HDTenEightyP/NetNews huggingface dataset:
From: metta@coombs.anu.edu.au (Metta Moore)
Newsgroups: rec.games.mud.misc
Subject: Re: Ideas instead of 'wiz' level ??!
Date: 9 Nov 92 10:17:16 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.76.2

*sigh* You guys argue too much... perhaps... making people 'buy' land etc
would be fun... but I (and this is just an opinion) think that it would be 
umm... (how to say it without offending) useless... to 'wiz' when even the 
exits are designed by the God... may as well just play for ages... 
What happens with 'secret doors'... ?? Or with one way only doors?
*sigh* *shrug* Maybe I'm just old fashioned... but either let someone wiz..
with powers of a wiz... or just make Higher player levels...
With the 'houses' a part of playing.... that way it lets you have your mud
design/genre be kept intact... BUT also lets new areas come up...
*shrug* Just my 2 coins worth

Metta aka Salrylia@Dragonfire (and quite a few others)

Newsgroups: rec.games.mud.misc
From: vaughnl@ucs.orst.edu (Luke Vaughn)
Subject: Re: Does this type of mud exist?
Organization: University Computing Services - OSU
Date: Wed, 11 Nov 1992 22:17:55 GMT

In article <1992Nov11.143249.8627@iscsvax.uni.edu> gobeski8618@iscsvax.uni.edu (Steve 'Gobes' Gobeski) writes:
>> [Stuff Deleted]
>
>Based on some preliminary examination (read, I haven't tried it yet) Mush 2.2
>and probably many others have the capacity for combat using attributes,
>actions, and parent rooms.  The only snags being that a) players can reset
>their attributes, so that either a global database object (db within a db :P)
>would need to be used, or the combat system would have a big hole as players
>instantly heal themselves, and b) I doubt you'd find much interest from most
>Mush players.
>

Actually, a). You missed the fact that Wizards can own attributes on people. 
Which basically locks the attribute such that the person can't acess and alter
that attribute. This cures the need for such things as a global db objects for
a combat system. No flame on you Steve, its just one of those little things 
that typically isn't used all that often on most purely social MUSHs.

b). I can think of several MUSHs and MUSEs where a good combat system would not
only be useful but in some cases are nessecary. Examples for people who like to
know such things include Belgariad II, AmberMUSH, Mua'Kaar (Probably Spelled it wrong but then Im not the worlds greatest speeler.), and the Tolkein based one
that I can't remember the name of.  There are other MUSHs and MUSEs out there 
that use a combat system of some sort and that was just a sample. True there
are MUSHs like Pern, DragonsDawn, and TinyTim that a combat system would be
unlikely to be found on, unless you want to argue about wether or not flying
thread on the Pern-based places is combat or not, and that is because they are 
based on social interaction almost exclusively.

I think a lot of this has to do with the fact that there are many different 
Worlds that people enjoy playing around with and unless somebody creates a 
programming language to write MU*s in rather than C, I think you will see every
thing from Lps and Dikus through MUSHs and MUSEs to MOOs MUCKs and any other
style that has been created used for just about anything you can think of. 

And I don't think that even then, the entire world of MU* would settle down 
into everyone using the same system to put their world up cause I don't think
you could convince everyone to use the same system if you tried.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   |  Luke Vaughn 
Z <-- z^2 + C     The MandleBug    |  vaughnl@ucs.orst.edu
  -->               Wants You.     |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  -->
From: betts@feldspar.egr.msu.edu (John Betts)
Newsgroups: rec.games.mud.misc
Subject: Genocide Down???
Keywords: Can anyone tell me if the Genocide player killing mud is down or not?
Date: 8 Nov 92 20:11:25 GMT
Organization: College of Engineering, Michigan State University

I have been trying to get in the last 2 days and have been getting strange 
telnet mesgs, like unknown host **boggle**. I was playing pip.shsu.edu 2222 up to
Friday but now can not get in.  I know there was a lot of lag there on Saturday but
since then I can't get in.
			SOMEONE PLEASE TELL ME IF IT IS GONE OR MOVED...
						Thanks...
							betts@egr.msu.edu
Newsgroups: rec.games.mud.misc
From: kk881595@longs.LANCE.ColoState.Edu (kevin knappmiller)
Subject: Graphical Mud
Date: Mon, 09 Nov 1992 21:10:12 GMT
Reply-To: kk881595@longs.LANCE.ColoState.Edu
Organization: Colorado State U. Engineering College

Has anyone who creates Mud software seen NCSA Collage?

NCSA (National Center for Supercomputing Applications) has
been developing a program for collaborative scientific
visualization.  Some of you may find it very interesing.

It is available via anonymous ftp at:

	ftp.ncsa.uiuc.edu
	141.142.20.50

in UNIX/XCollage/Collage1.0Beta4

Some of its features that you might find interesting are:

(All of the following features are shared operation in a collaborative session)
        animation
                animation from window
                play forward, backwards
                single step
                animation slider bar
        text editing
                shared selection
                shared editing
                printing
        whiteboard
        paint operations
                paint operations apply to image, whiteboard, text windows
                free hand doodling
                arrow, line, rectangle, ellipse, text
                screen capture
        HDF browser data object selector
                supports raster, SDS, and palette loading.
        collaborative legend
                displays all users in the session
        screen capture
                capture and publish a section of you screen as a raster

NETWORK:
        Collage uses DTM (Data Transfer Mechanism) to transfer data
over a network.  This is a high level protocol developed at NCSA that
currently sits above Berkeley sockets and TCP/IP.  In addition to
collaborating with other Collage processes on a network, Collage may
be used for simulation monitoring as a network based viewer tool.  Any tool
that can speak DTM protocol can send Collage data.  Because DTM is not
machine dependent, DTM data may come from various platforms including
Macintosh, PC, and Unix based systems.


Kevin 
kk881595@longs.LANCE.ColoState.Edu

Xref: sparky rec.games.mud.misc:1123 rec.games.mud.announce:131 alt.mud:394
From: jfurr@nyx.cs.du.edu (Mr. Furr)
Subject: Looking for information
Followup-To: poster
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sat, 14 Nov 92 02:23:50 GMT

If you know the "home MU*" of the following characters, please send mail
to me letting me know where they normally can be found.  This information
is needed for the MasqueMUCK Hall of Fame -- at present we have question
marks next to their names in place of their home MU*.

Daydreamer
Irielle
Sidaria
Roxanna/China_Blue/Lolita/Leda/Alba

Also, if you played or know who played "SylverSnake" on MasqueMUCK during
run #2, please contact me.
Newsgroups: rec.games.mud.misc
From: georgeh@athena.mit.edu (George A Heintzelman)
Subject: Re: Does this type of mud exist?
Summary: MUSHes with combat systems
Organization: Massachusetts Institute of Technology
Date: Wed, 11 Nov 1992 19:51:09 GMT

Re: MUSHes, muds, and combat systems....

	Despite the difficulty involved in designing a combat system
within MUSH that permits, or at least tries to permit, the characters
to use the full flexibility of MUSH posing within combat, while still
imposing some sort of fair guidelines to it, there have been a number
of attempts to do it, notably on the Belgariad (Hiya, Javelin....).
	You could stop by there and take a look at the combat system
that's being implemented, just as soon as we really really restart the
RPG. 
	In other places, Amber tries to implement the 'mechanics' of
the Amber RPG system, to some degree at least, and both Mua'Kaar and
DuneMUSH will have combat systems of their own, similar to
Belgariad's.
	Finally, I'm trying to code in the Ars Magica resolution
system, in general, not just for combat, on a new MUSH... which
hopefully will be ready in a couple of months.

	Of course, you asked for 'well-designed', so these systems may
not agree with you, but hey....

George Heintzelman

Belgarath@Belgariad, Alzkhar@Mua'Kaar...no affiliation with Amber or
Dune. :)




Newsgroups: rec.games.mud.misc
From: dburgdor@cwis.unomaha.edu (Darryl Burgdorf)
Subject: Re: Ideas instead of 'wiz' level ??!
Organization: University of Nebraska at Omaha
Date: Tue, 10 Nov 1992 04:59:53 GMT

My own 2 cents worth:

I hope 'anonymous' gets the MUD up and running, and posts the address so I
can find it.

Speaking as a long-term FRPG gamemaster, who has created an extensive world
in which his games run, I can fully understand his desire to maintain control
of the world he creates.  I would feel exactly the same way.

And as a player, I don't have nearly as much interest in adding my own ideas
to the gameworld as I do in EXPLORING the gameworld, interacting with it and
with the other characters .... in other words, in ROLEPLAYING.  If I have 
ideas or suggestions, I'll make them known.  If I'm given limited power to
implement them, then I'll do so.  But such is not my main intention as a
player.

Frankly, I think there are far too many MU*s with no coherent theme, no sense
of internal "reality", and no impetus for roleplay.  Most of them seem to
exist for the sole benefit of those with a moronic hack'n'slash, bash-the-
monsters-and-get-lots-of-experience mentality.  

What could possibly convince any rational person that someone is competent
to aid in the creation of a WORLD, just because they can beat up on computer-
generated monsters?

As I said, I wish 'anonymous' the best of luck, and I'll be there when his
MUD opens.  And I'll aid in the creation process as befits the role of a
player:  not by interfering with his ability to create, but by roleplaying
WITHIN the world he creates.

And I'll bet I have a lot more fun than a dozen hack'n'slashers on yet
another generic chaotic MUD.

	Darryl Burgdorf

 ------------------------------------------------
| dburgdor @unmcvm.unmc.edu or @cwis.unomaha.edu |
 ------------------------------------------------

Newsgroups: rec.games.mud.misc
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Subject: Re: Mud list?
Organization: Indiana University
Date: Fri, 6 Nov 1992 19:22:09 GMT

In article <73857@hydra.gatech.EDU> gt9699a@prism.gatech.EDU (fromper) writes:
>Just wondering, why hasn't there been a mudlist posted to this group (or
>rec.games.mud.announce) anytime recently? If someone could tell me where to
>ftp to get the most recent copy of the list, I'd greatly appreciate it.
>


	Yes, I was wondering too about this very thing.  It has been a few
months since I have seen it.  Maybe 2.

-- 
         Swallowing your pride rarely leads to indigestion.
         A hard thing about business is minding your own!
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
From: gt9699a@prism.gatech.EDU (fromper)
Newsgroups: rec.games.mud.misc
Subject: mud list?
Date: 9 Nov 92 03:47:50 GMT
Organization: Georgia Institute of Technology

Is there a mud list out there anywhere? I tried posting here about a week ago
and no one answered me. I just want to know if there's some site where I could
ftp the latest mud list. I don't even really care if the list is a month old.
It's just that the most recent list I have is from January. Any list I could
ftp would definately be newer than that, so I'd greatly appreciate it if 
someone out there could tell me where the ftp site that keeps the lists is.
-- 
"This life is a test, it is only a test. Had this been an actual life, you
would have recieved further instructions on where to go and what to do."

Richard "blue ghost" "fromper" "E.B." Becker         gt9699a@prism.gatech.edu
Organization: University of Maine System
Date: Wednesday, 11 Nov 1992 12:59:33 EST
From: The Xanadian <IO10081@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud.misc
Subject: Re: Does this type of mud exist?

In article <1992Nov11.011125.18754@sol.UVic.CA>, mmcalees@cs16.UVic.CA (Michael
McAleese) says:
>
>  Having recently been re-introduced to MUDs and MUSHs, I once again have
>come across the problem that I came across before, that the LPmuds and
>Dikus and so forth don't seem to have the capabilities for interaction
>that MUSHs have, and MUSHs have a serious lack of drama without any sort
>of combat system.  Is there a mud system out there that combines the
>features of MUSH with a well designed combat system?
>
   Come sometime in mid-December, VegaMUSE will be up.  We will be installing
some LP-style combat systems (monsters, quests, HP and EXP), while INCLUDING
the joys of the build-a-bility of the MUSE code.  Unfortunately, there will
be no LPC on this game, but there should be quite a bit of excitement since
there are many ideas in the works (and many of them have been implemented)
to make Vega quite an exciting place.

   If the code finally compiles, and once we get the basic scene set up,
we will announce where Vega is and when it goes up.

(..As someone I knew once said: C code.  C code run.  Run code, run. ..please?
That is pretty much our case at this moment, since we're having problems with
the sockets in this code.  *grin*)

   But, like I said, you should be seeing many of the things you desire by
December 15, the latest.  I hope.  :)
Newsgroups: rec.games.mud.misc
From: bdj@wam.umd.edu (Lost and Clueless)
Subject: Re: "practical" muds
Organization: University of Maryland, College Park
Date: Fri, 6 Nov 1992 21:43:39 GMT


Try MicroMuse at chezmoto.ai.mit.edu 4201...

-Jezebel
Avatrice of Nether

diku@biods2.wustl.edu
Newsgroups: rec.games.mud.misc,rec.games.mud.admin,alt.mud,rec.games.mud,rec.games.mud.tiny
From: jfurr@nyx.cs.du.edu (Joel Furr)
Subject: Re: Football Game/Mud
Summary: festeball
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 9 Nov 92 01:42:55 GMT

In article <1992Nov7.195730.21773@mnemosyne.cs.du.edu> ksheller@nyx.cs.du.edu (Kevin Sheller) writes:
>
> 
>   Are there any muds or games on the network that play online football?
> 
> I'm not talking about Fantasy Football, or anything like that, but a game
>where you call plays and train/trade players, and play against live 
>opponents?
> 
>  If not, I've considered writing one through the TinyMud system. It
>seems fairly easy, but I'm not in the position to spend that much time
>on it. If someone else would be interested in taking on such a project,
>I think I could guide them in the right direction and help in any way
>that I can...
> 

First, posting to rec.games.mud and alt.mud is kinda stupid, since these
were replaced by rec.games.mud.misc and the other rec.games.mud.* groups,
which you seem to be aware of since you did also post to rec.games.mud.admin.

Second, in answer to your question, an online game of football known as
"festeball" is indeed played on a MUSH you may have heard of, Space
Madness.  Telnet to riemann.math.okstate.edu 6250 and ask around about it.

Newsgroups: rec.games.mud.misc
From: iwoehr@nyx.cs.du.edu (Ivan Woehr)
Subject: TMI Mud contact - PLease recontact me!
Organization: Nyx, Public Access Unix (sponsored by U. of Denver Math/CS dept.)
Disclaimer1: Nyx is a public access Unix system run by the University of
Disclaimer2: Denver for the Denver community.  The University has neither
Disclaimer3: control over nor responsibility for the opinions of users.
Date: Sat, 7 Nov 92 02:38:51 GMT


	I lost your mail! Argghhhh! I talked to you
Thursday night and logged
on your mud etc...

Please recontact me! Thanks!

--
                   _  ------        --      --    _
   /X\*Ivan Woehr*( ) --  --        ----  ----   ( ) Reply to:
  //_\\            X  ------ARTICLE -- ---- --AN  X  1> iwoehr@nyx.cs.du.edu
\X/   \\MIGA ONLY (_) --            --  --  --   (_) 2> iwoehr@burner.com
From: gobeski8618@iscsvax.uni.edu (Steve 'Gobes' Gobeski)
Newsgroups: rec.games.mud.misc
Subject: Re: Does this type of mud exist?
Date: 11 Nov 92 14:32:49 -0600
Organization: University of Northern Iowa

In article <1992Nov11.011125.18754@sol.UVic.CA>, mmcalees@cs16.UVic.CA (Michael McAleese) writes:
> Sorry if this is a FAQ, but,
> 
>   Having recently been re-introduced to MUDs and MUSHs, I once again have
> come across the problem that I came across before, that the LPmuds and
> Dikus and so forth don't seem to have the capabilities for interaction 
> that MUSHs have, and MUSHs have a serious lack of drama without any sort
> of combat system.  Is there a mud system out there that combines the 
> features of MUSH with a well designed combat system?
> 

Based on some preliminary examination (read, I haven't tried it yet) Mush 2.2
and probably many others have the capacity for combat using attributes,
actions, and parent rooms.  The only snags being that a) players can reset
their attributes, so that either a global database object (db within a db :P)
would need to be used, or the combat system would have a big hole as players
instantly heal themselves, and b) I doubt you'd find much interest from most
Mush players.

-- Steve 'Gobes' Gobeski // GOBESKI8618@iscsvax.uni.edu, aka. 'Anarch'

Newsgroups: rec.games.mud.misc
From: bena@yoyo.cc.monash.edu.au (Ben Aveling)
Subject: Re: "practical" muds
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 10 Nov 1992 00:24:34 GMT

Mr. Coates (xibo@fido.econ.arizona.edu) wrote:
: In article <BxBBD4.4HH@acsu.buffalo.edu> v108pxu3@ubvmsb.cc.buffalo.edu (SOUTH-SIDE) writes:
: 
: #I'm looking for programs/games on the internet similliar to MUDs, but with a
: #more realistic and practical themes.  I definately wan't interaction between
: #defferent poeple at the same time.  Themes i'm looking for are economics,
: #factory design, product engineering, etc.
: 
: I'm working on an economics 'tournament' that will be announced nationally
: in a few weeks, where people ftp clients and call up a double-auction
: server and compete in a market against various robots.
: 
: I can't give you the files though.  

Sounds (something) like what I've been doing for my 4th year project.
The setting is a small economy with a single auction each turn, followed
by a round of investing, then start again.  There are banks from which
you borrow the money you need for the auction.

The players are c functions people submit.  It's not live, like Xibo's 
sounds like it's going to be, but I can give you the source etc.  

Email me if you are the least bit interested.

	Ben
From: jchiu@csugrad.cs.vt.edu (James Chiu)
Newsgroups: rec.games.mud.misc
Subject: Judy Mud is down
Date: 11 Nov 92 15:35:14 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA



Well, I see that JudyMud is down.  I knew this was coming sooner or later.
Mel just got pissed off at the number of complaints from the players so
he needs a vacation.  This isn't the first time Mel did this for you
players who started this year.  In fact, he shut it down last time for
the same reason last year.  He may start the mud up again but
the only problem is that all the player files will be reset.  
So for now, just play another mud and call Judy once a week and
see if it comes back. :)

See you all later.

Madin/God
Newsgroups: rec.games.mud.misc
From: mmcalees@cs16.UVic.CA (Michael McAleese)
Subject: Does this type of mud exist?
Organization: Those Dudes
Date: Wed, 11 Nov 92 01:11:25 GMT

Sorry if this is a FAQ, but,

  Having recently been re-introduced to MUDs and MUSHs, I once again have
come across the problem that I came across before, that the LPmuds and
Dikus and so forth don't seem to have the capabilities for interaction 
that MUSHs have, and MUSHs have a serious lack of drama without any sort
of combat system.  Is there a mud system out there that combines the 
features of MUSH with a well designed combat system?


-- 
*     mmcalees@csr.uvic.ca (Michael McAleese) : I speak only for me...       *
  "Man can believe the impossible, but never the improbable." - Oscar Wilde
  (For snooping governments: heroin, cocaine, FBI, CSIS, CIA, albatross...)
From: sprackle@rel8.ncsa.uiuc.edu (David Spracklen)
Newsgroups: rec.games.mud.misc
Subject: Re: Regarding Two Moons MUSH...
Date: 5 Nov 92 02:34:42 GMT
Article-I.D.: news.Bx81tv.9Ax
Organization: ncsa

In article <1992Nov4.232642.28392@u.washington.edu>, fizzit@hardy.u.washington.edu (Fred Sloniker) writes:
|> I heard that Two Moons, the Elfquest MUSH, had come back up.  The message even
|> claimed that it was written by one of the Gods of the system.  But I haven't
|> gotten an answer from the address given.  Can someone help out?
|> 
|> 				---Fred M. Sloniker (L. Lazuli R'kmaos)

Yes! Two Moons is indeed up. The problem was that
the port number given was one off (I mentioned it when
I found out). For those curious, here is the address again:

128.138.253.20 4201
tsalmoth.colorado.edu 4201

Thanks for the reminder. I meant to post my find but (typical
me) I forgot.

Dave Spracklen -- Graymist (NOT a wiz)  :)
From: jsjdb@acad1.alaska.edu (Jason D. Bourgoin)
Newsgroups: rec.games.mud.misc
Subject: Re: Mud Research
Date: 6 Nov 92 18:30:00 GMT
Article-I.D.: acad1.6NOV199209301128
Organization: UAS Academic Computing
News-Software: VAX/VMS VNEWS 1.41

In article <68942@cup.portal.com>, Tagi@cup.portal.com 
(Thyagi Morgoth NagaSiva) writes...

>I've been investigating cyberMUDs for a month or so now (straight) and
>what I call 'noncyberMUDs' for 10 or 15 years.

10 or 15 years ? Hmm, that would be as far back as 1982 or 1977, respectively.
Correct me if I'm wrong, now, but you're saying you've been involved with
investigating MUDs from the earliest stages ? 

Jason D. Bourgoin,
aka "Katmandu"
_____________________________________________________________________________
\  Jason D. Bourgoin  -  jsjdb@acad1.alaska.edu  -  jxjdb@acad1.alaska.edu  /
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
\   The opinions/etc expressed herein are my OWN, and do not necessarily    /
/   reflect the views of the University of Alaska, and any affiliates of    \
\   the University, including the University of Alaska Southeast Juneau,    /
/   or the Computer Center and Academic Computing thereof.                  \
\___________________________________________________________________________/

"Remember, context is your friend."
     - Bryant Durrell, Cyberpixie, durrell@umaxc.weeg.uiowa.edu