HDTenEightyP/NetNews huggingface dataset:
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings2 - how do I unpack it?
Date: 18 Dec 92 05:54:33 GMT
Organization: University of Washington

In <3874@iris.mincom.oz.au> shaun@iris.mincom.oz.au (Man in Polyester Suit) writes:


>Risking probable flames for posting to the wrong group, I want 
>to know if anyone else had trouble un-DMSing the Lemmings 2 demo?

>Maybe I should actually be asking:

>How do I use DMS to unpack it?  If I use the WRITE function (with
>DMS (version 1.11) in RAM: along with the lemm2-d.dms) to DF0: it 
>checks the drive and says: Can't find Info Header - Invalid DMS Archive.
>A "test" shows that the archive is fine.

>What am I doing wrong?

>-Shaun

I do all my unarchiving through Dirworks.  I have a copy of all the unarcheiversin my c: directory, just double click on the filename in DirWorks and
*poof*  It knows what program to call and DMS's the file to my floppy in
DF0:   Haven't had a problem with that method yet that couldn't be fixed
by simply re-downloading the file due to corrupt transfer. 
 
Give it a try!  If *I* can do it, *anybody* can!  :>

Crystal 
  ;>
From: hendric@matt.ksu.ksu.edu (Richard Hendricks)
Newsgroups: comp.sys.amiga.games
Subject: Re: SimCity cheats wanted
Date: 16 Dec 1992 09:11:06 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu
Keywords: simcity cheats

rfentima@ub.d.umn.edu (Robert Fentiman) writes:

>In article <BzAyzA.K0n@cck.coventry.ac.uk> cmh061@cck.coventry.ac.uk (Batman) writes:
>:In article <Bz6otv.Lu1@acsu.buffalo.edu> dalewis@acsu.buffalo.edu (Douglas A. Lewis) writes:
>::Hello,
>::  I was wondering if anyone had a list of cheats and/or strategies for
>::SimCity.. Thanks in advance..
>::Email or post...
>:
>:Type in CASH or it could be cash
>:Each time you type it it gives you $20,000
>:Every third time you type it you get an earthquake


>On my version, you type FUND.  Same earthquake rule though.   I just
>build up all the cash I'll need before I build anything to avoid it.

I found this little gem before I found about the shift-funnd or shift funds
tirck(note: it must betyped in all caps!)what you do is this:
set your tax rate to 0%
go about your normal business
once december comes around, raise the tax level to 20%
when the budget window comes up, lwer the tax rate back to 0%

This little gem helps me alot in the beginning, since with a 0% tax rate,
people flock to your city...I guess i's more a 'feature' than a cheat...:)
later

richard hendricks
hendric@matt.ksu.ksu.edu
--
What's your xcuse for being such a depressing person? mine is being an 
engineer...
From: jharris@cup.portal.com (John D Harris)
Newsgroups: comp.sys.amiga.games
Subject: Re: football games
Date: Fri, 11 Dec 92 22:38:39 PST
Organization: The Portal System (TM)
  <Bz059B.qA7@austin.ibm.com> <71388@cup.portal.com>
  <1992Dec10.232514.1401@cognos.com>

>    You can make the games tougher by beefing up the skill level
>of the opponent's team.  This is another great feature because it
>allows you to give a first-timer a much better team then yours
>and you can play on a more even footing.

Oh yes.  I usually play against a computer team with all players at full
20's.  You have to play exceptional defense to stop them.  It also makes
offense pretty hectic since your line doesn't hold up too well against
guys like that.  It's a challenge to design running plays that work.
Newsgroups: comp.sys.amiga.games
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt, Skull Glyph
Date: 12 Dec 92 17:26:00 GMT
Organization: 68K Software Development
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article <1992Dec10.210955.7851@cs.mcgill.ca> jerry@cs.mcgill.ca (Gerald (Jerry) KUCH) writes:
> Two Black Crypt questions for the enlightened...
> 
> #1)
> 
> The Skull Glyph on Level Four.  How do you get past it?  We've blasted
> it repeatedly with remove glyph, both from scrolls and from the magic
> user's spellbook, and it never goes away.  There appears to be some
> neat stuff on the other side of it.

There is nothing essential to the game there, and no readily available
spell to get by it.  I had one character quaff a potion of invulnerability
then resurrect the others when he set the trap off.
 
> #2)
> 
> The Unseen Ones.  We have the mask of true sight, it's on our magic
> user, and we still can see nothing.  We enter... we can't see anyone.
> We can fire spells, which appear to hit something, but we still keep
> getting hacked up by these invisible maggots.  What should we be
> doing here?

Make the magic-user the party leader.

> -- 
>  Jerry Kuch (jerry@cs.mcgill.ca) | Wishing I were an emaciated chihuahua. 
>  "I was wrong to play God.  Life is precious, not a thing to be toyed with.
>   Now take out that brain and flush it down the toilet."
>                   --- M. Burns  "Treehouse of Horror II"

Glenn Doiron
--
Amiga UUCP+
Origin:  uunet.uu.net!starpt.UUCP!doiron (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
From: ken@isgtec.com (Ken Newman)
Newsgroups: comp.sys.amiga.games
Subject: pal booting
Date: 15 Dec 92 17:17:58 GMT
Distribution: world
Organization: ISG Technologies Inc., Mississauga Ontario


Ok, just to clear something up... Is it or is it not possible to boot
a standard NTSC 500 with the older (not-so-fat) Agnes in PAL mode?
(oh, also with 1.3 roms). Lots of UK cover disk games don't work, and
from the utilities I've seen, they only boot in PAL with the fat Agnes
and/or 2.04.

--

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
From: leibrock@fsinfo.cs.uni-sb.de (Gerhard Leibrock)
Newsgroups: comp.sys.amiga.games
Subject: Re: cross dos needed (sorry)
Date: 12 Dec 92 15:28:29 GMT
Organization: Fachschaft Informatik, U of Saarland, FRG
NNTP-Posting-Host: fsinfo.cs.uni-sb.de

Hello,
I myself use a public domain program called MULTIDOS.
I did downlaod it from an ftp-site in Germany, but it should be available
from any other. The file is called MULTIDOS.LZH. Ask archie for it.

Yours,
       Gerhard

leibrock@fsinfo.cs.uni-sb.de
From: pwheat@cup.portal.com (Philip A Wheat)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II - part 2
Date: Sun, 20 Dec 92 20:06:43 PST
Organization: The Portal System (TM)

>Could someone please tell me how to get the near grog so that I can win
>the drinking competition? I heard that you get it after Captain Kate

Well, to get someone arrested, you need to get there picture on a wanted poster
.
Seen any of those around?  Do you have any pictures of Kate?

-----------------------------------------------------------------------------
Philip A Wheat                                                 Jackson, MS

Douglas Adams was almost right... It's called ORBITING when you throw youself
at the ground and miss.  :->
From: gandalf@diku.dk (Morten Due J|rgensen)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE I : Points, missions and advancement
Keywords: Elite
Date: 14 Dec 92 11:16:38 GMT
Organization: Department of Computer Science, U of Copenhagen

jvesch@cs.vu.nl (Esch van J) writes:

(stuff deleted)

>Question : Can anyone who has completed the game tell me if advancement will
>	   be mission - orientated, point orientated or otherwise ? 375 Kpoints
>	   will be a heavy task, but reasonable. 524288 to become just deadly is
>	   hopelesss, so in that case I will quit playing.

>Thanks for your attention, 
>	
>		Jeroen van Esch

Hi Jeroen.

I'm afraid your problem is worse than this. You get deadly at 655360 points,
and elite at 1638400 (1.6M) point. The advancements are purely point-
oriented.

The 5 missions appear for every 64 hyperspacejumps, (256 on some versions),
and only jumps in galaxies 2-8 counts!

The "Right On Commander" message appears for every 256 kills you make, with
your laser including asteroids, cargo, etc. They also appear when your rating
is increased.

I hope this answers your questions. I know these things for a fact, by using
the 'SARA' cheat.

I reached elite the other day myself. It took me 4 years! The gametime
was appr. 150 hours. So you just keep going.


Morten Due Joergensen, University of Copenhagen
gandalf@diku.dk
From: amiga@ccwf.cc.utexas.edu (Paul)
Newsgroups: comp.sys.amiga.games
Subject: Racter...does anyone have it?
Date: 12 Dec 92 19:43:49 GMT
Reply-To: amiga@ccwf.cc.utexas.edu (Paul)
Organization: The University of Texas at Austin, Austin TX
Originator: amiga@donald.cc.utexas.edu

Hello, I have been looking for an old program called Racter. It's
like a similar program called Elisa. I would like to procure this 
program to play with it, the problem is that it hasn't been produced
for the last 4 years or so. If anyone has this program and would like
to get rid of it, I would like to get it. 

Please respond by Email
amiga@ccwf.cc.utexas.edu


Thanks, Paul


-- 
ACK!!!!
	-Bill the Cat

Amiga@ccwf.cc.utexas.edu	            .....Paul......
Newsgroups: comp.sys.amiga.games
From: jeroenkw@htsa.aha.nl (Jeroen Kwast)
Subject: Re: Legend of Kyrandia
Date: Wed, 16 Dec 1992 12:13:08 GMT
Organization: Algemene Hogeschool Amsterdam, Polytechnic Institute

In article <1992Nov18.053708.140@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In Zanthia's place, there are only 2 empty bottles. How can I mix 1
>blue, 1 yellow and 2 red potions? (4 bottles are necessary)

What? 4 bottles are nessessary? You mean six bottles.
You need to mix: b&y b&r y&r 
One to shrink, one to change into a pegasus and one to die.
Just enter Zanthia's, pick up empty bottle, leave, enter, pick up NEW bottle!
and so on.
Hope this helps ... if not, mail me for more questions

							Jeroen.
-- 
On a dark day Magicus M. said to me:  It's better to create an illusion of life,
                                      than live to create illusions.
From: neubersc@ulrike.informatik.uni-dortmund.de (Ralf Neubersch)
Newsgroups: comp.sys.amiga.games
Subject: Xmas Lemmings Lev.4 solved !
Date: 17 Dec 1992 14:09:48 GMT
Organization: CS Department, Dortmund University, Germany
Distribution: world
NNTP-Posting-Host: ulrike.informatik.uni-dortmund.de

Hi folks !

After working about one hour, i finally maked Xmas-Lemmings' fourth level !

It really is a b*tch, but I will tell you how to do it :

(L1 is the first Lemming coming out, L2 then -of course- the second ! )

CAUTION: If you don't do 100%, you are born to loose, cause on mistake means :

 	Try it again, Sam !

So, heres how to do :

Let L1 build a stair, as far right as possible.
Let L2 dig way down, as far right as possible, not killing L1(!)
After L1 has build one (1) stair, he will fall down onto the first block.
Let him build a stair (you will need two of them) to the next block.
(L2 is still digging). 
While L1 builds the stairs, let him become a climber, so he will climb up the
next block.
When he arrives at the top of this block, let him dig down (far right side)

Now let L2 build a stair, too. Now he will build this stair between two
Blocks and afterwards walk back and  forth between them, while L1 builds
the way!

Now L1 has digged a bit down, give him again a stair (I think again two)

See the way ? - L1 digs down on the right sides of the blocks, then builds
a stair
and climbs up the next block, and so on, while L2 is caged between two
Blocks.
Shortly before L1 completes the way ( the last Stairway to Heaven), let L2
become a climber (but be careful, he must be on the way to the right !)
Last, but not least, give him the umbrella, since he has to fall down the
blocks, where L1 digged !

      <>                     (<>  =  Start)
       /  /I  I I            (2   =  L2 is caged here)
      I I/ I /I/I            (I   =  Block)
      I2I  I/ I I/I/   _     (/   =  Stairs, build by L1)
      I/I  I  I I I __/ \___ ( / \=  Heaven)

You will have to try this several times, since the handling is quite tricky
and one mistake makes you a looser !

The final screen :

Lemmings II - The tribes is coming out soon (yes, is it ?!?  :-) )

And  Merry Christmas to everybody (from me, too)

Enjoy !

Ralf 
Newsgroups: comp.sys.amiga.games
From: bgeerdes@nyx.cs.du.edu (Bruce Geerdes)
Subject: Re: The, uh, Donkey Kong game
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sun, 13 Dec 92 01:02:56 GMT

Speaking of the Donkey Kong game, does anyone know how to quit out of it,
other than rebooting?
From: app@shamash.cdc.com (CDII Advanced Pkg/Processes)
Newsgroups: comp.sys.amiga.games
Subject: Re: Beginner FTPing help!
Date: 13 Dec 92 19:53:02 GMT
Organization: Control Data Corporation, Arden Hills, MN

In article <1992Dec13.002913.9509@ac.dal.ca> jtee@ac.dal.ca writes:
>
>	I've downloaded a simple demo from an ftp site to my disk.
>Now - I read that if it is a .dms file, then I need a DMS file to
>uncompress the demo?  Where can I get this?  The same with .lha
>demos.  Will I be able to run the demo after this is done or is there
>more?  Beginner's troubles :)
>
>	James


DMS is on Fred Fish disk 406, LHA is on fish disk 715.  The fish disk 
collection can be found at ftp site grind; hostip=128.255.19.233
Most archive programs such as these are self extracting.  Just 
cd to the directory where they are and type the file name and hit return.

Hope this helps.

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
Mike Lundberg					7115 Alta Ave east
app@shamash.cdc.com				Inver Grove Heights, MN 55077
						home  (612) 455-6538 
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
From: pwheat@cup.portal.com (Philip A Wheat)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civup2 on Wuarchive (Civilization bug fix)
Date: Sun, 13 Dec 92 18:39:26 PST
Organization: The Portal System (TM)

>
>Does anyone know what bug this is supposed to fix? Is it a bug on a few
>versions of the game that was later corrected by Microprose? I recently
>got Civilization and would like to know if this fix is pertinent to me.
>

The civup2 is actually the first Civilization update.  (Microprose released
the wrong file as the first update)  The update is supposed to keep the game
from crashing on exit.  It works most of the time, but it does not fix any
of the other problems with the game.  You probably should'nt bother since
the game still trashes memory on exit and you're better off rebooting after
running it.  But if you want to grab it, it wouldn't hurt.

-----------------------------------------------------------------------------
Philip A Wheat                                                 Jackson, MS

Douglas Adams was almost right... It's called ORBITING when you throw youself
at the ground and miss.  :->
Newsgroups: comp.sys.amiga.games
From: gspall@cantor.math.uwaterloo.ca (Greg Spall)
Subject: Re: Star Control II
Organization: University of Waterloo
Date: Tue, 15 Dec 1992 20:54:53 GMT

In article <13DEC199211552763@summa.tamu.edu>, cpw8034@summa.tamu.edu (Alan Wen (409) 693-2924) writes:
> First of all, is it out for the Amiga?  I saw it in a magazine ad a few
> months ago but didn't get it because the IBM version was already out at
> the local store.  So I got the IBM version instead.
> 
> Secondly, for those that have played it, I have a few questions:
> 
> 1)  How do you get the creature the guy that HAS the female Shofixti want
>     from the 8 star constellation with the yellow light that eats something
>     or another.  I interpreted this as the Serpentis constellation just
>     south of that first guy.  It does have 8 stars and one of them is yellow.
>     Gamma Serpentis to be exact.  I looked everywhere there and the only
>     thing I found was the Yehat's home base... no animal.  I also can't
>     seem to beat the guy's Vux armadas... does he REALLY have an infinite
>     amt of ships?  I took out at least 30 of them before I gave up.
> 
> 2)  I have the red orb, aqua helix, and the spindle... now, the guys at
>     Hydaes still won't give me the super bomb.  What do I need to do?
>     Someone tole me to get a broken Ultron from the Druudge but he didn't
>     have it...
> 
> I'm at December 6, 2157 and time is running out...  I'd really appreciate any
> help anyone can offer.
> 
> alan
> 

Hello there.. here's some help forthcoming from someone who's actually finished
the game!!! good game..

1)  The creature is in a star cluster at the very top middle of the starmap.. have
fun getting there.. it's on a world FULL of biologicals, he's just one of them.
Yes, after you give this to the Vux he does five you the Shofixti maidens.
Every race has a home world, and each home world does have an "infinite" number of
ships!!!  Don't attack home worlds, leave that up to the Khor-ah!!!
:-)

2) You do have to find the broken Ultron,, actually, I think we found it either
in Supox turf or Thraddash territory.. you'll probably have to find a way to
befriend the Thraddash.. yes there is a way!!!!


Don't worry TOO much about time.. after 2159. the Khor-ah start killing.. if worst
comes to worst.. just wait for them to kill of a race then plunder the worlds
where there is stuff that they used to protect!!  it works!!!

have fun...

PS talked to the syreen yet???  Have you 'freed' the syreen yet??  :-)

Hint: Gamma Brahe!
Newsgroups: comp.sys.amiga.games
From: mlc9g@Virginia.EDU ("Matt Condon")
Subject: Re: BATMAN CHEAT?
Organization: University of Virginia
Date: Fri, 11 Dec 1992 20:03:01 GMT

mart4372@mach1.wlu.ca  writes:
> I realize that this game is old (yes I am referring to Batman (I) The 
> Movie (The Video Game)), and I realize that it is not very good.  
> However, I am still unable to complete the second level and am just now
> able to admit that I will never be able to accomplish this.  I know that
> a cheat exists, and was published in a magazine some time ago, and I 
> would appreciate it someone could post it or e-mail me something
> helpful.
> 

It's been a while since I've played, so I'm not entirely sure
about this, but if you type "JAMMMMM" on the title screen (with
at least five M's), the title screen will turn upside down and
you'll be in the cheat mode.  There are some specific keys for
skipping levels and such, but I don't remember what they were
right off.  I'll post them later if I can find them.
Newsgroups: comp.sys.amiga.games
From: mlc9g@Virginia.EDU ("Matt Condon")
Subject: Re: A KaBOOM! Port?
Organization: University of Virginia
Date: Mon, 14 Dec 1992 17:57:59 GMT

Paul_Trauth@agwbbs.new-orleans.LA.US  writes:
> 
> There was a rendition of it on an Amiga Power coverdisk some months back
> called "Mad Bomber", a pretty decent version. (mouse or joystick
> control...)
> i'm pretty sure it's ftpable from SOMEwhere... (where? don't ask me!)
> 

Well, I ftped that the other day (don't remebmer where from,
though :-( 
Unfortunately, I can't get it to work at all.  The screen comes
up, the bomber drops his bombs, but I can't see my bucket (or
whatever it is -- can't see it, so don't know) to catch
anything.  Anyone know if there's anything I can do to fix this
(and no, don't tell me to put it in PAL mode, I'm still using a
512k Agnus)?
From: jcrowe@mpd.tandem.com (Joseph Crowe)
Newsgroups: comp.sys.amiga.games
Subject: Canonical list of certain games-request
Date: 12 Dec 92 19:10:47 GMT
Organization: Tandem Computers (MPD) Austin, TX
Originator: jcrowe@thrash

Hi Folks,

   I would like to gather a list of games that fulfill the following
requirements:

	-work correctly on all Amigas including A1000, A500, A2x00,
	 A3000.
	-will install on a hard drive and load using AmigaOS
	 filesystem commands.
	-will multitask properly, though this is less of a demand than
	 the other two.

   If you will send me lists of games that will meet these
requirements, I will do a periodic posting of the gathered list.  The
reason I want to do this is, I am weary of buying games that do not
work on my A3000.  I can't afford to buy games mailorder, only to
discover that I have to crank up my A1000 to play them.  Examples of
this include some of my favorites, Falcon, Populous, Populous II,
Birds of Prey and on and on.  So email me those lists.  Thanks in
advance.

Joe Crowe                     |    "Come on down, you old fart
Tandem Computers Inc.         |     Let's see if you have got a heart"
Internet Address:jcrowe@mpd.tandem.com         David Byrne
Newsgroups: comp.sys.amiga.games
From: fhursey@magnus.acs.ohio-state.edu (Forest Hursey)
Subject: Re: A1200 - Games that don't work
Organization: The Ohio State University
Date: Tue, 15 Dec 1992 21:20:45 GMT


That is quite a statement to come out and make.  Many of those games are rather
new, including Lotus 3.  Perhaps a little information on how you tested the 
game and where you got the info would make it more credible.  I have a hard 
time believing some of those games won't work (And will have a hard time 
dealing with it if Speedball 2 doesn't work).

Thx
From: 9222235@ul.ie
Newsgroups: comp.sys.amiga.games
Subject: RE:F/A-18 Interceptor
Date: 14 Dec 92 16:17:01 GMT
Organization: University of Limerick, Ireland




	I know the answer to your problem,to complete the submarine mission
in F/A-18 all you have to do is blow up the cruise missiles that the sub
launches and you will be informed of your mission completion.Hope that helps.





	----------------       
        |     don't    |
	|     know     |       BANANAS ARE OUR SAVIOURS
	|     what     |       
	|      to      |        WATCH OUT FOR ORANGES
	|     put      |
	|     here!    |        -------------
        ----------------	| BANANAMAN |
				-------------
Newsgroups: comp.sys.amiga.games
From: perrocho@inf.ethz.ch (Louis Perrochon)
Subject: ya Civilization bug
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Wed, 16 Dec 1992 16:02:51 GMT

I just (King, year 1904, custom planet, 5 tribes) started to nuke out the 
atzecs using a new strategy, but now Civilization does not accept this. 
I'm happy I saved the game this turn. (I normally do before starting a major 
war. :-))
It just starts to think and think and think, using more and more memory
(a couple of bytes every few seconds) and never (at least no in the first five
minutes) gets to 1905. It still does some enemy move, then it's over. 
multitasking is still fine, workbench and all.

I tried running it without the mouse, different moves in the current move,
tonight I'll try the wuarchive-update. What can I do if nothing works,
the last but one save is years ago (ca. 1850). I don't wanna start all over
again.

Louis


-- 
+-------------------------------------------------------------------------+
| Louis Perrochon, Institut fuer Informationssysteme, Zurich, Switzerland |
|              voice: ++1 254 7282 email: perrochon@inf.ethz.ch           |
+-------------------------------------------------------------------------+
Newsgroups: comp.sys.amiga.games
From: csi059@cch.coventry.ac.uk (Sandman)
Subject: AlienBreed
Organization: Coventry University
Date: Fri, 18 Dec 1992 15:35:54 GMT


Does anyone know any of the cheat codes for the special edition version?

Has anyone managed to find the patch program that was supposed to be 
included on an Amiga Action disc?


Andy


-- 

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