HDTenEightyP/NetNews huggingface dataset:
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: Key-disk... It's back again!!
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 2 Oct 1992 18:58:17 GMT

dpn2@po.CWRU.Edu (Damien P. Neil) says:

>Agreed. Completely. You should not. But if companies don't do this, you
>will not have that hundred PC games...or at least not good ones. The reason
>that companies use protection on their games is because of pirates. Is it
>fair that those of us who are not pirates should be forced to go through
>the annoyance of copy protection? No. But it is also not fair for a company
>to spend a huge amount of money to produce a game, distribute it, and
>discover that soon everyone has it, everyone loves it, and no one BOUGHT
>it! As long as there is piracy, we will have copy protection.

This would be less objectionable if the copy protection actually worked.
The fact is that copy protection can be - and is - bypassed by someone
who is computer knowledgable.

The protection just agrivates the people who payed for the program,
and doesn't stop the piracy.


-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
motcid!wiegand@uunet.uu.net            uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
Newsgroups: comp.sys.ibm.pc.games
From: javoorst@cs.ruu.nl (Harro van Voorst)
Subject: CIV: can't sell barracks
Date: Wed, 30 Sep 1992 10:43:17 GMT
Organization: Utrecht University, Dept. of Computer Science
Keywords: possible bug ?

To begin with I'm playing version 1.

In my current game I'm at the point to develop Combustion.
Because barracks become obsolete then, I want to sell them.
So I start looking in every city I have and sell the barracks where I see
them. But in three cities something strange happens. When I highlight the
barracks picture and press return (I'm using the keyboard) the computer asks
me 'Do you want to sell your Bank for ...'. I can't sell my barracks!
In another city they are offering a Granary to sell, and in yet another they
want to sell the Factory that took me decades to build instead of my almost
useless Barracks.
I am in posession of version 3 but for several reasons I don't play it.
(e.g. because Barracks are more expensive in maintenance).
But yesterday I used version 3 to look if it could resolve my problem.
I changed the civ.exe files and so on, but it didn't solve my selling
problems.


I have played civ since april this year and had never serious or annoying
problems till yesterday. 

I will appreciate it if there is somebody who can and wants to help me.

-- 

  Harro van Voorst (javoorst@cs.ruu.nl)

    
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Digitized music in games
Organization: University of Waterloo
Date: Sun, 4 Oct 1992 06:21:53 GMT

In article <1992Oct2.102310.9825@midway.uchicago.edu> lidz@midway.uchicago.edu writes:
>The other possiblity to get good music (Though it doesn't do digitized voices)
>is .MIDs, which are a LOT less computer intensive.  (A long song is also less
>disk space, 20k).  Origin has used these for demos in the past, and probably
>even uses them with their games (In some encrypted forms), and lays the digitzedstuff over it. . .

.MIDs are already used by many games (Falcon 3.0, Ultima Underworld, etc.)
and the current FM rendition of the instruments is not at all impressive.
Wavetable synthesis will make MIDs sound much better.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: Ways to Foil Piracy
Originator: smintz@alamo
Organization: Intel Corporation
Date: Thu, 1 Oct 1992 22:08:27 GMT


You are missing the point...CD is itself is anti piracy...think about it, lets
say; the seventh guest comes out...2 cd worth of game....any pirate who want to
clog his HD with 1.2 gigs of game...can have it, but I can assure you the average
pirate either doesn't have the CD room, and the large enough cd for it...and thus
you eliminate piracy....
:)
Stephen
Newsgroups: comp.sys.ibm.pc.games
From: daily@a.cs.okstate.edu (DAILY STEPHEN RICH)
Subject: Wolf3d: Looking for cheat mode
Organization: Oklahoma State University, Computer Science, Stillwater
Distribution: usa
Date: Mon, 5 Oct 92 06:30:57 GMT

Anyone out there know the cheats for Castle Wolvenstien 3D or the ftp
location where those cheats can be found?  If so, please share said
knowledge with me.  Thanks.
__
daily@a.cs.okstate.edu
From: hphri@usho26.hou281.chevron.com (P.H.Rice)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4; Clouds of Xeen HELP <minor spoiler>
Date: 5 Oct 92 18:31:10 GMT
Organization: Chevron

In article <1992Oct5.152603.20741@sae.com> kdk@sae.com (David Kiker) writes:
>Hi. I just purchased and started playing Might and
>Magic: Clouds of Xeen. I have never played a M&M
>game so general advice not covered in the sketchy
>manual would be of help. For example, what is the
>relationship with previous stories? Did they have
>the 5 previous mirrors? This one talks about the 
>sixth mirror.

Mabye the other five mirrors are the ones that are in the cities (ie.
Vertigo, Rivercity, etc).  I think (according to the story) that the
sixth mirror is supposed to be portable.

>One specific question:
>
>How do you become a member of a guild? This seems
>necessary to get spells, but there is no indication
>of how to become a member that I have seen. Have I
>missed something? Do I just need to play longer?

In each city that has a guild, there will also be a person (somewhere else in
the city) that will sell you a membership.  You just have to explore the
city to find where that person is.

>Comments:
>
>I am enjoying the game so far. It seems your standard
>hack and slash RPG though. The best thing about it is
>the very easy to use interface. It amazes me the number
>of companies that making playing their games WORK. I like
>the automapping and auto notekeeping. However, one serious
>flaw is that the maps the game makes will only show you a
>short area around where you are standing. I should be able
>to examine any location on any map. It is also not very
>easy to see areas you have not explored on the map. (Not
>explored areas and not explorable areas look the same.)
>The automapping in Ultima Underworld was MUCH better.

I agree about the flaw in the mapping.  You should be able to see the
whole thing.  After all you are drawing it.  You should at least be able
to scroll through the map (because you have limited screen space).

Phil
Newsgroups: comp.sys.ibm.pc.games
From: bjerkej@columbia.dsu.edu (Jon Bjerke)
Subject: marketplaces and banks
Organization: Dakota State University
Date: Fri, 2 Oct 1992 02:30:00 GMT


The reason they appear on the happiness scale is they do increase the
cash flow.  In the luxuries tax, you control how much is given back to
the people.  If you increase the cash flow, more is given back to the
people, hence creating happier people.



PowerSurge
From: lazarus@ug.cs.dal.ca (Chuck Turner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with Gods
Date: 6 Oct 92 02:09:57 GMT
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada

I've completed the game (high score is only 3.7 million, but I'm working on it),
but there are several things I don't know how to do for that extra bit of points
or health.

1) Lvl1/Wrld1 There is a button at the top of the ladder on the left side of
   the screen just before you complete the level, but I have no idea how to
   reach it.

2) Lvl2/Wrld1 There is health restoration and a sack of gold on the far right
   hand side top, just out of jumping range.  This is before you go through the
   trap door.  I don't know how to get them.

3) Lvl3/Wrld1 On the far right hand of the level, just before climbing out into
   the open again, there is a ladder you have to jump for with a lever beside
   it.  The section of wall to the right of THAT has opened for me once, 
   revealing a large treasure room, but I've never been able to do it again.

4) Lvl3/Wrld1 Above ground this time, there is the ledge with key above which
   is an entire row of gems.  How does one get to the gems, or get them to come
   to you?

5) (skipping a lot here) The last level on Wrld4 Is there a way to get the
   mace up by the final thief?  And still get the key?  It would certainly
   make getting the axes a lot easier!!

There's lots of other things on other levels, but I can't think of them right
now.  But is there a way to disable sound, or save games?

                                                Chuck


 _______________________________________ 
|                                       | '..err..of course I suck blood.' 
| "--whether you are quiet and ALIVE or | 'I don't believe you.' 
| quiet and DEAD makes no difference to | 'I've got a straw right here PAL! 
| Cerebus."                             |  You want a demonstration?!'
|       - Cerebus the Aardvark          |                   - The Tick 
|_______________________________________| Chuck Turner -> lazarus@ug.cs.dal.ca
From: B7QS@MUSICB.MCGILL.CA (B7QS000)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: Anyone selling Rules of Engagement?
Date: 29 Sep 92 03:15:39 GMT
Organization: McGill University

In article <1a5e6qINNgh@network.ucsd.edu> wbruvold@weber.ucsd.edu (William Bruvold) writes:
>Subject line says it all.  If you are interested in trades, I have
>powermonger and then this stupid SSI game Shadow Soceror that I
>would be willing to part with.
>
>Erik
>wbruvold@ucsd.edu
>
>.
>.
I would be willing to sell it.

Just Email me at my Personnel address in my signature... PLEASE don't
use the student accounts one. I HATE the editor on the mainframe...

TCTTYL!

Serge Ayotte

-----------------------------------------------------------------------
|                   Montreal, Quebec, Canada                          |
| McGill University account: B7QS@musicb.mcgill.ca or HDKD at same    |
| Personel account         : rider@geloser.login.qc.ca                |
-----------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: starr-daniel@CS.YALE.EDU (Daniel Starr)
Subject: Re: Key-disk... It's back again!!
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Distribution: na
Date: Sat, 3 Oct 1992 05:20:26 GMT

In article <wyman.718035194@graphite6> wyman@rtsg.mot.com (Mark S. Wyman) writes:
>hchong@netcom.com (Hoi Chong) writes:
>
>>Do you own a CD-ROM drive?  Do you know what is a caddy?  
[...]
>Look, CDs will stop piracy for the next few years.  Simple as that...
[...]
>Not quite true.  While in HS and college I myself was one of those pirates. Shame
>Shame Shame....   It wasn't just because I couldn't afford it.  I did it 
>because I could.  It was free.  Alot of folks will take something for free
>rather than pay for it if they have the means.
[...]
The problem in some sense has not so much to do with morals as with
fundamental economics.  In a perfect-competition environment, the price
of something equals its marginal cost (the cost to produce an additional
unit on top of all units already being produced).  But the marginal cost
of information goods (such as software) is virtually zero.  Society's
benefits are thus maximized if everyone who gets any value at all out of
the software gets a copy.  But no company can make a profit charging
$1 a copy for something that has huge _fixed_ costs, as software does.
The result is an immense market for monopoly-breakers... =pirates.

Outside of some impractical solution as GNU's, in which all computer owners
pay a 'software tax' divided among publishers by some voting or usage scheme,
software publishers will only survive by charging prices much higher than the
marginal cost to a much smaller number of people than the total who could
benefit ... and piracy will result.  

Pirates often see themselves in the same glamorous light as blockade-running
smugglers.  Economically, they are in some sense comparable.  The unfortunate
difference is that piracy, unlike smuggling, in the long term hurts the makers
of the commodity they distribute.


-- 
--------------------
Daniel Starr
dstarr@minerva.cis.yale.edu
"Wait! Wait! Maybe THIS will work!"
From: pluck@andromeda.rutgers.edu (Thomas Pluck)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need DARKSEED help, spoilers...
Date: 28 Sep 92 20:49:00 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I'm stuck in a rut.
I've fixed the mirror and gone through, but need to know hoe to open the secret
doors in the real world.
I've got the scotch, and waited for the lawyer, but he didn't show.
I've got the key from the crypt, but I don't know what to make of the plaque.

I know to listen to the car radio, and have received the scrap from the
library.  My best guess was to go to the grave of the guy whose name is on the
plaque in the clock, but I'd need a shovel or something, wouldn't I? :)

Any help will be greatly appreciated. 
		Thanks!
			-Tom
Xref: sparky comp.sys.ibm.pc.games:16148 rec.games.misc:17782 aus.games:170
From: tom@mundil.cs.mu.OZ.AU (Tom HANKS)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc,aus.games
Subject: ROE Scenario site anywhere?
Summary: Does anyone know where ROE scenarios are?
Keywords: ROE,Rules
Date: 7 Oct 92 00:18:17 GMT
Organization: Computer Science, University of Melbourne, Australia

Having just got Rules Of Engagement and already owning Breach 2, I am all
raring to go, making and playing scenarios.  Does anyone out there know where
I can ftp ROE scenarios from (preferably IGS linked to Breach 2)?  This was
discussed on the net a while back, but I didn't own ROE then and neglected
to pay sufficient notice. 

Thank you you wonderful people	
				Tom Hanks
Newsgroups: comp.sys.ibm.pc.games
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Re: Map Editor for Wolfenstien v1.1 (eps 1-6)
Organization: Digital Equipment Corporation
Date: Mon, 28 Sep 1992 22:19:22 GMT


In article <millernw.717685368@craft.camp.clarkson.edu>, millernw@craft.camp.clarkson.edu (Neal Miller) writes...
>c9108932@cc.newcastle.edu.au writes:
> 
>>In article <1992Sep28.072753.1@cc.newcastle.edu.au>, c9108932@cc.newcastle.edu.au writes:
>>> 
>>> Where can I find it?
>>>             I'm about to upload it onto:
>>>             nic.funet.fi, wuarchive.wustl.edu 
>>> 
> 
>>ok so I jumped the gun a bit...
> 
>>filename: WOLF11ED.LZH
>>at wuarchive.wustl.edu, /pub/MSDOS_UPLOADS

Ummm, what does this program do that MAPEDIT4.1 doesn't do?
And Mapedit 4.1 includes source code. The only problem with Mapedit is that
it leaves the map files uncompressed which is just a diskspace issue and not 
a performance problem.r

d

resume 1





show

Newsgroups: comp.sys.ibm.pc.games
From: "david milligan" <david.milligan@canrem.com>
Subject: kyrandia help
Reply-To: "david milligan" <david.milligan@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 1 Oct 92 17:40:12 EST

James,

Go invisible.

David.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4 gold/gem hack, endgame announcement and other spoilers
Date: 6 Oct 92 16:27:41 GMT
Organization: University of Pennsylvania

In article <91812@netnews.upenn.edu> glaz@eniac.seas.upenn.edu (Alexander Glazamitsky) writes:
>The article mentioned that there are some places you cannot enter because they
>are part of quests which are assigned in "Dark Side of Xeen".  I finished game
>also and couldn't enter darktower or southern sphynx or dungeon next to skull 
>or Dragon tower.  So they must be part of Dark side quests.
>
>There are some pretty tough monsters in Dragon Lair.  There are also some
>titles which one can get (I guess for Dark side) and some hi-level items.
>There are no quest items there (not that I could find).
>
>Here are some questions of my own:
>
>1) What is widget?  I got it as quest item and never found use for it.
I also don't know what the widget is for.  Anybody know?

>2) Can one duplicate items?  I used to do it in MM3 but MM4 doesn't let me.
>   Anybody found a way?
>3) Is there a way to walk on lava?
I would also like to know if there's a way to walk on lava.  The only 
places I haven't mapped on the surface are those covered by lava and
I hate seeing blank spaces on maps.
>4) I never solved Winterkill.  How is it done?
Solve Winterkill as follows:
1) kill all the ghosts.  ring th bell in the se section of town then go back to
the tent to speak to Mr. R (forgot his name).  Repeat untill he tells you
that you are now the official ghostbuisters (3 times I think).
2) Ring both gongs around the well twice.

>5) What is the deal with season druids?
If you start in the summer and get the quest item from the desert druid 
(summer druid), you can go around through all 4 druids delivering items.
WHen you make one complete circuit, the druid of spring will undo any
unnatural aging that has been inflicted on your party and you get experience.

>6) Are diamond golems worth fighting through?  When I saw several of them I
>   run away but maybe now that my party is better, i would return to finish
>   them off.
If you kill all the diamond golems, at the end of the dungeon you get the
title 'Golem Master' or something like that.

Also, I called NWcomputing and they told me the way to get around the
mapping error, so I will post it next.

Terence
spielman@pender.ee.upenn.edu
Newsgroups: comp.sys.ibm.pc.games
From: veen2976@mach1.wlu.ca (veenstra christopher)
Subject: Prophecy of the Shadow HELP! Password?
Organization: Wilfrid Laurier University
Date: Sun, 27 Sep 1992 21:13:25 GMT

Greetings all,

  I didn't get any response at all to the last message I put up so I'm going
to try one more time.  

  In Prophecy of the Shadow, I find the Bandit's Hideout but don't know the
password.  Myself, and 3 of my friends have though about it for a couple
hours but the answer escapes us.  If you know, would you please send me the
info???


Thanks,

Chris Veenstra
veen2976@mach1.wlu.ca
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: NEED HELP W EOB2
Date: 6 Oct 92 14:30:37 GMT
Organization: Universite de Moncton

In article <1992Oct6.022633.15342@samba.oit.unc.edu> David.Girardot@bbs.oit.unc.edu (David Girardot) writes:
>From: David.Girardot@bbs.oit.unc.edu (David Girardot)
>Subject: NEED HELP W EOB2
>Date: 6 Oct 92 02:26:33 GMT

>Okay, I am on the first level where ya cant rest ... in the room with
>all the 
> 
>  pressure plates and the notice that says "You must leave many things
>behind". 
> 
>   Well I give up.  I've tried dumping all my junk onto the plates but
>still 
>  the door won't open.  What do I do?

	
	You have to think.  The door is an EXIT.....  EXIT... E-X-I-T...
Think about it...

>  
>  Also, in a nearby room there what looks like a walled-up door with 
>  impressions of different magickal items on it.  What's this?
>  
	This is a magical teleporter.  You can't use it right now because 
you don't have any magical object.  You'll find one soon....  Be patient...

                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                  Internet:    markus@clement.info.umoncton.ca
                  Talk Deamon: 8900795@clement.info.umoncton.ca
From: paa4129@dpsc.dla.mil (Dennis Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: KINGS QUEST I:  help needed
Date: 30 Sep 92 14:42:20 GMT
Organization: Defense Personnel Support Center, Philadelphia


I know this is an old game, but I am just getting around to
playing it.  I got the bowl which says "fill" but I cannot seem
to find what to fill it with.  Help please.

   Dennis
Newsgroups: comp.sys.ibm.pc.games
From: bryanwu@cs.tamu.edu (Chuan-Yuan Wu)
Subject: U7: Forge of Virtue, Help needed
Organization: Computer Science Department, Texas A&M University
Date: Fri, 2 Oct 1992 03:23:55 GMT


I am stuck on U7: forge of virtue.  I just completed quest of infinity,
and go back to Lord British, and he double my strength.  Now, I don't
know what's next thing to do.  I completed The Black Gate long time ago
, and erased all the data and savefile.  Do I have to go over The Black
Gate once again?
				Chuan-Yuan Wu
From: huber@soliton.physics.arizona.edu (Eric Huber)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Date: 26 Sep 92 05:52:33 GMT
Organization: University of Arizona, Tucson AZ

The biggest irritation I have found in EOB and DM is the marching order.  
For some reason, someone decreed that no more than two shall walk abrest.
Further, people may only shoot straight ahead.  What I would like to see is
some way to spread out the front to engage more monsters, perhaps enveloping
them.  I do not like the fact that monsters are able to sideswipe my party
by engaging the flank while I am countering a frontal assault when I cannot.

IMHO the best combat interface was from the SSI adventures (Pool of Radiance,
Champions of Krynn, etc).  The stories and puzzles were nothing spectacular,
but the combat was fantastic.  The fighters would rush and engage the foe
while the mages and archers circled behind.  The ability to spread out and
engage added to the fun and realizm.  

Also, having seen the local caves and cavers, I must point out that there
is not a right angle in them.  Despite the difficulties in mapping, I'd like
to see some really irregular caverns with stalactites and mites, columns, 
irregular floors, dripping water pools, bats ... the works.  Just not being
able to see the celing could be the source of all sorts of nasty tricks.

--huber@soliton.physics.arizona.edu
From: kjberte@cray.com (Kurt Bertelsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Anybody have the patches for Global Conque
Date: 29 Sep 92 19:18:47 GMT
Reply-To: kjberte@cray.com
Organization: Cray Research, Inc.

In article 1a9lq4INNsvv@usenet.INS.CWRU.Edu, jtb5@po.CWRU.Edu (Justin
T. Ballard) writes:  >

>Subject says it all. I would greatly appreciate
if somebody >could tell me where to get or to even upload the patches
to >someplace wuarchie. Thanks in advance >--
>                                       Justin Ballard
>                                       jtb5@po.cwru.edu


ME TO!

---
---------------------------------------------------------------------
Kurt Bertelsen              I am Connor MacLeod of the Clan MacLeod.
kjberte@cray.com            I was born in 1518 in the village of 
DoD# 0538                     Glenfinnan on the shores of Loch Shere.
86 Miniceptor               And...I am IMMORTAL.   - Highlander
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Whats the scoop on Origin??
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Mon, 28 Sep 1992 18:00:20 GMT

In article <tad2.717697449@Ra.MsState.Edu> tad2@Ra.MsState.Edu (Terry A. Donaghe) writes:
>This MAY just be a rumor, but I think we'll all want to know...
>
>I heard yesterday from a moderately reliable source that Origin has been
>bought out by Electronic Arts because they (Origin) were about to go bust.

Doesn't anyone around here ever (1) read the old posts or (2) read the news-
paper?  Yes, EA purchased Origin...about TWO WEEKS AGO (if not more).

>I also heard that most of their good programmers (notably, most of the
>programmers on STRIKE COMMANDER) had left.  Because of this, I heard that
>Strike Commander has been scrapped.

Most likely hogwash, seeing as how numerous people have seen the SC demo at
trade shows.  Plus Origin hasn't said anything like this.

-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games