HDTenEightyP/NetNews huggingface dataset:
From: wikman@sage.cc.purdue.edu (Lobo)
Newsgroups: comp.sys.amiga.games
Subject: Chaos Strikes Back
Date: 8 Sep 92 17:47:26 GMT
Distribution: na
Organization: Purdue University



Hey all...

	I played and solved DM with no great difficulty and waited
anxiously for CSB.  When it came out, I got the cluebook right away
so I could have the maps.  The thing totally boggles my mind!  The 
whole idea of the 4 paths and them changing and criss-crossing has me 
totally messed up.  The cluebook does nothing at all to help the situation,
either.  Half the time, I can't tell what level I'm on or even if I'm supposed
to be going up or down!
	Could somebody please post or e-mail me a general description
of what the hell is supposed to be going on?
	Thanks in advance!!


-Lobo


--------------------------------------------------------------------
|| John J. Wikman  (Lobo)	| I have come here to chew 	  ||
|| SED 312 Cary Qd.		| bubblegum and kick ass...	  ||
|| W. Lafayette, IN  47906	| and I'm all outa bubblegum.	  ||
||				|	-Nada			  ||
|| wikman@sage.cc.purdue.edu	|    THEY LIVE, WE SLEEP	  ||
--------------------------------------------------------------------
From:  (Greg Baicher)
Newsgroups: comp.sys.amiga.games
Subject: Re: TDQK
Date: 15 Sep 92 23:18:37 GMT
Followup-To: comp.sys.amiga.games
Organization: Apple

In article <19223.9209091848@thor.cf.ac.uk>, scopjam@thor.cf.ac.uk (Paul
McCarthy) wrote:
> 
> 
> HHeeeeellllppppp........ again
> 
> I'm stuck on level 11 of The Dark Queen of Krynn, I cant open/unlock
> the door I've tried KNOCK FORCE and PICK, none of these work.
> 
> Am I missing an item a key? - I've been 
>  told it,s under the porch (what is, a
> key, where's the porch?)
> 
>->The porch is the entrance to the lighthouse.  So you need to go to the level under the porch.  Fall through the pit that's on every level.  You'll end up in a sub-basement.  Climb up the mound of foul stuff.  Now on the basement level, there is a secret teleporter.  You have to bump into walls to find it, because it can't be detected with Search.
> 
> Paul
From: clcp16@ccsun.strath.ac.uk ("S.C.Russell")
Newsgroups: comp.sys.amiga.games
Subject: Re: Othello
Date: 15 Sep 92 14:23:59 GMT
Organization: University of Strathclyde

In article <1992Sep12.173105.23330@news.uakron.edu>, r3kls@VAX1.CC.UAKRON.EDU (Kevin L Sheller) writes:
|> To the guy who wanted a tough Othello game:
|> 
|>   Centerfold Squares plays a pretty mean game of Othello. Sheesh. Maybe that's
|> 'cause ya get mad, froth at the mouth, and make dumb, desperate moves, but
|> hey - I never liked Othello 'til this game came out! 
|>  
|>   (It's pretty old. Good luck in finding it!)
|> 
|> 					Kevmo

	Thanks, but if Centerfold Squares was the one I think it is, no thanks.
`Glamour' pictures I don't need.

I believe CBM's aged Othello plays not badly at high levels, but currently
I'm thinking I'll have to find the source for a superb version I have for my
ageing PC.

	Stewart.
Newsgroups: comp.sys.amiga.games
Subject: Re: BLUEBOXING-PROGRAMM FOR AMIGA ???
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 15 Sep 1992 12:05:19 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Spider-II, have a look in Comp.sys.Amiga
.Datacomm or Comp.sys.Amiga. telecom, or
Comp.sys.Amiga.misc.   There would be th
e right place for your question, cuz her
e you ll find mainly games.


Greetings....

Internet: Ikki(at)BEIZ.mediatex.ch


Living in 8MHz at 4 MIPS




|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Civilisation Cheats
Date: Mon, 14 Sep 92 22:55:25 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <1992Sep14.182952.5057@constellation.ecn.uoknor.edu> wrlutz@essex.ecn.uoknor.edu (William R Lutz) writes:
>	Someone metion a cheat to get unlimited money on the IBM version.
>Can you post it.  And on the subject of cheats has any one hacked the saved
>game.  I would like to be able to put railroads every where, change the land,
>etc. in the saved game then you load it and presto instant civilisation.
>

Sorry... the cheat is a .COM file that modifies CIV.EXE, and I don't have it
anymore. Railroads everywhere is definitely a big plus... my largest city
was size 33 when I finally gave up and destroyed the last remaining
civilization.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: MONKEYII-Can't hold my GROG..
Date: 8 Sep 92 02:03:54 GMT
Organization: LLNL_LIS

In article <1992Sep7.232320.27871@bain3.bain.oz.au>, carl@bain3.bain.oz.au (Carl Sandland) writes:
> 
> 	Thanks to those who responded yesterday, now I'm waged in a bitter
> bout of rum sculling with a fat old pirate, who I am certain has aquired an
> immunity to all forms of alcohol. 

Have you actually seen him drink any grog?  Probably what you've seen him do is
wait for you to finish your grog, (so he doesn't have to...because you pass
out).  You'll never beat him by drinking HIS grog.  You need a substitute.  Who
has near grog in this game?  Maybe if you frame this person (with the near
grog), you can somehow get the item that you need.  Remember when you where
thrown into jail?  Remember what caused you to get thrown in jail in the first
place?  Remember what you got when you excaped from jail, and how you got it?
Do you have any pictures of any other characters in your inventory?  To frame
this person, maybe you'll have to frame this picture.

Also, you'll need to get rid of the real grog, before you can use the near
grog.  I hope this PLANTs an idea in your head.

> I have opened the shutters, placed the mirror, and used the telescope on the 
> statue, SO WHAT ? All i got was a spot on a wall!

Every trapdoor must have some way to activate it.  Once you get past the grog
drinking contest, you'll have time to check out the trap door.

> 	I have a feeling that he can't be beaten and I have to open that 
> trapdoor somehow, but how... ARGGGG this game is driving me batty, but I do
> love it.

Yes, he can be beaten.  Once he is, remember where the spot on the wall
was at.  If the trap door takes you the wrong way...reverse what you've done
with the wall.
 
> 	Thanks.

Happy trails,
Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!
From: csirigna@thunder.LakeheadU.Ca (csirigna)
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island II
Date: 10 Sep 1992 01:26:26 GMT
Organization: Lakehead University, Thunder Bay, Ont., Canada

A friend of mine is looking for any hints on this game.  I haven't tried it 
so I am not sure where he is stuck.  If someone has a doc file on the hints
could you e-mail them to me.  Thanks

Carmine Sirignano
csirigna@thunder.lakeheadu.ca

Newsgroups: comp.sys.amiga.games
From: clare@nynexst.com (Clare Chu)
Subject: Pinball Dreams (Steel Wheel)
Organization: Nynex Science and Technology
Date: Mon, 14 Sep 92 19:33:26 GMT


Hi, I finally got Pinball Dreams (the first one) and I
noticed that even after reading the instructions, nothing
lights up on my Steel Wheel table.  I've shot down the
drop targets like it says and nothing shows how many times
I did it, or anything.  The only arrow at the top that
is lit is the center one and if I go over it, nothing
happens particularly.  And if I go over the unlit arrows
I don't see them lit.  The rest of the tables are fine
and show the progression of what you've done by progressively
lighting up the indicator lights. 

Has anyone noticed this with Steel Wheel?  Or have I not
played it long enough?  Also there was no registration
card in my packet either, just a multi-lingual manual
and a poster.  So I don't know where to call for tech
support or bugs (unless the above is a feature not a bug).

Thanks for any comments if you've noticed this or that it
doesn't happen on your Pinball Dreams.
From: Richard_Cavin@fcircus.sat.tx.us (Richard Cavin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Date: 14 Sep 92 11:11:26 GMT
Organization: The Flying Circus BBS, San Antonio, TX
X-NewsSoftware: BBX-UMB 0.23 (Sep 12 1992)


In <BuF2JF.HK8@csc.liv.ac.uk>, scst97@csc.liv.ac.uk (Mr. I.K. Goddard) writes:
> I downloaded the pinball fantasies demo from wustl.wuarchive, and
> unarchived it.  However, I found that wouldn't run on my Amiga 500
> with 1meg(1/2 chip 1/2 fast)(PAL), WB1.3.2, and a fat Agnus.  The
> error message was something like 'not enough free store'.  I used
> avail to check the amount of memory available, and it seemed ok.  I
> know it's a huge program, but I thought that 1meg was enough.
> 

I have a 500 with 5 megs of ram but only 512K chip (ntsc). I got it to
work by putting the gamedemo.exe file on a bootable floppy and booted
from the floppy in PAL then ran the game from floppy. I got the same
error you did. Keep trying, the demo is great, especially if you patch
the time limit restriction.

Later,
Richard



-- 
Richard_Cavin@fcircus.sat.tx.us
Newsgroups: comp.sys.amiga.games
Subject: a new version of PARADROID ??
From: mbuc1@cs.aukuni.ac.nz (Matthew Richard     Buchanan       )
Date: Thu, 10 Sep 1992 01:18:42 GMT
Organization: Computer Science Dept. University of Auckland

I loved PARADROID 90, but recently heard from someone that a PARADROID 92
had been released. Is this correct ??

see ya,
Matt.
-- 
*******************************************************************************
* mbuc1@cs.aukuni.ac.nz * "Hello... no, Rick's not here... who am I?.. I'm    *
*    the cure - wish    * the guy stealing Rick's car!"        -No Man's Land *
*******************************************************************************
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monty Python
Distribution: world
Date: 8 Sep 92 20:18:36 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Tue  8 Sep 92 19:28, Danaf@bray1a.its.rpi.edu (frank R. 
wrote:

|> I was just wondering if anyone out there in netland knows anything about
the
|> meaning of the places where, when you shoot them, they shatter like
glass
|> They're all over the place, but many are in the exit tunnels as you are
about
|> to leave a screen.
|> I was just wondering what the heck they are!!!!!
|> Also, if anyone has a list of where all the secret levels are, I'd
appreciate
|> that too!

 DR> Yes, I do know the meaning of those little holes. You have just shot
 DR> a hole in
 DR> your screen. Time to buy a new screen!

 DR> (After all, it **IS** Monty Python!)

 DR> And now, for something completely different...

Cheat mode: Enter SEMPRINI on the low score table. You will then, upon
staring a game, get two more options in addition to the usual "music/fx"
and "cartoons on/off": show hidden bonuses (the holes you can shoot in the
screen) and a sort of level select.

You'll have to figure out the secret rooms yourself.

One BIG thing to note: while it -seems- that there are many places where an
infinite number of enemies will come out at you, it's actually a finite
number. Destroy them all, by throwing your fish at them or by causing them
to collide with a wall (in the case of those beebugs) and you'll not be
bothered by them again. The flying pigs don't always abide by this rule
when scrolling along, but most other critters, such as Keep Left signs,
feet, etc, do. (As far as i could tell, falling lips [level 2, um, three?
don't recall] also don't obey this rule.)


-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Newsgroups: comp.sys.amiga.games
Subject: Re: F29 Retaliator
Date: 9 Sep 92 12:41:02 GMT
Distribution: na
Organization: /etc/organization

In article <BuAFwn.EDw@mentor.cc.purdue.edu> wikman@sage.cc.purdue.edu (Lobo) writes:
>	A friend of mine has this really cool simulator for his IBM...
>I'm pretty sure it's called F-29 Retaliator.  Are there plans to
>port this to Amiga?  If so, when?

	It's been out for quite a while.  It's nice but nothing to get
too excited over (I've never seen the IBM version but I have played the
Amiga version) it's really quite easy, and it will let you do things
like start already in the air. In a way it's like F-15 Strike Eagle (II)
in that it's mostly an arcade game with a bit of simulation.
From: mwalter@theborg.mlb.fl.us (Mark Walter)
Newsgroups: comp.sys.amiga.games
Subject: Deterious
Date: 5 Sep 92 01:24:23 EDT
Organization: The BORG BBS; Melbourne, Florida USA, 407-722-4487 (via CNet Amiga)

Anyone willing to sell thier copy of this game with manuels?  I can't find it
locally and I havn't bothered with mail order, but I would be willing to buy a
used copy provided it works 100% with the A3000.
Newsgroups: comp.sys.amiga.games
From: gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn)
Subject: Re: What is "Shadow of the Beast III"?
Organization: Rose-Hulman Institute of Technology
Date: Tue, 15 Sep 1992 23:47:31 GMT


In article <2828@nlsun1.oracle.nl> gbradley@uks197.Berkeley.EDU (Gary  
Bradley) writes:
> 
>  bchiu@crash.cts.com (Bill Chiu) writes...
> 
> 
> >	Can someone tell me what is "Shadow of the Beast III"?  I have an  
Amiga
> > 3000 computer and it makes me very sad with the fact that neigher  
"Shadow of
> > the Beast I" nor "Shadow of the Beast II" works under 2.05 and 030  
processor.
> 
>    Bill, you should be glad! SoB I & II are 2 of the most unplayable
> games ever to hit the Amiga. Really they are shit. Be thankful for small
> mercies, I wasted 25 pounds on the first one!!!

Sorry, but I LOVED SoB I & II.  I have a friend who can solve SoB I  
without cheating in any way (I can ALMOST solve it...)  I HATE games that  
are sooo pathetically easy to win that I spend $25 for a weekend of  
enjoyment and then never play the thing again.  BTW:  SoB I STILL  
impresses the IBM freaks who think their machines are capable of  
ANYTHING!!

Brian
From: jniska@vipcon.UUCP (johnny niska)
Newsgroups: comp.sys.amiga.games
Subject: Re: PIRACY AT ITS BEST
Date: 9 Sep 92 15:28:57 GMT
Organization: VIP - (Developer - ERN008)
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <46760@shamash.cdc.com> app@shamash.cdc.com ( GSD Advanced Packing/Processes) writes:
> In article <Don_Varriel.00a5@amusers.UUCP> Don_Varriel@amusers.UUCP (Don Varriel) writes:
> >Um, I just wanted too ask anyone out there whether or not Piracy is a big
> >problem where you live, whether in Israel or Pakistan. It doesnt matter. Im
> >just curious as too whether or not this is so, because down here in good
> >old B.C, it seems to be the case at hand. Some poor lad got it stuck too
> >him, and stuck good. I on the other hand did not.
> >
> >An Interested member of the Men against piracy.
> 
> I'd say that it WAS a problem here in MPLS, MN., USA when it was possible
> to rent software.  It was very easy to copy games, etc.  Now that it is
> illeagle to rent software, I think it is probably alot less common.
> 
> *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> Mike Lundberg					7115 Alta Ave east
> app@shamash.cdc.com				Inver Grove Hieghts, MN 55077
> 						home  (612) 455-6538 
> *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

Well, speaking for most of Europe I would say it *is* a problem. In some
European countries (like Portugal, Turky a.s.o.) there is no copyrightlaws
that protect the product - what is called 'a one disk country'. 

I know that the piracy problem in the USA is not really a big matter
compared to Europe or Asia. 

-- 

=========================================================================
                                           \ o     o  / 
Best regards                                \  o     / 
                    (M)BBS:  SnailMail:      \    o / 'I feeeeeel goood!'
                  //------------------------- \ o  / 
Johnny Niska     // Rodelokka     Vallegaten 9B\  /
             \\ //  +47 2 380949  N-0454 Oslo   || Garfield:
              \XX   8 N 1         Norway        ||     I hate mondays
                                              ------
========================== uunet: =======================================
          cbmehq!cbmnor!vipcon!jniska@cbmvax.commodore.com
    (When I got to know all the answeres - the questions had changed)
=========================================================================
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt, level 4 question
Date: 8 Sep 92 14:54:49 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <7SEP199211324100@sigma.tamu.edu>, a1z5868@sigma.tamu.edu (Jay) writes:
> Hey.  I'm stuck on level four.  I can't get past the skull glyph.
> And I don't know what to do about the pits in the north end of the map.
> Any clues would b e appreciated.  Thanks.  Email is okay.  Although
> as many BC questions as I see on here, lots of other people might
> appreciate a public answer.  :)
You'll find a glyph scroll on level 3, so come back to this glyph after
you've completed level 3.  As for the other problem, check the walls
very carefully.
From: pkontkanen@cc.helsinki.fi
Newsgroups: comp.sys.amiga.games
Subject: F1GP cheats etc.
Date: 8 Sep 92 18:36:18 GMT
Organization: University of Helsinki

I recall a conversation about F1GP and how to edit the help functions. I wonder
if anyone has tried/succeeded in editing the driving skills of the individual
drivers, as I would want to change these in order to simulate the ongoing
season. Any help appreciated. 

Furthermore, are there any updates or bugfixes for this great game? It has
crashed on me on a couple of occasions. Some of the tracks also contain a few
bugs, that make them a little too easy to win (I don't remember the track, but
playing at ace level and 100% laps, I lapped all the others except one, who was
over one minute behind and I had had to visit the pits twice to change my front
wing).
Newsgroups: comp.sys.amiga.games
From: a1z5868@sigma.tamu.edu (Jay)
Subject: Black Crypt, level 4 question
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Mon, 7 Sep 1992 16:32:00 GMT

Hey.  I'm stuck on level four.  I can't get past the skull glyph.
And I don't know what to do about the pits in the north end of the map.
Any clues would b e appreciated.  Thanks.  Email is okay.  Although
as many BC questions as I see on here, lots of other people might
appreciate a public answer.  :)
- Tigg
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: LEANDER - Help needed with level 1.4
Date: Tue,  8 Sep 92 17:07:16 PDT
Organization: The Portal System (TM)

>For all persons... The only reason that you can be having a problem getting ou
t
>of the cave which contains the bow is that you have a pirated version of the
>game (Leander that is). The only way to correct this is to purchace a retail
>copy. Considering the fact that this is a Psygnosis game, and the groups
>compete heavily over such games, it is a definite surprise that it was
>botched... unless it was a beta-version, meant by Psygnosis to be incomplete.
>Who knows.
>

  Yes, I have heard this BUT.... My original BOUGHT version has failed at 
this level TWICE. One of the platforms collapses when you step on it and 
you are trapped. I must have played the level 50 times, but the copy 
protection HAS failed. Much like the copy protection failing in Pinball
Dreams when a tables lights lock up. 

---------------------------------------------------
Tyler Lund                       "SPOOOOON!"
Portal: Tick                             -the TICK
Usenet: Tick@cup.portal.com
---------------------------------------------------
From: Scotty@freemf.UUCP (Scotty)
Newsgroups: comp.sys.amiga.games
Subject: Re: Piracy at it's best
Distribution: world
Date: 12 Sep 92 10:54:57 PDT
Organization: Not an Organization

In a message dated Sat 12 Sep 92  3:45, Jniska@vipcon.uucp (johnny Niska)
wrote:

 JN> I know that the piracy problem in the USA is not really a big matter
 JN> compared to Europe or Asia. 

  Yes, but on the IBM and clone platform, the USA is king - easily one
quarter of businesses that use that platform regularly copy apps (and
games) for multiple use without paying any (required) fee...  I'm sure that
the volume of 'piracy' here is a magnitude of order greater than anything
Europe or Asia does...  *(Scotty)*

-- Via DLG Pro v0.992

John (Scotty) Freeland  ---  scotty@freemf.eskimo.celestial.com
Newsgroups: comp.sys.amiga.games
From: swalker@uts.EDU.AU (S Walker)
Subject: Civilisation - Those Damn Specialists
Organisation: University of Technology, Sydney, Australia
Organization: University of Technology, Sydney, Australia
Date: Wed, 9 Sep 1992 15:41:49 GMT
Summary: Help me
Keywords: Specialists

Can someone please tell how in hell to use these damn specialists.
The useless manual and tech supplement are a pain in the bum.
They tell you the benefits of specs but don't say how to create them!!!
I'm finding that my money always runs low so I get a message telling me
that I better raise taxes of get a tax collector specialist.
The tech supplement says some garbage about pressing 'P' and entering
the cursor onto a square where there is 'nothing' so I do this and press enter
and nothing happens. Then they start telling me about the numbers 1-8
and pressing these wil change specialists. Geez, things are not explained at ALL
Well, it's frustrating too , because I think that if Ican't figure it out
how will say a teenager.
Can someone PLEASE help me
Thnaks
 BYe

Newsgroups: comp.sys.amiga.games
From: dlove@cbnewsf.cb.att.com (Dave Love)
Subject: Re: Civilization upgrade
Organization: AT&T
Date: Mon, 14 Sep 1992 18:39:53 GMT

In article <5u4ZqB1w164w@oneb.almanac.bc.ca> grayfish@oneb.almanac.bc.ca writes:
>Hello, there is an upgrade available for Civilization from Microprose. They 
>seem to have fixed some of the bugs( my system doesn't crash when I end the 
>game).

For those interested, the update can be downloaded from the MicroProse
BBS @ (301) 785-1841 (v.32).

Unfortunately it still doesn't fix the save-file device list.  On my
system it shows such great possible save devices as PIPE:, AUX:, and 
NULL:.  Fortunately for me, the last device displayed is an actual 
file-system (RAM:) so I can still save the game.  I actually tried
using the arrow-keys to move the cursor down the list in hopes that
other devices would be shown:  The cursor disappeared off the bottom
of the display and crashed the machine.

In spite of that, it's still the best game around.


+=======================================+===============================+
| "We're going to have the best         | Dave Love                     |
|  educated Americans in the world!"    | dlove@cbnewsf.att.com         |
|   -- Dan Quayle                       | <insert std. disclaimer here> |
+=======================================+===============================+
Newsgroups: comp.sys.amiga.games