From: ward1@husc8.harvard.edu (Lester Ward)
Newsgroups: rec.games.frp
Subject: Re: SRun (questions)
Date: 7 Apr 92 23:50:28 GMT
Article-I.D.: husc8.ward1.702690628
Distribution: usa

goodwin@orionsci.uucp (Ben Goodwin) writes:

>   If casting multiple spells is possible does this mean I can cast 
>   two force 4 manabolts at two individuals? Would the second have a
>   +2 target modifier?

Yeah.  Yeah.  One magic pool though and drain is cumulative.

>2) In the module DOA/DNA it says to give the chummers two portable
>   missiles.  I can't find stats on these anywhere. Help
Read "AVM".  SR rules pg136.

>3) Can hermetic mages and shamans perform ritual sorcery together?
>   I would think not because it states that the hermetics need a hermetic
>   circle and the shamans need a lodge.

Answered your own question.  "The magicians must belong to the same
tradition [that is, hermetic or shamanic], but shamans of different
totems may cooperate"  (SR pg83)

>4) To use an elemental it first has to be summoned which takes an action.
>   can a mage have his elementals in attendance thereby bypassing the
>   action needed to summon?

Elementals take hours to summon.  Oh!  You meant the action needed to
"call upon" them.  I generally say that it takes an action to describe
a task to an elemental and forget about the "call upon" idea.

>5) If a sewer is 10 feet high and 15 feet wide and you fire a missile
>   at a target 80 meters away, what's the knockback?  (Just kidding)! :)

And how many decibels will hit the inner ear of those nearby?

>6) I have noticed some cool devices, namely the range finder and the
>   laser sight.  I can't find their target modifiers.  Where are they?
>   Would these help the target modifiers for guns with smart links?  I
>   would think not.

Laser sight: -1 to T#, (pg136)  Not useful with smart links (pg120)
Rangefinder:  No modifiers.  Usable w/ smartgun (Street Sam pg37)

>7) Just a quick check, a shaman with a wilderness totem can summon
>   any spirit, even urban spirits?  It says a shaman can summon a spirit
>   only in its home environment.  Just wanted to make sure that an
>   Eagle shaman can walk into the city and still kick ass.

Correct, she just doesn't get extra die for it.

>8) Question on force of spells, if you are willing to take the medium
>   drain (3 points fatigue) for a spell, what's to stop you from
>   casting a force 10 manabolt or somesuch, toasting the opposition
>   because you get to roll 10d6, and then accepting the 3 points 
>   fatigue? <<<<<

Casting spells at a force greater that your magic rating makes drain
physical (real damage).  This would give a medium wound, in the example.
You'd also have to have learned the spell at least at force 10, which
is ten karma points.

>| uunet!orionsci!goodwin        | you with your hair that's always combed,
>| Ben Goodwin                   | your suit is always white, your car is
>| Washington DC (703) 524-0504  | always clean.  You I hate!!! -Great Race

Wordman

"Her brains retrained by a 24 inch remote
 Revolution a solution for all our children
 But her children don't mean as much as the show.
 I mean watch her worship the screen and fiend
 For a TV ad, and it just makes me mad.
 I don't think I can handle, she goes channel to channel
 Cold lookin for that hero.  She watch Channel Zero."
                              -- Public Enemy