HDTenEightyP/NetNews huggingface dataset:
From: klui@corp.hp.com (Kenneth K.F. Lui)
Newsgroups: comp.sys.mac.games
Subject: Re: Stellar 7 (was Re: Macintosh Games release listing
Date: 22 Dec 1992 02:43:36 GMT
Organization: Hewlett-Packard Company
NNTP-Posting-Host: klui.corp.hp.com

In article <1h5s34INN17q@iskut.ucs.ubc.ca> arnett@unixg.ubc.ca (Bill Arnett) writes:
>*WHY* should it be any different??  Isn't it normal to keep game
>play as close as possible on different platforms?

Then by using this logic, the IBM's and Macintosh's port of
Stellar 7 should be 16-color, on an 280x192 graphics display.
Because there are new enemies and you're better equipped, the
strategy should be modified accordingly.  Why should a particular
platform's product not use the resources at hand?

>I'm glad to hear that they changed as little as possible.  Hopefully
>the same tactics will produce the same results as in the previous
>versions, too.
>
Stellar 7 is an old game.  If it doesn't evolve, nobody will buy
the port.  Why is everyone bitching about bad ports?  Maybe it's
because the porters didn't do their homework and just want to
make a quick buck instead of investing their time to create a
great product.


Ken
#include <disclaimers>  My opinion does not reflect those of my employer
-- 
Kenneth K.F. Lui, klui@corp.hp.com                  3000 Hanover Street MS20BJ
Corporate Administrative Information Systems        Palo Alto, CA  94304   USA
Core Application Technologies                1(415)857-3230 Fax 1(415)852-8026
Newsgroups: comp.sys.mac.games
From: sharad@mullian.ee.mu.OZ.AU (Sharad)
Subject: hot games on available via ftp?? (eg: solarian)
Organization: Computer Science, University of Melbourne, Australia
Date: Tue, 22 Dec 1992 01:52:01 GMT

hi,
  I have just got a new mac and have downloaded solarian .... which I am totally
amazed and happy with.  ......  Are there any other such games 
		..... (HOT graphics and sounds) available via ftp?

I would really appreciate a shortlist or something.....  
	I will make a summary of all the info I get and repost it.

Thanks.

--
sharad
Newsgroups: comp.sys.mac.games
From: uhdcs@Msu.oscs.montana.edu
Subject: Best Auto Race Games?
Reply-To: uhdcs@Msu.oscs.montana.edu
Organization: Montana State University
Date: Mon, 28 Dec 1992 06:59:55 GMT

Hi

	I am looking for the best auto race software for the MAC.  I would like
all the reviews from you gamers in netland.  Please resond direct.

Thanks in advance

Curt
From: arnett@unixg.ubc.ca (Bill Arnett)
Newsgroups: comp.sys.mac.games
Subject: Re: Stellar 7 (was Re: Macintosh Games release listing
Date: 23 Dec 1992 19:16:18 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: unixg.ubc.ca

In article <1992Dec23.122752.22180@news.yale.edu> Ken Wilkens <wilkens@oursun.med.yale.edu> writes:
>I have played Stellar 7 on my old //e and my 900, and I can say that
>while it is like the old version sort of, it is NOT mac friendly!
>while playing the game the only menu s you can use are prefrence and
>files (for the game), the apple menu only contains "about box" nothing
>else. I use 7.0.1 and cannot get back to the finder without quitting the
>game. So basically the game would have been alot better if written for
>the mac instead of another cheap port job!
>
>Ken

Hmmm.  Maelstrom and several other games don't even give you that many
menus....and they definitely aren't "cheap port jobs"!  Sounds to me
like it isn't multifinder/system7 aware.  I've seen a couple of other
programs that worked fine on older systems, but lost the apple menu items
when run under system 7.

While I agree with you that it should support these things, it is the
*game play* that is most important. 

Bill.
-- 
Bill Arnett                            Internet: arnett@unixg.ubc.ca
From: Arabella.Clauson@f6268.n106.z1.fidonet.org (Arabella Clauson)
Sender: Usenet@f-454.fidonet.org
Newsgroups: comp.sys.mac.games
Subject: SOME PAX IMPERIA QUESTIONS
Date: Mon, 28 Dec 1992 23:06:46 -0600

It sounds to me like Pax Imperia is just a commercial beta-release of the game. 
In other words, you guys PAID to be beta testers - if I were you I would demand
my money back - it's all a marketing scheme I tell you!  Don't let them get away
with this!

Arabella Clauson
Internet: sandra@unkaphaed.gbdata.com OR clauson@aol.com


Newsgroups: comp.sys.mac.games
From: jstrobel@world.std.com (Jeff Strobel)
Subject: Re: Maelstrom Correction (was: maelstrom sux)
Organization: The World Public Access UNIX, Brookline, MA
Date: Wed, 23 Dec 1992 21:39:09 GMT


People.  If you don't like Andrew Welch's game, don't play it.

There seem to be a few people out there who think that just
because a game is categorically similar to another game, it's
a rip-off.  Outside of the litigious mindset of computer
interfaces, they call this a genre.  If you think that Ben
Haller created this genre, I suggest you visit a video arcade
or check out some Nintendo titles.

Andrew Welch is a first-rate software engineer who is
REGULARLY producing commercial quality software and
distributing it as shareware.  I am grateful for this.


...Jeff Strobel                      jstrobel@world.std.


Newsgroups: comp.sys.mac.games
From: jimi@romulus.ehs.uiuc.edu (Devin Nickol)
Subject: Re: Mac Game Programming Secrets?
X-Newsreader: Tin 1.1 PL5
Organization: University of Illinois at Urbana
Date: Wed, 23 Dec 1992 03:30:40 GMT




is the sprite kit ftp'able yet? i had heard someone mention it before....
it sounds like it might really be helpful...



devin nickol
jimi@romulus.ehs.uiuc.edu

Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU
Subject: Re: Pax Imperia, 2nd impressions
Date: 27 Dec 92 23:31:01 PST

In article <1992Dec26.161334.24982@wam.umd.edu>,
bgohari@wam.umd.edu (Babak Gohari) writes:

> ...Stuff deleted...
>
>3) Many things are not described in the manual.  Like someone else said, what
>the hell do yellow squares and red circles mean when you find enemy systems?
>I guess it means if they have a planet, or a base (square for planet, red for
>base).  But it is not described in the manual.  Then, how exactly do the
>different characteristics of the advisors, or even the the advisors themselves
>help?  So far, the advisors are totally worthless.  They don't do crap!  If
>they crapped, at least they'd be doing something.  I only get stupid messages
>saying I've been attacked.  WHERE?!?  My exploration advisor simply puts up
>a map of the game sector.  Ooh-ahh.  I mean, what's the point of advisors.
>All I know is that as soon as I find other computer players, all I do is
>quickly terminate them, and nothing seems to change much for them either.
>Kinda stupid if you ask me.  And what's the point of bribing?
>
> ...Stuff deleted...

I agree about the advisors. About the squares and the circles I think
the manual says that circles are alien bases (home worlds) and the
squares a alien colonies (worlds without ports).

       --Ed
Newsgroups: comp.sys.mac.games
From: tkwoo@acs.ucalgary.ca (Tom Kwong Woo)
Subject: Games for Sale/Trade
Summary: Spectre, Red Baron, Stellar 7 for sale.
Date: Tue, 29 Dec 92 04:05:17 GMT
Organization: The University of Calgary, Alberta

I have the following games all with the original packaging and manuals
for sale or trade:

Spectre:    $18 US - shipping included
Stellar 7:  $23 shipping incl. - New tank game 
Red Baron:  $23 shipping incl. World War I dog fighting simulations
Pools of Darkness:  $23 ship. incl.

Stellar 7 is brand new, I got it for Christmas but it doesn't work on my
powerbook 160 because it requires a numeric keypad for the movement keys.
Red Baron was also recently acquired but it is another dynamics game and again
requires a numeric keypad.

I will also accept trades.  I'm especially interested in Hellcats over the
pacific and Dark Queen of Krynn.  I'm flexible, make me an offer.

Tom Woo
tkwoo@acs5.acs.ucalgary.ca or tkwoo@zinc.chem.ucalgary.ca

PS  I also have old copies of Gauntlet and Falcon 2.0 with orginal boxes and
manuals if anyone is interested.  I could also throw them in to sweeten
any deals you make.
From: kanderso@rome.ICS.UCI.EDU (Kenneth Anderson)
Subject: Re: * Wanted: Some neat adventure game that's not non-intuitive
Newsgroups: comp.sys.mac.games
Date: 21 Dec 92 19:48:17 GMT

In comp.sys.mac.games you write:

>If
>anyone can suggest a decent adventure game for the Mac, please do.
>Nothing like Spectre, but something I can FINISH. I haven't been into
>playing games since around '88 and I need the relaxation. Thanx.

If you enjoy mapping, try Might and Magic II.

>=============================== Mike Gaines ============================
>= WHAT is your name?............................Captain Jean-Luc Picard=
>= WHAT is your quest?.............................I seek the Holy Grail=
>= WHAT is the average velocity of a Bird of Prey?...Romulan or Klingon?=
>=                        I.....I don't know AAAAAHHHHH!                =
>========================== meg5184@hertz.njit.edu ======================
>                            AOL: Graphix@AOL.COM

Ken
--
--------------------------------------------------------------------------------
Ken Anderson                           |  "I'd much rather live in perfection,
U.C. Irvine                            |   than deal with reality." -- Kenbod
--------------------------------------------------------------------------------
Happy! Happy! Happy! Joy! Joy! Joy!    |  Practice random kindness and
                         -- Stimpy     |  senseless acts of beauty.
                                       |  -- Anne Herbert
--------------------------------------------------------------------------------
From: smith@pell.anu.edu.au (Michael Smith)
Newsgroups: comp.sys.mac.games
Subject: Re: Oxyd and this book thing ...
Date: 4 Jan 93 15:19:40
Organization: Australian National University
NNTP-Posting-Host: 150.203.15.5
In-reply-to: jdb1@kepler.unh.edu's message of 3 Jan 93 21:58:55 GMT


(Jonathan D Baumgartner) writes:
>   What's this nonsense about a book?  Has anyone got it?  Do I stand a chance in
>   hell of getting past level 11 without it?

I believe that you won't be able to.  If you have a try at level 11 you can
get hold of a flag that does nothing when you try to use it.  I think you
have to type in a special activating code for this flag in order to
progress through the level, and that this sort of business continues on
through the game.  Every time you get to a new level and find a new item,
you get out your trusty old book, look up the level and find the activating
code for the item.

Sounds fun doesn't it ;-)

Please let me know if this is not how it works, since I may consider buying
the game then.

Cheers,
Michael.


--
----------------------------/|-|--|-|--|------Michael-Smith-------------------
smith@pell.anu.edu.au      /_| |\ | |  |      Mathematics Research Section
--------------------------/--|-|-\|-|_/|------Australian-National-University--
Newsgroups: comp.sys.mac.games
From: clare@nynexst.com (Clare Chu)
Subject: Re: Where can I buy Civilization?
Organization: Nynex Science and Technology
Date: Wed, 30 Dec 92 18:06:21 GMT

In article <2118.2b40e76b@mbcl.rutgers.edu> chiu@mbcl.rutgers.edu writes:
>Is anyone know where I can get the Civilization? Any mail order store sale it?
>Please reply by email. Thanks!

  Does anyone know which Macs can run Civilization?
  I forgot which one my sister has, it cost around $2000.

  Also, how is the game play on the Mac?  Any other comments?

  Thanks, Clare
  clare@nynexst.com
Newsgroups: comp.sys.mac.games
Distribution: world
From: Rick_M._Cumings@bmug.org
Organization: BMUG, Inc.
Date: Mon, 21 Dec 1992 22:06:38 PST
Subject: Re: Need CHESS program recommendations!!

Chess 2100 is an excellent game.  I've been playing it for a year now, and it's
very realistic, as well as a great learning teaching tool.  You can make it
play easy, or very hard (unbeatable).  And the color's wonderful, too.  

I recommend it highly. 

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

From: Arabella.Clauson@f6268.n106.z1.fidonet.org (Arabella Clauson)
Sender: Usenet@f-454.fidonet.org
Newsgroups: comp.sys.mac.games
Subject: Q - SIMCITY W/ TERRAIN EDITOR
Date: Mon, 28 Dec 1992 23:03:09 -0600


 >  1) When I select the Game Level EASY in SimCity I get $20,000 but 
 > when
 >     I create an EASY map with the TE and then run it under SimCity 
 > it
 >     only gives me $10,000.  Is this a known bug?  Any fix?
 >     (MEDIUM and HARD level Maps created with the TE get the correct
 >      amounts, $10,000 and $5,000, respectively.) 

I haven't come across this problem yet, but you might want to get a hold of a
Simcity Cheat program (there are a couple floating around), which enables you to
edit your FUNDS.


 >  3) What Secrets/Tricks are there to be tried?

Well...try typing NUKE (but save your game first!).
I beleive you can also gain more cash by typing FUND.
Hope this helps!

Arabella Clauson
Internet: clauson@aol.com OR sandra@unkaphaed.gbdata.com


Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU
Subject: Re: Home worlds in Pax (was Letter to Changeling (long))
Date: 28 Dec 92 14:43:42 PST

In article <1992Dec27.231021.170566@bmug.org>,
Jimmy_C._Tso@bmug.org writes:

>I think when you have a colony, you need to pay for its uptake, but
>when you have a homeworld, it generates taxes for you.
>
>My question is:  what stops you from making every colony a homeworld?  There
>doesn't seem to be any penalty to making a colony a homeword and every reason
>to do so.
>

There is no penalty, its the only way you can make money off of a
system (i.e. you should make it a homeworld ASAP).

>Just one problem of many I have with this game.
>
>Jim
>
>**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
>**** this posting does not in any way reflect BMUG's official views.
>
Newsgroups: comp.sys.mac.games
Distribution: world
From: starsabre@ultramac.uucp (JT August)
Organization: Odyssey Ultraware, Inc
Date: Tue, 29 Dec 1992 19:15:02 CDT
Subject: Re: Arashi vs. Tempest (difference noticed)

>>>Watch for version 1.1...Mike has been working on it...

One thing I would like to see in an update is something I remeber from
Tepest's attract mode:  Enemy character names.

I remember that the purple squares were called Tanks, but I cannot remember
any other character names.

If anyone can, could they post them here and/or e-mail me a list or the names?

John JT August,starsabre@ultramac.uucp
From: jdb1@kepler.unh.edu (Jonathan D Baumgartner)
Newsgroups: comp.sys.mac.games
Subject: Oxyd and this book thing ...
Date: 3 Jan 93 21:58:55 GMT
Organization: University of New Hampshire  -  Dover, NH
NNTP-Posting-Host: kepler.unh.edu

What's this nonsense about a book?  Has anyone got it?  Do I stand a chance in
hell of getting past level 11 without it?

Jon
\

-- 
Jonathan D. Baumgartner         		         "D O T H  G R O O V E"
jdbaum@unh.edu							   - Tommy Lutz
		 	 	      "It's just a matter of opinion" -- Primus
			  "I laughed 'til I stopped."  -- Tiny Toons Adventures
From: arnett@unixg.ubc.ca (Bill Arnett)
Newsgroups: comp.sys.mac.games
Subject: Re: Xmas Lemmings Level 4 Solution (Spoiler city)
Date: 23 Dec 1992 19:34:42 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
Distribution: usa
NNTP-Posting-Host: unixg.ubc.ca

In article <1992Dec22.032942.22737@dartvax.dartmouth.edu> fermat@fermat.dartmouth.edu (Michael Glenn) writes:

>More SPOILERS!





















>>  if he starts digging and doesn't leave some pillar on
>>  _both_ sides of him, nuke the level and try again.
>
>Actually it is ok.  I usually make him a digger when he gets right to the  
>edge, no pressure on me that way...  Let him dig down deep awhile, then  
>turn him into a builder.  He builds right up against the second pillar,  
>then will walk back and forth between the two pillars until you make him  
>an athlete.

Me, too.  I *tried* to get him to dig immediately, but I never managed
to do it.  If you dig at the edge of the pillar, the timing is less
difficult, but still tricky---one staircase is *just* enough to span the
gap.  If you dig too soon the stairs won't reach the second pillar.  Dig
too late and there will be a lethal gap before the first step.  Took me
about 6 tries before I got the timing right.

Bill.
-- 
Bill Arnett                            Internet: arnett@unixg.ubc.ca
From: hhtra@usho21.hou281.chevron.com (T.M.Haddock)
Newsgroups: comp.sys.mac.games
Subject: Q - SimCity w/ Terrain Editor
Date: 28 Dec 92 18:53:06 GMT
Organization: Chevron


 We got SimCity Supreme v1.4c w/ Terrain Editor v1.2 (?) for Xmas.
 It's great and everyone fights for time.  

 But I have a few questions:

 1) When I select the Game Level EASY in SimCity I get $20,000 but when
    I create an EASY map with the TE and then run it under SimCity it
    only gives me $10,000.  Is this a known bug?  Any fix?
    (MEDIUM and HARD level Maps created with the TE get the correct
     amounts, $10,000 and $5,000, respectively.) 

 2) Does placing Rail Tracks between sections connect them subway-like
    or do you have to run continous Tracks around the sections?

 3) What Secrets/Tricks are there to be tried?


 Thanks in advance.

 TRAVIS
 hhtra@hou281.chevron.com

 
Newsgroups: comp.sys.mac.games
From: garym@runx.oz.au (Gary Makin)
Subject: Re: What should Apple do to the Mac to make it better for games?
Organization: RUNX Un*x Timeshare.  Sydney, Australia.
Date: Sun, 3 Jan 93 12:15:51 GMT

In article <1992Dec31.070743.12193@cactus.org> rdd@cactus.org (Robert Dorsett) writes:
>Let's also get away from discussing "games."  Apple doesn't like games.
>Apple doesn't support games.  We're never going to get Apple to up the
>performance just because we want to play games.

This isn't entirely true. Apple has recently sent out a large document to
developers talking about the Mac and games. I haven't read it yet, so I'm
not sure what's in it.

Also, Apple Consumer Evangelist is right behind games. Apple see games as
important if they want to sell into the home market.

Thirdly, the Performa 600 and Mac IIvi/vx with CD-ROM drives come bundled
with a bunch of CD. One of these is a games sampler, with demos of over
thirty games.

I think Apple will make changes (and are making changes) that will make
games better on the Mac. This isn't being done for the games' sake,
but more for the home market and for multimedia (which has pretty much
the same requirements as games).

I guess the biggest thing Apple needs to do is bring out their own joystick
for the Mac. Preferably one that's compatible with the Gravis Mousestick.

Gary Makin
SSG Mac Dude


Newsgroups: comp.sys.mac.games
From: Dmitry Boldyrev <dmitry@chemistry.chem.utah.edu>
Subject: Re: Wanted urgent: Prince of Persia demo!
Organization: University of Utah
X-Useragent: Nuntius v1.0
Date: Tue, 29 Dec 92 19:06:17 GMT

From: ssocl01
Subject: Wanted urgent: Prince of Persia demo!

In article <1992Dec28.151149.1@cc.curtin.edu.au> ssocl01@cc.curtin.edu.au
wrote:
>Hi all,
>
>	Can anyone tell me where I can obtain a copy of the Prince of Persia
>demo? 
>
>Thanks a lot,
>Charles
>28/12/92
>


EVERYWHERE!!!!!!!!!!!
archive.umich.edu in /mac/game/demo
Enjoy PoP.
Newsgroups: comp.sys.mac.games
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Subject: Re: MacDroid
Organization: Dept of EE, University of Linkoping
Date: 23 Dec 92 01:03:18 GMT

mason@cis.umassd.edu (Mason L. Bliss) writes:

>In <9212171341.aa10591@Paris.ics.uci.edu> kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson) writes:

>>I downloaded the file that was posted here earlier.  It is virus free (checked
>>with SAM 3.5).  It is a remake of Color Daleks, only in black in white. The
>>author promises color in the next version...

>MacDRONE, not MacDROID! And I wrote it without ever seeing Color Daleks!

I second that. It's a remake of *Daleks*, that very old game from 1984 (one
of the ones that still works). (Actually, according to Mason, it's modelled
after a game on another platform, which is modeled after Daleks... or
something like that.) It's very clear that it owes more to Daleks than to
Color Daleks - just look at the names of the commands.

We got the following Daleks's now:

Daleks - b/w but pretty nice.

DAleks (desk accessory) - rather minimal.

Color Daleks - color, but... huge and simple, lots of sounds. I don't think
it works in b/w either.

Classic Daleks, my own version. Color version just released. (Sumex.)

MacDrone - even without color, I like it better than Color Daleks.


-- 
Ingemar Ragnemalm
Dept. of Electrical Engineering	     ...!uunet!mcvax!enea!rainier!ingemar
                  ..
University of Linkoping, Sweden	     ingemar@isy.liu.se
From: roald@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Re: Artillery Duel?
Date: 2 Jan 93 14:25:26 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

conty@cbnewsl.cb.att.com (E. Kontei) writes:
> roald@ac.dal.ca writes:

>> I was playing Scorched Earth for the pc last night, and it's set me
>> looking for anything like it at all for Macintosh.
> 
> Umm... I thought SCORCHED EARTH was a strategy game ala V FOR VICTORY?

It may be that also.  There is a (shareware?) game for the PC called
Scorched Earth that allows up to ten players, computer-controlled guns,
a vast array of weaponry and defences, and lots of weird-physics effects,
all on an Artillery Duel theme.

Sigh. I can usually resist PC-game envy, but I love Artillery Duel, and I
WANT this.


colin
<sig left in rochester>
Newsgroups: comp.sys.mac.games
From: sevans@andy.bgsu.edu (Stephen W. Evans)
Subject: Re: M4 tank Sim again!!
Organization: Bowling Green State University B.G., Oh.
Distribution: usa
Date: Thu, 31 Dec 1992 21:02:22 GMT

ndgarigl@rodan.acs.syr.edu (Nick D. Garigliano) writes:

>I'll try this again.  Has anyone tried this game??? It's in the Mac's
>Place ad in the latest MacUser.

Yeah, I've tried it.  The headphones you get with the game are nice anyway.

Newsgroups: comp.sys.mac.games
Newsgroups: comp.sys.mac.games
Distribution: world
From: starsabre@ultramac.uucp (JT August)
Organization: Odyssey Ultraware, Inc
Date: Sun, 27 Dec 1992 06:00:10 CDT
Subject: Learning FTP: (was Re: ARASHI 1.0a on sumex-aim)

I am new to internet, as is my host.  He has been working with FTP via e-mail,
and has had some success, but is holding off puttin a full explaination of the
process up ubtil he adequately understands it.  In the mean time, I have been
mailed (not by request, but muchly appreciated) a copy of Arashi, and I love
it.  I have some info on FTP by e-mail, but it is not really written for a
beginner like myself, so it's like shooting blindfolded in an unlit cave; truly
a shot in the dark.  I would apreciate some info geared to a rank ameteur on
how to get started with FTP by e-mail, and how to get an comprehensive list of
what's available.

John
starsabre@ultramac.uucp

Newsgroups: comp.sys.mac.games