HDTenEightyP/NetNews huggingface dataset:
From: tri@niksula.hut.fi (Timo Rinne)
Subject: Re: monthly BOSS faq list posting
Reply-To: Timo.Rinne@hut.fi
Organization: Helsinki University of Technology
	<cloister.715990158@milton>
Date: 10 Sep 92 18:48:05

cloister@milton.u.washington.edu (cloister bell) writes:
> well, if all goes well, the C version should be almost infinitely more...

But when?

-- 
  I Timo Rinne         I Cirion oy      I Working computer hardware is a lot I
  I Timo.Rinne@hut.fi  I PL 250         I like an erect penis: It stays up   I
  I tri@cirion.fi      I 00120 HELSINKI I as long as you don't fuck with it. I

     Hi! I am a .signature virus. Copy me into your .signature to join in!
From: dgreen@jarthur.claremont.edu (David Green)
Newsgroups: rec.games.moria
Subject: Re: Ring of Adornment
Date: 12 Sep 92 02:25:57 GMT
Organization: Harvey Mudd College, Claremont, CA 91711

In some article thanatos@iastate.edu (Bradley C Karsjens) writes:
->Is there any use for a ring of Adornment other than selling it back to the 
->shop?
Well, you can throw it at things for minimal damage, assuming it hits, but,
other than that, not a whole lot. :)
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
Newsgroups: rec.games.moria
Subject: Re: Ack! Help!....
Date: 9 Sep 92 00:43:50 GMT
Organization: Dartmouth College, Hanover, NH

Did you try a spell of phase door?  That would have gotten you far
enough away to wait for your WOR to work.

-Karen Reed
Newsgroups: rec.games.moria
From: nwang@black.clarku.edu (Anonymous)
Subject: What kind file can I delete?
Organization: Clark University (Worcester, MA)
Date:  9 Sep 92 03:29:44 GMT


Just curious, what kind file can I delete after I have compiled the
game?  Can I delete all the *.c file, they are taking up too much space.

Thanks for your help!

Andy N. Wang
From: jbecker@ocf.berkeley.edu (Jane Becker)
Newsgroups: rec.games.moria
Subject: recommended character type???
Date: 11 Sep 1992 10:11:54 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu

HELP!  I'm pretty new to moria and was wondering what character
class you guys recommend for the totally clueless?  I tried 
warriors at first, and managed to get a ways at first, but ran
into problems with monsters that couldn't be killed by just
hacking them apart, and magic items I couldn't use.  So I decided
to try a mage.  Of the five mages I've tried, only one has made
it past 50 feet :(  (@#!&%! kobolds!)

So, what class do you recommend?  Are priests playable?  Any hints
and suggestions on getting started will be greatly appreciated!

-Jane

p.s.  are skeletons, broken swords, etc. as useless as they seem?
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: A quickie......
Organization: Faculty of Engineering, Monash University 
Date: Sun, 6 Sep 1992 04:21:09 GMT

Just a quick question.............
Can anyone tell me what the standard damage of these two weapons are.....

	1. A Sabre........

	2. A Halberd......(3d4) I think......



		Keep Hackin'....................
			The Metallian.
Newsgroups: rec.games.moria
Subject: Re: A funny thing happened to me at the alchemist....
From: grabiner@math.harvard.edu (David Grabiner)
Date: 12 Sep 92 14:22:34 EDT
Organization: Harvard University Dept. of Mathematics
In-reply-to: jsanders@symcom.math.uiuc.edu's message of 11 Sep 92 18:47:26 GMT

In article <BuFG73.Asp@news.cso.uiuc.edu>, John Eric Sanders writes:

> If good_deals > bad_deals*3 + 20 you do not need to haggle anymore.
> This is kept for each store.

> Good_deals are transactions over 10? gp that the owner reaches Final
> Offer.
> Bad_deals are transactions over 10? gp that is not Final Offer.

> These counters are reset when you are kicked out of the store.

This is correct for all versions up to 5.4.  The 10 gp minimum is
correct; also, items worth 1000 or more are not counted, and you can
never skip hagglinbg with them.

In 5.5, this was changed.  The 20 was replaaced by 5+(price/50); thus,
you will quickly reach the final offer for selling unidentified potions
and buying identify scrolls, but it will take longer for more valuable
items.  Also, all haggles for items worth at least 120 gp now count.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Strength, Dexterity, and the amount of attacks.
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Mon, 7 Sep 1992 19:12:25 GMT

In article <Bu7xKA.9JJ@acsu.buffalo.edu> mwg@acsu.buffalo.edu (Matthew Glanville) writes:
->
->	Has anyone ever made some sort of a chart that deals with Strength
->Dexterity, and the weight of the weapon, to see what kind of damage a weapon
->is likely to do.  Whenever I play, I always try to use the weapon that causes
->the most damage.  Some sort of chart would really be convienient to use.  I do
->not have the ability to enter the wizard mode to find out.  So I am asking you
->guys that might.  As far as I know, the best damage can be done with a rogue
->using a katana as soon as he reaches 18/90+ dex, and at least a 18/1 strength.
->That is probably about the quickest class that can gain stats for this.  A
->warrior usually doesn't have the dexterity to get many hits until he is at a 
->very high level.  

This was posted to this newsgroup some time ago...

 >From: bm927@cleveland.Freenet.Edu (Dominic Macika)

 >>In a previous article, thc@cs.brown.edu (Thomas Colthurst) says:

 >>Anyway, the documentation says that "Depending on your strength and the
 >>weight of the weapon, you may get several hits in one turn."  Does 
 >>anyone out there (persons with source access perhaps?) know what this
 >>relationship is precisely?
 >>
 >>Thanks,
 >>
 >>-Thomas C
 >>
 

 >Number of Attacks per round:
 >                      Dex
 > Strength/Weight <9   <18   <67   <107   <117   118
 > < 2              1     1     1      1      1     1
 > < 3              1     1     1      1      2     2
 > < 4              1     1     1      2      2     3
 > < 5              1     1     2      2      3     3
 > < 7              1     2     2      3      3     4
 > < 9              1     2     2      3      4     4
 > > 9              2     2     3      3      4     4
>
 >For purposes of this table, Str and Dex of 18/xx are considered 18+xx.  
 >So an 18/100 dex would be the only way to get in the 118 dex column.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
From: avif@oak.wpi.edu (Avram Finkel)
Newsgroups: rec.games.moria
Subject: Where can I get stat restoring potions?
Date: 12 Sep 1992 00:42:12 GMT
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
Distribution: world
NNTP-Posting-Host: oak.wpi.edu

Playing Moria v5.2, I'm having a bit of a problem...  You see, there are these
annoying little invisible things, which I think are (G)hosts, or something, but
I'm not sure.  Anyways, on the higher levels, like 150-400 feet, they weren't
too bad, just a little bothersome.  But now that I'm going down as deep as 1000
feet, there are invisible things that are doing things like draining my Wis and
my Dex.  Normally this woulden't bother me too much, but the various stores in 
don't seem to sell potions to replenish these 2 stats...  So, my question is
this:  On which level is it best to get potions to restore my Wis and Dex?  I
don't think this is in the FAQ, but please forgive me if it is.

Thank you,
Avi F.

-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.
avif@maxine.wpi.edu
Newsgroups: rec.games.moria
From: svenema@gucis.cit.gu.edu.au (Sven Venema)
Subject: Re: It was a Dark and Stormy Knight...........
Organization: Griffith University, Brisbane, Australia.
Date: Sun, 6 Sep 92 09:34:26 GMT

10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS) writes:

>For those of you who play or have played Amiga Moria V3.00 and have come 
>across these Dark and Stormy Knights, how do you combat 'em..............
>I recently came across one and even though I have Boots of Speed it still 
>manages to gaze at me ( gives me a blindness infliction as well as hitting 
>me with lightning ) and make me afraid before I actually get a hit in........
>These inflictions last for a VERY long time I noticed, and even though I had 
>Mushrooms of Cure Blindness, the very next attack round I am blinded again...
>You go through a hell of a lot of 'shrooms this way.............They never 
>manage to kill me since I manage to teleport away but they're very annoying.
>So...what's a good tactic to use.....I tried using ranged attacks but they 
>can still gaze at me.......Any pointers in the right direction would be most 
>welcome.....................................

>			Keep Hackin'...........
>				The Metallian.

Well, the way I kill them is to use up a potion of invulnerability...
Yes, I know, this sounds like a waste but it is the only way I have been
able to find that will allow me to kill one. I think that they are the
meatiest monsters in the game apart from the Balrog (which I just killed
today by the way... )

I have tried going head to head with ADASK but I always end up teleporting
away unless I use a potion of invulnerability.

Happy adventuring

because of their gaze attacks... unless I use a potion of invulnerability.
 
-- 
          ___       ___  __   ___  ___   __
         (__  (  ) (__  |  | (__  | | | |__| 
         ___)  \/  (___ |  | (___ | | | |  | @gucis.cit.gu.edu.au
From: jcrowley@leotech.mv.com (Jon Crowley)
Newsgroups: rec.games.moria
Subject: ft or sd - which better
Date: 6 Sep 92 17:23:00 GMT

I have a

dagger (Stiletto) (SD) (1d4) (+3,+4)

and a

Foil (FT) (1d5) (+8,+8)

I plan on enchanting the dagger a lot.  Which would be the better
weapon
for dragons?  I think a dagger is a pretty cheap weapon.......

 ~ SLMR 2.1a ~ Member: International Brotherhood of Tagline Thieves!


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
Newsgroups: rec.games.moria
From: rahayden@news.weeg.uiowa.edu (Silicon Avatar)
Subject: *GASP*  What did I just find?
Organization: University of Iowa, Iowa City, IA, USA
Date: Sun, 13 Sep 1992 16:04:46 GMT

Well, so there i was hanging out at about 1450' or so.  I found myself a
green ooze.  So I would wait for him to breed and the blow away the child
and scoop up an item.  Managed to find myself the following....

Flail (HA) (2d6) (+14,+8) [+3] (+1 to STR)

Should I keep it?  (ok, ok, stupid question....)

Ok, so let me ask this silly question, what does (HA) give me and what
does the [+3] mean?

Sorry, I know this question comes up every two days.


-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Robert Hayden                    | Black holes result    | I disclaim
   rahayden@UMAXC.WEEG.UIOWA.EDU    | from God dividing the | everything.
   AQ650@CLEVELAND.FREENET.EDU      | universe by zero      | So cope.
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: weird message
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Mon, 14 Sep 1992 00:48:19 GMT

In article <1992Sep14.001015.26824@news.weeg.uiowa.edu> rahayden@news.weeg.uiowa.edu (Silicon Avatar) writes:
->Hi, me again (heh)
->
->I got a weird message a little bit ago.  I can't remember exactly what it
->said, but it was something along the lines of:
->
->you notice something strange about one of the things in your pack

I believe that the message you are referring to is:
"There's something about what you are carrying in your pack..."

->Any idea what that means?

It usually means that something in your inventory has been noticed to be
magical.  This item is then inscribed "{magik}," which inscription lasts until
identification.

->I had identified everything and nothing was any
->different than normal except for a cat-o-nine-tails (+3,+9) and a Jewel
->Enchrusted Crown (+0,+2).  Otherwise just normal assortment of staves and
->wands and books and rings to sell back on top.

If this is true, then I am wrong; however, everything else sounds like that's
what you are describing...
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: compton@plains.NoDak.edu (Curtis M. Compton)
Newsgroups: rec.games.moria
Subject: YAWD (Yet Another Weapon Dilemma)
Date: 9 Sep 92 19:53:18 GMT
Article-I.D.: plains.20245
Organization: North Dakota Higher Education Computing Network

Life is good.  Or so I thought when I found the following two weapons in
rapid succession:

Fouchard (1d10) (HA) (+5,+6) [+4] (+2 to STR)

War Hammer (3d3) (DF) (+4,+6) [+9] (+3 to stealth)

Which would I use for what?  Right now, I am considering using the DF for
everything that isn't evil and/or undead.  Please e-mail.  Thanks.
-- 
#define NAME               Curtis M. Compton
#define ADDRESS            compton@plains.NoDak.edu
#define SNAIL_MAIL         560 Carleton Court #11, Grand Forks, ND 58203
#define PHONE              (701) 795-5099
#include <brain_cell.h>    /* Adding this seems to help. */
From: miner@hightop.nrl.navy.mil (Les Miner)
Newsgroups: rec.games.moria
Subject: Color Version
Date: 11 Sep 92 14:32:56 GMT
Distribution: world
Organization: Naval Research Labs (Washington DC)
Originator: miner@hightop

Yo!
	Is there an anon. FTP site for the Color Ver. of Moria?

	If so, Where?

Tx-  >-)



-- 
 _    ____ ____
| |  | ___| ___|          It's bad luck to be superstitious!
| |__| ___|___ |          
|____|____|____|          DP2 Les R. Miner - miner@hightop.nrl.navy.mil
From: miner@hightop.nrl.navy.mil (Les Miner)
Newsgroups: rec.games.moria
Subject: Re: ring of speed at 1500 !!!
Date: 10 Sep 92 19:26:04 GMT
Organization: Naval Research Labs (Washington DC)

In article <716010223.AA00000@leotech.mv.com> jcrowley@leotech.mv.com (Jon Crowley) writes:
>HOORAY!!  I found a ring of speed (+1) at 1500 feet!  HOORAY!!!
>
>[ crowd starts cheering and singing "halelulia, halelulia!" ]
>
>Has andbody else done this?
>
I found the same item at 500 feet.
:-)

-- 
 _    ____ ____
| |  | ___| ___|          It's bad luck to be superstitious!
| |__| ___|___ |          
|____|____|____|          DP2 Les R. Miner - miner@hightop.nrl.navy.mil
From: vaccaro@novavax.UUCP (N. Trafford Vaccaro)
Newsgroups: rec.games.moria
Subject: strange objects, enhancement failures
Date: 11 Sep 92 11:37:55 GMT
Organization: Nova University, Fort Lauderdale, FL

Hi, I am playing Moria v. 5.4 and was wondering if
anyone knows what are Gauntlets of Free Will?

Also, I have been having a lot of failures with the
enhace weapon to dam/hit scrolls. Anyone know the
reason?

Thanks,


Nick
Newsgroups: rec.games.moria
From: rlbrinkl@eos.ncsu.edu (RAY LATHAM BRINKLEY)
Subject: Re: *GASP*  What did I just find?
Originator: rlbrinkl@c00558-1403br.eos.ncsu.edu
Reply-To: rlbrinkl@eos.ncsu.edu (RAY LATHAM BRINKLEY)
Organization: North Carolina State University, Project Eos
Date: Sun, 13 Sep 1992 19:04:04 GMT



Well, it looks like I'm defending the Defender.  It DOES have see invisible 
(unless my version just decided to develop a bug just after I found my DF.)
It also has free action, feather falling, and bonuses to stealth.  In addition,
it has resist acid, resist fire resist cold, resist lightning, and has a higher
(usually) bonus to AC.  IMHO, those abilities make the DF preferable.

	 				Ray
From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.moria
Subject: Argh, more Weapon Dilemma
Date: Sat, 05 Sep 1992 17:22:00

TPTHI>        ====== Honorius the Holy Avenger ======

TPTHI>        " New dog food: 'Chumpy Ghost Parts' "

I got aa seven week old puppy.  Is it okay for her?

  SLMR 2.1a  Played poker with Tarot cards. Got a flush, 5 people
died


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.moria
Subject: Summoning Traps
Date: 09 Sep 92 18:07
Organization: Magick Shoppe, Gurth City

What chances are there to encounter summoning traps on first levels?
Catspaw just died from one at 600ft (insidiously hidden under some gold!).
Now he seriously asks himself if he shouldn't always keep mana to be able
to teleport away...

Thanks.  --ralf

PS: Thanks for the MSDOS posting (I use it on my notebook), but it'd really
have been better to make it available by FTP.
Newsgroups: rec.games.moria
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Re: recommended character type???
Organization: Department of Computer Science, University of Toronto
Date: 12 Sep 92 03:15:49 GMT

In article <BuFG00.AoD@news.cso.uiuc.edu> jsanders@symcom.math.uiuc.edu (John Eric Sanders) writes:
>In article <18prdaINNqv7@agate.berkeley.edu> jbecker@ocf.berkeley.edu (Jane Becker) writes:
>>HELP!  I'm pretty new to moria and was wondering what character
>>class you guys recommend for the totally clueless?  I tried 
>...
>>
>>So, what class do you recommend?  Are priests playable?  Any hints
>>and suggestions on getting started will be greatly appreciated!
>>
>>-Jane
>>
>Half-troll Warrior for hack&slash
>Dwarven priest and patience for spelling.
>???? mage and learn magic missile first.
>
>
>-- 
> The Jester (John E. Sanders)       jsanders@symcom.math.uiuc.edu       
> I have finally discovered the method to my madness.  Unfortunately,    
> there is more madness to my method than method to my madness.          

Personally, Jane, since you can do okay in a warrior. I would recommend
a Half-Troll Priest. Just roll a character with a nice strength and
play it like a warrior in lower levels. Be sure to learn Orb of
Draining the first chance you get. 

I won with a Half-Troll Priest and won in less than 3 days (4 hrs of
playing a day. :))

	Hope this helps,

	-- Chen Wang

Ps: If you want, e-mail me and I can give a few hints on playing a
    Half-Troll Priest. 
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: *GASP*  What did I just find?
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sun, 13 Sep 1992 19:07:13 GMT

In some article nweaver@ocf.berkeley.edu (Nicholas Weaver) writes:
->	In many ways, a HA is more useful, as it gives See Invisible and the
->streingth bonus.  A defender doesn't give either of those,

Ah, but that's where you are wrong; a Defender does in fact grant See
Invisible.

->though it does give regenration (at the price of a much increasted appetite).

True, though in this case I would say the benefit is greater than the loss.
Especially for the magic users who can create food. (This includes, in fact,
every class except warriors, though rogues do not get it until late in the
game.)

->For most uses, a HA is better then a DF.

Really, this depends on what you've got.  If you have no (R) armor, the DF is
nearly invaluable, especially when going up against dragons.  True, the HA is
better offensively, but the DF can be of inestimable value to a magic user who
fights less hand-to-hand than with magic.  I would argue that neither is
absolutely 'better' than the other; it depends on circumstance which is
preferable.

->Also, Holy Avenger just sounds so much better then Defender.  Sorta has a
->nice ring to it.

Okay, granted. :)
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: rc or rf - which better?
Date: 9 Sep 92 16:48:59 GMT
Organization: UB

jcrowley@leotech.mv.com (Jon Crowley) writes:

>I have the following shields:

>a Large Leather Shield (RC) [4,+2]
>a Medium Metal Shield (RF) [4,+2]

>Which is better or used more often?  The resist cold or resist fire?

	On the basis of RC vs. RF alone, I would choose the RF, assuming you
don't already have it from some other item.  Reason?  The nastiest thing you
can run into that breathes frost is an AMHD.  (Granted, this is not a trivial
breath to survive without resistance.)  But the nastiest thing around that
breathes fire is THE BALROG.  If you plan on running into him soon, the RF 
would be a lifesaver, since I don't think your character has the necessary
1000 HP to survive... :-(
	What I haven't considered is weight and bashing ability.  I would think
the Medium Metal Shield would be heavier, but would it be a better basher?
-- 
Matt Bernhardt
University of Buffalo             THIS SPACE FOR RENT.
mjb@acsu.buffalo.edu
From: miner@hightop.nrl.navy.mil (Les Miner)
Newsgroups: rec.games.moria
Subject: Re: recommended character type???
Date: 11 Sep 92 14:30:25 GMT
Organization: Naval Research Labs (Washington DC)

In article <18prdaINNqv7@agate.berkeley.edu> jbecker@ocf.berkeley.edu (Jane Becker) writes:
>HELP!  I'm pretty new to moria and was wondering what character
>class you guys recommend for the totally clueless?  I tried 
>warriors at first, and managed to get a ways at first, but ran
>into problems with monsters that couldn't be killed by just
>hacking them apart, and magic items I couldn't use.  So I decided
>to try a mage.  Of the five mages I've tried, only one has made
>it past 50 feet :(  (@#!&%! kobolds!)
>
	CHEAT!
	save your game.  then copy the moria.save file to another directory,
	when you die, copy the file back into your current directory and play


>-)


-- 
 _    ____ ____
| |  | ___| ___|          It's bad luck to be superstitious!
| |__| ___|___ |          
|____|____|____|          DP2 Les R. Miner - miner@hightop.nrl.navy.mil
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.moria
Subject: Re: restore life levels?
Date: 7 Sep 92 02:52:57 GMT
Organization: The Cellar BBS and public access system

iott@rtsg.mot.com (Joel K. Iott) writes:

> 
> What does a potion of restore life levels do?  Does it raise your experience
> back to what it was before an experience-draining monster stole some of your
> experience???  I lost ~2000 points experience this way.
> 
> I didn't want to waste a word-of-recall finding out.
> 
> Thanks
> Joel

Bingo!! You win the $25,000 question! :-) Yes, it puts your experience level
back to normal whenever an level-draining monster takes off a lot of your 
hard-earned points. Especially handy on the lower levels where Vampires, 
Wights, Liches, etc., dwell and you can't escape from them. :-<


madmax@cellar.org
PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com



"There's no point in being grown up if you can't be childish sometimes."

Doctor Who, ROBOT
From: x90baker99@gw.wmich.edu
Newsgroups: rec.games.moria
Subject: How to books?
Date: 15 Sep 92 19:17:55 EST
Organization: Western Michigan University

Ok guys, thanks for all your help, now comes the fun part i guess....i have
got the files all uncompressed and tarred and now i need to compile them and
figure out how to run them on my unix account.  I am also going to need to
figure out how to do stats and all that good stuff hoping of course that I can 
get this thing running....any help would be appreciated.  Thanks much...

Penny


Is there anybody out there.......?

Newsgroups: rec.games.moria