HDTenEightyP/NetNews huggingface dataset:
From: carroll@cs.uiuc.edu (Alan M. Carroll)
Subject: Re: Civilization
Organization: Technophiles Inc. - Engineers with Attitude
Date: Sat, 11 Apr 1992 15:51:20 GMT

In article <1992Apr11.150320.6601@news.iastate.edu>, twh18@isuvax.iastate.edu (Phoenix) writes:
> 	1.  Everyone is talking about the city's size. 

It's the number on the city, which has nothing to do with military
strength. It's how many people are in the city (which you can verify
by counting them on the city display).

> 	2.  How does everyone keep their technology so high?

Keep your tax rate and luxury rate low. I generally keep mine between
2 and 3 (each) for taxes and luxuries, e.e. 2.3.5 or 3.3.4. Also,
increasing trade helps a lot (see below).

> 	3.  I heard someone said something about buying cities, how do you do
> that, by using diplomates?

Yes. Move the diplomat into the enemy city, and you'll get a menu of options.

> 	4.  my city always say "** can't support sail(or other military
> units), unit disband", do I have to make sure that I have enough productive
> square to support them or something. 

The city display shows a number of shields near the upper left. You
have to make sure you have as many of those as you have military
units. Also note that these are what build units, so the more units
you have, the longer it takes to build the next one.

> 	5.  Giving a choice: Republic or Communisim, which one should I take?

Actually, I generally skip both of these and go right from Despotism
to Democracy. But if I had to choose, I'd go with Republic because of
the trade and production bonuses, particularly if I have RailRoad. 

> BTW, why is everyone like Democracy so much?

Production bonuses - when you are Rep. or Dem. you can produce 3 units
of the various commodities instead of a maximum of two for any other
government. Once you've developed your land with RailRoads and
Irrigation, it really makes an _enormous_ difference in how much money
and science you can do.

> It will make
> a city collaps unless you build Women's sufferage.

Not at all. I've conducted long range military actions in a Democracy
without Women's Sufferage. You simply have too many units, and too
many out of a single city. Spread them around, keep your luxuries up,
build (in order) Temple, Marketplace, Cathedral, Bank. Each of these
will make more happy people.

To avoid confusion, let me say that while you can do it without
Women's Sufferage, it is much easier with that WOW, and it is
certainly one of the top 3 WOW's to build.

> And, some one said
> that it helps to build pyramid and research for democracy. 

This is completely bogus. If you have the Pyramids, researching
Democracy is a waste of time until you need Recycling, and you should
have stolen it from someone else before then.

-- 
Alan M. Carroll          "Weren't there yams involved, too?" - J. Ockerbloom
Epoch Development Team   
Urbana Il.               "I hate shopping with the reality-impaired" - Susan
From: danmc@hpspdla.spd.HP.COM (Dan McGee)
Date: Wed, 15 Apr 1992 18:53:16 GMT
Subject: What do we waste the most bandwidth on?
Organization: HP Stanford Park - Palo Alto, CA
Newsgroups: rec.games.misc


Has anybody kept track of the number of times a particular game has a
posting here in rec.games.misc?  It would be kind of fun to see what the
folks here on the net seem to talk the most about.

Until someone posts the actuals, I'll guess that Wing Commander has used
up the most bandwidth.

Any other guesses?  Anybody want to take the challenge and go into the
archive to figure it out for real?

Dan
Organization: Penn State University
Date: Tuesday, 14 Apr 1992 18:50:44 EDT
From: <FWR100@psuvm.psu.edu>
Newsgroups: rec.games.misc
Subject: Re: Falcon 3.0

The "X" key and radar range selection are primarily for the HFR radar mode.
If you're in SAD or SAM mode, sometimes you can unlock or get the range to
change, but it's not reliable and not officially supported.  I e-mailed a
similar complaint to SH about this - the SAD and SAM modes are supposed to be
_simple_ to use, after all, and the game ends up harder :(   Anyway, once you
fly a few missions with HFR you get the hang of it.  Besides, that's what the
real pilots are using anyway :)

-Frank
Newsgroups: rec.games.misc
From: vu@src.honeywell.com (Chi Vu)
Subject: MS-DOS games for sale
Organization: Honeywell Systems & Research Center
Distribution: usa
Date: Thu, 9 Apr 1992 18:44:52 GMT

The following games are for sale and prices include shipping.  They
all have original documentation and packaging:

	Falcon 3.0 (3.5")               $43
	Monkey Island 2 (3.5")		$33
	Leisure Suit Larry 5 (3.5")	$30

-- 
Chi Vu
vu@src.honeywell.com
Honeywell, Systems & Research Center
From: saustin@bbn.com (Steve Austin)
Newsgroups: rec.games.misc
Subject: Re: UW demo poisoning- HELP!, and more help.
Date: 7 Apr 1992 20:31:09 GMT
NNTP-Posting-Host: bbn.com
Keywords: UWdemo Underworld

stlouie@engws2.ic.sunysb.edu (Steven Louie) writes:

->What is a good combat strategy?
->I was on the third level and I was battling with this bandit in a corridor.
->Well I was fighting him and I could not touch him.  Also I kept damaging my
->weapon against his armor and the walls of the cooridor!!!!  It gets so
->frustrating to lose your weapon and stay there to fight him for a half an
->hour!!!!!!!!!!

Two things helped me (1) water walking and (2) a healing fountain.
Whenever things got too bad, I went out onto the river and either
cast some spells or hit them with missiles.  Sometimes the bandits
get bored and walk away in which case you run up behind them, hit them
and run back into the river (heroic stuff, uh?).   Other times, you can
back off into the river and they'll be so pissed off that they follow you
-- obviously they haven't had swimming lessons, 'cuse they drown
immediately.

Oh, go and get your favroite wepaon fixed up,  an excellent weapon hits
much easier.

	Steve Austin
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Newsgroups: rec.games.misc
Subject: Re: UW help needed, 2nd level.  *SPOILERS*
Date: 9 Apr 92 00:06:33 GMT
Organization: HP Information Networks, Cupertino, CA

>/ hpindda:rec.games.misc / lancer@yaya.WPI.EDU (Stephen Lewis Foskett) / 12:44 pm  Apr  4, 1992 /
>In article <1992Apr3.082445.24051@csus.edu> volkoffb@nextnet.ccs.csus.edu (Brian Volkoff) writes:
>>   Also re: the blueprints for the dwarf.  Where are they?
>
>* SPOILERS*
>
>
>Go north after talking to the smith.  You'll find a narrow ledge/ramp
>thing.  Take a right and follow it down to the end.  There'll be a door on
>the right.  Get in there (you may need to bash it in) and get the GREEN

Or maybe better, you could first turn RIGHT (I believe you need to turn
LEFT to get to the room with the potions in it), follow the path, turn 
RIGHT again until you get to the end. There will be a ledge and a room 
across from that. Jump across the ledge then follow the yellow path in the 
room (straying off the path is BAD!). At the end of the path is the key to 
open the door.

>potion.  I don't know what the red one is, but I suspect its poison.

It is.

>Anyway, go back up the ramp and go straight where you went left (its a four
>way intersection.  You want the direction OPPOSITE of the initial left
>turn) and follow that to the end.  You'll be on a ledge.  Drink the potion,
>and you'll be flying.  Go straight off the ledge and you'll see another
>ledge.  Go to that one and follow it until you reach a door.  This is the
>treasury.  Get inside and you'll find the blueprints in a tube in the gold
>coffer.  to leave, go back out to the end of the ledge, and jump off.  RUN
>LIKE HELL following the right-hand wall and find your way out to the bottom
>of the ramp/ledge thing.  It's like a maze, so you might want to save your
>game at the top of the ledge before jumping.  But watch out, because there
>are FOUR HEADLESSES down there.  You can run right past them if you're

I counted 5. Don't run from them. Kill those suckers. Not too hard and lots
of Exp! I've gone through that maze twice (my first game got trashed due
to the "floating icon" bug) and both times I was never ganged up on by the
headless guys. They always came at me one at a time.

>careful...  Now if you go the OTHER way at the four-way intersection,
>you'll find a neat room with a path marked in gold.  STAY ON THE PATH
>'cause if you step off it, you die.  Also, watch out for the four acid
>slugs in there...
>
>Now, can someone post more mantras?  I've only got the three from the first
>level ankh room written down...

Here are the ones I know off the top of my head:

   Ra - attack
   Ono - swim
   Lon - repair


		      tozz
From: ong@a.cs.okstate.edu (ONG ENG TENG)
Newsgroups: rec.games.misc
Subject: Global Conquest - The vengeful programmer?
Date: 11 Apr 92 20:18:58 GMT
Organization: Oklahoma State University

In Global Conquest, random events happen from time to time.  Two classes
of event are allowed - tame and wild.  Your configuration can allow both
tame and wild events to happen, or just tame, or no event at all.

One of the wild event is called Solar Flare (aka Dan's Revenge, as in Dan
Bunten I believe).  According to the manual, Solar Flare cause, amongst 
others, for the player interface (like mouse) to go crazy.

I bet this is what happen when my mouse went crazy now and then (happens
less at the beginning of the game, but more often down the line till it
gets to do it about once every turn!).  But then my game configuration
allows only tame event, not wild event like Solar Flare.  I thought maybe
the problem is the tendency of the program to corrupt memory spaces just
before the program (where the mouse resides), so I ran BASICA before
Conquest and shell out to DOS to run Conquest.  Still, this does not 
help.  The mouse driver still get corrupt while leaving BASICA running
properly.  Hence, it must be Dan.

Each time the mouse crazy (keyboard still function somewhat), I have to 
save the game using keyboard and exit.  After exit I tested other program
using the mouse and the mouse is still bad, hence the driver itself is
corrupted.  Then I boot the machine before running Conquest and load the
game back.  Real pain (especially after paying $50).

I tried to call Microprose BBS line for about 30 hours now (of course
not every minute), and it is still engage.
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: rec.games.misc
Subject: AOTP? Anyone??
Date: 17 Apr 92 05:20:35 GMT
Distribution: usa
Organization: Georgia Institute of Technology


    Whats the latest on Aces of the Pacific? Last I heard, it was due out
around the same time as Ultima VII. Ive heard a lot about how great this gane
is supposed to be, and am anxiously awaiting its release... any info MUCH
appreciated! (In the meantime, I'll go and get Ultima VII, so I can finally
get in on the main discussion of this group.) :-)    Later all...

-- 
gt3017a@prism.gatech.edu (Mr. Spock) | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                          Rush ------| All of us do time in the gutter,
                         'The Pass'  | Dreamers turn to look at the cars"
Newsgroups: rec.games.misc
From: cee1@ra.msstate.edu (Charles Evans)
Subject: Re: Galactix Shareware game
Organization: Mississippi State University
Date: Mon, 13 Apr 1992 17:19:55 GMT

steve@fulcrum.oz.au (Steve Taylor) writes:

>In <611@grivel.une.oz.au> chore@neumann.une.oz.au (Pursuit of Happiness) writes:


>>I haven't seen any discussion about this game yet, which i thought was abit
>>unusual becuase it is sucha completely brilliant game, 
>>And pardon my typing :-)

>What did you forget to do? You didn't say what the game was about! From
>some of the stuff you said, I guess it's some sort of arcade shoot-em-up,
>but even within that type of game, there's a lot of room for variety.

>Care to post some details? All I know so far is that it's a very well
>implemented something-or-other.



>						Steve


GAME REPORT

IT IS ALMOST EXACTLY LIKE THE ARCADE GAME RAI-DEN.. BUT NOT AS _MUCH_ MOVING
GRAPHICS, BUT YOU GET LITTLE SQUARES OF MISSLES, WEAPONS, BOMBS.. FIGHT MOTHER
SHIPS.. YOUR WEAPONS GET TO BE _KICK BUTT_.. GET NEW WEAPONS EVERY 5 BOARDS.

AWESOME GRPHICS.. MY FRIENDS 25 MHZ 386 IF NICE AND QUICK EXCEPT FOR VERY     
HEVEY STUFF GOING ON ON SCREEN.. GETS A LITTLE CHOPPY. hE'S GOTTEN TO THE 80+
LEVEL .. SENT HIM BACK TO 75TH LEVEL OR SOMETHING.. 216k POINTS. ITS AWESOME.

CHUCK

-- 
Charles E. Evans           /  o     / Whereforeseeingwealsoarecompassedabout
cee1@ra.msstate.edu       / ./|\   / withsogreatacloudofwitnesses,letuslayaside
cee1@isis.msstate.edu    /   /|'  / everyweight,andthesindothsoeasilybesetus,
cee1@msstate.bitnet     /    , ' / andletusRUNwithpatiencetheracethatissetB4us.
From: krueger@galileo.uucp (Ted Krueger)
Newsgroups: rec.games.misc
Subject: Re: Computer Gaming World: WHAT'S THE #?
Date: 7 Apr 92 15:33:51 GMT
Distribution: usa,local
Organization: University of Arizona, Tucson AZ

In article <9204061757.AA02443@emunix.emich.edu> stretch@EMUNIX.EMICH.EDU (Brian Stretch) writes:
>What's the phone # for Computer Gaming World?  How much is a subscription? 

Call 1-800-827-4450 and ask for the special "Power to Play" rate and 
you will get 6 months for $10.

Ted

Q: How many feminists does it take to screw in a lightbulb?
A: That's not funny.
---------- krueger@galileo.physics.arizona.edu ----------  
Newsgroups: rec.games.misc
From: ong@a.cs.okstate.edu (ONG ENG TENG)
Subject: Global Conquest 
Organization: Oklahoma State University
Date: Tue, 14 Apr 92 05:51:45 GMT

I managed to check out the modem feature of Global Conquest, and it seems
to work.  I did not exactly play it, just run it between my desktop and
my laptop, direct connect.  The "main" machine has to select Special 
Driver 1.

Also, I called Microprose regarding the mouse problem.  The guy said he
has not heard about it, but will pass the word on.
From: mcl1@ee.pitt.edu (Students of John Chiasson)
Newsgroups: rec.games.misc
Subject: UW:  Level 2 Problems, fighting skills
Date: 16 Apr 92 17:00:00 GMT
Distribution: na
Organization: Univ. of Pittsburgh, Electrical Engineering
Originator: mcl1@jupiter

I am trying to kill the mine monster on level 2 without any success.  I am a
mage with 19 strength.  What I have been trying to do is to (1) hit it with 
magic, but I run out of mana to fast and then (2) attack it with my mace.  
The magic does some damage, but when I try to attack it, I can never hit it. 
I have been having this problem with other monsters also.  Also,
is there any way to increase my strength?

thanks
bob

please email if possible
mcl1@ee.pitt.edu
From: willday@ux1.cso.uiuc.edu (The Eye of Fatima)
Newsgroups: rec.games.misc
Subject: Re: UW_DEMO - two versions?
Date: 7 Apr 92 15:57:12 GMT
Article-I.D.: ux1.1992Apr7.155712.11937
Organization: University of Illinois at Urbana-Champaign

In article <Apr.7.10.35.19.1992.4308@ruhets.rutgers.edu> zweldron@ruhets.rutgers.edu (Matthew Charlap) writes:
>marms@sandia.uucp (Mike Arms) writes:
>>Not to alarm anyone, but could someone explain why we have two copies of
>>UW_DEMO.EXE that are very different in size?
>>From ftp.ulowell.edu in /msdos/Games/Demos:
>>-rw-r--r--  1 100      0         1195767 Mar 18 20:15 uw_demo.exe
>>From wuarchive.wustl.edu in /pub/MSDOS_UPLOADS/demos:
>>-rw-rw-r--  1 3007     archive   1853175 Mar 27 09:39 uw_demo.exe
>>Why is the one at wuarchive so much larger (600k)?  
>
>The 1.8 Meg file on Wuarchive, after expanding and being re-compressed 
>was now the 1.2Meg file you saw at ulowell.  I think that a poor 
>compression job was done on the upload to WUarchive, and a better one 
>was done to ulowell.

This doesn't appear to be the case, though, if you use LHA to list
the files in each archive.  LHA reports that both files have the exact 
same compressed and uncompressed totals.  It appears then that maybe 
something happened during upload to wuarchive?  I don't know.

If you notice, the file size reported by DOS is larger in both cases
than the packed total reported by LHA, but only by 8k from the ulowell
copy rather than 600k.

I got the uwdemo from wuarchive a couple weeks ago, and it was the
same size as the one on ulowell now.  I distinctly remember putting it
on ONE disk. :) 

will

******************* from wuarchive now *******************
 Directory of C:\
UW_DEMO  EXE   1853175 04-07-92  10:17a

Listing of archive : c:UW_DEMO.EXE
  Name          Original    Packed  Ratio   Date     Time   Attr Type  CRC
--------------  --------  -------- ------ -------- -------- ---- ----- ----
[...]
  UWDEMO.EXE      568144    217858  38.3% 92-03-02 16:32:24 a--w -lh5- E10A
--------------  --------  -------- ------ -------- --------
   165 files     3035919   1187392  39.1% 92-04-07 10:17:04

******************* from wuarchive three weeks ago *******************
 Directory of A:\
UW_DEMO  EXE   1195767 03-16-92   1:36p

Listing of archive : a:UW_DEMO.EXE
  Name          Original    Packed  Ratio   Date     Time   Attr Type  CRC
--------------  --------  -------- ------ -------- -------- ---- ----- ----
[..]
  UWDEMO.EXE      568144    217858  38.3% 92-03-02 16:32:24 a--w -lh5- E10A
--------------  --------  -------- ------ -------- --------
   165 files     3035919   1187392  39.1% 92-03-16 13:36:04
Newsgroups: rec.games.misc
From: bushman@ssd.kodak.com (Thomas G. Bushman 726-0803)
Subject: Re: In Kalistes Domain
Originator: bushman@munsell
Organization: Eastman Kodak
Distribution: usa
Date: Mon, 6 Apr 92 14:39:12 GMT

Before entering that area (where Kalistes resides), go to the testing grounds
and the the ward of safe passage. This testing grounds is above the mountain
range in the middle of the screen.
From: gordon@osiris (John Gordon)
Newsgroups: rec.games.misc
Subject: Re: Computer Gaming World: WHAT'S THE #?
Date: 7 Apr 92 03:13:41 GMT
Article-I.D.: ux1.1992Apr7.031341.16897
Organization: University of Illinois at Urbana

stretch@EMUNIX.EMICH.EDU (Brian Stretch) writes:

>What's the phone # for Computer Gaming World?  How much is a subscription? 

	Computer Gaming World
	PO Box 730
	Yorba Linda, CA 92686-9963

	To subscribe: 1-800-827-4450

	Rates:

	1 year (12 issues) $28
	2 years (24 issues) $52
	3 years (36 issues) $75

---
John Gordon
gordon@osiris.cso.uiuc.edu       Be a *quality* slaveowner.  Buy American!

No relation to CGW except a contented reader.
From: rjbaucom@eos.ncsu.edu (RYAN JEFFREY BAUCOM)
Newsgroups: rec.games.misc
Subject: Re: Falcon 3.0
Date: 16 Apr 92 20:07:55 GMT
Reply-To: rjbaucom@eos.ncsu.edu (RYAN JEFFREY BAUCOM)
Organization: Project EOS - North Carolina State University

--
I have a 386-25 with mouse, joystick, and math coprocessor.  The game takes up
11meg hard disk space, so make sure you have enough.

The IBM speaker does pretty well, considering its design.  You hear no music,
but you get all necessary warning sounds, plus digitized radio voices (pretty
neat).

The math coprocessor does _NOT_ make the game any faster.  It just allows you
to use the high-fidelity flight model.  In other words, the physics of flight,
rolling, banking, climbing, diving, etc are more like the real F-16 (so it
says in the manual).  It doesn't make the graphics, speed, enemy intelligence,
and so forth any better.  Don't worry about the math coprocessor unless you
really want to pay $180 (or whatever) for a slightly better flight model.

The frame rate for my setup is fairly good, even with detail set to Maximum,
with Clouds turned on (which are very realistic, if you fly through them), and
with Horizon turned on (adds more color, I think).  On your system, it would
probably be fine, but you may have to turn down some of the detail settings,
etc.

Don't bother with Falcon unless you have a joystick.

 _ _________________________________________________________
(_)_________________________________________________________)
  | Ryan J. Baucom               Computer Engineering       |
  | rjbaucom@eos.ncsu.edu   North Carolina State University |
  |                                                         |
  |   "I've suffered for my music, now it's your turn!"     |
  |                            -Neil Innes (of Monty Python)|
  |_________________________________________________________|
  (_)________________________________________________________)
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: rec.games.misc
Subject: Re: Genesis/TG-16 Games
Date: Sat, 11 Apr 92 07:44:14 PDT
Organization: The Portal System (TM)
  <UdrCYVC00WBNQ7rqhb@andrew.cmu.edu>

Hi. I'd looking for Seismic's Super Hyllide for the Genesis. I can offer in
trade:
688 Attack Sub
Abrams Battle Tank
John Madden Football (original, not '92 version; no box, but full docs)
Starflight
Castle of Illusion
Toe Jam and Earl
Art Alive
Warrior of Rome
From: zlyj@vax5.cit.cornell.edu ( )
Newsgroups: rec.games.misc
Subject: We need EOBII help please!
Date: 13 Apr 92 19:21:49 EDT
Distribution: rec
Organization: Cornell University

We have reached the level with 3 spider keyholes and 1 darkmoon
keyhole, and have been stranded for days now.  Please give us
a vague hint.  Were we supposed to have found a darkmoon key
from the level above?  We used both darkmoon keys on the previous
level to get to the place where a less fortunate soul got obliterated
by a flying fireball.

How are we to proceed?

Please reply by email, we sometimes lose our newsfeed in the
deeper parts of the dungeon.  We will be here all night trying
to survive.

-Party of 6.
From: Lauren_Banerd@mindlink.bc.ca (Lauren Banerd)
Newsgroups: rec.games.misc
Subject: PC KIDS games?
Date: 10 Apr 92 03:50:20 GMT
Distribution: world
Organization: MIND LINK! - British Columbia, Canada

I would like to trade for or buy PC games for children such as the Playroom,
KidWorks, Reader Rabbit, etc.  I have the Treehouse and several Disney titles.
Anyone interested?
From: stretch@EMUNIX.EMICH.EDU (Brian Stretch)
Newsgroups: rec.games.misc
Subject: Computer Gaming World: WHAT'S THE #?
Date: 6 Apr 92 17:57:12 GMT

What's the phone # for Computer Gaming World?  How much is a subscription?
From: baylor@ccwf.cc.utexas.edu (Baylor)
Newsgroups: rec.games.misc
Subject: Re: Do You Believe This? (Pirate flame)
Date: 22 Mar 92 22:06:56 GMT
Article-I.D.: ut-emx.68859
Distribution: na
Organization: The University of Texas at Austin, Austin TX

>>
>>Piracy does not usually refer to the theft of software. Piracy usually
>>refers to copyright infringement. To steal software, you actually have
>>to take someone's disk and deprive them of the originals. Copyright
>>infringement is not theft, and cannot be prosecuted as such, at least
>>not in the US.
>
>Just FYI, the E911 file resulted in charges of transportation of stolen
>goods across state lines for those who transmitted it.
  
	Actually, the e911 was bullshit. Sorry, i just hated the campaign.
What it was billed as and what it was are two different things. I have
had a  copy in the past put out by a national/international magazine,
and all bell customers could purchase the document for $69 i believe.
The operation sundevil crap was some wiseasses idea of how to justify
his job (police-computer division, staff of one, phoenix, NM). No one
really important got tried (niederdorf was cleared of course, and charges
were dropped against jackson, even though they destroyed lots of 
equipment, half the force got laid off and he filed for bankruptcy).
	Sorry, but what people claimed and what is reality are two
things here. (oh yeah, lets not forget overt violence/threats, illegal
confiscation and either no warrents or else refusal to show warrants)
-- 
-----------------------------------------------------------------------
Baylor Wetzel    baylor@ccwf.utexas.edu         "There is no such thing 
IBM LAN Manager, University of Texas             as an innocent Kennedy"
"All opinions are soley those of the unix guys playing with my account"
-----------------------------------------------------------------------