HDTenEightyP/NetNews huggingface dataset:
From: v113np2v@ubvmsd.cc.buffalo.edu (George D Emmons)
Newsgroups: alt.games.video.classic
Subject: Swordquest
Date: 14 Dec 92 21:38:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Okay...my question is: did anyone ever get the Sword that Atari offered?

For that matter, did Airworld ever get released?

And...does anyone out there have a complete list of the things you need to do
to get the clues on the first two (Earthworld and Fireworld)?

                                      George...
Newsgroups: alt.games.video.classic
From: adam@owlnet.rice.edu (Adam Justin Thornton)
Subject: Re: The Sweet sound of failure
Organization: Milo's Meadow
Date: Sun, 13 Dec 1992 11:11:42 GMT

In article <Bz6EFp.AIE.1@cs.cmu.edu> tomault+@cs.cmu.edu (Thomas Galen Ault) writes:
>In article <Bz0oF6.3Hn@cs.columbia.edu> haupt@cs.columbia.edu (Marcus E. Haupt) writes:
>
>>Toss up question: How many dragon's wre there in Atari's original "Adventure"
>>	          for the 2600, and what were their names?
>>Bonus:   Which dragons were which color?
>*YAWN*  There were three dragons:
>	Yellow/Gold (and wimpiest) - Yorgle
>	Green - Grundle
>	Red (toughest) - Rhindle
>
>I must have played that game for months just because it was so fun.
>
>Now for a _real_ bonus question:  What steps do you take to pass through
>the thin walls to get to the secret room with the programmer's hidden
>message?
>
Easy.  First (well, after killing off all the dragons so you won't be
bothered), you get the bridge and carry it around in the maze inside the
Black Castle (well, that's in game #2, where the objects are in fixed
locations) until you get to the room that's flashing because there are
too many objects in it.  I don't remember the maze (I'll bet my fingers do,
though), but you have to get into a little isolated room (with the bridge)
which is a little bit to the lower left of center in the room on screen.
In the lower right corner of this room is the mystical dot.  Pick it up.
Then drop it again and get it on your left side so you can get through
the wall.

All this will be easier if you have left enough objects (3??) in the room
with the wall in it (which is the one below and to the right of the castle
where you started), because otherwise you'll have to drop the dot and
finding it again can be a real bitch.  Then, carrying the dot on your LEFT,
walk right through the wall, to the flashing letters o' fire.  Warren
Robinett it was.

Adam
-- 
"And in the heartbreak years that lie ahead, |++| adam@rice.edu |++| Cthulhu
 Be true to yourself and the Grateful Dead." --Joan Baez  | 64,928 | fthagn!
"Very often, a common stone, thrown away and despised, is worth more than
 a cow." -- Paracelsus | If these were Rice's opinions I'd shoot myself.
Xref: sparky alt.games.video.classic:744 rec.games.video.arcade:9658 rec.games.programmer:5034
From: etljmme@etlxd30.ericsson.se (Jim)
Newsgroups: alt.games.video.classic,rec.games.video.arcade,rec.games.programmer
Subject: Re: [Ms.] Pac-Man music (Was: Pac Man)
Date: 14 Dec 92 19:51:07 GMT
Reply-To: etljmme@etlxd30.ericsson.se
Organization: Ericsson Telecom AB

In article 19549@sol.ctr.columbia.edu, jerry@msi.com (Jerry Shekhel) writes:
>Todd Lehman (toddl@county.lmt.mn.org) wrote:
>:
>
>I just got busted by Namco-America for my Windows game, Chomp.  Apparently,
>it looks enough like Pac-Man to infringe on their (ugggghhhh!) audiovisual
>copyright.  They demanded that I stop distributing the game (like that's
>possible with shareware that's been out there for almost 2 years).
>

That's a real shame.  Still, if you can no longer distribute the game, how about
letting us see the source?  :-)

Cheerio,
Jim.


>: Todd Lehman
Newsgroups: alt.games.video.classic,rec.games.video,rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject:  Re: "Pac-Man Fever" 
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sun, 13 Dec 1992 00:39:05 GMT



>In article <1992Dec7.143012.20551@jyu.fi> mol@jyu.fi (Mika O. Latokartano)
writes:
>>  There's a hilarious album by Buckner & Garcia called "Pac-Man Fever".
>>  It includes songs like "Pac-Man Fever" plus songs about the Centipede,
>>  Defender, Donkey Kong, and many more.  Check it out if you can -
>>  it's worth of many laughs.
>
>  It's INCREDIBLY hard to find, having been released in the early '80s. I
>disagree that it's "worth of many laughs" [sic] -- it's an entertaining
>album, kinda fun to listen to, but not really comical. The music style is a
>little juvenile (too much repetition of the chorus, reminds me of disco for
>some reason), but there were a few gems in there, "Hyperspace" (Asteroids)
>being the best, IMO.

1982, unless I miss my guess.

All together now, sing along:

Side One:

Pac-Man Fever         (you all know the words)  
Froggy's Lament       ("RIBBIT!  Pluck your magic twanger, Froggy!")
Ode to a Centipede    ("Run your little legs off... do you have Nikes for
			all of 'em?")
Do the Donkey Kong    

Side Two:

Hyperspace            ("a push on the button and I'm back in the race...")
The Defender	      
Mousetrap             ("cheese was the bait... won't somebody help me,
			 before it's too late?")
Goin' Berzerk         

Dippy (yet catchy) early 80's technopop melody, various sound effects from
the actual games themselves spliced in, and abysmally twisted lyrics.

Not excessively VALUABLE, IMHO, since the novelty wore off about a month after
it came out--which is why it's so hard to find.  It's not exactly Dark Side
of the Moon, after all.

Froggy's Lament still succeeds in cracking me up, though, with that gravel-
voiced frog warbling "Hiya, kids..."


--
          jecoleb@eos.ncsu.edu : have clue, will travel.
       ---------------------------------------------------
     It's time to see the world / It's time to kiss the girl
              It's time to cross the wild meridian
  Grab your bag and take a chance / Time to learn a Cajun dance
             Kid, you're gonna see the morning sun... 
Newsgroups: alt.games.video.classic
From: sery@crunch.unm.edu (sery)
Subject: Re: Whatever happened to Colecovision? 
Date: Fri, 11 Dec 92 21:17:28 GMT
Organization: /usr/local/lib/rn/organization

Jason Patrick Bennett writes:
>mglicksman@loyola.edu (Michael `SLAM' Glicksman) writes:
>
>>	Why did Colecovision disappear? ...
>
>Two things were responsible for the destruction of Coleco's video game empire:
>ADAMitis and Cabbage Patch Disease.  Seperately, these illnesses are innocuous
>enough, but when Coleco suffered under them simultaneously, their combination
>proved fatal.
>
> [an interesting analysis followed...]

As a side note, an engineer friend of mine went to an interview with Coleco
at the time.  It was conducted in the combined office/factory for the Adam.
The factory was so physically disorganized that after he finished the 
interview he decided that he would never work for them (I don't recall if he
was offered the job).  He made a good choice.

Paul Sery
Albuquerque, NM
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: efb@mentor.cc.purdue.edu (Fred Byon)
Subject:  General Pac-Man Questions...
Organization: Purdue University Computing Center
Date: Wed, 16 Dec 1992 22:59:00 GMT

These questions probably belong primarily in r.g.v.a but I'll go ahead and
ask in a.g.v.c as well, since it does make reference to a "classic" of
sorts (yes, I was a big Pac-Man fan back when I was about 10, and I still
play Ms. Pac-Man, which they have here at the dorm; today I managed to 
score over 195,000 in 27 minutes)

1.  Does Namco have any current plans to produce any more Pac-Man sequels?
The MOST recent one I saw was in an arcade in Seoul, Korea, which was called
Pac-Mania.  Basically, it was Pac-Man in 3-d, featuring a Pac-Man that has
the ability to jump.  As the boards progressed, the number of ghosts increased.
It started off as the "usual" ghosts: Blinky, Pinky, Inky, and Clyde, and then
on the Strawberry board, Sue comes in (if you watched the old "Pac-Man"
cartoons, Sue was purple, and this is the same in Pac-Mania as well) and then
those "baby ghosts" come in as well (forgot their names).  Around the 2nd
apple, the "baby ghosts" start to have the ability to jump as well.  I've only
managed to get to the 1st grape or something on that game (I think). 

2.  Does Namco no longer license their games through Midway anymore?
When I first saw Galaga 88 here in the States, I figured that Midway would
have their name on it, since they were the ones who marketed the
original Galaga and its predecessor Galaxian, but I was suprised when I saw
Atari on it instead.  I heard there was also a "Pac-Man 88" also marketed
by Atari (though I have yet to see it).  Did Bally/Midway or Namco decide to
break the marketing relationship or something?  If that was the case, why?

Any response would be appreciated.  (email is preferred, since I am not
a regular reader of each group)

Fred Byon
byonef@sage.cc.purdue.edu 


Newsgroups: alt.games.video.classic
From: markp@netcom.com (Mark Perreira)
Subject: Re: Swordquest
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 15 Dec 1992 01:50:14 GMT


I remember the first game EarthWorld.  I don't remember the exact solution,
but on the first (or second ) page of the instruction manual there was a 
passage of some sort, well two words are SLIGHTLY colored different than
the rest of the passage.  Those two words are supposed to clue you to
something inside of the comic adventure in the book which would inturn clue
you to a solution to the game.

Best I can remember after all these year...
-- 

 _____________________________________________________________________________
|                                                                             |
| markp@netcom.com               Mark Perreira                  (510)889-3373 |
|_____________________________________________________________________________|
From: jaxh@dcs.ed.ac.uk (Jon Hanson)
Newsgroups: alt.games.video.classic
Subject: Re: Cloak and Dagger
Date: 18 Dec 92 04:22:00 GMT
Organization: Department of Computer Science, University of Edinburgh

I remember that !! It had a shot of a bloke flipping a coin in an elevator, then some
frantic running round a room, shooting nasties. The stereotype computer programmer
dude found a hidden level in the game and got shot for his pains.

I think the game did exist - was it an Atari job ??

   .
   |on Hanson
 `-' jaxh@dcs.ed.ac.uk
Newsgroups: alt.games.video.classic
From: boutell@isis.cshl.org (Tom Boutell)
Subject: Re: SpaceWar/C64
Organization: Cold Spring Harbor Labs
Date: Mon, 14 Dec 1992 19:19:37 GMT

In article <Bz9Fyo.IE2@wrs.com> gak@wrs.com writes:
>Speaking of the C64, this newsgroup has inspired me to write a SpaceWar clone...
>...unless someone has done it already...

There's been a really lovely MSDOS clone of Spacewar for years. Runs
in 640x200 B&W CGA mode, but so what, that's pretty realistic. I played
this as far back as, hell, six years ago or so. Can't remember spotting
it on an FTP site recently, but I'm sure it's around.

-T

But don't mind me, I'm busy cloning Ripoff! (: (coming along)


-- 
Tom Boutell, boutell@cshl.org

Clausthaler is the best non - alcoholic beer in the known universe.
From: garrick@acsu.buffalo.edu (sean garrick)
Newsgroups: alt.games.video.classic
Subject: Wanted: Atari 8-bit games
Date: 11 Dec 92 19:48:04 GMT
Organization: UB
Originator: garrick@cfd14.eng.buffalo.edu



Does anyone know of any sources of atari 8-bit computer games.

Thanks in Advance.
garrick@eng.buffalo.edu
garrick@acsu.buffalo.edu
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: alt.games.video.classic
Subject: Re: Old Game
Date: 16 Dec 92 23:20:48 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: kist@acsu.buffalo.edu's message of 15 Dec 92 07:24:28 GMT

In article <BzAHwt.Bwu@acsu.buffalo.edu> kist@acsu.buffalo.edu (james e kist) writes:
| In article <1992Dec15.041228.23508@u.washington.edu> sburns@carson.u.washington.edu (Sherri Burns) writes:
| >Does anybody remember 'PHOENIX'?  That was a truly awesome game!!!
|
| Yes it was. My school still has it in the dorm complexes, along with Black
| Widow, and a few other ancient ones that I forgot. Of course, they never
| get played. Nobody wants to be seen playing these games,or are too young to
| know how good they really are.

Last time I played Phoenix was about 6 months ago...

--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
From: dleslie@phakt.usc.edu (David Leslie)
Newsgroups: alt.games.video.classic
Subject: Re: Castle Wolfenstein (was Re: Pacman beaten, GA too)
Date: 18 Dec 1992 00:11:54 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <jpenne.724572624@ee.ualberta.ca> jpenne@ee.ualberta.ca (Jerry Penner) writes:
>Actually, Castle Wolfenstein was very easy to beat.  Each level was
>always the same, so you just had to figure out what the pattern for
>each level was.  Of course, the map was still in a random location.
>SS guards would also give up quite easily if you approached them from
>the side (or was it the bottom, can't quite remember) and shot them
>once.  Still, it was a great game.

Are you sure? I thought that it generated a new map upon request? At
least it was that way on the apple // version. Not that it was
impossible or anything, but the random appearance of an SS could
ruin your day! :)

 /  Amiga  ///    |  U.S.C. Trojans  | O Bar  | David Leslie        \
|         ///     |     Fight On!    | E O    |                      |
|     \\\///      |        --        | Meu    | dleslie@usc.edu      |
 \     \XX/ A1000 |     Go Kings!    | Lar!   |                     /
Newsgroups: alt.games.video.classic
From: gianos@leland.Stanford.EDU (Edward Alexander Gianos)
Subject: re:  here's an ad for 2600 carts....
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 12 Dec 92 22:52:07 GMT


The previous article was something I saw on misc.forsale or something.....

I thought it would be of interest here......
please reply to him, not me......

(P.S.  My favorite was Olympic Decathlon on the apple ][.....)

ed

Newsgroups: alt.games.video.classic
From: jmfuchs@unix.amherst.edu (JESSE MICHAEL FUCHS)
Subject: Re: C-64 games (was Re: Classic Atari 8-bit programs)
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL7]
Distribution: na
Date: Sun, 20 Dec 1992 09:54:33 GMT

Ben Scott (bscott@nyx.cs.du.edu) wrote:
> In article <1g5mncINNmt3@terminator.rs.itd.umich.edu> liamr@bradley.edu (Liam Hoekenga) writes:
> >Synapse made some of the coolest atari 800 games.. Like Blue Max and 
> >Necromancer. Expy was cool too. Kronos Rift, the Eidolon, and BALLBLAZER!
> 
> Koronis Rift!!!  I've been trying to remember the name of that one since
> this group showed up.  GEEZ, what a cool game.  You drove around this
> ancient planet searching wrecks for nifty gadgets, so you could outfit your
> ship to drive around the planet some more, to get better gadgets, to go up
> against tougher sentinels, to get more gadgets...
	Geez, sounds like that old PSA on TV about cocaine abuse. "I'll do
more coke...so I can work harder...so I can make more money...so I can...get
more coke..."
> 
> 
> --
> |Ben Scott, professional goof-off and consultant at The Raster Image, Denver|
> |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.| 
> |"Don't tug on that - you never know what ][The Raster Image IS responsible |
> |it might be attached to." Buckaroo Banzai][for everything I say! | *Amiga* |
							-jesse
					"Who taught you how to use this?"
					"It was YOU, Dad!
					 I learned it from you..."
From: dtasman@NMSU.edu (Dan Tasman)
Newsgroups: alt.games.video.classic
Subject: Re: PIXX!  PIXX!  PIXX!
Date: 13 Dec 92 23:34:06 GMT
Organization: New Mexico State University

: andrew@aardvark.ucs.uoknor.edu (CHIHUAHUA CHARLIE) writes:
: 
: -Sounds like TV Pixx, a daily call-in contest run by Channel 11 in New
: -York, WPIX.  They let kids "play" Space Armada (?) and Football on the
: -Intellivision system by yelling "Pixx!" into the phone to trigger the
: -guns or throw the football.  It always ran during the Tom and Jerry
: -hour, but we didn't have cable so I could only see it at friend's
: -houses after school.
: 
: Holy Shit!
:     I lived in Hillsborough, New Jersey until I was in the 4th
: grade.  I can't cannot believe that anyone remebers Pixx; I have
: not heard of it for years.  I remeber the football version very
: well (I also thought the kids playing it were brain dead, or
: have never seen a video game before!
: 
: 	Amazing how much childhood one can recover when on this
: here little thread!

I almost forgot about TV Pixx!  God, that brings back memories ... we used to  
get WPIX on cable in Buffalo, and TV Pixx was a fixture until 1982, I believe   
The "surefire" strategy used by a majority of the callers was to yell a  
constant strem of "pixes" into the phone ..."pixxpixxpixxpixxpixxpixxpixxpixx",  
stopping only to breathe. I don't think that strategy worked, because the  
person manning the Intellivision would usually just slow down and fire a shot  
every two seconds or so whenever some Long Island brat did the rapid fire pixx  
routine ...

--
   Dan Tasman                                       dtasman@dante.nmsu.edu
                                                     molson@rever.nmsu.edu
   -----------------------------------------------------------------------
   "I think that I shall never see a billboard lovely as a tree
    Indeed, unless the billboards fall, I'll never see a tree at all."
                                                                Ogden Nash
Newsgroups: alt.games.video.classic
From: cgordon@vpnet.chi.il.us (gordon hlavenka)
Subject: Re: The Classics
Keywords: Atari 2600
Organization: Vpnet Public Access
Distribution: usa
Date: Tue, 8 Dec 1992 02:02:42 GMT

 ssriv@casbah.acns.nwu.edu (Sanjay Srivastava) writes:
>ADVENTURE!   ADVENTURE!   ADVENTURE!   ADVENTURE!   ADVENTURE!   ADVENTURE!
>
>I can still play this game for hours on end.  It's a classic, and it rocks.
>Piece o' crap graphix, cheezy sounds, but hey! it kicks butt.  Any other
>Adventure freaks out there?

I'm still looking for an Adventure cartridge for _my_ 2600.  (When I
moved out, Mom kept hers and won't give it up to this day!)

Did you find the "easter egg" in this game?

-- 
----------------------------------------------------
Gordon S. Hlavenka           cgordon@vpnet.chi.il.us
Vote straight ticket Procrastination party Dec. 3rd!
Newsgroups: alt.games.video.classic
From: yiyabob@leland.Stanford.EDU (matthew ford)
Subject: Atari 800 Classics
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 19 Dec 92 17:50:11 GMT

First off, I have a question:  who remembers Atari 800's Necromancer better
than I do?  (Which isn't saying much)  I remember that in stage 1 you had to
plant trees and protect them from... something... then in stage 2 you made
the trees walk around and plant themselves over... tombs?... the roots would
break through and smash some kind of eggs... but what was the goal here? 
There were ? marks that made the ladders go up and down...  then in the last 
stage you were in a graveyard using whatever you gained in the previous stage
to fight spiders and walk over the graves?  Please someone tell me what i am
missing; that game was a great one and my memory is terrible...

Castle Wolfenstein!! My friend Mike and I played that on the C64 with the
2-player mode:  one shoots and the other controls movement.  What fun that
was!  There was NOTHING more frightening than that shout of "SS!"... and
nothing better than blowing the dude up with a precious grenade... or this was
the best:  Holding up a guard with no bullets in your gun, taking his bullet
clip, and shooting him with his own bullets!  Or discovering he HAS no bullets,
in which case you would have to sort of apologize and run like hell... 
Anyone remember what was different about Wolfenstein 2?  I know you were trying
to plant a bomb in the bunker... there were fuse boxes and alarms... were
there uniforms in Wolfenstein 1 also?

AND!  I have not heard anyone mention the fantastic 800 game Ali Baba and the 
Forty Theives!  I spent many hours playing this adventuring game, full of 
cool surprises and discoveries... ah, I'd love to play these again...

-- 
-------------------------------------------------------------------------------
Matthew Ford--Katharine Tracy--Orogg LaRoux       |Pithy saying 
Affiliates of Ying, Yang, & Bob Games (R).        |intentionally omitted.
Organization: Penn State University
Date: Wed, 16 Dec 1992 18:34:43 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: alt.games.video.classic
Subject: Re: BallBlazer
Distribution: na
 <1g5mncINNmt3@terminator.rs.itd.umich.edu> <37928@uflorida.cis.ufl.edu>
 <92350.120810SML108@psuvm.psu.edu> <1992Dec16.173454.9513@rei.com>

In article <1992Dec16.173454.9513@rei.com>, fox@rei.com (Fuzzy Fox) says:
>
><SML108@psuvm.psu.edu> writes:
>
>>Loved those two artifacts in Koronis Rift that played
>>the BallBlazer and Fractalus themes...  Speaking of which, did anyone ever
>>see what happens at the end of this game?  I cleared out the last level
>>of saucers (way coolest explosion effect I've ever seen in this game by the
>>way including anything made today) and nothing happened...
>
>How the heck did you ever solve this game?  I must've played Koronis
>Rift for weeks without ever getting further than four or five artifacts.

Well, I just sort of sat down during Thanksgiving vacation and made it
my quest to solve.  I saved the game a lot too...  Perhaps it may also
be because I had the Atari 800 version...

>My (C64) version of Koronis Rift had a bug, though; if you booted up the
>game and then removed your shield module entirely, when you landed on
>the planet you would have amazingly huge shields!  The problem was that
>they would not regenerate, and I still never managed to get very far.
>Fooey.

Oh well...  The game was a real experience for me.  I'd say it's in my top
10 which I'll throw in at no extra charge and in no particular order

1. Rescue at Fractalus
2. BallBlazer
3. Koronis Rift
4. Dungeon Master I & II (Same game, different scenarios)
5. Star Glider II
6. Necromancer
7. Sundog
8. Way Out
9. Blue Max
10. Stun Runner (Lynx)

>--
>#ifdef TRUE        | Fuzzy Fox (a.k.a. David DeSimone)       fuzzy@netcom.com
>#define  TRUE   0  |
>#define  FALSE  1  |  "You have been recruited by the Star League to defend
>#endif             |     the Frontier against Xur and the Kodan Armada."

Scott
"What would be your reaction if we sued you for copyright infringement for
HacMan II" - Leonard Tramiel
From: kpb@quicksand.cis.ufl.edu (Kevin Barrett)
Newsgroups: alt.games.video.classic
Subject: BallBlazer
Date: 15 Dec 92 16:19:10 GMT
Distribution: na
Organization: Univ. of Florida CIS Dept.

In article <1g5mncINNmt3@terminator.rs.itd.umich.edu>, liamr@bradley.edu (Liam Hoekenga) writes:
|> Synapse made some of the coolest atari 800 games.. Like Blue Max and 
|> Necromancer. Expy was cool too. Kronos Rift, the Eidolon, and BALLBLAZER!
|> Of all the games that I miss from my 800, I think that I miss Ballblazer
|> the most. I heard a couple of years ago that some Euorpean company was
|> porting it the Amiga under the name of Master Blazer, but that's all I
|> heard. Anyone else know anything about it?

Lucasfilm Games made the Eidolon and Ballblazer for the Commodore 64.  After
4 or so years I have given up looking for a Ballblazer port on any machine.
I have owned a 64, an Amiga and now a 386 PC clone, and I think out of all
the games on all those machines I enjoyed Ballblazer the most.

The trouble was, after I could beat the computer on level 9, I couldn't find
any humans who would play with me (actually from what I remember they hated
the game).  I found one person, and we played one game.  We played to overtime
and finally agreed to end the game at a tie because nobody could score!  What
a game!

  -Kevin
   kpb@springs.cis.ufl.edu