HDTenEightyP/NetNews huggingface dataset:
From: wehumble@IASTATE.EDU (Ed Humble)
Subject: Re: Lord Of The Rings boardgames? (Battle of 5 Armies)
Keywords: Battle of Five Armies
Reply-To: wehumble@IASTATE.EDU (Ed Humble)
Organization: Iowa State University
Date: Thu, 28 Jan 1993 17:23:39 GMT

In article <009673CD.7C717A60@abby.chem.ucla.edu>, doug@abby.chem.ucla.edu
writes:
> In article <1993Jan23.150005.6410@ips.cs.tu-bs.de>, koch@eis.cs.tu-bs.de
(Andreas Koch) writes:
> >What boardgames (_not_ role-playing games like MERP) 
> >are dealing with the Lord Of The Rings theme by J.R.R.Tolkien? 
> >Aeons ago (-1984), there was a large game made by SPI that enabled 
> >players to recreate the trilogy (if I remember correctly, maybe 
> >someone else knows more). Any info is appreciated!
> 
> Yes, there's "War of the Ring" (which is the one you are referring to
> specifically).  There are also two other SPI (out of print, of course) games
> called "Gondor" and "Sauron."  I know of two Hobbit-based games published by
> Iron Crown Enterprises (don't know if they're still in print or not), called
> "The Lonely Mountain" and "The Battle of Five Armies."  I vaguely recall 
			     ^^^^^^^^^^^^^^^^^^^^^^^^^^
	I played this one several times with a few years ago.  If you're a big fan of
the hobbit, I highly recommend it.  The artwork on the counters is great; each
army has it's own distinct color, and the Orcs are divided into tribes with
seperate color schemes.  All your favorite characters are there, too, acting as
leaders to rally troops, and to apply their personal combat power to attacks. 
Both the basic and advanced rules work well, though the advanced rules allow you
to roll rocks down onto your opponents' heads (my favorite tactic), and makes
the elves tougher for the orcs to handle.   

>seeing
> one called "The Fellowship of the Ring," but I don't know who makes that one
> and doubt it is still in print.
> 
> 
> -Doug Gibson
>  doug@abby.chem.ucla.edu
> 
> Neither UCLA nor the National Science Foundation has a clue what I am doing.
> They just pay me to do it.
> 
> "We have to tear you to shreds because we care." - EAC


========================================================================
Ed Humble                |   Iowa State University   -  Moo!          
wehumble@iastate.edu     |   Dept. of Aerospace Engineering
                         |    Grad (Professional) Student
========================================================================
  "`Ecrasez l'infame.'  I looked it up.  What infamous thing do you wish to
eradicate?"

  "What infamous thing have you got?"
========================================================================
From: rpc@moscom.com (Robert Colbey)
Newsgroups: rec.games.board
Subject: Re: A&A Game Balance
Date: 26 Jan 93 05:07:04 GMT
Organization: Moscom Corp., E. Rochester, NY
X-Newsreader: TIN [version 1.3 beta PL7]

Student Class Account (f12008ad@triton.unm.edu) wrote:
: Robert Colbey-
: 
:      Your strategy is very sound and common for Russia using no attack
: on Russia's first turn.  I would propose, however, that Germany will be
: in control of Karelia after turn 2.  I would prefer not to post a blow
: by blow account of what would happen to avoid making this strategy useless
: to local opponents who read the net.  I am willing to back this statement
: up by playing 2 turns with you resolving all battles by the odds.  I do not
: have a program to run battles over and over, so this is what I propose:
: 
: On each round, the attacker and defender add up their combat points and divide 
: this number by six, rounding all fractions >= .667 up.  This is number of hits  the attacker/defender scores.  This will be done round by round by the attacker
: until the attacker withdraws, is defeated, or wins the battle.  The attacker
: would remove defending forces in the order inf, armor, fighter...etc unles
: the defender states otherwise.  In the case that a side doesn't have at least
: 3 combat points, the 1 or 2 will be carried over to the next round until
: the battle is concluded.
: 
: For strategic bombing, bomber damage against a country will be assesed
: 3,4,3,4.... on the sixth bombing run over a country the bomber will be shot
: down.  It doesn't matter if it is a brand new bomber from a country who
: is bombing for the first time...the sixth overflight is shot down.
: 
: For AA shots during a battle, divide the number of attacking planes by 6.
: Round up with fractions >= .667.  This number is the number of AA hits.
: 
: Using this method, complete results of a countries turn could be exchanged.
: 
: What do you think?
: 
: David Saville
: f12008ad@triton.unm.edu

David Saville-

While the statistical validity of the method of combat determination may be 
may be dubious, it is indeed the method I use to calculate battle odds in
my head while playing. It should yield roughly average results.
While I understand your reluctance to publish a blow-by-blow account, perhaps
posting the outcome might be of interest to others on the net.
I accept your challenge.  Are we playing 1st or 2nd edition rules? My
recently posted modifications or standard rules? Follow-up by e-mail.
Newsgroups: rec.games.board
From: alr@cbnewsh.cb.att.com (andrew.l.reibman)
Subject: Napoleonic Minatures For Sale
Organization: AT&T
Date: Fri, 22 Jan 1993 13:36:51 GMT

FOR SALE: 1809 French and Austrian Armies.
3 Complete French Line Corps + Imperial Guard, 
3 Complete Austrian Corps. Based For Empire. 3000+ 15mm Figures.

I'm selling this for a friend. The paint is correct
and well done, though not that detailed (no faces or dry-brushing.
but what do you want in a 3000 Figure Army?)
Some Austrians have German-type Helmets (which I don't believe
they should in 1809, but who'll know?)

Price: .50 cents US per Foot, $1.00 per Cav, and $1.50
per crewed gun. Shipping not included. I believe
he is willing to subdivide and sell individual corp
at this price or slightly higher, 
but I don't think he'll subdivide below the corp level.

Andrew Reibman
alr@hoqaa.att.com
From: mcsbc3maw@dct.ac.uk
Newsgroups: rec.games.board
Subject: DF&E: Hydran or Kzinti Graveyard ?
Date: 21 Jan 93 17:31:21 GMT
Organization: Dundee Institute of Technology




	I will be playing  D Fed & Emp for the first time soon against
	another inexperienced player . My question is , as i am the 
	coallition , do i try to smash the Kzinti out of the war in the first
	few turns of hold back and try to nail the Hydrans (you only need
	3 starbases outside the old colonies!) . Do I build a B10 and if
	so do i transfer economic points from the Lyrans to do it ?
		What do the Romulans do ? Crush (ahem) the federation
	or the gorn ? Or do they nail the tholians ? Or Both ?

	Mark
Newsgroups: rec.games.board
From: wilhelm@cs.cornell.edu (Wilhelm Uwe Georg)
Subject: New Illuminati
Organization: Cornell Univ. CS Dept, Ithaca NY 14853
Date: Sat, 23 Jan 1993 20:39:00 GMT

Hi folks,

I just got myself a copy of Illuminati - yes, I know, it's old...
But! I have never seen any new Illuminatis (I mean the main cards:
Bavarian Illuminatis, Cthulu, Assassins, UFOs, ...) on the net.
Hey, I can't believe, that noone came up with any new ones.

Please send me your favourite Illuminatis - I will summarize 
and post to the net.

	adTHANKSvance
		Uwe (wilhelm@cs.cornell.edu)

BTW: I know that my subject is not fair - there is no new Illuminati :-(
     but it made you read my posting :-)
Newsgroups: rec.games.board
From: 3040_3744@uwovax.uwo.ca
Subject: Re: 3/8" Magnets (was Re: Empire in Arms)
Organization: University of Western Ont, London
Date: Fri, 22 Jan 1993 17:48:16 GMT

In article <1jn7j7INNg7i@tamsun.tamu.edu>, bhart@cs.tamu.edu (Bruce B Hartweg) writes:
> In article <1993Jan15.235221.2673@netcom.com> fred_s@netcom.com (Frederick Scott) writes:
> 
>>>> much nested quoted stuff deleted
> 
> 
>>Where on earth does he get the 3/8" magnets?!?  I've seen loads of the smaller,
>>5/16"ers around at game stores and such.  They'll do for the garrison/leader/
>>conquered/free state/cossack counters and such.  But what does he use for the
>>larger corps and fleet counters?
>>
>>Fred
> 
> 
> Sorry for the delay in reply but I had to get in touch with my friend
> and this is the first opportunity I've had to relay the info.
> 
> He says :
> 
> 	1) They usually are playing World in Flames (5th edition)
> 	    which only have one size counters.
> 
> 	2) He does have two sizes for when he does play Empire in Arms.
> 	    He said he has 1/2" and 5/8", other sizes might be available.
> 	    He got his by having one of the local game shops call their
> 	    supplier and they had some lying around.  He sugggests calling
> 	    your local game stores and having them get in touch with their
> 	    suppliers.
> 
> Sorry I couldn't be any more specific on where to find them, if anyone
> finds a place (or mail order) to get them Please post it because judging
> by my mail there are quite a few people interested.
> 
> 
> Bruce Hartweg
> 

	Edmund Scientific sells something like this, namely flexible magnetic
strips:
	71/2" x 1/16" x 3"    10 fo$3.15
       1/2" x 1/32" x 120"  for $5.50

	You could probably use these and just cut them to size.

Hope this helps.

Neil Dryden	
University of Western Ontario
E-mail:  3040_3744@uwovax.uwo.ca
From: jcg@teradata.com (Jonathan Gingerich)
Newsgroups: rec.games.board
Subject: Re: VGs The Civil War question
Date: 26 Jan 93 19:14:21 GMT
Reply-To: jcg@tdat.teradata.com (Jonathan Gingerich)
Distribution: na
Organization: Teradata Corp., El Segundo, CA

I believe a strict reading of the rules says that control changes when
an infantry force _enters_ the city.  This would mean that dropped-off
cavalry forces can't take control even when joined by an infantry leader.
Only when moved by an infantry leader would it they take control.  (I 
suggest allowing the force to spend 1MP "in place" to take control.)

Control esp. where it applies to ports and amphibious invasion/riverine 
transportation is poorly defined in the paragraph style rules.  The rules
format is the weakest part of the game.

Jon.
Xref: sparky rec.games.board:13680 rec.games.frp.marketplace:1152 misc.forsale:36520
From: robertt@mel.dbce.csiro.au (Robert Thompson)
Newsgroups: rec.games.board
Subject: Re: Basic EiA Question
Date: 27 Jan 93 02:01:32 GMT
Organization: CSIRO, Div. Building Constr. and Eng'ing, Melb., Australia

In article <43912@sdcc12.ucsd.edu> rnlee@sdcc3.ucsd.edu (Profess'nal Agitator) writes:
>If two countries come to an informal peace, do they have to re-DOW
>each other later?
>
>That is, is an informal peace, a true peace, or just a cease-fire,
>like in Korea or the Middle East?
>

It is a true peace. They must do a DoW to fight again, however there is no
period of enforced peace :)

A "cease-fire" would be done by players choosing not to fight (i.e. their
armies don't move into an enemy armies' area) while staying at war.


_____________________________________________________________________________
| Robert Thompson  CSIRO Division of Building, Construction and Engineering |
|                  Post Office Box 56, Highett, Victoria, Australia   3190  |
| Internet: robertt@mel.dbce.csiro.au Tel:+61 3 252 6182 Fax:+61 3 252 6241 |
|___________________________________________________________________________|
|  Though this be madness, yet there is method in it - William Shakespeare  |
|___________________________________________________________________________|
Newsgroups: rec.games.board
From: smyers@boi.hp.com (steven myers)
Subject: What other lists? Beatin' a Dead Horse
Date: Mon, 25 Jan 1993 13:02:37 GMT
Organization: Hewlett-Packard / Boise, Idaho
X-Newsreader: TIN [version 1.1.4 PL6]

	I hate to ask the question that has been asked about maillists
already, but what lists are available other than Andrew Bell's (I'm already
on it, and it's pretty good)?  
	As for the question of whether a rec.games.miniatures group would
be good, count me as yes!  I think that it could be done on a maillist type
environment, but the number of folks that have access to news is very
great, and part of the reason for the group would be to possibly interest
those with casual interest in miniatures in taking up the hobby.  The more
that I read in the way of tips and the like on how to paint and cast
miniatures, the more excited that I get about the hobby. 
	As for it being taken over by Warhammer fans, as long as it is
stated that the group is to be non-system specific (no endorsements or
flames of any system), the discussion can be kept to miniatures themselves.
I think that to not want the Warhammer crowd in the group would be to write
off probably those that know the most about painting miniatures.  The best
painted miniatures that I have seen are in White Dwarf.  
	To lump miniatures with board games is like relating stubbed toes
to an amputated leg since either are pain in the extremeties.  They are
not at all the same.  Judging from the readership of Andrew Bell's list and
the amount of discussion that goes on in GMAST-L under the catagory of
MINIS, the interest is definately there.  I have to resort to hints from
GMAST-L, a group unrelated to miniatures for discussion of minitures other
than those who are avid enough to join the group.  Those with a passing
interest do not generally go to all that trouble, and thus news is a much
better format which could include these folks.
	Thanks for your consideration.
From: jtisdel@digi.lonestar.org (J. Michael Tisdel)
Newsgroups: rec.games.board
Subject: EIA: Naval Question
Summary: Intercept from a port
Date: 26 Jan 93 13:50:12 GMT
Organization: DSC Communications Corp, Plano, TX

In our usual Monday night EiA game, we ran into two questions.

(1)  When a fleet is in port, is it considered in a sea area or
     adjacent to a sea area for interception purposes.  Our reasoning
     was that it was 'adjacent' because it cost 1 mp to go from port
     to open sea.

(2)  What actually is public knowledge concerning corps and their strength.
     Is the corps identity known and the strength secret or is the strength
     of the corps known but the location on the board secret (i.e. you can't
     turn over another nation's corps)?  We've played both ways and we were
     wondering if either or neither were correct.

jmt
-- 
J. Michael Tisdel                   \\\\\\\\\\\\  digi!jtisdel@uunet.uu.net
DSC Communications Corporation       \\\\\\\\\\\\ jtisdel@digi.lonestar.org
1000 Coit Rd, MS 120, Plano Tx 75075  \\\\\\\\\\\\         jmtisdel@aol.com
                     Better living through workstations.
From: gt7797a@prism.gatech.EDU (Travis Works)
Newsgroups: rec.games.board
Subject: Game Auction
Date: 23 Jan 93 04:30:33 GMT
Organization: Georgia Institute of Technology

Since everyone else is selling their games, I might as well, too.
Here's the list of items for sale and the minimum bid.
Buyer pays shipping/handling, if any.

        Item                    Bid                     Notes

3W  Modern Naval Battles        $5

AH  Naval War                   $5

GW  Chainsaw Warrior            $5
GW  Warhammer 40K               $10

LE  Pheonix Command:
      Advanced Damage Tables    $4
      Advanced Rules Supplement $4              First Edition
      Artillery Supplement      $5
      Combat System             $5              Early edition, well used
      Damage Tables             $3
      Hand-to-Hand Combat       $5
      Modern Military Weapons   $4              Well used
      Special Weapons           $4
      Wild West Supplement      $3
      World War II Weapons      $3

NOVA  Lost Worlds - Unicorn     $1

SJG  Awful Green Things         $3              Pocket Box edition well used
       From Outer Space
     Car Wars                   $4              Pocket Box edition
     GEV                        $4              Pocket Box edition

TSR  D&D Player's Guide         $3              Red book
     D&D DM's Guide             $3              Red book
     Player's Guide (2nd ed)    $10             Excellent condition
     Tome of Magic              $10             Excellent condition
     Tome of Magic              $20             Misprint - excellent condition
                                                  Collector's Item!

     Multiverse Sorcery         $150            Original green paperback version
                                                  autographed and hand-corrected
                                                  by author (David Harmer)
                                                  Very High Collector's Value!

Send bids via e-mail to: gt7797a@prism.gatech.edu

-------------------------------------------------------------------------------
 I used to trust the media to tell me   |   I used to think that only America's
   the truth, to tell us the truth      |     way, our way was right
 But now I see the payoffs              |   But now the holy dollar rules

(.sig reduced to 4 lines)
                                        -Travis Works
                                        gt7797a@prism.gatech.edu


-- 
 

Lines: 21
Date: Tue, 26 Jan 93 13:43:15 MST
Newsgroups: rec.games.board
From: $stephan@sasb.byu.edu (Stephan Fassmann, Software)
Subject: SFB: CVA Duel problems
Keywords: sfb, cva, fighters
Summary: fed cva vs Rom sub
Organization: BYU
Distribution: world


Here is an interesting tactical problem I am trying to resolve.
The year is 181 and the Feds are approching Remus, in OP. Remus.
So here are the players. 
Feds have a CVA with F-14As and A-10s escorted by an NER, and two DARs.
Rom have the SuperHawk-B with G-III and G-FSF escorted by a SPM and 2xSKEAs.
Both sides have full t-bombs and roms also have NSMs
The problem is how can the Roms kill the CVA which would unhinge Op, Remus.
What I see is best for the Feds is to have the F-14s sit next to the carrier 
and salvo half thier drones every turn, and cycling into the carrier for 
reloads. And using the A-10s for long range plinking at the Roms. Besides 
there are the 8 Photons of the DARs and the carrier. And let's not forget 
the SWACs. The Roms can't just run in because of all those photons and 
phaser-Gs (a DAR is as bad as any Hydran at range 2 or less). But that is 
the only thing I see them able to do, an all-out unbalancing frontal 
assault. I just don't see the Roms having enough firepower left to hurt the 
carrier by the time they are done getting past the escorts and fighters.
Survival of the Roms isn't important only the distruction of the CVA. If it 
isn't destroyed all it will do is fall back to a repair tug, pick up new 
fighters and escorts at an AuxCVA and on to Remus.
Thanks for the help.
Newsgroups: rec.games.board
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: What other lists? Beatin' a Dead Horse
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Mon, 25 Jan 1993 14:31:58 GMT

From the FAQ :

Mailing lists (and where to write to be included) :
-----------------------------------------------------------------------
Advanced Squad Leader   :       asl-request@tpocc.gsfc.nasa.gov 
Command Decision        :       cdmailer-request@godzilla.quotron.com 
Conflict Simulation	:	LISTSERV@UALTAVM.BITNET	*
Empires in Arms PBEM	:	eia-request@cc.swarthmore.edu
Harpoon (naval mins.)   :       cz-request@ficus.cs.ucla.edu 
Mechwar			:	gt7805b@prism.gatech.edu **
Ogre/GEV	        :	hcobb@fly2.berkeley.edu 
Pre-gunpowder mins.     :       alr@hoqaa.att.com 
Shogi			:	listserv@technion.bitnet ***
Squad Leader		:	epass@nyx.cs.du.edu
Star Fleet Battles      :	hcobb@fly2.berkeley.edu 

(I also have to add in the miniatures list mentioned here the other day, sorry,
haven't edited it in yet)

3 of the above lists are miniatures lists (CD, Harpoon, and Pre-Gunp.).  Many
of the others could have the topic come up, as miniatures can be used in those
games.

Regardless, I would be tickled pink to see threads about miniatures, and if a
new group is what it takes to bring people out of the leadwork, then I'm all
for it.  In the meantime, post some to r.g.b., some good minis discussions
would provide good support for any new group.

	Alec
Newsgroups: rec.games.board
From: gregory_b@cubldr.colorado.edu (Brian Gregory)
Subject: CWJ Annual WiF-special issue
Organization: University of Colorado, Boulder
Date: Wed, 27 Jan 1993 19:35:08 GMT

So, has anybody seen/head of this yet?  By my reckoning, it's about
3 months tardy on its release date, and more than a month past its
revised publ. date.

Post here, or email.
Thanks.

-- 
***---***---***---***---***---***---***---***---***---***---***---***---
Brian Gregory				|| 'Fall colors seem incongruous
I-net:  GREGORY_B@CUBLDR.COLORADO.EDU	|| with eighty-degree weather,
ECE Graduate Student			|| but maybe it's just all the 
Univ. of Colorado @ Boulder		|| flakes around?'  Boulder life.
From: peters@physics.ubc.ca (Dan Peters)
Newsgroups: rec.games.board
Subject: Re: Republic of ROME question, HELP
Date: 26 Jan 1993 05:08:25 GMT
Organization: The University of British Columbia
Distribution: world
NNTP-Posting-Host: physics.ubc.ca

Melvin H. Nicholson writes:
>We always count the rebel as a war for the purpose of Rome falling until
>such time as Rome defeats it or it defeats Rome (so if there is a
>stalemate in a rebellion when three other wars are active, rome falls
>(unless the senate actually sent some other force out as well as the
>crush-the-rebel force, which seems unlikely))

Ok... but my point was that the line "including the civil war if still ongoing"
was in the context of the rebel player having fulfilled one of the conditions
for winning. Do you mean that in the case where the rebel "wins" because of
bankruptcy or popular revolt, the civil war is still ongoing (for purposes of
counting the number of wars) because the rebel never won _militarily_?

>If you see other flaws in the rules, please mention them (a few at a
>time).  This seems the ideal place for such a dissection...er,
>discussion.

Sure. Here are two of them:

1. In the rare case that a faction is eliminated, what happens to the cards?
(You should be familiar with this one, Claudius the insane! :-> )
The rules say nothing at all on this point. I think the best decision would
be concessions to the forum, and all others to the discard pile. ('Though
one could argue that statesmen should go to the forum in this case.)

2. At what point in the sequence of play do you make Tax Farmer destruction
rolls (for the 2nd Punic War and the Gladiator Slave Revolt)? Again, the rules
give no clue!

There are lots more, but we could probably deal with these first....

Drin
--
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"I think I think, therefore I think I am." 
- Descartes' failed attempt to discard the notion of objective reality.
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Newsgroups: rec.games.board