HDTenEightyP/NetNews huggingface dataset:
From: Larry.Clevenger@mtask.omahug.org (Larry Clevenger)
Newsgroups: comp.sys.amiga.graphics
Subject: Laserdisk Digitizing...
Date: 05 Oct 92 15:51:12 CST
Reply-To: larry.clevenger@mtask.omahug.org
Organization: Multitasking Systems, Kansas City
Followup-To: comp.sys.amiga.graphics


     To: raymondu@terapin.com
   From: Larry.Clevenger@mtask.omahug.org
Subject: Curious note on Digitizing...

LC>I have Digi-View v3.0 (Amiga 500, 1MB) currently with v1.2 WB LC>  Is there
a way to directly digitize with DV from my Laserdisk player? LC>  (Pioneer
Model CLD-990)
LC>Am wondering, for there are some interesting anime scenes I'd like to try
LC> and grab onto computer format for some obscure means.
RU>   Your answer is YES!  With DigiView alone, you can digitize grayscale RU>
images from any video source, whether it's the included camera, paused RU>
videotape or laserdisc (which will yield the best results).

Great!  That is what I was hoping for...  Greyscale, neh?  Hmm...  Oh well,
that's not that bad...  Could be much worse...  At least, if one were to
include the pictures into a newsletter, at least they don't have to worry about
colours that much.  I think.

RU> To digitize color images from a played back video source, you'll need a,RU>
RGB splitter to split the composite video into its red, green and blue RU>
color components.  These items sell new for less than $200.  You're more RU>
than likely to find one for much less than that.  Call NewTek for details RU>
and sources for this RGB splitter.

A splitter, neh?  Hmm...  Okay...  Eeep!  $200US!?  Ouch.  Gee, guess I will
have to save up more stuff...  (Still have to upgrade my old A500)

Mata ne!
    ____
    \LC/ GEnie: L.CLEVENGER [Kellisanth]  [Miyu=Gemstone]
     \/  Internet: Larry.Clevenger@mtask.omahug.org  Fidonet: 1:280/9

... The Joy of Madoka
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Aladdin 4D vs. Real 3D 2.0 ???
From: mbuc1@cs.aukuni.ac.nz (Matthew Richard     Buchanan       )
Date: Tue, 29 Sep 1992 21:22:26 GMT
Organization: Computer Science Dept. University of Auckland

In <1a86jtINNc7j@bigboote.WPI.EDU> eyeq@wpi.WPI.EDU (Brent Burkholder) writes:

>What I REALLY want to see is a cycle editor that will simply let you
>specify different objects for each stage of the cycle. I've got several
>projects that need this feature either because I've never been able to get
>Imagine's cycle editor to work correctly  or because the estetics of the
>object required that they be seemless and couldn't have parts stuck into
>it in any case.

Amen to that. Too many times I have used the load pose feature in Imagine 2.0
only to find that parts of the object which were identically aligned in
the detail editor have mysteriously rotated themselves 180 degrees. I like
Imagine, but will be very interested to read the comparison tests in AW
and the like which will inevitably be on the way with these 3/4 new releases...

later, Matt.
-- 
*******************************************************************************
* mbuc1@cs.aukuni.ac.nz * "Hello... no, Rick's not here... who am I?.. I'm    *
*    the cure - wish    * the guy stealing Rick's car!"        -No Man's Land *
******************************************************************************* 
Newsgroups: comp.sys.amiga.graphics
From: jsaffold@nyx.cs.du.edu (Jeff Saffold)
Subject: Re: 4000:  Is it so great?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 28 Sep 92 16:32:45 GMT

In article <David_Corn.0cwu@fcircus.sat.tx.us> David_Corn@fcircus.sat.tx.
s (David Corn) writes:
>
>In <mcouch.08r2@amiganet.chi.il.us>, mcouch@amiganet.chi.il.us (Marc Cou
h) writes:
>> In article <1992Sep15.235940.25949@cs.rose-hulman.edu>,
>> gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn) writes:
>> >
>> >In article <1992Sep13.021205.1@ulkyvx.louisville.edu>  
>> >cl129502@ulkyvx.louisville.edu writes:
>> >> Do you ever wonder why the Amiga has always offered hardware option
 to  
>> >allow
>> >> it to emulate a PC, while the IBM has never had this option for the
r  
>> >machines? 
>> >> The answer is because the IBM is a better machine than the Amiga.  
>> >
>> 
>> Hmmm.. Where'd you get your dope dude? 
>> The reason there are no Amiga emulators for the IBM is because IT CANN
T
>> EMULATE AN AMIGA!!  Try downloading files, rendering pics, dumping tex
 to a
>> printer, listening to a MOD, and doing a hard drive backup.. ALL AT TH
 SAME
>> TIME!! Like they say.. Only AMIGA makes it possible...
>
>
>You're saying DOS cannot do that.  OS/2 2.0 can do all of the above, and
>I'm sure, on a fast enough machine, programmed JUST right, that Windows
>could also.
>
>Get your facts straight.
>
>
>
>-- 
>David_Corn@fcircus.sat.tx.us
>.. david corn ...


Look who's talking David!  On Fido you were so full of bull that NO-ONE
believed you!  SO don't start talking about facts, until you get YOURS
straightend out!  To do what was listed above on an IBM would probably
require a fast 486 to have any resemblance of speed...
From: agb16@mbuc.bio.cam.ac.uk (Alan Baxter)
Newsgroups: comp.sys.amiga.graphics
Subject: Vivid 24 details :
Date: 26 Sep 92 08:04:29 GMT
Organization: U. of Cambridge, England

I just got an add which might interest some of you guys. Sorry if
it hass all been hashed out before...

Vivid 24
DMI's 24-bit Color Graphics Co-Processor
"Never before has this kind of processing power been available this 
side of $100,000"

For A3000 series (I assume they mean Zoro 3/ graphics slot dependnt)

Features:
100,000 shaded polygons/s
160 MFLOPS (cf SG 4D/480 VGX at 70MFLOPS!)
24-bit color graphics
8-bit alpha
2048x2408 intrlaced (programable to anything you like up to this)
1280x1024 non interlaced (programable)
40MHz TMS34020 graphics processor
4 graphics maths co-processors
Broadcast quality video encoder
16Mb video memory
8Mb program memory

Modular design; extras include:
Single graphics co-processor upgrade kit (comes with none)
Double graphics co-processor upgrade kit (Hmmm. I guess you have to
choose one of these when you order the main board.. not clear from ad)
Video memory upgrade kit (takes resolution above standard of 1024 x 768)
Broadcast quality digital video encoder
Video effects generator (2 inputs, pixel by pixel switch between either
and the computer generated graphics)
Program memory upgrade (from 4Mb)

Software available:
DMI-Workbench (all resolutions.. I guess those icons'll look pretty small)
DMI-Paint
DMI-Render
DMI-Tweek (sets resolutions)
*****---------->>>>SAGE<<<<<-----------*******
TMS340 Graphics Library (TIGA for Amiga)

Prices:
Vivid 24       $2995
Single grph co   585
Double grpco  1449
Vid mem          729
Encoder          729
Effects gen      385
Prog mem         385

Address:

Digital Micronics Inc,
2075 Corte del Nogal, Suite 'N'
Carlsbad, CA 92009

619-931-8554
619-931-8516 (fax)

Disclaimer: Look they just sent me the ad, okay?

Regards Alan
Newsgroups: comp.sys.amiga.graphics
From: bennetta@fraser.sfu.ca (Jason Patrick Bennett)
Subject: GIF Conversion
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 4 Oct 1992 07:30:54 GMT

Hi there.  I'm hoping someone on this group can help me, so here goes...

I have this GIF file I'd like to view, but it will have to be converted
so the Amiga can use it.  I was told to locate something like GIFMachine
or Mostra.  Could someone please tell me if this is indeed right, and
where I can locate these conversion programs?  I've been searching
through a few ftp sites, but haven't had any luck.  Any help that anyone
can offer will be gratefully appreciated!  Thanks...
 
Jason

-- 
Jason Patrick Bennett     "The little girl had the making of a poet in her
Simon Fraser University    who, being told to be sure of her meaning before
Burnaby, B.C., Canada      she spoke, said: 'How can I know what I think 
bennetta@sfu.ca            till I see what I say?'"  --Graham Wallas
Newsgroups: comp.sys.amiga.graphics
From: pmiller@csugrad.cs.vt.edu (Paul Miller)
Subject: Imagine mailing list...
Organization: The Ohio State University Department of Computer and Information Science
Date: Sun, 27 Sep 1992 23:05:19 GMT

Can someone please send me the address to subscribe to the imagine
mailing list?

-- 
****************************************************************************
* Paul Miller                         |Nobody cares about my opinion anyway*
* Certified Amiga Developer           |                                    *
* INTERNET: pmiller@csugrad.cs.vt.edu |    - Have a JOLT and a smile! -    *
* ------------------------------------------------------------------------ *
* "What IS it, man?"                                "Happy Happy, Joy Joy" *
****************************************************************************
From: raymondu@terapin.com (Raymond Ulibarri)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Curious note on Digitizing...
Date: 4 Oct 92 16:41:08 GMT
Organization: BBS

In article <86.2acce3ae@ivgate>, Larry.Clevenger@mtask.omahug.org (Larry
Clevenger) writes:
>From: Larry.Clevenger@mtask.omahug.org
>
>Hoi Chummers!
>
>I have a curious question...  And am not sure if it has been asked before.
>
>I have Digi-View v3.0 (Amiga 500, 1MB) currently with v1.2 WB
>
>My question is:
>  Is there a way to directly digitize with DV from my Laserdisk player?
>  (Pioneer Model CLD-990)
>
>Am wondering, for there are some interesting anime scenes I'd like to try and
>grab onto computer format for some obscure means.
>
>  -=LC=-
>
>
   Your answer is YES!  With DigiView alone, you can digitize grayscale images
from any video source, whether it's the included camera, paused videotape or
laserdisc (which will yield the best results).
   To digitize color images from a played back video source, you'll need a, RGB
splitter to split the composite video into its red, green and blue color
components.  These items sell new for less than $200.  You're more than likely
to find one for much less than that.  Call NewTek for details and sources for
this RGB splitter.


Raymond Ulibarri
Vice President
MultiCon
Multimedia Concepts
(510)261-1001
Newsgroups: comp.sys.amiga.graphics
Subject: Re: 4000:  Is it so great?
From: martin@TIGGER.STCLOUD.MSUS.EDU
Date: 1 Oct 92 15:20:19 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

>
>As you (and I!) said, what was listed above would require a very fast
>486 - we're talking $1700-1900 with a monitor and big hard drive.
                      ^^^^^^^^^

try 2500-2900 for something that isnt' gonna fall apart in 2 months.


>-- 
>David_Corn@fcircus.sat.tx.us
>... david corn ...

Jim Martin
-------------------------------------------------------------------------------
  Omega? NO!, Ameega?, NO!!, Ahmaga?, NOOOO!!!!!! A-M-I-G-A!!  jeeze...where
                   have you been living....in the USA? :)       
           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
From: simon@ivem.uucp (Simon Lee)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Port of "GL" for the Amiga?
Date: 28 Sep 92 20:47:06 GMT
Organization: University of California, San Diego
NNTP-Posting-Host: ivem.ucsd.edu

In article <92271.180946U28037@uicvm.uic.edu> Jason Kratz <U28037@uicvm.uic.edu> writes:
>In article <1a4rjqINNsbc@gap.caltech.edu>, andrey@cco.caltech.edu (Andre T. Yew)
>says:
>>
>>paulg@weird.miami.fl.us (Paul Griswold) writes:
>>
>>>The flyer that they just faxed to me states that the Indigo will do
>>>4.2 MFLOPS at a price of $27,000, the Vivid 24 and an Amiga 3000
>>>RETAIL price is $12,325 and the Vivid board does 160 MFLOPS when
>>>fully populated.
>>
>>        Ha, ha.  Good joke.  You'll get nowhere near that
>>performance anytime soon with any general programs you
>>write on your own on the Vivid 24 board.  The Vivid 24
>>board is overhyped and overrated, IMO.
>>
>>--Andre
>>
>>--
>>             Andre Yew andrey@cco.caltech.edu (131.215.139.2)
>
>Yep.  That is a good joke.  If what Andre told me (and I believe what he
>said) us Amiga owners will never have the performance of a SGI machine.
>But then again, why should we expect that?  SGI makes high-end machines
>and we have a pc folks.  Keep on dreaming about sGI performance on an
>Amiga.  Andre, put a post on here about the kinds of stuff the Reality
>Engine does.  Maybe people will stop thinking that the Amiga can ever
>match that.
>
>Jason Kratz

But the Reality Engine costs $100,000+ alone.  Not to mention paying 10% (?)
of the cost of an SGI machine a year for a service contract.  With that kind
of money, a low end Amiga (4000) with something like a Vivid24 is much more
feasable than any SGI machine for an individual.  Price/performance is better
than an SGI in this case.  But I agree, the Amiga/Vivid combo will not be
able to have real-time rotating full color, shaded polygon objects like an
Iris or Indigo will, just because of the fact that SGI's graphics pipelining
is superior to any video board available for the amiga.

-- 
*   Simon Lee              *   Microscopy and Imaging Resource          *
*   simon@ivem.ucsd.edu    *   Intermediate Voltage Electron Microscopy *
*   sulee@ucsd.edu         *   UC San Diego, Dept. of Neuroscience      *
-------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.graphics
From: noj@netcom.com (Jean Jean's Evil Cat)
Subject: Re: Morphing Software Challenge
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Sat, 3 Oct 1992 08:21:11 GMT

acs_mogged@rivers.acc.uwrf.edu suggests:
>As a challenge to these software package could these be rendered in
>either 32 color low-res, Half-bright low-res, HAM color mode, or 16-color
>high-res

In a word: Why?!  No one using these programs seriously would use these modes.
I for one would rather see what these programs can do at their best.

My suggestions would be to use DCTV, as that is the highest animatable quality
images most Amigas out there can display.  Probably there aren't enough AGA
machines around yet to make a HAM8 distribution of these tests worthwhile.

Other than that, it's not a bad idea :)


  ___________________________________________________________________________
 /  noj@netcom.com                                          |     //         \ 
|"There may be a correlation between humor and sex" -Data   |    //Only Amiga |
|You're just gettin' wierd, and that results in creativity. |\\ //  makes it  |
 \__________________________________________________________|_\X/___possible_/
Newsgroups: comp.sys.amiga.graphics
From: njw@cs.city.ac.uk (Nick Williams)
Subject: Info wanted on animations/amiga/hardware/newuser
Organization: Systems Architecture Research Centre, City University
Date: 30 Sep 92 15:16:36


Well, I have a friend who is interested in getting into animation
seriously. They want to start off with an Amiga of some sort.

Broad question: what's the best to get (for under 1,500 sterling
[about 1,500 us dollars - sigh])

A2000? What's a good monitor for flicker free?
What sort of things are they for hooking directly up to a video
recorder (i.e. can the Amiga output TV/Video signal compatible with
something useful?)

Nick
--
Nick Williams                          E-mail: njw@cs.city.ac.uk (MIME and ATK)
Systems Architecture Research Centre,  Tel: +44 71 477 8551
London, EC1V 0HB                       Fax: +44 71 477 8587
Xref: sparky comp.sys.amiga.graphics:6488 comp.sys.amiga.misc:14598
From: pk-asdg@cup.portal.com (Perry S Kivolowitz)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.misc
Subject: A rare Amiga event...
Date: Thu,  1 Oct 92 18:38:15 PDT
Organization: The Portal System (TM)
Distribution: world

A rare event occurred today. A major software product shipped on the day
the manufacturer said it would. Actually, we shipped a few copies of 
MorphPlus a day early.                     

We said we'd ship on October 1st, and by god, we did. Vern, our regular
UPS fella came into the shipping/receiving area, took one look at all the
crates piled up and promptly left...for a bigger truck. 

There are over three man-years of programmer time in MorphPlus...and 
even before release, it has eliminated a number of other special effects
packages (from various platforms) on a number of television and cinema 
productions. 

I've made some claims recently based upon our confidence in the superiority 
of this product. Now, you the public have the opportunity to 
judge for yourselves. 

We look forward to your verdict.

pk
asdg
From: macdonsa@uhura.aston.ac.uk (Scott MacDonald)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Vista Anims.
Date: 5 Oct 92 13:39:04 GMT
Organization: Aston University


	Well, yes, my copy of Vista was from a coverdisk, because I`m a
cheapskate, and haven`t bought VistaPro. I have tried using the 
"LockPal" function, which produces pictures suitable for DP3 anims, but
the 30 frames I rendered took up a lot of space, and I only have 1Mb of
chip RAM, but I do have 4Mb FAST and a hard drive, so could I do something
to play larger anims (this was about 700k), by swapping in/out of memory?
	I believe I am right in thinking that my anim data must be held
in chip RAM to be used? Could I copy in and out of FAST RAM quick enough
to leave an anim watchable? (the 4Mb is 32-bit).
	Also, while I have your attention, is there a good Ray-tracer
available (of course I mean PD!), as I already have DKBRender(?), but
there is no object editor. I know I could write an editor for this, but
don`t want to if there is something better available. I`m afraid the
cost of a (long drooled over) Imagine2.0 package is a little out of
the reach of a poor student.

					Scott
Xref: sparky comp.sys.amiga.graphics:6477 comp.sys.amiga.hardware:16255
From: tope@enea.se (Tommy Petersson)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware
Subject: Re: ## 24 Bit Graphics Cards - A summary ##
Date: 1 Oct 92 08:52:25 GMT
Organization: Enea Data AB
X-Newsreader: Tin 1.1 PL3

andrey@cco.caltech.edu (Andre T. Yew) writes:
: mbuc1@cs.aukuni.ac.nz (Matthew Richard     Buchanan       ) writes:
: 
: >Next: OpalVision. Again some incredible claims, good software support promised
: >		  from many major houses. Priced a little higher, but then
: >		  even greater cost for the three add-ons planned to date.
: >		  These are: Framegrabber/Genlock, the DeInterlacer and the
: >		  Video Roaster (for digital fx).
: 
: 	Opalvision is totally incredible.  It has the best paint
: program I've seen on any PC.  Don't worry about the flicker-
: fixer -- the flicker is surprisingly unnoticeable (more colors?).
: This board is fast -- I saw realtime playback of digitized
: movies.  Couple it with a nice Wacom tablet, and you have a
: really great paint system.  In my opinion, anyone buying
: a Firecracker right now has rocks in their heads.  The
: board also comes with stuff so you can program it directly.
: The lowest price I've seen is $975 at a LOCAL dealer.
: 

Opalvision has gotten very favorable reviews in Magazines, and the
printed screen-shots looked good. What I wonder is what output
frequency it gives, is it 15.75 kHz without the de-interlacer?

-- 
=============================================================================
 Tommy Petersson              tope@enea.se              Enea Data AB, Sweden
=============================================================================
From: rang@bonnie.ics.uci.edu (Jyan-ken)
Subject: Aladdin 4D vs. Real 3D 2.0 ???
Newsgroups: comp.sys.amiga.graphics
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 28 Sep 92 22:34:46 GMT


Recent reports tell of new 3-d products coming your way..

Aladdin 4d - from the makers of Draw 4d pro, this product looks incredible
             with some interesting attribute effects, EPS support to some
             degree, Backgrounds, Overlays and foregrounds (for fun
             multiplane effects, I suspect), Gaseous Objects (Not your
             typical fog effect..), wave sources and "jaggie killers";
             Hoever, I'd like to see the use of the modeler and if there
             are uses for good "cycle editors" and the like..
Real 3-D 2.0 - Is it REALLY different than it's previous version?! Prvious
               posts suggest MATHEMATICAL deformations of objects, paths,
               motions, etc that are definable...Or a feature of "placing
               a ball atop a box..tilt box..ball rolls off"; AM I to assume
               there are GRAVITY and MOMENTUM and INERTIA, etc.. effects?
                  Any confirmations? I've also heard of a form of cycle
               editor in REAL 3-D..SOunds good.And rumors of Spline control
               and fractals/trees?! What's the price for this? ANd how
               FAST will it be in comparision to other products?

Imagine 3.0 - New features like BONES, and new features for modeling and
              cycling objects..But will it be any faster? (Doubt...)

I can imagine Aladdin 4-D being great for creating animations of space and
textures..(BTW, Will Aladdin beat out Imagine as Texture/Brushmap champ?).
But Real 3-D with supposed spline control and other feature look great for
creating 3-D animation characters, but will Real 3-D have the speed to render
(I can imagine, say, a '040 chip omptimized version being quite speedy)

But what about Imagine 3.0? Will its next reincarnation prove worthy?

ANd let's not forget LW 3.0......

SO let's compare! What would each sort of options will be in each
package and which program is best suited for WHICH type of job?
(Right now, I see the upcoming Real 3-D as an interesting package
for true 3-D character animation..)

Hope to get a lot of info on THIS.
Jyanken
Newsgroups: comp.sys.amiga.graphics
From: eha@phoenix (Esa Haapaniemi)
Subject: Re: Morphing Software Challenge
Organization: University of Oulu, Finland
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 3 Oct 1992 06:59:32 GMT

: 	As a challenge to these software package could these be rendered in
: either 32 color low-res, Half-bright low-res, HAM color mode, or 16-color
: high-res....  Plus make sure these are rendered in some sort of anim format..
: Please use color in your pictures and use the full screen... This will show 
: what the common Amiga can at least do...

NO WAY ! At it's best Amiga can (and ofcource those programs can) morph in
true 24 bit (without extra hardware). The differences of those programs come
out best on 24bit morphigh (speed, quality, easyness, ...). Best could be
morphing in 24bit and show those inbetweens, but I think that you want only
some el'cheapo demos for your Amiga.

Esa Haapaniemi
University of Oulu
Finland

P.S. I've no morphing packages, but I love Real3D !
Organization: University of Illinois at Chicago
Date: Sunday, 27 Sep 1992 18:09:46 CDT
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Port of "GL" for the Amiga?

In article <1a4rjqINNsbc@gap.caltech.edu>, andrey@cco.caltech.edu (Andre T. Yew)
says:
>
>paulg@weird.miami.fl.us (Paul Griswold) writes:
>
>>The flyer that they just faxed to me states that the Indigo will do
>>4.2 MFLOPS at a price of $27,000, the Vivid 24 and an Amiga 3000
>>RETAIL price is $12,325 and the Vivid board does 160 MFLOPS when
>>fully populated.
>
>        Ha, ha.  Good joke.  You'll get nowhere near that
>performance anytime soon with any general programs you
>write on your own on the Vivid 24 board.  The Vivid 24
>board is overhyped and overrated, IMO.
>
>--Andre
>
>--
>             Andre Yew andrey@cco.caltech.edu (131.215.139.2)

Yep.  That is a good joke.  If what Andre told me (and I believe what he
said) us Amiga owners will never have the performance of a SGI machine.
But then again, why should we expect that?  SGI makes high-end machines
and we have a pc folks.  Keep on dreaming about sGI performance on an
Amiga.  Andre, put a post on here about the kinds of stuff the Reality
Engine does.  Maybe people will stop thinking that the Amiga can ever
match that.

Jason Kratz
Newsgroups: comp.sys.amiga.graphics