From: ephraim@think.com (Ephraim Vishniac)
Newsgroups: comp.sys.mac.games
Subject: Re: Xmas Lemmings Demo 3rd level  ***spoilers***
Date: 22 Dec 1992 14:37:17 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: thoon.think.com

In article <1h5tg9INN1ci@iskut.ucs.ubc.ca> arnett@unixg.ubc.ca (Bill Arnett) writes:
>In article <BzEnF4.DIo@dcs.glasgow.ac.uk> wilkied@dcs.glasgow.ac.uk (David Wilkie) writes:
>>If anyone can get by the third level I'd love to hear from you as I'm stumped.

>*** spoilers follow ***

>Getting thru level 3 isn't too hard once you know a couple of tricks from
>the list that was posted a couple of weeks ago.  Namely,
>    (1) a blocker can be turned into a walker by digging the ground
>        out from under him.
>    (2) stop a digger by telling him to build.
>    (3) turn a lemming around by digging diagonally and then telling him
>        to build.  He'll turn around after building 1 or 2 steps.
>    (4) use the cursor keys to control the function of the mouse.  It's
>        quicker than using the mouse to select from the menu.  (for me
>	anyway)

>As you approach the wall halfway thru, turn the second lemming into a
>blocker.  You only need one to complete the rest.  Free him later with
>a horizontal digger.  (you can't blow him up cuz you need 100%)

I finished this level just last night, but I didn't use any blockers
and I didn't need to turn anybody around "manually." Here's what I
did:

Make the first lemming a vertical digger. The second lemming isn't
trapped, because the hole's not deep enough. Make this lead lemming a
builder and a parachutist. All the following lemmings get trapped in
the hole with the digger. 

Let the leader turn around at the next obstacle. When he gets back
toward the pillar where the others are gathering in a hole, build a
stairway up to the side of the pillar. Stop the digger by making him a
builder. The top of the stairway should be about as high as the bottom
of the hole, but don't let the lemmings out yet. 

The leader goes right again. Dig through the next pillar. He goes up
the slope to where a pillar passes through it. Dig horizontally. As
soon as he starts to walk again, build up toward the ceiling. When he
meets the icicles, tunnel through them horizontally. Be careful not to
leave a gap at the end of the stairs, or he's a dead lemming. If he's
high enough, he'll barely make the base of the next slope when he
parachutes out the end of the tunnel. 

Tunnel through the snowman, build over the gap, build over the exit,
and bounce off the end of the scene. Build over the exit, build over
the gap, and keep building right up to the end of the overhang. 

From the top of the overhang, build up to icicles. It's OK to aim a
little low, because you want the lead lemming to turn back for the
exit. 

Remember the 79 other lemmings swarming in the pit? Turn one into a
horizontal digger to release them. Meanwhile, the leader turns toward
the exit. He'll need to dig through the stairs he built over the exit
before. 

Once you've done all this, RUN LIKE HELL! I finished the level with
only a couple of seconds to spare. 

-- 
Ephraim Vishniac    ephraim@think.com   ThinkingCorp@applelink.apple.com
 Thinking Machines Corporation / 245 First Street / Cambridge, MA 02142
        One of the flaws in the anarchic bopper society was
        the ease with which such crazed rumors could spread.