From: lavonius@kruuna.Helsinki.FI (Ville Lavonius)
Newsgroups: rec.games.misc
Subject: Re: Civilization
Date: 13 Apr 92 18:56:53 GMT
Organization: University of Helsinki

In article <1992Apr11.150320.6601@news.iastate.edu> twh18@isuvax.iastate.edu (Phoenix) writes:

   Hi, everyone, I am a great fun of Civilization.  I have some questinos that
   I like to ask though.
	   1.  Everyone is talking about the city's size.  Like they can't
   get a city's size higher than 5.  But I don't know how can you tell
   the city's size, is it the number that's on the city?  I always thought
   the number that on a city's means the city's military strength.  Is this
   right?

Yeah, it's that number, nuthin' to do with military str. at all.
You can see whether there's units within a city from the black border
around the said place. City walls too.

	   2.  How does everyone keep their technology so high?  I only played 
   the game for a week, still wondering around.  I heard it helps by building
   library and university.  But does make a scientist help much?  And, I just
   realized that heavey tax/luxury rate will make me 0% science, so can anyone
   suggest a tax/luxury rate approxmatily?

Yeah libraries and universities are the way to go (STILL haven't got that
Great Library to pay itself back :-( ). At first, do 0:0:10, then gradually
to some 2:2:8. be prepared to adjust the figures constantly, economy is one
of the chief weapons of a successful emperor.

	   3.  I heard someone said something about buying cities, how do you d
   that, by using diplomates?

Righto again.

	   4.  my city always say "** can't support sail(or other military
   units), unit disband", do I have to make sure that I have enough productive
   square to support them or something.  It's pain to watch all your units
   disband when they are just one stop away from target.

The units disband if the city doesn't have the ca$h to support them. Or you
might lose some of the improvements instead.

	   5.  Giving a choice: Republic or Communisim, which one should I take
   because Communisim seems to have a little bit more advantages than 
   Republic.

Take communism for a while (after despotism) to gain benefits from irrigation
if you have aggressive neighbors, otherwise switch to democracy. Communism
doesn't have the main benefit of rep/dem = improved trade.

   BTW, why is everyone like Democracy so much?  It will make
   a city collaps unless you build Women's sufferage.  And, some one said
   that it helps to build pyramid and research for democracy.  But I don't
   see the point, since every 2 unhappy people exits when a military unit
   is out of the city.  Can anyone explain that?

Nope. If you have big cities with all the improvements, then the unhappy
people aren't that much a hassle. But those strategic WOWs are a big help
J.S. Bach's Cathedral, Cure and Suffrage make all-out war a viable option
for democracies, and with upping of the lux-rate you can do war successfully
all the time at lower levels.

And to build pyramids and then research democracy is the worst kind of
advice. I research democracy only when I'm forced to, ie. after the first
black blotches start ruining the food prod.
--
Ville Lavonius	        : Hey, DJ, some : Corals are becoming extinct rapidly
lavonius@cc.helsinki.fi :   Apocalypso  : get yours while supplies last
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Wed, 15 Apr 1992 01:15:59 GMT
Subject: Re: UW: Level1, where'd the Grey Goblins Go?
Organization: HP Information Networks, Cupertino, CA