From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Chun Li's Combo: help needed
Organization: University of Illinois at Urbana
Date: Thu, 17 Dec 1992 21:50:46 GMT

tchen@laplace.uwaterloo.ca (Jim Chen) writes:

>Can anyone tell me Chun Li's four hit(flyng jab, jab, forward, fierce) 
>is a combo or not? Eveytime I try this, I always get throw after
>first or second jab. 

What?  Did you get this from EGM or something?  I keep hearing about
this as a Chun Li combo.  I don't understand why you would do this combo
when flying fierce, strong, forward sweep is much more reliable and more
damaging.

If you're close enough or the opponent's in the corner, you can try
flying fierce, standing strong, standing fierce.

If they're in the middle of the screen, try to jump over them to do
the flying fierce, standing strong, standing fierce palm press,
lightning kick combo.

>And what different between chun's 3 flying pounchs. They looks like the 
>same and useless. the only time I hit pounch in the air is try to throw.
>And how do you fihgt Guile who does forward weep all day and sonic kicks
>if you try to jump in or roundhouse weep him.

The time your opponent is momentarily stunned depends on which punch you
used.  Use fierce punch for maximum stun time.  It also pushes your
opponent back more, but you don't have to worry about that OR getting
thrown if you time your punch late.

Against Guile, you can knock him down by hitting roundhouse when he
does forward sweep.  Just carefully watch Guile play.  There's one
or two places where he must forward kick.  So do a roundhouse kick at
those places.  If you have Guile fearful of your roundhouse kick, you
can mix it up with a few forward kicks now and then.  By doing a little
'dance' around Guile, you'll eventually be able to walk in and throw.

I do not recommend jumping forward over sonic booms.  You might get the
throw if Guile walks under you (I tend to do so a fair proportion of
the time).  But if you do, it's only because Guile mistimed his throw,
not due to any skill on your part (same goes for Vega's jump over and
throw).

So, try to anticipate sonic booms.  If you jump slightly before or
even at the same time, Guile cannot walk under (unless you were too
close to begin with).  If Guile tries to walk under, then do a
flying fierce, strong, fierce combo to Guile.  If he blocks, go in
and try and throw, or forward sweep him.  If you connect with the forward
sweep, keep moving in with strong punches.  Eventually, you'll notice
Guile crouch and get charged for the razor kick.  If you're close enough,
try and throw him from his crouch.  If he's charged before you get close
enough, back off and just go into defensive crouch.  Often times, he'll
razor kick if he anticipates a throw.

Anyway, Chun Li is at a disadvantage against Guile.  You have to be VERY
good at Chun Li just to defeat a decent Guile player.  But as I like to
say, "The greater the odds, the greater the glory!"

>I'm still working on my new .sig file        tchen@napier.uwaterloo.ca
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
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