HDTenEightyP/NetNews huggingface dataset:
From: phil@dnbf01.bram.cdx.mot.com (Phil Longstaff)
Subject: Re: U4 --- yes, that is four !!!
Reply-To: phil@dnbf01.bram.cdx.mot.com (Phil Longstaff)
Organization: Motorola Codex, Mississauga, Ontario
Date: Fri, 24 Jul 1992 16:05:55 GMT

I have played the Nintendo, not the PC version, but I assume the same hints apply.

In article <BrwBs7.Ax@watserv1.waterloo.edu>, hartmut@watsci.uwaterloo.ca (Hartmut "MUD-Meister" Hedderich) writes:
|>I got some hints about items like the sextant, nightshade and the mandrake,
|>which I should ask for in different pubs. I did so, but never got any of
|>these items nor any further information. I tried to talk to the pub owners
|>but these guys offer only food or ale. WHAT do I have to do to get the items
|>(specially the sextant)????

You need to tip him i.e. give him more money for his food than he asks.

|>
|>Till now I received partial avatarhood in 2 of the virtues. When is the right
|>time to enter the dungeons --- after receiving full avatarhood or is it 
|>okay to go and explore them earlier in the game??
|>
|>oh --- a last question --- I need money (in the game ;-) ). Is there a place
|>where I can find more money than the few gold coins you receive for killing
|>monsters? I barely can affort food and magic powders. I have no money for
|>better (magic) weapons or armour.

Some dungeons contain treasure chests scattered around (even whole floors or corridors stocked with treasure chests).  You do not need to be an avatar to enter.

|>
|>Any hints are appreciated...
|>
|>Thanks in advance..
|>
|>                        Hartmut aka Elborn the avatar to become  :))
|>
|>
Newsgroups: comp.sys.ibm.pc.games
From: rhuffman@diana.cair.du.edu (Robert T. Huffman)
Subject: Wolfenstein 3D: Maximum score, statistics, and codes
Organization: University of Denver, Denver, Colorado
Date: Fri, 31 Jul 92 20:23:31 GMT

I just finished a game of Wolf3D in which I endeavored to pick up all the
treasure, kill all the guards, and open all the secret doors, thus
getting the maximum possible score.  I believe this score is 561,800,
though I can't be absolutely sure because you don't get statistics after
finishing the secret level.  However, on all other levels I did get
100% on kills, secrets, and treasure.

My question is, why, at the end of the game, did all of these "averages"
come up as 50%.  This is the highest these averages have ever been for
me.  Sometimes they even come up as zero, even though I obviously killed
numerous guards and picked up some treasure along the way.  So just
what are these "averages" referring to?

Also, what are those mysterious codes that show up on the final screen
after escaping the dungeon?

Robert Huffman
rhuffman@diana.cair.du.edu

Newsgroups: comp.sys.ibm.pc.games
From: hfrg@cs.mcgill.ca (Peter Choi)
Subject: Re: Help needed 4 Sim City traffic problems
Keywords:  SimCity Traffic simulator axiPD FD Police Fire roads rail Tra
Organization: McGill University, Montreal, Canada
Date: Thu, 23 Jul 1992 13:54:46 GMT

>
>>3)	An ideal scenerio is to build rail everywhere, though not too
>>	realistic. You should build roads around PD and FD to increase
>>	their efficiency. There are only a small population that demands
>>	for raods (about 4%). You may wish to ignore them.
>
>   I do with regularity.  Why is it so unrealistic to build just rail?
>I once covered the map with a city that had absolutely no roads at all--
>not even a single square of asphalt (besides parking lots at stadiums,
>of course...)
>

	A city without roads, is a city w/o a viable economy. I was
	referring to a sall flaw in the simulator wrt a real city I also
	stated that raods should be build around PD and F to increase its
	effectiveness. This is is a small problem, in that if there is a
	crime/fire, police and fire need roads to reach the scenH ( in real
	life

	I'm curious, how effective are your PD and FD with just rails and
	after you place some roads beside the PD and FD ne?

-----------------------------------------------------------------------------
Peter Choi 			    hfrg@binkley.cs.mcgill.ca  (132.206.51.9)
McGill University        School of Computer Science, Montreal, Quebec, Canada
-----------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: pjs269@tijc02.uucp (Paul Schmidt)
Subject: Re: Keen 5 secret level.
Organization: Advocates for Self-Government - Davy Crockett Chapter
Date: Thu, 23 Jul 92 12:41:20 GMT

From article <1992Jul22.083621.29879@hemlock.cray.com>, by kak1@cypress31.cray.com (Kevin Kramer):
> 
> Where is this secret level in Keen 5?

Decoding the alphabet is helpful.  Then read all the signs.  One sign
tells you what to do.

>   Also, I have got to what I think
> must be the end of the game but I cant do anything.  I am at the machine
> like thing that has a atom like thing inside of a glass ball.  I tried 
> the standard, jump on it with the pogo stick, and many other things
> but nothing seems to take any damage.

You can't destroy it yourself.  Find something to destroy it for you.
-- 
Paul Schmidt: Advocates for Self-Government, Davy Crockett Chapter President
706 Judith Drive, Johnson City, TN 37604, (615)283-0084, uunet!tijc02!pjs269
"Freedom seems to have unleashed the  creative energies of the people -- and
leads to ever higher levels of income and social progress."  --  U.N. report
Newsgroups: comp.sys.ibm.pc.games
From: dp35@mc1adm.UWaterloo.ca (Greg Moore)
Subject: Re: Railroad Tycoon
Organization: University of Waterloo
Date: Thu, 30 Jul 1992 20:00:52 GMT

In article <9207301028.aa14067@Bonnie.ics.uci.edu> davida@Bonnie.ICS.UCI.EDU writes:
>Second, does anyone know of any cheats for the program?  I've heard
>rumors of making Grasshoppers go at 70 mph.






cheat warning




If you back up to World view, you can get mucho cash by hitting

Shift 4 - I think.  It's been a long time, but I know it's got something
to do with the $ sign and you MUST be on world view.

Greg Moore
dp35@mc1adm.UWaterloo.ca
Xref: sparky comp.sys.ibm.pc.games:7442 rec.games.misc:16322
From: sasjaa@morticia.unx.sas.com (James Adams)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 23 Jul 92 17:18:43 GMT
Organization: SAS Institute Inc.
Originator: sasjaa@morticia.unx.sas.com


In article <1992Jul23.154934.22641@engage.pko.dec.com>, marshall@tfh.enet.dec.com (Hunting the Snark) writes:
|> 
|> In article <1992Jul22.120920.6533@srg.srg.af.mil>, dpipes@spica.srg (Dave Pipes x4552) writes...
|> >In article <1992Jul21.051200.17195@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
|> >>
|> No, that is not what I'm saying. Consider this scenario:
|> 
|> User A buys game Z for $40 finishes the game and sells to user B.
|> User B buys game Z for $30 (from A), finishes the game and sells to user C.
|> User C buys game Z for $20 (from B), finishes the game and sells to user D.
|> User D buys game Z for $10 (from C), finishes the game and throws it away.
|> 
|> According to all the "Software Avatars", this is perfectly legal and ethical.
|> 
|> Consider this scenario:
|> 
|> Users A,B,C,D chip in $10 apiece to buy game Z for $40.
|> they make 3 copies, play the game simultaneously and when finished, throw
|> their copy away.
|> 
|> According to all the Avatars, this is perfectly illegal, immoral and promotes
|> tooth decay.
|> 
|> I just don't see the difference. In both cases, the producer makes 1 sale and
|> gets $40, 4 people play the game for a net cost to each of $10.
|> 
|> For the moment ignore the legality issue. Seems to me that both scenarios
|> should be ethically equivalent, either both are ok or both are bad.
|> 
|> What seems to get overlooked is that important step of "throw it away" when
|> the game is done. This is why the argument above does not apply to "boring"
|> business applications; they generally are not used for a couple weeks and
|> thrown away.
Boy I hate adding to this thread, but I think you left out another important step:
no copying of the software. By playing "simultaneously", you have bilked the
producer out of $120. I would change your scenario to read:
Users A,B,C,D chip in $10 apiece to buy game Z for $40.
they make no copies, play the game and when finished, pass the game to the next
person and throw their copy away.

|> sm
-- 
+---------------------------------------+-------------------------------------+
|James Adams                            |  I am going as a Homicidal Maniac.  |
|  sasjaa@unx.sas.com                   |  They look like anybody else.       |
|                                       |        Wednesday Addams             |
+---------------------------------------+-------------------------------------+
From: donm@hplsla.hp.com (Don Mathiesen)
Date: Fri, 24 Jul 1992 19:22:01 GMT
Subject: Re: MS Flight Simulator problem
Organization: HP Lake Stevens, WA
Newsgroups: comp.sys.ibm.pc.games

I have a similar configuration and had a similar problem with F-15.
I fixed it by changing DOS=HIGH,UMB to DOS=LOW,UMB.

Don
From: schaller@CS.ColoState.EDU (kevin schaller)
Newsgroups: comp.sys.ibm.pc.games
Subject: Treasures of the Savage Frontier
Summary: help on treasures of the Savage Frontier
Keywords: help!
Date: 30 Jul 92 04:30:05 GMT
Distribution: usa
Organization: Colorado State University, Computer Science Department


** Possible spoiler! ***
























I need to know how to get to Ruathym.  I found both the ambassadors in
Neverwinter and now I am "supposed" to go to Ruathym and Luskan.  Could
someone tell me how to get to Ruathym.  I have been to all the cities with
ports but none seem to have ships going to Ruathym.

Thanks for the help!

Please E-mail me.
-- 
--
Kevin Schaller                                   Colorado State University  
internet: schaller@cs.colostate.edu              Fort Collins, Colorado     
+=========================================================================+
From: mark@pacifier.rain.com (Mark Jacobson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Here are some ftp sites for game solutions
Keywords: solutions walkthroughs
Date: 28 Jul 92 05:08:09 GMT
Distribution: all
Organization: Pacifier Online Data Service (Public Access Unix/bbs)

I used archie to find the solution sites (since no one else
would) to search for a solution I had downloaded before.  Here
are the sites that it came up with.

 
Host faui43.informatik.uni-erlangen.de
 
    Location: /mounts/cyber/cyber/pc/games/solutions
      FILE      -rw-r--r--       7707  Jan 10 00:00  sol.countdown
 
Host hilbert.math.ksu.edu
 
    Location: /pub/pc/games/hints
      FILE      -rw-r--r--       7707  Nov 19  1991  sol.countdown
 
Host nic.funet.fi
 
    Location: /pub/misc/games.solutions
      FILE      -rw-r--r--       6856  Dec 17 15:44  sol.countdown
 
Host risc.ua.edu
 
    Location: /pub/games/solutions
      FILE      -r--r--r--       7707  Nov 19  1991  sol.countdown
 
Host sun0.urz.uni-heidelberg.de
 
    Location: /pub/game_solutions
      FILE      -rw-rw-r--       7707  Nov 19  1991  sol.countdown

Hope this helps some of you out.

						Mark Jacobson
					mark@pacifier.rain.com

No sig file sorry!
Newsgroups: comp.sys.ibm.pc.games
From: whitsitt@rtsg.mot.com (Scott E. Whitsitt)
Subject: Re: Question for Links 386 beta testers
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Tue, 28 Jul 1992 13:49:40 GMT

In article <1992Jul24.084624.18478@hemlock.cray.com> kak1@cypress31.cray.com (Kevin Kramer) writes:
>
>What is the minimum platform to run Links 386 on?  I know that 
>you need SVGA, but I was wondering how fast (or slow) it is
>on various machines.  I have a 386dx @ 25 mhz and 2 MEG of RAM
>(soon to be 4 meg)  How will it perform on my machine?  Also,
>how much disk space is needed, I just installed Ultima 7, so
>I don't have all that much left (just about 13 megs or so)
>
>Kevin

The bare minimum requirement is a 386sx/16 with 2MB.
The recommended configuration is a 386dx/33 with 8 MB.
The game requires about 5MB of disk space to install,
and depending on how much RAM is available, upto 8MB
of disk space to play.

-- 
****************************
Scott Whitsitt
(708) 632-4433
whitsitt@maize.rtsg.mot.com
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: UW Stygian Abyss level 3
Organization: Integrated Measurement Systems, Inc.
Date: Wed, 22 Jul 1992 15:20:53 GMT

In article <1992Jul21.164026.18805@mnemosyne.cs.du.edu>, janderso@nyx.cs.du.edu (Justin Martin Anderson) writes:
|> U7:  I've given the notebook to the wisp and it tells me to use the orb of the
|> moons in the area 'directly to the northwest'  I've run all around the whole of
|> NW Britannia looking for the right place...where am I supposed to go???

Stand still and use the Orb of the Moons to the NW of your character.  The Orb
is a transportation device.  Go to an area with a simple floor, such as grass
or a street.  Imagine a 5x5 grid on the screen with you at the center.  When
you use the Orb in one of the cells, it transports you to a specific place.  In
Ultima 6, this worked reliably.  In Ultima 7, something is wrong with magic, so
the Orb of the Moons is not reliable.  What you need to do is use the Orb a
little bit up and to the left of your character.  Don't use it too far from
your character.  There are 2 cells in the 5x5 grid that are NW of your
character.

|> UW:  What do I need to give the lizardman dude to have him let Urgo out of the
|> cell?  I tried giving him a LOT of food....

I used the Create Food spell and gave him a lot of meats.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: avif@maxine.wpi.edu (Avram Finkel)
Subject: Manhunter III???
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
Date: Thu, 30 Jul 1992 06:03:01 GMT

I was just playing Manhunter II - San Francisco, and in one scene, I saw 2
posters...  One was the cover of Man Hunter _ New York, and another just said
"Man Hunter" superimposed over what seemed to be London Bridge.  Is this the
cover to an upcoming MH game, or is it just one of the plethora of jokes
floating around in this game?  If it IS a new game, does anybody know of any
release dates, or any other info?  Thnks for any input...
Avi F.

-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.
avif@maxine.wpi.edu
Newsgroups: comp.sys.ibm.pc.games
From: wayne@eng.umd.edu (Wayne C. McCullough)
Subject: Re: POWERMONGER-short review
Date: Thu, 30 Jul 92 17:04:38 GMT
Organization: College of Engineering, University of Maryland, College Park
Distribution: na

In article <l7ds5uINN11n@girtab.usc.edu> bise@girtab.usc.edu (Daniel W. Bise) writes:
>IO81144@MAINE.MAINE.EDU writes:
>>slashing and every so often some army comes cruising by and kill me off.
>
>I quickly progressed to a point (around the 7th map) where the game
>becomes unwinnable. I'm sure the hard core will tell me I'm not doing
>this or that, but I just want the play the thing, I don't want to have
>to devote my life to the thing.

The best strategy I have found (I have played only ~10 maps so far, so
this may not work at other levels) is to go in, find the closest small
city, and attack them with the lowest aggression level.  Then recruit
all of the inhabitants, and do it again with the next city.

This will work well with many of the maps.  the only time you really
need to stop and produce weapons and etc is when the enemy also has 
weapons.  However, if he doesn't, you can just obliterate him with
your increasing numbers and a high degree of mobility (since you
arn't leaving anyone behind, you have no one to defend, so you
can continue to evade larger armies, and attack his undefended
teritories.)

I am slowly regaining interest, but the real test will be this fall,
when I play it two player mode.

W
From: sailor@cellar.org (Rick Emerson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0 Bugs and patches
Date: 21 Jul 92 11:27:58 GMT
Organization: The Cellar BBS and public access system

thumper@cs.montana.edu (Wade Hasbrouck) writes:

> 
> Hello fellow newsreaders,
> 
>    I just started reading this newsgroup a few days ago.  I have been into IB
> pc games since I bought my first pc (about 2yrs. ago).  I have played the 
> original falcon and was quite impressed.  I have also played falcon AT, but w
> a little disappointed with it because the plane seemed impossible to fly.  Wh
> financial problems wasn't able to.  I have heard about you guys talking about
> bugs in Falcon 3.0.  What kind of bugs are there and are they really serious 
> bugs.  I have also heard about you guys talking about the patches for Falcon 
> 3.0 and was wondering which bugs do these patches fix and how can I get a hol
> of the patches?  Are they available through anonymous ftp someplace, or what?
> Is this game worth the $45 I would end up paying for it (through Computer 
> Shopper of course).  I would appreciate any responses via e-mail or news.
> 
> 

Falcon 3.0 was virtually unusable for many people.  V3.0a was better but
still flakey, V3.0c ("b" was skipped after a bogus 3.0b started circulating)
was pretty stable.  3.0d alters play balance and adjusts features.  

Falcon is a full-time effort not a "beer and pretzels" game.  

Good luck!


 | Richard B. Emerson     | Reply to Rick@SSG.com                           |
 | System Support Group   |-------------------------------------------------+
 | Post Office Box 180    |   "Choose to chance the rapids                  |
 | Lansdale, PA 19446 USA |    And dare to dance the tide." -- Garth Brooks |
From: novanet@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: startrek navigate
Date: 30 Jul 92 20:09:49 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <1992Jul28.145256.1@icbr.ufl.edu>, heck@icbr.ufl.edu writes:
> I recently took delivery of startrek 25 and can't seem to find my 
> way to the mission planet without going off course. Can anyone please help?
> Thanks, Wes

Are you using the star map in the center of the manual? It has every place you
ever have to go clearly marked! (Could it be that your copy is PIRATED......?)

Mary Foster
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: summary: modem games
Date: 27 Jul 92 21:20:52 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Boston University Center for Adaptive Systems


Here is the most comprehensive response I got Re: modem games.  I
haven't tried these, so please don't ask me how they rate.

-John

P.S. If you can add to this list, please repost a copy with your
additions, so everyone, including the original author of this note,
whose name I've left anonymous, can benefit!

Hi John,

Check out the following modem games.  My personal all time favourite is
Populous (my friends and I played it for almost 6 months and we keep finding
new strategies that the computer AI knew nothing about).

Here's the updated list of modem playable games for MSDOS.

A.        FLIGHT SIMULATORS

     1.   Falcon 3.0
     2.   Knights of the Sky
     3.   F16 Combat Pilot
     4.   F29 Retaliator
     5.   Tracon II with FS
     6.   3-D Helicopter Simulator (Sierra)
     7.   Flight Simulator IV

B.        LAND COMBAT

     1.   Tank (by Spectrum Holobyte)
     2.   Command HQ
     3.   Fireteam 2200
     4.   Perfect General
     5.   Firepower (Microillusions)
     6.   Fire Brigade
     7.   Modem Wars
     8.   Global Conquest

C.        Sea Combat

     1.   688

D.        SPORTS

     1.   NFL Pro League

E.        DRIVING SIMULATIONS

     1.   Stunt Driver
     2.   Vette!

F.        MISCELLANEOUS

     1.   Populous
     2.   FaceTris / WordTris / SuperTetris
     3.   Armour Alley
     4.   Battle Chess / Chinese Chess
     5.   Powermonger

Of course, I would welcome any addition to my list if you know of
any other modem playable MSDOS games that I have missed out. 
Newsgroups: comp.sys.ibm.pc.games
From: num208jn@MBDS.NRC.CA (John Nash)
Subject: Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Reply-To: num208jn@MBDS.NRC.CA
Organization: NRC, OTTAWA, ONTARIO, CANADA.
Date: Thu, 30 Jul 92 14:32:02 GMT

In article <willimsa.712500078@unix1.tcd.ie>, willimsa@unix1.tcd.ie (Gavin Williams) writes:
>In <1992Jul29.210421.20781@usenet.ins.cwru.edu> cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:
>
>
>>  Considering the overall interest in Origin games, an Origin
>>newsgroup might be interesting. With the upcoming Strike
>>Commander, WC III, and Ultima sequels, Im sure It could sustain
>>itself. For a while at least.
>
>I agree, alt.games.origin would be a great group!!!
>

No!No!No!  I can't get alt.*, or rec.* (Hey! none of that alt.sex
stuff on government time), but I can get comp.* and csipg has finally
made computer gaming less solitary for me.  Leave Origin discussions
here!

I know! <sigh> I'm in the minority, I have to suffer! <heavy sigh,
head sinking slowly into hands...>

cheers, John.


John Nash                            | Email: Nash@biologysx.lan.nrc.ca.
National Research Council of Canada  | Mail to "num208jn@mbds.nrc.ca"
Ottawa, Ontario, Canada              |    is forwarded automatically.

Disclaimer:  All opinions are mine, not NRC's!
Confession:  I've NEVER used a UNIX machine!
Newsgroups: comp.sys.ibm.pc.games
From: turneo@jec318.its.rpi.edu (Omar Turner)
Subject: BUZZ ALDRIN'S RACE for Space
Reply-To: turneo@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 31 Jul 1992 16:11:08 GMT

Keywords:



********************************************************************************* Has any one out there played the game, what do you do, what do you think about it?
 

Newsgroups: comp.sys.ibm.pc.games
From: derrick@sdc.com (Derrick Davis)
Subject: Re: Falcon 3.0 Red Flag, Loch Ness Monster
Organization: Systems Development Corporation
Date: Thu, 30 Jul 1992 14:28:39 GMT

In article <1992Jul28.181702.13695@nevada.edu> otto@nevada.edu (Frederick J. Haab) writes:
>
>I was just curious how many others have spotted the snake version
>of the Loch Ness Monster in Falcon 3.0?
>

It seems that ever since I applied the D-patch. I dont see it as
well as I used to.  I miss it and thought it was ingenious.


>I also wanted to let people know, if they didn't already, how
>much help the Red Flag training is.  I've had the game for
>a couple of months, and all I ever did was play instant action.
>Well, the training missions have quadrupled my scores on instant
>action, I know how to effectively use the AIM-9P, I know how
>to read the radar effectively, and more.  Even if you just
>use Falcon as a shoot-em-up type game, the training will
>improve your scores.
>
>I can't wait to finish all the training and try out a campaign,
>do I really need to finish all the lessons?  Are the campaigns,
>even lost, good training?
>
>-Fred