HDTenEightyP/NetNews huggingface dataset:
From: jefft@athena.mit.edu (Jeff Tang)
Newsgroups: rec.games.video.arcade
Subject: Symmetry in Mortal Kombat
Date: 13 Sep 92 06:27:44 GMT
Distribution: rec
Organization: Massachusetts Institute of Technology


It seems to me that kano, liu kang, scorpion and subzero are all missing
an in close attack.

Johnny Cage:
	Movement attack:	back-forward:low kick
	Ranged attack:		back-forward:low punch
	Close attack:		down:low punch:block
	Fatality:		triple forward-high punch 
Kano:
	Movement attack:	forward circle
	Ranged attack:		block:(back-forward)
	Close attack:		??????????
	Fatality:		back-forward:low punch
Raiden:
	Movement attack:	double back-forward
	Ranged attack:		fireball with low punch
	Close attack:		down-up
	Fatality:		double forward-triple back-high punch *
Liu Kang:
	Movement attack:	double forward-high kick
	Ranged attack:		double forward-high punch
	Close attack:		???????
	Fatality:		foward circle
Scorpion:
	Movement attack:	hurricane kick-high punch
	Ranged attack:		double back-low punch
	Close attack:		?????????
	Fatality:		block:double up
SubZero:
	Movement attack:	back:low punch:block:low kick
	Ranged attack:		fireball with low punch
	Close attack:		??????
	Fatality:		down to foward flip with high punch
Sonya:
	Movement attack:	back-forward:high punch
	Ranged attack:		double back-low punch (not sure how to do)
	Close attack:		down:low punch:block:low kick
	Fatality:		double forward-double back-block


* Personally unconfirmed.

Note that kano's headbutt is not the close attack, every character has a
slightly different move when they're close and hit high punch.


Also, I couldn't figure out which of raiden's moves was which.


Any thoughts on this? Anything I'm missing?
--
Jeff Tang
jefft@athena.mit.edu
From: dcha@flex.com (Doug Cha)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2? necessary?
Date: Sat, 12 Sep 92 16:00:17 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

exuhag@exu.ericsson.se (James Hague) writes:

> Doug Cha writes:
> >
> >But you forget that in 1982, there weren't nearly as many games to choose
> >from in the market.  There are so many games out today, that a huge
> >warehouse couldn't hold 1 of each game currently out.
>
> Not true.  Games are only in production for a short period of time, maybe
> several months to a year or so (with a few exceptions).  After the production
> run ends, no new games are produced.  There are probably about the same
> number of games in production in 1992 as there were in 1982.  I doubt that
> much more than 25-30 games were produced in the past twelve months, with
> many of those being instant bombs (Ninja Clowns, Karate Blazers).

        Too bad we don't have any statistic's because I don't see it that way
at all.  The way I remember it in 1982, there weren't nearly as many different
games on the market at once as there is now.

> video games now consist of those of the fighting game fan and those
> for people who would rather play driving games.  There's very little
> to appeal to people who don't neatly fit into these two categories.

That is somewhat true..  there are a lot of games centered on fighting and
beating up people (SFII clones, and those X-men type games).  But there are
still lots of 'cute' games on the market, but it's really a sign of the change
in attitudes over 10 years.

+-----------------------------------------------------------------+
|   "One man can't presume to judge mankind"  -Amuro Rey UC0093   |
|     "Who's the Greatest Street Fighter in the World?"           |
|-----------------------------------------------------------------|
|  Doug Cha    dcha@flex.com    doug_cha-uhmanoa@uhplato.bitnet   |
+------------+   GEnie Mail:  D.Cha1  +---------------------------+
             +------------------------+
From: v062nm65@ubvmsb.cc.buffalo.edu (Chris J. Randall)
Newsgroups: rec.games.video.arcade
Subject: Re: X-Men -Can somebody help me !!!!!
Date: 9 Sep 92 14:51:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <YedtlEO00awKAHa1lF@andrew.cmu.edu>, ep1d+@andrew.cmu.edu (Eric Thomas Pronko) writes...
>This game is one of the few games back home I'll still play....(along
>w/SF2, KM, World Heroes, Ataxx, and Rampart...)
> 
>First off, I think the three best chars have to be Nightcrawler, Storm
>and Wolverine.  Nightcrawler's jumpkick is the best in the game, and
>Storm and Wolvie have long punching/hacking ranges.  (and fair jumping
>attacks)
> 
>For most of the sentinels the thing that works best is punching a  lot
>and they will walk right into your fist/claw/elbow/staff/etc...
> 
>eric
> 
>*****************************************************
>The meek will inherit the earth.  The guilty will be punished.  The
>check is in the mail.  Groove is in the heart.
>*****************************************************
>Eric "E" Pronko            |  "blah blah blah
>ep1d+@andrew.cmu.edu       |   blah blah blah
>punisher+@cmu.edu          |   blah blah blah"  -me
>*****************************************************

I agree about the character selection.   I personally have finished the game
with 2 quarters using Nightcrawler.  I feel that his special attack
(teleportation) is the best, as it automatically seeks out almost all (if not
all) enemies on the screen and does considerable damage.  You can also start
from a safe position, and return to the same spot when you're done 'porting. 
One thing that bothers me (not the games fault) is the variations in difficulty
that the owners set it at.  On one, I was able to get 7 lives, and was avle to
breeze through the first few levels, and on another, you only got 2 lives, with
sentinels firing on you from the start.
	but a great game, nonetheless...




Chris
From: KAMCHAR@ibm.cl.msu.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Don't Pull and other push-the-block games
Date: 12 Sep 92 01:29:09 GMT
Organization: Kamchatka Charlie

In article <1992Sep11.232350.10184@wam.umd.edu> Ken Beer writes:
>
>   I recently found a game called "Don't Pull" or maybe it was "Don'tull it"
>a game similar to the old game Pengo.  There are the various game cliches:
>clear the board by killing all the bad guys, eat the fruit prizes, earn an
>extra man, but I like it.  Does anyone know of thios game (from 1991 I think)
>or have any general strategies for block-pushing games?  Getting the three
>heart-shaped blocks in a line bags you points so even if you're pretty good,
>you have an extra challange to keep you entertained on the early boards,.
     Other strategies:
1)  Try to get as many badguys as you can with each kick of the blocks.
2)  Feel free to break the blocks if that will help you with the game.
3)  Learn as many patterns as you can for the early parts of the racks.
4)  Learn which racks are best for finishing off as quickly as possible, and
which racks are good for getting the heart-shaped blocks aligned for points &
fruit prizes.
5)  Whenever you can do this:  When you've removed all the enemies on the
screen except for one hidden within a manhole, try to stand on the manhole. 
You get 5,000 points for standing on the manhole, vs 1000 for crushing same
monster after he gets out.
6)  Be aware of the orange dragons.  Sometimes they'll charge you when you're
not ready for it.

Hope that helps...
kamchatka Charlie          KAMCHAR@ibm.cl.msu.edu
From: v094lrtr@ubvmsb.cc.buffalo.edu (Brent Fiene)
Newsgroups: rec.games.video.arcade
Subject: sf2 gamers
Date: 11 Sep 92 13:09:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

nothing personal, but MK does not have its own newsgroup yet, but sf2
does. the group is alt.games.sf2. please keep all sf2 questions there
because i am getting real sick of seeing that game clutter up this
board too.

-rone leah
Newsgroups: rec.games.video.arcade
From: west@ponder.csci.unt.edu (Bruce West)
Subject: MK -- We all know the moves -- so let's get to it.
Organization: University of North Texas, Denton
Date: Thu, 10 Sep 1992 06:48:58 GMT

   We should all know the moves by now,  and if you don't then go read the mass
of messages before this.  Now let's talk strategy and gameplay, MK is unique
in that everyone knows the special moves and that the person who wins is 
usually the one who truely understands "the basics".  So here are the questions,
oh masters of netland.

START HERE FOR PEOPLE WHO SCIM:

* What wins in the air?  And what determines who wins in the air?
  (ie. punch beats kick if equal? low kick beats high? person who jumps 1st wins   ? etc.)

* How do you get out of the following situation: (s)

  You are crouch blocking like a loser (say he just jumped and in a tryed to 
  sweep).  He is standing over you low punch low puch forever...to make it 
  better say your back is to the wall also.  Now, if you stand you get hit lots.
  If you don't you'll get thrown.  What to do?

  The guy jumps in on you -- but you want to do damage to him -- not block. how?

  How to do damage to Sub-Zero while he slides in?

  How to hurt Raiden in mid-flight and not be Sub-Zero.

  In short, all the ways to keep someone at a distance -- or get them away from
  you once they're in -- WITHOUT special moves.  ie.  the basics -- pretend 
  nobody is using special moves.

* How to throw WELL and reliabely?  Exactly what are all the factors to 
  determine success?  I've just walked up to FROZEN people and sometimes I
  just low-punch em -- especially Kang in a defensive crouch.

* How to reverse a throw.  I thought ticking was gone -- but its not.

* Any other nifty things you've menaged to work out.

  I would like to get beyond the sad point I'm at.  I can beat anyone without
a prob if they use special moves.  But this one guy will play scorpion w/o
specials on me.  Jump in, low punch all day, sometimes get the throw and
sometimes just do "block damage" (an inch or so).  If I try to counter throw
or something when he jumps in he'll sweep me.  I block and then he lows it.
Very annonying.  Any tips?  Or people this won't work on?

Thanks in advance for any and all help.
It greatly appreciated.
Ciao...


Newsgroups: rec.games.video.arcade
From: wangf@athena.ecs.csus.edu (Franklin Wang)
Subject: Who Cares About Mortal Kombat Anyway?
Organization: California State University, Sacramento
Distribution: usa
Date: Sun, 6 Sep 1992 00:28:56 GMT

Who Cares about a game that supports Pit Fighter type graphics anyway..


They can't even spell Combat right...




Newsgroups: rec.games.video.arcade
From: rfj5667@ritvax.isc.rit.edu
Subject: MK moves post still around?
Reply-To: rfj5667@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 8 Sep 1992 15:27:00 GMT

	I just got into the net again after being out of school for three 
months, and the first thing I read are the fatality moves for Mortal Kombat.  
Very nasty! 

	One of the posts here alluded to a MK moves sheet.  Could that moves
sheet possibly be sent to me, or re-posted?  I only started playing a couple 
of days ago, and would appreciate some help with the character moves.

	Thanks a lot.
From: jim@accelr8.com (Jim Reiss)
Newsgroups: rec.games.video.arcade
Subject: Turbo Sub
Date: 10 Sep 92 15:00:40 GMT
Organization: Accelr8 Technology Corporation

Does anyone out there remember an arcade game from the mid-80s called
Turbo Sub?  It apparently had very limited distribution.  I would be
interested in any information anyone has about it, including the manufacturer,
the year it came out, and any potential seller of one.  Thanks.
-- 
 Jim Reiss (jim@accelr8.com)    Accelr8 Technology, Denver, Colorado, USA
 Opinions expressed above are mine.  Who else would have them?
Newsgroups: rec.games.video.arcade
From: mmwang@adobe.com (Michael Wang)
Newsgroups: rec.games.video.arcade
Subject: Re: Women and Video Games
Date: 14 Sep 92 19:54:15 GMT
Distribution: na
Organization: Adobe Systems Incorporated

In article <17036@ucdavis.ucdavis.edu> skchin@chimi.engr.ucdavis.edu (Mystic) writes:
>I am under the impression that many females begin with Chun Li because she
>is easy to learn.  But there are also those that use Ken/Ryu and Guile. 
>I haven't seen a female Vega player.  I have noticed that males seldomly
>choose Chun Li. 

I agree and disagree. On the CE, I've noticed fewer male Chun Li players
compared to the original. This is probably because they made Chun Li
so much weaker in the CE (two ticks of damage for a roundhouse!?!?!)
that you practically have to go for the cheesy, jump forward, instant
100(0) foot kick and stuff like that to win. She still seems quite
popular on the original.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: lerner@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat: Scorpion's fatality
Date: 9 Sep 92 22:07:59 GMT
Organization: University of Kansas Academic Computing Services

In article <1992Aug24.152754.1684@ucbeh.san.uc.edu>, rettigca@ucbeh.san.uc.edu writes:
> Scorpions fatality move is as follows.
> 
> When finish him appears:
> 
> get as close as possible to your opponent and press low punch to "set"yourself
> as soon as you do this then tap up on the stick and press high punch at the
> same time. Do not hit your opponent with the low punch.
> 
> I have seen this one work, the other method someone said was to hold low punch
> and tap down but I have yet to see this one work.....

A MUCH easier way to do this is to get about two character lengths
away and hold down block and tap up twice.  You can also get the same
distance away and hit up three times.  You will land and do the move.

> 
> 
> Anyway does anyone out there know how to do Raiden's fatality move? I would
> like to know. I also don't know Sonyas or Johnny Cage's but I'm more interested
> in Raiden's.
> 
All of the moves were posted a while ago, but Raidens is as follows:
Get close to your opponent, tap forward twice(maby only once),
backwards three times, and hit high punch.  I know it sounds like BS,
but it works.

Sonya's is forward, forward, back, back, Block.
Cage's is forward three times, High Punch.  You must start out
touching your opponent.

I can do Kano's and Sub-Zero's, but not consistently.  Does anyone
know an easy way?

-Michael Lerner
From: skchin@tomatillo.engr.ucdavis.edu (Mystic)
Newsgroups: rec.games.video.arcade
Subject: Re: Women and Video Games
Date: 12 Sep 92 03:58:37 GMT
Organization: College of Engineering - University of California - Davis


Being female, this topic caught my eye!  It is most unfortunate that I 
missed the beginning of the discussion...N-E-wayz... 

In article <1992Sep11.200652.4137@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>(I've also noticed that older games--when they can be found--seem to
>be more approachable.  Many newer games are completely overwhelming,
>while something like Pengo or Centipede is a lot less daunting.)

Games like Centipde and Millipede intimidated me because I could never
get very good at them.  :( 

>For the record, the games I've seen that are _consistently_ popular
>with women are Tetris, Ms. Pac-Man, Galaga, Klax, and just about any
>driving game.

I like Tetris and Ms. Pacman.  I'm not very good with the latter though.
I don't like driving games.  

I am currently hooked on Street Fighter II and Street Fighter II Champion
Edition.  Do you find it strange that any female would like this game?  
It is very addictive...and it isn't even THAT old. :)  


-- 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  Mystic  skchin@tomatillo.engr.ucdavis.edu  University of California Davis
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
From: ep1d+@andrew.cmu.edu (Eric Thomas Pronko)
Newsgroups: rec.games.video.arcade
Subject: MK bug??
Date: 10 Sep 92 02:29:49 GMT
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA

I was watching one of the best players around here play mortal kombat
and I noticed two things that struck me as very odd...

1) he was playing the mirror match and he had almost beaten the first
guy but not quite.  all of a sudden the second guy comes out before the
first is dead!

2) he was fighting Goro and he hit him with some move that made Goro
sink into the ground about an inch (on the screen)!  He came out after
getting hit again I think, but it was sooooooo wierd.

Anyone else see behavior like this??

Eric
Newsgroups: rec.games.video.arcade
From: dtw7821@ritvax.isc.rit.edu
Subject: MK moves
Reply-To: dtw7821@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 13 Sep 1992 21:30:50 GMT

Will someone please post the moves for Mortal Combat for those who are latecomers?
Newsgroups: rec.games.video.arcade,rec.games.video
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: Street Fighter II requests
Organization: California State University, Chico
Date: Mon, 07 Sep 1992 00:37:00 GMT

In article <1992Sep6.022252.1@camins.camosun.bc.ca> alumni106@camins.camosun.bc.ca writes:
>I'm sure there are LOTS of people out there who still shudder at the 
>thought of reading this newsgroup, only to be flooded with about 2/3 of 
>the messages relating to SF2. Sure, it's not quite THAT bad, but it has 
>been in the past and there's no reason why it couldn't happen again. 
>Therefore, I'd like to propose a new group: "rec.games.video.sf2" 
[...]
>If enough interest is shown to declare an official vote on this 
>newsgroup, I'd like to ask that someone else carry on from here, for 2 
>reasons: 1) I'm unsure of the procedure from this point on, and 2) I 
>only have 100K to work with in this account (actually, about 50K free), 
>and the resulting mail would most likely be enough to overflow my 
>account, resulting in LOTS of missed votes. Matta ne.

Preamble: Proposing a vote is a good way to have flames and email beat
at path to your path. =)  

Body: I'd think that while the idea has merit and is viable for the current,
it will not be passed because UseNet is very much against 'here-n-now' news 
groups.  In two or three years, I would think that SF2 would not be a very
popular topic.  Rmgroups are not a good option, as many sites are somewhat
lax in maintaining their groups.  

An alt group is probably the best for this sort of subject material, as it
can be created without the lengthy 'official' process, and can assume to
die a quiet and ignorable death in a dark corner when its time has passed.

Conclusion: If only you and I can bug our newsadmins to get alt.games.sf2.  
It's probably the best solution to the matter, but not perfect by far.
I've not read (many) complaints about the popularity of SF2 yet, and I'm
sure other rising stars will soon take it's place.

-- 
The world is coming to an end!  Repent and return those library books!
Newsgroups: rec.games.video.arcade
From: lisaw@sco.COM (psycho hose bunny)
Subject: Re: Women and Video Games
Organization: The Santa Cruz Operation, Inc.
Date: Mon, 14 Sep 1992 17:02:47 GMT
Summary: favorite characters
Keywords: why Chun Li?


In article <BuGA08.8B0@news.cso.uiuc.edu> jng53092@uxa.cso.uiuc.edu (Jon Gad) writes:
>skchin@tomatillo.engr.ucdavis.edu (Mystic) writes:
>
>
>>Being female, this topic caught my eye!  It is most unfortunate that I 
>>missed the beginning of the discussion...N-E-wayz... 
>
>This thread hasn't been around more than a couple of days, so you haven't
>missed much.
>
>>In article <1992Sep11.200652.4137@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>
>Not really.  I kinda figured that there'd be an exception to every rule.
>On the other hand, I can only remember seeing a female play SFII(CE) 
>twice.  
hmmm, yeah, I haven't seen a lot of women playing SFII or SFII:TCE.  On the
other hand, I don't want to count how many quarters I've pumped into it. 

>Which brings up another question.  What SFII chars do females prefer, anyway?
>I've only seen Chun and Vega myself.  What's everyone else got to say on the 
>matter?

Personally, I started out playing Zangief, but switched over to Chun Li for two
reasons : one, since I am vastly uncoordinated, having the extra time to 
correct missed attacks and screw ups helped.  Also, her special attacks didn't
require any funky combos of the joystick.  I also like to play Blanka on 
occasion, but since my strategy relies mostly on throws, I tend to get wasted.
(call me bloodthirsty, but I _like_ seeing him chew people's faces off.)

I tried Vega for a while, but he was _too_ fast.  I will probably switch over
to Blanka once I can finish the game with Chun Li.

As for other women : I have seen one woman playing E. Honda, and another
woman I saw at Pacificon last year was a Blanka specialist.  The only other
character that I've seen played this year is M. Bison. 

==============================================================================
"It's called death, deal with it!"         |   lisaw@sco.COM
   -Mystery Science Theater 3000           |   CM grovet extraordinaire

 


Newsgroups: rec.games.video.arcade
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Re: Women and Video Games
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Sat, 12 Sep 1992 18:24:59 GMT

exuhag@exu.ericsson.se publicly declared:
>For the record, the games I've seen that are _consistently_ popular
>with women are Tetris, Ms. Pac-Man, Galaga, Klax, and just about any
>driving game.

If you're looking for more data points, my sister discovered Centipede
a year or two ago and got hooked.  I'm not sure how or why she ventured
into the arcade in the first place; probably followed her boyfriend in
and got bored waiting for him.

On the home front, I've seen her play Tetris and Lemmings for hours on
end.  She won't touch other games, though.  And way back when, my mom
could whup me easy playing LadyBug on my ColecoVision.  Now, THAT was
embarrassing!  But then, she had all day to practice while I was at
school...  :-)

-- 
-------------------------------------------------------+-----------------------
The amount of work that actually got done during the   |      Steven King
week is inversely proportional to the number of        |   Motorola Cellular
entries in 'timetool'.                                 |   king@rtsg.mot.com
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2? necessary?
Date: 10 Sep 92 13:14:20 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Doug Cha writes:
>
>But you forget that in 1982, there weren't nearly as many games to choose 
>from in the market.  There are so many games out today, that a huge 
>warehouse couldn't hold 1 of each game currently out.

Not true.  Games are only in production for a short period of time, maybe
several months to a year or so (with a few exceptions).  After the production
run ends, no new games are produced.  There are probably about the same
number of games in production in 1992 as there were in 1982.  I doubt that
much more than 25-30 games were produced in the past twelve months, with
many of those being instant bombs (Ninja Clowns, Karate Blazers).

>With the wide choice of games available, it's no wonder why arcade owners 
>opt to have 5-10 SFII machines when they could get a variety.

Out of all the new games an operator could purchase, 75% of them are
fighting games--i.e. SFII clones.  Why not just stick with the more
popular original?  _Lack_ of variety is the problem.

>And video games are still considered Entertainment.  It's just SFII 
>that's a national obsession.

Obsession in the same way that comic books are--a lot of people are
into it, but only a certain type of dedicated fan.  Unfortunately,
video games now consist of those of the fighting game fan and those
for people who would rather play driving games.  There's very little
to appeal to people who don't neatly fit into these two categories.

--
James Hague   
exuhag@exu.ericsson.se