HDTenEightyP/NetNews huggingface dataset:
From: randym@triton.unm.edu
Newsgroups: rec.games.board
Subject: Re: Shattered States
Keywords: OK, Ho-Hum Multiplayer, Over-priced
Date: 24 Jul 92 15:54:16 GMT
Distribution: na
Organization: University of New Mexico, Albuquerque

In article <1992Jul23.202805.7348@terminator.cc.umich.edu> jlb@ccs.itd.umich.edu (Jeff Bailey) writes:
>I've seen a boardgame called Shattered States (manufacturer unavailable)
>that, while very expensive, bore some resemblance in workings to Illuminati
>and looked interesting.  Could someone who's played this please give me their
>opinions of it?  Thanks in advance!
>
We played it last year quite a bit. The publisher is Engelmann, same as
RISE AND FALL (which we still prefer). Game is multi-player, post-nuclear
(minor one) America. Area map, generic combat units, lots of cards (on
plain cardstock). The game is good for a few plays (we did four player) but
is hideously over-priced. Players control areas, build up stockpiles of
cash and screw-you cards, then war over areas (usually several states)
for control. Things happen like:

   Player A attacks player B in the southwest. Player B defends, and plays
   a card that neutralizes A's attack (South American drugs imported, all
   of A's troops are stoned for a turn, and don't attack)

   Player C gains control of airborne forces and invades California from
   Alabama. Player D decides to loose the deadly experimental virus. All
   combat units on the map roll for elimination. Player C retaliates with
   the Mafia and assasinates player D, who loses his turn.

You get the idea. A novel game, but wears off after a few plays. We didn't
really many similarities to ILLUMINATI other than a few of the cards. 



***************************************************************************

Push the button, Frank...                                   MST3K forever!!

***************************************************************************

Randy Moorehead
Zimmerman Library
University of New Mexico

Email at randym@hal.unm.edu  (internet) or ILL1@UNMB (bitnet)

Naturally my opinions are my own, and not shared by the powers that be.
Newsgroups: rec.games.board,rec.games.pbm
From: bret@HQ.Ileaf.COM (Bret Pettichord)
Subject: Re: Diplomacy - Time for an Update?
Reply-To: bret@Ileaf.COM (Bret Pettichord)
Organization: Interleaf, Inc.
Date: Mon, 27 Jul 92 16:49:03 GMT

Anyone who wants to can write and publish their own rules to diplomacy
and their own "gamer's guide". I think it's a good idea. Just make
sure that you don't plagerize the original.

Bret Pettichord
bret@ileaf.com

Newsgroups: rec.games.board
From: nroworth@nl.oracle.com (Nick Roworth)
Newsgroups: rec.games.board
Subject: Re: Small games
Date: 21 Jul 92 07:42:46 GMT
Organization: Oracle Europe

In article <1992Jul17.160328.16019@gtephx.UUCP>, bakerj@gtephx.UUCP (Jon Baker) writes:
|> A boardgame is played at home.  It is competing with other things
|> done at home.  Watch TV (free).  Rent a movie ($3).  Play mindless

Watching TV is not free, there is the initial cost of the television. Here in The
Netherlands and the UK a license is required. You pay for commercial television
every time you buy a product that advertises on TV. I think a boardgame works
out a lot cheaper than this, unless they advertise the game on TV of course. :-)

-- 
Nick Roworth, ORACLE Europe             "Bugs Mr. Rico! Zillions of 'em!"
Rijnzathe 6, NL-3454 PV De Meern        Starship Troopers - Robert A. Heinlein
Phone: +31-3406-94211                     
nroworth@nl.oracle.com
From: skrishna@cocoa-pebbles.ai.mit.edu (Sarath Krishnaswamy)
Newsgroups: rec.games.board
Subject: Re: 'Protecting' playing pieces...
Date: 23 Jul 92 13:30:23 GMT

In article <62599@cup.portal.com>, Ordania-DM@cup.portal.com (Charles K Hughes) writes:
|> 
|>   I just bought a new game of Titan (my old one is, well, old. :) and I want
|> to protect the pieces a bit.  Has anyone tried some sort of spray covering,
|> or something of the sort to protect cardboard playing pieces?
|> 
|> Charles_K_Hughes@cup.portal.com

Clear Contact paper works well to protect both the battlelands (a must) and the
monster chits (a good idea but tedious to do).  If you play a lot, like we did,
you find the set degrades really fast unless the pieces are protected.

Another bonus of using contact paper is that you can write insulting messages
on the battlelands during combat :-)


Sarath

-- 
*********************************************************
*     Sarath Krishnaswamy                               *
*     MIT Artificial Intelligence Laboratory            *
*     545 Technology Square  room 828                   *
*     Cambridge, MA 02139      (617) 253-1513           *
*     skrishna@ai.mit.edu                               *
*********************************************************
From: grenier@nunki.usc.edu (Adrian Grenier)
Newsgroups: rec.games.board
Subject: AH - Panzer Blitz
Date: 22 Jul 1992 12:05:02 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: nunki.usc.edu

I am looking for anyone out there who has played Avalon Hill's PANZER
BLITZ. If anyone has any ideas about enhancing the play of the game, I 
would like to hear them and maybe I could share some of my ideas
						Thanks,
							AD
Newsgroups: rec.games.board
From: tc37942@uxa.cso.uiuc.edu (Tani  Chen)
Subject: 2 player Britannia
Organization: University of Illinois at Urbana
Date: Wed, 22 Jul 1992 17:52:51 GMT
Keywords: Britannia


Does anyone know of a good 2-player version of Britannia?  Seems like any
combination that I've tried, eventually one person gets two invading fleets at
the same time, and since they don't attack each other, they almost totally wipe
out the other player....

Thanks in advance,
Cool Shoes

"This is not a test."



Newsgroups: rec.games.board
From: gwd@unislc.uucp (Greg Davis)
Subject: Update of game sale
Organization: Unisys Corporation SLC
Date: Mon, 27 Jul 1992 22:46:41 GMT

I have received offers for most of the following games.
Postage is extra.  I will accept higher offers until Aug 1.

company				condition  high bid/surname
SPI	After the Holocaust			$30 Wanner
SPI	John Carter, Warlord of Mars	Punched	no bid
SPI	StarForce: Alpha Centauri	Punched	no bid
SPI	The War of the Ring	Punched		$20 Butcher
GDW	Double Star				$10 Frazer
GDW	Imperium		Punched		$20 Threadgill
AH	Management		Punched		no bid
Yaq	Marine:2002				$12 Lechner
Yaq	Starfall				$15 Frazer

The counters have not been punched in the other games.
Even the punched games are in nice condition.
All of the games are boxed.  The SPI games in bookshelf
boxes and the others are about 12 x 18 inches.
	
-- 
Gregory W. Davis
UNISYS Corporation, MS: B1C05 |  Internet: gwd@unislc.slc.unisys.com
322 North 2200 West           |  UUCP: ...!{sun, uunet}!unislc!gwd
Salt Lake City, UT 84116      |  Voice: (801) 594-5410
Newsgroups: rec.games.board
From: takashi@nevada.edu (Edward T. Tonai)
Subject: Blood Bowl
Organization: Anarchy Football League
Date: Wed, 29 Jul 1992 21:04:07 GMT


My friends and I have just completed the first Tokyoko Invitational Blood Bowl
tournament (I won).  If anyone out there is interested in Blood Bowl and
has ideas (rules variations, etc) please email me.

Edward T. Tonai
takashi@redrock.nevada.edu
From: jfzeigl@afterlife.ncsc.mil (Jon Zeigler)
Newsgroups: rec.games.board
Subject: Re: SUMMARY OF ANCIENT MILITARY REFERENCES
Summary: Try Polybius
Keywords: Polybius
Date: 22 Jul 92 21:30:37 GMT
Organization: The Great Beyond

Try Polybius.  He wrote an extensive series of books on the rise of Rome to
power in the Mediterranean world, from the period of the First Punic War to 
the conquest of Greece and the Third Punic War.  There's an excellent 
translation of some of the surviving books in Penguin Classics under the
title of "The Rise of the Roman Empire."  I'm just reading this now -- he's
not as detailed as, say, Livy, but he shows understanding of military matters
and political intrigue at the same time.  And he's certainly one of the more
readable ancient sources. . .



-- 
* Jon F. Zeigler (jfzeigl@afterlife.ncsc.mil)                           *
*  "A foolish consistency is the hobgoblin of little minds." Emerson    *
* The US Government and the Department of Defense are not responsible   *
* for my opinions.  In fact, I try not to let them know I have any.     *
Newsgroups: rec.games.board
From: bakerj@gtephx.UUCP (Jon Baker)
Subject: Re: Playing (Advanced) Civilization properly
Organization: AG Communication Systems, Phoenix, Arizona
Date: Thu, 23 Jul 1992 21:40:50 GMT

In article <13619@mindlink.bc.ca>, Bruce_Harper@mindlink.bc.ca (Bruce Harper) writes:
> There's an interesting discussion developing here, but I think a clear
> distinction has to be made between the old Civilization (where aggression was
> more or less pointless) and Advanced Civilization (where aggression is, at the
> very least, one of a number of viable strategies).

So sorry - in my diatribe, I was referring to old Civ.  Yet, the subject line
clearly indicates ACiv.

> There isn't much point to discussing the old game.

Now, this I must take to task.  Are you implying that we can not discuss any
past issues of games?  There's still a lot of people out there enjoying old Civ,
and it most certainly deserves to be discused!  (Providing we get the subject
line correct.)

J.Baker
From: webber@gbm.ocunix.on.ca ( Andrew or Patti Webber  )
Newsgroups: rec.games.board
Subject: Deluxe Diplomacy
Date: 28 Jul 92 00:28:48 GMT
Distribution: na
Organization: Games by Mail, Ottawa, Ontario

In article <1992Jul27.154029.2382@nsisrv.gsfc.nasa.gov> 
(Brian Youse) writes: 

>   Coming Soon:  "Deluxe Diplomacy" (I think this is the title!)   
> 
>   From what I understand, this game will be a "rerelease" of the old
> woodblock diplomacy game with the rules updated to include clarifications
> to previous Q&A done in the General, nutmail, ...
> 
>   I *think* Rex Martin is in charge of the project, and think it is due
> out later this year.
> 
>   Note, these are just things that I have heard, and I don't work for
> AH, so these should strictly be taken as strongly substantiated 
> rumors.  Also, judging AH's new, improved, drive the nail home pricing
> policy, it would not suprise me if this game went for about $45 to $50
> bucks.  (Just my guess!)
> 
> Brian Youse
> 

In the latest Avalon Hill "Update" (which I'll post when my fingers 
recover), the release calendar has Deluxe Diplomacy coming in September,
priced at $55.00.

In past years, a lot of people used the Canadian edition, unfortunately now
out of print.  It had the wooden pieces and C.S. Hammond map used in the GRI
edition, although the last version had a cut in the map, to fit an 11x14x2"
box (that's the one I have).  

One thing not clear yet about DD; will it be the existing AH 
game, with wooden pieces, or will they go to a "traditional" map as well?

Andrew
Newsgroups: rec.games.board
From: dlwoods@undergrad.math.waterloo.edu (Dave Woods)
Subject: Re: BTECH: C-3s the final word?
Organization: University of Waterloo
Date: Tue, 21 Jul 1992 17:18:53 GMT

In article <1992Jul14.182700.4920@kosmos.wcc.govt.nz> taia_a@kosmos.wcc.govt.nz writes:
>
> Got some time to finally reply to those who said a few things about the C-3
>computer system. For those who have said that it was a radio, I stated that
>it was a communication system, but it is indeed much more than that. I refer
>to the description given in "Heir to the Dragon" the novel written by Robert
>Charette.
>
> "Those sinks were valuable [double strength heat sinks eg freezers],
>but not as precious as the command and control system [C-3] that took the
>place of the anti-personnel armament in this eighty-five-ton behemonth.
>They and the second seat, the commander's seat, were what really made
>this Battlemech live up to its name. They made it a true master of the
>battle. With this machine, the commander had a mobile, well-armored
>vehicle, able to survive on the battlefield. With the expanded cockpit,
>the machine could carry two men: the pilot, whose responsiblity was the
>control of the Battlemaster's power and the safety of the passenger, and
>the passenger, a battlefield commander who was free to worry about his
>real job, the command of his formations in battle. The commander could
>function without the distractions of keeping his 'Mech running, and
>without loss of command control when he came under fire and was forced
>to concentrate on simple survival." - Pg 308 "Heir to the Dragon" FASA.
>
>
I hate to say this, but that passage is NOT describing C-3 systems, it
refers to the dual cockpit Battlemasters ACCIDENTLY shipped to the Combine
by Comstar.  That mech has advanced communications, yes, but no, it's not
C3.  The Draconis Combine did not develop C-3 till much later after the
War of 3039 (from whence this quote originates).

>Tony Taia email: tai-shu@akeake.vuw.ac.nz
>        address: TAIA_A@kosmos.wcc.govt.nz
>3067: When the Combine kicks the Clans back to the periphery!!
>
>                  
	Dave Woods
	dlwoods@descartes.uwaterloo.ca
	aka
	Tai-sa Martin Kurita 
	mkurita@hq.dcms.luthien.dc
From: rleroux1@sol.UVic.CA (Roger Leroux)
Subject: Diplomacy duplicity...
Followup-To: rec.games.board
Originator: rleroux1@sol.UVic.CA
Organization: University of Victoria, Victoria, B.C. CANADA
Distribution: na
Date: Tue, 28 Jul 92 19:35:47 GMT

Hello all,

I bought Diplomacy a few months ago, and due to my job being evenings and
my friends all having day jobs, I've been playing Diplomacy via email on
the judge exclusively. (I also bought the gaming guide for it).

This weekend, however, we managed to get 6 people together to play a game,
so I finally got to pay Diplomacy face to face.

I noticed some major differences in playing style. On the judge, people
seem to have a longer term outlook on the game, while in the game we played
on the weekend, it was "an ideal" game, where nobody could get ahead. A lot
of the stabs in the game seemed to be on the "because I could" nature,
rather than for long term position. When people stabbed, it was for one
more centre rather than wiping someone out.

For instance, I was playing Germany and made a deal with France, so that he
could go south, while I made a deal with Turkey and England to go after
Russia. Russia was almost destroyed in the first year, and the way would
have been clear for France to split Italy with Austria, and Britain could
have Scandinavia while Turkey and I split Russia. Ideally. Of course, of
course, France then went after me, with England's aid, Turkey was staving
off Austria, and Austria took all of Italy (and eventually won - we called
the game early and he was ahead).

Is this indicative of the major differences between face-to-face vs email
Diplomacy?

Inquiring minds want to know!

Roger

-- 
Roger Leroux          | "Climate is what we expect; weather is what we get." Me
rleroux1@sol.uvic.ca  |	"Everybody lies about sex." Lazarus Long
----------------------+ "Six of one, half a dozen of the other." Number 2.
rec.motorcycles DoD#43| Be seeing you...
From: wimple@csusac.csus.edu (Mike Wimple)
Newsgroups: rec.games.board
Subject: Game stores in Hawaii
Date: 21 Jul 92 18:50:49 GMT
Distribution: usa
Organization: California State University, Sacramento

Does anyone know if there are any good game stores in Hawaii?
Particularly on Oahu?                             


MIke Wimple
Cal State University Sacramento

wimple@csus.edu
Newsgroups: rec.games.board
From: dave@admiral.uucp (Dave Litchman)
Newsgroups: rec.games.board
Subject: Re: BTECH Scenerio
Date: 28 Jul 92 04:46:38 GMT
Organization: The Admiral's Unix System & The Grid BBS

In article <BruL35.Ivx@news.cso.uiuc.edu> dv52151@uxa.cso.uiuc.edu (Axly) writes:
>	One Mech that I've seen growing in popularity is one of the Solaris
>	'Mechs that is basically a Locust with a Large Pulse Laser. Speed
>	and armor are comparable to the original, although this 'Mech  does
>	weigh in at 25 tons. Still, I've found this to be one of the most
>	useful variant 'Mechs designed yet.

Oh yeah, the Kafka, also known as the 'Locust on steroids'. I haven't had a 
chance to play it, but I like the design.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
This is a copy of the mnemonic signature virus. Remember to copy it into
your .signature file later. Join the fun! 
Newsgroups: rec.games.board
From: jjhoxsey@vela.acs.oakland.edu (Major Lee Obvious)
Subject: ** DungeonQuest question.
Organization: ACME Acres Looniversity Public Relations.
Distribution: na
Date: Sun, 26 Jul 1992 01:22:55 GMT

	The other night some friends and I were playing this game and
came across a rather interesting situation.  The knight searched for a
secret door and found one.  The direction they picked (before the
search card was drawn) entered into an empty tile space which had an
adjacent room tile already laid.  The player picked out a corridor
which aligned with the adjacent room, which had another character (the
adventurer) in it.
	Since no two characters can be in the same room, and you
cannot go back through a secret door, what should this player have
done?  After the game ended we decided that another tile should have
been drawn.  But, does anyone have any other suggestions?
	Thanks in advance.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
"Even I must take a break from | jjhoxsey@vela.acs.oakland.edu (Kuros)
 wackiness occasionally."      |
               Gogo Dodo       | The IRC Silly Knight (w/rubber chicken)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.board
Subject: Icehouse!
Date: 24 Jul 92 20:07:44 GMT
Organization: Stratus Computer, Inc.

Preliminary info ...

I ordered the cheap ($5 !!) "origami" version of Icehouse.  It all arrived
in one small package.  It includes a 50 page booklet, "The Condensed
Icehouse Handbook", a 16 page sample game, and Icehouse sticker, some
flyers & stuff, four "stashes" (simple cardboard rectangles, where
unplayed pieces are stored), a short story called "Appointment at Ten"
(was not impressed), instructions for assembling the pieces, a
rules reference sheet and ... the pieces themselves.

The pieces are made of heavy stock paper.  There are 24 sheets, 6 for
each color.  Each sheet contains a small, medium and large pyramid.
The large piece is about 2 inches long.  You actually use only 15
pieces in a game (5 of each size).  The extras are for "mistakes and
experimentation."

Folding the pieces isn't too dificult (my fingers are on the stubby side).
The instruction recommend gluing the pieces together and filling them
with aquarium gravel, which I intend to do.

The game is remarkably rich for something so simple.  The comparisons
to Go and Chess do not seem misplaced.  I can't wait to play (hopefully
next week) and I'll report again then.  For my part, it looks like a real
winner, and for $6.50 including shipping, it looks hard to beat.

The address:

	Icehouse Games, Inc.
	P.O. Box 761
	College Park, MD 20740

-- 
"Is that real blood?" 
Howard_Ship@vos.stratus.com
Newsgroups: rec.games.board
From: s5170748@deimos.ucc.umass.edu (THAN LEE)
Subject: Axis & Allies Home Rules
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Wed, 22 Jul 1992 20:32:00 GMT

A friend and I have played A&A to death (under the original rules).  We
are tired of having the Allies always win.  Could people please EMail
me some of their house rules which even out/liven up the game?  I know
this newsgroup complains about too many A&A posts when they happen, so
please confine your responses to EMail.

Thanks!
Nathaniel Lee
s5170748@deimos.ucc.umass.edu
Newsgroups: rec.games.board
From: apurmal@us.oracle.com
Newsgroups: rec.games.board
Subject: Re: **BOGGLE**
Date: 21 Jul 92 21:02:41 GMT
Followup-To: rec.games.board
Organization: Oracle Corporation, USA
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <Tanya_Davis.esh.qmail.slac.stanford.edu-180792154445@tahiti.slac.stanford.edu>, Tanya_Davis.esh.qmail.slac.stanford.edu (Tanya Davis) writes:
>                       I am looking for someone(s) in the Bay Area who would
> like to get together to play Boggle.
> 
> I'm also looking for people to play scrabble with.
> 
> 
> - Tanya_Davis.esh.qmail.slac.stanford.edu

I tried sending you mail, but it bounced.  Try sending me mail.

Tony Purmal
apurmal@us.oracle.com
(415) 506-7000
Newsgroups: rec.games.board
From: hirai@cc.swarthmore.edu (Eiji Hirai)
Subject: Re: WiF/Canadian Wargames Journal
Organization: Swarthmore College Computing Center, Swarthmore, PA, USA
Distribution: na
Date: Wed, 22 Jul 1992 15:27:00 GMT

Does anyone know if Canadian Wargamer's Journal has published the _World in
Flames_ annual?  The ads say they're going to publish in July but they don't
have a phone number on their ads.

--
Eiji Hirai <hirai@cc.swarthmore.edu>    :     :    :   :  : :: ::: :::: :::::
Unix Hacker for Swarthmore College      :     :    :   :  : :: ::: :::: :::::
Computing Center, Swarthmore, PA, USA.  Copyright 1992 by Eiji Hirai.
I don't speak for Swarthmore College.   All Rights Reserved.
Newsgroups: rec.games.board
From: gregory_b@cubldr.colorado.edu (Brian Gregory)
Subject: SPI's WWII
Organization: University of Colorado, Boulder
Date: Wed, 29 Jul 1992 23:33:03 GMT

After reading the rules for SPI's WWII:ETO, and playing some simple 
scenarios, I've a couple of systemic questions for those who've played 
SPI's WWII:PTO.  I'm considering buying PTO, as an additional strat-level 
game of the Pacific Theater.  I've WiF, and consider VG's Pacific War as 
the only competition for PTO at this level after reading many postings here
on the topic, but additional titles/ideas will be graciously accepted on this 
point .

1.)  Is there a provision for damage of naval air units when a CV is damaged
or destroyed?  ETO has no provision, which is ridiculous.  
	Replacing lost pilots was a major problem for the Japanese in WWII.

2.)  Is there a difference in the air/naval die modifier for different types
of aircraft?  
	As previously noted, heavy bombers (4 engine) historically
	did almost no damage to ships in the Pacific, whereas many 
	twin-engine types were very effective.  Also, Until Aug. '42 US 
	naval aircraft were technically inferior to the Japanese - as 
	were their torpedoes (historical results marginally reflect this).

3.)  How is strategic warfare handled:  Can the US interdict Japanese supply
convoys from the East Indies?  Could the US bomb Japan if Chinese forces do
exceptionally well?  Could the Japanese interdict convoys from Australia/
New Zealand/New Caledonia with ships or subs?  

4.)  Other Strategic options:  Can the Japanese invade the US mainland?  If 
not, what are the provisions for US surrender?   Does the game play well
when integrated with ETO?  [British aid played a crucial role in the Pacific
campaign]   How is the vastness of the Pacific portrayed (certainly you 
don't move all ships as openly as in ETO)?  Can ports be built?

All of these aspects (except for the last two of 4.) are handled, if 
abstractly, by WiF, and I'd be quite dissapointed by a game that messed 
up these "key" issues. 

I'm preparing a posting comparing the three strat-level WWII systems (i.e.,
all of WWII in one, at most two, games) that I'm now familiar with.  I'll
be comparing WiF (4.5 ed.), WWII ("revised and updated"), and Third Riech 
(3rd ed.), coincindently the most popular with THIS group's readers!  
-- 
***---***---***---***---***---***---***---***---***---***---***---***---
Brian Gregory				||"I only went out for a walk,
I-net:  GREGORY_B@CUBLDR.COLORADO.EDU	|| and finally concluded to stay till 
ECE Graduate Student			|| sundown, for going out, I found,
Univ. of Colorado @ Boulder		|| was really going in." -- John Muir