HDTenEightyP/NetNews huggingface dataset:
From: wanderer@leland.Stanford.EDU (Anthony William Cannon)
Subject: Re: Hurricane Kick Over Ken/Ryu fireballs
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 23 Jul 92 16:46:17 GMT

In article <l6tia2INNpu7@aludra.usc.edu> eugenehs@aludra.usc.edu (HEUGE aka Eugene Hsu) writes:
>For those of you who don't know I will restatse  first what others have said
>
>IN SFII old version Hurricane Kick only was successful in going over
>Guile's Sonic Boom.  
>
>In New version we now know that there is the ability to HK over
>Dalsim's Fire Balls. 
>
>What is now (at least I think) not generally termed knowledge is that
>Ryu CAN HK through medium/fast ken/Ryu fireballs.   He can not
>go through slow fireballs though.   It involves some great timing that
>is slightly more precise than jab uppercutting through fireballs, but
>I have played people in Toronto, Ontario, Canado who do this consistantly.
>
>Presently I have done it willingly about 7 times.  And the trick is
>you can only use Ryu to do this, and Ken can not.  
>
>try it with a friedn.  Have him fierce fireball you and see if you can ge
>timint down on the hurricane kick.  
>
>I need to go to class now, so please try this before you decide to flame me.
>
>I believe this post will revolutionize the Ryu-is-superior-to-Ken thread
>and I hope it does.  When executed correctly this move is as effective 
>as Zangief's spinning/walking attack through a fireball, to slap his
>opponent.

The fun thing is that you can use Ryu's limited invulnerability in
the first few frames of the hurricane kick to:
  Avoid Blanka's ball (Blanka bounces off and you hit him on the way back)
  Avoid Air attacks (just like Chun Li's helicopter kick)
  Go thought fireballs (as mentioned)


>
>=heuge=
>@
>
>-- 
>Eugene P. Hsu 
>eugenehs@aludra.usc.edu			eph3205@ultb.rit.edu
>Univeristy of Southern California	Rochester Institute of Technology
>Electrical and Biomedical Engineering 	a.k.a. H  E  U  G  E

------------------------------------------------------------------------------
 Tony Cannon     "Please, Mr.Cat, help me. Tell me which road I should take."
   MIRROR IMAGE          "That depends," said the cat. "Where are you going?"
   WIKKOK IWVGE                    "I don't know," muttered a confused Alice.
 wanderer@leland.stanford.edu         "Then it doesn't matter," said the cat.
------------------------------------------------------------------------------
From: kmiyake@village.rutgers.edu (Keith Miyake)
Newsgroups: alt.games.sf2
Subject: Re: Dragon Punch Question...(CE, not classic)
Date: 24 Jul 92 12:27:37 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


 >There are some rumors going around (yeah...I know) that Ken can do a
 >four hit dragon punch _without_ jumping (i.e. not the jump+fierce, fierce,
 >fierce dragon combo).  I've seen this done once on tall characters (only
 >Sagat and Vega) but not on anyone else.

This can be done to other characters if they are standing in the corner.
(fierce, fierce dragon)  It is a restunning combo.  Don't know if it can
done to "short" characters (probably if they are stunned).

I've played a few dragon punch contests around here (trading blows),
doing just that combo (no jump).  I'm not bad at it, although I suck at Ken.


Keith
-- 
kmiyake@cs.rutgers.edu
Newsgroups: alt.games.sf2
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Looking for Street Fighters
Organization: Adobe Systems Incorporated
Distribution: ba
Date: Thu, 23 Jul 1992 01:02:17 GMT

In article <1992Jul22.070052.16453@pasteur.Berkeley.EDU> watanabe@euler.Berkeley.EDU (Karen Watanabe) writes:
>I recently arrived in Berkeley, and am looking for some local sf2 players to
>trade strategies with.  I would really appreciate it if someone could tell me
>where I can find a good arcade.  I'm staying here until Aug 5, and also would 
>like to know if there are any tournaments coming up.  I wouldn't mind setting
>up some kind of meeting at a nearby arcade to find out how everybody around
>here plays.

If you are willing to travel across to the peninsula, Golfland in 
Sunnyvale holds tournaments every Wednesday night. I've never been
to one, so I'm not sure of the details (hmm, maybe I'll go check
it out tonight).

-- 
Michael Wang
mmwang@adobe.com
Newsgroups: alt.games.sf2
From: cs348b24@ibma5.cs.uiuc.edu (james v loverde)
Subject: Re: Help: Guile vs Blanka
Organization: University of Illinois at Urbana-Champaign
Date: Wed, 22 Jul 1992 23:25:53 GMT

In <u895174.711686603@bruny> u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
>Now, can someone tell me how I can beat Blanka with Ryu on level 7?
>(A bit of detail would be nice...)

  Well, you beat him pretty much like in the arcade.  It is not easy, but
  well timed fireballs will connect or at least force him to block.  It is
  possible to DP him if he gets stupid and jumps in, and avoid that damn bit at all cost!  On level 7 it takes from half to 3/4 damage!  Try to knock him
  down, and then jump over his head with a roundhouse while he is getting
  up, and if it connect (or even if it doesn't) follow with a fierce, fireball
  from the other side, if they all hit STUN, then triple hit DP him til he dies
  The triple DP is an AUTOSTUN!  It is easiest to use jab-jabDP to do it.
  Well, hope this helps, not saying these combos are easy, but if you can
  do them it make it a heck of a lot easier!

						-- Jim
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: pronunciation
Originator: bodom@silver.ucs.indiana.edu
Organization: Indiana University, Bloomington IN.
Date: Wed, 22 Jul 1992 05:54:13 GMT

I was wondering how does everyone pronounce the characters names?  Asking
this question never crossed my mind until the other day I heard some (dumb)
kids pronoucing Guile /gyle/ as /GOO-lie/.  I just about died laughing.

Anyway, here are the characters whose pronunciation may be ambiguous:

Ryu 		/roo/ or /RYE-you/ or /ree-YOU/
Dhalsim		/DHAL-sim/ or /dhal-SEEM/
Sagat		/SAG-it/ or /sa-GOT/ or /SA-git/
Blanka		/BLON-ka/ or /BLAIN-ka/
Zangief		/ZAN-geef/ or /zan-GEEF/ or /ZAN-gee-ev/

(honorable mention)
Balrog		/BAL-rog/ 
Barlog 		/BAR-log/   (Capcom USA misspelled his name on the cabinet!)


P.S.  What does Capcom USA do anyway?  Market the game?  Is that all?
I would think that someone over there would at least proofread the game.
(e.g.   Barlog,  "Get lose.  You cannot compare with my powers.")
-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: bbs.aph@tsoft.sf-bay.org (Aaron Hertzmann)
Subject: Re: Dragon Question.
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Wed, 22 Jul 1992 01:35:37 GMT

u895174@bruny.cc.utas.edu.au (Tim Morris) writes:

> 
> 
> >    I've just started getting to the point where I can do Dragons 95% of
> >the time.  However, I keep hearing about people who can do "instant"
> >dragons.  I can't I need to charge it by walking about 1-2 inches before
> >throwing it.  So whats the secret, are you using an alternate method to 
> >throw it or what?
> 
> Maybe you need to change your joystick grip.  For Guile, I hold the stick
> (I nearly said 'shaft'...) with my palm facing down, and that works well
> for Guile's special moves.  But for Ken/Ryu, I find that it's a lot
> easier if you hold the joystick between your index and middle finger,
> palm upwards.  I can usually get "instant dragons" off this way.
> 
> --
> Tim Morris
> 

It's not a matter of charging.  To do the punch, you need only move 
forward for a split-second.  Hence, you can do the dragon punch as fast 
you can move the joystick.  It's that easy.

--
Aaron Hertzmann (bbs.aph@tsoft.sf-bay.org)
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang )
Subject: Re: Help: Guile vs Blanka
Organization: University of Illinois at Urbana
Date: Mon, 27 Jul 1992 22:47:52 GMT

cs348b24@ibma5.cs.uiuc.edu (james v loverde) writes:

>In <u895174.711686603@bruny> u895174@bruny.cc.utas.edu.au (Tim Morris) writes:


>     (THE REST DELETED)
>  OK, Last night my roomate and I played Blanka vs Guile for about 3 hours,
>  and Blanka if he spaces it right can ALWAYS at least hit each other, when
>  guile does the Razor, and if Guile is a split second slow he will get hit, 
>  and Blanka will be unscathed.  We did it because I saw a Blanka in the
>  arcade TOAST a Guile who was using these cheap methods.  After about
>  15 minutes (I was playing Blanka)  I got the proper spacing down, and unless
>  I made a mistake in spacing or anticipation, I ALWAYS hit his Razor kick!
>  The perfect spacing is just a step back from the starting postion, and then
>  you simply have to time the fierce claw coming down.  As for the jabs and
>  slam, it is possible to react to it and bite, but again it takes timing.
>  I am not saying it is easy, for I think that it takes a lot more skill
>  to play Blanka vs guile than guile vs Blanka, but it can be done...I would
>  say I consistently won just over a third of the matches versus guile.
>  Well, just letting ya know...try it...

This depends not on Blanka's ranging, but on Guile's timing of his razor kick.
If Guile waits on his razor kick and kicks RIGHT before Blanka hits him, Blanka
will not hit him no matter what he's doing. Guile's razor kick when timed
properly, will always stop an aerial attack. 


>						-- Jim

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Newsgroups: alt.games.sf2
From: kalex@dip.eecs.umich.edu (Ken Alexander)
Subject: Re: Chart READ ME
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Mon, 27 Jul 1992 22:37:55 GMT

In article <bbcs1329.0wz2@terapin.com> bbcs1329@terapin.com (Benjamin Schindewolf) writes:
>         All I have to say is "Get off the crack pipe!"  You just have lost all
>sense of reality.  Now, Dhalsim, he is just raw, he, kicks butt, I know, I
>loooooose, all the time against him, and I'm a Blanka master, so whats up? 
>EGM, aren't those the guys who printed that Sheng long dick, is real?!  Think
>aobut it man, get together..

When debating the merits of different characters, please make sure you
realize which version of the game is being discussed.

The recent chart in EGM is for the Champion Edition.  In TCE, Dhalsim is
in fact pretty lame, which agrees with the chart.

However, in the original SF2, it is possible for a Dhalsim master to be
just about unbeatable.  EGM had an earlier chart for original SF2 which
agreed with this.

I'm not trying to defend EGM itself, because for the most part they are
rather schlocky.  But these ranking charts that they have published are
not THAT far off base.  Don't they claim that the charts came from Capcom?

Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Dragon Question.
Originator: bodom@silver.ucs.indiana.edu
Organization: Indiana University
Date: Wed, 22 Jul 1992 01:19:29 GMT

In alt.games.sf2 you write:

>In article <1992Jul20.214939.20107@bnlux1.bnl.gov> reay@bnlls1.nsls.bnl.gov (Robert Reay) writes:
>>
>>    I've just started getting to the point where I can do Dragons 95% of
>>the time.  However, I keep hearing about people who can do "instant"
>>dragons.  I can't I need to charge it by walking about 1-2 inches before
>>throwing it.  So whats the secret, are you using an alternate method to 
>>throw it or what?
>>
>>				-ROb

>Well, for one thing, the Dragon Punch is not a "charging" move (ie:
>  Guile's sonic booms and flash kick, Blanka ball, etc).  So there should
>  be no need for you to walk a couple inches to throw a dragon punch.
>  I suppose you can say that once you can do a dragon punch from any where
>  and any position whever possible, you can do an "instant" dragon punch.
>  For example, if you can nail dragon punches when you are crouching,
>  when you are walking backward, and just standing still, along with
   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Explain how you do this to me (I am not a dragon punch god, so bear with me).

>  being able to do you regular walking forward (or any other combination
>  where the joystick is already forward), then I guess you can classify
>  yourself as being able to pull "instant" dragon punches. :-)
>  Just remember... when it is possible, and you can, then that's
>  about as close as you can get to to "instant".

Cool, I finally got privilege to this newsgroup!

Anyway, I have the same exact problems with the dragon punch as well.  The
way I execute a dragon punch is to walk forward and execute a fireball which
in essence, is how you do the dragon punch    -O  |  \  -O + punch
						  O   O
If I try to do it "instantly" I always get a damn fireball.  I do indeed move
the joystick to the right before throwing my fireball, but it seems that
I can't do it where the machine acknowledges that initial movement.  Am I
taking the wrong approach to dragon punching?  I can't do it, but this poor
man's way of doing it, is all I can do.  I try to do it instantly and I get
nothing but fireballs or regular punches.  So, I run about 1-2 inches and
then I throw my fireball and voila dragon punch, but this, of course, isn't
very effective (which is why I don't play Ken/Ryu/Sagat at all).

So what's the BEST way to dragon punch?  I've heard of the following:
-O  \  |  \  -O + punch,  -O  \  -O + punch, and even -O  |  \ + punch
     O O   O		       O			  O   O

and the infamous "just-jiggle-the-stick-in-offensive-crouch-and-press-punch"
method.  Help!!
-- 
Brian T Odom
From: bill@snoopy (Bill Poitras)
Newsgroups: alt.games.sf2
Subject: Re: E. Honda
Date: 31 Jul 92 02:09:18 GMT
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL4

loverde@ux1.cso.uiuc.edu (AstralWolf) writes:
: VEGA:    A bit tougher, and takes more patience.  I play by backing into my
: 	 own corner, and blocking til he jumps off the back wall (his double
: 	 jump like ChunLi) then as he is on the way down, jump towards him,
: 	 and fierce kick him.  Then keep jumping at him and fierce kicking.
: 	 He will usually back sommersault to the back corner then hit the 
: 	 wall for another double jump, time it and nail him as he comes down
: 	 Then back into that corner and repeat.  Note when he decides to

I usually can throw him when he is against the wall.  Its always worth a
try.  At worst he blocks your strong.

SAGAT:  I usually try to time his tiger's.  Jump over them and
roundhouse.  In the right situation you can follow up with a crouching 
fierce.  That will knock him down.  HH slap him as he gets up.  Whenever
he does a Tiger uppercut, when he comes down, hit him with a roundhouse.
If timed right, you will hit him twice.

BISON: 
: BISON:   This guy is the epitamy of CHEESE, more on SNES than ever!  He can
: 	 scissor kick 8 times without you ever being able to do ANYTHING but
: 	 block (try letting go of the pad, you will still block since his
: 	 repeated scissor kick is a COMBO!!!)  Anyway, use that ever so

This gripes me to no end.  Also when he is low on health he tends to do
jumps over you or a cheesepedo and immediatly throws you.

Another good move is when he is trying to he stomp you.  Should block by
pushing away from his attack direction, and as soon as he bounces off,
push the other way to turn you around.  When you comes down, you can hit
him with either a fierce or roundhouse, although I find the former is
usually more successful.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: bbcs1329@terapin.com (Benjamin Schindewolf)
Newsgroups: alt.games.sf2
Subject: Re: Chart READ ME
Date: 29 Jul 92 09:51:15 PST
Organization: BBS

In article <1992Jul27.223755.1369@zip.eecs.umich.edu>, kalex@dip.eecs.umich.edu
(Ken Alexander) writes:
>In article <bbcs1329.0wz2@terapin.com> bbcs1329@terapin.com (Benjamin
Schindewol
>f) writes:
>>         All I have to say is "Get off the crack pipe!"  You just have lost
all
>
>>sense of reality.  Now, Dhalsim, he is just raw, he, kicks butt, I know, I
>>loooooose, all the time against him, and I'm a Blanka master, so whats up? 
>>EGM, aren't those the guys who printed that Sheng long dick, is real?!  Think
>>aobut it man, get together..
>
>When debating the merits of different characters, please make sure you
>realize which version of the game is being discussed.
>
>The recent chart in EGM is for the Champion Edition.  In TCE, Dhalsim is
>in fact pretty lame, which agrees with the chart.
>
>However, in the original SF2, it is possible for a Dhalsim master to be
>just about unbeatable.  EGM had an earlier chart for original SF2 which
>agreed with this.
>
>I'm not trying to defend EGM itself, because for the most part they are
>rather schlocky.  But these ranking charts that they have published are
>not THAT far off base.  Don't they claim that the charts came from Capcom?
>
        I'm puzzled, HOW is Dhalsim weak?  I mean, he can still slide under
you, he can still trap you in the corner(excuse me for ryu people, just
hurricane) he can still do everything the same, except the yoga mummy garbage,
which gets on my nerves.  I just don't see the reasoning behind that.
        Please explain.

Newsgroups: alt.games.sf2
From: ctam@nodisk.webo.dg.com (Chi Hang Tam)
Subject: Re: Anti-Fireball Fireball, DRP w/guile
Date: 23 Jul 92 14:09:38
Organization: NSDD, Data General Corp.


>> Hello,
>> I consider myself an above average SF2:CE player except for one set of
>> moves really seems to get to me. I usually play guile and sometimes Ken.
>> My problem (especially w/guile) is this. I have a ton of trouble counterring
>> the Fireball, Fireball (until I jump), Dragon-Punch.
>> Guile question:
>> I see only two options. Sonic boom to counter all the fireballs and otherwise
>> play defensively or straight-jump all the fireballs. Is there a better way to
>> counter this with guile?


To beat Ken/Ryu, you basically need to get close to him.
use a sonic boom to counter a fireball.  If you guys are close,
backhand fist him immediately since Ryu/Ken is still recovering from
the fireball.
if you can out-guess Ryu/Ken and know he's gonna do a fireball, you
have enough time to jump in and do your devastating combos(e.g.
jumping fierce, crouching fierce, sonic boom, backhand fist).
Otherwise, just get close and keep doing forward sweep, forward sweep,
sonic boom.  Repeat.  Ryu/Ken will be swept if he tries to do a
fireball since he needs to lean forward.


>> Ken:
>> Same thing. I can't quite get the dragon-punch off right after a fireball,so
>> when I get someone who can, should I just play defensively or what?

>> Thanks,
>> -Mike


If you have enough time, block the jumping attack.  Wait for your
opponent to make a mistake.  But you've gotta
learn the fireball, dragon punch thing - it's very important to
Ken/Ryu - at least I do that a lot of times!


--
------
 -----------------------------------------------------------------------
| Chi Hang Tam                          |    henry_tam@dg.com           |
| call me Henry...                      |    chi_hang_tam@dg.com        |
|                                       |    "What a beautiful day!"    |
|                                       |                               |
|                               //|\\                                   |
 ------------------------UUU-----O O-----UUU----------------------------
                                  U 
                                 \_/
Newsgroups: alt.games.sf2
Subject: Re: Help: Guile vs Blanka
From: fizban@lopez.marquette.MI.US (Jason Hamari,Sauna)
Date: Thu, 30 Jul 1992 23:35:16 EDT
Organization: Great White North/UPLink

In <Bs4Ky8.BDE@ux1.cso.uiuc.edu> loverde@ux1.cso.uiuc.edu (AstralWolf) writes:

>In <Bs2Knt.Ct@news.cso.uiuc.edu> cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang ) writes:
>>>  Well, just letting ya know...try it...
>>
>>This depends not on Blanka's ranging, but on Guile's timing of his razor kick.
>>If Guile waits on his razor kick and kicks RIGHT before Blanka hits him, Blanka


>Another person who can stop Guiles Razor,
>though far more difficult since he must be closer (IE within Guiles sweep 
>range) is Honda with his fierce kick.  

I've found that Chun Li's head hop will stop the razor every time...  He
tries to razor, he takes damage.


--
fizban@lopez.UUCP      /  Luposlipaphobia:  the fear of being pursued by
I'm saving my sanity  /    timber wolves around a kitchen table while
 for future use.     /     wearing socks on a newly waxed floor.
Newsgroups: alt.games.sf2
From: foc@altair.csustan.edu (Francisco Orozco)
Subject: need bison strategy guide
Originator: foc@ceti.csustan.edu
Organization: California State University, Stanislaus
Date: Mon, 27 Jul 92 18:36:37 GMT


I was hoping that someone could post or send me a copy of the bisons strategy
guide. I know that it was posted a while back but I started reading this
news group when it was removed. I figured it was ok to post this now that
everyone has stopped bitching about his topedo. no I don't fly back and
forth on the screen. I found this out yesterday at the arcade when playing
a chun li opponent and they try for an over the head push or what ever it is.
when she jumps in the air and has here hands forcing you down like when her
slam doesn't work. anyway jump and and hit a punch button it effectivly  
takes her out of the air. I still need some help with blanka trying to beat
ken\ryu. Thanks to those who sent me some E-mail. it was help full but
I am still having a hard time. 




frank.
Newsgroups: alt.games.sf2
Subject: Please help!
From: rivera@husc8.harvard.edu (Francisco Rivera)
Date: 22 Jul 92 00:55:01 EDT
Organization: Harvard University Science Center


Here we go....I have the feeling the at I am going to be flamed, but I have to
ask...  Is there any FTP sites where I can get the moves for the characters
I'm sure someone will say that I should find them myself by playing or by
asking people in the arcades, but it doesn't quite work that well.  Even by
just watching, its hard to keep an eye on both the screen and the joystick.
As I said, please help...I'll go broke soon if I can't find an easier way to 
get the moves.

Thanks
Cisco
-- 
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
FranCisco Rivera		Sometimes I feel like a don't have a partner.
rivera@husc.harvard.edu		Sometimes I feel like my only friend.
4961 No. Maywood Ave.		But this city I live in,
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Dhalsim strategy guide (LONG)
Originator: bodom@silver.ucs.indiana.edu
Organization: Indiana University, Bloomington IN.
Date: Wed, 22 Jul 1992 05:57:17 GMT

Now that I have privileges to alt.games.sf2, I figured I post my strategy
guide over here, too.
-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: d2cheng@undergrad.math.waterloo.edu (Dominic Cheng)
Subject: Re: who knows the code?
Organization: University of Waterloo
Date: Wed, 29 Jul 1992 19:07:39 GMT

In article <l7bvtgINNhl4@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:

[ stuff deleted ... ]

>  Personal predictions: You won't find a code to let you play the bosses in
>the SNES version of SF2. You *WILL* see Capcom sell an SNES version of SF2:CE
>within the next year or so.
>
>                                                --R.J.
>                                                B-)

Absolutely!  However, I think Capcom will release sf2:ce on SNES only when
there is sf3 in the arcade.

--

Dominic Cheng (d2cheng@descartes.waterloo.edu)
Computer Science, University of Waterloo, Ontario, Canada.
Newsgroups: alt.games.sf2