HDTenEightyP/NetNews huggingface dataset:
From: mcmath@csb1.nlm.nih.gov (Chuck Treasure Troll McMath)
Subject: Re: Dune II soundcard support
Followup-To: comp.sys.ibm.pc.games
Organization: MSD
Date: Wed, 6 Jan 93 17:34:32 GMT

In article <1993Jan6.145604.5352@philabs.philips.com>,
ncl@philabs.philips.com (Nai-Chi Lee) wrote:
> 
> 
> Ha Ha, another sucker who fell for Media Vision's deceptive advertisement.
> 
> I know it all too well because I am an unhappy owner of ThunderBoard,
> having recently compared it to a real SoundBlaster.

	
Gee since we're all throwing our 2 cents in, I will also.  I have a
Thunderboard and Dune II plays superbly.  I get all of the little voices
during the scenarios, and I got the intro voices and have experienced no
lockups (so far - 386/40 w/4 MB, HIMEM & EMM386).

BTW, this game makes the best use of audio of any game I've seen.  It
becomes such an integral part of the game play 

<crrrrt> Reporting... <crrrt> Acknowledged

what a blast!

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. --------------|
|- National Library of Medicine - National Institutes of Health ----|
|- Bethesda, MD 20894 - Mbr Society of Astral Projectionists (SAP) -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. -------------|
|- Disclaimer: I know nothing (but isn't that obvious?) ------------|
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7.....getting into Old City
Date: 11 Jan 93 08:20:04 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <93009.031348JTK110@psuvm.psu.edu> JTK110@psuvm.psu.edu (Jim Krahulec) writes:
>A friend of mine says he has found the entrance to Old City but
>is unable to get in.  Any hints or outright spoilers on how
>to do this?
------------------------------------ Spoilers ---------------------------

Talk to the rattkin at the library about ARCHIVES. He'll give you a key. Then
go where you can read something like 'Old City' with missing letters and USE 
key. You'll get in.

Joel
Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: Re: Group Split
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Tue, 5 Jan 1993 22:18:37 GMT

nrabinow@hamilton.edu (Mike Rabinowitz) writes:

>I've been gone for a week and so I just ran through the newsgroup
>without reading any articles.  So, I was wondering what happened to the
>proposed group split?  The discussion seems to have stopped, or at
>least slowed down quite a bit.

>Thanks,

>Mike

Ya...  well you see...  all of us that was like talkin about the
split... well...  we split and went down the street to Murphy's
Bar and like had some suds and nachos...  quality time...!!!

Maybe we'd better let sleeping dogs lie Mike...  maybe these
cats all went off to another group and never told any of us...

They could be off wandering...  who knows...  just out there
in cyberspace...  where no Hosaka has dared wandered before...

I just love it when I wax eloquent like that...  whoops...

Please escuse that BEER FART...!!!  <grin>
--
Ray Kasycz                                          
Geodetic Survey of Canada       \  " the matrix looks good today but  \
Ottawa, Ontario, Canada           \    I'm gonna punch the simstim      \
Internet: kasycz@geod.emr.ca        \    and go check on Molly... "       \
Newsgroups: comp.sys.ibm.pc.games
From: siegl@risc.uni-linz.ac.at (Kurt Siegl)
Subject: Re: Indy 4, octopus?
Organization: RISC, J.K. University of Linz, Austria
Date: Mon, 4 Jan 1993 15:13:48 GMT

In article <1992Dec29.150601.10254@daimi.aau.dk>, tusk@daimi.aau.dk (Martin M|ller Pedersen) writes:
> ulf@goliat.dc.luth.se (Ulf Ruthberg) writes:
> 
> >How do I get rid of the octopus?
> 
> Very easy.
> Some of the guards is carring a wurst ( there are germans 8-) ).
> Get a wurst and feed the octopus.

It works also with the sandwich you got 
in the submarine (there may be some americans, too :-) ).

Kurt
Newsgroups: comp.sys.ibm.pc.games
From: svirsky@tti.com (Bill Svirsky)
Subject: Re: Quest for Glory III help needed!
Organization: Transaction Technology, Inc.
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 4 Jan 1993 17:36:05 GMT

jalkio@cc.helsinki.fi wrote:
: I need help on Quest for Glory III.
: 
: POSSIBLE SPOILERS AHEAD!

: What have I done:
: 
: I have got the Gem of Guardian and I have been judged.
: I have got the Dispel potion.
: I have been practising a while in the Simbani village.
: 
: What I want to know:
: I suppose I should make some kind of friendship with a Leopardman (to
: find their village?). How can I do it? (I can only see them in the
: Jungle, and the only thing I can do is fight with them.)
: 
: How could I take part in Simbani warrior initiation? (Is it possible?)
: 
: P.S. I am a Fighter.

1) The Simbani initiation will test your spear throwing and bridge
   wrestling ability as well as your puzzle solving ability. Practice
   your throwing and wrestling alot. I had both over 200 before
   undergoing the initiation.

2) Use your dispel potion on the Leopardman.

3) Talk to everyone in the village again.

--
Bill Svirsky  svirsky@tti.com, Compuserve:72137,1547
..!{philabs,psivax,pyramid,quad1,rdlvax,retix,rutgers}!soldev!svirsky

"There's never enough time to do all the nothing you want"  Calvin & Hobbes
Newsgroups: comp.sys.ibm.pc.games
From: ctoth@magnus.acs.ohio-state.edu (Christopher M Toth)
Subject: Re: Ultima Underworld 2
Organization: The Ohio State University
Date: Sat, 9 Jan 1993 06:31:14 GMT

	Ultima Underworld II IS out as others have said...just got it
her in Columbus,Ohio at Sbucks...but it is well
worth the price.


-- 
Christopher M. Toth             | "... We travel in the dark of a new moon
The Ohio State University       | A starry highway traced on the map of the sky
Columbus State                  | Like lovers and heroes,
CIS/History/Classics/ect..Major | Lonely as the eagle's cry..." -Peart
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Dune 2 strategy
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 10 Jan 1993 09:43:50 GMT

Dennis Kwek (kwekb@solb1.essex.ac.uk) wrote:
: 
: I am curious to find out how much does Dune 2 cost over in Singapore? We 
: here in UK are being deprived of our rights (gaming rights) as games are
: coming into this place in dribbles.
: 
: Quite surprised that it is already out in Singapore already, and not here
: since I believe it is a Virgin Games product. 
:
It is not out in Singapore yet, at least the original version isn't out
yet.   My friend went to the US during the week break (Matthias Yap Hong
Leong) and charged me US$35 for it - obviously includes transportation
costs!)

: Is Telahin Enterprises marketing this stuff as well??? I bought a few of
: their products ages ago (F117 and SimAnt) and though Telahin had 
: distributing rights to these games, their manuals were obviously 
: PHOTOCOPIED, as some of their pictures were completely black. But I 
: supposed for that kind of price (what? Singapore dollars 30, Brit 10
: quids?) I shouldn't be expecting quality eh?
:
I don't know.
 
: So, how much does Dune 2 cost?  A new game like that must have cost
: an arm and a leg and several other parts of the anatomy, I suppose.
:
New games in Singapore cost typically S$30 each except Origin games,
which cost S$70.
 
: Have friends in Singapore, and would like them to get it for me.
:
Wait a little while. But I don't think you would have to wait too long. 
: 

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: acw0892@u.cc.utah.edu (Alan Carl Wong/ Humanities)
Subject: Monkey Island I question.
Organization: University of Utah Computer Center Student Mail Machine
Date: Fri, 8 Jan 93 05:53:49 GMT


	I just purchased the Lucas Classic Adventures.  In it, I started
to play Monkey Island I.  While in the forest at the beginning of the
game, I looked at a stump.  When I tried to touch it, it said to insert
disk 22 or something like that, and a couple of other disk numbers.  Well,
I don't have a disk 22.  I have 8 disks with 5 games on them.  On disk 1,
there is menu to load the different games.  Am I missing something which I
should have?

Alan
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 10 Jan 93 18:08:49 EST

  Can someone confirm the observation that in a Train Attack mission in
the Kuriles, the wingmen don't know how to attack the train with unguided
weapons?
  I was on such a mission and, to conserve supplies, I gave my wingmen
iron bombs and rocket pods. Yet the wingmen didn't attack the train even
though my flight was less than 1000' above the train.
  They did launch rockets at the train when I strafed the train with my
Vulcan, but the wingmen underestimated the speed of the train and their
rockets struck the ground behind the train. The train seemed to be immune
to cannon shells too--and I thought WWII fighters strafed trains with
.50 machine guns.
---
  DeLuxe 1.21 #6922  Negative - Maintaing visual contact.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: veen2976@mach1.wlu.ca (veenstra christopher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OOTW mowed down by lasers. Help!
Date: 12 Jan 93 03:16:09 GMT
Organization: Wilfrid Laurier University
X-Newsreader: TIN [version 1.1 PL6]

Duffy Knox (dknox@alchemy.chem.utoronto.ca) wrote:
: Hi. I have reached the section in Out Of This World which contains the room 
: with the laser blasts coming through the walls. I seem to have completed this 
: part of the game, so my question is...what next? I can't seem to go anywhere 
: else. If I try to go through the barred door on the far left, with the red 
: light flashing above it, I get mowed down by laser fire. The chasm on the 
: right is a little deep to go jumping into. Help?!! I'm stuck. Thanks for any
: info.

This should almost be an faq, everyone seems to get stuck here.  The secret
is getting the guy that you blow away near the light to push the secret
button.  What secret button?  Don't kill him, and find out.  ;-)  When you
first come on this screen, DON'T KILL HIM!!!  Let him get trapped between
the two doors.  Walk forward, and then pull your gun on him, but once again,
don't kill him.  Make sure that you are on the right hand side of the door,
and that you don't kill him until he hits the button.  This will let you go
upstairs safely.  The guard at the top of the stairs is also very important,
don't kill him either.  Put up a shield and blow away the door, but again,
don't kill him.  After he has dropped 4 bombs down the stairs, then clear
the way.  At this point you should be able to continue on to the next
challenge.  

Hope this helps.

Chris Veenstra
veen2976@mach1.wlu.ca

politics is a word that must be analysed by looking at the two parts of it.
The first part is "poly" meaning many, and the second part is "tics" meaning
blood sucking parasite.  ;-)
From: z_kennedypc@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAME BYTES: ARJ compression.  O.K.?y
Date: 8 Jan 93 09:16:17 CST
Organization: Stephen F. Austin State University

In article <1993Jan7.225144.12384@reed.edu>, odlin@reed.edu (Iain Odlin) writes:
> 
>   I'll readily admit I have not yet seen the new PKZIP, but I have been watch-
>   ing the discussion about using ARJ and kept wondering why no one had yet men-
>   tioned LHA.  I've got both LHA and ARJ and find LHA to be more useful, on the
>   whole.  Anything I'm missing?
> 
>   Thanks,
>   -Iain Odlin

I was once a sysop here in Nacogdoches, Texas and I can fill you in on the
why's of using arj over lha.

Arj has a tighter compression ratio than Lha.  Arj has the newest updates to
it's standard.  It offers the same capabilities as Lha but allows for file
splitting on compression to whatever size you require.  Arj also has a better
history of not being hacked as Lha was in the creation of Ice compression.

To all.  Zip was nice but unless someone else is willing to pick up the ball,
it appears that the Zip standard will stay with the old programing.  It has
been two years almost since the last zip update.  Arj should be considered for
the new standard.  It requires a little reading when it comes to parameters but
offers everything that zip and its utilities offer in a single package with
20-30% better compression.

Paul Kennedy
z_kennedypc@ccsvax.sfasu.edu

Newsgroups: comp.sys.ibm.pc.games
From: church@fraser.sfu.ca (Mike James Church)
Subject: SIEGE makes me go to sleep...
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 7 Jan 1993 02:00:22 GMT

When I get into the battle in siege, the game slows down to a crawl.
The cursor becomes the "I'm thinking...." cursor far too often.  Any 
suggestions?  I'm running a 386/25.  

Or is it just normal.  Yawn.

Cheers,
 
    _______                                  
   /   _   \_                __                    
 Mike | |__| |__   __ _ ____|  |__       
   |  |  _|     ) |  | / _\ _\    )
   |  |_|  | |  |/   |  |  (__ |  |
   \_______/_|__|_/__|__\____/_|__| 
    church@sfu.ca
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia level 6 help
Date: 5 Jan 1993 00:30:10 GMT
Organization: Hewlett Packard Santa Clara Site
Distribution: usa
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

pokey@med.unc.edu (Patrick O'Brien) writes:

>I need a hint or two about how to get past level 6, where my
>mirror image has me stymied.  Did I make a mistake when I
>jumped thru the mirror on level 4?  Any help appreciated.
 
I believe that is the level where your evil/mirror image is
blocking your way, and drops the gate down in your way while
you're hanging on the edge of a chasm.

Let go!  You drop to the next level.  Make sure you're holding
down the shift key, so you hang on on the way down.  You'll meet
your evil twin again later.

Good gaming!
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Space Quest 4
Date: 5 Jan 1993 00:34:26 GMT
Organization: Hewlett Packard Santa Clara Site
Distribution: usa
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

Theodore C Padgett (tedp@tekig5.pen.tek.com) wrote:
: 
: 
: 	I need help getting out of the mall in Space Quest 4.  We've time
: ripped to SQ10 and we can't get out of the Galaxy Galleria.  Also how do we
: get enough buckazoids to acquire the pocket pal terminal and connecting cables.
: Do we need these items?

Yes, you need to buy one connector type.  Make sure you save the game, because
you don't find out until later which connector is correct.  If I recall 
correctly, you get the buckazoids by using the ATM machine, or the equivalent.
Didn't you find some sort of ID or ATM card?  

To actually get out of the mall, you meet the time cops in the arcade, and a
great low-g chase follows.  Good luck, and remember to use the save-game option
often.

Newsgroups: comp.sys.ibm.pc.games
From: jtg0707@uxa.cso.uiuc.edu (Jui Tien)
Subject: Dynamix BBS Phone Number
Organization: University of Illinois at Urbana
Date: Fri, 8 Jan 1993 01:03:37 GMT
Keywords: BBS

Hello.
Does anyone out there know the BBS phone number for Dynamix?
How about the ip address for onion.rain.com?
Thanks in advance.
J.T.
1/7/93

Newsgroups: comp.sys.ibm.pc.games
From: litt3509@mach1.wlu.ca (Carl Litt u)
Subject: Terminator T2029
Organization: Wilfrid Laurier University
Date: Fri, 8 Jan 1993 21:21:57 GMT

How long did it take everyone to finish this game???  I bought it on Monday,
and finished it 8 missions later, on Wednesday.  I'll have to admit, the game
is awesome.  The beginning alone was enough to make me want to play the game.
But, if it takes 12+ meg of drive space, and I can finish it in 2 days, I
am a little skeptical.  Also, has anyone seen the mission disks mentioned
on the box?  I'd really like to get a new scenerio going on there.

Newsgroups: comp.sys.ibm.pc.games
From: kks2n@dayhoff.med.Virginia.EDU (Kirby K. Stiening)
Subject: Please upload GNBNA patch
Originator: kks2n@dayhoff.med.Virginia.EDU
Organization: University of Virginia
Distribution: usa
Date: Fri, 8 Jan 1993 13:43:34 GMT

      SSI has apparently released a patch to GNBNA ver 1.0 that fixes
many things that were broken and adds a few features.  The file is over
900K on GENIE.  Could someone upload this patch either to ftp.ulowell.edu
or wuarchive.wustl.edu?

Kirby
Newsgroups: comp.sys.ibm.pc.games
Subject: THE DAMAGE OF PIRACY
From: <ISSJXS@BYUVM.BITNET>
Date: Friday, 8 Jan 1993 12:37:20 MST
Organization: Brigham Young University

I have noticed that many people have gone down and dirty to
pirate copywrited software.  The natural solution to the
suppliers of games and applications would be to pass the cost
of piracy to the consumer.  Pirates, in their never ending
hunger for new and better software, feel that they are
justified in making thier own personal copy since the
software companies are charging outragious prices for their
products.  Thus the cycle continues prices go up and up and
Pirates copy more and more.

I have heard many pirates say that it is ok if they copy
software since it is software that they would not have
bought in the first place and therefore their copying has
no ill affects on the software manufacturers.

This brings some questions to mind:

Would pirates actually go out and purchase software if the prices
were cheap enough or would they still copy because its free and
easy?

If pirates for some unknown reason ceased to pirate software would
the manufacturers be willing to come down on the cost of software
to the consumer?

Also, with all the pirates out there and the mass volumes of
pirated software that is being passed around is it possible for
companies and the judicail system to actually enforce the
copywrite laws or will pirates forever dominate.

If every pirate that ever illeagally copied software were to

Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Star Control 2 crack?
Organization: North Carolina State University, Project Eos
Date: Thu, 7 Jan 1993 06:41:49 GMT

if so where can I get it?

I didn't keep up with this before,
but now I have the game and would like a crack.

Brian


-- 
| Brian Pipa              | Doing nothing is the hardest thing in      |
| bkpipa@eos.ncsu.edu     | the world because you can't stop and rest. |
| NCSU - Raleigh, NC USA  |      from THE ELFIN SHIP by James Blaylock |
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: World Circuit Questions
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 5 Jan 1993 13:18:39 GMT

quite possible that your car's fuel tank is lower than before, therefore
making the car lighter and not sticking to the ground as much.  Therefore
you lose some controls.
From: brown@dgaust.dg.oz (Fred Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: INFO Wanted - Release date of Darksun
Date: 7 Jan 93 05:32:15 GMT
Organization: Data General Australia, Melbourne


Has anybody heard when Darksun (SSI/TSR) will be released ?
Release dates here were: 1st December, then late December now its due
for release end of January...
Thanks
Fred
From: "richard rodriguez" <richard.rodriguez@execnet.com>
Newsgroups: comp.sys.ibm.pc.games
Subject: re: front page sports: fo
Date: 5 Jan 93 04:49:42 EST
Reply-To: "richard rodriguez" <richard.rodriguez@execnet.com>
Distribution: comp
Organization: Executive Networks Information

 -=> Quoting Mark Parr to All <=-

 MP> They had thrown a completed pass for 29 yards and a first down placing
 MP> them somewhere around their 40/45 yard line.  I was called with
 MP> defensive holding: 5 yard penalty and an automatic first down.  They
 MP> accepted.  The next play, they were first and ten on around their 20
 MP> yard line...... 
 MP> Anyone noticed anything similar.....

That's because the penalty yards are assesed from the original line of
scrimmage, which in this case was the 15 yrd line, and not on the 45 yrd
line.  This was a dumb call by the other team.





 
... That a BlueWave packet in your pocket or are you just glad to see me?
--- Blue Wave/QWK v2.10
--
Executive Network Information System  (914) 667-4567
International ILink Host
Newsgroups: comp.sys.ibm.pc.games
From: dhess@Xenon.Stanford.EDU (Drew William Hess)
Subject: Re: Underworld II Speech....
Organization: CS Department, Stanford University, California, USA
Date: 11 Jan 93 06:07:13 GMT

rdunkle@engin.umich.edu (R. M. Dunkle) writes:

>In article <1993Jan10.213355.832@ualr.edu> showalter@acs.harding.edu writes:
>>I just got Underworld II, and I can't seem to find any digitized 
>>speech even though the installation went fine. I ran "uwsound"
>>just to be sure, and everything checked out fine.
>>
>>Does anyone know where the speech should be?
>>
>>Thanx
>>Phil


>	I wondered about this, too, and went ahead and played the .voc
>files to figure it out - the few speech files don't match anything in the
>early going...maybe they just decided to save a disk or two and leave
>speech out of the intro.
>	
>-- 
>* Brian A. Dunkle | rdunkle@aal.itd.umich.edu <- REPLY TO HERE!! Not "engin" *

According to the interview in the last Game Bytes, the designers decided
to leave out speech in both the intro and endgame.

-dwh-

Newsgroups: comp.sys.ibm.pc.games
From: arenzana@angelo.amd.com (Romeo Arenzana)
Subject: UW Help!
Organization: Advanced Micro Devices, Santa Clara, CA
Distribution: usa
Date: Tue, 12 Jan 1993 16:12:36 GMT


I have cleared almost everything from Level 1 to 6 but 
I've noticed that there's an area on the northwestern
part of levels 3 thru 6 that I haven't explored. Can
somebody tell me where the stairs or secret door that
leads to them? I'm having a hard time at level 7 and I
want to clear those areas first to gain more experi-
ence. By the way, this is the best game I've played
so far.
From: drendel@adcalc.fnal.gov
Newsgroups: comp.sys.ibm.pc.games
Subject: Clydes Adventures, where can I FTP it from?
Date: 9 Jan 93 02:58:09 -0600
Organization: Fermi National Accelerator Laboratory
NNTP-Posting-Host: adcalc.fnal.gov


   Hello,

   I saw a rack of shareware games at my local Easgle grocery store
of all places. $5.95/disk. They had Wolfenstein, keen, etc... I had
most of the games there, but there was one....called Clyde's Adventures.
It looked like a keen type of game.  Does anyone know where I can FTP
a copy? Thanks in advance.



    .                             *                . 
                  .        `  .                       :
*                                           ___________________________________
                    _*_                    ( | Fermilab Accelerator Operations/
          ______=---   ---=_____            ----------------------------------
        (((   Brian E. Drendel   )))             /    /                    .
          =======##_____##====\    \      +     /   /           *
.	             *         \    \          /  /               
               	 	        \    \--------/-/--------------------       . 0
      `                        | Internet: DRENDEL@ALMOND.FNAL.GOV /      .
                            )==| Decnet:   ALMOND::DRENDEL       /  .
    +	  	.	       | Bitnet:   DRENDEL@FNALAD      /
                                \------------------------------           *
.
       *                             +         `        @