HDTenEightyP/NetNews huggingface dataset:
From: alvalent@husc10.harvard.edu (Alvin Valentine)
Newsgroups: rec.games.frp.dnd
Subject: Weapon Mastery D&D -> AD&D Conversion?
Date: 18 Nov 92 06:07:28 GMT
Article-I.D.: husc3.1992Nov18.010729.17559
Organization: Harvard University Science Center


Someone posted this a while back as part of some house rules.  Anyone still
got a copy.  I'd really be interested.

Say, while we're at it, can anyone help me with the shield-weapons and the
staff in the D&D Compendium (also in the Master's Rules).  They have a
primary and secondary damage, but their primary is listed as A (all)
instead of M or H.  Anyone with clue on that? 
 

 
Later,
 
Lee Valentine
Newsgroups: rec.games.frp.dnd
From: tgt33358@uxa.cso.uiuc.edu (Thanatos)
Subject: Re: Most powerful first level spell
Organization: University of Illinois at Urbana
Date: Sun, 22 Nov 1992 09:55:09 GMT
Keywords: enlarge

In article <By3vo6.2Fy@news.cso.uiuc.edu> ses52823@uxa.cso.uiuc.edu (Marius   ) writes:
>Here's an entertaining story...
>
>Two rounds later the locathah were all dead... result of a Shocking
>Grasp cast with the mage's hand immersed in the water over the boat's
>side.  (Of course one of the now-unconscious fighters was suitably
>killed, but nobody ever knew about that due to GM discretion.)
>
>The spell is pretty nasty when you think about it... comparatively good
>damage for a first level spell, hits AC 10 with metal-armored creatures
>(that's what I use, anyway... why should the armor count when you can
>trigger the spell by touching it?) and lots of very unique applications
>(set up a string of wires or some such and cast while touching one,
>etc.)
>
Well, not quite...
First, the mage ought to be toasted a bit.  Water's a very unsafe 
environment to be casting electricity spells from, and should have to 
save for 1/4th damage.
Second, slip on some chain mail, without the padding.  FEEL how it chafes
when uncovered metal rubs against skin.  You want something between you and
the armor at ALL times.  This ought to provide enough insulation to render your
touch metal arguement moot. 

-- 
I don't mind being the smartest	    / Thanatos, DeathUrge, Master of Unknown
man in the world...I just wish it   \ Time and Space tgt33358@uxa.cso.uiuc.edu 
wasn't this one...	       	    / It's a Zen thing... 
	-Ozymandias 		    \	 you wouldn't understand...  
Newsgroups: rec.games.frp.dnd
From: kjenks@gothamcity.jsc.nasa.gov
Subject: Re: A very good POINT on Bow Profic.
Originator: kjenks@gothamcity
Keywords: bow specialization
Organization: NASA/JSC/GM2, Space Shuttle Program Office
Date: Thu, 19 Nov 1992 19:34:55 GMT

In article <1992Nov19.015231.1@ulkyvx.louisville.edu> tfpayn01@ulkyvx.louisville.edu writes:
>In the 1st ed rules (Unearthed Arcana), they state that those who spend
>the proficiency slots (3) to gain a bow specialization get two attacks per
>round at levels 1-6.  Now the question:
>
>The 2nd Ed. rules say the creature gets no extra attacks/round.
>What gives?  Does the 1st Ed. mean one fires 2 arrows per attack, 
>or does one get two separate attacks per round?

Just two arrows per round, like Joe Fighter, until 7th level.

>A friend and I were discussing this, and realized the creature tha
>spent the 3 prof. slots is no better for shooting at medium and long
>range than Joe Fighter (Level 1) who just picked up some dead elf's
>bow!  They have the same probability to hit!

That's a fact, Jack.

Our munchkin game (we have a non-munchkin game, too) uses AD&D1 w/UA rules.
Some joker published rules for a "bonded bow" available to elves.  The
strings are made out of the elf's hair, the bow can be used only by that
elf, and if it's broken, the elf loses hit points (a la dead familiar).
Of course, it also gives extra bonuses to-hit and damage.  The result,
with an elven fighter with exceptional strength, is gobs of damage.
Using "sheaf arrows" (d8 damage), our elf does up to 31 points of 
damage, twice per round, at first level.

Our party's greatest fear is NPC elven archers.

-- Ken Jenks, NASA/JSC/GM2, Space Shuttle Program Office
      kjenks@gothamcity.jsc.nasa.gov  (713) 483-4368

      "Orcs are cruel and hate living things in general, 
       but they particularly hate elves and will always 
       attack them in preference to other creatures."
         -- AD&D Monster Manual 1, p. 76.
Newsgroups: rec.games.frp.dnd
Subject: Re: AD&D:damage from cold based spells while wet?
From: DAVIS@licre.dn.mu.oz.au
Date: 18 Nov 92 14:16:42 AET
Organization: Ludwig Institute for Cancer Research

In article <1992Nov11.175714.8650@iscsvax.uni.edu>, boelter3945@iscsvax.uni.edu 
writes:
> In article <Nov.11.15.29.00.1992.6272@gandalf.rutgers.edu>,
>    ghuber@gandalf.rutgers.edu (George Huber) writes:
>> 
>> If a party that is soaked with water (say from an decanter of endless water)
>> and is then hit with a cold based spell (say cone of cold, ice storm, freezing
>> sphere); what should the extra effects, if any, be?
>> 
>> George Huber
> 
>   I would probably give the spell a +1 on each damage dice rolled, and a -2
> on saves (if the was a save).
> 
>                                         John "Nightwind" Boelter

This is a good question, but I don't agree with John.  It isn't as if it is 
a cold-based attack against a fire-based creature.  If you are zapped by a 
wand of cold or whatever else, it makes you freezing cold and you take 
damage as a result.  If you are already wet, you aren't going to become any 
colder, so I wouldn't give extra damage or modify saving throws.

Another question: we always play these field effects such that they will 
destroy all mirror images (if any); do other people do the same?


Ian Davis                                       DAVIS@licr.dn.mu.oz.au
From: ben@angelo.amd.com (Ben Chang)
Newsgroups: rec.games.frp.dnd
Subject: need help from role players
Date: 19 Nov 92 16:55:47 GMT
Organization: Advanced Micro Devices, Inc.


Hello role players!

I am trying to put together a real life role playing game.  I would prefer
to find someone who does this and have a bunch of my friends go through it.

If this is not available, do you know of any prepackaged kits which would
help with my endeavor?

If there are no organizations that set up real adventures, and no kits
available, maybe some of the more creative of you out there could send
a few hints on how you would set up a good world (within our world).

Some of the problems I'm facing are:
  o Creation and activation of magic objects
  o Creating monsters (within a working guys budget)
  o Simulating abilities and characteristics that seem somewhat real


Any ideas?

Please email me directly at ben.chang@amd.com


THANKS!
Newsgroups: rec.games.frp.dnd
From: griffin@sage.cc.purdue.edu (Zack Thompson)
Subject: Re: AD&D referendum question(was re:3rd ed.)
Organization: Purdue University Computing Center
Date: Mon, 23 Nov 1992 21:55:22 GMT

In article <1992Nov23.162158.1186@athena.mit.edu> mittman1@athena.mit.edu (Christopher T Chiu) writes:
>>In article <1992Nov22.054538.20383@wam.umd.edu>, barth@wam.umd.edu (Kevin J. Barth) writes:

[Bunch of stuff about T$R and 3RD ed. deleted]

>
>You're right about the time thing--it only took TSR ten years to
>come up with 2nd Ed. AD&D, since AD&D started in 1979.  However,
>a 3rd ed. is highly unlikely...my question is, 
>
>how many people out there think there should be another edition??


Well, I don't think that there should be another edition, but perhaps
  something with everything (handbook, DMG, class handbooks, etc) could
  perhaps be EDITED! condensed, and sold together at a much smaller 
  price than all of those separately.

Just for the Record.

                        The Crystal Griffin
From: jackson@ess43.Berkeley.EDU (Jeff Jackson)
Newsgroups: rec.games.frp.dnd
Subject: Re: Well, more stories
Date: 20 Nov 92 21:19:42 GMT
Reply-To: jackson@ess43.Berkeley.EDU (Jeff Jackson)
Organization: Schlumberger CAD/CAM

In article <1992Nov13.194147.22556@wheaton.wheaton.edu>, kroth@david.wheaton.edu (Ken Roth) writes:
|> For some strange reason I feel compelled to drop a few quick stories of my
|> own.

        ..... < stuff deleted > .....
|> 
|> Anyway, What would you have done in the following situations (actually, I was
|> DM in the second one...)
|> 
|> 1)  Party has found the lair of something, we are not sure what.  Is a room

        ..... < more stuff deleted > .....
|> At one point I am hit by the disintigration ray, and
|> fail my save by one (trust me, we looked for all the plusses we could find)
|> Well, I start the task of saving for possessions.  Ok, about 6 rounds later
|> (as it is about to die) the Cleric mentions the Prayer he had cast and BINGO,
|> we had not figured that plus into my saving throw.  So, he ruled that I
|> wavered in and out for all that time, and now popped back into existance.
|> 
|> What would you have done?
|> 
|> 2)  Party is sleeping by the shore, when a large raiding party of Sehaugin (sp?
|> again) attack, starting with a javelin with silence cast upon it being thrown
|> into the middle of the party.  Then, as the battle continues, the mage (our
|> mage) keeps casting spells, and I never tell her she can't (yeah, I forgot,
|> OK?).  At the end of the battle, we rememebr the silence.  I let the battle
|> stand as it happened?  
|> 
|> Did I make the right choice?


       I'm assuming in the first story, you want an opinion on the
       disintegration ruling.  I withhold comment on your party's actions
       prior to that (especially 'cause I deleted them).

       IMHO, good choices both times.  DM's tend to forget or overlook
       things in the heat of battle, at least those of use who have a
       day job.  Since it's so tough (and unfair) to go back in time to
       rectify the situation, improvised solutions like these are fine.

       In a recent adventure, a strong party was camped out in a corridor
       for several rounds, trying to figure out a way to defeat what was
       in the courtyard ahead of them.  I was enjoying their tribulations
       so much I completely forgot that a) the walls were supposed to be
       closing in on them, and b) there was an anti-magic barrier just past
       the entrance.  Oh well, they lost the battle anyway.

-------------------------------------------------------------------------
       - JWJ    "Hi ho, hi ho, it's off to kill we go..."
                     - Dwarven Warrior theme song
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp.dnd
Date: Sun, 22 Nov 1992 14:21:01 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Girdle of Femininity/Masculinity
	<1992Nov21.184118.9342@u.washington.edu>


scythe@stein.u.washington.edu (The Grim Reaper) writes:
> How about:
> Tenser's floating disk-
>   Fill it with oil, light the oil, tell it to go chase those enemies over
>   there.  Once it gets on top, dispel the disk....
>   Have someone ride it (not the caster)
>   Travel over a squeaky floor by use above
>   All sorts of fun things =)

In 2nd edition you can't tell the disk to move.  It stays at waist
height behind the caster so you can't tell it to chase opponents.  To
do this you need unseen servant (which is why it was on my list).

> Read magic-
>   I'd say it's pretty powerful, since every single mage wants to have it
>   in their spell books =)
Ok, so I missed a biggee :-)

> Color Spray-
>   No save if the caster is same level or more, up to a 6HD creature...
Yeah, but if they have more HD the effects aren't impressive even if
they fail their save (they're stunned or blinded).  I think sleep is
somewhat better (unless you know you're fighting elves or people 5th
level or higher).  

Someone mentioned 'Feather fall' to me.  Doesn't sound impressive
until you read the spell description:  affects 1 or more objects in
the area of affect weighing 200lbs + 200lbs/level and gives them the
same mass as a piece of down.  This is incredible when combined with
unseen servant (it gets nasty!), it works against missile fire, heavy
rocks, that nasty fighter in plate mail (no save allowed either!!!),
etc.  

	joe
Newsgroups: rec.games.frp.dnd
Subject: Re: Girdle of Femininity/Masculinity
From: seawasp@vm2.cis.pitt.edu (Sea Wasp)
Date: 16 Nov 92 05:04:33 GMT
Organization: University of Pittsburgh
Originator: seawasp@unixd1.cis.pitt.edu

In article <1e78boINNfn6@master.cs.rose-hulman.edu> trottibw@nextwork.rose-hulman.edu writes:
>In article <9683@blue.cis.pitt.edu.UUCP> seawasp@vm2.cis.pitt.edu (Sea Wasp)  
>writes:
>> In article <1992Nov15.200721.20327@murdoch.acc.Virginia.EDU>  
>fes9s@faraday.clas.Virginia.EDU (Frank Erick Sellin) writes:
>> >Assume you've wangled an unwitting PC into putting on the girdle
>> >of femininity/masculinity (sheesh, that's hard to type correctly, 

	[slash, hack, slay much stuff about male/female changes]

>Ok, but what about in the case of a "neuter"?
>What is the physical appearance to be for a sex-less person?

	Oh, instead of sexless I always assumed (because it was more fun
that way) that the character was half and half -- a true functional 
hermaphrodite. Characteristics of both sexes (which one predominates is
totally up to my sadistic impulses of the moment).


                                 Sea Wasp
                                   /^\
                                   ;;;
Newsgroups: rec.games.frp.dnd
From: marks@sci.kun.nl (Mark Stoutjesdijk)
Subject: Re: Tomb of Horror - now as PBeM!
Keywords: Tomb_of_Horror PBeM AD&D
Organization: University of Nijmegen, The Netherlands
Date: Sun, 22 Nov 1992 01:18:33 GMT

In <ads3.65.722375338@PO.CWRU.edu> ads3@PO.CWRU.edu (Andrew Shults) writes:

>In article <By2xqE.Gz@sci.kun.nl> marks@sci.kun.nl (Mark Stoutjesdijk) writes:


>>After some restless nights I finally decided to run a (somewhat modified)
>>version of Tomb of Horrors as a PBeM.

>>OK, if you like the idea and think you can handle a few minor traps,
>                                                   ^^^^^^^^^^^^^^^^^
>>send me a mail, and I'll send you more info about application...

>a FEW MINOR traps?!?!?!  You really did modify that thing!

*grin*  Shouldn't frighten the potential players away right from the start,
now should I?

 //\ //\  Mark
// \\/ \\ ~~~~     marks@sci.kun.nl

Newsgroups: rec.games.frp.dnd
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Girdle of Femininity/Masculinity
Organization: Johns Hopkins University CS Dept.
Date: Thu, 19 Nov 1992 18:11:41 GMT

In article <2448@cix.cict.fr> maillet@tls-cs.cert.fr (Luc Maillet) writes:
>|> Isn't the item limited to warrior, thief, and cleric classes?
>  The concept is weird : why couldn't a mage wear such a thing ( which has NO
>specific abilities ). Except, of course, if females can't become mages in your
>world... :-)

It can be worn on a mage, it just doesn't _work_ on the mage.  The class
restriction has to mean _something_, after all.  If it worked on every
character, why would the DMG bother telling us that it's only restricted to
certain classes?  (Of course, you could argue that the DMG is in error--this
isn't a Bible, after all.)
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
From: "shire::rob"@kosmos.wcc.govt.nz (Rob McNeur)
Newsgroups: rec.games.frp.dnd
Subject: AD&D (1st Ed) PBem NOW FULL
Date: 23 Nov 1992 16:13:52 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


Due to a flood of applicants for my AD&D PBeM, it's now full.
Anyone who has already contacted me, send replies in, but NO NEW ENTRIES
please.

(I was intending to wait until Wednesday, but underestimated the interest)

Rob McNeur
Christchurch City Council                      Rob@ccc.govt.nz
Christchurch, New Zealand
Newsgroups: rec.games.frp.dnd
From: tap2368@venus.tamu.edu (Saufferin)
Subject: Re: Athas and FR
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Thu, 19 Nov 1992 03:36:00 GMT

In article <1992Nov18.084211.1@woods.ulowell.edu>, steevesm@woods.ulowell.edu writes...
>Something about the whole FR/Athas thread occurred to me....
> 
>To those that read the Dragon Lance Legends trilogy, remember the world as it
>would be if Raistlin had assumed godhood.  Now go to FR, and think of the 
>avatars, and Cyric's assumption of the portfolios of three gods.  Maybe the fact
>that he took the duties of three gods would upset the balance of FR, enough so
>that the natural order could be disrupted enough to allow Athas to be formed?
>Or maybe defiler magic comes about because Midnight doesn't have a full grip
>on the powers of Mystra....
> 
>Just some random thoughts....
> 
>-darkelf
>-----
>"I have no brother, am like no brother;
> And this word "love", which the greybeards call divine,
> Be resident in men like one another
> And not in me.  I am myself alone."
>	-Gloucester, Henry VI Pt. 3
>-----

As if Lord Ao could make a bad choice, and if he did, as if he would let it 
happen... (remember Ao can do anything he wants - game designation for DM)


################################################################################
Saufferin              |"No, light speed is too slow, we must go...
tap2368@venus.tamu.edu | LUDICROUS SPEED!" - Dark Helmet
Texas A&M University   |"Yeah, you go to pieces so fast people get hit by the
                       | shrapnel." - Ford to Zaphod
================================================================================
Warning: The Surgeon General has determined that reading this sig may lead to
         cancer, heart burn, head aches, tumors, or learning disabilities.
################################################################################
Newsgroups: rec.games.frp.dnd
From: mittman1@athena.mit.edu (Christopher T Chiu)
Subject: R-series of modules question
Organization: Massachusetts Institute of Technology
Date: Wed, 18 Nov 1992 02:27:19 GMT

Does anyone know what the R-series of modules were?
For that matter, does anybody have any they'd be willing
to sell me?

From a curious adventurer,
Genghis
mittman1@athena.mit.edu

P.S. I'd be willing to sell a Brand new copy of FR1,2 or
3 for $10 each.
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Newsgroups: rec.games.frp.dnd
Subject: Re: spell combination question
Date: 16 Nov 1992 21:10:25 GMT
Organization: Rose-Hulman Institute of Technology
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
NNTP-Posting-Host: hydra.rose-hulman.edu

In article <BxtM4K.Cv6@jabba.ess.harris.com>, jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>
>Here's a question for you DM's and Mage types.  Let's say I've got a mage
>that has learned Mirror Image and Invisiblity.
>
>If I cast Mirror Image first then cast invisiblity what happens to the
>mirror images?
>
>Do they go invisible with me?

If I remember correctly, earlier on, it had been established that mirror images
should not be able to have spells affect them.  The example was casting armor
on them to provide some protection against being hit (please excuse my sketchy
memory).  Of course, the name IS  MIRROR image.  I suppose if the you're
invisible, the mirrored image of you would be invisible.
>
[...]
>--
>Joe Carl Jr.               "If you ever drop your watch      |Deep Thoughts
>jcarl@jabba.ess.harris.com  in a pool of molten lava,        | Saturday Night
>                            let it go, cause man it's gone"  | LIve
Newsgroups: rec.games.frp.dnd
From: loren@leland.Stanford.EDU (Elina Aulikki Compton)
Subject: AD&Dism, RPGism
Organization: DSG, Stanford University, CA 94305, USA
Distribution: na
Date: Sun, 22 Nov 92 21:06:25 GMT

	This past week, I have had my share of stereotypical remarks
regarding AD&D, D&D, and fantasy games in general.  I don't know if
this is an entirely new thread or not, but there are several people
that exist in this world that AD&Ders are somehow worse than those
who play other RPG's-- both players and DM's alike.  I guess that
they are entitled to their opinions, but I feel that we all (more 
or less) play any RPG to have good time with friends (or to meet
new people), enjoy the adventure and scenarios, desire to build
a character, and to overcome conflicts to achieve our goals.
	IMHO, I believe that those who play Vampire, GURPS, 
Fantasy Hero, Traveller, Talislanta, Middle Earth, Star Wars,
Champions, or any other game I might have left out, do it for
the above reasons.  Also, I should mention that there are many
players and game masters alike who have invented their own
games that are just as good as the systems that are available
on the market.  Every system has its strengths and weaknesses.
And there are some systems that work better than others, but
please do not form attitudes or stereotypes about those people
who like a particular system!!  This is why I entitled this
article AD&Dism because just today someone e-mailed me and
said, "Oh you have probably heard this before... ...and those
who play 'more-like AD&D games'... ...we do not have a desire
to play with or <associate> with.."  

	Come on-- Give me a break!

Scotty the Sagemaster

-- 
 loren@	   /^ Three Rings for the Elven Kings under the sky, ^\	  Scott 
 leland.   |Seven for the Dwarf-lords in their halls of stone,|     &
stanford.  |	    Nine for Mortal Men doomed to die,	      |   Elina
  edu.	   |____One for the Dark Lord on his dark throne._____|  Compton
Newsgroups: rec.games.frp.dnd
From: booth@mdd.comm.mot.com (Greg Booth)
Subject: Re: spell combination question
Keywords: spells, DND
Organization: Motorola - Mobile Data Division; Richmond, BC
Distribution: na
Date: Mon, 16 Nov 1992 20:47:37 GMT

In <BxtM4K.Cv6@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:


>Here's a question for you DM's and Mage types.  Let's say I've got a mage
>that has learned Mirror Image and Invisiblity.

>If I cast Mirror Image first then cast invisiblity what happens to the
>mirror images?

>Do they go invisible with me?

Yes, the Mirror Image is an illusionary spell that projects multiple
images of the caster as he appears. Think of a video camera taking 
a pictures of you, and then generating several holograms from that
picture.

>The spell states that the images do exactly what I'm doing.  Does that
>they are all clustered around me.  So that if while I'm invisible (assuming

Well, the images are nearby (within 30'?), not necessarily in a 
tight cluster. We usually have a line of images each side by side
5 feet or so apart.

>they are not) and I try to sneak around an opponent.  Does that mean my
>opponent is still facing me with a cluster of me's standing around?  Or do
Yes, basically a crowd of You's sneaks around the opponent. I would
have it happen in a fairly realistic manner, i.e. so one of the images
does NOT walk through a solid object (like a monster).

>my mirror images spread out, possibly surrounding my opponent.

You could do that, its your spell, you cast it, and have some control
over the illusion. Pass a note to the DM saying "I want the images to
form a circle around the bad guy" and see if (s)he will go for it.

>Does that also mean if I'm invisible and pull out my wand of paralazation,
>the other images do that too and alert my opponent as to my plan?

No, they are invisible too.

>If I cast invisiblity first then cast cast mirror images.  Have I blown
>my invisiblity?

No you haven't done an offensive act, though some would claim you
have wasted the mirror images spell, but having 6 mages suddenly appear when
the invisibility is broken would be pretty frightening/confusing to
an opponent.


>If I haven't blown my invisiblity and assuming they are invisible with me,
>when I attack my opponent do they come visible too?

Yes, they all become visible at once.

Actually, this is pretty good idea. It improves your chance once
you become visible. Bad guy gets zapped and turns around, instead
of seeing one little mage, sees a crowd of spellcasters, hell, I'd run.


-- 
Greg Booth BSc                    |     /_____________________________
BCAA-PCDHF-BCWF-NFA-NRA-IPSC-BCFSS|@====|_____________________________>
Motorola Mobile Data Division     |     \
booth@mdd.comm.mot.com cgb003@email.comm.mot.com
Newsgroups: rec.games.frp.dnd