HDTenEightyP/NetNews huggingface dataset:
From: hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta)
Subject: Re: Apple building a games machine?
Organization: University of Rochester (Rochester, NY)
Date: Sun, 22 Nov 92 23:01:31 GMT

In article <1992Nov22.215531.12014@ultb.isc.rit.edu> sjk6119@ritvax.isc.rit.edu writes:
>If these rumors are true, they may not be as great as you would think.
>For Apple to make a machine under $200, they'd lose that Apple touch.
>Also, there's the software. Remember the TurboGraphix 16? NEC was
>at first criticized for not having the game experience like Sega and
>Nintendo. As it turned out, Sega and Nintendo sold more, and the
>TurboGraphix didn't sell well. I'm sure that Apple would still spend
>most of its money on developing Macs and PowerPC's, so support and
>development would be limited. Also, because Apple would be late into
>the market, there'd be the issue of getting kids to notice them, a
>problem I'm sure Nintendo had at first when they came out with a true
>16-bit machine after Sega and NEC. However, I think Apple has more 
>computer experience, and could include some neat things, like a DRAM
>chip that could actually save data (requiring a battery, of course).
>I think the appropraite thing to do would be for Apple to license 
>development for the system like crazy, and let the game companies 
>develop the games. Notice that Sierra hasn't made games for any 
>Nintendo or Sega systems (at least not that I know of). Maybe they're
>waiting for something more powerful, like an Apple game system to
>do what they want to do. Just a few thoughts....
>
>-Scott J. KLeper
>"Sgt. Kleper"

Well many Sierra games are being ported to the NEW SEGA-CD system. Willy
Beamish should be out within a month as should Rise of the Dragon. I myself
am not at all excited by this, IMHO Sierra games BITE! The game Sherlock
Holmes Consulting Detective, which is also availible in a macintosh format,
is being shipped as a pack-in game with the CD unit it is pretty nice.
HM
From: sls16@po.CWRU.Edu (Samuel L. Shank)
Newsgroups: comp.sys.mac.games
Subject: Empire Master Rules Sets
Date: 16 Nov 92 16:41:55 GMT
Article-I.D.: usenet.1e8j0jINNs4t
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


I saw a while back somewhere there was an FTP site for more rules sets
for EmpireMaster.  Could someone please tell me where they were?  How
many different sets out there are available?

Thanks.

-- 
Sam Shank
sls16@po.cwru.edu
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: Graphics performance of Leyte Gulf (compared to original Hellcats)
Organization: University of Maryland, College Park
Date: Tue, 24 Nov 1992 04:06:11 GMT

Actually, I'm getting pretty good shooting down enemy planes with rockets.
They're a guarantee kill if the rocket hits.  WARNING: DO NOT FIRE ROCKETS
WHEN YOUR HELLCAT IS WITHIN A FEW HUNDRED YARDS OF THE ENEMY PLANE!!!  If
you do, you see a bright explosion in front of you just before your own
plane joins the explosion.  I've lost many good pilots making this mistake
<sniff>.  Actually, the explosions in general are quite dangerous.  You can
no longer go very close and not worry about the explosion.  The only thing
that I've found which is safe is flying through the water spray if lets say
you rocket a torpedo (which you'd probably do in Deep Trouble scenario).

About other planes: enemy planes, slightly more difficult when there's a
bunch of them.  Now, one makes you follow it while the others get behind you.
Always watch your radar.  Other than that, they're easy.  As for your wingman,
they're usually very good, except they have a bad habit of still following
flaming enemy planes.  When this happens, either your wingman crashes because
he can't pull up in time, *OR* he gets too close and the flames make him
explode (looks cool in instant replay though).

-Bob
Newsgroups: comp.sys.mac.games
Distribution: world
From: Michael_D._Murie@fourd.com
Organization: 4th Dimension BBS
Date: Wed, 18 Nov 1992 12:36:34 EST
Subject: Re: Hellcats.  How to update????

> In article 1992Nov18.065338.8782@mailhost.ocs.mq.edu.au>
> Originator: rees@laurel.ocs.mq.edu.au
> Rees Griffiths writes:
> I've recently purchased Hellcats.  The version is 1.00 and the
> Hellcats FAQ states that the latest version is 1.03.

I recently got Hellcats, and it appears to be version 1.0 too. So I called
Graphic Simulations, and they said that the current version is 1.0.3. They
also said that the place to look is in the "About Box" (at the bottom right of
the screen is appears.) And it turns out that I do have 1.0.3.  Also,
according to the person I spoke to, the change is in the copy protection (I
guess they removed it, because my version doesn't seem to have any.)
 
> I began Bomb Base and was confronted with 4, rather than the normal 2 Zeros
just
> after take off.  So early on in the dog fight I dropped the bombs. I think I
sunk
> Guadalcanal

Immediately? I've encountered three I think. Also, are you sure you didn't get
lost? Did you check the map to see where you were?
 
My dogfighting improved immediately when I discovered that autopilot takes you
straight to the nearest enemy. Kind of like cheating, but I don't know how else
I could hit anything. Haven't been able to hit the bomber in the Scramble
mission. Can't use autopilot for that because of the other fighters, and it
takes a lot to bring it down. Scramble is the only mission I've had where the pilot
was shot by machine gun (there's a loud "uhhh!"
 
Look for the add-on "Missions at Leyte Gulf." Let's you use three monitors,
adds new missions as well as rockets!
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************

Newsgroups: comp.sys.mac.games
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Subject: Re: Lemmings only in B/W on greyscale PowerBook!
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Fri, 20 Nov 1992 23:23:12 GMT

In <1992Nov20.022028.21967@u.washington.edu> jaesyn@carson.u.washington.edu (Jason Smith) writes:

>	Wah.  Here I was looking forward to running Lemmings on my PowerBook 
>180, but the Demo, at least, assumes any screen smaller than a 13" is a B/W, 
>and uses the B/W graphics.  I want greyscale, dammit.  Is there a small screen

You're mistaken.

The PowerBook screen is only 4 bits of greyscale; Lemmings comes
for 8 bits or 1 bit.

Sorry,

						/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Suedoise (not french speaking) --

   Speed is arbitrary. Don't believe me? Try a PowerBook 170 running
   System 7 against a 486 laptop running Windows 3.1.
From: ww0@bobcat.cis.ufl.edu (Wayne Walker)
Newsgroups: comp.sys.mac.games
Subject: PGA Tour Golf
Date: 17 Nov 92 21:04:19 GMT
Reply-To: ww0@bobcat.cis.ufl.edu (Wayne Walker)
Organization: U of Florida. Computer Science Dept.


Hi all,

Can anyone tell me where to get the patch that adds the woody club
and the extra sounds to PGA Tour Golf.

Thanks

Wayne
From: poncelet@doc.bmd.trw.com
Newsgroups: comp.sys.mac.games
Subject: Re: crystal quest system 7
Date: 17 Nov 92 15:13:43 MST

In article <1992Nov16.235723.15061@news.stolaf.edu>, brownd@mari.acc-admin.stolaf.edu (David H Brown) writes:
> Actually, I avoid having the Mac ever really mount the hard drive.
> 
> First, make sure the system 6 boot disk uses only Finder (not Multifinder)
> Second, make sure the startup application is set to Crystal Quest
> Third, take a moment to read the help screens and find out that you can press
> Command-D to shut down from within CQ! (At least in my oldish version.)
> 
> What seems to happen is that the Finder is never loaded, so it never checks
> out the hard drive and messes with its (system 7) desktop files.
> 
> Of course, when I set this floppy up, I then had to re-build the desktop, but
> only once. 
> --
> brownd@stolaf.edu (Dave Brown)
> Radio Techie, Desktop Publisher, Medieval Recreationist, Trekker, slices
> too!

Another way to avoid desktop rebuilds is to use Apple's Desk Top Manager init. 
It lets Sys6 use the same two desktop files that Sys7 uses.  I think I got my
copy from ftp.apple.com but I don't think it's there anymore.  Desk Top Manager
was bundled with a version of AppleShare I think to speed up desk top rebuilds
on large hard disks in a network environment before Sys7 was released.

Gene_Poncelet@oz.bmd.trw.com
Ogden, Utah
Newsgroups: comp.sys.mac.games
From: mckay@leland.Stanford.EDU (Ruth Isabella McKay)
Subject: Re: Lemmings Copy Protection ARRGGHHH!!!
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 19 Nov 92 18:52:48 GMT

>Paul DuBois writes:

>> Erling Mork writes:

>>I bought Lemmings yesterday, and found to my dismay that their "off-
>>disk-look-up-in-the-manual" cp is extremely annoying. For one, you have

>Try this:  grab the demo, and replace your lemming app with the demo app.
>The levels &c are stored elsewhere, so everything else should remain the
>same.

I tried this (using the demo app) and it wouldn't accept the level
codes to let me start at a given level using the code word that IS accepted
by the nondemo application. After I found this, I trashed the demo and
replaced the nondemo application. I found I still got the screens at the
beginning and end of the game saying welcome to the demo and please buy me.
Odd. Trashed the lot and reloaded off the original disks and all is ok.

What is the story with the program eventually stopping asking for a copy
prtotection lookup number ? Do you have to play the game 50 times first ?
I have played it a lot, but maybe by trashing the game and reloading it
I have reset the counter and eventually it will stop asking me ?

Ruth

Newsgroups: comp.sys.mac.games
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Subject: Re: Pax Imperia "Playable Demo"
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 23 Nov 1992 00:53:19 GMT

Are you saying that a full working version of Pax Imperia was 
available to anyone? And I missed it?! I would assume that it's
been deleted. How did this happen? Am I just confused again?

-Scott
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: comp.sys.mac.games
Subject: BUG in Darkwood 1.01?
Date: 21 Nov 92 22:28:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


Just downloaded darkwood from sumex, and it looks GOOD, but it keeps crashing
when I try to play.  I get unimplemented trap errors every time I try
to fight something.  I am playing on a classic 4/40 with 7.0.1/tuned.
I removed all control panels and extensions except for the tuner.  I
even turned off my screensaver.  No Luck.  Any Ideas?

Hints appreciated!
Thanks!
______________________________________________________________________________
Jason Osborne | "Women- can't live with 'em, pass the beer nuts" -Norm
              | "Do you like children?
              |   That depends on how you cook them..."- WC Fields
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
Newsgroups: comp.sys.mac.games
From: kjt001@dunix.drake.edu (Devil Bunny!)
Subject: Rise of the Dragon - Is there any way to save the girlfriend???
Organization: Drake University, Des Moines, Iowa, USA
Date: Wed, 18 Nov 1992 02:24:36 GMT

Is there any way to save Karen in Rise of the Dragon?  I've tried
shutting  off the power and ripping out the wires in the janitor's
room, but she still dies...



Thanks in advance for any help!

-kevin

-- 
___________________________________________________________________________
|                        Kevin Tieskoetter                                |
|   kjt001@acad.drake.edu                     kjt001@dunix.drake.edu      |
|                               Drake University                          |
Newsgroups: comp.sys.mac.games
From: guiyu@spectra.eng.hawaii.edu (The Big Color Wolf)
Subject: Re: Erotic Games?
Organization: University of Hawaii, Dept. of Electrical Engineering
Date: Tue, 24 Nov 1992 00:48:13 GMT

In article <86vX03cpbbDv00@amdahl.uts.amdahl.com> jsp@pls.amdahl.com writes:
>
>}>   Does anyone know of any erotic games for the Mac? Mabye even Strip
>}> Poker game.
>}> thanks
>}> Nile
>
>As a matter of fact, there is a Mac game that facilitates strip poker
>among two or more consenting adults.  I don't remember the exact name,
>

NAME	: Strip-Mac 1.5
SITE	: sumex-aim.stanford
DIR	: info-mac/games/

This is a game that FACILITATES strip poker among >= 2 adults, one person
cannot play with it.
							Sincerely yours,
							CHANG, Kui Yu (Julian)
================================================================================
  _  __                    _ 	E-mail : guiyu@spectra.eng.hawaii.edu
  _||__       _|_       | |_|	University of Hawaii at Manoa(ever heard of it?)
 |_ |__      __|__     \|/|_|	Department of Electrical Engineering 	
   |+---                | _|_	
   ||\/       _|_       / \ /	  [ IF I DON'T MAKE IT TO MIT FOR MY PHD's ]
  \|L \      __|__     / \---	   [        MY SURNAME ISN'T CHANG        ]
================================================================================
From: sdean@thesis1.med.uth.tmc.edu (shervin c dean)
Newsgroups: comp.sys.mac.games
Subject: WHAT is UP with LucasArts?
Date: 19 Nov 1992 01:22:31 GMT
Organization: University of Texas Medical School at Houston
Originator: sdean@thesis1.med.uth.tmc.edu

Dudes!

WHAT is the deal with new-named LucasArts and their promised "fall release"
of Mac versions of Indy/Atlantis and Monkey Island II? I've noticed the
questions posted to them on AOL...with no response. A surprising development,
as I found them quite responsive to questions I had re Monkey Island over
the summer. 

Furthermore, does anybody know their aol/internet address? I tried sending
a message to them at lucasfilm@aol.com and lucasarts@aol.com. and got 
bounced both times.

Any info would be appreciated.

Peace.


_____________________________________________________________________________
			   	|Je souhaite dans ma maison:
				|Une femme ayant sa raison,
sdean@thesis1.med.uth.tmc.edu	|Un chat passant parmi les livres,
				|Des amis en toute saison                   
				|Sans lesquels je ne peux pas vivre.
				|		--Apollinaire, "Le Chat"
_____________________________________________________________________________
From: cj@eno.esd.sgi.com (C.J. Silverio)
Newsgroups: comp.sys.mac.games
Subject: Re: 3 in Three begging
Date: 18 Nov 92 18:33:48 GMT
Reply-To: cj@sgi.com
Organization: SGI TechPubs


In article <1edubdINNncn@morrow.stanford.edu>, AS.RAS@forsythe.stanford.edu writes:
| [...] Coincidently, I've been unable to figure out how to get
|9 words out of "Learn your ABCs".   [...]  The Temple says 'Nine
|are in safety having learned their ABCs' so I figure I need nine
|words from this, but I've gone brain dead.  [...]


Take a good long look at "Safety in Numbers".

---
c j silverio	cj@sgi.com	ceej@well.sf.ca.us
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: 1st Impressions of HMaLG
Organization: University of Maryland, College Park
Date: Sat, 21 Nov 1992 20:14:00 GMT

I just got my copy of Hellcats Missions at Leyte Gulf, and basically, I'm quite
impressed.  I thought I was Hellcats Master before this.  This game is truly
quite difficult (at least it is right now.  It might get easier after a few
more missions).  There are too many damn things trying to shoot you down.
I have only managed to complete two missions, but both times I got killed before
making it back to base.  I do like the overall game though.  It seems quicker,
and all the new features are quite impressive (rockets, torpedoes (a bitch
trying to hit ships with them though), moving targets, etc., etc.).

I have noticed one slight discrepancy.  In "Scramble 2", I chased the one
remaining bomber (after I failed the mission.  This was a revenge chase).
Anyway, when I caught up to him, I rocketed him and what I believe was his
escort fighter (a regular zero I think, I had shot down both Franks).  The
thing was, when I landed, it said I shot down a bomber and TWO AA GUNS!
Huh?  Since when do anti-aircraft guns fly?

-Bob


Newsgroups: comp.sys.mac.games
From: jon3@quads.uchicago.edu (Jason Jones)
Subject: Re: Minotaur Question
Reply-To: jon3@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Wed, 18 Nov 1992 16:17:11 GMT

In article <1edig0INN544@usenet.INS.CWRU.Edu> mem10@po.CWRU.Edu (Milton E. Moskowitz) writes:
>
>Hi!
>	Have a silly Minotaur question - I've been playing it on my
>Friend's computer when he's at class, and I'm pretty stuck here...  
>	I'm playing a one-player exploration game...  But how do you defeat
>the "Bill the Pincushion" opponent.  I've got weapons, and I've selected
>them so they're the current weapon, armor, spell, item, etc., but he just
>will not die!  I'm taking hit after hit after hit and he still stays!  
>	Also, the Stalkers - how can you hit them?  And at the Armagetton
>(sp) round -- I can't ever kill anything, and I just lose and then I get no
>kills in my plus column for stats, but I keep racking up the defeats. 
>Anyone have any suggestions they could spare?  Thanx much!

I'd suggest reading the manual.  :)  All your questions are answered
there.
From: mdong@polyslo.csc.calpoly.edu (Michael Russell Dong)
Newsgroups: comp.sys.mac.games
Subject: Re: Minotaur
Date: 17 Nov 92 20:55:35 GMT
Article-I.D.: rat.1992Nov17.205535.1181
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

I've found Minotaur to be one of the most addictive games I've ever played.  I spent hours with a friend via modem this summer battling each other.  I have to admit though, that the person who finds Durandull (whatever) or Exaclibur has an advantage.  On the other hand, there are always ways to form a suitable offense on your part.  As far as point distribution goes, I've found that setting a high agility, low strength, and minimal spell points is a good combo.  It seems to help when the other guy's got a 









magic weapon.  Lastly, regarding the cumbersomeness of rearranging your weapons and stuff, I thought it was a design flaw too.  But then I began to realize, the other guy has to do this too...So you're on equal terms.  And it just adds in a new element of speed...


-- 
________________________________________________________________________
Internet: mdong@polyslo.csc.calpoly.edu / "Don't take everything you see 
          mdong@trumpet.calpoly.edu     \  on TV seriously."             
          mdong@eros.calpoly.edu        /        -- Danny Boy Quayle(e?) 
Newsgroups: comp.sys.mac.games
From: iceman@honey.cs.mcgill.ca
Subject: Re: Mac game developer seeks advice
Organization: SOCS, McGill University, Montreal, Canada
Distribution: NA
Date: Wed, 18 Nov 1992 19:44:48 GMT

In article <1992Nov15.212156.14708@afterlife.ncsc.mil>  
mssmith@afterlife.ncsc.mil (M. Scott Smith) writes:
> [1] Do I need to support black and white?

	I believe there's a lot of B/W macs out there (Plus, SE, SE/30, LC
	with B/W screens, PowerBooks). If I were to write another game, it'd
	support both B/W and 256 colors.

> [2] Can I make System 7 a requirement?

	Lots of people still use System 6. You could require 6.07 or higher
	if you needed 32-bit QuickDraw or the new Sound Manager.

> [3] Is a game window the size of a Classic's screen big enough?

	It 512x342 window doesn't look too bad on 13 inch monitors. I
	personally like it when games black out the unused part of the
	screen when the game window is smaller than the actual monitor
	visible area. There's always a trade off between screen size and
	animation speed for action games. Adventure games should use the whole
	screen.

> [4] Do you buy Mac games?

	I don't really play games. I would if there were really good games
	on the Mac (I've owned an Atari ST and did buy some like GoldRunner,
	Carrier Command and Dungeon Master to name a few). I haven't seen any
	good games on the mac worth paying $50.
	On the other hand, I would certainly pay for a shareware game, mainly
	because of the low price and that I'm student. Also I don't see why
	games on the Mac should be pricier than audio CDs.). However,
	it looks like shareware doesn't pay too much nowadays...

> [5] What are your feelings on copy protection?

	Not on shareware games obviously. For commercial games, it looks like
	it depends on the geographic area. Europe (I've lived in France
	for many years) looks quite heavier on piracy than North America.
	My view is that if games were cheap enough to be a common product like
	CD's or tapes, more people would buy them. I liked it a lot in the
	8-bit computer era when games came with neat documentation and little
	novels. On the whole, I'd say no for copy protection though.

> [6] What types of games do you like?

	I like either very fast and smooth arcade games like AfterBurner II
	(arcade game) GoldRunner, StarGlider II, Arkanoid (Atari ST) or
	complex adventure games like Carrier Command and Dungeon Master (Atari
	ST).

My two cents.

--
----------------------------------------
McGill University				E-mail: iceman@cs.mcgill.ca
School Of Computer Science			Tuan Huynh - Class of '93
From: larimer@cdc.com (Mark D. Larimer)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings Help needed!
Date: 19 Nov 92 05:39:44 GMT
Organization: Control Data Systems, Inc.
X-UserAgent: Nuntius v1.1.1d12
X-XXMessage-ID: <A73084CFC301A11B@larimer.cpg.cdc.com>
X-XXDate: Wed, 18 Nov 92 05:39:59 GMT

In article <1e9tjgINNhhg@usenet.INS.CWRU.Edu> Milton E. Moskowitz, 
mem10@po.CWRU.Edu writes:

>	If anyone knows the answer to this dilemna, I'd greatly appreciate
>some help!  I'm stuck on Level 23 of Tricky...  If I had one more
>builder...  But alas I don't!  Anyone who's gotten by here, could you 
>give me a hand?  Thanx much!

Here's how I did it...

Turn the first 10 guys out of the chute into climbers and floaters.
After the first 10 climbers have started climbing the wall, make the
next lemming a basher.  Bash all the way through the wall (many 
lemmings will bounce during bash-time, but you'll save enough to 
beat the level).  After the first climber/floater (athlete) climbs
the little wall that leads to the exit, let him get right next to 
the exit and turn him into a digger (down).  Let him dig only about
a quarter inch of the screen and turn him into a builder.  What
should happen is he will build a couple bridge-parts, hit the wall
of the hole he dug, turn around, and hop out of the hole he dug 
(he should now be moving right to left).  Let him walk a couple
of steps, and turn him into a diagonal digger so he digs a ramp
down to the lemmings that are bouncing around, patiently waiting 
for you to rescue them.  

Voila.

Mark D. Larimer
(Control Data Systems, Inc.) && (University of Minnesota)
Internet: Mark.Larimer@cdc.com

Go Meanies (9-2) !!
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Mon, 16 Nov 1992 16:46:12 -0500 
From: Douglas Lee Nigen <dn15+@andrew.cmu.edu>
Subject: PoP Level 7 Help!

Well the subject says it all.  I can't the past level 7 no mater what!

Thanks.

Doug.
Newsgroups: comp.sys.mac.games
From: conger@rock.concert.net (Eric Conger - Virex Developer)
Subject: Spectre Tip #2.5
Organization: CONCERT-CONNECT -- Public Access UNIX
Distribution: usa
Date: Wed, 18 Nov 1992 15:35:48 GMT

Reason #14 why I generally win at Spectre...  I have an extended keyboard! ;-)

We just noticed that with an extended (aircraft carrier) keyboard, you can
fire while turning.  At least if you turn like I do by holding down the
forward and right/left key.
On all other keyboards we have tried, it is impossible to fire while holding
down *TWO* of the direction control keys.  Try it!

'Quake                          


-- 
      Eric Conger,  Virex Developer                conger@rock.concert.net
      "You can travel on ten thousand miles and still stay where you are."
                                                         - Harry Chapin -