HDTenEightyP/NetNews huggingface dataset:
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.moria
Subject: Re: Gaining Stats
Date: 5 Oct 1992 08:52:07 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


ins769v@lindblat.cc.monash.edu.au (Veltyen) writes:
>Well just to piss people off...
>in half an hour last night I found a HA +6 +6 [+4] +1 to Str in the weapons
>store.
>Real pissy thing was that it was a stilleto(HA)......

Oh, Jeez, those are the BEST!!! you get tripple attacks!!!

i suppose you sold it or something??!!!

-- 
  --------------------------------------------------
"How do I love sea? Let me count the waves.." |philb@cats.ucsc.edu
P.Anthony, "The Colo(u)r of her panties"      |philb@soda.berkeley.edu
From: Ekkehard_Kraemer@m4.maus.de (Ekkehard Kraemer)
Newsgroups: rec.games.moria
Subject: Re: Buying/Selling Objects
Date: Thu, 24 Sep 92 14:32:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.13

Hi !

o>     Once in a while after I buy or sell something, it displays a number
o>in square brackets during the "You have bought/sold a whatever" line.
o>It's a plus or negative number.  I imagine it's an indication of how
o>close to the price the guy behind the counter was willing to go before
o>selling it, but exactly how does it work?
No. In that line, the <whatever> is the <identified> version of the item you
sold. eg, you sell a "Dagger (Misericorde)". Then, after you got it away, it's
identified, and THEN you sold a "Dagger (Misericorde) (SD) (+12,+20) (+29) (+10
to STR)" ;-) for 5gp.
BTW: items in the shops always are completely identified.

MbG, Ekkehard
---
MbG means "mit besten gruessen", is !*NOT*! oxford english, and could be
perfectly translated as "that's all, folks!" 8-) ... <- this line because
there's enough to do WITHOUT explaining it over and over and o.....

... and tim booked two.
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Sat,  3 Oct 1992 20:35:12 -0400 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Chests

Someone posted earlier about finding chests within chests - well, I just
found a Large Iron chest.  Inside that, I found a Large Wooden chest. 
In the second chest, I found another Large Iron chest, and in this third
chest I found another Large Iron chest... Talk about a damn good packing
job!
From: dsb@duke.cs.duke.edu (D. Scott Bigham)
Newsgroups: rec.games.moria
Subject: Re: Speed items
Date: 30 Sep 92 22:46:25 GMT
Organization: n. Arrangement in an orderly or logical fashion.  See "miracle".

From the Holy Book of <1992Sep30.195514.19716@muddcs.claremont.edu>
  as spake by dgreen@jarthur.claremont.edu (David Green) :

>In some article 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE) writes:

>->My magic user, level 37-h.p. of 350, has a ring of slaying.  Not only does 
>->this speed up my character far more than the rings of speed did, but it adds 
>->to the hits and damage...one thing though...you need more rations than you 
>->would normally use.

>What version is this?  As far as I know, rings of slaying are only + to hit and
>+ to damage...

Amiga Moria v3.0, as I recall.  It's a bug.  This, I believe, was the
version with Lavender Leprechauns and Godly Might weapons and such (and
since it's a 4.83-vintage conversion, it's rife with bugs).

						-sbigham
-- 
Scott Bigham                   | The opinions expressed above are
dsb@romeo.cs.duke.edu          | (c) 1992 Hacker Ltd. and cannot be
bigham@hercules.acpub.duke.edu | copied or distributed without a
    (but not for long)         | Darn Good Reason(tm).
Newsgroups: rec.games.moria
From: ftit@elbe.engin.umich.edu (Sergej Roytman)
Subject: Re: Bearded Women: The Response
Date: Mon, 05 Oct 92 03:36:58 EDT
Organization: University of Michigan Engineering, Ann Arbor
Originator: ftit@elbe.engin.umich.edu


In article <718258662.4416@zooid.guild.org>, ron@zooid.guild.org (Secret Mud) writes:
|From: km2a+@andrew.cmu.edu (Kenneth E. Mohnkern)
|>
|>I asked what the story was with bearded dwarf women.
|>
|>I got a few responses. Thanks to all of you. One person thought it was a
|>case of lazy programming, but a couple others said that, according to
|>Tolkein, female dwarves do have beards and take great pride in them.
|>
|>So there you go.
|>     ken
|
|Not according to Tolkien.  He skipped to problem by not describing any female
|dwarves.

Hm.  I was arm-twisted into reading Everything There Is About Hobbits
and How Furry-footed They Are by a friend this summer, and I do seem to
remember something about dwarf-women in an appendix.  Something about
the ratio of male to female dwarves being screwed-up and the women being
indistinguishable from the men.  Could have had beards -- they didn't
strike me as particular babes, anyway!

|More likely "according to AD&D".  They've often come up with silly
|descriptions, like the troll one they ripped off from the "incompleat
|Enchanter".  (Which applied to only one extremely long nosed troll.)

So that's where they got him.

--
-----------------------------------------------------------------------
|  ftit@engin.umich.edu   |   "... a stainless steel rat in the       |
|    (Sergej Roytman)     |  ferroconcrete wainscoting of Internet"   |
-----------------------------------------------------------------------

Say no to four-line .sigs.
From: Ekkehard_Kraemer@m4.maus.de (Ekkehard Kraemer)
Newsgroups: rec.games.moria
Subject: Sources UM54 Color
Date: Mon, 28 Sep 92 15:44:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.13

Howdy!

Where can I get the sources to the UMoria 5.4 Color (msdos) version from? The
<where.inf> doesn't say nothin'.

BTW: It would be *so* nice if someone could give it to me via *SnailMail*.
Sadly enough, you'd have to send it to *germany*.

MbG, Ekkehard
---
MbG means "mit besten gruessen", is !*NOT*! oxford english, and could be nicely
translated as "that's all, folks!" 8-) ... <- this line because there's enough
to do WITHOUT explaining it over and over and o.....

... and tim booked two.
From: jschiffe@sdcc3.ucsd.edu (Jarad Schiffer)
Newsgroups: rec.games.moria
Subject: What's with the AMHDs and ELs?
Date: 2 Oct 92 06:07:45 GMT

I am playing a level 32 Ranger who has been wandering in the
2000-2450 depths looking for a second speed item. On my latest
foray into the dungeon I have encountered 3 AMHDs and an EL! 
The first AMHD was at 1850 ft, the second at 1950, and a third
was at 2050. When I teleported away from the third, I landed next
to an EL! What's going on? I thought these guys weren't supposed
to start appearing until after 2500 ft! I think my character is
doing pretty well (18/100 IQ, 18/88 STR, has an HA mace, 1 ring of
speed found at 1050 ft, and a nice new set of augmented chain mail R
that I just found from an Ancient Black dragon), but I'm not ready
for AMHDs yet (only 1 invulnerability potion, and I'm saving that
for Mr. B.). Have you guys encountered this many AMHD's this soon?
i have been able to kill all of the other Ancient dragons (although
I still haven't seen a single MMHD yet.... weird, huh?). One other
thing - I've seen Arrows of slaying and bolts of slaying at the
store on the town level - do they do anything besides the unusually
large to hitand damage bonuses? Anyway, time to go fight some
Ancient dragons with my new R armor -should make it a bit easier...
heh heh heh.... as long as they don't paralyze me, that is... #$@!
no FA yet...

Jarad Schiffer
aka Felmore level 32 ranger
Newsgroups: rec.games.moria
From: os9duane@gkcl.ists.ca (Duane DOUCET)
Subject: Re: Where is UNIX MORIA???
Reply-To: os9duane@gkcl.UUCP (Duane DOUCET)
Organization: y
Date: Wed, 30 Sep 92 01:55:51 GMT

In article <1992Sep28.001250.3229@newshost.unh.edu> esb@kepler.unh.edu
(Dead-Eye) writes:
>
>Greetings.  Someone has claimed to have found umoria on ftp.uu.net..
>
>I am looking for moria source code (c) to run on unix MIPS computer.
>Any guidance would be surely appreciated!
>

    I got version 5.4 of Unix Moria from kukulcan.berkeley.edu.  Problem is
that kukulcan has been down for about two weeks and I haven't heard any word
as to when it'll be back up.
    The code I ftped from there compiled very well on my MIPS computer,
however.  Good luck.

                                                Duane Doucet
From: willem@blade.stack.urc.tue.nl (Willem-Jan Monsuwe)
Newsgroups: rec.games.moria
Subject: Speed items
Summary: Not one speed item (at level 38!)
Keywords: speed
Date: 30 Sep 92 13:25:51 GMT

I'm playing a 38th level mage and I'm down to 2000ft (conservative!)
Because I haven't found a single speed item yet.

So I'm wondering: What depth is the best for finding speed items?
(i.e. Boots of speed, Ring of speed, etc.)

Selene, 38th level mage elf.

-- 
(Wacko) Willy

\    //\/\
 \/\//    \
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Angel Sword
Organization: John Leslie Consulting, Milford NH
Date: Fri, 02 Oct 1992 20:11:44 GMT

After reading last week's conversation on Angel Sword ("Visiting A Real
Sword Shop") I though it sounded rather neat, but I figured there was
no chance I could see it.  As it turns out, however, my British Lit class
will be visiting King Richard's Fair in Massachusetts on October 12.  Will
Angel Sword be there?  Anyone know?  Anyone have a better place to post
this question?

-- 
"The Fire Swamp? We'll never survive!"                        | Scot Salmon
"Nonsense. You're only saying that because no one ever has."  | scot@jlc.mv.com
                                    - The Princess Bride      | 101010 52 2A...
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: Artifact shops in Moria 5.5?
Organization: John Leslie Consulting, Milford NH
Date: Sat, 26 Sep 1992 17:10:11 GMT

In article <1992Sep25.204508.18390@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>OK:  I just start a new game of Moria 5.5 right after getting it to compile. 
>The only source changes I made were a new 'no haggle' option on the '=' menu
>and an 'auto-roller' that will roll characters until they meet the mins you
>give it at the begining.  (The auto-roll is an option, the old method still
>exists)

If anyone makes a Mac version with these installed, let me know. Also am
interested in a Mac version with monster health detection. I have installed
that patch on the UNIX version but I don't have the required Mac software.
(to compile the modified source, I mean) 

Thanks.
-- 
"The Fire Swamp? We'll never survive!"                        | Scot Salmon
"Nonsense. You're only saying that because no one ever has."  | scot@jlc.mv.com
                                    - The Princess Bride      | 101010 52 2A...
Newsgroups: rec.games.moria
From: craig@jach.hawaii.edu
Subject: Bows and arrows
Reply-To: craig@jach.hawaii.edu
Organization: UK/Canada/Netherlands Joint Astronomy Centre, Hilo, HI
Date: Mon, 5 Oct 1992 19:24:17 GMT

I know that most players dislike using Bows and arrows because of the space they
occupy in the inventory etc. I have been having some fun with the following:-

Composite Bow x4 (+5,+7)
Arrows 1d4 currently (+5,+6)

this combination seems pretty leathal and I have been finding magic arrows
on a regular basis. 

My question to the net is what actual damage does the above combination do?

Thanks in advance

Simon Craig
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: where to get unix ver?
Organization: North Carolina State University
Date: Wed, 30 Sep 1992 15:36:24 GMT

In article <3776@ra.nrl.navy.mil>, miner@hightop.nrl.navy.mil (Les Miner) writes:
|> In article <1aa46cINN5uv@chester.ksu.ksu.edu> hendric@chester.ksu.ksu.edu (Richard Hendricks) writes:
|> 
|> >which type to use.  BTW- is there a version of moria for X windows? I know 
|> >there is an amiga version with graphics, but i'm wondering if there is one for
|> >x windows.  Could you also send me the ftp site?  much appreciated!
|> >
|> If this version is available, I would also like the ftp site, please.
|> 
|> 
|> -- 
|>  _    ____ ____
|> | |  | ___| ___|          It's bad luck to be superstitious!
|> | |__| ___|___ |          
|> |____|____|____|          DP2 Les R. Miner - miner@hightop.nrl.navy.mil

Archie: the great finder of programs is summoned.

archie> set search sub
archie> prog xmoria
# matches / % database searched:    5 /-68%
Host solbourne.solbourne.com   (141.138.2.2)
Last updated 02:54 22 Sep 1992

    Location: /pub/uploads/for.imp
      FILE      rw-rw-rw-    385527  May  4 23:59   xmoria.tar.Z

[Locations for the mac version of PXmoria omitted]

I haven't tried it, but there it is.  Maybe someone with some spare time could
check it out and post a review.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: beigel-richard@CS.YALE.EDU (Richard Beigel)
Subject: Re: Identify
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Fri, 2 Oct 1992 15:12:05 GMT


Before WORing from 1250ft, I suggest resting for 10,000 turns.  (not
recommended in 4.87 because of a bug, but fine in 5.3 or 5.5).  When
you return to the town, the inventories will have turned over, so you
are likely to find more identifies.  Buy all of them.  If you want
even more, climb down to 50ft, wait 10,000 turns, climb back up, and
go shopping.  Have fun.


-- 
Richard Beigel			telephone:  (203)432-1228
Dept. of Computer Science	email:  beigel-richard@cs.yale.edu
P.O. Box 2158, Yale Station	campus mail:  A. K. Watson Hall
New Haven, CT  06520-2158		      51 Prospect Street
Newsgroups: rec.games.moria
From: ingram@dirac.phys.washington.edu (Doug Ingram)
Subject: Re: Identify
Organization: University of Washington
Distribution: na
Date: Fri, 2 Oct 1992 19:40:21 GMT

jvessey@husc8.harvard.edu (Jonathan Vessey) writes:

>                              So, my question is, what do those of you who
>play characters other than rangers/mages do in the face of this problem? I
>love rangers, but want to try something new. 

	One way you can help yourself is by using the remove curse spell
creatively.  Once I have the spell and the book, I equip all weapons and
armor that I find.  If they're cursed, it'll tell me, and I can remove
curse and forget about them without ever wasting an ID on them.

	You still don't have enough identifies to get everything you'll
want, though.  Best thing is to go ahead and resell potions and scrolls
(or just read scrolls if you stay down for long periods and need the slots,
but this doesn't always get you the answer and can be B.A.D. sometimes
if the scroll is summon undead or curse weapon).  Use staves and wands
at various times until you find out what they are.  

	Doing all of the above will cut _way_ down on the number of ID's
you'll need to perform.  I further pare it down by not ID'ing cheap items
such as daggers, low-point value armor, etc.  If you do this, and you're
persistent enough to wait for the ID scrolls you need to appear in the
shop, you should be able to identify just about everything that would
be worthwhile to identify.

Doug Ingram -- ingram@u.washington.edu
Newsgroups: rec.games.moria
From: jhpace@eos.ncsu.edu (Jerrold H. Pace)
Subject: Re: What's a Crown of Seeing?
Originator: jhpace@c00560-1403br.eos.ncsu.edu
Reply-To: jhpace@eos.ncsu.edu (Jerrold H. Pace)
Organization: North Carolina State University, Project Eos
Date: Fri, 2 Oct 1992 16:10:50 GMT


Scott.Maxwell@bbs.oit.unc.edu (Scott Maxwell) writes:

>	The "Subject:" line just about covers it. If it matters, the one I
>found is +3 or +4 (I forget).

According to the moria.reference file, a Crown of Seeing is:


   4.2 Magic Armor
Crown of Seeing       see invisible, +(10-25) searching.
                      [+(2-5) to seach in 4.87]

This would mean just the bonus on search and seeing invis. but not any
additional hit points, dragon kills, etc.

--
------------------------------------------------------------------------------
Jerrold H. Pace         | Jayce Paladin, The Paladin Knight
jhpace@eos.ncsu.edu     | 160 Owen Hall, Box 4451, NCSU, Raleigh  27607
Junior in Elec.Engin.   | Opinion:  only mine own, and maybe my twin's.......

\`pal-ed-en\    1:  a champion of a medieval prince
                2:  an outstanding protagonist of a cause
------------------------------------------------------------------------------
Newsgroups: rec.games.moria
From: jek5036@ultb.isc.rit.edu (J.E. King)
Subject: Lordly Rings of Protection
Originator: jek5036@ultb
Organization: Rochester Institute of Technology
Distribution: usa
Date: Tue, 6 Oct 1992 03:11:16 GMT

Thanks for all the help out there, you moria freaks.  Rings of Lordly
Protection are not covered in the Moria Manual.. I've got a
ROLP [ACID] (+5).  Does it do anything besides +5 to AC and ACID prot.?

E-mail reply.. Thx.

Jim
From: sanjay@andromeda.rutgers.edu (Sanjay B Shah)
Newsgroups: rec.games.moria
Subject: Re: More slowness?!?!?!
Date: 1 Oct 92 23:26:07 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

> [Complaint of character being slow deleted]

	I've had this problem soon after I encountered a shrieking
mushroom patch (the one that hollers something to the effect of
'a loud wailing sound').  I wasn't sure that the mushroom patch was
the cause, until I specifically observed what happened when I came
across it again.  Although the game never displayed the 'slow' flag,
I definitely *was* moving slower after the encounter ....


		  Sanjay

	sanjay@andromeda.rutgers.edu
Newsgroups: rec.games.moria
From: petitc@vccnw01.its.rpi.edu (Christopher Jon Petit)
Subject: Re: (DF): (+3 to stealth)
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 28 Sep 1992 12:10:12 GMT

In article <A3884@BB.maus.de>, Cornelius_Caesar@bb.maus.de (Cornelius Caesar) writes:

|> Now the question: If it were a (HA) (+3 to STR) it would sustain wisdom
|> (which isn't quite necessary for a mage). What exactly does "sustain" mean?
|> Of course I know the translation (I am German), but what's the advantage of
|> having it? Does "sustain" prevent that stat from being drained?
|> 

  I think it would sustain Wisdom.  Sustain Stat does prevent it from being
drained.

  As an aside, I found a Ball and Chain (HA) (2d4) (+5,+7) [+2] (+4 to Str).

  First of all, the gods have a very sick sense of humor---making a usually
cursed item an Item of the Gods..

  Secondly, does the +4 sustain Dex or Con?

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: rec.games.moria
From: warnold@gossip.urich.edu (William W. Arnold)
Subject: Re: monster hit points patch?
Organization: University of Richmond
Distribution: usa
Date: Tue, 29 Sep 1992 15:23:51 GMT

In <1992Sep28.013149.29238@news.iastate.edu> rossco@iastate.edu (Ross Stenersen) writes:
>At school here, on the unix workstation network, moria has a feature I want
>in the version I'm running on my pc.  The version running on the unix is 5.4
>and I'm running 5.5 so I don't know why I don't have it.  On the lower left
>corner of the screen, when you are fighting a monster, it shows how many
>hit points the monster has left.  I have the source code on my pc and have
>successfully compiled it but can't find anything in it to make it do this.
>Is there a patch I need to apply or something?

this patch has been mentioned twice recently,  Would someone please
post {it,where it can be found} so I can get it...

-- 
-billy-  warnold@nomad.urich.edu  has8wwa@cabell.vcu.edu
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Mon, 28 Sep 1992 10:13:06 -0400 
From: "Kenneth E. Mohnkern" <km2a+@andrew.cmu.edu>
Subject: Bearded women?


Is it normal for female dwarves to have two-foot beards? Every one I
rolled had a beard. Not ever having met a bearded dwarven woman, I
wonder - is this a bug?


 Name        : Betty                   Age          :     40   STR :     14
 Race        : Dwarf                   Height       :     42   INT :      8
 Sex         : Female                  Weight       :    103   WIS :  18/36
 Class       : Priest                  Social Class :     49   DEX :      5
 Title       : Priest (5th)                                    CON :     12
                                                               CHR :     12

Character Background
 You are the only child of a Dwarven Miner.  You are a well
 liked child.  You have dark brown eyes, straight black
 hair, a two foot beard, and a dark complexion.

ps - She's level 12. Gotta get her DEX back up...
From: v126hqpj@ubvmsb.cc.buffalo.edu (Philip S Piasecki)
Newsgroups: rec.games.moria
Subject: Tarkas.tamu.edu server
Keywords: tarkas, ftp
Date: 5 Oct 92 16:14:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

What happened to the tarkas.tamu.edu nethack server?
Just curious

P.
From: ron@zooid.guild.org (Secret Mud)
Newsgroups: rec.games.moria
Subject: Re: Bearded Women: The Response
Date:  5 Oct 92 04:17:42 GMT

From: km2a+@andrew.cmu.edu (Kenneth E. Mohnkern)
>
>I asked what the story was with bearded dwarf women.
>
>I got a few responses. Thanks to all of you. One person thought it was a
>case of lazy programming, but a couple others said that, according to
>Tolkein, female dwarves do have beards and take great pride in them.
>
>So there you go.
>     ken

Not according to Tolkien.  He skipped to problem by not describing any female
dwarves.

More likely "according to AD&D".  They've often come up with silly
descriptions, like the troll one they ripped off from the "incompleat
Enchanter".  (Which applied to only one extremely long nosed troll.)
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: rec.games.moria
Subject: Re: Bearded women?
Date: 28 Sep 92 15:52:02 GMT
Organization: University of Tampere, Finland

In article <gell=m600iVgA1U1J1@andrew.cmu.edu> km2a+@andrew.cmu.edu (Kenneth E.
 Mohnkern) writes:
>
>Is it normal for female dwarves to have two-foot beards? Every one I
>rolled had a beard. Not ever having met a bearded dwarven woman, I
>wonder - is this a bug?

Well, the fist thing I can say is:

***************LAUGH********************


Then again, maybe they have been using Dragon magazine as source material...
I can recall an article called "A beard is a dwarf's pride" or something 
like that with pictures of not-so-sexy bearded female dwarfs. Anyone remember
which issue that was?

--
In Moria:
Der Wanderer 
Lvl 39 mage
At 5500 feet
--
In RL:
--
*****************************************************************************
TOPI YLINEN		f1toyl@kielo.uta.fi
=============================================================================
The brotherbeat to any bull-eyed bulbomasons with an applemeter of
blunderblood in his veins... the philo-oxidative paygreen pathofinder,
a terror firmly tiger-belted in a toad-twisting taxbus.
Newsgroups: rec.games.moria
From: storm@fwi.uva.nl (Richard G.C. Storm (I89))
Subject: DRAINING MY DEFENDER
Organization: FWI, University of Amsterdam
Date: Tue, 29 Sep 1992 12:04:14 GMT

I never knew this:

My ranger found a Beaked axe (DF) (+10,+8) [+10] (+1 to stealth) pretty 
early in the game. (**** thank GOD ****)

Now a disenchanter bat comes up and tells me there is a static feeling in
the air. Afterwards ALL the bonuses were drained by 2 even the armor bonus.

So I was wondering if you can get the armor bonus back by enchant armor
scrolls. 


-- 
Richard Storm, storm@fwi.uva.nl || 
University of Amsterdam.