HDTenEightyP/NetNews huggingface dataset:
From: tsandeson@mta.ca
Newsgroups: comp.sys.mac.games
Subject: Pirates game
Date: 17 Nov 92 21:06:19 GMT
Reply-To: tsandeson@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada


 I keep seeing Pirates Editor on alot of FTP sites but not once have I heard
anyone talk about it on this posting. I use to play this game on the Amiga
system alot and found it quite good, does anyone have this game? does it
exist?  I would like to hear from anyone who has it or has played it on the
mac since now my curiuosity is peeked.


P.S.   Try people to be original with QUOTES, I always see the same ones
which tells me people are lacking in originality. 

NO OFFENSE INTENDED FOR ANYONE ON THAT. JUST BORED WITHE REPEATED MESSAGES
POSTED OVER AGAIN......SORRY ABOUT THE SPELLING. 

#############################################################################
####                                                                     ####
####                         TSANDESON@MTA.CA                            ####
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From: root@lyra.scg.hac.com (Dave Fisher)
Newsgroups: comp.sys.mac.games
Subject: Is there something like SpaceWars for the Mac?
Date: 18 Nov 92 20:07:52 GMT
Reply-To: fisher@lyra.hac.com (Dave Fisher)
Organization: Hughes Aircraft Co., Carlsbad, CA

Does anyone know of a two person "Space Wars" type game for the Mac?
(Wherein two little ships zip around on the same screen, each controlled
by a separate player, shooting each other etc.)

If not, what about some recommendations for good two player games where
both players play at the same time, on the same Mac?  (i.e. not network/modem
games).

Thanks,
Dave Fisher   fisher@lyra.hac.com
Newsgroups: comp.sys.mac.games
Distribution: world
From: Patrick_J._Toole@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Sat, 21 Nov 1992 13:45:49 EST
Subject: Re: A-Train for the Mac?

  No, there are a few limited places that are selling A-Train for the
mac.  Don't pay over $40 for it.

-Pat
Foggy Bottom - your FirstClass Mac connection in Washington, DC

Newsgroups: comp.sys.mac.games
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Subject: Creepy Castle castle level help needed
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 24 Nov 1992 02:39:53 GMT

Okay I give up. I have the garlic, which disappears, I have plenty
of daggers, and I have the key. Now how do I get past that floating
guy? He won't die. I hate him. I want to kill. I've been playing for
days. I haven't slept since -- what month is this? Okay, maybe I'm
exaggerating. Please help.

-Scott J. Kleper
"Sgt. Kleper"
Newsgroups: comp.sys.mac.games
From: iceman@honey.cs.mcgill.ca
Subject: Re: Mac game developer seeks advice
Organization: SOCS, McGill University, Montreal, Canada
Distribution: NA
Date: Wed, 18 Nov 1992 19:56:36 GMT

In article <1992Nov17.063249.13029@midway.uchicago.edu>  
hui@rainbow.uchicago.edu (Hui Dong) writes:

> I would suggest that if you distribute it as a shareware, at least disable
> some features, to make those honest people at least a feeling they are buying
> "something" with their money.

	On the other hand, you could distribute a fully working game and
	send your registered users some extra stuff like a map editor for
	example. That's a little more positive I feel. But then again, when 
	you distribute shareware, do you do do it expecting big bucks in
	return or is it just personal satisfaction to see that other people
	than you can enjoy your game (i.e. make people happy)?
	
--
----------------------------------------
McGill University				E-mail: iceman@cs.mcgill.ca
School Of Computer Science			Tuan Huynh - Class of '93
From: upsiu@mcs.drexel.edu (Paul Siu)
Newsgroups: comp.sys.mac.games
Subject: How do I post Falcon Demo to Sumex?
Date: 19 Nov 92 06:25:06 GMT
Distribution: usa
Organization: Drexel University, Dept. of Math. and Comp. Sci.

I recently downloaded falcon demo from aol, I noticed that a number of people
wants a copy of this demo through internet.  What is the procedure to post
stuff to sumex?

Thanks

Paul Siu
upsiu@mcs.drexel.edu
-- 
 Paul Siu, Drexel University, upsiu@mcs.drexel.edu               
 * We are actors, the opposite of people - Rosencrantz and Guidenstern are Dead
From: sknezevi@girtab.usc.edu (Steven John Knezevich)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom 1.0a1
Date: 19 Nov 1992 09:24:35 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu



Is this game on SUMEX?  If not post it...

Steve Knezevich
From: miracle@sctc.com (Barry Miracle)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
Date: 17 Nov 92 18:26:46 GMT
Article-I.D.: sctc.1992Nov17.182646.8962
Organization: SCTC

Am I to understand that Pax Imperia can only be played multiplayer,
and there is not computer opponent?

I am new to this group and have missed the last year of this
discussion.

Barry Miracle
miracle@sctc.com
From: mike_s@cybermac.lm.sub.org (Michael Schmittner)
Newsgroups: comp.sys.mac.games
Subject: New Falcon for the Mac
Date: Wed, 18 Nov 92 15:47:17 CET
Organization: M&T.GER
Reply-To: mike_s@cybermac.lm.sub.org (Michael Schmittner)
Distribution: world
X-Mailer: uAccess LITE - Macintosh Release: 1.5v4

Hi all,

does anybody have to new version of "Falcon" (with colour-support) yet? I have been told,
that it is already out. 

Happy Mac`ing!

Michael

-----------------------------------------------------------------------
Michael Schmittner  # mike_s@cybermac.lm.sub.org
Mittermayrstr. 27    #   CompuServe: 70007,5257
8000 Munich 40       #     Tel: **49*89-3004917     
-----------------------------------------------------------------------  
       *****      Life starts at `030     *****
-----------------------------------------------------------------------
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom 1.0a1
Distribution: world
Date: 22 Nov 92 16:05:07 EST
Organization: Amiga BitSwap Central Dispatch

People have been comparing this game to Solarian II.  I was wondering, will
it require a 13" monitor?

-- Via DLG Pro v0.995

Newsgroups: comp.sys.mac.games
From: sathomas@athena.mit.edu (Stephen A Thomas)
Subject: Re: Falcon MC Demo; sad, sad, sad....
Organization: Massachusetts Institute of Technology
Date: Tue, 17 Nov 1992 15:14:51 GMT

Somebody post it so we can all decide for ourselves.  If it really sucks then we
can all have a good time flaming it and bitching about when Graphic Sims F18 will
be out.

Oh let us know where you post it.

STEVE THOMAS

MIT Aero/Astro
Newsgroups: comp.sys.mac.games
Distribution: world
From: Keith_A._Lichtenauer@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Wed, 18 Nov 1992 20:45:47 EST
Subject: Re: Hellcats.  How to update????

Sinking the island?  Sounds interesting.  Can you do it again and take a
picture of it. (command-shift-3).  If so, upload the picture. (if
internet allows.  I'm not too familiar about how this system works.)
Foggy Bottom - your FirstClass Mac connection in Washington, DC

Newsgroups: comp.sys.mac.games
From: alan@pacdata.uucp (Alan McLachlan)
Subject: Re: RoboSport
Organization: Pacific Data Products
Date: Thu, 19 Nov 1992 18:27:35 GMT

In article <HOTLINE.5@calvin.edu> HOTLINE@calvin.edu writes:
>In article <1e8d1eINNn7m@armory.centerline.com> chapman@centerline.com (Scott Chapman, (Scott Chapman x233)) writes:
>>Anyone like this game? I would be interested in your experiences with it.
>
>Well, I thought the game was fairly decent, but the computer got way too easy
>to beat.  If you have a lot of patience and a lot of friends willing to play,
>then it is a pretty good game.

Agreed... the computer was very easy to beat... though I haven't tried it at 
its worst yet!
Can't wait to get enough people to play it all live!

-- 
--------------------------------------------------------------
  Beam me up Scotty, there's no intelligent life down here!
--------------------------------------------------------------
Alan McLachlan                       [ucsd|uunet]!pacdata!alan
Pacific Data Products                alan@pacdata.com
--------------------------------------------------------------

Newsgroups: comp.sys.mac.games
From: amdavi@cs.wm.edu (Alexander M. Davis)
Subject: Games for sale/trade
Organization: The College of William and Mary
Date: Tue, 17 Nov 1992 03:26:36 GMT

Prices I quoted a little earlier were a little high, and I want to be
fair to fellow net.goers, so here goes:

Space Quest IV: $17
SimLife: $33
Might & Magic II: $22

add $3 shipping each, all with original stuff (M&M no box).
Trades possible.
SQIV with cluebook.

- Alex Davis
amdavi@cs.wm.edu
Newsgroups: comp.sys.mac.games
From: joel@dseg.ti.com (Joel Quejada)
Subject: Re: BlockOut for the Mac???
Reply-To: joel@dseg.ti.com
Organization: Texas Instruments, Inc.
Date: Wed, 18 Nov 1992 21:59:50 GMT


In article 1ecrf2INN6e0@usenet.INS.CWRU.Edu, jmt8@po.CWRU.Edu (James M. Trela) writes:
>
>I believe it is called WellTris...I have seen it but I can't
>
>	remember where...


There IS a version of BlockOut for the Mac. I saw it at my local software
store. Unfortunately, I don't know any of the particulars, i.e., color, etc.

Joel
From: amclach1@cc.swarthmore.edu (Zans McLachlan)
Newsgroups: comp.sys.mac.games
Subject: Re: Anybody else have trouble with DARKWOOD?
Date: 23 Nov 92 20:41:36 GMT
Organization: Swarthmore College

In article <By69Cr.7L9@acsu.buffalo.edu>, v065hjku@ubvmsd.cc.buffalo.edu
(Jason Osborne) writes:
> 
> I downloaded Darkwood from mac.archive over the weekend, and couldn't get
> it to run- I kept getting unimplemented trap errors- even after I
> removed all extensions and ran it alone (no other program running).  I 
> am using a tuned 7.0 classic w/4 meg.  Any hints?

I solved it about a week ago on my roommate's LC [not 2 :(] with 6 megs,
tuned 7.0, and lots of inits/cdevs. Darkwood is 256 color, and the lack
thereof on the classic may be the problem.

On a side note, what do people think of this game? It's really attractive
and fairly fun, but is easy to solve and _very_ limited, IMHO. An evening's
worth of work to solve, tops (I used a simple but tried and true strategy
to win - email me if you want a hint). If this game would let you exit the
city and roam around, or even change your character's class, it could be
quite cool. Maybe if we send the author encouragement/$?

--Zans
amclach1@cc.swarthmore.edu
From: micah@milton.u.washington.edu (Micah Anderson)
Newsgroups: comp.sys.mac.games
Subject: Re: Minotaur Question
Date: 18 Nov 92 19:06:13 GMT
Article-I.D.: milton.micah.722113573
Organization: University of Washington

How does the level system work in Minitaur? I have gatherd so far that
every ten wins you get three status points distributed evenly... is
this correct? I was told by a friend that after 50 wins your character
is forced to retire, is this true also?
Newsgroups: comp.sys.mac.games
From: awells@fenris.claremont.edu (Adam "Servo" Wells)
Subject: Re: PoP Hacks
Keywords: persia cheat
Organization: Harvey Mudd College, Claremont CA
Date: Mon, 16 Nov 1992 19:19:06 GMT

In article <BxtKto.189@dcs.glasgow.ac.uk> thomsonj@dcs.glasgow.ac.uk (James Thomson) writes:
>I have figured out the format used for the Prince of Persia saved games -
>would the net in general prefer detailed instructions on how to alter
>the save files, some binhexed save files, an editor app or indeed all of
>the above?

These have all already been posted some time ago.  Check out the PoP saved
game editor on sumex.  I believe it's 
    /info-mac/game/prince-of-persia-editor-10.hqx

It lets you change everything about your saved games.

Adam Wells

+---------------------------------------awells@fenris.claremont.edu----------+
|"Did you ever see the faces of children / They get so excited               |
|(gobble gobble gobble gobble gobble gobble gobble gobble)"  - P. Townshend  |
+----------------------------------------------------------------------------+
-- 
+---------------------------------------awells@fenris.claremont.edu----------+
|"Did you ever see the faces of children / They get so excited               |
|(gobble gobble gobble gobble gobble gobble gobble gobble)"  - P. Townshend  |
+----------------------------------------------------------------------------+
Newsgroups: comp.sys.mac.games
From: taihou@suliman.iss.nus.sg (Tng Tai Hou)
Subject: Check out Apple Games Demo CD
Originator: taihou@suliman
Organization: Institute of Systems Science, NUS, Singapore
Date: Mon, 23 Nov 1992 07:49:10 GMT

Apple is bundling 9 CDs with its VXs and VIs. And one of the
CDs happens to be a games demo CD. There are many playable
demoes in there, including a couple which were never discussed
in this newsgroup at all.

I have only time to glance through. I can't remember the names.
Go get a hands on and take a look. There's even a Director
version of Screaming Metal. And if the play is as good as the look,
WOW!!!

Tai Hou Tng
Singapore
Newsgroups: comp.sys.mac.games
Subject: Looking to buy Secret of the Silver Blades
From: <JBECHTEL@MIAMIU.BITNET>
Date: Thursday, 19 Nov 1992 12:12:42 EST
Organization: Miami University - Academic Computer Service

If anyone out there has a copy of SoSB and is willing to sell it for a
reasonable price, I'm looking to buy.  E-mail a reply, and an offer, and I'll
get back to you.  If anyone has the hintbook and would be willing to sell it
along with the game, so much the better.  Thanks.
 
                                                 Jase
From: janolov@cdg.chalmers.se (Jan-Olov Lantto)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac game developer seeks advice
Date: 18 Nov 92 08:36:50 GMT
Organization: Chalmers University of Technology

In article <1992Nov16.231817.26205@Princeton.EDU> joes@princeton.edu (Joe
Studholme) writes:
>     Depends on whether you support B&W. There are no color screens 
>     the size of a Classic window, obviously.
>
Wrong!!!

Apple s 12" color monitor has the same number of pixels as a Classic, and
there is rumor about a Color Classic due in february.

***************************************************************************
*                   Jan-Olov Lantto - Research Engineer                   *
*                    Dept. of Electrical Power Systems                    *
*                    Chalmers University of Technology                    *
*                       S-412 96, Goteborg, SWEDEN                        *
*                         janolov@cdg.chalmers.se                         *
***************************************************************************
From: goebel@pacific.cps.msu.edu (Chris J Goebel)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings on a 3Meg IIsi ?
Date: 20 Nov 92 13:45:12 GMT
Organization: Dept. of Computer Science, Michigan State University

I tried the demo on one of the campus's 3meg-IIsi's (system 6) and
had only one problem.  It ran in B&W mode, when I ran it at home
5meg-IIsi (sys7 12meg virtual) it ran in color.  The "get-info"
showed that the color version needed 2meg of memory to run.  I 
am not sure about the B&W.

If it isn't running in color I would try to find somewhere to run
it in color.  The graphics/sound are excellent and you also get
better details.

-chris
(goebel@cps.msu.edu)
Newsgroups: comp.sys.mac.games
From: wusyk@warsteiner.bnr.ca (Walter Usyk)
Subject: Harpoon: Latest and complete version
Organization: Bell Northern Research Montreal, Canada.
Date: Fri, 20 Nov 92 16:37:38 GMT

I would like to know what is the latest color version of Harpoon
available which has all the Batlle Set included and all the
instruction books
--
**************************************************************
*  Walter Usyk: Bell-Northern Research, Montreal Canada      *
*  Telephone  : (514) 765-8259                               *
*  Internet   : bnrmtl!wusyk@Larry.McRCIM.McGill.EDU         *
Newsgroups: comp.sys.mac.games
From: Ken Wilkens <wilkens%nmr@venus.ycc.yale.edu>
Subject: Re: Hellcats.  How to update????
Organization: Yale University
X-Useragent: Nuntius v1.1a2
Date: Wed, 18 Nov 1992 12:09:58 GMT

Well if you just purchased Hellcats it is probably 1.03, the about box
says 1.00 on all the versions I have seen. The main diffrence is the way
strings are saved in the resource fork I belive (make it easier to
translate to diffrent languages). As for the bug I'm not sure what you
meant, did the island dissappear? or did you bail out of a perfectly good
airplane?
  If you would like to email graphic simulations directly you can at
"GraphSim@AOL.COM"

Ken
Newsgroups: comp.sys.mac.games
From: mzajac@ccu.umanitoba.ca (Michael Stephen Zajac)
Subject: Keyboard changes in Hellcats?
Organization: University of Manitoba, Winnipeg, Canada
Distribution: na
Date: Mon, 23 Nov 1992 01:18:54 GMT

Any idea how to change the assignment of keys in Hellcats?  I use a dvorak
layout, and the existing keys make it impossible to use the rudder.  I tried
looking around the application with resedit, but couldn't find anything
that looked promising.

Thanks,

-- 
Michael Zajac (Dept of Landscape Architecture)
University of Manitoba, Winnipeg, MB R3T 2N2
phone:  (204) 474 6449
From: hhtra@usho21.hou281.chevron.com (T.M.Haddock)
Newsgroups: comp.sys.mac.games
Subject: Re: My biggest question about 3-in-Three
Date: 18 Nov 92 01:13:44 GMT
Organization: Chevron

In article <ARROYO_E-171192144610@microlab6.med.upenn.edu>, ARROYO_E@A1.MSCF.UPENN.EDU (Edgardo J. Arroyo) writes:
|> It seems to me that I am locked up in my game of 3 in Three. I have to
|> solve either of 2 puzzles to go ahead:

    [stuff deleted]

|> Of low importance : BACK GROUND
                            ^^^^^^
  We hang around computers too much.
  The Mrs's informs me the answer is:  BACK BURNER

 TRAVIS
From: mxmora@unix.SRI.COM (Matt Mora)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac game developer seeks advice
Date: 17 Nov 92 19:33:09 GMT
Organization: SRI International, Menlo Park, California

In article <1992Nov15.212156.14708@afterlife.ncsc.mil> mssmith@afterlife.ncsc.mil (M. Scott Smith) writes:
>Hi.

 Hello


>[1] Do I need to support black and white?

>   Right now everything is in color.  Initially it seemed I could just have
>two versions of the game, one with sprites designed in color and the other
>with sprites designed in black and white.  

Good Question. Most of the macs that have been sold are black and white
so you you would be cutting out a lot of sales if you planned on going
commercial.

You could just creat the black and white graphics on the fly via dithering.
So you wounldn't need to seperate versions.


>[2] Can I make System 7 a requirement?
>
>   I have never developed under System 6 and don't even have a copy of
>System 6.  My game uses features of System 7 (such as GWorlds and TrueType)
>which could make developing a System 6-savvy version a headache.
>   Again, I don't want to offend anyone -- but are there still a lot of
>people using System 6?  Would it be unfair for me to require System 7?

Again loss of market. The two things you mentioned are available under
system 6.0 with the appropriate extension added. Always check for
the functionality you need not the system version to see if you can run.
Quicktime implements a lot of system seven feautures on system six macs.


>[3] Is a game window the size of a Classic's screen big enough?

A smaller movable windo on larger screen macs is acceptable. Blanking out
and entire 21" screen to play a game thats only 512x342 may not be.


>[5] What are your feelings on copy protection?

Just say no.


>[6] What types of games do you like?

>   This game I'm writing is kind of a traditional arcade-style game.  It
>doesn't have tons of amazing 24-bit graphics.  I don't have any artists on
>the team (unfortunately, since I'm a better programmer than artist).  And

Get some. Specially if you want to go commercial. A good artist will make your
game stand out and be noticed in the sea of dismally designed art that
programmers come up with. :-)


Look at lunatic fringe as an example.

Matt

-- 
___________________________________________________________
Matthew Mora                |   my Mac  Matt_Mora@sri.com
SRI International           |  my unix  mxmora@unix.sri.com
___________________________________________________________
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac game developer seeks advice
Date: 18 Nov 1992 22:13:12 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

 In article <1992Nov18.083650.7850@etek.chalmers.se> janolov@cdg.chalmers.se (Jan-Olov Lantto) writes:
 >In article <1992Nov16.231817.26205@Princeton.EDU> joes@princeton.edu (Joe
 >Studholme) writes:
 >>     Depends on whether you support B&W. There are no color screens 
 >>     the size of a Classic window, obviously.
 >>
 >Wrong!!!
 >
 >Apple s 12" color monitor has the same number of pixels as a Classic, and
 >there is rumor about a Color Classic due in february.

Wrong!!!

The standard 9" b&w screen is 512x342 pixels.  The 12" LC screen is 512x384
pixels.

                                                             Darren
From: mikad@bones.et.byu.edu (David P. Mika)
Newsgroups: comp.sys.mac.games
Subject: Re: PGA Tour Patch (woody)
Date: 16 Nov 92 01:31:01 GMT
Article-I.D.: byu.9b#
Organization: Brigham Young University, Provo UT USA

Does anyone have the patch that gives you the really big club? You
know, the one that lets you drive the ball 500 yds.

.
Newsgroups: comp.sys.mac.games
From: treeves@magnus.acs.ohio-state.edu (Terry N Reeves)
Subject: Re: Games for 6/8 year olds?
Organization: The Ohio State University
Date: Fri, 20 Nov 1992 14:51:22 GMT


my 6 year old boy plays sim-ant (yes too easy for adults but for  a six year 
old quite challenging) also he has load of fun with experimnetal level.

also plays with sim city - but not the game  I give him cheater city with tons
o f money, he builds and smashes

he likes tetris (but can't do it)

plays glider (my 12 year old made him an easy house)

He like man hole & cosmic osmo - but some 8 year olds wouls be bored or htink
its kid stuff.
Newsgroups: comp.sys.mac.games
From: u9044140@cs.uow.edu.au (Scot Joseph Wilson)
Subject: Re: Minotaur
Organization: Hey , I'm already missing one T
Date: Thu, 19 Nov 1992 02:09:40 GMT

rbrewer@uhunix.uhcc.Hawaii.Edu (Robert Brewer) writes:
>Yes, but by the time you find Rust or Negate Magic, I will have teleported
>next to you with Durandal, and be wacking the heck out of you. I know there are
>all sorts of evil tricks you can pull with items (poison followed by paralyze,
>forcewall with Stalker, etc), but my point is while you are busy looking for
>the multiple components of your evil scheme, I will have found Excalibur and
>then you will be toast.

	Ah-huh... Sure! By the time you find excalibur - I would have probably
got a reod of banishment ... or dust of disappearance or some form of para-
lysation , so that if you came near me - you would be toast. The idea of
rushing around looking for stuff immediately - by the idea of minotaur is
to improvise with what you have . That is the fun of it all.
 P.S. I like bows and arrow - excalibur is stuffed if you are blocked by
a force wall and I have a bow...
-- 
  Scot Wilson, The man with One T.            u9044140@wraith.cs.uow.edu.au
    "Its Scot with 1 T because all the other four letter words were used."
		"HURTS SO BAD	 ------- 	FEELS SO GOOD!"
Warning: This .signature may be suddenly, and without prior notice, be cut shor
Newsgroups: comp.sys.mac.games