HDTenEightyP/NetNews huggingface dataset:
From: franklin@ug.cs.dal.ca (NO CARRIER)
Subject: Re: STEVE FRANKLIN STRIKES OUT!
Followup-To: alt.flame
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Mon, 17 Aug 1992 23:22:21 GMT

In article <2a8eef8f.crud@crud.mn.org> trashman@crud.mn.org (Barry Schwartz) writes:
>In article <BsuHnn.582@cs.dal.ca>
>        franklin@ug.cs.dal.ca (<<<***Steve Franklin***>>>) writes:
>
>]   You always fantasize about other men sucking on body parts? My, you
>]are a repressed one now aren't you?
>
>Um, uh, please tuck away your metronome, Steve.  Repressed people are
>those who refuse to realize their fantasies.  Sometimes they
>unconsciously project their fantasies onto the net, however.
>

Oh, like being a garbage man? Eh trashman? Now, _there's_ a fantasy
to be proud of. And I argue with your definition of repressed.
A repressed individual fantasizes TOO much, and doesn't do anything
about it. Never tries to maneuver fantasy into reality. Always keeps
his/her ideas in LeftyLand. They realize their fantasies, but can't
do much about them. see? Now, obviously you're above that. You WANTED
to be a garbage man, and now you ARE one. Congratulations. I think
you've reached your potential. It's all downhill from here...

steve
-- 
aasdSteveFranklin-Subliminal Psychology Major.ks;dlasBlueJaysRULEkasdfeahsdbfl
sd;lfaswoq[eBuyMeAQuadra!!!mbnZMXCNdfsba;KdSPAMiuroqiyetIBMSuxiweuryth'ewr;mxn
qpuepriuPartyOneqtuj;,n.,xnc,kjasFlameMeNot!;lkj;lkgkjd;askElvisLivesjhfquweru
zx.cfranklin@ug.cs.dal.ca,sk;t;lrut[Superboy@ac.dal.cav.zx,Physics!eq3rwkh;oHA
From: geoffrey@tafe.sa.edu.au (Geoffrey D. Bennett)
Newsgroups: alt.3d
Subject: Re: 3d sigs
Date: 14 Aug 92 07:50:49 GMT

palomb@boulder.Colorado.EDU (Anthony Palombella) writes:

>smayo@wang.com (Scott Mayo) writes:

>>kartano@vipunen.hut.fi (Mikko Kartano) writes:

>>>The worlds first 3-D .sig!  +               .   .   .   .   .   .   .
>>>Look at the picture on the  +            :    :    :    :    :    :    :
>>>right cross-eyed and really +         3     3     3     3     3     3     3
>>>_really_ close.             +      D      D      D      D      D      D      D

>>Is it just me? I've never gotten any image of this type to look 3D no matter
>>how I cross my eyes or how close I get to the screen. All I get is double
>>images shifting before my eyes, and no sense of depth. Is there a *trick* to
>>this?
>>--

>	I was looking at this the other day, thinking the same thing.  A co-
>worker then walked by, did a double take at my screen and said, "Wow!  It 
>looks 3D!"  Go figure...

I have no trouble viewing this, even without sticking my nose onto
the screen.  You just need to cross your eyes slightly.  Yes, and
it looks 3D too!

--
 ___
/  __
\___|eoffrey D. Bennett!-)            geoffrey@tafe.sa.edu.au
From: crod@cc.curtin.edu.au
Newsgroups: alt.3d
Subject: Test - please ignore
Date: 21 Aug 92 09:21:52 GMT
Organization: Curtin University of Technology

Testing, testing, 1, 2, 3 ...  :)

Scott Kevill
From: st10t@rosie.uh.edu (Bloo Square)
Newsgroups: alt.3d
Subject: letter-grams
Date: 20 Aug 92 21:48:00 GMT
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

From some post a long time ago (in a far away galaxy):

It is intended for cross-eyed free viewing.  Cross your eyes until the
V's and X's at the top and bottom overlap with the adjacent ones.

V              V              V              V              V
OIWEQPOISDFBKJFOIWEQPOISDFBKJFOIWEQPOISDFBKJFOIWEQPOISDFBKJF
EDGHOUIEROUIYWEVDGHOXUIEROIYWEVDGHEOXUIEOIYWEVDGHEOXUIEOIYWE
KJBSVDBOIWERTBAKJBSVEDBOIWRTBAKJBSOVEDBOWRTBAKJBSOVEDBOWRTBA
SFDHNWECTBYUVRGSFDHNYWECTBUVRGSFDHCNYWECBUVRGSFDHCNYWECBUVRG
HNOWFHLSFDGWVRGHNOWFGHLSFDWVRGHNOWSFGHLSDWVRGHNLOWSFGLSDWVRG
YPOWVXTNWFECHRGYPOWVEXTNWFCHRGYPOWNVEXTNFCHRGYPWOWNVETNFCHRG
SVYUWXRGTWVETUISVYUWVXRGTWVETUISVYUWVXRGWVETUISVYUWVXRGWVETU
WVERBYOIAWEYUIVWVERBEYOIAWEYUIVWVERBEYOIWEYUIVWLVERBEOIWEYUI
EUIOETOUINWEBYOEUIOEWTOUINWEBYOEUIOEWTOUNWEBYOETUIOEWOUNWEBY
WFVEWVETN9PUW4TWFVEWPVETN9UW4TWFVETWPVET9UW4TWFBVETWPET9UW4T
NOUWQERFECHIBYWNOUWQXERFECIBYWNOUWFQXERFCIBYWNOFUWFQXRFCIBYW
VEHWETUQECRFVE[VEHWERTUQECFVE[VEHWQERTUQCFVE[VEOHWQERUQCFVE[
UIWTUIRTWUYWQCRUIWTUYIRTWUWQCRUIWTXUYIRTUWQCRUIBWTXUYRTUWQCR
IYPOWOXNPWTHIECIYPOWTOXNPWHIECIYPONWTOXNWHIECIYLPONWTXNWHIEC
R9UHWVETPUNRQYBR9UHWVETPUNRQYBR9UHWVETPUNRQYBR9UHWVETPUNRQYB
X              X              X              X              X

The letters are not really random, I just got them by pounding on the
keyboard with CAPS LOCK on.  Since there are far fewer letters than there
are dot patterns, it seems to be very important to avoid repeated letters.

Was anyone able to see this??   by just blurring my eyes
(not crossing them), I can make out the "Don't Panic" guy from
Hitchhiker's Guide...
From: wilcox@sscvx1.ssc.gov
Newsgroups: alt.3d
Subject: C Procedure for Plotting 3 D points
Date: 19 Aug 92 22:52:48 GMT
Organization: Superconducting Super Collider Laboratory

In response to the people asking for a procedure to plot 3d points in 2d I'll
post the one I use...

This is in C by the way...

First define four Constants.
#define THETA	-PI/2
#define PHI	0
#define RHO	1000
#define VDIST	950

typedef struct {
  int x;
  int y;
} Point2D;

Point2D Transform(int X, int Y, int Z) {
  long double S1,C1,S2,C2,Mx,My,Mz;
  Point2D D2Temp;

  S1 = sin(THETA);
  C1 = cos(THETA);
  S2 = sin(PHI);
  C2 = cos(PHI);
  Mx = (double)Y*C1 - (double)X*S1;
  My = (double)Z*S2 - (double)Y*S1*C2 - (double)X*C1*C2;
  Mz = (double)RHO - (double)Z*C2 - (double)Y*S1*S2 - (double)X*C1*S2;
  D2Temp.x = VDIST*Mx/Mz;
  D2Temp.y = VDIST*My/Mz;
  return D2Temp;
} /* Transform */

  The two points returned can be plotted on the screen.
The origin (0,0,0) lies at the very center of the screen.
Theta and Phi are the angles at which the points are being viewed.  The best
way to see how Theta and Phi effect the picture is to plot a cube, connect
the dots, and then change Theta, Phi, and then both simultaneously.
If you enter a loop and add a constant to Theta and Phi the Cube will rotate.
Remember however that the cube is remaining stationary and your view is
changing.  To realy rotate the cube you'd have to recalculate all the points
using three dimensional trig.  
  Anyway Rho effects the distortion of the perspective as well as how close
one is to the picture.  Vdist just changes how close you are to the points, and
thus changes the size of the picture.
  If I remember correctly the Theta and Phi I have set now, set the Z axis to be
into the screen, Y is positive below the origin and X is positive to the right
of the origin. Experiment with Rho and VDist if you can't see the points
at first. They're there you just have to find them...

A. Evan Wilcox
                         
             \\    //       \\    //
         *+-- \\+-//+*     *+\\-+// +-+*
         I+-+- \\//-+I     I+-\\// -+-+I
         I+-+-+ XX+-+I     I+-+XX +-+-+I
         I+-+- //\\-+I     I+-//\\ -+-+I
         *+-- //+-\\+*     *+//-+\\ +-+*
             //    \\       //    \\
From: swesterback@tnclus.tele.nokia.fi
Newsgroups: alt.3d
Subject: 3D files (3D PostScript?), 3D rendering
Date: 18 Aug 92 12:18:35 GMT
Organization: Nokia Telecommunications.

Hi you 3D ones!

Can you please tell me which well known 3D file formats there is? 
Will the next PostScript version (3.0) have support for 3D images?

Then a question releated to one posted earlier in alt.3d:

Which mathematical formulas should i use to be able to display a wireframe
image consisting of lines with enpoints (x1,y1,z1) and (x2,y2,z2)? What 
about relative lines (MoveTo3D) using rectangular and polar coordinates?
How can i include information about the distance from the viewpoint (or 
i should possibly have the viewpoint in origo)?
Will someone tell me these formulas in some sort of table?
Please send me an email as i don't poll this news group too often!

Thanks in advance!

-Sten-
 
============================================================================
B.Sc. Sten Westerback         Telephone: +358+0 +5115871(work) +740049(home)
Address: Mets{purontie  9 B19, SF-00630 Helsinki, FINLAND  Time zone: EET
Test the utility at WSMR-SIMTEL20.Army.mil::pd1:<msdos.dirutl>swxd303d.zip
NB! I am working, but not speaking for Nokia Telecommunications!
============================================================================
Newsgroups: alt.3d
From: hcxclbl@hkuxb.hku.hk (Patrick Leu)
Subject: testing
Organization: The University of Hong Kong
X-Newsreader: Tin 1.1 PL4
Date: Wed, 19 Aug 1992 04:04:51 GMT

Testing..
From: danielg@autodesk.com (Daniel Green)
Newsgroups: alt.3d
Subject: Re: Stereo Mandelbrot(s)
Date: 20 Aug 92 17:20:27 GMT
Reply-To: danielg@autodesk.com
Organization: Autodesk, Inc.

> > Actually, the smallest set is really just the original one with a one-unit
> > vertical slice removed from it's center.  I'm sure this two-step effect is an
> > artifact of the particular dataset, but it is certainly wierd.  It opens up
> > the possibility of new effects that could exploit multi-unit overlapping.  Neet!
> > 
> This is not just in this case though. I was always wide-eyed, until I practiced
> cross-eyed, and found cross-eyed easier to focus. So out came the RDS'es, and
> the above effect could be reproduced in every RDS. Normal is with 3 triangles,
> next is two overlapping images (four equidistant triangles), etc ...
> 
> Anyone know what's going on ? :)

Sorry,  I should have said "two-step mandlebrot effect" because sure, the
multi-step effect will occure with any stereogram as long as it has enough
repeating base units.  It's just a coincidence that the results in this case
resemble mandlebrot sets.  (How fractal can you get?!)

---
Daniel Green
danielg@autodesk.com
      ___________          ___________
      |         |          |         |
      |  _________         | _________
      |  |       |         | |       |
      |  |  _______        | | _______
      |  |  |     |        | | |     |
      ---|  |  _____       --| | _____
         ---|  | D |         --| | D |
            ---|  G|           --|  G|
               -----             -----
Newsgroups: alt.3d
Subject: Re: 3d sigs
From: derrick@sdc.com (Derrick Davis)
Date: Fri, 14 Aug 1992 17:28:34 GMT
Organization: Systems Development Corporation

In article <phillips.713338860@s13> phillips@uwa.oz.au (Christopher Phillips) writes:
>
>>In article <bsisd9.i1v@wang.com> smayo@wang.com (Scott Mayo) writes:
>
>>>kartano@vipunen.hut.fi (Mikko Kartano) writes:
>
>>>>The worlds first 3-D .sig!  +               .   .   .   .   .   .   .
>>>>Look at the picture on the  +            :    :    :    :    :    :    :
>>>>right cross-eyed and really +         3     3     3     3     3     3     3
>>>>_really_ close.             +      D      D      D      D      D      D      D
>
>>>Is it just me? I've never gotten any image of this type to look 3D no matter
>>>how I cross my eyes or how close I get to the screen. All I get is double
>>>images shifting before my eyes, and no sense of depth. Is there a *trick* to
>>>this?
>
>Well I find it a lot easier to view from a distance of about 40cm from the
>screen  (thats with a 12" 80column terminal, green text on black).
>You need to get adjacent '3's to coincide.  Try this and see if it helps;
>Place you finger on the screen, somewhere in the .sig
>Slowly move your finger towards your eyes, watching your finger
>not the screen.  About 1/3 of the way toward your eyes, the .sig
>should leap into perspective behind your finger.  Good luck!
>
>
>--
>Christopher Jam	__________________________________________________
>'Another day, another try.  But remember, SHOOT OR DIE!' -turrican
>phillips@swanee.ee.uwa.oz.au		c64 forever!!!!
>------------------------------------------------------------------

Frightening!!!!
From: danielg@autodesk.com (Daniel Green)
Newsgroups: alt.3d
Subject: Re: Q: Why do i see inverted Stereograms ?
Date: 18 Aug 92 19:09:05 GMT
Reply-To: danielg@autodesk.com
Organization: Autodesk, Inc.

In article 10109@eua.ericsson.se, tvtjet@eua.ericsson.se (Jorgen Eriksson) writes:
> This is interesting ! The first time i looked on a stereogram, i think it was
> this famous 4 blade propeller, it really stood out from the paper. A few
> minutes later i looked at the picture again but now something happened; the 
> propeller didn't stand out it now looked like a print of a propeller ! What 
> used to be a distant background had become the foreground. Since then, all 
> stereograms i have looked on appears 'inverted', even ASCII-stereograms. 
> Everyone else i have tried stereograms on seems to view them correctly.
>  
> Any explanations to this phenomena ?  
>  
>         Jorgen (Jorgen.Eriksson@eua.ericsson.se)
> ~


This is simply the difference between viewing cross-eyed verses wall-eyed.
Once you get one eye to look at one image and the other eye the other image,
you must then force the muscles of your eyes to focus them.  This is the
most difficult part of viewing in stereo because your mind "knows" roughly
how far the paper or screen is from your face and doesn't want to try to
focus for some other distance which is needed to fuse the images.

Different people are better at one technique than the other.  I can do both
but find it easier to refocus when viewing wall-eyed.  The disadvantage to
wall-eyed viewing is that the range of angular spread you can learn is much
more limited than you can learn with cross-eyed viewing.  This means that
wall-eyed viewing is only good for small (relative to the viewing distance)
images.

---
Daniel Green
danielg@autodesk.com
      ___________          ___________
      |         |          |         |
      |  _________         | _________
      |  |       |         | |       |
      |  |  _______        | | _______
      |  |  |     |        | | |     |
      ---|  |  _____       --| | _____
	 ---|  | D |         --| | D |
	    ---|  G|           --|  G|
	       -----             -----
From: aryal@gacvx2.gac.edu
Newsgroups: alt.3d
Subject: Re: test2
Date: 12 Aug 92 13:02:54 -0600
Organization: Gustavus Adolphus College, St. Peter, Minnesota

In article <matthew.713530142@mugga>, matthew@stats.mu.oz.au (Matthew Zalbiciewski) writes:
> sant_m@cho006.cho.ge.com (Martan) writes:
> 
>>test
> 
>>test
> 
> It has worked!

TEST.
Newsgroups: alt.3d
From: tlouie@athena.mit.edu (Tom Louie)
Subject: Re: letter-grams
Organization: Massachusetts Institute of Technology
Date: Fri, 21 Aug 1992 13:59:34 GMT

In article <20AUG199216484290@rosie.uh.edu> st10t@rosie.uh.edu (Bloo Square) writes:
>From some post a long time ago (in a far away galaxy):
>
>It is intended for cross-eyed free viewing.  Cross your eyes until the
>V's and X's at the top and bottom overlap with the adjacent ones.

Can someone give suggestions for being able to see crosseye SIRDS?  I
can walleye very easily now, but I cannot crosseye.

Tom
Newsgroups: alt.3d
From: palomb@boulder.Colorado.EDU (Anthony Palombella)
Subject: Re: 3d sigs
Organization: University of Colorado, Boulder
Date: 12 Aug 92 12:23:37 GMT

smayo@wang.com (Scott Mayo) writes:

>kartano@vipunen.hut.fi (Mikko Kartano) writes:

>>The worlds first 3-D .sig!  +               .   .   .   .   .   .   .
>>Look at the picture on the  +            :    :    :    :    :    :    :
>>right cross-eyed and really +         3     3     3     3     3     3     3
>>_really_ close.             +      D      D      D      D      D      D      D

>Is it just me? I've never gotten any image of this type to look 3D no matter
>how I cross my eyes or how close I get to the screen. All I get is double
>images shifting before my eyes, and no sense of depth. Is there a *trick* to
>this?
>--

	I was looking at this the other day, thinking the same thing.  A co-
worker then walked by, did a double take at my screen and said, "Wow!  It 
looks 3D!"  Go figure...

				-- Tony
```````````````````````````````````'''''''''''''''''''''''''''''''''''
HA! ...*Pronoun trouble.* It's not, "He doesn't have to shoot *you*
now," it's, "He doesn't have to shoot *me* now."  Well, I say he DOES
have to shoot me now!  So SHOOT ME NOW!! [] palomb@beagle.colorado.edu
Newsgroups: alt.3d
From: mmoss@csws17.ic.sunysb.edu (Matthew D Moss)
Subject: Re: mandelbrot stereograms and multiple images
Originator: mmoss@csws17.ic.sunysb.edu
Organization: State University of New York at Stony Brook
Date: Wed, 19 Aug 1992 19:53:33 GMT


>>Why does it do this?

I have seen a number of people asking this. These multiple images that
occur from crossing the eyes farther than the normal distance will happen
with every image created similarily to these posted.

It has to do with the way they are viewed. When you view a s'gram, you see
not just one image  but three. The two outside images are usually not cared
for, since they are only "half" images.

When you cross your eyes far enough to get four triangles, you also get
four images, the two middle ones are strong visible ones, and the outside
two are again only "half" images ("third"?)

Of course, with these RDS, they tend to overlap (it's because of the way
they are constructed).

Hope that helps......


[BTW: Would someone like a project? I want a program for the IBM PC, except
that I no longer live with a roommate with an IBM and I don't have one (yet).
I will supply some theories for creating DOUBLE random dot stereograms. If
you can write a program that reads a PCX and creates the RDS from it, send me
mail and let's get a neat program made!]
-- 
-------------------------------------------------------------------------------
Matthew David Moss				mmoss@ic.sunysb.edu
	"Chaos is fun. Order is for those       mmoss@ccmail.sunysb.edu
         don't know where there things are."
Newsgroups: alt.3d
From: weberk@lillee.cs.curtin.edu.au (Keven Weber)
Subject: Stereo Mandelbrot(s)
Organization: Curtin University of Technology
Date: Tue, 18 Aug 1992 07:15:57 GMT


davenpor@odin.ncssm.edu (Ben Davenport) writes:

>>Here is a stereo image of a Mandelbrot set.  It was created using
>>stereogram.c.  The source file was created with a c program that
>>generates a text mandelbrot set (so it's not just a guess as to
>>what the set looks like.)  When viewed cross-eyed, the set appears
>>to float above the background. 

FOZEPDKDNQLHFEJDFOZEPDKDNQLHFEJDFOZEPDKDNQLHFEJDFOZEPDKDNQLHFEJDFOZEPDKDNQLHFEJD
ZKSCCFYKDXNLORWVZKSCCFYKDXNLORWVZKSCCFYKDXNLORWVZKSCCFYKDXNLORWVZKSCCFYKDXNLORWV
FWAVBMYQCLXJRGNTFWAVBMYQCLXJRGNTFWAVBMYQCLXJRGNTFWAVBMYQCLJRQGNTFWAVBMYQCLJRQGNT
HVUOWGRTUFHNBDTZHVUOWGRTUFHNBDTZHVUOWGRTUFHNBDTZHVUOWGRTUHNBDFTZHVUOWGRTUHNBDFTZ
QATQRYEQHXXUQPDMQATQRYEQHXXUQPDMQATQRYEQHXXUQPDMQATQRYEQHXUQMPDMQATQRYEQHXUQMPDM
SKSJDOONCSSVRZNSSKSJDOONCSSVRZNSSKSJDOONCSSVRZNSSSJDOONCSSVRZNSSSJDOOSNCSSVRZNSS
FLSJBAHAWXSALESVFLSJBAHAWXSALESVFLSJBAHAWXSALESFLSJBAHAWXSALESFLSJBAHWAWXSALESFL
DBLSQPKIMDJZXDEIDBLSQPKIMDJZXDEIDBLSQPKIMDJZXDIDBLSQPKIMDJZXDIDBLSQPKIMWDJZXDIDB
QMWXOUWGUKKMFJQIQMWXOUWGUKKMFJQIQMWOUWGUKKWMFQIQMWOUWGUKKWMFQIQMWOUWGUKKKWMFQIQM
YNWIZZTYXXEHTUVRYNWIZZTYXXEHTUVRYWIZZTYXXEHTTVRYWIZZTYXXEHTTVRYWIZZTYXKXEHTTVRYW
LQSGADUHOMSMYSZWLQSGADUHOSMYSZWLQSGADUHOSMYSZWLQSGADUHOSMYSZWLQSGADUBHOSMYSZWLQS
YWWYVTEEOZAFUMTMYWWYVTEEOZAFUMTMYWYVTEEOZAFUETMYWYVTEEOZAFUETMYWYVTEEOBZAFUETMYW
OJVWXKQLIIMHLMFIOJVWXKQLIIMHLMFIOJVXKQLIIMKHLFIOJVXKQLIIMKHLFIOJVXKQLIIAMKHLFIOJ
BPGSQIZKUSZZTNIRBPGSQIZKUSZZTNIRBPGSQIZKUSZZTNRBPGSQIZKUSZZTNRBPGSQIZKULSZZTNRBP
IBBTLKGSVUZDFBHWIBBTLKGSVUZDFBHWIBBTLKGSVUZDFBHIBBTLKGSVUZDFBHIBBTLKGISVUZDFBHIB
BOQAALTZKMNSDYCGBOQAALTZKMNSDYCGBOQAALTZKMNSDYCGBQAALTZKMNSDYCGBQAALTAZKMNSDYCGB
WUKEOHYONFPWDXXRWUKEOHYONFPWDXXRWUKEOHYONFPWDXXRWUKOHYONFPWDXXRWUKQOHYONFPWDXXRW
XUBQTNFGHKHKRHINXUBQTNFGHKHKRHINXUBQTNFGHKHKRHINXUBQTNFGHHKRHTINXUBQTNFGHHKRHTIN
OBCORPWHLZGITYINOBCORPWHLZGITYINOBCORPWHLZGITYINOBCORPWHLZITYBINOBCORPWHLZITYBIN
YIOFRYQYKJHSWCIZYIOFRYQYKJHSWCIZYIOFRYQYKJHSWCIZYIOFRYQYKJHSWCIZYIOFRYQYKJHSWCIZ


But I can sometimes see more than one Mandelbrot set (one inside the other).
Depending on how I focus I can lock onto different images, each with an
additional Mandelbrot set within it (the additional M. set floats above
the background but below the surrounding M. sets creating a stepping effect).
I can see at most 3 M. sets (one inside the other) floating at 3 different
heights above the background.

Does anyone else see this?

What's going on?


--
Email: weberk@cs.curtin.edu.au
Newsgroups: alt.3d
From: tvtjet@eua.ericsson.se (Jorgen Eriksson)
Subject: Q: Why do i see inverted Stereograms ?
Organization: Ellemtel Telecom Systems Labs, Stockholm, Sweden
Date: Tue, 18 Aug 1992 14:30:24 GMT

This is interesting ! The first time i looked on a stereogram, i think it was
this famous 4 blade propeller, it really stood out from the paper. A few
minutes later i looked at the picture again but now something happened; the 
propeller didn't stand out it now looked like a print of a propeller ! What 
used to be a distant background had become the foreground. Since then, all 
stereograms i have looked on appears 'inverted', even ASCII-stereograms. 
Everyone else i have tried stereograms on seems to view them correctly.
 
Any explanations to this phenomena ?  
 
        Jorgen (Jorgen.Eriksson@eua.ericsson.se)
~
From: st10t@rosie.uh.edu (Bloo Square)
Newsgroups: alt.3d
Subject: Hidden Messages?
Date: 20 Aug 92 21:55:00 GMT
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41


X               X               X               X               X               
NCHgXng4<#\xfy@DNCHgXng4<#\xfy@DNCHgXng4<#\xfy@DNCHgXng4<#\xfy@DNCHgXng4<#\xfy@
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RM_.fqAMsHH(lgLXRM_.fqAMsHH(lgLXRM_.fqAMsHH(lgLXRM_.fqAMsHH(lgLXRM_.fqAMsHH(lgL
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      (galt@dsd.es.com)        )  _Last Scream of the Missing Neighbors_



This one worked for me...  it looks like two-levels of letters,
where the top level has holes in it so you can see the bottom level.
Is there a hidden message??

This stereo-gram thing (crossing your eyes) can be an awesome way to
encrypt hidden messages...   only those gifted with the talent of screwing
up their eyes are able to see it..  heh!  :)

Anyone have some hidden-message ones??  Let's have a contest!  :)

BS