HDTenEightyP/NetNews huggingface dataset:
From: ladykilr@sam.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: Grandfather borg
Date: 10 Apr 1992 20:23:50 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


OK, I got one via email & put it together, but when I run it says
'Who is <server name>?' on every server, even the default (needmore).
What's up?

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_               ~~~~~~~~
"Oh **** it's bav! HEL--"*BOOM* -everybody
From: tundra@sam.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Ogging
Date: 7 Apr 1992 22:36:23 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


In article <73133@netnews.upenn.edu>, botelle@widget.seas.upenn.edu (Justin R. Botelle) writes:
>
>In article <rsvdvINN5m9@doc.ksu.ksu.edu> tundra@doc.ksu.ksu.edu (Daniel Gene McDaniel) writes:
>8-)
>8-)
>8-)Hmmmpht!! I wish I was there it would have been joyish
>8-)to blow this slime to dust as he tried to ogg you.
>8-)"Boy don't you just love the fire works!"
>8-)Nanner Nanner...
>8-)
>
>Go ahead:  anyday.  I'm SS Botany Bay.  Except I play at bronco, not KSU 
>(in the words of Spaceace!, KSU is for PUSSIES!!), so you may find 
>yourself a bit out of your league there.
>
>
>8-)
>8-)--Tundra/Dan (Space Dabree)
>8-)  --Tis Not how you get the DI but how much you can get...
>8-)       Tundra/Dan 1992
>8-)  --Scum rises to the Top.... Slime sinks to the bottom...
>8-)       Camel 1992 
>
>
>Justin
 
****************************************************************************
*                             RED ALERT                                    *
****************************************************************************

                     Raising Shields Captain...

Weapons Officer: Firing Photon Torps... (Tink) (Tink)
Navigator:       Oooooo Their firing a spread of photon Torps, and flying 
                  strait at us..
               
                     BBBBOOOOOOOMMMMMMM!!!!

Navigator:       Oooooo that was close.... They missed us only by a few 
                  thousand clicks....
Weapons Officer: Sigh.... Tis a shame they didn't dodge out of the way
                  of that stream of torps we launched at them, would have
                  been far more interesting....
Captain:         Well at least they died fighting...
Crew:            Snicker....

As a matter of fact I do play Bronco on occasion, but when I can rack up
5 kills in 1 min I get a little bored...

Oh by the way which KSU?  Kentucky or Kansas?
either case your wrong... 

Oh does that make Mojo a Pussy? He plays our server on occasion?

=============================================================================
--Tundra/Dan (Space Dabree) (Commander Guest)
  --Tis Not how you get the DI but how much you can get...  
       Tundra/Dan 1992 
  --Scum rises to the Top.... Slime sinks to the bottom...
       Camel 1992         
=============================================================================
Organization: Carnegie Mellon, Pittsburgh, PA
From: paulsen@stipple.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: change who gets kills
Date: 6 Apr 92 05:31:06 GMT
Organization: University of Pennsylvania

In article <SPOT.92Apr5233910@HOPELESS.MESS.CS.CMU.EDU> spot@CS.CMU.EDU (Scott Draves) writes:
>another problem with this is that i can no longer paid for cleverly
>blowing up on people.  you're just pushing the uneveness around, it's
>not clear it's improved really.

I like the idea proposed earlier - you can't get your teammates kills.  If
the you blow up on someone, you get the kill.  If you det someone elses torps,
you get the kill.  If you cause a mass chain reaction, you get all the kills.
Only the enemy should be able to get your team's kills.

Brian
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: FreeKill quits
Date: 13 Apr 92 06:44:40 GMT
Distribution: rec
Organization: University of Pennsylvania

In article <SPOT.92Apr13020334@FORTRAN.FOX.CS.CMU.EDU> spot@CS.CMU.EDU (Scott Draves) writes:
>
>after seeing FreeKill insult CMU players for quitting when the going
>gets rough, it was amusing to see him do exactly that this evening on
>bronco.

I left when there was cluelessness on BOTH teams.  However, I'd like to think
that my leaving didn't seriously hurt the team.  I was playing SB and doing a
crummy job of it.  I was having troubles ogging, too.

Let me state what I said,
"This team is pathetic.  I'm gonna start doing real work"

I'd like to think that if I'm not going to finish my senior project, it'll be
by playing a fun and exciting game.  Tonight was not that game.  I decided that
graduating could be as much fun as (or even more than) netrek!

Also, my ride home happenned to leave at the same time that I started getting
frustrated.

However, I did sound very hypocritical.

>Mergatroid
>Pestilence!

BTW: what happenned after I left?

FreeKill
Newsgroups: rec.games.netrek
From: amueller@cis.ohio-state.edu (andrew j mueller)
Subject: BOMB BOMB BOMB !!!
Originator: amueller@teak.cis.ohio-state.edu
Organization: The Ohio State University, Department of Computer and Information Science
Distribution: usa
Date: Thu, 9 Apr 1992 11:24:05 GMT

 I'm *NEVER* surprised at the lack of CLUE on rwd4 or msu, but bronco is
 getting just as bad.
 scout bombing ( or bombing period ) is THE MOST IMPORTANT part of netrek !!!
 if the enemy has no armies...they can't take your planets.it's that simple !

 **FLAME ON**
 SC bombing is not the same as runner scumming !!! i have no interest in
 dogfighting when i SC bomb. I WILL RUN FROM EVERY FIGHT!!!  Runner Scum run
 from even fights, i *hardly* think SC vs. BB/CA is even. 
 TO THOSE TOTALLY CLUELESS:
 (if they even read this newsgroup)
 if you are being attacked by 3rd race robots(HAL,M5,Guardian,Colossus)
 you better believe i'll single you out for a few easy kills!
 **FLAME OFF**

 bloodwing	amueller@cis.ohio-state.edu (andrew j mueller)
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: 8 Apr 92 18:29:46 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <frain.702718592@depot.cis.ksu.edu> frain@cis.ksu.edu (Jerry Frain) writes:
>bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>I think if it as separating the men from the boys.  If you can survive
>indefinitely without running and get kills in a game with all GAs,
>(assuming not ALL of the players are completely clueless) then you
>must be a stud.

Either you forgot the smiley face or ...

Nah, I stopped being inflamatory YEARS ago.

>> When you find almost everyone flying one ship-type, you just gotta
>> come to believe that there's something too good about it.
>
>I'll take that as a complement.

What a bizarre thing to say.

"Here's proof that the game is utterly overbalanced in favor of GA."

"Why thank you!"

>  --Jerry Frain (a.k.a. James T. Kirk, Earl Sheib)

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Organization: Senior, Mathematics, Carnegie Mellon, Pittsburgh, PA
From: epa@cis.ksu.edu (Eric P. Armstrong)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 92 17:54:49 GMT
Organization: Kansas State University
NNTP-Posting-Host: aleph.cis.ksu.edu

tom@ocf.berkeley.edu (Tom Holub) writes:

>I *am* better than many of the people who play on chaos servers.  most
>of the players on chaos servers *ARE* total hosers; if you play on
>them and you don't see this then I don't think we understand the term
>'hoser' the same way.  When I play foghorn, I see lots of people who
>can get kills only by gimmicks; teaming up with a buddy for double
>plasmas, cloak attacking, using borgs.  There are practically *no*

Foghorn is a server for weenies and that is true, cloaking is nearly
free (last time I played there), the plasma's are a pain near the
borders since they can come through on you with no notice.  It was
kind of nice when plasma's didn't work at all. I cranked a 10+ ratio
one day when playing as guest.  The skill ratio on foghorn is pretty
low. 

>real dogfighters on these servers; the real dogfighters are noticable
>by their inflated ratios (and their labb@web.berkeley.edu logins,
>usually  :)  These are extremely rare, however.

I think my ratio of 3+ on netrek.cis.ksu.edu counts.

>I'm not saying they're wrong, I'm saying they're ridiculous.  
>Might as well make fuel infinite.

You are supposed to have matter/energy conversion, low fuel is
ridiculous.

>Well, that's a personal thing.  But as long as I have a clean enough 
>connection to use tractors and phasers effectively, the DD will lose.

Only if the DD gets close enough for you to use them!  Otherwise a
BB's slow torps are EASY to dodge.

>I cannot prove this except by demonstration, and I can't get a 
>good enough conncetion to KSU to demonstrate, sorry.  It's significant
>to note that the first time this discussion came up (CA-BB, it was), 
>Warlock challanged me to prove it; he was unable to damage me at 
>Berkeley and I was able to kill him a number of times at CMU (although
>he did have a ratio >1 against me there).  While this only proves
>that BB's handle netlag better, I think there's something more basic 
>at work.

When you have netlag you expect to take a few torps, a BB can take
more damage, therefore a BB will outlast a CA, with all other things
equal (like skill).

> -Mojo

Rear Admiral Flash Gordon

-- 
Eric P. Armstrong        epa@cis.ksu.edu        cis.ksu.edu!harry!rtfm!epa
       "I plead the fifth, because I'm too dumb." -- Karl S. Hagen
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: special clue server
Date: 11 Apr 92 03:31:17 GMT
Organization: University of Pennsylvania

In article <1992Apr10.135338.283241@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:
>> After being such an arrogant dick about this before, I'm kinda embarrased to
>> bring it up now...
>
>Heheheh.  Didn't I say this would happen?  I should go look up the
>quote.  Something like "in six month's time, *you* will be the one
>moaning about the lack of clue".  Gee, was that six months ago?  :-)

Good luck finding the quote.  But it was this semester, so probably about 3
months ago...

My, I change opinions rather quickly... :(

Commodore FreeKill
Flt. Capt. FreeKill
Flt. Capt. Scout From Hell

Flt. Capt is an easy rank to make...

at the time of the original post... Rear Adm. deathstar
From: frain@cis.ksu.edu (Jerry Frain)
Newsgroups: rec.games.netrek
Subject: Re: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: 8 Apr 92 21:19:46 GMT
Organization: Kansas State University
NNTP-Posting-Host: aleph.cis.ksu.edu

fadden@uts.amdahl.com (Andy McFadden) writes:
> frain@cis.ksu.edu (Jerry Frain) writes:

> Nah, I stopped being inflamatory YEARS ago.

No comment.

>>> When you find almost everyone flying one ship-type, you just gotta
>>> come to believe that there's something too good about it.
>>
>>I'll take that as a complement.

> What a bizarre thing to say.

Bored, Andy?

> "Here's proof that the game is utterly overbalanced in favor of GA."

> "Why thank you!"

Actually, no.  I was the one who integrated the GA code with our
server (were we the first?), and tweeked the stats until the majority
of the players accepted the configuration.

It was more of an inside joke than anything, I didn't expect anyone
else to get it.

  --Jerry Frain, frain@cis.ksu.edu

Newsgroups: rec.games.netrek,alt.games.xtrek
From: ram@smsc.sony.com (Ray Milkey)
Subject: Need help running "blessed" binaries
Organization: Sony Microsystems Corp, San Jose, CA
Date: Mon, 6 Apr 92 20:42:19 GMT


Here at Sony we have our network set up such that only one machine has
access to our Internet connection (sometimes referred to as a
firewall).  The firewall machine is a Sony workstation, so I had to
build a client for it from source.  Our local machines only have ftp
and telnet access to the firewall machine, so even though there are
Sun and DECStation machines here I can't run the client code on any
machine other than the firewall machine.  This limits me to Borg
allowed servers.  I have had Email contact with
sfd@miro.Berkeley.EDU (Scott Drellishak) and he is hesitant to give me
the source for the encryption routine that allows a binary to run on
no robot servers.

Does anyone know of a way to forward the netrek packets from one
machine to another or have some other suggestions about how I might be
able to run on restricted servers?

Ray Milkey
Sony Microsystems Company
651 River Oaks Parkway
San Jose, CA 95134
ram@smsc.sony.com
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 9 Apr 92 04:01:46 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <epa.702778926@aleph.cis.ksu.edu> epa@cis.ksu.edu (Eric P. Armstrong) writes:
>fadden@uts.amdahl.com (Andy McFadden) writes:
>>Netrek IS NOT JUST A GAME!!  It's a way of life!!
>
>Grow up.

Now THERE'S a switch.

>          This newsgroup begins to look like comp.sys.amiga.advocacy, ugh.

Guess that's why you stopped reading rec.humor.funny.

>[ugly text graphic deleted]

I believe I've been insulted.  Too bad you missed the point.

>Eric P. Armstrong        epa@cis.ksu.edu        cis.ksu.edu!harry!rtfm!epa

Y'all know what a Usenet Ogg is?  Well, you just got flattened. ;-)

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Mojo & GAs & bav
Date: 9 Apr 92 01:27:14 GMT
Organization: School of Computer Science, Carnegie Mellon

frain@cis.ksu.edu (Jerry Frain) writes:
> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>
> > I would play more at KSU and teach you a lesson
> 
> <snicker>

Let's just wait till Andy publically releases the UDP code, and one of
the KSU server gods can install the mods.  And then we can see who's
the best...

Jonathan H.
From: ladykilr@kitty.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: Re: : bav
Date: 9 Apr 1992 20:20:36 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: kitty.ksu.ksu.edu


In article <s0g31INNlhr@matt.ksu.ksu.edu>, kodiak@matt.ksu.ksu.edu (Bryan D. Nehl) writes:
>ladykilr@chester.ksu.ksu.edu () writes:
>
>>>How long has this 'bav' been playing anyway?
>[ great quote about how long bav has been playing. ]
>
>And how long has "ladykilr" been playing?
>
>Bryan.
>
THAT was never in question, BIG BRI. Someone asked how long bav had been playing,
and I gave an appropriate response.

Do you always make up things to complain about?

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_               ~~~~~~~~
"Oh **** it's bav! HEL--"*BOOM* -everybody
Newsgroups: rec.games.netrek
From: zog@pecan.udel.edu (Zo(schwa))
Subject: QUESTIONS - PLEASE ANSWER
Summary: .xtrekrc q's, stuff	
Organization: University of Delaware, Newark
Date: Sat, 11 Apr 1992 18:09:37 GMT

	OK, i have this question.  like, i finally bothered to set up an 
.xtrekrc file and my keymaps work fine but my rearrangement of the windows
doesnt.  i have all the .xtrekrc stuff from jch's archive (gs69.sp.cs.cmu.edu
 cd /jch/Games/netrek) but im still not sure why it doesnt work.  The moves
work on some servers and not others (main window) but the review and player
list window often fails to be where i want it. id really appreciate it if
some nice person would answer this stuff.

	I think i posted something about this awhile back, but ill do it
again.  something definitely needs to be in the FAQ about the major archives
(jch/montana?) and maybe about servers to play on first.  also, there is 
nothing in there (as i remember) about .xtrekrc's, and other weird programming
type stuff.  I thought of more (did i?) but i canna bend the laws of physics
captain...i mean, i dont remember.

	Anyway, thanks....TEAM UDel is....good. (go team)  Oh yeah.  if UD
went to a bronco-type server(or udp) would people play?  i know half the
world doesnt know where it is, but that is because we cant handle the load xcept
like at 10pm-8am....or something like that.  anyway, response would be cool.

							-dan
						
						Captain Tomaluk (UD)
						Lt. W. T. Sherman (world)
						Lt. BORGWEENIE (world)

Newsgroups: rec.games.netrek
From: bathurst@noaapmel.gov (Bill Bathurst)
Subject: pingtime and trying to assess lag
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Date: Tue, 7 Apr 1992 23:56:46 GMT


I was trying to assess how bad the lagg would be playing from
andrew.cmu.edu to daffy.cac.washington.edu.  What would be an
appropriate packet size to simulate eight players playing on
our system?  I tried the following sizes:

/etc/ping andrew.cmu.edu 1000 20         (packet size 1000 bytes, 20 times)

----andrew.cmu.edu PING Statistics----
20 packets transmitted, 20 packets received, 0% packet loss
round-trip (ms)  min/avg/max = 238/288/367

/etc/ping andrew.cmu.edu  400 20         (packet size 400 bytes 20 times)

----andrew.cmu.edu PING Statistics----
20 packets transmitted, 20 packets received, 0% packet loss
round-trip (ms)  min/avg/max = 132/202/417

/etc/ping andrew.cmu.edu   64 20	(packet size 64 bytes 20 times)

----andrew.cmu.edu PING Statistics----
20 packets transmitted, 20 packets received, 0% packet loss
round-trip (ms)  min/avg/max = 101/164/269


So, what would be an accurate guess of traffic in bytes per person?  per team?

Captain diediediedie "Lagg U"
--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765
From: kodiak@matt.ksu.ksu.edu (Bryan D. Nehl)
Newsgroups: rec.games.netrek
Subject: Re: : bav
Date: 8 Apr 1992 23:10:09 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

ladykilr@chester.ksu.ksu.edu () writes:

>>How long has this 'bav' been playing anyway?
[ great quote about how long bav has been playing. ]

And how long has "ladykilr" been playing?  Let's just say that the
diapers are still fresh.

Me?  I have been playing since before the first batch of public suns.

Bryan.

913.776.8181 (voice mail box 10, JUST DO IT! :-)
/* === Bryan Nehl ========== kodiak@Kodiakpc.Manhattan.KS.US =========+
[            USDA-ARS-NPA-WERU          ][ bdn@chepil.weru.ksu.edu    ]
[     913.532.6233 or 913.532.6495      ][ kodiak@matt.ksu.ksu.edu    ]
+_______________ ...!rutgers!matt.ksu.ksu.edu!kodiak _______________ */
Organization: Junior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 13 Apr 1992 01:48:08 -0400 
From: Michael Juster <mj1g+@andrew.cmu.edu>
Subject: Re: THE HORSEMEN ARE....
	<73437@netnews.upenn.edu>

Excerpts from netnews.rec.games.netrek: 9-Apr-92 Re: THE HORSEMEN
ARE.... Justin R. Botelle@stippl (1946)

> As Hector, I am planet scum 
> (4.80 planet ratio gives it away

4.80?????

Is that all?  Whoa.....what a LOW planet rating for a so-called scum.

-Mike
Admiral chi
From: labc-3ae@e260-1e.berkeley.edu (Superman)
Newsgroups: rec.games.netrek
Subject: RE: Team Wizard
Date: 10 Apr 1992 23:45:00 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: e260-1e.berkeley.edu
Originator: labc-3ae@e260-1e.berkeley.edu



>Team Wizard is the greatest netrek team ever assembled.  The raw talent
 of these guys is frightening.  Just look at the team:

 Mr. Wizard
 Spaceace!
 Fury
 Quar
 YeahBoy!!!
 Balton
  ensign
 Val Ckurai
 ray
 psycho bomber

 The *best* oggers.  The *best* planet scums.  The *best* scout/base
 (Balton).  That and a couple of dedicated scout-bombers :-) makes our
>team completely unstoppable.

Don't be so proud of this technilogical team you've assembled.
The ability to genocide an clueful team is insignificant..

next to the Power of the Force.

Duck Dodgers and the 

Masters of the Universe
From: kong@maple.eecs.ucdavis.edu (Timothy Kong)
Newsgroups: rec.games.netrek
Subject: Re: plasmas?
Date: 8 Apr 92 19:34:24 GMT
Organization: U.C. Davis - Department of Electrical Engineering and Computer Science

In article <1992Apr8.162722.18262@fs7.ece.cmu.edu> akuo+@cs.cmu.edu (Augustine Kuo) writes:
>
>They're good for making sb's overheat their weapons when your teammates are
>ogging him and good at medium range with a string of torps against lesser
>opponents (since they can't dodge and phaser at the same time!).
>
>Augie
>

Plasmas are good against most cloakers, whether they are cloaked
coming in to take a planet or are coming in to ogg your base.  Plasmas
are effective in finding cloakers, if you know how to use them
properly.

Timothy Kong

p.s. Hi Augie. :-)
From: gosselin@ll.mit.edu (Dave Gosselin)
Newsgroups: rec.games.netrek
Subject: UDP Client
Summary: Problems
Keywords: Blank
Date: 7 Apr 92 20:47:40 GMT
Organization: MIT Lincoln Laboratory

I've been having problems with the most recent version of the 
sun4 UDP client (both static and non static).  When I start it up
it pulls up the frame of the window and puts the lines for the other
internal windows but then I get nothing until it Auto-Quits.  Is there
something I'm missing something?  Any help would be greatly appretiated.

dave gosselin
Tom Servo
gosselin@ll.mit.edu
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Eh?
Date: 8 Apr 92 21:08:52 GMT
Organization: University of Pennsylvania

In article <2279@news.duke.edu> jhammond@acpub.duke.edu (John Kirk Hammond) writes:

>(I consider, now, MUCUS to be the best ogger in Netrek...I just want
>to be on the opposing team when MUCUS ratio PIG comes on... :)

Hey!  I'm gonna start ogging you for no reason now...  Also, I was on the
opposing team when MUCUS ratio PIG was on... Trying ogging a runner-scum borg
when you are in a blessed ship...  Also, his teammates would decide to use me
as a FreeKill.

FreeKill
From: jh@bigdog.Berkeley.EDU (Jack Hsu)
Newsgroups: rec.games.netrek
Subject: Bigdog goes UDP!
Date: 10 Apr 1992 02:07:37 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: bigdog.berkeley.edu



Bigdog is now supporting the UDP protocol!

It is the official server for the Masters of the Universe INL team,
come try it out!

	Bigdog.berkeley.EDU  128.32.240.123
				port 2592
	Running on a DEC 5000/125 station.

		-Robots are disallowed at all times
		-Transwarp
		-Lotsa clueful players

-Gaia
From: akuo+@cs.cmu.edu (Augustine Kuo)
Newsgroups: rec.games.netrek
Subject: Re: plasmas?
Date: 8 Apr 92 16:27:22 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <Idsl5mO00iV1Q2mrBk@andrew.cmu.edu> Ceri Alun Morgan writes:
>Has anyone found a practical use for plasma torps in a typical bronco
>game? The only time I can think of is when you are defending planets
>from planet takers. Anything else?
>

They're good for making sb's overheat their weapons when your teammates are
ogging him and good at medium range with a string of torps against lesser
opponents (since they can't dodge and phaser at the same time!).

Augie

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

WOOF!   ^ ^     "...Life is complex.  It has real and imaginary parts..."
        o o
        (v)             INTERNET: akuo@mazda.ece.cmu.edu
         U              UUCP:     bsw!augie@uunet.uu.net
Newsgroups: rec.games.netrek