From: cbergstr@magnus.acs.ohio-state.edu (Chris N Bergstresser)
Subject: Re: pbm Arena Combat!! (AD&D2)
Organization: The Ohio State University
Date: Mon, 6 Apr 1992 23:22:13 GMT

     I will be starting a pbm Arena Combat using AD&D2 rules.  The combat will 
be set in Kaos, a dungeon/labyrinth of my own design.  Once a year the finest 
competitors from around the world travel to Kaos and one by one they enter the 
Arena of the Gods.
     I will moderate turns once every two or three days, depending on how 
quickly the messages circulate.

     If you would like to participate plese E-Mail characters to 
cbergstr@magnus.acs.ohio-state.edu

     85 points of abilities (Ex. Str cost 1 pt/level, so 18/00 would take 23 
pts, 18 for the 18 and 5 for the 5th level of it.
     2,250,000 exp points.  Dual Class and Multi Class are allowed.
     As many non-magic items as you can carry
     15,000 exp worth of magic items

     Here's a few clarifications of the rules.

     First, characters do gain +10% exp for high prime requisites, so if you 
qualify you have 2,475,000 exp to play with.
     All classes and races are allowed, as long as they are included in AD&D2 
PH.  All kits are allowed, as long as they are included in one of the four 
Handbooks (Fighters, Priests, Thieves, Wizards)
     Non-magic items must be normal, of appropriate (sp?) tech level.  Meaning 
no gunpowder.
     All charges will be determined by me before the battle, using an algorithm
I'll work out when I really need to.  The charges do not count towards the 
15,000 exp cost of the items.  Cursed potions cost 500, poison costs 1000, 
cursed scroll costs 1000, cursed rings cost 1000, and all cursed misc magic 
costs 1500 or the lowest cost of a similar item, whichever is higher, make 
sense?)
     Oh, everyone should remember to pack food, and mages should bring their
spellbook and components.  Ditto for priests.  (It's really embarrasing to
starve to death in an arena)

     That should help everyone.  Some more clarifications follow.

	Kaos is a _large_ arena complex with many different rooms, traps,
passages, etc, etc, etc.  Some rooms are fully furnished, with a fireplace,
carpeting, while others are simply stone.  There are an unknown number of 
rivers or streams running through the arena, as well as any number of secret 
doors.
	Once a year the call goes out for the bravest heroes to enter the 
arena.  Once all have arrived they are transported to random locations within 
the dungeon.  No one will be let out until one is the clear champion.

	On the nuts 'n boltz side of things, I will be running one cycle every
2-4 days, depending on how long it takes Email to reach everyone.  During a 
cycle either 1) one turn will occur, during which you can search a room, 
memorize a first level spell, something like that, or 2) three combat rounds 
will occur, if you're killing someone else (or vice-versa).
	Owing to the nature of Kaos, sleep is not necessary.  Mages and 
Clerics always have the "restful mind" needed to memorize spells.  Food and 
water is not guaranteed, however, so pack your own.  Ditto spell components.
	Finally, on spellbooks.  You can take as many spellbooks as you want, 
with up as many spells per spell level as your INT will allow.  Of course, 
higher level spells take more space, therefore weigh more, therefore weigh you 
down.  The preceding only applies to Mages.  Clerics must prey for spells, but 
need no spellbooks, and are allowed access to all avalable spheres.


	Any questions, comments, or characters should be sent to me at 
		cbergstr@magnus.acs.ohio-state.edu