HDTenEightyP/NetNews huggingface dataset:
From: jdeutsch@gmuvax2.gmu.edu (Jeffrey Deutsch)
Subject: Re: New News Group: rec.games.mud.diku (PLEASE)
Summary: You've got my vote
Keywords: separate, newsgroup, diku
Organization: George Mason University, Fairfax, Va.
Date: Tue, 7 Apr 1992 00:52:47 GMT

In article <1992Apr6.181121.28504@acsu.buffalo.edu> blackman@acsu.buffalo.edu (Cancholech) writes:
>gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:
>
>
>>  Fellow Diku Players, Immortals, Gods, and Imps,
>
>>   Tired of wading through the Mush, Lp, Muse, and other stuff? I am. I've
>>seen a rec.games.mud.lp group. Why not start a rec.games.mud.diku? I'm all
>>for it. We could avoid all the Bruce stuff too.
>>                                                      Dikus till I Die,
>>                                                                   Chris
>
>
>
>yeah lets do it!!!! one vote for rec.games.mud.diku
>

	Count me in...I'm sick of hearing about Dikus on this group...
...I'm an LP man to the end.

	Death before Diku,

	Jeffrey Deutsch
>
>-- 
>My newest favourite oxymoron:
>			(The) Great American Beer (Festival)
>What do American Beer and Sex-in-a-Canoe have in common??????????????
>rutgers!ub!blackman blackman@acsu.buffalo.edu

-------------------------
Jeffrey Deutsch
Ph.D. student, Economics
George Mason University
Newsgroups: rec.games.mud
From: caseysu@woods.ulowell.edu
Subject: Re: Not a Game/Not Real Life (Was Re: Net-Sex)
Organization: University of Lowell
Date: Tue, 7 Apr 1992 23:28:59 GMT

In article <#!2tn__@rpi.edu>, tevonp@aix.rpi.edu (Peter Kaine Tevonian) writes:
> In article <1992Apr7.010905.11152@news.media.mit.edu> asb@media.mit.edu (Amy Bruckman) writes:
> [ deleted ]
>>
>>Many people have real and powerful relationships which began in MUDs.

	Agreed. But I think sometimes, it should stay in the
	MUD, especially as far as romance goes. I have had a lot
	of experience where the relationship has become TOO
	much. And my first reaction was to FLEE! But that leaves
	someone else wondering what went wrong...

> Amy here has some good points, but I think she gives too much credit to
> people who end up getting hurt in these MUD "relationships." Equate a
> MUD friendship to Pen Pal. Granted, MUDs happen a hell of a lot faster
> and may therefore be more powerful, but both letters and MUDs are just
> text that you read. 

	Again agreed. I have 2 close "pen pals". I know that if I wanted
        something more, though, either of them would jump. This makes
	for uncomfortable situation for me. I worry about playing the
	game sometimes, because my characters flirting, is taken as MY
	flirting... The emotions are intense and sometimes I felt I was
	role-playing a soap opera... but when you turn off the computer...
	What then?

> God knows people have formed real (sometimes loving)
> relationships through Pen Pal letters, and the same has happened via
> MUDs. But each person who is invloved has to watch out for themselves --

	I wish more characters played with this in mind. I may flirt
	but I do it to have fun. When I do it around closer while
	playing with "pen pals", they get angry or bothered by my
	actions and blame me for it. But shouldn't they blame themselves
	also for taking me too seriously?

> if you allow yourself to be convinced about someone's "intentions" and
> "personality" simply because of some text you read, then you are setting
> yourself up for a fall. If it turns out okay, then great, and sometimes it's
> worth the chance, but if you get dumped, don't go crying to the net.

	I have gotten into this situation already. They expected
	a lot more than I wanted. I fled because I was feeling smothered
	and they got their feelings hurt. Maybe the way I handled it
	(fleeing) wasn't the best. But to quote you, they "set [themselves]
	up for a fall."
 
	Luckily I managed to salvage one relationship to friendship,
	and I'm not letting the other one get out of hand. I play the game
	to have fun, I like to socialize and joke. I consider myself
	lucky to have picked some friends up along the way.

	 

Newsgroups: rec.games.mud
From: jsbell@acs.ucalgary.ca (Joshua Bell)
Subject: Re: Christian MUDS, are there any?
Date: Fri, 17 Apr 1992 04:52:34 GMT
Organization: The University of Calgary, Alberta

aa687@cleveland.Freenet.Edu (Keith Ammann) writes:

>I guess it's a bit hard for me to understand why anyone would believe that
>Pern, Rhostshyl, Star Trek, or the typical MUD environment is somehow
>antithetical to Christianity.  I think that for one to assume that a
>Christian player will be so hopelessly bored, uncomfortable, or put off
>by these milieux that he needs a special MU* created for members of his
>faith is to severely underestimate the capability of Christians to deal
>with things that the Bible neglects to mention.  Call me crazy, call me a
>sinner, but don't call me late for dinner.

Well put. :)

Gotta plug Pern tho - totally atheistic, as the original settlers
had just had a war with some nasty aliens (affectionately refered
to as both the Nathis and the Nasties) in which religious fervour
on Earth colonies was a majorly bad thing. :)

Its rather amusing when someone on PernMUSH tries to refer to a
religion - most of the time they get blank stares. One person who
tried to found a religion got booed off the MUSH. And those
people who die in TinyPlots and try and return as 'ghosts'
usually get laughed at.

Jays I love that planet. :)

Joshua

"I'm not a chauvanist pig, but I play one on.... oh, wait, yes I am."

+-------------------------------------------------------------------------+
|               "God, Earth life is gnarly." - Rudy Rucker                |
|                                                                         |
|   jsbell@acs.ucalgary.ca Internet       Academic Computing Services     |
|                                         University of Calgary, Canada   |
+-------------------------------------------------------------------------+

Newsgroups: rec.games.mud
From: simong@mullian.ee.mu.OZ.AU (simon alexander gregory)
Subject: SIMULATION
Summary: SIMULATION
Keywords: simulation
Organization: Computer Science, University of Melbourne, Australia
Date: Wed, 8 Apr 1992 06:33:25 GMT

I have heard quite a few rumors about people
writing programs to simulate real people playing
mud's.  These people can, supposedly, log onto the
mud, and have their character participate, without
any action on their behalf - appearing, to all
observers, to be a real person.

Is this actually possible, or just a rumor???
If it is, can someone please mail me some code,
or information on how to do it, (most especially
on the interface to telnet) as I am
currently messing around with some artificial
intelligence, and it would be an interesting
experiment.

Thanks in advance,
                  Simong.
From: v562f9vy@ubvmsd.cc.buffalo.edu (Wolverine)
Newsgroups: rec.games.mud
Subject: A ** K ** R ** O ** P ** O ** L ** I ** S
Date: 6 Apr 92 08:47:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Our favorite mud is back:  AKROPOLIS!



telnet 143.229.1.27 6666



                                 Wolverine
8
From: synful@drycas.club.cc.cmu.edu (Marc Shannon)
Newsgroups: rec.games.mud
Subject: New MUD looking for a few good builders
Date: 13 Apr 92 18:56:57 GMT
Organization: Carnegie Mellon Computer Club


               Carnivalia is open and ready for building!!

Carnivalia is an UnterMud running on DRYCAS.CLUB.CC.CMU.EDU 4201 and is
approved by the sysadmin (me :-) ).

Unfortunately, what we have currently is a parking lot, a bunch of entrances,
and not too much else.  What we need is builders!  We need rides, concession
stands, and other fun things appropriate to the environment of a carnival.

To get in, connect in as the guest character (128@Carnivalia, password guest)
and find the park manager to get hired.  Unlike other UnterMuds, you'll get
your character once you find him; no e-mailing necessary.

So, if you're reading to start building, we're ready to start a new world.

--Marc

-- 
+-----------------------------------------------------------------------------+
| Marc Shannon                                  SYNFUL@DRYCAS.CLUB.CC.CMU.EDU |
| CMU-TEK Person-In-Charge                             R602MS5U@VB.CC.CMU.EDU |
| Carnegie-Mellon University                         SYNFUL@CMUTEK.CC.CMU.EDU |
| (412) 268-6290              "I mean, really, what could possibly go wrong?" |
+-----------------------------------------------------------------------------+
From: wanless@mcl.mcl.ucsb.edu (Paul Wanless)
Newsgroups: rec.games.mud
Subject: excellent...
Date: 15 Apr 92 16:50:50 GMT

Nice ideas about the new prompts...however there are a few drawbacks.  First,
since only one person at a time does the attacking, there would have to be
different options for people in the same group.  Also, such a menu after
every combat round would be impractical or could get very long, since too
many commands are used during combats (i.e. spellcasting, looking at the
monster, singing for a heal, and even talking can and have all been used
during combat).  What would have to be proposed is an entirely new system
that would freeze after every combat round with a generic prompt.  This has
been typical of many early computer dungeons...and the problem with those
systems is that if you look or talk or do anything but fight, the monster
usually gets a free attack on you, while in muds that is not the case.  One
thing I have always found really funny is being able to stop and eat during
combat: open bag, get bread from bag, eat bread...yeah, right! Like you're
gonna say to an orc beating the crap out of you 'er...excuse me for a bit
while I take a lunch break..??'  Anyway, the rough idea of the prompts is good,
but it can get much more complicated...so try to do a little more thinking on
it.

-Paul Wanless ("Vangy")                   wanless@mcl.mcl.ucsb.edu
Newsgroups: rec.games.mud
From: vaughnl@nyssa.CS.ORST.EDU (Luke Vaughn)
Newsgroups: rec.games.mud
Subject: Re: Christian MUDS, are there any?
Date: 15 Apr 92 22:54:26 GMT
Distribution: usa
Organization: CS Dept. Oregon State University, Corvallis, Oregon.

In article <1992Apr15.162339.2786@oz.plymouth.edu> j_herlih@oz.plymouth.edu (Axl) writes:
>In article <mktjadx.703318785@gsusgi1.gsu.edu> mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher) writes:
>>Any such thing as a Christian mud?  Any current muds with 
>>Christian discussions?  just wondering.....
>
>God, I hope not :)
>
>-Axl

GOD I HOPE SO (And I am serious)

-LMV
Newsgroups: rec.games.mud
From: goehring@mentor.cc.purdue.edu (Scott Goehring)
Newsgroups: rec.games.mud
Subject: Re: All right already
Date: 9 Apr 92 13:46:09 GMT
Article-I.D.: mentor.GOEHRING.92Apr9084609
	<1992Apr8.064419.14000@henson.cc.wwu.edu> <t83tslh@rpi.edu>
Reply-To: goehring@mentor.cc.purdue.edu
Organization: Purdue University Computing Center
In-reply-to: tevonp@aix.rpi.edu's message of 9 Apr 92 01:49:21 GMT

tevonp@aix.rpi.edu (Peter Kaine Tevonian) writes:

>What, does this group just recycle the old posts every month or so,
>just changing the damn names? I SWEAR the last time I looked Bruce
>was being an ass and people were griping about reorganizing r.g.m.
>NOW, I come back and viola! Bruce is being an ass and people are
>griping about reorganizing r.g.m.

Actually, Pete, it's *because* you came back.  We know what you're
doing.  Everything that happens here happens *SOLELY* because you're
watching.  If you go away, r.g.m will go back to being a nice peaceful
little forum where people talk about neat fun things and *NEVER* flame
each other.

It's all your fault, Pete.  Now, go away. :)
--
I do not feel that teaching sex education in schools without teaching a
religions perspective is advocating promiscuity any more than I think that
teaching nutrition is advocating either obesity or severe dietary restriction.
	-- Kathleen Gagen (gagen@bgsu.edu)
From: gt6525c@prism.gatech.EDU (gt6525c GALLATY,DAMON JAKOB)
Newsgroups: rec.games.mud
Subject: Split of rec.games.mud
Date: 16 Apr 92 17:33:12 GMT
Organization: Georgia Institute of Technology

(Cross-post of original article which appeared in news.groups)

Like many other people, I've noticed general patterns forming from this
discussion. I haven't seen many people against splitting, so I'm assuming
this means that most everyone favors a split, but isn't decided on how
to split the group. Therefore, it seems we need to decide on each split
by coming up with a name, and more importantly, the topic. From what I've
been reading, the topics called for generally fall into the catagories
below:

Announcements for new muds, moving muds, and other announcements. I think
it's generally agreed upon to call this one rec.games.mud.announce and
have it moderated. This should DEFINITELY be voted on separately.

General adventure-type discussions. This is just stuff like proposals for
new hack-and-slash systems, etc. I think it would be best to let all
adventure-based discussions here, i.e. LP as well as Diku and Aber. Not
code discussions and such, though. Rec.games.mud.adventure sounds like
the best option.

Code discussions. This is where the LP and Diku split would come in handy.
Rec.games.mud.lp and rec.games.mud.diku would probably separate the
discussions nicely.

MUCK, MUSE, MUSH, etc. related discussions. Correct me if I'm wrong, but
there aren't really many posts dealing with these types, so a group
rec.games.mud.tiny could catch it all without much problem. Anything from
code discussion to game-specific info could go here, since, as I said, not
much is posted from these groups anyway.

Social stuff, i.e. mudding ages, morality on muds, anything else of general
interest to mudders of all types. Keeping rec.games.mud for this purpose
would seem to be the best idea. If a rec.games.mud.social was created, then
what would be the purpose of rec.games.mud, if any? This last category
catches the left-overs, so to speak.


Now, the actual names are somewhat important, but not as important as
simply having a group to support these topics. My suggestion would be
to decide on the names through discussion, then have separate votes for
each of the possible topical splits. The ones that get the vote are made
into groups, and the ones that don't will probably get thrown into
rec.games.mud, which is another reason why the original group should be
kept, as a catch-all for anything that isn't specifically supported by
another group.

So, what do you think?

-- 
"Have you ever danced with the Devil by the pale moonlight?
 I ask that of all my prey. I just like the sound of it..."  - the Joker
************************************************************************
Damon Gallaty                                E-mail: dgal@cad.gatech.edu
Xref: sparky rec.games.mud:4567 alt.fan.furry:1141
From: r0th@ellis.uchicago.edu (Dr. Samuel Conway)
Newsgroups: rec.games.mud,alt.fan.furry
Subject: The letter that Bruce sent....
Date: 6 Apr 92 02:44:04 GMT
Reply-To: r0th@midway.uchicago.edu
Organization: University of Chicago Computing Organizations


By the way...if anyone would like to see it, this is the letter that
Bruce "unintentionally" sent to the system administrators at FurryMUCK's
old home, in order to inform the system administrators that they had
an illegal MUD on their system.  You be the judge.


From:	IN%"sirbruce@gnu.ai.mit.edu"   16-NOV-1991 05:35:32.30
To:	root@skid.ps.uci.edu
CC:	
Subj:	Cool mud!



Hey!  I just wanted to say I think you guys have a really cool mud on skid.
The one on port 2323 I mean.  I don't know how to use the one on port 4201;
can I get a character for it???  Well anyhow FurryMUCK is waycool, but it's
sooo sloow these days.  Siegfried (that's his psuedonym; his account is
pfritsch) said it was because furry was taking up 16 Megs and there wasn't
memory left on your machine.  Do you think you guys could get more memory for
it???  It's really frustrating with it so slow.  Siegfried said he had it
hidden running as root so it would run faster but it still lags.  And your
network really sucks too; can you guys could get it replaced???  Half the time
it drops my telnet connection.  Anyways I tried but couldn't get ahold of
Siegfried so I was wondering if I could get the source code and db from you
guys so I can run this cool game myself?  I have a site with more memory to
run it if you guys won't upgrade your machine.  Come on get with it!!!
Muds are cool!!!!


*********

What other purpose could this letter have had, than to piss off the
administration?  Hm?
From: gregb@mole.gnu.ai.mit.edu (Snooze)
Newsgroups: rec.games.mud
Subject: Re: All right already
Date: 8 Apr 92 20:51:19 GMT
Reply-To: gregb@gnu.ai.mit.edu
Organization: /home/fsg/gregb/.organization

In article <32359@darkstar.ucsc.edu> demian@ucscb.UCSC.EDU (Anthony Jackson) writes:

>   There seem to be a few major types of discussion on r.g.m:
>   1: tinyflamewars
>   2: discussion of net load/gaming policy/etc
>   3: mud lists and requests for status information
>   4: announcements of new muds.
>   5: requests for code.
Yup...sounds about right.

>   As far as I can tell, the only one of these topics big enough to form its own
>   newsgroup is the tiny*.  Aside from wading through dozens of messages about
>   'REINSTATE BRUCE...' I haven't seen too much of a volume problem.  So, lets
>   just create rec.games.mud.tiny and leave everything else where it is.

Gee...someone else realized this too?  Folks.  Look back over the past
few week's posts.  Looking back, before the recent bruce flamewar,
there were maybe like 15-20 posts a day, on a good day.  I seriously
doubt there would be that much traffic to warrent all these different
groups. I still think we should keep r.g.m as a general forum for
anything, then you can have rec.games.mud.lp (or adventure or whatever,
because even though they are different, diku, lp and aber all all the
same genre of game), and maybe a rec.games.mud.tiny for coding posts
and general TinyMU* noise.  This sounds much more reasonable to me as
it tends to break down things down into some more general catagories,
as opposed to rec.game.mud.how.i.got.furryMUCK.shut.down.

Well? comments? flames?
snooze
--
--
| US-Snail: Gregory J. Blake              |
|           5326 Fifth Ave - Apt. 3       | email:
|           Pittsburgh, PA   15232        |   gb1d+@andrew.cmu.edu
|                                         |   r746gb1d@vb.cc.cmu.edu
| Phone:    (412) MUD-9876                |   gregb@gnu.ai.mit.edu
------------------------------------------------------------------------------
Killing, hugging, what's the diff? - Claire
______________________________________________________________________________
"Go! Go! Devil bunnies!" - My Life With the Thrill Kill Kult
______________________________________________________________________________
From: mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher)
Newsgroups: rec.games.mud
Subject: Re: Christian MUDS, are there any?
Date: 16 Apr 92 19:12:49 GMT
Organization: Georgia State University


 
 -> I might point out that most secular universities have policies that
 -> would make the operation of a mud (on University systems) which
 -> enforced "Christian" behavior a violation of the university's
 -> anti-discrimination policies.  This is almost certainly true of most
 -> public universities.
 -> 
 
I might point out that there is no attempt being made, nor attempt even
desired to enforce "Christian" behavior on a MUD.  This is an interesting
point that you bring up, however.  It is interesting that many university
systems are condoning (albeit indirectly) nearly every other religion
under the sun, from roman mytholgy to satanism, and not one person crys
foul.  However, bring in this "evil Christian religion" into the
university computers and you have obviously violated "anti-discrimination"
policies and have crossed the bounds of separation of church and state.
 
This is not surprising to Christians, however, as we are used to this
form of behaviour from this world.
 
For in Scripture it says: ``See, I lay a stone in Zion, a chosen and
precious cornerstone, and the one who trusts in him will never be put to
shame.''  Now to you who believe, this stone is precious. But to those
who do not believe, ``The stone the builders rejected has become the
capstone,''  and, ``A stone that causes men to stumble and a rock that
makes them fall.'' They stumble because they disobey the message-which is
also what they were destined for. (1 Peter 2:6-8 NIV)
 
Newsgroups: rec.games.mud
From: yduj@lucid.com (Judy Anderson)
Subject: Re: Educational MUD
Keywords: educational NSF funding
Organization: Lucid East, Sharon MA
Date: Thu, 16 Apr 92 16:13:45 GMT

In article <1992Apr16.045046.25782@colorado.edu> worlds@dogstar.Colorado.edu (Mud Admin) writes:
>Believe it or not, MUSH may not be the end-all to mud-coding you
>seem to think it is.  :-) Personally, I would think that a project
>like this would be better suited to MOO, or LPC...

I think that MOO is inded better suited to an educational purpose than
is MUSH, if the target audience is at all sophisticated.  MOO has an
internal programming language which is quite easy to use even for
beginning programmers allowing them to create complex objects easily.
Complex objects on MUSH are (imho) more difficult because you
frequently have to go through significant contortions to communicate
state information between your objects.  (Well, I found it difficult,
anyway.  Maybe my brain is just tuned into MOO.)

>(Can MOO handle floats??  Can MUSH??  I know LPC can't, and you
>would certainly want something of that nature for a math/physics
>teaching environment.)

MOO does not currently have floating point numbers as a datatype.
Adding floats is discussed occasionally but is much lower on the
priority list than other more important enhancements (like a rewrite
of the memory manager; I admit it; MOO is currently a pig, though this
should improve with efforts this spring and summer).  However, on
LambdaMOO a couple of users have collaborated on a fixed-point package
to do a number of trigonometric and other mathematical functions.  I
don't know the details, but all of this is written in MOO code using
integer arithmetic.

Judy Anderson yclept yduJ     yduJ@lucid.com    'yduJ' rhymes with 'fudge'
    [ LambdaMOO is lambda.parc.xerox.com 8888 / 13.2.116.36 8888 ]
   Join the League for Programming Freedom, league@prep.ai.mit.edu
Newsgroups: rec.games.mud
From: cmeadows@isis.cs.du.edu (Christopher Meadows)
Subject: Re: What does  3d3 +0 +0  means?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 13 Apr 92 04:15:12 GMT

In article <1992Apr13.031221.15042@usenet.ins.cwru.edu> bk158@cleveland.F
eenet.Edu (Su-Cheong Mac) writes:
>
>I am a newbie just enter the world of mud. Sometimes someone says
>something that I don't understand. For example, someone says that
>my weapon is 2d2 +0+0, his sword is 3d3 +2+2. What does it means?
>Is there any introductory guide? I am muding on a dikumud.
>
>Thanks in advance.
>
>Mac Su-Cheong  (MSC)
>nckus089@twnmoe10.bitnet
>msc@sun4.ee.ncku.edu.tw




You must be new to role-playing games as a whole, then...As I understand
it  
for regular RPGs, 3d6 or 2d10 or what have you is a shorthand for the
number
and type of dice to roll.  The first number refers to the amount of dice,
and the second to the sides on the dice.  i.e. 2d6 means roll two 6-sided
dice and add the results together.  Sometimes they say things like 2d6+4,
which means roll two six-sided dice and add them together and then add to
the result.  Some RPGs will have strange damage codes, of course, that
don't
work this way (like Shadowrun) but it's best to leave those out for now.

I'm not sure what the second + number is that you mentioned; it's probably
something either to do with D&D or AD&D, which I haven't played in a long
time, or something unique to DikuMUD.

By the way, in real life there are no 2-sided dice (unless you count
coins),
3, or 5 sided dice...

Chris Meadows -- chm173s@vma.smsu.edu -- Robotech_Master (Time Traveller
MUCK)