HDTenEightyP/NetNews huggingface dataset:
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: 10 Nov 92 05:33:27 GMT
Article-I.D.: pith.1dnhj7INNmmu
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <1992Nov9.215025.7327@dartvax.dartmouth.edu> abs0@coos.dartmouth.edu (Kelvin Leung) writes:
>
>Gregg, just out of curiosity, Dynamix is dropping its Amiga support for
>sure, right?  there wont be any chance of reconsidering?? 

   One more time...
   Dynamix is out of the Amiga market, and is not developing any Amiga games.
How do I know? Because I was the guy that authorized all the Amiga games to
go to duplication. The decision to drop Amiga development was made by the
management of the company, not me. Yes, we Amiga folk in the company were
fairly bummed by this decision, but there's nothing we can do about it. If
the market won't cover the costs of development and help turn a profit, there
is no sense in developing for it. This decision was made during this last
summer. Nova 9 was our last Amiga game. We are not going to develop >>ANY<<
Amiga games, be it for the old Amigas or the new AGA machines.
   Of the 13 Amigas I have in my lab, one is plugged in. The rest are stacked
on a table and gathering dust. The one that is plugged in is an A3000, and is
there just in case a problem comes up which we need to look into. It has been
used once in the last month, for about 15 minutes, by me. I'm afraid this
story will be repeated over and over again unless the Amiga market improves.
You folks have the power to improve this market: vote with your wallets. 
Don't just bitch about it in .advocacy.

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                           Author of DiskInfo
From: rmm20@ccc.amdahl.com (Robert Mitchell)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 12 Nov 92 16:19:33 GMT
Reply-To: rmm20@JUTS.ccc.amdahl.com (Robert Mitchell)
Organization: Amdahl Corporation, Sunnyvale CA

In article <KENTD.92Nov11101834@zappa.FtCollins.NCR.com> kentd@FtCollins.NCR.com (Kent Dalton) writes:
>>>>>> davereed@wam.umd.edu (Michael Robert Bromery) said:
>
>Michael>   About the lemmings II demo from physik. Well, like I stated

These demos require DMS 1.11.  The only DMS on amiga.physik is
dms111.sfx.  The sfx suffix seems to require the registered	
version of lha.  Where can I find an unpackable version
of dms 1.11?  What ever happened to software packages
that uncompressed themselves???	

 - Robert Mitchell

-- 
UUCP:  rmm20@juts.ccc.amdahl.com
DDD:   408-746-8491
USPS:  Amdahl Corp.  M/S 205,  1250 E. Arques Av,  Sunnyvale, CA 94086
BIX:   bobmitchell
From: ps3g+@andrew.cmu.edu (Patrick Jason Soo Hoo)
Newsgroups: comp.sys.amiga.games
Subject: Help Un-DMS'ing!
Date: 13 Nov 92 16:43:46 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


Every time I try to uncompress a .dms file, I get the following error:

"Can't find Info Header.  Invalid DMS Archive.  Fatal Error!"

    Now I could take this if it were just a one time thing, but it's
happened every time I've tried to use it so far.  The command I use is 
"DMS write lem2-d df0: 0 79" -- is this correctly formatted?

"DMS test lem2-d" said the file was OK.  Hmm.

    The version I have is 1.11


Thanks in advance,

pat
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Walker from DMA Design
Organization: University of Maryland, College Park
Date: Wed, 11 Nov 1992 17:28:16 GMT

   Oh, about getting those hitchikers off your back in this game. Gee I love
 this thing. Make sure your sound is on so you don't have to look at yourself
  then do this. This patttern always works. Try to get yourself in a pattern
  where you are mostly taking two steps forward, two steps back without 
  stopping until the guy flies off. The two steps forward and two steps back
  technique will make sure the guy has a harder time pulling in the rope.
  Don't just jiggle back and forth because you won't move far enough to get
  him to lose his grip. Nice and easy, and not too fast, 2 steps forward and
   back should do it.
     --- Hope this helps
   -- Mike
 Email: davereed@wam.umd.edu

   P.S. -- Has anybody done better than this on the walker demo? 
              I finished the demo with only half of my first shield blown
              away on my first walker. I didn't even lose the shield, II
             had another half of it left. This is with locking, I can do
             3/4 ths the shield blown off without locking, but I'll keep
             practicing.

   P.S.S -- Gee, actually a competition of a demo......:)
From: gcl0@ns1.cc.lehigh.edu (GEORGE C. LIN)
Newsgroups: comp.sys.amiga.games
Subject: Re: Populous II (again???)
Date: 5 Nov 92 22:28:13 GMT
Organization: Lehigh University

>
>Nope,sorry, but I encounter that somehow while playing,the screen just
>gets dark and there is no way but hittin CTRL-Amiga-Amiga :-((
>


And BTW, Pop 2 never crashed on me yet and I've been playing it for
the last year (up to #855 now).

I have a A2000 w/ 512kchip & 2.5k RAM. on a HD.

GL
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Amiga's game market
Organization: York University, Toronto, Canada
Date: Tue, 10 Nov 1992 17:39:24 GMT

In article <1992Nov09.234707.17699@rmece49.upr.clu.edu> raist@rmece02.upr.clu.edu (Ricardo Hernandez | 802-36-4453) writes:
>|> 
>|> : SSI drops Amiga's market!
>|> : Origin drops Amiga's market!
>
>   Then why Dark Sun (SSI - new ) is advertised for the Amiga?

Sierra has ever said that they will release THE DAGGER OF AMON RA, SPACE
QUEST V etc. in INTERACTIVE. Did they port it?
>
>   Why Ultima VI and Wing Commander?
>
Sorry, I posted the wrong version. As you said as above, it should be
Ultima VI. However, Wing Commander is ported by MINDSCAPE, not ORIGIN.
So, the correct sentence is they won't release any port after Ultima
VI.
From: rmal@jet.uk (Richard Lucock)
Newsgroups: comp.sys.amiga.games
Subject: Lemmings help wanted
Keywords: lemmings
Date: 12 Nov 92 13:48:10 GMT
Organization: Joint European Torus

Hi,
	Having dusted off my copy of lemmings (the original game), I
found that I am still stuck on level 5 of 'mayhem'. This is the one
where five platforms are stacked vertically (but staggered alternately
left and right). Five builder-lemmings are available, so the obvious
solution is to just build a bridge up to each platform. However, I
need a blocker (10 available) to turn the builder so that he builds in
the right direction - and there is apparently not enough room for the
blocker and the builder (the builder get so far and then just bangs
his head on the underside of the next platform).  Is the solution just
a matter of getting the blocker positioned correctly - or is there an
alternative solution. Even just a pass phrase for this level would be
appreciated.

Cheers,
	Richard
- Disclaimer: Please note that the above is a personal view and should not 
  be construed as an official comment from the JET project.
Newsgroups: comp.sys.amiga.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Re: Populous II (again???)
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 09 Nov 92 01:45:25 PST

I wish I could get Populous II to run on my A4000....

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
From: kentd@FtCollins.NCR.com (Kent Dalton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 11 Nov 92 10:18:34 GMT
	<1992Nov11.005209.29459@wam.umd.edu>
Organization: NCR Microelectronics, Ft. Collins, CO
In-reply-to: davereed@wam.umd.edu's message of 11 Nov 92 00:52:09 GMT

>>>>> davereed@wam.umd.edu (Michael Robert Bromery) said:

Michael>   About the lemmings II demo from physik. Well, like I stated
Michael>   in my last post, it seems like the lemmings II demo(THAT
Michael>   lemmings II demo) <- In specific, needs you to turn off all
Michael>   extra memory except for the first 512k ram expansion that you
Michael>   put in the bottom of your A500. 
                   .
                   .
                   .
Michael>   But when I got my demo of the samething
Michael>   straight from Psygnosis. Ta da!!!! The whole demo worked
Michael>   perfectly. Go figure....

It sounds like your archive got corrupted somewhere along the line.  I
grabbed it and it worked perfectly without any special stuff at all on
my 6Mb 3000 under 2.04. As a matter of fact all 3 of the recently
uploaded demos worked great on my machine. Many thanks to the person who
put them up for FTP!

(BTW, I liked 'Walker' the best. That game looks really neat! I'm
probably biased though, since I got pretty tired of the original
lemmings after a fairly short period of time...)

--
/**************************************************************************/
/* Kent Dalton                   * EMail: Kent.Dalton@FtCollinsCO.NCR.COM */
/* NCR Microelectronics          * Phone: (303) 223-5100 X-319            */  
/* 2001 Danfield Ct. MS470A      *   FAX: (303) 226-9556                  */
/* Fort Collins, Colorado 80525  *                                        */
/**************************************************************************/
I'm a GENIUS!  I want to dispute sentence structure with SUSAN SONTAG!!
Newsgroups: comp.sys.amiga.games
From: smaus@nyx.cs.du.edu (Scott Maus)
Subject: SHUFFLEPUCK CAFE - HELP!!!
Keywords: Biff, Mystic
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 10 Nov 92 00:24:36 GMT


 HAS anyone tried or played this game? I just picked it outof my collection
and can't find the instructions, and don't remember if there are any
special keys or skills to do! 

 Any help on this would be GREATLY APPRECIATED!!

Thanks!!
Scott
From: adrian@cs.hw.ac.uk (Adrian Hurt)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE I - QUESTIONS AND OBSERVATIONS
Date: 9 Nov 92 13:14:44 GMT
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland

In article <2af6aced.8cd718.11@BEIZ.mediatex.ch> Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten) writes:
>A little add to the previous question:
>Does ANY version features the planet
>RAXXLA? (That one from the novella (by
>the way, why was the novella not include
>d in the Amiga and later versions?))

In the original BBC version, that name would have been impossible.  The BBC
had a table of pairs of letters, and names of planets were made up from
these pairs.  (A single "A" was also included.)  "XX" was not one of the
pairs; each pair contained one vowel and one consonant (apart from the
single "A").

So, any version which kept the universe from the original version would
also not have had a Raxxla.

Incidentally, according to a preview I read, Elite II will have a Lave.

-- 
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cee
 UUCP: ..!uknet!cee.hw.ac.uk!adrian  |  ARPA:  adrian@cee.hw.ac.uk
From: foregone@stein.u.washington.edu (Ah so Grasshopper!)
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Date: 13 Nov 92 17:42:46 GMT
Article-I.D.: u.1992Nov13.174246.28467
Organization: University of Washington, Seattle

In article <1992Nov11.154109.11756@medtron.medtronic.com> rn11195@medtronic.COM (Robert Nehls) writes:
>

[stuff deleted]

>shelf towards the back of the store.  Also, the help at these stores did not
>know much about the Amiga so you couldn't count on them for any meaningful
>now :-).

Strange...in Seattle, about half of the Software Etc. and Waldensoftware
people I've talked to own Amigas. They're as pissed as the rest of us about
the lack of support from the companies which they work for.

>
>Bob Nehls                             Sr. Design Engineer
>rn11195@sage.medtronic.com            (612)574-8559
>
>Working Towards Full Life...
Newsgroups: comp.sys.amiga.games
From: e91petmo@odalix.ida.liu.se (Peter /\/\odin)
Subject: Re: MORE Monkey II questions
Keywords: monkey island amiga games
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Tue, 10 Nov 1992 15:31:30 GMT

jon@stat.tamu.edu (Jon Davis) writes:

>  I have the first two map pieces (Assuming you can't get them out
>of order; I have the one from Marley's mansion and from the antique
>store) and am out of leads as to where to go next.  I have opened
>the crypt, but can find nothing there.  The things I haven't figured
>out quite yet are how to turn off the waterfall pump and how to get
>into the weenie hut (both of which I assume will eventually lead
>to a map piece.)

You can get another map piece from the chef, Rapp Scallion. Only
trouble is, he's dead! You need to figure out in which coffin he is
resting.

And to turn off the pump, you'll need a Monkey Wrench. There are no
Monkey Wrenches in the game, so you'll have to make do with something
*like it*.

But how did you get the Map Piece from the antique store? I understand
you're supposed to trade with him, but with what, and how do you get it?

--
=================================================================
| Peter Modin C92       | EMail: e91petmo@und.ida.liu.se        |
| Rydsvagen 240 B:11    |               -"Come forth and win my |
| S-582 51  LINKOPING   |  \\\  Amiga     eternal love", God    |
| Int. +46 13 17 81 01  |   \\\ user!     said to Moses. But,   |
| SWEDEN                |    \\\ ///      he came fifth and won |
|                       |     \\X//       a toaster.            |
=== Dept. of Computer Science, Linkoping University, Sweden  ====
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: Wed, 11 Nov 92 22:05:37 PST
Organization: The Portal System (TM)
  <1992Nov9.123020.21013@news.uit.no>
  <1992Nov10.221832.12716@microsoft.com> <1dr6vdINN71k@pith.uoregon.edu>

>
>   This configuration of machine (A500, 1MB, 1 disk drive) is also part of
>the reason that Dynamix is no longer in the Amiga market: it's a hard-disk
>based world now, but people don't seem to listen to that in the Amiga market.
>Folks, the 68000 is around 10 years old. The stock A500 may have cut it as a
>base game machine four years ago, but those days are long gone. Here's to
>hoping that Commodore drops the non-hard disk models completely. Upgrade or
>die people - technology is moving on with or without you. And so are the
>publishers.
>
  HEAR! HEAR! Well spoken! I am I die hard Amiga fan, but what is going on 
lately is really starting to worry me. I am VERY exited about the AGA systems,
and I too think C= MUST make HD's AND at least 030's the minimum configuration.
 
The 68000 days are over, it just can't hack it anymore. It has gone the way of 
the 
C-64. It is time to upgrade! Don't complain that publishers are making games th
at
are too slow for your outdated machine! Save your money and trade in for a 1200
!! 
Just like you saved and scratched for your A500 from your C-64! The Amiga marke
t is 
nosediving people! WE THE USERS MUST DO SOMETHING! 

  Whew, sorry about that, but I'm getting worried that my favorite computer 
may very well die sometime soon. I certainly hope not. I for one am going to 
do everything I can to help it stay alive. That means BUYING an AGA machine, 
BUYING software, and pestering the daylights out of publishers to write 
QUALITY conversions AND new games. I for one do not mind conversions at all, 
just because it was written on an IBM first, does not mean it's a lousy game! 
IF converted properly. 

  I'll get off my soapbox now.. but WAKE UP PEOPLE! The Amiga is in trouble...
 
---------------------------------------------------
Tyler Lund                       "SPOOOOON!"
Portal: Tick                             -the TICK
Usenet: Tick@cup.portal.com
---------------------------------------------------
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: AGA games
Date: Fri,  6 Nov 92 21:04:44 PDT
Organization: The Portal System (TM)
Distribution: na
  <Bx4y22.25L@dcs.ed.ac.uk> <Bx60xL.FDM@news.iastate.edu>

The X-Wing story is a rumor, and I believe it's already been authoritatively
denied in a message in that thread. By most accounts, Indy 4 (due RSN) will
be the last Amy product from LucasArts.
From: isc0005@amazon.austin.ibm.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Date: 10 Nov 92 19:26:48 GMT
Organization: IBM, Austin

In article <2807.2afb70fe@vger.nsu.edu> j_manes@vger.nsu.edu writes:

>Maybe if you had bought more software in the local stores, they wouldn't have
>had to go out of the software sales business.
> 
>I'm always amazed by people who want the local stores to carry software so
>customers can go in and loook at it, before said customers hurry home to
>mail order it a lower price.
> 
>

I do buy software at local stores... if it isn't overpriced to the point
of being ridiculous. I have bought software from the Software Etc, even
when I knew I could get it cheaper by mail. The point is this, many
places are not competitive at all. Why should I support them if they
are going to charge me $10 to $30 more for a game I can get cheaper
by mail? I don't expect them to be rock bottom (though it would be nice),
I just want them to be competitive. In the same ballpark. Heck, I'll
pay more for the thing if I can have it *today*.

So, I am not going to buy software from a local store if they are
gouging me on price (I don't pay suggested retail prices, period).
Second, they don't have much selection, so making the trip to the store
isn't much fun. I have never bought a piece of software locally,
and then returned it later after I bought it mail-order. I think
this is taking advantage (unfairly) of your local dealer.

I think the Amiga market is simply being squeezed due to the popularity
if IBM compatibles. So, until this changes, I will have to live with
the reality of buying more things by mail where the selection is
good and the price is right. I envy you folks in areas where you have
Amiga dealers with reasonable prices and substantial numbers of titles. That
just isn't true here in Austin, TX.

Rob Tulloh (robtu@itx.isc.com)
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: 13 Nov 1992 15:49:05 GMT
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <clopez.02it@weird.miami.fl.us> clopez@weird.miami.fl.us (Carlos Lopez) writes:
>I thought Dynamix is no longer. 

   Nope, we're still here. :-) We're just no longer in the Amiga market.

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                   Author of DiskInfo, ZSound
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: Basketball game?
Date: 9 Nov 92 21:21:17 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Nov07.074440.172360@zeus.calpoly.edu> kgatlin@zeus.calpoly.edu (Kang Su Gatlin) writes:
>In article <18900@ucdavis.ucdavis.edu> ez001989@hamlet.ucdavis.edu writes:
>>
>>    Can anyone recommend a good basketball game?  I know of TV Sports
>>Basketball, but I'm looking for something with alittle bit better
>>playability.
>>    Thanks.
>>
>>-ss
>
>For reals.  I love TVS Basketball, but I'm ready to move on.  I heard that
>Cinemaware was working on TVSB II before the probs, I know somebody must've
>picked up  the project.  
>
>Something with NBA or NCAA teams would be nice.  
>
>KSG

I have the data files for TVS Basketball with real NBA players (1992) I found
on a local BBS.  If anyone's interested email me.  The game was much more fun
with real names...

Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)945-2905
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Running old games?
Organization: Clemson University
Date: Wed, 11 Nov 1992 20:45:13 GMT

mac9167@tamsun.tamu.edu (Matt Costanza) writes:

>In article <10NOV199223163595@summa.tamu.edu> mwm5535@summa.tamu.edu (MADDOX, MICHAEL WAYNE) writes:
>>I'd appreciate it if anyone could help me in getting the following to work:

>>Archon		- Doesn't even recognize as a boot disk

>Those games will need 1.3 to run.  You can find multi-rom switchers (multi-
>start II) that will alow you to put three different rom's in your computer.
>If you have a lot of old games that you really enjoy playing then a rom
>switcher is a must.

Not for Archon.  Archon requires that you not have any expansion RAM in its
original state.  (I.e. it hasn't had a patch used on it.)  If you disable
all but 512K it works fine (I used to play it until I got 2.04).  However,
this guy's copy of Archon is probably bad, since it's not recognized as a 
boot disk.

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: CPU slowdown utilities???
Date: Wed, 04 Nov 1992 18:08:35 EST
Reply-To: uunet!tension!birdland!andy
Keywords: CPU slowdown
Summary: I know one... :-)
Expires: never
Distribution: world
Organization: The State of CT.... NOT!
X-Newsreader: Arn V1.00 beta rel2

In article <1d6ufdINN818@hpsdlss3.sdd.hp.com>, Brian Gragg writes:

> In article <107460001@hpfcso.FC.HP.COM>, yip@hpfcso.FC.HP.COM (Tom Yip) writes:
> |> I have an A3000 and some games run too fast on it.  Can anyone tell me 
> |> if there are any CPU-slowdown utilities out there that I could use and
> |> where I can get them?  Please e-mail me (yip@fc.hp.com) as I may not see
> |> responses to this note.
> 
> Please post the answer (or E-mail me too) as I would like such a utility as
> well.
> 

Microsoft Windows does a pretty good job of bringing a CPU to a crawl. :-)

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------

Newsgroups: comp.sys.amiga.games