From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Subject: Re: Still need help (was Re: YAP YAP YAP YAP YAP (SF 2: TCE))
Organization: California Institute of Technology, Pasadena
Date: Mon, 6 Apr 1992 12:09:46 GMT

grigsby@occs.cs.oberlin.edu (Spiral Death Trap) writes:

>So, I'm asking for help.  Her standard attack is:  jumping in
>on top of/right in front of you with roundhouse.  She keeps hitting round-
>house and the 1000-foot starts right as she hits the ground.  If I block, the
>situation above happens.  Here's what I've been able to do so far:
>NOTE: I play Blanka mostly, Vega sometimes, so don't advise "uppercut" or
>"flash kick".
>1) Walk under and claw/bite, depending on how good my timing is.
>   People get wise to this fairly quickly, and stop jumping in when they're
>   too close.
>2) Jump back and avoid the issue.  Same problem happens again, and I can't
>   get caught in the corner or I'm toast.
>3) Cannonball her -- if I'm charged up, and if I can get it off, which is not
>   certain.  I think her strong kick will hit this because I've been kicked
>   out of it, but it works more than anything else I've tried.  Anyone know 
>   the story here?
>4) Electricity -- but head hop/strong kick go through it.  Only works on
>   beginners.
>Standing fierce doesn't work anymore <sigh>.

Your walk-under strategy is probably the best against Chun Li.  Just sit
back and force Chun Li to make a move, then walk under and bite.  While you're
biting, charge for the Blanka ball, and hit her immediately after she gets
free.  You can also try to space yourself and sweep her as she comes down.
Once people wise up to you, they'll start playing a ground game, trying
to get close enough to you to kick you or throw you.  To defeat this, play a
smart ground game.  When Chun Li does a forward sweep (most likely; roundhouse
can prove to be dangerous, and short is, as its name implies, SHORT), hit the
forward button and kick her leg.  Or, when Chun Li is doing a sweep, you can
charge for the blanka ball and hit her as she sweeps the ground.  If Chun Li
is still too far away for you to hit her, use the roundhouse kick or fierce
punch.  Almost always keep the joystick in one of three positions: defensive
crouch (best), back defense (okay, but it leaves your legs unprotected), or
jumping backward.  This will keep you charged for the ball most of the time.
Don't use the ball unless you're sure you can get away with it; never ball into
a jumping Chun Li.  Chun Li will kick you out of the air with ease.  Also,
Chun Li's standing kicks can kick you out of the ball.  As a result,
jumping at Chun Li is unadvisable unless you are sure you will not be kicked
out of the air (i.e., try not to jump unless she's just made a move she can't
recover from quickly enough to kick you, or unless you've just knocked her
down.)  You can come down with a strong and press fierce repeatedly.  That way,
when you land on the ground, you'll hit Chun Li with electricity (similar to
the Chun Li jump-roundhouse-1000 foot you described).  The electricity is so
fast now that you can use it as a surprise tactic--when someone is advancing
to throw you, etc.  Another surprise tactic that can work (sometimes) is to
jump backwards, holding the joystick in that position.  When you hit the
ground, ball.  If Chun Li tries to walk forward to gain some ground, she will
be hit unless your opponent has good reflexes.

Personally, the most annoying Chun Li move I've seen yet is that new one, where
she can jump over your head and hit you on the back of your neck.  I played
against a Chun Li who would knock you down and then do that repeatedly.  It's
a move that's *very* difficult to block at first, and one which stuns you
just long enough that Chun Li can do it again.  If she doesn't hit you, she
can keep doing it, and there's practically nothing you can do to counter..
and then once your opponent tires of this he pulls off the 1000-foot kick.
Has anyone figured out a way to counter this?  I think a dragon punch might
work, but I haven't had time to try it yet.  I know you can't do a ball;
you haven't got time to charge because you're switching directions so much.
Besides, I don't know if a ball will kill that.  I do know that (even with
Vega) you don't have enough time to get a punch off.. it's pretty evil!