From: kurtg@yang.earlham.edu (Son of Scribbler)
Newsgroups: rec.games.frp
Subject: Re: SRun (questions)
Date: 11 Apr 92 20:09:17 GMT
Article-I.D.: yang.1992Apr11.150917.16870
Distribution: usa
Organization: Earlham College, Richmond, Indiana

In article <1992Apr07.112438.25602@orionsci>, goodwin@orionsci.uucp (Ben Goodwin) writes:
> [ShadowRun mode on]
> 
>>>>>>[Hey, got a few questions from those in the know.  After playing our
> first game there are some unanswered questions.
> 
> 1) In the source book on page 80 it seems to indicate that a mage can
>    cast multiple spells per action.  And I quote 
> 
> 	At this point, name the spell or spells the character is
> 	casting ...
> 
>    If casting multiple spells is possible does this mean I can cast 
>    two force 4 manabolts at two individuals? Would the second have a
>    +2 target modifier?

Yes.

> 
> 2) In the module DOA/DNA it says to give the chummers two portable
>    missiles.  I can't find stats on these anywhere. Help
> 

Try using the missile stats given in the equipment section of the basic book,
you decide if they're anti-vehicle, anti-personnel, or SAM (Street Samurai
book)


> 3) Can hermetic mages and shamans perform ritual sorcery together?
>    I would think not because it states that the hermetics need a hermetic
>    circle and the shamans need a lodge.

No. I think there's something about this in the basic book.

> 
> 4) To use an elemental it first has to be summoned which takes an action.
>    can a mage have his elementals in attendance thereby bypassing the
>    action needed to summon?

I would judge this as "No." There still needs to be the action cost even if
there are other spirits in attendance.

> 
> 5) If a sewer is 10 feet high and 15 feet wide and you fire a missile
>    at a target 80 meters away, what's the knockback?  (Just kidding)! :)
> 
> 6) I have noticed some cool devices, namely the range finder and the
>    laser sight.  I can't find their target modifiers.  Where are they?
>    Would these help the target modifiers for guns with smart links?  I
>    would think not.

The rules should be listed in the equipment descriptions. They would only work
with smart links if specifically built for that purpose.

> 
> 7) Just a quick check, a shaman with a wilderness totem can summon
>    any spirit, even urban spirits?  It says a shaman can summon a spirit
>    only in its home environment.  Just wanted to make sure that an
>    Eagle shaman can walk into the city and still kick ass.

I would think so, but make the shaman take a penalty (i.e. +2 to the target
number for summoning for not being in your own environment.)

> 
> 8) Question on force of spells, if you are willing to take the medium
>    drain (3 points fatigue) for a spell, what's to stop you from
>    casting a force 10 manabolt or somesuch, toasting the opposition
>    because you get to roll 10d6, and then accepting the 3 points 
>    fatigue? <<<<<

I should think so. But roll against drain anyway, if they get all ones, make
the caster take it as physical damage, just to keep them from feeling all
powerful. B-) IMHO!


> 
> 				-Talon (Eagle Shaman) <06:15:33/04-07-92>
> 
> [ShadowRun mode off]
> -- 
> ============================================================================
> | uunet!orionsci!goodwin        | you with your hair that's always combed,
> | Ben Goodwin                   | your suit is always white, your car is
> | Washington DC (703) 524-0504  | always clean.  You I hate!!! -Great Race
> ============================================================================

-- 
KurtG@earlham.bitnet
KurtG@yang.earlham.edu


				EAT MOOSE
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