HDTenEightyP/NetNews huggingface dataset:
From: feynman@magna.ksu.ksu.edu (John Michael Senften)
Newsgroups: alt.games.sf2
Subject: RE: Wow! A new technique!
Date: 12 Sep 1992 04:18:50 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: magna.ksu.ksu.edu


In article <11SEP92.17544165@vax.clarku.edu>, jstrachman@vax.clarku.edu writes:
>>Finally! Something new. (And also the first trick move I've seen for Blanka)
>> 
>>I wonder, maybe  you can do something like a sacrifice ball - ball at the opponent, then when he jabs you out of it (necessary assumption) you should be able to bite the same way you get out of a regular jab-jab combo?
>> 
>>Someone wants to try this ?? I played today but nobody jabbed me out of a ball, so I haven't had a chance to try. This should be easier than the above, which by the way I couldn't get right yet.
>
>When Blanka is jabbed out of a ball, he is flipped back too far.  That's why 
>most Ken/Ryu/Guile players follow up with a fireball that hits just as you 
>land from the jab.
>-Z
People tend to only use their fierce button when Blanka balling. If you can see
that someone is going to jab you then Blanka ball them with your jab. You will stop
short and then you can trip them with a roundhouse.
Newsgroups: alt.games.sf2
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Guile combo
Organization: University of Illinois at Urbana
Date: Sun, 13 Sep 1992 20:32:12 GMT

The nastiest combo I've seen for Guile is jumping in then 
fierce chop, fierce upper cut, fierce sonic boom, then backhand.
It takes off a load of energy and the stunned look on the oppoent's
face is great! :)

Xref: sparky alt.games.sf2:2500 rec.games.video.arcade:7394
From: egarcia@polyslo.csc.calpoly.edu (Edward Carlos B. Garcia)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Ken/Ryu fireball in the air
Keywords: sf2, faq
Date: 15 Sep 92 00:17:15 GMT
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

Have any of you seen Ken/Ryu do a fireball in the air? I saw a couple
of kids doing it on a 2 sf2 machines while it was on turbo mode (see faq
for turbo?). Also, when Ken/Ryu did a jab-fireball, it was going so slow
that it was acting as a shield as they walked behind it and in it.

Anyone see this before?
-- 
=========
Egarcia@polyslo.calpoly.edu
Egarcia@nemesis.calpoly.edu
From: cb123@cleveland.Freenet.Edu (Gregory D. Lawrence)
Newsgroups: alt.games.sf2
Subject: Re: Guile's Sonic Boom & Razorkick
Date: 13 Sep 92 21:38:11 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


>i have noticed several times while playing aganst the Computer Guile
>on
>TCE that the Computer can throw a sonic boom and be charge for the
>kick
>and Snipe you outta the air before you can get over the sonic boom
>i was wondering if this a move only the computer can do i.e the
>Standing
>Razor Kick. If there is a way to throw a sonic boom and within that
>same
>second be charge to kick the person that has just attempted to jump
>over it.
>I try this all the time and i always seem to miss it. Is executing
>this
>manuever possible? Or am i just not doing it right? If you can perform
>the Sonic Boom Razorkick combo please give me some tips.
>Thanks in advance.
>
>
>                      Jason Gregory

Computer players can do any move instantaneously, they never have
to hold back for 2 seconds or even do the movement for moves like
the dragon punch.  I've been dragon punched out of a hurricane
kick (that's really impossible because you must start standing up).
And I'm not talking about from the side.
-- 
   _________________________________________________
  [                             |        |          ]
-=# cb123@cleveland.freenet.edu | [Greg] | /\/\odem #=-
  [_____________________________|________|__________]
Organization: University of Maine System
Date: Sunday, 6 Sep 1992 15:10:54 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Distribution: na
 <Bu1BpG.HE8@news.cso.uiuc.edu> <1992Sep4.170504.24646@adobe.com>
 <Bu4BzC.Ktr@news.cso.uiuc.edu>

Yes, you can indeed hit three times with Ken's Dragon Punch.  It's just really
hard to do.  I'm one of the better Ken players in my area (mostly because not
to many people use Ken) and I can't do it relibely(sp?).  Every time I do it,
it look almost like Ken is right on top of the person (in the same space).  If
you're just really close, you only hit twice.  That's why it's really hard to
hit an unstunned person three times with a Dragon Punch.



Chuck
From: ez007368@rocky.ucdavis.edu
Newsgroups: alt.games.sf2
Subject: neat stuff
Date: 11 Sep 92 00:15:30 GMT
Organization: Computing Services, UC Davis


something i saw in SF a few days ago on the classic, during vega vs guile.
guile self freezes. vega foot slides beneath him, to no avail. guile handcuffs
vega and simultaneously unfreezes himself as vega is under him. guile magic
throws vega out of it, all within a period of about four seconds. a sign
of someone who plays guile alot, i'd say. the timing is very hard, in case you
have never tried doing these things fast and consistently.
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Re: Ryu vs. Blanka
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Tue, 8 Sep 1992 23:39:57 GMT

In article 18gknaINNb38@usenet.INS.CWRU.Edu, ba005@cleveland.Freenet.Edu (Stacey Armstrong) writes:

>  
> Can anyone tell me a good way to beat Blanka?
>  
> Stacey Armstrong
> ba005@Cleveland.Freenet.Edu


I have the same problem. I can beat the game anytime except when I get Blanka on one of the last levels, because he cheats like a mad bastard (quote).

I can't jump towards bacause he'll knock me out of the air.
If I fireball from far away he'll just jump, If I fireball from close he'll punch me before the fireball comes out. And seems to be no right distance.
Not even my jab-jab-throw combo works, he'll counter with a sac-bite (yes, I'm talking about computer Blanka). And one bite of course takes all the rest of your lifebar regardless you have 20% or 95% left.
ARGH!

I use Ken rather than Ryu if that makes any difference.


-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... moving in silently, down wind, and out of sight ...           Pink Floyd 
-------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Mon, 14 Sep 92 23:21:30 PDT
Organization: NetLink Online Communications, San Diego CA

dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:

> Argh--I dunno where who you guys play against, but I have been hit with
> a 3-hit dragon punch on numerous occasions (fortunately, successfully
> blocking them most of the time).  And no, I do not mean a Fierce and then
> a 2-hit DP...the other player has to be close enough to you, though. Don't
> ask me how to execute it, as I usually play Chun LI and can't do DP's
> to save my life.
> Also, I've seen a 3-hit razor kick from Guile ONCE.  But from the fact that
> I've only seen it once, I gather it's rather tricky to execute it.
> Blah.
> 

i have b'n pondering the subject of the '3 hit DP' lately, and, being a 
ken player myslef, have decided it 2 b a bunch of misunderstood BS.  Let 
me say something here.  when a standing strong is executed and a fierce 
or strong or whatever DP at the same time, it happens so fast that u 
don't even notice the strong.  fierce even more so, because the fierce is 
an uppercut similar 2 the DP... when i do a fierce/fierce DP combo on u, 
it really looks like a 3 hit DP.... but really, it was a combo.. trust me 
on this... i'm almost 98% sure of it.  I've had it happen 2 me as well, 
and i would swear it was a 3 hit DP if i didn't know ken/ryu very well... 
also, with ryu, he is so fast that it will look even more so like a 3 
hitter than ken... but still it's a 2 move combo.




--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: ez007368@rocky.ucdavis.edu
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Date: 11 Sep 92 00:03:03 GMT
Organization: Computing Services, UC Davis

In article <Bu7669.FLw@news.cso.uiuc.edu> cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:
>ez007368@rocky.ucdavis.edu writes:
>
>>here's one that you left out, but it is very hard to do (at least for me)
>
>>7) jumping fierce, standing fierce, roundhouse flash kick. it is the most 
>>damaging 3-hit combo that guile has, but it is pretty hard to do. if you
>>dont get the flash kick out, guile is very vulnerable after the uppercut.
>>also, on the classic, you run the risk of shutting off the machine (does
>>not make your opponent happy, BTW)
>>-clif
>
> First of all, wouldn't you have to use crouching fierce to do a flash kick?
>Also, the roundhouse flash kick would hit twice wouldn't it? I've been
>meaning to try this but I haven't played in a while...
>

when guile is in defensive crouch and you hit fierce, he will do the standing
uppercut. the flash kick will come out just after guile reaches the peak of his punch if the fierce is hit just before the kick button while the joystick 
is moved up.
-clif
PS: at berkeley, where i play sometimes, i have seen people do consecutive
magic throws, ie: guile magic throws an opponent, the does it again while the
opponent is still down! BTW> when i do magic throws, guile always turns the
other way and throws the opponent away from him. every other person who does 
them grabs forward and tosses the opponent towards himself.has to do with
whether the joystick is pulled back to defense before the bottons are hit. have
not figured out which method is better yet...
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: EARTHQUAKE !!
Organization: Clark University
Date: 15 SEP 92 19:08:42 GMT

Do a jab ball just at the beginning of the round.
Go immediately into electricity as you come to a halt.  Voila.
Vega will stand stock still and the screen will shake.  Whoopee.
-Zephyr
Newsgroups: alt.games.sf2
Newsgroups: alt.games.sf2
Subject: Re: What's the deal with the different throws? 
From: fizban@lopez.marquette.MI.US (Jason Hamari,Sauna)
Date: Tue, 8 Sep 1992 20:52:59 EDT
Organization: Great White North/UPLink

Did anyone else notice this on the SNES version of SF2?  

A friend and I were playing, I had Ken, he had Ryu, and we were having a
fireball battle.  We were both going at roughly the same speed, but then I
missed one and got another off just in time... or so I thought.  His hit
me, and then since he saw it hit me, he started another one.  But mine was
still flying through the air.  They went THROUGH each other and we both got
hit.

Strange.
--
             "Hey, I think you dropped your pocket."
WHAT?!?  Well, yes, apparently so, according to the information.
                fizban@lopez.marquette.Mi.US
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sun, 13 Sep 1992 14:57:03 -0400 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: Neck kicks and other assorted stuff

On 12-Sep-92 in Neck kicks and other assort..
user lerner@kuhub.cc.ukans.ed writes:

>What is a neck kick?  Around here, we sometimes call Chun-Li's thing
>where she flips over you and knees you in the
>neck(forward+roundhouse) a neck kick, but what is Ken's neck kick?

Ken/Ryu's neck kick is his jumping roundhouse when he lands behind his
opponent.  He's able to kick the opponent from behind (in the neck
(duh)).  Whether the opponent has fallen over is irrelevant - it works
on standing opponents as well.

>[how to counter this move]
>Guile can razor kick, Ken/Ryu can uppercut, Blanka should be able to
>ball, Sagat can uppercot, Balrog can uppercut.  What would you do with
>Chun-li, Bison, Vega, Honda, Zangief, or Dalsim?

Chun Li can walk forward as Ken/Ryu jumps, let him pass over her, and do
the double palmed fierce thing from behind.  Bison can torpedo, if
you're the kind of cheese who plays Bison.  :)  Vega can probably back
flip away (though I dunno about this - I don't play Vega.  Not that I
play Bison either...).  Honda's standing fierce will take out Ken/Ryu's
flying roundhouse.  Again, I'm not sure about this, but I think
Zangief's double lariat will counter the flying roundhouse if positioned
correctly.  And Dhalsim can do the same thing as Chun Li except his
fierce is a headbutt (double hit if you're lucky).  I think.


-Ken
Newsgroups: alt.games.sf2
Subject: Re: What's the deal with the different throws? 
From: fizban@lopez.marquette.MI.US (Jason Hamari,Sauna)
Date: Tue, 8 Sep 1992 20:47:08 EDT
Organization: Great White North/UPLink

In <1992Sep5.163932.26419@engr.latech.edu> ramos@engr.latech.edu (Alexandre Ramos) writes:

>For no reason at all, I never use Ken/Ryu foot throws or Guile's backbreaker.
>Maybe I unconsiously realized the other ones are better ???

Well, I use Guile quite frequently, and I hardly ever use his throw.  I
always use the backdrop for some reason.  

I think the reasoning for the different ones is a matter of distance from
your opponent when you're done.  When Ken/Ryu throw their opponent, they
are relatively far away if you compare it to when they foot toss them.
Same with Guile.  The throw chucks them farther than the backdrop.

There's my input.
--
             "Hey, I think you dropped your pocket."
WHAT?!?  Well, yes, apparently so, according to the information.
                fizban@lopez.marquette.Mi.US
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sun, 13 Sep 1992 19:36:05 -0400 
From: Eric Thomas Pronko <punisher+@CMU.EDU>
Subject: Re: Blanka's jumping STRAIGHT UP fierce
	<BuJE1A.74q@news.cso.uiuc.edu>

Excerpts from netnews.alt.games.sf2: 13-Sep-92 Re: Blanka's jumping
STRAIG.. This Space for Rent@uxa. (448)

> >Is there any use for this pitiful looking move?

> >Blanka has no range with this move and is doesn't angle down at all, thus is
> >totally useless against anyone on the ground.  Anyone ever use this?
> >-Zman

> Slaps Chun Li's out the air.


yeah we use it for that...so much that it earned the name "bitch slap" :) :)

eric
From: stephen@lsil.com (Stephen Lee 8941)
Newsgroups: alt.games.sf2
Subject: Re: "Sheng Long" literal translation (was:
Date: 8 Sep 92 17:37:16 GMT
Reply-To: stephen@lsil.com
Organization: LSI Logic Microprocessor Group

In article LA9@news.cso.uiuc.edu, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>
>ackahn@tomatillo.engr.ucdavis.edu (Andy Kahn) writes:
>
 The literal translation of Sheng Long is
>>>'Dragon Punch'.
>
>>I believe the translation was "Rising Dragon"...
>
>I checked in my Japanese-English dictionary and here's what it says:
>
>Sheng Long - n.  Any of a large number of people who subscribe to Electronic
>Gaming Monthly or read and believe its contents.  See 'idiot'.

According to SNES SF2 manual, Sheng Long is Ryu and Ken's master.



---
---- Stephen Lee	Tel (408) 433-8941	Email:stephen@lsil.com
---- Cubicle 18, 2nd floor, Bld. 1525
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Wow! A new technique!
Organization: Clark University
Date: 11 SEP 92 17:54:41 GMT

>Finally! Something new. (And also the first trick move I've seen for Blanka)
> 
>I wonder, maybe  you can do something like a sacrifice ball - ball at the opponent, then when he jabs you out of it (necessary assumption) you should be able to bite the same way you get out of a regular jab-jab combo?
> 
>Someone wants to try this ?? I played today but nobody jabbed me out of a ball, so I haven't had a chance to try. This should be easier than the above, which by the way I couldn't get right yet.

When Blanka is jabbed out of a ball, he is flipped back too far.  That's why 
most Ken/Ryu/Guile players follow up with a fireball that hits just as you 
land from the jab.
-Z
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Newsgroups: alt.games.sf2
Subject: Re: Guile's Sonic Boom & Razorkick
Date: 13 Sep 92 22:12:08 GMT
Organization: University of Illinois at Urbana

cb123@cleveland.Freenet.Edu (Gregory D. Lawrence) writes:

>Computer players can do any move instantaneously, they never have
>to hold back for 2 seconds or even do the movement for moves like
>the dragon punch.  I've been dragon punched out of a hurricane
>kick (that's really impossible because you must start standing up).
>And I'm not talking about from the side.

I can dragon punch a hurricane kick too--- yep, the one which is whirling
over your head as you're trapped in the corner.  And as far as I know,
I'm not a computer.  You don't have to be just getting up, you just have
to do it quickly.

And easier way to DP the hurricane kick is to block it and then DP.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: ackahn@tomatillo.engr.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: "Sheng Long" literal translation (was: Sheng Long Exists!!)
Date: 4 Sep 92 22:07:58 GMT
Organization: College of Engineering - University of California - Davis

In article <92248.083651IO20084@MAINE.MAINE.EDU> IO20084@MAINE.MAINE.EDU writes:
>It was in the April edition of Electronic Gaming Monthly, and yes, it was most
>defenitly an april fool's joke, because they printed a paragraph about it in
>the next issue.  They decided to take advantage of all the rumors about Sheng
>Long flying around at the time.  The literal translation of Sheng Long is
>'Dragon Punch'.

I believe the translation was "Rising Dragon"...

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "...Turn the needy into the greedy...   ::ackahn@taco.engr.ucdavis.edu :::
::: With cocaine my success came speedy."   ::ackahn@ucdavis.edu           :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: alt.games.sf2
From: rogerj@aix.rpi.edu (Jeffrey C. Rogers)
Subject: Ken, Ryu, and Sheng Long
Date: Wed, 9 Sep 1992 02:56:36 GMT

Ken's the DP master, right?

Sheng Long is Dragon Punch (rising dragon), right?

Then why does Ryu mention the necessity of defeating Sheng Long in order to
beat him?


Not that it matters, I play Guile or Chun Li.

On Chun Li, does anyone else notice that alot of people refer to her as "The
girl", while they refer to everyone else by name? Is that sexist?

Diversion

-- 
------------------------------------------------------------------------------
"I can see 'em                          | "Want me to create a diversion?"
    I can see 'em                       | Diversion
        Someone wake me when it's over" | rogerj@rpi.edu
------------------------------------------------------------------------------
-- 
------------------------------------------------------------------------------
"I can see 'em                          | "Want me to create a diversion?"
    I can see 'em                       | Diversion
        Someone wake me when it's over" | rogerj@rpi.edu
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Help: Neck kick (was: Re: SF2 Bug?)
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Sat, 12 Sep 1992 17:05:17 GMT

In article segM5gm00awS46oFIt@andrew.cmu.edu, "Clifford T. Tanaka" <ct20+@andrew.cmu.edu> () writes:
> might be like Ken and Ryu's neck kick (jumping roundhouse, right on top
> of the opponent) after which Ken/Ryu lands behind the opponent.  But I'm
> pretty sure that all you have to to do against the neck kick is block
> back (relative to the direction you were facing originally) and you
> don't get turned in the other direction until after you block the kick. 
> Incidentally, which way are you supposed to block the neck kick?  I'm
> almost certain that you ALWAYS block back but haven't really gotten much
> of a chance to test this out (I don't recall anybody trying a neck kick
> combo on me.).  Some people have told that you have to block forward,
> but I think this is wrong.

I have a big problem with that. Sometimes I'll block forward, sometimes not, but I don't seem to see a relation between which works and which doesn't. 
If anybody has figured it out I'd like to hear from them!
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Ryu vs. Blanka
Organization: University of Illinois at Urbana
Date: Tue, 8 Sep 1992 16:13:12 GMT

ba005@cleveland.Freenet.Edu (Stacey Armstrong) writes:


>I have found little tricks to beat all of the main characters
>with near perfect rounds.  The Zangief tip I just posted, along
>with waiting for Chun Li to fly through the air and roundhousing
>her.
> 
>(I tend to rely on the roundhouse button something awful.)
> 
>Anyway, I have not figured out the trick to beating Blanka.  I
>usually end up winning by getting him to jump in and then either
>fierce punching him, or strong dragon punching him.
> 
>Can anyone tell me a good way to beat Blanka?
> 
Slow fireball (Blanka blocks), Fast fireball (Blanka jumps forward),
walk forward one step and footsweep (Blanka falls).  Repeat.

If Blanka gets too close to you, wait until he's near and do a jab
DP.  If he gets hit, repeat the above pattern.  If he doesn't you
get Blanka Balled.

>Stacey Armstrong
>ba005@Cleveland.Freenet.Edu
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Chun Li reposted
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 9 Sep 1992 16:43:18 GMT



   Due to the large number of email requests for the Chunny strategy guide,
I've reposted it...to all of you who wrote to me asking for it I just don't
have time to mail it individually, but I hope reposted will suffice.
   
    Enjoy!

    By the way, the guide doesn't mention this, but a strong throw is generally
easier to execute than a fierce throw...less margin for error. 

    ;-)

 
-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Blanka's jumping STRAIGHT UP fierce
Organization: University of Illinois at Urbana
Date: Sun, 13 Sep 1992 21:51:09 GMT

jstrachman@vax.clarku.edu writes:

>Is there any use for this pitiful looking move?

>Blanka has no range with this move and is doesn't angle down at all, thus is
>totally useless against anyone on the ground.  Anyone ever use this?
>-Zman

Slaps Chun Li's out the air.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Re: Balrog Question..Help!
Organization: University of Illinois at Urbana
Date: Tue, 15 Sep 1992 15:32:33 GMT

sbestsl@cc.curtin.edu.au writes:

>and at a cost of one-dollar a game I can't afford to find out..

OK I'll be the first one to gawk...

one dollar a game?!?  virtual reality game or what?

Newsgroups: alt.games.sf2