HDTenEightyP/NetNews huggingface dataset:
From: andrey@harry.ugcs.caltech.edu (Andre Yew)
Subject: Re: Vivid 24 graphics card
Followups-To: comp.sys.amiga.advocacy
Organization: California Institute of Technology, Pasadena
Date: Sun, 16 Aug 1992 00:34:04 GMT

LadyHawke@cup.portal.com (Classic - Concepts) writes:
>I've had
>some long talks with them about the theory behind the way they're
>designing this stuff and what it realistically can do and, in con-
>junction with some of the demo stuff I've seen, I think their
>way of implementing it IS the way of the future and will in a very
>real sense, assuming they get SOME SUPPORT, threaten and perhaps
>supersede the $180,000+ systems.

	Okay, so are you at liberty to discuss what they're
planning for the future?  And, no, to be fair, I have never
seen a Vivid board or for that matter any other DMI video
board.

	I think it's rather pointless to compare something
like a 4D/480VGX to an Amiga with a Vivid board.  First
of all, the 480 is much, much faster than any Amiga.  Second,
if DMI think that they can squeeze 160 MFLOPS out of 4 40
MFLOPS processors, all the time, they'd best hang up their
business, find a willing research sponsor (of which there are
tons), and make huge, earthshaking discoveries in multiprocessing.
Third, unless they've broken some laws of physics and economics,
there is no way they can reproduce the effects that a VGX system
can render.  Face it:  DMI and SGI are aiming at different
markets, and there are very many good reasons to shell out
$180K for an SGI.  If I had that kind of money, I'd get a
Crimson Reality Engine in an instant and save $60K (beat
that DMI :-).

	If you're aiming at the Indigoes, that's another
argument (which the Amiga loses to in comparison very
easily as well).  Sorry to burst your bubbles, people,
Amigas are NOT high-end graphics machines and never will
be, although I for one will be very happy if I could only
get the mythical AA chipset for my 3000.

	Follow-ups by email or in advocacy, please.

--Andre

PS:  to prove my point, people are more than welcome to
drop by and I can give them a demo of an SGI Crimson/Elan
running TDI Explore 3.0.

--
Andre Yew                     andrey@through.ugcs.caltech.edu (131.215.131.169)
From: jheath@CERIS.Purdue.EDU (Jim Heath)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: fax images (GPFax)
Date: 19 Aug 92 15:09:57 GMT
Organization: Center for Environmental and Regulatory Information Systems, Purdue University

From article <richardc.04ad@vogue.adsp.sub.org>, by richardc@vogue.adsp.sub.org (Richard Carde):
> In article <1992Aug12.145812.21571@CERIS.Purdue.EDU> jheath@CERIS.Purdue.EDU (Jim Heath) writes:
>> > In article <richardc.0439@vogue.adsp.sub.org> richardc@vogue.adsp.sub.org (Richard Carde) writes:
>> > 
>> >>FAX images are 1728 pixels wide... GPFax saves 1728 x ???? faxes on a
>> >>640 x 512 page size if they are FINE and 640 x 256 if the images are
>> >>STANDARD mode.
>> >
>> 
>> Is there any way to enlarge these.  I am trying to convert some
>> faxes to ascii using Migraph OCR and it often tries to do 2 lines
>> at once.  I think this is because of the size of the "print" and
>> if I can "enlarge" the image, OCR should be able to convert it.
>> Could it be something else? 
> 
> I am not quite sure what you mean by 'enlarge'.  The IFF is a pixel for
> pixel reproduction (1728 x hhh).  You will have to use some other program
> to manipulate the images in IFF ILBM format.
> 
> You could hack the IFF header and change the BMHD chunk's PAGE_WIDTH and
> PAGE_HEIGHT fields to the same values as the WIDTH and HEIGHT - if that's
> what you mean.
>

We solved the problem.  It turns out that Migraph OCR likes the
IFF files created from the faxes just fine if we use the "detail"
or "fine" setting on the FAX machine at work.  There _was_ some
very tiny print that OCR couldn't cope with very well, but aside
from that, it worked amazingly well.  'Course I've never seen any
other OCR program in operation ;-{). 
-- 
"Land of song, said the warrior bard,           Jim Heath
Though all the world betrays thee.
One sword, at least, thy rights shall guard, (The Minstrel Boy)
One faithful harp will praise thee."         (Thomas Moore)
Xref: sparky comp.sys.amiga.graphics:5615 comp.sys.amiga.misc:12684
From: DonD@cup.portal.com (Don Robert DeCosta)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.misc
Subject: FTP Guru needed
Date: Sat, 15 Aug 92 13:03:22 PDT
Organization: The Portal System (TM)
  <KONPLM.92Aug12163728@euas20c02.eus20>
  <KONPLM.92Aug13082320@euas20c02.euas20>
  <1992Aug14.193344.11615@lmpsbbs.comm.mot.com>

>I don't have the time, much less the patients, to search the convoluted mass
>of directories that passes for a logical tree structure. I tried but after
>a half hour of looking in empty directories and following dead-ends, I
>gave up.  The only advantage to such a structure is that along the way,
>you may run across some good stuff, which I did.
>
>Tom Setzer
>setzer@ssd.comm.mot.com
>

I recently gained FTP access and I too am frustrated... There MUST be a way to
use LS to look for a file within a tree structure, there also MUST be a way
to read a .README file without FTPing it and then DOWNLOADing it and then MOREi
ng
it and then DELETEing it and going back for the actual file if you decide the
.README was interesting. AND there MUST be a way to get FTPed sites to not be
so picky about upper/lower case when CDing and GETing.. AND....

Any Ideas where I find information on making the most of FTP?

(and if anyone says "Use ARCHIE to track down an FTP tutorial on the net" I'll
scream!)

Don DeCosta           |The nice thing about sanity is|  VM/Nomad2
DonD@cup.portal.com   |you can lose it more than once|  Amiga/Imagine
Newsgroups: comp.sys.amiga.graphics
From: derek@cgrg.ohio-state.edu (Dariusz Bolski)
Subject: Re: AdPro icon
Organization: OSU, Advanced Computing Center for Arts & Design
Date: Sat, 22 Aug 1992 04:09:53 GMT

In article <1992Aug21.063922.1456@sbcs.sunysb.edu> dtiberio@libws2.ic.sunysb.edu (David Tiberio) writes:
>
>	I accidentally deleted my AdPro icon. Now when it boots up it kind
>of steals all of my fast ram. What do I have to do to fix this? Can someone
>uuencode and send me the icon? Thanks.

In your manual you can read what Tooltype you need to specify in order
to not to take all memory. Any program icon will work if you set that.

>      //   David Tiberio  SUNY Stony Brook 516-473-5156 AMIGA  DDD-MEN   

Regards,

Dariusz Bolski
-- 
Dariusz Bolski     Ohio Supercomputer Center, IBM POWER Visualization System
Systems Programmer Ohio State University , Columbus U.S.
                   The Advanced Computing Center For The Arts And Design
e-mail: derek@cgrg.ohio-state.edu  derek@osc.edu
From: jap@crs.cl.msu.edu (Joe Porkka)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: AdPro icon
Date: 22 Aug 92 04:54:33 GMT
Organization: Michigan State University

dtiberio@libws2.ic.sunysb.edu (David Tiberio) writes:


>	I accidentally deleted my AdPro icon. Now when it boots up it kind
>of steals all of my fast ram. What do I have to do to fix this? Can someone
>uuencode and send me the icon? Thanks.

Um, why don't you get it off your original distribution disk?
"copy df0:adpro/adpro.info adpro:adpro.info" will do if you
put disk 1 into you internal floppy drive.

You do have a set of orignal ADPro disks, don't you?

BTW, sending bits of a software package over the net voilates copyright 
law.
  
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.advocacy
From: mlelstv@specklec.mpifr-bonn.mpg.de (Michael van Elst)
Subject: Re: X-Pert Systems Domino Board
Organization: Max-Planck-Institut f"ur Radioastronomie
Date: Fri, 21 Aug 1992 15:37:44 GMT

In <=a_n0cr@lynx.unm.edu> kholland@hydra.unm.edu (Kiernan Holland) writes:
>You mean 15 or 16 bit modes. Actually, the modes are neat 
>but the require a 32K index palette for each image. 
>And are harder to modify, unless your system quantizes color 
>information (I mean, if you are working with 24-bit images, it will 
>take longer for thapplication to create a similar color than a 24-bit program/card which would just plop the color codes down). 

The 15 or 16bit modes have _no_ color palette. They are true color and
programs that write 24bit just cut off the lowest bits. And for programs
that _create_ 24bit images the rendering time isn't a bottleneck. For
programs that just move or copy images the 16bit modes are inherently
faster since only 2/3rd of the data has to be accessed.

>By the way, I hear that the S3's are better chips. I wish 
>those were used in Amiga graphics cards. 

Depends, the S3's aren't better chips. In fact, they are much slower than
the ET4000. It's just that they can do a couple of blitter operations
themselves. I'm not sure if this is really faster but as it occurs in
parallel to the CPU operation it can increase overall speed for window
operations.

Regards,
-- 
Michael van Elst
UUCP:     universe!local-cluster!milky-way!sol!earth!uunet!unido!mpirbn!p554mve
Internet: p554mve@mpirbn.mpifr-bonn.mpg.de
                                "A potential Snark may lurk in every tree."
From: eeb@pro-freedom.cts.com (Ed Brown)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Golden Image Handy Scanner
Date: 13 Aug 92 04:56:58 GMT
Article-I.D.: pro-free.1992Aug12.215658.245
Organization: ProLine [pro-freedom] AppleVan (Apple UG of Vancouver, WA)


 > I own a Golden Image 400dpi handy-scanner. The scanner is nice, but
 > the software ("TouchUp") is not.

There is a scanner called the "PowerScan2" or something like that which is
advertised in the UK Amiga mags.  It supposedly has good software with it
that handles grayscaling quite nicely.  I can't say whether this software
would work with your GI scanner but it might be worth a try if you can find
it.  I've made inquiries in the US (the have a US distributor) but have not
gotten any info or encouragement so far.  I'm looking for an inexpensive
B&W hand scanner that can scan B&W photos that can be printed to a PS laser
printer for newsletter work.  Problem is, many such scans come out so
grainy that the person in the photo is barely recognizable.  I'd like
better quality but am not sure how to go about setting things up.


*======================================================================*
|Edward E. Brown II               | Internet: eeb@pro-freedom.cts.com  |
|Chemist On A Mission From GOD!   | UUCP:     clark.edu!pro-freedom!eeb|
|Vancouver, WA, USA, N.Amer, Earth| FidoNet:  1:105/135                |
|---------------------------------|---//-------------------------------|
|"Back off man, I'm a scientist!" | \X/ A3000 - UNIX/MSDOS/MacDOS/ADOS |
*======================================================================*
Newsgroups: comp.sys.amiga.graphics
From: rickan@maccs.dcss.mcmaster.ca (Mark Rickan)
Subject: X-Pert Systems Domino Board
Organization: Department of Computer Science, McMaster University
Date: Sun, 16 Aug 1992 19:07:13 GMT

While I've seen bits of information on this new card, I would appreciate
it if someone with information directly related to this board could post
a summary of what it has to offer, the level of integration with the OS,
and details of any agreements which have been made for North American
distribution.

Thanks,

Mark

-- 
 -------------------------------------------------------------------------
 = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
 = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
 ------------------------------------------------------------------------- 
Newsgroups: comp.sys.amiga.graphics
From: mrubino@csws12.ic.sunysb.edu (Michael N Rubino)
Subject: Re: color scanners
Organization: State University of New York at Stony Brook
Date: Mon, 17 Aug 1992 00:10:19 GMT

In article <1992Aug16.215726.23801@sbcs.sunysb.edu> dtiberio@libws2.ic.sunysb.edu (David Tiberio) writes:
>	My brother is looking for a color desktop scanner, such as a flatbed.
>Do Amiga DTP programs or 24 bit cards supports these? Or AMAX II?

As far as controlling the scanner goes you'll probably end up with the Art
Department Pro with a module for your scanner.  I've used ADPro with a Phovos
300C scanner (same as the Epson 300C) and it works great.  ADPro will then
save the graphic in any format you like with as many colors as you like.

From that point on any program that will load 24bit IFF files can use these
images.  Depending on the DPI and size of the scanned area the files can get
VERY large.  Don't plan on scanning a full page at 600DPI and 24bits.

>      //   David Tiberio  SUNY Stony Brook 516-473-5156 AMIGA  DDD-MEN   

-- 

- Mike
  mrubino%csws1.ic.sunysb.edu@sunysb.edu <--- use this address for email.
From: ottmar@ajberl.adsp.sub.org (Ottmar Roehrig)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: ADPro vs. ImageMaster: Which is better for DTP?
Date: 19 Aug 92 19:52:01 GMT
Organization: Atelier Roehrig

In article <1992Aug7.060003.8846@sarah.albany.edu> tw5232@albnyvms.bitnet (Teddy Wang) writes:
>I've got two jobs coming up which will require me to buy an image processing
>program of professional caliber.  I know that the Art Department Professional
>and Imagemaster are the two big boys on the block currently, but which will
>suite my needs better?
>
>I will be scanning pictures (B & W film to 256 shades of gray TIFF) using a
>hand scanner and a 286.  As stated above the pictures will be in TIFF format.
>Next, the pictures (which will probably be large since I plan to scan them at
>200-300 dpi) have to be cropped (as to get faces.)  And finally, the final
>cropped output (which I'd like to have in eps format, or 256 grayscale IFF
>format) will be imported into a DTP program.
>

I'd recommend ADPro just (not only) because of the fact that it
directly supports scanner-software from within the normal
user-interface. You don't have this in ImageMaster. But beware that
ADPro needs a lot of RAM. Think of 10-12 MB or more. And finally
don't forget that you'll need the Professional Conversion Pack which
includes TIFF-Savers and -loaders.

Ottmar
--
AtelierRoehrig        UUCP: ...!cbmvax!cbmehq!cbmger!ajberl!ottmar
Ottmar Roehrig, ECG130    cbmger.de.so.commodore.com!ajberl!ottmar
Hamburg, Germany

"There's method in his madness" (Shakespeare, Hamlet II.)
From: Manfred_J._Heinze@mowgli.fido.de (Manfred J. Heinze)
Newsgroups: comp.sys.amiga.graphics
Subject: Help on Playing large anims
Date: 16 Aug 92 05:09:00 GMT
Organization: Mowgli-BBS - AMIGA/HP48 only, +49-241-405949, V32bis, HST
X-Comment-To: (Per Lundholm)

Hey man,
I have RTAP. Its good.
Regards from Germany
Manfred
---
Newsgroups: comp.sys.amiga.graphics
From: katefans@chinet.chi.il.us (Chris'n'Vickie of Chicago)
Subject: Re: arenderman update!
Organization: Chinet - Public Access UNIX
Date: Sat, 15 Aug 1992 08:37:42 GMT

In article <paulg.0awp@weird.miami.fl.us> paulg@weird.miami.fl.us (Paul Griswold) writes:
> I think the problem that many of us has with the PIXAR deal is that many
> of us already have programs that we enjoy.  I own Imagine 2.0, and even
> though it isn't RenderMan, it was a heck of a lot cheaper!i

   The hardest part of creating a animation program is producing a high
quality, flexible renderer that is still fast enough for production.

> I couldn't afford another rendering program.  Not to mention the time
> to learn it.
  
   The idea behind RenderMan is this: you would only learn _one_ rendering
program, which would (ideally) work with scenes from Lightwave, Imagine,
Real-3D, Caligari, etc. Every one of these programs have different strengths,
but none of them have all of the features and quality needed in a truely
professional rendering program. PIXAR knows more about rendering than any
one else, and they have incorporated everything they know into one program.

  If it was available, you could not afford _not_ to get it.

>  I think that the programs out are great.  Maybe they don't have the
> name that Renderman does, but for the price they are great.

   For the price, many of the programs are acceptable, but none can even 
begin to touch the power, quality, flexibility and speed of RenderMan.

   Price is a complex thing. If I were to spend the time needed to learn
Imagine, to get at the wonderous things it's fans insist are there, it
would cost me many times the price of the program. My time is valuable;
I produce, on average, a 4 to 10 second logo animation in a day. I build
it, render it overnight, and the video engineer lays it off to tape the
next morning. The program I use cost 10k. It has paid for itself _many_
times over.
 
      If RenderMan had been available, Amiga developers could have
spent the time improving to modeling and animation in their programs,
instead of re-inventing the wheel. Caligari has the most (IMO) advanced
interface because Octree purchased the Rendition rendering package from
another company that _only_ writes renderers. If JourneyMan had better,
faster renderer it could stand a very good chance of putting Alias out
of business (I'm _not_ kidding.)

> If Renderman came out for $275 or less..... Then I'd be interested.
> No more than that though.

    MacRenderMan was selling at SIGGRAPH for around that.

>
>Paul Griswold

                                   Chris Williams
                                      katefans@chinet.chi.il.us
From: ejlove@wiz.outb.wimsey.bc.ca (E. John Love)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: arenderman update!
Date: 18 Aug 92 02:41:50 GMT
Organization: Wizard Online

I would very MUCH like to see RenderMan compatibility on the AmigaV!  Why in fact I know of one fellow who is developing a truly RenderMan-compatible modeller and renderer for the Amiga right now!  

Whether PIXAR develops something itself or not, RenderMan will appear for the Amiga anyway, due to it's flexibility and expandability as a "3D graphics language".  Couple it with ARexx and think of the possibilities :)

I cast a vote in favour of PIXAR (or anyone) embracing the RenderMan standard for 3D graphics.  If you would like to know more about "Excalibur", the OTHER Amiga RenderMan-compatible modeller/renderer, let me know, and I will let the author know you are interested.

Cheers!!

E. John Love

--- Via UCI v1.02 (C-Net Amiga)
From: ottmar@ajberl.adsp.sub.org (Ottmar Roehrig)
Newsgroups: comp.sys.amiga.graphics
Subject: Re:  Where To Get Essence?
Date: 19 Aug 92 19:52:01 GMT
Organization: Atelier Roehrig

In article <63483@cup.portal.com> LadyHawke@cup.portal.com (Classic - Concepts) writes:
>Jyanken, glad you asked (where to get Essence); it's available through:
>

What is Essence for Imagine?? Sorry if I missed something.

Ottmar
--
AtelierRoehrig        UUCP: ...!cbmvax!cbmehq!cbmger!ajberl!ottmar
Ottmar Roehrig, ECG130    cbmger.de.so.commodore.com!ajberl!ottmar
Hamburg, Germany

"There's method in his madness" (Shakespeare, Hamlet II.)
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: arenderman update!
Date: 19 Aug 92 03:46:26 GMT
Organization: York University, Toronto, Canada

In article <ejlove.0383@wiz.outb.wimsey.bc.ca> ejlove@wiz.outb.wimsey.bc.ca (E. John Love) writes:
>I would very MUCH like to see RenderMan compatibility on the AmigaV!  Why in fact I know of one fellow who is developing a truly RenderMan-compatible modeller and renderer for the Amiga right now!  
>

For script-based 3D package, we have POV-TRACE and RAY-DANCE etc. So,
why are we going for RENDERMAN?
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware
From: mrubino@csws2.ic.sunysb.edu (Michael N Rubino)
Subject: Re: Scanners
Organization: State University of New York at Stony Brook
Date: Mon, 17 Aug 1992 22:12:16 GMT

In article <1992Aug17.172149.8267@CERIS.Purdue.EDU> jheath@CERIS.Purdue.EDU (Jim Heath) writes:
>
>Someone mentioned earlier that they had an Epson 300C (?)
>scanner.  Is there an Epson 800 # where I can call to get specs
>on this scanner?

Try information: 1-800-555-1212
It does 24bit color at 600DPI.

>I have asked Sharp for info on their new
>JX-320.  Is there any other flatbed scanner for the Amiga in this
>class?

There is the Phovos 300C.  I think it has the same specs as the Epson.  There
is an ADPro driver and special parallel cable for it.

>Does the latest version of ADPro support both these
>printers? (how about it Perry?)  I haven't gotten around to
 ^^^^^^^^
>upgrading yet.

You mean scanners right?  Yes it does with the proper module.  The Sharp also
requires an expansion board which provides a GPBIB(??) interface.  I believe
the Epson connects to the parallel port like the Phovos.

>Do any flatbed scanners come with software for the Amiga?

Just ADPro modules and stand alone programs which will scan to disk.

>I already have Migraph OCR, but am not sure if it would work with a
>flatbed.

Migraph OCR will work with any IFF or TIFF(I think) image.  It must be scanned
at 200 or 300DPI and it probably has to be B&W.

>"Land of song, said the warrior bard,           Jim Heath

-- 

- Mike
  mrubino%csws1.ic.sunysb.edu@sunysb.edu <--- use this address for email.
From: jheath@CERIS.Purdue.EDU (Jim Heath)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: What's the best all around 24 bit board to buy, really?
Date: 13 Aug 92 13:59:32 GMT
Organization: Center for Environmental and Regulatory Information Systems, Purdue University

From article <63906@cup.portal.com>, by Harv@cup.portal.com (Harv R Laser):
>>
>>If I remember correctly, the Firecracker 24 uses a regular Zorro II slot, so 
>>it could also be run in conjunction with a Video Toaster.
>>
>>InterNet: sacke@gn.ecn.purdue.edu
> 
> In fact, you can mount more than one FireCracker 24 in the same
> Amiga (slots permitting) which some software, such as ADPro, already
> has provisions for. 
>

What would be the advantages of doing that?  2 monitors? 
-- 
"Land of song, said the warrior bard,           Jim Heath
Though all the world betrays thee.
One sword, at least, thy rights shall guard, (The Minstrel Boy)
One faithful harp will praise thee."         (Thomas Moore)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware
From: 8939527@hydra.maths.unsw.EDU.AU ()
Subject: Re: Black Knight Brightspark 32-bit Graphics Card
Organization: school of Mathematics UNSW
Date: Thu, 20 Aug 1992 12:48:25 GMT

In article <1992Aug19.004059.6475@maccs.dcss.mcmaster.ca> rickan@maccs.dcss.mcmaster.ca (Mark Rickan) writes:
>Has anyone had an opportunity to speak with Black Knight Peripherals
>concerning their Brightspark 32-bit graphics board? According to their
>ad in the September AW, the card offers a broadcast quality display
>in addition to a number of other features.
>
>And most importantly, what seems to separate this card from its siblings
>is its price: $299... 
	They used to be MAST. So you cannot be too sure about their products.
Memories of ColorBurst or better their Parallel port SCSI HD are too
close.



>
>Here's the address:
>
>Black Knight Peripherals
>255 W. Moana #207,
>Reno, NV 89509
>(702) 827-8088
>(702) 827-8099 (FAX)
>
>Mark
>
>P.S. Does anyone happen to know who is behind this venture. The company
>     has emerged with a number of innovative products which look quite
>     promising.

	Wooopsi answer above.


>-- 
> -------------------------------------------------------------------------
> = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
> = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
> ------------------------------------------------------------------------- 

	George