HDTenEightyP/NetNews huggingface dataset:
From: elauren@hubcap.clemson.edu (Addison Laurent)
Subject: Re: No, it's not Psygnosis's fault (was Re: Psygnosis bones)
Organization: Clemson University
Date: Sat, 7 Nov 1992 18:51:07 GMT

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:

>In article <1992Nov7.170905.23009@hubcap.clemson.edu> elauren@hubcap.clemson.edu (Addison Laurent) writes:
>>looks really really nice. If they won't support current systems, and
>>even admit that it is their programming practices at fault, then I just
>                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>Believe it or not, it's not Psygnosis programming that stuff.  Psygnosis
>rarely programs anything, actually.  Notice that at the beginning of
>almost EVERY Psygnosis game, it says "DMA Design" or "Reflections
>Software," or "Art & Magic."  THESE are the real programmers.  Psygnosis
>licensed Lemmings to DMA Design.  They licensed Shadow of the Beast
>1/2/3 to Reflections.  They licensed Agony to Art & Magic.  So the
>answer is simply not to buy stuff from lame-o programmers like Art &

That might help, but if Psygnosis sells it under their name, its their
responcibility...
And I don't think there's anything on any box that I have from Psygnosis
that says who programs it.

>Magic.  Reflections has done a GREAT job on Shadow of the Beast 3.  The
>game works on every Amiga I've seen.  So do a little research before you

What about the Amigas you haven't seen? SB1 & SB2 don't run on my
machine. They are sold in a box with Psygnosis's name on it.

>blame the company itself and refuse to buy anything else from them.
>Next time you see a game by Psygnosis that was licensed to Art & Magic,
>be cautios.  Next time you see a game by Psygnosis that was licensed to
>Reflections, GET IT! :)

No, Because that still doesn't establish my opposition to BAD games that
Psygnosis sells... Thats my point. Its in a Box with Psygnosis's name &
logo. Therefore, IT IS THEIR [Psygnosis's] responsibilty to make sure it
runs, and works. Your point about who programs it is a good one, but
irrelevant to the current discussion (games not running)

If we stop buying games that DON'T run, then Psygnosis will likely make
sure that the next ones they do sell will run.

Addison
-- 
ELAUREN@HUBCAP.CLEMSON.EDU
I hate .sigs.
From: ZAPPER@cup.portal.com (Doug Zap Campbell)
Newsgroups: comp.sys.amiga.games
Subject: Re: Zool disappointing
Date: Mon,  9 Nov 92 17:54:34 PST
Organization: The Portal System (TM)
Distribution: world

Spells? Wow you never know what you can learn on the nets. All this time I    
had found the highjump ability. That space bar is a wonderful thing.
But what do you use the other items for i.e. Bomb, X, and 89, and what do 
they do?? I have been stuck at the place where there is a tower of spikes
going off the top of the screen. Now with the 89 I can go up there but I'm 
stuck up there and can't see what I'm doing then finally blow up. Anybody 
up to giving a walk thru for this part? and what abilities can be picked up?
I think I got a highjump but that's it. Maybe I just haven't gotten far enough
Any help would be appreciated....

Zapper --- eh what else?
From: jow@hcast.franken.de (Juergen Weinelt)
Newsgroups: comp.sys.amiga.games
Subject: Secret Lane(sp?) on PF:PARTYLAND (possible spoiler?)
Date: 6 Nov 92 21:52:17 GMT
Organization: None at all

Today I noticed something interesting on the Pinball Fantasies
"PARTYLAND" board:

[last chance to stop reading, though it's probably not a major spoiler]

If you shoot the ball very softly/slowly into the board, so that
it almost stops at the top loop of the board (you can't see the
ball at that point as it is covered by the "PUKE" thingy), then
you may sometimes enter a secret lane that is hidden somewhere
under that PUKE thing.

Has anybody found out what this is good for? I think it is not
mentioned in the manual (at least I couldn't find it there).

-- Juergen Weinelt, Germany

  o  _         1) jow@sun.rz.uni-wuerzburg.de (preferred)
  | (_) \/\/   2) jow@hcast.adsp.sub.org
  '            3) jow@hcast.franken.de
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 10 Nov 92 16:43:31 GMT
	<SCHERR.92Nov8211538@occs.cs.oberlin.edu>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: scherr@occs.cs.oberlin.edu's message of 9 Nov 92 02:15:38 GMT

In article <SCHERR.92Nov8211538@occs.cs.oberlin.edu> scherr@occs.cs.oberlin.edu (Joshua R. Scherr) writes:
| Unless the 4000/1200 AGA-based systems really take off, we might not see
| too many more American-made games.  *sigh*  Remember when everything used
| to be written for the Amiga FIRST, then ported to the IBM?
|
| ... but I wax nostalgic.

I remember a time when software was developed for STs and Amigas concurrently,
and then ported to PCs... but now the ST software support is disappearing...

:-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( 

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
Reincarnation: life sucks, then you die. Then life sucks again.
From: foregone@stein.u.washington.edu (Ah so Grasshopper!)
Newsgroups: comp.sys.amiga.games
Subject: Re: Cyber  Empire??
Date: 11 Nov 92 07:09:17 GMT
Article-I.D.: u.1992Nov11.070917.579
Organization: University of Washington, Seattle

In article <Scott_Riddick.0223@dream.uucp> Scott_Riddick@dream.uucp (Scott Riddick) writes:
>
>Yeah, it's the US version of "Steel Empire".  It's a Battle-Mech strategy
>war game, with halfway decent graphics.  But don't get your hopes up...it's
>extremely simple and easy, and you'll have the computer creamed in no time.
> 

Hmmm, you've never played a two-or-more-player game, have you? They are
much more enjoyable! No more "take out ten mechs with an Achilles in a city"...
Newsgroups: comp.sys.amiga.games
Subject: Games for Analog Joystick ?
From: Suad_Musovich@kcbbs.gen.nz (Suad Musovich)
Date: 10 Nov 92 06:28:05 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand


Does any out there in Amigaland know the games/simulations available
for an Analog joystick.

At the moment I Know of "Knights of the Sky" & "Grand Prix"(??)

Much appreciated

Suad Musovich
Suad_Musovich@kcbbs.gen.nz
(Cant be bothered with a fancy Sig.)

Newsgroups: comp.sys.amiga.games
From: Kevin.Rice <Kevin.Rice@mixcom.mixcom.com>
Subject: Re: Help! My Leander doesn't work!!
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: world,local
Date: Wed, 11 Nov 1992 09:25:48 GMT

In <1992Nov10.172750.22609@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:

>In article <9NOV199212544829@violet.ccit.arizona.edu> e52382015@violet.ccit.arizona.edu (EDDY, JONATHAN GABRIEL) writes:
>>
>>2) Try to fix the disk myself.
>>Any ideas or reccomendations???  This was a good game, and I don't want to
>>have to buy another copy just to get disk one to work.  Any ideas on how to 
>>fix it myself???
>> Thanks in advance
>>jon eddy.

>If you've X-COPY, you can use the CHECKDISK function to verify whether
>the bad disk or not.

I doubt you'll be able to fix it yourself..  would be like trying to write
your own part of book to fill in the pages that someone ripped out..

and from what I know of Leander, it uses a non-standard disk format which
x-copy would prolly be interpreted as an error anyway.

your best bet would be;

1) write to the compay.  Most software companies will recopy bad disks of
there games for a charge   (typically 10 bucks or so)

2) find someone else who has the game and a good copier and have them re-copy
it for ya...   I might be able to help you there.  I got the game, and
Maverick says it'll copy it (though I haven't tried)

good luck!!

-- 

Kevin.Rice@mixcom.com

]:8)
Thae'aradon,
Red Dragon of the North
Newsgroups: comp.sys.amiga.games
From: st1gs@rosie.uh.edu (Spice, Darrell G.)
Subject: Re: Populous II (again???)
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Mon, 9 Nov 1992 18:50:00 GMT

I just discovered a really neat use for trees!!!

Grow a BUNCH of trees in the enemy turf(so that almost every square has
a tree in it), then either start a fire column, or a fire rain.  All
the forest will burn down, taking the cities and people with it!

Darrell
ST1GS@Rosie.Uh.Edu

Newsgroups: comp.sys.amiga.games
From: crystal@glia.biostr.washington.edu (Crystal)
Subject: Re: L2 demo \*small spoiler\*
Organization: University of Washington
Date: Sat, 14 Nov 1992 02:46:41 GMT

In <1992Nov13.154217.7007@hubcap.clemson.edu> charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:

>crystal@glia.biostr.washington.edu (Crystal) writes:

>>The wind machine was easy...now about moving the cannon....hmmmm?  (I didn't
>>see any Lemming pushers - or dealers.... :> )

>How about those arrow icons near the cannon.  Try clicking on them.  (Yes, it's
>not *really* obvious, but there we go ...)

I *did* see those, but thought they had something to do with one-way holes
or something.  They are hard to jump on and odd things happen :>  That chain
is weird, too... Hmmm...
>>I'll keep looking....

>>I have definitely become a Lemmings fan!  Such a fun game and the idea is
>>to SAVE lives, not kill things...I'm amazed at its popularity in this world
>>of casual violence.  Kudu's to the programmers!

>You have not experienced the catharsis of nuking the lemmings, I take it. :)

Well, there's also the bloody little splatters when they fall, but I'm 
referring to the basic premise of the game, which is NOT to nuke the little
fellas nor splatter them.  (You also don't get points for nuking them, so
again, it is a game that REWARDS non-violence)

>>Crystal 

>-- 
>+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
>|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
>+-------------+----------------------------------+----------------+----------+
>+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Software Etc. out of Amiga market
Organization: Clemson University
Date: Tue, 10 Nov 1992 01:35:35 GMT

c164-as@po.berkeley.edu (Chuck Woo) writes:

>In article <69161@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
>>Maybe if you had bought more software in the local stores, they wouldn't have
>>had to go out of the software sales business.
>> 
>>I'm always amazed by people who want the local stores to carry software so
>>customers can go in and loook at it, before said customers hurry home to
>>mail order it a lower price.

>this isn't a totally reasonable argument, Peter.  first, they have to put
>the stuff out for us to buy.  then they have to price it so that we have an
>incentive to buy from the store.  me, I'm a big fat spendthrift, so I get
>all my software at my dealer at 20% off retail (wish we still had those
>student discount cards, though, I'll tell ya!  :)  however, in case 20% 
>sounds kinda high to some of you, the Software Etc. in downtown SF (which 
>I used to frequent) had their stuff at a max of about 10 or 12% off re-
>tail.  why would I want to buy stuff from them?  (ie. it's too much to pay
>for the added convenience.)

I agree that this isn't a reasonable argument.  I've bought most of my SW at
"local software dealerships" (quotes because "local" is 50+ miles away. :( ).
Of these dealerships, the only one that had a *good* selection (i.e. more than
5 new titles or ten *total* titles) was a military base.  The base PX still
has some Amiga SW.  The other stores stopped carrying Amiga SW after they 
put it on a back shelf where nobody could find it and dropped inventory to five
or less programs (and then they have the nerve to wonder why they don't get
sales!).  Electronics Boutique in Haywood Mall is a prime example of this
phenomenon.  Gee, if you'd had something besides three titles that I didn't
want, I might have bought something!  (I went in looking for "Leander" or 
"Out Of This World")

Moral of the story:  If you store-owners want to sell programs, how about 
*stocking* them!

(No, Addison, I'm not counting our friend the now-defunct Amiga dealer)

DISCLAIMER: My opinions only...
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Hitchhikers Guide and Doors
Date: 12 Nov 92 19:31:03 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Well, I think the only way to get it nowadays is to buy the Lost Treasures of
Infocom...  But there's a whopping >20< games in there, so for $40-$50, it's
not that bad of a deal.  You don't get the original items, though, that came
with all of the games; rather, they are all photocopied into the main manual.
This would be OK, but some colors don't photocopy too well.  So far the biggest
problem I've run into is with Ballyhoo.  The ticket has a "male" punch dot and
a "female" punch dot, the male one being light blue, the female one being light
pink.  Well, in the manual, all you can see is the male dot; the female dot
just doesn't exist...  That wasn't a BIG problem, but there is apparantly a 
radio station advertising that you need to know the number of, and that doesn't
show up anywhere in the manual, so I have no clue as to what it is.  The games
also come with a huge hint manual (combining every hint manual for every game)
which is nice, but it doesn't have the radio station in it.  It tells you to
look through the stuff that came with your game to find the AM frequency.  So
there's not a bloody thing I can do further at the moment, unless ANYONE knows
what that station is!  (Help!)

Oh - I originally solved Hitchhiker's Guide on my Apple //e about 5-6 years
ago.  A really fun game.

keith

-- 
|kjohnson@csugrad.cs.vt.edu|"And the piano sounds like a carnival             | 
|.....Keith P. Johnson.....| And the microphone smells like a beer            |
|.1711 Whipple Dr. Apt. 11.| And they sit at the bar and put bread in my jar  |
|...Blacksburg, VA 24060...| And say "Man, what are you doing here?" -B. Joel |
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: L2 demo
Organization: Clemson University
Date: Fri, 13 Nov 1992 15:39:55 GMT

mneylon@jupiter.cse.utoledo.edu (Michael Neylon) writes:

>charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
>: slhmz@cc.usu.edu writes:
>: 
>: >  You can not save a substancial amount of lemmings using the cannon alone.
>: >  I found that using the cannon along with ballons gives a much more
>: >  percentile of saved lemmings, thus increasing your score.
>: 
>: 
>: You can get almost, if not *all* of them without using a single balooner!
>: 
>Hint #1: You DO have a blocking mechanism....

>

>Hint #2: I shot an arrow into the air,........
Hint #3: You have *several* blocking mechanisms.  And I do mean "blocking". :)

>-- 
>Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Space Quest IV & OS2.1?
Organization: Norwegian Institute of Technology
Date: Sat, 7 Nov 92 19:26:06 GMT

NO, SQIV DOES NOT WORK OKAY UNDER OS2.04.

This is because, IMHO, it does not work okay on ANY Amiga.  If you are asking
whether you can start it up and watch the crap gfx crawl along and play 'spot the
pixel' each time you feel like extreme self-punishment, then it does work.  Just.

-Eyvind 'Sierra games SUCK!' Bernhardsen

PS: Sorry about that - I need a little rant once in a while.  In case I got a
little unclear back there, it runs on the local dealer's A500Plus...  But don't
buy it.  Please.

-Eyvind

-- 
     //|                             | DISCLAIMER: I don't HAVE opinions.
    // |                             | I just repeat what everyone else says!
\\ //--|miga: There can be only one. |
 \X/   |         eyvind@lise.unit.no | Aaaaaaaaaaaaaaaaaaaaaaaaargh!  Ackpth!
Organisation: European Space Technology Centre (E.S.T.E.C)
Date: Friday, 6 Nov 1992 16:15:54 CET
From: <TPATTERS@ESTEC.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball games.......??????
 <1992Nov5.155112.44442@kuhub.cc.ukans.edu>
 <1992Nov6.061956.6257@pasteur.Berkeley.EDU>

All this talk about wathching the ball, flippers and target at the same time!
Doesn't anybody besides me catch the ball on the flipper, then look at the
target to shoot it? That's something you can't do with Pinball Dreams, which
is a great pity. At least the background markings can give you a clue of where
to shoot.

Tim
From: Andrew.Morison@f550.n635.z3.fidonet.org (Andrew Morison)
Newsgroups: comp.sys.amiga.games
Subject: TVSports Basketball Fans:
Date: Wed, 11 Nov 1992 17:03:04 +1100

* In a message originally to All, echen grunted:
 ee>Well, TVSports Basketball is by far my favorite game, but
 ee>maybe it's time
 ee>for TVSports Basketball II? don't you think?

    Well I love TVSports Basketball as well, and also think their should be
 another one, but the poor facts are that this is unlikely because of
 Cinemawares dissolvtion. They are no longer in business.

 ee>I heard that Cinemaware, which created the game, has gone
 ee>out of business, is that true?

    This is true. It happened at least a year ago.

 ee>   Someone has written a shareware program to do that
 ee>    for example, Michael Jordan had a rating of -5, which
 ee>makes him awesome!

    Is this still around as I would like to have a look at it. I don't really
 need it as I haven't lost a game yet and I have played 3 full seasons.

    Regards.
        /\/\ozza.

 * Origin: Empire BBS +61(3)592-5662 (3 lines) (3:635/550)
From:  (Spike)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 12 Nov 92 17:00:44 GMT
Followup-To: comp.sys.amiga.games
Organization: GE Power Generation

In article <1992Nov11.160401.1829@news.ysu.edu>, aa395@yfn.ysu.edu (Perry
Tarantine) wrote:
> 
> 
> Just letting anyone who was thinking about becoming a saint (at least
> in my mind) by uploading this demo to GEnie but didn't because they 
> thought someone else would, someone else didn't so there's still 
> time to become an incredibly nice person by doing this wonderful 
> thing.  remember: uploading is free to genie at anytime.
> Thanks all.

Not to mention that AMIGAARTS on CIS is sadly lacking in good,
up-to-the-minute demos :-)

(For those of us underprivileged who have to read the news at 
work using MACS [blech! phooey!] and can't ftp doodly squat . . . ]

Spike (Not Jones)
From: connorm@vax.sonoma.edu (Michelle Connor)
Newsgroups: comp.sys.amiga.games
Subject: Magic Candle 2 help?
Date: 13 Nov 92 23:36:00 GMT
Organization: Sonoma State University
News-Software: VAX/VMS VNEWS 1.41


Has anyone (besides me) ever played Magic Candle 2??  I am at a loss for
direction in the game... anyone who has any hints, please email!!

Michelle 
Newsgroups: comp.sys.amiga.games
From: ged@phantom.cs.hut.fi (Camillo S{rs)
Subject: Re: Amiga World's Top PD Games of 1992
Reply-To: Camillo.Sars@hut.fi
Organization: Helsinki University of Technology, CS lab
Distribution: comp
Date: Wed, 11 Nov 1992 11:55:43 GMT

In <1992Nov10.181040.11092@uoft02.utoledo.edu> mneylon@jupiter.cse.utoledo.edu (Michael Neylon) writes:

>: Super Artillery
>Im SURE I saw these last three at wuarc.  Have you checked the incoming
>dir in the amiga section?

I looked for Super artillery, but haven't been able to find it. Would
someone kindly give me a pointer?

--
ged@hut.fi                   Amiga 500 //
ged@niksula.cs.hut.fi             2.04// Aim for the impossible and you
Department of Computer Science    \\ //   will achieve the improbable.
Helsinki University of Technology  \X/
From: tscarpenter@bra.isnet.inmos.co.uk
Newsgroups: comp.sys.amiga.games
Subject: Re: Walker from DMA Design
Date: 11 Nov 92 17:55:11 GMT
Organization: Inmos Limited

In article <caw.0ruu@miroc.Chi.IL.US>, caw@miroc.Chi.IL.US (Christopher A. Wichura) writes:
> I downloaded the demo for Walker from amiga.physik.unizh.ch and must admit
> that I've sunk a bit more time than I should have into it.  Does anyone know:

Can anyone give me some more precise directions to find the WALKER demo.

/pub/amiga etc.

Thanks in Advance
Darren

-- 
o-------------------------------oo========================================oo
| Darren Carpenter -            || The trouble with doing something right ||
| VAX/VMS System Administrator. || first time is nobody appreciates how   ||
| Inmos,                        || difficult it was.                      ||
| 1000 Aztec West,              ||                                        ||
| Almondsbury,                  oo========================================oo
| UK,                           | Tel   : (+44 or 0)-454-616616 x613       |
| BS12 4SQ.                     | eMail : TsCarpenter@Isnet.Inmos.Co.Uk    |
o-------------------------------o------------------------------------------o
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Amiga's game market
Organization: York University, Toronto, Canada
Date: Mon, 9 Nov 1992 20:37:03 GMT

In article <69164@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
>Neither SSI nor Origin has dropped the Amiga market. Nor Access, to the best 
>my knowledge, as it's still releasing data disk for Links. As for Sierra,
>well, so that means fewer drab, slow 32-color Amiga conversions by the number
>Dynamix, however, is a real loss ...

SSI won't port any software after Eye's of Beholder II.
Origin won't port any software after UltimaV.
Access won't port any software after LINKS and those 2 extra course
disks.
Certainly, if a company like MINDSCAPE ports the game for them. They
will release it because they don't need to invest a buck.

Rumour LucasArts will stop supporting Amiga after Indy.
From: johnv@tower.actrix.gen.nz (John Veldthuis)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey I and II help!!!
Distribution: World
Date: 10 Nov 92 12:46:50 +1200
Organization: Amiga Virus Extermination Services, TAUG

Quoted from <-9_q40=@lynx.unm.edu> by khuynh@triton.unm.edu (Kien):
> 
> Help Somebody.  I am still stuck in Monkey Island II in the last part.
> I have a balloon, Rootbeer, useless doll, letter E, my parent's skull,
> syringe, several dimes from grog machine, Helium in the balloon, and 
> that's about it.  What do I do next ?  How can I get that big crate
> off the elevator ?  How about opening the stuck drawers in Garage-like
> room with the Grog machine ?  What use is the Helium/balloon ?  The
> dimes ?  I understand I have to make a voodoo with the doll and the skull,
> but how do I get the rest of the ingredients ?  I tried using the rootbeer
> or LeChuck, but didn't do much good.  He is killing me.......

Spoiler Alert.

You are right you need to make a voo-doo doll. Fill the gloves with Helium
as well and you will be light enough to ride the elevator.
Put the skull in the voo-doo bag you should still have. That is the first
part. Use the grog machine and a coin will fall out. Wait for Le Chuck to
bend over and pick it up and pull off his underpants. One more into the
bag. Close the evelvator door on Le Chuck to get part of his beard and into
the bag it goes. Last thing, give the hankie to Le Chuck to whipe his mouth
and that last item is yours. Then look forward to a stupid ending.
---
*** John Veldthuis, Taranaki Amiga Users Group, johnv@tower.actrix.gen.nz ***