HDTenEightyP/NetNews huggingface dataset:
From: 10741445@eng2.eng.monash.edu.au (PAUL TZU WEN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help needed in Summoning
Date: 21 Dec 92 02:38:40 GMT
Organization: Faculty of Engineering, Monash University

I am stuck in the Blue Knight Citadel Level I think. I am at the three 
challengers - Challenge of the Mind - how do you solve it ?
One more thing is that:
1) Can a bow break ?
2) What the hell is a harpy feather for ?

thanks in advance.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: 'Joy'stick blues
Organization: Qualcomm, Inc., San Diego, CA
Date: Sat, 2 Jan 1993 10:46:26 GMT


I'd check your joystick card.  Do you have a fast computer?  Some
cards can't handle that.
-- 
I like to leave messages *before* the beep.
Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Sound cards - enough!
Organization: George Washington University
Date: Wed, 30 Dec 1992 15:57:13 GMT

	Alright, enough is enough about cards. Now that I know the GUS stats,
I can say a few things:

	1. It sounds better playing recorded music files.

	2. It sounds better playing digitized sound files which use an
instrument type interface - like .mod files.

	3. It sounds equally good as SBPro in actual digitized music - it can't
sound better, and don't give me this crap, because the human audio range cuts
out at 22 khz, so anything above that is equal in sound quality, it could only
reduce noise slightly..... and don't argue with me on this one - unless you
have a degree.

	4. SBPro needs ONE card for the sound and MIDI, and I understand GUS
will require TWO cards, and the MIDI does not exist yet, right? (That is the
MIDI interface, of course it can play .mid files, and it sounds better, as
mentioned before.)

	5. The card is cheaper than the SBPro, but I doubt the speech sounds
better UNLESS that is also digitized.

	6. It takes MORE MEMORY to store sound files for the GUS in it's native
mode, unless you just happen to already have ALL the digitized sounds. That
is a bad point, but I doubt the digitized sound samples are too big. Of
course, that would mean superior sound quality.... just like synthesizers which
use digitized samples to sound almost EXACTLY like the real thing.


	Now, from this, the GUS is a GREAT card, but, so is the SBPro.......
each has an advantage and disadvantage. The advantage is that the buying gets
to choose what he/she favors more: great sound reproduction quality, or ease of
use and smaller files.....


	just a recapitulation and compilation of the facts

							Brad

Newsgroups: comp.sys.ibm.pc.games
From: mhatz@nyx.cs.du.edu (Mike Hatz)
Subject: Usenet and Falcon 3.0 for NYX
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 22 Dec 92 00:05:47 GMT

NYX burped with full disks and we lost a ton of posts.  Where is the
usenet guide for Falcon located at for ftp?  Thanks.


=============================================================================
|     Mike Hatz      mhatz@nyx.cs.du.edu      hatzm%venus.dnet@GTE.COM      |
|                         Colorado Springs, Colorado                        |
|                                                                           |
|               Dyslexic sells soul to Santa...Film at 11                   |
|            "Hmmm, trouble with grammar have I, yes!"--Yoda                |
|            "Please return stewardess to orignal upright position"         |
|                      "Read my MIPS, no new VAXs"                          |
|===========================================================================|
From: tedp@tekig5.pen.tek.com (Theodore C Padgett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Space Quest 4
Summary: Trapped @ Mall
Keywords: space quest
Date: 31 Dec 92 00:18:40 GMT
Distribution: pnw
Organization: Tektronix, Inc., Beaverton,  OR.


	Could someone please give me a hint as to how I'm supposed to 
get out of the Galaxy Galleria in Space Quest 4.  We've time ripped to 
SQ10 and went to the mall with the women.  Now we can't find them or get
out without being killed. 
						Thanx in advance.
				'Trapped at the "Mall"'




From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 22 Dec 1992 23:33:06 GMT
Subject: Re: Wiz7 - I missed something - Vitriolic Warrior - Help
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Andrew Turner) 
>Uh uh, Its the TYDNAB ETYM (Time Bandit) idol that gets you the crux!.
>Its not the Vitiolic Warrior which, I have been informed, is found in a
>chest at 'forgot-his-name's' place in the water slide area.  Suspect the
>Vitiolic Warrior is a red herring(well green idol if you must) item.

I seem to recall that all the green idols had a use although you are
right in it's the Time Bandit that gets the crux. Unfortunately I
do not recall what the VW does. Maybe this weekend I can find the
right savegame and replay the waterslide. :-) There are way too
many green idols in this game.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: kiesow@vati.fmi.uni-passau.de (Sven Kiesow)
Subject: Swotl-Add-Ons (HELP)
Organization: University of Passau, W-Germany
Date: Sat, 26 Dec 1992 09:50:08 GMT

Hello,

I have tried to run the SWOTL-Addons someone oploaded to wuarchive...

But my SWOTL without extensional Planes has some problms...

For example it demands .PNL-Files from planes I do not have ?

Can anybody help me ?

Or is there someone having edited planes like the spitfire and where are 
these planes available (FTP) ?

Thnxs in advance, SVEN.

--
Semester  : Sven Kiesow,Fr.-Stockbauer-Weg 1,A.106,8390 Passau, +49  851 753945
Sem.Ferien: Sven Kiesow,Mozartstr.3,          4100 Duisburg 46, +49 2151 400339
Internet: kiesow@vati.fmi.uni-passau.de       Zerberus:  SVEN@TREFF.ZER
               "MSV Duisburg, die Macht am Niederrhein"
From: gt7692b@prism.gatech.EDU (Constantinos Malamas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PAGANITZU 19 SOLVED
Date: 29 Dec 92 17:08:39 GMT
Organization: Georgia Institute of Technology

In article <1992Dec29.102910.15927@nuscc.nus.sg> isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P) writes:
>this is the only way i have found to solve this level.
>u need to have already been cursed with baldness at one of
>the earlier stages when u enter a secret chamber.
>once cursed, ur hat keeps dropping off at irregular intervals.
>u have to use ur hat as a block for this level.
>
>assuming all have been able to "part the red C"....

>sasi.










 	Interesting.... Anyway there is a way to do it without hat trix .... 
I cannot remember exactly how (it's been some time) but it involves pushing a
rock in front of the spears, getting on the left side and then running&pushing 
the rock to the rite...U eventually end up with the rock on the right and the
spears triggered, so I guess u have to block them further up somehow...
Hey, enjoy!!!



Costas Malamas________________________________________________________________
Georgia Institute of Technology
Internet: gt7692b@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: hillyard@CS.ColoState.EDU (kevin paul hillyard)
Subject: Re: Need help again on Prophecy of the Shadow...(SPOILER)
Date: Sat, 02 Jan 1993 05:15:37 GMT
Organization: Colorado State University, Computer Science Department

	Well, I'm stuck at the same point... in Abraxus's Tomb, and I've broken
the four seals... but I can't wake up Abraxus (or kill him, for that matter..)
Help!  Maybe I've missed an item somewhere or something... and as usual,
I'd prefer a hint that would push me in the right direction instead of a 
blatent answer... thanks...

		Kevin Hillyard
		hillyard@handel.colo.state
		
	P.S... Thanks to those who helped me out last time....
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: F-15 Strike Eagle III
Organization: University of Waterloo
Date: Fri, 25 Dec 1992 06:08:40 GMT

In article <1h0pv5INNlgn@mozz.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
>
>	Is Gravis doing anything about all the flakey problems and slowdowns
>   with SBOS?  The more I hear about it, the less I like it.  I don't want
>   to buy a soundcard that turns my 486 into a 286.  

The Ultrasound isn't meant to be your typical SB clone.  The board is so
jammed packed with components for wavetable synthesis that there would
be no room had Gravis wanted to incorporate the FM chip required for
complete SB compatibility.  The SBOS TSR that the Ultrasound uses for
backward compatibility with SB software works with most games without
any impact on performance.  The SB emulation isn't perfect, but once
your hear what the Ultrasound is capable of, you'll see why so many
people have chosen this card over many others with much better SB
compatibility.  In its native mode, the Ultrasound's closest rival is
the MT-32/LAPC-1.  The SB/SBPro/PAS-16 don't even compare.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: katherim@fraser.sfu.ca (Katherine Merle Mason)
Subject: KQ6 (no spoilers)
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 27 Dec 1992 20:44:23 GMT

AAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHH!!!

Catharsis is wonderful, ain't it?!?


Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: pc games vs mac games
Date: Wed, 23 Dec 1992 14:06:34 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

When buying a PC the one thing NOT to skimp on is the processor.  Get a 
486/50 or a 486/33.  Get a less expensive monitor, smaller harddrive, and
less memory if you have to since those can all easily be upgraded later.
But your CPU you are basically stuck with unless you buy a new system.
If a 486 is too expensive get the fasted 386 or 486SX you can afford.
Forget the 386SX and especially the 286.  A lot of software is now being
written for 386s only and the 386SXs are just too slow.

Yes, yes, I know there are ways of upgrading the CPU.  But most are
oodles more expensive than "accessory" upgrades.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: sralsto@eis.calstate.edu (Scott)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GOBLIINS-2: stuck in level with KAEL
Date: 3 Jan 93 03:48:23 GMT
Organization: Calif State Univ/Electronic Information Services

Try making Fingus walk onto Kael's hand...

You can ride the bee to the nymph.  Water Kael too.

I'm stuck on the next room.. :)
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz6--HELP!!!!
Date: Tue, 22 Dec 92 18:48:14 MST
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

         I am sick of the damned copy protection on this game.... If 
anyone can hook me up with a crack, please do!
Thanx...

Paul Bolle              pjb@ersys.edmonton.ab.ca
From: gt0952b@prism.gatech.EDU (Gregory P. Newton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Simcity cheat
Date: 29 Dec 92 22:02:26 GMT
Organization: Georgia Institute of Technology

When I first got Simcity a few years ago, I found a program that gave
you unlimited money for a city.  Does anyone know where this program
might be found?

Thanks,
Greg

-- 
Gregory P. Newton            
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt0952b
Internet: gt0952b@prism.gatech.edu
From: moy-timothy@yale.edu (Timothy Moy)
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV updates 4 or 5?
Date: 22 Dec 1992 10:48:22 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

Are the CIV updates, versions 4 or 5, available by ftp somewhere?  I poked
around at wuarchives and ulowell, and couldn't find them.  Any help would
be appreciated.

Timothy Moy
moy@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: mcmath@csb1.nlm.nih.gov (Chuck Totally Hair McMath)
Subject: Patched ST25 ftp-able?
Followup-To: comp.sys.ibm.pc.games
Organization: MSD
Date: Tue, 29 Dec 92 13:42:01 GMT

Persons:

Yesterday some people were speaking of a patched version of ST25 - one in
which you can win the space battles by hitting the F8 key (I believe).  Is
that patch available via ftp?  I'd love it, since I must have taken 20
minutes to injure that danged pirate ship in the second episode.  I enjoy
the episode puzzles more than the flying around.

If it's not available via ftp, how about Genie or AOL (not CI$, as I don't
have an account there)?

chuck

P.S. I am a legal owner of the game, fyi.

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. --------------|
|- National Library of Medicine - National Institutes of Health ----|
|- Bethesda, MD 20894 - Mbr Society of Astral Projectionists (SAP) -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. -------------|
|- Disclaimer: I know nothing (but isn't that obvious?) ------------|
From: norby@pearl.berkeley.edu (Peter Norby)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need *more* help with the Summoning
Date: 23 Dec 92 09:22:20 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: pearl.berkeley.edu
Summary: Master Control room, am stuck in
Keywords: help, Summoning

Help, I've gotten to the maaster control room, and
the instructions left beforehand "You must activate the controls
starting from the upper left? How odd." instructions don't
really give me a clue, since the layout of the room is so wacky

The rest of the game isn't bad so far though....

Peter Norby
norby@soda.berkeley.edu
-- 
============================================================================
Peter A. Norby	norby@soda.berkeley.edu		c60b-1gy@web.berkeley.edu
		norby@uclink.berkeley.edu	clueless@ocf.berkeley.edu
		norby@ocf.berkeley.edu		disk-hog@ocf.berkeley.edu
Newsgroups: comp.sys.ibm.pc.games
From: jdickins@cs.umr.edu (James Dickinson)
Subject: Origins' Omega
Date: Sat, 26 Dec 1992 05:26:31 GMT
Distribution: usa
Organization: University of Missouri - Rolla
Originator: jdickins@mcs213i.cs.umr.edu

Does anybody know if there is a bug fix for Omega on the IBM PC.
If there is one where can I locate it? If it is in Origin's BBS what
is the number? If it is at a FTP site, which site and which directory?

Thanks,
Jim
jdickins@cs.umr.edu
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Amon Ra: BUG or BAD JOKE?
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Thu, 31 Dec 1992 10:17:09 GMT

gbarnet@uswnvg.com (Gary Barnette) writes:

[stuff deleted]

>These games are supposed to be fun. Not something that makes her (me) angry.
>Why did Sierra (Games) allow her to get this far without an item  that
>was so important? Has anyone run into this before?

>This is the first game by Sierra that I have bought and even though they
>seem to produce a good product, I don't think that I trust them to not
>stick it to me in another game.  This is recreation, not a college
>entrance exam. Why such a fatal error that leaves no option except
>starting over? I see now that she should have saved after each act but
>who would have guessed that?

>A little peeved,
>Gary

This must be your first sierra adventure game.  All the
sierra adventure games I have played are like that.
In all the sierra manuals, it usually advises to save often -
they don't put that statement in to waste ink.

You might like to try the Lucas Film games like Monkey
Island.  Unlike Sierra, they have a policy that
games are supposed to be fun - not kill you at every
possible point.  I was surprised with Monkey Island
that even if you made a mistake, you didn't have to start
over again.  I think there is only one way to die
in Monkey Island and you have to try very hard.
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \ tel +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ fax +61 3 646 3223
  AUSTRALIA                                    v 
Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Re: Dune II - The next civilization?
Keywords: Mantis
Organization: George Washington University
Date: Tue, 22 Dec 1992 19:36:01 GMT

	Alright, everyone wants to know what is required for the game.

	Well, for the sound to be at it's best, try a sound blaster card. Then
you get the speech and sound.
	Note: this game only requires 640k BUT it requires around 2 MEGS for the
digitized SPEECH!!!!! Please note this. 

	Also, it uses the mouse.... not joysticks without mouse emulators.
	It supports the standard sound cards, but only the SB will give you the
speech AND sound. (I think)

	I use a SBpro and I think the music is MUCH better than dune I, not
necessarily in quality, but it uses appropriate music for combat. Did you not
notice that when you are winning it plays upbeat music like you are on the
march to kick butt!!! And when you are losing, it plays slower music like you
are in deep sh*t!!! well, I think that the requirements are not too stringent
and I think it will even work on a 286, but be slow. I find the normal speed
setting just right, I can't even imagine the two faster settings! And it also
has two slower settings.

	Thus, you can change the game speed to your computer speed. I think
this reacts much like civilization and sim city, faster computers will not make
you be bored waiting for things to happen, but slower computers will allow you
more time to think.

	Enjoy DUNE II, this game is AWESOME!!! (It may even beat out 
Civilization in becoming my favorite war simulation game - not necessarily 
militarily accurate simulations - but fun realtime simulation!!)

	The real-timeness is VERY important and what I think makes the game
stand out from civilization. It has just as much complexity, yet it is real
time!!!

	Happy Holidays!! 		

						Brad
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Free Sierra games!
Date: 31 Dec 1992 23:44:22 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

John Patrick Lestrade (lestrade@Ra.MsState.Edu) wrote:
: I am completely new to this group, so excuse me if this is old news but:
: I just switched from AT&T to Sprint -- because I hate AT&T commercials
: and I am getting 2 free Sierra games!!
: patrick
:
Which two games?

-Matthias
Newsgroups: comp.sys.ibm.pc.games
From: ph@fungus.zso.dec.com (Phillip Hutchinson)
Subject: Re: U7..i don't have the map
Organization: Digital Equipment Corporation
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 31 Dec 1992 19:33:59 GMT

Thomas F. (thomas@ramsey.cs.laurentian.ca) wrote:
: i don't have the map for ultima-7, so i am just stuck in the very 
: beginning of the game ( The Trinic mayor asked me about the 3 location
: of the cities).
: is there any kind soul out there can help me with that please?

Assuming, for the sake of argument, that your dog ate the map, I can
tell you this:

There is a map on the mayor's desk.  You can use that for reference.
You can buy a sextant (or steal one, if you're so inclined) from the
shipwright in town.  Use the sextant at various points in Trinsic to get
some perspective of the size of the town and the size of the world.

The grid of the map is laid out in 30-degree increments.  All of your
answers should be 0, 30, 60, 90, 120, or 150 degrees.  If you've done
your measuring and estimating properly, you can get buy.


If your dog DIDN'T eat the map, buy the game.  If you loaned your copy
to someone else for a while, get it back.  You'll soon need the docs
anyway.

Phil Hutchinson

Newsgroups: comp.sys.ibm.pc.games
From: Damon_Harper@mindlink.bc.ca (Damon Harper)
Subject: Re: StarCon2 HELP!!
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 26 Dec 1992 22:44:00 GMT

> Matthew E. Bernold writes:
>
> Msg-ID: <92359.155921MEB117@psuvm.psu.edu>
> Posted: Thu, 24 Dec 1992 15:59:2
>
> Org.  : Penn State Star Trek club
>
> I've got a big problem here....I can't find the VUX beast to trade for the
> Shofixti maidens, and I've run out of things to tell the Pkunk....If I
> can't
> find the maidens soon, the pkunk will run into Yehat space, and get wiped
> out!
>
> So, please, all of you StarCon2 players who love the loveable Pkunk, please
> let me know where to find the (*#$&%& VUX Beast!!
>
> Thanx in advance....
>
>        Matthew E. Bernold             MEB117@PSUVM.PSU.EDU
>          <<APOCALYPSE>>                  meb@haydn.psu.edu

The Big Bad Beastie is at one of the yellow stars in the Lyncis constellation
(550:950).  Just look on all the life planets in around these three stars (I
think it was the top one at about 570:980).
I know what you mean about the Pkunk... however, I didn't get the beast in
time to save them... I'm not even sure if it's possible.  I'm going to
restart my game eventually and try to get everything done at the beginning...
hopefully that will be soon enough!
                                                                -Damon Harper
Newsgroups: comp.sys.ibm.pc.games
From: cp79055@csie.nctu.edu.tw (Ultima)
Subject: Re: ROMANCE OF THE THREE KINGDOMS II
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 23 Dec 1992 02:59:30 GMT

  If you know Japanese, there is a better choice-Sangoku 3 under DosV, also
by KOEI.
From: scoh@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sound boards
Date: 2 Jan 93 22:44:23 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <1992Dec29.164324.482@seas.gwu.edu>, brad@seas.gwu.edu (Bradford J. Crane) writes:
> 	In correction to your posting, the SBPro is 16 bit, and it can record
> at CD quality.... 44.1khz mono or 22.1 khz stereo! The DAC converter is what is
> used to do actual conversion. Two converters means the music is played in
> stereo. I can guarantee one thing: the GUS does not have more than two DAC's.
> The 'channel' does not tell you much, because I think the soundblaster pro has
> 22! (can play 22 simultaneous sounds.... it probably sounds much like the GUS
> but games only support the 11 sounds SB!)
> 
> 								Brad
> 

Obviosly someone doesnt know what they are talking about... here are 
the specs on the two boards:
 
                         Ultrasound                 Sound Bleeper Pro

Sysnthesized Voices         32                          22
D.A.C.'s                    32                           2
Stereo Digital Voices       16                           1
Stereo Smapling Rate       2-44.1                       4-22
Recording                  8/16 bits                  ONLY 8 bits

These are the specs.. And The Sound Bleeper Pro just caNt cut it when it comes
to the GUS.

Xref: sparky comp.sys.ibm.pc.games:28651 misc.forsale.computers:44547