HDTenEightyP/NetNews huggingface dataset:
From: vanderby@mprgate.mpr.ca (David Vanderbyl)
Subject: Re: Video Game copiers
Reply-To: vanderby@mprgate.mpr.ca (David Vanderbyl)
Organization: MPR Teltech Ltd.
Date: Fri, 22 Jan 93 19:59:02 GMT

jbrown@hal.gnu.ai.mit.edu (Justin William Brown) writes:

>I, too, found it somewhat irritating that people should even concern
>themselves with other people's affairs.  If a person wishes to break the
>law, what of it?

I sure hope someone decides to break the law by breaking into your house.

>Are you going to make a quick buck off them by reporting them?

Damn straight!

>That'd be far lower, imho. 

This is the kind of trash criminals live for.  Don't fink, it's dishonerable.

>Or maybe you're distressed by the
>ethics of the situation...?  Well, I look at it this way: Game-Archivers
>promote the same obvious 2nd-use that blank VHS tapes do.

Use of your VCR to tape off the air show is perfectly legal.

>People are GOING to copy stuff, period.

People are going to rob banks too.  Does this mean we should look the other
way as they do?

>Perhaps that's quite unethical... but by what comparison?

It's not just unethical, it's illegal. (unless you own the origionals)

>By comparing it with the people who don't?

???


jjf@byron.u.washington.edu (Matthew Martin) writes:

>IThe thing that really gets me, is that all the people who talk about how people
who copy SNES and Gensis games are going to hell, usually copy media themselves
without even thinking about it.... ever copy an Audio tape? Or a record or CD
to Audio Tape or DAT? Ever rent movies and copy em to VHS? Or how about cable to

No, I have never copied an audio or video tape.
It is, however, perfectly legal to tape cable (for your own use).

>VHS? Yeah, thought so..... they are all illegal buddy... so don't jump on
>people's back about MGH's or Magicoms unless you are TOTALLY clean yourselve...


These game copiers are a serious problem for Nintendo, etc.  A consumer spends
$500 or so on one which would otherwise probably be spent buying cartridges.
If Nintendo spends big bucks developing Zelda III and it's a big hit, you'll
soon see Zelda IV.  But if they only sell a couple Zelda IIIs and then everyone
copies them you are not gonna see Zelda IV.

The game copiers are no bargain for the consumer either.  There's the cost
of getting the copies of each game (renting the cartridge, etc.) and you never
get any instructions.  The system also quickly becomes obsolete requiring the
consumer to constantly spend money for upgrades.

If you really want to play lots of games, the best way to do it is to trade
used ones.  If there is no free-ad newspaper in your area the best way is to
use one of the many mail order companies that advertise in game magazines.



>hypocrits, you can't live with em, and you can't shoot em... hmmmmm... >:)-

How can you assume that the people you are addressing have been copying
things themselves?  My guess is that you must copy a lot of things and
therefore think it's a good thing.
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Software Piracy: Felony?
Date: 20 Jan 93 13:13:13 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <C14nyx.3Kx@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>>Lazlo Nibble, lazlo@triton.unm.edu writes:
>>>The bill was signed into law.  The current punishment for infringing ten 
>>>or more copyrights within six months or distributing copies worth $2,500 
>>>or more is, as stated in the bill, up to $250,000 in fines and five
>>>years in prison.
>>
>>Next question for potential customers: Will the person who sold you the
>>MGH cheerfully refund the purchase price if you're sent to jail? (Maybe
>>not; but if you give the authorities his name and e-mail address...)
>
>Following up on this, let's say that a Copier seller just happened
>to get himself busted for Piracy.  Might he then offer up a list of
>names/addresses that he sold copiers to in an attempt to lessen
>his penalty?  Hmmm.
>
>-- 
>Mike Arms
>Editor of Encounter magazine
>uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
>InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
>

  Why?  The people on the list may own a copier...but....so what?  There is
nothing illegal about actually owning one of these units.  It's what you do
with them (of course we know what most if not all copier owners do with them)
that's illegal....  I can see it now.... "Hello Mr. Smith this is the FBI...do
you own a console copier?" -"Nope"  -"Uhh....hm...okay...uh..goodbye.."

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: lazlo@triton.unm.edu (Lazlo Nibble)
Newsgroups: rec.games.video
Subject: Re: Software Piracy: Felony?
Date: 26 Jan 1993 03:13:00 GMT
Organization: Mr. Lazlo's Temple Of The Mighty Rude-Boy Skank
NNTP-Posting-Host: triton.unm.edu

gsnow@clark.edu (Gary Snow) writes:

> The FBI doesn't do investigations into computer crimes, thats the Secret
> Services Job.

Actually it's *both* their jobs.  Bruce Sterling goes into some detail
over the interservice rivalry over computer-crime jurisdiction in part 3
of 'The Hacker Crackdown'.  The Secret Service has been responsible for
most of the seriously flashy busts of the past five years or so, but I'm
sure that people like John Perry Barlow and Emmanuel Goldstein would be
more than happy to confirm for you that the FBI gets a punch in every now
and then as well.

--
Lazlo (lazlo@triton.unm.edu)
Newsgroups: rec.games.video
From: h9206467@hkuxb.hku.hk (Michael Klauser)
Subject: Final Fantasy V
Organization: The University of Hong Kong
Date: Mon, 25 Jan 1993 16:09:34 GMT


There're a total of 21 posts in the Japanese version of Final Fantasy V,
which claims to be the best RPG in Super Famicom throughout Japan,
Taiwan and Hong Kong.
This game, when played with 1.44" disks, needs a anti-protect slot
for doing backup properly.  Otherwise, you've to play at least 20
consecutive hours if you want to end the game and, the fatal risk is
that you'll lost everything whenever you lose in a battle.
The capacity of this game is 16M, whereas the previously released "Final
Fantasy IV" ("Final Fantasy II" in Super NES) has capacity of 8M only.
The new battle system is very different from that of Final Fantasy II,
and the number of combinations of posts, abilities and equipped skills
are greater than the speed of light!!(In m/s)
I recommend those who are playing this game to train the following
posts to their master levels, for all 4 characters in your party:-
Ninja, Simulator and Hunter
Other posts which are vital:-
Time wizard(lv 6), White wizard(lv 6), Samurai(lv 2), 
Thief(Master level)
Then, before fighting against the final boss, you better change
all your characters back to the "none occupation".  Then, each
of them equip "simulate" as one of the skill.  The fastest person
equip time wizard(lv 6) skill.  The other 3 equip "coin throwing
(samurai lv 2 skill)", "4*attack (hunter lv 4 skill)" and
"white magic lv 6" as the other equipped skill, respectively.
With the above configurations you'll find it's very easy to defeat
the final boss.
But the problem is that:- there're two middle-bosses which SQUARE SOFT
(the maker of this RPG) does not expect you to defeat.  THEY ARE 
a hundred or even a thousand times more horrible than the final boss!!
The game has the characteristic that, unlike FF II(English ver), you
need not train the characters to a high level in order to defeat the
final boss.  Instead, you've to train the right posts to their master
levels, choose the correct posts, equip the correct skills, and
issue the correct instruction in different fights.  The above config.
I give is not for the whole game but for the last part of the game
only.  The game is divided into 3 large parts and two can choose any
of the 20 posts(out of the total of 21) after you've finished the
first part that's to collect all the fragments of the 4 crystals.
The last crystal fragment is hidden in the last part of the game.

I dare say so much here cos I've already posted over 100 messages
in the BBSs of HK - all about FF-V!!  Also, I'm the first one in
the BBS field who defeats that extremely horrible robot in the final
cave(maybe the most horrible robot among all RPGs!) and the second
most horrible boss "golden sea snake" which resides in a treasure
chest.

Anyone who've problem with this game may send a email to me.
My address is h9206467@hkuxa.hku.hk

Enjoy,
Michael Klauser

Newsgroups: rec.games.video
From: vanderby@mprgate.mpr.ca (David Vanderbyl)
Subject: Re: Article of Interest
Reply-To: vanderby@mprgate.mpr.ca (David Vanderbyl)
Organization: MPR Teltech Ltd.
Date: Mon, 25 Jan 93 18:54:01 GMT

imcnabb@Nyongwa.CAM.ORG (ian mcnabb) writes:

>  CD games have great potential because a single one of the 
>shiny little discs can store 500 megabytes of information
>compared to a maximum of 8 megs in a standard Sega Genesis
               ^^^^^^^^^^^^^^^^^
>game cartridge.  All CD game systems also play music CDs and

Is this true (I doubt it).  If it were true though, it would 
probably be one of the reasons Sega introduced their CD system
now.
From: kucerarj@kucerarj.test.rose-hulman.edu (Ryan J Kucera)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 28 Jan 1993 03:43:20 GMT
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: kucerarj.test.rose-hulman.edu

In article <1993Jan27.184107.10594@mprgate.mpr.ca> vanderby@mprgate.mpr.ca  
(David Vanderbyl) writes:
> davem@uvmark.uucp (Dave Meeks) writes:
> The Nintendo's "processor" (I guess you meant the CPU) is in fact  
superior,
> since it requires less code to do the same thing as the Sega's.  It is  
true
> that the Nintendo runs at half the speed of the Sega, but this does not
> affect performance, it's the PPU that causes slowdown.
> 
> Incidentally, much is made of the Nintendo's 8 bit data bus to the CPU.
> Let me explain why this is not an additional speed factor.
> When the Sega Genesis wants a word of memory it says "OK memory, give me
> a 16 bit word".  When the Nintendo wants a word of memory is says
> "OK memory, give me the first half of the word, then give me the second
> half of the word".  BUT, this is why the Nintendo's clock it half as  
fast
> in the first place, because it needs to make two memory accesses.  Thus  
the
> processor is exactly half as fast (3.56 Mhz vs 7.12 Mhz) not one quarter
> as fast as some people try to say.
> 
> 
Well it's actually not superior because it can't do as much as the 68000.   
I'm not a computer engineer or anything but what you are saying is that a  
16 bit(internal) chip is superior to a 32 bit(internal) chip.

Ryan Kucera
From: tehyang@phakt.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Info Request On Technoid Facts
Date: 21 Jan 1993 11:29:28 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: phakt.usc.edu

In article <1jmf7dINNful@jhunix.hcf.jhu.edu> eboltz@jhunix.hcf.jhu.edu (Eric Scott Boltz) writes:
>Finally, while at Software Etc a while back, one of the salepersons
>was claiming that Sega had somehow added hardware to carts to get 
>more on-screen colors. I said that sounded like bs to me, but he
>insisted it was true - is it?

It's true. There is a shooter being developed in Japan called Esperanza that
will display 128 colors at once. However the pallette is still limited to
512 so I don't know how much of an improvement it will be. I think that a
bigger pallette is more important than being able to display more colors at
once. I'm not sure if they game uses exta hardware... I think it just uses
some neat software tricks to get more colors on screen.

-Teh Kao
From: nwsedlak@csugrad.cs.vt.edu (Neil Sedlak)
Newsgroups: rec.games.video
Subject: Ranma 1/2 Part II HELP!
Date: 25 Jan 93 23:43:41 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA


I just ordered Ranma 1/2 Part II. But it doesnt come with Translated
instructions. I am looking for maybe a summary of the game, or a review
that has some hints on special moves.  (For the SNES/SFC btw)

If anyone has a translation or review please mail it to me.

							Thanks.
From: mgleason@cse.unl.edu (Mike Gleason)
Newsgroups: rec.games.video
Subject: Re: Let's form alt.super.nes!!
Date: 22 Jan 1993 22:37:22 GMT
Organization: NCEMRSoft
Distribution: world
NNTP-Posting-Host: cse.unl.edu

Let's not.  alt.sega.genesis should not have been created in the first place.
Amazing how someone knew how to create a new group, but not how to edit their
kill file to screen out unwanted systems.  Many people don't get alt groups,
and those who don't shouldn't be missing any news that could just as easily
be posted to an existing group.  If you insist on new groups, do it under the
r.g.video hierarchy with the usual CFV method.

--
--mg                                                      mgleason@cse.unl.edu
From: scst73@csc.liv.ac.uk (Mr. A. Lewis)
Newsgroups: rec.games.video
Subject: Re: SMK:  Why Does It Need the SFX Chip??
Date: 25 Jan 93 13:48:15 GMT
Organization: Computer Science, Liverpool University

>Super Mario Kart DOES NOT HAVE SuperFX chip. It has similar DSP as in
>pilotwings, and I suppose it's due to the fact it's split screen, and 
>as SNES has only ONE DSP built-in (to do the rotate-scale-stuff), they
>had to add one more. Pilotwings required additional DSP due to 
>the abnormal stuff (FZero has pretty fixed view, Pilotwings has
>lot more freedom of movement).

Pilotwings didn't need the DSP for rotating the ground, but to use
mode 7 on the sprites used in the game, ie the smooth banking of the 
plane, etc, and also for the smooth scaling and rotation of the rings.
Hope this clarifies....

- Andy
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Market Forces and the Lynx
Organization: Eastern Michigan University
Date: Tue, 26 Jan 1993 00:56:35 GMT

In article <1k157hINN456@sal-sun43.usc.edu> rjung@sal-sun43.usc.edu (Robert A. Jung) writes:
>
>  If all things were equal, and the Lynx wasn't selling, then saying that the
>machine is not so hot is justifiable. The problem here is that all things are
>_not_ equal; Atari Corp. doesn't have nearly half the resources devoted to
>promotion and production that Sega and Nintendo do. It really _is_ a case of
>the little guy trying to push a superior product against the name recognition
>of the big boys.

I think you are forgetting one major point: Atari used to be a moving
force in the Video Game business, and many people recognize the lack
of support that they have given to previous products.  I, for one, do
not want to risk yet-another Atari "investment" only to be left out on
a limb by next year no matter how technologically better the Lynx seems
to be to others.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)        "zit on the night of crime's really big date." -Darkwing Duck (__)
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Help needed on Final Fantasy 2
Keywords: Final Fantasy
Date: 23 Jan 93 05:13:33 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

marko@ocf.berkeley.edu (Mark Nolte) writes:

>>	My brother and I are playing Final Fantasy II and we are
>>	stuck.  We are at the first , original castle, and we
>>	can't beat the king which turns into an evil knight that
>>	is half house and half human.  It raises its sword, then
>>	slashes at us and takes away 3500 HP from each member.
>>
>Ok, here's the gameplan:


>     1. Go back to Land of Summoned Monsters

>     2. Beat Asura (cast a wall spell on her...easy victory)   

>     3. Talk to the guy standing next to Asura (Leviathan)

>     4. Beat Leviathan (use Berserk spells, call Asura for healing)

>     5. Go back to half-horse/half-human guy (Odin)

>     6. Beat Odin by having Rosa cast Berserk spells and by having
>	   Rydia call Leviathan.  Brute force is the key:  you
>	   must defeat him within a few rounds or he will charge
>	   at your party and kill everyone.

	One more thing:  Odin is like Ashura and Leviathan, if you beat him,
you can call him with a spell.  When you cast the spell, you have a chance
of killing all the enemies at once, but the spell can fail against more powerful

foes and is useless against bosses.


>Hope this helps!



>marko@ocf.Berkeley.edu
From: tehyang@phakt.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Exile help needed!!!!
Date: 21 Jan 1993 00:02:17 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <1993Jan21.034646.7479@mnemosyne.cs.du.edu> dquill@nyx.cs.du.edu (Daniel Quill) writes:
>
>In the first encounter with the bug like creature, how does one get
>past it?  I've gone in with the best weapons/armour I could find
>and still lose each time.  If there are any hints to this game, please do 
>tell me.  I need any help I can get.

What I did with the bug was keep jumping up and then attacking downwards. BTW
are you playing the Turbo or Genesis version?

-Teh Kao
Newsgroups: rec.games.video
From: rdurant@rdurant.mentorg.com (Rich Durant)
Subject: SNES F-Zero for trade. Super Mario Kart wanted.
Date: 27 Jan 93 11:20:15
Distribution: rec
Organization: engr

Want to trade F-Zero (includes original box and manual) for
Super Mario Kart.

Hardly any play time on this cartridge. My kids aren't that interested
in single player games.

Trade only. Not interested in selling F-Zero.

-- Rich
--
                    rich_durant@mentorg.com
                   | Mentor Graphics Corp  | Phone: 503-685-7000
                   | 8005 SW Boeckman Road | Fax:   503-685-1202
                   | Wilsonville, OR 97070 |
From: richard@travis.csd.harris.com (Richard D. Piasecki)
Newsgroups: rec.games.video
Subject: Re: Final Fantasy II ???
Date: 21 Jan 93 23:24:45 GMT
Organization: Harris CSD, Ft. Lauderdale, FL
NNTP-Posting-Host: travis.csd.harris.com


Hello again.
Well, its been several days since I posted the first message complaining about
Final Fantasy II, and, so far, a lot of people have responded agreeing with me.
So, my next most obvious question is, if so many people agree that the game is
not all that great, why the hell is it always given somewhere between 4 and 5
stars in every review I've seen in this newsgroup?? Who likes this game???
I gonna hold my breath while I wait for one of the Ultimas to come out for
the SNES. Anyone know when that's gonna happen??

In article <8fLf0Eq00iV101LpAB@andrew.cmu.edu> ps3g+@andrew.cmu.edu (Patrick Jason Soo Hoo) writes:
>
>This focus on combat seems to plague RPG's in general, both American and
>Japanese, and it drives me crazy sometimes.  The worst is the "fighting
>every three steps" syndrome, most notably apparent in games like FF, DQ,
>the SSI games, Wizardry, etc.  Bleah.  

I agree. That's the main reason I could never stand Bard's Tale. Every time
I took two steps, I was attacked my something a lot stronger than me, and so,
I was never able to get far enough into the game to make it interesting.

>It's strange that Square
>graciously let you see the monsters walking around in Romancing Saga
>(which was released in between FF IV and V, I think), but got rid of it
>in FF V.

I always liked that feature about the Ultima series, as well.

>Character advancement is much cooler in FF V, where your characters can
>change classes (of which there are over two dozen, I think) at any time,
>and you keep levels in previous classes you've been.  Also, you
>characters gain special abilities with each level they gain.  Romancing
>Saga also has a neat advancement system, with no strict leveling up. 
>Your abilities and weapons and magic go up a little bit at a time.  You
>can also choose your party members, although you have to travel around
>the locating the ones you want.

Are these games available for the SNES?? If so, where?


			--- Rich


-------------------------------------------------------------------------------
Richard Piasecki            Founder, Pope, Dalai-Lama, Lord High Priest and 
richard@csd.harris.com      Head-Guru of Piaseckism, the most perfect religion
rcs88098@zach.fit.edu       in the world.

"It's a tough job being the most perfect being in the universe, but someone's
 got to do it."
         --- Quote from "The 1001 Rules of Piaseckism"

-------------------------------------------------------------------------------
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Sonic 2 Level Select
Date: 24 Jan 1993 17:06:00 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <C1CEo9.I6I@constellation.ecn.uoknor.edu> eric@geoblue.gcn.uoknor.edu (Eric Pyle) writes:
>In article <C1ApxL.8o0@rice.edu> dgb@owlnet.rice.edu (Dennis Gale Brown) writes:
>>Sorry if this is old news, but here's the Sonic 2 (not 1) level select:
>> 
>>Go to the sound select. Go right to #19 and push C, use right to 65 and
>>push C, use left to get to 9 and push C, use right to 17 and push C.
>>Go to main screen (by pressing START) then when Sonic and Tails
>>come up, hold A and press START.
>
>	This is news! If this works, this information will make
>	many people happy!

  It works just fine. I've done it myself. Certainly not a bug; the stage-
select screen includes a small "window" that shows the zone you're currently
considering. Takes a bit of programming to put that in, I'd imagine.

>       Did the person get this from a gaming
>	magazine or something? I have only heard that there was
>	NO secret level select for Sonic ][.

  Famous last words from Sega.  B-)

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: v68@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: RE: TG CD/SCD for sale
Date: 23 Jan 93 17:15:44 EST
Distribution: rec
Organization: Cornell University

Cosmic fantasy II has been sold.

Only Shapeshifter is left for $30


Ken
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: rec.games.video
Subject: Re: SNES: post-Zelda questions
Date: 22 Jan 93 18:04:45 GMT
Organization: Lehigh University


>Speaking of knocking items out of trees, what are those red things that come
>out of some trees?  They act like hearts.  They look like tomatoes -- but
>tomatoes seem to be a silly thing to eat to restore life!  Does anyone know
>what their official name is?
>
>--Tim Smith
>
Try Apples...
-- 
================================== ILAN ======================================
 Unsolved mysteries: What is so BAD about leaving the toilet seat up??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================