From: jkim@jingoro.Eng.Sun.COM (Jun Kim)
Newsgroups: rec.games.video
Subject: Re: Thoughts on SNES SFII
Date: 24 Jul 1992 20:36:01 GMT
Organization: Sun Microsystems, Mt. View, Ca.
NNTP-Posting-Host: jingoro

In article <machala.711992301@delphi> machala@delphi.hc.ti.com (Chuck Machala ) writes:
> 
>Being a novice at SF2 and getting my butt kicked by my son, I need some help.
>First off, what is Chun Li's stomp kick and how is it done? Secondly, my
>son has a very effective move that I seem powerless to do anything about
>when he is playing Chun Li. He will jump diagonally towards me and fierce
>kick me in the head as he lands. Before I can do anything it's another
>fierce kick low and I am on my back. Then it's the same thing all over
>again when I get up, he's already jumped and it's another kick in the head,
>ad infinitum. After a couple hours practice I can now do this to, I might
>add. What are some good defenses against this move? Any help would be
>appreciated. 
>As far as SNES SF2, I really don't like this genre of games, preferring 
>strategy, RPG and adventure games. But this one is quite good. It's just
>sooo DAMNED FRUSTRATING getting kicked all over the place!
>

Aah, those dreaded youth of America.  My little brother pretty much kicks 
my butt at will too.  The whole game is practically natural to the bum.  

Anyway, the Chun Li head stomp is done by jumping and then pressing down
and the medium kick.  It's glorious if you can manage a triple hit on
someone (like Sagat, the cheating scum  :)

As to defend the Chun Li fierce kick attack:  I think the key is to not
let the first kick hit.  So you need to block high (pull straight back
away from the opponent...don't crouch block since you'll still be vulnerable
to air attacks)  Then to block the sweep roundhouse, you need to crounch 
block.  If you can practice that blocking pattern, you can avoid taking
any damage from that attack.

Now, if you want to hit Chun Li, you need to pay a little more attention to
timing.  Ryu/Ken/Guile/Chun Li have a good roundhouse defense against air 
attacks.  Just don't touch the directional pad (leave it centered) and hit
roundhouse when the opponent is "in range" (I leave that in quotes, cuz
you'll have to find out what "in range" is by practicing).  With
Blanka, jumping straight up and hitting roundhouse or medium kick can
fend off most attacks with minimum effort, but timing the jump is important.
Zangief, I don't know anything except blocking and throwing after she lands.
Honda, I don't know.  Dhalsim should just do the standing medium kick to
keep an airborne Chun Li away.  (Now some of these moves are considered
cheap if constantly used, so use discretion)

Again, though, the blocking pattern is probably what you want to practice,
since you might not have the time to set up an attack, and if you mess up
the timing of the attack, well, you'll get hit again.

Once the game becomes more familiar, you can move on to different counters
to his attack  (like Guile getting up with a razor kick -- a favorite 
of my bro's) but of course, your son will probably come up with new 
attacks by then too.  Keeps things interesting, you see...  :)

My final word of advice is:  Learn when to block and when to attack.  Tis the
key to the game.

--
Jun Kim                                    jkim@jingoro.Eng.Sun.Com
Sun Microsystems           "It's amazing that that tiny little brain of his 
Mountain View, CA           can generate enough energy to keep his legs moving"