HDTenEightyP/NetNews huggingface dataset:
From: wogg0743@uxa.cso.uiuc.edu (William Shakespeare)
Subject: Excalibur in Adventure
Organization: University of Illinois at Urbana
Date: Wed, 27 Jan 1993 06:20:36 GMT

I once played a version of Adventure (Colosal Cave) which had a sword in
a stone in a room near the Mountain King.  It was a CP/M game on a compupro
or some such dinosaur that a friend had.

Has anyone else ever seen such a thing?

Just curious.

-- 
William ("Shakespeare") Gulstad          /  So where are the C.S. babes?
wogg0743@uxa.cso.uiuc.edu                /  Joni Mitchell for President!
I vote, so I can complain!               /  Did you vote?  Then don't complain!
Republican is the opposite of democracy! /  Tune in, drop out, log on.
From: fletcher@rtf.bt.co.uk (Catherine Fletcher)
Newsgroups: rec.games.int-fiction
Subject: Time and Magik
Date: 26 Jan 93 14:06:00 GMT
Organization: BT Customer Systems, Brighton, UK

I have just aquired a second hand copy of this for the Amiga.  It is made
by Level 9 and Mandarin software and features three text adventure games.
I have started playing The Lords of Time and am stuck.  If anyone out there
knows this game the details follow a bit further down.






















At the fifth time zone - or the one with the medieval village and castle, I
can't seem to find anything useful.  I have a milestone and rotten apple.
How do I a) kill the dragon or b) buy the ale?  

Thanks in advance.


Subject: Time and Magik
Newsgroups: rec.games.int-fiction, comp.sys.amiga.games
Distribution: 
Organization: BT Customer Systems, Brighton, UK

I have just aquired a second hand copy of this for the Amiga.  It is made
by Level 9 and Mandarin software and features three text adventure games.
I have started playing The Lords of Time and am stuck.  If anyone out there
knows this game the details follow a bit further down.






















At the fifth time zone - or the one with the medieval village and castle, I
can't seem to find anything useful.  I have a milestone and rotten apple.
How do I a) kill the dragon or b) buy the ale?  

Thanks in advance.


-- 
 Catherine 

	"Your favourite shirt is on the bed
	 Do a somersault on your head"
Xref: sparky rec.games.int-fiction:1233 comp.sys.ibm.pc.games:33188
From: sxl@castle.ed.ac.uk (Simon Lau)
Newsgroups: rec.games.int-fiction,comp.sys.ibm.pc.games
Subject: Colossal Caves (Adventure) - help needed for 350 pt version
Date: 26 Jan 93 18:53:13 GMT
Expires: 29 Mar 93 23:00:00 GMT
Followup-To: rec.games.int-fiction
Organization: Edinburgh University

I need help but there are spoilers in this article

^L

















Ok, in the original 350 pt text based adventure game
once you've collected and dumped all the treasure in the house
and re-enter the caves, and explored a bit, a voice announces that
the cave will soon close. 

You are asked to leave via the Main Office

The normal exits are closed off and you're eventually dumped into a huge
repository full of rods, cages,snakes, etc. The sw end of the repository
has a locked grate but when you get dumped here you lose all your
inventory.
A sign says that the keys are in the Main Office.

I've read the clue on the underside of the oyster which says that a word
I have always known has a new effect in this strange place. Unfortunately,
trying the obvious words like xyzzy and plugh have no effect.

So can some kind soul please put me out of my misery (and thereby
enabling me to get on with my final year project !!) and tell me how to
escape ?
Or, if that's not correct then where is this Main Office (before I get
dumped in the repository) ?

Email preferred (send to sxl@colonsay.dcs.ed.ac.uk or sxl@castle.ed.ac.uk).

Thanks for listening !!!

Simon.

--You are in a maze of twisty passages all alike.
From: chuckg@meaddata.com (Chuck Greenwald)
Newsgroups: rec.games.int-fiction
Subject: Trinity help, please
Date: 26 Jan 1993 15:26:12 GMT
Organization: Mead Data Central, Dayton OH
NNTP-Posting-Host: herman.meaddata.com

I`m afraid I need some hints for Trinity (probably just a gentle nudge)

1) I can get the lizard, but cannot escape from the barrow -- I
   expect this has something to do with the stupid little hole,
   but what?

2) In Japan, I'm in the shelter, I have the bird, but how do I get back? 

-------------------------------------------------------------------------
Chuck Greenwald                     |   chuckg@meaddata.com  
Mead Data Central                   |   (513) 865-1020
From: rusty@groan.Berkeley.EDU (Rusty Wright)
Newsgroups: rec.games.int-fiction
Subject: Re: Interactive fiction as virtual reality
Date: 20 Jan 93 22:28:18
Organization: Computer Center, UC Berkeley
NNTP-Posting-Host: groan.berkeley.edu
In-reply-to: wbdst+@pitt.edu's message of 21 Jan 93 03:49:17 GMT

In article <2248@blue.cis.pitt.edu> wbdst+@pitt.edu (William B Dwinnell) writes:

   From: wbdst+@pitt.edu (William B Dwinnell)
   Newsgroups: rec.games.int-fiction
   Date: 21 Jan 93 03:49:17 GMT
   Organization: University of Pittsburgh

   Yes, you read that header right: I propose that interactive fiction
   is really virtual reality! Okay, maybe no xxx not virtual reality
   in the popular sense, but truly a xxx an artificial reality which
   is every bit as "real" (strange using that word in this sesnse,
   huh?) as VR.  In fact, I'd go so far as to say that D&D was a sort
   of c virtual reality, too. Any comments?

No complaints here.  What's nice about interactive fiction as a
virtual reality is that it's easy to do; you don't need any fancy
helmet with tiny video displays for your eyes, a body glove, etc.
It's also easier to construct the scenery; with text you can describe
a scene, smells, and sounds (assuming that you have a reasonable grasp
of English) and the reader can visualize it in a manner most
meaningful for their life experiences.  Having to draw all that stuff,
generate the sounds, etc. requires a lot of work, fancy hardware, and
so on.  And notice I didn't mention the smell part.

And right now there are multiuser text virtual realities, typically
called multiuser dungeons, or MUDs.  The ones that I typically play on
aren't puzzle or hack and slash oriented as are the typical
interactive fiction game as they are a place to socialize.  One of the
nicest things about MUDs is that you can add your own rooms to the MUD
(called building) and the more state-of-the-art ones are programmable
so that you can add code to your objects, rooms, etc. in order to
change their behavior and to make new objects.  Probably the most
state-of-the-art MUD is COOL, but there isn't much documentation on it
to speak of, and there really aren't any viable ones running that
would give you a good feel for its power.  The next most
state-of-the-art MUD is MOO, the predecessor to COOL, written by the
person who wrote COOL before he wrote COOL.  A good MOO to have a look
at is LambdMOO; you can connect to it by telnetting to
lambda.parc.xerox.com, port 8888.  E.g., use the Unix command

	telnet lambda.parc.xerox.com 8888

Use

	connect guest

To login as a guest character and look around and talk to the other
players.  Use "say" to talk to them, as in

	say Hello there.  I'm new here.

You can abbreviate "say" to just a double quote, with no space after
it, so the above would typically be done as

	"Hello there.  I'm new here.

Notice that you don't put a " at the end, MOO will do that for you.
From: mk52+@andrew.cmu.edu (Matthew A Kagle)
Newsgroups: rec.games.int-fiction
Subject: Chamber of The Sci-Mutant Priestesses
Date: 26 Jan 93 21:44:30 GMT
Organization: Masters student, English, Carnegie Mellon, Pittsburgh, PA

ANYBODY KNOW WHAT TO DO WHEN YOU GOT ALL THE SKULLS?!
From: dmb@seeker.ai.mit.edu (David Baggett)
Newsgroups: rec.games.int-fiction
Subject: Re: Excalibur in Adventure
Date: 27 Jan 1993 07:21:54 GMT
Organization: MIT Artificial Intelligence Laboratory
Reply-To: dmb@ai.mit.edu
NNTP-Posting-Host: seeker.ai.mit.edu

In article <C1I1MC.7wy@news.cso.uiuc.edu> wogg0743@uxa.cso.uiuc.edu (William Shakespeare) writes:
>I once played a version of Adventure (Colosal Cave) which had a sword in
>a stone in a room near the Mountain King.
>
>Has anyone else ever seen such a thing?

Sounds like the 550/551 point version.  You can get a copy for PC's
from ftp.gmd.de in if-archive/games/pc.  (Check the file "Index" and
select one of several implementations.)

Dave Baggett
__
dmb@ai.mit.edu            Natural Language Processing            MIT AI Lab                                                                                  
ADVENTIONS: We make Kuul text adventures!  Ask about Unnkulian 1, 2, 0, 1/2
  PO Box 851 Columbia, MD 21044 USA / CIS: 76440,2671 / GEnie: ADVENTIONS
Newsgroups: rec.games.int-fiction
From: twpierce@unix.amherst.edu (Tim Pierce)
Subject: Re: Interactive fiction as virtual reality
Organization: Elitist Usenet Administrators, Stuff and Nonsense Division
Date: Fri, 22 Jan 1993 02:06:54 GMT

In article <2260@blue.cis.pitt.edu> wbdst+@pitt.edu (William B Dwinnell) writes:

>"And not only that..." but just consider the escapist power of all sorts
>of fiction. ASxxxx Sci-fi, fantasym, and romance, have all built 
>entire industries on top of this!

Yeah!  See, science fiction and fantasy is yet another form of virtual
reality!  You can get yourself all wrapped up in a good book (*any*
good book, really, so it's not fair to limit the VR aspect to these
genres, but rather the whole of literature) just like any other
virtual reality thingy!

Maybe reading is virtual reality.

T, off looking for a way to declare rollercoasters virtual reality

-- 
____ Tim Pierce                / 
\  / twpierce@unix.amherst.edu /               Rocks say goodbye.
 \/ (BITnet: TWPIERCE@AMHERST) / 
Newsgroups: rec.games.int-fiction
From: hora@ecf.toronto.edu (HO ROBERT ANDREW)
Subject: Where can I find TADS?
Organization: University of Toronto, Engineering Computing Facility
Date: Wed, 27 Jan 1993 08:03:03 GMT



Okay, I used archie to search for TADS but I came up blank (well, there were
a number of files that had "tads" in the name but they were all sample
games of adventures written using TADS, not the system itself).  Is there
anyone who knows an anonymous ftp site that has it (and my deepest apologies
if this is a FAQ).
-- 
Robert Ho
Univ. of Toronto
hora@ecf.toronto.edu
Newsgroups: rec.games.int-fiction
From: djesimps@laplace.uwaterloo.ca (Darel J. Simpson)
Subject: The Pawn
Organization: University of Waterloo
Date: Thu, 21 Jan 1993 06:21:14 GMT

Anyone ever play this?  How about a walkthrough somewhere?  I played it
and won it, but missed out on about 60 points. The clue book that came with
the game was fairly useless in places, as the encrypted line you had to type
in was somewhat larger than the maximum length allowed by the program. (3.5 lines?)

I would appreciate any answers before 1:30pm EST, as I will not have net-access
for some time after that.

Please E-mail, as it is easier than sifting through posts.

Thank-you
	djesimps@descartes.uwaterloo.ca
	a.k.a. Darel J. Simpson
From: holcomb@csugrad.cs.vt.edu (David Holcomb)
Newsgroups: rec.games.int-fiction
Subject: Classic Programs on New Platforms
Date: 26 Jan 93 21:14:43 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA
X-Newsreader: Tin 1.1 PL4


Forgive me if this is re-posted.  I thought I posted it yesterday.
Copy of my previous article follows...


Subject: Classic Game Reproductions
Newsgroups: alt.games.video.classic
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA
Distribution: 
Summary: 
Keywords: 

Does anyone know if there has ever been any sort of movement to get
classic computer games (Pacman, Ms. Pacman, Galaga, Asteroids,
Dodge 'Em, Space Invaders, Fantasy, Venture, etc...) re-marketed
for current computer architectures?

For example, suppose a bunch of hackers/great programmers get together
and decide they would like a faithful reproduction of a classic game
on their own machine (Mac, IBM, Amiga, whatever...).  When I say
faithful, I mean that the critters/controls react exactly/semi-exactly
the way they did on the original game.  Perhaps if some of these
companies are now defunct, or if they would like to make money on such
a venture without investing any money into it, an agreement could be made
between the companies and this programming team to the effect that,
"Should [so and so] members of this programming team manage to reproduce
a faithful reproduction of the game/program on another architecture, then
the team members get XX percentage of the profit made from selling the
program and the original company gets YY percentage of the profit."  Why
does the company get part of the profit?  Mostly because they should make
available to the programming team any written algorithms or actual machine/
assembly code that was originally used in the production of the video game
machines/video game cartridges.  The use of this information should be used
solely for production of said program and not for any other purposes without
consent of the information's proprietor.

I think these reproduced programs would sell like hotcakes because:
   1) they were great programs that even today's video game players
      will enjoy
 & 2) people who "don't play video games anymore" because they are
      too old (or whatever), but USED TO play video games regularly,
      will buy the programs because seeing them on their own machine
      will help them to continually remember the "ol' times".  People
      love memory books and photo albums.

Personally, I think that the games should be priced quite cheap, maybe $5,
$10, or $15 at most.  Maybe they could even be bundled in 3, 6, or 12-packs
(kinda like the old Scott Adams Adventure series -- god, I would LOVE to 
have copies of those programs for my machine).

A Pacman program that I have for my macintosh (in color) is what evoked this
idea.  The program really LOOKS like the original Pacman I remember from the
arcades, but many elements of the program have been altered, as have been the
monster patterns.

If anyone has ever heard of any movements/plans to "bring back the old," please
let me know.

Thanks,
Dave Holcomb
holcomb@csugrad.cs.vt.edu
From: lazuli@byron.u.washington.edu (Fred Sloniker)
Newsgroups: rec.games.int-fiction
Subject: Re: Nord & Bert Help!
Date: 26 Jan 1993 01:15:27 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: byron.u.washington.edu

In article <1993Jan25.210703.10171@netcom.com> derich@netcom.com (Scotty*Tissue) writes:
>Help!
>
>I'm in Playing with Jacks.
>
>A pair of sleeves stick out.
>
>I type "WEAR THE SLEEVES"
>
>it says i'm not holding the sleeves
>
>So I go, "HOLD THE SLEEVES"
>
>it goes "Sorry, you can'ty hold such a big machine..."
>
>I followed the hint book to the letter, and keep getting the damned
>two messages - how do I go around it?

(grin)  You're in Playing with Jacks, right?  That means you need to use
a word for something with sleeves that starts with 'jack'...  Hope that
helps!  (:3

				---Fred M. Sloniker, slacker undergrad
				   L. Lazuli R'kamos, FurryMUCKer
				   lazuli@u.washington.edu
Newsgroups: rec.games.int-fiction
From: blasius@gmd.de (Volker Blasius)
Subject: Re: Where can I find TADS?
Organization: GMD, Sankt Augustin, Germany
Date: Wed, 27 Jan 1993 11:29:10 GMT

>Okay, I used archie to search for TADS but I came up blank (well, there were
>a number of files that had "tads" in the name but they were all sample
>games of adventures written using TADS, not the system itself).  Is there
>anyone who knows an anonymous ftp site that has it (and my deepest apologies
>if this is a FAQ).

Try ftp.gmd.de:/if-archive/programming/tads or its mirror site 
wuarchive.wustl.edu:/doc/misc/if-archive/programming/tads.

Volker

---
 *Origin: a twisty little maze of passages, all different (2:243/50.37)
From: erd@kumiss.cmhnet.org (Ethan Dicks)
Subject: Re: Infocom articles (was: Re: The original zork)
Newsgroups: rec.games.int-fiction
Distribution: world
X-Newsreader: TIN [version 1.1 PL6]
Date: 20 Jan 93 23:51:40 EDT
Organization: Not an Organization

Stefan Winterstein (winter@aquarius.cs.uni-sb.de) wrote:

: One caveat though:
:     "Please restrict downloads to
:     our non-working hours (i.e outside of 08:00-18:00 MET, Mo-Fr)
:     Please don't download large files from outside of Europe."

Where is the IF archive site mirrored, for those of us outside Europe?

-ethan

Newsgroups: rec.games.int-fiction
From: jsvrc@rc.rit.edu (J A Stephen Viggiano)
Subject: Re: Trinity help, please (HINTS FOLLOW)
Organization: RIT Research Corp
Distribution: na
Date: Thu, 28 Jan 1993 02:09:57 GMT

In article <1k3l6kINN1ja@meaddata.meaddata.com> chuckg@meaddata.com (Chuck Greenwald) writes:
>I`m afraid I need some hints for Trinity (probably just a gentle nudge)


HINTS BELOW:





>1) I can get the lizard, but cannot escape from the barrow -- I
>   expect this has something to do with the stupid little hole,
>   but what?

You need to search those two rooms better. You do need the hole; what you
do with it will become obvious. :-)

BTW -- there's something else you'll need from that toadstool later on . . . .

>2) In Japan, I'm in the shelter, I have the bird, but how do I get back? 

Magic. :-)  Someone will do a favor for you if you return to her (or him)
something they lost in the foregame (wait, that was in the present; and you're
in the past right now . . . . nevermind).

Have fun!
From: nelson@vax.oxford.ac.uk
Newsgroups: rec.games.int-fiction
Subject: Lost Treasures in the UK?
Date: 24 Jan 93 15:59:59 GMT
Organization: Oxford University VAX 6620


  Does anybody know if "Lost Treasures of Infocom I" and "...II" are
available in any easy way in the UK?  PC format would be preferable although
actually I was intending playing them on an emulator anyway.

  Failing that, does anyone have an address or phone number of a US mail
order outlet which will send to the UK?

  Thanks (he typed hopefully),

  Graham Nelson (Maths Institute, Oxford, UK)
Newsgroups: rec.games.int-fiction
From: ojwb1@cl.cam.ac.uk (O.J.W. Betts)
Subject: Re: Emerald Isle - Level 9 - Hint please..
Organization: U of Cambridge Computer Lab, UK
Date: Mon, 25 Jan 1993 15:09:52 GMT

In article <1993Jan22.160231.21298@infodev.cam.ac.uk>, ojwb1@cl.cam.ac.uk (O.J.W. Betts) writes:
|> Keywords: 
|> 
|> Okay. A friend and I are trying to solve this 'easy' [say Level 9] game on the
|> BBC micro. What I'd like to know is...
|> 
|> the game allows several moves in the dark before you trip and die. We've found
|> that you can get to the station and later get through the spider cave by several
|> moves in the dark. Should we have found a lamp first though? And can you give a
|> *hint* as to where it is if so?
|> 
|> Any help much appreciated
|> 
|> -- Olly Betts --

Well, we've sorted the lamp out okay and we're now on 720/1000 points. But we're
completely stuck for ideas. We've not used the pickaxe, armband, statue or
the stone block yet. Or the short rope. *Hints* appreciated.

Ta

-- Olly Betts --
Xref: sparky rec.games.int-fiction:1246 misc.forsale.wanted:612
From: rees@csa.bu.edu (David Rees)
Newsgroups: rec.games.int-fiction,misc.forsale.wanted
Subject: Need Scott Adams Software for TI-99 4/A
Date: 28 Jan 93 01:29:24 GMT
Followup-To: rec.games.int-fiction
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: rees@csa

From: rees@csa.bu.edu (David Rees)
Newsgroups: rec.games.int.fiction,misc.forsale.wanted
Subject: Any companies that still sell TI-994/a software?
Summary: 
Followup-To: 
Distribution: world
Organization: Computer Science Department, Boston University, Boston, MA, USA
Keywords: 


     Hi all.  I am looking for the name of a company that still sells
software for the texas instruments TI-99 4/a home computer.  Specifically,
I am looking for Scott Adams/ Adventure International games.  I've been 
thinking of porting these to a modern machine, and managed to acquire 
8 of the games, but upon digging out my old TI, I found out that I no
longer had the required cartridge for playing Adventure International games.
So I am looking for anyone selling that cartridge, also anyone with the
gamresses and phone numbers of companies that might sell these.  I asked
the net a few months ago, and someone sent me the name of a company that
I think was in California that had all of the things I need, but I 
misplaced the address.  Could whoever that was please write me again with
it?  Thanks everyone.
-------Dave Rees (rees@cs.bu.edu)
From: dmb@seeker.ai.mit.edu (David Baggett)
Newsgroups: rec.games.int-fiction
Subject: Re: Excalibur in Adventure
Date: 27 Jan 1993 07:24:46 GMT
Organization: MIT Artificial Intelligence Laboratory
Reply-To: dmb@ai.mit.edu
NNTP-Posting-Host: seeker.ai.mit.edu

In article <1k5d6iINNajj@life.ai.mit.edu> dmb@ai.mit.edu writes:
>In article <C1I1MC.7wy@news.cso.uiuc.edu> wogg0743@uxa.cso.uiuc.edu (William Shakespeare) writes:
>>I once played a version of Adventure (Colosal Cave) which had a sword in
>>a stone in a room near the Mountain King.
>>
>>Has anyone else ever seen such a thing?
>
>Sounds like the 550/551 point version.  You can get a copy for PC's
>from ftp.gmd.de in if-archive/games/pc.  (Check the file "Index" and
>select one of several implementations.)

Oops, make that games/sources ... they're actually Unix versions.

Dave Baggett
__
dmb@ai.mit.edu            Natural Language Processing            MIT AI Lab                                                                                  
ADVENTIONS: We make Kuul text adventures!  Ask about Unnkulian 1, 2, 0, 1/2
  PO Box 851 Columbia, MD 21044 USA / CIS: 76440,2671 / GEnie: ADVENTIONS
Newsgroups: rec.games.int-fiction
Subject: Another mysterious Adventure
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Date: Wed, 27 Jan 1993 21:44:38 EST
Organization: The Leader Desslok School of Diplomacy

Well, while we're going on about Adventure versions, I'm hunting for one
that I got a hold of long ago, then unconscientously, stupidly deleted. It
was released as a demo of an adventure creation system for MSDOS with
elementary text "windows" and so forth. It had an integrated help function,
for example. As for game changes, there was lots of new stuff above ground
including _several_ rooms inside the blockhouse, there was a contest where
you had to find ten hidden words, a hidden computer lab, "Rover" from _The
Prisoner_ showed up in the room with the safe, and so forth.

If you have any clue at all where this game can be obtained, I really,
really, want to know and so might a lot of others, I suspect!

     "If you can't dazzle them with brilliance, riddle them with bullets."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
   DISCLAIMER: Penn State University cares about my money, not my opinions.
Newsgroups: rec.games.int-fiction
From: ojwb1@cl.cam.ac.uk (O.J.W. Betts)
Subject: Emerald Isle - Level 9 - Hint please..
Organization: U of Cambridge Computer Lab, UK
Date: Fri, 22 Jan 1993 16:02:31 GMT

Keywords: 

Okay. A friend and I are trying to solve this 'easy' [say Level 9] game on the
BBC micro. What I'd like to know is...

the game allows several moves in the dark before you trip and die. We've found
that you can get to the station and later get through the spider cave by several
moves in the dark. Should we have found a lamp first though? And can you give a
*hint* as to where it is if so?

Any help much appreciated

-- Olly Betts --
From: jrod_ltd@uhura.cc.rochester.edu (J. Rodriguez)
Newsgroups: rec.games.int-fiction
Subject: Suspended
Keywords: impossible?
Date: 22 Jan 93 22:21:24 GMT
Organization: University of Rochester - Rochester, New York

Is it possible to win the impossible version of "Suspended"?  I have only ever
been able to have two turns.  Is it wasting time to try?

John

-- 
+ John Rodriguez             +        jrod_ltd@uhura.cc.rochester.edu        +
| CPU Box 275489             |                                               |
| University of Rochester    |    Olympique de Marseille -- DROIT AU BUT!    |
+ Rochester NY 14627         + What would I like? Two names: Gili and Papin! +
Newsgroups: rec.games.int-fiction