HDTenEightyP/NetNews huggingface dataset:
From: jmolinari@hamp.hampshire.edu
Subject: Re: FTP sites which have commercial games?
Organization: Hampshire College
Date: Tue, 6 Oct 1992 23:58:04 GMT

In article <1992Oct6.074356.2736@pasteur.Berkeley.EDU>, c164-as@po.berkeley.edu (Chuck Woo) writes:
                                                        ^^^^^^^

>>The subject answers itself really. Is there any ftp sites which have new games
>>on them? As in latest releases from software houses. As in the eighty buck
>>games you buy at your local Commadore store. I know this is illegal but anyway...


	Why do they let class-sponsored accounts post to news?
From: dominik@lobo.rmhs.colorado.edu (Dominik Buszko)
Newsgroups: comp.sys.amiga.games
Subject: Street Fighter II
Date: 7 Oct 92 01:04:17 GMT
Organization: Rocky Mountain High School, Fort Collins, CO


        Probably many of you still remebers all the talking about SFII, that
it is 16 megabits not 16 megabytes as some of you   thought.  Here is what I
read in todays local newspaper. The title of the article is "Street Fighter
II battles to top"
".... Since its release in July, the home vesion of teh kick-'em, punch-'em 
arcade smash -- with 16 megabytes of memory as opposed to the usual 4 to 8 -- 
                   ^^^^^^^^^^^^^^^^
has become a runaway hit for the 16-bit SNES....."

        That also raises one question: If SNES is 16-bit that would mean that
Street Fighter has 1 megabyte, (1byte -16 bits), or it it 2 megabytes ( 1byte
- 8bits)?


 Domino

  ==========================================================================
 |                                                       / / /              |
 |    Dominik Buszko                                    / / /   Amiga,      | 
 | 1440 Edora Rd. #11                                  / / /   Basketball,  |
 | Fort Collins, CO 80525                       \ \ \ / / /   and Golf      |
 |         USA                                   \ \ X / /                  |
 | e-mail: dominik@lobo.rmhs.colorado.edu         \ X X /   OH YEAH !!!     |
 | phone: (303) 221-4096                My system: Amiga500, 2.5Mb Fast,    |
 |                                      0.5 Chip, PAL, 52Mb HD, two floppy  |
 |                                      disk drives, C=1084S, and modem.    |
  ==========================================================================
From: marv@pnet51.orb.mn.org (Marv Gordon)
Newsgroups: comp.sys.amiga.games
Subject: Tom Landry Strategy Football
Date: 1 Oct 92 13:05:01 GMT
Organization: People-Net [pnet51], Minneapolis, MN.

Anyone know when then will be out for the Amiga? Have any of you played it on
an IBM? 


UUCP: {tcnet, crash, quest}!orbit!pnet51!marv
ARPA: crash!orbit!pnet51!marv@nosc.mil
INET: marv@pnet51.orb.mn.org
From: dac@prolix.apana.org.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization questions from a novice
Date: Mon, 05 Oct 1992 13:32:24 GMT
Organization: More like Dis~, really.
X-Newsreader: Arn V1.00 beta rel2

In article <1992Oct5.004517.1@fnalo.fnal.gov>, traynor@fnalo.fnal.gov writes:

> Hello--
> 
> Just played my first game of Civilization last night, and I have two questions
> 
> 	o I misktakenly gave goto or mining orders to settlers a few times
> 	  and couldn't find a way to reverse that until they made it to
> 	  the mistaken destination.  How can you cancel orders?

Just click on the settler [or other unit you've given orders to],
and click on the city name, and control will be returned to you.

> 	o I used the install program on my hard drive partition, and when 
> 	  I click on the Civilization icon, it prompts me to insert 
> 	  "disk 8" (by which they mean disk D).  Am I doing something 
> 	   wrong, or is there a fix for this?

My father complained of the same problem. He reinstalled it from
scratch, and WROTE DOWN THE ASSIGNMENT STATEMENTS that the
install program puts up when it has finished.

This is the script I use for Civilization:

cd fh3:games/civilization
assign civ1: fh3:games/civilization
assign civ2: fh3:games/civilization
assign civ3: fh3:games/civilization
assign civ4: fh3:games/civilization
game

That should work for your version too.

Hope that helps.

Dac
[who fervently wishes he had TIME to play the game!]
--
dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_

** NOTE ** my mailfeed is currently down. Email via dac@prolix.sserve ...
From: lodoss@csd4.csd.uwm.edu (Felicia Marie Vacca)
Newsgroups: comp.sys.amiga.games
Subject: Help with Eye of the Beholder
Date: 5 Oct 1992 06:03:44 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

I have been playing Eye of the Beholder I and am stuck on the level with
the mind flayers (level 11 ).  I have found a door but cannot find the key for
it.  Is it on this level?  I found the room called "The room of the key"...
does this room have something to do with the key I need? 

Also does anyone know how to get onto the drow level (level 7)? I cant get
passed the doors in the portal room and have only found 1 drow key, and that
wouldnt open it anyways.  I found one other route onto this level by some
stairs from the level below, but ran into 2 skeletal knights (which I killed)
and more unpassable doors.

Thanks in advance for any help.


Xref: sparky comp.sys.amiga.games:13625 comp.sys.amiga.misc:14640
From: pvdh@motship.hacktic.nl (Paul van der Heu)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: Re: What are the CDTV titles now available??? A list anyone?
Keywords: CDTV Titles
Date: 1 Oct 92 20:47:11 MET
Reply-To: pvdh@motship.hacktic.nl
Followup-To: comp.sys.amiga.misc
Distribution: world
Organization: The MotherShip Connection
X-Newsreader: Arn V1.00 beta rel2

In article <92273.131954IO00844@MAINE.MAINE.EDU>, ((ZERO writes:

> I'm sure there is a list somewhere of the CDTV titles currently available, but
> I've searched and found nothing.  Ads don't help as they are often incomplete

Commodore Netherlands distributes a list of all available titles. I guess
Commodore USA does the same.

> If anyone has heard of any good CDTV versions of current Amiga games or
> stand alone CDTV game titles (are there any?) let me know.

Defender of the crown has been revamped for CDTV and is rather good. So is
Xenon II. There's a number of detective like adventures and Lemmings..

> Also, if you could note any major differences between CDTV game versions and
> regular amiga versions it would be greatly appreciated (music/graphics/extras).

Most have same graphics but extended of CD quality sound. Xenon II _IS_ a
megablast on CDTV! It has '3D sound' played on a surround system it's
awsome!

> I am also interested in any amiga applications for this machine as well
> (thesaurus', dictionary, atlas', etc.) Anything. Thanks.  E-mail please.

Well, there is Trivial persuit which is GREAT when played with a party. You
can play CD+G Karaoke discs (and you can play ALL tracks in any order
unlike CD-I :^)  ) There is a title from NASA with a _HUGE_ CDXL sequence
covering just about the complete NASA history. There's Grolliers and
Hutchinsons Enceclopedia and the Great American Dictionary..

If there's any nterest I can mail anyone the list Commodore NL supplies.

If there's enough interest I might even post it here..

> -------------------------------------------------------------------------
>   The Enterprise is not a ship for freeloading degenerate hitchhikers.
> -------------------------------------------------------------------------

4 sure :^)

           Paul van der Heu, DLG BB/OS The MotherShip Connection
        FIDO - 2:280/207.0 , UUCP - pvdh@motship.hacktic.nl

   AQUA BOOGIE BABY !!  (Psycoalphadiscobetabioaquadoloop) - Parliament
From: BGT101@psuvm.psu.edu (Blaise Tarr)
Newsgroups: comp.sys.amiga.games
Subject: Re: Cybercon III with accelerators
Date: 4 Oct 92 05:44:07 GMT
Organization: Penn State University

In article <879c02Pr24ta01@JUTS.ccc.amdahl.com>, asl00@ccc.amdahl.com (Andrew
Lee) says:
>
>I just got an 68030 accelerator (MMR) and found out that Cybercon III
>won't work with it.  Of course I can drop back to 68000 mode, but it
>seems such a shame that a 3D polygon based game like Cybercon won't
>take advantage of the increased speed.  Has anyone gotten Cybercon
>(PAL or NTSC) to work with any accelerators and how?  Thanks in
>advance.

I have tried Cybercon III out on my friend's A3000, and it worked.  I think
you have to turn the cache off.  You can do that with a program called
Degrader which is available on many FTP sites.

       ///  Blaise Tarr
      ///
  \\\///    BGT101@psuvm.psu.edu     "Typically, the subject being copied
   \XX/     tarr@cs.psu.edu           is terminated."   -CSM 101
From: Wizard0@cup.portal.com (Asher Wizard Feldman)
Newsgroups: comp.sys.amiga.games
Subject: HELP on SQIV!
Date: Sun, 27 Sep 92 14:03:41 PDT
Organization: The Portal System (TM)

I've been playing Space Quest IV for a couple hours now, and
I'm already stuck! I've gone through the sewers, and gone
up the lader. When I go to the left and try and enter the spaceship,
it just says the captain of the ship has killed me, and himself.
What do I do? Pleas help! Thanks alot!

Asher Feldman
Wizard0@cup.portal.com
From: lwahl@matt.ksu.ksu.edu (Lynne K Wahl)
Newsgroups: comp.sys.amiga.games
Subject: Dungeon Master Maps Request (help)
Date: 2 Oct 1992 12:22:45 -0500
Organization: Kansas State University
Distribution: usa
NNTP-Posting-Host: matt.ksu.ksu.edu

Does anyone know where the maps for Dungeon Master are located.  I've
looked in lots of places, but all I've found is the spells. Archie
hasn't even been that much of a help.

Thanks

-- 
  --Lynn Wahl   lwahl@matt.ksu.ksu.edu         | The meek will inherit the
Kansas State University Student                | earth, the rest of us are
Soil Conservation Service Computer Specialist  | going to the stars. ----*
Newsgroups: comp.sys.amiga.games
From: dfrancis@tronsbox.xei.com (Dennis Heffernan)
Subject: Populous II secret codes
Summary: are there ANY but MUSIC and MUSIC OFF?
Organization: MJ-12
Date: Tue, 29 Sep 1992 18:28:43 GMT

	The summary says it all.  Has ANYONE found any codes that work?  I
haven't heard of Bullfrog releasing any.

	I've gone through all the worlds, too; the ending is not worth the
struggle, as usual.  Hell, the last world wasn't even that tough.


dfrancis@tronsbox.xei.com   ...uunet!tronsbox!dfrancis     GEnie: D.HEFFERNAN1
------------------------------------------------------------------------------
"I don't understand why you make such a big deal out of everything...haven't
you learned; if it's not happenning to me it's not important?" -Murphy Brown
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Any info on these?
Date: 2 Oct 92 17:01:43 GMT
Organization: Johnson Hunter Limited

In article <1992Oct1.155047.28191@klaava.Helsinki.FI> valiviit@klaava.Helsinki.FI (Mika Valiviita) writes:
>Which of these are complete Vaporware (tm)? Does any of these exist
>for Amiga? Any of these in the works?
>
>Carrier strike
>Command HQ
>Gunship 2000
>Hyperspeed
>Laser Squad II
>Patriot
>Sim City II
>Starlord
>War In The Pacific

Don't know about the others but Laser Squad 2 is being made at the moment
, no idea when it will be finished though.(I read this in Amiga Power a
while ago)

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Civ: Esko Aho's government phoenomenon????????
Organization: Youngstown State University/Youngstown Free-Net
Date: Fri, 2 Oct 1992 17:29:48 GMT


My best advice is keep in contact with your minister of trade often
if you pull him out it should show you where your money is coming from 
and going. 
hint: if you're going to buy an improvement or military unit or wonder 
     do it on the second turn after starting development.  It costs 2x
     the price to buy it on the first turn.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Newsgroups: comp.sys.amiga.games
From: jrm@zeta.ma.adfa.oz.au (John R Marley)
Subject: Re: Pinball Dreams & Fantasies Demo Hacks
Organization: Maths Dept., A.D.F.A., Canberra, Australia
Date: Tue, 29 Sep 1992 23:42:24 GMT

>>>>> On 23 Sep 92 21:10:38 GMT, dhansen@amiganet.chi.il.us (Dave Hansen) said:
> In article <JRM.92Sep15120822@zeta.ma.adfa.oz.au>, jrm@zeta.ma.adfa.oz.au (John
> R Marley) writes:
>>Here are some Pinball Dreams & Fantasies Demo hacks I worked out.
>>For the pinball fantasies demo, you can run it in a NTSC mode.  This reduces
>>the number of lines displayed on the screen, and also slows the ball down a >bit
>>to compensate for the lack of screen area.  This fix is a lot easier!
>>
>>Change byte $7216 from 00 to 01 (or anything NOT 00).
>>
> That byte has an $6A in my gamedemo.exe file.  Would you happen to have a
> NewZap block and offset for the byte that should be changed for NTSC?

Ooops!  Sorry everyone!  When I posted this I stuffed up! 8^(  $7216 is the
address in the code segment of the demo.  I forgot to add the offset for the
various headers.  The real byte is $723e.  That's block 58, byte 3e in NewZap.

Hope I haven't caused too much inconvenience!

Enjoy!

--
Trust in the LORD with all your heart and    |  John Marley
lean not on your own understanding; in all  -+- j-marley@adfa.edu.au
your ways acknowledge him, and He will make  |  Programmer & Sys Admin
your paths straight.   - Proverbs 3:5-6      |  A.D.F.A. Maths Dept.
Newsgroups: comp.sys.amiga.games
From: u894776@bruny.cc.utas.edu.au (James McCoull)
Subject: Re: New Amigas???
Organization: University of Tasmania, Australia.
Date: Sun, 27 Sep 1992 22:40:43 GMT

ggg@kepler.unh.edu (Gregory G Greene) writes:

>	Whats important to me is, are any of these 020,030 low end AGA systems
>   going to be reasonably priced.  

	Keep your fingers crossed - but I doubt it.

	Before the A600 was released in Europe/UK, many of the games developers
thought that the next logical step for the A500 would be to provide, a 68030
based machine, with 1 meg of fast ram and 1 meg of chip ram - for about
the same price as the A500.  [One such developer is the person writing elite-II
(check out what base machine he is developing the program on)].  Alas the
A600 arrived - not a bad machine in itself - but it would have been nice
to see commodore really trying to hold onto the games end of the market.

	Ideally I think that a 68030+AGA should be considered rather than a
68020+AGA machine.  Furthermore the price should be little more than the current
price on the A600 series machines.  Now given commodores recent history, I doubt
we will see a machine in this league - but IMHO this sort of price/performance
is needed to keep the amiga alive in the games scene [ie make it worth buying
an amiga over consoles and ibm clones].

	Hopefully Atari's Falcon is on the market soon - this might force
some sense into commodore.

	Regards, James.
From: derich@netcom.com (Scott A. Steinbrink)
Newsgroups: comp.sys.amiga.games
Subject: Choas Strikes Back HELP!!!
Date: 29 Sep 92 14:26:27 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


iF y'guys have any hints or cheat sheets for
 FTA's Chaos Strikes Back, send it to:

  11sstein%gallua.bitnet@cunyvm.cuny.edu  OR
  tissue@intercon.com  OR
  derich@netcom.com

  I will get the info at any of those three accounts.

  Thanks!

- Scott

-- 

Scott Allen Steinbrink
 
NetCom: Derich@netcom.com
CompuServe: 76106.2055@CompuServe.Com 
America Online: Derichman
Bitnet: 11sstein%gallua.bitnet@cunyvm.cuny.edu 
InterCon: tissue@intercon.com 

All opinions and remarks are not my responsbility - it's my own
mind's full responsbility. I just speak what it commands me to say. 

"Deaf people can do anything except hear" - I. King Jordan

-- 

Scott Allen Steinbrink
 
NetCom: Derich@netcom.com
CompuServe: 76106.2055@CompuServe.Com 
America Online: Derichman
Bitnet: 11sstein%gallua.bitnet@cunyvm.cuny.edu 
InterCon: tissue@intercon.com 

All opinions and remarks are not my responsbility - it's my own
mind's full responsbility. I just speak what it commands me to say. 

"Deaf people can do anything except hear" - I. King Jordan
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt post-endgame game?
Date: 3 Oct 92 22:32:25 GMT
Organization: =CSE Dept., U.C. San Diego

>Well, I found the transporter and the secret weapons ... they are nice ...
>but there's only one problem ... there are no monsters left to slash!  I
>mean, not one single beastie left in the whole dungeon!  Boring!  So could
>someone tell me, possibly, if there's a way to NewZap the dungeon file and
>add a few monsters??  That'd be nice!

Well, I did something similar.  A saved game consists of 2 files,
one that describes the characters, items, and location, and another
that describes the dungeon, what's been pushed, etc.

So, first, grab what you want (I used the stuff that I already had,
and didn't think about getting the other stuff till too late), then
head up to level 1.  Grab anything you think might be useful (such as
mask of seeing, etc).  Now save the game (as B say).  Now start a
brand new game and save it (as A).  Go into AmigaDos and copy the
characters file from game B (charactersB.something) over the
characters file for game A.

What you end up with when restoring from game A is your characters, on
level 1, all the equipment they want, except that the dungeon is brand
new.  Just watch those low level monsters wilt!  (I also managed to
outright kill the Soultaker(?) monster in a couple of hits the first
time he ambushed me, when normally he would have faded out and gone
heal)
-- 
Darin Johnson
djohnson@ucsd.edu  --  Toy cows in Africa
Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: Dungeon Master magic system q.
Organization: Faculty of Engineering, Monash University 
Date: Tue, 6 Oct 1992 00:57:29 GMT

In article <1992Oct1.074103.22635@lugb.latrobe.edu.au> PROAMF@LURE.LATROBE.EDU.AU (a cat lover) writes:
>From: PROAMF@LURE.LATROBE.EDU.AU (a cat lover)
>Subject: Dungeon Master magic system q.
>Date: 1 Oct 92 07:41:03 GMT
>I am playing that old favorite Dungeon Master for the first time at the moment,
>and I have no idea at all what I'm doing... I can explore ok, but as this copy
>has been kicking around for a few years now, it's become separated from its
>documentation. Can anyone who has played it let me know what they remember of
>the spell chart? 
>
>I would really be most thankful to you...

Have a look in wuarchive.wustle.edu in /systems/amiga/incoming/games
I found two sets of maps for DMI and DMII (CSB).  It had iff maps and also 
iff pictures of the spells.

Yeah I know, this is an FAQ too.  I'll add it to list. :-)

>								      Tim.



Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
---->SOCIALIST: someone who has nothing and wants to share it with everyone.
From: mehlhaff@soda.Berkeley.EDU (ERic MeHlHaFf)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization upgrade
Date: 2 Oct 92 09:21:07 GMT
	<16864BCB0.CHBRIN5@nyx.uni-konstanz.de>
Organization: The Dis-Orginization
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: CHBRIN5@nyx.uni-konstanz.de's message of Wed, 16 Sep 1992 12:25:01 GMT


   >In article <5u4ZqB1w164w@oneb.almanac.bc.ca> grayfish@oneb.almanac.bc.ca writes
   >>Hello, there is an upgrade available for Civilization from Microprose. They
   >>seem to have fixed some of the bugs( my system doesn't crash when I end the
   >>game).
   >
   >For those interested, the update can be downloaded from the MicroProse
   >BBS @ (301) 785-1841 (v.32).

   As I can't possibly download it from there to here (Germany) I would be
   very grateful if some kind soul could either upload it to wuarchive.wustl.edu
   or send it to me uuencoded. If somebody knows an ftp site where the update is
   already available, please write me the address! Thanks in advance


I'd like to konw if this is available anywhere yet, since it's been some
two odd weeks since mention of this upgrade originally came out.

Thanks, 
ERic mehlhaff, mehlhaff@soda.Berkeley.EDU, budding amiga hacker
--
ERic mehlhaff					Hoser at large
mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU
Newsgroups: comp.sys.amiga.games
From: s1070422@giaec.cc.monash.edu.au (BATMAN (D.Binding))
Subject: FTP sites which have commercial games?
Organization: Monash University, Melb., Australia.
Date: Tue, 6 Oct 1992 04:25:52 GMT

The subject answers itself really. Is there any ftp sites which have new games
on them? As in latest releases from software houses. As in the eighty buck
games you buy at your local Commadore store. I know this is illegal but anyway...

Newsgroups: comp.sys.amiga.games
From: hens@prl.philips.nl (Patrick Hens 44223)
Subject: BISMARK: STILL NEED HELP!
Organization: none
Date: Mon, 5 Oct 1992 07:43:48 GMT

This is my 2nd attempt to get an explanation or docs on
Bismark.

There must be someone out there who knows the game.

Please help!

Thanks in advance.

Patrick Hens
From: foregone@milton.u.washington.edu (I should be 'Cursor')
Newsgroups: comp.sys.amiga.games
Subject: Re: VR BattleTech game flyer
Date: 30 Sep 92 01:28:46 GMT
Organization: University of Washington, Seattle

The flyer said "3028". From the pictures I've seen in ".info" and other
magazines, it has Clan mechs...what's the story??? 
Newsgroups: comp.sys.amiga.games