HDTenEightyP/NetNews huggingface dataset:
From: wbarnes@sura.net (Bill Barnes)
Subject: Re: Brief Mantis review ( Microplay ripoff of Origin)
Organization: SURAnet, College Park, MD, USA, NA, Earth, Milky Way
Distribution: usa
Date: Wed, 30 Sep 1992 20:45:27 GMT

In article <1992Sep30.142408.10155@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <BIGGLES.92Sep29173512@biggles.nsc.com> biggles@biggles.nsc.com (biggles) writes:
>>4: Everything is not available from the Joystick (ie missile firing).
>Missile firing also isn't on the stick in WC.  Having to search for the
>enter key always caused me problems.

Yes it is.  So are afterburners, guns, rolling, and velocity controls.
They're kinda laid out funny and I don't particularly care for them
(for missiles and afterburners I usually use the keyboard), but they
are there.

>>5: The girlfriend that you get has got a weird looking head (her
>>   silouette(sp?) is alot better).  
>Thats it!  I'm not getting the game!  :-)

Me neither!  8->

>Sounds like "ATAC", have they changed the name of the game?  Yep, sounds
>like a SC ripoff, although it'll probably be out first!  (Who knows,
>maybe they had the idea first anyway).  Saw adds for ATAC.  Looks like
>it uses the same graphics as F117/GS2000.  I'm not impressed.

I haven't been impressed with Microprose's graphics for a while now.  Maybe
I'm just spoiled rotten by Wing Commander, but they seem like they're still
stuck in the "polygon shapes" graphics mode...
 
>>Just give me a space combat simulator and forget the crummy plot in
>>the middle/love interest stuff. Somebody must think only White Male
>>heterosexuals play these games.
>Somebody would probably be 95%^ correct, alas.  The comment above seems
>to equally apply to WCI and II.

The reason why somebody is correct is because these games are aimed at
white heterosexual males!  Or rather, deliberately or not, that's the
group they most appeal to.

Being a white heterosexual male (last time I checked), I do still wish WC
gave a greater degree of control over your character - not just what
he or she looks like (or the fact that it can be a she!), but what you
say in interactions.  The conversations would be much more enjoyable
if they at least gave you some choice as to what you say.  What
could've potentially been a pretty interesting - and integral - part
of the game became more-or-less window dressing.
-- 
Bill "Whassamatter?!  Can't you take a joke?!" Barnes   wbarnes@sura.net
Disclaimer:  The author apologizes for any thought-provoking material he may
	     have accidentally included and promises not to do it again.
Datclaimer:  My employers wouldn't WANT to share some of my opinions.
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KQ5 Stuck Early (Hints Wanted)
Date: 29 Sep 92 13:45:25 GMT
Organization: Universite de Moncton

In article <1a7ch8INNiml@hilbert.math.ksu.edu> bennett@math.ksu.edu (Andy Bennett) writes:
>From: bennett@math.ksu.edu (Andy Bennett)
>Subject: KQ5 Stuck Early (Hints Wanted)
>Date: 28 Sep 1992 11:40:08 -0500

>HI

>My 4 year old and I need some help with KQ5. We are stuck early in the game,
>trapped between the witch, the venomous snake, the desert and the river. We
>have the pie and the honeycomb but don't know what to do with them. We've
>looked everywhere we can think of and offered our snacks to everyone we meet
>but we're still stuck and obviously overlooking something. Thanks in advance
>for any hints to get us moving again.

>BTW, my 4 year old loves the game. She enjoys the graphics and the music (I
>read her the words) and she makes some reasonable suggestions from time to
>time. She also enjoys the chance to play together with Daddy.

>Andy 

	Did you save the ants from the threat??  <----- Hints

                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                  Internet:    markus@clement.info.umoncton.ca
                  Talk Deamon: 8900795@clement.info.umoncton.ca
Newsgroups: comp.sys.ibm.pc.games
From: vputz@nyx.cs.du.edu (Victor Putz)
Subject: Ultima7 For Sale
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 29 Sep 92 15:04:43 GMT



$35 with all docs, registration card, and a floppy containing the 3.4
upgrade, solution, and some cheat mode stuff. 

Gimme mail--->Vputz@nyx.cs.du.edu

Newsgroups: comp.sys.ibm.pc.games
From: bryanwu@cs.tamu.edu (Chuan-Yuan Wu)
Subject: Dungeon Master (DM) : Help Needed
Organization: Computer Science Department, Texas A&M University
Distribution: usa
Date: Wed, 30 Sep 1992 20:07:01 GMT



I am stuck on Dungeon Master.
In level 13, how can i defeat Lord of Chaos?  In level 14, how do i
retrive power gem?
				Chuan-Yuan Wu
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: W7
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 7 Oct 1992 00:02:57 GMT

>> it's been out here in Portland since today, Monday the 5th
>> mark
>> ps  haven't gotten it yet tho
>i was wrong
>it was supposed to be here but they haven't received it yet
>jeez!
>mark

	It's hopeless.  Software Etc. just moved the release date to Oct. 15
   ( It was previously the 3rd ).  Tack on another month to that date atleast.
   I bet we'll be discussing the release date of Wizardry 7 in 2Q93.  

							G.Greene
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: EoB2 help!!
Date: 6 Oct 92 05:01:35 GMT
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]





this might be a spoiler so take heed.















I'm stuck again.  In the hall of many hells or some such name.
I've rotated the disks so that the walls of force vanish - now what?
I've noticed that some wall blocks in the centre of the room appear and
disappear with the walls of force.  Why?

And what is the amulet of life for?

Thanks for any suggestions.


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Whats the scoop on Origin??
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 29 Sep 1992 15:34:23 GMT

>This MAY just be a rumor, but I think we'll all want to know...
>
>I heard yesterday from a moderately reliable source that Origin has been
>bought out by Electronic Arts because they (Origin) were about to go bust.

No, Origin was not about to go bust...  They simply wanted to tie into
the excellent distribution channels of EA.  Plus the 'uppers' made a
pile o' cash too.

>I also heard that most of their good programmers (notably, most of the
>programmers on STRIKE COMMANDER) had left.  Because of this, I heard that
>Strike Commander has been scrapped.

Hogwash.  It's still agressively being programmed.  BTW, when I
reflect these rumors to Origin, they all have a really big laugh!!

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Date: 6 Oct 92 17:00:09 GMT
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG

How about Starflight 1 or 2? It's one of the best scifi RPGs there is!

Lukas.
Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: So is CD-ROM worth it?
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: "world"
Date: Tue, 29 Sep 1992 14:20:34 GMT

wbarnes@sura.net (Bill Barnes) writes:

>With all the talk of upcoming games being CD-ROM only (like the Strike
>Commander Deluxe edition) and my rapidly diminishing hard drive room
>("I need *how* much space?!"), I've considered biting the bullet, as it
>were, and purchasing a CD-ROM drive.  However, the question of the day
>is - is it worth it?  I'm not talking about for 600+ MB databases - I'm
>sure then, if you need the database, it's worth it.  I'm talking in terms
>of playing games off CD-ROM!  8-)  Is it acceptable, speed-wise, compared
>to playing off a hard drive.  With even the fastest seek times being 10
>times slower than my HD (and yes, I realize there's more to it than just
>seek time), it makes me a tad leery.

>Anybody want to post or E-mail their experiences with CD-ROM games and
>whether or not you'd "do it all over again?"

I have played the KingsQuest V on CD. There was some difference when
you change scenes (CD is slower) but it wasn't too bad. The CD version
added digitized sounds and voice which was neat.

>A related question is: what CD-ROM drive would you recommend to the
>economic-conscious (i.e. cheap) consumer?  For instance, is DAK's
>800 ms $199 CD-ROM drive worth the price (I know - you get what you
>pay for) or is it complete crap?  Just how fast of a CD-ROM drive
>do people suggest one gets in order to get acceptable performance?

I would not recomend this drive for games. It isn't very fast.
It also requires its own interface card. I would suggest getting a
CD that runs off a standard SCSI card. Then the same card could be
used later for other things.

-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
motcid!wiegand@uunet.uu.net            uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
Newsgroups: comp.sys.ibm.pc.games
From: psycho@asl.uni-bielefeld.de (christoph schillo)
Subject: The Immortal - level 4 trouble 
Date: Mon, 5 Oct 92 14:19:40 GMT
Organization: Universitaet Bielefeld, ASL.

I've got an urgent question regarding 'The Immortal' by Electronic Arts:

*little spoiler ahead*


























How am I supposed to place the fraggin' rings in the lowest room on the fourth
level to meet the exit condition ?
I've found ana's ring and gave it to her, got another one in exchange and the 
hint to 'place three rings clockwise round the triangle'.
My rings are: 'Duric's', 'protean' and 'from ana'. It took me MANY 'another
 game ? yes/no's to get through the flamethrower rooms only to end up in this
mess.
Is there any significance in the fight between the two trolls and the goblin 
which I always failed to save ?


Help me before I'm doing Electronic (performance) Art with my computer and my
good old trusty Stihl (tm) chainsaw.
email welcome.

christoph

psycho@liliasl.uni-bielefeld.de
From: kan@bugs-bunny.rtp.dg.com (Victor Kan)
Subject: KQ5 & Rise of the Dragon -- do they have speech?
Date: 1 Oct 92 18:28:29
Distribution: comp
Reply-To: kan@dg-rtp.dg.com
Organization: Program Development Environments, Data General Corp., RTP, NC

Well, I took a chance and paid $60 for Sierra's three game pack with
Kings Quest V, Red Baron and Rise of the Dragon.

Sorry if these games are way old news, but I'm new to the PC games
world and $20 a pop with a 30-day money back guarantee from the store
seemed to be low risk.

I already love Red Baron, although sometimes it seems as though the
computer controlled planes can defy gravity and the other flight model
constraints while I can't, even with the real navigation option off.

But anyway, there's lots of text-based conversation going on with lots
of lip movement in KQ5 and RotD.  The docs say these games are
Soundblaster compatible.  But does that include any speech?

Thanks for any info!

--
| Victor Kan               | Internet: kan@dg-rtp.dg.com            |  ***
| Data General Corporation | Usenet:   ...!mcnc!rti!dg-rtp!kan      | ****
| 62 T.W. Alexander Drive  | Them: "It was delivered to Georgia."   | **** %%%%
| RTP, NC  27709           | Me:   "But the label said Arizona!"    |  *** %%%
From: gt0519b@prism.gatech.EDU (PETTY,DARIN LAROL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization bug? (also where to get the patch)
Date: 2 Oct 92 13:54:18 GMT
Organization: Georgia Institute of Technology

first, the address several people have asked about (where civv04 lives (or 
lived)  wuarchive.wustl.edu 128.252.135.4

now, my problems...
I am playing at prince level.  I have more cities than the computer has names
for my country (american) - to get an idea of the size.  There are several 
places where I cannot seem to build a railroad, and some where I cannot
irrigate.  The settlers accept the order to do whichever, and after several
turns, the land has not changed.  The RR problem seems to happen sometimes
when I try to RR in the middle of a RR diamond
    /\         R
  /  * \     R * R
  \   /        R
   \/
has anyone else experienced this?

At this point, I hold the entire world, except for one babylonian city and one
german city.  Both are enemy capitals and both are at peace with me.  I can 
(could) take them out in one turn, except that I am a democracy.  I can't 
really afford to do a revolution because I rely on trade, my pyramids are 
obsolete, and I havn't developed democracy yet (I could in 2 turns though).
How can I get war declared?  

When an enemy unit is near your city, you cannot use the square it occupies.
Assuming this is true the other way 'round, I have already occupied all of the
land squares usable by both cities, hoping to starve them or provoke them or
something.  Might this work?  And by the way, how can I make the enemy pay
me tribute?  Is this not allowed with democracy?

thanks.

-- 
PETTY,DARIN LAROL (404) 872-3928               |   ...they call this a 
uucp: ...!{allegra,amd,hplabs,seismo,ut-ngp}   |   muddle puddle tweetle 
	!gatech!gazelle!darin                  |   poodle beetle noodle 
ARPA: darin@gazelle.gatech.edu                 |   bottle paddle battle.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: darkland bugs
From: estewar1@husc9.harvard.edu (Eric Stewart)
Date: 29 Sep 92 21:26:39 EDT
Distribution: World
Organization: Harvard University Science Center

In article <1992Sep29.143537.10529@nntpd.lkg.dec.com> rburr@mages.lkg.dec.com (Rod Burr) writes:
>
>I've successfully completed the mines with 584 k free and the V60 patch. I 
>haven't gotten to the templars yet, so can't speak to that. I had to
>experiment quite a bit with the area where I loaded EMM386 in order to avoid
>system crashes. You should check to make sure that you're not loading EMM386
>someplace where it will be overwriting other stuff in high memory.
>
>							Rod Burr

Just out of curiosity, where did you put EMM386?  And did you do it by
changing the page frame address?

Eric J. Stewart                          estewar1@husc.harvard.edu
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP permission
Date: Thu,  1 Oct 92 23:29:21 PDT
Organization: The Portal System (TM)
Distribution: world

Johannes Herrmann writes:

>I have been trying to recover several of the MECHFORCE-type
>games from wuarchive but have not succeded since I don't
>have login permission. 

You shouldn't need any special login permissions..
 
Just use  USER ANONYMOUS   and   PASS (your address)

It works for me..

BobR
From: rperisic@tartarus.uwa.edu.au (Robert Perisic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prince of Persia - Level 2
Date: 3 Oct 1992 04:51:08 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5

I have just begun playing Prince of Persia and I am currently stuck on
Level 2.

At the end of the level you have to jump onto a platform to open the
door.
However the platform is quite small and a running jump is impossible.

If I try a standing jump, I reach the other side but I am not able to
hang on and ultimately fall to my death.

I would greatly appreciate it if a kind warm-hearted person could find
it within themselves to post me a solution.

Also, is there any way of saving while in the middle of the game.
It's just that it gets quite frustrating dying at the end of a level and
having to do the whole level again and again and again..

Thanks.

        --- ROB (rperisic@tartarus.uwa.edu.au)
Newsgroups: comp.sys.ibm.pc.games
From: rnoia@netcom.com (Roger F. Noia)
Subject: where is game bytes?
Date: Mon, 28 Sep 92 18:05:48 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

where are the issues of game bytes located?
thanks
rog
 ========================================================================
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|  CCCCCC   CCCCCC  NN   NN |          |  BUT I WISH IT WAS)             |
 ========================================================================



Newsgroups: comp.sys.ibm.pc.games
From: jmurphy@pop.nih.gov (Joe Murphy)
Subject: Wing Commander I Joystick and 486
Followup-To: comp.sys.ibm.pc.games
Organization: National Institutes of Health
Date: Mon, 28 Sep 1992 19:30:29 GMT


I just bought Wing Commander I and find the joystick much too sensitive for
my taste. I'm running this on a 486/33. Is there a patch for this? 

I'm new to Wing Commander, so if there is a Wing Commander FAQ please
point me to that...

Thanks!

---
Joe Murphy

National Institutes of Health, Bethesda MD. USA
Division of Computer Research and Technology
Personal Computing Branch, Macintosh Support Group
Xref: sparky comp.sys.ibm.pc.games:16006 misc.forsale.computers:35993
From: UD156844@NDSUVM1.BITNET
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computers
Subject: Games/Hardware For Sale
Date: 6 Oct 92 04:12:25 GMT
Organization: North Dakota Higher Education Computer Network

Greetings Netters!

I have the following forsale:
                              HardBall II   $15   (Accolade)
                              Battle Isle   $25   (UBI Soft)
                              Microleague Football $15

                              Trident 8900C VGA Card 256K for $25.
                              Drivers included.

 If you are interested please drop me a line!  I am willing to wheel and
deal on these items....


roberto alvarez
ud156844@vm1.nodak.edu    (internet)
ud156844@ndsuvm1          (bitnet)
Organization: Johannes Kepler University Linz - Computing Center
Date: Thursday, 1 Oct 1992 13:48:45 CET
From: <K3048E0@ALIJKU11.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject:    Problems with Ultima VII

I have a proble with Ultima 7.(It seems like a bug to me)
I'm stuck in Skara Brae:I have the potion to destroy the liche and i've already
 enchanted the souls cage in the well of souls.My problem is i cant put the cag
e over the liche(i've waited till after midnight)Everytime I try to use the cag
e over the liche the cursor changes correctly but nothimg happens (my current g
ame version is 3.1).Anyway I'm somehow fooled by origin.I have to play the
game with the hintbook otherwise it would be impossible to know if next problem
 is a bug or not.This was definitely the last program i've bought from them   (
why do the want to save the money for beta testers|||||)
From: wjb@moscom.com (Bill de Beaubien)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15 Strike Eagle III
Date: 6 Oct 92 14:23:46 GMT
Reply-To: wjb@moscom.com
Organization: Moscom Corp., Pittsford NY
X-Newsreader: TIN [version 1.1 PL6]

Hoi Chong (hchong@netcom.com) wrote:
: Padlock view?  Well, having padlock view is like having *your* neck *locked*
: to the enemy plane, regardless of whether you really want to look that way
: at that very moment.  I agreed that we have to constantly look at the enemy,
: but I think one should be able to look away at something else for maybe
: a fraction of a second.
Padlock view is tricky, yes.  I'm not all that great at using it.  If you
don't like it, then don't use it.  As to the last statement, how do you
propose to implement it?  3D wrap-around screens or something?  It's easy to
knock things that exist, trying to replace them with something better is
the difficult part.
: 
: For example, if you have 2 enemies, then you probably want to look off from
: time to time and at least has a feel of where the other boggy is at.
: 
: And since I have gotten the attention of all y'all great F3'ers?  Do you use
: the AUTO feature?  I mean, give me a break, is there an actual AUTO feature
: in F16 that tails the enemy plane for you?  
Probably not, no.  I tend to use auto to get from one combat to the next and
such.  Again, if you don't like it, ignore it.
-- 
Who needs lime jello?  We had lasagna...
-------------------------------------------------------------
Bill de Beaubien / wjb@moscom.com
From: KWF102@psuvm.psu.edu (Kevin Furrow)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: storm cloak..in Ultima6
Date: 30 Sep 92 13:46:30 GMT
Organization: Penn State University

In article <1992Sep30.131122.12537@wam.umd.edu>, angelrat@next10pg2.wam.umd.edu
>but what exactly was the storm cloak for in U6...i finished the game aeons
>ago but couldn't figure out what this darn thing was for.......

   The storm cloak just gave permanent negate magic.  You couldn't cast any
spells, and nothing could cast against you.  I never used it, since my primary
weapon was magic.  (I used it once, hated it, and gave it to Homer.  After all,
he asked for it)

Kevin Furrow (kwf102@psuvm.psu.edu)
From: florida@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Comm I: Help me save the EXETER! (Poss. Spoilers)
Date: 1 Oct 92 08:37:13 EST
Organization: Western Michigan University

Help!  I'm nearly suicidal with remorse over this! :-)

Spoilers may follow....


















I've gotten far enough in Wing Commander I now that I'm flying a Scimitar with
Angel as my wingman (wingperson?), and no matter what I do, I cannot save the
Exeter, the destroyer which must be defended upon first jumping into the Gimle
System.  I've noticed that I spend quite a lot of time on first launching from
the 'Claw, with the fight with the Salthis attacking the 'Claw.  Should I just
ignore these and leave them to the Confederates already fighting them?  Or will
there be no 'Claw to return to if I do?

	Also, what about tactics once I reach the EXETER?  If I follow the
JALTHIs too closely, I wind up smacking the side of the EXETER, and then I'm
drifting at 0 kps while they pound hell out of the poor bastards in the EXETER. 
I guess the Scimi's ARE slow-moving pigs!  (Sure, blame the ship!!! :-))
Should I pop in, launch all my missiles at the nearest target, and then go to
guns (trying for a quick kill and reduction in Kilrathi numbers)?  Or will 
slowing the furballs down even that much fail to make a difference?

	Any replies will be greatly appreciated... E-Mail or Posts.

Thanks in advance... 
-Dave
FLORIDA@LAB.CC.WMICH.EDU