From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: Re: How DO you counter Blanka's bite?
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 16:01:44 GMT

In <Bz9qyH.Box@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>
>Guile has the same difficulty countering Blanka's extended range bite.
>To effectively counter-throw, Guile must step forward, closing the range,
>and then throw.  It still takes a gross miscalculation on Blanka's part
>for this to be effective.
>
>Remember how I dominated CE with Blanka when it first came out?  It's not
>really because Blanka's bite got better, but because other characters'
>throws got worse (Guile and Dhalsim IMO).  It's a shame, really, because
>it used to be CHALLENGING to play Blanka effectively.  Now he's just a
>bully, like Guile and Dhalsim were in classic.
>
>>My question is directed at the situation where you have
>>already blocked Blanka's jump attack, how do you counter?
>>Obviously if you prevent this situation, you avoid it, but
>>what if you are already in the standing block situation?
>
>I'm clueless.  I let him come in several times, and I was 0 for several
>times counter-throwing Blanka with Dhalsim!  How sad!
>

     I have worked on countering this and Ken/Ryu's rounhouse kick high
when you are in the corner then throw ever since one day when I as a 
fairly confident street fighter was in an arcade at home, and he 
challenged me with Ken.  I have never EVER been ticked so bad in my life.
This guy was probably the best player I have ever seen.  Not only did
he throw exceptionally well, but suppose you try any move...guess what
this guy I am quite positive didn't look at the screen, but at your hands,
and knew exectly what you were going to do before you did it.  Annoying as
hell.  Anyway..is seemed that every match against him went the same way.
He would start the round with an onslaught (since he watched my controls,
he never made a bad guessing mistake) and eventually I ended up in the
corner.  HE would start FBs and eventually I would get one off, but it
seemed any time I tried that he was ready and jumping in.  OK I didn't
have time to DP so had to block.  Bam that roundhouse kick to the forehead
which was blocked...then he walks in for what seems like an eternity
and throws!  Ok, I'm pissed so I try to DP....nope...seems he's also got
it timed so you can't DP as you get up....wham wham wham wham....four hit
combo....DEAD.  OK I swear I must have spent 5 dollars before finally
giving it up.  I mean I swore that I should be able to counter throw there
but no metter what, no luck.
     Anyway this was at the end of the summer, and admittedly my throwing
skills were not as good as they are now, but I still contend that it
is damn near impossible to get out of.  However I have practiced the timing
on it a lot, and have figured out that the time to attempt the counter
throw is very strange...it seems to me like when I counter, I go for the 
throw almost immediately after blocking the hit.  I won't go so far as to
say this is foolproof or even semi-effective, but it has worked for me
in the past (and it did look like Blanka was doing it right)  I guess
my best description of it is like when with Zangief if you do the SPD motion
immediately after blocking a hit, and they try to walk in they get sucked up.
Similar thing here.  Anyway, this is not something that you get to practice
much (I hope) since it is pretty hard to get into that situation, but
if you do practice it.
     BTW I still am hoping that this guy shows up at that arcade again 
sometime.  I have a bit of a vendetta vs him...and just want to at least win
a ROUND!  *sigh*  Needless to say that single experience has maintained my
humility as a street fighter...(that and being tossed like a rag doll when 
I'm a bit slow and don't expect it...too defensive)


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