HDTenEightyP/NetNews huggingface dataset:
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Patriot
Organization: NASA Lewis Research Center
Date: Mon, 4 Jan 1993 14:32:31 GMT

Has anyone seen Patriot by 360? It is supposed to be a sort of land
version of Harpoon. My local store claims they had 2 copies but sold
out. Nobody here has mentioned it.

Ted Wright (wright@lims01.lerc.nasa.gov)
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Newsgroups: comp.sys.ibm.pc.games
From: tax@tolsun.oulu.fi (Samuli Takala)
Subject: Re: Falcon 3.0 SAM an AAM
Organization: University of Oulu, Finland
Date: Sun, 10 Jan 1993 20:14:16 GMT

In article <trussell.726533033@cwis> trussell@cwis.unomaha.edu (Tim Russell) writes:
>stud9j25@bcars243.UUCP (Steven Kostur) writes:
>
>>I just bought Falcon, and WOW! This is a great game. But how do I avoid those
>>missiles? Is there anyway of locating them on the 360degree periphal view?
>>When I actually do get to visually locate them, it's to late by then.
>
>    My OFT manual says that one of the things it adds is the ability to track
>missiles in the Padlock view, so I'd say your answer is yes.  I believe it
>will also jump from whoever you're currently watching to the incoming missle
>as soon as it launches.
Not true. Padlock view will only track incoming missile if you press 8 after
the missile is launched. When you do this Padlock view will follow the missile
until you press t to change target. You cannot change to track missile by
pressing t. 
If I remember correctly, the ability to track missiles was added
in version 3.0D. You can see what version you have by looking in the lower
right corner of the intro screen.

>    So your answer is, buy Operation Fighting Tiger too.  It's worth it,
>IMHO - I paid $24 and got a better fighter, more missions, and new bugfixes.
>There's also an update to OFT on onion.rain.com.
I agree.

>--
>   Tim Russell                 Omaha, NE              trussell@unomaha.edu
>      "Hate is not a family value.  Boycott Colorado." - Melinda Shore

Samuli Takala, tax@tolsun.oulu.fi
               tax@rossy.oulu.fi


Newsgroups: comp.sys.ibm.pc.games
From: schao@monet.uwaterloo.ca (Stewart Chao)
Subject: Star Control 2 and Gravis Gamepad
Organization: University of Waterloo
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 7 Jan 1993 16:08:53 GMT

Does anyone use Star Control 2 and the Gravis Gamepad? 

When I use my gamepad with SC2, sometimes SC2 thinks I'm pressing up.
Does anyone know how to fix this?  By the way, I'm using the fast 
joystick port on the ATI Stereo-F/X.

Thanks in advance,

Stewart
Newsgroups: comp.sys.ibm.pc.games
From: isc10076@nusunix1.nus.sg (KWEK KHEE LENG)
Subject: Spear Of Destiny - Finished!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 4 Jan 1993 15:11:20 GMT

To Spear players out there....

  Finished! Finally after a week of playing...Whew! Whattagame!
WhattaSpear! 

  Well, it was kinda anticlimatic when I got to the Spear. I was just
saying, 'Hey, That's it?!' Then the ominous music starts and oops! I'm
on the 'Angel Of Death' Level! Yikes! Pretty scary...

  Anyway, someone wanted tips for mowing down Ubermutant a few articles
back. Well, you've gotta find this LONG narrow corridor. Lure him down
that. You've gotta be at the end corner, where you can dodge his shots
and fire your bursts simultaneously. If you can get off all your rounds,
assuming you've hit him a bit prior to that, you'll probably kill him.
Don't look at me. I was really very surprised when he finally died!

  I think the real killer every Spear player should watch out for(and
have a whale of a time thinking how the heck to solve) will be the 2nd
last guy down at Lvl 18. Man! Did I try to get past him! Well, I shan't
divulge anymore....don't wanna spoil your fun. 

  Oh yes, one last piece of advice. You can't kill ghosts...don't try
coz you don't need to...what do I mean? Find out when you get....the
Spear.....yuk yuk!

Yours Truly....
     -o
------|------
   ---|---
     / |
    Hawke
From: PAULR@hacks.arizona.edu (Paul Richards)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II - adding credits w/ norton diskedit
Date: 5 Jan 93 22:02:17 GMT
Distribution: world,local
Organization: The Camelot System (Excalibur)
X-News-Reader: VMS NEWS 1.05

In <1icefdINN7ht@hpscit.sc.hp.com> matthias@nsr.hp.com writes:

> How does one "edit" the saved file in Dune II to add credits?
> Ok, Ok, to CHEAT!
> Thanks.

Just take the number of credits you happen to have, say 441.  Convert that to
hex, it comes to 01 B9.  Reverse this to get B9 01 and search for that in the
save file.  It should appear once, in the area of file offset 188h or so, it
varies from save to save.  Take the number of creds you want, perhaps 2000 and
convert that to hex: 07 D0.  Reverse these to get D0 07 and put that in place
of the original amount.  Take CAREFUL NOTE: if you put in more credits than you
have spice storage, you'll lose it all up to your limit.  The counter will run
down at a blinding pace, and it may LOOK like you have more credits than you
can hold.  This is not the case - lets say you go to the Starport and buy a few
Rocket Launchers.  The money will be deducted from the amount of credits the
machine truncated to, NOT what happens to be running down on the counter.  If
you want infinite creds, get the cheat.

       Paul Richards
       paulr@hacks.arizona.edu
Newsgroups: comp.sys.ibm.pc.games
From: sjgreen@cs.toronto.edu (Steve Green)
Subject: Leisure Suit Larry 5
Organization: Department of Computer Science, University of Toronto
Date: 8 Jan 93 03:38:24 GMT

This may be an old question, but here goes:

I'm playing LSL5 and I'm stuck in Atlantic City.  Can anyone tell me
how to meet the fabulous babe?

Steve
From: samj@ucscb.UCSC.EDU (Dread Warrior of Chaos)
Newsgroups: comp.sys.ibm.pc.games
Subject: The Prisoner
Date: 7 Jan 1993 23:34:09 GMT
Organization: University of California; Santa Cruz
Distribution: na
NNTP-Posting-Host: ucscb.ucsc.edu


I miss my prisoner game for the Apple 2.

does it exist for the IBM?

Sam


Newsgroups: comp.sys.ibm.pc.games
From: qarl@cics (Karl Stiefvater)
Subject: HELP: KYRANDIA!
Keywords: KYRANDIA
Organization: Washington University, School of Engineering, St. Louis MO
X-Newsreader: Tin 1.1 PL5
Date: Tue, 12 Jan 1993 20:46:53 GMT


How do I get in the Serpent Cave?  Malcom keeps freezing me...

Much thanks!



Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: MONKEY ISLAND
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Wed, 6 Jan 1993 15:41:10 GMT

howie.liu@cutting.hou.tx.us (Howie Liu)  writes:

>I know this game is outdated, but I'm still playing it.  I'm at the very
>end where Guybrush is on the ghost ship, and I don't know what else to
>do.  I need to get the root downstairs in the hatch, but I don't know
>how.  Also, I can't get into the brig because it creaks, and what do you
>do with the ghost dog and drunken pirate, if you do anything at all?

The dog and pirate don't do anything. Try going down the hatch in the
deck of the ship.
-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
motcid!wiegand@uunet.uu.net            uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
Newsgroups: comp.sys.ibm.pc.games
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Subject: Dune 2 money crack ?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 9 Jan 1993 03:17:15 GMT


Hi ! I've been playing Dune for the past week and is finding it
increasingly difficult.... can someone tell me how to change the no. of
credits i have ? It's difficult trying to build things when u run outta
money.... also is there a quota for the no of vehicles i can build ? I
seem to always get a Unable to create more problem  ?

Hope someone in net land can help... thanks... !
      
--
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
	Jerry Koh 	a.k.a. 		FLAT^^TOP
		 isc10192@nusunix.nus.sg
	     national university of singapore
	     D.     I. 	    S.	    C.	   S.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 'Joy'stick blues
Date: 2 Jan 93 23:37:37 GMT
Organization: SRL Data

In article <1993Jan1.174454.25658@bilpin.co.uk>, I wrote:
>     Could someone explain why all of the games I have which are supposed to
>     work with a joystick (which isn't many, fortunately, as I mainly prefer
>     adventures, which use keyboard or mouse) - just DON'T?! [...]

    Thanks to everyone for suggestions on my joystick problems. To answer a
    few questions raised:
1) The joystick is connected via my Soundblaster card, which is version 2.0.
2) I've only got a mundane old Amstrad PC3286 running at 16mhz, so I don't have
   any (excess of) speed problems.
3) Comments about the mouse prompted me to try things without the mouse driver
   installed, and this made a noticeable improvement - at least on
   the games I've tried since then the game movements do actually
   bear some relation to the joystick movements.
    Overall, though, even with the joystick set to minimum sensitivity, I
    find it far too responsive, particularly in the vertical plane; unless I
    can maintain an almost dead flat line when moving horizontally I'll find
    the character jumping or crouching when I don't want them to; Elvira
    Arcade is the most awkward in this respect - just the action of taking
    hold of the joystick can send her leaping into the air. For now I've
    changed my menu system to come up with a message giving me an option to
    reboot without the mouse driver, if I select a game with a joystick
    option and the mouse driver's installed; but I think I might end up
    giving it all up and either not playing the few arcade games I've got,
    or just using the keyboard control option. Is it all worth the annoyance
    and frustration, I ask myself? My old Sinclair Spectrum was never like
    this - those were the days ...
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
Newsgroups: comp.sys.ibm.pc.games
From: tpp@cbnews.cb.att.com (thomas.p.pschar)
Subject: Stunt Islaand
Organization: AT&T
Distribution: usa
Date: Tue, 5 Jan 1993 17:38:33 GMT


Ok, this needs to be said.  Hasn't anyone noticed that the camera man on the
Stunt Island box is Michael Jackson?  Or am I going bonkers?


Tom Pschar


-- 
+----------------------------------+------------------------------------------+
|Tom Pschar - AT&T CAOSS Dev. Team | "Fifteen is my limit on Schnitzengruben!"|
|           It is very dark.  You are likely to be eaten by a grue.           |
+-----------------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: leonardo@yoyo.cc.monash.edu.au (Gary Holland)
Subject: Wizardry 7 walkthrough wanted
Organization: Monash University, Melb., Australia.
Date: Wed, 6 Jan 1993 05:38:09 GMT

If anyone knows of a wiz 7 walkthrough or a crack to get through the
time consuming manual lookup could you please mail me

Thanks, Gary

-- 
Gary Holland----------leonardo@yoyo.cc.monash.edu.au
"There is always one more bug" : Murphy's Law
From: bshields@tartarus.uwa.edu.au (Bill Shields)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Role-Playing Games
Date: 7 Jan 1993 19:40:35 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac) writes:
>: though I have in the past played AD&D.  Presently, I've got a little time
>: and money.  I was hoping someone could point me in the direction of a good
>: role-playing game with a minimal amount of tricks, traps, thinking.  Lots
>: of magic items, character types, armor, weapons, and general beating the
>: snot out of monsters.  Also good graphics and sound.  Thanks.  Greg.

>I wouldst recommend the entire ULTIMA series to thee since that is without
>a doubt the greatest CRPG series ever.  BUT since thou art obviously a
>hack-and-slasher **grin**, thou might find the AD&D Gold Box line more to
>thy taste.  80% of it is bashing monsters, and it follows the AD&D rules
>quite closely.  Graphics and sound art adequate for this series, but if
>thou insist on superb graphics and sound, then the AD&D Legends series
>(Eye of the Beholder and The Legend of Darkmoon) wilt be my recommendations.

I didn't like the Ultima games at all.  I hated the entire birds-eye
view thing.  Even Ultima VII I didn't like.  Between this annoying
viewpoint and the lo-res graphics (320x200x256 colours isn't it?) I just
couldn't hack it.  Its apparently very large though so if you can hack
it it'll keep you entertained for ages.  Eye of the Beholder II is great
but you forgot to mention the most ultimate CRPG game: Ultima
Underworld!  Absolutely fantastic!

Just my $0.02 worth.
Billy Shields
From: rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: os/2
Date: 7 Jan 93 13:52:33 GMT
Organization: APG-Edgewood

In article <1993Jan6.232342.2264@choate.edu> drizzt@spock.uucp (Neela Jacques) writes:
>In article <1993Jan5.190420.24984@apgea.army.mil> rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>) writes:
>>
>>Does anyone have a list of what games work, and work well, under os/2 2.0?
>>
>>Rob Merritt
>
>WHO CARES!!!
>
>-- 
>*******************************************************************************
>* Neela Jacques*Drizzt@choate.edu**********************************************
>**************************************Caitanyam Atma***************************
>*If you know what this means E-mail me.****************************************



ok, it might be obvious, but incase it might have not dawn on you...

I care and so does the 2 million other os/2 users.

So far, the only games that I can't run under os/2 is ultima 7, Overkill,
and Sherlock holsm CD games.

Rob Merritt
Newsgroups: comp.sys.ibm.pc.games
From: kshel@casbah.acns.nwu.edu (Konstantin Shelimov)
Subject: For sale: Ultima 6
Organization: Northwestern University, Evanston Illinois.
Date: Tue, 5 Jan 1993 18:09:03 GMT

	For sale: Ultima 6 'The False Phophet'. On original 3.5'' disks, with
all original documentation and map, in original box, all in a very good
condition. No registration card though.

	Asking: $20, including shipping within the US.

	If interested, please, reply to kshel@casbah.acns.nwu.edu.
From: ortelio@romulus.rutgers.edu (Fred Ortelio)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune 2: Getting the digitized speech to work.
Date: 6 Jan 93 03:14:35 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I had problems myself getting the digitized speech to work.
I don't have s SoundBlaster but a MediaVision ThunderBoard
which is SoundBlaster compatible.  But at one time I installed
a SoundBlaster on someone elses PC, and I noticed that
the SB installs and environment variable called BLASTER
into the autoexec.bat.  So I dutifully added a remark line
to my autoexec thinking that someday this knowledge might be
useful.  In short, this is probably the problem, add 

SET BLASTER=A220 I7 D1 T3
            ^^^^ ^^ ^^ ^^
            |    |  |   I don't know what this is for
            |    |  DMA port
            |    IRQ number
	    I/O Address

to your autoexec and reboot, or just set it on the command line.
Hope this helps.

Fred
Newsgroups: comp.sys.ibm.pc.games
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Thanks (was Help: KG6 Logic Cliff part 4)
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 8 Jan 93 13:16:46 CST


In article <1993Jan8.090028.22120@hemlock.cray.com>, kak1@birch02.cray.com (Kevin Kramer) writes:
> 
> HELP HELP HELP
> 
> I sort of seem unable to do anything in KG6!  I figure I need to get up the
> Logic Ciffs next but can't figure out what they want for question number 4:
> Sacred Four.  I know what they are (tranqulity, air, catapiller, and love
> or something like that) but that is just to much button pushing and it
> never seems to work.  Any hints??  Is this hard or I am just illogical?
> 
> 
> Thanks
> Kevin


Well this was so obvious it almost slapped me in the face!!  I guess I 
am just illogical.  Thanks to all who helped.

Kevin
From: msaxer@stein.u.washington.edu (Frisbee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune 2 : Limit on structures
Date: 10 Jan 93 14:42:34 GMT
Article-I.D.: shelley.1ipckqINNc54
Distribution: usa
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

In article <79621@hydra.gatech.EDU> gt7804b@prism.gatech.EDU (Wayne Edward Sheppard) writes:
>Does everyone else use rocket turrets for defence?  The enemy always
>attacks from the same direction.  If you build the rocket turrets
>in the right place, they will just cut down the enemy.  Then you
>can use all of your units to attack the enemy base.

Definitely.  Actually...one setup I had was wonderful.  I had two lines of
rocket turrets, one in front of the other with the back one extending
beyond the forward one and extending forward out that end.  What happened
is that the enemy tanks would try to drive through this gauntlet of death.
It was great watching their damage go from none to complete in about 2
seconds.  I don't know why the computer chose this route since any human
would have attacked the exposed flank of my base.  Oh well...I like it.
Newsgroups: comp.sys.ibm.pc.games
From: mkangas@vipunen.hut.fi (Markku T T Kangas)
Subject: Aces of the Pacific + ww2/1946 : problem solved (?)
Organization: Helsinki University of Technology, Finland
Distribution: comp.sys.ibm.pc.games
Date: 7 Jan 93 13:49:06


The problem I reported some time ago concerning the saving of (training)
missions on tape in AOTP with mission disk ww2/1946 seems now to be
(kind of) solved. I got a reply from SIERRA/DYNAMIX (US) stating that
my problem is a known issue and they are working on it as wells as on
some other "issues" (not specified). A patch disk is to expected in
near future.

   Markku 
From: goo@hpindda.cup.hp.com (Michael Goo)
Date: Tue, 5 Jan 1993 01:07:37 GMT
Subject: Re: Swashbuckling Games?
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

jwstuart@ecst.csuchico.edu (Jesse William Leo Stuart) writes...

>	Does anyone know of any good swashbuckling games (ie games with pir-
>ates (the sailling ship kind, not the computer kind) as a subject?  A 
>good shareware game would be perfect.


Pirates! (MicroProse)

This game was available for the PC a while back (I think it's out of print
now).  It was written by Sid Mier (sp?) and is up to his usual high standards.
You take the roll of a English/French/Dutch/Spanish Captain.  You sail the
Caribbean and experience some of the following:

    Trading goods for profit
    Waging war on enemy shipping and colonys
    Building your fleet
    Converting colonys to your government's control
    Treasure hunting
    Rescuing long-lost relatives
    Carrying out tasks for nobles
    Finding a babealicious wife
    Earning titles
    Swordfighting
    Keeping your crew happy

Pirates Gold (MicroProse)

I have seen ads promising an updated version of Pirates.  When this will be
out is anybody's guess.


Xref: sparky comp.sys.ibm.pc.games:29562 misc.forsale.computers.pc-clone:2410
From: stu@Warren.MENTORG.COM (Stu Brown)
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computers.pc-clone
Subject: Games For Sale: Amazon, PQ3, ST25, Countdown
Date: 8 Jan 1993 10:18:59 -0500
Organization: Mentor Graphics -- IC Group
NNTP-Posting-Host: stu.warren.mentorg.com

Terms: COD (+$4 UPS COD charge) or Money Order/Cashier's Check in advance.
Shipping: Via UPS, $3 for any number of games

Amazon		VGA/Super VGA	Original box and manual		3.5"HD	$30.00

Police Quest 3	256 VGA		Original box and manual		5.25HD	$20.00

Star Trek 25th	256 VGA		No box, with manual		5.25HD	$20.00

Countdown	VGA (256?)	No box, with manual		5.25LD	$20.00
-- 
Stuart Brown
Mentor Graphics Corporation
I.C. Group, Warren NJ
stu@warren.mentorg.com or uunet!sdl!stu
From: goolsbey@cs.utexas.edu (Keith Goolsbey)
Newsgroups: comp.sys.ibm.pc.games
Subject: A Cool Strategy for Civilization
Date: 7 Jan 1993 22:28:27 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: saltillo.cs.utexas.edu
Keywords: Civilization, strategy, diplomat


Hey fellow Civilization players, here's a cool strategy I thought up:

"The Diplomat Siege"

The computer is severely handicapped by not using diplomats more
vigorously. The diplomat is the most powerful weapon in the game.

With a small army of diplomats, you can surround a city from a
civilization you are at peace with and take all their squares that
produce resources out of production.  Unless they are in despotism, they
will automatically lose all the military units they are supporting
because they lack the resource generation to maintain them.  Thus, you
can destroy large numbers of military units without firing a shot, and
still stay at peace!

This is an especially cheap method of warfare, because your diplomats do
not require resources to support.  Also, diplomats are the cheapest
military unit you can build (other than militia).

With enough diplomats, you can starve the city down to a population of
1.  If the home square does not provide enough food, you can starve it
out of existence.  If the home square does not create a resource, you
can eliminate all defense in the city and walk right in.

One variation you can do is build a new city right next to the city
under siege.  If you are a democracy and have your luxuries set high
enough, the new city's population can rocket past that of the opponent's
city via "We love the President" days.  You can put the resource squares
of your opponent into production for your new city, thus allowing you to
move your diplomats on to siege the next city.  This works especially
well in "taking" an opponent's capital (the one city you can't subvert).

Keith Goolsbey
goolsbey@cs.utexas.edu
From: SCKJP@VM.CC.LATECH.EDU (Kevin Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Multiplayer Games
Date: Tue, 12 Jan 93 15:10:28 CST
Organization: Louisiana Tech University
NNTP-Posting-Host: vm.cc.latech.edu

 
I'm looking for good multiplayer games (2+ players).  They can be shareware or
commercial. I am looking for games that are as much fun as Scorch (a tank
artillery game). Please send any recomendations (if on FTP, please give site)
to SCKJP@vm.cc.latech.edu.
 
 
                                                   Thanks,
                                                   Kevin Parker
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Starting Ultima Underworlds II before I
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 12 Jan 1993 19:24:32 GMT

scottw@src4src.linet.org (Scott Weintraub) writes:
>The Ultima Underworlds series sounds really cool but could any verterans
>tell me if it's possible to start playing II without buying I?  Are there
>any major connections (especially in the storyling) that might cause me to
>be lost while playing vol. II?  Thanks a lot.  Any help would be appreciated.

No problem... the original Abyss from UWI is destroyed, so you're in a
different dungeon.  The people you meet that have a history are from
the Ultima regular series, not underworld.
-- 
Outpatient:  A person who has fainted.
Newsgroups: comp.sys.ibm.pc.games