HDTenEightyP/NetNews huggingface dataset:
From: steve@sneezy.tamu.edu (Steve Rikli)
Subject: Re: BTech: MS-DOS Version Beta 0.2 ready (not)
Organization: College of Architecture, Texas A&M University
Date: Tue, 15 Sep 1992 00:22:37 GMT

In article <1992Sep11.095902.1701@gacvx2.gac.edu> phygod72@nic.gac.edu (Phil ) writes:
>In article <1992Sep11.083134.3586@klaava.Helsinki.FI>  writes:
>} In <BuDwHA.Kwq@immd4.informatik.uni-erlangen.de>  
>kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer) writes:
>} 
>} >Anyway, I've uploaden mech02b.zip, same place. I tried to
>} >upload to the states, but archive.umich.edu kept dying on me,
>} >so currently it's just available at 131.188.1.43 in /pub/pc/incoming
>} 
>} >I REALLY REALLY hope it uploaded ok (yes, I'm using binary)
>} 
>} 	Well, it seems it didn't, sorry... :-(
>} 	I tried to PKFixZip that packet but it was no use. 
>
>Perhaps, Klaus, you could UUENCODE it and mail it to someone (I'll volunteer)  
>who can decode it...I didn't get the zip file to work either...
>
>Phil aka keep trying...

If SOMEONE/ANYONE will get me a copy of this file(s) somehow, I will
gladly make it available in the anonymous BattleTech archives at
archone.tamu.edu (128.194.53.42) in ~pub/btech.

My attempts to get to Klaus' site have thus far been thwarted as well.

cheers,
sr.
--
|| Steve Rikli 	           |||  Visualization Lab               ||
|| steve@archone.tamu.edu  |||  Texas A&M University            ||
|| (409) 845-3465          |||  College Station, TX  77843-3137 ||
Newsgroups: rec.games.board,rec.games.pbm,bit.listserv.dipl-l
From: msdy@vax5.cit.cornell.edu
Newsgroups: rec.games.board
Subject: Advanced Third Reich pbem
Date: 13 Sep 92 14:04:42 EDT
Distribution: rec
Organization: Cornell University


Hello Again!

I have completed my move and am now on INTERNET via CompuServe
(only).  Folks who replied to my first ATR posting should have
recieved a sample turn, player info, and list of guidelines
by now.

I am reposting the notice for pbem players (below) for those that
missed the first one, and will be able to organize pbem games
for those who haven't started on their own.

If you have started a game, I'd like to know about it, who
you are playing, and what has happened in the game.  I will
also be able to answer/refer rules' questions.  General 
ATR info will be available through ULTRA and I do NOT intend
to duplicate that newsletter/magazine, but may be able to
send out answers to commonly asked questions about the game.

conrad

Please NOTE MY NEW ADDRESS posted at the end of this letter!!!!!


**********

Advanced Third Reich can be played by e-mail, and those who
are interested in finding an email opponent or learning 
how we currently run an email game can contact the ULTRA
pbem representative (that's me) at the address below.
I DO NOT usually read the rec.games.board newsgroup (or 
any newsgroup) so posting notes to me through NEWS will
not work.  Pbem of A3R is time consuming, but just as much
fun and often more practical than ftf play.  When you
contact me, please indicate:

your real address
your email address
your level of 3R play (novice, intermediate, advanced)
your level of A3R play (ditto)
any AREA or ULTRA rating that pertains to playing A3R
expected speed of play (turn a week, turn every other week, turn
                        a month)
type of game desired (recreational, competitive)

At this point I have a list of about 12 playtesters and other
folks looking for games.

Conrad Struckman
ATR Design Team
ULTRA PBEM representative

Send your request/comments to:

71163.401@CompuServe.com.edu
Newsgroups: rec.games.board
From: brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G)
Subject: Re: JUNTA and COUP
Originator: usenet@kittyhawk.ecn.uoknor.edu
Date: Sun, 13 Sep 1992 19:48:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
Organization: The Anime Doujou

In article <la>, rnlee@sdcc3.ucsd.edu (Profess'nal Agitator) writes...
> 
>1.  Is Junta still in print?  If not, who carries it?

I don't know if it is anymore. West End Games printed it, and you might write
them and see if they have any sets left over...or look for it at a gaming
convention.

>2.  Earlier this year, I saw a new game by Steve Jackson Games called
>Coup.  My initial reaction based on the cover and the description on
>the box was either (1) this looks very similar to Junta or (2) SJG
>acquired the rights to Junta and is re-releasing it as Coup.  Even the
>map looked similar.

I am 99.99999% sure that COUP is NOT Junta. For one thing I believe COUP is
just a 2 player game. I really hate it that Coup doesn't show you the board
or anything on the bottom of the box. I asked the store owner about it. He had
played it and while it has the same setting "feel" as Junta, the play is
different.

Domo. Ja na.

Brandon Freels (Garland Operator 7-G)
brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
"I'm witty naturally, I don't need quotes."
From: Professor WHO?
Newsgroups: rec.games.board
Subject: Re: Titan - who does NOT like it?
Summary: Expansion sets, etc...
Keywords: titan
Date: 8 Sep 92 01:50:34 GMT
Reply-To: maboyiny@ccvax.as.edu.tw (Dr. Weird)
Organization: Ayatollah's Correct Bidding Lessons
Originator: boyiny@kovalevskaya
X-Subliminal-Message: I'll trade you my Wyvern for that Griffon.


[Jason:]
>ps  Now a few questions of my own.
>
>1)  I've heard that there were some variant creatures talked about
>on the net around a year ago.  Anyone have a copy of the discussion
>and/or creature stats?

Well, I posted some sort of a summary.  Somehow or other it did not seem to
me that I had too much of an enthusiastic welcome.  I'll post it again if
people are curious.

>2)  I've heard that there was an issue of The General that talked
>about Titan and had some different battleboards.  The game store in
>town didn't know what issue.  Does someone out in net land know?

The New Battlelands are too skewed, from what I have seen.  Alsom, the fact
that one is supposed to use a die to decide what battleland is used kind of
adds more randomness to the game.  I am not acverse to the idea of a new
set pof battlelands, but what I see needs work.
Newsgroups: rec.games.board
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: BTECH: Hatchets (was: Re: BTECH - machine gun mechs)
Date: Sat, 12 Sep 92 07:47:17 GMT
Organization: Netcom; Renegade User

In article <11SEP199213590174@zeus.tamu.edu> elm4252@zeus.tamu.edu (MOORE, ERIC LEE) writes:
>in an earlier post, it was stated that mechs can only have 1
>hatchet.  as far as i know, there is nothing said about not
>having two hatchets.  i do not know if you can use both in 
>a single physical attack.  but, the solaris premade mechs 
>have some with two hatchets/claws on them.  i do not know the
>names of said mechs.  but i do know that they do exist.

    \_/
     |es, it's the Mantis.  When I saw it, I asked Sam Lewis (the
 head of FASA) on GEnie what the deal was.  He said that a mech can
 only attack with one hatchet/claw/etc. per turn.  You can build a
 mech with two, but the second one can only be used as a spare.

-- 
    ________________________________________
   /  -= Lunatic Johnathan Bruce E'Sex  (: /
  /  lunatic@netcom.com  CI$:  76170,672  /  <----- Note new
 /  GEnie:  LUNATIC    AoL:  <canceled>  /  Internet address
/_______________________________________/
Newsgroups: rec.games.board
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: JUNTA and COUP
Reply-To: sos@oz.plymouth.edu (Steffan O'Sullivan)
Organization: Plymouth State College - Plymouth, N.H.
Date: Sun, 13 Sep 92 21:58:38 GMT

In article <la>, rnlee@sdcc3.ucsd.edu (Profess'nal Agitator) writes...

>2.  Earlier this year, I saw a new game by Steve Jackson Games called
>Coup.  My initial reaction based on the cover and the description on
>the box was either (1) this looks very similar to Junta or (2) SJG
>acquired the rights to Junta and is re-releasing it as Coup.  Even the
>map looked similar.

Nothing similar at all, really. Coup is a wargame; Junta is a diplomatic
game.  Coup has the feel of a fairly simple wargame: count up attack
factors, compare to defense factors, roll for result on Combat Results
Table.  If you like wargames of the complexity level of Ogre and GEV,
you'll like Coup.  It's a pretty fun game, with a high replay value, but
it's not in the same league as Junta.

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
From: cjs@phy.duke.edu (Carl Schnurr)
Newsgroups: rec.games.board
Subject: Conquest - Anyone know this one?
Date: 10 Sep 92 14:42:17 GMT
Organization: Duke University Physics Dept.; Durham, N.C.

I was in a bookstore the other day and saw a boardgame I'd never
seen before.  It was called "Conquest" (if I'm remembering right).
It looked like a two-player wargame set in vaguely roman times,
with a nice map and plastic playing pieces representing infantry,
elephants, horses and boats.  The back of the box made a big deal 
out of the fact that the pieces could "stack", i.e. the plastic
pieces were designed so that units can actually sit inside the boat,
on the horse, etc.  It wasn't by any game company I'd ever heard of
before.  

My question is, has anyone heard of/seen/played this game?  

-Carl

-- 
	Carl J. Schnurr					1-919-684-8256
	Duke University Dept. of Physics        	cjs@phy.duke.edu
	Durham, N.C.      27706			
Newsgroups: rec.games.board
From: jeffj@seeker.mystic.com (Jeff Jones)
Subject: Games for Sale!
Organization: Mystic Software Pittsburg, Ca
Distribution: na
Date: Sun, 13 Sep 1992 16:52:37 GMT

Time to clean out the old games closet so I have the following games
for sale. All must go!

7th Fleet
Star Fleet Battles with expansion set.
Tobruk
Shogun
Berlin 85 (Enemy at the Gates)
Duel for Kharkov
Stalingrad
Up Front
Swash Buckler
Battle of the Bulge
B-17
3rd Reich
Luftwaffe
Battle for the Factories
Blitzkreig
Sheridens Ride
Army Group North

Make a offer! Hurry these won't last!

Jeff

-- 
 Jeff Jones  AB6MB         | Prediction is very difficult, 
 UUCP   uunet!seeker!jeffj | especially about the future.
 Infolinc BBS 510-778-5929 |          Storm Petersen
Newsgroups: rec.games.board
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Battle tech nitty gritty mech designs
Date: Tue, 15 Sep 92 09:32:31 GMT
Organization: Netcom; Renegade User

In article <trent-140992100802@128.95.123.185> trent@mailhost.hsas.washington.edu (Sigfried Trent) writes:
>In article <BuKrAE.6Hw@apollo.hp.com>, carlton@apollo.hp.com (Carl Hommel) wrote:
>> >Tonage:  Armor=16.25(259 points)
>> Aha!  You are allocating a .25 ton of armor!  Is this legal?  The mecheditor
>> is upping this to 16.5 tons.
>
>It might not be, I'm not sure.  I always round up tonnages unless
>there are other tonages in the design to compensate.  I never round 
>down.  So it might not be to the letter of the law, but from my
>experience most people add up quarter tons before rounding, even
>though the rules say otherwise.  But if it was nessesary I could
>change one of the lazers or drop a little armor.
 
     _
    (_)fficially, no (Compendium, p. 112) it's not legal.  I have all my
 charts show maximum armour in units of .25 ton, myself, though.  When I
 actually construct a mech, I either round it up to .5 ton units, or I
 just lop off the .25 (oftentimes the mech can only hold 1 more point of
 armour, and a full .5 ton just isn't worth it for that -- all my charts
 show what the armour wastage would be at the maximum armour tonnage, so
 I can make the decision).  If I regularly played with others, and they
 agreed, I'd use the .25 ton units as a house rule.
     _
    /-\s for the engine and internal structure and rounding up .25 units
 (since this has come up before):  I follow FASA's example, and add the
 engine and IS together before rounding.  Look through the 3050 and 3055
 readouts and you'll see that they're littered with mechs designed this
 way.


>> >Space:  A normal mech has 47 free spaces available.
>> >XL engine=+6  4LRM15s=+8  10tons ammo=+10  Douple heat sink=+3
>> >large lazer=+2  4med lazers=+4  C3=+1  Endo=+14  No hand&lower arm=-4
 
 
    (_|m, BTW,  LASER: Light Amplification by Stimulation of Emitted
 Radiation.  There's no "z."  (Excuse my nitpicking.)

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.board,rec.games.frp.advocacy
From: kmathias@afit.af.mil (Karl S Mathias)
Subject: Re: Hostility in Gamers toward Certain Games
Organization: Air Force Institute of Technology
Date: Mon, 7 Sep 1992 16:14:02 GMT


Just a historical note:

In 1876 Colonel Jules von Verdy du Vernois suggested changes to the
Prussian game of Kriegsspiel.  These changes entailed removing the 
"rigidness" of the game by installing an umpire to determine damage to 
equipment, losses of men and legality of moves.  

Almost immediately the German officers who regularly played the game
were divided into the "Rigid" and "Free" style of players.  As you can
guess, each tended to despise the other.

Guess things haven't changed much in 100+ years, eh?  And I'd lay odds
most RPG people thought TSR invented the concept :-)


Capt Karl Mathias                                  kmathias@afit.af.mil
Graduate Student, Air Force Institute of Technology
"Opinions expressed are my own and not those of the U.S. Air Force"
From: kgnome@cs.concordia.ca (MATIS stephane)
Newsgroups: rec.games.board
Subject: Re: BTECH: The Lawman LWN-2K
Date: 14 Sep 92 12:34:49 GMT
Organization: Computer Science, Concordia University, Montreal, Quebec

From: taia_a@kosmos.wcc.govt.nz

 > After reading the TR3055, I came across several designs that displayed all
> the wrong things to do in producing a mech. One that especially irritated
> me was the Gunslinger! it had everything wrong going for it!
 > It had an XL engine, only two jump jets, leg mounted weapons and no
> max. armour! AAARRRGGGHHHHHH! I was very angry at this and what's worse
> it was a Kuritan mek (OK, a fedrat/Kuritan mek :). So I got out my trusty
> pen and paper and designed this mek that proves that you don't always
> need an XL engine etc.

You are walking on sacred ground Tony! But, you must understand, the
Gunslinger was designed first as 100 tons, and then, due to limitations
imposed by FASA (they already had many 100tonners), it was reduced to
85. Then some shmuck decided to "correct" it by limiting movement.
Idiot.

The original Gunslinger, called "The Peacemaker", is 100 tons, 3/5/3, 19
tons of armor, and all the weapons as is. BTW, the foot mounted weapons
are great for rear defense, and it was added to make the design "well
rounded".

Flame off.


Roll!       ___      +---------------------------------------------------+
Over!   __ ( . )      From        : Stephane I. Matis
      _/__\(___)      Internet    : kgnome@cs.concordia.ca
    / /\\[==]//\ \    Working for : Monenco Systems Group 
   /_/  |THOR|  \_\   Working  at : Newfoundland Offshore Contractors 
  [00] _//==\\_ [00]  Writing for : Mecha*Press and FASA's BattleTech
      / _/--\_ \      		    Dream Pod 9
     |__|    |__|     "It Just Works... " - Steve Paul Jobs, CEO NeXT
     (__]    [__)     "Clam Warships are landing on Toycod !" - Anonymous
    [_=_]    [_=_]   +---------------------------------------------------+

> (c) Tony Taia 1992
> 
> This has been.....
 > Tony Taia
  > TAIA_A@kosmos.wcc.govt.nz, tai-shu@kauri.vuw.ac.nz
> 3067: When the Combine takes Twycross! :)
Newsgroups: rec.games.board
From: jcowling@ophelia.UVic.CA (Scowling Jim Cowling)
Subject: SFB:  PBeM, anyone?
Organization: University of Victoria, Victoria, BC, Canada
Distribution: usa
Date: Tue, 8 Sep 92 05:20:52 GMT

Is there anyone here playing Star Fleet Battles by e-mail?  Or is anyone out
there interested?  Or is there already a semi-organized group doing such
already?

-------
Scowling Jim Cowling
Creative Writing Department, University of Victoria (opinions disassociated)
-------
Newsgroups: rec.games.board
From: rburr@shlump.nac.dec.com (Rod Burr)
Subject: Re: Tactica: Wheeling
Reply-To: rburr@shlump.nac.dec.com (Rod Burr)
Organization: Digital Equipment Corporation
Date: Mon, 14 Sep 1992 19:34:30 GMT


While the restriction on wheeling is in the main Tactica rules for the ancient
period, a number of the armies included are allowed exceptions to this,
e.g. Byzantines, Sassanids, Romans and the opposing Barbarians. It is
more common for the later armies, so the medieval rules just continue this 
trend.

						Rod Burr
Newsgroups: rec.games.board
From: hal@HQ.Ileaf.COM (Hal Wadleigh)
Subject: Re: Battletech
Reply-To: hal@HQ.Ileaf.COM (Hal Wadleigh)
Organization: Interleaf, Inc.
Date: Tue, 15 Sep 92 13:14:12 GMT

In article <JP7wqB1w164w@qed.cts.com> skyblade@qed.cts.com (Dennis Ma) writes:
> 
>         1)  When an ammo explosion occurs, it does the damage amount of the 
> remaining ammo * the damage potential of the weapon.  So a full 200 rounds 
> of MG ammo would do 400 points of damage when it explodes, correct?  ....... 

This is one of the areas where the rules tend to get sloppy.  Ammo explosions
go against internal structure and transfer inward, except that when a limb or
section is lost, the transfer ceases.  Locally, we don't transfer from arm or
leg units when the limb is blown off, but we do transfer internal sections.
The result is that detonating a full magazine in a torso is instant death.

>         2)  Regarding damage transfer, is damage transferred to the internal 
> structure of the adjoining element or the outer armor?  

Again. the rules are sloppy here.  Ammo explosions go against internal structure
but transferred damage goes against armor.  We treat all transferred damage as
against armor, since the exploding ammo is not internal to the transferred
section (which is the reason for applying damage to IS first).

>         3)  Regarding fires:  When fires spread across the battlemap, do the 
> fires ever go out?  ....................................................... 

Fires burn for six turns.  Heavy woods reduce to light, light woods to clear.  
If you use optional grass fires (clear terrain can burn) then they cannot be
burned again.

Newsgroups: rec.games.board,rec.games.frp.misc
From: summers%chinook.cs.utah.edu@cs.utah.edu (Jim Summers)
Subject: Re: Clay O'Rama
In-reply-to: educ@unixg.ubc.ca's message of Tue, 8 Sep 1992 00:02:00 GMT
Organization: U of Utah
Date: 9 Sep 92 15:18:51

In article <1992Sep8.000200.21008@unixg.ubc.ca> educ@unixg.ubc.ca (Vicki Domansky) writes:

>   ** please note cross-posting
>   Has anyone ever played Clay O'Rama?  It is a game published in the
>   September 1987 issue of Dragon magazine, by Zeb Cook, I think.  
>   I watched it at a local mini-convention at UBC this weekend, and
>   thought it was the most hilarious game I've seen in a long time.  The 
>   roleplaying aspect of this game is almost non-existent, but it was 
>   so much fun to watch I thought I'd share it anyways.

This sounds like a nice break from our games!  Can anyone post
the rules or suggestions on play?

jim
From: skrishna@cocoa-pebbles.ai.mit.edu (Sarath Krishnaswamy)
Newsgroups: rec.games.board
Subject: Re: Diplomacy: Rules Question
Date: 15 Sep 92 14:51:02 GMT

In article <1992Sep15.125103.2289@samba.oit.unc.edu>, Steve.Zwanger@bbs.oit.unc.edu (Steve Zwanger) writes:
|> Suppose there's a situation like this:
|> 
|> England: A Gas-Bur
|> 
|> France: A Bur-Gas
|>         A Par S A Bur-Gas
|> 
|> Germany: A Mun-Bur
|> 
|> Obviously A Gas-Bur fails, but does it cause A Mun-Bur to bounce?
|> 
|> Steve



From the Diplomacy rules, rule IX.7:

"...where two or more equally well supported units are ordered to the same space, neither
may move, even though one of them has been dislodged by a supported attack on the same move.
 However, if two units are ordered to the same space, and one of them is dislodged by a unit
coming from that space, the other unit may move."
       ^^^^

I.e. in your example both the English and German units are ordered to Bur, and the English
unit is dislodged by a unit from Bur, hence the German unit may move.
                            ^^^^

A pretty much equivalent example to the one you gave is in the rulebook as Example 5. (And
the same thing with more supports is given as Example 6).

--Sarath.


-- 
*********************************************************
*     Sarath Krishnaswamy                               *
*     MIT Artificial Intelligence Laboratory            *
*     545 Technology Square  room 828                   *
*     Cambridge, MA 02139      (617) 253-1513           *
*     skrishna@ai.mit.edu                               *
*********************************************************
From: dv52151@uxa.cso.uiuc.edu (Axly)
Newsgroups: rec.games.board
Subject: MechEditor 3.3
Date: 14 Sep 92 19:04:51 GMT
Organization: University of Illinois at Urbana


Someone requested I post the address where the Mecheditor was located.      

It's at wuarchive.wustl.edu  in directory \pub\MSDOS_UPLOADS 

Hope that helps.

Axly
 
Newsgroups: rec.games.board
From: nousek@astro.psu.edu (John A. Nousek)
Subject: Kingmaker question
Organization: Department of Astronomy and Astrophysics, Penn State University
Distribution: rec
Date: Tue, 8 Sep 1992 05:10:22 GMT

I was recently reading a Kingmaker variant suggested in the
General.  It referred to an Event (Black) Card called 'Royal
Heir Escapes'.  I have both the original Avalon Hill game and
the Expansion set sold by Avalon Hill, and I have never seen
such a card.  Is it a new addition to the Second Edition rules?
or is it in another variant or expansion?  Are there any other
additional Events?

	John Nousek
Newsgroups: rec.games.board
Subject: Re: Btech/Mechwarrior - Clans
From: taia_a@kosmos.wcc.govt.nz
Date: 14 Sep 92 16:23:16 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <BuHCDx.1s3@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (Axly) writes:

> Has anyone worked out a good Mech assignment system for Clan
> characters in MechWarrior? Using the current system, the 
> best warriors (Front Line Mechwarrior) has no points left
> if he/she takes the Racial Advantage and Mechwarrior
> Skill package, except that one point used to raise the Edge
> score. This winds up with the best Clan pilots driving real light
> 'Mechs.  Any ideas folks?
 
 C'mon Axly! read the rules, Clanners don't buy/pay for their meks!
They just get them assigned to them by the GM :)

This has been....
 Tony Taia
  TAIA_A@kosmos.wcc.govt.nz, tai-shu@kauri.vuw.ac.nz
3068: The Unification of the Inner Sphere as the new Draconis League :)
Newsgroups: rec.games.board
From: steve@archone.tamu.edu (Steve Rikli)
Subject: BTECH:  MechEditor & Mech Designer now @ BattleTech archive
Organization: College of Architecture, Texas A&M University
Date: Tue, 15 Sep 1992 02:25:39 GMT

I have placed copies of the Mech Designer v3.1 (mchdsgn31.zip) and
the MechEditor v3.3.0 (mched330.zip) in the BattleTech anonymous
ftp archive at archone.tamu.edu (128.194.53.42).  The directory is
~pub/btech.

I'm still waiting for a good copy of Klaus' program, though.  ;-)
This and other contributions welcome.

cheers,
sr.
--
|| Steve Rikli 	           |||  Visualization Lab               ||
|| steve@archone.tamu.edu  |||  Texas A&M University            ||
|| (409) 845-3465          |||  College Station, TX  77843-3137 ||
From: phygod72@nic.gac.edu (Phil )
Newsgroups: rec.games.board
Subject: Re: BTech: MS-DOS Version Beta 0.2 ready (not)
Date: 11 Sep 92 15:59:01 GMT

In article <1992Sep11.083134.3586@klaava.Helsinki.FI>  writes:
} In <BuDwHA.Kwq@immd4.informatik.uni-erlangen.de>  
kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer) writes:
} 
} >Anyway, I've uploaden mech02b.zip, same place. I tried to
} >upload to the states, but archive.umich.edu kept dying on me,
} >so currently it's just available at 131.188.1.43 in /pub/pc/incoming
} 
} >I REALLY REALLY hope it uploaded ok (yes, I'm using binary)
} 
} 	Well, it seems it didn't, sorry... :-(
} 	I tried to PKFixZip that packet but it was no use. 

Perhaps, Klaus, you could UUENCODE it and mail it to someone (I'll volunteer)  
who can decode it...I didn't get the zip file to work either...

Phil aka keep trying...