HDTenEightyP/NetNews huggingface dataset:
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: top games
Date: 3 Sep 92 11:28:39 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

It must be me...am I the only person who likes Team Yankee?
 
Skeksis
 - Me transmitte susrum, Caledoni
From: Matias_Larsson@f232.n901.z92.badnet.bad.se (Matias Larsson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Alien Breed
Date: Thu, 10 Sep 92 18:38:33 +0000
Reply-To: Matias_Larsson@f232.n901.z92.badnet.bad.se (Matias Larsson)
Distribution: world
Organization: Arkham Asylum, Stockholm, Sweden 
OD-Comment-To: Torban_Bennett

TB> I got these cheats from this news group a while back.  You enter them
TB> on any
TB> level 2 computer.  My computer's been dead so I don't know whether
TB> they all
TB> work or not.
TB>
TB> warning aliens spadge has dropped one
TB> salman rushdie mode
TB> ben johnson mode
TB> stevie wonder mode
TB> aliens support man utd
TB> aliens are like pitbulls
TB>

Also Try "Pissed as a fart" On ANy Level 2 Computer .

/Matias

--- Xenolink 1.0 Z.3
Newsgroups: comp.sys.amiga.games
From: quaini@ghost.dsi.unimi.it (michele quaini)
Subject: HELP ON EOBII (CHALLENGE)
Organization: Computer Science Dep. - Milan University
Date: Tue, 8 Sep 1992 09:09:14 GMT

Hi to all rpg players.
My problem is this: i entered in a room where a mouth challenged me
betting his most precious object. The worst thing is that i have
to leave my spellbooks and holy symbols behind.
I think i have to take this challenge to advance in the advanture,
but the monsters are too tough for me!!!!!

Any suggestions? (it will be appreciated!)


Thanks in advance



Michele Quaini


quaini@ghost.sm.dsi.unimi.it
From: danaf@bray1a.its.rpi.edu (Frank R. Dana Jr.)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monty Python
Date: 8 Sep 92 23:55:22 GMT
Reply-To: danaf@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.

In article <1992Sep6.030602.5295@midway.uchicago.edu>, gc14@ellis.uchicago.edu (Grace Putao Chang) writes:
|> I just got Monty Python's Flying Circus the computer game yesterday, and I've
|> been playing it a lot since.  I really love it's style, although I'm sure
|> that some would find it too silly. (But hey, that's Monty Python, isn't it)
|> ;-)
|> I was just wondering if anyone out there in netland knows anything about the
|> meaning of the places where, when you shoot them, they shatter like glass
|> They're all over the place, but many are in the exit tunnels as you are about
|> to leave a screen.
|> I was just wondering what the heck they are!!!!!
|> Also, if anyone has a list of where all the secret levels are, I'd appreciate
|> that too!

Yes, I do know the meaning of those little holes. You have just shot a hole in
your screen. Time to buy a new screen!

(After all, it **IS** Monty Python!)

And now, for something completely different...



-- 
/////////////////////////[[[[[[[[[[]]]]]]]]]]\\\\\\\\\\\\\\\\\\\\\\\\\
(718)             (212)                        (516)             (518)
=======Amiuser============Frank R. Dana, Jr.============Doc Ami=======     
--------My opinions rarely reflect those of any sane person,----------
	   living, dead, or undead... that's gonna CHANGE.
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: LEANDER - Help needed with level 1.4
Date: 6 Sep 92 19:27:56 GMT
Organization: BBS

For all persons... The only reason that you can be having a problem getting out
of the cave which contains the bow is that you have a pirated version of the
game (Leander that is). The only way to correct this is to purchace a retail
copy. Considering the fact that this is a Psygnosis game, and the groups
compete heavily over such games, it is a definite surprise that it was
botched... unless it was a beta-version, meant by Psygnosis to be incomplete.
Who knows.
Newsgroups: comp.sys.amiga.games
Subject: E-O-B - KRUEN???                                                                
From: SPIDER-II@BEIZ.mediatex.ch (071223979: FD SG, ffentl. VTX-Station)
Date: 14 Sep 1992 17:21:33 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

In the Game Eye of the Beholder, Level
7 it have any Walls Texts with the mis-
terious Name "KRUEN" ... who is KRUEN ?














|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: eric@netlabs.com (Eric Bergan)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization
Date: 5 Sep 92 23:23:14 GMT
Organization: NetLabs, Inc.

In <65291@cup.portal.com> TomK@cup.portal.com (Tom R Krotchko) writes:

>Civilization is a thinking person's game. Despite all the programming
>bugs in the game (it crashes at least once a night, and in interesting ways, to
>o),
>it is playable.
	
	I don't remember whether I read it here or elsewhere, but what
has worked for me is starting the game from CLI. No more crashes on exit.

Obligatory system configuration: A2000, '030 GVP, 2M Chip, 4M Fast, WB 2.0

-- 

							eric
							eric@netlabs.com
From: usatoday@daimi.aau.dk (Peter Dalsgaard)
Newsgroups: comp.sys.amiga.games
Subject: F1 GP lap records - A COMPETITION
Date: 9 Sep 92 09:07:34 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

Hi F1 fanatics !!

I would like to make a collection of the best QF lap times, that
has been made in Formula 1 Grand Prix. The idea is this:

Simply mail me your lap records, car settings (if available), and
I will collect them and make a top 10 of the best times, at each
track. 

Does this sounds like fun !! - them grab a pencil and paper, ups
I mean mail your lap records to

      usatoday@daimi.aau.dk (Peter Dalsgaard)

and I will post an updated list of top 10 lap records every week,
or when it's necessary.

To start of the fun, here a list of some of my lap records:

Spain:       1:17:274
Portugal:    1:11:969
Japan:       1:33:956
Belgium:     1:46:644
USA:         1:17:647
San Marino:  1:21:470
Monaco:      1:17:613
Canada:      1:18:354
France:      1:12:336
Germany:     1:37:502
UK:          1:26:066
Hungary:     1:14:989
Italy:       1:20:261
Brazil:      1:14:007

Send in your lap records know - please

Peter Dalsgaard

-- 
   *** Peter Dalsgaard               ***  
   *** usatoday@daimi.aau.dk         *** 
   *** University of Aarhus, Denmark ***
   *** Only Amiga makes it possible  ***   
Newsgroups: comp.sys.amiga.games
From: havardn@edb.tih.no (Haavard Nesse,o92a)
Subject: Re: Othello / Reversi wanted
Reply-To: havardn@edb.tih.no
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Sat, 12 Sep 1992 12:27:23 GMT

In article <1992Sep7.084340.25839@ccsun.strath.ac.uk>, clcp16@ccsun.strath.ac.uk ("S.C.Russell") writes:


>Is there a version of Othello for the Amiga which doesn't
>play a depressingly poor game? Every one I've tried is
>completely hopeless, and can be thrashed without much
>effort.
>
>Any ideas, anyone?
>
>	Stewart.
>
>

I really don't know how good it is, but try Othello Killer on the expert
level.
         Haavard
From: ewok@netcom.com (Bryan C. Beckstrand)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt help... huh?
Date: 12 Sep 92 03:44:23 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

david@zone4.ocunix.on.ca (David Stimson) writes:

>In article <1992Sep9.211641.7500@ncsu.edu> jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH) writes:
>>
>>need for a game that has a complete map with notes for the whole complex

>manual...one with the maps in the back, and one without.
> 
>He might be playing one without...or possibly a pirated copy.
> 


There is one and only one manual for the game and it does have complete
maps in the back.  In some person's defence, there are those who
do not want to look at the maps.  I don't understand this since they
can get the answer a lot faster by looking in the manual.  For flaming
others, there are those who did not buy Black Crypt but are playing
an illegal copy.

--Bryan
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Kings Quest V help
Date: Tue, 08 Sep 92 16:31:14 EDT
Organization: University of Michigan Engineering, Ann Arbor
Distribution: na

In article <18j222INNg55@darkstar.UCSC.EDU> cal@helios.ucsc.edu (Cal Delaney) writes:
>
>Greetings
>I am in need of a clue in KQ V.  First I am a novice game
>player so ANY help will be appreciated.
> 
>I can't seem to get anywhere with this game..  I have visited
>the 12 main areas, saved the bees, bought and ate a pie. Now
>I'm stuck..  I get killed in the forrest, have been killed in
>the Inn, searched the haystack etc.  my score is 14/260 whatever
>that means. 
>

1) Don't eat the pie. You'll regret it later if you do. If you
already have, start over.

2) You can't find anything in the haystack... but maybe someone
else can for you. You've already done a favor for the bees and
gotten some honeycomb in return... maybe other insects will 
return a favor you do for them.

3) You need some stuff that's in the desert. You might have to
map.

4) There are many more than 12 areas you can get to right off
the bat. Keep looking.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: ccspad@sunlab1.bath.ac.uk (Paul Dale)
Newsgroups: comp.sys.amiga.games
Subject: Civilisation Alpha Centauri
Date: 11 Sep 92 13:20:22 GMT
Organization: Bath University Computing Services, UK

So what is the earliest anyone has got a ship to Alpha
Centauri ?

One guy posted a population of 80 million. How do you
get this sized population (play with the luxury rate
to create an explosive growth situation while a
democracy ?) ?

Paul Dale
Systems admin./applications support/programmer.
BUCS, Bath University, Claverton Down, Bath, Avon. UK BA2 7AY
tel: 0225 826215
e-mail: P.A.Dale@bath.ac.uk
fax: 0225 826176
From: usatoday@daimi.aau.dk (Peter Dalsgaard)
Newsgroups: comp.sys.amiga.games
Subject: F1GP HALL OF FAME !!!!
Date: 14 Sep 92 08:53:45 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

The official Formula One Grand Prix....

                           **************** 
                           * HALL OF FAME *
                           ****************

Lap records updated: 14-Sep-92

Note: Ace level is expected when nothing else is mentioned. The same for driving aids.
      Also, the times are QF times when nothing else mentioned.

Second note: Cutting over grass, blasting through chicanes and other 'cheats' are NOT allowed,
             but that is up to the single players conscience.  

Third note: Lets have some more players involved in the competition. Don't be 'afraid' to
            send some relatively slow lap times. The amount of practice is not equal to
            everybody anyway. If there's an interest, you can send in some car settings too.

MOVE OF THE WEEK: This is the first list of records, but Richard Elwell seems to be a pretty
                  tough customer. 

Thanks for the participation 

Players:  'Not a netter'         (Richard Elwell)    RE  
          usatoday@daimi.aau.dk  (Peter Dalsgaard)   PD

Spain     :  1:16:302 RE
             1:17:274 PD

Portugal  :  1:09:742 RE
             1:11:969 PD

Japan     :  1:32:648 RE
             1:33:956 PD

Belgium   :  1:45:592 RE
             1:46:644 PD

USA       :  1:17:647 PD
             1:18:329 RE

San Marino:  1:20:014 RE
             1:21:470 PD

Monaco    :  1:15:357 RE
             1:17:613 PD

Canada    :  1:16:283 RE
             1:18:354 PD

France    :  1:09:780 RE
             1:12:336 PD

Germany   :  1:32:701 RE
             1:37:502 PD

UK        :  1:18:047 RE
             1:26:066 PD

Hungary   :  1:14:768 RE
             1:14:989 PD

Italy     :  1:17:788 RE
             1:20:261 PD

Brazil    :  1:13:047 RE
             1:14:007 PD

Mexico    :  1:12:371 RE

Australia :  1:11:884 RE

-- 
   *** Peter Dalsgaard                        ////    ***  
   *** usatoday@daimi.aau.dk                 ////     *** 
   *** Computer Science Department      \\\\////      ***
   *** University of Aarhus, Denmark     \\//// Amiga ***
From: kuch@reed.edu (Jerry Kuch)
Newsgroups: comp.sys.amiga.games
Subject: Re: STREET FIGHTER II
Date: 6 Sep 92 00:01:35 GMT
Article-I.D.: reed.1992Sep6.000135.9743
Organization: Reed College, Portland, OR

In article <92249.102749K50CC@CUNYVM.BITNET> K50CC@CUNYVM.BITNET writes:
>In article <92083112527@genesis.nred.ma.us>, nugget@genesis.nred.ma.us (Ralph
>Barbagallo) says:
>>
>>  Nope, I do belive SFII is coming to the Amiga.  I think USGOLD was hired
>>by CapCom to do the conversion to the IBM so most likely there will be an
>>Amiga port.  This hasn't been confirmed though.
>Wait a minute...Is this the same U.S. Gold that brought us (shudder) Street
>Fighter 1 and (shudder,shudder) Human Killing Machine???????(Gulp!!!)
>Auuuuuggggggggggghhhhhhhhhh!
>L8r!
>KLAZAR

I've sort of loathed US Gold ever since the days of the Commodore 64... it's
remarkable how their games haven't improved, even through the hardware has
made quantum leaps since those days....

-- 
Jerry Kuch (t-gerldk@microsoft.com) | "Sic Gorgianus Allos Subjectatus Nunc."
  "I was wrong to play God.  Life is precious, not a thing to be toyed with.
   Now take out that brain and flush it down the toilet." - Montgomery Burns
Organization: Penn State University
Date: Fri, 11 Sep 1992 01:20:25 EDT
From: James Klingler <JRK123@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: project x cheats

OK ... I give up !!! Are there any cheats for project x (besides the hidden
level in the first boss... which I could never get to work !!) ???

If ya have any ... or know how to get in the secret boss level in the first
section.... please let me know !!!

Thanks !!
Jim Klingler (JRK123@psuv.psu.edu)
Newsgroups: comp.sys.amiga.games
From: cadwallader@forty2.enet.dec.com ()
Subject: Re: gods level 4
Reply-To: cadwallader@forty2.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Thu, 10 Sep 1992 13:34:20 GMT


>RE: Gods Level 4

Not much help, BUT in one of the rooms there is a whole stack of the most
powerful weapons near the ceiling above a stone slab. You need the right
weapon to break these slabs (forget the name - mace?), to release loads
of firepower, this will speed up draining it's power...

								- JIM CAD*
From: kopackm@lonex.rl.af.mil (Michael A. Kopack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization upgrade
Date: 15 Sep 92 14:52:18 GMT
Organization: RL

In article <5u4ZqB1w164w@oneb.almanac.bc.ca> grayfish@oneb.almanac.bc.ca writes:
>Hello, there is an upgrade available for Civilization from Microprose. They
>seem to have fixed some of the bugs( my system doesn't crash when I end the
>game).
>
>Graham Fisher
>
>           grayfish@oneb.almanac.bc.ca (Graham Fisher)
>     The Old Frog's Almanac  (Home of The Almanac UNIX Users Group)
>(604) 245-3205 (v32)    <Public Access UseNet>    (604) 245-4366 (2400x4)
>        Vancouver Island, British Columbia    Waffle XENIX 1.64

I've been told by my cousin who's on Compuserve that there is a patch for
it up there. Unfortunately it'll take 56 minutes for him to download it at
1200 baud. Could somebody with a good fast modem please get this file and
then put it up on an FTP site like WUARCHIVE?????


-- 
Mike Kopack                         | Sex, Drugs, Rock & Roll and my Amiga,
Internet : gt6758b@prism.gatech.edu | what more could anyone want?
           kopack@bugs.rl.af.mil    \              -- Me 
           kopackm@lonex.rl.af.mil   -------------------------------------------
Newsgroups: comp.sys.amiga.games
From: cadwallader@forty2.enet.dec.com ()
Subject: Re: MONKEYII-Can't hold my GROG..
Reply-To: cadwallader@forty2.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Tue, 8 Sep 1992 13:22:06 GMT


RE: Grog Grog Grog Grog!! ...

The old sea dog gives you YOUR grog then goes and gets HIS from the other
room. Notice that when he does, you get control back. In this time you can
"dispose of" your grog somewhere in the room (one of the places that 
highlights). This makes him go back out for more, BUT ALSO means that you
have an empty grog mug in your posession for a while....

Suffice to say he is not fooled by coloured substitute liquids etc... the only
thing that looks like Grog is low-alcohol Near-Grog. Kate is the only person
with this.... however she won't give you her posessions, BUT at one other
point in the game you DO get somebody elses complete posessions... (e.g. the
banana etc...) SO you need to get Kate in the same situation... get the
idea...

If not complete spoiler follows....


























First use the poster Kate gave you on the `WANTED' poster on Phatt Island. Now
Kate gets arrested and you can get her posessions from the envelope on the 
shelf. You can also let her out... 

Now you have Near-Grog, go back to the pirate's house and when he goes out the
back room you need to "dispose of" your drink and swap for Near-Grog..
enough hints? If not another spoiler follows.....






























Empty your drink into the plant (tree), fill your cup with the Near-Grog 
ready for him to return. You will drink, he will drink and pass out! NOW
do the thing with the telescope and the statue, and try the trapdoor by
pushing the brick??? (I think) You SHOULD find you are in a new room
under his house. If not, do the telescope bit again and try again....


Good Luck!


								- JIM CAD*
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Newsgroups: comp.sys.amiga.games
Subject: Re: first aga game!
Date: 14 Sep 92 12:28:30 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Sep14.065411.15967@pasteur.Berkeley.EDU> c164-as@po.berkeley.edu (Chuck Woo) writes:
>In article <1992Sep14.031648.10393@newshost.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
>>> So what company will be the first to release a game that supports the
>>>AGA custom chipset. 
>>> 
>>> I say Psygnosis or Ocean. What do you guys think!
>>>
>> 
>>	I'd agree with Psygnosis.  It probably won't happen for quite some
>>  time though.  Commodore releasing affordable AGA chipset machines would
>>  certainly speed up the process.  The A4000 is nice, but hardly a machine
>>  that is going to gather Game Company support, selling at over $3000 with
>>  no monitor. 
>
>which is exactly why I have to disagree that it will be Psygnosis.  since
>the AA chipset is only available now on the highest (according to some  :)
>end machine, I'd have to say that a company that makes more "advanced" games
>is going to use the new features first.  some cool froods like Maxis.
>(when was the last time Psynosis made a hi-res game that takes a week to
>play, multitasks, and requires 2 megs of ram?!?  :)
>
>- Chuck Woo
>- still no .sig!

I think it will be DYNAMIX.  They are headed in the right direction Amigawise.
I mean, Nova 9 used HAM, EHB, Copperlist tricks, and dual playfields.

I really hope that Aces of the Pacific is the first AGA game.  Especially if
they tune up the flight model code a little :)

Greg?  are you listening, Greg?

Jeff Hanna
From: csirigna@thunder.LakeheadU.Ca (csirigna)
Newsgroups: comp.sys.amiga.games
Subject: Another World and Lure of the Temptress
Date: 9 Sep 1992 02:23:52 GMT
Organization: Lakehead University, Thunder Bay, Ont., Canada

Hello everyone.  I have just bought two awesome games but I have 2 different
problems.  

Another World  -  I am stuck in the game.  So far, I have escaped the beast 
and the guards.  I went down that shaft that the guy in the cage opened up.
I recharged the gun.  I killed the one guard before the pit.  I jumped the 
pit and blow a hole in the wall.  Now, I have gone through the taverns and 
I ended up at a waterfall.  Also, I took a different route and was at the 
bottom of the lake, or water reserve.  Then I took another route where there
were falling rocks, weeds with teeth and pits with teeth and at the end of 
that tavern there was a wall that I blew up and I don't know what to do next.
I get a new password when I reach the spot.  People who don't want it skip 
next line.
                        edil

HELP!!!!!

Now the problem with Lure of the Temptress, is that I got a PAL version and
I don't have a One meg chip (Fatter Agnus or Super Agnus).  Is there some 
kind of fix I could get that would make it run on a NTSC machine.  I know 
one came out for Ultima 6, and I was hoping for one for this game.  I looks
awesome and I don't know if there is a NTSC version.  HELP!!!!  Also, in a 
couple of weeks I am going to get Permiere and I have this sneaky fealling 
the same thing is going to happen.  

If anyone could HELP, PLEASE let me know ASAP!!!  Either through the net or
E-Mail me direct.

Carmine Sirignano
csirigna@thunder.lakeheadu.ca


Newsgroups: comp.sys.amiga.games
From: iris@ds.huji.ac.il (IRIS HARPAZ)
Subject: WANTED - games for children 6-7 years old
Reply-To: iris@ds.huji.ac.il
Organization: The Hebrew university of Jerusalem
Date: 6 Sep 92 09:48:56 GMT

Dose anyone can give me a list of games sutible for childrens 6-7 years 
old?
Games from FTP sites will be great.

Thanks Iris Harpaz
Iris@ds.huji.ac.il

Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: Perfect General
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Mon, 14 Sep 1992 23:14:43 GMT

In article <1992Sep11.180238.11305@swbatl.sbc.com>, davidh@swbatl.sbc.com (Dave Howarth 5-9085) writes:
|> ggiles@cie.uoregon.edu (Gregg Giles) writes:
|> > 
|> >    Has anyone bought the Perfect General expansion disk? I'm interested to
|> > see what owners have to think of it. A mission builder would be nice...
|> > 
|> Are you referring to the World War II Scenario disk?  If so I have it.  It 
|> includes an updated version of the program and alot of real WWII battles.
|> They include battles from the Pacific Islands, North Africa, Italy, and France/
|> Germany.  A few hypothetical battles are also there. What might have happened
|> if Japan had invaded Hawaii?  I really enjoyed the disk and hope another
|> follows soon.  Maybe Korea or Vietnam or Iraq.
|> 
|> I heard a rumor that QQP has stopped porting to Amiga. I sure hope its false!
|

Is the updated version faster?>
From: rreed@terapin.com (Rick Reed)
Newsgroups: comp.sys.amiga.games
Subject: Air Support
Date: 11 Sep 92 14:31:58 PST
Organization: BBS

Anyone know when Psygnosis's Air Support is coming out?

-Rick

rreed@terapin.com
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: How to get unlimited time in Pinball Dreams II demo
Date: 10 Sep 92 13:46:01 GMT
Reply-To: entity@nsq.uucp (cybernetworx)
Organization: NSQ


Well I got a whole bunch of messages from people who didn't have an 
action replay and so couldn't use the cheat I posted before.  For those
people, here's how you can change it directly using a sector editor.
 
FIRST STEP:  make a backup copy of the file.  If you screw up, or for some
reason your particular executable is different then mine, then you will end up
with a useless file ;-)
 
Ok, I was using DEKSID, although you can use any sector editor.  Edit the main
executable file (it's 739024 bytes) and go to sector 7.  At offset 106
(hexadecimal) you will find the value '6a'  Change this to '60'.  This
essentially changes the 'bpl.s xxxxx' to a 'bra.s xxxxx' and thereby getting
rid of the time limit.
 
If you can't seem to get to the right offset, the bytes surrounding it are:
(in case you want to use a 'search' facility in your sector editor):
 
53b9 0000 0efe 6a10 23fc
               ^^
               this should be changed to 60

Dat's it.  Write the sector back out to disk and you can try it out.  Note
that I don't think everything is implemented on this demo board.  I played it
for quite a while and got all kinds of bonuses and stuffs but it seems like
there's still some stuff missing.  Anyhow, have fun! TTYL!

 
Newsgroups: comp.sys.amiga.games