HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.netrek
Date: Sat,  3 Oct 1992 16:11:56 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: SC vs IA

The Scout Team (ORI) genecides IA State (FED) today at IA.

The SC Team Was:
ZZnew Guy
Akira
USS Stiletto
Mr. Wizard
Heimdall replaced by Beck
Red Shirt
Warsong
Purple Haze




The SC ogg on the SB was particularlly fun :)

Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject:  Why do all the clueful trekkers have to be jerks?
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Wed, 30 Sep 1992 09:43:11 GMT








   Or at least 3/4 of them? Is it a persona you guys like to adopt, or
are you just like that in real life? We'd really like to just play the
game and be able to be treated with some degree of decency. It seems
MUCUS PIG's influence on the game went farther than just tactics &
strategy. Maybe it's fun for some of you, but some of us would just
like to play a friendly game without all the rudeness. There really
isn't even an inkling of sportsmanship around here. We might of been
clueless on T-Bird, but at least we were generally decent to each other.
I'm sure this will be answered by numerous flames and slams.......



						dissapointed-
						    Exodus
From: jive@spanky.ssc.gov (Jim Ivey)
Subject: Re: Postgame discussion  TO vs TTWN
Organization: SSC Laboratory, Dallas, TX
Date: Fri, 2 Oct 1992 14:36:38 GMT


>- After a few frustrated oggs, they finally genocided us.  I can't tell who
>  finally took it (FillinTheBlank?) but I bet it was satisfying. :>

     Not me... Streaker, I think.  I was relatively useless after the first
five minutes, when there were suddenly no carriers left to ogg...  *sniff*.

>  Our MVP for TWNN is no doubt: MUCUS PIG.  Most DI and kept INL at it's
>best: fun.  He didn't complain about the lag... just the usual chant,
>"silence maggots", "suck me and my 9 inch penis", etc.

     My apologies for continuing the mild flaming during the game about the
server lag.  It was most irritating to me, because I usually rely on
tricking defenders and my lucky reflexes.  Neither is very useful when it
takes 5 seconds for your torps to travel from you to the target.  Cloaked
oggs were almost useless, since the opponents had a few seconds to say "Oh!
Look!  FITB.  Everyone pound him.. No!  Wait!  Let him suffer for 2 or 3
seconds, and think he may get completely uncloaked..  THEN pound him:):)"

     On the whole, it was an amusing game, just not what I'm used to.
Ended up escorting and scout-bomber-scumming, both of which are fairly new
to me:) (ugh, my stats _sucked:)

     Jim / FillInTheBlank
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Results of 4pm Clue Game
Date: 26 Sep 1992 21:50:47 GMT
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: hobbes.ksu.ksu.edu

Statistics from the 1 hour game played on INL.KSU.EDU at 4PM EST Saturday
follow.  Feds ended up ahead by something like 14 to 6.  Much fun.
We're gonna have to work on a strategy to shut down Rob (thanks for
organizing the games, but quit taking my planets).

--Brick

                 |-- Planets --|-------- Kills --------|--- Deaths ----|

Player Code/Name   tpd tpt tpb  tek pck eck cak fck fak def dpf duc pcc

F0 FillInTheBlank    2   0   4   47  18   3   4   2   4  57   0   0  12
F2 Arjuna            2   0  31   23  10   2   5   0   0  47   0   0  12
F3 Sandia            0   1   6   39  24   2   7   0   0  60   1   0  16
F5 Mr. Wizard        8   8   6   35  11   1   1   1   3  38   0   0   8
F6 Loki              1   1   2   10   3   1   1   0   0   5   0   0   2
F6 Lance             0   0   3   58  29   2   4   0   0  40   0   0  14
F8 bav               7   7   5   24   7   0   0   1   2  19   0   0   6
F9 Duck Dodgers      3   4   7   59  27   2   7   0   0  37   0   0   8
Fa Limofel           0   0   0   26   6   0   0   0   0   0   0   0   0
                    23  21  64  321 135  13  29   4   9 303   1   0  78

R1 Hector            1   2   2   56  20   3   7   1   1  60   0   0  17
R4 nonhacker         1   2   2   23  14   2   2   0   0  17   2   0   4
R7 Wreck             0   0  17   36  17   2   2   0   0  28   0   0   7
Rb Spaceace!        11   9  12   36  13   5  17   0   0  43   1   0   6
Rc FreeKill          4   2   7   45  15   3   5   0   0  45   0   0   8
Rd Streaker          2   3   0   16   6   0   0   0   0  14   0   0   5
Rd Passing Wind      0   0   0   16  10   1   1   0   0  23   0   0   5
Re Helix             0   0  21   21   4   3   5   0   0  42   1   0  16
Re Phantom           0   1   0   14   6   2   3   0   0   6   0   0   2
Rf EEK!!             0   2   6   40  18   4  11   0   0  43   0   0   8
                    19  21  67  303 123  25  53   1   1 321   4   0  78


tpd = Total Planets Destroyed
tpt = Total Planets Taken                                                      
tpb = Total Planets Bombed
tek = Total Enemy Kills 
pck = Potential Carriers Killed (enemy with >= 1.0 kills)
eck = Enemy Carriers Killed
cak = Carried Armies (enemy) Killed
fck = Friendly Carriers Killed
fak = Friendly Armies (carried) Killed
def = Death by Enemy Fire 
dpf = Death by Planetary Fire
duc = Death by Unnatural Causes (Ghostbuster, Iggy, etc.)
pcc = Potential Carriers Created
From: bellew@pixmap.seas.upenn.edu (Douglas V Bellew)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 29 Sep 92 21:48:09 GMT
Organization: University of Pennsylvania

In article <5635@news.duke.edu> jhammond@acpub.duke.edu (John Kirk Hammond) writes:
:>>I would like to disassociate myself from anything these two gentlemen say
:>>about our team (the Team With No Name), our games, and our opponents.
:>>They do not speak for our team.
:>>  -- Red Shirt / Arjuna, embarrassed to be a member of tTWNN
:>I agree totally.
:>-Lance, equally embarrassed to be a member of tTWNN

See.... It's not just us who they don't speak for. :)

	Doug
	Vampyre
	Embarassed, though occasionally amused, student at Upenn.

Newsgroups: rec.games.netrek
From: rmuliana@IASTATE.EDU (Rony Muliana)
Subject: Re: Lack of borg hosts
Reply-To: rmuliana@IASTATE.EDU (Rony Muliana)
Organization: Iowa State University
Date: Sat, 26 Sep 1992 08:38:53 GMT

In article <1992Sep25.044229.15199@msuinfo.cl.msu.edu>, bond@whale.cps.msu.edu
(Curtis R Bond) writes:
> 	By writting this I do not want nor do I intend to discuss the opinoins
> of fellow players like/dislike of borgs.
> 
> 
> 	I have noticed a lack of places that accept borgs, and was really wishing
> some one with the resorces would open a server that was allways open for
borgs.
> (I personally don't have the resorces, or permission to do so, though I would
> given a chance.) so this is a plea from a happy borg player who would like to
> have some place to play, instead of being locked out at 0:42 on a Fri from
every
> server. 
> 
> 	If there are others out there who feel the same please ask around.
> 
> Thanks for your time.

 Chill, I just decided to re-run my old panther server since I still have 
 access to it and the resources as well. I used final bronco server code
 and its database. So, please try it out. Thanks.
 
 Address : panther.ecss.iastate.edu
 Port    : 2592
 Cyborgs : Always allowed.

 Here is the top part of the MOTD :

---
WELCOME ...

          BBBBBB    OOOOO   RRRRRRR    GGGGGG    SSSSS
          BB   BB  OO   OO  RR    RR  GG        SS 
          BB   BB  OO   OO  RR    RR  GG        SS
          BBBBBB   OO   OO  RRRRRRR   GG  GGGG   SSSSS
          BB   BB  OO   OO  RR   RR   GG    GG       SS
          BB   BB  OO   OO  RR    RR  GG    GG       SS
          BBBBBB    OOOOO   RR     RR  GGGGGG    SSSSS

Weekdays : 5pm - 8am  Weekends : All hours  
Mail complements to borg-god@iastate.edu, complaints to /dev/null

TO ENTER GAME TYPE:
          [s]  Scout             [a]  Assault Vessel (planetary)
          [d]  Destroyer         [b]  Battleship
          [c]  Cruiser           [o]  Outpost/Starbase
---

PS: Now ISU has 2 servers again. :)

-Piggy Boy !!!!!
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Life in the Next 20 years:  Netrek on a 80x86 IBM-PC
Date: 29 Sep 1992 04:08:58 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu
Keywords: netrek, IBM-PC, 80x86

In article <1992Sep28.131918.10218@leland.Stanford.EDU> underdog@leland.Stanford.EDU (Dwight Joe) writes:
)
)I always wanted to know who wrote the 1st netrek program.  Does
)anyone know?  In fact, who came up with the idea for this incredibly
)addictive game?

The original Xtrek (no client, played by xhost'ing) was written by
Chris Guthrie and Ed James, and was based on a game called Empire
(which I don't know much about).  Xtrek had no ship type except
CA, no plasmas, and no tractors/pressors; other than that it was
pretty much the same as netrek, minus the client.

netrek, a.k.a. XtrekII, was writted by Kevin Smith and Scott Silvey.
Kevin did most of the heavy-duty protocol stuff needed to make the client,
and Scott did most of the game design (the new ship types, tractors,
bitmaps, etc.)  Oh, netrek also added the player database, which may
have contributed more than anything else to the popularity of the game.

I haven't seen much from Chris or Ed at all.  Kevin is now working for
SGI, and posts here occasionally.  Scott is still at Berkeley, and
works for Lurnix.
 -Tom
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Nasty server/client "Feature"
Date: 5 Oct 92 02:21:47 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 4-Oct-92 Nasty server/client
"Feature" Beorn Johnson@elk.Berkel (2326)

> The real story is this:  if the defense has mostly declared peace, the offense
> can get a kill off of one of the un-peaced defenders (or maybe by detting
> torps over one of your guys or whatever).  Then the at-peace attacker gets
> armies, swings in cloaked to the planet where he can't be shot at by the
> at-peaced defenders, hits the "x" key, turns on the war window, and declares
> war.  Instantly the armies are dropped!!  (Just like with bombing).



	Hmmmmm. . .
	I used to do this for bombing against a Robot, and a number of others
found out about it.  It was then fixxed (for bombing) on bronco, and I
think that this was passed on to a number of other servers, including
the INL server.  I don't know how it works for army dropping, but I'd be
quite temped to believe this.  It should probably be fixxed.

ZZnew guy
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 28 Sep 92 15:05:57 GMT
Organization: University of Pennsylvania

In article <BvAGAK.M6G.2@cs.cmu.edu) hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
)Justin Botelle writes
)) In article <kelHLUC00VB2A4SF8f@andrew.cmu.edu) cm5m+@andrew.cmu.edu 
)) No it's not.  It's the QB's.  That would be Brian.  He was not a good 
)) captain.  It's purely hypothetical whether or not I would have stopped 
)) you.  I did stop the first attempt though.
)
)I was there...I doubt you could've done anything.  They were escorted  
)takes.

Probably.  Not definitely.  Academic, though.
)
)) That may be.  I don't remember.  Too bad the stats were gone.  Lance and 
)) I had tons of kills.  I had tons of armies, and he had quite a few 
)) planets.

Tons of armies ogged.  High bombing rating.
)
)No, you had no armies.  You had been trying to retake sir (agri) for  
)awhile, but we stopped you.  You didn't have enough to take it at the time  
)(i.e. less than 4 armies)

Yes, here is where our lack of coordination showed.  Your team knew to be
at Sir, while our team was masturbating behind the SB at hyd.

)) But I really wanted to see the Duck's stats.  Looking at his stats 
)) against Xgolems helped, though.  He had the most planets AND the second 
)) most armies.  Were most of those armies ogged?
)
)Duck played very well in both games...thats why he gets the big bucks.  He  
)ogged 19 armies on carriers.  He bombed most of the armies in the initial  
)bombing run, because we were down 2 players at the time.  What a scum :-).   
)Incidently, Yea Boy!!!! had one of the best games i've seen a player have.   
)Both yea boy and duck had close to 8 DI.

)) Too bad.  We and GB will both miss him.
)) 
)) Justin
)
)I just bet you do.
)
)Rob

Yep.

Justin
Newsgroups: rec.games.netrek
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: IAState team borgs way to victory! Film at 11...
Date: 28 Sep 92 19:23:49 GMT
Organization: University of Pennsylvania


))  The combination of experience on JOA team playing tonight adds up to 12+  
))years. Only one person on the team declined to comment on their use of borgs,  
))the rest agreed. 
)
)	So?  That comes to 8 people who have been playing for a year and a
)half.  We probably have near that here at ISU.  Maybe we have a few players
)who just learned a bit more in that time.

I've only been playing since last November and I'm better than any player
on either of your teams.  So is Brian, who has been playing even less.
)
)	At ISU, we are trying to put together a halfway decent INL team.
)(Watch out, CMU, here we come:).  It's damned annoying that the first time
)we win (against a team not much higher ranked than we are) that the loser
)has to shout 'borg, borg'.  Pretty pathetic borgs, too, if we didn't manage
)to genocide you.

I think you have a good deal of potential.  I think you have a bad rep 
because Tbird sucked as far as clue went.  But then, I've seen iastate
players (ok, only SS Yorktown) on Bronco.

Just wait until JOA plays some more teams and gets crushed.  Only a matter
of time.

))-Mike Neuman (Guru) Captain: Janitors of Anarchy
))mcn@b62103.student.cwru.edu
)
)Ben (Cthulhu)
)
)-----------------------------------------------------------------------------
)Benjamin T. Dehner    Dept. of Physics and Astronomy 
)btd@iastate.edu       Iowa State University 
)                      Ames, IA 50011


Justin
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: INL play - PLEASE READ (esp INL reps)
Date: 29 Sep 92 08:41:07 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <60715@mimsy> sjsmith@cs.umd.edu (Gamera) writes:
>paulsen@eniac.seas.upenn.edu (FreeKill) writes:

>>However, given the ease to just make a reserved.c
>>for INL and a new client, I'm confused on why it's not done.
 
>Let me make it really clear to you.  It's quite simple.
 
>Say we make a new reserved.c for the INL server.  Who gets the INL server?
>The INL server gods.  Who are the INL server gods?  Generally, each team has
>an INL server god as one of its members.  Thus, who has access to the new
>reserved.c?  Every INL team.  Thus, who can make a new "blessed" borg?  Every
>INL team.  Thus, what's the point?

Perhaps I can clarify things further.  There are undoubtably some teams
who do not have a server god handy to run the INL server.  But I doubt
Ray will put up the real reserved.c for anonymous FTP by anyone; in fact,
this has been brought up before in various incarnations.

Making a new reserved.c is technically trivial, but not really feasible.
About 10 new clients would have to be custom made, and redistributed to
all INL members.  Yet another thing to be hassled about.  Plus, ultimately,
it will only be a stop-gap measure.

The real solution is Andy's proposed new scheme, with public and private
keys.  The server code would come complete with the public key, and only
a bare minimum of people would have access to the private key.

Andy will get this out -- remember, he's the guy who brought us out of the
TCP stone age into UDP -- but it will take some time.  In the meanwhile,
the current reserved.c system works reasonably well.

The INL was formed so that good players could get high level competition.
There are very few good players, IMHO, who would really enjoy "competing"
with a borg.  Let's give ourselves a little credit.

-Jerry  <Stress>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` -
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Fall INL Rulebook, question
Date: 5 Oct 92 02:29:30 GMT
	<BvMIxp.GD6.2@cs.cmu.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 5-Oct-92 Re: Fall INL Rulebook,
que.. Robert Hill@norman.VI.RI (737)

> Huh?  How can you ever get the worse setup if you pick first?  I don't  
> understand.  If you want to pass the race selection to the home team, just  
> switch ports, or have everyone switch via homes/aways, or even better,  
> just ask them what race they want and pick another.


Rom Agris: Indi and Cap
Fed Agris: Bet and Cet
Ori agris: El-nath and Cas
Kli agris: Cyg and And

	If you pick Rom, they take Fed.
	If you pick Fed, they take Ori (A questionable advantage)
	If you pick Ori, they take Kli.
	If you take Kli, they take Rom.

	This is a rather unlikely combination, but such things can come up. 
The away team *is* supposed to have the advantage in picking race, and
it doesn't seem like it would take a very big patch to put in a pass
feature.

ZZnew guy
Ringman -- Noisemaker of Xgolems
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Side Salad over Xgolems 12 - 8
Date: 5 Oct 92 18:29:47 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


	Sad to say, but the game probably wasn't as close as the score sounds.
Home: XG -- Rom
AWAY: SS -- Fed
	Machines were hard to get ahold of, so there was very little talking
during the game (at least forus, and I assume for SS too).
	After our previous defeat by SS, XG decided to try the insane new
ZZplan which emphasized bombing rather than front line control. 
However, the plan lasted for all of aobut 30 seconds, because we never
followed up on our initial bombing run, leaving them with armies on Alt
and Earth.  SS made a strong push early, and rather than finish up
bombing, most of XG tried to stop them.  As a result, it was almost half
an hour before Earth was run out of armies.
	By this time, SS had the Rom front, and was making hard attacks on the
edges.  Eventually, XG stemmed the SS momentum, and the game bogged down
with Eri, Sir and Reg as the main battle-lands (Reg normally Fed; Sir
and Eri normally Rom).
	With less than an hour left, XG began to re-arrange it's possitions,
most notably saving up armies on Rom to take planets altogether.  By
using this plan, we managed to regain real control over space behind the
Romulon gap and start stabbing at the front line.  We regained Indi, and
were pushing for Reg.  At five minutes, it look likely that we would go
into overtime.  
	Then the Fed base showed up at Reg, and I don't know how to describe
the Rom reaction.  We fell apart.  Some of us Ogged.  Some ran arround
collecting armies.  We panniced.  We acted like there was no time left
and no more armies could pop.  As a result, we lost what armies we had,
and ended the game 12-8.  
	We seemd to be coming back at the end.  We had been SLOWLY but
steadilly advancing for some time. I don't know how the game would have
ended if it had gone for 3 hours instead of 2, and I'm not sure that I
want to.  SS outplayed us for pretty much the entire game, and they
deserve the win.

ZZnew guy
From: news@organpipe.uug.arizona.edu
Newsgroups: rec.games.netrek
Subject: Re: BOGUS CHARACTERS ALLOW SCUMMING : (((
Date: 1 Oct 92 20:27:15 GMT
Organization: University of Arizona UNIX Users Group

In article <Aem1kia00VpCMAIl0c@andrew.cmu.edu>, Erik Lauer
<el0g+@andrew.cmu.edu> writes:
|> At sturgeon I saw much more bizzarre behavior.  People would log in
|as
|> two characters (one on each side), and control both with the
|intention
|> of one killing the other, to give kills (presumably for upgrades).

Yeah I've seen this, but I would like to point out that you all
should be careful at pointing fingers too quickly.  Alot of people
share accounts to play together.  A shared account can look very
close to either t-mode scumming, dead slot scumming, or these
dummy robots you mention, particularly if one the people you are
sharing an account with is not entirely up to snuff on the netrek
thing.

Also, a few of us run robots, having team level strategies that
need testing.  So don't be suprised to see several slots taken
up by the same login.  (I'd like to think that they aren't just
dummy robots as mentioned either).

				- Jeff
From: jt2n+@andrew.cmu.edu (John Trivelli)
Newsgroups: rec.games.netrek
Subject: alt.games.xtrek
Date: 6 Oct 92 14:38:58 GMT
Organization: Design, Carnegie Mellon, Pittsburgh, PA

There are hamburgers and candy canes for everyone on alt.games.xtrek!




R O M V L V S
From: hde+@cs.cmu.edu (Herbert Enderton)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 28 Sep 92 22:38:49 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <90712@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (FreeKill) writes:
>>Justin Botelle writes
[omitted]

I would like to disassociate myself from anything these two gentlemen say
about our team (the Team With No Name), our games, and our opponents.
They do not speak for our team.

  -- Red Shirt / Arjuna, embarrassed to be a member of tTWNN
From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: INL game- ISU vs Armchair Admirals
Date: 4 Oct 1992 07:46:05 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Oct3.215734@IASTATE.EDU> exodus@IASTATE.EDU writes:
)  Tis only a flesh wound hosted Armchair Admirals on Doorstop Saturday night.
)The game was fairly close the first 30 minutes. At that point ISU made a
)furious push into AA space, highlited by an early seizure of their 2 agris
)and Klingus. They were left with LYR for an LPS, which they held for nearly
)30 minutes. After a failed attempt by the base to clear it, Exodus slipped
)in under 4 ships and took the planet around the 80 minute mark.
)  To their credit, the Armchair Admirals played a very clean game and were the
)best sports we've seen in INL. Classy team.

We Suck! [tm]  Doosh!

Do you know how *frustrating* it can be to convince a team which has,
as it's basic purpose, having fun at the expense of winning, to ogg a
starbase?

I have to say, it was fun killing the ISUers over and over -- especially
the tasty little scouts.

We Suck!  Doosh!

Scott
-- 
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|                "Spumco ... the Danes call it quality."                   |
\--------------------------------------------------------------------------/