HDTenEightyP/NetNews huggingface dataset:
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Genisis and SNES +'s and -'s
Date: 28 Jan 93 00:50:43 -0600
Organization: University of Northern Iowa

I have both the SNES and the Genisis.  I bought them both because both had
games that I liked and both still have games that I like.  I wouldn't get rid
of either one but I have noticed significant differences in game play.  

     Genisis- +Large game library
              +Cheaper new games
              +Cheaper used games
              +CD option now not in ten years
              +Larger and more ergonomic controls
              +Large number of used games avail.
              +Very significant speed difference in game play over the SNES
                    Sports games rule on the Genisis
              +Package cart is better (Sonic)
              +Games have a hard plastic box to protect it
              -Sounds is barely better than the 8Bit machines
              -Graphics seem little improvement from the SMS
              -Colors bite
              -Graphics as a whole are shallow when compared to the SNES
             
       SNES-  +More places carry it than the gen.
              +More places carry and rent games for it
              +Sound is awesome
              +Graphics are better
              +More colors
              -Controlers bite
              -Games are expensive New and Used
              -Chessy grapics on a lot of games.  They look like they were made
                   for pre-schoolers.
              -Manuals don't go into much depth are very vague
              

I guess after typing this, they should make a system with Genisis games and the
SNES's graphics and sound.  Oh yeah, all these are opinions and should be
treated that way.  I like this newsgroup, but it seems like everyone is out to
flame someone or they just are cynical to people that post opinions that
conflict with what they seem to know as an irresputable (sp) fact. References
to games are made as a whole, majority rules.  I didn't say *every* game.
-Brando
PS this is the biggest disclamer yet, I think.  maybe I'm too defensive.

              
Xref: sparky rec.games.video:28214 rec.arts.anime:29901
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video,rec.arts.anime
Subject: Re: Super Famicom game for sale
Date: 20 Jan 93 13:11:07 GMT
Distribution: na
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1jiaakINNqdk@phakt.usc.edu> tehyang@phakt.usc.edu (Teh Kao Yang) writes:
>In article <93011928777@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>> Gundam F91 is unplayable if you don't know Japanese..
>
>Well I managed to get pretty far into the game and I don't know Japanese. I
>figured out how the game works on my own and you just won't be able to
>understand the story. However IMO the game is very tedious and repetitive and
>not worth wasting your time on.
>
>-Teh Kao
>
  Ya, the fighting system (i.e. the entire game) is very tedious...  I like
the graphics (well most of 'em) but the game seems very one dimensional.

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: rec.games.video
From: VBHARGAVA@Meena.CC.URegina.CA (Bhargava, Vipin k)
Subject: test
Date: Thu, 21 Jan 1993 21:01:58 GMT
X-News-Reader: VMS NEWS 1.24
Organization: University of Regina, Regina, Sask., Canada

Just a test, sorry.
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: Re: Video Game copiers
Date: 23 Jan 1993 19:41:31 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: byron.u.washington.edu

Exactly...  And someone had mentioned that Nintendo is having a big problem     with the copiers??  Why?  You cant get a copier at your local computer shop.    There is always far millions more people who are 100% legal with their  
computer stuff (wherther it be PC, console, etc) than they are who pirate...    Someone was ignorant enough to mention that if everyone copies Zelda III, you   wont see Zelda IV...  Had to laugh at this..  Obviously someone who doesnt know about producing games...  Copiers are no more of a big problem than your VCR    is...  I usually dont concern myself with stuff like that, but when people 
become unrealistic about things I cant help it..

Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Defenders of the Oasis [GameGear]
Organization: St. Olaf College; Northfield, MN
Date: Fri, 22 Jan 1993 22:30:49 GMT

My question is this:  Does anyone in netland have this game??  If so, what's
it like?  I haven't heard much of anything and I'm looking to get an RPG
for the 'Gear, so...   Any and all replies are welcome.

Nathan

Newsgroups: rec.games.video
From: "Tom Beversdorf" <beversdo@cs.indiana.edu>
Subject: SNES - Super Mario World question
Organization: Indiana University, Bloomington
Distribution: na
Date: Wed, 27 Jan 1993 20:01:52 -0500

I am having trouble, I just beat special star land and I don't know how to 
get out of this new land without erasing all of my data.
 
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Tue, 26 Jan 1993 12:57:34 -0500 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: SG vs. Snes
	<1993Jan26.051220.32305@uvmark.uucp>

On 26-Jan-93 in Re: SG vs. Snes              
user Filaman@uvmark.uucp writes:

>>[...]
>There is intentional slow down in Street Fighter II, however, there is 
>slowdown in the SNES version that doesn't exist in the arcade game and it
>is NOT intentional.

Could you describe an instance of this slowdown?  I've _never_ seen
slowdown on the SNES SFII except for the "slow motion" (not technically
slowdown) at the end of rounds and when a character is hit by a
projectile attack.


Ken
Newsgroups: rec.games.video
From: steve@cucbs.chem.columbia.edu (Steve Stuart)
Subject: FAQ
Organization: Center for Biomolecular Simulation, Department of Chemistry,
	Columbia University
Distribution: rec
Date: Thu, 28 Jan 1993 16:44:23 GMT

Aaargh - I was patiently waiting for the FAQ, not wanting to be an
annoying newcomer, but it expired before I saved it, so it looks like
I'll have to be annoying anyway.  Does anyone have a copy they could
send me?  Don't repost it - that would annoy everyone even more, I'm
sure!  :-)

-- 
-Steve Stuart

echo "a'rfg cnf Crpv | har" | tr '[a-m][n-z] ' '[n-z][a-m]\012' | sort | tr "\012" " " ; echo " "
Newsgroups: rec.games.video
From: pgoudas@thumper.bellcore.com (Paul Goudas)
Subject: Spin Dizzy Worlds
Organization: Morristown Research and Engineering
Date: Wed, 27 Jan 93 15:20:39 GMT

	Is this made for the Genesis or Super Nintendo?  
Also, anyone out there selling Marble Madness
pgoudas@faline.bellcore.com

Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: SMK:  Why Does It Need the SFX Chip??
Organization: Clark College, Vancouver, Wa.  USA
Date: Thu, 21 Jan 1993 19:10:33 GMT

In article <r+g3ysm@rpi.edu> petitc@vccnw03.its.rpi.edu (Christopher Jon Petit) writes:
> Well, if F-Zero was made long before the SFX chip, and supposedly SMK does
>have it, what does it use the chip for?

SMK doesn't have it.....

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: h9206467@hkuxb.hku.hk (Michael Klauser)
Subject: New Game doctors $278
Summary: UFO super drive for SNES
Organization: The University of Hong Kong
Date: Tue, 26 Jan 1993 11:40:30 GMT

Anyone who wants to order new game doctors may contact me by
email.  Air transportation charge included and will reach you ASAP.

Some features of UFO super drive for SNES/SFC:-
1.  All SNES/SFC games can be played without any distortion
2.  Protected games including FINAL FANTASY V, RANMA 1/2 II
    Psycho Dream, Lord Monarch, 3 Kingdoms III, SD Football
    as well as those need DSP including Super Mario Kart and
    Pilotwings can also be played.
3.  No Startup cartridge is needed! (Save up to $30-60)
4.  Utilities such as COPY, FORMAT, SAVE and LOAD are included.
5.  Internal RAM size 16M 
6.  IC socket for PAL included
7.  An already programmed PAL included for FF V, RANMA 1/2...etc
8.  "Golden Finger" function installed
9.  Can be connected to PC
10. Integral structure consisting of 16M RAM, 256K backup SRAM,
    PAL socket and 3.5" disk drive
11. Adapter for both SFC and SNES
12. Upgradable - real time save and expandable RAM

--------------------------------------------------------------------
Michael Klauser
h9206467@hkuxb.hku.hk
____________________________________________________________________
From: marko@ocf.berkeley.edu (Mark Nolte)
Newsgroups: rec.games.video
Subject: Re: Help needed on Final Fantasy 2
Summary: Final Fantasy 2 help
Keywords: Final Fantasy
Date: 22 Jan 93 11:08:49 GMT
Organization: U.C. Berkeley Open Computing Facility

In article <1jld3m$4e6@agate.berkeley.edu> tyf@ocf.berkeley.edu (Tin Yau Fung) writes:
>Hi,
>	My brother and I are playing Final Fantasy II and we are
>	stuck.  We are at the first , original castle, and we
>	can't beat the king which turns into an evil knight that
>	is half house and half human.  It raises its sword, then
>	slashes at us and takes away 3500 HP from each member.
>
>	We are playing the Japanese version, so please exucse me
>	that I can't provide the proper names for the characters.
>	We have been stuck there for almost a week now.  Please
>	help.
>
>	Also, if there is a 'cheat sheet' to FF2, please e-mail me
>	a copy.
>
>	Thanks.

Ok, here's the gameplan:


     1. Go back to Land of Summoned Monsters

     2. Beat Asura (cast a wall spell on her...easy victory)   

     3. Talk to the guy standing next to Asura (Leviathan)

     4. Beat Leviathan (use Berserk spells, call Asura for healing)

     5. Go back to half-horse/half-human guy (Odin)

     6. Beat Odin by having Rosa cast Berserk spells and by having
	   Rydia call Leviathan.  Brute force is the key:  you
	   must defeat him within a few rounds or he will charge
	   at your party and kill everyone.


Hope this helps!



marko@ocf.Berkeley.edu


Newsgroups: rec.games.video
From: galt%peruvian.cs.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Video Game copiers
Date: 25 Jan 93 15:47:17 MST
Followup-To: rec.games.video
Organization: University of Utah Computer Science

In article <1993Jan25.195429.11694@mprgate.mpr.ca> vanderby@mprgate.mpr.ca (David Vanderbyl) writes:
>Why? Why you ask?  Give your head a shake.  In some countries where game
>copiers are more easily available their use is greatly increasing.
>Now let's say a popular game has 100,000 copies made at a loss of revenue
>of $10 each.  I guess you don't consider millions of dollars of lost 
>profits a problem, eh?

If I bought a cartridge copier and copied 500 games for it, are you 
saying that the game companies would actually lose 500 @ $10 = $5000?
It would be more reasonable to say something like this:  If I buy a
cartridge copier for $300, as that is all I want to spend on games,
they lose lose profit on the 10 games I would have bought if I couldn't
find a copier... and 10 @ $10 = $100.  (can't count raw-materials or
retail markup, only profit).  

Note that losing $100 of profit is still a big deal.

>There are a number of reasons cartridge copying would be much worse than
>computer games.  
>1) Computer games are about 1/2 the price of cartridge games.

New computer games are usually $40-$70.  

>2) People who own computers tend to have more money to spend in the first place.

Hence a larger loss by the game producers.  If I have $0 dollars after buying
the game system or PC, then I would not buy any games, so my choice to pirate
does not affect their profits.  If, on the other hand, I could afford to spend
thou$and$ on games, the game companies would lose a lot of money.

>3) There are not a lot of places that rent computer games.  Every video store
>   in town now rents cartridges.

Yes, but pirating computer games takes little to no effort (most aren't even
copy-protected anymore), while cartridge copiers cost over $300.

>>Someone was ignorant enough to mention that if everyone copies Zelda III, you
>>wont see Zelda IV...  Had to laugh at this..  Obviously someone who doesnt know
>>about producing games...
>
>Please genius, enlighten us.  If everyone copied Zelda III so that Nintendo
>lost money on it (the development costs are enormous) exactly why would they
>bother to develop Zelda IV.  (Although they might incorporate some kind of
>copy protection scheme.)  C'mon Mr. I'm-so-smart-I-had-to-laugh-at-this
>let's have an answer.

Yep, I have to agree with you there...  
----
Join the Greg Alt boycott! Put /galt/h :j in your killfile today!
----
From: steve@cucbs.chem.columbia.edu (Steve Stuart)
Newsgroups: rec.games.video
Subject: used game etiquette
Date: 25 Jan 93 22:31:50 GMT
Distribution: rec
Organization: Center for Biomolecular Simulation, Department of Chemistry,
	Columbia University

I've just recently discovered this group, and will probably soon be
buying some of the used games that are advertised here, but I'm
wondering how it works, usually.  Am I likely to get ripped off?  I
realize there's no return policy, caveat emptor, etc., but how common
is complete fraud?  And how many of these games-for-sale are used
games, vs. copies?  Can I be assured of getting an original by making
sure I get the instructions and/or box with it?

Just curious,
-- 
-Steve Stuart

echo "a'rfg cnf Crpv | har" | tr '[a-m][n-z] ' '[n-z][a-m]\012' | sort | tr "\012" " " ; echo " "
Newsgroups: rec.games.video
From: rdurant@rdurant.mentorg.com (Rich Durant)
Subject: SNES will trade F-Zero for Super Mario Kart
Date: 25 Jan 93 09:28:13
Organization: engr

I would like to trade my F-Zero (includes original box and manual) for
Super Mario Kart.

Trade only. I'm not interested in selling F-Zero.

-- Rich
--
                    rich_durant@mentorg.com
                   | Mentor Graphics Corp  | Phone: 503-685-7000
                   | 8005 SW Boeckman Road | Fax:   503-685-1202
                   | Wilsonville, OR 97070 |
From: garyc@vballdude.EBay.Sun.COM (Gary Carino - Osmotic Volleyball)
Newsgroups: rec.games.video
Subject: Re: Recommended Game port connector protectors?
Date: 27 Jan 1993 16:31:14 GMT
Organization: Sun Microsystems, Mt. View, Ca.
NNTP-Posting-Host: vballdude.ebay.sun.com

ac374@yfn.ysu.edu (Stanley Kaminski) emerged from the Cave of Doom, carrying the holy scrolls <4901@moscom.com> <1993Jan26.200041.26490@news.ysu.edu> in hand and spoke thusly:

>
>In a previous article, kkt@moscom.com (Ken Tuttle) says:
>
>>My children received a Sega Genesis for Xmas and are already screwing up
>>the game control connectors and ports (pins bending, holes munged, etc).
>>This is caused by them yanking them out during play and jamming them back in.
>>
>>Is there any device sold or contrivable that will keep the controls from 
>>coming out (some sort of strain relief, screws, special connector )?

One thing you could do is tie the controller cord to (or around) something 
solid.  Any yanking on the cord would stress the cord itself (or move what
ever it's tied to).  You'll lose a little distance on your controllers, but 
heck, kids like to play games two feet from the TV anyway.

gary

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Gary Carino             | garyc@vballdude.Sun.COM | 
Sun Microsystems, Inc.  | (408) 276-2990          |       Space Available!
Milpitas, Ca.           |                         |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Genisis and SNES +'s and -'s
Date: Thu, 28 Jan 93 19:33:20 GMT
Organization: VMARK Software, Inc.

In article <1993Jan28.005043.10301@iscsvax.uni.edu> holmes7000@iscsvax.uni.edu writes:
>I have both the SNES and the Genisis.  I bought them both because both had
>games that I liked and both still have games that I like.  I wouldn't get rid
>of either one but I have noticed significant differences in game play.  
>
>     Genisis- +Large game library
>              +Cheaper new games
>              +Cheaper used games
>              +CD option now not in ten years
>              +Larger and more ergonomic controls
>              +Large number of used games avail.
>              +Very significant speed difference in game play over the SNES
>                    Sports games rule on the Genisis
>              +Package cart is better (Sonic)
>              +Games have a hard plastic box to protect it
>              -Sounds is barely better than the 8Bit machines
>              -Graphics seem little improvement from the SMS

Though in comparison to the SNES, I would agree that the sound and graphics
are not quite as good, I wouldn't go as far as saying it was this bad...

>              -Colors bite
>              -Graphics as a whole are shallow when compared to the SNES
>             
>       SNES-  +More places carry it than the gen.
>              +More places carry and rent games for it

	? Funny, I find it the other way around...

>              +Sound is awesome
>              +Graphics are better
>              +More colors
>              -Controlers bite
>              -Games are expensive New and Used
>              -Chessy grapics on a lot of games.  They look like they were made
>                   for pre-schoolers.
>              -Manuals don't go into much depth are very vague

		- slowdown affects a decent number of their games
		- library is limited and very redundant in some areas.
		  (with as few total games as they have, just how many Golf,
		  Baseball, and Soccer games do you really need?? Especially 
		  since most of them are very poor)


-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: sandro@ccwf.cc.utexas.edu (Sandro Sarang)
Newsgroups: rec.games.video
Subject: Re: Let's form alt.super.nes!!
Date: 25 Jan 1993 22:02:02 GMT
Organization: The University of Texas at Austin, Austin TX
NNTP-Posting-Host: sleepy.cc.utexas.edu

Hey,
     YES!  I would really appreciate separate SNES and Genesis groups. 
Twice now I've had to wade thru 700+ messages of mostly $#!T to find stuff
I wanted.  And how about a marketplace group too?  

				- The Sandman -

-- 
	                     - The Sandman -
* One said, "It's too late! I'm dying!"                                   * 
* The other asked, "Why? What's wrong?!"                                  *
* And the first replied, "There's just no cure for humanity..." - Anon. - *
* Replies, comments, regards:  sandro@ccwf.cc.utexas.edu                  *
* Flames, etc.: Where the sun don't...well, you get the picture.          *
From: ralph@sandia.uucp (Ralph Keyser)
Newsgroups: rec.games.video
Subject: Summary of golf reviews [SNES]
Date: 27 Jan 93 00:17:09 GMT
Organization: Sandia Natl Labs, Div. 9224

While trying to chose a golf game for the SNES from the numerous choices
out there, I rented a number of games for evaluation. I've written up
reviews for these games and will post those as separate articles, but
for those of you that want the quick summary:

Hal's Hole-in-One Golf  (HAI)
   Dull, flat, and uninteresting. Avoid.

Pebble Beach Golf Links [True Golf Series]   (T&E Soft)
   Loads of neat features in a very realistic game. Very slow update
   rate that I found highly annoying.

PGA Tour Golf           (Electronic Arts)
   Basically average golf game. Does have four courses on the cart.

Skins Game, The         (Irem)
   Good looking, fun to play game. Recommended. Lacks battery
   backup features and complex greens, however.


Enjoy the links...

Ralph Keyser         Albuquerque, NM
sandia!ralph@unmvax.cs.unm.edu
From: abbott@ms.uky.edu (Joel Abbott)
Newsgroups: rec.games.video
Subject: Re: [SNES] [Zelda: LTP] Red Mail/Magic Cape
Date: 26 Jan 93 15:21:42 GMT
Article-I.D.: ms.C1Gw06.F8A
Organization: The Jimi Hendrix Fan Club

In article <C1F2In.71p@ms.uky.edu> abbott@ms.uky.edu (Joel Abbott) writes:
>speaking of getting the cape... there is this sign a little north of
>the town of outcasts near the base of the mountain.  it says,
>
>	"i'll give a piece of heart to anyone who wears the cape."
>
>well, i have the cape, and i tried to wear it and read the sign and
>what not, but i can't seem to get anything to happen.  am i missing
>something?

thanks to everyone who responded to my posting...
i've got the piece of heart!

-- 
Joel Abbott, DoD#272 -> abbott@ms.uky.edu, abbott@ukma.bitnet, uunet!ukma!abbott
"if you want a friend - feed any animal..."  -- Jane's Addiction
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: used game etiquette
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: rec
Date: Tue, 26 Jan 1993 02:22:02 GMT

steve@cucbs.chem.columbia.edu (Steve Stuart) writes:

>I've just recently discovered this group, and will probably soon be
>buying some of the used games that are advertised here, but I'm
>wondering how it works, usually.  Am I likely to get ripped off?  I
>realize there's no return policy, caveat emptor, etc., but how common
>is complete fraud?  And how many of these games-for-sale are used
>games, vs. copies?  Can I be assured of getting an original by making
>sure I get the instructions and/or box with it?

   Well, it's hard to copy a cartridge, unless you have enormously expensive
copying toys from Hong Kong. I wouldn't worry about that.

   As for getting ripped off, the risk is minimal.  I've sold tons of stuff
over the net, and I've always received prompt payment, based on the honour
system. However, if you're worried about getting shafted (as I was when I
first started selling stuff on the net) then just let the buyer know that
you'll send the game after you receive the funds...most people don't object
to this. As for buying a game, I'm not sure (I've never bought stuff from
the net, just sold) but I wouldn't worry too much about it. As I said,
it is rare to get ripped off, and when people do, they always post it to
the net.

    Which brings to mind an idea: how about a rec.games.video blacklist?





>echo "a'rfg cnf Crpv | har" | tr '[a-m][n-z] ' '[n-z][a-m]\012' | sort | tr "\012" " " ; echo " "
-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
From: wolfie@wpi.WPI.EDU (Andres Lartitegui)
Newsgroups: rec.games.video
Subject: Wanted: mail order company address
Date: 26 Jan 93 17:25:39 GMT
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu


	
	If you know or have the address to a mail order company which
	sells genesis games/carts, please e-mail it to me.

	wolfie@wpi.wpi.edu

	Thank you very much.
Newsgroups: rec.games.video
From: Thomas.Williams@launchpad.unc.edu (Thomas Williams)
Subject: Genesis Sonic II Game Genie codes
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 25 Jan 1993 02:37:44 GMT


I just found the game genie code that eliminates the need to do the sound
select sequence to enter the level select screen. Ah well, thought I had
found the screen first. Anyway, the code is:	
->  A68A-AA6W
Whenever you select the 1P mode, you will automatically go to the select
screen.
Some other codes I found:

AA8A-AAFE :  1-UP at 100 points (don't know what else it might do?)

A68A-AAF4 :  forces option screen at 1P mode  (useless?)

As an extension to the 1 player code in EGM the code:
->  9E8A-AAD2
will give you about 240 lives. The LIVES display will be rather screwed up
but it does work.

My thanks to the system in the FAQ by Merlyn LeRoy for decoding GG codes.

Thomas Williams
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80