From: jerry@teetot.acusd.edu (Jerry Stratton)
Subject: Brand X Available Now!
Followup-To: jerry@teetot.acusd.edu (Jerry Stratton)
Originator: cwatters@top.magnus.acs.ohio-state.edu
Reply-To: jerry@teetot.acusd.edu
Organization: The Ohio State University
Date: Tue, 15 Dec 1992 22:43:35 GMT


Hi Ho! Well, I made it! Just before 1992 is over with, _Brand X_ is now
complete. No more beta, here's the real thing:

Brand X is a shareware superhero role-playing game. You can get it via
anonymous ftp at teetot.acusd.edu, in 
/pub/Beelzebub/Role-Playing/FireBlade.
The price list for shareware or for ordering printed copies is at that
site as well.

The Brand X Hero's Guide is also available. Look forward to seeing the
Brand X Starter Kit available soon. It's all there except for two maps
anyway, if you want to take a look at it.

Only the Microsoft Word for Macintosh version and the Rich Text Format
version are available right now. The Text version is still a little out
of date. I'll work on that soon, don't y'all worry.

Cowabunga! See the ad in the next _Silver, Swords, & Slaughter_.

Jerry Stratton
jerry@teetot.acusd.edu
Brand X, the Brand X Hero's Guide, and the Brand X Starter Kit are all
trademarks of Jerry Stratton.

--- cut here for bonus Brand X Character! ----
Mister Seven is the character I'm playing in our current Brand X
campaign. Use as a plot device, a player character, or as comic relief.

This is *not* the same format the text Rogues' Gallery will eventually
be in. It's simply me copying things off my character sheet.

Richard Gentry
'Mister Seven'

Beauty: 17           Height: 1.658 m (5'6")    Mass: 67.5 kg (149 lbs)
Skin: Black          Eyes: Brown               Hair: Straight Brown
Sex: Male            Age: 28                   Birth Date: 2-18-64
Blood Type: O+       Handed: Left              Build: 31

Strength: 13            Agility: 16            Constitution: 13
Active Charisma: 11.1   Normal Charisma: 10    Learning: 12
Newoen: 16              Hearing: 15            Sight: 12

Figured Statistics              Action Rolls
 Willpower: 64                   Combat Roll: 13
 Perception: 12                  Combat Pool: 1
 Weirdness Bonus: 0              Hand Damage: 6
 Forgotten Knowledge: 4          Move Roll: 24
 %Recognition: 0                 Healing Roll: 9
 Resist Death: 5                 Lift Roll: 19
 Fate Points: 2.3
 Experience: 10
 Editing Points: 5

Mental Combat-    Maximum VP: 32/31  Mind DP: 16       Skin Temper: 1

Standard Combat-  Maximum VP: 38     Ignore Damage: 0  Skin Temper: 1

                    VP Lost (heals per round):
Maximum EP: 36      EP Lost (heals per round):   EP Lost (heals per hour):


                                                         Right    Left
                                      Body  Head  Neck  Arm Leg  Arm Leg
Maximum DP:                            8     5     4     6   6    6   6 
Bludgeoning DP Lost: (heals per hour):
Penetrating DP Lost: (heals per day):
Injury DP Lost: (heals per month):


Weapon            Damage  Pool Speed Penetration SR  RS  MR  Recoil Load
Fists               6      2    15
Gun (11 shots)      d6     4    20        1       4   3  80    0     20
Alchemy            (6)    (2)   20
Mental Combat       5     12+1  12 (Agility=12, Strength=11 or 10)

POWERS
Alchemy (99% Control), PR 14: He can change matter to any element. He
must hit the target for DP, or spend 4 Quality Points. The Basic Effects
are _Mass_ and _Saving Throw Penalty_. The target is allowed a saving
throw vs. Constitution on 2d10. If the save is failed, read the failure
amount from the Result column to the Sphere chart, for the duration of
the transformation in minutes.
      Mass: Divide the mass by 10 and look this up on the Sphere Chart,
            for the PR required for mass.
      Saving Throw Penalty: Reduce the target's Constitution by the PR
            applied here, for purposes of the saving throw.


TALENT
Singing, 4 (he doesn't know about this, and would be mortified to learn)

KNOWLEDGE
English, 60
Magic Tricks, 23
Forensics, 21
Ballistics, 18
Visual Surveillance, 16
Law, 9
Occult, 19
Parapsychology, 18
Wizardry, 10
Philosophy, 10
Astrology, 9
Science, 3
Math, 5
History, 1
Street Sports, 17
Spanish, 6
Computers, 4

SKILLS
Driving, 2
Fists, 2
Clubs, 2
Thrown Clubs, 2
Firearms, 4
Alchemy, 2
Focussing, 2
Casting Astral Travel, 1
Searching, 1 (+3 to Perception)

MAGIC
He sort of knows how to perform the following intensive magic spells:
 Astral Travel: His roll to focus is -3, with a bonus pool of 2. His
   Magic Roll is 8, with a bonus pool of 2. Concentration: 45; Casting
   Time: 1 round. Effects: Movement Increase (2 to the Level);
   Where (Level 1 = this universe)
 Empathy: His roll to focus is -6 with a bonus pool of 2. His Magic
   Roll is 8, with a bonus pool of 1. Concentration: 40; Casting
   Time: 1 round. Effects: Range (Level times 100 m); Save
   Penalty (4 times Level)
 Seance: His roll to focus is 4, with a bonus pool of 2. His Magic
   Roll is 8, with a bonus pool of 1. Concentration: 50; Casting
   Time: 1 minute. Effects: Save Penalty (4 times Level)


ORIGIN
Richard was born in Harlem. He joined the army at 18 and was discharged
at 22. He apprenticed himself to a private eye he'd connected with in
the army.

Recently, he dated the student of a cheap mage, and managed to learn a
few spells off of her. (He already believed in magic: he's sort of a
cheap copy of John Constantine.)

He gained his Alchemy power in a confrontation with an avatar of Math
3 months ago.

QUOTES
"Truth isn't just stranger than fiction, it's really a lot more
annoying, too."
"Richard Gentry. But most people call me Dick."

CONNECTIONS
Dad (Arnold Gentry), 54
Mom (Susan Gentry), 52
Brother (James Gentry), 25
Sister (Elizabeth Mercado), 32
Elwood Jones, Private Eye, mentor
Marcia Renway, ex-girlfriend (who taught him magic)
Jane Brodie (fellow Dianic cult member)
Jesus (Smoke), and Spider (people fate has thrown him in with)
(yes, that makes us "Dick, Smoke, 'n Spider")

EQUIPMENT
Honda Civic ($2,000)
Laptop Computer ($400)
Handgun, normal ($400)
Clothes ($300)
Magic Tricks Paraphenalia ($500)
Household Junk ($500)
Detective Paraphenalia ($2,000)
Life Savings ($5,920)

Economic Status: Poor
Disposable Monthly Income: $101.20
Net Worth: $14,520
jerry@teetot.acusd.edu
------
Once a student asked the master Zoku:
     "Is the Buddha-nature simple or complex?"
Zoku replied:
     "It is complex -- so complex that you can never comprehend it."
The student then said:
     "I do not believe you. Who are you, anyway? I never heard of you."
Of course not. There never was any such master as Zoku.

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