HDTenEightyP/NetNews huggingface dataset:
From: bcranton@granite.WPI.EDU (Brian W. Cranton)
Newsgroups: rec.games.mud.misc
Subject: Text Graphics for muds
Date: 13 Oct 92 15:22:12 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: granite.wpi.edu


Just a side note on the idea of graphics for a mud (vague relation to):

Does any mud support a text graphics style mapping system?  In particular
I am thinking of one like that used by "Island of Kesmai" on Compuserve
(this was several years ago that I saw it).  The screen would look something
like:

               [][][][][][][]  []
               []    ~~~~~~    []
               []    ~~~~~~     /
               []      A       []
                               []
             [][][]B [][][][][][]
                 []

     B - 4 orcs
     Left Hand:  Sword       Right Hand:  nothing
     HP: 5(30)

     Command?


I think it was using VT102 style cursor control (I know very little about
how that stuff works) but it was nice, allowed for range weapons (since
you could see stuff not in the same location as yourself), made mapping
more realistic, and overall made things seem more like a real world setting.
Rooms were nxm spaces in size instead of a single location (i.e. you could be 
in the upper right corner of the room and rooms could be of varying sized)

          [][][][][]
           /    A []
          []      []
          []$$    []
          [][][][][]

(note $$ means some item(s) are on ground.  It might have been $ for item and
$$ for items, I do not remember.

In any case, any muds using this "Island of Kesmai" style interface?

                               Brian Cranton
From: gobeski8618@iscsvax.uni.edu (Steve 'Gobes' Gobeski)
Newsgroups: rec.games.mud.misc
Subject: What's with NewDay?
Date: 13 Oct 92 18:44:29 -0500
Organization: University of Northern Iowa

This is a query to the wiz's and others responsible for NewDay (et al.).  Why
has it been so erratic and difficult to connect lately?  I managed to connect
last night, but that seems to have been a fluke.  It is down yet again.  Or is
it only me having this much trouble?  (If so, I'll turn around & check things
out locally).

Slightly frustrated,
  Anarch
From: spc55721@uxa.cso.uiuc.edu (the Shadowlurker)
Newsgroups: rec.games.mud.misc
Subject: Re: What's with NewDay?
Date: 14 Oct 92 07:38:00 GMT
Article-I.D.: news.Bw3p7E.Kzr
Organization: University of Illinois at Urbana
Disclaimer: This article may self-destruct if exposed to flames.

gobeski8618@iscsvax.uni.edu (Steve 'Gobes' Gobeski) writes:
>This is a query to the wiz's and others responsible for NewDay (et al.).  Why
>has it been so erratic and difficult to connect lately?  I managed to connect
>last night, but that seems to have been a fluke.  It is down yet again.  Or is
>it only me having this much trouble?  (If so, I'll turn around & check things
>out locally).

I believe that the server goes down over the weekend for weekly maintenance.
However, these past few days it's been crashing for no apparent reason, with
my connection either getting refused or timing out.

As the nighttime wizard I don't mind if it's down from midnight to six in the
morning (or something like that) because that means less work for me.  But
if it's also down during the daytime then I can't do anything about it because
I'm not a local calpoly wizard.  Doran, Eos, and Deanatay might be able to
answer this question better than me.

-- 
the Shadowlurker      "Lucky" Steven P. Calica      <spc55721@uxa.cso.uiuc.edu>
Newsgroups: rec.games.mud.misc
From: codrus@glia.biostr.washington.edu (Ian McCloghrie)
Subject: Re: Time Traveller Closing
Keywords: muck 2.3, closing, Time Traveller, TT, b00ga
Organization: University of Washington
Date: Tue, 13 Oct 1992 23:23:12 GMT

In <codrus.718601057@glia> codrus@glia.biostr.washington.edu (Ian McCloghrie) writes:

>    The wizards of Time Traveller (myself, Firiss, and Jiro) have
>decided to close the MUCK at 11:59:59 PM Pacific, Saturday, October
>16th.  This decision is caused by a number of factors, including
>concern about the load we are placing upon betz, our host machine.

	Oops.  That's what I get for trusting my memory instead of
checking a calendar :)  Yes, as several people have pointed out, this
Saturday is not, in fact, October 16, but rather, October 17.  So,
Time Traveller will be closing 11:59:59 PM Pacific, Saturday, October
17th.  Sorry for any confusion caused.

-- 
 /~> Ian McCloghrie      | Time Traveller, betz.biostr.washington.edu 4096
< <  /~\ |~\ |~> |  | <~ | email: codrus@ucsd.edu <-> (128.95.10.119 4096)
 \_> \_/ |_/ |~\ |__| _> | Card Carrying Member, UCSD Secret Islandia Club
From: vandi@garfield.catt.ncsu.edu (Brian Vandivier)
Subject: Re: GlobalMUSH moved to ... ?
Organization: North Carolina State University
Date: Sun, 11 Oct 1992 11:21:19 GMT

gobeski8618@iscsvax.uni.edu (Steve 'Gobes' Gobeski) writes:

>Ok, its not 137.146.64.237 4201 and 128.151.226.22 4201 hangs, so the question
>is, where is GlobalMUSH?

>-- Anarch

Try 128.151.220.22 4201
*********************North Carolina State University***********************
* Brian M Vandivier *  |\   | /----\ /----\ |    |  * Email:              *
*  402-H Wood Hall  *  | \  | |      |____  |    |  * vandi@catt.ncsu.edu *
*  P.O. Box 21534   *  |  \ | |           | |    |  * Phone:              *
Newsgroups: rec.games.mud.misc
From: Chris Fleenor <cfleenor@silver.ucs.indiana.edu>
Subject: What has happened to Valhalla?!
Organization: Indiana University
Date: Thu, 15 Oct 1992 19:41:47 GMT

	I thought the new address for Valhalla was jablab.gatech.edu 2444?  I
used it once, but now (and for the past few days) I can't get a response from
this address any longer.  Could someone clue me in before I go through more withfrawa
withdrawal?  You wouldn't like to see a monk in withdrawal.  We might just go
up to you and bleed profusely for no apparent reason.

	Brother Monk
Newsgroups: rec.games.mud.misc
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: another plug for NewDay
Organization: Ziebmef home away from home
Date: 16 Oct 92 23:02:34 GMT

 In article <Fw7-VjA@engin.umich.edu> marc.r.stephens@um.cc.umich.edu
writes something eminently forgettable (and badly formatted, too).

 I see that the delicate art of sarcasm is unknown to yet another
crop of new Usenet posters. A pity.

--
	    Sorry, I don't close-caption for the humour impaired.
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
Xref: sparky rec.games.mud.misc:870 rec.games.mud.tiny:420
From: jfurr@vtssi.vt.EDU (Joel Furr)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
Subject: re: NewDay
Date: 9 Oct 92 16:51:23 GMT
Article-I.D.: vtserf.9210091653.AA11541
Organization: The Ohio State University Department of Computer and Information Science

fihsu@athena.mit.edu (Hsu I-wei) writes:

>In article <9210072342.AA02060@vtserf.cc.vt.edu> jfurr@vtssi.vt.EDU (Joel
Furr) 
>writes:
>>      2) NewDay is home to the Center for enzie Research.  enzie is an
>>            alternate form of life which derives energy from idling, and we
>>            are studying him.
>No, he gets his energy elsewhere. You haven't "studied" him well enough.

Well, we only just started studying him.  Where DOES he get his energy?

>
>>The boss wizards of NewDay are:
>>      Eos (site wizard #1)
>>      Doran (site wizard #2)
>
>Ah...  two bosses?  ;)

Psst... it's the same person, with two characters (both are wizards).  Don't
tell anyone!

>
>>---------------------------------------------------------------------------
>>Joel Furr                                                jfurr@vtssi.vt.edu
>>---------------------------------------------------------------------------
>>     Aphrodite   -  Chune  -  Crisis  -  Eddie  -  Fleur-de-Lis  -  grass
>>  Igburyanki  -  KeyLime  -  littlewolf  -  Max  -  Mr. Kool-Aid  -  No-Neck
>>                   Pearl  -  Rudolpho  -  Silence  -  Tycha
>Hmmm...  :)

Hmmm?  Oh yes, I left out Kilroy.  Thanks for noting this for me!

>
>Francis
>
           NewDay is zeus.calpoly.edu 4201 or 129.65.16.21 4201
------------------------------------------------------------------------------
Joel Furr                                                   jfurr@vtssi.vt.edu
------------------------------------------------------------------------------
      Aphrodite  -  Chune  -  Crisis  -  Eddie  -  Fleur-de-Lis  -  grass
   Igburyanki  -  KeyLime  -  Kilroy  -  littlewolf  -  Max  -  Mr. Kool-Aid
             No-Neck  -  Pearl  -  Rudolpho  -  Silence  -  Tycha
Newsgroups: rec.games.mud.misc
From: priss@glia.biostr.washington.edu (Lisa)
Subject: DruidMUCK wants Anyone!
Summary: DruidMUCK open to TimeTraveller and Furry Refugees
Keywords: MUCK, Refugees.
Organization: University of Washington
Date: Thu, 15 Oct 1992 05:46:43 GMT

With the closing of TimeTraveller and the unsure status of FurryMUCK, Druid of
TimeTraveller wants any or all people who are looking for a MUCK to settle down
on to come over to DruidMUCK!  It is Currently running on TinyMUCK 2.3 and does
not have a theme that all people have to change their names or bend themselves
into odd shapes to comform to.  In fact, it is open Registration for those
who want to come in.  They are looking for Builders, Muckers or just plain
players to come on in.  If you want to check it out, connect to:
        freedom.nmsu.edu 4201
Just make your character and do a little exploring and have some fun!  And give
Druid a little fun. ;)  See ya there!

Newsgroups: rec.games.mud.misc
From: davin@theory.TC.Cornell.EDU (Davin Stewart)
Newsgroups: rec.games.mud.misc
Subject: Any info?
Date: 15 Oct 92 22:31:11 GMT
Organization: Cornell Theory Center


Hey,

I am very sorry to do this and I know that I'll probably get flamed, but a "friend" of mine just plopped a mud package in my lap a coupl of days ago with no instructions or nothing. I have never used MUD before and am lost trying to play.

I was wondering if there was any FAQ or general instructions lying around?



All I can offer in return is my gratitude,
Davin
Newsgroups: rec.games.mud.misc
From: ranger@titan.ucc.umass.edu (John C. Tennyson)
Subject: Re: Let's bring graphics to MUDs
Organization: University Computing Services
Date: Sun, 11 Oct 1992 18:56:57 GMT

In article <1992Oct11.171938.3240@daimi.aau.dk> pjunold@daimi.aau.dk (Peter Joachim Unold) writes:
:[lots of stuff deleted]
:When I type 'gfx' in the MUD, I instruct the MUD to send me picture-info to my
:client. The MUD will instruct me which picture files, it expects the client to
:access.
:
:Now suppose I see an orc. If the MUD knows of a picture, in one of the picture
:files it supports, of an orc, it might send the client something like:
:\some_control_char orc@picturefile. 

:If the client knows that picture, it simply displays it. If the pic is unknown
:the request is simply ignored. I don't imagine these pictures(mpics) to be 
:[lots of stuff deleted]

Nice idea but you may want to put in provisions so that custom pictures can be
dl'ed to the client i.e. after it sends \some_control_char or@picturefile
have it expect and wait for \some_other_control_char if the client had the 
picture or \some_other_completely_different_contol character if it didn't...
If it didn't have the mud download the picture to the client and ask the mudder
if he/she wants it incorporated in their picture file that way non-fantasy
muds can have their own pictures (like space stations, etc....)

Happy Mudding!
-- Ranger






--
.-----------------------------------------------------------------------.
| All that is gold does not glitter,  | John C. Tennyson                |
|   Not all who wander are lost.      | Ranger@TITAN.ucc.umass.edu (*)  |
| -- JRR Tolkein, "Lord of the Rings" | Ranger@STUDENT.umass.edu        |
`-----------------------------------------------------------------------'
Newsgroups: rec.games.mud.misc
Subject: Re: Let's bring graphics to MUDs
From: jsteiner@anwsun.phya.utoledo.edu (jason 'Think!' steiner)
Date: 14 Oct 92 01:00:24 EST
X-Newsreader: Tin 1.1 PL4

wouldn't it be fairly easy to patch MUSH/MUCK to output a certain
set of attributes to people set GRAPHIC when certain things happen?

simple polygon graphics and X-Y positioning data wouldn't take much 
more space than the average @desc.

better yet, just have it send postion and image ID to the client.
if the client doesn't already have the image on file it can do
a special look command to get the data.

EXAMPLE

player: look
mud: <text description, exits & contents list>
mud: escape ROOM #4 datestamp  <room image>
	 escape 40,10 #103 datestamp <object image located at 40,10>
	 etc...
client: <doesn't have up-to-date @gdesc of object #103 and no @gdesc for #4>
	 glook #103 #4
mud: escape DESC #103 image data.
     escape DESC #4 image data.

you could move objects by sending a location-id-datestamp message,
and animate them by just dumping the new image for the object.
if the image format is robust enough animation could be even easier.
(send all states in one image dump & then include a state id
with all position messages.)

jason

--
`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`
`,`      "We are errant knaves, all; believe none of us." - Hamlet      `,`
`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,` jsteiner@anwsun.phya.utoledo.edu ,`,`,`
From: middleto5442@iscsvax.uni.edu
Newsgroups: rec.games.mud.misc
Subject: ZOQ!  We moved where?  (errrrr)
Date: 14 Oct 92 03:45:35 GMT
Article-I.D.: iscsvax.1992Oct14.084535.7627
Organization: University of Northern Iowa




                Errrr....I was told by Fletloss that there was a forwarding
address for Valhalla on jablab after the
unfortunate....uhhh....misunderstanding of JUST HOW LARGE we were....but there
was none, alas.  Imby tells me we are now at romulus.rutgers.edu 2444, but it
bounces me with ECONNREFUSED...couls somebody please tell me that it is just
down temporarily for game loading, please please please and NOT that it is host
unreachable from my conservative, family-oriented and entirely no-fun
university???  HELP


                                    Jericho, the Orc-Punter

                                (looking like 4th and WAY FAR long, here)
From: C.Thomas.Eyford.III@dartmouth.edu (C. Thomas Eyford III)
Newsgroups: rec.games.mud.misc
Subject: Totally Cool Mud
Date: 10 Oct 92 12:39:36 GMT
 <39243@sdcc12.ucsd.edu>
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

Come on, let's not be overly flame-happy here.  It seems to me he
simply said that if one happened to be searching for a new MUD, or was
burnt out in some way on the one you are currently playing, that you
should give this one a call.  I don't see any mention that his MUD is
any better, just new and ostensibly different.  Furthermore, I find it
perfectly reasonable to call a MUD I've put a significant amount of
effort into 'totally cool'.  If the creators (or wizards, for that
matter) don't like it, then I fail to see why anyone would wish to play
there.

Additionally - regarding ads:  Obviously you've never taken a marketing
class. :)

-Tom

Larovjad @ !RL
Newsgroups: rec.games.mud.misc
From: pjunold@daimi.aau.dk (Peter Joachim Unold)
Subject: Let's bring graphics to MUDs
Summary: gfx muds
Keywords: gfx muds
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Sun, 11 Oct 92 17:19:38 GMT

I've been thinking a bit about how to bring graphics into MUDs. I know it has
already been done in Sweden at the lysator site. My approach to the problem
is a bit different. What I propose is:

 a standard that would work on any MUD types.
 a standard that would allow both players with and without a graphical client
 to play on the same mud.
 a standard that consists of a standard picture library, which can be extended
 to fit the individuals MUDs.

The graphic system I imagine, would be easy to build into existing MUDs. Here's
how a session on a MUD could look like:

% gfxmud mudaddress <picturefiles>

OK now i'm in the mud. The client acts and looks almost like a normal textbased
client:

--------------------
|   pictures       |
|                  |
--------------------
|                  |
|    usual         |     
|     mud          |
|     text         |
|                  |
|                  |
--------------------

When I type 'gfx' in the MUD, I instruct the MUD to send me picture-info to my
client. The MUD will instruct me which picture files, it expects the client to
access.

Now suppose I see an orc. If the MUD knows of a picture, in one of the picture-
files it supports, of an orc, it might send the client something like:
\some_control_char orc@picturefile. 

If the client knows that picture, it simply displays it. If the pic is unknown,
the request is simply ignored. I don't imagine these pictures(mpics) to be 
fancy 4096 colors 1024x1024 pictures. Just small say 100x100(the size 
shouldn't be fixed) B/W pictures. I've seen something like this in the amiga-
game 'Legend of the Sword', and it looks pretty cool. A picture could for 
example show a weaponshop, a corpse, etc.. As most diku and LP muds are put in
fantasy setting, a standard fantasy-picturefile could be made.

OK the ideas I've presented above are by no means finished. I don't want the
standard I presented above to be my standard. I'd like to see what other people
thinks of the above. 

What do players think? Will it improve the fun of mudding?
What do imps think? Would you be willing to support a standard like this?
Would anyone be able to scan/draw some pictures?
What structure should the picture files have?
Anyone feels like coding a basic client for X?(well I could do a bit of this)

I'd like to stress one thing again. This standard is intended to work on all 
kind of MUDS: tiny, diku, lp aber etc etc...

 regards
   Peter Unold - pjunold@daimi.aa.dk










Newsgroups: rec.games.mud,alt.mud.lp
From: u911626@postoffice.utas.edu.au (J. Chandler)
Subject: Re: ***IDEAS FOR MONSTERS NEEDED***
Organization: University of Tasmania
Date: Fri, 9 Oct 1992 07:13:39 GMT

In article <1992Oct6.214359.13976@bradford.ac.uk>, P.C.Walker@bradford.ac.uk (Paul Walker) writes:
> 
> 
> 	Some friends and I are currently in the process of writing a player
> killing mud, in a similar vein to Genocide. HOwever, the general theme of our
> mud is based around the players playing monsters. Each monster class would have a number of advantages / disadvantages ( must balance ) that are relevant to
> the monster and are feasible in LPC. We would thus be grateful if anyone could
> post any ideas to this group, or email the address below. If possible, the ideasshould be in the form of:
> 
> Monster name: 
> Abilities:
> Penalties:
> Alignment:
> Comments/notes :
> 
> 	All suggestions used will be credited when the mud goes live ( not long now hopefully ;-) )
> 
> Contistar, Godslayer (chronos), Psychomech, Gotrek
> 
> aka P.Walker, C.Soh, J.Martin, A.Lowe
> 
> email ->   p.c.walker@uk.ac.bradford
> 
> 
> Look forward to seeing you all, eventually, on "Monster MUD"
> 
> Thanks for your help
>  
> I tried to respond through email.....kept getting message that it was
> unsuccessful......what gives?
> 
Newsgroups: rec.games.mud.announce,rec.games.mud.misc,alt.mud,news.answers
From: justin@seas.smu.edu (Justin Anderson)
Subject: Totally Cool Mud 
Organization: School of Engineering and applied science; S.M.U.; Dallas, Tx
Date: Fri, 9 Oct 1992 18:29:19 GMT

		Hey, for all of you looking for a new mud, or just tired with
		the one that your on, give this one a call.  140.211.111.23 2150                It is an easy format to learn, and all of the people ther are
		great.  Just tell a god/wizard/whatever that Vector referred you                And if Im on, just give me a hollar, Ill help get you started...                Later....
From: youngdah@nic.gac.edu
Newsgroups: rec.games.mud.diku
Subject: call for suggestions
Date: 16 Oct 92 18:28:45 GMT
Reply-To: youngdah@nic.gac.edu

Hi,

I've recently begun the ambitious task of designing a new MUD from scratch.

No, I'm not completely insane. :-)

I would like to invite any suggestions regarding what *you* would like to
see in a new MUD.  

Please keep in mind I'm starting from scratch, so nothing is sacred.

One question I have is whether in a text based simulation, players want to
be bogged down by the overhead of a coordinate system.  If continuous
movement (rather than room -> room movement) was the norm, would you mind
typing "walk 5 west" to move 5 feet west, and keep track of where you are
in your head?  

And no, I don't plan on making this a "pay by the hour" service unlike
some people (*ahem*).

Any suggestions are greatly apreciated, please send them to:

Ben Youngdahl
youngdah@nic.gac.edu
Newsgroups: rec.games.mud.diku
From: wolle@daimi.aau.dk (Thomas Olausen)
Subject: Re: An incredible piece of fun took place in Mume.
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Distribution: rec.games.mud.diku
Date: Thu, 15 Oct 92 08:52:54 GMT

   I read your nice log, which btw looks quite authentic, and I have
no problem beleiving that CryHavoc really IS the prick you make
him out to be!!!
   My question is: Have you considered the very obvious possibility
of becoming a pretty damn vicious PK'er?
   I just know that if I(!) had experienced that kind of totally
unprovoked, unjustified powerabuse, I would have done everything 
in my powers to get back at the SOB in a BAAAD way! *VERY EVIL GRRIN*
What other way than killing his mud? Or at least being a very royal
pain in the imp's ass! Might teach him a thing or two!
   Be a PK/Pthief and pest the SHIT out of everybody, so they wake
and realize that playing on another mud with friendlier imps
would be MUCH more fun! :)


Thomas Olausen
aka. Tap (Dancing in the Twilight Zone)
From: rsocia@alberti.cray.com (Rick Socia)
Newsgroups: rec.games.mud.diku
Subject: EPIC - a contradition in terms
Date: 16 Oct 92 19:05:21 GMT
Organization: Cray Research, Inc.

Sometime back, a flame war regarding Epic ensued. As I recall, most of the
comments were negative.  And let me give you one example of why.  It was
alleged that one of the implementators/gods was helping his friends chars
to be pkillers and other forms of belligerent jerks.

Well today, I logged in (not haveing done so in quite awhile) and discovered
that this same god is still not getting the point.  Let me demonstrate how
he violates his own rules.

From his NEWBIE board of conduct and etiquette is this article:

     When naming your characters, writing your description, using the public
channels (gossip, auction, and question/answer), and when shouting or yelling,
you *must* restrict yourself to what was once known as "polite language" or
"mixed company language."  As a guideline, if it wouldn't be done on prime
time television, you cannot do it on Epic.
     I will not attempt to justify this policy here; I understand that many
of the players disagree with it.
     The simple fact is playing on Epic is a *privilege*, not a right.  If you
don't want to follow our rules, play elsewhere.  The gods may enforce it by
removing your ability to shout, use the channels, or by banishing or damning
your character.  Do not make them do this; it is neither fun nor satisfying
for either the god nor the offending mortal.


And now here is that God and his god given title:

Primus is FUCKING HOSTILE!



Does this god seem to be playing by his own rules?


Now I asked those who don't like this behavior but continue to play, " why
do you keep playing Epic if you don't like the BS gods?"  And the answer is
the Epic drives/world is good, and it is difficult to find others in that
caliber.

So it boils down to play a good mud with crummy gods, or play a crummy mud
with good gods.  It seems we are not going to get it both ways.


[ This has been an editorial opinion, and in no way does it reflect the views ]
[ of the authors friends, family, employer or fellow congregation members.    ]

-- 

Rick Socia