HDTenEightyP/NetNews huggingface dataset:
From: nstehle@mari.acc.stolaf.edu (Nathan W Stehle)
Newsgroups: rec.games.video
Subject: Re: 'Cop Killer' the video game!
Date: 28 Jul 92 21:49:59 GMT
Distribution: rec
Organization: St. Olaf College; Northfield, MN

In article <1992Jul22.150808.13918@vax5.cit.cornell.edu> elgx@vax5.cit.cornell.edu writes:
>I remember hearing a sound bite of George Bush on the radio concerning the
>debate over the song 'Cop Killer' by Body Count. Well, he was speaking out
>against such songs, movies, tv shows and Video Games, that glorify 
>the killing of police officers. But you know, I couldn't think of any 
>video games where the point is to kill cops? Are there any? I thought of 
>Batman, but it doesn't actually say in the game that you are beating up
>on cops, and you'd only know that if you saw the movie, and also that they
>are corrupt cops that the Joker has on payroll. So is this just something
>his speechwriters made up about video games? I'm sure Bush doesn't frequent
>arcades much.
>
Terminator 2 (the arcade game, and possibly the Genesis version thereof)
is one game that I've I heard some complaints about.

Nathan
Newsgroups: rec.games.video
From: hyc@hanauma.jpl.nasa.gov (Howard Chu)
Subject: Re: Atari Jaguar busting loose!!!
Organization: SAR Systems Development & Processing, JPL
Date: Fri, 31 Jul 1992 19:58:59 GMT

In article <1992Jul31.053636.26517@constellation.ecn.uoknor.edu> eric@geoblue.gcn.uoknor.edu (Eric Pyle) writes:
>	Correct me if I am wrong, but I don't know if SVGA
>	graphics can be achieved with a video game system and
>	today's TV. The bandwith isn't "wide" enough to enhance
>	the resolution to SVGA. You might be able to with a
>	SVHS (get close anyways). Anyone know the techs to this?

Probably not SVGA. 640x400 is easy tho (interlaced of course, but TV is
usually interlaced anyway so no big deal). With slightly tweaked overscan,
800x480 is possible, but probably few TVs are adjusted for such small
overscan. Probably also not doable thru an RF-input (not too sure, but
that sounds right. Broadcast video at 330 lines, which equates to 660
horizontal pixel rez.) Also, ignoring the possibility of overscan, there
are TVs that claim 500 to 700 lines of resolution, which implies 1000 to
1400 horizontal pixels. That's probably getting a bit unrealistic, if not
impractical (well, I dunno. I just prefer square or circular pixels to
oblongs or rectangles...).
-- 
  -- Howard Chu @ Jet Propulsion Laboratory, Pasadena, CA
Newsgroups: rec.games.video
From: butz12c@meena.cc.uregina.ca
Subject: RE: Gearing Up for One Wild Fall
Organization: University of Regina, Regina, Sask., Canada
Date: Fri, 31 Jul 1992 10:32:26 GMT

About your comment about EGM posting the SF2 code, keep in mind they have a
one to three month lead time on articles, so they 'knew' about it long before
it was posted here....
From: zen@max.u.washington.edu
Newsgroups: rec.games.video
Subject: Re: Final Fantasy Adventure (NES)
Date: 26 Jul 92 09:42:03 GMT

In article <22JUL199212501207@lims02.lerc.nasa.gov>, bdwest@lims02.lerc.nasa.gov (ALISIA WEST) writes:
> 
> 
> Opinions wanted on the best party to chose and why.  I just bought this 
> game and haven't started yet.  I'm strongly considering a party of 2 
> fighters, white mage, black mage, or a second choice of fighter, theif, 
> white mage, black mage for agility purposes.  Now I've only played the 
> Dragon Warrior series and I've noticed that a sage, wizard, and pilgrim
> are quite agile and wonder if the same holds ture for final fantasy.  If it 
> does I'd lean even harder toward the 2 fighter 2 mage combo.  Is the black 
> belt better than the fighter particularly in the final battle.  I've read 
> alot of the "I'm having a hard time with the final boss please help" post
> and am concerned about how to do my party.  Thanks
> 
> 
-- 
      My personal favorite is a fighter, red mage, black mage, and white
mage.  The fighter at can really slash and the red mage doesn't do to bad
either in addition to magic.  The black mage is great for offense and you 
need the white mage for healing.
Zen
                                                                           
-------------------------------------------------------------------------- 
| Ron Critchfield              | No more boy meet's girl, boy loses girl.| 
| ZEN@U.WASHINGTON.EDU         | More like, man tries to understand      | 
| University of Washington     | what the hell went wrong.- Love Junk    | 
-------------------------------------------------------------------------- 
   
Xref: sparky rec.games.video:16135 comp.sys.atari.8bit:3965 comp.sys.atari.st:11873
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Newsgroups: rec.games.video,comp.sys.atari.8bit,comp.sys.atari.st
Subject: Atari 5200 games for $1 (one dollar)
Keywords: Weird Stuff Warehouse
Date: 30 Jul 92 08:55:45 GMT
Organization: Sacramento Public Access Unix

Seen at Weird Stuff Warehouse, they have opened 5200 games for only
$1, yes, one dollar.

Not a big selection, and no instructions, but then again, the gaems
are classics, and for the most part, instructions aren't needed.

By the way, I checked for the Atari 800 video monitor cables with
the BNC connectors, and they were gone (!?!) Now who would go and
buy them up?

For those fortunate enough to live in the Bay Area, they have a few
games for other platforms, ST games and a box full of a Karate
games for the 2600 for 49 cents.

Here's the address"
Weird Stuff Warehouse
1190 Kern Av
Sunnyvale, CA 94086
(408) 746-1111


-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
################## default .signature file ##################
From: din@grad1.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Turbografx-16 Games for Sale...
Date: 24 Jul 92 20:41:10 GMT
Distribution: na
Organization: University of Pennsylvania

TG-16 Hu-Card Games
-------------------
Dungeon Explorer   $12
Super Star Soldier $18

TG-16 CD Games
--------------
Final Zone II   $30
Valis II	$25

All prices do not include shipping (we split shipping).
---------------------------------------------------------------------------
Clarence K. Din
Programmer/Analyst II, Language Analysis Center, University of Pennsylvania
din@grad1.cis.upenn.edu
---------------------------------------------------------------------------
"I have my toys (D-50, SR-16, TG-16 CD-ROM) and you don't!  Nyah!!!"

Newsgroups: rec.games.video
From: pychen@cory.Berkeley.EDU (Peter Y. Chen)
Subject: Re: A Gripe about SNES SF2(dragon punch)
Organization: University of California, at Berkeley
Distribution: na
Date: Fri, 31 Jul 1992 20:23:11 GMT

In article <rauser.712438511@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>JMoylan@cup.portal.com (John Thomas Moylan) writes:
>
>>I have a hint on the DP:
>>  I have found that when I merely push down, yes straight down, and then
>>fierce pubch key(while holding pad donw), I can ALWAYS DP...
>
>   This isn't a dragon punch, you fool, it's a crouching fierce. A dragon
>punch is achieved by pressing forward, down, then down-forward and a 
>punch button, at which point your Ken/Ryu will jump in the air and yell
>Shouryken (sp.)! Pressing down and hitting fierce just gives you a 
>straight-up punch that leaves you very vulnerable. This is NOT a dragon
>punch.
>
>   Sheesh...there oughta be a law against newbies posting "tips".
>
>
>--
>Richard J. Rauser      "Sonic 2!"
>rauser@sfu.ca              -what Guile says
>WNI


Sheesh.... Some of us take our video gaming a little TOO seriously,
don't we?

Isn't this guy the same dude who thought "Kung Food" was not serious
enough as a video game?

-- Peter

Newsgroups: rec.games.video
From: fredicks@beach.csulb.edu (R. J. Frericks Jr.)
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Organization: Cal State Long Beach
Date: Tue, 21 Jul 1992 05:33:18 GMT

In article <BrpHCK.L0o@watserv1.waterloo.edu> kjubandh@zeus.uwaterloo.ca writes:
>In article <1992Jul20.044459.20119@beach.csulb.edu>  
>fredicks@beach.csulb.edu (R. J. Frericks Jr.) writes:
>> In article <1992Jul17.163300.6571@ac.dal.ca> tominatr@ac.dal.ca writes:
>> >I have a question:
>> >
>> >When you say a cartridge is 8 meg, does that convert into 1
>> >megabyte of data?  8 megabits; 8 bits = 1 byte.
>> >
>> >Am I right on this, or is it something totally different?
>> >
>> >SF2 for the Super NES would be 2 megabytes!
>> >
>> >        - Tom N.
>> 
>> In a simplistic answer, YES.
>
>But since the SNES is a 16 bit system, should 16 megabit be equal to one  
>megabyte?

"A byte is the usual unit of computer memory.  Nearly all machines, a byte is
8 bits and that is the standard definition." - from New C Primer Plus, P.56.

Divide 16 million bits by 8 bits/byte = 2 million bytes!

SNES does have 16bit data path but it does not change the fact that 1 byte =
8bits.  16Mbits is the maximum size SNES can handle directly through CPU.

Newsgroups: rec.games.video,alt.games.sf2
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: SNES sequels ... any word?
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 30 Jul 1992 21:00:53 GMT

In article <1992Jul30.182444.19077@u.washington.edu> phaedrus@milton.u.washington.edu (Phaedrus) writes:
>In article <9207305850@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>>  I've heard some word about some sort of Mario sequel.  A real Super Mario
>>5... apparently Nintendo says Super Mario World isn't SMB5.  
>
>     Well, considering the last one was SMB3, somehow it's not surprising that
>this one isn't SMB5.  No point in skipping perfectly good numbers. :)  Did
>you mean SMB4, or is Nintendo really counting SMW as SMB4 and going straight
>on to SMB5?
>-- 
>Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
> "If you can keep your head while those about you are losing theirs,
>    consider an exciting career as a guillotine operator!"

WHAT IS WRONG WITH YOU? The japanese SMW box clearly says 'Super Mario
Bros. 4'

Don't know about the US version anyway... but SMW IS Super Mario Bros 4!

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|


Newsgroups: rec.games.video
From: sug6@usite-next.uchicago.edu (Patrick Sugent)
Subject: Can Anyone Help Aldo Save the Land of Ys III (Genesis)?
Organization: University of Chicago
Date: Thu, 30 Jul 1992 12:54:05 GMT


  Possible spoiler


  Anyone care to help save Aldo from the evil Demon Boss at the end?

 I can knock his arms off pretty easily, however after that I'm pretty
much doomed.  I use my protection ring so I can do some damage, but it
is just too little too late.  Is there a better method?  Do I just
need to perfect a jump-attack?  Is there a cheat I can use?  

 Any help is much appreciated.


Pat 


-- 
Patrick Sugent				"Cry 'Havoc!' and let slip   
sug6@usite-next.uchicago.edu		 the Hogs of Peace."
(708) 447-1771				 --P.J. O'Rourke
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: SNES and Genesis games FOR SALE
Date: 26 Jul 92 18:45:07 GMT
Article-I.D.: ac.1992Jul26.154507.6671
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

SNES:

Gradius 3 ............. $20
Zelda 3 ............... $40

Genesis:

Pit-Fighter ........... $25
Street Smart .......... $20
Stormlord ............. $20
Flicky ................ $10

All prices include shipping.

If you don't like a price, make me an offer.

         - Tom N.
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: WANTED:  SNES
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Date: Thu, 30 Jul 1992 14:16:26 GMT

i'm looking to buy a used SNES deck.  if you have one that you're planning on
parting with, please e-mail me the specs (including what you want for it, of
course).


-- 
------+- acceptance not condemnation.  rehabilition not incarceration -+------
i exclusively represent myself.  WARNING: my messages are offensive to morons!
|`````````` for every grain of sand that is washed up on the land '''''''''''|
|_____ there's another mermaid smiling and another searching fisherman ______|
Newsgroups: rec.games.video
From: dethomas@amhux1.amherst.edu (The Flying Pig-dog)
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Organization: The Eighth Sphere
Date: Tue, 21 Jul 1992 05:57:42 GMT

ghartzog@terapin.com (Garrett Hartzog) writes:
: In article <1992Jul17.163300.6571@ac.dal.ca>, tominatr@ac.dal.ca writes:
: >I have a question:
: >
: >When you say a cartridge is 8 meg, does that convert into 1
: >megabyte of data?  8 megabits; 8 bits = 1 byte.
: >
: yep. That is correct. Of course, that's minute compared to some computer games
: (Ultima 7 for the IBM is over 20 megs when you un-compress it to a Hard Disk
: which transfers to over 160megabits...about a Neo-Geo cart for the price of a
: SNES game).

Am I understanding you correctly to be saying that NEO*GEO carts contain
upwards of 20 MB of data? I know they are big, but 20 MB is a little much...

layer days!
--dt

--
			  Dennis E. Thomas, Vagrant
dethomas@amhux1.amherst.edu	      |       Like Amherst wants to admit
roach@aux1.amherst.edu		      |            the even know me!
=============================================================================
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Help me with Valiss III! (TG16 CD)
Keywords: ARGH!
Date: 21 Jul 92 20:30:47 GMT
Organization: Boston University Chemistry Department

In article <1992Jul21.131816.23445@hemlock.cray.com> kak1@cypress31.cray.com
(Kevin Kramer) writes: 

>Also, has anyone seen that mysterious
>(or was that strange) man that supposedly changed the game on the
>2nd time around.  I have yet to see anything like that.

The strange man in Valis 3...should it be in the FAQ?

The man is in the tower where Valna (Vernal) is being held prisoner, actually
he is one of the prisoners. If I remember correctly, there will be a diagonal
ledge going up and right, when you reach the right wall, jump down. The
message will be as follows:

Strange prisoner: 

My name is ?????
Yuko's adventures are still to continue.
If you make it through the game, be sure to come back here.
I'll have something interesting for you.

When you do so, he'll give you a code to access the debug mode. 

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               // 
//////////////////////////////////////////////////////////////////////////////
Newsgroups: rec.games.video
From: merlyn@digibd.com (Merlyn LeRoy)
Subject: Re: Toe Jam & Earl endings
Organization: DigiBoard Incorporated, Eden Prairie, MN
Distribution: usa
Date: Thu, 30 Jul 1992 05:58:43 GMT

jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>I succeeded at getting all of the ship pieces in Toe Jam & Earl a while back,
>but that was one player.  Is the ending any different in a two player game?

Same thing; you just high five before dancing & getting in the ship.

It's a very good two player game, because you both play at the same time.
The screen splits if you separate.  To alleviate boredom, we also play
cutthroat TJ&E, where you try to kill the other player.  Weird strategies
happen here, like opening the randomizer on purpose, eating all the food,
and opening total bummers if you have more lives than the other guy.
You can even trap someone between the elevator & a rosebush and youch
them to death.

Since you've just won, you might not know some of the secret things
about TJ&E:  spoilers...


On the first level are two islands; one large one in the lower left, and a
small one in the upper right (one square down).  The small one has six
presents, the large one two.  The large island has a hole leading to level
zero.  You can heal up by jumping in the hot tub and gain a life by getting
a lemonade.

You can get 2 or 3 presents from santa by sneaking up on him.  You must
stop completely when he looks up, and sneak when he is rummaging through
his sack.

---
Merlyn LeRoy
From: u8939683@csdvax.csd.unsw.edu.au
Newsgroups: rec.games.video
Subject: HELP Lynx Vs Game Gear opinions and tech info
Date: 30 Jul 92 08:25:19 +1000
Organization: University of New South Wales

HI netters,

I live in Australia and I want to get a handheld gaming console.

Australia only has three handheld gaming systems
I'm after colour gaming though, cause I don't really like the Gameboy's
screen that much.

Can you people out there provide me with information on the 
Game Gear, and the Lynx.

What I'm after are opinions and especially technical info comparing
the three systems.

Sorry if this sought of question has already been asked.

Thanx in advance anyway.

Anthony
Organization: Penn State University
Date: Mon, 27 Jul 1992 12:34:48 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Genesis/SNES Games for Sale or Trade

For the Genesis:  Batman              $25
                  F-22 Interceptor    $35

For the SNES:     Contra III          $40
                  Final Fantasy II    $40
                  Zelda III           $40

     All games are in excellent condition and include box manual and all
other original inserts where applicable (except registration cards).  I will
consider all offers for other Genesis or SNES games or sell to the best
reasonable offer.  Prices include First Class USMail postage.
     There are some people who have partially negotiated deals on some of these
from earlier posts or notes of mine, but who have not contacted me recently.
If any of those people wish to seal their deals they will be given first
priority if they contact me reasonably soon.  Otherwise, the carts will go
to the best offers I receive from this post.


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
------------- The Emmer Arcade:  Amiga, Genesis, SNES, Vectrex ----------------
Newsgroups: rec.games.video
From: Brady_David@Tandem.Com (David Brady)
Subject: Re: NEC and Morphing
Organization: Tandem, Inc.
Date: Fri, 31 Jul 1992 16:52:18 GMT

In article <1992Jul31.031744.18090@oswego.Oswego.EDU>
pol_in01@oswego.Oswego.edu writes:
>
>   	I was just reading in EGM that NEC was developing a hardware device
>that morphs images. This would be similar to the process used in that cheezy
>Michael Jackson video to morph human faces from one set of characteristics to
>another.
>	My question is this: What would such a device's impact be on the 
>software. What could a developer hope to use such a device for? Does anyone
>know of a game that currently uses software morphing?

Morphing could be used for some pretty slick animations without storing a bit
map for each distinct view of an object.  It could also be used for scaling -
morphing from a smaller image to a larger image.  There are some graphic detail
problems (think Bowser flying away in SMW4), but there could be some
interesting games/simulations written (think of Out of This World) using fluid
transformations.  (Slime World could be a good candidate.  The
possibilities.... slime 'mutating' into different figures.)  BTW, morphing was
used extensively in Terminator 2 (the movie) - just to give you some ideas of
the potential.

It should be interesting and could lead to some innovative applications.  It
could also lead to more shooters and platform games.  Sigh...

David

Newsgroups: rec.games.video
From: machala@delphi.hc.ti.com (Chuck Machala )
Subject: Re: Opinions on SNES baseball games wanted
Organization: Texas Instruments
Distribution: usa
Date: Fri, 24 Jul 1992 15:49:18 GMT

jas@ISI.EDU (Jeff Sullivan) writes:

>In article <l6r76lINN4f3@cauchy.usc.edu> splin@cauchy.usc.edu (Sen-Pin Lin) writes:

>>I am interested in getting one (and the RIGHT ONE) SNES baseball game.
>>As far as I know, there are 4 games available, namely EXTRA INNINGS, NOLAN 
>>RYAN'S BASEBALL, SUPER BASEBALL SIMULATOR and SUPER BASES LOADED. I'd like
>>to get your opinions on any of them, better yet, a comparison between each of
>>them. Thanks in advance.
>>
>>Ben

>Avoid Nolan Ryan's like the plague.  It totally sucks.

>Simulator was OK, but neither of them was as good as Hardball! or
>Sports Talk Baseball for Genesis, and I won't get one less than that.
>Haven't tried the others yet, but oine of them looks like tiny little
>anime characters, and doesn't look too interesting.

IMO, none of the SNES games are worth the price (and I've played them all).
Wait for Super Baseball Stars. I heard this was in the works. Is
this true?

--

"Life, don't talk to me about life" - Marvin/HGtotheG

Chuck Machala
Newsgroups: rec.games.video
From: marsouin@leland.Stanford.EDU (david wang)
Subject: baja
Organization: DSG, Stanford University, CA 94305, USA
Distribution: ca
Date: Tue, 28 Jul 92 16:05:04 GMT
From: slandrum@ntg.com (Stephen H. Landrum)
Newsgroups: rec.games.video
Subject: Re: The Dead Jaguar
Date: 23 Jul 92 20:37:20 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA

In article <1992Jul21.181440.20913@chinet.chi.il.us> koziarz@chinet.chi.il.us (Louis Koziarz) writes:
>>>    Clearly, there never was a Jaguar, or if there was, it's dead now.
>Maybe it lives on in another entity.  Quote from the 7/13/92 _Electronic
>Engineering Times_, from an article on the SHOgraphics Inc. new X Terminal:
>
>"During its first year of operation, SHOgraphics utilized some ASIC hardware
>expertise originally developed at Atari Games for a low-cost 3-D rendering
>engine that Atari Games had decided not to bring to market..."

Atari Games (maker of coin-op games) has no connection with Atari Corp. (maker
of home game systems and home computers).  Atari Games has a daughter company
Tengen for the release of home computer and video games.

Atari was split into two companies in the early 80's after posting record
losses, and the two companies have no shared interests or products.
-- 
Stephen H. Landrum                                        VOICE: (415) 813-8909
        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
 USNAIL: New Technologies Group Inc. 2468 Embarcardero Way, Palo Alto CA 94303
From: clortiz@linc.cis.upenn.edu (Charles L. Ortiz)
Newsgroups: rec.games.video
Subject: Public domain video games?
Date: 23 Jul 92 01:47:16 GMT
Distribution: usa
Organization: University of Pennsylvania


Does anybody know about any public domain video games that run on X
windows?  I know of two: a game called xtank and another called
golddig but I'm looking for others. 

Also, are there any books people could recomend that provide guidlines
on building your own games?

Thanks.

Charlie Ortiz
clortiz@linc.upenn.edu
From: antoniou@buitc.bu.edu (George Antoniou)
Newsgroups: rec.games.video
Subject: SNES- PAD to JOYSTICK
Date: 24 Jul 92 14:38:57 GMT
Organization: Boston University, Boston, MA, USA
Originator: antoniou@buitc.bu.edu

I've been hearing lots of complaints about the pad...

try this...  crazy glue a thick short nail onto the center of the pad...
	     then pad the nail with bandages...

here is a joystick that fires fireball like the arcade and does the DP whenever
you want.

The Gravis pad is just like this (gravis pad for pc) with a stick that is
screw-on and screw-off onto a pad...

anyway...  back to SF2 on snes...

How can I beat bison with guile....  (7th level)
I can sometimes beat bison with blanka,
				honda,
				chunli
and thats all... I get destroyed with any other characters...

giorgios [antoniou@buitc.bu.edu]

Newsgroups: rec.games.video