HDTenEightyP/NetNews huggingface dataset:
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Psygnosis
Distribution: world
Date: 6 Sep 92 21:43:18 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sun  6 Sep 92 15:35, Rb6t+@andrew.cmu.edu (robert Everet
wrote:

 RE> even won at Bratticas which probably has one of the most complex
 RE> control
 RE> systems ever designed.
You've won Brataccas? What happens when you win? I got VERY close to the
end, i think, but it consistently crashed on me. Sigh.
(in a discussion elsewhere of this game i had recently, someone claimed
that they knew how to win it in a matter of minutes, but never got back to
me when i asked for details. dang.)

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: d9erikb@dtek.chalmers.se (Erik Bergersjo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization nuke power (WAS Re: Civilization Cities)
Date: 9 Sep 92 12:19:30 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

ehedman@abo.fi (Eric Hedman INF) writes:

>In article <1992Sep8.170750.29656@hsr.no> dimmen@hsr.no (Kjetil Dimmen) writes:

>>Does anyone out there know how to get rid of unwanted cities?
>>(e.g. unproductive cities with low population)

I have a solution, but it doesn't work everytime :(.
Sell everything in the city, evacuate it, then build settlers and
disband them. The size of the city decreases every time a settler unit
is produced, sometimes resulting in the destruction of the city.
Nothing to recommend in the vincinity of enemies, though...

>Don't build a city that'll turn out unproductive :-) Oh, great advice.
>No, I guess unproductive cities is a burden of any civilization, so
>unless you make them producive, you'll have to figure out how to cope
>with them. I myself hate my not being able to nuke my own unproductive
>cities, as a coldblooded leader would do :-). IMHO the nuclear missile
>isn't destructive enough. It should totally wipe out the city, and not
>just leave the ruins ready to be overtaken by another civilization.

Agreed. However, when I get nukes, other civilizations pose little
if any threats and the small cities are quite good to have - it's
easier to make people happy in small cities => higher score.
From: jkern@genesis.nred.ma.us (Joseph Zuccarello)
Newsgroups: comp.sys.amiga.games
Subject: Out of this World - HELP!
Date: 8 Sep 92 16:06:44 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

I'm having major trouble with Out of this world...  I'm at the part with the
underground cave (After the bridge) and I can do the water thing but I can't get
past the guards (Across the waterfall).  The guy with the grnades[D[D[D[D[D[D[Dbombs kills me
every time!  Is their an easy way?

jkern@genesis.nred.ma.us
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: first aga game!
Date: 13 Sep 92 20:53:36 GMT
Distribution: comp
Organization: Dartmouth College, Hanover, NH

robert.buonincontro@canrem.com (robert buonincontro) writes:


> So what company will be the first to release a game that supports the
>AGA custom chipset. 
> 
> I say Psygnosis or Ocean. What do you guys think!

>          robert.buonincontro&canrem.com
>---
> ~ DeLuxe} 1.12 #8947 ~ AMIGA : The Power To Be Creative!
>--
>Canada Remote Systems  - Toronto, Ontario, Canadas
>World's Largest PCBOARD System - 416-629-7000/629-7044

I say Commodore!!! MindWalker II sounds like a good idea, doesn't it? ;)

Yours Sincerely,
Kelvin

                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
/____________________________________________________________\_____/________\
|  Kelvin    /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)______|
| "Unless someone like you cares a whole |  Do you see a doll? a beast?     |
|  awful lot, nothing is going to get    |                                  |
|  better.  It's not."                   |  There are always more than one  |
|      -- Dr. Seuss (The Lorax)          |  side to any story...            |
 \______________________________________/ \________________________________/ 
                         I want THE AGA chipset!!! :(
From: cregar@tbd2.brl.mil (Raymond Cregar )
Newsgroups: comp.sys.amiga.games
Subject: Personal Nightmare (3rd appeal)
Keywords: rose cottage,wrecked auto
Date: 10 Sep 92 15:26:27 GMT

Have pity on a poor novice.  Please don't assume someone else will
answer.  I would really like to finish Personal Nightmare, the
original with Elvira's picture on the front.  Someone must have
knowledge of this game, who is willing to share some information
with a struggling gamer.

The hint sheet which came with the game is vague.  The company which
distributed the game would not help.  Elvira's trademark image has
since gone to Accolade.  And I'm really stuck.

I have completed most things so far.  I have not been able to enter
the Rose Cottage.  The hint sheet says to search a wrecked auto.
I cannot get into the garage (nighttime it is always locked and
daytime the owner won't let me in).  There is this same point in the
game where a car tries to run over me.  I can avoid it to the point
of exhaustion, but cannot get away or escape.  How do I avoid the
car?  How do I get into the garage?  Please, please respond.

I have tried to help people by responding to their pleas when I
could.  I have only recently discovered how to post to the NET.
My first two posts have gone unanswered.  I am desperate.  I am
begging.

Raymond D. Cregar
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: PD Games
Date: 9 Sep 92 12:57:44 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

My votes for the best PD games (based on the ones I have) are as followes
 
1.)  BattleForce/MechForce
2.)  BattelFort (real time version of MechForce)
3.)  Lemmingoids
4,)  rothello
5.)  Star Trek - The Future of Humanity (this is PD right?)
 
Skeksis - Let me get this straight.  I'm driving a 91 Geo and he's driving a 
'93 Vette and you want me to drag?  What are you, some kind of optimist?
From: chwiii@cup.portal.com (Charles H Wittman)
Newsgroups: comp.sys.amiga.games
Subject: Re: golf
Date: Fri, 11 Sep 92 19:03:59 PDT
Organization: The Portal System (TM)

I have tried many of the new golf games but even with a accelerator
they take a long time to redraw the screens. The best game for playing 
reality is Mean 18 and it allows you to make as many courses as you want.
My friends and I have probably made 20 of them and we have great 
tournaments all the time with 4 people max. We play on a 52 inch screen
with the output from a super gen. You will have hours of fun or like me 
and my friends, 5 years so far.....
'quit'
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Hints for _Faery Tale Adventure_
Date: 9 Sep 92 16:25:03 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Sep8.183612.24544@hubcap.clemson.edu>, charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
> cadwallader@forty2.enet.dec.com () writes:
> >It will really help if you say what you have done, where you are stuck etc...
> >this game is BIG... how many golden idols have you found?
> 
> You don't have to have all of the idols to win, if you play it right...
> Have you tried "sharpening your sword" on the turtle, so to speak?
> 
> As far as I can remember, you only *need* one special object to win.
That would be the item that lets you go thru the force field?
From: hjalmar@cbmswe.se.so.commodore.com (Peter Hjalmarsson Sweden)
Newsgroups: comp.sys.amiga.games
Subject: Re: Address of Team17
Date: 9 Sep 92 04:45:13 GMT
Reply-To: hjalmar@cbmswe.se.so.commodore.com (Peter Hjalmarsson Sweden)
Organization: Commodore Sweden

In article <427@cbmnl.nl.so.commodore.com> harold@cbmnl.nl.so.commodore.com (Harold Oudshoorn Netherlands) writes:
>Could anyone supply me the address from Team17, or
>the distributer of their games.

Their net address is: [rutgers|uunet|pyramid]!cbmvax!cbmehq!cbmswe!team17!andreas
, or rather, that is the address to Andreas Tadic, one of the programmers.

Sorry, I don't have the addres for the distributor, but I don't think they
are on the net.

>I need this information A.S.A.P.

Well, I am in a far far away corner on the net, so it may take some time to
reach you.

>Harold Oushoorn.


-- 
============================================================\\======
Peter Hjalmarsson     \  hjalmar@cbmswe.se.so.commodore.com  \\  _
Amiga Support Engineer >-----------------------------------   \\//
Commodore Sweden      /  ...speaking for myself, not Commodore \/
From: harold@cbmnl.nl.so.commodore.com (Harold Oudshoorn Netherlands)
Newsgroups: comp.sys.amiga.games
Subject: Address of Team17
Date: 7 Sep 92 09:55:25 GMT
Organization: Commodore Netherlands

Could anyone supply me the address from Team17, or
the distributer of their games.


I need this information A.S.A.P.


Thanks in advance..

Harold Oushoorn.
From: Bruce_Johnson@a68k.denver.CO.US (Bruce Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Nova 9
Distribution: world
Date: 10 Sep 92 01:24:37 MST
Organization: The Arvada 68K BBS- Westminster, CO

Well, I made it to Thyberius (sp?), two after the "Killer Shoot Me in The
Mouth" level, one after the insect level..  on the "KSMiTM" level, you will
notice when you shoot one of the towers that it decreases the field by .25
%..
Well,there are three more, and the fields around them disappear in a
certain order, shoot all four and the blue teleporter to the "Where is this
Base, Sara?" will take you up and get killers shells to Blow away the Mouth
Beast.

It's this level I'm on now, it is a puzzle level, and I love it's design. 
Got some of it done, but this HUGE killer Electric Man comes out after me,
now I have figured out the blue crystal on this one, and I just don't know
how to even touch this guy..

I know you can give a few cheats, eh?  I slammed the keyboard in every
fashion I thought possible.. AARrrgghh, this is a great game, rates right
up there with CyberCon III!!! THe ultimate Amiga game EVER!


-- Via DLG Pro v0.995

Bruce Johnson
Bruce_Johnson@a68k.denver.co.us
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: First AGA game... PROBABLY not Psygnosis
Organization: Clemson University
Date: Tue, 15 Sep 1992 02:58:00 GMT

pmiller@csugrad.cs.vt.edu (Paul Miller) writes:

>I'd think (and hope) that Lucasfilm Games will be one of the first
>to write for the AGA modes. At least porting their graphic adventures
>would be a piece of cake. VGA -> LORES AGA wouldn't require any remapping.
>And if the lo-res 256 color AGA modes are chunky-pixel, we could hope
>for many ports of top-notch PC games (Wing Commander, Castle Wolfenstein!)

A good port of Wing Commander ain't likely.  Check out the WC demo to see
what I mean. :(
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If she doesn't have a boyfriend already, there's something wrong with her."+
From: nealet@syma.sussex.ac.uk (Neale Type)
Newsgroups: comp.sys.amiga.games
Subject: Re: golf
Date: 8 Sep 92 15:10:58 GMT
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL5

Try Microprose Golf, it beats Links hands down....

Its the best Golf game around, and I have played them all

neale


-- 
------------------------------------------------------------------------------
Neale Type , Computing Service      ///   |   * Current UK Kickoff Champion *
University of Sussex, Falmer    \\\///    |     nealet @ syma.sussex.ac.uk 
England.   BN1 9QH               \X//     |      ccfe7 @ cluster.sussex.ac.uk
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: BLUEBOXING-PROGRAMM FOR AMIGA ???                                               
Date: Tue, 15 Sep 92 05:54:09 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <2ab4dac1.8cc64e.0@BEIZ.mediatex.ch> SPIDER-II@BEIZ.mediatex.ch (071223979: FD SG, vffentl. VTX-Station) writes:
>Have someone here a Programm for Blue-
>boxing on amiga? It must run at Swizzer-
>land... i can switch with any Games...
>

Sir:

  Just a friendly caution that it's generally not a good idea to discuss
illegal activities (like phreaking and piracy) over Usenet.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: gkropf@bfield.uucp (Gary Kropf)
Newsgroups: comp.sys.amiga.games
Subject: Re: golf
Date: 6 Sep 92 06:53:27 EST
Organization: Bakers Field BBS


In article <1992Sep3.033022.20944@newshub.ariel.yorku.ca>,
cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In article <1992Sep2.055104.1589@news.ysu.edu> ac463@yfn.ysu.edu (Rich Yauman)
w
>rites:
>>
>>I recently played PGA  golf for the Sega Genisis, and it has inspired me
>>to check into getting a golf game for my Amiga.  I know that PGA is
>>available for the Amiga, but I want to get some advice as to which
>>golf game is best.  Some of what I am looking for is more than one
>>course, can remember your stats, can save games in progress, and not
>>having to watch as the game draws in each individual tree (that always
>>got on my nerves).  I want to get a game that has decent graphics and is 
>>too slow.  
>>The system this game has to fit on is a 2.04 Amiga 500 with one meg chip
>>and two meg fast ram.  It has a GVP Impact series II 105 meg HD.  The 
>>machine is NOT accelerated.
>>
>>So what would you suggest?  Links? or something else?
>>
>
>Only LINKS has an extra course which be released every two months.

Mean 18 also has a good speed between screens...

                 **********************************************
                 *         bfield!gkropf@tdksc.waterloo.on    *
                 *         Gary Kropf  C/O BakersField BBS    *
                 **********************************************
Newsgroups: comp.sys.amiga.games
From: s1060257@giaec.cc.monash.edu.au (Kelvin Marshall)
Subject: Re: EOTB I - Help needed with Level 4.
Organization: Monash University, Melb., Australia.
Date: Tue, 15 Sep 1992 05:21:36 GMT

ecrjbruce@economics.adelaide.edu.au writes:

>Could someone please help me with the Eye of the Beholder I??

>I'm on the fourth level (Dwarven ruins).

>Firstly, is there any easy way to kill/avoid the spiders? At least 3 of my
>party always end up getting poisoned, and it is only a matter of time (and slow
>poison) spells, before they die.
    try sitting back and throwing daggers,arrows,swords,holy symbols ect,
    untill there ontop of you then move around it and do the same again until
    its dead.

>I have managed to do quite a bit of exploring though, and came across what
>looked to be a door of some kind - it had a whole lot of symbols around it,
>some of which I recognized. What do I do here??
    Try placing the missing stone symbol into the blank space and sit back for
    the ride of your life.


>I have a stone dagger and a stone something else (can't remember it's name!)
>What are these used for? I recognized the stone something else as one of the
>symbols around the "door".
    See above.

>Are there any "antidote" potions anywhere? There surely must be if the game is
>to be completed.
    Three ways ,one the spell at higher levels
                two, the potions if you can find them or havent used them yet
            and three, suck up to the dwarves and their PRIEST in the back of
            the room :-) (note the priest can raise dead).


>Are there any specific objects that I SHOULD have at this point of the game that
>I may have missed?

>Well that's all for now, hope some of you can help out!
>E-mail replies are preferred, but if not, just post it!
    Besides the one or more stone artifacts ,not particularly, but as a not
    try running into a few walls, youll be surprised with some of the finds.
    :-)



>--
>Daniel.


        Kelvin.

            You may be a King or a little street sweeper
                But sooner or latter you dance with the REAPER !!!

            DEATH           Bill'n'Teds Bougus Journey

            Daltor Eath     Forggoten Realms ,west of the Dales.
From: 01ksdavis@bsu-ucs.uucp
Newsgroups: comp.sys.amiga.games
Subject: Moonstone?
Date: 9 Sep 92 02:51:12 GMT


	Anybody else play "Moonstone?"


		Kyle
Newsgroups: comp.sys.amiga.games
From: wally@mik.uky.edu (walter francis)
Subject: I'm COMPLETELY stuck in Black Crypt now.. :(
Organization: University of Kentucky
Date: Tue, 15 Sep 1992 19:51:32 GMT

Well...  I've gotten rather far, I believe..  My characters are becomming
somewhat powerful, and I haven't died in a long time, but I am COMPLETELY
stuck in "level 6."

I have gotten all the way through level 9 and gotten the moon key and put
it in the druid door.  I've gone through everything in level 9, not missing
a thing.. But level 7 has a  wall that is annoying me.. :)

It's 11,19/10,19, wahtever it's called.  I can not get rid of it.  I went
through the book from levels 1-12 reading the comments and COULD NOT find 
anything that would remove those walls..  I would really apprecaite someone's
help here..  It's driving me nuts.

Roaming around...  poking..  peeking..  I even tried putting all the switches
backwards ("hctiws" has to mean SOMETHING) and such, but no luck..

Thanks..

Newsgroups: comp.sys.amiga.games
From: cadwallader@forty2.enet.dec.com ()
Subject: Re: Hints for _Faery Tale Adventure_
Reply-To: cadwallader@forty2.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Tue, 8 Sep 1992 09:12:59 GMT


It will really help if you say what you have done, where you are stuck etc...
this game is BIG... how many golden idols have you found?

								- JIM CAD*
Lines: 12
Date: Thu, 10 Sep 92 22:34:29 MDT
From: puzzled@bones.caedm.byu.edu (Shawn Holmstead)
Organization: Brigham Young University, Provo UT USA
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island I

I'm pretty far into Monkey Island I, but unfortunately I'm stuck.
Right now I'm in the Cannibal's village trying to figure out what
they want me to give them so they won't eat me.  I need to get the
banana picker so I can get the item to open the monkey head from
Toothrot.  I've tried everything but don't seem to have what they
want and I can't take the banana picker from the Cannibal's "prison".

Any help would be greatly appreciated.
Thanks in advance.

Shawn Holmstead
puzzled@bones.et.byu.edu
Newsgroups: comp.sys.amiga.games
From: natalie@ecr.mu.oz.au (Natalie SIMMANCE)
Subject: cadaver help level 5
Organization: Computer Science, University of Melbourne, Australia
Date: Mon, 7 Sep 1992 00:36:51 GMT


I am stuck on level 5 of cadaver where the skull wants bloodstones
and all i have got is jade stones 
the skull that wants the bloodstones drains your stamina as you touch
it


Email me at

		natalie@ecr.mu.oz.au

if your reply doesn't get through

.
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: Virtual Reality: 'Dactyl Nightmare
Date: 4 Sep 92 13:52:10 GMT
Distribution: usa
Organization: NSQ

In article <crystal.715396812@glia>, crystal@glia.biostr.washington.edu (Crystal) writes:
> 
> 
>  'Dactyl????
>   
>   As in Pterodactyl????
>    
>   Please enlighten me about this game, as the posts I am reading seem to 
>   have nothing to do with the game but with costs and bungee jumping (?).

Heheh.  Ok, you're right, bungee jumping is a bit off topic :-)  Anyhow,
you're correct in assuming 'Dactyl stands for Pterodactyl.  Basically there's
this large square area with all kinds of obstacles in the middle and from each
side there are stairs going up onto a smaller platform.  It's essentially a
two player game where you have to seek out the other player and blow him to
bits.  To complicate matters there is this pterodactyl who flies around and if
you aren't careful he will grab you by the shoulders and fly up.. then when
he's really high he drops you and your body explodes in a bloody mess of limbs
:-)  What's really neat is when you actually nail the pterodactyl.. nice
explosion.. lots of blood. heheh.

Newsgroups: comp.sys.amiga.games
From: cadwallader@forty2.enet.dec.com ()
Subject: Re: Monkey Island II
Reply-To: cadwallader@forty2.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Fri, 11 Sep 1992 09:06:12 GMT


Doors

If `big door' means the green door in the alley with the slot in it, it's
not important to open it...

To get out of the jail you need to break the mattress/bed to get some wood,
flip the other prisoner's leg-bone into your room and then use the bone
to "entice" the dog to leave the cell key within reach...

								- JIM CAD*
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Dungeon Master - any ideas on how to map??? * (Repost?)
Date: 7 Sep 92 00:05:59 GMT
Organization: Faculty of Engineering, Monash University

In article <10667547.142.715670037@eng2.eng.monash.edu.au> 10667547@eng2.eng.monash.edu.au (JIMMY FANG) writes:
>
>I can't remember where I got the characters from though, although I could 
>UUENCODE them and post it up for everyone to take.

I'll FTP the characters to the places mentioned in my last posting.  The 
save game when UUENCODED takes up about 70k, which is way too big for 
posting in my opinion.  Individual requests for the UUENCODED file will be 
considered.

Sorry about all the mucking around.

Jim


Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
--------------------------------------------------------------------------
SOCIALIST: someone who has nothing and wants to share it with everyone.
Organisation: European Space Technology Centre (E.S.T.E.C)
Date: Monday, 7 Sep 1992 19:00:58 CET
From: <TPATTERS@ESTEC.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Re: What is "Shadow of the Beast III"?

Having rad the review in CU Amiga this month it looks quite good.
Graphics look as stunning as SOTB I and II, but it sounds like
they've improved the gameplay  by having better puzzles, etc. in it.
Looks worth a whirl. I haven't got the magazine here with me, but I
think it scored well into the eighties. If you want more let me know
and I can post some of the review to the net.

Tim