HDTenEightyP/NetNews huggingface dataset:
From: sbb@panix.com (Steve Baumgarten)
Subject: Lethal Pinball
Organization: PANIX Public Access Unix, NYC
Date: Sun, 24 Jan 1993 23:17:20 GMT

Just in case anyone thinks that New York City isn't the toughest place
in the world to play pinball, here's proof:

From The Daily News, January 21, 1993, page 55:

    Girl, 14, is shot in arcade quarrel
    By John Marzullii
    Daily News Staff Writer

    A 14-year-old Brooklyn girl was shot in the leg by a 13-year-old boy
    at a Bedford-Stuyvesant arcade after she took his turn on a pinball
    machine, police said yesterday.

    The victim, whose name was not released because of her age, was shot
    in the left thigh Tuesday night outside Doc's Place, a video arcade on
    Saratoga Ave. near Decatur St.

    She was taken to Kings County Hospital, where she was in stable
    condition yesterday.

    Sgt. John McCluskey, a police spokesman, said the girl was shot
    apparently because she "used the credits the boy had accumulated on
    the game."  The arcade manager, Keith Walden, said the teens had been
    playing a pinball game called "Terminator II". [sic]  They left the
    arcade, and he heard a shot.  The youth fled, and the handgun was not
    recovered.

    Police said the victim and the shooter knew each other.  The shooter's
    mother later told detectives she would bring in the suspect, police
    said.

    -30-

If the response to this is typical, we should start hearing calls to
ban arcade games because they lead to this kind of tragic violence.
After all, didn't a city in New Jersey ban those Super Soakers last
summer when someone decided to return fire with a real gun?  So I
expect that instead of doing something sensible like making sure that
13-year-old boys don't have guns, we'll be hearing our City Council
call for greater restrictions on arcade games and still less favorable
zoning laws for arcades.

Until then, remember: in New York, it's your credits or your life...

--
    Steve Baumgarten       |  "New York... when civilization falls apart,
    PANIX, New York, NY    |   remember, we were way ahead of you."
                           |  
    Email: sbb@panix.com   |                            - David Letterman

Newsgroups: rec.games.pinball
From: mpalmer@encore.com (Mike Palmer)
Subject:  Flickering Ball inPlay indicator on FLASH
Organization: Encore Computer Corporation
Date: Fri, 22 Jan 1993 16:04:01 GMT

The ball in play indicator has started to flicker on and off (Just the right
digit of the two.)  It looks like somethings loose, but I've checked all the
plugs & sockets with no luck.  I'm sure I'll find the problem myself
eventually, but I was wondering if anyone has already had this type of
experience.  (If it helps, when the digit comes back on, it's usually very
bright for a split second.  Also the other digits on the smae display are
fine.)

Also, because of the high voltages involved I'm a little wary of poking around
with my fingers!

Thanks in advance for any help.

Regards,
Mike palmer
Telephone: (305) 797-2326 (W)   (305) 7546-3146 (H)
From: 00fwmyers@leo.bsuvc.bsu.edu (thc)
Newsgroups: rec.games.pinball
Subject: Pinball (chips etc etc)
Date: 22 Jan 93 02:31:01 GMT
Organization: Guernica


I am looking for some sources on the actual technical and design
  aspects of pinball machines. I am not a normal reader of this newsgroup
  but am an avid pinball player ( ;) ) so pardon me is this is an all
  too FAQ. I am interesting a lot in the the actual hardware (chips)
  and the assembly level code that goes along with it. But then again, 
  anything from the creation aspect of it would be great.


If there is anything on the net, I would love that.




thanks in advance..!






-- 
////////////////////////////////////
:::::::::::::::::::::::::::::::::::/
::		                 ::/
:: Frederick Myers               ::/
:: 00fwmyers@leo.bsuvc.bsu.edu	 ::/
:: reni@mindvox.phantom.com      ::/
:: mondays@bsu-cs.bsu.edu        ::/
::		                 ::/
::         dixie narco		 ::/
::				 ::/
:::::::::::::::::::::::::::::::::::/
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: rec.games.pinball
Subject: Re: Equalizing Tournament Scores (was Re: I'll be at PABA)
Date: 26 Jan 93 16:54:48 GMT
Organization: Virginia Polytechnic Bureaucracy, USA

You know what?  That's a *really good* idea.  At least >I< think so, if that
means anything.  ;)

Sure, it involves more work, but it helps to find the better all-around
player, not just those who are good at hitting playfield multipliers then
jackpots.  If not put into place at this PAPA, my $.02 is that it certainly
should by the next one.

keith
-- 
|kjohnson@csugrad.cs.vt.edu|  // Amiga!|"'Relax,' said the nightman,          |
|.....Keith P. Johnson.....|\X/  "It's | 'We are programmed to receive.       |
|.1711 Whipple Dr. Apt. 11.|really not | You can check out any time you like, |
|...Blacksburg, VA 24060...|that bad!" | But you can never leave.'"  - Eagles |
From: tbpho@mailbox.syr.edu (Lazarus Churchyard)
Newsgroups: rec.games.cyber
Subject: Re: Play-by-email RPG
Summary: Let me into a CP2020 game
Date: 21 Jan 93 16:24:41 GMT
Organization: Syracuse University, Syracuse, NY
Return-Path: <tbpho@mailbox.syr.edu>
Content-Type: text
Errors-To: joshua@veritas.com
To: rec-games-cyber@rutgers.edu
Content-Length: 356


Somebody calling herself 'Sinister said that she'd be willing to run an intro
level CP2020 game through e-mail. I'm interested, but there wasn't any address
to reply to that I could find. So...

Whoever you are, could you please send e-mail to the address below concerning
your potential campaign? Thanks!


		Lazarus Churchyard,
		tbpho@mailbox.syr.edu
From: mppd5@syma.sussex.ac.uk (John Coley)
Newsgroups: rec.games.cyber
Subject: Re: Play-by-email RPG
Date: 22 Jan 93 09:32:15 GMT
Organization: University of Sussex, five miles away from Brighton
Return-Path: <mppd5@syma.sussex.ac.uk>
Content-Type: text
Errors-To: joshua@veritas.com
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X-Newsreader: Tin 1.1 PL5

Lazarus Churchyard (tbpho@mailbox.syr.edu) wrote:
: 
: Somebody calling herself 'Sinister said that she'd be willing to run an intro
: level CP2020 game through e-mail. I'm interested, but there wasn't any address
: to reply to that I could find. So...
: 
: Whoever you are, could you please send e-mail to the address below concerning
: your potential campaign? Thanks!

	Me too please.



John Coley

MAPS, University of Sussex
Falmer 
Brighton

Internet: mppd5@central.sussex.ac.uk
From: twn86@isuvax.iastate.edu (John Valley)
Newsgroups: rec.games.cyber
Subject: Shadowrun
Date: 26 Jan 93 20:51:56 GMT
Reply-To: twn86@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Return-Path: <news@news.iastate.edu>
Content-Type: text
Errors-To: joshua@veritas.com
Content-Length: 196
Apparently-To: rec-games-cyber@beaver.cs.washington.edu

With all you cyber role players out there aI was wondering if anyone has pallayed much shadowrun and has any Ideas or comments about iytt?   I would really like to hear some responses.
/z
/
From: lewis@unpsun1.cc.unp.ac.za (Greg Lewis)
Newsgroups: rec.games.cyber
Subject: Cyberspace RPG
Summary: Modules
Date: 21 Jan 93 06:20:01 GMT
Organization: Univeristy of Natal, Pietermaritzburg, RSA
Return-Path: <news@lucy.ee.und.ac.za>
Content-Type: text
Errors-To: joshua@veritas.com
To: rec-games-cyber@uunet.UU.NET
Content-Length: 261

Hi all you fellow gamers.

I am at present running an adventure here in South Africa, but alas I need 
some ideas for adventures is there anyone out there who would have a couple 
of old modules?

Help would be much appreciated,

Thanks in advance.

Greg Lewis
From: burn0039@student.tc.umn.edu
Newsgroups: rec.games.cyber
Subject: CP2020 combat?
Date: 25 Jan 93 04:27:13 GMT
Distribution: rec.games.cyber
Organization: University of Minnesota
Return-Path: <news@news1.cis.umn.edu>
Content-Type: text
Errors-To: joshua@veritas.com
Content-Length: 1818
Apparently-To: rec-games-cyber@uunet.uu.net


* I KNEW THERE HAD TO BE A CYBERPUNK NEWSGROUP ON THE FRACKIN' INTERNET! *

	Have any CP2020 players out there worked out any kind of upgrade 
to the drek I'm supposed to use in Friday Night Firefight?  The system's
just loaded with inaccuracies and stupid rules.  For example:
	The whole penetration/damage system.  In the OLD system, an FN-FAL
round could blow apart a cyborg, while me and my buddeez couldn't stop a
fleeing corp with a pair of Skorion machinepistols.  The new system is better
in terms of damages, but still far from acceptable.  The rifles still do too
much damage, and heavy weapons not enough (A paltry 4d10 for the 20mm).  And
as far as melee goes, I just don't see a kevlar jacket stopping a cyberarm
punch!  I think penetration and damage should be different ratings, but I
am having trouble harmonizing pen, damage, armor, and wounds (As an aside:
 Shouldn't metal take damage a lot differently than meat?)
	Autofire rules.  The 3RB is way too good (and random).  The full
auto option doesn't much help novices (the most likely rock'n rollers) but
gives big-shot solos 10-round hits at 50 meters.  Third, there is no
consideration for recoil.  A 12mm (basically a .44Mag) is no harder to hit
with than a .32 plinker, except for a 2-point difference in WA.  A BT 3 
beanpole with a MAC 14 could hit just as easily as a cyborg with an Uzi.
	Explosives.  Where is the damage applied?  How much?  How much
 does, or should, armor help?  Right now an SP 15 jumpsuit is proof against
claymore mines, but giving 6 more dice of damage isn't the answer.
	If ANYONE has worked out or heard of any improvements in these or
any other rules, I'd love to hear them...I want to get these and other BUGS
worked out before I risk another campaign...

	Mike "If it's broke, fix it.  If it ain't, break it."
From: bjbisset@eos.ncsu.edu
Newsgroups: rec.games.cyber
Subject: Bridge over troubled postings?
Date: 26 Jan 93 02:39:19 GMT
Organization: VERITAS Software
Return-Path: <bjbisset@eos.ncsu.edu>
Content-Type: text
Errors-To: joshua@veritas.com
To: cyberrpg@veritas.com
Content-Length: 342
Posted-Date: Mon, 25 Jan 93 21:39:19 EST


  I've been having major problems posting to rec.games.cyber...

----------bill the insane cultist, bjbisset@eos.ncsu.edu
Please make a donation to the "Raise a Great Old One" Foundation.
Everyone chant with me:  Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
                         Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
From: SINISTER@ac.dal.ca (MICHEL R VAILLANCOURT; ACP)
Newsgroups: rec.games.cyber
Subject: ADVERT:  Play By Email CP2020
Date: 21 Jan 93 19:06:51 GMT
Organization: VERITAS Software
From: sinister@ac.dal.ca
Newsgroups: rec.games.cyber
Subject: ADVERT:  Play By Email CP2020
Date: 21 Jan 93 15:06:08 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada
News-Moderator: Approval required for posting to rec.games.cyber


	The current-day MetroCity of the 2020's is approximaelty a 60km
diameter circle encompassing the outter and inner harbours and the Basin.
At the head of the basin is Chinatown, with Crystal Village in its centre.
Unemployment is averaging 12%, and the pollution count is roughly equal to
a pack a day.  The entire Halifax Penninsula has become the Robo-Docks, a
vast automated merchantile dockyard container and bulk facility with rail,
road and air-links to the rest of the world.  With the exception of within
Crystal Village, buildings range in height from 85m (30 stories) through
the City average of 1000m (350 stories) up to archology-mega-scrapers of
3700m (nearly 1300 stories).  The largest building in MetroCity is the
FAC Manufacturing, Research and Testing Facility, a molybendium-steel
zigaurat of 6200m in height.
	Day time is demi-gloom from industrial clouds and building shadows.
There is a continuous 60% chance of precipitation, which even in winter is
rain.  Nights are luminous, from the hard-water fog which shrouds the city
and reflects and returns the City's street-lights and neons.  Every three
days (Except Sundays) at noon the trans-sonic boom of the latest LEO-bound
vehicle from the CANSpace facility echoes through-out the city.  Even at
night, the sounds of aerodyne turbines whistle past;  MetroForce, Trauma
Team, REO Meatwagon, Corporate interests and private citizens.	The
club-life and the Cyberpunk movement are alive and well;  there a million
possibilities in a city of 12 million people.  Welcome to New Halifax, or
MetroCity, if you prefer.

	==================================================

	The Truma Team AV-4 heaves skyward, throttles to the wall....
On board is a Rockerboy who won't make it to Mercy General.  Put on the
flatline to Hell by a poison tailor-made for his metabolism, the 
frantic medics can't revive him... He's DOA.
	Who killed him, and why?
	
	If you want to find out, there are 2 slots left in a CP2020 play-
by-email game starting soon....  send email to SINISTER@ac.dal.ca
(SUBJ: Group2 EPBM Cyberpunk)

----------------------------------------------------------------------------

	Sorry to both the uninterested with this, couldn't find a better
place to post it.
		--Sinister
From: ratinox@meceng.coe.northeastern.edu (Gone with the Lemming)
Newsgroups: rec.games.cyber
Subject: Re: Anime
Date: 23 Jan 93 23:45:14 GMT
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.

If you're playing CP2020, check out the Chrome Book 2. It is *very*
heavilly influenced by Appleseed and BGC.

Palladium Books supposedly has the American rights to do RPG versions of
Appleseed and Dirty Pair. If that *every* sees print, you will definitely
be seeing my HERO versions within 2 weeks.

--Rat                               PGP Public Key Block available upon request
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
I'm so hip I can't see past my own pelvis.                  --Zaphod Beeblebrox
From: ratner@owlnet.rice.edu (Logan Joshua Ratner)
Newsgroups: rec.games.cyber
Subject: Re: music to play by . . .
Keywords: Cyberpunk, music
Date: 26 Jan 93 17:22:15 GMT
Organization: Rice University
Return-Path: <news@larry.rice.edu>
Content-Type: text
Errors-To: joshua@veritas.com
Content-Length: 479
Apparently-To: rec-games-cyber@ncar.ucar.edu


RE: Akira soundtrack.
It is available on CD, essentially as an inport.
Sound warehouse occasionally has a copy on shelf.
(Emphesize occasionally.)

More important, they know who distributes it (as
they ocassionally buy copies) and will be more
than happy to special-order one if you ask.

Other stores will of course do the same, but
you may have to do the leg work and give them
the name of the distributor (which I can't
help you with.)

Hope you find a copy.  Enjoy.

ratner
From: gt0138c@prism.gatech.edu (Dave - the - Mage)
Newsgroups: rec.games.cyber
Subject: Cpunk music.
Keywords: music
Date: 21 Jan 93 07:26:49 GMT
Organization: Moonlight Enterprises
Return-Path: <gt0138c@prism.gatech.edu>
Content-Type: text
Errors-To: joshua@veritas.com
To: rec-games-cyber@gatech.gatech.edu
Content-Length: 556


For anyone interested in lots of marvellous cyberpunk music, I happen to 
have five tapes (four 100 min, one 90 min), high quality, straight from
CD mixes of industrial, techno, and metal songs. These tapes are marvellous
for setting CP gaming moods (I'm a GM myself). A friend of mine compiled them
for me, and I'll more than willing to distribute them out. Send me e-mail if
interested.
Tape titles:
 Techno 1: Techno is just techno.
 Techno 2: The Industrial Re-Evolution
 Techno 3: The Cutting Edge
 Full Moon/New Moon
 667: The Neighbor of the Beast
From: lewis@unpsun1.cc.unp.ac.za (Greg Lewis)
Newsgroups: rec.games.cyber
Subject: Re: Cyberspace RPG
Date: 25 Jan 93 12:34:26 GMT
Organization: Univeristy of Natal, Pietermaritzburg, RSA
Return-Path: <news@lucy.ee.und.ac.za>
Content-Type: text
Errors-To: joshua@veritas.com
To: rec-games-cyber@uunet.uu.net
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>
>P.S.  I can't really give you complete modules.  I just take ideas and run off
>with it.  Here is an idea for just a good shoot-em-up adventure:  the group
>is all workers for a Doc-Wagon.

Hi,

Sorry could you repost the remainder of your letter.

Thanks 

Greg
From: hennessy@acsu.buffalo.edu (DOG BASEBALL!!!)
Newsgroups: rec.games.cyber
Subject: Re: music to play by . . .
Keywords: Cyberpunk, music
Date: 26 Jan 93 21:16:49 GMT
Organization: Ministry of Information, Lower Volta.
Return-Path: <news@acsu.buffalo.edu>
Content-Type: text
Errors-To: joshua@veritas.com
Content-Length: 915
Apparently-To: rec-games-cyber@cis.ohio-state.edu


	If you like darker, more menacing music, pick up a copy of mc 900ft
jesus' "Welcome to my dream", the song "The City Sleeps" is the creepiest
thing I've heard since Crimson with Eno..  it is disturbed and distorted, like
any good dystopic atmosphere should be.  
	If you want CP image, Information Society has been trying to cultivate
that for awhile..  KMFDM is industrial with a catchy enough beat, but Ministry
would cap off any good CP compilation quite nicely, especially "N.W.O" or
"Stigmata"...  it's loud, synthed, and violent enough to mesh into any future
setting..  
	Oh, I don't know this from personal experience, but I hear Emergency
Broadcast Network is pretty good too.


-- 
   /I\          Fuck 'em if they can't take a joke.
  /(*)\         hennessy@acsu.buffalo.edu                 
 /IIIII\        "Leave EVERYTHING to ME!" - Powdered Toast Man       
/IIIIIII\       Happiness is a warm gun.
From: Lazarus.Churchyard@mailbox.syr.edu (tbpho@mailbox.syr.edu)
Newsgroups: rec.games.cyber
Subject: Anime
Summary: Stats for armor?
Keywords: Appleseed, BGC
Date: 23 Jan 93 21:57:24 GMT
Organization: Syracuse University, Syracuse, NY


Greetings. Anyone have any brilliance concerning the fun hardware to be found
in the following anime/manga?
	Bubblegum Crisis
	Appleseed
	Black Magic M-66
	

		Lazarus Churchyard,
		MangaMonger
From: liquid@hardy.u.washington.edu (Dolgnagerdyia Friltkashnovist)
Newsgroups: rec.games.cyber
Subject: Re: Play-by-email RPG
Date: 26 Jan 93 07:04:30 GMT
Organization: University of Washington
Return-Path: <news@u.washington.edu>
Content-Type: text
Errors-To: joshua@veritas.com
To: rec-games-cyber@ames.arc.nasa.gov
Content-Length: 107


mee to pls....
in fact, will you just post it on this group?

	-liq
	"please pass the salt"	-george bush
From: rennie@pembvax1.pembroke.edu
Newsgroups: rec.games.cyber
Subject: Re: Cyberspace RPG
Date: 22 Jan 93 13:08:50 GMT
Organization: Pembroke State University
Return-Path: <news%lester.appstate.edu@conrad.appstate.edu>
Content-Type: text
Errors-To: joshua@veritas.com
To: rec-games-cyber@concert.net
Content-Length: 573

> Hi all you fellow gamers.
> 
> I am at present running an adventure here in South Africa, but alas I need 
> some ideas for adventures is there anyone out there who would have a couple 
> of old modules?
> 
> Help would be much appreciated,
> 
> Thanks in advance.
> 
> Greg Lewis

Pass them my way too.  I'd like to see what other creations some of you have
done.

Slayter
Rennie

P.S.  I can't really give you complete modules.  I just take ideas and run off
with it.  Here is an idea for just a good shoot-em-up adventure:  the group
is all workers for a Doc-Wagon.
From: UN030304@WVNVAXA.WVNET.EDU
Newsgroups: rec.games.cyber
Subject: Re: Shadowrunexit
Date: 28 Jan 93 06:39:53 GMT
Organization: VERITAS Software
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From: un030304@wvnvms.wvnet.edu
Newsgroups: rec.games.cyber
Subject: Re: Shadowrunexit
Date: 28 Jan 93 01:39:43 EST
Organization: West Virginia Network for Educational Telecomputing
News-Moderator: Approval required for posting to rec.games.cyber



Play it? I love it, and swear by it!! Of course some people I know just swear
at it, but that's their choice. It admittedly has flaws (what game doesn't) and
is open to gobs of abuse by munchkin players, but with a good GM and good
role-players, Shadowrun can be a very fun, and very exciting game. I'm sure
plenty of peole will disagree with me, and I may even catch a few flames over
it, but what the heck...I like it!!

For beginners, pick up Shadowrun second edition, and a copy of (let's see, oh I
know!) either Bottled Demon or Mercurial, two very good adventures, ideal for
the beginning player. Any questions, ask me!

					Cheyenne Blue
From: dlytle@OAVAX.CSUCHICO.EDU (Don Lytle)
Newsgroups: rec.games.cyber
Subject: The Association for the Study of Play conference
Date: 21 Jan 93 20:09:18 GMT
Reply-To: dlytle@OAVAX.CSUCHICO.EDU
Organization: California State University, Chico


                         *****   ANNOUNCEMENT AND CALL FOR PAPERS   *****

                                     TASP 1993 - St. Paul, MN
                             The Association for the Study of Play
              April 22 - 24, 1993 * The St. Paul Hotel * St. Paul, Minnesota

     The Association For The Study of Play (TASP) will hold its 1993 annual meetings in St. Paul, Minnesota.  The conference will begin Thursday and continue until Saturday, April 24.  There will be featured speakers, playshops, and forums for the discussion and presentation of research papers on all aspects of play research, theory, performance and behavior.
     TASP conferences traditionally have provided a mechanism by which researchers in diverse fields have the opportunity to share ideas and interact in a friendly and collegial atmosphere.
     Papers and proposals for panel sessions or tutorials related to the broad study of play are invited.  Sessions include, but are not limited to:
 - Humor, laughter
 - Computer and cyperspace play
 - Folklore
 - Children's play behavior
 - Cross-cultural play
 - Body work and play art
 - Performance 
 - Anthropology of festive play
 - Sport
 - Literary playfulness

Deadline for submission of abstracts is February 5, 1993.

Send abstracts (100 word maximum), audio-visual needs, and registration fees  ($60 professional and $20 student made payable to TASP) to:

Dr. Don Lytle
Department of Physical Education
California State University, Chico  95929-0330. 
Bitnet/E-Mail: DLYTLE@OAVAX.CSUCHICO.EDU; FAX: 916 898-4932; 
Phone: {916} 898-6617 or 898-6373 {message}