HDTenEightyP/NetNews huggingface dataset:
Organization: Johannes Kepler University Linz - Computing Center
Date: Friday, 11 Sep 1992 15:10:43 CDT
From: <K111114@ALIJKU11.BITNET>
Newsgroups: rec.games.mud.lp
Subject: ftpd problem

Hi!
Some weeks ago I got the ftpd source and rewrote parts of it so I can use
it without doing the chroot() thing, and run it without root privilege at
a higher port than 1024. No problem.
The problem: I have programmed a MOTD (message of the day) whenever a mud-user
connects to the ftpd. Works fine BUT ... some users that connect via PC,
get the first lines (e.g. from 1 to 5) after they connect, and the rest of the
MOTD file after entering the 2nd keystroke. Strange. I was told to use
fflush(stdout) to get rid of this problem, but i saw that in lreply() this is
done already ! Where is the solution to my little problem :-)

Thanx in advance, Herp.
Newsgroups: rec.games.mud.lp
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: Virtual Rooms and Objects (was: Re: MudOS a ripoff?)
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 7 Sep 92 20:37:54 GMT

In article <79256@ut-emx.uucp> garnett@gestalt.austin.tx.us (John Garnett) writes:
>
>The way it was told to me (by the purported inventor himself :) is that 
>Virtual rooms were invented by Whiplash (formerly of TMI and other places).
>Driver support for virtual rooms has been in MudOS since back when it was
>called 3.0.53-A3.1 (sometime around late 1991 I believe).  Interestingly,
>even though the feature has been in MudOS for that long, noone really
>used it until MudOS-0.8.14 (April 1992, when mudlib support for it was
>added on TMI) since apparently none except Whiplash had really taken the time
>to understood the advantages of using it.
>
I think the mudlib support was added by Truilkan@TMI, I'm not sure of that.

The next version of the TMI mudlib will give virtual rooms the capacity
to have different descriptions and exits, controlled by a map of terrain
and exits. It's a quick and non-intrusive way to make a wilderness area
without coding up thousands of rooms, and yet not have it be all the same.

mobydick@tmi
-- 
Steve Schmidt			<><		   whale@leland.stanford.edu

"We have met the enemy and he is us" - Walt Kelly
From: ecuwk@warwick.ac.uk (Jason Cottrell)
Newsgroups: rec.games.mud.lp
Subject: Re: Looking for ...
Date: 8 Sep 92 04:56:56 GMT
Organization: Computing Services, Warwick University, UK

In article <1992Sep7.222814.25646@ncsu.edu> jkscott@eos.ncsu.edu (JENNIFER KAYE SCOTT) writes:
>
>Hello.  I am looking for any type of help/manuals/docs on LPC.
>I *snicker* hope to be a wizard soon, and do not know too
>much about LPC.
>
>Thanks in advance.

Well, I'm already a wizard on Genocide and have wizzed on other muds before,
and feel there is little documentation to help those who know how to write
rooms, basic monsters and items, et cetera to progress further. [Yes, I know,
ask someone who _does_ know...] If some of those people that do know could
direct us lesser beings to some useful documentation, I'd be grateful.

Cheers,
       Jason aka Doomgiver
-- 
******************************************************************************
*           "Before I turn on my baby I got to turn on the radio"            *
* This message was brought to you by Jason Cottrell, ecuwk@uk.ac.warwick.csv *
******************************************************************************
Newsgroups: rec.games.mud.lp
From: sh666@selway.umt.edu (Wolverine)
Subject: Re: Rogue (Player Slayer LP-Mud) (boobytrap.spies.com 2222)
Keywords: rogue
Organization: University of Montana
Date: Sun, 13 Sep 1992 22:04:56 GMT

I agree to.  On more than one occasion a wiz till trans me to another
character that he happens to be friends with.
From: fermat@fermat.dartmouth.edu (Michael Glenn)
Newsgroups: rec.games.mud.lp
Subject: Re: lusty sux
Date: 13 Sep 92 04:20:09 GMT
Organization: Dartmouth College, Hanover, NH

In article <1992Sep13.024504.3371@nmsu.edu> slayer@acca.nmsu.edu (Slayer)  
writes:
> 
>  LUSTY IS A FUCKEN BITCH, WITH A MAJOR STICK UP HER BIG FAT HAIRY ASS.
>  I ENCOURAGE EVERYONE TO LOG ON AND CUSS. THE ADRRESS FOR HER DAM GAME  
IS       LUSTY.TAMU.EDU 2000 
> 

My advice to you is "hang in there".  Someday you will be old enough to  
have a job, attend school, and function as a responsible adult in todays  
society.  Your vocabulary will evolve and grow to include things other  
than insults and profanity.  Who knows?  You may even aquire friends, and  
perhaps in the *far* distant future, a significant other. (don't get your  
hopes up on that one though, but it is something to wish for.)

This kind of posting makes me very angry.  I know Lusty personally, and I  
can tell you for sure that she is one of the most wonderful people I have  
ever known.  When I got rid of the mud after 20 months of administrating  
it, it was HUGE and completely unmanagable.  There were too many wizards  
to keep track of, and I didn't have time anymore to weed out the  
troublesome wizards myself.  I did not expect the old mud to stay alive  
for more than a couple of months after I gave it to Lusty.  She has done  
(and continues to do) an admirable job of keeping the mud alive, and  
making it interesting.  Let us not forget who is providing the computing  
power and disk space for this *game*.  It is no small sacrifice,  
especially for a mud of this size.

Um, usually if I don't like a mud, I just don't connect to it and try  
another.  Perhaps this is the best advice for you.  i.e. "Go Away, we  
don't want you."

fermat@fermat.dartmouth.edu (NeXTmail ok)
Newsgroups: rec.games.mud.lp
From: meetch@DIALix.oz.au (Mitchell Brandsma)
Subject: Re: lusty sux
Organization: DIALix Services, Perth, Western Australia
Date: Tue, 15 Sep 92 08:14:14 GMT

>In article <1992Sep13.024504.3371@nmsu.edu> slayer@acca.nmsu.edu (Slayer) writes:
>> LUSTY IS A FUCKEN BITCH, WITH A MAJOR STICK UP HER BIG FAT HAIRY ASS.
>> I ENCOURAGE EVERYONE TO LOG ON AND CUSS. THE ADRRESS FOR HER DAM GAME IS       LUSTY.TAMU.EDU 2000 
>>
>>                 SINCERLY
>>                  THE PLAYERS

Actually, I'd probably take this more as something to attract a player or two.
I mean what better way to draw attention to it than a seemingly misguided
flame?  Too bad about the lack of external connection - there might otherwise
be a dozen or so newbies wandering around trying to figure what all the fuss
was about.  Look!  'ee even included the telnet address!

Good luck Lusty,
		- Meetch the not entirely sane MUDdict (meetch@DIALix.oz.au :)
Newsgroups: rec.games.mud.lp
From: michael@iastate.edu (Michael M. Huang)
Subject: Re: People, People..
Organization: Iowa State University, Ames IA
Date: Wed, 9 Sep 1992 03:29:23 GMT

In <18jmdeINNq5j@usenet.INS.CWRU.Edu> ak853@cleveland.Freenet.Edu (Eric Blade) writes:

>In a previous article, craig@ec.uwa.oz.au (Craig Richmond - division) says:

>>ak853@cleveland.Freenet.Edu (Eric Blade) writes:
>>
>>> I've always been a champion of the standard driver/mudlib idea.  A
>>>standard mudlib, not necessarily unlike mudlib.n, would give people a
>>>base to work from.  Not EVERYONE hast hte time to go create DiscWorld or
>>>Genocide.
>>
>>Then take the copy of Discworld that is available for ftp and add salt.
>>
>	Do you realise how long it takes just to run a script file to go
>through all the files of the DW lib and change 'DiscWorld', 'Disc
>World', 'DW', etc, to something else? :)

I thought there is such an animal called "background processing".
But, then again, I only use UNIX and don't know much about these
details. ;)

-michael

-- 
Michael Ming-Yang Huang                                  michael@iastate.edu
Carver/Vis Lab Comp Assist                               (michaelhg@ids.net)
PV Student Dev Group             "A MIND is such a terrible thing to waste."
Iowa State Univ, Ames, IA       Any opinon stated in this post is of my own.
From: garnett@gestalt.austin.tx.us (John Garnett)
Newsgroups: rec.games.mud.lp
Subject: Re: Quicktypers
Date: 15 Sep 92 19:15:28 GMT

In article <92257.081844K111114@ALIJKU11.BITNET> K111114@ALIJKU11.BITNET  
writes:
> Hi there!
> Quicktypers suck ... we all know this ...
> The only clear solution is
> a) add some code of lines in the gamedriver (in backend)
> b) write some code for housekeeping in player.c
> 
> BIG QUESTION: has someone done something similar ?
> I know that it's not very good to make changes in the gamedriver for upgrade
> compatibility reasons ... so please, could one of the resp.persons bring out
> a release that does a "add_history" like the above version :-)))) ???
> I'll write to Lars, of course :)
> 
> If someone _has_ done such kinda changes: do u know another way how this can  
> be done ? Is my version bad/very bad/really bad ?

MudOS uses solution (a) (I believe this has been in the MudOS driver
since before the name change).  If you like, take a look at comm1.c and  
backend.c in the MudOS distribution for ideas on how to do it (search
for the string "process_input" and "write_prompt").

The TMI mudlib used this feature of MudOS to implement csh-style command  
history, aliases, nicknames, pushd/popd, etc.

Note: if process_input (or write_prompt) doesn't exist in the player object,  
then the driver detects that and won't attempt to call it again.

PROCESS_INPUT(4)    LPMUD Programmer's Manual     PROCESS_INPUT(4)

NAME
     process_input - provide a hook for the -A parser to send a
     copy of what the player is typing to the player object.

SYNOPSIS
     string process_input(string)

DESCRIPTION
     If process_input is present in the player object, then the
     -A parser will send it a copy of each line the player types.
     Process_input makes it easy to implement features like com-
     mand history and protection against wizcuffs.  process_input
     can also modify the player input before it is parsed.  If
     process_input returns a non-zero string, that string is used
     by the gamedriver instead of what the player typed.

==

NAME
     write_prompt - called when the parser wants a prompt to be
     written.

SYNOPSIS
     void write_prompt()

DESCRIPTION
     If write_prompt is present in the player object, the -A
     parser will call it whenever the default prompt would nor-
     mally be printed.  The -A parser will not call write_prompt
     when the player is in input_to or ed.

--
John Garnett                   John.Garnett@gestalt.austin.tx.us (NeXT Mail ok)
                               garnett@gestalt.austin.tx.us (NeXT Mail ok)
From: garnett@gestalt.austin.tx.us (John Garnett)
Newsgroups: rec.games.mud.lp
Subject: Amylaar's  LPmud driver (312i.tar.Z)
Date: 4 Sep 92 08:56:40 GMT
Article-I.D.: ut-emx.79090

I'm sure many of you were interested in ftp'ing Amylaar's version of
the LPmud driver only to find that the link to the ftp site it's on
is abysmally slow.  The time that I finally succeeding in downloading
it, the throughput was 0.05 kbytes / second (about 400 bps or second
or just faster than a 300 baud modem).  It took about 2.4 hours I think.

Anyway, taking pity on other would be ftp'ers, I uploaded 312i.tar.Z
to /pub/games/lpmud/incoming on ucbvax.berkeley.edu.  They'll probably
move it to some more appropriate directory in a few days.

--
John Garnett                   John.Garnett@gestalt.austin.tx.us (NeXT Mail ok)
                               garnett@gestalt.austin.tx.us (NeXT Mail ok)
Newsgroups: rec.games.mud.lp
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Subject: CFD: new keywords
Organization: Point of Presence & MCS Hamburg
Date: Sat, 5 Sep 1992 02:26:18 GMT
Keywords: const enum goto inline non_virtual ref space term virtual

Is there any compatibility problem with reserving these keywords?

	Amylaar
From: mario@netcom.com (Braden L. Spikes)
Newsgroups: rec.games.mud.lp
Subject: SysAdmins and other people in high positions at sites should read this!
Date: 4 Sep 92 22:29:45 GMT
Article-I.D.: netcom.=5mnykm.mario
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Disclaimer: I am fully aware that the following post will never ever get the
            desired response.  It's simple, admins never read the mud news.
            Anyway.. Here it goes.

 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Rogue (Player-Slayer LP-Mud) is looking for a good fast site to run on.
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 Ok.. Here's why I think this post is special, and why all the other posts like
 it should be of less importance <evil grin>.

 Admins!  (I wonder if this is against Internet regulations) I am willing to
 pay you good monthly cash (based on service) for this service!
 E-mail me if interested!

               -= Branden Spikes (mario@netcom.netcom.com) =-
     -= God of Rogue (Player Slayer Mud) (Looking For a Humble Home) =-
Newsgroups: rec.games.mud.lp,rec.games.mud,alt.mud,alt.mud.lp
From: treptojg@NeXTwork.Rose-Hulman.Edu (Justin G Treptow)
Subject: roundtable
Organization: Rose-Hulman Institute of Technology
Date: Mon, 7 Sep 1992 02:24:39 GMT


I only know of one mud that was ever worth playing in my book.  That  
was Round Table, and I was under the understanding that it would be  
back up and running by the time school started this fall.  Is round  
table 2 up yet and if it is where in the realm is it?


the honorable jimbob


********************************************************************* 
*******
gee wuzn't tommorrow beautiful

I can't wait for yesterday!



-- NewsGrazer, a NeXTstep(tm) news reader, posting --
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`
Newsgroups: rec.games.mud.lp
From: john@stat.tamu.edu (John S. Price)
Subject: Status of Darker Realms
Organization: Texas A&M University, College Station
Date: Wed, 9 Sep 1992 04:12:19 GMT


Due to a recent break-in to many machines on campus, Texas A&M's local
network has been cut off from the rest of the world.  As a result, access
to the game from the outside world is not possible.  Hopefully access will
be allowed back soon.

Sorry for the downtime.

Raistlin
Darker Realms
--------------------------------------------------------------------------
John Price                   |   It infuriates me to be wrong
john@stat.tamu.edu           |   when I know I'm right....
--------------------------------------------------------------------------
Newsgroups: rec.games.mud.lp
From: mario@netcom.com (Branden L. Spikes)
Subject: Re: Rogue (Player Slayer LP-Mud) (boobytrap.spies.com 2222)
Date: Mon, 14 Sep 92 06:41:41 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Keywords: rogue

In article <1992Sep14.042856.27565@sol.ctr.columbia.edu> genlpc@pip.shsu.edu () writes:
>
>sh666@selway.umt.edu writes:
>
>SK> I agree to.  On more than one occasion a wiz till trans me to
>SK> another character that he happens to be friends with.
>
>Yeah, one of the few times I have played it so far, a team member of mine
>was trans'ed to some "elder wizard"'s workroom, so I thought, "hmm...nice
>place to hide."  So I gated to him, at which point the wizard trans'ed a
>member of the opposite team who killed us both. *smirk*  Anyway, I agree
>with a previous poster, it's their mud.  They can run it however they want.
>It's the players' choices whether or not to play.  On Genocide, however,
>our goal is to provide as fair a competitive environment as possible,
>evidenced by the large number of wizards we have had to banish. *grin*
>(Oh, and interestingly enough, I have noticed that several of our banished
>wizards are wizards or players on Rogue :).
>
>Blackthorn, co-god, Genocide.

Rogue is in a beta test phase right now and unauthorized or unethical actions
by wizards tend to be overlooked.  Rules and regulations will be set down when
the time comes... I don't approve of blacklisting, a person banished from 
Genocide is a person banished from Genocide, probably Genocide's loss.

	     -= Branden Spikes (mario@netcom.netcom.com) =-
   -= God of Rogue (Player Slayer Mud) (boobytrap.spies.com 2222) =-

Newsgroups: rec.games.mud.lp
From: ledzep@wam.umd.edu (John Henry Bonham)
Subject: Overdrive Anyone?
Organization: University of Maryland, College Park
Date: Sun, 13 Sep 1992 02:10:52 GMT

Whats up? Still no site? soem info would be nice...thanks

Hammer@overdive
From: craig@ec.uwa.oz.au (Craig Richmond - division)
Newsgroups: rec.games.mud.lp
Subject: Re: People, People..
Date: 7 Sep 1992 09:29:01 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: decel.ecel.uwa.edu.au

ak853@cleveland.Freenet.Edu (Eric Blade) writes:

> I've always been a champion of the standard driver/mudlib idea.  A
>standard mudlib, not necessarily unlike mudlib.n, would give people a
>base to work from.  Not EVERYONE hast hte time to go create DiscWorld or
>Genocide.

Then take the copy of Discworld that is available for ftp and add salt.

Craig
--
Craig Richmond.  Computer Officer -  Dept of Economics (morning) 380 3860
  University of Western Australia    Dept of Education (afternoon)
craig@ecel.uwa.edu.au                              Dvorak Keyboards RULE!
     "Only users are allowed to make messes on their computers"  I.M.VI
Newsgroups: rec.games.mud.lp
From: dreay@nyx.cs.du.edu (Douglas Reay)
Subject: Re: Virtual Rooms and Objects (was: Re: MudOS a ripoff?)
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 9 Sep 92 23:24:17 GMT


  Hi, couple of points here.
1/ In addition to query(), set(), add() and rm() it would be nice to have
   exists() so you can tell the difference between a property "cold" and
   a property "cold" that has been given the value 0.

2/ I like the use of set() for properties an object may or may not have and
   set_x() for properties x that might need to have their setting or
   querying functon altered (eg making set_material( "steel" ) also work
   out and give the object the appropriate value for the property
   fragility ).  Any system that combined the strengths of these two
   systems would be great.  Perhaps a function shadow_property() could be
   called from the create() of any object who added some set_x funcitons
   with, as its argument, an array of properties for which set(), etc must
   check for a set_x of that property first.  That way, instead of
   searching a massive array to see if the appropriate funciton exists
   everytime a property is set, the set() would only search if the property
   is in the much smaller array of ones it has been told to 'look out for'.

   Pallando the coder at FR, TMI, 2010, Ephemeral Vale and other LPMUDS
From: d8andjo@dtek.chalmers.se (Johan Andersson)
Newsgroups: rec.games.mud.lp
Subject: Re: Quicktypers
Date: 13 Sep 92 11:07:19 GMT
Organization: Chalmers University of Technology, Sweden
In-reply-to: K111114@ALIJKU11.BITNET's message of 13 Sep 92 13:18:44 GMT

In article <92257.081844K111114@ALIJKU11.BITNET> K111114@ALIJKU11.BITNET writes:

>   Quicktypers suck ... we all know this ...
>
>   a) add some code of lines in the gamedriver (in backend)
>   b) write some code for housekeeping in player.c
>
> [ examples deleted ]
>   BIG QUESTION: has someone done something similar ?

In CDdriver all commands from interactive players goes through a call to:
  public string /secure/master::modify_command(string original_command)
before it is passed on to the normal player_parser routine.

In CDlib all global replacements, i.e. "n"->"north" etc, are implemented
through this hook. All player objects can register a quicktyper that are
then called from the above routine for further functionality.

/Johan

--
Johan Andersson           | "You don`t have conversations with microprocessors
Chalmers, Sweden          | you tell them what to do, and then you helplessly
Email:                    | watch the disaster when they take you literally."
d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"
Newsgroups: rec.games.mud.lp
From: njal@engin.umich.edu (David Schairer)
Subject: Re: SysAdmins and other people in high positions at sites should read this!
Date: Fri, 04 Sep 92 20:17:44 EDT
Organization: Campus Computing Sites, University of Michigan

In article <=5mnykm.mario@netcom.com> mario@netcom.com (Braden L. Spikes) writes:
>Disclaimer: I am fully aware that the following post will never ever get the
>            desired response.  It's simple, admins never read the mud news.
>            Anyway.. Here it goes.
>
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>    Rogue (Player-Slayer LP-Mud) is looking for a good fast site to run on.
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
> Ok.. Here's why I think this post is special, and why all the other posts like
> it should be of less importance <evil grin>.

Lesser importance?  I'd be happy to compare Overdrive versus Rogue (which I've
never heard of) any time, and I'm sure our respective players would be willing
to do so as well.
>
> Admins!  (I wonder if this is against Internet regulations) I am willing to
Internet regulations, I'm not sure about, though I wouldn't be surprised if
it were against some rule somewhere.  What I can say is that it would be
a horrible violation of professional ethics and probably laws for a sysadmin
to take money to run a program on his/her boss's machine, and it's probably
also a violation of ethics to ask :)

> pay you good monthly cash (based on service) for this service!
Have you seen the prices for internet connections recently?  I hope you
own a small Persian Gulf nation...

> E-mail me if interested!
>
>               -= Branden Spikes (mario@netcom.netcom.com) =-
>     -= God of Rogue (Player Slayer Mud) (Looking For a Humble Home) =-


Talyessin@Overdrive, who also needs a site (free, please :) ).  Overdrive
is a very fine mud in need of a home; please contact me at njal@
aal.itd.umich.edu or david_schairer@um.cc.umich.edu.
From: mblaser@nyx.cs.du.edu (Fox)
Subject: Re: Rogue (Player Slayer LP-Mud) (boobytrap.spies.com 2222)
Keywords: rogue
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 15 Sep 92 20:25:45 GMT

ecuwk@warwick.ac.uk (Jason Cottrell) writes:

> This is a typical comment from a total putz.

Maybe, but according to the promotion booth a more popular 'putz' than
your good self.


> P.S. Fox is never to be promoted again on Genocide, so his views should
>not be taken to be those of the management - but then again , neither
>should mine 8).

If anyone thought my views were those of the management of Genocide then I 
quickly state now that they are not representative of those peoples' 
opinions in any way.  My thanks for your astute observation of that error
Huggles.

Fox 

--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  /\_/\ F   "It's refreshing to see a woman who dresses like a woman
  \O O/ O    and not how a woman thinks a man would dress if he dressed
   \o/  X    like a woman"  -  Harrison Ford  -  Working Girl
Newsgroups: rec.games.mud.lp