HDTenEightyP/NetNews huggingface dataset:
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: Fucked Up Schedule
Date: 28 Sep 92 16:17:51 GMT
Organization: University of Pennsylvania

In article <AelQ8=600VpZ87okQh@andrew.cmu.edu> kb32+@andrew.cmu.edu (Kevin Michael Bernatz) writes:
>Well,
>	I must have underestimated the influence of the all knowing cartel.  I
>really find this schedule really quite amusing...   What *are* the good
>teams in the West division???? 

Their aren't any.  I refuse to admit that GB is good.  The rest?  Give me a
break.

>can any of them beat the 4th worse team in the East (TWNN)???? 

That ranking is debatable.  I think I would put some other teams behind us.
Side Salad is probably the top.  Your team may be 2nd, hard to tell.  We
should definitely have 3rd wrapped up.

 Why did the east end up with all the best teams
>if they can only send two teams to the playoffs?  I thought the purpose
>was to have the *best* (tm) teams meet in the playoffs?  TWNN and IC
>should be moved to the West, especially since they have EASY schedules,
>and hense will also go undefeated (like at least 1 CMU team).... meaning
>that the CMU team won't have a chance to win since their opponents are
>much more mondo than either TWNN and IC.  Since # of planets (and the
>fact that they at At Large) determine who goes to the finals, it's
>really a great cheap shot at CMU.... yeah, some people will say
>"oh...those CMU'ers are just whining", but take a good look at it.

Whiner. Geez.  Look, we had the choice of joining whatever division we wanted
to.  We were hoping to play XG, SS, IC, and OTR for our 4 games.  We wanted
4 very hi-clue games instead of 4 games where the only worry is genocide.
If we were in the west, that's all we'd have to worry about.  Why don't the
CMU teams go to the west.

Look, as far as I'm concerned, the playoffs are gonna mean shit.  We should
try to get as many scrimmages going that we can.  So what if your team
doesn't make the playoffs, at least you get a decent game.  We, on the other
hand, have boring games until maybe the playoffs.

Brian
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: Childishness on the net
Date: 29 Sep 92 02:13:24 GMT
Organization: University of Pennsylvania

In article <BvBD8n.ErL.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>I apologize for my many posts today.  I've been under way too much  
>pressure recently, and I have been on a short fuse.

That should be read as "way too many drugs..." :)
Personally, I don't care how you take my posts.  But I will apologize to Side
Salad for giving the impression that I think they cheated.  This is truly not
the case.

What I thought was unfair was the use of names that would confuse opponents
on who was whom.  Last year this was illegal.  This year it is deemed legal.
I may not agree, but now I know the rules.

The fact with spectators is that the other observers can not only watch but
also offer helpful suggestions.  To me, this sounds very, very similar to
the coaching system that has not been implemented.  I would like to have
spectators either banned, or just generally promise not to always point out
hints, such as who's carrying, etc.

Again, I'll apologize to SS for getting the wrong impression that I was
accusing them of cheating.  

>who have any clue take what hector and freekill have to say with a grain  

Also, to respond to Bert and Rob here.  I never during the game protested
to their names or their subs.  It's a shame that we don't have the logs,
because I told Justin that Saturday's game was a scrimmage and I didn't care
whether or not what SS was doing was legal or illegal.  I just wanted to
straighten it out before the actual season started.

Also, since Rob and I frequently agree on many subjects, you should know
how to take what he says as well.... :)

Brian
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Flaming UPenn'ers is Fun!
Organization: School of Computer Science, Carnegie Mellon
Date: Mon, 5 Oct 1992 13:49:33 GMT

Steve Von Worley writes
> In article <91636@netnews.upenn.edu> botelle@eniac.seas.upenn.edu  
(Justin Botelle) writes:
> >If we had gotten the Duck, we would be number 1.  As it is, the
> >core of MUCUS, Brian and myself can only be challenged by SS's Duck, 
> >Rob, and John.
> 
> Funny!  Very funny!  Nyuck!
> 
> Duck is good, but not enough to pull you guys up to number one.  No 
> single player would be capable of that.

I don't think Duck would've made TWNN number 1.  He is certainly a  
valuable addition, and a great player, but TWNN lacks one thing that they  
can't seem to find:  leadership.  No one on TWNN can seem to get that glob  
of talent to work together.  Duck leads by example, but I doubt he'd put  
up with all the shit from people.

> And as to your claim about you, MUCUS, and Brian being the core... well,
> you obviously are having those delusions Brian experiences occasionally.
> If I had to pick the core players on your team, you would NOT be one of
> them.  Duck, Rob, John, and any of a host of other players could beat 
> the tar out of you on any given day.

Justin doesn't belong to the school that you don't brag on your abilities.   
I won't comment about how I fit in to the picture, but John and Duck are  
head and shoulders above Justin and Brian.  MUCUS is quite good, and he  
may be able to stand with Duck and John.  This is no slap, however,  
because they are the 2 top players in the game.

Also, I don't consider them to be our "core".  Our core players are  
Phantom (Undead Lettuce), Videodrome (Tomato Boy), and Mergatroid (House  
Dressing).  Most of our firepower comes from these 3 players, and not from  
the above 3.

Team Side Salad as a whole is a great team.  We beat XGolems playing all  
of the players on our roster.  Scorn! (Misc Spices), Psycho Bomber (psycho  
feta), ryche (Egg Slice Boy!), Non-Stop!!(Rhudabega Boy) all turned in  
great performances.  These guys are the ones that win games for us, not  
the top brass.

> It must be bothersome to play on TTWN and have to listen to Botelle's 
> spew all of the time.  I feel sorry for the other team members (most of 
> which I really like!).
> Sandia - Dr. Destructo

Ditto.  I think TWNN would be a really good team if they had some real  
leadership.  FreeKill may be their captain, but he isn't their leader.  I  
hope TWNN members vote on a speaker for the team who can make their cases  
on rgn without the mindless comments and editorials.

Incidently, I think the core of TWNN is 1) Red Shirt 2) MUCUS PIG 3)  
Wreck.  Not 1) FreeKill 2) Hector 3) MUCUS PIG.

I honestly don't think Hector and FreeKill know HOW to win.  They always  
seem to find new ways to mess up.  

I *KNOW* one of you guys will flame me on this. I don't care, I like a  
good flame war. 

Rob
aka Spaceace!

ps  I'm here for the weekend!!  YAY!
Organization: Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri,  2 Oct 1992 14:23:43 -0400 
From: John Trivelli <jt2n+@andrew.cmu.edu>
Subject: CMU arrogance, and "ogging"

>Hello there,

>I have been following this thread (CMU = Central Michigan University?)
>for about a month or so, and thought it was time to add my own two cents.

>I think (and I'm sure that this opinion held by many) that CMU players
>are a bunch of total arrrogant, asinine, ignorant buttheads.  All of them.
>I don't understand how any one group of people could have such high opinions
>of themselves.  I fully agree with Tom Holub.  I also don't see how any of
>them could be that good.  I have been playing for a few months, and have in
>that short time span, achieved the rank of commander; a feat that I am quite
>proud of.  This leads me to my next question:  I can't get above the rank
>of commander, no matter how much I play.  I figure that it must be a bug in
>the "client" that I have (thats the user interface side of the software
>in case you didn't understand).  So, is there another client version out
>there that I can FTP? (File Transfer Protocol)

>On to my next question... What is an "og" or "ogger"?  I guess the two must
>be related...  The only thing that I can think of is that it's related to
>the Orion "Og" who appears at certain times...  He's really really good.
>I can only kill him maybe 1 out of 15 times (which I think is still
>quite good).  So, my only guess is that an "ogger" is someone who is so
>good that he kills you almost every time you dogfight him/her.  Am I right?
>On to the next item... The INL teams.  I don't see any New Zealand teams
>on there.  Is there a reason for that?  Does it have to do with the
>jerky effect that happens when I play from a machine that is far away
>from the "server" machine? (thats the one that you connect to.)  I don't
>think the jerky effect is too bad.  I don't die any more than normal
>because of this.  I think people are just making up excuses for not playing
>well.

>Back to the CMU teams... I mean, come on guys... You aren't that good.
>As for this "Balton" person, I have more than a few hours in a starbase
>(20, to be exact), and think that I could do just as good of a job.
>Starbasing isn't all that hard.  I think that he is just another example
>of CMU arrogance.

>Well, I had to get all of that off my chest.. I am tired of this debate,
>and wanted to put an end to it once and for all.

>--Seth



On Romulus, you would be executed for statements such as these.

                                       ^>
--end transmission.              ////// \\\\\\
                                ////  \ /  \\\\
                               //     / \     \\
                              /       ^^^       \

                                 R O M V L V S
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 28 Sep 92 12:35:07 GMT
Organization: School of Computer Science, Carnegie Mellon

Justin Botelle writes
> In article <kelHLUC00VB2A4SF8f@andrew.cmu.edu> cm5m+@andrew.cmu.edu 
> No it's not.  It's the QB's.  That would be Brian.  He was not a good 
> captain.  It's purely hypothetical whether or not I would have stopped 
> you.  I did stop the first attempt though.

I was there...I doubt you could've done anything.  They were escorted  
takes.

> That may be.  I don't remember.  Too bad the stats were gone.  Lance and 
> I had tons of kills.  I had tons of armies, and he had quite a few 
> planets.

No, you had no armies.  You had been trying to retake sir (agri) for  
awhile, but we stopped you.  You didn't have enough to take it at the time  
(i.e. less than 4 armies)

> But I really wanted to see the Duck's stats.  Looking at his stats 
> against Xgolems helped, though.  He had the most planets AND the second 
> most armies.  Were most of those armies ogged?

Duck played very well in both games...thats why he gets the big bucks.  He  
ogged 19 armies on carriers.  He bombed most of the armies in the initial  
bombing run, because we were down 2 players at the time.  What a scum :-).   
Incidently, Yea Boy!!!! had one of the best games i've seen a player have.   
Both yea boy and duck had close to 8 DI.

> >Yes, Duck played really well for us. Guess you'll just have to except
> >the fact that he IS on our team.
> 
> Too bad.  We and GB will both miss him.
> 
> Justin

I just bet you do.

Rob
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: DEADLINES: Read this!
Date: 28 Sep 92 20:48:02 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

The INL council is not kidding this year.

The deadline for the first INL game is THIS SUNDAY at 5 pm PDT.

If you're late, we'll slap a double forfeit on you faster than you can say
"double forfeit."

Play those games!  Get the results in to Jaye, osyjm@cs.montana.edu, the INL
statistician, immediately following!


- Gamera
for the INL council
Newsgroups: rec.games.netrek
From: hoswell@rintintin.Colorado.EDU (Old Nick)
Subject: Re: IAState team borgs way to victory! Film at 11...
Organization: University of Colorado, Boulder
Date: Tue, 29 Sep 1992 18:36:49 GMT

wk5w@mtaac.bme.Virginia.EDU (The Bald One) writes:

>When the Angry Men played IAState, we got them down to an LPS fairly rapidly.
>At that point, I was impressed by two things: (1) their base which detted
>everything close to him <I should learn to do this more myself> and (2) their
>goal-line defense which dragged the game out the full two hours.  They had
>phaser-lock from hell which I attributed not to borgs but their near zero
>lag and good use of the galactic.

I also noticed IAState's innane ability to phasor us.  The Vorpal One
was convinced they were borgs at the time, also, I believe...
A particular IAS-er had some really 'predictable' torps...

Personally, I agree with The Bald One.  They were not borgs.

Hmm....  even if they were:

			we genocided them.

*However* - I tried logging in with my info-client once... no reprieve.
Why is there no client check done in the INL server?

Mike / Old Nick
-- 
||        -=> Old Nick <=-         |      <<<<=- "Dial a cliche" -=>>>>      ||
|| hoswell@rintintin.Colorado.EDU  |                                         ||
|| *or* hoswell@yoda.hao.ucar.EDU  |  A cynic knows the price of everything  ||
||         Think Clearly!          |        and the value of nothing.        ||
Newsgroups: rec.games.netrek
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Re: Donald Tsang's secret life - REVEALED!
Keywords: munch, urp, *belch*
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Tue, 29 Sep 92 22:40:18 GMT

In article <josh.717790987@mowgli> josh@cqs.washington.edu (Josh Hayes) writes:
>This proves that some other netrek personalities do, in fact,
>exist. Although there are a number of players here in Seattle,
>I only know a handful, so imagine my surprise when I walk into
>Shultzy's Sausage for a quick lunch and see:
>
>DONALD TSANG, SPEED EATING CHAMPION! 
>
>FIVE SAUSAGES IN SIX MINUTES!

Now wait a minute... the actual figure is five sausages in EIGHT minutes.
And, to be honest, it was actually nine, but I had to wait a minute for
the third sausage because the guy cooking them didn't think I'd be done
with the first two that fast...

(I think he got the "six" from the number of sausages I actually ate;
 I started out at a pace I figured might be able to overtake the
 grand record, but gave up after merely six...)

For my next trick, I may set a faster speed record on Big Brots (twice
the meat...)

Other local netrek players with their names on the wall: Wolfe Maykut
and Ben Sklar...

>[...]
>Also, the psychoactive properties of the spices involved in the
>sausages probably goes a long way to explaining some of the
>properties of sturgeon.....

But I didn't inhale... (who had time?)


Ogg those sausages...
-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: INL play - PLEASE READ (esp INL reps)
Date: 29 Sep 92 03:52:55 GMT
Organization: School of Computer Science, Carnegie Mellon

ZZnew guy writes
> Anyone notice how I'm agreeing with Justin and Brian in the same post? 
> Is the IC involved?

Ah, the sublime beauty of it all.  Even our pawns don't know who
controls them.

Boy Sprouts ................ Minister Of Disinformation, Illuminus Cartel
Newsgroups: rec.games.netrek
From: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Subject: Re: INL Proposal:  Pregame Peace
Organization: University of Virginia
Date: Mon, 28 Sep 1992 17:35:29 GMT

In article <90655@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>Leonard, let's compromise.  How about if you can send PEACE to yourself
>and you are turned into an independent, at peace with everyone (including
>other independents, of course).  That way you don't have to worry about
>people killing you while you message, and yet people can still practice
>(and not be bored stiff).  Of course, sending WAR to yourself would undo
>PEACE.
>
>Justin

Justin, let's compromise.  Have a "war zone" implemented so that torps
outside a 2 planet wide zone between races are ineffective.  In other
words, just make torps in any race's core harmless.  Then if you want to
dogfight, fly down to the "war zone" and dogfight.

I too have had a problem with enemy coming over and (George) BUSHwhacking
me while I am doing CAPTAIN-like things looking for subs and doing
assignments.  It is annoying.  But a message to ALL saying "Get your damn
Feds back TO EARTH" will usually send them scurrying :-)  Nobody messes
with Vorpal Gandhi ... nobody :-)

-The Vorpal One
 (still surprised that LA Riot is picked over Angry Men)
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: What colors are good for your eyes?
Date: 28 Sep 92 03:40:43 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <1992Sep24.133949.13693@alijku05.edvz.uni-linz.ac.at> ppregler@risc.uni-linz.ac.at (Peter Pregler) writes:
>I have a short question to all the folks that are used to play on color-screens.
>What colors do you use to save your eyes but still distinguish foe and friend?
>I think the standard setting is not that good.

I use the standard color setting because I am used to it.  I mean,
Klingons are GREEN in my mind (okay, I 'm not a big ST[TNG] fan).  The
only real problem with the color setup, aside from aesthetics, is with
the color.red: setting.  It's not really bright enough to see enemy
torps.

I have recently been experimenting with maroon1 -- a bright purple-red
-- which seems like a tolerable replacement.  Other favorites are
brickred and orange.

-Jerry <Stress>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Newsgroups: rec.games.netrek
From: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Subject: What is with lag from Virginia?
Originator: wk5w@luca.bme.Virginia.EDU
Organization: University of Virginia
Date: Wed, 30 Sep 1992 21:39:19 GMT

Sometimes lag from virginia gets downright obnoxious as was the case
today to bronco.  Results:

----BRONCO.ECE.CMU.EDU PING Statistics----
101 packets transmitted, 96 packets received, 4% packet loss
round-trip (ms)  min/avg/max = 42/832/10163


This is with 56 byte packets.  I could use some help tracking down
the offending node.

-Vorpal Gandhi
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: IC vs TTWNN scrimmage
Date: 6 Oct 92 02:19:06 GMT
Organization: University of Pennsylvania

In article <1aqqefINNmev@girtab.usc.edu) echeverr@scf.usc.edu (Evil Geniuses For a Better Tomorrow) writes:
)In article <91757@netnews.upenn.edu) botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
))The game was a full eight on eight.
))One of the reasons we have 14 players is so that we won't need a sub.
)
)So do we, genius.  This scrimmage was REAL short notice.  Heck, i woke up
)20 min before it and found out about it when i logged in.  Plus Re (Callaway)
)had dropped in from Long Beach that day, and we decided, what the heck, let
)him play (sorry Vorpal Gandhi :-) )  Turned out to be not that hot a player.

But it was your captain who gave us such short notice, and then chickened
out.  Btw, anyone seen Greg lately?
)
)5150

Justin
From: samurai@cs.mcgill.ca (Darcy BROCKBANK)
Newsgroups: rec.games.netrek
Subject: Calling all Server GODS
Date: 6 Oct 92 18:23:40 GMT
Organization: SOCS - Mcgill University, Montreal, Canada



Hello fellow server gods... I run the McGill server, which was
Canada's only (last time I checked).

During the summer, I had almost no participants, so I left t-mode
set to 2 and didn't worry about borg clients.

Since then, there's been a dramitic increase of clients, and
complaints about borgs. Since I've lost the server-gods mailing
list address, can some god help me?

1) Get the mailing list address again
2) Bless my server (or tell me who can).

My only other option is to take ther server off-line, and I
don't want to do that.

I'd really appreciate a response...

Thanks!

- darcy

samurai@cs.mcgill.ca
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat,  3 Oct 1992 00:26:35 -0400 
From: Seth Malcolm Redmore <sr2s+@andrew.cmu.edu>
Subject: Re: CMU arrogance and "ogging"


Hi all!

I would like to respond to this twink.  Well, maybe not
twink.  I think that we should all go easy on him... He's obviously
suffering from netrek withdrawal.  H probably just can't find a machine
to play on, and is probably anxious to get back to Pittsburgh to play on
team xgolem. As a matter of fact, I'm sure that he is.  He would
probably also like to say that he's glad some people got a laugh out of his
post.  I think that it would be a nice gesture if we all sent him a letter
telling him what a great guy he is.
--Seth

drpepper (that's _captain_ drpepper to you... :) )

and no, there really aren't any x-capable workstations down here that
i can use. :)