HDTenEightyP/NetNews huggingface dataset:
From: Steve.Lamb@f1369.n203.z1.fidonet.org (Steve Lamb)
Newsgroups: rec.games.mecha
Subject: Btech to Rifts
Date: 20 Jan 93 11:21:44 GMT

Jerry,

Tuesday January 19 1993 14:02, Jerry Han wrote to All:

 JH> Railguns ARE higher tech.  Or, at least better.  It has been proven that
a
 JH> slug moving at relativistic velocities will do more damage to a given
 JH> piece of armour than a laser shot will.  (Unless you want to use the
main
 JH> gun, but that's a different story.  (;-) )

    Yuppers!

 JH> Other examples of higher technology- cybernetics and bionics are
 JH> non-existent in the Robotech World.  Computer technology is better.
 JH> Armour is better.  Miniturization is better.  (Consider what Rifts
 JH> engineers could do if they had access to Protoculture!  They're building
 JH> fusion reactors that fit in Cyclone armour for God's sake!)

    Another good example.

 JH> I'll just restate what I've said- if a Robotech character, brought into
a
 JH> Rifts world wants access to that Higher Tech, he/she/it's got to earn
it.

    Heh...  The way I see it...  Rifts IS the same world as the Robotech
Earth. So if a character went from Robotech to Rifts it's not a dimension
shift, it's a time shift...  And *NO* conversion is needed.


Steve C. Lamb, SysOp of Abcb Cafe     | "Wherefore art thou Ushiko-san!?"
Abcb Cafe 1:203/1369@Fidonet.org      |                    -- Umao-san
    Data: (916) 363-1424              | "Wherefore art thou Umao-san!?"
cm644@cleveland.freenet.edu           |                    -- Ushiko-san
abcbcafe!foxx@csusac.ecs.csus.edu     |   From Kimagure Orange Road
From: jrob@ecst.csuchico.edu (Gillis the Humble)
Newsgroups: rec.games.mecha
Subject: Re: Arrow IV mech and spotter
Date: 23 Jan 93 17:51:29 GMT
Organization: California State University, Chico
NNTP-Posting-Host: psycho.ecst.csuchico.edu

In article <1jnhk0INNdq0@cobra.cs.ubc.ca> edmonds@cs.ubc.ca (Brian Edmonds) writes:
>What happened to the rule (page 113, sec 11) that the armour in any 
>location canot exceed twice the amount of internal structure for that 
>location? 
>
and WHY, might I ask, do they give you do many CT armor spots you can never use?
And why are there so many mistakes in the blank 'mech sheets?

(too many CT internal pts, and only 20 leg pts.(YOU NEED 21 FOR a 100 TON mech!)
and WHY is it that, after three different books, they still don't fix the missing
armor point on the left arm?

Whatever.

					Sgt. Cable
Newsgroups: rec.games.mecha
From: deitrich@ux1.cso.uiuc.edu (Dave Deitrich)
Subject: Re: Sentinel RPG
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 22:45:16 GMT

Steve.Lamb@f1369.n203.z1.fidonet.org (Steve Lamb) writes:

>Dave,

> DD> bunch of articles in modeling mags, but I never heard of a Sentinels
>RPG.

>    I've found one...  Robotech: Sentinels.   I.E.  Someone got confused
>somewhere along the line.  I doubt if there is a Sentinels Gundam RPG.

I didn't think there was, but just wanted to make sure.  I suppose it could
be easy to cofuse Robotech: Sentinels with Gundam Sentinel at first glance.

As long as all the confusion's cleared up...

--
Dave Deitrich                             Manager, CCSO Oregon Computing Site
deitrich@ux1.cso.uiuc.edu                and One o' the Guys in charge of JACK
------------------------------------------------------------------------------
  CCSO and I have this deal; I don't represent them and they don't fire me.
From: emeu09@castle.ed.ac.uk (Mech Eng Student)
Newsgroups: rec.games.mecha
Subject: BTech:Ammo for Ac's and Missile packs
Date: 22 Jan 93 13:12:53 GMT
Organization: Edinburgh University Computing Service


  Having recently read the partisan's background again i have come up with an idea for AC's (which also explains why Riflemen and Jagers are so good anti-aircraft).  It's really quite simple: proximity fused ammunition.  The original idea was for three different grades but the 2 higher ones might be too powerful.

Ammunition grade        2     3     4
AC2 damage              1     -     -
AC5 damage              3     2     1
AC10 damage             5     4     3
AC20 damage            10     7     5
To hit modifier        -1    -2    -3
Price                *1.5    *3    *6

  Note that grade 1 ammo is standard rounds.  The rationale behind the lesser damage is that the shells explode beside the target rather than against it.  The ammunition can also be used against ground targets  with the following modifications.  Any target in woods is completely immune (the proximity of the trees detonate the shells early). Partial cover imposes an additional penalty equal to double the advantage ie. grade 3 firing at a target in partial cover total modifier +5 (+3-2+4).


  Regarding missile packs I was always of the opinion the the FASA artists had done their usual trick and made a mistake in the drawings.  A quick calculation shows that a standard SRM weighs 10kg and an LRM comes in at just over 8kg.  If we say that a missile is 5* its diameter in length then the sizes are approximately missiles 0.5m long with a diameter of about 11cm.  Therefore a ton could fit into an area about 1.5m square by 0.5m.  This can easily fit inside a mech.  A pair of simultaneous equations a


lso come up with the fact that just over 2.5kg of high explosive does 1pt of Btech damage and 1/3kg of propulsion moves it 30m.  I see no problem with this.  BTW has anybody ever thought of using LRM's that home in on TAG?
From: emeu09@castle.ed.ac.uk (Mech Eng Student)
Newsgroups: rec.games.mecha
Subject: Re: Six-limbed mechs `?'
Date: 25 Jan 93 12:08:24 GMT
Distribution: inet
Organization: Edinburgh University Computing Service

In article <1jro97INNc9h@sauna.cs.hut.fi>, logerius@spiff.cs.hut.fi (Lord Logerius of Angmar) writes:
|> 
|> 
|>   I just played with the idea of four-legged and two-armed mechs..
|> Not a too bad balance endangering thing ..
|> 
|>  Ok leg hit locations one would simply double.. ones for front and ones for
|> rear and hits to them could be handled after a leg hit had been scored
|> one would be check which leg had been hit.
|> 
|>  +:sess
|> 	Sidestep of four legged mechs 
|> 	Arm mounted weapons
|> 	More hit locations
|> 
|>  -:ses
|> 	Two more locations to assign armor.
|> 	Implementing jumpjets might be impossible
|> 	ummmh.. can't think of any more..anybody?
|> 
|> Basically I'm just after centaur type mechs...
|> 
|>  So what do you think of this idea?... not all bogus..
|> Any comments what to add?? it isn't too powerfull or what do you think ?
|> 
|> 
|> 
|> 
|> --
|>                                                                        
|>    Patrick Buchert                      Helsinki University of Technology
|>     pbuchert@hut.fi                      Dept. of Mechanical Engineering
|>      logerius@hut.fi


  Good idea but you'd have to either increase the IS weight or reduce the 
amount of IS in each limb.  I've been playing around with the idea of 
"mechising" the Zoids producedby Tomy here in Britain on and off for years
but the real problem was getting the weapons to fit in with the pictures.

TTFN
Roderick Easton
2nd Year Student     Edinburgh University     SCOTLAND
From: yaotl@shakala.com (Dave Georgeson)
Newsgroups: rec.games.mecha
Subject: Re: Humble Pie.
Date: Tue, 26 Jan 93 21:47:48 PST
Organization: Shakala BBS (ClanZen Radio Network) Sunnyvale, CA 408-734-2289

>      I have a few remarks to make about MECHA!.  I purchased MECHA! looking f
> a system to do mecha combat for ROBOTECH RPG.  I have not played it but it 
> does look good.  My one complaint is that the weapons all seem to be energy
> based.  There is no ammo restriction and no point decrease for a weapont that
> would only be able to fire a few times.  If I had the book with me I would be
> asking a few more questions.

****Howdy, Scott. You're absolutely right about the lack of ammo 
restriction in Mecha!. But that was done with a reason. Namely, the only 
time that mecha run out of ammo in the shows is when it's a specific plot 
device. It's rare indeed that one runs out of ammo at any other time 
(although I'm sure that fandom out there will point those moments out to 
me). Therefore, we decided to stick with an a)simpler, and b)more true to 
anime interpretation and gave our mecha ammo without limit. Ok, it's not 
realistic...but it IS anime. As to the lack of projectile weapons, well, 
that's just the Spirit Warrior Empire, not Mecha! as a game. The SWE 
background is just an example (although we think it's a cool one), of 
what can be done with Mecha!. In fact, the background we're creating in 
Combat!, the Terran Confederacy, is full of mecha with projectile 
weapons, lasers, blasters, singularity cannons, and everything else. 
(Incidentally, the Terran Confederacy shares the same universe as the 
Spirit Warrior Empire. You'll have to trust me for now on how that 
works.)

        --Dave.
/ss
> 
> BTW
>   Has anyone ever played MECHA! with battletech mini's I figure that 
> converting inches to centimeters or 1/2 inches would probably be a workable 
> scale.  I wish I had the money and the time to acquire and asemble a 
> collection of plastic models but $30 or more and several hours each.
>  
> -- 
> -----------------------------------------------------------------------------

------------------------------------------------------------------
Dave Georgeson  - yaotl@shakala.com 
Shakala BBS (ClanZen Radio Network) Sunnyvale, CA 408-734-2289
From: blurr@bardeen.ee.washington.edu ( Gary Hoy Eng 8950112)
Newsgroups: rec.games.mecha
Subject: TEST-AGAIN_IGNORE_
Date: 27 Jan 93 21:06:15 GMT
Article-I.D.: shelley.1k6tg7INN28o
Organization: University of Washington, Seattle
NNTP-Posting-Host: bardeen.ee.washington.edu

TEST TEST TEST 
-- 
Newsgroups: rec.games.mecha
From: jwvhewit@descartes.uwaterloo.ca (Guelph Erronious)
Subject: Re: a Poem
Organization: University of Waterloo
Date: Wed, 27 Jan 1993 01:42:34 GMT

In article <1993Jan25.235422.12933@ncsu.edu>, bkdavis@eos.ncsu.edu (B K DAVIS) writes:
> Has anyone else besides myself taken out a union with a panther 
> or other light mech.
> heheh
> Brebane

	Sort of. I was GM-ing a series of games once, and witnessed a
Locust take out a Stalker.
	You see, the stalker had been firing everything it had, and so
overheated kind of quickly. The player didn't think that this would be a
problem, since he didn't think the combat would last too long. Lotsa big
heavy mechs going up against some little tiny mechs... no problem, right?
	So, the other player's locust ran up behind the stalker, fired 
everything, and kicked it. The Stalker didn't take any appreciable damage,
but did fail on it's piloting skill roll and fell down.
	Next turn, the Stalker pilot tried to stand up. He had a piloting skill
of four, so he didn't expect to fail. Only problem is, he did. So, the Locust
stood in place and kept shooting.
	Turn after turn went by... the pilot kept rolling 2's and 3's....
the Locust just stood there, guns blazing. Slowly (Actually, very slowly)
the Stalker's armor dwindled. Finally, the medium laser pierced the left torso,
and the Long Range Missiles went up. Boom.
	So, if anyone out there ever meets Razer (with an 'e'), and his
Locust 'The Dot', just remember that you're dealing with one of the most
dangerous (and persistant) Locust pilots in the inner sphere....

					Guelph Erronious
					Topolistic Knight &
					Commander of the Doom Legion
						(currently unemployed)
				"Daishi? We don't need no stinkin' soup base!!!"
From: Steve.Lamb@f1369.n203.z1.sac.ca.us (Steve Lamb)
Newsgroups: rec.games.mecha
Subject: Btech to Rifts
Date: 23 Jan 93 12:38:38 GMT

Chris,

Thursday January 21 1993 21:04, Chris Meadows wrote to All:

 CM> WRONG.  Check the conversion book.   Rifts is the same world as
 CM> BEYOND THE SUPERNATURAL, a couple of hundred years in the future.
 CM> Robotech is plainly a different dimension.

    I'll let my statement that you quoted do my talking...

 >> Heh...  The way I see it...  Rifts IS the same world as the Robotech
            ^^^^^^^^^^^^^^^^
 >> Earth. So if a character went from Robotech to Rifts it's not a dimensio
 >> shift, it's a time shift...  And *NO* conversion is needed.

    I wasn't quoting books, I was stating the way *I* do it.  How can I be
wrong in that?

Steve C. Lamb, SysOp of Abcb Cafe     | "Wherefore art thou Ushiko-san!?"
Abcb Cafe 1:203/1369@Fidonet.org      |                    -- Umao-san
    Data: (916) 363-1424              | "Wherefore art thou Umao-san!?"
cm644@cleveland.freenet.edu           |                    -- Ushiko-san
abcbcafe!foxx@csusac.ecs.csus.edu     |   From Kimagure Orange Road
Newsgroups: rec.games.mecha
From: chaprac@ucsu.Colorado.EDU (SCALIEN)
Subject: Re: Btech to Rifts
Organization: University of Colorado, Boulder
Distribution: na
Date: Thu, 21 Jan 1993 20:11:50 GMT

There has been this on going argument about the tech between Rifts and 
Robotech.  One thing that needs to be keep in mind is that in robotech
most of the technology came from the SDF-1 when it crashed and is limited
to what could be taken off the ship.  Most of the stuff isn't even understood.
The result is the lack of good application of technologies.  The SDF-1 in its
original configuration was the most powerful ship ever built.  The organic
based technology the Robotech masters used certainly looked a sight more 
powerful and efficent than any technology I have ever seen in Rifts.

To say that Rifts uses a higher technology than what the veritech was built
from is wrong.  A if anyone wants a good excuse for the more powerful Rifts
mech say its the application of better used lower tech stuff as opposed to
poorly used and not understood(by humans) technology that makes Rifts more
powerful.   

Personally I think Palladium just messed up again.  Its like in the Southern
Cross book: Person al body armor had as much MDC as a Zentraedi Battlepod
and some hand held rifles could do damage better than some of the weapons
mounted of the mechs in the first book.  OOOPS!


SCALIEN

Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: 7th Street Games's "Mecha"
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Mon, 25 Jan 1993 18:17:20 GMT

In article <wcBwXB2w165w@swob.nullnet.fi> maxxon@swob.nullnet.fi (Mikko Kurki-Suonio) writes:
>prisoner@shakala.com (The Prisoner) writes:
>
>> Anyone out there play it? 
>> 
>> I haven't had a chance to read it (Since a friend borrowed my Book and I 
>> haven't seen it since :), but I was wondering if anyone out there played 
>> it, and their thoughts & comments. I hear a lot of talk about this or 
>> that, but nothing really on 7SG's stuff lately.
>> 
>
>We play it.
>

	Ianus plays it too! :)   {Wawing banner!}

	
>We were looking for a Mecha combat system for my own RPG setting and we
>compared BattleTech, Mekton II, Robotech and Mecha!
>
>Mecha! won hands down.
>
>It's especially fun to play with real models of the mecha and lego
>scenery, which is easy to blast into small pieces while the battle goes
>on. 

	Neat idea for the LEGO ... gosh, I guess I could build a Mega
Fortress and combine it with my Galeons and Castles ...

>I think it captures the Anime feel very well, better than any of the
>other games we've tried.
>
>
>--------
>maxxon@swob.nullnet.fi (Mikko Kurki-Suonio) Voice +358 0 8092681
>Sweet Oblivion (+358 0 8092678, V.32bis 8N1) Official SRP Headquarters
>SnailMail: Maininkitie 8A8 SF 02320 ESPOO FINLAND


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
Newsgroups: rec.games.mecha
From: whong@musubi.pubnet.com (Dream Hunter)
Newsgroups: rec.games.mecha,rec.arts.anime
Subject: Re: Robotech vs. ?
Date: Sat, 23 Jan 93 03:08:38 HST
Organization: Studio Musubi, Honolulu HI

hasara@gn.ecn.purdue.edu (Andrew J Hasara) writes:

> In article <1jf8ufINN3k2@jhunix.hcf.jhu.edu> probe@jhunix.hcf.jhu.edu (Prabal
> >   Sure the Enterprise can warp and go faster than light... But what kind of
> >fight would that be? It can run away, fine, but it's got to drop to impulse
> 
> Actually, Star Trek ships can and do fire under warp.  All the Big E has to d
> is circle about at warp and drop off a spread of Torps.  Once the Point defen
> system is overwhelmed. ... Bye Bye SDF-1.  
> 
> Even if the Enterprise had to drop out of warp to fire, it can still reengage
> before a lockon could reasonably be held.  Fighters would become fodder befor
> a torp spread, and the Enterprise's shields would absorb most of incoming fir
> At least until the Starboard power Coupling goes out again :-)

One thing that is always consistant is that the Enterprise does have to drop 
its sheilds when firing and when it does this would be the time for the 
fighters to sneak in blow the Big - E away.

Wendell Hong, AKA Dream Hunter: The #2 busiest anime fan in the world!
J.A.S.H. Travel Coordinator/Public Relations/All around drudge...
+-----------------------------------------------------------------+
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+-------------------------*STUDIO-MUSUBI*-------------------------+
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+-----------------------------------------------------------------+
From: arp2@ellis.uchicago.edu (andrew robert polis)
Newsgroups: rec.games.mecha
Subject: Re: BTech: Self-Destruct.
Date: 27 Jan 93 23:13:24 GMT
Reply-To: arp2@midway.uchicago.edu
Organization: University of Chicago

In article <93027.120852ECN101@psuvm.psu.edu> <ECN101@psuvm.psu.edu> writes:
>Has anyone thought about a mech-based self destruct system, like the one
>used by Kai Allard in of Lethal Heritage?  How would it work?  How much
>damage would it do and to how many hexes would it extend to?  How long (Turns/
>seconds) would it take to activate?
>If anyone has rules for this, would you please post them.  Thank you.
>
>------------------------------------------------------------------------------
>Direct all Flames    :Traditional  : Oh God, Please dont let me die
>Comments & Questions :Spathi Prayer: today.  Tomorrow would be so better
>To:                  :
>ECN101@PSUVM.PSU.EDU :   (Star Control II)-------------------------------------
>-------------------------------------------------------------------------------



Sucha device is included in the Newtch section of Unbound.  I don't have the
book here so I'm just working from memory which is not quite prfect.

It weighs one ton and takes up one crit, it can be activated during the
firing phasde and has the following effect: destruction of everything in
the same hex, and 20 points of damage in adjacent hexes.

But as we all know, Kai did this without any special device, so it is possible

If playing Mechwarrior, I'd suggest a technician/battlemech skill roll
(probably no modifier, it didn't seem too tough) and spendingabout 5 turns
without firing(remember Kai had a bit of time there, not an active combat).
The effect would of course be the same.

Oh, wait a second.  I just realized I have Twycross with me so I can see if it
says anything in there.
It looks like in the scenario, Kai can detonate his mech instantly, and the
blast destroys everything in his hex AND all adjacent hexes, and does 10
points of damage to units 2 hexes away.

What a useless piece of Unbound tech (actually there's quite a few)!

I can't say which would be official for mechs blowing themselves up, but it
looks like #3 would be the most fun :-).

Steph, maybe you could get them to include a rule for this in the Mechwarrior
Companion or Battletech Addendum, whichever seems more appropriate.


-Andrew Polis

sorry abou the spelling and rambling, I'm real tired right now.
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mecha
Date: Tue, 26 Jan 1993 12:35:54 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Re: Six-limbed mechs `?'
Distribution: inet

I toyed with the 6 limb concept for a time.  My idea was to place leg
actuators in the last 4 critical spaces of the side torsos.

Rob
Newsgroups: rec.games.mecha
From: bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE)
Subject: Re: Robotech vs. ?
Originator: bjbisset@c00145-100lez.eos.ncsu.edu
Reply-To: bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE)
Organization: Raise A Great Old One Foundation
Date: Sat, 23 Jan 1993 08:32:03 GMT


Scott.Lampman@f1369.n203.z1.fidonet.org (Scott Lampman) writes:
>     One more note, that's 10200 megawatts per shot, 3 in 1.2 seconds, and
>this can go on for about 6 hours.  The main gun of the SDF-1 is like the sonic
>wave the was used in one ep. (see other echos for this info.), and like I
>said, 99.9% of the SDF-1 weapons are nothing to the crew of the Enterprise.  

    When has the Enterprise ever fired more than one phaser?

    And I don't know how in the world you got the idea that the SDF-1 main
gun is a sonic weapon, or that it is anything like the wave thing that the
Enterprise was caught in in one episode...  First, how does a sonic wave travel
in space?  Second, that wave thing was a METHOD OF TRAVEL, the main gun is a
WEAPON of MAJOR destruction.  Also the main gun, or at least the beam fired,
appears almost semi-sentient(part of the effect from the protoculture I guess).
The beam has split and homed in on two approaching enemy ships, definately not
your normal wave pattern...  About the only thing similar between the wave thing
and the main gun is the fact that both deal with energy.  But in making that
comparison, you are implying that the beam can travel faster than the Enterprise
in warp... 8)  Matter of fact, it wouldn't surprise me if the beam from the
main gun could "enter" high warp speeds, or if if it could just fold on its
own...  Thats the fun of the effects of protoculture and reflex technology... 8)

>Also, do you remember the ep. where there
>was some low tech ship useing lasers and missles about to attack the
>Enterprise, and the good Capt. made a remark about how they could just use the
>navigational deflecters to defend them selfs.  That is what 99.9% of the
>SDF-1's weapons would be, including the VF's and destrodes.

    Yep, I remember the episode.  That ship was very low tech.  The SDF-1
outclassed it majorly.  (yah don't mess with reflex weaponry 8) ) And several
of the pro-SDF-1 arguments have pointed out that it is the sheer size of the
barrage that would do the damage.  The navigational deflecters will handle it
about as well as if the Enterprise were trying to go through a super-dense
asteroid belt filled with mines.  Those shields would be under A LOT of
pressure, if they actually held, they would(considering how realistic Star Trek
is, lets make that "should"...)be pumping out massive heat and radiation.  The
Enterprise would be cooked.  And if one Veritech can make it through when those
shields go on the fritz, you can write off the Enterprise as a pile of scrap.

    Unless the SDF-1 has the luck that I did in my last BattleTech game, it
could take out the Enterprise with one battleship tied behind its back...

>... Get a life, before you losse it.

We've already lost it, Fox cancelled "Get A Life" a little while back...
BTW: If you're going to write it so much, learn how to spell "lose"