From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings 2 demo competition on Usenet
Date: 16 Nov 92 05:45:14 GMT
Article-I.D.: glia.crystal.721892714
Organization: University of Washington

In <1992Nov15.161355.18@uoft02.utoledo.edu> mneylon@jupiter.cse.utoledo.edu (Michael Neylon) writes:

>crystal@glia.biostr.washington.edu (Crystal) writes:
>: In <1992Nov14.055458.3383@cs.uoregon.edu> keith@majestix.cs.uoregon.edu (Keith Steiger) writes:
>: 
>: >So, after much practice, I have just gotten my "perfect score".  It wouldn't
>: >surprise me too much if there were better strategies than mine, but I got
>: >through without making mistakes in the execution of the strategies I have.
>: 
>: >	Level 1: Saved all 50 lemmings.  This one's been discussed enough.
>: >	Level 2: Saved 20 lemmings.  The first 10 are easy....
>: >	Level 3: Saved 20 lemmings.  This is easy--can more be saved?
>: 
>: >I ended up with a total score of 23,846.
>: 
>: >If anyone can do any better, I want to know how it's done.
>: >	Keith Steiger
>: >	"I think I preferred controlling only the lemmings themselves."
>: 
>: Well, there are more than 20 lemmings on Level 2, and I have saved ALL of
>: them. (Polar level - I forget the total number, but it is close to 50.)
>: oops! I take that back, ONE had to be lost to the cause...
>Tsk tsk!  I can save all 50 on level 2!!

>i guess i can explain below..... *spoilers*

>
>Make the first lemming a skier, the second a player (or whatever the music
>one is...) about 1/2 down the slope.  Wait for the skier to get to the plane
>above the exit.  As he returns to the left, have him scoop out at the far
>left of the it.  This should get him down to the bottom level on the left.
>Let him get in the pit, fill it up, and thats it.  Have one of the dancing
>lemmings jump into the lowest part of the hill, blow him up twice, and
>he should hit the ledge before dropping all the way to bottom.  Cause the
>music guy to quite (jump or throw), and wait for all the lemmings to drop.
>Back to the plane to the right, scoop out the way to the exit, and therefore,
>you save all 50.

>As for the others, I COULD probably get all on level 1, just have to limit
>the area that they can build in....Level 3 i have ideas but havent done them
>yet.
>-- 
>Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
>      //         | Senior, Chemical Engineering, Univ. of Toledo
>  \\ // Only the |   Summer Intern, NASA Lewis Research Center
>\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /

I think my method for getting all 50 is easier. :>

Make the first 10 into skiers.
Wait til #11 gets near the hollow of the ski jump and turn him into a digger
There will be one lemming who will try to go the opposite direction from the
crowd - have him throw a snowball up the hill.
Go back to the 10 that were skiers and like above, turn one into a diagonal
digger to the left.
On the right side of the bear, explode a bomb over the shortest icicle.
By now there will be a gathering in the pit - click on someone in there to
fill it in.
Hit fast-forward and you're done. :>


Silly sideline - save a skier or two for the lower level. Watch what they
do in both normal and fast-forward modes.  It's kinda goofy... :>  (and you
won't lose them either...)

Ah, and the number of lemmings on level three will be the same number of
lemmings that you saved on level one.  Fifty are possible on level 3. And,
likewise, I have a theory on how to save more than 20, but have not tried iut
out yet.

Crystal
  ;>
From: mikep@hpmwtd.sr.hp.com (Mike Powell)
Date: Thu, 19 Nov 1992 02:49:31 GMT
Subject: Re: BLEED IS RACIST
Organization: HP Santa Rosa Site (SRSD MWTD)