HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.amiga.games
Date: 3 Jan 93 21:04:43 GMT+2
Subject: Re: Putty
From: harry@elfuerte.fipnet.fi (Harri Pesonen)
Distribution: world
Organization: Fipnet, Helsinki, Finland
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article ??? Richard_Cavin@fcircus.sat.tx.us (Richard Cavin) writes:
> 
> You're kidding? Right?

I am not!  :-)

> The game has no hard drive install and is heavily
> copy protected. So what else is new for an Amiga game! Still a great
> game.

But do I have to play through the first levels every time I try it?  Is it
the same with other platform (?) games, like Zool, Wizkid, etc.

-- 
    Harri Pesonen               harry@elfuerte.fipnet.fi
    Helsinki, Finland, EC?      Markka is floating...  1 USD = 5.1 FIM
From: wiz@maths.tcd.ie (Oisin Murphy-Lawless)
Newsgroups: comp.sys.amiga.games
Subject: Son of the BrainDead Clueless.....PT II! (EOBII)
Summary: Need more help on EOBII
Keywords: EOBII, Help, Magic MouthS
Date: 23 Dec 92 15:38:46 GMT
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.

GAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!
Okay, this one has got me REALLY bugged. After the help  got from netland for
the 4 Winds bt, I got stuck in again and everything was going fine till the
flying serpent level. The Mouths in the walls want an item each, and I got 
everyone sated except the one which wants Items born of greed. I though it 
wanted bones (whats left after you've been really greedy and eat something) but
I seem to be wrong. I've tried Femurs and skulls and even a whole skeleton. 
(sombre voice)
Please, help this poor demented soul if you can. Go on-make someone other than
yourself this Christmas.
(finish Pisstake)
Thanks very much, yet again, for any help I recieve. I don't know what I would
do without you folks out there. Really.     
                        *
MERRY CHRISTMAS        /|\
                      //|\\              
                     ///|\\\        
                       \_/ 
                          

+------------------------------------+----------------------------------------+
| Oisin Murphy-Lawless /--/--/       | "think about it, you're there in a pub |
| Trinity College     /  /--/        |  having a drink with your friends-why  |
| Dublin             /--/--/---'92   |  in the name of god would you want to  |
| e-mail:wiz@maths.tcd.ie            |  church?"-Garth Ennis,Hellblazer       |
+------------------------------------+----------------------------------------+
From: colas@opossum.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Date: 28 Dec 92 08:31:50 GMT
Organization: Koala Project, Bull Research France

In article <Steven_Hurdle.00t9@amusers.UUCP>, Steven_Hurdle@amusers.UUCP (Steven
Hurdle) writes:
> You're wrong.  Origin is, as of the last time they stated anything
> publically, making Amiga games.  They've announced that Wing Commander 2
> (ECS) is on the way that that Wing Commander (AGA) isn't far behind. 

Great!!!
Granted, the amiga version of wing commander is not on par with the IBM
version.
A friend bought a 486 33 Mhz with graphic card on a local bus (that means fast
32bit graphic access), and he has to turn off all caches (making his machine 4
times slower to play WCII, otherwise it is too fast!), this on a machine
cheaper than my A500 + A530.

SO: WC amiga is MUCH uglier than WC PC.
BUT:
1) it is a start, I think mindscape should be encouraged to get better ports
2) the playability is there. I'd rather play WC in 16 color than nova9 in 64
   colors. If you want nice amiga games, play warhead and trexwarrior
3) it seems that the only programmer was seriously ill for 3 (?) months (a
   meningitis?), so they were in a rush.
4) May be they just converted straightforwardly the PC-EGA version? that would
   explain the 16 colors (and the utter dowgrading of the cut-scenes graphics
   from the summer demo)

So, I bought it, and I am going to write them to tell them (mindscape & origin)
1) thank you for supporting the amiga.
2) it would be nice to have better graphics (64 EHB mode?), but if they make an
   AGA version, fine!
3) I would like ALL the bells and whistles of the PC version (keyboard
   shortcuts, analog joystick)
4) even on a digital joystick, they could make use of 2 buttons (or even 4,
   just like FlashBack). now the use of only one button is a bit clumsy.

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool, Gwm, KoalaBus
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: kkrebs@amilink.UUCP (Ken Krebs)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga 1200
Date: 20 Dec 92 20:23:33 GMT
Reply-To: amilink!kkrebs@citrus.sac.ca.us (Ken Krebs)
Distribution: usa
Organization: Citizens Against Whiny A-Holes, Sacramento, CA
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article <1992Dec18.052645.24199@wam.umd.edu> davereed@wam.umd.edu (Michael Robert Bromery) writes:
>    Actually, Commodore has big plans for releasing it in the states.
>      One thing they really do know is that they are not doing as hot in
>     the states as they are in other countries. I'm not against IBM at all
>     but people have been seriously brainwashed in the United States as 
>     to what is a computer and what is not. My good ol. A500 is still
>      impressing quite a few 486 users here even at Maryland, but they still
>       fear that the computer wouldn't have enough support to be stable.
>       Bad mistake, cause so many IBMers say the same thing in which if
>        they went on with their hunches of getting one, there would be a
>         very stable USA base of Amigas. The problem is advertising
>        and Commodore still states that there will be some commercializinhg
>          on this one. Particularily on the AGA systems. 

[...rest of unformatted article deleted..]
> 
>    ----- Hope this settles some release gripe.
>    -----Mike
>     Email:davereed@wam.umd.edu
> 
>     P.S. -- There's alot of excitement over the new systems comming about,
>      and they EXPECT something big(With americans, it's an advertising
>      campaign and good phone support). 


Umm, Mike?  Could you please find some way to left justify your text?  It's
a horror to quote you and it's even worse to read the unformatted text.
Have any idea what is causing your text to be splayed all over the screen?


-- 

*********** NewOrderDepecheModeUltravoxViolentFemmesKillingJoke |Amiga 3000|
*Ken Krebs* SkinnyPuppyLaTourBauhausBookOfLoveModernEnglishB52s |25Mhz/6Meg|
*********** FishBoneBigCountryJoyDivisonSiouxsie&TheBansheesXTC |Multitask!|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       UUCP: uunet!csusac.ecs.csus.edu!citrus!amilink!kkrebs
   InterNet: amilink!kkrebs@citrus.sac.ca.us or: kkrebs@citrus.sac.ca.us
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: HELP for Dark Seed
Organization: York University, Toronto, Canada
Date: Mon, 28 Dec 1992 05:44:58 GMT

In article <72471@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
>You'll have to "treat" the rock before you can make the hammer.

How can we "treat" the rock? (eg. click on what icon?) Many thanks in
advance!
From: Nervid@cup.portal.com (Dave Dave Luke)
Newsgroups: comp.sys.amiga.games
Subject: Wonderland Help?
Date: Tue, 29 Dec 92 19:25:08 PST
Organization: The Portal System (TM)
Distribution: world

Hi, I got Wonderland for Christmas, and I can't get very far.  Is
there a walkthru available?  Could you send it to me or post it?

More specifically, I can't figure out how to get the G key in the
music room AND go in the tiny door in the room with all the doors.  I
used the potion to climb into the piano (by getting small) to get the G
key, but the potion wears off by the time I get down the hall and open
the tiny door.  Is there another way to get the G key?  I tried using
the hanger.  Tat didn't work.

Any help would be most appreciated.

Thanks,

Dave Luke
nervid@cup.portal.com
Newsgroups: comp.sys.amiga.games
From: cs4gp6au@maccs.mcmaster.ca (Lockie      RJ)
Subject: empire
Organization: Department of Computer Science, McMaster University
Date: Fri, 1 Jan 1993 20:38:00 GMT

	Does anyone know if there is a version of empire (amiga)
that will use a 400 high screen. I have the Interstel game and a A1200.
I want to run the game on a larger screen. Also this version doesn't
properly (not at all) use the mouse for selection in the file requesters.
It otherwise works fine.

	Bob Lockie: cs4gp6au@maccs.dcss.mcmaster.ca
From: zarthac@bradley.edu (Matthew Simmons)
Subject: Re: SEGA Genesis on Amiga?
Organization: J. Random Misconfigured Site
Date: Fri, 1 Jan 1993 07:39:12 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Daniel Frost (Daniel_Frost@arkham.bbs.bad.se) wrote:

:  Mark> about a group of hackers who produced a mechanism for copying a cart's
:  Mark> ROM to disk - they called it a "back-up" system, so whether if the
:  Mark> resulting disks can (somehow) be used on a Genesis/Megadrive, or if the
:  Mark> resultant code can be used on an Amiga is anyone's idea.

: Most of the models are made comercially, but they are "back-up systems", you 
: copy your cart to disk, and you can use the "back-up system" to load the game 
: again.  But using the games on Amiga? Naah.. I would not count on that.

: You do not need your cart to play the game, just the "back-up". So, one would 
: be stupid to say there are no piracy on those consoles, however, most people 
: do not know about this.

: --- Xenolink 1.0 Z.3, EmacsXL.4


Where can I get said backup systems?  How much do they cost?  Are there
any made for SNES?  And how the hell do they compress all the stuff from 
a cartridge to fit on a 880 (or 720) disk?  Or do you use HD?  Still, wouldn't
that be more than one disk?  How does the backup system work?  When you put
a disk back in that you had backed up a game to, does it just read the game 
into the backup system's memory?  Or does it (gasp) read the game from disk
as it needs it?
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Psycho Killer solve
Distribution: world
Date: 1 Jan 93 01:51:31 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

Does anyone have a solve for the CD game Psycho Killer?  Hours of playing
hnow without progressing is driving me mad.  I have gotten past a lot of
the puzzles already.  I beat the Psycho at the bridge, then I won in the
Molotov cocktail (petrol bomb) scene, and then I escaped him at the
railway-station.  There are a bunch of options at the railway station, so
did I solve it the right way?  I ignore the phone and go immediately down
to the platform, taking the second gangway down.  I take an immediate
right, then he sees me and I run to the woods.  I meet up with him at what
looks like a pond and I go to the right and evade him.  What do I do then? 
I have found him down on a dock struggling with his victim.  If I doddle
around before going to the dock he isn't there when I arrive, and he comes
up behind me and kills me.  I feel I'm getting close but I seem to have
explored all options.  The tutorial shows example objects to pick up of a
hat and a briefcase, neither of which I've encountered in the game (though
the other examples showed real game elements).  Did I miss them somewhere?

So far the only solve I've figured out is to click on the keys in your car
at the beginning, as there's nothing stopping you from driving away (shame
about the poor victim of the Psycho though, who you didn't try to save...).

BTW, how is Psycho Killer 2 which has recently been released?

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.hardware,comp.sys.amiga.misc
From: cobra@coyote.datalog.com (Ken Thompson)
Subject: Re: Amiga 500 memory hack and some games
Organization: Datalog Consulting, Tucson, AZ
Date: Thu, 24 Dec 92 03:43:29 GMT

mascot@bnr.ca (Scott Mason) writes:

> [ bandwith-reduction deletia ]
> 
> 3. When an A501 is providing FAST memory, the memory is mapped to
> C00000. When it is providing CHIP memory, the memory is remapped to
> 080000 in order to be next to the existing CHIP memory in the address
> space. Unfortunately, you now have no memory at C00000. The fix is to
> install a switch to allow you to choose between A501 as CHIP and A501
> as FAST when you boot. I don't know where that switch would go, and it
> probably varies with motherboard revision. The dealer who made the
> original mods should know.

 
As I am only a day or two away from performing this surgery myself, from 
the information that I have on this mod; it *does* seem like it might be 
a GOOD THING if you are really into games, and/or older non-OS compliant 
software, to add a switch in order to reconfigure it all to an original 
condition.
 
I think that I am going to make the 1 meg change, then try most 
everything I now have...if something breaks, then it'll be stuck on a 
list...if the list gets over three items long, then I'll rig up a switch, 
and (hopefully) find a place on the rear panel of my A500 for it to 
reside...
 
I recall once seeing a file that really had this laid out quite 
well...had options for switches...showed how to wire 'em and everything.
 
Now, wonder if I could find that...


           _____         ______________________   _____                
       |/    |          | cobra@datalog.com   |     |        /\        
       |\ en |hompson   | cobra@jab.tus.az.us |     |ucson, /--\rizona 
     ------------------------------------------------------------------
From: harry@elfuerte.fipnet.fi (Harri Pesonen)
Newsgroups: comp.sys.amiga.games
Subject: Re: A-Train
Date: 29 Dec 92 04:11:45 GMT
Organization: Fipnet, Helsinki, Finland
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article ??? Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes:
> 
> Has anyone here seen the Amiga version of A-Train? Saw it in the store the
> other day but I'm a little paranoid about Maxis games since Sim-Ant.
> They do any better on this one??

At least Robosport is very good.  It even includes support for Commodore
ethernet card and TCP/IP-software if you happen to have it!  :-)

-- 
    Harri Pesonen               harry@elfuerte.fipnet.fi
    Helsinki, Finland, EC?      Markka is floating...  1 USD = 5.1 FIM
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Distribution: world
Date: 25 Dec 92 01:48:59 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Thu 24 Dec 92  6:51, Cs902125@ariel.yorku.ca (shuk C Yip
wrote:

 CCY> In article <72171@cup.portal.com> RayTrace@cup.portal.com (Ray
 CCY> William Kulberda) writes:
>From what I've heard Wing Commander Amiga is just as fast as the IBM
version

 CCY> Certainly, 16 colors is a lot faster than 256 colors.

Is it 16 or is it 32?  No matter, it is what it is and the screen-shots
look quite promising.  My local stockist has it on order from the U.K. and
it should hopefully be here soon.

>and has GREAT music.  But in one Euro-Mag they said the graphics were good
>but there was noticeable crosshatching.  I've been playing it on an IBM
and

 CCY> HA,HA... I think this magazine must be THE ONE. Mindscape paid them
 CCY> the
 CCY> money. As I mentioned before, how can WINGS COMMANDER in 16 colors
 CCY> can
 CCY> get much higher marks in review (above 90%) than NOVA 9 in 64 + HAM.
 CCY> (only 53%). Remember, they also rated LINKS at around 53%.

Maybe because Wing Commander might be a good game and Nova 9 was an
attractive game that lacked much in the way of playability?  If colour was
the only deciding factor, Pioneer Plague (the first HAM game) would still
be touted as the best of all time.

>I would mind loosing some of the graphics quality for the speed of my
A3000
>(and sound too!!).  So I guess it's out then? for the amiga.

 CCY> You will loose MUCH MUCH MUCH graphics detail than IBM version. Take
 CCY> a
 CCY> look at WINGS COMMANDER demo before you invest any money.

What do you mean?  Yes, you lose some colour and they dither to make up for
it.  Why should you lose detail?  The Amiga's an animation machine and by
rights it should go much faster, even when handling more detail, than a
comparable Beemer.  Any game coded to any degree of quality does!

   You sound much like a person we have here in Victoria, by the name of
Don Moorcroft.  He, in turn, sounds like an even more extremist version of
Marc Barret.  <shudder>  Everyone in netland, be thankful you're out of his
earshot and that he doesn't follow the nets!  :)

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP for Dark Seed
Date: Sat, 26 Dec 92 05:50:30 PST
Organization: The Portal System (TM)

Well, that would create only a mundane hammer, which isn't sufficient to the
task you'll need it for. You'll need to use the rock on a piece of equipment
on the Dark Side.
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga?
Distribution: world
Date: 2 Jan 93 10:22:35 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Sun 27 Dec 92  2:48, Dleslie@phakt.usc.edu (david Leslie
wrote:

 DL> The game I would most like to see on the amiga is a port of NHLPA
 DL> Hockey.
 DL> It is the best sports game I have ever played, and if they port it as
 DL> well as J.M. Football, an amiga version would be a big treat!

I agree.  Since the only other passable option for Hockey on the Amiga is
the Wayne Gretzky Hockey series (and many of us up here now have little use
for Wayner), porting NHLPA would be fabulous.  It's the best sport in the
world, and we might as well have the best version of it ported.  Some of us
incurable Hockey fanatics (of which there's no shortage up here in Canada!
:) play Wayner Hockey all the time just because there are no other options,
even though we feel it has serious problems.  Wayner Hockey 2 seems to
totally screw-up in how it counts shots-on-goal!  70+ shots-on-goal per
team?  Not likely!  They must count any dump-in into the attacking zone as
a shot!  :)  And Hockey League Stimulator is full of bugs and looks like
crap.  No, I'd love NHLPA with the added advantage of being able to buy new
season update disks instead of having to buy the whole game on cartridge
every year!  :)

BTW, go Canucks!  Time to repeat as winners of the Smythe division!

 DL>  /  Amiga  ///    |  U.S.C. Trojans  | O Bar  | David Leslie        \
 DL> |         ///     |     Fight On!    | E O    |                     
 DL> |
 DL> |     \\\///      |        --        | Meu    | dleslie@usc.edu     
 DL> |
 DL>  \     \XX/ A1000 |     Go Kings!    | Lar!   |                     /

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: New version of DM on HD? (Was: re: FTL)
Date: 24 Dec 92 08:59:05 EST
Organization: Bakers Field BBS

>I have seen several PD hacks for Dungeon Master to make it HD installable, and
>a few for Chaos Strikes Back, and I KNOW of one of each that work... but they
>DO require the disk be in DF0: for protection checks or something... but the
>actual file access is from the HD.
>
>Also, the remark about Psygnosis actually making something HD installable is
>VERY true... until now!!! This tid-bit is as definite as it can be considering
>the game is question is still in development, but Lemmings II: The Tribes will
>be HD installable! Also, I didn't know that Psygnosis had gotten their hands
on
>DM. Can anytone confirm this as fact?

The WB 2.0 update for DM is unprotected, and can be installed on HD using a
floppy-on-HD utility. However, df0: is still accessed for part of the start-up.
As I have pointed out before regarding DM, is rather pointless to have either
it, or CSB as HD installable. Games that are continuously accessing the HD
(such as Black Crypt) are fine, but, since DM and CSB use a RAM disk to
pre-load the levels, there's no waiting anyway.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: tine@ohstpy.mps.ohio-state.edu (Stefano Tine')
Newsgroups: comp.sys.amiga.games
Subject: Cinemaware ?
Date: 28 Dec 92 06:56:04 EST
Organization: Dept.of Physics,Ohio State


I apologize for my ignorance but.. what about Cinemaware ?
What happened to that fantastic software house ?
I know they became part of some big firm (US Gold ? Gremlin ?) and
I saw their TV Sports Boxing, but now ?

Any information very much appreciated.

Stefano

P.S. Still dreaming about a TV SPORTS SOCCER...

Xref: sparky comp.sys.amiga.games:17138 comp.sys.amiga.advocacy:31949
From: traynor@fnala.fnal.gov
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.advocacy
Subject: Are EA and SSI really dropping support for the Amigas?
Date: 22 Dec 92 02:48:24 -0600
Organization: Fermi National Accelerator Lab
NNTP-Posting-Host: fnala.fnal.gov

Is it true that Electronic Arts and Strategic Simulations are dropping Amiga
support?  I'd really like to know since this will influence a decision on
whether to get an Amiga 1200 or an IBM ValuePoint.

Please e-mail replies directly--thanks!

					-Mike Traynor

NNN  NN DDDD    Mike Traynor (ND '86)(Rice '93?) |||     Amiga 500 owner   ///
 N N N   D  D   Fermilab PO Box 500 MS 221 E683  |||     w/MMR 13 Meg RAM ///
 N  NN   D  D   Batavia IL, 60510               //|\\    190 Meg HD   \\\/// 
NN   NN DDDD    (708) 879-6095 [ans. mach.]    /// \\\   14.4Kbps modem\XX/
Newsgroups: comp.sys.amiga.games
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: BLACK CRYPT - HELP!!  [ Should be the last one for awhile]
Organization: University of North Texas, Denton
Date: Sat, 2 Jan 1993 08:05:26 GMT

    Ok, I'm kick'n this game's but so far.  I've killed Medusa and cleared all
the 4 levels from the "Astral level".

PROBLEM:   Now what?  I've been under-water, killed the head Ram, been in
Possesion land, and killed Medusa.  I've gotten the keys and oponed the stuff
on the Astral level and got some goodies.  NOW WHAT?  Where do I go from here?

  
Side question:


   I got all kinds of stone to flesh scrolls, gaze protection eq, protection
from possesion eq, etc - I never had a use for it!  My mage and her awesome
stone mace took out everything that moved (and Medusa was a bit different).
Is there just a buynch of stuff in this game you don't really need?



Thanks a million, in advance.
Ciao...



                                                  - Jason