HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: Art of Fighting (NeoGeo)
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Sat, 03 Oct 92 00:37:28 PDT
Organization: NetLink Online Communications, San Diego CA

gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:

> 	Is this game just too new to explain why I haven't seen any
> posts about it yet (at least none noticable in the Subject: lines.)
> 
> 
> 	Anyone figure out the undocumented moves yet?
> 
> 
> 	My personal comments on it?  Haven't seem a whole lot of the
> game yet to call "final verdict".  I put in a token, and lost...
> the punch button wasn't working!  So (like a gamer who likes to be
> informed, or like a desperate idiot... =%) I put in another token on
> the other side (which had working conrols...) and played, still lost,
> but at least I could punch.
> 	Game seemed to be kinda "neat", but the zooming in and out of
> the action (when the fighters were in close range), while cool, made
> me dizzy... =^)
> 
> --
>          Galen Komatsu           !     Apple//e     !      XTC
> gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
>   ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers

i have played this game, and find it to be actually really cool...
the players i played had missiles (fireballs), and a special kick...
the way to throw the fireball is the same as SF2, and the kick is also
the same but u hit the kick button instead of punch... also, if you
do this motion kinda slowly : forward, back, defensive crouch, crouch, 
offensive crouch, forward, punch, a 'SUPER
 oops 'SUPER' fireball comes out.. it's massive, takes away like 1/2 
energy! fun game x)

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: rec.games.video.arcade
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Subject: Re:  A 386 mathcing SFIIs graphics, etc.  * LAUGH *
Organization: Camosun College
Date: Mon, 28 Sep 1992 08:13:31 GMT

In article <1992Sep28.033647.17154@reed.edu>, odlin@reed.edu (Iain Odlin) writes:

>   [Before I sign off, I just have to know:  What the Hell is "simulated
>   stereo"?  It's either in stereo or it isn't, mate...  If you have problems
>   with the Soundblaster, try the PAS-16.  It's like going from shrimp to 
>   lobster.]

Well, I'm not sure what anyone ELSE thinks, but I break down mono/stereo 
like this:

TRUE MONO: EVERYTHING you hear comes out of only 1 speaker.
TRUE STEREO: You have at least 2 speakers hooked up, and you get 
different sound waves coming out of each speaker. Some neat effects can 
be created with this, particularly when listening with headphones.
SIMULATED STEREO: Like stereo, you have more than 1 speaker, but in ALL 
speakers, you get the same output, ie. all sounds are output through all 
speakers. Some people consider this to be stereo, since you're getting 
sound through more than 1 speaker, and some consider it to be mono, 
since it's basically mono doubled, tripled, or whatever. Diagrammatically:

   TRUE MONO:               TRUE STEREO:           SIMULATED STEREO:
_____      _____          _____      _____         _____      _____
|   |      |   |          |   |      |   |         |   |      |   |
|   |      |   |          |   |      |   |         |   |      |   |
|___|      |___|          |___|      |___|         |___|      |___|
__|__      __|__          __|__      __|__         __|__      __|__

 L+R                        L          R            L+R        L+R

I hope this helps. Mata ne.

                                                     -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.video.arcade
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: Sprint!!! (Was Re: The first video game)
Organization: Intergraph Corporation, Huntsville, AL.
Date: Tue, 6 Oct 1992 13:26:06 GMT

In article <2623@tredysvr.Tredydev.Unisys.COM> bill@tredysvr.Tredydev.Unisys.COM (Bill Jordan) writes:
>
>I remember a "Sprint" related machine from my youth  that allowed 8 players
>at once. The screen was in the center facing strait up, and there were
>2 sets of controls (steering wheel and gas pedal) on each side.
>Does anyone else remember a machine like this? What was the name of it?

Indy 800 ?
From: 9109214g@lux.latrobe.edu.au (Gyre)
Newsgroups: rec.games.video.arcade
Subject: Re: When Mk Falls, SF2 Will Reign
Date: 28 Sep 92 07:24:01 GMT
Organization: La Trobe University

In article <ROUGAN.92Sep27004942@wpi.WPI.EDU> rougan@wpi.WPI.EDU (Untitiled) writes:
>In article <1992Sep26.181926.43376@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
>
>
>>	   I leave you with these words of wisdom. From what this Vax contains,
>>   there are a hell of a lot more people out there who play SF than Mk,
>>   no offense. So when you suddenly realize that MK lost its flair, don't say
>>   I didn't warn you. About 5000 or more SF2 players can't be wrong.
>>	   Shoryuken-
>	
>
>          Just a note.....someone also once said
>   "10,000 lemmings can't be wrong."
>      Get the picture?

Whoever said this?
--------------------------------------------------
|  Derek Teoh  aKa  Gyre.                        |
|  Email    : 9109214g@lux.latrobe.edu.au        |
|  Internet : 9109214g%lure@lux.latrobe.edu.au   |
--------------------------------------------------
From: raki@cats.ucsc.edu (The Berkeley Berserker)
Newsgroups: rec.games.video.arcade
Subject: Re: I am the BEST at 1943
Date: 4 Oct 1992 20:35:18 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


<MIWHC@CUNYVM.BITNET> writes:

>This may not mean much to you blindingly-powerful, VR-proficient, greasy-fast,
>frighteningly-brave players that regularly read this group, but ...

>I live a very dull life, and have no talents to speak of. I hate my job and
>girls don't really like me too much, but I am the very best player at the game
>1943 in the whole, entire world (I think). I have never seen a higher score
>than mine and I know every secret of the game, therefore I am the very best
>in the whole world. No matter what else happens in my life, even if all my hair
>hair falls out, I have that particular claim to excellence. I can't find the
>game anymore, but if I could I know I would STILL be the best. There might even
>be a girl somewhere that would be impressed with that and would like me because
>of it.

>It still means something even though the game is gone, right?

>p.s. I saw a video game retrospective at the children's museum in Louisville.
>It was really good, they had old games there (even before Pong {which I was
>never allowed to play when I was little because it "was a waste of a 25 cent"})
> I got about 30 tokens from the front desk when I went in, but I didn't even
>use one because I was never any good at video games, except for 1943. If they
>had 1943 there I would have played it, but probably only one token because I
>am so good it would have lasted me till the end of the game with the flags. So
>I gave all the tokens to a mother with seven kids. I learned to play 1943
>because it was the only game in the pizzaria near my old apartment.

wow... someone else who could play it for the forty-five 
minutes needed... 

anyone out there played robotron too... played it for about 
seven hours strait once... but then I got too hungry and 
had to quit... 

(this may be a brag, but it's not a lie... ;) )

Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: When Mk Falls, SF2 Will Reign
Organization: Vallen Software
Date: Mon, 28 Sep 1992 15:57:43 GMT

In article <T0qsRB1w165w@ersys.edmonton.ab.ca> lonewolf@ersys.edmonton.ab.ca (Benoy Koshy) writes:
>was teaching us the game and said 'well, do to this move, you just have 
>to push up twice, once left, and then twice down and then hit 4 buttons
>at once' we said 'SCREW THAT!' and went to good old simple but elegant 
>SF2.  Funny that SF2 is simple and elegant now that we are used to it, MK 
>is waaaaay over complicated...

Awww, what's wrong, can't handle MK?  Gimme a break.  MK is no more complex
than SF2.  NO move in MK is too complex to pull off, it just takes practice,
like any game.  For instance, Raiden's lightning is exactly like Ryu's
fireball.  quarterspin + lowpunch.  Oh god, how complex!  I hate SFII because
the idiot managers in our arcade place have kicked the skill level all the way
up and it's just no fun that way at all, when Blanka immediately corners you
and rips you to shreds without letting you get a single move in.  I'm WAITING
for them to kick up the skill level on MK.  I've already won the game twice
with skill level at "medium."

-- 
Sam Hulick          | "The worst sin towards our fellow creatures is not to
shulick@indiana.edu | hate them, but to be indifferent to them: that's the
(NeXTmail welcome)  | essence of inhumanity."  --George Bernard Shaw
Xref: sparky rec.games.video.arcade:7778 rec.games.video:19497
From: millerje@CS.ColoState.EDU (Jeff Miller)
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: Re: First side-scrolling game.
Date: 30 Sep 92 01:45:59 GMT
Organization: Colorado State University, Computer Science Department

In article <1992Sep28.153458.6402@monster.saic.com> robert@monster.saic.com (Robert W Mangum II) writes:
>In article <92271.232929JPE1@psuvm.psu.edu> <JPE1@psuvm.psu.edu> writes:
>>     It's not exactly puch-kick, but Jungle Hunt is the first side-scrolling
>>game that I remember (or at least according to the timeline provided by my
>>less-than-adequate memory...).  Man, did I put a lot of quarters in that one...
>
>
>If you're just looking for the first side scroller, I think it is Scramble.
>
>Robert Mangum

Yeah, I remember seeing this game, um...1984? 1985?  It was awhile ago, I
still remember how in awe I was from the graphics... It was made by Stern,
right?  This has got to be the first... would Defender count?

-- 
 _____________________________________________________________________________
|                                                                             |
| "Nuke the unborn gay whales!" |  millerje@cs.colostate.edu  |  Jeff Miller  |
|_____________________________________________________________________________|
From: U55909@uicvm.uic.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Character Magstripes
Date: 30 Sep 92 17:05:26 GMT
Article-I.D.: uicvm.92274.120526U55909
 <1992Sep29.234620.14066@zip.eecs.umich.edu>
Organization: University of Illinois at Chicago

I think everybody likes the idea of making up his/her own characters.  I think
that's why SF II is so successful.  Because players get to choose their favorit
es or 'their' characters.  Personally, I think the more you shape your characte
r (any kind of game) the more involved you will become in the game, and the mor
e fun you will have.  BTW, I don't know if I heard this from someone or I'm jus
t fantasizing, but soon they will have games that will take a picture of your f
ace and  'paste' it on the on-screen character, hence you're 'in the game'.
Anybody know anything about this?...
                                          ---Shawn---
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: rec.games.video.arcade
Subject: Re: First side-scrolling game.
Date: 25 Sep 92 21:13:06 PST
Organization: BBS

In article <1992Sep18.210033.7620@ac.dal.ca>, davidson@ac.dal.ca writes:
>
>This question was inspired by the recent thread on "old" video games:
>
>What was the first side-scrolling punch-kick type game? When did it come out?
>
>Jonathan Davidson
>
>DAVIDSON@AC.DAL.CA
>Dalhousie University
>Halifax, Nova Scotia
>Canada

This probly not it, but, Shinobi?
Newsgroups: rec.games.video.arcade
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Subject: Re: Improvements for Street Fighter II
Organization: Camosun College
Date: Tue, 6 Oct 1992 03:17:30 GMT

In article <1992Sep29.163729.39862@uvmark.uucp>, davem@uvmark.uucp (Dave Meeks) writes:

>>Balrog   Slides across the and does a double handed upercut that smashes the  
>>persons head . Blood hits the screen .
> 
> About all he could do...

Why not have him use his arms as piledrivers and squish his victim's 
head from both sides? Of course, you'd need appropriate sound effects 
like the sickening crunching of bones. As the pressure on the victim's 
skull gets powerful enough, hir brains start oozing out through the 
cracks, as well as liberal amounts of cranial fluid and blood. Then 
again, considering the speed required, it would probably splatter 
everywhere. Then we see his blood lust take full force as he starts to 
drink his victim's blood, licks it off his gloves, etc. Mata ne.

                                                   -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
From: stimpy@genesis.nred.ma.us (dave doumani)
Newsgroups: rec.games.video.arcade
Subject: Re: Improvements for SFIICE to SFIII
Date: 1 Oct 92 00:44:11 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

>
>Yea, but why not encorporate what makes both games so appealing into one
>SUPER game? Not that we want to make SF into MK. They both are good 
>by themselves. But if SFIII is going to be a smash hit Capcom better
>look and learn from MK.
>
>Mike B.
>NCSU
>
Yes but you are still ruining a good game, they are both cool for what they have
why add weapons to SFII? Just keep the special moves, Why add more gore?
Willi t really make the game more fun? NO! It would just be more and more
like MK and slowly fade away... they are both great, leave em...
Newsgroups: rec.games.video.arcade
Subject: I am the BEST at 1943
From: <MIWHC@CUNYVM.BITNET>
Date: Sunday, 4 Oct 1992 03:33:39 EDT
Organization: City University of New York/ University Computer Center

This may not mean much to you blindingly-powerful, VR-proficient, greasy-fast,
frighteningly-brave players that regularly read this group, but ...

I live a very dull life, and have no talents to speak of. I hate my job and
girls don't really like me too much, but I am the very best player at the game
1943 in the whole, entire world (I think). I have never seen a higher score
than mine and I know every secret of the game, therefore I am the very best
in the whole world. No matter what else happens in my life, even if all my hair
hair falls out, I have that particular claim to excellence. I can't find the
game anymore, but if I could I know I would STILL be the best. There might even
be a girl somewhere that would be impressed with that and would like me because
of it.

It still means something even though the game is gone, right?

p.s. I saw a video game retrospective at the children's museum in Louisville.
It was really good, they had old games there (even before Pong {which I was
never allowed to play when I was little because it "was a waste of a 25 cent"})
 I got about 30 tokens from the front desk when I went in, but I didn't even
use one because I was never any good at video games, except for 1943. If they
had 1943 there I would have played it, but probably only one token because I
am so good it would have lasted me till the end of the game with the flags. So
I gave all the tokens to a mother with seven kids. I learned to play 1943
because it was the only game in the pizzaria near my old apartment.
Newsgroups: rec.games.video.arcade,rec.games.video
From: zippy@cs.brandeis.edu (Patrick Tufts)
Subject: Re: First side-scrolling game.
Organization: Brandeis University
Date: Mon, 28 Sep 1992 20:01:21 GMT

For non-karate games, Berzerk was the first game I recall with side
scrolling (of course, it was only between levels, and it was cheesy
scrolling at that).

Someone mentioned Scramble, which was around Berzerk's time.

--Pat

Newsgroups: rec.games.video.arcade
From: rougan@wpi.WPI.EDU (Untitiled)
Newsgroups: rec.games.video.arcade
Subject: Re: When Mk Falls, SF2 Will Reign
Date: 27 Sep 92 00:49:42
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: epasls@kuhub.cc.ukans.edu's message of 26 Sep 92 18:19:26 CDT

In article <1992Sep26.181926.43376@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:


>	   I leave you with these words of wisdom. From what this Vax contains,
>   there are a hell of a lot more people out there who play SF than Mk,
>   no offense. So when you suddenly realize that MK lost its flair, don't say
>   I didn't warn you. About 5000 or more SF2 players can't be wrong.
>	   Shoryuken-
	

          Just a note.....someone also once said
   "10,000 lemmings can't be wrong."
      Get the picture?
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: MK: THE ROYAL GUIDE + (NOT)
Organization: Vallen Software
Date: Wed, 30 Sep 1992 17:43:56 GMT

In article <1abgevINN7jj@usenet.INS.CWRU.Edu> jaa@po.CWRU.Edu (Joseph A. Ambrose) writes:
>CAGE
>----
>fatality: up close . 3 tiimes foward then lowpunch.`
>           foir added excitement, jump over opponenent
>           and do it from behind(hey!). looks funny

Close.  Highpunch, not lowpunch.

>SUBZERO
>-------
>
>ball of freezing goobers: |,\,--0, then low punch
>                          0  0
>defy friction slide sweep: pull down and press low punch, block, and 
>                            low kick all at same time.

Wrong.  Pull away from enemy then hit the three buttons.
You're thinking of Sonya's leg throw.

>
>fatality: walk towards opponenet when between 1 and 0 character
>          lengths away do this --0,\ ,|,\ ,--0,up to forward flip
>                                    0 0
>          then press high punch, this one takes some getting used to
>          as does kano's

Maybe it takes time getting used to because you're doing it wrong.
    |  \  --O  +  highpunch
    O   O
Do it slow, or else you screw up a lot more.  Hit highpunch when
joystick is in the position  \   Give it time, Sub-Zero's is the toughest.
                              O

>OKAY OKAY OKAY: 
>thats it , if i forgot anything tell me dammit.
>bye fucvking bye
>no editor you fucks

No comment.

Listen, if you're going to post "guides," be sure you know what the hell you're
talking about.  You said you weren't an expert, that's ok, but don't post
guides.  I've won five times, using Sub-Zero, Scorpion, and Kano (awesome
ending, the graphics rule), so I posted my own guide which is accurate, and
when I WASN'T sure on a certain move, I indicated so.  For those of you who
didn't see it and would like a copy of my MK Guide, e-mail me.  It includes
nice combos, all the generic moves, all the specific special moves, techniques
on how to win, etc.  One thing eludes me, though: HOW DO YOU THROW!?  I can do
it like 70% of the time.  I Just hold the joystick towards the enemy and hold
lowpunch for a few seconds, but sometimes it punches instead.  Does anyone know
EXACTLY how to throw every time?  Thanks.

-- 
Sam Hulick          | "The worst sin towards our fellow creatures is not to
shulick@indiana.edu | hate them, but to be indifferent to them: that's the
(NeXTmail welcome)  | essence of inhumanity."  --George Bernard Shaw
Newsgroups: rec.games.video.arcade
From: 10726446@eng2.eng.monash.edu.au (LAU WAI KUEN)
Subject: Re: My god, no more Street Fighter talk??
Organization: Faculty of Engineering, Monash University 
Date: Tue, 29 Sep 1992 04:19:07 GMT

In article <DRTsRB4w165w@flex.com> dcha@flex.com (Doug Cha) writes:
>From: dcha@flex.com (Doug Cha)
>Subject: Re: My god, no more Street Fighter talk??
>Date: Sun, 27 Sep 92 21:41:12 HST
>j_herlih@oz.plymouth.edu (Axl) writes:
>
>> In article <mowRRB7w165w@flex.com> dcha@flex.com (Doug Cha) writes:
>> >        Incredible..   is Street Fighter talk dead already?
>> >
>> >        Or will there be a formidable absense, followed by a huge
>> >        return to dominate this area again?
>> 
>> *knock knock*  Hello, McFly??
>> 
>> SFII posts are here in mass quantities, as usual.  Where have you
>> been?  Do try to get out more. :)
>> 
>> -Axl
>
>
>Hey MOTHER FUCKER, if you were watching more carefully, you'd have 
>noticed the sudden disappearance of SFII posts in this forum as compared 
>to say *1* week ago.
>
>And don't put a smiley face when you say something stupid like that you 
>fucking moron.
>
>Look around now.  You see this place flooded w/ SFII posts still?  I sure 
>don't on my end.
>
>    +------------------------------+
>    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
>    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
>      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
>                ------------------------------------------------------

  Sheesh!  Looks like Doug's having a bad day eh?

hal
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: <None>
Date: 27 Sep 92 11:55:03 CDT
Organization: University of Kansas Academic Computing Services




    WHO CARES WHAT YOU THINK MK IS TEN TIMES BETTER THAN SF2:CE!!!!
Not only are the graphics much better but so is the amount of fun in game play.
I promise you sf2 will fall before MK.
Newsgroups: rec.games.video.arcade
From: aberigan@nde.unl.edu (A. Berigan)
Subject: Re: Kill file for...
Organization: Ord High School, Ord, NE
Distribution: usa
Date: Sat, 3 Oct 1992 02:20:54 GMT

hauck@cs.washington.edu (Scott Hauck) writes:
>kyrouz@titan.ucc.umass.edu (Bill Kyrouz) writes:

>>  Could someone please repost (or email me) an effective kill
>>file so I don't have to weed through most messages having anything
>>to do with SF II, SFIICE, Mortal Kombat, etc, ad infinitum ed nasueam.

>Okay, here's my kill file.  BTW, for those of you who'd like to try building
>your own to eliminate other posts, lines should be of the form
>/<string>/:j
>where <string> is a regular expression, and all articles with headers matching
>the regular expression are junked.

If you are using rn.  Mine from nn reads:

rec.games.video.arcade:!s:SF2
rec.games.video.arcade:!s:SFII
rec.games.video.arcade:!s:streetfighter
rec.games.video.arcade:!s:Street Fighter
rec.games.video.arcade:!s:Steet Fighter
rec.games.video.arcade:!s:Mortal Combat
rec.games.video.arcade:!s:Kombat
rec.games.video.arcade:!s:MK
rec.games.video.arcade:!s:Guile
rec.games.video.arcade:!s:Ken
rec.games.video.arcade:!s:Chun Li
rec.games.video.arcade:!s:dhalsim
rec.games.video.arcade:!s:Goro

Other people like using SF}{ or SF|| just to be mean.  "Steet Fighter"
is the most recent abberation.

Of course, nn has a nice easy way to add kill file entries -- but not
many for removing them as far as I can tell.

>Scott Hauck
>hauck@cs.washington.edu

--     o
      /\_         (10/3)  1/      (11/3)
  ---P\--~\_    WF      + /(10-WF)
__P")=/-'_(`)__
~~~~~~~~~~~~~~~aberigan@nde.unl.edu (Greg Berigan)
Xref: sparky rec.games.video.arcade:7701 rec.games.video:19371