From: Marc_De_Roos@amusers.UUCP (Marc De Roos)
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite: timeless classic or nostalgia piece?
Date: 13 Nov 92 15:10:16 GMT
Distribution: world
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Thu 12 Nov 92  2:49, Mknip@niksula.hut.fi (mats Anders K
wrote:

>    The smoothness of the vectors (filled polygons on the Ami) is still
>   IMHO a benchmark to contend with.(although "Frontier" will be 50fps!)

 MAK> You shouldn`t believe everything you read. The people at the One
 MAK> would write anything to hype the game.

Why was that something YOU read?

>    Also a big plus in ELITE's overall timeless playability was the       

>   addition of an excellent in game hex editor (ie: the SARA cheat mode)

 MAK> WHAT are you talking about???? The Sara cheat was the most stupid
 MAK> thing
 MAK> I`ve seen in my entire life! It destroyed all feelings I had for the
 MAK> game.
 MAK> I had been playing for weeks without eating or sleeping when I read
 MAK> about the Sara cheat, and it completely put me off playing. After
 MAK> having
 MAK> tried it out a couple of times, what's the use of sitting for hours
 MAK> and hours trading to get the money when you can do it by pressing a
 MAK> few keys? Sara was fun to try once, and a spoiler for the rest of
 MAK> your
 MAK> life. I hope braben DIDN`T do anything that stupid to Frontier!
 MAK> (well,
 MAK> Braben didn`t write the Amiga version anyway, so the blame is put on
 MAK> the guys who made the conversion). Cheating is for wimps only.

  
 I played Elite for many weeks perhaps months before learning of
the cheat mode. I found it a welcome option - since I was growing
a little weary of the game routine - also I was finding the enemy
ships seemed to be diminishing as as an overall challenge.
(having *earned* Military Lasers etc.)
 I even avoided using the "jump" key enroute to planets to spike up
the risk factor of my journeys - thereby extending them grossly!
 I found the SARA cheat very useful as a game editor - and for the
purposes of increasing the game's difficulty level- via altering my
handicap to make certain missions tougher and MORE challenging!
(ie: using lesser weapons, energy units, no autodock etc.)
spin-off's:
 I now have a SAVE disk with all five missions saved at their last
crucial leg before completion with the added benifit of configuring
my ship anyway I choose for the final critical task.
 
Conclusion:
 Those without the self discipline to resist the temptation of
using such cheats indiscriminatly - to make the gameplay EASIER
are the "wimps" and use this option poorly...            ^^^^^^
 
...and those, that don't use it at ALL, lack immagination.
     +
           _/                                    .    .
          (_)           .                  .
          /           __|__        '
                    ./\   /\.       .     *
                  .'/  \ /  \'.
                .' /  . ^ .  \ '.
              :\  / .'  |  '. \  /:     ELITE II - "FRONTIER"
              |_\/_'____|____'_\/_|     ...enroute to Earth
                   #         #
                   :         :
 
Marc de Roos   AmUsers Victoria, B.C. Canada  (public replies only please)

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