HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Rex Nebular:Sale or Trade
From: lsim@vax1.umkc.edu
Date: 6 Jan 93 08:07:26 CST
Organization: University of Missouri - Kansas City
NNTP-Posting-Host: vax1.umkc.edu


Rex Nebular and the Cosmic Gender bender (3.5") FOR SALE or Trade ...
With all manuals/reg. cards/orig. box,

Selling for $ 30.00 incl 2-Day shipping or email me what you want to trade for. 
Thanks ...




+=============================================================================+
|                                  | Internet : <LSim@vax1.umkc.edu>          |
|  Lin-Chow Sim                    |          : <LCSim@vax2.cstp.umkc.edu>    |
|  Graduate Student                | BitNet   : <LSim@UMKCVAX1>               |
|  Comp.Science/Telecomm. Program  |          : <LCSim@UMKCVAX2>              |
|  University of Missouri          |                                          |
|  Kansas City, Missouri           |                                          |
|  United States of America        | Heartland: <lcsim@heartland.bradley.edu> |
|                                  |                                          |
+=============================================================================+

Newsgroups: comp.sys.ibm.pc.games
From: tax@tolsun.oulu.fi (Samuli Takala)
Subject: Re: World Circuit - further discussion
Organization: University of Oulu, Finland
Date: Thu, 7 Jan 1993 21:27:30 GMT

In article <1993Jan7.191213.29560@sun1x.actc.res.utc.com> barnett@sun1x.actc.res.utc.com (Mark Barnett) writes:
>To those of you with experience with World Circuit, I
>have some questions, and would like to provoke some
>dialogue so that I and other new users could get some
>insight on this excellent simulation.
>
>My first question is about the various levels of help
>available.
>
>Do you usually race/practice/qualify with steering help
>on or off? Obviously the purists among you will disdain
>any sort of help at all, but I wonder how the rest of
>you get by. I tried practicing without steering help
>after driving for about three or four hours over a couple
>of days with help on and found myself hopelessly out of
>control. I quickly turned the steering help back on,
>although a little guiltily, since now I know how hard it
>is (for me at least) to drive without it. I also now notice
>just how much help I'm getting from the ghost driver - a
>lot!
I'm not using steering help because it makes the game too easy. After about
four hours of gaming with steering help I could beat the opponents on
pro level. I only had tried one track at that time though.
After that I set steering help off. After a little over month playing I now
can brake the track records without steering help but this needs quite a lot of
testing various setups.

>What about traction help? I didn't even bother trying to turn
>this off, but I can imagine just how helplessly askew my car
>will be at each corner without it.
I suppose you are using joystick. I myself don't use traction help.
In slower corners (1st,2nd or 3rd gear) push the stick just a little forward
so your tires don't lose their grip. After you are on the straight you may
push more throttle.

>How about linear vs nonlinear steering?
>Same question about linear vs nonlinear braking,
>acceleration, etc. There are many possible configurations,
>and they are poorly discussed in the documentation. I wanted
>to get a feel for how people tend to run this simulation.
Set the steering to nonlinear. At least I couldn't control the car when it was
set to linear, the controls were far too sensitive.
I cannot remember if I have linear or nonlinear braking & acceleration but
I tested both of them and it is just a matter of taste I believe.

>Any comments would be greatly appreciated. Either post
>here or email me directly. Many thanks.
>
>Mark Barnett
>mbarn@utrc.utc.com

Samuli Takala, tax@tolsun.oulu.fi
               tax@rossy.oulu.fi
Newsgroups: comp.sys.ibm.pc.games
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Subject: Re: Ultima: UW, again....
Date: Mon, 4 Jan 93 11:30:26 GMT
Organization: Dept of Elec Eng, UCT

skfong@cs.cuhk.hk (Fong Siu Kit) writes:
>In article <3mNiwB7w165w@ersys.edmonton.ab.ca>, pjb@ersys.edmonton.ab.ca (Paul Bolle) writes:
>> If I should, I want recommendations for character classes. I'm a paladin 
>> now, But he can't carry squat. I need all the stuff I have, plus more 
>> food, but he just can't carry it. I have enough probs with the armor, let 

You should establish caches of food and so on at strategic points.  After
you've killed the hostile things in a new area you can ditch your armour
and go back for the cached equipment if necessary.  The other people and 
creatures in the game don't touch it.  But one does tend to accumulate 
far more stuff than one needs - you can always create some food, after 
all.

I just replayed as a shepherd, using Unarmed combat only and refusing to
trade except for two important items (so I like a challenge :-)  With a 
strength of 18 she still managed to wear a breastplate and helm at the 
end of the game (the rest of her armour was magical and as good as or 
better than plate.)  I had ridiculous amounts of gold, gems, food and 
magical items lying around by the end, despite my resolution not to 
hoard things this time.

>I don't know how many of you agree with me, but I think the best
>character class is the shepherd!  It really sounds odd to most, I think,
>but a shepherd has the most flexible combination of initial abilities
>among all the character classes.  

But shepherds have fewer statistics points to start with.  All the other
classes have 60 points spread among Strength, Dexterity and Intelligence,
shepherds have 56.

-- 
The net is like a vast sea of lutefisk with tiny dinosaur brains embedded 
in it here and there. Any given spoonful will likely have an IQ of 1, but 
occasional spoonfuls may have an IQ more than six times that!
                                                     - James 'Kibo' Parry
Newsgroups: comp.sys.ibm.pc.games
From: wagnerp@cuug.ab.ca (Paul Wagner)
Subject: goobers
Organization: Calgary UNIX Users' Group
Date: Thu, 7 Jan 1993 01:06:54 GMT


I am asking about the message that the other guy wrote about the secret
code for Wolfenstein3D, " -goobers " cheat mode. Where do I enter this , and
what does this do? -Brian Wagner
  
Newsgroups: comp.sys.ibm.pc.games
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Subject: Games for Sale/Trade
Organization: EE Lab, McGill University EE Lab, Montreal
Date: Tue, 12 Jan 1993 00:10:40 GMT

Hi,  I'd really like to sell/trade these games that I've finished!  Please
email me your terms if you're interested!

  Police Quest I
  Police Quest II
  The Rise of the Dragon
  Rocket Ranger

  Thanks!

Jay
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II soundcard support
Date: 5 Jan 93 04:55:20 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

TYLER JAMES BROWN (tyler.brown@uuserv.cc.utah.edu) wrote:
: >
: >Is this true?  I installed the game with my soundcard
: >successfully, and only get soundeffects and music.  Is
: >anyone out there getting voice?  I have a 386-20 w/
: >Media Vision 16-bit sound card (sound blaster compatible,
: >but sound blaster pro compatible???).
: >
: 	A friend has this game with a sound blaster pro. There is a little
: speech but not much. It tells you when you complete a level and a couple 
: words in the introduction but thats about it. When you run over an infantry 
: unit with a tank or harvester, they make a pretty cool digitized scream. 
: Thats about it though.
: 					Tyler

Actually, there's more. I have 8 megs in my 486, and everything in this
game is about speech - the guys report to you, when your harvester's
idle it tells you, the mentat speaks to you, there are vocal wormsign
warnings, lots and lots of screams, squelching sounds when guys get run
over by the harvester, many different voices depending on which house
you're playing (Ordos Mentat sounds like a bloody faggot, but the
Atreides woman is really sexy!)

I only have a SB 1.0 (not Pro!). I suspect that the manual's 2M
requirement is wrong, and the manual's description of the types of
memory is totally wrong, confusing expanded with extended memory.

Why don't the guys with 4M machines get rid of all the TSRs and
(especially) the disk caches, and try again? You really would love the
voices!
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
From: 20lim@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VIRUS ALERT!
Date: 8 Jan 93 12:34:10 EST
Organization: Western Michigan University

In article <1993Jan8.161329.9987@oucsace.cs.ohiou.edu>, honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad ) writes:
> In article <1ijesfINNfdk@ub.d.umn.edu> jgregory@ub.d.umn.edu (jennifer gregory) writes:
>>
>>Just a quick note, as I've already seen posts referring to pkzip 2.04c --
>>I nabbed a copy off of wuarchive.wustl.edu -- it has, in two files, once
>>extracted, strains of the MALTESE AMOEBA virus, which cannot be repaired.
>>Luckily, I scanned before execing anything, and I thought I would warn you
>>all.
There is a real 2.04c out there.
For more info read comp.sys.ibm.pc.misc
Newsgroups: comp.sys.ibm.pc.games
From: stettbac@isi.ethz.ch (Juerg Stettbacher)
Subject: Lemmings
Organization: Swiss Federal Institute of Technology (ETH), Zurich, CH
X-Newsreader: TIN [version 1.1 PL8]
Date: Mon, 4 Jan 1993 19:47:01 GMT

Hello world


It seems to me, that some Lemmings levels are rather hopeless. Is
there a way in all runs? (Or which ones are not possible?)

Thanks for any comment.


juerg at ethz switzerland
From: sidbury@sparrow.cs.uofs.edu (Dick Sidbury)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Amazon (possible spoilers)
Date: 7 Jan 93 15:58:09 GMT
Organization: Department of Computing Sciences

I am stuck at the beginning of chapter 5(?).  I have opened the box with 
the raft but can't figure how to get it out.  Do I need to use something from
my inventory?  I may not have gotten everything I needed in the past but
I don't want to go back if it is just a matter of using the right icon in
the right place. [Boy, do I hate point and click interface]

thanks

dick sidbury			internet: sidbury@jaguar.uofs.edu
computing sciences		bitnet: sidbury@scranton
u of scranton			phone: 717-941-6109
scranton pa 18510-4664		fax:  717-941-4250	
Newsgroups: comp.sys.ibm.pc.games
From: mjohnson@force.decnet.lockheed.com (Mark E. Johnson)
Subject: Re: Civilization freezes on me
Followup-To: comp.sys.ibm.pc.games
Organization: Lockheed, USC, and UT-Austin
Date: Tue, 12 Jan 93 01:46:08 GMT

In article <C0nLBt.3sM@acsu.buffalo.edu>, v133q3xc@ubvmsb.cc.buffalo.edu
(Jeffrey J Miller) wrote:
> 
> I got Civilization for the IBM for Christmas and
> it was alright for a week. Then I tried to change 
> what one city was producing, and it froze. The 
> little box on the left appeared but not the big
> box or the right-hand box. I had to turn the computer off.
> This has happened on several of the seperate games

I had the exact same problem, but the fix is very simple. Turn off the
"Instant Advice" under the first menu. This was suggested by the Microprose
support staff, and it worked like a charm.

________________________________________________________________________
-Mark Johnson                         mjohnson@force.decnet.lockheed.com
Newsgroups: comp.sys.ibm.pc.games
From: res4w@galen.med.Virginia.EDU (Robert E. Schmieg)
Subject: old apple game
Organization: University of Virginia
Date: Fri, 8 Jan 1993 05:01:37 GMT

A friend of mine has an old Apple ][ with a game called
"Wizardry Scenario 2: the Knight of Diamonds" that he has been
stuck on for several years.  He needs the answer to the riddle
on the bottom level of the dungeon.  The three clues are:
1) The king who lives for these finds doom
2) The king who lives for power will find none within his tomb
3) The king who lives for gold will no more find his treasure
room.

The answer is probably one word.  "midas" doesn't work.

If anyone has played this old game, hints/outright answers
would be appreciated.  Thanks

Newsgroups: comp.sys.ibm.pc.games
From: shepard@bcarh535.bnr.ca (Roy Shepard)
Subject: Re: Comanche: Maximum Overkill
Reply-To: shepard@bcarh535.bnr.ca (Roy Shepard)
Organization: Bell-Northern Research Ltd.
Distribution: na
Date: Thu, 7 Jan 1993 20:49:33 GMT

In article <137950027@hpfcso.FC.HP.COM>, rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss) writes:
|> In comp.sys.ibm.pc.games, jcberger@grasp1.univ-lyon1.fr (Jean-Claude Berger) writes:
|> 
|> > From what I have read on the box, Commanche would only play the
|> > music (without other sounds) if one haves only an Adlib card.
|> > Is it true ?
|> 
|> It sounds good on my SoundBlaster Pro, with pretty nice speech.  
|> (Wingman: "Get that damn laser out of my eyes!")
|> 
|> ----------------------------------------------------------------------
|> Brian Rauchfuss (Smokefoot)  "... the world could change in the blink
|> brian@hpfcbdr.fc.hp.com           of an eye."

I have a 1M Gravis  Ultra  Sound  board, and  Commanche  sounds like a
dream (or a nightmare, as I've just started the game.) 

----------------------------------------------------------------------
Roy Shepard                                    Bell-Northern Research 
Phone: (613) 763-7956                          P.O. Box 3511 Station C
ESN:       6-393-7956                          Ottawa, Ontario
FAX:   (613) 763-2626                          Canada K1Y 4H7   
----------------------------------------------------------------------
DISCLAIMER: Any opinion expressed is definitely not my employer's,
            and depending on the flames received, might not even
            be my own.  
----------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Subject: Re: FEEDBACK on Game Bytes #8??  Whaddya think?
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Wed, 6 Jan 1993 09:06:45 GMT

Well met Ross,

ross@kaos.b11.ingr.com (Ross Erickson) writes:
: --
: Hey fellow gamers!  Welcome back from your holidays.  Hope the season
: brought you plenty of new toys!  I also hope that many of you have

..and a Happy New Year to thee too!

: checked out Game Bytes #8, our biggest issue yet.  I'd really
: appreciate some feedback on this issue.  Is it too much?  What would
: you like to see changed?
: 
The screen colour!!!  My eyes protested very strongly after going through
it, given that 'tis the best issue so far in my homest opinion! :):)

I think the bright blue is not really ergonomic, even though I have the
ergo-vision anti-rad,-static, and -glare filter!  How about a black
background like DOS?  or a paper white one like Windows?

Particularly, I'd like to hear feedback from the Underworld
crowd : about what they thought of our interview with Looking Glass
: Technologies regarding Underworld 2, etc.  Was the interview too long?
: I needed to break it into two pieces so as to be manageable in the
: viewer.  Did it ask enough of the right questions?  Not enough.
: Please let me know.  I would like to get better at doing this.

'twas great!  I don't think there is a "right" way of asking questions or
"right" or "wrong" questions.  It depends on who it is.  Good interviews
art often free-flowing, and I think this was quite evident in GB#8. 
Also, the interviewees did most of the talking and were obviously
relaxed and not guarded about what they say.

I did think that dividing it into 2 parts was not enough.  They were
pretty long parts!  Having a long interview is ok, but given the bright
blue background, it became very hard on the eyes, since there was no way to
put a bookmark or anything to come back to a place where you've stopped. 
Since there were sub headings within the parts, mayhaps thou couldst have
broken them along those sections.

 :  : Thanks.  Honest
criticism welcome, flames ignored. :  : Thanks for reading Game Bytes.

Honesty is a virtue of Avatarhood :-)

*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
*************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: GAME BYTES: ARJ compression. O.K.?
Keywords: game bytes magazine
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 7 Jan 1993 23:20:18 GMT

odlin@reed.edu (Iain Odlin) writes:
>  I'll readily admit I have not yet seen the new PKZIP, but I have been watch-
>  ing the discussion about using ARJ and kept wondering why no one had yet men-
>  tioned LHA.  I've got both LHA and ARJ and find LHA to be more useful, on the
>  whole.  Anything I'm missing?

ARJ's options and speed.  It's certainly much faster than LHA 2.13.
The option that really makes it for me is the multivolume support.

On the other hand, LHA is available on more platforms, and does a
fairly good job of stepping decent file names down to DOS's 8.3 drek,
so for interplatform support it's superior.
-- 
Ignorance:  When you don't know anything, and someone else finds out.
From: at608@cleveland.Freenet.Edu (Bob Rogers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: World Circuit - further discussion
Date: 8 Jan 1993 17:53:18 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at608@cleveland.Freenet.Edu (Bob Rogers)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, barnett@sun1x.actc.res.utc.com (Mark Barnett) says:

>Do you usually race/practice/qualify with steering help
>on or off? Obviously the purists among you will disdain
>any sort of help at all, but I wonder how the rest of
>you get by. I tried practicing without steering help
>after driving for about three or four hours over a couple
>of days with help on and found myself hopelessly out of
>control. I quickly turned the steering help back on,
>although a little guiltily, since now I know how hard it
>is (for me at least) to drive without it. I also now notice
>just how much help I'm getting from the ghost driver - a
>lot!
>

I guess I'm a purist - I drive with steering help off.  I don't win
many (OK, I don't win ANY) races, but I find it more satisfying.  I don't,
however, find it overly sensitive. I use a CH FlightStick with a CH gamecard.
In the past, I've found that the FlightStick gives mush better control in
flight sims than, for example, the Gravis stick.  I think that, if I were still
using my old Gravis stick, the car would be uncontrollable.

>What about traction help? I didn't even bother trying to turn
>this off, but I can imagine just how helplessly askew my car
>will be at each corner without it.

It's not as big a change  as the help/no help choice.

>How about linear vs nonlinear steering?

Again, not as  big a difference as the help/no help choice.

I use steering help off, manual brake, manual shift, line off, auto spin on,
no-damage mode (I like to get around the track  without being bumped out of the
race), linear steering, keyboard brake (switched), button 1 upshift, button
2 downshift, joystick steering, and joystck accelerator.

Boy, this thing does have lots of options.

I'd like to propose a little competition:

Using the above settings, what's you best time (practice - no other cars on
the road) at Silverstone?

Using any configuration (including auto gears, steering help, etc) whats your
best lap time (just you on the track) at Monaco?

-- 
Bob Rogers            Internet:  at608@cleveland.freenet.edu
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz7 Help! <<MUNKHARAMA>>
Date: 11 Jan 93 08:13:07 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <1993Jan11.022943.22712@ccds3.ntu.edu.tw> yy@stdank.as.ntu.edu.tw (Ching-Cheng  Chen) writes:
>	I am stummped at what to say to the well of Munkharama ! 
>	 What do I need to shout to the well? Is the answer  name
>	of builder of the temple? Or something else? 

 -------------------------- Riddle spoiled ---------------------------

The answer is 'coins'... 

Best, Joel
Newsgroups: comp.sys.ibm.pc.games
From: wagnerp@cuug.ab.ca (Paul Wagner)
Subject: Re: Prince of Persia level 6 help
Organization: Calgary UNIX Users' Group
Distribution: usa
Date: Thu, 7 Jan 1993 15:20:54 GMT

Do not worry about the mirror. The ghost  will not harm you at all.You wiil soon meet up with the ghost and will have to jump towards him..... over an impossible pit, there you will down into the dungeons again and will meet up with the
Skeleton BOSS.

		-Brian Wagner
		-Calgary UNIX users group

Newsgroups: comp.sys.ibm.pc.games
From: felixc@cbnewsj.cb.att.com (felix.cabral)
Subject: Wiz7 barlone task
Organization: AT&T
Distribution: na
Date: Mon, 11 Jan 1993 16:16:25 GMT


Hello crusaders!

I've just about completed all of ratkin ruins. However, after getting
the info for barlone he said to me "that could be right". He then told
me latter he may need my help again. At that point he kicked me out
and did not give me anything. I wandered around the ruins a bit trying
to figure out the slide and the levers puzzle (not much luck). Then I
went back to barlone and he sold me the items he was leaving behind for 
40000 GP's! I got the stuff but no boat map. I was told he had it by
other NPC's.

Did I do something wrong? Should I have gotten the map. Barlone said
a map exists near the old city archives in New City. The only thing I can
think of is rasputin (professor) will give it to me if I go there.

-- 
Felix Cabral         {felixc@mtgzfs3.att.com}      "Give me nukin winds,
AT&T Bell Labs       {  att!mtgzfs3!felixc  }       a rad board, rad waves,
Middletown,NJ        {     (908)957-5081    }       and a company sickday!"
Newsgroups: comp.sys.ibm.pc.games
From: shayden@ringer.cs.utsa.edu (Sean Lee Hayden)
Subject: Re: Dune II soundcard...T2029 sound!?!
Organization: University of Texas at San Antonio
Date: Mon, 11 Jan 1993 23:40:17 GMT

In article <1993Jan11.155029.24225@rtsg.mot.com> planger@mailbox.fwrdc.rtsg.mot.com (Paul Langer) writes:
>Previously, witek@b8.b8.ingr.com (Vic Witek) wrote:
>>In article <93005.42333.J056600@LMSC5.IS.LMSC.LOCKHEED.COM>, J056600@LMSC5.IS.LMSC.LOCKHEED.COM writes:
>
> [stuff deleted]
>
>>The software developer Westwood/Virgin turns deaf ears on the PAS16 problem
>>by saying that only the boards listed are supported.  When a patch was
>>requested, I was told they didn't do that.
>>
>>However, after doing a little searching with Norton's and using the same
>>suggestion that was given in this group on T2029, I finally found a string
>>20 02 07.  Upon changing the 07 to 05, full sound was recognized by the
>>PAS16.  This was a few weeks ago and I don't remember the file that was
>>edited, but it was one of the sound support files that I modofied.

I'd love to get this as well since i am haveing a simialar problem
Thanks
Sean
Newsgroups: comp.sys.ibm.pc.games