HDTenEightyP/NetNews huggingface dataset:
From: barry@network.ucsd.edu (Barry Brown)
Newsgroups: rec.games.frp.announce
Subject: 23rd Annual San Diego Comic Convention
Date: 20 Jul 92 23:38:15 GMT
Distribution: na
Organization: University of California, San Diego

[MOD:  AUGUST CONVENTION]


America's finest popular arts celebration will be here soon!

In person:

William Shatner (Saturday only; limited seating)
Francis Ford Coppola (Saturday only)
Marvel's Stan Lee
Bill Griffith (artist for "Zippy")
Todd McFarlane ("Spawn")
Ray Harryhausen (special effects legend)
Clive Barker (author)
Gilbert Shelton (Furry Freak Bros.)

Plus:

Batman creator Bob Kane, fantasy illustrator Rowena, SciFi authors Lewis
Shiner and Vernor Vinge, comics writer/artist John Byrne, "Beauty and the
Beast" directors Kirk Wise and Gary Trousdale, costume designer Jean-Pierre
Dorleac ("Quantum Leap"), cartoonist Diane Noomin ("Twisted Sisters"),
artist Bernie Wrightson ("Swampt Thing"), Teenage Mutant Ninja Turtles
co-creator Kevin Eastman, "king" of the comics artist Jack Kirby, and
hundreds more!

Huge Exhibit Hall filled with comic books, movie memorabilia, trading cards,
original art, posters, Japanese toys and models, and much more! * Panels,
slide shows, workshops, and interviews on fascinating popular arts topics! *
Role-playing and strategic gaming! * Round-the-clock film screenings and
Japanese animation! * Masquerade/costume contest * Contests and giveaways,
including a free Comic Con comic book for everyone and a drawing for a car
used in "RoboCop 3", both courtesy of Dark Horse Comics!


23rd Annual San Diego Comic Convention
August 13-16, 1992
San Diego Convention Center
111 W. Harbor Drive

Memberships:
Adults: $45 all four days; $16 one day
Kids 7-16 and seniors over 60: $22 all four days; $8 one day
Kids under 7 free with paid adult

For more information, call (619) 685-8118

******

Note: this was the text from the front side of SDCC's flyer.  The back
contained a partial list of several hundred pros and artists who will be 
attending.  The list was not included here.

-- 
Barry E. Brown        --        \  UCSD Instructional Computing Center
bebrown@ucsd.{edu,uucp,bitnet}   \   Anime Stuff FTP Server administrator
Somewhere in San Diego, CA.....   \    (ftp network.ucsd.edu [128.54.16.3])
"Kaeshite! Kaeshite! Kaeshitekaeshitekaeshite!"  -- Azusa (Ranma 1/2)
Newsgroups: rec.games.frp.announce
From: macgyver@turtle.cis.ohio-state.edu (MacGyver)
Subject: Mythus from GDW
Followup-To: rec.games.frp.misc
Summary: it's shipping
Originator: cwatters@top.magnus.acs.ohio-state.edu
X-Moderator-Ref: Now Shipping
Organization: The Ohio State University, Department of Computer and Information Science
Date: Wed, 29 Jul 1992 23:26:19 GMT

Mythus, the magic book for the Dangerous Journeys by GDW is now shipping.

				Mac

-- 
Wilson MacGyver                      |"I do like a road, because you can be 
Internet:macgyver@cis.ohio-state.edu | always wondering what is at the end
=====================================| of it."
Disclaimer:All opinions are mine only|=======================================
Newsgroups: rec.games.frp.announce
From: dennis@Lise.Unit.NO (Dennis G Landsem)
Newsgroups: rec.games.frp.announce
Subject: MegaTraveller GM Aid v2.00 now available.
Date: 22 Jul 92 15:33:28 GMT
Followup-To: rec.games.frp.misc
Organization: Norwegian Institute of Technology
Originator: cwatters@top.magnus.acs.ohio-state.edu
X-Moderator-Ref: Software

MegaTraveller GM Aid is a Windows 3.1 program with the following features:


  1. Basic Character Generation for Aslan, Imperial, Solomani, Vargr and 
     Vilani characters.

  2. Word Generation for Aslan, Darrian, Droyne, Vargr, Vilani and Zhodani
     languages.

  3. Implementing Hard Times changes for sector data files. Easy location of
     autonomous polities.

PS: You should be able to run this program under Windows 3.0, but you'll
    probably experience some problems with disappearing text.

The program is available by anonymous ftp (thanks, Dan) from

       sunbane.engrg.uwo.ca    

in the directory

       pub/traveller/software

The files are 

      mtgmaid.zip
      mtgmaid200.readme

DGL
From: dennis@Lise.Unit.NO (Dennis G Landsem)
Newsgroups: rec.games.frp.announce
Subject: MegaTraveller GM Aid v2.00 now available.
Date: 22 Jul 92 15:33:28 GMT
Followup-To: rec.games.frp.misc
Organization: Norwegian Institute of Technology
Originator: cwatters@top.magnus.acs.ohio-state.edu
X-Moderator-Ref: Software

MegaTraveller GM Aid is a Windows 3.1 program with the following features:


  1. Basic Character Generation for Aslan, Imperial, Solomani, Vargr and 
     Vilani characters.

  2. Word Generation for Aslan, Darrian, Droyne, Vargr, Vilani and Zhodani
     languages.

  3. Implementing Hard Times changes for sector data files. Easy location of
     autonomous polities.

PS: You should be able to run this program under Windows 3.0, but you'll
    probably experience some problems with disappearing text.

The program is available by anonymous ftp (thanks, Dan) from

       sunbane.engrg.uwo.ca    

in the directory

       pub/traveller/software

The files are 

      mtgmaid.zip
      mtgmaid200.readme

DGL
Newsgroups: rec.games.frp.announce
From: jwolf@nyx.cs.du.edu (The WolF)
Subject: AD&D-2 Trivia game!
Originator: cwatters@top.magnus.acs.ohio-state.edu
X-Disclaimer: Nyx is a public access Unix system run by the University 	of Denver.  The University has neither control over nor 	responsibility for the opinions or correct identity of users.
X-Moderator-Ref: game
Followups-To: rec.games.frp.dnd
Organization: The Ohio State University
Date: Thu, 23 Jul 1992 22:17:43 GMT


As any of you familiar with TSR's AD&D Trivia game know, the game itself
(the trivia game, that is) is horrid.  However, the questions that come
with the game are a true test of one's Rules Lawyer abilities!

At any rate, I'd like to run a AD&D trivia game with questions sent out
bi-weekly.  I've got a few players, and would like MANY more!  :)

Jon WolF
From: u9035281@cs.uow.edu.au (Paul John Davis)
Newsgroups: rec.games.frp
Subject: SURVEY: Magazine
Date: 23 Jul 92 03:10:29 GMT
Organization: Dept of Computer Science, Wollongong University, Australia



	To complete this survey, just press 'r'.
	Before sending this survey, remember to save it so I don't get a blank
copy.
	The range of answers is from 1 [none/bad] to 10 [yesyes/really 
excellent].
	Thank you for your help.

   	Paul Davis, [RENEGADE]	u9035281@wraith.cs.uow.edu.au
	University of Wollongong Simulation Games Secretary

THINGS YOU WISH TO SEE IN A MAGAZINE FOR GAMING!

Magazine- content:

Games to see articles/scenerios on:
	[Note: before slash is for articles. After slash is for scenerios]


	AD&D [2nd edition]:	/
	Twilight 2000	:	/
	Cyberpunk 2020	:	/
	Shadowrun	:	/
	Vampire		:	/
	Hero System	:	/
	MERP/Rolemaster	:	/
	Call of Chuthlu	:	/
	Chill		:	/
	Warhammer 40k	:	/
	Warhammer FRPG	:	/
	Warhammer Epic	:	/
	Paranoia	:	/
	Tales of the Floating
		Vagabond:	/
	GURPS		:	/
	MegaTraveller	:	/
	Battletech	:	/
	Others[please name]
			:	/
			:	/

General areas for articles:

	Joint articles [eg Scenerios for more than one system.]:
	Miniatures	:
	Reviews		:
	Interviews	:
	What's new	:
	Books		:
	Comics[review]	:
	Comics[in mag]	:        type[serious/funny etc]:
	Atmosphere	:
	Helpful hints	:
	PBM		:
	Live Roleplay	:
	Freeforms	:
	Clubs list	:
	Con list	:
	Theme issues	:

	Others
			:
			:


	Thanks again

-- 
   	Paul Davis, [RENEGADE]	u9035281@wraith.cs.uow.edu.au
	University of Wollongong Simulation Games Secretary
	"You can't be dead. 		Yet.
	 I've still got more bullets left."	 Maverick in Xmen 11
From: al158305@academ01.mty.itesm.mx (Gustavo Cordova Avila)
Newsgroups: rec.games.frp
Subject: UPDATE!!  (was Re: Story FTP sites, please...)
Date: 22 Jul 92 04:35:52 GMT

wsbusr1@rw9.urc.tue.nl (Boudewijn Wayers) writes:

>al158305@academ01.mty.itesm.mx (Gustavo Cordova Avila) writes:

>>   Hi, I'm looking for all the parts to the Otherworld story that was
>>posted a while ago, and also for Hawn Ambrosius and Aristobulus series,
>>but I can't find them. I'm still playing around with archie, but no 
>>luck. If anybody can point me in the right direction I'd appreciate it
>>a ton :)


>Please post these sites if you happen to know them.

   Well, I did find the Hawn Ambrosius and Aristobulus the Dark sagas,
but aparently the Otherworld series didn't get saved in an ftp site :(
Here's the site with both Hawn and Aristo files:

[note: these are straight 'archie' console dumps: ]

Host potemkin.cs.pdx.edu

    Location: /pub/frp/stories
      DIRECTORY drwxr-xr-x       1024  Apr 27 13:46  hawn

Host potemkin.cs.pdx.edu

    Location: /pub/frp/stories
      DIRECTORY drwxr-xr-x        512  Apr 27 09:58  aristobulus


   Just ftp to the site and go to said directories to download the
text files. They're all compressed using UN*X's compress utility (*.Z).

   Now... PLEEEZZZEEEE!!!! SOMEBODY!!!!!  I mean, someone must have 
the Otheworld files saved in his/her account!! I couldn't have disappeared
just ... *poof!*  Now, please, send them to me or repost them,
or tell me who to kill so I can get them, or how many gold pieces for
them, or... what?!?!?

Igiul, Ranger of the Tree Elves

or, in "real" life:
Gustavo Cordova Avila.
--
Gustavo Cordova Avila		| Majoring in Electronics & Computer Sciences
al158305@academ01.mty.itesm.mx	| "...I came from the Desert!!" (Sonora)
al158305@[131.178.4.10]		| RangerElf @ IRC (usually in #amiga)
Xref: sparky rec.games.frp:24188 rec.games.frp.misc:2727 alt.magick:3473
From: jacobus@mentor.cc.purdue.edu (Kirsten C. Jacobus)
Newsgroups: rec.games.frp,rec.games.frp.misc,alt.magick
Subject: Re: Real magick in RPG's
Date: 23 Jul 92 02:33:26 GMT
Followup-To: rec.games.frp
Organization: Purdue University Computing Center



It seems that someone on alt.magick has raised the question of using
"real magic" in role-playing games.  Oddly enough, no one has bothered 
to suggest looking into the only published source to actually do this:

"Authentic Thaumaturgy" from Chaosium.

It's out of print, but some copies should be floating around.


You should also check out the first edition of the Chivalry and Sorcery
Sourcebook.  The Chivalry and Sorcery game proper is not too stupid a model of
the "real magic" of the historical Middle Ages.  But the Sourcebook (first
edition, mind you) actually gets into some of the theory linking "real magic"
and game magic.
Newsgroups: rec.games.frp
From: oroboros@acca.nmsu.edu (The Wyrm Ouroboros)
Newsgroups: rec.games.frp
Subject: Re: SRUN: New Centering Skills ???
Date: 28 Jul 92 00:25:31 GMT
Organization: The Clearing House, Ltd.


  >>>>>[ Well, let's see.  I know of a chap that uses Conducting -- like
	in a symphony, or a choir -- as a centering skill.  He also uses
	both waltzing and 'street' dancing -- moshing -- to center.  Hm,
	what else.  The japanese tea ceremony, I suspect, could be really
	powerful.  Oh, and I hear-tell that a street shaman in Renton uses
	pacing, of all things, as a centering skill. ]<<<<<
				--The Wyrm Ouroboros
Newsgroups: rec.games.frp
From: ric@netcom.com (Richard A. Bretschneider)
Subject: TFT-Metagaimings Unicorn Gold Contest?
Date: Wed, 29 Jul 92 14:46:09 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Summary: Did anyone ever win the Unicorn Gold?
Keywords: TFT Metagaming Contest

Sometime ago, I think it was in the mid seventies, a company called
Metagaming produced a semi-legendary frp called The Fantasy Trip. 
This is of course the germ which gave us today's GURPS system, both
fathered by Steve Jackson, but this isn't really about any of that.

Metagaming produced a module for TFT called Unicorn Gold, hidden
within which were supposedly clues to where Metagaming had actually
hidden a real gold-cast unicorn somewhere within the US of A.

I was thinking about this, and wondering if 1) anyone ever found 
the unicorn (I always assumed that there was some pseudo unicorn
actually hidden, rather than the actual one, so that an accidental 
destruction or loss of it wouldn't be a real problem. And 2)
where was it hidden?

Anyone know?

-- 
                 |"I tried to tell you in the night,
Ric Bretschneider| That with a girl like you I could give guided tours.
      AKA        | You tried to tell me in the day,
  ric@netcom.com | That your leading exports were textiles and iron ore."
Newsgroups: rec.games.frp
From: impster@ais.org (Charles Budensiek)
Subject: Re: Ars Magica, the best game yet?
Organization: UMCC
Date: Wed, 22 Jul 1992 21:51:51 GMT

In article <4ePNwbG00iUyA3pesq@andrew.cmu.edu> William Henry Timmins <wt0b+@andrew.cmu.edu> writes:
>   Well, I think Rifts bites, too. I'll try to explain why.
>
[Rifts flame stuff deleted]
>
>    Glitterboys are silly. The cyberwear, which looks like someone stuck
>a soda can to your head, is silly. The faintly-veiled Nazi dictatorship
>is interesting, but a bit trite. The flying suits are HORRENDOUSLY
>silly. (A power-suit, flying STANDING UP, with wings too stubby to
>provide any lift, fat jets, and no explanation of where the fuel could
>possibly be stored)
>

Just a small point...

The flight suits don't use fuel. They're nuclear powered. Ie: nuclear
powerpacks the size of a large notebook computer.

- Not you, but me.

Newsgroups: rec.games.frp
From: winterh@emunix.emich.edu (Twist)
Subject: Re: Bill Clinton and gaming
Organization: Detroit Institute Of Criminal Arts And Sciences
Date: Tue, 28 Jul 1992 21:17:48 GMT

In article <1992Jul27.155736.4346@access.digex.com> dzik@access.digex.com (Joseph Dzikiewicz) writes:
>FWIW, when the Two Live Crew trial came up in Florida, Tipper Gore
>was against taking them to trial.  She has come out in favor of
>labelling records to give parents help in determining what is 
>appropriate for their kids, not in favor of censorship.  I find
>nothing wrong with that position: it doesn't seem too different 
>with the movie rating system.  As a parent, I would appreciate having
>some idea of what my kids might be buying without having to waste
>my time listening to some of that trash.
>
>Joe Dzikiewicz
>dzik@access.digex.com

As we can all see from that last sentence of yours, you must be one of
those heart-warming parents who truly cares about their children. Right!
It's parents like this that don't want to "waste their time" doing things
with their children or indeed to even bother finding our what their
children care about that are a true plague to our society. It's people
like this that make me feel lucky to have parents that give a shit about me.


-- 
===============================================================================
winterh@emunix.emich.edu    "Ours goes to eleven" - This Is Spinal Tap
          Twist             "Never trust a woman or a government" - Yellowbeard
                *Bill Of Rights  - Void where prohibited by law*
===============================================================================
From: jacobus@mentor.cc.purdue.edu (Bryan J. Maloney)
Newsgroups: rec.games.frp
Subject: A firearms file...
Date: 31 Jul 92 17:54:36 GMT
Organization: Purdue University Computing Center



I've already posted a file on firearms for AD&D to this newsgroup, however,
I foolishly forgot to post it to rec.games.frp.archives.  I'm correcting
that oversight today, so that those of you who want to use firearms in
the AD&D game can check either with that group or with those people who
regularly archive things from that group.
From: kilpatri@nextnet.ccs.csus.edu (John A. Kilpatrick)
Newsgroups: rec.games.frp
Subject: anime rpgs
Date: 27 Jul 92 06:35:12 GMT
Organization: California State University Sacramento
Originator: kilpatri@nextnet

If anyone out there knows of any anime specific RPGs or rule systems
for existing games, could you e-mail me at: kilpatri@nextnet.ccs.csus.edu.
 
(BTW, for the uninformed, anime is Japanese animation...and don't bother
mentioning the Robotech game...I know about that one...)

-- 
*******************************************************************************
*"I gotta fly like a duck.......... |Alt. lyrics for "Back to Paradise" from  *
* I gotta run like a wounded badger"|Gundam0083[kilpatri.nextnet.ccs.csus.edu]*
*******************************************************************************
Newsgroups: rec.games.frp
From: fury@next12pg2.wam.umd.edu (Leslie W. Knapp)
Subject: RM Mailing List
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Wed, 22 Jul 1992 17:40:52 GMT

Recently there has been talk of starting a Chartmas...er Rolemaster  
Mailing List.  I'm all for it!  I recently switched from my brain dead  
AD&D 2nd ed rules to RM.  I'm glad I made the switch.  RM is a much more  
sophisticated environment, taking care of many things that AD&D does not.   
(Also the entire number of "optional" rules supplements available to RM is  
smaller than the "Core" AD&D rules to boot.)

Even if a mailing list is not started, I would be very interested  
networking with players and GMs who like Rolemaster.  You can E-Mail me  
at: fury@wam.umd.edu
Newsgroups: rec.games.frp
From: gil@smtc21.engr.scarolina.edu (Gil Young)
Subject: Re: Ars Magica, the best game yet?
Organization: USC  Department of Computer Science
Date: Wed, 22 Jul 92 09:39:43 GMT

Okay, I made a goof.  From the nature of the post I was replying tto,
I thought I was in rec.games.frp.advocacy instead of rec.games.frp.
Sorry if I caused any confusion.

gil

Newsgroups: rec.games.frp
From: jchaiken@nyx.cs.du.edu (Jarett  Chaiken)
Subject: BattleTech 
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 30 Jul 92 02:11:38 GMT

One quick question.  How are the MechForce values (in the back of the PC
sheet book) calculated?  I have designed close to 50 mechs and do't have values 
for them.  This gets to be a real pain when we decide that we will play a
xxxxx point game.  Or at least could someone tell me what book this is in?

also, if any ony in the NYC area is interested in playing, mail me


--
Jarett D. Chaiken
dqz5052@acf1.nyu.edu
jchaiken@nyx.cs.du.edu
From: Galthor Bar Torm
Newsgroups: rec.games.frp
Subject: SOS TO THE WORLD.....
Date: 23 Jul 92 21:53:29 GMT
Organization: CSU

'I sending an SOS to the world...I hope that someone gets my, I hope
 someone gets my, message in the bottle.........' - The Police
 
 
     Ay, there has much mention of an archives of this place.
  Any folk out there that know of sites that I can download
  modules, specs, even execs?  By my figuring, it wouldn't
  be too hard to write a program to gen characters in
  REXX, EXEC2 or whatever languages on the mainframes so
  I inquire as to the locations of these 'sites'.  Please
  send all notes to 'C0124@vmcms.csuohio.edu'.  Thanks to
  thee and may the Highers that be bestow blessings upon
  thee and thine family.
 
 
((( Galthor Bar Torm (======-----+
 
 
Newsgroups: rec.games.frp
From: goebel@emunix.emich.edu (Gene Goosenberry)
Subject: test
Organization: Eastern Miskatonic University
Distribution: usa
Date: Tue, 28 Jul 1992 16:29:27 GMT

this is of course a test....

      you flunked...


-- 
~ "If there were more people like me, there would be fewer people like me."   ~
~                                  Gene "Dryad's Bane" Goosenberry            ~
~ Disclaimer : Hubris is my Middle Name !!  - goebel@emunix.emich.edu -       ~
~ Matthew "j" Goebel (c) 1968 - Mother and Father Cottage Industries          ~
From: bdianton@cs.ulowell.edu (Brian Diantonio)
Subject: NEWGROUP II**
Originator: bdianton@cs.ulowell.edu
Organization: University of Massachusetts at Lowell Computer Science
Date: Tue, 21 Jul 1992 15:19:05 GMT


NO THE NEW NEWSGROUP ISN'T GOING TO BE LIKE THAT FIRST OF ALL I 
WILL LIST THE DIFFERENCES.
[a] it will not be a place to list petty differences of the
Stone skin spell.  I will appreciate your DM's right
to modify whatever rules he sees fit.
[b] the Beasitary, Magic spells, and etc. will be in a read able
form so anyone that wants to can contribute his own piece
via E-Mail to that item's caretake (me for now) or posting
APPEND: 's.
[c] I haven't seen any ads for DM'S or players of certains area's
in any of the rec.games.frp.(whatever)'s.  Have you?

I think my newgroup idea would accompany those other groups
very nicely.
Anyone else agree with me on that?
-Mark DiAntonio
bdianton@cs.ulowell.edu

Keywords: 

Newsgroups: rec.games.frp
From: jasmine@sscux1.ssc.gov (Karissa Walden)
Subject: Re: Misc
Organization: Superconducting Super Collider Laboratory
Date: Tue, 28 Jul 1992 03:36:52 GMT

In article <711882219.F00001@ocitor.fidonet> Centurion@f6008.n124.z1.fidonet.org (Centurion) writes:
>There is a large "real-life AD&D" organization in Texas- I think it's national-
>called Amtgard. I don't play it, but I know several people who do. It doesn't 
>adhere COMPLETELY to the AD&D rules, but rather loosely based on it. As to the 

 I do play Amtgard, and yes, we are national though not very large.  We are
currently in the process of revamping the rules because they adhere too closely
to AD&D rules.  If anyone wants any information.  Just ask

Karissa

Newsgroups: rec.games.frp
From: cmarsigl@silver.ucs.indiana.edu (Klif Marsiglio)
Subject: Re: SRUN: Spellcraft, Thenomain, Patrick....
Summary: New PA ability: Luck
Keywords: Shadowrun, SR, SRUN, SHADOWRUN
Organization: Dis
Date: Fri, 31 Jul 1992 05:41:09 GMT

I didn't see the original post, but Pat was trying to put across a
'Luck' spell.  A friend and I have discussed a 'Luck' Physical adept
power.  We came up with two possibilities, either a 'Karma pool', which
could be refreshed either every day or every game session (I'd vote for
session), or the ability to compleetely re-roll a certain number of
tests (as in the Luck ability from Gurps).  I think the first fits SR
better, as Karma is already a form of luck.  I also thought that a cost
of .5 magic per luck point seamed resonable (that would be 1 magic point
for an auto-success in anything, but only once a day/session).  This
works only for the PA, and cannot be used to raise attributes or skills
(it is very much like the 'daily Karma' from Keith's games).

Discussion is welcome (would you use it/allow it, what should be
changed, etc.)

-TD1
-The Dark One

-Lucky (as soon as I can convince a GM to let me play him :) )


Newsgroups: rec.games.frp
From: gmayer@wpi.WPI.EDU (Gary R Mayer)
Subject: Re: SRun Random Enc.
Organization: Worcester Polytechnic Institute
Date: Sun, 26 Jul 1992 23:18:44 GMT

In article <ward1.711997220@husc8> ward1@husc8.harvard.edu (Lester Ward) writes:
>The latter half of Sprawl Sites is basically random encounter tables.
>
>Wordman

Yes, I do realize this.  However, I would like to include animals (normal
and paranormal) along with people.

**=**=**=**=  Gary R. Mayer, gmayer@wpi.wpi.edu, b.k.a The DROW  =**=**=**=**
|    "May Lloth be with you and spread darkness and evil upon your day."    |
*TWANG* ---------- - - -- ----  ---- ----- - ---- - -- ---  >:>>------------>
(A Black Shafted Arrow Flies Through The Air Marking The Passing of The DROW)
From: dv52151@uxa.cso.uiuc.edu (Axly)
Newsgroups: rec.games.frp
Subject: Re: Things that should not be (SR & 3G^3)
Date: 23 Jul 92 19:17:00 GMT
Organization: University of Illinois at Urbana

porterg@gems.vcu.edu writes:


>Well, as the designer of 3G^3, I'd like to see a Shadowrun conversion.  I never
>tried because I didn't think it could be done ;) (ditto for Phoenix Command).

I don't think Pheonix Command could be simplified enough to work in SRun.
It is one of the most realistic systems I've ever seen, but combat crawls.

Axly