HDTenEightyP/NetNews huggingface dataset:
From: cal@gsbux1.uchicago.edu (Cal Lott)
Subject: Re: Minotaur
Organization: University of Chicago Computing Organizations
Date: Wed, 18 Nov 1992 15:40:02 GMT

mdong@polyslo.csc.calpoly.edu (Michael Russell Dong) writes:

>I've found Minotaur to be one of the most addictive games I've ever played.  I spent hours with a friend via modem this summer battling each other.  I have to admit though, that the person who finds Durandull (whatever) or Exaclibur has an advantage.  On the other hand, there are always ways to form a suitable offense on your part.  As far as point distribution goes, I've found that setting a high agility, low strength, and minimal spell points is a good combo.  It seems to help when the other guy's

	That's interesting. A high-agility character is my favorite for multi-
player games, because they can use more weapons usefully. If you play with
more than two people simultaneously, Michael, you will find other magic
weapons that players with high agility and high brawn will find very effective.

	When we were playtesting the game last year, we didn't hit upon the
fact that agility-beasts were *very* effective with the high-damage, low-
weapons until late in the playtesting. Jason had to go back and tweak the
combat system because people would get an agility-beast and a big sword and
just *rule* on people.
 
>magic weapon.  Lastly, regarding the cumbersomeness of rearranging your weapons and stuff, I thought it was a design flaw too.  But then I began to realize, the other guy has to do this too...So you're on equal terms.  And it just adds in a new element of speed...

	The key to the interface is effective stacking. You have to learn how
the stack behaves when you use an item so that you can keep a set of damage
spells and defensive/escape spells within easy "reach."

	It also adds an interesting tension between "do I keep running around
and grabbing shit" or "do I stop and sort my stuff so that somebody doesn't
jump in on me and rule my face?" In playtesting, we found that the surest
way to die was to run around without some sort of escape item ready. (Or
preferably, two or three escape items in sequence ready. Multi-player games
can get very hairy.) If somebody jumps in on you and you are not ready, you
will take a lot of damage without being able to retaliate effectively. Even
if you do get killed, you want to get all of your damage spells and other
useful one-shot items off.

	We have a name for people who don't sort their inventories: walking
item bags. :-)

>-- 
>________________________________________________________________________
>Internet: mdong@polyslo.csc.calpoly.edu / "Don't take everything you see 
>          mdong@trumpet.calpoly.edu     \  on TV seriously."             
>          mdong@eros.calpoly.edu        /        -- Danny Boy Quayle(e?) 
Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU
Subject: Re: Hellcats Scenarios......
Date: 23 Nov 92 16:20:51 PST

In article <By1Jr0.G15@mentor.cc.purdue.edu>,
ajmiller@sage.cc.purdue.edu (Arkayn) writes:

>Absolutely wonderful!! The zeros are MUCH harder, the other fighters are
>just short of impossible. The boats and trucks and other things on the
>ground and in the water actually move!! Missles are hard to aim, but I sunk
>the carrier from quite a ways out with it. Submarines are easy to kill, if you
>can find them. Gotta run. Adieu, and enjoy the missions!! I am!

I agree, they're great. The only problem I have is when I run into
the Frank from HELL! On some of the missions I'll get one Frank that
manuvers like an Ace (I used to get a Zero like this in the old
scenarios once in a while) and is indestructable. I've hit him
with at least two missles and he doesn't even start smoking! Has
anyone else gone head to head with this guy?

        --Ed
Newsgroups: comp.sys.mac.games
From: guiyu@spectra.eng.hawaii.edu (The Big Color Wolf)
Subject: Re: BlockOut for the Mac???
Organization: University of Hawaii, Dept. of Electrical Engineering
Date: Thu, 19 Nov 1992 00:33:18 GMT

In article <1ecrf2INN6e0@usenet.INS.CWRU.Edu> jmt8@po.CWRU.Edu (James M. Trela) writes:
>
>I believe it is called WellTris...I have seen it but I can't
			--------
			Nope.

Welltris is another tetris derivative from Spectrum Holybyte.

Block-out is a true 3-D tetris game market by California Dreams 3 years ago.

The version I saw runs only on B/W mac, will not work on Color macs.


							Sincerely yours,
							Julian CHANG
================================================================================
  _  __                    _ 		ADDRESS: CHANG Kui Yu
  _||__       _|_       | |_|			 2440 Date Street #1002
 |_ |__      __|__     \|/|_|			 Honolulu, HI 96826	
   |+---                | _|_			 U.S.A.	
   ||\/       _|_       / \ /
  \|L \      __|__     / \---		E-mail : guiyu@spectra.eng.hawaii.edu
================================================================================
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Might and Magic 4! ... Where's 3?
Date: 21 Nov 92 12:56:54 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Geez!!  I just saw Might and Magic 4 for the PC.  Is M&M 3 even out for the
Mac yet?  

If so, when's 4 coming out?

       - Tom N.
From: Jeffrey.J.Olson@dartmouth.edu (Jeffrey J. Olson)
Newsgroups: comp.sys.mac.games
Subject: Lemmings BW
Date: 23 Nov 92 04:15:07 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

I just got this (from a friend) and when I get done with the first
level, it says "system error, -34 :BW graphics" or something.  Anyone
know what I can do to take care of this?
From: fleckens@plains.NoDak.edu (Clint Fleckenstein)
Newsgroups: comp.sys.mac.games
Subject: Re: Windows a game?!
Date: 23 Nov 92 01:22:34 GMT
Article-I.D.: ns1.By5AHM.KJB
Organization: North Dakota Higher Ed Computing Network


It is a game because it simulates errors for absolutely everything you
try to do, except play the Mine game.  It pokes fun at the nightmare of
configuring a Windows/MS-DOS system.

Clint

(I don't think there's a way to make it do ANYTHING else :)
 __________________________________________________________________________
 Clint Fleckenstein   <fleckens@plains.nodak.edu> <fleckens@NDSUVM1.BITNET>
 Master Control/Operations, KFYR TV 5 / KQCD TV 7              .5k EX Pilot  
 My login and conduct don't belong to Meyer Broadcasting.         DoD #5150
From: brownc@p4.cs.man.ac.uk (Christopher C. Brown)
Newsgroups: comp.sys.mac.games
Subject: PGA tour PATCH
Date: 20 Nov 92 12:49:19 GMT
Organization: Dept Computer Science, University of Manchester, U.K.

Disclaimer : You must own a license to this game to patch it...


This is ONLY for PGA Tour GOLF 1.0.1
It doesn't disable the green length box, but it doesn't matter what length you enter.


Locate CODE 1, offset 3884

Change 660A to 600A

Good Luck, Chris
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Re: Civilization
Date: 24 Nov 1992 00:16:28 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, hillgrov@feserve.cc.purdue.edu (Martin Hillgrove) says:

>Anybody have an idea how much Civilization will cost?  And does anybody
>know specific dates for release?
>
>-- 
>#*#*#*#*#*#*#*#*  .   .  *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
>#    THE       *   \ /   * hillgrov@feserve.cc.purdue.edu #
>#   ALIEN      *   . .   *Happy to be just passing through#
>#*#*#*#*#*#*#*#*  `---'  *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
>

 Expect Civilization for Macintosh anywhere from about two weeks from now
to January of 1993. I'd suppose the price you'll find it at to be somewhere
in the viscinity of $39-$49. Cheers!
-- 
Travis Grundke	 	    |  For More information about MacGames Digest,
Contributing Editor-        |  The First Publication Dedicated to Macintosh
MacGames Digest		    |  Gaming, Please contact us at the previous 
an780@cleveland.freenet.Edu |  E-mail address. (c) 1992 Travis Grundke/MGD
From: rhrs_ss@uhura.cc.rochester.edu (Rob Harris)
Newsgroups: comp.sys.mac.games
Subject: Anyone want to sell LEMMINGS???
Date: 21 Nov 92 04:14:00 GMT
Organization: University of Rochester - Rochester, New York

Hey there--
	I was checking out the demo of this, and it was cool...does anyone
have a copy they want to part with...? e-mail to:

rhrs_ss@uhura.cc.rochester.edu

Thanks,

>>>>>>>-------------------------------->Rob

.

-- 
-----------------------------------------------------------------------------
"hey, there goes Elvis...yo, King!" - M.K. | "A mulatto, an albino, a burrito 
-------------------------------------------| my libido, Sonny Bono, a dorito,
"Shake the booty up right" - Angelo Moore  | Robert DeNiro..." -- Curt Cobain
Newsgroups: comp.sys.mac.games
Distribution: world
From: Aaron_Tuller@bmug.org
Organization: BMUG, Inc.
Date: Thu, 19 Nov 1992 21:51:36 PST
Subject: Re: HELP LARRY III

>I've seen Larry 5 advertised for the Mac ... Computer Town in >Boston.  Also
>several mail order companys advertise it too.  Joe C.

Please notice the title!!! Larry 3!  Thats Larry III!  Not Larry 5!  I have
larry 5!

/\ /\ R [] |\|
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: Chris Short <myrddin@yoyo.cc.monash.edu.au>
Subject: Re: Minitour
X-Xxmessage-Id: <A72D5AE5A6020542@maths-g16-m02.cc.monash.edu.au>
X-Xxdate: Mon, 16 Nov 92 22:04:21 GMT
Organization: Dies Immortales
X-Useragent: Nuntius v1.1.1d9
Date: Mon, 16 Nov 1992 03:04:27 GMT

"Minitour" ? "Minitour"! What the hell is "Minitour" ? I've seen some bad
spelling in the newsgroups, but this is APPALLING !!!
Mini-Tour = a small kind of guided tour ?
Are you referring to some guided tour of Minitab ? 

I presume you are referring to the commercial game "MINOTAUR"
(nothing hard with that spelling is there ???).
The answer to your question is in the manual.
Of course if you have "lost the manual, box and original disks" as some
people apparently do with un copy protected programs, you woun't be able
to do this.
I bought the game. (Aus$100) How about you ?

Don't you just love flames ?

After flaming you that visciously :-) , I may as well tell you, if you
are just too lazy to get your manual, that the tab key is meant to cycle
between opponents.

I am really sorry about the flame - I'm not normally that agressive.
But if you are one of those without originals, then I hope it hurts.
Newsgroups: comp.sys.mac.games
From: narain@ih-nxt09.cso.uiuc.edu (Nizam Arain)
Subject: Out of this World
Organization: University of Illinois at Urbana
Date: Mon, 16 Nov 1992 20:25:06 GMT

Concerning the game demo "Out of this World" on sumex that everyone
has no doubt already downloaded, I played the same game "different title,  
though but identical in all other respects" on my friend's Amiga, and if
the Mac version is anything similar, it will definitely be able to fulfill
everyone's expectations of the demo. 
Last night, I was up till 2AM playing it; the unlimited lives thing makes  
it less tedious, and there are quite a few ingenious tricks you have to  
learn by trial & error. I won't spoil anything for you guys, though.
BTW, when is the Mac version due out by? just curious.

If anyone else has played the Amiga version, or any other platform for  
that matter, email me if you want to exchange hints. I just got past the  
waterfall, but I haven't got much past that point.

Nizam Arain
narain@ux4.cso.uiuc.edu
Newsgroups: comp.sys.mac.games
Subject: WANTED:B/W games info and SimEarth/SimLife
From: f00022@TIGGER.STCLOUD.MSUS.EDU (M. Shanmugasundaram (F00022@TIGGER.stcloud.msus.edu))
Date: 19 Nov 92 02:42:08 -0600
Reply-To: f00022@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

Hi 

I've got a PB100 4/20 w/ext drive and Silver PowerPort. ONLY. 
No mouse, no other extras. yet. 

I would like the c.s.m.g collective/piecemeal perspective on 
the most entertaining Black 'n White games for my system. 

Also, while I know I won't get the full effect on my machine, I would 
like to purchase a used SimEarth and/or SimLife, either unregistered 
or with a letter written to the publisher and myself to transfer registry. 
If you are interested in selling, please contact me at 
f00022@tigger.stcloud.msus.edu

I currently own only one game for my system: Ishido. 
It is, IMO, a truly fantas game. Much better than Shanghai or Chess or 
Go. Any other net.suggestions for B/W games would be appreciated. 
Feel free to include freeware or shareware names. I don't like 
monotonous games like Tetris (personal preference). I'd like to find a 
decent B/W keyboard based shoot'em up. The trackball is awful tough to 
use as a controller. 

thanks in advance. 

Merwin 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
M. Shanmugasundaram %@ 	       | There are at least two kinds of games. One 
395 2nd Avenue South	       | could be called finite, the other, infinite.
St. Cloud, MN  56301	       | A finite game is played for the purpose of 
			       | winning, an infinite game for the purpose of
(612) 654-6979		       | continuing the play. . . . There is but one 
f00022@tigger.stcloud.msus.edu | infinite game. ---James P. Carse           
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.mac.games
From: jmckee@world.std.com (Jim McKee)
Subject: Re: Falcon MC Demo (at la
Organization: The World Public Access UNIX, Brookline, MA
Date: Mon, 23 Nov 1992 05:48:25 GMT


>Anyway, I played the demo on my si; it has a cache, FPU, and video card,
>so it benchmarks at about the speed of a cache-equipped ci. I thought
>the frame rate even at the highest detail settings was only a little
>slow, and still very playable. It did improve significantly when some of
>the stuff was turned off. I bought 2.2.2 just a few weeks ago (and then
>promptly returned it when I found out how close MC was to completion)
>and experienced lots of speed-related problems, even in slow mode.
>
>Thankfully, MC appears to be pretty good about accomodating different
>speeds now. I fully expected SH to use 16 colors for this release; I was
>pleasantly surprised that the renderings are dithered and quite good--a
>distinct improvement over those of Vette!. Before everybody starts
>howling about how bad the renderings are, remember that the artists had
>to work with 16 colors; considering that, I think they did a good job. I
>really wish the designers had put in the landscaping that's in 3.0. :(
>Maybe next release.
>
>As for the views, I think there shouldn't be a straight down view; in a
>real F-16, how would you manage that? I do think they ought to add a
>tracking view which is based from within the cockpit.
>
>Glen Kawano

I tried the demo for about 15 minutes on my ci which is equipped with
a 50Mz Daystar Powercache w/FPU, and an 8-bit video card. I found the
frame rate choppy, and, what the heck, I'll say it -> downright annoying.
On an LC, II, IIx or IIcx it must be frustrating.

I dunno, maybe Graphic Simulations has lulled us into unrealistic
expectations of how smoothly a flight sim/aerial combat game should
operate. I do know, however, from a lot of hours spent with FS4, that
even Microsoft does better than Falcon MC in terms of frame rate,
and it cannot be argued that their flight model/performance
characteristics are as simplistic as HellCats.

I think Spectrum Holobyte can do better, and also, that it's not an
affront for us in the Mac community to ask them to do so.

Just my opinion.

---------------------------------------------------------------------------
Jim McKee                    \  "The reward is in the journey."
jmckee@world.std.com         /  On the Red Road with my brothers and all my
jmckee@silver.lcs.mit.edu    \  relations. Ho! Mitakuye Oyasin
---------------------------------------------------------------------------
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon vs Hellcats
Date: 23 Nov 92 19:38:58 GMT
Reply-To: jsp@pls.amdahl.com
Distribution: na
Organization: Amdahl Corporation, Sunnyvale CA

dont@execu.execu.com (Don Thompson) writes:

}My wish list for Hellcats?

}	1. Lose the radar. None of the WWII single seat fighters had'em.

No way.  The point of the radar is not realism, it's game play.  It gets
you to the action faster and keeps you from spending hours of real time
flying around looking for things.  If you want total realism, go fly a
real plane.

}	2. Show the wings. With so many wonderful views, it's
}	   easy to lose track of where your looking.

Agreed.

}	3. Add some additional instrumentation and make it important.
}	   Replace the ammo indicator with an Oil temp gauge. Did
}	   the real airplane hav an ammo indicator?

I'd much rather know how much ammo I have left than my oil temperature.

}	4. Animate hits on the bogey. Nothing fancy, just something
}	   to help see that you have the right tracking solution.

The same person who doesn't want radar because it's unrealistic wants
animated hits?  Hey, if you can't tell by your tracers when you're on
target, you'd better go back to the simulator :-).

}	5. Be more selective in the damage to the bogeys. Show
}	   one engine of the bomber smoking instead of the whole
}	   plane.                                    

This might be a little more interesting, but it would probably slow the
game down, too.

}	6. I've bailed in the middle of my fleet, just ofshore
}  	   of my base and have still been captured by the enemy.
}	   Fix this.

Everyone has experienced some form of this problem.  Has anyone played
Leyte enough yet to know whether it fixes this?  I suspect that this
particular problem may require a fix in the application. 

}	7. Lose the unrealistic views such as down below the nose
}	   or tail.

If you think they're unrealistic, just don't use them.  Is that a problem?

}	8. Show the map while to plane is still flying. I've never
}	   been able to park my real plane while I figured out
}	   where I was going. You should have to read and fly at
}	   the same time.	

Again, a certain sacrifice of realism for the sake of game play is not
a bad thing.

}	Two player version or better yet ( in my dreams ) greater than
}	two players.

This is certainly coming someday.

}	Multiple aricraft types, P-38, Corsair, P-51, each with its
}	own performce charteristics....

I'd bet that this will be in the works sometime, too.

--James Preston
From: wrr3118@tamuts.tamu.edu (William Richard Jr Russell)
Newsgroups: comp.sys.mac.games
Subject: Re: ARCHON for the MAC--does it exist?
Date: 22 Nov 1992 06:14:52 GMT
Organization: ~/lib/organization
NNTP-Posting-Host: tamuts.tamu.edu

In article <1992Nov20.200616.7131@cognos.com> heeschv@cognos.com (Brian VanHeesch) writes:
>I used to love ARCHON (part 1 was better) when I used a Commo-dork 64,
>was this game created/ported to the MAC platform?

Uh oh... you just activated my 'Nostalgia' subroutine when you used
the key-word _Archon_!

::: MY FAVORITE GAMES FOR THE COMMODORE 64/128 AND APPLE II ::: 
:::           THAT DON'T EXIST ON THE MACINTOSH             :::

Mule (Ozark Softscape/Bunten Bros/Electronic Arts)
Psi 5 Trading Company (Accolade)
Elite (Firebird UK)
Archon (Freefall/Electronic Arts)
Archon II (Freefall/Electronic Arts)
Seven Cities of Gold (Ozark Softscape/Bunten Bros/Electronic Arts)
Heart of Africa (Ozark Softscape/Bunten Bros/Electronic Arts)
Racing Destruction Set (?/Electronic Arts)
Adventure Construction Set (Stuart Smith??/Electronic Arts)
Raid on Bungleing Bay (Will Wright [SimCity/Earth Author]/Broderbund)
Lords of Conquest (?/Electronic Arts)
Mail Order Monsters (?/Electronic Arts)
Crush, Crumble & Chomp, the Movie Monster Game (?/Epyx)

Sigh... what ever happened to the Bunten brothers?

  Rick Russell  wrr3118@tamuts.tamu.edu | TAMU Meteorology
                WRR3118@TAMVM1 (Bitnet) | Newbie Clueless Grad Student
  "I may be old, but I can still instruct others to hurt you."
                                     - Carla Tortelli's mother
Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU
Subject: Re: Harpoon Designer Series Question
Date: 23 Nov 92 17:37:26 PST

In article <By3HMv.878@ccu.umanitoba.ca>,
ummorea0@ccu.umanitoba.ca (Gene Moreau) writes:

>First of all the HDS installer DOES CREATE new battle sets.  I have all 4
>old one, after I ran the installer I still had the 4 original
>ones(unaffected) plus four new ones HDS1,HDS2,HDS3 and HDS4 corresponding
>to GIUK,NACV,MEDC and IOPG respectivly.  The new ones all had the new data
>base, the older ones still had the old data bases, so now I have _8_
>battle sets.
>
> >When you start the game you get the standard battlesets and an
>>additional 'user' battleset for each one. If you buy a battleset
>>(for example IOPG) you need to re-run the installer to install the
>>12 new senarios for this battleset.
>
>Where did you get this info?
>
>Also by battleset editor do you mean scenario editor?

Yes the 'battleset editor' is the scenario editor.

I got this partly by reading the doc and looking at what it does.
The 'new' battlesets that you are talking about aren't the battlesets,
they're scenarios that depend on the original battlesets. If you don't
have the colour GIUK for example and play the GIUK scenarios with
the colour harpoon you don't get the map and scroll functions on the
upper left side (these are stored in the GIUK colour battleset).
What you have are 4 battleset and 4 battleset supliments with 12
new scenarios each. If you delete the old battlesets the new
scenarios won't work.
     --Ed
From: kriss@mcl.ucsb.edu (Kristin Boyce)
Newsgroups: comp.sys.mac.games
Subject: Monopoly Patch?
Date: 19 Nov 92 20:37:30 GMT

I use Virgin Games' Monopoly game for color mac (I have a IIsi) and am wondering
if there is a way to get arround the having to haul out the manual every time...Yes, I did buy it, and I am a slob, so I hate having to find the manual every
time I want to play....

Also, I am just wondering if anyone else thinks that the computer cheats at this
game by giving itself the better rolls of the dice?? Any way around that??

But the sounds are great!! If you don't have it, try it!! =)
kriss

   ///////////////////////////////////////////////////////////////////////
   //  Kristin M. Boyce       |   "I wouldn't give him the time of      //
   //  kriss@mcl.mcl.ucsb.edu |    day if he bought me a watch!!"       //
   //  (805) 562-5521         |         --me, about Mr. Wrong           //
   ///////////////////////////////////////////////////////////////////////
Newsgroups: comp.sys.mac.games