HDTenEightyP/NetNews huggingface dataset:
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Scrimmage: Hell's Bagels vs. "Take off, Eh?"
Followup-To: rec.games.netrek
Organization: Real/Time Communications
Date: Sun, 27 Sep 92 01:05:25 GMT

jecoleb@eos.ncsu.edu writes:

>Nanci Ann Miller <nm0w+@andrew.cmu.edu> writes:

>>YEAH!  Penis length!!  *grin* :-)

>Forget ANYTHING I ever said about .gif files.


I'd say something like "dammit, do you have any idea how much
effort and pain it cost me to get this page scanner to follow the
contours?!" but that wouldn't be prudent.

-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: Lack of borg hosts
Summary: *Another* not-well-thought-out idea
Date: 30 Sep 92 23:10:41 GMT
Article-I.D.: mimsy.60778
Organization: Dept. of Computer Science, University of Maryland at College Park

In article <80805@ut-emx.uucp> davidt@ccwf.cc.utexas.edu (David Teo) writes:
>During Non-Borg hours :-
>
>- Blessed Binary will not kick in if there are less than 2 players
>(meaning 1 or 0, of course) in the game.  The reason is simple, if you
>have no players, why the restriction?  If you have 1 player, he can only
>play with hoser which is a stupid robot anyway.  I may be wrong but I
>think most people will prefer to play with a real player, even a borg,
>than a robot who cant dodge.

As has been pointed out before, you are wrong; you also might try Iggy
hosers (which can dodge).


>- This next point is an iffy and you may want to manipulate the ratio to
>2:1 or whatever.  The suggestion is this, if there are more clients that
>fail the binary test, than there are clients that passed, then allow
>non-blessed clients in the game.  Afterall, if most of your players are
>borgs and there are only 1 or 2 non-borg players, are you going to kill
>T-Mode and chased the rest of the players away?

Now, these hypothetical scenarios which I am about to present assumes that
you have a popular enough server for full 8-on-8 T-mode.  You don't, but
maybe silly modifications like that are a big reason why.

a) Your democratic process does not count people on the wait-queue.  Say
you have 9 borgs in the game, 7 blessed in the game, and 3 blessed (no borgs)
on the wait queue.  The game is borgified, although people wish it wasn't.
One can even have, say, 9 blessed on the queue, in which case there are enough
people for full 8-on-8 blessed T-mode.

b) Taking this to the ridiculous extreme, say 9 borgs intentionally
get on the wait queue in sequence, and then in sequence again, and
again, add these 9 borgs on sequence in the wait queue to taste.  Now,
say they refuse to enter the game until they know that all 9 players are
on the opening screen.  Game... drops... to... seven... players... slowly...
The multiple sequences in the wait queue will allow the borgs to build
the number of players on the opening screen up... until finally 9 borgs
are on the opening screen.  BAM!  They're in the game, and it's permanently
borg as long as they like.

Most of the popular netrek servers appear to be either
	a) nearly unmodified;
	b) at a school with a large netrek base (calvin.usc.edu - "Calvin
	client," rwd4@mach.cs.cmu.edu "WTEMP out the back, not announced
	in .motd.")

Exceptions that spring to mind are fife.ecn.purdue.edu, with its weenie DDs,
and sturgeon.cc.washington.edu, with its wacky changes, although one might
claim that U. Washington has a large netrek base.

David, you have the capability of trying to be the much-pleaded-for "Good
West Coast server."  You could do it in two seconds:

	a) Make the server always blessed.
	b) Advertise it repeatedly on rec.games.netrek until people forget
	that Texas really isn't on the West Coast.

- Gamera
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: *First* INL game of the season!
Summary: But we lost
Date: 2 Oct 92 02:20:30 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

Well, it seems that Team With No Name is having a tough time
genociding Take Off, eh? so our game will be recorded as the first of
the Fall 1992 INL season, even though both games started at about 8 pm
EDT.

The long and the short of it is: Deep Hurting lost by genocide to the
Angry Men in about 90 minutes.


Highlights for our team: About 20 minutes in, being down only 9-11, 2 AGRIs
each, with both sides army-flat.

Finally, a base ogg that worked on the first wave.


Lowlights for our team: 

Our former core AGRI, Den, popping as we dropped our last armies on it.
Pfui.

Not being able to hang with the Angry Men for the whole game.


Ah well.  Our new team cheer:

WE WANT LAGG U.!  WE WANT LAGG U.!  WE WANT LAGG U.!


- Gamera
Captain of Deep Hurting
From: bellew@eniac.seas.upenn.edu (Douglas V Bellew)
Newsgroups: rec.games.netrek
Subject: Re:  Side Salad says what?
Date: 30 Sep 92 18:34:44 GMT
Organization: University of Pennsylvania

In article <BvEBwK.At4.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

:>> I will say this- you'll never genocide us again. 
:>> 						Exodus

:>Can anyone say, brian paulsen?  (inside joke, exodus, you wouldn't get  
:>it).  I guess we'll have to do it again.  We'll set up a time...

Sigh... I thought people had forgotten about that. :) My advice...
Don't bite off more foot than you can chew.

>Rob
>aka Baconbits Boy aka Spaceace!

	Doug
	Vampyre
	guest!
From: oj@soda.berkeley.edu (Oliver Juang)
Newsgroups: rec.games.netrek
Subject: Re: INL game- ISU vs Armchair Admirals
Date: 5 Oct 92 00:53:24 GMT
Organization: UC Berkeley
In-reply-to: sfd@soda.berkeley.edu's message of 4 Oct 92 07:46:05 GMT


wait, someone is calling us good sports!  no we're not!  you guys used borgs!
we wuld've done better if you hadn't caused us lag!  your server god prevented
our planets from popping!  etc

yah, we really lcked co-ordination.  not being sure if we had 8 terimnas to
play from ina room fullof people trying to complete a cs project wasn't a good
omen to begin with...

i really annoyed dangermouse by trying to drop armies on the same planet as
him (sorry kube!), and more than once.  it was fun ,but would've been more
fun if we had won.  oh yah, those scouts were reallyannoying!  i've lost
my (meager) ability to phaser, and warp 12 doesn't help any :(  tractor-phaser
works, but then i'm just suiciding scouts.  then again, i'm mindlessly
DOOSH'ing anyways right?

ollie
oj@soda.berkeley.edu
Traci Lords
--
"Last guys don't finish nice."  -- unknown

oliver juang
oj@soda.berkeley.edu    juang_oliver@tandem.com
Newsgroups: rec.games.netrek
From: hde+@cs.cmu.edu (Herbert Enderton)
Subject: Re: INL Server pregame proposal
Organization: School of Computer Science, Carnegie Mellon
Date: Mon, 28 Sep 1992 06:57:46 GMT

In article <1a653dINN726@moe.ksu.ksu.edu> bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>In article <60666@mimsy.umd.edu> leonard@mimsy.umd.edu (Leonard Dickens) writes:
>> .... but another LARGE and
>>ANNOYING part of the problem was that people would continue to
>>dogfight while the teams were trying to get organized.
>
>This DOES bring up the point that it's very annoying when folks show
>up very late.  When a game is scheduled at 2pm, I take that to mean
[other good comments by both people deleted]

Perhaps the council can post etiquette guidelines for tourney games.  Something
along the lines of (though not everybody will agree with all of this):

1) Show up early to get organized so you can start the game on time.
2) Choose your race as soon as possible so your opponents have time to discuss their
   opening strategy.
3) Before the game, don't shoot at unmoving ships near the enemy home planet.
4) Your team captain should be the sole spokesman for your team.
   a) Before and during the game, only he or she should be making complaints or requesting
      favors from the other team on the ALL board.
   b) After the game, only one spokesman from the team (generally the captain)
      should post complaints or accusations to rec.games.netrek or to the INL council.
      Better still if he or she discusses the matter privately with the other team's
      captain.
5) Do not make frivilous PAUSE requests, but do honor the other team's PAUSE requests
   promptly.  (Some examples of frivilous and reasonable requests would help).
6) Be willing to schedule games.  Answer your mail, be flexible about days and times,
   commit to a date early on, don't back out just because you're missing a couple
   players no matter who they are, stuff like that.
7) Generally be polite to your opponents (and to your teammates...)
8) Try to make it a good fun game.

  -- Red Shirt

P.S.  I am not trying to chide anybody particular with this post, and certainly do
not want to dredge up old debates.
Newsgroups: rec.games.netrek
From: wyvern@iastate.edu (Nuno Bettencourt)
Subject: Re: IAState team borgs way to victory! Film at 11...
Organization: Iowa State University, Ames, IA
Date: Wed, 30 Sep 1992 23:48:57 GMT

In article <91118@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (FreeKill) writes:
>I just wanted to clarify what I said before.  When I said Roger left the
>blessed borg to ISAE, I meant to say ISU.  As far as I know, the ISU team
>doesn't use borgs when they play.  Even if they did, no one would know the
>difference between a regular borg and a blessed borg, since the server
>doesn't check for blessed clients.
>
>Anyways, I did not mean to imply that ISAE has or uses blessed borgs or any
>kind of borgs.
>
>Sorry,
>Brian

	Wrong. Scout popcorn did not leave any blessed borg "with ISU".
If isae doesn't have it, I dunno who would.
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Flaming UPenn'ers is Fun!
Date: 5 Oct 92 21:59:17 GMT
Organization: University of Pennsylvania

I won't even bother responding to Steve's drivel, except to state that he's 
what kill files are made for.

Justin
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: RSA reserved.c (was Official INL 3.0 Binaries)
Date: 30 Sep 92 01:06:18 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Sep29.230437.14253@dsd.es.com> rjones@itchy.dsd.es.com (Ray Jones - Perp) writes:
[description of RSA reserved.c]

>Any questions?

Yes...

	WHEN?

>Ray
>                                          rjones@dsd.es.com

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: Mucus
Date: 30 Sep 92 20:04:36 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <MemHvX_00VB9E4uEVC@andrew.cmu.edu> cm5m+@andrew.cmu.edu (Ceri Alun Morgan) writes:
>Just like to thank mucus, hell peacock, and gandhi for ruining a
>perfectly good game of netrek on bronco, this morning. Thanks guys.

Sounds like fun.  I'm sorry I wasn't there....

-Jerry <Stress>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: INL Proposal:  Pregame Peace
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Tue, 29 Sep 92 08:49:57 GMT

In article <90747@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>The compromise is fine.  Whichever is easier to code.  Any takers?  Ray?
>
>Justin

Who else :)  I'll code in a PEACE message, available only before
TMODE, which will have the esired efeect.. It won't go out for a
while, since I am busy what with work and school and trying to find
time for netrek when I can...  It won't be in 3.0, maybe 3.1 (which
will probably come out ina week or so, though it should have no major
changes, so it will conform to the rulebook).

Ray
--
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Subject: Angry Men vs. Deep Hurting
Reply-To: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Organization: University of Virginia
Date: Fri, 2 Oct 1992 05:24:15 GMT

In article <60834@mimsy.umd.edu>, sjsmith@cs.umd.edu (Stephen Joseph
Smith) writes:
|> Well, it seems that Team With No Name is having a tough time
|> genociding Take Off, eh? so our game will be recorded as the first
of
|> the Fall 1992 INL season, even though both games started at about 8
pm
|> EDT.
|> 
|> The long and the short of it is: Deep Hurting lost by genocide to
the
|> Angry Men in about 90 minutes.
|> 
|> 
|> Highlights for our team: About 20 minutes in, being down only 9-11, 2
AGRIs
|> each, with both sides army-flat.
|> 

Thought you guys were down more than that at the 20 min mark?

|> Finally, a base ogg that worked on the first wave.
|> 

Yes, good job!  But iowa got ghostbusted early and so we actually lost
our base at the beginning (armies placed on Rom i think).  You guys
dusted him, though, a bit after he came back with 8 armies. Oh well.

|> 
|> Lowlights for our team: 
|> 
|> Our former core AGRI, Den, popping as we dropped our last armies on
it.
|> Pfui.
|> 
|> Not being able to hang with the Angry Men for the whole game.
|> 

Anger sustains.  Anger cleanses.  We were simply angrier than you.

What made us particularly angry was the poor fuel setup.  There was
not *ONE* fuel planet on the middle two row of planets (original
front lines for Fed/Rom).  This was a pain when we got you down to
core and less.

|> 
|> Ah well.  Our new team cheer:
|> 
|> WE WANT LAGG U.!  WE WANT LAGG U.!  WE WANT LAGG U.!
|> 
|> 
|> - Gamera
|> Captain of Deep Hurting
|> 
|> 

We had more people show up than we could accomodate, so Black Knight
(one of our 2 primary oggers) and I sat this one out on the queue.
The Angry Men started off well and seemed to have Deep Hurting close
to core, but they came back strong retaking (and holding for a brief
time) back to at least a 9-11 deficit.  But alas, the Angry Men slowly
whittled them down to a measly 3 planets.  A long time elapsed in
getting
the genocide from that 3 planet stand.

BRING ON SIDE SALAD!

-Vorpal Gandhi
 Manager of Angry Men (1-0)
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Game on bronco last night
Date: 2 Oct 92 23:28:27 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <BvI6sF.9C.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
)
)Geez...what was up with the game last night?  Mucus, ZZnew Guy, Tomato  
)Boy, ryche, Sandia, Mojo, royal ugly dude, Superman, and me?  Damn...too  
)bad it was 4 am and I still had homework to do...

Yeah, it was pretty cool.  There were no AGRIs in the game, though,
so it never got anywhere; nobody ever had armies for a push.  Later
on most of the clue left and it was pretty much me for the Roms and
bav for the Feds; I left after I made Commodore with the Roms up 2
planets, I doubt they held it after that.
 -Mojo
From: josh@cqs.washington.edu (Josh Hayes)
Newsgroups: rec.games.netrek
Subject: Donald Tsang's secret life - REVEALED!
Summary: astounding feats of trencherman
Keywords: munch, urp, *belch*
Date: 29 Sep 92 18:23:07 GMT
Article-I.D.: mowgli.josh.717790987
Organization: University of Washington

This proves that some other netrek personalities do, in fact,
exist. Although there are a number of players here in Seattle,
I only know a handful, so imagine my surprise when I walk into
Shultzy's Sausage for a quick lunch and see:

DONALD TSANG, SPEED EATING CHAMPION! 

FIVE SAUSAGES IN SIX MINUTES!


Now, folks, this is truly impressive. These are larger than,
say, Top Dog (you Berkeleyites will know what I mean). I might
add, it's also halfway to the overall record, of ten sausages
in one sitting (about a half hour, I think), held by Lincoln
Kennedy of the UW football team; Mr. Kennedy is six foot seven 
and tips the scales at 330....

Also, the psychoactive properties of the spices involved in the
sausages probably goes a long way to explaining some of the
properties of sturgeon.....

Inquiring Minds Want To Know!


-doctor


--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 685-2793
Exclaimer: Hey!           Plan: Birth School Work Death
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Madeleine
Date: 5 Oct 92 01:07:13 GMT
Organization: School of Computer Science, Carnegie Mellon

Lori Battel writes
> What's this with Madeleine?? (a.k.a. Head Wound Harry) She's not even
> a commander on fife! Are all you bronco brass sooo desperate??
> I've only been playing this game for a month now and I've picked it up
> really quick watching real men here like Gaffer play this game.
> I've even ogged you admiral-types. Doesn't your blood boil when you
> masculine types get bested?? Well, maybe you just can't stand being
> dominated. Maybe Seth of New Zealand is right about you too. The
> blood seems to run quite thin nowadays at Central Michigan (*giggle*).

Well, there aren't many ranked babes out there.  

> The only man there is Phantom who can really knock a girl around. He's
> especially thrilling when I'm in a base. There just something about the
> way he aggressively weaves through my defenses when he's ogging me. It
> just takes my breath away.

BILL!!!  You STUD!  He's a lowely flt. captain...I guess you lower class  
people deserve each other.  Us admirals will have to wait for some calvin  
chick to scum to admiral.

> Captain Susie (bronco)

Hey, isn't susie Limofel's character?  I think someone here's name  
scumming :-).

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Subject: Re: IAState team borgs way to victory! Film at 11...
Organization: University of Virginia
Date: Mon, 28 Sep 1992 18:05:24 GMT

When the Angry Men played IAState, we got them down to an LPS fairly rapidly.
At that point, I was impressed by two things: (1) their base which detted
everything close to him <I should learn to do this more myself> and (2) their
goal-line defense which dragged the game out the full two hours.  They had
phaser-lock from hell which I attributed not to borgs but their near zero
lag and good use of the galactic.

Situations like that also make me favor the planet-time scheme of grading
wins.  It is my experience that the difficulty of a genocide increases
exponentially with the number of clued players on the other side.  If the
opposition have just 3 or 4 "clue", genocide is really, really tough.  This
can lead to games where one side dominates all but 2 planets which is a very
different situation than a close win at the wire.

-Vorpal Gandhi
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: From the staTBoy: Team Captains, please read.
Organization: CS
Date: Sat, 26 Sep 1992 20:22:45 GMT



1)  Please send me a "finalized" roster, and team name asap, I need to
redistribute them.  I have the applications sent to the INL council,
but people have changed things quite a bit...  So just send me another
one.

2)  Would there be any interest in my setting up a team captain mailing list?
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Wreck's INL preseason rankings
Date: 26 Sep 92 14:00:02 GMT
Organization: University of Pennsylvania

In article <Bv62nz.G5B.2@cs.cmu.edu) jch+@cs.cmu.edu (Jonathan Hardwick) writes:
)botelle@eniac.seas.upenn.edu (Justin Botelle) writes
)) Maybe I"m just an idiot, but I don't think that there is any need to spend
)) a premium for one brand of modem over another.
)
)Different brands of modem generally have difference performance
)characteristics under poor line conditions.

BYTE magazine had a review of 9600 modems.  They all performed about the same
under both normal and poor line conditions.  They recommended selection based
on price only.  Of course, 14,400s may be different since they are newer..
the clones may need to give you ROM upgrades  (btw, who are the clones?)

)Nah.  Just mosy on over to comp.dcom.modems.

Will do.  Have to keep "ogg" out of my language, tho ;)
)
)Jonathan H.

Justin
From: steve@rapids.austin.ibm.com (Steve Unruh)
Newsgroups: rec.games.netrek
Subject: blessed binary for AIX 3.2
Date: 30 Sep 92 19:28:56 GMT
Distribution: usa
Organization: IBM, Austin
Originator: steve@rapids.austin.ibm.com

I would like the above.  where can i get it???
thanks.

-- 
******************************************************************************
To be the Man, you have to beat THE MAN!
Wielder of the Infinity Gauntlet and keeper of the 5 cosmic cubes
flames > /dev/null&void
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: INL play - PLEASE READ (esp INL reps)
Date: 28 Sep 92 16:49:14 GMT
Organization: University of Pennsylvania

I have a couple problems with the INL

A) I was very astonished on saturday when the server allowed my sunborg in
	without a problem.  This seems very bad, especially since I don't
	respond to any pig calls.  I can turn off the obvious features,
	and still have a distinct advantage over other players.

B) Side Salad seemed very definite on their statement that they can use
	whatever names they please during an INL tourney.  I seem to
	remember the rules stating specifically that the most well-known
	name must be used.  I think the games should have more to do with
	skill than trying to guess who a person is.  I also remember that
	last year, we were told in no uncertain terms that if we changed
	our names for a game, that we should consider that game a forfeit.
	Strange that CMU doesn't have to abide by the rules...

C) I would also like to have some assurance that teams like CMU don't get
	other people to watch their games.  Last year, I and several other
	players were forbidden from watching other teams play.  My even
	considering it was called cheating.  CMU even has a recorder set
	up so that they can watch games later in the day.  Again, odd that
	CMU doesn't have to abide by the rules....   Another problem with
	the bystander is that he can tell others who has picked up, and 
	what not.  This is definitely unfair, yet occurs regularly at CMU :(

I think the council should address these problems.

Brian
Newsgroups: rec.games.netrek
From: schuetz@iacrs2.unibe.ch (Martin Schuetz)
Subject: Re: compiler for AIX
Reply-To: schuetz@iacrs2.unibe.ch
Organization: University of Berne, Switzerland
Distribution: usa
Date: Mon, 5 Oct 1992 08:08:00 GMT

In article <1992Oct2.214716.21449@awdprime.austin.ibm.com>, hentosh@penumbra.austin.ibm.com (Robert Hentosh) writes:
|> 
|> I cannot seem to find the compiler bsdcc used to compile the AIX version.
|> Does anyone know where I can get this or if it is just a front end script to
|> the cc command? Thanks.
|> 
|> hentosh@austin.ibm.com

Refer to your README files in /usr/lpp/bos
-> bsdport

To obtain a postscript file:

troff -me -Tpsc /usr/lpp/bos/bsdport.tr |psdit >/tmp/bsdport.ps

section 4.3: setting up a 4.3 BSD Compilation Environment



-- 
Martin Schuetz                              Phone: +41 31 65 42 40
Institute for Physical Chemistry            FAX:   +41 31 65 44 99
University of Berne
Switzerland                                 schuetz@iacrs2.unibe.ch
Newsgroups: rec.games.netrek