HDTenEightyP/NetNews huggingface dataset:
From: paul@n3eop.pgh.pa.us (paul)
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibm.pc.d
Subject: Re: PKZIP 2.04c  vs.  ARJ/LHA/ZOO  Compression/Speed Results
Date: 10 Jan 93 02:36:20 GMT
Organization: CrossRoads in Elizabeth, PA

djtooley@undergrad.math.waterloo.edu (Doug Tooley) writes:

> Congratulations PKWARE, PKZip's speed and now compression is #1!

  Maybe if I can get it to run reliably without locking up my system, I'd 
be willing to switch from LHA.  Besides, there are too many known bugs 
for my taste...  unacceptable, given the length of time it took for 
release.  (For one, the switch to turn off DPMI doesn't work, and I use 
an incompatible DPMI...)
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Dune II level 7--help?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 4 Jan 1993 15:16:07 GMT

Kevin Patt (SE) (kevin@iti.gov.sg) wrote:
: I am currently stuck at the last battle (Battle 9) and have to 
: be content with both the Harkonens and the Emporer's army as well
: as the Ordos.  I hate the Harkonens' Death Hand ... it's very 
: irritating!

The Death Hand is inaccurate, so save regularly. If the DH causes any
damage, restart from last save position. Otherwise, those bastards will
overrun you easily.

BTW, the finishing isn't too ego-boosting. But the path to glory was
worth it!
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: testing...
Keywords: test
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 4 Jan 1993 16:07:25 GMT

--
Testing testing.  I think our newsfeed isn't propagating messages
outside our hub.  Please respond to me via email if this gets posted..
thanks.

Ross Erickson
ross@kaos.b11.ingr.com
From: csnyder@bobcat.ent.ohiou.edu (Chris Snyder  UNDER-ECE)
Newsgroups: comp.sys.ibm.pc.games
Subject: FPS Football League Editor
Summary: Edit the Single and Career Leagues in FPSF
Date: 7 Jan 93 21:31:58 GMT
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio

For those who are interested. I placed a file in Wuarchive.wustl.edu
in the pub/MSDOS_UPLOADS/games directory called fpedit31.zip. This is 
a very nice league editor which allows you to edit any league and change
any of the information. Haven't been able to play with it too much, but
just looking at it it looks really good. Better than the one with the game
at any rate.

later....
				Chris....
From: boyer@sumax.seattleu.edu (Chuck Boyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7---'ultima7 ABCD(alt255)--what does this do, specifically?
Date: 11 Jan 93 05:15:23 GMT
Article-I.D.: sumax.1iso1bINNd3t
Distribution: world
Organization: Seattle University
NNTP-Posting-Host: sumax.seattleu.edu

Thanks.
chuck
boyer@sumax.seattleu.edu

-- 
Chuck Boyer, ITS Secretary
Seattle University
boyer@sumax.seattleu.edu
Newsgroups: comp.sys.ibm.pc.games
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Subject: Re: STAR TREK: 25th anniv. (HELP & tips)
Organization: AT&T
Date: Tue, 5 Jan 1993 21:07:27 GMT

Also the "a" command turns on target analysis. The pictures of Enterprize
damage are replaced by damage of the ship you are currently engaged with.
Very useful to see if you are making progress.
-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
Internet: evans@ihlpm.att.com         @@@@-                     @@@@-
Newsgroups: comp.sys.ibm.pc.games
From: jmmcinty@magnus.acs.ohio-state.edu (James M McIntyre)
Subject: A-10 problem
Organization: The Ohio State University
Distribution: usa
Date: Tue, 5 Jan 1993 17:46:19 GMT



  OOps. The game is running too fast. Any way to stop this?
Newsgroups: comp.sys.ibm.pc.games
From: ctoth@magnus.acs.ohio-state.edu (Christopher M Toth)
Subject: Ultima Underworld II PROBLEM
Organization: The Ohio State University
Date: Tue, 12 Jan 1993 13:00:51 GMT

	HI, I've run into a wierd problem, I am suddenly unable to cast
any spells beyond 3rd!! When I was ninth level, I was able to cast up to
Circle 5, but when I reached 10th level, I couldn't cast any spells past 
fourth. Now, after I found one of the blackgems, I can't cast ANY spell
beyond third? I am a mage, and this is REALLY hurting my character! :( Anyone
know if this is a bug or a feature? 

Thanks in advance,


-- 
Christopher M. Toth             | "... We travel in the dark of a new moon
The Ohio State University       | A starry highway traced on the map of the sky
Columbus State                  | Like lovers and heroes,
CIS/History/Classics/ect..Major | Lonely as the eagle's cry..." -Peart
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: Wiz 7 help with end (again, my fault!)
Reply-To: stevep@ims.com
Organization: Integrated Measurement Systems, Inc.
Date: Fri, 8 Jan 1993 15:41:47 GMT

In article <1igkjaINN1ct@agate.berkeley.edu>, joak@ocf.berkeley.edu (Jonathan A. Kung) writes:
|> 
|> Spoilers below...
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> ... and asked for help in locating the Blue Locket.  Someone
|> e-mailed me an answer which I hastily scrawled down as:  "use
|> sun jewel in wall to left of crypt isle," which isn't word-for-
|> word with the reply.  So, I try this out on the two structures
|> on the islands to the west of the Crypt Isle, but nothing seems
|> to happen.  I also lost the address of the person who e-mailed
|> me, so it looks like I have to ask for a more precise location...

You were in the correct spot.  There are two small islands, each with
a square building.  The trick is that not all the walls are solid.
You can pass through one wall and enter the small cubes.  Do the right
thing inside one cube, then check out the other.

|> Also, has anyone solved Crusader Test #2?

I just raised my characters' strength to 20 and bashed down the door.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
From: Edward.Starczewski@launchpad.unc.edu (Edward Starczewski)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Lost Files of Sherlock Holmes (hint request)
Date: 13 Jan 93 01:05:23 GMT
Organization: University of North Carolina Extended Bulletin Board Service

In article <1993Jan12.171613.20663@sfu.ca> gabrielj@shnext32.ucslabs.sfu.ca (Gabriel Noah Jones) writes:
>O.K., I admit I'm stuck.  I am counting on this enormous pool of gaming  
>knowledge to get me over this hurdle.  Here's my dilema,
>
>I have progressed pretty far (I think).  I would not be surprised if the  
>end was very close.  The last major progress I made was to arrest and then  
>interrogate George Blackwood (the guy who murdered Sarah Carroway).  The  
>problem is that after I interrogated G.B., no new sites were revealed.   
>This would lead me to believe that I have overlooked something.  The only  
>site that I haven't seemed to get any information out of is the  
>psychic/palmist Madam Rosa found at Covent Garden.  Talking to here leads  
>nowhere, she just says that she can only help me reach the dead.  After  
>that there are no new speach options.  There seems to be some stuff to  
>search behind her, but she won't let me pass.
>
>What do I do at Madame Rosa's ?
>
>What do I do after interrogating George Blackwood ?
>
>Hints are preferred to walkthrus.
>(but I'll take either, 'beggars can't be chosers' ya know)
>
>Thanks in advance,
>
>Gaber.
>
>			

well actually, you're only about half done (you still have to solve another
B
B

murder, save someone, and unveil a scandal of major proportions.  Now onto the hints you
requested:

1. Forget about Madame Rosa's, it is useless to investigate there until the
end of the game, and it will be obvious when you need to go there.

2. I suspect you've only talked to Belle at the parfumerie, you need to also
talk to the cleaning girl -- I know she won't talk to you because she's afraid
of getting fired -- just get Belle to leave the room by buying something.  The
info you receive will be useful in your discussions with the rugby coach -
which I suspect haven't gone well either.
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES: Modem Opponents Wanted!
Keywords: game bytes magazine modem
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 6 Jan 1993 01:57:43 GMT

--
We had a modest, but good start at incorporating the "Modem Opponents
Wanted" article in Game Bytes #8.  But I forecast that it should get
MUCH bigger.  Modem play against another human is a terrific
experience.  I strongly suggest it.  If you are looking for a modem
opponent in your area, make yourself known in Game Bytes!  Send me the
following information filled out and you'll appear in the next issue
of Game Bytes, letting everyone know in your area that you are looking
for a human player with a modem!

Name:                  
Internet/Email path:
City, State, Country:
Zipcode/Postal Code:
Phone number:
Modem Speed/Type:
Modem Opponent Wanted For:

With this information, you'll be seen by all other Game Bytes readers
in your area.  Enjoy your play and thanks for reading Game Bytes.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Wed, 6 Jan 1993 23:09:59 GMT
Subject: Re: Can they fix Comanche joystick interface?
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, hchong@netcom.com (Hoi Chong) writes:

> The Y-axis of the interface works like LHX, as opposed to GS2000.
> This is very bad.  To move at maximum speed for substantial period of
> time, one has to hold the joystick in the full-foward position
> continuously.  This can cause the joystick spring to be loosen in the 
> long run.  As a ex-LHX fan, I was forced to use the keyboard in LHX
> because of the same interface design.

This does not seem to be true for me, after achieving full speed, it can be
maintained with about 1/3 forward joystick (Flightstick).

----------------------------------------------------------------------
Brian Rauchfuss (Smokefoot)  "... the world could change in the blink
brian@hpfcbdr.fc.hp.com           of an eye."
Newsgroups: comp.sys.ibm.pc.games
From: grisard@ixion.network.com (Errol F. Grisard)
Subject: Gateway bug?
Organization: Network Systems Corporation
Date: Wed, 6 Jan 93 22:07:19 GMT


I'm in the Armory and need to take the gun and put it
in the maintenance robots' collection tray.  Following
the procedure in the official Hint Book, I've stood on
the cabinet and opened the vent using the maintenance
key.  I can see the button that I need to push, but
when I try to push the button or look at it, I'm told
that there is no button.  If I go to one of the
conference rooms and open the vent, the button is
there, and I when I push it, the robot comes along a
short time later.  Is this a program bug, or have I
missed something?

Newsgroups: comp.sys.ibm.pc.games
From: hhchiu@htdec5.iaa.ncku.edu.tw (hhchiu)
Subject: Re: Wiz 7: Help with temple
Organization: National Cheng Kung University, Tainan, Taiwan
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 7 Jan 1993 03:55:39 GMT

st1ee@Rosie.UH.EDU wrote:
> Ok now I'm totally frustrated.  I've been trying for about 3 weeks to figure
> out what to do in the temple.  I've collected an onyx key, temple key, and
> notched shaft, but dont't know what to do with them.  There is a gate
> which after I open I fall down a pit where i come across 3 or 4 more gate
> which I can't open.  I see another pit after the one I fall in, but can't
> get to it.  I suppose there is supposed to be some way to deactivate the pit,
> but I can't find it.
> Any help appreciated.
> Thanks,
> Bart

Use the notched shaft at the hole which is located on the back wall 
of the room with the pit.

==================================================================
| Harry S. Chang    E-mail: hhchiu@htdec5.iaa.ncku.edu.tw or     |
|                           chang@dragon.iaa.ncku.edu.tw         |
| Cheng Kung Univ. Institute of Aero. and Astro., Tainan, Taiwan |
==================================================================
Newsgroups: comp.sys.ibm.pc.games
From: ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin)
Subject: Re: U7 key patch
Originator: ekarabin@magnusug.magnus.acs.ohio-state.edu
Organization: The Ohio State University
	<1993Jan11.191132.27401@news.stolaf.edu>
Date: Tue, 12 Jan 1993 14:07:17 GMT

In article <1993Jan11.191132.27401@news.stolaf.edu> haueisen@lars.acc-admin.stolaf.edu (Timothy W Haueisen) writes:

>   I need to know if I still need to install the missing key patch in addition
>   to FOV or is this taken care of in the newer version.


	It is taken care of, as long as you start a new game.
If you just convert a version 3 game to 3.4, the key problem still exists.

			Eric...
-- 
------------------------------------------------------------------------
ekarabin@magnus.acs.ohio-state.edu
70004.1523@compuserve.com
ekarabin@csi.compuserve.com
From: mitcha@sail.LABS.TEK.COM (Mitch Aigner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld 2 is out (really)
Date: 8 Jan 93 21:20:43 GMT
Organization: Tektronix, Inc., Beaverton,  OR.



Ultima Underworld 2 : Labyrinth of Worlds is here.

No Schlitz !!!!!

Got it at Software Etc., here in Portland, Oregon

Price: $68 (Ouch!)

System requirements (from box):
MINIMUM:
386SX or better
MS-DOS 3.3 or better (I assume this means that OS/2 won't work)
2 Meg RAM
14 Meg HD
Expanded memory manager
256-color VGA capability

RECOMENDED:
386/20 or beter
Microsoft (or 100% compatible) mouse
sound board

MUSIC/SOUND:
Ad Lib, Sound Blaster, Roland MT-32/LAPC-1
SPEECH/SOUND:
Sound Blaster only

Box contains:
Players guide
Installation instructions
Reference Card
Large paper map of Lord British's Castle
Passage through Brittania book (Background story, description of monsters)
Five 3 1/2" floppies

Features (also from box):
8 new worlds (+ castle)
30% larger view window
Higher-res graphics, more animation frames for monsters
Multi-level obstacles, moving terrain, pressure-sensitive triggers
More detailed portraits of characters, whose reactions depend on your decisions
New magical spells
New terrain features, slippery ice, dangerous water currents
Screen capture to .GIF (can be used with the automap)
Music, speech, sound (Need Sound Blaster for speech option)

I haven't started it yet (having had it in my possesion for all of 10 minutes)
Just thought I'd let you know (in the interest of generating envy)
My girlfriend is going to be really annoyed (she hates competing with a 
computer for my attention, and still remembers what I was like when Underworld
1 came out).

                                          Mitch Aigner

P.S. Software Etc. here doesn't have any more copies, but they can at least
     verify that the game is indeed out.

P.S.S. I also called Egghead Software. The sales drone said that it hadn't
       been released yet (Ha). Since Egghead buys in bulk, and then distributes
       to their stores from a central warehouse, I would expect it there in
       about a week.


-- 
-------------------------------------------------------------------------------
Disclaimer:
The only opinions expressed here are those that my wife permits me to have.
-------------------------------------------------------------------------------
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Egghead has UW2 for $54
Date: 12 Jan 93 00:32:24 GMT
Organization: Qualcomm, Inc., San Diego, CA

For those of you feeling faint about paying $70 or $80 for Ultima
Underworld 2, I just got mine from Egghead for $54 (and there's an
additional 5% off if you have their discount card).
-- 
"Just roll me under the table and let me sleep it off." -- George Bush
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 5 Jan 1993 01:45:27 GMT
Subject: Re: Curse of the Azure bonds
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

(Sven De Kerpel) 
How do you get past those rooms full of Clerics or MU's in the maze full of 
salamanders.
----------

Walk pass the room. They are purely optional.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: joak@ocf.berkeley.edu (Jonathan A. Kung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 - near end, plus Test 2
Date: 6 Jan 1993 03:20:38 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu

Yes, I am indeed near the end, but I do not know how to go
about certain things.

Spoilers below!


I'm in the Crypt, and am currently running the rat-maze.  I've
gotten to the Tomb of the AD, and I've gathered from other posts
that I need the Blue Locket to trigger the important event.
Problem is, I don't have the Blue Locket.  Is it some merging of
items or do I just stumble across it somewhere?

Is there a good way to map out the maze without resorting to just
running around until I get where I want?  I still have a few blank
areas that I haven't been to there.

Also, I just bashed my way past Crusader Test #2 after trying so
many combinations...  What's the answer?

-Jon Kung
Newsgroups: comp.sys.ibm.pc.games
From: vzhivov@alfred.carleton.ca (Vladimir Zhivov)
Subject: Re: Civ Revision Summary Request
Organization: Carleton University
Date: Tue, 12 Jan 1993 14:41:46 GMT

In <1iuj1nINN4ak@usenet.INS.CWRU.Edu> bs428@cleveland.Freenet.Edu (John J. Brassil) writes:

>Civilophiles,
>I have just recently acquired Civilization from someone through the
>newsgroup. The version level on the disks is .01.  I have version .02
>through .05 upgrades (why does .04 change the intro.txt file to read
>474.02 and why was it released as "update.exe and .cmp", rather than
>just as a new "civ.exe" like all the others?), and the only one which
>includes any explanatory info is the .03 patch, which also had a bunch
>of new graphics files.  Is there an Internet source for, or can anyone
>describe the changes in each patch level? 

I have upgrades .03 and .04. Where can I get .05 and what does it do.
Do I need .02 at all. E-mail or post. Thanks in advance. 

                                                  Vlad the Impaler
From: cosc18op@menudo.uh.edu ( Stephen)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE: Kyrandia, EOB & Cluebook
Date: 12 Jan 1993 16:30:58 -0600
Organization: University of Houston
NNTP-Posting-Host: menudo.uh.edu

PC games for sale
-------------------------

Legend of Kyrandia - $27


Eye of the Beholder + Cluebook - $25



Both games are in excellent condition in original box w/ all documentation
and registration cards. Prices include shipping. All disks are 3.5" disks.

If you are interested, I can be reached at:  cosc18op@menudo.uh.edu

Steve 


Newsgroups: comp.sys.ibm.pc.games
From: zlg1409@uxa.cso.uiuc.edu (Zhenhai Li )
Subject: Re: Dune II level 7--help?
Organization: University of Illinois at Urbana
Date: Tue, 5 Jan 1993 06:59:16 GMT

robj@netcom.com (Rob Jellinghaus) writes:

>The level begins with two siege tanks, two regular tanks, two
>quads, and a missile launcher.  I can usually manage to explore
>a moderate area and build a windtrap, a refinery, and two light
>factories.  (I've also tried other combinations of initial
>buildings.)

LIGHT Factories? Why? do you think a trike or a quad can do 
anything against a siege tank? Sometimes after I build enough
heavy factories, I destroy the light factory to get more power on
the grid.
You do, in this order,
Power plant,
refinery,
refinery,
power plant,
radar,
light factory,
heavy factory, : produce more harvestors as soon as possible
rocket turret. :Used for GREAT defense, even against ornithopters.

>Then the computer airlifts in two squads and a quad, followed
>by a siege tank and a quad attacking from the east.  And some
>ornithopters, which proceed to blow away my siege tanks with me

Run over the squads, delay the tanks if your doing that bad and let the
turrets take care of them, you should have at least one up by the time
the computer discovers you. DON'T explore, just find the nearest patch
of spice and let your multiple harvestors rake in the cash. ignore your
light factory, build nothing but siege tanks, and later when you
want to attack, rocket launchers. (HORRIBLE at defense, they will hit
your own buildings when enemy units go right up to your base)


>I lose my construction yard and refinery, and have no credits
>to build more.  I've restarted this level about six times, and
>can't find a way to survive.  What am I doing wrong?

You have no defense, you have no income, other than that, you did,
well, interesting, tactics.
good luck on level 9,
Z
P.S. Conqured it in one sitting. :-) I LOVE stragedy.
Newsgroups: comp.sys.ibm.pc.games
From: mneufeld@phoenix.Princeton.EDU (Michael John Neufeld)
Subject: Re: Stunt Island crack and patch!
Originator: news@nimaster
Organization: Princeton University
Date: Wed, 6 Jan 1993 19:21:59 GMT

In article <Jan04.231830.34453@yuma.ACNS.ColoState.EDU> millerje@CS.ColoState.EDU (Jeff Miller) writes:
>2. I didn't care for the doc check (who does?) nor the fact that you have to
>   go through 3 LONG credit screens to exit the game...I'll leave that for
>   nagware.
As far as the doc check goes, I seem to remember doing it one time when
I first installed the program.  After that, I didn't have to check until
someone ran the game from a dos shell while inside windows (doesn't work
real well - when I crashed a plane, it dropped everything and kicked out
to a dos prompt w/o windows).  I had to do the doc check again when I
ran it from just dos for the first time, and not anymore after that.
There was a difference in the amount of extended/expanded memory that
Stunt Island had available for caching between a dos shell under
windows, and just dos.  It looks like it checks for changes in the
installed system configuration, and then asks for a doc check if something
has changed.  No, I haven't had the time or inclination to test this
theory out extensively.  The few doc checks I've had to make so far
just haven't bent me out of shape enough to bother.  I'm not a fan of
code wheels, doc checks, etc., but this seems to be one of the more
reasonable ones I've encountered.  I guess if you were running the
program with varying amounts of memory available different times, it
could get pretty obnoxious.  Probably obnoxious enough to take the time
to devise or find a crack.

-Mike
 
-- 
----------------------------------------------------------------
Michael Neufeld '93 - Princeton University, Computer Science Dept.
mneufeld@phoenix.princeton.edu
"I want to decide who lives and who dies." -Crooooow, MST3K
Newsgroups: comp.sys.ibm.pc.games