HDTenEightyP/NetNews huggingface dataset:
From: DSVOWE01@ulkyvx.louisville.edu (DAVID S. VOWELS/HSC)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Con II: Help needed
Date: 20 Nov 92 15:38:27 GMT
Organization: University of Louisville
X-News-Reader: VMS NEWS 1.11


Hi,

	first of all, let me say that this game blows the pants off of BOTH
Wing Commander Games and StarFlight 2. It beats Wing Commander on the "get you
involved/movie game" genre as it has much better music and graphics, both of
which get you really involved. It beats StarFlight 2 on Space Exploration via
better graphics, more interesting aliens, more realistic (or at least detailed)
planets, and on combat and action.






		*****Possible Spoilers*****
















	But praise aside, I need some help. I met the Melnorme Trader ship at
Alpha Centauri before I had an ample supply of lifeforms. In other words, I
didn't have enough credits to buy ANYTHING. Now I have plenty, and he/she/it is
no longer there. Where else do you find them? Are they on a schedule?
	Also, where is the Slylandro Probe's planet? If this is an integral
part of the solution of the game, then don't tell me. If they are just a minor
nuissance that needs to be taken care of, and not part of the major plot, than
please DO tell me. Their attacks are annoying the hell out of me.

						Thanks,

							Scott.

P.S. And YES Wing Commander can be compared to Star Con II on the basis of the
"movie" factor. Wing II's music SUCKED and the graphics were ok. The music in
Star Control is incredible! As is the sound effects and the graphics. IMHO,
Origin needs to get their act together. 
Newsgroups: comp.sys.ibm.pc.games
From: jcconger@athena.mit.edu (John Conger)
Subject: mouse problems in civilization, darklands
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Mon, 16 Nov 1992 21:18:15 GMT


Hi!

I just bought a new 486SX and got Civilization and Darklands.
Unfortunately the mouse won't move the cursor on either of these
games.  The mouse works fine on other games and in Microsoft Windows.

Anyone have any ideas on what I can do to fix this?  I really want
to play these games.


Please email replies to  jcconger@athena.mit.edu


John

Newsgroups: comp.sys.ibm.pc.games
From: clements@bow.Princeton.EDU (John Brinckerhoff Clements)
Subject: "origin" of U7 key vanishing bug...
Organization: Bubble-Headed Foo Foo Inc. 
Date: Sun, 15 Nov 1992 22:22:57 GMT

  I met an interesting fellow at dinner the other day--he told me
he had worked on Ultima 7 and I said "oh, really?  Tell me about
the key vanishing bug."

  "Ah yes," he said, "that one was my fault.  Just a #define, you
know."

  "Ah."

  Now I'm not going to tell you his name, but it might interest you
to know that in point of fact he is a History major here at
Princeton, not CS.  If you need a first name to incant in your
vilest curses, his name is "Jim."

  bye bye.


john clements
21, ulk puftik

Newsgroups: comp.sys.ibm.pc.games
From: dmatiske@nd.edu (David Matiskella)
Subject: Re: FTP sites
Followup-To: comp.sys.ibm.pc.games
Organization: University of Notre Dame
Date: Tue, 17 Nov 1992 21:40:11 GMT

In article <Bxv9FI.5Bp@ulowell.ulowell.edu>, oneill@cs.ulowell.edu (Brian
'Doc' O'Neill) wrote:
> 
> 
> In article <1e9908INNmrb@MINERVA.CIS.YALE.EDU>, randall-joshua@yale.edu (Joshua Randall) writes:
> |> In article <1992Nov16.083754.1854@ccsvax.sfasu.edu> z_rasmusseam@ccsvax.sfasu.edu writes:
> |> >> Now...why don't we decide on a different site to start putting stuff?
> |> >> ULowell is much stabler, and also has just about every demo
> |> >> imaginable.  Read the FAQ for more info.
> |> >
> |> > Yes, but it is about 20,000 times slower (An exageration I know but...).  On
> |> >the average I get around 8,000-10,000 cps direct ftp to wuarchive compared to
> |> >2,000-3,000 to ulowell.  Which would you rather use?
> |> 
> |> Then let's find a faster and stabler (more stable?) site.  If there is
> |> demand for it, I'll test all the sites listed in the FAQ for speed...I
> |> could use some help if I'm going to do this though.
> |> 
> 
> Well, lets see...I can transfer from wuarchive to ftp.ulowell.edu, and get
> 12000 cps...doesn't that kind of indicate that it isn't ulowell that is
> slow, but your own connections taking an non-optimum path? don't blame ulowell
> for being slow...
> 
> =======================================================================
> Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
> University of Massachusetts at Lowell
> Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
	Well you really want more than one site anyway, but doesn't Wuarchive
mirror Ulowell in the msdos games directory? 
Besides downloading a file that exsists is thousands of times faster than
downloading a file that just got deleted. :) Of course this 
assumes that Ulowells director wants all the extra work.
Organization: Washington University, St. Louis
Date:         Sun, 15 Nov 92 11:50:47 CST
From:         C09615DK@wuvmd.wustl.edu
To:           NETNEWS@WUVMD
Subject:      Re: Goblins 2
Newsgroups:   comp.sys.ibm.pc.games

>
>In article <1992Nov13.193846.31922@news.weeg.uiowa.edu>,
>rahayden@news.weeg.uiowa.edu (Robert Hayden) says:
>
>I pulled this game down from wuarchive last night and I just spent the
>last hour trying to figure it out.  While I achieved many chuckles (I love
>that frog and when you scritch him on the chin), I haven't been able to DO
>anything.
>
>Can someone let me know what the purpose is?  I'm very confused.
>
>
>--
>>> Robert Hayden | rahayden@umaxc.weeg.uiowa.edu | aq650@slc4.INS.CWRU.Edu <<
You sure this isn't a demo?  Goblins is a VERY commercial game whose demo was
in /games a long time ago (Goblins 1) and I imagine is still there... either
this is a shareware rip-off of Goblins, or a pirated version, or something
else... if it is share/free/ware or public domain, or a demo, what is the file?

Thanks--Dan K
Newsgroups: comp.sys.ibm.pc.games
From: mikebo@timesink.chi.il.us (Michael Borowiec)
Subject: Re: Wolf3D vs. Spear of Destiny: Checklist of differences?
Organization: HAM Radio Station N9EUZ, Naperville, IL
Date: Thu, 19 Nov 1992 03:13:12 GMT

In article <1eask0INNm4k@usenet.INS.CWRU.Edu> eam3@po.CWRU.Edu (Eric A. Meyer) writes:
>
>In a previous article, c9108932@frey.newcastle.edu.au (Simon Ferrett) says:
>
>>is there any interest out there for a map editor for SOD? The thought
>>crossed my mind as a spare time after the exams type of project...
> 
>   Actually, it should be possible to tweak the existing mapedit
>programs (mapedit, wolfmap).  I renamed all of the .SOD files as
>.WL6 files, and wolfmap read the maps in.  Sort of.  Since some of
>the walls and objects are new ones, they fell into the 'Unknown'
>realm and so weren't displayed.  If they were defined, however....
>   How about it, map editor authors/C gods?  (If I understood C, I'd
>do this myself, but I don't.)
> 
>                -EMeyer
> 
Actually, mapedit is written in Turbo Pascal. I got the source in
the same archive as the executable...
- Mike

--------------------------------------------------------------------------
Michael Borowiec  -  HAM Radio Station N9EUZ  -  mikebo@timesink.chi.il.us
  >>> Dedicated to the Pursuit of Computer Assisted Time Dissipation <<<
--------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: bsn@world.std.com (Brent S Noorda)
Subject: Suggestions wanted: Any games as good as Monkey Island?
Summary: Suggestions wanted: anything as good as Monkey Island?
Keywords: Monkey Island
Organization: The World Public Access UNIX, Brookline, MA
Date: Mon, 23 Nov 1992 14:27:02 GMT

Christmas is coming up and I want to buy my wife's love.  She thought
the Monkey Island games were the best thing since good things were
invented.  If you feel the same about the Monkey Island games, then please
suggest another game that you also like in the same way.  What's next, Ron?

Newsgroups: comp.sys.ibm.pc.games
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Subject: Re: wiz7
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 1992 03:08:52 GMT

Bradley D. Hainsworth (hainswob@bones.et.byu.edu) wrote:
: 
: I have a couple of questions:
: 
: 1.  What is my party supposed to be accomplishing?  The manual or
:     the game so far hasn't told me why I am on the planet, who I
:     am working for (am I working for the Dark Savant or for myself?)
:     or what the Dark Savant is going to do when he finds the 
:     whatyoumacallit thing.  What's the story?
:
The ultimate aim is to obtain the Astra Dominae.  How you do it, in what
sequence or who you're partnering is not important.
 
: 2.  Is there a way to get the maps without giving the NPC's 10000
:     of my hard earned gold pieces?  If I kill them I'm afraid
:     I'll need them later and will be stuck.
: 
: 3.  Munkharama -- What are the urns for?  How do I use the
:     moonstone from New City on the statue? When I USE it it just
:     say's "Nothing Happend."
:
Use the coins that you found at the corner of the pond in the urns.  Use
the moonstone on the statue in Munkharama.
 
: 
: 
:
From: alex@coombs.anu.edu.au (Alex Stivala)
Newsgroups: comp.sys.ibm.pc.games
Subject: Cheat for Weird Dreams wanted
Date: 22 Nov 92 06:27:11 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.76.2

Does anyone have a cheat for "Weird Dreams"?  I find this game much
too difficult and want to get further (but I'm too much of a wimp to
keep at it without cheating).

Thanks in advance,
Alex.

--
Alex Stivala, B.Inf.Tech.(Eng.) student, Australian National University
Internet:   alex@coombs.anu.edu.au
Fidonet:    Alex Stivala 3:620/243
Newsgroups: comp.sys.ibm.pc.games
From: ylee@norton.uwaterloo.ca (Yuri Lee)
Subject: Re: SB16 vs PAS16
Organization: University of Waterloo
Date: Tue, 24 Nov 1992 03:49:25 GMT

In article <spencer.722491208@infs5> spencer@swanee.ee.uwa.oz.au (Greg Spencer) writes:
>adrianr@ecr.mu.oz.au (PLUGGER) writes:
>
>>In article <1992Nov20.072252.5735@nuscc.nus.sg>, swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac) writes:
>>> 
>>> I myself have ordered the NEC CDR-84 CD-ROM drive and will be getting
>>> the SB16 to replace my SBPro.  This way, I get the best CD drive (NEC)
>>> and the best soundcard (SB16) in the world! :):)
>>> 
>>Not to start any wars.. but seriously, HAVE you heard a Gravis Ultrasound 
>>yet? (NOT in Sound Blaster emulation mode I might add!) Then talk about
>>best soundcards!
>
>What about the SB16 with daughter board vs GUS? With the added hardware this
>will emulate the new roland scc-1!

SB-16 daughter board WILL NOT emulate SCC-1. SCC-1 has some features that Emu
Proteus synthesizer chips lack ( such as digital reverb ) and although it is
quite possible to emulate scc-1 with SB-16 daughter board, it will only be
general MIDI level which also current GUS is capable of. And again, how much 
will SB-16+wave blaster will cost ? List price is about over $600 together
which is 3 times more expensive than GUS. I would buy SCC-1 itself with that
kind of money...
From: masten@beta.lanl.gov (David A. Masten)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: uploading to ulowell
Date: 17 Nov 92 15:31:42 GMT
Article-I.D.: newshost.1992Nov17.153142.11783
Organization: Los Alamos National Laboratory

In article <1992Nov17.051311.7554@leland.Stanford.EDU> umeister@leland.Stanford.EDU (Eushuk Hong) writes:
>I'm sorry if this is FAQ or something, but does anyone know how to upload
>stuff to ftp.ulowell.edu?  I put a few demos in the /pub directory along
>with txt descriptions but am assuming they probably got deleted since 
>they're not in the /Games/Demos directory.  Any help would be appreciated.

I think you probably did it right.  It's just that they first get
scanned then placed in the proper directory.  Since the sys admin has to
do that, it apparently may take a while.  I uploaded some demos, and
they didn't appear in the Demos directory for about a week.  Thats the
main problem with using ulowell over wuarchive.  (But you do get
software that has a higher probability of being "clean").
Newsgroups: comp.sys.ibm.pc.games
From: sampsonb@ucsu.Colorado.EDU (SAMPSON BRENT ALAN)
Subject: GAMES FOR TRADE!!! King's Quest 5 and others...
Keywords: Keywords
Organization: University of Colorado, Boulder
Date: Sat, 21 Nov 1992 00:18:07 GMT


I don't wanna sell 'em, but I guess I could.  I'd rather trade for
something I haven't seen yet.  Here's what I'm offering, if anyone
out there is interested...

Kings Quest 5
Indiana Jones and the Last Crusade
Risk
The Terminator
Dick Tracy
Hare Raising Havoc
Conan the Cimmerian
Leisure Suit Larry 3
Flames of Freedom
Future Wars

Package offers negotiable.  I'm looking for Pirates (original), Rex Nebular,
specifically, but am interested in hearing about anything.
B.

Newsgroups: comp.sys.ibm.pc.games
From: raval@seas.gwu.edu (Rafael S. Raval)
Subject: Re: Help with Star Control ][
Organization: George Washington University
Date: Tue, 24 Nov 1992 00:59:24 GMT

>I've just started playing, and only have the Spathi in an alliance with me
>at the moment.. What I was wondering was if you are able to get the VUX to
>join you..
>
The answer to your question is no.  I have encountered them over fifty times.
Everytime I try to reconcile with them, but they find some excuse to keep up the
hostilities.  In the end, the only things you can say are hostile words.

Rafael
From: honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad )
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED:  Solution for Maniac Mansion
Summary: Maniac Mansion Sol Wanted
Date: 16 Nov 92 19:20:17 GMT
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio

As the title states I'm looking for a solution for this game.....I think I
remember somenone posting a request for this a while back.....If anyone has
one or can tell me where I can get one I would really appriciate it!

I know this is an old game but I'll be heading home for the holidays soon 
and It's one of the few things I hve to keep me busy.....If you think this
is old....I  also need a solution for a really old lucasart game: Labyrinth!

Any takers?   Please help....Thanks

Jeff
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: casino/slots games wanted
Originator: bkpipa@c00515-118rd.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Thu, 19 Nov 1992 20:28:34 GMT


anybody know the name/site/location of a good (or bad)
casino-type (slots,etc.) PD/Shareware game for the PC?

I want to impress my Mom with my computer, but Wolf3d won't impress
her. A Slot Machine will!


Please e-mail!

-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: jcconger@athena.mit.edu (John Conger)
Subject: bureaucracy
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Mon, 16 Nov 1992 21:24:03 GMT

A friend of mine asked me to post a question here.

She has this game called Bureaucracy.  It might be kinda old.  Anyway,
she got into the hacker's computer, but wants to know what she's supposed
to do then.

send replies to jcconger@athena.mit.edu

Thanks!

John


Newsgroups: comp.sys.ibm.pc.games
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Subject: Stunt Island demo at wuarchive
Organization: Columbia University
Distribution: usa
Date: Tue, 17 Nov 1992 05:30:32 GMT

As promised, I just uploaded the Stunt Island demo to
wuarchive.wustl.edu.  It's at:

	pub\MSDOS_UPLOADS\demos\stisldem.zip

It's just about 400K long, and contains 2 (or 3, I don't
remember) footage sequences.  It's mildly interesting, but you
don't get to edit, just watch.

Ken

Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
From: johnwi@FtCollins.NCR.COM (John Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: >> For Sale: Indy4 & KQ5
Date: 16 Nov 92 11:26:47 GMT
Organization: none


For Sale:
=========

Indiana Jones and the Fate of Atlantis
  - LucasFilms Graphical Adventure
  - great graphics, good puzzles
  - neat three-way path to get from beginning
    to end
  - best offer by 11/25 gets the game

King's Quest V
  - Sierra Graphical Adventure
  - great graphics, good puzzles
  - best offer by 11/25 gets the game

Please e-mail responses. Thanx, John.
--
    ____________________________________________________________
   /  John W. Williams - NCR Microelectronic Products Division  \
  /                                                              \
 /  E-Mail: John.Williams@FtCollinsCO.NCR.com  -  "Life is Short, \
(  Usenet: uunet!ncrlnk!ncr-mpd!John.Williams  -  PLAY HARD !!!!"  )
 \             Disclaimer: Same 'ol, same 'ol  -  ---- ----       /
  \______________________________________________________________/
Newsgroups: comp.sys.ibm.pc.games
From: kaul@bcrvm1.vnet.ibm.com
Subject: Re: Are there ANY games that use 640x480?
Date: Mon, 16 Nov 92 23:39:21 GMT
News-Software: IBM OS/2 PM RN (NR/2) v0.15 by O. Vishnepolsky and R. Rogers
Reply-To: kaul@bcrvm1.vnet.ibm.com
Organization: IBM T. J. Watson Research

In <1e7m6kINNp14@darkstar.UCSC.EDU> galpin@cats.ucsc.edu (Dan) writes:
>XGA-2 is a good starting point for action games. (DMA high speed transfers
>with bus mastering and a hardware cursor, along with basic line drawing
>features and a 24 bit palette, Highly programmable video modes too..)
>
>I **hope** that other video cards will base their next advanced designs on an
>XGA-2 base.. (XGA, unlike VGA, was designed to be easily extensible) IBM has
>released the hardware specs on their card and is encouraging this kind of
>stuff.

Yeah, we've gone after VESA standards for XGA and are quite willing to
sell the design and rights to it.  I know that Intel bought the XGA-2
rights.  And XGA still has a lot of room to grow and expand.  The original
shipped with 0.5Mbytes of VRAM -- systems are now shipping with 1Mbyte of
VRAM.  And the old code still runs on the new design.

Would there be interest from game designers if we were to put together
a bunch of sample code for doing some operations?  If I can generate
enough interest, maybe management would approve the effort to collect
some of the sample demo code we have sitting around.

>... Of course .. if I was really thinking about a hardware designed to support
>video games.. I would recommend something with features such as the AGA
>chipset of the Amiga 4000 and 1200. (Hardware sprites up to 64 pels wide and
>the height of the screen, 24 bit palette with 8 bit graphics at 800x600) 

Hmmm, XGA-2 has a hardware sprite 64x64 pels and does 16 bit direct
color graphics (i.e. 65536 colors) at 800x600 with a 60Hz noninterlaced
refresh rate.  And with VRAM support you don't have to sacrifice all your
bandwidth just to refresh the screen :-)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dick Kaul            | My opinions only, not official IBM positions, etc--
IBM XGA Development  | they'd make me wear a suit if I were to speak for IBM.
Boca Raton, FL       | "Shhhh... The maestro is decomposing."
From: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Can't Unzip Programs  (v2.01 is a HACK!!!! and possible trojan!)
Date: 17 Nov 92 12:47:47 GMT
Organization: NCR WSPC Peachtree City, Georgia

<BxoBKn.BMs@undergrad.math.waterloo.edu>
Reply-To: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle)
Followup-To: 
Distribution: 
Organization: NCR WSPC Peachtree City, Georgia
Keywords: zip, unzip, Praise Bob!

In article <BxoBKn.BMs@undergrad.math.waterloo.edu>
jajmoore@laplace.uwaterloo.ca (Moses) writes:
>Funny, I've got PKZIP v2.01 for MSDOS, and it doesn't do the job either.
WARNING!!!!            ^^^^^   the last I heard version 1.93a is the latest
version out. anything higher is a hack and some have been known to be a 
trojan!!! If you have a  version that is higher than 1.93a Delete it and
I would scan the hard drive using a virus detection program. 

-- 
  |  Ron Mantle, NCR CORP-WSPC RD  |    Phone: 404/487-7000 ext. 7480     |
  |  Test Program Development      |           VoicePlus     626-7480     |
  |  200 Highway 74 South          |      FAX: 404/487-7089  VP 626-7089  |
  |  Peachtree City, Ga.  30269    |  Ron.Mantle@PeachtreeCityGA.NCR.COM  |
Newsgroups: comp.sys.ibm.pc.games
From: M22110@mwvm.mitre.org
Subject: LSL2 ?
Organization: The MITRE Corporation, McLean VA 22102
Date: Thu, 19 Nov 1992 14:45:32 GMT

Dudes,  I am playing LSL2 and can't get past the quicksand on the island.
Help!  Please don't give me hints.  Just tell me what to do.
 
thanks.
Newsgroups: comp.sys.ibm.pc.games
From: 890661b@ace.acadiau.ca (MATTHEW EARL KEITH BALL)
Subject: Darkseed question (spoilers)
Organization: Acadia University
Date: Thu, 19 Nov 1992 19:36:36 GMT

Okay. I've made it to the third day in Darkseed. I've gotten an axe handle 
in a package, found a loose stone in the cellar. I've been told I need to 
make a hammer out of these two items, but try as I might I can't do it.

Have I been falsely informed?
Am I on the right track?
Do I need something else?

Any help would be appreciated. Please e-mail at 890661b@ace.acadiau.ca

Thanks in advance.
Matt
Newsgroups: comp.sys.ibm.pc.games
Subject: DUNE - AGAIN
From: Simon_Demler@kcbbs.gen.nz (Simon Demler)
Date: 16 Nov 92 18:09:27 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

To whoever answered my previous message, thanks for the help but i'm 
still stuck.I'm not sure where to go into the desert , Jessica tells 
me to wander into the desert and absorb the spice.Where do i go? How 
long do i stay there? Do i wander around or do i stay still or do i 
wait for morning\evening? How lond did you have to wait for the this 
dream to occur?
Sorrow about this , i just didn't quite get it from your previous reply.
Thanks for any help!!!!!!!!!!!

Newsgroups: comp.sys.ibm.pc.games
From: M22110@mwvm.mitre.org
Subject: Leisure Suit Larrry 2 question
Organization: The MITRE Corporation, McLean VA 22102
Date: Thu, 19 Nov 1992 13:58:12 GMT

Dudes,
 
I am playing LSL2 and have parachuted down to the island.  I can't get past the
 quicksand.  How do I get through it?
 
Please no hints.  Just tell me what to do.
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: OOTW help
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Distribution: usa
Date: Sat, 21 Nov 1992 00:23:41 GMT

Michael J Joyce (mjoyce+@pitt.edu) wrote:
: I am having trouble getting past the part where you pull the lever to release
: the large nasty animals on the guards.  I have done everything I can think of
: before dropping to the cage level, but I always manage to get fried.  Is there
: anything else to do besides run?  (I have put up shields, but they get 
: destroid too.)
: 
: 			Mike
:
just plain running to the right should see u thru.

sasi
Newsgroups: comp.sys.ibm.pc.games
From: Alexx@world.std.com (Alexx S Kay)
Subject: Re: U7: Hook's Lair
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 21 Nov 1992 22:34:32 GMT

mtymp24@staff.tc.umn.edu (Ryan E. Ingram) writes:

>Has anyone noticed the dead alligator in Hook's Lair?

>You can't get to it.


>I used cheat mode and opened it and inside was a (hee hee) grandfather clock.

>(And you thought programmers DIDN'T have a sense of humor...)

If you think *that's* funny, try killing Lord British and reading his will :-)

Alexx

Alexx@world.std.com
"My *God*! He's eating that man's *head*!"
    "It's *okay*, it's *okay*! I'm a *senator*!"
		-- Our Hero, Tenzil Kem, from LSH
Newsgroups: comp.sys.ibm.pc.games