HDTenEightyP/NetNews huggingface dataset:
From: lucas@apollo.hp.com (Luke Makosky)
Subject: I need xmkmf
Date: Fri, 16 Oct 1992 16:15:42 GMT
Distribution: usa
Organization: Hewlett-Packard Corporation, Chelmsford, MA


Hi All,

I'm attempting to build Xtank 1.3f on an HP 9000 series 700.  I followed
the directions in the FAQ for geting imake from export.lcs.mit.edu.  It
says that I need to edit the "site.def" file to reflect where the X window
system is located on my system.  I looked in the site.def file that came
with imake, and it's got some lines (commented out) for defining
ProjectRoot to be /usr/X11R5.  My guess is that this is where the source
would live if I had source.  I don't, I only have the binaries, the
libraries, and the include files (everything needed to develop X based
applications).  The binaries are in /usr/bin/X11, the include files are in
/usr/include/X11R5/X11, and the libraries are in /usr/lib/X11R5/X11.  Which
of these should ProjectRoot be defined to, or should it be defined to the
top of the Xtank source tree, or the directory where I put all the imake
files, or should it be left undefined?

Not having the answer to the above question, and wishing to still make a
try at it, I looked at the top-level README that comes with the Xtank
source to see what the next step was.  It was to run "xmkmf".  I grepped
through all them imake files from MIT, and the only reference to xmkmf is
in the imake man page, where it says 

     The X Window System uses imake extensively, for both full
     builds within the source tree and external software.  As
     mentioned above, two special variables, TOPDIR and CURDIR,
     are set to make referencing files using relative path names
     easier.  For example, the following command is generated
     automatically to build the Makefile in the directory lib/X/
     (relative to the top of the sources):

               %  ../.././config/imake  -I../.././config  \
                     -DTOPDIR=../../.   -DCURDIR=./lib/X

     When building X programs outside the source tree, a special
     symbol UseInstalled is defined and TOPDIR and CURDIR are
     omitted.  If the configuration files have been properly
     installed, the script xmkmf(1) may be used.
 --------------------------^

This leads to the following questions:

How do I "properly install" the configuration files?

Where do I get the script xmkmf, and the man page for it (it wasn't
included in the directory of imake stuff from MIT)?

Does the bit about undefining TOPDIR and CURDIR for building X programs
outside the source tree imply that, since I'm not building an X source
directory, ProjectRoot, referred to in the site.def file, does not need to
be defined?

--Luke
-- 
Lucas H. Makosky          Workstation Systems Group       /_ __
Solutions Consulting                Hewlett Packard      / //_/
lucas@apollo.hp.com   {mit-eddie,yale}!apollo!lucas        /  
 CHR-02-TM, 300 Apollo Drive, Chelmsford, MA 01824
Newsgroups: rec.games.xtank.programmer
Date: Wed, 14 Oct 1992 15:05:46 +0200 
From: GLOESENER@menvax.restena.lu
Subject: xtank
To: xtank@eng.umd.edu
X-Vmsmail-To: SMTP%"xtank@eng.umd.edu"


Hi,

I got two of your versions of xtank (3d and 3f) and tried to compile them
on a Sun sparcstation two but without success. All two versions complains
about symbol 'd' not defined in module 'vload.c'. Can you tell me what's
wrong ?

                                           Thank you very much in advance,


                                           Gasty Gloesener

-GG-
Newsgroups: rec.games.xtank.programmer
From: donahj@nuge113.its.rpi.edu (falchion)
Subject: Xtank on RS6000`s
Reply-To: donahj@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 14 Oct 1992 06:00:23 GMT

	Has anyone compiled Xtank on an RS6000(X-station)? If so could I possibly get the Source code used to compile it here at RPI.
		Many ThanX

		-Falchion
	  	   The Happy Mutant *)
Newsgroups: rec.games.xtank.programmer
From: fxmar@acad3.alaska.edu
Subject: Location for xtank ..
Organization: University of Alaska Fairbanks
Date: Sat, 10 Oct 1992 03:26:21 GMT

Can some kind soul send me a current ftp site for Xtank?
thanks

mark
runion@dec1.uafcs.alaska.edu
          or
fxmar@acad3.alaska.edu
From: lidl@rodan.UU.NET (Kurt J. Lidl)
Newsgroups: rec.games.xtank.programmer
Subject: Re: Compiling robot programs...
Date: 15 Oct 1992 19:23:26 -0400
Organization: AlterNet -- Falls Church, Virginia, USA
NNTP-Posting-Host: rodan.uu.net
Summary: Need More Info
Keywords: xtank!

asamonte@farad.elee.calpoly.edu (Just some loser...) writes:
>This might be a faq, it might be a simple problem...but
>I'm new to xtank, and I'm trying to figure this out.
>
>I'm trying to compile some new robot programs and whenever
>I do I get linker errors.  I thought it might be
>the program, so I tried some of the default programs already
>in there, and I still get the same errors....

Since I hate playing 20 questions, I'll lay it on the line:

>ld:
>/usr/local/games/xtank.lib/Programs/spid.o jump reallocation out-of-range,
>bad object file produced, can't jump from 0x100af810 to 0x41e0d0 (get_location)
>
>And it goes on like that for lots of the xtank functions...
>So what am I doing wrong?

Why can't you follow the README directions, and post the information
we ask for?  You have no idea how tired I am of someone
asking "xtank doesn't work for me, call you tell me what is
wrong?"... and then giving little or no information...

Sorry to dump on you like this, but when people do this too many
times in a row, it kinda pisses me off.  (Looks like your message
was the Nth time, when I have a N-1 fuze length...)

Lets drop back ten, you post real information, and I will try to
figure out what is wrong with Xtank on your system...

-Kurt

>-Alex
-- 
/* Kurt J. Lidl (lidl@uunet.uu.net)   | Unix is the answer, but only if you */
/*                                    | phrase the question very carefully. */
/* Don't even think of confusing my opinions with my employer's opinions!   */
From: nabil@ogicse.cse.ogi.edu (Aaron Nabil)
Newsgroups: rec.games.xtank.programmer
Subject: Dirty pool in vdesign.c
Date: 7 Oct 92 06:32:54 GMT
Article-I.D.: ogicse.43758
Distribution: world
Organization: Explosive Space Modulators - R - Us

#if 0, indeed!


   714          /*
   715           * Checks that HARMs are only on side mounts.
   716           */
   717  #if 0
   718          if ( !(IS_SIDE(d->mount[i])) && (d->weapon[i] == HARM) )
   719              problems |= MIS_MOUNT;
   720          /*
   721           * Restrict HARM's to one per side
   722           */
   723
   724          if ( d->mount[i] == MOUNT_LEFT && d->weapon[i] == HARM ) {
   725              ++lharms;
   726              if (lharms > 1)
   727                  problems |= MIS_MOUNT;
   728          }
   729
   730          if ( d->mount[i] == MOUNT_RIGHT && d->weapon[i] == HARM ) {
   731              ++rharms;
   732              if (rharms > 1)
   733                  problems |= MIS_MOUNT;
   734          }
   735  #endif
   736          d->weight += weapon_stat[(int) d->weapon[i]].weight;

#ifndef NO_GAME_BALANCE would be more appropriate...


Newsgroups: rec.games.xtank.programmer
From: asamonte@farad.elee.calpoly.edu (Just some loser...)
Subject: Compiling robot programs...
Organization: Nothing worth mentioning...
Date: Thu, 15 Oct 1992 18:23:12 GMT

This might be a faq, it might be a simple problem...but
I'm new to xtank, and I'm trying to figure this out.

I'm trying to compile some new robot programs and whenever
I do I get linker errors.  I thought it might be
the program, so I tried some of the default programs already
in there, and I still get the same errors....

ld:
/usr/local/games/xtank.lib/Programs/spid.o jump reallocation out-of-range,
bad object file produced, can't jump from 0x100af810 to 0x41e0d0 (get_location)

And it goes on like that for lots of the xtank functions...
So what am I doing wrong?

-Alex
From: anything@max.u.washington.edu
Newsgroups: rec.games.xtank.programmer
Subject: xtank on 386bsd/xfree86 yet?
Date: 14 Oct 92 18:02:02 GMT
Article-I.D.: max.1992Oct14.110202.1

has anyone ported xtank to 386bsd-0.1/XFree86-1.1 yet?
if so where can I find the pieces?

Don Levinson
anything@max.u.washington.edu
From: s_uriart@irau31.ira.uka.de (Juan Uriarte)
Newsgroups: rec.games.xtank.programmer
Subject: Professional clueless newbie
Date: 7 Oct 1992 18:04:53 GMT
Organization: University of Karlsruhe, FRG
Distribution: uka
NNTP-Posting-Host: irau31.ira.uka.de

Just a few questions (what else did you expect :)

  * What your setup is:
       - Hardware platform (eg Sun Sparcstation 1+)
A DECstation 5000/120
       - OS version (eg SunOS 4.1.2)
ULTRIX V4.2 (Rev. 96) 
       - Windowing System (eg OpenWin 3, or MIT X11R5, DecWindows, etc)
X11R5 (But i'm not very sure)
       - Compiler used (eg gcc 1.37, vendor cc, etc)
vendor cc ( CC=cc in maked Makefile )   
       - any non-default Imakefile.Config -D flags
Niet.
       - what version of Xtank that you are trying to run
xtank.mips-el -V vomits the following:

Xtank UMDENG Release 1.3f
Build #2: (xtank.mips-el) Wed Oct  7 18:20:26 MET 1992
s_uriart@irau30:/stud/s_uriart/xtank/Src

Compiled with the following options:
-DX11 -DUNIX -DS1024x864 -DKEYPAD_DETECT  -DSTINGY_REDRAW -DBATCH_LINES -DBATCH_POINTS  
-DBATCH_COLOR_LINES -DFAST_EXPLOS -DCODE_SIZE=0x20000 -DSTACK_SIZE=0x8000 -DMULTI_SYNC -DTHREAD_MP 
-DDYNALOAD

  * If it works.
Almost.
  * If it doesn't work.
At least it compiles without problems.
  * If it doesn't work, and you know why it doesn't
Would i be writing here if i knew? (Well perhaps)
  * If it almost works.
Yo.All Vehicles get displayed,but my vehicle wont! 
  * If you don't like it.
No,I spend half me time with,only because i dont like it ;) 
  * If it improves your sex life.
Where's the FTP site for that?


Where can i get a patch for it? And once there,how should i aply a patch?

Flames welcome.( I can hear /dev/null drooling )
From: wjb@moscom.com (Bill de Beaubien)
Newsgroups: rec.games.xtank.programmer
Subject: Bullets, Walls, and Ricochet
Date: 7 Oct 92 17:55:20 GMT
Reply-To: wjb@moscom.com
Organization: Moscom Corp., Pittsford NY
X-Newsreader: TIN [version 1.1 PL6]

Anyone else have the following problem?

With ricochet on, and a maze with borders that're on the North or West edges
of allowable maze locations, bullets don't bounce off the edges, they just
disappear?

Note that this only happens when the maze edge hit is as far North or West
as maze edges can be designed.

Bill
-- 
Who needs lime jello?  We had lasagna...
-------------------------------------------------------------
Bill de Beaubien / wjb@moscom.com 
Newsgroups: rec.games.xtank.programmer
From: stripes@pix.com (Josh Osborne)
Subject: Re: XTank availability
Organization: Pix Technologies -- The company with no adult supervision
Date: Fri, 9 Oct 1992 18:54:16 GMT

In article <robind.25.718579347@code3.com> robind@code3.com (Robin P. Dunn) writes:
>I complied and installed XTank on a few machines when I worked for the 
>school a few years ago.  I was thinking it would be nice to have it here 
>where I work now, so I was wondering where the sources are located these 
>days, and if it is available for more platforms, (I had it when it was a VAX 
>and IBM/RT only beast...)  Our priamry machine here is a DG AViiON, but 
>there are a few others around if it hasn't been ported to the AViiON yet.

I don't know if it work on the DG AViiON, but it does work on some Moto88K
out there somewhere, so give it a shot.  It should work on any SVR4 box with
working uthreads, or 386BSD...  or all mannar of things.
-- 
           stripes@pix.com              "Security for Unix is like
      Josh_Osborne@Real_World,The          Multitasking for MS-DOS"
      "The dyslexic porgramer"                  - Kevin Lockwood
We all agree on the necessity of compromise.  We just can't agree on
when it's necessary to compromise.       - Larry Wall
From: okes@essex.ac.uk (Oke S)
Newsgroups: rec.games.xtank.programmer
Subject: Re: Bullets, Walls, and Ricochet
Date: 12 Oct 92 13:30:14 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: wjb@moscom.com's message of 7 Oct 92 17:55:20 GMT

In article <4633@moscom.com> wjb@moscom.com (Bill de Beaubien) writes:
>Anyone else have the following problem?
>With ricochet on, and a maze with borders that're on the North or West edges
>of allowable maze locations, bullets don't bounce off the edges, they just
>disappear?
I haven't looked to see whether this happens with bullets and ricochet, but
it happens with discs.

>Note that this only happens when the maze edge hit is as far North or West
>as maze edges can be designed.
I have had this trouble with the South and East edges too.

Simon Oke.
--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
Analysis of television viewing figures has shown that 80% of people in this
	country are crap.
From: msd@elenchos.hq.ileaf.com (Michael Daitzman x3262)
Newsgroups: rec.games.xtank.programmer
Subject: xtank for Desqview/X?
Date: 15 Oct 92 01:10:51 GMT
To: xtank@eng.umd.edu

Has anyone ported to Desqview/X?

Thanks,

Michael.
From: lidl@rodan.UU.NET (Kurt J. Lidl)
Newsgroups: rec.games.xtank.programmer
Subject: Re: xtank on 386bsd/xfree86 yet?
Date: 14 Oct 1992 19:25:44 -0400
Organization: AlterNet -- Falls Church, Virginia, USA
NNTP-Posting-Host: rodan.uu.net

In article <1992Oct14.110202.1@max.u.washington.edu> anything@max.u.washington.edu writes:
>has anyone ported xtank to 386bsd-0.1/XFree86-1.1 yet?
>if so where can I find the pieces?

The latest release (1.3f) supports it.  Works pretty well on my 386 at home.

It should "just work".

-Kurt
-- 
/* Kurt J. Lidl (lidl@uunet.uu.net)   | Unix is the answer, but only if you */
/*                                    | phrase the question very carefully. */
/* Don't even think of confusing my opinions with my employer's opinions!   */
From: natek@bigwpi.WPI.EDU (D Nathan King)
Newsgroups: rec.games.xtank.play
Subject: Re: Xtank games? Do they exist?
Date: 16 Oct 1992 21:03:00 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu

Yes they exist in many palces. I have some friends here at WPI in Massachusetts
who are presently organizing a session. The only problem we have with playing 
it here is that the person in charge of the campus net hoses our comuter
accounts if he catches us playing. So we have to be careful... ie. play when we
can't possibly piss people off by slowing the net, late at night, and with one
account(multiple users using the account), etc... 
It's diffcult but people paly anyway...I believe they en joy the risk of it all


----Kilteer
From: gnicoll@cs.strath.ac.uk (Gavin F Nicoll SS91)
Newsgroups: rec.games.xtank.play
Subject: xtank listing
Date: 8 Oct 92 11:47:39 GMT
Organization: Comp. Sci. Dept., Strathclyde Univ., Glasgow, Scotland.

Can anyone send me the numerical ftp site of the latest xtank relise.

Cheers

-- 
*************************************************************
*  Gavin Nicoll                *   gnicoll@cs.strath.ac.uk  *
*                              *   cadp11@ccsun.ac.uk       *
*************************************************************
Newsgroups: rec.games.xtank.play
From: ratner@ficus.cs.ucla.edu (David Ratner)
Subject: Re: What is Xtank, How Do I Play?
Organization: UCLA, Computer Science Department
Date:  8 Oct 92 21:49:13 GMT

zd208cs@opie.bgsu.edu writes:

>In article <17959@ucdavis.ucdavis.edu>, djkordsm@quesadilla.engr.ucdavis.edu (David Joseph Kordsmeier) writes:
>> 
>> What is Xtank???
>> 
>> 
>> How Do I get Xtank on my machine??

>7

No - 42.
--
* *  ***  *     *    |   Dave "Van Damme" Ratner
* *  *    *    * *  / \  ratner@cs.ucla.edu
* *  *    *    ***  \ /  
***  ***  ***  * *   |   "Wham Bam, thank you Van Damme!"
From: lidl@rodan.UU.NET (Kurt J. Lidl)
Newsgroups: rec.games.xtank.play
Subject: Re: Xtank on a DecStation 5000
Date: 10 Oct 1992 03:32:48 -0400
Organization: AlterNet -- Falls Church, Virginia, USA
NNTP-Posting-Host: rodan.uu.net
Keywords: Decstation, Xtank

In article <1992Oct9.170751.27720@selway.umt.edu> garion@selway.umt.edu (Jason Curnow) writes:
>Sorry if this is not the correct place to post this note, but it's the
>only xtank group that our newsreader can get to.  

OK.

>My question is, has anyone successfully compiled Xtank on a DecStation 5000?

I did.  Other people have reported problems.  Beats me.  I'm inclined
to chalk them up to pilot error.

>If so, I'd love to get a copy of your setup via some FTP site.  Thanks
>for the help!

Look on azathoth.sura.net:/pub/xtank/pre-compiled/xtank.mips-el.Z

FOLLOW DIRECTIONS!

-Kurt
-- 
/* Kurt J. Lidl (lidl@uunet.uu.net)   | Unix is the answer, but only if you */
/*                                    | phrase the question very carefully. */
/* Don't even think of confusing my opinions with my employer's opinions!   */
Newsgroups: rec.games.xtank.play
Subject: Xtank games? Do they exist?
From: cvadrayb@vmsb.is.csupomona.edu
Date: 16 Oct 92 04:03:05 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvadrayb

This group is as lively as my sex life.. Ugh right.. hah

No, really.. I've played Xtank quite a bit, but have yet to play with
someone in another room (let alone another state), which means no more than
3 people (ie boring)..

Is there actually anyone else out here who plays Xtank, reads this board,
knows how to connect remotely, knows others who play and wouldn't mind
killing an awefully inexperienced player like me?

If so, lets arrange a game sometime.. I haven't seen one here in a while.

-Me
(Yeah, I'm me and I'm proud of it.. I think..)

Newsgroups: rec.games.xtank.play
From: garion@selway.umt.edu (Jason Curnow)
Subject: Xtank on a DecStation 5000
Keywords: Decstation, Xtank
Organization: University of Montana
Date: Fri, 9 Oct 1992 17:07:51 GMT

Sorry if this is not the correct place to post this note, but it's the
only xtank group that our newsreader can get to.  
My question is, has anyone successfully compiled Xtank on a DecStation 5000?
If so, I'd love to get a copy of your setup via some FTP site.  Thanks
for the help!

-- 
- Jason Curnow                       University of Montana
  garion@selway.umt.edu              CIS Consulting
  con_jpc@lewis.umt.edu              (406) 243-2975, LA 40
From: zd208cs@opie.bgsu.edu
Newsgroups: rec.games.xtank.play
Subject: Re: What is Xtank, How Do I Play?
Date: 8 Oct 92 16:29:16 GMT
Organization: Bowling Green State University

In article <17959@ucdavis.ucdavis.edu>, djkordsm@quesadilla.engr.ucdavis.edu (David Joseph Kordsmeier) writes:
> 
> What is Xtank???
> 
> 
> How Do I get Xtank on my machine??

7
From: djkordsm@quesadilla.engr.ucdavis.edu (David Joseph Kordsmeier)
Newsgroups: rec.games.xtank.play
Subject: What is Xtank, How Do I Play?
Date: 7 Oct 92 21:00:14 GMT
Organization: College of Engineering - University of California - Davis


What is Xtank???


How Do I get Xtank on my machine??
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Dogfighting....again :(
Date: 12 Oct 92 03:21:14 GMT
Organization: University of Pennsylvania

In article <92552@netnews.upenn.edu) paulsen@stipple.seas.upenn.edu (FreeKill) writes:
)In article <seq=g3a00VpFI2Nkll@andrew.cmu.edu) kb32+@andrew.cmu.edu (Kevin Michael Bernatz) writes:
))Excerpts from netnews.rec.games.netrek: 11-Oct-92 Re: Hell Peacock Scott
))Drellishak@soda.be (4075)
))
))) Out of curiosity, is there anyone out there who thinks I have a point?
))) So far, all I've seen is disagreement, and I find this discouraging.
))
)
)The big problem Scott makes with his argument is that ogging is easy.
)Ogging is easy against only clueless players.  Otherwise, it is very,
)very difficult.  Justin will probably get flamed for how well he presents
)himself as oggless, but its generally true.  Oggers can prevent people

Well, I am waiting.  I don't expect any responses from Rob, Ceri, or Greg.
We'll see.  I'm drooling in anticipation (flame-thrower on high, phasers
set to kill, itchy 'F' finger engaged)

)Brian

Justin
From: mccoy@ils.nwu.edu (Jim Mccoy)
Newsgroups: rec.games.netrek
Subject: Re: Netrek in an arcade?
Date: 16 Oct 92 10:12:13 GMT
Reply-To: mccoy@ils.nwu.edu
Organization: The Institute for the Learning Sciences

In article <0ep92Jm00WD5MLhK1h@andrew.cmu.edu>, "Jon C. R. Bennett" <jb7m+@andrew.cmu.edu> writes:
> [regarding the BattleTech center at North Pier Mall in Chicago...]
> 
> as a Chicago native, i can report that the game is fantasic, it takes
> aabout 5 games to get decient at it, but is is without a doubt in my mind
> the best video game i have every played, or am likly to play for years to
> come, if you are in Chicage i highly recomend it

What makes it even better is that across the hall is a "VIRTUALITY" setup,
which has a stand-up (walk around and shoot 3 other players) and a sit-down
(you pilot a craft similar to a battletech mech around a city) virtual
reality game.  $4 for 3 minutes 30 secs (plus about 30 secs prior to game
start for warm-up).  This is the way to go for commercial netrek...  :)

jim
-- 
Jim McCoy          |  PGP 2.0 Key md5 signature:
j-mccoy@nwu.edu    |  61323c49024cb089337c78a05aafe8c6
mccoy@ils.nwu.edu  |  finger mccoy@casbah.acns.nwu.edu for public key
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 15 Oct 1992 01:16:42 -0400 
From: Michael Juster <MrYuk+@CMU.EDU>
Subject: Re: Who is the best?

I might not be the best but 

I AM THE GREATEST

-Mike
Admiral chi
Newsgroups: rec.games.netrek
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: Dogfighting....again :(
Organization: Ziebmef home away from home
Date: 12 Oct 92 00:01:16 GMT

kb32+@andrew.cmu.edu (Kevin Michael Bernatz) writes (about ogging):
| I say "bronco" netrek because it *is* different than bezier/berkeley
| netrek and I'm sure everyone would agree with me.

 Personal observation: bronco netrek is only different from bezier
netrek if you are fighting people who care about rank. Ogging works
fine on *both* style of servers, and will help you win games (possibly
a lot); one merely could not gain rank while doing it a lot on bezier.

 Clearly a lot of people care about rank, since people say that this
does make a difference.

--
    ported program:	  a program which takes constant or increasing
			  effort to port to each new machine.
    portable program: a program which takes less effort to port to
		      each new machine.
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
From: blojo@xcf.berkeley.edu (Jon Blow)
Newsgroups: rec.games.netrek
Subject: Re: Hell Peacock
Date: 12 Oct 1992 23:53:54 GMT
Organization: Experimental Computing Facility
NNTP-Posting-Host: graft.berkeley.edu

No offense, but if you guys are going to continue this flame war, could you
get my name out of the subject line?? Thx.

  -Jon (Hell Peacock)