HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control 2 comments
From: longshot@krypton.Mankato.MSUS.EDU (Erik J. Green)
Date: 23 Nov 92 01:21:11
Organization: Mankato State University
In-reply-to: parker@ccwf.cc.utexas.edu's message of 23 Nov 92 00:19:36 GMTLines: 32


More stuff on cracks....no hints on playing the game included.

>Yes, this is most definitely annoying... someone posted a crack, however... I
>had a copy of it already though (at least I think it is the same one) and it
>didn't do a damn thing!

  Just to clear things up a little, I understand from some sources that there
were 2, count 'em, 2 versions of starcontrol 2 released just a day apart.  I
have seen a total of three cracks for these, one of about 145 bytes, the other
2 about 450 bytes each.  I posted a crack which works for what I 
believe is the second version of SC2 released.  If you have the first version
this crack may not work.  Also, the other two cracks may or may not work 
with the first version of the game.  The first 450 or so byte crack I 
tested didn't work with the version of the game I saw(v.2).  The one I 
posted on ftp.uu.net did.

  So, in case you didn't follow all that, I know of exactly 1 working crack
for what I'm pretty sure is the second version of the game.

Also, if you're playing the game and having trouble with crashes, your
problem could also be with other software you have loaded.  The game 
version I saw worked best with only dos in memory.  No high memory, no
device drivers, no TSRs except the crack.  Check out your game disks - 
there should be a readme file included somewhere.


-Longshot(Erik the Green)
--
Erik Green     longshot@(krypton|vax1|att2.cs).mankato.msus.edu
....................... <Storage Area for spare floating points

Newsgroups: comp.sys.ibm.pc.games
From: noname@cbnewsl.cb.att.com (  )
Subject: Spellcasting 301 -- Spring Break
Organization: AT&T Bell Laboratories
Distribution: usa
Date: Mon, 16 Nov 1992 03:54:57 GMT
Keywords: Spellcasting, 301, spellcasting, spring break, Spring Break


I need some hint for the game: Spellcasting 301 -- Spring Break.
  
I can not make the Magic Carpet to take off. I tried casting the magic word 
to all kinds of object. But nothing works.
  
Please help. Thanks.
  
Kevin Feng, ckf@hover.att.com
From: jeffy@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Help: Star Control 2 (near ending)
Date: 22 Nov 92 06:50:03 GMT
Organization: Massachusetts Institute of Technology

Ye Olde Spoilers follow:
^L
























Apparently we're very close to ending the game, but everyone involved is
still giving us the same old worn-out clues/hints/information, as if (call
me nutty here) we got to this point too soon (I believe it's March 2157).

Here's an overview (watch closely as I butcher spellings left-n-right):

- We've maxxed out our ship with Hellbourne cannons and all that other good
  stuff.
- The Thraddash and Ilwrath have decimated each other.
- The Ur-Quan and the (errr, black ships) occupy nearly the same circle of
  influence.
- The Supox and Utwig have backed off from battling the Ur-Quan/et al.
- Zoq Fot Pit pretty much just sit in Ur-Quan territory.
- The Yehat civil war rages on.
- We found the Ur-Quan battle platform, but the talking pet informs us that our
  Utwig bomb doesn't have enough energy.
- The Mrrrhrrm and Chen???? continue to work on whatever it is they're 
  working on (the Chrrrm fighter?). They say they'd like "more energy"
  as well.
- The Mycon continue to puzzle the heck out of us; we accidentally found
  some egg cases ("the big Mycon" or some such nonsenseA); we have two of these
  in our device manifest.
- The Sryeens continue to want something, something we have no clue about.
- We haven't explored (formerly) Ilwrath territory, because we just thought of
  it as we were typing this very sentence.

So our questions consist of the following:

What about those crazy Sryeens? What do they want? [the egg case?]
What about those crazy Mycon? What do they want? [talk about annoying...]
What about that crazy egg case? What the hell is it? [remember: we have 2!!]
What about those crazy Mrrhrrm and Chenjasu? Are they just out of the game
 entirely?
Does the Yehat civil war ever end?
Finally, where do we get the energy for the bomb? Is this the right thing
 to do? Is this how the game ends? [I bet it isn't...I betcha...]

jeffy@athena.mit.edu|||X Magazine: The Future of Filler
From: haggerty@phys1.physics.wsu.edu (David Haggerty)
Newsgroups: comp.sys.ibm.pc.games
Subject: sf2...Concensus?
Date: 16 Nov 92 18:14:51 GMT
Article-I.D.: serval.1992Nov16.181451.24824
Organization: Washington State University



What a fragmented subject line!  What is the word on sf2?  Is the
demo still availible?  Does it work?  Release dates for the game?
Suppliers of Capcom?

Please, if anyone received info from the many "Where are..."  post,
can he/she summarize?

-- 


  |"/"/"/|      
  |/ / /'|       L     A   TTT   EEE   RR     !
  |      |       L    A A   T    E     R R    !
  | (O)(O)       L    AAA   T    EE    RRR  
  C      _)      LLL  A A   T    EEE   R R    !
   | ,___|         
   |   /          
  /____\         
 /######\       
|--------\     
Newsgroups: comp.sys.ibm.pc.games
From: acw0892@u.cc.utah.edu (Alan Carl Wong/ Humanities)
Subject: Test
Organization: University of Utah Computer Center Student Mail Machine
Date: Wed, 18 Nov 92 14:54:01 GMT
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: WC1, SO1 (Was: Re: Wing Commader I- Protect the Ralari)
Date: 16 Nov 1992 22:45:06 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

POSSIBLE SPOILERS




In article <6947@dove.nist.gov> livigni@bldrdoc.gov (David livigni 303-497-5898) writes:

[everything deleted except his question about Special Ops 1]

>My new problem- the Secret Missions I when you run into a squadron of Rapiers!

This is a very, very difficult mission.  I seem to remember that I
purposefully shot up my wingman and then ordered him to return to
base, just to keep him alive (he has to be damaged before he will
return to base).

If I remember right, there are four Rapiers.  There is also the
"enemy" cruiser.  I used two solutions:

(1)  Ignore the fighters, go for the cruiser.  You have to afterburn
in, hit the cruiser with everything you have, and afterburn out.
Repeat as needed.  You will be *very* badly shot up by the time this
is over.  The only good thing is that for some reason, only one or two
Rapiers at a time attack you.

(2)  As soon as they come on screen, open fire.  Try to kill the first
one in the first pass.  Use *one* missile if necessary.  Don't worry
about getting hit--you're going to really get mauled anyway.
Afterburn above them and then turn about.  Then just fly around.  Get
a few hits on a ship and afterburn away.  You can't afford to lock
onto a target (except maybe for a missile fire).  Use your missiles
fairly early 'cause they're gonna get shot off if you don't.  Again,
this is very difficult, but it can be done, unlike that damn Ralari
mission from WC1 <grin>.

Hope this helps.

-- 
Joshua E. Randall                       randall-joshua@yale.edu
From: wayne@eng.umd.edu (Wayne C. McCullough)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA Planets game -- FULL!
Date: 18 Nov 92 17:09:35 GMT
Article-I.D.: eng.1992Nov18.170935.21100
Organization: Project GLUE, University of Maryland, College Park

The game is now full.  Sorry to all who wanted to play, but couldn't.

And to those of you who haven't even looked at this game... You are
missing out!

W
From: mgriffi@andy.bgsu.edu (Mark Griffith)
Newsgroups: comp.sys.ibm.pc.games
Subject: SIMCITY/EDITOR FOR SALE
Date: 18 Nov 92 17:08:29 GMT
Organization: Bowling Green State University B.G., Oh.

I have Simcity and the terrain editor for sale.  
Disk size is 3.5 on both.

Price is $30 for both(I take care of shipping)
or a trade for WC1 or Hardball III.
Newsgroups: comp.sys.ibm.pc.games
From: stoeter@vati.fmi.uni-passau.de (Armin Stoeter)
Subject: Wiz 7 Funhouse/Waterslide
Organization: University of Passau, Germany
Date: Thu, 19 Nov 1992 09:04:21 GMT

Hi folks,

i am stuck in the funhouse. I have everything done there and i just don't find out, which levers i got to pull to go down the waterslide in order to get in the hidden room, where i get the object needed in the doom.

I wouldn't mind detailed spoilers, because i already spent many hours in trying to make it through the waterslide.

Please help me !!!!!

Thanks, Armin

Newsgroups: comp.sys.ibm.pc.games
From: spencer@swanee.ee.uwa.oz.au (Greg Spencer)
Subject: Re: SB16 vs PAS16
Organization: Elec Eng, Univ of Western Australia
Date: 23 Nov 92 04:00:08 GMT

adrianr@ecr.mu.oz.au (PLUGGER) writes:

>In article <1992Nov20.072252.5735@nuscc.nus.sg>, swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac) writes:
>> 
>> I myself have ordered the NEC CDR-84 CD-ROM drive and will be getting
>> the SB16 to replace my SBPro.  This way, I get the best CD drive (NEC)
>> and the best soundcard (SB16) in the world! :):)
>> 
>Not to start any wars.. but seriously, HAVE you heard a Gravis Ultrasound 
>yet? (NOT in Sound Blaster emulation mode I might add!) Then talk about
>best soundcards!

What about the SB16 with daughter board vs GUS? With the added hardware this
will emulate the new roland scc-1!


Newsgroups: comp.sys.ibm.pc.games
From: ransley@parnasus.dell.com (Robert Ansley)
Subject: U7 - Spark's on the roof!
Keywords: U7
Organization: Dell Computer Co
Date: Thu, 19 Nov 1992 17:11:15 GMT

   I've just started playing U7 seriously (intent to finish something
for once in my life) and I know that I need to talk to the little boy
named Spark to get enough information to get a password from the
Mayor.  However, I found Spark walking around on the roof of the
tavern on the east end of town!  This has got to be a bug, there's no
way up there and he just walks back and forth from roof edge to roof
edge.  I have all the latest patches installed from wuarchive,
so....?
-- 
---------------------------------------------------------------------------
                Robert Ansley   ransley@parnasus.dell.com
---------------------------------------------------------------------------
From: swortzel@en.ecn.purdue.edu (Timothy T Swortzel)
Subject: Games for sale
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Tue, 17 Nov 92 19:29:11 GMT

I have the following games for sale:

	AD&D Pool of Radiance
	AD&D Curse of the Azure Bonds

I will sell both for $10 plus shipping.  I will also take other offers

tim
swortzel@en.ecn.purdue.edu

Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Wiz 6 - I done something wrong?
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 16 Nov 1992 21:54:41 GMT

In article <721920090snx@cursci.demon.co.uk> andrew@cursci.demon.co.uk (Andrew Trotman) writes:
)Spoilers.
)
)
)
)
)
)
)
)
)
)
)
)I have the following items:
)Holy H20
)Mirror Stone
)Silver Cross
)Holy stake.
)
)I have mapped the dark forest and know what to do with these items.
)
)I have not done the following:
)Returned the Hookah pipe (excuse spelling).
)Understood the function of the bottle oracle and the corked bottle.
)anything with 'the small hole just large enough to let the rats in'.
)
)I have seemingly completed the mapping of the land-mass that containg the
)temple of Ramm, the Enterance to the Castle and a tiny dungeon.
)
)SOMEONE: please tell me that I'm just being thick and I'll sooner or later
)work out how to get through one of the gates that is blocking my progress in
)the game.  Or else, tell me where the secerate door I have missed that
)contains the keys is.  I don't have any keys that fit the locks.
)
)Andrew.
)andrew@cursci.co.uk
)

Spoilers:


There is a way into the temple.  The clue is that the guards attack you
because you look like you don't belong.  If even one of you looked like
you belonged, you might have better luck.

Also, you haven't mentioned the staff of Aram (sp?) from the spirit.  Though
you might have this, you mentioned 'knowing what to do'.  Anyway, this is
an important item for a step coming up soon :-).
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: CIV: 'NONE' units to defend your cities
Summary:  set yourself new challenges!
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 22 Nov 1992 03:06:40 GMT

Getting tired of Civ?   Winning too easily?   Try setting your own goals,
not simply "winning" according to the game.

In my latest game, I decided to use NO cheats and see how well I did.  I'll
still interrupt a settler to fix pollution, but I wont interrupt the same one
more than once in a turn.  Part way in, I got a bit lucky and surrounded the
Babylonians on an island just big enough for them to have two midsized cities.
I keep diplomats patrolling around them on sails, and buy every military unit
they see.  I'll sell anything but a granary or temple to afford them.  I also
frequently meet the king and give him any technology he asks for, since he
keeps using them to build me better units.

Since none of MY cities are closer, every unit I buy needs no support, i.e.,
its home is "NONE" and these make great defense units.  This works well with
my cash-rich strategy.  By 1900, I wasn't paying for ANY of my city defense
units, and soon after they were building rifleman with technology I gladly
provided. These rifleman tend to cost about $440, but then I never have to
support them!

Another idea for getting cash-rich: once you have democracy, courthouses are
no good, but I build them in every city that has whatever it needs to prosper,
and whenever one is completed, I sell it immediately.  Since I no longer
build my own defensive units, I'm now selling four or five courthouses each
and every turn!  I've cranked luxuries WAY up and enjoy "We love the President"
days all the time in all but a couple of cities, and those are the ones
that are still growing.  If I used the save-game cheat or paid more attention
to my attitude advisor, I'd avoid those as well.


Time to decide what challenge to set next!!
--
Newsgroups: comp.sys.ibm.pc.games
From: ad749@yfn.ysu.edu (Rob Bakos)
Subject: Crack for Island of Dr. Brain 2
Reply-To: ad749@yfn.ysu.edu (Rob Bakos)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Mon, 23 Nov 1992 21:56:29 GMT


 
Does anyone have a crack for The Island of Dr. Brain 2?
Those codes are getting really annoying...


Thanks,

Rob
-- 
"In order to win, you must cheat. If you lose; hell, start a fight!"
                                      -- Dan Cortez MTV Sports
Newsgroups: comp.sys.ibm.pc.games
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Subject: Wizardry 7 - Dane Castle
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 23 Nov 1992 00:17:42 GMT

If you still need to hack in the innards, here goes....

The inventory of each members starts at offset 64 from the first letter
of his/her name (ie counting the first letter as 0).  The swag bag comes
after the main inventory and thus you have 20 entries in sequence.  Each
entry is 12 bytes long.

Locate and empty slot in one of you party members,  locate the entry for
this slot (as per above), the first 2 bytes should be 00 00 if this is
an empty slot.  Change the first 2 bytes to BE 01.  Don't worry about
the pictures, as long as it says MUNK INNARDS in you inventory, you can
use it.

Hope this helps.
From: tanj@csd4.csd.uwm.edu (tanj)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need info on a game called Amazon
Date: 16 Nov 1992 23:45:14 GMT
Organization: Scuba_One
Distribution: world
NNTP-Posting-Host: 129.89.7.4
Originator: tanj@csd4.csd.uwm.edu

I recently saw an ad for a new game called Amazon.  I think it was
from Access (?)...but I am not too sure.  If anyone has this game, I
would like to know their thoughts on it.

Please reply to me via e-mail

tanj
tanj@csd4.csd.uwm.edu


-- 
Jeffrey A Tangen   email: tanj@csd4.csd.uwm.edu  
sick of people,chicks,you,life,trying,talking,listening,thinking,moving,myself,
politics,power,government,school,music.... -taken from ST w/out permission
Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: uploading to ulowell
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 17 Nov 92 05:13:11 GMT

I'm sorry if this is FAQ or something, but does anyone know how to upload
stuff to ftp.ulowell.edu?  I put a few demos in the /pub directory along
with txt descriptions but am assuming they probably got deleted since 
they're not in the /Games/Demos directory.  Any help would be appreciated.

Thanks,

Eushuk

-- 
-----------------------------------------------------------------------------
Eushuk Hong                                             Sophomore, Psychology
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: ajredmer@netcom.com (Akila J. Redmer)
Subject: Re: Star Control 2 is out
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Distribution: comp.sys.ibm.pc
Date: Tue, 17 Nov 1992 17:40:09 GMT

In article <REYNOLDS.92Nov15110205@park.bu.edu> reynolds@park.bu.edu (John Reynolds) writes:
>
>Star Control 2 was delivered to a local Babbages yesterday.  Looks
>like fun! 

It is absolutely a fantastic game.  It is everything they wanted Star Control
to be and more.  Any fan of Starflight must play this game.  It is essentailly
Starflight 3 meets Star Control 1.  I highly recommend it!!!!!

AJ Redmer
Executive Director, R & D
Spectrum HoloByte, Inc.

P.S.  This is an Accolade product.

Newsgroups: comp.sys.ibm.pc.games
From: s2859479@techst02.technion.ac.il (Yaron Keren)
Subject: The Legend of Kyrandia: Walkthru please
Reply-To: s2859479@techst02.technion.ac.il (Yaron Keren)
Organization: Technion, Israel Inst. of Technology
Date: Sun, 22 Nov 1992 11:52:14 GMT

Please e-mail me the walkthru for kyrandia.

Yaron

-- 
Yaron Keren                                 s2859479@techst02.technion.ac.il
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: The Incredible Machine - Puzzle 8
Organization: just me
Date: Thu, 19 Nov 92 13:43:41 GMT
Followup-To: comp.sys.ibm.pc.games
Keywords: game bytes magazine

In article <1992Nov17.174303.11970@panix.com> ilaine@panix.com (Liz Stokes) writes:
>In article <1992Nov17.015103.20918@athena.mit.edu> merklin@athena.mit.edu (Jimmy Y Kwon) writes:
>>I have solved puzzle 8 in a couple of ways, but I have a question:
>>
>>One way that I solved puzzle 8 was to put a seesaw above the cage, tie
>>the ropes accordingly so that when the balloon rises, it would push up
>>on the lower seesaw, which would make the upper seesaw pull up on the
>>cage, releasing Pokey the Cat. This way, it would seem that the
>>balloon had enough force to push up the seesaw, which eventually
>>pulled up the cage. Based on this, the balloon was able to pull up the
>>cage. However, when I simply tie a balloon to the cage, the balloon
>>does NOT pull up the cage. This seems strange because there appears to be
>>no mechanical advantage in the seesaws. Am I correct in this observation,
>>or am I missing something funny here?
>
>	I'd noticed the same phenomena, similarly, a balloon can push a 
>seesaw up, but not pull it. My guess is that physics has been twiddled a
>little to make you use the complicated solution :)
>	Also, have you noticed just how bouncy bowling balls can be?
>They don't seem to behave that much differently from basket balls.
>	I love this game, talking about it gets *so* silly. Anyone hear a
>release date more precise than 'November 92'?
>	-Liz

I've noticed a similar phenomenon.  When you place a seesaw directly 
adjacent to one of the mouse cages - on a side - the end of the board should
describe an arc which hits the mouse cage, hopefully startling the little
grain-eater into running his heart out.  But it doesn't!  It just follows a
straight path, leaving your roommate *and* your wife to laugh themselves
silly, which isn't fair because I'd put a lot of time into it and the little cat
really didn't deserve to be...

ummm...

Anyway, some parts of this game will be found to have interesting properties.
I think the cover illustration implies that an incandescant bulb will boil a
fish bowl.

	David Pipes
robear@digex.com
From: U38339@uicvm.uic.edu (ALAN C. FUSCO, Ph.D.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Maximum Overkill is out!
Date: 23 Nov 92 19:28:11 GMT
 <1992Nov23.134739.1979@seas.gwu.edu>
Distribution: world,local
Organization: University of Illinois at Chicago

I disagree. The graphics would be great if they weren't so fuzzy. It's like
looking through steamed up glasses. Nothing is sharp and the outside views
are terrible. In addition, game play is VERY shallow. If you like arcade
games, Maximum Overkill isn't bad, but if you want something more than a
shoot-em-up -- look elsewhere. I prefer GS2000, even if its graphics are
"poor" by comparison.
--Alan
Newsgroups: comp.sys.ibm.pc.games
From: perts@edb.tih.no (Per Tore Stokke,o92b)
Subject: MAXIMUM OVERKILL IS OUT!
Reply-To: perts@edb.tih.no
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Fri, 20 Nov 1992 12:45:07 GMT

Maximum Overkill is out and the game is even more impressive than the demo. It's noteably
faster. The game is a cross between a "real" simulator and an action game. You can just fly
around and shoot at all targets that appears, but if you wanna succeed with the missions
you'll have to plan the attack a little. There are 2 different styles of missions. 
The first one is a kind of traininground where the first mission is without enemies, 
then it gets more and more difficult.
	Part two of the game is the Maximum Overkill scenario which is much harder.
The sounds in the game are great with digitalized speach ( not uncommon these days ) and
 pretty deacent music. It adds a lot of atmosfere when you can hear the rockets leave and 
hit their tagets, and the sound of artillery fire you have ordered approches and hits 
their targets. 
You start with an assortment of weapons restricted by the nature of the misson you are 
committed to take on. These range from Hellfires, guns, rockets, sidewinders. You can also
order and direct your wingmans fire if you have run out of ammo and your wingman is 
still with you. The last attack weapon you got is to call in artillery fire. This is restricted
to some missions. but it is rather fun hiding behind some mountains and directing the 
artillery fire and seeing it make complete havoc on the enemy.

If you got the power to run this game ( I guess you should have at least a 25Mtz 386 to 
get the real feel of this game) I strongly recommend you buy this game.

Per Tore Stokke.