HDTenEightyP/NetNews huggingface dataset:
From: cb39+@andrew.cmu.edu (Craig Boas)
Newsgroups: rec.games.netrek
Subject: Re: Concerning INL stats
Date: 8 Apr 92 15:25:18 GMT
Article-I.D.: andrew.4dsl1SW00Vp88kFkdX
Organization: Junior, IM - H&SS Track, Carnegie Mellon, Pittsburgh, PA

Hi!

	This is really unimportant, but the INL stats aren't right.  It might
involve playing base, since most people's look ok, but I think the stats
only reflect the time I played from when I lost my last base in both of
the previous games.  I know for a fact I scout bombed for a while, but
after my last base I spent most of my time flying around their last
planet in a scout.  I did get one army down on it once (bringing it to
one, grr...) and that's probably the one army mentioned in the quit-out
message, but I was scout bombing for a while, and to assume I had a 9.3
maxkills with only 10 kills total is kinda silly, no?

              Balton (R8) with 0 planets and 1 armies.
Balton           9.30    1370  10   23     0    1     5826 91    2  86.12


Craig
(Balton)
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: CMU Netrek
Date: Thu, 16 Apr 92 18:09:36 GMT
Organization: School of Computer Science, Carnegie Mellon University
	<sjgkfINN3gb@agate.berkeley.edu>
Originator: spot@FORTRAN.FOX.CS.CMU.EDU

>>>>> On 16 Apr 92 09:15:59 GMT, tom@ocf.berkeley.edu (Tom Holub) said:

Tom> I would *not* count Iggy as one of them.  If I wanted to fight
Tom> robots, I would go to an empty server and bomb Klingus.  I find
Tom> Iggy to be quite monotonus and irritating.

if you are fighting iggy, you do not understand iggy.

-- 
			conform
scott draves		deform
spot@cs.cmu.edu		explode
Newsgroups: rec.games.netrek
From: Ivan Vazquez <ivan@haldane.bu.edu>
Subject: Re: New Features? Netrek Community?  Is that you TERENCE?
Date: Tue, 14 Apr 92 22:20:17 GMT
Organization: Molecular Biology Engineering Research Center
	<Apr.14.13.20.15.1992.24547@shark.rutgers.edu>
Distribution: rec

In article <Apr.14.13.20.15.1992.24547@shark.rutgers.edu> lyford@shark.rutgers.edu (Stephen "Raxas" Lyford) wrote:
> 
> For those of you who are forced to play Netrek on monochrome (ugh)
> screens (for me it all depends which machine is free in the lab)
> there seems to me a very SIMPLE way to distinguish which empire 
> planets belong to (unless I am missing something really obvious)
> ...

I know about this, but you can't get a display of what's on a planet
and who owns it.  

Thanks to all about the fonts stuff.  I found 

font:			-schumacher-clean-medium-r-normal--10-100-75-75-c-60-*
boldfont:		-schumacher-clean-bold-r-normal--10-100-75-75-c-60-*
italicfont:		-schumacher-clean-medium-i-normal--12-120-75-75-c-60-*
bigfont:		lucidasanstypewriter-bold-24

to work well on a Monochrome Sparcstation.

Ivan (Foozle)

--
------------------------------- --------------------------------------------
--------- Ivan Vazquez -------- --------- Applications Programmer ----------
-------------------------------	- BioMolecular Engineering Research Center -
----- ivan@haldane.bu.edu -----	----------- Boston University --------------
------------------------------- --------------------------------------------
	"They tempt me with violence and punish me with ideals..."
				-The Swans
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: UDP INL server test: post-game show
Date: Thu, 16 Apr 92 16:09:01 GMT
Organization: School of Computer Science, Carnegie Mellon
Summary: random flamage

george@fornax.ECE.CMU.EDU (George Cebulka) writes:
>     Oh well, as anyone who programs could tell you, testing is the least fun
> part of the task. Dirty job but someone has to do it.

Heh.  I have little sympathy with people who moan about having to test
their newly-reinvented wheel, when a perfectly good wheel already
existed...
From: jxh@math.ksu.edu (James C. Hu)
Newsgroups: rec.games.netrek
Subject: Re: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: 8 Apr 1992 02:32:55 -0500
Organization: Dept. of Mathematics, Kansas State University
NNTP-Posting-Host: hilbert.math.ksu.edu

bav@hobbes.ksu.ksu.edu (Brick Verser) writes:

>jch+@cs.cmu.edu (Jonathan Hardwick) writes:

 [ exaggerated statements on the capabilities of the GA ]

>>And people still get blown up by DDs in these things?
>>Scary.... 

A good DD player will blow up any ship 1 on 1 except a SB.  A good GA
player will kill any ship 1 on 1, including a SB.  That's the only
real difference I see.  If you're good, you can get kills.  I don't
see any problems.

>Which is why on MATT.KSU.KSU.EDU you still find a chaos server WITHOUT
>galaxy ships.  They unbalance the game far too much.  When you find
>almost everyone flying one ship-type, you just gotta come to believe that
>there's something too good about it.  But it seems the KSU CIS weenies
>and the UTEXAS weenies believe otherwise--must be because THEY can't
>win without 'em.

What's wrong with everyone playing the same ship?  At least you KNOW
it's balanced.  I always wondered while I was playing a BB whether or
not there really was a balance between the BB and the DD.  And I
concluded that there wasn't.  So, on servers that don't have GA's, I
fly a DD.  And on matt.ksu.ksu.edu, when there are battles, most
people will be flying either a scout or a destroyer.  Why's that?  Is
there something too good about them, as well?

On a chaos server, GA's are all-around ships.  They can be used for
offense and defense.  They can defend the last planet, and they can
bomb on the front lines.  DD's are almost purely for front line
offense, because they can get there fast!  BB's are purely for home
defense.  Every ship still serves a purpose.  The GA is not too good.
It is just right, which is why it is so popular.

And, bav, I HAVE beaten you in a DD of my own, you know...  Ok, only a
few times, but I CAN do it!  :-)
-- 
James C. Hu (jxh@math.ksu.edu), 1804 Denholm Dr., Manhattan, KS 66502
Opinions expressed are mine.  Let me know if they are someone else's.
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: The resurrection of 6x10i
Date: 17 Apr 92 19:10:40 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Apr17.100300.22465@fs7.ece.cmu.edu> terence@bronco.ece.cmu.edu (Terence Chang) writes:
>I have recreated one of the 6x10i fonts of ye olden days (I hazily remember
>italics being true italics at one point in time, and then underlined at
>another -- this one is underlined).

This worked for me.  The instructions in the README were great.

Now all I need is a boldface 6x10 (we seem to be sadly lacking certain fonts).

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Xref: sparky rec.games.netrek:738 comp.sys.next.misc:14192
From: doug@foxtrot.ccmrc.ucsb.edu (Douglas Scott)
Newsgroups: rec.games.netrek,comp.sys.next.misc
Subject: Re: New version of Netrek for the NeXT!
Date: 15 Apr 92 16:57:40 GMT
Article-I.D.: ucsbcsl.4183
Followup-To: rec.games.netrek
Organization: Center for Computer Music Research and Composition, UCSB

Is there a real man page for x11netrek out there?  I didnt see one in the
archive.  Is it in with the source code?  I just want to find out more about
what to expect.


-- 
Douglas Scott                              (805)893-8352
Center for Computer Music Research and Composition
University of California, Santa Barbara
Internet: (NeXTMail ok)   <doug@foxtrot.ccmrc.ucsb.edu>
Newsgroups: rec.games.netrek
From: mcn@cwru.edu (Michael C. Neuman)
Subject: Re: Followup to Dtrek post (from long ago)
Reply-To: mcn@b62103.student.cwru.edu
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Thu, 16 Apr 92 01:17:27 GMT

In article <30338@cbmvax.commodore.com> jesup@cbmvax.commodore.com (Randell  
Jesup) writes:
>mcn@b62103.student.cwru.edu writes:
>>
>>  Everyone remember dtrek? 
[...]
>>  It's available on my anonymous ftp site  
>>(b62103.student.cwru.edu:/pub/games/dtrek)
>
>	I notice in the copyright that it's only supposed to be distributed
>for HP machines (and seems to have been modified from xtrek by someone who
>works at HP).  What is the story here?  Is this no longer the case, or should
>I ignore it?

  I got it from someone who was attempting to port it to a DS3100, and the  
source was released for public consumption by the author a while ago, so  
apparently he just forgot to take that part out...

--
Mike Neuman                mcn@b62103.student.cwru.edu
			   NeXTmail accepted!!!
"To make a machine that will be proud of us." - Thinking Machine's motto
From: nelson@reed.edu (Nelson Minar)
Newsgroups: rec.games.netrek
Subject: Re: I like scouts
Date: 9 Apr 92 22:58:55 GMT
Article-I.D.: reed.1992Apr9.225855.3423
Organization: Reed College, Portland, OR

In article <2302@news.duke.edu> jhammond@acpub.duke.edu (John Kirk Hammond) writes:
>     I agree.  I like scouts, too.  They make a nice little explosion
>when I det their little "spitballs" and tractor them into my CA's
>phaser range.  Umm, umm.  Scrumptious.  I especially like being ogged
>by scouts when I'm in a base.  Yummy.

Mind you, I'm the one who coined the term "scout popcorn", because
my Battleship liked munching scouts up. Yum yum.

But now that I'm playing a scout.. I'm really enjoying it. I can move
so fast I can be in two or three places at once. If I don't want to
die I can generally avoid it - warp 8 at no fuel cost is a big win.  I
generate fuel fast enough that I can fire enough torps to scare off a
lot of players, and thereby hold space.

Usually I get about a 2/3 win-loss ratio when I play scouts, because I
don't mind killing my ship to get something accomplished. But on a
bronco game yesterday where I tried to survive, I was pulling a 2-1
win loss ratio with a little-bitty ship.

Scouts LOSE on scrod, though - they only get to fire 3 torps. This is
a major problem. Too bad, because I love most of the scrod mods..
-- 
                __
nelson@reed.edu \/                                            Love under will
From: peyote@umiacs.umd.edu (Gary W. Flake)
Newsgroups: rec.games.netrek
Subject: Proposal: New news group in the rec.games.netrek hierarchy
Date: 14 Apr 92 14:32:27 GMT
Organization: UMIACS, University of Maryland, College Park, MD 20742


With the enormous volume that this news group has generated so far
I believe we need a new newsgroup to handle much of the slack.
Perhaps more than one.

I move that we form:
	
+ rec.games.netrek.assholes: This would be for anyone who wishes to
                             post anything with sentences such as "We
                             can to kill you guys!", "Can Not!", "Can
                             to!", ad nauseum...
+ rec.games.netrek.streaker: This is if you want to post exclusively
                             about yourself.

Anyway, you get the idea.
      
toe-jam
-- 
Spoken: Gary W. Flake  Domain: peyote@umiacs.umd.edu  UUCP: uunet!mimsy!peyote
Phone: +1-301-405-6757 USPS: UMIACS, U. of Maryland,  College Park, MD 20742
From: botelle@stipple.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: I like scouts
Date: 9 Apr 92 16:50:47 GMT
Article-I.D.: netnews.73434
Organization: University of Pennsylvania

In article <2302@news.duke.edu) jhammond@acpub.duke.edu (John Kirk Hammond) writes:
)
)phaser range.  Umm, umm.  Scrumptious.  I especially like being ogged
)by scouts when I'm in a base.  Yummy.

Scouts can be useful (besides bombing) in ogging to finish someone off, even
a base.  (I did this against an admittedly poor base, who warp 1'd back to
Ori to repair, where he was surrounded by 5 teammates.  I uncloaked on him,
peashot him a few times,  hit him with a wimpy phaser and detted torps...

Although I am sure a one man ogg by a SC would not finish you off, it 
nevertheless can be effective.

)
):)
)
)-Lance

Justin
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: mono displays
Date: Wed, 15 Apr 92 03:36:07 GMT
Organization: School of Computer Science, Carnegie Mellon University
Distribution: usa
Originator: spot@FORTRAN.FOX.CS.CMU.EDU

>>>>> On Wed, 15 Apr 1992 00:46:00 GMT, jlbraddy@IASTATE.EDU (Jason L Braddy) said:

bill-the-cat> Sure, "V" and "B" help, but having to switch the
bill-the-cat> galactic back and forth, going, "is it ours?" and then,
bill-the-cat> "should I flatten it?" sucks.

if you don't know anyway, it doesn't matter.

what i mean is, if you are near a a planet and there are spare armies
on it, you better know/remember who owns it.

i keep the galactic map on resource display all the time, except
occasionally during free moments i will quickly switch to ownership
for a second and refresh my memory.

Mergatroid
Pestilence!
-- 
			conform
scott draves		deform
spot@cs.cmu.edu		explode
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 92 18:46:33 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <epa.702755457@aleph.cis.ksu.edu> epa@cis.ksu.edu (Eric P. Armstrong) writes:
>botelle@eniac.seas.upenn.edu (Justin R. Botelle) writes:
>
>>Of course, KSU IS FOR PUSSIES  (Thanks again for the  quote, Spaceace!)
>Is there something wrong with having fuel?  Are you just not able to
>dogfight with any skill?

Skill?  SKILL?!?  50 point torps, phasers which recharge in 0.6 seconds,
damn near unlimited fuel, and you have the balls to say you're more skilled
because you can fight with virtually no limits on offensive capability?!?

My arrogance meter is damn near pegging at this point.

>                          Most non-chaos players 1) either spend all
>their time bombing (yawn!), or 2) run (yawn!), or 3) hang around
>planets and refuel (yawn!).  When they decide to fight they get real
>close (broncoisms from scattering torps) so they have a chance to hit.
>By that time they are dead on a KSU server.

Ah yes, it requires MUCH more skill to stand back 500 yards and throw rocks
than it does to get in close and hit them.  And if I could take somebody out
in an ATT with infinite phasers and torpturns=30, then I must be a MAJOR stud.

There is a good reason to have KSU Chaos servers (e.g. people like you), but
don't even think about comparing them to netrek.  If you like mindless
destruction in hyped-up ships, great, have at it.  Sometimes it's nice to
take a break.  But it's a completely different game; do you really think
your K-K00L chaos dogfighting skills are going to do you a damn bit of good
on a standard server?

>                                             Anyway have you ever seen
>the Enterprise on Star Trek run out of fuel?

Have you ever seen the Enterprise in an all-out battle?  Do the words "our
phaser banks are drained" ring any bells?  It can regenerate, yes, but the
fuel isn't infinite.  Besides, THIS ISN'T STAR TREK, THIS IS NETREK.  Reality
has *nothing* to do with the game.

>Rear Admiral Flash Gordon

I think you should qualify that with a server name, so we'll know the rank
is handicapped.

>Eric P. Armstrong        epa@cis.ksu.edu        cis.ksu.edu!harry!rtfm!epa

Before the KSU people declare open season, I'd like to remind everyone that
my main reason for going off like this is that

    KSU CHAOS IS A DIFFERENT GAME.

Comparisons with bronco or bezier servers are pointless.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: New Horsemen proposal
Date: Fri, 17 Apr 92 18:53:57 GMT
Organization: School of Computer Science, Carnegie Mellon
Distribution: rec

sfrazier@cs.ulowell.edu (Scott Frazier) writes:
> Since rec.games.netrek has been degenerating into "professional
> wrestling" advertisements, I'd like to suggest we split this group into
> two.
> 	1.)  rec.games.netrek  
> 	2.)  rec.games.netrek.idle-boast  (rec.games.netrek.inl)

I like the already-proposed idea of keeping rec.games.netrek for
discussion, information, etc, and alt.games.xtrek for idle boasting.
No need for Yet Another Vote...

> 	With all due respect, this INL business just doesn't have a hell
> of alot to do with netrek.

Say what??  The INL gives people the best possible training in being
team players.  It lets them hone their skills against the top players
from across the country.  And it lets them waste bandwidth (hopefully
on a.g.x...) arguing about who is best.

Now, I'd believe it if you said "this INL business just doesn't have a
hell of a lot to do with 1-on-1 dogfighting netrek".  But a lot of
people take the game a little more seriously than that :-)

Oh, and I have a proposal : all INL-related posts should have the
string "INL" in their subject line.   That way, people like Scott who
get annoyed at the bandwidth can just set up a kill file.  Quick,
painless, easy.  It'll only happen if everyone agrees to it, though.
Can we discuss it, and then maybe put it in the FAQ?

Jonathan H., jch@cs.cmu.edu             Spaceman Spiff, Flying Pig
I run a Netrek information archive.  Preferred access methods are:
1) Via AFS ("cd /afs/cs.cmu.edu/user/jch/netrek", if you have AFS)
2) Via FTP (to gs69.sp.cs.cmu.edu (128.2.206.167), user anonymous,
   send your e-mail address as password, then try eg "get README")
3) Via e-mail (through ftpmail@decwrl.dec.com; details on request)
From: hchen@bagpipe.reed.edu (Hunter B. Chen)
Newsgroups: rec.games.netrek
Subject: Concerning INL stats
Date: 8 Apr 92 00:44:39 GMT
Organization: Reed College, Portland, OR

There is an official INL statistician right?

Well, when this season ever gets over, can you make some stats for home  
teams and visiting teams.  Their respective ratios, ratings, and so forth.   
I have a suspicion that they may show some big discrepancies....

harlequin
From: ds50+@andrew.cmu.edu (Donald Alan Sutton)
Newsgroups: rec.games.netrek
Subject: Re: Do people blink on the galactic map when beaming?
Date: 17 Apr 92 02:45:11 GMT
	<1992Apr16.230159.156371@cs.cmu.edu>
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

You blink when you beam up/down, bomb, or repair on a planet.

As on ogger one eye is usually on the galactic watching for the blink
that indicates someone is beaming up/down....


Admiral Quar
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: CMU Netrek
Date: 16 Apr 92 18:11:02 GMT
Article-I.D.: amdahl.a1QR025mceNF00
Organization: Amdahl Corporation, Sunnyvale CA

In article <74219@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Commodore FreeKill) writes:
>In article <IdvCWUa00VB94QTVtl@andrew.cmu.edu> gc2n+@andrew.cmu.edu (Greg K Chung) writes:
>                                                      Recently, there hasn't
>been much of a problem, because everybody is using UDP, which is non-borg.

Uh, no.  udpcli.tar.Z is freely available and can be merged into a borg; it's
just a matter of time.  Perhaps you meant to say "which is non-borg... so far."

(For example, my cyborg has UDP.)

>FreeKill

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: jeffw@cs.tamu.edu (Jeffrey A Waller)
Newsgroups: rec.games.netrek
Subject: Re: Ping Times - Grrrr!
Date: 12 Apr 92 04:02:54 GMT
Organization: Computer Science Dept., Texas A&M University

In article <1992Apr11.014324.6669@wuecl.wustl.edu>, von@wucs1.wustl.edu (Steve Von Worley) writes:
|> Has anyone noticed a stellar improvement in ping times to bronco within
|> the last two days?  It used to be that average times below 130 ms were
|> rare for me, with 150-200 ms being the average before midnight. 

Actually I've noticed just the opposite.  We used to have ping times 
like you (about 100-250ms).

but now:

----BRONCO.ECE.CMU.EDU PING Statistics----
159 packets transmitted, 139 packets received, 12% packet loss
round-trip (ms)  min/avg/max = 83/573/3934

traceroute to bronco.ece.cmu.edu (128.2.210.65), 30 hops max, 40 byte packets
 1  cscisco-gw (128.194.2.254)  22 ms  4 ms  4 ms
 2  RTEVANS.TAMU.EDU (128.194.15.254)  6 ms  4 ms  4 ms
 3  SESQUINET.TAMU.EDU (128.194.15.1)  6 ms  6 ms  6 ms
 4  * RICE1-S10.sesqui.net (128.241.0.97)  471 ms  425 ms
 5  ENSS.sesqui.net (128.241.0.94)  418 ms  565 ms  239 ms
 6  t3-1.cnss65.t3.nsf.net (140.222.65.2)  459 ms  176 ms  38 ms
 7  t3-3.cnss64.t3.nsf.net (140.222.64.4)  242 ms  244 ms  180 ms
 8  t3-0.cnss80.t3.nsf.net (140.222.80.1)  481 ms  301 ms  297 ms
 9  t3-1.cnss24.t3.nsf.net (140.222.24.2)  612 ms  604 ms  547 ms
10  t3-2.cnss40.t3.nsf.net (140.222.40.3)  444 ms  672 ms  496 ms
11  t3-0.cnss41.t3.nsf.net (140.222.41.1)  432 ms  64 ms  63 ms
12  t3-0.enss132.t3.nsf.net (140.222.132.1)  251 ms  216 ms  67 ms
13  comet.psc.edu (192.5.146.16)  547 ms  110 ms  159 ms
14  ROUTER.ECE.CMU.EDU (128.2.1.15)  161 ms  311 ms  524 ms
15  BRONCO.ECE.CMU.EDU (128.2.210.65)  347 ms  621 ms  351 ms

I almost get there:

----comet.psc.edu PING Statistics----
49 packets transmitted, 45 packets received, 8% packet loss
round-trip (ms)  min/avg/max = 85/160/1937

but:

----ROUTER.ECE.CMU.EDU PING Statistics----
90 packets transmitted, 80 packets received, 11% packet loss
round-trip (ms)  min/avg/max = 81/584/2655

damn damn damn damn!

Oh well there's always foghorn :)

						-Jeff
Newsgroups: rec.games.netrek
From: hde+@CS.CMU.EDU (Herbert Enderton)
Subject: Re: INL: Game stats from Wizard vs Darkhorse
Date: Tue, 07 Apr 92 22:09:26 GMT
Organization: Carnegie Mellon University

In article <1992Apr7.211102.11390@fs7.ece.cmu.edu>, george@fornax.ECE.CMU.EDU (George Cebulka) writes:
|> 
|> Here are the game stats from the Team Wizard vs Team Darkhorse. Scores were
|> computed using the "scores -g" program. I have also include .conquer and the
|> "Leaving:" entries from the server log file.
|>         George Cebulka.
|> 
|> (Note: Please don't get bent of shape by these stats. They are only numbers.)
|> 
|> Conquer! Sun Apr  5 11:27:43 1992
|>   The galaxy has been conquered by the Federation:
|>   The Federation:
|>                home1 (F1) with 9 planets and 65 armies.
|>           Mr. Wizard (F5) with 8 planets and 53 armies.
...

Oh, that's neat, the INL server dumps out a conquer message at the
end of the game even when it's not a genocide?  Pretty cool.  Maybe
it should do that for both teams, though, not just the winning team.
(The only reason I think the numbers in the .conquer file are interesting
is that together with the scores, e.g.
|> Name             mxk      sec  k    l     pla arm      sec  k    l   mxk
|> Mr. Wizard       7.01    6853  95   96     9  113       0   0    0   0.00
it lets me infer that Wiz took 1 core world and killed 12 armies on ships.
Not that I really care.)

Did Darkhorse set the team armies-bombed record, with their 1707 total?
And West's 123 kills looks pretty impressive, but I don't know what the
record for that is.  I'm sorry I missed watching this game; from the
rosters it looks like it may have been the highest-caliber game ever
played.

	-- Red Shirt