HDTenEightyP/NetNews huggingface dataset:
From: abcdefgx@cs.tu-berlin.de (Hans-Christian Gehrcke)
Newsgroups: comp.sys.amiga.games
Subject: Re: SimCity editor window bar chart
Keywords: SimCity
Date: 30 Sep 92 12:45:30 GMT
Distribution: usa
Organization: Technical University of Berlin, Germany

In article <1992Sep30.030726.12732@truevision.com>, pauls@truevision.com (Paul Scherf) writes:
> On the left edge of the "editor window" (at least on the Amiga version) of
> SimCity, there is a narrow bar chart with three bars (one each for residential
> commercial and industrial?).
> What does the bar chart measure?
> In about a year of playing with SimCity, I haven't figured it out.

Should I answer: RTFM?
No, I guess you read the manual already, if you're playing it about a year
(if you have the manual, of course...).
_My_ manual is from V1.0, with additions for V1.1. I am referring to
SimCity1.1 1MB version. Perhaps it is not mentioned in yours (which version
do you have?)
On one of the last pages there is the description for the bars:
Colors related to resi, comm, indu (as always).
If a bar is in the + area, it means the Sims want more of what the color
stands for. - means, there is too much of it. (That doesn't mean you have
to 'bulldoze' half of your city; just lower the tax rate a bit so that more
Sims will come.)
But pay attention: trust the bars, when they are in the - area, and
trust them, when they are much too high (indicating REAL demand).
But don't follow this indicator ALWAYS! First look at Eval window.
And a last point: even if your city is _perfect_, there will be a ~70%
demand for residentials, ~60% industry and ~50% commercials!
In this case: DON'T FOLLOW THE BARS, DON'T build too much - it's too ex-
pensive and the living quality will decrease soon.

Conclusion: use the bars as a _tendency_ indicator, not more.
BTW: you did it quite well without knowing what it is, didn't you?
So, it's not all that important.

So long,
hcg
-- 
******************************************************************************
*    Hans-Christian Gehrcke   * EMail-Addresses:    abcdefgx@cs.tu-berlin.de *
*                             *    -->    abcdefgx@marie.physik.tu-berlin.de *
*  TU Berlin, FB 20 (Germany) * This address preferred for the next months!  *
******************************************************************************
From: ecrjbruce@economics.adelaide.edu.au
Newsgroups: comp.sys.amiga.games
Subject: HEIMDALL - Help needed!
Date: 7 Oct 92 00:42:13 GMT
Organization: Economics, University of Adelaide
NNTP-Posting-Host: eco.economics.adelaide.edu.au

Can someone please help me with Heimdall?!

I've been to every island except for one - which you don't seem to be able to
get to - its's the island at the very top right hand corner of the map screen.

What do I do now? I have all this stuff I haven't used yet:

1. Shrinking
2. Gold Ring
3. Sapphire
4. Circlet
5. Various scrolls with "power" symbols
and a whole lot of other stuff which I can't remember off hand.

I'm pretty certain that I've visited every location.

ANY help at all would be much appreciated! Thanks.

--
Daniel.
From: dave@dogbox.acme.gen.nz (David Dustin)
Newsgroups: comp.sys.amiga.games
Subject: Project X
Date: Sat, 26 Sep 92 21:46:26 Y
Organization: The Dawghaus BBS, Palmerston North, New Zealand (+64 6 357 9245)

Does any one have or know of any cheat modes for Project X from Team 17.

I can get right through to level 3, but just can't seem to get past that 
level (it's taken me about 2 months to get that far!)

Thanks.


David Dustin             Dave@dogbox.acme.gen.nz            Rendezvous BBS
30 Richmond Ave              Dave@acme.gen.nz        AMIGA & Jarre Support
Palmerston North                                           +64 (6) 3566375
NEW ZEALAND                  INFA - 3:771/425                  300 -> 2400
From: mehlhaff@soda.Berkeley.EDU (ERic MeHlHaFf)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilisation Cheats
Date: 2 Oct 92 02:08:23
Organization: The Dis-Orginization
	<1992Sep14.182952.5057@constellation.ecn.uoknor.edu>
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: wrlutz@essex.ecn.uoknor.edu's message of 14 Sep 92 18:29:52 GMT

In article <1992Sep14.182952.5057@constellation.ecn.uoknor.edu> wrlutz@essex.ecn.uoknor.edu (William R Lutz) writes:

	   Someone metion a cheat to get unlimited money on the IBM version.
   Can you post it.  And on the subject of cheats has any one hacked the saved
   game.  I would like to be able to put railroads every where, change the land,
   etc. in the saved game then you load it and presto instant civilisation.


Well, I don't know about hacking the source code, but editing the save files
isnt' too difficult with some thing like newZap.  The money for each 
civilization, for example, is somewhere around 0x130 in the file, in 
two byte chunks. It can't go over 30000.  Not too hard to spot.

And you can effectively get infinite money by just saving and editing
your account every few turns.  It gets boring fast.
But it is amusing to land on Alpha-C by 1000BC.

ERic mehlhaff, mehlhaff@soda.Berzerkeley.EDU   Hacker on the loose...
Coming soon to a machine near you --- the Amiga _Netrek_ client!
--
ERic mehlhaff					Hoser at large
mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU
From: yurick@vaxb.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: Monk. Is. II
Date: 29 Sep 92 02:27:01 GMT
Distribution: comp
Organization: LLNL_LIS

In article <1992Sep28.163535.13416@infonode.ingr.com>, writes:
> 
> 'netters!
> 
> I have seen everything I can find.  

Are you sure about that??????

> I cannot find another bar besides the "Bloody Lip".  

Don't worry about other bars.

> Is there another bar/cottage where I can get drinks?  

Cottage...yes, but you'll only need to drink once there.

> When do I get in the drinking contest?

You'll know, without a doubt when the time is right.

> WHERE do I get in the drink contest?
                                       
In due time, grasshopper.

> Thanks in advance!
> Bill

Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!
From: gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn)
Newsgroups: comp.sys.amiga.games
Subject: Re: 2 player car racing games?
Date: 7 Oct 1992 00:08:29 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn)
NNTP-Posting-Host: o231-04.nextwork.rose-hulman.edu

In article <1992Oct5.211839.10108@bsu-ucs.uucp> 01ksdavis@bsu-ucs.uucp  
(Rebel without a clue.) writes:
> 
> 	Does anybody know any good two-player car racing games for the  
Amiga?
> 
> 	Thanx in advance.

Stunt Car Racer is *EXCELLENT*--it's two player head on head via null  
modem.

Brian
Newsgroups: comp.sys.amiga.games
From: zink@lindau.inf-wiss.ivp.uni-konstanz.de (Volker Zink)
Subject: Re: Civilization upgrade now available via FTP
Organization: Information Science, Univ. of Konstanz
              D-W-7750 Konstanz, Germany
Date: Tue, 6 Oct 1992 10:11:25 GMT

In article <16877D65B.CHBRIN5@nyx.uni-konstanz.de>, CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann) writes:
> I just found the Civilization upgrade on amiga.physik.unizh.ch, or one of
> its mirrors to be more correct. The filename is civup2.lha, so its obviously
> in lharced format. I found it in the "new" directory with a date of yesterday,
> but its probably going to move in some other directory soon.
> 
> <*     Kai Hortmann - University of Konstanz - Germany      *>
> <* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>

But this Update is an english version. Is there also an Update of
the german Version of Civilization???

Bye...
	Volker

--------------------------------------------------------------------
Volker Zink                Email:  zink@inf-wiss.ivp.uni-konstanz.de
Universitaet Konstanz
Germany
Newsgroups: comp.sys.amiga.games
From: mas@Cadence.COM (Masud Khan)
Subject: Re: Amiga Soccer Game
Organization: Cadence Design Systems, Inc.
Date: Wed, 30 Sep 1992 15:11:24 GMT

Yo,

Hang on a minute how come you've played Player Manager II? I don't

believe it's been released yet! Have you got a preview copy

or sommink? If so can I have a copy!!;-)

Mas (Citizen-X)
Xref: sparky comp.sys.amiga.games:13569 comp.sys.cbm:3966
From: scollins@cs.tcd.ie (Steven Collins)
Newsgroups: comp.sys.amiga.games,comp.sys.cbm
Subject: Re: Music to commando
Date: 1 Oct 92 16:32:45 GMT
Distribution: comp
Organization: Trinity College, Dublin (Computer Science)

The loading music for Commando was originally performed by Trans-X and
was called "Living on Video".  Trans-X was a male, female synth. duo
back in the early eighties.  I don't know of anything else that they
have done.  This is from memory, I have the single somewhere, possibly
lost....

Steven Collins
scollins@cs.tcd.ie
Newsgroups: comp.sys.amiga.games
From: quaini@ghost.dsi.unimi.it (michele quaini)
Subject: EOBII *$%@%%&@!!!!
Organization: Computer Science Dep. - Milan University
Date: Mon, 5 Oct 1992 09:03:29 GMT

GRRRRRRR...., I am in a level where giant dwarves keep hitting me 
with a giant fist.
I have found two objects: Hail tongue and another object (of what i can't
remember the name. A dwaved told me something about a curse, and i think
i have to find another object. The problem is: WHERE???????
I have checked all the walls for buttons and false wall and i found nothing!!!!!

Please Help me!



Thanks in advance



Michele Quaini


quaini@ghost.dsi.unimi.it



Newsgroups: comp.sys.amiga.games
From: zajerkom@spot.Colorado.EDU (Nick Zajerko-McKee)
Subject: Harpoon ugrade info needed...
Organization: University of Colorado, Boulder
Distribution: usa
Date: Tue, 29 Sep 1992 19:29:29 GMT

Hello, I remember someone mentioning something about a possible patch
or upgrade for Harpoon and was wonderring if someone can fill me in on
this.

Please respond via E-mail

Thanks in advance,

Nick Zajerko-Mckee
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.amiga.games
Subject: Bard's Tale III help wanted
Date: 29 Sep 92 08:28:36 -0600
Organization: Southeastern Louisiana University

Hello all,

I just started on the Bard's Tale III, and already need help. I've played
BTI and finished BTII, but there's something about this one that just
doesn't seem right...Here's the situation:

In most of these games, there's something I see as an experience point
plateau, which is the point where you need so many experience points
to get to the next level, it would take forever to get them in the
current dungeon. So far (BTI and II), I've taken this as a hint that it's 
time to move on to the next dungeon.

The problem is, I've reached what I think is the plateau for the first
dungeon (i.e. I need ~300,000 for the next level), but I'm nowhere
_near_ being able to kill Brilhasti (sp?)--he wipes the floor with me
no matter what I do. Right now I'm only getting ~3,000-5,000
experience points per combat, and simple math tells you that it
will take 60-100(!) fights to get to the next level, which would only
add around 10 or so hit points to the characters, and I don't think
that would be enough to save me from Bril anyway. Am I missing something
obvious, or do I have to spend 3 months just wandering around fighting
until my people are strong enough to go in?

Oh yeah, and what on earth is the significance of 'An explosion!' ?
I've figured out in what areas this message occurs, but have no idea yet
why. Since I've managed to figure out the other clues (which weren't really
_that_ difficult :-\ ) and get to Bril, I don't see it as really important, 
but then again, I can't seem to kill Bril, so maybe I'm missing something...


*NO SPOILERS, PLEASE* -- I'd like to do this one myself, but a hint
or two would be nice :)

Thanks,
Scott
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: alien breed sample from star trek??
Date: 24 Sep 92 22:15:41 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

Isn't it simply AMAZING how many sounds one finds in commerically released 
games that are actually found somewhere else...  I do not remember which one 
it was, but there was a game that has the SFX of a blaster shot from Star 
Wars, as well as another one that had the sound of the weapons on the X-Wing 
fighter...  One programme utilized the SFX of the holo deck doors from TNG...
 
Skeksis
From: Leo_Hoban@amicol.UUCP (Leo Hoban)
Newsgroups: comp.sys.amiga.games
Subject: Re: Alicia is a WENCH
Distribution: world
Date: 26 Sep 92 02:07:39 EDT
Organization: Amiga Colony BBS

**** Obvious spoiler warning ****

You have to run upstairs and get the mouse from
your little sister's room (her cat kilt it...)

-- Via DLG Pro v0.992

Newsgroups: comp.sys.amiga.games
From: traynor@fnalo.fnal.gov
Subject: Civilization questions from a novice
Organization: Fermi National Accelerator Lab
Date: Mon, 5 Oct 1992 06:45:17 GMT
X-Posted-From: fnalo.fnal.gov
NNTP-Posting-Host: sol.ctr.columbia.edu

Hello--

Just played my first game of Civilization last night, and I have two questions

	o I misktakenly gave goto or mining orders to settlers a few times
	  and couldn't find a way to reverse that until they made it to
	  the mistaken destination.  How can you cancel orders?

	o I used the install program on my hard drive partition, and when 
	  I click on the Civilization icon, it prompts me to insert 
	  "disk 8" (by which they mean disk D).  Am I doing something 
	   wrong, or is there a fix for this?

					-Mike Traynor

-- 
NNN  NN DDDD    Mike Traynor (ND '86)(Rice '93?) |||     Amiga 500 owner   ///
 N N N   D  D   Fermilab PO Box 500 MS 221 E683  |||     w/MMR 7 Meg DRAM ///
 N  NN   D  D   Batavia IL, 60510               //|\\    190 Meg HD   \\\/// 
NN   NN DDDD    (708) 879-6095 [ans. mach.]    /// \\\   14.4Kbps modem\XX/
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Newsgroups: comp.sys.amiga.games
Subject: Re: Analog joystick games???
Date: 6 Oct 92 20:05:09 GMT
Organization: Purdue University Engineering Computer Network

In article <92280.144834CMS129@psuvm.psu.edu> CMS129@psuvm.psu.edu (Chris Stoy) writes:
>Ok, now can someone tell me were to get an Analog joystick for my Amiga?!?! The
>IBM ones don't fit.
>Thanks,
>Chris "Slothman" Stoy |  "It is in the nature of the mind to forget

hehehe, welcome to the wonderful world of "Amiga Analog".  You can't buy an
Amiga specific analog stick, you have to build an adaptor.  Schematics are
available on Compuserve, GEnie, and probably an FTP site and Fish disk.

Your other choice is to buy a pre-built analog stick adaptor.  A number of
small companies make these.  My favorite is the Amiga Smart Port, made by
InterACTIVE Digital Devices.  It is a box that plugs into both mouse ports and
gives you 2 9pin ports and 1 15 pin analog port, so you can have a mouse, 
digital stick, and analog stick plugged in all at once.  You switch between
the input devices by just pressing the button on the device you want to use.

The Smart Port also allows for the use of Analog rudder pedals, for games
that support them (Fighter Duel Pro).  Jaeger Software, the makers of 
Fighter Duel Pro, highly recommend the Smart Port if you are going to use
rudder pedals with FDPro.  

By using a 'Y' cable adaptor, you can also hook 2 analog joysticks up through
the SmartPort.  It has a special 'mouse mode' that lets you use both analog
sticks and the mouse, all at the same time!

There is also a 'Y' cable adaptor for 2 digital sticks.


Now, if you are looking for a good quality analog stick, I recommend the
CH FlightStick.  InterACTIVE Digital Devices also recommends the FightStick
for use with the SmartPort.

The Thrustmaster, Gravis Analog, and QuickShot Warrior 5 are also good sticks 
(But not as good as the CH FlightStick)

InterACTIVE Digital Devices
2238 Nantuckett Court
Marietta, GA 30066
(404) 516-0248

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+|----------------------|+|------------------------------|+
+|                      |+|  Studio J Video Productions  |+
+| Jeff Hanna           |+|  PO Box 3086                 |+ 
+| Animation Consultant |+|  West Lafayette, IN 47906    |+
+|                      |+|  (317) 743-2983              |+
+|----------------------|+|------------------------------|+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+|-----------------|+|-----------------------------------|+
+| GEnie: J.HANNA5 |+| InterNet: sacke@gn.ecn.purdue.edu |+
+|-----------------|+|-----------------------------------|+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.amiga.games
From: MHANNINEN@finabo.abo.fi (Mika H{nninen Inf)
Subject: Re: Music to commando
Organization: Abo Akademi University, Finland
Date: Fri, 2 Oct 1992 11:34:12 GMT
X-News-Reader: VMS NEWS 1.23

In <SPACEY.92Oct1140047@kauri.kauri.vuw.ac.nz> spacey@kauri.vuw.ac.nz writes:

> Ok, I was just wondering if anyone could tell me who performed the song that
> Robb Hubbard used in the loading music to Commando (by Elite) on the C64.
> I think the song is called "Stop!" but I wouldnt have a clue who it's by.
> ("Stop! Living on a video...")
> 
> Ta,
> Mike
Rob Hubbard did *not* make the loader music to Commando. The music you are
talking about is the standard loading music that Elite used.
The point I'm making is Hubbard is *GOD* and that tune sounds nothing like him
or his sound. 
				-Mika
From: gandalf@diku.dk (Morten Due J|rgensen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite: how long to play
Keywords: Elite
Date: 6 Oct 92 08:21:00 GMT
Organization: Department of Computer Science, U of Copenhagen

ah@ruble.fml.tuwien.ac.at (Andreas Haleger) writes:


>Hello world,
>my game time is about two days and ten hours and I am dangerous.
>My question: How long does it last to get deadly and elite and what
>do these silly messages "Right on, Commander" mean ?
>Thank you.

The messages "Right on, Commander" means absolutely nothing. They appear
every time you have killed 256 item, including asteroids and cargo canisters.
They are probably just included to encourage you to continue! I know that
back on the C64 the first of them indicated that you would get the first
mission when you docked.

The total time of the game is about 7 to 8 days depending on you. I have
played about 6 days, have 1.3 Mpoints and I am deadly. You get deadly at
655360 points, and Elite at 1638400 points.

So just keep going, you have a looooong way to go.

Morten Due Joergensen, University of Copenhagen
gandalf@diku.dk
Newsgroups: comp.sys.amiga.games
From: iank@microsoft.com (Ian Kennedy)
Subject: Planes fly backwards in FDPro Demo?
Date: 29 Sep 92 18:06:26 GMT
Organization: Microsoft Corp.
Keywords: Say What?

In the second part of the FDPro demo it looks like the
japanese planes are flying backwards.

Has anybody else noticed this? Is it like this in the
release version of the game? Or are these some sort
of special planes we're seeing here? I hope so. I mean, what
an obvious bug!

Ian.
-- 
/* IanK@Microsoft.com				*/
/* Waiting for what comes after the A4000! 	*/
/* In the meantime I think I'll pick up a  	*/
/* '486 box...					*/
Newsgroups: comp.sys.amiga.games
From: dimmen@hsr.no (Kjetil Dimmen)
Subject: Re: Elite: how long to play
Keywords: Elite
Organization: Rogaland University Centre
Date: Tue, 6 Oct 1992 17:18:03 GMT

In article <1992Oct5.114803.1291@email.tuwien.ac.at>, ah@ruble.fml.tuwien.ac.at (Andreas Haleger) writes:
> 
> Hello world,
> my game time is about two days and ten hours and I am dangerous.
> My question: How long does it last to get deadly and elite and what
> do these silly messages "Right on, Commander" mean ?
> Thank you.

Answer: Helluva long time.

	The RoC's appear each time you've performed a certain number
	of kills. (I just counted the no of kills between two such
	messages and got 196. Those 196 were ships only. I am currently
	counting kills when I blow up asteroids as well as ships and
	have passed 200... But basically, if you have a game saved
	just b4 a RoC message, try to reset it & count the kills b4
	the message appears. You'll get my general meaning.)
	I guess the RoC's are ther to inform you that you are still
	working on your combat rating. Each RoC is there to inspire
	you not to give up. (which elsewise is so easy to do...)

	My personal stats are dangerous as well. I've been so
	for ages. I have a game time of 3d 4h+ and a score of
	420K+. I guess you have a long road to travel.
	(It will probably take a much longer time to get from
	deadly to ELITE than it takes to get from dangerous
	to deadly....)

	D.

-- 
##############################################################################
#  If men are superior to women,        #     Kjetil Dimmen (dimmen@hsr.no)  #
#  or women superior to men,            #  Rogaland University Centre (HSR)  #
#  how come they waste so much          #                 Fax:+47-4-874 495  #
#  time and energy putting              #                                    #
#  each other down?                     #                                    #
##############################################################################
Organization: Middle East Technical University - Computer Center
Date: Tuesday, 6 Oct 1992 10:13:16 TUR
From: <E66821@TRMETU.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support
Distribution: world

In article <gU8Mr*Qg0@birdland.UUCP>, Andy@birdland.UUCP (Andy Patrizio) says:
>
>I just got back from a software convention and met Roberta Williams, author
>of the King's Quest series. Number six was just released. A Sierra PR person
>told me the company was dropping Amiga support with the release of
>"Longbow." Then she contradicted herself a little by saying Amiga ports
>would be contracted out to a British company. Since we were in a rush I
>couldn't get a straight answer. I'll follow up next week.
>

  Perhaps; at last they decided that they won't be ever able to figure out
  how to use Amiga.

>But, if Amiga support has been dropped for good, that's one more that bites
>the dust.
>----------------------------------------------------------------------------
>Andy Patrizio       \\        uunet!tension!birdland!andy       //
>Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
>----------------------------------------------------------------------------
>"I finally have a chest to speak of and the only man in my life doesn't
>know what to do with it." - Murphy Brown
>----------------------------------------------------------------------------

     Alp


>
Newsgroups: comp.sys.amiga.games
From: sboutwel@sandbox.kenn.wa.us (Scott Boutwell)
Subject: MUDS for the Amiga?
Organization: The Sandbox, Public Access HP-UX
Date: Mon, 5 Oct 1992 18:45:05 GMT

I would like to obtain a MUD or a LPMUD for the Amiga...  If there is one
available via FTP please let me know...  I would like to get one.
-- 
Scott Boutwell -+- [Sboutwel@sandbox.kenn.wa.us]
*---------------------*------------------------------------------------------*
|   The Tri-Cities    |      Sandbox (509)735-1640  Public Access HP-Ux      |
|        Finest       |      Kenniwick, Wa.                                  |
From: Larry.Clevenger@mtask.omahug.org (Larry Clevenger)
Newsgroups: comp.sys.amiga.games
Subject: BattleTech for Amiga...
Date: 02 Oct 92 01:05:14 CST
Reply-To: larry.clevenger@mtask.omahug.org
Organization: Multitasking Systems, Kansas City
Followup-To: comp.sys.amiga.games

from:  Larry.Clevenger@mtask.omahug.org

Greetings!

A while back, there was a game called MECHWARRIOR for the IBM.  Does anyone
know if there are plans to convert it to the Amiga?

I enjoyed it greatly, and found it much more enjoyable than the two Infocom
games that were made (Battletech, Crescent Hawks Inception)

  -=LC=-


Newsgroups: comp.sys.amiga.games