HDTenEightyP/NetNews huggingface dataset:
From: mphall@silver.ucs.indiana.edu (!bonk!)
Subject: Re: Bad News for Lynx and Turbo Fans
Summary: Lynx stuff may be written off here, too. 
Organization: Indiana University
Date: Fri, 18 Dec 1992 13:52:27 GMT

	I am sorry to report that the trend toward dropping Lynx
products may be occurring here in Bloomington, Indiana.  I went in to
the local Software Etc., which is the only Lynx outlet in town, to buy a
Gameboy.  I asked them about the rumors I heard on the net that some
Software Etc.'s were dumping the Lynx.

	The store manager said he was waiting for word from their regional
something or 'nother.  He went on to say that it looked like the
GameGear was making quick progress in his market, and would be
outselling Lynx and Gameboy alike in months.
	
	He also said it would be unfortunate for him if he were told to
drop the Lynx, since it outsells the GameGear and Gameboy any other time
of the year except Christmas, when the Gameboy market perks up.

	I asked him what all of this meant, and he told me that the main
ramification for local consumers would be that we would have to go to
Indianapolis (an hour away) to get Lynx stuff, or else go mail order.
No instant gratification for the faithful, in other words.

	I think I will pick up a Lynx after trading in my Gameboy, which
I've had for three days.  Despite the atrophied game library and the
poor local future, I think I'll get by ok for what I want.  And I don't
want to buy a Gamegear.  I don't know why.  I think, like I said in an
earlier post, that it's a cultural issue.  I find the Lynx to be better
supported on the net, primarily because of Robert Jung's thorough
reviews and such.

	But the Gameboy is making my eyes bleed.

	-Mike
-- 
   
                            * B O N K *

                   mphall@silver.ucs.indiana.edu
Newsgroups: rec.games.video
From: hyc@hanauma.jpl.nasa.gov (Howard Chu)
Subject: Re: Amiga 1200 **** hot or what???
Organization: SAR Systems Development & Processing, JPL
Date: Wed, 16 Dec 1992 05:13:35 GMT

In article <Byy1s8.Fu4@compsci.liverpool.ac.uk> spmt151@csc.liv.ac.uk (Mr. P. Rathbone) writes:
>In previous articles, Mark Santora writes :
>>   The 1200 is a rushed job, and is botched in its design.  First it uses a
>> 68020, which ALL companies have deemed to be a joke of a processor. 

>Funny how Sun built some pretty good workstations around the 68020 isn't it?
>Some joke.

Well, perhaps in relative terms. I loved the Sun 3/50 I used to use, 4-5 years
ago, with it's 12.5 (or was it 16?) MHz 68020. But these days that really does
seem humorous, considering the variety of X-terminals out there running on
32 MHz 68020s or even on 88100s. (Actually, I think this really just points
out the perversity of the X window system...)
>
>OK so you've got 16 bit sound but it isn't actually 16 bit - it uses an 8 bit sound generator chip which is played around with by the DSP to fudge it into a sort of 16 bit.

Where do you get that dreck from? The stereo 16 bit CODEC (yes, true 16 bit, not
some kind of mutated 8-bit unit) is completely independent of the DSP. You're
way off base here. (Having personally disassembled and reassembled 3 separate
revisions of Falcon system, I know somewhat of what I speak.)
>
>It is also severly lacking in software for it.

Most ST software runs fine. I've had some games that don't like the '030 or
the 16 MHz speed, but that's somewhat unavoidable. (There is a software flag
to step back to 8MHz clock, and you can install trap handlers to take care of
the one or two privileged instruction violations, but I'm not sure you can do
much about cache problems re: self-modifying code, which seems to be used in
many copy-protection/code-obfuscation schemes...)
>
>As for reliability - the old amigas did have a highish failure rate which is part of the reason 600's and 1200's are built using surface mounted technology - it is much more reliable aswell as cheaper.

Quite the trend, tho it makes things rougher on us home-hackers. The Falcon
is also entirely surface-mount, with the exception of some things like the
68882 socket...

I wonder why I seem to get caught up in these Falcon discussions in every
newsgroup I've read lately. (Oh well, at least it's not in rec.games.hack
or rec.arts.startrek [yet??]  }-)

I wonder why some people insist on typing text without using the return key.
-- 
  -- Howard Chu @ Jet Propulsion Laboratory, Pasadena, CA

All true wisdom is conveyed in one-line witticisms.
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Sega CD: Short review - Chuck Rock
Keywords: Sega CD, Sewer Shark
Organization: St. Olaf College; Northfield, MN
Date: Thu, 17 Dec 1992 14:58:57 GMT

In article <1goe6gINN2h8@gaia.ucs.orst.edu> jenkinch@ucs.orst.edu (Charley Jenkins) writes:
>
>I agree!  Everyone seems to be down on the Sega CD.  Yea, I agree more
>colors would have been great!  But I'll settle for excellent CD music &
>sound effects.  BTW I really like Sewer Shark!  Why does everyone dislike
>it so much?  Each to his own I guess!  I do hope they release better games
>though, e.g. Dragon's Lair, Space Ace, ect...
>
>Just my $.02
>
>Charley Jenkins 
>
I posted shortly after Thanksgiving that while I was not impressed beyond
belief, I was pleasantly surprised by the Sega CD.  I think it has potential
and we will start to see more games with a geater variety.  Some people
do not like the interactive movie-type games because they aren't enhanced 
platform games.  Sega is trying to show what the system is really capable of.
I mean, why buy the CD if all they add are intermissions to a game that
would have been fine on a cart?  I for one think that laser-disc games are
great, but I wish they weren't expensive.  I want something with replay
value.  I don't like being done with a game forever, but that's me.  That
doesn't mean I won't get some of these games, because some are so interesting
and involved that they're fun.  And why whine about getting CD games out
there?  I think I would wait for a quality game than have a bunch of lousy
ones.  I also think that numerous games were promised to be out, but many
were from 3rd party software companies as well as Sega.  I have never seen
a company with a perfect track record in regards to releasing games when they
say they will.

Nathan


Newsgroups: rec.games.video
From: fuzzy@netcom.com (Fuzzy Fox)
Subject: Re: Sonic 2 Scoring Bug(I think)
Organization: Foxes 'R' Us - Seven locations to serve you
Date: Sat, 19 Dec 1992 06:58:14 GMT

mptaylo@hubcap.clemson.edu (Mike Taylor) writes:

>I was like on Level 6(I forget the names) but
>the score just stopped increasing(I think I had 199,000) or so.

Actually the score in Sonic doesn't change very often at all, until the
end of the level when it counts up the bonuses.  Only killing enemies
and the occasional bumper will give you a few points.  Hold onto those
rings.  :)

-- 
#ifdef TRUE         | Fuzzy Fox                  fuzzy@netcom.com
#define  TRUE   0   | a.k.a. David DeSimone      an207@cleveland.freenet.edu
#define  FALSE  1   | "You have been recruited by the Star League to defend
#endif              |    the Frontier against Xur and the Kodan Armada."
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 17 Dec 92 21:43:42 GMT
Article-I.D.: clark.1992Dec17.214342.23693
Organization: Clark College, Vancouver, Wa.  USA

In article <1gpe0rINNq3f@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>In article <1992Dec17.072147.29798@netcom.com> primus@netcom.com (Robert keng) writes:
>>		I've been away from this group for quite a while so don't
>>flame me for this. I just wanted to know if the SNES CD-ROM does exist
>>(or at least, in some type of shape or form, like a prototype maybe?) or if
>
>Someone correct me if I'm wrong, but at this point there are no definite 
>specs on the SNES CD. All we know is that it will supposedly be 32-bit, RISC 
>based, CD-I compatible, and support spirte scaling and rotation. Since the
>specs haven't even been announced, I doubt that a prototype even exists. Which
>means that there certainly couldn't be any games being developed for it yet,
>which means that Nintendo's August '93 release data is total BS. 

Actually I have hear that certain software developers have been seeded with
a pre-release of the Nintendo CD.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video,alt.games.lynx
From: buxton@whitewater.chem.wisc.edu (buxton)
Subject: What is "Military Madness?"
Organization: Physical Sciences Lab, UW-Madison
Date: Wed, 16 Dec 92 16:49:27 GMT

I have seen a lot of postings from people who really like Military  
Madness.  I am thinking of buying a TG-16 and so I would like to know if  
this is a game that I should get.  Could someone please give a short  
description of this game?
Thanks
Eric
From: gt7804b@prism.gatech.EDU (Wayne Edward Sheppard)
Newsgroups: rec.games.video
Subject: SNES Spiderman/Xmen codes needed
Date: 17 Dec 92 23:37:35 GMT
Distribution: usa
Organization: Georgia Institute of Technology

Is there anyway to bypass level one on Spiderman Xmen?  Are there
any other codes or secret levels?


-- 
Wayne Edward Sheppard
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7804b
Internet: gt7804b@prism.gatech.edu
Newsgroups: rec.games.video
From: hallan@cix.compulink.co.uk (Hugh Allan)
Subject: CFRCDMDG
Reply-To: hallan@cix.compulink.co.uk
Date: Mon, 14 Dec 1992 06:13:00 +0000

The Campaign for real Sega Mega CD-ROM games
--------------------------------------------

Finally a cause I think we can all get behind. Most of the Mega
CD games are conversions of crappy old Mega Drive games, Question is
,how do we tell we're not throwing away money on cak? Well, the Mega
CD-ROM games are all ISO 9660, so just pop them in a strandard CD-ROM
drive, and total them up. If you have any Mega CD games not on the
list total them up and sent them to my EMail, and I'll post a list
from time to time. To start it off:

Heavy Nova(Jap) - 1.98 Megs
Thunder Storm FX(Jap) - 242 Megs
Wonder Dog(Jap) - 7.82 Megs

--- Hugh
Newsgroups: rec.games.video
From: bauer@inmet.camb.inmet.com (Doug Bauer)
Subject: Genesis games for sale
Organization: Intermetrics Inc, Cambridge MA
Distribution: usa
Date: Sun, 20 Dec 1992 15:24:36 GMT


I have the following Genesis games for sale:

Bio-Hazard Battle      $39
Madden '92             $29
Golden Axe I           $17
Golden Axe II          $20
Blackhole Assault (CD) $25

All are in good/excellent condition and include
box and manual.

Doug Bauer             Intermetrics, Inc.
bauer@inmet.com        Cambridge, MA
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Newsgroups: rec.games.video
Subject: Re: Megadrive
Date: 15 Dec 92 20:21:06 GMT
Organization: St. Olaf College; Northfield, MN

In article <1992Dec15.182233.8427@bluemoon.use.com> grant@bluemoon.use.com (Grant DeLorean) writes:
>berger@chaos.cs.brandeis.edu (David Berger) writes:
>
>>WHat exactly is a 'Megadrive'?
>
> It is a thing to buy if you want to make your own rap videos. If
>you aren't a "Markie Mark" or "Kris Kros" rap fan then you aren't
>who Sega wants to sell to anyway...
>
HUH?  That's a Sega CD.

(And I'm not a fan, but rather someone who got it for the other games that
will be out!)

Nathan
Newsgroups: rec.games.video
From: lanes@spot.Colorado.EDU (LANE STEVEN LOREN)
Subject: Sega CD
Organization: University of Colorado, Boulder
Date: Thu, 17 Dec 1992 00:25:25 GMT

Oh boy!  Did you hear the word?!
Kriss Kross Make your own video is available for the sega cd!
It's only 59.99!!!!!!
(In case you didn't know, I am being sarcastic.)

Where does sony get the ridiculous idea that someone would be willing
to blow that kind of money to make your own videos of a band that in
my estimation...bites!  They suck really really bad.

The price is outrageous and the concept questionable.
Well, I guess i'll just have to continue waiting and use my sega
cd as a paper weight for the time being.
That is all it's good for.

In better news,
Streets of Rage II is out, but it is over $60.00.  The little mermaid is out
and quite a few other decent cart games.
SSSSSSSSSSSee YYYYYYYYYYYa,
Steve from boulder.
From: nate@ghidrah.Central.Sun.COM (Nate McConnell FE/SSE Grand Rapids, MI)
Newsgroups: rec.games.video
Subject: Re: Montana 3: How do you catch?
Date: 15 Dec 1992 16:39:17 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: nate@ghidrah.Central.Sun.COM
NNTP-Posting-Host: ghidrah.central.sun.com

There was a little insert in my copy that gave some hints on passing.  

What I've found is that I just hold the 'a' button on the pass which passes it with 
more of an arch and it ends up going about 3 yards deeper than the cursor.  I just 
get control of my WR as soon as the pass is away and run a little further than the
cursor and wait.  The best way is to run a deep out pattern and slow down for about
3 seconds in the middle of your pattern and then catch the pass at a run and you 
usually can't be caught.

If you just flick the 'a' button on the pass is says that it is a bullet pass, this
pass usually gets picked off for me.

nate

Newsgroups: rec.games.video
From: dean@thrall.com (Dean Johnson)
Subject: SEGA GENISIS GAMES FOR SALE!
Reply-To: dean@thrall.com
Organization: Northwest Nexus Inc. (206) 455-3505
Distribution: na
Date: Wed, 16 Dec 1992 19:28:44 GMT


SEGA GAMES FOR SALE!

I have the following Sega video games for sale. All games are $17.00
(and I'll pay the shipping). Titles include:

Fighting Masters (great 2 player hand-to-hand combat game)
Fantasia (Micky Mouse adventure game)
Wings of Wor (standard arcade type shoot-'em up)
DeCapAttack (strange game, but cool)
Strider (one of the best games for the Sega, arcade style)
Centurion, Defender of Rome (Roman strategy with some arcade sequences)
TechnoCop (arcade shoot-'em up)
SplatterHouse2 (violent ghost mazes with lots of death)
SlaughterSport (cool 2 player hand-to-hand combat game)
Revenge of the Shinobi (ninja game)

All games are $17.00 and in perfect condition. If you are interested
in 3 or more games I will lower the price to $15.00 apiece and I'll 
still pick up the shipping (I will even ship second day if you need it          
by Christmas).  So if you are interested drop me a line at
dean@thrall.com. Don't let these great prices disappear.

Thanks for your time,

Dean

--
      NeXTmail Please            |         More computer stuff!           
                                 |
     dean@thrall.com             |               - My wife
                                 |
Organization: University of Illinois at Chicago
Date: Saturday, 19 Dec 1992 04:59:41 CST
From: <U36940@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Games for Trade . . .

I have several Genesis carts for trade and some computer games for PC's:
Sega Genesis:
Faery Tale Adventure
Herzog Zwei
Sword of Vermillion
Tommy Lasorda Baseball

IBM PC's:
Eye of the Beholder 2
Martian Memorandum.
JET FIGHTER 1 ( SORRY NO BOX )

I AM LOOKING FOR CLOUDS OF XEEN, ULTIMA 7 OR FATE OF ATLANTIS.
If you are interested, please e-mail me. Thanx

                                         HB
P.S. I ALSO HAVE EMULASER A POSTSCRIPT PRINTER EMULATING PROGRAM WHICH I WOULD
LIKE TO TRADE FOR EITHER STACKER 3.0 OR SUPERSTOR PRO.
Newsgroups: rec.games.video
From: KCSCHIE@vm.cmp.ilstu.edu
Subject: FOR SALE- SEGA GENESIS
Date: Thu, 17 Dec 92 08:59:22 EDT
Organization: Illinois State University

I have a Sega Genesis for sale. It is in great condition mainly because
I never play it. It was purchased new in May.
     Included in the set:
Genesis console with box and instructions
Connecting cable
One control pad
Sonic the Hedgehog
Marble Madness
Road Rash
Hockey (by Electronic Arts, not sure of title, not the new one)
 
If anyone is interested, mail me an offer.
I cannot sell games seperately unless someone makes a good offer for the
console by itself or with only selected games.
Thanks in advance
 
Kyle C Schiebel
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Program in assembly...NOT! (was Re: Ca
Date: 18 Dec 92 14:39:24 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

ROBERT YUNG writes:
>
>This is sort of related to assembly...
>   I heard that the CPU in the SNES only had 3 registers. This CAN'T be true!
>Right? Won't this make it really slow? Even the 8085 has 7 registers...

Three user accesible registers:  A, X, and Y (not counting stuff like the
stack pointer).  On the 6502 you can access the bottom 256 bytes of memory
with very short and fast instructions, so it has often been said that they
are the equivalent of 256 registers.  I assume this is true on the 65186
as well.

--
James Hague   
exuhag@exu.ericsson.se
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Sun, 13 Dec 1992 14:24:51 -0500 
From: Douglas Lee Nigen <dn15+@andrew.cmu.edu>
Subject: Super Tennis for trade

I want to trade my super tennis for another game if you are interested please
give me an email.


Thanks.


Doug.
Newsgroups: rec.games.video
From: "Altan J. Stalker" <astalker@silver.ucs.indiana.edu>
Subject: Menacer
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
Organization: Indiana University
Mime-Version: 1.0
Date: Sat, 12 Dec 1992 05:20:59 GMT
X-Mailer: ELM [version 2.4 PL13]
Content-Length: 397       


I'm interested in some reviews of the Menacer.  It's been out for a while
now and I've not heard anything about the quality of the games it comes
with, or the overall quality/feel of the Menacer itself.

Anybody have any comments on it?

Are any other games expected for it soon besides Terminator 2?

--
Altan J. Stalker
Indiana University
Computer Science Dept.
astalker@silver.ucs.indiana.edu
From: keene@apache.dtcc.edu (Michael Keene)
Newsgroups: rec.games.video
Subject: [SNES] Action Replay ---> Game Genie code conversion
Date: 18 Dec 1992 15:58:41 -0500
Organization: Delaware Technical & Community College
Distribution: world
NNTP-Posting-Host: apache.dtcc.edu
Keywords: HARD TO DO, impossible, help


	I've been at it for a while, but have had zero success.  I have 
been trying to convert the Action Replay codes for SF2 that were recently
posted here to work with the Game Genie.  Both appear to be QUITE similar
in code-layout, so I assumed it would be easy to convert between them.  

Bad assumption.

Since I have no data on how the Action Replay codes are formatted, that
was two-strikes against me right there.

Both the Game Genie and the Action Replay use the same code layout:

  XXXX - XXXX

Both *appear* to use regular hexidecimal digits.  *Appear* is the key 
word, folks...

The Game Genie code format is this:

                xxYY-YYYY

          xx - value
          YY - address

GG does use base 16, but the representation is "scrambled hex".

Here is the conversion table:

GG hex  :  D  F  4  7  0  9  1  5  6  B  C  8  A  2  3  E
           |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
std hex :  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F


Studying the AR sf2 codes, I think that the AR's code layout is:

YYYY-YYxx    where xx is the value and the Y's are the address.

Now I'm ASSUMING that the people who made the Action Replay didn't pull
a stunt like the Codemasters and use a "scrambled hex".  If they did, I 
have no chance in hell of finding a way to convert the codes, unless someone
is willing to voulenteer the conversion table.

I noticed that almost ALL of the addresses in the AR sf2 codes begin with
location 7E0C, or something VERY close.  I have a hard time believing that
such a variety of effects are possible by poking values into locations SO
close together.  The sad selection of sf2 codes that came with the GG had
widely varying addresses.

In addition, the address scheme on both may be scrambled, mixed up, so
what I thought would be a few hours work has turned into a herculean effort
of nothing but trial and error.

If I end up not being able to translate these codes, and the next supply of
GG codes from galoob are as bad as the selection that come with the thing,
I'll probably sell it and buy an Action Replay.  I'm an SF2 addict and I
would LOVE to see some of those effects. (providing they work in the first 
place).

If any wizard hacker or anyone else has any tips or suggestions on how to
go about this, please e-mail me. 

Thanks!



-- 
-------------------------
| Michael Keene         |
| keene@apache.dtcc.edu |
-------------------------
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 20 Dec 92 15:30:19 GMT
Organization: St. Olaf College; Northfield, MN

In article <1992Dec19.231833.15815@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Dave Meeks writes:
>>
>>Funny, from most reports, the Sega CD is doing extraordinarily well so far.
>>Sales have gone through the roof with it...
>
>Sega has had a problem coming up with decent games, only one or two
>worth paying $50 for a year.  I don't see how a $300 CD player could
>somehow help matters.  Games are games, after all.
>
So how about: Taz-Mania, Sonic 2, Streets 2, Dolphin, Wonder Boy, and these
are just Sega's games.  Thrid-party licensees have had Road Rash 2, TMNT,
Madden's '93, NHLPA '94, and there are others I'm sure.  

>>It is funny that you talk about the CD only appealing to a minority of
>>game owners, yet in the same breathe talk about the rumoured polygon chip???
>>Talk about appealing to a minority of game owners!!! 
>
>Well, I have heard rumors that the chip will be included in cartridges
>for the games that need it, so it is not a special add-on thing.  Even
>if this is false (very likely) I think the ability to play an accurate
>version of Race Drivin' at home is darn impressive--a lot more impressive
>than just shoving tons of digitized data into a game.

Impressive enough to pay $100.  These games will be rather pricey.  It's the
same as when Nintendo declared the chip shortage over and sold games with
MMC chips so they cold raise game prices.  Personally, I'd rather pay a bit
more for good hardware than $10-20 more for each game.


Nathan
Newsgroups: rec.games.video
From: tzs@carson.u.washington.edu (Tim Smith)
Subject: Re: Super Star Wars Codes - I cant use them!
Organization: University of Washington School of Law, Class of '95
Date: Thu, 17 Dec 1992 23:04:04 GMT

jonathan@comp.lancs.ac.uk (Mr J J Trevor) writes:
>I know what the codes are for the lightsaber and 5 continues and someone
>posted the following method to make them work (paraphrased)
>- Enter the options screen (press start I presume)
>- Exit the options screen (press start again I suppose!)
>- Enter the code (on the title page?) e.g. YYXXABXA etc. (off the top of
>my head, I know how to get the codes by bringing the test screen up
>repeatedly)
>- If done correctly a jawa scream will be heard
>
>Well I tried this and variations for about 15 minutes without any luck
>whatsoever. Could anyone, esp the person who posted the above method,
>please tell me where Im going wrong?!

They didn't work for me at first either.  Then they worked.  I think that
what made a difference was that I changed something else on the options
screen. (The difficulty level, I believe).  Then they started working.

And ever since, they have worked, even if I just do what you describe
above.  I have no idea how to explain this.

--Tim Smith