HDTenEightyP/NetNews huggingface dataset:
From: uwanless@mcl.ucsb.edu (Selective)
Newsgroups: rec.games.mud.diku
Subject: Re: What happened to CarnageMud?
Date: 9 Nov 92 03:09:18 GMT
Article-I.D.: mcl.uwanless.721278558

In <BxE6vr.KAy@acsu.buffalo.edu> v115maec@ubvmsb.cc.buffalo.edu (Michael L. Kohan) writes:

>What happened to Carnage? It was humming along... then on Thursday and Friday 
>it started crashing unusually frequently. On Friday night to present it is
>inaccessible from telnet from VMS. Does anyone have info about this? It was
>my favorite MUD. Post of E-mail responses.
>Thanks in advance!
>-Mike
>(BuffaloChip)

CarnageMud, hmm? Sounds like one I would like to try...how about sending
me the address? thanx :)
--
************Paul Wanless "vangy"******************

"That's what I thought. The only process you've mastered is the process of
  elimination, and the only reason you've mastered that is because you can
From: huie@netcom.com (John Huie)
Newsgroups: rec.games.mud.diku
Subject: Playertesters needed
Date: 9 Nov 92 17:33:47 GMT
Article-I.D.: netcom.1992Nov9.173347.7504
Distribution: rec.games.mud,rec.games.mud.misc
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


Hello
	It looks like my last two posts did not make it to the net, so 
here is my third try.  I just found a site for my mud, I am currently looking
for 6-10 player testers on a first come first serve basis.  If you
are interested please send e-mail to
jhuie@mary.fordham.edu

Thanks in advance.





John Huie
jhuie@mary.fordham.edu
huie@dsm.fordham.edu
huie@netcom.com
From: st1j6@rosie.uh.edu (Shipchandler, Lovai)
Newsgroups: rec.games.mud.diku
Subject: re:Limbo???
Date: 11 Nov 92 21:40:00 GMT
Article-I.D.: rosie.11NOV199215402815
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

yea where did limbomud go?  i hope it wasnt one of these pop-up muds.
i sincerely enjoyed playing it and i wish the imps would put up some kind
of message as to its fate

			yoyoma was here
Newsgroups: rec.games.mud.diku
From: math1r6@rosie.uh.edu (92F07486)
Subject: Limbo???
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Tue, 10 Nov 1992 20:28:00 GMT

Altair, Nerd, Spot where is limbo? Is it gone permanantly or just down ?
The people I have talked to all want to know whats up. Please post it here or
email me. 

bri, the enquiring mind
Newsgroups: rec.games.mud.diku
Subject: re:re: covert mud
From: <JAL127@psuvm.psu.edu>
Date: Fri, 6 Nov 1992 11:22:27 EST
Organization: Penn State University

Well obviously the machine is backup but now the port that covert resises in is
 now refusing connection.  Oh well I hate mechanical problems, cause they are n
ever easy to fix.
Newsgroups: rec.games.mud.diku
From: c-btr@math.utah.edu (Terry Ray Brown)
Subject: carnage mud!???!
Date: Sun, 8 Nov 1992 18:31:02 GMT
Distribution: rec.games.mud.diku
Organization: Department of Mathematics, University of Utah

No doubt!  What happened to Carnage mud?  It is my favorite MUD also
and I am having serious withdrawl symptoms...  I need a Carnage fix.
If anyone knows please let me in on it either through a post or by 
email.  
I thank you in advance too!
-Terry
(BadMood)
--

========================================================================
| Terry Brown, undergraduate student    future GOD                     |
| University of Utah                    Internet: c-btr@.math.utah.edu |
| P.O. Box 11291                        Home Phone: (801) 583-5405     |
| Salt Lake City, UT                    Work Phone: (801) 581-3982     |
| 84147                                                                |
|                                                                      |
|  Theorems, axioms, and proofs...Oh my!                               |
|                                                                      |
========================================================================
Organization: Penn State University
Date: Mon, 9 Nov 1992 01:57:07 EST
From: <JAL127@psuvm.psu.edu>
Newsgroups: rec.games.mud.diku
Subject: Appoccalypse, does it have a new site?

title says it all, I heard they found a new site, is it true
Organization: Penn State University
Date: Thu, 5 Nov 1992 08:52:04 EST
From: <JAL127@psuvm.psu.edu>
Newsgroups: rec.games.mud.diku
Subject: Covertmud up or down????????????????????

Well the title pretty much says it all.  For the past day or so i have been una
ble to connect to the new address.  I connected before that time so i know that
 the address is the correct one.  The message i keep getting is that the machin
e has not replied before the telnet timeout.  is the machine down or are the li
nks just being frozen somewhere along the path to the new site?  Any informatio
n would be appreciated either post it or email me directly.

                                       thanks, ron...
From: j_herlih@oz.plymouth.edu (Axl)
Newsgroups: rec.games.mud.diku
Subject: Re: Death of judymud
Date: 11 Nov 92 17:12:54 GMT
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.

In article <1dqb60INN539@usenet.INS.CWRU.Edu> iav@po.CWRU.Edu (Ian A. Verschuren) writes:
>
>Well, for those of you who haven't seen it yet.. judy has been shut down...
>the source and files are available if someone wants to put the mud back
>up, but it seems that Mel has called it quits for now... :(
>too bad.. despite all the problems, the mud was pretty cool!
>We will miss you... *humble bow*
>and i will especially miss poker with arko! *grin*
>Saviour
>Ionic
	Hey, since Mel is gone, does this mean he'll stop whining
about Covert mud?  I'd like to see it come back online...looked ok
from what I saw.  Laters...
--
 ____________________________    ________________________________
 \ Axl                      /_/\_\ "Forever trusting who we are /
 / j_herlih@oz.plymouth.edu \-\/-/  And nothing else matters"   \           
 ----------------------------    --------------------------------
From: GRS00034@CONRAD.APPSTATE.EDU (*Eric Garcia)
Newsgroups: rec.games.mud.diku
Subject: JudyMud probs
Date: 6 Nov 1992 05:35:22 GMT
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: world
NNTP-Posting-Host: stat.appstate.edu
X-News-Reader: VMS NEWS 1.24


I have been a player on judy since last fall                             
I dont play much so i dont have any god chars or highest level mortal
BUT I have been a dedicated player through all the changes that the IMP(Mel)
makes unnanounced AC upgrades to mobs, the doing away of equipment without
notice, the constantly changing Map.  But as of late i have been very perturbed
soem body has been cracking passwords and all around messing the mud up.
Today I was transfered to the Hydra(an aggresive HIGH level monster) I'm PISSED
if I was on edge I'd probably be breaking the keyboard. Luckily I Ain't.

So now that I've justified the statement I am about to make:

!!!!!!!!!!!!!!!!!Warning Stay away from Judy for a while!!!!!!!!!!!!!!!

thank you.

*This has been a public service message from*

- Beeper the (hardcore) Rappin Road Runner

P.S. some gods are nice and i got my stuff back but i lost ALOT of XP
From: GRS00034@CONRAD.APPSTATE.EDU (*Eric Garcia)
Newsgroups: rec.games.mud.diku
Subject: Covert and Judy
Date: 7 Nov 92 03:33:09 GMT
Organization: APPALACHIAN STATE UNIVERSITY
NNTP-Posting-Host: stat.appstate.edu
X-News-Reader: VMS NEWS 1.24



Today I talked to a high level on Judy and he told me that Judy's Imp
	1) got Covert confiscated or banished
	and 2) doesnt like Covert because its his original code (see 1)
	and 3) that Hercules is the hacker of all those passwords

I dont know what to think.

Today i found out my level 22 thief was made level -1
and that my level 21 cleric was made level -1
I didnt break my keyboard last night when i posted well tonight I'm gonna break
something
I dont care what it is
I'm PISSED MEL & HERCULES Grow up please....
	Mel you run your mud yourself of course somebody else improves your
code. You arent GOD If you screw your Mud up your gonna lose players
to better muds I remember when you used to have over 100 connections
on a regular bases, today it barely breaks 60
and If its true Herc I think I lost all respect for you now shame too cause i
had plenty too.
Flame Me all you want We'll make More

Beeper, Plucky(Frozen), Shirl (Frozen)
From: st1p5@rosie.uh.edu (Seago, Warren A.)
Newsgroups: rec.games.mud.diku
Subject: OH NOOO!!
Date: 13 Nov 92 01:54:00 GMT
Article-I.D.: rosie.12NOV199219541641
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41


    Gods of war crashed, and I was on it... will I have still have my stuff 
when it comes back up?? It keeps a saying connection refused!
From: l1ngo@copper.denver.colorado.edu (Linh Ngo)
Newsgroups: rec.games.mud.diku
Subject: Copper (was Re: Judy needs a break)
Date: 13 Nov 92 15:38:08 GMT
Organization: University of Colorado at Denver

In article <Nov11.162836.67767@yuma.ACNS.ColoState.EDU> dm841861@longs.lance.colostate.edu (Devin Moss) writes:
>
>	Judy MUD is dead, eh?
>	Ya know, every time I get a decent character going on a MUD, the MUD
>dies!!!!
>	Oh well, look for me elsewhere

Well, here's a shameless plug for CopperDiku: We've been up for about
2 years and have never reset the player file! (We did have a problem
with the object files once which required the purging of all objects.)
We've seen quite a few muds come and go; and thanks to Dbra's vigilance,
the mud is rather stable (to the dismay of some players who'd prefer
we reboot more often).

We may do something radical once Copper-III emerges though. We also
plan on releasing the current version, Copper-II, at that time.

Linh/Swiftest
--
l1ngo@copper.denver.colorado.edu  | Computational Math Network SysAdmin
University of Colorado at Denver  |         "Searchless AI!"
Newsgroups: rec.games.mud.diku
From: eb139@cs.city.ac.uk (MAHMOOD Z)
Subject: Announcing a new user friendly talker
Organization: City University
Date: 13 Nov 92 13:00:52 GMT


-------------------------------------------------------------------------------
    ZZZZZ   ZZ      ZZZZZ   ZZZZZ  ||   || ||   ||  |||||  |||||    |||||
   ZZ   ZZ ZZ      ZZ      ZZ   ZZ ||   || ||   || ||   || ||  ||  ||   ||
   ZZZZ    ZZ       ZZZZZ   ZZZ    || | || |||||||  |||    |||||    |||
   ZZ   ZZ ZZ   ZZ      ZZ ZZ   ZZ ||||||| ||   || ||   || ||  ||  ||   ||
    ZZZZZ   ZZZZZ   ZZZZZ   ZZZZZ   || ||  ||   ||  |||||  ||   ||  |||||
-------------------------------------------------------------------------------

Elsewhere is available 24 hrs a day...7 days a week...
Elsewhere is a new user friendly alternative to UNIX 'talk' command. It is open daily between the times shown above and all day weekends. To log on all you have to do is telnet to
		paddington.city.ac.uk 2010 (138.40.21.1 2010)
See you there!
(termi)
Xref: sparky rec.games.mud.diku:820 rec.games.mud.lp:4092
From: jchiu@csugrad.cs.vt.edu (James Chiu)
Newsgroups: rec.games.mud.diku,rec.games.mud.lp
Subject: Re: NeXT MUD
Date: 10 Nov 92 14:17:21 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

SWK105@psuvm.psu.edu (Stephen Kuhn) writes:
> I have been eagerly awaiting the opening of NeXT mud all semester
> (152.13.1.5 2000 last semester), does anyone have any information on what
> happened to it?

Is that the same one as the LP mud that got shut down last year?
Newsgroups: rec.games.mud.diku
From: jelson@circle.cs.jhu.edu (Jeremy Elson)
Subject: Re: Save routines
Organization: Johns Hopkins Computer Science Department, Baltimore, MD
Distribution: na
Date: Sun, 8 Nov 1992 07:41:13 GMT

>>One of the big problems we are encountering is with the save command.
>>It seems that save only saves the char_data, not the obj_data, so in
>>the event of a crash, you keep any levels you may have gained, but do
>>not keep any of the objects.

I'm one of the coders for JediMUD (stimpy.psy.jhu.edu 4000).  We were
using the "standard" crash-save code for this purpose which, every time
a char saves, writes a file detailing the objects in the inventory and
equipment of the character and deletes it when the char logs out.  If
a char logs in and the file still exists, it's assumed that there was
a crash and the eq is automatically reloaded and given to the char.

In the last couple of weeks, we removed this crash-save system AND 
reception.c, in favor of a single, uniform routine used to save a char's
objects.  This routine is used for all obj saving for any purpose (i.e.
rent, crash-save, etc.)  It's a fairly straigforward system ... we just
write a control block which specifies why the objects were saved, and then
the actual objects.  Then, every time a char logs in, his file is checked.
If the control block says it's a crash file, his objects are reimbursed
free of charge.  If the control block says it's a rent file, the correct
amount of $ is deducted first (and the objs are trashed if he doesn't have
enough $).  There are a few other control block codes (linkdead autorent,
forced rent, cryogenic rent, etc.) all of which have the appropriate actions.

-je

-- 
Jeremy Elson
jelson@server.cs.jhu.edu (Internet) / jelson@jhuvms (Bitnet)
From: iav@po.CWRU.Edu (Ian A. Verschuren)
Newsgroups: rec.games.mud.diku
Subject: Death of judymud
Date: 11 Nov 1992 07:02:24 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: iav@po.CWRU.Edu (Ian A. Verschuren)
NNTP-Posting-Host: thor.ins.cwru.edu


Well, for those of you who haven't seen it yet.. judy has been shut down...
the source and files are available if someone wants to put the mud back
up, but it seems that Mel has called it quits for now... :(
too bad.. despite all the problems, the mud was pretty cool!
We will miss you... *humble bow*
and i will especially miss poker with arko! *grin*
Saviour
Ionic
-- 
************************************************************************
*(place your own favorite cute sig file here and pretend its mine)     *
*Ian.                                                                  *
************************************************************************   
Newsgroups: rec.games.mud.diku,rec.games.mud
From: jdeutsch@gmuvax2.gmu.edu (Jeffrey Deutsch)
Subject: Re: Grimne (Flipper) dikumud down.
Followup-To: rec.games.mud.diku,rec.games.mud
Organization: George Mason University, Fairfax, Va.
Date: Sat, 7 Nov 1992 09:06:28 GMT

	It really depends on your own site. Here at George Mason
University, during the academic year, we usually receive articles
about 4-6 days after they've been posted. That's because there's
just not enough disc space to accommodate all the news as it comes
in, and budgetary problems mean adding more disc space is simply 
out of the question. However, over the summer, I've seen articles
come in within an hour after being posted.

	Jeff Deutsch

-- 
"Any government that's big enough to give you anything you want
is big enough to take everything you have."
	-Barry Goldwater
Newsgroups: rec.games.mud.diku
Subject: Covert Mud !!!
From: 9242164g@lux.latrobe.edu.au (Priya Perera)
Date: Tue, 10 Nov 1992 02:49:47 GMT
Organization: La Trobe University
X-Newsreader: TIN [version 1.1 PL6]

  If any one out there has any new info aboutthe status of COVERT mud or
has the new number/address to connect to it could you please mail me..

  I have a 26 level thief in suspension and would realy like to continue
the good mudding there....

		A Hopless mudder without a site
			GREMLIN

ps my address - 9242164g@lux.latrobe.edu.au
From: baker@walnut.cps.msu.edu (Aeron L Baker)
Newsgroups: rec.games.mud.diku
Subject: CarnageMUD
Date: 8 Nov 92 19:50:32 GMT
Organization: Dept. of Computer Science, Michigan State University


    Right now it is Sunday and I have alloted several hours to play my favorite MUD,
Carnage. I think the reasons for the crashes earlier were do to a lot of changes
that were implimented. However this is the longest that I have seen Carnage out
of action. PLEASE OH PLEASE Carnage don't go down for good!!!!!!. Does anyone
know when they will be back up? Do any of the Carnage gods read these??? *POUT*


                                         -Aeron Baker
                                         -AKA Phred
From: jchiu@csugrad.cs.vt.edu (James Chiu)
Newsgroups: rec.games.mud.diku
Subject: Judy needs a break
Date: 11 Nov 92 14:54:27 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Well, I see that JudyMud is down.  I knew this was coming sooner or later.
Mel just got pissed off at the number of complaints from the players so
he needs a vacation.  This isn't the first time Mel did this for you
players who started this year.  In fact, he shut it down last time for
the same reason last year.  He may start the mud up again but
the only problem is that all the player files will be reset.  
So for now, just play another mud and call Judy once a week and
see if it comes back. :)

See you all later.

Madin/God
From: iav@po.CWRU.Edu (Ian A. Verschuren)
Newsgroups: rec.games.mud.diku
Subject: Re: Covert and Judy
Date: 7 Nov 1992 10:48:13 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: iav@po.CWRU.Edu (Ian A. Verschuren)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, GRS00034@CONRAD.APPSTATE.EDU (*Eric Garcia) says:

>
>
>Today I talked to a high level on Judy and he told me that Judy's Imp
>	1) got Covert confiscated or banished
>	and 2) doesnt like Covert because its his original code (see 1)
>	and 3) that Hercules is the hacker of all those passwords
>
>I dont know what to think.
>
>Today i found out my level 22 thief was made level -1
>and that my level 21 cleric was made level -1
>I didnt break my keyboard last night when i posted well tonight I'm gonna break
>something
>I dont care what it is
>I'm PISSED MEL & HERCULES Grow up please....
>	Mel you run your mud yourself of course somebody else improves your
>code. You arent GOD If you screw your Mud up your gonna lose players
>to better muds I remember when you used to have over 100 connections
>on a regular bases, today it barely breaks 60
>and If its true Herc I think I lost all respect for you now shame too cause i
>had plenty too.
>Flame Me all you want We'll make More
>
  All that i can say is Clap, clap!.. listen to this article people... there's
no reason for fights to be going on between different muds.  Let's keep all
these peacefull. 
p.s. Kit mud is the source for both judy and covert..
-- 
          Many a truth is said in jest...
          Funny thing about love,  you believe it will last forever...

    
Newsgroups: rec.games.mud.diku
From: mwbutler@iastate.edu (Michael W Butler)
Subject: NetherMud II
Organization: Iowa State University, Ames, IA
Date: Fri, 6 Nov 1992 06:07:44 GMT

Last spring a friend and I played NetherMud, and in May it went down to
upgrade to NetherMud II.  Unfortunately I did not mud all summer and lost
the address to this mud.  If NetherMud II exists, can someone email me the
address or post it here?  This information would be much obliged.  Thanks
in advance.

Mike

Xref: sparky rec.games.mud:9112 rec.games.mud.lp:4083 rec.games.mud.misc:1132
From: dwarren@csws13.ic.sunysb.edu
Newsgroups: rec.games.mud,rec.games.mud.lp,rec.games.mud.misc,rec.games.mud.annouce
Subject: Announcing Tsunami ]I[ Mailing List
Date: 9 Nov 92 22:49:00 GMT
Organization: State University of New York at Stony Brook
Originator: dwarren@csws13.ic.sunysb.edu


	Announcing a new mailing list for the late and great Tsunami III...
The purpose of the mailing list will be multiple, one is to keep in touch with
all of the people we have made friends with, another is to keep informed on the
news of Tsunami III and await the coming of Tsunami IV.  If you wish to
subscribe, please send a message to this address: dwarren@ic.sunysb.edu

  -- Wildcat/Ramirez of Tsunami III/Ivory Tower et al...
Newsgroups: rec.games.mud,rec.games.mud.misc
From: ahawks@nyx.cs.du.edu (yoda's lovechild)
Subject: PMF Auto-logins??
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 5 Nov 92 22:42:28 GMT


Is there any way to enable auto-logins in PMF?  As far as I can tell
it doesn't explicitly say how, but, if anybody could pass along some
sort of alias or something they use to enable auto-logins using PMF I
would be most grateful....

--
 ahawks@nyx.cs.du.edu   FutureCulture E-List: [future-request@nyx.cs.du.edu]
 andy (hawkeye)         new edge, technoculture, cyberpunk, virtual reality,
                        raves, etc. Home of the famous :) FutureCulture FAQ!
 
Newsgroups: rec.games.mud,rec.games.mud.misc
From: wcollins@netcom.com (Walter J. Collins)
Subject: Re: PMF Auto-logins??
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Tue, 10 Nov 1992 04:30:26 GMT

In article <1dn17bINNqhk@escargot.xx.rmit.OZ.AU> s902113@minyos.xx.rmit.oz.au (Luke Mewburn) writes:
>On a different note, I use pmf for it's uploading/download
>capabilities only. My problems with it are:
>- I have it so I have to do '/' infront of all commands - problem is
>  that I can't search in that god of editors - ed. (vi w/o full
>  screen :)  Know a soln around this?

Search with '//' instead of '/'.

Walt (Cynic@UD, etc.)
-- 
wcollins@netcom.netcom.com  < Walt Collins / Kristin Harvey >
1011 New Hope St., #12-C  |  Norristown, PA  19401  |  (215)277-2567
Xref: sparky rec.games.mud:9111 rec.games.mud.misc:1131
From: spok+@cs.cmu.edu (John Ockerbloom)
Newsgroups: rec.games.mud,rec.games.mud.misc
Subject: Re: MU*s and Mail
Keywords: MUD, MUSH, email
Date: 9 Nov 92 22:59:09 GMT
Organization: School of Computer Science, Carnegie Mellon

In <1992Nov8.213402.20515@nmsu.edu> amolitor@nmsu.edu (Andrew Molitor) writes:
>	I may be misremembering, but I think either John Ockerbloom's
>Grapevine robot on the original TinyMUD, or some later rev of it,
>did convert MUD 'mail' into real email. For a brief, shining moment,
>before either a) it was abused, or b) someone realized that it would
>take approximate 8 seconds more before someone did abuse it.

The first part's right.  Grapevine (and its predecessor POTSMASTER)
ran on the original TinyMUD.  Grapevine handled mail within the game
and to an external email address, and also supported a common
"bulletin board" message box.  At one point it also included a link to
what was then alt.mud.

I don't remember getting any complaints about abuse while it was
running.  I did put a note in the waiting room to the effect that I
was ready to shut down the robot at once if it was abused.  It wasn't
a problem.

Eventually the original TinyMUD shut down permanently, and I took a
break from MUDding and put Grapevine in mothballs.  There have
occasionally been new versions of the 'bot on some Tinies (I believe
snooze has one running on some MUD now), but apparently the intra-MUD
mail capabilities of newer MUDs (which simply didn't exist in
Grapevine's day) are sufficient for most players.

It wouldn't have been too hard to add mail FROM outside addresses to
Grapevine, at least not with mail-handling facilities comparable to CMU's.
But it wasn't a high priority.  (Neither was adding a whizzy interface;
Grapevine's interface would probably seem fairly primitive, though
serviceable, by today's standards.)

	- Y.
-- 
==========================================================================
ockerbloom@cs.cmu.edu                4209 Murray Ave., Pittsburgh PA 15217
Newsgroups: rec.games.mud,rec.games.mud.admin,alt.mud