HDTenEightyP/NetNews huggingface dataset:
From: PROAMF@LURE.LATROBE.EDU.AU (a cat lover)
Newsgroups: comp.sys.amiga.games
Subject: Re: CIV (Amiga vs IBM)
Date: 12 Oct 92 08:13:40 GMT
Organization: <none>, Melbourne, Oz
X-News-Reader: VMS NEWS 1.24

In <1b1ecpINNt7f@uwm.edu> caeser@csd4.csd.uwm.edu writes:
> 	Im currently purchasing a Amiga 500. I have Civilization for the
> 	IBM, but I wonder if the version for the Amiga is different in any
> 	way?

The game itself seems exactly the same, but as you may have read in this group,
the Amiga version is riddled with graphics problems and the occasional system
crash (depending on your setup)...

Just what effect the upgrade has on this matter is as yet unclear... I have
seen no diffs.
								      Tim.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| "Self-denial will be the                |Internet:PROAMF@lure.latrobe.edu.au|
|   downfall of humanity"   Oscar Wilde   |Psi-net :2nd sac, node rho-green~17|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: foregone@stein.u.washington.edu (Ah so Grasshopper!)
Newsgroups: comp.sys.amiga.games
Subject: Re: Summary: Elite: how long to play
Keywords: Elite
Date: 13 Oct 92 02:52:22 GMT
Article-I.D.: u.1992Oct13.025222.16160
Organization: University of Washington, Seattle

In article <1992Oct12.164936.22574@email.tuwien.ac.at> ah@ruble.fml.tuwien.ac.at (Andreas Haleger) writes:
>
>>Hello world,
>>my game time is about two days and ten hours and I am dangerous.
>>My question: How long does it last to get deadly and elite and what
>>do these silly messages "Right on, Commander" mean ?
>>Thank you.
>
>Well,
>A RoC message seems to appear after killing 256 items, including asteroids  
>and cargo canisters.
>gandalf@diku.dk (Morten Due J|rgensen) wrote: You get deadly at
>655360 points, and Elite at 1638400 points.
>I also read that there are five missions, but I could'nt verify this.  
>Please correct me if it's wrong.
>
>My personal thoughts: finish the missions and give it up (I did the fifth  
>mission some days ago and have about 380000 points). Further wait for  
>Elite II.
>
>Thank you for replying
>== Andreas ==

But how does one get the missions? I've only been through one, and I have
128000 points...
Newsgroups: comp.sys.amiga.games
From: d89-rbi@dront.nada.kth.se (Ron Birk)
Subject: Re: Music to commando
Organization: Royal Institute of Technology, Stockholm, Sweden
	<1992Oct5.083130.24313@bristol.ac.uk> <torban.718354739@csuvax1>
Date: Thu, 8 Oct 1992 10:57:50 GMT

In article <torban.718354739@csuvax1> torban@csuvax1.csu.murdoch.edu.au (Torban Bennett) writes:


>   Well it looks like its time to unpack the good 'ol 64!  I remember that
>   Rob Hubbard did the best music in those days.  I even have a 64 demo
>   that has a selection of his stuff to play, while looking at various sprites
>   ripped from different games.  Wooooh, awesome!! ;-)  Come to think of it
>   I'll check all my 64 demos.  

Well, why not try our c64 music emulator on the amiga. It is fully
multitasking and emulate both machine code and the SID chip to
play all those fabilous c64 tunes *EXACTLY*.

You will find it in "hacks.nada.kth.se" if you use ftp in the
"/pub/amiga/". Its on three disks and have all music from
300 games!!

-------------------------------------------------------------------------------
Ron Birk, Krogarv. 11, 14552 Norsborg.  E-Mail: d89-rbi@nada.kth.se
Royal Institute of Technology, Stockholm, Sweden
Projects: PlaySID (Amiga), FanGog (Mac), MonkeyBase (UNIX)
Newsgroups: comp.sys.amiga.games
From: dofok@daimi.aau.dk (Brian Kofoed)
Subject: Re: Pinball Dreams Highscore at Nightmare?
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Tue, 13 Oct 92 15:49:47 GMT

hoover@math22.mathematik.uni-bielefeld.de (Uwe Schuerkamp) writes:


>Hi folks,

>I'd like to hear about your pinball dreams highscores, especially the
>Nightmare one. If you've got the others handy, I'd like to hear of
>them, too.

I have had 522 mill on Nightmare, but that isn't the top. Of what I have
heard the record is 4.2 bill...  The way to get this much is to shoot
the ball into the little hole to the right of the left ramp... doing this
once gives you a blinking init, second time lit init, third ball lock
enable, fourth time the jackpot, and if you are fast you can get 50 mill
by shooting the ball in the hole right after the jackpot...

If you can write "graveyard" you get your score doubled...

I have 59 mill on Ignition as my top score.... Is this much??? I doubt it :)

>Thanks in advance,
>	hoover
>-- 
>"All this traffic choking our towns freaking me out bringing me down 
>Knocking down houses  build more  lanes--once was a problem now it's
>insane"                       ---Luka Bloom, 'The acoustic motorbike'
>Uwe 'Hoover' Schuerkamp           hoover@mathematik.uni-bielefeld.de

Hopes this is enough info for you ...

Brian

-- 
dofok@daimi.aau.dk                                 Brian Kofoed  
     ----------------------------------------      Spobjergvej 102
   / This could be a square-root and it could      DK-8220 Brabrand, Denmark
  /  also be an extended Amiga-sign....            (+45) 86 24 06 95
\/   I am no Amiga freak, but I'd liked to have a signature
--
dofok@daimi.aau.dk                                 Brian Kofoed  
     ----------------------------------------      Spobjergvej 102
   / This could be a square-root and it could      DK-8220 Brabrand, Denmark
  /  also be an extended Amiga-sign....            (+45) 86 24 06 95
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shadow of the Beast III
Date: Fri, 16 Oct 92 11:36:58 PDT
Organization: The Portal System (TM)
  <1992Oct16.113307.19521@ugle.unit.no>

>
>Single floppy? Doesn't help much having two floppies either, as the second isn
'
>t
>detected. :(
>
It detects DF1: AND DF2: on my A3000. What kind of ecternal drive do you have?

---------------------------------------------------
Tyler Lund                       "SPOOOOON!"
Portal: Tick                             -the TICK
Usenet: Tick@cup.portal.com
---------------------------------------------------
From: john@homebase.hacktic.nl (John van Dijk)
Newsgroups: comp.sys.amiga.games
Subject: Re: Arcade Classics
Date: Tue, 13 Oct 92 11:58:36 GMT+1
Organization: HIN students network
NewsSoftware: Rnf 0.7b

>In article <Bvonqp.3M1@mentor.cc.purdue.edu>, doerrhb@expert.cc.purdue.edu
>(Heath Doerr) writes:
>>        I am trying to build a collection of all the arcade classics 
>>        from my youth on the Amiga.  Most that I have found are exact
>>        or nearly exact to the original games.
>>
>>        Games that I am looking for:
>>
>>        Donkey Kong

I have a terribly accurate Donkey Kong conversion from the C64 here on my BBS
You can download/freq it on V32b/V42b here under 'DONKEYK.EXE' size 245600
bytes. I've no access to upload somewhere at this moment, you could send me
an empty disk with return postage (make it cash) and send it to :
Postbox 68, 3480 DB Harmelen, Holland.
Oh yeah, it Public Domain

| john@homebase.hacktic.nl                           HomeBase : +31-34075643 |
|      Amiga/PC                UGA/NewsFlash       Jean Michel Jarre fanclub |
|   'SEX, is not the answer ! SEX, is the question and the answer is YES'    |
Newsgroups: comp.sys.amiga.games
From: jim@cs.curtin.edu.au (Jim McGrady)
Subject: Re: EOBII: The Mindflayers
Organization: Curtin University of Technology
Date: Fri, 9 Oct 1992 05:04:17 GMT

djohnson@cs.ucsd.edu (Darin Johnson) writes:

>>Okay, here I am, on the level with the mindflayers.  I can go up and get 
>>slaughtered by Dran if I want, or I can go into the room with the flayers 
>>and get pounded into a pulp.

>Wow!  I was just going to post this same question!  I've killed about
>20 of the suckers, and they keep coming.  I presume there is
>*something* back there (else, why the stone cross), but I'm getting
>sick of reloading my saved game over and over...  Do any spells work
>on them?  Is there a monster regenerator that I'm stepping on?

>I fought Dran, and managed to make him collapse - only to have him
>turn into dragon and crisp my characters before I could blink.
>(wonder what the "if he sees you coming" line means)  I suppose
>I could do the waltz with the dragon too, but those movement keys
>just plain awkward... (at least BC let you remap them)
>-- 
>Darin Johnson
>djohnson@ucsd.edu
>    Strange things are afoot at the circle-K...

SPOILER ALERT!!!



I've been told two possibilities why the mindflayers are infinite-

- There is a regenerating pressure plate

- They regenerate if/when you rest.

I've heard more people claim the second reason. I found nothing of value
in that room anyway. (ie run in.. run around.. get toasted!!!)

As for Dran - in his human form, he runs out of spells after a little while.
SO.. Dance with him until you think he's exhausted. Don't bother with using
magic on him as it doesn't do much. Don't whak himn too much or he'll change
into a Toaster. Then you'll get a breather where you can cast healing, haste,
protection, ect. Then its dancing time again; maybe the quickstep :-)

I found a good way of fighting was to position your mouse over the fighter's
sword - give your mouse to your left (bad?) hand to push the button - then use
your right (good) hand to move via keyboard.

Regards

Jim
From: vidiot@cybernet.cse.fau.edu (Rankin Eric)
Newsgroups: comp.sys.amiga.games
Subject: Re: Warlords???
Keywords: paddles, warlords
Date: 15 Oct 92 16:25:28 GMT
Organization: Cybernet BBS, Boca Raton, Florida

fihsu@athena.mit.edu (Hsu I-wei) writes:

> Are there any Amiga games which use game paddles? I'm particularly
> hoping for a clone of the game Warlords on the Atari 2600!!!
> Yes, it's old, but it was AWESOME!!!!!!!!! ('specially with 4 players :)
> 
> Francis
> 

There is an EXCELLENT Warlords clone on the Amiga.  Its called Lords of 
War and is commercial.  I don't know whether or not it supports paddles 
as I don't own it.  I played it at a friends house a LOOONG time ago--we 
used joysticks.

Good luck finding it and information about it...
  Eric

PS.  Are there paddles for the Amiga??
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTP sites which have commercial games?
Date: 14 Oct 92 00:43:58 GMT
Organization: Vallen Software

In article <718997430.AA00000@csource.oz.au> Andrew.Morison@f550.n635.z3.fidonet.org (Andrew Morison) writes:
> DB>	You are in luck!  Yes, there is a major ftp site with most
> DB>commercial games on it.  It even gets them faster than the
> DB>stores do, and
> DB>the copy protection is usually removed.
>
> Now that you have given anyone who reads this message, and who has a Uni
> account, access to commercial Pirated stware. The federal Police can now use
> this information to prosecute the oraganisers of this site.
>
>    You have been very stupid, but i wish the Federal police read it and bust
> the people involved.

No, YOU have been very stupid, Mr. Morison.  Take a CLOSE look at Daniel's
post.

-- 
Sam Hulick          | "A baby is an alimentary canal with a loud voice at one
shulick@indiana.edu | end and no responsibility at the other."  --Anon.
(NeXTmail welcome)  |
From: scst90@csc.liv.ac.uk (Mr. J.J. Willmott)
Newsgroups: comp.sys.amiga.games
Subject: EOB II - Mirror Shields - HELP!!!
Date: 12 Oct 92 10:05:20 GMT
Organization: Computer Science, Liverpool University


   I have managed to find 5 of the six shields but cannot find a sixth. Does anyone have exact location descriptions of the six?

                  WeirdWolf...

P.S. Zool is really good, play it if you can.
From: Andrew.Morison@f550.n635.z3.fidonet.org (Andrew Morison)
Sender: acsnet@csource.oz.au
Newsgroups: comp.sys.amiga.games
Subject: FTP sites which have commercial games?
Date: Fri, 16 Oct 1992 07:24:01 +1000

 JF>Hi Mozza.
 JF>I read your posting on USENET at university.  It's a pity we
 JF>can't get the rest of the comp.sys.amiga newsgroups.  Dan's
 JF>a very funny guy in .advocacy!

 JF>If you read the internet site name backwards, you'll get the
 JF>idea. :)

 JF>BTW:  How did you get your message onto usenet.  My messages
 JF>here on Empire don't seem to be echoed!

    Seem to me, I really took a fall with that little joke.

I don't know how I get the messages on USENET. I just type in my messages and
 they go out to other Boards. It just depends on which Echo your in.

    Regards.
        /\/\ozza.

 * Origin: Empire BBS +61(3)592-5662 (3 lines) (3:635/550)

Newsgroups: comp.sys.amiga.games
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Subject: Re: Arcade Classics
Organization: /etc/organization
Date: Tue, 13 Oct 1992 03:21:45 GMT

In article <1992Oct12.190138.21846@news.uit.no> borgen@stud.cs.uit.no (Boerge Noest) writes:
>Hate (C) Gremlin Graphics. I doubt they have released it as PD.

	I think H.A.T.E. is one of those games that has had it's Copyrights
removed (via some hacker) and reposted to bbses as Public Domain.  This is,
of course, unless they DID release it as PD, which I also doubt.  This has
also happened, at least locally, with Crystal Hammer some years ago.

Newsgroups: comp.sys.amiga.games
From: karl-j@hsr.no (Karl Jansen)
Subject: Help with lemmings mayhem level 20
Organization: Rogaland University Centre
Date: Tue, 13 Oct 1992 11:28:21 GMT

I'm stuck at the 20th level of Mayhem in Lemmings (not ONML). Please e-mail me if
you know how to solve this level. E-mail adresse karl-j@hsr.no
Thanks.
Newsgroups: comp.sys.amiga.games
From: jpo@informatik.tu-chemnitz.de (Joerg Pommnitz)
Subject: Re: How to move files from dos-filesystem to amiga-dos ????
Keywords: dos files --> amiga
Organization: tu-chemnitz
Date: Wed, 14 Oct 1992 12:00:16 GMT

Hello all,

Today I've got the first answers on my question.
I'll give a short summary.

Bill Benet (warda@vax.ox.ac.uk) wrote:

> However, there are three pieces of Amiga software which ...
> ( some stuff deleted ) allow you to read 720K 3.5" PC disks 
> in a normal Amiga drive.
> 
> MessyDOS (shareware)
> MultiDOS (freeware)
> CrossDOS (commercial)
> 
> I recommend MultiDOS.  Unfortunately, there is no easy way 
> to transfer this from a PC to your brother's Amiga, so the 
> best thing to do is for him to buy a copy of MultiDOS or 
> MessyDOS from an Amiga PD library.  In Britain at least,
> many many libraries stock these programs.  I reckon if you 
> flick through a German Amiga magazine you should find an 
> address no problem.  Once installed, you should have no 
> problem transferring from your PC to his Amiga.

Lionel Tun <lionel@cs.city.ac.uk> wrote:

> Get a program called CrossDos4, included in this months 
> Amiga Format magazine here in the UK. You can read a 720K 
> IBM floppy on the Amiga using this.

Richard_Cavin@fcircus.sat.tx.us (Richard Cavin) wrote
a lot of useful hints. He basically suggests to connect
PC and Amiga via null-modem cable .
He uses a communcations program on each machine and the 
Zmodem protocol.

squigg@gssec.bt.co.uk (Stephen Quigg) gave the same hint as
Lionel Tun. He refers to the new Amiga Format journal and
the bundled disk.

Ian Goddard (scst97@uk.ac.liverpool.compsci) wrote:

> You use a utility called Cross-dos for the best results.
> It mounts a device called either di0: or di1: to the amiga.
> There is a free version on this months Amiga Format, which 
> is a UK amiga magazine. 
> All you have to do is boot up with WB, and run the install 
> df1: program.  Drive 1 is now an IBM 720k drive and an 
> amiga drive at the same time.  The difference is the ibm
> drive is called di1:, amiga is df1:.

Arne Watnelie (arnew@ifi.uio.no) refers to the MultiDos
program and points out, that it is a software only solution.

Matthew King (u920604@postoffice.utas.edu.au) says nearly the
same as most of the others. He uses multidos and thinks it
is the easiest way to do what I/we wish to do .

Thanks to evrybody for answering my question. Hope my summary
will help some others.

				Good luck

				Joerg
From: stelmack@eggo.tmc.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Megafortress Mission Disk
Date: 7 Oct 92 21:06:41 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

Well, I just got off the phone with Three-Sixty, and am more than slightly
disappointed. I am posting here in the hopes of getting in touch with Steve
Tibbett, the author (I know he has posted here before), and as a warning to
others.

The current mission disk appears to have a bug in it. By this, I mean that
when I run the game and bring up a target list in the Navigator's station,
I get the first target OK, a garbage second target (weird name, and
coordinates off the map), and no other targets listed. At best I can get a
50% score this way, but have no means to find out where the other targets
are located. This makes the game completely unplayable in its latest
version.

So, of course, I called Three-Sixty with a report last Friday (October 2).
They said they would look into it. I hadn't heard anything as of today
(October 7), so I called them. I was told there weren't any patches available,
and they didn't seem to sure there would be. The person I talked to said 
something about problems with the authors. Given Three-Sixty's track record
with Harpoon, and Steve Tibbett's record with the Amiga, I wonder what's going
on here... Anyway, I am stuck with an unplayable mission disk.

Anyone having similar troubles with Operation Sledgehammer, and/or Three-
Sixty? Steve, if you're there, is there any way to get a fix?

--
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
Newsgroups: comp.sys.amiga.games
From: kherron@ms.uky.edu (Kenneth Herron)
Subject: Re: FTP sites which have commercial games?
Distribution: na
Date: Tue, 13 Oct 1992 21:59:53 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

Andrew.Morison@f550.n635.z3.fidonet.org (Andrew Morison) writes:

> DB>	You are in luck!  Yes, there is a major ftp site with most
> DB>commercial games on it.  It even gets them faster than the
> DB>stores do, and the copy protection is usually removed.

>    I don't know if you know this or not, Daniel, but Federal Police have
> access to these messages, and furthermore have access to University Computers.
> Now that you have given anyone who reads this message, and who has a Uni
> account, access to commercial Pirated stware. The federal Police can now use
> this information to prosecute the oraganisers of this site.

<Plonk!>  Got another newbie...
-- 
Kenneth Herron                                   kherron@ms.uky.edu
University of Kentucky                              +1 606 257 2975
Department of Mathematics      I just thought of a neat disproof of
     Fermat's last theorem, but .signatures can only be four lines.
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTP sites which have commercial games?
Date: 8 Oct 92 00:50:17 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

Personally, I would like to see more playable demos for games so I could get a 
feel for them.  I wonder if that would affect the piracy problem at all?
 
Skeksis
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: using multisync on my amiga
Date: 12 Oct 92 11:14:53 GMT
Organization: Johnson Hunter Limited


Does anybody know how to get a multisync monitor (like a NEC Multisync
4FG) to work on my amiga 500 1meg . I have the cables and after connecting
it up to the monitor i found that the picture either wizzed about the
screen or half of the picture was on one side of the screen and the other
half on the other side. thank you for any help given.
bye.

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: Mike.Everest@f513.n635.z3.fidonet.org (Mike Everest)
Sender: acsnet@csource.oz.au
Newsgroups: comp.sys.amiga.games
Subject: monkey isle II
Date: Sun, 11 Oct 1992 12:15:18 +1000

hi all,
ok, so how DO i get that mirror away from the parrot?  i have tried all manner
of things, even replacing the mirror with a picture from the front of a bag of
'parrot chow' all to no avail....... i assume that this is the mirror i need?
all comments appreciated... thanx,
Cheers,      Mike Everest.


 * Origin: 4-DOS (3:635/513)
Newsgroups: comp.sys.amiga.games
From: rock@lakes.trenton.sc.us (Rockerboy)
Subject: EOBII:  The Mindflayers
Organization: Lakes Public Access
Date: Wed, 7 Oct 1992 01:52:54 GMT

Okay, here I am, on the level with the mindflayers.  I can go up and get 
slaughtered by Dran if I want, or I can go into the room with the flayers 
and get pounded into a pulp.  Now, I would have a lot better chance 
against Dran if I could get back to the lower levels to my stash of 
healing potions, etc.  I have this stone cross that I'm certain does 
something (like operate the teleporter, I assume, since it has that funky 
glow).  Question I have is, where is the teleporter?  And what use is it 
to go into the area where the mindflayers are?  I found this weird 
crystal ball thing which, from what I have seem, is useless, and I cannot 
seem to kill all the mindflayers to look around.  (The just keep coming, 
even if I don't rest...)  Is there something worth having in here?
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Does HARLEQUIN work on an A1000?
Date: 10 Oct 92 12:58:48 GMT
Organization: Oxford University VAX 6620

Can anyone confirm/deny whether HARLEQUIN runs OK on a stock A1000?  I just
bought a copy and it passes the copy protection, and displays the credits no
problem, but pressing fire to start game gives some disk access then a crash
(reset). Could easily be faulty disks, and I'll be sending it back for
replacement, but I just wondered whether anyone has seen this game working on
a 1000.  Needless to say, all peripherals were disconnected when I tried this.

Cheers,

   Bill Bennett                           JANET: warda@uk.ac.oxford.vax    
   CRC Growth Factors Research Group   Internet: warda%vax.oxford.ac.uk  
Newsgroups: comp.sys.amiga.games
From: rn11195@sage (Robert Nehls)
Subject: might & magic
Organization: Medtronic, Inc.
X-Newsreader: Tin 1.1 PL4
Date: Fri, 9 Oct 1992 16:16:00 GMT



--
I'm thinking about purchasing Might & Magic III.  I've seen some discussion
about this game before, but I can't remember what the result of the
discussion was.  I have an unaccelerated 500 with 1 Meg and an external
drive.  Will the gameplay be too slow on this machine?  Could you please
give me a quick rundown about the game (plot, playability, looks, feel, and
anything else that you'd care to comment on).  Also, I have a 5 year old son
who loved playing Black Crypt with me, is this game similar to Black Crypt?

Thanks in advance for your help'

Bob Nehls                             Sr. Design Engineer
rn11195@sage.medtronic.com            (612)574-8559

Working Towards Full Life...
From: mac5125@cuphub.cup.edu
Newsgroups: comp.sys.amiga.games
Subject: RPG Ideas
Date: 7 Oct 92 20:51:53 GMT
Organization: California University of Pennsylvania, California, PA

Methinks maybe a new group (comp.sys.games.rpg.ideas) should be started,
so that this discussion could be moved there?  I'm sure there are enough
people interested in the construction of rpg's that would make such a group
feasible?  Yes?  No?  Maybe?

Oh well...just my 2 mips.

-----
Jim MacKenzie
     Boing, boom, tschak...
          --Kraftwerk