HDTenEightyP/NetNews huggingface dataset:
From: paulsen@widget.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Penn and the INL
Date: 10 Apr 92 22:26:11 GMT
Organization: University of Pennsylvania

In article <1992Apr10.033448.21576@wuecl.wustl.edu> von@wucs1.wustl.edu (Steve Von Worley) writes:
>In article <73536@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:
>>In article <1992Apr9.200620.17241@wuecl.wustl.edu> von@wucs1.wustl.edu (Steve Von Worley) writes:

>>>Cool.  I don't mean to take anything away from you and your team with these
>>>postings.  Our team has also gotten better since our scrimmage.
>>
>>Again, I don't want to take anything from your team, but I'll state now that if
>>my mouse didn't die when we still had more than our core planets, you would not
>>have genocided us.
>
>Yes, yes.  You might be right, but it is all theoretical, isn't it?

NOT! I stopped your team for about 10 straight minutes.  My only goal was to
kill your planet carriers.  Then my mouse crashed.  I did not play for another
15 minutes.  When I got back, we were down to the corner planet.  With a mouse
that barely worked (I would dogfight using the galactic map), I stopped your
team for another 15 minutes.  You genocided us with about 2 minutes to spare.
This is theoritical in the sense that it didn't happen.  Had my mouse not have
crashed, you would not have genocided us.  Furthermore, you would not have
taken our home planet.

>Imagine, everyone spread out, gaurding those last 5 planets.
>
>Say, for example, UPenn is fed and den is down to 1.  Ooops, here come 5
>cloakers and 3 oggers!   Looks like they're going for den!  They are!
>Two of 'em are carrying!  3 people on your team chases after them!  
>Kill 'em!  (Two people are also wandering around fueless in north fed 
>space after a failed ogg)

First of all, how did Den get down to 1?  Even assuming that they put armies
on the planet, earth is agri.  We would just reinforce den...

Now, you are assuming that we allow 2 people to have 2+ kills and most of us
stick by earth and not try to ogg them...  Of course we'll get genocided.
You just described a clueless team.   Two people will never be in Fed space
after a failed ogg.  Since I'm the main ogger, I'll describe my oggs.  I either
kill a planet taker or an escort.  YOU don't know the target.  My oggs always
succeed.  To ensure that I get back, I'll lower my shields at an appropriate
moment.

>Torp torp torp phaser phaser!!  Yes, feds got the guy who was about to take
>den!!  And killed the 3 oggers!  But wait!  The remaining 4 cloakers 
>are heading towards earth!

We allow 7 people to get to our core planets?  Be serious, why don't you just
say that were are clueless idiots who can't protect our space?

>One uncloaks and blows FreeKill off earth.  The other feds run feuless
>towards their homeworld, trying to fire!  FreeKill come in and flings
>a panicked stream of torps towards earth.  Det!  Det!  Det!  

I won't be by earth.  I'll be killing your army carrier back by the beginning
of fed space.

>Ooops.  Feds lost their only agri.  No armies.  Ooops.

Oops.  Another failed try for the enemy.

FreeKill
From: peterm@lazare.Berkeley.EDU (Peter Mardahl)
Newsgroups: rec.games.netrek
Subject: Great game on bezier last night.....
Date: 10 Apr 1992 18:07:42 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: lazare.berkeley.edu
Summary: review of really cool game

Awesome game on bezier last night......   (Thursday-4/9)
A lot of high-clue people were around playing away,
making for a long and challenging game.

The feds vs orions....  The game went from 
big advantage feds, to advantage orions,
back to big advantage feds, and ended,
some time after Mojo entered on the orion side,
with an orion genocide of feds.

The Orions did a really good job of
making sure people got ogged.  
My sincere compliments to their team.
I picked up armies to rescue them from
two rabid, screaming scout bombers, and
*seconds* later, I was the victim of 
about 3-4 ogg attempts.  These all
failed, but I was so intimidated and
weakened that I dropped my armies on
Earth rather than risk dying with them.
(I died with them later after I refitted
to a heavier ship.  Oh well.)

The talent in the game was loaded a little
on the side of the orions, who had
Mojo, Havok (a commodore), and a Rear
Admiral.  I think our side had 1 rear 
admiral as well.  The rest were nothing
special as far as ranks.

Ordinarily I like destroyers, but  the clue
level on that game was so high that I was
ineffective, and changed to cruisers for
their better punishment taking/dealing.  I
was giving away too many kills....  I 
think the destroyers on bigdog are a little
more effective than bezier.

To give some perspective on how long and
challenging the game was, I think each
side went through about 4 starbases,
including lag times (30 min after destruction)
and long periods of starbase survival.

The Orions showed really nice coordination,
defended their space somewhat, 
though I was pretty effective as a scout
bomber many times.  Their sbase oggs were
well-coordinated, but I was so well defended
that they had a little trouble finally finishing
me off.  I don't think I was carrying any armies
when I died as SB.  I don't have any illusions
about how well I repel oggers, so I drop
armies as soon as I see that I'm about to be
ogged by a strong wave.

The Orions also seemed to have a seventh sense
of which planets were in danger of being taken
over.  They ALWAYS defended their planets from
planet-takers really well toward the end of
the game.  I don't think I took ANY planet
successfully toward the end of the game,
though I must say that I had a little trouble
getting escort.

Didja guys know that Mojo has 14000 DI on
bezier?


Anyway, guys, thanks for a great game......

Terminus
(peterm@lazare.berkeley.edu)



Xref: sparky rec.games.netrek:330 alt.games.xtrek:3701
From: jive@spanky.ssc.gov (Jim Ivey)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Re: Ogging for the wrong reasons
Date: 7 Apr 92 15:22:23 GMT
Organization: SSC Laboratory, Dallas, TX


     I'm really just doing the followup to verify that it did happen like
Keith said, with a few extra comments like "O0 has been registered for
termination".

     Myself, I wouldn't give a flying Philadelphia, 'cause it'd be free
kills always heading in my direction.

     Jim / Fill
From: rw2g+@andrew.cmu.edu (Richard Weinstein)
Newsgroups: rec.games.netrek
Subject: Re: special clue server
Date: 10 Apr 92 13:25:50 GMT
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Um, flame me if I'm wrong but auk.warp.cs.cmu.edu is clue only.
You have to send mail to rwd+@cs.cmu.edu to get on it. 
note: borgs are allowed. I've never played there. not sure
how much traffic it gets. here's what the latest server list sez:

# auk.warp.cs.cmu.edu: Auk is now an invitation-only server, send
# mail to the server god if you want to be a member.  Cyborgs are 
# always allowed.  Ping time from ocf is 115-200.  Ping time from cmu is 5-7.
# Ping time from utexas is 100-200.  Maintained by rwd+@cs.cmu.edu.

Except, I think people call it "warp", not "Auk."
And other people have servers that are used for practice, scrimmages
and INL and CMU tournament games only. You just have to know the right
people and/or kiss the right butts.

--Rick

--Rick                                                       ..
"We're not hitchiking any more... We're riding!" -Commander Hoek

stimpy+@cmu.edu  and/or  rw2g+@andrew.cmu.edu
From: sfd@bezier.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: CMU Netrek
Date: 16 Apr 92 19:17:46 GMT
Article-I.D.: bezier.SFD.92Apr16141746
Organization: First Church of "Bob", Proctologist
NNTP-Posting-Host: bezier.berkeley.edu
In-reply-to: paulsen@eniac.seas.upenn.edu's message of 16 Apr 92 03:26:43 GMT

In article <74219@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Commodore FreeKill) writes:
   3) The server god, Terence, keeps adding new hacks that really improve the
      game.

Well...ok, I'll give you the benefit of the doubt and read on...

      UDP is an obvious one.

OK so far.  UDP sounds like a big win.  Although it really Andy's fault,
not Terence's.

      The ability to find game stats is another.

Not a *bad* thing, but certainly not something that "really improve[s] the
game".

      HK also comes to mind.  Now we also have the attacking Guardians and
      cloaking iggys.  Also, iggy dets torps...

While I respect the smartification of the robots on bronco (I'm a robot
freak, after all), I have to say that HunterKiller is the most irritating
feature of bronco.  Who decided that "more randomness" was a desirable
feature in a game of skill?  Maybe we should just have planets switch
sides once in a while, just for the hell of it.

Scott
From: takekosh@sal-sun107.usc.edu (Tetsu Takekoshi)
Newsgroups: rec.games.netrek
Subject: t-mode scum alert
Date: 13 Apr 1992 12:47:49 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
Reply-To: takekosh@sal-sun107.usc.edu (Tetsu Takekoshi)
NNTP-Posting-Host: sal-sun107.usc.edu


this is me in the process of hosing mr. maverick:  :)
he was doing exactly what it looks like he was doing.

sal-sun107.usc.edu(2):.ck_players 128.111.228.1
Calling 128.111.228.1.
Got connection.
  Type Rank      Name             Login
F3 CA  Lt. Cmdr. maverick         mgomez@sal-sun118.usc.
F5 CA  Ensign    guest            mgomez@sal-sun118.usc.
F6 CA  Ensign    guest            mgomez@sal-sun118.usc.
R0 CA  Ensign    guest            mgomez@sal-sun118.usc.
R1 CA  Ensign    guest            mgomez@sal-sun118.usc.
R2 BB  Ensign    Tet              takekosh@sal-sun107.usc.
R4 CA  Ensign    guest            mgomez@sal-sun118.usc.
sal-sun107.usc.edu(3):OK, bye!

tetsu
From: frain@cis.ksu.edu (Jerry Frain)
Newsgroups: rec.games.netrek
Subject: Re: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: 8 Apr 92 07:23:36 GMT
Organization: Kansas State University
NNTP-Posting-Host: depot.cis.ksu.edu

bav@hobbes.ksu.ksu.edu (Brick Verser) writes:

> Which is why on MATT.KSU.KSU.EDU you still find a chaos server WITHOUT
> galaxy ships.

Ya, and it's REAL busy, too.

> They unbalance the game far too much.

I think if it as separating the men from the boys.  If you can survive
indefinitely without running and get kills in a game with all GAs,
(assuming not ALL of the players are completely clueless) then you
must be a stud.

> When you find almost everyone flying one ship-type, you just gotta
> come to believe that there's something too good about it.

I'll take that as a complement.

> But it seems the KSU CIS weenies and the UTEXAS weenies believe
> otherwise--must be because THEY can't win without 'em.

<snicker>

  --Jerry Frain (a.k.a. James T. Kirk, Earl Sheib)

Newsgroups: rec.games.netrek
From: von@wucs1.wustl.edu (Steve Von Worley)
Subject: Re: Penn and the INL
Organization: Washington University, St. Louis Mo.
Date: Thu, 9 Apr 1992 20:06:20 GMT

In article <73448@netnews.upenn.edu> paulsen@widget.seas.upenn.edu (Brian Paulsen ) writes:
>In article <1992Apr8.230740.3577@wuecl.wustl.edu> von@wucs1.wustl.edu (Steve Von Worley) writes:

>>I also think you have a few good players, but you seem to be 
>>underestimating the power of Team Wizard.  I predict a genocide.
>
>Having played Team Wizard, I do not underestimate their powers.  However, after
>watching Offensive Tackle inspire a team to ogg like maniacs, I can say that
>genocide is an impossibility.
>
>Also, tournament play just takes time to get used to.  Every game we play, we
>learn a little bit more...  The team you played is now much, much better.

Cool.  I don't mean to take anything away from you and your team with these
postings.  Our team has also gotten better since our scrimmage.

I, however, must disagree that genocide is an impossibility.
You are a decent player, and your team has some decent players, but everyone
on Wizard is excellent.  They have on their team the two best oggers, best 
planet taker, perhaps the best escort, and best all around player that I 
have ever seen.

Remember: No one is invincible.  Nothing is impossible.  There is always 
someone better out there!  And the only God is Terence! :)

I only PREDICT a genocide, based on previous matches and bronco experience.
Who knows, you might win!  or come out with 1 or two planets!  or lose 
everything in three minutes!

We'll see what happens; if you come out of a Wizard scrimmage with any 
planets, I will be impressed!  Good luck!  No one [even Wizard] is 
invincible!

Smile everyone!

:)
:)
:)

Sandia - Ogglomaniac - Bloated Cow - Stress Puppy - Scum

Stephen "Feed Me Giblets and Call Me Frank" Von Worley
von@wuccrc.wustl.edu
Computer and Communications Research Center
Washington University, St. Louis, MO
From: sfd@bezier.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: Ogging and other Arcane Terms
Date: 7 Apr 92 20:13:58
Organization: First Church of "Bob", Proctologist
NNTP-Posting-Host: bezier.berkeley.edu
In-reply-to: kb32+@andrew.cmu.edu's message of 8 Apr 92 01:47:50 GMT

In article <AdsZ36S00WB81=C41P@andrew.cmu.edu> kb32+@andrew.cmu.edu (Kevin Michael Bernatz) writes:

   Hi all,
      Ok, you want the origin of "Ogg", I'll give it to you.  This
   is THE official, 100% proof, everyone-else-is-full-of-it story.

Uh, huh.

       Back in, I believe, November/December of last year I use to
   play netrek much more than now.

I hope you mean of 1990, rather than 1991, or else there is *no* *way*
this is the true origin.  The term "ogg" is older than that.

                                    At the time, I was probably only
   Flt Captain Sun Tzu, maybe even just a Captain.  A group of us,
   which included Jay Hui (TheSlug), Byron Sinor (Krang), and Steve
   Russel (Khelik) were playing netrek with Terence.  The three of us
   were Feds, Terence was Orion.  It was a full game, and Terence had
   come in as Og <== (beginning to get how it happened :> ).  At this
   time, suiciding people with kills *NEVER* happened.

At CMU.

   Dogfighting rained supreme,

At CMU.  (and it's "reigned")

   and cloaking was used only for planet taking,

At CMU.

   that is until Terence decided to teach us CMU boys a'lesson.  Steve had
   accumulated a 3, 4 kill ship and had taken Spica (or El Nath, I
   don't remember) and Terence chased him and tried to mutual with him.
   Steve killed him, but was left at ~90% internal.  As he wiggled towards
   Fed. space he watched the galactic map as Og reappeared and began
   to move rapidly in his direction.  I will never forget how his voice
   shattered the calm of the cluster with yells of "It's OGGGGGGGG. HELP!
   HELP!!!!!!!!!.  It's OOOOOOGGGGGGGGGGGGGGGG!!!".  His final words were
   something to the effect of "AAAAAAAAAArrrrrrrgggggghhhhhh, I've been
   Ogged!!".  Jay and I immediately picked up on the effectiveness of
   suiciding people, and had Terence show us how to do it better.   That
   is how Ogging started getting popular, and how the name spread
   through Netrek History.

   -KB

   Credit to Steve Russel, who is no longer here to enjoy the game
   that he established a prime word in.....  God bless.

Not sure about the term, but cloak-attacking (as it used to be called
way back when I was a lad) is old.  I understand that the cloak delay
was originally created to prevent somebody (Mojo knows who, I can't
remember) from just *appearing* on you, with 8 torps.  That was at
least 3 1/2 years ago -- right about the time plasmas were invented,
in the old Xtrek II.  Which, by the way, is why calvin.usc.edu is so
easy to ogg on -- no cloak delay.

Scott
From: rl2j+@andrew.cmu.edu (Ray R. Lieu)
Newsgroups: rec.games.netrek
Subject: Netrek as FUN!!
Date: 12 Apr 92 19:43:24 GMT
	<1992Apr12.030313.16631@cs.cmu.edu>
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Hey all,

I just wanted to say that the last few weeks, in which I have A WHOLE LOT OF 
TALK has been flung back and forth, I have had the most fun I've ever
had in the 
game of netrek, except for the time I called Mucus, threatening to beat him up 
if he continued to ogg me   :)   ....

This is a game, and in games, people talk!!! I'm no psychologist, and I
don't know why, but I do know that in all sports, people will talk up a
game. This  GAME is no different... There is a saying in basketball, 

"What goes on on the court, stays on the court...."

Which means that talk doesn't mean anything, it's just for fun. I really
enjoy a
well talked game, and they even made a movie about talking a good game...
Go see "White Men Can't Jump", where all that happens is Talk, talk, talk....

Sorry if you think that netrek is a pure game where talk doesn't belong,
because
it's not... Ego's will affect everything and there's nothing wrong with that...


-Ray

P.S. - this is not to say that I did not mean what I have said
previously, I think the Horsemen will thrash UPenn and the challenge to
you guys still remains unanswered. 
Newsgroups: rec.games.netrek
From: rwd@CS.CMU.EDU (Randall Dean)
Subject: Re: Team Wizard (was Re: Penn and the INL)
Date: Fri, 10 Apr 92 18:36:29 GMT
Organization: School of Computer Science, Carnegie Mellon University
Reply-To: rwd+@CS.CMU.EDU
	<1992Apr8.230740.3577@wuecl.wustl.edu>
	<1992Apr9.111441.2656@hellgate.utah.edu>
	<0dtHLAG00VpZ06iktU@andrew.cmu.edu>
Originator: rwd@ERNST.MACH.CS.CMU.EDU

>   From: Court Demas <cd2a+@andrew.cmu.edu>
>
>   We had Darkhorse (a _clueful_ CMU INL team) down to their last planet
>   with 45min left in the game.  If we had taken the game seriously we
>   would have genocided easily.  A team like UPenn has absolutely no hope
>   against us.  
>
>   -psycho bomber
>

NOT.  You never had a chance at genocide.  I also dont remeber 
us going below TWO planets.  Wizard INL is good.  There is no
doubt.  You had little or no chance of genociding Dark Horse,
though.  Please limit your bragging (which you have the right
to do) to reality

Crack Pot
Captain Team Dark Horse
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: RE: The Horsemen are.
Date: 9 Apr 92 21:59:05 GMT
Distribution: usa
Organization: School of Computer Science, Carnegie Mellon

In article <s2apfINN3m5@agate.berkeley.edu> labc-3ae@web-2h.berkeley.edu  
(Superman) writes:
> 
> So who are the horsemen?
> 
> as in a roster a  list of players 
> 
> I want names :)
> 
> Duck Dodgers

Quar = Apocalypse!
Spaceace! = Death!
Mergatroid = Pestilence!
Fury = Conquest!
Ray = Famine!
ryche = Fear!
Sunny = Destruction!
Tortoise = Damnation!

We also have other players on our roster: null_void, and robotech that we  
haven't named yet.  When they pick names they will be added to the horsemen.

Rob
aka Death!
From: ychang@physics.ucla.edu (Yian Chang)
Newsgroups: rec.games.netrek
Subject: What did I do?
Date: 16 Apr 92 07:20:03 GMT
Organization: UCLA Department of Physics

Hi all,
  I really hate to post this, but I can't help.
  About one hour ago (11:00pm 4/15 Wed.), I was on calvin.usc.edu as a guest.
I was R8.  I was killed by Oa a few times and I killed him a few times and we
had some quarrel.  Then he said why didn't I leave so that others who wanted
to play could play.  Excuse me but I think I was playing, so I said why did't
you leave.  A few minutes later, I was killed by "GOD".  After that, I tried
to get in again, I only saw one of my teammate asked "What did he do" before
the server broke my connection.  May I ask what did I do?  I cloaked to avoid
being killed is not allowed?  I havn't seen this kind of GOD before, is this
the right attitude?
  Sorry again for wasting the bandwidth and dumping this shxt to all of you.
But I just can't help!
--Yian Chang (ychang@physics.ucla.edu)
From: md064291@longs.LANCE.ColoState.Edu
Newsgroups: rec.games.netrek
Subject: xtrekrc
Date: 16 Apr 92 19:22:29 GMT
Reply-To: md064291@longs.LANCE.ColoState.Edu ()
Distribution: usa
Organization: Colorado State University, Fort Collins, CO  80523


	Could someone please post a COMPLETE list of all possible
	options and toggles which can be accessed through the use
	of the .xtrekrc file when playing netrek?

	thanks
From: botelle@stipple.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Penn and the INL
Date: 9 Apr 92 16:47:06 GMT
Article-I.D.: netnews.73433
Organization: University of Pennsylvania

In article <1992Apr8.230740.3577@wuecl.wustl.edu> von@wucs1.wustl.edu (Steve Von Worley) writes:
>
>This is interesting.  Team :) genocided UPenn in a scrimmage.  Wizard
>nearly genocided Team :) in a INL match (down to 1 planet).  Therefore...
> 

Didn't Team :) lose to UMd??

>
>Sandia
>
>Stephen "Feed Me Giblets and Call Me Frank" Von Worley


Justin
Xref: sparky rec.games.netrek:859 alt.games.xtrek:3753
From: botelle@eniac.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Netrek terms
Date: 17 Apr 92 18:51:14 GMT
Followup-To: rec.games.netrek
Organization: University of Pennsylvania


In article <74528@netnews.upenn.edu) paulsen@eniac.seas.upenn.edu (Commodore FreeKill) writes:
)
)Also, planet scums prefer to take 2 planets and leave 1 army on both rather
)than 'hard taking' 1 planet.

Uh, do you REALLY think it is better to take one planet and leave 4 armies, or
to take 2 planets and leave 1 army a piece.  The former requires 5 armies, the
latter 4 to return to status quo.  BUT, what if they pop?  The 4 army planet
can be bombed to less than 4 (3,2,1), and the 1 army planets have a greater
chance of popping (or always pick up an army -- I forget).

)Finally, the planet scum will never help take the planet that the team really
)needs to take.  This usually means that he won't take the opponent's Agri.
)Also, he always leaves the home planet as the last even though the rest of the
)team said to take the home planet first.

Wrong again.  A *real planet scum will drool over the core planets and their
double-DI value.

)Also, planet scums can be a waste of armies and a waste of teamwork.  They
)will take non-strategical planets and demand escort while doing it.  Happily,
)though, a lot of higher ranking people tell the team not to give the scum any
)escort unless he goes for a strategical planet.

I wouldn't know about this one.  I usually never ask for escort, mostly because
I rarely get it, and am better off just sneaking into an undefended planet.

This applies even at LPS's.  Usually the coordination just isn't there, so I
wait for a group of our people to go in and take the planet.  I follow just
behind them, so that when the primary planet taker and his escorts get hosed,
I am a half inch from the planet, ready to take it under the noses of the fuel
drained defenders.

)Brian

Justin
Newsgroups: rec.games.netrek
From: razorbone@uiuc.edu (Mark Notarus)
Subject: Re: Sequent blessed client
Reply-To: razorbone@uiuc.edu (Mark Notarus)
Organization: University of Illinois at Urbana
Date: Wed, 15 Apr 1992 02:44:43 GMT

razorbone@uiuc.edu (Mark Notarus) writes:
 

>  On our campus, Suns and NeXTs are a somewhat limited commodity, but everyone
>has an account on a sequent (DYNIX 4.3) machine. 

 On a related note, I've been working with the source for a while, and 
have been given the suggestion of using Imake to create a machine-specific
makefile....
 
 I've noticed (and Imake was *very* happy to tell me) that there is not 
template file...are these available?

 Mark
-- 
This post is 100% misspelled, misworded, and likely as not, misinterpreted.
Email notarus@uiuc.edu.  Of course, you may not want to.  If so, then don't. :)