From: renegade@IASTATE.EDU (Travis D Gruver)
Subject: Changes for Netrek... 
Reply-To: renegade@IASTATE.EDU (Travis D Gruver)
Organization: Iowa State University
Date: Wed, 9 Sep 1992 19:57:35 GMT

I have come up with a list of changes that I believ would make netrek more
interesting and fun.

************************Proposal of Changes for
Netrek**************************



---Neutral Zones =>  once crossed War Status of player is automatically changed

        from Peace to War except for neutral empires (i.e. t-mode between Fed 
        and Roms: crossing into Klingon and Orion space has no effect unless 
        attacked or specifically changed by that player... then War Status with

        that empire is permanent for the player who commited the attack until 
        they leave the game.  Everyone automatically starts peaceful.).  War 
        Status should stay peaceful until the NZ is crossed... normally it 
        changes to war when one player attacks another (i.e. Fed attacks Rom) 
        but if the person the player is attacking is at War (i.e. on your side 
        of the NZ) they can be attacked without your War Status changing.
                              **or**
        If crossed when at peace the player stays peaceful but must cross back
        to their side of the NZ to declare hostilities.  All other features the
        same as above.

---Emergency Warp Speed => A ship is able to go up to 2 warp speeds faster when
        engaged (1 warp speed faster for SB's) at the cost of taking damage and
        faster engine temp increase.  It will not work if over 70% damaged.
        The figures in the below example can be set as you decide... it is only

        an example.
        i.e. A battleship would be able to go warp 10 but etemp would rise at
        a rate of 8 points per second and would take 4 points of damage per 
        second.  Speed would drop to the normal speed +2 for the speed it   
        would normally be going with its amount of damage if it had any.  If  
        a battleship could only go warp 6 because of damage it could go faster 
        (warp 8) at the cost of taking more damage and etemp.  It would then 
        disengage once they either etemp or take damage over 80%.
                              **and/or**
        Players could be limited to using it only once before they must refit 
        to a new ship due to the "permanent engine damage" that would be caused

        by it. Once they use it they can only go a max. speed -1 warp (i.e  a 
        scout would then be able to only go warp 11) until they refit to a new 
        ship.
                              **and/or**
        Players could use it once and then must get 2 kills and refit to a new 
        ship to be able to use it again.  Then they can use it once for every 
        2 kills after that.

---Starbase Changes =>  Starbase should appear larger and thus be easier
targets

        but have stronger shields and armor to counterbalance the size 
        difference.
                            **and/or**
        Ships docked on a SB would be protected by the SB's shields unless the 
        SB has none or has them turned off.  Only when the SB would normally 
        take DAMAGE would a ship take a loss to shields (if they are up) or 
        take damage (if the shields are off or wore down).

---Ship Collisions =>  I believe that you should be able to "run into other 
        ships" (enemy ships only of course).  I believe that it would make it 
        a bit more interesting because when you are out of fuel and about to be
        destroyed you can attempt to "ram" the enemy.  Doing extra damage on 
        top of the damage caused by your explosion.

---Ship Debris => I have seen on another server where when a ship explodes it
        sends out a number of torps (debris) in a circular direction expanding 
        out from the exploding ship.  The "debris" would of course have a short
        range depending upon the size of the ship and would do less damage the 
        farther away another player is from the explosion.  The damage done 
        should also depend on the size of the ship.  (i.e. A scout's explosion 
        wouldn't do near as much damage as a battleship's, and a battleship's 
        explosion wouldn't do near as much damage as a Starbase's.)  The damage
        from the debris would be indiscriminatory. (hurt allies as well as 
        enemies)

---Ferengi or Cardasians =>  Let's face it... the Orions are outdated in the
        twenty-fourth century.  How about replacing the Orions with either the
        Ferengi or the Cardasians.

---Borg =>  Replace Hunterkillers with Borgs.  After all...  Borg are enemies 
        of all races as are the hunterkillers.  So, why not replace the 
        hunterkiller with a single non-polymorphic Borg (cube-shaped) ship with
        a strength of about half of a SB and a top speed of warp 9 or 10 making
        it necessary for a team or race cooperation to kill it.  It could keep 
        its "unlimited fuel" because of their (the borgs') unusual power drive.
        It would also not start slowing down (from its top speed of warp 9 or 
        10) until it is about 75% damaged.  It would also be able to repair on 
        on the fly without having to drop its shields.  (This is due to the 
        collective conscious... it allows them to coordinate their efforts more
        efficiently.)  This would also work well to replace the terminators 
        thus making it even more distasteful to take planets out of t-mode or 
        scumming third race planets.  I believe that this would also add more 
        "realism" (alignment to the series).
        **These figures are of course negotiable I am just getting these 
        **figures out of the blue, but I still think they would work well.  :)
        
 

 I will of course revise/add to this list at a later time when I have the time.
 All I ask is that you just consider these proposals.

 **** Thank You,
         USS RENEGADE
            renegade@iastate.edu


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