From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: 12 AM vs UCSB and 12 AM vs Commanders
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Sun, 26 Jul 92 07:13:15 GMT

(I don't have Felix's wit, nor the rusrty crowbar (right now) so please
bear with me.)

12 Angry Men vs UCSB team 

quick rundown, from memory:
12 AM took Rom, UCSB Fed.  Rom was agri, as was ald (or tau.. some core
planet).  Feds had Alp and Org for Agris.
12AM was playing one man down sometimes 2 down.  We decided to ogg the SB
at the start, so we could deal more effectively with the free armies.  One
ogg wave (poorly executed.. we decided to try it only 30 secs before the
start) and one other person... possibly a straggler in the wave. 

After we killed the SB, and finished bombing, we had something like a 35
army lead.  We took Org, then the other front line planets.  We should have
been able to hold them, but our SC bomber (only one) was overloaded, so we
were constantly losing them and retaking until about the halfway point.
After I started SC bombing with him, things got better.  We finalized our
hold on their front line, and took the orion side planets.  Bet changed
hands possibly 5 times in the second half.  With about 20 minutes to go, we
took Alt and Alp (Alt and Veg (or earth?  this was a week ago) were agri).
We took Den at about 20 minutes, while they took back Alt.  Then we
neutralized Den with about 3 minutes to go.  We had a carrier on his way
with a clear planet, but the game ended.  Final: 16-4-1, 12 AM.

Like I said, we were down one, sometimes two, when one of our players was
ghostbusted for a few minutes.  Also, one of our alternates, My Addiction,
had just come back form vacation and was in the game.  He's a good player
(he's an Angry Man, after all), but he hasn't had the play time yet to make
him really, really ANGRY.  But he's been working out with the crowbar...
In any case, we compensated for the lack of players by upping the escorts,
and pushing the front to earth, and keeping it there.  We had our best game
so far, space-control-wise.  We had them cramped into the space below earth
and left of Den for most of the second half.

In their favor, their SC bombing made arteries stand out on our temples.
It was a mad scramble for armies most of the time, until we managed to get
enough of the planets that they couldn't bomb them all without losing
defensive capability.  They were also insanely hard to ogg.  Usually, we
get 2 or 3 people ogging one carrier, and that's sufficient.. For them, we
sometimes had to call the entire team into it.  It was good practice, in
any case.  We jsut had to figure out that a carrier is ogged as if it was a
fast moving SB.

Their MVP was "15 minutes" (he wasn't actually on the team, I hear, but was
just filling in.  UCSB should nab this guy quick if they can.)  He would
stroll up to our carriers and say, "die."  And they would.  He was amazing.
He had 329 armies bombed, everyone else was below 150.  (better yet, 12 AM
should snag him for next season.)

-----------------

12 AM vs The Commanders (scrimmage)

This was supposed to be our official game, but one of our players had his
connection to the outside die, another didn't get a ride he was expecting.
Gadfly (their Captain) graciously allowed it to be called a scrimmage, and
we're rescheduling.  We recruited Wreck and Stiletto, from the game on
bronco, to fill out our team.  Obviously, we can't claim anything about the
game, since these two players are such high impact players.  I'll jsut give
the short and simple.

12 AM were fed, Commanders ROM.

Bombing: about equal for both sides.  Wreck carried 25, plus we guarded
Earth and Alt.  They had (I assume) 25 on the SB, plus Dra (AGRI).  (Ind
was also Agri.  I think Earth may have been, and I don't remember the other
Fed Agri).

The game centered around their front line for the first half.  Ind traded
hands the most, I think.  They used their proximity to Ind to their
advantage.  We had to clear it using the whole team, then keep at least 3
escorts around afterwards jsut to stop the returning oggers.

Eventually we took and held their front, and moved on to take Hyd, Sir, and
Eri.  We made some attempts at dra and rom, but none were effective.  We
zeroed Ald and tau a couple of times, but never took them for more than a
few seconds.  Eri changed hands 3 or so times, as did Sir.  At the end, I
think it was 17-3, but I'm not sure. (Waiting for the log file.)

Their MVP had to be FreeKill, who always had kills but never was carrying
when we were ogging him.  (only once or twice, I think)  No matter which
planet we took, he would fly over to it, and it would magically change to
have a "?" on it.

There were a few problems with the game, none serious.  A few people were
getting Seg faults fomr their client, something I have never heard of
before.  Also, Sirius disappeared off of my galactic map and also from
FreeKill's.  It was fixed by quitting/reentering, but for a while it was
cool to see ships flying in a perfect circle around nothing.

Thanks to both teams for the games.
--
                                          Ray Jones
                                          rjones@dsd.es.com
                                          Captain of 12 Angry Men
Newsgroups: rec.games.netrek