HDTenEightyP/NetNews huggingface dataset:
From: Ike@cup.portal.com (Ed - Eichendorf)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization crashing (NOT AT EXIT)
Date: Wed, 11 Nov 92 02:04:33 PST
Organization: The Portal System (TM)
Distribution: world
  <BxG4A0.GLx@immd4.informatik.uni-erlangen.de>

 If Civilization is crashing on you near the end it is almost certainly
due to some program running in the background. It would always crash on me
until I quit running the program Auto-Centre (a commodity). If you are
running any programs in the background try deleting them one at a time
until Civ no longer crashes. 
 
 Enjoy,   Ike
From: jon@stat.tamu.edu (Jon Davis)
Newsgroups: comp.sys.amiga.games
Subject: MORE Monkey II questions
Summary: Need help with monkey II part II.
Keywords: monkey island amiga games
Date: 10 Nov 92 04:23:49 GMT
Article-I.D.: stat.jon.721369429
Organization: Texas A&M University, College Station


  ARRGH!

  Okay, I admit it, I'm stuck.

  I have the first two map pieces (Assuming you can't get them out
of order; I have the one from Marley's mansion and from the antique
store) and am out of leads as to where to go next.  I have opened
the crypt, but can find nothing there.  The things I haven't figured
out quite yet are how to turn off the waterfall pump and how to get
into the weenie hut (both of which I assume will eventually lead
to a map piece.)

  Can anyone help?  I don't really want spoilers, just general
hints.  Oh, I have the near-grog, too.  Heh.

  Thanks,

    Jon
Newsgroups: comp.sys.amiga.games
From: diamond@hubcap.clemson.edu (David Lee)
Subject: Re: Arcade Classics
Organization: Clemson University
Date: Wed, 11 Nov 1992 23:13:11 GMT

mathers@sibelius.trl.oz.au (Steven Mathers) writes:


>Games I would be interested in seeing good conversions of:

>Berserk, Centipede (the one on the arcade classics disk is rubbish)
>Galaxian, Pacman (wasnt faithful enough, sorry), Pengo (please!)
>Scramble, Xevious (spel?).  Argh, memory failure...what others? anyone?


MR. DO! MR. DO! MR. DO!!!!!!!! TIME PILOT!!!!!!

>As for other not-really-old-classics-but-not-bad games, does anyone
>remember --

>Pooyan, Foodfight, The karate game with 2 joysticks?
-- 
   David C Lee                             "I don't want the world, I just
	Masters Student, Computer Science 	     want your half."
   Clemson University     //       
   Clemson,SC           \X/ Amiga            -They Might Be Giants 
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Lemmings II Demo Available For FTP
Organization: Clemson University
Date: Wed, 11 Nov 1992 04:07:58 GMT

davereed@wam.umd.edu (Michael Robert Bromery) writes:

>  About the lemmings II demo from physik. Well, like I stated in my last post,
>  it seems like the lemmings II demo(THAT lemmings II demo) <- In specific,
>   needs you to turn off all extra memory except for the first 512k ram
>   expansion that you put in the bottom of your A500. It should work then
>  I have no idea why you have to do this, but so far, this is the only thing
>  I had to do it for. Other than that, I believe it could be aproblem created
>   from the copy of the original demo. Kind of like the Beast 3 demo. The one
>  I ftp'd many times from the ftp sites here I couldn't get to work the 
>  second half of it at all. THe first half worked but the second half
>   at the fortres didn't work. But when I got my demo of the samething straight
>   from Psygnosis. Ta da!!!! The whole demo worked perfectly. Go figure....

The Lemmings II demo worked fine on my A500 with 1 meg chip/4 megs fast ...
Just boot and go.  (I downloaded from hubcap.clemson.edu).  

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From: johnv@tower.actrix.gen.nz (John Veldthuis)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II part III help needed
Distribution: World
Date: 10 Nov 92 12:50:30 +1200
Organization: Amiga Virus Extermination Services, TAUG

Quoted from <1992Nov7.121615.24578@sun1.ruf.uni-freiburg.de> by rensing@sun1.ruf.uni-freiburg.de (Stefan Rensing):
> Ive stucked in the third part of Monkey Island II.
> I dont know how I can go somewhere else but the jail
> and the rooms with the strange bone-doors.
> Please help me, thanks in advance.

Spoiler Alert.

Remember the song, the arm bone's connected to the thigh bone, etc.

Read the soggy paper and you will see where you wrote it down. Then as you
find each one push on it and walk thru. Eventually you will come to a big
door.---
*** John Veldthuis, Taranaki Amiga Users Group, johnv@tower.actrix.gen.nz ***
From: elm4@ns1.cc.lehigh.edu (Ed Mackey)
Newsgroups: comp.sys.amiga.games
Subject: Re: Space Quest IV & OS2.1?
Date: 6 Nov 92 14:11:48 GMT
Organization: Lehigh University

In article <mx8.720975525@crux1.cit.cornell.edu>, mx8@crux2.cit.cornell.edu (Eri
c Lane Beyer) writes:
>
>       Does anybody know if SQ4 works okay under Kickstart 2.04?  Do I need
>a patch or something?

I never did get SQIV to run properly on my A3000.

                                 --Ed.
-- 

-------------------------------+----------------------------------------
                    Ed Mackey  |  611 E. 5th St.
               (215) 882-0138  |  Lehigh University
              elm4@lehigh.edu  |  Bethlehem, PA, 18015
-------------------------------+----------------------------------------
Co-sysop, Somerton BBS (215) 464-6775. 7 lines, 670 Megs, Amiga/IBM/Mac.
Newsgroups: comp.sys.amiga.games
From: bandy@netnews.jhuapl.edu (Mike Bandy)
Subject: Re: CIV: Rail bridges...
Organization: JHU/Applied Physics Laboratory
Date: Sat, 7 Nov 1992 04:15:00 GMT

PROAMF@LURE.LATROBE.EDU.AU (a cat lover) writes:

>Greetings Civ addicts...

>A friend of mine has pointed out something to me of some slight interest...
>if you are a bit tricky, it's possible to railroad any water square! This means
>improvenemt is possible in coastal cities, but more importantly, it means you
>can connect one landmass to another! (rail = free movement, too!!!!)

As pointed out by other replies in this thread, you cannot make a land unit
move onto the water even if equiped with a road or railroad.

I'd like to point out that the settler can also be used to build fortresses
on water and then your seagoing vessels will get the same defensive
bonus as landbased units.  I.e. defensive capability doubled after 
being adjusted for veteran and fortification.

-- 

	Mike Bandy
	bandy@aplcomm.jhuapl.edu
	Johns Hopkins University / Applied Physics Lab
Newsgroups: comp.sys.amiga.games
From: ins750t@aurora.cc.monash.edu.au (Jim Giannakis)
Subject: Shoot Em Up's
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 11 Nov 1992 05:55:04 GMT

I recently got copies of Apidya and Project X (both of which got great reviews
in Amiga mags). 


However upon playing each game solidly for 3 hours each I was dissapointed
with both for the following reasons:

1. Apidya is so damn hard once your weaponary gets stripped (i.e when you die!)
   You virtually have to complete the game on one life! The extra credits don't
   help at all. (BTW anyone know of any invinsibility cheats for the game?)
   (This is another example of how pretty gfx and sound DON'T make a game.)

2. Project X has BANG ON playability but many of the sprites (IMO of course) 
   look terrible. 
3. The disk routines of Project X is terrible. Come on guys, where does that
   1 Meg RAM go? I am constantly left waiting for disk accessing. Usually
   levels are kept in FAST ram once they have been loaded to speed up
   disk accessing (This is what happened with GODS, Lotus 2 etc).

Personally I think Z-Out was(is) still the BEST horizontal SEU and not to
forget the SEU level on Turrican 2.







Jim
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: 13 Nov 1992 15:47:45 GMT
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <69416@cup.portal.com> Philip_A_Wheat@cup.portal.com writes:
>>
>Do you have any idea what the sales of the new AGA machines would have to be
>to get Dynamix back in the Amiga market?

   Probably "a lot". Enough people would have to buy AGA games for them to
even justify getting into it - it is a business, remember. But keep in mind,
I am not speaking for the company here. This is all common-sense stuff that's
pretty obvious to anyone in the business.

>Also any chance that the Amiga programmers from Dynamix could transfer over
>to Sierra to do any last titles? :)   (Or PLEASE, Microprose UK.  What
>Civilization could have been... :(  )

   All the Amiga programmers have either moved over the the SegaCD or to
MS-DOS machines. Sierra has their own programmers, and to the best of my
knowledge, Sierra UK is just a sales organization - all the development by
Sierra is done in Coarsegold, CA.

>Maybe the new life
>we're seeing in Commodore now will help bring back some of the life in the
>US developments.

   Let's hope so.

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                   Author of DiskInfo, ZSound
From: mwalter@theborg.mlb.fl.us (Mark Walter)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Pinball games.......??????
Date: 13 Nov 92 02:50:06 EDT
Organization: The BORG BBS; Melbourne, Florida USA, 407-722-4487 (via CNet Amiga)

In article <jow.02re@hcast.franken.de>, jow@hcast.franken.de (Juergen Weinelt)
writes:
>In article <4213@sicsun.epfl.ch> guglielmetti@elia.epfl.ch (Philippe
Guglielmett
>i) writes:
>>Hi!
>>Pinball Dreams and Pinball Fantasies (= Pinball Dreams II) is definitely
>>great:
>
>[long (and accurate) list deleted]
>
>>But I was slightly dispointed that there is no
>>- multiple balls
>
>Well, this was discussed several times. MultiBall together with the
>scrolling might be _very_ confusing.
>
>>- pinball editor (my dream!)
>
>:-)
>
>>- advanced pinball effects (multi-layers, non-flat surface, magnetic
>>fields...)
>
>I bet there will be more sequels. :)
>
>>Finally, why the hell is the loading phase so loooooooong ?
>
>Have you ever tried it on an accellerated Amiga? Of course the
>loading is not faster, but the decompression flies!
>
>>But it's really great. It's even worth buying it ! (or them...)
>
>I did.
>
>-- Juergen Weinelt, Germany
>
>  o  _         1) jow@sun.rz.uni-wuerzburg.de (preferred)
>  | (_) \/\/   2) jow@hcast.adsp.sub.org
>  '            3) jow@hcast.franken.de
Does anyone have problems with Flippers not being fully visible?  They are off
the bottom of my screen (very tops are visible).  If I go into PAL mode I can
see more of them, but then I can't see the score board!
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Stuck once again! (Kyrandia)
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Thu, 12 Nov 1992 06:26:03 GMT


Solved one puzzle, stuck in another one.  I got the quill, gave it to
Darm, I also have the flute, and Darm's magic scroll.. but when I try to
enter Serpent's Grotto, Malcolm keeps freezing me, and i have NO idea
what to do.  Everything I try, he freezes me.  Just a hint, please, no
direct answers.  Thanks.

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
From: martin@TIGGER.STCLOUD.MSUS.EDU
Newsgroups: comp.sys.amiga.games
Subject: Re: Eye of the Beholder II help..
Date: 9 Nov 92 20:26:12 GMT
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <1689AA149.WALLY@UKCC.UKY.EDU>, WALLY@UKCC.UKY.EDU writes:
>I am stuck at one of the mouths that ask for items.  The mouth that has
>me stuck is this:
> 
>One's refuse, is another's gold.
>Your famine, is my feast.
> 
>I have gotten all the others, and I think I have tried every single item
>I have in my possession on it, but can't figure it out.
> 

Insert ye olde rotting food.

Jim
-------------------------------------------------------------------------------
   It is not I who am CrAzY, it is I who am MAD!!!!! -Ren (SpaCe MaDDneSs)
Living w/o a computer 'till the 4000 comes. Sigh... X-ASOCC (CBM Blew that one)
           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
Xref: sparky comp.sys.amiga.games:15036 comp.sys.cbm:4430
From: edwardp@ra.cs.umb.edu (Edward P. Piecewicz)
Newsgroups: comp.sys.amiga.games,comp.sys.cbm
Subject: Re: Elite: timeless classic or nostalgia piece?
Date: 7 Nov 92 19:06:40 GMT
Article-I.D.: cs.1992Nov7.190640.4260
Organization: University of Massachusetts at Boston, Dept of Math and CS

In article <OAHVENLA.92Nov6174417@lk-hp-5.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:

>The original BBC Elite was written by David Braben. I know that the Archimedes
>Elite, which I have heard has a lot of Elite II features, is also written by
>him. I also know for sure that he did not have anything to do with PC, ST or
>Amiga versions, and highly doubt the case with Spectrum version. C64 Elite he
>might have done. It's very near the original, and BBC has a 2MHz 6502, so he
>wouldn't have had to learn a new processor... DB has also written Zarch and
>it's Amiga version Virus, and maybe Encounter & Backlash. Not sure about these,
>but I seem to have that impression.
>David Braben is the guy working on Elite II, and what's more, he is doing it
>on Amiga (A2000 with a 68030 accelerator).

I may have missed a thread somewhere.  What is this "Elite" program for the
C64?

 - Ed



-- 
Internet:  edwardp@cs.umb.edu                                  - guest user -
Member and Activist:  The Boston Computer Society

"activist":  The BCS definition of the word "volunteer." 
Newsgroups: comp.sys.amiga.games
From: mr2@irz204.inf.tu-dresden.de (Matthias Rauhut)
Subject: Re: Amiga's game market
Reply-To: rauhut@freia.inf.tu-dresden.de
Organization: Dept. of Computer Science, TU Dresden, Germany.
Date: Tue, 10 Nov 1992 05:18:09 GMT



>In article <92314.095425MBS110@psuvm.psu.edu>, Mark 'Mark' Sachs
><MBS110@psuvm.psu.edu> writes:
>[stuff deleted]
>
>
>|> of Upcoming Games Turrican III from Rainbow Arts is on its way,
>indicating
>                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>|> that RA reconsidered their badly-informed decision to drop Amiga
>development
>|> in favor of (gag) Super NES and (hack) Atari ST...
>|> 

R u a fool or what?Rainbow Arts never stopped amiga-games-development a/o
-converting.They 've stopped the atari's since last year coz of the lack of
sells.The amiga have good sells (in machines and in games) here in germany,
the ST not (in games),so they dropped it instead - as u said - the amiga.
Don't tell rumours which r so wrong,please be a little bit serious.

                 Matthias

------------------------+---------------------------------------------.
| Matthias Rauhut        | TCP/IP-Mail: rauhut@freia.inf.tu-dresden.de |
|   (90/08/06)           |   IRC:st-guru                               |
|                        |   profession:gif-hunter (full-time-job)     |
+------------------------+---------------------------------------------+
|   Don't kill me for my bad english because russian was the one i was |
|   supposed to learn all the time when i was a child long long ago.   | 
|               If all was gone i'm the greatest!                      |
----------------------------------------------------------------------.
Organization: Penn State University
Date: Mon, 9 Nov 1992 19:37:16 EST
From: <EDG102@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: It came from the Desert

(How's this for an old one...)
anyway, I picked it up at a garage sale for $5, so why not play it...
problems are:  I don't know how to find the nest, what to do when I do, do I
need to kill Ice, whats going on at the neptune club, etc., etc...
pretty much all I do is find out what's going on, meet some ants, get hurt,
meet some more ants, and so on till they take over...
E-Mail would be prefered since I doubt anyone else here is interested...
Thanks...
Eric
Newsgroups: comp.sys.amiga.games
From: ewok@netcom.com (Bryan C. Beckstrand)
Subject: Re: Populous II (again???)
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 9 Nov 1992 01:25:58 GMT

gcl0@ns1.cc.lehigh.edu (GEORGE C. LIN) writes:

>In article <Bx5p1A.49z@csugrad.cs.vt.edu>, kjohnson@csugrad.cs.vt.edu (Keefer)
>writes:
>>Our biggest problems with Populous II were winning by TOO MANY points!  If you
>>just play and play and totally wipe him out to oblivion and own like the entire
>>area, then your points will go off the victory window (billions (trillions?) of
>>points!!), and the game will proceed to hang.
>>
>>In general, it's a nice game, but it is definitely bug-ridden.  That's why I
>>keefer

>I don't think it does that.  I think the score resets to 0 and then starts

This is Actually the Manna.  The Score does appear to reset while the
manna can rise and rise...

>again.  Although I tried saving the game right before I kill the computer
>and tried different techniques to kill him/her, usually I get a different
>score for doing so, and I usually get pretty high score by using the lightning,
>swamp, or the fungus.  I'm stuck on level 854 or 855 right now, and would
>appriciate it if I can get some code for it.

You should never be "stuck" on a level like in the original 
Populous.  In Populous II, even if you loose a world, you still
advance but by only world rather than 3,4,5 or even 6 (depending
on your score)

>George

--Bryan
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Obsess-O-Matic missing from FISH disks!
Date: 7 Nov 92 05:55:03 GMT
Article-I.D.: glia.crystal.721115703
Organization: University of Washington


I discovered a tetris clone called Obsess-o-matic on FISH 305, but I can
not find it on any of the fish sites.  Does anyone have a copy of this?
It uses invisible blocks and exploding blocks to add to the addictive nature
of tetris. (Several other Tetris clones are missing from the sites, too,
but this one sounded most intriguing!)

Thanks in advance!
Crystal
*sparkle*
   ;>
Newsgroups: comp.sys.amiga.games
From: ewok@netcom.com (Bryan C. Beckstrand)
Subject: Re: Populous II (again???)
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 9 Nov 1992 01:27:44 GMT

gcl0@ns1.cc.lehigh.edu (GEORGE C. LIN) writes:

>>
>>Nope,sorry, but I encounter that somehow while playing,the screen just
>>gets dark and there is no way but hittin CTRL-Amiga-Amiga :-((
>>

>And BTW, Pop 2 never crashed on me yet and I've been playing it for
>the last year (up to #855 now).

>I have a A2000 w/ 512kchip & 2.5k RAM. on a HD.

This crash seems to only occur on A3000's.  The only suggestion I ahve
is to save early and often.  I'd gotten to the point where I don't
feel comfortable unless I've saved in the past few minutes...

>GL

--Bryan
Newsgroups: comp.sys.amiga.games
From: skaski@mits.mdata.fi (Samuli Kaski)
Subject: FlashBack playable preview available for FTP
Organization: Microdata Oy
Date: Wed, 11 Nov 1992 23:38:47 GMT

 
FlashBack or Another World II playable preview from
DELPHINE SOFTWARE / U.S GOLD available for FTP on 'ftp.luth.se'.
 
Note: This is no shit / crap thing like the 70k before this
      is the REAL thing and looks fantastic!
-Enjoy!
 
-Samuli
 

Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Flashback Demo
Date: Fri, 13 Nov 92 22:46:07 EST
Organization: University of Michigan Engineering, Ann Arbor

First off, I couldn't get this to run on my 1MB, 2 floppy Ami 500. It
goes to black from the AmigaDOS screen and never comes back.

Secondly, the title page did not say "Flashback Demo by Delphine". It
said "Flashback by Delphine -- Cracked by Skid Row". Is this a demo,
or is a pirated version of the real thing?

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: FisKer@cup.portal.com (Scott M Martin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: Sun,  8 Nov 92 22:08:01 PST
Organization: The Portal System (TM)
Distribution: usa
  <1992Nov7.193014.11140@ugle.unit.no>


Gobliiins has been out for nearly a month. It was created by a company
called Coktel Vision and distributed under license by Dream Factory.
It's a fun game, and I heartily recommend it to those who like cute,
addictive, and generally silly puzzle-type games.

It runs fine on my A1000 with 2.04.  I even put it on the hard disk to
save disk loading times -- however, the game doesn't exit properly to
AmigaDOS.  Manual-based protection.  Password access to levels.
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander - just right for CDTV
Date: 9 Nov 92 22:25:07 GMT
	<1992Nov6.153504.2864@newshub.ariel.yorku.ca>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: cs902125@ariel.yorku.ca's message of 6 Nov 92 15:35:04 GMT

In article <1992Nov6.153504.2864@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
| Have you had November issue of THE ONE? They rated WING COMMANDER with
| 92% and NOVA 9 with 59%. What a joke! 16 colors is better than 64 + HAM.
| We all saw the WING COMMANDER INTRO DEMO. When you compare this with
| NOVA 9 intro sequence (HAM animation), you will know which one is crap.
| Certainly, 16 colors resolution mode is much faster than 64 or HAM mode.
| However, the reviewer in THE ONE seems to never upgrade their machine. 
| In fact, I never see any positive review of US games from them. (I mean
| port by US programmers, not European) LINKS from ACCESS is a good
| example. They just rated it below average. It is the time to throw all
| THE ONE magazine into trashcan. (buy Amiga format instead)

As you pointed out, The One is a UK magazine. They probably write their reviews
using the same type of system as the average UK user. So maybe, instead of
flaming them for catering for their home market, you should try buying a
Canadian magazine.

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
Live long and prosper.
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: L2 demo
Organization: Clemson University
Date: Thu, 12 Nov 1992 04:13:39 GMT

crystal@glia.biostr.washington.edu (Crystal) writes:

>In <1992Nov11.194257.18083@hubcap.clemson.edu> jmauric@eng.clemson.edu (John Maurice) writes:

>>how do i get past the first "circus" level? i dont mind spoilers. :-)

>balloons

Baloons?  Never found them really necessary in the first level.  That 
cannon looks interesting, though. ;-)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +