HDTenEightyP/NetNews huggingface dataset:
From: ericl@milton.u.washington.edu (Eric Lundquist)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats annoyance
Date: 14 Apr 92 20:06:36 GMT
Organization: University of Washington, Seattle

In article <PFILE.92Apr14101243@jaywalk.Berkeley.EDU> pfile@jaywalk.Berkeley.EDU (Rob Pfile) writes:
>In article <1992Apr10.085933.2510@otago.ac.nz> allan@otago.ac.nz writes:
>
>   > 1) Bomb the bomber in "Scramble". 
>   > 2) Surf!
>   > 3) Ski Jump!
>   > 4) Park in enemy hanger.
>
>>    How about landing on the enemy carrier - I've tried it a couple of
>> times, but haven't managed it successfully yet.
>
>I have managed to do this only one time despite numerous attempts. The
>problem is that the Japanese carrier doesnt seem to have arresting wires,
>so you have to come in very, very slow and stall it out just right on the
>deck, and then furiously hit the brakes.
>
>When the plane rolled to a stop, I got the "Nice landing, but you
>overlooked one thing... you landed at an enemy base!" dialog and became a
>POW.

One time I ran out of bombs, and was pretty badly shot up, so I figured
I'd kamakazi that carrier.  Unfortunately, (or perhaps fortunately) I came
in too high, so when I bailed out right before impact (I'm not THAT
suicidal!) I ended up with my Hellcat missing the carrier, and I
parachuted to the deck of the carrier.  The best part is that the rescue
crew, apparently full of energy after repeatedly not finding me 20' from
my base's runway, FOUND ME ON THE JAPANESE CARRIER!  Now THAT's what I'd
call a rescue!

Eric Lundquist
University Of Washington, Seattle, USA
ericl@u.washington.edu
Newsgroups: comp.sys.mac.games
From: K_LEPA@unhh.unh.edu (Kristen   Lepa)
Subject: Tempest????
Organization: University of New Hampshire
Date: Fri, 10 Apr 1992 20:48:20 GMT
X-News-Reader: VMS NEWS 1.12

Does anyone know of a version of Tempest (old arcade game) for the Mac or
IBM?  Doesn't have to be public domain.  If you own it, I may want to
buy it!
	Kristen

k_lepa@unhh.unh.edu
From: cokin@phakt.usc.edu (Wile E. Coyote)
Newsgroups: comp.sys.mac.games
Subject: Another Prince of Persia key
Date: 14 Apr 92 22:03:21 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

A few posts back someone posted a good list of the keys, including two I didn't
know. (I was trying to figure out how to take short steps, wish I knew..)
But there was one that was not mentioned, that you need to get through level 2.
If you hit 8 while you are running you do a running jump, which goes much 
farther than a standing jump with the 7 or 9 key.  Great game!


                                               Darren
Organization: University of Maine System
Date: Monday, 6 Apr 1992 18:01:40 EDT
From: James <IO92142@MAINE.MAINE.EDU>
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre Patch difficulties

I'm on an LC, and got the Mega-Tank patch to work...
but now I'm getting an error that when in Net Play
the serial number () is the same and Ralph is using
the other copy?!?!!?
Those patches aren't working for me...that's all I know.
*note* I did implement them to the 'T'.
From: gt0093b@prism.gatech.EDU (Bryan James Sullivan)
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia Demo
Date: 9 Apr 92 21:59:26 GMT
Distribution: usa
Organization: Georgia Institute of Technology



>Hi!
>I just got a demo copy of the Prince of Persia (supportable in 256 colors, as
>well as black and white (it'll run on an SE) -- there's even a fix for the LC).
>My question is: what are the limitations? I've gotten to level 2...is it just
>that you can't save the game?

hmm...when i played on the ibm version it was possible to save the game -
i believe it was control-g...also there were various other control-letter
functions to restart the level, the game, etc...

>Also, there was no docs...I've figured out most of the movement/fight controls,
>but are there any others?

well which ones do you know? movement-wise there is: run, standing jump,
running jump, tiny step, climb up, climb down. fighting-wise there is
attack, parry, and run away.

>From what I've seen, this is a _great_ game. Its like a pumped-up version
>of Dark Castle. The character movement is very realistic, and it looks great
>in 256 colors...

i'll say this is a great game! wait till you get to the _really_ hard levels!
the hardest ones are the ones in which you do no fighting at all...*hint*

-- 
Bryan James Sullivan
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt0093b
Internet: gt0093b@prism.gatech.edu
From: austinov@leland.stanford.edu (Andrey Ustinov)
Newsgroups: comp.sys.mac.games
Subject: Fool's Errand
Date: 10 Apr 92 01:07:14 GMT
Article-I.D.: leland.1992Apr10.010714.10121
Organization: DSG, Stanford University

The manual of Fool's Errand says, that there exists a hint sheet "Hints and Answers to
the Fool's Errand" (that one could get from a local computer dealer). 
Does anyone have it, and could mail me a copy? I would be very thankful. It's both for the
gaming, and for the small collection of mac game extras, that I am trying to put together.
Actually if you have anything like that, you want  to share, I'd be grateful. I hope, when I
get enough files I might post it to sumex and umich.

Thanks in advance.
Please, e-mail me 24 hours a day.

Andrey
(austinov@leland.stanford.edu)

P.S. I suppose there must be something like that for "Puzzle Gallery" too. I only have a
3 and 3 puzzle solver (not 3 in three).
From: hsg@duke.cs.duke.edu (Henry Greenside)
Newsgroups: comp.sys.mac.games
Subject: Evaluation of Battle Chess, Armor Alley?
Date: 7 Apr 92 19:42:18 GMT
Organization: Duke University Computer Science Dept.; Durham, N.C.

Can anyone give me a brief summary and evaluation of
these two games?  Are they worth buying?

Also: Is there any place where Macintosh games are
reviewed? MacUser and MacWorld mention games from time
to time but in a weak way.

I am especially interested in games for children,
educational and otherwise.

	Thanks,

	Henry
From: RBARTON@MAIL.TRINCOLL.EDU (Ran Barton, III)
Newsgroups: comp.sys.mac.games
Subject: What's the latest Klondike release?
Date: 14 Apr 92 21:37:05 GMT
Organization: Trinity College

Hello,
I'm looking for information about the Macintosh PD card game Klondike, which
plays one-deck, traditional solitaire.  My father has been addicted to it
for years now, and he is still playing with v1.?.  I was hoping that someone
reading this post could please Email me with info as to Klondike's most
recent version, and where I might be able to FTP it, if possible.

Thanks in advance for everyone who responds,
Ran
From: stricher@masig3.ocean.fsu.edu (Char Aznabul)
Newsgroups: comp.sys.mac.games
Subject: Re: Harpoon: Victory conditions for Desert Storm?
Date: 17 Apr 92 11:51:03 GMT
Distribution: na

Richard Hintz writes

+ Also, what gives with the RED surface ships in the Storm scenario?  Sometimes  
+ you can be right on top of them with all sorts of helos and they show up only  
+ in the Unit map.  Unless they're in the Group map, I can't attack them. 

They are docked. Try attacking the ports, specifically the one to the
between Basra and Kuwait City.

James
Organization: Sophomore, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Wed,  8 Apr 1992 13:06:59 -0400 
From: "Michael J. Viola" <mv1e+@andrew.cmu.edu>
Subject: Sumex

What's the complete address of sumex? 
Newsgroups: comp.sys.mac.games,su.market
From: suddenly@leland.Stanford.EDU (David Smith)
Subject: mac games for sale
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Tue, 14 Apr 92 18:21:17 GMT

I have the following Macintosh games for sale:

Loom:					$25
AD&D Secret of the Silver Blades: 	$25

Both come with full documentation, original boxes, and warranty
cards.  Add $3 dollars shipping for anywhere in the continental 
U.S. or Canada.


Dave
suddenly@leland.stanford.edu
From: rob_hawley@taligent.com (Rob Hawley)
Newsgroups: comp.sys.mac.games
Subject: Re: Harpoon bugs and complaints
Date: 13 Apr 92 17:04:31 GMT
Distribution: rec, comp
Organization: Taligent Inc.

In article <PALMIERI.92Apr9010949@s6.math.umn.edu>, palmieri@s6.math.umn.edu
(John Palmieri) writes:
> 


I also agree that the user interface of Harpoon could use some work. 
Specifically I have been playing for the last few nights and have some of the
same compliants as previously discussed namely:

    a)  Some of the information it offers is fairly useless.  Since you do not
get resolution of various units reporting the unit designation does not add
value.

    b)  Not being able to see the extent of a group makes it hard to plan you
air patrols.  The sensor information for the group is not correct if you have
pickets with active sensors.  Manually placing your pickets is a pain!!

    c) The user interface is clumsy and not mac like.  There are a number of
dialogs where you have to satisify both a native and PC dialog to cause a
function to occur.

I would also like to add a couple of more

    a) The way the game handles patrols adds extra work.  For example, I would
run a E3A out to a designated point at VHigh and sensors active and then have to
manually raise it back to VHigh once it arrived at its patrol point.

    b) ASW aircraft must be manually given a search pattern.  Loiter just causes
them to stay put (although leaving a bouy pattern).  It would be nice if we
would just say "search in this rect" so that you could more easily use their MAD
ability without having to manually give it a course.

    c) The level of the computer play varies.  In the game I just completed it
was quite good.  In others it was a joke.  What causes such a varied abilities
(I frequently play both sides of a scenario).

    d) It would be nice if there was an ability to easily convert between a unit
designation and a selected icon.  This could be as simple as selecting the icon
when the show order of battle was used.

    e) How are tankers used?  None of the material I have read really describes
it.


In general I really love the game.  It is obviously very well thought out and is
generally a tough opponent.  It would be easier to play if some of the display
problems mentioned in this article were fixed.
From: cokin@phakt.usc.edu (Wile E. Coyote)
Newsgroups: comp.sys.mac.games
Subject: Here is the spectre patch (again)
Date: 15 Apr 1992 23:39:10 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

I saved an old post that listed the pathes.  Here it is again.

If you don't know about it already, try typing "god" durring the game, and
holding down option when you hit the play button.  Also the option key
fires gernades.


                                               Darren


-------------------------------------------------------------
Article 10448 of comp.sys.mac.games:
From: mhartwel@magnus.acs.ohio-state.edu (Mack D. Hartwell)
Subject: wanted: some hints for beyond zork...
Organization: The Ohio State University
Date: Mon, 13 Apr 1992 14:25:10 GMT

I've had Beyond Zork for about a year and a half and really haven't
figured much out on it... In fact I gave up and quit playing quite
awhile ago. If you feel like e-mailing any hints, I would greatly
appreciate it.

Thank you in advance.	Mack 

Newsgroups: comp.sys.mac.games
From: hnguyen%peruvian.utah.edu@cs.utah.edu (Hung Nguyen)
Subject: Re: Wing Commander
Date: 16 Apr 92 16:19:23 MDT
Organization: University of Utah CS Dept

In article <1992Apr15.165704.29962@sequent.com> eric@sequent.com (Eric Okholm) writes:
>Does anyone know if there will ever be Wing Commander on Mac?

I doubt it because its was made by Origin which refuses to make Macintosh 
Programs.  But in this case I would really care.  Wing Commander takes up
to much disk space and it would be a small screen playing field.  On the
IBM PC and Clones the resolution is not 640 X 480.  Orign did not use VGA
grahpics for the game, otherwise it would have been slow as dirt.  I believe
they used a resolution of about 400 X 300, somewhere around there.
From: bpadget@hubcap.clemson.edu (Barry Padgett)
Newsgroups: comp.sys.mac.games
Subject: Re: Wing Commander
Date: 17 Apr 92 19:34:01 GMT
Organization: Clemson University

hnguyen%peruvian.utah.edu@cs.utah.edu (Hung Nguyen) writes:

>In article <1992Apr15.165704.29962@sequent.com> eric@sequent.com (Eric Okholm) writes:
>>Does anyone know if there will ever be Wing Commander on Mac?

>I doubt it because its was made by Origin which refuses to make Macintosh 
>Programs.  But in this case I would really care.  Wing Commander takes up
>to much disk space and it would be a small screen playing field.  On the
>IBM PC and Clones the resolution is not 640 X 480.  Orign did not use VGA
>grahpics for the game, otherwise it would have been slow as dirt.  I believe
>they used a resolution of about 400 X 300, somewhere around there.
                                 ^^^^^^^^^
I believe it's capable of 320 X 200 X 256 or (I've been told 640 X 480 X 16.)
I wish I had enough ram, and it supported 1024 X 768 X 256, now that would
be awesome....

Barry
-- 
Barry Padgett                      |"Life sucks losers dry.  If you want 
bpadget@hubcap.clemson.edu         | to fuck with the eagles, you've got
Disclaimer: "State Mental Hospital,| learn how to fly."
Napolean speaking...."             |   Heather Chandler  __Heathers__
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Newsgroups: comp.sys.mac.games
Subject: Re: Mission Thunderbolt Dreadnoughts
Date: 8 Apr 92 15:33:46 GMT
Organization: Extended Bulletin Board Service

With a high strength (23-26), a few hits with a macrometal knife
or the vibrosword will kill it.

MY problem ais those green blobs- they fall through holes and have
an entire level filled before I even get there.  Is there an easy 
way around them?  Or the radioactive monsters in the nests?
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
From: esteban@apollo.hp.com (Steven Fernandez)
Subject: Re: Raylroad Tycoon Eveluation
Organization: Hewlett-Packard Corporation, Chelmsford, MA
Date: Thu, 16 Apr 1992 12:46:12 GMT



I was on AOL last night and I think I saw an updater for RRT in the in the Microprose
area. Any body know about this? It was about 160k, I did not have time to download
it at the time.  I'll download it and post it on the net unless it is already
available somewhere.


	Steve
-- 
------------------------------------------------------------
Steven Fernandez | Internet : esteban@apollo.hp.com
AOL : Esteban007 | Compuserve : 76170,3602
Organization: Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Mon,  6 Apr 1992 11:04:06 -0400 
From: Charles Lamonte Palmer <cp11+@andrew.cmu.edu>
Subject: Do u want to sell POR ?

I moved last summer, and still haven't been able to
find my original disks of POR.  All I have are the
books and the wheel sitting around tormenting me.

If you would like to sell your original disk, give me
a call.

Charles
From: rob_hawley@taligent.com (Rob Hawley)
Newsgroups: comp.sys.mac.games
Subject: Re: Simcity 1.2C & System 7 Doesn't work for me
Date: 13 Apr 92 17:16:17 GMT
Distribution: comp
Organization: Taligent Inc.

In article <01050130.0kkid1@trail.sharpstone.com>, asp@trail.sharpstone.com
(Alexandre Sasha Polozoff) writes:
> 
> Well,
> 
> I finally moved my IIci to System 7 and find that SimCity v1.2c isn't
> working anymore.  It boots up but when it draws its goes all over
> the place.  I'm sure someone else must be running under Sys7.  Any
> version numbers that people are using?
> 


I am using 1.3c and it seems to work fine.  If you are a registered user you
should have received the update from maxis.
From: bakker@cs.uq.oz.au (Paultje Bakker)
Newsgroups: comp.sys.mac,comp.sys.mac.games
Subject: Running OLD GAMES on a NEW MAC
Date: 12 Apr 92 05:59:21 GMT
Reply-To: bakker@cs.uq.oz.au
Followup-To: comp.sys.mac
Organization: Depts. of Computer Science & Psychology, The University of Queensland, Brisbane, Australia

I have just bought a Mac Classic II. My previous Mac, which I sold
3 years ago, was a Mac Plus.
Unfortunately, a lot of the old games I have on disk (like Airborne,
Dark Castle I & II, etc) now do not seem to work on the Classic II.
Can anyone tell me why not? I've tried copying the program files
to the hard disk and running them from there, and I've also tried
booting off the games disk (this usually crashes the system).

I've got a horrible suspicion that the Classic II can not handle
old Finders, and that these games depend on them..... someone please
tell me I'm wrong.....!


thanks for any advice, hints, etc
paultje
--
PaulBakker ------------------------------------- email:bakker@cs.uq.oz.au
Depts.ofComputerScience/Psychology,UniversityofQueensland,Qld4072,Australia

"He who slings mud is sure to lose ground" - Lady Flo
From: kives@orinoco.engin.umich.edu (Steve Kives )
Newsgroups: comp.sys.mac.games
Subject: Re: I need your opinions
Date: 7 Apr 92 16:43:07 GMT
Organization: University of Michigan Engineering, Ann Arbor
Originator: kives@orinoco.engin.umich.edu


Considering that I get my Macs for half-price through the University,
there is no question about what I would buy.  When Macs and IBMs have
comparable prices, IBMs lose everytime.

But if I had to pay full price, the choice would be hard.  The usability
and feel of the Mac is very addictive, but that really isn't enough of
a reason to shell out another $3000-$4000 for the same power.  The
prevalence of the IBMs in the business world, as well as in the software
world is a very strong point for IBM.  Therefore, the analytical choice
would apparently be IBM.  But the aesthetic choice, and "gut-feeling"
(the Irrationality Factor) might still make the choice a difficult one.
Newsgroups: comp.sys.mac.games
From: cem@cs.brown.edu (Charlie Moylan)
Subject: Re: HotP:  Japanese Bomber Specs?
Organization: Brown Computer Science Dept.
Date: Mon, 6 Apr 1992 20:49:47 GMT

In article <1992Apr6.092007.54@sleepy.bmd.trw.com>, auerbach@sleepy.bmd.trw.com writes:
|> Anyone out there know any details on the armour and armaments of the Japanese
|> bomber used in Scramble? (At least, I think it's Scramble...)  Coming up on the
|> bomber's 6:00 position is a really bad idea. The bugger actually killed me
|> yesterday. Most of the time, the rear gunner just kills my engine.  (I did make
|> a dead stick landing on a bombed-out runway. Pretty neat!) My guess is that the
|> best way to get the bomber is repeated straffing runs approaching from the
|> sides or top or bottom, but I'd like to know if there is an area where the
|> armour is the weakest or whre the gun protection is least.  Lives are stake
|> here so hurry up with those answers.
|> 

I don't know about specs, but I've found that while the 6:00 position
is dangerous for us Hellcat pilots, it's also the best way to flame
the bomber.  I usually approach the bomber from an oblique angle.  When
he's about 1 mile out, at a 45-degree angle, I turn into him.  This
normally brings me right onto his six and I just blaze away.  I don't
take my finger off the trigger (OK, mouse button!) until he's on
fire.  If you keep your aim steady, this works quite well.  Sometimes
your engine will get hit, as you say, but attacks from the side
and front take too much time and the bomber will often get to 
your airfield before going down.  Plus, his tail gunner can shoot at
you practically from any angle, whereas you can only shoot when facing 
him.  The best way to even that up is to face and blaze away.

If you find that you're being hit, use the rudder to make quick evasive
moves.  It's easy to get your aim back on target immediately after.

- Charlie Moylan (cem@cs.brown.edu)
From: scf@public.BTR.COM (Stephen C. Fenwick  scf@btr.com)
Newsgroups: comp.sys.mac.games
Subject: Re: WANTED: A list of really cool@COLOR Mac Games
Date: 7 Apr 92 06:35:25 GMT
Distribution: usa
Organization: BTR Public Access UNIX, MtnView CA. Contact: Customer Service cs@BTR.COM

In article <64623@apple.Apple.COM> robg@Apple.COM (Rob Griffiths) writes:
>ADVENTURES:

Add:
 Heart of China	          Sierra Online		Great graphics & sound

>THE WISH LIST (Desired, but not yet owned):
>  Red Baron            From Sierra, a supposedly excellent WWI simulator.
>                       However, it's not yet released.

Sierra's post on America Online claims it was due out in March,
but it's still in their future releases list. It's already at
Egghead for the PC :(

I'd suggest Hellcats as the best overall flight simulator (good graphics
plus something to do), with AFT a close second (no combat, but lots of acro).
MS Flight Sim is just too doggy on any reasonable home Mac (<Quadra).
Tracon is a really good simulation of what an air traffic controller does,
and is my all-time favorite game. Make sure you get the latest version.

Other good games:
Pirates!		MicroProse	18th Century action in the Caribbean
Railroad Tycoon		MicroProse	Beat out your competitors for control
					of the railroads

Pirates! is ancient stuff; my copy runs on a stock Mac II, but only
under System 5. RRT runs on 6 or 7.

Overall recommendations: Tracon, Hellcats, RRT, and Pirates! are the
games I seem to keep returning to. I've got about 20MB of other games
on the disk, but they never seem to get run...

Steve
From: robg@Apple.COM (Rob Griffiths)
Newsgroups: comp.sys.mac.games
Subject: Re: Tracon
Date: 14 Apr 92 19:00:21 GMT
Organization: Apple Computer Inc., Cupertino, CA

In article <73884@netnews.upenn.edu> edoi@eniac.seas.upenn.edu (Elton M Doi) writes:
>Is anyone aware of Tracon, an Air Traffic Control Simulator?  It was 
>released by Wesson International in 1988.

Yes, I am aware of it :-).  A certain someone on the net (Hi, Robert!)
had a great deal to do with its creation...he's probably already e-mailed
you the info, but...in case others are interested.

>it seems very exciting.  How is the game?  Any recommendations?

Well, if you enjoy flying and/or air traffic control, it's the best
(only, in my mind) ATC program for the Macintosh.  Definitely on
the to-buy list.

Some of the features include:  Full use of a 13" color screen; realistic
weather moving through the controller's screens; pilots that don't
follow instructions (ah, we never do that, do we?); five (six?) areas
of the country that you can act as a controller in; setable pilot skill,
weather, wind direction, number of aircraft, etc.; pilots that talk
to you; good Mac interface...

>The local store (Software Plus) doesn't have a copy and I've tried 
>mail order firms with no luck.  I've also heard that there is Tracon 2.0,
>but it has actually been discontinued.  What's the difference?

You can call Wesson International directly.  Their phone number is
1-800-634-9808.  I'm not sure if they sell direct, but they should be
able to point you towards an outlet if they don't.

I just spoke with them, and they are still shipping the Macintosh version.
The correct product to ask for is "Tracon 2 Macintosh, version 2.03."

Hope this helps;
-rob.
-- 
Rob Griffiths    "The beatings will continue until morale improves..."
robg@apple.com   PP-ASEL, -IA nearing completion ... B52s/REM/Erasure!

Newsgroups: comp.sys.mac.games
From: nautilus@lachesis.acm.rpi.edu (John M. Twilley)
Subject: Re: Simcity 1.2C & System 7 Doesn't work for me
Organization: The Voice of Fate
Date: Mon, 13 Apr 1992 11:18:43 GMT


Granted, the SimCity Updater will bring you up to 1.3c, but you will need
to be in 24-bit addressing to play or else it bombs.
 
Jack.
-- 
John M. Twilley      |  "If they can't see the light,
nautilus@acm.rpi.edu |   let them feel the heat." -- Anonymous
Newsgroups: comp.sys.mac.games