HDTenEightyP/NetNews huggingface dataset:
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Re: Damage Explanation
Organization: University of California at Berkeley
Date: Sat, 26 Dec 1992 06:58:14 GMT

In article <108@jptcs.COM> Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub) writes:
>>>>>> On 13 Dec 92 00:33:28 CST, epasls@kuhub.cc.ukans.edu said:
>
>In article <1992Dec13.003328.45598@kuhub.cc.ukans.edu>
>epasls@kuhub.cc.ukans.edu writes:
>
>> Each pixel is not the same,  Pixels towards the end represent
>> more strength then pixels towards the center.  Say there are
>> 100 pixels(dont know exactly, sorom a certain point but will take more at
>the beginning.
>
>What, are you guys kidding? The damage is based on a percentage of strength r
>remaining, with aminimum damage amount done. Needless to say, this is only fo
>the special damage moves. Normalmoves have standard quantities of damage per
>hit Also, damage done by a move depends on what theperson hit is doing and
>their location relative to the attacker at the time of contact.
>
>Note: No animals were killed in creating this sig :p
>

Well, I do have a question.  If the damage is really determine by "percendage",
(percendage is a important word) then I don't think you would ever kill your
oppenent.  Let's let the Fierce to be 20% of damage, after the first hit, your
opponent will have 80% left.  The second hit will take off the 20% of the 
rest 80% then the opponent will have more than 60% left.  If keep going this
way, how can you kill the opponent?  Well, I thought of this because there was
one guy who mentioned the GamePro Magazine had the strage for all fighters and
included the percentage of every moves.  I checked the magazine.  For Ken, 
his throw is 25%.(that's the magazine says) but when I tried to throw my       
opponent on SNES, surely my opponent got killed after four throws.  Some thing
interested me is that when I finished the third throw, there wasn't 25% of
full energy left.  I would say there was only 15% left.  Hmm...  I think there
is some problems.

Andy

Newsgroups: alt.games.sf2,rec.games.video.arcade,rec.games.video
From: won@cs.columbia.edu (Won Y. Kim)
Subject: Definitive SNES/SFII/GG Question
Organization: Columbia University Department of Computer Science
Date: Thu, 31 Dec 1992 22:43:29 GMT


Hi all.

Every once in a while, I hear something called a "action reply cart" for the
SNES which is supposed to allow modifications of internal game parameters,
for titles like SFII (I gues its sort of like a Game Genie) 

The first question I have is, what de heck izzit??? :)

I also saved an article by btdcs207@uk.ac.uwe-bristol.csd where he talks
about being able to do a lot of cool stuff like change the fierce-fierceDP
which will land THREE times, enabling magic throw etc.. on an action replay
cart + SNES. (but my mail bounces ... sniff ):

My second question is will I be able to do something like that with the
game genie?  Also is the Action replay available in the USA?

Third and not the least, does anyone have a definitive  game genie codes
for SFII for SNES ?? If so can that kind person post? (puh-leeeeeez ?? :)

Please pardon my lack of know how in this area, I am rather new at the
console ggame scene!!! And Thanks for your time!

-- 
#include <std_disclaimer.h>
>>	"It is better to invent reality then to copy it." 	<<
			- Guiseppe Verdi and any AI/VR nut.
"I am Looking for something AWESOME! Do you have one?"
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Tue, 22 Dec 1992 09:14:20 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: * sf2new.zip now available via FTP *

Be sure to get just sf2new2.zip and not sf2new.zip; the second one was a
failed upload attempt...

[********************************* Bob Igo ********************************]
"Now let me explain why this makes intuitive sense." --Prof. Larry Wasserman
[***************************** gryphon+@cmu.edu ***************************]
Newsgroups: alt.games.sf2
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Re: Jesus Christ! Did you see what Ryu just did?
Organization: University of North Texas, Denton
Date: Wed, 23 Dec 1992 23:49:38 GMT

In article <MHEN.92Dec23115901@nodisk.webo.dg.com> mhen@nodisk.webo.dg.com (Mat Hen) writes:
>>>>>> On Tue, 22 Dec 1992 21:18:46 GMT, singram@eng.auburn.edu (Scott Ingram) said:
>In article <1992Dec22.211846.19344@news.duc.auburn.edu> singram@eng.auburn.edu (Scott Ingram) writes:
>
>
>> Anyway, against Ryu... I was in the corner, he was about an inch or inch
>> and a half away. He nailed me with a FB, I reeled and pulled into defense.
>> He hit me with another (as I was reeling) I stayed in defense.
>> He hit me with a third (still reeling at the hit) the third one knocked
>> me down and stunned me.
>
>> Can this combo (TRUE combo, apparently, as I never stopped reeling)
>> be performed by a human? Anyone ever done it (Seth?)
>
>> Orion.
>
>
>I've done something similar before: my opponent was in a corner and I
>was like 1 inch away.  I threw a slow fireball and he got hit.  I
>threw a fast one immediately after the first one and he couldn't block
>it even though he was trying to block.  My opponent was stunned then
>and I didn't have a chance to throw the third one.  But I would think
>even if I did, he would have blocked the 3rd one.  By the way, you
>need to be ryu to do this combo. 
>
>
>--
>------
>
>Mat Hen		
>
>

   To get out of things like this you need to THROW.  A strong throw after a
real close Ryu fireball will get him.  You get that "slow motion" corner
thing going while Ryu is throwing his fireball and then he gets thrown.

Ciao...

                                                          - Jason
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: What's wrong with Honda?
Organization: University of Illinois at Urbana
Date: Fri, 25 Dec 1992 06:24:39 GMT

lyodav@iastate.edu (Sun God) writes:

>> The only way Honda can beat Ryu is if Ryu lets him, period.
>   Who cares? That's in the OLD version. Things are much different in the 
>new version (TSF2CE). I thought you'd be with the times! ;-)
>--Dave

It's even more true in the new version...



-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Newsgroups: alt.games.sf2
From: lyodav@iastate.edu (Sun God)
Subject: Re: What's wrong with Honda?
Organization: Iowa State University, Ames, IA
Date: Thu, 24 Dec 1992 23:56:37 GMT

> The only way Honda can beat Ryu is if Ryu lets him, period.
   Who cares? That's in the OLD version. Things are much different in the 
new version (TSF2CE). I thought you'd be with the times! ;-)
--Dave



Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Good of ticking [please read]
Organization: University of Illinois at Urbana
Distribution: usa
Date: Tue, 29 Dec 1992 19:32:57 GMT

marine@ils.nwu.edu (Colette Marine) writes:

>***** Posting from a friend's account *****

>>that common around Chicago? Where else have these lame no-throw areas sprung
>>up other than Chicago? Anyone seen any others? 
>>

>I'm a manager of an arcade in Northbrook (a Chicago suburb), and as far as I
>know, there are no "rules" governing play of SF2 here.  How would you enforce
>them, anyway?  Have a friend get an attendant and say, "See, this guy's playing
>'cheaply'--oh, you don't know what that means?  Well, you see...."

>Anyway, I've run into problems with Ken/Ryu and Vega players who roundhouse
>sweep you as you get up, knocking you down again.  All the while, I'm holding
>the joystick in defensive crouch, to no avail.  Is there any way to get out of
>this, short of real-life violence?

>Jared D. Brame

You're probably just playing on one of those joysticks that has a defensive
crouch only between 215-216 degrees on your joystick. I can't stand these
joysticks. The only way to get block is to master the special move
of defensive crouch on these joysticks...

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Good of ticking [please read]
Date: Fri, 01 Jan 93 20:32:04 GMT
Organization: University of New Mexico, Albuquerque
Distribution: usa

>Hmmm... I still don't believe it... I guess I'll have to go see it for myself.
>I remember when the game first came out, we thought that endless sweeping
>was possible, but we decided it was because of the joysticks... (They
>had that funny angle defensive crouch at the 1st arcade we played TCE at)
>
>Anyways, I suppose it wouldn't be hard to prove either way if you can
>find an SF2 machine with decent joysticks...

Well, I reached this conclusion based on playing machines with good joysticks.
And I'm not the only one who's posted that conclusion here...but if you  
attribute it to bad joysticks, that's fine; I just wand to post how *I*
get out of that (or, more accurately, how I tell other people to get out of
it when I'm doing it to them) in case it isn't due to bad joysticks.  Heck,
or even if it is.

>
>I really don't believe it though. If there is an instant of vulnerability
>when you are standing, couldn't Vega or Bison just slide you to death once
>they knock you down?

Theoretically, yes.  I don't play Bison or Vega often enough to have tried
it to any extent where I could be certain.

>The reason you are jumping out is because the Zangief players aren't timing
>the SPD right. If they timed the SPD right or used a normal throw (which
>is easier to time) you would still be caught.
>

True.  My point is that is takes superb timing on Zan's part to execute a
SPD if I jump up immediately.  The 90% success rate average takes into
account those with very good timing, as well as those that don't and are
never able to get off a SPD the whole game...or several games.  At 
worst, I still get succeed more than half the time...it's not as easy
to time under that circumstance as it sounds, you have to do it early.

>>Now, I don't know how well it works with characters other than Chun...after
>>all, Chun does have one of the quickest jumps there is...but it's worth
>>a shot.
>
>The only character I think that has a quick enough takeoff to avoid throws
>I think is Vega... Even in this case I'm not sure though. Anyone have
>any insight on Vega's jumping abilities? 
>
>>---Phantom
>
>-- 
> Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
> 			| Internet: c-wang@uiuc.edu			


Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: What's wrong with Honda?
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Tue, 22 Dec 92 20:04:59 GMT

  Ok, maybe I need to describe the situation better.  If you are within range
to sweep Ken/Ryu when (or as) they throw the fireball, sweep them.  If you
are too far away, there are 2 possibilities.  First, as they throw a jab
fireball, walk toward them.  Keep walking until the last second when you have
to block. Watch them carefully.  If they followup with another fireball
immediately, you can jump it and hit them.  If not, try to walk in while they
aren't throwing a fireball.  If they try to throw a fireball while you are 
walking in now, you can sweep them.  At least you will get a trade in your 
favor.  This does take some guess work on jumping in after the first fireball,
but this is the case any time you jump in on these guys pretty much.  Now,
I am not saying that you will win this trade everytime.  Sometimes you will get
fake, etc.  But once I get close enough to sweep, the fireball becomes a much
lesser threat.  The key here is that once you get in, you must stay in.  You
are close enough at the beginning of the round.  If they jump back, and you 
jump towards them, you are an idiot.  Just walk towards them, and you are
in the same position (or possibly better for you since they are close to the
corner now).  The second alternative is back up to full screen distance away,
block a random number of fireballs, and then jump one.  To sweep you as you
land, they would half to walk towards you.  If they do this as you are blocking
a fireball, as soon as your out of the block, walk towards them.  If they are
throwing another fireball, walk in a sweep them through it.  

  Sorry if this isn't too clear, but judgement on your part, and a little 
creativity are all part of this strategy (plus I am late for work:-).  Note:
If you are in the corner, or worse in Ryu's fireball trap, this strategies
effectiveness diminishes.  Let me just say again, that I think a master Ryu
player will beat a master Honda.  I am only debating that this "trap" can
be beat, PERIOD (right back at ya).  I do it all the time.  The Ryu players
here are VERY good, so please don't tell me that they must all suck.  If I
still haven't made myself clear, let me know and I will try again when I have
more time.

Steve
Newsgroups: alt.games.sf2
From: Zoid@mindlink.bc.ca (Dave Kirsch)
Subject: Re: Glitch Question Repost
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 22 Dec 1992 04:21:10 GMT

> Jarett Weintraub writes:
>
> There wasn't much in way of response to my question, so I'm going to have
> to
> repost it. On the accelerated SFII-CE, Blanka switches back and forth
> between looking like himself and Ryu, especially when he is biting. Anyone
> have an answer as to whether this is a glitch or on purpose? Seems pretty
> clearly a bug to me, but a friend of mine says otherwise. Any informed
> opinion out there? UIUC people? Anyone? Bueller? Bueller?....

It's intentional.  Whoever hacked the ROMs for the cheap moves like
fireballs, and SPDs in air also decided to hack with Blanka's animation
frames.
--
/// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:              __
MIND LINK! Communications Corp.|   CANADA   |  zoid@mindlink.bc.ca  \/
Newsgroups: alt.games.sf2
From: "ming chan" <ming.chan@canrem.com>
Subject: sf2new for ibm
Reply-To: "ming chan" <ming.chan@canrem.com>
Organization: Canada Remote Systems
Distribution: alt
Date: 3 Jan 93 22:18:26 EST

Could someone please upload the new Street Fighter II beta for IBM again
to an FTP site?  I checked wuarchive last week and it was there, but
today when I checked it it was gone, and I could not relocate it in any
other directories.

If anyone knows which other sites has this beta version, please let me
know as well.  If all else fails, I might even need someone who has it
to send it to me by mail.

Regards,
Ming Chan  9014958@sscvax.cis.mcmaster.ca
           ming.chan@canrem.com
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: Jesus Christ! Did you see what Ryu just did?
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Wed, 23 Dec 92 20:39:52 GMT

mhen@nodisk.webo.dg.com (Mat Hen) writes:
: >>>>> On Tue, 22 Dec 1992 21:18:46 GMT, singram@eng.auburn.edu (Scott Ingram) said:
: In article <1992Dec22.211846.19344@news.duc.auburn.edu> singram@eng.auburn.edu (Scott Ingram) writes:
: 
: 
: > Anyway, against Ryu... I was in the corner, he was about an inch or inch
: > and a half away. He nailed me with a FB, I reeled and pulled into defense.
: > He hit me with another (as I was reeling) I stayed in defense.
: > He hit me with a third (still reeling at the hit) the third one knocked
: > me down and stunned me.
: 
: > Can this combo (TRUE combo, apparently, as I never stopped reeling)
: > be performed by a human? Anyone ever done it (Seth?)
: 
: > Orion.
: 
: 
: I've done something similar before: my opponent was in a corner and I
: was like 1 inch away.  I threw a slow fireball and he got hit.  I
: threw a fast one immediately after the first one and he couldn't block
: it even though he was trying to block.  My opponent was stunned then
: and I didn't have a chance to throw the third one.  But I would think
: even if I did, he would have blocked the 3rd one.  By the way, you
: need to be ryu to do this combo. 
: 
  We did some experimentation with this combo here, and decided that you can
hit twice, but the third can either be blocked, or your so close that you can
be hit out of it.

Steve
From: bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987)
Newsgroups: alt.games.sf2
Subject: Re: Let's play Smash the Lexus
Date: 22 Dec 92 21:25:54 GMT
Distribution: na
Organization: NEC-AM TDD, San Jose, California

tmorris@bruny.cc.utas.edu.au (Tim Morris) writes:
>
>>Speaking of bonus stages, the flaming barrel stage with Blanka can be
>>done pretty quickly as well.  Destroy the first barrel with several 
>>knee butts, then walk forward until you touch the next barrel.  Press
>>standing strong to destroy four barrels at once, and fierce or roundhouse
>>the rest.  I've done it with 28 sec. left on the clock.
>
>That's okay, but remember Guile can complete it using that funny backwards
>roundhouse with 32 seconds left!

Quick update:  I succeeded in doing that stage in 32 seconds a few days
ago with Blanka.  I used the same method as above, with a few minor timing 
modifications in the last few moves.  I did it three or four times, so it
didn't appear to be a fluke.  So There[tm]! :-)

-- 
Dave Sweeney     bigdave@tdd.sj.nec.com
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Re: Mortal Combat
Date: 26 Dec 1992 08:01:14 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, rgray@mind.ORG (Rodney Gray) says:

>does anyone have a complete moves list for Mortal Combat.
>i know this is not exactly the appropriate place to post this
>message but i couldn't find anyplace else...any assistance would 
>be greatly appreciated.
>
>thanx
>rod
>
>p.s.
>
>Send all information to  >> rgray@mind.org <<
>
>

rec.games.video.arcade


You must play it alot, you misspellled it two tomes.


-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Shooting over sf2 (was RE: Good (and bad) of ticking)
Date: 31 Dec 92 03:30:13 CST
Organization: University of Kansas Academic Computing Services


> 
> P.S. I read here once that someone once got knifed in Chinatown for
> 	beating a gang member "master". Could be rumor, but you never
> 	know...
> 

Last summer when I was in San Hoser(san jose) someone got shot
over sf2.  I cant quite remember the details(I wasn't actually there)
but I do remember that the article said that someone was shot at twice
(dont know if he got hit) over a video game.  And come on, what other
game could get a responce like that.

Later...

/--------------------------------------------------\
|    DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu  |
|    Cindy Crawford=GODDESS                        |
|    Pain=Happiness=Sadness=Pleasure               |
|    And remember-"Big Brother is Watching you."   |
\--------------------------------------------------/
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Good (and bad) of ticking[please read]
Date: Fri, 01 Jan 93 01:03:14 GMT
Organization: University of New Mexico, Albuquerque

>My intentions were far from a threat, but merely humble advice.  I have gotten
>close to fighting (getting myself maimed really badly) on a number of occasions
>because of that lame "cheap" mentality that exists with a lot of people.  To
>top it off, those instances weren't even about ticking!  (Stupid things like
>Fireball - Dragon Punch.)  Isn't LA a wonderful place?

Then I apologize...from the way you phrased it, it sounded more like an
order or a threat than a warning to me.

> 
>I don't think many people condone it but it still exits, and I just happen to
>live with it.  For this simple reason, I don't tick unless it's OK with the
>other person (I ask); I don't talk shit, bitch, whine, etc.
> 
>In short, don't tick on a stranger and think before you say something.
> 

It seems while you take a chance by standing up to this sort of bullying, you
also take a chance by letting them bully you...the first is a more
immediate danger, but the latter creates a more long-term endangerment,
because they have established control, that only gets harder to deal
with the longer you give in.  They just keep pushing you, and often
times someone ends up getting hurt anyways, even if you don't do anything
to piss them off...like you said, some people are just looking for a
fight.  If something's gonna happen, I'd rather face it then and there,
then allow people to casually intimidate and threaten me  
simply because they can get away with it.

---Phantom

Obviously, that's just my opinion...it's what works for me.
From: alex@hardy.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: Turbo CE - "Secret message" [fact]
Date: 22 Dec 1992 17:15:18 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: hardy.ipac.caltech.edu

In article <4fBn5ki00VIK80w2Iy@andrew.cmu.edu> "Robert W. Igo" <gryphon+@CMU.EDU> writes:
>one of their own arcades?"  Perhaps there is more than one version of
>the accelerated game running around, or perhaps the one in the first

Do you think there might be more than one version of the game running around?
Really? Wow! What an insightful observation!

Speaking of which, no one or almost no one has mentioned the "Turbo"
SF2 classic edition. Actually, its not really sped up, but it has the
in-air special moves, curving up and down fireballs and jump-over-
and-air-throw. Although now that the capcom TSF2CE is out it won't
matter.

I had my own experiencewith moronic cheap-callers yeesterday. I was
playing CE at a 7-11 and I was playing computer Bison vs. Ryu as like
the 7th or 8th battle, and I lost (I mean, that's a tough battle). So
I went to get some more quarters and when I got back some guy had started
playing vs. the computer with a bunch of friends watching. So I said
"mind if I play?" and he said "no" so I started playing. Then he said
"I wanted to play alone" so I guess he though I said "can I play?" instead
of "mind if I play?", so anyway, it was an honest failure of communication
but I'd already pressed the 2p button. So I, feeling apologetic, picked
Balrog, expecting to lose. So I beat him 4 straight games. He was pretty
bad. Then I heard him saying to his friends "I keep losing to a guy I
said didn't know how to play" which REALLY pissed me off, I mean, if
there was anyone who didn't know how to play here it sure wasn't me. So
he finally beat me as Balrog (he only played Ken) so I came back in as
Guile and kicked his butt. I might add that he did a lot more ticking
type things like flying roundhouse-throw than I did, not that I mind. So
when I beat him with guile he walks away muttering "I hate losing to cheap
bastards". So, much as it is a cliche, his definition of cheap really seems
to be, anyone who beats him. (And with Balrog! vs. Ken! Boy did I ever have
fun!!!!)


Newsgroups: alt.games.sf2