HDTenEightyP/NetNews huggingface dataset:
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Subject: Re: most annoying attract modes
Organization: University of Illinois at Urbana
Date: Fri, 6 Nov 1992 20:08:55 GMT

exuhag@exu.ericsson.se (James Hague) writes:

>Here's something I've been wanting to post for a while, and
>a discussion in rec.games.pinball spurred me on.

>It is common for games to have sound in their attract modes,
>so even in an empty arcade you can hear all sorts of game
>noises.  Some of these can _really_ get on your nerves when
>they are loud and repeated over and over again every minute
>or so.  They're especially bad when within earshot of a game
>you can last a while on.  Anyway, my nominations for most
>annoying attract modes:

>   The Simpsons:  "WAAAAHHH!  WAAAAAAAHHH!  WAAAAHHHH!"
>   Sly Spy:  "Golden gun!"  (Actually, it sounds like
>      "Golden java!" to me).  This one is right next to
>      a Joust II machine I play occasionally.
>   Cabal:  the laughing skull is maddening
>   Mad Dog McCree:  no comment

>Any additions?  All in good fun, no flames intended.

When that incredibly loud synthesized organ theme music starts up from
Gauntlet II, that's annoying to me.  Our student union's Tetris machine
cranks up the volume on the theme song...and it's right next to the
Mortal Kombat machine!   Aaargh!

Didn't Gorf have a computer voice begging you to insert money into it?


                      --Steve Stelter
                        sjs28257@uxa.cso.uiuc.edu
Newsgroups: rec.games.video.arcade
From: winfia@vccnorthb.its.rpi.edu (Anthony Edward Winfield)
Subject: MK General Question
Date: Sat, 7 Nov 1992 04:01:38 GMT

	Ok call me a neophite but I have a few questions?  I meam it can't be
more that a couple of months old.  Second, how does one find out the special 
moves to such a new game so quickly?  Are they published in a mag?  Are these
people beta-testers for the arcade companies?  Are these people some sort of
arcade genius?  What mags are good to find out about new upcoming and current
arcade games.
	Thanks in advance.



-- 
                                         Tone
                                         winfia@rpi.edu
From: mforesto@wpi.WPI.EDU (Michael John Foresto)
Newsgroups: rec.games.video.arcade
Subject: Guiles moves
Date: 12 Nov 1992 00:29:04 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

	Is there anyone out there who can mail me a complete list
of Guile moves.  I desperately need this to help finish up a comp
article of SF2 secret moves.  If someone has a really good move
for any other character (sorry, i meant to mention that this was
for Classis) then feel free to mail it to me and I'll add anything
new to the list.
			Thanks for your help,
			Mike Foresto
			mforesto@wpi.wpi.edu

Newsgroups: rec.games.video.arcade
From: "patrick evans" <patrick.evans@canrem.com>
Subject: usnet:games
Reply-To: "patrick evans" <patrick.evans@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 10 Nov 92 17:49:13 EST

RE: Ettiquet
>>>>>>>>>>>>>>>>>

  Well, aside from the lack of reasonable places to put quarters on the
machines to show you how much one wants to spend in the next X minutes
(can the designers stick quarter trays on the machines?  Hey, what an
idea!  AND ASHTRAYS for the those people who insist on burning out their
lungs AND leaving ugly black stains on the buttons), I find THE most

_RUDE_

 thing that people do while waiting for MK and SFII is PUT A QUARTER OR
FIVE IN THE MACHINE WHILE YOU ARE PLAYING, ON YOUR SIDE, and stand
there.  Damn rude.  They feel they have the right to decide when YOU are
done playing!  On top of it all, there are *many* (that is what makes me
sick) people who will insert the quarters while you are playing, and
when you lose, reach out and tap the 1P or 2P buttons and start the
game.
   I have found two ways of dealing with these people:
A) you use their money to keep playing, *possibly* giving them back the
money when you're done
B) turn around and smack then in the nose with an elbow;  this is very
easy to do if you pretend you're yawning or coughing violently.  (grin)
(and no, I don't support arcade violence, it makes me sick too...)

  I always try to keep people informed of how long I intend to play, and
I will much of the time simply quit playing if a line-up is forming,
since other people should hace a chance to participate.  Essentially,
the rudest quarter-packers are found on the MK machine, followed by
SFIITCE, not so much SFII.  Pinballs players are usually pretty timid,
and there are not often lineups for them.
  I guess this is due to the type of audience the game attracts...
Another interesing observation I found is that most people, on first
glance, DISLIKE MK, and then after watching some blood fly and spines
ripped out, say it's awesome...


  =- Patrick Evans -=

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
<>  "The meek will inherit the Earth.                                <>
><                             The rest of us will go to the stars." ><
><                                                                   ><
><  From the Dual-Processor Computer Of: Patrick.Evans@Canrem.COM    ><
>>  Author of: AME, NightMare, APET I&II, SavageSort and others      >>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Answers to MK questions
Date: 5 Nov 92 17:31:21 CST
Organization: Washington HS, Milwaukee, WI

In article <1992Nov4.212556.8430@iscsvax.uni.edu>, holmes7000@iscsvax.uni.edu writes:
> 3)Help with Cage.  Use his jump kick alot.  It has the most distance of any 
>      character.  Don't use his Ball Buster, it rarely hits and does average
>      damage.

True, but if you do land the nut punch you can usually get a throw in right 
afterwards.  So use it, but not too often.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------=I am offended by your opinions.  They're too different from mine=------
From: darweesh@acsu.buffalo.edu (michael j darweesh)
Newsgroups: rec.games.video.arcade
Subject: Cage vs Uncle Liu (was Re: Cage vs Goro...)
Date: 13 Nov 92 16:35:01 GMT
Organization: UB


I can beat every regular character easily except for Sonja and Cage
using Cage. Here's how:

BTW, we have the ROM version that displays the add for the comic book,
but this worked on ROM number 2 as well...

Crouch and defend and just wait until your opponant walks up to
and attacks you and then pauses. You should immediately nut-punch.
You'll almost always win. Yea, you do get thrown sometimes and you have
to make sure you don't get trapped in the corner, but it's as simple as
that. Liu Kang's expression is well worth the effort of nut-punching him.

Enjoy,
-Mike
Newsgroups: rec.games.video.arcade
From: pms26964@uxa.cso.uiuc.edu (Phil Scopes)
Subject: Re: most annoying attract modes
Organization: University of Illinois at Urbana
Date: Sun, 8 Nov 1992 05:26:23 GMT

sjs28257@uxa.cso.uiuc.edu (Steve Stelter) writes:

>When that incredibly loud synthesized organ theme music starts up from
>Gauntlet II, that's annoying to me.  Our student union's Tetris machine
>cranks up the volume on the theme song...and it's right next to the
>Mortal Kombat machine!   Aaargh!

>Didn't Gorf have a computer voice begging you to insert money into it?


>                      --Steve Stelter
>                        sjs28257@uxa.cso.uiuc.edu

I don't know why our Tetris machine is cranked all the way up.

As far as Gorf, the voice only begged you to "insert coin" if you moved the
joystick while in attract mode.  Also, there was a game called Wizzard of
War that did the same thing.  I'd do anything to find that machine.  It was
always one of my favorites.


-- 
* Phil Scopes (pms26964@uxa.cso.uiuc.edu)
* University of Illinois
* Champaign/Urbana
Newsgroups: rec.games.video.arcade
From: mikep@iastate.edu (Michael K Patterson)
Subject: Re: Dragons Lair
Organization: Iowa State University, Ames IA
Date: Mon, 9 Nov 1992 19:10:21 GMT

In <1dlqttINNopg@bigboote.WPI.EDU> rpc@wpi.WPI.EDU (Robert P Chauvin) writes:

>If I wanted to try to purchase this arcade game, how would I go about it? 
Let's see:

1) Pray to god.
	A very easy step to do, since it costs nothing, and you can do it in
your own home. Seriously, most DL games got nuked because they were too 
expensive to maintain. You'll find the laser disk machines in most arcade
owner's homes now.

2) Find one.
	Really tough. I've been trying for a year, and all I've ever gotten was
dead end rumors. I really wish you luck.

3) Buy it.
	Just as tough. most people who still have DL games are intent on 
keeping them. About a year ago, someone said I could drag his away for $800
plus shipping, and the LD machine was broken.

>Should I start with a local arcade? What is a good price for this game?

1) If you think it'll do any good. who knows. you may get lucky :)

2) I've heard everything from $100 to $1000, depending on the condition of
   the machine. the $100 was for a broken one in the case of some game I'd 
   never hread of before...

>Finally, do arcade games need frequent repairs?

   Depends on the game. In this case you've picked a real looser. DL games 
broke down more frequently than any other that I know of. All it takes is
a kick in the wrong place to send the drive to a screeching halt... This was
another reason for the scrapping of most DLs... they were too damn expensive..
and considering the attachment some people got to them, it's amazing that they
didn't spend the upkeep money.

>Thanks.

-----------------------------------------------------------------------------
Michael Patterson  AKA Dirk the Daring                      mikep@iastate.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
'Dragon's Lair... The fantasy adventure where you become a valiant knight...'
-----------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade
From: Vince@alchemy.tn.cornell.edu (Vince Koh Kia Keng)
Subject: Cage vs Goro...
Organization: Alchemy International
Date: Fri, 13 Nov 1992 05:26:33 GMT

	I've been playing Johnny Cage for some time now, after switching
from Sub-Zero;  I must say, if you haven't tried Cage, it's worth
learning, some of his moves are excellent.
	
For example:
1)  Against Scorpian and SubZero, Cage's a winner...  Whenever they do
    a harpoon or freeze, just block and immediately do a slide kick,
    since the harpoon and freeze causes the respective characters to
    remain motionless for a while.  Also works for Kano as he is
    unrolling from his spin attack.

2)  For the endurance rounds, when the next character comes in right at
    your position, just do a nut punch!!!  I usually never use this move
    as it is hard to nail a hit.

3)  Against Goro, just continuously do slide kick after slide kick...
    Must remain consistent though... if you miss a slide kick, Goro will
    likely give you the punch...

4)  Cage's green shot is quite effective when used such:  Crouch and block,
    after opponent crouches and kicks, standup and do about 2 low punches
    and follow it immediately with a green shot throw.  Takes a bit 
    getting used to, but works great once you've got the timing right!
    This method I've also seen used by people using Scorpian and
    Sub-zero to harpoon or freeze them after a few low punches...


Now I need some help...

	The only character I'm having problems when using Cage is
Liu Kang on the higher levels, since Liu Kang does not let you off so
easily when you perform move 4) above.  After being hit by the green
shot, Liu Kang will do his flying kick which always nails me...

	Any help anyone???  Thanks!

-Vince
Newsgroups: rec.games.video.arcade
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: most annoying attract modes
Organization: The Institute for the Learning Sciences
Date: Fri, 6 Nov 1992 06:06:05 GMT

***** Posting from a friend's account *****

[stuff deleted]
>
>It is common for games to have sound in their attract modes,
>so even in an empty arcade you can hear all sorts of game
>noises.  Some of these can _really_ get on your nerves when
>they are loud and repeated over and over again every minute
>or so.  They're especially bad when within earshot of a game
>you can last a while on.  Anyway, my nominations for most
>annoying attract modes:
>
>   The Simpsons:  "WAAAAHHH!  WAAAAAAAHHH!  WAAAAHHHH!"
I'm a manager at an arcade...and that annoying Bart and Lisa thing pissed me
off so much I turned off the sound for attract mode.  

[stuff deleted]

>   Mad Dog McCree:  no comment
"You headin' into my daddy's town?  _He's_ the _mayor_ [annoying laugh]."
This has absolutely got to be the most annoying of all attract modes!!  Loud,
poorly written, sometimes unintelligible...blah.

>
>Any additions?  All in good fun, no flames intended.
How about "Shogun Warriors"?  The sumo guy and the girl are really obnoxious.

>James Hague   
>exuhag@exu.ericsson.se

Jared D. Brame
From: rkim@opus.uucp (Richard H.S. Kim)
Newsgroups: rec.games.video.arcade
Subject: Space Lords Guide?
Date: 7 Nov 92 05:45:24 GMT
Reply-To: rkim@opus.calstatela.edu
Distribution: na
Organization: California State Univ. Los Angeles (Computer Sci.)

Normally, I hate playing video games, but Space Lords is among the few
that have gotten my quarters.  The solo missions are boring, melee is
where the action is.  Too bad the greedy vendor has reduced the number
of ships from 2 to 1 per credit, otherwise I'd play more...

Does anyone have a strategy/guide for Space Lords?  It really is a neat
game.

Rich K.
email/inet>  rkim@opus.calstatela.edu
Newsgroups: rec.games.video.arcade
From: ian@gomez.Jpl.Nasa.Gov (H. Ian Novack)
Subject: Re: most annoying attract modes
Organization: Earth Observation Data Systems Grp, JPL
Date: Fri, 6 Nov 1992 15:53:29 GMT

In article <1992Nov5.193331.12233@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>you can last a while on.  Anyway, my nominations for most
>annoying attract modes:
>
>   The Simpsons:  "WAAAAHHH!  WAAAAAAAHHH!  WAAAAHHHH!"
>   Sly Spy:  "Golden gun!"  (Actually, it sounds like
>      "Golden java!" to me).  This one is right next to
>      a Joust II machine I play occasionally.
>   Cabal:  the laughing skull is maddening
>   Mad Dog McCree:  no comment
>
>Any additions?  All in good fun, no flames intended.

Well, I haven't seen anybody mention this....
Back in high school I worked at a pizza place that had a Punch-Out machine.
Even from the kitchen, there was a never-ending stream of "Body blow!"  I don't
know if this was attract mode, but it was highly annoying nonetheless.

|-Ian Novack (Particle Man)----------------------------ian@gomez.jpl.nasa.gov-|
| "Good people are boring.  Only the evil have style." Jet Propulsion Lab     |
|    -- David Lynch, cinema [europe], 8/92             Pasadena, CA           |
Disclaimer:"Everybody is entitled to an opinion, and yours is wrong." D. Barry|
Newsgroups: rec.games.video.arcade
From: keatesm@cs.man.ac.uk (Martin Keates(MSC RJH))
Newsgroups: rec.games.video.arcade
Subject: Re: MK: Reptile
Date: 5 Nov 92 16:17:00 GMT

kmuelle1@ux4.cso.uiuc.edu (Karl Mueller) writes:

>    We had the earlier version of this game at our arcade (no vs. and all
>kinds of combos [uppercuts were fast, etc.]).  Sometimes, for no apparent
>reason, a green guy who looked like scorpion WOULD jump on the screen,
>(can't remember if he did anything), and get back off.  I have not seen
>this since we have had the new version.. any explanations would be appreciated.
>kmuelle1@uiuc.edu

I suppose this would count as a "Reptile appearance" as opposed to a "Reptile
battle" which both appear on the game diagnostics part of the menu.
After hearing about the reptile battle we managed to persuade the attendent
to show us the diagnostics (Sub-zero was the most chosen character, with
Raiden a close second BTW) and it had "Reptile appearances: 0. Reptile
battles: 1." - which didn't seem to make much sense until I read this post.

Oh, and just to make it clear, it was on the 4th stage (the first on the
bridge) and Reptile appeared after getting a double flawless and a fatality.
One thing I didn't mention before was that it was the first one player
fight that Kano had, the previous battle had been a two player one (that
Kano joined in for).
Ideas that I've had: getting no flawless victories, getting no fatalities,
getting _all_ flawless victories, getting all fatalities or some combination
of these before the pit screen might be what is required. Certainly when
Kano played he had definitely not had any flawless victories or fatalities
because it was the first battle he had played.

Oh, and a hint for doing the fatalities: do the moves _slowly_, I normally
play Sub-zero and I can get his fatality _every_ time,
forward-down-forward-punch, with about half a second between each move.

Martin.
Newsgroups: rec.games.video.arcade
From: tilden@venture.ksu.ksu.edu (Tilden-Master of Illogic)
Newsgroups: rec.games.video.arcade
Subject: Art of Fighting Moves NEEDED! (hint)
Date: 6 Nov 1992 11:28:42 -0600
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: venture.ksu.ksu.edu
Keywords: As in Now would be nice.


I'm looking for the Moves listing for Art of Fighting.
I know one of you posted them, but we didn't have the game as yet.
Could someone repost them or E-Mail them to me?  Thanks in advance.

Tilden-Master of Illogic
Newsgroups: rec.games.video.arcade
From: K1N2 <K1N2@UNB.CA>
Subject: Dream Tournament: Alert! Alert!
Organization: The University of New Brunswick
Date: Tue, 10 Nov 1992 20:25:58 GMT

Aphoriel/Kinsman presents:

Some bad news...

My account is drying up! Right now I'm getting all your submissions
for the Round 2 matches out on hardcopy before midnight rolls around,
and my account charge is recalculated; (at which time I get booted
out on my rear.) I promise that the R2 results will be up on Friday:
Where *from*, I'm not sure yet, but I'll find a new station to work
from, promise..

Bloody UNB limited-access-to-Net MUSIC accounts...

If anyone knows how to create new usegroups, create
alt.unb.tyrannical.iron.fist
for my sake, will you? :)

Floating somewhere in RL,
Aphoriel/Kinsman

Newsgroups: rec.games.video.arcade
Newsgroups: rec.games.video.arcade
Subject: MK: Subzero's Fatality Question
From: oberland@vax.sonoma.edu
Date: 10 Nov 92 02:52:35 -0800
Organization: Sonoma State University

No flak, please.  I just want to possibly verify something.

Kay. 
I play sub-zero, and do the following for the fatality, wjoch seems to work:
\
  O  twice and hit high and low punch

Dunno If the lowpunch is unnecessarry, but it may be.
this may explain why people seem to do it only about 95% of the time with
the 1/2 turn combo.

Could someone please check this out for me?
I play on the new version of the game(revision 2 or 3 I think)
-Must be newer one, since NONE of the cheap moves work, and Raiden gets
  out of the leg-sweep about 1/2 of the time.  Some combos do work, tho :)

Thanks,
Joe
Newsgroups: rec.games.video.arcade
From: potter@goldman.gnu.ai.mit.edu (Robert D. Potter)
Subject: Re: MK: Reptile
Organization: /home/fsf/potter/.organization
Date: Tue, 10 Nov 1992 21:51:53 GMT


From the sound of it, the Reptile character is just an error-handling device.
I guess the game designers figure it's better to kill you off with an
unbeatable character than to simply have the game reset on you :-).

	-Robert
Newsgroups: rec.games.video.arcade
From: Chris.Jeris@launchpad.unc.edu (Chris Jeris)
Subject: Re: Zen out on music
Keywords: music, meditation
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 12 Nov 1992 02:50:09 GMT

In article <1992Nov11.171324.26489@ncsu.edu> jecoleb@eos.ncsu.edu writes:
(in regard to Darius)
>Wonderful multiple-voice effects (especially the victory hymn), great 
>rhythms (am I the only one who catches himself firing IN TIME with the music
>on stages like J?), and an all-in-all feeling that someone WORKED on it,
>instead of slapping together fourteen sound effects and yelling "Ship it!"

I don't know about the victory hymn, I'm too incompetent :)
Although I see myself slapping the buttons 'da-Da-da-da da-DA-da-da'
when I get to the boss in Zone A...

>
>Honorable mentions:  Toobin' has a nice soundtrack, LifeForce was a trip
>(yes, I know, it was the 'first' stereo game), Moon Patrol was simplistic
>but catchy, Bubble Bobble was overly cute but the music grew on you...
>

A lot of shooters seem to have pretty good music, even if it tends to be
much more electronic-sounding than Darius.  I knew a bunch of people last
year who were playing Aero Blasters on a TurboGrafx (I saw it in the arcade
as Air Busters) nonstop for a month, until they finally beat it.  The music
for the second stage is STILL stuck in my head.

>
>NOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooooo!  :)
>I *love* the music on Black Knight 2000!  Easily one of the three best 
>pinballs, sound-wise, of the last five years...
>

Definitely... what I meant is that the music gets me to develop this
hatred for the machine.  "I WILL beat this damn thing."  That sort of emotion.
In fact (maybe I should take this to r.g.pinball) my wrists used to ache
after playing it because I was hitting the buttons too hard.

I don't know, what emotions seem to work for you?  Is it different for
different games, or types of games, or does the same sort of emotion develop
when you're doing real well, no matter what you're playing?

Chris Jeris	cjeris@imsasun.imsa.edu	The Illinois Math & Science Academy
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