HDTenEightyP/NetNews huggingface dataset:
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: More about RSA
Date: 29 Aug 92 21:44:48 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Aug28.041741.3672@dsd.es.com> rjones@itchy.dsd.es.com (Ray Jones - Perp) writes:
>Just got permission to do more than modify the RSAREF package, I can now
>rewrite the relevant part.  This means I can implement it over the top of
>some nice math package, such as the normal libmp.a or the faster, nicer,
>libgmp.a (Gnu's).  

Unless you plan to make the library available, this is a very bad idea (much
like giving the Netrek client a Motif interface).  Keep in mind that people
play Netrek on Amiga's, NeXT's, and under VMS.  At some point Mac people
will have a client, and last time I checked Gnu wasn't real thrilled with
Apple Computer, Inc. and will not be very helpful if there are problems.

If it takes you an extra 20 hours to implement something which will save
30 people 2 hours of time, you're coming out ahead.  It may not feel that
way, but people who use your code will thank you for it.  Stick to the lowest
common denominator or you risk creating a system which nobody wants to deal
with.

>So a question:  How many of you server gods out there have access to ssuch
>a library?  To the GNU library?

Not me.

>Ray
>                                          rjones@dsd.es.com

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: milutz@icaen.uiowa.edu (Mike Lutz)
Newsgroups: rec.games.netrek
Subject: NEW SERVER (If you use a borg READ THIS) (and maybe even if you don't)
Date: 30 Aug 92 00:30:03 GMT
Organization: ICAEN


Hiya all! I have had a netrek server up and running here for about
a month now, but up until a few weeks ago I didn't know what I was
going to do with it, so sence rwd has limited its borg hours by quite
a bit I'm going to make it into a borg server.

The stats:

- The servers name is Miles Post (If you look at the hostname you'll
  see why I didn't go with that...) -h netrek.icaen.uiowa.edu -p 2592

- it is a standard bronco server

- it will always allow borgs, but if a number of humans start playing
  I will make borg disadvantaged hours (I will do things to make borg
  much less usefull)

- Open 5pm till 9am on weekdays and all the time on weekends (That might
  have to change)

and lastly...
 
- On friday nights something wierd will happen...


The people I would like to see use the server are people that use borgs
and are good with them, I'm not setting this up with the intent of it
being the clueless's hang out. (Tho I'm sure the clueless will find it 
from time to time...).  It think it would also be cool for human players
that really want to test there skill, and as I said, if there is a number
of humans that start using the server I will put in things to fool borgs
and make then less useful, tho I will never have non borg hours...

If there are players on, on friday nights around 9pm I will make something
wierd happen.  I like to play with the game and try and spice it up, so
friday nights will be my offical time for that.


-Mike Lutz (MikeL)
(p.s. The server is "netrek.icaen.uiowa.edu" port 2592)
From: gc2n+@andrew.cmu.edu (Greg K Chung)
Newsgroups: rec.games.netrek
Subject: Re: UPENN is gonna RULE!!!
Date: 29 Aug 92 18:55:44 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 29-Aug-92 UPENN is gonna RULE!!!
Mark Pearce@stipple.seas (345)

> I thought I should mention that UPENN is gonna destroy everybody this year,
> ESPECIALLY CMU!!!

> We have waited a LONG summer to avenge our lost to team Akira.  It will be SO
> fun to crush you!!!

> Now that we've gotten rid of our clueless members (Streaker and FreeKill), we
> will annihilate any opponent that even thinks of stopping us!

> Red Baron




Snicker.
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: NEW SERVER (If you use a borg READ THIS) (and maybe even if you don't)
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sun, 30 Aug 1992 11:19:07 GMT

In article <SFD.92Aug30000812@soda.neuromancer.metaphor.com> sfd@neuromancer.metaphor.com (Scott Drellishak) writes:
>Excellent!  More servers need to experiment with new ideas.  By the
>way, how many people enjoyed fuel explosions and shrapnel, Wednesdays
>on bezier (before it went away)?

The shrapnel was cool, the fuel explosions should have been done a little
different (explosions were too wimpy unless the shrapnel got lucky).  BTW, why
did bezier go belly up, anyway?

	Alec
From: yohan@maico.ksu.ksu.edu (Jonathan W Newton)
Newsgroups: rec.games.netrek
Subject: HOCKEY schedule!!!!!!!!!
Date: 29 Aug 92 20:55:26 GMT
Organization: Kansas State University
NNTP-Posting-Host: maico.ksu.ksu.edu


Sorry this is on such short notice, but I am itching for some hockey games.

Server:  nova.ksu.ksu.edu -p 2592  (yes, it is still up ... for now)
Times:  8:30pm Sat. Aug. 29 (tonight)
        7:00pm Sun. Aug.30

Udp clients will do the trick.



Anyway, if you haven't tried out a game of netrek hockey, these will hopefully be
ideal times to check it out.  I know it sounds corny, but netrek hockey is really
an awesome (and very different) way to play netrek.  Just try it out.

Oh yeah.  Do your team mates (and yourself) a favor and READ THE INSTRUCTIONS. 
Nothing attracts flames from your partners more than when you accidentally score
for the other team because you were clueless.  It is a different game, that takes
some getting used to, but it is worth it.

I can scrounge up a few players, but it would be great if more showed up. IMHO,
you can have a decent game with 4 players and an ideal game with around 8
(although I've never seen one much bigger than 8).  Oh well, show up if you're
interested, and sorry for the short notice.
From: rone@aludra.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: Hockey? An Offsides Rule
Date: 1 Sep 1992 20:31:13 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep1.114823.3636@news.cs.indiana.edu> mvanheyn@whale.cs.indiana.edu writes:
>Thus said jgr@ecl.psu.edu (Jim Reisman):
>>  Also there is the hockey "goal scum" who lurk outside the enemy
>>goal waiting for the puck to come to them.
>What's wrong with this?  It's a reasonable strategy.

Eh, no.  It's 'reasonable' when it's a full 8on8 game so one guy can sit out
in front of the goal.  If and when the server is modified (as many have pointed
out) to accept only 6 on 6 hockey games, it will become a detriment, as it
would be to have one guy sit under the hoop in a basketball game.

5150
strictly MO
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: 3rd space guardian robots
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Fri, 28 Aug 1992 08:49:58 GMT

In article <lyodav.714977954@vincent1.iastate.edu> lyodav@iastate.edu (Sun God) writes:
>   Does anyone maintain a FCS list? (Frequent Clever Suggestors) If so, put
>me on there. I've got this new idea for a rating scheme....
>   Ok, here it is: 
>Offense: stays the same
>Planets: Stay the same, but 1/2 credit for neut, 1/2 for take

This one is a mighty good idea, but I've never heard a reason why it's not been
worked in already.  Anybody got one?

>Bombing: seperate the married cousins, ogging and bombing. This would only
>   include armies bombed. Credit would be given for reinforcing a friendly
>   planet up to 4. (clever eh?)
>Defense: Is changed from the current meaningless stat to the # of armies 
>   destroyed on enemy ships. Is weighted to a factor of 1/2. Is weighted this
>   way so that about 3 armies must be ogged to give the same credit as for
>   one planet, which is perfect since the average planet take uses 3 armies.

I like the reinforcing credit (after all reinforcing usually means the enemy
will have to sacrifice more armies to take tha planet, so you are killing them
in a sense).  It would be nice to have ogging separated from bombing (no matter
how much one scout bombs, one can never really keep up with all those oggers in
terms of army credits).  However, any change which would require starting with
new databases won't go over.  If, however, you could think of a clever way to
integrate them, you'd be in business.

	Entropy
From: gc2n+@andrew.cmu.edu (Greg K Chung)
Newsgroups: rec.games.netrek
Subject: Re: The BEST in the WORLD!!!
Date: 1 Sep 92 03:20:35 GMT
	<8oH9PB1w165w@heroes.UUCP>
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 28-Aug-92 Re: The BEST in the
WORLD!!! Yap Yap Yap@heroes.UUCP (334)

> > The best player i've seen is Yea Boy!!!!.  Duck Dodgers is very, very good  
> > however.
> > 

>      The best player in the world is MUCUS.  I think Spaceace is just 
> jealous of him (that's why he didn't make it in any of Spaceace's 
> choices) although, I am suprised that Spaceace didn't chose himself for 
> any of those catagories....



Oohhhhh nooooo!  He has a user account "yap" now..... ARGH!



My prediction:

Illuminus Cartel will genecide 12AM on Wednesday.
From: jtk@enterprise.mil.gov (James T. Kirk)
Newsgroups: rec.games.netrek
Subject: testing
Date: 4 Sep 92 03:20:48 GMT
Distribution: na


Just a test.  I repeat.  All systems normal.  This is only a drill.

--
James T. "Gimme Green" Kirk
From: stimpy+@cmu.edu (Rick)
Newsgroups: rec.games.netrek
Subject: sick(big)dog metaserver
Date: 27 Aug 92 04:27:14 GMT
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

do you think you could add bronco to the metaserver?
It is alive and getting tmode every night. But many of the clue are
going to rwd4 because it's not listed on the metaserver output. (maybe)

Or, just use the amdahl one...
btw, how long is that gonna be around?

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
Newsgroups: rec.games.netrek
From: dtabb@ecst.csuchico.edu (Don)
Subject: at large teams
Organization: California State University, Chico
Date: Tue, 01 Sep 1992 23:49:17 GMT


I have a number of questions.

1:  Are we going to have a at-large-leage AND
    and an on-site-leage?

2:  Which at large teams are still looking for players?

3:  Which at large teams are not?

4:  How many at-large teams are there?

5:  And if we do have 2 leagues, when are the official
    games going to start?


Don
dtabb@cscihp.ecst.csuchico.edu
Scorn!
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Re: What would you call...
Date: 3 Sep 1992 09:07:05 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu

bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>Greg K Chung <gc2n+@andrew.cmu.edu> writes:
>>Whatever you do, don't play on nova.ksu.ksu.edu!
>
>Hmmm...this loud public complaint got me to checking things.  Seems we've 
>got a flakey Cisco router.  It runs along just fine and dandy for a while, 
>then interjects 700-800ms delays into things.  (If anybody has any bright 
>ideas as to why, holler and you'll save me much effort).

Never mind.  I have eradicated these delays by beating on the off-campus
router a bit and convincing it not to broadcast extraneous RIP data for
about 300 nets which we don't really need to be hear about every 30 seconds.

Squeak, and your wheel may get greased.  Dunno that this explains ALL the
lag, but with a little luck it will account for most of it.

--Brick
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Borgs : WHY?  HOW?  AS IF...
Date: 29 Aug 92 21:59:34 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <l9svl6INNjth@aludra.usc.edu> eugenehs@aludra.usc.edu (HEUGE aka Eugene Hsu) writes:
>
>Just trying to make a point or bring forth a discussion.

In case you were wondering, "get rid of borgs" is being added to the FOCS.

>Since I am not yet a nettrek master I must comment on this.

One 't' in Netrek.  You must learn this before you can aspire to be a master.

>Eugene P. Hsu 
>eugenehs@aludra.usc.edu			eph3205@ultb.rit.edu

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: stanford@leland.Stanford.EDU (Scott Stanford)
Subject: newbie trying to get started
Organization: not much
Distribution: usa
Date: Wed, 2 Sep 92 02:51:05 GMT

OK, I've gone thru the faq list, but am still having trouble getting
netrek to go.  What I've done so far:

Used anonymous ftp to grab some files from gs69.sp.cs.cmu.edu,
including netrek.Z, README, netrek-faq.Z, and some others

Uncompressed them.

Typed (and here's where I think the problem may be - the faq list
wasn't geared toward exact step-by-step instructions for us dullards):

netrek -h gs69.sp.cs.cmu.edu -p /usr/jch/netrek

The result is "netrek: Command not found."

I've fucked up, but where?  Any help would be much appreciated - thx
in advance!

Scott

-- 
Scott Stanford                 (;@~)  (`@<)   
                             |\____________/| 
stanford@leland.stanford.edu |  \/  \/  \/  | 
                              \___/\__/\___/  The BIG FACE is your friend.
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed,  2 Sep 1992 22:41:40 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: What would you call...
	<Btz6qn.JIz.2@cs.cmu.edu>

Excerpts from netnews.rec.games.netrek: 3-Sep-92 Re: What would you
call... Robert Hill@norman.VI.RI (619)

> I am wondering, are you going to put your money where your mouth is?  I am  
> hereby challenging your team to play my team sometime next week, on a  
> server yet to be disclosed.  We do not fear you.  We ARE your masters.  My  
> team:


Whatever you do, don't play on nova.ksu.ksu.edu!

The 12AM-Illuminus Cartel game had to be stopped half way thru since lag
suddenly went thru the roof and massive ghostbusts occurred.  

Next IC scrimmage:  vs. Lagg U!
Newsgroups: rec.games.netrek
Subject: Re: Fairly distressing happenings...
From: timuszyn@jupiter.cse.utoledo.edu (tim muszynski)
Date: 31 Aug 92 13:39:20 EST

jasonp@cunix4.Prime.COM (Jason R. Pascucci) writes:
: 
: Two things....
: 
: One, which isn't bad, just wierd, is that tardis.cl.msu.edu
: has been in t mode for at least 8 hours (with the possibility
: of more than 24 hours), with nobody leaving. I'd be interested
: in finding out what's going on....
:

I sent a msg to the sys adm on this one.  I was logged in, but the ship
wouldn't respond.  Well.... let me clarify...  it would respond, but no
time really passed.  You could cloak and fire, but the shots would not
move (sitting right under the ship - seen when cloaked).  Self destruct
would start, but again, time would not pass.  I then killed the window.
Tried later... yep, there I was, still logged in.  Same problem with 
this ship... later new ship, different team... etc...
Last I saw there was a wait queue of about 2 or 3...  
Set the ships to self destruct before killing the window, sounds like it
still hasn't restarted.

Either way... does anyone ever play on this server normally?  It's virtually
identical to discovery, even the rankings have been recopied from
discovery as of late!  But it always seems DEAD!  I try getting people to
come over, but no one goes... you'd think the server is cursed or something!?!


                 .me.

Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri,  4 Sep 1992 14:20:39 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: Rwd4 database

RWD4 might close soon.  Bronco is back up.  Why worry about your RWD4
character if your Bronco character is your Commander?

Also -- the defense = lowlowlow was a side effect of the merge program. 
It has no bearing on your character since the defense requirement has
not been enforced for quite a long time...



Newsgroups: rec.games.netrek
From: aew@spitfire.unh.edu (Allan E. Wright Jr.)
Subject: Rwd4 database 
Organization: University of New Hampshire  -  Durham, NH
Date: Fri, 4 Sep 1992 12:25:38 GMT

Chris (chris@inconel.engr.wisc.edu) writes:
How come I'm not a commsnder on Rwd4 then??

Well I have a related question - how come everyone's defense rating is Very 
log (less than .2) but there are many people who have commander or higher 
rank there with defenses so low? The las few times I've played there I've
had the highest defense rating (.12) and plenty of hours but stay at Lt. 
Commander. What gives? How do new players get rank with the defense ratings 
so messed up?

Fezek.

-- 
===============================================================================
Allan Wright Jr.            | Pole-Vaulters Get a Natural High!  | GO Celts!
University of New Hampshire +--------------------------------------------------
Research Computing Center   | You keep using that word. I do not think it means
Internet: AEW@UNH.EDU       | what you think it means. -The Princess Bride
===============================================================================
Newsgroups: rec.games.netrek
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: Please
Organization: Ziebmef home away from home
Date: 29 Aug 92 11:02:32 GMT

sherod@newton.Colorado.EDU (Scott Herod) writes:
| Too much recently I have died twice on the planet the carrier has been
| hovering around but since it was still at yellow status the person had
| not gone in.

 After they do it a couple of times, I just stop escorting
them. Yellow alert is almost always *lots* of time.

 Hints for prospective planet takers:
- ask for escort before you need it. LOTS before you need it.
- distressing is not a genie's lamp; I have to get to you. Ask early.
- when you call 'clear the planet', I am going to clear it *now*.
  Don't call for a clear when you're not ready to go in.
- you're not going to get a perfect opportunity unless the enemy's
  asleep, so stop waiting for it.
- don't be afraid to call an abort.
- consider the virtues of taking something else while they're piling
  on your original target, instead of dying.
- I died for you; now you get to die for me. Scum on your own time.

--
	When we get calls from faculty and staff regarding problematic
	software, we always ask if they have a backup.  We got this
	*classic* response today "Well, I thought I had a backup, but
	she refused to type it in again..."	- Lou Anschuetz
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
Newsgroups: rec.games.netrek
From: genie@netcom.com (The Genie)
Subject: Re: TBird
Date: Tue, 01 Sep 92 06:16:16 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <u40cqB2w165w@heroes.UUCP> yap@heroes.UUCP (Yap Yap Yap) writes:
>     I think TBird is a very silly server.  With the jacked up scouts, I 
>can't imagine anyone actually enjoy playing there.  The Galaxy class 
>ships made it worse.  What a keen idea - give the high ranked players
>the best ships...  It *is* kinda fun to go in and just ogg the GA's 
>though.  Is it just a joke server or what??  An attempt at a chaos 
>server??  Product of the mentally disturbed?  :-]

Don't forget to mention that tbird is a dec 2100.  The server
can't seem to handle all the action (obviously) and things
like galaxy plasmas jump in blocky movements, making it very
very difficult to hit, not to mention the plasma's super
speed and extraordinary turn rate.

Gene
Newsgroups: rec.games.netrek
From: jive@spanky.ssc.gov (Jim Ivey)
Subject: Re: 3rd space guardian robots
Organization: SSC Laboratory, Dallas, TX
Date: Thu, 27 Aug 1992 17:22:45 GMT


In article <gebBrku00Uh_A1peJE@andrew.cmu.edu> David Reeve Sward <dsa3+@andrew.cmu.edu> writes:

>   The problem with this is that is constricts the galaxy.  In the current
>   games, you can sneak around through 3rd-race space to the enemy
>   backfield (to do whatever it is you happen to be doing).  If you remove
>   the 3rd-race space then you're playing in an alley - if you want to
>   enter enemy space you gotta go in the front.  If the 3rd-race space is
>   kept in the game (as I obviously think it should) then you can either go
>   knocking on the front door or you can sneak in the back.

     Sounds like a crutch, not a feature.  Seriously, looking back over the
points people have made _for_ 3rd space.

     1) Easier to sneak in
     2) Place for scout bombers to refuel
     3) One way to avoid LPS
     4) Taking it away would cause claustraphobia

     They fall into 4 quick categories.

     1) Planet scum
     2) Poor scout bombers
     3) Bad strategists
     4) People who shouldn't be playing netrek from their room at the
          mental hospital


     The only good thing I can see about having the extra space is that
some of the most intense (though also some of the most lopsided) games I've
seen have been after a genocide, when one team has two sets of
low-population planets.  Both sides have the potential for a quick,
crushing victory if they act fast.  The pace for the first few minutes of
these games is great.  Unfortunately, it usually dies out when the team
with 30-army planets doesn't take advantage of its position fast enough,
and you end up with a slow hour-long crawl towards lps.

     Jim
Newsgroups: rec.games.netrek
From: ppregler@risc.uni-linz.ac.at (Peter Pregler)
Subject: Re: More about RSA
Organization: RISC, J.K. University of Linz, Austria
Date: Fri, 28 Aug 1992 07:28:33 GMT

In article <1992Aug28.041741.3672@dsd.es.com>, rjones@itchy.dsd.es.com (Ray Jones - Perp) writes:
> 
> Just got permission to do more than modify the RSAREF package, I can now
> rewrite the relevant part.  This means I can implement it over the top of
> some nice math package, such as the normal libmp.a or the faster, nicer,
> libgmp.a (Gnu's).  
> 
> So a question:  How many of you server gods out there have access to ssuch
> a library?  To the GNU library?
> 
I do not have. But could you tell us which systems are supported? If it is of
the same standard as the other GNU-tools there should be no problem to install
it. Btw, is the RSAREF-stuff only for you Americans?

> Ray
> --
>                                           rjones@dsd.es.com
-Peter.

-- 
Meditating is still better, than just sitting around and doing nothing.
-------------------------------
Peter Pregler / RISC, University of Linz, Austria
Bitnet: K315470@AEARN.BITNET  Internet: ppregler@risc.uni-linz.ac.at
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: borg hours on b62150.student.cwru.edu
Date: 29 Aug 92 21:50:54 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Aug28.155300.6052@usenet.ins.cwru.edu> mcn@b62103.student.cwru.edu writes:
>
>  I finally came down with a decent set of borg hours for  
>b62150.student.cwru.edu...
>
>Human Only: Monday-Friday 9am->1pm
>Borgs     : Monday-Friday 1pm->9am, All day Sat, Sun

Unless my math is wrong, that's human hours from 6am to 10am on the west coast,
making it effectively a borg-only server for us.

Why not just make it 100% borg and dispense with the hours altogether?

>-Mike Neuman (Guru)
>mcn@b62103.student.cwru.edu

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]