HDTenEightyP/NetNews huggingface dataset:
From: u921470@postoffice.utas.edu.au (A Chan)
Subject: Re: Sparkz
Organization: University of Tasmania
Date: Thu, 15 Oct 1992 02:39:36 GMT

In article <1992Oct13.151851.23159@news.ysu.edu>, af733@yfn.ysu.edu (Ryan James Smith) writes:
> 
> 
> Yall must have a bad copy cuz it works fine on my LC. I only get
> two '>' one on the top and one on the left side.  Make sure
> you hold down the shift key when you want to enter the playing
> area and any other key changes your direction.
> I just wish you get more than one guy.
> Ryno.
> -- 
> /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
> Ryan(Ryno) Smith    ||  There are some who call me...Tim.
> af733@yfn.ysu.edu   ||
> \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
> 
I am running it on an LC and it's great (no probs either).

Try this to get past level one


build a column approx two-thrids of the way across the screen (it will
take several layers as you have to constantly dodge the thing that moves
around on the screen).
When you are around half way to two-thrids of the way across the screen
(to the other side), wait for the spiral to enter the *small* of the two 
sides.  The sprial will then happily bounce around in there for enough time
for you to move your pen to the otherside of the screen, thereby taking 
over more than 50% of the screen


Anthony
From: jstewart@snake12.cs.wisc.edu (John Stewart)
Newsgroups: comp.sys.mac.games
Subject: Hellcats Over the Pacific Leyte
Keywords: Hellcats, HOtP, Leyte, rockets
Date: 7 Oct 92 17:35:13 GMT
Article-I.D.: daffy.1992Oct7.173513.6902
Organization: /usr/lib/news/rn/organization


Concerning whether you can shoot down zeros with the rockets:
I was able to come up very close behind a (damaged) zero
and I let fly with a salvo of rockets. Both hit the plane,
which immediately exploded.
These seem to do as much damage as a bomb...
not realistic, but lotsa fun :)

John
Stewart
From: halestorm@cup.portal.com (Steve A Hales)
Newsgroups: comp.sys.mac.games
Subject: re: Sound of Lemmings!
Date: Wed,  7 Oct 92 23:01:11 PDT
Organization: The Portal System (TM)
Distribution: world

 
 
Tai Hou says,
 
>>I have just downloaded Lemmings Demo in full glorious
>>640x480 x 256 colors!!! Looks like the folks have completely
>>redone the game instead of merely porting from yacky
...
...
... 
>>Tai Hou
>>Singapore
 
 
>>PS: For a little technical detail, Lemmings uses technology from
>>    Bogas, the guy who gave us Super Studio Session, to produce
>>    background music at an incredibly small space and CPU usage.
>>    This same technique is also used in the Tetris family and the
>>    Carmen series.
 
 
This is totally wrong. The Music and Sound Technology that was used
for Lemmings is not by Bogus. I know this because my company created
it and licensed it to Presage and Pygnosis. The technology is also
used in the Carmen Deluxe series, Prince of Persia, SimAnt, SimLife,
and quite a few others that are in developement.
 
My company is HALESTORM, INC we ARE in the business of creating technology
to license to people who need this type of solution. If anyone is interested
in music and sound effects technology, please contact me, Steve Hales, and
I will gladly discuss any aspect of this technology and others in development.
 
 
----------------------------------------------------------------------------
Internet:       halestorm@cup.portal.com
Applelink:      HALESTORM
America Online: HALESTORM
US Mail:        2600 Kitty Hawk Road, Suite 104, Livermore, CA, 94550
Phone:          510.449.5297
----------------------------------------------------------------------------
                                               ...taking technology by storm
											   
 
 
 
Newsgroups: comp.sys.mac.games
From: junio@twinsun.com (Jun Hamano)
Subject: Re: Hellcats over the Pacific gripes
Followup-To: comp.sys.mac.games
Organization: Twin Sun, Inc.
Date: Mon, 12 Oct 1992 18:34:21 GMT

In article <1992Oct11.055645.26583@u.washington.edu>,
skaven@carson.u.washington.edu (Willilam Gilliland) wrote some
good suggestions.  Two things I would add to his list to enhance
the realism of the game would be (1) more realistic rudder
simulation and (2) elevator trim.

--
      |
   __-+-__      Jun Hamano
_-+ (\o/) +-_   junio@twinsun.com
  !   .   !
Newsgroups: comp.sys.mac.games
From: omega2@eng.umd.edu (Wilbur S. Peng)
Subject: Re: Mac games vs PC Games- comparison (again!)
Date: Fri, 16 Oct 92 21:31:03 GMT
Organization: College of Engineering, University of Maryland, College Park
Originator: omega2@transform.eng.umd.edu



>> I looked at Wing-Commander and cried.  Lousy "VGA" graphics.  looked so
>> crappy compared to what is possible on my friend's Mac.
                     ^^^^^^^^^^^^^^^^

>No.  It's just not realistic to expect a Macintosh to hurl around five
>times the data of the PC and still run at a reasonable speed.
>All the graphics routines in recent Origin products are hand-coded
>in assembly and I'd bet good money they are near-optimal.
>Let me assure you that if there were a 320x200x256 graphics mode on
>the Mac, people would be using it (for games) instead of 640x480x256.

  I agree heartily with all of the above.  WC graphics, sound and animation are head
and shoulders above anything available for the MAC.  Let's face it: some of this
"I don't need flashy graphics" stuff is B.S.  If you can get a better game with
flashy graphics, why would you complain?  WC couldn't run well on a MAC _or_ IBM at
640x480x256 with current technology anyway!  Games that benefit from high resolution
but are less dependant on frame rate are easier to develop on a MAC (like V for Victory).
But no low res mode even exists for the Mac, which is actually a disadvantage for
certain kinds of games.  (If the Mac had hardware acceleration like the Amiga though...)

   PC games will run faster than MAC games, even at higher resolution modes than 
320x200x256, than mac games.  Why?  Because all video operations are done directly to 
hardware using hand-coded, heavily optimized assembler.  I don't know if you can
do this with the Mac, but if you could, it would almost certainly mean incompatibilities
with the next OS release.

>   We WILL see more and more games being written for the Macintosh which
>meet or exceed the quality of games on the PC.  This will happen because,
>as we all know, the Macintosh is fundamentally a better machine.
>We have a better engineered CPU, a superior graphics standard, built-in
>digitized sound and a native windowing system.

  I seriously doubt it.  Look at what's becoming standard in the PC world:
fast VGA and even faster local bus SVGA.  Links 386 Pro is an example of a game that
utilizes the higher resolution.  It doesn't exist for the mac.  Also, you don't _want_
a window system for games.  There's too much operating system overhead to make
things go fast.  Games don't usually have very standard interfaces, and shouldn't have
standardized interfaces (apart from the rudimentary stuff like File, Edit, Info, etc)
But you don't need a mac for that.

   The PC market is very disorganized and hardly optimal (in fact, it's non-optimal)
for developing games.  To many hardware variations, an awful processor, etc.  But as
Stalin said (I think) "Quantity as has a certain quality all its own."  (I stole this
from another newsgroup, but it sounded pretty good.)
Organization: University of Maine System
Date: Sunday, 11 Oct 1992 00:01:02 EDT
From: <IO92668@MAINE.MAINE.EDU>
Newsgroups: comp.sys.mac.games
Subject: Hellcats and a FPU

I am about to buy a FPU.  Will and FPU increase the ability of my
Mac to calculate the vector graphics used in Hellcats?

Just from personal experience I would have to say YES.

I have two friends who both have IIsi machines and both recently purchased
Hellcats.  One has the NuBus slot with FPU and the other has nothing on
his PDS slot.  The IIsi with the FPU runs Hellcats better.

Newsgroups: comp.sys.mac.games
From: bleimeyp@wolf.mayo.edu (Paul Bleimeyer)
Subject: Hellcats - Very tired of entering the protection words from the manual
Keywords: Hack, Hellcats, Copy Protection
Reply-To: bleimeyp@mayo.edu
Organization: Mayo Foundation, Rochester MN. Campus
Date: Mon, 12 Oct 92 22:56:09 GMT



Has anyone seen a hack to the copy protection on Hellcats of the  
Pacific?
A friend loves the game but gets really tired of looking up the 16th  
word
on page 23 of the third sentence 2nd paragraph from time to time.
Also, it's not very cool to leave your hellcats manual laying around  
at work for people to see, even if you only play at 2:30am during  
tape restores.
I have seen this type of hack for stupid copy protection in the past  
for 
IBM type games, but nothing yet for the Mac. Any help here folks?

--
Paul Bleimeyer
Mayo Foundation
Rochester, MN 55905
(507) 284-1898
(507) 284-5173 fax

-- NewsGrazer, a NeXTstep(tm) news reader, posting --
M>UQR=&8P7&%N<VE[7&9O;G1T8FQ<9C!<9FUO9&5R;B!#;W5R:65R.WT*7&UA
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/,C@T+34Q-S,@9F%X"GT*
`
Newsgroups: comp.sys.mac.games
From: Stephen Aylward <aylward@nn5.mdc.com>
Subject: Re: NETTREK! (& Mazewars)
X-Xxmessage-Id: <A701ED80D301033F@d314m1.mdc.com>
X-Xxdate: Wed, 14 Oct 92 15:30:08 GMT
Organization: McDonnell Douglas Corporation - Neural Network Laboratory
X-Useragent: Nuntius v1.1.1d9
Date: Wed, 14 Oct 1992 20:24:35 GMT


In article <Bw4CD1.CzB@mentor.cc.purdue.edu> Arkayn,
ajmiller@sage.cc.purdue.edu writes:
>>Are any of these available via ftp? The only one I've played is Tron,
>>which appeared to be quite buggy.
>>>>Stategic Conquest
>>>>Armor Alley
>>>>Robowar
>>>>NetTrek
>>>>Spaceward Ho
>>>Robosport
>>>Minotaur
>All Commercial (not sure about Robowar), thus not avail. via ftp.
>>>
>>>>Bolo
>>>Tron
>both out there at sumex, mac-archive, etc.

I thought NeTrek and Mazewars were public domain/shareware!    Atleast, I
am fairly sure that older versions exist which are pd/sw.   Netrek is
still being run on X based machines although many people debate which
came first (X or mac), and others debate
if they are even related (share code).

I think it would be great if someone would make them available for ftp.

			Stephen Aylward
Newsgroups: comp.sys.mac.games
From: fxdlk@darkhorse.acf-lab.alaska.edu (Donavan L Kienenberger)
Subject: Minotaur
Organization: University of Alaska Computer Network
Date: Thu, 8 Oct 1992 22:40:17 GMT


Does anyone know of, or could someone please make a patch for
Minotaur that will shut off the timer so that Armageddon never
occurs. It would be nice to battle in the maze with out a time
limit.
                         Bitnet: Fsdlk@alaska
                       Internet: Fsdlk@acad3.alaska.edu
                      NeXT Mail: fxdlk@camelot.acf-lab.alaska.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~  ...........  .......          .           .       .            ~
~  .            .      .        Nasha tai no kasei!         .   . ~
~  ...          .......           .            .                  ~
~  .            .               Prosperity and Long Life, To You. ~
~  .... xisting . hantom              .             .             ~
~                             .                            .      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.mac.games
From: SCHAEFER@FZIVMS.FZI.DE (Edwin Schaefer)
Subject: Looking for music notes editor
Organization: FZI, FORSCHUNGSZENTRUM INFORMATIK, KARLSRUHE, GERMANY
Date: Thu, 15 Oct 1992 08:16:45 GMT
X-News-Reader: VMS NEWS 1.22

Hi,

i'm a big music fan und i play music by myself. Often i write music notes on
paper. 

In my company and at home i use a MAC to do difficult thinks. 

Is there a way to use a MAC to write music notes ?

Has somebody ever seen a music notes editor to write notes on the MAC. The MAC
makes a PS-File and prints at a Laserwiter.

I think PD-, SW-, or Software to pay.

Please post here or send me email!

Thanks all!

---
 Edwin Schaefer,                                     email  schaefer@fzi.de
 VAX/VMS Systems Programmer                          PSI%45721033422::SCHAEFER
 FZI Forschungszentrum Informatik                    phone  +49-0721-9654-953
 Haid-und-Neu-Str. 10-14, D-7500 Karlsruhe, Germany  fax    +49-0721-9654-959 


---
 Edwin Schaefer,                                     email  schaefer@fzi.de
 VAX/VMS Systems Programmer                          PSI%45721033422::SCHAEFER
 FZI Forschungszentrum Informatik                    phone  +49-0721-9654-953 
 Haid-und-Neu-Str. 10-14, D-7500 Karlsruhe, Germany  fax    +49-0721-9654-959
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings (was Re: Where did my sound go? (Mac IIsi))
From: $ennsnr@brandonu.ca (Neil Enns)
Date: 8 Oct 92 16:56:56 CST
Organization: Brandon University

In article <1992Oct6.195724.22781@pcnntp.apple.com>, JimN8@applelink.apple.com (Jim Nitchals) writes:
> In article <91818@netnews.upenn.edu>, din@gradient.cis.upenn.edu (Clarence Din) writes:
>> 
>> In article <pilhofer.80@main.mndly.umn.edu> pilhofer@main.mndly.umn.edu (ARON PILHOFER) writes:
>> 
>> While I was in Lemmings, I noticed the music didn't play even though
>> the sound and fx were both on!  I then closed Lemmings and found out
>> Quicktime was still running.  I closed Quicktime, reran Lemmings, and
>> the sound and fx were all there.  Could the sound problem have
>> something to do with Multifinder and having more than one app running
>> at one time?
> 
> I programmed the music driver used in Lemmings.  It's *not* the Bogas
> driver, as an earlier posting to comp.sys.mac.games suggested.  The Lemmings
> driver can support as many voices and as much sound quality as possible
> depending on the available processing time.


I think we should all give you a round of aplause. The sound on Lemmings is the
best I have ever heard on the Macintosh.

CLAPCLAPCLAPCLAPCALPCLAP

Neil Enns
(I've lost my .sig!)
$ennsnr@brandonU.ca
From: doug@abby.chem.ucla.edu
Newsgroups: comp.sys.mac.games
Subject: Might & Magic I question
Date: 9 Oct 92 16:49:10 GMT
Reply-To: doug@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

(WARNING... VERY MINOR SPOILERS AHEAD)























Well, I've been given the quest to defeat the Pirate Ghost Ship, but I can't
for the life of me figure out where it is, let alone defeat it.  Are the
Pirates' Maps (from the Hermit) relevant?  If not, what are they good for?
Can somebody tell me or give me a hint where I can find the Ghost Ship?
By the way, I HAVE taken note of the pirate ship I saw from Blithes Peak, but
I can't find anything related in that area.

Also, is there a place that boosts Endurance?  I've found the ones for all of
the other stats... does Endurance have one too?  If so, where is it?

ThaADVANCEnks,

-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
From: pjhst10+@pitt.edu (Peter   J Hill)
Newsgroups: comp.sys.mac.games
Subject: Robosport Patches
Date: 9 Oct 92 18:46:55 GMT
Article-I.D.: blue.7167
Organization: University of Pittsburgh

Does anyone know of a patch that will prevent the Robosport copy protect
screen from coming up.  I am a registered owner of the game.  I paid my
money, but I hate to lug the manual around!
reply to PJHST10+@pitt.edu
From: dmagagno@mcs.drexel.edu (David Magagnosc)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats questions
Date: 13 Oct 92 14:36:27 GMT
Organization: Drexel University

In article <183854@pyramid.pyramid.com> andrem@pyrman2.mis.pyramid.com (Andre Molyneux) writes:

>Another stupid way to get yourself killed:  Drop a bomb while flying on the
>deck at low speed.  Your Hellcat will get caught in the explosion.

Really?  Here's something similar you might try:  taxi out of the hangar
(loaded with your two bombs)
in, say, Flying Fortress, and proceed off the runway/taxiway onto the
cleared, tan area.  Bring the throttle up to 20-30% -- fast enough so that
you bounce, but not so fast that you crack up.  You can get to the point
that the wheels come off the ground sometimes.  Now, beat on the 'B' key.
Sooner or later you'll hit the key when bouncing, and boom!  The funny
thing is -- this didn't kill my pilot, though the explosion engulfed the
plane.  Trying to pull up the landing gear later under the same curcumstances
sure did though.

D. Magagnosc
-- 
496620796F752063616E207265616420746869732C20796F752063616E206265636F6D65206120
636F6D70757465722070726F6772616D6D657220616E6420676574206120676F6F64206A6F622E
From: long@mcntsh.enet.dec.com (Rich Long)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac games vs PC Games- comparison (again!)
Date: 14 Oct 92 02:30:18 GMT
Organization: Digital Equipment Corporation


In article <kellehe-131092153247@fa137-695590.ucs.indiana.edu>, kellehe@iugate.ucs.indiana.edu (Mike Kelleher) writes...
>reatil outfits across the nation. Prices are pretty good. The Performa 600,
>A IIci-type machine is selling in a 5/160 config/with monitor for $2500.00
                        ^^^^^^^
>This machine also incorperates a CD-ROM drive in the unit. (See Oct
>MACWORLD). the IIci's list price for a 5/80/monitor configurations is
                       ^^^^^^^^^^
>$3999.00. 

 Just a minor quibble: is that street price vs. list price? In any event, from
 benchmarks I've seen, the 600 doesn't measure up to a IIci. 

 I do think it's absolutely terrific that Apple is getting into the mass
 market, though. It should help build market share, and the deals on
 Performas, with the bundled software, are quite attractive. If it helps the
 games market, I'm all for it!

 Rich

+-----------------------------------------------------------------------------+
Richard C. Long		                  | long@mcntsh.enet.dec.com
          "Ludicrous speed!! GO!!!!"      | ...!decwrl!mcntsh.enet.dec.com!long
                      -- Dark Helmet      | long%mcntsh.dec@decwrl.enet.dec.com
Newsgroups: comp.sys.mac.games
From: schwager@cs.uiuc.edu (Mike Schwager)
Subject: Re: Japanese Plane in HOTP Leyte Screenshots
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL
Date: Fri, 9 Oct 1992 16:42:57 GMT

msmiller@Rational.COM (Mark Miller) writes:

>I'm pretty sure the new Japanese fighter introduced in Leyte is the
>Ki-84 Hayate. Was very fast, had a couple 20mm cannon, and was pretty
>well armored even by US standards.

>When it goes live this new plane should harvest plenty of dweebs.

>But it can only kill you if you let it.

Geez, I hope it's a little more interesting to fight than the Zero's.  I
can run rings around those things with the Hellcat.  Since when could a
Hellcat dogfight a Zero as if the Zero was standing still??
-Mike
aka, Mike Schwager               |"I think we don't have ideology.
INTERNET:schwager@cs.uiuc.edu    | We don't have theology.
                                 | We dance."        -Japanese Shinto Priest
University of Illinois, Dept. of Comp. Sci., for whom I do not speak
From: klaus@diku.dk (Klaus Ole Kristiansen)
Newsgroups: comp.sys.mac.games
Subject: Sparkz
Summary: What to do
Date: 13 Oct 92 10:03:48 GMT
Organization: Department of Computer Science, U of Copenhagen


Can someone help with a game called Sparkz, that I have got
recently from sumex, or maybe from comp.binaries.mac?

In the game you draw a line with a "pen", that you move about
using the keyboard. This pen is invisible. There are some >s
at the side and bottom of the playing area, that sometimes
point out the pen position. However, there are usually several
>s, and it is not easy to see which ones point to the pen.

Often the game will for no obvious reason refuse to move the
pen in one or more directions. If I try to move it that way,
it just beeps. It is not umcommon for it to refuse to move
in any direction.

When I get to level two, attempting to move in any of 3 directions
give a beep, the 4th looses the game.

Is there some way to deduce the position of the pen? Is there
some way to predict which ways movement is allowed? What is
one supposed to do when all 4 directions give beeps?

Klaus O K
From: rmihara@ocf.berkeley.edu (Randall A. Mihara)
Newsgroups: comp.sys.mac.games
Subject: Pools of Darkness Help (possible spoilers)
Date: 15 Oct 1992 06:02:10 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: tempest.berkeley.edu

Can anybody help me out with the final challenge at the
end of pools of darkness?

I've broken the 4 bonds and have gone to the room with
the runic R.  But I can't figure out what to do next.
There is a door that I can detect, but it is sealed.  Does
anybody know what to do next?

Thanks in advance
Randy Mihara
rmihara@ocf.berkeley.edu

Newsgroups: comp.sys.mac.games
From: af733@yfn.ysu.edu (Ryan James Smith)
Subject: Willy B. Help
Organization: Youngstown State University/Youngstown Free-Net
Date: Sun, 11 Oct 1992 20:24:37 GMT


How do I win the frog jupm contest with out getting busted for
illegal use of a caffinated beverage?
I'm stuck but good.
-- 
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Ryan(Ryno) Smith    ||  There are some who call me...Tim.
af733@yfn.ysu.edu   ||
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Network games:  List & comments:
Date: 13 Oct 1992 00:39:43 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

[much deleted]

>>>Stategic Conquest
>>>Armor Alley
>>>Robowar
>>>NetTrek
>>>Bolo
>>>Spaceward Ho
>>Tron
>>Robosport
>>Minotaur
>Spectre

Pararena 2.0
Vette!
Super Tetris


                                              Darren


Newsgroups: comp.sys.mac.games
From: wrr3118@tamsun.tamu.edu (Rick Russell)
Subject: Re: Hellcats over the Pacific gripes
Organization: Texas A&M University, College Station
Date: Wed, 14 Oct 1992 03:54:40 GMT

In article <4abF032pa9Ej00@amdahl.uts.amdahl.com> jsp@pls.amdahl.com writes:
>Give the author a break, huh?  I had some nice email exchanges with him
>when the game first came out.  He knows about some of the bugs, and he
>knows about some of the missing features and "wish lists" of the users.
>From what I have heard, the new scenerios have different enemy planes
>and ground targets.  Perhaps it also addresses the flap problem, and/or
>has implemented the turn/bank indicator, and/or has added some other
>pieces of realism to the game.  Maybe the next version will add head-to-
>head.  You just can't have everything that everyone wants all at once,
>so be patient and enjoy what the game DOES deliver, ok?

I'm not trying to hassle anyone. It's just that I've paid the $$ to
get the game; it seems perfectly reasonable for me to gripe about it
all I want. If it was freeware or unpaid shareware, I might agree that
I should shut up and not complain (although I wouldn't anyway :-), but
if I pay the big $$ for a game, I expect improvement in subsequent
versions, particularly if the subsequent versions cost me money.

-- 
#      Rick Russell | TAMU Meteorology | wrr3118@tamsun.tamu.edu       # 
#     "I want to Krazy Glue my head to the bottom of a BIIIG           #
#      steel girder!" - Weird Al Yankovic                              #
Newsgroups: comp.sys.mac.games