From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: What's the deal with the different throws? 
Organization: University of Illinois at Urbana
Date: Sat, 5 Sep 1992 19:10:49 GMT

ramos@engr.latech.edu (Alexandre Ramos) writes:


>Is there any difference at all when using one throw or the other? (for example:
>Ken/Ryu has 4 throws, Guile 2 ground throws, Chun-Li two).
>It seems the damage produced is exactly the same (for a given character).
>Maybe some have different ranges? Different priorities?? Speed???

There isn't much difference in the speed, range, or damage of a throw if
it works, but if you mess up it makes quite a bit of difference.  Ken looks
very stupid when he sticks that forward kick into the air which says,
"SWEEP ME!"

>One common rumor around here is that Chun_li's STRONG throw is more reliable
>then the FIERCE throw (i.e. it will allways throw rather than punch).

No, the recovery from a strong punch is MUCH faster than the fierce punch.
Therefore, you can press the attack.  If you use the fierce, be prepared
to end your attack if you didn't throw.  (I love it when Chun Li's do
this palm press to me when I play Zangief.  Whether or not it hits,
it's SPD time!)

>When I play Ken x Honda, I can just walk up to him and FIERCE throw, but
>if I use any other button it will sometimes fail. (This may be just coincidence)
>For no reason at all, I never use Ken/Ryu foot throws or Guile's backbreaker.
>Maybe I unconsiously realized the other ones are better ???

I personally feel that the foot throws have a shorter range, but if you
want to get someone in the corner, then Ken's foot throw is the way.

>I also thought maybe the only difference is this: You get to choose the alter-
>nate move (the one that gets executed when the throw fails). Is that it?

>The FAQ says Ken's FIERCE throw has longer range than Ryu's. 
>That seems likely, but how do the other 3 throws rank? 

Beats me.

>And what about the other characters?

Ever have a Chun Li strong, strong, throw you?  Even though she doesn't seem
to be inching and closer, she eventually throws you.  I think the range on
the throws is variable.  What it depends on I have no clue.  I tend to think
that the range of the throw depends on the time charging it up.  If Ken
walks toward Ryu and intends to throw, then Ryu needs to footsweep, dragon
punch, etc.  If Ryu tries to counter throw (which I've tried many a time),
his punch comes out and Ken throws him in the middle of his move.  This
is because Ken had a long time to 'charge up' his throw as he walked forward.
This 'charge up' increased his throw range.  Let's assume that Ryu footswept
and Ken is down.  Pissed that Ken was coming in for the throw, Ryu goes
in for the short, short, throw.  The two shorts come out blocked, then
Ken suddenly counter throws him into the corner.  Why?  Ryu was too close.
He was within Ken's normal throw range, and got thrown as soon as Ken
decided to hit the button.

Another scenario:  Ken jumps in on Ryu, and Ryu blocks.  Ken walks in from
the blocked kick intending to throw.  Ryu keeps tapping fierce or strong
like a madman because he knows what's about to happen, but he gets thrown
anyway.  Why?  By tapping the buttons, Ryu ruined the 'charge' for his
throw.  His throw range was reduced to his normal throw range.  Ken had
charged up for his throw and was able to use it to throw ('tick') Ryu.

Another scenario:  Same as above, but Ryu sits in defensive crouch until
Ken gets within the extended throw range.  As Ken is walking in, Ryu
suddenly throws him over his shoulder.  Why?  Ryu charged up for his
throw, and knowing intuitively the extended throw distance, hit the
button slightly before Ken.

Another scenario:  Same as above, but instead of Ryu throwing Ken,
Ken punches and Ryu stands up and blocks.  Why?  Ken and Ryu hit the
button at exactly the same time.  This happens alot when two masters
who know how to throw play.

Generally, I disdain the people who cry 'cheap' when they're thrown.
Throwing is a very subtle and integral part of the game.  It is part
of the game which I have not yet completely figured out yet (as opposed
to death combos, strategies, invulnerabily, match-ups, and other
subtleties of SFII.)  I haven't learned anything new about SFII or
SFII-CE since Ryu hurricane kicked over a fireball.  (He's invulnerable
a split second when he starts it up.)  It's useful for many things,
not just hopping over fireballs.  But the fun is for you to figure out
how to use it :).


>-------------------------------------------------------------------------------
>                      |       Alex Ramos       | fala-se portugues, tche! 
>ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
>                      |      LA Tech Univ.     | english spoken here
>-------------------------------------------------------------------------------
> ... at least, it doesn't matter what you say!                        The Cure
>-------------------------------------------------------------------------------


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Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
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