From: veritas!apple!hotld.att.com!acd (Andrew C Durston)
Subject: CP 2020 1st Printing Errata
To: cyberrpg@veritas.com
Followup-To: rec.games.cyber
Summary: CP 2020 1st Printing Errata
Organization: AT&T
Date: Mon, 16 Nov 1992 15:32:22 GMT
Return-Path: <veritas!apple!cbnewsh.att.com!acd>

Cyberpunk 2020 Update				(c) 1991 R.Talsorian Games, Inc

Sect 2	Getting Cyberpunk

15	Character points 2) Roll 1d10 ( instead of 2d6 ) for each stat,
	rerolling any scores of 2 or less.

16	RUN; to determine how far your character can run in a combat round
	(3.2 seconds) multiply MA by 3. You can run 3x this distance in a
	10 second Turn.

17	On the character sheet, NOMAD has been added to the list of roles.

19	Body Type: the table that tells you how far you can throw is on
	page 89.

19	Body Type: You may carry up to 10x ( not 5x ) your BT in Kg.
	You may also dead lift 40x your BT in kg.

Sect 4	Working

39	Chinese/SEAsian has been added to the language families. This includes
	Burmese, Tibetan, Vietnamese, Thai, Mandarin and Cantonese.

Sect 5	Fitted for the Future

47	Money in 2020: "Eurodollars are pretty much the standard of currency
	in the 2020 world; accepted in the US, Japan, the Far East and what's
	left of the Middle East."

49	Encumbrance; A CPunk character can carry around as many kilos as his
	BT multiplied by 10. His deadlift ability is 40 times his BT stat.

52,53	SPM-1 Battlegove damage is 3d6/2d6, NOT 3d6/1d6+3

53	Grenade Launchers ( 150eb ) may be attached under most assault rifles
	or hand-held. Range is 200m. HVY 0 L/N R varies 1 1 ST

54,55	Pictures of Sternmeyer M-95A and AKR-20 are actually Sternmeyer CG-13
	and FN-RAL

57	Battlegloves: "a Battleglove delivers 3d6 crushing and 2d6 punching
	damage and has three spaces for holding any standard cyberarm option."

57	Linear Frames: The last type is Sigma ( not Epsilon? )

Sect 6	Putting the Cyber into the Punk

66,67	Skinwatch code is SWTC not SKW

66,67	Kerenzikov HL is 1d6/2d6

66,67	Neuralware: Olfactory Boost (N) (OLI) increase Awareness by smell
	by +2. Allows scent tracking. COst 100 eb. HL 2pts.

66,67	Interface Plugs HL is 1d6/pair

66,67	Gills are good for 4, not 6, hours

66,67	Radiation Detector code is RAD not RD

66,67	Scratcher damage is 1d6/2 not 1d6

66,67	Teleoptics ability is 20x not 30x

66,67	Thermograph Sensor HL is 1pt

68,69	Voice Stress Analyzer code is VSA not VS

68,69	Tight-Beam Radio Link Code is TBR not TB

68,69	Cyberarm; 4 options allowed. Cyberleg; 3 options allowed.

68,69	Ripper Hand code is RPH not RIP

68,69	Spike Hand damage is 1d6+3 not 2d6

68,69	Cyberweapons; no shotgun in this version. Weapon has been made
	part of the Weapon Mount and Link option.

68,69	Linear Frame Epsilon is Sigma

71	Coprocessors, Kerenzikov; "Kerenzikov boost can be installed at two
	levels of augmentation ( +1 or +2 to initiative, HL is 1d6/2d6 ).

72	Coprocessors, Machine/Tech Link; This also allows the control of
	smaller machines and appliances not in a factory situation

73	Implants; note, Motion Detectors, Radiation detectors and
	Chemical analyzers are 360 degree systems. Radars and Sonars are
	180 degree systems.

73	Implants, Gills; good for 4 hours only

75	Cyberweapons, Rippers; damage is 1d6/2

76	Cyberweapons, Wolvers; damage is 3d6 per hand

76	Cyberoptics, Targeting Scope: "In game terms this allows you to
	add +1 ONLY to smartgun attacks."

77	Cyberoptics, Dartgun; "Posion dart will penetrate light Kevlar
	armor with a lethal dosage. Takes up three (3) spaces."

78	Cyberaudio, Amplified Hearing; adds +1 to any soundrelated Awareness
	check

78	Cyberaudio, Sound Editing; adds +2 to any sound related Awareness
	check. Can be used with Enhanced Hearing Range.

79	Cyberlimbs, Options; A limb can hold up to 4 built-ins maximum.
	A hand or foot is considered one option.

81	Cyberweapons, Popup Gun Table;
		V.Weak to Weak limb = light pistol only
		Average to Strong limb = medium pistol or light SMG
		Very Strong limb = heavy to v heavy pistol or medium SMG or
				   small shotgun ( 2 shots, 1/2 normal range )

82	Cyberweapons, Grenade Launcher; note, a standard cyberlimb
	storage space can hold 2 launcher-style grenades

Sect 7	Friday Night Firefight

86	Picture is identified as Sternmeyer 21 SMG

88	Actions; * Move up to your full movement ( 3 x your MA in meters )
	per round

89	Weapon Ranges Table: Throwing grenades = 10m x Body Type, -1m/every kg
	over 1; other items = 3m x BT

89	Weapon Modifiers Table; Aiming gives +1/rnd up to 3 rounds

89	Grenade Table; after rolling for direction if grenade misses, roll
	another 1d10 for distance in meters.

89	Common Covers table; Sheetrock wall = 5 sp

90	Martial Arts Forms and Bonuses Table;
		Boxing(1)	Strike +3, Block +2, Dodge +1
		Thai Boxing(4)	Strike +3, Kick +3, Block +2, Grapple +1
		Tae Kwon Do(4)	Strike +3, Kick +4, Block +2, Dodge +1, Sweep+1

91	Damage, Hit locations; aimed shot is a -4 accuracy penalty

93	Common Covers SPs; Sheetrock wall = 5 sp

96	Ranged Weapons, Reliability Table;
		Very Reliable	3 or less
		Standard	5 or less
		Unreliable	8 or less

97	Airguns, Drug and Poison Effects Table; Nausea Drugs, illness, -4 Ref

97	Airguns, Acid; effects last 3 combat rounds

97	Tasers; "Tasers can be recharged from wall current, taking 1 hour to
	reach full charge."

98	Bows, X-bows, Spears and Throwing Stars; all nongrenade thrown weapons
	have a range of 3x your BT in meters

99	Grenades; Grenades can be thrown up to 10x the character's Body Type
	in meters, -1m/kg over 1.

101	Explosive Ranges Table;
		Plastigue	1 kg, 4m, 7d10
		C6		1/2 kg, 5m, 8d10
		TNT		1 stick, 3m, 4d10

Sect 8	Trauma Team

108	Sample Medical History; Ripperjack will take 13 not 16 days to recover

Sect 9	Drugs

115	Cost Example; cost will be 650 eb per dose

Sect 10	Netrunner

123	Both illustrated cyberdecks have 1 CPU as part of their stats.

132	Program List; Wizard Book's strength is 6 vs Code Gates, 4 vs
	everything else

132	Program List; VIRAL 15 costs 590eb not 600eb

132	Program List; Hellbolt and Sword's costs are reversed

132	Program List; Open Sesame costs 130 eb not 150

133	Program List; Padlock strength is 4 not 6.

143	Attacks against Systems and Cyberdecks; Attacking programs
	STR + 1d10 vs Code or Data Wall's STR + 1d10

161	Virtual Limits Table;
		Virtual COnference Room		1 MU
		Virtual Office			2 MU
		Virtual Rec Area		4 MU
		Virtual Building		8 MU
		Virtual City			16 MU
		Virtual World			32 MU

163	Virtually there, How Long Will It Take;
		1 object			1 sec
		100 objects			2 min
		1,000 objects			15 min
		10,000 objects			2 hrs
		100,000 objects			24 hrs
		1,000,000 objects		240 hrs
		1,000,000,000 objects		2400 hrs

Sect 11	All Things Dark and Cyberpunk

175	Bell-Boeing V-22F Osprey; cost 2.5 to 10 million EB

Sect 14	Megacorps 2020

Page	Company		Employees	Troops		Covert
----	-------		---------	------		------
200	EBM		1,000,000	20,000		2,000
200	Network 54	( as before )	5,000		750
202	Merril, A&F	(    "   )	100		10
203	Petrochem	338,000		30,000		2,500
204	Arasaka		1,000,000	100,000		5,000
204	Militech	350,000		100,000		2,031
Newsgroups: rec.games.cyber