HDTenEightyP/NetNews huggingface dataset:
From: gee7759@bcstec.ca.boeing.com (Glenn Elliott)
Subject: FPS:Football design flaws
Organization: Boeing Computer Services
X-Newsreader: TIN [version 1.1 PL8]
Date: Fri, 22 Jan 1993 17:40:17 GMT

I've been reading about the bugs that everyone else has been discovering
in Front Page Sports: Football.  So far, I've been lucky in that I haven't
seen any of the ones that have been reported.

Last night, however, I ran into what I consider a serious design flaw.

I have a very old 16 MHz 386.  It comes from the days when the 20 MHz 386
had just been invented.  Sure, it's slow, but it runs everything that I
want it to run... and it's paid for.

The problem I ran into is that there is no way to escape from a simulation.

It takes me about 3 hours to play a game.  To me, this is reasonable.
After I finished a league game, however, it immediately launched into the
simulation of the rest of the week without giving me a chance to say no.
This process takes at least 2 hours on my machine, and can take as much
as 3 (12-15 minutes per game seems to be the average).

I had to reboot my machine in order to go to bed.  After doing so, I
checked to see if it had saved any of the games that it had already
simulated, and discovered that it hadn't even saved the game I played!

Extremely poor design.  It appears that Dynamix has assumed that no one
will want to abort in the middle of a series of simulations.  You'd think
they would know better than that.

Worse yet, the game appears to have deleted the save file from halftime
of the game I played.  I would at least like to be able to restart from
there, but the game does not appear to have any provisions for it.

Glenn

p.s.  Seattle beat Pittsburg 30-10.  I used only stock plays, and had
      350+ yds on the ground.  Pittsburg's only TD came on a 97 yd
      return of the opening kickoff.
-- 
Glenn E. Elliott               | Anyone who believes that what I say or do
Computing Systems Analyst      | represents the policies or procedures of
Boeing Computer Services       | The Boeing Company has more lawyers than
gee7759@eeidf002.ca.boeing.com | they have common sense.
From: dc5m+@andrew.cmu.edu (Daniel R Cormier)
Newsgroups: comp.sys.ibm.pc.games
Subject: Zeliard help needed
Date: 26 Jan 93 16:22:17 GMT
Article-I.D.: andrew.YfNT7Na00WB7RlbUQy
Organization: Doctoral student, Physics, Carnegie Mellon, Pittsburgh, PA

Hey, does anyone here play Zeliard.  I'm at Caliente with access 
to Reaccion and Correr, my nearest town is Llama. I've gone 
about as far as I can in each cavern and now I seem to be at a
standstill.   I have only two ideas about how to continue and both
seem impossible.  There is a  place in the uper left corner of the
Caliante map that has 4 or 5 platforms that are spread far apart.
Is it actually possible to cross them?  I've been trying but...  My
second idea, if the first one turns out to be futile, is to try droping
where the two platforms meet, after climbing two slopes, but I
have tried this and always get caught in an air current.  I have
three pairs of shoes, Ruzeria - prevent sliping on ice, Pirika - for
Gelroid, Thorn, and Fire,  Silkarn or Shirukaano? - to scale any
slope, the Asbestos cape,  the Hero's Crest and the Elf Crest.
There was a hut in Dorado that I could not enter, however I did
fight the demon in the hut in Llama.  I , also, have not been to
Arrugia (I mention this only because the maps apear to be in
order).  I'm getting a little tired of these air currents.  Are there
special shoes later in the game to help one drop through them?
			Thanks,
			Mrs C.
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Lemmings 2 Demo broken?
Keywords: demo, lemmings, crash
Organization: Massachusetts Institute of Technology
Date: Wed, 27 Jan 1993 16:40:35 GMT

Has anyone gotten the Lemmings 2 demo from wuarchive to work?
I D/L'd the thing onto my PC, and unzipped it, but when I tried
to run L2.EXE, it crashed with some wierd error messages about
DMA channels and DOS error 3. The only readme included was about
sound files on a tandy w/ CD-ROM (neither of which I have), and
using the included PIF w/ Windows 3.1 also produced the same error.

My system:

   486DX-50 w/8 Mb, 256Kb cache
   ISA ET-4000 display
   no soundcard

Does anyone know what to do with this?

Thanks in Advance

Daniel Silevitch                            dmsilev@athena.mit.edu
Massachusetts Institute of Technology
From: jvessey@husc11.harvard.edu (Jonathan Vessey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Archon
Date: 24 Jan 93 07:32:42 GMT

In response to the letter from FreeFall Associates about the update Archon:
Sounds great. Please, please, please come out with it for Mac. I was (and still
would be in the computer worked) a huge fan of both Archon and Archon II (even
more fun than the first) for the good old Commodore 64. I'd love to see the
new game out for the Mac.

Jon
Newsgroups: comp.sys.ibm.pc.games
From: barnett@sun1x.actc.res.utc.com (Mark Barnett)
Subject: Re: WWII wargames (was Re: New owner looking for....)
Organization: iamwhereiam
Date: Thu, 21 Jan 1993 17:25:52 GMT

Don't forget V for Victory!

  Utah Beach - D-Day
  Velikeye Luki - Eastern Front battle

to be followed by:

  Market Garden (May or so release)

-- 
Bubble boy

Newsgroups: comp.sys.ibm.pc.games
From: ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin)
Subject: Re: Ultima7 Chuckles
Originator: ekarabin@magnusug.magnus.acs.ohio-state.edu
Organization: The Ohio State University
Date: Sat, 23 Jan 1993 02:21:35 GMT

In article <137950035@hpfcso.FC.HP.COM> rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss) writes:

>   Ok, what is the trick to the "Game" Chuckles the Jester plays?  It
>   sometimes causes him (and me!) to speak in a strange manner, but I 
>   have not been able to see the common trait to the correct answers.


	I just kept trying until I got it right.
Didn't really get anything out of it though.

Eric...
-- 
------------------------------------------------------------------------
ekarabin@magnus.acs.ohio-state.edu
70004.1523@compuserve.com
ekarabin@csi.compuserve.com
From: PAULR@hacks.arizona.edu (Paul Richards)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune II BUG?  Damnit!
Date: 25 Jan 93 22:56:51 GMT
Distribution: world,local
Organization: The Camelot System (Excalibur)
X-News-Reader: VMS NEWS 1.05

This sounds like a NASTY bug: I was playing the last encounter (Me as Atreides
vs Sardaukar/Ordos/Harkonnen) and I reached a point where I was happily bashing
the opposing forces, and losing few units.  I had about 7 harvesters going, and
accumulated a tasty pile of spice.  I made somewhat of a blunder, and lost all
but 4 or my units in the field.  I then, in a fit of annoyance, went to the
Starport and ordered a few new rocket launchers.  The counter went to 0, and
the frigate never arrived (as it had been doing before.)  So I ordered 'em
again - no go.  So I'm out cash, and I figure - "live with it."  I begin
creating new units with my heavy factory, and I'm only able to make a scant
few.  It looks to me like the machine has a set number of units you can have in
the field at any given time (thus the numerous "Unable to create more" messages
we all know and hate).  The Starport, on acknowledement of the order, allocated
these spaces.  They never did get filled - and I was stuck with 3 rocket
launchers, a pair of sonic tanks and a heavy siege tank.  So I played
conservatively and blasted the Ordos, unable to make more than this small
contingent.  

My question is, has anyone else seen this problem?

        Paul Richards
        paulr@hacks.arizona.edu
From: kosoy@romulus.rutgers.edu (Alex Kosoy)
Newsgroups: comp.sys.ibm.pc.games
Subject: F15 III
Date: 27 Jan 93 18:25:53 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I think this is really an awesome game, although it does have its problems, namely head to head play.  Whats really been bothering me is that I have not been able to refuel using the extra fuel pod .  When you get the view of your stores up I can't select The fuel for some reason.  

Please help.  How to refuel????  

						Alex
						Kosoy@romulus.rutgers.edu
From: mitcha@sail.LABS.TEK.COM (Mitch Aigner)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW2 - questions
Date: 28 Jan 93 00:25:11 GMT
Organization: Tektronix, Inc., Beaverton,  OR.


I'm almost finished,... but a few nagging questions remain:

>>> POSSIBLE SPOILERS AHEAD <<<





























1) There is a small room on Talorus (level 1) with a switch and a brass plate.
   What's this do?

2) There is a Trapdoor in ceiling of the northmost room of the Pits of Carnage
   (level 1). How does this operate?

3) There is another Trapdoor in the ceiling of a short waterway in the Tomb
   of Praecor Loth (level 1). What's the deal? Is this how you get the 8th
   piece of the map (I found 7)?

4) In Scintillus Academy (level 6), there is a Pressure Plate in a vending
   machine. None of the other vending machines have one. What's this for?
   (I would have tried it out, but I didn't have any change in my pocket). 

5) In the Ethereal Void (Blue world) there's this Prinx guy who is big on
   sign language. How to I interact with him?

6) In the Tomb of Praecor Loth,.. where do I wave Altara's wand?

Help with any or all of these would be appreciated. Direct spoilers preffered.

E-mail to mitcha@sail.labs.tek.com

                                            Mitch Aigner

-- 
-------------------------------------------------------------------------------
Disclaimer:
The only opinions expressed here are those that my wife permits me to have.
-------------------------------------------------------------------------------
From: dejesus@pluto.nwc.navy.mil (Francisco X DeJesus)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Archon
Date: 22 Jan 93 18:14:45 GMT
Organization: Science Applications International Corp.

In article <74117@cup.portal.com> FreeFall@cup.portal.com (Free Fall Associates) writes:
>Thanks for the kind words about ARCHON!

Any kind words were probably an understatement...

>Later this year, SSI will publish a brand-new, updated, greatly 
>enhanced, 256-color version of the game that will feature more elaborate 
>combat, better AI, tons of animation, and extensive sound support.  (No

(insert loud cheering noises here) (no, I mean REALLY LOUD cheering noises!)

>editor, however.  Sorry!  Maybe in a sequel, if the game does well

If? If!? Look at how well "Battle Chess" did, and that's a concept
nowhere near what "Archon" is. If the new "Archon" is as good when
compared to the current flock of games as the original one was when
it came out way back when (why do I feel old, all of a sudden? :), you
should have nothing to worry about!

>enough.)  Since we still have a lot of work to do, the release date is 
>uncertain, but sometime this summer looks likely.  As far as I know, 

"Sometime this summer" (or even "this year") is about as specific as you
should get. This crowd doesn't like to be given 'release dates' that get
pushed back... just look at the X-Wing/Strike Commander threads. Best to
shock them with a "shipping today" post whenever it's ready.

>If enough of you actually BUY it, we might be able to talk SSI into letting
>us do a sequel.  We might even be able to keep paying the rent. ;)

Hell, can I make an advance order? Need some beta-testers? 8^)

> --Jon Freeman

Cheers,
-- 
      Francisco X DeJesus  ----- S A I C -----  dejesus@chinalake.navy.mil
 ------------------------------------------------------------------------------
  * disclaimer: Opinions expressed here are mine. Typos and errors are yours *
 "Duck Season!" "Rabbit Season!" "...rabbit season." "It's Duck Season! SHOOT!"
From: arik@thepad.EBay.Sun.COM (Arik Klingensmith (Naturally Wired))
Newsgroups: comp.sys.ibm.pc.games
Subject: Space Quest Help
Date: 21 Jan 1993 22:02:51 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: arik@thepad.EBay.Sun.COM
NNTP-Posting-Host: thepad.ebay.sun.com

I know this is an old game but I am always behind the times.  Anyway
I need a little help.  I have just bought a space ship that needs
a droid (which I also bought) and have loaded the droid.  The problem
is I don't know how to take off (which sector).  Anyone out there 
want to give me a clue (or better yet the answer).

---
Thank you,
Arik Klingensmith 		arik.klingensmith@ebay.sun.com
System Support Specialist
Americas Information Services, East Bay Campus Operations
From: pcs$1955@altair.selu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Might&magicIV
Date: 21 Jan 93 18:56:02 -0600
Organization: Southeastern Louisiana University

Hi again i just got mm4 and remember seeing something about a character editor
i know its earily but i need to hurry and beat it so i can empty my drive....
(yeah...thats a valid excuse).....well please tell me what ftp site this is on
and where
thanks see u 
Newsgroups: comp.sys.ibm.pc.games
From: larry@mits.mdata.fi (Lasse Hero)
Subject: Re: Head to Head for F15III
Organization: Microdata Oy
Date: Tue, 26 Jan 1993 16:27:04 GMT

sa2263263@v9001 (ROLAND U) writes:

>I know F15III can be played head to head jsut like Falcon 3.0. But is
>it as problematic as falcon 3.0. has anyone tried it yet. I'm interested
>in trying it out with a null modem cable. I also need to know the
>exact pin coiguration for the null modem cable. 

Haven't tested head-to-head, but front seat-back seat mode works quite
reliably (that is, better than F3..) Could be a bit faster, though.

--
--------------------------------------------------------------
! Lasse Hero, Kannelj{rventie 6 B, 02130 Espoo, Finland      !
! (90) 455 1074 ! larry@mits.mdata.fi / larry@purkki.apu.fi  !
--------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: 3D Bench
Date: Tue, 26 Jan 1993 15:25:37 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <1993Jan25.185933.35861@rchland.ibm.com>, seurer@rchland.vnet.ibm.com (Bill Seurer) writes:
|> IBM RISC System/6000 model 320 ... 33.3 to 34.4 fps (I ran it twice)
|> 
|> That's running the PC simulator under AIX and X-Windows.  Only a
|> few other processes were running in the background.  The simulator
|> pretends to be an 80286 (with some 80386 instructions) and has
|> a "generic" VGA.  The 320 is the slowest of the original RISC System/6000
|> line.
|> 
|> Hey, someone asked about "real" hardware and simulators.  :-)

I ran the benchmark on my 486/50 ET-4000 local bus SVGA (1 meg) last night
and got 37.0 fps.  However, it visibly ran at least 2 if not 3 times
faster than when I tried it on the simulator.  I think the sharing of
the processor screws up the timing that the benchmark does.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: szgershe@quads.uchicago.edu (Shadowspawn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Question
Date: 25 Jan 93 06:00:28 GMT
Reply-To: szgershe@midway.uchicago.edu
Organization: University of Chicago

In article <19915@mindlink.bc.ca> Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop) writes:
>I've noticed that the Underworld isn't very bright. I have used a torch, and
>now usually use a magical torch and if I don't turn all the lights off in the
>room, I can hardly see what I am doing :( I seem to remember this from UUW1
>as well. I know it's undergound and is supposed to be somewhat dim, but I
>find this incredible darkness detracts from the game somewhat. Am I doing
>something wrong or is it really just this dark? Thanks!
>
>
>--
>* * * * * * * * * * * * * * *
>Valaria_Vorlop@mindlink.bc.ca      Eight weeks 'til my Puppy comes home!
>or:      a4080@mindlink.bc.ca   ********************************************
>* * * * * * * * * * * * * * *

If you REALLY want it to be nice and bright, you could CHEAT...

In your data directory, there is a file called shades.dat
Rename it, delete it, whatever you want, as long as that file
is not there, there are no more light problems!

Otherwise, yeah, the place is pretty dark!

Steven
From: avif@cs.WPI.EDU (Avram Finkel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Monkey Island questions
Date: 28 Jan 93 04:45:10 GMT
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
NNTP-Posting-Host: gingko.wpi.edu
Originator: avif@gingko

Welp, I just beat Monkey Island.  I just wanted to thank everyone who helped me
(both of you), and pose a few questions...

1)  I want to save my Saved Games bafore I delete the game off my HD...  Which
files do I need?  Just the SAVEGAME._x_, or are there some others?

2)  In the credits, it gives 'Orson Scott Card' as the writer for the sword-
fighting insults...  Are they from a specific book or series of books that he
wrote, or did the staff solicit him especially for the project?

That's it...  I would also like to recommend this game for ANYONE interested
in purchasing a computer game anytime soon...  It is absolutely hilarious, not
very hard(I needed 3 spoilers to win), and the music and graphics are amazing!
I think anyone, no matter what there computer gaming tastes, would enjoy MI...

   -Avi F.
Waiting to get VGA so he can play MI2

-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.                                       avif@oak.wpi.edu
==============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: root@cobrat.austin.ibm.com ()
Subject: Dune II: Fortress Problem! 
Date: Mon, 25 Jan 1993 20:29:49 GMT
Organization: IBM Austin

In article <4580@winnie.fit.edu> marrone@ee.fit.edu (Michael Marrone) writes:
>
>	I haven't seen this posted yet (though it might have and I
>overlooked it): 
>	It seems that the buttons on my mouse don't work.  The cursor moves
>ok, but the buttons don't function ANYWHERE in the game (even title screen).
>This is on two different computers, with two different configurations, mouses
>and everything. (it DID work on a third, so I knwo it isn't the disks).
>
>	Anyone have any clues?
>
>Mike

I had the same problem.  Go through the "Game Controls" and turn the mouse
ON.  During setup the system decects a mouse, but appears to leave the option
off.  I know - it sounds stupid but this is all there is to it!

OK - here is a new problem I've found.  I build a StarPort that is totally
enclosed by walls with one row of cement squares between the walls and the
StarPort structure (just for realism - so that armies can walk around
inside the fortress walls!).  Anyway, when I order from the StarPort, the 
vehicles are placed on these cement squares inside the walls and now
THERE IS NO WAY TO GET THEM OUT!  Is this stupid, or what?

Marc Fairorth
marc@wizards.austin.ibm.com 
Newsgroups: comp.sys.ibm.pc.games
From: froelich@mrcnext.cso.uiuc.edu (Bill Froelich)
Subject: Re: Network-based multiplayer actions games?
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 19:29:07 GMT
Keywords: multiplayer, network

rmbult01@starbase.spd.louisville.edu (Robert M. Bultman) writes:

>I am looking for multiplayer network-based (Novell) action games.  They can
>be commercial, PD, sharware, or whatever.  I have heard that Spectre for the
>Mac is one, but that there is not a network version of this program for the
>PC.  (Please, no two player games like F-15 Eagle strike where the two
>machines must be null-modemed together.)  I would prefer some like a simple
>tank game or perhaps a Windows and Novell-based version of the XTrek game
>which is so popular in the X comunity.  Thanks in advance.
Spectre for the PC is out and GREAT!  Excellent graphics and playing against
real people just adds so much to the game. I highly recommend it!!

--Bill Froelich
  froelich@mrcnext.cso.uiuc.edu

>-Rob
>-- 
>Robert M. Bultman                              |
>Speed Scientific School                        |
>University of Louisville                       |
>Internet: rmbult01@starbase.spd.louisville.edu |
Newsgroups: comp.sys.ibm.pc.games
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Subject: XWING
Organization: University of Nebraska at Omaha
Date: Mon, 25 Jan 1993 15:19:42 GMT


I went to my local software outlet here in Omaha, NE, and I asked about
the release on X-Wing...he said they pushed it back to February 24.

--
|Jeffrey S. Jo                   | 	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
|tomcat@cwis.unomaha.edu         |              Fighter Squadron              |
Newsgroups: comp.sys.ibm.pc.games
From: der@hpuerca.atl.hp.com (Dave Ritchie)
Subject: Re: Has anyone heard of Rail Baron?
Date: Sun, 24 Jan 1993 05:46:09 GMT
Organization: Hewlett-Packard NARC Atlanta

In <AJR.93Jan22151737@pug.hri.com> ajr@pug.hri.com (MFHorn) writes:

>If you mean Railroad Tycoon, you can get it at any software store for
>probably $35.  Microprose is currently having a sale; you can get it for
>$24.99 directly from them.  I don't have the number with me but can get
>it..

And if you look at your local Target store, you may be able to buy it
for $19.99 like I did yesterday.....

-- Dave Ritchie
der@hpuerca.atl.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: kotula@camax.com (Jeff Kotula)
Subject: wiz7: Old city
Organization: CAMAX Systems, Inc.
Date: Fri, 22 Jan 1993 20:19:03 GMT

AAAAUUGH!

I've found the entrance to Old City and everyone in New City has told me
about it, but I can't find a way in.  I've searched over and over, even
using detect secrets and I can't find a doorway, ladder, or anything.

Help!

(Thanks)
-- 
-------------------------------------------------------------------------------
jeff                |   	A:  Socrates was a man.
kotula@camax.com    |   	B:  All men are mortal.
Camax Systems, Inc. |		C:  All men are Socrates.
From: rb007b@uhura.cc.rochester.edu (Buyrice)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA Planets...??
Keywords: VGA
Date: 23 Jan 93 21:18:53 GMT
Organization: University of Rochester - Rochester, New York

I have been reading all the posts about VGA Planets, but I still only have a
hazy idea of what the game is......

....is there somewhere where I can pick up a start-up pack or something?  Or
if some one can be kind enough to uuencode me a copy......


Thanx in advance....


  Rob

rb007b@uhura.rochester.cc.edu
Newsgroups: comp.sys.ibm.pc.games
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Underworld 2 help
Summary: how do I activate gem?
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 04:57:11 GMT
Keywords: stuck 

I'm stuck in the castle/sewer part. I've gone through all the levels
in the sewer that I can reach, but I can't kill the spiders, headlesses,
ghosts or reaper.  I've found the small version of the gem, but I can't 
seem to do anything. I've killed all the other monsters I could, (besides
those previous ones). My character is level five, but there aren't any   
encounters left to raise experience. What should I do from here? I can't
get the gem to let me pass, and I can't really find anything else to do.
Any advice or help would be appreciated.             

Also, is there some sort of bug with digitized sound effects and slowdown?
If I restore a game during combat I lose digitized sounds and experience
slowdown. Is there a fix for this?

Thanks for the help.


-- 
_______________________________________________________________________________
Emery Puskas            egp41980@uxa.cso.uiuc.edu
                         ep4287@coewl.cen.uiuc.edu
"If we took the bones out, it wouldn't be crunchy, now would it?"