HDTenEightyP/NetNews huggingface dataset:
From: jwtlai@jeeves.uwaterloo.ca (Jim W "GrimJim" Lai)
Subject: Re: Mekton Techbook Questions
Organization: University of Waterloo
Distribution: na
Date: Tue, 12 Jan 1993 22:54:55 GMT

In article <86445@ut-emx.uucp> wolfone@ccwf.cc.utexas.edu (Nobody of Importance) writes:
>A few questions on the Mekton Techbook:
>
>  1) When scaling up, do you have to scale everything on the
>     mecha up? I.e., if I wanted a 1Kill beam weapon to stay
>     at 1x scale instead of 100x could I make it into 100
>     weapons when I raise it all to 100x? 10 weapons at
>     10x scale while I leave the rest at 100x? Same for 
>     missiles since I like having a mix of destructive
>     power on my warships (capital missiles to light anti-Mekton
>     missiles)

My preference would be to allow the purchase of non-scaled weapons on a
scaled up ship, but that leads to conceptual problems with the design.
For example, a scaled up 1 Kill -> 10 Kill weapons would cost 25 times the
base cost, but a non-scaled 10 Kill weapon would cost less (15 maybe?).
   
>  3) Related to #2: Is it possible to have more than
>     one main body servo (i.e. torso) for non-human/beastnoid
>     mecha? I ask this because I've found that there isn't enough
>     room to put all the equipment a 500 or 1000 ton mecha can
>     carry into the Main body and the maximum 12 servos that
>     can attach to one.

Mekton II says a mecha can have only one torso.  Try using more space
efficiency.  The cost may go up through the roof, but that's the apparent
intent of the rules.
From: maillet@tls-cs.cert.fr (Luc Maillet)
Newsgroups: rec.games.mecha
Subject: Re: Aerotech Question
Date: 7 Jan 93 16:31:57 GMT
Distribution: world
Organization: CERT, CS Dpt. Toulouse, France

In article <1993Jan5.181712.11799@tdb.uu.se>, m91kgh@tdb.uu.se (Karl-Gunnar Hultland) writes:
|> 
|> I was just wondering if anyone use those optional rules on
|> different targeting systems that was published in Battletechnology?
|> They list all the targeting systems from 2750 and 3025.

  Whoa ! Is it long ? Could you post'em ? Here in France, Battletechnology is
virtually unobtainable.

								Redwing.

Newsgroups: rec.games.mecha
From: weasel@fenris.claremont.edu (weasel)
Subject: Re: Btech Accessories
Organization: Harvey Mudd College, Claremont CA
Date: Tue, 12 Jan 1993 22:52:26 GMT

In article <hise.726850083@pv0a17.vincent.iastate.edu> hise@iastate.edu (Allan R Hise) writes:
>My brother recently got the Btech 3rd edition basic set, and since
>we've become pretty familiar with the rules and it looks like it may
>be time to move on.  What are some good accessories and additional
>battletech products to enhance the gaming.  
>I just started reading this group two days ago, and I can see there is
>a lot out there that I have never heard of before.  2055 tech... XT
>engines...  I'd be curious to find out about this other stuff!  
>
>An enthusiastic btech newbie,
>Allan
>hise@iastate.edu
>


I would suggest that you purchase the Battletech Compendium.  It has 
lots of useful info about the game...and advances (not by the IS's reconing)
since the clans arrived

Anyone have a good _historical_ reference?

-Kal








Newsgroups: rec.games.mecha
From: gavigan@gn.ecn.purdue.edu (Ryan P. Gavigan)
Subject: Are they Still going to release Mechwarrior II
Organization: Purdue University Engineering Computer Network
Date: Thu, 7 Jan 93 02:45:33 GMT

Man, are they actually going to finally try and finish this game.  Activision
has been working on it since at least Spring of 90, which is when I had 
talked with Activision people.  Computer Gaming World mentions it as if it
is actually still coming out after supposedly being dead for some time.  ANy 
body got a clue.

Ryan Gavigan
gavigan@gn.ecn.purdue.edu
From: parnell_p@kosmos.wcc.govt.nz (Pi-Rat)
Newsgroups: rec.games.mecha
Subject: Re: Aerotech Question
Date: 5 Jan 1993 12:49:19 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: parnell_p@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

article <1ib1d0INNgbc@master.cs.rose-hulman.edu>, wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong) writes:
>Does anybody have any idea what should be used to calculate the heat from  
>a strafing attack? The bit about the energy weapons firing at every  
>possible target just about guarantees that most aerospace fighters will  
>shutdown and/or blow up from ammo explosions(if they have any on board).
>Also, strafing would entail firing the weapons more than JUST at the  
>targets, thus making more enough heat to boil off a small body of water.
>Does anybody have anything from FASA about this minor(just as minor as  
jumpship) problem. I'm only looking for any 'official' rulings  
>and maybe a reasonable house rule(I know I'll regret this one). Well,  
>that's it for now. Thanks in advance.
>

Well technically you cannot fire 1 weapon at more than one target but when you
strafe you press the fire button aim at the ground and gouge tracks in it up to
, including, and beyond any mechs in there way, this would mean that the
weapons are only fired _ONCE_ there for they only buld up one lot of heat...
		... No Problem....
or at least thats my understanding of the rules, and the most logical
assumption.
Oh and one last thing.... Check what mechs you are straffing and make shure
none are rifelmen B-) this hapened to me _Once_ mainly because the guy I was
playing wasn't using a rifleman counter.... 


Paul
	Ciao, May The Dice Be With You
/-----------------------------------------------------------------------------\
|       We gaurantee fast service, No matter how long it takes...             |
|                                  EMail:PARNELL_P@kosmos.wcc.govt.nz         |
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Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Battletech, The Succession Wars
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Wed, 6 Jan 1993 13:43:16 GMT

 lunatic asks,

>     _
>    (_
>    __)peaking of the less-played FASA BTech games...  Has anyone here
> ever played "The Succession Wars?"  I've never even known anyone who
> bought it.  What are the opinions of people who've played it?  Even
> though it's probably out of print, now, anyway....
 
	Would you be surprised if I said yes :-)

	I've played this game, enough in the early days of my Bteching.
I love the quality of the counters, just that has been impressing me.
It's a lot like playing Diplomacy, but there are obstacles.

	First, the game is very ballanced. Liao really prooves their
ability to shift troops fast... it works. Unless there is an alliance
like the Fed-Com, there is little chance of success.

	I guess that how they got their ideas for the future. A
Clan/3050 update would be nice. Now we could all play the upcoming WARS
(note plural).

	:-)



+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead
Newsgroups: rec.games.mecha
Subject: Battletech: 'ere comes the Dragon
From: hamilton_p@kosmos.wcc.govt.nz
Date: 6 Jan 93 10:12:27 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz


  Just a quick statement and question for all the Mechwarriors out there.

  The Statement: I am retuning to the states on holiday on the 16th of Jan.
 and will be leaving in the 20th of Feb.

  The Question: Is there anyone out there in the San Antonio Texas, or anywhere
 between Atlanta Georgia and D.C. who plays Battletech? It would be interesting
 to have a game agaist some Americans, these Kiwi's drive you up the wall after
 awhile. Thank God for Hollis Ross, the only other Battletech playing Yank in 
 town.

 Any who, If your thier, drop us some mail.  

  ->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->
  \                                                                          \
  / 'I dont need to be able to spell for my AC/20 to rip your head off...'   /
  \                                                                          \
  /                        Sho-sa Peter Hamilton, 37th Dieron Regulars, DCMS /
  \                        (3025, our speciality)                            \
  /                        E-mail: HAMILTON_P@Kosmos.wcc.govt.nz             /
  \                                                                          \
  <-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-

Newsgroups: rec.games.mecha
From: rday@magnus.acs.ohio-state.edu (Robert E Day)
Subject: Re: A really Stupid Idiot
Organization: The Ohio State University
Date: Tue, 12 Jan 1993 15:02:51 GMT

In article <1itfq0INNebd@usenet.INS.CWRU.Edu> bo033@cleveland.Freenet.Edu (Joe
E. Stainbrook) writes:
>
>well, common opionon seems that this person is really annoying. (I don't
>know why)  The best  way I see to remove him from the game without being
>too mean would be to find out exactly what bugs him the most.
     [ sume stuff deleted ]
>>   My friends and I are playing BattleTech with 3025 stuff.
>>We grudgingly let one of my friends roommates play because he
>>always says he knows so much about BattleTech....blah,blah,blah...
>>So the game is in the third round and the kid has his Archer with a
>>1-1 pilot and declares a called shot on a moving mech. "What the
>>hell do you think you're doing?!?" we all say.

I have read, with much amusment, the ideas posted to "deal" with this problem.
Most of the ideas involve having your group become much more of an A** than the
person who is your problem.

To deal with this you should;
1)   tell him your problems with the way he is playing "style", and aks him
     to change.
2)   If he does not change. tell him you will not play with him.

-
-- 
If the price that I must pay to obtain my *  Robert E. Day/Syr Otto von    *
freedom, is to acknowledge that the Gov-  *  Schwartzkatz, Shire Mugmort   *
ernmet was granted the power to infringe  *  Barony Middle Marches,        *
on them, then I am not free. Paul Anderson*  Middle Kingdom                *
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Newsgroups: rec.games.mecha
Subject: BTECH:Original Fiction
Date: 11 Jan 1993 21:46:40 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu
Keywords: Battletech


   Anyone mind if I post some original Battletech (Loosely in some cases)
original fiction? (Mostly based on my games)... They're about from 6-10
pages in length and will be marked clearly BTECH:STORY if you wish to put
that in your kill file.


-- 
      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops
From: prj91@ecs.soton.ac.uk (Paul James)
Newsgroups: rec.games.mecha
Subject: Clan Force Details
Date: 8 Jan 93 09:27:15 GMT
Originator: prj91@bosch


OK here is a brief summary of what you get in Clan Force. It should
be enough to give you an idea about what you get, but not enough to
let you make use of all the rule changes without buying it. (An
address where you can buy it is given below)

New Technology:

There are complete weapons tables for all the new weapon systems,
both clan and inner sphere, and notes on how all the new weapons
technology affects the basic Battleforce. Examples include
anti-missile systems giving a +1 defensive bonus to mechs and a
beagle giving the whole unit a free AEP chit.

New Rules:

Rules are included for mechs that are resilient to overburn, the five
mech stars used by clans, how to define lances with indirect fire
capability, roster sheets (replacing the old tokens), artillery,
battlearmour, new movement (VTOL, surface naval and submerged naval,
and others.

Aeroforce:

This is an adaption of the basic Battleforce idea to space
engagements including fighters, dropships, jumpships and clan
warships. (You can now make use of the damn things while waiting for
battlespace to appear :)). This also includes rules for orbital
bombardment by the clans for the real munchkin.

Equipment:

There are complete lists of ALL mechs upto 3050 (3055 was not
published when Clan Force was produced), as well as all aerospace
(including clan coz the author designed them), dropships,
jumpshipsand vehicles. Some mechs will be infamiliar to people
because they come from 'Outreach and Beyond' another sourcebook
produced by Mechforce UK.

Secnarios:

There are four scenarios included. These are:

The defence of Camora, based on the campagin from Battle for Twycross

Against the Dragons Claws, part of the battle for Luthien

Howl of the Wolf, a battle between Clan Jade Falcon and the Fed Com

Death of a Khan, an aeroforce scenario in which IlKhan Leo Showers
died.

How to get Clanforce:

Clanforce is available from Mechforce UK at the following address:

Mechforce UK
18 Canopus Close
Old Church Estate
St. Mellons
Cardiff
CF3 9NR
UK

Hope this has been useful.
================================================================================
Paul James                                  ____________________
prj91@ecs.soton.ac.uk                      /  __________________O
kraken@mail.soton.ac.uk                   /  /|________________
                                         /  /_/________________O
"Beware the many tentacled one."        /_____________________
                                       |______________________O
From: makacj@NeXTwork.Rose-Hulman.Edu (Christopher J Maka)
Newsgroups: rec.games.mecha
Subject: Re: A really Stupid Idiot
Date: 8 Jan 1993 22:30:33 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: makacj@NeXTwork.Rose-Hulman.Edu (Christopher J Maka)
NNTP-Posting-Host: o231-27.nextwork.rose-hulman.edu

In article <1igh8fINN1oe@master.cs.rose-hulman.edu>  
wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong) writes:
> Get this, 
> 
> 	My friends and I are playing BattleTech with 3025 stuff.
> We grudgingly let one of my friends roommates play because he
> always says he knows so much about BattleTech....blah,blah,blah...
> So the game is in the third round and the kid has his Archer with a 
> 1-1 pilot and declares a called shot on a moving mech. "What the
> hell do you think you're doing?!?" we all say.
> 
> "Well, my 1-1 pilot can do that and the modifier is only +3 you morons,
> I know, I played this so much, I know the rules inside out!" he says.
> 
> Obviously this Phil Hochgesang kid doesn't know what the hell he
> is doing. The stupid F**K insists that he is right despite printed proof  
> from the Compendium.
> 
> Since my friend has to put up with the kid for the rest of the year,
> he won't tell the kid off( Phil's ego extends into everyday life )
> because the kid is the type who'll do something psychotic. The same  
reason  
> none of the rest of us will tell him off. Unfortunately, on a
> small campus like Rose-Hulman, its hard to always avoid the kid.
> 
> Any suggestions on how to get rid of Phil would be welcome.
> Just e-mail them to me.
> 
> And if you want to anonymously flame him, here's HIS e-mail address:
> 
> 		hochgegp@nextwork.rose-hulman.edu
> 
> Any suggestions and/or 'evil' letters to him will be appreciated by
> all seventeen of us.

Well, I am one of the unfortunate few that is forced to play BTech with  
Phil Hochegesang.  I belive that all of our campus agrees that he is one  
dumbest <fill in the blank> at this school.

As for his BattleTech knowledge, it can be summed up in four words:  "I  
didn't know that."  This is a kid that bought the sourcebooks for Star  
Wars the role-playing game, yet he did not have the rules.  He just bought  
the sourcebooks for the reading material.

We are planning on destroying him utterly, but if you would happened to  
think of any interesting and fun ways to do so, please post it, or E-mail  
me at:
		makacj@nextwork.rose-hulman.edu


Thank you for your help,
       The Maka
From: crusader@lut.fi (Crusader ,the Holy Soldier of Metal)
Newsgroups: rec.games.mecha
Subject: Re: Battletech, The Succession Wars
Date: 6 Jan 93 21:25:47 GMT
Organization: Lappeenranta University of Technology, Finland
Disclaimer: You can't bring me down

> In article <C0Fq44.EML@newsflash.concordia.ca>, kgnome@cs.concordia.ca (MATIS stephane) writes:

> lunatic asks,

>>     _
>>    (_
>>    __)peaking of the less-played FASA BTech games...  Has anyone here
>> ever played "The Succession Wars?"  I've never even known anyone who
>> bought it.  What are the opinions of people who've played it?  Even
>> though it's probably out of print, now, anyway....

> Would you be surprised if I said yes :-)

Yikes! Seems that I'll have to finally buy it, before someone else 
does...

--
I crusader@kannel.lut.fi I    /              I How can you call me evil ?
I Mikko Hy|kki           I (==I-Crusader---> I Have you spoken to God today..
I Laserkatu 3 AB 222     I    \              I       ...And what did he say ?
I 53850 LAPPEENRANTA     I                   I          - Suicidal Tendencies
From: malloy@crash.cts.com (Sean Malloy)
Subject: Re: BTECH: Help with making maps
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 05 Jan 93 19:00:50 PST

In article <1993Jan2.032456.14603@ringer.cs.utsa.edu> ewood@lonestar.utsa.edu (Eric S. Wood) writes:
>    Me and couple of friends have started playing Battle Tech a couple of
>weeks ago. We are getting tired of using the same maps every time and I was
>wondering if anybody out thier has come up with a way to make maps. Any ideas
>would be greatly appreciated.

There was enough of a thread following this that I figured I'd post it as
well as replying.

Go down to your local game store and look at the expansion map boards that
Avalon Hill puts out for their WWII game _Advanced Squad Leader_; the
terrain features transfer pretty easily to Battletech, and the map boards
are geomorphic -- you can rearrange the boards and the terrain features
(roads, woods, etc.) will line up between adjacent boards.


-- 
random sig #75:
 Sean Malloy        Navy Personnel R&D Center | "Making something difficult is
                    San Diego, CA 92152-6800  | no substitute for making it
 malloy@nprdc.navy.mil        < different     | impossible."
 crash!malloy@nosc.navy.mil   < systems       |
From: rday@magnus.acs.ohio-state.edu (Robert E Day)
Subject: Re: A small rules question
Organization: The Ohio State University
Date: Mon, 4 Jan 1993 15:43:48 GMT

In article <1993Jan2.202821.21666@netcom.com> lunatic@netcom.com (Lunatic Johna
than Bruce E'Sex) writes:
>In article <01JAN93.23476389.0039@UNBVM1.CSD.UNB.CA> H8KI <H8KI@UNB.CA> writes
>> I've been playing battletech for quite a few years now, and have
>>always wondered about this one simple thing. How long is one round
>>of combat. This may seem simple, and is probably mentioned somewhere
>>in any one of the multitude of books from the Rules Of Warfare
>>onward, but I personnally have never been able to find it.
>     _
>    (_)ne turn is ten seconds.  It's in all the rule books from the
> original rules to the Compendium, but it's in a rather silly place.
> It's mentioned under "Mapsheets," right after the rules state that
> each hex is 30 meters across.

This is not such a silly place, just misnamed. In most games the game's scales 
(ground scale, figure scale, turn scale)are all in the same place. It should 
have been titled Game Scale or some such thing.
-- 
If the price that I must pay to obtain my *  Robert E. Day/Syr Otto von    *
freedom, is to acknowledge that the Gov-  *  Schwartzkatz, Shire Mugmort   *
ernmet was granted the power to infringe  *  Barony Middle Marches,        *
on them, then I am not free. Paul Anderson*  Middle Kingdom                *
Newsgroups: rec.games.mecha
Subject: Re: Aerotech Question
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Date: 5 Jan 1993 23:11:45 GMT
Reply-To: taia_a@kosmos.wcc.govt.nz
 <C0E07x.6nw@news.cso.uiuc.edu>,<1993Jan5.120608.7109@gw.wmich.edu>
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1993Jan5.120608.7109@gw.wmich.edu>, 91vanderkolk@gw.wmich.edu writes:
>In article <C0E07x.6nw@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
>> Just curious, but why are rifleman any tougher against aircraft than anything
>> else? I know FASA's writeup says they are, but they don't really have any
>> obvious advantage that I can see.

 Good point. The only mek that does anything that matches what was in the
TR3025 is the Javelin. That makes a piloting roll at -1 when going through
woods. The only reference to Btek in any of the TRs.
 For more on this, I recall a Dragon that had an article on individuality
for all meks and vehicles in the TR3025 and TR3026. It had a blue cover
and I think it was number 162? Imagine that a Btek article in a T$R mag!

>> FASA should come out with an AA radar or something like that so that they
>> can actually make Rifleman the AeroSlayer it supposedly was (Which I feel
>> is only because it's based on that AA mecha ). 
>> Axly

>	What my group and I have done is assign mods to mechs based on there
>tech descriptions. For example we give the rifleman a -2 to shoot at aircraft,
>and the Hatchetman a -1 (It too has an anti-aircraft targeting system). And so
>on, with our mods the Otscout has become the premire scout mech, we gave it the
>effects of a beagle probe with it's range being a map sheet or two.
>John VanDerKolk

 That's what we do. Though I use my Rifleman II to blow away all those nasty
LAMs and fighters these days :)

This has been....
 Tony Taia                 (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! Pussycats -1/2 price :)
**Noone knows what I know, so you know that what I know is only mine to know**
Newsgroups: rec.games.mecha
From: hise@iastate.edu (Allan R Hise)
Subject: Btech Accessories
Organization: Iowa State University, Ames IA
Date: Tue, 12 Jan 1993 14:48:03 GMT

My brother recently got the Btech 3rd edition basic set, and since
we've become pretty familiar with the rules and it looks like it may
be time to move on.  What are some good accessories and additional
battletech products to enhance the gaming.  
I just started reading this group two days ago, and I can see there is
a lot out there that I have never heard of before.  2055 tech... XT
engines...  I'd be curious to find out about this other stuff!  

An enthusiastic btech newbie,
Allan
hise@iastate.edu

Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: A really Stupid Idiot
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Sat, 9 Jan 1993 23:36:42 GMT

>JT "Just my 2,000,000 House Laio Credits!"

	Ahem ... let's see, with exchnage and inflation ... that's
	0.007892 $ US. Hmmm ... pretty cheap opinion (-:

>--
>   The opinions expressed are not necessarily those of the University of
>     North Carolina at Chapel Hill, the Campus Office for Information
>        Technology, or the Experimental Bulletin Board Service.
>           internet:  laUNChpad.unc.edu or 152.2.22.80


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
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