From: reay@bnlls1.nsls.bnl.gov (Robert Reay)
Newsgroups: alt.games.sf2
Subject: Re: Dragon Question.
Date: 23 Jul 92 21:45:40 GMT
Organization: Brookhaven National Laboratory, Upton, NY 11973

In article <15389@ucdavis.ucdavis.edu> ackahn@quesadilla.ucdavis.edu (Andy Kahn) writes:
>In article <BrrnoI.GII@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>>>  For example, if you can nail dragon punches when you are crouching,
>>>  when you are walking backward, and just standing still, along with
>>   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>>Explain how you do this to me (I am not a dragon punch god, so bear with me).
>
>(Mind you, I am not a dragon punch god either; I just consider myself
>competant at it.)
>Typical scenario:  you are walking backward retreating and your opponent
>  decides to jump at you.  Instead of blocking, taking the hit, hitting
>  roundhouse, or hitting fierce, you just dragon punch him instead.
>  This gives the effect that you have never even moved forward but you
>  are quick enough to pull a dragon punch seemingly out of nowhere.
>  (This really ticks off some Blanka players who jump when they see you 
>  retreating.)
>
>>Anyway, I have the same exact problems with the dragon punch as well.  The
>>way I execute a dragon punch is to walk forward and execute a fireball which
>>in essence, is how you do the dragon punch    -O  |  \  -O + punch
>>						    O   O
>>If I try to do it "instantly" I always get a damn fireball.  I do indeed move
>
>If you are moving the joystick in a circular motion as it is implied,
>  then you will get a fireball if you try to pull it off too quickly.
>  I don't understand this, but it happens.  I sometimes use this method
>  when I want to do consecutive dragon punches.  But in 95% of the cases,
>  I use: -O  \   |  \  -O + punch
>              O  O   O
>  This is mostly a "brush" type of motion.  So like in the above case of
>  walking backward, you'd suddenly push forward and do a brush motion,
>  then punch.  Do not that you don't need the 2nd step in the above
>  movement.  It isn't any slower, since omitting it would result in
>  moving the joystick in a half-circular motion.
>


      Ok, I asked it, I might as well clarify it.  I can do dragons two 
different ways.  Forward to Offencive crouch to forward + punch.  This is 
the one the needs charge time.  I started working more on Forward to fireball
and this requires more jostick time (and is less consistant for me) but needs
much less charging time.  Are these two seperate ways or what ( or is the 
extra joystick motion needed cover the extra charge time.

      Also a friend and I have a theory that any SF move needs 2 or at most
3 josystick positions to use.  All of Guiles move need 2.  The SPD only needs
2 (not the full circle).  But Fire ball needs 3 (????) and Yoga Flame needs
a full half circle (could a Dalsimer check that it can't be done from maybe 
defensive crouch to forward or something).  Besides dragon punches, can anyone 
else think of a three position move and/or confirm that fireballs, are or are
not three positions.

      For dragon I can to it F(oward) O(ffencive)C(rouch) to F, that is 
covered by  the fireball version of F to C(rouch) to OC to F, someone else 
posted that dragon was F C OC.  If those are all the same move could it be 
that a dragon punch is simply F OC + punch?  I'll try it and see what I 
can find.

			-ROb
Newsgroups: alt.games.sf2