HDTenEightyP/NetNews huggingface dataset:
From: swoodcoc@isis.cs.du.edu (Steven Markus Woodcock)
Subject: Re: Modem Games
Organization: The Good Guys, Inc.                                    
Date: Wed, 15 Apr 92 01:23:37 GMT

In article <14APR92.11330665.0049.MUSIC@UTEP> Clandestine <IH23@UTEP.BITNET> writes:
>I'm looking for some good share/freeware modem games. Has anyone out
>there found any that they enjoy playing with a friend. Even a good
>modem game that is relitively inexpensive would be cool. The stupid
>people at my local Electronics Boutique give me dumb looks when I ask
>for modem games. Thanks in advance.
>
>-NML

   Well, I don't know about any freeware/shareware games that are modem
capable (I've heard of them but never played any).  There are a number
of decent games available commercially now that I would recommend:

     The Perfect General
     Falcon 1.2
     Medieval Warriors
     Modem Wars
     Fireteam 2200
     Populous
     Populous II
     Powermonger
     


  Any of these should keep you busy, and they're not that expensive
(~$35 or so).  Good luck!



Steven W.
One of the Good Guys

--
    "...Men will awake presently and be Men again, and colour and laughter and
 splendid living will return to a grey civilization. But that will only come 
 true because a few Men will believe in it, and fight for it, and fight in its
 name against everything that sneers and snarls at that ideal..."
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: bit.listserv.games-l
Subject: Re: EOB 2 - How many times????
Date: 15 Apr 92 22:45:56 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

robinsonm@clvax1.cl.msu.edu (Mike Robinson) writes:

>Howdee!
>I was in the red tower, minding my own business when I stumbles 
>into this room where Dran is performing a ritual.  Well, no 
>sooner than I say "how do ya do?" he's on me like sharks on raw 
>meat.  Talk about being rude!  Well, he pulverizes all of my 
So you met Dran, and got toasted, huh?...
Gee! this sounds awfully familiar to me... ;-}
yes, this is the final battle.  Have fun fighting him.  You'll have a nasty
surprise when you kill him.  8-]
--Matthew
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Date:         Wed, 8 Apr 1992 21:13:40 CDT
Reply-To:     "Dube=Yum (Pollock,David W)" <POLLOCK@GRIN1.BITNET>
From:         "Dube=Yum (Pollock,David W)" <POLLOCK@GRIN1.BITNET>
Subject:      Help with Elvira I

   Hi, I'm stuck with the following big nasties left to deal with: The wolf
guy, the big thing underground with the rock, and the falcon.  I'd really
like some _hints_.  Any help would be greatly appreciated.  This is a
surprisingly good game, I recommend it to you EOB types - there's a vast
amount of things to collect.
     -David

+---------------------------------------\
|David Pollock         Grinnell College  |
|                                        |
|POLLOCK@AC.GRIN.EDU   I hate long sigs  |
|POLLOCK@GRIN1.BITNET                    |
+---------------------------------------/
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Date:         Wed, 15 Apr 1992 11:09:45 EDT
Reply-To:     Andrew Brennan <BRENNAAA@DUVM.BITNET>
From:         Andrew Brennan <BRENNAAA@DUVM.BITNET>
Subject:      Modem games ...

      A new one ... shareware.  It's called Mega255.zip (or Mega244)
   and is located at ftp.ulowell.edu.

      Not too bad - 3d shoot 'em in a maze.

      andrew.  (brennaaa@duvm.ocs.drexel.edu)
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X-VMS-Cc: DSTREIFF
Newsgroups: bit.listserv.games-l
Date:         Wed, 15 Apr 1992 12:04:00 EDT
Reply-To:     "S. DAVID STREIFF" <DSTREIFF@HBS.HBS.HARVARD.EDU>
From:         "S. DAVID STREIFF" <DSTREIFF@HBS.HBS.HARVARD.EDU>
Subject:      Re: Using debuggers

>      Hey, but using the debugger to "alter" the code makes it
>   no longer an exact copy of the distribution.
>
>      Legally (does anyone know) how much duplicate code makes
>   something a copy vs. a new original?

Legally there is no set difference between code that determines a copy from a
new idea. The patent system is designed on the concept that ideas not
implementations are patented. Hence the look-alike suites by Lotus and Apple.
If the code does the same thing in the same method then it is a violation. Of
course there are many cases where the court went in one direction versus
another in a different case. Remember the concept of patents has to be balanced
against both the free market principles and the anti-trust laws that govern our
country (USA for our international friends).

When you purchase a software package what you get is a license to use the
program along with the actual software. By using a debugger to modify the
code you are violating most license agreements. But the other side is who
cares. Ive done this for some of my own software. It just makes my life
easier and it does not hurt anyone.

+---------------------------------+------------------------------------+
| S. David Streiff                | Internet: DStreiff@HBS.Harvard.Edu |
| Systems Integrator              | Bitnet: DStreiff@HBS               |
| Harvard Business School         | ATTNet: (617) 495-6775             |
| Baker Library 21                !                                    !
| Boston, MA 02163   USA          |                                    |
+---------------------------------+------------------------------------+
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Date:         Fri, 10 Apr 1992 09:15:00 EDT
Reply-To:     "FERMAN, MARK" <ferman@DRCVAX.AF.MIL>
From:         "FERMAN, MARK" <ferman@DRCVAX.AF.MIL>
Subject:      UnderWorld
X-To:         games-l <games-l@brownvm.brown.edu>

If some kind soul could please help, we would be grateful.

ULTIMA Underworld on Level IV:
Some hints, or outright answers to the
following would be real nice:

NE - Bullfrog Puzzle
	Lever and button positions would be appreciated.
NW - Maze of Silas
	Where is the Grave of Sir. INGVAR

We will be glad to help you on any other matters in the game up to where we
are.

Also, is there a way to up your current strength, so that we can carry more
stuff?


Thanks.
Mark Ferman
FERMAN@DRCVAX.AF.MIL
Newsgroups: bit.listserv.games-l
From: jadorety@eos.ncsu.edu (JAMES ALLEN DORETY)
Subject: Re:      Re: Sound cards that hang
Reply-To: jadorety@eos.ncsu.edu (JAMES ALLEN DORETY)
Organization: Project EOS - North Carolina State University
Date: Wed, 15 Apr 1992 03:41:45 GMT

I have found that 9 times out of 10, the IRQ interupts and other registers
the SB uses are the problem.  If the game plays music ok (Adlib mode
works) but the game hangs on speech, it is probably using the wrong interupts
look for a way to change the program's defaults or experiment with different
registers with you SB setup prog.
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Date:         Sun, 12 Apr 1992 16:36:46 MDT
Reply-To:     con_jpc@LEWIS.UMT.EDU
From:         JASON CURNOW <con_jpc@LEWIS.UMT.EDU>
Subject: Re: WC II
X-To:         games-l@brownvm.brown.edu

That's one of the tougher missions.  It took me about 10-15 tries to
finish it.  One trick I did learn was to position yourself quite a ways
away from the ship you want to attack, well out of flak range.  Slowly
inch forward until you can target the ship.  Let your torpedoes lock,
then sprint in there full bore and release them at about 1000-2000 out.
Anything further and they will be shot out of the sky.  I took out the
destroyer first, then the station.  Good luck!

- Jason Curnow
con_jpc@lewis.umt.edu
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Date:         Mon, 6 Apr 1992 20:44:00 N
Reply-To:     VIDTS@TOEG.RUG.AC.BE
From:         VIDTS@TOEG.RUG.AC.BE
Subject:      Ultima underworlds level 1

Hi again,

I'm stuck in level 1 of Ultima Underworlds .As from what one of the
men tells me ,there should be a shrine in the southeastern sector of
this level .I succeeded in jumping over the water and I ended up in
front of a stone door ,but what should I do now ? I don't have a key
to open this door (I have two grey keys and one red key) and picking
the lock doesn't seem to work .
There also is a door in the western sector of this level that can only
be reached by jumping over a river .I never succeeded in doing so .Did
anyone of you reach this door (my guess is you need the 'long jump' -
or what was the name again - spell ,but since this is not available in
the demo ,this seems to be impossible) ?
Last question : there are two 'KEEP OUT' signs in the goblin areas .I
never tried opening the door next to it ,since I am still playing the
demo version (I didn't want to take the risk ,cause I couldn't save
the game) .Did anyone open them ?

                Lord Helmet (VIDTS@TOEG.RUG.AC.BE)
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Date:         Wed, 15 Apr 1992 16:04:00 EST
Reply-To:     PYRONI@INDSVAX1.BITNET
From:         PYRONI@INDSVAX1.BITNET
Subject:      STUCK IN STARTREK

Hello Gamers!

        I am stuck at Pullux V (first mission).  I have turned on the computer
in the cave.  The allien told me I need a key to turn off the security system.
Where is the key?  Is it in the lab in the glass case?  How do I open the case
becouse it is locked?

        Thanks in advance.

                                        Flash

                                        PYRONI@INDSVAX1.BITNET
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Date:         Wed, 15 Apr 1992 12:27:20 CST
Reply-To:     Dawn Lee <CWCDL@LATECH.BITNET>
From:         Dawn Lee <CWCDL@LATECH.BITNET>
Subject:      SQIV help? Possible spoilers.

Hi, all!

This is truly sad, but...

I am stuck very early on in Space Quest IV.  I'm in the hangar deck
of the large mountain/building of the vile villains.  My inventory
includes the following: bunny (minus battery), terminal (plus battery),
acid in a jar, and buckazoids.  When I go to the left (where
the shoe-shaped ship is) I can get in the ship, but can not get it
to go anywhere!  Whenever I go to the right, the guard kills me.
Am I missing something that I should've gotten in the town... or
am I simply doing something wrong?  Any help would be greatly
appreciated!

Dawn
CWCDL@LATECH.BITNET
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Date:         Sat, 11 Apr 1992 13:16:00 EDT
Reply-To:     SCHANG@DREW.BITNET
From:         SCHANG@DREW.BITNET
Subject:      Street Fighter II

Ho Chummers,
        I don't know if I should post this on a *computer* list,
but...

        Are there any Street Fighter II fans on this list?  Just
wondering, because I heard there's a new Street Fighter machine where
you can be Bison, Vega, Balrog, or Sagat.  Also, does anyone know how
to do Ken's/Ryu's jumping uppercut or Zangief's spinning piledriver?

-Shadowmage
From: asdyp@acad2.alaska.edu
Newsgroups: bit.listserv.games-l
Subject: Re: HELP!?!?!!
Date: 17 Apr 92 03:07:59 GMT
Organization: University of Alaska

In article <GAMES-L%92040913551185@BROWNVM.BROWN.EDU>, EXD108@PSUVM.PSU.EDU (Ed Dentel) writes:
> 
>     Thanks...but I already use devicehigh for it...no luck
> 
>                                              Thanks anyway

Is SUPERSTOR compatable with QEMM v6.02?  

I'd try it out and see what happens.  I haven't seen many of these disk
scrunching programs work very well with a good memory utility, but this one
might be the exception.

BTW - Don't use anything in the v6.xx series of QEMM with STACKER.  They don't 
like each other at all, but earlier versions of QEMM will work fine.  Go guess.

_____
David Prentice
asdyp@acad2.alaska.edu
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Original_To:  THENIC::IN%"dlangend@magnus.acs.ohio-state.edu",
              BITNET%"games-l@brownvm"
Newsgroups: bit.listserv.games-l
Date:         Tue, 7 Apr 1992 01:55:00 CDT
Reply-To:     "ACM/CSA at Southwest Texas State University"
              <ACM_CSA@SWTEXAS.BITNET>
From:         "ACM/CSA at Southwest Texas State University"
              <ACM_CSA@SWTEXAS.BITNET>
Subject:      Re: Twilight 2000

D.,

       I have Twilight 2000 (IBM version) and I love it.  I must admit
    that the first mission makes most people want to quit and trash
    the game because you have to walk it and it is sloooow going plus
    there is no fire-fight action what-so-ever, but you get a humvee
    for completing it and then the rest of the missions cruse from
    there.

       If somebody out there already has the game, make sure you have
    at least 575K free before running it or else.  Or else what you
    might ask?  Well, you can run the game, but after you have
    assembled your squad and you pick the motorcade door to go play,
    it just hangs and freezes everything.  If you have problems, do not
    call the MicroProse tech line that comes with the game, because
    they only refer you to PARAGON a you will waste a LD call.

       RAMBO's tips:  Before you play the first mission get yourself a
    toothpick and start it just before dinner.  You don't use the
    toothpick for your teeth, you use it to hold down the walk key on
    your keyboard so that you can go eat and your squad will walk to
    the next town.  Beware, on my 10 mhz system it took almost 2 hrs!
    On the schools 386sx it only took 45 min.  I promise after the
    first mission they allow you to drive, really they do honest:)
    One last comment... If you game or play TW2000 (original rpg) at
    all then you will really appreciate the character generator that
    this game uses.  It is spectacular!  You can even use the printed
    character sheets (that took minutes instead of hours to create) to
    play the original rpg with.

RAMBO

    PS: Oh yea,I almost forgot the real reason I am writing to you:

          MicroProse Software, Inc.  (Marketers)
          180 Lakefront Drive
          Hunt Valley, MD  21030
          (301) 771-1151

          PARAGON Software  (Writers)
          Berkshire Center
          Route 30 East, Suite 402
          Greensburg, PA  15601
          (412) 838-1173
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Original_To:  BITNET%"games-l@utarlvm1"
Newsgroups: bit.listserv.games-l
Date:         Wed, 15 Apr 1992 14:23:00 EST
Reply-To:     "Farzan Saleem '94 Fairfield Univ,
              Fairfield CT" <4_FSALEEM@FAIR1.BITNET>
From:         "Farzan Saleem '94 Fairfield Univ,
              Fairfield CT" <4_FSALEEM@FAIR1.BITNET>
Subject:      defragmenters

Most defrag programs don't have a problem with files, unless you
have a file which uses it's position on the disk for copy protection
or something related.  You shouldn't have a problem, but it
doesn't hurt to back everything up, just in case!\

FS!
From: csp55@seq1.keele.ac.uk (VaMpIrE)
Newsgroups: bit.listserv.games-l
Subject: About SB pro - MT-32 ...
Date: 16 Apr 92 00:08:01 GMT
Organization: University of Keele, England


 

  Well , I have a problem and I hope that I will be able to solve it
using your help ....

What I have is a 386-25Mhz 2Mb RAM  ,SB pro and MT-32 ...
My problems are ...

1: If I use the SB-pro and I sample a sound can I use this sound
   to play music with ?? Like if I sample my guitar .. Can I use my
   this sound to play some music via for example Voyerta or TRAX ??

   I would like to know , if it can be done , how it is done , how do I
   store this sound and how to I use it with the sequencer ....

2: If 1 works then can I use this sound with the MT-32 ??? how do I load it
   in the MT-32 's memory  ????

3: Given a .mid file I believe that ( in the case of the MT-32 ) it has
   somewhere written wich sound is used when playing for example the 4th
   bar .. Does anybody know the format of a .mid file ??? or how can I
   find these "instrument codes" using a HEX editor ??? or if I can
   alter them using a sequencer program or whatever else ....

Humble request ...

4: Please E-mail if you know of any anonymous ftp site that has anykind
   of software  for the sb pro and the MT-32 and if possible any titles
   that you know and you have used ....

Well I hope that I don't ask 4 2 much ...  

Thanks in advance
Gino.
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X-VMS-Cc: PSERADUS
Newsgroups: bit.listserv.games-l
Date:         Tue, 7 Apr 1992 09:49:00 MET
Reply-To:     Robert van den Breemen <PSERADUS@IMAG.AGRO.NL>
From:         Robert van den Breemen <PSERADUS@IMAG.AGRO.NL>
Subject:      Looking for cheat of WolfChild (amiga)

Does anybody know a cheat for Wolf Child??  Robert
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Newsgroups: bit.listserv.games-l
Date:         Thu, 16 Apr 1992 15:43:00 N
Reply-To:     SERFLING@DDAGSI5.BITNET
From:         SERFLING@DDAGSI5.BITNET
Subject:      Happy Easter

hello world !!!

I wanna wish you a

        HAPPY  AND  PEACEFULL  EASTER  '92   !!!

VOLKER


PS: BEAT THE HIGHSTORE !!!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
e-mail:                      /   Volker Serfling
SERFLING@DDAGSI5             /   Gesellschaft fuer Schwerionenforschung mbH
                             /   Planckstr. 1
voice:                       /   W-6100 Darmstadt
(49) 6151-359/770            /   Germany
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Date:         Tue, 14 Apr 1992 12:21:00 N
Reply-To:     VIDTS@TOEG.RUG.AC.BE
From:         VIDTS@TOEG.RUG.AC.BE
Subject:      Ultima VII

Hello everybody,

I was just wondering : Is Ultima 7 out as predicted ? I read a mail
on this list telling the game would be released on 13th April ,but I
didn't hear nor see anything about it since then .I got a look of a
picture in a mag (don't remember which) and it looks a lot like ultima
6 (the same areal view and characters) ,but the graphics are a lot bet
ter ,of course .If anyone should get to know anything about it ,please
mail me ..

            Lord Helmet (VIDTS@TOEG.RUG.AC.BE)
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: bit.listserv.games-l
Subject: Re: UW DEMO
Date: 8 Apr 92 02:01:11 GMT
Article-I.D.: ruhets.Apr.7.22.01.10.1992.11871
Organization: Rutgers Univ., New Brunswick, N.J.

bmking@NEWS.CC.WM.EDU writes:
>So, unless anyone knows of another site, would someone be kind
>enough to zip it into 2 separate <about 900k I suppose> files and
>upload them to a site I could anon ftp them from?  Please mail me if
>you can.  Thanks.
Try FTPing to 'ftp.ulowell.edu'
I heard they have the demo with a better compression there (about 1.2 Megs)
--Matthew
Newsgroups: bit.listserv.games-l
From: siebert@cs.tu-berlin.de (Steffen Siebert)
Subject: Ultima VI Bug (Was: Re: 9th. Map. Ultima VI)
Organization: Technical University of Berlin, Germany
Date: Tue, 14 Apr 1992 09:15:38 GMT

In article <9204131323.AA19389@mailgate.eur.nl> Simonse@STUDORG.FHK.EUR.NL writes:

> >Hi !
> >        Does anybody out there know how to get the map out of the ship. I
>  found>the shi
> >   p but not the map. Thanks in advance.
> >
> >                                        a19450@iteso.bitnet
> 
> I found it by just searching the ship.  Perhaps you should try different
> angles.

Hi,

i think this is a bug in (at least) one version of Ultima VI. I encountered
the same problem (finding the ship but not the map) and after a while i started
a test with a new party and bingo! the map was in the ship... but the problem
was that i didn`t want to start all over so i figured out, that the savegame
is divided in several files, each containing a part of the ultima-world. So
i saved the game being at the ship, exited, reload the game, took or leaved
someone in the surrounding, saved and exited again and than looked, which
file was updated during the last save. Than i created a new party, copied the
file from this new party to the one in which the map were gone and than were able
to finish the game!
BUT be sure your party in the original party is not located in the part the 
exchanged file represents or there might be funny results!
And keep a copy of your original party, i did this a long time ago and i`m not 
quite shure i didn't forget something!

For further questions feel free to mail me.

Ciao,
  Steffen

-- 
Steffen Siebert
siebert@cs.tu-berlin.de
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Date:         Fri, 17 Apr 1992 09:53:00 EDT
Reply-To:     MIENKEL <NORRIS_E@DENISON.BITNET>
From:         MIENKEL <NORRIS_E@DENISON.BITNET>
Subject:      Thunderboard card

  I currently use a Thunderboard card.  The problem that it only accepts
Ad-Lib at some times and SoundBlaster at others is easily fixed by changing
the IRQ setting.  The programs that use SoundBlaster have always worked on
IRQ 7, and if the program only supports AD-lib, I set it to IRQ 2 (or is
it 5).  I have both pairs of IRQ lines extended and coming out of the
console, and I just use the jumpers on the wires that hang out the back.
This makes life a whole lot easier if you have the Thunderboard, because
you don't have to take the case apart every time you switch.

Edward
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Date:         Wed, 8 Apr 1992 12:56:00 PDT
Reply-To:     "Matt Borcherding - (714) 625-4020"
              <MBORCHERDING@POMONA.CLAREMONT.EDU>
From:         "Matt Borcherding - (714) 625-4020"
              <MBORCHERDING@POMONA.CLAREMONT.EDU>
Subject:      Re: Old ULTIMA & Bad Disk Sizes

In a previous article, Brett Lang <BLANG@CBACC.CBA.UGA.EDU> wrote:
>Does anyone know of a way to get the original copy-protected disks to
>be recognized on a drive other than A:?
>
>I used to have an old PC, which was fine for playing up through
>Ultima V.  However, between V and VI, I bought a PS/2 Model 80 (that
>386 thing).  But unfortunately, I can't go back and finish off Ultima
>IV or V because I can't get the copy-protection to accept drive D
>(my 5.25" drive).
>
>I've tried using ASSIGN to throw control over to D, and it reads it
>fine when assigned as A: until the copy-protection check.  Then it
>blows up in my face with the USE ORIGINAL DISKETTE message.  Any
>suggestions?

See if you can get a copy of CopyIIPC.  It should be able to copy your 5 1/4
original disks onto 3 1/2 inch disks with the copy protection intact.
Quaid's CopyWrite (I don't know if it's even made anymore, but I used to
use it) should also work.  I found CopyIIPC and CopyWrite a must for
backing up my old games with on-disk protection.  As much as I hate code wheels
and book-based protection schemes, its really nice to be able to run programs
off your hard drive (unlike disk-based protection programs).
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