HDTenEightyP/NetNews huggingface dataset:
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Speed items
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Wed, 30 Sep 1992 19:55:14 GMT

In some article 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE) writes:
->My magic user, level 37-h.p. of 350, has a ring of slaying.  Not only does 
->this speed up my character far more than the rings of speed did, but it adds 
->to the hits and damage...one thing though...you need more rations than you 
->would normally use.
What version is this?  As far as I know, rings of slaying are only + to hit and
+ to damage...


-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Negative Armour numbers
Organization: North Carolina State University
Distribution: usa
Date: Wed, 7 Oct 1992 01:48:19 GMT

In article <1992Oct7.001341.2365@pasteur.Berkeley.EDU>, jweber@campanile.berkeley.edu (Joe Weber) writes:
|> I often see armour with the following set of numbers:  (-#) [n,+m]
|> The documentation explains the [n,+m], but what does the (-#) mean??
|> 
|> Also, I've had two Lvl 26 rangers down to 1500ft but have never
|> found an ego weapon. Where are they???
|> 

the (-#) is the penalty To-Hit.  Bulky armor impairs fighting ability.  You
can't move as nimbly in full plate (-3) as in soft leather, or just a cloak.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: lund@ssd.kodak.com (Nate Lund)
Subject: Re: I'm new to this
Summary: Bash your way back to the shops.
Keywords: bash
Organization: Eastman Kodak
Date: Fri, 2 Oct 92 05:09:19 GMT

In article <kb+p3b-.solovay@netcom.com> solovay@netcom.com (Andrew Solovay) writes:
>In article <1992Sep29.055852.6198@ncsu.edu> tphailey@eos.ncsu.edu (THOMAS PATRICK HAILEY) writes:
>>
>> [cursed sling problems]
>>
>
>[good advice aobut remove curse]
>
>(Oh, and by the way: if that sling has a - to damage, monsters might
>be getting healthier every time you hit them. Just a happy thought...)

It most likely _does_ have negative damage, so stop doing those mice a favor.
Bash them instead.

Nate
nlund@kodak.com
Newsgroups: rec.games.moria
From: "paul dimitriadis" <paul.dimitriadis@canrem.com>
Subject: wow.
Reply-To: "paul dimitriadis" <paul.dimitriadis@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 2 Oct 92 14:47:17 EST

I             WON      MORIA!!!!!!!!!!!!!!!!!!!!!!!





Abut Bloody time, If I may say So.... Sheesh.. My first game of Moria
That won....


Styx
Paul Dimitriadis
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.moria
From: karthur@nyx.cs.du.edu (King Arthur)
Subject: I can skite too!
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sat, 3 Oct 92 05:53:53 GMT

I too have had a collection of brilliant characters.
Never killed the Balrog .......yet!
Had a level 34 mage killed off by a MRD - never even saw him...aaarggghhh!
And the worst bit was.. -1 hit points!
All my stats were 18/something.
Holy Avenger +lots +lots +2STR - I enjoyed that!
Now I have a new character - another mage!
Now up to LVL26 andd in a way I'm glad my old character died
because if I kill the Balrog my addiction may leave me!
What would i do with all my time?
Of course, I would send even more mail than i currently do!
Anyway, back to the moria dungeons....

....now if I can just find another potion to increase intelligence!


King Arthur
Defender of the Realm

Newsgroups: rec.games.moria
From: arsmith@nyx.cs.du.edu (Alan Smith)
Subject: *&#@! Thing...
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Tue, 6 Oct 92 00:00:28 GMT


No, Bigal the 10th level ranger didn't just wax a blue-icky thing with his
bare hands.  Or get rabidly bred out of existance.  He has a rather more
fundamental problem.

I can't figure out how to unpack him.

Nyx lost moria when we switched boxes about midsummer, so I had to put
my character on Ice.  Well, a couple days ago I ftp'd funet.fuinc.fi
and got a copy of umoria.5.3.1.tar.Z.  But the compiler won't take it.
I'm kinda afraid to take it down to my system and have a crack at that.
(this file is supposed to contain the scource code for umoria and pc moria,
as well as a buncha other stuff.) 'cause it is kinda big.

So what do I do?

Bigal the Frostbitten Ranger.  Please send email to
arsmith@lamar.ColoState.edu, I don't get on nyx very often.  Thankx.
From: jvessey@husc8.harvard.edu (Jonathan Vessey)
Newsgroups: rec.games.moria
Subject: Identify
Date: 2 Oct 92 04:41:52 GMT
Article-I.D.: husc3.1992Oct2.004153.16007
Organization: Harvard University Science Center

I know this may sound woefully stupid, but it's been bothering me lately.
My 37th level ranger is about at the point where he can take out Mr. B, but 
that's going to take more free time than I have right now. So, I started up
a new character (human priest) just to screw around with. He found a ring of
speed on level 1, so needless to say I was pretty psyched. I immmediately 
took him deep into the dungeon, figuring that he can run away from anything 
remotely overpowering. He's not at 1250 at about level 15 and not having too
many problems. Except one: he's carrying around all sorts of stuff (including
a bunch of weapons, two of which I know are magick since I sensed they were)
but has no way to identify any of it except for the occasional identify 
scroll found in shop 5. I know I can sell the potions, scrolls, etc and at
least get the type ID'ed for me, but since I'm at 1250 and looking for gain
stats, I'd rather not sell something useful for 18gp and have to buy it back
at 800 or whatever (esp. since I only have 570 at the moment, can't make 
much more until I can ID the stuff and sell it for its real value, and need to
buy a new spellbook anyways). So, my question is, what do those of you who
play characters other than rangers/mages do in the face of this problem? I
love rangers, but want to try something new. This character, with the ring of
speed, looks like a winner, but I need some sort of solution. Is there one,
or should I just start buying up all the ID scrolls I can find, IDing a few
things, hoping they're valuable, and then selling them?

Thanks for any advice,
Jon

-- 
						Jon Vessey
                                                jvessey@husc.harvard.edu
From: scot@jlc.mv.com (Scot Salmon)
Newsgroups: rec.games.moria
Subject: Re: Polymorph Spell
Date: 2 Oct 92 19:27:03 GMT
Organization: John Leslie Consulting, Milford NH

Is it just me, or does Polymorph generate more D's than would be expected
from a completely random generation?  It seems to me that EVERY mage and
ranger has a story about polymorphing a Blubbering Idiot into an AMHD or
something similar.  

-- 
"The Fire Swamp? We'll never survive!"                        | Scot Salmon
"Nonsense. You're only saying that because no one ever has."  | scot@jlc.mv.com
                                    - The Princess Bride      | 101010 52 2A...
Newsgroups: rec.games.moria
From: trodrigu@ganzer.ecs.umass.edu ()
Subject: Converting v4.8 to v5.5
Originator: trodrigu@spock.ecs.umass.edu
Organization: University of Massachusetts, Amherst
Date: Tue, 6 Oct 1992 04:28:39 GMT

I've been playing a 26th level Ranger for a long time on Moria v4.8.
I've just downloaded v5.5 and I want to continue playing with this
character, but I can't seem to find a converter that will convert
my file from v4.8 to v5.5.  I don't relish the thought of having to
start another character, Azul is really quite good (for my standards
anyway, he is my first).  An ftp site and name of the converter would
be extremely helpful at this moment.  Thanks to anyone who reads this
and responds!


**********************************          Azul the Mighty Wanabe
* This is not a sig because I am *
* not cool enough to have one    *
-- 
Tao R or Stephen L     trodrigu@zonker.ecs.umass.edu

Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Speed items
Keywords: speed
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Wed, 30 Sep 1992 15:11:58 GMT

In some article willem@blade.stack.urc.tue.nl (Willem-Jan Monsuwe) writes:
->I'm playing a 38th level mage and I'm down to 2000ft (conservative!)
->Because I haven't found a single speed item yet.
->
->So I'm wondering: What depth is the best for finding speed items?
->(i.e. Boots of speed, Ring of speed, etc.)

Rings of speed begin to become common (relatively) at 2500 feet and below (yes,
Balrog territory).  Boots of speed, if I interpret correctly, become increas-
ingly more common the deeper you go, up to 2750 feet (not that they ever get
very common at all.  I've seen but one pair ever.)
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.moria
Subject: Re: best kill ever!
Date: 3 Oct 92 19:05:13 GMT
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu

In article <1992Oct2.193523.22743@sarah.albany.edu> rg577@thor.albany.edu (Roderick Grau) writes:
>few extra Frost Bolts and down he goes.  Too bad all I got was money.  I
>think I should do the same strategy with Mr. B and whalop his ass.  (I know
>he can't move through rock.)

	You might know that, but it doesn't necessarily mean it's true.

--
gharris@jade.tufts.edu          "She had ever chance for happiness, ever 
George W. Harris                chance in the world, and stomped ever one 
Dept. of Mathematics            of them chances down in the dirt like a 
Tufts University                bug."   _The Devil's Dream_
From: miurad@prism.CS.ORST.EDU (D. Miura)
Newsgroups: rec.games.moria
Subject: Moria 5.5?
Date: 5 Oct 92 07:40:52 GMT
Organization: Oregon State University, Computer Science Dept.

Is it worth getting Moria 5.5? I currently have color Moria 5.4 for the
IBM. Also, where can it be ftp'd from? I just tried Kukulcan, and had
'access denied' to all the moria directories.

-- 
-miurad@prism.cs.orst.edu
If there is a method to my madness, then I must be mad.
Newsgroups: rec.games.moria
From: 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE)
Subject: Re:Speed items
Organization: Acadia University
Date: Wed, 30 Sep 1992 16:02:41 GMT

My magic user, level 37-h.p. of 350, has a ring of slaying.  Not only does 
this speed up my character far more than the rings of speed did, but it adds 
to the hits and damage...one thing though...you need more rations than you 
would normally use.

-WFC
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: I'm new to this
Date: 2 Oct 92 18:24:27 GMT
Article-I.D.: boucher.GRABINER.92Oct2141847
 .com> <1992Oct2.050919.8749@pixel.kodak.com><1992Oct2.151934.12513@ncsu.edu>
Organization: /etc/organization
In-reply-to: mrmarcel@eos.ncsu.edu's message of 2 Oct 92 15:19:34 GMT

In article <1992Oct2.151934.12513@ncsu.edu>, MICHAEL RONN MARCELAIS writes:

> |> >(Oh, and by the way: if that sling has a - to damage, monsters might
> |> >be getting healthier every time you hit them. Just a happy thought...)

> I think that IF you can hit, you do at least one point of damage, despite any
> minuses on the weapon.  1d3-3 just means that your only going to do one point
> of damage, no matter what.

Not quite; the minimum damage is zero, not one.  You cannot heal a
creature by hitting it with a cursed weapon, but you won't hurt it
either.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Organization: University of Maine System
Date: Thursday, 1 Oct 1992 16:33:48 EDT
From: <IO00865@MAINE.MAINE.EDU>
Newsgroups: rec.games.moria
Subject: What do all the letters stand for (ie. broadsword (FB))

This may well be a FAQ, but I haven't seen it.
I've been playing for awhile and I have a 29th level MU.
I've got a broadswad (FB) and I've seen some laminated armor (AR).
I don't know what these letters stand for. Can someone send/post a list?
Thanks
Ethan
ps. I don't know the version number, but I play on a mac
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Mon,  5 Oct 1992 07:28:04 -0400 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Re: Ring of Gain Dexterity (+2)

Excerpts from netnews.rec.games.moria: 4-Oct-92 Ring of Gain Dexterity
(+2) by Cornelius Caesar@bb.maus 
> I just noticed that my Ring of Gain Dexterity (+2) not only did the obvious
> but also increased my AC by 1.

It's not a "side effect" of the _ring_, but that you get an AC bonus
depending on your DEX (ala STR wrt to-hit and dam bonuses).
From: Ekkehard_Kraemer@m4.maus.de (Ekkehard Kraemer)
Newsgroups: rec.games.moria
Subject: Re: Visiting A Real Sword Shop
Date: Thu, 24 Sep 92 14:40:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.13

Hi !

k>One of the daggers (I think a stiletto) is bronze, and the blade has a
k>triangular cross-section.  The triangular cross-section is so that the
k>wound will not close itself after the blade is removed.  The advantage
k>of a bronze blade is that bronze forms a layer of cupric oxide on it
k>when exposed to air, and deposits this cupric oxide inside whomever you
k>stab -- cupric oxide is toxic to humans.
How much do they want for this one?

k>         _____  _____  _____  _____  _____  _____  _____  _____
k>        /    /_/    /_/    /_/    /_/    /_/    /_/    /_/    /_
whooo!!! sharp!

k>Zweihander does 4d6 damage, this thing does 6d5 at least.  I own a
k>chainsaw, and I have used it a lot, so trust me when I
                       ^^^^^^^^^^^^^^^^^^^^^
k> say this: I'd rather get attacked by someone with a chainsaw
WHAT ARE YOU DOING IN YOUR SPARE-TIME??? ===8-]

MbG, Ekkehard
---
MbG means "mit besten gruessen", is !*NOT*! oxford english, and could be
perfectly translated as "that's all, folks!" 8-) ... <- this line because
there's enough to do WITHOUT explaining it over and over and o.....

... and tim booked two.
Newsgroups: rec.games.moria
From: ins769v@lindblat.cc.monash.edu.au (Veltyen)
Subject: Gaining Stats
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 1 Oct 1992 01:09:32 GMT


This may be a stoopid question from a newbie.

At the mo. I have a 14th level wiz who has just picked up a broadsword
ego weapon(at 450 feet as well 8-)). Unfortunately since he has only
strength of 8 he cannot weild it. So how do you increase your stats.
Potions, Scrolls or anything like that around?

-Veltyen
Newsgroups: rec.games.moria
From: swota@cs.albany.edu (Judith A Swota)
Subject: Re: What's with the AMHDs and ELs?
Originator: swota@karp.albany.edu
Organization: Computer Science Department, SUNY at Albany, Albany, NY 12222
Date: Fri, 2 Oct 1992 14:53:36 GMT

In posting <...> jschiffe@sdcc3.ucsd.edu (Jarad Schiffer) wrote:

> that I just found from an Ancient Black dragon), but I'm not ready
> for AMHDs yet (only 1 invulnerability potion, and I'm saving that
> for Mr. B.). 

Invulnerability potions will do you no good against Gas, which is the
AMHD's biggest threat...



-- 
----------------------------------------------------------------------------
Judith               | 	The earth is like a tiny grain of sand...
		     | 	
swota@cs.albany.edu  |          Only much, much heavier.
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: How do they do that??
Date: 2 Oct 92 23:46:08 GMT
Distribution: usa
Organization: UB

dgreen@jarthur.claremont.edu (David Green) writes:

>In some article jweber@rossini.berkeley.edu (Joe Weber) writes:
>->I've seen people post what they were carrying when they won and
>->the number of items is incredible (10 scrolls of WOR, 8 potions of x, etc.).
>->My poor Ranger has decent strength (16) yet has trouble carrying just
>->the estentials. Is there that much difference between strength 16 and 18 or
>->is there something the Ranger is missing? (It isn't his weapons, they are
>->average weight and he dropped something to dig with long ago.)

>After you get to 18 STR, you're not done progressing.  From there you run
>the scale from 18/00 to 18/100.  There isn't a really big difference between
>16 and 18, but the difference from 18/00 to 18/100 is much bigger.

	Once a character reaches 18/xx strength, his carrying capacity
levels off at 300 lb., whether he or she has 18/1 or 18/100 strength.  This
is true at least in Umoria 5.4 - I don't know about 5.5.
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Xref: sparky rec.games.moria:4301 rec.games.rogue:346
From: mad19@keele (Andy Daley)
Newsgroups: rec.games.moria,rec.games.rogue
Subject: LARN help please
Date: 29 Sep 92 13:15:18 GMT
Organization: Keele University, England


Hello,

Please can anyone help me.

I am looking for the source file for the game of LARN. I know this
newsgroup isn't dedicated to larn, but any help would be appreciated.

Thanks a lot.

Andy Daley, e-mail: mad19@uk.ac.keele.seq1
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Mon, 28 Sep 1992 11:52:36 -0400 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Re: (DF): (+3 to stealth)

Excerpts from netnews.rec.games.moria: 28-Sep-92 Re: (DF): (+3 to
stealth) by Topi Ylinen@uta.fi 
> monsters or whatever cannot make you lose your stat. (Only, I do not think
> there is any way to sustain your experience or preserve your armour from
> being corroded).

Seems to me that (R) or (RA) armor would be somewhat safe from corrosion... :)

From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.moria
Subject: skin turn to steel
Date: Tue, 29 Sep 1992 19:51:00

Now here is something I have never seen before in this conference and
I
probably won't get a "Oh that's nothing. Ive done that all the time"
message.

Well, here goes.  My cheap new pathetic character in Moria 4.872 was
wondering around, starving, fainting, when all of a sudden I get the
message "your skin turns into steel."  I looked at my AC and it was
like
200 something.  I couldn't believe what was happening.  I saved the
game
and exited after a while.  THe next morning I wake up and find that
my
dad has formatted the hard drive to install DOS 5.  I thought I was
going to kill him.  What are the chances of the skin turning to steel
in
a character?  THis was a year or so ago.  Now I use version 5.2
  OLX 2.1 TD  Ouch!! My floppy is caught in my PKZipper!!


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.moria
Subject: Explosive breeding
Date: 02 Oct 92 20:48
Organization: Magick Shoppe, Gurth City

Thanks to the poster who suggested not to play safety, my half-troll warrior
made it to 1st position in the list.  He was only stopped in a terrible
level where, between two rooms with explosively breeding red worm masses
and those funny invisible molds ("it releases a cloud of spores", what is it?),
he had to dig his way out right through the magma.  Of course, he didn't
want to WoR, he just came from above!

So he ended in a third room with giant ebony ants, replicating like hell.
Poisoning and a bad strategic position resulted in death before the WoR
spell could make an effect...

So my question:  What strategy do you use when encountering sexually active
monsters?  Leave the level in all circumstances?

Thanks.  --ralf
Newsgroups: rec.games.moria
From: esb@kepler.unh.edu (Dead-Eye)
Subject: Where is UNIX MORIA???
Organization: U.N.H(oloDEC 21)
Date: Mon, 28 Sep 1992 00:12:50 GMT


--

Greetings.  Someone has claimed to have found umoria on ftp.uu.net..

I am looking for moria source code (c) to run on unix MIPS computer.
Any guidance would be surely appreciated!

Thanks   and

	DEATH TO THE MHD's!!



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Dead-Eye  '94		| 	  The quote of the semester: 	    	    !
			|						    !
esb@kepler.unh.edu 	| "There is only SO MUCH code I can BEAT out of you !
 ^-()-^    ^-()-^	| in a semester."  -(R.D. Bergeron)		    !
      ^-()-^	^-()-^	|						    !
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: nweaver@ocf.berkeley.edu (Nicholas Weaver)
Newsgroups: rec.games.moria
Subject: Re: Useless Spells/Prayers
Date: 4 Oct 1992 19:28:47 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: plague-ether.berkeley.edu

In article <baqz#wf@rpi.edu> petitc@rpi.edu writes:

> Could someone please tell me the use for the following spells and prayers:
>(1)  Cure Light Wounds

	Good for low level characters.

>(2) Dispel Evil/Undead
>Orbs of Draining are MUCH more useful, since these are so inconsistent in damage.

	But Orb O Draining requires line of sight and alignment, while
Dispell undead/evil will nuke all within range.  Although the mana is much
higher, in staff form it can be REALLY useful (I emptied one staff while on
a rune confronted by a mature dragon, a W of some kind, and Iggy.  After the
staff was empty, only Iggy was left.

>(3) Chant/Bless/Prayer
>
>These seem to be nearly useless- +2 to AC...
	No arguemnt here.

>Couldn't they have added more useful spells/prayers instead (e.g. Bless has a
>5% chance to PERMANENTLY remove curses, Chant has 10% chance, Prayer has 20%
>chance)?

	Then you wouldn't use remove curse.  Any spell like that will just
be cast repeatedly ad-infinitum.  The only spell currenly anywhere like that
is Identify, which is arguably different in result, but casting techniquie
is similiar.
-- 
                             Nicholas C. Weaver
nweaver@ocf.berkeley.edu                           nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
#include <stdwittydisclaimer.h>
Newsgroups: rec.games.moria
From: solovay@netcom.com (Andrew Solovay)
Subject: Re: What is a Staff of Starlight good for?
Date: Mon, 28 Sep 92 05:14:14 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Summary: Not *all* undead...
Distribution: usa

In article <EelaZTy00aw=BMLFA9@andrew.cmu.edu> "Marybeth A. Griffin" <mg4h+@andrew.cmu.edu> writes:
>They do affect undead, but it's about 2d6 or something. Depends on the
>version. If the creature is susceptible, it will say, "It shudders," or
>something.

Actually, they don't affect all undead creatures. They do 2d8 to
light-sensitive monsters. This includes all the really nasty undead
(ghosts, wights, wraiths, liches, vampires), but not the wimp undead
(skeletons, zombies, mummies). It also includes various other
monsters (many worms & jellies & oozes, et al.)  If you get the
message "The <monster> cringes from the light", it took damage. You
can also tell by looking up the monster in your monster memory,
assuming you've hit that monster with a light-based attack before
(i.e. wand of light/staff of starlight/lightning bolt).
-- 
Andrew M. Solovay       "Work is the curse of the drinking class."
solovay@netcom.com			--Wilde

#include <disclaimer.h>