HDTenEightyP/NetNews huggingface dataset:
From: meyer@dbsun.uucp (Don Meyer)
Subject: Re: Lynx vs. Game Gear?
Organization: BioMerieux-Vitek, St. Louis Mo.
Date: Wed, 16 Dec 1992 17:27:53 GMT

In article <1garuoINNlnv@early-bird.think.com> laird@think.com (Laird Popkin) writes:
   [ ... much deleted ... ]
>2. home computers have lots of RAM and disk space, while consoles tend to
>have less available RAM and ROM space is limited.  If the programmer spent
>more ROM and RAM space providing lots of flexibile options, that's less
>room for graphics, gameplay, sounds, etc.  Keep in mind that if a game
>offers lots of options, that doesn't just mean an additional screen of
>options to choose -- it also means that throughout the program all those
>options need to be handled.
>
>3. ROMs are permanment, so bugs in ROM-ed games are a much worse problem
>than bugs in disk-based games.  Games with fewer options are easier to
>test, since there are fewer combinations of settings to test.  That's a
>huge incentive to simplify games.

All true.  **However**, using the Stun Runner example, the option that
would make it much more playable for me would be more time to complete
a level (okay, I'm slow and have two left thumbs... :-).
Along these lines, in Zarlor Mercenary, to make it playable for me, just
give me more ships or allow each ship to take more damage.

These changes are not going to take much space, and should not cause
any bugs (merely a change in the original, semi-arbitrary time/hit point
variables).
I agree that adding different _rules_ takes space and time to implement
and certainly does increase the chances of a bug.  Although, they
did seem to accomplish this quite nicely on Warbirds.

The fact that it is in ROM on a dedicated game machine makes the need
for multiple difficulty levels very important -- no hacking of the
ship limit values etc. that you can do on a computer system game.
Note: I'm talking about making a change (cheating) on a purchased, legal
instance of the software, NOT theft.

Don, who has never made it past Level 2 on Zarlor Mercenary without
     ComLynxed help from his 7-year old son... :-/
-- 
-------------------------------------------------------------------------
meyer%dbsun.uucp@wupost.wustl.edu        |||     I am at two with nature.
Opinions expressed are personal.         |||       -- Woody Allen
Xref: sparky rec.games.video:24702 alt.games.lynx:1254
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: How Much Will the Jaguar Cost?
Date: Sat, 12 Dec 92 15:39:47 PST
Organization: The Portal System (TM)
Distribution: usa
  <1992Dec10.155148.25890@cbnews.cb.att.com>

>We don't care about your opinion of Atari.  He asked a question.  Did you
>answer it?

>Tom Pschar

We don't care about your opinion of what we care about.
 
The answer to the question is NO ONE KNOWS what the Jaguar
will cost IF it ever comes out.  Right now it's vaporware,
and any guesses about its eventual cost are just that..
guesses.

(Incidentally, the latest from Sunnyvale is that Leonard Tramiel
has been put in charge of the Jaguar project, to get him out
of Atari Computer's peoples' hair..   that makes the question of
the eventual release, and price, of the Jaguar even more
questionable.)
 
BobR
Xref: sparky rec.games.video:24938 ba.market.misc:9349
From: jnb10@cd.amdahl.com (Joe Boucher)
Newsgroups: rec.games.video,ba.market.misc
Subject: Super Nintendo Mario Wanted
Date: 15 Dec 92 20:34:24 GMT
Distribution: ba
Organization: Amdahl Corporation, Sunnyvale CA

Looking to either trade SNES Double Dragon for Super Mario World
or just buy SMW.

My roommate bought the SNES system without Mario and now he's bored
with Double Dragon already. Anyone?

Joe Boucher
jnb10@cd.amdahl.com
Newsgroups: rec.games.video
From: harris_r@wfooff.enet.dec.com
Subject: Need Superman Review!
Organization: Digital Equipment Corporation
Date: Sun, 20 Dec 1992 15:33:53 GMT

Any info on Superman for GenesisNeed a opinio before I shell out $49.99.
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SoRII bashing SFII?
Date: 19 Dec 1992 00:45:37 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Keywords: flame SFII SNES Sega

In article <1638@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
>
>	Did anyone notice the suspiciously named "Bare Knuckle II" machines
>in the arcade in Streets of Rage II?  There is also a reference to it on
>the scoreboard in the baseball stadium.  I Sega trying to encourage the
>destruction of SFII machines :> ?

Actually SOR2 is known as Bare Knuckle 2 is Japan. So Sega would be promoting
the bashing of their own game :)

>	I also noticed that one of the Bosses 'Zamza', in the Alien zone
>looks like a mutation of Blanka and Vega.  He has Vega's mask, claws, and
>slide attack, and Blanka's general posture, long hair, and furrball attack!
>Next thing you know, people will be posting bogus 'Play as Boss' codes.
>Gee, after having such difficulty with Zamza, I'm beginning to wish I could
>play as him.

I hope that there would be such codes, because most of the enemies are really
interesting and some of them almost have as many moves as the 4 characters.
It's not impossible for Sega to have snuck such secret "play-the-bosses"
features in the game... they have a whopping 16 megs to work with. It would
be cool to play as Zamza, Barbon, or one of those Ninjas. BTW this game has
a lot of stuff that seem to be "copied" from SF2. The boss in stage 5 reminds
me of Balrog. There's also Axel's "dragon punch" and Skate's "yoga spear".
Max also seems like a clone of Hagar from Final Fight. Almost all his moves
are identical to Hagar's...

BTW has most people discovered how to use Max's Atomic Drop? The instructions
to do it in the manual were incorrect. You actually have to press C THEN B.
It's quite a devastating move. Too bad you have to grab someone from behind 
to do it. Does anyone have good strategies to do this easily? I tried the
slide and then grab but it doesn't always work...

-Teh Kao
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Sega CD Color Problem
Date: 11 Dec 92 20:56:59 GMT
Article-I.D.: clark.1992Dec11.205659.18372
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec11.005832.204@gems.vcu.edu> hleaves@gems.vcu.edu writes:
>In article <1992Dec9.045929.3609@cis.ohio-state.edu>, jray@dodo.cis.ohio-state.edu (john emery ray) writes:
>> 
>> Although I'm not sure I agree w/ 72 minutes, fullcolor, etc per CD, I must
>> disagree with the calculations that someone used to rebutt the statement.
>> 
>> You were assuming that each frame takes up 900k... That is not necessarily
>> the case.  The data is probably "difference" data.... ie. The difference
>> between frames.  Since there are relatively few changes between frames, it
>> is much more efficient than storing each frame seperately.
>
>As stated, 900k is the uncompressed data size per frame at the specified
>resolution. To fit enough data on a CD for 72 minutes of 30 frames per second
>video the average size of each frame could be more than 4.5k. This means that
>no matter what information you store you only have 4.5k to update a 900k image.
>Even if you just update the parts of the frames that change, 4500 bytes is not
>a lot to space to work with.

Video compression does wonders in this regard.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: matusita@ics.osaka-u.ac.jp (MAKOTO "MAR_kun" Matsushita)
Newsgroups: rec.games.video
Subject: [from Japan] game of the year in fj.rec.games.video
Date: 14 Dec 92 05:10:05 GMT
Distribution: rec
Organization: Torii Laboratory, Dept. of Information & Computer Sciences, Osaka
	Univ., JAPAN

There is a newsgroup named 'fj.rec.games.video' talk about comsumer/
arcade/personal computer game. When created, I posted about this.

And now, from Dec/1 to Dec/13, annonunced to vote 'What game is the
best of the year ?'. This article is a result of this.

Sorry I'm not good at writting English, so this is only a summary of
result. If you or your friend can read 'fj.rec.games.video' and can
read Japanese, try to read
	<MATUSITA.92Dec14113524@tori11.ics.osaka-u.ac.jp>
This article is a full summary I posted to fj.rec.games.video written
in Japanese.

----
How to vote this 'Game of the Year' is:

** Collect result by 'hardware'.
	Super Famicom, PC-Engine, MegaDrive, GameGear, GameBoy,
	Arcade game, PC-9801 personal computer, X68000 personal
	computer, FM-TOWNS personla computer, IBM-PC comtpatible,
	Macintosh, Other hardwares
** Software only sold from Dec 1991 to Nov 1992.
** Off course, you must not vote all of this.
** Can vote 3 title each hardware.

And Total voter is 103, total vote count is 576.
---
Now I shown Super Famicom, MegaDrive, and PC-Engine's top 5 ranking.

() Super Famicom (Super NES)

	pts	title
	 42	Street Fighter II
	 23	Dragon Quest V
	 16	SHIN MEGAMI TENSEI (Goddess's reborn, the truth)
	 13	Super Mario Cart
	 10	OTOGIRISOU

Dragon Quest is RPG game famous in japan, I think 'Dragon Quest' is
sold in America named 'Dragon Warrior'. the 5th 'OTOGIRISOU' is a new
type game. This game is just like a book, but you can select scenario
dynamically.

() PC-Engine (Turbo Graphics 16)

	pts	title
	 18	SNATCHER CD-ROManitc
	 17	TENGAI MAKYOU II MANJIMARU
	  6	GINGA OJYOUSAMA DENSETU Yuna
	  6	Super MOMOTARO DENTETU II
	  4	PARODIUS DA!
	  4	Spriggun mark2 Re-Terraform-Project

The 1st, SNATCHER is a ADV game, konami's first Super-CDROM^2
software, but is very high quality. Dec/18(or 25?) is a konami's
second Super-CDROM^2 soft 'Gradius II', so I'm hope for release.
The 3rd, Yuna is a 'Digital Comic' game.

() MegaDrive (Genesis)

	pts	title
	 22	Sonic the Hedgehog 2
	 14	Shining Force - God's regacy -
	 10	Land Stalker Emperor's treasure
	  8	LUNAR - the Silver Star -
	  8	MAHOU NO SHOUJO Silky Lip (Magical Girl Silky Lip)

Of course, Sonic2 is the 1st prize. following 2nd/3rd is also SEGA's
game. And 4/5th game is for MEGA-CD's software. Compare with
PC-Engine, there is a few software for MEGA-CD, but more and more
increase CDROM software in future.

If you want to know more details, try to read
<MATUSITA.92Dec14113524@tori11.ics.osaka-u.ac.jp>.  I don't have
enough time and skill to transrate this article into English, sorry.
Your site dont have fj.*, and want to get this article, try to mail to
me. I'll send you by e-mail, if request is few.

--
*** MAKOTO Matsushita  <matusita@ics.osaka-u.ac.jp> ***
Dept. of Information and Computer Sciences, Osaka University, Osaka, JAPAN
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Some recent games -quick reviews
Keywords: Hey
Date: 20 Dec 92 15:47:29 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


 
Hi, well...here is a brief description of a few of the games I've played 
latley...

Batman Returns (Gen) -TERRIBLE!  Pathetically drab graphics, awful music,
and cheesy gameplay ripped right out of Spiderman.  Dreadful... Avoid at
all costs...
 
Bulls vs. Blazers (SNES) -Moderate.... looks anemic but plays smoothly.  
Better basketball games are out there

Tecmo Super NBA Basketball (SNES) -Great basketball game!  Dispite the
irritating cinema displays and the screw ups on the players' graphics
this is a surprisingly playable basketball game...

NBA All Star Challenge (SNES) -Cheap one on oneish basketball game with
HORSE, Free Throws etc...  not a good game.  One on One championship
is marginally interesting.  NICE warping effect on the floor.

Home Alone II (SNES) -HAHAHAHA!  Even worse than the first one.  Has
Kevin dashing through a hotel lavishly detalied in cheesy graphics, THQ
style...  

Indiana Jones -Last Crusade (Gen) -GARBAGE..!  Of course, the compter
versions were terrible too so I guess there is an excuse...  

NHLPA '93 (SNES) -Crap!  Super choppy!  They took out so many frams
of animation to compensate for speed that the players moves become
quickly irritating.  Sounds are a direct port (boos etc.) fromt the Gen
version...besides revamped music.

Pushover (SNES) -Average...potentially engaging strategy game but didn't
hold my interest for long...

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Xref: sparky rec.games.video:25499 alt.games.lynx:1335
From: buxton@whitewater.chem.wisc.edu (buxton)
Newsgroups: rec.games.video,alt.games.lynx
Subject: For Sale or Trade: Baseball Heroes (LYNX)
Date: 19 Dec 92 21:07:04 GMT
Organization: Physical Sciences Lab, UW-Madison

I recently bought Baseball Heroes, and the gameplay does not thrill me  
that much.  Therefore, I would like to sell ($20) or trade it.  Games I  
would be interested in trading for are: Toki, S.T.U.N. Runner, Xenophobe,  
or Pacland.  I will be gone around Christmas, so don't worry if you don't  
hear from me right away.  I will be back before New Year's, however.
Eric
Newsgroups: rec.games.video
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: Re: Lemmings [Genesis/Megadrive]
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research, Richardson, Texas
Date: Fri, 11 Dec 1992 17:21:12 GMT

In article <1gacebINNfuc@bHARs12c.bnr.co.uk>, pmv@bnr.co.uk (Paul M. Venkatesh) writes:
|> On thing that worries me is that on the PC, movement was with the mouse and
|> on occasion this was too slow for quickly making two lemmings of
|> different types so I ended up using the Function keys. 
|> 
|> How have they implemented the selection of Lemming types using a 
|> single speed directional joypad and three buttons?

Simple, they allow you to pause (without any kind of penalty) at any
time.  So you just pause the game, go down and select the kind of
lemming you want, put the cursor on the lemming to change, unpause,
change the lemming, pause, do it again for the rest of the lemmings.

Most of the time you don't need to do this but sometimes you have to
if you need to change several lemmings in a row quickly.  It is not
supposed to be a game of reflexes anyway; it is a game of thought so I
don't mind "cheating" like this.

|> Also have they implemented the long range view in the corner of the screen?

YES, but I hardly use it becuase you can shift your view to any part
of the screen a-la Super Mario World.

Gregg "let's go!" Woodcock
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
my memory is so terrible.  Not only that, but I have a bad memory." -Me
Xref: sparky rec.games.video:24991 alt.games.lynx:1277
Organization: University of Illinois at Chicago
Date: Tuesday, 15 Dec 1992 22:13:47 CST
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Whaddabout the so-called Jaguar? (was Re: Atari)
 <92341.132533U28037@uicvm.uic.edu> <1992Dec16.005436.22496@elroy.jpl.nasa.gov>

In article <1992Dec16.005436.22496@elroy.jpl.nasa.gov>, hyc@hanauma.jpl.nasa.gov
(Howard Chu) says:
>
>Let's go back to the 8-bit Atari designs... Chips like Antic, Pokey, and GTIA,
>remember them? These were all microprocessors in their own right, although
>they
>had very limited instruction sets. I think it's very likely that whatever

I would just like to point out (as a matter of interest) that the Atari 8-bit
systems were designed by the guys who designed the original Amiga.  That's why
the Amiga sprites are so similar to the old Atari player/missiles and why the
Amiga has custom graphics chpis that make it so good at doing graphics.

Jason
Newsgroups: rec.games.video
Subject: TOP TEN VIDEO GAMES OF ALL TIME
From: mkleczka@perdita.gac.edu (Matthew A Kleczka)
Date: 17 Dec 1992 20:29:51 GMT
Organization: Gustavus Adolphus College
NNTP-Posting-Host: perdita.gac.edu

In article <1g6fa4INNfgf@usenet.INS.CWRU.Edu>  writes:
> 
> 
> I'm curious to know and I'm sure others are as well.
> 
> If you made a list of 10 video games that you've played EVER
> (present and past) what would they be?
> 
> I'm checking out some games and I have a friends with all kinds of
> different machines that keep asking me which are the best.
> 
> So, what are the best games out there?
> 
> OH, and also tell me which company makes it.  This is the second
> thing that people want to know.
> 
> LEN aa399@cleveland.freenet.edu
> 
> -- 
> 
OK, Here we go:

10. UN Squandron for SNES (Capcom)

9. Forgotton Worlds for Genesis (Capcom)

8. ZANAC for NES (FCI)

7. Thunder Force III for Genesis (Techno????)

6. The original Tecmo Bowl for NES (Tecmo)

5. NHL Hockey for Genesis (Electronic Arts)

4. Strider for Genesis (Capcom)

3. Mega Man 1,2,3, and 4 for NES (Capcom)
 
2. Ghouls and Ghosts for Genesis (Capcom)

1. Unarguably the best home video game ever made: Metroid for NES  
(suprisingly enough Nintendo made this one)
From: avik@icase.edu (Avik Banerjee)
Newsgroups: rec.games.video
Subject: Multi Game Hunter
Date: 18 Dec 1992 14:35:00 GMT
Organization: ICASE/NASA Langley
Distribution: world
NNTP-Posting-Host: catfish.icase.edu

first, it works on both snes and genesis with no problems. i got it last night
and backed up my snes cartriges and my roommates genesis cartriges and played
them both off of the disks.
my question is, since all this stuff is imported, what happens if the drive goes
bad? does anyone KNOW FOR SURE if we can replace the floppy drive with a regular
ibm 1.44 drive? any help would be appreciated. thanks alot.




            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  	    @icase.icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
Newsgroups: rec.games.video
From: maggie@ee.ualberta.ca (Maggie Yee Man Pong)
Subject: Re: Clue review?
Keywords: request for review SNES board
Organization: University Of Alberta, Edmonton Canada
Date: Thu, 17 Dec 1992 17:42:38 GMT

carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:


>	Has anyone played SNES Clue?  How does it rate as a one player game?

Boring!!!

maggie
Newsgroups: rec.games.video
From: fans@ucsu.Colorado.EDU (SPAM w/rice)
Subject: Joysticks for SNES
Organization: University of Colorado, Boulder
Date: Sat, 12 Dec 1992 03:33:35 GMT

I don't think any of those joysticks are really worth what companies seem to be
charging for them. If you happen to have a little time, and an extra SNES 
control pad, I suggest that you make your own. I've made mine, it works great.
The total cost should run somewhere's around $50 or so bucks. It's not tons
cheaper, but the parts themselves aren't exactly cheap. But you do need to have
a basic knowledge of soldering, not that difficult. Besides if you realy feel
like it, you could make a solid, two person controller, meaning both sets of
controls on one large panel.
Well that's just my thoughts for today, and I thought some of you might want toknow.

SPAM!

Newsgroups: rec.games.video
From: mcs52867@uxa.cso.uiuc.edu (Mike)
Subject: Re: Is TG-16 $49.99 everywhere?
Organization: University of Illinois at Urbana
Date: Fri, 18 Dec 1992 12:13:16 GMT

buxton@whitewater.chem.wisc.edu (buxton) writes:

>At Toys R Us this weekend, I noticed that the TG-16 is 49.99.  I hadn't  
>realized that they were marked down again.  This makes me seriously  
>consider buying one.  If I did, however, I would want a Turbobooster (or  
>whatever that thing is called that allows RCA plug connections with or  
>without the game saver feature).  Does anyone have one for cheap?
>Also, have other people noticed the drop in price in TG-16's, or is this a  
>local phenomenon?

i've noticed price drops too. is this just for the hell of it or are they
discontinuing the tg-16?

>Thanks,
>Eric
Newsgroups: rec.games.video
From: astalker@silver.ucs.indiana.edu (Altan J. Stalker)
Subject: Menacer
Organization: Indiana University
Date: Sat, 12 Dec 1992 17:10:28 GMT

I'm interested in some reviews of the Menacer.  It's been out for a while
now and I've not heard anything about the quality of the games it comes
with, or the overall quality/feel of the Menacer itself.

Anybody have any comments on it?  Any anybody purchased it?

Are any other games expected for it soon besides Terminator 2?

--
Altan J. Stalker
Indiana University
Computer Science Dept.
astalker@silver.ucs.indiana.edu
From: egp41980@uxa.cso.uiuc.edu (M)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis?
Date: 16 Dec 92 04:51:19 GMT
Organization: University of Illinois at Urbana


>Just out of curiousity Richard, what would you list as "must haves" for the
>SNES that makes it the advised machine??? 
>One's I would list would be:

>1. Street Fighter II
>2. Soul Blazer
>3. Legend Of Zelda
>4. Super Mario Kart
>5. ???

>There are probably others, but what???

I don't really think Soul Blazer is a must have, you can finish it in two days.
It would merit as a definite renter, if you want a game to impress people with
all the nifty rotation effects, cool graphics and good sound I'd say Actraiser
was better (although it too was pretty weak in the gameplay department, btw
its from the same company as Soul Blazer). I'd say put Final Fantasy 2 on the
list, and if you like platform games (I have grown very tired of them) then
Super Star Wars.


-- 
===============================================================================
\  Emery Puskas                                     egp41980@uxa.cso.uiuc.edu/
  \"On second thought, let's not go to Camelot, 'tis a silly place."       /
 /*************************************************************************\
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis
Date: 16 Dec 92 20:10:34 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

I wrote:
>
>This happens all the time.  A good portion of Genesis and SNES
>games try to snow you with graphics, but the games themselves
>are decidedly blah.  All those "shooters" like Whip Rush,
>Gaiares, Arrow Flash, Axelay, etc. completely fail to capture
>the excitement and freedom of Defender and the wonderful feel 
>of Xevious.

I should add that I'm not simply trying to be Mr. Nostalgia here.
When average game quality goes down and prices (along with your
expectations of quality) go up then something is definitely
wrong.  As Jer said, it seems a lot of people have lowered their
standards and don't expect much out of a $50 game (maybe a few
days of entertainment).  Overall, I'd give the Genesis library
a 5 in terms of game quality and 1 in the "value for your money"
category.

--
James Hague   
exuhag@exu.ericsson.se
QUIT
ue   
exuhag@exu.ericsson.se
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis?
Date: 18 Dec 92 20:12:58 GMT
Article-I.D.: clark.1992Dec18.201258.17474
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec18.163007.30032@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>
>I played Space Megaforce for awhile the other day..  I still find it way 
>overhyped, though it seemed better than Axelay.  Easily the best shooter for
>the SNES.  I did find some slowdown and even some problem with sprite f***
>in certain sections.  I might buy this one... (I found it at a used store
>for $35...  hmm... just maybe...)

All I've got to say is "WHERE?" I have finished this game, and I only noticed
VERY minor slowdown, and in the heat of battle it wasn't noticable at all.
I had to look very hard to notice it, and when I did I would die....:-)

And about your "problem with sprite f***" I say BS, not on this game, perhap
you had a bad cart. The graphics are flawless on the one I play.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video,rec.arts.anime