HDTenEightyP/NetNews huggingface dataset:
From: dani@netcom.com (Dani Zweig)
Subject: Re: SUPERNATURAL STATES
Date: Tue, 29 Sep 92 03:26:25 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

<K331280@ALIJKU11.BITNET>:
>The other spell-Remove Undead State-yes it is dangerous, but I have got a 
>very high magic resistance and we already have got other Vampires-more then 
>10-and other Vampirelords. And try to remove the State from over 10 
>characters(every turn they are more) within one or two turns.

The effect won't be to kick your position off that status tree, of course,
but it could knock your best character down a couple of rungs, and that
can really hurt.  Further, this spell is a special case of a more general
problem:  The game -- and the RI module in particular -- is lousy with
anti-undead spells.  So yes, it's a great status tree, but it's got its
compensating disadvantages.

>Now another thing: You one time asked about Petrification: I fought about
>40-50 monsters in all the games already some with special attack of
>petrification. One time a sidekick-character of mine got spunned for the
>combat time-that means he could not defend himself, but the effect wore
>off after the combat.

1.  What is 'spunned'?
2.  I'm grateful to the half-dozen people who answered my question about
    petrification, but not half as grateful as I would have been if I
    hadn't gotten half a dozen different answers.  This is the seventh. 
    The odds are good that one of you is correct. :-?

On another topic, have people noticed that NPC locations tend to be
set up very sloppily?  Catapults with charge orders, mounted knights
on tactical reserve...  This last turn I came across a town that 
contained, in addition to the usual defenses, two Great Dragons.
Fortunately, they weren't assigned to combat slots. :)

-----
Dani Zweig
dani@netcom.com

   The inability of snakes to count is actually a refusal, on their part,
    to appreciate the Cardinal Number system. -- "Actual Facts"



Newsgroups: rec.games.pbm
From: rwallace@unix1.tcd.ie (russell wallace)
Subject: Re: Galaxy
Organization: Trinity College, Dublin
Date: Mon, 28 Sep 1992 13:50:08 GMT

In <28SEP199207381324@zeus.tamu.edu> mrh0631@zeus.tamu.edu (Mark Hesidence) writes:


>  Would someone be kind enough to e-mail or post the combat equation
>  for galaxy traslated into C or FORTRAN.  Due to a recent massacre of
>  my ships I no longer trust program I wrote.

Well, this is the source code for a program I wrote to calculate the
probability of ship type A killing ship type B at equal tech levels:

#include	<stdio.h>
#include	<stdlib.h>
#include	<math.h>
 
main (int argc,char **argv)
{
	double weapons,shields,size;
 
	if (argc != 4)
	{
		printf ("Program to calculate probability of one Galaxy
ship killing another\n"
				  "by Russell Wallace  9 September
1992\n"
				  "Usage: KILLPROB weapon-strength
shield-strength size\n"
				  "This program is in the public
domain\n");
		return 1;
	}
	weapons = atof (argv[1]);
	shields = atof (argv[2]);
	size = atof (argv[3]);
	printf ("%lf\n",(log (weapons / (shields / pow (size,1.0/3.0) *
pow (30,1.0/3.0))) / log (4) + 1) / 2);
	return 0;
}

--
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@unix1.tcd.ie
Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Re: Programming a PBM game: What language is best?
Date: Tue, 29 Sep 92 16:32:16 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Keywords: Programming, BASIC

saschreu@cs.vu.nl (Schreuder SA):
>Beleave it or not, a friend of mine wrote a kind of PBM program
>(it uses floppy disks and a client program) totally in BASIC!
>And not in one structered kind of BASIC, but GWBASIC!
>...
>I think this is a prove that in every language a PBM program can be written.

It proves that GWBASIC is Turing-equivalent and that your friend
is a masochist.  We already knew the former...
Organization: Johannes Kepler University Linz - Computing Center
Date: Friday, 2 Oct 1992 13:10:43 CET
From: <K331280@ALIJKU11.BITNET>
Newsgroups: rec.games.pbm
Subject: re: Silvercoat

Hi Dani and all the others |

Limits to Silvercoat: It means that neither a character who is a follower
of Nagashun nor a character with the status Child of Chaos will get the
benefits of this item. And if he uses it, it will be gone but the character
will not be enchanted.

Greetings Mike |
Newsgroups: rec.games.pbm
Subject: Soccer simulation games
From: Diderik Lock <A605A394@HASARA11.BITNET>
Date: Monday, 5 Oct 1992 15:26:05 CET
Organization: SARA - Stichting Academisch Rekencentrum Amsterdam

I am looking for a soccer simulation game to join. So far I only read
about SPARF (strategic simulation of australian rules football). Can
anybody send me information about this kind of PBEM games which are
running now?
 
Diderik Lock
Amsterdam
 
A605A394@HASARA11.BITNET
A605A394@vm1.sara.nl
From: siegrist@elde.epfl.ch (Mark Siegrist)
Newsgroups: rec.games.pbm
Subject: looking for some more players
Date: 30 Sep 92 16:46:18 GMT
Organization: CRPP-EPFL


   RMPM is a game where players wander around a 25 by 25 board, trying
to land on a space occupied by another player. There is no luck involved;
everything is based on your skill at planning your attack and avoiding others.
 
The second phase of the game involves setting up businesses that affect
the game on spaces where you have had encounters. Businesses can do
anything you can get the other players to agree on, at any price that
they are willing to pay.

   Interested?
   
   Send an e-mail to siegrist@elde.epfl.ch for more information
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Newsgroups: rec.games.pbm
Subject: Re: Programming a PBM game: What language is best?
Keywords: Programming, BASIC
Date: 29 Sep 92 16:34:32 GMT
Article-I.D.: news.BvCM1M.7uM
Organization: University of Illinois at Urbana


     Thanks to all who've responded to my question!  So far, the 
prevailing opinion appears to be toward C++, so I'll give that a try.


                                       --Steve Stelter
                                         sjs28257@uxa.cso.uiuc.edu
Newsgroups: rec.games.pbm
From: George.Harris@bbs.oit.unc.edu (George Harris)
Subject: Re: Duelmasters: Various Comments and Questions
Organization: Extended Bulletin Board Service
Date: Sat, 26 Sep 1992 20:05:18 GMT

In article <1a0880INNod8@gap.caltech.edu> johnjohn@cco.caltech.edu (John White) writes:
>In article <1992Sep25.202758.14137@samba.oit.unc.edu>  
>George.Harris@bbs.oit.unc.edu (George Harris) writes:
>
>>	Anyway, now I have a nice new roll-up to play with, and I thought
>>I'd see what you all thought.  He's definitely a dixie, but what flavor?
>>
>>	9-9-13-4-12-15-8
>>
>>	I was thinking 10-9-13-5-17-17-13, make him an offensive type like
>>a striker, and train his ST up first fight.  Whaddaya think?
>
>I think 15 speed is plenty.  My most successful dixies have been power  
>lungers, and they don't need a whole lot more speed than you might think.  I  
>would go 15-9-13-4-12-15-11 lunger or striker.  Remember, you're trying to  
>do a lot of damage as well as just hit.  21 speed striker might be  
>interesting to see as well: 15-9-13-4-12-21-10.  That's pretty tempting as  
>well.
>

	Sounds good to me too.  I think I'll go with the power lunger (I assume
you meant 15-9-13-4-17-15-11; I'm not willing to takew a 5-point handicap!),
since I'm doing pretty well with those (6-2-1 with my current lungers).  The
21 speed would be interesting, but maybe some other day.

>BTW, why are you adding to wit?  You're not going to keep this guy, are you?   
>He won't be significantly better with a 5 wit instead of a 4...
>
>Of course, I'd just DA, and hope for something long-term, but that's just  
>me!!!

	Yes, when your winning percentage is on the wrong side of 40%, you've
got to look for any wins you can find!  Still, I'm 58% in the last three turns
so there's hope yet.

>John White
>johnjohn@cco.caltech.edu
--
"If you take cranberries and stew them like applesauce, they taste more like 
prunes than rhubarb does."		-Groucho Marx

George.Harris@bbs.oit.unc.edu	or, preferably	gharris@jade.tufts.edu
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: crip@eebbs.isis.org (Garth Werner)
Newsgroups: rec.games.pbm
Subject: Re: DM: FTF results
Date: Mon, 05 Oct 92 21:40:37 EST
Organization: Electronic Encounters BBS

adler@hal.gnu.ai.mit.edu (Philip Adler) writes:

> I just found out that my striker (whom I sent in as a single
> strategy proxy at the last minute) was the eliminated in the final
> fight of the FTF (initiates I believe). Damn, Damn Damn, so close.
> Oh, well. The slasher whom I had expected to TV couldn't hack it,
> and the P-R I had in the champs didn't do so hot either (but still
> got his invite on his twentieth fight.) With the new tourney
> eligibility rules, he'll be fighting Champs again at the Mail-in, so
> you'se guys better watch out.

        I haven't seen anything on the forthcoming tournament, but I 
assume others out there have.  What is this about new eligibility rules?

> I think I'll be sending everybody I have active to the FTF (except
                                                Do you mean Mail-In?
> maybe a Dixie Basher I'm thinking of Da'ing) But that depends on
> what kind of replacement I get for the P-R. I will also be sending
> an old Aimed blow of mine to the TOD, probably the only one,
> although I'm thinking of running some of the guys I da'd in the
> rashness of my youth.

        Congrats on the tourney result.  I'm starting to prepare for the 
tourney and have created a list of 20 dead warriors and 37 living (non-AD 
or Primus) warriors who are worthy of fighting.  Of course I won't fight 
them all; however, I will end up fighting more than I should, as I always 
do.

        Does anyone remember the last tourney of the dead?  I know I got 
one character back, but I would like to know how the classes were 
grouped.  Was it Divided into App, Init, Adept, Champ, or was that when 
it was just Init, Adept Champ.  I've got a warrior who, if it fought as a 
Dead Apprentice last time, I'll ignore, but if it fought as a dead 
initiate, I'll fight as a dead initiate again.

        Check you round,

        Crip
        Royal Flush(47),Otto's Mechanics(28), Avid Fans(45), Mistaken 
Identity(59), and the latest addition Open Sesame (50)


**************************************************************************
                        *
Garth Werner            *       Remember:
(613)-733-3958          *               You can tune a piano
Ottawa, Ont, Canada     *                 But you can't tuna casserole!
crip@eebbs.isis.org     *
**************************************************************************
From: mcsdc1ts@dct.ac.uk
Newsgroups: rec.games.pbm
Subject: Beyond the Stellar Empire Question
Date: 6 Oct 92 12:49:53 GMT
Organization: Dundee Institute of Technology



	I am playing BSE and am enjoying it thouroughly.

	I need some help on the UPGRADE order as I would
	like to know what happens.

	If you look at the upgrade table the command hulls
	go down.  Does this happen or do you keep your hulls
	and only get increases not decreases?

	I am in the FET afiliation
				what about all you other
				BSE players?


	COME ON WRITE IN!!!!!!!!!!!!!


Tim (Ensign Shadow of the FET SHIP STORM (4152)
Newsgroups: rec.games.pbm
From: saschreu@cs.vu.nl (Schreuder SA)
Subject: Re: Programming a PBM game: What language is best?
Followup-To: rec.games.pbm
Keywords: Programming, BASIC
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Tue, 29 Sep 1992 08:49:08 GMT

In a previous article Greg Lindahl writes:
>In a previous article Steve Stelter writes:
>
>>I guess the subject line says it all, really.  A friend and I have gone
>>completely insane and have decided to write our own PBM game, and we're
>>wondering if there are any computing languages out there that are ideally
>>suited to this sort of thing.
>
>Use a language that you are comfortable with. Other people are going
>to tell you about the languages that they like, and this advice will
>probably be useless for you. Writing a PBM game isn't that different
>from writing other sorts of programs.
>
>My personal favorite? Perl.

Beleave it or not, a friend of mine wrote a kind of PBM program
(it uses floppy disks and a client program) totally in BASIC!
And not in one structered kind of BASIC, but GWBASIC!
(linenumbers, no procedures only GOSUB's)
It was not only almost bug-free, but he added some features
during the testing as well.
I think this is a prove that in every language a PBM program can be written.

By the way: in my opinion the design of the datastructure and
the commando's recognized are much more important than the coding itself.
If these are designed well, the program almost dictates itself.
So: be sure what to make, and which features the PBM-program has to have.

Greetings,

Sjoerd Schreuder

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DISCLAMER: I never wrote a PBM myself, but I will do it someday.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: crip@eebbs.isis.org (Garth Werner)
Newsgroups: rec.games.pbm
Subject: Re: DM: A Hollow Ween?
Date: Sat, 03 Oct 92 14:11:59 EST
Organization: Electronic Encounters BBS

picasso@bass.bu.edu (David Ondzes) writes:

> 
> >Garth, how did Solder of Fortune do at the F-t-F?  Has anybody received a 
> >F-t-F newsletter yet?  I'm still waiting.
> 
> 	I just got the ftf newsletter. 
        
        Great, I should get mine in about a week then.
> 
> 	I will probably send about 10-12 guys (including Sampson) plus about
> 4-5 dead guys. One of the named Lightnting from arena 1 was real close to
> ADM and I expect him to come back to life.
> 
        Hey, I just had an idea, I will send in 1 of my original 5, 
purely sentimental reasons.  Hell he died at 2-1 so who knows (TP)

        Garth

**************************************************************************
                        *
Garth Werner            *       Remember:
(613)-733-3958          *               You can tune a piano
Ottawa, Ont, Canada     *                 But you can't tuna casserole!
crip@eebbs.isis.org     *
**************************************************************************
Newsgroups: rec.games.pbm
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Subject: Re: Beyond the Stellar Empire Question
Organization: Department of Astronomy, University of Virginia
Date: Tue, 6 Oct 1992 14:39:26 GMT

In article <1992Oct6.134954.510@dct.ac.uk> mcsdc1ts@dct.ac.uk writes:

>	I am in the FET afiliation

Frontier Exploitation and Terrorism?

Solar Slave Labor?

Ah, the memories.
From: 900667c@ace.acadiau.ca (GERALD RICHARD CAMERON)
Newsgroups: rec.games.pbm
Subject: Duelmasters: Crip the Punster
Summary: Crip's gotta be the worst punster in DM!
Keywords: DM, Crip, puns, character names
Date: 7 Oct 92 00:58:51 GMT
Distribution: na
Organization: Acadia University

Before I launch into the body of this post, I'd just like to say "hi" to all 
of you who know me from last academic year.  It's nice to be back on Usenet, 
and I look forward to talking to you all.

Anyways, as you all know, the ever lovable Crip, aka Garth Werner, now has 
Usenet access, so I thought I'd say hi to him by mentioning one of the first 
things I noticed about himm as a manager upon his getting in touch with me (
yes, that does read right).  As popular as humourous names are in this game, 
Garth has got to be the worst punster in it, or at least the worst mega-
manager punster.  If you arent familiar with his warriors, I'd like to give 
you the names of some of his current and past warriors, along with the teams 
they belong to:


		Disco Queen                  Royal Flush
		Ed Lhite		     Otto's Mechanics
		Admiral Ranges		     Military Mayhem
		Virgin Mercenary	     D.A. Rejects
		Venemous Porcupine	     D.A. Rejects
		Oddibe Young Again	     No-Stars (betcha thought I'd 
						forgotten that one, eh, 
						Crip?)
		Czech Mate		     Worldwide Gore

Need I go on?  So what say you all?  Is Garth Werner indeed the worst 
punner in all of DM, or not?

BTW, this isn't the first time I've joked with Garth about this either.
From: cs911212@ariel.yorku.ca (RICK DILORENZO)
Subject: Diplomacy. 
Originator: cs911212@a08.ariel.yorku.ca
Organization: York University, Toronto, Canada
Distribution: york
Date: Thu, 1 Oct 1992 16:45:14 GMT


  Anyone have or know of a copy of the Diplomacy Source code floating
around that is version 4.0 or prior?  Something without the Machevelli (sp?)
varient in it so as to make it a bit simpler to read/hack apart.
If so please email it to me or give me a FTP address of where I can
grab it.  Thanks.
 
   -Rick
From: sms35849@uxa.cso.uiuc.edu (Scott M. Stortzum)
Newsgroups: rec.games.pbm
Subject: DM: A Hollow Ween?
Date: 2 Oct 92 14:08:39 GMT
Organization: University of Illinois at Urbana

I think that I'll send 5-7 living warriors and 4 dead guys.  Of my dead guys, probably 2 have a good chance of coming back, the other 2 are
sentimental favorites (One was a champion who died).  This is the most I've ever sent to any tourney.

Garth, how did Solder of Fortune do at the F-t-F?  Has anybody received a F-t-F newsletter yet?  I'm still waiting.

Later Days,

Scott
Xref: sparky rec.games.pbm:2664 rec.games.board:9468
From: johnjohn@cco.caltech.edu (John White)
Newsgroups: rec.games.pbm
Subject: Re: DM: A Hollow Ween?
Date: 6 Oct 1992 05:17:10 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: christopher.caltech.edu
Originator: johnjohn@christopher

In article <00961A1D.A5C93880@abby.chem.ucla.edu> ben@abby.chem.ucla.edu  
writes:
>Is it worthwhile to send a good rollup, but one that has little chance
>of TVing (The one in question is a PR that died with 3 fights...)
>
>Thanks,
>Ben
>hitz@cuhhca.hhmi.columbia.edu
>Founding Member: EnigmafiaEastCoast (well, only member...)

That's the whole point... Just maybe he will.....

--
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                          What the HELL?!                      |
|                   Did I come BACK to Caltech?!                |
|===============================================================|
-- 
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                          What the HELL?!                      |
From: jbc4m@holmes.acc.Virginia.EDU (John B. Carr)
Newsgroups: rec.games.pbm
Subject: Where are Galaxy Rules and Utilities
Date: 5 Oct 92 17:50:25 GMT
Article-I.D.: murdoch.1992Oct5.175025.17035
Reply-To: jbc4m@holmes.acc.Virginia.EDU (John B. Carr)
Distribution: all
Organization: University of Virginia


	Where can I find V3.1 rules for Galaxy ?  I can only find V2.7
at ftp.erg.sri.com.

	Also, is there an archive site for the Galaxy utilities,
people have been coming up with, or would someone email them to me ?

--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 John Carr                           UNIX Support Specialist
 jbc4m@virginia.edu                  Academic Computing, Gilmer Hall
 804/982-4710                        University of Virginia
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: johnjohn@cco.caltech.edu (John White)
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters: Various Comments and Questions
Date: 27 Sep 1992 07:52:44 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: christopher.caltech.edu
Originator: johnjohn@christopher

In article <1992Sep26.200518.4488@samba.oit.unc.edu>  
George.Harris@bbs.oit.unc.edu (George Harris) writes:
>In article <1a0880INNod8@gap.caltech.edu> johnjohn@cco.caltech.edu (John  
White) writes:

>>I think 15 speed is plenty.  My most successful dixies have been power  
>>lungers, and they don't need a whole lot more speed than you might think.   
I  
>>would go 15-9-13-4-12-15-11 lunger or striker.  Remember, you're trying to  
>>do a lot of damage as well as just hit.  21 speed striker might be  
>>interesting to see as well: 15-9-13-4-12-21-10.  That's pretty tempting as  
>>well.

>Sounds good to me too.  I think I'll go with the power lunger (I assume
>you meant 15-9-13-4-17-15-11; I'm not willing to takew a 5-point  
handicap!),
>since I'm doing pretty well with those (6-2-1 with my current lungers).  

Yeah, that's what I meant.  Don't get attached to these guys.  If you kill  
someone who has a good teammate, DA immediately!  DA before 10 turns, or  
Adepts for sure!

>>Of course, I'd just DA, and hope for something long-term, but that's just  
>>me!!!
>
>Yes, when your winning percentage is on the wrong side of 40%, you've
>got to look for any wins you can find!  Still, I'm 58% in the last three  
turns
>so there's hope yet.

Only if that's your pleasure.  I just looking for semi-decent guys.  In my  
opinion, the record will come with it, but that's just me.  Whatever cranks  
you is what's going to happen (since it is your buck).

--
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                          What the HELL?!                      |
|                   Did I come BACK to Caltech?!                |
|===============================================================|
-- 
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                          What the HELL?!                      |
From: wbock@zeus.calpoly.edu (Smarmy)
Newsgroups: rec.games.pbm
Subject: Re: Magic Items In Realm of the Immortals
Summary: Clarifications
Date: 2 Oct 92 17:41:19 GMT
Article-I.D.: zeus.1992Oct02.174119.177521
Organization: California Polytechnic State University, San Luis Obispo

In article <1992Sep30.224604.23427@netcom.com> dani@netcom.com (Dani Zweig) writes:
>wbock@polyslo.csc.calpoly.edu (Smarmy):
>
>> 486 Book of the Lady I {Book}
>>          Obs: Teaches 60, 61, 200; Cures Insanity.
>
>1. Do you read this book (character action) or activate it (basic)?

It needs to be activated.  Otherwise, the insanity cure would only work
 30% of the time.

>2. Does doing so use it up, or can you pass it from character to character?
>   (i.e., Does having it mean you have a permanent cure for insanity?)

So far, I haven't encountered _any_ reading material (ie, books _and_ scrolls)
 that ever disappear after activation.  Anyway, yes, it is a permanent cure
 for insanity.  If my runemaster weren't using his +15 Mana/+5 Magic Mana
 rings (that he designed, yeah!), he'd probably have a book equipped.
>
>>          RK: Teleport somewhere; +8 DF if race is Javelin.
>
>There's a bug in the Runeknowledge spell that causes it to print/interpret
>the race limitation as a weapon.  When you send in a turn, write a note
>explaining what happened, and they'll write back telling you what the race
>was *supposed* to be.

In most cases, it's usually obvious what the race should be, and you can
 even figure out where you'll probably teleport.  For example, the Circlet
 of the Lady probably only works for Elves and teleports them to Tamor
 Elosium.  Or something like that.
>
>-----
>Dani Zweig
>dani@netcom.com

-Bill
-----------------------------------------------------------------------------
| Disclaimer: My opinions are. Address: wbock@polyslo.csc.calpoly.edu Bill  |
|---------------------------------------------------------------------------|
| "Prepare yourself.  You know it's a must.  Gotta have a friend in Jesus." |
|  ----"Spirit in the sky" by Norman Greenbaum                              |
-----------------------------------------------------------------------------