HDTenEightyP/NetNews huggingface dataset:
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: alt.games.sf2
Subject: Re: Passing through fireballs...
Date: 10 Sep 92 00:26:56 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Jason Hamari,Sauna writes:
> 
> His hit me, and then since he saw it hit me, he started another one.  But
> mine was still flying through the air.  They went THROUGH each other and we
> both got
> hit.
> 


Yes, I've seen this happen.  Also, I was playing Dhalsim again Ryu once, and my
Yoga fire went right through Ryu just as Ryu started to do the fireball.
We were on opposite ends of the screen.


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Those damn shorts!
Organization: University of Tasmania, Australia.
Date: Mon, 14 Sep 1992 10:23:50 GMT


Today I played against a couple of Masters who just couldn't resist
the shorts.  No, I'm not talking about that guy in the background on
Blanka's stage, I mean Ken / Ryu's short kicks.  Their favourite 
playing style is to:

  a) Jump in with Fierce, then immediately hit the crouching shorts - if
     the Fierce connected, you're toast.
  
  b) Jump in (over) with the neck kick, then hit the shorts from the far
     side before your guy has had a chance to turn around and block
     properly.

Most frustrating!  These combos do a lot of damage and usually stun
on Classic.  And if you're character is say Guile with no razor kick
charged, then this is problematic - without the razor Guile has little
in the way of defending against aerial onslaughts... (see my following
post pleading for help against Blanka...)

--
Tim Morris

Newsgroups: alt.games.sf2
From: mjb@srl02.cacs.usl.edu (Matthew Brumley)
Subject: Ken's Uppercut
Organization: University of SW Louisiana
Date: Sat, 5 Sep 1992 00:58:44 GMT


I'm a bit confused.

I've been playing Ryu/Ken on TCE for a while now, and there is only one
instance in which I can do a 'triple dragon punch' _with one button_.
Sometimes, if I hit the Fierce button a little late while doing a Dragon Punch,
Ken throws a normal fierce punch, then immediately DPs.  As far as I am
concerned, this is not a 'triple dragon punch'.  I mean, it's just a fierce-DP.
Everyone I know (a buncha Ken >:-P players) says that his DP only hits TWICE.
His first hit is a doozie, and his second is a little weaker.  
I put Zangief, Balrog, Sagat, and Bison into stars/birdies, walked up as close
as I could get, then I Dragon Punched 'em.  I only saw 2 hits.  

Similarly...
Fierce - Fierce - Fierce Dragon Punch, only hits 'em four times (listen to the
punch sounds).  

Maybe my eyes are screwd up or something, but I only see two hits.  That's it.
Besides, THREE hits??  (as if Ken's cursed DP isn't powerful enough already)


Ryules
Organization: Penn State University
Date: Tue, 15 Sep 1992 13:41:42 EDT
From: <JDB129@psuvm.psu.edu>
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted

I am 100% positive there is a 3 hit Dragon punch.  While its difficult to get t
o work, it does exist.  You must be right up next to the oppenent (preferrably
when they are dizzy), then perform a dragon punch, but hit fierce 3 times. You
must do the first fierce pretty early in the combo, and sometimes do it too ear
ly and end up with an uppercut followed by a fireball.  But it does exist, and
takes off alot of damage when it works (i've been hit by it many times by other
Ken players).  I'm sick of seeing all these people try to say it doesn't exist
when I've done it myself and seen it done many times.  I believe it was even li
sted in the Electronic Gaming Monthly strategy guide too.
Newsgroups: alt.games.sf2
From: ctam@nodisk.webo.dg.com (Chi Hang Tam)
Subject: Re: Ryu's Hurricane Kick
Date: 10 Sep 92 10:59:21
	<Bu9owx.281@news.cso.uiuc.edu>
Organization: NSDD, Data General Corp.



>I've been messing around with Ryu's Hurricane Kick for the past coupla months 
>now, and I have a few questions/comments...

>1)  Is it possible to go over a slow fireball?!   (Gawd, do I look like an  
>    idiot when I just keep eatin' fireballs...  >:)

This> Not unless you're just getting up and your opponent threw it to hit behind
This> you.


What about strong fireballs?

--
------
 -----------------------------------------------------------------------
| Chi Hang Tam                          |    henry_tam@dg.com           |
| call me Henry...                      |    chi_hang_tam@dg.com        |
|                                       |    "What a beautiful day!"    |
|                                       |                               |
|                               //|\\                                   |
 ------------------------UUU-----O O-----UUU----------------------------
                                  U 
                                 \_/
                        
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Guile's Sonic Boom & Razorkick
Organization: University of Tasmania, Australia.
Date: Tue, 15 Sep 1992 12:18:44 GMT


>Funny, but it's been my experience that a human player can do anything the
>computer can do, provided you're good/lucky enough.  (ie timing must be
>perfect, which is something the computer rarely fails on...)

Really?  How about walking backwards when there's a fireball on the
screen, or walking backwards without blocking.

--
Tim Morris
Newsgroups: alt.games.sf2
Subject: Re: Geez..50p? (was: Balrog Question..Help!
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Date: Wed, 16 Sep 1992 01:38:51 GMT
 <1992Sep15.185920.11959@gdr.bath.ac.uk> <1992Sep15.213736.5815@umr.edu>
Organization: Computer Science Dept. University of Auckland

In <1992Sep15.213736.5815@umr.edu> ckincy@mcs213c.cs.umr.edu (Charles Kincy) writes:

>Geez...at the last exchange rate I knew about, that's roughly
>US 90c for one game...almost four times as much!  Are all video games
>this expensive outside of the US?
In New Zealand it costs 50-60 New Zealand cents- exchange rate of about .54 to
the American dollar. I guess that is fairly close to what a quarter does for
you in the arcades....
Adam.

Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Is this a new move,or is the computer is cheating?(TCE)
Organization: Clark University
Date: 11 SEP 92 17:52:30 GMT


In a previous article, u9259236@cc.uow.edu.au (Leslie Shing Chi Tong) wrote:
>Hi netters,
>	sorry if this has been talked about before,but here is a incident I
>personally saw it happen a few weeks ago.
> 
>The other day I went down to the local arcade(to play sf2,of course),all the
>machines were occupied so I just watch a guy playing Blanka on TCE.When he
>got to Ken,there were cleary not match for him to beat Ken.So as round 3
>comes around,and thing were starting to get desperate,he do a rooling-ball
>attack to Ken,for the first second,Ken  just stood there and looked like
>he was going to be hit by the ball,but as Blanka approaches Ken,at the split-
>second before contact,Ken just "grab" Blanka out the air(he was still rolling
>) and give him a "hard kick throw",and it took away the remaining energy of
>that fella,and ,he died.
> 
>I swear that I saw this happen myself,and it wasn't a daydream either,becuse
>I can remember that guy(the player) turned around ,lokked at me for a few
>seconds ,then ask me"shit,did you see that?"
> 
> 
>any body else has seen or heard of it?
>L Tong
>Uni of Wollongong
>Australia
>u9259236@wampyr.cc.uow.edu.au
If Blanka is doing a jab roll, he stops just short of your opponent.  What 
probably happened was he stopped short and Ken threw him, but it was too close 
together to discern.

-Zephyr
From: kmiyake@village.rutgers.edu (Keith Miyake)
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Date: 13 Sep 92 13:26:42 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>Funny, it seems to bKen/Ryu players who swear they've never seen a
>3 hit DP.  If they did, then they might tell us how to do it.  I think
>people must be mistaking a fierce and then a 2-hit DP, regardless of
>what you say.  


Just try pushing a stunned opponent (try Ken) into the edge of the screen
and do a fierce, fierce dragon punch.  This won't take off more than half
the damage, but it should hit four times and restun (don't know if it
works against all opponents).


Keith
-- 
kmiyake@cs.rutgers.edu
Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Thu, 10 Sep 1992 01:31:11 -0400 
From: "Michael J. Viola" <mv1e+@andrew.cmu.edu>
Subject: Against E. Honda


I'm a problem playing against E. Honda. My friend uses him and all he
does is do a leaping spread eagle dive and it always nails me. Even when
i'm in a crouch position. If I miss a hit, he'll start charging and when
he hits I there is a split second for me to react but he times it very
well that I get hit almost immediately. Is there a counter for this?
Newsgroups: alt.games.sf2
From: mjb@srl02.cacs.usl.edu (Matthew Brumley)
Subject: Ryu's Hurricane Kick
Organization: University of SW Louisiana
Date: Mon, 7 Sep 1992 17:46:16 GMT


I've been messing around with Ryu's Hurricane Kick for the past coupla months 
now, and I have a few questions/comments...

1)  Is it possible to go over a slow fireball?!   (Gawd, do I look like an  
    idiot when I just keep eatin' fireballs...  >:)

2)  There seems to be two moments-o'-invulnerability: one right at the
    beginning and one right at the end.  I can go over two fireballs, but
    that's only if the other guy's a fireball fanatic (i.e. he keeps throwing
    them, one after another).  Otherwise, I fly right over one into an upper
    cut.  Still, it works well when I wanna get out of the corner.

3)  I can't seem to hit Bison's torpedo with it, but he flies pretty far into
    me before the flame actually hits me.

4)  When Chun Li does her Roundhouse Knee (to the neck), I can't get the HK
    goin' fast enough...  Ryu just stands there.  Similarly, I can't DP her
    if she does it at the right time (am I missing something?).  But, Ken, ye
    olde DP overlord, has no problem.  Frustrating.

5)  Against human opponents, I can usually HK through one of their aerial
    attacks and hit 'em (Tho' the Dragon punch does a lot more damage), but I
    usually end up trading hits if I try the same things against the computer.

6)  I can usually hit Vega when he jumps off the wall/fence, but once again, I
    can't get it down perfectly (i.e. sometimes he can slam me out of it).

7)  Somethin' totally meaningless...  I played Bison for my second time (my 
    friends were right, he is kinda boring), and when I got to the Car Bonus
    Stage, I jumped on the car and did a Roundhouse Slide (and charged up for
    the torpedo).  Oddly, when Bison got to the edge of the car, his foot hit
    the car two or three times, and he stopped (and I did the torp just for 
    kicks).  So, I hopped on the car again, and I did the same thing to the 
    other side.  Wierd.  Does Vega do the same thing?  Dhalsim?  
    Also, relatively speaking, how long does the scissor kick take to charge up
    (compared to the torp or a Sonic Boom)?  That's Bison's neatest move, but
    it takes SO long to charge up for. 

8)  Lately, I've noticed that the Fierce - Fierce DP has been putting my
    opponents into birdies (not stars).  I'm doing my DP differently than the
    way I used to, and I might be just seeing things...


Ryules (ken's a weenie)
Newsgroups: alt.games.sf2
From: mjb@srl02.cacs.usl.edu (Matthew Brumley)
Subject: Re: Ryu's Hurricane Kick
Organization: University of SW Louisiana
Date: Fri, 11 Sep 1992 16:20:57 GMT


I'm pretty sure that it goes right through strong fireballs...

People around here fireball a lot, using a wide variety of punches.  However,
they usually use fierce and jab.  Anyway, I can go over almost every fireball
they throw EXCEPT for the slow ones, which I jump over.  Just "wait til the 
last moment" (a common phrase 'round here  >:), and HK.  

Also, what about Sagat's Tiger thingies (range attack)?  Each of his missiles 
seems to be about the same speed as Ryu's...  But no one plays 'im.

btw: Since when can Ryu do the Standing roundhouse (not the axe kick) and 
     throw a fireball immediately afterward?!  I was positive that it DID NOT
     WORK, but I was messin' around on the Rolling Barrels bonus stage and got
     it workin' (a coupla times).

btw2: I've started playing Honda, and I know most of the stuff in the FAQ.  
      Any other tips/tricks/"combos"?  (I hear people using that word SO much
      I'm about to puke)


Ryules (still in pursuit of a three hit combination (w/o fireballs))
Newsgroups: alt.games.sf2
From: ckincy@mcs213c.cs.umr.edu (Charles Kincy)
Subject: Re: Sac throwing
Date: Sat, 12 Sep 1992 04:18:40 GMT
Organization: University of Missouri - Rolla

In article <wBFyqB2w165w@netlink.cts.com> pntbllr@netlink.cts.com (Jesse Guest) writes:
>cb123@cleveland.Freenet.Edu (Gregory D. Lawrence) writes:
>
>> 
>> Is there any way to prevent being sac throwned besides the
>> obvious of not jumping too close?  Are there special combinations
>> that are too fast to allow your opponent to sac throw you.
>> -- 
>>    _________________________________________________
>>   [                             |        |          ]
>> -=# cb123@cleveland.freenet.edu | [Greg] | /\/\odem #=-
>>   [_____________________________|________|__________]
>
>what the heck is a 'sac-bite' or a 'sac throw'?!?!? what is sac?!?!?!

Sacrifice.  Kinda like a 'sac-fly' in baseball.  You let someone hit
you with a jab and then toss them because they're too close.  You
give a little and get a lot.  (Or is it get a little and give a lot? =)

cpk
From: ctam@nodisk.webo.dg.com (Chi Hang Tam)
Newsgroups: alt.games.sf2
Subject: SF2 poll
Date: 8 Sep 92 18:07:36 GMT
Distribution: alt.games.sf2
Organization: NSDD, Data General Corp.

Last year someone(I forgot who) conducted a SF2 Classic poll in this
group.  The results were interesting and I'd like to conduct a similar
poll on SF2 CE.  Please take a minute to answer the following
questions and email your responses to me.  I'll collect the data
until 9/16 and the results will be posted as soons as I finish
organizing the data(probably on 9/18).  Your input will be greatly
appreciated.  Thanks.



1. Rank 3 best characters in terms of your ability to win
   with them.  (3 pts. for 1st place. 2 pts. for 2nd place,
   1 point for 3rd place..)


2. What are the 2 characters(controlled by a human) you fear
   challenging the most? 
   (2 pts. for 1st place. 1 point for 2nd place.)


3. What are the 2 characters(controlled by a human) you enjoy beating
   on the most? 
   (2 pts. for 1st place. 1 point for 2nd place.)


4. What are the 2 characters(controlled by the computer) you fear
   challenging the most? 
   (2 pts. for 1st place. 1 point for 2nd place.)


5. What are the 2 characters(controlled by the computer) you enjoy beating
   on the most? 
   (2 pts. for 1st place. 1 point for 2nd place.)


6. For each of the 12 characters in the game, list the name of the
   character you would use if you were to fight them.
   (1 point for each vote.)


7. If your opponent did not initiate "ticking" in a match,
   what are the chances that YOU would "tick" your opponent?
   (A tick is any move which your opponent must block,
    allowing you to throw him as he is still in defensive
    posture.)
   (1 point per vote)


8. If your opponent DID initiate "ticking" in a match, what
   are the chances that you would "tick" your opponent?
   (1 point per vote)


9. Would you prefer to have ticking in SF III(assuming that Capcom is
   making SF III)?


10. What is your MOST favorite combo for each character?


11. Describe what you like and what you don't like about each character?

--
------
 -----------------------------------------------------------------------
| Chi Hang Tam                          |    henry_tam@dg.com           |
| call me Henry...                      |    chi_hang_tam@dg.com        |
|                                       |    "What a beautiful day!"    |
|                                       |                               |
|                               //|\\                                   |
 ------------------------UUU-----O O-----UUU----------------------------
                                  U 
                                 \_/
                        
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Re: Guile's Sonic Boom & Razorkick
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Tue, 15 Sep 1992 15:57:07 GMT

In article 716559524@bruny, u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
> 
> >Funny, but it's been my experience that a human player can do anything the
> >computer can do, provided you're good/lucky enough.  (ie timing must be
> >perfect, which is something the computer rarely fails on...)
> 
> Really?  How about walking backwards when there's a fireball on the
> screen, or walking backwards without blocking.
> 
> --
> Tim Morris
> 

But the worst I've seen is guile's  Sonic boom - walk forward - razor kick  combo.

--
Alex Ramos

Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Re: How much time to develop sf2
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Sat, 5 Sep 1992 03:41:50 GMT

In article 1899eqINNbo7@agate.berkeley.edu, tyf@ocf.berkeley.edu (Tin Yau Fung) writes:
>Hi,
>
>	I'm very curious as to how much time Capcom spent to create sf2
>	(arcade).  The game looks inredibily complex to me.  The graphics,
>	particularly, seems to take most of the programmer's time.
>	Also, technically speaking, is something like sf2 possible
>	on Mac II or 486?
>
>	thanks.
>

As far as I've observed, the games you get in the arcade will be allways better, in terms of graphics and sound, then what you can get in the personal computer market.

I really wonder what processors the game uses (more than one for sure) and storage type (does it have a hard drive?).


-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------


Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Throwing Blanka out of Electricity
Organization: University of Illinois at Urbana
Date: Wed, 16 Sep 1992 04:43:51 GMT

This is the first new thing I've seen in a long time.  I was playing the
Classic, using Blanka.  My opponent, who wasn't quite up to my level of
Street Fighting, was playing Ken.  I was doing the electricity and Ken
walked up and threw me backwards (toward Ken's defense) with the kick
throw!  I was so amazed, I said, "Do that again."  And he did.  I was so
happy to see something new, that I let him win the round if he could kill
me by throwing me out of electricity.  He did it everytime.  Sure amazed
the heck out of me.

The only time I can throw Blanka out of electricity from far away is
when I use Zangief.  I don't know if this can be done in the CE version.
Otherwise, I usually get my fist electrified. :(

As far as I can figure, here's what he did:
Walk forward next to electrified Blanka, but not too close.  Hit roundhouse
and pull the joystick to defense at the same time.  Whalla!  Blanka goes
rolling into the corner.  Beautiful!

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: jlillo@dcc.uchile.cl (Juan Sebastian Lillo Navarro)
Subject: Re: Help w/ computer Bison
Date: Sat, 05 Sep 1992 16:56:30 GMT
Organization: Universidad de Chile, Depto. de Ciencias de la Computacion
X-Newsreader: Tin 1.1 PL4

tolulope@bach.rutgers.edu (Tolulope O. Okusanya) writes:
>I play the classic edition fairly well with Guile and i have reached Bison
>but i can't seem to beat him.. What do i do 'cos he's just so quick..
>                    Thanx.

  I use to keep crouched,so when he approaches :

	   a) Do the razor-kick if he's jumping ,or
	   b) use the roundhouse otherwise.



Newsgroups: alt.games.sf2
From: Ozymandias <etheredg@silver.ucs.indiana.edu>
Subject: (none)
Organization: Indiana University
Date: Tue, 15 Sep 1992 05:31:49 GMT
From: cyu@athena.mit.edu ([1343556])
Newsgroups: alt.games.sf2
Subject: Blanka's electricity
Date: 7 Sep 92 15:35:32 GMT
Organization: Massachusetts Institute of Technology

I have a problem with Blanka's electricity.  I see people sweep Blanka out
of it all the time, without getting hurt, but when I do it, sometimes I get
shocked and sometimes I don't.  What gives?

What other ways can you attack his electricity?  I know another Blanka could
do a jumping fierce.  Fireballs work (of course).  And Chun Li can head stomp
him.  (Maybe she can use her Thousand-foot thing too, but I'm not sure).
Newsgroups: alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Ken's uppercut
Organization: Massachusetts Institute of Technology
Date: Wed, 9 Sep 1992 15:56:21 GMT

In article <1992Sep09.015907.169709@rrz.uni-koeln.de>, aeg03@rrz.uni-koeln.de (Jan T. Kim) writes:
|> 
|> I suspect Ryu's DP can too. Today I saw someone doing a DP in the
|> barrel  stage,  and three barrels stacked on one another were all
|> neatly deformed. Looked cool.

How many barrels can be hit is unrelated to how many hits you can get on
an opponent.  There's a huge difference between hitting three barrels
once and one opponent 3 times.  Guile can hit three barrels with his
upside-down kick.  (break the first two, walk up to the next one and
check it out.)  He still can't hit three times with it.

Scott

|> I think I also was hit three times a while ago by computer Ryu (I
|> was  Bison,  as usually). As far as I remember, I was coming down
|> on Ryu trying to attack him when he did his DP. And that  bastard
|> hit  my  feet, my b*lls and my chin ;-). I speculate the opponent
|> either has to be tall or in the air (fairly low) in order  to  be
|> hit three times by a DP.
|> 
|> Greetinx, Jan
|> 
|>  +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
|>  |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
|>  |                                                                   |
|>  *----=<  hierarchical systems are for files, not for humans  >=-----*

Newsgroups: alt.games.sf2
From: jtaylor@seq.uncwil.edu (J.T.)
Subject: Re: Blanka's electricity
Organization: Univ. of North Carolina @ Wilmington
Date: Tue, 8 Sep 1992 20:21:00 GMT

cyu@athena.mit.edu ([1343556]) writes:

>I have a problem with Blanka's electricity.  I see people sweep Blanka out
>of it all the time, without getting hurt, but when I do it, sometimes I get
>shocked and sometimes I don't.  What gives?

>What other ways can you attack his electricity?  I know another Blanka could
>do a jumping fierce.  Fireballs work (of course).  And Chun Li can head stomp
>him.  (Maybe she can use her Thousand-foot thing too, but I'm not sure).
It depends on distance..you must be at max distance for the sweeps or
punches in order to avoid high voltage.

Newsgroups: alt.games.sf2