HDTenEightyP/NetNews huggingface dataset:
From: fxmlk@acad3.alaska.edu (KIENENBERGER MIKE L)
Subject: player interaction in multiplayer games [was Re: <None>]
News-Software: VAX/VMS VNEWS 1.41.UAC
Organization: University of Alaska - Fairbanks
Date: Fri, 2 Oct 1992 16:30:00 GMT

In article <1992Oct2.105243.737@altair.selu.edu>, 
pcs$1610@altair.selu.edu writes...
>> 
>> Consider Player A and Player B.  Player A has been playing for two weeks
>> (no more than 8 hours a day, of course :-) and has developed a good character.
>> 
>> Player B comes along and attacks Player A.  There are three likely
>> possibilities:
>>         2) B has been playing for much longer than A and has no trouble
>>            wiping out A's character (which he has spent two weeks developing)
> 
>Well, that's to be expected. More experienced fighters generally whip up on
>less experienced ones.

It just doesn't work for me.  Change the times. Assume A has been playing
this character for 8 months while B has been playing for 10 months.

All of the development A has accomplished is wasted.  This is equivalent to
"no-warning instant deathtraps" which I do not think should be used in games.
I'd rather the game be based on skill than luck.

There will almost always be characters stronger that yours.  However, I'd
rather not just rely on altruism or protected modes.  These are the two
extremes.  Surely there must be some middle ground.

=============================================================================
-Mike Kienenberger                       FXMLK@ALASKA           (BITNet)
 Academic Computing                      FXMLK@acad3.alaska.edu (Internet)
 University of Alaska-Fairbanks
 "I'm a computer programmer....<link><link><kludge><kludge> say-no-more!"
Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: Re: Crack For SimAnt???
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Wed, 30 Sep 1992 16:06:18 GMT

dwk@naucse.cse.nau.edu (Dave Knapik) writes:

>Could somebody please send me the Crack for SimAnt....

whadya mean a crack for Simant? It's not protected in any way that I know
of unless your name is inside one of the files from registration on install.
Try searching for imbedded ASCII in the executable... confused

>or at least upload it to the romulus archive...


>Thanks

>Dave...
--
Ray Kasycz                                          
Geodetic Survey of Canada           \                            \
Ottawa, Ontario, Canada              \  Towards Better Gaming...  \
Internet: kasycz@geod.emr.ca          \                            \
Newsgroups: comp.sys.ibm.pc.games
From: cdonnell@magnus.acs.ohio-state.edu (Chris E Donnell)
Subject: Crack for Accolade Hard Ball III
Organization: The Ohio State University
Distribution: usa
Date: Sat, 26 Sep 1992 16:02:11 GMT

I would really appreciate any help on cracking Hard Ball III.  I tried the 
general Accolade crack from the ftp site but it didn't work.  Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: Flight Simulator 5.0 any info?
Organization: Purdue University Engineering Computer Network
Date: Sat, 26 Sep 92 12:59:42 GMT

In article <1a19uoINNhul@agate.berkeley.edu> jorourke@ocf.berkeley.edu (Jason O'Rourke) writes:
>Could someone tell me why EMS is still even being used??!!  All
>of the major releases this year want lots of it...I thought 
>expanded memory was a dinosaur being put out of its misery until
>it made its comeback.  Since these games require a 386, why aren't
>we in protected mode?  XMS is a hell of a lot faster anyway.

When I made my post, I noted that what I had heard was mostly sketchy details.
A lot of people tend to confuse EMS and XMS, so it's possible that FltSim
uses XMS instead of EMS....the only way to find out, I guess, would be to
either find someone who knows for sure, or call Microsoft (ha!), or wait for
the release.  :)

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: yukyuk@beta.lanl.gov (Craig B. Huffnagle)
Newsgroups: comp.sys.ibm.pc.games
Subject: :  Note on Might & Magic ]I[
Date: 5 Oct 92 16:05:29 GMT
Distribution: na
Organization: Los Alamos National Laboratory

I have heard a lot of talk on this newsgroup about all the bugs in MM3
and what you can't do.  Well, I know that I might have a more recent 
edition of MM3 (I bought it back last March) but, these are a few of my
observations.

The Inn bug:

I was at the tavern in Wildabar and one of the Tips that I got was
'Leave valuable items with characters in the Inn'

Before you respond, I know that designers notice their 'features' and
try to cover them up, but wouldn't it make for a good idea (like the
bank for gold and gems)?

Arachnoid Cavern:

Yes, Zeta talks in this one and I can solver Lord Might's puzzle (e-mail
me if you want the solution).


The only other weirdity that I've noticed was that when your healer uses
'Raise Dead', one point of Endurance is lost each time, but, when you use
the professional healers in the Temples, no Endurance is lost.  I found
this out the hard way when my super-powerful-magically but wimpy-physically
Sorceror was reduced to a 0 endurance and I had to create a new Sorceror
and work to bring him up to the level of my other characters (15 -20 level).

- Craig



-- 
-----
Craig Huffnagle       			yukyuk@yuck.lanl.gov
"Shaah, and monkeys might fly out of my butt!" - Wayne Campbell
Think of a disclaimer, it applies.
Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: Old Game info
Date: Thu, 1 Oct 1992 16:15:17 GMT
Organization: University of Louisville

Does anyone out there remember a game for Apple IIe's.  I think it was called
Aztec, or something like that.  The story was about this Indiana Jones type who
went into some old pyramid and fought really weird looking monsters, plus a few
ordinary ones like snakes and scorpions.  He was trying to find a jade statue
and return to the surface with it.  He had a couple of different weapons like a
machete and a pistol.  You had to find bullets for the pistol too.  If anyone
knows where I could find this game for IBM, please post it or mail me.  Thanks
in advance.

Jude Greer
cl129502@ulkyvx.louisville.edu
cl129502@ulkyvx.bitnet
From: stevep@ims.com (Steve Poulsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: forge of virtue
Date: 30 Sep 92 14:25:28 GMT
Distribution: comp
Organization: Integrated Measurement Systems, Inc.

In article <1992Sep29.3211.5457@dosgate>, "steven baldassarra" <steven.baldassarra@canrem.com> writes:
|> I recently read a message from someone who had finished Forge of Virtue.
|> A friend of mine is currently stuck at the Test of Courage where
|> there are two sets of double steel walls blocking his way.  Underneath each
|> set of double steel walls is a room with a pedestal in it.  There is a 'click'
|> sound whenever he puts something on or take something off the pedestal but the
|> steel walls still don't come down.  So, how can one get pass that?


**** SPOILER ****































On each pedestal, you find a helmet.  One is a magic helmet, the other is
non-magic.  Reverse the locations of the two helmets on the pedestals to
open the steel doors.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
From: adol@iowegia.uucp (Adol Christain)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM:CLOUDS OF XEEN
Date: Tue, 06 Oct 92 01:14:40 CDT
Distribution: world
Organization: Iowegia Public Access Usenet/UUCP, Clive IA USA.

le@wldwst.enet.dec.com (Le) writes:

> 
> Hi,
> 
>   Anybody is playing this game? I'm stuck in the Dwarvens mine #1. The cart
> inside the mine asks me for a destination so that it can take me to the other
> locations. I can't figure out what the password is (It starts A----). If
> you got it, please let me kow. This game is great with a soundblaster Pro,
> yes, the music is stereo! 

     Possible spoiler I guess..






     Uhh, you use the mine cart to travel to the different mine 
levels.  They are; Mine 1, Mine 2, Mine 3, Mine 4, Mine 5, Alpha, 
Theta, Kappa, Omega.  (I think that's the correct list)  The way 
you should have found this out is searching the bones.  If you see 
something that says "Mine 1, Mine 2, etc..." you've found them 
already.  Once you spell out "Alpha" you'll start finding 
parchments on the bones telling you "Deep Mine Theta", that's one 
of the levels.  You really should go to all of them, instead of 
skipping to the last one.
 
     BTW, the Dwarf King's a bitch it might take you a few times.  
There's a few traps you must jump before you get to him.



  Adol --
Newsgroups: comp.sys.ibm.pc.games
From: edwards@world.std.com (Jonathan Edwards)
Subject: U7: Dungeon Deceit
Organization: IntraNet, Inc.
Date: Mon, 28 Sep 1992 23:43:13 GMT

OK, I have found the Tetrahedron Generator, but it is impervious to anything
I have. I looked at several walkthroughs, which seem to imply that there is
some way to get inside it, but I can't see one. They do not mention any tricks,
so either my game is different, or I am missing something obvious.
Please help.

-- 
Jonathan Edwards				edwards@intranet.com
IntraNet, Inc					617-527-7020
From: peterb+@CMU.EDU (Peter Glen Berger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Brief Mantis review ( Microplay ripoff of Origin)
Date: 30 Sep 92 12:22:30 GMT
Article-I.D.: andrew.8emUm6600WB84QyIcl
	<1992Sep30.142408.10155@newshost.lanl.gov>
Distribution: usa
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA

You know, I saw Mantis, and didn't like it, but this guy who mentioned
how "weird" the digitized girlfriend looked made me remember
something. 

When I saw the "girlfriend" in Mantis I thought, "How weird.  She
looks like a Yinzer chick."  A Yinzer chick is a young woman with
inbred Pittsburgh genes, generally with big hair, a wide square
eastern-european/german/irish face (somehow managing to only get the
BAD attributes of those various looks), who speaks with an annoying
Pittsburgh accent, and who, instead of using normal, healthy words to
refer to the second person plural such as "y'all" or "youse guys,"
instead says "Y'unz" or "Y'inz".

Well, the other day I discovered something interesting.  Paragon
Software (makers of Mantis) is located in Greensburg, PA, right
outside of Pittsburgh.

So she really IS a yinzer chick, after all.

------------------------------------------------------------------------
Pete Berger		       ||  ARPA:     peterb@cs.cmu.edu
Professional Student	       ||            Pete.Berger@andrew.cmu.edu
Univ. Pittsburgh School of Law ||  UUCP: ...!harvard!andrew.cmu.edu!pb1p
------------------------------------------------------------------------
"You will _croak_ you little clown, when you mess with President Brown!
 California Uber Alles! California Uber Alles! Uber Alles, California!"
------------------------------------------------------------------------
From: mok@acsu.buffalo.edu (Chisan Mok)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization wanted
Summary: -------------------
Date: 7 Oct 92 02:14:38 GMT
Organization: State University of New York at Buffalo/Comp Sci



  Anybody want to sell a copy of it,please give me a e-mail.
Thanks.

							Chi San
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CD-ROM seek times (was CD-ROM Games)
Date: 1 Oct 92 21:55:31 GMT
Article-I.D.: ichips.1992Oct1.215531.12930
Organization: Intel Corporation
Originator: smintz@alamo


Accually no, for a smooth animation, you need a goo buffer, and a 150kb transfer,
I have seen Very smooth, though slow motion on 700ms unit, and my panisonic
(creative Labs unit) CD at 390 gives beautiful motion...(I am using MS bookshelve
as an example...)
:)
Stephen
Newsgroups: comp.sys.ibm.pc.games
From: twong@civil.ubc.ca (Thomas Wong)
Subject: Re: Links 386 -- Week 2 results
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
Date: Mon, 28 Sep 1992 17:54:31 GMT


Can anyone with Links 386 Pro confirm that it works fine under OS/2
before I go out and buy it? (ie. does it use DPMI for 386 code)
Thanks.

Thomas.

Newsgroups: comp.sys.ibm.pc.games
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: strike commander
Date: 27 Sep 92 06:21:36 GMT
Organization: Lehigh University

In article <!b!pkmm.hchong@netcom.com>, hchong@netcom.com (Hoi Chong) writes:

>Well, at least we are waiting for a game that is playable, with a wide
>angle of view, unlike that year-long-delay F3 with the ultra tunnel
>vision (make you feel like driving a tank instead of a 360-degree
>lookaround fighter)..
>
There are NO actual game graphics in the demo! It's just the cinematic video
part of the game. If you want to see the actual cockpit (which is much bigger,
but still leaves a nice view), check out an old issue of CGW (the one on the
winter CES I think).
-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu_____________________/
Xref: sparky comp.sys.ibm.pc.games:14919 rec.games.misc:17607
From: ebazergh@gmuvax.gmu.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Ultima 6 - Can you help me?
Date: 28 Sep 92 20:23:46 GMT
Organization: George Mason University, Fairfax, VA.

I dropped by Egghead Software today and noticed they had Ultima 6 on sale
for only $19.99 ($18.99 with cue-card). I snatched a copy and I am now
wondering if any bugs exist in the game and if patches were ever distributed,
since this game was first released in 1990...

Anyone know of any FTP sites with patches, hints, utilities for Ultima 6?

Thanks for your help!

Eric
EBAZERGH@GMUVAX.GMU.EDU
EBAZERGH@GMUVAX.BITNET
From: lestat@wixer.cactus.org (Lyle J. Mackey)
Newsgroups: comp.sys.ibm.pc.games
Subject: FTP site for Stunts tracks
Summary: Missed it before.
Date: 4 Oct 92 06:43:30 GMT
Organization: Real/Time Communications

I distinctly remember there being an article about an FTP site for tracks for
Stunts, but I didn't have the game at the time.  Found it in a clearance bin
for 15 bucks, and now I can't find the site..

My apologies if this is covered in the FAQ, it's scrolled off here, and in
news.answers.

-- 
 .--------------------------------------------------------------------------.
/ Lyle J \ lestat@wixer.cactus.org /  Team Doofus  \ DoD / Nobody else WANTS \
\ Mackey /     Social Engineer     \ '89 Kaw EX500 / 587 \  my  opinions...  /
 `--------------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: KQ5 - Ice Mountain
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Tue, 29 Sep 1992 13:06:49 GMT

In article 12379@amd.com, arenzana@angelo.amd.com (Romeo Arenzana) writes:
>Newsgroups: ibm.pc.games
>Subject: KQ5 - Ice Mountain
>Summary: 
>Followup-To: 
>Distribution: usa
>Organization: Advanced Micro Devices, Santa Clara, CA
>Keywords: 
>
>Can somebody tell me how to get past the cliff at the ice mountain?
>I used the rope to tie to the branch but it breaks when I climb it.
>I got the sled, too, but I couldn't use it. I got the wand, empty
>pouch, squeezed honeycomb, cape, half a leg o' lamb, amulet. Any
>help is appreciated.



Try throwing your rope else where. Just branch is just a trick.  Too easy.


                    
           Dave   <--------------> drmcclin@mosaic.uncc.edu
                     <>      <>
                       
                         <               "Don't know,

                    \__________/                      Don't care!"  

                        
Question: "What will I do when I graduate this spring
           and lose my account to the SUN SPARC workstations
           and internet???
 
  Answer: " ..........die a slow and painful death ....   :(  "

Newsgroups: comp.sys.ibm.pc.games
From: kama@microsoft.com (Kam Foo Aw)
Subject: Re: Good Sub sims (or any)
Date: 03 Oct 92 01:21:04 GMT
Organization: Microsoft Corporation
Summary: Sub sims 
Distribution: usa


688 attack sub program is a bit old (1989 or 88), but it is a modern sub
simulation.You can etiher command a Los Angeles class attack sub or an Alfa sub.
Graphics are quite acceptable for a VGA game. It is quite fun.  I am also
looking for newer sub simulation game.  Any recommedation out there?

Kam Foo Aw


Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: MM4; Clouds of Xeen. SHIPPING Monday!!
Originator: smintz@alamo
Organization: Intel Corporation
Date: Fri, 2 Oct 1992 17:06:26 GMT


I talked with New World computing today, they will be shipping starting today,
expect it in the store next week, this one supports SB pro, vga, and uses Xms,
and Ems!!!!!
Keep you maps ready and you swords sharp!!
Stephen
From: hilton@fcs260c.ncifcrf.gov (Bruce Hilton)
Newsgroups: comp.sys.ibm.pc.games
Subject: games for sale - update
Date: 2 Oct 92 19:00:26 GMT
Distribution: usa
Organization: Frederick Cancer Research and Development Center


UPDATE on games for sale.

 IBM Games for sale.  All with original disks, docs, boxes, etc.
Terms $3 ship per game (first, $1 each addtl.) Send check, I send
goods.
	KQ2	$7     sold.
	KQ3	$7     sold.
	KQ4	$10    sold.
	KQ5vga  $15    sold.
	Castle of Dr. Brain vga $15  --- oops note it is Castle, not Island!!
					 an honest idiot goof.
				         Still available.

also    King's Quest Companion - book of walk thrus, hints, etc.  $5  SOLD.


-- 
++++++++++++++++++++++++++++++++++++++
+      Bruce D. Hilton		     +
+      hilton@fcs280s.ncifcrf.gov    +
++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: CRASHED! RESEND ALL EMAILS TO GAME BYTES!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 28 Sep 1992 13:33:34 GMT

--
Due to a massive failure of my mail configuration (what else is new at
this machine....<sigh>) all emails sent to me from last Thursday till
now need to be resent.  I'M STILL HERE!!  Please resend as soon as
possible.  Thanks.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
From: g89s9058@oliver.sun.ac.za (Shae-Guevara)
Subject: Leisure Suit Larry III
Organization: Rhodes University, Grahamstown, South Africa
X-Newsreader: Tin 1.1 PL5
Date: Mon, 28 Sep 1992 07:45:13 GMT

In  LSL3,  I have gotten stuck just after I get the towel from
the  beach  and  get a tan - I have no idea what to do next. I
have  tried  just  about everything with no luck, can any kind
soul help?

--
Mail me at: g89s9058@hippo.ru.ac.za

"May the dwarfs be with you."
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problem on ScreenShot in GameByte #5
From: estewar1@husc9.harvard.edu (Eric Stewart)
Date: 30 Sep 92 20:35:24 EDT
Distribution: World
Organization: Harvard University Science Center

In article <markus.48.717864877@clement.info.umoncton.ca> markus@clement.info.umoncton.ca (MARC PAULIN) writes:
>In article <BvCLKH.7nt@fmsrl7.srl.ford.com> ccw@slee07.srl.ford.com (C. C. Warren) writes:
>>From: ccw@slee07.srl.ford.com (C. C. Warren)
>>Subject: Re: Problem on ScreenShot in GameByte #5
>>Date: Tue, 29 Sep 1992 16:24:11 GMT
>
>>Well, I had problems with two of the SVGA screen shots. I have an ATI VGA
>>Wonder with 512K of ram. The shot of Links 386 Pro was blank. I don't
>>remember what other one didn't work right.
>
>	The second one, is it Guest by any chance??  I could see Links 386 
>Pro without any problem but my video card is not powerful enough to handle 
>the graphics of Guests.  That's toooooo bad.  I'll buy a new one.

Marc, you might be able to get by if you add more memory to the card!
The Guest screen shot is 640x480, while the others are 640x400, with the
result being 256k will display only 640x400; it takes 512k to display
640x480.  Check the docs with your card, and see if you can upgrade the
memory, and if it has the capability to display 640x480.  The advantage is
the cost, which should not be more than $30US for the extra 256k, much
cheaper than a new card.  However, if you want the higher resolutions
(800x600 and better) which will _eventually_ be supported (I know Links
supports some of them, but it doesn't count because the screen just gets
smaller!) you will probably need a new card.
>                                         ____
>              _  _  _                  / \   \ 
>            /' )' )' )                |   |   |           
>              /  /  /                 | (_|__/         \   
>             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
>            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
>                  Internet:    markus@clement.info.umoncton.ca
>                  Talk Deamon: 8900795@clement.info.umoncton.ca

Eric J. Stewart                 estewar1@husc.harvard.edu

Newsgroups: comp.sys.ibm.pc.games
From: spschure@cs.ruu.nl (Sjoerd Schurer)
Subject: EOBI Special Quests Bonuses
Date: Tue, 29 Sep 1992 16:11:55 GMT
Organization: Utrecht University, Dept. of Computer Science
Keywords: EOB

Newsgroups: comp.sys.ibm.pc.games
From: edb892rsft@vx24.cc.monash.edu.au
Subject: Help MM3 -possible spoiler ahead-
Organization: Computer Centre, Monash University, Australia
Date: Fri, 2 Oct 1992 04:33:37 GMT


Okay this is the scene... after spending an unnaturally long time on
playing Might and Magic ]I[ i'm stuck when collecting all the
Holographic sequencing cards....

Can anyone post or send us a list of where they are it would enable me
to get a little more sleep at nights....

-Hugh Jenkinson
From: david@ajfcal.uucp (David Field)
Newsgroups: comp.sys.ibm.pc.games
Subject: dagger of amon ra
Keywords: help
Date: 5 Oct 92 18:04:32 GMT
Distribution: comp
Organization: Crafield Digital


  How do you get the wire to lock the door
  from that stupid monk? Is the wire from the 
  Pterodactyl, if so how do you get it. I
  tried to cut it with the dagger but it doesn't
  work. Thanks greatly.
  
  
                                       SWALLOW THIS LIVE
Newsgroups: comp.sys.ibm.pc.games
From: gregh@alw.nih.gov (Gregory Humphreys)
Subject: Re: Hitchhikers Guide - Help !
Organization: National Inst. of Health, DCRT, CSL
Date: Thu, 1 Oct 1992 12:13:30 GMT

SPOLIERS





















































This is the only part of the game that really resembles the book... what you
need to do is type 'lie in mud' or 'lie in front of bulldozer'.  Mr. Prosser (The Contractor) will stop the bulldozers, and then Ford Prefect will come along and
when he starts talking about your towel, say, "Ford, what about my house?".  I think you need to say it twice.  Then Ford will convince Mr. Prosser to take your
place in front of the bulldozer.  Then you can leave.  Hope this helps.  P.S.
Don't forget to pick up EVERYTHING in your house, and I mean EVERYTHING, as in
get all.
-- 
Greg Humphreys    |  "Playing not to win is like sleeping with your 
gregh@alw.nih.gov |  sister - sure, she's a great piece of tail, 
                  |  and she's got a bag full of goodies, but it's 
(301) 402-1817    |  just plain illegal."  -Charlie Sheen, "Hotshots"