From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: BTECH: Light Vs. Heavy (maybe even Assualt) [BSW Pub.]
Organization: Netcom; Renegade User
Date: Thu, 17 Dec 1992 01:08:45 GMT

In article <1glh2kINNoue@usenet.INS.CWRU.Edu> bo033@cleveland.Freenet.Edu (Joe E. Stainbrook) writes:
>In a previous article, lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) says:
>>In article <1gj3f7INN815@usenet.INS.CWRU.Edu> bo033@cleveland.Freenet.Edu (Joe E. Stainbrook) writes:
>>>
>>>High!
>>>  I have been playing for a few years now and found that in my units a well
>>>piloted well designed light or even medium mechs can match most heavy and
>>>some assualt mechs.  I prove this case with the Habet WolfHound (posted
>>>earlier) and two of these designs can keep another mech occupied and pepper
>>>it enough so a heavier mech can catch up and finish it off.  
>>>  (I had a nice 3 hour long battle against soeone in a 3050 Warhammer try
>>>to defeat my WLF-2L on a map with minimal terrain. The Keyword is: TRY. 
>>>Never-the-less I toasted it being about to keep moving fast enough to avoid
>>>shots, keep up a steady rain a fire which peppered the WarHammer, and this
>>>was only using a green Habet cadet agaist a reguar Lio officer.  I wasn't
>>>an officer after that battle.)
>>>  Light mechs, on the whole, are cheaper, faster, and more readily avalible
>>>than heavy and assualt mechs whichgives a strong pooint to their use as a
>>>standard mech as the Wasp ans stinger were the warhorses in many units
>>>throughout the 3015-40 Inner Sphere. There whole idea on using assualt
>>>mechs for all missions is fun fer gamming but in this Btek universe it is
>>>very uneconomically feasable. 
>> 
>>    ___
>>     |his is close to one of the "secrets" of pre-3050 BatleTech.  It
>> was possible to create a mech that was only half the tonnage of
>> another mech, and have them be evenly matched if played properly.
>> 
>>    |\|ow, with the Clans, the tech is such that being light and fast
>> isn't enough of a defense against a heavier mech with Clan weapons
>> like pulse lasers, targeting computers, and low base gunnery skills.
> 
>excuse me but I must say here that even though clan's mechs are getting
>faster and more powerful a key to playing against them is not to be hit. 
 
    ___
     |hat's always been one of the keys of BattleTech.  It's just that
 it's a lot more difficult to do when they have Clan technology.  Adding
 up -2 for pulse lasers, -1 for a targeting computer, and -1 for
 their base gunnery skills knocks out that +4 you get for moving 10+
 hexes or jumping 7-9. 
 

>This is one key reason My regiments are mainly composed of 2/3 light-medium
>uinits while I skip most of the heavy uinits and go straight to assualt
>units.  with the more I play against the clans the more fault I find and
>exploit. (sometimes due to the unexperienced pilots) but They are not
>invinceable.  
>  Another note I care to make is that clans DO NOT and can not be totally
>made up of heavy and assualt units.  I have a few people under my
>supervision that I must continuelly state that fact to them and impose a
>tonnage limit to their units.  
>  Inconclusion I would like to point out that my fast units are more
>readily to deploy against clans units and have a more favorable advantage
>over them with my, well some would say 'excessive deployment', but I have
>won 68% of my battles against clans due to the fact of my 'excessive' use
>of fast , yet armored, mechs. 
 
 
    \/\/ell, if you aren't getting that +4 movement modifier in the
 first place then you aren't even going to be even with them.  (:
 
     _
    /-\s for Clans not being made up entirely of heavy and assault
 units, yes, but you missed my point later on that Clan technology
 gives you a much more linear relationship between the size of a
 mech and its strength.  That's boring to some people, like me.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
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