HDTenEightyP/NetNews huggingface dataset:
From: mucds@uxa.ecn.bgu.edu (Corey D. Stinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Heeeeeeelp!
Date: 28 Jan 1993 15:28:56 -0600
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu


  Actually I've found that you can kill members of your castle.  I have
a wand of Flame Wind which can kill Nystul and Nanna (the two I tried
it on) in one shot.  They have some intersting things in their
inventories.  
Newsgroups: comp.sys.ibm.pc.games
From: clcavine@dante.nmsu.edu (CAVINESS)
Subject: Falcon 3.0 + OFT patches (DOS and OS/2)
Organization: New Mexico State University
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 23 Jan 1993 02:06:55 GMT

If possible, could someone mail me the address of an ftp site that
has the patches...?  I heard there have been four, and d is the latest.

Any help would be appreciated 


Clay.

Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Strike Commander
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Distribution: na
Date: Tue, 26 Jan 1993 03:41:54 GMT

My son... the Atari 2600 is blocky.  The early sierra adventures are
blocky, heck, even some arcade games used to be blocky, but Strike Commander
is DEFINITELY not blocky.  Yet Origin should by now implementing a SVGA 
coding for Strike COmmander since they have all these time.
From: kahlerm@sumax.seattleu.edu (Michael Kahler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LLAMATRON 'i hate those raindrops and lasers!' (semi-spoilers)
Date: 21 Jan 1993 09:42:39 -0800
Organization: Seattle University
NNTP-Posting-Host: sumax.seattleu.edu

In article <1993Jan21.132854.1980@ultb.isc.rit.edu> ajb8886@ritvax.isc.rit.edu writes:
>In article <1993Jan20.023133.24640@magnus.acs.ohio-state.edu>, grickett@magnus.acs.ohio-state.edu (Gregory A Ricketts) writes:
>>
>>Where can you get Llamatron, is it shareware?  Greg.
>
>LLamatron is one beautiful clone of Robotron 2084 with a lot of nice little
>twists.  Very amusing and damn good, although learning to lock your laser in a
>given direction takes some time (I sure hope the registered version has dual
>joystick support like the aracade 2084).  So many interesting twists and new
>nasties that once you start on it, you'll be hooked.
>

The UNREGISTERED version does support two joysticks, ala 1 moves and 1
fires.  Have them both set up when starting the program, when at the
LLAMATRON 2084 screen press a fire botton on joystick #2 to start game
in two joystick mode.  This will not work if options are set up for 1
player + droid (although I wish it would) game.

Hint: secure the joysticks down good BEFORE starting the game!

Mike Kahler
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Wiz7: the five flowers
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 26 Jan 1993 04:45:00 GMT

James N. Potts (jnpotts@iastate.edu) wrote:
: Okay, I've found the White Dahlia, the Blue Mythia, and Yellow Lione.  Can
: Anyone give me any help in finding the other two?  And what the heck am I
: supposed to find in the cave with the salt?
: 
: James
: 
: -- 
: _____________________________________________________________________
: James N. Potts          |  "To err is human.  To get multiple UAE's 
: jnpotts@iastate.edu     |   requires MS Windows."
: tabp6@isuvax.iastate.edu|                      - Me

--
Check out witches mountains for the rest of the flowers.
Look for the Elysiad of divinity in the salt cave.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg



Newsgroups: comp.sys.ibm.pc.games
From: djones@dcs.warwick.ac.uk (Kestrel)
Subject: Re: Does F1GP Have Modem Play?
Organization: Department of Computer Science, Warwick University, England
Date: Thu, 21 Jan 1993 11:30:31 GMT

        The early releases of it do not, but Microsoft kindly give you a form
to send off for an upgrade so's you can play with your mates over modem or
serial cable. I would think that newer versions will have this built in.
Newsgroups: comp.sys.ibm.pc.games
From: demo2@ccu.umanitoba.ca (CC demo userid)
Subject: Re: Street Fighter 2
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 28 Jan 1993 06:41:38 GMT

In <1993Jan23.200111.14979@ucsu.Colorado.EDU> sulcer@ucsu.Colorado.EDU (PSYCHOTICS R US) writes:

>Greetings to you all.  My copy of SF2 seems to have some problems.  My
>computer hangs if I or the computer try to play GUILE or DALSIM.  I think that
>these files were currupted/missing in the ZIP file I got.  I'd appreciate it
>if somebody could send me just those files needed for these two characters, so
>that I don't have to go thru the hassle of getting the whole game again!

>Also, does anybody have a list of key combinations for eaach character?  I
>notice that when the computer plays some of the characters, they do these cool
>moves that I can't seem to duplicate, no matter what keys I press.  Like the
>girl character from China, can turn upside down and helicopter her legs and
>pound me into the ground.  I can't seem to do this when I play her.  Any body
>know how?  Please let me know!

>Thanks in advance for any help you can give me.

>Geoff

>BTW It's a great game!


>-- 
>The Perpetually Happy Order of Raving Lunatics                P.H.O.R.L.

>Geoff Sulcer                                  sulcer@ucsu.colorado.edu
>recluS ffoeG                                  sulcer@rintintin.colorado.edu


To do that move, push down for approx. 2 seconds, then up and a kick
button simultaneously.  To explain the rest would take a long time!
Newsgroups: comp.sys.ibm.pc.games
From: canand@cc.curtin.edu.au
Subject: Police Quest III (Re : Pat Morales)
Organization: Curtin University of Technology
Date: Mon, 25 Jan 1993 02:34:17 GMT

G'day,

      Anyone know how and when I should have gotten rid of Officer Morales, As
I'm now at the drugs bust and she keeps shooting me after I've shot the second
suspect in the lower room.

      Don't E-mail me direct, just post to the group and I'll pick it up.

      Cheers in anticipation,

      Andy....  

 ---------------------------------------------------------------------------
| KALIANNAN PALANIAPPAN                                                     |
| ---------------------                                                     |
| Curtin University           Internet:CANAND@cc.curtin.edu.au              |
| Kent Street                 Bitnet:CANAND%cc.curtin.edu.au@cunyvm.bitnet  | 
| Bentley,Western Australia.  UUCP:uunet!munnari.oz!cc.curtin.edu.au!CANAND |   
 ---------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: RFD: csipg split
Organization: Qualcomm, Inc., San Diego, CA
Distribution: usa
Date: Sun, 24 Jan 1993 12:49:10 GMT

>.action         6%
>.adventure     18%
>.crpg          43%
>.flight-sim    10%
>.strategic     12%
>.misc          11%

>That is six groups.  A good sized split, but not unwieldy.

I like it.  This is very close to what we had.  Even the advocacy
isn't really needed any more it seems - piracy discussions lately have
been killed fairly fast.  If we keep that up, that's good.  I sure
would like to see an .announce group, though...  :) that was one of the
best ideas, and probably one of the most useful for cutting down on
the traffic you have to read.

And again, we need to emphasize the following in any RFD/CVF:

Crossposting will be _strongly_ discouraged, and this will be policed
by the users.  If we get an .announce group, a single crosspost with
followup to the crossposted group (since there's no discussion on
.announce) would be reasonable.
-- 
"My, that was an awfuwy good weg of woast wamb!" -- Elmer Fudd
From: exubrst@exu.ericsson.se (Brad Steele)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Humans level 9
Date: 27 Jan 93 19:04:14 GMT
Reply-To: exubrst@exu.ericsson.se
Organization: Ericsson Network Systems, Inc.
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

In article TC00iUzE40ehP@andrew.cmu.edu, sward+@CMU.EDU (David Reeve Sward) writes:
>I'm back!  Now, I can't seem to solve this level.  In fact, I don't even
>know where the exit square is.  I've attacked the dinosaur (should I?)
>to no avail with both spears that I could get to (the third is behind
>the 'saur).
>
>Thanks!
>--
>David Sward   x4405 (1-412-268-4405)   sward+@cmu.edu or dsa3+@andrew.cmu.edu


Sacrifice, sacrifice, sacrifice!  Your tribe is dwindling, but it takes
time to eat a human.  While dino is busy munching down on one of your
tribesmen you need to run another past him and get the next spear.  The
rest is up to you.

Brad

Internet: exubrst@exu.ericsson.se
|------------------------------||-------------------------------------|
|  "That's Right!  Pooterballs || The opinions expressed here are     |
|   are made of people!"       || not mine, my company's, nor those   |
|------------------------------|| of anyone I know.  They are,        |
                                | however, the opinions of a small    |
                                | creature living in my inner ear.    |
                                |-------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: larryt@crchh80c.NoSubdomain.NoDomain (Larry Truesdale)
Subject: Re: Legal Discussion
Date: Mon, 25 Jan 1993 22:02:43 GMT
Reply-To: larryt@bnr.ca
Organization: BNR, Inc.

Typical lawyer, the disclaimers were longer than the subject matter.
-- 
+-----------------------------------------------------------------------------+
| LARRY W. TRUESDALE                 INTERNET ADDRESS: larryt@bnr.ca          |
|                                                                             |
| Work:  (214) 684-4790     BUSINESS ADDRESS:            RESIDENTIAL ADDRESS: |
| Home:  (214) 442-7074     Bell-Northern Research       Mr. Larry Truesdale  |
| Pager: (817) 667-6846     Post Office Box 833871       Post Office Box 1574 |
| Fax:   (214) 684-3711     Richardson, TX 75083-3871    Wylie, TX 75098-1574 |
| Data:  (214) 442-1035     Mail Station D0112                                |
| ESN:   (444) 684-4790                                                       |
+-----------------------------------------------------------------------------+
From: gryphon+@CMU.EDU (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Duke Nukum Editor demo available
Date: 27 Jan 93 07:15:38 GMT
Article-I.D.: andrew.ofNgAuu00VorMO7n07
	<13258@sail.LABS.TEK.COM>
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 26-Jan-93 Re: Duke Nukum
Editor demo .. Micheal Cranford@sail.LA (3091)

>      I will publically make you the following offer.  (1) If you like the
>   Apogee Duke Nukum (c) game, (2) buy the EditDuke editor, and (3) decide
>   that the editor is not THE BEST LEVEL EDITOR that you have EVER SEEN for
>   an Apogee-like (i.e. PC based arcade) game, I will personally refund your
>   money.  We have spent countless hours making this editor very powerful
>   and especially user friendly - all without disassembling any of Apogee's
>   code (and our editor finds the errors in the original Apogee levels).

Oops, I believe I made a mistake.  I thought that this was a saved game
editor of some sort.  Go figure.  Well, in that case, I take back the
part that I said implying that what you did was somehow trivial, because
it is obviously not.  Sorry that I misunderstood and may have said some
irrelevant things.

>      Although not previously stated, the DEMO of the editor is functional
>   as a map viewer and the editor operations can be tried out to determine
>   if you are interested in creating your own levels.  The price for the
>   editor is reduced by $3.00 if you only want an E-mail copy (no media or
>   mailing costs).  The DEMO version is, of course, free.  If anyone feels
>   that this is not fair then tell me about it.

[********************************* Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who
[***************************** gryphon+@cmu.edu ***************************]
From: davido@tekig1.PEN.TEK.COM (David H Olson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 22 Jan 93 19:45:32 GMT
Organization: Tektronix, Inc., Beaverton,  OR.

There has been a complaint that the posting of 3dbench benchmarks is
not relevant to the games newsgroup.  I would offer the view that they
are entirely appropriate since they are benchmarks aimed at game
performance.  This is the first time I have seen this type of benchmark
(other than posting the frames/sec number obtainable via debug mode in
Falcon).  On the other hand, concentrated posting of 'Winmarks'
(Window's performance benchmarking) could more legitimately be
complained of.  I specifically intend to use this information in
guiding the purchase of my next system which will be heavily used for
games.
From: 890560p@dragon.acadiau.ca (Trevor Porter)
Newsgroups: comp.sys.ibm.pc.games
Subject: PC games for sale
Keywords: games,sale
Date: 26 Jan 93 20:32:34 GMT
Organization: Acadia University

I have the following games for sale:

Wayne Gretzky Hockey 3  	$30
Wing Commander 			$25
Red Baron 			$15
Out of this World		$25 
Chuck Yeager's Air Combat	$20

All games are on 3.5" media.

Prices include S&H.  I am open to reasonable offers for these games.  
Email me if you're interested.   
 
-- 
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_                               Trevor Porter    	890560p@dragon.acadiau.ca                               Acadia University                                                               Wolfville, NS, Canada                                                           -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
From: smb@col.hp.com (Sam Bauer)
Newsgroups: comp.sys.ibm.pc.games
Subject: >>For Sale: Power Monger, Lemmings, Etc.
Date: 25 Jan 1993 22:06:04 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdib.col.hp.com

****************** PC GAMES FORSALE **********************
Unless otherwise stated, all games are in excellent condition
with all original materials including box and registration.
Shipping is included in price.  All games will be shipped
inside a box with packing, first class and insured.  First
responder always gets priority.    

Four Crystals of Trazere					$18
	Average Fantasy Role Playing game with lots of real-time
	combat and an excellent spell casting system.  Box is
	slightly worn.

Power Monger							$25
	Conquest Game from Bullfrog.  Populus like display and UI.
	Addicting.  3.5" media.

Railroad Tycoon							$18
	3.5" media.  No box.  Very Good Microprose game by
	Sid Meir (civilization).  Slightly outdated graphics.
	Addicting game play.

Lemmings							$25
	The original.  120 puzzles.  Will drive you nutty.

 
EMail at smb@hpcsos.col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Hewlett Packard NTD, Colo. Sprgs CO.
From: jfe@alchemy.TN.Cornell.EDU (Brian Chung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3d-bench results...  GACK!
Date: 26 Jan 93 20:12:59 GMT
Organization: The Loyal Taxpayers' Pub

In article <1993Jan26.190923.21930@mprgate.mpr.ca> hobson@mpr.ca (Darryll Hobson) writes:
>
>Saying that benchmark info is relevent to pc.games is like saying that 
>computers are relevent to pc.games...
> 
>What does benchmark provide information on??  Performance of HARDWARE...
> 
>Isn't there a news group called comp.sys.ibm.pc.hardware ??
> 
>Why don't people post 3dBench results there?
>
>I realize that the PROBLEM of people posting benchmark results has pretty
>well been taken care of, but I wanted to pitch my 2 cents in...
>
	And here is my two cents.  Now, when and if X-Wing and Strike
Commander come out, and if I want to know if those games will run smoothly
on my particular machine, where do I ask?  Here or comp.sys.ibm.pc.hardware?
I'd rather see the regular posting of 3dBench results here so that when
someone tells me that Strike Commander runs smoothly on a machine with, say,
13.3 fps, I can stay in the same group and check, rather than going to
another group and sifting through all the articles.  I'd hate to check
comp.sys.ibm.pc.hardware, comp.sys.ibm.pc.soundboard, comp.os.msdos.apps,
comp.os.os2.apps and comp.sys.amiga.advocacy to figure out what I need to
play Strike Commander.  


-- 
T. H. Brian Chung               | Happiness is...
jfe@alchemy.tn.cornell.edu      | "Tea, Earl Grey, hot."
jfe@cornella.bitnet             | 210 Lake St. Apt. 11-A
CESR10::THC                     | Ithaca, NY 14850
Newsgroups: comp.sys.ibm.pc.games
From: mcarney@gmuvax2.gmu.edu (Mark Carney)
Subject: The Summoning & Darklands -- Cracks needed.
Keywords: summon darkland crack help
Organization: George Mason University, Fairfax, Virginia, USA 
Date: Wed, 27 Jan 1993 18:39:42 GMT

The doc checks are just too annoying...  Anybody out there have acouple
quick cracks for these two?  Or a recent crack list which includes
either of them?

'preciate it...
mark.
From: ay-a@minster.york.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: What Is The Ultima 7 Cheat?
Date: 22 Jan 93 18:25:01 GMT
Organization: Department of Computer Science, University of York, England

Could someone please tell me the Ultima 7 cheat - specifically how it
is possible to create keys.  I have suffered at the hands of the
missing key bug and now, although I have rectified the problem, I'm
sure I've lost a couple of important ones!

The two which I know have gone missing (there may have been others)
were one from Batlin's Office in Britain and another from a house
somewhere on Buccaneer's Den.

Please help (I don't want to have to start from scratch!).


Many thanks,


Alistair Young, University of York.

ay-a@minster.york.ac.uk
From: dhm1@ns1.cc.lehigh.edu (DANIEL HILL MCCAULEY)
Newsgroups: comp.sys.ibm.pc.games
Subject: CORPORATION:::HELP NEEDED "POSSIBLE CHEAT OUT THERE???"
Date: 25 Jan 93 04:54:03 GMT
Organization: Lehigh University


    Does anyone know any cheat keys, cheats etc... that would help me out in
    corporation???  (Preferably something to make me invincible, since I
    always die!)   Thanks!!!!!

                                                    -DaN]
-- 

-------------------------------------------------------------------------------
| Daniel H. McCauley IV      ,__o  -UH OH!      o__,      Lehigh University   |
| Electrical Engineering   _-\_<,               ,>_/-_    UC #29 Box 58A      |
| DHM1@NS3.CC.LEHIGH.EDU  (*)/'(*)             (*)`\(*)   Bethlehem, PA 18015 |
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: ***** Proposed RFD: c.s.i.p.g reorganization -- please examine
Keywords: RFD split group
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 25 Jan 1993 22:26:34 GMT

kamg@ecf.toronto.edu (KAM GREGORY K) writes:
>We definitely need a games.marketplace!!!!

it's not that much traffic, and it's one of the few subdivisions in
which people are actually pretty good about putting "sale" or "for
sale" in the header.
-- 
Economics is called the dismal science,
but that's just because most economists are dismal scientists.
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Thu, 28 Jan 1993 19:00:12 GMT
Subject: Re: Please help: UW2 Mage Academy
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>I am having trouble getting out of the mage academy.  In the ethereal void,
>after I cross the small water maze, I come to a massive locked door.  I can't
>pick it open, and open spells do not work.  I've tried all my keys on it, too.
>Would someone PLEASE tell me the location of the key I need to open this god
>damned door!!!
>
If it's the doors I'm thinking of, you will notice that there is a path to
the left which leads to a kind of maze. Somewhere in that maze is a key and
an orb. The orb shows you a picture of the door.

*MAJOR SPOILER*

Warning, this answer is quick but not fun.

when you get out of the water maze, go through the door and then turn left
down the path. Walk straight ahead down that path! even if you are about
to walk into a wall, just keep going. Some of the walls are "illusion" (if
you can use that word for a wall of blackness) and the key lies straigt
down that path. Just keep walking through walls straight ahead. You will come
to the orb and key. Then get the key and walk straight back. This solution
really pissed me off after fumbling around down the paths looking for the key.

Good Luck

		       tozz
From: lxb@doc.ic.ac.uk (Luan Xuan Bach)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FSP footballl
Date: 26 Jan 1993 10:12:56 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: oak45.doc.ic.ac.uk


In article <rcb.727968984@news.ncsu.edu>, rcb@ncsu.edu (Randy Buckland) writes:
|> ad749@yfn.ysu.edu (Rob Bakos) writes:
|> >Simple question...Why does everyone think this game is so easy?
|> >I can't do $hit on the ground, and I can't pass well either.
|> >Someone help me!
|> 
|> I have never been able to do anything useful on the ground. I followed the
|> tutorial and started an 8 team single season league. From what I can tell,
|> this just copies a set configuration into your new league and the Hamilton
|> team you are told to take over has the best players. I ran 10 games
|> undefeated and in some I NEVER ran the ball, I simply passed on every play.
|> I was able to get scores up to 65-0. Now I have started a 28 team league
|> and took over Cleveland (used to live there). This is a career league and
|> I haven't checked if it is a copy of the base 28 team league file. Now I
|> can't seem to pass the ball for more than about 10 yards. I am assuming 
|> that I just have really bad players. Their stats are a little lower than
|> my first team's were and possibly the first team I played (Cincinatti)
|> just had really good pass defense. Anyway, I was getting ready to give 
|> up on the game but now it looks more challenging and might play some
|> more. I would like to figure out how to do better on the ground. I 
|> usually loose yardage and almost never get more than 2 yards when I don't.
|> --
|> Randy Buckland                               "It's hard to work
|> North Carolina State University               in a group when you're
|> randy_buckland@ncsu.edu (919) 515-5491        omnipotent"       -- Q


I find that the best way to do a run offense is to set up for a passing
play then call an audible. The computer tends to set its defense according to
your play call!. Running inside tends to work very well, my team usually gets
over 200 yards rushing per game. As for passing, short quick-out passes (5-7
yards) are the best types to use, my best QB have a completion rate of 82.8% by
using this method. 
Newsgroups: comp.sys.ibm.pc.games