HDTenEightyP/NetNews huggingface dataset:
From: winata@cae.wisc.edu (Charles Winata)
Newsgroups: rec.games.video
Subject: [SNES] Super Contra trick needed
Date: 26 Sep 92 23:43:49 GMT
Organization: U of Wisconsin-Madison College of Engineering

Hi fellow netters!!

Well, as the subject said, I would love to know any trick or code
for the Super Contra for the SNES preferably if I can get lotsa lives.
It's been a hard day night playing that damn Hard difficulty level.
Well, thanks in advance.

Chuck


-- 
*******************************
* Charles Winata              *
* Winata@CAE.wisc.edu         *
*******************************
Newsgroups: rec.games.video
From: belld@uxh.cso.uiuc.edu (David Bell)
Subject: Re: [LYNX] Alternative to AC adapter?
Organization: University of Illinois at Urbana
Date: Mon, 28 Sep 1992 05:48:46 GMT
Keywords: AC adapter

jdl47513@uxa.cso.uiuc.edu (Jason Lowe) writes:

>I was wondering if there is an alternative to the Atari Lynx AC adapter.
>None of the places close by carry the adapter accessory (that I know of..)
>I read the FAQ, and saw that it takes 9V DC @ 1 A.  I went to Radio Shack
>and the closest they had was 9V @ .8 A..  I don't even know if the plug
>will fit the Lynx.  Is the pin for the Lynx nonstandard?  Any info appreciated!

The bottom of my lynx says it uses 3.6 Watts, so as long as the adapter can
deliver 0.4A it should work.

Not sure about the plug, but I have used the universal ones (which come
with several plugs) with no trouble.

Dave
belld@uxh.cso.uiuc.edu
From: mabriggs@en.ecn.purdue.edu (Mark A Briggs)
Newsgroups: rec.games.video
Subject: Help with Soul Blazer
Date: 28 Sep 92 15:00:57 GMT
Distribution: na
Organization: Purdue University Engineering Computer Network

Howdy,
	I rented this cart. this weekend and need help.  I have killed the first
boss thing, but can't proceed because I don't have the right swordz( the one
that can kill metal things).  I've looked everywhere, twice!  Can anyone help?

	Thanqs,
		Q

-- 
Marq A Briggs (Q at Purdue)             Laugh while you can Monkey Boys!
mabriggs@en.ecn.purdue.edu                          -John Whorfin
Newsgroups: rec.games.video
From: bdwest@lims01.lerc.nasa.gov (ALISIA WEST)
Subject: Re: Dragon Warrior 5?
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 29 Sep 1992 13:04 EST  

In article <1992Sep22.164637.2033@bvc.edu>, johnsonchris@bvc.edu writes...
>> 
>> Um, maybe this is a stupid question, but what about Dragon Warrior 4?
>> Is there such a game?  I haven't seen it anywhere or heard anyone talk
>> about it.  Is it something that never made its way out of Japan?
>> 
>  If I saw it right, I guess Dragon Warrior 4 is just now making it out of 
>Japan. So they are all out (as if it is something to feel great about, 
>seeing how bad the last 3 were).

The problem with opinions.   I've played DWII & III (3 first) and I think 
there quite good.  There no PSII or FFII but there not bad. IMHO


> 
>--CLJ
Newsgroups: rec.games.video
From: fgodfrey@rodan.acs.syr.edu (Francis N. Godfrey)
Subject: Amidar for Atari2600
Originator: fgodfrey@rodan.acs.syr.edu
Organization: Syracuse University, Syracuse, NY
Distribution: na
Date: Mon, 28 Sep 92 11:28:05 EDT


does any one have the Instructions for the Atari2600 version of
Amidar?

or if that's not possible, then how about the address for ParkerBros.
(their video game division)?

PLEASE RESPOND BY E-mail. 

THANX

-------------------------------------------------------------------------------
Francis N. Godfrey |Computing_CENSORED_CENSORED_    |"Don't Tell Them
Syracuse University|Micro CENSORED_CENSORED_CENSORED| Anything!"-Marsh L. Law
FGODFREY@SUVM.BITNET"Disclaimers are useless, No.1"!|fgodfrey@rodan.acs.syr.edu
----------------+This space currently being re-evaluated+----------------------
Newsgroups: rec.games.video
From: ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan)
Subject: Re: SNES Mario, How many screens??
Organization: UNC Charlotte
Date: Mon, 28 Sep 1992 14:48:05 GMT

In article <1992Sep25.185759.8769@pixel.kodak.com>
berry@ssd.kodak.com (Mike Berry) writes:
 
>
>
>
>I was just curious, does anybody know how many screens there are in Super
>Mario World.  My Cart says 93 and all that is left to do is Bowser.
>Did I miss any??  Also is there a special ending for people who conquer
>every screen or is it the same as any other ending????
>
>
>
>just curious
>
>mike
>berry@ssd.kodak.com
 
There are 96 goals, so you have missed three--Bowser's castle doesn't
count towards the total.
 
The ending is exactly the same no matter how you get there (just for fun,
I tried a "shortest way" saved slot and did it in 18--you could do it in
a few less than that).  When you finish all 96, you get a star next to
the saved slot total.  Wait, let me retract that "exactly the same" statement.
If you haven't finished the Special Star Worlds, the transformed baddies (the
Koopas, Piranha plant) appear in the closing credits in their original form;
otherwise they appear in their changed form.
 
--Mark
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Louis Chui:please read
Date: 5 Oct 92 19:28:34 GMT
Article-I.D.: aludra.1arm82INNduc
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Sorry for wasting bandwidth, but there was no way I could get through to
you, Louis. All my mail to you bounces. I got the Duo yesterday. Thanks!
-Tehkao
Newsgroups: rec.games.video
From: tjohnson@magnus.acs.ohio-state.edu (Todd R Johnson)
Subject: Re: Lynx (Rampart bites too)
Organization: The Ohio State University
Date: Tue, 6 Oct 1992 15:52:21 GMT

In article <1992Oct5.173107.8286@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <17510098@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes:
>> 
>> Well, I actually made the mistake of buying Rampart without
>> looking at it.  It is quite disappointing.  Sigh.
>> 
>> doug
>> 
>> 
>
>I suggest you sell your Lynx - Rampart is one of the games that really
>defines what the Lynx is all about.  If you don't like it, odds are the
>Lynx approach is not what you are looking for.  Personally, I think it's
>great.
>
>Steve


Whoa! I really like the Lynx, but Rampart just isn't that good a game
for me on the Lynx. Why?

1. There is no way to start on any level. (If you know of a cheat to
do this, let me know.)

2. There is not enough room on the screen and you are not allowed to
place pieces such that any part falls off screen.

3. (And this is the worst problem) It is too hard to control placement
of pieces and firing given the limited amount of time.

4. There is too little time to really work out much strategy. I was
hoping for more of a strategic game, but instead Rampart is yet
another "Wave" game.

I'm going to try to rent the SNES version because I like the overall
concept. Hopefully SNES Rampart won't be plagued with the problems of
the Lynx version.

One final comment: people often claim that the Lynx has a wide variety
of games instead of just a bunch of games all done in the same style
(like run-jump-hit-kill-the-boss-at-the-end games). I have actually
felt for some time that The Lynx has a preponderance of wave
game---games that have you play a series of levels where each level
varies only in some small way from the previous level (and almost
always gets harder. Some examples are Klax, Robotron, Rampage, APB and
Rampart. Most of the wave games are good to excellent, so I'm not
really complaining about the specific games, but it would be nice to
see some other kinds of good games on the Lynx---games with endings,
such as RPGs.

	---Todd
From: N. Richard Caldwell <nrc@bsbbs.columbus.oh.us>
Newsgroups: rec.games.video
Subject: Football for Lynx:  Which Sucks Least
Summary: Which is worse on Lynx Cyberball or NFL?
Date: Sat, 03 Oct 1992 05:30:53 GMT
Organization: The Big Sky BBS (+1 614 864 1198)

I held off buying Cyberball hoping that NFL would be good but I
guess there's no such luck.  If a football nut like me _must_
have a football game, which of the two Lynx games is better (or
just the least awful)?

"Don't drive too slowly."         Richard Caldwell
                                  The Big Sky BBS (+1 614 864 1198)
                                  {n8emr|nstar}!bluemoon!bsbbs!nrc
                                  nrc@bsbbs.Columbus.OH.US
Newsgroups: rec.games.video
Subject: Pipe Dream (GB) for Mitchel (ibad01! etc.) .
From: <SJSBH@CUNYVM.BITNET>
Date: Tuesday, 29 Sep 1992 10:30:43 EDT
Organization: City University of New York/ University Computer Center

  Sorry to all, but I mailed you twice earlier and it seems that you can
not receive. I received one from you today. Please call me at home tonight
or send mail to me with your telephone number. Thanks.

Steve...
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 6 Oct 92 21:08:17 GMT
Organization: NASA GSFC

In article <ld3etuINNc5c@news.bbn.com>, oliveira@bbn.com (John Oliveira) writes:
> 
> In article <1992Oct6.134738.8958@exu.ericsson.se>, exuhag@s09a05.com (James Hague) writes:
> > I've given this some thought and I'm going to take the hardline
> > stance:  graphics and sound should NOT be rated, IMO.
> > 
> > Think about it.  When was the last time you refused to play
> > a game because the graphics were ugly?  Only a fool (or someone
> > who just doesn't like the game) would not play Lynx Rampart on
> > such grounds.  Similarly, who would actually buy a rotten game
> > because it had spiffy graphics?
> 
> I have to disagree, to me graphics and sound makes a big difference.
> I like to play a game that has good gameplay along with graphics and sound.

I disagree also, but only to a limited degree.  Good graphics and sound can
definitely enhance a game, but where I draw the line is when game play is
sacrificed in favor of good graphics.  This is routinely the case with
modern games.  Take any modern pinball simulation -- they opt for a zoomed
in scrolling view, because it looks better in spite of the fact that it
hurts the game play.  As another example, almost all modern baseball games
-- they choose to use a zoomed in view when fielding, even though it makes
fielding unneccessarily difficult.  Not that these approaches are NOT
devestatingly bad (Pinball Jam for the Lynx still ends up being a lot of
fun in spite of the scrolling view), but in general, having choosen a fully
zoomed out view would make the games more fun to play.

Unfortunately, graphics are so much in the mind of the consumer that game
play tends to be tossed aside in favor of back of the box, eye catching
graphics.  The fact that reviews emphasize graphics and sound so strongly
only enhances the impression that graphics are more important then game
play among game designers/manufacturers.  At any rate, my own opinion is
that, at best, numeric ratings are useless, at worst they are deceptive --
the textual content of the review is what is important, because there you
can get an idea of what has driven the reviewer to draw their conclusions
about the game and you also read about spefic points or features that the
reviewer felt were important.  Dehydrating all that down into a few (or worse
yet, a lot) of numeric ratings is unreliable at best.  That's why I never
include numeric ratings in my (very occasional) reviews.

Steve
From: cassiel@ucscb.UCSC.EDU (71189000)
Newsgroups: rec.games.video
Subject: Re: Sonic The Hedgehog -- More questions...
Date: 29 Sep 1992 07:09:46 GMT
Organization: University of California, Santa Cruz
Distribution: scruz
NNTP-Posting-Host: ucscb.ucsc.edu



MY question is... what are you supposed to do at the end 
of the Labyrinth Zone???????  I chase Robotnik up and up 
and up and up, but I invariably wind up dying or drowning.  
Any clues?
From: scolin@a.cs.okstate.edu (SMITH COLIN JAMES)
Newsgroups: rec.games.video
Subject: Re: Rental prices in your area?
Date: 3 Oct 92 18:02:33 GMT
Article-I.D.: a.1992Oct3.180233.15260
Organization: Oklahoma State University, Computer Science, Stillwater

In article <BvJss1.7zK@unccsun.uncc.edu> drmcclin@uncc.edu writes:
>In article 6211@a.cs.okstate.edu, scolin@a.cs.okstate.edu (SMITH COLIN JAMES) writes:
>>
>>Here in the Stillwater, OK area, prices range from .49 for older games to
>>2.49 for newer games on weekends, with the usual price being 1.49 to 1.99
>>per night.
>>
>>  Colin Smith
>>  scolin@a.cs.okstate.edu
>>
>>
>Well Damn!! I didn't think Charloote would have more expensive rentals than LA!!!
>And I like the idea about the older the game the cheaper the rental. Wish I could
>find one of these places. But still I am just happy that I can RENT these games
>rather than BUY them!!  Thank GOD for that much!!    :)
>
>Dave

Well, if it makes you feel any better, I never rent the .49 games.  Moonwalker
lost it's appeal long ago.  :)

--Colin
scolin@a.cs.okstate.edu
From: dmfernan@rosarita.engr.ucdavis.edu (David Manuel Fernandez)
Newsgroups: rec.games.video
Subject: Mortal V Combat
Date: 28 Sep 92 06:59:57 GMT
Organization: College of Engineering - University of California - Davis

Sory if this is the wrong place to post,
but does anyone have the moves list for this 
game ?

-D
Organization: University of Illinois at Chicago
Date: Monday, 5 Oct 1992 12:51:53 CDT
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Sega or Nintendo

I just read all the replies to the father looking of a system for his 6 year ol
d. And I basically agree with the Game Boy response. It's cheap and it's just g
ood enough for a 6 year old.

However, I really wanted to get my $.02 in about the SNES vs. Genesis debate. I
 also own both systems. I thought I was satisfied with my Genesis until SF2 cam
e out for the SNES. I bought the SNES only to play SF2. Although I only played
it about 2 times in the arcade. To this date I only own SF2 and Smash TV and th
ey've kept me happy for hours (a bit frustrated too :-)). But I agree with the
statements made that current Sega games are not very interesting. Two heavily a
dvertised current releases are GreenDog and TazMania. While both have what look
s to be pretty good graphics on the screen, they just don't appeal to me. I don
't know if it's just me or the market in general. Also out of all the upcoming
Genesis games only NHLPA Hockey has me wanting to rush out and buy it. Sonic 2-
Didn't finish Sonic and got bored with it (Don't care much for SMW either).

Streets of Rage 2-maybe, but you know, just pushing punch and kick buttons all
day long loses it's appeal after a while. SF2 is great because you have to deci
de which kick and which punch and when to use them. Streets of Rage 2 (Streets
of Rage 1, Final Fight, Double Dragon) you just push one button and keep pushin
g it until the other guy is dead. Fun for a while.

I think Sega should start doing some good translations for some current arcade
hits. They had better not screw up on their SF2 translation are they are going
to lose a lot of new Genesis sales.

Bottom line-in the short run, SNES seems to have better games coming out for it
. Sega better get it's act together and fast or this Christmas season may be a
bad one for them.

Thomas

P.S. Has anyone else noticed that SNES sound is much better than Genesis sound.
 I have both hooked up to my TV with the A/V cable and the stereo sound in the
SNES just blows away the Genesis sound/music.
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: First game ...
Organization: University of Hawaii
Date: Tue, 6 Oct 1992 07:58:20 GMT


In article <1amcp3INNhbv@aludra.usc.edu> wdao@aludra.usc.edu (Walter Dao) writes:
>the very first platform game is :
>* LODE RUNNER * 

	How about Space Panic?  (or in my computer's case, APPLE PANIC. =^)
I recall that one as being old, though same goes for Lode Runner.


	...Miner 2049'er?

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: envy@reed.edu!envy.Reed.Edu!pcalahan (Patrick John Calahan)
Newsgroups: rec.games.video
Subject: [SNES]Zelda III for trade
Date: 5 Oct 92 17:54:58 GMT
Article-I.D.: envy.m0mbwdq-0003myC
Organization: Reed College, Portland, OR

Am interested in trading Zelda III for any of the following:
Rampart, Super Mario Kart,Mystical Ninja...
will consider others...
Zelda in perfect condition w/box, all manuals, etc....
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Need development info for Sega GameGear or Lynx
Date: 1 Oct 92 14:23:29 GMT
Distribution: na
Organization: NASA GSFC

I'd like to jump in on this as I'm curious about it as well.  If someone were
to buy the development system, how would you go about getting a game
released?  Does Atari buy the game from you (along with your getting a
percentage, I would hope)?  Are there other ways of getting a game produced
and distributed?

Steve
Newsgroups: rec.games.video
From: petitc@vccsouth02.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Lynx (Rampart bites too)
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sun, 4 Oct 1992 00:19:56 GMT

In article <1992Oct3.190127.43554@kuhub.cc.ukans.edu>, epasls@kuhub.cc.ukans.edu writes:
|> In article <17510098@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes:
|> > Well, I actually made the mistake of buying Rampart without
|> > looking at it.  It is quite disappointing.  Sigh.
|> > 
|> > doug
|> 
|> 
|> Rampart is great.  Did you buy it without playing it in the arcades.
|> I played rampart at the arcades and loved it then i bought it for my 
|> lynx and was surprised at how well it was translated.

  Also, Rampart has a superb translation out for the IBM computers (with
SoundBlaster)---you can even have 3 players... :&O


-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: dmcgown@magnus.acs.ohio-state.edu (Daniel J McGown)
Newsgroups: rec.games.video
Subject: Re: Favorite Games for Genesis
Date: 2 Oct 92 18:44:24 GMT
Article-I.D.: magnus.1992Oct2.184424.19292
Organization: The Ohio State University

Of course, there are others, but you limited me to five.

-Emperor Hydra the First
  "That's What They All Say."
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SF2 comming to Genesis!
Date: 4 Oct 1992 18:25:59 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct4.233430.28262@cs.mcgill.ca> gateway@cs.mcgill.ca (Peter SIAMIDIS) writes:
> Just a note for all SF2 fans that it WILL be available for the Genesis
>sometime next year. Capcom will not be making it; instead, Sega has bought
>the rights and will be making it themselves. I don't know if it will be on
>cart or on CD, nor do I know whether or not it will be the Championship
>edition. 
>
> No flames please; I'm just passing along some newly learned facts.

Whenever anyone makes posts about earth-shattering news such as this, please
remember that you have to mention what kind of credible source of where this
news came from. That is, if you don't want to seem like some jerk who just
wants to spread rumours. I'm not saying you are, but please tell us where
you heard about this and if it's a reliable source of information!

-Tehkao

Xref: sparky rec.games.video:19684 alt.games.lynx:761
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: More new stuff
Date: 2 Oct 1992 20:26:21 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

Lynx-specific: BASEBALL HEROES for the Lynx has hit the stores today. If you
want to buy a copy, go out and badger your dealers for one. Of course, we'll
get a review out for this pretty darn quick...

Non-Lynx-specific: GAME FAN is the newest video game magazine out there. It's
from the folks at the Die Hard game company, though it's not heavy on the
company propaganda. The whole magazine looks like an attempt to clone EGM, so
people who want something intelligent and respectable will be disappointed.
Also, the price is $4+, but the first issue is fairly thin. Dunno if it'll get
thicker with time. Covers every currently-for-sale game system out there,
except for the Nintendo Gameboy...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: asprouse@n3igw.pgh.pa.us (Andy Sprouse)
Newsgroups: rec.games.video
Subject: Top Gear
Keywords: AWSOME
Date: 29 Sep 92 23:59:10 GMT
Distribution: na
Organization: Sprouse Consulting, Oakmont, Pa.


HI all I rented the Snes game Top Gear. Its AWSOME!!  I like the great 
graphics and the gameplay.Does anyone know anything else like that game?
Well if you do send me some mail.
-- 
Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
Organization: Penn State University
Date: Sat, 26 Sep 1992 16:55:45 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: SUPER STAR WARS SOUND/CHEAT
Distribution: rec.games.video

     Hey, I don't think I've seen any reviews of this game here.  If you've
already figured out some cheats, you must have the game - why not tell us about
it please?  I'm particularly interested in the trench part - how good is it;
can you _just_ play the trench if you want; is it good enough to want to play
just the trench?  Also, of course, the overall quality of the game and what
the other parts are like.  Thanks!


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
Newsgroups: rec.games.video
From: kts@beach.csulb.edu (Ken Sumida)
Subject: Re: The superior audio capability on SNES
Organization: Cal State Long Beach
Date: Tue, 6 Oct 1992 05:54:15 GMT

In article <1alolgINN8o8@agate.berkeley.edu> tyf@ocf.berkeley.edu (Tin Yau Fung) writes:
>	I just got Final Fantasy II for the SNES, and the sound is
>	incredible!  The opening music is really great!  Now, having
>	the SNES turned on, I am listening to the music again when
>	I am typing on my PC.
>
>	What happens to the PC?  Can a $2000 machine outperforms a $99
>	SNES for sound?  The SNES catridge is merely 1 megabyte, but
>	it seems to pack many different music sounds tracks.
>	And then there is all this fuss about multi-media.  Heck, I
>	think people should stop the multi-m thing on PC and switch
>	to a Nintendo/Sega/TT16.
>
>	How capable is a SNES as a multi-media computer?  You know, the
>	things like the Philip CD-I in BlockBuster?
>
>	And to programmers, how do you write sound to a game machine
>	like the Nintendo?
>
>		  
>

Hi, 

As I understand it, SNES uses somekind of PCM chip for all of its sound.
That means digitized sound!  To write a song, first you need somebody to
generate music score on MIDI (or something equivalent) then convert the data
for SNES sound.  For SNES as multimedia machine, it would be intresting to see
anyone tries to teach he old 6502 (I mean, 65816) a new trick... :)