HDTenEightyP/NetNews huggingface dataset:
From: jao@savanna.UUCP (J. A. Ollinger)
Newsgroups: rec.aviation.simulators
Subject: Re: Hi-res flight simulation.
Keywords: graphics, flight simulation
Date: 4 Jan 93 22:21:39 GMT
Distribution: na
Organization: Savanna, Ltd.

aepp@watserv1.uwaterloo.ca (Anton Epp) writes:

> I'm a big fan of flight simulation and am looking for some info.  I
> currently have FS4 and enjoy it very much.  The only problem is the
> graphics.  I've played with the flight simulator on the IRIS machines
> and now VGA just doesn't cut it any more.  I have a 486/33Mhz machine
> with piles of memory and disk space.  I hope to upgrade to 486-50/100Mhz
> with piles more memory and disk space and XGA.  Is there some way to take
> advantage of that sort of horse power/resolution with a simulator (not
> game) as good as fs4?  What is Mallard's "Sound and Graphics Upgrade" 
> (Mentioned in the FAQ)?  Is it any good?

Mallard's SGA offers higher resolution drivers for several SVGA cards
that will take it to (a maximum of) 800x600.  Below is a chart that tells
what the SGA offers.  You also (with 800x600) can use Mallard's
"enhanced" cockpit layout.

CAPABILITY | ATI VGA | VGA WONDER | VIDEO 7 | Video  | SUPER VGA | Standard
           | WONDER  | PLUS or XL | 1024i   | 7 Fast | (Tseng    |    VGA
           |         |            |         | Write  | chipset)  |
------------------------------------------------------------------------
600x400        yes         yes        yes      yes      yes           yes
------------------------------------------------------------------------
600x480        no          yes        yes      yes      yes           no
------------------------------------------------------------------------
800x600        no          yes        yes      no       yes           no



=============================================================================
J. A. Ollinger      | Do not hit R!  Route mail to    | Knights, Inc.
Yoyodyne Propulsion | me at:  JAO@SACTOH0.SAC.CA.US   | JAO, District Knight
San Narcisso, Calif | until I get this site registered| Dragons slain
Newsgroups: rec.aviation.simulators
From: farhad@CS.Stanford.EDU (Farhad Shakeri)
Subject: F15/II and Thunder SoundBlaster
Organization: Computer Science Department, Stanford University.
Date: Wed, 6 Jan 1993 17:07:37 GMT

Maybe I can get a hint here.  

I just bought a Thunder ?Ball?  Soundblaster and with it came 
a lot of demo programs including  F15/II  FS.

It installs fine with no visible problems.  but when I start the
program and go through all of the starting formats, the program
dies/stops (dos prompt) around 5 to 10 seconds after thge simulator
starts (flying).

There is around 635K if low mem available and nothing else is running.

I tried it without sound too and it fails too.

Is this a know problem with F15II?  

Am I goofing up somewhere?

The sound board works fine with no conflict with other devices.
Falcon 3  and  JF2 work fine with it too.

Thanks in advance!

Farhad Shakeri

-- 

   "Switch the computer off, wait 30 seconds and switch it on again
     if nothing happens."
					"Stepping Up To OS/2 2.0"
From: pfingsta@inm.uni-sb.de (Ulrich Pfingstag)
Newsgroups: rec.aviation.simulators
Subject: ATP Question
Date: 6 Jan 93 13:58:58
Organization: Institute for New Materials (INM), Saarbr"ucken, Germany.
Distribution: world
NNTP-Posting-Host: inmsol.inm.uni-sb.de

Hi fellows,
I have a question concerning the career asignement in the atp. 
When I start a new flight, how can I find out the destination and
the start airport. I always get informations about the weather and
so on but no hint about the route I have to fly.

Thank you for your help and greetings from Germany.


All the best

Uli

	
--
**********************************************************************
E-Mail ---> pfingsta@inm.uni-sb.de
		ulpf@stud.uni-sb.de 
Newsgroups: rec.aviation.simulators
From: hchong@netcom.com (Hoi Chong)
Subject: Re: F15/SEIII questions
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 6 Jan 1993 15:59:25 GMT

From article <eyal.726314348@ise>, by eyal@echo.canberra.edu.au (Eyal Lebedinsky):
> Hello Everyone,
> 
> I Just got F15/SE-III and managed to install it (with the usual funny
> stuff: at first it would not create the configuration data. I figured it
> will do this once I run install with enough mem/ems. It did).
> 
> Apart from finding the frame rate rather slow (I use a 486/50 with a
> et4000 SVGA card) it looks better than F3 when it comes to detail (I
> have no clue how correct it is though).

Yes, certainly better than F3 as far as the both objects and terrain 
randering is concerned, but I am sure F3 will have implemented it if they
can get their hands on the same graphics engine.

> I set all options to highest fidelity available.

I assume that means the EXTREME setting in READLITY. 

> I have some questions about the HUD. This can be answered by people who
> know what the real thing looks like:
> 
> 1) is the heading scale showing only the tens? In a FA18 video I saw
>    that the full 3 digit heading is shown.

This is F15E, or did the FA18 video has F15? 

> 2) the velocity vector seems to hardly ever move anywhere. Relative to
>    the 5 degrees pitch marking I's say that this game never flys at an AOA
>    over 2 degrees. What a feat.

Microprose can afford a special F15E version that even the US Military
with billion-dollar budget cannot afford.

> 3) The hud is 20 Degrees high and 30 degrees wide - is this realistic? I
>    thought that only the very new holographic HUDs (not yet very common)
>    can cover so much area. Is this reallistic?

Microprose can afford that too.
> 
> 5) this is not about the hud. I found it possible to fly at 500 feet,
>    push the stick down and do a full reverse loop without loosing more than
>    200-300 feet and with no G problem. Surely this cannot be right??? I was
>    doing at least 600kt at the start of the maneuver.

Oh, no.  Flying at about 500kt, if I pull the stick more than gently I will
get a redout or blackout.  But I will try your situation later. 

> Now I can calmly sit to read the manual...

Tell us more, we hate to read manuals. 
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Adventure Factory questions
Organization: Purdue University Engineering Computer Network
Date: Tue, 12 Jan 93 13:58:30 GMT

I have been playing with the Adventure Factory for FS4 as of late, and
have been wondering...

   Has anyone out there discovered any variables other than the ones listed
on pages 52 to 56 of the manual?  There are quite a few that would be 
helpful if we could discover the proper names, such as variables giving
current north and east positions, to name a couple...

   Also, does the RADIAL(NORTH,EAST,LOW,HIGH) condition give results in
true radial or a result correct for magnetic variation?  I would guess that,
like the COURSE condition, the values from RADIAL are based on the 
absolute reference, and not the magnetic variation, but I don't have
my PC in front of me so I can't test it.  :)


-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: rec.aviation.simulators
Subject: Re: Upside down Boeings?
Date: 9 Jan 93 18:03:46 GMT
Organization: Purdue University Engineering Computer Network

In article <1993Jan7.170034.17710@murdoch.acc.Virginia.EDU> med2p@receptor.pharm.Virginia.EDU (Marc. Durieux) writes:
>I noted that it is fairly straightforward to fly the planes in ATP
>upside down.  Just get a good bit of speed, and then turn over with
>a full roll.  And remember that all your stick movements are now
>reversed.  It works even with the 747.  Anyone who knows if this would
>in fact be possible with these aircraft?  I realize they're not
>designed for it, but still...

As a side note, I remember reading a long time ago where a test pilot was
able to do a barrel roll in a DC-9 or DC-10 ... I can't remember which.  :)

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: FS5
Keywords: FS
Organization: Purdue University Engineering Computer Network
Date: Mon, 11 Jan 93 17:58:30 GMT

In article <C0p03n.B7K@watserv1.uwaterloo.ca> aepp@watserv1.uwaterloo.ca (Anton Epp) writes:
>Is there going to be an FS5?  Does anyone out there know?

FS5 is/was in Beta-testing.  Release date is still not known, and Beta-
testers (of course) haven't been allowed to divulge any information on
the program itself.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: rdd@rascal.ics.utexas.edu (Robert Dorsett)
Newsgroups: rec.aviation.simulators
Subject: Upside down Boeings?
Date: 7 Jan 1993 19:56:19 -0600
Organization: UTexas Mail-to-News Gateway
Reply-To: rdd@rascal.ics.utexas.edu
NNTP-Posting-Host: cs.utexas.edu

med2p@receptor.pharm.Virginia.EDU wrote:

>I noted that it is fairly straightforward to fly the planes in ATP
>upside down.  Just get a good bit of speed, and then turn over with
>a full roll.  And remember that all your stick movements are now
>reversed.  It works even with the 747.  Anyone who knows if this would
>in fact be possible with these aircraft?  I realize they're not
>designed for it, but still...

It might be possible, but it'd be a structural risk.

Of more concern is that the fuel and oil systems are designed to work 
with gravity pulling the fluids "down."  Reverse the directions, and the
fuel system wil start sucking air.  One can even see boost pump low
pressure lights come on in real airplanes, during steep turns.


--
Robert Dorsett
Internet: rdd@rascal.ics.utexas.edu
UUCP: ...cs.utexas.edu!rascal.ics.utexas.edu!rdd
Newsgroups: rec.aviation.simulators
From: larry@tsd.arlut.utexas.edu (Larry Maturo)
Subject: Re: Formation Flying...
Organization: Applied Research Labs, The University of Texas at Austin
Date: Mon, 11 Jan 1993 13:36:43 GMT

In article <1993Jan8.201612.7379@mcc.com> knutson@urbino.mcc.com (Jim Knutson) writes:
>In article <1993Jan6.103945.17712@hemlock.cray.com> tdg@cray.com (Terry Greyzck) writes:
>>There is an older PC flight simulator which allows you to fly with the
>>Blue Angels (called, I believe, "Blue Angels").  That's about the hardest
>>formation flying you can find...
>
>Gak!  Please no.  I had it installed for about 10 minutes before deciding
>to take it back.  It's not a flight simulator.  It's an arcade game in
>flight sim disguise.  You fly a slot position and use keyboard commands
>to give the correct rudder/elevator/aileron response to keep you in the
>correct position.  Just push a button and you magically move around.
>That's not flying!
>
>-- 
>Jim Knutson                                                | |
>knutson@mcc.com                                         --=oOo=--
>cs.utexas.edu!milano!knutson                               +
>Wk: (512) 338-3362                                      Check Six!



How about Chuck Yeager's Advanced Flight Simulator.  It has formation flying
with him, the Blue Angles, the Thunderbirds, and others.  It even grades your
flying performance in real-time.

+-----------------------------------+----------------------------------------+
|                                   |                                        |
| Larry Maturo                      | Opinions expressed herein must be      |
| Tactical Simulation Division      | yours, neither I nor my employer have  |
| Applied Research Laboratories     | any.                                   |
| University of Texas at Austin     |                                        |
| P.O. Box 8029                     +----------------------------------------+
| Austin, Texas 78713-8029          |                                        |
|                                   | When you're as great as I am it's hard |
| larry@titan.tsd.arlut.utexas.edu  | to be modest, but I succeed where      |
|                                   | others fail.                           |
+-----------------------------------+----------------------------------------+
Newsgroups: rec.aviation.simulators
From: Ian_Staines@mindlink.bc.ca (Ian Staines)
Subject: Re: Upside down Boeings?
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 11 Jan 1993 21:03:10 GMT

> J. A. Ollinger writes:
>
> > For some still unknown reason, the aircraft had gone into an uncontrolled
> > descent, and the pilots did not notice the roll---they were too busy
> trying
> > to get the aircraft back under control.
>
> I'm not calling anyone a liar--but I find that *real* hard to believe.

Autopilots can make very slow and smoth flight transitions.  "Weight" in an
aircraft is a function of acceleration, not velocity, so we notice the change
in direction, but not the direction we are going.

I recently had a cockpit tour of a B767 (which is fly by wire).  When you
watch the waypoints come up on the computer you know the aircraft has changed
direction, but from the passenger cabin, you would swear the aircraft flew a
straight course, it is so smooth!  Nice.

Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Questions and observations
Organization: Purdue University Engineering Computer Network
Date: Sat, 9 Jan 93 21:15:27 GMT

Having just arrived back at school from break, I have a whole slew of
observations and questions that have caught my curiosity...

   1) Has anyone played the AAF Adventure "Air Rescue 911"?  It looks
      pretty good as far as the box description and photos, but I have
      learned to be wary of Mallard's box descriptions.  :)

   2) I got my ATP upgade a couple of weeks ago, and I will include my
      name among the ranks of thos that were impressed with the ATC 
      speech capabilities.  Also, the rotating HSI along with a rotating
      OBS *really* caught my attention.  Pretty sharp!

   3) subLOGIC is working on making all their new scenery (Great Britain,
      California, IPS West and East, and Southwest/South Central) available
      for Mac systems, too.  No ATP yet...maybe that will come later,
      though.

   4) subLOGIC also has been successful in making ATP display A&SD files.
      Hopefully this will be included in the next release.  :)

   5) It's too bad you can't specify different disks *and* directories
      for MS FS and ATP scenery files (ATP let's you select a directory,
      but not a different drive).  There are services that will put
      programs and files on CD-ROM for you, and it sure would be nice to
      be able to put all my scenery disks on CD-ROM...they take up quite
      a bit of HD space.  :)

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: rec.aviation.simulators
From: seamans@nlm.nih.gov (James R. Seamans)
Subject: Joysticks
Keywords: controller,joystick,input device
Reply-To: seamans@nlm.nih.gov
Organization: National Library of Medicine
Date: Mon, 4 Jan 93 14:27:56 GMT


Hi Net,

I currently have a joystick that is beginning to give erroneous output and
am looking for another device. I generally play with all types of flying
simulators.

It seems that I remember reading about analog and digital input
joysticks (Generally any type input device for the game port).  


Has there been any recent articles in any mags lately?

What are the basic differences?

Any special game cards required for the digital?

Does the digital require special drivers for the games to interpret the device?

How do you identify whether they are analog or digital (on the box)?
List any manufactors.

Subjective - Which do you think is better?
             Which gives better control?
             Which device will give better longevity?


Any answers will be a help - either post to the net or mail is fine. I'll
summarize any mail.

Thanks


---
Jim Seamans        seamans@nlm.nih.gov
National Library of Medicine - National Institutes of Health
Bldg 38A RM 712 8600 Rockville Pike Bethesda, MD   20894
(voice) 301 496-4441   (fax) 301 402-0118

Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: FTP site for flight sim reviews ?
Keywords: reviews FTP Flight Simulator FS Mallard
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Mon, 11 Jan 93 00:20:47 GMT

In article <1iqcrmINN2tn@phakt.usc.edu> mochang@phakt.usc.edu (Morrison J. Chang) writes:
>jao@savanna.UUCP (J. A. Ollinger) writes:
>
>> ...  I've got just about everything that can be bought
>>for FS4.  Which do you want described?
>
>Well, I heard that FS4 is good at single engine simulation but not
>as good for multiple engines. True or false?

It's okay for single engine simulation.  Multi-engine is not so hot, but
it works.

>
>I'm interested in being able to design my own airplanes, e.g. a 4 engine
>turboprop. Would I use Microsoft's Aircraft and Scenery Design or Mallard's
>Aircraft and Adventure Factory? (Differences between the two?)

This question is asked often enough that I think I'll add it to the FAQ.
A&SD allows you to design the flight parameters (to a certain extent) of
the aircraft.  This where you would actually "design" your plane.
   The Aircraft Factory in AAF is more or less a paint shop.  You use this
the actually draw your aircraft, so that everything you design doesn't
end up looking like an F-20 or whatever.  :)  AAF does not allow you to
modify flight characteristics.

>Is voice synthesis available as an add-on product, i.e. tower commands
>that sort of thing?

Sort of...The SGA from Mallard (see the FAQ) will let you do this if you have
a SoundBlaster, though it's not as flashy as ATP's voice generation.
Also, AAF will let you play back any pre-recorded .VOC files, which may or
may not include speech.

>Thanks for the info.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: mws20@ccc.amdahl.com (Mark Sechrest)
Newsgroups: rec.aviation.simulators
Subject: Re: Formation Flying...
Date: 7 Jan 93 17:18:17 GMT
Reply-To: mws20@JUTS.ccc.amdahl.com (Mark Sechrest)
Organization: Amdahl Corporation, Sunnyvale CA

In article <1993Jan6.103945.17712@hemlock.cray.com> tdg@cray.com (Terry Greyzck) writes:
>There is an older PC flight simulator which allows you to fly with the
>Blue Angels (called, I believe, "Blue Angels").  That's about the hardest
>formation flying you can find...
>
>I never tried the sim, though, after I was told it only supported flying
>from the keyboard.  I don't know if that is true or not, but it was enough
>to turn me off.
>
Very true! It uses only the keyboard for control. Pretty sorry in my
opinion. It does have a couple of good points though. You can sit in the
stands and watch the Angels go throuh their routine. It also had a
practice simulator where you could practice individual manuevers. The
simulator prompted you for control inputs if you didn't respond in time.
But, it was mostly just a waste of hard disk space.

Mark
Newsgroups: rec.aviation.simulators
From: afzal@divsun.unige.ch (Afzal Ballim)
Subject: Formation Flying with FS4+ Scenery Designer
Reply-To: afzal@divsun.unige.ch
Organization: University of Geneva, Switzerland
Date: Mon, 11 Jan 1993 08:53:38 GMT

Thanks to whoever posted the note about formation  flying
using FS4 with dynamic scenery. I've had a fun weekend trying 
it out.

It's great! If you work out timings, etc., you can even make
up a formation display for viewing from the tower. 

-- 
Afzal Ballim	             |BITNET,EARN,MHS,X.400: afzal@divsun.unige.ch
 ISSCO, University of Geneva |UUCP: mcsun!divsun.unige.ch!afzal
 54 route des Acacias	     |JANET: afzal%divsun.unige.ch@uk.ac.ean-relay
 CH-1227 GENEVA,Switzerland  |CSNET,ARPA: afzal%divsun.unige.ch@relay.cs.net
Newsgroups: rec.aviation.simulators
From: tdg@cray.com (Terry Greyzck)
Subject: Re: Formation Flying...
Organization: The Society of Finsterwald
Date: 6 Jan 93 10:39:44 CST

In article <1ia74kINNpba@news.umbc.edu> cs491122@umbc8.umbc.edu (cs491122) writes:
>Is there any PC flight simulators
>	that let the user practice formation flying?

There is an older PC flight simulator which allows you to fly with the
Blue Angels (called, I believe, "Blue Angels").  That's about the hardest
formation flying you can find...

I never tried the sim, though, after I was told it only supported flying
from the keyboard.  I don't know if that is true or not, but it was enough
to turn me off.

 -------------------------------------------------------------------------
| Your eyes are weary from staring at the CRT for so | Terry Greyzck      |
| long.  You feel sleepy.  Notice how restful it is  |                    |
| to watch the cursor blink.  Close your eyes.  The  | tdg@palm.cray.com  |
| opinions stated above are yours.  You cannot       | (612) 683-5580	  |
| imagine why you ever felt otherwise.					  |
 -------------------------------------------------------------------------


-- 
Terry Greyzck                The Society of Finsterwald
tdg@alchemy.cray.com         (612) 683-5580
"Deus ex machina"  - Menander, c. 300 B.C.  [A god from the machine]
Newsgroups: rec.aviation.simulators
From: mdb@netcom.com (Mark Bisgeier)
Subject: where are the FAQs
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 11 Jan 1993 01:25:52 GMT

Quick FAQ:   Where can I find the FAQ for this group??   Thanks

-- 


                      """"""""""""""""""""""""""""""""
                       Mark Bisgeier   mdb@netcom.com

                         Imagine the possibilities!

                        """"""""""""""""""""""""""""
Newsgroups: rec.aviation.simulators
From: Ian_Staines@mindlink.bc.ca (Ian Staines)
Subject: solution: CH Fltstk throttle
Organization: MIND LINK! - British Columbia, Canada
Date: Wed, 13 Jan 1993 01:25:42 GMT

I had a problem previously getting my "CH Flightstick" throttle centriole to
work with FS4 and ATP.  Here is what I found out.

The throttle control uses joystick port B x axis for input.  Some games
controllers do not support the port B specifications.  Although I was using
the games port on my SOUNDBLASTER CARD that does support port B, only the
port A functions were operational.  I also had a games port on my IO card.  I
found out that I actually had to DISABLE this games port to get the throttle
to work. (note: I did not have to disable this to get the port A functions to
work...hmmm.)

Thanks to the net'ers that helped.

Ian Staines
(Vancouver, BC Canada)

Newsgroups: rec.aviation.simulators