HDTenEightyP/NetNews huggingface dataset:
From: timab@dhhalden.no (TIM ALEXANDER BYE)
Subject: 3Dbench.zip
Summary: Mail me...
Organization: Ostfold College
Date: Fri, 22 Jan 1993 12:18:48 GMT

Could someone Email me the 3DBench.zip or tell me where I can get it??

!!!!!!!!!!!                                         - Prince -
! CTHULHU !      -- Tim Alexander Bye --  Making love and music is the
! FH'TAGN !    ----- Tvetervn. 2b ------ only things worth fighting 4
!!!!!!!!!!!  ---1344 HASLUM -02 123020--  Timab@fenris.dhhalden.no
From: mcmath@csb1.nlm.nih.gov (Chuck Creepy Crawler McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Help Needed
Date: 21 Jan 93 13:02:06 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

In article <123930043@hpindda.cup.hp.com>, tozz@hpindda.cup.hp.com (Bob
Tausworthe) wrote:
> 
> >
> >8) Lurkers are becoming a pain. Any way I can effectively kill them
> >using a technique?
> 
> get close to the water, "1" down all the way (i.e. look down as much as you
> can) and just start pounding them. If they get wounded and swim away, there
> are two possibilities: use a distance weapon, get in the water and draw them
> back into battle.
> >

	Actually, I cast a 'Walk on Water' spell, then go out and clobber them. 
They aren't that tough (I'm wearing chain, and am a 9th level character). 
Even when 2 or so gang up on ya, they rarely do much damage to me.  In an
effort to get some more skill points, I went around the sewers killing
lurkers one day.  Didn't help tho...

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ---------------|
|- National Library of Medicine - National Institutes of Health -----|
|- Bethesda, MD 20894 - Mbr Club 4 Undergnd Terran Exploring (CUTE) -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. --------------|
|- Disclaimer: I know nothing but display it proudly! ---------------|
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: WANTED : Golden Axe II and DynaBlaster 
Originator: bkpipa@c00526-106ps.eos.ncsu.edu
Keywords: Gaxe2
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Wed, 27 Jan 1993 12:19:54 GMT


I didn't think Golden Axe 2 was ever released for the
IBM. Was it?

Brian

-- 
| Brian Pipa              |
| bkpipa@eos.ncsu.edu     |   
| NCSU - Raleigh, NC USA  |   
Newsgroups: comp.sys.ibm.pc.games
From: rloper@mksol.dseg.ti.com (robert l loper)
Subject: Re: 3dbench results (
Organization: Texas Instruments, Inc
Date: Tue, 26 Jan 1993 05:58:21 GMT

Here are some more 3D Bench results:

System: 386/40 w/ 8 megs ram, 256K Paradise 16bit VGA
       (no CPU cache)

DOS: 11.2

OS/2, Full screen: 8.2 - 8.4 depending on video mode settings and background
							processes.

OS/2, Window: same (8.2 with a DOS background process, 8.4 without)

So I deduct that OS/2 would be ok for lesser speed graphics (not flight
sims, but maybe Civilization and such.  Civ runs great in mine!)

Keep posting results!

-- 
*  Robert L. Loper             * - Infinity is a notion best contemplated    *
*  ROBERTLL@FLOPN2.dseg.ti.com *      in a warm bed.                         *
*  Texas Instruments, Inc.     * - My opinions are my own, not TI's.         *
From: boucher@csl.sri.com (Peter K. Boucher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SF2
Date: 21 Jan 1993 21:18:54 GMT
Organization: Computer Science Lab, SRI International
Distribution: usa
NNTP-Posting-Host: affirmed.csl.sri.com

In article <1iobg0INN5mh@aurora.LaTech.edu>, jmains@engr.latech.edu (John P. Mains) writes:
|> 
|> I don't even seem to be able to get this game going.  When the first screen
|> appears it shows some chinese letters and then show the various characters.
|> I am unable to do anything.
|> 
|> How do you start playing this game?

Please post an answer.

-- 
Peter K. Boucher
--
RIPEM public key available upon request.
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Mon, 25 Jan 1993 18:27:01 GMT
Subject: Re: Underworld II ARRRRRRRRGH!
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>
>
>OKay,,,I have been to the goblin tower and got the gem and used it. I went to
>the ice caverns and spoke to beatrice and got the gem and used it. I have been
>to Killorn Keep, I got the jewelled dagger to kill the listener imp and I got
>the gem and I used it, and then nothing happened. I read people had similar
>problems and I read messages along the lines of "just go upstairs and talk to
>everyone and something will happen to cause another facet to light up"...

It doesn't sound like you have killed the imp yet. Maybe you should do that.
I don't know if that will really change game state, but it might, plus it
will give you something to do as you go insane :-)

Good Luck

		     tozz

P.S. In case you don't know, the imp is somewhere in the Brittania world.
From: wayne@eng.umd.edu (Wayne C. McCullough)
Newsgroups: comp.sys.ibm.pc.games
Subject: Elite+
Date: 23 Jan 1993 16:19:29 GMT
Organization: Project GLUE, University of Maryland, College Park
NNTP-Posting-Host: cm21.eng.umd.edu

I pulled out Elite+ the other day after not having played it in some
time.  The documentation is stored at home, so I may be missing something
in there, but is anything supposed to be happening in this game?  I 
have obtained financhal and military security.  I have jumped to galaxy 2,
and I could jump to galaxy 3 any moment.   I am 'clean' and 'dangerous'.

I thought I remembered something about being assigned a mission after so many
jumps upon reaching galaxy 2, but I haven't seen it.


Could someone fill me in?

W


Newsgroups: comp.sys.ibm.pc.games
From: szgershe@kimbark.uchicago.edu (Shadowspawn)
Subject: Re: Ultima VII help needed
Reply-To: szgershe@midway.uchicago.edu
Organization: University of Chicago
Date: Wed, 27 Jan 1993 01:58:54 GMT

In article <1k3mjgINNpf8@eagle.natinst.com> lmg@natinst.com (Louis Gomes) writes:
>Ok, I've killed all the fellowship crowd (except Batlin), destroyed the
>gate, and heard the lamentations of the Guardian, so I guess the game is
>over. But I know there are areas of the last dungeon in which I wasn't
>able to get. There are whole chunks of mountain north of the lake left
>unmapped. Not only that, I can see a roofed sector nestled in the
>mountains northeast of the lake, where I didn't go.
>
>Being the anal retentive type, who likes to map everything in site for
>posterity, it drives me absolutely nuts to leave the last cave
>incomplete. Does anyone know the areas I'm talking about, and if so, can
>you tell me how to get there so that I can sleep at night?
>
>thanks,
>
>louis


Perhaps there is no dungeon there?  :-)
Not all mountains have dungeons, you know.
I am not quite sure, but I think that if you actually finished the
last dungeon and finished the game, there is really nothing
left on the isle of the avatar (except killing the pirates at the
lake, taking their stuff, etc., but this is all above ground...)

I would say about 60% of the mountains have some dungeons underneath
them or so, probably a bit less.

Steven

Newsgroups: comp.sys.ibm.pc.games
From: dliu@gn.ecn.purdue.edu (Dickson Liu)
Subject: Power Monger
Organization: Purdue University Engineering Computer Network
Date: Mon, 25 Jan 93 18:49:43 GMT

This game is pretty good. However, it is the noice that has been driving
me nut. Espcially when I set it on high speed to speed up the game. I would
like to invent a shot-gun to shoot down all those damm birds and sheep.

Anyway, does anyone know how to turn off the music or sound ? In the menu it
said something like "Grave (')". I have no idea what that means. Can someone
help me here ?

Newsgroups: comp.sys.ibm.pc.games
From: larryt@crchh80c.NoSubdomain.NoDomain (Larry Truesdale)
Subject: Re: Wolf3D (and Spear) SoundBlaster troubles w/new 486dx50
Date: Fri, 22 Jan 1993 20:18:35 GMT
Reply-To: larryt@bnr.ca
Organization: BNR, Inc.

Hello, when I got my 486DX-50 I had alot of problems involving the Sound
Blaster Pro.  You could slow down the machine by disabling the cache and
the problem would go away.  Some people interpreted this as an indication
that there was some sort of cache problem.  Yeah, right.  The real problem
was the SBP.  I had the first version that they released of the SBP.  I called
Creative Labs about it and they admitted that the new version did have some
hardware enhancements (something to do with DMA, i think), but swore that
it could not be causing my problem.  Yeah, right.  I replaced the SBP with the newest version and haven't had a single problem since.  By the way, my video card (Diamond Speedstar+) uses the ET4000.

+-----------------------------------------------------------------------------+
| LARRY W. TRUESDALE                 INTERNET ADDRESS: larryt@bnr.ca          |
|                                                                             |
| Work:  (214) 684-4790     BUSINESS ADDRESS:            RESIDENTIAL ADDRESS: |
| Home:  (214) 442-7074     Bell-Northern Research       Mr. Larry Truesdale  |
| Pager: (817) 667-6846     Post Office Box 833871       Post Office Box 1574 |
| Fax:   (214) 684-3711     Richardson, TX 75083-3871    Wylie, TX 75098-1574 |
| Data:  (214) 442-1035     Mail Station D0112                                |
| ESN:   (444) 684-4790                                                       |
+-----------------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Populous II IBM Overview!!
Organization: Adobe Systems Inc., Mountain View, California, USA
Date: Wed, 27 Jan 1993 01:29:15 GMT

In article <1993Jan26.100314.23575@monu6.cc.monash.edu.au> michaelb@aurora.cc.monash.edu.au (Mike Battersby) writes:
>Firstly, and most importantly, you can opt to run the game in either
>320x200x256 mode, or 640x480x16 mode. And believe me, the high res
>vga mode looks superb, absolutely fantastic. For some strange reason
>(know only to bullfrog I guess) you are asked when installing
>the game which mode you would prefer to use, and would have to reinstall
>it to get the other mode. The only difference I could findwas one switch in
>the batch file used to run the game has the same effect. It'd be nice
>if they told you these things (and save you some time). I wouldnt
>recommend using the hi-res mode on anything under a 386-25 though, since
>it was normal speed on my 386-33.. In the lo-res mode I had to change
>the game speed to 1/4 of the max just to make it playable though...

The IBM Command Summary Card explains how to use the various command
line switches to toggle between lo-res and hi-res. Also, I wouldn't
recommend running in hi-res mode on a 386/25 since that is what I have
and it is pitifully slow (especially in full screen mode). 


>Secondly, contrary to the previous two message, there does appear to be
>modem support... At least when selecting the "serial link" option and
>using "connect", I get a "modem command box" which sends commands to the
>modem.. I havent actually tried it out yet though, I must admit...

The documentation explains how to use a null modem cable to connect
two machines directly through the serial ports, but it doesn't talk
about support through modems. I.e., there doesn't appear to be an
interface for dialing the other modem. Plus there doesn't seem to be a
way to pass messages back and forth between two players, so it would
be difficult to play the game over the modem, even if you could get it
to work.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: bull@vaxc.cc.monash.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Empire: What is it?
Date: 22 Jan 93 11:12:27 GMT
Organization: Computer Centre, Monash University, Australia

quan@sol.surv.utas.edu.au (Stephen Quan) writes:
> stevem@solbourne.com (Stephen Matson) writes:
>
>> I keep hearing about a game called Empire. It seems that it might be a
>>good game from what I hear. I am however unaware as to what it is. Could
>>someone hear post or e-mail me a brief rundown as to what Empire is? Is
>>it space based or planet based?
>
> I think everybody has been referring to a game that I've always known as
> Galactic Empire [played it on an Apple II many years ago].  Games nowadays
> seem to lack the original lust that this game had, although it was quite
> simple.

        Empire is widely available in PD versions for various personal
computers and multi-user systems. There are also commercial versions with
nice colour graphics.

        Basically, the aim of the game is to build an empire for yourself
while competing with other players for territory (and the resources that
can be obtained from the land you control). The land is divided into sectors,
each sector has attibutes such as minerals, the sector may be a mountain
or water (lake, river, ocean). You can designate a function to each sector
such as a mine, a factory, a city, a road, a warehouse, a shipyard, etc.

        You start out controlling a couple of sectors. You can send your
people out to explore the land around you and settle it. Your fellow players
are doing the same. Sooner or later there will be no more empty land left
and you may be forced to attack your neighbours to get more (they may also
attack you). You can build up armies, navies and airforces, form alliances
with neighbours, and doublecross then later on, etc.

        Different versions of Empire will have different features. Some
don't involve any fighting, some use 1940's technology, some have modern
nuclear weapons. rec.games.empire is the best place to find out more
details.


           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                    DOD# 251  '84 VF 750   Closet Ducatisto
             Disclaimer. If you love your llama, let it lambada.
Newsgroups: comp.sys.ibm.pc.games
From: pprior@magnus.acs.ohio-state.edu (Paul A Prior)
Subject: Re: 3D benchmark
Organization: The Ohio State University
Date: Fri, 22 Jan 1993 23:42:33 GMT

In article <1jot1iINN5pd@cc.tut.fi> k113651@lehtori.cc.tut.fi (Karhu Jouni) writes:
>
>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
>486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
>486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
>486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
>486DX/50 256k cache ATI Ultra (ISA)                          25.6 FPS
>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
>386/40 with 16-bit ET4000 card                               16.3 FPS
>
>386/40 128k cache  Trident 8900C SVGA  (1Mb)                 14.2 FPS
>^That's my machine... Seems like cache has some effect.
>386/40 64k cache Trident 8900 1Mb                            13.8 FPS
>386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
>486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
>386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
>386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
>386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
>386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
>386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
>286/12 NEC Powermate, VGA on m-board                          4.7 FPS
>IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
>IBM PS/2 Model 50 (286 system, I think)                       2.6 FPS
>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS
>
> Can someone explain that 486/33 that has below 10 FPS ???
>

It's running on 8 bit video...
-- 
-- 
--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
Paul A. Prior    Ban anchors, not reef tanks    Nuke Gay Whales for Jesus  
3rd year medical student 		        
The Ohio State U. College of Medicine   Tobacco Kills- Please don't smoke!
From: smirj@SunLab43.essex.ac.uk (Smith R J)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WHERE TO GET ALONE IN THE DARK
Date: 21 Jan 93 15:57:32 GMT
	<1993Jan19.085449.2372@lmpsbbs.comm.mot.com>
Followup-To: comp.sys.ibm.pc.games
Organization: Well I *know* it's *somewhere*...
In-reply-to: 's message of 19 Jan 93 08:54:49 GMT


It is.
--

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Robin Smith - The WeatherWatcher, no not a meteorologist
THOUSAND YARD STARE - Probably the best band in the world.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Get your HANDS ON them.
Newsgroups: comp.sys.ibm.pc.games
From: spader@elmer.cs.mcgill.ca (Yoo-Shin LEE)
Subject: Re: *** NET PC GAMES TOP 100 * DEADLINE *** (another try)
Organization: SOCS, McGill University, Montreal, Canada
Distribution: mcgill
Date: Tue, 26 Jan 1993 15:28:38 GMT

What is the difference between the "top 100" and the "tip 20"?
Newsgroups: comp.sys.ibm.pc.games
From: omar@osf.org (Mark Marino)
Subject: GAMES FOR TRADE/SALE
Organization: Open Software Foundation
Date: Thu, 28 Jan 1993 20:41:36 GMT


I have the following games for trade or sale.  All games are in excellent
condition and come with original disks, documentation, box, etc. unless 
otherwise noted.  Let me know if you're interested.


Amazon, Guardians of Eden           3.5"               VGA, SVGA

Civilization                        3.5"  +            VGA 
   Official Guide to Sid Meier's Civilition book (list price $14.95)

Countdown                           5.25"              VGA

Jetfighter II (no box)              3.5"               VGA

Powermonger                         3.5"               VGA

Red Baron                           3.5" & 5.25"       VGA

Secret Weapons of the Luftwaffe     5.25"              VGA


Misc Software (Clearance prices, make me any offer.)

MS-DOS 4.0 (disks and docs)         5.25"
MS-Windows 3.0 (disks and docs)     5.25"
Wired for Sound (everything)        3.5" & 5.25"       
   (Windows WAV player without a soundboard)




-- 
 ----------------------------------------------------------------------------- 
|                                                                             |
| Mark Marino              | omar@osf.org           |  uunet!osf!omar         |
| Open Software Foundation | 11 Cambridge Center    |  Cambridge, MA 02142    |
|_____________________________________________________________________________|
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lemmings 2/Lemmings tribe
Date: 21 Jan 1993 21:10:17 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk

	I just got the lemmings 2 demo that came with a UK game magazine and
it's pretty cool. It's not just lemmings with new levels, but different
"scenarios" too, with different functions. There are "Circus Lemmings" with
lemmings that do circus acts, like floating on ballons, shooting arrows, etc.
"Medevial Lemmings" with fencers and stuff, and more! There are also "User
Lemmings" who actually use stuff that they come across. No more pretty pics
that do nothing. Stuff yer lemming into that cannon and shoot him over that
canyon! Leapers, Runners, Attractors, (Lemmings that pull out a pipe, play
a tune, and cause all nearby lemmings to stop and dance.. cute), Stompers,
Stackers..... Hordes of them! Look promising. (Don't ask me to upload it
to a site, coz I only have access to dumb terminals... *puke* )

==============================================================================
" There's nothing dumber in the world than a man with an erection. "
				- Borric, Prince of the Blood.

Hadoken! -Ken
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Life for DOS
Date: 23 Jan 93 04:57:19 GMT


  Can anyone point me to a simple version of John Conway's "The Game of Life"
that will run not necessarily under windows?  I would like to be able to ftp
to a site and get a PD/shareware/freeware/whathaveyou version of Life.  (But
I wouldn't mind if someone mailed me a version...)

  I asked archie, and there was a version posted to pc-binaries, but for the
life of me, I can't un-zoo the damn thing.  And C code (or any other lang.
except BASIC) is not helpful either - for I have no compliers (other than
GW-BASIC/DOS 5 BASIC).

  Thanks a bunch.

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Sale or Trade
Date: 22 Jan 1993 16:48:32 GMT
Organization: University of California, San Diego
Distribution: world
NNTP-Posting-Host: weber.ucsd.edu

I have copies of

1.  Might and Magic - Clouds of Xeen
2.  Command HQ (Old version- or at least I think since I saw
something about a new Version)

I will take best offers if you wnat to buy them outright though I
would love to trade for 

Darklands 
Ultima Underworld #1


Erik
wbruvold@ucsd.edu

Newsgroups: comp.sys.ibm.pc.games
From: michaelb@aurora.cc.monash.edu.au (Mike Battersby)
Subject: Re: UW2: Mages Academy Vault
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 27 Jan 1993 02:46:55 GMT

Shadowspawn (szgershe@kimbark.uchicago.edu) wrote:
: Walk again through one of the walls of the hidden room (straight
: ahead of the other one, I think).  There should be nothing there.
: But... 
: SPOILERS:
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: Use the middle of the room's floor.  It should say you find a hidden
: pit or something, plus you now have access to lots of runes!
: Arghh...  where is the basilisk oil?  I couldn't find it.  I must
: be stupid or something, but it doesn't seem to be there.

Its in the first hidden room, in the chest... It just looks like normal
potions, till you pick it up and actually look at it...

regards

--
         .-----------------------------------------------------------.
         | Mike Battersby  |  rainbird@yoyo.cc.monash.edu.au        |
         |-----------------------------------------------------------|
         | 'Female?' The Cat looked at Lister.                       |
         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
         `-----------------------------------------------------------'
From: primus@netcom.com (Robert keng)
Newsgroups: comp.sys.ibm.pc.games
Subject: GUS and Starcon2: Help needed.....
Date: 26 Jan 93 02:22:34 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Hi all:

		I am really having *lots* of problems with this GUS of mine.
Especially with SBOS... Anyway, the only game I have that offers native
support for the GUS, Star Control II, is having problems as well. This game
seems to me that it tends to play the wrong instrument/sound at times, and 
missing instruments at others (well, it does do fine 80% of the time) and now
that I've upgraded the memory to 1 meg, the BGM and SFX got even worse (i.e.
Gunshot sounds at the "new game, load games" selection screen). Am I doing
something wrong here, or is this a known bug with StarCon 2? My current settingsare:

I/O: 220h
IRQ (Gravis/MIDI): 11, 3
DMA(s): 1 for both 
Using 70ns DRAMs...

		BTW, ever since I upgraded the memory to 1 meg, the set-up 
program hangs (not a big problem, just I have to change things manually..). I
noticed a new setup program at epas. Should I use that one instead? 



P.S. Still can't SBOS to accept UW2. I have Vers. 1.20 disks and Vers. 1.22 SBOS
> Am I missing something here? Also, is there a list floating around somewhere
that lists the games and the flags used by SBOS for each one?


Help is DEFINITELY appreciated.....


-Rob

primus
primus@netcom.com
Newsgroups: comp.sys.ibm.pc.games