HDTenEightyP/NetNews huggingface dataset:
From: chapman@centerline.com (Scott Chapman, (Scott Chapman x233))
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom Correction
Date: 18 Dec 1992 15:39:03 GMT
Organization: CenterLine Software
Distribution: world
Reply-To: chapman@centerline.com
NNTP-Posting-Host: divine.centerline.com

Sorry guys, Andrew did absolutly nothing illegal. As we have seen from
the Xerox Vs. Apple litigation that one cannot patent ideas. (atleast I
think that was the result). Similarities to Solarian does not mean that
he owes anything to Ben Haller. Maelstrom is a completely different
game!

This has been discussed way too much. If you think you have a case, press charges,
otherwise let the man get to work!

P.s. Nice job Andrew!!





---
                                  |
                    Scott Chapman | chapman@centerline.com
              CenterLine Software | (617) 498-3230
                   10 Fawcett St. | (617) 868-6655 (FAX)
              Cambridge, MA 02138 | (Centerline was formerly Saber Software)
                                  |


Newsgroups: comp.sys.mac.games
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: Re: Maelstrom Bug (v1.02)
Organization: DuPont Central Research & Development
Date: Fri, 11 Dec 1992 18:59:11 GMT

In article <1992Dec11.040330.14360@galileo.cc.rochester.edu> baltman@prodigal.psych.rochester.edu (Brian Altman) writes:
>Just found a new bug. I got a 5x and a 5000 bonus comet on the
>1st level, then I got an aid box...a "boom". All that was left 
>on the screen were ~3 small rocks. They all went bye-bye, but
>the game didn't go on to the next level. Waited a minute and
>flew around the perimeter of the screen shooting (just in case
>anything was hiding in it). No dice, had to escape from the game :(.
>
>-Brian

Ditto for me on that one.  I flew around for a long time making sure there
were no "hidden" asteroids sitting beyond the screen.  My bonus ran out and
all I could do was escape the game.  Weird!  It was on the first level, too.

******************************************************
Scott C. Walker
walkersc@esvax.dnet.dupont.com

+++The few opinions I express are not the opinions of my employer.
"What's settled down?  Settled down is you get married and then you buy a
house.  You can get a wood house, a plaster house or a stucco house.  
Oh, how you can get stucco!"  - David Lee Roth, on Rockline, stolen
from Groucho Marx.
******************************************************
Newsgroups: comp.sys.mac.games
Distribution: world
From: Michael_J._Bell@fourd.com
Organization: 4th Dimension BBS
Date: Thu, 17 Dec 1992 13:45:56 EST
Subject: Might and magic III delay

It's true (SOB). After a week and half of Phone Pong with MacZone, they finally
admitted it.... MM III will not be out till mid january
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************

Newsgroups: comp.sys.mac.games
From: jsdonald@david.wheaton.edu (Joel S. Donaldson)
Subject: Re: Might & Magic III
Organization: Wheaton College, IL
Date: Sun, 13 Dec 1992 20:18:51 GMT

In article <1992Dec12.175635.11908@wam.umd.edu> bgohari@wam.umd.edu (Babak Gohari) writes:
>To those that care: M&MIII has been delayed until the first or second week of
>January.  (what?!?  A MAC game delayed?  No, it's never happened before...)
>This according to the rep at NWC.
>
That's strange because I got my new MacWarehouse catalog yesterday and it was
displayed in the games section.  $35. Looks like it got out faster than
expected.

(I have nothing to do with MacWarehouse.  I just saw the ad.)

Joel Donaldson
Computer Science/Mathematics Major
Wheaton College
--
 ____________________________________________________________________________
/jsdonald@wheaton.uucp			-UUCP      |``It's not my fault the  \
|jsdonald@david.wheaton.edu		-Internet  |  mail is two days late''|
\____________________________________________________________________________/
From: moose@svcdudes.com
Newsgroups: comp.sys.mac.games
Subject: Re: More on game release listings
Date: 18 Dec 92 18:12:52 GMT
Reply-To: moose@svcdudes.com
Distribution: na
Organization: Software Ventures, Inc.

In article <1gmdqsINNev7@usenet.INS.CWRU.Edu> ch166@cleveland.Freenet.Edu  
(Louis Moreau) writes:
> 
> >Out of this World (the one that we all saw the demo to and can't wait to  
get)
> >is apparently pushed back to January 31, 1993!  Most likely reason:  
difficulty
> >in mac programming (like all other programs).
> 
> I saw Out of this World on a store shelf a few weeks ago...
> Maybe it was just a misplaced PC game but that would be strange since they
> put the PC games at the front of the store and the Mac games far in the
> backstore (because they are ashamed of  them ?...)

I get a lot of "I saw it on a shelf so it must be shipping" followed the next  
week by "No, it's not really shipping, I know because I <work there/beta test  
it/have been calling the company daily until they hate me>"  

So, it the future, I only will change it to shipping if someone has purchased  
and played the game.  Sound fair to everyone?

--
Michael Rutman			|	moose@svcdudes.com
Cubist				|	makes me a NeXT programmer
Software Ventures		|	maker of MicroPhone Pro
#include <std.disclaimer>	|	really offensive political statement
From: cg533@cleveland.Freenet.Edu (James Eugene Alloway)
Newsgroups: comp.sys.mac.games
Subject: Re: V for Victory II : Velikiye Luki is out!
Date: 17 Dec 1992 14:35:13 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I bought Velikiye Luki last week and have played 5 different scenarios with no
problem.  I think it is a good improvement over Utah beach.  Artillery now 
has a more varied role, with counter-battery fire, On-call fire, and 
Shoot-n-Scoot for mobile artillery.  The graphics are great, and the color of tthe terrain changes when it snows.  I have had a great time with it.
   
Does anyone know if 360 is making a scenario maker, or editor in the
near future, for the V 4 Victory series?
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: test, Legends of Lost Realm, Starflight II for sale
Date: 21 Dec 92 03:27:22 GMT
Organization: Lewis & Clark College, Portland OR

Is this being received out there?  
I'm not sure, as our site hasn't received new articles in any group for
about two days.  Thanks!
-Jose'
-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu |  Four years ago, Bush said that if I voted 
for Dukakis I could expect crime,taxes and the deficit to go up.
I guess he was right...I voted for Dukakis and look what happened!
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Shimmering Mists in M:TB
Organization: University of Maryland, College Park
Date: Fri, 18 Dec 1992 05:08:09 GMT

OK, this has probably been asked many times before, but... how the hell are
you supposed to kill shimmering mists in Mission: Thunderbolt?  I finally have
a character that went down that far (level 9 I think it was), and I ran into
one.  I've tried shooting them, using my weapon, but everything goes through
it.  I've tried using grenades, and if it's getting hit, it doesn't show it.
I've used 3 grenades (direct hits, at the expense of losing a lot of HPs
myself), and despite the fact that I've blown the walls all to rubble, the
shimmering mist still follows me and drains my constitution.  Beginning to get  
me annoyed.  Please email me or post if you have a solution.

-Bob
From: lenh@mail.isc-br.com
Newsgroups: comp.sys.mac.games
Subject: Re: Games for a 3-year-old boy?
Date: 16 Dec 92 20:07:34 GMT
Distribution: usa
Organization: ISC-Bunker Ramo, Spokane WA USA

In article <1992Dec15.165223.1@vaxr.llnl.gov> andersen@vaxr.llnl.gov (Roger
Andersen) writes:
>I have a 3-year-old boy who likes to dink with my Mac.  So far all he can
>do is play with Word using a 72-point font, because I don't have anything
>else he can use.  

I don't know about specific resources or articles, but from my own experiences,
point and click programs include the likes of Manhole, Cosmic Osmo, and Grandma
& Me. Great games at great prices. You won't need a cd-rom player for Manhole,
and maybe even Osmo.
Newsgroups: comp.sys.mac.games
From: Sean McMains <mcmains@unt.edu>
Subject: Pax Imperia Questions
X-Xxmessage-Id: <A74FD59B42020205@isbdeskmac.acs.unt.edu>
X-Xxdate: Sat, 12 Dec 92 15: 44:59 GMT
Organization: University of North Texas
X-Useragent: Nuntius v1.1.1d12
Date: Sat, 12 Dec 1992 23:43:52 GMT

Questions about Pax Imperia:

1. To those in the know: Does it look as though the new December 21
shipping date will be the real one, or are we facing another delay?
Enquiring minds want to know.

2. Are there any plans for an IBM version of the game? I have a friend to
whom I've described the game, and he is absolutely lusting for it. Any
information is appreciated.
==========================================================================
Sean McMains <mcmains@unt.edu>        |          University of North Texas
==========================================================================
"An open mind, in questions that are  not ultimate, is useful. But an open
mind about  the ultimate  foundations either  of Theoretical  or Practical
Reason is idiocy." - C.S. Lewis
==========================================================================
Newsgroups: comp.sys.mac.games
From: Glockzin_Donald@macmail1.fwrdc.rtsg.mot.com (Donald Glockzin)
Subject: Solarian Cheats
Organization: Fort Worth Research & Development Center, Motorola, Inc.
Date: Fri, 18 Dec 1992 11:56:31 GMT
Followup-To: comp.sys.mac.games

These were probably posted when Solarian II came out, but I wasn't reading
the newsgroups back then. With the interest of Maelstrom (a great game), I 
would like play Solarian again and would like to make myself do better 
and go farther with some cheats.

If anybody can provide some Macbugs or ResEdit cheats, I will appreciate
it.

THANKS -- DG 
________________________________
Donald Glockzin  
Lead Engineer   
Motorola - CIG
glockzin_donald@macmail1.fwrdc.rtsg.mot.com 
Newsgroups: comp.sys.mac.games
From: rdd@cactus.org (Robert Dorsett)
Subject: Re: Falcon MC vs Hellcats & Falcon 3.0 (IBM)
Organization: Capital Area Central Texas UNIX Society, Austin, Tx
Date: Tue, 15 Dec 1992 03:42:22 GMT


> Yes I'd
> like to see Falcon MC look and act more like Falcon 3.0, but when most 
> people out
> there who would buy the games (students) 
 
Au contraire, students are a major piracy loss.  Hang around a dorm lab
for 10 minutes after hours, sometime.  People will go to an unbelievable 
amount of time and effort (and, often, money) to avoid buying software: every 
time I go down to the campus-area copy store at UT (Kinko's), there're a 
couple of geeks photocopying entire manuals (I admit to deriving a certain 
pleasure from publicly noting this, since Kinko's is *otherwise* so anal  
about copyrights I can't even get them to copy papers *I* have written, 
without positive ID :-)).


> are still using SEs how does Holobyte
> expect to make a profit on a color only game unless it keeps the production
> costs down?                                                          

Answer: it's not selling to students.  It's selling to the new mass-market,
which is *color* based, albeit on inferior technology (the 12" screen),
which a *lot* of people happen to be buying.  Hey, you didn't really *buy*
SH's excuse that the reason there was a four-year delay between releases was
because of their inability to find a programmer, did you?  They've done it 
because they see it as worth their while.

As a developer, I wish Apple would get its act together and standardize on at 
least a 640 x 480 display.  I will NOT write for the 12" screen, and it fills 
me with dismay that after many years of suffering through a Mac market that 
was B/W and diskless, we're now going to be stuck with  this microscopic 
color model.

Also as a developer, all I can say is, Falcon 3.0 must be one horrifying hack
if they can't port it to the Mac for less than $10K-$15K.  They would be wise 
to do a combo Windows/ Mac version.


> Realism - Ha!  I've never flown either an F6F or an F-16 so how should I 
> know - how many of us have?  I know this:  Hellcats couldn't lift 
> torpedos, only

Gee, I guess the pilot's handbook is wrong, then:

1-4: [...]  "Two 1000 lb bombs can be carried under the wing center
section or a bomb or torpedo under the fuselage.  When the airplane is 
operating with the torpedo or bomb under the fuselage, 100 gallon droppable 
fuel tanks can be carried under the center wing section."




Cheers!




---
Robert Dorsett
rdd@cactus.org
...cs.utexas.edu!cactus.org!rdd
From: kvj@triple-i.com (Karl vonJena)
Newsgroups: comp.sys.mac.games
Subject: Re: Lunatic Fringe
Date: 15 Dec 92 17:14:40 GMT
Reply-To: kvj@triple-i.com
Organization: Information International, Inc.

In article 5tp@ccu.umanitoba.ca, umcho000@ccu.umanitoba.ca (Connie Cho) writes:
>In article <kf9TVAq00Uh_41Vqso@andrew.cmu.edu> kt12+@andrew.cmu.edu (Kenichiro Tanaka) writes:
>>Mmmm, you may want to unplug your mouse when you play.  I always do.
>
>
>
>Ehh, not a good idea to unplug your mouse if the computer is on.
>
>Try turning the mouse upside down. 


There isn't any bad effects from unplugging any ADB device on a Mac, except perhaps for static surges when you plug it back in. It won't crash your machine like it would if you unplugged your keyboard on a SUN workstation. I've heard a better suggestion. Set password protection on After Dark. That way if you bump the mouse, all you have to do is hit return (entering no password). That should return you to the game right where you left off.

karl

_______________________________________________________
To be intoxicated is to feel sophisticated but not be 
     able to say it.

kvj@triple-i.com
_______________________________________________________

Newsgroups: comp.sys.mac.games
From: wbm@sparcy.Stanford.EDU (Wally Mann)
Subject: Prince of Persion Hint Wanted
Originator: wbm@sparcy.Stanford.EDU
Organization: Robotics Lab.
Distribution: usa
Date: Fri, 11 Dec 1992 22:19:50 GMT

Hi,
I'd like a simple hint to get around a stumbling point.
(I'm not looking for a complete description of what to
do to finish the game.)

On level 6 I'm standing at the edge of an abyss facing my
alter-ego on the other side.  I can't go back because the
gate is closed.  When I leap the abyss, my alter-ego steps
forward and closes the gate in front of him on my fingers,
and I eventually plummet into the pits.    I can't find
any way to proceed from here.

Help.
Thanks,
Wally
.


Newsgroups: comp.sys.mac.games,maine.forsale,misc.forsale.computers.mac
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: subLOGIC's JET and ICOM's Shadowgate
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 18 Dec 1992 11:38:42 GMT


Jet won't run on an LC or IIci- it's too old and doesn't like the roms.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: Stellar 7 (was Re: Macintosh Games release listing
Date: 15 Dec 92 15:51:16 PST
Followup-To: comp.sys.mac.games
Distribution: world
Organization: Science Applications Int'l Corp./San Diego

In article <yjc-151292165340@b61539.student.cwru.edu>, yjc@po.cwru.edu (Jerome 'TofuSoft' Chan) writes:
> In article <13279.2b2dc1c2@cpva.saic.com>, wilsona@cpva.saic.com wrote:
> 
>> I picked it up at Electronics Boutique for $24.99 and brought it bck the
>> next day. It's another bad PC-Mac port with bad graphics and bad control.
>> The only bright spot was it's sound.
> 
> It was originally developed for the Apple II computer series.

I stand corrected. It's a bad Apple II - Mac port.
Thanks ET.

Al
> 
> ---
> The Evil Tofu
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Fri, 18 Dec 1992 05:02:51 PST
Subject: Re: Maelstrom Correction (was: maelstrom sux)

>(As an aside, I don't understand all the fuss about Solarian anyway.
>I trashed it after 4 games right after downloading it.  I gave it a
>second chance after reading people's praise, but I trashed it again 
>after another 4 games.  It is the most boring spaceinvaders/galaxian/
>galaga/...  variation that I have ever played!  No offense to Ben
>Haller (?) who did a fantastic job on LF, but IMHO Solarian sucks.
>But, obviously, lots of people disagree with me on this...)

But not everybody.  I did exactly the same.  In fact, while I was getting
the game onto my disk, I was telling my friends what great reviews it was
getting.  Anticipating something wonderful, I launched the game.  The
first comment I heard was "Ughh.  One of THOSE games!", a comment that
matched perfectly my own feelings.  I continued playing it dutifully for
a while (all those raves must mean something, right?), and then finally
chucked it when it continued to live down to my expectations.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: arseno@phy.ulaval.ca
Subject: Re: V for Victory II : Velikiye Luki is out!
Summary: Scenario one
Organization: Laval University
Distribution: all
Date: Thu, 17 Dec 1992 21:02:24 GMT

In article <1gq371INNl1o@usenet.INS.CWRU.Edu> cg533@cleveland.Freenet.Edu
(James Eugene Alloway) writes:
>
>I bought Velikiye Luki last week and have played 5 different scenarios with no
>problem.  I think it is a good improvement over Utah beach.  Artillery now 
>has a more varied role, with counter-battery fire, On-call fire, and 
>Shoot-n-Scoot for mobile artillery.  The graphics are great, and the color of
tthe terrain changes when it snows.  I have had a great time with it.
>   
The manual says you should play scenario one as the Germans until you attain a
substantial victory. This is no trivial task! I played twice and the best I
could do was a marginal victory for the allies. I guess I would have to stop
the Allies from taking a single hex of the city, but so far I have found that
impossible to do. Any hints?
Henri
From: yjc@po.cwru.edu (Jerome 'TofuSoft' Chan)
Newsgroups: comp.sys.mac.games
Subject: Re: Stellar 7 (was Re: Macintosh Games release listing
Followup-To: comp.sys.mac.games
Date: 15 Dec 1992 21:57:17 GMT
Organization: The Tofu Society of Singapore
Distribution: world
NNTP-Posting-Host: b61539.student.cwru.edu

In article <13279.2b2dc1c2@cpva.saic.com>, wilsona@cpva.saic.com wrote:

> I picked it up at Electronics Boutique for $24.99 and brought it bck the
> next day. It's another bad PC-Mac port with bad graphics and bad control.
> The only bright spot was it's sound.

It was originally developed for the Apple II computer series.

---
The Evil Tofu
From: Treble@asc.slb.com (John Treble)
Newsgroups: comp.sys.mac.games
Subject: Idea for a game - any takers?
Followup-To: comp.sys.mac.games
Date: 16 Dec 1992 18:47:59 GMT
Organization: Schlumberger Well Service
Distribution: world
NNTP-Posting-Host: asc438.asc.slb.com

What about a game that let's you design a roller coaster and then ride on
it. This might be a good hands-on test for physics students.  I can just
see it now.....climb the "big" hill, glance out over the horizon before
plunging at break-neck speeds into a gut-wrenching turn.....uh oh, the car
just jumped the track.....we're all gonna die.....(blood curdling
screams)... blackout.....bummer.  Back to the spline drawing board.

Whatcha think?
John Treble

treble@asc.slb.com "My humble, but accurate, opinion does not necessarily
reflect that of my employer. I get full credit for my insightful and witty
comments!"
Newsgroups: comp.sys.mac.games
Distribution: world
From: Michael_J._Bell@fourd.com
Organization: 4th Dimension BBS
Date: Fri, 11 Dec 1992 03:47:06 EST
Subject: Re: MacUser's games listing

well if my memory serves me right, they printed that article 6 or 7 months
before...and barely changed it, adding a bare minimum of discussion of the
iivx,duos,and new powerbooks. LAME!
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************
From: jackr@wpd.sgi.com (John "Jack" Repenning)
Newsgroups: comp.sys.mac.games
Subject: Re: Another Hellcats bug story
Date: 11 Dec 92 18:27:28
Organization: Silicon Graphics, Inc.
	<1g3ibqINNdsd@phakt.usc.edu>
NNTP-Posting-Host: dblues.wpd.sgi.com
In-reply-to: cokin@phakt.usc.edu's message of 9 Dec 92 01:32:42 GMT

   Since a week after I got the game, I have been hitting it while
   coasting to a stop, and sometimes while still in the air.

I used to have trouble, occasionally, getting the refuel window
posted, but not for quite some time.  I thought I remembered hunting
an explanation in the book and reading that you had to be on the
runway, stopped, engine throttled to 0, and hit the key to get the
refuel window - but I just looked for that comment in the book, and
couldn't find it.  Maybe it's there, somewhere?  Can anyone else find
it?

The other thing that's changed is, I threw out my "Hellcats Rescue"
tool and reinstalled the game.  I had a lot of problems with the game,
which I could never positively trace to "Rescue," but which haven't
recurred since I stopped rescuing.  Have you used Rescue?



Jack Repenning			1-875	     jackr@wpd.sgi.com
Silicon Graphics, Inc.		            Off:(415) 390-3027
Visual Magic Division			    Fax:(415) 390-6056
Newsgroups: comp.sys.mac.games
From: smashman@leland.Stanford.EDU (Adam Samuel Nash)
Subject: maelstom sux 
Keywords: maelstrom
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 16 Dec 92 04:29:02 GMT

I just have to say that the maelstrom blurd is the most egotistical ranting
i've ever read.  Looking around, i've noticed that the graphics look just like
Lunatic Fringe and Solarian.  But that is probably obvious to every one.

What many might not know is an old black and white game called Star 'Roids 
has every feature maelstrom has and more.  The bonuses are the same, the play,
everything...except that you can warp in star 'roids.  The only difference is
Star Roid's is in black or white.

This probably wouldn't piss me off if the author didn't come off as the
self-proclaimed god of mac games.

Maelstrom is ok, but too many points come from bonuses and not enough from the
game itself.
It's definitely not Lunatic Fringe in terms of fun.
It's no where near the Ho!

-smashman@leland.stanford.edu
Newsgroups: comp.sys.mac.games
From: kim@inquis.enet.dec.com (Howard K.)
Subject: Re: 3 in three answer
Organization: Digital Equipment Corporation
Date: Wed, 16 Dec 1992 14:46:10 GMT

In article <1992Dec16.043415.4414@leland.Stanford.EDU>, smashman@leland.Stanford.EDU (Adam Samuel Nash) writes...
>Just note how each door affects others.  each door affects a couple others.
>methodical tests should get you on your way!!!!

It just seems VERY annoying to figure how one doors affects other doors and
to randomly determine what door to click next, especially since a door 
affects different doors depending if the door is closed or not.
It seems extremely irritating to find a "pattern" to the order of clicking
doors given that a door affects the outcome of which other doors to click!
Augh!
Newsgroups: comp.sys.mac.games
From: Dave Irwin <dki1@cornell.edu>
Subject: Availability of Indiana Jones...Atlantis?
X-Xxdate: Wed, 16 Dec 92 07: 00:11 GMT
Nntp-Posting-User: dki1@cornell.edu
Organization: Cornell University
X-Useragent: Nuntius v1.1.1d7
Date: Wed, 16 Dec 1992 06:53:11 GMT

	Just wondering if this game is available yet from the standard
mac mail-order places (like MacConnection).  Anyone know?

Thanks.

--
Dave Irwin
dki1@cornell.edu
Newsgroups: comp.sys.mac.games