HDTenEightyP/NetNews huggingface dataset:
From: lee@rose.brandeis.edu (charles lee)
Subject: Re: Stuck once again on Flashback
Organization: Brandeis University
Date: Sun, 20 Dec 1992 00:54:40 GMT

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:

>stone, and opened a couple doors.  I see this guy trapped in between
>some doors at some point.. probably Ian.  But no matter what triggers I
>set off, I can't seem to get those doors open!  someone heeelp! :)  And
>no, I won't figure this one out without a few hints.

We meet again. :) Ok, you can't reach the guy, right? So, go to the
floor underneath him, and walk up to the far door where you see
the "interrupteur" (I bought the game direct from a French friend)
Well, take out your gun, and BASH the door! It works! :D

(I am NOT joking. Try it.)

/-------------------------------------------------------------------------\
| Charles Lee                  :______/\_M_I_G_/\______:= FocuS GraphicS =|
| ~~~~~~~~~~~                  : for the Creative Mind :  ~~~~~~~~~~~~~~  |
| lee@auriga.rose.brandeis.edu :=-=-=-=-=-=-=-=-=-=-=-=: 2D/3D Graphics   |
| Brandeis University          :1 Universe, 1 Computer.: 2D/3D Animation  |
| Structual Biology Lab        :         Amiga.        : Rates negotiable |
Xref: sparky comp.sys.amiga.games:16758 comp.sys.amiga.hardware:21391 comp.sys.amiga.misc:18439
From: charbonn@castor.crd.ge.com (Michael R Charbonneau)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.hardware,comp.sys.amiga.misc
Subject: Amiga 500 memory hack and some games
Date: 13 Dec 92 00:13:20 GMT
Organization: GE Corp. Research & Development, Schenectady, NY


hi,


My friend Ted originally had an Amiga 500 with 512K of chip ram. He
brought it in to the dealers for a little hardware surgery that transformed
it into 1 meg of chip memory (he had the right FAT agnus, I believe they
just cut a trace, and did a wire wrap).

So, Workbench tells us he has 1 meg of chip ram (and 2 meg of fast ram),
but a lot of games dont work at all. these include:

pinball dreams
pinball fantasies
the perfect general
and a few others.


I believe that these games are not seeing the full 1 meg of chip memory.
So, the question is why can workbench see the extra memory and the games cant?
is there a fix for this?
what is the hardware reason for this problem?


thanks,

Michael Charbonneau

| Michael R. Charbonneau               | It goes on all day long   |
| GE Corporate Research & Development  | Everyone knows everything |
| Artificial Intelligence Laboratory   | No one is ever wrong      |
| Schenectady NY 12345                 | 	until later...     |
Newsgroups: comp.sys.amiga.games
From: pmitts@aton.all (Peter Mitts INF)
Subject: Re: Heeeelp! stuck in Another World 2
Organization: Abo Akademi University
Date: Mon, 14 Dec 1992 15:57:49 GMT


>   I've gotten past the part w/ the pipe dripping green stuff.. and this
>   old man wants to sell me the anti-G thingie for 500 credits.. what am I
>   supposed to do?  I've explored the area, and it seems there's no where
>   else to go.. 

	This is exactly where you're supposed to be. :)
	If you have the cash  (to be found elsewhere lying around...),
	give the man your creditcard and he'll give you the anti-grav
	unit. Now a big yellow arrow starts to bob up'n'down above
	the hole to your right.
	Fall down. 
	Congratulations! You have just solved Flashback level 1.

	But how to get out of the first few rooms of level 2?
	This is TOUGH!
	There doesn't seem to be any exits....

	Anybody have an idea?


--
-----

		Peter Mitts, 2nd lieutnant USS Edelweiss
		      -=( pmitts@aton.abo.fi )=-

	     "Ramirez was a fool! I took his life and raped
	      his woman before his blood was even cold!"

		           - Highlander
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 - Games that don't work
Date: 17 Dec 92 18:59:57 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: cmh061@cck.coventry.ac.uk's message of 16 Dec 92 10:46:10 GMT

In article <BzCLwz.39L@cck.coventry.ac.uk> cmh061@cck.coventry.ac.uk (Batman) writes:

[big list of games deleted, some of work, others don't]...

Did you really have to include all the ones you didn't have a quibble with?
It's called saving bandwidth.

--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
Newsgroups: comp.sys.amiga.games
From: bunny@cbnewsm.cb.att.com (Laura Kozma)
Subject: Re: Pinball Fantasies
Organization: AT&T, Piscataway, NJ
Date: Mon, 14 Dec 1992 17:09:35 GMT


Does anyone have any ideas on how to make this game work
with an Amiga 2000 with a Bridgeboard?


-- 
Laura Kozma
AT&T, 30 Knightsbridge Rd                
Piscataway, NJ   att!attmail!lkozma
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Help w/ Flashback!!
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Fri, 18 Dec 1992 20:29:29 GMT


Stuck in Flashback again.  I have to repair some computer card by
putting in a new one.. I get there, and the terminal says there's a
socket for the card, but I can't put it in!!  Why not?

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: stelmack@elsinore.csee.usf.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 - GAMES?
Date: 8 Dec 92 01:02:17 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

In article <Steven_Hurdle.00nn@amusers.UUCP>, Steven_Hurdle@amusers.UUCP (Steven Hurdle) writes:
|> I guess we really know who our friends are.  It's obvious, too, who are
|> BEST friend is.  Psygnosis releases EVERYTHING on the normal Amiga, and
|> with a tonne of effort in each product too.  They're heavy into
|> CDTV/Amiga-CD and have a reportedly extremely impressive adventure game due
|> out soon.  Now they're moving to support AGA.  Good work Psygnosis!  You'll
|> get my bucks for all your CD-only titles I'm sure, and many of your
|> Amiga-to-CDTV ports as well.  As for AGA, well the A1200 is tempting so
|> we'll see.

Your best friend, maybe. When they're stuff installs on my harddrive, then
maybe they'll be mine. And as soon as they start doing quality checks on their
programs (how did Air Support EVER make it out the door). At least their
new stuff works with my accelerator.

According to rumors, though, this may all start with Lemmings2...

-- 
-- Greg Stelmack (INTERNET: stelmack@eggo.csee.usf.edu   BIX: gstelmack)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: XMAS LEMMINGS - 1992!!!
Date: 13 Dec 92 23:54:57 GMT
Article-I.D.: glia.crystal.724290897
Organization: University of Washington

In <1992Dec13.200952.21401@news.ysu.edu> ac463@yfn.ysu.edu (Rich Yauman) writes:


>In a previous article, crystal@glia.biostr.washington.edu (Crystal) says:

>>
>>Hey, Rodent fans!!!
>>
>>
>>The NEW xmas Lemmings Demo is on wuarchive!  systems/amiga/incoming/demos

>what is the name of the file, so that I can tell ftp mail to get it
>for me?

Oh, *piffle*, you -would- have to ask that!  I *think* it is
XmasLemmings92.DMS

but I had to change the name of it because of truncation by ftp on my system.
(So, I'm not -precisely- sure...)

>>
>>FOUR levels of NEW Xmas stuff!
>>
>>(Level 4 is a b*tch!  If anyone figures it out, let me know! :>)
>>
>>ENJOY!!
>>
>>Crystal
>>  ;>
>>

>-- 
> Rich Yauman ac463@yfn.ysu.edu  /  Only AMIGA USERS make it possible  /
>------------------------------ /              ^^^^^                  /
>If at first you don't succeed /_____________________________________/
>Force it. If it breaks, it needed replaced anyway. -a Murphy's Law /
Newsgroups: comp.sys.amiga.games
From: isc0005@amazon.austin.ibm.com ()
Subject: Re: FTL -- Are they releasing anything new for the Amiga?
Date: Tue, 15 Dec 1992 17:28:42 GMT
Organization: IBM, Austin

In article <Scott_Riddick.064r@dream.uucp> Scott_Riddick@dream.uucp (Scott Riddick) writes:
>In a message dated Thu 10 Dec 92  7:21, Isc0005@amazon.austin.ibm.com
>wrote:
>
> I> A while back I asked this question and someone replied that they
> I> thought FTL was not going to do another sequel to Dungeon Master/
> I> Chaos Strikes Back (too bad, really). I also remember hearing
> I> they were going to be doing some kind of Medieval based game.
>
>Well, DungeonMaster was just recently re-released by Psygnosis. They took
>the disk protection off (so you can install it on a hard drive!), and
>spiced up some of the graphics in the game. I'm not sure whether FTL was
>bought out by Psygnosis or if they just sold DM to them...
>

Hmmm... kind of makes you wonder. 

As far as DM... Psygnosis makes the game HD installable?
You must be kidding! What could they have done to spice up the graphics?
I thought the original game was fine.

Rob 
-- 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ quip : I am not an IBM'er, but I play one in their lab.                 +
+ e-mail: robtu@itx.isc.com (Interactive Systems Corporation, Austin, TX) +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: gsturgeo@cs.strath.ac.uk (Garry W Sturgeon CS91)
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 - Games that don't work
Date: 17 Dec 92 15:37:59 GMT
Organization: Comp. Sci. Dept., Strathclyde Univ., Glasgow, Scotland.

In article <1gneedINN8aj@sbusol.rz.uni-sb.de> winter@cs.uni-sb.de writes:
>In article <BzAxvC.BLL@newcastle.ac.uk>, Zac.Gillbanks@newcastle.ac.uk (Z. Gillbanks) writes:
>|> Below is a list of games which will not work on the 1200:-
>[Long list deleted]
>I hope you tested with the original versions of the games?!?


Having just got my A1200(awesome btw, to all those considering it) Ill
admit that I have a FEW copied games. Those games that have been
hacked, or have intros on them cause more damage than an orignal. You
will have to remove the intros on lots of games. How do I know the
orignals work? Cause I have both! Dont start flaming.

ps. You should see Jaguar XJ220 run!!!!!

L8r

Garry

-- 
###############################################################
# Garry Sturgeon            # I wear a suit of armour made of #
# gsturgeo@cs.strath.ac.uk  #    nothing but my mistakes.     #
###############################################################
Newsgroups: comp.sys.amiga.games
From: macanespie@waves.pas.ti.com (Alan MacAnespie)
Subject: Baseball: Bo Jackson or MicroLeague?
Reply-To: macanespie@waves.pas.ti.com
Organization: Texas Instruments, PAS
Date: Mon, 14 Dec 1992 18:24:00 GMT

Okay guys,

It's the Christmas gift-giving season, and I have a friend who has a
significant weakness for sports games.

He noticed the comparison in the June '92 Amiga World of MicroLeague
Baseball, and Bo Jackson Baseball (originally TV Sports Baseball), and
I think that he is interested in one or the other (but not both :-).

The article cited shortcomings of the games, but had some comments
about updates coming out soon for one or the other, so I don't know
that I can use the article to accurately compare the two.

Does anyone have comments about either one?  How do they compare for
the following:

1. Player/Team stats		(How well do they play?)
2. Strategy/Arcade play		(Can I bat and/or just pick batters)
3. Graphics and presentation	(How does it look and "feel")
4. HD installation/Copy protection/accelerated machines?

Post or email.  I will summarize if necessary.

Thanks.

-- 
Alan MacAnespie,              || * Standard Disclaimers Apply Upstairs.*
Texas Instruments, PAS        ||  Is a person who writes many different
macanespie@waves.pas.ti.com   ||  applications a Renaissance Computist?

How many bits would a BlitBlit blit if a BlitBlit could blit bits?
Newsgroups: comp.sys.amiga.games
From: m92mmy@tdb.uu.se (Mattias Myrberg)
Subject: Re: Legend of Kyrandia
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 16 Dec 1992 19:44:45 GMT

In article 18714 Jeroen Kwast writes:
>Yep, it was Steve Turner!!!
>I didn't know there where more people screaming for these programs to be
>converted to 16-bit. Avalon would be my first choise but the kind that
>Ultimate (knight lore, underworld etc) wrote would be appreciated
>as well!!

>(btw. In Avalon: I never solved the end of it. I was floating around my real
>body but nothing ever happend!! Very frustrating but that was 8 years ago!!
>If you happen to know it, It's NEVER to late to tell me what I did wrong?
>I played it on the spectrum 48K and I still have the game.)

I never made it to the end, I remember going as far as getting a huge
club that could be used with the "sprite"-feature. As for DragonTorc
I didn't get far -what are you supposed to do with that first runic-token
thing ? (I managed to transform it about two times, using different things, but
after that -no progress). THAT was really a great game, walking skeletons,
real missile-spells and everything, not like the cheesy,oversized, slow thing
you get today !

Well, you might tell me that I'm crazy,
but I would rather play Avalon than Eye of The Beholder II.

Yes, Knight Lore for the Amiga !!!
That's the kind of stuff I'd pay for !

When we're at it, why don't we demand "FireLord", "Cauldron II"
and other great hits be converted. Recently I bought a second hand Spectrum+
(my old Speccy decided it had got it's fair share of work about 4 years ago),
and loaded up Uridium,  -that loaderpic is really great, amazing what you can
do with a couple of colours in lores, show that one to the Psygnosis-guys !


PS. "Cauldron"(1) is to be converted, doesn't look to promising though,
     seems like it will a stupid platform-thing (argghh...)  :(
DS.


/Mattias

_______
Mattias Myrberg

m92mmy@bellatrix.tdb.uu.se
From: Larry.Clevenger@mtask.omahug.org (Larry Clevenger)
Newsgroups: comp.sys.amiga.games
Subject: Street Fighter II
Date: 14 Dec 92 02:30:02 CST
Reply-To: larry.clevenger@mtask.omahug.org
Organization: Multitasking Systems, Kansas City
Followup-To: comp.sys.amiga.games

Did I hear that right?  A demo for Street Fighter II?

Could someone tell me the FTP place for it?

Danke!  Arigato!

  -=Kellisanth|Miyu=- Larry.Clevenger@mtask.omahug.org
  -=LC=- l.clevenger@genie.geis.com [Kellisanth|Miyu]


Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Amiga 1200
Organization: University of Maryland, College Park
Distribution: usa
Date: Fri, 18 Dec 1992 08:37:25 GMT

   Well, you got a point there. There aren't a heck of a lot of amiga dealers
 in my town, but I can find them if I go to any other city in Maryland it 
  seems. I know of amiga dealers in Baltimore, Glen Burnie, and A GREAT one
  in Rockville. It is called the Buried Treasure and they are basically not
 an amiga dealer but a commodore dealer. If it is commodore or commodore 
   computer usuable, they sell it. They have demo displays around and they
   even have good support for what was thought of the long lost C64 and VICS
  . It's just wierd to see C64 software lining the shelves on one half of the
   store and amiga titles on the other half. It reminds me of my town oh some
   time ago. I remember when C64 and Amiga titles in all of our stores had the
   same places that the Nintendo and Sega software titles now take up in 
   columbia. Don't get me wrong. Columbia still seems like a small town to me.
   It's just that fact that the computer sale in that town is not so hot and
  that , out of the fewer computer users out there, consoles and the 
   international buisiness machines are the few things that make more of the
  population. 
      Amiga in my home city is just the victim of a small computer base
   population.

  --- Mike.
  Email:davereed@wam.umd.edu

Xref: sparky comp.sys.amiga.games:17033 rec.games.hack:7818
From: biljir@squink.UUCP (Alan Beale)
Newsgroups: comp.sys.amiga.games,rec.games.hack
Subject: Announcing Amiga Hack Lite, version 2
Date: 15 Dec 92 23:36:44 GMT
Reply-To: ponds!squink!biljir@dg-rtp.dg.com
Organization: Not Organized
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

Home Brew Software, Inc., a non-profit software group, is pleased to
announce the availability of Amiga Hack Lite version 2 (plays great! less
killing!). Hack Lite 2 is a dungeon adventure game, in the noble tradition
of Rogue, Hack, Larn, Moria, NetHack and, of course, Hack Lite version 1.

High points of Hack Lite 2 include:

*   Automated installation process.

*   Customizable graphical dungeon display.  Character-mode support is also
    available.	Supports both NTSC and PAL.

*   Amiga- and Workbench-friendly.  Supports mouse, icons and menus.
    Compatible with AmigaDos 1.3 and 2.0.

*   Preferences-style configuration editor for defining default options.

*   Supports multiple configurations on the same machine.

*   Plays comfortably in 1 meg.  A "limited" game is also provided which
    will play in 512K, minus some features.

*   Challenging, but not impossible to win.  No "spoilers" necessary.
    "Immortal mode" allows inexperienced players to encounter the deeper
    levels.

*   "Tournament mode" allows several players to compete for the highest
    score playing the same dungeon.

*   Many new objects, traps, monsters and ways to die added since the first
    version.

*   Saved games are much smaller.  As many as four full forty-level saved
    games can be stored on a single floppy disk.

*   Smaller, faster and less complicated than NetHack.

*   Funnier than Moria.

*   Still infinitely addictive.

Hack Lite 2 can be downloaded from the Deep Thought bulletin board,
(919) 859-5316, and has been submitted for inclusion in the Fred Fish
library.  It may also be accessed via ftp from ftp.etsu.edu (in
/aminet/game/role, name HackLite2.lha), or any other mirror of
amiga.physik.unizh.ch.	On BIX, it lives in the amiga.games listings
section.  Soon to appear on other BBSs near you!

The release of Hack Lite 2 for MS-DOS is expected soon.

-- 

        Alan Beale      ponds!squink!biljir@dg-rtp.dg.com
                "He who Hacks Lite, Hacks  best!"
Newsgroups: comp.sys.amiga.games
From: larsm@dhhalden.no (LARS MARTINSEN)
Subject: HELP FIREFORCE
Organization: Ostfold College
Date: Wed, 16 Dec 1992 14:40:45 GMT

CAN ANYONE TELL ME HOW TO GET PAST THE WALL ON MISSION 3...!!!!

LARS M, NORWAY
Newsgroups: comp.sys.amiga.games
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: pal booting
Organization: University of Washington, Seattle
Date: Wed, 16 Dec 1992 04:40:06 GMT

In article <3868@isgtec.isgtec.com> ken@isgtec.com (Ken Newman) writes:
>
>Ok, just to clear something up... Is it or is it not possible to boot
>a standard NTSC 500 with the older (not-so-fat) Agnes in PAL mode?
>(oh, also with 1.3 roms). Lots of UK cover disk games don't work, and
>from the utilities I've seen, they only boot in PAL with the fat Agnes
>and/or 2.04.
>
>--
>
>ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman

You know, it's really weird - I think there's more than one version of the
1/2 Meg Agnus. My computer can switch frequencies using Degrader 1.1, but
my friend's computer can't. We BOTH have 1/2 Meg Agnuses, but what's REALLY
weird is that his computer is 6 months newer than mine. Would Commodore
have released older chips to get rid of A500s?
From: jesup@cbmvax.commodore.com (Randell Jesup)
Newsgroups: comp.sys.amiga.games
Subject: Re: xtrek for the Amiga?  Maybe?
Date: 16 Dec 92 03:36:24 GMT
Reply-To: jesup@cbmvax.commodore.com (Randell Jesup)
Organization: Commodore, West Chester, PA

shulick@navajo.ucs.indiana.edu writes:
>
>I am HOOKED on xtrek. :)  Yes, I just started playing tonight.  ANyway,
>is there an xtrek port or xtrek-like game for the Amiga?  No, no
>networking needed.. I can play against robots or something. :)  Just
>something close to it.. if so, please tell me where I can get it!
>Thanks!

	I'm about ready to release Netrek (descendant of XTrek) for the 
Amiga.  Ported from X11 to Intuition, works over the Internet using AS225
sockets (by modifying socket.c, you could use it without AS225, though you'd
have to understand or learn sockets).  It really wants an A2024, but it works
with an overscanned screen and autoscroll mouse (I scale the windows just a
hair so that the entire Local combat window is visible at once).

	Yes it does work over the Internet, but I need to get the new RSA
public-key encryption code used for client verification (used so people can't
modify clients to be (cy)Borgs...), and the old reserved.c authentication
code.

	We've been having games once a week here for the past 8 or 10 months.

	Commodore jesup, 2.15 planet (was 2.70 once), 1.71 bombing, 1.19
offense, .77 defence.

-- 
To be or not to be = 0xff
-
Randell Jesup, Jack-of-quite-a-few-trades, Commodore Engineering.
{uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com  BIX: rjesup  
Disclaimer: Nothing I say is anything other than my personal opinion.
From: S.N.Owen@newcastle.ac.uk (Si Owen)
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 - Games that don't work
Date: 15 Dec 92 13:25:13 GMT
Organization: Computing Laboratory, U of Newcastle upon Tyne, UK NE1 7RU.


In article <BzAxvC.BLL@newcastle.ac.uk>, Zac.Gillbanks@newcastle.ac.uk (Z. Gillbanks) writes:
>Below is a list of games which will not work on the 1200:-
>
 most of list deleted...

>Pinball Dreams

 Is it a special version that's appearing in some packs with the 1200 then?
 (i mean modified to work, rather than upgraded for the 1200's capabilities.)

 Any ideas if any of the other incompatible games will have versions that work
 on the 1200 - or will they just get forgotton about... there were some great
 titles there. Anybody know?

 Si
______________________________________________________________________________
       __
 A500 ///    Simon Owen                        + Intelligence isn't to make no
 __  ///     S.N.Owen@newcastle.ac.uk          + mistakes,  but to see  how to
 \\\///                                        + make them good.
  \XX/       University of Newcastle-upon-Tyne +           
------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: gloomboy@netcom.com (Chris Yaryan)
Subject: LOTS OF AMIGA GAMES FOR SALE!!!
Followup-To: gloomboy@netcom.com 
Summary: Amiga games for sale 
Keywords: Amiga Games Sale 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na
Date: Tue, 15 Dec 1992 23:15:15 GMT

Amiga Games For Sale

Can pick up in Bay Area, or I will ship elsewhere:

These games are $5:
Rambo III
Battle Squadron

These games are $10:
Rocket Ranger
Three Stooges
It Came From The Desert
TV Sports Basketball
*NY Warriors
Carthage
Infestation
Wrath Of The Demon
Anarchy
Killing Game Show
Robocop 2
Blood Money
Speedball
Thunderstrike
Monty Python
Warzone
Super Off-Road
Simulcra


These Games are $15:
Arcade Fever (Stormlord/Onslaught)
Brainblaster (Xenon 2/Bombuzal)
Powermonger
Their Finest Hour

These Games are $20:
*Smash T.V. (W/ Double Joystick Adapter, cost me $20)
%*Project-X

* Denotes 1 Meg
% Denotes Palbooter needed

All games are in original boxes w/Manuals.

Need Details?
 E-Mail me at gloomboy@netcom.com


Newsgroups: comp.sys.amiga.games