HDTenEightyP/NetNews huggingface dataset:
From: lflchang@cayley.waterloo.edu (LARRY CHANG)
Subject: Re: Civ--The Bloat Strategy
Keywords: Civilisation, King and Emperor Levels
Organization: University of Waterloo
Date: Thu, 30 Jul 1992 01:48:28 GMT

> [stuff deleted]
> 
> >BTW, I found that the bloat strategy is still feasible, though much harder.
> >The Hanging Garden, which is generally regarded as useless, plays an essential
> >role in the strategy, though.  Bach's Cathedral must also be build asap.  The
> >increased unhappiness posts an severe obstacle to the strategy, but a military
> >unit (in depotism) will change the first unhappy citizen to content, giving
> >time and resources to build a temple.  In other forms of governments, the 
> >unhappiness due to the number of cities reduces, and in democracy/republic,
> >high luxury rate can be used until Bach's Cathedral is built.  I tried this
> >strategy, and it sorts of works (in many cities, I have to build a temple,
> >granary, collosium and then a cathedral before other improvements, but at that
> >time, I got a lot of money through selling over 20 granaries).
> 
> Is it just the number of cities or is it the number of cities pr.square
> mile of land you control??? I have 3 1/2 screen full of cities and NO
> problems with unhappiness...
> 
> Christian
> -- 
> M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
> student, University of Copenhagen, Dept. of Computer Science
> "Human errors can only be avoided if one can avoid the use of humans"

I think it is the number of cities.  I got Asia, Africa and Europe, and starting
on the lower half of the second screen, all my cities started with the first
citizen unhappy.  This severly limits expansion, until Bach's Cathedral has
been build.

Larry
Newsgroups: comp.sys.ibm.pc.games
From: glover@elec.uq.oz.au (Stuart Glover)
Subject: Lurking Horror Problems
Organization: Prentice Centre, University of Queensland
Date: Thu, 23 Jul 1992 06:01:30 GMT

Hi,  I am playing the Lurking horror, an infocom text adventure but am having difficulties.

I have completed the following puzzles (I think!)

1) logged in on computer (Big Deal)
2) got past cleaner in infinite hall.  
3) got past professor in Alchemy lab.
4) have found room under elevator if door is held open.
5) have removed bricks form the above room and have connected chain to elevator.

Now the questions

1) I can satsify the hackers hunger but can't seem to get anything out of him. (Do I want his keys
   or something else?)
2) How (or even do I) do I connect the chain to the reinfocing rod in the room under the basement.
3) Does the hacker have the necessary keys to the door in th etomb and then door on the top
of Browns building?
4) Of what use is the urchin.
5) Where do I find the disk to boot the alchemy lab's computer up.
6) Is this disk behind the the glass wall in the computer building.
7) If so, (and even not if so ) how do get through the glass door.

That should be enoough for now.
Any help would be greatly appreciated and thanks is given in advance.

Stuart Glover
--
glover@s1.elec.uq.oz.au
Newsgroups: comp.sys.ibm.pc.games
From: s9874203@titan.ucc.umass.edu (s9874203)
Subject: CIV: questions on how to micro-manage the cities
Organization: University of Massachusetts, Amherst
Distribution: usa
Date: Thu, 23 Jul 1992 01:44:15 GMT



No doubt it is very important to "micromanage" the productions of each
city at the early phase of civ. But how can one get optimal result? 

For example, what kinds of squares give better combination of production
than others? Is a square with FTTT better than that with FRR? Or, a
square with FFTT better than FRR? Well, the answer mignt depends on what
you want more urgently, but I think usually FRRR is better than FTT
because one can "trade" a R for a cash by building a city improvement
and then selling it.(The assumption is: you want cash rather than tech.)

A case taken from one of my games (btw, I play civ3 at emperor level):
At this time I have 5 cities with pop. 10, 10, 6, 5, 3 respectively.
I switch the luxury rate to 0%, 20%, 40% and have the rest trade all
converted to cash to see what I can get. In the following table, the
total cash, resources, and food generated by 5 cities are given:

option	luxury rate 	cash	resources	food
  1	0%		48	38		73
  2	20%		42	41		77
  3	40%		37	41		86

(natually, the less luxury rate is, the more entertainers I have to
avoid civil disorder.)

In this case, which option would you like to choose? Without considering
food, I think option 1 is best. But more food supply means faster pop.
growth, thus produces more cash or resources indirectly. How do you
evaluate this potential of food?

Any comments are appreciated.
Newsgroups: comp.sys.ibm.pc.games
From: jbs21045@uxa.cso.uiuc.edu (Joe Sterbenc)
Subject: U6: Mousehole help? (spoiler, I guess)
Organization: University of Illinois at Urbana
Date: Fri, 24 Jul 1992 13:03:41 GMT

I used the cheat mode to "accessorize" my party (255 HP, magic everything,
every spell, etc.) I want to get started on U7 and would rather spend my time
problem-solving than earning the money to buy "Great Light". 

Anyways...I am stuck on two fronts. One: I cannot find a wisp to talk to, as
Xiao told me to do before her level 8 spells are available.
Two: I can't get the #$%%#^ rune of valour! I know where it is, I've seen it
(with wizzo eye), and I have the worthless mouse with me, but the idiotic
varmit won't go get it! What the hell do you have to say to the filthy vermin?
I will probably just create my own (item#240? - I forget exactly :), but I
want to know what I did wrong. Any ideas?

Any advice (especially for the wisp) would be appreciated....


-- 
============================================================================
Joe Sterbenc - jbs21045@uxa.cso.uiuc.edu & joe-mama@uiuc.edu - U of Illinois
	How many more days will I have this darling account?
============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: bigal@encore.WPI.EDU (HRH King 'Big Al' Lerxst)
Subject: Simcity for Windows
Summary: Price, used copies
Keywords: price availability quality
Organization: Worcester Polytechnic Institute
Distribution: usa
Date: Tue, 28 Jul 1992 15:37:46 GMT


Does anyone know how much Simcity for windows is?
Is it worth it? Is it better than SimCity for DOS?
Would anyone be willing to part with their used copy?

Thanx in advance...
Nate
--------------------------
Nathan C. Crowell, Dept. of Mechanical Engineering/ACRL

Worcester Polytechnic Institute     E-mail: bigal@wpi.wpi.edu

"We have just enough religion to hate, but not to love
 one another." - Jonathan Swift
--------------------------


Newsgroups: comp.sys.ibm.pc.games
From: alexees@wam.umd.edu (E.O.T.)
Subject: HELP: SWOTL install
Organization: University of Maryland, College Park
Distribution: na
Date: Sat, 25 Jul 1992 00:27:53 GMT

Hi all,
I downloaded SWotL from the ftp site at ULowell. The problem is that it asks
me to insert the disk into the drive. I haven't tried that yet but isn't there
someway of installing onto the hard drive?

Thanks in advance,
aLeX 


Newsgroups: comp.sys.ibm.pc.games
From: runeh@sofus.dhhalden.no (RUNE HALFDAN HOLST HUSEBY)
Subject: Re: EOB II Help... (please!)
Organization: Ostfold College
Date: Fri, 31 Jul 1992 03:35:06 GMT

In article <Kyle_Sibbald.05y2@abcd.Houghton.MI.US> Kyle_Sibbald@abcd.Houghton.MI.US (Kyle Sibbald) writes:


>     Can anyone tell me the items that I have to feed to the first two
>mouths on the left. They're the ones about greed and the tiny, red thing.
You need the cursed Sword of hunger, and a red gem, hidden somewhere on the 
same level

>     Also, on the first faith level, I keep hearing a chirping 
sound when I>near the stairs to go up. I have a Soundblaster and generally 
take this to>mean that at least one thri-kreen is alive on the level. Is 
there any>secret door or passageway that I missed?

>                                      Again, tanks in advancing...
>                                             GUENHWYVAR
>-- Via DLG Pro v0.995

/-------------------------------}--}--{ /----------------------------------\
| Rune Halfdan Holst Huseby      }  {  |  S-Mail: Atomveien 18             |
|  _______________________________}{   |          1750 HALDEN              |
| (_____(_runeh@sofus.dhhalden.no_)    |          NORWAY                   |
|-------------------------------------/ \----------------------------------|
| Real programmers never work 9 to 5. If any real programmers are around   |
| at 9 am, it's because they were up all night.                            |
\--------------------------------------------------------------------------/
From: csasaki@halcyon.com (Chris Sasaki)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Links386 Pro
Keywords: VESA drivers
Date: 26 Jul 92 20:43:16 GMT
Distribution: usa
Organization: The 23:00 News and Mail Service

In article <1992Jul25.151141.2575@cbnewse.cb.att.com> langev@cbnewse.cb.att.com (steve.j.langevin) writes:
>
>For those of you interested, here is a list of the board brands that
>came with VESA drivers for LINKS386 Pro.
>
>ahead	orchid
>appian	paradise
>ati	perfectv
>boca	sigma
>chips	stb
>diamond	tecmar
>everex	trident
>genoa	tseng
>ibm	video7
>iris	western
>oak
And, btw, there is a yellow card in the package that states that currently Links
does not support the Orchid Fahrenheit 1280 card, and some PS/2 models.

Also, I can get VESA mode easily on my Diamond Stealth VRAM card, but it looks
like it is only 640x400 (ie the bottom 1/5 of the screen is black)... I'd like
to get 640x480 if possible.  Suggestions?  The VESA drivers don't work on my
card, most likely because they are based on the older Diamond cards with the
TSENG chipset.  Any likelyhood of an update?
>
>
>   ========================================================================
>    Steve Langevin             att!iwddo1!langev            (708) 979-5949
>

csasaki@halcyon.com "Don't brame me, I stub my toe-oh!"
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Digdug/Digger
From: ngsippel@miavx2.ham.muohio.edu
Date: 27 Jul 92 18:22:12 EDT
Organization: Watch Ren And Stimpy or Else!

>>I am looking for  game called Digger also known as Digdug. We used to
>>play this game a lot in India unfortunately I forgot to get it here
>>when I came to U.S. I would really appreciate if anybody could let
>>me have a copy of this game. 


I loved playing that game.  Why can't it work though for my 386 with a VGA
card?  I would love to play it again.

BTW, are there any other clones of this game or of DigDug?

Thanx in advance!

-- 
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Norman Sippel
     \        //_/   alias Norman "Muddy" Stimpy
      \______//      
     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
    (____(____)      
          
Newsgroups: comp.sys.ibm.pc.games
From: stephen@ibmpa.awdpa.ibm.com
Subject: Re: U7  Help--Red screen!
Organization: IBM PS Programming, Palo Alto
Date: Thu, 30 Jul 92 00:27:21 GMT

slp66@cc.usu.edu writes:
>I really need somebody's help.  I have Ultima 7 and suddenly I'm losing keys
>and the screen is RED.  Please, could somebody give me the location of a patch
>to fix this?

I've had a similar problem.  When I load a game that was saved while my
group was in a cart, the game comes up with a red-scale screen (it looks 
like a red gas-plasma display... but it's on my SVGA card!) and it stays
in red-scale until I enter a building and talk with someone.

Has anyone else has this happen to them?  Did they find a fix?

Stephen.
Newsgroups: comp.sys.ibm.pc.games
From: jtabaska@boulder.Colorado.EDU (Jack Tabaska)
Subject: Re: Falcon 3.0 Red Flag, Loch Ness Monster
Organization: University of Colorado, Boulder
Date: 29 Jul 92 14:15:33 GMT

otto@nevada.edu (Frederick J. Haab) writes:


>I was just curious how many others have spotted the snake version
>of the Loch Ness Monster in Falcon 3.0?

I've seen it too.  But my favorite is the "Elvis Lives!" sign
just southwest of Nellis AFB.

>I also wanted to let people know, if they didn't already, how
>much help the Red Flag training is.  I've had the game for
>a couple of months, and all I ever did was play instant action.
>Well, the training missions have quadrupled my scores on instant
>action, I know how to effectively use the AIM-9P, I know how
>to read the radar effectively, and more.  Even if you just
>use Falcon as a shoot-em-up type game, the training will
>improve your scores.

>I can't wait to finish all the training and try out a campaign,
>do I really need to finish all the lessons?  Are the campaigns,
>even lost, good training?

Actually, I think that the campaigns are better training than
Red Flag.  After running a Red Flag mission several times, you
figure out the best way to do it, and then you have to make up
a whole new mission.  During the campaigns, though, you never
know what to expect.  Keeps you on your toes.

>-Fred

Jack
Newsgroups: comp.sys.ibm.pc.games
From: rundall@rtsg.mot.com (Patrick J. Rundall)
Subject: CIV - High Scores and Bugs 
Keywords: CIV
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Wed, 29 Jul 1992 19:05:24 GMT

albert@cs.uq.oz.au (Albert Ng) writes:

>I have played up to a stage that my total population is
>about 55 million, and I got around 95 cities, each is
>about 25 in size (by the way what is the number on the
>city icon stands for).
>All the cities have everything which is possible. I have landed
>my space-ship. And the year is 1856. Only 1 foreign country with
>1 city leave which I keep for trades. 
>Now the problem is every term each city asks for something to
>build, but I got nothing to build. If I build more armors, it says
>the population can't support that many militry units.
>By the way, I got about 77,000 units, but for 55 million people.

>I am no where near retirement yet. So what can I do for the mean
>time.

>Thanks


I am impressed by your score!  Perhaps you should be playing a harder
level (if you are playing at emporor level please post your strategy
including a early stages list of goals, and which Wonders of the
World you get/ignore.

Perhaps you could do well in politics if you're getting these score[As
at emporor level.  (BTW what final percentage do people acquire:)
Over 70% is good for me.  But then again, I was one of the lucky
ones to get the Amiga docs in my PC version.

I also have a bug that when another civ builds a SS component the
screen totally freaks out - but when I build a component, it looks
fine.  WHAT GIVES MPS  (do some beta testing would ya?)

Pat Rundall                     Motorola Digital Cellular
                                System Integration and Test Group
                                MOO - My Opinions Only
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization vs. Rail-Road Tycoon
Date: 30 Jul 92 20:00:47 GMT
Distribution: na
Organization: Purdue University Computing Center

In article <gwf.712504986@sapphire> gwf@sapphire.bellcore.com (George W. Flemin
ng) writes:
>Seeing all the discussion on the net on Civilization makes me think
>that it must be a pretty good game.  Is this the right conclusion?

You assume correct, Civ is one of the best games out (IMHO of course...)
If you're interested in getting the real poop, I reviewed Civilization
for the upcoming issue of GameBytes... keep yer eyes peeled.

Adam
adam@mentor.cc.purdue.edu
From: jfriday@ada.stat.uga.edu (Paul Stacy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Harpoon v1.3
Date: 23 Jul 92 02:58:14 GMT
Organization: University of Georgia Statistics Department

I'd like some information about this new release.  I'm looking at
getting Harpoon in the near future and understand that the new release
is an addition to the existing software.

Is it going to be in stores or do you have to mail away for it?

Thank you.





Paul "Joe Friday" Stacy (not net.police)       Buffalo State College, New York
STACY54@SNYBUFVA.BITNET (Buffalo State College VAX)                JUST THE
jfriday@marie.stat.uga.edu (Univ. of Georgia, Athens UNIX)      "VAX", MA'AM!
Disclaimer:  This isn't the opinion of the school, police, Chief of Detective
             Staff Brown, Planet Spaceball, Starfleet Command, or the Pentagon.
Newsgroups: comp.sys.ibm.pc.games
From: moody@brahms.udel.edu (John David Moody)
Subject: Re:  Help with Enchanter
Organization: University of Delaware
Date: Tue, 28 Jul 1992 05:58:07 GMT


Aaron,

If I remember correctly you do NOT need the scroll in the hammer room to get
into the wooden door.  In order to enter the wooden door, think of all the
spells you have available.  One of them enables you to summon a being.
Try summoning someone.  Why kill yourself when you can let someone else
do the dirty work?

The same also applies for the hammer room, but in this case you do NOT
need to summon a creature.  Think about the hammer and what type of armor
is needed to resist such a blow (like a hard shell).

I hope these subtle hints help you, without giving away too much of the game.

Best of luck,

John David Moody
Newsgroups: comp.sys.ibm.pc.games
From: avk@elecard.tomsk.su (Alexander Krutikov)
Subject: Re: Help with Police Quest 1
Keywords: Police Quest
Reply-To: avk@elecard.tomsk.su
Organization: Elecard ltd hq
Date: Sat, 18 Jul 92 18:51:43 +0700

Hi!
I am not too old, but i remember, that you must say: "test sober"
-- 
Alexander V. Krutikov,			Internet: avk@elecard.tomsk.su
Elecard Ltd.,                           FIDO:	  None (yet)
Tomsk, Russia.
From: duperval@ERE.UMontreal.CA (Duperval Laurent)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: How to create specialists
Date: 24 Jul 92 17:03:16 GMT
Organization: Universite de Montreal

In article <1992Jul13.074803.9284@bcars64a.bnr.ca> schow@bqneh3.bnr.ca (Stanley T.H. Chow) writes:
>In article <BrBuM5.M7A@unx.sas.com> sasjaa@morticia.unx.sas.com (James Adams) writes:
>>
>>click. click. click
>>
>>Have you just tried moving the mouse around and clicking on things? Is this info not
>>in the suplimental manual that tells what advantage is gained from minning and
>>irrigating?
>
>Actually, the manual is particularly unclear on this question. It happens that
>I read all manuals cover to cover just to make sure I know all the little tricks.
>I had a lot of trouble dealing with specialists. Yes, I experimenting with the
>mouse did yeild the right incantation, but the manual is unclear.
>

Irrigation gives you more food productivity when your city is surrounded by
deserts or swamps, etc.  Mining will increase trade on hills and mountains (I
think).  To decide if you should mine or irrigate, a city uses the squares
around it as follows:

       *
      ***
     **C**
      ***
       *

Hope that helps.
>--
>Stanley Chow            InterNet: schow@BNR.CA
>Bell Northern Research  UUCP:     ..!uunet!bnrgate!bqneh3!schow
>(613) 763-2831
>Me? Represent other people? Don't make them laugh so hard.


-- 
Laurent Duperval
duperval@ere.umontreal.ca
duperval@jsp.umontreal.ca
"If you gotta go, you might as well go happy... or suprised"   -Me
From: mek4@prodigal.psych.rochester.edu (Mark Kern)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Shareware Battletech Games?
Date: 31 Jul 92 17:42:51 GMT
Organization: University of Rochester - Rochester, New York

In <1992Jul30.142644.10518@sdc.com> derrick@sdc.com (Derrick Davis) writes:

>In article <1992Jul28.151538.457@klaava.Helsinki.FI> block@klaava.Helsinki.FI (Henri A Block) writes:
>>Is there any shareware games based on the Battletech role-playing game?
>>I have played MechForce on amiga and I just love it.
>>
>>Please e-mail me, because I don't read this group regularly.
>>
>>Thanks.
>>
>I would even pay for it.  I saw a posting not to long ago about something
>along this line.  Perhaps those persons involved could reiterate for me
>who somehow missed it.


    I beta-tested a shareware battletech-like game called "Megatron." I
posted this game on two sites, wuarchive and ab20.  I think it was
eventually deleted off wuarchive, and I've heard ab20 is dead.  I will
repost to wuarchive if someone can promise they will transfer this game
to a more permanent site.  Also, I will not mail it out to those who do
not have ftp access (I got too many requests last time).
    Megatron is set in a 3D maze.  You face out the cockpit in first
person point of view.  You have two weapons, missles and lasers, and you
have to "hunt" the other person down, using your radar (which you switch
on and off, it gives you away), or sound (if you register, you can hear
the other mech getting closer).  The main thing about this game is that
you can play over the modem with a friend. IMHO, this is the best way to
play it.  The computer opponent is quite simple.


Markus

P.S. if you have trouble mailing me at mek4@prodigal.psych.edu, try
America Online (Markus II) or just post a followup to this message.
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Virtual Reality Survey
Date: 29 Jul 92 06:25:37 GMT
Organization: University of Pennsylvania

In article <1992Jul29.033822.19419@monu6.cc.monash.edu.au> s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
>
>I don't think UW could be truely classed as virtual reality, becuase you
>dont have the ability to look up and down as well (as in tilting back and
>forwards of your head.)
>
>    In the true virtual reality, (with the goggles and standing platform etc)
>you can do anything a person would actually do in real life.
>  If a game like this could be produced, where you could view any angle as
>you would in real life, then I would class it as a virtual reality game.
>But this sort of game would be a monster of CPU speed etc, unless it was
>poorly graphicalized. Eg. Large blocks instead of finer detail.
>
I don't want to burst your bubble but....
Have you tried hitting the keys '1' '2' and '3' (not on the numeric keypad)?
Guess what!  They tilt your head up and down.  '1' tilts your head down.
'2' brings your view to level and '3' tilts your head up.  Looking up is
useful for gazing at the ceiling (I've pegged flying creatures with magic
missiles this way) and lookin down seems to greatly increase your chance
of killing a low-ground-crawling creature (like rot worms).  

Anyway, enough of that, to sum up, you CAN tilt your head up and down in 
Ultima Underworld!

BTW, anyone know when the next Ultima Underworld adventure is to be released.
There is a next one right?  PLease?
  Or better yet, how about a dungeon editor?!  Wolfenstein 3D eat your heart
out!

Terence Spielman
spielman@pender.ee.upenn.edu
From: Mike_Benna@mindlink.bc.ca (Mike Benna)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HardBall 3 keys
Date: 22 Jul 92 16:23:11 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> spud@apple.com writes:
> 
> Does anybody out there know the keyboard controls for HardBall 3?  I'm
> mainly interested in runner/batter controls; it's rather boring getting
> nothing but singles all the time...  :-)

Yes, I know lots about them :)  They're described fully on the two player
control cards which come with the game.  If you've lost yours, just contact
Accolade at 408-296-8400.

> Thanks in advance.

You're welcome.
--
     ---> Mike Benna, Vancouver, B.C., Canada
          MindSpan Technologies Corp. - Video Game Design and Development
INTERNET: Mike_Benna@mindlink.bc.ca

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: martin@hal.emba.uvm.edu (Kai A Martin)
Subject: Looking for Mechwarrior by Activision
Organization: University of Vermont, EMBA Computer Facility
Date: Thu, 30 Jul 1992 14:18:38 GMT

Hello out there,

	I am desperately searching for Activision's "Mechwarrior".  
Does anyone out there have it?  I'm willing to buy or trade (or just
take it off your hands for free!).  Please send replies to:

		martin@emily.emba.uvm.edu

            
			Thanks in advance,

			  Kai Martin
  
Newsgroups: comp.sys.ibm.pc.games