HDTenEightyP/NetNews huggingface dataset:
From: dougf@neptune.informix.com (Doug Fielder)
Newsgroups: rec.games.video
Subject: Re: SNES: NCAA Basketball
Date: 12 Oct 92 14:37:02 GMT
Organization: Informix Software, Inc.

>In article <1992Oct9.133008.19787@lmpsbbs.comm.mot.com> denton@ssd.comm.mot.com (Perry Denton) writes:
>
>[good description deleted]
>

    I just got this game, and I love it too!!!  My only question is,
do you use the offenses and defenses?  I haven't really used them at all,
and am 5-1 in conference play so far.  It's a nice addition, but it's a
little too clumsy to really use, IMHO of course.  Tell me what you think.

     Also, I think it said that you can win your division, and not go to
the tournament if you're not good enough.  I haven't gotten that far yet,
so I don't know.  Have you finished conference play yet?  If so, let me
know what happens from there on.  i.e.  Are there actually 64 teams in
the tournament?  can you see the brackets and your progression, etc.....

Thanks,
Doug Fielder
Informix Software, Inc.
Lenexa, KS
dougf@infmx.informix.com
From: delbarre@cbnewsl.cb.att.com (kelvin.a.delbarre)
Newsgroups: rec.games.video
Subject: gun available for Sega Genesis?
Date: 16 Oct 92 20:40:28 GMT
Distribution: na
Organization: AT&T Bell Laboratories

I read something in a game rag a few months ago to the effect that
there would soon be a gun available for the Sega Genesis.  Does
anyone know more about this?  Forgive me if this is an old topic.
--
Kelvin Delbarre, Omicron Software Systems, Inc.
contracted to UNIX System Laboratories, Summit, NJ
kd@usl.com
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: rec.games.video frequ
Organization: Johns Hopkins University CS Dept.
Distribution: rec
Date: Sat, 10 Oct 1992 07:27:22 GMT

In article <1992Oct9.4197.24433@dosgate> "david shadoff" <david.shadoff@canrem.com> writes:
>Not true.  The TG-16 contains this sequence as a 'protection'
>mechanism.  No such protection is designed into PC-Engine cartridges
>(to the best of my knowledge).

OK, I'm still confused.

If this is executable code, it's sort of like the Genesis/Mega Drive
difference.  (It so happens that that _does_ involve a jumper, though of course
there's no reason TG-16/PCE must also.)

It also sounds like a PCE game could be written that won't work on the TG-16,
and the only reason there aren't such games is that nobody decided to do it.
Yet.

And a CD game should be able to refuse to run.  But if so, why do American CDs
play on Japanese machines?  It doesn't make sense that NEC would want to ban
cross-country game exports for carts, but allow it for CDs.  (Particularly
since CDs play without an adapter.)

It also sounds like someone could make a "bilingual" game like the well-known
Mega Drive ones.  (For that matter, maybe some games are already like that.
Nobody would ever know unless they tried a game on both machines.)

Am I right?
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: jwilson@ncratl.AtlantaGA.NCR.COM (Jeff Wilson)
Newsgroups: rec.games.video
Subject: Re: Gameboy question - Final Fantasy II - Legend
Keywords: Gameboy, FF, stuck
Date: 12 Oct 92 17:29:22 GMT
Organization: NCR Engineering and Manufacturing Atlanta -- Atlanta, GA

In <9551@ncratl.AtlantaGA.NCR.COM> jwilson@ncratl.AtlantaGA.NCR.COM (Jeff
Wilson) writes:

>Okay, I'm looking for the entrance to the sewer, outside the walls of the
>"beautiful" city. I've found a cave-like entrance, but when I try to go in,
it
>just says "cannot enter". I can't find any other points of entrance. What's
>going on??
>-- 
>jwilson@ncratl.atlantaga.ncr.com (Jeff Wilson)

>" ...and a man so mean he once shot himself just for snoring too loud!"- Crow

Never mind. I should have consulted the expert first. My wife found the
problem ... 
-- 
jwilson@ncratl.atlantaga.ncr.com (Jeff Wilson)

" ...and a man so mean he once shot himself just for snoring too loud!"- Crow
From: awalsh@mta.ca (Andrew Walsh)
Newsgroups: rec.games.video
Subject: Out of This World: IBM vs SNES
Date: 13 Oct 92 19:44:43 GMT
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada

So, what's the dif? Anyone know? 

******************KT           Andrew Walsh           KT******************
*          ___   *       Mount Allison University       *   ___          * 
*   ______/0  \  *            <awalsh@mta.ca>           *  /  0\______   *
*  /          |  *    {There's only two songs in me,}   *  |          \  *
*  -------|\/|~  *     {And I just wrote the third.}    *  ~|\/|-------  *
*       /-|/\|-\ *                - TMBG                * /-|/\|-\       * 
*  OPUS FOR PREZ *   <Be cool or be cast out.> - RUSH   *  OPUS FOR PREZ *
******************Warning : This sig will self-destruct.******************
From: irac@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Multiplexing of game controllers.
Date: 12 Oct 92 16:22:45 GMT
Organization: Earlham College, Richmond, Indiana

Well one of the buttons on my Sega Genesis controller was sticking so I got
another chance to take it apart and this time I wrote down the chip number. 

The chip inside is a 74HC157 or a TTL/MSI 9322. The 74157 is what I expected, a
Multiplexer. This one happens to be a Quad Two-Input Multiplexer. What that
means is there are 8 inputs and 4 outputs. With this sort of setup I would
expect that the chip would take 6 pins on the controller. 2 for + 5 and ground
and 4 for the multiplexed 'button' lines. This leaves 3 straight switch type
lines. The 6 lines for the chip yeild 8 possible 'buttons' plus 3...
that yeilds 11 possible 'buttons' If we use 4 for direction and 1 for start
that leaves 6 for fire action buttons. Easily enough for SFII.

If we go ahead and multiplex the 3 straight lines we will yeild another 6
possible 'buttons'.  This would be 8 + 6 = 14. 5 for direction and start yeilds
9 fire action buttons. This would involve another 74157. More elaborate
multiplexing shcemes could be used to increase the number of buttons but I
don't really think it is neccessary.  

Also PS.. thanks for all the great mail concerning my questions on Spiderman
and other fun topics. Once again I commend this group on lack of flames and
abundance of cool topics and ideas. 

-ira
/{E-mail for questions about it all to IRAC@yang.earlham.edu}?
/{You mail me.. I ask you questions. Eat a lollipop Mary.   }?
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed,  7 Oct 1992 09:34:55 -0400 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: Turboduo review forthcoming

On 07-Oct-92 in Turboduo review forthcoming  
user Larry J Brackney@author. writes:

>   My only complaint so far - no RF connector.  Your ONLY option for hooking
>up the Duo is A/V (RCA) connectors.  Until I figure something out, I'm stuck
>w/ disconnecting my LD player whenever I want to play with the Duo.  Not
>a design feature IMO.

An RF connector is available for the PCE-Duo.  I imagine TTI will make
one available in the US if they haven't already.

Speaking of accessories, the PCE-Duo also has a battery pack and a 4"
LCD monitor.  Hardly the quintessence in portability but kinda cool
anyway.


Ken
From: c60b-4gi@e260-4c.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: For Sale: Turbografx16, CD and games
Date: 8 Oct 1992 19:57:30 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: e260-4c.berkeley.edu
Originator: c60b-4gi@e260-4c.berkeley.edu
From: zjsg12@hou.amoco.com (Jeffry S. Gracey)
Newsgroups: rec.games.video
Subject: Good SNES games ?
Date: 13 Oct 92 21:18:35 GMT
Reply-To: zjsg12@hou.amoco.com
Organization: Amoco

Hi - I just bought a SNES about 2 weeks ago and so far I have Super Mario and John Madden Football. I'd appreciate any opinions on what the best games are and which ones I should try next. How about Island ? Is that any good ? I like action/adventure and sports games. I like John Madden but I sometimes feel like I don't have enough control of the action. Mario is absolutely great, though. Any help is appreciated. Thanks.
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Newsgroups: rec.games.video
Subject: SFII ROM images
Date: 11 Oct 92 19:54:03 GMT
Article-I.D.: raven.1992Oct11.185504.27285
Organization: Citizens for Boysenberry Jam Fans

In article <BvyqLL.9rA@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:

>Post the ROM images! Post the ROM images!

>And tell us all how to decompress them to edit our
>favorite sayings into the mouths of the World Warriors!

"Get loose!  You can't compare with my penis!"

Eric Olson <ejo@kaja.gi.alaska.edu>
"You must defeat Sheng Long to get the Boss code."
From: galt%peruvian.cs.utah.edu@cs.utah.edu (Greg Alt)
Newsgroups: rec.games.video
Subject: Re: nescopy.zip
Date: 15 Oct 92 15:01:29 GMT
Article-I.D.: hellgate.1992Oct15.090129.25607
Reply-To: galt%peruvian.utah.edu@cs.utah.edu
Followup-To: rec.games.video
Organization: University of Utah, CS Dept., Salt Lake City

In article <1992Oct15.133617.8269@aio.jsc.nasa.gov>, weed@sweetpea.jsc.nasa.gov (daniel weed) writes:
>Being on a Unix SUN workstation, it appears I cannot read any
>*.zip files, zip being very much a PC thing.  Does anyone
>know where I can find an unzip procedure that will
>work in a UNIX system?  Or, can someone send me via
>E-Mail the uncompressed nescopy?

I did an archie and found unzip401.tar.Z which sounds like a 
unix unzip utility.  You can find it at wuarchive.wustl.edu:

    Location: /mirrors4/ka9q/util
           FILE -r--r--r--      81261  Dec 12 1990  unzip401.tar.Z

hope that helps...
From: v130r92d@ubvmsb.cc.buffalo.edu (Mark R Miller)
Newsgroups: rec.games.video
Subject: Out of this World
Date: 13 Oct 92 15:26:00 GMT
Article-I.D.: acsu.Bw2G7A.2H8
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Does anybody Out there know if out of this world is out or when it is comming
out for the Super Nintendo?

Also anybody know when Sonic II is due out?
From: tow@snake38.cs.wisc.edu (Ronald Wong)
Newsgroups: rec.games.video
Subject: SNES game for sale
Date: 14 Oct 92 18:54:10 GMT
Article-I.D.: daffy.1992Oct14.185410.24414
Distribution: usa
Organization: U of Wisconsin CS Dept


I have SNES Final Fantasy II for sale.  I am asking $40 include 2 days
priority mail shipping.

-- Ronald (tow@snake19.cs.wisc.edu)
Newsgroups: rec.games.video
From: dskim@eng.umd.edu (Daeshik Kim)
Subject: Re: [GEN] Phan Star III Question
Date: Thu, 15 Oct 92 16:28:37 GMT
Organization: Univ. of Maryland, College Park

In article <92101414124@genesis.nred.ma.us> hsd@genesis.nred.ma.us (Herbert S. DaSilva) writes:
>
>  The best by far has to be the new Dungeons and Dragons game!!

	You got to be kidding!

	I'm willing to sell my D&D if I can get $25+ out of that junk.
	And I hope I'm the last one fooled by this kinda posting.
-- 
	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878
	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
	dskim@eng.umd.edu
Newsgroups: rec.games.video
From: txh5342@usl.edu (Hwang Taisheng)
Subject: TG-16 Splatterhouse for sale
Organization: University of Southwestern Louisiana
Date: Sat, 10 Oct 1992 17:44:03 GMT

Subject says it all.  Make offer.
From: dneater@cse.unl.edu (dain neater)
Newsgroups: rec.games.video
Subject: Nintendo CD-ROM
Date: 14 Oct 1992 21:26:45 GMT
Organization: University of Nebraska--Lincoln	
Distribution: usa
NNTP-Posting-Host: cse.unl.edu
Summary: CD_ROM on nintendo to go 32-bit
Keywords: CD ROM

Nintendo announced in Tokyo that their CD-ROM system will 
no longer be a 16-bit model, but will incorporate a 32-bit 
processor, Approx time of release is August 1993.  However depending
upon the software could be pushed further back.
November issue of Electronic Games Magazine.
The magazine states that a formal announcement will be made at
the summer CES in June.
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: rec.games.video
Subject: Re: Genesis cart for sale
Date: 16 Oct 1992 13:38:23 -0400
Organization: University of Miami Department of Mathematics & Computer Science
Distribution: us
NNTP-Posting-Host: mthvax.cs.miami.edu

In <1bldt2INNdc1@mthvax.cs.miami.edu> arnieh@mthvax.cs.miami.edu (Arnaldo Horta) writes:

>I would like to sell my copy of Madden football '92.  The game is in
>excellent condition with box and manual.  E-mail me with an offer.

>Arnie Horta
>arnieh@mtjvax.cs.miami.edu

One correction....My e-mail address is:
arnieh@mthvax.cs.miami.edu

Arnie Horta
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 8 Oct 92 17:06:35 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              The opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

tommy@nevada.edu writes:
>
>Graphics and Sound do make a difference to me in a game.  I definitely think
>they should be mentioned in a game review because they add to the enjoyment of
>a game.  Buying a game on a review of its gameplay only is like buying a car
>for its engine only.  Everyone wants nice looking, comfortable car.
>On the other hand some games don't need flashy graphics.  Hack is probably
>my all time favorite game and it has ascii character graphics...

So a review of Hack might look like:

     Graphics:      1
     Sound:         0
     Playability:  10
     Overall:       3


I've found it is very easy to say that quality graphics and sound
are important elements of a game, but I routinely get hooked on
games which don't follow this rule.  On my 386-based PC clone with
VGA graphics, the games I've played the most in the last couple
of years have run in text modes with ASCII graphics.  Number three
on the list only supports CGA.  I still play M.U.L.E. and Seven
Cities of Gold on my ancient Atari 800.  And I love Millipede on
the 2600, even with its blocks for mushrooms.

This is not to say that I only like games which use "outdated"
graphics technology.  But I play games to have fun.  Fun and
addictive gameplay shine through everything else.  I have to
agree with Stephen Jonke that I haven't played more than
one or two games with graphics that I would categorize as
"good" on their own merits.  Even bad art and cheesy postcards
look better, speaking strictly in terms of "picture quality"
and asthetics.

--
James Hague   
exuhag@exu.ericsson.se
From: jdj@PROBLEM_WITH_INEWS_GATEWAY_FILE (John D Johnson)
Subject: Re: SNES Zelda III, where are those 20 hearts?
Organization: DSO, Stanford University
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 9 Oct 92 17:34:39 GMT

Joe Megaw (joem@hplsla.hp.com) wrote:
> O.K. I give up.  I've found 19 and 3/4 hearts but I can't find that last
> piece!  I spent the last couple of days going through the whole thing
> again and wrote down where I found each heart, but now I can only find 19
> and 1/2 hearts...  Does anything special happen when you get all 20 hearts
> or is it kind of like SMW where you just get a little * and a lot of
> satisfaction.
> 







Spoiler


I spent far too much time reading this news group waiting for someone
to post this information, let alone the many hours I spent trying to
find it myself, so I finally decided to buy the hint book at a local
video game store.  There is a 1/4 heart buried in the digging game in
Dark World.  It moves each time you pay the guy to start the game.  I
had to try digging about 20 times before it showed up.

Nothing special happens when you get all 20 hearts.

JDJ.
Newsgroups: rec.games.video
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Re: Awesome New Controller!
Organization: University of Illinois at Urbana
Date: Tue, 13 Oct 1992 04:29:19 GMT


>   Gee, I kind of liked it at the CES.  I guess I felt just the opposite of
>how you did - the Triax pad requires almost no pressure to activate it, so
>I found myself not pressing much at all.  I only used it for five minutes,
>but I would think it would increase my playtime, and reduce thumb fatigue.
>(That's what their doctor/spokesperson says anyway.)  Circular motions
>were also easier, so I think it would make a great SF2 pad if you were
>looking for such an animal.  My only complaint - they'll be retailing
>for around $35-$40.  A bit pricey for a replacement pad.  They are rugged
>and include turbofire though.

The thing I didn't like about the pad was that it was recessed too much 
forcing me to twist my thumb down to control it. It would probably have 
been better if the pad was a little bit elevated above the rest of the
controller.  Still wouldn't be as good as a nice, solid joystick.


-- 
===============================================================================
\  Emery Puskas                                     egp41980@uxa.cso.uiuc.edu/
  \"On second thought, let's not go to Camelot, 'tis a silly place."       /
 /*************************************************************************\
From: jwilson@ncratl.AtlantaGA.NCR.COM (Jeff Wilson)
Newsgroups: rec.games.video
Subject: Gameboy question - Final Fantasy II - Legend
Keywords: Gameboy, FF, stuck
Date: 12 Oct 92 15:19:27 GMT
Organization: NCR Engineering and Manufacturing Atlanta -- Atlanta, GA

Okay, I'm looking for the entrance to the sewer, outside the walls of the
"beautiful" city. I've found a cave-like entrance, but when I try to go in, it
just says "cannot enter". I can't find any other points of entrance. What's
going on??
-- 
jwilson@ncratl.atlantaga.ncr.com (Jeff Wilson)

" ...and a man so mean he once shot himself just for snoring too loud!"- Crow
Newsgroups: rec.games.video
From: "lawrence kwan" <lawrence.kwan@canrem.com>
Subject: out of this world
Reply-To: "lawrence kwan" <lawrence.kwan@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 16 Oct 92 15:05:50 EST

In article <1992Oct8.052640.8688@zip.eecs.umich.edu>
           (grover@emunix.emich.edu) Grover Thomas:

>><1992Oct5.205941.10521@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>
>>Actually I hear that "Out Of This World" has been delayed
>>indefinately, and has been removed from dealer price lists.

>From what I've heard,  the death of a close friend has caused some
>grief for Bill Heineman, so production of all versions will probably
>be delayed indefinately.

"Out of This World" for SFC has been released already.
Those who cannot wait for SNES version should look into imports.

---
Lawrence
lawrence.kwan@canrem.com
---
  DeLuxe 1.25 #12199  
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Video game trivia quiz
Date: 16 Oct 1992 21:10:04 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Some guy posted a bunch of trivia questions before and I thought it was a
neat idea. So here are some questions I made up to test your knowledge of 
video games. If you want you can email me your responses and I'll post all
the scores later. 

() - The number in the parantheses is the relative difficulty of the 
question. Ranges from 1 to 4.

1. Name the three planets on which the adventures in Phantasy Star 1 & 2
take place. (2)

2. In Super Mario Bros. 3, what item enables you to warp to other worlds? (1)

3. Name the game that this phrase comes from:
"You've got a lot to learn before you can beat me. Try again kid!" (3)

4. What is the title of Cecil, the hero in Final Fantasy 2 for the SNES? (1)

5. Which of the following does not appear in Mega Man 3 for the NES?
Spark Man, Gemini Man, Top Man, Snake Man, Rain Man? (1)

6. What is the real name of the Shinobi? (2)

7. In Bionic Commando for the NES, who are you trying to assasinate? (2)

8. What game pits a member of N.I.C.E against the planet B.A.D? (3)

9. What is the criminal organization featured in the Rolling Thunder games? (2)

10. What is the name of your ship in Gradius 3 for SNES? (2)

11. What is the name of your ship in Thunderforce 2? (4) Thunderforce 3?(3)
for Genesis?

12. In Super Mario Brothers 2, what are the different forms that Mario can
assume? (4)

13. Name the game that this phrase comes from:
"I'm being held in the Temple! Save me quickly!" (3)

14. In what game is your mission to rescue the president's daughter? (4)

15. What was the first shooter available for the Gameboy? (2)

Have fun! And if you think you can come up with better questions, go ahead
and post them!

-Tehkao
From: e128-al@bard.berkeley.edu (Albert S Chi)
Newsgroups: rec.games.video
Subject: SSSS
Keywords: help with the last three screens
Date: 16 Oct 92 09:21:43 GMT
Distribution: usa
Organization: University of California, at Berkeley

My friend has tried and tried but has only seen 93 screens.  I remember
someone else posting that he'd only seen 93.  Without getting into too many
details, if possible, does anyone have any hints or advice about finding
the last three?

What is the difference between the large dots and small dots on the maps?
Are there always two exits from the ghost houses? With the red dots, are
there more paths than the two shown?

Finally, if someone could send me a copy of the SMW cheats list, I would
really appreciate it.  Please reply via email as I don't read this group
often.  Thanks in advance.




*****************************************************************************
                                   Albert Chi
                                   chi@ucsee.berkeley.edu
Xref: sparky rec.games.video:20292 rec.arts.anime:21465
From: deloura@noaapmel.gov (Robert DeLoura)
Newsgroups: rec.games.video,rec.arts.anime
Subject: Re: Ranma 1/2 Super CD impressions
Date: 13 Oct 92 18:41:11 GMT
Article-I.D.: wimpie.DELOURA.92Oct13104111
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA

> Also, you can play a game of cards with some guy (does anybody know his
> name?), the object of the game is to get rid of the joker card.

He's referred to as "Bakuchio Kingu" (The Gambler King), though I may have
that first word misspelled.  The game is called "baba nuki" -- "baba" is
used to refer to the Joker card.  I got the impression it was sort of
like playing Old Maid -- you can throw away pairs of cards when you get 
them, but if you get stuck with the Joker when the last person goes out,
you lose.
(It relates to episode #67 Nettouhen of the Ranma 1/2 series)

> After you finish the game and watch the credits, the "card king" appears and
> challenges Ranma to play a game of cards (Betting on different rooms in
> Ranma's house, I think).  If you lose, the "game over" screen shows a picture
> of Ranma helping a girl to push a food trolley through the snow, what's the
> significance of this?

In the episode where Ranma gambles with the Gambler King, he has to do it to
win back the Tendou doujou (martial arts school), which he lost to the Gambler
King in a bet (a game of baba-nuki) when he was very young.  Of course, he
has to bet *something* to win it back, so he bets rooms of the Tendou
household.  At the end of the episode, Ukyou (the girl 'pushing the food
trolley' that you mentioned) lets him use her Okonomiyaki restaurant as
his gambling stake, under the condition that if he lost, he'd be hers forever.
(She's in love with him.)  The 'food trolley' is an Okonomiyaki-selling cart.

In the real episode, the Gambler King cheats.  If he cheats in the video
game, I don't have much advice, but in the episode, Ranma countered it by
cheating right back at him.  (They kept playing and nobody seemed to be
able to win, so the Gambler King let him pick a card from two face-down
cards, under the condition that if he drew the Ace, he'd win, but if he
drew the Joker, he'd lose.  King used two Jokers, but Ranma cheated by 
flipping over an Ace he'd concealed under a mask he was wearing.)

--
Robert DeLoura
deloura@noaapmel.gov
Newsgroups: rec.games.video