HDTenEightyP/NetNews huggingface dataset:
From: ins750t@aurora.cc.monash.edu.au (Jim Giannakis)
Newsgroups: comp.sys.amiga.games
Subject: Re: Turrican 3 SEU level, was Re: Shoot Em Up's
Date: 16 Nov 92 00:23:55 GMT
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]

Mark 'Mark' Sachs (MBS110@psuvm.psu.edu) wrote:
: In article <BxqB4M.F4@dunaad.co.uk>, dan@dunaad.co.uk (Daniel Hunter) says:
: >In article <1992Nov13.175253.29212@u.washington.edu>
: >foregone@stein.u.washington.edu (Ah so Grasshopper!) writes:
: >>In article <BxMIu7.A3H@dunaad.co.uk> dan@dunaad.co.uk (Daniel Hunter) writes:
: >there is a special icon that you pick up and a helicopter brings a message
: >across the screen, never found out what it did .Anybody?
: 
: What happens is that in amongst the flood of speeding helicopters, which
: you can dodge by staying at the top of the screen, is a mechanical eye
: standing still. Blow it up (I do it with power lines) and a question mark
: icon appears. Pick up the '?' and two things happen:
: 
: 1 - yet another chopper zooms across the screen, pulling a banner that says
: "KAHNAKAS LIVES!" (no, I have no idea what it means)
: 2 - your score starts going up very quickly and keeps doing that until the
: end-of-level boss shows up.
: 
: I can't wait for Turrican III...
:

Actually the message was "KATAKIS LIVES". Katakis was a game written by
Rainbow Arts before Turrican 1 & 2. Basically It was deleted as it was too
close a copy of R-Type (well thats what Activision thought anyway). And
Activision (they who converted R-type) threatened (or did) take legal action.





Jim
From: Paul_Cottingham@amusers.UUCP (Paul Cottingham)
Newsgroups: comp.sys.amiga.games
Subject: Perfect General
Distribution: world
Date: 17 Nov 92 00:22:57 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

Anyone have any opinions on this game? Is it any good? and does it install
on a hard-drive?
thanx in advance
...Paul

-- Via DLG Pro v0.995
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.amiga.games
Subject: Re: EA is gone too
Date: 22 Nov 1992 16:39:12 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

'> I, personally and professionally, do NOT believe this. BUT, I will call EA to
'> confirm this rumor, or expunge it. If EA drops the Amiga, we may very well be
'> in trouble folks. Sierra is one thing... but *** EA ***!!!
'>
'>Is Electronic Arts US different from Electronic Arts UK? Amiga is probably the
'>biggest selling and most widely supported micro in England.  About 1.5 million
'>machines and one of the biggest selling magazines over there is an Amiga Mag.
'>
'>As long as some division of EA is producing amiga software, I'll be happy.

	EA in the US is a mega corporation.  It seems like every other week
  they acquire another company to add to the list ( just got Origin ).  If
  they drop Amiga support, that would be an awfully large chunk of game
  support that would disappear for Amigans.

							Greg Greene
                                                        ggg@kepler.unh.edu
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies - a short review.....
From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
Date: 22 Nov 92 09:29:07 EST

Let me start by going to the closet and getting a mop....

DROOOOOOOLLLLL!

Saw this running at a store the other day.  Saw that no one was using, so
I sat down to play.... Man, this is a LOT better than the first, and the
way the disks are set up, we can expect to see a lot more from DI...

It comes in 3 disks, and (unfortunately) they also removed the disk-based
protection (I think...the guy said they didnt have any trouble yet).
Disk 1 is the boot disk, and contains the ball handling routines.  Disks 2
and 3 are course disks (shouldnt that be table?) which you can insert
at the proper time, or switch when you want the other disk.  Very nice.

There are four games:
PARTYLAND - this was in the demo.  The only new thing is that your cyclone
score will give you bonuses at certain #'s (10,20...).  At least I think so,
every other board has a similar counter.

SPEED DEVIL - Win the big race!  Good, long board.  An extra flipper at the
top of the screen.  Very easy to rack up the bonus multiplier.

THE BILLION DOLLAR GAME SHOW - Win big!  This one seems somwhat empty, as
was Ignition in the first one.  However, it to allow access to high scoring
loops, and yes, there is a Billion point shot.   Havent gotten yet, but I
have been told that there is.

STONES & BONES -(or is it bones  & stones) - LOTS of overhead ramps.  And
it actually has a true bi-level playfield.  One portion will remind
others of PinBot (thump thump).  Slight restricted field, but not
intensive on ball loosing.

Two of the games, Speed Devil and Stones & Bones have a kick back!

After the game, a random digit is choosen, and if it matches you ten's
digit, you get an extra ball!

A Superb hit by DI, yet again!

-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /
Newsgroups: comp.sys.amiga.games
From: freddy@sci.kun.nl (Freddy Aries)
Subject: Re: Dearchiving .sfx files
Organization: University of Nijmegen, The Netherlands
Distribution: eunet
Date: Thu, 19 Nov 1992 10:04:55 GMT

In <1992Nov18.181552.2798@bradford.ac.uk> M.J.S.Mills@bradford.ac.uk (MJS MILLS) writes:

>as the title says how do you deachcive .sfx files
> the file in question is dms11.sfx could anyone please help?
>the ftp site where the archiver is + dir path if poss would be
>the most useful info or a the .sfx archiver encoded as any of 
>the following: zoo lha lzh uue

The answer is easy: simply start (run) them. .sfx files are SelF eXtracting
archives; you don't need any other programs to dearchive them.

> your help would be very much appreciated

You're welcome

Freddy

> Email M.J.S.MILLS@UK.AC.BRADFORD

I'll do that too (just in case...) :-)
Newsgroups: comp.sys.amiga.games
From: Timo.Jantunen@hut.fi (Timo Jantunen)
Subject: Re: Sierra is gone
Organization: Helsinki University of Technology, Finland
Date: Mon, 16 Nov 1992 08:44:35 GMT

In article <1992Nov16.014626.6126@ns1.cc.lehigh.edu> elm4@ns1.cc.lehigh.edu (Ed Mackey) writes:

>But of course.  That's because they ported it from a 386 to a 68000, so
>it slows down and people complain.  What they _should_ be doing is porting
>it from a 386 to a 68000 plus custom chips and blitter.  Why is this so
>hard to figure out?

From what I know, most of Sierra programs are made (mostly) in C (or other
high level language), because it cuts down coding time (and time is money).
It is fast enough in 386, but in 68000... And doing assembly code and
using blitter etc. would take much time. And because Amiga games don't have
so big markets (yeah, many Amigas sold, but much more PCs, most of which
aren't used for playing but still), and piracy is lowering sales.


>>and moan if the Amiga version is one color or one pixel short of the PC
>And why should it be one pixel short, when it could be worlds smoother
>and better?

Again, Sierra thinks it's not worth it. To get better graphics is difficult,
because most of them is digitized. VGA uses 256/256K, Amiga 32-64/4K(?) colors.
(HAM is probably too difficult). Using blitter would speed up graphics,
but again, it would take coding and...


>>version. You can't blame them for not wanting to bother with a small group
>A small group bought more than 3 million Amigas?

And how many of them _buys_ games regulary?
Compared to them who use pirated versions?

Disclaimer: Don't flame me, kill pirates (for a start).


// /
--
Timo Jantunen _______________________________________  timo.jantunen@hut.fi
JMT 11 J 204 / I  always  look  to the  dark  side, /   jeti@vipunen.hut.fi
02150 Espoo / expecting the  worst.  If  something /    jeti@niksula.hut.fi
Finland    / doesn't go completely wrong, I  have /   d39080u@puukko.hut.fi
__________/ had a wonderfully pleasant surprise. /     jeti@otax.tky.hut.fi
Newsgroups: comp.sys.amiga.games
From: WALLY@UKCC.UKY.EDU
Subject: Re: Eye of the Beholder II
Organization: University of Keentookey
Date: Sun, 15 Nov 1992 17:32:19 GMT

In article <92316.114346E58708@TRMETU.BITNET>
<E58708@TRMETU.BITNET> writes:
 
>  Although I didn't enjoy this game I realy want to see the final screen.
>But there is a problem,after returnin back to the upstairs where there is
>three teleports at the end of a coridor,one of them sends me a room.
>there is three gems on three door and a key at one.After some strugle I found
>the way out,but I can't go more.There is two doors which I couldn't open. One
>of them is talking and there is a strange picture on the other.
> And my second request is names of some good FRPs.
>                                               THANK YOU.
 
 
Hate to tell you, but you're quite a ways from ending the game...  If
you've gone through the dungeon, you should know what the "door with a
strange picutre" is, then there are the "normal" levels, the trial levels,
and finally the crimsom tower...  That would be the other door you can't
open...  Let me know if you want some help...hehe..
 
PS.  For another good game, I would suggest Black Crypt..
 
   ___________________________________________________________________
  /                                                                  /|
 /__________________________________________________________________/ |
 |             _                                                    | |
 |    Walter_ //   Wally@UKCC.UKY.EDU   AN723@Cleveland.Freenet.EDU | |
 |      R   \X/    Wally@MIK.UKY.EDU                   /|           | |
 |   Francis       Francis@UKPR.UKY.EDU        /|     / |   /|      | |
 |____________________________________________/ |   _/  | _/ |______|/
                                                |  /    |/
                                                | /
                                                |/
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Dearchiving with DMS
Date: 19 Nov 92 12:37:28 CST
Organization: University of Kansas Academic Computing Services

In article <1992Nov18.104023.14839@dcs.warwick.ac.uk>, mjt@dcs.warwick.ac.uk (Malc Treby) writes:
> Hi,
> 	Ok, thanks to those who tried to help when I sent this out earlier
> but I still haven't got anywhere, so time to try again. For those of you who
> didn't see my first posting here is my basic problem:
> How exactly do I use the DMS program to unpack the Lemmings 2 file 
> (lemm2-d.dms)? I have unpacked the DMS111.sfx file, put it onto a disk(Out:), 
> along with the lemm2-d.dms file, load the Shell from Workbench2.0, and type:
> 	DMS Write lemm2-d.dms
> The system then asks me to insert the volume Out: and takes absolutely no
> notice of the fact that the disc is already there, no matter how many times
> I click on retry. I then have to abort. This occurs with all DMS files but I
> can usually get around it by loading the .dms file into RAM:, unfortunately
> the lemm2-d.dms file is too big to fit on my ram disk.
> 	I'm running all of this on an A600, single floppy, 1Mb.
> 		Thanks,
> 			Malc(mjt@dcs.warwick.ac.uk)
>  

From what I can tell, you are out of luck.  Since DMS unpacks the "tracks"
of the .dms file onto a floppy, you can't have the .dms file itself ON
the same floppy as you are unpacking it onto.  Unless you have 2 drives,
a hard drive, or more ram you aren't going to be able to accomplish this.
(Unless DMS will buffer it to RAM and allow you to swap floppies, don't
know if DMS does that though.)




From: mikep@hpmwtd.sr.hp.com (Mike Powell)
Date: Thu, 19 Nov 1992 02:52:40 GMT
Subject: Re: Shuttle is OUT!
Organization: HP Santa Rosa Site (SRSD MWTD)
Newsgroups: comp.sys.amiga.games

	
	68000 only!!!!!!!!!!  SH*T.

	Could someone verify this please....

	Thanks much.



	-Mike-


	p.s. Sorry about the outburst.
Newsgroups: comp.sys.amiga.games
From: d85-jmh@nada.kth.se (Jan-Olof Hendig)
Subject: A1200 games are coming
Originator: d85-jmh@dront.nada.kth.se
Reply-To: d85-jmh@nada.kth.se (Jan-Olof Hendig)
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Tue, 17 Nov 1992 22:06:14 GMT


I just read some interesting stuff in the december edition of Amiga Format.

* According to the mag Mindscape, MicroProse, Ocean and Psygnosis are all
  working on new or enhanced A1200 games.

* Gremlin and System 3 have shown new versions of 'Zool' and 'Putty'.

* MicroProse have prepared a 256-colour version of 'Civilisation'.

* Oceans first three A1200 256 colour games will be 'Lethal Weapon', 
  'Cool World' and 'WWF2'. All are slated for Christmas release.

* MindScape are considering porting WC II from the PC, unfortunaly the
  game will not use 256 colours.

* Commodore UK believes that there will be 15-20 enhanced A1200 titles
  before Christmas.


Interesting, don't you say. The article gave me the impression that
the UK game developers have access to all relevant hardware info, the 
wery same info that officially won't be released. I can't believe that
for instance Psygnosis have any intention to start writing OS friendly
games when they never have done so before.

Jan-Olof
From: pwheat@cup.portal.com (Philip A Wheat)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: Mon, 16 Nov 92 21:20:02 PST
Organization: The Portal System (TM)
Distribution: world

>I spoke to Sierra On-Line today. They are definitely out of the Amiga
>market. The reason? Low sales, and the fact that their products are being

This is the fourth time in a year that they have officially announced this.
I really wish they would make up their mind, in or out.  And all I can
say about their ports are, go find a copy of the Manhunter series for Amiga!
I keep it around for an example of how NOT to program an Amiga (MH, SF).
Dynamix, on the other hand is a true loss.  Those people know how to get
the most out of the machine.
Newsgroups: comp.sys.amiga.games
From: ejames@venus.iucf.indiana.edu (ERIC JAMES)
Subject: Empire and EmpFe
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: ejames@venus.iucf.indiana.edu
Organization: nothing
Date: Wed, 18 Nov 1992 18:42:46 GMT

  Dose anyone have any AREXX macros for EmpFe they would like to share, I am
trying to put togather a library of them and would appreciate any contributions.
When I am done, I will probably upload them to an ftp site so everyone can use
them as well.

Thanks,
Eric James
ejames@iucf.indiana.edu
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite: timeless classic or nostalgia piece?
Date: 17 Nov 92 16:52:36 GMT
Organization: Johnson Hunter Limited

In article <TURNER.92Nov16142843@punisher.hut.fi> turner@niksula.hut.fi (Nicklas Andersson) writes:
>
>> Why was that something YOU read?
>
>	Any Amiga programmer with knowledge of vector graphics could
>	tell you that it is completely impossible to get something
>	like Frontier running at 50 frames on an A500.


Well if you remember they also said that they couldn't put Wing Commander
on the Amiga and they did.
So maybe you are wrong?Also Legend of Valour is coming along quite
well,another "impossibility".


-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wizkid - Help!
Date: 16 Nov 92 05:12:08 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Well, if you have the shovel, you can get the kitten to go to level 5.
However, you also need to get the clown drunk so that he'll hit down
instead of up when you get back on the elevator.  (Got any spiked cola
around?)  Then, after you go down, in the middle of the screen it should
flash a hidden screen clue at you, that's where you use the shovel.

*MY* problem is that I can't figure out how to get from level 5 to level
6.  I've solved every other level correctly (i.e. I've gotten to the
castle with 7/8 kittens...  AAARRGH!).

later,
keefer
-- 
| Keith Johnson ("Keefer") |Choose the |  "Sometimes you get to be the bird   |
|VA Tech. Dept. of Computer|/\  Logical|                And                   |
|  Science  Undergraduate  |XX  Altern-|     Sometimes you get to be the      |
|kjohnson@csugrad.cs.vt.edu|\/   ative |             windshield."             |
From: mjt@dcs.warwick.ac.uk (Malc Treby)
Newsgroups: comp.sys.amiga.games
Subject: Dearchiving with DMS
Date: 18 Nov 92 10:40:23 GMT
Organization: Department of Computer Science, Warwick University, England

Hi,
	Ok, thanks to those who tried to help when I sent this out earlier
but I still haven't got anywhere, so time to try again. For those of you who
didn't see my first posting here is my basic problem:
How exactly do I use the DMS program to unpack the Lemmings 2 file 
(lemm2-d.dms)? I have unpacked the DMS111.sfx file, put it onto a disk(Out:), 
along with the lemm2-d.dms file, load the Shell from Workbench2.0, and type:
	DMS Write lemm2-d.dms
The system then asks me to insert the volume Out: and takes absolutely no
notice of the fact that the disc is already there, no matter how many times
I click on retry. I then have to abort. This occurs with all DMS files but I
can usually get around it by loading the .dms file into RAM:, unfortunately
the lemm2-d.dms file is too big to fit on my ram disk.
	I'm running all of this on an A600, single floppy, 1Mb.
		Thanks,
			Malc(mjt@dcs.warwick.ac.uk)
 
PS: What's the best way to upgrade my memory?
From: jpalko@krk.fi (Jukka Palko)
Newsgroups: comp.sys.amiga.games
Subject: P. Fantasies, Stones&Bones... Anyone beat n...
Date: 15 Nov 92 09:08:39 GMT
Organization: Radio Club of Kauniainen (OH2NRG)

Anyone beat 9,010,051,703,916 highscore in Stones&Bones, Pinball Fantasies...
Or the earlier one which was about 5,000,000,000,000...
:-)
-- 
      Jukka Palko,
     Bodomintie 14
      02940 Espoo                ///
                                ///  Yet another happy Amiga user!!!
Sysop of Rising Sun            ///   Using A2000B+GVP HD
BBS: +358-0-5054696 14.4k\\\  ///    Home: +358-0-841006
     +358-0-5053692 14.4k \\\///     Data: +358-0-841306 57.6k/14.4k
     +358-0-5053942 2400   \XX/
Newsgroups: comp.sys.amiga.games
From: meyer@dbsun.uucp (Don Meyer)
Subject: Super Mario equiv.?
Organization: BioMerieux-Vitek, St. Louis Mo.
Date: Wed, 18 Nov 1992 12:30:10 GMT

Hi.  One of my kids has this annoying fascination with, sigh, _Mario_
games on the Nintendo and Super Nintendo. :-/ 
What I'm trying to find is the closest equivalent that runs on the
Amiga or Lynx (we have both).  Scrapyard Dog on the Lynx is close,
but something about "you don't jump on top of things, and you
don't find coins..." seems to be part of the problem. :-)
Being more of a compiler and RPG person, these subtle arcade differences
are lost on me.

Any and all comments appreciated, post or mail as you see fit.  Thanks.

Don
-- 
-------------------------------------------------------------------------
meyer%dbsun.uucp@wupost.wustl.edu        |||     I am at two with nature.
Opinions expressed are personal.         |||       -- Woody Allen
Newsgroups: comp.sys.amiga.games
Subject: Re: SUPER MARIO EQUIV.?
From: Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten)
Date: 19 Nov 1992 17:26:16 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Try to get "The Great Giana Sisters" or
"Hard n Heavy" for the Amiga. It could
be difficult to  get them from somewhere
, because these games are pretty old.
(But still good).




Greetings.

Internet: Ikki(at)BEIZ.mediatex.ch





|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLEED IS RACIST
Date: 20 Nov 92 22:30:29 GMT
Organization: =CSE Dept., U.C. San Diego

>Yes. I don't particularly like censorship, but neither do I think promoting
>racism, sexism etc. are abstract details compared to the Holy Right To
>Publish.

Depends on how you define censorship.  I would think that removing
the program from the ftp site does not constitute censorship.
Of course, there are people that like to use that word just to
strike fear into peoples hearts.  For instance, a music reviewer
in the LA times wrote about the fact the Sinead OConnor was
booed by the audience at a concert and called this censorship.
Absurd...

IMHO censorship is denying access to the material (information, art,
etc).  It is censorship to prevent a newspaper for publishing certain
things.  It is not censorship for people to boycott that newspaper.
It is not censorship for the newspaper to decide not to publish those
things.  In this light, if the *owner* of the ftp site decides not
to keep this program, it is not censorship.
-- 
Darin Johnson
djohnson@ucsd.edu
    "I wonder what's taking Guybrush so long..."
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: 15 Nov 92 16:06:09 GMT
Organization: Dartmouth College, Hanover, NH

Andy@Birdland.UUCP (Andy Patrizio) writes:

>Before you start flaming me, name ONE PC product that was ported to the 
>Amiga that the community gave a positive reaction to.

Monkey Island I&II?

I am not trying to flame... but I am just concerned.  Looks like a lot of
American companies have decided to cease supporting the Amiga--this is 
a very bad sign.  

I hope C= manages to sell a lot of A1200 *before* all of the American 
companies drop out of the market.

Yours sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
Xref: sparky comp.sys.amiga.games:15822 comp.sys.amiga.misc:17299
From: ps296au@sdcc4.ucsd.edu (Steven Cobb)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: Re: CDTV, it's future and games. (and ParNet)
Date: 23 Nov 92 04:03:24 GMT
Followup-To: comp.sys.amiga.games
Organization: University of California, San Diego

In article <1992Nov17.213034.21920@ariel.ec.usf.edu> stelmack@eggo.tmc.edu (Gregory M. Stelmack) writes:
>CDTVs are there, and software is coming. Commodore just dropped the prices to
>be reasonable, and now ships them with ParNet (letting you use them as CDROM

What FTP site has the latest version of ParNet?  I have been unable
to find it.  Also, what is the latest version number.

Thanks and regards,
-- 
  \________/\      ______________________    __________________________________
Steven Cobb  \    /   scobb@ucsd.edu     \__/                Graduate School:
              \  /                                           It's not a job...
         UCSD  \/ ision Lab                                  It's an indenture.
Newsgroups: comp.sys.amiga.games
From: borgen@stud.cs.uit.no (Borge Noest)
Subject: Re: Nigel Mansell demo from ftp.luth.se
Organization: University of Tromsoe, Norway
Date: Mon, 16 Nov 1992 17:37:10 GMT

In article <19921116.074304.582@almaden.ibm.com> tblanchot@vnet.ibm.com writes:
>Nobody is talking about this demo. Can anybody tell which hardware is
>needed to run it? I've tried on an A500 512 chip + 512 fast and another
>one with 2MB fast and 512K chip and it always said "unable to load
>nigel.am - error code 103".....

I think 512K is plenty enough.

The point is that you have to do a three-finger salute to start it.
(It has a custom bootblock that loads it)
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northernmost university	  | Life is worth living.	   \|
Newsgroups: comp.sys.amiga.games
From: S_WALTER@rzmain.rz.uni-ulm.de (Walter Juergen)
Subject: Help Indy and the last crusade!
Organization: University of Ulm, Germany
Date: Tue, 17 Nov 1992 10:06:17 GMT
X-News-Reader: VMS NEWS 1.24

Hallo
Can anybody tell me where i can get the key for the german uniform in the
castle and how I can pass the big guard in the third level of the castle 
without fighting.

Thanks in advance!