HDTenEightyP/NetNews huggingface dataset:
From: gloomboy@netcom.com (Chris Yaryan)
Subject: High Speed anyone?
Followup-To: gloomboy@netcom.com 
Summary: High Speed- All games trashed? 
Keywords: High Speed 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na
Date: Tue, 22 Dec 1992 18:08:51 GMT

I've decided to buy a High Speed game for my basement, but I can't seem to 
find any that aren't in miserable shape! The going rate seems to be $450-$650
which seems very fair, but I'm not going to buy one that's trashed. Other than
one a saw in an operator's warehouse about 6 mos. ago which was in OK shape, 
but now it's sold, the only games I've seen have been in bars, auctions, etc.
and they're all beat up. Anyone living in the San Francisco Bay Area know
of any clean games out there?

Thanx.

Newsgroups: rec.games.pinball
From: elf@halcyon.com (Elf Sternberg)
Subject: I liked Black Rose...
Originator: elf@halcyon.com
Organization: Pendor, UnLtd.
Date: Tue, 29 Dec 1992 22:14:21 GMT

In article <1992Dec28.215049.17320@clipper.ingr.com>
     jimmy@clipper.ingr.com (Jimmy Blair) writes:

> Black Rose, which must be the Turkey of the Year...

   Now wait a second...

   I _like_ Black Rose.  While the score could be taken off any .mod
file, it's still a good score.  The table art is *very* good, although
the backglass artist needs to learn his female anatomy better.  The
video modes are fun, theme-oriented (without having to have come from a
movie), and could only be better enhanced by an "override" to let the
player speed get past the "How-to" every time and get on with the show.

   The table itself is well laid out with the two ramps being
self-sufficient and self-contained.  The row targets are thematic and
entertaining, and events like The Pirates Cove, The Combo, and The
Whirlpool all contribute to the game, and hell... Broadside is *always*
fun to shoot for.  The sound samples are clear, concise, and helpful.

   Star Wars... now *that's* a turkey.

         Elf !!!
--
elf@halcyon.com  (Elf Sternberg)

Then, I was inspired.               God, thy will is hard
Now, I'm sad and tired.             But you hold every card.
Listen, surely I've exceeded        I will drink your cup of poison.
Expectations.                       Nail me to your cross and break me.
Tried for three years,              Bleed me, beat me.
Seems like thirty.                  Kill me.
Could you ask as much               Take me now.
From any other man?                 Before I change my mind.
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: rec.games.pinball
Subject: Re: Dr. Who -- second opinion
Date: Wed, 30 Dec 92 04:20:30 PST
Distribution: us
Organization: The Land of Garg

lfs@mitre.org (Lyman F. Sheats Jr.) writes:

> 
> >	 I still can't stand the video mode.  The only good thing
> > I can say about it is that at least you aren't forced to
> > play it very often -- unlike Black Rose, which must be the
> > Turkey of the Year...
> 
> I like the VM.  It's the rare combination of something that's not
> impossible if you're on your toes, but also not too easy if you're
> alseep.  There are lots of points to be had in VM with a multiplier
> of 4x.
> 
> And is it my imagination, or when you get captured during VM, does
> it look like a COW is holding you at gunpoint?  I'm wondering to what
> all those spots belong.
> 

I would greatly appreciate the moves list to the Video Mode Waves.
All I know is:
1> S S L L L L
2> S L ...?


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
From: jimmy@clipper.ingr.com (Jimmy Blair)
Newsgroups: rec.games.pinball
Subject: Best and Worst of '92
Date: 28 Dec 92 21:59:08 GMT
Organization: Intergraph Advanced Processor Division - Palo Alto, CA


	Happy New Year!

	Wouldn't it be interesting if we had a reader survey
	of the 92 pins?  I don't have an exhaustive list
	of what came out in '92 ( I probably couldn't even
	name more than four ), so I'm certainly not qualified
	to run this sort of thing.  Maybe somebody out there
	is...
Newsgroups: rec.games.pinball
From: xor@clotho.acm.rpi.edu (Joe Schwartz)
Subject: Re: Matching
Organization: The Voice of Fate
Date: Tue, 22 Dec 1992 04:58:35 GMT

In article <1992Dec21.234037.12246@clipper.ingr.com> jimmy@clipper.ingr.com (Jimmy Blair) writes:
>
>	This may be a dumb question, but is matching really random?

I think this deserves to go in the FAQ list.

The match numbers are not truly random.  Modern pinballs allow the operator
to set the percentage of games that award a match, typically anywhere from
1% to 50%.  I imagine that the machine first decides whether or not to award
a match -- if it decides not to, then it "randomly" picks a non-matching
number.

However, things are probably more complicated than this.  Sometimes, a
machine will give out many many matches in a row.  I've set my TAF to
award a match 10% of the time, but according to its records, it has 
awarded a match only 7% of the time.  I don't understand the discrepancy,
and sometimes the machine gives 8 or more matches in a row, seemingly in
an attempt to "catch up" to the percentage that I've set.  Or maybe it 
just has a lousy pseudorandom number generator.  Can anyone clarify this?
-- 
Joe Schwartz       E-mail: xor@acm.rpi.edu
MapInfo Corp.
200 Broadway       Disclaimer: "Everything I know is wrong."
Troy, NY 12180     Corollary:  "Nothing I say represents MapInfo Corp."
Newsgroups: rec.games.pinball
From: bergman@panix.com (Mark Bergman)
Subject: Fyre Power (Gottleib) INFO WANTED
Date: Mon, 28 Dec 1992 19:03:36 GMT
Organization: PANIX Public Access Unix & Internet, NYC

I've been offered a Gottleib "Fyre Power" (not spelling)
machine, not completely working for $200.00 (possibly
negotiable). I'm looking for more information on this
machine. It looks like a late '70s electronic machine. It has
digital displays for scoring, a multi-ball mode, and a sound
card. The glass and playfield are in fairly good shape,
though the launching ramp shows distinct wear. 

If anyone knows anything about this machine, including parts
availablility, please let me know.

In addition, purchasing this machine might convince me to
sell my completely working Bally "Bazaar" (1965, E.M., 1st.
Bally machine w. "zipper flippers" big deal.). Make me an
offer.
----
Mark Bergman
718-855-9148

bergman@panix.com
{cmcl2,uunet}!panix!bergman
From: bradam@corvair.Sun.COM (Brad Martinson)
Newsgroups: rec.games.pinball
Subject: Auction Action in San Jose CA
Date: 24 Dec 1992 02:21:04 GMT
Organization: SunSoft, Inc.
Distribution: world
NNTP-Posting-Host: corvair
Keywords: Prices, Auction, Rip-off

We had an Auction here in Sunny San Jose (California, not Puerto Rico!) last 
weekend, and I happened to note the prices down.  With the help of John Morrison,
I also have a grading for each machine too.  This auction was NOT done by USAA or
their affiliate Deals, but by some other outfit whose name escapes me right now.
There were 12 pins, about 150 or more videos, a few novelties (roulette, cranes,
gumball machines etc), one jukebox and some random coin op "stuff". The auction
was fairly well run, but they really tried to drag every last buck out of the
attendees.  This is the first coin-op auction I've ever attended that bid items
down to the $12.50 level - for instace, if the price is four hundred, and they 
can't get anyone to bid $425 they would attempt 412.50.

There was also a 10% buyers premium, which is usually enough to convince me to
not buy anything just on principal.  It didn't work this time, and so far, 
Nitro Ground shaker has been fun :-).  I missed the juke by about $25, but I 
had reached my price and it bid past it. Too bad.  Note that the seller pays
15% of the hammer price, or more accurately receives only 85% of the selling
price, making the 10% buyers premium even more disgusting.

Off the soapbox, onto the prices:

Mfg	Game		Condition	hammer price
------------------------------------------------------
Wms	Spanish Eyes		A	650
Bly	Grand Slam		A-	450
Wms	F14 Tomcat		B+	500
Bly	Paragon			B+	450
Wms	Aztec			B	412.50
Wms	High Speed		B	425
Bly	Fireball Classic	B-	300
Bly	Nitro Ground Shaker	C+	300
Bly	Lost World		C+	325
Wms	High Speed		C+	555
Wms	Game Show		C	600
Bly	Fireball Classic	C-	225

A few more comments:  I couldn't believe that the C- Fireball went for as
much as it did! It was sold after the better one, and frankly *barely* got
a C- rating.  I was willing to go $100, no more.   The High Speeds were
pretty equivalent - one looked better, the other played better.  The Tomcat
had a broken backglass-- the marque was fine, just the lexan sheet in front 
of it was shattered. 

Have a nice holiday.  Hope Santa brings you lots of quarters.

-- 
 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
 | Brad Martinson, XWindows janitor   SunSoft,Inc   brad.martinson@sun.com |
 |    Sic Gorgiamus Allos Subjectatos Nunc   #include <std/disclaimers.h>  |
 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
From: jimmy@clipper.ingr.com (Jimmy Blair)
Newsgroups: rec.games.pinball
Subject: Matching
Date: 21 Dec 92 23:40:37 GMT
Organization: Intergraph Advanced Processor Division - Palo Alto, CA



	This may be a dumb question, but is matching really random?
	I ask because I played Dr. Who for a couple of hours one
	night and matched four times.  On the other hand, I've
	played Fish Tales much more and never matched.  Maybe
	Dr. Who is more generous because (IMHO) it sucks, especially
	by comparison with Fish Tales. 
	    Dr. Who is a good concept
	game, but it's too repetitive -- wasting time charging
	the transmat with the long boring shot to the upper left,
	and then clanking away 15 times at the transmat when it
	raises.  The targets on the transmat deaden the ball
	too much, and the far right target is in a shadow zone.
	The playfield is really a throwback to the past when
	there was usually a row of targets across the top and
	long rows down both sides.  My final complaint is the 
	third flipper, so I guess I can't mention the video mode...
	
Newsgroups: rec.games.pinball
From: capek@rtsg.mot.com (Tom Capek @708-632-6633)
Subject: TAF for sale
Keywords: TAF
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Mon, 21 Dec 1992 15:46:00 GMT

I've just confirmed a TAF pin for sale in the Chicago area.  Its' been
fully professionally reconditioned (I've seen their work and it is
first class) and it is selling for $2800 + local sales tax.  Contact:
World Wide distributors, inc.
2730 W. Fullerton Ave.
Chicago, IL 60647-3089
312 384-2300
Attn: Bob Danko

ACT QUICKLY, IT WON'T LAST A WEEK!!

-- 
+------- Tom M. Capek e-mail capek@rtsg.mot.com ------------ O      __ --+
| Will I ever tour the mansion and score 'Fifty Million!'?   |\_____||   |
| Probably only with the glass off and a cheating hand...    | |-----|   |
+---------------------------------------------------------- / \|     | --+
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: rec.games.pinball
Subject: Re: Pinball pricing comparison? 
Date: Tue, 22 Dec 92 01:52:46 PST
Distribution: us
Organization: The Land of Garg

ccullen@ops-2.Naitc.Com (Carolyn Cullen) writes:

> Just as I have finally forced myself to get used to the 50/75/$1
> pricing, now some very new games, like Dr. Who and Creature from
> the Black Lagoon, are 50cents/game, period, around here.  I know
> it's operator configurable, but I wondered if this is yet another
> widespread coming trend.  Makes me just as happy to play the games
> that are still a quarter, like Cyclone, Earthshaker and Mousin' Around.
> 
> Info? opinions?
> e-mail is fine, if it's before Dec. 31st.
> 
> Thanks
> Carolyn

Well, at CyberStation here, all games are 1 token, with 4/$1 24/$5.  We 
have Dr. Who and Star Trek 25th Anniv. pins.  The Dr. Who pin easily gets 
3 bucks from me in a day...few pins do I like that much.  The Star Trek 
pin is another matter.  No matter how much I bitch at the attendants, I 
can't seem to get it through their thick skulls that the game is f**king 
impossible with a missing Primary Crystal target!!!  <sigh>  Can't have 
everything.  Well, as long as Dr. Who and Mortal Kombat are in good 
condition, I'll be happy.

Oh, and for those wondering, I mean MK the vid, not pin.  Hell, that 
would be idiotic..a Mortal Kombat Pinball????  Now, if they had a Video 
Mode, some nice LockHole animations... Naah.  will never happen.

All I have to wait for is the Rules Sheet for Dr. Who.  Anyone have 
access to one and would post it here?  Many thanks in advance to the 
person who does!


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Newsgroups: rec.games.pinball
From: ronan@ug.cs.dal.ca (brian c ronan)
Subject: Re:Matching
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Distribution: na
Date: Tue, 22 Dec 1992 02:50:52 GMT

I too wonder about this but slightly different..can you
rig a machine to NOT match...see we have a HSII and my
buddy and I would play for a couple of hours on a couple
of quarters...matching...replays...specials..etc...BUT
we noticed that one day after Joe Repair Man(tm) left
it became 9 tunnel shots to special and NOBODY has matched
on the damn thing..NOBODY in about 35-40 days of constant
playing..and we play a lot cause the only other pin is LW3
and it blows...please help me with this..and on a side note
where can I locate a place to buy pins in Halifax, N.S.
(Canada)
					Brian
From: overturf@bigbootay.sw.stratus.com (Dallas Overturf)
Newsgroups: rec.games.pinball
Subject: Re: Bought Eight Ball Deluxe, have questions!
Date: 22 Dec 1992 23:49:07 GMT
Organization: Stratus Computer, Software Engineering
Distribution: usa
NNTP-Posting-Host: bigbootay.sw.stratus.com

In article <1992Dec14.151205.12532@cbnewsc.cb.att.com> rls@cbnewsc.cb.att.com (richard.l.schieve) writes:
>In article <1992Dec12.232208.22646@njitgw.njit.edu>, cjm9321@hertz.njit.edu (The InfoMan) writes:
>> In article <1992Dec10.210637.28731@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>> >Well, I took the plunge and purchased an Eight Ball Deluxe.
>> >
>> >There are a couple things I've now noticed that may or may not be problems.
>> >
>> >1) It doesn't say "Stop talking and start chalking" if you start a game, but
>> >don't put the ball in play.  I could swear this was from EBD, but am I
>> >thinking of Eight Ball Champ?  Was it triggered in some other fashion?
>> >
>> 	That's because that is from Cue Ball Wizard (Gottlieb)
>
>Well, My Eight Ball Deluxe LTD does say, "Stop talking and start
>chalking." 
>
>				Rick Schieve
>				rls@ihlpb.att.com
>				

Funny I could have sworn it was "Quit talking and Start Chalking"?
At any rate I don't have the game.  Try running the sound board self
tests and see what you get on it.  Perhaps someone that owns one
could post what should be there for the poor fellow?

Note:  I ran into an EBD once that did not talk correctly;
it was basically the "Black corrosion" on the MPU ROM and
40 pin devices as well as on the sound ROM and other socketed devices
that seemed to be causing this apparently bad connection that 
was fine after a thorough cleaning.  The MPU ROM having a flakey
connection never made much sense as I know that A checksum is done
on them during power up!  They were however by trial and error proven
to be part of the problem.  The Black stuff on the pins can be removed
by scraping them with a small flat bladed screwdriver.  Very fine
sandpaper works well also, though to be safe I recommend backing
up the copy of the ROM to disk or another EPROM before using it
(I've never lost one to static from sandpaper but I'm sure it
is possible so beware!).

		Regards,	Dallas...

Newsgroups: rec.games.pinball
From: "kosta kotsopulos" <kosta.kotsopulos@canrem.com>
Subject: lure of silver ball
Reply-To: "kosta kotsopulos" <kosta.kotsopulos@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 29 Dec 92 14:01:07 EST

Terry !!!!
Hello.

This is my first time on the internet since the Pinball Expo.
I know that was many weeks ago, but things have been busy.

I hope you had a good Xmas.

My portable died 3 days back from chicago.  I'll get it back next week.
You'll have to come over then.

Michael Hanley
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: norris@madmag.enet.dec.com (My name is Ed Norris)
Newsgroups: rec.games.pinball
Subject: RE: MAD Money by Sega
Date: 23 Dec 92 13:01:10 GMT
Organization: Digital Equipment Corporation


>I heard that MAD would be a Data East release three games down the road.
>First, Rocky & Bullwinkle, then Jurassic Park, then MAD.  Even heard a rumor
>that Alfred E. Neuman's face will fill the real-estate on the backglass.

	A friend has seen the MAD machine in the lobby of Data East. They 
	told him it has generated a lot of interest. I can't wait to find 
	a used one.

Ed

----------------------------------------------------------------------------
Ed Norris   norris@madmag.enet.dec.com     |
--or--      !decwrl!madmag.enet!norris     | "When it comes to hindsight,
                                           | everybody's got 20-20 vision!" 
Digital Equipment Corporation              | -- Alfred E. Neuman
143 Main Street  MLO3-6/C9                 |    January 1969
Maynard MA 01754                           |
(508) 493-0598                             |
----------------------------------------------------------------------------
Newsgroups: rec.games.pinball
From: jimh@pacdata.uucp (Jim Harkins)
Subject: Re: TAF megahigh scores
Organization: Pacific Data Products
Date: Mon, 21 Dec 1992 20:18:59 GMT

In article <1992Dec15.211828.2848@cnsvax.uwec.edu> siegenge@cnsvax.uwec.edu writes:
>However, I was
>watching some guy play in my hometown and let's just say that he found a way to 
>"manipulate" the bear kick sensor, and thus getting a profound number of them. 
>I didn't count, but he must have had at least 300.

Well hell, don't keep us in suspense!  How do you do this?  I'm perfectly 
willing to cheat to get my name in lights :-)

jim


-- 
Plumbers Motto:  A flush beats a full house.
--------------------------------------------------------------
Jim Harkins                         [ucsd|uunet]!pacdata!jim
Pacific Data Products               jim@pacdata.com
--------------------------------------------------------------
From: jimmy@clipper.ingr.com (Jimmy Blair)
Newsgroups: rec.games.pinball
Subject: Dr. Who -- second opinion
Date: 28 Dec 92 21:50:49 GMT
Organization: Intergraph Advanced Processor Division - Palo Alto, CA



	In an earlier posting I slammed Dr. Who quite a
	bit, but after winning a few games my attitude
	has improved :-). 
	  I found that selecting the 
	"More Doctors" character ( #5, I think ) makes the
	game more fun since you don't have to waste so much
	time looping around the top of the playfield and
	waiting for the ball to pop up out of the police station.
	Although the big points in the game seem to come most easily from
	the Jackpot during multiball, going for doctors makes the
	game interesting.  Is there a hierarchy of Doctors?
	In other words, which are the most helpful in accumulating
	a high score?  The default doctor, number 4, seems
	the least useful to me, but maybe that's because I never
	consciously shoot the R-E-P-A-I-R targets.  
	  Another thing that can make Dr. Who more fun is to actively
	use the third flipper rather than see it has an annoyance.
	The nice thing about DW's third flipper is that you can
	pass the ball to it by hitting into the Hang-On area from
	the lower right flipper.  Then you can go for the "O" loop,
	which can get pretty rewarding.  The loop shot isn't too 
	hard, but I have trouble hitting the 'Activate Transmat'
	target with the third flipper.  My crude strategy for transmatting
	is to charge the transmat just before I get to Factor 0
	to begin multiball.  During the chaos of multiball, it's
	impossible not to hit 'Activate Transmat'.
	  I still can't stand the video mode.  The only good thing
	I can say about it is that at least you aren't forced to
	play it very often -- unlike Black Rose, which must be the
	Turkey of the Year...
	
	
	
	
Newsgroups: rec.games.pinball
From: victim@eskimo.com (Tony Garton)
Subject: Re: New Data East: ROCKY & BULLWINKLE
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Distribution: usa
Date: Wed, 30 Dec 1992 04:35:20 GMT


yea, but it's a DE, which means it will self-destruct two weeks after
it's on location...
Newsgroups: rec.games.pinball
From: overturf@bigbootay.sw.stratus.com (Dallas Overturf)
Newsgroups: rec.games.pinball
Subject: Re: Winter Break post: the game-playing tips list
Date: 23 Dec 1992 00:21:03 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: bigbootay.sw.stratus.com

In article <LFS.92Dec15104743@deadhead.mitre.org> lfs@mitre.org (Lyman F. Sheats Jr.) writes:
>In article <nlk20wq@rpi.edu> sigma@degas.ipl.rpi.edu (Kevin Martin) writes:
>
>	 I don't understand why you would want to hold up the right flipper for a
>	 Death Save on a right drain.
>
>Well, you've got two ways to get the ball back when it goes down the right
>side.  One way is the bang back.  The other is the grave digger.  The one
>to use really depends on the speed of the ball, and whether or not you're
>dealing with a center post.
>

STUFF DELETED...


Lyman should note that the bang back can be physically dangerous
to ones health.  I also suspect (from experience and using a modified
version of it) that it can have a long term effect as well.
In my case I find my right hand can get pretty sore from practicing
to the point where I had to where a glove on my hand to play in a
tournament once.  That was the hand I always used for the bang back.

P.S. To Lyman:  With regards to slam tilts... Seems to me
you were the one slam tilting this past weekend and abusing
the machine needlessly to boot :)


			Regards,	Dallas...
Newsgroups: rec.games.pinball
From: "kosta kotsopulos" <kosta.kotsopulos@canrem.com>
Subject: mad money by sega
Reply-To: "kosta kotsopulos" <kosta.kotsopulos@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 29 Dec 92 14:01:07 EST

I have a friend who has the machine you described.  I'll dig out his
number and send it to you
Michael Hanley
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: randy@halcyon.com (C. Brandon Gresham)
Subject: Williams releases 75-79?
Summary: Want to identify a machine
Keywords: pinball new  machines voice
Organization: Northwest Nexus Inc. (206) 455-3505
Date: Fri, 1 Jan 1993 09:33:37 GMT


Just returned from twelve years overseas.

Just before I left the States I became 'addicted' to a machine recently released
by Williams. I would certainly help me track it down if I could remember
the name for sure.

It was one of the first to incorporate a 'voice' as part of the sound of
the game.

Is there any way to obtain a list of the machines released by Williams
in the period 1976-1979?

randy@halcyon.com

Newsgroups: rec.games.pinball