HDTenEightyP/NetNews huggingface dataset:
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: X-wing
Date: 24 Jan 93 21:17:32 GMT
Organization: Lehigh University


>
>A friend of mine asked me if I had X-Wing yet.  I said, "It isn't out yet!"
>He said, " I saw it at the store last week!"
>
>*EYES POPPING*
>
>Has anyone else seen it out yet?
>
>Kevdog
>--
>Name that quote!
>"You shall have camels, desert vehicles, an armed escort, and tanks."
>"You're welcome."
>
I haven't seen the game yet, but maybe your friend just saw the box. Anyway,
isn't your quote from Indy3 (the movie) where some arabian guy trades these
things to the evil dude for a Roylce? It has been a while...
-- 
================================== ILAN ======================================
 Unsolved mysteries: What is so BAD about leaving the toilet seat up??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
Newsgroups: comp.sys.ibm.pc.games
From: rlister@cti.com (Russell Lister)
Subject: Re: Ultima Underworld II - The $%!# Servants
Organization: Comprehensive Technologies Int., Inc.
Date: Tue, 26 Jan 1993 17:16:30 GMT

robl@PROBLEM_WITH_INEWS_GATEWAY_FILE (Rob Laddish) writes:

>Corey D. Stinson (mucds@uxa.ecn.bgu.edu) wrote:
>:    I am desperate for help with the servants, if they don't go off
>: strike I get the feeling I will not be able to finish the game, I've
>: already destroyed the guardians power in 5 worlds, killed Dorstag,
>: solved mage test, many of the later problems in the game.  Why won't
>: they go off strike.  Now, if I talked to Charles, he doesn't mentione
>: the strike, but Nanna and Nell still do, and of course, Nystul refuses
>: to speak with me.  I can't see what this has to do w/ the strike anyway.
>: HELP!  Thanx in advance for any assistance.

>Spoilers follow:
>
>Just talk to lord british about it! He has a little room off of the throne
>room. That did it for me.

  I think you need to talk to Nana first (get her complaints), then Lord 
British.  Remember, you're the Avatar of the Eight Virtues!  You should have 
notice the servant unrest after your first visit to the Goblin Tower, at least 
two of the "Heros" there mention it if you talk to them.


-- 
------------------------------------------------------------------------------
Russ Lister  rlister@cti.com  -or-  {well connected systen}!uunet!cti1!rlister 
Comprehensive Technologies Int'l Inc., Arlington, VA
==============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: avedon@leland.Stanford.EDU (Roger Edmond Avedon)
Subject: More: 3DBENCH.ZIP 
Keywords: VGA, 3dbench, fast, zoom-zoom
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 21 Jan 93 22:38:44 GMT

3dbench results:

486/33 ET4000-based Local Bus (no-name):			26.6 FPS
386/40 with 16-bit ET4000 card			         	16.3 FPS
486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:		24.3 FPS
386DX/33 with 128k cache, Trident-9000 card			10.6 FPS
486DX2/66 with 256k cache, VESA local bus Cirrus Logic card	43.4 FPS
8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)		 0.5 FPS
386-25 w/ 512k Western Digital-Paradis VGA & Software cache:     7.4 FPS
486DX@/50 0k , VLB Zeos NCR77C22E+                              33.3 FPS

and mine...

486DX50 EISA with 256K cache, Orchid Paradise 2S EISA           27.7 FPS


From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Tue, 19 Jan 1993 17:38:22 GMT
Subject: Ultima7 Chuckles
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

Ok, what is the trick to the "Game" Chuckles the Jester plays?  It
sometimes causes him (and me!) to speak in a strange manner, but I 
have not been able to see the common trait to the correct answers.

----------------------------------------------------------------------
Brian Rauchfuss (Smokefoot)  "... the world could change in the blink
brian@hpfcbdr.fc.hp.com           of an eye."
From: D.Morgan@bradford.ac.uk (D MORGAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Walkthrough - be patient
Date: 28 Jan 93 02:56:18 GMT
Organization: University of Bradford, UK
Originator: 92191459@muser

mitcha@sail.LABS.TEK.COM (Mitch Aigner) writes:
>     I did the walkthrough for UW 1. I am presently working on same for UW 2.
>Give me a couple of weeks for the first version (I haven't finished the game
>yet)!  If you liked the UW1 walkthrough, expect more of the same. If you DIDN'T
>like the UW1 walkthrough, expect more of the same :-)

Great work!

>     BTW, someone did post a very abbreviated walkthrough for UW2 last week,
>but it leaves a lot to be desired, and has some mistakes. (Example, there is
>no Moonstone in the Gazer's chest on Brittania level 3,... etc.). It does,
>however, provide a rough guide as to what you need to accomplish.

Was this solution posted only to the US? Could you post it to world, please,
someone? 

D-)

--
If you wanna flame me go ahead. But I prefer helping people, so try asking
questions...
	--The guy with 2 .sigs
-- 
|ok, this is a test of a 4 line sig to see if anything happens;            |
|fat chance  |TO EB OR NOT TO EB.\what is that wiggly line just to the left|
|slim chance |That's no question /side of this piece of writing there for? |
|Whatever.   |   -Shakespear(NOT)\Well, to be quite frank, I have no idea. |
Newsgroups: comp.sys.ibm.pc.games
From: rahayden@news.weeg.uiowa.edu (R Andrew Hayden)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Keywords: VGA, 3dbench, fast, zoom-zoom
Organization: University of Iowa, Iowa City, IA, USA
Date: Thu, 21 Jan 1993 15:21:13 GMT

rwebb@nyx.cs.du.edu (Russell Webb) writes:

>3dbench results:

>>486/33 ET4000-based Local Bus (no-name):			26.6 FPS
>>
>>386/40 with 16-bit ET4000 card					16.3 FPS
>>
>>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:		24.3 FPS
>>
>>386DX/33 with 128k cache, Trident-9000 card			10.6 FPS
>>
>>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card	43.4 FPS

>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)		 0.5 FPS

386-25 w/ 512k Western Digital-Paradis VGA & Software cache:     7.4 FPS

-- 
]> Robert Hayden                     <] [> This .signature has been made <]
]>                                   <] [> with 85% recycled pixels.     <]
]>    rahayden@umaxc.weeg.uiowa.edu  <] 
]>    aq650@slc4.INS.CWRU.Edu        <]
From: sanjay@andromeda.rutgers.edu (Sanjay B Shah)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: finished UW2, comments/hints
Date: 26 Jan 93 19:48:10 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

glaz@eniac.seas.upenn.edu (Alexander Glazamitsky) writes:

>Just finished UW2 - thanks to all the people who posted online hints; here
>are some of my own:
> 
>*** Spoiler alert ***
>
> [Spoilers deleted]
>


		Sigh, how do you guys find the time to finish an entire PC game?
	Do you bring a portable computer into class and play the game (with the sound
	turned off, obviously) or do you just pop into the local PC cluster and play
	there?

		I bought the Ultima 4-5-6 Trilogy in June 1992, and I have yet to even
	come *close* to finishing Ultima 4, let alone thinking about buying a new game ...

					> ENVIOUS sigh < ....

PS: UW II was released when ... ? ... about 2 weeks ago or something?  With a winner already,
    I bet we'll see the walk-through sheets and detailed maps on the ftp sites soon.  Pretty
    amazing I think ....
-- 

				Sanjay

			sanjay@andromeda.rutgers.edu
From: noran@cs.tut.fi (Sami Nyman)
Newsgroups: comp.sys.ibm.pc.games
Subject: wanted!
Date: 28 Jan 93 08:08:45
Organization: Tampere Univ. of Technology, Finland.
Distribution: comp
NNTP-Posting-Host: kaarne.cs.tut.fi
Disclaimer: These are my opinions only.

		I am looking for some good sports games, especially
	soccer, American football, basketball and so on. If there is
	anyone who can help me, please let me know by mailing me.
	I am also interested in finding shareware games written by 
	a Scottish team called Wizard.

		Thanks in advance,
				  Sami Nyman



		
--
/-----------------------\
|      Sami Nyman       | 
|    noran@cs.tut.fi    | 
\-----------------------/
Newsgroups: comp.sys.ibm.pc.games
From: demo2@ccu.umanitoba.ca (CC demo userid)
Subject: Re: Willy Beamish Help
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 28 Jan 1993 06:28:56 GMT

In <19972@mindlink.bc.ca> Clif_Robertson@mindlink.bc.ca (Clif Robertson) writes:

>Look for a mouse!  ( perhaps upstairs?)

>               Clif (I'm still stuck later on in the game.)

>--

>clif robertson@mindlink.bc.ca

 I really like this game!  I've finished it, so if anyone needs help, POST!
From: mak@hpcndk.CND.HP.COM (Mark A Kepke)
Date: Thu, 21 Jan 1993 20:27:18 GMT
Subject: Games for Young Kids
Organization: HP Network and System Management Division
Newsgroups: comp.sys.ibm.pc.games


I'm looking for recommendations of games appropriate for young children
that are 3 to 4 years old.  Do you know of any games on the public
bulletin boards that would be fun for young kids?

I'll summarize the responses.

Thanks,
Mark
From: dolson2@uwsuper.edu (DARYL L. OLSON)
Newsgroups: comp.sys.ibm.pc.games
Subject: need help MIGHT & MAGIC I
Date: 27 Jan 1993 22:27:35 GMT
Organization: University of Wisconsin - Superior, Wisconsin
NNTP-Posting-Host: 137.81.10.171

I need help with the clerics quest.  I have the admit 8 pass, corak's soul,
a party made up of all clerics, but I can't get past the barrier in corak's
cave!  How in the heck do I get past it?  

Thanks
Dar
Newsgroups: comp.sys.ibm.pc.games
From: ks108@cus.cam.ac.uk (K. Shen)
Subject: INCA
Organization: U of Cambridge, England
Distribution: comp.sys.ibm.pc.games
Date: Thu, 28 Jan 1993 02:15:47 GMT


Hi!

Inca has been out here in Europe for over a month now, and I have seen
posts asking questions about it. So, can anyone please offer some 
mini-review of this program? The demo certainly looked very interesting,
but there is very little discussion about it, unlike Alone in the Dark,
which is also out in Europe. This may indicate that the game is not
as good, but if anyone can offer some opinions, I would be most grateful,
as I don't want to waste my money!

Cheers,

Kish Shen
From: hyiu@terapin.com (Henry Yiu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 25 Jan 93 15:03:16 PST
Organization: BBS

In article <1993Jan23.172232.4923@news.cs.brandeis.edu>,
gilmour@binah.cc.brandeis.edu (Jeffrey R. Gilmour) writes:
>Adding to the list:
> 
>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
>486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
>486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
>486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
>386/40 with 16-bit ET4000 card                               16.3 FPS
>386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
>386DX/33, 64k cache, Trident 8900 1Mb                        12.5 FPS
>486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
>386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
>386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
>386DX/40, 64k cache, Paradise VGA 8-bit 256k video            9.7 FPS**
>386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
>386DX-25 (no cache), Trident 8900C 1Mb                        7.8 FPS
>386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
>386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
> 
>=>386SX-16 Celebrity Premier, 0k cache, Ahead VGA-1M          5.0 FPS
> 
>286/12 NEC Powermate, VGA on m-board                          4.7 FPS
>IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS
> 
> 
>Interesting, my Celebrity is faster than the IBM PS/2.
>
>___________________________________ 
>|__/~~~~~\__/~~~~\__/~~~~\__/~~~~\_|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
/\/\
>
>|____/~\____/~\_____/~\_____/~\____|\                                         
/
>
>|____/~\____/~~~\___/~~~\___/~~~\__|/   T h i s   S p a c e   f o r   R e n t 
\
>
>|____/~\____/~\_____/~\_____/~\____|\                                         
/
>
>|__/~~~\____/~~~~\__/~\_____/~\____|/       GILMOUR@BINAH.CC.BRANDEIS.EDU     
\
>
>|__________________________________|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
/\/\/
>

Mine's a 486/33 with 64k cache, 16 bit Trident 8900 ibm    17.8fps
and also on the same computer with a Oak SVGA 1mb          19.2fps
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control 2- Mycon Sun Device????
Date: 27 Jan 93 18:51:14 GMT
Organization: Olivetti Advanced Finance Development

In article <93026.080211ACS110@psuvm.psu.edu> ACS110@psuvm.psu.edu writes:
>Someone mentioned a Mycon sun device within their sphere of
>influence. He also suggested talking to the Yehat, but they are
>in the middle of a civil war and won't talk. Anyone out there
>remember the solar system the gizmo was located in?

If you talk to the Yehat before you send them into a civil war they will 
tell you where it is, however the Mycons defend it with an unlimited number 
of ships.  You must get the Mycons to move and then they only defend it with 
a few ships.
	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
From: efj@sunset.cse.nau.edu (Edward Jankovsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: UU2 help Peasant Strike/Water Shortage (Nystul) Poss spoilers
Date: 27 Jan 93 03:55:04 GMT
Organization: Northern Arizona University, Flagstaff AZ

-- 
*---------------------------------*-----------------------------------------*
| efj@sunset.cse.nau.edu          | "Trees are the number one cause of      |
| Northern Arizona University     |     forest fires..."                    |
*---------------------------------*-----------------------------------------*
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Whatever happened to Zaxxon?
Originator: bkpipa@c00527-106ps.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Thu, 28 Jan 1993 16:57:25 GMT


>Here are some games that I'd
>love to see redone for the new 'power PC' generation:

>missile command
>asteroids
>galaga
>joust
>defender

For Galaga clone, try Galactix (Shareware) great graphics and sound (voices, too)
It's not exactly Galaga, but it's a very good game that's sorta similar

Brian 

-- 
| Brian Pipa              |
| bkpipa@eos.ncsu.edu     |   
| NCSU - Raleigh, NC USA  |   
Newsgroups: comp.sys.ibm.pc.games
From: larryt@crchh80c.NoSubdomain.NoDomain (Larry Truesdale)
Subject: Re: Populous II under OS/2?
Date: Mon, 25 Jan 1993 21:47:41 GMT
Distribution: usa
Reply-To: larryt@bnr.ca
Organization: BNR, Inc.

I've had no trouble running it under OS/2.  Be sure to give in enough EMS.  As
far as I know that is the only thing to watch out for.  If you continue to have
trouble, E-Mail me, and I'll send you a list of the settings I used.

-- 
+-----------------------------------------------------------------------------+
| LARRY W. TRUESDALE                 INTERNET ADDRESS: larryt@bnr.ca          |
|                                                                             |
| Work:  (214) 684-4790     BUSINESS ADDRESS:            RESIDENTIAL ADDRESS: |
| Home:  (214) 442-7074     Bell-Northern Research       Mr. Larry Truesdale  |
| Pager: (817) 667-6846     Post Office Box 833871       Post Office Box 1574 |
| Fax:   (214) 684-3711     Richardson, TX 75083-3871    Wylie, TX 75098-1574 |
| Data:  (214) 442-1035     Mail Station D0112                                |
| ESN:   (444) 684-4790                                                       |
+-----------------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: winata@cae.wisc.edu (Charles Winata)
Subject: Wiz 7: Cheat program wanted
Organization: U of Wisconsin-Madison College of Engineering
Date: 21 Jan 93 22:10:57 CST

Greetings,
Do anybody out there has a program that can change the inventory?
or any GIF maps available? Or is the Hint Book out yet?? If anybody
answer yes for the previous questions, please let me know how or where
to get it...... or if u r kind enough u can always uudecode it and mail
it to me or upload it any ftp site. Thanks in advance.

sincerely,
Chuck


-- 
*******************************
* Charles Winata              *
* Winata@CAE.wisc.edu         *
*******************************
From: msaxer@stein.u.washington.edu (Frisbee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II BUG?  Damnit!
Date: 26 Jan 1993 09:01:15 GMT
Organization: University of Washington, Seattle
Distribution: world,local
NNTP-Posting-Host: stein.u.washington.edu

In article <1993Jan25.160406.4286@arizona.edu> PAULR@hacks.arizona.edu (Paul Richards) writes:
>Starport and ordered a few new rocket launchers.  The counter went to 0, and
>the frigate never arrived (as it had been doing before.)  So I ordered 'em
>again - no go.  So I'm out cash, and I figure - "live with it."  I begin
>
>My question is, has anyone else seen this problem?

Yes...I've had this happen several times.  Haven't figured out the reason
for it.  I chalk it up to thievery.  =) 

Actually, what really confuses me about this is that usually the Starport
will tell me if I can't order more of an item (out of stock message) so I'm
not sure why it's doing what it is.  It is annoying though.

re: bug list that somebody posted on this game.  Many of the things you
listed aren't bugs in my mind.  They are just a bit more realistic.  If
you are in the heat of battle your priorities wouldn't be on building or
harvesting, they'd be on the battle.  Once the battle has cooled you can
do that stuff again.  

The lack of group movements is sorely lacking though.

Martin Saxer
msaxer@u.washington.edu
From: kahlerm@sumax.seattleu.edu (Michael Kahler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Who has the pinouts of the PC joystick port?
Date: 22 Jan 1993 15:22:02 -0800
Organization: Seattle University
Distribution: world
NNTP-Posting-Host: sumax.seattleu.edu

Yes I'm looking for what the subject says.  I could dissassemble a
stick and continuity check to the connector, but mabye someone's got a
pinout listing already out there?  Anyone know what values of potentiometers
will work correctly?

Thanks
Mike Kahler 

From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: comp.sys.ibm.pc.games
Subject: UW2 Walkthrough - be pati
Date: Mon, 25 Jan 1993 19:39:08

I believe it was Pharoah's intention only to give a general overview
not
a complete game spoiling solution. Which is what I prefer.. I like it
better when the whole game ain't wrecked but hey, to each his own.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: filfeit@rael.Tymnet.COM (Fil Feit)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 25 Jan 93 18:28:40 GMT
Reply-To: filfeit@rael.Tymnet.COM
Organization: Sun Microsystems

486/33 tseng et-4000 card on 16 bit isa bus - 20.8 fps
ibm ps2 model 60  - 2.6 fps
Newsgroups: comp.sys.ibm.pc.games
Subject: A.T.A.C.
From: accdtr@vaxa.hofstra.edu
Date: 24 Jan 93 13:25:32 EST

Anyone out there have a listing of all keyboard controls for A.T.A.C.?
I lost my template.
Newsgroups: comp.sys.ibm.pc.games
From: hillyard@CS.ColoState.EDU (kevin paul hillyard)
Subject: Ultima 7 Problem...
Date: Thu, 21 Jan 1993 06:03:24 GMT
Organization: Colorado State University, Computer Science Department

	O.K.,  I know I'm running a little late, but I finally got around to
starting Ultima 7 (had to finish 6 first!)... great game, but unfortunatly, I'm
having a few problems, and would appreciate any help from you Ultima masters
out there....

	-) I'm using Super PCK, the DR Dos disk cache, but it seems to lock up
	   the game when I go to save if I'm not leaving enough Extended Memory
	   free... not that big of a problem, but does anyone know of the right
	   amount of memory to use for the cache?  Currently, I am reserving
	   2000 kbs of Extended Memory, but I think that may be a little high,
	   and would like to use as much as possible for the cache.

	-) My other problem, and the more annoying of the two, is being kicked
	   out of the game at seemingly random times, and coming up with a 
	   "Division by Zero" error... has anyone else seen this?  I have
	   version 3.4, with Forge of Virtue installed, so I was under the
	   impression that this was the newest version with all the known bugs
	   fixed...  I was going to call Origin, but I would have to wait 'till
	   who knows when, and I thought that maybe some of you had this error,
	   and could save me some time....

	Thanks in advance to everyone who helps;  I wan't to get goin' on this
extremely beautiful lookin' game, and anxiously await your replies!!!

		-Kevin Hillyard
		-hillyard@handel.colo.state
From: swh0@ns1.cc.lehigh.edu (STEPHEN WILLIAM HUMINSKI)
Newsgroups: comp.sys.ibm.pc.games
Subject: FTP sites for good sports games?
Date: 28 Jan 93 17:46:37 GMT
Organization: Lehigh University

I think the title says it all but just in case.. Are there any good ftp sites
for sports games?  Thanx in advance.
-- 
                    o
                    |-}             -->           (O)   Stephen "Stew" Huminski
                   /\                                   SWH0 @Lehigh.edu
From: colaluca@cs.utexas.edu (Mark Colaluca)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FPS football patch problem
Date: 28 Jan 1993 18:40:13 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: dimebox.cs.utexas.edu

In article <weaverb.728258091@rintintin.Colorado.EDU> weaverb@rintintin.Colorado.EDU (Brian Weaver) writes:
>I loaded the new patch to front page sports football, and now the
>thing  crashes. When trying to start a new league game, just after
>I select dark or light uniform the thing dumps to dos and gives the
>following error message : REQ:290 Requester loading error
>contact tech support/ect. OF course their phone is always busy..
>Anyone else had a similar problem?

I had the same problem.  Posted a message on Compuserve, and got a "well,
I'll forward your problem to tech support."  Ended up I re-installed the
game from my original disks, re-applied the patch file (twice) to the new
version, then copied over my league files and plays.  Turns out I sorted
out which files to copy by just copying files with a later date.  Mine
seems to work OK.  You might try just re-applying the patch again, but this
didn't work for me...

Hope this helps,

-- 
|  Mark Colaluca	Internet:   colaluca@cs.utexas.edu |
|  			Compuserve: 72230,1221 AOL: MC99   |
|        "A Pittsburgh native, and proud of it. "          | 
|----------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: rwebb@nyx.cs.du.edu (Russell Webb)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Keywords: VGA, 3dbench, fast, zoom-zoom
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 21 Jan 93 13:00:20 GMT

3dbench results:

>486/33 ET4000-based Local Bus (no-name):			26.6 FPS
>
>386/40 with 16-bit ET4000 card					16.3 FPS
>
>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:		24.3 FPS
>
>386DX/33 with 128k cache, Trident-9000 card			10.6 FPS
>
>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card	43.4 FPS

8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)		 0.5 FPS


-Russell Webb
rwebb@nyx.cs.du.edu