HDTenEightyP/NetNews huggingface dataset:
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Review of Ancients
Date: 16 Oct 92 20:50:07 GMT
Distribution: na
Organization: The University of Texas at Austin, Austin TX

In article <1992Oct9.160954.27978@jhunix.hcf.jhu.edu> cliff@jhunix.hcf.jhu.edu (Cliff Chen) writes:
>For those of you who are wondering, Ancients is a new 3-D dungeon game (ala
>Wizardry and Bard's Tale) which is available for ftp on ftp.ulowell.edu.
>
>	Basically, I'm writing this review (I normally don't do this sort
>of thing) because the game really really SUCKS.  In an age when most games
>make the original Wizardry look almost like something a kindergartener
>wrote, this game must have been written by a fetus.

Sure most new games make Wizardry look silly.  However, most new games are
also commercial!  That is silly to compare Ancients with commercial games
which have entire teams of programmers working on them and thousands of
dollars invested. 
 
As Shareware goes, Ancients is in a league of its own.  Please point out 
another Shareware RPG with this kind of graphics.  
 
Sure there are some bugs... that's to be expected.
 
As to your not being able to see your character's stats... you're just plain
wrong there.  Try clicking on the turned up corner of the char's inventory
page. 
 
For those of you who haven't played the game, it is really a Shareware clone
combination of EoB and Bard's Tale.  Nicely done in some respects... not so
nice in others.  I didn't play it for any length of time, but it seemed to be
quite short... only involving one dungeon.  (I assume you get bigger dungeons
when you register it?)  And one city.  
 
Anyway, as a Shareware it's worth the download.  I wouldn't say the game
"sucks" like Cliff would have you believe, but it doesn't exactly have the
playability of EoB.  (Of course, now I'm guilty of comparing it commercial
software!)

Oh, one last thing I found amusing about the game... obviously, the author is
not artist.  <grin>  All of the character portraits look the same.  I mean,
they could be blood relatives.  Even the different races. :)
 


Newsgroups: comp.sys.ibm.pc.games
From: 10642633@eng2.eng.monash.edu.au (PETER GILLESPIE)
Subject: Re: Annoyed: Out of this World:  What the hey?
Organization: Faculty of Engineering, Monash University 
Date: Mon, 12 Oct 1992 23:57:43 GMT

In article <weq8mjm00YV9Q27RAQ@andrew.cmu.edu> Jack Liu <jl9d+@andrew.cmu.edu> writes:
>Date: Sun, 11 Oct 1992 16:21:03 -0400 
>From: Jack Liu <jl9d+@andrew.cmu.edu>
>Subject: Annoyed: Out of this World:  What the hey?
>   I've reached the part where Mytuba (that's what I call the big guy)
>chucks me across the ledge and I jump from that side, grab onto a
>curtain thing and kill two guards.  I've stuck my gun at the guard with
>no weapon and have gotten him to press the glowing the button on the
>ceiling and have done just about everything else humanly possible.
>    The question is, how do you save Mytuba from falling, though you
>never really see him fall, and how do you advance to the next board? 
>Things like this really aggravate me.
>    Anway, if you feel like a response, Thanks.

I think Mytuba looks after himself. To get to the next bit there is a guy 
that throws grenades at you in this part which you probably shot to hell 
every time. This grenades are important.

PEG>>>>
 
Newsgroups: comp.sys.ibm.pc.games
From: rich@jimmy.coyote.trw.com (Rich Messenger)
Subject: Archive Site for U7 Patch(s)?
Keywords: Ultima VII
Organization: TRW, Redondo Beach, CA
Date: Sun, 11 Oct 1992 22:11:44 GMT

I've heard that there is a patch for Ultima VII.  Would someone please
mail me the location of an archive site where I can find it (or point
me to a FAQ list for this news group)?

Thanks.
-- 
     _ __
    ' )  )      /                      ... Rich Messenger
     /--' o _. /_                          rich@wilbur.coyote.trw.com
    /  \_(_(__/ /_                         {uunet,cit-vax,trwrb}!wiley!rich
From: grantham@beirut.berkeley.edu (Jon Grantham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Contacting Links386 Usenet open organizer
Date: 10 Oct 1992 06:20:55 GMT
Organization: U.C. Berkeley Math. Department.
NNTP-Posting-Host: beirut.berkeley.edu

I'm not quite sure why you've been having problems e-mailing me.  I've
e-mailed myself from a site in another state to test things & it worked ok.
Send e-mail to me at any of the following sites:
grantham@math.berkeley.edu
grantham@ocf.berkeley.edu
grantham@super.org

I've gotten mkohl4.rec & darran4.zip  (and others who have managed to get
e-mail through to me).

If this continues, I'd appreciate it if someone could post a header from
the bounce so we can track this down...I have gotten some e-mail from
outside today, so this is an inconsistent problem...

Jon
From: CS19240898X@LUST.LATROBE.EDU.AU (MINNELLI, DAVID)
Newsgroups: comp.sys.ibm.pc.games
Subject: Pools Of Radiance Setup..
Date: 9 Oct 92 07:37:36 GMT
Organization: La Trobe University
X-News-Reader: VMS NEWS 1.24

Hi There,

	What is the best setup when starting Pools Of Radiance for the
different characters??  (eg. magic user, fighters, clerics, etc...)

	Also, how do you use journal entries??

	(Please email your replies)

	Dave.
From: beran@wizzle.Berkeley.EDU (ibidem)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOV:INFINITY QUEST
Keywords: ultima7, ultima 7, U7
Date: 16 Oct 92 03:06:41 GMT
Organization: Dept. of Statistics, U. C. Berkeley


	SLIGHT SPOILERS








	I cannot seem to find the scroll of Infinity.  UGHHH!  I have searched
the entire castle, lifted anything that move, talked to all the statues,
completed the three quests(obviously), forged the sword; yet I cannot find the
scroll that is supposedly in the castle.  I do not know what to do.  I would
like a hint or nudge but spoilers are OK.
Thanx
Greg Beran
From: benrg@ocf.berkeley.edu (Ben Rudiak-Gould)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Underworld Demo
Date: 11 Oct 1992 09:48:43 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: whirlwind.berkeley.edu

BEWARE OF DOG^H^H^HSPOILER

In article <Sep.26.12.04.56.1992.18754@ruhets.rutgers.edu> zweldron@ruhets.rutgers.edu (Matthew Charlap) writes:
>Now that I upgraded my system, I pulled out the Underworld demo (I don't 
>have the disk space for the full game). I have 3 questions:

>1) Is the spell Uus Por available in the demo, and if so, where are the
>Uus and Por runes?

Dunno on both counts.  It's not necessary, though.

>2) If [1] is NOT available before passing this section, how do you get to
>the button in the area where you have to jump from pillar to pillar (through
>the southern secret door)

There are at least two solutions to this which do not require Uus Por.
I can't think of any way to give you hints about them without giving
them away.

>3)by the grey goblin area, there are 4 levers that can be rotated. what do
>they do?

Why not rotate them and find out?  They change _something_.  The something
is fairly nearby, too.

I hope this helps you.  (But not too much, per your request :-)

--
Ben Rudiak-Gould
benrg@ocf.berkeley.edu
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help!!! Indy Jones / Atlantis
Date: 12 Oct 92 10:51:53 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

u need a mask to go with the sheets.
u'll need to travel.

sasi.
Newsgroups: comp.sys.ibm.pc.games
Subject: ultima6: how to put on horse shoe
From: hey, it is yourself <WJMCC@CUNYVM.BITNET>
Date: Sunday, 11 Oct 1992 16:13:41 EDT
Organization: City University of New York/ University Computer Center

    How do I put horseshoe  on the horses ?
Newsgroups: comp.sys.ibm.pc.games
From: datta@cs.uwp.edu (David Datta)
Subject: Re: Cracked, Hacked, or Freebies???
Organization: University of Wisconsin - Parkside
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 15 Oct 1992 02:02:43 GMT

amm1428@ritvax.isc.rit.edu wrote:
: I'm new on this system, I'm curious if anyone knows where I can find or
: receive Cracked or Hacked games? What do I do to get them? Where do I find
: them? The reason I'm asking is that my friend from another college told me 
: that its available on some nets. So I m putting in my question to anyone who
: might be available to help me. Thank you.

Hopefully, no-one will be stupid enough to offer cracked or hacked
games over the net. If you own a game and need to remove the copy
protection FOR YOUR PRIVATE USE, instructions on HOW to remove the
protection can be found on ftp.uwp.edu in /pub/msdos/romulus. No actual
code or cracked games can be obtained there.

-- 
-Dave datta@cs.uwp.edu: Don't come in again like that! It isn't funny
and I can pay someone else to make your mistakes. 
	-Unknown voice on Mike Oldfield's Five Miles Out album.
Newsgroups: comp.sys.ibm.pc.games
From: mathieu@vlsi.polymtl.ca (Philippe Mathieu (Hiv91))
Subject: Re: Help: Dagger of Amon Ra
Organization: Ecole Polytechnique de Montreal
Date: Tue, 13 Oct 1992 15:27:27 GMT

trevor1@monsoon.ucsd.edu (Trevor Henthorn) writes:
: [Spoiler Alert]
: 
: 
: I'm currently in Act 5 and have past the part where you answer the two riddles.
: Now I'm trying to get out of the furnace room with Steve by climbing
: up the passage way.  Now my question is: How in heck do you get by the snakes!?
: I've tried everything I could think of.  Somebody, anybody, tell me the
: solution.
: 
: Thanks.


   Haven't you tried snake oil? None left? There is some in the preservation lab....

FIL

--
Philippe Mathieu

   " This is a test..." , Ministry
From: plopper@husc8.harvard.edu (George Plopper)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Subverting versus just a plain revolt...
Date: 10 Oct 92 00:53:34 GMT
Article-I.D.: husc3.1992Oct9.205335.16214
Organization: Harvard University Science Center

In article <1992Oct8.151048.3259@csdvax.csd.unsw.edu.au> 10u6070@csdvax.csd.unsw.edu.au writes:
>RTFM again - subverting a city does not break a peace treaty, and the city is
>not damaged, inciting a revolt breaks a peace treaty and causes damage.  So use
>subvert when the other civilisations are at peace with you and have lots of
>nukes, and you don't have SDI.
>

I'm an officially registered owner that has TFM, and I can't find it,
either. Mind telling us what page that info is on? Thanks.


-- 
George Plopper 
Email: plopper@husc8.harvard.edu
"I wish somebody'd tell me what diddy-wah-diddy means."
From: fisheric@mentor.cc.purdue.edu (Eric Fisher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dagger of Amon Ra
Date: 14 Oct 92 23:29:15 GMT
Organization: Purdue University

Help needed   

I am stuck when the thing chases you.  I know what to do with the first
two doors, but I can't figure out how to get inside that one room.  I
can use the chair, but how do you open the door.  

Reply via E-Mail to fisheric@mentor.cc.purdue.edu

Thanks..
From: hymowitz@whatever.cs.jhu.edu (Hymie!)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Date: 8 Oct 92 00:05:45 GMT
Organization: Creative Sensualities dept, Jacquie's House of Underwear

why would it be any less legal to rent computer games than to rent
video tapes?  what purpose is the distinction?

--hymie
hymowitz@cs.jhu.edu                                         hymie@jhuvms.bitnet
-------------------------------------------------------------------------------
Okay, so ten out of ten for style,
but minus several million for good thinking, yeah?          --Zaphod Beeblebrox
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: Monkey Islands I and II
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 8 Oct 1992 22:40:33 GMT

In article <Bvrrz0.Lnx@mach1.wlu.ca> dexb8836@mach1.wlu.ca (Luis De barros u) writes:
>
>
>	I was wondering if anyone still remenbers the original Monkey Island. 
>I desperately need a clue to pass the scene inside the giant monkey head.
>Every time I enter the monkey head I get into all these screens which keep      changing. The "friendly" cannibals mentioned a certain head that would guide    me through that hellish maze. Does anyone know anything about this?! Where do   I get that guiding head? 

give navigation guide to cannibals and they'll give navigators head to you

>	I'm also having some dificulty with the second part, Monkey Island II. 
>Thanks to this bulletin section I finally made it to the Cottage at Phatt
>Island. I hope that someone out there in the digital world can answer these:
>	
>	- How do I win the contest with that pirate? I keep dumping my grog in to         the tree but the guy just won't give up.

drink false grog (remember that woman who hired the boat - put her picture to
wanted note and sheriff will arrest her and you can take her stuff from
envelope)

>	- What's the significance of that beam of light that hits the wall?

try pushing the stone that the beam hits

>	- How do I get the ladder from the library? I think Guybrush needs it to
>	  climb into the hole in the beach.

no need for ladders

>	- What am I supposed to do in the crypt?

to open correct coffin (you must know what coffin to open so read book about
pirate quotes - that book is on governors stomach)

    __________________           __                 
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_
               |___         \
                   `--------'
Newsgroups: comp.sys.ibm.pc.games
From: dmeredit@nyx.cs.du.edu (Don Meredith)
Subject: Looking for Castle Wolfenstein maps
Organization:  The University of Alabama
Date: Thu, 15 Oct 92 17:14:12 GMT

I am looking for a program that would print out the maps
for Castle Wolfenstein for all episodes.  Preferably the maps
would be written to a postscript file.

Don Meredith
meredith@porthos.cs.ua.edu
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Adventure game newbie needs help in U4 (cringe) :-)
Date: 10 Oct 92 22:47:23 GMT
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Please reply only via e-mail, or we will have people talking about the
creation of a comp.sys.ibm.pc.games.electronic-arts.origin.ultima
newsgroup...  :-)

I got an pc in the summer and would now like to get STARTED with
adventure games.  The closest I've come so far is with the infamous
MORIA, and watching my roomie play through both Star Trek: 25th, and
Darkseed.  I know little about adventure games and nothing about the
Ultima games (which seemed the obvious choice based on what I've
heard... plus, I liked the idea of cloth maps), so please don't 
laugh at my ignorance.  I'm an impoverished, struggling undergrad,
etc.

I got the second Ultima trilogy last night, and installed U4 and looked
at it briefly.  I have three questions...

How do you slow the darn thing down???  I have an AMD 40MHz 386DX, and
tried using the file SLOWDOWN (which worked fine with Wing Commander),
but I kept getting yelled at to use only the original disk.  Which
brings me to my second question....

How do I back up the %#!*! disk?  And how do I get the ENTIRE %#!*! game
on the HD???

My third question is, how do I get started? :-) After I finish the 
book that came with the game that is...

Ginseng Tea and Pickled Garlic to anyone who can help me!  :-)

Thanks!

-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
From: mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS)
Newsgroups: comp.sys.ibm.pc.games
Subject: MM4... Just too easy to beat (spoilers)
Date: 15 Oct 92 16:37:40 GMT
Organization: Lehigh University

Im very dissapointed with the damn thing.  I simply cast Implosion on Xeen's
pet and it died.  Then when I saw Xeen, all I had to do is teleport up to his
face and hit him twice and he died.  The damn Dragon King was 100 times harder
to kill.  I had to use three divine Interventions to kill him.  With Xeen's
pet, he hit me once with some green shit that hardly harmed my party before I
imploded him.  The King knocked the living shit out of us before we got to
him.  ANd Xeen, oh boy big deal.  He Eradicated one of my members that I just
brought back to life later.  It only took two hits... Diamond Golems were
harder and you didn't even have to mess with them.  Throw this away and just
shit on it.

-mas4@lehigh.edu
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: STRIKE COMMANDER
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 12 Oct 1992 03:15:10 GMT

s915074@otto (Vitor TEN) writes:
>I have been reading quite a few posts saying that Origin have not yet
>completed Strike Commander. Then why do I have a catalogue from a
>local store that is selling it for $99.50 (AUS).

Because it was supposed to be done last Christmas.  Lots of catalogs
have had it.  But go ahead and try to order it and see what happens...
-- 
Use an accordion, go to jail!
Organization: University of Illinois at Chicago
Date: Friday, 16 Oct 1992 08:28:58 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Action Stations

Action Stations is a HIGHLY detailed commerical program whose ONLY focus is
naval surface combat. Only means just that- no subs, no carriers, no air
strikes. Almost EVERY class of surface ship between 1922-1945 is included.
Scenarios (historical and hypothetical) are included for the Atlantic,
Pacific and Mediterranean. In addition there is a scenario builder and a
RANDOM scenario generator. There is no ship editor but then the ships are
so complete and accurate, there is no need for one. The game was written in
basic by  Alan Zimm (and team?) who was an actual naval officer (I cannot
remember his rank). It was written to attempt to accurately model naval
surface combat as a learning tool and for fun. The sim is highly detailed and
takes into account what seems like a zillion things (wave state, speed,
targeting, radar, weather condition, crew readiness, type of shell, angle of
attack, where the shell hits, damage control, flooding, etc....). Al did a
great job. For instance he states: "The simulation was extensively tested again
st combat experience. For example, the Battle of the Denmark Straits was re-
enacted by duplicating the exact track of the ships, the weather, wind,
environmental, and gunnery factors. The program deterministically scored its
first hit on the Hood within 120 yards of where the hit actually occurred.
Hit rates for the engagement were duplicated within 10%!" That's good!!!!
   The game, however, is NOT pretty. Most of the information is presented in
text mode-- and a lot of information is given on each screen (almost too much).
The only graphics are ship plots and they are done in ugly CGA. BUT the plots
are fine for game play. The plots are very similar to what you would see in
a command center on one of these large ships during the time period ACTION
STATIONS models. No pretty pictures of ships. No sound support. No frills.
What you do get is the most accurate simulation of surface Naval combat
during 1922-1945 PERIOD.
   I haven't picked up Great Naval Battles so I cannot compare the two. But
if you want flash and chrome - Action Stations isn't it. However, I can
highly recommend the program to SERIOUS players. Chrome is nice but it can
detract from game play. Carriers at War is a perfect example of this- a
good game that really needs an OFF switch for the chrome.
-- Alan
---
P.S. A scenario/data pack upgrade has recently been released for Action
Stations. It adds a few more scenarios, ships and a new scenario generator.
Alan Zimm is working on an updated version called FLEET COMMANDER. Expect
that program sometime during the 1st (2nd?) quarter 1993.
From: at887@cleveland.Freenet.Edu (Scott Butler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Birds of Prey - anyone play it yet?
Date: 7 Oct 1992 13:34:43 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at887@cleveland.Freenet.Edu (Scott Butler)
NNTP-Posting-Host: slc4.ins.cwru.edu


I was browsing at the local CompUSA the other day when I noticed that they
had Birds of Prey in stock.  Has anyone played this?  I'd be interested to
find out if it uses the same game "engine" as Chuck Yeager's Air Combat 
Simulator (which I loved) or if it's something like Heros of the 357th
(which IMHO sucked rocks....)

Reviews, please.....flames need not apply.

Scott
--
Newsgroups: comp.sys.ibm.pc.games
Subject: Stopping Piracy? Easy.
From: rwyckoff@cardinal.sc107.wesleyan.edu (Catullus)
Date: Wed, 7 Oct 1992 01:18:35 GMT
Organization: Wesleyan University, Middletown, CT USA

	How to stop piracy?  

	1) Allow people to try before they buy.  This is what (as someone 
else said) pirating is about, mostly.  And if you believe that the 'career 
geeks and teenage computer nerds' (a pretty unfriendly description, too) who 
are the real hard core pirates are just out there to break copyright laws, 
think again.  There is nearly as much an undercurrent of 'try before you 
buy' there as among 'casual' adult pirates.

	2) Put out quality products.  THIS IS THE MOST IMPORTANT THING THAT 
COULD POSSIBLY BE DONE.  I don't have a problem spending 40 or even 
sometimes 50 dollars for a piece of software that's going to keep me 
entertained for a few weeks, that doesn't insult my intelligence with 
feeble puzzles or poorly written plot/text/dialogue.  IMHO, the computer 
game industry is still in a transition period between the older, single-
author games of the mid 80's to the complex multimedia products of the 
90s.  The reason so many games suck nowadays is that few companies have 
caught on to the idea that they need to hire professionals for other 
aspects of the game than programming.  Certain companies have even forgotten 
that.

	Short of actually pirating software, there ARE a few decent gaming 
magazines out there.  I have only seen 3 that actually publish honest 
reviews, and that are written by people who graduated high school.  These 
are Computer Gaming World, Strategy Plus, and the net's own GameBytes (okay, 
so I'm a GameBytes reviewer...sue me :-)
Newsgroups: comp.sys.ibm.pc.games
From: engp2120@nusunix2.nus.sg (YONG KUEN FATT ALAN)
Subject: Re: Keen dreams stuff <minor spoiler>
Reply-To: engp2120@nusunix2.nus.sg
Organization: Dept of EE, National Uni of Singapore
Date: Thu, 8 Oct 1992 03:07:51 GMT

G'day,

You can get unlimited supply of the small bombs, the one that
turn others to flower. You can collect back unexploded bombs.
Hence all you do is stand in front of a wall. Just throw the bombs.
It will bounce back and be collected. The bug is that the number
of bombs dont decrease and increase back by one. It just keep on
increasing ;-)

Alan

-----    Beam me up Scotty, there's no intelligent life here     -Kirk
**********************************************************************
* engp2120@nusunix2.nus.sg     ayong@nuseev.bitnet                   *
* VLSI CAD and Design Laboratory, Dept of Electrical Engineering     *
* National University of Singapore, 10 Kent Ridge Crescent           *
* Singapore 0511.     Telephone: 7726319     Fax: 7773117            *
**********************************************************************
-----                     Lets get dangerous                     ---DW
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