HDTenEightyP/NetNews huggingface dataset:
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Re: Out of the World, please help.
X-To: ...
Organization: The Zoo of Ids
Date: Fri, 8 Jan 1993 02:51:00 GMT

From emeinfel@gmuvax2.gmu.edu (...)
>Hello!  My "friend" and I have reached the area where we are running along the
>bridge, I stupidly fall (heh, oh well) am caught by an alien who then beats
>the daylights out of me.  I get kicked stage right, when my "friend"
>begins to assualt the mean alien.   I have figured out that if I
>crawl to the control panel I can disintegrate the mean alien.  After that
>some "thing" blasts me.  Bummer.

    Ooo... This is where I love that option on my Gravis joystick where I
can flip it to the side and it stays there.  It takes so damn long to do
this.

    After you fry the guy, pull the lever again.  This opens the
roof/transporter.  Keep moving to the left.  Four shots will be fired, and
the next two will hit you if you're too late.  If you're ok, then the
skylight will transport you.

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com

            SUPRESS THE POOR, SAVE THE RICH, KILL THE STRANGE
From: gt7804b@prism.gatech.EDU (Wayne Edward Sheppard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Castles 2 keeps crashing, help
Date: 8 Jan 93 02:34:56 GMT
Distribution: usa
Organization: Georgia Institute of Technology

I just got castles 2.  It runs fine with no sound.  But with either
PC speaker or SBpro it locks just before the game starts(after the opening
story).  Is this a known bug?  I have 622k free, using DOS 5.

-- 
Wayne Edward Sheppard
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7804b
Internet: gt7804b@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: trussell@cwis.unomaha.edu (Tim Russell)
Subject: Re: Falcon 3.0 SAM an AAM
Organization: University of Nebraska at Omaha
Date: Fri, 8 Jan 1993 22:43:53 GMT

stud9j25@bcars243.UUCP (Steven Kostur) writes:

>I just bought Falcon, and WOW! This is a great game. But how do I avoid those
>missiles? Is there anyway of locating them on the 360degree periphal view?
>When I actually do get to visually locate them, it's to late by then.

    My OFT manual says that one of the things it adds is the ability to track
missiles in the Padlock view, so I'd say your answer is yes.  I believe it
will also jump from whoever you're currently watching to the incoming missle
as soon as it launches.

    So your answer is, buy Operation Fighting Tiger too.  It's worth it,
IMHO - I paid $24 and got a better fighter, more missions, and new bugfixes.
There's also an update to OFT on onion.rain.com.

--
   Tim Russell                 Omaha, NE              trussell@unomaha.edu
      "Hate is not a family value.  Boycott Colorado." - Melinda Shore
Newsgroups: comp.sys.ibm.pc.games
From: warman@eagle.sangamon.edu (Stan Warman)
Subject: Re: Catacomb 3D review..AND SPOILERS!
X-Newsreader: TIN [version 1.1 PL6]
Organization: Sangamon State University
Date: Mon, 4 Jan 1993 16:37:15 GMT

Hans Ulrich Hofstoetter (hofstoet@vanessa.fmi.uni-passau.de) wrote:
> Where do i get the other parts, armageddon and apocalypse?
> 
> thanks in advance.
> 
> 
> ****************************************************************
> hofstoet@eva.fmi.uni-passau.de
> ****************************************************************
> ...if you confront the Black Lodge with imperfect courage,
> it will utterly annihilate your soul".
>                                Hawk - Deputy of Twin Peaks

Catacomb Abyss 3D, shareware version, has ordering info for the
complete trilogy. If you don't have it already, it is at several
sites including wuarchive.wustl.edu in the mirrors/msdos-games/Misc
directory as catabs13.zip. Well worth the $33.45 I paid.

     "An argument isn't just saying 'no it isn't'".
     "Yes it is". "No it ISN'T!" - Monty Python
 
      Stan Warman: Microcomputer Specialist
           Sangamon State University
Newsgroups: comp.sys.ibm.pc.games
From: Nicolas Gauvin <CT64@music.mus.polymtl.ca>
Subject: Re: Ultima Underworld 2
Organization: Ecole Polytechnique de Montreal
Date: Mon, 11 Jan 1993 19:35:54 GMT

>> >Hi, could sombody tell me what kind of PC you need to play this game
>> >specificaly if it will run on a 386 20.
>> >Thanks in advance,
>> >DAN
>> >
>
>Does anyone really have this game yet?  Has it been released?  Where
>can you get it and for how much?

My feeling is that it hasn't been released yet but a copy of it
made its way in the pirate BBS scene and by now every person who has
access to a pirate BBS can have it.
From: davidw@fulcrum.co.uk (David Wilkinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Lemmings 2
Date: 11 Jan 93 09:07:09 GMT
Organization: Fulcrum Communications

In article <elliott.51@oliafd.shel.isc-br.com> elliott@oliafd.shel.isc-br.com (Elliott Kleinrock) writes:
>In article <C0J1vA.D1r@fulcrum.co.uk> davidw@fulcrum.co.uk (David Wilkinson) writes:
>>In article <7JAN199311330357@vx9000.weber.edu> dboren@vx9000.weber.edu (David Boren) writes:
>>>Is Lemmings 2 out for the IBM PC I thought I saw an ad for it in a catalog
>>>but I thought it had a while yet before being released.
>
>
>>No. The demo's available, but I don't think the full thing is due out
>>for a couple of months yet.
>
>Where is the demo????
>	- Elliott
>
>	elliott@oliafd.shel.isc-br.com
>	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott


Dunno about an ftp site, I got it from a BBS over here. If someone
tells me where would be a good place to put it, I'll try and get
around to uploading it sometime.

Dave W.


--
David Wilkinson                                    davidw@fulcrum.co.uk
Fulcrum Communications Ltd, Fordrough Lane, Birmingham, B9 5LD, ENGLAND
Newsgroups: comp.sys.ibm.pc.games
From: jjprice@eos.ncsu.edu (JEFFREY JAMES PRICE)
Subject: Re: Out of This World (OOTW) Question..(spoilers).
Originator: jjprice@c00084-100lez.eos.ncsu.edu
Reply-To: jjprice@eos.ncsu.edu (JEFFREY JAMES PRICE)
Organization: North Carolina State University, Project Eos
Date: Thu, 7 Jan 1993 22:22:58 GMT


In ar cca07@keele.ac.uk (Tim Simmonds) writes:
|>Please could someone give me a hint, to what to do next.
|>
|>	I'm stuck at the part after, swimming across the water, killing
|>the guard who rolls bombs at you and then dropping down to a lower
|>level, where big blasts are coming at you from the side and a door opens
|>for a second... What do a I do next, It seems impossible to go through
|>the door and if I go to the right, I get shot before I can blast through
|>the "3 bar" door.
|>
|>Thanx in Advance,
|>
|>		Tim Simmonds
|>		Keele University
|>		Staffs, England.

SPOILERS FOLLOW










Tim...Well I had this problem too....but its simple all you do is run like
hell to the right all the doors should open up and close behind you leaving 
the guys blasting a target...once you get to the end set up many shields and
wait for your buddy to grab you thru the AC duct....


-- 
-Jeffrey Price
_____________________________________________________________________
| "When he went, had you gone and had she, if she wanted to and were |
|  able, for the time being excluding all the restraints on her not  |
|  to go also, would he have brought you, meaning you and she, with  |
|  him to the station?"                                              |
| "OBJECTION: That question ought to be taken out and shot!!"        |
|____________________________________________________________________|
From: todd@palomar.tivoli.com
Newsgroups: comp.sys.ibm.pc.games
Subject: UW -- how does it end?
Date: 4 Jan 93 11:26:14 GMT
Distribution: comp
Organization: Tivoli Systems, Inc.


I think Ultima UW is a wonderful game.  I have enjoyed it more than
any other computer game, and I encourage others looking for a game to
try it.  For those that haven't finished the game, stop reading here.

**************** Possible Spoiler Follows ****************



















I've killed everything that swims, crawls, or flies (unless it's
described as a mellow creature), got more rings than I know what to do
with, and carry only enchanted weapons of "unsurpassed" damage, etc.
I think that I've explored every square inch of all the levels,
although I haven't been able to open the blocked stairwells and I've
only gotten a peek at the central well by doing "roving eye" passes
over it.  But now I'm stuck.

What do I do next?  I've gotten into the room requiring the special 
multipart key that holds the one hostile creature that's left.
However, it seems invincible to my combination magic & weapon attacks
that can easily kill anything else like the metal golums (except for
those floating light balls -- what are they called -- and I haven't
tried the ending the world spell!) 

I've collected the magic items, but they are stashed in some of the various
caches that I have scattered on the different levels.  Should I be
doing something with them?  I've certainly spent enough time searching
for them.  

Since I've gotten to this point without any "hints", I'm hesitant to
ask for help for fear that I'll get much more than I want.  So perhaps
I need just a little hint as to the direction I should take.

Thanks

--

Todd
-- 
Todd Smith                                     TIVOLI Systems, Inc.
todd@tivoli.com                                6034 West Courtyard Dr.
                                               Suite 210
(512) 794-9070 [794-0623 fax]                  Austin, TX   78730
Newsgroups: comp.sys.ibm.pc.games
From: yy@stdank.as.ntu.edu.tw (Ching-Cheng  Chen)
Subject: Re: Wiz7 Help! <<MUNKHARAMA>>
Organization: Subtropical Meteorology Data Bank, Dept. of Atmospheric Sciences,
X-Newsreader: Tin 1.1 PL4
Date: Mon, 11 Jan 1993 05:28:10 GMT


Thanks everybody :

	I have find the answer. It's diffucult to we Chinese.


--

-------------------------------------------------------------------------------
       "It's a fine day, and the ground is dry.  Y.Y. is here!"
---------------------------------------|---------------------------------------

  Cheng Ching-cheng        \\     // \\      //  |  Game-player by Choice!
                             \\  //    \\  //    |  Atmospherist by Accident!
  National Taiwan University   \/        \/      |  R.A. of Lee by Mistake!
                               ||        ||      |  Brilliant by act of God!
  yy@stdank.as.ntu.edu.tw      ||        ||      |
                               ||    @   ||    @ |

Newsgroups: comp.sys.ibm.pc.games
From: 910427m@axe.acadiau.ca (JASON MATTHEW MCDONALD)
Subject: Hardball III crack
Organization: Acadia University
Date: Mon, 4 Jan 1993 13:28:18 GMT

I've had it with these damn wheels.   could someone email me a crack for 
this game.  or at least tell me where to ftp one.
     ______________________________________________________________
   /|    ________________    ________ |   Jason "Toast" McDonald   |
  | |       /  ___  ___ ____    /     |   910427m@ace.acadiau.ca   |
  | |      /  /  / /__//___    /      |   Acadia University,       |
  | |     /  /__/ /  / ___/   /       |   Wolfville, Nova Scotia   |
  | |--------------------------------------------------------------|
  |/______________________________________________________________/
                                              (c) sigfiles inc.

Newsgroups: comp.sys.ibm.pc.games
From: rois@nobeltech.se (Rolf Isaksson)
Subject: Re: Falcon 3.0 questions
Organization: NobelTech AB
Date: Tue, 12 Jan 1993 10:26:00 GMT

In article <1993Jan11.200624.29503@mcc.com> knutson@urbino.mcc.com (Jim Knutson) writes:
>In article <1XL7wB1w164w@mjmnode.equinox.gen.nz> manfred@mjmnode.equinox.gen.nz (Manfred Marriott) writes:
>>1)  Why does my radar (SAD or SAM) go blank now and then
>>    (ie it displays aircraft, then all of a sudden
>>    it turns into a plain cross with nothing else in it)?
>
>Possibly, you are hitting the r key which turns it on/off.
>
If you select a guided Air-to-Ground weapon ie. a Maverick the radar display
will display the missile view to help in identifying the target. With no
target you get a blank radar screen with a cross in it. Could this be the
case?

Rolf


-- 
Rolf Isaksson  NobelTech Systems ! I will NOT press Eject until I've
S-175 88 Jaerfaella      Sweden  ! landed this thing. You'll have to
ROIS@nobeltech.se                ! wait for your floppy!
Newsgroups: comp.sys.ibm.pc.games
From: qureshi@ug.cs.dal.ca (Saqib Ahmed Qureshi)
Subject: Re: Apogee new releases
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Fri, 8 Jan 1993 23:52:00 GMT

Hi,
 Hmm, I don't have the file but I do know when what is supposed to be released. 
 It goes like this:

 Jan 1993: Major Stryker, Bio - Menace ( Hazard?) and Monster bash. MS is a 
 three layer parrallax scrolling game .. I gather an improvemant on the invaders
 game. BM and MB are arcade/action games with MB being a Mario oriented one.

Summer 1993: Duke Nukem 2 .. three guesses.
	     Duke Nukem 3D..better than wolfenstien (?)
	     paganitzu 2 keen type game
	     Blake Stone, 3D adventure game

..hope I got this right. Just popped it off my head :)

					   -Saqib
From: kbw@po.CWRU.Edu (Kevin B. Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0, Copy Protection?
Date: 12 Jan 1993 03:43:03 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kbw@po.CWRU.Edu (Kevin B. Williams)
NNTP-Posting-Host: slc12.ins.cwru.edu


In a previous article, njawed@OAVAX.CSUCHICO.EDU (NASIM JAWED) says:

>	Does Falcon 3.0 use a codewheel, questions from the 300+ page manual,
>or someother type of protection?  Thanks.
>
It doesn't have to....if you don't have the manual, you're missing 60% of the
game :)

Kevdog
-- 
Name that quote!
"You shall have camels, desert vehicles, an armed escort, and tanks."
"You're welcome."
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld II QUESTION
Date: 9 Jan 93 19:37:34 GMT
Organization: University of Pennsylvania

In article <1993Jan9.182409.25699@newshub.ariel.yorku.ca> cs922102@ariel.yorku.ca (MARTIN J WITKOWSKI) writes:
>After playing UW II for over 12 hours straight, I think I may be stuck.
>I got down to level 5, and found the "blackrock gem"...however, I am 
>unclear on what to do...Nelson mentioned that music may have something to do
>with it.
>How do I advance to the next "world" ?!?!

PLEASE, if somebody knows the answer to this qestion, post it!  I and
another friend are similarly stuck.  

Additionally, there is a door on level 3 I can't seem to open.  If anyone
knows about it could you let me know how to open it.  (It's described
as a massive door when you look at it.)  I can't seem to pick it, break it
down or anything.  The only key I own is the sewer key.  Is there another key
anywhere?

Also, for those that want to know, (I could not find this anywhere in the
documentation, although I guess I didn't look THAT hard), Alt-Q will save
the current screen as a GIF file.  I did this to compare my maps with a
friend's.

Thanks,
Terence
spielman@pender.ee.upenn.edu
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Joysticks,Joysticks... Which Joystick?
X-Xxmessage-Id: <A77864DD1F02BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Tue, 12 Jan 93 12:06:53 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d13
Date: Tue, 12 Jan 1993 19:08:28 GMT

In article <1993Jan12.172102.6569@newshost.lanl.gov> David A. Masten,
masten@beta.lanl.gov writes:
[subtile review deleted, don't want to cost the hundreds, if not thousands
of dollars]
>So overall, I think MD has developed what may eventually be a tour de
>force sim here (I hesitate to call it a game).  But until they fix that
>hi-G problem, I'll stick with Falcon 3.  And for this price, you can get
>quite a number of other games.  But rumor has it a pirated version is
>available on some BBS's (PLEASE DON'T START THE PIRACY DEBATE AGAIN!!)  I
>look forward to giving it a more complete test when the patch comes out.

Ha, ha... ha, ha, hah.

I guess I better not do my review on that new global nuclear war sim. I've
been working on (err,  looking at). :)

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: hhchiu@htdec5.iaa.ncku.edu.tw (hhchiu)
Subject: Re: W7:HOW DO YOU LOAD THE MUSKETS?
Organization: National Cheng Kung University, Tainan, Taiwan
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 7 Jan 1993 03:59:36 GMT

x86baumstark@gw.wmich.edu wrote:
> 	I have the skill of firearms and i've practiced at the fireing
> range in the umpani city but i get into combat and it says weapon not loaded
> .  I've tried to load it, i've got shot and powder but it won't let me load
> it.  HOW DO YOU LOAD THE DAMN MUSKETS?  I got my skill up to 10 does it
> have to be higher.  I'm so sick of this game it doesn't tell you everything
> in the rulebook, and it's really hard to kill some things.  It also doesn't
> let you carry a whole lot.  I'm beginning to drop things hoping I won't need
> them further down the line.  

> 	Any help would be appreciated.

The key word is 'merge'.


==================================================================
| Harry S. Chang    E-mail: hhchiu@htdec5.iaa.ncku.edu.tw or     |
|                           chang@dragon.iaa.ncku.edu.tw         |
| Cheng Kung Univ. Institute of Aero. and Astro., Tainan, Taiwan |
==================================================================
From: ip001b@uhura.cc.rochester.edu (Ivan Pulleyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of the World, please help.
Date: 6 Jan 93 19:32:19 GMT
Organization: University of Rochester (Rochester, NY)

In article <1993Jan6.142859.2542@gmuvax2.gmu.edu> emeinfel@gmuvax2.gmu.edu (...) writes:
>Hello!  My "friend" and I have reached the area where we are running along the
>bridge, I stupidly fall (heh, oh well) am caught by an alien who then beats 
>the daylights out of me.  I get kicked stage right, when my "friend" 
>begins to assualt the mean alien.   I have figured out that if I
>crawl to the control panel I can disintegrate the mean alien.  After that
>some "thing" blasts me.  Bummer.

-- 
	+----------------------------------------+
	| Ivan Pulleyn - University of Rochester |
	| E-mail - ip001b@uhura.cc.rochester.edu |
	+----------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: ep522jc@pts.mot.com (JAMES COPELAND X3698 P6536)
Subject: Wolf3D and Spear Of Destiny
Reply-To: ep522jc@pts.mot.com
Organization: Paging and Wireless Data Group
Date: Thu, 7 Jan 1993 21:26:06 GMT

Having read through many questions about how to kill several of the *larger* (read
more armed) bad guys in these games I am wondering if anyone has ever given the 
secert to doing this.  I've read alot about shooting and running and running towards
the subject firing your chain gun etc...  But no one has mention this:

I've played through all episodes of both WOLF#D and SOD and I've found it easy to get buy most of these guys.  Though it takes alot of shots to take one of them down, you have to be hitting them in the right spot. How do you know if you're doing this? Easy.  When you are scoring direct hits, all the bad guys will stop firing at you.  They don't want to get shot as much as you do.  Start firing at them and change your aim slightly until they stop shooting at you.  Once they stop shooting you are scoring dir



ect hits. This allows you to get more shots in without getting hit as badly as just firing at them. You will notice that they will even back away and hide behind corners if you hit them enough.  This gives you time to run to a supply of bullets and medicines if you
know where they are.

Jim

Newsgroups: comp.sys.ibm.pc.games
From: gabrielj@shnext32.ucslabs.sfu.ca (Gabriel Noah Jones)
Subject: Re: Out of the World, please help.
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 12 Jan 1993 17:46:27 GMT

In article <1993Jan11.222110.21907@cbis.ece.drexel.edu>  
stuart@lorelei.ece.drexel.edu (Tim Coffman) writes:
> In "Out of this World", we are all stuck at a certain point.
> 
> We have been through the caverns where we have destroyed the water  
supply.
> We have been doubled-teamed, set our friend free, killed a guy behind
> five force-shields, and dropped a lamp on some guy.  Looking out over
> this pit, we are stuck.
> 
> Completely.
> 
> Utterly.
> 
> HELP!!!!!

Spoiler Follows:



Before you shoot open the resevoir you must drop down one level (from the  
far left at the resevoir level).  Then continue right (far to the right)  
past the falling rocks, past the leechy things until you reach the bottom  
of the pit (the empty one that's giving you problems).  Shoot out the  
wall.  This will allow the pit to fill with water.  Then go back and shoot  
out the resevoir and continue as before.

Hope this helps !

Gaber.
From: yuqian@bvc.edu (Suicidal Freshman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0, Copy Protection?
Date: 12 Jan 93 14:25:53 CST
Organization: Buena Vista College, Storm Lake, IA

In article <1iteo7INNdiu@usenet.INS.CWRU.Edu>, kbw@po.CWRU.Edu (Kevin B. Williams) writes:

>>	Does Falcon 3.0 use a codewheel, questions from the 300+ page manual,
>>or someother type of protection?  Thanks.
>>
> It doesn't have to....if you don't have the manual, you're missing 60% of the
> game :)

No kidding!

Unless you run the modem head to head, there is not copy protection.  But you
do need two copies to run the H-H.  The program checks for SN.

SF
bvc
-- 
******************************************************************************
*           "I didn't think I ate that much!"                                *
*                                       -- Ding Chavez                       *
*----------------------------------------------------------------------------*
*                yuqian.bvc.edu		    the Suicidal Freshman            *
******************************************************************************
From: ip001b@uhura.cc.rochester.edu (Ivan Pulleyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW: problems in level 5
Date: 5 Jan 93 04:18:55 GMT
Organization: University of Rochester (Rochester, NY)

In article <1993Jan4.114605.42645@urz.unibas.ch> lipp@urz.unibas.ch writes:
>In the northwestern part of level 5 there is a room with 4 levers. I got a hint
>to operate them in the order NW,SE,NE,SW. If I do so, nothing happens.
>
>Did I miss something or did I note a wrong combination?
>
>Pleeeaaasssee help !!!
>
>Thanks in advance
>			Chris
>
>
>BTW: I really enjoyed the Pacman area in the southwestern part of the level :)


  You have to activate the levers in the correct order, and not touch the
platform that is in the center of the room.  Actually, I did this without
knowing that you had to not touch it, because I jumped it for fun.  When you
are all done, the ring appears on the platform.

-- 
	+----------------------------------------+
	| Ivan Pulleyn - University of Rochester |
	| E-mail - ip001b@uhura.cc.rochester.edu |
	+----------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: zmed0b@trc.amoco.com (Michael)
Subject: Do you have these SSI Games?
Originator: zmed0b@zircon
Organization: Amoco Production Company, Tulsa Research
Date: Tue, 5 Jan 1993 22:04:29 GMT



I am looking for some rather old SSI games.  They may be on any platform
(IBM,Commodore 64, Atari, etc.).  I am just curious if anyone actually has
them and might consider selling them.  The games I am looking for are:

	IMPERIUM GALACTUM
	COLONIAL CONQUEST
	SIX-GUN SHOOTOUT
	M.U.L.E.

If you do have these games, let me know.  My e-mail address is:
		
	zmed0b@trc.amoco.com

Thanks!

-------Mike--------
Xref: sparky comp.sys.ibm.pc.games:29563 rec.aviation.simulators:898