HDTenEightyP/NetNews huggingface dataset:
From: davidme@qdpii.comp.qdpi.oz.au (David Meiklejohn)
Subject: Re: Apple problems "Home computer"
Organization: Qld Dept Primary Industries
Date: Wed, 8 Apr 1992 11:13:13 GMT

In article <1992Apr8.012437.16308@nic.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
> 
>	Depends on how much CBM intends to charge for it.   I've read two 
>  rumors on the net, one is around $250 and the other is a little less then 
>  the A500+ ( which I think was selling for $599 ).

Both could well be right.  It's standard practice to charge a high price
initially, to get all the suckers who'll pay that much to buy first.  Expect
the price to then drop quite low just before the Christmas buying season
(only six months off...).  It's just marketing.

>Of course this is just
>  from reading the net, so take it with a grain of salt.

What?  I thought everything written here was true!  :-)

>    It seems to me that if they
>  can price it at $250, it will sell like hotcakes.

Certainly, and, if they can sell it complete with hard drive for under
$500, it will probably compete well with low end home PCs.


-- 

David Meiklejohn                  | Internet : davidme@qdpii.comp.qpdi.oz.au
Computer Systems Officer, QDPI    | Fax      : +61 70 92 3593
Mareeba, Australia                | Voice    : +61 70 92 1555
From: skip@tacky.cs.olemiss.edu (Skip 'AdaX' Sauls)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Wild rumor, potential for massive sea change in Amiga world...
Date: 15 Apr 92 14:38:22 GMT
Organization: University of Mississippi, Dept. of Computer Science

In article <1992Apr15.011619.7706@news.iastate.edu> barrett@iastate.edu (Marc N Barrett) writes:
>In article <1992Apr14.173411.10287@usenet.ins.cwru.edu> aa399@cleveland.Freenet.Edu (Len Stys) writes:
>>By Winter, Atari will be offering everything that the Amiga has anyways.
>
>   By winter, Commodore should have finally announced their new systems
>(if the rumors are correct).  I don't expect to be too wild about them, but
>they should be enough to marginally beat the new Atari systems.

If C= released an Amiga with the power of an Indigo for $300 you would find 
some way to complain about it.

Skip Sauls                     //    Graduate Student & Instructor
skip@tacky.cs.olemiss.edu    \X/     CS Department, University of Mississippi 
Newsgroups: comp.sys.amiga.advocacy
From: justin@graphlab.cc.uky.edu  (Justin Sullivan)
Subject: Re: Mac OS just sucks -- "ease of use" = "lack of freedom" ?
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Wed, 8 Apr 1992 20:49:24 GMT
X-Bytes: 

Rob Healey writes

> 	Where DO you get this stuff? A/UX 3.0 is/will be pathetic relative
> 	to the SVR4 offerings already out for months. It will certainly
> 	be no match for Solaris.

Anyone who's played with it calls it "very nice." That includes some Sun folks,  
but their Solaris is targeted at a much different audience.
--
*******************************************************************************
* "Imagine sky.. High above, in Caribbean Blue.." <sigh>                      *
* The University of Kentucky doesn't pay well enough to share my opinions.    *
*******************************************************************************
From: har@ux.acs.umn.edu (--SeebS--)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re:  The Under $10K Unix Workstation!
Date: 8 Apr 92 03:00:57 GMT
Article-I.D.: ux.1992Apr8.030057.21135
Organization: University of Minnesota

In article <1992Apr6.215229.8645@nic.unh.edu> pss1@kepler.unh.edu (Paul S Secinaro) writes:
>Besides, in my experience, a lot of people use the development kit
>just long enough to get GCC and other superior GNU utils running, so
>the value of it is minimal in many cases.

Commodore *ships* with gcc installed. It's the default compiler. That
way, you don't have to download *anything* to get a nice, working
development system.

>GCC is useless without
>libraries and header files, which Solaris 2.0 includes (supposedly),
>so one major reason for including the compiler is eliminated.

The major reason to include a compiler is so you don't have to download
anything to have a useable machine.  When my machine booted for the
first time, I could just create a program and compile it - no mucking
about with downloads.

>If you
>want to do really heavy commercial development, you often have to buy
>a third-party dev.  system anyway (I think Saber C is one), which can
>cost thousands.

Why? What do these development systems offer? gcc -pedantic -Wall
provides more error checking than many of the famous commercial development
systems.

>If Solaris 2.0 turns out to be anywhere near as good as the hype says,
>then it'll be a bargain for $795+the trouble to download GCC, GNU
>Make, etc.

True... But Amiga Unix is coming *with* those. Admittedly, it may not be
worth $500 to get GCC preinstalled - but, it probably would cost a lot more
than $1300 to get Solaris with kernel object/source modules, with a few
dozen public domain utilities, and with source for all of the add-ons.

>Paul
>Paul Secinaro            | Synthetic Vision and Pattern Analysis Lab
>pss1@kepler.unh.edu      | Dept. of Computer and Electrical Engineering
>p_secinaro@unhh.unh.edu  | University of New Hampshire

-s
-- 
Peter Seebach, using my fiancee's acount. (Please use "SEEBS" in the subject
line, so we know who it's for.)  Polygamy: "There can be more than one."
"I love using MS-DOS - waiting for the machine gives me so much free time!"
har@ux.acs.umn.edu (Love Incarnate)
From: dvlpnn@cs.umu.se (Patrik Nilsson)
Newsgroups: comp.sys.amiga.graphics
Subject: Big bitmaps
Date: 7 Apr 92 10:53:09 GMT
Organization: Dep. of Info.Proc, Umea Univ., Sweden

A couple of days ago I scanned some 1 bits pictures on a friends (ATARI ST)
scanner and converted then to IFF using his scanprogram. When I tried 
to look at them using mostra they where distorted if the bitmap 
was bigger then 1200*1200.
Is there a limit to how big IFF pictures can bee ?  Deluxe Paint refused
to load pictures bigger then 1200*1200.
I have a 2000 2.04 1mb chip 2mb fast.
Newsgroups: comp.sys.amiga.graphics
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: 24bit pics.
Organization: George Washington University
Date: Mon, 13 Apr 1992 22:16:23 GMT

rvmst1@gl.pitt.edu (Rainer V Mager) writes:
>Hi,
>	I was wondering if 1 its possible and 2 if its been done to
>write a program that can display 24bit bics on a normal Amiga in HAM.
>Now before you go and reply to this WAIT!!!!!!  I mean to ACTUALLY (well
>pseudoly) display it in 24 bits.  I was thinking if you could display 2
>screen (HAM probably) each approximating the 24 bit picture as closely
>as possible, but one with every pixel that little bit higher and the
>other screen with each pixel a little bit lower than actual (because HAM
>can't exactly reproduce any of the 24bit colors) and then flash the
>screens back and forth as fast as possible (60FPS???).

The problem is that the native Amiga graphics only has a 12-bit palette.
Even two 12-bit screens would only give you 12-bit color, not 24-bit.

>	Well, any comments appreciated.  AND does anyone have any PD
>programs that will convert or view 24bit pics in HAM (just by reducing
>colors)?

Wasp and HamLab are very good at this.

-- Gerald
Newsgroups: comp.sys.amiga.graphics
From: rickan@maccs.dcss.mcmaster.ca (Mark Rickan)
Subject: Re: DMI 32 bit board?
Organization: Department of Computer Science, McMaster University
Date: Mon, 13 Apr 1992 18:38:29 GMT

In article <doiron.8916@starpt.UUCP> doiron@starpt.UUCP (Glenn Doiron) writes:

>1st of all:  There is NO WAY you can update the 8-bit board to the 24-bit
>board.  DMI may or may not offer some sort of upgrade policy to their 8-bit
>customers, but thats about all they can do.  The 8-bit board is 16-bit
>architecture with a 16-bit GSP.  The 24-bit board is a 32-bit architecture/
>GSP plus (sockets?) for 4 34082 math coprocessors.  As a relative speed
>comparison:  The 68040/25 does 3.75 Megaflops, and the parallel 34082's
>do 160 Megaflops.  Don't expect the new DMI board to be cheap.

From what I understand, current Resolver users will be offered an upgrade
path whereby they can trade in their existing board for the 24-bit version.
A major limitation however, is the fact that the 34020 version is Zorro III,
eliminating any possibility of upgrading for A2000 Resolver users.

Mark

-- 
 -------------------------------------------------------------------------
 = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
 = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
 ------------------------------------------------------------------------- 
Newsgroups: comp.sys.amiga.graphics
From: srn@cs.su.oz.au (Stephen Robert Norris)
Newsgroups: comp.sys.amiga.graphics
Subject: Postscript fonts and Post1.6
Summary: Problems.
Keywords: Postscript
Date: 13 Apr 92 03:08:45 GMT


	I have started using Post1.6 to preview my postscript output of
Excellence!, but I have run into some problems, at various times, the
interpreter will give a "post: error: undefined command -get-".
Does anyone use Post1.6 for this purpose, and if so, can they
help me with the installation.

	On another note, I want to make some fonts for excellence,
does anyone have any other ps fonts with metrics or with .afm files,
I can make ProPage fonts with .afm files (if I had any) and convert them
to Excellence with the supplied program (with Excellence!) but I
don't have any .afm files.  Anyone got any Excellence fonts (other sizes
of Times, courier etc).

	Thanks,
		Stephen


Stephen Norris - CS4.  srn@minnie.cs.su.oz.au
                       steven@extro.ucc.su.oz.au
From: James_Hastings-Trew@telepro.UUCP (James Hastings-Trew)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Imagemaster Impressions
Date: 11 Apr 92 05:37:26 GMT
Organization: TelePro Technologies

In a message dated Tue  7 Apr 92 15:42, Blackbelt@cup.portal.com (ben - Wil
wrote:

 BW> You want to have the panel in interlace <bemused look> Uh, that's
 BW> easy to
 BW> do. We'll put a control for it in the next release.
 BW> Howz that for service? <grin>

 BW> Seriously, never thought of it, no one asked (until now).

Thanks Ben, it looks great! :) I can see more of the picture now while I'm
working on it, and the buttons just look, well, smaller, and less goofy.
Definite improvement. THAT'S SERVICE!

-- Via DLG Pro v0.991
From: kudart@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.graphics
Subject: 3-D virtual reality idea
Date: 10 Apr 92 16:10:29 CDT
Organization: University of Kansas Academic Computing Services

Here's an idea I had during psychology class today, I'm not sure whether
it's original or if it's reasonable, so I'm putting it here so you all can
discuss it or ignore it.
Here goes:  How about using 32 bits of color per pixel, 24 for color data
and 8 for distance data.  since you'd only have 256 levels for distance
I thought you could have the distance logarithmically increase between levels
but I don't know if that's necessary...  whatever would most closely 
approximate the human eye's detail abilities.  
The purpose for this would be for virtual reality stuff, insetad of having
two images and all of their data you'd just have one image with distance data
and the two eye views would be computed from that.  It would also allow you
to say "I want a blue cube of such and such color specs. at this distance"
and then it could determine that at that distance the color would be darker or
lighter or whatever.
wow.  how keen.
From: pat_meloy@outbound.wimsey.bc.ca (Pat Meloy)
Newsgroups: comp.sys.amiga.graphics
Subject: Considering switching to IBM NOT!
Distribution: world
X-NewsSoftware: Amiga GRn V1.28 2/25/92 (Beta) by Mike Schwartz
Date: 5 Apr 92 23:43:58 PST

 All you folks replying to this IBM<->Amiga war, STOP CROSSPOSTING TO EVERY
GROUP UNDER CREATION! If you don't have any way of editing the newsgroups
posted to, then POST A NEW MESSAGE WITH THE SAME SUBJECT BUT KEEP IT IN
ADVOCACY!!!!!!

3/4 of the disk space used for usenet on my site is now used up with this
flamefest. That's utterly rediculous since I don't even READ these bloody
flames.
--
From: blackbelt@cup.portal.com (Ben - Williams)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: need advice on ultimate Amiga system
Date: 8 Apr 92 00:22:31 GMT
  <bobl.32jz@bobsbox.rent.com>
Organization: The Portal System (TM)

Bob Lindabury,

Um.... "multiple passes" to do a moving morph? It only takes one pass, at
least as I understand the term. Here's what you do:

You morph frames 1a and 1b together just as usual. Save the result. Keep
those points. Load frames 2a and 2b. Move the points the little bit they
will need to go to stay "on target" (should be quick and easy, 1 frame
has VERY little motion in it so the original points are quite valid). Now,
generate frame 2. Load frames 3a and 3b.... etc. For 30 or so frames. Or
15, if you're doing something quick. It's easy and reasonable to do. Plus,
if you do this in low res, and save the points, it fast, too! Then you
can regen using the multiple point sets at highres and there you go.

Ben
From: blackbelt@cup.portal.com (Ben - Williams)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: HAM-E
Date: Thu, 16 Apr 92 22:04:39 PDT
Organization: The Portal System (TM)
Distribution: world
  <1992Apr9.155417.1@kean.ucs.mun.ca> <57243@cup.portal.com>
  <1992Apr14.021714.7637@cerberus.ulaval.ca>
  <1992Apr14.042612.23006@newshub.ariel.yorku.ca>

Schuk C Yip,

These cables are $30 from us or from Redmond Cable. I *think* there mat
be a few left. For an encoder, however, you don't need one. Just for
genlocking.

Ben
From: James_Hastings-Trew@telepro.UUCP (James Hastings-Trew)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: IP, IM, HAM-E ?
Date: 7 Apr 92 03:24:11 GMT
Organization: TelePro Technologies

In a message dated Mon  6 Apr 92 19:49, Csanii@bmera226.bnr.ca (cyrus Sanii
wrote:

 CS> What are the differences between IP and IM?

IP is for the HAM-E device. IM is for the stock Amiga. IM FC is for the
Firecracker.

 CS> Are IP and IM counted as PD programs?

No, IP and IM are commercial programs. 

 CS> I was told the HAM-E company has a BBS system where one can download
the
 CS> newest versions of the software.  Is this available to everyone or
only
 CS> to HAM-E owners?

Only IP is posted for download on the Black Belt BBS. Since it will only be
usable on a HAM-E equipped Amiga, there is little fear of piracy. IM owners
must buy upgrades at a modest price of $16 for an upgrade from any version
to the latest version.

 CS> Will the HAM-E device work properly on a PAL
 CS> system(well how about an ECS equipped machine using PAL?)

The HAM-E device works in PAL mode just fine.

 CS> Thanks for the info.

You're welcome.

-- Via DLG Pro v0.991
From: blackbelt@cup.portal.com (Ben - Williams)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: need advice on ultimate Amiga system
Date: 6 Apr 92 04:37:24 GMT
Organization: The Portal System (TM)

Kiernan Holland,

Imagemaster morphs exactly as you describe, plus it has other capabilities
which enhance the morphing capability.

I *really* think you should find out what a product DOES before you begin
lecturing on what it does NOT do. It makes you look.... well, nevermind that,
but it's not good.

Ben
From: v139r563@ubvmsb.cc.buffalo.edu (Brian R. Talty)
Newsgroups: comp.sys.amiga.graphics
Subject: pix editting?
Date: 12 Apr 92 00:15:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

i had just gotten a few "escher" pictures from an ftp site in a 
pix directory. I have gif and ham viewers but i cant load them on there.
What viewer can i use for viewing pix
???????????.........Brian 
-----
Brian R Talty                       Vax/Vms  :  v139r563@ubvms.cc.BUFFALO.Edu
University At Buffalo               UNIX     :  talty@acsu.BUFFALO.Edu
State University of New York        CWRUnet  :  bg786@cwns16.ins.CWRU.Edu
Buffalo, NY                   ///
                            \XX/Amiga Computer Systems
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: BYTE Multimedia Stuff
Keywords: Toaster, BYTE, Slagging, Seen it?
Date: 9 Apr 92 06:37:14 GMT
Article-I.D.: cs.1992Apr9.063714.2212
Organization: McGill University, Montreal, Canada

In article <1992Apr8.213815.24427@osc.edu> derek@insanity.tmc.edu (Dariusz Bolski) writes:
>In article <1992Apr8.041454.3526@cs.mcgill.ca> jerry@cs.mcgill.ca (Gerald (Jerry) KUCH) writes:
>>Has anybody seen the new BYTE in which there is a comparison of Toaster 
>>like products?  From what I've heard the Toaster got ripped on by BYTE's
>>reviewers...I'll have to hunt it down and see if it was legitimate complaints
>>by way of comparison or some largely partisan ill-informed spoo.  Tough to
>>say.  The second hand version I heard was that the Toaster somehow produced
>>good output, but in some way screwed up the regular Amiga display...I don't
>>quite have any idea what that could mean since I've never seen the
>
>They were saying that Toaster made all displays flickering. They made
>an impression that while in case of the Mac syncing to the NTSC signal
>was a great thing to do, on the side of the Toaster it was something wrong.

Yep.  I read the article today, and it had exactly the problem that you point
out...in fact it seems that author is hardly the big video meister....

Not to mention the fact that the article (albeit an introduction) was just
basically total pap....no specs, no prices, no real performance analysis.
Until they hook the stuff up to a scope and start looking at the signal that
they're putting out rather than a lot of qualitative, mushy b.s. about 
"It just looks more vibrant" or something, the series isn't going to be taken
more seriously.

I love how now that multimedia is an industry accepted buzzword that people
who wouldn't know a genlock from their rectum are suddenly qualified to say
what television people do and do not need.

They really need to be sentenced to working in a television station like I
was in high school....

>
>> "I was wrong to play God.  Life is precious, not a thing to be toyed with.
>
>Dariusz Bolski
>derek@cgrg.ohio-state.edu
>


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) | "Sic Gorgianus Allos Subjectatus Nunc."
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
From: bobl@bobsbox.rent.com (Bob Lindabury, SysAdmin)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: need advice on ultimate Amiga system
Date: 6 Apr 92 13:34:55 GMT
Organization: Raven Enterprises -- Piscataway, NJ USA
X-NewsSoftware: Amiga GRn V1.28 2/25/92 (Beta) by Mike Schwartz

In article <-zmjawk@lynx.unm.edu> kholland@hydra.unm.edu (Kiernan Holland) writes:
>In article <56902@cup.portal.com> blackbelt@cup.portal.com (Ben - Williams) writes:
>>Michael COmet,
>>
>>I beleive that only a few scenes in T2 were 3-d jobs; most of the
>>morphing was done in 2-d, notable exception being the head coming
>>up out of the floor, as someone pointed out to me once.
>>
>>Imagemaster's 2-d morphing is powerful enough to create a very
>>realistic copy of even that (3-d) morph; for instance, if you morph
>>two heads which are facing different directions, the heads will
>>_turn_ as well as change features during the course of our
>>morph operation. It's a very striking effect.
>>
>>Ben
>
>It may be striking and neat, but it is nothing like the morphing that
>was done in the films. First of all, the morphing was controlled.
>They didn't just make two objects and morph them. They (according
>to computer graphics world) would take two pictures,
>designate the parts of each picture then they would
>say what needs to morph into what. Say, like you have a hand
>that needs to morph into a knife, how would you want the
>hand to morph. Would you want the thumb to turn into the knife
>or the middle finger, and would you want the other fingers to
>morph into the handle?? That is how the jackson video
>was done. They didn't just pipe it throug a morph algorithm.
>They directed the morph step by step. CGW dubbed this
>part as the longest morph ever done. And you can imagine
>how much work it took to make that part.
>
>Computer Graphics World is very interesting to read.
>Take a look at it sometime. I also read videography and they
>have sorta hyped the amiga. CGW is less likely to do so.
>But, CGW has talked about the Amiga in a few articles.

Erg.  Yet more idiotic drivel from Kiernan who knows *nothing* of what
he's saying.  Jezz I wish my news reader had a kill file!

-- Bob

InterNet: bobl@bobsbox.rent.com 	       | Raven Enterprises
    UUCP: ...rutgers!bobsbox!bobl	       | 25 Raven Avenue
  BitNet: bobl%bobsbox.rent.com@pucc	       | Piscataway, NJ 08854
  Home #: 908/560-7353			       | 908/271-8878
From: fizzit@hardy.u.washington.edu (Fred Sloniker)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: IFF to GIF con*erter (sorry, broken key)
Summary: Anybody know where AMGIF can be found?
Date: 8 Apr 92 21:14:51 GMT
Article-I.D.: u.1992Apr8.211451.22964
Organization: University of Washington, Seattle

Not to mention, will it work on a one-meg A500 with two drives?  Thanks!
				---Fred M. Sloniker
From: Jan_Gault@lppl.mi.org (Jan Gault)
Newsgroups: comp.sys.amiga.graphics
Subject: Printers - InkJet or Laser
Date: 8 Apr 92 10:49:54 GMT
Article-I.D.: lppl.Jan_Gault.076y
Organization: Les's Place BBS


Which printer will give me the best HardCopy for Ironing onto T-Shirts? I
remember talk of the Okimate 20 being used for T-Shirt Transfers.. Has
anyone done this? Any information would be appreciated.

                                          --==<*>==-- Star Mare --==<*>==--

-- Via DLG Pro v0.991
From: James_Hastings-Trew@telepro.UUCP (James Hastings-Trew)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: 24bit pics.
Date: 14 Apr 92 02:15:20 GMT
Organization: TelePro Technologies

In a message dated Mon 13 Apr 92 20:03, Rvmst1@gl.pitt.edu (rainer V Mager)
wrote:

 RVM>  I was wondering if 1 its possible and 2 if its been done to
 RVM> write a program that can display 24bit bics on a normal Amiga in
 RVM> HAM.
 RVM> Now before you go and reply to this WAIT!!!!!!  I mean to ACTUALLY
 RVM> (well
 RVM> pseudoly) display it in 24 bits.  I was thinking if you could
 RVM> display 2
 RVM> screen (HAM probably) each approximating the 24 bit picture as
 RVM> closely
 RVM> as possible, but one with every pixel that little bit higher and the
 RVM> other screen with each pixel a little bit lower than actual (because
 RVM> HAM
 RVM> can't exactly reproduce any of the 24bit colors) and then flash the
 RVM> screens back and forth as fast as possible (60FPS???).  Would you

A local fellow by the name of Brian Fehdrau wrote a little utility for me
called FLEW. What FLEW did was to load up a series of 3 RAW files - one
file each for R, G, and B. You told FLEW what kind of display you wanted,
and what the dimensions of the RAW format picture were, and it would create
3 screens and load in the picture data into each appropriate screen - one
for the red data, one for the green, and one for the blue. Then it would
flicker the screens as fast as possible. The result was a pseudo 12 bit
display, in high-res even, but the flickering was so bad that it could
induce epilepsy (just kidding, more like a real bad headache.) It DID work
though - you could see a complete 12 bit palette through the tears. :)

Your idea of creating two images, one based on low rounding, and one based
on high rounding, might work better, but I think what would happen is that
the HAM artifacts would appear in different places in the two images, with
the result that you would have these weird flickering edges all over the
place.


-- Via DLG Pro v0.991