HDTenEightyP/NetNews huggingface dataset:
From: 997vanderkol@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: C3 Network Questions......
Date: 13 Dec 92 15:46:49 EST
Distribution: world
Organization: Western Michigan University

In article <13DEC199209591126@venus.tamu.edu>, rrb3919@venus.tamu.edu (Maske) writes:
> In article <1992Dec13.030435.6938@gw.wmich.edu>, 
> 		997vanderkol@gw.wmich.edu writes...
>> 
>> 
>> 
>>	Here is a question for anybody to answer (Steph & Lunatic if you
>>can...). Will ECM affect the TAG function of the C3 network? For ex. if teh
>>mech you are trying to TAG has ECM is he affected by the C3 TAG. Also how do
>>the slaves communicate with the command computer? Is it slave to master by
>>straightest line or does the network shift it's path when blocked. (i.e. If
>>the slaves are positioned right will the computer trace a path around the ECM
>>that's blocking the signal). This is one of many technicalities that my group
>>& I have come across, more to follow. 
> 
> 	Well, in the description of one of the twain (either the ECM or
> the C3) I believe it says that:
> 		a)  The path is straight from targetting unit to 
> 		    firing unit and..
		^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Where do you get this from. I can not find it in the compendium. That is why
I have had this problem in the first place.

> 
> 		b)  the signal is blocked by the Guardian if its 
> 		    area of effect cuts across the path
> 
> though I DO like what you could do if it got routed around so it wouldn't
> be blocked....
> 
> 			Cpt Adriaan Thorne
> 		   Merc Company       BLACK MAGIC
> 
> Is it just me or are there too many dark-colored merd companies out there?	


John VanDerKolk
From: dddawson@lpl.arizona.edu (Doug Dawson)
Newsgroups: rec.games.mecha
Subject: Re: MUSE
Date: 15 Dec 92 18:57:06 GMT
Organization: Lunar & Planetary Laboratory, Tucson AZ.

In article <1gl4o2INN7d2@bigboote.WPI.EDU> dodger@rajeesh.WPI.EDU (DoDGeR) writes:
>Don't expect
>the clans to ever show up though...from what i have heard the gods hate the
>clans and will probably never code them.


 Minor note...The internal calendar seems to be moving in realtime...and
 the game is at 3026 right now.  Unless they do a major revision, the
 clans wouldn't show up until _well_ into next century...
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Newsgroups: rec.games.mecha
Subject: Re: original mecha games
Date: 15 Dec 92 03:46:40 GMT
Distribution: usa
Organization: Netcom; Renegade User

In article <1992Dec14.235212.2790@pacific.mps.ohio-state.edu> radman@venice.mps.ohio-state.edu (Rich 'The Rad Man' Anderson) writes:
>>	Has anyone here tried making their own mecha RPGs?
>>Someone here has to have tried it or at least THOUGHT about it...
>>well? :)
 
     _
    |_
    |riend of mine made a pretty good one called KT.  It was a
 non-boardgame simulation of anime-style mecha combat.  Probably
 one of the best simulations of anime mecha combat I've ever
 played.  He used to be bluemax@ucscb.ucsc.edu.  I don't know if
 he's still there or not, as I'm no longer there myself.  (:

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha
From: rday@magnus.acs.ohio-state.edu (Robert E Day)
Subject: Mech JMP-1 JUMPER
Organization: The Ohio State University
Date: Mon, 14 Dec 1992 18:46:42 GMT

Type: JMP-1 JUMPER
Tonnage:                 40.0 Tons
Engine:   320 XL        11.25 Tons
MP's
  Walking Mp's:  8
  Running Mp's: 12
  Jumping Mp's:  8
Int. Struct.: EndoSteel   2.0 Tons
Cockpit:                  3.0 Tons
Gyro:                     4.0 Tons
Heat Sinks:     10(20)    0.0 Tons
Armor Factor:   137       9.0 Tons

Armor Allocation
-----------------------------------
Loc.         IS          ARMOR
Hd            3            9
Ct           12          20/4
LT / RT      10          16/4
LA / RA       6           12
LL / RL      10           20

  Weapons:
 Medium Pulse Laser  RT    1   2.0 Tons
 Medium Pulse Laser  CT    1   2.0 Tons
 Meduim Pulse Laser  LT    1   2.0 Tons
2 Jump Jets          RT    2   1.0 Ton
2 Jump Jets          RL    2   1.0 Ton
2 Jump Jets          LL    2   1.0 Ton
2 Jump Jets          LT    2   1.0 Ton

The original version had 6 medium lasers(2 each in RT,CT,LT). Although this was
a very effective mech againt larger mechs, it proved less so against the fast 
light mechs. The Pulse lasers were installed to improve targeting against them.
-- 
If the price that I must pay to obtain my *  Robert E. Day/Syr Otto von    *
freedom, is to acknowledge that the Gov-  *  Schwartzkatz, Shire Mugmort   *
ernmet was granted the power to infringe  *  Barony Middle Marches,        *
on them, then I am not free. Paul Anderson*  Middle Kingdom                *
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Who did it
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Wed, 16 Dec 1992 20:27:18 GMT

From: 997vanderkol@gw.wmich.edu
 
> >> BINGO! Now if only we can figure what Victor will do? Also does
> >> anyone know when the next book comes out?
> > 
> > He nothin ... She ... well .. Skye is the example :)
	> Don't you just want to slap Stephane when he does these things? :)
> Let me guess, she will incite a rebellion type thing on Skye to frame Ryan
> Steiner. He will be removed either killed or exiled like Alessandro (sp) was.
> That will remove the strongest threat to the Throne of Tharkad. She will then
> proceed to break up the F-C back into Davion/Steiner. Marik will take this
> opportunity to strike at Steiner, while Liao will attack the Capellan March. 
 
	Not bad ... but take it a little further. She wouldn't want 
	Marik intervention.... and Sun Tzu can be a " Royal F'n Pain".



> > Next novel 90 days for Stackpole ... 30 (?) for Keith.
> > The Grey Death Leagion returns! Prelude to what you ask ? :)
	> Let me guess, they end up running into Clan Wolverine while they are
> off looking for battleships. That or they become the preimire raiding force
> for the FC.
 
	Nope... :)  ... hehehe.

	What about legalities huh? With who did the mercs sign contracts
	with ? :)


> John VanDerKolk

PS. I can't explain TOO much.... on a pain of death! Scott at FASA has
some really neat notes for me : "Steph, if your release this you're a
dead man! Have a nice day!"

:) warm and caring individual isn't he ! :)

(and now for a Lunatic smilie) (:

+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
Newsgroups: rec.games.mecha
From: radman@venice.mps.ohio-state.edu (Rich 'The Rad Man' Anderson)
Subject: Re: original mecha games
Organization: Studio APK
Distribution: usa
Date: Mon, 14 Dec 1992 23:52:12 GMT

	Hello...? Did anyone get this article? Or were there too many 
B-tech posts? Anyway, here's my question again...

>	Has anyone here tried making their own mecha RPGs?
>Someone here has to have tried it or at least THOUGHT about it...
>well? :)

  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  = Rich Anderson is: radman@   =          The <Send Rich to          =
  = venice.mps.ohio-state.edu + =        Anime Expo '93> fund:        =
  = bz079@cleveland.Freenet.Edu = 3421 S. Tibbs ave. / Indy, IN 46241 =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  "I met her in a mech down in Tokyo, where she battles labor crime; 
    she's the little redhead labor shojo..." - half-sung (to tune of
    	Lola ) by Ryan Gavigan in a BK parking lot
From: 997vanderkol@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: BTECH: Color Schemes
Date: 20 Dec 92 12:44:06 EST
Organization: Western Michigan University



	Here is a question for all of you painters of Battletech minatures.
Does anyone have an up-to-date listing/selection/idea of color schemes of
mech forces. I Know about the "Cammo Specs" Book, and I want more than that
offers. Things like standard FC camo, Star League color schemes, famous
mercenary color schemes, colors with history (For ex: in drag racing it is
considered bad luck to have a car painted green), and so forth. One thing I
would like to see in further sources books is possible painting guides.
Similar to what Games Workshop/White Dwarf do for Space Marines, Warhammer
40k, Warhammer, etc.


John VanDerKolk
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Preemptive Strike! 3065
Date: 16 Dec 1992 04:05:31 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz


 There's being some discussion on the Inner Sphere recieving Warships to
be on par with the Clans. Notably the Camelot Command post that is held
by the newly formed Clan Snord (See Rhonda's Irregular scenario/sourcebook).
I assume that the Fedcom supporting the Snords will get first pick of these
new goodies and Wolf have some out of mothballs now.
 The Combine will have to rough it and I suspect that Comstar will have some
appear of somewhere soon. So the warships are coming with the new Battlespace
set and everyone will be happy....not!

 The End-Truce of 3067 isn't going to be a very happy time for the Inner
Sphere. In 3065 the Clan shipping will start the supply runs that will
restock the various Clans with all the munitions and spare parts they need.
So shouldn't the Inner Sphere strike first and destroy the shipping? Making
the resupply impossible for the Clans. Of course this means a return to the
evils days of total war that is the trademark of the First and Second
Succession Wars. Bring on the nukes and other evil devices, all the biological
and chemical weapons you can handle.

 The Draconis Combine is in the weakest position to fight from as compared
to the Federated Commonwealth. The Free Rasalhague Republic sin't worth
mentioning as a military power and can Comstar do it again? Though the
Fedcom can afford to lose planets for time, the Combine can't. Instead it must
counterattack and retake worlds back from the Clans! Since it has the most to
lose now, I liked the description of the Combine as a door mat to the Clans
since this very adequetely describes the dileima(sp) that the Combine is in.

 So what do we do wait and build and build! I suspect that the Inner Sphere
has greater production facilities compared to the Clans, but I have no hard
information to make this comparison. Will the Honor Road of the Clans verses
the professional soldiery of the Inner Sphere make the difference? Will the
"alliance" of the Inner Sphere hold together long enough? Already the Capellans
are rocking the boat and we know that Sun-Tzu is a $^%%^&*.

 Just a few things to comments on :)

This has been....
 Tony Taia                                    (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! :)
**Noone knows what I know, so you know that what I know is only mine to know**
From: tbpho@rodan.acs.syr.edu (Lazarus Churchyard)
Subject: Re: Fluff wanted?
Summary: Yes!
Organization: Syracuse University, Syracuse, NY
Distribution: na
Date: Thu, 10 Dec 92 16:54:50 EST

In article <ByxntM.FFL@news.cso.uiuc.edu> ses52823@uxa.cso.uiuc.edu (Marius) writes:
>Hello everybody in Mechaland --
>
[text deleted]
>
>Is campaign fluff welcome on the board?
>
[text deleted]
>
>* * *
>
>Marius
>(Mason Quinn, REF Mars Division Cyclone Rider)
>ses52823@uxa.cso.uiuc.edu)
>
>* * *
>.
>
Hell yes! This newsgroup is for all mecha-related topics, so why not fluff?
A great story idea can go far when interpreted by several GMs.

In fact, if anyone has strong opinions for any anime stories they've seen, why
not post summaries? Epic battle scenarios can be used for the strictly
strategic gamers out there. I say go for it.


		Lazarus Churchyard, aka
		Maria Degas, Corporal, REF Mars Division MilSpec
Newsgroups: rec.games.mecha
Subject: Re: MUSE
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Date: 17 Dec 1992 02:44:55 GMT
Reply-To: taia_a@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <BzBAH6.Fxn@newsflash.concordia.ca>, kgnome@cs.concordia.ca (MATIS stephane) writes:
>From: jrob@ecst.csuchico.edu (Gillis the Humble)
>						> jrob
>> BTW: Did anyone else think the two page drawing of Nasty Kerensky in the 
>> second source book was a waste of paper?  (dog.)

>Are You kidding! I'd like to see you looking right that at 80! :)
>+---------------------------------+   ___     ___       ___
>| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
>| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
>| "It Just Works..." - Steve Jobs |      \___/   
>+---------------------------------+       Wolfnet Operative & NeXThead 

 Thanks to good genes, plastic/reconstructive surgery and a very large
C-bill account, nothing is impossible.

This has been....
 Tony Taia                                    (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! :)
**Noone knows what I know, so you know that what I know is only mine to know**
Newsgroups: rec.games.mecha
From: mmidura@ccs.northeastern.edu (Marc Midura)
Subject: Re: BTECH: Question, please help
Organization: College of CS, Northeastern U
Date: Thu, 17 Dec 1992 20:42:40 GMT

In article <1992Dec17.195104.12100@nevada.edu> wildcard@nevada.edu ( WildCard !!) writes:
>
>
>Background:  Several friends and I play Battletech (anytime from "original"
>to 3050) as a board game with no lasting mechpilots or mechs or anything.
>We seem to have a problem with "balancing" a game to make it a "good" (ie
>long and 'give-n-take') battle. One team usually whips the other soundly and
>it is generally no contest.
>
>My Question:
>
>How does one "balance" a game? By tonnage? By cost?  How about Clan v. Inner
>Sphere?  

We always balanced these one-shot games by tonnage.  
(There was no cost values available at the time.)
However our games usually involved 4 players in a free-for-all with 
enough tonnage to have 4-6 mechs depending on what mechs you chose.  
It made the games rather . . . chaotic . . . but it was fun for all.

Have the BTech people come out with the SFB equivalent of BPV for
various mechs?  It would make it easier in choosing "fair fights".
That is if "fair fights" is what you want.

.marc
From: ZST@ECLX.PSU.EDU (Zachary S Tseng)
Newsgroups: rec.games.mecha
Subject: Re: Heavy Clan Scout MECH
Date: 16 Dec 92 16:18:23 GMT
Article-I.D.: atlantis.=d21H#tyeb
Organization: Penn State Engineering Computer Lab
X-News-Reader: VMS NEWS 1.24

In <1992Dec15.165901.2260@Virginia.EDU> glr8c@Virginia.EDU writes:

> 	Here's my design for a clan scout 'Mech-only a 75 ton
> one!
> 
> 
> Wild Cat
> 75 tons
> 
> M 5[10]   375 XL + MASC
> R 8[10]
> J 5
> 12[24]
> A=224(14 tons)
> 
> Weaponry:
> --------
> 
> ER Large Laser  RA
> Large Pulse Laser  LA
> LRM 20  RT
> Ammo(LRM) 18  RT
> Artemis-IV FCS  RT
> TAG  H
> MASC  LT
> Targeting Computer  LT
> 
> 	The Wild Cat was designed by techs from clan Wolf.  It
> was created to be a scout mech capable of long-distance
> excursions and of concentrating a good deal of fire-power on
> enemy mechs.  The design has yet to be field-tested, but shows
> good signs that it will excel as a solo-operations and
> scout(SOS-a tech joke) mech.

But why?  There is already a heavy scout mech, i.e. Loki.  With all those
electronics on it and so little armor (about the same amount as a Puma),
scouting duty is the only mission it is suited.

Cheers,

Zachary Tseng
Khan, Clan Ghost Bear
Commander, Sigma Galaxy, Clan Ghost Bear
a.k.a. President, Penn State chapter of Shannen Doherty boosters club
Newsgroups: rec.games.mecha
From: m91kgh@tdb.uu.se (Karl-Gunnar Hultland)
Subject: Re: 3067?
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 15 Dec 1992 08:49:58 GMT

Matthew David Pulliam (pulliam@engin.umich.edu) wrote:
: I haven't been following too much of the 3055 stuff (just enough to
: get the gist of the Clans), so I was surprised when I heard of
: 3067... What exactly is going to happen in that year? Anything
: particularly fun?
: 



Depends on what side you are on :) The truce between Comstar
and the clans will end that year :)



			Karl

-- 

Karl-Gunnar Hultland              Vox Dei, Vox Populi
m91kgh@bellatrix.tdb.uu.se
From: v064lnev@ubvmsb.cc.buffalo.edu (Avatar)
Newsgroups: rec.games.mecha
Subject: FTP Site?
Date: 12 Dec 92 11:51:00 GMT
Organization: State University of New York at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Hi Folks!

	Where is the FTP site?  I am looking for Battletech related ASCII
text pictures.
                                       .
                                     .'|`.                                      
___________________________________.'-{*}-`.____________________________________
Zerxes M. Bhagalia                '----|----` INT: v064lnev@ubvms.cc.buffalo.edu
State University of New York   .---------------.    bhaga-z@acsu.buffalo.edu
  at Buffalo                 .'                 `.  News Director, WFFT 104.9 FM
Political Science          .'                     `. Justice, SA Judiciary (SWJ)
Computer Science         .'________MDCCLXXVI________`. Computer Consultant (UCS)
---------------------N O V U S   O R D O   S E C L O R U M----------------------
Newsgroups: rec.games.mecha
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: Limb loss in Btech
Organization: University of Washington, Seattle
Date: Mon, 14 Dec 1992 18:16:57 GMT

In article <1992Dec12.054330.22680@netcom.com> lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
>In article <1992Dec11.052854.28694@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
>>I would like to know what you Btech guys think about the following...
>>
>>Suppose a _quick_ hovercraft hits the left leg. Would the mech:
>>
>>1) lose the left leg and fall down (as the rules would say), or
>>
>>2) lose BOTH legs because the hovercraft's momentum (?) would carry it into
>>	the next leg
> 
>     _
>    (_,ood question.  How about another question: Why would you WANT it
> to take out both legs?  So that it can't get up on the remaining one
> leg?  To decrease salvage value?
>     _
>    /-\nyway, I think there's a lot of qualifications to the question.
> If the hover hits from the front, you could say that it didn't hit
> head-on, but more of a glancing blow, so only one leg is lost.  If the
> hover hits from the side, you could say that the first leg takes the
> shock of the damage and crumples (like the front end of a car).  Then
> the mech either tumbles over/to the side of the hover (not according
> to the rules) or it gets bumped off into the next hex before the hover
> can get to the next leg ("Damn, those legs are just like springs!"),
> which the rules seem to infer.  Besides, the hover supposedly comes to
> a complete stop in that hex, so at the end of the charge it's supposed
> to have zero momentum.  Being as unrealistic as it is, you could say
> that at the precise moment the hover touches the mech's leg, all
> kinetic energy is instantly transferred, the hover comes to a complete
> stop, and the energy then wrecks the leg, changes its vector to UP,
> proceeds to demolish the side torso, and then if there's any left over
> it finally changes its vector to HORIZONTAL again and does its remaining
> thing on the center torso. 
>    ___
>     |ake your pick.  (:
>

:) 

That is the reason why I want to retain my momentum and knock off both legs.
If my damage is transferred to the torsos, I lose a leg, an arm, a side torso,
and probably the center. Of course, that means I've also lost a fusion
engine, a gyro, weapons, actuators...

Yep. I'd rather knock off both legs and have the upper torso take a
1-level fall on the upper torso damage location chart.


Newsgroups: rec.games.mecha
From: ratner@owlnet.rice.edu (Logan Joshua Ratner)
Subject: Re: Mekton II mecha
Organization: Rice University
Date: Mon, 14 Dec 1992 21:26:11 GMT

In article <1992Dec12.194339.25208@crash> malloy@crash.cts.com (Sean Malloy) writes:
>In article <Bz28w4.G1y@rice.edu> ratner@owlnet.rice.edu (Logan Joshua Ratner) writes:
>>In article <1992Dec09.222109.21737@crash> malloy@crash.cts.com (Sean Malloy) writes:
>>>E: Electronic Warfare. Note that, except for the E-3 AWACS, EW aircraft
>>>retain the subdesignation of the original aircraft type: EA-6 Prowler,
>>>EF-111 Raven, etc.
>>
>>Not quite.  The F-4 is the Phantom II, but the EF-4 is the Wild Weasel.
>>(Same body, same engine, different weapon's suite, different electronics.)
>
>_All_ dedicated EW aircraft are referred to as "Wild Weasel" aircraft; this
>is a holdover from pilot slang during Vietnam, when the aircraft in a
>strike mission that were equipped with jamming pods and marking rockets
>had the annotation "WW" on the flight roster. And you misread what I had
>said. The subdesignation of an aircraft is the second letter of the aircraft
>type. Thus, the EW version of the A-6 Intruder is the EA-6 Prowler -- its
>primary role is EW, but it can serve a secondary role as an attack aircraft.
>
>
>-- 
>random sig #97:
> Sean Malloy        Navy Personnel R&D Center | "The Crystal Wind is the Storm,
>                    San Diego, CA 92152-6800  | and the Storm is Data, and the
> malloy@nprdc.navy.mil        < different     | Data is Life."
> crash!malloy@nosc.navy.mil   < systems       | -- _Emerald Eyes_, D.K. Moran


Quite right, I did misread you.  Public apologies.
I don't believe, however,  that ALL EW aircraft are
Wild Weasels.  A Wild Weasel performs a specific
kind of mission. Specifically, drawing enemy radar
locks then attacking with Anti-Radiation missiles.
(Screaming "Hit me! Hit me! then hitting back harder.)

The AWACS is not, I believe, a Wild Weasel, but the EA-6 can be.

By the way, if you don't mind my asking, are you civilian, and
if not, what's you rank?

ratner
From: wehumble@IASTATE.EDU (Ed Humble)
Subject: BTECH to Renegade Legion (Re: original mecha games)
Reply-To: wehumble@IASTATE.EDU (Ed Humble)
Organization: Iowa State University
Distribution: usa
Date: Fri, 18 Dec 1992 00:49:40 GMT

In article <1992Dec17.122536.23591@cs.brown.edu>, cs011103@cs.brown.edu
(Christopher Randall) writes:
> on the subject of conversions - can btech be readily converted to/from fasa's
renegade
> legion?		
> 
> crash

	Someone around here did.  I attended a gaming con in Des Moines a few weeks
back, and there was a large group of people playing a modified battletech that
used damage templates like Interceptor and Centurion.  It seemed to be very
popular, but I don't have any details.



========================================================================
Ed Humble                |   Iowa State University   -  Moo!          
wehumble@iastate.edu     |   Dept. of Aerospace Engineering
                         |    Grad (Professional) Student
========================================================================
  "`Ecrasez l'infame.'  I looked it up.  What infamous thing do you wish to
eradicate?"

  "What infamous thing have you got?"
========================================================================
Newsgroups: rec.games.mecha