HDTenEightyP/NetNews huggingface dataset:
From: pee9901@ultb.isc.rit.edu (P.E. Erkkila)
Newsgroups: rec.games.programmer
Subject: FAQ
Date: 12 Dec 92 18:40:26 GMT
Organization: Rochester Institute of Technology
Originator: pee9901@ultb


    Where is the FAQ?


damage 
-- 
________________________________________________________________________________
ULTB::PEE9901 paul@damage.bah.rochester.ny.us   damage!paul@moscom.coM 
PEE9901@ultb.isc.rit.edu  pee9901@vaxa.isc.rit.edU
From: nllopis@ecs.umass.edu
Newsgroups: rec.games.programmer
Subject: Re: Sample files for whacker tracker
Date: 18 Dec 92 20:38:03 GMT

In article <1992Dec15.002244.249@nevada.edu>, tommy@nevada.edu (GREG HJELSTROM) writes:
> I need a little help.  I downloaded a program named whacker tracker that
> lets you create music on a pc.  It doesn't come with any instrument samples
> Does anyone know where I can find some?  I think the file names are in the 
> form *.smp
> 
I don't know about where you can find the samples .SMP, but you
can certainly load any .MOD files (amiga music modules) in
whacker tracker and then use those instruments. At least that's
what I do with Scream Tracker (which I like better myself, but
is about the same thing).
Check out the FTP site snake.mcs.kent.edu in the pub/SB-Adlib/ntmods
section... that will be enough to get you started.

> Also is there a more appropriate newsgroup for me to be posting this question
> in?
There certainly is, although there has been some discussion here
on how to play MOD files from whithin our programs.
For a more appropiate newsgroup give a try to comp.music and
comp.sys.ibm-pc.soundcard (or something like that).

> 
> thanks in advance
Hey, no prob. Hope it helps.
Newsgroups: rec.games.video
From: kennyy@bnr.ca (Kenny Yan)
Subject: Re: Zelda III 'Good bee' and net
Reply-To: kennyy@bnr.ca (Kenny Yan)
Organization: Bell-Northern Research Ltd.
Date: Wed, 16 Dec 92 21:56:46 GMT

In article <1gnqs1INNrs8@cardamom.compnews.co.uk>, phil@compnews.co.uk (Phil Male) writes:
|> Mike Arms (marms@python.cs.unm.edu) wrote:
|> : Same thing happens when you upgrade your Boomerrang or your Bow.
|> 
|> Upgrade the boomerrang..... hmmm not found that! wanna send me some mail?
|> 
Toss it in the 'Mysterious Fountain'.  (What, you never upgraded your shield
for free?)

Kenny Yan
The above is not a BNR opinion/view/comment/press release.
Newsgroups: rec.games.video
From: chrisp@wimsey.bc.ca (Chris Phillips)
Subject: Re: Action Replay Codes for SNES SF222222222...
Organization: Wimsey Information Services
Date: Sat, 19 Dec 1992 02:24:31 GMT
X-Newsreader: Tin 1.1 PL5

: 
: Obviously the two products use different systems.  But surely it MUST be
: possible to convert the codes to work for one another.
: 
: It doesn't look like it should be hard, since both the Action Replay and 
: Game genie use xxxx-xxxx format codes.  I don't know the Action Replay 
: format, but the Game Genie is this:
: 
:     XXYY-YYYY
: 
: XX = value
: YYYYYY = address
: 
: Simple hexidecimal values, but the hex values have been "re-mapped"
: 
: (i.e.  E is really 0  4 is really F, and so on)
: 
: I don't have my Game Genie manual handy, but I know it provides the table.
: 
: Anyone with an Action Replay care to post how its xxxx-xxxx system works.  
: I'll probably go home and spend the evening trying to get some of these
: codes to work. :-)
: 
In the SNES the system ram is maped to 7e:0000 to 7e:ffff. So the code:
	
	7E0C 6025 probably equals Poke 0x25 into address 7e:0c60.

		Hope that helps.
		  Chris

: 
: 
: 
: -- 
: -------------------------
: | Michael Keene         |
: | keene@apache.dtcc.edu |
: -------------------------
Newsgroups: rec.games.video
From: jpotter@stsci.edu (Jeffrey J. Potter)
Subject: [GEN]: Where are the game copiers?
Organization: Space Telescope Science Institute
Date: Tue, 15 Dec 1992 11:37:17 GMT


Where can I purchase a copier for the Genesis?  I do not like using my original
carts for everyday play.          

Thanks,
Jeff

-- 
-------------------------------------------------------------------------------
Jeffrey J. Potter  |  Space Telescope Science Institute  |  CAUTION:
jpotter@stsci.edu  |          Baltimore Maryland         |  Work in progress! 
-------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: [GEN]: Where are the game copiers?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 05:33:51 GMT

>Where can I purchase a copier for the Genesis?  I do not like using my original
>carts for everyday play.          
>
Jeff,

I'm sorry, but I guess it's just my mood, but your comment really
tickled me!  hehe.  :-)  It's really late here right now...I guess I'm
getting a little punchy.  hehehehe.  I don't like using my original
cash either!!  ;-)

Just curious,...hehehehehe., why don't you like using your "original
carts for everyday play"?  har har...  

sorry..

{snicker}



{heeheehee}



-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: Gleeep@cup.portal.com (Dave - Silon)
Newsgroups: rec.games.video
Subject: Re: More colors on Sega
Date: Sat, 12 Dec 92 11:25:01 PST
Organization: The Portal System (TM)
Distribution: world
  <1992Dec5.153416.11511@news.stolaf.edu>
  <JASON.92Dec7172241@ab20.larc.nasa.gov> <etxansk.723899120@garbod20>

On the SNES, the colors may look good, but the (*&(#@$(*$#& slow downs
drive me nuts - I am so sick of them - especially in games like
Super R-Type.  Now you're playing with power.

- Dave
Newsgroups: rec.games.video
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: Megadrive
Organization: Blue Moon
Date: Tue, 15 Dec 92 18:22:33 GMT

berger@chaos.cs.brandeis.edu (David Berger) writes:

>WHat exactly is a 'Megadrive'?

 It is a thing to buy if you want to make your own rap videos. If
you aren't a "Markie Mark" or "Kris Kros" rap fan then you aren't
who Sega wants to sell to anyway...

-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.

Newsgroups: rec.games.video,alt.games.lynx
From: ryan27@snybufva.cs.snybuf.edu (STUDENT)
Subject: Re: Does NHLPA93 follow rules?
Organization: J. Random Misconfigured Site
Date: Fri, 18 Dec 1992 16:22:00 GMT
X-Posted-From: snybufva.cs.snybuf.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <1992Dec17.204227.11058@pslu1.psl.wisc.edu>, buxton@whitewater.chem.wisc.edu (buxton) writes...
>I was wondering if NHLPA93 (or EA Hockey, for that matter) has a very  
>accurate interpretation of the rules.  My main question deals with the  
>calling of penalties when the team with the puck is not the guilty party.   
>The rules dictate that if the team in control of the puck didn't make the  
>penalty, then they should be allowed to continue to play and possibly  
>score until the other team touches the puck.  I have been really irritated  
>by the number of times on my LYNX Hockey that I had a breakaway towards  
>the goal only to have play stopped by some lame call of cross checking or  
>tripping (computer team) on a part of the screen that I can't even see.   
>Does this happen in other games, too, or have they taken this into  
>account?

There are delayed penalties in NHLPA '93... The only rules that it skips
is scoring in the crease and two line passes... (As far as i can tell
thats all they miss)...

Scott
From: ov@head-cfa.harvard.edu (Olaf Vancura)
Newsgroups: rec.games.video
Subject: Re: [SNES] are your L / R buttons busting?
Date: 15 Dec 92 13:38:10 GMT
Organization: Smithsonian Astrophysical Observatory, Cambridge, MA,  USA

In article <Bz9uMw.91K@javelin.sim.es.com> tpehrson@javelin.sim.es.com writes:
>my fine, standard ergonomic snes 'joypads' have both suffered from SF2 playing
>with busted R (right) buttons.  although the button wraps partially down the
>side of the controller, a fast press seems to break something internally (have
>yet to take it apart and look, can't find my mini-phillips, suspect a plastic
>leg or spring).  the button still works but has that thoroughly defeated feel
>and throws me off.
>
>this been happening to anyone else?  does that big-ass 'ascii pad' have the
>same problems?
>

I, too, found that the controllers started "rattling."  I was afraid
something was busted inside.  I opened it up and found it was merely a 
piece of plastic used only to buffer the two halves of the controller.  There
are additional moldings which also support the controller, so no big deal.
So, I wouldn't worry about it...

Olaf
Newsgroups: rec.games.video
From: stelios@chios.dorm.Virginia.EDU (Stelios Makrinos)
Subject: [TTI] Game List for Totally Turbo
Organization: University of Virginia
Date: Tue, 15 Dec 1992 19:48:39 GMT

I have the phone number for Totally Turbo, and I'd like to know if anyone  
out there has a list of what games they sell, and the prices.  If you do,  
please post them or e-mail them to me.

Thanks,
Stelios (stelios@Virginia.EDU)
Newsgroups: rec.games.video
From: todd@uvmark.uucp (Todd Cooper)
Subject: Re: Sonic 2 on GameGear - hints & tips please
Date: Fri, 18 Dec 92 12:58:52 GMT
Distribution: usa
Organization: VMARK Software, Inc.

In article <1992Dec18.005906.19371@cbnewsm.cb.att.com> bunny@cbnewsm.cb.att.com (Laura Kozma) writes:
>In article <1992Dec17.151728.30789@watson.ibm.com> joao@watson.ibm.com writes:
>>
>What you'll have to do is stay in the previous bubble.  When you
>get towards to the top of the previous bubble, don't let it pop.
>Rather, slow it down and move to the left.

I don't have much to add.
I had the same problem.  I ran out of time many times before solving this.
I got stuck not being able to rise in the bubble near the end of the act.

You left out zone II act 3 where you should jump to the right until you are
in the boss stage and then jump into the clouds.  Kill the eggs first, since it
will prevent them from hatching.  The Big Bird Boss is fairly hard to kill.
-- 
-- 
+++++ Just leaving a boring signature. ++++++++++++++++++++++++++++++
Todd Cooper         (uvmark%todd@merk.com uunet!merk.com!uvmark!todd)
Snail Mail: Vmark Software, 30 Speen Street, Framingham, MA 01701 USA
From: chan@pyramid.unr.edu (Kaho Chan)
Newsgroups: rec.games.video
Subject: Re: New Genesis Titles??
Date: 12 Dec 92 22:40:30 GMT
Reply-To: chan@pyramid.unr.edu (Kaho Chan)
Organization: University of Nevada, Reno

In article <Bz3wFM.5JH@access.digex.com> bneale@access.digex.com (Brian Neale) writes:
>
>Any ideas what new SEGA Genesis games are planned to  be released before
>Christmas or shorty thereafter?  Any word on X-MEN?
>--

	From Sega Visions (Nov./Dec. 1992):

	Sega Genesis:

		Dec '92:
		*******

	Batman, Captain America, Toxic Crusaders, Chakan, Batman Returns,
	TaleSpin, Ex-Mutants, Ariel - Disney's The Little Mermaid,
	Home Alone, Global Gladiators, Terminator 2, Teenage Mutant Ninja
	Turtles, Risky Woods, Indiana Jones III, Sunset Riders, Gadget Twins,
	World of Illusion, Dolphin, Road Rash 2, Chase HQ II, Super Battle
	Tank, Lotus Turbo Challenge, Hit the Ice, Andre Agassi Tennis, 
	Leaderboard Golf, Madden Football '93, Muhammad Ali Boxing, Superbowl
	Tecmo World Cup.
	Great Waldo Search, Clue, Monopoly, Bio_Hazard Battle, Lightning
	Force, Steel Talons.
	
>***************************
>Brian Neale
>bneale@access.digex.com
>***************************


     __________                   _______ 
    / ________()  Kaho Chan(man) /      /
   / /\______    University of  /*     /
  / /_/_____()  Nevada, Reno    \     /
 /_________    Internet:         \   /
 L________()  chan@cs.unr.edu     \/^
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis?
Date: 15 Dec 92 22:32:02 GMT
Article-I.D.: clark.1992Dec15.223202.28547
Organization: Clark College, Vancouver, Wa.  USA

In article <BzBFsw.L9r@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>
>|   Guess that's about it...if you REALLY want some advice, get a Super NES.
>|Once I finish Sonic 2 and World of Illusion, my Genesis will probably hit
>|the road.
>
>My advice, keep your Genesis AND buy a Super NES.  The cost of an extra
>system is not that great compared to the cost of a good number of games.
>Getting a SNES will provide you more opportunity to get or rent high
>quality games.  Somebody said, "Life is too short for crappy games."
>I agree.  Diversity is a big benefit.  There's only so many jewels for
>any game system.  Sometimes the jewels only exist for one particular 
>system.  By owning both, you double your availability for the cream of
>the crop on both systems or take the better version of a game out on both
>systems.  For example: apparently Prince of Persia for the SNES is far
>better than the Sega-CD version; to date, sports games from Electronic Arts
>are better on Genesis than SNES; Smash TV is very good on SNES but is poor
>on Genesis; Desert Strike is very good on both systems but is a little better
>on SNES.  

I totally agree, thats exactly what I did, owning both is great.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: What is "BLAST PROCESSING"????
Date: Thu, 17 Dec 1992 22:47:56 GMT

ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:

>All those SEGA ads with Sonic2 keep on saying "We have Blast Processing, so we
>are better than Nintendo", or something like that. WHAT is it? Maybe SEGA with
>copyright it: BlastProcessing(TM)  :-)

  What I thought was funny was that, when I saw the Genesis commercial, I must
admit it looked impressive (all 3 seconds of Sonic I and II).  But what was
funny was that, after they showed a 2 second clip of SMK, it made me want that
game more.  :&)


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis
Date: 16 Dec 1992 10:07:28 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <BzD1DG.3us@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>In article <1992Dec16.145623.7279@exu.ericsson.se>, exuhag@exu.ericsson.se writes...
>>JER HORWITZ writes:
>>>
>>>>Elemental Master MD - another superb shooter by Technosoft, only out in Japan
>>>Not essential... and too easy.

The game is much harder when played on a Megadrive for some reason. It's a
breeze on the Genesis but I still haven't finished it playing on a Megadrive.

>>With Genesis games I feel very cheated if I pay $60 for a game
>>and then finish it (with finality) the same weekend, or if the
>>game doesn't have a level select, and so on.  

So that's why we need these kinds of discussions to help you choose better.
But are you saying that you won't feel cheated if you buy a $60 SNES game and
finish it the same weekend? 

>*This* brings up an interesting point... The fact that Sega is
>willing to release a game exactly the same as their last
>game, except with four megs of Ayrton Senna digitized scans.

Actually the graphics during driving are slightly improved. The sound effects
are a bit better, and the battery backup is a big plus. But I agree this is
a pretty lame sequel.

>product. I think that's really sad. As far as "good feel", I
>think once you've played F-Zero, no race game can come close.

To each his own, I guess. I've never been able to get into F-Zero. I guess
I just dislike driving games with a third-person perspective, as opposed to
a first-person perspective driving game like Monaco GP. The Mode-7 effect
was neat at first but somehow I disliked the way the game "feels". BTW am I
the only person who thinks that almost every SNES driving game is a clone of 
F-Zero?

-Teh Kao
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: More colors on Sega
Date: 14 Dec 92 23:50:25 GMT
Article-I.D.: clark.1992Dec14.235025.10633
Organization: Clark College, Vancouver, Wa.  USA

In article <1gip63INNsbc@agate.berkeley.edu> c60b-4gi@web-1d.berkeley.edu (Alex Di Ricco) writes:
>In article <1992Dec14.181522.3678@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>In article <1992Dec13.164310.448@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>
>>>Yes, but that's what they were saying over a year agao too.  I'll admit the
>>>quality is a great deal better, but why is JMF better for the Genesis??
>>
>>What is better about JMF 93 for the Genesis VS the SNES?
>
>The animation in the SNES version is annoyingly jumpy.  The genesis version
>is extremely smooth.  It makes a pretty big difference.

Hmmm, I didn't notice it. I guess I will have to compare them side by side.
I got my brother JMF 93 for his Genesis for Christmas, and I already have
JMF 93 on my SNES.

Have to wait till Christmas though.

Gary


-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: joe@otto.lvsun.com (Joe Barger)
Subject: Re: What is "Military Madness?"
Reply-To: joe@otto.lvsun.com (Joe Barger)
Organization: Las Vegas Sun 
Date: Thu, 17 Dec 92 21:24:29 GMT

In article <1992Dec16.164927.26647@pslu1.psl.wisc.edu> buxton@whitewater.chem.wisc.edu (buxton) writes:
>I have seen a lot of postings from people who really like Military  
>Madness.  I am thinking of buying a TG-16 and so I would like to know if  
>this is a game that I should get.  Could someone please give a short  
>description of this game?
>Thanks
>Eric
	Military Madness is in my opinion the most interesting game of
	1992. It is a hex based strategy game. You can play against the
	computer or beat your friends brains out. The game is turn based
	alot like chess. Your arsinal includes: Trucks, Tanks, Planes,
	Jeeps, mobile artilary, stationary artiliary, Mines, Bases, and
	Factories. You must use your forces "allied" against the "axis"
	to regain control of the moon. Each level is batteled out untill 
	you lose all your pieces or lose your base or you kill all his
	pieces or take his base. (love that english) I highly recommend 
	this game!!!  I played it for hours it is a great game it is worth
	buying the TG-16 just for this game. IMO.    

-- 
*******************************************************************************
     Joe Barger (joe@otto.hn.com {psivax,jimi, mirror}!otto!joe)
 The odds get even You name the game The odds get even The stakes are the same
			You bet your LIFE!   RUSH
Newsgroups: rec.games.video
From: demon@desire.wright.edu (Stupendous Man)
Newsgroups: rec.games.video
Subject: Re: sega VS snes
Date: 11 Dec 92 14:13:13 EST
Organization: Demonic Possesions, Inc.

In article <Bz3n54.4qx@unccsun.uncc.edu>, drmcclin@uncc.edu (David R McClintock) writes:
...
> ______________________________________________________________________________
> |          | Neo Geo  |   SNES   | Genesis  |   TG-16  |    NES   | Sega M2  |
> |----------+----------+----------+----------+----------+----------+----------|
> |Bits (CPU)|   8 + 16 |       16 |       16 |    8 + 8 |        8 |        8 |

	If SNES gets to say "16", then Sega, by the same standards, is "32". 
The 65816 is really an 8/16 while the 68000 is really a 16/32.

> |Bits (Gx) |       16 |       16 |       16 |       16 |        8 |        8 |
> |CPU       |     68000|    65816 |    68000 |   HuC6280|     6502 |      Z80 |
> |APU (Aud) |       Z80|  SPC???? |      Z80 |          |          |          |
> |MHz       |   12.5, 4|      3.6 |      7.6 |  3.6  3.6|      1.8 |      3.6 |
> |Graphics  | 320 x 224| 256 x 224| 320 x 224| 256 x 216| 256 x 240| 240 x 226|
> | -2nd mode|          | 512 x 448|          |512 x 262*|          |          |

	Isn't the second mode for Sega 512xYYY?

> |CD CPU/MHz|     none |     ?/21 |68000/12.5| 65802/16 |     none |     none |
> |CD RAM    |          |    1024K |     768K |   CD=64K |          |          |

	That SNES  needs an asterisk, with a "when issued" after it :).

Brett
Newsgroups: rec.games.video
Subject: Galahad (Genesis)...any comments?
From: <SJSBH@CUNYVM.BITNET>
Date: Monday, 14 Dec 1992 08:20:28 EST
Organization: City University of New York/ University Computer Center

    I saw this game advertised in the new GamePro. Looked possibly similar
to Wonder Boy in Monster World and Ys III. Anyone play this game and can give
opinions (good or bad)? Since there is a major league drought of RPGs on many
game systems, I am looking for anything that might hold my interest for a
little while. One good game feature is a password.

Thanks for any comments....Steve
From: c60b-4gi@web-1d.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Prince of Persia: SNES vs. Sega CD comparison
Date: 14 Dec 1992 20:44:07 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: web-1d.berkeley.edu
Originator: c60b-4gi@web-1d.berkeley.edu


Someone asked a while ago for a comparison between the 2 versions.
I haven't seen the SNES vesion, but since Konami did the SNES
version and since I said that whoever did the Sega CD version did
a hack job in an earlier review,  I'd say the SNES version is probably
better.
-- 
Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
Newsgroups: rec.games.video
From: Trentc@debug.cuc.ab.ca
Subject: SNES game for sale: RIVAL TURF
Reply-To: Trentc@pro-calgary.cts.com ()
Organization: The Magic BBS (Debug Computer Services)
Date: Mon, 14 Dec 92 05:45:34 GMT
Keywords: 
 
 

I have a copy of Rival Turf for the SNES for sale. Includes cart, box,
manual, all like new. First $20 takes it. The price includes shipping.
 
Trent
Xref: sparky rec.games.video:25453 alt.games.lynx:1324
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: [Lynx] Pitfighter? Lemmings?
Date: 18 Dec 1992 22:50:41 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <BzHnHM.4M1@usenet.ucs.indiana.edu> mphall@silver.ucs.indiana.edu (!bonk!) writes:
>	I just got my Lynx today after returning my Gameboy after a two
>day trial that proved hellish and, believe it, physically painful.  

  *GRIN*

>	In the Atari propaganda rag that came with the thing (nice of
>them to sell me the unit after I bought it) Pitfighter was listed as a
>soon-to-appear title.  Is that still pending?  What's the release date?

  Yup. Theoretically, any day now, though at this point in the game, I will
say "Early 1993" instead. There's a quickie-review of it in the December 1992
issue of EGM (the one with the holographic ROAD RASH II decal on the cover).

>	Also, I have heard about Lemmings for the Lynx.  Is that soon to
>appear?

  Yup again. Probably in the first half of 1993. Programmed (rumor says)
by the author of the original Amiga version, because he is a big Lynx fan
as well and wanted a "perfect" port.

>	Oh, how about Double Dragon?  Is that out there somewhere?

  Telegames has announced it, and has done work for it, but it hasn't been
released.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video