HDTenEightyP/NetNews huggingface dataset:
From: ai029@cleveland.Freenet.Edu (Nick Poulos)
Newsgroups: rec.games.video
Subject: Re: Rental prices in your area?
Date: 4 Oct 1992 14:34:19 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ai029@cleveland.Freenet.Edu (Nick Poulos)
NNTP-Posting-Host: slc10.ins.cwru.edu




Here in Eastern Cleveland Suburbs we have the same Blockbuster prices as
everyone else. We also have many $1.99 per night places. The best
place is a store called Video Synthesis. They have games for Genesis,
Game Gear, Master System, SNES, NES, Gameboy. They also carry the 
Japanese imports for Genesis and SNES. They get ALL the new titles too!

The price is $4 for each game for a full week. If you rent 2 at once you
get a 3rd for FREE. So you get 3 games for $8 for a week. 

-- 
INTERNET> ai029@cleveland.freenet.edu
Youngstown Freenet     aa392 Co-Sysop Video Game Sig
Medina County Freenet  ac211        Heartland Freenet  npoulos
Cleveland Freenet      ai029        TriState Online    usr5720a
Newsgroups: rec.games.video
From: scolin@a.cs.okstate.edu (SMITH COLIN JAMES)
Subject: Re: Rental prices in your area?
Organization: Oklahoma State University, Computer Science, Stillwater
Date: Fri, 2 Oct 92 21:32:54 GMT

In article <1992Oct2.171933.6211@a.cs.okstate.edu> scolin@a.cs.okstate.edu (SMITH COLIN JAMES) writes:
>In article <1992Oct2.025913.26547@lester.appstate.edu> GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>>
>>	I am wondering what the average rental price is for games.
>
>Here in the Stillwater, OK area, prices range from .49 for older games to
>2.49 for newer games on weekends, with the usual price being 1.49 to 1.99
>per night.
>
>  Colin Smith

Um, make that per TWO nights (due by 11 pm or so the night after rental).
This doesn't even include Blockbuster.  I went in there once and didn't go
back.  I feel for those of you whose only source is Blockbuster.

  --Colin Smith
scolin@a.cs.okstate.edu
From: mdelaney@informix.com (Unix Dude)
Newsgroups: rec.games.video
Subject: Re: The first video game (Was: First side-scro
Date: 29 Sep 92 18:33:24 GMT
Organization: Informix Software, Inc.

In <1992Sep28.210346.10489@exu.ericsson.se> exuhag@exu.ericsson.se (James Hague) writes:

>Trivia:  What was the THIRD coin-op video game?  I don't know the
>answer, but I have a feeling it was one of a dozen or so Pong-like
>games which hit the market right after the original.

Night Driver?
-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
Newsgroups: rec.games.video
From: ehrhart@rchland.vnet.ibm.com (Jeffrey Ehrhart)
Subject: Re: SNES: GHOULS AND GHOSTS
Date: Mon, 28 Sep 1992 21:28:20 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <96981@bu.edu>, antoniou@buitc.bu.edu (George Antoniou) writes:
|> I've finally (endlessly) got to the end.
|> 
|> The princess says I need the freakin bracelet... and the game starts all over.
|> 
|> - Where do I get the bracelet???
|> - Do I have to go thru the game twice???
|> - Any cheats or anything..???
|> 
|> I 'm so sick of this game... it took me a while to get to the end and now this..
|> 
|> PLEASE PLEASE help me...  after spending months with this game I NEED to see the
|> ending...
  If it's anything like the Genesis version, you had to go through the game
twice to get the "special" weapon to defeat Loki.  Luckily, the Genesis version
had a level select code that allowed you to go to the end and battle.  Maybe
there is a level select code for the SNES???

-- 
Jeff Ehrhart
Newsgroups: rec.games.video
From: wohlenbe@inter-tel.com (Greg Wohlenberg)
Subject: NHLPA 93
Reply-To: wohlenbe@inter-tel.com
Organization: Inter-tel, Inc.
Date: Mon, 28 Sep 1992 23:10:46 GMT


     I picked up NHLPA `93 over the weekend.  I  like  it.  Overall, it has a
lot of nice improvements to the original NHL Hockey.   In  the  front  of the
instruction  book, they actually go through and list all the changes--perhaps
someone will transcribe that list.  Anyway, here are  some  of  the  things I
think are particularly good:

   1.   The goalies play much better.  When  you skate close to the net, they
        COME OUT on you to narrow the angle--just like  a  real player would.
        This definitely changes the way you have to  play  offense,  i.e., it
        requires that you put a legitimate fake on them or make a great shot.
        (Good passing and shot placement are more important than ever.)  This
        makes the game much tougher to  dominate.   On  NHL  Hockey,  I could
        typically score an average of a goal per minute of  game time.  Those
        days appear to be over.

   2.   The statistics are  much more comprehensive.  In sports games, you've
        got  to  have  stats  and  this  game delivers!  There are individual
        player stats now and many  more  team  stats.   There  are cumulative
        stats across a playoff series.

   3.   Passwords  are  gone  and   battery   backup  has  arrived.   I  hate
        passwords--especially the ridiculous 49-digit ones.  The state of the
        playoffs are automatically stored to  battery.   Plus,  you  can make
        custom team lineups and save them to battery.  Nice, but I suppose it
        impacted the price ($60 now).

   4.   Fighting is improved.  I haven't figured out how to beat it yet.  You
        can't do the ridiculous punch-and-back-off technique  anymore against
        the computer.

   5.   There  are  some  nice  improvements  to  the  graphics   and  sound.
        Sometimes when you really  hammer  a  player he gets injured and lies
        there convulsing with blood on the ice.

   6.   The basic playability remains  excellent.   Regardless of all the new
        features, it still  has  the  same smooth feel that the original had.


Greg Wohlenberg
wohlenbe@inter-tel.com
Newsgroups: rec.games.video
From: jss@oin.unh.edu (Spectre)
Subject: Re: Rental prices in your area?
Organization: University of No Holidays - UNH - East somewhere
Date: Mon, 5 Oct 1992 23:07:06 GMT

In article 26547@lester.appstate.edu, GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>	I am wondering what the average rental price is for games.
>Here in the mountains of North Carolina, the only place to rent
>a game is Blockbuster Video.  They rent out Genesis, SNES, and NES for
>4 bucks for two nights.  They have a very limited selection for the
>SNES.  This seems a bit high to me.  Please do not e-mail me.  My
>mailer cannot handle too many messages and may bounce them.
>

The video store that I work at charges $2.00 per game, for two nights, any day
of the week.  This includes Nintendo, SuperNintendo, and Genesis games, also 
the nintendo and the Genesis game Genies.  We also rent the systems, 2 nights
$10.00.

				-Jeff


-- 
'An invisible car came out of nowhere, struck my car, then vanished'
|         Jeff Schreiber               | "The way to ski these things [moguls] |
|       jss@kepler.unh.edu             |  Is to go to total panic..............|
|    j_schreiber@unhh.unh.edu          |  Then....Back off." -Mike Hatrup      |
               My opinions are mine and only mine. I don't care 
               if they are wrong and you can't have them anyway!
Newsgroups: rec.games.video
From: JIM@brownvm.brown.edu (James Mathiesen)
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
News-Software: BNN via BNN_POST v1.0 beta
Organization: Brown University - Providence, Rhode Island  USA
Date: Wed, 30 Sep 1992 13:19:58 GMT

hmm.... I don't know about the other mail order places but Chips 'n' Bits
does honor those prices for games that haven't been released.  You can
call up and 'pre-order' the game at that price.  When the game is available
they bill your credit card and ship the game.  And, if you order this way
there is no (zero) P&H charge.

I've done this several times for various games (prince of persia is on
order now).  I have no affiliation with Chips 'n' Bits other than
as a satisfied customer.

james
--
internet: jim@brownvm.brown.edu
Newsgroups: rec.games.video
From: hgm@sparcler.cc.ncsu.edu (Hal G. Meeks)
Subject: Re: Opinions wanted on various carts.....
Organization: North Carolina State University
Date: Wed, 30 Sep 1992 12:22:21 GMT

>In article <1992Sep28.182728.7127@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>In article <1992Sep27.204830.9747@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:
>>>
>>>SuperSWIV is AWESOME blaster for SNES. Beats super-good amiga version
>>>hands down. I didn't really expect much from it, but boy I was happy
>>>to be proven wrong. Get this immediately..
>>
>>Pardon my ignorance, but the above acronym mean nothing to me, just what
>>game are you talking about?
>>

SWIV -- SilkWorm 4. It's a "port" from the Amiga version, which also has 3 other previous
incarnations. I have a Silkworm 2, and it's a great, brainless shooter. 

--hal

--
hgm@ccvr1.cc.ncsu.edu	"The trick is -- find a name for it.
                         Then you can sell it. End of the Revolution."
From: drmcclin@uncc.edu (David R McClintock)
Newsgroups: rec.games.video
Subject: Re: [SNES] Index/Reviews of Games
Date: 28 Sep 92 14:50:56 GMT
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte


Anyone have an thoughts/reviews for Roger Clemens' MVP Baseball or Super Bases Loaded 
III?

MY reviews:

Ninja Turtles IV ---- Fun, very good game, but TOO EASY.
Bart's Nightmare ---- sucks
Newsgroups: rec.games.video
From: LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb)
Subject: Old/New Genesis
Organization: Vanderbilt University 
Date: Sun, 4 Oct 1992 00:37:14 GMT
X-News-Reader: VMS NEWS 1.21

Someone recently asked about the difference between "old" and "new"
Genesis machines.  Two exist that I know of:

(1) "old" came with Altered Beast, "new" with Sonic.

(2) New ones won't play Accolade's "Ishido" (BTW, does anyone know how to get
around that problem?).


Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: SNES Co-processor add-on
Organization: Eastern Michigan University
Date: Mon, 5 Oct 1992 14:38:32 GMT

In article <1992Oct5.002611.7954@ac.dal.ca> seanmcd@ac.dal.ca writes:
>$80 seems kind of cheap for something running at 33MHz. I doubt that this would
>be possible.

Not really, when you consider that it's 6502 technology (or should I say
65816).  I wonder if it really operates at 33 MHz or just gives "33 MHz
performance."
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__) "[I support efforts] to limit the terms of members of Congress, esp- (__)
(__) ecially members of the House and members of the Senate" --Dan Quayle (__) 
Newsgroups: rec.games.video
From: dhong@wam.umd.edu (Sze Yuen Hong)
Subject: Snes Game and Genesis system for sale
Organization: University of Maryland, College Park
Distribution: na
Date: Tue, 29 Sep 1992 22:20:39 GMT


For SNES:

Smash TV  $35


For Genesis:

Genesis system (old version) with Maverick joystick and original joypad: $65
Arcade power joystick   : $25
Road Rash   : $24
NHL Hockey  : $28

Buy the whole genesis set, $140 and I pay shipping, otherwise, 
shipping is $2 for
games, actual $4 for Arcade power and $5 for the system.

Thanks,
Sze Hong
dhong@tove.umd.edu
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Review: Axelay
Date: 26 Sep 92 13:48:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1a18i2INNk84@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...
>In article <Bv65I1.Atp@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>Axelay: By Konami, 8M, $59.99; Release: NOW.
>>
>.... review deleted.
> 
>A great review. Glad to know that there are others who can look beyond the
>nice graphics and realize that it's only a mediocre shooter. IMHO Super EDF,
>UN Squardron, Space Megaforce, Parodius, and Gradius 3 are all more fun to
>play than Axelay.

I appreciate the compliment.. It's not really mediocre tho - it's better than
Gradius 3, no doubt, and perhaps UN Squadron, but I agree that the others are
better overall. I don't like games I can beat in a day. It's cool visually,
but not impressive play-wise.
> 
>>    Opinion: Fans of Xexex will be somewhat disappointed - intensity is 
>>constant at 75%. Konami should start work on translating Xexex for the CD-ROM.
> 
>Hopefully on Mega-CD! :) Actually, I doubt that the slow processor of the
>SNES can handle Xexex's intensity.

M-CD or SNES-CD. With the new processor, it's possible and likely. M-CD can't
do the colors... but maybe they'll try anyway.

-
> Jer
From: chen@betty.esd.sgi.com (John Chen)
Newsgroups: rec.games.video
Subject: NeoGeo Fatal Fury for sale
Date: 28 Sep 92 17:25:26 GMT
Reply-To: chen@betty.esd.sgi.com (John Chen)
Organization: Silicon Graphics, Inc.


	NeoGeo Fatal Fury, comes with box and menu, $80 (shipping included)

-John
Newsgroups: rec.games.video
From: rmullen@kirk.NMSU.Edu (MULLEN)
Subject: LOOKING FOR A FEW GENESIS GAMES
Organization: New Mexico State University
Date: Mon, 28 Sep 1992 06:06:37 GMT


Hey!!!
I'm looking for the following

Tasmaina
any basketball game
fighing masters
beast warriors
terminator 2
predator 2
any martial arts  oriented game


Thanks

				Rosario-Patric
Newsgroups: rec.games.video
From: ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan)
Subject: Re: SNES Mario, How many screens??
Organization: UNC Charlotte
Date: Tue, 29 Sep 1992 18:55:08 GMT

In article <tw_p+af.bskendig@netcom.com>
bskendig@netcom.com (Brian Kendig) writes:
 
>
>ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan) wrote (in article <1687089DC.ALI00MHS@UNCCVM.UNCC.EDU>):
>>If you haven't finished the Special Star Worlds, the transformed baddies (the
>>Koopas, Piranha plant) appear in the closing credits in their original form;
>>otherwise they appear in their changed form.
>
>What's the "changed form"?
>
When you complete the last Special Star World, the entire map changes color.
The piranha plants become jack-o-lanterns, and the Koopas become "masked"--
they look like Luigis.
>And I have a copy of the Nintendo Power detailed description of all
>the boards on Super Mario 3; does a similar magazine exist for Super
>Mario World?  Where can I find a copy, if it does?
>
There is a SMW cheat book.  I saw it at Babbage's, but it was shrink-wrapped,
so I have no idea how good it is.
>     << Brian >>
>
>--
>_/_/_/       Brian Kendig  Macintosh Jedi           Live never to be ashamed
> _/_/   Starfleet Captain  Oracle Employee         if anything you do or say
>  _/  Intrepid Adventurer  Saturn SL2 Owner    is published around the world
>      bskendig@netcom.com  Wizard of Frobozz    -- even if what is published
 
--Mark
>    Princeton '92! BSE/CS  Writer/Actor/Singer                   is not true.
From: mattock@rand.org (Michael Mattock)
Newsgroups: rec.games.video
Subject: More Grist for the SNES Mill
Date: 6 Oct 92 20:34:21 GMT
Organization: Banzai Institute
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6F7469482010B1C@mac-m1-18.rand.org>
X-XXDate: Tue, 6 Oct 92 21:35:16 GMT


In the October 14th issue of "The Super Famicom"  they show pictures of a
cartridge and a memory diagram for a cart that allows you to run MSX on the
SFC.  The memory diagram showed that MSX Basic was included in the ROM.  It
was not clear to me whether this was just a cart that allowed you to just run
MSX Basic or one that would allow you to run *any* MSX software.

(For the curious, MSX was a software/hardware standard for home computers in
Japan, and a *lot* of games were produced in this format.)


Michael Mattock                      | Post: Human Capital Department
Voice:    (310) 393-0411 x6548       |       The RAND Corporation
Internet: Michael_Mattock@rand.org   |       1700 Main Street
UUCP:     uunet!randvax!mattock      |       Santa Monica, CA 90407-2138
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: waxing nostalgic (was Re: Sonic The Hedgehog...)
Date: 2 Oct 92 02:12:23 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

exuhag@exu.ericsson.se (James Hague) writes:

>Mike Arms writes:
>>
>>I understand why you complain about modern video games, James.  But
>>both Sonic and SMW are excellent games.  They beat to hell pretty much
>>any of my many Atari 2600 carts (not saying much I suppose).  I'm kind
>>of waiting for a time when you will actually be happy with a game for a
>>modern home system (and comment same on this newsgroup).  You tend to
>>wax nostalgic on how so many old games "pioneered" the way and how
>>little games since then have added

>Well, I suppose I am a bit of a critic :-)  Let's forget about the
>2600 for the moment, because you basically have to write games
>_for_ its hardware, which is usually the wrong way of doing things.

>I'll make it quick:

>   My idea of a game:  play a few times and do poorly but get sucked
>   in by the challenge and the fun and get better and practice and pick
>   up subtleties and invent strategies oh MAN did you see the way
>   I picked off that guy and freedom to play how you want and get what
>   you want out of it and get totally involved and zenned out and lost
>   in the universe onscreen and I've got this little move so finely
>   tuned that it's magic to watch but I still only get 97,600 points
>   and the high score is 278,000 plus a couple thousand more so some
>   guy is a total joystick god and damn I should never say impossible.
>   but I don't care cause I'm having loads of fun anyway and it always
>   feels good to get out of a tight spot and finish a level smooth as
>   silk and I have NEVER seen that guy do that the five hundred times 
>   I've played before.  Pause.  :-)

	This sounds like a description of what makes the infamous Street
Fighter II so popular.  (Despite unoriginality)
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: rec.games.video frequ
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 6 Oct 92 21:55:30 EST

In message <1992Sep29.201941.17820#blaze.cs.jhu.edu>,
arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:

>Additional information: to copy a TG-16 game to work on a PC Engine with
>copier, reverse the bit order; check for the first bytes to be 78 54 A9, the
>letters NEC at offset 15 hex, and then change the F0 at offset 0B to an 80.

This information originated from me, and I have an addendum to it:
NEC's USA-versions of PC-Engine games were frequently altered to
include this lock-out code.  In most cases, it occurred at the card's
beginning (offset 0000); however, in some games like Keith Courage and
R-Type, it occurred later.  THE SAME MARKER BYTES EXISTED, THOUGH.
Using Norton Utilities or similar disk editor, search for the ASCII
capital letters 'NEC'.  You should find the same (or VERY similar)
24-byte sequence as outlined previously, and changing the F0 to an 80
will work.

It appears as though third-party manufactured American games (like
SideArms) may not include this code sequence at all, though.  Since
there are not many such games, I haven't had the desire to purchase
one, so I haven't checked.  I have the PC-Engine version of KLAX;
that would have been a nice one to check.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Home is anywhere you hang your head.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Is Toejam & Earl a good game?
Date: 6 Oct 92 14:18:37 GMT
Organization: NASA GSFC

In article <5OCT199217182231@aardvark.ucs.uoknor.edu>, brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G) writes:
> 
> In article <la>, gordon@osiris.cso.uiuc.edu (John Gordon) writes...
> >curmi@munta.cs.mu.OZ.AU (Jamie Paul CURMI) writes:
> > 
> >>The subject says it all?
> >>Is it fun to play?  Is it too easy (ie. can you finish it within a few
> >>days and you never want to play it again)?  Are the graphics any good
> >>etc. etc.
> > 
> 
> What is great about this game are the sound effects and the fact that the game
> CHANGES every time you play it. So just because you win the game once doesn't
> mean the challenge is gone. The "floors" are randomly generated each time.
> 

I liked TJ&E, but it is flawed.  The main flaw is that it takes to long to
get going.  In the early parts of the game you don't know what any of the
prizes are, so it's all wandering around.  However, once you know a
significant number of the presents and have a reasonable sum of money, TJ&E
becomes a lot of fun.  It's best feature is definitely the randomly generated
worlds which make the game different each time.  It's worst is the slow
starting and fact that it takes a long time to play and has no battery backup
(password saves would be impossible with the randomly generated worlds.)

There will be a TJ&E 2, but early word has it that Sega has abandoned the
randomly generated terrain!!!!!  Fixed world only.  That says a LOT about
todays game manufacturers!

Steve
Newsgroups: rec.games.video
From: plee@panix.com (John Lee)
Subject: [SFII] Ken/Ryu sound effects
Date: Tue, 29 Sep 1992 03:01:56 GMT
Organization: PANIX Public Access Unix & Internet, NYC

Hi,

	I should post this to alt.games.sf2 but I don't have access to 
alt.games.sf2 so I am posting to the closest news group.  

	Does anybody know what Ken/Ryu is saying when they use the dragon
punch?  It sounds like "all you can" but does it mean anything in Japanese
or is it some kind of English in the mind of the arcade designer.  Also
when the helicopter is done, is the sound just a noise or does it have 
meaning.  

Thanks in advace,

JPHL
From: brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G)
Newsgroups: rec.games.video
Subject: Re: Sega - Ads?
Date: 5 Oct 92 22:00:00 GMT
Organization: The Anime Doujou
Originator: news@kittyhawk.ecn.uoknor.edu
News-Software: VAX/VMS VNEWS 1.41

In article <la>, ski@msbcs.enet.dec.com (John Szczypinski) writes...
> 
>With all the screaming, screeching and explosion sounds combined with
>the nauseatingly fast, strobing, split-second glimpses of images (only
>about half of which are actual game shots), the advert./marketing team
>is pushing a rather tiresome and over-used TV ad style/formula.  This
>style (I'll call it Flash-O-Rama) aims to bombard the eyes and ears with
>inputs that are irresistibly attention grabbing (sirens, strobing, flashing,
>etc.) at rates fast enough that they require the mind to kick into an
>abnormally accelerated and overloaded mode that it would not normally
>be in while watching TV.
> 
>Flash-O-Rama was in its heyday in the latter half of the 80's and, much
>to my dislike, has been slow to die out.

"Love them BLIP-VERTS..."  - Max Headroom

Domo. Ja na.

Brandon Freels (Garland Operator 7-G)
brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
"I'm witty naturally, I don't need quotes."