HDTenEightyP/NetNews huggingface dataset:
From: ylam@fraser.sfu.ca (Yau Ha Elina Lam)
Subject: I got my UltraSound!!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 7 Oct 1992 01:31:24 GMT

     Just as what the title says: I got it!
     Well, I've been reading this group for months and have an idea how good
this soundboard is, in terms of hardware/features.  But I couldn't care less.
All I want is good quality sound, and I will only believe my own ears.  
Indeed the store I bought the board from (Software Alley, Vancouver BC) hadn't
quite finished installing the software yet when they demoed it to me this
afternoon, and the board was hooked up to a pair of tiny (!) speakers.  Still
it sounded really good.  I took my chances and bought one (since they only 
have about 5 or 6 of them.  There are another 20 ALREADY SOLD to people who
probably haven't heard the sound yet...), hooked up to my stereo.  I would
say that their claim of "CD-quality" sound is almost true!  
     I've only played with the midi-demo songs and a couple of digitized
samples and speechs, but the sound is very realistic.  I also played 
ULTIMA 7 with its Sound Blaster emulation.  The music runs okay, with some
parts sounding a little wierd (probably the instruments do not match exactly)
and some other parts sounding, in my opinion, better than my SB pro.  The
speeches sound the same.  The game seems to run a little slower when 
background music is playing, though.  (maybe not enough ram on the board -
only 256K.  anyone knows if upgrading to 1M will help this?)  Still, at
$169 CDN I think it beats anything else as a soundcard for games.  Now I
just hope their software utilities don't have too many bugs...
     I would love to try Wing Commander II and other games too, but my 200M
hard disk currently has only 4M of free space.  Too bad...
     Isn't it good to live in Vancouver??

Timothy

p.s.  needless to say, I have nothing to do with Gravis except that I 
   paid money for their soundboard...

Newsgroups: comp.sys.ibm.pc.soundcard
From: benny@loligo.cc.fsu.edu (Kaidi Weng)
Subject: Re: JukeBox for Window3.1
Organization: Florida State University Computing Center
Date: Tue, 6 Oct 92 01:38:31 GMT

In article <rdw1.718333789@rodan> rdw1@rodan.acs.appstate.edu (Robert D Warren) writes:
>	Someone posted here about not using the Jukebox for Win 3.0 with
>Win 3.1. The fact is that Creative updated the program and packaged
>it with the updated drivers for the SoundBlaster. It also comes with
>Chatterbox, a program similar to jukebox that plays WAV files. You can
>find it in the update archives by calling the Creative BBS, or you can
>archie for:
>
>sbw31.zip (Soundblaster 1.5 or 2.0)
>sbpw31.zip (Soundblaster Pro)
>
Thanks to all of you who responded my question.  The version that I have 
is JukeBox V1.04.  I installed according to the instruction that come with
the card(Windows3.1 for SOUND BLASTER PRO User's Guide). Anyway.
I'll search for the file(I think wuarchive has it).
:)

kaidi.
>								B
>--
>Robert D. Warren
>Appalachian State University 
>AcsOp17@Appstate.Edu


Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Gravis Ultrasound
Organization: University of Waterloo
Date: Mon, 5 Oct 1992 19:36:44 GMT

In article <BvMuoI.H7@watserv1.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>
>Ultrasound:
>
>	- wavetable synthesis (hardware mixing and resampling)
>	- 8/16-bit playback up to 44.1kHz
>	- 8-bit recording up to 44.1kHz
>	- 32 mono digital voices / 16 panning stereo
>	- 256k standard RAM expandable to 1M with DRAM chips

Michael McCarty has pointed out to me that Gravis has decided to ship
the Ultrasound with 512k instead of 256k.  

>	- speed compensating joystick port
>	- standard MIDI (?)
>	- priced around $150US
>
>Daughtercards:
>
>	- 16-bit recording
>	- SCSI
>	- ?
>
>Phat.


Newsgroups: comp.sys.ibm.pc.soundcard
From: mxt5182@usl.edu (Tangjarukij Montri)
Subject: PAS+ or PAS16
Organization: University of Southwestern Louisiana
Distribution: usa
Date: Sun, 27 Sep 1992 00:22:04 GMT


Hi, everyone

    Could anyone suggest me which one I should buy between PAS+ and PAS16?
I want a soundcard just play games. Is the sound different between them when
you play only games. Thanks for any suggestion.

Montri.
From: g91b8620@giraffe.ru.ac.za (MR SN BARRATT)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Sound Blaster - Technical Info Wanted
Keywords: Sound Blaster
Date: 1 Oct 92 07:38:56 GMT
Article-I.D.: giraffe.g91b8620.12.717925136
Organization: Rhodes University, Grahamstown, South Africa

Hi,

I need help with the sound blaster card.

What does one put into the port addresses on the SB to make it do 
something?

I only have the small pamphlet which came with it which only gives the port 
numbers and what they are for - not what to put into them!!

What info (format) must be given to the respective registers to make the 
card do something?

If anybody has a list of the values for these registers and what they 
do, please could you post it to (eMail) g91b8620@hippo.ru.ac.za  .

Any further techniques/requirements needed to program the SB would also be 
appreciated.  I am proficient in C and Assembler, so no need to explain the 
basics.

Many thanks

S. Barratt  		eMail - g91b8620@hippo.ru.ac.za
Rhodes University
Grahamstown
South Africa
Newsgroups: comp.sys.ibm.pc.soundcard
From: g89s9112@giraffe.ru.ac.za (MR D STURZEBECHER)
Subject: ADLIB HELP !!! (programming)
Organization: Rhodes University, Grahamstown, South Africa
Date: Tue, 29 Sep 1992 11:04:12 GMT

Hi all,
I am searching for the specifications of what a driver for a soundcard
has to do to be adlib compatible !!

Some Help, please

Cheers, Dirk
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: STEREO in SB Pro? (HELP)
Date: 6 Oct 92 17:04:15 GMT
Article-I.D.: ichips.1992Oct6.170415.7906
Organization: Intel Corporation
Originator: smintz@alamo


I found some Turbo-c routines on a local bbs for achieving stereo on a
sbpro...let me check if I can find em again...I'll get back with you if I do...
Stephen
Newsgroups: comp.sys.ibm.pc.soundcard
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Parallel Port Sound Devices
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Sat, 3 Oct 1992 01:39:52 GMT

I was recently in a computer store and I saw the The Rocketeer game comes
packaged with some sort of sound device which plugs into your parallel port
and stereo.  Does anyone have any experience with these things?  Do they work?
How do they sound?  Are they Sound Blaster compatible?  Etc, etc, etc.
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.soundcard
From: gkirikos@epas.utoronto.ca (George Kirikos)
Subject: GRAVIS ULTRASOUND has shipped to Canada -> ships to US in two weeks
Organization: University of Toronto - EPAS
Date: Mon, 5 Oct 1992 23:40:32 GMT

Hello,

I called Advanced Gravis this afternoon, and was told that the card
has officially been released in Canada (as of Friday), and is due to
ship to the US in two weeks. A press release was made on Friday, and
the person I spoke to said that they'll try to post it on Compuserve
(hopefully someone will capture the message and post it in this newsgroup).

At last, the long wait is over!!!

+---------------------------------------------------------------------------+
| George Kirikos                   Internet: gkirikos@epas.utoronto.ca      |
| Toronto, Canada                 Telephone: (416) 537-1756                 |
+---------------------------------------------------------------------------+
From: autry@sgi.com (Larry Autry)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Disney Sound Source
Date: 1 Oct 1992 14:13:18 GMT
Organization: Silicon Graphics, St. Louis, MO
NNTP-Posting-Host: sgistl.stlouis.sgi.com

In article <1992Oct01.121116.10207@kub.nl> NVOGTEN@KUBVX1.KUB.NL (U092 774111 vogten) writes:
>Disney is a co-vox compatible music interface that will let you get music
>from you lpt? port. It is supported bij Modplay, screamtracker and some games.
>(Like Operation wold 3d)

Are you saying that the Covox and Disney are functionally the same?
If so, you differ from the article outlining the sound boards.  Can
anyone confirm this one way or the other?

So, what if they are the same?  It would benefit "wanting" Sound
Source owners if Sound Thing compatible applications could be used by
them.


From the September article on sound boards:
|The cards:
|
|I. DACs: (play digitized sound only; commercial ones are mono) 
| 
|Disney Sound Source $15-29  mono 8-bit DAC; includes speaker; 
|               connects to parallel port; often bundled with 
|               Disney software; support growing?  Not compatible
|               with other DACs. 
|Covox Sound Thing   circa $79;  8-bit DAC; includes speaker; 
|                    connects to parallel port 

Regards,
--
Larry Autry
Silicon Graphics, St. Louis
autry@sgi.com
From: kpm8447@tesla.njit.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Promod 11 [0/1]
Date: 28 Sep 92 14:40:37 GMT
Organization: New Jersey Institute of Technology

Promod 11 is a mod player for the sound blaster pro.  It is pretty much
the only pro mod player I have found out there.
 - Kirk
Newsgroups: comp.sys.ibm.pc.soundcard
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: another pleased Gravis owner
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 7 Oct 1992 03:12:54 GMT

Well, I am also the proud owner of a Gravis Ultrasound (picked it up this
morning from Software Alley in Vancouver - they got a shipment of 46 of which
50 are already spoken for).  Installation went smoothly and I have the GUC
feeding into my Sony stereo.  

The midi demo files are impressive, especially the 40 seconds of Bach's
_Jesu, Joy of Man's Desire_ (~4000 bytes).  The GUC comes with 5Mb of
software and demos (5 3.5" floppies) which I have only begun to explore.

The big question now is SoundBlaster compatibility.  Falcon 3.0 works great
with deep explosions and nice background music.  I'm having a little trouble
with Links386 and Dynamix games but I have only spent a few minutes checking
the setup.

What we need now is a vocal lobby of GUC owners to put pressure on game
developers to release proper GUC versions of their software.  I've only
had it half a day but the potential certainly seems to be present.

Questions welcome and good luck on getting your order filled.  (Also, thanks
to Gravis for setting up shop here in Vancouver :-).

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca

Newsgroups: comp.sys.ibm.pc.games
From: lwli@watnow.uwaterloo.ca (Liwei Li)
Subject: HELP
Originator: lwli@watnow.uwaterloo.ca
Organization: University of Waterloo
Date: Thu, 1 Oct 1992 04:12:08 GMT


Hi, folks:

Would someone please generously tell several ftp sites where I can get 
shareware games for a 486? Any suggestions would be welcome.

Thanks,Liwei
lwli@watnow.uwaterloo.ca
From: uprao@mcl.ucsb.edu (Parik Rao)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAME BYTES: New article types wanted!!
Date: 1 Oct 92 00:57:43 GMT
Reply-To: uprao@mcl.ucsb.edu
Organization: U.C. Santa Barbara

In <1992Sep30.153429.19741@b11.b11.ingr.com> ross@kaos.b11.ingr.com (Ross Erickson) writes:

>Actually, no the filesize of Game Bytes (zipped) will never go beyond
>1.44MB.  Actually, my intention is to make it always fit on a 1.2 MB
>disk too.  Until I get to CD-ROM publishing.  muuhahahaha.  Wicked
>laugh.  Then you'll be blown away.  Stick with your 1.44 MB drives.
>It will do you fine by me, anyway.

Why would this matter?  Its not like anyone runs on a floppy-only system
nowadays anyways... I mean, whats the use of reading a review on Ultima 7
if there is no chance your system can play it?  :)

--
parik rao						       prao@cs.ucsb.edu
From: slin@cisco.com (Steven Lin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Might and Magic IV is out
Date: 3 Oct 92 00:59:39
Organization: cisco Systems, Inc.
Distribution: world
NNTP-Posting-Host: regal.cisco.com

Just got a call from Software Etc. here in Cupertino, CA.  They have
MMIV in stock for $49.95.  Quite expensive, I would say.  I think I'll
wait till Fry's Electronics in Palo Alto gets it.  They'll probably
sell it for $10 less.
From: dfh@dwroll.att.com (D461-David_F_Haertig(Dave)83040)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SIMCITY - I WANT IT
Date: 29 Sep 92 22:17:27 GMT
Reply-To: dfh@dwroll.att.com
Originator: dfh@dwroll

From article <1992Sep29.184156.10840@gn.ecn.purdue.edu>, by mechalas@gn.ecn.purdue.edu (John P. Mechalas):
> In article <1992Sep29.174847.25527@tolten.puc.cl> mbfarah@isluga.puc.cl (Miguel Braxton Farah) writes:

>>1) I live in Chile
> 
>    You didn't tell us.

You didn't look at his email address.  I didn't know "cl" meant "Chile"
until just now, but I knew it didn't mean "Cleveland".

>>2) In Santiago de Chile, local computer stores DON'T sell many games - I 
>>haven't found SimCity at any store...
> 
>    You didn't tell us that either.

I assumed this part based on the foreign (for us USA types) email address.
Based on previous news posts by other netters, I have come to the (maybe
erroneous) conclusion that computer hardware/software is both harder
to get and more expensive outside of the USA.  This obviously isn't a
flame to other countries - I'll bet it's a little harder to find a
McDonald's restaurant outside of the USA too.  You can probably do it,
but you have to work at it more.  (This is more likely a "plus" for
other countries!)

>>3) what I have tried to ask in this group is if there is an international
>>store or mail store or something like that that will allow me to buy Simcity
>>outside USA and get it by mail. Do you know anyone?
> 
>    You should have asked that to begin with.

It was obvious to me.  Unfortunately, I don't have the answer for Miguel.

Several clues were missed here.  First, we have a return email address
of:  mbfarah@isluga.puc.cl
                        ^^
Next we have a person named "Miguel".  Now - at the risk of sounding
bigotted - one could probably assume that "Miguel" from "cl" does not
necessarily equal "Michael" from "Cleveland".  (Cleveland is a city
in the USA for those that live in other countries.)

I don't know about others, but I'm really excited by the fact
that I can sit down at my keyboard, and within a matter of minutes,
converse with people from Chile (cl), Australia (au), Canada (ca),
Finland (fi), Germany (de), ..... and about every other country
on the planet!

>    We can't read minds...

Some of us can't even read email addresses.

Dave Haertig
haertig@att.com
From: dhawan@crowe.seas.ucla.edu (Rohit Dhawan)
Newsgroups: comp.sys.ibm.pc.games
Subject: More help needed with MM3
Date: 4 Oct 92 23:37:14 GMT
Distribution: comp.sys.ibm.pc.games
Organization: SEASnet, University of California, Los Angeles

Hi, everyone!  First off, I'd like to thank the people who gave me the answer
on how to find the mummy king.  My next question is about the power orbs in 
the Halls of Insanity.(that's the place where there are 3 lions, each with
a riddle, in the main hall)  On one of the walls it says that the orbs are
in the Eyes of Eternity, and in one of the pyramids it gave the password for
the Eyes, but I don't know where to give the password in order to release 
the orbs.  I've tried giving it to the  lions,  but that didn't work.(Or rather, it worked the first time, when there were those yellow laser type things in front of the false walls)  I'd appreciate any help fellow gamers could provide. 
My e-mail address is dhawan@seas.ucla.edu 
Thanx again.

Rohit                                                               r
From: fabian@alkymi.unit.no (Fabian Gonzalez)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PKZIP?! Help! I'm confused!
Date: 6 Oct 92 17:19:57 GMT
Organization: Norwegian Institute of Technology

The latest version of PkZip is v1.93a. Any version above this (e.g. v2.01) is a
fake.
-- 


          *** e-mail : fabian@alkymi.unit.no ***              
---------------------------------------------------------
   If your feet are smelling and your nose is running,
        check to see whether you are upside down
---------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Strike Demo
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 5 Oct 1992 19:24:42 GMT

>Frankly, Ross, it strikes me that by far the most effective way to
>scare pirates off this newsgroup is precisely bringing in the corporate
>representatives.  Come now:  do you really think whoever-it-was would've
>dared to post a request for Civ docs if he knew there was a Microprose
>representative reading these posts?  At the very least, he could expect
>some rather unpleasant email... and he could theoretically land himself
>in jail.  Unlikely, perhaps, but would he want to take the chance?

Sure!!  What is MPS going to do?  What evidence is there that could be
tried in court?  How do you prove anything short of a search warrant
against a suspected pirate.  Not easy to get.  Plus, do you think that
MPS has the time to monitor any such requests?  No chance.  They
simply don't view us as a serious entity yet.  Game Bytes has made an
impression on many companies, enough to get them to at least
acknowledge that Internet has a viable reader base.  I just don't
think you're seeing the reality of the situation.
>
>Because the corporate reps are naturally the most vigilant against
>piracy, and because of the intimidation they represent -- and remember,
>if you want a response to your post you have to leave an address --
>I think that as soon as you get major publishers online here, piracy
>will vanish as a topic.  Piracy has always been popular because of its
>being both risk-free and [apparently] victimless.  A company representative
>is both a source of risk and a victim, and makes piracy much more unpleasant
>simply by being around.

It's still risk free, though not flame free, for games at least.
Believe very few, if ANY, game companies have any resources whatsoever
to pursue leads on software piracy.  It just doesn't happen.
>
>It's chicken-and-egg, with (I hope) a more positive twist:  bringing them
>in is precisely what will move piracy out.  (Or do you think it's the 
>moderators alone that keep piracy posts off Compuserve?)

You got it!!  The moderators (and the cost) of CIS keep it a very
clean and VERY productive environment.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: dagger of amon ra
Organization: Microdata Oy, Helsinki, Finland
Distribution: comp
Date: Tue, 6 Oct 1992 04:45:45 GMT
Keywords: help

In article <1992Oct5.180432.9466@ajfcal.uucp> david@ajfcal.uucp (David Field) writes:
>
>  How do you get the wire to lock the door
>  from that stupid monk? Is the wire from the 
>  Pterodactyl, if so how do you get it. I
>  tried to cut it with the dagger but it doesn't
>  work. Thanks greatly.
>  
>  
>                                       SWALLOW THIS LIVE

SPOILER


It is the wire from Pterodactyl. Use wirecutters (I thik wirecutters were used
to remove that key from the painting too) which were found from the basement
from the toolbox (from the room of that black man).

    __________________           __                 
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_
               |___         \
                   `--------'

Newsgroups: comp.sys.ibm.pc.games
From: boh@fraser.sfu.ca (Changhao Boh)
Subject: Re: Ways to Foil Piracy
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sat, 3 Oct 1992 02:06:08 GMT

kwoelfel@sumax.seattleu.edu (Kimball Woelfel) writes:

>  by the time they make games that take 2 cd's worth of space, the price of gig drives will be alot lower.  piracy will never be eliminated, much like the war of drugs will never get rid of drug users.


At current prices, the dollar per byte cost of CD roms are about 1/6 of
harddisks... And if you really can justify a gigabyte harddisk, you don't
want to store ONLY 1 GAME do you...

Good Health.

Changhao
Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: Key-disk... It's back again!!
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Fri, 2 Oct 1992 14:13:14 GMT

hchong@netcom.com (Hoi Chong) writes:

>Do you own a CD-ROM drive?  Do you know what is a caddy?  
>1) I have to take out the caddy from the drive, 
>2) take the current CD out and 
>3) put it back into its case, 
>4) take the game CD out of its case,
>5) put it into the caddy,
>6) and insert the caddy back into the CD-ROM drive.

Wow!!! Sure sounds like alot of manual labor there!!  Hope you don't
pick up a big sweat while straining yourself. :)

Look, CDs will stop piracy for the next few years.  Simple as that...
I would rather have the inconvenience of having a key CD and keep 
piracy down rather than shell out $50.00 for inferior software
because a sizable chunk of the companies profit is lost due to some
kids (and adults) claiming that they have a RIGHT to pirate because
the game prices are too high or whatever.


>Perhaps they should have a police officer check your driver's license
>each time before you are allowed to drive, heh? 

Huh?

>I apologise if I seem rude, it was not meant for you.  But I am often
>get insulted by paying good money for bad games, and to top things off,
>they expect me to open the box and take out the manual or key disk 
>each time!  I would have play the more mediocre once more often if I 
>don't have to bother with protection.  After an 11-hour work day, one
>can't really bother manual and key disk if the game is not of CIV-standard.

Maybe the games are bad (to some extent) because they lose money from
piracy?

>Look at it this way -- if one can afford the game in this country, one would
>have paid for it.  Those who sneak around with pirate copies most likely
>cannot afford it in the first place, so why bother.  $20 or $40 is not worth
>cheapening oneself and lower one's esteem.  You wouldn't enjoy the game
>that much if you hadn't pay for it.

Not quite true.  While in HS and college I myself was one of those pirates. Shame
Shame Shame....   It wasn't just because I couldn't afford it.  I did it 
because I could.  It was free.  Alot of folks will take something for free
rather than pay for it if they have the means.

Now, if they made as stick our tongues in the drives for tongue print
checking then maybe I would feel it was a big inconvience :)

Mark Wyman
Newsgroups: comp.sys.ibm.pc.games
From: barkerb@slab.unt.edu (BOB BARKER)
Subject: F15III
Organization: School of Library & Info Sci, UNT
Date: Sat, 3 Oct 1992 18:38:01 GMT

Just got back from Software Etc. and they are showing F15III releasing 
October 16.  They are also showing Strike Commander out on the 1st of 
November.  FYI - I wouldn't bet my life savings on either release date but 
it is grist for the mill.

Bob Barker
barkerb@slab.unt.edu