HDTenEightyP/NetNews huggingface dataset:
From: wwalker@qualcomm.com (Bill Walker)
Subject: Games & Educ. Programs on a Powerbook?
Followup-To: comp.sys.mac.games
Organization: Qualcomm, Inc.
Date: Mon, 28 Sep 1992 21:40:54 GMT

Look out!  Here comes another one of those request posts from someone who's
not a regular reader of the group.  This seemed like the right place to
post this query, though.  BTW, I've looked for an FAQ and not found one.

I'm thinking of buying a PowerBook (most likely a 145) for my own and my
wife's use (we currently do not own a Mac).  However, I have a 3-year-old
daughter, and I was wondering, for her sake, if most of the popular games
and educational software will run acceptably on a Powerbook?  Obviously,
there'd be no color.  Is that a significant drawback today?  My guess would
be that most Mac software would be written for black & white, since the
majority of Macs out there are still b&w machines.  Are there any other
problems?  I figured I would add a mouse, because it'd be easier for her
than the trackball.

I hate to say this, but I have to:  please email your replies, since I'm
not a regular reader of this group (I'll be reading it for a few days, of
course).  Thanks very much for you help!

----------
Bill Walker - WWalker@qualcomm.com - QUALCOMM, Inc., San Diego, CA
All opinions expressed are mine, and do not reflect those of my employer.
"First thing we do, we kill all the lawyers." - Shakespeare
Newsgroups: comp.sys.mac.games
From: pmeyer@sedona.intel.com (Paul Meyer)
Subject: Re: Hellcats copyprotect
Organization: Intel Corp., Chandler, Arizona
Date: Wed, 30 Sep 1992 22:05:05 GMT

In article <BvEM9L.Gxt@world.std.com> jbailey@world.std.com (james d bailey) writes:
>I just bought Hellcats and it has this really annoying copy protection.
>In order to turn it off I need to send the manufacturer the serial number.
>Is there a simple way to turn this off without adding my name to yet
>another mailing list by sending in the registration.  BTW, I totally
>fail to understand the usefulness of this sort of scheme in preventing
>theft since the copy protection is turned off once they send the
>unlock key.

	The point is that after you unlock your copy with their code,
your copy is permanently marked in some way with that code.  They have
your name and address in their computer next to that code.  If three
thousand copys of Hellcats show up on a college campus somewhere, all
with your code in them, they know who to call.  This hopefully will
discourage pirating, or at least make it easier to prosecute those who
do pirate it.  

	On the other hand, legitimate users are penalized very little.
For about 1-2 weeks, you have to look in the manual when you start up.
After that, there is no copy protection.  Make as many as you want.
They are all traceable to you.  

	The nice thing about this scheme is that it makes things much
clearer.  Because the copy protection scheme penalizes legitimate users
very little, it makes it much more likely that people that ask how to
break the copy protection are not legitimate users.  

	So, please buy this program, if you haven't already.  It's not
that much, and it is worth it.  If you have, please send in your
registration.  

	By the way, the mailing list excuse is lame.  I've had Hellcats
since it came out, and I haven't gotten one piece of mail that could be
related to it.  I would expect to get mail when they come out with new
scenarios, but I want that mail.  




	


-- 
Paul Meyer

 Intel, Corp.
 5000 W. Chandler Blvd.
 Chandler, AZ  85226
Newsgroups: comp.sys.mac.games
From: amdavi@cs.wm.edu (Alexander M. Davis)
Subject: Pools o' Darkness problem
Keywords: foolish	
Organization: The College of William and Mary
Date: Tue, 6 Oct 1992 23:53:12 GMT

I recall someone talking about a problem in PoD much farther along
than mine, so...

How do I finish Moander's body? The heart keeps beating me back out. I
thought I'd done everything necessary (and been everywhere) but
apparently not. Help!

Thanks, 
Alex Davis
amdavi@cs.wm.edu
Newsgroups: comp.sys.mac.games
From: jbailey@world.std.com (james d bailey)
Subject: Re: Hellcats Anomoly
Organization: The World Public Access UNIX, Brookline, MA
Date: Wed, 30 Sep 1992 18:24:25 GMT

cmdawson@eos.ncsu.edu (CHRISTOPHER MICHAEL DAWSON) writes:


>Yes i've seen the typhoon, and i have no explanation. But isn't hellcats the 
>coolest flight game you've ever seen. If it were a bit faster it could be even
>better.

Seems fast enough to me, but then again I have a Quadra 900 :-)
Newsgroups: comp.sys.mac.games
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: Re: Leyte Screenshots
Organization: DuPont Central Research & Development
Date: Fri, 2 Oct 1992 14:09:29 GMT

In article <1aggbhINNsui@aludra.usc.edu> cokin@aludra.usc.edu (Darren Cokin) writes:
>Here are 8 screenshots from the new Hellcats missions.  I tried to document
>all the neat new features I came across.  This is a binhexed compact pro
>archive of about 72 K.  These were all taken on an LC's 12" monitor, so if you
>have a bigger one, everything will look better.
>
>picture 1  Overhead shot of tank transport, and tank.
>picture 2  4 Missles going after a pair of tanks.
>picture 3  Interesting American plane.  Can anyone identify?
 
This one looks like a P-38 Lightning, one of the most able planes in
WWII. In fact, I think the best ace of this war made all of his kills from
a P-38.

Scott

Newsgroups: comp.sys.mac.games
From: lbgjd@rivm.nl
Subject: Games on the PB?
Organization: RIVM
Date: Tue, 29 Sep 1992 14:43:40 GMT

 Is it possible to run any of the color games (i.e. Hellcats) on a PB 140? 
 Also, where can I get the FAQ via FTP? Thanks, Josh
												Email: lbgjd@rivm.nl
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Lemmings demo lvl 4
Organization: University of Colorado, Boulder
Distribution: usa
Date: Tue, 6 Oct 1992 19:30:36 GMT

> (Spoiler Alert)
> 










>>As soon as possible, zap the Lemming flow to 99.
>>
>>Scott.
> 
> I must respectfully disagree.  If you bump the flow too soon, many of
> the Lemmings will hit the end of the tunnel and turn around.  Wait a
> little longer -- if you time it just right, the mass will arrive at
> breakthrough;  You can finish easily with 6 or more seconds left.
> 
> D. Magagnosc

If you start out by digging down, then they will fall into the hole, and
wont hit the machine when turning around.

Perhaps we merely differ in the meaning of the term "as soon as
possible."

Scott.
From: klaus@diku.dk (Klaus Ole Kristiansen)
Newsgroups: comp.sys.mac.games
Subject: Re: sumex
Date: 1 Oct 92 09:48:14 GMT
Distribution: comp.sys.mac.games
Organization: Department of Computer Science, U of Copenhagen

troc@jhunix.hcf.jhu.edu (John A Savage) writes:

>Hi, I would dearly like a full list of a ll popular ftp sites as I have
>lost mine and can't remember them (I REALLY want to try lemmings!!)

Look in news.answers
From: auerbach@doc.bmd.trw.com
Newsgroups: comp.sys.mac.games
Subject: Re: Leyte ScreenshotsSKIP
Date: 5 Oct 92 15:33:36 GMT

In article <1992Oct2.211334.1199@med.umich.edu>, caraher@pn32.petnet.med.umich.edu writes:
> In article <1992Oct2.140929.23316@eplrx7.es.duPont.com>
> walker@eplrx7.es.duPont.com (Scott Walker) writes:
>>>picture 3  Interesting American plane.  Can anyone identify?
>> 
>>This one looks like a P-38 Lightning, one of the most able planes in
>>WWII. In fact, I think the best ace of this war made all of his kills from
>>a P-38.
> 
> In fact, the top two US aces were P-38 pilots with 38 and 40 kills (Richard
> Bong and Thomas McGuire). I don't know about the Japanese, but there were
> Germans with over 300 kills in WWII!

One of the primary reasons the top German and Japanese aces (who survived) were
credited with so many kills is that were not rotated back to non-comabt
positions as the American pilots were.  The Americans had a requirement to
complete so many missions (x for bombers, y for fighters, but I'm not sure what
the x and y values were).  The Germans and Japanese had to fight for the entire
war to defend first their occupied territories, and second their homelands. 
Perhaps what would more signify relatives skills and airplane quality would be
to look at the number of surviving pilots on all sides.  Also, if one looks at
the number of kills rotated American pilots had, and complare it to the actual
time in combat, one might see that the Americans tallied up a realatively
large number of kills per combat hour.

I beleive the top British aces (and allied pilots other than Americans, e.g.,
the Soviets) were also creditied with large number of kills.  Like their German
and Japanese counterparts, these pilots also did not have the luxery of
rotation.  But then like their German and Japanes counterparts, a large number
of them never returned home.

K
From: larimer@zeus.cdc.com (Mark D. Larimer)
Newsgroups: comp.sys.mac.games
Subject: Re: Feelings on PERSIA
Date: 30 Sep 92 03:20:24 GMT
Organization: Control Data Systems, Inc.
X-UserAgent: Nuntius v1.1.1d11
X-XXMessage-ID: <A6EE8710A401A11B@larimer.cpg.cdc.com>
X-XXDate: Tue, 29 Sep 92 04:20:00 GMT

In article <1aauoiINNqol@usenet.INS.CWRU.Edu> Travis Grundke, 
an780@cleveland.Freenet.Edu writes:
>
>Its me again folks....just a quick poll here: What do you folks think
about
>Prince of Persia? I used to play it extensively on the PC, and when I saw
>it on Macintosh it was ASTOUNDING. THIS is how a Macintosh game should be
>ported! What are everyone else's feelings from ease, playability, etc.?
And
>what should be put into this rumoured "Prince of Persia II?"
>

Let the user save a position in the middle of a level and restore to the
same
position, a la the Sierra games.  It's very easy to die and it's
frustrating 
to have to go through the entire level to get to the same spot again. 
Otherwise
thumbs up...

Mark D. Larimer
(Control Data Systems, Inc.) && (University of Minnesota)
Internet: larimer@zeus.cdc.com

Go Meanies (3-1) !!
From: robert@hccw.com
Newsgroups: comp.sys.mac.games
Subject: Lemmings 800 number
Date: 1 Oct 92 10:03:38 PDT
Organization: Health Care Computer Works, Las Vegas, Nevada

  From the reviews, I've already decided to by Lemmings.  What's the 
800 number in the demo?

Thanks in advance,
-- 
Robert Duran Jr.                Internet: robert@hccw.com
Programmer/Analyst              Proverbs 10:9
Health Care Computer Works
Las Vegas, NV
From: woodburj@argon.gas.uug.arizona.edu (John L Woodburn )
Newsgroups: comp.sys.mac.games
Subject: Re: WARNING -- Conflict between AutoDoubler and games!
Date: 30 Sep 92 02:13:35 GMT
Organization: University of Arizona, Tucson, AZ

In article <1aappmINN7bk@agate.berkeley.edu> deadman@garnet.berkeley.edu (Ben Haller) writes:
>In article <1992Sep29.191344.18362@gvl.unisys.com>
>   dave@prc.unisys.com (David Lee Matuszek) writes:
>> ...new high scores are recorded but NOT SAVED.
>>They are gone after you quit and restart the game.
>>
>>After a little fiddling, we found that the problem went away when we
>>decompressed the file (it had been decompressed by AutoDoubler).  The
>>solution is simple: tell AutoDoubler not to compress Diamonds.
>  I have recently had a report of this happening with Solarian II
>and Solarian's high scores, too.  Apparently it is only with the latest
>version or update of AutoDoubler.
>  It is undoubtedly a bug in AutoDoubler.  So please, everyone who
>uses AutoDoubler and experiences this problem: please don't just turn
>off compression on that file and forget about it.  Report it to them,
>that way they'll fix it and it won't be a problem any more.
>  You may also want to be careful: I have no good guess what the bug
>is, exactly, but it may affect any application that changes resources
>inside it's own file, which includes many applications more important
>from a reliability perspective than Diamonds or Solarian...
>
>-Ben Haller (deadman@garnet.berkeley.edu)

    This problem is a conflict that I have with several programs.  In the
games department, I've had probles with Hellcats, Tetris, and others that
I cannot think of now.  I've had with progras too, most recently being
Hermes.  In most cases it is just a matter of the program 'forgetting'
what you did last time.  (Basically just not saving prefs and the like.)
This gets rather annoying as you might guess.  It is to the point that I
can diagnose and fix the problem (by not compressing) in a matter of seconds.
This is definitely a problem with Auto Doubler, but also just a small
inconvience.

Just my input,

Woodrow
From: dave@prc.unisys.com (David Lee Matuszek)
Newsgroups: comp.sys.mac.games
Subject: WARNING -- Conflict between Diamonds and AutoDoubler
Date: 29 Sep 92 19:13:44 GMT
Article-I.D.: gvl.1992Sep29.191344.18362
Organization: Paoli Research Center - Paoli, PA

I recently downloaded the shareware game Diamonds.  This is a
beautiful game, but we've had a problem with it; after the high scores
list fills up initially, new high scores are recorded but NOT SAVED.
They are gone after you quit and restart the game.

After a little fiddling, we found that the problem went away when we
decompressed the file (it had been decompressed by AutoDoubler).  The
solution is simple: tell AutoDoubler not to compress Diamonds.

I have nothing but praise for both of these programs.  It's
unfortunate that they conflict, but it's really nice to be able to
just tell AutoDoubler to avoid this file.  Diamonds is a cool game,
and AutoDoubler is a fantastic utility.  I highly recommend both, and
I'm very pleased that it's easy to configure AutoDoubler so I don't
have to choose between them.

  --dave

-- 
And the President put his hand on my shoulder and said: "Dan, 
I _knew_ Spiro Agnew.  He was a friend of mine.  And Dan...  
You're no Spiro Agnew!"
                -- Vice President Dan Quayle
Newsgroups: comp.sys.mac.games
From: kemper@millelac.rhrk.uni-kl.de (Michael Kemper [Informatik])
Subject: Lemmings for Germans
Reply-To: kemper@millelac.rhrk.uni-kl.de (Michael Kemper [Informatik])
Organization: University of Kaiserslautern (Germany)
Date: Mon, 28 Sep 1992 13:16:24 GMT

Hi there,

I have put the Lemmings-Demo at ftp.uni-kl.de in the directory
pub/incoming for everyone to download (hope it works correctly since
this is the first time I uploaded something)

|\/|ichael |<emper              +++++++++++++++++++++++++++++++++++++++++++++++
University of Kaiserslautern    + Must I say this?                            +
Germany	                        + This is my own personal opinion...          +
kemper@rhrk.uni-kl.de           +++++++++++++++++++++++++++++++++++++++++++++++
From: johnn@hotcity.COM (John Nardello)
Newsgroups: comp.sys.mac.games
Subject: Bane
Date: 26 Sep 92 12:34:25 PST
Organization: BBS

Has anyone else played BANE OF THE COSMIC FORGE??? How did you like it?


                               Disk Devel

        *[DOUBLE YOUR HARD DRIVE SPACE: D E L E T E   W I N D O W S.]*
From: speno@clam.rutgers.edu (John P. Speno)
Newsgroups: comp.sys.mac.games
Subject: Minotaur tidbits
Date: 27 Sep 92 19:15:03 GMT
Distribution: comp.sys.mac.games
Organization: Rutgers University -- Camden, New Jersey.


During an exciting Minotaur session, one of the players came across an
very powerful Panacea Ointment. The reason it was so powerful was that
it never ran out of charges whereas a normal version has one use only.
Needless to say, he happend to brag out loud about what he had and
zephyr bandits went a flying resulting in a stolen miracle ointment
which worked the same way for the other person who then went on to win
the game(of course). A fluke? A bug? A miracle? Anyone else ever find
one of these?

On a side note, has anyone ever casted an Astral Hammer while standing
on a power rune? Try it, it's a blast.

Any other funky things you've discovered in Minotaur? Pass them on,
please... 

--
t====he==============t==+=======ru================t====================h======
John P. Speno		| WANTED: Information about commercial internet
Student MacAbuser       |  access. Please email me with details.	
speno@clam.rutgers.edu	|
====i==========s========+a=======vi=========r==============u=================s
From: udmorrow@mcs.drexel.edu (Daniel Morrow)
Newsgroups: comp.sys.mac.games
Subject: New Black Jack shareware program.
Date: 6 Oct 92 17:00:11 GMT
Organization: Drexel University, Dept. of Math. and Comp. Sci.

The following is a message my friend prepared for his program
'Black Jack 1.1' He has no link to the net so he asked if I
would post this for him.
If you have any comments about his program, please send them
to him (address is in program) and not to me. Thanks.
-Dan.

>Circumflex Software Presents:
>
>	Black Jack 1.1 (a great shareware Black Jack program)
>
>This Black Jack program requires a Mac SE or later to run.
>It trains you against a 6 deck "shoe" common in most casinos. 
>
>It provides on-line help, statistics and hints.
>
>A basic introduction to card counting is presented.
>
>You have the option to order the DELUXE version, which offers a plethora of
>additional features.  Some of these include:
>	- peeking at the dealer's "down" card
>	- the next card to be dealt,
>	- or even the whole "shoe."  
>
>A complete table listing the statistically best play in every possible
>hand is included with the deluxe version, as well as a comprehensive
>look at the "Plus-Minus" card counting system.
>
>It also has excellent graphics.
>
>Give it a look.

You can get 'Black Jack 1.1' by anonymous ftp at
	sumex-aim.stanford.edu

It is located in the 'info-mac/game' directory.

The file there is called 'blackjack-11.hqx' I believe.

After it is unbinhex'd it is in the form of a self-extractng
application.

Thanks.
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: FTP site (Games and Demos) wanted...
Date: 3 Oct 92 14:05:43 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Could someone give me the name of a good FTP site for Mac games and demos?

       - Tom N.
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Let's make the PowerPC kick butt
Date: 29 Sep 92 21:06:16 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

We all love our Macs but their limitations when it comes to certain kinds of
games is apparent. I'd kill (almost) for Ultima VII on a Mac, but it doesn't
look like it's going to happen.
How about making the PowerPC the most awesome games machine ever created? It has
the processing power, all it needs is the appropriate hardware.

I hope that somewhere, someone is scheming up a GamesPro board that'll cost 
under $300 and include a SoundBlaster Supreme functionality along with superfast
scrolling, hardware zoom and rotation, lots of sprites and other goodies. It
will get the support of major and minor software companies, provide a hardware
standard for the most awesome games on the planet and will leave PC users in
the dust...
..well, I can hope, can't I? (Entrepreneurial opportunity?)
  
Newsgroups: comp.sys.mac.games
From: salaing@eos.ncsu.edu (Scott Laing)
Subject: Leyte's LATE again
Originator: salaing@c00730-239rd.eos.ncsu.edu
Reply-To: salaing@eos.ncsu.edu (Scott Laing)
Organization: North Carolina State University, Project Eos
Date: Tue, 6 Oct 1992 18:46:17 GMT


I talked to Mac's Place a couple of days ago.  They told me that
the Hellcats missions have been delayed by the manufacturer and will
not ship until the "end of the month" as opposed to the 15th, as was
originally implied.

:(
Newsgroups: comp.sys.mac.games
From: kjt001@dunix.drake.edu (Kevin Tieskoetter)
Subject: Re: Performa, Games, etc.next
Organization: Drake University, Des Moines, Iowa, USA
Date: Mon, 28 Sep 1992 01:28:19 GMT

Thank you, Travis!!!!!

-kevin

Newsgroups: comp.sys.mac.games
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Subject: Re: Netrisk Question
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Distribution: comp
Date: Tue, 6 Oct 1992 11:07:56 GMT

In article <ELLIOTT.92Oct5161952@halley.est.3m.com> elliott@halley.est.3m.com (Scott J. Elliott) writes:
>I pulled this down from Sumex. Is this intended to be a real time
>game, where moves are done as fast as you can click you mouse? The
>game also lost it's mind and my version of the screen was different
>from my opponents. Anyone had success with this program?
>
>Thanks
>
>Scott


Yes, I've had the same problem. I loved to setup but was a bit disappointed
to see that the guy playing on the fx beat the hell out of me since he was
much faster than me.

It's a good game and maybe in a forthcoming release there will be some kind
of synchronization?

Cheers,
Christian
-- 
-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |                     vismgr@rz.ethz.ch
Newsgroups: comp.sys.mac.games
From: zephyr@cory.Berkeley.EDU (COIFMAN)
Subject: ATrain
Organization: University of California, at Berkeley
Date: Tue, 6 Oct 1992 07:16:07 GMT


Hey, I have heard a little bit about a new game, ATrain, but little past
the name. I am a die hard train fanatic and would like to know more
about this game. (I can play RR Tycoon for days on end, ya know)



   _ -----------  -------------  ----------- _  -------------/^^^^^^^^\----
  /^____________||_____________||____________^\|[] ==== ====  ___ ___   == |
 'o-o ------ o-o  o-o ----- o-o  o-o ------ o-o o-o ------------------- o-o
Way of the Zephyrs         zephyr@cory.berkeley.edu             Benn Coifman

Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Subject: Lemmings Demo Problem / SimLife is Out!!
Organization: AT&T Bell Laboratories
Date: Sat, 26 Sep 1992 19:33:11 GMT

- mac.archive said "Permission denied" when I tried to upload the Lemmings
  Demo.  How long until it's cleared?

- SimLife is out!!  Saw the guy at the store install it in their machine
  yesterday.  This is quite probably Maxis' most detailed (and complex!)
  simulation ever.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
From: jon3@quads.uchicago.edu (Jason Jones)
Subject: Re: Minotaur tidbits
Reply-To: jon3@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sat, 3 Oct 1992 15:11:07 GMT

Below I've listed some hints on Minotaur.  A few people have asked me to
describe the game, and I've replied in email.  Should I post a description
here?  (Minotaur is a real-time hack-and-slash-and-pile-up-the-bodies
network/modem game in color or monochrome).

>I'm particularly interested in
>- the function of the pentagram and the dragon's bones

While standing in the pentagram, players cannot be hurt _in_any_way_ (by
magic, poison, physical weapons, etc) and cannot be teleported.  The
spell Negate Magic removes this protection.  The pentagram is a good
place to sleep and regain vitality in particularly brutal games... :)

>- what the magic weapons' special powers are

Durandal and Excalibur will, under certain circumstances, raise vitality.
I don't think Gungnir and Mjolnir have magical effects beyond causing
excessive damage. :)

>- how good the magic weapons are (+brawn/agility) with/without magic

Don't EVER use magic weapons without magic!  This goes for magic
armor, too.  They will be less effective than your hands and skin,
respectively.  In fact, if an opponent is hammering you with what
could only be a magic weapon, cast Negate Magic!

Durandal and Excalibur are balanced weapons, Gungnir is for high-brawn
players (barbarians) and Mojlnir is for high-agility players (acrobats).

Create a new player with Brawn:1,Agility:44,Lore:15.  Find Mojlnir and
the three attribute raising items to get 11,54,25.  Then go rock
somebody's face, you'll do over 15 damage a hit (and won't miss very
often).

>- the broken pillars? the fountains?

Nothing, as far as I know (the braizers, skeletons, and other garbage
doesn't seem to do anything interesting, either).  I assume you have
found the trap-doors, right?  Both one-way and normal?

jason
"Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"
Newsgroups: comp.sys.mac.games