From: agus@rt5.cs.wisc.edu (Gunawan Agus)
Newsgroups: rec.games.misc
Subject: Re: Civilization: Sieges
Date: 9 Apr 92 10:44:49 GMT
Article-I.D.: daffy.1992Apr9.104449.14051
Organization: University of Wisconsin, Madison -- Computer Sciences Dept.

In article <1992Apr8.201648.26945@jarvis.csri.toronto.edu> west@turing.toronto.edu (Tom West) writes:
>
>  Having played Civilization a few times, I'm often confronted with the
>computer's impenetrable fortress.  The 10 or 15 city with city walls, 
>three or so of the best defensive units and not much else.  Even using
>a diplomat to steal the walls doesn't seem to help.

Getting rid of the city walls should significantly weaken the defense.

>  How do I break the city?  I may outnumber him by 3 to 1 (i.e. I have
>9 units equally capable), but every time I attack, it's decimation time
>for my unit.

Don't forget to use veteran units. I notice my friends often forget to
build new barracks after the discovery of Gunpowder and Combustion. Also,
don't forget to sell them just before the discovery. Bombers and Battleships
are extremely effective against cities with seemingly impenetrable defense.
Use it wisely with some ground units and you'll have a Blitzkrieg.

>When I go in with a diplomat and look around, I find that
>he's cultivating terrain BEHIND my units!!  How is that allowed?  How
>do I stop him?  Do I have to sit on a square to stop his city using
>it.  Can I train my soldiers to stop civilians from crossing enemy
>lines?  If I could do that, he'd probably have trouble supporting the
>military units, I hope.  

Yes, you need to sit on the square to prevent your enemy from making use of
the land resources. I've tried your strategy before. I put one armor and
about 15 or so diplomats to 'siege' the city. The city's population went
down from 660,000 to a mere 60,000. It couldn't support or produce any
militart units. However, there is a catch here. It is the last city in
the world. Under other circumstances, this will not be a 'good move', but
it surely is a 'fun move'.

>  Anything I can do to foster unrest (thus making the city easier to buy)?
>  I'm about to embark on a new strategy. Being the dominant player in the game,
>I'm going to see if I can buy the enemy.  Anybody tried this strategy on a 
>large scale.  (I've turned taxes to 100% in preparation for this and turned
>all my Einsteins to Tax collectors.)  Anyone got this to actually work?

Yeah, I've tried it before. It works like a charm. This strategy can't be
applied constantly, however. You need a lot of money to realize it. In my
case, I spent about 25000 to bribe 20 cities and some enemy units. I started
out with a big enough island to myself. I got the time I need to build a
financial empire (RATE: 7/0/3). I started expanding after my settlers turned
every roads into rails. I also changed the government to democracy as soon as
possible.

> Last question, how do people wipe out all the enemy civs by year 0 when I have
>been led to believe that enemy civs are re-incarnated when wiped out before
>this date?
>-- 
>
>	Tom West		
>
>   west@turing.toronto.edu  or			"Into The Dark Lands"
>tomwest@gpu.utcs.utoronto.ca  or		  -Michelle Sagara
>       west@hsa.on.ca

I've seen the post on this too. I think it is possible but mighty hard. There
are only so many opponents. I think there are 3x7 square slots on the background
of the ending you got if you conquer the world. If each slot is for a
civilization, then there can't be more than 21 that can be generated. I don't
even think there are so many. I can't remember the exact number of profiles
in the manual but I'm positive that there are not more than 15. Still,
finishing off 21 civs before AD is very impressive (or lucky) :)

G.Agus