HDTenEightyP/NetNews huggingface dataset:
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: SF2 FOR GENESIS?????
Date: 31 Jul 92 17:22:43 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <1992Jul30.202915.25847@bmers145.bnr.ca>, kennyy@bnr.ca (Kenny Yan) writes:
> 
> 
> These combinations may be enough to handle Smash TV, which uses 4 buttons
> on the SNES.  But, they're not enough for SF2.  SF2 needs 6 buttons, and
> each button does different things depending on the direction pad as well,
> giving, ummm, 9 x 6 = 54 possibilites max.  (9 is from 8 directions plus 
> the 1 non-direction).
> 

Correct me if wrong, but from looking at the list of possible moves, neither
SF2 nor SF2-CE come anywhere close to using all 54 possibilities.  I mean,
there are only something like 8 or 9 different moves for each character max.
I think that should mean a Genesis version would be very possible by changing
the button presses neccessary to do each move so that they are based on a
8(9) direction joystick and 3 buttons.  Hopefully they would tell you what
combination does what as that's one "feature" of the SF2 machines I don't
like -- they are much more fun when everybody involved knows how to do
every possible move.  Otherwise it becomes a test of how much you've read
in magazines or on the net instead of a test of skill.

Steve
From: bbcs1329@terapin.com (Benjamin Schindewolf)
Newsgroups: alt.games.sf2
Subject: Re: What wins over what?
Date: 22 Jul 92 19:52:30 GMT
Organization: BBS

In article <15284.198923743@kcbbs.gen.nz>, Rob_Tan@kcbbs.gen.nz (Rob Tan)
writes:
>>Does anyone have a list of what beats what on SFII ce?
>
>>How to stop Blanka's electricity without being elect.
>>What can stop Bison flame torpedo
>>Honda's blubber thingy
>>Vega's screaming drop
>
>A dragonpunch being total invunarable on the way up, can therefore cream 
>all those mentioned above without getting touched while at it.. however 
>on the way down its a different story.. (Blubber thingy? The torpedo 
>or the hundred hands?).. 
>
>ONe thing I have to yet to see is someone dragonpunch ChunLi
>lightning kick.. Surely it is possible or..?
>
        I have DPed the lighting kick and the 1000 hands garbage, I DP
EVERYthing.  When I'm taking sometime out from the #1 blue monster in the
world.
Newsgroups: alt.games.sf2,rec.games.video
From: vinnee@nyx.cs.du.edu (Vincent Innee)
Subject: Re: A Gripe about SNES SF2
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 24 Jul 92 04:35:05 GMT

>[some dude wanting to know if the control pad will
>screw the joystick skills up}


The answer is no.. i've been boning up at home,and
the little 12 yr old cheezpedo masters can't
take my money any more.
too bad eh? I hate those weens!

--
vinnee@nyx.cs.du.edu            |     \/ | |\|
Vincent Innee/Anthony Pierre    |  The EternalGamer 

If you have any SNES games for sale, or want to buy, send me email
From: watanabe@euler.Berkeley.EDU (Karen Watanabe)
Subject: Looking... correction
Reply-To: watanabe@euler.Berkeley.EDU (Karen Watanabe)
Organization: University of California, Berkeley
Distribution: ba
Date: Wed, 22 Jul 1992 07:14:16 GMT


My previous message may have been a little incoherent because of some 
processing problems.  Here is what I meant to say.
  
I recently arrived in Berkeley, and am looking for some local sf2 players to
trade strategies with.  I would really appreciate it if someone could tell me 
where I can find a good arcade.  I'm staying here until Aug 5, and also would 
like to know if there are any tournaments coming up.  I wouldn't mind setting
up some kind of meeting at a nearby arcade to find out how everybody around
here plays.
Newsgroups: alt.games.sf2
From: RAMOS@ENGR.LATECH.EDU
Subject: OLD POSTINGS ARCHIVE SITE NEEDED
Organization: LOUISIANA TECH UNIVERSITY
Date: Fri, 24 Jul 92 19:19:44 CST

I've just started reading this newsgroup; as a matter of fact, I've just
started messing with newsgroups at all.
I seems like every subject is a "Re:" to something else, or anyway, I
think I'm missing something here.
Is there anyway I can get old postings, such as ftp or some list server
somewhere?
 
I really appreciate any answers.
 
Thank you!
 
ramos@engr.latech.edu
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: bovine@engin.umich.edu (Mitchell Rohde)
Subject: Re: Why I Hate the Champion Edition!
Date: Mon, 27 Jul 92 11:23:25 EDT
Organization: University of Michigan Engineering, Ann Arbor

  Please do us a favor and discuss this on alt.games.sf2 or
 whatever it is....

  Listening to the pros and cons of different characters in a pitiful
 excuse for entertainment both saddens and disturbs me....

Xref: sparky alt.games.sf2:1846 rec.games.video:16071
Newsgroups: alt.games.sf2,rec.games.video
Subject: SF2 FOR GENESIS?????
From: <N79BC@CUNYVM.BITNET>
Date: Wednesday, 29 Jul 1992 14:27:06 EDT
Organization: City University of New York/ University Computer Center

Has anyone heard any news (fact or rumor) on a SF2 release for the Genesis
system?  I've heard acouple of things, but I want to know what everyone else
has heard out there.......Thanx!

                                             Tony
Newsgroups: alt.games.sf2
From: mdpopham@norton.waterloo.edu (Mike Popham)
Subject: Re: Anti-Fireball Fireball, DRP w/guile
Organization: University of Waterloo
Date: Wed, 22 Jul 1992 18:26:56 GMT

In article <Brrxn9.GMJ@acsu.buffalo.edu> darweesh@acsu.buffalo.edu (michael j darweesh) writes:
>Hello,
>I consider myself an above average SF2:CE player except for one set of
>moves really seems to get to me. I usually play guile and sometimes Ken.
>My problem (especially w/guile) is this. I have a ton of trouble counterring
>the Fireball, Fireball (until I jump), Dragon-Punch.
>Guile question:
>I see only two options. Sonic boom to counter all the fireballs and otherwise
>play defensively or straight-jump all the fireballs. Is there a better way to
>counter this with guile?

Try a backfist after cancelling a fireball with a sonic boom.  Also, this
doesn't work as well on CE, but if he is close enough (closer than the
distance when the round first starts), then do a sonic kick.

>
>Ken:
>Same thing. I can't quite get the dragon-punch off right after a fireball,so
>when I get someone who can, should I just play defensively or what?

If you are close enough do a Dragon Punch instead of a fireball (Fierce DP).
You will go through the fireball and hit opponent (this doesn't work well
with Ryu, only Ken).  Beginning-of-match distance is close enough.

>
>Thanks,
>-Mike

No problem.
Mike
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang )
Subject: Re: To Guile players
Organization: University of Illinois at Urbana
Date: Mon, 27 Jul 1992 22:59:39 GMT

chan4@husc9.harvard.edu (Derek Chan) writes:

>Hope this helps.  By the way, I saw some dude do a standing shield kick (no kidding) but then he was saying: "Wow!  How did I do that?"  Needless to say we spent
>many quarters trying to duplicate this unexpected feat.

I have done the sonic boom followed by the razor kick ONCE. 
It happened when I was just in a crouch, and a "bug" sonic
boom came out when I didn't twitch the joystick. (I did hit
jab though.) I was then still charged for a razor kick, and
when Chun Li jumped over, I razor kicked her out of the air.
Maybe the computer just has complete control over the "bug"
specials. (Anyone who has played the game for a while knows
about these right? For example, Honda's hands, Blanka's electricity,
etc. coming out by hitting fierce, roundhouse or whatever once...)


>Later.


-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Newsgroups: alt.games.sf2,rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: SNES CE mode: Just us netters?
Organization: University of Hawaii
Date: Mon, 27 Jul 1992 08:04:12 GMT

In article <rauser.712123324@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>   Even though I have a lot of contempt for GamePro, I was flipping
>through their m(r)ag the other day and I read in their review for
>SF2 that you can't play character vs. character. Now all of us netters
>know better...the good ol' down R up L Y B trick give us the pseudo-
>CE mode. My question is, is this information privy (for now) only to 
>the net? After all, that's where I heard about it, and none of the mags
>seem to know anything about it. 

	I don't think so.  Every Tom, Dick & Harry I've come across
around the stores here know about it.  Of course these stores also deal
in Japanese games and I often see Japanese mags lying around there so
I'm not totally surprised.

	One of the stores around here has been spreading bullpuckie
rumors that there's a key sequence to let you play the "boss"
characters.  But to my knowledge, they haven't produced such proof.



--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: alt.games.sf2
Subject: Re: Chart READ ME
Date: 27 Jul 92 11:24:18 PST
Organization: BBS

sigh....the shen long thing was an APRIL FOOLS JOKE. Seesh, don't you people
actually READ? Also, you say that Dhalsim is great and such but I have to say
Dhalsim is the biggest joke known to man. Not hard at all. Maybe it's because
you use Blanka. What makes you think you are a blanka master? I can do all of
his special moves and blanka ball almost at will, I am not a blanka master
however, I rarely play him (except when people use Chun-Li)...

Garrett Hartzog
ghartzog@terapin.com
From: bbcs1329@terapin.com (Benjamin Schindewolf)
Newsgroups: alt.games.sf2
Subject: Re: Chart READ ME
Date: 28 Jul 92 18:07:11 GMT
Organization: BBS

In article <ghartzog.0x14@terapin.com>, ghartzog@terapin.com (Garrett Hartzog)
writes:
>sigh....the shen long thing was an APRIL FOOLS JOKE. Seesh, don't you people
>actually READ? Also, you say that Dhalsim is great and such but I have to say
>Dhalsim is the biggest joke known to man. Not hard at all. Maybe it's because
>you use Blanka. What makes you think you are a blanka master? I can do all of
>his special moves and blanka ball almost at will, I am not a blanka master
>however, I rarely play him (except when people use Chun-Li)...
>
>Garrett Hartzog
>ghartzog@terapin.com
        Excuse me, but I used to play against the #2 and #4 ranked SFII players
in California, now, I BEAT them when they used anyone but there best characters
when I was blanka in original, and it holds true in CE, Garrett, get off the
white horse fool, I'll kick your ass in SF, just bring it on, we'll meet, you
can't be that far away, since your posting from the same place as me, YES I
have a VERY LARGE EGO when it comes to playing blanka, because I'm the best,
you want to contest, take the problems to 7-11 or the local arcade, cool?

                                Just step away from the ICE man Blanka, not    
                            the smurf!   Benjamin
Newsgroups: alt.games.sf2
From: cs348b24@ibma5.cs.uiuc.edu (james v loverde)
Subject: Re: Dragon Question.
Organization: University of Illinois at Urbana-Champaign
Date: Wed, 22 Jul 1992 23:28:26 GMT

In <1992Jul20.214939.20107@bnlux1.bnl.gov> reay@bnlls1.nsls.bnl.gov (Robert Reay) writes:


>    I've just started getting to the point where I can do Dragons 95% of
>the time.  However, I keep hearing about people who can do "instant"
>dragons.  I can't I need to charge it by walking about 1-2 inches before
>throwing it.  So whats the secret, are you using an alternate method to 
>throw it or what?
>
     Nope, just go through the motion a lot quicker.  The DP doesn't have to
     be charged.  You can simply move the joystick forward, down, down-right,
     right, and hit the punch and it will work.  Keep practicing.

     Now for the real question, I don't know if it is possible for a human,
     but if it is could someone let me know how Computer guile gets
     those almost instant razors, or how it throws a boom folloed by a razor the
     instant you jump over?

						-- Jim
From: reay@bnlls1.nsls.bnl.gov (Robert Reay)
Newsgroups: alt.games.sf2
Subject: Dragon Question.
Summary: Dragon charge time
Date: 20 Jul 92 21:49:39 GMT
Organization: Brookhaven National Laboratory, Upton, NY 11973


    I've just started getting to the point where I can do Dragons 95% of
the time.  However, I keep hearing about people who can do "instant"
dragons.  I can't I need to charge it by walking about 1-2 inches before
throwing it.  So whats the secret, are you using an alternate method to 
throw it or what?

				-ROb
Newsgroups: alt.games.sf2
From: wanderer@leland.Stanford.EDU (Anthony William Cannon)
Subject: Dragon Punch Question...(CE, not classic)
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 23 Jul 92 13:15:48 GMT

There are some rumors going around (yeah...I know) that Ken can do a
four hit dragon punch _without_ jumping (i.e. not the jump+fierce, fierce,
fierce dragon combo).  I've seen this done once on tall characters (only
Sagat and Vega) but not on anyone else.  

Soooooooooooo, has anyone managed to do a _standing_ four-hit dragon
punch on a short person (say, Honda).  If so, how?

------------------------------------------------------------------------------
 Tony Cannon     "Please, Mr.Cat, help me. Tell me which road I should take."
   MIRROR IMAGE          "That depends," said the cat. "Where are you going?"
   WIKKOK IWVGE                    "I don't know," muttered a confused Alice.
 wanderer@leland.stanford.edu         "Then it doesn't matter," said the cat.
------------------------------------------------------------------------------
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Newsgroups: alt.games.sf2
Subject: Re: SF2 (what else?) Bosses on the Super NES
Date: 26 Jul 92 01:06:17 GMT
Organization: North Carolina State University

In article <Bryx3z.IG1@usenet.ucs.indiana.edu>, jniemann@silver.ucs.indiana.edu (Jeremy Niemann) writes:
|> ok, ok, ok....i'm not going to ask that age old (ok month old) question of
|> why you can't be one of the Boss characters on the SNES version, but I do
|> want to ask one point about it...if you can't play them, then why do
|> the uniform colors of the Bosses change???? 


My thoughts exactly!!!!!!!!
				MIKE B.

					NCSU 
Newsgroups: alt.games.sf2,rec.games.video
From: kennyy@bnr.ca (Kenny Yan)
Subject: Re: SF2 FOR GENESIS?????
Reply-To: kennyy@bnr.ca (Kenny Yan)
Organization: Bell-Northern Research Ltd.
Date: Thu, 30 Jul 92 20:29:15 GMT

In article <1992Jul30.163546.152150@zeus.calpoly.edu>, claudius@zeus.calpoly.edu (King_Claudius (Chris Knight)) writes:
|> <U20565@uicvm.uic.edu> says:
   [ Paraphrasing:  How is Genesis going to handle games which will use more
     than 3 buttons? ]
|> 
|> A, B, C, Direction pad, Start - standard buttons/directions, 8 possibilities
|> A + Direction pad - 4 more possibilities
|> B + Direction pad - 4 more possibilities
|> C + Direction pad - 4 more possibilities
|> Start + Direction pad - 4 more possibilities
|> A + B, B + C, A + C - 3 possiblities
|> A + Start, B + Start, C + Start - 3 possibilities

These combinations may be enough to handle Smash TV, which uses 4 buttons
on the SNES.  But, they're not enough for SF2.  SF2 needs 6 buttons, and
each button does different things depending on the direction pad as well,
giving, ummm, 9 x 6 = 54 possibilites max.  (9 is from 8 directions plus 
the 1 non-direction).

Of course, maybe you could use the start button as a 'caps lock' type
of key, to shift the 3 buttons between punches and kicks.  Personally,
I'd sooner buy an SNES than to try to play SF2 like this.
Newsgroups: alt.games.sf2
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Subject: Re: Dhalsim's climbing move!
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Sat, 25 Jul 1992 16:04:50 GMT

In article <1992Jul25.002503.2707@cs.aukuni.ac.nz>, pleu1@cs.aukuni.ac.nz (Patrick Pui-Wah     Leung          ) writes:
>Yesterday I was sharing a few games with the local sf2 master and he told me
>he could make Dhalsim climb on the wall of any location! I of course expressed
>profound disbelief so he said he'd show me. Basically he used the "noogie-tick"
>on Honda until the poor guy died and as Dhalsim released him he did a sort of
>turn and temporarily froze in a kind of spiderman-like stance! Weird. Anyway
>it was kind of reminiscent of Vega's climb-on-wall move but didn't last.
>The master told me it was executed by charging up for a somersault kick while
>doing the final noogie (ie punch-on-head hold) and releasing the "kick" as your
>opponent died. All this was on classic so I don't know whether it works on CE.
>I'm not sure if this is old news (so try not to flame me if it is) but it's new
>to me!
>                                       - Paddy.
>
>

Hmmm, I dunno, but if I understand you correctly then I've seen what you're
talking about.  I don't think it's any big deal.  I think if you just happen to
jump up right after you noogie someone to death you'll go ahead and complete
the jump only in slow motion.

Allen

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                      cheesmna@hydra.rose-hulman.edu
Remember, no matter where you go, there you are.  --  Buckaroo Banzai
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Newsgroups: alt.games.sf2
From: uzun@crash.cts.com (Roger Uzun)
Subject: Re: Chart READ ME
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: Wed, 29 Jul 1992 02:43:25 GMT

In article <15457@ucdavis.ucdavis.edu> ackahn@quesadilla.ucdavis.edu (Andy Kahn) writes:
>In article <1992Jul23.203801.4326@crash.cts.com> uzun@crash.cts.com (Roger Uzun) writes:
>>heck in Champ Edition, there was a guy with Zangief who could
>>beat my Dhalsim consitently, and that is difficult to do.
>
>Go take your ego elsewhere for an hour and a half or however long
>long you claim to monopolize a SF2 machine... Maybe everyone you play
>is pretty sad.
>
Not having much success at sf2 lately, huh Andy...

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Help: Guile vs Blanka
Organization: University of Tasmania, Australia.
Date: Thu, 23 Jul 1992 04:48:57 GMT



I wrote:
>There are several ways to toast high level Blanka's, I'll give you the
>two easiest (but not particularly cool looking - let's face it they're
>ticks).
>

Jim wrote:
>  OK, Last night my roomate and I played Blanka vs Guile for about 3 hours,
>  and Blanka if he spaces it right can ALWAYS at least hit each other, when
>  guile does the Razor, and if Guile is a split second slow he will get hit, 
>  and Blanka will be unscathed.  We did it because I saw a Blanka in the
>  arcade TOAST a Guile who was using these cheap methods.
>  [rest deleted]

The original poster specifically requested help against computer Blanka,
and my response was written with that in mind.  I wouldn't use such cheap 
tactics against a human Blanka.

--
Tim Morris

Xref: sparky alt.games.sf2:1759 rec.games.video:15770
From: sg2s+@andrew.cmu.edu (Sean Michael Goller)
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: A Gripe about SNES SF2
Date: 24 Jul 92 17:47:21 GMT
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.alt.games.sf2: 24-Jul-92 Re: A Gripe about SNES
SF2 by Marc J. Brown@lonestar.u 
>Guile    (green)  ... NeanderGuile (brown)  [He looked like a caveman wearing
>                                             brown skins to me...neanderthal]
> 

In true American ethnocentricity (say that three times fast! :) I offer
this alternative:

Guile    (green)    ... Desert Storm Guile (brown) [he IS from usa after all]

No desert storm flame wars, please. :) :) :) :) :) :) :)

--
Sean
sg2s+@andrew.cmu.edu
Newsgroups: alt.games.sf2
From: kjubandh@minotaur.UWaterloo.ca (Kris Jubandhu)
Subject: E. Honda
Reply-To: kjubandh@zeus.uwaterloo.ca
Organization: University of Waterloo
Date: Wed, 29 Jul 1992 00:53:26 GMT

O.K.  Here's the deal.  I've never ever seen the ending for Honda in either  
version of SF2.  Everybody else who have ever played this game have seen it  
at one time or another.  This is an intolerable situation that must be  
immediately rectify.

So I've decide to finish the game with Honda myself.  I can get to as far  
as Vega on one credit and managed to beat him once.  But unfortunately, I  
got pummelled by Sagat.

	So could somebody post tips on how to beat the last 3 bosses.

from E. Honda's #1 fan!
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: Help: Faster electricity
Originator: mrburges@c00397-346dan.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Date: Fri, 31 Jul 1992 00:49:55 GMT


Blankas elec. only comes out when you press any
punch button repetedly :-)

If you hit it fast enough it comes out faster,
the reason it may have looked like "instant" elec.
is because you han already pressed the button 
repetedly for your combo. The elec. came out
unexpectedly. :-)

				MIKE B.
				NCSU
From: darweesh@acsu.buffalo.edu (michael j darweesh)
Newsgroups: alt.games.sf2
Subject: Anti-Fireball Fireball, DRP w/guile
Date: 22 Jul 92 04:54:45 GMT
Organization: UB

Hello,
I consider myself an above average SF2:CE player except for one set of
moves really seems to get to me. I usually play guile and sometimes Ken.
My problem (especially w/guile) is this. I have a ton of trouble counterring
the Fireball, Fireball (until I jump), Dragon-Punch.
Guile question:
I see only two options. Sonic boom to counter all the fireballs and otherwise
play defensively or straight-jump all the fireballs. Is there a better way to
counter this with guile?

Ken:
Same thing. I can't quite get the dragon-punch off right after a fireball,so
when I get someone who can, should I just play defensively or what?

Thanks,
-Mike
From: bbcs1329@terapin.com (Benjamin Schindewolf)
Newsgroups: alt.games.sf2
Subject: Re: need help against ryuken routine
Date: 28 Jul 92 17:43:49 GMT
Organization: BBS

In article <1992Jul23.214921.2658@koko.csustan.edu>, foc@altair.csustan.edu
(Francisco Orozco) writes:
>
>I need help with blanka or bison against ryu/ken fireball, fireball, (untill
>I jump in routine) dragon punch.  If I sit there and jump over the fireballs
>they'll catch me sooner or latter with a slow one. then I try to jump in and 
>I getdragoned punched. I can head stomp but it isn't very effective to win
>a game. althou it does cause some good damage. I'am very profecient with
>both char and I'am tring to learn ken\ryu but it is hard to go from charge
>characters to instant. I also use to use guile but I left him early on
>but I can still get by with him. and no I'am not a cheese player with bison.
>BTW: I've seen a guy do a pattern quite well it goes like this scissor kick
>crouch, jab,jab,jab scissor kick thenthe privious again it works
>well against bison and somewhat on guile. I haven't tryed it on other char
>but I belive it should work on most char if done correctly it doesn't
>give them enouph time to react they get stuned then backed into a corner
>and the game is over .
>
>
>
>thakns in advance. you can also e-mai me. I have the moves for all the 
>char if you need them just ask. 
        DUDE!  If your close enough to ken, you can just jump in, and you get
him, and against ryu also, unless they do something extraordinary, I play ryu,
and I have the Insta-dragon punch, and I can't fireball, fireball, DP blanka. 
With bison, once you are in the corner, your fucked, but you can do the "step
on your head" move, and retreat, and then its a stand still...
Newsgroups: alt.games.sf2