HDTenEightyP/NetNews huggingface dataset:
From: ST21482@VM.CC.LATECH.EDU
Subject: Re: Need Help
Organization: Louisiana Tech University
Date: Wed, 11 Nov 92 00:36:49 CST

In article <BxIKK6.3wA@news.udel.edu>
chungs@ravel.udel.edu (Sung Chung) writes:
 
>
>
>One of my roommates has just purchased the Super NES game with the Street
>Fighter II cartridge.  He has heard that there is a special code to allow
>the same character vs same character match.  If someone out there could
>knows if such a code exists and is willing to email it to me I would be
>grateful.  Also, if someone has a some type of overview or moves list for
>Street Fighter II and could send it to me, I would appreciate it.
>
>Sung Chung
>chungs@ravel.udel.edu
>
 
 
there exists such a code.  however, you cannot play with the fearless four
members (balrog, vega, sagat, bison).  THe code for player-to-player games is
down-right button-up-left button-y button-b button (that is, ifthe left two
buttons are y and b).  But in order for it to work, you must do it within the
capcom@ logo sign.  It usually takes me two times to work.  so, first time when
it doesn't work, just reset the game(now off and on) and do it again. the
colors for all of the world warriors' costumes will look like from the champion
edition.
  also, there is a way to do same colored ryu and ken.  unfortunately, i have
forgotten how to do it.  if there is anyone reading this, just leave it on
email to me.
Newsgroups: alt.games.sf2
From: curtis@eos.ncsu.edu 
Subject: INFO! Btech, Po-Mo...
Originator: curtis@c00090-100lez.eos.ncsu.edu
Reply-To: curtis@eos.ncsu.edu 
Organization: North Carolina State University, Project Eos
Date: Thu, 12 Nov 1992 00:16:16 GMT


Hi.  I'm doing a research/thesis project on popular culture concerning gaming 
based around the FASA Battletech gaming system and all of the associated
media/materials/systems that surround it.  Any information 
concerning:

	The VR battletech,
	Battletech MUDS, etc,
	GENIE's new Btech simulator game,
	Battletech newletters, groups, etc,
	Anything concerning the Btech novelizations,	
	Any battletech software/shareware,
	FTP sites, 
	resource listings, 
	newsgroups,
	and anything related that comes to mind

would be excellent.  Thankyou.

curtis@eos.ncsu.edu
--
Newsgroups: 
Distribution: world
Followup-To: 
From: curtis@eos.ncsu.edu (Abba Jones)
Reply-To: curtis@eos.ncsu.edu (Abba Jones)
Organization: Project EOS - North Carolina State University
Newsgroups: alt.games.sf2
From: compho@netcom.com (Robert Vandeventer)
Subject: Re: Problems with Violent Fighter
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 7 Nov 1992 18:45:44 GMT

vco@phoenix.csc.calpoly.edu (Van K Co) writes:

>In article <1dcqcsINN8ib@golem.wcc.govt.nz> tom_r@kosmos.wcc.govt.nz writes:
>>Hi, I managed to get Violent Fighter but am unable to play it, It gets to the copy protection and after that it crashes.
>>Can anyone help?
>>
>>R.Tom

>Same here


>	V-man

Violent Fighter?

I'm new here, is there something I missed?

Robert Vandeventer
compho@netcom.com

Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Chun Li's helicopter kick
Organization: Indiana University
Date: Sun, 8 Nov 1992 21:20:39 GMT

In <1diempINN4ps@usenet.INS.CWRU.Edu> ar903@cleveland.Freenet.Edu (Robert Taylor) writes:


>To do the helicopter kick:

>Charge down or defensive crouch then up and punch at the SAME time.

don't listen to him; charge down (for about two seconds), then up and KICK
at the same time.  Any kick button works; it just determines the distance you
kick.

-- 
Brian T Odom
From: cl330@cleveland.Freenet.Edu (Lewis Lee)
Newsgroups: alt.games.sf2
Subject: RE: New bugs for classic SF2?
Date: 9 Nov 1992 03:55:31 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


There are two cases an opponent can be magic thrown all the way
across the screen.  (1) when your opponent jumps away when you
are going through the magic throw motion, but you still need to
to be close before he/she jumps.  (2) right after a blade kick,
you can do a magic throw before the other person gets up.  The
second case can be use as a auto stunning combo: Flying fierce,
crouching strong, roundhouse blade kick, and magic throw.

To do the magic throw in the car stage, demolish the top of the
car first. Then try to charge for the sonic boom by doing a 
crouching roundhouse, follow by a magic throw.  The two hits on
the car should have enough charging time for the sonic boom.
The magic throw can be done even if there is no second player.
In this instance, you will just go through with the magic throw
motion and nothing gets thrown.

-----ICE
Newsgroups: alt.games.sf2
Subject: RE: SNES: Guile's Handcuff
From: aleung@uwpg02.uwinnipeg.ca
Date: 5 NOV 92 18:38:26 CST
Organization: University of Winnipeg

You using the orginal or modify one ?

Alan.
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Re: Just curious about a few things.
Date: 6 Nov 1992 07:13:55 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


My fav's (in their respective orders of most frequently played by me):
Ryu-People hate my flying roundhouse + crouching roundhouse
    They hate my FB, FB, DP when then jump over my FB

Zangief-EVEYONE hates my non-stop SPD's on them.

Blanka-I use him becuse he has punches/kicks with long range and I can
       do a standing fierce to block almost anyones jump attackes  
       including Vega's Screaming Eagle

Sagat-Long legs, can Tiger Knee over projectiles, Tiger Uppercut jumping
      attacks

I think Dhalism is the most limited, due to his slowness and long "hangtime"
in the air.

I hate fighting good Zangers and the lame "do-nothing-but-cheesepedo" Bisons ans"do-nothing-but-screaming-eagle" Vegas, I can beat the Bison's and Vegas
but I hate them because the people playing them think their hot shit.

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: alt.games.sf2
From: drkhoe@nmt.edu (ONID)
Subject: Re: Fatalities for SFII
Organization: Psycho SFII players from Hell...
Date: Thu, 5 Nov 1992 21:26:55 GMT

Guile's razor kick splits the opponent in two halves...

Zangief does a backbreaker...

Honda makes you suck his dick till you choke!

Bison does the Atomic Headbutt and destroys your head!

Chun Li castrates opponent... 

Ken / Ryu hurricane kick your head off...

-- 
----------------------------------------------------------------------------
Amiga to the Bone | SF2 Fanatics: Can you hang with the Guile combo's?
Moshing - the number one dance in America.  Kill the preacher hang the pope.
-------------------------------drkhoe@nmt.edu-------------------------------
From: mjk31124@uxa.cso.uiuc.edu (the Weasel...)
Newsgroups: alt.games.sf2
Subject: Re: Fatalities for SFII
Date: 4 Nov 92 23:55:12 GMT
Organization: University of Illinois at Urbana

Excessive sex... puleeese...

Here's my favorites:

Blanka:	Opens his mouth wide like a lion and bites his oppenent's ENTIRE head
	instead of the usual bite.  We see the victim wildly flailing his/her
	limbs while head is still in Blanka's mouth.

Chun Li:She jumps into the air REALLY high and does a super duper head stomp
	Which plunges the victim's head INTO their body.  The victim then 
	desparetly grabs around for his head that isn't there.

Honda:	Does the butt slam on his opponent and makes them SHORTER.  Thus the
	newly dwarfed victim has to continue the fight in his/her midget-like
	form.  (Tiny little Guile razor-kicks the hell out of your shins!)

Dalsim:	Noogies the hell out of his opponent until he/she is bald like old
	Dali.  Victim feels his/her head afterwards and runs off screaming.

Ryu:	Stands with his arms crossed... the wind blowing... giving his
	opponent...................suspense............the silent treatment!

Ken:	After holding his two fingers (peace sign), he procedes to his
	victim and gives him Moe-to-Curly eye poke.

Zangief:Grabs his victim and does a spinning lariat and then lets go.  This
	sends the opponent flying like a discus (sp?).  Old Z then does the
	sailor stance... hands over eyes looking out into the horizon to
	see where he/she landed...

Guile:	Gets out his comb and messes up his victim's hair, making them look 
	abnormally silly (i.e. parted down the middle like Alfafa or even 
	worse, Buckwheat!).  


Coming next... the Bosses!

---Mike
mjk31124@uxa.cso.uiuc.edu
Newsgroups: alt.games.sf2
From: jeff.beaty@rose.com (jeff beaty)
Subject: MORTAL KOMBAT
Organization: Rose Media Inc, Toronto, Ontario.
Date: Mon, 9 Nov 1992 21:38:00 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 11-09-92 16:35


Can someone E-MAIL some or all the moves for the game Mortal Kombat? 
I really like this game and don't have a clue how to play it.  I know 
of only one 7-11 where I live that has it and I know of nobody who 
plays it...unless I go to Toronto to play.   TIA

jeff.beaty@rose.com (Jeff Beaty)
---
   RoseReader 1.70 R002497: Tagline not available.
   RoseMail 2.00 : Usenet: Rose Media - Hamilton (416) 575-5363
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Newsgroups: alt.games.sf2
Subject: Re: Ken/Ryu stuff
Date: 6 Nov 92 01:58:42 GMT
Organization: CSO Resource Center
X-Newsreader: Tin 1.1 PL5

Christopher Jon Petit (petitc@nuge102.its.rpi.edu) wrote:
: 
: Maybe it would give someone like E. Honda a chance in
: heck of beating Ken.
: 
:   As it is now, all you have to do is Fireball, and then DP.  Practically
: unstoppable by the big lug.
: 
: -- 
: Trust:  A very precious social commodity, due both to high value and terrible
: scarcity.
: MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
: 

Unfortunately true.  Or jump in with the roundhouse and crouching jab to death.

If I had a fresh quarter for every time I lost like that...
	--MLM
--
 ____
/ oo \  Mike McCool 
\ .. /  mlm@mrcnext.cso.uiuc.edu
 ||||   
 \__/   "Well, you're certainly in touch with your anger."  --Frank Drebbin
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Zangief grab moves
Date: 4 Nov 92 18:01:42 CST
Organization: University of Kansas Academic Computing Services

Cqn one of you Zangief masters tell me the difference between all of
Zangief's grab moves?  I think I've seen about five, but I have no
idea how to grab instead of throw.  I read the FAQ a while ago, but it
didn't really explain it that well (no, I didn't keep a copy of the
FAQ, so I can't post it).

Thanks,

-Michael Lerner
Newsgroups: alt.games.sf2
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Re: Ticking!!! The FINAL definition and end to arguments!
Date: Mon, 09 Nov 92 19:56:53 EST
Organization: University of Michigan Engineering, Ann Arbor
Originator: atb@whomp.engin.umich.edu


In article <1dmt5hINN36h@usenet.INS.CWRU.Edu>, cl330@cleveland.Freenet.Edu (Lewis Lee) writes:
> 
> Well said, Cybergeek, I agree with everything you said about ticking.
> Further, I would like to add that ticking should be leagal whenever
> your down by alot of life, an there is not enough time to win, especially
> if the other player is playing defensive.  However, the matching tend
> to deteriorate into a throwing matches and the outcome depends heavily
> on who is better at ticking.  I agree that you can counter throw, but
> some characters(vega) are especially good on ticking, and I don't 
> think every body have a fair chance at counter throwing as you
> said in your "art of throwing" article.  
> _____ICE

Just to add my 2 cents...

After remembering that I can counter-throw, I was able to turn the tables on 
both a Dhalsim and an M. Bison player. Both of them relied heavily on ticking
as their strategy, so when I realized that all I had to do was either jab or
counter-throw, I was able to have the upper hand on them. (BTW, I was using
Ryu, and Ken would probably have the same abilities...) Once I counter-threw
them, I forced them into my game, which had them blocking the fireball-fireball
-DP routines, plus the flying fierce-forward-fireball combos, and anything 
else that I used to make sure they were pinned. If they tried to tick, they
would be met by either a well-timed DP or counter-thrown again. Not only did
I save my quarters 'till a non-ticking Guile came and ended my streak, but I
got RETRIBUTION!!... from losing to this ticking, "cheezepeado-grab" Bison
player earlier. 

It was sad to watch, as my quarters ran out, that he had more money than me
and he was using his ticking routine on everybody and no one would counter
throw. 

But all of this is a glimpse into my miserable life that can't keep money for
two minutes cause of SFII. The point is, ticking is actually easier to get out
of (IMHO) for the real good players - if we see it enough, we'll find "ways"
to get even...

dB-)
dB-)
dB-)

TICKERS BEWARE!!!!

==AD
Newsgroups: alt.games.sf2
From: "ken lu" <ken.lu@canrem.com>
Subject: So does anyone actually LIKE the "Super CE"??
Reply-To: "ken lu" <ken.lu@canrem.com>
Organization: Canada Remote Systems
Distribution: alt
Date: 11 Nov 92 02:44:44 EST


RJ>   It just gets stupider and stupider. First, the cheesy chip which speeds
RJ>up some fireballs and slows down others, then the "walk on air" version,
RJ>then the "we all move like the Flash" version, and now the "change your
RJ>character in mid-game" version.

RJ>   YYUUUUUUCCCCHHHH.

RJ>   At my local arcades, it seems that fewer and fewer people are playing
RJ>these bullshit screwed up "Super CE" versions, and going back to the Classic.

At my local arcades, people switch to play Mortal Kombat.
---
  DeLuxe 1.21 #1074  I tried the rest but bought the best!!!!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: need some help with the Zman
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Thu, 12 Nov 92 16:22:43 GMT

9109214g@lux.latrobe.edu.au (Gyre) writes:
: 
: 
: Hi guys...need some help here.  I'm an okay Zman player and can
: usually beat alot of good ryu/ken,bison,blanka's around here.
: but there is a sequence of moves that I just can't figure out how to 
: counter yet......shit if anyone else from around here reads this I'm in
: trouble
: .....its just ...How the hell do I get Blanka if he just keeps
: jumping up and down all day long roundhousing me non stop?
: My spd is okay in that I can do it very consistently in the
: jumping short,short SPD combo but only sometimes wwhen 
: I want to do a straight SPD (without short,short..)
: Any ZStuds out there who can help me in this?
: BTW, its sf2ce I'm playing on.
: thanks in advance.
: 


There are a couple of things you can do.  The most desireable for you is
to SPD him just as he lands.  You have enough range that you can do this
without getting hit by his roundhouse kick.  Also, jumping towards him
at the correct time (on his way up, just before the apex of his jump)
and hitting fierce will get him, as well as a nicely timed strong.

Steve
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Help with Dhlasim vs Balrog and Vega (SNES)
Organization: Indiana University
Date: Sat, 7 Nov 1992 21:02:21 GMT

In <7NOV92.01444668@uwpg02.uwinnipeg.ca> aleung@uwpg02.uwinnipeg.ca writes:

>You can use Dragon Punch.

What the f*** are you talking about?  Read the title!!!  
since when did Dhalsim have a dragon punch.   sheesh!!!

-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: petitc@jec303.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Ken/Ryu stuff
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 6 Nov 1992 03:14:28 GMT

In article <Bx9utw.LDs@news.cso.uiuc.edu>, mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:

|> Unfortunately true.  Or jump in with the roundhouse and crouching jab to death.
|> 
|> If I had a fresh quarter for every time I lost like that...

  And, let's not forget Guile.  I was playing against a good friend, who also
happens to be really good at the game.  He picked Guile, and proceeded to
jab-jab-jab and it RESTUNED!  Then, he repeated 'til I died.  Augh!

  I hope Guile is seriously toned-down in SFIII (I hear it's coming out around
Oct. '93), or else nobody will play anyone else.

  Right now, the people I see playing CE tend to play Ken the most, then
Guile, and then Bison, and everyone else way behind.
  
  Doesn't that signify that they're a bit overpowering over the rest of the
players?

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: alt.games.sf2
From: chambers@lclark.edu (Christopher Chambers)
Subject: Re: How do you beat Ryu's tactic of:
Summary: Jump up
Organization: Lewis & Clark College, Portland OR
Date: Thu, 5 Nov 1992 22:48:52 GMT

In article <1dbi7vINNjdt@gap.caltech.edu> julius@cco.caltech.edu (julius yang) writes:
>Getting you in the corner (in any manner possible), shooting fireballs at
>a massive unpredictable rate, and dragon punching every time you attempt
>to get out of the corner?  As far as I can tell, this tactic will destroy
>the computer with perfects every time if the Ryu player isn't careless,
>and in fact I've never seen anybody able to get out of it.  I suppose

Yup, that's a good plan for Ryu. It'll take the computer down everytime once 
you can get it backed in there. 'Gainst people, it doesn't work so well... 
you have to block the first two; that's just a consequence of getting knocked
down in the corner. Then you jump straight up and use the appropriate attack
on the way down. (eg. Blanka-Roundhouse, Ken-Roundhouse). DPs will miss you 
and you'll deck him if he does another fireball. That's the general way out:
there are lots of tactics on Ryu's side designed to keep you in the corner 
because that's his strong suit, like Bison's cheespedo and Zangeif up close.

	chambers@lclark.edu
	alas, I am sigless...
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Newsgroups: alt.games.sf2
Subject: Re: Zangief grab moves
Date: 6 Nov 92 22:41:44 GMT
Organization: Indiana University

In <MHEN.92Nov6073712@nodisk.webo.dg.com> mhen@nodisk.webo.dg.com (Mat Hen) writes:

>>>>>> On 4 Nov 92 18:01:42 CST, lerner@kuhub.cc.ukans.edu said:

>> Cqn one of you Zangief masters tell me the difference between all of
>> Zangief's grab moves?  I think I've seen about five, but I have no
>> idea how to grab instead of throw.  I read the FAQ a while ago, but it
>> didn't really explain it that well (no, I didn't keep a copy of the
>> FAQ, so I can't post it).

>> Thanks,

>> -Michael Lerner

>I haven't been able to grab consistently either.  One time I had my
>friend just crouched and then I approached him and tried to grab.
>Either I threw him instead or nothing came out.  I tried every
>distance and still it wouldn't work.  Can anyone please help?

Me too!!!  I can sort of consistently grab an opponent, but I don't know what
I'm doing.  If I mess up a SPD, then I get a face bite.  But, if I actually
try to grab, then I throw.  Help!!!   I've tried the distance stuff, and
that didn't work.  Actually, I believe it may be a fireball motion,  a sort
of half-circular motion rather than the full circular motion required for
the SPD.  Also, why does everyone leave out Zangief jumping air smash out of
every guide I've seen.  Took me a long time to do this move since I didn't know
exactly how to do it and do it consistently.  it is:

0  
| (hold) + fierce

up and fierce is nothing put a simple punch, but hold up, and then pressing
fierce will give you his "taking a shit in mid-air" move.


-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: mdahn%speedy.hellgate@cs.utah.edu (Myron D. Ahn)
Subject: Chun Li's helicopter kick
Organization: University of Utah CS Department
Distribution: alt
Date: 7 Nov 92 16:47:18

To all you SF2 masters,

How the heck do you do Chun Li's spinning helicopter kick?  I've heard
it is down, then up + kick button, but I can't seem to get the timing
right (I've only done it on accident).  How do you time the up + kick
button part?

-SF2 newbie
Newsgroups: alt.games.sf2
From: mjk31124@uxa.cso.uiuc.edu (the Weasel...)
Subject: Re: Help with Dhlasim vs Balrog and Vega (SNES)
Organization: University of Illinois at Urbana
Date: Mon, 9 Nov 1992 01:45:10 GMT

inde7ia@elroy.uh.edu (DAVID J. ROBERTSON) writes:

>Anyone have any good strategies against Balrog and Vega on
>the higher difficulty settings on the SNES?  Against Balrog
>I tend to do a lot of foot-drill and throws, but he keeps 
>blocking me and slamming me with a punch.

Footdrill then NOOGIE!  Repeat.  The critical thing here is the distances.
make sure you're no more than an arms length away so you plant your foot
into Balrogs face... if you aim for his body or legs he can usually punch 
you out if it.  If you foot drill correctly, even if he is blocking you 
should be able to noogie him.  As soon as he is released jump and repeat.

>   David Robertson  
>   Inde7ia@JETSON.UH.EDU

---Mike
mjk31124@uxa.cso.uiuc.edu

Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: New bugs for classic SF2?
Organization: Clark University
Date: 9 NOV 92 02:35:36 GMT

In a previous article, Zoid@mindlink.bc.ca (Dave Kirsch) wrote:
>> Brian Odom writes:
>>
>> The first time I tried to magic throw, I did it, but the opponent was
>> nowhere
>> near the range of my upside-down kick.  He was clearly all the way across
>> the
>> other side of the screen.
> 
>Interesting.  I have not been able to magic throw when the opponent is out of
>range of the updside down kick.  You can do it on the car stage, because the
>car is close.
>--
> /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:              __
> MIND LINK! Communications Corp.|   CANADA   |  zoid@mindlink.bc.ca  \/
How do you magic throw on the car stage?

-Zephyr
Newsgroups: alt.games.sf2
From: trav@wixer.cactus.org (traveller)
Subject: Re: Ken/Ryu stuff
Organization: Real/Time Communications
Date: Mon, 9 Nov 92 00:49:27 GMT

a small note on bison. last night i played him for the first time, and at one 
point against computer Zangeif, Z goes into a spinning pile driver, looked like,
and i cheesepedo'd out of it. what kind of priority does the cheese have? i mean
Z was already spinning upside down and i executed to get out of it. Sadly,
though, Dhalism beat the shit out of me on the next match and i only had the one
quarter to play with.. <yeah, i know.. but i at the student union with my
girlfriend and it's 3 more days till payday, so..>

-- 
trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~