everywhere on Level 3 for the
blade to the Sword Caliburn (or whatever it's called).  I gather that
it's in a hidden area somewhere in the SE section of the level.  I have
even resorted to the walkthru with no luck.  This is one of the last
things I have left to do, so any help would be greatly appreciated!

Dave
--
**** the musings of Dave C. Pottinger:  dave@bigdog.engr.arizona.edu ****
*  "All we can do now is pray,    *  "You're perfect, yes, it's true,   *
*   but we haven't thought of any *   But without me, you're only you." *
*   Gods yet." --Joel from MST3K  *  -- "MidLife Crisis"  Faith No More *
From: law40001@nusunix1.nus.sg (CHENG KWONG WING)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help: Sherlock Holmes!
Date: 21 Dec 92 08:19:11 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Hi folks,

Well I'm new at games and I'm stuck.

I have just beat the guys at darts and have spoken to the chemist and
his assistant.  I think I'm supposed to apprehend the fellow but have
been unable to do so.

I've tried everywhere but am still stuck.

Heeeelllllppppp!

Thanks in advance.   

--
--
____________________   .    .   __         . 
\______NCC_1701_____|) .____.--"--"---._____ 
             ||      /-----._________.----/  
     /=======||====/___/       "--"          
   . \==\____________|(-                .   
Newsgroups: comp.sys.ibm.pc.games
From: Kam_Yuen_Lai@mindlink.bc.ca (Kam Yuen Lai)
Subject: AMAZON FOR SALE
Organization: MIND LINK! - British Columbia, Canada
Date: Sun, 3 Jan 1993 17:35:18 GMT

I have finished this incrediable game and would like to try something else
now.  I think by now everybody knows how incrediable this game is.  My price
is $30 US or $35 Canadian + shipping.

Newsgroups: comp.sys.ibm.pc.games
From: med50003@nusunix1.nus.sg (WANSAICHEONG KHIN-LIN)
Subject: Elvira I
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 29 Dec 1992 09:23:25 GMT

I know this is an old game but I just started playing it. Is there a map
somewhere or any hints out there for this game? I getting quite sick of
doors that won't open and being trapped in the Ice World.

gervais
From: bakken@cs.arizona.edu (Dave Bakken)
Newsgroups: comp.sys.ibm.pc.games
Subject: Best submarine games
Keywords: Silent Service, Red October
Date: 30 Dec 92 23:23:00 GMT

I'm getting a low-end 486 system RSN, and I would like to get
a submarine game.  I used to have an Amiga and enjoyed Silent
Service there.  Is this game good on the PC?  Are there better
submarine games?  Which ones aren't copy protected (or at least
are reasonable to install on a hard disk)?  Thanks for any help!
--
Dave Bakken                               Internet: bakken@cs.arizona.edu
Dept. of Computer Science; U of Arizona   Voice:    +1 602 621 4098      
Tucson, AZ 85721; USA                     FAX:      +1 602 621 4246
The fact that you're paranoid doesn't prove they're *not* out to get you.
Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Re: Sound boards
Organization: George Washington University
Date: Tue, 29 Dec 1992 16:43:24 GMT

	In correction to your posting, the SBPro is 16 bit, and it can record
at CD quality.... 44.1khz mono or 22.1 khz stereo! The DAC converter is what is
used to do actual conversion. Two converters means the music is played in
stereo. I can guarantee one thing: the GUS does not have more than two DAC's.
The 'channel' does not tell you much, because I think the soundblaster pro has
22! (can play 22 simultaneous sounds.... it probably sounds much like the GUS
but games only support the 11 sounds SB!)

								Brad
From: bryanwu@cs.tamu.edu (Chuan-Yuan Wu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Summoning Help!  Shape Alternation spell
Date: 24 Dec 1992 19:20:48 GMT
Organization: Computer Science Department, Texas A&M University
Distribution: world
NNTP-Posting-Host: photon.tamu.edu

How do I get shape alternation spell?  I found this spell in saved game,
and completed the game, but how do I got it from playing the game?
Any help would be greatly appreciated.
			Chuan-Yuan Wu
Newsgroups: comp.sys.ibm.pc.games
From: glee@athena.mit.edu (Gilbert Huppert)
Subject: Re: Wiz7: Beast of 1000 eyes
Organization: Massachusetts Institute of Technology
Date: Wed, 23 Dec 1992 15:51:30 GMT

In article <45020094@pollux.svale.hp.com> dlow@pollux.svale.hp.com (Danny Low) writes:
>
>Items such as the bat necklace are your prime method of protection.
>Try casting conjuration to distract Old Blue Eyes. Otherwise it's
>a matter of luck. FYI, the creator David Bradley did not expect anyone
>to defeat Blue Eyes. However some people have after many hours of
>re-fighting that battle.
>

I killed this, after some forethought, without any problem.  My method may not 
work for many people, although it is quite straight forward.  My part constists
of 2 monks, a ninja, a priest, and 2 more ninjas.  Only the middle ninja and 
priest have their original class.  To kill the beast, everyone hides in shadows
at the first round.  The priest uses the ring of invisibility to hide as well.
(Of course before you go in, cast magic-screen, armorplate and enchanted blade).
Now the beast can't see anyone to attack.  The next round, everyone starts casting
spells (spell casting doesn't break invisibility or shadow hiding).  It is important
to get in as many armor-melt spells as possible, and as many anti-magic as well.
One create life to get a godzylli is useful the first round, as this is quite likely
to distract the beast.  Now all you need to do is cast random damage spells (which
will affect the beast some of the time), and constantly cast level 7 weaken spells.
Eventually the beast will be weak enough so that 5 or 6 lifesteal spells will kill
it.  I did this, without losing a single character, the first time I tried using
this strategy.  It is time consuming, and if someone doesn't hide the first round
it is likely they will die (I found this out in developing the strategy).


I hope someone finds this interesting!




--
Gilbert Lee Huppert (glee@athena.mit.edu)
Materials Etching Technology Laboratory
Newsgroups: comp.sys.ibm.pc.games
From: chans@cs.curtin.edu.au (Sean Chan)
Subject: Spear of Destiny cheat (God Mode)??
Organization: Curtin University of Technology
Date: Thu, 31 Dec 1992 14:14:37 GMT

Gidday all,

I was wondering whether SoD has a cheat parameter like wolf3d's
"-goobers". Could someone e-mail me, please, because I'm not a regular
reader of this newsgroup. Thanks in adv.

Sean Chan           Curtin University of Technology 
                    Bentley, Western Australia.  
E-Mail : chans@marsh.cs.curtin.edu.au
         pchans@cc.curtin.edu.au
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WING COMMANDER II - Problems
Date: 3 Jan 93 20:42:10 GMT
Distribution: comp
Organization: North Carolina State University

In article <D89-RBI.92Dec28173028@alv.nada.kth.se>, d89-rbi@alv.nada.kth.se (Ron Birk) writes:
|> After 15 missions I finally came to number 16 where I have a really
|> annoying problem! Please help me, someone!
|> 
|> My mission is to rescue a pilot with some vital data about the star
|> system. When I arrive there are kilrathi all around him and he
|> explodes leaving only a capsule, which I should bring back to
|> admiral Tolwyn.
|> 
|> The problem is that after shooting all kilrathis I find the capsule,
|> but CAN'T get it!! I just travel through it and there is no key for
|> collecting items.
|> 
|> I tried going back to HQ but the story sais that I failed with my
|> mission.
|> 
|> What am I doing wrong? Please answer with e-mail!
|> --
|>  Ron Birk         CS&CE at Royal Institute of Technology, Stockholm, Sweden.
|>  Krogarvagen 11   Projects: PlaySID (Amiga), FanGog (Mac), MonkeyBase (Unix)
|>  14552 Norsborg   E-Mail: d89-rbi@nada.kth.se     - Please, be happy! -

Get the capsule so that it is visible in your rear turret.  (F4 switches to
rear)  Then hit 'G' to switch from guns to tractor beam, and space to fire the
beam.  (Note:  the beam aims automatically, you just have to be close enough)

You can also grab downed pilots this way.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: sjm@miles.com (Scott Mark)
Subject: Re: HELP NEEDED FOR MAGAZINE!
Organization: Miles Inc., Diagnostics Division, Elkhart, IN
Date: Mon, 21 Dec 1992 13:18:40 GMT

In article <something> <somebody> writes:

>
>^M
> 	Hi- I'm from MacGames Digest, a new premier magazine for ^M
> ...^M
> ...^M
> ...^M
>software writers, PLEASE, we'd really like any information you have.^M
>^M
> Many thanks for your help.^M
>^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z
>^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z
>^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z
>^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z
>-- 


Come on, this is a joke, right?

Scott
sjm@miles.com
Newsgroups: comp.sys.ibm.pc.games
From: stancad@woods.ulowell.edu
Subject: Re: I pirated StarControlII
Organization: University of Lowell
Date: Tue, 22 Dec 1992 03:52:15 GMT

In article <1992Dec13.084350.27360@wam.umd.edu>, mary@wam.umd.edu (Mary Louise Cassidy) writes:
> In article <1992Dec13.004045.17350@netcom.com> primus@netcom.com (Robert keng) writes:
>>dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>>: >>O.K. fine.  You've made it clear that you're a loser.  So now what?
>>: >>We're supposed to jump through hoops for you?
>>: >>
>>: >>Get a clue.
>>: >
>>: >Gee Ros...'Loser' is such a subjective term.  While I think your mag is great...
>>: >What exactl do you get out of it monetary wise, or any wise??  Surely
>>: >anyone who spends all of that time just to get a warm fuzzy PD feeling could be called a 'Loser'...?  No??
>>: 
>>: What the hell kind of statement is this? Are you trying to compare Ross to a 
>>: pirate? Dammit, I can't think of a worse comparision. Ross, as you say, is 
>>: producing a hell of a good product for nothing. Pirates steal -- they take 
>>: and give nothing in return. People like you make me sick. At least spell his 
>>: name right.
>>
>>		I'd second that. Ross contributes alot to this newsgroup, 
>>especially with his FREE electronic game mag. People like him who sacrifices
>>his own time and energy for the good will of others IMHO deserves respect, not
>>flames. He gives and asks for nothing in return: what more could anyone ask
>>for?!?!?
>>
>>		Besides, in case you haven't realized: money isn't everything.
>>But then, there are alot of ignorant people like you in this world who believes
>>that you must get something in return for everything you do. 
>>
>>Like Ross said: Get a clue. 
>>
>>Sheesh.....
>>
>>-Rob
>>
>>primus
>>primus@netcom.com
>>
> 
> Hey blindboy..I SAID that I enjoyed the mag....which would infer I was impressed with it.  Was it a flame??  NO, it was a question..duh.  While I 
> realize there are many charitable people in the world...putting out a game
> mag ain't the same as feeding the hungry.  So...in brief to you
> and all others that can't read between the lines...I was simply asking what he got out
> of it.....!  If anything besides satisfaction.  Reasoning = that such a 
> quality piece can't continue unless he is a) independently wealthy or b) is 
> getting revenure from it somehow.....
> 
> You get a clue, likle I said.
> 




will you all get a clue, and stop clogging(sp?) up the group with such sensless
discussions?

Thank you very much!

Scorpion

Newsgroups: comp.sys.ibm.pc.games
From: boh@fraser.sfu.ca (Changhao Boh)
Subject: Appealing for Golden Axe Cheat
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 3 Jan 1993 11:33:03 GMT

Hi, I guess the subject line says it all...

I need a cheat for the PC game "Golden Axe".  I've just started playing the
game and school is starting in 3 days... I MUST see the ending !!!!

I've checked the romulus directory for cheats but it's not there.

Thanks in advance, good health, and have a good year.

Changhao
boh@sfu.ca
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Alone in the dark - help wanted
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Distribution: usa
Date: Fri, 1 Jan 1993 05:45:09 GMT

put mirrors on the statuettes on the table.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: lam836@cs.cuhk.hk (Savio Lam)
Subject: Re: Sound boards
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Date: Thu, 31 Dec 1992 10:47:31 GMT

brad@seas.gwu.edu (Bradford J. Crane) writes:

>	In correction to your posting, the SBPro is 16 bit, and it can record
>at CD quality.... 44.1khz mono or 22.1 khz stereo! The DAC converter is what is
>used to do actual conversion. Two converters means the music is played in
>stereo. I can guarantee one thing: the GUS does not have more than two DAC's.
>The 'channel' does not tell you much, because I think the soundblaster pro has
>22! (can play 22 simultaneous sounds.... it probably sounds much like the GUS
>but games only support the 11 sounds SB!)

No offense, but if the SBPro were 16 bit, why should there be a SB 16?

Regards,
Savio Lam.
Newsgroups: comp.sys.ibm.pc.games
From: isc20059@nusunix1.nus.sg (KOH YEN LING)
Subject: Curse of Enchantia soln wanted
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 26 Dec 1992 14:59:45 GMT


I'm looking for a walkthrough for Curse of Enchantia.  Please e-mail me
if any.  Thanks.

Alison

E-mail: isc20059@nusunix1.nus.sg or
        kohyenli@iscs.nus.sg
From: wrsauerw@apgea.army.mil (William R. Sauerwald <wrsauerw>)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ftp sites for new shareware
Date: 23 Dec 92 14:32:07 GMT
Organization: APG-Edgewood

In article <P.A.Flecknell-231292093348@bulmers.ncl.ac.uk> P.A.Flecknell@newcastle.ac.uk (Paul Flecknell) writes:
>Could I add one game to the list - Ancients 1: the deathwatch - this is a
>shareware RPG by FARR-ware, which had a very favourable review in PC-Format
>- anyone know an FTP site that has this game?
>
>Paul


	Yes,  I got this game from wuarchive and it is probaly in ulowell
also, but I couldn't swear to that.  It is under games/Misc.  This is an
excellent game, but don't use the characters that come with it, they are 
way to advanced and this is cheating :).  Be a man and build up your 
characters yourself.

	Also, does anbody know where that third $%%&^%&^$%## key is?????

				Bill S

-------------------------------------------------------------------------
wrsauerw@cbda9.apgea.army.mil        |"Those lips, those eyes, that tatoo on
Aberdeen Proving Ground, Edgewood    | on her thighs.  White teeth, red hair,
We do more before 9 am blah,blah,blah| she hated underwear."
The President will disavow all       |                     Too Much Joy
knowlegde of my actions              |
----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: rloper@mksol.dseg.ti.com (robert l loper)
Subject: Where is Civilization Update?
Organization: Texas Instruments, Inc
Date: Tue, 29 Dec 1992 06:15:50 GMT

Hi,

I recently picked up the Civilization Masters Set (the one with the hint
book and mouse pad).  I have had no problems running it in DOS, but it is
*really* slow moving in Os/2.  The OS/2 Games FAQ says there is an update, and
if so, could someone tell me where it is?

Thanx very much...
-- 
******************************************************************************
*  Robert L. Loper             * .Sig pending...gimme a minute!              *
*  ROBERTLL@FLOPN2.dseg.ti.com *                                             *
*  Texas Instruments, Inc.     *                                             *
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 23 Dec 1992 23:26:45 GMT
Subject: Re: Wizardry 7 (Crusaders of the Dark Savant) Question
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(David Veal) 
>Ok, I'm in the Crypt, and am having all kinds of fun tangling with the 
>monsters therein, such as my favorite, the Beast o' a Thousand Eyes.  (Did 
>these guys sit around and chuckle that it would be amusing to turn all of 
>your characters to stone every round?)  Anyway, the other monsters (they 
>were fun, too) didn't seem to be carrying anything of any real importance.  
>Do I *have* to kill this thousand eyed death machine, or can I complete the 
>game without it?

While there are needed things to be done on the Gorror level, the
Gorrors themselves are all optional for the XPs and loot. And yes
David W. Bradley does sit around and chuckle when people complain
about how hard Old Blue Eyes is to kill. :-)

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: derry@trident.usacs.rutgers.edu (Paul Reed S.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7: MunkharamaK
Date: 4 Jan 93 02:55:33 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Ahem.. 

 Could someone out yonder tell me what the sequence for sticking the
beans (cups, swords, etc.) in the chalices is in Munk-O-Rama?
Better yet, could that kind person tell me where I could find this
sequence out? I'd rather not Blatantly cheat, but ya know....


.
Newsgroups: comp.sys.ibm.pc.games
From: linet2@mentor.cc.purdue.edu (Lord Eugster)
Subject: Re: Gateway bug?
Organization: Purdue University Computing Center
Date: Sun, 27 Dec 1992 03:56:36 GMT

    I ran into the same bug in Gateway: the 'push button' command doesn't
seem to work in the armory when you are looking at the vent.  It seems the
order which you do things related to the vent and the maintainence droid
makes a difference.  I was able to 'get-around' the bug by doing things in
different order (Sorry, it's been so long since I played that I forgot the
exact order in which to do things!).  No, you don't have to do the entire game
in a specific order, just the part pertaining to the droid.

Hopefully you have a recent saved game which to restore from and try again.

Eugster
Newsgroups: comp.sys.ibm.pc.games
From: joak@ocf.berkeley.edu (Jonathan A. Kung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7 -- please help with SPEARS
Date: 27 Dec 1992 01:24:50 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu

Ack, could someone please send me the proper sequence for the
spear-lock?

Thanks!
Jon Kung