From: btdcs112@csd.brispoly.ac.uk (Scott Hillier)
Newsgroups: alt.games.sf2
Subject: England and sf2
Date: 10 Apr 92 14:11:16 GMT
Organization: Bristol Polytechnic, England

Newsgroups: alt.games.sf2
Subject: Re: Ways to stop Bison's flames:
Summary: 
Expires: 
Followup-To: 
Distribution: 
Organization: Bristol Polytechnic, England
Keywords: 

In article <7APR92.06222567@vax.clarku.edu> jstrachman@vax.clarku.edu writes:
>1.  Jumping roundhouse kick.
>
>Vega, Honda and Blanka all seem to have an easy time jumping backwards and
>catching Bison in the head when he flames.  Chun Li and Vega can both stomp
>on him when he's flaming, although with Vega you need to use split-second
>timing with your kick, and ALWAYS use the roundhouse button with Vega.  It
>has the necessary range.
>
>Guile, Ken, Ryu, Sagat and Dhalsim CAN flame him, but it is often too slow.
>Sagat has a MUCH easier time kicking him out of the air, but it is still not
>as reliable as the ones mentionned before.  Zangief SHOULD not have to wory
>about flamers as he can spinning pile-driver after blocking.  He is the only
>character who seems to have priority after Bison flames you into a corner.
>Guile CAN razor kick Bison out of a flame, but it has to have PERFECT timing
>and hit him right in the head.
>
>Dhalsim CAN in fact slide under a torpedo!  Careful to make sure you're ready
>to throw when you get up, because Bison can use a short flame and trick you
>into being mid-slide when he lands, thus getting priority to throw.
>
>BTW, after Bison tries to slide at you and you block, go for the throw.  You
>will ALWAYS have priority if you time it right, and it isn't hard.
>
>The Dragon Punch is too chancy to bother with against a flame.  Guaranteed,
>unless you're perfect in timing it, you'll get knocked out of the punch.  The
>Dragon Punch is MUCH harder to time than the razor kick.
>
>
>One trick I occasionally get off is after Bison flames you into a corner and
>he is still too far away to throw I do a Roundhouse Razor kick.  It usually
>hits him twice and then I go for tick and throw.  Anything's fair against Bison.
>
>                        -Zephyr



Newsgroups: alt.games.sf2
Subject: SF II CE help !
Distribution:world 
Organization: Bristol Polytechnic, England
Jesus, i cant believe you lot talking about sf11 ce and sf3, here in england we only have sf2 and bloody good it is too.  It is a bit easy though after a while.  None of my mates believe me about sf2 ce and sf3.  The mag i read said
something about sf  92 but i take it they mean sf ce.  Could someone else out there tell me about sf2 ce and sf 3. Like what the moves are so i could tell my mates.  Everyone is getting well excited about the follow  up to SF2, so 
anything would be helpful
I havent much time so someone reply pretty quick pleeeeaaaaasssse !!!!!
Thanks a lot.



Newsgroups: alt.games.sf2
Subject: Hello all, here in england ce is unheard of
Distribution: world
Organization: Bristol Polytechnic, England
Keywords:Hello all, here in England SF 2 CE is unheard of
There was a rumour in one magazine about sf 92 but nothing ever came of
it.  I presume it was the ce they were talking about.
None of my mates believe what i have told then about the follow up to sf2
so could someone please please please give me some info about sf2 CE.
Anything that would make good reading would be most helpful...A short
review for example.
I must say before i go what a brill column this is for fans of Sf2 like
me.
I, as the rest of my group are on holiday for a while but i would appreciate some
details about this game.
The excitement is unbearable.........
Have the old characters changed or wot, i have heard about some really
secret secret moves like locking up the machine. What is the point in this ?
Well must go......SF 2 (the only version over here) calls
must go
byreeeee
SCOTT 
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