HDTenEightyP/NetNews huggingface dataset:
From: correa@vax.sonoma.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: FPS Football Player Ratings, etc.
Date: 17 Dec 92 22:30:39 GMT
Organization: Sonoma State University


>  Does anyone have any good algorithms to evaluate the best player 
>for each
>position using his ratings.  I have used the following as a first thought
>
>  I have rated each of the attributes in importance from 1-4 for each group
>(i.e.)
>
>              SP AC AG ST HA EN IN DI
>QB            3  2  3  1  2  1  4  4
>RB            3  4  3  2  4  1  2  1
>R             4  3  3  1  4  1  2  2
>OL            3  2  3  4  4  1  2  1
>DL            3  2  3  4  4  1  2  1
>LB            4  3  4  3  2  1  2  1
>DB            4  4  3  2  1  1  3  2
>(I have no idea what is important for a kicker or punter)

I hope all those ones on Endurance are typos, Endurance is the most important
attribute on any contact position.

Offensive or Defensive Line are First
RB is Second  and LB and DB Follow.

Endurance reflects how fast your player gets tired, especially if he 
is in the Trenches.

It also effects the severity of their injuries. My starting QB had 
great attributes 70's and 80's(Haffner from LA) but his endurance 
sucks, 30 something. The First game of the season on my second drive he
gets sacked and fractured a femur and was out for 12 weeks. My backup QB
was a rookie with an endurance of 53 and has yet to injure himself eventhough
my line has allowed many more sacks(about 14).

This also affects RB I learned quick to have many RB's on my roster
(I have six) only two have and endurance over 50 and they hav yet to getinjured
seroiusly. My other four have an endurance between 25 and 43 and all 
have gotten put on the Injured reserve. My fastest Bollinger (speed 
of 89) is currently out for the season with a broken leg(enduranc of 26).

Also Haffner was brought back form IR and re-injured his leg on a scramble.
Out for 15 weeks.

I only wish since my rookie QB with 2,300 yds passing and a comp% of 
65 in ten games and 355 attempts would improve his DI and IN.

Oh well .

Later.


ps.

As to why you are getting punts blocks, probably becouse your line is 
so tired that it just let's people beat them.



Juan 
Manager LA Raiders
5-5  28 team League.
Newsgroups: comp.sys.ibm.pc.games
From: ewood@lonestar.utsa.edu (Eric S. Wood)
Subject: Need help on summoning
Organization: University of Texas at San Antonio
Distribution: na
Date: Tue, 15 Dec 1992 18:19:32 GMT

    Where is the antidote for the lady with the broken mirror. Do I use a
    regular cure posion potion on her.

                                                --- ewood@lonestar.utsa.edu ---
Newsgroups: comp.sys.ibm.pc.games
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: Release dates
Organization: Universite de Moncton
Date: Mon, 14 Dec 1992 15:26:00 GMT

In article <1gg0pcINNk9p@mozz.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
>From: ggg@kepler.unh.edu (Gregory G Greene)
>Subject: Re: Release dates
>Date: 13 Dec 1992 18:52:28 GMT

>'>X-WING: 1/1/93
>'>Privateer: 2/10/93
>'>Strike Commander: 2/1/93
>'>Ultima 7- part2 : 12/23/92
>'>Ultima Underworld 2: 12/26/92
>'>Michael Jordan in Flight: undated (not in the near future)
>'>Patriot: 1/1/93
>'>Dark Sun: undated

	Anyone heard about Eye Of The Beholder III?  It was supposed to be 
released in January '93.
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
|     For Talk:  8900795@info.umoncton.ca     |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games Trade
Keywords: Civ RRT
Date: 13 Dec 92 06:06:07 GMT
Organization: EE Lab, McGill University EE Lab, Montreal

Hi there,

  I've got the following games I'd like to trade.  I'd sell if you're 
interested but I'd rather trade.

  The Rise of the Dragon - Dynamix graphics adventure
  Police Quest I & II - Sierra graphica adventure
  Rocket Ranger - Cinemaware arcade/action game

  I would consider combo-trades if you have a game that is that good.  
Email me.  Thanks.

Jay
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: Civilization Master Edition
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sat, 19 Dec 1992 11:33:07 GMT

abaker@vlss.amdahl.com (Albert Baker) writes:
>
>I just recently got the civilization master edition.  
>It comes with the standard documentation (about a 50 page book)
>As well as Sid Meiers Guide to Civilization (Not Rome on 640k)
>
>Oh, and you get a civilization mouse pad (oh yay.  I am so impressed) 
>of better quality
>than the ones you get for free when you buy a computer at fry's.
> (No, I didn't)
>


Thank you for posting *first hand* information.  So, since I'm sure
it'll be asked again, please correct me if I'm wrong:
 
what you get beyond the standard box is the book whose cover looks like
the box and a mouse pad.
 
The book I like .._Rome_on_640K_a_Day_, I bought my copy at Fry's,
and I highly reccommend it. I scanned the other book at Computer Literacy
a few days after, and IMO there's at least two orders of magnitude difference.
 
What came in my 'standard' box in June:
        Main Book, 128pages + fold-out chart
        Technical Supplement, PC, 13 pages
        "Even more additional IBM features", 4 'pages' on one folded sheet
        The discs, of course
        ads for other MPS stuff
 
        Bob
From: jayesh@andromeda.rutgers.edu (Jayesh Patel)
Newsgroups: comp.sys.ibm.pc.games
Subject: FTP SITES FOR GAMES?
Date: 15 Dec 92 21:06:09 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

IS there any ftp or fsp sites for good shareware games?
How about one for good utilities....?
Newsgroups: comp.sys.ibm.pc.games
From: ctoth@magnus.acs.ohio-state.edu (Christopher M Toth)
Subject: Ultima7 Help needed
Keywords: u7, U7, ultima, Ultima, Ultima7, ultima7, help
Organization: The Ohio State University
Distribution: usa
Date: Tue, 15 Dec 1992 01:56:07 GMT


	In one of the "mini-quests", Nastassia from Cove, asks you do find
out what happened to her father, Julius. She said to go to Yew and find out
there. I went to Yew and couldn't find ANYTHING about Julius. Anyone know
how to solve this one?

Thanks



-- 
Christopher M. Toth             | "... We travel in the dark of a new moon
The Ohio State University       | A starry highway traced on the map of the sky
Columbus State                  | Like lovers and heroes,
CIS/History/Classics/ect..Major | Lonely as the eagle's cry..." -Peart
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Do *NOT* split this newsgroup!!!
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 16 Dec 1992 00:53:09 GMT

jorourke@ocf.berkeley.edu (Jason O'Rourke) writes:
>The reason people do not want a split of the newsgroup is simple.  Our
>experience from before has told us that when you split up a group
>with a level of noise and a level of articles, you get the same level
>of articles, and the amount of noise times the number of groups.

Not at all.  I would recommend comp.sys.os2. and rec.arts.comics. as
recent counterexamples, mainly because these are the only groups that
I read that have been split recently.  Both have significantly cut the
"noise" level.  If anyone has counterexamples, please post.


>real.  People will simply cross-post like rabbits in the spring.

The whole reason we are putting so much sweat into this right now is
so we will have groups that do not encourage crossposting.  For those
newbies who crosspost, a quick informational message suffices.
-- 
One legged girls are pushovers.
Newsgroups: comp.sys.ibm.pc.games
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Subject: Re: Another World?
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Fri, 18 Dec 1992 15:39:23 GMT

In article <fjoyce.724690310@unix2.tcd.ie>, fjoyce@unix2.tcd.ie (Zeldo the Human Cannonball) writes:
|> I saw a demo of Another World about this time last year and haven't seen
|> or heard anything about it since. The demo was excellent, and I was
|> wondering if anybody new the story with the game, has it been released,
|> is it going to be released?
|> 
|> Thank you.
|> 

It's out in Europe as Another World, and in the US as Out Of This World (OOTW)
and has been discussed quite much in this very news group. Search old subjects
for OOTW, out of this world etc.
A beautiful, different platform game. It even made the top 4 in GameBytes 
"Best arcade/platform of '92"-nominations.

-- 

     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKHOLM       Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --

Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: Strike Commander Video Demo
Organization: Massachusetts Institute of Technology
Date: Tue, 15 Dec 1992 13:27:10 GMT

In article <1992Dec15.051924.6361@nuscc.nus.sg>, isc10192@nusunix1.nus.sg (KOH KHANG WEE) writes:
|> yup i guess Origin has this strategy.... to only release Strike
|> Commander when the prices of the 486dx/66 have dropped drastically !
|> 
|> 

No- Strike Commander will only run on Pentiums, DEC Alphas, and Cray
X-MPs

Daniel Silevitch                                dmsilev@athena.mit.edu
Massachusetts Institute of Technology


PS. :-)
From: carroll@ivy.unisys.com (Jeff Carroll)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld Mouse Problems
Date: 17 Dec 92 17:10:29 GMT
Distribution: usa
Organization: Paramax Systems, Ivyland, PA

Hello -- 
I have been having some serious difficulty with Ultima Underworld
trying to get it to work with my mouse.  When I enter combat and
try to use both mouse buttons to retreat, advance & swing, it always
seems to hang up my PC.  I have a mere 386/20 and high detail is on,
but are there any tips going around as to what the solution to this
problem might be?  Thanks a lot  :)

My address will be changing to ivy.paramax.com, which will work now,
so they say...

" __^__                                                              __^__"
"( ___ )------------------------------------------------------------( ___ )"
" | / | Jeff Carroll             Email   : carroll@ivy.paramax.COM   | \ |"
" | / | Program Analyst          Voice   : +01-215-443-7500          | \ |"
From: mzhang@eniac.seas.upenn.edu (Min Zhang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Summoning Help
Date: 14 Dec 92 21:22:11 GMT
Distribution: usa
Organization: University of Pennsylvania


Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: MISC: Group split
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 12 Dec 1992 00:22:23 GMT

>>)Taking what we had before and consolidating some groups (too many
>>)groups are just as bad as too few), we get:
>>)
>>).adventure	Adventure games - Amazon, King's Quest, Zork, etc.
>>).crpg		Computer Role Playing Games - Ultima, Wizardry, darklands
>>).strategic	Strategy and war games.  Sim City, Carriers at War, Chess
>>).flightsim	Flight simulators - Falcon 3, Aces of the Pacific, Comanche
>>).action		Shoot 'em up, etc. that doesn't go elsewhere. Galactix
>>).announce	Moderated - announcements from game companies, press releases
>>).advocacy	The perennial piracy debate, any other heated arguments
>>).misc		Anything else.  There's always something else.
>
>>This looks fairly reasonable to me.  I'd personally go for dropping .action
>>as you suggested in the text I trimmed off.  Also, we need a moderator (are
>>you volunteering?) if .announce is to be kept.
>
>I'd be willing to moderate .announce - I'm not going anywhere, and I'm
>fairly conscientious about checking the group.  Another good choice
>might be Ross Erickson (Game Bytes), assuming he doesn't have any more
>email disasters :).
>
Nope.  All Email disasters are now a thing of the past.  (fingers
crossed)

BTW, the above list also needs a SPORTS section quite badly.  It means
that Links 386 Pro, et al, should be in their own group.
>
>>Oh yeah - does Wing Commander go in .flightsim or .misc - assuming we drop
>>.action.  [Half a :-) - I do, however, forsee problems down the road if
>>this isn't settled and put in the charter.]
>
>Yeah, all the groups will have to be fleshed out with their charters.

I really like the following categories:

.simulation (flight, driving, building cities, whatever)
.sports (golf, tennis, olympics, et al)
.adventure (obvious)
.crpg (also obvious)
.strategy (not necessarily strategy games, but perhaps strategies)
.action (or arcade, doesn't matter, obvious)
.wargame (V for Victory, Carriers at War, Conflict Korea, etc.)
.other (or misc, anything else, puzzle games, TIM, etc.)
.advocacy (debates)
.announce (obvious)

|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: jay@geohub.gcn.uoknor.edu (Jay A. Davis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.01.1 High Fidelity Flight Model bug (?)
Keywords: falcon3
Date: 15 Dec 92 14:22:23 GMT
Article-I.D.: constell.BzB19B.GJ9
Reply-To: jay@geohub.gcn.uoknor.edu
Organization: Geosciences Computing Network, Univ. of Oklahoma
Originator: usenet@midway.ecn.uoknor.edu

I
|>>Wait! If it runs out of fuel, how can it still have power? And if it would
|>>stall and drop like a rock *with power*, how does it fly under normal
|>>circumstances, expecially if it does not have enough wing area to 
|>>counteract its weight?
|>
|>Actually, the F-16 is a really clean design, and the wing area isn't
|>all that bad (esp comapared to an F5 or T-38).  Granted, you wouldn't
|>see it approach the glide of a sailplane, but it wouldn't fall out of
|>the sky either.  Watch the next shuttle landing for a lesson in the
|>art of gliding.
|>
|>Too many news reports, movies, etc, paint the picture that an engine
|>stalling equates to the plane falling out of the sky!  This is terribly
|>inaccurate; they stall because the pilot failed to keep the plane 'flying'.
|>I've flown several planes without any source of power other than gravity.
|>
|>I've found Falcon 3.01.1's simulation of flame-out (complex model) to be
|>very reasonable.  I fly it just like a sailplane: adjust pitch to control
|>airspeed (keep airspeed above well above stall), as you approach the
|>ground (hopefully an airport or road), flare to reduce vertical drop noting
|>as you do so you're airspeed will slow as well.  Sure, it comes down fast,
|>but not uncontrollably or unsurvivabley so.
|>
|>>
|>>You mean to tell me that a best-seller like the F-16 can't glide? Who 
|>>would make/fly/buy a plane like that?
|>>
|>>     .... hey, i just asking ....
|>>-LongJohn
I have a thru-the-hud video of an F-16 after a flame out with FULL ferry tanks a couple of minutes
after takeoff from 8000 ft.  Return to base after 2 count 'em 100+ degree banks to line up.
And land!!!!   Yes,  VERY large ahhh shall we say cahones (sp?).   He even got it to the ramp.....
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: I pirated StarControlII
Keywords: magic pockets, levelcodes, spoilers
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Dec 1992 01:02:12 GMT

>Gee Ros...'Loser' is such a subjective term.  While I think your mag is great...
>What exactl do you get out of it monetary wise, or any wise??  Surely
>anyone who spends all of that time just to get a warm fuzzy PD feeling could be called a 'Loser'...?  No??

Whatever you say.  I guess maybe I should stop.
>

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Subject: Re: Flight of the intruder HELP
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 15 Dec 1992 15:23:54 GMT

I can't answer your question, but I have a question of my own.

How is Intruder?  Occasionally, I see the game in stores (usually marked down
quite substantially :-) ) and as I am a flight sim nut, I'm often tempted to
buy it.
--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

Ligneous and petrous projectiles can potentially fracture my osseous
structure, but pejorative appellations will forever remain innocuous.
Newsgroups: comp.sys.ibm.pc.games
From: cs225a71@dcl-nxt42.cso.uiuc.edu (cs225 student)
Subject: Re: X-Wing DEMO, Where to find
Organization: University of Illinois at Urbana
Date: Fri, 11 Dec 1992 20:25:24 GMT

In article <Bz2EEr.41x@iat.holonet.net> healyzh@iat.holonet.net (Zane H.  
Healy) writes:
> Does anyone know of a FTP site where I can get the X-Wing Demo??  Also
> does LucasFilm maintain a FTP site?
> 
>      Zane in DC

The demo is just a bunch of slides.  These slides have been converted to
gifs at wpi.wpi.edu.  That site has a lot of Star Wars stuff, but it is 
not LucasFilm sponsered.

Jeff
jcb55284@uxa.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Steve Jackson's 'Hacker'
From: morgan@arc.ab.ca (Sean Morgan)
Date: 17 Dec 92 11:55:30 MDT
Distribution: world
Organization: Alberta Research Council

In article <18370@mindlink.bc.ca> Russell_Owsianski@mindlink.bc.ca (Russell
Owsianski) writes:
>> z_rasmusseam@ccsvax.sfasu.edu writes:
>>
>> Msg-ID: <1992Dec9.212435.2130@ccsvax.sfasu.edu>
>> Posted: 9 Dec 92 21:24:35 CST
>>
>> >>I've been trying to find a copy of 'Hacker' for the IBM PC,
>> >>but I haven't had much luck in town I live in.

According to an article in Analog (January 1993)  he was shut down the feds,
who thought that his Cyberpunk GURPS (in progress) was a manual on how to
commit computer crime.  Now he is virtually bankrupt.  Your tax dollars at work
(I am a Canadian, apologies to any USians who take offense).
-----------------+-------------------------------
Sean Morgan      |  ALBERTA  6815 - 8 Street N.E.
                 | RESEARCH  Calgary, AB, Canada
morgan@arc.ab.ca |  COUNCIL  T2E 7H7
From: bfr2@ns1.cc.lehigh.edu (BENJAMIN FRANCIS RAYMOND)
Newsgroups: comp.sys.ibm.pc.games
Subject: StarTrek Help!!!!
Date: 16 Dec 92 22:24:57 GMT
Organization: Lehigh University

Anyone know how to get through the third door in the Alpha Proxima fortress?
I think you somehow need to use the laser to cut a piece of rock so it
will fit into the slot, but I can neither figure out how to get the rock in
front of the laser or how to enter coordinates for laser setting 100.

And what the hell do I do with these damn wires??

Any help appreciated.


-Hi Mai
Newsgroups: comp.sys.ibm.pc.games
From: garee@convex.com (Scott Garee)
Subject: Re: HELP! Problems installing FALCON: OFT!!!
Organization: CONVEX Computer Corporation, Richardson, Tx., USA
Date: Mon, 14 Dec 1992 23:54:14 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

You need patch 1 to OFT, it is on onion.rain.com.

-- 
Scott Garee = garee@convex.com
My opinions are my own and are not supported by Convex Computer Corp.
(Even though I AM right) 
"I hear your lips moving, but I can't see what you're saying." - me
Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Re: Anybody out there playing Dragon Strike by SSI ???
Organization: University of Illinois at Urbana
Distribution: usa
Date: Thu, 17 Dec 1992 07:17:15 GMT

mmwang@adobe.com (Michael Wang) writes:

>>Hi there. Is anyone playing, or has played, Dragon Strike?  I've been
>>playing it for a couple weeks now, and though I really enjoy it, I
>>can't seem to get any where.  I easily completed the first 3 missions,
>>but after that, I can't get anywhere.  If anybody's got
>>strategies/techniques they'd like to share, I'd appreciate it.

First of all, I found the red dragon level the hardest of all the bunch.
but it wasn't too bad - ended up lancing him to death.

If you want to make your life easier, then you can win a level, and if you
dont' get a good # of hit points, then rerun the level.  helps a lot in the
long run.

could _never_ figure out how to get through the chasm level.

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Do *NOT* split this newsgroup!!!
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 14 Dec 1992 06:57:15 GMT

Look, why don't you ever just type DIR and scan the titles?

(Oh geez, whiz.  Now that is an interesting idea.)
/s
Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: NFL  Challenge
Organization: Datascope Corp.
Date: Thu, 10 Dec 1992 17:35:04 GMT

In article <gr2bzzu@Unify.Com> tsv@Unify.com (Tim Vannaman) writes:
>I called XOR corporation the other day and they said the bugs for
>NFL Challenge - Premium Edition are fixed!  Now, all they have to
>do is get the docs & playbooks published  and it'll  be ready for
>shipment.
>
>eta - beginning of January '93
>
>
>Actually, this kind of pisses me off, I've had  my order in since 
>June when they announced the game.  You'd think they'd already have
>the docs and playbooks done.
>

I'd rather have them do the docs now. That was they will be accurate rather
than what they thought the game would be six months ago.

What I am really concerned with is wether or not this game will be really
good or a complete flop. It could be great. They could also completely mess
it up. That is assuming they really have gotten all the bugs out.

---Jay Davis



Newsgroups: comp.sys.ibm.pc.games