HDTenEightyP/NetNews huggingface dataset:
From: wizz@rock-opera.cc.purdue.edu (Wizz)
Newsgroups: rec.games.mud.lp
Subject: Help with a bug
Date: 9 Apr 92 23:43:42 GMT
Reply-To: wizz@rock-opera.cc.purdue.edu (Wizz)
Organization: Purdue University


  Recently I have happened upon the error:

  Illegal to redeclare local name

  in many of my files.  These files have always worked before.
  One minute it would work fine, the next I get this error.
  Can anyone out there tell me what exactly this error is and
  how I can correct it, if possible?

  Thanks in advance,

--
*******************************************************************************
**    Robert Wiseman                 ********     <Insert philosophical>     **
**    wizz@symphony.cc.purdue.edu    ********         <quote here.>          **
*******************************************************************************
Newsgroups: rec.games.mud.lp,rec.games.mud
From: jas54553@uxa.cso.uiuc.edu (Jerry A. Segler Jr.)
Subject: Re: Lpmud for 386
Organization: University of Illinois at Urbana
Date: Wed, 8 Apr 1992 01:36:23 GMT

>Ok ..... i need some help please.
>After searching far and wide for a running version of 
>Lpmud for a 386 i decided to dig out an old disk and try
>again to get the dam thing running myself. However i 
>keep getting the error message,
>> can't open SERIAL
>and the logfile \lpmud\log
>stops at setting up ipc.
>Does someone know the solution to this problem, or
>does someone have a copy of an up and running version of
>Lpmud for a 386 they dont mind parting with, or can someone direct
>me to where i can find one please.
>   Thanks.      Brock@Asylum 138.80.128.18 6969
>                u2102800@csdvax.csd.unsw.edu.au

copy c:\lpmud\lines c:\lpmud\mudlib\serial

The game won't read enviroment variables like it should...

-Jerry
Newsgroups: rec.games.mud.lp
From: tonychen@caen.engin.umich.edu (Antony Chen)
Subject: Battletech Based MUD
Date: Mon, 06 Apr 92 10:31:01 EDT
Organization: University of Michigan Engineering, Ann Arbor


        Hmm.  It seems that the mud that I was working on coding, Battletech
MUD (based on the RPG of the similiar name) has encountered a slight roadblock.
I guess the mud was attracting unwanted attention on the computers here at the
campus, so I'm putting the mudlib on my computer while we attempt to procure
a computer at TAMU.  This is for those of you who were coding on Battletech -
you will be informed when we have a site.

Newsgroups: rec.games.mud.lp
From: ken@cujo.curtin.edu.au (Ken Taylor)
Subject: Re: problems with NSCA telnet
Organization: Curtin University of Technology
Date: Fri, 10 Apr 1992 13:10:02 GMT

S_WALTER@rzmain.rz.uni-ulm.de (Walter Juergen) writes:
: does anybody know who i can specify a port with this telnet?
: thanks in advance 
: juergen

You can just type the port number after the address (seperated with a space)

This certainly works for me... 

Ken
-- 
Ken Taylor        | ken@cujo.curtin.edu.au        |"Who is king over my domain?
User Consultant   | Ken_Taylor@qmcc.curtin.edu.au | What's the force that has
Computing Centre  | Snail: GPO Box U1987, Perth   | kept me sane?"
Curtin University |        Western Australia 6001 |             - Happy Rhodes
Newsgroups: rec.games.mud.lp,rec.games.mud
From: mmcg@iastate.edu (Mike McGaughey)
Subject: Re: AUS MUDS ARE BANNED
Organization: Iowa State University, Ames IA
Date: Thu, 9 Apr 1992 13:33:36 GMT

In <1992Apr7.235027.7704@colorado.edu> worlds@dogstar.Colorado.edu (Mud Admin) writes:

>Exactly what evidence is there to support extending that 4% number
>to 20%?

There isn't, of course, it's just someone's estimate of
how effective their detection of mud packets is.  I'm inclined to
believe this is just hype - it's pretty damn easy to identify
a mud packet - it is addressed to an unusual port.  Dunno bout
packets coming back, though.

Mike.
Newsgroups: rec.games.mud.lp
From: guddt@uniwa.uwa.edu.au (David Bennett)
Subject: Re: AUS MUDS ARE BANNED
Organization: University of Western Australia
Date: Thu, 9 Apr 1992 16:40:31 GMT

phil@adam.adelaide.edu.au (Phil Kernick) writes:

>pariah@uniwa.uwa.oz.au (Michael Malone) writes:

>There is *no* evidence to support this claim.  Assume, as you have that
>MUDding took 20% of network bandwidth to the US, and then look at the rate
>at which the link speed has increased.  This 20% would be eaten by FTP in
>less that a month (doubling every 6 months for FTP traffic).

[stuff deleted]

>>3) Use archie.au whenever possible for ftp transfers within
>>   australia. Note that archie includes an up to date mirror
>>   of wustl and many other major sites, and given that ftp
>>   accounts for 80% of OS bandwidth, a significant shift to
>>   use of archie would seriously decrease our problem.

>Would it?  If the overseas link had half the FTP traffic on it, then the
>proportion of MUD time would increase from 20/(80+20) = 20% to 20/(40+20) =
>33% and I believe that it would be considered even more a problem.  But the
>past shows us that use of FTP is unlikely to reduce...

I can't remember the exact figures and I can'f find them saved anywhere,
but there was a while back a summary of the US-Aus link usage posted to
aus.aarnet.  This link is 256K at present and has been doubling at a
regular rate.

Of the possible maximum throughput of somewhere around 40 gig for the
period in question 31 gig was used and of that some 25 gig was FTP
related.  There was also a breakdown of a few other common services
along with a 3-4 gig somewhere of OTHER.  The other includes finger,
whois and many other services along undoubtedly muds.  This is almost
certainly calculated by looking at the port number.  Therefore every mud
I know of falls into the OTHER category.

These figures are from memory and should not be used as hard evidence
anywhere, but FTP is by far the biggest offender.  I also find it hard
to believe that none of this was for personal profit which is also one
of the requirements of AARNET traffic.  There is to be no use of AARNET
resources for personal profit.  How many people out there sell public
domain disks they ftp'd from somewhere?


-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
Newsgroups: rec.games.mud.lp
From: cs911212@ariel.yorku.ca (RICK DILORENZO)
Subject: LP-MUD on a 386 PC network.
Originator: cs911212@m06.ariel.yorku.ca
Organization: York University, Toronto, Canada
Distribution: york
Date: Wed, 8 Apr 1992 13:56:40 GMT



I'm interested in setting up Lp-Mud 386 on my network.  Just want
to know if it would work through a BBS program (say PCBoard) where
a user would open a 'door' to shell to dos and run a batch file
loading up the mud, then when finished re-load the bbs back up
on that node.  Is this possible?  Can LpMud386 be played multi-node
through a Network ?  With all the aggravation people are having with
lpmud386 I thought I'd better ask first before I spend days of labour
trying to find out for myself.
  The setup I'm using is currently Lantastic using 16-bit Ethernet
on 1 386-33 8m ram, 1.2 gig hd server with 5 386-SX25 nodes.  If
it's not possible to do this through a Ms-dos based mud then I would
like some information on how to add a Unix Server to my network and
do it through there (have the dos nodes 'login' to the unix server
to play the mud).
 
        Rick
Newsgroups: rec.games.mud.lp
From: smb1@Ra.MsState.Edu (Steve Brunton)
Subject: LP386-native problem
Summary: getuid() not there?
Keywords:  ok312, getuid(), puke, not work
Organization: Mississippi State University
Date: Wed, 15 Apr 1992 00:31:19 GMT

  Ok, I've seen people post that they have gotten the "complete" package
from foof working.  I've even seen a 312dos-compat running myself on a
friends PC.  My question is, has anyone gotten a 3.1.2dos native working
yet on the PC?  Whenever I try cranking mine up, it goes through everything
and starts to load /secure/master.c and tells me that getuid() isn't there.
This sort of sucks seeing as how it's one of the main reasons to use it
in native mode because you get the better security system.  Maybe there
is a goof up in the compile somewhere?  Has anyone gotten native mode of
ok3.1.2.dos driver to work?  Can someone tell me the meaning of life in
less than 2 words?  

  -Steve Brunton    Murdock@PixieMUD
    smb1@msstate.edu


Newsgroups: rec.games.mud.lp
From: tschille@descartes.waterloo.edu (Mordin)
Subject: 3.01.02 Problem
Keywords: add_action()
Organization: University of Waterloo
Date: Wed, 8 Apr 1992 00:39:25 GMT

We are running version 3.01.02 of the parser and I've run into a bit of
a prob. Seems that I can readily add verbs via add_action(), but they
tend to stick around until a player logs out.
(eg. A player walks into a room, and this room has defined a verb "x",
the player can readily use "x", but when he leaves the room, "x" is
still defined (he'll then get a "sensitive mind" error since, I guess,
the parser tries to call the function, but it, obviously, isn't there
anymore).
 
Is this a problem with the parser or is there a different reason for it?
 
Mordin
(tschiller@descartes.uwaterloo.ca)
From: umalexa9@ccu.umanitoba.ca (Edward W. Alexander)
Newsgroups: rec.games.mud.lp
Subject: The Whole386lp works at clarkson.
Date: 8 Apr 92 18:01:30 GMT
Organization: University of Manitoba, Winnipeg, Canada

The old 3.1.2 was erased from foof.dorm.clarkson.edu and a new one
is installed in the directory MsdosMUD/lp/Whole386lp  get all those
files.... they work.  This new upload seems to have a whole ton of
files the other didn't.  A 2.4.5 mudlib is also there.
 
The pars312c and pars312 have been replaced with the old parse with
the "-o" option.  Mine works I am very happy.
 
Thanks to all those who have answered my posts.
 
PS: A little config.sys and autoexec.bat tinkering is necessary but
	there are sample files.  Just watch the ansi lines.  You have
	to customize those ones to your machine.
PPS:  Thanks for including IDIOT instructions this time! ;)
-- 
Edward. W. Alexander | umalexa9@ccu.Umanitoba.CA | Mechanical Engineering II

    Reporter:  "Mr. Gandhi, What do you think of Western civilization?"
    Mahatma Gandhi:  "I think it would be a good idea."
Xref: sparky rec.games.mud.lp:1463 rec.games.mud:4681
From: mmcg@iastate.edu (Mike McGaughey)
Newsgroups: rec.games.mud.lp,rec.games.mud
Subject: Re: AUS MUDS ARE BANNED
Date: 9 Apr 92 13:19:17 GMT
Organization: Iowa State University, Ames IA

In <1992Apr7.225746.3799@cs.uow.edu.au> u9044140@cs.uow.edu.au (Scot Joseph Wilson) writes:

>	Anyway, this mud traffic on AARNET wasn't only us hooking out, since
>we tend not do this, but others hooking in. In case you are wondering why 
>Australians don't hook up to international place often, ever played mud with
>a net lag of 10 seconds?

No, this is shit.

Net load in the aus->US direction is rarely anyehere
near saturation - except when the spotties in the US
learn of the latest australian GIF site and thrash the net
at 100% capacity for a few weeks.  Overseas players
playing  australian muds are not causing great problems.

The concern, at the moment, is australians playing overseas
muds - Kre (he's a local net god) reckons that the volume of
incoming, *identified* mud traffic approached the volume
of incoming news last month - that's about 9Mb/day...

Now, although the link is fast, and a day's mud traffic could be
transferred from Hawaii to here in about 45 seconds (heh - *internal*
ftp in australia is even faster :), it is still a significant
load, and a few people are concerned about it.  The fuss will
presumably die down shortly, as we get AARnet sorted out better.
(not me in particular - I have nothing to do with aarnet besides griping
at them occasionally :)

I'm chasing up figures on this sort of stuff at the moment.

Mike.
From: smb1@Ra.MsState.Edu (Steve Brunton)
Newsgroups: rec.games.mud.lp
Subject: 3.1.2 MsDos question
Summary: it works, somewhat
Date: 9 Apr 92 03:30:49 GMT
Organization: Mississippi State University


  Ok, well, I got the latest offering from foof.dorm.<blah> to work and
actually look like it's running.  It comes up and tells me that it's the
LP3.1.2 MSDOS port and attempts to load the master.c.  Only problem though
is that I'm getting an error from the driver.  It dosen't recognize the
efun getuid() in my master.c.  Oh, I'm running the native/NON-COMPAT 
version of the driver.  So it *should* recognize getuid() somewhere in
there.  Anyone else have this problem?  I didn't feel like snarfing a 
COMPAT mudlib to see if that executable worked, although it did notice 
that I didn't have master.c in /obj.  Any help, comments, suggestions, 
lovely blondes in bikinis would be apprectiated.

-------------------------------------------------------------------------------
|  Steve Brunton   (aka Murdock)   smb1@msstate.edu                           |
-------------------------------------------------------------------------------
|HELLO, kiddies!  I'm a Stimpy-virus!  Join in the fun and copy me into your  |
|.sig!  C'mon, it's really fun!  And such a cool concept, too!  That's it,    |
|just snip me out of this letter and append me to your .sig...PLEEEEZE??      |
-------------------------------------------------------------------------------
Newsgroups: rec.games.mud.lp,rec.games.mud
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: AUS MUDS ARE BANNED
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
Date: Mon, 6 Apr 1992 15:44:06 GMT

>>>>> In article <1992Apr6.102330.20821@uniwa.uwa.oz.au>,
>>>>> pariah@uniwa.uwa.oz.au (Michael Malone) writes:

Michael>     - Mudding is not allowed by Internet. NASA and other
Michael>       US federal agencies have complained about the load
Michael>       on the US backbone, which AARNet is attached to.

Really?  What is the source for the fact that "Mudding" is not allowed by
Internet?  My Internet doesn't rightly care about mudding, as long as they
are paid...  True, there is some debate about the permisability of using the
NSFnet backbones to propogate mudding sessions, but the issue has never been
officially raised, and I'm not sure it is really large enough to concern them.

Michael>     - AARNet policy indicates that mudding is not really
Michael>       an "academic/research" usage, and is thus disallowed.

There are cases for both sides of this....  Where I mud, I do some form of
programming and often roleplay, both of which I feel are justifiable under a
"academic/research" criteria.

Bob
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
Newsgroups: rec.games.mud.lp
From: raf5s@faraday.clas.Virginia.EDU (Robert Aaron Flax)
Subject: Re: Realmsmud
Organization: University of Virginia
Date: Thu, 16 Apr 1992 19:54:52 GMT

In article   writes:
>comsv!nextdoor!news
>From: pmiles@gimli.eecs.wsu.edu (Kilroy was here)
>Newsgroups: rec.games.mud.lp
>Subject: Re: REALMSMUD
>Message-ID: <1992Apr16.155738.3840@serval.net.wsu.edu>
>Date: 16 Apr 92 15:57:38 GMT
>Sender: pmiles@gimli (Kilroy was here)
>Organization: Washington State University
>Lines: 8
>
>       p.s. the fighters guild was the only honorable guild on REALMS
                                        ^^^^^^^^^^^^^^^^^^^^
Since you are obviously asking to be flamed, I'd hate to disappoint you,

So... **FWOOOSH** [flame on]

BARDS ROCK AND RULE !!!!!  (or at least they did *big sigh*)

**fwosh** [flame off]

:-)           

-Xavier the displaced Bard.
From: jka@math.ufl.edu (Jon K. Akers)
Newsgroups: rec.games.mud.lp
Subject: Re: AUSTRALIAN MUDS ARE BANNED
Date: 2 Apr 92 20:00:27 GMT
Article-I.D.: poincare.JKA.92Apr2150027
Organization: University of Florida Department of Mathematics

In article <thecure.702113806@munagin> thecure@mullian.ee.mu.OZ.AU (The Cure) writes:

   I just got informed that ALL australian muds are banned.

   There is meant to be _NOONE_ playing muds from australia.

   Someone has decided this is to be, and I will go along with it.

   Sorry to all those that worked, but them's the breaks.

Somehow I find this hard to believe. ALL of Australia? Seems a bit
rash and pretty hard to stop to me, unless everything to the rest of
the world goes through one link and the owner of that link decided
that there would be no more mudding. Also, this would not prevent the
playing of muds within Australia itself. 

   --
   cwoin$##3nSubliminalwcempoemindcontrolc89jJ(*#(B##4ilb3ibfuibtrytoresist3998n33
   *83h(*(h934h2p3youareunderIBiuyb3540phaHP945MYCONTROLmnn098v98n93spot098fj3209f
   ff8n922vwoinoibevaniojnvoinwedanielcenoiwnew3emmangonccoc3234#4xen#oij435oijjio
   98fh3298h4gh9gbyepepsi98hc98hC(*(*h3justsayccoinweoin#o43ooinfpsychologyfihu#34
--
###########################################################################
#  Jon Akers                      "...realize you're living in your       #
#  jka@math.ufl.edu                golden years..."                       #
#  SILVERFIRE%oak.decnet@pine.circa.ufl.edu                               #
###########################################################################
#  Try MudDog mud at mud.math.ufl.edu 2000 (128.227.168.2)	    	  #
###########################################################################
Newsgroups: rec.games.mud.lp
From: S_WALTER@rzmain.rz.uni-ulm.de (Walter Juergen)
Subject: problems with NSCA telnet
Organization: University of Ulm, FRG
Date: Wed, 1 Apr 1992 09:07:39 GMT
X-News-Reader: VMS NEWS 1.21

hallo
I ve got a NCSA telnet (NCSA=national center for supercomputing applications) 
i use this telnet with a pc and it alsways connects me to the addresse but it 
doesent accept a port so i have to do a normal login wich is of course impossible
for me.
does anybody know who i can specify a port with this telnet?
thanks in advance 
juergen
From: CS19244361D@lust1.latrobe.edu.au (O'DONNELL,David)
Newsgroups: rec.games.mud.lp
Subject: WANTED-AD&D Muds in Australia (Even if they are banned!)
Date: 8 Apr 92 04:19:56 GMT
Organization: La Trobe University
X-News-Reader: VMS NEWS 1.20


E-mail me all the Fantasy/AD&D Muds....It would be greatly appreciated.
Newsgroups: rec.games.mud.lp,rec.games.mud
From: jim@ferkel.ucsb.edu (Jim Lick)
Subject: Re: AUS MUDS ARE BANNED
Organization: University of California, Santa Barbara
Date: Thu, 9 Apr 1992 23:25:42 GMT

In <mmcg.702825557@aviator.cc.iastate.edu> mmcg@iastate.edu (Mike McGaughey) writes:
>The concern, at the moment, is australians playing overseas
>muds - Kre (he's a local net god) reckons that the volume of
>incoming, *identified* mud traffic approached the volume
>of incoming news last month - that's about 9Mb/day...

News (according to the latest posting in news.lists) averages
36 megs a day for all groups.  For just the typical groups,
it is a little less, but still quite a bit more than 9 megs.

                            Jim Lick		       
Work: University of California	| Play: 6657 El Colegio #24
      Santa Barbara		|       Isla Vista, CA 93117-4280
      Dept. of Mechanical Engr. |	(805) 968-0189 voice/msg
      2311 Engr II Building     | "when you gonna make up your mind?
      (805) 893-4113            |  when you gonna love you as much
      jim@ferkel.ucsb.edu	|  as i do?" -Tori Amos
From: dlrozend@cs.vu.nl (Rozendaal DL)
Newsgroups: rec.games.mud.lp
Subject: CD driver and mudlib for 386 MS-DOS PC's
Date: 16 Apr 92 10:58:49 GMT

Yes, you can get it: The CD driver and mudlib for MS-DOS.
If you previously installed the 3.1.2 stuff from O. Kolbu,
or other 386 Lpmud's you shouldn't have problems installing
this one. But first some comments:

My version uses the normal patches from W. Almesberger, like
all other ports I have seen. If you know about some other
parser that should be porter (LPmud!), you can email me, and
maybe I'll do it for you then :-)

* Most important: I first need an ftp site to put the stuff on.
* I'll post about how to get it when I put it on some ftp site.

You need to get two files then: parse.exe and cdlib.exe. The
README file is also a good idea. If you need detailed 
instructions how to get the mud running, install O. Kolbu's 
stuff first then (on foof.dorm.clarkson.edu, /MsdosMUD/lp/OK312...).
If you get that running, my stuff shouldn't give you any
problems.

When you finally managed to get it on your pc, put the files in
the \LPMUD directory (warning, if you already installed another
parser, it might be a good idea to extract the files in another
directory first).

Then CD to \LPMUD, and type 'PARSE -D' and 'CDLIB -D'. These
two commands will extract a lot of files.

Three parsers will appear in \LPMUD\BIN: parse245.exe, parse3.exe
and parsecd.exe. The first two are the 3.1.2 parsers, in
COMPAT_MODE and non-COMPAT_MODE respectivily. The last parser is
the CD parser.
Here are some differences with O. Kolbu's port of the 3.1.2 parser:

  1) For parse245.exe, the 2.4.5 mudlib will go into \LPMUD\LIB245,
     and not in \LPMUD\MUDLIB.
  2) For parse3.exe, the 3.0 mudlib will be in \LPMUD\LIB3.
  3) The CD mudlib for the parsecd.exe will be in \LPMUD\LIBCD.
  4) All parsers reserve 100 K of memory, instead of 800 K in O.
     Kolbu's ports.
  5) the read_file() efun has been fixed, it broke when porting
     the mud to MS-DOS (stupid GCC :).
  6) the get_dir() efun has been partly fixed, it works fine with
     the standard CD-lib now, except that wildcards won't work
     very well (if at all).
  7) The efuns getuid(), seteuid() etc work now in the 3.1.2 non-
     COMPAT_MODE driver (and in the CD driver, of course).

Now I only need an ftp site to put those files on, so you can get
it (if you want it). If you know any ftp site where I can upload
it, please email the adress to me.

                                                Erik Rozendaal.

PS: I tried to put it on foof.dorm.clarkson.edu, but got an error.
    (netout: Broken pipe).
PPS: I will not put a standard 2.4.5 mudlib or 3.0 mudlib for DOS
     anywhere. You can get O. Kolbu's 2.4.5 mudlib, or my CD lib
     for MS-DOS (at the ftp site).

Email: dlrozend@cs.vu.nl - MUD: Tss@world_of_mizar (130.238.8.40 9000)
From: thollowe@oucsace.cs.ohiou.edu (Tom Hollowell)
Newsgroups: rec.games.mud.lp
Subject: LPMUD on HP
Keywords: EPIPE error
Date: 16 Apr 92 21:42:41 GMT
Organization: Ohio University C.S. Dept, Athens

I am currently trying to port LP 3.0.52 to the HP 9000/330 running
HP-UX 8.0, but have riun into a snag.

I get the driver up and running and get the login
line, enter my name then it asks for a 
password, sometimes. If it does, that is where it frezzes.
If it does not, it is because EPIPE error encountered shows
up on the screen.  This is in comm.c I believe.  Unfortunately I am 
not very good with communications (sockets and the like) so I 
was wondering if someone could lend me a hand, point me in the right 
direction, or something.

Thanks a lot.

(BTW, I am using the mudlib lars put on dorm.clarkson in the 3.o directory.


-- 
"My uniform is leather, and my power is my age.
I'm getting it together to break out of this cage"
                  "Flaming Youth", KISS
Tom Hollowell Ohio University, Athens  
Newsgroups: rec.games.mud.lp,alt.mud.lp