HDTenEightyP/NetNews huggingface dataset:
From: kochmar@sei.cmu.edu (John Kochmar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Gobliiins help needed
Date: 26 Jan 93 20:14:18 GMT
Organization: The Software Engineering Institute


I'm banging my head against one screen, and I've tried everything *I*
think is reasonable, but then, I'm not a Gobliiin...

(Possible spoiler to follow)


I'm on the (first?) underground screen just after digging the hole in
front of the floating statue.  The screen has a 2 headed dragon and 3
platforms.

Well, I found the log and disarmed the claw trap.  I got the seeds and
deoderant, and was able to capture the foot.  But, I can't get across
the blasted bridge (I must be using the foot wrong, because when I toss
it on the bridge, it just get's pushed off by the bridge teeth.)

Well, I've tried casting magic, punching rocks, trying to run across
when the foot is there, placing people and things on the corners of the
bridge, and too many failed attempts of casting magic on combinations
of things, all to no avail.

What I'm looking for is some kind soul who's finished this game to give
me a hint (not a walk through) for the bridge only.  Something like
whether I have all the things I need for the bridge, or what I should
be using (or even how to use it) would be greatly appreciated (and my
fiancee would be very greatful, she is getting tired of the Gobliin
screams... :^)

Thanks,
John



-----------------------------------------------------------------------------
John Kochmar		 | Estimated amount of glucose used by an adult human
kochmar@sei.cmu.edu	 | brain each day, expressed in M&Ms: 250
SEI Computing Facilities |			-Harper's Index, October 1989
Newsgroups: comp.sys.ibm.pc.games
From: des@spartan.ac.BrockU.CA (Desmond Irvine)
Subject: Help with Kings Quest 6
Organization: Brock University, St. Catharines Ontario
X-Newsreader: Tin 1.1 PL4
Date: Thu, 28 Jan 1993 03:32:06 GMT

I need the answers to a couple of questions about KQ6.

1) How do you get past the boiling water?       

2) Where do you get the piece of coal for the red queen?

3) Where can I find the answer to the riddle on the cliff edge?

Any help would be appreciated.

-- 

Desmond Irvine            |     __o    "To know is nothing at all,
Brock University          |     \<,     to imagine is everything."
des@spartan.ac.brocku.ca  |  ( )/ ( )      - Anatole France -
Newsgroups: comp.sys.ibm.pc.games
From: tlm1@Ra.MsState.Edu (Terry Matula)
Subject: Re: 3dbench
Organization: Mississippi State University
Date: Fri, 22 Jan 1993 21:26:52 GMT

continuing this list....

486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
386/40 with 16-bit ET4000 card                               16.3 FPS
386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
386DX/33, 64k cache, Trident 8900 1Mb                        12.5 FPS
486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
386DX/40, 64k cache, Paradise VGA 8-bit 256k video            9.7 FPS**
386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
386DX-25 (no cache), Trident 8900C 1Mb                        7.8 FPS
386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
286/12 NEC Powermate, VGA on m-board                          4.7 FPS
IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS

** my system

--
Terry Matula
tlm1@ra.msstate.edu
matula@ee.msstate.edu
From: ychung@napier.uwaterloo.ca (Young Chung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4: What is your party combination?
Date: 27 Jan 93 21:48:39 GMT
Organization: University of Waterloo


How about :

Paladin
Archer
Archer
Archer
Rogue
Socerer


Lot's of magic, including Rogue if you give him every magical item.
Newsgroups: comp.sys.ibm.pc.games
From: sampsonb@ucsu.Colorado.EDU (SAMPSON BRENT ALAN)
Subject: TRADES??? MONKEY ISLAND 2, KYRANDIA, WILLY B. ETC.
Summary: TRADES? MONKEY ISLAND 2, KYRANDIA, WILLY B.
Organization: University of Colorado, Boulder
Date: Thu, 21 Jan 1993 19:18:55 GMT


Hello,
	I'm interested in trading some games for other ones.  I have
all original disks, docs, and box.  Here they are:
Willy Beamish
Kings Quest 5
Monkey Island 2
Kyrandia
Prophecy,
Risk
Terminator
Dick Tracy
Code Name: Iceman
Rise of the Dragon


Let me know if you want to deal...
B.
From: D.Morgan@bradford.ac.uk (D MORGAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2-player dat edit,...servant's strike,...others..
Date: 28 Jan 93 03:21:33 GMT
Organization: University of Bradford, UK
Originator: 92191459@muser

boyer@sumax.seattleu.edu (Chuck Boyer) writes:

>I have been all through the eight level of the Prison Towers
>and couldn't get through the huge steel doors in level 2, perhaps
>later in the game....

Dont bother; I believe it to be impossible, with good reason.

>I found the two gazers in level3, defeated them, opened the chest,
>found no 'moonstone' in my game there, even did it twice....

The moonstone is not there. I forget where it is, but I think it is
in a different world.

>Haven't found the reaper on level 4 of the sewers.... think I've
>been all over that level too...

Try past the gobblins and rats.

>At this point, I have been back to the castle a few times...
>and I have 'no' servants' strike, Nystul 'is' talking to me
>and warming the stones I found and take to him.... I think that
>it may have to do with the responses you make to Anna in first
>talking to her when the trouble began... myself, I sympathized
>with her and told her I would talk to Lord British on her
>behalf..... so perhaps your responses affect how the game goes
>at certain key points???

As far as I can tell the only way to avoid the strike is not 
to speak to the servants until the first terrible event happens 
in the keep.

I gave the same results as above, but they still striked.

Oh, well, hard cheese. *sniff* Eventually, I gave up and restarted.
-- 
|ok, this is a test of a 4 line sig to see if anything happens;            |
|fat chance  |TO EB OR NOT TO EB.\what is that wiggly line just to the left|
|slim chance |That's no question /side of this piece of writing there for? |
|Whatever.   |   -Shakespear(NOT)\Well, to be quite frank, I have no idea. |
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Has anyone heard of Rail Baron?
Originator: bkpipa@c00549-106ps.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Fri, 22 Jan 1993 17:32:25 GMT


I think you want Railroad Tycoon.

It's commercial software.
Available at your friendly, neghborhood
software store.

-- 
| Brian Pipa              |   .signature on vacation    |
| bkpipa@eos.ncsu.edu     |                             |
| NCSU - Raleigh, NC USA  |     THIS SPACE FOR RENT     |
Newsgroups: comp.sys.ibm.pc.games
From: cscope@camelot.bradley.edu (William Twentyman)
Subject: Re: Starcon 2 Hint Needed
Organization: Bradley University
Date: 24 Jan 93 07:58:27 GMT

In <93023.2134033116378@QUCDN.QueensU.CA> <3116378@QUCDN.QueensU.CA> writes:

>   Help, please.  I'm stuck somewhere towards the end of the game.
>I'll list what devices I have: Sun Device, Portal Spawner, Talking Pet,
>Umgah caster, Burvix caster, Utwig Bomb, Taalo Device.  Apparently,
>the bomb I have isn't powerful enough to destroy the Sa-Matra.  How do
>I make it more powerful?  Also, I think the Sun Device is used to
>quicken the Chmrr transformation.  How do I use it, and how do I get
>the Ilwrath away from Procyon? (If this involves impersonating their
>gods, how is that done?)  Any hints would be greatly appreciated.

Go to the Ilwrath home system and use a caster.
At procyon, once the Ilwrath are gone, scan the Chmmr's planet, then 
go to the device roster and use the sun device.

That should be all you need.

--
--------------------------------------------------------------------------------
       The following statement is false.  The previous statement is true.
--------------------------- cscope@camelot.bradley.edu -------------------------
Organization: Penn State University
Date: Tue, 26 Jan 1993 08:02:11 EST
From: <ACS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control 2- Mycon Sun Device????

Someone mentioned a Mycon sun device within their sphere of
influence. He also suggested talking to the Yehat, but they are
in the middle of a civil war and won't talk. Anyone out there
remember the solar system the gizmo was located in?

Thanks.
|o|________________________________________________________________|o|
|o| Andy C. Saylor               ::                                |o|
|o| Penn State University        :: E-Mail:   ACS110@PSUVM.PSU.EDU |o|
|o|::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|o|
|o| REAL Programmers don't use documentation.                      |o|
|o|   If it was hard to code it should be hard to read and damned  |o|
|o|   near impossible to modify!                                   |o|
|o|________________________________________________________________|o|
Newsgroups: comp.sys.ibm.pc.games
From: Edward.Starczewski@launchpad.unc.edu (Edward Starczewski)
Subject: Re: Sherlock Solution? et. al.?
Organization: University of North Carolina Extended Bulletin Board Service
Date: Tue, 26 Jan 1993 12:47:50 GMT

In article <93026.0051543116378@QUCDN.QueensU.CA> <3116378@QUCDN.QueensU.CA> writes:
>In article <890661b.97.727997138@axe.acadiau.ca>, 890661b@axe.acadiau.ca
>(MATTHEW EARL KEITH BALL) says:
>
>>I was wondering if anyone could tell me if there is a walkthrough available
>>for the Lost Files of Sherlock Holmes around. Also could anyone tell me of
>>the best ftp sites for obtaining game solutions on.
>
>   Anyone with answers to these questions ... I'm also interested in them.
>I've gotten myself stuck in Sherlock Holmes, and a walkthru would be
>REAL nice.  Thanks in advance.
>
>   -=>Rob Smart<=-
>   3116378@qucdn.queensu.ca

Somebody posted a walk thru about a month ago, maybe the original author
can or somebody who saved it can repost.  As to FTP sites with game
solutions try: risc.ua.edu.  I don't believe the Sherlock walkthru has
been uploaded here yet -- ..hint...hint

Ed
stare@lonex.rl.af.mil

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: kmacdona@mipos2.intel.com (Keith Mac Donald)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP!  Out of THis World
Date: 21 Jan 93 21:19:04 GMT
Followup-To: kmacdona@mipos2.intel.com
Organization: Intel Corporation, Santa Clara, CA USA

Greetings!!

I'm stuck in Out of This World.

I'm in the area after I jump down the chasm and grab the awning
(my alien buddy didn't quite make it).

OK, so far I've made the alien surrender.  Defeated the two
aliens guarding the swoop tubes, and shot out the power conduit
in the "basement."

I can't figure out where to go from here.  I can't get past the
bars, and I can't jump down the chasm.  Anybody out there able
to help me?

Thanks!

Keith

PS I horked up the first copy of this message, and I'm not sure
what happened to it.  So if it shows up sorry...
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bmerh99a.bnr.ca (Peter Lew)
Subject: Spellcasting 101 HELP!!!!
Keywords: Spellcasting 101
Reply-To: peterlew@bmerh99a.bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Mon, 25 Jan 93 14:53:11 GMT

Once again, I am stuck playing Spellcasting 101 (this games
is beginning to get on my nerves!!). 

SPOILER ALERT!!!

I've managed to finish the island of lost souls and the island
of amazon women. From these islands, I got a big key (no idea what
to do with it) and a sword, dress and bonnet. I've visited the 
restaurant at the end of the ocean (someone has already pointed out
that I can't do anything there yet). I've also tried to get to BOA-10
but my board doesn't like BOA (someone else has pointed out that I
can't get there until I finish the restaurant scene... catch 22).
I've also visited the island where time goes backwards... I keep 
dying, no matter what I do. I've gone to the lagoon with the monster in
it... can't get by him.

I'll appreciate any hint that anyone is willing to give (short of
nuking the game)


                  O 
                // |       IP ADDRESS STILL UNDER CONSTRUCTION.
()__          /-/  |       NORMAL ROAD RESTRICTION IN EFFECT.
--- |       /--/   |          
___|| _   /---/   -o-
  -| L(o)/__|/o  |   |
   |___ _____/_  | I |  --- --- --- --- --- --- --- --- --- ---
__//   \      ]  |   | |   |   |   |   |   |   |   |   |   |   |
--|  O  |-----]   ---  | P |   | A | D | D | R | E | S | S | ? |
___\___/_______________|___|___|___|___|___|___|___|___|___|___|


                               |
Peter Lew                      | What I say is mine...
Bell Northern Research         | What BNR says, I won't repeat!
Ottawa, Ontario, Canada, eh?   |
----------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Subject: Wiz 7... where the heck is Bela?
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 15:06:31 GMT

hey, has any body seen my old friend Bela the black dragon?
I took the ending from wiz6,bane, with Bela as my good friend,
and we hopped on the spaceship and chased the cosmic lord to lost guardia
and now he seems to have disappeared forever?  *sniff sniff*
I liked haveing an extremely powerful dragon as a friend....  ;-)

   Huh!?  rcj41604@uxa.cso.uiuc.edu
From: hleaves@gems.vcu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Request: recomnd. for program combat games
Date: 21 Jan 93 21:56:32 -0400
Organization: Medical College of Virginia

Does anyone have any recommendations for "program combat" type games. I'm
interested in the type of games where you program robots (or whatever the game
uses) using a proprietary language. The robots then battle it out on the game
field in real time. I'd prefer a windows interface, but MS-DOS would by fine.

Thanks.
-- 
*******************************************************************************
** Hugh L. Eaves                      ** Internet: hleaves@ruby.vcu.edu      **
** Medical College of Virginia        ** Bitnet: hleaves@vcuruby             **
** Department of Human Genetics       ** Voice: (804) 371-8754               **
***************** All non-incendiary communication welcome! *******************
From: randall-joshua@yale.edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: MISC:  Dune2 - Wish List
Date: 27 Jan 1993 16:53:20 -0500
Organization: Yale University
Distribution: world
NNTP-Posting-Host: minerva.cis.yale.edu

[dredged up from the recesses of my feverish mind]

Here's what would make Dune2 an even better game than it
already is:

(1)  More variety of maps, a la SimCity.  You could click on
the Outpost and choose which map you want displayed, from
the "normal", to "harvesters only", to "see your whole base
on one screen" <grin>, to...whatever.

(2)  Power usage display.  When you click on a Windtrap it
could show you a listing of your total available power and
what is using it up.

Of course, those two are only cosmetic points.  The next few
are a little more substantial.

(3)  More control over your vehicles.  For example, have a
"smart mode" for harvesters so that if they are full but
there is no available Refinery, they will at least Move near
a refinery.  Or make it so then if you tell a badly (yellow
or red) wounded vehicle to Retreat, it will go to your
Repair Facility (if you have one).  And, everyone's pet
peeve, some way to control your Carryalls, even if it is
only to pick from a list like "carry harvesters", "carry
wounded vehicles", "fly around aimlessly".  <grin>

(4)  Group movement that works.  'Nuff said.

(5)  A smarter computer opponent.  I mean, he could at least
try to attack you from the side.  It can't be that hard to
program, can it?

And now, the biggies:

(6)  Expansion disk!  Although I can't really think of where
to go after you've conquered the entire planet.

(7)  Modem play!  Head to head, cooperative if possible
(although that seems a little boring).  Support for all COM
ports, not just 1 and 2; null modem; and multiple variaties
of network play.

So, Westwood/Virgin, are ya' listening?

-- 
Joshua E. Randall                         randall-joshua@yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: Re: Gravis UltraSound 3D!
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research Ltd.
Date: Tue, 26 Jan 1993 14:52:13 GMT

In article <C1ExLx.GsF@iat.holonet.net>, jwilbur@iat.holonet.net (Jay Wilbur) writes:
|> twong@civil.ubc.ca (Thomas Wong) writes:
|> : In article <1993Jan21.221446.15955@zooid.guild.org> Andrew McCallum <andrewm@zooid.guild.org> writes:
|> : >From jwilbur@iat.holonet.net (Jay Wilbur)
|> : >>If you want to hear what a 3D (sound) game sounds like right now, play
|> : >>WOLF3D or SOD on a system with a stereo card.  It's best to be in the
|> : >>sweet spot or using headphones to hear the effect clearly.
|> : >
|> : >    You sure that this is actual _3D_ sound?  (ie: Back and front as well as
|> : >right and left)
|> : >
|> : 
|> : What version has the 3D stuff?
|> : 
|> : I have version 1.4 and I thought this is the latest and greatest.
|> : but I don't hear any 3D effects (eg. when the guards are shooting
|> : at me from behind and such). It still sound the same.
|> : 
|> : Is there a later version?
|> 
|> Version 1.4 is the latest version.  The effects are limited to your
|> equipment.  In other words, you MUST be in the sweet spot to hear them. 
|> Try using headphones.
|> 
|> Of course you do need a stereo card.
|> 
|> -- 
|> /-------------------------------------------------------------------------\
|> | Jay Wilbur  | jwilbur@idsoftware.com   | CIS: 72600,1333 |   Fidonet    |
|> | Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
|> \-------------------------------------------------------------------------/

Well, Jay, the question now becomes: "Since WOLF and SOD don't (apparently)
have native GUS support, do you know if the SBOS TSR supplied by Gravis is
supposed to accurately reproduce stereo?"  If so, then I can't hear any stereo
effects from them and I almost always use headphones for games.

Yo, Chris Yusik (Gravis)... you catchin' all this kafuffle?
-- 
  Norm.

+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-3372
 Data Systems                     Fax:   (613) 765-2854
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3D bench: DOS vs. OS/2
Date: 22 Jan 1993 12:49:01 GMT
Organization: University of Washington, Seattle
Distribution: na
NNTP-Posting-Host: stein.u.washington.edu

In article <1jnjfq$q1o@agate.berkeley.edu> dmillar@ocf.berkeley.edu (Derek Millar) writes:
>
>I was curious to see just how much OS/2 2.0 might slow down DOS games, so I
>downloaded the 3dbench program and applied it to several combinations of
>DOS settings typically used with games.  The results follow:
>
>DOS Settings		Fullscreen	Windowed
>------------		----------	--------
>default			11.4 fps	9.7 fps
>HW timer on		6.7 fps		5.8 fps
>Video Retrace off	11.9 fps	10.1 fps
>both of above		7.1 fps		6.0 fps
>previous + no idle	7.1 fps		6.4 fps
>	detection
>
>All sessions were run under the following conditions:
>	- no paging occurred during execution
>	- session ran in foreground the entire time
>	- only other process running (besides the WPS) was 1 fullscreen
>	  OS/2 session, which was just sitting at the command line.
>	- used ET4000 800x600x256 driver from the service pack for
>	  windowed DOS sessions.
>
>For comparison, the results under DOS 5 were 15.6 fps in both real mode
>and v86 mode.
>
>The tests were run on a 386/40 with a 64k cache, no-name motherboard,
>and Orchid Prodesigner IIs video card (16-bit ET4000).
>
>
>Derek Millar

Well, under os/2, I got the following:

full screen : 21.7 FPS (same as dos)
windows     : 34.0 FPS
 
 486dx-33 speedstar plus
From: lchong@polyslo.csc.calpoly.edu (Leo Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander
Date: 23 Jan 93 10:55:56 GMT
Distribution: na
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

In article <727781643.F00001@leotech.mv.com> jferra@leotech.mv.com (Jim Ferraiolo) writes:
>How can you tell if a game "looks" choppy? You can't. You have to
>PLAY
>the game before you can assess what the frame rate is. Looking at
>pictures in a mag don't tell you if the game's gonna be choppy or
>not.
>And I doubt Novalogic is going to go bankrupt anytime soon.
>
>

Oh, so sorry for making dat mistake.  I should be hanged for using 'choppy'
wrong.  I guess I should have used the word 'clumpy' or something.  And
about Novalogic going bankrupt and all was just sarcasm to say  "The game
F#*%ing sucks."  I bet you're one of them people who don't understand common 
sense and go around telling people that they're claims are too generalized and
need specific proofs. 
Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz)
Subject: Re: 3DBENCH.ZIP uploaded
Organization: Hamilton College - Clinton, NY
Date: Thu, 21 Jan 1993 22:08:16 GMT

Where is this 3DBench found anyway?
-- 
Mike Rabinowitz     Internet address--nrabinow@itsmail1.hamilton.edu 
		    CIS Address--70732,2072      GEnie--M.Rabinowit1
		    Delphi Address--Darkknite
From: szgershe@quads.uchicago.edu (Shadowspawn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help on Eric the Unready!
Date: 25 Jan 93 06:29:16 GMT
Reply-To: szgershe@midway.uchicago.edu
Organization: University of Chicago

In article <slg.3@stud.hsn.no> slg@stud.hsn.no (SIMON LINDGREN) writes:
>	Well, did the piggy-stuff, and said hello to the wizard.
>	Even bought him some of that ice-stuff. 
>
>	Then BLOCKOUT! WHat do I do next???
>
>	I can't get up to the wizard again, no where else to go,
>	and the guard at the queen's stairs is a real pain-in-the-neck!
>
>	Please, someone. Give me some real, nasty SPOILERS, and let me, at 
>	last, have some sleep at night.
>
>		- Thanx, ya adventure-wizards!


SPOILERS:

>
Well, I am just a bit past ya, so I'll tell ya...
Did ya get the earmuffs?  IF no, get some wood from the castle
area in the fireplace, give it to the ice cream man.  He will
give you earmuffs.  Actually, use the wood in fireplace, and use
a fire source on the wood...

NOW, wonder what use earmuffs are for? :-)



FINAL SPOILER:



Use the earmuffs on your ears.  Throw a gold coin to the bard.
You will be able to last his (VERY BORING) story.  Tell
him to come with you to the castle to put the guard
to sleep.  VOILA!  

Hope this helps.

Steven
>
>
>
>		
>	
Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz)
Subject: Re: ***** Proposed RFD:  revision 1 -- please examine
Keywords: RFD split group
Organization: Hamilton College - Clinton, NY
Date: Sun, 24 Jan 1993 02:46:12 GMT

I had thought that we had decided to skip .simulation and instead use
.flight-sim.

Mike

-- 
Mike Rabinowitz     Internet address--nrabinow@itsmail1.hamilton.edu 
		    CIS Address--70732,2072      GEnie--M.Rabinowit1
		    Delphi Address--Darkknite