From: etxfln@eos.ericsson.se (Fredric Lonngren)
Newsgroups: rec.games.misc
Subject: Re: UW: Level1, where'd the Grey Goblins Go?
Date: 14 Apr 92 15:21:54 GMT
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB

In article <1992Apr14.042951.11784@lmpsbbs.mot.com>, bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
|> In article <1992Apr13.210007.8111@tc.fluke.COM> logden@tc.fluke.COM (Leonard Ogden) writes:
|> )I've run across a strange problem on level one. I'm playing thisgame with my 3 sons (each with their own saved game). 
|> )
|> )I've recently gone to visit the Grey Goblins in the North Eastarea (the room with the 4 pillars that raise and lower dependingonthe position of the switches in the room that you pass on theway down the ramps). I find only one grey goblin at the entrancet|> o
|> ) the area just east of the bridge. Where are the rest? The map 
|> )shows what looks like the home of the Grey Goblins. Shouldn'tthere be more?
|> 
|> They're a little further north.
|> 
|> )Next question, when does a Pallatan get enough mana to castspells? I don't seem to be advancing this character stat.
|> 
|> You have to reach the shrine and chant the 'magic' mantra (it's in the
|> manual and on the shrine wall, I forget what it is offhand).  This will
|> with luck increase your manna and lore.  It seems to increase 2 out of
|> mana, lore, and casting - and you need some mana skill to get more mana.
|> 
|> )Finally is there any secret to getting to the pillars to get tothe anhk room (shrine I suppose)? I am I just supposed to jumpfrom one pillar to the next? If so I'm not very good at it.
|> 
|> I've had the best luck by setting my view down as far as it can go (press
|> 1 many times) then jumping as soon as I can no longer see the edge of
|> the floor.
|> 
|> With this technique, if I have too high a running speed, I will fall short!
|> You don't need to be moving full speed for these particular jumps. 
|> Experiment with different starting distances - less than the full maximum.
|> 
|> I'm not 100% sure what is going on - my best guess is that at full running 
|> speed I am pressing the 'jump' button too late (due to machine / reaction
|> time delays) so I am trying to jump after I'm over the edge.
|> 
|> You can tell when you've got a good start - your viewpoint rises.  (Jump
|> in place and note how you rise and fall).  If you are waiting until too
|> late to jump, you will not see your viewpoint rise properly.  Less velocity
|> (or an earlier button press) is the solution here.  If you rise and fall but
|> don't make the distance, you need higher velocity or maybe a lighter load or 
|> you are jumping too early.  But I had the biggest problem with jumping too
|> late rather than too early.  And because I'd fall short, I'd think that I
|> had to jump even later rather than earlier (compounding the frustration).
|> Hope this helps.

And you can always us J (capital J on keyboard) if you are standing still,
then you will do a standing long jump. I use this way to jump most times.
I can even jump to the button that opens the door to the shrine on lev1
without dropping my inventory first.
Just move slowly to the edge. You will stop automaticly when you balance
on your heals. Now you are standing still. Press J and off you go :).
This way you can always place yourself exactly befor you jump, and if you
fails try again a bit further forth or back.

-- 
====================================================================
I Fredric Lonngren       / Mail :Fredric.Lonngren@eos.ericsson.se  I
I  Ericsson Telecom AB  /  Memo : ERI.ETX.ETXFLN                   I 
I  EO/ETX/TX/ZH        /  Voice : + 48 8 719 5226                  I
I  126 25 STOCKOLM    / Telefax : + 48 8 719 5557                  I
I  SWEDEN            /                                             I
====================================================================
From: derekd@hpcc01.corp.hp.com (Derek Dang)
Date: Mon, 13 Apr 1992 21:44:43 GMT
Subject: Re: JetFighter II QEMM fix????
Organization: Desktop Network Group (SSD)