HDTenEightyP/NetNews huggingface dataset:
From: Telestro ip Wandrun <"riker: :baileyt"@kirk.msoe.edu>
Subject: Re: Campaign, characters, etc.
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 16 Nov 1992 17:05:23 GMT

Anthony Greene writes:

> In article <gatemail1.0b31716501217309@morticia>, tleist24@uther.Calvin.EDU
> (Todd Leistra) writes:
[deleted]
> >
> >        Mobius has been killed by a were-panther shot out from a cannon
> 
> No!  Not Mobius!  PLEASE, say it isn't so.  Not poor Mobius.  How COULD you?

Yeah, not Mobius!  He should be one of the last to die.  In all fairness, the 
order should be: 

  Baruk Kaah (for being such an idiot)
  Uthorion (for also being such an idiot-  waitaminute, ain't he just about good
      as dead already?)
  The Gaunt Man  (for being such a annoying horror-type guy)
  Jean Malreaux (for having a realm that includes Godmeeters- those things 
      *hurt*)
  The rest (for being High Lords)
  Mobius (because he's the most fun!!)

Of course, there's this one character whose player had great plans for him- he 
would become High Lord of Earth in the module of the same name, then go 
rampaging through the cosms killing High Lords and stealing their Darkness 
Devices to gain more power.  I believe his order went something like this, from 
easiest to kill to the hardest:

  Baruk Kaah
  Angar Uthhorion
  3327
  Jezrael
  The Gaunt Man
  Mobius
  Jean Malreaux

I seem to remember that he considered both Mobius and Malreaux more of a threat 
than the Gaunt Man because Malreaux has Big Guns and Powerful Miracles and 
Mobius is so dangerously unpredictable.

|------------------------\ /-------------------\ /-------------------------|
| ___                    | |#include "voodoo.h"| | "Sufficiently advanced  |
|  | elestro ip Wandrun, | \-------------------/ |  technology is          |
| aka Tim Bailey         |      \|/     \|/      |  indistinguishable from |
| baileyt@kirk.msoe.edu  |      -O-     -O-      |  magic."  -Clarke's Law |
|------------------------/      /|\     /|\      \-------------------------|

Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: Ravagons
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 16 Nov 1992 17:17:10 GMT

> One of the players told me afterward that he was convinced the whole party
> was going to bite it fighting the Ravagons.  That made me feel all warm
> and fuzzy inside.

	Yah, one Chosen Ravagon Priest (who had a few extra skill adds in
focus and faith) was able to beat on the three most powerful combat 
characters all by himself for a long time before they finally zapped 
him.  He (foolishly on my part) reality stormed the Psi [he'd been saving
up his possibilities to boost his Mind to 13].  Since he had possibility
sense, he should have known to RS one of the other two, since they hadn't
hoarded their possibilites like the psi, and would have been meat for him.
	A pair of Ravagons would have had stormer treats for dinner.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
		Don't flame me because I'm beautiful.
Newsgroups: alt.games.torg
From: agreene@mta.ca
Subject: cyberpapacy
Reply-To: agreene@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Sat, 21 Nov 1992 16:47:49 GMT

Just a minor question about Cyberpapacy (if anyone out there still plays
it...)--under the Drugs section, Stardust is said to decrease the Mind
attribute of an addict by one point per week.  It's not quite clear, though.
Does he lose the mind if he's an addict just using the drug, or is it
just if an addict hasn't taken the drug once a day and is suffering from
withdrawal.
	I say this because I'm considering making a cyberpapacy character,
and I'd like him to be addicted to a drug (preferably Stardust) mostly
just as a character drawback that can give him depth and flavor (ie. Sherlock
Holmes style...)  If my character would lose one point of Mind a week, though,
forget it.
	If it is the loss of Mind, are there any biochemical medications that
can nullify/slow the process.  He's an incredible character idea, but
one which I created fully accepting eventual death, so I wouldn't mind
a very slow degeneration.
	Just in case you're asking, no he's not a munchkin just because he's
Cyberpapacy.  He was an Intrepid Reporter who learned about the incredible
surveillance equipment of the Cyperpapacy.  Playing the role of the 
typical "outrageously gutsy reporter", he entered the reality storm into
France specifically with the intent to transform.  He managed to stay in
the storm until he did eventually loose his possibilities and reality add and
he transformed.  Then he found a way into France and into Paris Liberte with
his keen political and street sense.  There he had bought massive cyberware
surgery from a back street chop shop.  His cyberware runs pretty well
along the lines of a Cam eye, a Radio receiver and a recorder in his ear,
a j-jack, and apotheduct for jaz, a DATAS vocoder, and a 3 chipholder 
(mostly for Data chips).   He doesen't even have any cyberpapacy weapons
and/or armor.
	Of course, I haven't okayed it with the gamemaster yet.  In fact
the gamemaster hasn't even decided if he was actually going to run a 
game at all; he was just considering it.  Regardless, its a neat character
idea and I'd like for it to be feasible that he be addicted to a street
drug.

--Anthony Greene
-And Betty Crocker is the new High Lord of Earth...

	  




Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re: Flintlock
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 18:08:51 GMT

[seans answer to bows deleted]

this being the case, might we want to consider "missle weapons"
a "not usable unskilled" (or by SK, a high penalty)

this would apply only to powered throws, since anyone can heft a rock
(but not everyone can to it well...)

dave "too busy making andean mummies to get a good quote" oakes
Newsgroups: alt.games.torg
From: west@ponder.csci.unt.edu (Bruce West)
Subject: Re: Racism in SF2?
Organization: University of North Texas, Denton
Date: Mon, 16 Nov 1992 05:08:20 GMT

In article <1992Nov15.235400.19644@midway.uchicago.edu> alee@midway.uchicago.edu writes:
>Hmmm, could there be perhaps a bit of racism in SF2? On the CE version,
>when it goes the demo version, it will show a blond white guy facing
>a black guy (who can only be seen by his back). The blond guy then
>punches out the black guy, and then "Street Fighter II" appears on the
>screen... Could this be a bit of racism?

   I've heard a lot of stupid stuff like this going around.  Let me tell
you why it isn't recist.  If you want a "punch out" beginning you can
use the following combos:

1)  white guy punches black - recist
2)  White guy punches white guy - racist, no black guy in it.
3)  Black guy punches white - same as #1
4)  Black punches black - same as #2.

   I think being politically correct is getting rediculous - and I hope
it nevers gets into video games.

>-- 
>Typical news read   Computer: NFS server wakinyan not responding still trying
>at the U of C -     Computer: NFS server wakinyan not responding still trying
>Don'tcha love it?   User    : God dammit! Not again! Aaaarrrrgggghhhh!!!!!!!!


Ciao...



                                                            - Jason

Newsgroups: alt.games.sf2
From: hoanga@vccnorthd.its.rpi.edu (Alain Hoang)
Subject: Re: Vega Strategies
Reply-To: hoanga@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 23 Nov 1992 00:52:03 GMT

	Well look my first flamed post....  3 years 2 years.. I've been playing
the damn game so long it's been in the category of playing for YEARS... okay??



	Anyways obviously you haven't played a master Ken or Ryu player...  I 
play them all the time (where I usually lose my quarter) they will and CAN DP
you out of the sky before you get them,,, because they will buffer the DP right
after a fireball and even when it look like you will hit them they do the
punch and your kick goes right through them...... I've played these people so
long I don't even bother jumping at them... Vega's airkick takes much too long
to be landed unlike Blanka's attacks....  So when I posting the avoidance I was
posting in relation to the fact Ken/Ryu players will DP you right after....
obviously you've never seen someone pull one off at what should be impossible
times but they do....
From: s_wilkin@csd.uwe.ac.uk (Simon)
Newsgroups: alt.games.sf2
Subject: Re: Bison Strategy Guide
Date: 23 Nov 92 09:24:47 GMT
Organization: Tree Of Woe, Bristol
X-Newsreader: Tin 1.1 PL5

Flame-rolling your opponent continuously until they die seems common...

Simon
-- 

+----------------------------------+-----+-------------------------------+
| The Masquerade...                | ___ |  "Life _is_ Pain, Highness.   |
| s_wilkin@uk.ac.uwe.csd           |  |/ |   Anyone who says different   |
Newsgroups: alt.games.sf2
From: txam1@isuvax.iastate.edu
Subject: Re: Racism in SF2  (GO AWAY, WE'RE TIRED OF THIS SHIT)
Reply-To: txam1@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Wed, 18 Nov 1992 19:42:08 GMT

In article <BxxCxw.Ht0@usenet.ucs.indiana.edu>, bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>In <BxwpJB.K06@news.iastate.edu> txam1@isuvax.iastate.edu writes:
>
>>In article <1992Nov18.032112.10130@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
>>>In article <Bxvqqq.M8J@news.iastate.edu> txam1@isuvax.iastate.edu writes:
>>>>In article <1992Nov17.154247.1428@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
>
>[EVERY FUCKING THING deleted]
>
>This whole thread started with a thought about (possible) racism on the title
>screen ,and this thread has grown immensely out of control.  I suggest to all
>to quit posting this (it has no relevancy to SF2) or go somewhere else.  I read
>this newsgroup for information regarding SF2, hence the name alt.games.sf2,
>not alt.politics or alt.blacks.are.this.and.white.are.this.and.I'm.wasting.my.
>time.posting.this.shit.  
(Some thing, regardless of how trival are just alittle bit more important
than a videogame. Ya know. This little argument is discussion isnt going
to hurt anyone. You are right this post has developed into a disscussion
that has no direct relevance to SF2, but it does have relavance to your life
Your life wont change becuase i decided to argue with someone on PC. And
the fact that i used this newsgroup as a forum shouldnt make you life
any more difficult than it already is. Until this post dies (which will be
very soon) just skip it. Ever notice how people do the exact things you
tell them not to do?>
>never thought I would ever have to compile a kill file for alt.games.sf2....
Are you posting this message to the people that keep asking mortal combat 
shit?

>
>
>-- 
>Brian T Odom
>
>"We are all manufacturers -- some make good, others make trouble, and still
>others make excuses."
Newsgroups: alt.games.sf2
From: west@ponder.csci.unt.edu (Bruce West)
Subject: Re: I suck at SFII timing...help!!!
Organization: University of North Texas, Denton
Date: Mon, 16 Nov 1992 05:04:46 GMT

In article <1992Nov15.162607.1@vmsb.is.csupomona.edu> cvafy006@vmsb.is.csupomona.edu writes:
>
>I just got all the moves and strategies for both SFII and SFIICE.  I 
>even managed to find the strategies for the characters.  The problem is
>this...I suck miserably at Street Fighter II -- any edition!  I managed
>to actually get to the second battle today...I won Zangief vs. Ken, but
>got taken out by E. Honda.  Like I said...I suck!
>
>When executing a move...I will find that the execution is hit and miss.
>I will be successful a couple of times, and the rest of the time, I
>wind up throwing something else and taking damage.  I know that I need
>to practice...but I wonder:  Is there an easy way to get reasonably good
>at Street Fighter II without me spending $300 in quarters?  I don't own
>a Super Nintendo...so I can't practice with that.
>
>Once again...I know the secret moves for all the characters, and I have 
>strategic hints for all the characters...but my timing and execution is
>miserably inconsistent.  Any help I can get would be appreciated...I 
>just don't want to spend mega-bucks on a fighting game when I can put
>1,051,740 on a Taito "shoot-em-up" game known as "Sky Shark" on one 
>quarter.  I enjoy watching Street Fighter II...but I'm tired of being
>a spectator.  I want to be able to join the masters of Street Fighter II
>by this May!

    POST ALL THE CE GUIDES!!!!  PLEASE!!!



Thanks.

Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: ...
Organization: University of Tasmania, Australia.
Date: Sat, 21 Nov 1992 02:50:08 GMT

>Firstly I didn't say *you* were fucking lame, I said the "player".  If you wish
>to categorize yourself as such, then so be it.  "...because he got there, 
>that's why."  Because the player is lame, that's why.  

What, so any Dhalsimmer who takes a jab hit is "fucking lame"?

>Does a player have to be FUCKING good to make it a point not to let opponents
>get close?  

No, but he has to be bloody excellent to have a pure, 100% success rate.

>I never said I block *all* hits, I said I block.  

Brian's point was, I think, that if you don't block *all* hits then 
kiss the round goodbye.  Think of it as a jab that takes off one
energy bar's worth in one hit, but only against Dhalsim.

>2) If the player is "so good", why is he using such an *impressive* combo 
>(i.e. jab-jab-jab-jab...)?

The player is "so good" because he manages to get close to the Dhalsim
master.  From there, he finishes Dhalsim off in the most expediant way
possible.  It may suck, and I'm not condoning it, but it does the job.

--
Tim Morris

Newsgroups: alt.games.sf2
From: C573848@mizzou1.missouri.edu.
Subject: Re: Ryu never stuck in a corner!!!!
Organization: University of Missouri
Date: Wed, 18 Nov 1992 06:35:14 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In my opinion there r 4 ways 2 get out of these situations.  Depending no how
far away u r from the other Ryu u can
 
  1.  Wait 4 him 2 throw a slow fireball and match it, which n turn will cause
both players 2 get damaged.  4 this 2 work u have 2b very quick.(doesn't always
 work.)
  2.  U can DP through a fireball and footsweep w/ the forward or roundhouse,
depending on whether he's close enuf 2 U.  If not u can fireball or do a combo
or something.
  3.  If it is Ryu and he isn't close enuf 2 dp u,  u can jump backwards over t
he fireball which delays his recovery time.  Then proceed 2 fireball, combo, or
 footsweep.
 
 **4.  This is my favorite technique.  If u play/practice enuf SFII CE,  u can
master the spinkick over/through the fireball w/o getting hit or damaged.  This
 is very useful 2 learn.  If U R playing someone who predictably throws firebal
ls, U can spinkick through the fireball, and if U R close enuf U will also knoc
k UR opponent 2 the ground.  **note**  when U hurricane over a fireball, the fi
reball has 2B nearly touching U.  The timing is different 4 slow and fast fireb
alls.  Good luck!
 
                 K-O
Newsgroups: alt.games.sf2
From: mjk31124@uxa.cso.uiuc.edu (the Weasel...)
Subject: Re: Codes
Organization: University of Illinois at Urbana
Date: Tue, 17 Nov 1992 09:56:51 GMT

jmangold@eagle.wesleyan.edu writes:

>	Unfortuneately, the only code for the SNES SF2 is the doubles code. 
>There were several rumors circulating about the ability to choose the last four
>boss characters, but they were all proven to be false.  

>				-YAJ  

This may be true, BUT, I wonder why the bosses are in their player 2
uniforms in 2 player mode.  It doesn't quite make sense... If you can't
play them at all why aren't they just wearing their normal stuff like
in SFII Classic?  I realize there's no proof but I wonder why Capcom
even bothered to change the color of their uniforms?

---Mike
mjk@uxa.cso.uiuc.edu

Newsgroups: alt.games.sf2
From: west@ponder.csci.unt.edu (Bruce West)
Subject: Re: Racism in SF2?
Organization: University of North Texas, Denton
Date: Mon, 16 Nov 1992 05:22:16 GMT

In article <1992Nov16.022738.28275@leland.Stanford.EDU> inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:
>In article <1992Nov15.235400.19644@midway.uchicago.edu> alee@midway.uchicago.edu writes:
[racist begining stuff deleted]>
>Before you guys start flaming this guy to a crisp, take a look at other
>aspects of SFII.  Namely, the endings.
>
>Ken:  Left his girlfriend to fight in the tournament.
>Guile: Deserted his family to go after Bison
>Ryu: Doesn't like ceremony; looks for the next fight.
>Honda: Keeps on training, being all he can be.  =)
>
>IN GENERAL, the 'Americans' in SF2 are cocky, arrogant, and not all-around
>nice people, while the Japanese characters are focused, dedicated 'warriors.'
>There's a definate polarization here.  Don't believe me, check out the nintendo
>cart...
>
>1) In the manual, Ken abandoned his master (sheng long) to go lounge with his
>   girlfriend on the beach after SF1.
>2) One of Ken's 'I won' sentences is, 'Get up, it's too early for you to be
>   defeated.' 
>
>be Balrog in his ending. All these politics have nothing to do with the
>of the game's creator(s).  So what's the verdict?  Is this a legit finding, or

   Simple.  Theses guys are combic book like characters.  They are cardboard
cutouts - stereotypes from hell.  The strong big guy, the quick little guy -
correct.  But what kind of game would it be if Chun Li had to work twice
as hard to get to the highest level, etc ;)                        
   Not to mention that you are saying "hey, the American guy who throws
fireballs and jumps 20 feet in the air is cocky - that racist" is sorta
a dumb concept ;)

>
>>-- 
>>Typical news read   Computer: NFS server wakinyan not responding still trying
>>at the U of C -     Computer: NFS server wakinyan not responding still trying
>>Don'tcha love it?   User    : God dammit! Not again! Aaaarrrrgggghhhh!!!!!!!!
>
>---
>T. Cannon
>(who likes SF2 desipe all this political cr@p)
>

Ciao....

                                                             - Jason
From: jengagne@wam.umd.edu (Jenny Lynne Gagne)
Subject: Bison's slide ticking? (Newbie Needs Help)
Summary: I lose money and get my butt kicked over a cheap trick 
Keywords: newbie, bison, tick 
Organization: University of Maryland, College Park
Date: Sun, 22 Nov 1992 03:36:42 GMT

Hello... I finally managed to find an arcade where SF2:CE wasn't swamped,
so I played a few rounds with some kid... I was playing Chun Li, and he
played a variety of characters like Dhalsim and Vega, all of which I kicked
his sorry rear at.  (This is very surprising, because I have almost never
played SF2:CE or any variations of in my life, I just read posts on this
base...)  However, then he picked Bison to play against me.

He kept killing me with the same move, which was an odd combination of
doing the bison slide over and over again.  This was annoying because there
is NO WAY OUT OF IT... blocking only drives you into a corner, and you might
squeeze in a jab or two but he can slide right back in.

Since I blew over two bucks playing different characters and getting
slid into constantly and he wouldn't change characters or stop, I am asking
this : HOW do I avoid this?

In the same problem, when he uses Ken he also kicks my rear... Chun Li
can handle almost all of the characters except Bison and Ken, it seems
(I crunched Vega in about thirty seconds over the two rounds).  Can
anybody send/post me some Chun Li strategy against Ken, Bison, or
any others?  Dhalsim is annoying, even though I can get him after a try
or two.

(BTW, I tried slide tripping him Bison Vs. Bison to get revenge.  It
didn't work, he just torpedoes me and slid his way to victory.)

Please respond with Chun Li strat if you can... the only two moves I know
for her are lightning kick (very useful!) and merry-go-round spinner
(very useless!)

/------ :) ------------+-------------------------------------------------\
| Jengagne@wam.umd.edu | "Look!  It's Commander Hoek and Cadet Stimpy!   | 
|   Happy Happy Happy, |  My favorite live action drama!"                |
|     Joy Joy Joy!     |            - _Space Madness_, Ren and Stimpy    |
+------------ (: ------+-------------------------------------------------+
|Look for Gagne Software ("One Dares Call It Quality") PD games near you!|
\------------------------------------------------------------------------/
Newsgroups: alt.games.sf2
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Re: SFIII - not out, won't be for ages.
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 17 Nov 92 02:04:50 GMT

axolotl@socs.uts.edu.au (Iain Sinclair) writes:
 >From what I last heard, Capcom is continuing work on games which are
 >completely related to SF2.
             ^^

That should be UNrelated, obviously... (specifically, games like Warriors
of Fate etc.)


What do I care, Art of Fighting is ten times more interesting than SF2. :-)


--
 Iain Sinclair    axolotl@socs.uts.edu.au
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Bison is King
Date: 19 Nov 92 20:03:59 CST
Distribution: usa
Organization: University of Kansas Academic Computing Services

In article <102614@bu.edu>, robrod@csa.bu.edu writes:

> I then learned that if Bison hits once, he hits twice.  Any hit Bison
> does can be followed, Always.  I also learned very good combos, from
                        ^^^^^^ what can you follow up a standing
roundhouse with?

> which the 7 hit combo, (although it doesn't always works, when it does,
> it re-dazes) is the deadliest.  It is followed by another combo that
> only hits 2 times and another 5 hits are blocked, but it dazes.  Yes,
> this combo dazes you after you BLOCK.
What combo is this?

> I finally learned that no air-attack can hit Bison, with the exception
> of one of Blanka's attacks.
This is one of my problems with Bison:  I get stuck in a corner with
the other person just jumping in and out.  He's got it down well
enough that it is hard to just walk under and throw.  The only thing I
can think of is crouching Fierce.  Is there any other thing I can do?

-Michael Lerner
From: robrod@csa.bu.edu (Roberto Rodriguez)
Newsgroups: alt.games.sf2
Subject: Sf2 CE moves list
Date: 17 Nov 92 15:50:04 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: robrod@csa


For those of you who might be interested, Gamepro released a special
edition dedicated entirely on SNES SF2 and SF2 CE.  It has all the
possible moves and it even shows how to perform various combos with each
character.  They show such moves as the Bison 7 hit combo, Guile's 5 hit
combo, etc.  Very good explanations and very informative tables.  It
also shows how much damage each move does.  This is quite interesting
because it is a percentage -- this explains why attacks seem to do less
damage when characters have little energy.

At the bookstore I saw it in, it costs $9.95.

An excellent christmas gift!!!!