HDTenEightyP/NetNews huggingface dataset:
From: adiseker@ADS.COM (Andrew Diseker)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Followup-To: comp.sys.mac.games
Summary: Keep the tech sliders in ship design!!!!
Organization: Advanced Decision Systems, Mtn. View, CA (415) 960-7300
Date: Wed, 29 Jul 1992 02:54:34 GMT

In article <1992Jul28.205511.22401@lclark.edu> joshua@lclark.edu (Josh Rochester) writes:
>In article <meharg.712349217@sfu.ca>, meharg@fraser.sfu.ca (Gersham William Meharg) writes:
>> 3. Technology isnt very good when building ships - who uses less than
>> maximum shields or weapons when building ships. The only reason would
	[stuff deleted]
>
>I agree wholly to this--NOBODY uses those sliders for less than full amount
>(especially with development costs where they are!) I really like the idea


	NO NO NO NO NO!  KEEP the sliders there!  If you want a hint why,
watch how the "average" computer player builds satellites!  I've found
this little feature >>EXTREMELY<< useful!  Can you say, "Saved my b*tt?"

	I forgot to add "Thanks for a great game" to my earlier list of
suggestions.


--
Andrew Diseker  A guest of Advanced Decision Systems Division
Internet:   	adiseker@ads.com
Newsgroups: comp.sys.mac.games
From: zimmy@ee.eng.ohio-state.edu (Michael Zimmerman)
Subject: more on Color Sub Battle Simulator
Originator: zimmy@fermion.eng.ohio-state.edu
Organization: The Ohio State University Dept of Electrical Engineering
Date: Sat, 25 Jul 1992 19:35:11 GMT

Well I got in touch with my old suitemate and here is the info

Sub Battle Simulator+
162k
Created: Tue Aug 30, 1988
Modified: Tue Feb 20, 1990
Version: Mac II 256 color version 1.00

He said it works on his IIsi (with FPU) and 7.0.1.  He said the moose
did not seem to say as much as he remembered, but it did say at least some
of the messages.  He doesnt rememebr where he got it, it was stuck deep
on one of his HD backups.  So it does exist, the trick is to find it
I guess.


Mike

-- 
                                               zimmy@ee.eng.ohio-state.edu
 Just say "noe" to Quayle.
From: bill@babel.macc.wisc.edu (Bill Martin)
Newsgroups: comp.sys.mac.games
Subject: Sell or Trade copy of Minotaur?
Date: 24 Jul 92 18:30:35 GMT
Organization: U of Wisc
X-Useragent: Nuntius v1.1


	Anyone out there done with thier copy of Minotaur and want to 
sell it or trade it for something?  We only have 2 copies and are
interested in a 3+ player game but need more copies of the game.

Bill
From: ramiro@h2o.sybase.com (Ramiro Sarmiento)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats - Carrier landing tips?
Date: 22 Jul 92 15:38:03 GMT

In article <19920716181748CSMSETS@MVS.OAC.UCLA.EDU>, CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS) writes:
|> 
|> When you land is the Carrier listing? If the Carrier has been hit and
|> you try to land you will die...
|>       --Ed

Thanks to the tips from rdd@cactus.org and arseno@phy.ulaval.ca, I've
managed to get down ok quite consistently.

I also thought that if the carrier was damaged there was no hope of landing,
but I even managed that the other day. I think the damage to the carrier
wasn't that bad, because after the zero hit it, only the tower was on fire,
and that was only for a couple of minutes. Every other time a zero has done
a Kamikaze on the carrier, I've seen the deck itself on fire.

At any rate, this time the carrier was listing slightly, so I banked just a
whisker before touch down, to match the angle of the deck, and that seemed
to do the trick.

-- 
Ramiro Sarmiento, Sybase, Inc. 415.596.3613 	ramiro@sybase.com
"Hearts can never be owned, hearts only come on loan" DM.
Newsgroups: comp.sys.mac.games
From: johnsh@aix.rpi.edu (Hugh Witt Johnson)
Subject: Re: Hellcats - Sound effects stop during play
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Wed, 22 Jul 1992 18:41:35 GMT

Hellcats occasionally goes silent for me, as well.  I'm not sure what the cause
is, maybe it has something to do with the way the program manages its sounds.
It seems like it dies when a whole bunch of sounds occur at once, like a  bomb
release and an explosion and machine guns and engine noise and whathaveyou,
and possibly the manager just shrugs and gives up.  I've found that pausing the
game, going up to the proper menu, turning the sound off then going back and
turning it back on again, will remedy the problem.

Hugh Johnson
Electrical, Computer and Systems Engineering Department
Rensselaer Polytechnic Institute, Troy, New York

Internet: johnsh@rpi.edu
               or
          johnsonhw%phvax.dnet@smithkline.com

Newsgroups: comp.sys.mac.games
From: stu5s11@bcrka280.bnr.ca (David Simmons 1342678)
Subject: Re: SoftAT PC emulation
Keywords: SoftAT
Reply-To: stu5s11@bnr.ca
Organization: Bell-Northern Research, Ottawa, Canada
Date: Tue, 28 Jul 1992 13:34:36 GMT

The short answer is forget about it. Soft PC will not run most games,
especially action games. The problem is inherent in the technology
of software emulators. The bigg problem is that graphics will run
several times slower.

Take a game called A10. When I tried running it, it ran at about 2
frames a second on a Quadra. Totally unplayable.

There may be some strategy games one can play under Soft PC,
but even those may have some problems with speed, in some
parts of the game.

SoftPC is bert when used with either text based programs,
or for computationlly-intensive programs. On of the best
uses I've found for it is running all these small
engineering analysis programs. The calcuations aren't
to slow and the text at the end prints fast enough. But for
graphics, forget it and buy a Nintendo.

-----------------------------------------------------
John Andrusiak
From: tom_santos@taligent.com (Tom Santos)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia available?
Date: 30 Jul 92 19:20:12 GMT
Organization: Taligent, Inc.
X-Useragent: Nuntius v1.1

Pax Imperia available?

ComputerWare claimed that they would have Pax Imperia by August 8.
From: udasbell@mcs.drexel.edu (Volleyball Vic)
Newsgroups: comp.sys.mac.games
Subject: A New Game To Play
Date: 23 Jul 92 20:33:28 GMT
Organization: Drexel University

Ok, Lets all play a game... We have a newsgroup to talk about games, so why not
play one...

All who are interested may join in at any time...
The rules are:
1) All men are created equal (Stats like strength are irrelevant for now)
2) Each player can travell alone or in a group...
3) Groups must jave a leader that will make the final say for a group...
4) Once the game is started, people may still join in...

Scenario...    
You are standing on the top of a hill... There is grass on this hill, but it appears to be blue for some odd reason. Unfortunately, there is water around the hill, so your pretty much stuck. There is something shiny in the grass, but you can't quite make out what it is. 
(In case your wondering how you got here, refer to page 653 section III.1 in your Gamer's Manual (when it finds its way into existence))

What do you do????


 

( If your wondering how you got here in the first place, refer to your Gamer
-- 
Dave Asbell
udasbell@mcs.drexel.edu
Newsgroups: comp.sys.mac.games
From: leo@ph.tn.tudelft.nl (Leo Breebaart)
Subject: Re: Jewel Box!
Reply-To: leo@ph.tn.tudelft.nl
Organization: Delft University of Technology
Date: Tue, 28 Jul 1992 06:57:21 GMT

jdavis@husc15.harvard.edu writes:

> Take a peek at Jewel Box, currently available on sumex.  It's based on
> the game Columns which has been out for a while, but it is a vast
> improvement.  It is, in my opinion, what a Mac game should be.  

Jewel Box is nice, especially in the sound department, but I'm not *that* 
enthousiastic about it. My criticisms sound lame even to my own ears, but:

1) there are a few loose interface ends that bug me (*having* to
   mouseclick to remove the high scores, e.g.)

2) the graphics are great, and certainly better than average, but not 
   *perfect* (e.g. the wooden 'box' itself looks rather fake) -- and
   in these games looks are very important.

3) Somehow (and this is the lamest point yet), the game does not always
   'feel' right. Make of that what you will.

Now I am not slamming JewelBox just for fun -- it *is* one of the better
shareware Mac games around no doubt.

But the reason that I am saying JewelBox 'feels' less then perfect to me
is because there *are* games that *do* feel perfect.

Solarian is one of them -- as far as I'm concerned it's the classical
Mac game that all other action-games must compare too. The sounds and
the animation and the 3D graphics but most of all the game-mechanics in
Solarian are, in one word, unbe-fucking-leavable.

The second game is a relatively new one, available at sumex and umich,
so I would really urge you to take a look: Mille Bornes.

It is a card game you play against the computer with very special cards
(not usual playing cards), and it has a large luck factor. As such the
game is perhaps not so interesting as the complex Solarian or JewelBox.

*But*, and this is my main point, this is nonetheless another perfect
game, where *incredible* graphics combine with completely intuitive
game play and robustness to make a game that is not only fun to play, 
but is simply a joy to look at.

So for me the ultimate Mac games at present are Solarian and Mille Bornes,
whereas JewelBox is lurking up there, but not *quite* reaching their
level of perfection.

-- 
Leo Breebaart  (leo @ ph.tn.tudelft.nl)
From: v109lpch@ubvmsd.cc.buffalo.edu (Troy Waldmiller)
Newsgroups: comp.sys.mac.games
Subject: How to extend Time in PoP?
Date: 28 Jul 92 20:23:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I can get to about level 6 but I run out of time to get any further.

	Is there any way to get more time or to hack the saved game
file to get more time?

   Thanks for any help


  Troy Waldmiller
  v109lpch@ubvmsd.cc.buffalo.edu
Newsgroups: comp.sys.mac.games
From: ken@cujo.curtin.edu.au (Ken Taylor)
Subject: Re: PoP help: level 12
Organization: Curtin University of Technology
X-Newsreader: Tin 1.1 PL4
Date: Wed, 22 Jul 1992 02:47:28 GMT

kloeck@research.nj.nec.com (Erwin Klock) writes:
: 
: How do I keep my mirror image from killing me?
: Please email.
: 
: Thanks,

Try not killing him....

:)

Ken
-- 
 Ken Taylor              |  "I have a friend who's seen inside my tiny brain
 ken@cujo.curtin.edu.au  |   He's seen the aging and the mildew from the rain
 Curtin University       |   And he does what he can to keep on top of every
 Perth, W. Australia     |     one of them"     - Happy Rhodes
From: rob_hawley@taligent.com (Rob Hawley)
Newsgroups: comp.sys.mac.games
Subject: Re: Sub Battle Simulator
Date: 24 Jul 92 21:04:09 GMT
Distribution: comp.sys.mac
Organization: Taligent Inc.

In article <uXDeoB1w164w@netlink.cts.com>, macdevil@netlink.cts.com (Leonard
Cayetano) writes:
> 
> seymour@wam.umd.edu (Rockwood Lee) writes:
> 
> > In article <63961@hydra.gatech.EDU> gt5870c@prism.gatech.EDU (Noah White)
wri
> > >
> > >   No I don`t believe he meant Covert Action, but I think he was talking
abo
> > >Sub Battle Simulator from (ack it has been a while) Eypx (maybe) it talked
a
> > >you could play a German or American submarine commander, it was a neat
game!
> > >
> 
> Spectrum-Holobyte released both PT-109 and the submarine simulation both
> of you are referring to.  I know that Spectrum-Holobyte is coming out
> with an new version of Falcon.  I also am aware that on-line support is
> available on America On-Line.  
> 


Actually Spectrum-Holobyte released a competing program called Gato.  Sub Battle
Simulator came from Eypx.
From: phil@phunt.MV.COM (Phil Hunt)
Newsgroups: comp.sys.mac.games
Subject: Re: SoftAT PC emulation
Date: Tue, 28 Jul 92 16:03:36 EST
Organization: Howtek, Inc.
Reply-To: phil@phunt.MV.COM
Distribution: world
X-Mailer: uAccess - Macintosh Release: 1.5v4


In article <Derek_Juntunen.05xn@abcd.Houghton.MI.US> (comp.sys.mac.games), Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen) writes:
] SoftAT is slow...
] 
] -- Via DLG Pro v0.995
] 
] 
The new SoftAT with Windows is supposed to be very fast.

Special IBM to quickdraw drivers were specifically written for it, making
it, as Insignia says, now useable all the time, not just occasionally.

It is not 286 with protected memory compatible, VGA graphics, comes bundled
with Dos 5.0 amd windows 3.1 loaded.

Phil

------------------------------------------------------------------------
Phil Hunt                                                  (603)882-5200
Howtek, Inc.		                   "Wherever you go, there you are!"

Internet: phil@phunt.MV.COM         uucp: {decvax|harvard}!mv!phunt!phil
Newsgroups: comp.sys.mac.games
From: jpb@umbio.med.miami.edu (Joe Block)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: Gene Police - Interstellar Enforcement Division, Sol III Office
Date: Thu, 30 Jul 1992 14:37:15 GMT

Speed should make ships harder to hit.  The faster it is, the better it
can dodge.  This also would make satellites less obnoxious.

jpb

-- 
Joe Block (jpb@umbio.med.miami.edu)
"They that can give up essential liberty to obtain a little temporary safety
 deserve neither liberty nor safety." - Benjamin Franklin
                                        Historical Review of Pennsylvania, 1759
Newsgroups: comp.sys.mac.games
From: jxs52@po.CWRU.Edu (Jonathan Sheir)
Subject: Why No Games For Mac?
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Sat, 25 Jul 92 04:24:47 GMT


I have a quick question.  I know IBM and its compatibles make up a 
much larger share of the market.  But the main reason IBM is so much
bigger is because 99.9% of businesses use them.  As far as recreational
use goes, I think it is much closer.  So why is there only one shelf
of Mac games at computer stores and a dozen shelves of IBM games?  The
only ones that seem to come out are the Sierra games (and always way after
they come out for IBM)  Where are the Mac games?
From: speno@clam.rutgers.edu (speno)
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceward Ho! Mac-to-Mac?
Date: 23 Jul 92 00:51:50 GMT
Organization: /clam/u3/cunix/speno/.organization
In-reply-to: s5170748@deimos.ucc.umass.edu's message of 22 Jul 92 20:28:00 GMT

>Is there a way to run Spaceward Ho! between two Macs connected by LocalTalk?

Sure is! On an AppleTalk network on player creates a Ho! game with the
right amount of human players. The other players open this game over
the net, presumably using AppleShare to see each other's hard drives.

--
========================+======================================================
John P. Speno		| Speno: Descendant of Spino, a pet form of Crispino. 
-> Corvus <-            | dweller near a thorn tree; the gloomy, sullen man; 
speno@clam.rutgers.edu	| dweller at the sign of the porcupine. 
========================+======================================================
VOTE FOR REN & STIMPY -- THE HAPPY HAPPY JOY JOY TICKET -- REN & STIMPY IN '92!
From: Joe.Francis@dartmouth.edu (Joe Francis)
Newsgroups: comp.sys.mac.games
Subject: Re: MTbolt strange devices (Q)
Date: 28 Jul 92 07:30:40 GMT
 <1396@sousa.ltn.dec.com>
Organization: Dartmouth College, Hanover, NH

In article <1396@sousa.ltn.dec.com>
chernoff@sousa.ltn.dec.com (Anton Chernoff) writes:

> You don't.  You could dig a hole underneath one from the next level and
> then get a 'bot to fix up the floor...

Are you telling me that you can dig in the ceiling as well as the
floor?  I never tried this...
Newsgroups: comp.sys.mac.games
From: Andreas Wuertz <wuertz@systech.tik.ethz.ch>
Subject: Re: A New Game To Play
Organization: Swiss Federal Institute of Technology, TIK
X-Useragent: Nuntius v1.1
Date: Fri, 24 Jul 1992 14:38:49 GMT

In article <Brv947.CF9@askinc.ask.COM> Erik Johnson - MIS,
erik@askinc.ask.COM writes:
>> LOOK GRASS

You see something shiny. It's a shovel.

Andy from TIK

=======================================================
The earliest time for a program to be bug-free is,
when it's out of date. The latest time for a programmer
to retire is, when he writes such a program.
=======================================================
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: More for Spaceward Ho 3.0
Date: 26 Jul 92 06:37:59 GMT


  Spacewrard Ho! is a great game and I hope y'all keep on working on it.  Here
are some suggestions:

  First and foremost, space out things.  In 2.0, when I play by myself against
5 or so computer oppenents, I nearly always end up at the center of the galaxy,
and the computer always goes for the center, so I get hit and half to run out
to the periphery, where I would prefer to start.
  I also am always so close to 1 or more of the enemy planets that all but 1
of my scouts will be attacked within 8 (light years?) of my home planet.  And
that is with huge galaxies and stuff.  I miss the slider from 1.0 telling me
how many stars exactly, not adjectives.
  I could really use a key to select the next ship that does not have a
destination.  It is an udder pain to select a ship, go to the star map, drag
the course, go back, maybe scroll, and select the next ship, go to the map,
etc...  It is time consuming when you have 4 scouts going to 4 different
planets that are grouped closely.

  I agree with others on several points :

  The ability to group different ships together should be put back.
  The ability to "tack" spending on a planet or tech at a certain place.  It
need not be something exact, but something that we could invoke on planets that
have been mined and terraformed that would keep money being allocated for
ships.  I never use Savings, so the "Fix Spending" does not help me by putting
excess into Savings.
  Some sort of warning that sez "Hey are you sure you want to start work on a
ship with weapon tech 12 when 13 is coming next turn?"  I've learned to always
wait one turn before building something - tech _always_ goes up and a ship is
built without complete potential.

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
Newsgroups: comp.sys.mac.games
From: smiller@bgsu.edu (scott miller)
Subject: Playmaker Tools Virus
Organization: Bowling Green State Univ.
Date: Fri, 31 Jul 1992 05:57:12 GMT

A couple of months ago, I was sent Playmaker Tools 1.0 through email.  I
used it a couple of times and noticed that the protection function for the
team had been hampered by the program.  It had in fact disabled it by requiring
a password to set the protection (and of course the password is unknown).

Also whenever another playbook is used in conjunction with a diseased playbook
(transfering plays, etc.) the new playbook catches the virus.  My problem is
that I would really like to keep the teams, but I want to be able to protect
them too.  I have tried creating a new playbook and copying the plays into
it, but the virus is spread to the new file.

Do any of you see an alternative solution?  Please, help me!

Scott
Newsgroups: comp.sys.mac.games
Subject: Tell me about Full Metal Mac?
From: allan@otago.ac.nz
Date: 22 Jul 92 08:44:23 +1300
Organization: University of Otago, Dunedin, New Zealand

Hi,

I've recently seen an add in MacUser for 'Full Metal Mac'. Can anyone tell me
how this game works, what the graphics and game play is like etc?

Thanks,
allan

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Allan Udy, Mac Programmer, Computing Services     |Phone:     +64 3 479 8532
Centre, Otago University, Dunedin, New Zealand.   |Fax:       +64 3 479 8577
--------------------------------------------------|AppleLink:         NZ0031
'It all looks fine, to the naked eye, but it      |CompuServe:    74017,2233
don't really happen that way at all...'  THE WHO  |E-Mail: allan@otago.ac.nz
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Newsgroups: comp.sys.mac.games
From: friedric@mdd.comm.mot.com (Bernd Friedrich)
Subject: Lowest Level In M-TBolt?
Organization: Mobile Data Division, Motorola
Date: Thu, 23 Jul 1992 00:15:17 GMT

What's the lowest floor region in Mission Thunderbolt?

I'm on region 16 and haven't found any stairs down? Is this it?
Newsgroups: comp.sys.mac.games
From: meharg@fraser.sfu.ca (Gersham William Meharg)
Subject: Re: Should I buy SHSpaceHo?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 30 Jul 1992 04:18:53 GMT

JMoylan@cup.portal.com (John Thomas Moylan) writes:

>if you want an EXTREMELY simplistic multi-player strategy game(single player
>is extremely lousy on this game) then get Spaceward Ho.

>If you are looking for a more complex system involving politcal alliances,
>more realistic economies, more control over battles(with tactical control),
>etc. buy Pax Imperia
 
Whoa!
This game is anything but simplistic in strategy and play. The concepts
may be simple, but it takes a while to master. This is an awesome game in
single player mode capable of hours of endless fun. I think that I have
played the Ho more than all the other mac games combined!

Pax Imperia is indeed complex, it suffers from featureitis, it looks like
a good game (damn slow though). When all is said and done I think SW Ho 3.0
will be a better game BECAUSE of its simplisity. Complexity does not 
make a better game (options for the user can help though).

As I said spaceward ho is simplistic in concept (easy to learn), but it
can get very complex in tactics with a couple good players. It takes a 
while to master the subtle tactics of the game. Its taken me tons of
play to reach my current level where I can paste a dozen smart computers
when the galaxy is reasonably fair. Human opponents are the only real
challenge.  

I dont know about Pax Imperia, it may not be as fun to play as SW Ho due to
its bulk. Hell look at chess, not a complex game (in concept) is it?

Read what Peter Commons said about the spaceward ho, I think they wanted
to make analogous to chess.

I guess all that im trying to say is that spaceward ho is not "extremely
simplistic", its that it has a subtle complexity that is not obvious at
first glance. I think that this makes for the best games.

Newsgroups: comp.sys.mac.games
From: ckd@eff.org (Christopher Davis)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Organization: Electronic Frontier Foundation Tech Central
	<1992Jul24.230954.11870@usenet.ins.cwru.edu>
Date: Sat, 25 Jul 1992 23:57:47 GMT

Jerome> == Jerome Chan <Jerome Chan <yjc@po.cwru.edu>> 

 Jerome>   Allow connections uning MacTCP and increase the number of
 Jerome> players to 100. :)

I like this idea, and I don't even have SH yet (Mac's Place is backordered).

My first improvement would be to ship Mac's Place a copy for me RIGHT NOW.

Then you can add MacTCP support. :-)
--
Christopher Davis * ckd@eff.org * System Administrator, EFF * +1 617 864 0665
   ``The First Amendment is often inconvenient.  But that is besides the
  point.  Inconvenience does not absolve the government of its obligation
         to tolerate speech.'' --Justice Anthony Kennedy, in 91-155
From: draitt@casbah.acns.nwu.edu (David Raitt)
Newsgroups: comp.sys.mac.games
Subject: Re: SimCity 1.4 updater
Date: 28 Jul 92 15:53:33 GMT
Organization: Northwestern University, Evanston, Illinois, USA

In <1992Jul28.021740.13924@sfu.ca> duxbury@fraser.sfu.ca (Nancy Ann Duxbury) writes:

>In article <1992Jul28.011238.10256@news.acns.nwu.edu> draitt@casbah.acns.nwu.edu (David Raitt) writes:
>>I don't know what the guy at Maxis was talking about, but last night I 
>>downloaded the SimCity 1.4 updater from AOL and was far from the first
>>to do so.  It seems that it is already available and so should show up
>>various places soon.
>>
>>
>>				David

>   So, what's new in the update?

>				-Bill Currie
>				duxbury@sfu.ca

According to the stuff that was in the readme file it should now run faster
in the B&W version.  It also mentioned a couple of things that I don't
remember since they didn't seem to be applicable to a Mac Plus.

				David