HDTenEightyP/NetNews huggingface dataset:
From: thantos@runic.via.mind.org (Paul Williams[SysOp])
Newsgroups: rec.games.mecha
Subject: Re: Robotech vs. ?
Date: 22 Jan 93 17:55:57 GMT
Organization: Runic Writings / Lawrenceville, GA

ebstokes@uncc.edu (Edward B Stokes) writes:

> Worf: missile launch from threat vessel. Chemical powered, nuclear warhead.
>        Swarms of fighters approaching.
> Piccard: Fire phasers at missiles. Tractor the fighters.

  One problem.  No way in Hell does the Enterprise have enough power to
  fire continuous phasers, keep the shields up, and tractor the 2000 or
  so space-worthy mecha released by a ship the size of a city+.

  All they'd have to do is keep harassing the shields, keeping them
  flickering and then send Cyclones into the hull-area to drop on some
  plastique and breach the hull.

  Instant gutted Enterprise.


-----------------------------------------------------------------------
thantos@runic.via.mind.org (Paul Williams [SysOp]) |  PGP 2.0 Key avail
...!emory!uumind!runic!thantos                     |      upon request.
-----------------------------------------------------------------------
 Mecha: It is said that these metal giants were shaped like men, so the
    alien servants of evil would know it was Man who defeated them.
Newsgroups: rec.games.mecha
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: a Poem
Originator: bkdavis@c00053-100lez.eos.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Mon, 25 Jan 1993 23:54:22 GMT


I got this poem from a btech novel and have changed it slightly.
Here it goes.
Nine little battlemechs temptimg cruel fate
   one got religion and then there were eight.
Eight little battlemechs reaching for heaven,
   one fell to hell then there were seven.
Seven little battlemechs thinking they were alive
   two tripped on wires and then there were five.
Five little battlemechs, playing tough at war,
   one got a stomach cramp, and then there were four.
Four little battlemechs sliding down a scree,
   one ate a marauder, and then there three.
Three little battlemechs, none of them new, 
   one lost it's nerve and then there were two.
Two little battlemechs, coming at a run,
   one chewed the grass and then there was one.
ONE LITTLE BATTLEMECH, WITH NOWHERE ELSE TO RUN,
   THEN I CAME ALONG, AND THEN THERE WERE NONE.


Brebane of the Badboy Company


I got this poem from a jade falcon novel and changed it a bit.
Later all.
p.s.
Has anyone else besides myself taken out a union with a panther 
or other light mech.
heheh
Brebane
Xref: sparky rec.games.mecha:1405 rec.arts.anime:30197
From: avalon@stein.u.washington.edu (Prince Charming)
Newsgroups: rec.games.mecha,rec.arts.anime
Subject: Re: Robotech vs. ?
Date: 25 Jan 1993 00:11:25 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

In article <1jt1d4INN2s2@jhunix.hcf.jhu.edu> probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
>
>    And it probably would run away too... If they thought the Borg were
>ominous... wait till they see some Veritech.

 Why? Vertech are slow compared to a shuttle. The human emulation, the
need for low tech wings, and the solid amunition for most of the weapons
makes them laughable.

>    Imagine if the crew of the SDF-1 decided to present their ultimatum to
>Picard from inside a Veritech Hanger... It sure would impress them, wouldn't
>it, to think that their enemies were 40 foot tall robotic fighting machines?

Give him some credit for intelligence. It would probably make him interested in
thier possible origins, but captured pilots from the fighters not to mention
sensor scans from SDF-1 as well as the fighters would shoot that therory in the
foot.

>   And they thought the Borg were bad.. I'd like to see Borg shield
>technology stop a reflex blast!

Not even a problem. Assuming it was even in the ball park with a reflex blast,
the borg would just yawn.

>   And Imagine what would happen if Veritechs managed to penetrate through
>the Enterprise's shields and land on the hull! Walk right up to the bridge
>and fire through the porthole above the captain's chair! 

I think you need to look over the plans of the Enterprise agian. But it would
first have to get on the hull of the Enterprise, which it could only do by
surprise or having something else damage the vessel first.

>   I WOULD think that a Veritech couldn't penetrate through the Enterprise's
>shields, but for one, in the Best of Both Worlds part II, an Enterprise
>shuttle leaves through the shield of the Enterprise, and penetrates through
>the very powerful shields of the Borg Cube with nothing but a little jolt!

Yep, they opened a window to let thier own shuttle out, and tuned the shuttle's
shields to merge with the shields of the Borg. They were able to do this because
of info they had from previous encounters with the Borg.

>  It then re-enters the Enterprise without the Enterprise having to lower
>sheilds so I expect small, slow moving ships are not deflected by the ship's
>shields... (That doesn't make any sense to me either.) But if a shuttle can
>do it... a Veritech surely can!

Maybe cause the Veritech move so slowly? Sorry, open your eyes. The shuttle was
escaped by using specialised transporter technology that allowed them to beam
away at a moments notice. Important cause the Borg destroyed the shuttle when
they understood what the Enterprise crew was up to. The Borg hadn't felt the 
need to respond before that.

>
>-- 
>      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
>O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
>      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
>  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops

Avalon
From: pcs$1948@altair.selu.edu
Newsgroups: rec.games.mecha
Subject: Other Starfleet ships VS SDF-1
Date: 28 Jan 93 11:44:34 -0600
Organization: Southeastern Louisiana University

Are there any other battles we can make for the SDF-1?
Like pitting it against the Romulans,Klingons or the andromadans?
How would one of THOSE battles go?
The SDF-1 has never seen a cloaking device, how would it attack the romulan or
the Klingon? How could it attack the andromedan? Especially when the andromedan 
can warp from one place to another? Sounds like good battles to me. Veritechs
trying to chase down an andromedan about the size of a veritech fighter. 
Or trying to find a cloaked vessel. Or those pin-point shields trying to stop a
shot from a cloaked vessel, sure they have a chance to do so when the ship
uncloaks to fire, but suprise is a very good advantage, some shots would go
through.Of course, a good field of fire WOULD hit occasionally, and eventualy
damage something important, or someone might notice the effect of 'star
distortion'. I think these battles are just as good as the Enterprise vs SDF-1.
I wonder how Kirk would have been if he was a captain of a Klingon ship....



Xref: sparky rec.games.mecha:1387 rec.arts.anime:30150
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Newsgroups: rec.games.mecha,rec.arts.anime
Subject: Re: Robotech vs. ?
Date: 23 Jan 1993 22:11:32 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu

In article <1993Jan23.100515.24373@midway.uchicago.edu> arp2@midway.uchicago.edu writes:
>
>   Since we all know the enterprise has wimpy firepower compared to Zentradi
>warships, it couldn't possibly damage the SDF-1.  And if Geordi managed to
>modify the phasers so that they could overload the barrier, it would just
>explode destroying the enterprise.  So, the SDF wins unless the enterprise
>runs away.
>
>-Andrew Polis

    And it probably would run away too... If they thought the Borg were
ominous... wait till they see some Veritech.

    Imagine if the crew of the SDF-1 decided to present their ultimatum to
Picard from inside a Veritech Hanger... It sure would impress them, wouldn't
it, to think that their enemies were 40 foot tall robotic fighting machines?
   And they thought the Borg were bad.. I'd like to see Borg shield
technology stop a reflex blast!

   And Imagine what would happen if Veritechs managed to penetrate through
the Enterprise's shields and land on the hull! Walk right up to the bridge
and fire through the porthole above the captain's chair! 

   I WOULD think that a Veritech couldn't penetrate through the Enterprise's
shields, but for one, in the Best of Both Worlds part II, an Enterprise
shuttle leaves through the shield of the Enterprise, and penetrates through
the very powerful shields of the Borg Cube with nothing but a little jolt!
  It then re-enters the Enterprise without the Enterprise having to lower
sheilds so I expect small, slow moving ships are not deflected by the ship's
shields... (That doesn't make any sense to me either.) But if a shuttle can
do it... a Veritech surely can!


-- 
      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops
Newsgroups: rec.games.mecha
From: vanichth@ux1.cso.uiuc.edu (Mitri Van)
Subject: Re: MUSE?
Organization: University of Illinois at Urbana
Distribution: usa
Date: Wed, 27 Jan 1993 21:24:38 GMT

taylorje@rintintin.Colorado.EDU (TAYLOR JASON EDMOND) writes:

>Has anyone been able to login to the BTech muse in the past couple of
>days, or is it just me? If its down, any news as to when it'll be back
>up?

They had some kind of hardware probem with the machine, so it was
taken offline.  Last I heard, it would be down for five days...
So, hopefully it'll be running again by this weekend.

Mitri
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Newsgroups: rec.games.mecha
Subject: Re: Questions about BTech rules
Date: 27 Jan 93 08:16:46 GMT
Distribution: usa
Organization: Netcom; Renegade User

In article <busch006.728094829@staff.tc.umn.edu> busch006@staff.tc.umn.edu (Johnny R.) writes:
>	First when are conciousness rolls made? before the piloting
>rolls for weapons phase or after. If someone fails thier Con. roll and
>they are required to take a pilot roll do they automatically fall? The
>confusing point is that the weapons phase everything is symotanious.

 
    |)
    |)efore.  The pilot falls unconscious during the weapons phase,
 and piloting skill rolls take place at the END of the weapons phase.
 To keep it fair, the pilot is allowed to finish his/her attacks,
 but that's all s/he can do.
 
 Compendium, p. 12: "If the roll is less than the Consciousness
 Number, the MechWarrior is knocked unconscious....  Any Piloting
 Skill rolls that the BattleMech must make automatically fail."


>Does a hex hit by an inferno with infantry in it automatically die?
 
    \/\/hich, the hex or the infantry?  (:
 
    |\|o, officially the infantry have a chance to survive.  Infernos
 can't be fired directly at infantry, they have to be fired at the hex,
 and according to the Compendium, on p. 54: "Any other unit that ends
 its Movement Phase on the ground in a burning hex or moves through a
 burning hex on the ground is destroyed, unless the controlling
 player rolls an 8 or better on 2D6.


>what if the inferno misses the hex? Supposedly the hex is on fire and
>the infantry would die anyways. That seems kinda powerful to me.

    \/\/ell, if the target is the hex itself, and the attack misses,
 then it missed the hex and it isn't on fire.  Hexes have a really
 big to-hit modifier.  If you miss when you're shooting at a hex, you
 must be firing pretty wild.  As an optional rule, I'm sure you can
 use the bomb scatter diagram.

 
>Another questio is if a pilot is unconcious and his mech fell does the
>mech adjacent to him have a -6 modifier to kick him? (-2 for adj.,-4
>for "shutdown")
 
    \_/
     |es.  Makes it pretty tough to miss, since a kick has a base to-hit
 of 3.  It is possible to miss, though, if both units moved a lot
 previously, and/or there are terrain modifiers. 

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: as298@cleveland.Freenet.Edu (Stephen E. McGinnis)
Newsgroups: rec.games.mecha
Subject: Re: Question for Stephane or anyone who can answer....
Date: 27 Jan 1993 06:52:58 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: as298@cleveland.Freenet.Edu (Stephen E. McGinnis)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, taia_a@kosmos.wcc.govt.nz (Second Genyosha) says:

>In article <C1ExCs.IGr@newsflash.concordia.ca>, kgnome@cs.concordia.ca (MATIS stephane) writes:
>>In article <1jvutfINNcm3@usenet.INS.CWRU.Edu> as298@cleveland.Freenet.Edu (Stephen E. McGinnis) writes:
>
>
> Secondly, reprints are now possible! With game companies they have no desire
>to reproduce an old product such as a novel. Publishers see this as part of
>their business and reprint books for several years in a row or reissue them.
>Plus the publishers such as ROC which is part of Penguin have a huge market
>available to them and can ship worldwide. For me in New Zealand, I can now
>order a Battletech book and get it within a month! Compare this with the
>year long delay I had to receive "Lost Destiny" and you can see the advantages
>in this system. Also authors have a better time with payments etc, though
>there are always problems with this :)
> The release of the "Grey Death Legion" is great for many as it was very
>difficult to get "Mercenary's Star" and "The Price of Glory" due to poor
>distribution. I expect that the "Warrior" trilogy, "Blood of Kerensky" trilogy,
>"Wolves on the Border", "Heir to the Dragon" and "The Sword and the Dagger"
>to all be reprinted in time. Assumming that the authors want the money that
>is?
>
>This has been....
> Tony Taia                 (Chu-sa of the Second Genyosha)
> TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
>3055-3067: So little time, so many Clan meks to kill! Pussycats -1/2 price :)
>**Noone knows what I know, so you know that what I know is only mine to know**
>
Tony.....
You will probably never see The Sword and the Dagger reprinted because of the
fact that the author Ardath Mayhar and FASA had major problems with the
money she was supposed to recieve for writing the book. I met a guy who knows 
her, she is from east Texas, and he said that she didn't get paid from FASA
for over 2 years after she had written the book and she ended up having to
sue them for payment. Supposedly in the lawsuit was a clause that FASA 
could not reprint this book without her permission and would have to pay
her a large sum of money for the reprint (more than usual because of FASA's
failure to pay her in the first place). So I would hasten to think that
FASA would rather lose the story of Ardan Sortek and the Kurita plan to
duplicate Hanse Davion rather than pay her any more money.

Stephen

-- 
Stephen E. McGinnis      My name...Inigio Montoya...
418 MacArthur            You killed my father...
College Station, TX      Prepare to die...
        77840                    Princess Bride
Newsgroups: rec.games.mecha
From: uplink@cwis.unomaha.edu (uplink 2099)
Subject: Re: MunchkinMech: AS7-J Atlas
Keywords: battletech muchkinism
Organization: University of Nebraska at Omaha
Date: Sat, 23 Jan 1993 08:16:17 GMT

[long sickening mech file deleted]

	Gawd...  I don't even play Btech regularly, and that still made 
me want to throw up... BLECK!

	That much firepower isn't meant to be on the battlefield!

uplink
--
*           _    / _/       /     * "It's been surreal!" - Gogo Dodo, TTA  *
*     / /  / /  /    '_ |  /' _/  * Please send all flames to someone else *
*    / /  __/  /  /  /  /    <    * email to uplink@cwis.unomaha.edu  . .  *
*  ___/ _/   _/ _/ _/ _/ _/|_/    * Hey! I _LIKE_ my pompous .sig!    ---  *
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Newsgroups: rec.games.mecha
Subject: MechWar - which graphics support to use?
Date: Tue, 26 Jan 1993 15:04:44 GMT
Organization: Student Pool, CSD, University of Erlangen, Germany
NNTP-Posting-Host: faui09.informatik.uni-erlangen.de

Hi everyone!

I've just bought the TEGL Windows Toolkit v2.2 and are (except
for the truly _ghastly_ handbook) very happy with it.
So I'll probably use it as a GUI.


The question is now: what graphics resolution should I support?
Since I'm doing pixel-orientated graphics, I'm _not_ going to
support more than one mode.

So: how many of you would wish to twist my neck if I force them
to use SVGA? VGA?

Following resolutions are possible:  EGA 640x350x16
                                     VGA 640x480x16
                                     VGA 320x200x256 
                                    SVGA 640x480x256

What would you prefere? How many of you don't even have VGA?

Ciao,
Klaus
---
Klaus Breuer, Rudelsweiher Str. 6b, 8520 Erlangen, Germany
** "Geez, I need a _reason_ for everything?" --Calvin 
** "Should I or shouldn't I? -- Too late, I did!" --Hobbes
From: as298@cleveland.Freenet.Edu (Stephen E. McGinnis)
Newsgroups: rec.games.mecha
Subject: Question for Stephane or anyone who can answer....
Date: 25 Jan 1993 05:47:24 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: as298@cleveland.Freenet.Edu (Stephen E. McGinnis)
NNTP-Posting-Host: hela.ins.cwru.edu


To Whom Ever Knows The Answer......
My local game store owner/comic store owner asked me if I had heard
why FASA had sold all sales rights of the novels to ROC. By this I
mean....they are no longer available to the game distributors that
he has been able to get said items before, and they told him they 
could no longer get them because of FASA's contract with ROC that
ROC has taken to mean that they can sell only to major book distributors
instead of game distributors. This seems to me to be totally ignoring
a whole area of sellers and buyers in that these people can't get
the books to sell to those who really are interested in the game.
Does anyone else agree with this? I just feel that this is another of
the many situations that FASA has dropped the ball. Another such item
is the fact that FASA has sold the rights of all of the Mech Centers
and the technology being developed for the simulators to Disney Corp.
No longer a FASA product they are now Disney property. How long do
you think they will remain BattleTech related products. Just my 2 
cents worth....if anyone knows the answers to these let me know.

Stephen

-- 
Stephen E. McGinnis      My name...Inigio Montoya...
418 MacArthur            You killed my father...
College Station, TX      Prepare to die...
        77840                    Princess Bride
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: [Btech] Engines....Hmmmm.
Organization: Netcom; Renegade User
Date: Sat, 23 Jan 1993 12:20:55 GMT

In article <1993Jan22.130415.5170@wkuvx1.bitnet> fannicm@wkuvx1.bitnet (Master Hawk) writes:
>
>   It is time to dust off my old complaints about BT and thereby be
>accused of munchkinism (which I ignore at any rate so don't bother).  
>
>Engines
>   The non-linear system used by the BT publishers to determine engine rate
>for each size strikes me as odd.  For example, a 10 rated engine weighs .5
 
 
    ][t may be odd, but it's intentional.  The non-linear BT engine
 table is what gives the designs variety.  Otherwise, you would know
 for a fact that one 100 ton mech would be equal to two 50 ton mechs.
 The internal structure diagrams are also slightly varied for similar
 reasons.  Unfortunately, the introduction of Clan tech brings the
 system much more into a "bigger is better" line of thought.  This is
 fine for new players, and people who only occasionally play, as it's
 very logical and easy to comprehend.  People who have been playing
 for a while, though, are much less thrilled, as it becomes considerably
 more difficult to, for example, design a 50 ton mech which, played
 correctly, can equal or beat any 100 ton mech.

    ][t makes a more enjoyable game, IMHO, when a small unit with speed
 and maneuverability can equal a much less maneuverable unit with more
 powerful weapons, when properly played.  When the speed vs. power
 tradeoffs are equal, it all comes down to tactics.  And dirty tricks.
 <grin>

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: Scott.Lampman@f1369.n203.z1.sac.ca.us (Scott Lampman)
Newsgroups: rec.games.mecha
Subject: SDF-1 vs. NCC1701-D
Date: 23 Jan 93 21:08:05 GMT


DM>The Main Gun on SDF-1 is 60,000 MILES. The Enterprise would be toast
DM>at anything
DM>less than 100,000 km. Second, 2000 km is within easy range of most
DM>onboard weapons and Veritechs, whose max speed is MACH 4.3 (approx.
DM>4000 km\hr)


     Ok, then it stays about 2.5 million km away, and blows the hell out of
the SDF-1 with it's photons.
Organization: Penn State University
Date: Wed, 27 Jan 1993 12:08:52 EST
From: <ECN101@psuvm.psu.edu>
Newsgroups: rec.games.mecha
Subject: BTech: Self-Destruct.

Has anyone thought about a mech-based self destruct system, like the one
used by Kai Allard in of Lethal Heritage?  How would it work?  How much
damage would it do and to how many hexes would it extend to?  How long (Turns/
seconds) would it take to activate?
If anyone has rules for this, would you please post them.  Thank you.

------------------------------------------------------------------------------
Direct all Flames    :Traditional  : Oh God, Please dont let me die
Comments & Questions :Spathi Prayer: today.  Tomorrow would be so better
To:                  :
ECN101@PSUVM.PSU.EDU :   (Star Control II)-------------------------------------
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Newsgroups: rec.games.mecha,rec.arts.anime
From: linmo@ecf.toronto.edu (LIN MONTEIL)
Subject: Re: Robotech vs. ?
Organization: University of Toronto, Engineering Computing Facility
Date: Thu, 21 Jan 1993 22:26:35 GMT

In article <C172vE.Drt@undergrad.math.waterloo.edu> a2chao@undergrad.math.waterloo.edu (Insane Lurcher) writes:

Whole bunch of stuffs deleted -

>It doesn't even have to hit the Enterprise directly!  Dammit, I hate being 
>pulled in like this.  

I know the feeling Allan. Well the best way to deal yourself out is do what I
did, if you could take people calling your 'chicken' without starting a war
that is.

Person 1: Is this the way of the Universe?
Person 2: I'm afraid so, It's a violent world. (especially in r.a.a!)

Can't remember who Person 1 and Person 2 are.

Eiji

Newsgroups: rec.games.mecha
From: vanichth@ux1.cso.uiuc.edu (Mitri Van)
Subject: Re: BTech over the net?
Organization: University of Illinois at Urbana
Date: Mon, 25 Jan 1993 23:34:42 GMT

iczer@feenix.metronet.com (Ted Uhlemann) writes:

>Has anyone out there thought of creating a computer BTech game playable over
>the internet, where people from all over the world could simultaneously
>participate in a real-time mech fight?  I assume nothing like this already
>exists since I haven't seen any mention of it in this group.
>Hum...

Try 'telnet 129.72.2.48 3026'

That's the address of the battletech muse that's currently running.  Un-
fortunately, combat hasn't been implemented yet, though it should be soon.

Mitri
Xref: sparky rec.games.mecha:1310 rec.arts.anime:29898