From: nad@tegra.com (Nancy Durgin)
Subject: Re: Wiz7 : some early questions.
Organization: Tegra-Varityper, Inc. Billerica, MA
Date: Mon, 12 Oct 1992 16:48:03 GMT

In article <92492@netnews.upenn.edu> glaz@eniac.seas.upenn.edu (Alexander Glazamitsky) writes:
|>I have wondered around w7 for a while and got stuck in several places.  T
|>So far, i really like the game, though.  
|>
|>The following questions will be spoilers for some people:
|>
|>
|>
|>
|>
|>
|>

|>
|>If you have several bane positions, the game is supposed to give you a
|>different start.  Has anybody tried that?  I got started not far from Dane
|>tower when continuing from Bane and right in front of New City with new people.
|>
|>What do i do with gold urn in Dane temple?
|>

Haven't gotten there.

|>What happens to NPCs if you fail to make truce?  I am not saving game if i
|>angered an NPC but presumably game still can be won.
|>

I haven't succeeded in making a truce.  The best I have done is to be told
that the NPC is "Pleased".  I doubt that it's particularly harmful if they
storm off in anger, but naturally if they get annoyed enough to attack you,
that would be bad news.

Anyway, does anybody have any hints on making a truce?

|>I am stuck in Gorn's castle without keys.  The only special items i picked are
|>brushes and a plate.  What can i do with them?  Does monkey have a key (and in
|>that case how do I get in).
|>

I got stuck here, too.  I found 2 keys, explored some secret areas, found
some chests, but now I've got a ton of gates I can't open, and the
monkey I can't get to, and no idea how to proceed (I also have Munk Guts
and a shiny object that looks like a shield but isn't usable as one).

|>This is a really stupid question but how does identify spell work?  I cast it
|>and it is supposed to ask for an item to id.  Well, it doesn't for me.
|>

You need to cast the spell from the character info screen, not the main
screen.  Just click on the spell area, and then select an item from your
inventory.

|>Here are some early advice:
|>
|>1) If you are moving from bane, keep on importing bane characters till the game
|>   keeps some decent weapons.  Early armor is not great but serviceable.  
|>   Early weapons are really bad.  My characters with Avenger and Bushido blade 
|>   and the other samurai blade (cannot remember the name) can kill most early
|>   critters.

I tried importing my characters from the AMiga version, but they're not
compatible.  ;-(  Oh well, if I enjoy this game as much as I enjoyed W7, 
I'll just play it again after the Amiga version comes out.

|>2) Don't wonder around wild orchid field.  My dwarf lord could stay awake while
|>   going through the field so I explored most of it.  There are some relatively
|>   tough critters out there and with most of your people asleep ....

Hmm...  I was just going to go back there and see if I could make it
across now that my characters are higher level.  There must be *something*
worthwhile there.

|>3) Don't be afraid to take on Savant guards.  I wondered around for a while
|>   before i realized that there is not that much progress to be done unless
|>   you engage them.
|>

Agreed...  They're tough for beginning characters, but after about 4th or 5th
level you should be able to take them.


I'm really enjoying this game so far.  It has me just as involved as W7
did, but the story seems quite different (and even more involved).  But
the auto-mapping is pretty worthless, especially compared with Ultima
Underworld. 

	Nancy

-- 
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Nancy Durgin          | (Usual disclaimers | Tegra-Varityper, Inc. 
uunet!tegra!nad       | apply...)          | Billerica, Massachusetts
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