HDTenEightyP/NetNews huggingface dataset:
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Enough of this misinformation (was Re: YAR.
Date: 15 Aug 92 00:53:33 GMT
Organization: School of Computer Science, Carnegie Mellon

adc@tardis.msu.edu writes
> 	     2.   You can distribute programs that interface to RSAREF,
> 		  but you can't distribute RSAREF itself. Everyone must
> 		  obtain his or her own copy of RSAREF. (However, free
> 		  licenses to redistribute RSAREF are available. For
> 		  information, please send electronic mail to
> 		  <rsaref-administrator@rsa.com>.)

> As I mentioned from my FIRST post, already knowing that it was possible
> to get a free license for RSAREF, everybody and their mother still
> needs to get their own individual license for the damn thing.  We can't
> send it outside the US.

Uhh, so what's the "free licenses to redistribute RSAREF are
available" bit all about?  Then *one* person goes through the hassle
of getting the license, swears to be a good boy/girl, and
redistributes it to everyone else.  Or is this just a license to
redistribute licenses?  License to redistribute RSAREF as source code?
The quoted paragraph is not specific.

> 	     4.   You can't send RSAREF outside the United States, or
> 		  give it to anyone who is not a United States citizen
> 		  and doesn't have a "green card." (These are U.S.
> 		  State and Commerce Department requirements, because
> 		  RSA and DES are export-controlled technologies.)

Neat.  You can't send RSAREF to me.  Heck, they could claim that it's
illegal for you to leave me in the same room as the source code.  Of
course, I could probably *write* the thing myself, but no-one ever
accused lawmakers of the State Department of common sense when it came
to computer laws... 

> My original concerns have still yet to be addressed.  Unfortunately our
> "resident" cryptologist is in Wisconsin, rubbing elbows with the
> cheeseheads.  ;-)

I dunno.  The original concern of being chased by a rabid pack of RSA
lawyers seems to be rapidly diminishing :-)

Jonathan H.
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 13 Aug 1992 13:02:29 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: Mucus... how good is he? (was Re: I will assault MUCUS(and he will not respond))
	<l8juinINNcjl@alcor.usc.edu>

Excerpts from netnews.rec.games.netrek: 12-Aug-92 Re: Mucus... how good
is he.. Ron Echeverri@alcor.usc. (525)


> In article <1992Aug12.203717.5544@dsd.es.com> mmoore@itchy.dsd.es.com
> (Michael Moore) writes:
> >	spaceace, amazing, ginger lynn, duck dodgers, freekill, hector,
> >red shirt, mergatroid, videodrome, zznewguy, gadfly, mojo, wreck,
> >mr. wizard, quodavis, sandia, spaceman spiff, eek, yea boy!!!,
> >washout, ayeser, d'spayre, drewskii, luri, mind crime, rjones, 
> >darkhorse, fillintheblank, old nick, icarus, bav, spaceghost, beck,
> >balton, helix, sunscreamer, and myself.

Who ARE these people?

5150
miffed he wasn't included :-)






God only knows... the only people *I* recognize IN THAT LIST (in
addition to the Immortal MUCUS himself) are:  SpaceAce!, Red Shirt,
Mergatroid, Videodrome, ZZnew Guy, Mr. Wizard, EEK!!, YeaBoy!!!!,
Drewski, Beck and Balton.

Those others...they're not important.

Newsgroups: rec.games.netrek
From: cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee)
Subject: CFD anyone?
Organization: University of California, at Berkeley
Date: Tue, 18 Aug 1992 00:53:13 GMT


What's the deal on creating new newsgroup for netrek programmers?

I think we can either:

	1)  Just create rec.games.netrek.programmer

or

	2)  Split r.g.n into r.g.n.play and r.g.n.programmer like the
	    xtank dudes.

What do you think fellows?  CFD anyone?


- Iolo the Bard
From: amrk@troi.cc.rochester.edu (Andrew Markiel)
Newsgroups: rec.games.netrek
Subject: Re: Not Clueless; Netrek Impaired
Date: 13 Aug 92 19:12:25 GMT
Organization: University of Rochester (Rochester, NY)

In article <btd.713689699@pv7413.vincent.iastate.edu> btd@iastate.edu (Benjamin T Dehner) writes:
>In <Aug.12.15.24.03.1992.8972@math.rutgers.edu> janowsky@math.rutgers.edu (Steven Janowsky) writes:
>>and finally - you begin to think you are clueless because you repeatedly
>>try (and fail) to ogg the enemy carrier taking planet after planet.  Of
>>course he always has 2 escorts and you are lagged and no one will help
>>you...
>
>	So I'm not the only one this happens too?  Tell me, what do you do
>when this happens?  Ignore them and go bombing?  I've been in situtation
>where I'd swear my team would be content to trade the same @$#&!! planet all
>night instead of nailing the guy who keeps taking it back.
>
Generally there's two things to do...you can get something really big (like
a BB or SB), sit on the planet, and thumb your nose at the carrier *and* his
two escorts. Or, you can take a DD (because it cloaks really well), fly up to
their carrier, cloak, and buzz as slowly as possible around him. Generally,
the carrier will assume you're trying to og him and run away.
Neither tactic really stops the enemy, but it tends to slow them down enough so
that either your team gets to take planets faster, or by the time you get to
your last planet you get some better players :-)

-Grey Elf
From: powell@cs.arizona.edu (Kevin R. Powell)
Newsgroups: rec.games.netrek
Subject: NeXT clients and stuff
Date: 18 Aug 92 21:53:30 GMT
Reply-To: powell@cs.arizona.edu
Organization: University of Arizona

Well some problems have come up with the next client, so don't get it just yet.
Yes, I know, you were all rushing to get it:-)  For those of you with the 
SchadenClient, you have to put the sborgrc file in your home directory as .sborgrc
or use the -r option.  Otherwise it probably won't work (I am such a genius 
sometimes, I have to remember to write at least minimal instructions).

How do I get my server on the metaserver (yah, another empty server to look at:-)

Kevin
 
Newsgroups: rec.games.netrek
From: flan@starling.wustl.edu (Ian Flanigan)
Subject: Hockey Night
Keywords: hockey, nova, kickyerbutt, boofa, Q, grunk maneuver, puck, fling, spam
Organization: Washington University, School of Engineering, St. Louis MO
Date: Wed, 19 Aug 1992 20:12:29 GMT

Tomorrow Night (Thursday, August 20th) a group of hockey fans will be gathering  
at 9:00 CDT (7:00 PDT, 10:00 EDT) to play a few relatively clueful games of  
hockey!  We'll probably start practicing around 8:00 CDT.  If you haven't  
played hockey, but are clueful of netrek, come early and we'll show you how to  
play a _real_ game! :-)

--
Ian Flanigan		"You can never have too many napkins."

Project Zeus
Washington University in St. Louis
flan@starling.wustl.edu
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: 3rd space planet taking
Date: 14 Aug 92 23:59:50 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <BsyzBs.E1F@usenet.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
>2) Make more intellegent gaurdians.  There are some good robots out there now
>with tactical sense as well as dogfighting abilities - use them.

5) Send in SFOP, and have him scum the attacker's space, taking planets with
   all the armies he has piled up.

This is all going into the FOCS.  There was another category I was supposed
to add, but I forgot what it was (jch? help?)

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: YAR.C (yet another reserved.c)
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Fri, 14 Aug 92 02:00:26 GMT

In article <1992Aug13.203132.10482@msuinfo.cl.msu.edu> adc@tardis.msu.edu writes:
> [RSA might sue if we use RSA encryption.]

I don't think so... YOu may be thinking of DES encryption.  Even so, they
are free to sue me for every peeny I make off of writing it up.

Even so, I have been trying to find another Public Key method.  RSA is
*slow*.  I'm working on algorithms that will handle the 100+ digit numbers
fast enough to be useful.

>[Government may not like the idea either]

the method for RSA is completely public.  Exporting it isn't a problem. 

Besides, I do not support software patents (or their equivalent in
algorithms and mathematics), and this would be one easy way to thumb my
nose at them and get good distribution at the same time.

>Alan Cabrera				internet:  adc@tardis.cl.msu.edu




Ray
(rebel with a cause)
--
                                          Ray Jones
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
Subject: Re: I will assault MUCUS(and he will not respond)
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Date: Wed, 12 Aug 92 14:31:56 GMT
Organization: School of Computer Science, Carnegie Mellon

Steve Walvick writes
> [ Ged's LONG include deleted ]
> 	Here, Here!   I fully agree.  My opinion on MUCUS and his
> followers?  They are probably CS majors with no outside life (yes
> there are those with a life), a-social, and extremely repressed, 
> including sexually.  Netrek is just an outlet for them to release
> all there pent up hostility to other people who don't know who
> (or what) they really are.  I don't hate mucus...I pity him.  I
> hope he and his kind don't turn Netrek from a friendly game to an
> all out flame war.  I've gotten to know many people over the
> Netrek channels (especially when there are only 1 or 2 other people
> around...) and there are a lot of nice people out there.  It is these
> friendly people that make Netrek a worthwhile game, otherwise you
> could play any good computer simulation game.
> 
> 	Steven
> 	Kirk, Elijah Bally, Defenseless

You are completely wrong about mucus.  He does what he does for amusement  
value.  I know I value it :-).  I think he's pretty funny, and at 2 in the  
morning, there ain't nothing like seeing mucus flame the hell out of some  
poor souls who cross paths with him.  You just can't allow what he says to  
bother you in any way.  If it does, you need to use the ignore feature  
built in to the many servers that he plays on.

Rob
aka Spaceace!
From: sfd@neuromancer.metaphor.com (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: Sound in the client
Date: 18 Aug 92 12:32:55
Organization: Metaphor Computer Systems
	<34428@cbmvax.commodore.com>
NNTP-Posting-Host: bezier.berkeley.edu
In-reply-to: jesup@cbmvax.commodore.com's message of 18 Aug 92 06:45:56 GMT

In article <34428@cbmvax.commodore.com> jesup@cbmvax.commodore.com (Randell Jesup) writes:
>sfd@neuromancer.metaphor.com (Scott Drellishak) writes:
>>MESSAGE_YOU	you receive an individual message.
>>
>>So, what other messages should their be?  What other features should
>>this sound thing have.
>
>	   Include the text of the message (also, there should be one class
>of message for each window).  The text allows text->speech like I use on
>the Amiga (currently hacked into the scrolling-window handling code in
>amigawindow.c).

That's not a bad idea, but I'm not sure how it would fit in with the
way I've organized it.  The client starts a sub-process, and
communicates with it by sending characters through a pipe -- each
character represents a single message (e.g. 's' is a ship explosion).
I could always send the text of the message, but I won't be able to do
anything with it on the sparc, unless somebody knows of a
text-to-speech library I can use.  Perhaps I should have the message
be sent, so that other versions of the sound process can use it if
they want, and just ignore the text on the sparc.

Scott
--
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|         "It's Log!  It's Log!  It's big, it's heavy, it's wood!          |
|          It's Log!  It's Log!  It's better than bad -- it's good!"       |
\--------------------------------------------------------------------------/
Newsgroups: rec.games.netrek
From: btd@iastate.edu (Benjamin T Dehner)
Subject: Re: One nagging question
Organization: Iowa State University, Ames IA
Date: Mon, 17 Aug 1992 22:20:26 GMT

In <1992Aug17.152012@IASTATE.EDU> stuve@IASTATE.EDU (Steven R. Stuve) writes:

>In article <Bt4r5o.5Gs@cs.psu.edu>, petonak@chem.psu.edu (Paul Petonak) writes:
>> In article <l8tk9pINNak3@alcor.usc.edu>, rone@alcor.usc.edu (Ron Echeverri)
>writes:

... stuff about tbird ...

>There are two ISU servers, tbird and doorstop.   Doorstop is a vanilla server
>which has incorporated the bronco database.  Tbird (as noted before) is not a
>vanilla server and (as far as I know) does not have the bronco database.
>(The motd on tbird says nothing about the bronco database.)
>Doorstop is a Decstation 5000 whereas tbird is a Decstation 2100. 

>The people who setup doorstop would like to see it become a high clue server.

	Here here.  I try to play on doorstop often, but it is very difficult
since no one is ever there.  It is plain vanilla bronco, with a couple of minor
but nice additions, like logging messages to GOD and kill messages that announce
the cause of death and ship type.  It's a real shame no one is there, since it
is a good server.  (BTW, it is open almost 24 hours, and the galaxy is reset
at 4:00 pm Central time every day.)
	As for tbird, the server god thought he would try something new.  
I think he would probably appreciate it if people would write him and tell
him about their opinions on the modification.   If you are interested in play-
ing at either site, the server god mailing addresses are in the MOTD.

Cthulhu

"there is no strength in numbers, have no such misconceptions"
--Uriah Heep
-----------------------------------------------------------------------------
Benjamin T. Dehner   Department of Physics and Astronomy  
btd@iastate.edu      Iowa State University                 
                     Ames, IA 50011

>--
> ________________________________ ____________________________________________
>|Steven R. Stuve                 |                                            |
>|stuve@iastate.edu               |Ten thousand people can say a foolish thing,|
>|Room 20, Design College         |                                            |
>|Iowa State University           |                                            |
>|515-294-8509                    |and it is still a foolish thing.            |
>|________________________________|____________________________________________|
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Unhappy
Date: 16 Aug 92 21:41:40 GMT
	<16l43fINNaf0@agate.berkeley.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 16-Aug-92 Re: Unhappy Tom
Holub@soda.berkeley. (1887)

> And I said that it was OK to postpone the championship game if both
> captains agreed to it; if this would have been more acceptable, you 
> could have done it.  Certainly the way it was handled was horrible.

	I agree.  We handled it very badly.  We were under the impression that
the game had to be played on Saturday, which was essentially impossible.
 I don't know if hadn't recieve your post yet, or if it just got missed
amongst all the other messages.

ZZnew guy

PS
	I also think that the whole thing would have been smoother if we had
known who was in the play-offs sooner.  Tom probably should have told RS
to shove thier extention.  Of course then we'd be having a flame-war
over *that* instead. . .
Newsgroups: rec.games.netrek
From: hoswell@tramp.Colorado.EDU (Old Nick)
Subject: Re: Mucus... how good is he? (was Re: I will assault MUCUS(and he will not respond))
Organization: University of Colorado, Boulder
Date: Thu, 13 Aug 1992 17:15:12 GMT

>In article <1992Aug12.203717.5544@dsd.es.com> mmoore@itchy.dsd.es.com (Michael Moore) writes:
>>	spaceace, amazing, ginger lynn, duck dodgers, freekill, hector,
>>red shirt, mergatroid, videodrome, zznewguy, gadfly, mojo, wreck,
>>mr. wizard, quodavis, sandia, spaceman spiff, eek, yea boy!!!,
>>washout, ayeser, d'spayre, drewskii, luri, mind crime, rjones, 
>>darkhorse, fillintheblank, old nick, icarus, bav, spaceghost, beck,
>>balton, helix, sunscreamer, and myself.

While it's flattering that I'm in this list - I wouldn't say that I'm as
good as MUCUS.

		My life has much more meaning...

	Besides, David Letterman at least has class insulting OTHER
maggots --- not me.  I suppose if MP (Military Police - MUCUS PIG -
what's the difference?) came out insulting Latifah, I might laugh.
I'd have to agree with Mike, though.  He doesn't impress me.  He's
over-agressive (read repressed) and predictable.

Mike / Old Nick
-- 
||      -=> Old Nick <=-	 |	  <<<<=- "Dial a cliche" -=>>>>      ||
||  hoswell@tramp.Colorado.EDU	 |   					     ||
|| or hoswell@yoda.hao.ucar.EDU	 |    A cynic knows the price of everything  ||
||       Think Clearly! 	 |          and the value of nothing.        ||
Newsgroups: rec.games.netrek
From: shafto@aristotle.ils.nwu.edu (Eric Shafto)
Subject: Re: Not Clueless; Netrek Impaired
Organization: The Institute for the Learning Sciences
X-Newsreader: Tin 1.1 PL4
Date: Thu, 13 Aug 1992 18:41:03 GMT

btd@iastate.edu (Benjamin T Dehner) writes:
: In <Aug.12.15.24.03.1992.8972@math.rutgers.edu> janowsky@math.rutgers.edu (Steven Janowsky) writes:
: 
: >and finally - you begin to think you are clueless because you repeatedly
: >try (and fail) to ogg the enemy carrier taking planet after planet.  Of
: >course he always has 2 escorts and you are lagged and no one will help
: >you...
: 
: 	So I'm not the only one this happens too?  Tell me, what do you do
: when this happens?  Ignore them and go bombing?  I've been in situtation
: where I'd swear my team would be content to trade the same @$#&!! planet all
: night instead of nailing the guy who keeps taking it back.

I was on a half-clue team one time, and we kept taking the same
damned planet over and over, and I asked if the team would please help
me defend it while we took a different planet for a change.

I got back the response, "Why?  It's better for my stats to keep
taking it."

Grrr.

: 
: Ben
: Cthulhu
: -----------------------------------------------------------------------------
: Benjamin T. Dehner          Department of Physics and Astronomy 
: btd@iastate.edu             Iowa State University 
:                             Ames, IA 50011

Eric Shafto
Vandervecken


--
*Eric Shafto             * The excursion is the same when you go looking  *
*Institute for the       * for your sorrow as when you go looking for     *
*    Learning Sciences   * your joy.                                      *
*Northwestern University *                Eudora Welty, The Wide Net      *
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING
Date: 14 Aug 1992 23:49:47 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <oeWyekq00awPA5ilgt@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
)
)I have a suggestion:  next year how about we use a system based on the
)quality of the opposition. 

You mean like the NCAA football rankings?  We know how popular
*those* are.  If you can come up with a viable system, the INL
Council will consider it.
 -Tom
Newsgroups: rec.games.netrek
From: rjones@sulaco.NoSubdomain.NoDomain (Ray Jones - Perp)
Subject: Re: 3rd space planet taking
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Wed, 12 Aug 92 14:28:00 GMT

In article <Bsv9qv.J18@usenet.ucs.indiana.edu>, ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
>In article <169v3nINNioc@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>>Team players play the game.  DI scums try to get the galaxy overwith
>>so they can do more bombing.
>
>Isn't trying to win playing the game?

Not always.  I am the server god for local games.  It would be trivial for
me to send a TSTP signal to someone's process, ogg them, then restart their
process.  I'm just trying to win, no?  Am I playing? no.  Third race
scumming is looked upon by some as "I don't like playing against you, so
I'm going to take my toys somewhere else and play.  But I'll still use this
slot, rather than give it up to someone who wants to play against the other
team, rather than just in the same galaxy."

>>Next, the strategic inaccuracies:
>>
>>If you start taking neutral-race planets, usually only clueful people
>>will even notice.  It takes at least as many people defending as 
>>attacking to defend, and any idiot can take neutral planets, so you
>>can send 3 idiots up to KLI space and draw 3 intelligent FED players
>>up to try to stop them, and now it's a 5-5 war with no clue on
>>the FEDs trying to stop the genocide.
>
>Sounds like a valid strategy to me!  However, it's obviously not as easy to
>pull off as you make it out to be, or it would quickly become common (which it
>isn't).

It's trivial to pull off.  Scum a kill, run into your space, repair, get a
single escort to stop the robots, go the wrong way out of your home space
(you might encounter a single SC bomber), and bomb then take the nearest
enemy agri.  Let your escort kill the Hoser.  If you need to, go ferry
armies from your space or your SB until the agri pops...  

Any half-clue can do this.  

>>And getting back to my baseball analogy, you COULD stop the guy from
>>throwing the ball over the outfield wall by tackling him.  Of course,
>>you wouldn't be playing baseball anymore, and *that's* the point I'm
>>trying to make.
>
>Problem - if the guy was to throw the ball over the wall, no one would call it
>a home run.  It would still be an out.  No one would tackle him - they would
>look at the guy like he was a loony, scratch their heads, and resume play.

That's because the rules of baseball specifically specify that you can only
get a home run by hitting the ball, not by catching/running/throwing it.
The rules of netrek do not specify this, but perhaps they should.  This is
the point that Tom is trying to make.  (I think.)  Either that or he's
saying that even though it isn't against the rules, you should treat it
like it is, since it's really difficult to make sweeping changes to the
rules of every server.

>	Entropy

-- 
                                          Ray Jones
                                          rjones@dsd.es.com
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: I will assault MUCUS(and he will not respond)
Date: 12 Aug 92 19:35:35 GMT
Organization: University of Pennsylvania

In article <1992Aug12.074149.21952@dsd.es.com) mmoore@itchy.dsd.es.com (Michael Moore) writes:
)
)	MUCUS is a good player, but there are scores of others
)his equal.  And if it is not his playing ability that people

A score is 20.  Scores implies )= 40.  However, I'll let you off the hook
if you can name 10.  No, make that 5.  I'm serious.  Of course, this is
very subjective, but that's the way it is.

)are all excited about why then it must be what he says.  I
)find, and have always found, what he says is offensive.  For the
)longest while I have been content to simply ignore his words,
)but now I suddenly find MUCUS cults rising out of the black
)pits.  

Get a clue -
We have been sacrificing virgin carriers in his honor for months now.
)
)	If there is one cardinal rule in netrek that I feel

Take a break, Mike.. "cardinal rule in netrek"  Wow.  reality check, anyone?



)past.  I rarely find anyone these days who will personally mock you
)when they are tromping all over you, though of course MUCUS is the
               ^^^^^^^^
)exception.

So I take it then, that you are not among the 40.

)	-Michael (Ged... you may officially consider this whining...

nah, just pathetic.  Get a grip, Mike.

Justin (who used to enjoy your posts)
Newsgroups: rec.games.netrek