HDTenEightyP/NetNews huggingface dataset:
From: glw@ioit.uswc.uswest.com (Glenn Williams)
Subject: Re: John Madden '93
Organization: US WEST Information Technologies
Distribution: usa
Date: Tue, 15 Sep 1992 18:55:56 GMT

I received the game for my PC a couple of weeks ago. I'm not impressed. I expected a better game for my money. I would not have bought it if I had seen it first.

Problems:

	It's easy. Much, much too easy.

	The teams always wear the same colors. I want to see the orange and blue vs. the black and silver, not the red Raiders vs. the Blue Broncos. This really bites.

	Sometimes, always in the second half, the teams colors will be swapped until they line up, then the teams change colors. Really hard on the eyes. This is a BUG!!!

	The packaging is ok, but the documentation is horrible. The quality of the manual's is poor. It looks like they sank maybe $.50 into printing and disks. Maybe that's only for those of us who ordered the program directly from EA.

Overall the game's ok if you have never seen any of the JMF games, but it's not enough of a change or improvement over the original to warrant buying it if you own the original.

Don't buy it until you try it.


glenn williams
US WEST
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Slowdown on street fodder 2
Date: 14 Sep 92 15:49:46 GMT
Organization: Clark College, Vancouver, Wa.  USA

In article <92257.113004JAVIERJ@SJUVM.BITNET> JAVIERJ@SJUVM.BITNET writes:
>
>Regarding that slow fireball with Ken and Ryu, they can fire slow moving
>fireball...its a tactic they use. Also Dhalsim uses it with his flame.

I missed the message, HOW???

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: [Genesis] games for trade
Date: 14 Sep 92 19:23:16 EDT
Distribution: rec
Organization: Cornell University

I have some Genesis games for trade:
F-22 interceptor
Final Zone
Fatal Rewind

a game I'm looking for:
Devil's Crush
but I welcome all megadrive/genesis offers

Dave Han
From: SML108@psuvm.psu.edu
Newsgroups: rec.games.video
Subject: SNES Space Football = Cheap BallBlazer Ripoff?
Date: 15 Sep 92 22:06:06 GMT
Organization: Penn State University

Hi, I just saw SNES Space Footbal being played at a local store.
It looked like a spiffed up Ballblazer.  It had nicer graphics, but
sheesh, it ought to...

You'd think they'd have at least improved on the concept a bit...
Newsgroups: rec.games.video
From: knaack@csd4.csd.uwm.edu (Robert John Knaack)
Subject: [Genesis] games *FOR TRADE*
Summary: Madden '92 & Altered Beast
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Sun, 13 Sep 1992 00:51:18 GMT

John Madden Football '92
Altered Beast
	
	Both games are in great condition.  All trades will be considered.

thanks,
Rob
-- 
:: Robert J Knaack                    :: "You call ME crazy? You wouldn't  :: 
:: knaack@csd4.csd.uwm.edu            ::  know crazy if Charles Manson was :: 
:: University of Wisconsin - Milwaukee::  sitting on your front porch eat- ::
::                                    ::  ing Fruit Loops" - Mike Muir     ::
Newsgroups: rec.games.video
From: maler@abyss.zk3.dec.com (Eve Maler UEG Doc)
Subject: WANTED: HELP on SNES Super Ghouls and Ghosts
Reply-To: maler@abyss.zk3.dec.com (Eve Maler UEG Doc)
Organization: Digital Equipment Corporation - Nashua, NH
Date: Fri, 11 Sep 1992 19:30:24 GMT


I looked for discussion on SNES Super Ghouls and Ghosts in 
this group and couldn't find *any*.  Can it be that no one 
else is addicted to this game?...

My problem: I got past the 7th level of 8 in easy mode, when

		SPOILER






Guinivere made an appearance and basically said, "Oh 
Arthur, you doofus, you forgot to get the bracelet!  You 
can't get to level 8 without it!  Go back and try again!"  
Then I got put back to level 1 in normal mode.  The instructions
say I need to get something important (the bracelet,
no doubt) from a fairy to be able to finish.  I'm not
sure exactly what they mean by a "fairy", but I've tried
collecting the little statues from all the tiny fairy-like
monsters, and everything else I can think of, with no success.
I've gotten to (but not past) level 7 in normal mode, and 
nothing looks wildly different from easy mode.

Can anyone help me with this?  The fun will fade real fast
if I can't get to level 8, since I think I could do levels
1 through 7 in my sleep.

Thanks,

	Eve
From: pol_in01@Oswego.EDU (Brandon Hockle)
Newsgroups: rec.games.video
Subject: Re: Wanted: Bible-based NES/SNES games
Date: 11 Sep 92 19:37:42 GMT
Reply-To: pol_in01@oswego.Oswego.EDU (Brandon Hockle)
Distribution: na
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY

In article <nyarko.716186473@ee.ualberta.ca> nyarko@ee.ualberta.ca (David Nyarko) writes:
>Hi,
>Could anyone give me any pointers to
>Bible-based games or games based on Biblical
>issues or stories for the Super Nintendo
>Entertainment system.
>email is very welcome.
>		David
Yes try Smash T.V. it is for the SNES and is based on the premise of a world
run by Television eVangelists. It is filled with revelation style blood and
guts action along with the obligitory HOT BABES;-) that are neccessary to run
a multi-million dollar religious television empire.

The object is to gain cash and prises by mowing down numerous unbelievers.

Oh and there are two snakes.

 
-------------------------------------------------------------------------------
Abiguity is the Devil's volley ball - Emo        |Brandon W. Hockle just a guy@
"SpAcE CaBbAgE...Juss how yew like it!"          |pol_in01@gidney.oswego.edu
                         -  Ren & Stimpy         |pol_in01@penelope.oswego.edu
SUPER NOFRIENDO! I BOUGHT IT FOR THE COOL EJECT BUTTON SO SHOULD YOU!!!!!!!!!!
-------Sig File Straight From the Intellectual Cauldron @ S.U.N.Y. OSWEGO------ 
Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Evidence that modifying code is illegal
Date: 15 Sep 92 01:03:54 MDT
Followup-To: rec.games.video 
Organization: University of Utah CS Dept
Distribution: world 

In article <1992Sep15.003616.29920@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>In article <1992Sep9.191105.10816@hellgate.utah.edu> Greg Alt,
>galt%peruvian.utah.edu@cs.utah.edu writes:
>>Just because they write something on the box doesn't mean I have to
>>follow it.
>
>And just because they put some signs up by the side of the highway
>doesn't mean you have to follow those, either?

If IBM puts a sign up by the road that says "By driving past this sign,
you agree to become property of IBM," it means nothing.

>>If I violate copyright laws (which allow for fair use), it is illegal. If
>>I violate shrinkwrap licenses, it depends on the mood of the judge.  
>
>Oh come on. What you're describing is the difference between a civil and
>a criminal suit: whether you've violated the US Copyright Code or a
>contract with a company. Both are violations of the law, both can get you
>in trouble.

But criminal laws are made by the government, contracts are made by a
private company and may contain unenforceable rules.  Even if I sign a
contract, there are many rights that the government won't let you waive.

>You don't have to sign a contract. Look at the tickets they give you when
>you pay to park in a lot. "This Contract Limits Our Liability: Read It."

They might claim that they take no responsibility for damage to my car
while it is in the lot, but if (for example) it is a parking garage and
it collapses due to the owners negligence, I can sue and get them to pay
for the damages to my car even though the "contract" said they aren't
liable.

Here's something that might be fun...  Next time you buy some software (or
anything) write on the check "By cashing this check you agree to pay 
_put_your_name_here_ $10 because he's such a nice guy".  I bet some stores
would cash it, and I bet you would have a problem finding a judge that
would force them to go along with the "contract".

----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Mail-order question
Date: 14 Sep 92 02:25:36 GMT
Organization: Boston University Chemistry Department

I am posting this for a friend of mine who does not have net access.
Basically, he is trying to start a mail-order business and he is thinking
about selling imported video games as well. How does one go about finding a
source for this kind of stuff in Japan or HK?

Any help would be much appreciated.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Xref: sparky rec.games.video:18107 alt.games.lynx:590
From: kjohnson@castor.cs.uga.edu (Kristopher Johnson)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 5 Sep 92 08:08:43 GMT
Article-I.D.: athena.1992Sep5.080843.25501
Organization: University of Georgia, Athens

In article <Bu3Cu2.Lrw@sti.com> coyote@sti.com (Ron Lussier) writes:
>In article <laat5uINN4hp@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>>
>>ASTEROIDS	Nintendo Gameboy
>>		Atari Lynx, coming soon (on SUPER ASTEROIDS/MISSILE COMMAND)
>>
>>DEFENDER	Atari Lynx, coming soon (on DEFENDER/STARGATE/DEFENDER II)
>>
>>JOUST		Nintendo Entertainment System
>>		Atari Lynx, coming soon (from Shadowsoft)
>>
>>MISSILE COMMAND	Nintendo Gameboy
>>		Atari Lynx, coming soon (on SUPER ASTEROIDS/MISSILE COMMAND)
>
>Okay, I'll bite.  *HOW* soon will these be out for the Lynx.  I, for one, am a
>fan of the classics, and I would jump at buying any of these carts.

Super Asteroids/Missile Command, I believe, is due out in October.  I
don't know about Defender and Joust, though.  However, I think Joust
just recently went into development, so I wouldn't expect it until 
next year sometime.

Steve
Newsgroups: rec.games.video
From: craa30@vaxa.strath.ac.uk
Subject: Wanted: Review of SPEEDBALL on MSII
Organization: Strathclyde University VAX Cluster
Date: Tue, 8 Sep 1992 14:15:25 GMT

Has anyone out there played Speedball for Master System? Marks out of 10?
-- 

--------------------------------------------------------------------------------
  ^     ^   | Smile and the whole world smiles with you.
  O     O   | Cry and the whole world tells you to bugger off and go annoy
     |      | someone else.
    ( )     | ------------------------------------------------------------------
            | Remember if ya dont answer me I may never talk to you again!
   \___/    | Programmers do it with Software. Operators do it with Hardware!
--------------------------------------------------------------------------------
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Help with SFII! Vega and M. Bison!
Date: 8 Sep 92 13:48:21 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C) writes:

>Does anyone have any suggestions on playing against the computer Vega
>and M. Bison? I keep getting beat by both of them most of the time.
>They're just too damn fast! Thanks!

I don't have any sure-fire way to beat Bison, But I can usually beat Vega using
Guile.  The main move I use is the jumping hard kick.  It's like playing the
old Joust arcade game, highest foot wins.  If you time your jumps correctly,
you can boot him in the head, jump kick and hit him again and again, then
cream him when he's dizzy.  An occasional flash kick can ruin his day too.
	I can also occasionally beat him with Dhalsim.  If I can keep him
far enough away, I use Yoga fire to make him jump and intercept with a light
or medium strecho kick;  This tactic is actually effective against most
of the computer oppenents.  The big problem is his wall crawling.  Dhalsim
can't move fast enough to avoid it.  My tactic is to move directly under him,
wait till he jumps and do a sliding kick;  this sometimes will save me by 
getting me out of the way at the last second.  Failing this, I just use Guile.
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: cd rom game market
Date: 14 Sep 92 16:52:47 GMT
Article-I.D.: clark.1992Sep14.165247.26960
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Sep14.134943.20316@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>louis ghinis writes:
>>
>>Like someone mentioned earlier about the neo geo games costing $200
>>each since the games require a lot of memory and thus memory chips are
>>far more expensive. CD ROM however is the alternative it doesn't cost
>>more than $1 to manufacture a cd rom disc since 8000mbits can be stored
>>on a cd.
>
>Most of the cost of video games comes from _programming_ costs (including
>art & music), not the price of the distribution media.

I think his point was that the media of a CD ROM wouldn't contribute to
the high cost of a game as much as actual RAM/ROM memory would.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: mcmath@csb1.nlm.nih.gov (Chuck 'Amnesia causes.... uh, I forget' McMath)
Newsgroups: rec.games.video
Subject: Re: SFC: Prince of Persia help needed
Date: 10 Sep 92 18:43:06 GMT
Followup-To: rec.games.video
Organization: MSD

In article <1992Sep10.164534.14198@noose.ecn.purdue.edu>,
brackney@author.ecn.purdue.edu (Larry J Brackney) wrote:
> 
> 
>    Help!  I'm stuck at the end of level five of this terrific game.
> Any clues would be appreciated.  I'll describe the point I'm stuck
> at...
> 
>    I'm at the end of the level in the area with all of the mirrors,
> and have stepped on the tile that opens the exit.  Now I climb up
> and get ready to head back to the exit - when all of the sudden a
> weird little tune gets played and a mirror appears blocking my path.
> Try as I might, I can't get past the mirror - and the only other way
> back is blocked by a closed gate.  (No pressure plate available for
> it.)  Any suggestions?
> 
>    btw - Mac and PC players may know the answer to this, but I
> understand that some of the levels may have been changed a bit.
> 
>    And another btw - my response to the split debate appears in the
> subject line.  There's not enough traffic to warrant a split IMO.
> Let's come up with some standard headers, AND USE THEM!  Kill files
> are wonderful things...
> 

I have the Mac version and it is different from this, but I *think* what
you want to do is this:  get a running start and leap towards the mirror. 
I believe you will be pleasantly surprised with the results!

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Partial baseball score just in- Toronto 3 |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
From: bbanvard@wissel.GBA.NYU.EDU (Brian Banvard)
Newsgroups: rec.games.video
Subject: Looking to buy John Madden Football 92 for the Sega Genesis
Date: 8 Sep 92 23:18:24 GMT
Distribution: usa
Organization: NYU Stern School of Business


Hi all,
I'm looking to purchase a used John Madden 92 football
cartridge for Sega Genesis.  Must be in good condition
with case and instructions.
Will accept best offer by the end of week.
Just e-mail me with your asking price.
Thanks.
bbanvard@wissel.stern.nyu.edu
Newsgroups: rec.games.video
Subject: Ultima: Runes of Virtue (GB)..finally!
From: <SJSBH@CUNYVM.BITNET>
Date: Thursday, 10 Sep 1992 09:46:54 EDT
Organization: City University of New York/ University Computer Center


    After first appearing in Nintendo Power 1 1/2 years ago, Ultima:
 Runes of Virtue is here. Only tried game for a short time (busy RPGing
 with Neutopia II (TG-16)). Graphics seem too small, but overall story
 and adventure look most interesting. Has battery backup, but if you
 accidently choose "start a new game", you will wipe out your saved
 game. Be veeeeery careful when you power on.
    I hope this game was worth the wait. And yes, I still enjoy the
 GameBoy.
    If anyone knows when Ninja Taro and Rolan's Curse 2 (both GameBoy)
 will be available, please let us know. Thanks.

    Steve.....

Newsgroups: rec.games.video
From: jleo@rodan.acs.syr.edu (Misty Night)
Subject: Help Needed Neutopia II (TG16)
Organization: Syracuse University, Syracuse, NY
Date: Tue, 8 Sep 92 14:23:26 EDT

I need help finding the Golden Shield which is supposed to be in the Twin
Towers near Igloo Town. I have searched all five levels but still could
not find the shield. Any help or hints will be greatly appreciated.
      
Thanks
Jenny
jleo@mailbox.acs.syr.edu

Newsgroups: rec.games.video
From: davidv@davidv.sco.COM (David Vangerov)
Subject: Lynx Batman Returns finally arrives!
Organization: Apathetic Surf Club (we don't surf and we don't care)
Date: Tue, 15 Sep 1992 19:58:50 GMT

well, Atari finally made good on their word and yesterday i recieved
Batman Returns. *hard* game. however, i'm slowly getting better at it.
i like the graphics. very well done. gonna take me a while to get used
to the various weapons, and switching between them, and jumping and 
firing and whatnot...

i like the game. and best of all, it was free (more or less).

-- 
David Vangerov, Systems Analyst - Advanced Technologies, Information Services.
Voice: 408-425-7222, x4357 | Email: ...!uunet!sco!davidv | SCO would never say 
Fax:   408-427-5460        |        davidv@sco.com       | something this lame
  "First rule of bicycling: you're always going up a hill and into the wind"
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Update: SFX Chip
Date: 10 Sep 92 00:51:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

The Super FX Chip's first announced game is Enix's 12 Meg 
RPG, Elnard. I saw a picture of it while in Japan, and
although it is hard to believe that it used the SFXchip's
"Super 3-D", it did have an impressive 3-D battle scene
rendered from a third person perspective, behind the player,
with enemies in the distance. The main thing I remember of
the picture was the fact that the sky and ground seemed to
merge at the horizon and that the colors were nice. 

The game is scheduled for an August, 1993 release. Other
SFX games are scheduled for release by February, although
no names have been mentioned save Elnard.

-> J
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: cd rom game market
Organization: Clark College, Vancouver, Wa.  USA
Distribution: rec
Date: Tue, 15 Sep 1992 20:40:46 GMT

In article <0vznqgr.louis@netcom.com> louis@netcom.com (Louis Chui) writes:
>In article <1992Sep15.161943.3223@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>
>>Not really necessary with the advent of cheap $30 120meg 3.5 inch optical
>>disks.....not to mention the 5.25 inch variety....:-)
>
>BTW, how cheap is the optical drive? Is the format compatible with;
>let's say the TG16 CDROM or the Mega CD?

The drives go for about $1200-$1300 depending on where you get them, and
whether or not you get a external or internal version. I doubt that its
the same format as those above, but that doesn't mean that a suitable
reader couldn't be made up for them.....:-)

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: [genesis] Sonic2 in vg&ce
Organization: University of Nevada System Computing Services
Distribution: usa
Date: Sun, 13 Sep 1992 17:51:41 GMT

Anyone see the article in VG&CE on Sonic2?  It looks pretty impressive!
It also has a screenshot of the two-player competitive mode that uses a split
screen.

-tommy

Newsgroups: rec.games.video
From: chapman@cs.cornell.edu (Richard Chapman)
Subject: Wanted: A few 2600 carts, joystick source
Organization: Cornell Univ. CS Dept, Ithaca NY 14853
Distribution: usa
Date: Mon, 14 Sep 1992 15:23:17 GMT

Having had a chance recently to play with an Atari 2600 for the first time
in the last 10 years, I had forgotten how much fun it was! So I got one of
my own, and my old favorite game , Star Raiders, and a couple of joysticks
that I hate (Gemstik and Slik stik). Which leads me to my first question:
is there a mail-order source for good joysticks, such as the one by Gim
electronics, (I'd be happy to hear other recommendations, also). And my
second question: I'd like to buy some of my other favorite games, which
were pretty common, I think: 

defender,
warlords, 
missile command
asteroids
indy 500

Anyone want to sell these? Thanks a bunch,
Richard Chapman
chapman@cs.cornell.edu
From: DLM155@psuvm.psu.edu
Newsgroups: rec.games.video
Subject: Re: Divide this Group
Date: 9 Sep 92 01:56:27 GMT
 <locher.715987268@pv1648.vincent.iastate.edu>
Organization: Penn State University

Why does everyone make it sound like they will have to cut off their arms to
split a news group? How hard can it be. And what other reason could there be
to split BESIDES convenience? If you talk like that, "REC." should be enough.
I have a game gear, and only a game gear. It is a pain to go through hundreds
of postings to find the one or two GG posts. I vote to split.
                                               John E. Runski
                                         Soon to be <jer108@psuvm>
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: 5 Sep 92 13:54:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep4.214941.4100@lsil.com>, louisc@lsil.com writes...
>In article Az5@acsu.buffalo.edu, v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>In article <1992Sep03.033417.4770@eng.umd.edu>, dskim@eng.umd.edu (Daeshik Kim) writes...
>>>In article <1992Sep01.204456.45593@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
> 
>[A lot of stuff deleted]
> 
>>There is a Final Fantasy V, 16 megs. I have magazines with
>>screenshots - the color and battles are dramatically improved,
>>but unfortunately my one major gripe -- the stupid looking
>>midget characters -- has been left intact. The scenary is 
>>multi-layered and awesome (3-d perspective overhead view
>>multi-layered and awesome (3-d perspective overhead view
>>of trees was great). It's scheduled for November or December - 
>>It came out in the US before Japan last time -- here's to
>>hoping for '92...
>>-> J
> 
> 
>Just a minor correction. Final Fantasy IV came out in Japan way
>before Final Fantasy 2 here. I can still remember finishing the
>game 2-3 months before the US release. However, I sure hope that 
>they are not going to bring out the "dummy" version Final Fantasy 5
>here, just like they did for FFIV.
> 
>Louis
You mean they brought the "Easy Mode" copy to the US?
Argh! Sorry, tho -- I thought they had brought it out
near simultaneously... Well, I guess that'll change
now, considering there's no incentive to bring an
RPG out anymore...
-> J
Newsgroups: rec.games.video