HDTenEightyP/NetNews huggingface dataset:
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: Anyone hear of Magnetic Scrolls?
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Mon, 7 Sep 1992 05:13:40 GMT

v128nkga@ubvmsb.cc.buffalo.edu wrote:
: 
: 	Hi all.  I just saw a game at EB that looked kind of interesting.
: It's called Magnetic Scrolls, and comes with 3 games : Fish, Corruption,
: and Thief's Guild (or something like that).  It's by Virgin Mastertronic.
: From what I saw of the back of the box, it looks like a graphic/text
: adventure game, in a mac-type environment (window for the map, inventory,
: text, graphic).  The graphics looked pretty weird in a cool sort of
: way.
: 	Anyway, before I buy it, I was wondering if anyone on the net
: has heard about it/played it.  Is it a good game, or something that
: I should stay away from. (Does Virgin Mastertronics make good games in
: general?).  Please post or e-mail replies.
: 	Thanks in advance,
: 
: 					Later,
: 					Henry

A friend of mine has an amiga(urk!), upon which I saw one of the Magnetic
Scrolls games, Fish.  Its pretty much a straight text game.  The puctures
are static, and can be pulled down and rolled up like a blind.
Other than this, only those who like text games will get anywhere here, as
it takes a lot of hard work to progress.  After several months (about
fifteen hours total, I estimate) we managed to complete the three sub
quests at the start of the game - now we're the next part in which we
are completely lost (anyone, feel free to send hints, cant be more specific
as its been ages since we played!)

Overall, Fish is good, the puzzles are hard but solvable - however, if
you prefer the point'n'click GUI adventure games, stay right away!


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Thu, 10 Sep 1992 13:24:20 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: Re: GODS by Konami
	<1998@sheoak.bcae.oz.au>

Excerpts from netnews.comp.sys.ibm.pc.games: 31-Aug-92 Re: GODS by
Konami The Almighty@redgum.ucnv (1079)


> While I have the stage how many of you who play the arcades have

> heard of Street Fighter II?????

> Ever wish that it came to the IBM????  I do...

> I don't see the IBM having a problem with the graphics..

> Throw it into 1024*768*256 would be great....

> Anyone out there or am I the only one to own a computer and play the

> arcades???

I'd love to see that for the IBM!  The problem is, I'm told, that the
game machines like SNES, Genesis (mega drive), Amiga, etc. have lots of
cool hardware functions to perform graphical manipulations more easily
and efficiently.  In the IBM world, you pretty much have to write
software to do the stuff the other machines have hardware for.  However,
I would think that with enough processing speed, you could still do it. 
Sure, you might not be efficient about it, but, Hell, I'd play it
regardless of how efficient the code was...

Would SNES maybe have the only contract for it?  Perhaps their contract
excludes other media from having it as well...


[******************************** Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who

[************************** ri09+@andrew.cmu.edu *************************]
From: brad@slammer.UUCP (Brad Isley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ:  How do you remove your own cities?
Date: 12 Sep 92 01:33:51 GMT
Organization: Just me & my computers

In article <1992Sep10.213854.12416@watson.ibm.com> rajat@watson.ibm.com (Rajat Datta) writes:
>If you set the tax rate up high, you can get money instead of
>lightbulbs which helps you buy up all the enemy cities in sight.  Or,
>you can hike up the luxury level, making your citizens deliriously
>happy and they multiply like rabbits.
>-- 
>rajat (rajat@watson.ibm.com)

Huh?  What relationship does this "answer" have to the question?
I'd also like to know: "How do you get rid of your own cities?"

I think you can do it thusly: Produce settlers and reduce food production.
Settlers will subtract 10000 from the population.  (I think).
-- 
emory!slammer!brad   (Brad Isley)
+1 404 841-4169 Work			 Nopottopeein: "Howzit Goink?"
+1 404 925-9663 Home			  The gang: "Fine, just fine."
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen 4,5,6 vs. SpeedSTAR
Date: 12 Sep 92 19:05:38 GMT
Organization: HoloNet (BBS: 510-704-1058)

jerry@connection.prospect.com (Jerry Shekhel) writes:
: Hello.  I have a 386/33 with an old Diamond SpeedSTAR card.  I played Keen 4
: and the Keen 6 demo, and I liked them, so I bought the Keen Fun Pack.  This
: includes a newer version of Keen 4, Keen 5, and the full Keen 6.  I've noticed
: that in all of these, there are sometimes "glitches" in the animation, whereas
: there were no such problems in the shareware versions of the games.  I tried
: using the "jerky motion fix", but that didn't help.

Try launching the games with the command line parm. /COMP.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: JROGERS@vm.poly.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands - quests
Date: 10 Sep 92 13:49:33 GMT
Organization: Polytechnic University


 
In article <8vknzlk.derelict@netcom.com>, derelict@netcom.com (Daniel D. Miller) writes:
> Now, I really DO have to protest at that... you may not like it,
> but it's a GREAT game for persons like myself who like to wander
> around and explore, without being stuck in a straight, linear
> game like the Sierra ones, in which you can't do anything except
> what they want you to do at any moment...
    I couldn't agree more, but I would like to ask some help from
other Darkland experimenters on finding _a_ quest at the start
of the game. Apart from fighting thieves in town, which gets old
pretty quickly (in addition to not being very profitable), what
other quest-type things are there at the start? I've visited
the various suggested hirers (merchants, monks, baron, etc.), and
they always tell me there's nothing going on. The rumor mill is
always _totally_ empty. Am I trying to rush things too much? Any
advice appreciated!
*************************
I have found that your local fame has to be pretty high, before
anyone hires you for a job.  Keep checking your fame (F6).
I was a "local hero" - fame 53 - before I got jobs.
 
--
Ken Fishkin     fishkin@xerox.com
Newsgroups: comp.sys.ibm.pc.games
From: tolley@cs.ucf.edu (Derek Tolley)
Subject: Forge of Virtue - Truth quest
Organization: University of Central Florida
Distribution: comp.sys.ibm.pc.games
Date: Sun, 6 Sep 1992 03:14:20 GMT

 I need some help completing the quest for the amulet of Truth.
 So far, I have visited four of the "false?" shrine places (the
 ones that vanish when you pick up the amulet). However, I can't
 find anything to do in here.   I have played some with the 
 empty pedestals near the "HTURT" caverns, but I can't figure out
 what to do here.

 Derek Tolley
 tolley@eola.cs.ucf.edu

Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Darklands - quests
Organization: just me
Distribution: na
Date: Fri, 11 Sep 92 12:02:05 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1685E7C21.JROGERS@vm.poly.edu> JROGERS@vm.poly.edu writes:
>
>    I couldn't agree more, but I would like to ask some help from
>other Darkland experimenters on finding _a_ quest at the start
>of the game. Apart from fighting thieves in town, which gets old
>pretty quickly (in addition to not being very profitable), what
>other quest-type things are there at the start? I've visited
>the various suggested hirers (merchants, monks, baron, etc.), and
>they always tell me there's nothing going on. The rumor mill is
>always _totally_ empty. Am I trying to rush things too much? Any
>advice appreciated!
>*************************
>I have found that your local fame has to be pretty high, before
>anyone hires you for a job.  Keep checking your fame (F6).
>I was a "local hero" - fame 53 - before I got jobs.
> 
The other very important factor is to use someone with a high charisma and
speak common ability to negotiate.  With that, you can get an assignment
at fame 15 if you are persistent...
	David Pipes


Newsgroups: comp.sys.ibm.pc.games
From: c60a-gx@danube.Berkeley.EDU (Jeffrey Twu)
Subject: Re: Ultima VII cheat help needed
Keywords: ultima vii, cheat
Organization: University of California, at Berkeley
Date: Tue, 8 Sep 1992 04:12:30 GMT

In order to enter the Ultima VII cheat mode, enter the following at the
command line:

ultima7 ABCD<alt-255>

The <alt-255> you create by depressing the alt key and holding, then
punching the numbers 2 5 5 on the keypad with the Number Lock ON.

Once you get the game started, hit some function keys to get to the
cheat menu.

Jeffrey Twu
c60a-gx@danube.berkeley.edu
From: halvorsen@nbivax.nbi.dk
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with DQK: The lighthouse-top floor?
Date: 4 Sep 92 17:18:57 GMT
Organization: Niels Bohr Institute and Nordita, Copenhagen

How do you enter the door at 11. level in the lighthouase?
Forcing the door and casting knock do not help.
Newsgroups: comp.sys.ibm.pc.games
From: nsoloway@agsm.ucla.edu (Natalie Soloway)
Subject: FALCON 3 + OPFT getting locks on HELOS and direct conec. question
Summary: Helos ang getting radar or IR missle locks...
Keywords: FALCON 3
Date: 7 Sep 92 15:07:29 PDT

For some reason I have never been able to lock up helicopters in
Falcon 3. I thought maybe they would fix it in Operation Flying Tiger
but apperantly not. Come on SH! How come your wingman can get locks on
Helos and not the player? Has anyone  else had the same problem?
Another bug which has never been mentioned or fixed in the direct
connection mode is the fact that one cannot pick the pilots to fly as
your wingmen. The computer picks it for you and won't accept any changes.
It is no real big deal for people who like to fly only one or two
missions and don't take their campaign seriously. This poses a problem
when you fly over 3 or 4 missions with the same wingies. They tend to
get fatigued and decide to crash after a while... PLEASE SH!!!!!!
PLEASE fix these bugs in the near future so I can get some sleep at night..

Adam Soloway
From: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Looking for good spy games
Date: 10 Sep 92 18:27:37 GMT
Reply-To: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle)
Distribution: world
Organization: NCR WSPC Peachtree City, Georgia

In article <14917@mindlink.bc.ca> David_Woodsworth@mindlink.bc.ca (David
Woodsworth) writes:
>I'm looking for good "Spy Games" in the "James Bond - Alfred Hitchcock"
genre.
>Must have lots of great graphics and lots of weapons.
>
>Thanks, David Woodsworth
>
>--
>The preceeding opinions are shareware and yours to try for 30 days.  If you
>wish to continue using them after that time, please send $10.00 CDN to:
>
>                  david_woodsworth@mindlink.bc.ca

I wouldn't call the graphic great but take a look at covert by Micro Prose.
The graphics are fair, but the game play is good. In this game you are a spy
(freelance spy that is) and you do all kinds of things to solve the problem.
breaking and entering, tapping phone lines, tracing vehicles and alot more.


-- 
  |  Ron Mantle, NCR CORP-WSPC RD  |    Phone: 404/487-7000 ext. 7480     |
  |  Test Program Development      |           VoicePlus     626-7480     |
  |  200 Highway 74 South          |      FAX: 404/487-7089  VP 626-7089  |
  |  Peachtree City, Ga.  30269    |  Ron.Mantle@PeachtreeCityGA.NCR.COM  |
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy4 - Seance *HINT* needed
From: cvetp036@vmsb.is.csupomona.edu
Date: 12 Sep 92 23:25:51 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <18t7krINN6ln@usenet.INS.CWRU.Edu>, at887@cleveland.Freenet.Edu (Scott Butler) writes:
> 
> OK, I've got Trottier, I've got the flashlight and the bedsheet, I've
> tried everything I can think of, and nothing fools the guy...the only
> thing Sophia suggests is that I "spruce up" the ghost costume a little
> bit....with what?  
> 
> Anxiously awaiting *hints*.....

[Spoiler warning!]
















You need the mask from Aligers (sp?).

Newsgroups: comp.sys.ibm.pc.games
From: bakker@fwi.uva.nl (Harry Bakker (I87))
Subject: EOB II: A LOAD of questions...
Keywords: EOB II
Organization: FWI, University of Amsterdam
Date: Mon, 7 Sep 1992 11:41:30 GMT

To everybody who wants to help me with these pressing problems.

I'm stuck in EOB II, and it's all these mouth's there fault.

1) The mouth on the first level of Darkmoon asks for the "Sign of Darkmoon".
   What is that?
2) On the same level there is a door which has a keyhole shaped like a circle
   and coloured red. Where do I find the matching key?
3) On the level with the eight mouths. One is asking for a, what I believe,
   red diamont. Where can I find one?
4) On the same level, another mouth asks for an object with a hidden glow.
   What is it and where do I find it?
5) On the same level, another mouth asks for "items born of greed". Now what
   the heck are these things?

I realise I must be looking totally stupid, with all these questions. But I
have tried everything and NOTHING seems to work. I am really desperate.

Thanks to everyone who lends a helping hand,

-harry
bakker@fwi.uva.nl

Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Birds of Prey - PC version is available
Organization: Los Alamos National Laboratory
Distribution: na
Date: Sat, 5 Sep 1992 19:45:55 GMT

Both Chips and Bits and Zero's aand One's have it for a pretty cheap
$32. Put through an order, but  probably  won't see it for a week or
so.  Gotta have every damn sim out there!

Anyone have it yet?  What's the word?  Yeah or nay?

Dave Masten
masten@beta.lanl.gov

Newsgroups: comp.sys.ibm.pc.games
From: edwards@world.std.com (Jonathan Edwards)
Subject: U7 Bug
Organization: IntraNet, Inc.
Date: Mon, 14 Sep 1992 23:50:06 GMT

I think I have run into a bug in Ultima7. The murder scene in Minoc
disappeared a fraction of a second after entering the sawmill. Replaying
back up to that point left it intact. I am running version 3.0
Are there patches or more recent versions? Origin tech support has a
permanently busy line.

-- 
Jonathan Edwards				edwards@intranet.com
IntraNet, Inc					617-527-7020
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: SQ4: help wanted for Roger in tulnnel with laser beams
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Fri, 11 Sep 1992 17:42:11 GMT

mdewinter@vms.eurokom.ie writes:

>hi,
>Roger Wilco in trouble.
>After blowing the cigar smoke in the tunnel
>he sees the laser beams (?) guarding the tunner
>There is a kind of a security type-in-the correct-number thing
>in the tunnel, but RW hasn't got any number to type in.
>What am I missing???
>Regards,
>Guy.


If you play around with the keypad,
you can figure out how the numbers
cause the laser beams to rotate and
let you through.
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v 
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Getting locks on helos......
Keywords: helos that won't go down!
Organization: University of Waterloo
Date: Sat, 12 Sep 1992 06:43:19 GMT

In article <nsoloway.716270029@uclagsm> nsoloway@agsm.ucla.edu (Natalie Soloway) writes:
>Well I tried it before and I just tried it again and still I can not
>get locks on helos with a sidewinder... I'm no dummy in this game
>(I've only been playing the damn game every day since its release date
>and have mastered some portions of the sim winning one campaign so
>far). As some of you suggested before I tried to turn off my radar and
>switch to sidewinder IR missles but still no dice. For the people that
>said this works I think you better check up on it again! :-) 
>

Adam, I said to use AMRAAMs.  My reasoning was that choppers, especially
something like the Gazelle, won't have a hot enough heat source to 
attract a Sidewinder.  Its radar signature, however, should be quite
inviting to radar missiles.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: pss1@kepler.unh.edu (Paul S Secinaro)
Subject: Darkseed question
Organization: University of New Hampshire  -  Durham, NH
Date: Sat, 12 Sep 1992 21:58:21 GMT


Does anyone know where to find the key to the clock in the parlor?
The solve file on risc.ua.edu says it's near the Tuttle mausoleum, but
I can't seem to find it.
-- 
Paul Secinaro
pss1@kepler.unh.edu
Synthetic Vision and Pattern Analysis Laboratory
UNH Dept. of Electrical and Computer Engineering
From: graeler@ocpt.ccur.com (ernst graeler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: King's Quest V(SPOILERS)
Date: 14 Sep 92 16:34:53 GMT
Organization: Concurrent Computer Corporation, Oceanport NJ

Spoilers follow:


	What you have to do is find a key before you go into the INN.
	CLUE: Kind of like looking for a needle in a haystack. ;-)
	Hint: Help the ants first.
From: saxena@maxwell.physics.purdue.edu (Virendra K. Saxena)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein and what they say
Date: 5 Sep 92 03:55:37 GMT
Organization: Purdue University Physics Department


	Mein Leiben(sp?) means my life in german.
	The white officers I think, are shouting Gestapo(sp?)

		Deepak
Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: Darklands is here!!
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Tue, 8 Sep 1992 13:50:31 GMT

gt7994a@prism.gatech.EDU (ORMOND) writes:

>>> >> >> Darklands is finally available in stores. Has anyone begun playing yet?
>>> >> >
>>> >> > [Negative comments deleted]
>>> >> 
>>> >>   [Positive comments deleted]
>>> >
>>> >    [Negative comments deleted]
>>> 
>>>      [Positive comments deleted]
>>
>>I had a fame of 350, I was NOT just killing thieves. You see, its all the 
>>same no matter what you do in that game. You get fame, to get audiences, 
>>to get more stupid quests, to get more fame, etc etc etc... It never 
>>ends! I had wasted the witches at their Sabbat's, defeated the Wild  Hunt 
>>EVERY time, beat the dragon to a pulp... Everything.. For naught.. A 
>>waste!
>>
>	Dammit Jim! (I always wanted to say that! :-) ) That's your fourth
>post bashing DL since my last login!  I mean...how do you really feel?
>Don't hold back!  It doesn't seem logical that one would spend two weeks
>playing a game and then launch a one-man crusade to convince everyone of
>just how stupid that game is - who's the fool here?  Surely within those
>fourteen days of sheer hell, you found something you liked.  Regarding the
>ending, or lack thereof, sorry you didn't get the +5 Rubber Cookie for
>killing the "Evil Wizard(tm)".  If you're the veteran RPG'er which you
>profess, you'll have experienced a P&P campaign in which scenario after
>scenario is played and the characters are eventually simply retired -
>replaced by 1st levels.  You have that option in DL, by the way.  To top
>it off, in another thread you call The Legend of Kyrandia wonderful and
>have nothing but praise for it!  It probably took you three days tops to
>solve TLoK, yet it took two weeks before you realized how much you hated
>DL.  I'd wager if TLoK dragged out to two weeks worth of gaming, you'd 
>get pretty damn sick of picking flowers and planting acorns!  The simple
>fact that you fanatically bash DL while so strongly advocating TLoK speaks
>volumes about your taste in computer games! 

>Sean Ormond
>DL Anti-Defamation League
>Personal Assault Dept.
>Insert :-)'s, as needed!

>-- 
>Sean P. Ormond
>Georgia Institute of Technology, Atlanta Georgia, 30332
>uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7994a
>Internet: gt7994a@prism.gatech.edu


AMEN!!!!!!!!

He may be an experienced CRPGer not a P&P RPGer :)

I would like to hear from others about possible bug problems, not
a million posts from the same person saying "There is no plot".

Mark Wyman
From: goad@tellabs.com (Ken Goad)
Newsgroups: comp.sys.ibm.pc.games
Subject: Football game wanted <shareware>
Keywords: wanted:football game
Date: 14 Sep 92 13:40:49 GMT
Organization: Tellabs, Inc.


looking for a shareware game of football and any recommendations for a 
commercial game of football.
Thanks in advance.

ken..............................................goad@tellabs.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted information about Hill Street Blues
From: D.Burns@massey.ac.nz (David Burns)
Date: Tue, 15 Sep 92 21:57:07 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Massey University, Palmerston North, New Zealand
Keywords: Information Wanted on Hill Street Blues
Summary: Looking for information about the game Hill Street Blues
X-Reader: NETNEWS/PC Version 2c


If anyone has played the game Hill Street Blues - The Computer Game, I
would be very interested in knowing something about what it is like.  In
addition, what the game is selling for and where.

Many thanks in advance.

cheers - David

-- 
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
David Burns, Police Studies, Massey University, Palmerston North, 
New Zealand 
`We can never truly know the path we have not walked.' (G.G.Kay,Tigana)
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy4
Date: 15 Sep 92 23:48:30 GMT
Organization: National University of Singapore

s36503e@taltta.hut.fi (Samuli Olkkonen) writes:
: Is there any way of saving Sophia in the team mode? When I got the Nazi
: doctor to take my place in godhood, the posessed Sophia takes his place
: and becomes a god. 	

have u tried getting rid of Sophia's necklace when she got possessed
initially ? u shld have cured her before getting into the hulking mach.

sasi.
From: d0berg@dtek.chalmers.se (Lars-Ake Berg)
Newsgroups: comp.sys.ibm.pc.games
Subject: INDY 4 - Need help on Crete!
Date: 8 Sep 92 18:15:58 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden


Hi fellow believers!

I have found Crete and I have found the bulls head, tail and horns. I have
also found the mural where these objects are displayed. But when I use the
"instrument" I can't find anything worthwhile.

Where's the moonstone??

Thanks and have fun with the beads!

Lars-Ake Berg