From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: several things
Organization: University of Illinois at Urbana
Date: Mon, 14 Dec 1992 05:40:06 GMT

alex@crystal.ipac.caltech.edu (Alex Werner) writes:

	[unrelated DP babble deleted]
 

>I also read the new Gamepro and it had a review of Turbo SF2:CE (which we
>should start calling TSF2:CE for short) with the following interesting
>things:
>-Chun li will be able to throw a fireball. It looks like a blue version
>of a dhalsim fireball, and you throw it like a yoga flame. It can be
>stuck in combos (like crouching forward-fireball).
>-Bison's cheespedo is toned down and will hit fewer times when blocked.
>Also, the scissor kick will be easier to counter
>-Balrog's turn punch will do more damage the longer you charge it for, 
>taking off a max of 50% of your opponents damage. Also, his charging
>straight punch will hit ducking opponents.
>-Ken/Ryu can do their hurrican kick in mid-air (as can Chun)
>-If Dhalsim charges straight down and then pressus up and two buttons,
>he will teleport to the other side of the screen
>-The whole game is 10% faster
>-Sagat's tiger uppercut will be faster and harder to counter
>-Vega's roll will be better... he will roll over three times before
>stiucking his claw out which improves the range.
>-Honda's torpedo will be invulnerable for longer at the beginning so
>that some fireballs can go right through him while he executes it

	Wow.  Not to start believing a damn thing GamePro says, but these
	sound like actually sensible improvements.  Chun Li, who is handi-
	capped by her hang time, will no longer be forced to jump in against
	Ken/Ryu and Guile.  This should allow for her to play a truly strat-
	egic game, instead of being forced to simply tick the hell out of 
	them if she does ever manage to get in. I think the watered down 
	Bison is a cop out, Capcom should stick to their guns and force 
	everyone to rise to play levels above Bison cheese.  Oh well, no
	great loss.  The in-air HK seems a little frivolous, but who knows,
	maybe it will actually be useful (any ideas how?).  The speed increase
	seems relatively unimportant, as does Vega's longer roll (although
	maybe it will be able to hit a fourth time for a dizzy).  Sagat is 
	powerful enough already (IMO) this new TU could put him at the top
	of the SF2 heap.  Honda's torpedo trick should prevent a merciless
	FB death by Ken/Ryu, but overall, I don't think it's nearly enough
	to make him a real competitor.  Dhalsims teleport sounds very 
	promising, if they don't give it some crappy delay time to make
	him a sitting duck.  Lastly, these Balrog improvements may sound 
	slightly insignificant, but no longer will he have to put up with
	all of his attacks simply being ducked.  They really shafted him
	in SF2:TCE IMO.  That 50% (ouch!) turn punch should also make 
	people think twice about trying to sweep everytime they see him
	come barreling in like an oaf.  If they can see their way clear
	to giving him a faster "Blanka-esque" jump, Balrog could be a force
	to be reckoned with.  Any other thoughts on what they could do to
	spice up poor Balrog and Honda?
	

		Seth Killian                                                   .
>I think that's all it said
Newsgroups: alt.games.sf2