HDTenEightyP/NetNews huggingface dataset:
From: dat91uni@ludat.lth.se (Urban Nilsson)
Newsgroups: rec.games.frp
Subject: Re: ADND2: Help with Dual-Class
Date: 10 Apr 92 06:35:14 GMT
Organization: Dept. of Computer Science, Lund University, Sweden

In article <UdsQ0Ku00UhW41sc5Z@andrew.cmu.edu> kq07+@andrew.cmu.edu (Kevin P. Quigley) writes:
>I think the dual class rules are stupid.  Why is there a stats
>requirenent at all? Why can't  a magic-user pick up a sword and take a
>few lessons.  Now, I agree that unrestricted switching would be
>riduculous and unbalancing, but this must have a really high ability in
>both classes just doesn't work for me, as well as the no experience if
>you revert before your reach an equal level.  To be honest, it has been
>a long time since any player in my campaign has tried this.  But I
>suggest something like this.  If the character's stat in the class to be
>changed to is really high (17 or 18) then he may switch early in his
>career, say as early as fourth level.  The lower the stat becomes, the
>longer he must wait to switch.  I don't think that his prime requisite
>in his origional class should matter at all.  Then that character must
>gain as many levels as the prime requisite demands before using his old
>class abilities at all.  (If it is really high he must reach fourth
>level in the new class before he reverts back to the old or continues.) 
>He must then gain the same ammount of levels in the next chosen class
>(either the origional or the second - never a third - before he must
>again decide. I could ramble on, but this is  system that may work
>better - it may not.  The question is, "when can the caharacter use
>both?"  
>        A character may use the abilities of both when he declares that
>he will end all advancement in one of the classes.
>            RAX


A M-U. can pick up a sword, but his can't cast spell meen while his using it ...
The high ability requirenent is there because it's _very_ hard to learn to 
be as good as a adventurer in something ... a adventurer has devoted all his 
life to ex. his sword or to his magic ability the high ability in his prime
class is there to ensure you that you're so good in what you do so you will not
forget it while you're learning something new, the new stuff u're learning takes
all your time for now ...

---
Lev Gott ...    , Have a nice life ...

Urban Nilsson  (UNI)
Internet:      dat91uni@ludat.lth.se
Phone, voice:  +46 42 182154
---
Newsgroups: rec.games.frp
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Re: CHAMP: 1/2d6 vs d6-1
Organization: Computer Science & Engineering, U. of Washington, Seattle
Distribution: usa
Date: Wed, 15 Apr 92 05:14:11 GMT

In article <> stoodt@cis.umassd.edu (Michael Stoodt) writes:
>In <> tsang@cs.washington.edu (Donald Tsang) writes:
>
>>In article <> stoodt@cis.umassd.edu (Michael Stoodt) writes:
>>>The "-1 Stun Multiple" limitation (i.e. roll 1D6-2, minimum 1) appears
>>>in Adventurers Club issue 3 (Winter 1983!!), and is indeed a -1/2
>>>limitation, but can only be taken once; another limitation, "Stun
>>>Multiple of 1" (no roll, stun damage = body) is a -1 limitation.
>
>>Not any more.  That was much too powerful for the effect.
>>Now it's -3/4: Power does no STUN.      Page 109, 4th Ed.
>>What of the lesser effects?  Interpolating, we might get:
>>    -1/4: Stun mod of 1d6-2 (1,1,1,2,3,4)
>>    -1/2: Stun mod of 1d6-4 (1,1,1,1,1,2)
>
>I spotted that "No Stun" when researching my previous message, but
>interpreted it as referring to powers which can do Stun damage as a
>side effect (like Illusions), not to Killing Attacks (or EBs or
>HTHAttacks), whose main purpose is damage.  If they meant this to
>apply to pure damage attacks, one would expect them to cross-reference
>the one Stun per Body rule there (but expecting any cross-references
>at all is expecting too much :-) ).

I guess I just disagree. IMHO, -3/4 would be *WAAAAY* too much to take
on Mental Illusions, which, is the only power I can think of that does
collateral damage.  It is also not among the powers that "normally do
STUN".

It is clearly "designed" for use with killing attacks, EB's, etc.

(I know, examples from other sources aren't very suitable, but...
Displacer from "Mind Games" has Mental Illusions that can only
create environmental distortions, as a -1/2 limitation.  This
is much more limiting, again IMHO, than "can't do stun")

>I would consider your suggested limitation values as not large enough
>to be worth taking.

Every little bit counts.  Especially if your GM looks at "Limited
Power" power limitations as sorta reducing the effective active point
total of a power (like I do).  -1 STUN Mod is -1/4, and -3 STUN mod is
a -1/2 limitation.  Is that so low?  Look at the way they changed
Increased Endurance...

>>Not that this power can't do any stun... the kicker is that whenever
>>you do one Body pip of damage, you do a (nonrecoverable) point of Stun.
>>It won't heal back until the Body does.

>(I didn't spot the "no healing the point of Stun until the Body's
>healed" rule in the 4th edition; where is it?  Or did it get left
>out?)

Argh... not again... okay, you win, they left it out for some reason.
I'd treat it as a susceptibility to taking BODY (1 STUN per BODY), for
no points.  So until the source is removed (i.e., the wound), the STUN
can't be recovered?

These are just part of the "rules as we know them", including all the
stuff they "accidentally" left out of the 4th Edition...
-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
From: droe@cs.tcd.ie (David Roe)
Newsgroups: rec.games.frp
Subject: Re: Sex and RPG's - Why Oh Why ?
Date: 14 Apr 92 13:19:42 GMT
Organization: Trinity College, Dublin (Computer Science)


This has all been very illuminating, but has concentrated on female
_players_. How about feedback on female GM's, from their players and
themselves? Personally, I reckon that the style of GMing would say more
about the differences than the style of playing.

	Dave "Hand on the shoulder in Leicester square" Roe
Newsgroups: rec.games.frp
From: darknite@camelot.bradley.edu (John S. Novak III)
Subject: Re: Stupid PC Tricks
Organization: Bradley University
Date:  9 Apr 92 20:13:36 GMT

This happened a long long time ago in a place far far away.

Setup:  The party, hired by the leader of a monstery to search
out and find a renegade member who had stolen a book of great
great value, had tracked this renegade to a lair of Goblyns (not
Ravenloft-- that's just how I spelled it.)  The party consisted
of a mage, a paladin, a fighter, a Dwarven Cleric, a barbarian
and a thief.

Mage:	I'm going to make myself invisible, and scout ahead into
the caverns for fifty feet or so-- tell me what I see.

DM (that's me):  <Whispers to the mage player for several
moments, then>  Okay, what's everyone else doing?

Paladin:  <shouting into the caves> "Hey invisible mage!  Find anything?"

Dwarven Prest:  "I'm  hitting the paladin in the foot with the
butt of my axe.  Hard!"

Me:  The Paladin doubles over and grabs his foot in surprise.

Fighter:  "I'll hit the sot in the back of the head with my
cesti."

Me:  <rolling dice>  "The paladin is in some amount of pain...

--
John S. Novak, III				darknite@camelot.bradley.edu
"So this is the sword of immortality, huh?  What's it doing in a
crypt?"
From: Kay.Shapero@f524.n102.z1.fidonet.org (Kay Shapero)
Newsgroups: rec.games.frp
Subject: Re: Sex and RPG's - Why Oh Why ?
Date: 14 Apr 92 04:04:37 GMT
Organization: FidoNet node 1:102/524 - StormGate Aerie, Los Angeles CA

On <Apr 13 16:57>, Lost Boy wrote to All:

>FYI - you ran a game including two female players.  This is not nearly
>a large enough sample to generalize to the entire sex, merely says that
>you had two players, one of whom didn't bother to develop her characters,
>and another who ran psychoes.  There really ARE other possibilities... 

 LB>Yo, everyone, I just re-read my post. I didn't mean to imply that 
 LB>the psycho
 LB>charicters were negative. 

Nope, but you DID say that all female players either fail to develop their
personalities or run psychoes, and that you knew this on the basis of
having observed two individuals.  If you knew two male players one of whom
always ran very well crafted characters, the other of whom ran psychos
would you assume that all male players ran either well crafted characters
or crazies?

I'm not surprised you got messages; the point was NOT that you said that 
you disliked their characters or thought they played badly, the point was 
that you essentially said that you knew All About Female Players because
you had observed two...

 LB>And, no, Linda didn't leave her PC to dry up, as Shapero implies. 

Where?  Please reread my statement (thoughtfully appended in its entirety
above at the beginning of this post...)  YOU were the one who said you
knew two female players and that one of them didn't develop her characters
and the other played psychoes...
 


--  

Kay Shapero
Internet: Kay.Shapero@f524.n102.z1.fidonet.org
Compuserve: >internet:Kay.Shapero@f524.n102.z1.fidonet.org
From: arxt@quads.uchicago.edu (Aidan Palmer)
Newsgroups: rec.games.frp
Subject: Wanted: Dragon Magazine #12
Date: 11 Apr 92 17:52:01 GMT
Reply-To: arxt@midway.uchicago.edu
Organization: University of Chicago Computing Organizations


	I am looking for a copy of The Dragon magazine #12.  I am willing to
pay up to $10.

	--The Midwesterner
-- 

		"I don't know whether I'm basically lazy or what, but I enjoy
 	my home and my general surroundings and living the kind of life I
	live." - DeForest Kelley
Newsgroups: rec.games.frp
From: MHART00@ricevm1.rice.edu (mason hart)
Subject: Re: Dealing with "you're sick" syndrome...
Organization: Rice University, Houston, TX
Date: Fri, 10 Apr 1992 20:23:43 GMT

My personal favorite argument in response to the "Yor Sick" comment.

"What is the suicide rate at the nearest State University?  Higher
     education is dangerous, and you obviously won't have anything
     to do with that, either."



"If you're not having fun, you're doing something wrong."
-- mason
From: klaus@diku.dk (Klaus Ole Kristiansen)
Newsgroups: rec.games.frp
Subject: Re: Stupid PC tricks too...
Date: 14 Apr 92 10:42:21 GMT
Organization: Department of Computer Science, U of Copenhagen


This is second hand, as I don't play in this campaign.

The party has been sent on some mission by a powerful mage. One
of them have been given a bag full of all sorts of useful things.
They are very small while in the bag, and returns to normal size
when taken out.

The party is sitting in a house on an island, trying to find a
way to get off the island. One says: "Have you got a boat in that
bag of yours?" "Yes, here" he says, taking out the boat. They then
try to find a way of getting the boat out of the house. Then they
chop it up for firewood.

Klaus O K
Newsgroups: rec.games.frp
From: vbaker@hamp.hampshire.edu
Subject: Re: Swashbucklers vs. Knights in Armour,and more!
Organization: Hampshire College
Date: Fri, 17 Apr 1992 17:45:26 GMT

In article <4916@naucse.cse.nau.edu>, wew@naucse.cse.nau.edu (Bill Wilson) writes:
> From article <Apr.16.11.27.38.1992.19678@math.rutgers.edu>, by bonar@math.rutgers.edu (Doug Bonar):
>> I second Jeff's comment.  I don't think it matters (or can be
>> determined) "who would win" in "real life" in a single combat
>> Fenser vs. Armored Knight.  
> 
> I have experience in this type of action.  I marshalled a bout between
> a guy without armor, but using a rapier and buckler, against a
> fighter wearing heavy armor and carrying a broadsword and shield.
> Both fighters were very experienced in their craft.  The rapierist used
> agility and his buckler to keep the blows from landing and timed
> his shots to the other fighters face mask.  He won two times without
> difficulty.
> 
> If the fencer was not as experienced as he was, he probably would have
> been cut to ribbons.  The early rapiers were made cut to be used by a
> lightly armored individual and were used to pierce plate.  These
> swords were typically over 4 feet long.

I think that the most obvious evidence has been completely overlooked by
this thread.  Heavy swords and armor died out just as fencing and rapiers
came into popularity; fencing (and the firearms that came into being at 
about the same time) made heavy armor obsolete.  Survival of the fittest.

Vincent

(Oh, by the way, I don't mean this particular post, which I think addresses
the issue quite intelligently.)
From: v054p8yx@ubvmsb.cc.buffalo.edu (Daniel J Kowalski)
Newsgroups: rec.games.frp
Subject: Re: Why have street samauri? WAS: SRUN magicalness
Date: 7 Apr 92 22:08:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <NIGEL.92Apr6132458@rs733.GSFC.NASA.Gov>, 
	nigel@rs733.GSFC.NASA.Gov writes...
> 
>[SRUN magic sucks deleted]
[SRUN samurai sucks deleted]
> 
> 
>I guess my main point is that mages can (and often are) faster and
>impervious to the best that samurai can dish out but sammis have no
>defense against magic.  Why have them around?  Expensive magic fodder?

the street samurai archetype from the book has a willpower of 6, you use 
that to resist mana spells (he aint no magic fodder), without magic pool 
a mage can do no better (how many people play dwarven mages?)
elementals are tough for a mundane group, but then i've never seen a mundane
group

plus why waste your talents on those pissants over there when guys with 
big guns are a dime a dozen? the whole world is not mages(poor english i know)

is there an anti-blade barrier, if so how about an anti-rock/piano/anvil
barrier spell

what's to stop the sam's from getting you while you sleep?
or if you have to fly anywhere a sam w/ a sam can just shoot down your plane
yeah some mages might fly under their own power, but there are ways to get
you, and it can be found
> 
>Nigel
> 
>--
>Nigel Tzeng
>..sig under construction
From: rcashman@cs.ulowell.edu (The Jester)
Newsgroups: rec.games.frp
Subject: Re: Shadowrun: Controlling magicians
Date: 14 Apr 92 20:11:11 GMT
Organization: University of Massachusetts at Lowell Computer Science


[Lots of complicated stuff about the matrix deleted because it really
 belongs in a book about computer architecture.]


Uh, guys?  Could I insert just a SHRED of reality here?


IT'S A GAME!!


The matrix works the way it does because it fits the genre.  There's no
NEED to speculate on how it does this or that.  It just DOES!

Now back to your previously scheduled programming...


-------------------------------------------------------------------------------
Brett Cashman (The Jester)			    	rcashman@cs.ulowell.edu

"There's a place I like to hide,
 A doorway that I run through in the night."		- Geoff Tate
-------------------------------------------------------------------------------
From: gdm7238@zeus.tamu.edu (MCBRIDE, GARY DEAN)
Newsgroups: rec.games.frp
Subject: Re: cranking the old rumor mill
Date: 12 Apr 92 00:07:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <57141@cup.portal.com>, Loball@cup.portal.com (Bill - Vitro) writes...
]I thought I read that the Great E.G.G. had been killed by mysterious
]strangers while passing on the 3rd edition of the munchkins handbook.....
];)
]			B.
] 
]..sig follows:

Actually, the court case has been dropped since Egg was abducted by space aliens
last week.  Some sources say the aliens were hired by TSR's legal department to
"rough" him up.

Dr. Farley P. Whipcrack							
Newsgroups: rec.games.frp
From: dulm@Chaos.mcs.kent.edu (Darrell Ulm)
Subject: Re: AD&D2: Al-Qadim F*cked Up Everywhere?
Organization: Kent State University
Distribution: usa
Date: Wed, 15 Apr 1992 23:40:51 GMT

In article <1992Apr15.105020.54502@cc.usu.edu> sl7sg@cc.usu.edu writes:
>In article <1992Apr15.004851.22985@wam.umd.edu>, huesmann@wam.umd.edu (Joseph Edward Huesmann) writes:
>> 
>> Hi. A friend of mine and I recently bought TSR's Al-Qadim "Arabian
>> Nights"-type sourcebook for AD&D2. The pages were f*cked up. By
>> 
>> Also, I've noticed that both the "Pirates of the Fallen Stars"
>> sourcebook and "Al-Qadim" had screwy bindings: The spines of the
>> books are skewed, or twisted. Is TSR trying to save printing costs
>> and maximize profits even more?
>
>	Why do you even question such a thing... Of course they are!  That and
>they don't give a shit for their product quality.  As long as the naive gamer
>continues to purchase cheep shit from T$R they will continue to produce the
>defacation of the gaming industry.
>

		Do I hear a BOYCOTT?  I am willing to start...havent
		bought any crappy D&D products (not even Dragon)
		for about 5 years...Give your money to the best
		games...Reward playtesting and design...Dont fall
		for TSR's crap (by the way I know 2nd hand that
		they pay frelance designers absolute crap, steel
		game designs from people who submit. That is
		why everything is from the IN HOUSE people cook,
		Weiss and Hickman...UG!

		White Wolf is looking good, so is HERO/ICE and    
		SJG (well ok sometimes with his stuff)...

		By the way, anyone see the white wolf card game
		"The Challege?" (originally be Lion Ramparts
		?)...Good Game (comments, D&D players may FLAME
		my account if they dont want to waste bandwidth!)

necco-
From: esper@cs35b.cs.umn.edu (Dave Sherohman)
Newsgroups: rec.games.frp
Subject: Re: Cyberware insanity?  not necessarily... (SR)
Date: 17 Apr 92 18:38:30 GMT
Organization: University of Minnesota

In article <33150@darkstar.ucsc.edu> aahz@ucscb.UCSC.EDU (no relation) writes:
>
>In article <> hennessy@acsu.buffalo.edu (Mathew A. Hennessy) writes:
>body, if you go by the FASA sketches.  Getting even 100 Mp of headmem
>is like having a *hard*drive* sitting in your head.  That's gotta hurt.
a) I never knew that an Mp = a megabyte
b) By the standards of the days of Univac, using my T/S 1000 (with a whopping
2k!) is the eqivalent of having a *room*sized*machine* on my lap - very
uncomfortable!  My point, of course, is that in Shadowrun, that's probably
about as much hardware as 100k of RAM is today - not a big deal.

>if they just replace a bone, it's not *your* bone, and i don't think any
>of us would be unaffected by having a steel endoskeleton.
No, even with modern technology, I doubt that having all the major (i.e.
large) bones in my body with steel duplicates (well, maybe not steel - use
something corrosion-resistant instead) would have any appreciable effect on
my sanity, nor would it be detrimental to my physical health, provided that
another mechanism was provided to take over bone marrow functions.

esper@ima.umn.edu
From: gt9405b@prism.gatech.EDU (Lord Goodgulf the Ma-a-a-agical Wizard)
Newsgroups: rec.games.frp
Subject: Re: SRun: Journalism in the Awakened World-
Keywords: Shadowrun, SR, SRun, SHADOWRUN
Date: 8 Apr 92 00:33:47 GMT
Organization: Georgia Institute of Technology

In article <44276@mentor.cc.purdue.edu> smithmc@mentor.cc.purdue.edu (Lost Boy) writes:
>ALong those lines, imagine what sort of investigative reporting could be done 
>by a *magically active* Vidsnoop! Such a reporter, even with only a few small 
>manipulation spells and detection spells (power 2 or 3), could prove a major 
>problem to security-conscious corps and criminal organizations. More powerful
>mage/vidsnoops could even go on Astral Quests to get the information they need.
>News in the Awakened world could prove quite facinating with these sort of PC's
>running around!

     Mmmmmmm.......seems kinda high profile to me.  I don't know about your
campaign, but ShadowRun characters are usually trying to stay OUT of the lime-
light.  (Yeah, yeah, I know, there are always rockers.  But I've always felt
them to be kind of foolish, and besides rock doesn't give away the fact that
they're also shadowrunners.)  Now for an NPC, I could see it quite easily.
And of course, you could always get your runners tangled up with some.........
                                 Lord Goodgulf the Wizard

-- 
Lynn Richard Akers                                                              "Her name was Cind.  She was very, very young and very, very lovely.  It was
that special kind of beauty that grabbed at the heart through the loins.  Cind  was also one of the most highly regarded practitioners of that supremely lethal
art--sniping."    Allan Cole and Chris Bunch, The Return of the Emperor         uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt9405b
Internet: gt9405b@prism.gatech.edu
From: mcdougal@lonestar.utsa.edu (Jon . McDougal)
Newsgroups: rec.games.frp
Subject: Re: Problem player
Summary: Boot the dude!
Keywords: Problem, player, lantern
Date: 14 Apr 92 01:48:04 GMT
Organization: University of Texas at San Antonio


    AD&D my not be in my field of interest, but characters who cause
problems are. If you can not get him to drop the character, change him
or curse him so bad, he will BEG you to do it. Here is a prime example
of my tactics. PC-A was a combination tumbler/acrobat in Palladium RPG,
and >he< had a wonderful knack for being about to dodge ANYTHING!! So,
I let that rest for a while. But PC-A was also tough enough to whoop
up on the group fighter, and quick enough to dance around the group
theif. So... GM-Jon got tired of the rest of the PCs complaining and
came up with a decidely nasty curse to give PC-A. It seems a strange
rune sword PC-A picked up was enchanted by a sinisterly twisted
dwarf who died some score of years ago and left his sword around to
wreak chaos on the unsuspecting. PC-A happened to stumble/tumble across
it and used it for ONE and only ONE adventure... (ie long enough for the
curse to set in). Over the next series of days, PC-A found his body
shrinking in places and growing in others, as well as his voice changing
a few octives, higher. Yep, you guessed, PC-A became PC-Eve.. and his
strength went down, toughness went down, and physical beauty and rape
attempts went up. Player got tired of being molested and changed. Everyone
else was happy, I was happy, the NPCs were happy.

    And besides, where the Hell is a 'Green Lanter' character going to fit
into an AD&D (Or ANY fantasy) game??? What are you playing, 'The Justice
League Vrs The Monsters With No Hope Of Winning Because They Are Hopelessly
Outclassed By The Mutant Adventurers Without Problems Generated From Being
Near Kryptonite So Who Go Whereever They Damn Well Please And Kick Ass
On Everyone Because They Can Get Away With It'??

Until Burger King marries Dairy Queen, Make Mine Palladium,
                                                        Jon
From: bell@tigger.cs.unc.edu (Andrew Bell)
Newsgroups: rec.games.frp
Subject: Re: Steve Jackson Games is gone?
Date: 14 Apr 92 15:28:15 GMT
Organization: University of North Carolina, Chapel Hill

In article <loren.38@wmkt.wharton.upenn.edu> loren@wmkt.wharton.upenn.edu (Loren Miller) writes:
>Who wants to post the next one?

Hey,  you're giving the game away.  I was going to write an article about
how Gary Gygax had decided to actually look at other games for inspiration
in his own work,  and had decided that GURPS was a far better system than
AD&D and that he was considering allowing SJG to use his name with the
game system,  but I wasn't sure if that was a good enough lie...

Then there was a thought about a new roleplaying game from the former
Soviet Union,  where in true Marxian philosophy it was a classless system...


   -Andrew
Newsgroups: rec.games.frp