HDTenEightyP/NetNews huggingface dataset:
From: sfrazier@master82dev.com (Scott Frazier)
Subject: Re: Divide this Group
Organization: /home/master82dev/sfrazier/.organization
	<locher.715987268@pv1648.vincent.iastate.edu>
	<92252.215627DLM155@psuvm.psu.edu>
Date: Wed, 9 Sep 1992 20:31:27 GMT

In article <92252.215627DLM155@psuvm.psu.edu> DLM155@psuvm.psu.edu writes:

>Why does everyone make it sound like they will have to cut off their arms to
>split a news group? How hard can it be. And what other reason could there be
>to split BESIDES convenience? If you talk like that, "REC." should be enough.
>I have a game gear, and only a game gear. It is a pain to go through hundreds
>of postings to find the one or two GG posts. I vote to split.
>						  John E. Runski
>					    Soon to be <jer108@psuvm>


	If the net at large were to do as you suggest, the number of
newsgroups would be prohibitively large.  Each added group adds
additional administrivia and that's stupid when the group your
splitting isn't a high volume group to begin with.  If you have a game
gear and wish to read only about game gear offerings, then use a kill
file to kill off the other articles.  Most (if not all) reasonable
newsreaders have this functionality.  


							S.


These opinions are my own and in no way represent the opinions/views
of my employer.
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video
Subject: Re: SMB4, Z3, FFII, ACT TIPS
Date: 15 Sep 92 03:29:38 GMT
Organization: U of Arizona CS Dept, Tucson

In article <92258.202534BARKAN@MAINE.MAINE.EDU> BARKAN@MAINE.MAINE.EDU writes:
>I'm repeating my previous message and saying that I have mastered
>Super Mario World, Zelda three, Final Fntasy two, and Actraiser.
>Any questions would be welcomed, as it would give me a break from
>all of this homework I have been getting. Also, any info. on Wanderers
>from YS (3??) soul blazer, or blader, I don't know which it is, and
>Actraiser 2 will be appreciated.

     I have solved Wanderers from Y's III and I didn't like it (good thing I
rented it).  My major complaint is that you have to go throughout the whole
game and kill all the major forces of evil with a sword about the size of
a STEAK KNIFE!!!  Good if you like 'em hard to solve (bordering on frustration).


                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: Any reviews on Roger Clemens' Baseball for SNES?
Date: 10 Sep 1992 15:40:26 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: cauchy.usc.edu

Being disappointed by all four baseball games for SNES and really looking
for one to play, I will appreciate any reviews on this brand new game.
Are the graphics realistic instead of 'cartoonic'? Does it have the real
major league players like RBI 3 or sports talk does? And most importantly,
is it for 2 players or just 1 player?
Thanks in advance.

Ben
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: rec.games.video
Subject: SF2 (SNES), yet another code...
Date: 6 Sep 92 09:35:28 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Could someone with the _Japanese_ version try this code out for me:

First power up and do the D-R-U-L-Y-B-X-A code (CE colors and same palyer VS)

Next reset the machine (with the reset button_ and try the following code:

U-R-U-R-D-L-D-L-B-A-B-A-X-Y-X-Y

Anything?

Thankx.


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
From: rjmical@ntg.com (RJ Mical)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 8 Sep 92 20:21:57 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA

In article <1992Sep2.204947.1214@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>  And so far no one here has shown a really plausible argument for a good
>justifiable use of a game copier. 
> ...
>Modifying the machine code of a
>game is a copyright violation. 

I doubt that modifying a privately owned copy of machine code, for 
private use only, is a copyright violation.  
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: 2nd Round for Zelda3???
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency
Date: Tue, 8 Sep 1992 23:19:45 GMT

bm074@cleveland.Freenet.Edu (David S Fung) writes:
>I heard that you can play Zelda 3 second time by typeing special word!
>So anybody know it?

This is my #1 question for Zelda3, also.  The NES Zelda1 was a lot of
fun playing the second time with the character name of "ZELDA".  It
was much harder and dungeons were in different places.  If there is
any sort of second game for SNES Zelda3, please let us know.  Thanks.

-- 
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video
Subject: Re: WANTED: HELP on SNES Super Ghouls and Ghosts
Date: 14 Sep 92 06:56:35 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1992Sep11.193024.12039@decvax.dec.com> maler@abyss.zk3.dec.com (Eve Maler UEG Doc) writes:
>
>My problem: I got past the 7th level of 8 in easy mode, when
>Guinivere made an appearance and basically said, "Oh 
>Arthur, you doofus, you forgot to get the bracelet!  You 
>can't get to level 8 without it!  Go back and try again!"  
>Then I got put back to level 1 in normal mode.  The instructions
>say I need to get something important (the bracelet,
>no doubt) from a fairy to be able to finish.  I'm not
>sure exactly what they mean by a "fairy", but I've tried
>collecting the little statues from all the tiny fairy-like
>monsters, and everything else I can think of, with no success.
>I've gotten to (but not past) level 7 in normal mode, and 
>nothing looks wildly different from easy mode.
>Thanks,
>
>	Eve
I like Super Ghouls 'n Ghosts' graphics and sound, but prefer the tunes
in Castlevania IV for the haunting melodies.

Have no fear Eve, I have solved this game.  The way to get the fairy bracelet
is to get fully powered up (Magic Armor, Sun shield (or was it moon? the 2nd
level shield anyway) the next chest you open will be the fairy that floats
around and then drops off Princess Nin Nin's (that's her name, seriously)
bracelet.  It's a pretty powerful weapon at close range.  And it's range is
determined by what armor you are wearing (magic is best, of course).
It's advantage is great damage at close range and that it destroys enemy
projectiles, but it's disadvantage is there's no magic charge-move.  I
usually keep avoiding it until the last stage for this reason.  The bracelet
will pop up about every other chest as long as you are fully powered.
If you want anymore hints/tips, contact me.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: as029@cleveland.Freenet.Edu (Victor M. Rosario)
Newsgroups: rec.games.video
Subject: *CHEAP* Genesis carts for sale...
Date: 14 Sep 1992 14:42:19 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Please e-mail me if you are interested in the following carts:

Arrow Flash $20
Super Hydlide $20
Golden Axe 2 $20
NES Athena $4

All for $50 including s/h.
and COD via US MAIL
-- 
-------------------------------------------------------------------------
Victor Rosario                       |as029@cleveland.freenet.edu  
At last! A .signature!!(Cheers!)     |
Snail:Box 379 Fajardo,PR 00738-0379  |"I hate long .signatures!!!" - ME
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: 2600 Galaga
Date: 9 Sep 92 13:23:23 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Ted B. Drude writes:
>
>Speaking of Tempest and Galaga,  did Gyruss ever make it to any Atari
>platforms other than the 5200?  I just got a copy for my 5200 and I'm
>very impressed.  What kind of controllers did the original coin-op use?

Gyruss was also released for the Atari 800 and 2600.  The 800 version
looks the same as the 5200 version, as you might imagine.  The 2600
verion is passable.  Both are by Parker Bros.

The coin-op had a funny sorta joystick which only moved left and right.
It looked like a joystick, but it didn't feel exactly like one.  Great
controller, IMO.  I'm a total Gyruss fanatic--none of the home versions
would stop me from buying the coin-op if I had a chance.  (Does anyone
know what happened to Centuri?)

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: mespinos@dewey.NMSU.Edu (Michael C Espinosa)
Subject: VALKOR IS THE BEST!
Keywords: hehe
Organization: New Mexico State University
Date: Wed, 9 Sep 1992 21:35:44 GMT


Valkor can beat you at ANY video game ever!

and he will!

hehe
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Subject: Re: cd rom game market
Organization: AT&T Bell Laboratories
Date: Mon, 14 Sep 1992 22:06:16 GMT

In article <1992Sep14.165052.26836@clark.edu>, gsnow@clark.edu (Gary Snow) writes:
> In article <1992Sep13.4197.23197@dosgate> "louis ghinis" <louis.ghinis@canrem.com> writes:
> >
> >Another great thing about cd rom games  is their uncopyable and no one
> >can copy these games.  Thus the software companies will keep the cost
> >lower since their profits aren't affected by the pirates.
> 
> Who told you a CD ROM is "UNCOPYABLE"......whoever did doesn't know what they
> are talking about.

Agreed.  However, copying a CD-ROM is mighty impractical... unless you have
access to enough writable media to store the hundreds of megabytes each
CD-ROM game can use.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: laird@think.com (Laird Popkin)
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
Date: 14 Sep 1992 21:39:27 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: django.think.com

In article <1992Sep14.190359.9307@ee.ubc.ca> vtrinh@ee.ubc.ca (TRINH VINCENT LONG C) writes:
>In article gsnow@clark.edu (Gary Snow) writes:
>>
>>Actually the 68000 only has a 16bit data bus (the one that accounts for
>>its speed), and a 32bit address bus (the ones that accounts for adressable
>>memory).
>>
>>So actually the 68000 is a 16/32bit processor.
>>
>
>I believe the 68000 has only a 24bit address bus.

The 68000 is 32-bit from the programmer's point of view (registers,
operations, etc.).  Externally, it moves data 16 bits at a time (data bus)
and while address registers are 32-bits, the external address bus is
24-bits.

Since no videogame is even close to using up 16 megabytes of address space,
and since bank switching is so easy, I wouldn't worry about the address bus
being much of a limitation.

The data bus width is important, since that directly determines how much
work the processor can get done.

But the graphics and sound hardware is much more important than the CPU in
any videogame system.  For example, the Lynx is based on a 65C02,
comparable to the GameGear's Z80, but the Lynx' graphics chips have
high-speed 16-bit access to the display, allowing all sorts of things to be
done which can't be done by the GG.  As another example, the SNES' 65816 is
a much slower processor than an 80486 at 33 MHz, but the SNES' graphics
chips allow it to produce high-speed graphics that a PC simply cannot do,
and for a much lower price.

>vtrinh@ee.ubc.ca


-- 
- Laird Popkin, Thinking Machines

Connection Machine: Massively parallel supercomputer.  Also a cool black
cube with more blinking lights than you can shake a stick at.
Newsgroups: rec.games.video
From: geno@uhunix.uhcc.Hawaii.Edu (Geno J. Baruffi III)
Subject: SNES Mario WORLD HELP!!! and spoilers
Organization: University of Hawaii at Manoa
Distribution: usa
Date: Mon, 14 Sep 1992 23:15:28 GMT

Hello,
   I have a few questions as well as a request for spoilers for
SNES Super Mario World.  We have gotten to bowsers castle but can't seem
to beat him, we've tried everything and have probably killed 100+
of his little creatures that he throws from his smiley copter.
Any help with this would be greatly appreciated.

2. Also in the ghost house on that level there is a secret room which
we can't get inside.  Hints?

3. We have found 2 of the switch palaces, the yellow and the green.

Any other hints that you want to give will also be appreciated.

Thanks
  Geno
From: cbehre@spock.usc.edu (Charles Behre)
Newsgroups: rec.games.video
Subject: A Kings Quest V Question
Date: 10 Sep 1992 10:58:35 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: spock.usc.edu
Keywords: Kings Quest V


     I'm in desperate need of some help.  I just started playing KQV for
the NES and I'm stuck already.  I have about 25 points, the honeycomb, the 
pie, and the coat (maybe one more thing but I can't remember).  I can't
get passed the snake or the witch.  I've tried using every item in every 
way I could think of to get in the dwarf's house, past the guys in the inn,
to get shoes from the cobblers, to get the sled from the toymaker, to get 
the toy from the dwarf, and to help the willow tree.  I need a hint to get
me going again. Thanks.

--Chip 

Newsgroups: rec.games.video
From: jastriet@nyx.cs.du.edu (Julie Strietelmeier)
Subject: Game Gear
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Fri, 11 Sep 92 03:53:17 GMT


Tonight I bought the Sega GameGear. I thought long and hard about which
hand held system to buy. I already had the Gameboy, but wanted  a color
portable.  It took me awhile to make up my mind between the Lynx and the
GameGear. I think what really swayed me was the Sega name, and the screen
resolution. The Lynx games seem harder to see for some reason. 
 
I didn't buy any extra games for it and just have Sonic. Jeez, it's FAST! 
 
I'd love to hear from other GameGear fans. What games do you love and why?
 
Write me at :   julie@cel.cummins.com
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: PLEASE READ!
Date: 15 Sep 92 20:53:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Anyone who has had dealings with Lawrence Chiu @ Berkeley
re: games, PLEASE, PLEASE E-mail me immediately and tell
me if you had problems or successes.

PLEASE MAIL ME! This is extremely important!

Thanks!
-> Jer
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: 5 Sep 92 16:59:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep05.151527.14325@eng.umd.edu>, dskim@eng.umd.edu (Daeshik Kim) writes...
>In article <Bu3yM9.2wv@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>...... Well, I guess that'll change now,
>>considering there's no incentive to bring an RPG out anymore...
> 
>	No no no.... Please don't say that.
>	RPG is all I play.
>	If they don't, I don't need my game consoles.
>-- 
>	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878
>	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
>	dskim@eng.umd.edu	I don't speak for Sprint.
No, I mean for Nintendo. When FF2 came out really quickly,
it was because the SNES needed new games of any type. Now,
they have a few (albeit bad) RPGs. They don't have to rush
anymore..
-> J
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Atari Messe, Lynx eproms.
Date: 13 Sep 1992 17:59:10 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep13.215111.17287@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <1858@nikhefh.nikhef.nl>, tjerk@nikhefh.nikhef.nl (Tjerk Heymens Visser) writes:
>> These reports will be posted to the net a few days later. But don't
>> wait for Pinball Jam and World Class Soccer, they scrol like hell.
>
>Interpretation, please?  Are you saying they looked bad and aren't worth
>waiting for, or something else?

  Yeah. What's wrong with the scrolling? Given that the Lynx does hardware
multidirectional scrolling without batting an eye, there is little excuse for
bad scrolling in Lynx games, IMO.

  (I'd be surprised if the scrolling is worse than BASKETBRAWL. That game
scrolls with more jumps than a Battletoad...  B-)

>Incidentally, is PJ vertically or horizontally oriented?  It
>probably makes more sense for it to be vertical.

  I believe it's horizontally-oriented, like "other" video pinball games. The
screen scrolls up and down to follow the ball, and during multiball, a pointer
keeps track of the other ball when it goes off-screen.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: keene@apache.dtcc.edu (Michael Keene)
Newsgroups: rec.games.video
Subject: Re: SF2 (SNES), yet another code...
Date: 6 Sep 92 18:10:29 GMT
Organization: Delaware Technical & Community College

In article <14885@mindlink.bc.ca> George_Lin@mindlink.bc.ca (George Lin) writes:
>Could someone with the _Japanese_ version try this code out for me:
>First power up and do the D-R-U-L-Y-B-X-A code (CE colors and same palyer VS)
>Next reset the machine (with the reset button_ and try the following code:
>
>U-R-U-R-D-L-D-L-B-A-B-A-X-Y-X-Y
>
>Anything?
>

Nothing....

I was fast and did it all before the logo faded and everything...

What was it "supposed" to do?  (I have an idea)
Newsgroups: rec.games.video
From: csandrew@uxmail.ust.hk (Andrew Wat)
Subject: Power Glove for NES Power
Organization: Hong Kong University of Science and Technology
Date: Mon, 7 Sep 1992 11:57:41 GMT

Hi!

Anybody knows if the Power Glove for NES Power System works on a Super Famicom
or Super NES?

Andrew Wat
---------------------------------------------
csandrew@uxmail.ust.hk
Department of Computer Science
Hong Kong University of Science of Technology
---------------------------------------------
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Evidence that modifying code is illegal
Date: 11 Sep 92 14:41:01 GMT
Organization: NASA Goddard Space Flight Center

In article <1992Sep9.181048.14141@gallant.apple.com>, jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
> 
> ON Technology says in more plain English: "You agree not to modify the
> program or provide it to others."
> 

I would doubt highly that any game cartridge manufacturer would object to
people using the Game Genie.  If nothing, it allows people to "finish"
games faster which implies that they will buy more games more quickly.  I
wouldn't complain, at least.  I think these restrictions were thought up
before the advent of Game Genie and never updated.

Steve
Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: SNES Games recommendations
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Thu, 10 Sep 1992 19:39:05 GMT

In article <1992Sep10.170912.3236@javelin.sim.es.com> tpehrson@javelin.sim.es.com writes:
>steelem@rintintin.Colorado.EDU (STEELE MARK A) writes:
>
>>I am looking for a few recommendations on good SNES games. I would like
>>something that is not only "slick and polished" but has a good theme.
>
>try "home alone".

   Was this suggestion meant as a joke?  If so, it's a bad one.  Home
Alone is a truly terrible game, and will only appeal to kids who were
seriously into the movie.  Save your money and time.  As for the 
original poster's question - what kind of games are you interested in?
Adventure?  Shooters?  Action games?  Here are a few suggestions off
the top of my head:

    Zelda III - A fairly decent adventure game.  You can get used
    copies easily since many people have finished it.

    Contra III - Fun two player shooting action with great graphics
    and sound.

    Super Smash TV - Also a solid two player shoot 'em up.  Very
    playable.

    Lemmings - An addictive puzzle game with well over 100 levels
    to keep you busy.  Not graphically spectacular, but a tried and
    true computer port.

    F-Zero - A cool driving game.  Kind of easy to beat, but it's
    still a lot of fun to play.  You might be able to find used
    copies of this one too.

    Out of this World - Should be out within a week or two.  A
    truly wonderful animated adventure game.  This one is more
    akin to a movie than a game.

    Hope this gives you some good ideas... (besides Home Alone ;-) )

    - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: tictac@wam.umd.edu (Aswin Almeida)
Subject: [Genesis] *Help Needed* Kid Chameleon Lvl Bypass
Organization: University of Maryland, College Park
Date: Tue, 8 Sep 1992 04:32:56 GMT

This is a follow-up post to an earlier post of mine.
Again, I am asking for ANY help with Kid Chameleon for the Sega Genesis
in terms of a level select screen or similar cheat.  Any cheat you
might have for this game (level bypass, lives, etc) would be greatly
appreciated <:  I have not seen any information on KC cheats in
Sega Cheats List, but am sure that they exist and have been published
in videogaming magazines.  Anyways, any feedback would be greatly
appreciated, as I am tired of playing the first "world" through each
time <:

Mail any feedback to:
tictac@rac2.wam.umd.edu
-or-
almeida@ame.gsfc.nasa.gov

Thanks,
ttac
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.video
Subject: Re: PC Engine -=> TurboGrafix adaptor question
Date: 15 Sep 92 18:09:16 GMT
Organization: Johns Hopkins University CS Dept.

In article <1992Sep15.154205.21784@tamsun.tamu.edu> y0l8009@tamsun.tamu.edu (Yoshih Lee) writes:
>Hi!  A question to all you r.g.v. engineer-types: I recently bought a game
>system called a PC Engine Duo (I think it's going to be released in the
>U.S. as the TurboGraphix Duo).  Anyways, I found out that the 38-pin setup
>was different between the Japanese and American versions, that it was the
>D0-D7 data lines that were reverse, and that adaptors exist to play Japanese
>HuCards on American systems.  Given that the data lines were reversed in a
>rather linear, ascending/descending order (D0 for D7, D1 for D6, etc.), 
>would it make logical sense that the available adaptors will allow me to
>play American HuCards on my Japanese system?  I'd just like to ask first,
>before trying it out, and especially would like to hear from people who
>have already done this (successfully?) and their reactions.

No, it's in the FAQ.  There's some kind of lockout which works one way (TG-16
carts in PCE, but not the reverse).  Apparently the game data itself has to be
changed before the PC Engine will run it.

As for CDs, I don't know.
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.video