HDTenEightyP/NetNews huggingface dataset:
From: doug@abby.chem.ucla.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Help! Icky Lumps are taking over!
Date: 27 Jul 92 19:24:42 GMT
Reply-To: doug@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

What to do?  Tell us what game you're playing, that's what you should do.

(NOTE:  While it may be apparent to some what he's talking about, it will
not to others!  Only fools post a question to the net without giving info
on what they're asking about...)

-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
From: tedr@athena.cs.uga.edu (Ted Kalivoda)
Newsgroups: comp.sys.mac.games
Subject: Re: Playmaker 2.0 bug
Date: 24 Jul 92 00:18:49 GMT
Organization: University of Georgia, Athens

In article <15447@ucdavis.ucdavis.edu> fzchen@othello.ucdavis.edu writes:
>I think that reflects a rule change in NFL football implemented
>to shorten games.  I believe the rule now is the clock runs until
>the last two minutes of each half.  

HOw much is palymaker? ($$$$).  Actually, I've never seen it before and
wonder what its capabilities are.  Could anyone send a brief description?



*******************************************************
* Teddy Kalivoda  ------------ tedr@athena.cs.uga.edu *
* 	University Computing & Network Services       *
*	  Institute of Higher Education (Drtobe)      *
*                                                     *
* "Philosophers disagree about everything"            * 
*       --Henrikus Aggripus Cornelius von Nettlesheim *
*******************************************************
From: navsaria@bass.bu.edu (Dipesh Navsaria)
Newsgroups: comp.sys.mac.games
Subject: Re: Why are there no baseball games on the Mac???!!!
Date: 21 Jul 92 18:37:48 GMT
Reply-To: navsaria@bu-pub.bu.edu (Dipesh Navsaria)
Followup-To: comp.sys.mac.games
Distribution: comp.sys.mac.games
Organization: Boston University


   Hardball 3?  what's the difference between Hardball 2 and 3?

						Dipesh Navsaria
						(navsaria@pub.bu.edu)
Newsgroups: comp.sys.mac.games
From: torkel@sics.se (Torkel Franzen)
Subject: Re: Sherlock bug
Organization: Swedish Institute of Computer Science, Kista
Distribution: comp
Date: Sun, 26 Jul 1992 11:42:48 GMT


  Also, Bureaucracy. This game won't get started properly, but exits to
the finder as the initial form is being filled out.
Newsgroups: comp.sys.mac.games
From: meharg@fraser.sfu.ca (Gersham William Meharg)
Subject: Re: Looking For Spaceward Ho! 3.0 Suggestions
Keywords: MultiPlayer Strategy Game
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 28 Jul 1992 18:46:57 GMT

Spaceward ho is an awesome game, now that version 3.0 is coming out It
has the potential to be even better. Heres some suggestions:

1. Make the galaxies more fair. Version 1.0 had problems with this, you
tried to correct it by makeing the galaxies more uniform in 2.0. I think
you failed. Version 1 galaxies were awesome, it was the irregularities
that made the game interesting - tactical choke points etc.  What happened
to the ring? In version 2.0 it a uniform torus, very boring. To make the
galaxies more fair dont make them uniform in star distribution, make them
uniform in PLAYER distribution.  Perhaps when setting up the game the 
computer will display a star map dots, and you will accept it or not. 
More options in setting up the galaxy is the key (to the game as a whole
as well), take a look at Galactic Frontiers or Pax Imperia.  Fair galaxies
is a must, version 1 had better galaxies that were not uniform. Perhaps
more galaxy shapes as well would be good.  You allready have the       
algorithms for version 1 and 2, at the very least incorperate both into
the Ho 3.0. Also get rid of the adjectives describing size, number of
stars was better.

2. All combat is very technology dependent, if you have one more tech
point than your enemy you will paste him/her. Make this a less          
significant factor. More randomness. And protect those colony ships
somehow in battles.

3. Technology isnt very good when building ships - who uses less than
maximum shields or weapons when building ships. The only reason would
be to adjust the mini if you are short on metal or cash. It makes those
scroll bars useless if they are always put to maximum.  My suggestion 
would be to only let the user set the mini technology and pick a hull
type. Add some hull types replace fighters with frigates, destroyers,   
battleships (and Deathstars!, maybe not).  They would differ in price
metal and combat capability (possibly allieviate problem 2 above).

4. Have a partial autoplay, let the computer place satelite defenses
on needed worlds. You could allocate a defense budget in the spending
area. This would let a player pay more attention to conquest in a big 
galaxy rather than having to worry about defense. All of the algorithms for
this allready exist im sure, it woulnt be as good as doing it yourself
but it would be usefull with big fast expanding empires.

5. Give the users more options. Ive repeated this because I thik its
very important. Galactic Frontiers and Pax Imperia benefit greatly from
this.

Hopefully Spaceward ho 3.0 will be as much as an improvement over 2
as 2 was over 1.  I thought spaceward ho 1.0 was the best game ever,
it was replaced by spaceward ho 2.0 on my top 10 list (v1.0 is now in
second). Keep it up!
From: joe@lamar.colostate.edu (joe carlson)
Newsgroups: comp.sys.mac.games
Subject: Re: Word of warning about Sherlock
Date: 29 Jul 92 19:00:29 GMT
Distribution: comp
Organization: Alphanumeric

In article <1992Jul27.162322.7233@sics.se>, torkel@sics.se (Torkel Franzen) writes:
> 
> 
>   Well, I tried Sherlock on a Plus running 6.0.7, and it worked OK. I also
> tried it on a Plus running 7.0, and it still worked OK. But the 6.0.7
> system won't even run on a Classic II. 

			First, there's a reason 6.0.7 won't run on a Classic II.  System 6.0.7 is
a piece of crap, and Apple finally let that out when they released 7.0.

			Second, I would like to congratulate you on actually running 7 on a +.
Although, you now have what could quite possibly be the slowest machine of 
all time.  
			If your system can't handle some of the new software, then you need to 
cope with it.  If you cant, then upgrade.



																Thanx,

																		jOe


																				P.S. ? Authority
From: Joe.Francis@dartmouth.edu (Joe Francis)
Newsgroups: comp.sys.mac.games
Subject: Re: Lowest Level In M-TBolt?
Date: 23 Jul 92 01:12:57 GMT
Organization: Dartmouth College, Hanover, NH

In article <1992Jul23.001517.3209@mdd.comm.mot.com>
friedric@mdd.comm.mot.com (Bernd Friedrich) writes:

> I'm on region 16 and haven't found any stairs down? Is this it?

Yup.  Unless you count the detention centers as lower.  But at any
rate, 16 is the finale.  Have you found anything unusual on level 16? 
You're supposed to.
From: phil@phunt.MV.COM (Phil Hunt)
Newsgroups: comp.sys.mac.games
Subject: Re: more on Color Sub Battle Simulator
Date: Tue, 28 Jul 92 16:01:23 EST
Organization: Howtek, Inc.
Reply-To: phil@phunt.MV.COM
X-Mailer: uAccess - Macintosh Release: 1.5v4


In article <1992Jul25.193511.19843@ee.eng.ohio-state.edu> (comp.sys.mac.games), zimmy@ee.eng.ohio-state.edu (Michael Zimmerman) writes:
] Well I got in touch with my old suitemate and here is the info
] 
] Sub Battle Simulator+
] 162k
] Created: Tue Aug 30, 1988
] Modified: Tue Feb 20, 1990
] Version: Mac II 256 color version 1.00
] 
Yes, I've got a key disk for this...It works fine on Mac II in 256 color mode
running up to and including 6.08.  It does NOT run on newver machines, like
a ci because of the disk copy protection.  It doesn't see the key disk as
a valid key disk

Phil

This, from the label on the disk:

  The Masters Collection

  	      Epyx
       Sub Battle
        Simulator

for the Apple Macintosh II

   (c)1988 Epyx, Inc.

Disk title is/was:  'SBS MAC II'

I loved this game!!!!!!

And, btw, EPYX is still in business, they told me the only reason they do
not upgrade it is the programmer who did it for them as a consultant, won't
work on it!!!!

Phil


------------------------------------------------------------------------
Phil Hunt                                                  (603)882-5200
Howtek, Inc.		                   "Wherever you go, there you are!"

Internet: phil@phunt.MV.COM         uucp: {decvax|harvard}!mv!phunt!phil
Newsgroups: comp.sys.mac.games
From: sjked@ritvax.isc.rit.edu
Subject: Re: Virtual Reality Survey
Reply-To: sjked@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 26 Jul 1992 03:25:06 GMT

I've pretty much stayed out of the argument over the "real" 
definition of V.R. I'm the original poster of the survey. I
believe that VR is only the use of computer graphics and motion
detection to produce a realistic effect. Remember, I'm only 15, don't
be so hard on my definitions. Anyway, I do think that it is being
carried a little too far, as one person compared to AI. I personally
think of it as sort of a novelty now. The popular "pteradoctyl" game
is coming to a local mall here in Rochester, NY, and it was in the 
newspaper! Now I'd say that it's still mostly a novelty. They 
probably charge ten bucks at the mall for "VR". I'd like to see VR
"kits" for the mac that have a simple data glove, maybe some kind
of software and hardware to make a normal monitor look 3-D, and NO
DEVELOPMENT SOFTWARE. That would keep the cost way down. Maybe then,
the people who can afford development stuff would make the software,
and us normal people could just use it. I  remember a few years ago,
I played a shareware game that first told the player to construct
"goggles" out of a shoebox. Then the screen was split, so it sort of
looked 3-D. This is kind of what I'm talking about. I don't think that
inexpensive VR is totally impossible now. The Nintendo data glove is
under $100! Let's use what we have!
From: udasbell@mcs.drexel.edu (Volleyball Vic)
Newsgroups: comp.sys.mac.games
Subject: Swords of Glory
Date: 21 Jul 92 17:05:31 GMT
Organization: Drexel University

Coming soon to a Macintosh near you....  

			Swords of Glory

A new multi-player networked role playing game in the style of Ultima and
Gauntlet... Travel the land, become a King, kill the baddies... It will most  
defintely be the one to watch for... For more information, send your request
to udberger@mcs.drexel.edu


We at 3D software have heard the cries of the people for a better Mac   
role playing game. Why should we the Mac Community be left in the cold...
It is our intention to answer those cries. We have taken into account all of thesuggestions made on this newsgroup, and intend to put them together in the best
role playing game ever...

			SWORDS OF GLORY
			  3D Software
 

-- 
Dave Asbell
udasbell@queen.mcs.drexel.edu
Newsgroups: comp.sys.mac.games
From: Bill Martin <bill@babel.macc.wisc.edu>
Subject: Sell or Trade copy of Minotaur?
Organization: U of Wisc
X-Useragent: Nuntius v1.1
Date: Fri, 24 Jul 92 18:22:29 GMT


Newsgroups: comp.sys.mac.games
From: Gary.Coy@p20.f108.n280.z1.ieee.org (Gary Coy)
Subject: RE:>Need advice--Dark Castle
Organization: FidoNet node 1:280/108.20 - The MacRocosm, Lawrence KS
Date: Wed, 22 Jul 1992 13:36:25 GMT

On 7/16/92, langrlld@rtsg.mot.com said to All about ">Need advice--Dark
Castle" - 

   > I have an old game called Dark Castle that I used to play back in
  > college.  I'm using a Mac LC at home now and I'd like to get this old
  > game to work.  It fails to load complaining about the way high memory is
  > allocated.  Can anyone help me get this game working?
  > 
  lm> That happens to me all the time on my SE.  I can't really tell you why
  lm> the game does this, but from what I remember, you can do one of two
  lm> things to fix it:
  lm> 
  lm> 1)      Run from floppy and use Dark Castle's System Disk 2)      Trim
  lm> down on the number of your INITs and CDEVs to free up more memory.

"Trimming down" on INITs might not work.  That is, a particular INIT (or
INITs) is probably causing your problem by loading into a particular place. 
This is because Dark Castle tries to use the alternate screen buffer on the
b/w Macs, and if some INIT is loaded there, it complains like you have said.

--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Gary Coy - Internet: Gary.Coy@p20.f108.n280.z1.ieee.org
Organization: Arizona State University
Date: Sunday, 26 Jul 1992 12:26:11 MST
From: <IGMJG@ASUACAD.BITNET>
Newsgroups: comp.sys.mac.games
Subject:    Bolo

Forgive me for asking, but what exactly is Bolo? Can sopmebody send me a brief
explanation of this game?

Thanks!
---
Take care,
                                         Bitnet: igmjg@asuacad.bitnet
Mike Golaszewski                       Internet: igmjg@asuvm.inre.asu.edu
Arizona State University                   (or): proterm@aol.com
Newsgroups: comp.sys.mac.games
From: dgemoets@kong.gsfc.nasa.gov (Darren Gemoets-- CSC)
Subject: Re: More Warlords Hints
Organization: Goddard Space Flight Center
Date: Thu, 30 Jul 92 13:20:35 GMT

Joe.Francis@dartmouth.edu (Joe Francis) writes:

>When attacking a neutral city, the loser always loses all the attacking
>force and the winner none.  Moreover, there appears to always be a fair
>chance of losing, even with a very strong force.  I always attack
>cities with individual pieces, never using a piece I'm not willing to
>lose.  I find that even the toughest city will usually fall to three
>individual attacks by light infantry, even though it may beat a single
>attack by three light infantry 50% of the time.

I believe you're right; my observations support this statement.  However, I
still don't really like the way it works like this (see my previous post).
Well, I guess I'll start sending 1-2 light infantry to tough cities several
times instead of four cavalry once.  But I just love making "rading parties"
of 4-5 cavalry and capturning large numbers of neutral cities in a short
amount of time.

Darren
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.mac.games
Subject: "ULTIMA" FOR THE MACINTOSH
Date: 23 Jul 92 22:58:52 GMT
Organization: Stellar Enterprises

!!READ AND ACT ON THIS!!

I have given up waiting for promises of a ultima like product. I would like
to encourage all of you  to call Origin systems, and bug them until Gariott
realizes there is a market (he loves the bloody mac after all). And from
them, would be nice, cause the conversion off Exodus wasn't great. I mean,
come guys, the nintendo has a more current version of Ultima...

				Origin systems   1-800-999-4939

anybody know a email address for a rep, or an ftp site(or newsgroup) they
use maybe??? dann

___________________________________________________| Stellar Enterprises*	 
     	       	
"I know that one is left. And that once you        | private space explo...
figure out that, then the other hard is your right.| 	 Pres: dann Cutter
Then basically all you have to do is make a choice.|"because Space IS the 
But the question is, how do you figure out that    |   Final Frontier!"
first part." dann Cutter
dcutter@oregon.uoregon.edu|
From: arseno@phy.ulaval.ca (Henri H. Arsenault)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats - Help on The Duel Needed
Date: 28 Jul 92 12:32:51 GMT
Organization: Laval University

In article <151funINNlrl@agate.berkeley.edu>, opsrjh@uccvma.ucop.edu (Richard Hintz) writes:
> 
> Ok, my latest problem is with The Duel.  The incoming zekes are creaming my  
> carrier and I get mauled by the machine gun fire from the carrier.  What's a  
> good strategy for this scenario?  Thanks.
> --
Shoot as at many zeroes as you can to get their attention so they will go after you and not the 
carrier. Use your flaps to gain a short turning circle. And be lucky. It's doeble, because
I did it.
arseno@phy.ulaval.ca
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Subject: ADDITIONAL vote on Hellcats FAQ
Organization: Indiana University
Date: Thu, 30 Jul 92 20:03:12 GMT




	Someone brought up a good point.  So, I'll ask.

I will extend the voting through this weekend to Sunday at
midnight (central time again).  I will post results Monday morning.

	The additional question is this:

	What format would you prefer?  
	
	Raw text, WP, Works, Word, MacWrite??

	Raw text seems the simplest to arrange and easiest for
all to print whether they are at a Mac/PC/NeXT/Sparc (yea!)/other.
I am willing to make a raw text file.  I will still take
the raw text file and make a high quality document for all who 
would want it. 
	My plans will still be the same.  I will post both
documents (or just one if the votes are against a text file)
to someplace like sumex.  Or, at least, I will ask for it to
be placed there.

Thanks.  Again, all voting for a FAQ and hint list AND for
the format of that document will be extended to 12midnight CST
(USA) of Sunday night.

Ted

-- 
"All my life's a circle, but I can't tell you why..."-- Harry Chapin
"Words to live by..."-- Bruce Springsteen on "Tribute to Harry Chapin"
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: zimmy@ee.eng.ohio-state.edu (Michael Zimmerman)
Subject: Feeding the flames of the Sub Battle Debate
Originator: zimmy@kalman.eng.ohio-state.edu
Organization: The Ohio State University Dept of Electrical Engineering
Date: Fri, 24 Jul 1992 18:39:36 GMT

Just to add to the debate, I seem to recall seeing a color version
of Sub Battle Simulator a while ago on a suitemates Mac while
I was in undergrad.  It did run on a 030, and I would even hazard to
guess that it would run under System 7.  I can try to get in touch with
the guy if there is any interest, but havent talked to him in more than a year.


-- 
                                               zimmy@ee.eng.ohio-state.edu
 Just say "noe" to Quayle.
From: kettler@mimsy.umd.edu (Brian Kettler)
Newsgroups: comp.sys.mac.games
Subject: Simcity 1.4
Date: 24 Jul 92 18:21:41 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

Is Simcity 1.4 the release that is System 7 compatible?  Also, does it have
color?  BTW, what is Simlife going to be about?

Thanks,
Brian


-- 
Brian P. Kettler            Computer Science Department,
email: kettler@cs.umd.edu   University of Maryland at College Park 20742
                   Al Bundy for President in '92!!
From: Joe.Francis@dartmouth.edu (Joe Francis)
Newsgroups: comp.sys.mac.games
Subject: Re: Bugs in Warlords
Date: 29 Jul 92 16:26:37 GMT
Organization: Dartmouth College, Hanover, NH

Speaking of Warlords bugs, I decided to actually finish a game the
other day (I usually play just the first 40 days or so, since that's my
favorite portion of the game).  When I got to around 35 cities or so at
around day 100, I noticed that at least two enemy cities were "going
bananas".  They were producing *multiple* pieces per turn, and these
pieces would ordinarily require multiple days to produce.  At the time
I thought that the game was cheating, so I switched the computer
opponents to human for a turn and razed the offending cities.  Now I've
seen enough bugs in Warlords that I'm no longer convinced the game was
cheating - maybe it was just screwed up.  Has anybody else seen this
behavoir?  If it's not a bug, can someone describe the behavoir more
fully (especially what triggers it)?  I own the game and have the
manual, so if I've missed an explanation there just refer me to it.

Thanks!
From: mplumlee@bonnie.ics.uci.edu (Michael A. Plumlee)
Subject: Re: Bugs in Warlords
Newsgroups: comp.sys.mac.games
Reply-To: mplumlee@bonnie.ics.uci.edu (Michael A. Plumlee)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 25 Jul 92 02:57:36 GMT

In article <1992Jul23.053618.28426@latcs1.lat.oz.au> agapow@latcs1.lat.oz.au (paul-michael agapow) writes:
>tod@cs.washington.edu (Tod Amon) writes:
>>When running Warlords, I occassionally get the message:  "Could not complete
>>your request because of a program error" but everything is fine.  On one or
>>two occasions, I've been thrown out of the program because of a type 2 error.
>>Are these typical?  Anyone know how to cause them or avoid them?

When I try to run Warlords it gives me a program error and then quits back
to the finder.  It works fine on my IIsi but not on my IIci.  I've tried
without any inits and using on-board video.

Any suggestions besides taking the game back to egghead?



--
Michael
mplumlee@bonnie.ics.uci.edu
From: Babak.Gohari@f421.n109.z1.fidonet.org (Babak Gohari)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: Re: BANE OF THE COSMIC FORGE
Date: Wed, 29 Jul 1992 17:29:54 -0500

I wish you had given the report for BotCF one day earlier.  I just got my copy
yesterday, and I am VERY disappointed at it.  I had just finished playing Heart
of China, and even though that too was a port, it at least looked good, had good
mac interface, and great graphics and sound.  Bane of the Cosmic Forge looks
really lame.  I hope Sir-Tech does a better job with their next game when they
bring it out for the mac.  (I wonder if Sir-Tech will give me my money back?)


Newsgroups: comp.sys.mac.games
From: smiller@bgsu.edu (scott miller)
Subject: Bolo victory conditions
Organization: Bowling Green State Univ.
Date: Mon, 27 Jul 1992 23:08:31 GMT

A friend and I have been playing Bolo against each other
on the two player map (It's great. I can't wait for the
editor).  Anyway, we would like to have a point system
or something to make the comptetion real and to see how
well we're playing, but neither of us have played enough
to create a good solid one.  I was wondering if any of
you have set up something like that.

			Thank you,
			Scott

Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: LTOI 2
Date: Tue, 21 Jul 92 05:03:37 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <1992Jul20.225333.22626@Princeton.EDU> jacobw@phoenix.Princeton.EDU (Jacob S. Weinstein) writes:
>	I was in a shop in Chicago and I saw Lost Treasures of Infocom
>II for the Mac. Anybody tried it? Howdoes it compare with LTOI 1?
>-- 
>***********************************************************************
>*Jacob Weinstein  	|| 	"MMmmm... Gefilte Fish."              *
>*			||	   -Homer, in "Matzoh Ball Madness"   *
>***********************************************************************

Do either of them contain A Mind Forever Voyaging?  IMHO, it's the most creative text adventure ever written, and I've never seen it for the mac...


-Howard







-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey						howard@netcom.com
Genius, n.:
	A chemist who discovers a laundry additive that rhymes with
"bright".