HDTenEightyP/NetNews huggingface dataset:
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Subject: F117 - KeyList (updated)
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Thu, 20 Aug 1992 11:01:29 GMT

Some more keys I found for the demo. Their might be some more in there
( specially the ALT-series ) but this should be more than enough to try it out.
Remember, buy it if you want it.
Enjoy ...

- - - TOF - - -
(Compiled by Fredric Lonngren.
  Thanks to James A.O , Tanel T and Jonas F )

To run Nighthawk F-117A Stealth Fighter 2.0 Interactive Demo:
                                           
First remove national Keyboard driver KEYBnn from autoexec/config and reboot.
*OR* change to american kb with <ctrl-alt-F1>, <ctrl-alt-f2> to get back your
national setting later.

Start the game with <DEMO> .

Function keys do the following:
 
F1:  Cockpit view (will take you to the cockpit from any other view)
F2:  HUD modes (toggles between Navagation, Air-to-Air, and Air-to-Ground)
F3:  Map modes (toggles between topographical and an icon map)
F4:  Day/Night HUD (changes the color of the HUD info)
F5:  Weapon select (lists your weapons)
F6:  FLIR ON/OFF (when you're using the camera, this can change the
      visibility and improve it at night)
F7:  Select Way Point (allows you to select which way point to fly to - 
       page-up / page-down )
F8:  Change Way Point (allows you to change your way points )
F9:  ILS (toggles the instrument landing system on and off)
F10: Shows your Orders (where to attack)
 
Shift-F10:  Eject
(You get more shift-F key combos, but they just change views)
   
Top row of number keys:

1  -  Release flares
2  -  Release chaff
3  -  (De)Activate IRJ 
4  -  Toggle ECM
5  -  Release Decoy 
6  -  Landing gear up/down
7  -  Autopilot (automatically flies you to selected waypoint)
8  -  Bay door open/close (you have to open them to fire a weapon)
9  -  Flaps
0  -  Brakes (both air and wheel brakes)
-  -  Decrement throttle
=  -  Increment throttle
backspace  -  fire CANNON
 
Bottom row of letter keys and space bar:
 
space bar:  select weapon
z  -  zoom
x  -  unzoom
c  -  view angle (how much of the sky you see foward)
v  -  declutter (changes your analog HUD readouts to digital and back)
b  -  select target
n  -  designate new target
m  -  camera left
,  -  camera right
.  -  camera rear
/  -  camera ahead
RETURN KEY:  fire weapon
 
Special keys ( some only in training mode ):

ALT-T   -  training mode on/off 
ALT-B   -  boss key
ALT-P   -  pause
ALT-Q   -  quit
ALT-V   -  volume adjust
ALT-D   -  detail level
ALT-F   -  frame rate
ALT-E   -  zoom camera
ALT-N   -  night/day toggle 
ALT-H   -  hide windowbars
ALT-R   -  refill ammo/missiles/fuel
ALT-I,J,K,L - fast move
 
- - - EOF - - -

     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKOLM        Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Spellcasting 101 -- Isle of lost soles help wanted
From: mnor1@cs.aukuni.ac.nz (Mark Hiro           Norman         )
Date: Tue, 18 Aug 1992 04:40:13 GMT
Organization: Computer Science Dept. University of Auckland

In <1992Aug17.124550.17397@muddcs.claremont.edu> sbonds@jarthur.claremont.edu (007) writes:

>Does anyone have a list of all the names of the people on the isle of lost
>soles?  Some of them I can guess, but others are just too esoteric for me.

If you're that stuck that you don't want to try any more, there is a
simple way of finding out the names. When you wait for ages (I think,
I haven't played this for a while) the game will give you an answer though
not very frequently. So, just wait around to get all the answers. Simple
but not much fun.

>-- 
> 000   000  7777 | sbonds@jarthur.claremont.edu
>0   0 0   0   7  |----------------------------------------------------------- 
>0   0 0   0  7   |        Childhood is short...
> 000   000   7   |                    ...but immaturity is forever.

-- 
Mark Norman           | My university doesn't let me send email.
mnor1@cs.aukuni.ac.nz | "We Hate It When Our Friends Become Successful..."
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Bio-Hazard?????????????
Date: 20 Aug 92 23:48:30 GMT
Organization: Qualcomm, Inc., San Diego, CA

tad2@Ra.MsState.Edu (Terry A. Donaghe) writes:
>Is Bio-Hazard from Apogee still coming out?  Last I heard, it was
>to be out by the end of July or beginning of August...

After all the work they've put into it I'd find it hard to believe it
was canceled... the last time I talked to them they said it was near
completion.  They're probably in that final stage of finding the last
bugs and cleaning things up that takes five times longer than expected.
-- 
And malt does more than Milton can To justify God's ways to man
Newsgroups: comp.sys.ibm.pc.games
From: bx314@cleveland.Freenet.Edu (Joseph J. Gebis)
Subject: Snow
Reply-To: bx314@cleveland.Freenet.Edu (Joseph J. Gebis)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 13 Aug 92 04:44:33 GMT


	I get a lot of snow when I play Ultima 7 and Falcon 3...

	I have a Western Digital Paradise card (1024x768 256c, 1 meg,
model XP6678E) and was wondering if there was a utility to fix this
somehow...

	Any suggestions?
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP:GS2000
From: cvafl008@vmsb.is.csupomona.edu
Date: 20 Aug 92 04:58:34 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafl008


	Could some one tell me how to change target lock on my radar.
like I stuck with a bunch of tank standing there bugging my radar lock while 
some stupid infantry unit or anti-air mobile unit blow in bee-hi out of the
sky and I can'y take them out before I blow off the tank to get those Bug
on to my radar lock.

					Sandie Who?
					Thanks in advance.

Newsgroups: comp.sys.ibm.pc.games
From: mike%jim.uucp@wupost.wustl.edu (Mike Suter)
Subject: Re: Latest Wizardry game?
Organization: BITS, St. Louis, MO
Date: Fri, 14 Aug 1992 14:45:33 GMT

>The best news is that, unlike earlier Wizardry games, Sir Tech has finally
>joined the 19th century (if not the 20th) by allowing the game to be
>played from the hard disk.  A very serious problem with earlier wizardry
>games for the IBM.

Haven't played any of the Wizardry games after 1 (loved that one), but
one reason it couldn't be played from the hard drive is that it didn't
use MS-DOS.  It loaded its own OS from floppy (I think it was the
'P-system' Pascal-oriented OS).  You would have to create another
partition for the second OS to boot to play from a HD.

Mike
-- 
mike%jim.uucp@wupost.wustl.edu

Newsgroups: comp.sys.ibm.pc.games
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: F-15 III ???
Organization: Clarkson University
Date: Fri, 21 Aug 1992 05:06:13 GMT

ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:

>In article <roeschmf.714206307@craft.camp.clarkson.edu> roeschmf@craft.camp.clarkson.edu (Martin F. Roesch) writes:
>>Hi all,
>>  I got the F-15III slide show demo off of GEnie yesterday.  INCREDIBLE!  
>>Truly amazing exterior graphics.  Now, if Microprose can just make a sim
>>instead of an flying arcade game (ala F-117).  The two seater modem option
>>looks extremely cool, too.  If you get a chance, check it out!
>>
>>  Marty
>>   roeschmf@craft.camp.clarkson.edu
>>

>Yes, I truely hope Microprose can make F-15 III as much of a sim as
>Falcon 3.0  Their recent releases in the genre have been very
>disappointing.

>And what's this two seater modem thing?  Is it just as it sounds?

  The two seater modem thing is just what it sounds like.  In an F-15SE, there
is the pilot in front, doing things like flying the plane and dogfighting
with the enemy planes.  There is also a guy in back (GIB) who suppresses
enemy defenses, attacks ground targets with A-G ordinance, and other things
where having direct control of the plane isn't vital.
  I would upload this demo, but I'm calling the mainframe that I'm writing
this message on from two hundred miles away, and the phone line file transfer
protocol it supports is mind bogglingly slow, therefore I can't afford it.
Sorry!  There is a slight chance I can do it this Saturday, because I might 
be traveling up there to get some stuff that I left at school over the 
summer, so keep your fingers crossed!

      Marty
        roeschmf@craft.camp.clarkson.edu


Newsgroups: comp.sys.ibm.pc.games
From: markf@atlastele.com (Mark Ferris)
Subject: supaplex game
Organization: Atlas Telecom Inc.
Disclaimer: Views expressed do not necessarily represent those of my employer.
Distribution: usa
Date: Fri, 21 Aug 1992 21:15:36 GMT


I downloaded a file supaplex.zip from a BBS I occasionally use, and I
wanted to get some info on it.  It's pretty clear after looking at the
files in the .zip that the product is
a commercial game that's been cracked, so I'm not going to keep it,
but running it to find out what it is got my interest going.

It looks a lot like the Chips Challenge game I have for my Lynx, which
I highly enjoy.  It's very well done, with good sound card support and
nice smooth graphics.  Unfortunately, there is no contact information
that I can find in any of the files in the .zip.  The game says it's
(c) Digital Integration, and by The Dream Factory.

Anybody know anthing about this game or the company that makes it?

Oh, and by the way, the file has subsequently disappeared from the BBS.  
Somebody must have informed the sysop before I got a chance to.
-- 
Mark Ferris                         EMAIL: markf@atlastele.com
Atlas Telecom                       VOICE: [USA] 1+503.228.1400 x242
4640 SW Macadam Ave.                FAX1:  [USA] 1+503.225.5518
Portland, OR 97201                  FAX2:  [USA] 1+503.228.0368
From: umeister@hardy.u.washington.edu (Eushuk Hong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WCII, SO2 (ending) <<<SPOILERS>>>
Date: 14 Aug 92 01:39:20 GMT
Article-I.D.: u.1992Aug14.013920.3877
Organization: University of Washington, Seattle

In article <mblum.713715639@chaos.cs.brandeis.edu> mblum@chaos.cs.brandeis.edu (Cerebus) writes:
>ppugliese@pimacc.pima.edu writes:
>
>><<<<<SPOILERS AHEAD>>>>>
>
>>Well I just flew the last mission in SO2. I killed the first 3 Sabres &
>>then I nailed Jazz before I docked with the Concordia. The only problem
>>is that I then (after Tolwyn had congratulated me & everything) wound
>>up with a scene at the Kilrathi HQ where the Emperor announces he's
>>happy with the way things have turned out! It seems to me that , somehow,
>>I've lost! I was successful with all but 2 missions in the sequence &
>>I only wound up in the 'losing' #5 series for one mission. Does anyone
>>know it there's a 'winning' ending? Or is this just a prelude for WCIII?
>>Also, does it make any difference if I 'miss' Jazz & then get to fly
>>mission 5/D? (as far as the ending is concerned anyway)
>
>>thanks for any info you may have,   PHIL
>
>I flew every mission well, and got that ending.  I noticed at the end
>of the credits, after you see the Concordia jump out, the "camera"
>pans over and you see Jazz's helmet floating in space.  The credit
>sequence said at the end "To be concluded in Wing Commander III," so I
>assume the bit with the Emperor was just foreshadowing.  I read
>somewhere that in WC3 you defend Earth, so what the Emperor says makes
>sense.
>
>-- Matt
>+------------------------------+------------------------------------------+
>|  Matt "Matt" Blum            | Let's make George Bush the 33rd          |
>|                              |     ex-President of the United States!   |
>| mblum@chaos.cs.brandeis.edu  |                                          |
>|                              | I am not politically incorrect.          |
>|  (617)893-2820               | I am politically challenged.             |
>+------------------------------+------------------------------------------+

Hmmmmm...It's been a while since I played WC2, but I don't recall seeing
anything with the emperor saying things are going well.  I do recall getting
all the congratulatory stuff from the Admiral in the end and then at the
end of the credits is a shot of Prince Thrakath floating in space saying
"I'll be back, human" or something like that.  Then, he gets picked up
by another Kilrathi ship and leaves.
From: morris@ccwf.cc.utexas.edu (Steven Morris)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 - Destard
Date: 21 Aug 92 16:19:19 GMT
Article-I.D.: ut-emx.78170
Organization: The University of Texas at Austin, Austin TX


Nevermind, I figured it out myself.  Now, my next question is...
Has anyone heard a proposed date for Serpent's Isle???
From: morton@qucdntri.ee.queensu.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen 5 & 6
Date: 18 Aug 92 19:04:31 GMT
Organization: Queen's University EE Department

In article <1992Aug13.110118.21310@ifi.uio.no>, bjornmy@ifi.uio.no (Bj|rn Magnar Myklebust) writes:
> 
> Where can I get Keen 5 & 6.  Is it freeware og commercial ?

You can get a demo version of Keen 6 at 129.128.16.96 . This also seems to
be a general Apogee site for lots of their stuff. It's also the EE dept. 
computer, so there's lots o' Spice stuff and the like for those fellow
EE'ers out there

				Stephen
From: vargish@sura.net (Nick Vargish)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D Cannibalism
Summary: See Id interview!
Date: 18 Aug 92 20:34:55 GMT
Organization: SURAnet, College Park, MD, USA, NA, Earth, Milky Way

In article <92231.130752IBUJAM@ASUACAD.BITNET> <IBUJAM@ASUACAD.BITNET> writes:

>Regardless of whether you "eat the skeletons" or "drink the blood", I
>have to beleive that whoever wrote this code must be one chip short of
>a full meg. Apogee has done some wonderful work in the PC gaming arena. I
>only hope that they use better judgement in the future; Wolf 3d is morally
>indefensible.

Regardless of your ideas of "morality", Wolf 3D is one of the most
amazing shareware games ever written (witness the amount of traffic it
generated on the net, and the speed at which editors for the maps were
developed).

The latest issue of _GameBytes_ (issue #4) has a great interview with
the guys who wrote Wolf-3D... well worth checking out if you enjoyed
Wolf-3D. And it has the story behind the copyright on the original
game.

No, I'm not affiliated with GameBytes... just a satisfied customer.

Nick

-- 
|  Nick Vargish       |                N O N   S E R V I A M                  |
|  SURAnet Operations +-------------------------------------------------------+
|  vargish@sura.net   |  I wasn't hired to speak for SURAnet, and if my boss  |
|  h: 301 474-1863    |  thought I was trying to do so, she'd laugh at me...  |
Newsgroups: comp.sys.ibm.pc.games
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Subject: F117 demo - KeyListing ( or the missing doc ). 
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Wed, 19 Aug 1992 14:46:11 GMT

Here is a short listing of the keys to control Microproses F117 Demo.
Since I got such a massive response by mail, I decided to post it .
Many more will download the demo and discover that there are no dox at
all included that will help them to try out this game. So here goes, and
salut to you who helped me compile this. 

- - - BOF - - -
( Thanks to James A.O , Tanel T and Jonas F )

To run F-117 demo:
                                           
First remove national Keyboard driver KEYBnn from autoexec/config and reboot.
*OR* change to american kb with <ctrl-alt-F1>, <ctrl-alt-f2> to get back your
national setting later.

Start the game with <DEMO> .

Function keys do the following:
 
F1:  Cockpit view (will take you to the cockpit from any other view)
F2:  HUD modes (toggles between Navagation, Air-to-Air, and Air-to-Ground)
F3:  Map modes (toggles between topographical and an icon map)
F4:  Day/Night HUD (changes the color of the HUD info)
F5:  Weapon select (lists your weapons)
F6:  FLIR ON/OFF (when you're using the camera, this can change the
visibility and improve it at night)
F7:  Select Way Point (allows you to select which way point to fly to))
F8:  Change Way Point (allows you to change your way points)
F9:  ILS (toggles the instrument landing system on and off)
F10: Shows your Orders (where to attack)
 
Shift-F10:  Eject
(You get more shift-F key combos, but they just change views)
 
Now the important stuff (this is a subset, but it will get you going):
 
Top row of number keys:
 
6  -  Landing gear up/down
7  -  Autopilot (automatically flies you to selected waypoint)
8  -  Bay door open/close (you have to open them to fire a weapon)
9  -  Flaps
0  -  Brakes (both air and wheel brakes)
-  -  Decrement throttle
=  -  Increment throttle
backspace  -  fire CANNON
 
Bottom row of letter keys and space bar:
 
space bar:  select weapon
z  -  zoom
x  -  unzoom
c  -  view angle (how much of the sky you see foward)
v  -  declutter (changes your analog HUD readouts to digital and back)
b  -  select target
n  -  designate new target
m  -  camera left
,  -  camera right
.  -  camera rear
/  -  camera ahead
RETURN KEY:  fire weapon
 
Special keys:
 
ALT-P   -  pause
ALT-B   -  boss key
ALT-Q   -  quit
ALT-V   -  volume adjust

- - - EOF - - -

     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKOLM        Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --

Newsgroups: comp.sys.ibm.pc.games
From: rjs@citi.umich.edu (Robert J. Skrobola)
Subject: Re: Civ Inquisition Screen
Keywords: rare screen
Organization: Center for Information Technology Intergration, University of Michigan
Date: Mon, 17 Aug 1992 16:58:22 GMT

In article <1992Aug14.225955.13471@lmpsbbs.comm.mot.com>, bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
|> In article <jburney.713733441@seamis1> jburney@seamis1.gsfc.nasa.gov (Jeff Burney) writes:
|> )jan_b@lysator.liu.se (Jan Besehanic) writes:
|> )
|> )>jasona@sco.COM ( Bright light, bright light ) writes:
|> )
|> )
|> )>Well, I didn't expect the Spanish Inquisition in comp.sys.ibm.pc.games!

|> )No one expects the Spanish Inquisition in c.s.i.p.g!
|> 
|> Yes, surprise is our biggest weapon.  Surprise and fear.  Uhhh, surprise
|> and fear are our two biggest weapons.  And fanatical devotion to the pope.
|> Uhhh, surprise, fear, and fanatical devotion to the pope............

Among our chief weapons are such diverse elements as surprise etc... :)

			Rob


-- 
-----------------------------------------------------
Rob Skrobola      Institutional File Server Project
Normal Disclaimer: I speak only for myself
-----------------------------------------------------
From: nichols@ducvax.auburn.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld help
Date: 14 Aug 92 18:50:42 GMT

In article <1992Aug13.173147.21044@rtsg.mot.com>, husen@barracuda28.Berkeley.EDU (Eric P. Husen) writes:
> 
> Hello,
> 
> 	I have been playing Ultima and can't seem to figure out what
> Garamon is talking about.  He wants me to find something of great magical power
> and virtue to help defeat the big bad baddie.  I'm pretty sure it has something
> to do with the Artifacts of Caribus but no assortment of words I say seem to 
> work.
> 
> 	Also, how do I get through the door in the NW of level seven?  I've been
> using the roaming sight spell to find areas I can't get to.  There seems to be
> a small part that is all interconnected between level 3 down to level 7.  Is access gained through the door on level 7?  How do I get this darn door open?!?!
> 
> 
> 
> Thanks much,
> 
> Eric Husen

Spoilers follow so if you don't want to know DON'T READ ANY MORE





































1. Garamon wants you to throw the "talismans" somewhere

2. you need to get a key from one of the prisoners (a mountainman)

I am posting this because I have already answered one of these question ,
posted by another person, via direct email (this is not intended as a flame. I
merely wish not to be flamed for posting this.)
         Hope this helps
               Ted
From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Secret Doors under Wolf3d?
Date: 13 Aug 92 19:00:45 GMT
Distribution: comp.sys.ibm.pc.games
Organization: University of Helsinki

In <1992Aug13.161745.9993@cs.mcgill.ca> storm@cs.mcgill.ca (Marc WANDSCHNEIDER) writes:

>	However, I have noticed that some walls make different sounds when you
>SPACE 'em.  Secret doors normally just open when you hit space in front of
>them, and walls just make a dull sound.  However, I have noticed a couple
>of wall blocks in Mission 4, Level 2 that make a radically different sound.

>	Are there secret dorrs that I need a key to open or something like 
>that????

Nope. A secret door makes a radically different sound when someone's
behind it, not allowing it to open. I myself have made several levels to
Wolf with the editor, and have found this very irritating: even
stationary guards tend to move to the nearest location of shots heard,
and in some cases this makes it impossible to open secret doors... My
advice: go somewhere near but in completely different location, fire a
shot, and try the door again. If that doesn't work, go to the opposite
direction to fire. If THAT doesn't work, get the editor and remove the
whole damn door.

Really nice game otherwise, IMO. But WHY the DeathCam idea with the last
episodes?!?!? One just can't use mr. Hitler anywhere except in the end
of the game (killing him ends the game...) I'd love to get a couple
battlesuit'd Adolfs somewhere to exercise with... :)

-- 
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
       University of Helsinki, Dept. of Paranormal Investigations
           "Trust me, I know what I'm doing." - Sledge Hammer
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Civ Inquisition Screen
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 14 Aug 1992 22:59:55 GMT
Keywords: rare screen

In article <jburney.713733441@seamis1> jburney@seamis1.gsfc.nasa.gov (Jeff Burney) writes:
)jan_b@lysator.liu.se (Jan Besehanic) writes:
)
)>jasona@sco.COM ( Bright light, bright light ) writes:
)
)
)>>A friend of mine has claimed to have seen a screen on Civilization (version 1)
)>>with a picture of the spanish inquisition or the like on it. It had several
)>                       ^^^^^^^ ^^^^^^^^^^^
)
)>Well, I didn't expect the Spanish Inquisition in comp.sys.ibm.pc.games!
)
)
)
)No one expects the Spanish Inquisition in c.s.i.p.g!

Yes, surprise is our biggest weapon.  Surprise and fear.  Uhhh, surprise
and fear are our two biggest weapons.  And fanatical devotion to the pope.
Uhhh, surprise, fear, and fanatical devotion to the pope............

Newsgroups: comp.sys.ibm.pc.games
From: wrl@pmafire.inel.gov (William Lechner)
Date: Sun, 16 Aug 92 03:15:24 GMT
Organization: WINCO
Subject: Re: Wanted: APBA Computer Baseball
Summary: 
Followup-To: 
Distribution: usa
Organization: WINCO
Keywords: 

In article <1992Aug14.124111.1@gallua.gallaudet.edu> 11dmcvay@gallua.gallaudet.edu (Daniel T. McVay) writes:
>In article <1992Aug11.025906.11315@pmafire.inel.gov>, wrl@pmafire.inel.gov (William Lechner) writes:
>> Does anyone have the APBA Computer Baseball game v1.5 that they would
>> like to sell?  I'm also interested in the team disks and modules.
>> 
>> Please e-mail.
>> 
>> Bill Lechner
>> wrl@pmafire.inel.gov
>
>Correct me if I'm wrong. I doubt there is any APBA computer games, except for
>board games, but those aint computerized. Just go buy PTP.
>

You're wrong!


>Daniel Mcvay	11dmcvay@gallua.gallaudet.edu	11dmcvay@gallux.gallaudet.edu

Bill Lechner

PS APBA is better than PTP!!!