HDTenEightyP/NetNews huggingface dataset:
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: alt.games.gb
Subject: Re: New GB 5.2 game opening.
Keywords: Slow game.
Date: 9 Nov 92 20:01:18 GMT
Organization: Deep Thirteen, Gizmonics Institute

Christopher Fodor writes:
>Could someone please explain how to convert a racegen mailing into a
>enrolled race????

Hmm.  Well, I deleted all my 5.1 GB source when (a) 5.2 came around
and (b) I needed space in a bad way... and since pooh no longer seems
to be the place to get GB, I can't check this anymore... but here is
how it used to work.

You post your game announcement with the game_info for racegen...
perfect so far.  Now a bunch of people send back racegen output to
you... it piles up in your message queue.

You save it all into one big file, lets call it -- I dunno --
"races.mail".  Do this from your mailer; I use boring old "mail".
This should result in a text file with all the racegen numbers in it,
PLUS a bunch of other stuff: mail headers, subjects, routing info,
names, dates, etc.  This is OK.

Now you fire up Enroll.  It works just like racegen -- in fact you can
manually enroll each race using it if you wish.  (Save each one to a
separate file, load it into Enroll, and "enroll" it.)  However, Enroll
also has an autoenroll processer... invoked (as I recall), via
"process".  (Don't quote me on that last.  Just type "help" in Enroll
to get a list of everything and what it does.)  The "process" command
iteratively moves through a file containing any number of saved races,
ignoring everything that is not within the racegen header/terminator,
loading and then enrolling each race in the file.  Thus, 
	"process races.mail"
would enroll ALL of the races that you have saved in races.mail.

This is pretty easy, no?  Anyway, it is supposed to be easy....

One final thing: I am pretty sure process is not allowed to enroll God
races or races that are not balanced.  (Racegen is not supposed to
allow you to send these to God, but then, racegen can be hacked.)  So
you must manually create and enroll race 1 before calling process.
Also, I am not sure what will happen if there is a bogus race in the
mail... I think that race just gets skipped... 

Where IS the best ftp site for GB nowadays?

-Leonard
Newsgroups: alt.games.gb
From: dpund@silver.ucs.indiana.edu (dennis james pund)
Subject: Idea/Wish for the Client...
Organization: Indiana University
Date: Mon, 9 Nov 1992 23:40:36 GMT

	I know one feature that I would love to have built into the
client, an EDITOR.  It would be nice to be able to create small 
programs to work as macros.  Unlike the "def" command currently in use
this EDITOR would allow you to test the macros without sending them off
to the client were they can do real damage to your assets in the game.
THis could free up processing power in the server because the commands
would be run in the client and only straight action commands are sent to
the server.  I know people have already suggested this Idea in passing
but I just wanted to add my own two cents in.






                               -Tantor


    And thanks to all those that work hard every week to make
	GB the best game on the net.





***************************************************
*

*                                               **
From: rlewis@isi.edu (Roger Lewis)
Newsgroups: alt.games.gb
Subject: GB Host Down
Date: 11 Nov 92 08:17:49 GMT
Reply-To: rlewis@venera.isi.edu (Roger Lewis)
Distribution: alt
Organization: USC-Information Sciences Institute


For those players wondering about the small 15 player game I organized...

The host machine is apparently down or off the network.  It can't be
pinged.  This probably explains why the deity hasn't answered my mail.

I'd suggest just trying to connect once or twice a day and not worrying
about it.  No one else is getting through either.

-Creepazoids   rlewis@venera.isi.edu
Newsgroups: alt.games.gb
From: dpund@silver.ucs.indiana.edu (dennis james pund)
Subject: ...ARRGGHH....
Organization: Indiana University
Date: Tue, 10 Nov 1992 05:20:00 GMT

	Well this is definitely not my day...

	Due to a computer foul up my new mail was erased while I was
reading it.  All I know was one of the messages was a response to my
earlier post but I don't know who It was from.  Could you please drop me
a new message whoever it was....THANKS....

				-Tantor

Newsgroups: alt.games.gb
From: jpfox@owlnet.rice.edu (Jason Phillip Fox)
Subject: New Player
Organization: Rice University
Date: Thu, 12 Nov 1992 19:50:16 GMT

I am a new player.


Could someone either post information on how I can find out
how to play and how to get into a game, or mail the
information to me at jpfox@owlnet.rice.edu


Newsgroups: alt.games.gb
From: peiper@athena.cs.uga.edu (Garfield)
Subject: New Player looking for somewhere to Play 
Followup-To: peiper@athena.cs.uga.edu
Keywords: GB, New, Looking
Organization: University of Georgia, Athens
Date: Thu, 12 Nov 1992 14:28:59 GMT


	I am a new GB player and I have recently acquired all the impt
information, plus some thatI don't need. I am interested in either observing
a gam, assuming an abandoned player, or possbily joining a new player game
if there are any out there. I have the FAQ v3.4 and it lists a few games all
of whic are now defunct. It also list a new player or rookie game or two. 
If there is anyone out there who would like to allow me in to a game, or
who knows of  game that is starting for new players, PLEASE let me know. I am
going to be gone over christmas however, so It may be best if I wait till
after then unless someone has a game that will go on break over 
Christmas. Thanks

			Richard Peiper

I'm still learning so bear with me.
From: cs177wai@sdcc5.ucsd.edu (Christopher Fodor)
Newsgroups: alt.games.gb
Subject: Minor Bug.
Date: 10 Nov 92 21:02:07 GMT
Organization: University of California, San Diego

If there is less than 2 non-GOD players, when the server attempts to
do a power, the game crashes.  Of course, this isn't a problem
really because any real game will have at least 2 players.  I found
that out this morning which is why the server at pandora kept dying.  
I didn't bother to find/fix the bug, I just added another player.

Chris
Newsgroups: alt.games.gb
From: jderagon@nyx.cs.du.edu (John Deragon)
Subject: Need a governor for new game?
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Thu, 12 Nov 92 10:39:58 GMT

        Howdy!

        I would like to play in Fodors game, but missed it for two
        reasons:

        a) the list is full (Pffftth!)
        b) I can't play this weekend (Friday, Sat, Sun Morn) [its my bday!!]


        BUT!

        I would like to play as a governor, for some race, preferably some
        race that is planning to kick ass.  I am a very experienced player
        and ran a game or two (dont remind me!).


        Anyway, if you need a governor/general, drop me line, I have lots
        of time to kill, and can be a good catch!

        Mail me at

        deragon@jethro.nyu.edu or deragon@groucho.nyu.edu


        John Deragon...



-----------------
John Paul Deragon                                  deragon@jethro.nyu.edu
+------------------------------------------------------------------------+
| "I have a dream!... I believe, one day, that everyone...everywhere...  |
|  will know the wonders of my nipples!"  -- Stimpy                      |
+------------------------------------------------------------------------+

--



-----
Newsgroups: alt.games.gb
From: wmm8g@helga1.acc.Virginia.EDU ()
Subject: New Game?
Originator: wmm8g@helga1.acc.Virginia.EDU
Organization: University of Virginia
Date: Mon, 9 Nov 1992 01:19:00 GMT

Well, from the looks of Shawn's post, Feep is hosting a new 5.2 game.
From the looks of it, either my machine didn't pick up the original post
or I've been excluded because of the fear I strike in peoples' hearts :)

Seriously, though. No info made it to here so please repost or email.
Thanks.



-- 
Bill Merone  wmm8g@helga1.acc.virginia.edu
Were the Scooby Doo cartoons really a drugged-out fantasy? Think about it, they
drove around in a van out of Woodstock, and every time they got out, they saw
ghosts. Then, half of them would run in fear while the rest got the munchies.
From: jconklin@scott.skidmore.edu (jason conklin)
Subject: magazing submissions
Organization: Skidmore College, Saratoga Springs NY
Date: Mon, 9 Nov 1992 04:50:01 GMT

********************************* WANTED ********************************

WANTED: If there are any artists or writers out there who want their
work printed in the magazine that Represents the oldest role playing
society in the world please E-Mail them to me.

The publication is named Shadows of reality, and anyone who is
published will recieve a free copy. When submitting something include
your home address if you want a copy mailed out to you. If you are
submitting art either save a scan in GIF format, or if you don't have
access to a scanner e-mail me, and i'll send our address so you can
"snail" mail it to us.

What we are looking for is basically anything related to Role Playing
Games, stragety games, computerized RPG's, board games, and others of
the same gendre, from all over the globe....thank you
From: skf5055@tamsun.tamu.edu (Shawn Keith Fox)
Subject: Re: New GB 5.2 game opening.
Keywords: Slow game.
Organization: Texas A&M University, College Station
Date: Sun, 8 Nov 1992 22:58:38 GMT

In article <40675@sdcc12.ucsd.edu> cs177wai@sdcc5.ucsd.edu (Christopher Fodor) writes:
>Ok, ladies and gents here it is... the opening of my first GB game,
>lets see how it goes.
>
>Updates will be once per day, from the start.  Further reduced if
>necessary near the end of the game.

Hmmm, I would play, but I definatly won't be around during Christmas, so
maybe you could run a semi-blitz game at the same time as well?  Make it
fast enough so that it will be finished by Christmas.  Or even a normal
weekend type blitz would be quite nice.  If you have the disk space etc
for running two games at the same time anyway.

Thanks,
Shawn Fox
MR
Newsgroups: alt.games.gb
From: doktor@halcyon.com (Don't hate me because I'm beautiful...)
Subject: Re: Blitz game?!?!?
Organization: Northwest Nexus Inc. (206) 455-3505
Date: Fri, 13 Nov 1992 05:38:15 GMT

I'm still trying to find the latest server source! But If I had it... Blitz
sounds fun...
From: Richard Moss <moss_r@summer.chem.su.oz.au>
Subject: Something else that would be nice ...
X-Xxmessage-Id: <A7249765B2014C0C@sushi.chem.su.oz.au>
X-Xxdate: Mon, 9 Nov 92 00:32:05 GMT
Organization: School of Chemistry, Sydney University
X-Useragent: Nuntius v1.1.1d9
Date: Mon, 9 Nov 1992 08:25:29 GMT


Howdy,

just thought of something else I've always wanted to see, that would be
kinda nice.

What about ships being able to have more than one race on board, as long
as you were allies.  ... or perhaps being able to make special types of
ships that *could* let you do that ( I know, having a 2 person explorer
with a methane breathing slimy meso and CO2 breathing techie both on
board is a bit much to ask ).

Alien 

------------------------------------------------------------------- 

	Richard Moss
	Department of Theoretical Chemistry	
	University of Sydney  
	Australia                     
	moss_r@summer.chem.su.oz.au    
 
-------------------------------------------------------------------
From: koffleva@darkwing.uoregon.edu (A Ghost Walking in the Shadows)
Newsgroups: alt.games.gb
Subject: Bugs in 5.1
Date: 6 Nov 92 00:09:25 GMT
Organization: University of Oregon Network Services
NNTP-Posting-Host: darkwing.uoregon.edu


Okay, here are the bugs that I have found.

Who ever touched survey.c did a good job and trashing
the "DO NOT TOUCH" client_survey code (to refer to Dan Dickey's
argument that numerics don't get messed up).

if you look at it, there are less args than %'s in the sprintf,
the removal of the s->wasted condition, yet the addition
of s->race. changing of %d's to %u's and %2u's. UGH.
Thanks alot here. I am not sure what you were thinking at all,
but it MOST certainately does NOT preserve the integrity of the
command to what it was before. And without an announcement of
the change.

As far as I can tell s->race is worthless, and if it is not
then add it to the END of the list.

Also, above it, in the switch() someone put a case withOUT a
break; so that is broken to start with. Furthermore, WASTED
is not a sector type. It is a condition of the sector as represented
by (s->wasted?1:0) not by %. So that case doesn't belong there
to start with. But you can pass the s->condition along, just fine
if you want.

Most of the problems I've seen in 5.1 relate to this s->condition
vs s->type.  map displays planets as being desert, survey
depicts them as being desert, Imap thinks every owned sector
is wasted. yet survey doesn't.

s->condition is NEVER initialized properly and creates spurious
results that showup throughout the game.

Please fix it. And when you get Imap to work again,
please add a /* DO NOT TOUCH THE FOLLOWING SECTION OF CODE */
             /* UNDER PENALTY OF DEATH UNLESS YOU KNOW WHAT YOU */
             /* ARE DOING AND FULLY TEST IT. THANKS, MGMT */

I had the CLIENT_CHAR | put in so that I could reliably utilize
a smart_client interface with numerics. And as D.dickey points
out this, should be reliable, however, just to show you....
it ain't.

Evan "Slightly upset to say the least" Koffler
From: cs177wai@sdcc5.ucsd.edu (Christopher Fodor)
Newsgroups: alt.games.gb
Subject: Get 'em while they're hot.
Date: 10 Nov 92 17:44:51 GMT
Organization: University of California, San Diego

Reports have been coming from various angels and daemons I have on
the project that the universe has successfully passed the big-bang
stage and is on its way to cooling down.  Most reports indicate
it will be cool enough for life by Wednesday or Thursday.  One angel
named Satan claims it is just fine right now but I haven't been
paying him any heed.


1. ninja@halycon.com               Valheru 
2. ntl@maxwell.ee.washington.edu   Triheads  
3. moss_r@summer.chem.su.oz.au     Alien
4.                                 Pain
5.                                 Masher
6.                                 Nazgul
7.  boutell@cshl.org               Rabbits 
8.                                 Iconians
9.                                 Slimeballs
10.                                Q 
11. vaitkus@lexmark.com            Primate P'wer
12. rlewis@ISI.EDU                 Creepazoids
13. hlohning@ws1.chemie.tuwien.ac.at Gargoyles
14. orava@snakemail.hut.fi           TheCulture
15. Alain.Cedelle.irisa.fr           medusaes
16.                                Zuul 

If I do not have your email address, please send e-mail to
cs106000@pandora.sdsu.edu indicating which race you are, and
whether you want me to evaluate your race.  

I don't think we'll have any less than 20 players, and the universe
will be rather small (100K across as opposed to 300K normally)
There will be 45 stars I have decided to give a little extra
breathing room.  I will be making sure the newbies at least colonize
their home systems.  That means TANSTAAFL to you experienced
players.

I implemented "general" code last night.  This means the leader can
say "governor <govnum> general [on|off]"  default is off.  Being a 
general means that subordinate can:

1.  Give and take money from anyone else on the team.
2.  Perform planetary actions in any scope (move/build/etc...)
3.  Tell any ship what to do (fire/order/scrap/etc...).
4.  See any ship on report.

They cannot:

1.  Declare/pledge/motto.
2.  Name the race or change gov passwords.
3.  Grant ships other than their own.
4.  Pay other races.
5.  Broadcast, announce, think, or send. (Just kidding.... gotcha :)

This is to assist the "team" players, and it makes a lot of things
easier, such as fiddling with factories.

-------------------------------------------------------------------
Chris Fodor     aka Feepness
Disclaimer:  Don't hate me because I'm beautiful, hate me because
             I'm the essence of ultimate evil.
-------------------------------------------------------------------




Newsgroups: alt.games.gb
From: sigma@picasso.ipl.rpi.edu (Kevin Martin)
Subject: Re: Something else that would be nice ...
Date: Mon, 9 Nov 1992 22:10:21 GMT

Richard Moss <moss_r@summer.chem.su.oz.au> writes:
>What about ships being able to have more than one race on board, as long
>as you were allies.  ... or perhaps being able to make special types of
>ships that *could* let you do that ( I know, having a 2 person explorer
>with a methane breathing slimy meso and CO2 breathing techie both on
>board is a bit much to ask ).

I thought about this, but basically it's too much trouble and work for too
little gain.  For one thing, it increases the amount of information you
have to store for every ship (bigger databases, something we really can do
without).  And then you have complications with loading and unloading and
assaulting (different fights) and who really controls the ship?  If I have
one crew and you have 999, can I scrap it because I "own" the ship?

And it's hard to see where it would be really useful.  Interesting, kind of
nice, but not useful.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"I told you I'd shoot, but you didn't believe me! WHY didn't you BELIEVE me?!"
Newsgroups: alt.games.gb
From: varneyml@wckn.dorm.clarkson.edu (Mike Varney)
Subject: Garrett - please read....
Organization: Clarkson University
Date: Mon, 9 Nov 1992 05:40:45 GMT


Garrett -

   I have the changes to files like analysis.c, survey.c, etc. etc. that
we made on the Clarkson server to get the client working... please send
an address to me here that I can send them to...

								Mike
Newsgroups: alt.games.gb
From: dpund@silver.ucs.indiana.edu (Tantor (Dennis Pund))
Subject: Blitz game?!?!?
Organization: Indiana University
Date: Fri, 13 Nov 1992 03:22:44 GMT

	I was sitting here whating for the client to catch up to my
macros when I got an craveing for a blitz game.  I would run a blitz
game myself but with 2000 blocks I barely have enoph room to compile the
client :(.   I was wondering if there was anyone out there with a
large enoph memory space and the desire to run a blitz game sometime
soon.  Well you at least know you will have one willing player.  


				-Tantor
From: cs177wai@sdcc5.ucsd.edu (Christopher Fodor)
Newsgroups: alt.games.gb
Subject: Feep goofs.
Date: 9 Nov 92 19:40:53 GMT
Organization: University of California, San Diego

Well, I made my first goof.  I promptly saved everyone's racegen
that I have received thus far (10 entries) and then deleted the
mail.

The racegen's don't store e-mail addresses.

Ooops.

So, if your RACE name is on the list below, please send mail
to cs106000@pandora.sdsu.edu saying something like this:

Hi, I am Feepness my email address is cfodor@UCSD.edu.
Please review my racegen file too.

You do *NOT* need to resend your racegens because I have them
all saved.  Here are the people in so far:

1.  VALHERU   (ok I know you forget it)
2.  TRIHEADS    
3.  ALIEN     (I know you, but I did mess up *your* racegen file.
               Please resend the racegen.)
4.  PAIN
5.  MASHER
6.  NAZGUL
7.  RABBITS
8.  ICONIANS
9.  SLIMEBALLS
10. Q

To re-iterate:

If your name is on the above list, please send email to
'cs106000@pandora.sdsu.edu' containing your:

1.  Race name.
2.  Email address.
3.  Whether you wish your racegen reviewed for possible
    'errors' due to inexperience.

Duplicate racegen is not necessary except for Alien.

There are still 10 slots open.

Chris
From: ega015@comp.lancs.ac.uk (Robert Edge)
Newsgroups: alt.games.lynx
Subject: Baseball and Pinball
Keywords: Could some body either re-post or e-mail me the reviews
	of Baseball heroes and pinball Jam cos im two minds as of
	to buy them.Thanks....
	Also,is there a carry case available for the Lynx that is a bit
	sturdier than the fabric cases,i've seen quite a f
Date: 9 Nov 92 16:26:06 GMT
Organization: Department of Computing at Lancaster University, UK.

---------------------+-------------------------------------------------------
Feed the Rat.	     |	Robert Edge.  Dept. of Engineering,Lancaster.
aka Think Pink mkII  |	ega015@comp.lancs.ac.uk    ega015@cent1.lancs.ac.uk
---------------------+-------------------------------------------------------
From: pab@dcs.ed.ac.uk (Alan Blair)
Newsgroups: alt.games.lynx
Subject: Best Lynx games..
Date: 9 Nov 92 18:20:07 GMT
Organization: Department of Computer Science, University of Edinburgh

I'm new to the Lynx and would really appreciate some posts on what you all reckon
to be the best Lynx games available.  A few comments on strengths and weaknesses, and
enjoyment vs frustration would help, plus how well a game lasts (in other words, will
you keep coming back to play it after a month or so).

Not just the top two or three, though -- any you think (or have been told) are worth
buying.  If you want to rate them, make it out of five (one to five for: terrible;
so-so; worthwhile; pretty good; unmissable).  A few specifics: is Pinball Jam any
good? Is there a decent golf game?


Post relpies (and replies) rather than mail them, see if we can't increase the volume
of articles here...
				Thanks for any response,
					 		Alan.
Newsgroups: alt.games.lynx
From: dwinkel@engin.umich.edu (David Allen Winkel)
Subject: Re: Batman Returns:  Where's mine?
Date: Fri, 06 Nov 92 19:55:29 EST
Organization: University of Michigan Engineering, Ann Arbor
Distribution: usa

In article <1992Nov6.193904.11018@cs.wayne.edu> pbh@pandora.cs.wayne.edu (Patrick B. Haggood) writes:
>I sent my free Batman form in June and still haven't received
>it.  Is there anyone online on GEnie or the net I can bug?
>
I've got the same problem, actually...  But I've only been waiting since
late August.


-- 
   ______          _                   Dave.Winkel@um.cc.umich.edu
     /   /        ' )   /        /     dwinkel@engin.umich.edu
  --/   /_  _      / / / o __   /_     dwinkel@css.itd.umich.edu
 (_/   / /_(<_    (_(_/ (_/) )_/ <_    Archivist for msdos.archive.umich.edu
From: schenker@sunburn.ec.usf.edu. (Adam Schenker (GE))
Newsgroups: alt.games.lynx
Subject: Need help with Bill & Ted ending
Date: 3 Nov 92 11:46:10 GMT
Organization: Univ. of South Florida, College of Engineering


I've gotten near the end of B&T, but I'm stuck:
(spoilers)

I'm at the big lava pool at the end playing the "game" with death.
My screen is set up like this (approximately):


     ---------------- (flashing tiles near top wall)


     ****
     *  *
     ^  ^
     *  *
     *  *
     *****
     *^***

where ^ are moveable blocks and * are non-disapearing floors. How
can I push 2 blocks in a row to get up there (if that's what I'm supposed
to do). Let me know if you want my code. Thanks!
--
Adam Schenker                  Department of Computer Science & Engineering
schenker@suntan.ec.usf.edu     University of South Florida
                               College of Engineering