HDTenEightyP/NetNews huggingface dataset:
From: bill@pdnfido.fidonet.org (Bill Lanides)
Newsgroups: rec.games.video
Subject: Re: Re: Why are game copiers illegal
Date: 7 Sep 92 04:55:58 GMT
Organization: The Source for Source Pub Access Unix

In article <Bu20qB.9zD@ais.org> plucky@ais.org (Chris Adamson) writes:
>	BTW, don't assume that using such a device "as a development
>tool for the creation of new games" is a reasonable use of such a
>device.  A new game primarily based on the old one might be considered
>by law to be a "derivative work", meaning that you'd borrowed so much
>of the original author's intellectual property that he should profit
>from "your" creation too.
>
>[and since the test for derivative works is one of relative
>proportion, and since it's hard to quote just one part of a videogame
>-- will you just take the joypad I/O or the showscore() routine? --
>I'd think any game you "create" in this manner would not legally be
>YOUR intellectual property]

Severely modifying someone elses code is not what I meant be "creation of 
new games." I simply meant that if it were possible to backup cartridges to
a binary file then it would be similiarly possible to write your own binary
file.  If nintendo allowed it, many people and small companies could develop
software without a huge cost. Hmm.. "shareware" nintendo games..

Take Care
           -Bill Lanides
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: cd rom game market
Date: 14 Sep 92 13:49:43 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

louis ghinis writes:
>
>Like someone mentioned earlier about the neo geo games costing $200
>each since the games require a lot of memory and thus memory chips are
>far more expensive. CD ROM however is the alternative it doesn't cost
>more than $1 to manufacture a cd rom disc since 8000mbits can be stored
>on a cd.

Most of the cost of video games comes from _programming_ costs (including
art & music), not the price of the distribution media.

>Plus it provides programs to create
>bigger/longer and better games for the system without having to worry
>about running out of space.

Maybe bigger and longer.  This doesn't imply better.

--
James Hague   
exuhag@exu.ericsson.se
From: sef@kithrup.com
Newsgroups: rec.games.video
Subject: Re: sega/snes (Becoming a developer)
Date: 14 Sep 1992 14:55:39 -0700
Organization: UUNET Communications
NNTP-Posting-Host: ftp.uu.net

In article <1992Sep14.133425.19399@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Teh Kao Yang writes:
>>I called up Sega asking about becoming a developer, and they told me that
>>they only sell the developers kit to companies. They recommended that if I
>>want to write a game I should do it on a PC in 68000 assembly, and then
>>send the disk to Sega for evaluation.
>I don't follow.  I thought the whole point behind the developers' kit was to
>get _documentation_, etc.  How can you write a Genesis game on if you don't
>know how the Genesis works internally?

I know of a DOS-hosted, 68000-targeted version of gcc.  I would *love*
to be able to develop games with this, *if* I had the documentation.  Even
if the games were just my own toys, to see what I could do.  But without
knowing about the internals, I'm not really able to do it.

*sigh*

Newsgroups: rec.games.video
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: What a vicious gaming market!
Organization: Microdata Oy, Helsinki, Finland
Date: Sun, 13 Sep 1992 01:02:28 GMT

In article <18s7cpINNdvf@ftp.UU.NET> sef@kithrup.com writes:
>
>Given that the Genesis uses a 68000, why didn't Sega advertise it as
>a 32-bit system?  That's always confused me...
>

68000 has 32 bit registers  :)
From: westendorf@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Help need SNES Zelda 3 - Final castle
Date: 10 Sep 92 07:16:45 -0500
Organization: University of Northern Iowa

  I'm in the final castle, in the dark world.  I'm wondering if there
  is any short cuts to the final battle.  It seems I have to fight
  alot of the creatures that I fought before.  I have the big key and
  am progressing down the center entrance (after I'm in the castle).
  I always seem to die before I get to the final battle.  Any ideas?
  Thanks

  Mary W.
 
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: What a vicious gaming market!
Organization: University of Hawaii
Date: Tue, 15 Sep 1992 03:30:59 GMT

In article <1318@tecsun1.etl.army.mil> carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:
>stgpkdh@st.unocal.com (Kevin Hammel) writes:
>>vtrinh@ee.ubc.ca writes:
>>>The 68000 has a 32-bit architecture, ie the internal registers are 32
>>>bits long, but its data bus is only 16 bits long.  So you really can't
>>>call it a 32-bit system.

>>It is interesting to note that the 65816 has an 8 BIT data bus, 16 bits internal, but Nintendo
>>calls the SNES "16 bit".

>	A Z-80 chip has 16 bit registers, so is a Game Gear or Master System
>a 16 bit machine??

	oh, oh, ignore my earlier post about NeoGeo being 40 bit.  I stand
corrected, it's now a _48-bit_ system!  =^)
	and ooh, whatever that rumored system was with the 4 68k processors,
is now a 128 bitter... >wink< >wink< >nudge< >nudge<

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Zelda III query
Date: 6 Sep 92 23:43:12 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

LIPSCOJA@ctrvax.vanderbilt.edu writes:

>I have run into a problem on Zelda III. I have gotten to the seventh Dark World
>Palace--the one where blocks you make with the Cane of Somaria move around on
>wires--but by the time I reached the third keyed door, I was out of keys and
>have explored everything short of the door without finding another. Can anyone
>tell me what the problem is?

Have you killed all of the monsters in the room just west of the lava-filled
room with the pipes?  The last monster you kill has a key.
From: robl@hpnmdla.sr.hp.com (Rob Laddish)
Date: Tue, 15 Sep 1992 18:51:37 GMT
Subject: Re: HELP D&D for Genesis questions!!
Organization: Hackers Headquarters
Newsgroups: rec.games.video

In rec.games.video, William Grant <343VTQ2@CMUVM.CSV.CMICH.EDU> writes:

>Spoilers below:  BEWARE!!!!!

>1) In the beastman caves,  what's the deal??  I've fought a million or so
>trogs,  and even the think that kills party members in one bight,  only to
>get out into an unmappable swamp with (seemingly) no other exit but back
>through the caves.  I've fought the lizardmen,  and even touched the tree that
>heals you,  but haven't found another exit.  What's the catch??

There's a lizardman village in the swamp. Enter it kill everyone & get some
ancient artifact. Go back to castle for more clues.

>2) How do you get into the other caves?? I'm talking about the cave with
>the stone giant in the north east,  that has the secret door that is
>being blocked.  What's the deal there.   Also the other cave on the far east
>side where the voice yells at you. and you can barely get into the door.
>How do you get through this???

The one in the NE must be explored after you finish the waterfall & swamp
areas. I dunno about the voice one yet, probably the endgame. The waterfall
dungeon does exit somewhere on the outside. I didn't find anything up there
though.

>3) What's this supposed Monster in the dungeon of the Castle??  The Warrior?

who knows? Look all around the castle! There are lots of secret rooms in every
dungeon and some of the entrances are hidden. You will find something that
will answer your next question.

>4) Back to the beastman caves,  what's the refference to the rocks there??
>Something about a great force or something???

>5) Can you *Clear* the cave behind the waterfall like you can the beastman
>cave???  If so,  how long does this take???

Yes, see above.

Have fun!
Newsgroups: rec.games.video
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Re: Atari Messe, Lynx eproms.
Organization: NASA Goddard Space Flight Center
Date: Sun, 13 Sep 92 21:51:11 GMT

In article <1858@nikhefh.nikhef.nl>, tjerk@nikhefh.nikhef.nl (Tjerk Heymens Visser) writes:
> 
> These reports will be posted to the net a few days later. But don't
> wait for Pinball Jam and World Class Soccer, they scrol like hell.

Interpretation, please?  Are you saying they looked bad and aren't worth
waiting for, or something else?  I'll be real dissapointed if Pinball Jam
is lousy.  Incidentally, is PJ vertically or horizontally oriented?  It
probably makes more sense for it to be vertical.

Steve
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: rec.games.video
Subject: Re: SF2 (SNES), yet another code...
Date: 7 Sep 92 10:14:59 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Michael Keene writes:
> 
> Nothing....
> I was fast and did it all before the logo faded and everything...
> What was it "supposed" to do?  (I have an idea)
> 


Yah, I went to a friend's place and tried it myself on his SFC.  Nothing.

I was told (from a fairly reliable source) that the code was supposed to allow
the bosses to be controlled.

I know, i know.....  I'm quite skeptical that it works but...

There are ads in the local Buy&Sell that advertise SNES SF2 carts where one can
"Play the bosses".

I'll find out what's going on tomorrow.
--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
From: sytrimble@inland.com (The Big T)
Newsgroups: rec.games.video
Subject: *** SNES Football, HELP need info ***
Date: 13 Sep 92 09:38:59 CST
Organization: Inland Steel Company; East Chicago, IN

Could someone, or everyone, please inform em of SNES football games.
and discribe their good and bad points.

	Thank you
	Tim Trimble

p.s. please email


-- 
Tim Trimble          /\       "Poobie Bear..."                                 
Inland Steel        /  \      Internet:  SyTrimble@Inland.com
East Chicago, IN    |  |      UUCP:      ...!uunet!Inland!SyTrimble    
219 399 4029        |  |      The Rock                          
                    |  |
                   
                   ONE WAY   
Newsgroups: rec.games.video
From: etheredg@silver.ucs.indiana.edu (Ozymandias)
Subject: SNES: Super Mario World Help
Organization: Indiana University
Distribution: rec.games.video,iu.general
Date: Thu, 10 Sep 1992 06:33:10 GMT

I have been messing around in Super Mario World, just playing a little
here and there, but now I have run into a snag.

Currently I have found - the Red, Yellow, and Blue Switches...
but not the Green Switch.  I would like to find that...

Also, I am in the Forest of Illusion... This may seem like a
simple question, but what is the way out of that area?

I would appreciate any help you can give on this - or anything
you think I might have missed or should do as I continue
thru Super Mario World.

Thanks, in advance...
-- 
+-----------------------------------------------------------------------+
|........ < Wil Etheredge > ........|........ Unix Mail Address ........|  
|...... < Indiana University > .....|. etheredg@silver.ucs.indiana.edu .|
+-----------------------------------------------------------------------+
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: 5 Sep 92 05:14:58 GMT
Organization: Boston University Chemistry Department

In article <1992Sep3.033819.25936@polari> lthompsn@polari.online.com writes:
>In article <92245.021435U20565@uicvm.uic.edu> <U20565@uicvm.uic.edu> writes:
>>Then the SNES comes along and despite a much more limited library has
>>demonstrated more quality games within that limited library than the GENESIS.
>>Not that no quality games exist for the GENESIS but given the much larger
>>library the selection has been piss poor. Unfortunately we seemed to have
>>gone through whatever quality games existed for the GENESIS and our SEGA
>>system has been idle.
>
>This is a difficult area to pin down; the quality games (such as Thunderforce
>4, Grey Lancer, Prince of Persia (CD), Thunder Storm FX (CD), and others) 
>are out, just not in the United States.  

Haven't seen the other games but as far as Grey Lancer is concerned, I wasn't
impressed in the slightest. True, the game has some nice touches to it, but
the graphics look very average.

BTW, about Grey Lancer: does anybody know the code to play it in the "mania"
mode? The code that I got after finishing on "hard" doesn't work for some
reason. 

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               // 
//////////////////////////////////////////////////////////////////////////////
























Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: What a vicious gaming market!
Date: 15 Sep 92 00:36:04 MDT
Followup-To: rec.games.video 
Organization: University of Utah CS Dept
Distribution: world 

In article <mdelaney.716496974@helios> mdelaney@informix.com (Unix Dude) writes:
>In <18rh72INNpg2@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>>Sigh.. I wish they would do this. I actually thought of trying to develop
>>a game, but with the licensing fee there's no way I can get my plan off
>>the ground, asides from getting a loan or something.
>
>Isn't this kind of what killed the Atari 2600 market?  I know that
>Atari released some really poor 2600 reproductions of good games (Pac
>Man, Asteroids and Defender come to mind), but it was all of the low
>budget 3rd party games that I think really blew the consumer
>confidence in that generation of the home video game market.

Actually, after looking at what hardware the developers had to deal with,
I think they did some amazing games.  Only 128 BYTES of RAM, no frame 
buffer, a max of either 6 or 8k of ROM.  Since they had no frame buffer,
they had to sync up with the electron gun and stuff everything into the
video chip between each scan line.  The video chip only allowed 2 players,
2 missiles, and 1 ball.  In Pac-man, they had to trade off between the ghosts
since the chip could only deal with one at a time--that's what caused the
blinking.
----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Yet another SFII post
Date: 8 Sep 92 02:47:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <67794@hydra.gatech.EDU>, gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C) writes...
>Has anybody notice that the names for the bosses are switched around
>on the SFC Street Fighter II? In the USA version (both arcade and SNES),
>Balrog became Vega, Vega changed to M. Bison, and M. Bison became Balrog.
>Why did they do this? Perhaps M. Bison (boxer in the SFC version) was mean 
>to be Mike Tyson (notice the similarity?) but they don't want their butts
>sued so the switched it. Any ideas?
> 
>Jeff
That is indeed the reason. In the Japanese mag Attack!er
That is indeed the reason. In the Japanese mag MegaDrive
Beep, there was an interview with the EGM staff, and
mentioned around there was the fact that Capcom USA
changed it to appease potentially angry jailed rapist
boxers. They also said that people refer to M. Bison
in the US as Mister Bison -- I've always heard "Major"
Bison, if they say anything like that at all..
Newsgroups: rec.games.video
From: pace@rook (Stephen O. Pace)
Subject: Gauntlet II (Arcade Version) Puzzle Help
Organization: Shell Development Co., Bellaire Research Center, Houston TX
Date: Fri, 4 Sep 92 14:56:03 GMT

Has anyone solved the puzzle that is integrated into
Gauntlet II (full arcade version)?  Does anyone know
what you need to do to even initiate the puzzle
screens?  Apparently, at least two people need to
be playing... and in some treasure rooms you are
given some hints.  The first person to solve the
puzzle is supposed to win something (I'm sure this
contest is long since over), but my friend owns the
game and would really like to see what happens when
you solve it.

Thanks for any help you can provide.

Stephen Pace

PS:  My friend is also interested in selling this
     game... you can pick it up in Waco, TX for
     $500obo.  Full stereo, four player, manual.
-- 
Stephen Pace                                       pace@shell.com
Shell Oil Company, Houston                           713/493-7929
Newsgroups: rec.games.video
From: blk@mitre.org (Brian L. Kahn)
Subject: Re: [LYNX] Storing those carts...
Organization: The MITRE Corp. Bedford, MA
Distribution: world,local
Date: Mon, 14 Sep 1992 16:00:43 GMT


I took some construction paper and folded and stapled it to make
little cartridge sized pockets.  Not really static proof, but I figure
it should be about as good as the cardboad boxes.  Keeps the contacts
covered at least.

B<

--
B<   Brian Kahn   blk@security.mitre.org   "may the farce be with you"
From: yaadmin@levels.unisa.edu.au
Newsgroups: rec.games.video
Subject: Re: Monthly Lynx FAQ [want GB FAQ!]
Date: 4 Sep 92 13:29:09 +0930
Organization: University of South Australia

In article <la5jo7INNt2s@aludra.usc.edu>, rjung@aludra.usc.edu (Robert A. Jung) writes:
> (Changes this time around: ComLynx trivia, "blinking pixel" update, games
> list update, Lynx II disassembly instructions, more detailed Cleveland
> Free-net instructions, CompuServe's Lynx/Atari 8-bit SIG. Thanks to everyone
> who suggested changes and improvements!)
>
>
>  |||
>  |||  ATARI Lynx "Frequently Asked Questions" File!  Updated: 8/29/92
> / | \
>

[rest of posting deleted]

Is there a Game Boy FAQ similar in quality and detail to this floating
around somewhere?

If so, could someone post/email it please...

--

=============================================================================
 Robert Lacina,
 University of South Australia, Adelaide, S.A.     yaadmin@levels.unisa.edu.au
=============================================================================
DISCLAIMER: Insert your favourite disclaimer here ->[] Please write legibly.
Newsgroups: rec.games.video
From: steelem@rintintin.Colorado.EDU (STEELE MARK A)
Subject: Programming the SNES
Organization: University of Colorado, Boulder
Distribution: usa
Date: Tue, 8 Sep 1992 15:24:47 GMT

Does anybody know of a way to download a program into a RAM cartridge in the
SNES (making the assumption that a RAM cartridge is available)? I would like
to write a few games for the SNES (tinkering more than anything) and want
to know how to go about doing this.  I realize that Nintendo has a developers
package for a few bizillion dollars but that is beyond my interest.

Mark Steele
steelem@rintintin.colorado.edu

Xref: sparky rec.games.video:18596 misc.forsale:26310 misc.forsale.computers:33343 comp.sys.atari.8bit:4654
From: moon!cyberden!phbill@well.sf.ca.us
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers,comp.sys.atari.8bit
Subject: Re: 2600 Galaga
Date: Mon, 14 Sep 92 19:01:42 PDT
Organization: Indescribable Creations

1) what "back doors" and "cheats"?!  (sure, I'm an addict, but I don't 
play THAT much!!)

and 2) Gyruss I suppose was made for the XL/XE series, or ported from 
5200, because I saw it once on AtariBase, but by the time I got disk 
space to download it, it and other pirated stuff was gone (thanks to my 
bitching...and possibly others.. ;) ).  I don't mind... I'd rather not 
have it if it's pirated.

PhBill: Bill Kendrick               |||  1200 Cyberden BBS (+1 415 472-5527)
Moon!Cyberden!PhBill@Well.SF.CA.US / | \ 2600 North of San Francisco California

Newsgroups: rec.games.video
From: hearth@Unify.Com (Donald S. Hearth)
Subject: Super Play Action Football review wanted
Organization: Unify Corporation, Sacramento, CA
Date: Mon, 14 Sep 92 06:20:03 GMT

   Can somebody please post opinions about the new SNES football game?

										 Don Hearth

-- 
***************************************************************************
*  Donald S. Hearth        *   address: hearth@unify.com                  *
*  UNIFY Corporation       *                                              *
*  Sacramento, CA          *   Go 49ers, A's, and LA Kings!               *
Newsgroups: rec.games.video
From: louis@netcom.com (Louis Chui)
Subject: Re: SNES Games recommendations
Date: Thu, 10 Sep 92 20:55:31 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na

In article <1992Sep10.170912.3236@javelin.sim.es.com> tpehrson@javelin.sim.es.com writes:
>steelem@rintintin.Colorado.EDU (STEELE MARK A) writes:
>
>>I am looking for a few recommendations on good SNES games. I would like
>>something that is not only "slick and polished" but has a good theme.
>
>try "home alone".
>

Is this guy really recommending this game, or is he just joking??

>-- 
>\clinkenpeel: aberrant analytical cynical agnostic idealist.  i exclusively /
>/represent myself.  i do not offend anyone; however, some morons choose to  \
>\offend themselves.  judge only those who you would have judge yourself.  i /
>/don't practice what i preach - i'm not the type of person i'm preaching to.\


-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
Newsgroups: rec.games.video
From: jdpierc@mirkwood.hayward.ca.us (Jerry D. Pierce)
Subject: SNES: Zelda wanted
Organization: Bellerophon Consulting
Distribution: usa
Date: Sun, 13 Sep 1992 17:57:53 GMT


I was wondering if anyone had finished Zelda on the SNES
and would be willing to sell it for $35.00 plus postage...
(I've responded to a couple of postings, but I'm always
too late)

I'd be interested in other games too, right now all I
have are Super Mario World and Pilot Wings.  (I'd be
willing to trade Pilot Wings for ??)

Many thanks!

   Jerry D. Pierce
   jdpierc@mirkwood.hayward.ca.us
   or
   {well-connected-site}!barrnet!pacbell!mirkwood!jdpierc

-- 
=========================================================================
"Ah, that would be the fate WORSE than the fate worse than death.  That
 must be _pretty_ bad." - BlackAdder
=========================================================================
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: TG16 Galaga (was Re: 2600 Galaga)
Date: 9 Sep 92 13:16:25 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

moon!cyberden!phbill@well.sf.ca.us () writes:
>
>Ok... just for a rundown, here are all the Galaga's I've heard of:
>
>Galaga - arcade (2600/7800/NES as well)
>Galaga 2 - arcade (never actually seen one, but I'll suppose it was made)
>Galaga 3 - arcade (I like 1 better ;) )
>Galaga'88 - arcade (pretty snazzy)
>Galaga'91 - TG16 (pretty much '88, but made a few years later...it may
>                  be called '90...  yeah, probably '90)

There was also Gaplus, but I think that's just an alternate name for
one of the games listed above--Galaga 3, possibly.

--
James Hague   
exuhag@exu.ericsson.se
Organization: University of Maine System
Date: Sunday, 13 Sep 1992 23:39:29 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: rec.games.video
Subject: Re: usenet.alt.games.sf2

Yeah, but a lot of people don't get the alt. groups.



Chuck