Newsgroups: rec.games.misc
Date: Tue, 26 Jan 1993 21:56:37 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Civilization - Help on Higher Levels?!
	<1k22grINNm78@gap.caltech.edu>


johnjohn@cco.caltech.edu (John Carlos White) writes:
> >As far as wonders go, the one I really try and get is Magellan's Voyage(?)
> >since it lets your ships move and extra space each turn.
> 
> And they tend to work for wonders that advance their civilization in
> more ways than moving 1 more space a turn.
Don't knock Magellan.  I forgot to mention it but it's definitely on
the build list.  

Something you may want to try is an editor that allows you to modify
all of the millitary units.  It makes things more interesting, and
actually makes some of the units worth buying.

> Again, thanks for your suggestions,  , but I'm looking for strategies
> to help me succeed at the Prince + levels (especially king and emperor).
> 
> Come on, if Civilization got so many votes, isn't there anyone out there
> who could sit down and outline the process that they go through to shape
> the beginnings of their higher level games?  Please?
I did about a year ago.  

General suggestions:

Check on cities occasionally to make sure the computer isn't placing
people in a dumb manner

Expand rapidly, build a city, a millitia to defend it, then more
settlers.  

Diplomats are the best weapon in wartime.  

Cover your entire country with (rail)roads.  It's the biggest
advantage you have over the computer.  

After you've start to run out of space, build some ships and try to
find a few deserted islands to spread to.  Then let your initial
cities get larger.  No, this isn't the hundreds of little cities
strategy (which is superior), but leads to a more enjoyable game IMO.
At lower levels temples aren't as important, but at upper levels
building them first is a necessity.  Try to quickly finish covering
your nation with roads/railroads at this point.  That way each city
doesn't have to be filled with millitary.

Once you're finishing up exploration and development, switch to
democracy or republic, the other government types just aren't worth
it.  

Don't build cities on rivers if possible, build city on (I forget the
name of the territory) the squares that get 1 food and 1 resource
(grasslands?).  Because the city will then produce 2 food, 1 resource,
and 1 trade (pretty good).  Building on rivers is risky since the
initial square may produce no resources.

After your nation is railroaded irrigate it.  Or you can irrigate
squares that have already been roaded/railroaded.  Do not irrigate
before a road network is set up in the area.  It's silly to spend 1
turn moving into a square, then 1 turn to start irrigation; wait until
you have the roads there and the operation only takes 1 turn.  

Marketplaces and granaries are among the best developments (after
temples at upper levels).  

If you really want to get a wonder, wait until you're working on the
development that allows you to build it.  Then stockpile caravans and
complete the wonder the same turn you get the development (good way to
ensure you get Bach).  Also, remember that you can make a city produce
a wonder, move a caravan in and help complete it, then have the city
change back to whatever it was producing.

Hope this helps.

	joe








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