HDTenEightyP/NetNews huggingface dataset:
From: sinister.stairs@um.cc.umich.edu (Jonathan H. Fine)
Subject: Re: Anyone heard from...
Date: Fri, 11 Sep 92 20:25:34 EDT
Organization: The Church of Suicidal
Originator: jfine@ocher.engin.umich.edu

In article <1992Sep11.173904.16916@news.yale.edu>
beljonb@yccatsmtp.ycc.yale.edu (Jonathan Bellack) writes:

> Cthulhu as a MUD?  
>
> >n
>
> The Temple
> Strange markings cover the walls of this dank chamber.  A huge pedestal sits
> in the middle of the room.
> You see:
> Pnakotic fragments
> Nyarlathotep is here, shouting defiance to the heavens.
>
> >get fragments
> You get the fragments.
>
> >kill Nyarlathotep
>
> You slash the Nyarlathotep.
> Nyarlathotep hits you HARD!
> You wish your wounds would stop BLEEDING so much!
> etc.
>
>..I don't think so.





Heh heh, I like your example.  More like:


>n

The Temple
Strange markings cover the walls of this dnk chamber.  A huge pedestal sits
in the middle of the room.
    Obvious exits: south
Pnakotic fragments
Nyarlathotep the Crawling Chaos

Your mind reels from the unimaginable horror before you!  Ia!
You see it now--coming here--the hell-wind--titan blur--black wings--
the three-lobed burning eye...Ph-nglui mglw'nafh Cthulhu R'lyeh
wgah'nagl fhtagn.

Your mind slips into the comforting blackness of madness...


Should players even survive seeing Nyarlathotep (sanity is implemented),
combat would be like:


>kill nyarlathotep
You miss.
Nyarlathotep rends your body in two with a massive claw.  A bloody spray
    showers from your corpse as what remains falls to the ground.
You die.


Anyone attacking an outer god or great old one gets whatever they
deserve...  But wait!  You are really underestimating Lovecraft's stories
and proper mud implementation in the true Lovecraftian style.

Lovecraft's stories are full of people who have battled creatures of the
mythos and lived...remember "The Shadow Over Innsmouth", "The Dunwich
Horror", "The Dream-Quest of Unknown Kadath".  And players need not even
fight fantastic creatures, there are plenty of evil men and sorcerors
in the Lovecraftian towns.  There are creatures slayable in the typical
LPmud combat sense.

But even still, you are assuming that this mud will be completely
combat-oriented.  In real Lovecraftian style, players will have to do
researching and investigating besides fighting.  Players will need to find
the proper artifacts and spells to have a hope of driving back the more
powerful mythos creatures.  The mud is heavily quest-based.  Cthulhu and his
spawn in R'lyeh *are* defeatable: but an uzi 9mm isn't the solution.

If anyone wants to discuss this mud, please contact me through email.
We appreciate all ideas, suggestions, comments.



// Shadowjack aka
   Azathoth @ Cthulhu


PS: You've got a great name.  :)




[33m
----------                                                         ___
Jonathan H. Fine                   The University of Michigan,    (o o)
sinister.stairs@um.cc.umich.edu    Ann Arbor  "Let's Go Blue!"     |||

[0m
Newsgroups: rec.games.mud.misc
From: mouse@thunder.mcrcim.mcgill.edu (der Mouse)
Subject: Re: SysAdmins and other people in high positions at sites should read this!
Organization: McGill Research Centre for Intelligent Machines
Date: Thu, 10 Sep 92 18:34:28 GMT

In article <-5mn+cm.mario@netcom.com>, mario@netcom.com (Braden L. Spikes) writes:

> Disclaimer: I am fully aware that the following post will never ever
>             get the desired response.  It's simple, admins never read
>             the mud news.

"That turns out not to be the case."  I happen to be an example...

> Rogue (Player-Slayer LP-Mud) is looking for a good fast site to run on.

> Admins!  (I wonder if this is against Internet regulations) I am
> willing to pay you good monthly cash (based on service) for this
> service!

There *are* no "Internet regulations".  The closest thing is that some
of the nets making up the Internet have AUPs (Acceptable Usage
Policies), the NSFnet in particular; as far as I know these policies
never try to control anything but what passes over their own lines.  So
you're welcome to offer; admins are welcome to accept.  At most the
NSFnet would require that the network traffic not use their lines, and
probably not even that.

As for not getting the desired response...depends on what you mean.
You probably won't from me.  Depends on what "good monthly cash" is; I
suspect that enough money to convince us to run your mud here is more
money than you're willing to pay.  (For example, $10/mo is definitely
insufficient; $1000/mo is almost certainly enough.)

					der Mouse

			    mouse@larry.mcrcim.mcgill.edu
Newsgroups: rec.games.mud.misc
From: joverton@csws11.ic.sunysb.edu (Jeremiah Overton)
Subject: Armageddon Admin...
Organization: State University of New York at Stony Brook
Date: Wed, 9 Sep 1992 23:41:31 GMT

Could the admin of Armaggedon please email me.  I am curious about this
Mud, but it seems like I can only find out about it through you, and
it seems that you have to come to me....So could you please respond
via Email one way or the other?
        Much appreciated.
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.misc
Subject: Team names
Date: 10 Sep 92 01:19:00 GMT


For your amusement, regardless of which mud or type you prefer.
Here are the top ten best names of player teams, as voted on
by our wizards.  The mud is Marches of Antan, and there are
a few in-jokes.  (here's hoping for amusing posts from other
muds around the world)


Top Ten List of Best Team Names
---------

10 - Exponential experience grovellers
9  - Bring out your money.... DING!
8  - The Redundant Hell Raisers from Hell!!!
7  - Future Wizards of Rathgor
6  - Psychopathic Hell Nuns
5  - You burp.
4  - Sleep deprived homework avoiding homocidal maniacs
3  - The Screaming OrcChasms!
2  - Dumber than Orcs, but Smarter than Glaum
1  - Dragon? What Dra...

-- 
Darin Johnson
djohnson@ucsd.edu
    This is the first time I've ever eaten a patient -- Northern Exposure
Newsgroups: rec.games.mud.misc,rec.games.mud
From: mouse@thunder.mcrcim.mcgill.edu (der Mouse)
Subject: Re: Help needed with tinytalk.117
Organization: McGill Research Centre for Intelligent Machines
Distribution: na
Date: Tue, 8 Sep 92 22:18:18 GMT

In article <1992Sep4.211211.10348@ucsu.Colorado.EDU>, kogutt@ucsu.Colorado.EDU (SCAVENGER) writes:

> The problem is, when I type in "make" the mesage I get is :

> cc -DTERMCAP -c fred.c
> Make: Cannot load cc.  Stop.

> What does this mean and what can I do to fix it?

It means one of three things.  Without more information I can't tell
which, though I think (1) is unlikely.

1) Your login is strangely set up, so that cc isn't in your path.
   Fix: get someone who knows how to add whatever directory is
   necessary to your path.

2) Some accident (perhaps pilot error by an admin type) fried the C
   compiler front-end.  Fix: get them to put it back.

3) Your site has made the policy decision that you (and presumably
   certain other users) are not allowed to compile C programs.
   Fix: convince them you should be allowed to use cc.

					der Mouse

			    mouse@larry.mcrcim.mcgill.edu
Newsgroups: rec.games.mud.misc
From: hpoe@nyx.cs.du.edu (Howard Poe)
Subject: RFD: alt.nsa.paranoia
Summary: Let's get this where it belongs... in it's OWN newsgroup!
Keywords: nsa paranoia rfd
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Mon, 14 Sep 92 23:10:29 GMT

Ok, isn't this going far enough?!?
This IS rec.games.mud.misc, and I don't think that the NSA is very relevant to
MUDding in general.  I know, we could all set up some really cool MUDs if we
had the computing power the NSA is rumored to have... but let's get real.
After all, the NSA is neat and everything, and everyone likes a little intrigue,but ENOUGH IS ENOUGH.
Just my $.00002 worth(That's right... not worthless but close enough... like coupons. =)
-Howard J Poe
falcor@outlaw.uwyo.edu
hpoe@nyx.cs.du.edu
Newsgroups: rec.games.mud.misc
From: beljonb@yccatsmtp.ycc.yale.edu (Jonathan Bellack)
Subject: Re: Anyone heard from...
Organization: Yale University
Date: Fri, 11 Sep 1992 17:39:04 GMT

In article <Xsr-sP=@engin.umich.edu>, sinister.stairs@um.cc.umich.edu (Jonathan H. Fine) writes:
> 
> In article <bbvnkc_.jrg@netcom.com> jrg@netcom.com writes:
> >
> >	...Team Cthulu lately?  Been a while.
> 
> Umm...this may be unrelated, but Cthulhu LPmud is indeed in the works.
> It is a gothic horror-themed mud set in H.P. Lovecraft's world.
> Players start out in the brooding town of Arkham, and can go on to
> explore misty Kingsport, sinister Innsmouth, and eventually the
> Dreamlands, Dunwich, the Mountains of Madness, and damned R'lyeh
> itself.
> 

Cthulhu as a MUD?  

>n

The Temple
Strange markings cover the walls of this dank chamber.  A huge pedestal sits
in the middle of the room.
You see:
Pnakotic fragments
Nyarlathotep is here, shouting defiance to the heavens.

>get fragments
You get the fragments.

>kill Nyarlathotep

You slash the Nyarlathotep.
Nyarlathotep hits you HARD!
You wish your wounds would stop BLEEDING so much!
etc.

..I don't think so.

            --JonB


Newsgroups: rec.games.mud.misc
From: sinister.stairs@um.cc.umich.edu (Jonathan H. Fine)
Subject: Re: Anyone heard from...
Date: Fri, 11 Sep 92 10:20:24 EDT
Organization: The Church of Suicidal
Keywords: cthulhu
Originator: jfine@cyan.engin.umich.edu

In article <bbvnkc_.jrg@netcom.com> jrg@netcom.com writes:
>
>	...Team Cthulu lately?  Been a while.

Umm...this may be unrelated, but Cthulhu LPmud is indeed in the works.
It is a gothic horror-themed mud set in H.P. Lovecraft's world.
Players start out in the brooding town of Arkham, and can go on to
explore misty Kingsport, sinister Innsmouth, and eventually the
Dreamlands, Dunwich, the Mountains of Madness, and damned R'lyeh
itself.


[33m
----------                                                         ___
Jonathan H. Fine                   The University of Michigan,    (o o)
sinister.stairs@um.cc.umich.edu    Ann Arbor  "Let's Go Blue!"     |||

[0m
Newsgroups: rec.games.mud
From: brumleve@hermes (Dan Brumleve)
Subject: Re: multimedia extensions to mud
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 03:36:41 GMT

beeman@cats.ucsc.edu (Adam Beeman) writes:


>In article <1992Sep7.003235.2223@morrow.stanford.edu> pst@cisco.com (Paul Traina) writes:
>>[Pardon me if this is a topic that has been brought up before...if it
>> has, just point me to the right archives.]
>>
>>Has anyone done any work on multi-media extensions to existing MU*s?

>> ...
>>It looks pretty trivial to add a generic external reference to a
>>particular object.  When a client connects to a server, it can send
>> ...
>>
>>It would be nice if I could take about 12 snapshots of my home and
>>reconstruct my home inside a MUD.  Holy Virtual Reality, Batman! 

>uh, yeah, you can ftp it from ftp.uu.net and it runs on all brands of
>UNIX, VMS, Windows NT, and MS-DOS, it's free, and I forget what it's called.

>;-)

>Dream on.
>But let me know if you find anything.



>-- 
>#include <std/disclaimer.h>
>#define NAME	"Adam Beeman"
>#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
>inherit SIGNATURE; // enhanced .sig virus

     This isn't as far-fetched as it sounds... I plan to add some VGA graphics
to Armageddon soon.  The game would send certain signals that would be
processed by the client, which would display picture A at X,Y  or whatever.
I'll post about any sucess I have.

-Jhalavar-
Newsgroups: rec.games.mud
From: byron@garfield.cs.mun.ca (Mr. Subliminal)
Subject: Rec.games.mud.*
Organization: CS Dept., Memorial University of Newfoundland
Distribution: na
Date: Thu, 10 Sep 1992 17:17:00 GMT

To those who say to post in these new newsgroups, perhaps you should realise
that they are not available on all sites, such as mine.  I only have your word
for it that they exist at all.  There are two mud groups here, this one and
another with 100 posts of "EPIC Banned" in it. 8+)


 Byron...
 ___________________________________________________________________________
|     ///    "Byron Montgomerie"  Internet: byron@odie.cs.mun.ca       ///  |
| \\\///      "Does anybody here remember Vera Lynn?               \\\///   |
|  \///        How she said that we would meet again,               \///    |
|  Amiga       some sunny day..." -- Pink Floyd --                 Amiga    |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Organization: Ryerson Polytechnical Institute
Distribution: na
Date: Friday, 11 Sep 1992 14:11:47 EST
From: ****** Linda ****** <ACPS6850@RyeVm.Ryerson.Ca>
Newsgroups: rec.games.mud
Subject: Re: Women in muds!! :)
 <BuE2w9.7u2@news.cso.uiuc.edu>

In article <BuE2w9.7u2@news.cso.uiuc.edu>, tevonian@sumter.cso.uiuc.edu (Pete
Tevonian) says:

>As far as I could tell, people were talking about women simply not playing
>and men beings geeks and losers for playing. Nobody said women can't
>enjoy muds, just that they don't.
>
>(Not that that is a true statement either, just a clarification)

I've seen women on different MUDs and I myself am on many sci-fi MU*. I enjoy
them a lot.  I guess I'm one of a handful of women that love playing on MU*.


------
Linda

Newsgroups: rec.games.mud
From: griffin@extro.ucc.su.OZ.AU (Sean McGerty)
Subject: Re: Btech Muse
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Wed, 9 Sep 1992 10:59:24 GMT

dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA) writes:


>In article <1992Aug31.174639.20378@mnemosyne.cs.du.edu>, cmeadows@nyx.cs.du.edu (Chris Meadows) writes:
>|> Newsgroups: rec.games.mud
>|> Path: taco!gatech!destroyer!uunet!mnemosyne.cs.du.edu!nyx!cmeadows
>|> From: cmeadows@nyx.cs.du.edu (Chris Meadows)
>|> Subject: Re: Btech Muse
>|> Message-ID: <1992Aug31.174639.20378@mnemosyne.cs.du.edu>
>|> X-Disclaimer: Nyx is a public access Unix system run by the University
>|> 	of Denver for the Denver community.  The University has neither
>|> 	control over nor responsibility for the opinions of users.
>|> Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
>|> Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
>|> References: <1992Aug30.192024.24663@cm.cf.ac.uk> <1992Aug31.062723.11844@
>|> Date: Mon, 31 Aug 92 13:46:39 GMT+5:00
>|> Lines: 21
>|> 
>|> In article <1992Aug31.132817.9937@ncsu.edu> bkdavis@eos.ncsu.edu (B K DAV
>|> S) writes:
>|> >
>|> >What has happened to Btech muse. It has been down for over a week.
>|> >If anyone knows anytrhing about this please let me know.
>|> >Later
>|> >
>|> >
>|> >Brian
>|> >aka
>|> >Brebane
>|> 
>|> 
>|> Melizar says that it's down because they're integrating the 'mechs, 
>|> and it should be up by Tuesday.  Then you should be able to get in...
>|>  
>|> And I don't think it's really been "over a week"--just 2 or 3 days...
>|> 
>|> ---Chris Meadows
>|>    Pvt. Griffin, Kurita
>|> 
>|-------------------------------------------------------------------------------

>ACCTUALY I THINK BRIAN IS RIGHT.  ITS BEEN OVER FIVE DAYS SINCE I HAVE BEEN

>ABLE TO GET ON THIS MUSE.  I AM ALSO FROM NCSU. 

>                               PVT DORIAN
>                               DSARENEDA@EOS.NCUS.EDU> 

>--------------------------------------------------------------------------------
Integrating the mechs????
 
I merely object to the fact that nobody seems to have been told anything. 
Considering the amount of work and time some people were putting into it we 
could at least get some sort of notice or anything. All you can assume is 
that as per usual there must be a select few who are in the know and the rest 
of us can rot.
 
DrBob.
8-(
From: psr@acsu.buffalo.edu (Ben the Crafter)
Newsgroups: rec.games.mud
Subject: PythonMUSH
Summary: whrre'd it go?
Date: 7 Sep 92 03:16:53 GMT
Organization: UB

Anybody know what happened to it?
Did it change it's address?
TThhaannxx.
-Strider aka Zaphod Beeblebrox

-- 
Strider                     | SUNY @ Buffalo | psr@acsu.buffalo.edu
Lord Mayor, The Hill People | (716) 636 4862 | V127MHSK@ubvms.bitnet

    "For the good of all and according to the free-will of all."
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud
Date: Mon,  7 Sep 1992 17:52:15 -0400 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: How to get a life (12 step process)

I found this on a server at CMU, I thought somebody, anybody out there
might need this. Don't flame me for this.
----------------------------------------------------------------------------
12 Steps to Getting a Life

1.  Logout, leave the cluster (note: This is perhaps the most difficult step)
2.  Acknowledge the existence of the outside world (note: the outside
world is a SCARY place)
3.  Get in touch with yourself (note: this includes getting some self
respect, careful introspection, and antidepressant drugs)
4.  Get in touch with other people (note: this must be face to face, not
over the phone or the computer)
5.  Out of the people you got in touch with, pick several friends (note:
this is very difficult since many other people do not have a life)
6.  Remove the phrases "What do you want to do?" and "I don't know, what
do YOU want to do?" from your vocabulary  (note: this takes knowledge of
fun things to do around your area.  This step can be extremely difficult
in places such as Pittsburgh, Tulsa, Wyoming, and the South Pole)
7.  Begin to explore the outside world with your new found friends (see
note on step 6)
8.  Once you are comfortable with the outside world and other people,
find a member of the opposite sex  (Let's be PC and say same sex too. 
Okay?) that you really like.  (see note on step 5)
9.  Start a serious relationship with that person (note: this involves
emotional pain, anxious desire, sexual frustration, and prophylactics)
10. Remember that relationships fail, but do keep trying. (note: this
involves tissues, more emotional pain, more antidepressant drugs, and
most of all chocolate ice cream)
11.  Discover your mortality.  (note: you can't understand life without
knowing about death.  This involves drugs, cigarettes, alcohol, going to
college, and unprotected sex)

And of course the last step.....

12.  Get hit by a truck, lay on a hospital bed for ten days in utter
pain and then die... (note:  THIS IS MY REWARD FOR FINALLY GETTING A
LIFE!?!?)

 1992, the John Knapp Church for the Lifeless and the Sexually Dysfunctional
----------------------------------------------------------------------------
Have fun.

Rob Brunskill Aka "The Phantom"
"Whatever floats your boat." - Something I heard somebody say once

These oppinions do not necessarily represent the views of Carnegie
Mellon University or my PowerBook 170 "Nutrocker".
From: salamar@tartarus.uwa.edu.au (Rameri Salama)
Newsgroups: rec.games.mud
Subject: Help Me Be A Wiz.
Date: 11 Sep 1992 07:49:22 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5


Hello Everyone!!!,
		I was wondering if any of you mud admin
would like to help a person suffering from withdrawal
from mudding by offering him a trial wizardship for a 
certain amount of time only. PLEASE I need to code again.
If I don't produce the goods you can get rid of me!! 
I hope someone answers this or else I'm going to cry!!

			Ray. (salamar@tartarus.uwa.oz.au)

**********************************************************
__________________________________________________________
A man indeed is a man in need...

Please help me!!! 

(salamar@tartarus.uwa.oz.au)
__________________________________________________________
**********************************************************



Newsgroups: rec.games.mud
From: ford@wpi.WPI.EDU (Matthew P Ford)
Subject: DikuMUD II!!!!!!
Organization: Worcester Polytechnic Institute
Date: Sat, 5 Sep 1992 15:22:59 GMT

ATTENTION ALL DIKU MUDDERS OUT THERE!!!!!

IT'S FINALLY HERE.....

By the same guys who gave you your beloved DikuMUD I, now they
give you DIKUMUDII!!!!  Come and experience an entirely different
Midgaard, class system, magic and weapon system, while retaining all
the fun and gore you loved from the original!  Also, here the vast
majority of the immortals are _THE_ authors of the game!  So, if you
have any suggestion in the game, they will be the ones to get it done!!
Most of the major bugs have been squashed, and the game is fully
playable now.  So come by and experience the difference!!!
The adderss is:
128.16.50.80 4000
      or
duke.me.chalmers.se 4000

Hope to see you all there soon!!!

Ford Prefect
(.sig file deleted for your protection)

BTW...anyone hate rent?? WELL THERE IS NONE IN DIKUMUDII!!!!!! :)
From: florian@wvnvms.wvnet.edu
Newsgroups: rec.games.mud
Subject: Re: Just a thought...
Date: 6 Sep 92 04:58:22 GMT
Organization: West Virginia Network for Educational Telecomputing


  It will, however, be nice when the net evolves past the need for such client
software.  
Newsgroups: rec.games.mud
From: djs55750@uxa.cso.uiuc.edu (the man )
Subject: can anyone help me out here, please?
Organization: University of Illinois at Urbana
Date: Wed, 9 Sep 1992 15:50:15 GMT

 have been working on building on Diku muds recently, and was wondering if
 anyone could help me out with the following:

 1.) I have complet object, monster and world files...but how do I put them
 all together (zone file)?

 2.) does anyone have documentation (or can ya just tell me) how to create
 items with special powers (like increasing stats or raising mana or movement
 or something)?

 3.) If i want more than one extra or special flag (or affection flag, etc.)
 on an object or monster, how do i do that.

 Thanks for your time in advance if ya decide to help me out :)

							 Dave (Python)

Newsgroups: rec.games.mud
From: amolitor@nmsu.edu (Andrew Molitor)
Subject: Re: TinyTalk for VMS?
Organization: New Mexico State University
Date: Mon, 7 Sep 1992 21:09:08 GMT

In article <1992Sep7.152405.3577@wvnvms.wvnet.edu> 
        florian@wvnvms.wvnet.edu writes:
>
>       I have heard that there is a VMS version of TinyTalk floating 
>around out there.

	If there's not, there should be. TT ought to be pretty much trivial
to 'port to MultiNet 3.x, which now enjoys that Yewnicks atrocity 'select()'.

	As for VMS clients not requiring MultiNet or Wollongong, that sounds
iffy at best. Perhaps the CMU-TEK package (or whatever it's called these days)
would be enough. UCX is, however, laughable and unlikely to let a peon user
link to socket routines in the default setup.

	If you have a VMS box, get MultiNet. It blows away essentially every
other TCP/IP implementation extant, and it's cheap.

	Andrew

>* Florian A DeRoth
Newsgroups: rec.games.mud
From: fontenot@ravl.rice.edu (Dwayne Jacques Fontenot)
Subject: Re: multimedia extensions to mud
Organization: Rice University
Date: Mon, 7 Sep 1992 03:16:48 GMT

In article <18ef94INNani@darkstar.UCSC.EDU> beeman@cats.ucsc.edu (Adam Beeman) writes:
>
>In article <1992Sep7.003235.2223@morrow.stanford.edu> pst@cisco.com (Paul Traina) writes:
>>[Pardon me if this is a topic that has been brought up before...if it
>> has, just point me to the right archives.]
>>
>>Has anyone done any work on multi-media extensions to existing MU*s?
>
>> ...
>>It looks pretty trivial to add a generic external reference to a
>>particular object.  When a client connects to a server, it can send
>> ...
>>
>>It would be nice if I could take about 12 snapshots of my home and
>>reconstruct my home inside a MUD.  Holy Virtual Reality, Batman! 
>
>uh, yeah, you can ftp it from ftp.uu.net and it runs on all brands of
>UNIX, VMS, Windows NT, and MS-DOS, it's free, and I forget what it's called.
>
>;-)
>
>Dream on.
>But let me know if you find anything.

Hmmmmm. It doesn't seem unrealistic to me. I have also considered these types
of additions. It really is almost as easy as Paul said. That is, after all
what the satellite server functionality in MudOS is for. I have a satellite
server that sends 3d geometry files to the clients, but I always intended to
add other (less interesting :-) data types, such as bitmaps.

>-- 
>#include <std/disclaimer.h>
>#define NAME	"Adam Beeman"
>#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
>inherit SIGNATURE; // enhanced .sig virus

Dwayne Fontenot (Jacques@TMI)

.

Newsgroups: rec.games.mud