HDTenEightyP/NetNews huggingface dataset:
From: roger@wpi.WPI.EDU (Roger Donahue)
Subject: Wonderboy in Monsterworld (Genesis)
Organization: Worcester Polytechnic Institute
Distribution: usa
Date: Tue, 1 Sep 1992 16:50:36 GMT

I've just about finished Wonderboy in Monsterworld, and there are a couple of
places I've been unable to search, and it's bugging me. Hopefully someone
can help me out.

1. In the castle that's up in the sky there's a pit you can fall into
   that contains a chest, a door, and on the left a passage that you can't
   go into unless you're pygmy-sized. Problem is you can't get to this
   castle as a pygmy, since you need to have the Legendary Sword equipped.

   Is it possible to reach this castle as a pygmy, or is there a way
   to get transformed once you're up there ?

2. In one of the water sequences (I think on the way to Poseidon's place)
   there is a visible doorway and some chests that I can't reach. Anyone
   have any hints on how to get there?

Thanks,
Roger Donahue (roger@wpi.wpi.edu)


Newsgroups: rec.games.video
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: NES Car Racing games
Organization: DuPont Central Research & Development
Date: Fri, 28 Aug 1992 13:57:40 GMT

Does anyone have any recommendations for NES car racing games?  I've tried
Bill Elliot's NASCAR one, but I have heard about R.C. Pro-Am and others.
Any suggestions?

scott
******************************************************
Scott C. Walker
walkersc@esvax.dnet.dupont.com

+++The few opinions I express are not the opinions of my employer.
"What's settled down?  Settled down is you get married and then you buy a
house.  You can get a wood house, a plaster house or a stucco house.  
Oh, how you can get stucco!"  - David Lee Roth, on Rockline, stolen
from Groucho Marx.
******************************************************
From: asprouse@n3igw.pgh.pa.us (Andy Sprouse)
Newsgroups: rec.games.video
Subject: SuperNintendo
Keywords: Sf2
Date: 26 Aug 92 04:47:24 GMT
Organization: Sprouse Consulting, Oakmont, Pa.


HI all on waht level do you have to be to see the ending?
I just rented the game so I played the 1-2 rounds of difficulty.
The third one is a pain. I got all the way to M.Bison and he kept
hitting me with the flip kick. Anyone want to help me PLEASE!!
I only have it for 2 more days. 


-- 
Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
Newsgroups: rec.games.video
From: stsshol@st.unocal.COM (Herb Lam)
Subject: Re: Recommendations for good SNES shooters?
Organization: Unocal Corporation
Date: Mon, 31 Aug 1992 18:58:25 GMT

In article <92243.105412JPE1@psuvm.psu.edu> <JPE1@psuvm.psu.edu> writes:
>     So far, the best shooter I've played for the SNES is UN Squadron.

I like UN Squadron, too.   However, I have the hardest time beating 
the stealth bomber with my the first fighter.  Even when I earn enough
to buy the second figher, I still have problems beating the stealth.
I still haven't gotten too far in the game yet.  Does anyone know if
there is any type of password or cheat that will let me have more
continues, life, etc?

Herb
From: akwong@gundam.Eng.Sun.COM (Anthony Wong)
Newsgroups: rec.games.video
Subject: SNES SF2 joysticks
Date: 27 Aug 92 18:16:01 GMT
Reply-To: akwong@gundam.Eng.Sun.COM (Anthony Wong)
Organization: Sun Microsystems, Inc.  Mt. View, Ca.
NNTP-Posting-Host: gundam


Hello, I would like some opinions about joysticks.

I have seen/heard of at least three sticks, Apollo, Honest and Capcom.
I was planning on getting the Honest stick.  Could you all send me your
opinions and comments on these.

Thanks,
Anthony Wong
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: ? Digitized Speech on SNES?
Date: 2 Sep 92 17:41:32 GMT
Organization: University of Pennsylvania

In article <1992Sep2.155250.20967@comp.lancs.ac.uk> marc@comp.lancs.ac.uk (Marc Goldman) writes:
>In article <1992Sep2.135934.29872@bnr.ca> tracyb@bnr.ca writes:
>>Hi, I'm thinking about buying a S-NES.
>>
>>Do any current S-NES games provide digitized speech?
>>A few games for PCs (e.g., Wing Commander II, Leisure Suit
>>Larry 5) provide speech.  It really adds to the entertainment
>>value of a game.

I just rented Super Smash TV and, yes, there is speech on that cart!

>Most cartridge games are 1 megabyte at the most with a rare few being 2
>megabytes. On the SNES i can only think of streetfighter 2 which is
>supposedly that big.

Isn't SF2 supposedly 12 megabits, which is 3 megaBYTES?

>The only carts that have any kind of speach on them (apart from the odd
>digitised phrase) as far as i know are the two sports talk games on the
>Genesis.

Super Monaco GP has crude speech, but it still has speech.  And, let's
not forget Sonic's "SEGA!!!" chime at the start of the cart.

>Marc

Alas, the examples I've cited do not have extensive speech, if that's
what you're looking for.  Go get a TG-16 with CD-ROM for that!
---------------------------------------------------------------------------
Clarence K. Din
Programmer/Analyst II, Language Analysis Center, University of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
"I have my toys (D-50, SR-16, TG-16 with CD-ROM, SNES, Genesis, HP48SX)
 and you don't!  Nyah!!!"
From: johnbr@master.CNA.TEK.COM (John Breeden)
Newsgroups: rec.games.video
Subject: Zelda I
Date: 27 Aug 92 18:09:24 GMT
Organization: Tektronix, Inc., Beaverton,  OR.

I just acquired the Legend of Zelda (I).  Unfortunately, there are no instruc-
tions.  Does anybody have a copy they'd be willing to part with (sell)?

Also, is there a list of "helpful hints" available that someone would like to
email me?

Thanks,

John Breeden
johnbr@master.cna.tek.com
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Super Nintendo CD-ROM
Date: 28 Aug 92 19:37:31 GMT
Organization: BBS

In article <1992Aug28.113004.3075@leela.cs.orst.edu>,
hartja@atlantis.CS.ORST.EDU (-= Souther N. =-) writes:
>
>
>Ok, people listen carefully, this is NEW HOT info that was just confirmed from
>Nintendo themselves.  The Super Nintendo CD-ROM project has been pushed back
>to a late August '93 release date.  This is because of a new chip development
>that would allow the SNES CD to produce true 3 dimensional images.
>

You mean polygon graphics?  I don't think "true" 3-D images can be produced on
a 2-D television set :)  How are the true 3-D images manipulated or used in
games that makes them special?

Bobby Tribble  |8')
Newsgroups: rec.games.video
From: petitc@nuge114.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SNES SF2 joysticks
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 31 Aug 1992 20:03:19 GMT

In article <Btv1r0.7E6@iat.holonet.net>, jwilbur@iat.holonet.net (Jay Wilbur) writes:

|> We got two Apollo joysticks and think theyt are GREAT!  I would suggest
|> them to any serious s-nes (neo-geo, sega, tg-16) player.

  What are the current prices, though?  I hear that the prices are
HORRENDOUS---something like $70/joystick.

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."



Newsgroups: rec.games.video
From: mbb@taffy (Michael Berger)
Subject: GENESIS: Phantasy Star 2 help
Reply-To: mbb@soac.bellcore.com
Organization: Bellcore, Livingston, NJ
Date: Thu, 27 Aug 92 14:24:18 GMT
X-Newsreader: Tin 1.1 PL5

SPOILERS


































I am at the final battle of noah and I have no trouble getting to the
final container. When I open it, my party always is destroyed. What can I do
to defeat the dark force. I have all of the NEI objects. Is there any particular
object or magic I should use.

I do not know how to use the megid technique yet. I also could not get Shir
to steal any star mist or moon dew (I don't know where these can be 
stolen from).

All I can do is wander around fighting and gaining strength. It is a pain to
find my way all the way back to the esper mansion (from town) and then to
go through the noah maze just to find out that I still do not have enough
strength to win.

Any help would be appreciated. 

mike
--
________________________________________________________________
Michael Berger                                (908) 699-8033
RRC 1K-318                                    mbb@soac.bellcore.com
Bell Communications Research                  
444 Hoes Lane
Piscataway, NJ 08854
----------------------------------------------------------------
Newsgroups: rec.games.video
From: brett@visix.com (Brett Bourbin)
Subject: Re: game copiers
Reply-To: brett@visix.com
Organization: Visix Software Inc., Reston, VA
Date: Tue, 25 Aug 92 14:21:52 GMT

In article <1992Aug22.203220.12205@doug.cae.wisc.edu> kolstad@cae.wisc.edu  
(Joel Kolstad) writes:
> I've yet to see a consumer
> oriented computer that couldn't support this market. (Although sometimes
> piracy knocks a few really good programmers out of the marketplace...
> the guy who wrote M.U.L.E. for the C-64 comes to mind...)

Let me say that Dan Bulten is still around creating computer games, just  
now for the PC.
--			 _  _    _      _
Brett Bourbin		(_ |_ | /__ | |(_  4431 Lehigh Road, Suite 151
  brett@visix.com	__)|_ |_\_/ \_/__) College Park, Maryland 20740
  ..uupsi!visix!brett	      LIMITED	   703.758.2733
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Newsgroups: rec.games.video
Subject: Re: controlls
Date: 4 Sep 92 16:47:44 GMT
Article-I.D.: wam.1992Sep4.164744.6863
Distribution: na
Organization: University of Maryland, College Park

In article <1992Sep3.164824.14122@otto.lvsun.com> joe@otto.lvsun.com (Joe Barger) writes:
>
>	to home vids "RAMPART" great game, control? JOYSTICK ? NOT!!! I will
>	not buy it. I would love to see a "true" conversion I have paid

Many people are not aware that some coin-op Rampart machines use a joystick
instead of a trackball.  When you are in wall-building mode, the second
button functions as a "fast movement" button when you hold it down.  This
is about 1/20 as good as trackball control.
Ataxx, one of the most vile and repulsive games ever to accept a quarter,
also may use either a joystick or a trackball.  No "fast" button, though.

  VGR
From: matusita@ics.osaka-u.ac.jp (Makoto MATSUSHITA)
Newsgroups: rec.games.video
Subject: Re: Flicky
Date: 29 Aug 92 10:14:41 GMT
Organization: Torii Laboratory, Dept. of Information & Computer Science, Osaka
	Univ., JAPAN
In-reply-to: gkomatsu@uhunix.uhcc.Hawaii.Edu's message of 28 Aug 92 08:48:09 GMT


On 28 Aug 92 08:48:09 GMT, gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) said:

Galen> 	Flicky turns out to be as we net-folk say "bilingual".  Plug it
Galen> into a Japanese unit, and you get the Japanese names:

What is target machine ? Genesis, or Master System ?

(In japan, 'Flicky' is only available on MEGA-CD (CD-ROM system for
Megadrive, japanese version of Genesis).)
--
*** MAKOTO Matsushita  <matusita@ics.osaka-u.ac.jp> ***
Dept. of Infomation and Computer Science, Osaka University, Osaka, JAPAN
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: multigame NES gamepacs
Keywords: Question, TV news story, sources?, idle curiosity
Date: 31 Aug 92 19:47:28 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <81598@bcsaic.boeing.com> lroberts@bcsaic.boeing.com (Louis Roberts) writes:
>I saw on the TV news last night, that Nintendo is plagued by counterfeit
>game packs.  The news reader said "... and some of these packs contain
>over a thousand games..."  Gee, I thought... that's terrible.  But wait!
>How plagued can they be?  I've never seen such items offered or
>advertised for sale.  Do I just not hang around the right smoke filled
>bars?  Don't I have enough evil companions?  Help me out, here. Where
>are such items to be found?  Please respond by email.
>

  A thousand games in one NES cart?  Yeah right, I've seen a bit over
one hundred but that's the max as far as I know.  Most of the games I've
seen in the multi-game carts for the NES suck too.  Quality games like
Milk&Nuts, 4 buggy versions of Super Mario Brothers I, etc. just don't
cut it.  But hey...I guess it's all right for a few cheap thrills.  After
all, Frontiline's in one of those (all time classic!).
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: erc@plitvice.berkeley.edu (Eric Ng)
Newsgroups: rec.games.video
Subject: ABOUT THE VIDEO GAME RATINGS REPORT (last modified Feb 1, 1992)
Date: 1 Sep 92 05:08:22 GMT
Reply-To: video@irss.njit.edu
Organization: University of California at Berkeley

ABOUT THE VIDEO GAME RATINGS REPORT

In this report, video games have been rated on a scale of 1 to 10,
with 10 being the best and 1 being the worst.  For each video game,
the total number of votes, the average rating, and the vote
distribution are shown.  New video games are indicated by an `*'
before their entry.

The vote distribution uses a single character to represent the
percentage of votes for each ranking.  The following characters codes
can appear:
     
`.' no votes cast        `3' 30-39% of the votes  `7' 70-79% of the votes
`0'  1-9%  of the votes  `4' 40-49% of the votes  `8' 80-89% of the votes
`1' 10-19% of the votes  `5' 50-59% of the votes  `9' 90-99% of the votes
`2' 20-29% of the votes  `6' 60-69% of the votes  `*' 100%   of the votes

To have your votes tallied in the list, send mail to the video game
ratings server (the address is given below).  In your letter, any line
beginning with the word `vote' will be considered a vote.  All other
lines are ignored.  Votes must be of the form:

	vote rating system-code video-game-title

where `rating' is an integer between 1 and 10, `system-code' is a
two-letter code describing the system, and `video-game-title' is
everything else on the line after `system-code'.  Valid system codes
include:

   Al	Atari Lynx
   Gb	Nintendo Game Boy
   Gg	Sega Game Gear
   Ne	Nintendo Entertainment System (NES) or Famicom
   Ng	SNK Neo Geo
   Sn	Super Nintendo Entertainment System (SNES) or Super Famicom
   Sg	Sega Genesis or Mega Drive
   Tg	NEC Turbografx-16, Turboexpress, or PC-Engine

Case is not considered in video game titles or system codes.  Valid votes
might be

	vote 10 Sg John Madden Football '92
	vote 10 sn super mario world

NO HUMAN WILL EVER SEE YOUR BALLOTS, AND YOU WILL NOT RECEIVE AN
ACKNOWLEDGEMENT OF YOUR VOTES.  ALSO, THE VIDEO GAME RATINGS SERVER
WILL SILENTLY IGNORE ALL INVALID VOTES.

To make things easy, the `Reply-to' field of this posting is set to
point to the video game ratings server.  If you are using the `rn'
newsreader, simply hit `r' to send in your votes.

The source code for this system and much of this text for this ratings
report was provided by Chuck Musciano.  John Leo originally adapted
this system for video games, and Eric Ng (the current video game
ratings report administrator) has since made many more modifications.

Thanks for participating in the rec.games.video ratings poll.

Mail votes to video@irss.njit.edu or ...!uunet!irss.njit.edu!video; if
you have any questions, mail them to video-request@irss.njit.edu or
...!uunet!irss.njit.edu!video-request.
--
eric ng  erc@zabriskie.berkeley.edu  ...!ucbvax!zabriskie!erc
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (Conty III)
Subject: Re: What is a TurboDuo?
Organization: AT&T Bell Laboratories
Date: Tue, 1 Sep 1992 17:29:08 GMT

In article <67230@hydra.gatech.EDU>, gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C) writes:
> What is a TurboDuo? And does it require separate media from a TurboGrafx CD?

TurboDuo = TG 16 + SuperCD, in one unit.  Plays TG-16 game cards, TG-CD games,
SuperCD games, audio CDs, and CD+G.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Why are game copiers illegal
Date: 27 Aug 92 00:34:45 MDT
Followup-To: rec.games.video 
Organization: University of Utah CS Dept
Distribution: world 

In article <3177@isgtec.isgtec.com> ken@isgtec.com (Ken Newman) writes:
>> >My understanding is that anyone has the right to make archives of
>> >softwares (and perhaps otehr material), so this should also apply
>> >to video games.
>
>I keep seeing this nonsense repeated over and over. Why do you want
>to back up ROM chips? How many cartridges have you had fail on you?
>To the net in general, how many cartridges do you have that completely
>wore out, or broke? You have to try pretty hard to wreck a cartridge.

I am working on a collection of Atari 2600 cartridges, most/all of which
aren't being produced any more.  Many of these cartridges are very rare,
and if I find them, I don't want to take any chances.  Also, it is possible
to put all Atari 2600 cartridges ever made onto one high-density floppy
(400 carts @ 2-6k each).  Eventually, I would like to be able to just give
a name of a game and be able to play it without having to search through
hundreds of carts.  I plan on building my own cartridge faker for this 
purpose.
 
>How in the world are you going to stop people from copying rented games
>then? Which will destroy the rental business and sales of cartridges,
>if the copiers are cheap enough. Should I sell guns cheap to anybody,
>just because some really want to keep them for self-defence, but others
>will go shooting people and robbing stores? Where do you draw the line?
>I think its sensible to make cartridge copiers illegal for two reasons:
>	1) it's stupid to back up ROM chips

A lot of people do a lot of things that you might find stupid, and as long
as they aren't hurting anyone, that is their right.

>	2) cartridge rental and sales are big business, just
>		like CD's are. Both need to be protected by making them
>		immune to making perfect digital copies.

Oh, so instead of putting people in jail for doing things that hurt 
people (pirating carts), put people in jail for making/selling/possessing
something that COULD BE USED in an illegal way, because you can't think
of a legitimate use.
 
>Someone before in this group was defending copiers because they also
>let you modify the games, giving infinite lives or some nonsense. This
>almost makes sense (not quite though), but purely for backup purposes,
>no way.

ALMOST makes sense?  If I use a cartridge copier to do something that hurts
someone else, it makes sense to punish me.  If I use a cartridge copier in
a way that hurts no-one, you have no right to decide if that use "makes sense"
to you or not.


(We need a talk.piracy or talk.politics.piracy group, these piracy 
debates end up in just about every newsgroup, and they usually don't
really belong.  Or maybe alt.flame.piracy)

----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
Newsgroups: rec.games.video
From: dskim@eng.umd.edu (Daeshik Kim)
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: Thu, 03 Sep 92 03:34:17 GMT
Organization: Univ. of Maryland, College Park

In article <1992Sep01.204456.45593@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>Well, though things are relative, I have seen more good games for the Genesis
>lately than the SNES.

	Well, as a RPG player, I don't see many RPG title on Genesis in
	future release; the last RPG I could enjoy in Genesis was PS3
	(I heard PS4 is coming out).

	War Song? It's not RPG but close and it was good.
	The only thing was maybe too easy (manual says it's impossible
	to beat the first attack; but it's not true. I stop
	playing after I beat the shit out of the enemy in the first
	scenario and guess what. Darn! It says the second attack will
	be there; and I got excited. Shit! Nothing happens; it just
	rolled over to the 2'nd secenario as usual).

	Ah! Traysia is good/long/hard one (well, compared to the others)
	with very interesting storyline even though the graphic is
	terrible since there's nothing much in the manual & you don't get
	much info in the town either (not even what all those items do).

	SNES - Dragon Warrior V (this is my guess since I think
	Dragon Quest series (SFC) is equivalent to Dargon Warrior),
	Wizardry V, Final Fantasy's, Might & Magic 3, ...

	Final Fantasy 2 (FF4 in Japan) was the must-play RPG and
	was great (it would have been much nicer if it was harder
	version) with huge map & zillions(?) of armor/weapon/items/magic.

	But again, Zelda3?  Boring...kiddy game; I don't count that as RPG.
	D&D? Too damn easy.  I've wasted $70 for weekends; I was about
	to throw the game cart to my TV when I happend to see the
	ending (I didn't really expect it was the end).

	As a matter of fact, I really miss the huge library of RPG's
	for PC-Engine (TG16) SCD's; if I have to choose one
	among the 3 assuming Everything in Japan gets here,
	TG16 with SCD will be my choice since I don't care about
	the shooter/hack&slash games.
	Man.. when will be the incredible(?) the Far East of Eden series
	will come here for TG16?
	I just may have to start studying Japanese to play
	Dragon Knight ?, Record of Lodoss War, Ziria (>500Meg? that's
	what they say), Maru,.....

	Maybe I have to buy 8 bit NES to play those Dragon Warrior ?
	& Wizardry.
	Or go back to PC for the good-old-but-bulky-for-disk Ultima.
-- 
	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878
	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
	dskim@eng.umd.edu	I don't speak for Sprint.
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Why are game copiers illegal
Organization: Microdata Oy, Helsinki, Finland
Date: Sat, 29 Aug 1992 20:18:02 GMT

In article <f4=n1fj.fletcher@netcom.com> fletcher@netcom.com (F. Sullivan Segal) writes:
>In article <1992Aug20.202653.17194@doug.cae.wisc.edu> kolstad@cae.wisc.edu (Joel Kolstad) writes:
>>I'm considering making a board that reads Lynx cartridges, spits them out
>>to a computer, and also allows a computer to load up some RAM that looks
>>like a cartridge to a Lynx.  Such a system could be be for pirating
>>activities... this is wrong.  BUT... such a system would have great
>>hacking value, too!  There is nothing wrong with that!
>>
>>						---Joel Kolstad
>
>The LYNX uses an RSA encryption algorithm.  I doubt that you could
>reverse the encryption in a reasonable amount of time. (Less than 
>a couple of hundred years.)
>

If you are just copying the data, WHO CARES! All you have to do is
to copy the crypted data and then present it to the machine from disk.
very easy.

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|
From: nl18+@andrew.cmu.edu (Naomi R Langer)
Newsgroups: rec.games.video
Subject: SNES, NES, games for sale
Date: 26 Aug 92 12:55:33 GMT
Organization: Freshman, Biology, Carnegie Mellon, Pittsburgh, PA

Help! I'm trying to get rid of some old stuff!  I have a super nintendo
system for sale for $120.  It comes with super mario world.
I also have a regular nintendo and eight games for $50.  These prices
are negotiable.  If you're interested, call me at 242-5755.
Naomi