HDTenEightyP/NetNews huggingface dataset:
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Adlib Gold 1000 : Is it out as stated in CGR ???
Date: 24 Jul 92 17:29:30 GMT
Article-I.D.: lclark.1992Jul24.172930.25626
Distribution: na
Organization: Lewis & Clark College, Portland OR

In article <BrvF6z.HD7@watserv1.waterloo.edu> white@watsci.uwaterloo.ca (Brad White) writes:
>I was wondering, in the Aug/Sept issue of Computer Game review they state
>that the SoundBlaster Pro is the card of choice right now, but in fact the
>Adlib Gold 1000 is slightly better since it is newer.  I thought that is
>wasnt out yet and that Adlib had gone belly up?  Is this not the case?  The
>funny thing is that Chips and Bits has te card listed and it is in fact the
>SAME price as the soundblaster pro !!!!  Anyone know anything about this?
>One other thing, I heard a rumour that since Adlib went under that
>Soundblaster Bought adlib and the next generation sound cards will combine
>the technologies and be incredible.  
>Well let me know if anyone can add to this :)
>Brad

From what I understand from reading the soundcards group, it that the
Soundblaster were trying to but Adlib, but in the end it was another
company who eventually got them.  And they are supposed to start shipping
next week.  For more details read comp.sys.ibm.pc.soundcards.

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
From: tb0o+@andrew.cmu.edu (Todd Keenan Bowman)
Newsgroups: comp.sys.ibm.pc.games
Subject: DARKSEED Info.
Date: 22 Jul 92 10:05:45 GMT
Article-I.D.: andrew.0ePOBtS00WB4Q7JnM6
Organization: Software Engineering Institute, Carnegie Mellon, Pittsburgh, PA

Could someone post a review of Darkseed? I saw it recently at a store and it
looked very good (especially the graphics). How does it fair to the Sierra/
Dynamix adventures?

Also, what is the name of the company releasing Darkseed? Does anyone have
either their Phone Number or their address?

Thanks
t
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Conquests of the Longbow
From: fankhauc@sc2a.unige.ch
Date: 23 Jul 92 11:36:03 +0200
Organization: University of Geneva, Switzerland

In article <1992Jul17.205609.948@ringer.cs.utsa.edu>,
mholmes@ringer.cs.utsa.edu (Mark Holmes) writes:
> Problem: How to rescue the three brothers from the castle dungeon.
> 
> I'M STUCK.
> 
> If some kind person would just tell me what to do I can get on with my life.
> 
> Mark
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Comp.sys.ibm.pc.games.origin (was other...
Date: 30 Jul 92 21:40:12 GMT
Organization: Stellar Enterprises

In article <55593@mentor.cc.purdue.edu>, adam@mentor.cc.purdue.edu (Adam)
writes:
> 
> In article <1992Jul30.170115.6421@usenet.ins.cwru.edu> cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:
> >
> >   Ok, Ok.  How 'bout this. A comp.sys.ibm.pc.games.origin (whew)
> >news group. What does everyone think.
> 


Great... now that we have seen that this is a cool idea, how do I...
somebody else, or something do IT??? dann

___________________________________________________|Stellar Enterprises	   
   	       	
"I know that one is left. And that once you        |private space explo...
figure out that, then the other hand is your right.| 	Pres: dann Cutter
Then basically all you have to do is make a choice.|"because Space IS the 
But the question is, how do you figure out that    |  Final Frontier!"
first part."dann Cutter dcutter@oregon.uoregon.edu
|
Newsgroups: comp.sys.ibm.pc.games
From: jjd@world.std.com (Jake)
Subject: Re: HELP: OOTW
Followup-To: comp.sys.ibm.pc.games
Summary: I'm stuck too!
Keywords: sailing
Organization: Neurotic Greetings, Inc.
Date: Tue, 28 Jul 1992 12:19:51 GMT

In article <1992Jul28.003752.10846@wam.umd.edu> lukas@wam.umd.edu (THE WILD BUNCH) writes:
>Greetings,
>I need help on level KLFB where I have to shoot some guards. How the hell
>do I get past them? I always get shot in the crossfire after I kill the guy
>that picks me up and gets kicked in the balls... 
>
>Luke
>


Me too, P L E A S E!

-- 
------------------------------------------------------------------
Yeah, just "Jake", or jjd@world.std.com.  Sure, it's a pseudonym.
   How many of us are "real" when we use our actual names, eh?
         Copyright 1992 Neurotic Greetings, Incorporated
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Spellbreaker problems
Date: 22 Jul 92 13:36:47 GMT
Organization: Georgia Institute of Technology

In article <glover.711784442@sgi.elec.uq.oz.au> glover@sgi.elec.uq.oz.au (Brian Lovell) writes:
>Hi, I'm in the middle  of playing the infocom game spellbreaker,and need help
>with a couple of problems.  Basically the game is really hard!!!!!

It sure is.  If I remember correctly, Spellbreaker was rated "Expert", which
is the most difficult rating Infocom gave their text adventure games.

SPOILERS (some worse than others)


>1) Now, obviously the ogre has a cold, but can't find a spell or an object
>to get rid of it. 

Not necessarily.  What else makes people sneeze?  (Hint:  springtime)

>2) I can get past the avalanche by using the stop time spell, but can't get the
>white cube in the hermits hut. 

Well, his hut is pretty worn down....  If you take the cube, the hut will
collapse.

>3) In the stone hall where the zipper is found, I am trying to
>block the flow of water.  Is this right?  I can't seem to find anything to
>do it with if it is.  

No, let the water go.  No point in stopping it.

>4) The serpent I have got no idea about.

Well, it's pretty big.  You need to get past it to what's on the other side.



If you need more specific help, email me.


-- 
Jorge Diaz                       | "You're outmanned, you're outgunned, you're
Georgia Institute of Technology  |      outequipped what else have you got?"
Office of Information Technology | "Guile."
ccoprdj@prism.gatech.edu         |      -- Riker and Worf   "Peak Performance"
From: topcat@hardy.u.washington.edu (Vincent)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP Prince of Persia
Date: 26 Jul 92 09:17:23 GMT
Article-I.D.: u.1992Jul26.091723.11964
Reply-To: topcat@u.washington.edu
Distribution: pnw
Organization: University of Washington, Seattle


Hello there.

Does anybody know how to save and restore a game in Prince of Persia?
I hear there is a secret code or password to do it.

Thanks
vince
Newsgroups: comp.sys.ibm.pc.games
From: lafom00@DMI.USherb.CA (Martin Laforce)
Subject: Utilities for Flight Simulator and ATP wanted 
Organization: Universite de Sherbrooke -- departement de Mathematiques et d'Informatique
Date: Mon, 27 Jul 1992 18:01:52 GMT


I am searching for some utilities for the following simulation :

	Flight simulator IV
	Flight assigment ATP
	Falcon 3.0d

Is there a site where I can look at ?

	Martin Laforce
	Sherbrooke Canada

Newsgroups: comp.sys.ibm.pc.games,nj.forsale,misc.forsale,misc.forsale.computers,ny.forsale,nj.market.computers,nj.market.misc,bcr.classified
From: dml7@navaho.uucp (25635-lee)
Subject: AUTOMAP & AD&D SHADOW SORCERER FOR SALE
Reply-To: dml7@navaho.UUCP (25635-lee,danny)
Organization: Bellcore, Livingston, NJ
Date: Tue, 28 Jul 92 13:47:00 GMT

Unregistered.  Boxes and manuals included.  3-1/2 diskettes.
Super-duper-excellent condition.  In other words, brand new
for all practical purposes.

Automap ........................................... $30
Advanced Dungeons & Dragons Shadow Sorcerer ....... $10

Buyer pays shipping.

Danny Lee
dml7@navaho.cc.bellcore.com
From: kskapin@csws8.ic.sunysb.edu (Keith T Skapinski)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WOLFENSTEIN NEEDED!
Date: 22 Jul 92 19:22:09 GMT
Organization: State University of New York at Stony Brook

In article <1992Jul21.134946.32229@urz.unibas.ch> spissinger@urz.unibas.ch writes:
>Desperately seeking Wolfenstein 3D!!!
>
>After having read here a lot about Wolfenstein 3D, I would really like to play
>it, but cannot get it because it is forbidden.
>So, please: could someone send me the first part, which should be shareware?
>I will be grateful forever!!!
>
>Please send it to the following address
>
>Thomas Spissinger
>Oetlingerstr.69
>CH-4057 Basel
>SWITZERLAND
>
>
>"GESUNDHEIT!"
>


Why is it forbidden? Did Apogee say they didn't want anyone in foreign
countries having it? Is there a law in Switzerland against this type of
software or something? I don't want to break any laws.

By the way, I didn't sneeze so why did you say GESUNDHEIT? Doesn't that
mean God bless you in German?
-- 
----------------------------------------------------------------
|  kskapin@ic.sunysb.edu  (Keith Skapinski)  |    place        |
|                                            |  witty quote    |
|  BEEPER / VOICE MAIL SYSTEM: 516-341-3641  |     here        |
----------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: wity@IASTATE.EDU
Subject: Re: LINKS386 resolution
Reply-To: wity@IASTATE.EDU
Organization: Iowa State University
Date: Thu, 23 Jul 1992 07:38:15 GMT

In article <1992Jul23.115547.1@vx24.cc.monash.edu.au>,
ksmith@vx24.cc.monash.edu.au writes:
> 
> HAS ANYONE MANAGED TO GET LINKS386 PRO RUNNING IN A RESOLUTION HIGHER THAN
> 640 x 480?  Running the chkvsa program lets you know what res the vesa driver
> will go to on your card.  Check it out and see......post back to the
> group so we can all find out....
> 
> Regards,
> 
> Keith Smith
> 
> 

I have read a lot about LINKS386 PRO in the magazine, and in my knowledge
it can only be played at 640x400 resolution, not lower or higher.


-wity-

--
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
| E-MAIL ADDRESS:                |                                      |
|  (1)-> wity@iastate.edu        |  (3)-> as101@cleveland.freenet.edu   |
|  (2)-> taab7@isuvax.bitnet     |  (4)-> wity@aol.com                  |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: alberti@mudhoney.micro.umn.edu (Albatross)
Subject: Re: CIV-vs3-mongol hordes
Organization: University of Minnesota, Minneapolis: Under Grad Workstation Lab.
Date: Wed, 29 Jul 1992 16:28:36 GMT

In <1992Jul28.183221.961@nbivax.nbi.dk> halvorsen@nbivax.nbi.dk writes:

>What is this talk about civ version 3 making it harder to play the "mongol-horde
>" tactic? The only thing you need to now, is to buy hanging gardens. Sure you
>would conquer the world a couple of houndred years later in version 3. Still
>controling the whole world(exept 1 city) is easy to do before 1AD! Then you have
>2020 years to build your 127 cities on eath and let them grow to max size, more
>than enough time. Surely my 462%-game is a proof of that. 
>PS: Yes, i did play on emperor level in version 3 with 7 civilizations. And that
>will be my last game of civilization until i see a multiplaying version.

Oh!  Oh!  You're SUCH A MAN!  *SWOON*  -thump-
--
Bob Alberti: Computer & Information Services U of MN | aka: Albatross | Unitar-
E-mail     : alberti@boombox.micro.umn.edu           | Metropolis BBS | ian/
Disclaimer : My employer does not mean what I say.   | (612) 721-1870 | Univer-
Minnesota  : Where butter is a spice.                | BBSing as art. | salist!
From: kulance@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: POWERMONGER - what gives? (strategy help requested)
Date: 29 Jul 92 22:20:38 CDT
Distribution: na
Organization: University of Kansas Academic Computing Services

In article <msf.712454613@skaro>, msf@skaro.as.arizona.edu (Michael Fulbright) writes:
> Like what some other people have said, i too loved populous but i cant
> seem to get very far in powermonger. A few comments
> 
> 1) I wish there was some way to just shut the DAMN sheeps up, i usually
> go kill them so I wont have to listen to them! The other sounds are useful.
> 
> 2) I've used the fancy 3D rotations/zooms only to rotate a hill out of
> the way so i could equip something the hill had hidden. Otherwise its
> way too confusing, even with the compass telling you which way is
> which.
> 
> 3) I've NEVER used more than 1 captain, except for scouting. I guess
> its me, but i cant control all those guys effectively. The maps i've had
> trouble getting past usually have a powerful army already present. I try
> to run away from it and collect troops, but eventually they kick my butt.
> Perhaps this means I should be trading/making alliances.
> 
> So far all victories have been by collecting lots of troops for 1
> captain, perhaps making some bows or even a catapult, and then going
> around on aggression level III and killing all resistance. Its effective,
> but gets boring.
> 
> I'd like to hear about alternative strategies people have worked out,
> cause I know there is got to be more to the game than i've discovered
> so far.
> 
> 
> michael fulbright
> msf@skaro.as.arizona.edu

What I've found in later areas to be effective is the thundering horde
strategy.  The red and blue invaders don't spend much time inventing or
equipping every little piece they find.  So at the start I find the nearest
small town and attack with "1 sword".  Then I gather food and men at "3 swords"
and move on to the next small town.  I only hole up and invent if I'm low on
food and it's winter or if my next objective severely outnumbers me. (Cannons
are great, but the sheer volume of having 30 archers separated fom battle will
beat almost anything!)
	Other captains are good for an inital attack to weaken a town's
defences.  I sent in a separate force of 5 on kill 'em all (3 swords) against a
town of 40.  Lost all the men and the captain, but follwed up with my force of
20 on 1 sword to mop up the few stragglers.  Captains on the other side of the
map are impossible because of the time the carrier pigeon takes to get the
orders to him.  Keep you Captains close and ue them for probing attacks or to
keep a stategic town free from invaders.  One last use for captains is send
them to towns under your controll, have him collect men and food, and then
transport them to you, while keeping you free to do other  things.

	Hope this helps.

Later,
Paul
kulance@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: i cannot email everyone! 
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Date: Wed, 22 Jul 1992 03:56:53 GMT
Organization: Computer Science Dept. University of Auckland

i apologise for the inconvenience, but the university does not allow it
i apologise for those that have sent to the email address ( because i can
recieve it) but the spoiler should be on the way...
patience...
From: ddt@ccwf.cc.utexas.edu (David Taylor)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Most Wanted Cracks List
Date: 30 Jul 92 02:27:50 GMT
Organization: The University of Texas at Austin, Austin TX

marshall@tfh.enet.dec.com (Hunting the Snark) writes:

>> User A buys game Z for $40 finishes the game and sells to user B.
>> User B buys game Z for $30 (from A), finishes the game and sells to user C.
>> User C buys game Z for $20 (from B), finishes the game and sells to user D.
>> User D buys game Z for $10 (from C), finishes the game and throws it away.
>>
>> According to all the "Software Avatars", this is perfectly legal and ethical.
>> Consider this scenario:
>>
>> Users A,B,C,D chip in $10 apiece to buy game Z for $40.
>> they make 3 copies, play the game simultaneously and when finished, throw
>> their copy away.
>>
>> I just don't see the difference. In both cases, the producer makes 1 sale and
>> gets $40, 4 people play the game for a net cost to each of $10.

adam@mentor.cc.purdue.edu (Adam) writes:

> I agree totally with you.  I tend to think that ethically, these two
> scenarios are identical.

Oh god, I swore I'd never get sucked into this argument again, but
what the hell- you guys need correcting.  Your "ethics" aren't.

You're leaving out a small but **IMPORTANT** detail.  When using and
selling serially, you ERASE YOUR DAMN GAME FROM THE HARD DISK AFTER
SELLING IT.  Now how many games exist out there?  1 (one) (pronounced
"wuhn")  How many exist when you copy it?  4 (four) (pronounced "fohr")

First off, it's legal and ethical to resell damn near anything you've
purchased.  What's illegal is copying copyrighted material without the
author's permission.  Reselling a software package does not constitute
copyright infringement unless you're one of those assholes who likes to
keep a copy before reselling his/her game.  Look at Babbages- they resell
games as a business.  That's what being a middleman is all about.

So why doesn't everyone use the serial A then B then C then D method
of buying software?  Because people WANT NEW STUFF NOW- that's how human
wants work.  They're urgent, and they're NOW.  Person D certainly doesn't
want to wait several weeks to several months to buy an adventure game.

The market will show that there aren't many people willing to wait for
a second-hand copy of a game to play it, so this scenario will happen
rarely.  Most *purchases* are made from the store, not second-hand.
That means that while Persons B, C, and D are waiting for their turns
to play, they're probably going to get ancy, run to the store, and buy
their own copies.

	=-ddt->

A reminder: Pirates "win" in the short term at the expense of everyone
else.  Don't encourage these people.  They're giving us all the shaft.
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Virtual Reality Survey
Organization: just me
Date: Fri, 24 Jul 92 13:03:36 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Jul23.235216.16062@midway.uchicago.edu> lidz@midway.uchicago.edu writes:
>
>You mentioned that you had nefver heard the term "Virtual Reality" back when
>InfoCom was all the rage.  Yeah, of course not, it wouldn't help them sell it if
>noone thought of it as special.

(I'm not sure what "it" refers to, but I *think* this is a response to me...)
Who is selling "Virtual Reality" setups now?  I am unaware of any commercial
sets now available, although someone mentioned something for the Apple, like
a design studio for researchers.

I am not stupid enough to believe these arcade games which have VR plastered
all over them, and Blue Sky is not stupid enough to try to sell Underworld
as full VR.  So again, support your claim that VR is *not* full field of
view graphics combined with non-keyboard input, minimally.
>
>

		David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: jonesie@cbnewsm.cb.att.com (The Bohemian Welshman)
Subject: Re: Most Wanted Cracks List
Organization: AT&T, Columbus, Ohio
Date: Thu, 23 Jul 1992 18:50:23 GMT

In article <1992Jul23.042440.6313@r-node.gts.org>
			yung@r-node.gts.org (Amos Yung) writes:

> The customer seldom knows exactly what a software can and/or will
>do (especially in the case of entertainment software); you can't return it
>if it is not working the way you want it to; you can't return it if it is
>not working the way the advertisment implying it will; you can't return
>it if it is not working the way that it said it will; and top it all off,
>you can't return it if it does not work at all.  

	The conclusion I draw from this is you are buying your software
in the _wrong_ place.

	[You included no physical address for yourself, and from your
e-mail address, it hard to tell where in the world you are, so excuse
my assumption that live in the US if that is not the case.]

	You may want to try a different store.  The two "major" chains
that I've frequented, Egghead and Micro Center, both have a "no
questions asked" return policy - as long as everything is in the
package, and it's within 30 days of purchase, there's no problem
returning it for _any_ reason.

	The single time I've actually made use of this policy was to
return the game "Moonbase."  In truth, they did ask one question: "Why?"
I told them that "Moonbase" was unplayable and pointless even for a
game.  They responded with "Yeah, we don't recommend this one," and gave
me my money back.

	["I only pirate things to try them out, then I buy it if I like it,"
is a _very_ lame story with stores like Egghead and Micro Center around.]
-- 

The electrons you are reading				Charles E. Jones
are not the ones I wrote this with.			cej@ccsitn.att.com
Newsgroups: comp.sys.ibm.pc.games
From: heiland@cbnewsm.cb.att.com (david.j.heiland)
Subject: Wanted: cracks for Dr. Brain, Turtles, Caveman
Organization: AT&T
Distribution: usa
Date: Tue, 21 Jul 1992 14:34:38 GMT

After mentioning to my friend that a crack for OOTW was coming soon,
he wondered if there were any cracks for The Island of Dr. Brain,
Teenage Mutant Ninja Turtles: The Arcdade Version, and for
Caveman Uglympics (sp?) (as well as still looking for Rocketeer).

One of them might just be a simple number from the manual, in which
case it doesn't really need a crack, though he says he always forgets
the number when he goes to play it.
From: kdd0@ns1.cc.lehigh.edu (KEVIN DAVID DRUCKER)
Newsgroups: comp.sys.ibm.pc.games
Subject: Strategy Games...
Date: 22 Jul 92 22:18:49 GMT
Organization: Lehigh University

Can anyone recomend a computer strategy game which has really challenging
strategy.  I've played Empire, Global Conquest, Civilization, and Red
Lightening just to name a few.  All of them are pretty predictable after a few
games.  Can anyone suggest any others?

-- 

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|     Kevin D. Drucker  -=>  kdd0@lehigh.edu  -=>  kdd0@ns1.cc.lehigh.edu     |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Newsgroups: comp.sys.ibm.pc.games
From: chow@theory.TC.Cornell.EDU (Christopher Chow)
Subject: Re: UW, Soundblaster Pro problem.. (need help)
Keywords: UW, Ultima Underworld
Organization: Cornell Theory Center
Date: Wed, 29 Jul 1992 14:03:58 GMT

In article <Bs58vn.5p7@immd4.informatik.uni-erlangen.de> mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:
>
>I had the same Problem. UW does not work with SBPro!
>I got sound, but only half of it, but full speech.
>

UW works fine with my Soundblaster-Pro on my 486-33.

-- 
Christopher Chow
---------------------------   Phone:          518-426-0687
1 Notre Dame Drive - Rm 335   Internet:       chow@theory.tc.cornell.edu
Albany, NY 12208-3413         America Online: Chris Chow
Newsgroups: comp.sys.ibm.pc.games
From: sean@ms.uky.edu (Sean Casey)
Subject: Re: Falcon 3.0 and you eagle eyes
Organization: The Leaning Tower of Patterson Office @ The Univ. of KY
Distribution: na
Date: Mon, 27 Jul 1992 09:38:42 GMT

In article <1992Jul18.152754.23517@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
:At 1x, an F16 doesn't appear as more than 1 pixel until you are within
:0.3 miles.  I think I can make out some detail on a 50 ft plane at more
:than 1500 ft.  Can't you?  Also, the jet has to be within about 1000 ft
:to determine its heading (unless you get the aid of the high G
:contrails).  At what distance can you tell which way a plane is heading?
:10000 ft for a fighter maybe?  20000?  More? 

Speaking firsthand, I can reasonably determine the model and
orientation of most small civilian aircraft at 1 mile even when
visibility is only about 5 miles (marginal VFR).

One clear summer day when there was an airshow, I could reasonably ID
the F4s of the Blue Angels at 3-4 miles. That was from the ground on
a KY summer day. In a really low humidity area like the west, or at
high altitudes, it would be better.

What we really need are goggle displays at 2Kx2Kx24bit resolution :).

Sean

P.S. At the same airshow, they had an F-14 (boy those things are big!)
make a flyby at 150 knots. Then it went around and made a 600 knot
flyby at 500 feet. Wow! A flash of grey, a big boom, and then it was
*gone*. Nothing that big has a right to go that fast :).,
-- 
                  |``Wind, waves, etc. are breakdowns in the face of the
Sean Casey        | commitment to getting from here to there. But they are the
sean@s.ms.uky.edu | conditions for sailing -- not something to be gotten rid
U of KY, Lexington| of, but something to be danced with.''
Newsgroups: comp.sys.ibm.pc.games