HDTenEightyP/NetNews huggingface dataset:
From: bernasco@ghost.dsi.unimi.it (davide bernasconi)
Subject: Deuteros
Organization: Computer Science Dep. - Milan University
Date: Mon, 14 Sep 1992 08:37:32 GMT

HI !
	Anyone know this beatifull game ?

	What do u think about that?

	Have anyone hints and/or to play it?


THANKS


------------------------------------------------------------------------
                      |   __ Austria          
  ___  Switzerland ____\_/  \___ __/              Davide 
     \_     __    /             \   Slovenia      Bernasconi
       \ __/  \__/      Venice __| ___---         
France  |       * Como       +/~~\|\          
        |       +            /~~~~~~| Croatia    
        |        Milan       /~~~~~~|           
        \    ______          \~~~~~~~\         bernasco@ghost.sm.dsi.unimi.it 
       ___\_/~~~~~~\  +       \~~~~~~~\       
  ----/~~~~~~~~~~~~~\  Florence\~~~~~~~\      
~~~~~ Medit. Sea ~~~~\          \~~~~~~~\     
~~~~~~~~~~~~~~~~~~~~~~\  Italy   \~~~~~~~\    
Autore Gian Uberto Lauri (grazie)
-----------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: karl-j@hsr.no (Karl Jansen)
Subject: Help with Lemmings!!
Organization: Rogaland University Centre
Date: Thu, 10 Sep 1992 09:35:02 GMT

I've reached Mayhem level 5 but have some trouble solving it. The problem is that
you only have 5 builders, and as far as I know this is not enough to climb up the
"platforms" leading up to the finish. I can manage to get up on the 1. platform
but how do I continue up on the next. Please e-mail me if you know how to solve
this level. My e-mail adresse is karl-j2hsr.no
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: F29 Retaliator
Date: 11 Sep 92 15:09:43 GMT
Distribution: na
Organization: NSQ

In article <BuAFwn.EDw@mentor.cc.purdue.edu>, wikman@sage.cc.purdue.edu (Lobo) writes:
> 
> Hey all....
> 	A friend of mine has this really cool simulator for his IBM...
> I'm pretty sure it's called F-29 Retaliator.  Are there plans to
> port this to Amiga?  If so, when?

Came out for the amiga a long time ago.


Newsgroups: comp.sys.amiga.games
From: cadwallader@forty2.enet.dec.com ()
Subject: Re: A500 dead in US!!!!!
Reply-To: cadwallader@forty2.enet.dec.com ()
Organization: Digital Equipment Corporation
Distribution: dal
Date: Mon, 14 Sep 1992 11:14:15 GMT


>The A500 is *NOT* being discontinued... the A500P *IS* - the 500 is the #1
>selling Commodore machine worldwide while the A500P received the same kind
>of reception as the C128.

Hnnn? Don't count on it... A600 has SMT technology, PCMCIA etc.. etc.. in
a nutshell it represents the base of the new technologies, IMO it actually
IS better value than an A500 - BUT I admit I had to be convinced, and was
so by considering PCMCIA carefully, good move. UK and Europe have not had
A500 (straight model) for *months*, A500P was the standard, only the US
is strange here... it's not such a bad move really, just progress &
cost-cutting. A600 is *very* reliable, and onsite-warranty covers any unseen
problems, A500 motherboards and warranty services caused too much overhead,
it is good that they are dropped (really) if you think about it. I miss them
too but I now agree CBM did right...

Not intending to ignite any flames, just a slowly considered and convinced
opinion! :-)

								- JIM CAD*
Newsgroups: comp.sys.amiga.games
From: gc14@ellis.uchicago.edu (Grace Putao Chang)
Subject: HELP!!! KERMIT
Keywords: Kermit, XMODEM,YMODEM,ZMODEM Help
Reply-To: gc14@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Fri, 4 Sep 1992 23:36:26 GMT

I have been trying unsuccesfully for the past hour to transfer some public
domain games that I got from an FTP site to my home PC.  The files are on
my UNIX account, all uncompressed and everything.  I am on an Amiga 1000,
using ATalkIII.  I have tried reading the on-line man for Kermit and my 
manual for AtalkIII, neither helped me much.  I seem to be following the directions to the letter
But The most that I can get transfered is 5 blocks, and that's in Kermit 
Server mode.  If you can give me any advice/tips/hints I beg you to do so.
Right now, I'm about ready to reprogram my Amiga with a large ax. :-(

Thank you in advance, I can be emailed at
gc14@ellis.uchicago.edu


				Grace



Newsgroups: comp.sys.amiga.games
From: ja51359@uxa.cso.uiuc.edu (axelrod)
Subject: Re: Air Support
Organization: University of Illinois at Urbana
Date: Sat, 12 Sep 1992 19:08:29 GMT

abend@python.cis.ohio-state.edu (dan edward abend) writes:

>>Anyone know when Psygnosis's Air Support is coming out?

>In a letter I got from Psygnosis on Sept 1, it stats that Air Support
>will be shipping around Sept 10 so you should expect it on your dealer's
>shelves early next week.

>Dan Abend (abend@cis.ohio-state.edu)				AMIGAphile

is this the same as air support for the 64?  That game was totally fun.
Organization: University of Maine System
Date: Friday, 11 Sep 1992 12:34:51 EDT
From: Just some weird dude <IO00198@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.games
Subject: airborne rangers

I've been looking for a copy of airborne rangers for a while, but
no company seems to have it.  Does anybody know where to get a copy?
______________________________________________________________________
  COREY GRAY   IO00198@MAINE.MAINE.EDU  |
 "THE MEEK SHALL INHERIT THE EARTH -    | "A WET DOG SWIMS IN THE RAIN
  AND THE BOLD SHALL INHERIT THE STARS" |   BUT A DRY MARTINI LAUGHS"
   - ME, AND PROBABLY A MILLION OTHERS. |  - DEFINITELY ME
----------------------------------------------------------------------
From: Minotaur@cup.portal.com (Frank - Swilling)
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: Cheat File for Killing Game Show?
Date: Wed,  9 Sep 92 18:44:19 PDT
Organization: The Portal System (TM)
Distribution: world
  <65156@cup.portal.com> <7b8.ANN@wizard.GUN.de>

>In article <65156@cup.portal.com>,
>        Minotaur@cup.portal.com (Frank - Swilling) writes:
>->There is a cheat program that comes on a commercial product from
>->Elkon Enterprises called The Revised Ultimate Hint Disk, Volume II.
>                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>                               Who is this available??

>Reinhold

I assume you mean "Where" is this available?  Check with your local
dealer and mail order houses.  The guy who wrote the KGS cheat used
to be online here, but I don't know if he is anymore.  Maybe he'll
pipe up, if so.

Frank
Minotaur@cup.portal.com
From: Berry_Shin@lppl.mi.org (Berry Shin)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP needed on MONKEY II
Distribution: world
Date: 10 Sep 92 19:24:41 EST
Organization: Les's Place BBS

In a message dated Thu 10 Sep 92 12:24, Bmkling@cs.vu.nl (kling Bm) wrote:


 BB> What do I have to do on part IV ???
 BB> I am standing here at the bottom of a large hole with no matches and
 BB> darkness to go.
 BB> Please help me !

 BB> Bart (bmklin@cs.vu.nl)

     Look around ... there should be a helpful item somewhere (off to the
right, I believe :)

-- Via DLG Pro v0.992

Berry_Shin@lppl.mi.org.
Newsgroups: comp.sys.amiga.games
From: ghidoni@ghost.dsi.unimi.it (fabio ghidoni)
Subject: 4000 POINTS IN LARRY III?
Organization: Computer Science Dep. - Milan University
Date: Thu, 10 Sep 1992 12:57:46 GMT

Hi everybody. I don't know if this is a right folder for this one, but...
I made 3893 points in LARRY III. Do you have made better? 4000?
If you do write me or tell me what group I could ask to know that...
Thank you very much...


--------------------------------------------ghidoni@ghost.sm.dsi.unimi.it
From: 00tdboardman@bsu-ucs.uucp
Newsgroups: comp.sys.amiga.games
Subject: MonkeyII on 512K?
Date: 10 Sep 92 22:43:18 GMT

I want to buy Monkey II, but can I play with 512K, and/or 2 drives?
-- 
.___.........................................................................__.
: /ed Boardman - Ball State University    :00TDBoardman@Leo.BSUvc.BSU.edu __///:
:                                         :00TDBoardman@BSUVAX1.bitnet    \XX/ :
:.........................................:..............................AMIGA.:
From: borgen@stud.cs.uit.no (Borge Noest)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies: Pinball Dreams II
Date: 7 Sep 92 16:10:48 GMT
Organization: University of Tromsoe, Norway


Welcome to Party Land

...it's time for Pinball Fantasies: Pinball Dreams II.
Check out the demo I've sent to amiga.physic. Looks great, or what!

Note: You need 1 Megabyte to play (I believe (the file is 700K)). You probably
also need to be in PAL. Returns to the system after your time is up.
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northermost university	  | Life is worth living.	   \|
	_Tilbyr News/email til hele Nord-Norge: Ta kontakt_
Newsgroups: comp.sys.amiga.games
From: gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn)
Subject: Re: PD Games
Organization: Rose-Hulman Institute of Technology
Date: Tue, 15 Sep 1992 23:40:33 GMT


In article <cm182s182.04mm@pdrome.UUCP> cm182s182@pdrome.UUCP (Clayton  
Miner) writes:
> My votes for the best PD games (based on the ones I have) are as  
followes
>  
[...]
> 2.)  BattelFort (real time version of MechForce)

I've not seen this--what is it??  Does it have the same view (above) that  
BattleForce has?

Brian
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo
Date: 13 Sep 92 14:39:56 GMT
Organization: NSQ

In article <SXr-DM@engin.umich.edu>, positron@engin.umich.edu (Jonathan Scott Haas) writes:
> Maybe I'm a minority of one here, but I didn't think the demo was all too
> terrible. After reading about how disgusting it was, I was prepared for
> a real piece of trash, and was pleasantly surprised. Granted, the in-flight
> scene is horrible, and the dithering couldn't be worse. But all the other
> scenes were fine. The animation ran faster and smoother on my stock Ami
> 500 than on my roommate's 486.

True, the intermediary animation scenes were acceptable, but think about it. 
WHen you buy the gmae, are you going to be sitting there admiring the intro
sequence or are you going to be cursing the game for it's pathetic graphics
and speed while in the cockpit? :-)


Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra vs Dyanmix (1)
Organization: York University, Toronto, Canada
Date: Wed, 9 Sep 1992 17:32:37 GMT

In article <1992Sep8.153944.11256@nntp.uoregon.edu> ggiles@cie.uoregon.edu (Gregg Giles) writes:
>
>   It's actually "Amiga Quality Assurance" in the credits. Sierra and Dynamix
>have their own QA departments. I wasn't really all that fond of Nova 9, simply
>because many of the things that did get into the MS-DOS VGA version didn't get
>into the Amiga version (ie: backgrounds, music, certain effects, etc). But 
>those I've seen so far seem to like it - took me a bit off-guard. <Grin>
>
Is there anything new from Dynamix for Amiga soon?
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
Date: 12 Sep 92 16:13:34 GMT
Organization: Dartmouth College, Hanover, NH

hribnak@nucleus.cuc.ab.ca (Jim Hribnak) writes:



>Well I am just getting sick of the support for the Amiga.. Game graphics are
>not like the used to be, some companies use lousy techniques in loading etc! 
>Beides  it business if I want to dump my Amiga.  besides I get IBM stuff at
>COST!  And I cant justify spending X amount of money on an accellarator if its
>not really going to help MOST games..  I can get a 486 machine (loaded, see my
>prior post) for $2,000 cdn  Besides, when one is going into business selling
>and installing IBMs, might as well own one too..

I think this newsgroup is for discussion of Amiga games.  If you want 
to tell us how disappointed you are about the amiga, please do so at
.advocacy.  If all you care is to play games, then go ahead and buy
those fancy IBM clones and neato Nintendo toy.  No one will stop you.

see you later and take care.

Yours Sincerely,
Kelvin

                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
/____________________________________________________________\_____/________\
|  Kelvin    /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)______|
| "Unless someone like you cares a whole |  Do you see a doll? a beast?     |
|  awful lot, nothing is going to get    |                                  |
|  better.  It's not."                   |  There are always more than one  |
|               -- Dr. Seuss (The Lorax) |  side to any story...            |
 \______________________________________/ \________________________________/
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII & SciFi Games
Date: 10 Sep 92 10:26:37 GMT
Organization: BBS

You asked about the worthiness of killing Dran in EoiBII, and I have to tell
you that it IS worth it! The end-game sequesnce is one of the best I've seen.
Also, after FINALLY defeating Dran, you feel quite satisfied, succesful, and
avenged.
Newsgroups: comp.sys.amiga.games
From: CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann)
Subject: Re: Civilization - a great game, but...
Organization: University of Konstanz, Germany
Date: Thu, 10 Sep 1992 12:07:37 GMT

>Did anyone notice how much of the game text is stored in text files?
>You could rewrite the story, if you wanted to :-)
>--
>Kenneth Herron                                           kherron@ms.uky.edu

I did change the intro text file. Everytime I start the game it now tells
me: "You are spending too much time with this game"   :)

Has anybody else looked at all the .txt files? There is one that it obviously
for the Civilopedia containing explanations about everything. The problem is
that if I call up the Civilopedia in the game, it never shows me this text
there. I only get one screen full of a picture and the cost/upkeep data, but
there should be another screen full of explanations. Has anybody else ever
seen this?

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>
Newsgroups: comp.sys.amiga.games
Subject: Wanted: Game opinions
From: e52382015@violet.ccit.arizona.edu (EDDY, JONATHAN GABRIEL)
Date: 15 Sep 1992 21:23 MST  
Distribution: world,local
Organization: University of Arizona
News-Software: VAX/VMS VNEWS 1.41    

Hi, I'm a recent A500 purchaser, and would like to know what everybody
thinks of the following games.  I'd like to buy 'em all, but i don't have 
much dinero. :<

Eye of the Beholder I & II
Black Crypt
Elvira I & II
Killing Game Show
Awsome
Gods
PowerMonger
Conan the Cimmerian
Dune
Indy Jones IV ...Atlantis
Obitus (also, is this a RPG, or action, or what?)
Mantis (if it's out)
ThunderHawk
World Circuit

The things that are important to me in a game are:
1)Graphics & Sound
2)Gameplay
3)Ability to be backed up
in that order, though 1 & 2 are very close.
So if you include the strengths of the games in any review, I would be
real grateful.
Thanks to all who will hopefully respond!

jon eddy.
e52382015@ccit.arizona.edu

Newsgroups: comp.sys.amiga.games
From: ram@tellabs.com (Bob Martin)
Subject: 3000/2.04/HD Compatibility list
Organization: Tellabs, Inc.
Date: Tue, 8 Sep 1992 23:14:41 GMT

Last fall someone was assembling a compatibility list for games regarding
the A3000, hard disks, and OS2.04.  If someone could mail me the latest
version of that I would greatly appreciate it.

Thanks,
Bob Martin
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bob Martin	|  ram@tellabs.com	...!uunet!tellab5!ram
Tellabs, Inc.	|  "And this, my leige, is how we know the earth to be
		|   banana shaped." - Sir Bedivere, MPatHG
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
"Our money says 'In God we trust', but it's against the law to pray in school"
	- Larry Norman
Newsgroups: comp.sys.amiga.games
From: dasmith@nyx.cs.du.edu (Dave Smith)
Subject: Act Of War fix
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Mon, 7 Sep 92 09:18:45 GMT

Apparently my brain was on holiday on Friday, and so there were a couple
of errors in the "actofwar.lha" file.

First, the startup-sequence is incorrect. This is very embarrassing.
Secondly, the "Terminator!" mission needed an updated "GameTiles" file,
and guess which one I put in the archive? The old one.

To fix both of these problems, unpack this archive (aowfix.lha) onto the
Act of War disk you have already. When it asks you if it should
overwrite a file, type "Y" - this is what it has to do.

A couple of other points that have cropped up - the game needs nearly
all of one meg to run, so if you have just one meg you won't be able to
run the game from the hard drive. Also, if the game won't run remember
to disconnect all external floppies etc. to get the most possible memory.

As a result of these problems, I'm going on a memory-saving binge today
and hopefully there'll be an updated version out within the next couple
of days, that will allow hard drive operation with one meg.

My apologies for these problems, I hope they haven't put you off the
game!

Dave Smith		(csc361@cent1.lancs.ac.uk)
7/9/92

---
The above message is the file "actofwar_fix.readme", which along with the
file "actofwar_fix.lha" has been uploaded to amiga.physik.unizh.ch and
wuarchive wustl.edu, in the "amiga/new" and "systems/amiga/incoming/games"
directories respectively.

Any problems you may have, please don't hesitate to contact me via email.

Dave Smith   (csc361@cent1.lancs.ac.uk)
From: Marc_De_Roos@amusers.UUCP (Marc De Roos)
Newsgroups: comp.sys.amiga.games
Subject: Re: Flight Sims Inferior on Amiga?
Distribution: world
Date: 9 Sep 92 03:09:10 PST
Organization: The Amiga Users Group of Victoria BC

 
RK>- Land at the bottom of the canyon in a Harrier and you get teleported!
 
In reference to BOP, I have managed to land on all 3 sizes of skyscrapers
using the Harrier. <- a none too trivial feat - be assured!
But barring one instance (which I have been unable to repeat) I have not
been able to get a negative altitude reading while descending into the
"so called" canyon (I say "so called" because someone in a previous post
correctly noted that most often the canyons behaved like mountains!!)
flying over them, even at alts in excess of 10,000 feet has more than
occassionally resulted in a collision with the canyon wall !!?? <hmmmm>
 
So my question is:.................. Whats the trick?
 
Is there some correct approach angle/direction NSEW etc??
 
  While I'm at it, the save feature is equally screwed up, seems the
only way I can save a campaign (and even this is tempermental) is on a
copy of the original program disk - not just any blank formated disk,
as it states in the docs. After about the 4th mission it refuses to
save any more of, or even reload my last campaign!! and then to add
insult to injury, it displays it's disproval by promptly crashing my
machine. (Grrrrrrrrrr)
 
.....AGAIN.... WHATS THE TRICK??????
 
 Is there some BOP version later than V0.01 that corrects these bugs?
If no, EA better be working on these problems....
     .___.
     YOvOY
    / )#( \
    \/YVY\/
 >*---^-^--------------------THE NIGHT OWL---------------------------*- 
            ... Armed, Dangerous.... and off my medication.
 
Marc de Roos   AmUsers Victoria, B.C. Canada  (public replies only please)
 

-- Via DLG Pro v0.992
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: LEANDER - Help needed with level 1.4
Date: 10 Sep 92 17:55:48 GMT
Organization: NSQ

In article <65490@cup.portal.com>, Tick@cup.portal.com (Tyler G Lund) writes:
> 
>   Yes, I have heard this BUT.... My original BOUGHT version has failed at 
> this level TWICE. One of the platforms collapses when you step on it and 
> you are trapped. I must have played the level 50 times, but the copy 
> protection HAS failed. Much like the copy protection failing in Pinball
> Dreams when a tables lights lock up. 

Hmm, that's wierd.  I guess if you are playing from a backup of your original,
this might happen, but I've never had the original disk have the table lights
lock up, and I've played the game QUITE a bit!

I know that the table lights DID lock up on the pirated version.  Maybe your
drive is slightly out of alignment?  These copy protection schemes can be very
timing sensitive.
Newsgroups: comp.sys.amiga.games
Subject: Re: A500 DEAD IN US!!!!!
From: SPIDER-II@BEIZ.mediatex.ch (071223979: FD SG, ffentl. VTX-Station)
Date: 14 Sep 1992 18:29:48 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

hm... sorry... i dont know the details
from the CDTV... can i make with that
Music-CDs, who i can play at my NORMAL
Cd-Player ?

SPIDER-II(at)BEIZ.MEDIAtex.CH


PS: Hallo Ikki! Auch hier ?!








|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: torban@csuvax1.csu.murdoch.edu.au (Torban Bennett)
Subject: Re: Alien Breed
Organization: Murdoch University
Date:  9 Sep 92 05:52:34 GMT

heflingb@columbia.dsu.edu (Brian Hefling) writes:


>	My roomate has recently become addicted to one of the games I own (
>Alien Breed ) he likes the game alot but has a muscle disorder which makes 
>the game particularly difficult for him.

>SO : does anyone know a cheat mode for this game ??? 

I got these cheats from this news group a while back.  You enter them on any
level 2 computer.  My computer's been dead so I don't know whether they all
work or not.

warning aliens spadge has dropped one 
salman rushdie mode 
ben johnson mode  
stevie wonder mode
aliens support man utd  
aliens are like pitbulls

Torban Bennett   torban@murdoch.edu.au

"There's a body bag out there with its name on it, and I'm doing up the zip!
Anyone who has a problem with that is in for a napalm enema."
                                                       - Lister, "Red Dwarf"
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
Date: 3 Sep 92 14:23:43 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

So  people actually agree that them demo sucks..  :)  Glad I found it, and
mentioned it..  Games on the amiga seem to be lousy these days.... thats why I
have already sold one of my Amiga systems, and possibly my 2000..  I am buying
a 486/50 SVGA.  I cant handle this anymore..  The games are beginning to suck,
are slow to be released, and when they are released it wasnt worth waiting for
(like WC!)
From: Greg.Kerr@p2.f547.n635.z3.fidonet.org (Greg Kerr)
Sender: acsnet@csource.oz.au
Newsgroups: comp.sys.amiga.games
Subject: Re: Simulations
Date: Sat, 12 Sep 1992 07:36:51 +1000

Hi Clayton !

In a message of 03-Sep-92 you wrote:

 CM> From: cm182s182@pdrome.UUCP (Clayton Miner) Organization: The
 CM> PowerDrome BBS [(716)825-3614 CNet]

 CM> Lesseee....one real world sim that comes readily to mind is Ports of
 CM> Call.  A great, if dated game, of oceanic shipping that can be played
 CM> by 1-4 people. 

Yes Ports of call is a good game but did you know that you could win without
leaving port... close your eyes if you don't want to know any more.......


Its rather simple really it is a matter of buying ships when the price is low
and selling them when the price is high.. It is a little bit like playing the
stockmarket.. this definately works

 CM> Skeksis
 CM>  - Me transmitte susrum, Caledoni


         --==<< Cheers! Greg >>==--
 * Origin: The Hidden Garden (3:635/547.2)
Newsgroups: comp.sys.amiga.games