From: prock@teetot.acusd.edu (The Prock)
Subject: Re: Being a Master?
Organization: University of San Diego, Earth
Date: Tue, 15 Dec 92 07:46:09 GMT

In article <BzA2CF.H7C@news.cso.uiuc.edu> skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:
>jnishina@nyx.cs.du.edu (John Nishinaga) writes:
>
>
>>operbwt@nextwork.rose-hulman.edu (Barry Trottier) writes (in partial):
>> 
>>>What makes one a master at SF2 or SF2CE?
>>>
>>>Could you masters out there please explain!
>> 
>>Alas, a master by *MY* definition is a person who consistantly plays "perfect"
>>games.  "Perfect" games are those where the player does everything he is
>>supposed to do and times everything correctly.  Thus, all counters are done at
>>the proper distance, all potential throws are always done, and patience is a
>>virtue.  The determining factors between two masters is usually who is quicker
>>and luckier.
>> 
>>It's very difficult to be master of a single character, much less a total
>>master of the game.  I personally screw up (mis-time) too often to be labled
>>as a master, even though I do know the most, if not all the counters for my
>>characters.  (Simply knowing what to do isn't enough -- you need to have to
>>good timing/reflexes.)
>
>	I must disagree here.  While doing everything you are supposed to and
>	knowing all the counters along with an excellent sense of timing are
>	certainly a part of it, we have a _lot_ of these types at UIUC.  You
>	can watch them play a "perfect" round, they will not have made any 
>	mistakes that you could name, but they will lose.  Case in point:
>	Master Sagat's tend to be the ones who do all their moves seemingly
>	perfectly, they do not throw FB foolishly, they have excellent timing, 
>	and the "deep" TU as well as mastery over any other technique you 
>	could concievably test for.  I can beat these guys with Ryu, who IMO,
>	is at a character disadvantage in this match up.  How?  I think there
>	is a certain quality of utter unpredictability which is essential to 
>	win consistently.  A lot of Guile's are perfect pattern Guile's (this
>	is not so much to say that they play a set pattern, they are just 
>	unimaginative) they land combo's perfectly, they know all the spacings
>	and priorites, yet sometimes you may see somebody walk in and trash 
>	them.  What did he do?  It is very difficult to put your finger on, but
>	I think it is just a sort of "craziness".  You should see some of the
>	places like this.  You go in, and everyone is nearing perfect executin
>	of every technique, matches are always close, and a couple of them are
>	just slightly better than the others.  I have an easy time with these 
>	types in general, for no reason I could ever hope to put into words.
>	This has not been very coherent, I just thought I had to say that 
>	total mastery of techniques and perfect timing alone do not a master
>	make.
>
>		Seth Killian
>

It sounds if you've hit upon a very important aspect to not just
SFII but to life in general.  The first poster, while not saying
it directly, implies that a master depends upon his reactionary play.
While being able to cope with the real world is important, coping is
not enough.  One must become an active player in the world.  Being 
able to actively form your world is important.  

Have you ever noticed that the matches that go easy are the ones which
you control.  If you are the one initiating all the action, and more 
importantly the stratagy, then you should win.

Plain and simple.

Andrew Prock

>>--
>>John Nishinaga - jnishina@nyx.cs.du.edu


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