HDTenEightyP/NetNews huggingface dataset:
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: Fighter.Arj : Complete ?
Date: 16 Oct 92 16:23:53 GMT
Organization: University of Arizona, Tucson, AZ

In article <1992Oct16.112600.8735@monu6.cc.monash.edu.au> ins903u@aurora.cc.monash.edu.au (***RAYSON WONG**) writes:
>Mr B.C. Tay (ins882e@aurora.cc.monash.edu.au) wrote:
>: What is the game's total size?
>: If I download all of the parts from all 56 parts, there should have 
>: approxiamately 2Mb on it....So, How can I copy it to a disk?
>: I can't decompress it in this network , can the person who upload it 
>: seperate all 56 parts to 30..26..? Thanks!
>: 
>: 
>
>Buy a modem........It shouldn't take too long to download considering
>the hours of enjoyment you will have afterwards.....
>Don't even think of asking me to d/l it for you! I will have to charge you

That's why you need a Supra 14.4k FAX/Modem! Muhahahahaha!!!!! Anyways, it'll
take you approx. 42mins @ 96oo baud.


Howard
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Info Needed on Blanka
Date: Tue, 13 Oct 92 01:44:20 GMT
Organization: University of New Mexico, Albuquerque

Hm, it's all very interesting, people's various guidelines on "how to beat
this character with that".  But I've noticed that sometimes people seem to
forget that these are guidelines, not guaranteed absolutes.

A counter move exists for every move.  The key to winning is learning to beat
your opponent, not just the character they're playing.  Sure, if you're 
losing a lot against, say, Guile, then stratedgy guides stand a good chance
of helping your game play.  But it won't give you the win, and not every
suggestion will work against every player who uses this character.  You can
disagree about whether this stratedgy will or won't work against the 
character, but the idea is to try to present moves and combonations which are
more likely to work.                                            

Just a thought.

---Phantom
From: U58505@uicvm.uic.edu
Newsgroups: alt.games.sf2
Subject: Finally!!
Date: 15 Oct 92 20:37:44 GMT
Organization: University of Illinois at Chicago

Yippee!!  Well we finally got SF2:CE here at UIC!  Thank God.  I just
walked into the Union arcade today and there she was, standing on the
spot where SF2:classic used to be; yup, the adminstration got rid of
that sorry contraption.  I got pissed cause I didn't have any tokens
with me.  Oh well, there's tomorrow.  Not too sure about the exact day
that we got the machine, hadn't been to the Union arcade in over a
week.  So I pushed through the crowd, went up to the front of the
machine, leaned against the side, and watched everyone beat up on
each other.  And, big surprise, the Mortal Kombat machines, normally
crowded, were deserted except for maybe two or three guys.  Huh.  One
of the Blanka buttboys held the machine for like four matches I think.
Some guy said, "Hey, you're pretty good".  "Well it's the only
character I play."  Ha ha.  Spoken like a true Blanka player.  The
thing that really sucks is that the volume is down really low, can't
hear crap.  All of Ken's "ah-you-ken"'s were being drowned by Liu
Kwang's screaming (that's a character on MK for those of you who never
really looked at the game) coming from the adjacent machine.  I was
trying to see if there was a volume control on the back of the machine,
instead I ended up pushing the reset button.  Everyone got pissed.
One of the Dhalsim guys booted the Blanka guy off; didn't use Dhalsim
though.  Surprise me.  You should have heard the dialogue between these
two as they were taking each other on.  There's nothing like stud boy
machismo.  "You go first."  "No, you."  Oh golly gee guys.

Later,
The X-Man
Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: Final Post on :Try This on sf2 of CE
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Thu, 15 Oct 92 21:15:42 GMT

epasls@kuhub.cc.ukans.edu writes:
: It's a nice trick but this is last im going to deal with it.
: 
: on any sf2, most machines old and new do this
: 
: up,up,down,down,left,right,left,right,strong,jab
: 
: must be done on 2nd P stick during a fight scene demo mode.
: 
: works on most machines.

  All deference to your last post considered, I am not sure I understand
this message.  I assume that this is on the arcade Champion Edition from
the CE in the title?  What is this supposed to do?

Steve
From: petitc@vccnw07.its.rpi.edu (Christopher Jon Petit)
Subject: SF3:  Game Suggestion
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sun, 11 Oct 1992 00:30:16 GMT


  I think a major complaint about SF2 (and CE) is that the game is too
unbalanced, in some ways.  So, how about we just add one little thing...

  A fatigue meter, which decreases slowly (different rates for each
character), but goes up when you punch/kick, and goes WAY up if you do a
special move (e.g. Ryu's Fireball/Uppercut).  As it goes up, your character
doesn't jump as high, doesn't inflict as much damage when he does hit,
moves slower (on the ground), and blocks slower.

  This would prevent the totally annoying tactic that any character with a
missile attack has---do it, nicking off your energy, then if you jump in,
WHAM---Blade Kick/Uppercut/whatever.  You'd hafta play a more paced game, and
time your blows more carefully, since they would make you tired.

  Opinions?

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Triple Hit DP Test Confirmed
Organization: Clark University
Date: 17 OCT 92 04:50:38 GMT

> 
>* If it's a COMBO, then you'll kill him with a standing or crouching fierce, 
>  and no DP will come out.  
> 
>* If the triple hit DP is a SPECIAL MOVE, then you should see a normal 
>  1-hit dragon punch.  
> 
>--
>Tim Morris
> 

Wrong.  I've killed many a person and performed a move just afterwards.  If 
you buffer the next move, it often comes out, even if the person dies.  Thus, 
the first hit might kill him and the rest would STILL come out.

-Zephyr
Newsgroups: alt.games.sf2
From: s7280041@phobos.ucc.umass.edu (s7280041)
Subject: Re: Helping Blanka fight Ryu
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Tue, 13 Oct 1992 18:05:00 GMT

In article <1992Oct10.200024.18660@athena.mit.edu>, cyu@athena.mit.edu (S. Hussein) writes...
>/* IMPORTANT:  I don't play either of these characters.  I play Guile mostly,
>   which means I like Blanka more than Ryu, so here's help for all you hairy
>   beasts. */
> 
>The other day, I saw a longtime Ryu master get beaten over and over by a pretty
>mediocre Blanka player, who knew one important thing:
> 
>The trouble with non-fireballers like Blanka is that you have to attack.  You
>can't just wait for the other guy to come in, or he'll just pelt you with
>fireballs while you try desparately to jump each one.
> 
>THIS Blanka waited close to Ryu, and kept hitting roundhouse sweep at a range
>that just misses Ryu.  Here comes the awesome part:  if Ryu tries to fireball,
>Blanka's sweep will reach under Ryu's fireball, and nail Ryu's foot as he
>steps forward!  (Ryu automatically steps forward during a fireball!)  Ryu goes 
>down, taking much more damage than Blanka getting hit by the fireball.  Plus
>Blanka can now press the attack on the fallen Ryu.
> 
>And because Blanka's footsweep is so fast, Ryu has no chance to kick Blanka's
>leg during Blanka's sweep.
> 
>Well, that's all.
>Have fun Ryu-killing.

Look....  in my opinion this is one of the worst lop-sided matches in the game.
If someone needs help beating Ryu with Blanka ...  They need serious help!
If your Ryu is not supreme than Blanka can be the biggest bastard in the world.
You can't jump in on him(EVER!) because you will get balled... and everytime
you throw a fireball, Blanka jumps over it and hits you with a fierce claw
which in my opinion has way to much range.
    I have seen some of the best Ryu's lose to mediocre Blanka's....
I lose 80 percent of the time to Blanka, while I win 60 or 70 percent
of the time vs other characters.  
    Basically Blanka BITES THE BIG ONE!!!!!!!!!

Now does any1 have any advice on beating Blanka with Ryu?

Newsgroups: alt.games.sf2
From: jhantin@unlv.edu (Jeffrey Hantin)
Subject: Re: American key layout
Followup-To: alt.games.sf2
Organization: UNLV
Date: Fri, 9 Oct 92 05:54:07 GMT

In article <11445246.13.718601629@eng2.eng.monash.edu.au> 11445246@eng2.eng.monash.edu.au (THOMAS HAYWOOD) writes:
>I'm an Australian streetfighter fanatic, and I was wondering what the names 
>of the American keys are called. Ours are as follows.
>
>  /-\                /-\            /-\
>  \-/                \-/            \-/
   Jab               Strong         Fierce

>  /-\                /-\            /-\
>  \-/                \-/            \-/
  Short             Forward       Roundhouse


Xref: sparky alt.games.sf2:3468 rec.games.video.arcade:8103
From: michael@sisters.cs.uoregon.edu (Michael Franklin Matsel)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: No Simgle Balance in SF2:CE
Date: 14 Oct 92 19:42:01 GMT
Organization: University of Oregon Computer and Information Sciences Dept.

In article <7-yz9g_@rpi.edu> petitc@rpi.edu writes:
>
> Seems to me that there is NO balance in CE.  At least not in the sense that
>any character has an equal chance to take out any other character.
>
> Seems that the characters come in "levels" of power.  From what I can tell,
>the levels are something like this:
>
>(From most to least powerful)
>
>Guile
>
>M. Bison/Ryu/Ken/Blanka
>
>Chun Li/Dhalsim/Vega/Sagat
>
>E. Honda/Zangief/Balrog
>
> Does that make sense?
>-- 
No, you're completely fucked.  I can only speak for myself, but I've
found Zangief, Ken, and Ryu to be the most destructive characters in
the game.   Here at Univeristy of Oregon, the first person to get a
hit on their opponent wins, because the combos usually take you
from full to 1/4 power.  Because of this, no one uses any kind of throws
other than the SPD.  Maybe you just haven't evolved this far yet.


-- 

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<>          Michael Matsel                     michael@sisters.uoregon.edu  <>
<>                                   -or-       matsel@cie.uoregon.edu      <>
From: mhen@nodisk.webo.dg.com (Mat Hen)
Newsgroups: alt.games.sf2
Subject: Looking for Super SF2:CE machines
Date: 12 Oct 92 19:54:37 GMT
Distribution: alt.games.sf2
Organization: NSDD, Data General Corp.

I've been hearing the Super SF2:CE machines but I haven't been able to
locate one yet.  I live in Massachusetts.  Does anyone know where I
can find one in Mass. or Connecticut?  Thanks.

--
------

Mat Hen
From: accom@terapin.com (Andrew Ross)
Newsgroups: alt.games.sf2
Subject: Re: Try This on sf2 or CE
Date: 12 Oct 92 09:52:53 PST
Organization: BBS

In article <1992Oct11.000342.43748@kuhub.cc.ukans.edu>,
epasls@kuhub.cc.ukans.edu writes:
>thanks for posting a cool trick that WORKS.
>I tried it on 2 old machines.  1 for 2
>and 3 sf2 ce's              .  2 for 3
>and 1 super                 .  0 for 1
>
>to people who disbelieve-go out and try it. it wont cost a dime.
>
>dmc...
Try WHAT??
Newsgroups: alt.games.sf2
From: echen@pooky.engr.washington.edu ()
Subject: I need complete ryu/ken move guide.
Keywords: Blanka move
Organization: clearer than blir
Date: Thu, 15 Oct 1992 06:57:14 GMT

I'm a beginner at this game, an

and I need help with combo's or any special moves.
Any help is greatly appreciated!

All I know is the fireball and the spin kick! I suck!
help



						Chris 
					echen@pooky.ee.washington.edu
Newsgroups: alt.games.sf2
From: biswick@ms.uky.edu (Chad Hall)
Subject: Re: Interesting Blanka combo I worked out.
Date: Fri, 9 Oct 1992 01:48:00 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

My favorite combo for blanka is jumping fierce, standing strong (w/ stick
pulled back, charging for...), ball. The result is a fierce, double head-butt,
and a ball. May not do as much damage as some, but looks real flashy.

Biswick.
Newsgroups: alt.games.sf2
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Puzzled by fighter.arj:please read
Date: 15 Oct 92 23:46:52 CDT
Organization: University of Kansas Academic Computing Services

I'm am not the poster of fighter.arj but i do
have comments to the COMPLETE??? question.

The guy is probably only posting 15 or so parts a day so that
the lesser fortunate users dont find the first parts deleted 
before they get a chance to extract them.

I am also puzzled by the .arj extension.
could anyone who knows please inform me about .arj and what
ftp sites contain utilities to UN(.arj) a program.

thanks.

dmc...
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Newsgroups: alt.games.sf2
Subject: Re: sf2 for PC
Date: 12 Oct 92 13:14:44 GMT
Organization: University of Tasmania, Australia.

>Hey, awhile back someone mentioned he had a sf2 for PC. What ever
>happened to that dude? He said he will chuck it into some FTP
>site..but havent heard of him since...does anyone else have this
>so called software?

Some guy on comp.pc.games reckoned the store he worked for had been
sent a demo version of an official Capcom port of SF2:TCE for the
PC, in which you could only play Ryu or Sagat.  I didn't follow the
discussion directly, but I'm told by a friend that the thread died
when someone rang up the USA office of Capcom and were told quite
promptly that there was to be no official PC version, but that an
Amiga version would be forthcoming. 

--
Tim Morris
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Bison
Organization: Indiana University
Date: Fri, 9 Oct 1992 12:07:31 GMT

In <1992Oct8.200344.43688@kuhub.cc.ukans.edu> lerner@kuhub.cc.ukans.edu writes:

>Pardon me for missing the totally obvious, but how the hell do you
>beat computer Bison with Guile on the new version?  It may be the same
				       ^^^^^^^^^^^
>as on the normal SF2CE, I never played the game to the end on it (
	   ^^^^^^^^^^^^
>always challengers ).

>Thanks,

>-Michael Lerner

Are you referring to the super CE?
-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Triple Hit DP Test Confirmed
Organization: University of Tasmania, Australia.
Date: Sat, 17 Oct 1992 02:20:59 GMT

>>And, more tellingly, if you walk up to someone with
>>no health can you do a triple DP on them? Because if its a combo, then
>>the first hit would kill them and the rest wouldn't come out because the
>>round would be over, but if its a single move the entire thing
>>would be executed....

>Welllll, don't agree with your reasoning here.  Nobody seems to deny that a
>double DP exists (at least, I sure hope not)...and yet, you can't do it on
>an opponent with no health (the first part hits, and voila, he falls over,
>dead).  

I agree with the first guy - the test is valid.  The double DP occurs if you're
close enough for you to hit the guy twice.  If he has no health, the first
hit kills him and so it looks like a normal single hit DP.  Now let's say
your opponent has no energy left and isn't blocking, and you go up to him
and give him the triple.  What happens?

* If it's a COMBO, then you'll kill him with a standing or crouching fierce, 
  and no DP will come out.  

* If the triple hit DP is a SPECIAL MOVE, then you should see a normal 
  1-hit dragon punch.  

--
Tim Morris
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: The Taiwan SF2 Import
Date: 14 Oct 92 16:15:26 GMT
Organization: Some Arizona University, Tucson, AZ

Ok folks! After receiving an overwhelming amount of mail requesting a copy of
the Taiwan SF2, I am finally going to post it up. I have neither received nor
read any messages about possible complaints, so i'm going to go ahead and post
it in uuencoded form in multiple messages. The original archive is in .arj form,
and within that, there are 4 .arj files.

Needless to say, for those of you who bought the SNES and SF:2 for it, don't
fret. The PC version shall we say... sucks big dick. I have never seen Stick
Fighter II, but i'm sure this is better than that. As noted before, it supports
VGA (either at 16 or 256 color... looks like 256, but then it would be
considered an SVGA game, like Theatre of War). Anyhow, I keep it around just
as a novelty item, and still play my SNES and arcades all the time. (Oh yah,
for those of you with a Adlib or better, it'll do some decentish music... don't
expect anything like Castle Wolfinstein ok?).

If you don't know how to uudecode and other good crap like that, i'm sure
there's a FAQ around the net somewhere where it'll teach you... so subscribe
to alt.binaries.ibm.pc or something like that to get it.

Well, I guess that's it... I hold no responsibility of what is done with the
program once it has been posted, so that's basically my disclaimer. Enjoy!

Howard
Xref: sparky alt.games.sf2:3365 rec.games.video.arcade:8053
From: kt12+@andrew.cmu.edu (Kenichiro Tanaka)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: No Simgle Balance in SF2:CE
Date: 11 Oct 92 11:56:07 GMT
Article-I.D.: andrew.Meq8PLq00iUz82LIcq
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA

On 11-Oct-92 in No Simgle Balance in SF2:CE  
user Christopher J. Petit@vcc writes:

> Seems to me that there is NO balance in CE.  At least not in the sense that
>any character has an equal chance to take out any other character.
> 
> Seems that the characters come in "levels" of power.  From what I can tell,
>the levels are something like this:
> 
>(From most to least powerful)
> 
>Guile
> 
>M. Bison/Ryu/Ken/Blanka
> 
>Chun Li/Dhalsim/Vega/Sagat
> 
>E. Honda/Zangief/Balrog

I think every character (except Ryu) has at least one other character
who has an advantage against him/her.

According to a table of match-ups in EGM (ack!) a while back, Ken is
supposedly the strongest with 80 out of 120 possible wins (10 matches
against each character).  The table's been posted before so I won't
repeat it here but, as usual with anything from EGM, it seems pretty
meaningless when you look at the individual match-ups.  A decent Balrog
player can kick Blanka's butt but on the chart, the record was 4-6 in
Blanka's favor.  Sagat is the Guile killer but again, he was 4-6 against
him.  And Chun Li was 7-3 against Guile?

I think Honda, Zangief, and Balrog seem weak because no one really takes
the time to learn them but I've seen people take control of a machine
with them.

M. Bison definitely has the largest power:skill needed ratio.


Ken
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: SF2 Remixes
Date: 16 Oct 92 13:41:10 GMT
Organization: University of the West of England, Bristol

I recently managed to get hold of the CD version of the SF2 remixes and was
wondering if anyone else had it.

It has some incredible music, and the bass on dhalsims is unreal.

I thought I would list the names of the songs ( I may be dating myself with this but ..).

RYU - Go flying through the air
ZANGIEF - Solid and Tough
GUILE - Violent Emotion
E HONDA - He is a japanese sumo wrestler.
KEN - Fight it out
DHALSIM - Meditations of Yogi
BLANKA - The naked Man

I have forgotten chun-li's at the mo

The bosses - The power of the four.

And believe me, this music is THE best.

Does anyone else have any Streetfighter 2 music or junk ?

Scott
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: whatever
Date: 16 Oct 92 17:01:32 PST
Organization: BBS

In article <1992Oct15.040522.24386@wam.umd.edu>, yohan@wam.umd.edu (Deore)
writes:
>
>Does anyone know if there will be a champion edition SF2 for the 
>SNES? (with the bosses)
>
Well, I give up, I was going to wait for a verification of this code, I'll just
put it up and let you flame me about how long it is. I have the feeling that it
might work but there is a considerably shorter code which I should get a
verification on whether or not it works. This code is unthinkably long and must
be put in before the capcom logo disappears, my friend who said that he did it
said that it took like 2 hours for him to get it right so good luck.
up up down down up up left left right right right right R L L <select><select>
up down right right left down

I assume no responsibility of time lost on this code since I have not actually
seen it done but I have heard encouraging reports. If you are perticularly fast
and manage to make it work please send me mail. If you are absolutely sure that
you did it all and it didn't work E-mail me (politely please!) too...

  __     .  .     
 /_-host (/\)riter

Newsgroups: alt.games.sf2
From: wanderer@athena.mit.edu (Opus)
Subject: buffering
Organization: Massachusetts Institute of Technology
Date: Sat, 10 Oct 1992 17:48:03 GMT

I keep reading about moves (DP) being buffered, but I don't remmeber
reading any of it in the FAQ, and I don't have access to a FAQ currently,
so can someone explain what buffering is?  Can characters besides Ken/Ryu
do it? with only special moves? 

Thanks!

Conroy
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: No new code ?
Keywords: Damn
Date: 16 Oct 92 11:06:05 GMT
Organization: University of the West of England, Bristol

Well I guess there was no new code for the SNES version that allowed you
to use the last four bosses then.

Would the person who had the cheat that obviously didnt work, drop me a line
with some details of where he got it and what it was.

Thanks a lot.

Scott
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Balrog
Organization: Clark University
Date: 17 OCT 92 04:54:31 GMT

>Wait - Have you played a "master" Balrog player yet?

I am the only good player of Balrog I know.  I can beat most "master" Kens (I 
mean those who can instantly DP anytime) 50% of the time.  I would consider 
myself a "master", but I don't know enough combos yet.  I still need some 
work.  Give me enough time and practice and I will be a "master".

I am a Blanka "master" on the orig. SF2, but not on the CE.  I am virtually 
unbeatable on the original.

-Zephyr, master of the original SF2
Newsgroups: alt.games.sf2
From: larsen%peruvian.utah.edu@cs.utah.edu (Steve Larsen)
Subject: SF2 Questionnaire
Date: 12 Oct 92 15:06:38 MDT
Followup-To: larsen@cs.utah.edu
Organization: University of Utah CS Dept

Hi fellow street fighter junkies.

Well, I thought it was about time for another one of these things, so I 
will volunteer to be the recipient of the votes.  Soooo, if you want to
participate, please send me BRIEF responses to the following:

Who is you favorite character?

Why is he/she your favorite?

Who do you crush most easily with this character (character)?

Who crushes you the most with this character (character)?

Who do you hate to play against the most (character)?

Who is the most powerful character?

Who is the cheapest character?

Why is that character so cheap?

What is the cheapest single move/combo in the game?

What is the most impressive thing you have seen in the game?

Who is your favorite boss to play?
{Balrog, Vega, Sagat, Bison}

How often do you play(per week)?

How often do you win when you play?
{percentage}

How pissed off do you get when some little kid beats you?
{not, some, very, that kid is DP fodder}

What if he does it by only ticking you?
{same as above}


Note that braces are used to request certain types of answers.  Please 
make the answers brief for /usr sake on my machine.  If I get a reasonable
response to this, I will collate it and post it in a couple of weeks. 

Happy Playin'

Steve
Newsgroups: alt.games.sf2
From: steve@boi.hp.com (Steve Petrie)
Subject: Re: Fighter.Arj : Complete ?
Date: Thu, 15 Oct 1992 18:46:10 GMT
Organization: Hewlett-Packard
X-Newsreader: TIN [version 1.1.4 PL6]

  So, just what IS this "Fighter.Arj" supposed to be??  I don't recognize this
"Arj" extension.

--

-Steve Petrie   steve@hpdmd48.boi.hp.com