HDTenEightyP/NetNews huggingface dataset:
From: claude@infopls.chi.il.us (Claudius Turner)
Newsgroups: rec.games.moria
Subject: Re: Identify
Date: Mon, 05 Oct 92 16:14:50 CDT
Organization: INFOPLUS support, Wheeling, IL

gharris@jade.tufts.edu (George W. Harris) writes:



[stuff about waiting deleated]

> 	Oh, it is definitely a good idea to make sure you have enough food and
> oil before doing this, and I also actually check my lamp to see when I went
> down, and wait until my "turns of oil" is down 5000 from its starting level.
> The game does tend to interrupt you occasionally when you get hungry, or 
> notice something is magical.
 
I do this too, but I recomend taking off your lamp, and any rings, boots 
of speed, amulets that you might have.  Then eat until you are full, and 
rest 9999 turns (it is easier the just bang on the 9 key 4 times, I am 
lazy that way ;-) ).  If you ate until you were full (not bloated) you 
shouldn't get hungry and your lamp will not run out if it is not weilded


 --
> gharris@jade.tufts.edu          "She had ever chance for happiness, ever 
> George W. Harris                chance in the world, and stomped ever one 
> Dept. of Mathematics            of them chances down in the dirt like a 
> Tufts University                bug."   _The Devil's Dream_


--
claude@infopls.chi.il.us (Claudius Turner)
Infoplus BBS, +1 708 537 0247, v32bis. Home of Infoplus.
Newsgroups: rec.games.moria
From: dedek@meaddata.com (Mike Dedek)
Subject: Re: haggling.
Organization: Mead Data Central, Dayton OH
Date: Tue, 6 Oct 1992 12:42:32 GMT

In article <1992Oct6.161807.11251@waikato.ac.nz>, cdb@waikato.ac.nz (Craig D. Beere) writes:
|> Re haggling.
|> 
|> 1. Some items I can never get the 'you eventually reach the best price'
|> message.  Namely big powerful items like Staves of *Destruction* and ego
|> weapons.  Do you always have to haggle with these things?

Items > 1000gp must always be haggled for.

|> 
|> 2. I have NEVER yet recieved the 'best price' message in the General Store. 
|> All the other shops I can go in and just sell and it automatically goes to the
|> best price, but in the shop I have to re-haggle for EVERYTHING, despite the
|> fact that every time I have bought or sold from the shop I have recieved a
|> Final Offer.  What gives?

Items < 10gp must always be haggled for.  Most items in the GS are like that.

|> 
|> PC Moria 5.4.1.
|> 
|> ** Craig D. Beere  (a.k.a. ++Byron)

-Mike Dedek

Newsgroups: rec.games.moria
From: petitc@nuge106.its.rpi.edu (Christopher Jon Petit)
Subject: Attack of the Killer Shovels (?)
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sat, 3 Oct 1992 17:26:58 GMT

In article <cjsuitt.718128369@pv0a0f.vincent.iastate.edu>, cjsuitt@iastate.edu (Cheryl J Suitt) writes:
|> In <1ak1s7INN1kn@agate.berkeley.edu> jbecker@ocf.berkeley.edu (Jane Becker) writes:
|> 
|> >I walked over and scooped up the silver that the orc had been carrying.
|> >Feeling that I deserved a rest, I went to sheathe my sword.  Only to
|> >find that the sheath was already occupied.  What the hell?  I looked
|> >closely at the weapon in my hands.  It blurred before my eyes,
|> >becoming a shovel.  I collapsed to the ground, laughing hysterically.

|> Now I can reap the fruits of my labor..hummmm a scroll
|> You have found a scroll of Enchant Weapon to Hit....
|> (r)ead it while praying that it doesn't fail.....
|> Your Gnomish Shovel glows faintly.
|> 
|> deleted explicitives
|> 

  I think that EVERYONE has had this !@%# thing happen to them. Gets really
annoying for a Warrior--though I don't see why a Ranger isn't using magic
to flatten said golem...


-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
Newsgroups: rec.games.moria
Subject: Suggestions for playing rogues...
Date: 5 Oct 92 22:42:53 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

The whole summer I played a rogue (Boldly Mary - level 26, rest her
soul).  I managed to find an amulet of resist acid and I always carried
around restore _____ potions.  I discovered that if you kill one kind
of ghost (I don't remember which one) it raises your mana (I wasn't
really sure how it happened to me but one minute mine was 22 and the
next it was 34 - I wasn't about to complain...)  You just have to find
a good weapon (like a ball and chain (DF) (+9,+10) [+8] [+3 to
stealth]) and carry lots of wands (acid balls, frost bolts,
lightening... and polymorphs just for fun)  Of course then she died and
by backup was conveniantly erased...     Good luck - rogues are cool.

-Karen Reed
From: jvessey@husc10.harvard.edu (Jonathan Vessey)
Newsgroups: rec.games.moria
Subject: Re: Weekly update and search for direction
Date: 27 Sep 92 18:31:00 GMT
Organization: Harvard University Science Center

Definitely go lower than you've been. First of all, where's the challenge in
sitting around levels where you can kill everything with ease? Second, a high
level mage doesn't have to worry about D's. Sure, maybe you can't kill them,
but you shouldn't have any problem getting away from them. Plus, the gains you
will receive should you manage to kill them would be most worthwhile. (Suchj
encounters are also a lot of fun. I still remember the first D I killed. It 
was an ancient blue that I took out pretty early. Kicked me up a bunch of 
levels, but it was a hard fought, fun battle that took nearly everything I had.)And, of course, another reason to go down is to get better equipment. Your
stuff isn't bad, but there's a lot that's better out there. Try to get some
better armor, maybe a more powerful Amulet of the Magi, and definitely more
gain stat potions (your stats are pretty low for 29th level. Getting an 18/100
IQ is definitely nice, since you get mucho mana points then.)  STockpiling the
Enchant Weapon scrolls is an interesting idea and you're probably right that
they wouldn't be of much use with your current weapon; then again, my HA sword
is (+14,+11) and I still read Enchant scrolls as soon as I get them. They do
occassionally work and I'd rather have them working for me than sitting in my
backpack waiting for me to find another weapon (especially with the sort of 
luck I have finding ego weapons (two HA's, a FB, one or two slay somethings,
and that's all I've found on my way down past 3000' feet. Never even seen a 
Defender. Only have one speed item, too. Sort of annoying).

So again, I'd definitely recommend going down. You've got 500 feet before you
hit Balrog town and even he's easy to avoid if you aren't looking for a showdown

Good luck.
d
-- 
						Jon Vessey
                                                jvessey@husc.harvard.edu
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Giving "Holy Word" teeth.
Date: 5 Oct 92 20:58:07 GMT
Article-I.D.: germain.GRABINER.92Oct5165529
Organization: /etc/organization
In-reply-to: mjb@acsu.buffalo.edu's message of 5 Oct 92 18:56:13 GMT

In article <BvnwLq.9DH@acsu.buffalo.edu>, Matthew J. Bernhardt writes:

> 	Anyone who has played a high level priest (39th or 40th level) is
> familiar with the uselessness of Holy Word, the last priest prayer.  Currently,
> it does the following:

> Cure 1000 HP of damage.
> Dispel Evil.
> Remove Fear.
> Cure Poison.

I agree that it needs to be made more powerful; I will add any
reasonable suggested enhancements to my suggestions list for future
versions.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: nweaver@ocf.berkeley.edu (Nicholas Weaver)
Newsgroups: rec.games.moria
Subject: Re: Explosive breeding
Date: 4 Oct 1992 04:26:14 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: plague-ether.berkeley.edu

>So my question:  What strategy do you use when encountering sexually active
>monsters?  Leave the level in all circumstances?
	Options:

Slam the door and RUN LIKE HELL.

Stinking cloud, orb of draining, or any other area spell.
-- 
                             Nicholas C. Weaver
nweaver@ocf.berkeley.edu                           nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
#include <stdwittydisclaimer.h>
From: Cornelius_Caesar@bb.maus.de (Cornelius Caesar)
Newsgroups: rec.games.moria
Subject: (DF): (+3 to stealth)
Date: Sat, 26 Sep 92 15:28:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.13

Do you remember my silly Halfling who bought a (DF) at the shop and lost
his life soon after (I do play with backups, but didn't save early enough)?

Well, he then searched through the mazes, collected gold and wands and staffs
but didn't find anything particularly useful. The Ghosts attacked and drained
the experience which is quite annoying. Now I happened to look into the
temple and guess what I found: a Mace (DF) (2d4) (+4,+4) [+9] (+3 to stealth).
The 12000gp were a snap for my account of 71000gp.

Now the question: If it were a (HA) (+3 to STR) it would sustain wisdom
(which isn't quite necessary for a mage). What exactly does "sustain" mean?
Of course I know the translation (I am German), but what's the advantage of
having it? Does "sustain" prevent that stat from being drained?

Cornelius                                           27th level, UMoria 5.4
Newsgroups: rec.games.moria
From: jsanders@symcom.math.uiuc.edu (John Eric Sanders)
Subject: Re: Ring of Gain Dexterity (+2)
Organization: Math Dept., University of Illinois at Urbana/Champaign
Date: Mon, 5 Oct 1992 13:43:25 GMT

In article <A4007@BB.maus.de> Cornelius_Caesar@bb.maus.de (Cornelius Caesar) writes:
>UMoria 5.4 (Atari ST):
>
>I just noticed that my Ring of Gain Dexterity (+2) not only did the obvious
>but also increased my AC by 1.
>
>Since this behavior is not described in the FAQ [can it be added, David?]:
>Is the amount dependent on the 'gain value' (+2 in this case)? Are there
>other rings with side effects, and which?
>
>Greetings,
>  Cornelius

Actually, the increase in the AC is not directly related to the ring.
At certain levels of dexterity your AC will go up (dodging attacks).
The AC increase is a result of the dex increase, not the ring.  Because
the dex increase is the result of the ring, it seems like the AC
increase is too.

-- 
 The Jester (John E. Sanders)       jsanders@symcom.math.uiuc.edu       
 I have finally discovered the method to my madness.  Unfortunately,    
 there is more madness to my method than method to my madness.          
Newsgroups: rec.games.moria
From: lund@ssd.kodak.com (Nate Lund)
Subject: Re: Digging
Organization: Eastman Kodak
Date: Fri, 2 Oct 92 05:13:25 GMT

In article <SWOTA.92Oct1082851@karp.albany.edu> swota@cs.albany.edu (Judith A Swota) writes:
>In posting <...> 4emBNXK00YV7I7cVEi@andrew.cmu.edu wrote:
>> Is there any way to raise the digging + other than finding a better
>> implement?  I don't need one right now (Orc Pick (+5)) but it could be
>
>I asked the same question some time ago, and the consensus was No.  I've
>never found scrolls that will do anything for an object's digging ability.

Yeah, but he's running a mage.  Pretty soon he'll just wave his hand and
the walls will turn to mud.  :-)

Nate
nlund@kodak.com

PS  Had a Dwarven shovel (+10), threw it away.  :-)
From: nweaver@ocf.berkeley.edu (Nicholas Weaver)
Newsgroups: rec.games.moria
Subject: Re: My, what a magnificent chest y
Date: 29 Sep 1992 16:58:49 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: hailstorm.berkeley.edu

In article <A982@M4.maus.de> Ekkehard_Kraemer@m4.maus.de (Ekkehard Kraemer) writes:
>HIgh!
>
>Recebntly I found a chest on 1500ft, carried it to the shop level and opened
>it. The items inside were a broken dagger, a Potion of Salt Water and some few
>brass coins; not *very* usual for 1500ft... is this intentional?

	I believe this is because the items in the chest are not allocated
until it is open, and it acts like the scattering from a monster at that
depth.  This does mean that if you are one for INTENSE cheating, you can
save, open the chest, if you like it, keep going, if not restore etc.
-- 
                             Nicholas C. Weaver
nweaver@ocf.berkeley.edu                           nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
#include <stdwittydisclaimer.h>
Newsgroups: rec.games.moria
From: 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE)
Subject: mo moria I feel **GREAT**
Summary: moria
Keywords: moria
Organization: Acadia University
Distribution: moria
Date: Mon, 28 Sep 1992 18:51:51 GMT

Hello fello moria fans. I would like to know if there are any helpful hints 
for this addictive game.
My magician is a level 34 (SHOULD be at least 40-due to a big ego and a 
crash of my machine <serves me right for not making a backup between 
300000  exp. points>) and he has 320 hit points and every item is "blessed 
with something extra. i.e : metal laminated armour (20,6)RESIST <or 
something like that>
How many levels are there in this ... I read somewhere that there were 100+++
or 1000+++ or 2000+++(hope to the Gods that it wasn't the last)

By the way is the genocide spell one that works forever?

I have never come across an amulet of the magi...what do they do? add mana?
I had one for a warrior (go figure) but it had no effect.
Also...I have a theory...If you come across a scroll of protection, keep it 
until you come across a scoll of door creation...go to the ground level and 
set up camp outside an food shop(item shop)...read the first 
scroll (s.of.pro.) and then read the second...either summon monsters, 
undead, or polymorph those pitiful town folks...stay on the protetion spot (
it looks like a trap of all things)...rack up all the experience points in 
the world...Have fun...
Here's an attempt at drawing this theory...
r-->read scroll of protection here
*-->MR/MRS MORIA
#-->stuff that the third little piggy built the shops out of
%-->protection "trap"(actually good-TRUST ME!HE!HE!HE!)
$-->closed door (not the doors of shops, but the ones from the mazes)
O-->open door
        step 1:     	step 2:	 	step 3:
	#######        	#######		#######
	#######		#######		#######
	####### 	#######		#######
	### ###		### ###		###$###
	    r 		    *   	   $ $
					   $$$

	step 4:		step 5:
	#######		#######NOTE:open doors
	#######		#######	    only when you 
	#######		#######	    need to get
	###$###		###O###	    rations or to
	   $*$		   $*$	    poly.a monster
	   $$$		   $O$	    for a dragons 
				    breath may knock you off of the spot you 
were once on...you know the rest...
If anyone has luck with this one, send me the results.
002369c@acadiau.ca or post on this newsgroup.
Newsgroups: rec.games.moria
Subject: Re: More slowness?!?!?!
From: grabiner@math.harvard.edu (David Grabiner)
Date: 1 Oct 92 20:25:55 EDT
Organization: /etc/organization
In-reply-to: sanjay@andromeda.rutgers.edu's message of 1 Oct 92 23:26:07 GMT

In article <Oct.1.19.26.05.1992.1427@andromeda.rutgers.edu>, Sanjay B Shah writes:

>> [Complaint of character being slow deleted]

> 	I've had this problem soon after I encountered a shrieking
> mushroom patch (the one that hollers something to the effect of
> 'a loud wailing sound').  I wasn't sure that the mushroom patch was
> the cause, until I specifically observed what happened when I came
> across it again.  Although the game never displayed the 'slow' flag,
> I definitely *was* moving slower after the encounter ....

This is not a bug, and you were *not* slowed down; when the shrieker
mushroom patch wailed, all other monsters nearby were speeded up.  Get
off the level or go to a new part of the level, and you will find that
you are now at normal speed.


--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: dgreen@jarthur.claremont.edu (David Green)
Newsgroups: rec.games.moria
Subject: Re: Big + Values
Date: 6 Oct 92 09:10:07 GMT
Organization: Harvey Mudd College, Claremont, CA 91711

In some article Georg_Schroers@du.maus.de (Georg Schroers) writes:
->Some days ago, in this group was a discussion about big bonus values on
->weapons. Today i found a weapon with an very big bonus:
->
->  a Two-Handed Sword (Claymore) (HA) (3d6) (+11,+19) [+3] (+2 to STR).
->
->I switched my old 1st weapon to spare and wield the new one. But than i
->noticed that i can hit only once with the new weapon. With my old, i
->could hit twice per round. My strength is 18/20 at the moment. The old
->weapon was a:
->
->  a Morningstar (HA) (2d6) (+10,+10) [+3] (+2 to STR).
->
->My question is: With which strength will i be able to hit twice with
->the new one??? My dex is 18/99

If I'm reading things correctly, you should be able to get two hits in with a
STR of 18/32, three hits in with 18/62, and, if you get your dex to 18/100,
four hits with 18/82.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: Stefan_Muench@un.maus.de (Stefan Muench)
Newsgroups: rec.games.moria
Subject: Re: Visiting A Real Sword Shop
Date: Sun, 27 Sep 92 01:36:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.13

>I also purchased what I thought were maces (2d4 (+0,+0) :)  )
>They both consist of a baseball sized metal ball with spikes attached
>by a chain to a stick. They were apparently ment to be held and swung

They are flails ('a flail is a sturdy wooden handle attached to an
iron rod, a wooden rod with spikes, or a spiked iron ball. Between the
handle and its implement is either a hinge or chain link' (from the
AD+D2nd Guide of Arms)).

A mace is just a kind of 'advanced' club. A morning star is a mace
with spikes at the head. A bola is what you think it is ;-)

bye, sm
From: blosser_cy@lrc.edu
Newsgroups: rec.games.moria
Subject: ANYBODY PLAY LUSTY.TAMU.EDU??? (MUD)
Date: 28 Sep 92 19:24:28 GMT
Organization: Lenoir-Rhyne College, Hickory, NC

Does ANYBODY play a MUD from LUSTY.TAMU.EDU, PORT # 2000--if so, could you
tell me how long will it be down??? Indefinitely??? Permanently? AARGH! =(

(apologies to those who feel this has no relation to rec.games.moria...I'm
only posting to this particular newsgroup 'cuz our sysop doesn't subscribe 
to rec.games.MUD)

Would appreciate a reply.......
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: Visiting A Real Sword Shop
Keywords: Dragontail, Willow
Organization: John Leslie Consulting, Milford NH
Date: Sun, 27 Sep 1992 22:03:53 GMT

In article <1992Sep23.022945.17342@gboro.glassboro.edu> kilroy@gboro.glassboro.edu (Dr Nancy's Sweetie) writes:
>
>By far the most impressive thing was a sword they called a Dragontail.  A
>Flamberge is a sword with a wavy blade instead of a straight one -- the
>Dragontail is a wavy blade with teeth.  Along the edges of the blade there are
>teeth about one-half inch long, separated by one-eighth inch gaps.  All sides
>of all teeth are sharpened.  Here's a crude ASCII picture to give you the idea
>(one edge, pretending it's a straight blade):
>         _____  _____  _____  _____  _____  _____  _____  _____
>        /    /_/    /_/    /_/    /_/    /_/    /_/    /_/    /_
>

I read this article a few days ago, and thought of it last night. I was watching
the movie "Willow" and Princess Sorcia, one of the main characters, uses this
type of weapon (at least, it looks like what you drew there). Real nasty looking
weapon, I must say. Sorcia's weapon is straight, though.

-- 
"The Fire Swamp? We'll never survive!"                        | Scot Salmon
"Nonsense. You're only saying that because no one ever has."  | scot@jlc.mv.com
                                    - The Princess Bride      | 101010 52 2A...
From: miner@hightop.nrl.navy.mil (Les Miner)
Newsgroups: rec.games.moria
Subject: Re: where to get unix ver?
Date: 30 Sep 92 11:21:17 GMT
Organization: Naval Research Labs (Washington DC)

In article <1aa46cINN5uv@chester.ksu.ksu.edu> hendric@chester.ksu.ksu.edu (Richard Hendricks) writes:

>which type to use.  BTW- is there a version of moria for X windows? I know 
>there is an amiga version with graphics, but i'm wondering if there is one for
>x windows.  Could you also send me the ftp site?  much appreciated!
>
If this version is available, I would also like the ftp site, please.


-- 
 _    ____ ____
| |  | ___| ___|          It's bad luck to be superstitious!
| |__| ___|___ |          
|____|____|____|          DP2 Les R. Miner - miner@hightop.nrl.navy.mil
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: Staff of Genocide and Mass Genocide
Organization: John Leslie Consulting, Milford NH
Date: Sat, 26 Sep 1992 18:34:16 GMT

In article <nwang.717464907@black.clarku.edu> nwang@black.clarku.edu (The freak) writes:
>
>I remember when I was still playing the old VMS Moria one of my mages
>had a Staff of Genocide and a Staff of Mass Genocide.  Just curious, do
>these two items still exist in say Moria 5.4?  It seems that none of the
>winners I read about have them..
>

1) no experience
2) too easy - seems almost like cheating!

-- 
"The Fire Swamp? We'll never survive!"                        | Scot Salmon
"Nonsense. You're only saying that because no one ever has."  | scot@jlc.mv.com
                                    - The Princess Bride      | 101010 52 2A...
From: stdnt148@whscdp.whs.edu
Newsgroups: rec.games.moria
Subject: More slowness?!?!?!
Date: 1 Oct 92 14:25:13 GMT
Organization: Washington HS, Milwaukee, WI

It's happening again.  Once again my Elven Mage is moving too slow.
And _NO_!  My STR was not lowered.
Don't even bother telling me it's probably Boots of Slowness, because this
char isn't wearing any boots.  I think I better stick with Halflings or Gnomes.
I'm real angry because this char has a Dwarvish Shovel (First time ever for me)
Not to mention a few extra things that could help tremendously (nothing any pro
or regular player couldn't find, but It's big news for me.)
This is version 5.0.  The problem was one of those dumb slow traps again,
but I thought I had avoided it.  This character has been barely alive from the
start, having risked a journey down to 100 ft and nearly walloped by an orc
from the moment I set foot in the room.  Risking CON losses, I was able to
defeat it. (I had already lost a point of CON previously to a dart trap.)
Now, 2000 or so turns later, I'm slow.  This is the second time this month!
I'm not wearing or wielding or carrying anything too heavy, as far as I know.
I've got the first 3 books, 14 food rations, a few daggers (only starting one
ID'ed), one broken dagger, 28 pebbles, a sling, a broken dagger, and some
filthy rags.  My weight seems to be 900+ and max is 1000+.  Is this the problem?
****************************************************************************
*  Fred Voeltner, STDNT148@WHSCDP.WHS.EDU    *  "Oh, boy!" -- Sam Beckett  *
*  "Please don't get mad, I'm new here."     *         Quantum Leap        *
****************************************************************************
Newsgroups: rec.games.moria