From: robrod@csa.bu.edu (Roberto Rodriguez)
Newsgroups: alt.games.sf2
Subject: Super SF2 CE
Date: 5 Oct 92 20:42:32 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: robrod@csa


Sorry for my original disbelief!  Here are the things I found out after
playing for 8 hours:

  * Projectile Weapons:  Fierce one goes diagonally down.
                         Strong one goes diagonally up.
                         Jab one goes straigh but extremely slowly.

                         Doing a projectile attack 'holds' you in mid-air
                         and permits you to do another attack.  As long
                         as you keep doing special attacks, you can hold
                         yourself in mid-air.  You can, for instance, 
                         keep throwing fireballs at the top of the screen
                         until time runs out.  Any delay, however, causes
                         you to drop a little.  A big delay, and you fall
                         all the way to the ground.

      - Sagat is an exception of this section.

  * Throws:  Vega, Guile, Chun li, and Zangief can throw while in the air
             on top of opponent (i.e. the opponent is still on the ground).
             The opponent on the floor instantaneously appears at the level  
             of the attacker, and is thrown.

             If any character is at any horizontal level,
             and is at range, he can perform a regular throw. 
             (It's particularly funny to see Ken's rolling throw
             in mid-air)  He cannot be 'jumping' in air, he has to be
             at the end of a special move (which 'holds' you in mid-air)
             to be able to throw.  Again, the opponent is pulled from
             whatever level he is, and is thrown.

  * Other special moves:

        - Dragon Punch:  As with fireball, you can keep doing it on any level.
                         You can jump up and do it any time.

        - Lightning kick/Thousand hands:  Chun li and Honda can do these from
                                          any level as long as you can hit
                                          the button fast enough.

        - Spining bird kick:  You can do it at any level of the screen by
                              performing it the following way:  1) Charge.
                              2) Pull joystick up.  3) When Chun li gets
                              to the desired level, hit a kick button.
                              You cannot delay this too much or she looses
                              her charge before you unleash the special move.

        - Razor kick:  Guile's razor kick works exactly like Chun li's
                       Spinning bird kick.  Thus, you can do it at any
                       level of the screen.

        
  * Special Characters:

        - Sagat: I am not sure if it's not possible, but I could never get
                 the Tiger Uppercut from mid-air.  I could, however, get the
                 Tiger knee from mid-air.  The fireballs also differ, 
                 but I don't remember exactly how.

        - Blanka: As everyone knows by now, Blanka changes into Ryu.  This
                  happens when you are in blocking mode (i.e. when the 
                  opponent attacks and your character is 'set' blocking).
                  It also happens when you perform a byte.
                  One thing to note is that when you are at close range,
                  the opponent cannot hit you as long as you block.  In
                  other words, the attacks go right through you, they don't
                  touch you at all.  You cannot hit him as well, but you
                  CAN byte.
                  When you byte you turn into Ryu and perform a Dragon Punch
                  in slow motion.  This move takes a ridiculous amount of
                  damage.

        - Chun li:  Because she can air-throw you even if you are at any
                    level, this character is extremely cheap.  One
                    cheap, cheap, cheap move is to jump towards the opponent,
                    head stomp, air-throw; do until death.  She jumps higher
                    and at a better speed than the other air-throwers,
                    making her the best at it.  Once one head tap hits
                    you, you loose the round.  Some characters can do special
                    moves to get out, but they are still as a disadvantage.

        - Vega: This character can do his screaming eagle, move on top of
                you, and even thou he is all the way at the top of the
                screen, he air-slams you.  There is no way out.  Not even
                Ken's uppercut is able to reach you properly.



Well, this is all for now.  I'll be glad to answer any doubts or questions
about this game.
Newsgroups: alt.games.sf2