From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Balrog Kicks Major Ass on HF
Organization: Indiana University
Date: Tue, 26 Jan 1993 04:26:52 GMT

In <1993Jan26.000457.3451@lclark.edu> chambers@lclark.edu (Christopher Chambers) writes:

>Hey I am just so impressed with Balrog and the Three Fist Method. Thanks 
>Ming, I was a subscriber to the Three "Foot" Method but my hand got tired:)

>Yesterday I fought someone with Balrog who was using Ken. He combo'd well
>so I mainly ate fireballs for around thirty seconds. I think I hit him
>twice. Then I got risky and jumped in. He flubbed his DP so I hit him
>with a flying roundhouse, then a short-buffered-to charging roundhouse and
>then I tagged him with a standing strong and HE HAD STARS AND LESS THAN 
                          ^^^^^^^^^^^^^^^
>HALF POWER so I finished his ass off with a "Final" TAP. 

I'm no expert on Balrog, but wouldn't that standing strong cause you to lose
your charge?  If you release one punch button, you will lose your charge,
right?
I'm just learning to play Balrog.  I haven't read through Ming's guide
thoroughly yet, but I do know that I should hold all 3 punch buttons and to
release a TAP, all you need to do is release the jab button.  Problem is, I
was fighting a Guile player today and he had knocked me down with the crouch
roundhouse.  Still charged, I stood up and he jumped at me with a jumping 
forward, then throw (a "tick" I guess, but I got hit with the jumping forward
like a dumb ass).  My question is, how do you beat someone to a throw using
the 3 fist method.  When I see someone coming to throw, I have to release
the buttons, then push fierce (or strong).  But, when you have little time to
react, what do you do?  When I release the buttons, Balrog starts a TAP and 
then gets thrown (esp. vs Chun Li).  Is there a way to release the punch 
buttons without doing a TAP, so I can throw?  The only way I know how to do it
is to jump in the air and release the buttons, but this is not effective 
against someone trying to tick me.  I'm starting to go towards the
3-foot approach.  Also, I'm having trouble going through fireballs.  Once
I went through 4 Ryu fireballs in a row, but now I can't do it 20% of the
time.  Guess I had got real lucky.  Can you go through Chun Li and Sagat
fireballs.  Was having real trouble with these 2.

>I don't know if that's truly a combo. I know the first three hits are, but
>I usually finish it with a standing fierce. Does anyone know? If it's a real
>combo then Balrog is Mr. Death because that gives stars everytime and is a perfect setup for a charged TAP. It
>puts Balrog in the class of Zangeif and Ken; if you make a mistake, you're
>dead.

>...what a sweet rush to watch your opponent's power meter drift from 
>almost half full to dead as you pummel their dazed body...

That's what Zangief is for.   :)

>Anyone else want to post any new Balrog combos? I don't believe in the 
>Roundhouse, forward, rushing-roundhouse...

>BTW, fellow 'rogers, if you hit'em with a charged TAP and they aren't dead
>yet, it seems you can buffer it to a rushing fierce, and if that doesn't
>buffer for you you'll almost always greab them in a headbutt. You can't
>lose. 'Cept against Guile. He's a bitch. Anyways...

>chambers@lclark.edu

What can Balrog do against Zangief?  That lariat and SPD are killer.
Newsgroups: alt.games.sf2