HDTenEightyP/NetNews huggingface dataset:
From: marine@ils.nwu.edu (Colette Marine)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Spellcasting 101 -- Isle of lost soles help wanted
Date: 18 Aug 92 03:13:59 GMT
Organization: The Institute for the Learning Sciences

***** Posting from a friend's account *****

In article <1992Aug17.124550.17397@muddcs.claremont.edu> sbonds@jarthur.claremont.edu (007) writes:
>Does anyone have a list of all the names of the people on the isle of lost
>soles?  Some of them I can guess, but others are just too esoteric for me.
>
>Thanks for any help!
>

The best solution I can offer is this:

Restore everyone you can on your own.  Then give the command 'wait six hours'
(I believe that's as long as you can wait).  A nymph will periodically appear,
saying, "Have you seen [random lost soul's name]?"  If you do this enough, 
you'll eventually learn all the names.  Good luck.  E-mail me if you need any
more help with the game (or 201, for that matter)--it's a hell of a lot cheaper
than calling Legend's 900 number.

Jared D. Brame
Newsgroups: comp.sys.ibm.pc.games
From: jsvrc@rc.rit.edu (Doktor FORTRAN)
Subject: Re: Wolf 3D & What They Say
Summary: Endshuldegung, Sie ist nicht richtig.
Originator: jsvrc@rcmain.rc.rit.edu
Organization: RIT Research Corp
Distribution: na
Date: Thu, 20 Aug 1992 20:35:27 GMT

In article <Bt943u.HsF@iat.holonet.net> jwilbur@orac.holonet.net (Jay Wilbur) writes:

>Hans:		Guten Tag	Good Morning

NEIN!! Das ist nicht richtig! ,,Guten Tag'' ist ,,Good Day'', und sie spricht
vom 1400 bis 1800 Uhr (2:00 PM until 6:00 PM). Im Morgen sie spricht,
,,Guten Morgen'' oder ,,Morgen'' oder (in Sued Deutschland) ,,Gruess Gott.''

Cheers!

--Doktor FORTRAN
Newsgroups: comp.sys.ibm.pc.games
From: andy@huey.Jpl.Nasa.Gov (Andy Poulsen)
Subject: MONKEY ISLAND Help!
Organization: Spatial Interferometry Group, JPL
Date: Wed, 12 Aug 1992 16:22:48 GMT


hi,

a friend of mine has been playing monkey island and is stuck because he
can't get past the dogs at the mansion (at the beginning).  he has been
everywhere (he thinks) and gotten everything there is to get, but can't
figure out how to get past the dogs.   can anyone help him?

thanks in advance!

andy



-- 
andy poulsen                   *
jpl 169-214/pasadena, ca 91109 *      we engineers have a saying:  
(818) 354-8033                 *
andy@huey.jpl.nasa.gov         *    we may be dumb, but we're slow...
Newsgroups: comp.sys.ibm.pc.games
From: g92m3062@giraffe.ru.ac.za (MR BL MEIER)
Subject: Help with Knight Orc
Organization: Rhodes University, Grahamstown, South Africa
Date: Tue, 18 Aug 1992 20:43:51 GMT


Can anyone help me with a game called Knight Orc?  I'm in part 2 (Hordes of 
the Mountain King) and I can't get any further!  I can't get the FLY spell 
and I can't get the recruiter!! How the hell do you get the troll on the 
bridges wallet?

If anyone can help with these Q's, could they e-mail me the answers...

Thanks
KnightOrc
From: wcon9023@dsacng1.dsac.dla.mil (Frank Hardwick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Blackplauge, Simusex, pk19whatever...
Date: 11 Aug 92 20:11:57 GMT
Organization: Defense Logistics Service Center, Battle Creek, MI

> I know the address was posted before, but the article expired soon
> after I read it...  so could someone please either repost or mail me
> the address for this?  Thanx...

Here is the address and a shell script that I gave to "at" to run during
their _OFF_ hours (7pm-7am).  Hope it helps...


DEST=blackplague.gmu.edu
USER='simu'
PID='sex'
case "a" in a)
	echo "BEGINNING FTP OF REQUIRED FILES.\n" >&2
	echo "open $DEST"
	echo "user $USER $PID"
	echo binary
	echo 'get simusex.zip'
	echo 'get pkz193a.exe'
	echo bye
	;;
esac | ftp -vin > blacksh.aud



______________________________________________________________________________
Frank Hardwick
Wilson Hill Associates, INC>
(616)961-4053
InterNet: wcon9023@dsacng1.dsac.dla.mil

My opinions are not even my own, certainly not anyone elses!!
______________________________________________________________________________
From: novanet@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen 5 in One Day! WAAAAHHHHHH!!!
Date: 14 Aug 92 19:44:31 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <Bsrt0H.G7z@news.cso.uiuc.edu>, tmkk@uiuc.edu (Khan) writes:
> I just got Keen 5. I also just finished Keen 5 (with the exception of the
> secret base with the little Scotsmen in it ;-). It took me less than 24
> hours from the time the game arrived until I had blown up the Armageddon
> machine, and don't think it was continuous playing time, either. Maybe 4
> hours of play all told, with a couple of complete restarts.
> 
> Is my experience typical? It took me a LOT longer to finish Keen 4, and
> somewhat longer to finish Keen 6. Keen 5 was a *cinch* by comparison.
> Maybe I'm just getting too good at Keen games? This was at the Normal
> skill level, BTW. Maybe I should try it at the hard setting?
> 
> Anyone seen Keen Dreams yet?
> 

A similar thing happened to me with Sierra's "Conquests of Camelot" - I bought
it at the beginning of March Break (a couple of years ago), and I was done by 
the end - there was only one puzzle that really took any time at all. It was
VERY disappointing!!

Mary Foster
MARYELEN @ hfx001.ns.istc.ca
Newsgroups: comp.sys.ibm.pc.games
From: vfsj3@fel.tno.nl (Schenkelaars.V.F)
Subject: Re: Civ Inquisition Screen
Keywords: rare screen
Organization: TNO Physics and Electronics Laboratory
Date: Fri, 14 Aug 1992 07:07:16 GMT

jan_b@lysator.liu.se (Jan Besehanic) writes:

>jasona@sco.COM ( Bright light, bright light ) writes:


>>A friend of mine has claimed to have seen a screen on Civilization (version 1)
>>with a picture of the spanish inquisition or the like on it. It had several
>                       ^^^^^^^ ^^^^^^^^^^^

>Well, I didn't expect the Spanish Inquisition in comp.sys.ibm.pc.games!

>(Sorry, couldn't resist it...)

Nobody expects the Spanish Inquisition !

(Me neighter)
>--
>Jan Besehanic
>email: jan_b@lysator.liu.se
>New, improved .sig-file under construction.

-- 
     ____________________
 \  / . _   _  _   _  |
  \/ ( ( \ (_ (-' ( \ |
From: kc@clark.edu (Kevin Carrigan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cheat for Simcity?
Date: 21 Aug 92 07:51:27 GMT
Organization: Clark College, Vancouver, Wa.  USA

In article <92231.133909IO81144@MAINE.MAINE.EDU> IO81144@MAINE.MAINE.EDU writes:
>A friend of mine has received Simcity and am inquiring for him about any
>cheats that anyone knows of.  I remember hearing about one a while ago about
>receiving extra money.  This or any other cheats are welcome.  Posting is fine.
>Oh, he isn't above using good strategy:)so if you have any hints you want to
>share he'd probably have great use for them.  He seems to be having difficulty
>building his city very big.  Thank you.
>Brian Scheller

Type FUND and you get $10,000 when looking at the regular play screen.
Be careful every three FUNDings gets you an earthquake, even if 
disasters are disabled.  
-- 
~ Kevin Carrigan                    "The mind is a wonderful thing to waste." ~
~ kc@clark.edu                      "The mind is a terrible thing."           ~
~ Clark College CS Department       "A mind?"                                 ~ 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: query@casbah.acns.nwu.edu (Samuel Green)
Newsgroups: comp.sys.ibm.pc.games
Subject: "Strategy" Game reccomendations?
Date: 20 Aug 92 10:17:41 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Northwestern University, Evanston Illinois.


	Hello.  Got a question for you:



	What reccommendations for an 'all around' strategy game do you
have?

	I am essentially looking for a game that has military strategy and
also tactics, political strategy, and also 'social' strategy.  

	So far, Civilization seems to be the only game with any semblance
of those three areas, although it's political factors, limited to basically
the governments effect on a production equation, seems pretty light.  Also,
the social side, just making poeople content or unhappy, seems to have very
few factors.

	So, any ideas or reccommendations?  If so, please send them to:

	query@casbah.acns.nwu.edu 

	The name, along with the company that distributes it, along with a
summarry would be much appreciated.  

	Thanks in advance..

	Sam, the Most Untrustworthy Leader of the Infidels.

	(Or, so says Mahatma Gahndi, He Who Makes Mortals Tremble):)
Newsgroups: comp.sys.ibm.pc.games
From: davidm@dmp.csiro.au (David McCallum)
Subject: Re: EOB 1 hints needed
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Thu, 13 Aug 1992 04:46:24 GMT

From article <1992Aug6.225549.19937@news.iastate.edu>, by rjk@iastate.edu (Russell J Kraemer):
> SPOILERS FOLLOW
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> I'm stuck on this classic at the 2nd floor.. for shame I know, but the
> map says there is a way through a wall across from the "only the strong
> shall pass sign", but i cant find it. I figured using the giant strength
> potion would help, but no go.  What do I need to do?
> flipping the levers dosent seem to help too much.
> 
	You must ensure that you have got everything on this level before
you can pass.  Check that you have got all the items in the room with the
pits- I think it's to the south of where you start- I know I missed a
couple of things and found the same as you.  Once you've completed all the 
the tasks then the wall will vanish.

	P.S. Try putting daggers into the dagger shaped holes as you come
to them and see what happens.... eventually something does ;)

-- 
  David McCallum     -  CSIRO             _--_|\  davidm@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0240
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v
From: moe@rainier.lib.washington.edu (Joe Shippert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: IBM-PC game of "Olympic Decathlon"
Keywords: IBM-PC, game, Olympic decathlon
Date: 12 Aug 92 15:48:27 GMT
Organization: University of Washington Libraries, Seattle

In article <BsunG8.6G3@math.uwaterloo.ca> xsun@math.uwaterloo.ca (X. Sun (Don)) writes:
>Hi, folks
>   Is there any one who has the IBM-PC game with nick name "Olympic Decathlon"?
>which is probably more than 5 yrs old?

I think I saw this in a used computer store a couple years ago. My friends 
and I used to play in on his Apple II but the version I saw was for the PC.
I think it's called Microsoft Decathalon and I'd say it's 10 years old if
it's a day. Lots of fun, hard on the keyboard, though.

-- 
_______________________________________________________________________________
moe@u.washington.edu
ad Kalendas Graecas
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon3 -- Would you believe this bug??
Organization: University of Waterloo
Date: Sun, 23 Aug 1992 02:14:14 GMT

In article <174jptINNqa3@agate.berkeley.edu> dbr@ocf.berkeley.edu (Daniel Rosler) writes:
>I've noticed a few times now that there is a sure-fire way to win a "protect 
>ally assets" misison.  If an SU24 is approaching, lock on with the radar,
>then type "q" to view the threat, and he'll drop his bombs prematurely!  
>Although the "q" feature is something the enemy shouldn't know about, they
>seem to be camera shy.
>

Are you sure that it's not just the radar lock freaking them out?

>Another sight.  I shot down two enemies and watched their pilots parachute to
>the ground.  I then landed next to them.  They are no taller than my nose
>wheel on X2 and just get up to the intake at X8.  They just stand there and
>don't do anything.  I ran out of bullets, so I couldn't try to shoot them. 
>I did try but was unable to run them over!

A friend of mine has been able to shoot down parachutes, though he says
it's quite hard.  What happens is that the chutes collapse and the ejected
pilots plummet to their doom.  Haven't asked him what it's like when they
splatter.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Re: Secret Doors under Wolf3d?
Organization: Digital Equipment Corporation
Date: Fri, 14 Aug 1992 07:30:22 GMT


In article <1992Aug13.161745.9993@cs.mcgill.ca>, storm@cs.mcgill.ca (Marc WANDSCHNEIDER) writes...
> 
>	Playing Wolfenstein 3D on my machine with the trusty SBPro
>is truly a treat, as I get to hear all the horrible ways people die
>better.
> 
>	However, I have noticed that some walls make different sounds when you
>SPACE 'em.  Secret doors normally just open when you hit space in front of
>them, and walls just make a dull sound.  However, I have noticed a couple
>of wall blocks in Mission 4, Level 2 that make a radically different sound.

Someone else mentioned that guards can block secret doors; this may be true,
I don't think I've ever experienced that though. There is also the more likely 
case that you have to first move the secret door that is behind the one that
doesn't move. In episodes 2-6 the designers have gotten alot more intricate in
placing interlocking secret doors creating very puzzling mazes.


sm
From: masten@beta.lanl.gov (David A. Masten)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Flight sim news from CGW
Date: 14 Aug 92 16:14:52 GMT
Organization: Los Alamos National Laboratory

In article <1992Aug14.144207.10150@newshost.lanl.gov> Gavin Adams <gavin.adams@lso.mts.dec.com> writes:
 
>I've tried CYAC, just bought AOTP, and can conclusivly say that F3 is the
>best air combat simulator I've ever flown.  IMO the campaign scenarios'
>are too difficult, but the overall game-play is dead-on.

Have to agree.  I'll throw in JFI, F15II, F16CP, Strike Aces, SWotL,
BH1942, and the F117 demo as sims I've tried.  None have usurped as 
many hours of my life.
Any marriages/relationships ended over this game out there?

DAM
masten@beta.lanl.gov
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: wanted: help on SpaceQuest3
Date: Tue, 18 Aug 92 17:12:03 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

Hi,
 
TW ->I'm playing SpaceQuest3 and I'm trying to get past the rat
TW ->in the tunnel,
TW ->so I can get to the ship to take off.  I get mugged every
TW ->time I go through
TW ->the tunnel with the reactor.  Any hints?

You are supposed to be mugged by the rat. After you have been 
mugged, just go back to the place where you got the reactor from the 
first time and get it again (the second time you will not be mugged)
 
Good Luck!
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
Newsgroups: comp.sys.ibm.pc.games
Subject: Bureurocrasy (SP!) INFOCOM - Spoilers wanted
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Date: Sun, 16 Aug 1992 21:49:40 GMT
Organization: Computer Science Dept. University of Auckland

Yet again i am stuck on quite an old infocom game (funny how the infocom text
adventures always seem to be the best!) God knows how to finish it, hell I can't
even spell it!
It's been a while since i have played but i will try to remember where i am
stuck.
As i recall i could never get any money from the bank. I tried quite a few things
in the way of filling out -ve deposit slips and giving them to the withdrawal
teller. i need money for the cab to get to the airport, because he won't take
the beezer card or the other one.
I cannot get into the house at the end of the street, the one where the code
is something like , 'Unfortunately there is a radio connected to my brain'
and then he says 'well?' as if he wants a reply. I guess its some code like
teh fat lady walks in the night or somethhing like that. I cannot get into the
house that gets burgled, and i cannot stop the robber that does it.
I don't think i got the stuff out of the lamia box.
Any tips would be gladly appreciated.
Adam.
I cannot send e-mail, but I can recieve it.
HELP ME!
From: masten@beta.lanl.gov (David A. Masten)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3 and Fighting Tiger news
Keywords: hardware
Date: 20 Aug 92 14:03:48 GMT
Article-I.D.: newshost.1992Aug20.140348.12704
Distribution: na
Organization: Los Alamos National Laboratory

Just got this from no19:

----------------------------------------------------------------------
Thanks for the feedback!  There's a new feature in Operation: Fighting Tiger
that lets you adjust the overall campaign difficulty.  This will determine,
among other things, how many enemy planes are generated.  

[Ed: Yeah!]

We know that all
those planes are not realistic, but most players want to see action.  No one
wants to cruise for an hour real-time and have one dogfight :-)

[Ed:  I do!  If I want "action", I'll load F15SEII  :-) ]

We fixed the fuel usage mix-up, but the flight models will stay the same. 

[Ed: Booo!]

Flight models are probably one of the trickiest parts of the sim to program,
alas.  Some players like the High Fidelity stick response; others hate it.  I
think it's great for dogfighting but lousy for bombing and landing.

[Ed:  I think it sucks.  But maybe other sticks are better for it than
my CH]

Enemy radar will now broadcast before they lock on you in Operation: Fighting
Tiger.  Now your Shrikes and HARMs will have a fighting chance.

We've gotten rid of the excess medals problem and the pilot's dogfighting
skills rolling over as well.
----------------------------------------------------------------------

I can feel myself slipping from my stand.  But not fixing flight models,
especially opponent planes, is a big minus.  What's so hard about
limiting copters to about 200 knots.  And adjusting acceleration and
G-limits?  And having the F16 not fly better in autopilot than they can
when you control them?
Maybe it is tough, AOTP certainly didn't get climb rates right!


Dave Masten
masten@beta.lanl.gov
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Scoring in Falcon 3.0 Instant Action
Date: 19 Aug 92 01:02:14 GMT
Organization: Cyberian Air Force

In article <1992Aug17.184758.456@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>In article <1992Aug14.001331.27464@news.Hawaii.Edu> jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:
>>Now, if you are talking about patch 'd', you are God. My highscore for
>>patch 'd' is around 30,000. Most of the time it's around 10000.
>>Never have time to even *think* about ground targets.
>
>Just call me Mars then :-).  Actually my high score now (patch D) is over
>280,000.  However, my 2 year old son got ~100,000 using autopilot and just
>pulling the trigger whenever he fealt like it.  Go figure!
>
On patch 'c', I had autopilot get a 200,000 + score without even the
help of a 2-year-old! Figuring.

I just realized that I had been flying IA at Nellis all this time, so 
I switched it over to Kuwait, where there are some ground targs. OK, 
now I am at 145,000 with vetrans flying and recruits on the ground.

>I'm going to try to correlate radar lock time with kills.  Perhaps it
>takes into consideration how long you have to manuever before getting
>a kill.
>-- 
>Jim Knutson

Time is definitely accounted for! I remember 2 nearly identical IA's
where I shot down the same planes (just 2, I confess...) and the
scores were different by a whole lot. Also the weapon you use is 
taken into acount. 

It seems that the key to winning in IA is knowing which target to 
kill with what, and when. You might have to sacrifice some pts by
using a medium-range missle on a real mean bandit in order to live
long enough to get some other easier ones. Then again, the target
itself is certianly accounted for. No? A Mig-29 kill would be worth
more than a Tu-22.

Then again, maybe the scoring is random.

-LongJohn
Newsgroups: comp.sys.ibm.pc.games
From: PCUser@pql840.bwi.wec.com (PC User)
Subject: HELP with ICEMAN
Organization: Westinghouse Electronic Systems Group, Baltimore, MD.
Date: Tue, 18 Aug 1992 16:55:39 GMT

Does anyone remember the iceman game from sierra?  I am stuck on the CIA 
codes.
They don't match the codes in the manual.

Thanks, 
Paul

Newsgroups: comp.sys.ibm.pc.games
From: a207734@mksol.dseg.ti.com (frank j banul)
Subject: D/A sound card
Organization: Texas Instruments
Date: Tue, 18 Aug 1992 14:01:29 GMT

Hi All:
	I just made a D/A card for a friend and I was wondering what games would
support this card. The only game I knew of was Wolf3D but it needs a true Disney
Sound Source. If anyone knows of games that will work with this card, public
domain or commercial, please let me know.

						Thanks
							Frank
From: joak@ocf.berkeley.edu (Jonathan A. Kung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.0 Debug!
Date: 16 Aug 1992 03:38:23 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: locusts.berkeley.edu
Summary: Cool stuff

Hey, someone asked about the debug features in Falcon 3.0,
so here are the features I could find:

1. Getting into debug mode:  during a mission, press 'p',
   then tab twice.  You'll find yourself outside and behind
   your plane.
2. 'd' for some stats (coordinates, altitude, step size of
   your debug viewpoint).  Toggle.
3. 't' for teleport by some funky coordinate system I didn't
   bother figuring out.
4. '+' to increase step size, '-' to decrease.  You start out
   at step=20, and as your step gets higher, so does your
   rate of increase.  9999 max.
5. up arrow for forward, back arrow for backward, left arrow
   for leftways sidestep, right arrow for rightways sidestep,
   pageup for increasing altitude, pagedown for decreasing
   altitude.  Also the IJLM keys acting as the arrow keys.
6. '`' (that's the one that is probably with the '~') starts
   up the action while still in debug mode.  You should be
   in autopilot for this :)  Good way to scope out the field,
   and another jock was probably in this mode to view a land-
   battle between Super-tank and the enemies of freedom.
   (Sorry I don't have your name, dude!)
7. F3 and F4 + cntl/shift keys do the same things as in
   regular mode.
8. 'esc' still works, so you can change magnification, detail
   level, etc.
9. 'n' does something with the hard disk, saving files named
   "falcon3.###".  I guess they're snapshots of the screen.
10. 'p' to get out of debug mode and back into the cockpit.

Also, shift-'t' (or just capital 'T') changes the time, so you
can dispense with the 'p','t' routine...

I'd like to thank the person who stated first that 'p',tab,tab
gets you into debug mode, but I don't remember your name...

Others keys probably do stuff, too.  I didn't fool around with
shift/cntl/alt combinations, and haven't touched F5-F12...

Oops, I just realized that you might only need to hit tab once
to get into debug mode, I think -- it's just that two tabs get
your viewpoint out of the cockpit.

-Jon Kung, hoping this wasn't some sort of secret that will get
the SH people to come knocking at his door...

(This might appear twice; caught a missing character from the
first time and canceled it, then resent the edited version.)
From: johnwi@FtCollins.NCR.COM (John Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE>> KQ5 $30
Date: 12 Aug 92 12:33:50 GMT
Organization: none


FOR SALE
========

  Sierra adventure game: King's Quest V

  All original everything, perfect condition.

  Asking: $30 obo (+ $3 shipping)

  Respond through E-mail.

  John
--
    ____________________________________________________________
   /  John W. Williams - NCR Microelectronics Products Division \
  /                                                              \
 /  E-Mail: John.Williams@FtCollinsCO.NCR.com  -  "Life is Short, \
(  Usenet: uunet!ncrlnk!ncr-mpd!John.Williams  -  PLAY HARD !!!!"  )
 \             Disclaimer: Same 'ol, same 'ol  -  ---- ----       /
  \______________________________________________________________/
Newsgroups: comp.sys.ibm.pc.games