HDTenEightyP/NetNews huggingface dataset:
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Organization: Brown University Department of Computer Science
Date: Mon, 28 Sep 1992 21:53:59 GMT

In article <BvB3wv.3JJ.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>FreeKill writes
>> 
>
>The base ogg was 4 ships that happened to be there.  You never mentioned  
>he was ghostbusted (at the time), and I don't remember him not firing.   
>You said he was ghostbusted later, and I tried to free the slot, when  
>justin said 'kill R3', so I freed slot 3...this was freekill (captain)  
>rather than wreck...and that hosed the game.
>

As the ghostbusted base, I want to say that I was really ghostbusted.
But ghostbust in times of UDP doesn't mean one stops firing. When I
get UDP link severed (which is happening lots and lots for me, anyone
know why?) I panic and try to queue as many torps and phaser shots and
shield toggles as I can. Right as UDP is about to completely sever,
I get the slo-mo effect of 1 update a sec, 1 update 2 secs, 1 update 4 secs,
etc. So, some random packets are going through including some shooting.

Believe me, I knew I was going to be dead when I saw the following:
4 Feds off screen but near enough and one nearby defender (Kd).
On my last "update", I got the message

GOD --> ALL ???(Kd) was kill ?.?? for ???(F?)

without and feds kills. My office-mate will vouch for me that my face
basically drained of all hope.

>
>Rob
>aka Spaceace!

I enjoyed the game lots. And thanks for setting up the Clue Classic!
It was lots of fun although my wrist hates you for it :)


Flt. Capt. "Wreck'd" Quovadis
Flt. Capt. "Phantom knocked up Susie! Not me! They said so!" Limofel
Captain "Eeeeeeeeeewwwwwww!" Susie
Captain "*choke*" timid


uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Game on bronco last night
Date: 2 Oct 92 16:50:35 GMT
Organization: School of Computer Science, Carnegie Mellon


Geez...what was up with the game last night?  Mucus, ZZnew Guy, Tomato  
Boy, ryche, Sandia, Mojo, royal ugly dude, Superman, and me?  Damn...too  
bad it was 4 am and I still had homework to do...

Rob

ps  I slept through all my classes today

pps  SIDE SALAD!!!
From: bathurst@noaapmel.gov (Bill Bathurst)
Newsgroups: rec.games.netrek
Subject: Re: Mucus
Date: 2 Oct 92 19:16:58 GMT
Article-I.D.: felix.BATHURST.92Oct2111658
	<1992Oct1.164305.22089@wuecl.wustl.edu>
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA


I was there.  I was the captain trying out a new keymap.  I still haven't
gotten used to it.  It really didn't matter since I was trying to scout
bomb the whole way (Tomato Boy asked for bombers, I bombed (: ).

My perception was Mucus Pig was tired of his teams ineffectiveness of taking
our last three planets.  I agree with him.  The Orions were pathetic (;

I find at bronco it is hard to find people willing to escort since they are 
so wrapped up in scumming/ogging.  Mucus couldn't find anyone to escort him!
I *did* see him escort others.  He was total scum for taking third space,
but in some ways I don't blame him.  Besides, MP is a famous scum.  Tis 
expected.

I would like to point out I did help EEK! genocide earlier.  For about 1/2
hour I was escorting people in, broadcasting to carriers I would det for them.
This wasn't being done for Mucus Pig.  



Azusa "A Prime Escort Service!  I lose for your gain (:"

--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765
Newsgroups: rec.games.netrek
From: lyvo@ecf.toronto.edu (LY VO)
Subject: Re: Lack of borg hosts
Organization: University of Toronto, Engineering Computing Facility
Date: Fri, 2 Oct 1992 16:53:18 GMT

In article <80805@ut-emx.uucp> davidt@ccwf.cc.utexas.edu (David Teo) writes:
>This is not an ethical issue.  Netrek is a game and the purpose of a
>game is to provide entertainment to its players.  If they think they can
>get more fun out of it by using a borg, so be it.  Of course not
>everyone will agree with them, but in a democratic society, the majority
>is supposed to rule.


	That's telling them Dave!
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: INL Victory Condition Proposal
Date: 27 Sep 1992 23:38:41 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <oelVpmy00VAvAGdkgf@andrew.cmu.edu> Craig Boas <cb39+@andrew.cmu.edu> writes:
)
)	Thus, if both teams do nothing, the game will be tied.  In a game where
)planets bounce back and forth, the team that held the advantage most of
)the time will win (as they should).  This eliminates the last minute
)push, overtime, and other artificial things induced by the timer.  This
)is also a much more accurate indicator of actual winning.

The main problem with this is that there would be no chance of a 
comeback.  Under this system, the Ogglies would have beaten Rankscum
in the summer playoffs, but I don't think they should have; they blew it
at the crucial moment.  Under this system, the game would have been
effectively over much earlier; instead, it was intensely exciting right
up to the end (I was watching, not playing).

You'd wind up with a lot of 2 hour games that are pretty much decided
by 1 hour; I'd rather always let the underdog have a chance.
 -Tom
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Ages
Date: 28 Sep 92 15:28:08 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

wang@db.toronto.edu (Huaiqing Wang) writes:
>Let me see, my gf is 19. And I am younger. :) :)
>
>Wanna guess how old I am? I am in my 2nd year CS, BTW. :) :)

On the basis of past experience and the content of your message, I'd have to 
guess...

Eleven?

- Gamera
From: hde+@cs.cmu.edu (Herbert Enderton)
Newsgroups: rec.games.netrek
Subject: Re: IAState team borgs way to victory! Film at 11...
Date: 29 Sep 92 01:02:12 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <1a7q8sINN3dk@usenet.INS.CWRU.Edu> mcn@b62103.student.cwru.edu writes:
>This is *not* the same team that lost to a team who used only scouts.

I object to the implication that mcn and several other posters (including
my own team captain) have made that using scouts exclusively is somehow a
significant handicap.

Well, okay, for us maybe it was because we didn't know how to use them effectively.
But I still think it's a perfectly plausible strategy, even for the opening.
Maybe it's time for another all-scout-team exhibition game.  If anybody has
a team that as a whole scoffs at this idea, please contact me and we'll see
about trying to prove you wrong.

  -- Red Shirt
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue,  6 Oct 1992 15:38:49 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Rob+John+JOA

Excerpts from netnews.rec.games.netrek: 5-Oct-92 Rob+John+JOA Justin
Botelle@eniac.sea (665)

> As far as being clueless in INL games, I remember playing against AA on
> 12AM (where it was basically 8-3).  I think I performed pretty well (I 
> remember Hiemdally commenting on my performance).


	Yup.  You and GhostRider were by far the strongest players in that
game.  You saved the genocide.  During our most succesful runs, my job
was to tractor you and not shoot, for fear of killing you and letting
you come in fresh.

ZZnew guy
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: INL play - PLEASE READ (esp INL reps)
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Tue, 29 Sep 92 09:16:33 GMT

In article <90791@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (FreeKill) writes:
>In article <BvB4x1.4HK.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>)FreeKill writes
>)) I have a couple problems with the INL
>)) 
>)) A) I was very astonished on saturday when the server allowed my sunborg  
>)in
>)) 	without a problem.  This seems very bad, especially since I don't
>)) 	respond to any pig calls.  I can turn off the obvious features,
>)) 	and still have a distinct advantage over other players.
>
>)Honor is key here.  If a team has no honor, then let them die.
>
>I agree that it's key.  However, given the ease to just make a reserved.c
>for INL and a new client, I'm confused on why it's not done.  Ray has put
>much more time into other aspects of the server only to ignore this seemingly
>obvious feature.  Also, given the fact that some players are good enough to
>appear borglike, I think it may cut down on some false accusations.  Especially
>if you are fighting some noname schmuck who turns out to be a good player.

Except that would require compiling the server and client on every
platform out there.  I don't have the time or the resources to do
that.  If someone wants to start acting as a buffer between me and the
outside world, compiling the code and distributing it, I don't mind...
But I really don't have the time to do it myself.  I barely can eke
out the time for the work I do now (I was up til 5 in the morning the
day before the season started to get 3.0 out).

Ray
--
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: INL 3.0 bug
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Mon, 28 Sep 92 02:07:10 GMT

In article <717624911.1100.0@patterson.bh.andrew.cmu.edu> Tomato Boy <stimpy+@cmu.edu> writes:
>When the SS-XG game went to overtime, we couldn't get a base.
>Arent you supposed to get a base even if you just lost one?

No.  You get one if you currently have one, or could get one.  If you
just lost one, you lost it.  At least that is what I believe it's
supposed to be lie, that's how I eplained it to the council and they
didn't tell me to change it.

Ray
--
                                          rjones@dsd.es.com
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 28 Sep 92 02:56:34 GMT
Organization: University of Pennsylvania

In article <kelHLUC00VB2A4SF8f@andrew.cmu.edu> cm5m+@andrew.cmu.edu (Ceri Alun Morgan) writes:
>Excerpts from netnews.rec.games.netrek: 27-Sep-92 Re: Flame on botelle +
>poss.. Justin Botelle@pixmap.se (2631)
>
>It's not our problem if your team doesn't communicate well. That's part
>of the game, and somehow I doubt that you would have stopped us from
>taking those 2 planets.

No it's not.  It's the QB's.  That would be Brian.  He was not a good captain.
It's purely hypothetical whether or not I would have stopped you.  I did stop
the first attempt though.

>As I recall, we had, on the average, 2 to 3 of your planets.  At the end
>of the game, we had just taken both of your agris, hyd and sir, as well
>as holding your front line. By my calculations, this adds up to 15-5. 

That may be.  I don't remember.  Too bad the stats were gone.  Lance and I
had tons of kills.  I had tons of armies, and he had quite a few planets.

But I really wanted to see the Duck's stats.  Looking at his stats against
Xgolems helped, though.  He had the most planets AND the second most armies.
Were most of those armies ogged?

>Yes, Duck played really well for us. Guess you'll just have to except
>the fact that he IS on our team.

Too bad.  We and GB will both miss him.


>-Ceri

Justin

Newsgroups: rec.games.netrek
From: wehumble@IASTATE.EDU (Ed Humble)
Subject: Re: IAState team borgs way to victory! Film at 11...
Reply-To: wehumble@IASTATE.EDU (Ed Humble)
Organization: Iowa State University
Date: Tue, 29 Sep 1992 19:25:15 GMT

In article <tjk5.78.717782564@po.CWRU.Edu>, tjk5@po.CWRU.Edu (Timothy J. Kordas)
writes:
> In article <1992Sep28.141245@IASTATE.EDU> isae@IASTATE.EDU (ISU Boy !!!!!)
writes:
> >Hmm....
> >How about a rematch on *YOUR* server with *YOUR* own reserved.c and you
compile
> >a client with *YOUR* reserved.c and give it to us to play there???
> >(to make sure we are using a *blessed* client) 
> >*I* did not play the game, but I ran the server with the real reserved.c and
> >all of our players here used the blessed udp client obtained from ftp site.
> >
> >Guys, be wary next time you play JOA, they undoubtly will spend most time of
> >the
> >game accusing you are using a borg.
> 
> Not everybody on our team was NOT busy accusing you, I certainly wouldn't
		^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
	That's exactly why I was surprised to see the JoA captain post a public
accusation on r.g.n.  He claimed the entire team except one (you perhaps?)
agreed that we were borg, though, so it kind of puts your whole team on the
spot.

> say no to rematch...We lost you won, it's over...and the REAL season starts
> soon.....FORGET IT ALREADY!
> 
> 
> 
> -Tim Kordas
> Hagbard, Janitors of Anarchy

Ed Grimly
aka
========================================================================
Ed Humble                |   Iowa State University   -  Moo!          
wehumble@iastate.edu     |   Dept. of Aerospace Engineering
                         |    Grad (Professional) Student
========================================================================
  "`Ecrasez l'infame.'  I looked it up.  What infamous thing do you wish to
eradicate?"

  "What infamous thing have you got?"
========================================================================
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: ENPN Coaches' Poll!
Date: 5 Oct 92 18:01:38 GMT
	<91636@netnews.upenn.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 5-Oct-92 Re: ENPN Coaches' Poll!
Justin Botelle@eniac.sea (714)

> If we had gotten the Duck, we would be number 1.  As it is, the
> core of MUCUS, Brian and myself can only be challenged by SS's Duck, Rob,
> and John.

	One of the things that makes Strong teams strong is being solid
straight down the line.  I judge teams a LOT by how many I can go down
and say that they're really good.  SS, Xg, and TWNN can bost entire
teams of strong players.  OTR and GB are pretty close to that ideal, and
IC certainly is not cursed with weakness.  Currently, I'd rank them in
that order, and probably put Hell's Bagles and TOFW next.

ZZnew guy
Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: Re: INL Irony award nominations
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Wed, 30 Sep 92 00:36:02 GMT

In article <semAH=S00awH82W2ss@andrew.cmu.edu>, tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>
>	So, who should get the INL irony award?  Nominations are still being
>taken, but the favorites are. . .
>
>	Duck Dodgers, who, after disdaining the term "honorary CMU player" is
>now on SS.
>	
>or 
>
>	Crackpot who ended up joining the Angry Men after the incredible amount
>of controversy over the summer.

You're, uh, kidding, right?  

That would only show just how the mighty have fallen :)

-- 
                                          rjones@dsd.es.com
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: get a life
Date: 3 Oct 92 19:18:51 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <4enGw=_00Vp_I1MEcS@andrew.cmu.edu> sk58+@andrew.cmu.edu (Shigehiro Kanaya) writes:

>There 's  more to life than netrek. [...]

Hiro seeks to reform us!  How poignant....


-Jerry <Stress>
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Newsgroups: rec.games.netrek
From: deklee@uncc.edu (SpaceGhost)
Subject: Re: INL Scheduling
Reply-To: deklee@uncc.edu
Organization: University of NC at Charlotte
Date: Sun, 27 Sep 1992 08:13:04 GMT

Scheduling 1 game a week is not so bad....The teams just have to make sure they have
a large group from which to draw players....At large teams handle this the best...


SpaceGhost

Newsgroups: rec.games.netrek
From: tz@ll.mit.edu (Taras Zommers)
Subject: Re: Crew Client? !
Keywords: crew client
Organization: MIT Lincoln Laboratory
Date: Tue, 29 Sep 92 14:22:11 GMT

In article <1992Sep28.191622.17766@arbi.Informatik.Uni-Oldenburg.DE> Andreas.Bartelt@arbi.informatik.uni-oldenburg.de (Andreas Bartelt) writes:
>
>I saw the auto-evade and phasering abilities of some borgs... Real hard
>to fight against such Cyborgs.
>
>So I had the idea of a 'Crew Client'. There could be a 'pilot' and
>a 'weapon officer'. Two people playing the same ship. With the right
>teammate this could be lots of fun - and I bet this combination would
>defeat a CyBorg easily! :-)
>
>Badly I haven't enough C expierence to hack a CC(Crew Client). 
>My idea is to let the originally connected client send windows to
>the teammates. There shouldn't be any performance problem's if locally
>used.
>I'am happy if anyone else is fascinated by this idea and able to
>create a prototype of a crew client.
>
>Flt. Captain Tares
>

Actually I've already seen this implemented a couple of times... by 
mistake that is!  :)  A couple of times.. once myself and once watching
someone else play... the connections got all screwed up and the server
thought I was someone else that was in the game already.... both of us
could control the same ship.  Very strange!

Assassin
The Assassins (Illuminus Cartel)
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: INL Irony award nominations
Date: 29 Sep 92 21:04:11 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


	So, who should get the INL irony award?  Nominations are still being
taken, but the favorites are. . .

	Duck Dodgers, who, after disdaining the term "honorary CMU player" is
now on SS.
	
or 

	Crackpot who ended up joining the Angry Men after the incredible amount
of controversy over the summer.

	Now, if Justin and Brian joined OTR, that would take the cake.

ZZnew guy
Ringman -- unofficial trouble maker of Xgolems
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Problem with XSG (attn: Andy Mcfadden)
Date: 1 Oct 92 00:10:29 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <80806@ut-emx.uucp> davidt@ccwf.cc.utexas.edu (David Teo) writes:
>XSG is a good program but it has a very serious drawback.  Everytime
>when I use it for a short while, it will crash with some X-Windows error
>messages.  Furthermore, sometimes the client will not erase the items in
>the local map properly and I have to do a refresh.

I haven't the faintest idea why this happens.  It seems to happen most
often when the load average is up.  You can make it happen by using a
window manager which doesn't map the window, and then waiting 30-40 seconds
before dropping it.

>I've been using xsg 1.1 (any newer versions out there?) and I have read
>the documentations by Andy that came along with the program.  Although
>the documentations did indicate the problems as stated above, they didnt
>reveal any ways to solve it.

I think it's up to v1.22 or so.  charon.amdahl.com should have it for
anonymous FTP.

Which reminds me, I need to do another release of trekhopd, but I keep
not having time...

>Can anyone tell me what the problem is and how to fix it?

Well, try to keep the load down on the machine you're running it on, or
keep the #of frames per second lower.  I think that'll work.  It's been a
while since I looked at it.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: SS-XG stats
Date: 27 Sep 92 20:46:39 GMT
Organization: School of Computer Science, Carnegie Mellon

> sb losses may include deaths before the game started.
> Why don't we have the server reset everyone's stats when
> the game starts?? I'm gonna change mine to do that...
> 
> --Rick
> "Bronco Netrek Server. You will never find a more wretched hive of
> scum and villainy." -- Admiral Kenobi (aka Terence Chang)

Yes.  This can be THE most misleading thing about stats.  All kill totals  
and ratios should be reset when you start the game.  This way, no  
non-tmode stats are included.  

Was ZZnew Guys planets counted also, before the game?

Rob
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Re: ENPN predictions for the fall INL* season are OUT!
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Sun, 27 Sep 1992 09:25:25 GMT





     How can everyone think we suck so bad when hardly anyone's even seen our


team in action? Rather presumptious, don't you think? TTWN only beat us 12-8


and we only had 3 of our starters show up. Is it because I double and triple


space? Hehehe......just curious.





						Exodus
Newsgroups: rec.games.netrek
From: jive@spanky.ssc.gov (Jim Ivey)
Subject: Re: Possible changed in the "E" message:
Organization: SSC Laboratory, Dallas, TX
Date: Sat, 26 Sep 1992 20:18:03 GMT


In article <1a19frINNhtr@agate.berkeley.edu> jjudy@argon.berkeley.edu (Jack W. Judy) writes:

>   How about:
>   1234567890123456789012345678901234567890123456789012345678901234567890
>   F0->FED  HELP! F0 near Ear: 0% dam, 100% shld, 100% fuel, 0 armies!
>			   ^-- (Nearest planet)         ^-- Gotta have this!


>   It would also be EXTRA COOL if the numbers changed color depending on
>   the percentage (Green, Yellow, Red).  Would be very useful to call
>   attention to the main problem you are having...

>   What do you think?  Feasible?  Cool?  Pain?

     Netrek For Morons (tm)

     Jim
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 27 Sep 1992 00:17:36 -0400 
From: Ceri Alun Morgan <cm5m+@andrew.cmu.edu>
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
	<90562@netnews.upenn.edu>

Excerpts from netnews.rec.games.netrek: 27-Sep-92 Re: Flame on botelle +
poss.. Justin Botelle@pixmap.se (2631)

> )) Justin
> )) (hey, where are the Side Salad + Duck Dodgers stats -- if you didn't 
> )) have him, it would have been dead even)
> )
> )I disagree.  Duck played excellently, but he was not the winning factor.   
> )We had you soundly beaten.  You made some impressive stabs, but you were  
> )never winning (after the first 2 or 3 planets) and were pinned to your  
> )core for the majority of the game.

> No, we weren't.  Two of our three front line planets were taken while I 
> (our primary ogger) was switching stations.  If Brian had actually listened`
> to me (and to my posts to all), then that *might* have been different.

It's not our problem if your team doesn't communicate well. That's part
of the game, and somehow I doubt that you would have stopped us from
taking those 2 planets.

> No, we were not pinned to our core for the majority.  We were for a while
> and they we rebounded (getting our base back helped).  I think we finished
> about 12-8, but I may be wrong.  Duck was a very big factor.  He was either
> taking the planet or played a key role in escorting.  He is one of the
top 8 players in the game, and he played up to par today.

As I recall, we had, on the average, 2 to 3 of your planets.  At the end
of the game, we had just taken both of your agris, hyd and sir, as well
as holding your front line. By my calculations, this adds up to 15-5. 

Yes, Duck played really well for us. Guess you'll just have to except
the fact that he IS on our team.

-Ceri

p.s. How are the playoffs going to be done. Has this been decided yet?

Newsgroups: rec.games.netrek