HDTenEightyP/NetNews huggingface dataset:
From: teo-gkb-ether (Kevin Bellamy)
Newsgroups: rec.games.video
Subject: Re: Turtles IV Sucks
Date: 26 Aug 92 14:37:24 GMT
Reply-To: teo-gkb-ether (Kevin Bellamy)
Organization: Highly unlikely

Now wait a minute. A game doesn't suck because
it's easy. Difficulty doesn't equal quality. I 
have many lengthy games which I won't play any more
simply because I don't want to spend my life
parked in front of my TV.

I picked up Turtles IV yesterday for my kids, ages
six, nine, and ten, and they played it and were
delighted by the fact that they COULD finish it.

This is a game made for a niche market (ages 5 to
about 10 would be my guess) just as many other
games are. And I think the attention span of this
group is limited to about 30 minutes.

While I agree about some of the points made, I 
do not agree that the game sucks. If my kids get
$62.99 worth of enjoyment out of it, then it
wasn't such a bad deal from my perspective. 

What follows is a quick review of the game. 

Turtles in Time [SNES]

This game is a continuation of the saga of
the four TMNTs. The game variations include
one-player, two-player, timed mode and a 
"versus" mode. An options screen allows you
to: set the game difficulty (easy, normal, hard),
configure the controller, set the graphics mode
to either color or "animation" (the colors are
more vibrant), listen to the sound test, etc.
Players select which Turtle they wish to play.

The game consists of ten stages. In each stage
but the last, your Turtle(s) fight a slew of 
bad guys with a collection of techniques such
as attacking them with their Turtle weapon,
slamming them on the ground repeatedly or 
throwing them towards the screen. The Turtles
can move freely about the area in which they're
standing. At the end of each stage is one or
more of the evil guys from Turtles fame for
you to dispatch.

Game evaluation
===============
Graphics: 9
Difficulty: 3 
Sound: 7 (except for the "voices", which get a 5)
Playability: 8 
Replayability: 7
Value: 7 

In summary, this game will probably infuriate some
people because it's too easy. But I think Konami
will make a ton of money with it. I also believe
this game will be one of the "core" games which 
many SNES owners will add to their collections.

Now, Nintendo/developers, bring on some adult games, OK?
   
 

- Kevin -
Diplomacy is the art of saying "nice doggy" until you can find a
rock.
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: SuperFamicom games for sale
Date: 31 Aug 92 21:50:31 GMT
Distribution: na
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


This is posting for a friend so please do not
reply to my account.

My friend has a collection of SuperFamicom games for sale. ( Note:
These are all Japanese SuperFamicom games, not SNES, although it'll
work on SNES )

1. Ranma 1/2 
2. Area 88
3. Final Fantasy 4
4. Soul Blader

He's asking for $40.00 for each game. If you are interested, please
contact him at clark@hlds.com. NO EMAIL to my account please.

Thanks
-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: parodius - excellent
Date: 3 Sep 92 16:59:00 GMT
Distribution: rec
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

>In article<1992Aug24.174355.28094@noose.ecn.purdue.edu>
>   brackney@author.ecn.purdue.edu (Larry J Brackney):
> 
>>TMNT - Turtles in Time is due out this week.  A fairly decent game but
>>far too easy for two players.  On the whole, Konami did a great job. It
>>just needs to be a tad harder. I'm hooked on Parodius though!  How many
>>levels does this game have?!?!  It just keeps on going, and about the
>>time I think I've seen it all - something even more bizarre happens.
> 
>Parodius has 11 stages altogether. I also found it difficult to keep
>track of which stage I was in, because there was no gap between each
>stage.
> 
>It was a thoroughly enjoyable game; and it is one of the few shooters
>I would play over and over again.  I am still discovering things I
>have missed earlier - did you notice the nice sculpture hidden behind
>those colourful candy-like barrier in stage 3?  Unfortunately, there
>were some jokes written in Japanese which I could not understand.
> 
>The music was impressive too; the familiar tunes arranged in "Hooked on
>Classic" style was extremely well done.
>At the easy level, you can just relax listening to the music, admiring
>the graphics and trying to catch all the hilarious characters.
>At the difficult level, you have one very tough shooter.  Although the
>option menu offered only 7 difficulty setting, there are actually
>9 levels altogether.
> 
>I wonder when the SNES version would be out. The PC-Engine Parodius has
>been out for quite a while already, and there is still no sign of the
>TG-16 version.  Is the delay just due to some translation which needs
>to be done ?  I hope Konami would leave it unedited.
> 
>All SNES/SFC owners have to try out this game; you'll love it just like
>I do.
> 
> 
>--
>Lawrence
>lawrence.kwan@canrem.com
>--
>---
> ~ DeLuxe} 1.25 #12199 ~ 
>--
>Canada Remote Systems  - Toronto, Ontario/Detroit, MI
>World's Largest PCBOARD System - 416-629-7000/629-7044
If you want the jokes translated, Email me and ask
specifics. I'll tell you what I know.
For Example, at the end of the Omake Stage, the penguin
holds up a sign. The sign reads "The End".
-> Jer
Newsgroups: rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: WANTED: Tempest for Atari 7800
Organization: University of Maryland, College Park
Date: Fri, 28 Aug 1992 01:21:17 GMT

I was not aware there was a Tempest for the 7800.  I have never heard of
one.  I have never heard anyone even *suggest* the possibility of one,
as with, say, KLAX, which has been rumored to exist for the 7800.

The way you ask implies that you know it to exist.  Do you?  Does anyone?
(There were plans at one time for a 2600 Tempest, which may exist as a 
prototype).

  VGR

Champion:  "Huh?  Perez ... you're a woman!"
Perez   :  "So was my mother.  Strap in, Commander..."

						 - Atari Force mini-comic #1

Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: SNES: Wing Commander
Organization: Purdue University Engineering Computer Network
Date: Sun, 30 Aug 1992 19:53:14 GMT

In article <1992Aug30.191149.24219@usenet.ins.cwru.edu> aa719@cleveland.Freenet.Edu (Stan M. Mangrum) writes:
>
>I know Wing Commander is slated to come out for the SNES in
>November but that's it. Has any one seen any graphics or
>heard anything else about it?

   I've seen footage from it, and it looked fairly decent.  (Animations of
pilots scrambling to their fighters, battle sequences etc.)  I have NO
idea how well it plays, and whether or not corners have been cut to fit
the game on a cart.  I'll be suprised to see the game as early as November
though.

   On a similar note, I DID play Warp Speed by Ballistic, another space
combat simulator.  I'm not sure when it's due out, but I liked what I
saw of it at the CES.  The game played well, and the graphics were
fairly good.  Not as much "atmosphere" as Wing Commander though.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: hong@cs.umd.edu (sze nam hong)
Newsgroups: rec.games.video
Subject: SNES Hyperzone any good?
Date: 27 Aug 92 03:49:52 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

Hi, the local babbage here dropped the price of Hyperzone to $19.95, is it any
good? Also, is any o the old shooters like Super R-Type, Gradius III etc
worth buying? I heard that there is slow downs, but how serious?

Thanks,
Sze Hong
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: LSL3 - Where's the Knife??
Organization: The Admiral's Unix System & The Grid BBS
Date: Wed, 19 Aug 1992 04:18:05 GMT

In article <1992Aug17.162059.8581@murdoch.acc.Virginia.EDU> roa@galen.med.Virginia.EDU (Robert O. Anderson) writes:
>Help!
>
>My son is playing Leisure Suit Larry #3 and 'we' can't find the
>knife to carve the wood.
>Please help .........

Do I really have to protect an LSL3 spoiler?
























Go make out with the babe on the beach. She likes shiny things. Especially
GOLD things!


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Quick, man! Cling tenaciously to my buttocks!" -- Powdered Toast Man
Newsgroups: rec.games.video
From: spyder@admiral.uucp (Eric Liu)
Subject: Street Fighter ][......using the bosses
Reply-To: spyder@admiral.uucp (Eric Liu)
Organization: The Grid/Waffle BBS, 203-661-2873, -1279, -0450, -2967
Date: Sat, 22 Aug 1992 15:08:17 GMT

Is there any code in SF2 so that you can control the boss characters?
I have a code to use player vs. player....but not controlling the bosses

--
spyder%admiral.uucp@yale.edu (Eric Liu) <yale!admiral!spyder>
The Admiral's Public UNIX - Greenwich, CT - System Administrator: Doug Fields
(HST/V32) (203)661-2873 -- (PEP/V32) -1279 -- (V32) -0450 -- (V29/MNP6) -2967
>FREE!< Unix shell accounts, Usenet access, and Internet-style mail available
From: pat@ocf.berkeley.edu (Patrick Horio)
Newsgroups: rec.games.video
Subject: SFC version of SFII for sale $50 !!!
Date: 23 Aug 1992 23:33:02 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: ocf.berkeley.edu

I have the Super Famicom (Japaneses) version of Street Fighter II
for sale at $50.  This is the original unedited version released in
Japan and comes with original packaging and instructions, etc. all
in perfect condition.  If you are interested, please reply to me
at pat@ocf.berkeley.edu ...
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: [SNES] I suck at SFII!
Keywords: SNES
Date: 2 Sep 92 22:23:41 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

daver@raker.cc.gatech.edu (David Rosenbaum) writes:

>I'm getting the impression from the SFII posters on this group that
>it's supposed to be relatively easy to beat all the computer
>opponents on level 7.  In fact, a lot of people are saying the game
>gets pretty boring as a one-person game because of that.
[Stuff about lack of skill and being beaten easily by other players deleted]
First of all, relying on the same move all the time makes it easy for
opponents to learn how to beat you.

Secondly,  the people complaining about it being too easy have in most
cases been playing in the arcade for a long time;  Richard Rauser is a good
example of this.
Xref: sparky rec.games.video:17863 misc.forsale:25089 misc.forsale.computers:31778 comp.sys.atari.8bit:4476
From: tehyang@sal-sun104.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SNES SHOOTERS REAL BEST-OF LIST!
Date: 1 Sep 1992 12:02:43 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun104.usc.edu

In article <28261@sophia.inria.fr> buffa@sophia.inria.fr writes:
>In article <1992Aug31.213730.12426@noose.ecn.purdue.edu>, brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
>|>    This one will be released as Space Megaforce over here eventually, and
>|> has some innovative features.  I particularly liked level two with the
>|> space platform that attacks you from a distance.  Neat Mode 7 stuff.
>|> This one seemed to have a bit more staying power than Axelay.
>
>Well, I don't know. I have completed Super Aleste in a week at level normal.
>It's a top game too. Why wait for the american version. The japanese one is
>all in English and it's available now. Buy it! It's 1000 times better than Un
>Squadron.

I was really impressed by Super Aleste at first, but after completing the
game, I realized that it's not that great. There is very little variety in
the enemies and graphics. A lot of the levels look exactly the same. I don't
know why, but I lost interest in the game quickly. The levels are kind of
boring for me: it scrolls so slowly and its always the same enemies and the
same background tile graphics. It does have the best power-ups I've ever seen 
in a shooter though.

Actually, after you've played Thunderforce 4, nothing else compares.. :)

-Teh Kao
Newsgroups: rec.games.video
From: dcutter@oregon.uoregon.edu (dann cutter)
Subject: Game system help
Organization: Stellar Enterprises
Date: Tue, 25 Aug 92 21:02:20 GMT

This is most definately a FAQ, but I can never find the bloody thing:

could some well informed soul please tell me the names of all the game
systems availible, and their differences and uses: PLease and Thank you :-)
e-mail

_______________________________________________________________
Dann Cutter  Stellar Enterprises /
dcutter@oregon.uoregon.edu
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: SNES SF2: Why didn't they wait?
Date: Thu, 27 Aug 92 01:09:20 GMT
Organization: Vmark Software, Inc.

In article <9bpyh8#@rpi.edu> petitc@rpi.edu writes:
>  Why didn't the people at Capcom wait until they could make the SF2 cartridge
>SF2:CE?  It can't be that hard, if you already have the SF2 stuff, to modify it.
>

In a word... Money...  This way, the can come out with the Championship
Edition next year and charge another $100 for it...
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
Xref: sparky rec.games.video:17604 rec.games.misc:17003
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video,rec.games.misc
Subject: Game Trivia
Keywords: Survey says...
Date: 27 Aug 92 19:35:25 GMT
Followup-To: poster


     Well, to anyone who wants to respond or make up their own, I have decided
to make up a little game trivia (STARCADE anyone?) for advanced players.

     
     1)  In Super Mario Bros. 3 for Nintendo, you can kill bowser be making him
         fall through his own holes in the floor, but there is another way...
         What is it and how many times does it have to happen?

     2)  In Super Castlevania 4, where is the giant red centipede?  You'll
         know it when you see it, you can't miss it (& shame on you if you
         have to go through all of your codes to find it  @:^} )
     
     3)  In Street Fighter II for SNES (probably SFC too, but I don't know),
         if you solve the game on level 7 without losing a single round,
         what extra special thing happens.  (It's the last thing you will
         see or hear before you see the high scores by pressing start)

     Sorry, out of questions.  It was a spur of the moment thing, but if you
like it I will try to find more questions or you can make up your own.
Beware, if you make up a goose-chase question, watch out for flames from hell.
As for my questions, I can assure you that they are 100% legitimate (for what-
ever that's worth).  You can e-mail me and I will post all the correct answers
and the names of those who got the right answer or you can make it a net thing
and try to see who the really good players are.

     e-mail to :  maestas@caslon.cs.arizona.edu
   
                                            Mark "Terminator" Maestas
Trying to think of a cool .sig!
From: ooprb@Msu.oscs.montana.edu
Newsgroups: rec.games.video
Subject: SNES: Mario 4 lower bridge question.
Date: 26 Aug 92 19:25:17 GMT
Reply-To: ooprb@Msu.oscs.montana.edu
Organization: Montana State University

Hello all,

I can not find the second exit to the lower bridge (the level where the
wings come out.)  Could someone tell me how to do this.

Also, I have three of the switch blocks, were is the fourth one? 

And, how do I solve star world pattern that is located to the top right.
    The one that is real short with the guy that drops the 'horny' men.

(I guess I had more questions then I thought.)

Please E-Mail me to save on the NEWS traffic.

Thanks to anyone who can help me.

Rocky -  ooprb@trex.oscs.montana.edu
Newsgroups: rec.games.video
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: [SNES] I suck at SFII!
Organization: California State University, Chico
Distribution: usa
Date: Thu, 03 Sep 1992 04:01:04 GMT


I'm nowhere close to the best at the game either, but I do pretty well
with Chun Li.  Went to the local magazine shop to see some game rag
with her moves in it, including how to fight various people.  Is it
just me, or do other people think that the 'hot tips' in that issue
are completely off?
-- 
The human mind ordinarily operates at only ten percent of its capacity
-- the rest is overhead for the operating system.
From: hellmann@avalon.informatik.uni-dortmund.de (Dirk Hellmann )
Newsgroups: rec.games.video
Subject: Re: Re: Why are game copiers illegal
Date: 2 Sep 1992 08:00:33 GMT
Organization: CS Department, Dortmund University, Germany
Distribution: world
NNTP-Posting-Host: oregon

In article <17510085@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug
Quarnstrom) writes:
|> In rec.games.video, rjc@cogsci.ed.ac.uk (Richard Caley) writes:
|> 
|> > In article <17ij8gINN13j@fbi-news.Informatik.Uni-Dortmund.DE>, Dirk
|> Hellmann (dh) writes:
|> > 
|> > dh> THEY ARE ILLEGAL BECAUSE THE GAMES HAVE AN COPYRIGHT!!!
|> > 
|> > Then photocopiers, tape recorders, cameras etc. would all be illegal
|> > too. 
|> > 					 |<
|> 
|> Photocopiers, tape recorders, and cameras all have the
|> very legitimate ability to copy things that have no copyright.
|> 
|> Game copiers have NO purpose other than to copy something that has
|> a copyright.  This is an abundantly clear difference.
|> 
|> doug

	YES!? ... Cameras are not illegal if you still use them for
recording what you see around you (eg. animals in the Zoo). But if
you go into a cinema and record a film it would be illegal because
the use of it is illegal not the devices you use. Smae by photocopiers,
the device is not illegla but the use of them. Look inside every
book you could find. You see there a text like: 
              All rights reserved. No part of this book may be
              reproduced, in any form or by any means,
              whithout permission in writing from the publisher.
As you see it would be illegal to make copies. But at photocopieshops
no one ask for the copyright, because the author gets indirectly a
part from your money you pay for the copies (Same as in music).

	To make it clear: THE WRONG USE IS ILLEGAL!

						y.s. Dirk

-- 
+-----------------------------------------------------------------+
|                      \\|//  /----------------\            \_\_\_|
| Dirk Hellmann         O O   | You can't feel |              \_\_|
| Junggesellenstr. 5     |    | the beating    |                \_|
| 4600 Dortmund 1       \_/ --\----------------/                  |
| GERMANY                                                 e-mail: |
|                       hellmann@troja.informatik.uni-dortmund.de |
+-----------------------------------------------------------------+


Newsgroups: rec.games.video
From: brett@oce.orst.edu (Brett Barksdale)
Subject: HELP NEEDED with SNES:Final Fantasy II (SPOILERS)
Organization: Oregon State University, College of Oceanography
Date: Mon, 31 Aug 1992 20:40:59 GMT


 Two questions:

i) right now I am tied up trying to beat Ogopogo for the sword Masamune. It is 
   giving me all sorts of fits trying to beat it. Does anyone know a good strategy
   to beat it (or a weakness of its?)?

ii) Driven by curiousity, I ignored Ogopogo and charged further onward (using ninja
    smoke to avoid all combats) and got to the sequence where you end up fighting
    the evil that was hidden inside what's-his-face. My question is: is that the
    final battle of the entire game? There are areas back on the underworld that
    I didn't bother to visit (land of summoned creatures, for example) and I'm
    wondering if I should head back and go there if I'm coming up to the grand
    finale now (and it seems that way since I've been picking up all of the "ultimate"
    weapons in this last dungeon area).

-- 
------------------------------------------------------------------------------
                     "Just waiting for the nuts..."
             Brett Barksdale        brett@porky.oce.orst.edu
------------------------------------------------------------------------------
From: marc@comp.lancs.ac.uk (Marc Goldman)
Newsgroups: rec.games.video
Subject: Re: ? Digitized Speech on SNES?
Date: 2 Sep 92 15:52:50 GMT
Organization: Department of Computing at Lancaster University, UK.

In article <1992Sep2.135934.29872@bnr.ca> tracyb@bnr.ca writes:
>Hi, I'm thinking about buying a S-NES.
>
>Do any current S-NES games provide digitized speech?
>A few games for PCs (e.g., Wing Commander II, Leisure Suit
>Larry 5) provide speech.  It really adds to the entertainment
>value of a game.

And the PC games you're talking about only need an add-on sound board
and say 10 to 20 megabytes of disk space.

Most cartridge games are 1 megabyte at the most with a rare few being 2
megabytes. On the SNES i can only think of streetfighter 2 which is
supposedly that big.

So there just isnt room for the kind of speech you've experienced in
games like Wing Commander.

The only carts that have any kind of speach on them (apart from the odd
digitised phrase) as far as i know are the two sports talk games on the
Genesis.

The speech on these 2 games is pretty impressive in game commenty, but
probably not what you're looking for.

Marc

--------------------------------------------------------------------------------
      **     **      *  ****** ***    *   |             On the net,
     ** *    **     *** **     ** *   *   |     no-one can hear you scream!
    **   *   **     *** ****   **  *  *   |-------------------------------------
   **     *  **     *** **     **   * *   |  email   marc@comp.lancs.ac.uk
  **       * ******  *  ****** **    **   |      marc@computing.lancaster.ac.uk
--------------------------------------------------------------------------------
Xref: sparky rec.games.video:17981 alt.games.sf2:2265
From: kizu@ics.osaka-u.ac.jp (KIZU takashi)
Newsgroups: rec.games.video,alt.games.sf2
Subject: Re: SF2 backgrounds?
Date: 3 Sep 92 04:57:10 GMT
Followup-To: rec.games.video
Organization: Dept. of Information & Computer Sciences, Osaka Univ., JAPAN
In-reply-to: wiwiriya@rodan.acs.syr.edu's message of 31 Aug 92 14:16:24 GMT

>> In article <Btq7ot.B69@wpi.WPI.EDU> avif@maxine.wpi.edu (Avram Finkel) writes:

>languages in them.  Namely, Zangief's, Ryu's, and E. Honda's.  There
>are probably more, but that's all I can remember now.  Anyways, does
>anyone out there know what they say?  I would figure it out myself,
>but I don't know Japanese or Russian at all.  :->

  About Russian, me too. ;-<

>>>>> In article <1992Aug31.101624.27261@newstand.syr.edu>, wiwiriya@rodan.acs.syr.edu (Wirta Wiriyan) writes:

>> The Chinese/Japanese in Ryu's stage represents the natural elements
>> in Chinese cultures. 

  That is Japanese stage. Not Chinese. And it's not the natural
elements. It is aphorism about war.

>> From top down, the first letter represents "wind"; the second
>> letter "forest"; the third letter "fire"; and the last one
>> "mountain".

  It says

	be swiftly like wind
	be silently like woods
	seaze like fire
	firm like mountain.

>> The Chinese/Japanese in Honda's stage translates into something
>> like "victory".

  It's Japanese stage, too.

# But no sumo wrestler paint his face and there is no sumo ring in
# a public bath. It is joke of the designers of this game.

  On paper lantern, it says "Full Audience". 
  On the card which the character on a back wall shows when a round
settled, it says "setteled".



--
Newsgroups: rec.games.video