From: stasiak@tartarus.uwa.edu.au (Stanley Stasiak)
Newsgroups: comp.sys.ibm.pc.games
Subject: WolfenStein-3D FAQ
Date: 27 Jan 1993 09:12:11 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
Summary: Quick FAQ of WolfenStein-3D
Keywords: wolf FAQ spoiler wolfstein cheat
X-Newsreader: NN version 6.4.19 #1

Hi, 
	I've noticed more and more people ask about WolfenStein-3D
I've produced a quick report with answers to the Frequently Asked
Question about it.

If you want something included in it please reply to me via e-mail.
I'll try posting this every couple of weeks or so until the interest 
in this game dies out (if ever).
Please (!), include in your reply heading something sensible 
like: Wolfstein FAQ 

Any comments and suggestions welcome.

Stanley.

Any of the addresses below should get through

stasiak@uniwa.uwa.edu.au
stasiak@tartarus.uwa.edu.au
stasiak@swanee.ee.uwa.oz.au
staisak@swanee.uwa.edu.au

===============================================================================
1. What is WolfenStein-3D?
2. Where can I get it from?
3. What's with the version numbers?
4. Where can I get map/graphics editors?
5. What are the WolfenStein-3D cheats?

Note: All specific names included herein are trademarks and are so acknowledged:
	Id, Apogee, WolfenStein-3D
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1. WolfenStein-3D is a 3 dimensional action game from Id Software.
	(distributed by Apogee)
	
Objective: survival/exploration
Type: action
Features: first person perspective view. 
Smooth scrolling, gameplay and character animation.
VGA graphics (300x200x256), SB/SB-Pro/Adlib/Sound Src support
Mouse/Joystick/Gravis pad/Keyboard interface.
Hardware Req: 80286 or better with 256k VGA (or better)
640k RAM (also supports EMS XMS)
~1.5 Mb of HD space 
Runs under?: OS/2: Yes
             Windows: Yes
             DR DOS 6: ??? (Probably Yes)
             Compatible with: stacker: ???
                              super-store: ???
Difficulty levels: 4
Number of stages: 10 (shareware), 30 or 60 if $ registered 
		 (1 episode (part) = 10 stages)
Violence rating: PC-13 (profound carnage)
Availability: First part is shareware. Extra parts
can be ordered from the distributor (more later)
Comments: Highly addictive.

Storyline:
Basically you're a WWII allied spy imprisoned by nazis
and you're trying to escape 
(full story included with the game)

2. You can ftp it from ccu.umanitoba.ca 
in /pub/wolf3d/ as wolf3d14.zip or wolf3d14.exe (self extracting)
(note: ziped with pkzip v2.04c)
The archive size is ~ 750Kb
There is an unpacking installation with this latest version (1.4)
so there should be no problem with getting started.

You can also get a full version from Apogee (Id's distributor)
Info on ordering included in the shareware version.

3. The most current version of Wolfstein 3D is 1.4
The newest version fixes all known bugfixes (as did 1.1 etc.) 
Apart from that there is not much of a difference unless
it comes to map/graphics editors -> See 4.

4. Map/Graphics editors can be obtained from the same site as the game.

No, they are not written by Id or supported by them.
Yes, they will probably be ok for your own use (anyone from Id read this??)
No, you are not allowed to distribute modified art from the game 
Nor anything from the game for $$$ unless selling the game to third party
(Legitimate registration transfer)

The editors have been obtained by reverse engineering the map/graphics
files and producing program that changed those files in a manner
consistent with the game requirements of them.

The editor archives are:
maped41.zip       map viewer/editor
wolfed21.zip       graphics viewer/editor
wolfm160.arj       map viewer/editor version convertor

The last one will let you convert between versions of wolfenstein
since the map encryption for 1.0 is not compatible with 1.1 and upwards
(and you may feel left out if you designed maps before with 1.0
 and now have 1.1 or 1.4 etc. Not so!)

Also maped41/wolfm160 will automatically detect what version of 
wolfenstein you have installed so you need not worry if you don't want
to convert maps (upgrade/downgrade (!) them). 

All of these files include ample docs with them, so I'm NOT 
describing them here.

5. There is a document on ccu.umanitoba.ca in /pub/wolf3d/
called wolfdbug.txt that describes the various cheat options
in wolfenstein and how to access them.
I have reproduced it here. 
WARNING: SPOILER ALERT!!!
Note: referals to version 1.1 is to be taken to be same as higher versions

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Article: 973 of comp.sys.ibm.pc.games
From: brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould)
Newsgroups: comp.sys.ibm.pc.games
Subject: All about Wolfenstein 3-D debugging mode ***SPOILERS***
Date: 24 May 92 08:49:22 GMT

(v1.0 means Wolf3D version 1.0 and v1.1 means Wolf3D version 1.1)

To enter the mode, do the following:

1.  Invoke Wolfenstein 3-D with the "next" parameter (wolf3d -next)
    for v1.0, or the "goobers" parameter for v1.1.  You can also use
	whatever other command-line parameters you want.

2.  Begin or restore a game.  While in the game, hold down the TAB,
    CONTROL, and ENTER keys simultaneously for v1.0, or the LEFT SHIFT,
	ALT, and BACKSPACE keys for v1.1.  You should get a message stating
	that debugging keys are now available.

That's it!

To use debugging mode commands, hold down the TAB key and one of the
letter keys listed below simultaneously:

B   Changes the screen border color.  Don't ask me why it's here, but
    it's here.

C   Displays the number of statics, doors, and actors in the level.  I
    believe that statics are things like food and ammo that you can
    pick up, and actors are the bad guys.  Doors should be
    self-explanatory.

E   Moves you ahead two levels.  That's right, not one level, but two.
    Unlike the W command (see below), this also takes you to the "level
	completed" screen and gives you percentages, bonuses, etc.

F   Displays your current position on the level (X,Y) and orientation (A).

G   Turns what Id calls "GOD mode" on and off.  Basically it just
    means that you're invincible.

H   Hurts you (-16% health).  Not much use to us, but I guess Id had
    to debug their damage code just like everything else.

I   "Free items."  Ups your health, ammo, and score, and gives you the
    next most powerful weapon.  (Machine gun if you didn't have it,
    very large machine gun if you did.)

M   Displays memory usage.  Loads of fun.

N   Turns "No clipping" on or off.  This lets you walk through walls.
    Wall-walking does STRANGE things to the graphics (try approaching a
    door from the side and opening it).  It also does strange things
    to the bad guys.  If you walk into a room through the wall, often
    they won't notice you at all, even if you walk right in front of
    them or fire your machine gun (in some direction besides at them,
    of course).

O   Changes the main viewscreen to a map of the current level, which
    you can scroll through using the movement keys or the mouse.  It's
    neat, but I wish that it wasn't so ugly.  Those numbers are from
    the internal level format.  ESC will get you out.  Unfortunately
	this command doesn't work in v1.1.

P   Pauses the game, without putting up the little "Paused" window.
    I guess this makes it nice for taking a screen shot, although in
	v1.1 it changes the screen border to an ugly white.

Q   Bombs the machine in v1.0.  Exits the game in v1.1.  Both of these
	functions are about equally useless.

S   Turns slow motion on or off.  If you have a slow computer you
    don't need this.

T   Pops up a window which displays graphics and sounds from the game.
    Use the left and right arrow keys to page through the entries.
    If you come to a blank entry, keep going.  You'll know when you've
    reached the end (500-something) because you won't be able to go
    any higher.  ESC exits.  v1.1 has some interesting graphics that
	v1.0 lacks, including two sprites which are particularly intriguing.
	Don't bother calling Apogee and making yourself look like a fool
	only to be told that you didn't win anything; I already did.  (You'll
	understand what I mean when you've seen the sprite.)

V   Asks you how many extra VBLs you want.  High values seem to make
    the game sluggish and not much else.

W   Warps to any level.  10 is the secret level.

X   "Extra stuff."  It definitely does something, but I can't figure
    out what.  Let me know what you find.

There is one other debugging feature, demo recording mode, that is
not accessed in the same way as the other commands.  To record a demo,
follow step one from the beginning of this article, and then hold down
TAB at the title screen (the one with B.J. hiding from a guard).
Unfortunately, there doesn't seem to be any way to display these demos
after they've been recorded, but if you've ever had a secret desire
to play Wolfenstein 3-D with a big "DEMO" sign at the top of the
screen, this is how to do it.

-- Ben Rudiak-Gould
brudiakg@nyx.cs.du.edu
"I really need to work on my Total Time of 0:01 for Episode One.  I was
messing around too much in those rooms." -- Me, with debugging mode
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