HDTenEightyP/NetNews huggingface dataset:
From: ehsiung@terapin.com (Ernie Hsiung)
Newsgroups: rec.games.video.arcade
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Date: 5 Sep 92 21:24:16 PST
Organization: BBS

In article <Bu0E4H.7Cq@usenet.ucs.indiana.edu>,
mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney) writes:
>u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
>>I think the work involved in making the computer characters behave 
>>intelligently was too much for Capcom, so they added things like instant
>>reactions, machine-gun jabs and zero-charge power moves to maintain a
>>sufficient level of difficulty.  (Of course what it does do is piss you
>>off).  But what else could they do?
>
>Hire some programmers with non-fractional IQ's?
>
>Compare Mortal Kombat and SF2.  SF2 looks hilarious in comparison.
>Probably the biggest difference was that the MK programmers were aware
>of some laws that the SF2 programmers weren't aware of: the laws of
>physics.  Now, granted, these games aren't made to be totally realistic,
>but on SF2, people can jump 10 feet into the air, and they're not bothered
>at all with gravity.  Instead, they go up with a linear motion, and
>come back down with linear motion.
>
>When they do flips, they simply pick their feet up, flip, then put them
>back down.  When they turn to face the other direction, all they have
>to do is make a mirror image of themselves, no need to actually turn.
>It's just plain poor programming.  I would have expected it 7 or 8
>years ago, but now it looks out of place.
>
>Mortal Kombat is so much better.  I saw it last night, and I was impressed.
>I'm not into this kind of game, but this one is fun to watch. When the
>player has to face the other direction, he turns.  When they do flips, they
>actually do it like a normal human would, in the confines of
>gravity.  It looks so much more realistic.
>
>I love the guy with four arms, BTW.  I think his name was Scorpion.  Not
>someone you'd want to have pissed at you!
>
>Capcom would be wise to beg some of these programmers to come and show them
>some stuff.  If the SF2 kids have any intelligence, they'll be heading for MK.
>
>       Darrin
>-- 
>
>mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu
>
>"It's a marvel of vegetable containment..."
        Well, actually, Mortal Kombat does use a mirror image of itself. How do
I know? Well.. let's just think of it this way -- did you notice that Kano is
supposed to have metal on THE RIGHT SIDE OF HIS FACE, yet you don't see his
metaless side when he's stand Right or Left? Okay, so I'm a perfectionist, but
still..
From: dcha@flex.com (Doug Cha)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2? necessary?
Date: Tue, 08 Sep 92 19:51:24 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

<IO20084@MAINE.MAINE.EDU> writes:

> Well, the fact that a lot of the messages here are about Street Fighter II
> stands to reason, since it's the most popular game ever.
> (No, I don't have facts to back that up.  It's just that whenever I walk
> into an arcade, there is at least 5 people clustered around SF:II, even
> if the rest of the arcade is completely empty.)
> So anyway, it pretty much adds up.


That is without a doubt.  Everytime I'm walking around campus, there's 
guys talking about STREET FIGHTER strategy.  I've never known so many 
guys who bought a SNES machine Just to play SFII!  2 of my friends bought 
SNES and SFII and don't plan to buy ANY other games (maybe CE if it comes 
out).

It's the most popular game ever!  (That's why my local arcades have a 
minimum of 5 machines in each place!  And they're usually being played).

+-----------------------------------------------------------------+
|   "One man can't presume to judge mankind"  -Amuro Rey UC0093   |
|     "Who's the Greatest Street Fighter in the World?"           |
|-----------------------------------------------------------------|
|  Doug Cha    dcha@flex.com    doug_cha-uhmanoa@uhplato.bitnet   |
+------------+   GEnie Mail:  D.Cha1  +---------------------------+
             +------------------------+
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Super PlayChoice
Date: 14 Sep 92 14:47:23 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Ari Glaizel writes:
>
>   In Nintendo's defense though (in my opinion) how much room is there
>left for originality in the marketplace???? Everyone talks about how
>ORIGINAL the first video games were (early 80's). Well OF COURSE they
>were original, there was nothing to compare them against. Right now
>we're in a market where all the basic genres of video games have been
>defined. Now, the game developers are operating within these
>boundaries.

When people talk about the early '80s games being better, it is because
those games were _playable_ in the traditional gaming sense.  They required
skill.  They created a universe which operated according to consistent
rules, not just pre-determined patterns and tricks.  When you were a kid
did you ever just make up games?  I mean stuff like weird variations of
tag, sending Matchbox cars down the local playground slide to see how
far they would go, or making up a simulated baseball league based around
you hitting balls Fungo-style?  Simple, yes, but enough variation and
unpredictability to keep kids entertained for a long while.

Now constrast this with word searches or jigsaw puzzles or pen and paper
mazes or one of those "you choose what to do next" books with various
endings.  Both are valid forms of entertainment, but I think most people
can see the difference.  If basketball were simply a matter of learning
tricks and finding the preset way of winning, then I don't think that
sport would hold my interest any more.  I don't like having my entertainment
spoon-fed to me.

Now the originality thing:  you are completely bonkers if you think that
the three current video game genres are IT.  Sure, and all movies are about
scantily clad teenage girls getting hacked up at a slumber party, angst
ridden young men who study martial arts in a secluded mountain retreat so they
can avenge their fathers' death, and evil scientists with facial deformities
who have concoted brilliant plans to rule the world.  An ad I saw for the
home Addam's Family game shows how hilarously stagnant things have become.
The plot description started with "Morticia has been kidnapped and it is
up to you to rescue her..."   AAARRRRGGGGHHHHH!!!!!!

[BTW, no I don't take things as seriously as I seem to :-]

-- 
James Hague 
exuhag@exu.ericsson.se
From: 737ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Women and Video Games
Date: 14 Sep 92 12:06:22 EST
Organization: Western Michigan University

In article <17029@ucdavis.ucdavis.edu>, skchin@tomatillo.engr.ucdavis.edu (Mystic) writes:
> 
> [some text deleted]
> 
> I am currently hooked on Street Fighter II and Street Fighter II Champion
> Edition.  Do you find it strange that any female would like this game?  
> It is very addictive...and it isn't even THAT old. :)  

Actually, a friend of mine always gets his butt kicked in  SFII:CE by his girl
friend. I know another girl in the same arcade that is  quite good at it too.

Fred
Newsgroups: rec.games.video.arcade
Subject: MK moves pls?
From: punisher@wittenberg.edu
Date: 12 Sep 92 14:18:41 -0400
Organization: Wittenberg University

Could someone pls send me the moves for MK? (I know, the moves are already
here, but I need them in my mail file to send them to other friends of mine.

			"I punished the Guilty."

					-Dolph Lundgren, THE PUNISHER
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: rec.games.video.arcade
Subject: Re: LD: Dragon's Lair 2
Date: 9 Sep 92 21:34:19 GMT
Organization: The University of Texas at Austin, Austin TX

In article <btribble.1dv6@terapin.com> btribble@terapin.com (Bobby Tribble) writes:

>Last thing: are the "mirror" scenes (same level, but left is right) done with
>the LD player or is space on the LD taken up for these scenes?

For the original DL, space is taken up. I don't know about DL2, though.

Grant Davis
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny
From: abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video.arcade
Subject: Re: Joystick parts
Date: Sun, 06 Sep 92 08:11:26 PDT
Organization: Micro-Medic  - +1 408 279 5240 - Public Access

tdunn@ecst.csuchico.edu (Tim Dunn) writes:

> 
> There was a short thread in r.g.video a short while back about making
> joysticks for home consoles.  Can anyone post or mail a source of
> parts?  I'd like to give this a try someday.  Thanks in advance.
> -- 
> "It took me fifteen years to discover that I had no talent for writing,
> but I couldn't give up because by that time I was too famous."

 
Tag me on the this request also, please


----------------------------------------------------------------------------
abraham@micromed.com (Abraham Roots)
Micro-Medic BBS                                                (408)279-5240
----------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade
From: foregone@milton.u.washington.edu (I should be 'Cursor')
Subject: Re: Mortal Kombat characters from movies??
Organization: University of Washington, Seattle
Date: Wed, 9 Sep 1992 01:41:32 GMT

Not just movies...a TV show called "Almost Live!" in Seattle has a
character named "Billy Quan" who looks exactly like Liu Kang...I've been
trying to see the credits to see if the Billy Quan guy is also Ho Sung Pak...:)


Newsgroups: rec.games.video.arcade
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: SF2? necessary?
Organization: Intergraph Corporation, Huntsville, AL.
Date: Wed, 9 Sep 1992 14:33:33 GMT

In article <D1HTqB2w165w@flex.com> dcha@flex.com (Doug Cha) writes:
><IO20084@MAINE.MAINE.EDU> writes:
>
>> Well, the fact that a lot of the messages here are about Street Fighter II
>> stands to reason, since it's the most popular game ever.

>That is without a doubt.  Everytime I'm walking around campus, there's 
>guys talking about STREET FIGHTER strategy.  I've never known so many 
>guys who bought a SNES machine Just to play SFII!  2 of my friends bought 
>SNES and SFII and don't plan to buy ANY other games (maybe CE if it comes 
>out).
>
>It's the most popular game ever!  (That's why my local arcades have a 
>minimum of 5 machines in each place!  And they're usually being played).

Hmmm.. I don't hang around arcades too much, so I'm not the best judge. 
But from what casual looking I've done Mortal Kombat seems to be pulling
in a lot more quarters lately than SFII.

- Ted D.
From: ant@galadriel.bt.co.uk (Antony Espindola)
Newsgroups: rec.games.video.arcade
Subject: X-Men : More waffle.
Date: 7 Sep 92 09:06:08 GMT
Organization: Data and Business Comms, BT Labs, Martlesham, Ipswich, UK.

Thanks to all who replied to my post.

I didn't know that the game had been out so long over in the US.
It has only just appeared in our local arcade (in the UK) but, then
again, the arcade around here are slow in getting new stuff anyway.

I like the 2 Screen cabinet - plenty of room etc, and you don't keep
shoving other players out of the way either !!(TMNT/Simpsons)

Are there many Virtual Reality machines in the US - we have machines
called Virtuality in the UK marketed by W Industries (WI) but they
only appear in the VERY large place or popular ones like the Trocadero
in Picadilly circus, London - I'm interested to know if there are any
VR games available.

Keep me posted,

Antony.
!
From: cheesmna@HYDRA.ROSE-HULMAN.EDU (Norman Allen Cheesman)
Newsgroups: rec.games.video.arcade
Subject: Re: MK has the worst TICKS
Date: 14 Sep 92 14:51:59 GMT
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology

In article <BuKKtB.8uG@acsu.buffalo.edu>, v094lrtr@ubvmsd.cc.buffalo.edu (Brent Fiene) writes:
>In article <191kk2INNshs@usenet.INS.CWRU.Edu>, jaa@po.CWRU.Edu (Joseph A. Ambrose) writes...
>> 
>>There are too many ways to do lots of damage on this
>>game. Even blocking ANY move causes a loss of energy.
>
>not true. almost all distance moves can be blocked with NO loss of energy.
>(i.e. raiden's superman, sub-zero's freeze, scorp's grapple, etc.)
>> 
Sorry to burst your bubble, but Raiden's superman DOES take off some damage.
Sub-Zero's freeze, if blocked, doesn't take any damage though.  Neither does
Sonya's crab grab if properly blocked (incredible how many people STILL can't
get down-block correctly :)

>-brent

Allen Cheesman
Newsgroups: rec.games.video.arcade
From: wildcard@nevada.edu ( WildCard !!)
Subject: Re: Mortal Kombat (DO BATTLE!)
Organization: Shadowland BBS, Ancient Entertainment Div
Date: Tue, 15 Sep 1992 00:46:24 GMT


>In article <92254.145909IO20084@MAINE.MAINE.EDU> IO20084@MAINE.MAINE.EDU writes:
>>That's strange.  Most people I've talked to agree that maybe Mortal
>>Kombat is a better game than SFII, but let's face MK is just a
>>clone of SFII.  It's the same game with better graphics and gorier
>>moves.

Not to be a nit-picker but I tend to get a little uneasy when people start
saying games are SF2 "clones."  The truth of the matter is if anything is to
be called a clone it is SF2 and its bastard children (World Heroes, Fatal Fury,
Mortal Kombat, 2 or three more lesser distributed ones) are all knock offs
of StreetFighter (yeah, the original with only Ken and Ryu to choose from)
which is a knock off of Karate Champ. (BTW I like Karate champ better: realism
and difficulty are the reasons why, but that's another post).

Summary: there aren't any "clones" just games along the same genre. Are all
games that have spaceships in them clones of asteroids? No. they are spaceship
games. 

'Nuff said.

                                       - WildCard !!

+----------------------------------------------------------------------------+
+ "I wanted to play hopscotch with the impenetrable mystery of existence, but+
+   he stepped in a worm hole and had to go in early."                       +
+                                             - Crow, MST3K                  +
+-------------     wildcard@redrock.nevada.edu   ----------------------------+
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video.arcade
Subject: Re: sf2 gamers
Date: 11 Sep 92 19:57:14 GMT
Organization: U of Arizona CS Dept, Tucson

In article <BuF0JJ.HLG@acsu.buffalo.edu> v094lrtr@ubvmsb.cc.buffalo.edu (Brent Fiene) writes:
>nothing personal, but MK does not have its own newsgroup yet, but sf2
>does. the group is alt.games.sf2. please keep all sf2 questions there
>because i am getting real sick of seeing that game clutter up this
>board too.
>
>-rone leah

Sorry to bother you with my traffic but some of us don't get this alt group,
 so get a KILL FILE and stop your belly-aching.


                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: rec.games.video.arcade
From: rhett@max.u.washington.edu
Subject: MKombat...Weird Things
Organization: 
Date: Wed, 9 Sep 1992 21:13:43 GMT


      Weird Thing #1: You're playing the computer...you've broken
                      the boards, you've crushed a block of stone,
                      you finally lose... You let time run out, the
                      screen says "GAME OVER"...you put in your two
                      credits to start over, and after winning a
                      few matches, you are standing over a watermellon-
                      sized ruby.  Shouldn't it be the boards again,
                      after all, you just started a new game?!?!?!!!

      Weird Thing #2: You're Sonya on player 2. You play the mirror
                      match, suddenly changing your clothes to a red
                      set of Spandex (TM). You win, and suddenly you
                      are back in you olive green again...So why is
                      Sonya the only one to actually change hue rather
                      than shade?

      Weird Thing #3: You are playing against the computer Raiden. You
                      knock him down. You walk up and start sweeping
                      him. He falls down again, and again, and again...
                      and you win, just by holding the joystick back
                      and tapping low kick repeatedly.

      Weird Thing #4: You're Johnny Cage, and you can't seem to hit
                      a girl (Sonya) in the crotch...In fact, you are
                      so kind, that you won't hit your mirrored double
                      in the nards either! (Yep, Johnny 1 wont' hit
                      Johnny 2 in the testes)

      Weird Thing #5: According to his ending, Liu Kang helps return the
                      tournament to the "Shalon Temple", yet he claims
                      to be a            Shoalin Monk.....hmmmm

      Weird Thing #6: There is a score at the top of the screen when you
                      play the computer or a human opponent....
                      WHAT THE HELL IS IT FOR?!?!?!?!?
                      There is no &*%#@! high-score list!!!!! 
                      There's just the longest winning steaks against
                      human opponents...
                      Silly Williams... 8^P

      Weird Thing #7: I actually enjoy this game
Newsgroups: rec.games.video.arcade,rec.games.video
From: alumni106@camins.camosun.bc.ca
Subject: Re: Street Fighter II requests
Organization: Camosun College
Date: Tue, 8 Sep 1992 07:02:54 GMT

In article <1992Sep07.003700.10380@ecst.csuchico.edu>, tdunn@ecst.csuchico.edu (Tim Dunn) writes:

> Preamble: Proposing a vote is a good way to have flames and email beat
> at path to your path. =)  
> 
> Body: I'd think that while the idea has merit and is viable for the current,
> it will not be passed because UseNet is very much against 'here-n-now' news 
> groups.  In two or three years, I would think that SF2 would not be a very
> popular topic.  Rmgroups are not a good option, as many sites are somewhat
> lax in maintaining their groups.  

Point well taken. OK, in THAT case, let's change the name to 
"rec.arts.video.street-fighter" or something similar. That way, it'll 
STILL be current when they come out with Street Fighter 3, Street 
Fighter IV, Street Fighter V, etc.

> An alt group is probably the best for this sort of subject material, as it
> can be created without the lengthy 'official' process, and can assume to
> die a quiet and ignorable death in a dark corner when its time has passed.
> 
> Conclusion: If only you and I can bug our newsadmins to get alt.games.sf2.  
> It's probably the best solution to the matter, but not perfect by far.
> I've not read (many) complaints about the popularity of SF2 yet, and I'm
> sure other rising stars will soon take it's place.

Maybe so, but the reason I am proposing it is because there are lots of 
people out ther that DON'T get alt groups of ANY kind. Even if the two 
of us got it at our sites, there's still the millions of people who 
don't get it at all. Also, I'm STILL looking for the Chun Li Strategy 
Guide. If someone would be nice enough to e-mail it to me (I don't have 
FTP access, so don't flame me about it), I'd be eternally grateful. 
Matta ne.

                                             -=]> Max <[=-

+----------------------------------------+-----------------------------+
|  Han - Listen! We don't have time to   | "Riryoku no aran koto wo."  |
|        discuss this IN COMMITTEE!      |  alumni106@                 |
|  Leia - I am NOT A COMMITTEE!          |      camins.camosun.bc.ca   |
+----------------------------------------+-----------------------------+
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video.arcade
Subject: Re: MK has the worst TICKS
Date: 14 Sep 92 19:59:58 GMT
Organization: U of Arizona CS Dept, Tucson

In article <BuKKtB.8uG@acsu.buffalo.edu> v094lrtr@ubvmsd.cc.buffalo.edu (Brent Fiene) writes:
>In article <191kk2INNshs@usenet.INS.CWRU.Edu>, jaa@po.CWRU.Edu (Joseph A. Ambrose) writes...
>> 
>>There are too many ways to do lots of damage on this
>>game. Even blocking ANY move causes a loss of energy.
>
>not true. almost all distance moves can be blocked with NO loss of energy.
>(i.e. raiden's superman, sub-zero's freeze, scorp's grapple, etc.)
>-brent

You must look very closely students, for only two moves that I know of do
no damage when blocked.  They are Sub-Zero's Iceball and Sonya's leg grab.
Raiden's charge DOES cause damage, nice way to wear him down or finish him off
when you hear the danger chime.  Scorpion's Grappling needle takes off about as much damage as two or three blocked punches.

My personal favorite is Raiden, the yodeling thunder god!  

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 

Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Type-o positive
Organization: University of Illinois at Urbana
Date: Thu, 10 Sep 1992 22:12:28 GMT

maestas@cs.arizona.edu (Mark Maestas) writes:


>     For the longest time I tried to figure out the meaning of M. Bison's 
>taunt, "Get lose, you can't compare with my powers."
             ^^^^
[snip snip]

>"Hohiro, we need to finish this American translation of KotR by tomorrow and
>     we don't know any English.  (In comes Gomi the janitor) Gomi-san, do you
>     know how to write in English?"
>"I have only started classes last month, but-"
>"Good enough.  Now translate this:  Arthur, through possession of Excalibur,
>     has eliminated the evil over the land and has become king."
>(Two months later, someone solves KotR and watches the end scene)
>"Arthur possess Excalibur and laminates the evil on top land, change king"
> (something to that effect)

[cut cut]

My personal theory is that right before the product was about to go
into production, everything was grammatically correct.  Then, the specs
came to the office of some hot-shot MBA who was to proofread the English.
Of course, it was hacked to pieces.

Or perhaps it's just that they have a different form of English there.
You can take some of the posts here and on alt.games.sf2 as prime
examples.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: Mortal Kombat glitches
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Sat, 5 Sep 1992 21:08:19 GMT

In article <1992Sep5.130714.42799@kuhub.cc.ukans.edu> lerner@kuhub.cc.ukans.edu writes:
>  Also, if you miss
>with Liu Kang's finishing move(meaning you do the cartwheel and it
>misses), you get some extra time to beat up your opponent, and you
>still get the fatality bonus. Are these things just glitches?

One time the COMPUTER Liu Kang missed me with his fatality cartwheel,
and then just resumed beating up on my unresponsive form.
The other fatality moves won't even work at all if you are at the wrong
distance, so I think this is just a glitch where Liu Kang's fatality
program code doesn't check the distance ever.

Also, during Liu Kang's fatality move, the screen doesn't get darker the
way it does for the other characters.  Is this another glitch, or is this
all part of the way that his fatality is less bloody than the others?
From: egarcia@polyslo.csc.calpoly.edu (Edward Carlos B. Garcia)
Newsgroups: rec.games.video.arcade
Subject: Re: New "Super" SFIICE seen
Date: 15 Sep 92 02:19:22 GMT
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

Yup, I saw it too .. down here in l.a. 

pretty funny!
-- 
=========
Egarcia@polyslo.calpoly.edu
Egarcia@nemesis.calpoly.edu