HDTenEightyP/NetNews huggingface dataset:
From: primus@netcom.com (Robert keng)
Subject: Re: A Tale of Three CDs
Date: Sun, 12 Apr 92 12:13:45 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


			Anyways, think of all the cool games.... Like someone
said before: imagine SFII:TCE on CD, with animated scenes, and even cinematic
endings, instead of the bogus static drawings...... And yes, all you perverted
SFII fans, you will finally get to see a clip of Chun Li instead of having to
stare at the picture on the top of the arcade machine. ( and think of the low 
price: no more games that'll cost up to 89 dollars).... Knowing Capcom, they
might just pull off something like that too.... :)


primus
primus@netcom.com
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Re: SF2-SNES
Date: 7 Apr 92 18:14:02 GMT
Organization: University of Texas at San Antonio

In article <7APR199203500109@zeus.tamu.edu> njn6066@zeus.tamu.edu (NGUYEN, NICHOLAS JOHN) writes:
>Keywords:
>
>last weekend, i was at gametronixs in houston, (they have ads in EGM)
>and asked about when SF2 for either the SNES or SFC was coming out and he
>replied that the SFC will be out either late may or early june with a
>price tag of $90-120 big ones. i cringed at that. then he says that the
>SNES version has been delayed until august! although i have yet to hear this
>from anybody. has anyone heard any new info on it's release? i seriously
>hope this is second info is false. a delay would just make people madder
>but might work out well because more hype would be generated especially
>with the SFC version out first.

Sure!  I called Die Hard (just for grins) about a week ago and they said
that the SFC version will be $89.  I didn't ask for the SNES version but
traditionally, games in America are quite a bit cheaper.  Interesting point:
The first person I talked to said that the SNES version would be out June 1st,
and the SFC version would be out "mid-May".  Then someone else dealt with me
and she testified that they would both be out simultaneously on June 1st.
Maybe they'll have a better answer the next time I call...? :)

-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: MUTOID MAN tips needed (SNES Smash TV)
Date: 7 Apr 92 02:33:41 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Does anybody have any tips for beating MUTOID MAN?  I got to him with 4 men and
did fairly well (He started to show his skeleton).

           - Tom N.
 
Newsgroups: rec.games.video
From: Peter A. Cohen <peterco@eff.org>
Subject: Re: Net Trade
Organization: ON Technology, Inc.
X-Useragent: Nuntius v1.1a2
     <1992Mar24.181109.15615@leland.Stanford.EDU>
     <1992Mar24.182529.6659@nlm.nih.gov>
Date: Wed, 25 Mar 1992 16:31:04 GMT

There's a better solution to this whole problem- don't do business with
people unless they are willing to ship the material you want to buy COD. 
That way, you get to check out the goods before you buy them, the seller
has a guarantee that he won't get ripped off, and the common carrier has
the liability if something goes wrong.

- Peter
From: LAPBH@CUNYVM.BITNET (SHADOW)
Newsgroups: rec.games.video
Subject: *** HONEST PEOPLE ASSOCIATION ***
Date: 13 Apr 92 14:12:03 GMT
Organization: City University of New York/ University Computer Center

The following people are proud members of the HPA:

artc@com.mmc.orl
arthurr@sol.crd.ge.com
brandon@uokucsvx.bitnet
goddard%garfield.cs.wisc.edu
jonathan@comp.lancs.ac.uk
lapbh@cunyvm.bitnet
marc@comp.lancs.ac.uk
micah%com.sgi.csd.martika@com.sgi
park@isl.stanford.edu
philip@unix.cis.pitt.edu
rombh@cunyvm.bitnet
shih@cwchme.echem.cwru.edu              /\
sjsbh@cunyvm.bitnet                ____/  \____
stevela@beach.csulb.edu         ___\__/    \__/___
tjbo@ihlpl.att.com              \   \/      \/   /
torres_w@spcvxb.spc.edu          \  /\  /\  /\  /
ugeist@mcl.mcl.ucsb.edu           \/  \/  \/  \/
wong@cs.widener.edu                 H   A    P
02106@brahms.udel.edu

These people have proven to each other that they can be trusted.

Note: I'll only accept new members recommended by the above signatures.


ThAnXtOtHeNeT,  Shadow
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: FALCON excerpt from ZNET9214
Date: 8 Apr 92 02:46:03 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

exuhag@exu.ericsson.se (James Hague) writes:
>Wait a minute--wasn't the Falcon/Sparrow supposed to be
>a game system?  That's the impression I got from the net.
>I wasn't expecting another entry in the ST line of computers.

From what I have read, Jaguar was/is to be Atari's super video game
system.  Falcon is a fairly low cost but powerful home computer
system.  Sparrow I'm not sure about; I seem to remember reading that
Jaguar became the Sparrow.  You know how these code names go.

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms
From: marcus@sun.pcl.ac.uk (Marcus Harvey)
Newsgroups: rec.games.video
Subject: Re: Mega Drive (US or Japanese version)
Date: 10 Apr 92 14:44:40 GMT
Organization: Polytechnic of Central London

In article <1992Apr9.113523.2205@Princeton.EDU> sikorski@phoenix.Princeton.EDU (Edward Sikorski) writes:
>
>	I'd like to know:	
>
>	1) Is the Mega CD available in the US? How much$? What
>availablity are the CDs? What are their "average" cost?
>	2) After glimpsing through EGM and PwrPly and "other" game
>review mags, will the Japanese CD drive be compatible with US Sega CD's?
>	3) I'd like to know this 'cause I can't wait till Sept' for the
>US Sega Mega CD. And what about this GIGA DRIVE quoted in EGM?

Why can't you wait? Have you actually seen _any_ good Mega-CD games?


Marcus Harvey
marcus@uk.ac.pcl.sun - JANET
marcus%sun.pcl.ac.uk@ukacrl - BITNET/EARN

                                                          ...Bubble Up!
From: TEM108@psuvm.psu.edu
Newsgroups: rec.games.video
Subject: Calif Games (2600)
Date: 14 Apr 92 02:47:19 GMT
Organization: Penn State University

About four years, all of my friends were completely addicted to California
Games for the 2600.  In particular, we were addicted to the bike course.
It is still my favorite game(not just for the 2600- any system).
Anyway, we thought we were the best in the world at it, because we
assumed nobody used the 2600 anymore.  This network has proven me wrong
though.
Now that I have access to other 2600 players, I have several questions:
1. Are my friends the best in the world? (Our hi was 72,000.)
2. Is a quadruple tabletop possible?
3. Is a triple flip possible?(The manual says it is.)
Please send me some e-mail even if you can't help answer the questions.
I'm really interested in what other players think about "da game" as we
called it.

California Dreaming forever,
Todd Machine
(No, it's not a typo; and no, my middle name isn'tsex.)
From: mac9167@tamsun.tamu.edu (Matthew Allen Costanza)
Newsgroups: rec.games.video
Subject: GG->Master system convt.
Date: 8 Apr 92 00:18:19 GMT
Organization: Texas A&M University, College Station

I am about to aquire a nice Gamegear set-up from a friend and would
like some info on the Sega Master System converter.  I got a catalog
from this place in NorthHollywood,CA (Game Dude <- What a name) and they
state that not all of the master games will work with the converter and 
run on the GG.  Does anyone have a list of the Master games that won't
work?  Will most of them not work or will most of them work?  

I am also looking to buy Sonic the headgehog.  Is anyone selling??


-Matt(mac9167@tamsun.tamu.edu)
From: rab7166@rigel.tamu.edu (BAKER, RICHARD ALAN)
Newsgroups: rec.games.video
Subject: Re: I did NOT get a F**KING LYNX!
Summary: hahahahahahahahahahahahahahaha.....
Date: 16 Apr 92 14:20:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <1481@ecgcurly.UUCP>, roy@ecgcurly.UUCP (Roy Kern) writes...
>p.s.  Saw another Lynx TV commercial during Parker Lewis.  Atari must be big
>on Sunday TV.  A good sign.


Why doesn't Atari follow the example of Genisis's hugely successful 
ad campaign and compare their Lynx with Nintendo's Gameboy (or even with
the Gamegear but this would be harder).
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: [Lynx] A.P.B. questions
Date: 15 Apr 92 17:05:47 GMT
Organization: Ericsson Network Systems, Richardson, TX

I admit it, I'm hooked on A.P.B. for the Lynx.  It is fast
becoming one of my favorite games of all time.

Some questions:

- Occasionally when I hit a moneybag it fullfills the day's
  quota and I can just return to the station.  This often
  happens with the bag just above the station at the
  beginning of day 2.  Is there a pattern to this or is
  it just random?  (Either way, it isn't mentioned on the
  instruction poster.)

- What does "armor" do?  All the others are obvious, but
  not this one.  (Thoughts:  maybe it lets you ram
  APBs faster; maybe it protects you from flying
  dynamite.)

- Is there any significance to being able to radar-tag
  non-criminals?

I never played the coin-op much (only saw it once) so
these things might be obvious to someone who has.  [BTW,
anyone know who designed the coin-op?  I know it was
Atari Games, I'm talkin' about a person.]

"Not you again!"
--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: ibrahim@next05cville.wam.umd.edu (Ibrahim Shafi)
Subject: SNES Supermagicom
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Tue, 14 Apr 1992 03:12:26 GMT

If anyone is selling either supermagicom or the pc-link for genesis please  
mail me with the prices and details.  Thanks.  I am also looking for SNES  
carts with more than one game on a cart.  If you have any info please mail  
me Thanks.
		ibrahim@wam.umd.edu
From: mfrose@irie.ais.org (Martin Rose)
Newsgroups: rec.games.video
Subject: Re: Herzog Zweii(Genesis) and EGM
Date: 4 Apr 92 03:21:09 GMT
Article-I.D.: engin.FRh+phC
Distribution: usa
Organization: UMCC

In article <CSY16OO@lime.in-berlin.de> techno@lime.in-berlin.de (Techno) writes:
>cole@kuhub.cc.ukans.edu writes:
>
>>In a recent NET post I read that EGM declared Herzog Zweii to be unplayable.
>>I'd like to know what those of you familiar with it think.
>
>IMHO, the most brilliant strategy game ever, on all formats. Of course,
>you have to have at least some brains to play it...

Well, at least that explains why the EGM staff doesn't like it. >:-)
-- 
_______________________________________________________________________________
   The High Diggy-Hoek of    |           Free TV            |  "Stupid" is a
    Chihuahua-Wala Land      |  --------------------------  |    boundless
mfrose@ais.org (Martin Rose) |   You Get What You Pay For   |     concept.
Organization: Sophomore, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: cmu.misc.market,rec.games.video
Date: Thu, 16 Apr 1992 20:38:29 -0400 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: TG16 & games

5 month old Turbo Grafx-16 basic system with all accessories (AC
adaptor, connectors, Keith Courgage, blah blah) and 4 games:

Neutopia (action RPG)
Dungeon Explorer (Gauntlet type game in a campaign setting)
Sonic Spike (beach volleyball)
Tricky Kick (puzzle game)

...all for $100.

I'd be willing to sell the system alone for $70, the first two games for
$20 each and the last two for $10 each.

System and games in original box w/ manuals.

-Ken
Newsgroups: rec.games.video
From: acleasby@chaos.cs.brandeis.edu (Andrew Cleasby)
Subject: Re: Railroad Tycoon
Organization: Brandeis University
Date: Thu, 16 Apr 1992 17:17:02 GMT

loney@ariel.lerc.nasa.gov (Patrick Loney) writes:

>On the IBM version of Railroad Tycoon, I can not get a station to branch out
>into several directions.  But I can see the competitions rail lines doing
>it.  Can some enlightened sole please let me know how it is done?

>Thanks in advance,
>Pat

Having played many (too many) hours, I don't believe that it is possible to 
branch at anything but 180 and 360/0 degrees.  It's a great disadvantage when
you have a very busy station.

-Andrew
From: dlk0ms9s@umiami.ir.miami.edu
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.  
Date: 9 Apr 92 11:46:14 EDT
Organization: Univ of Miami IR

 
In article <Ydsw8Mi00Vok0M7EgY@andrew.cmu.edu>, Isao Takeda <it05+@andrew.cmu.edu> writes:
> 	<57030@cup.portal.com>
> Distribution: usa
> Lines: 20
> 
> 	Hello, 
> 
> 	I recently talked to a friend of mine.  He owns Amiga.  He started
> bragging about how his Amiga is superior to my Genesis in every single
> way.  He mentioned the inferiority of Genesis' ability to display colors
> on one screen (64/256).  He said that Amiga can display 4096 out of
> INFINITE colors.  I could not believe him, and I still cannot believe
> him.  He said something about RBG.  I can believe something like 512 out
> of 32768, but 4096 out of INFINITE colors?  Does he know what he is
> talking about?  Can you computer experts verify the credibility of his
> statement?  

   A STANDARD Amiga can only display 32 out of 4096 colors.  With special
software and hardware modifications the Amiga can go to 4096 out of 4096.  Now
there are other boards to add on for more colors, but that is it.  Personally,
I do not own an Amiga anymore, I sold it 4 years ago for an Atari ST, but the
Amiga is a good graphics machine.  It is now behind the times.  Technology has
passed it, and the ST.  But remember, the Amiga was ORIGINALLY designed as a
games machine for the old Atari.

Mark Santora

Newsgroups: rec.games.video
From: c60a-ey@amazon.Berkeley.EDU (Alex Di Ricco)
Subject: Frontline was biased  (was Re: MD(cd) vs. MD(cd) USA)
Summary: PBS show wasn't all that fair
Keywords: Frontline, Japanese trading practices
Organization: University of California, at Berkeley
Date: Wed, 15 Apr 1992 23:06:47 GMT

In article <1992Apr14.223720.20033@oswego.Oswego.EDU> pol-in01@oswego.Oswego.EDU (Brandon Hockle) writes:
>In article <1992Apr13.162814.6189@Princeton.EDU> sikorski@phoenix.Princeton.EDU (Edward Sikorski) writes:
>>
>>I will buy a Japanese Mega CD and wait for the US games. If I lose,
>>well I'll have a used Mega CD for sale :0 :) :]
>
>You will lose in the long run! Not only will your games be more expensive
>but you will be another hapless dupe in the international electronics cartel
>conspiracy! If you want moOBre info on why Sega would want it's games to be
>incompatible in different countries read the excellent post on the cartels
>that was a transcript of the PBS Frontline Episode on international electronics
>cartels posted to this very newsgroup! It will explain in detail how this
>incompatiblity will help Sega! It has a lot to do with price fixing! Take
>a look! Be a dupe no longer!!
>
>Brandon W. Hockle just a guy@
>pol-in01@gidney.oswego.edu
>pol-in01@penelope.oswego.edu


    Although I have not seen the show or read the post, I remember reading
a few T.V. critic's reviews about the show.  They basically said that they
were suprised at how biased this one episode was.  Supposedly it did not
do a good job of presenting all the facts.  I read the reviews a while ago,
I wish I could remember more.  The reviews were the main reason I decided
not to watch the show.

ADR
c60a-ey@amazon.berkeley.edu
Newsgroups: rec.games.video
From: sikorski@phoenix.Princeton.EDU (Edward Sikorski)
Subject: MD(cd) vs. MD(cd) USA
Originator: news@ernie.Princeton.EDU
Organization: Princeton University
Date: Mon, 13 Apr 1992 16:28:14 GMT


Well folks,
I have received good and bad points about buying a 
(japan) Mega CD vs. (USA) Mega CD. I doubt that Sega
will make a completely different CDROM system for the 
US then Japan. Their CD's , Laserdiscs and Data CDRoms
are not incompatible. Though TG16 and Sega and Nintendo
will make incompatible systems, this is from competition
not internal politics. 

People said that MD games won't work on my Genesis. Then someone
said if I use a MD convertor I might be able to use Japanese games
but some letters will be in kanji. Who Cares! I'll learn kanji!!
Now why would Sega manufacture games that are totally incompatible?
Costs for manufacturing would be astronomical. let's look at marketing
and figure the Sega of America does NOT want to lose a share to Sega
of Japan. This would explain the "rumor" of incompatibility. Heck,
I opened my "MD" convertor and you know what I found! The pins on
the board go STRAIGHT THRU!!@! (*^#^%RiPOfF!!)So I notched my Genesis
and wala the MD game works.

I will buy a Japanese Mega CD and wait for the US games. If I lose,
well I'll have a used Mega CD for sale :0 :) :]

Bye....
From: jmiller@uop.uop.edu (James Miller)
Newsgroups: rec.games.video
Subject: RE: [SNES} Stuck at the end of SMW!
Date: 17 Apr 92 18:58:36 GMT
Distribution: rec
Organization: University of the Pacific, Stockton, CA [138.9.200.1]

Thanks everyone for your useful and quite humorous help! I finished last night
(the ending was most impressive, not like privious Mario Worlds), and had a
great time.

Again, thanks.
James
From: sgf@acsu.buffalo.edu (Steven G. Feuerstein)
Newsgroups: rec.games.video
Subject: Help with Dragon Warrior (nintendo) (spoilers)
Date: 12 Apr 92 18:44:23 GMT
Organization: UB


Need help with Dragon Warrior.

I have found the stones of light? and the staff of rain?.  

I am at the underground temple at the south east part of the game.  How
do I build the bridge?  Am I missing something?

Thanks!

Steve
acsu.buffalo.edu!sgf
From: laird@django.think.com (Laird Popkin)
Newsgroups: rec.games.video
Subject: Re: Assault...
Date: 16 Apr 92 17:42:13
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: django.think.com
In-reply-to: tommy@nevada.edu's message of Thu, 16 Apr 1992 05:51:17 GMT

In article <1992Apr16.055117.26391@nevada.edu> tommy@nevada.edu (Hjelstrom) writes:

   Newsgroups: rec.games.video
Path: think.com!zaphod.mps.ohio-state.edu!qt.cs.utexas.edu!cs.utexas.edu!uunet!nevada.edu!tommy
   From: tommy@nevada.edu (Hjelstrom)
   Sender: news@nevada.edu (USENET News System)
   Nntp-Posting-Host: redrock.nevada.edu
   Organization: University of Nevada System Computing Services
   Date: Thu, 16 Apr 1992 05:51:17 GMT
   Lines: 12

   Anyone else like the arcade game "assault"?  I really enjoyed this game
   and ws just wondering whether someone will ever port it to one of the 16-bit
   systems.  It would probably be perfect for the SNES (since it has built in
   rotation) or the Mega-CD....  although the controls would have to be different
   Anyway has anyone heard of a possible port of this game?

I love Assault.  I have heard rumors that it will be coming out for the
Lynx, which makes sense given its graphics chips (they can simulate
rotation fairly well), and I woul dbe surprised if it didn't come out for
the SNES or the Genesis CD-ROM drive, since the game's biggest feature
matches perfectly with those system's biggest feature, sprite/playfield
rotation.
--
- Laird Popkin, Thinking Machines

Connection Machine: Massively parallel supercomputer.  Also a cool black
cube with more blinking lights than you can shake a stick at.
From: primus@netcom.com (Robert keng)
Subject: Re: Primus, go home.
Date: Thu, 09 Apr 92 18:13:33 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


		Whew, off the net for a couple of days, and what happens,
I am just contributing my opinions, nothing more. Flame me all you want,
just keep it off the net and e-mail me. Like I really care.... I read this
newsgroup for the interesting news and discussions going on, as well as
people's opinions, not to read trash. If you don't want to read my articles or
opinions, then by all means, don't read them...... shesh, if I want to read
trash, I'd rather read something like Sun or Enquire.....

		Go home? I AM writing this from my home. I do respect other 
people's opinions and ideals. But like I said, I was just contributing my
opinions on the matters disgussed. I have NEVER flamed anyone publically, and
I doubt if such a need will ever arise. 
  
		Please, post articles only if you have news or opinions on the
matters disgussed. If you have opinions about someone, e-mail them, keep 
it off the net. I will try my best to keep my opinions about matters disgussed
as less controversial as possible in the future. And for all you out there
who were offended, I offer my deepest apologies. But please, if you want to
flame someone, do it by e-mail.


primus
primus@netcom.com
From: cowgilc@tsunami.CS.ORST.EDU (Clayton Neil Cowgill)
Newsgroups: rec.games.video
Subject: Re: ANOTHER emulator for the Amiga
Date: 9 Apr 92 21:14:59 GMT
Distribution: usa
Organization: Oregon State University, Computer Science Dept

In article <1992Apr9.053931.18599@ringer.cs.utsa.edu>  
mjbrown@lonestar.utsa.edu (Marc J. Brown) writes:
[...]
> Release date is (so they say) May 1st (this year).
> They're also planning to turn it into hardware so that slowdown (esp.  
for
> MegaCD games) is not a concern, but that's a bit in the future.
> 
> And... they also want to make a hardware-based SNES emulator  
(software-based?
> Come ON! :).  That shouldn't be too long from now either.  Comments?
> Let's avoid flames this time; it's just FYI.

Sure this wasn't send to you on April 1st? ;-)

I'll go on the record first by saying "no way in Hell". *If* they can
get it to do anything, it won't be *anywhere* near full speed. 

I have a A3000, and even with the extra cycles from that machine there's
just no way that you can emulate a Z-80, custom sound and custom graphics
chips anywhere near the speed needed for games. Just won't work.

						-Clay

##################===============------------===============############## 
####
Clayton Cowgill                                 cowgilc@prism.cs.orst.edu  
Head Consultant                                 Lab: (503) 737-2435 
Oregon State University CS Dept.                Home: (503) 754-2806
Corvallis, OR 97330                             Office: (503) 737-4466
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Re: Just saw SNES Street Fighter II
Keywords: SNES, Street Fighter II
Date: 16 Apr 92 19:10:28 GMT
Organization: University of Texas at San Antonio

In article <kuqg0oINNj77@aludra.usc.edu> shihtape@aludra.usc.edu (Shih-Ta Peng) writes:
>
>I forgot to mention that the size of the characters are smaller in ratio
>to the screen when compared to the arcade version.

I checked the pics and compared vigorously... and discovered the following:
Capcom used a higher resolution for the SNES SF2 than the arcade version used.
Not a LOT higher, but a little.  Also, if you compare for yourselves, you can
tell that the X resolution is not proportional to the Y resolution the same
way the arcade has it; the SNES version's characters are a little thinner
than they are on the arcade.  Merely more observations.  The sprites remain
graphically the same with a notable color loss...it's merely the resolution
that's different.

>Shih-ta


-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |