From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re:  REVIEW: Ravagons supplement
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sun, 8 Nov 1992 20:32:51 GMT

the prophet Kansas Jim (jogle@aoc.nrao.edu) warns:
 ! Players should bail out now, spoilers ahead...
 ! 

 ! 
(like i wasnt going to read it! sheesh!)
[lots deleted - smooge was right, the writing looks as good as Orrorsh]

 ! Social: 18 (similar to middle ages on Earth, with a savage slant.  The
 ! high Social axiom is what keeps the ravagons from descending into
 ! mindless ferocity - "controlled savages")

interesting - in most cases, the axioms go with the majority,
so if the majority want to be savage, the social axiom should drop.
this leads to some very interesting questions about the axioms:
we make them by our belief, and our belief is supported by their existance
(standard paradox - no big deal) but this would seem to indicate that the 
axiom can "force" itself on the cosm, making them want to be at its level,
even though they are free to act below it by the Eo1.
(ie - it is just as hard to go down as go up an axiom level, normally)
this lends credence to the fact that the individual axiom levels
are truly ditinct, even if the lesser are contained in the greater

what i want to know is what is so special about social 18,
that they ravagons would care enough, or could make them care...
 
 ! Spirit: ubiquitous 17 (religion drives almost everything in ravagon
 ! society.  I would have liked to have seen something other than 17
 ! myself.)  

ayep - if they are trying to replace the edinos with these,
it would have been nice to see at least a 20!
(c'mon - they even have the social axiom for community efforts!)

 ! Now we get to the World Laws...fortunately, they aren't as munchkin as
 ! feared.  

and nowhere nere as bad as i feared!

 ! Law of the Most Real -
 ! There is also the statement that this protection extends to
 ! transformation as well - it isn't explained but the only assumption I
 ! can make is that they mean reality storms will not transform a ravagon
 ! if he loses.  I really, really hope that isn't what they mean though!
 ! I will ask them on GEnie the next time I'm on and hopefully get an
 ! answer.  

sounds like they mean a ravagon (ord?) cant transform out of cosm,
which would again imply that one can transform without disconection
(what was their answer to this for the CE WLs?)

 ! When a ravagon does disconnect, it has a crisis of faith; Ravok has
 ! [deleted]
 ! I guess if a ravagon doesn't reconnect before the the end of round
 ! play he's pretty screwed....

wow - play balance, and rational to boot! chain this writer to his desk!

 ! I'm not sure what the reason behind the skill package is; tharkoldu
 ! didn't get any extra skill adds for their flight skill and it is just
 ! as innate to them as it is for ravagons. I can see that ravagons are
 ! all going to be highly experienced in comparison to other beginning
 ! characters but does that mean they should have to pay for it the rest
 ! of their lives?  Perhaps when the rules for creating experienced
 ! characters come out later this month I'll use those instead of the
 ! skill package - having to pay for a bunch of skill adds the rest of
 ! your life seems a bit much to me.

yeah - it is rediculous to pay forever for skills you can just buy with time,
and if flight is considered under this package even more bogus -
edinos dont have to pay for their hide or claws, nor stalengers their flight

i would personally consider the 5 poss penalty enough,
and let the lost 5 pay for the initially higher skills
(maybe we should do the ninja the same way...)

dave "it was a social thing - how could i not answer?" oakes
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