HDTenEightyP/NetNews huggingface dataset:
From: umhaugh0@ccu.umanitoba.ca (Bruce A. Haugh)
Subject: Re: SOUND CARDS: Which is the best?
Organization: University of Manitoba, Winnipeg, Canada
Date: Sat, 12 Dec 1992 01:24:05 GMT

In <Orakel.45@sarpih.no> Orakel@sarpih.no (Jens Kr. Kirkeb) writes:

>In article <ByJs7I.5o1@news.udel.edu> jon@chopin.udel.edu (Jon Deutsch) writes:
>>In article <ByJqvA.G7L@watserv2.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>>|>In article <1992Nov30.124329@cs.utwente.nl> waardenb@cs.utwente.nl (Jerry van Waardenberg) writes:
>>|>>
>>|>
>>|>Here is my quick rundown:
>>|>
>>|>These cards are at the upper end of PC audio.  They use wavetable synthesis
>>|>or derivatives thereof to generate their sweet sounds.  I can't afford
>>|>these buggers, so I can't tell you much more than that they are of
>>|>professional calibre.  Those that do have the MT-32 and the GUS testify
>>|>that the GUS sounds better.  Those who have heard the SCC-1 and GUS
>>|>say that the SCC-1 is the better sounding card.  All three sound tonnes

>>|>better than any FM-based card (i.e. SB/SBPro/PAS16/Adlib/etc.).  The
>>|>GUS is $150, and the two Rolands are hovering around $500 or greater,
>>|>I think.
>>|>

>>       MT-32s can be had for $195 these days.  Not much more than
>>       the Gravis.  But, Gravis is more of a "game board" whereas
>>       the MT32 is more of a 'synth module'.

>You'll also need the MPU-IPC interface which is around $100 I believe.
>Also remember that the MT-32 does not have a DAC, so you'll miss all
>those nice digitized sound effects and the speech. If you'll get a 
>Roland, get a cheap, used SB to go with it so you'll have a DAC.

There's also the Roland LAPC-1 which sounds as good as the SCC-1(which is
supposedly not as flexible as the LAPC-1 programming wise but contains more
sounds) and is MT-32 compatible.  That is to say, a bunch of games support
it, unlike the SCC-1.
From: NETOPRBL@ncsuvm.cc.ncsu.edu (Christopher Lane)
Subject: When will multichannel get equal time?
Organization: North Carolina State University
Date: Tue, 15 Dec 1992 18:44:36 GMT

What the title says.
Why is it that every sound card company out there (except for Soundblaster)
completely alienates PS/2 users? (please avoid such flame-bait as "ps/2's
aren't worthy/are pieces of junk/are IBM propaganda" I really don't want
editorial comments from the peanut gallery)
And why in gods name charge double the price for them?
Are they actually able to do MORE than the EISA boards or are we just
suppose to bend over becuase we have a true-blue?
 
I guess I'm writing this out of frustration.  In truth I'd love to
put a sound card in my machine (a model 70 w/ 386/20mhz) but I refuse to
pay out the nose for something that's :
a) pretty much substandard to current technology (SBpro just isn't as good
as some of the newer boards...and
b)does nothing more than the EISA boards (sorry PS/2 doesn't equal money bags,
despite the cost of the basic machine)
 
Anyone got a rational answer? Any company reps out there wanna make me feel
less forgotten?
 
Blue and Forgotten
Newsgroups: comp.sys.ibm.pc.soundcard
From: waardenb@cs.utwente.nl (Jerry van Waardenberg)
Subject: SORRY: SUMMARY SOUNDCARDS FORMATTING
Organization: University of Twente, Dept. of Computer Science
Date: Tue, 15 Dec 1992 14:55:49 GMT

Sorry, the article about soundcards that I wrote is 80 columns wide. I'll repost
it in an other (65-columns) format ASAP (probably tomorrow).

Greetz,

Jerry

*--------------------------------------------------------------------------------*
Jerry van Waardenberg                                ______ ____  _____   _____
Tele Informatics and Open Systems                      /     /   /    /  /_
Department of Computer Science                        /     /   /    /     -_ 
University of Twente, Enschede, The Netherlands      /   __/_  /____/  _____/
E-mail: waardenb@cs.utwente.nl
From: alex@soda.berkeley.edu (Alex D.)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Which OPTi chipset works with GUS?
Date: 15 Dec 1992 08:50:23 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: na
NNTP-Posting-Host: soda.berkeley.edu
Summary: GUS and OPTi
Keywords: OPTi GUS

In article <1gj5lnINN2cg@agate.berkeley.edu> alex@soda.berkeley.edu (Alex D.) writes:
>Okay, two of the chips on my OPTi chipset are 82C392 and 82C493.  They are
>made in Japan and dated 9201.  The GUS does not work correctly on my system
>so I'd like to here from people who have the same chips.  Is the GUS working
>on your system?

Okay, I fogot to mention that I'm running these chips with a 486/33 64k write
back cache.

Alex
From: cjahn@mepsi.mobil.com (C.Jahn[Chris])
Subject: Hum when recording from EXT IN
Organization: Mobil Exploration and Producing Services, Inc.
Date: Mon, 14 Dec 1992 17:33:08 GMT


     I have connected the TAPE OUT from my receiver 
     to EXT IN on my PAS16.  It does work, but I get
     quite a bit of "hum" which no amount of fiddling
     with the record/playback levels seems to fix.
     ( When recording, all inputs other than EXT IN
     are set to 0. )

     Is this the result of different ground levels
     for the reciever & the PAS16 ?  ( I pretty sure
     they are on different lighting circuits. )
     Does anyone have suggestions on how to eliminate
     this problem ?

Newsgroups: comp.sys.ibm.pc.soundcard
From: aa344@yfn.ysu.edu (Joseph Maruschek)
Subject: Re: Sbos!=SBPRO
Reply-To: aa344@yfn.ysu.edu (Joseph Maruschek)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Tue, 15 Dec 1992 22:57:55 GMT


I'm surprised that no SBPro fans came to its rescue while it was
being bashed in this thread a little while ago.  I own a GUS, and
even I was appalled at the mis-information that was being held up
as fact about the SBPro.

True, the first version of the SBPro could be considered two
regular Sound Blasters slapped together on one board.  This is
not the case any longer.  The current version of the SBPro has
the new OPL-3 chip in it.  This chip allows 20 voices to be
independently panned in stereo.  The chip also can operate in a
mode that simulates the dual FM chips that were in the early
SBPro cards.  

If the SBPro is programmed as if it were just a regular Sound
Blaster, you will hear exactly what you would hear if you had an
SB.  That is, there are no stereo effects.  The same sounds will
come from both the left and right outputs of the SBPro.  I got
the impression that some people were thinking that the SBPro
automagically "stereoizes" signals.  That's the ATI Stereo/FX
card.  

However, SBOS does automagically "stereoize" the music and sound
effects that were originally meant for a mono Sound Blaster. 
Does this constitute SBPro compatibility?  Hardly.  If you want
to have stereo effects on a SBPro, you are going to have to program
some things differently than you would for a normal SB.  I submit
that SBOS will not recognize the stereo commands of a SBPro.  I
submit that it will not recognize the 4-operator commands of the
OPL-3.  Since SBOS does not support these features, it cannot
claim to emulate the SBPro.

Like most of the game companies do already, SBOS ignores the
special features of the SBPro and concentrates solely on SB
emulation.  
-- 
aa344 is Joseph Maruschek                   3      3      3      3      3 
IBM PC SIGop, Youngstown Free-Net             D     D     D     D     D
motto: Strive for the simplest and the best.    |    |    |    |    |
                                                  :   :   :   :   :
Newsgroups: comp.sys.ibm.pc.soundcard
From: gting@fraser.sfu.ca (Gabriel Sii Kuok Ting)
Subject: Re: GUS : Problems running _included_ midi demos
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 13 Dec 1992 06:47:17 GMT

markus@clement.info.umoncton.ca (MARC PAULIN) writes:
[...]
>By the way, Gravis gave me the address of Chris Yuzik on Internet but it 
>doesn't work.  I wrote them back but they said it's the right address.  The 
>address is : chris_yuzik@sfu.ca  Is that right?  Can anyone confirm that?

It's yuzik@sfu.ca. Somehow when we were given our unix accounts up here
in sfu, our addresses were printed as first_lastname@sfu.ca. No idea
why when it should have been our loginname@sfu.ca. Oh well....

>I'm desperatly looking for that guy.  I have a lot of questions to ask.
>                                         ____
>              _  _  _                  / \   \ 
>            /' )' )' )                |   |   |           
>              /  /  /                 | (_|__/         \   
>             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
>            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
>                    Markus on QuartzPARADISE and AfterFive
>                            (506)855-4974 - Canada
>+---------------------------------------------+-----------------------------+
>|            markus@info.umoncton.ca          | "My son, ask for thyself    |
>|     For Talk:  8900795@info.umoncton.ca     |  another kingdom.  For that |
>|---------------------------------------------+  which I leave is too small |
>| When all else fails,  read the instructions |  for thee" - King Philippe  |
>+---------------------------------------------+-----------------------------+
Newsgroups: comp.sys.ibm.pc.soundcard
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Sbos!=SBPRO
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 16 Dec 1992 20:22:36 GMT

markus@clement.info.umoncton.ca (MARC PAULIN) writes:
>>|> * Playback and recording rates up to 441.1 kHz.
>>                                        ^^^^^^^^^
>>                                  Wow!! All we need now is a couple
>>                                  of gigs of memory to store the samples in !

>And a lightning fast Hard Drive!!!

And new ears!  Or is this the "piss off your dog" option?
-- 
Don't let school interfere with your education.
From: wstapda@wsinfo11.info.win.tue.nl (Patrick D. Anderson)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: fax+modem+telephone answering software
Keywords: answering_machine
Date: 12 Dec 92 22:25:12 GMT
Reply-To: wstapda@info.win.tue.nl

Can anybody tell if there is any software to turn my 486 with faxmodem- and soundcard into a fax_modem_telephone answering machine ??

I use a 2400-9600 fax-modem card and a PAS16 soundcard ??

Please answer,
	Patrick Anderson.

wstapda@win.tue.nl
X-Star-Trek-Quote: He's Dead Jim.
X-School: Penn State University
X-Nickname: <<APOCALYPSE>>, Lord of Destruction
Organization: Penn State Star Trek club
Date: Fri, 18 Dec 1992 22:13:17 EST
From: Matthew E. Bernold <MEB117@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS problems
 <markus.352.724628734@clement.info.umoncton.ca>

In article <markus.352.724628734@clement.info.umoncton.ca>,
markus@clement.info.umoncton.ca (MARC PAULIN) says:
>
>In article <1992Dec17.171409.21554@rose.com> francisco.perez@rose.com         o
>(francisc
>perez) writes:
>>From: francisco.perez@rose.com (francisco perez)
>>Subject: Re: GUS problems
>>Date: Thu, 17 Dec 1992 17:14:06 GMT
>
>
>>I have 1 meg on my GUS and the only problem that appears is a static noise
>>after I move the cursor in the SAVE GAME or LOAD GAME section, and this
>>disappears after the game is saved or laoded.  Other than that, everything
>>sounds fine.  By the way, I'm also using an Opti chipset (don't know the
>>model #), and QEMM (I don't disable it for StarCon2).  My DMA is set to 7.
>
>        I have a 286 16MHz.  My GUS is on DMA 5.  I never heard any static
>noises or wrong patches problem with Star Control II.  The game works and
>keeps me busy for hours full with sounds and music.  But with my GUS on DMA1,
>I do have the 'wrong patches being played' problem.
>
Hmmm....that sounds a bit suspicious to me.  I think I'm starting to see a
pattern here.  When I first installed my GUS, I used the factory default DMA 1,
and I got the "Wrong Patches played"  problem.  Then, later on, I moved the GUS
to DMA 5 to use a 16bit DMA, and the patches played fine, but after a while of
playing the game, I got the "loud blast of static out of the left speaker"
problem.  Finally, I read the article that said that someone was playing SC II
with the GUS on DMA 7 and wasn't having any problems.  I went home and moved
the GUS to DMA 7, and played for 5 hours without a problem.  I did notice a
click from the speakers every time that it changed from one song to another,
but the right patches played, and there was NO static!

I'd like some feedback from everyone who is having problems with SC II.
What DMA are you set for?  What chipset do you have?  What processor?

Maybe if this trend continues, it'll make the author's jobs easier, and we'll
get a fix that much sooner.... :-)

       Matthew E. Bernold             MEB117@PSUVM.PSU.EDU
         <<APOCALYPSE>>                  meb@haydn.psu.edu
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
From: kwolf@sage.cc.purdue.edu (The Wolf)
Subject: Sound Blaster suddenly quits playing music in U7
Organization: Purdue University Computing Center
Distribution: usa
Date: Thu, 17 Dec 1992 18:46:40 GMT

I have just installed Sound Blaster and am playing Ultima 7. When I start
to play the music is fine. It goes for a while and then just stops! The
sound effects and everything still work, there`s just no background
music! Then after about 5 minutes it starts back up. Is there any way
to fix this or is there supposed to be spots with no background music?
Thanx for any help.

~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
KW                                 Of course this land is dangerous!
Purdue University                  All of the animals are capably
kwolf@sage.cc.purdue.edu           murderous.           -P.F.
-- 
~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
KW                                 Of course this land is dangerous!
Purdue University                  All of the animals are capably
kwolf@sage.cc.purdue.edu           murderous.           -P.F.
Newsgroups: comp.sys.ibm.pc.soundcard,rec.music.synth,rec.music.marketplace,rec.music.makers.synth
From: jscott@micom.com (James Scott)
Subject: Re: Turtle Beach Multisound
Organization: Micom Communications Corp., Simi Valley, Ca.
Date: Mon, 14 Dec 1992 17:40:08 GMT

In article <Bz30uz.Dv7@chinet.chi.il.us> roper@chinet.chi.il.us (Bill Roper) writes:
>Does anyone know of a place where I can purchase a Turtle Beach
>Multisound card at a typical PC hardware discount (say about 33%)?
>The card had a list price of $995, but has recently been reduced
>to $599.  I'd hope to pay around $400, but the only place I've found
>so far is PC Zone (recommended by the manufacturer) which offered
>the card for a (stunning!) $594.
>Bill Roper, roper@chinet.chi.il.us


so, can anyone ... and/or everyone ... tell me the difference between this
piece of h/w and the Turtle Beach 56K?

i see the 56K's used in LA for around $1K.

james

Newsgroups: comp.sys.ibm.pc.soundcard
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: SB16 Released at Last!
Originator: smintz@sedona
Reply-To: arentzis@sedona.intel.com
Organization: Intel Corporation
Date: Thu, 17 Dec 1992 15:17:56 GMT


In article <1992Dec16.220731.8347@sfu.ca>, mtichy@fraser.sfu.ca (Martin Tichy) writes:
> > That's true. But there are hundreds of games that support the SB or
> > SBpro! The SB16 is 100% SB and SBpro compatible, so all SB software
> > works on the SB16, whereas the GUS needs a driver that slows things
> > down quite a bit. (Don't get me
> > 
> > wrong: I think the GUS is a whole lot better than any SB around)
>  
> Nope.  It is impossible for the SB16 to be 100% SB Pro 
> compatible.  The SB16 uses the new (new Yamaha, old 
> technology) OPL-3 fm synth chip.  Earlier SB PRO's used two 
> old yamaha chips which gives 11 stereo voices, 22 mono.  The 
> new one can only do max 20 stereo or 20 mono voices.  Try a 
> few games that were programmed for the old SB PRO and you'll 
> see what I mean.  They will work but sound horrible.
> 
Acually, the sb 16 with Gods, falcon, and Wing Commander, sounds great...don't
know where you are getting your facts from....!!
Stephen
-- 

Intel Corp.                         |   "What is the air speed velocity
arentzis@sedona.intel.com           |       of an unladen swallow?"
UNIX TECHNICAL SUPPORT              | 
(602) 554-2244                      |           -Monty Python's Holy Grail
Newsgroups: comp.sys.ibm.pc.soundcard
From: Orakel@sarpih.no (Jens Kr. Kirkeb)
Subject: Re: Got my GUSes from Telemart!
Organization: stfold Ingenirhyskole
Date: Mon, 14 Dec 1992 16:34:47 GMT

>>Nope.  I've just got my GUS, and the card is Rev. 2.4

>Whoa!  Another revision!  Interesting...  I wonder what the differences are.
>Does anybody have both revs 2.2 and 2.4 to compare?

Yes. I got 9 rev 2.4 cards today. The only difference seems to be that
the patches on the card are gone, and the mini-jack connectors are
slightly different. BTW, we have ordered a lot of cards lately, and we
seem to always get them the next week. Maybe shipping problems are
over now ? 

Jens Kr. Kirkeb / Norway
Newsgroups: comp.sys.ibm.pc.soundcard
From: mcyze@uwovax.uwo.ca
Subject: Multisound in Canada? Mail-ordr from US?
Organization: University of Western Ont, London
Date: Sat, 12 Dec 1992 17:54:59 GMT



Would someone tell me where in Canada (pref. Ontario) I could
get a Multisound card at the new, reduced price?  I've called many
local stores and either they don't carry the card, or else they
have it at the old price (around $900 Cndn.).

It might also be helpful if I knew of some American retailers who'd
be willing to ship me the product at a reasonable rate.  I'm hesitant
to buy it through the states, though, because I would have to fork over
duty, Provincial sales, general sales tax, Cndn->American $$$ exchange,
all adding up to about a 35% increase in price!

Thanks,
Mike.

------------------------------------------------------------------------
Mike Cyze                Department of Geophysics

dept. office phone (519) 661 3141
mcyze@uwovax.uwo.ca OR mcyze@hydra.uwo.ca 
OR mcyze@uwo.ca OR mcyze@uwovax.BITNET
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUStuff
Date: 21 Dec 1992 06:14:59 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
NNTP-Posting-Host: sam.civil.ubc.ca

In article <1gut2iINNi27@agate.berkeley.edu> joak@ocf.berkeley.edu (Jonathan A. Kung) writes:
>...
>the thing installed.  Veeery nice!  Thing is, I have these stereo
>desktop Memorex (can't be more than 3" diagonal) speakers plugged
>into the amplified out.  The problem is that the default sound is
>always so loud and sharp!  Should I get better speakers (with vol.
>controls on them independent of the card)?


Nope. Don't need better speakers.
I don't know what the amplified output jack is for.
You should just plug your speakers into the non amplidifed output jack
and the volume would be just right (or so I've found). The amplified
jack must be for those who'd like to play heavy metal sound files! :)
But now I have a part of walkman speakers with volume control and I find
this to work better cause I can control the volume.

>I'm also not sure which IRQs and such are free on my computer, is
>there something to run in case I don't trust the setup that comes
>with the GUS?  (currently on default settings)

I use the CheckIt program.
Commerical product which you have to buy though.
Good program to have if you're going to start adding hardware to your
computer yourself.

Thomas.

Newsgroups: comp.sys.ibm.pc.soundcard
From: rafiq@silver.cs.umanitoba.ca (Salik Rafiq)
Subject: Beeping problem with PAS-16
Organization: Computer Science Dept., University of Manitoba, Winnipeg, Canada
Distribution: na
Date: Mon, 14 Dec 1992 01:30:18 GMT

I have a PAS-16 and I am running the 3.08 DOS driver and the 
1.4Beta drivers in windows. When I use software in DOS, instead of
a nice loud beep, I get sort of a "thunk". Some software in Windows
makes the same sound, in particular SimCity 4 Windows. All digitized
sounds work fine. Any ideas? Do I have a bad card or MB?

My IRQ and DMA are the defaults suggested in the manual.

Salik.

-- 
More than a 1/4 century old.   "There will be jobs,jobs,jobs..." - el PriMo
Salik Rafiq                                 ph#:(204) 895-3812
Unemployed Computer Science graduate  	    Internet:rafiq@cs.UManitoba.CA
University of Manitoba, Winnipeg, Manitoba                 Negativity rules
Newsgroups: comp.sys.ibm.pc.soundcard
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Re: Sbos!=SBPRO
Organization: The Ohio State University
Date: Tue, 15 Dec 1992 18:14:36 GMT

In article <BzB5EA.Bo@watserv2.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>
>If the GUS has 32 independently pannable voices , which now seems to be 
>the case, then we can place 32 voices anywhere between right and left.  
>I think that qualifies for 32 voice stereo.
>
>Phat.

Are the voices truly "pannable", or is it a matter of "right or left?"

In the former, the single voice's "spatial location" could be "moved" to give
the impression that the sound source has moved.  If the single voice could be
assigned in this manner, then the card should be considered 32 voice stereo.

In the latter, the voice can only be assigned to one of the two channels
exclusively.  On an exclusive card, a pair of voices could be used to create 
a real panning effect, by clever use of the volume of the voices to give the 
impression that the sound source has been moving spatially.  This method
would yield 16 voice stereo maximum.

The latter seems more likely - it is a simple matter of 4 bytes of information
total to assign all the voices.  1=left 0=right or something similar.  Thus
you could assign all 32 voices to the left or right channel - rather than
having an inflexible 16 left -  16 right arrangement.

But, this being Advanced Gravis, I wouldn't be surprised to find out that the
board actually can do real panning of all 32 voices.  This could be done 
as simple as 1 byte per voice, with the upper and lower nybble controlling
volume to the left/right output, giving 16 volume levels per voice/channel.

Someone clear this up soon!

-Coyt

Newsgroups: comp.sys.ibm.pc.soundcard
From: matcsp@nuscc.nus.sg (Chan Shih-Ping)
Subject: GUS, MIDI sequencing & TRAX: help!
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Sun, 20 Dec 1992 01:19:33 GMT

Are there any known problems with MIDI sequencing with the GUS under
TRAX (in Windows 3.1 Enhanced mode)?  If  I load a .MID or .MTS file
in TRAX and play it back I get no sound at all but *if* I first play
the MIDI file through Media Player then TRAX can play it back with no
problem.  But if I switch to another file that changes channel/voice
assignments the GUS goes mute again. Is there any way to "initialize" the
GUS under  Win 3.1 so that it loads all its voices?

How come Media Player can get the channel/voice settings correct but TRAX
(which should be more sophisticated) can't? Or is there intelligence in the
GUS midi files themselves which load the patches? Thanks for any help you
can give.

(P.S. I have the notorious OPTI chipset but everything seems to work fine
except 16-bit DMA channels).