HDTenEightyP/NetNews huggingface dataset:
From: jhc819@uxa.cso.uiuc.edu (chung jason ho yong)
Subject: Re: Amiga's game market
Organization: University of Illinois at Urbana
Date: Mon, 9 Nov 1992 00:23:28 GMT

cs902125@ariel.yorku.ca (SHUK C YIP) writes:

>BAD NEWS:

>SSI drops Amiga's market!
>Access drops Amiga's market!
>Origin drops Amiga's market!
>Sierra drops Amiga's market!
>Dynamix drops Amiga's market!
>.
>.
>.
>.
>What is the next?
>.
>.
>.

>Lucas Film

I've heard that since EA has purchased Origin, they will "aggressively"
continue supporting the Amiga market.

Of course, that doesn't do much to remedy the situation w/ SSI, Sierra, Dynamix,
Didn't know about Access though.

Didn't know about Access though.   Anymore good news?

Jason
?
Newsgroups: comp.sys.amiga.games
From: kdmiller@athena.mit.edu (Kenneth D Miller)
Subject: Re: Obsess-O-Matic missing from FISH disks!
Organization: Massachusetts Institute of Technology
Date: Sun, 8 Nov 1992 06:39:14 GMT

In article <crystal.721115703@glia> crystal@glia.biostr.washington.edu (Crystal) writes:
>
>I discovered a tetris clone called Obsess-o-matic on FISH 305, but I can
>not find it on any of the fish sites.  Does anyone have a copy of this?
>It uses invisible blocks and exploding blocks to add to the addictive nature
>of tetris. (Several other Tetris clones are missing from the sites, too,
>but this one sounded most intriguing!)
>
>Thanks in advance!
>Crystal
>*sparkle*
>   ;>

Several years ago, the company that owned the Amiga rights to Tetris (I think
it was Spectrum Holobyte, not too sure) got really upset at all the PD clones
of Tetris floating around and demanded that Fred Fish remove all of them from
the collection.  Sometimes you can still find old Fish disks that date before
the Great Removal...but more up-to-date places like FTP sites were obligated
to delete all of them.  Quite a shame, really.


--
For a good time, email  | Kenny Miller, EE | FEYNMAN PROBLEM-SOLVING ALGORITHM
kdmiller@athena.mit.edu | CS major at MIT. | 1. Write down the problem
  //|       Accept No   | I have no social | 2. Think really hard
\X/~|MIGA!  Substitutes | life whatsoever. | 3. Write down the answer
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Cheats for Nova 9
Date: 12 Nov 92 06:03:37 GMT
Organization: Dartmouth College, Hanover, NH

ggiles@cie.uoregon.edu (Gregg Giles) writes:

>In article <1992Nov11.173533.27016@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:

>>First off, I am very saddened by the news that Dynamix is out of the Amiga
>>market.

>   Me too. :-)

Gregg,  Just out of curiosity, did Dynamix drop its Mac support also?  
I understand there are more Macs out there then Amigas.  Nonetheless, I 
heard Mac's game market is not as good (ie: Mac people tend to buy less 
games) as the Amiga's.  Since Dynamix decides to drop its Amiga support
due to the lack of sells, I wonder what dynamix will be doing to its Mac
support.

I also realise you are not responsible for making the decision.  However,
I would like to know.  I just feel sad things happen this way.  If I knew
it sometime ago, I might have bought more Dynamix titles... (I only got
one--Heart Of China).  Incidentally, is Heart of China considered a good
game by Dynamix's standard?  I heard a lot about Rise of the Dragon... is
it any better?  

If you don't feel like answering some of these questions publically, feel
free to send me e-mail.

Appreciated.  Have fun developing IBM software... ;) ;)  

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball games.......??????
Date: 5 Nov 92 05:05:38 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Well, I hate to say it, but real pinball players (I consider myself a very very
good pinball player) do NOT just stare at the ball...  After you spend an
amount of time playing pinball over video games, you just can't go back.

I started playing pinball when I first got to college (seriously, anyway).  I
will guarantee you that pinball (the good machines anyway) have very deep rules
and can be a high challenge.  Today, I exclusively play pinball except maybe
once a month or so I'll break down and play a video game.  Pinball games are
(and are becoming more so) more challenging than video games.

I don't mean to be on a soap box here, but look at what today's video games
offer:  Street Fighter II and Mortal Kombat, both of which rely on nothing but
flashy graphics and people's egos to draw in the money.  It may work (esp. on
the younger kiddies), but the challenge just isn't there for video games any
more.  (Well, sure you have to learn how to move the joystick in 5 different
ways and push the 3 buttons at the right time, but where's the fun in doing
that over and over??)  The reason why video games were at such a high in the
70's and 80's is because they were interesting, unique ideas, and were fun to
play.  Just look at the major hits:  Pac Man, Galaga, Donkey Kong, Mario
Brothers (I'm talking the original one), etc.  Almost all video games nowadays
are nothing but money eaters since they set an extremely hard-to-reach goal (at
least hard to reach for your average and even above-average schmoe) and say, 
"Oh, look, you died (again!)...  Give me more money so you can get killed
again..."  Maybe it's just me, but I don't see any fun in that.

Now that video games have finally hit such a rut (really, SFII, MK, TMNT I &
II, X-Men, Simpsons are all in the same genre, and those are the most recently
released games), pinball is starting to make a comeback.  Why don't you do
yourself a favor and try it and really start getting into it?  Even come over
and join us on rec.games.pinball (if you get it).  Just read the messages on
there for a couple of weeks and get an idea for the true flavor of what
pinball has to offer.

But back to my original point (I know this is getting long, sorry) one of my
biggest problems w/ PD and PF is that you CAN'T see everything at once.  They
DO do a nice job in their implementation, but it's just not the same as
real pinball.  

(whew)
later,
keefer

-- 
|kjohnson@csugrad.cs.vt.edu|"And the piano sounds like a carnival             | 
|.....Keith P. Johnson.....| And the microphone smells like a beer            |
|.1711 Whipple Dr. Apt. 11.| And they sit at the bar and put bread in my jar  |
|...Blacksburg, VA 24060...| And say "Man, what are you doing here?" -B. Joel |
Newsgroups: comp.sys.amiga.games
From: rostephe@magnus.acs.ohio-state.edu (Robert Stephens)
Subject: Wanted: Fighter Duel II
Organization: The Ohio State University
Date: Mon, 9 Nov 1992 15:40:22 GMT

Well, the subject says it all.  If you have it and wish to sell it, send me 
some email...

thanks...
Robert Stephens
From: sschin@chimi.engr.ucdavis.edu (Shaun Chin)
Newsgroups: comp.sys.amiga.games
Subject: Archive sites
Date: 8 Nov 92 02:40:18 GMT
Distribution: world,local
Organization: College of Engineering - University of California - Davis


Anyone out there have a list of amiga archive ftp sites they could mail
or post for me?  Much appreciated...


-- 
|| Shaun Chin, CS Major, U.California at Davis            ||
||   sschin@rosarita.engr.ucdavis.edu                     ||
||   DikuMudder (Grimne), Duelmaster (soon)               ||
|| "I can't do that, HAL"  - Dave?                        ||
Newsgroups: comp.sys.amiga.games
Subject: Re: re : Basketball game ?
From: martin@TIGGER.STCLOUD.MSUS.EDU
Date: 9 Nov 92 13:27:58 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <1992Nov7.223143.3457@bradford.ac.uk>, M.A.Pye@bradford.ac.uk (Michael Pye) writes:
>
>As to the original equiry about basketball games, there ARE some
>others apart from TVS Basketball available for the Amiga. 
>
>Does anyone know of any other basketball games ?

Magic Johnson Basketball....was exactly identical to the arcade version as
the arcade on was driven by an amiga.. :)


>
>Mike
>Department of Computing
>University of Bradford

Jim
-------------------------------------------------------------------------------
   It is not I who am CrAzY, it is I who am MAD!!!!! -Ren (SpaCe MaDDneSs)
Living w/o a computer 'till the 4000 comes. Sigh... X-ASOCC (CBM Blew that one)
           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: etxtsg@solsta.ericsson.se (Thomas Grennefors  TX/DKF)
Subject: Re: F1GP HALL OF FAME ************************
Organization: Ericsson
Date: Thu, 12 Nov 1992 08:37:11 GMT

pcs$1610@altair.selu.edu writes:

>In article <1992Nov11.171813.28268@daimi.aau.dk>, usatoday@daimi.aau.dk (Peter Dalsgaard) writes:

>I hate to sound gripey, but does it seem like there's enough popularity
>to keep supporting this thing? I mean, really, hundreds of people keep
>getting this list that only 13 people (3 of which don't even have network
>access) participate in. Does it really justify the monthly posting it's 
>given? 

>Maybe a mailing list might be more appropriate...

Well there are at least one other person reading this, me. It gives you a hint
of what kind of times you can do, and also gives you ideas for different car
setups to try, even if im still far from the times in this hall of fame.

But if there is anough interest among the other readers i do not know. Is there?




--

Thomas Grennefors         ! What is the airspeed velocity of an unladen swallow?
Ericsson Telecom,Karlstad ! What do you mean, an African or a European swallow?
etxtsg@solsta.ericsson.se ! Well...I don't know...AAAAARRRRRRRRRRRRRGGGGGHHHH!!!
Newsgroups: comp.sys.amiga.games
From: jhc819@uxa.cso.uiuc.edu (chung jason ho yong)
Subject: Re: Better Joysticks
Organization: University of Illinois at Urbana
Date: Wed, 11 Nov 1992 11:13:47 GMT

It's not really the software company's responsibility.  If CBM just produced
a 2 button digital joystick, even for a limited time.  Hell, even buy a 
bunch of Sega ones and stamp CBM on it, it would give 2 button joysticks
a bit of legitimacy that all software producers would pick up on right away.

Then you'd see a lot more 3rd party support from software to joysticks.

Just my $.02,
Jason

Newsgroups: comp.sys.amiga.games
From: kssingvo@immd4.informatik.uni-erlangen.de (Klaus Singvogel)
Subject: Re: Civilization crashing (NOT AT EXIT)
Organization: CSD., University of Erlangen, Germany
Date: Mon, 9 Nov 1992 11:08:23 GMT

wipeout+@CMU.EDU (Sean Michael Goller) writes:

>Okay, here's da scoop. It's 2008 and the fully loaded ship lands in
>alpha centauri. But during the whole mushy warm-fuzzies explanation, the
>top of the screen (about a sixth or so) flashes and then when it loads
>the picture of the city, it promptly reboots then gurus. one time, after
>crashing, it said my ram was bad (screen boots green) for about 10
>minutes, then just started working again. (go figure)

>I already got the update off the ftp site, even wasted money getting one
>direct from microprose's bbs (not realizing it was the same) and it
>STILL gurus! Relevant machine characteristics:

I've got the same problems on a similair Amiga system. Both the
original and the update version crashes during the landing sequence.
I dont know, how to solve the problem, but if anyone knows, please
post and dont send emails...

	Klaus.
-- 
Klaus Singvogel   ---   E-Mail: kssingvo@immd4.informatik.uni-erlangen.de
From: Philip_A_Wheat@cup.portal.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island I!! help
Date: Fri, 13 Nov 92 20:33:21 PST
Organization: The Portal System (TM)

>Having completed the three trials, I can`t do anything on the ship other than 
f
>ire the cannon.
>
>I would appreciate some help on how to get further!
>
>Jeff Ratcliffe me90jjr@brunel.ac.uk
>

Go eat breakfast.  After that you'll need to figure out what to cook
for supper.  When supper is done, hang on to your hat!

Philip Wheat
From: slhmz@cc.usu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Zool not HD installable : (
Date: 9 Nov 92 11:38:15 MDT
Organization: Utah State University

In article <cvmalone.721324912@unix2.tcd.ie>, cvmalone@unix2.tcd.ie (Colm Malone) writes:
> Why oh why oh why is Zool not HD installable? Having just got an A2000
> with 105MB HD last month - it is so enjoyable to play games like

Damn it!  I wanted this game, but I now will not purchase it unless somebody
comes up with a hack to get it onto HD.  However, this is quite unlikely, so
I guess Gremlin will never get my money.

--
Faith
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Sierra Online
Organization: Norwegian Institute of Technology
Date: Sat, 7 Nov 92 19:30:14 GMT

In article <1992Nov6.154252.3012@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
 > Does Sierra stop supporting Amiga's game market? In the latest issue of
 > Interactive (Sierra's magazine), they have cut off the Amiga section.
 > How about Dynamix? 

Here we go again...  There was a long thread about this a while back
(inconclusive, of course), but in the latest CU Amiga, it's claimed that Sierra
WILL continue to write games for the Amiga.  Now all they need to do is make them
playable...

-Eyvind

-- 
     //|                             | DISCLAIMER: I don't HAVE opinions.
    // |                             | I just repeat what everyone else says!
\\ //--|miga: There can be only one. |
 \X/   |         eyvind@lise.unit.no | Aaaaaaaaaaaaaaaaaaaaaaaaargh!  Ackpth!
Newsgroups: comp.sys.amiga.games
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: Nigel Mansell demo
Organization: University of California, at Berkeley
Date: Tue, 10 Nov 1992 01:20:33 GMT

2 questions concerning the Nige demo on amiga.physik:
 (1) has anyone gotten it to work?  I tried it on my 1.3 .5 chip machine and
     it gave me "insuffient free store" error 103.  I disabled and enabled my
     extra ram (like I did for Pinball Fantasies demo), but to no avail.  I'd
     really like to try this game out, seeing as how well I'm taken by World
     Circuit (f1gp to you europe guys  :).
 (2) who would be so lame as to hack a game demo?!?!?  I don't know if Scoop-
     ex's name appears _inside_ the demo or not, but...?!?!  (and someone I 
     know has a Pinball Fantasies that is hacked so the name of a group is in
     the demo!)

---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
Xref: sparky comp.sys.amiga.games:15221 comp.sys.ibm.pc.games:21345
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: Re: Rise of the Dragon - Help
Date: 11 Nov 1992 15:02:04 GMT
Organization: University of Oregon Campus Information Exchange
Distribution: comp
NNTP-Posting-Host: cie.uoregon.edu

In article <1992Nov11.121142.1465@Cadence.COM> mas@Cadence.COM (Masud Khan) writes:
>
>Can I get into the house with the electrified fence?

*****************************************************************************
*** DANGER: RISE OF THE DRAGON SPOILERS... DON'T READ IF YOU DON'T WANNA KNOW
*****************************************************************************

   Do you mean the one with the bum in the street and guard on the roof? If
so, then you need to go into the sewer. Look at the control panel. Just be
very careful what you touch.

>and how do I jave my girlfriend at the end?

   Make use of some items you find in the janitorial closet next door.

>and what about the resevior ?

   This comes into play on the very last day of the game. If you're there at
the right time, you can make use of your weapons. :-)

>I completed the game but found it to be an anticlimax
>did I have it set too easy or something?

   I finished in 8 hours of play (straight), without having ever seen it 
before. I guess if you skipped the house, then the game would have been much
simpler than otherwise. But I was totally enthralled by this game, and was
more than happy to sacrifice early hours of sleep to finish it. :)
-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                   Author of DiskInfo, ZSound
Newsgroups: comp.sys.amiga.games
From: turner@niksula.hut.fi (Nicklas Andersson)
Subject: Re: Elite: timeless classic or nostalgia piece?
Organization: Helsinki University of Technology, Finland
	<TURNER.92Nov11153159@blob.hut.fi> <BxLu5v.25w@cck.coventry.ac.uk>
Date: 13 Nov 92 14:44:44


> Jez San *DID* help onthe amiga version of elite, i read it years ago
> in a magazine, in the same article it also said he was the first
> person in the UK to get an amiga developement system. (Raggy get.)

	I don't care if you read it in the Bible, it's still not true.
	San (and Argonaut software) wrote one of the first, if not THE
	first, game on the Atari ST, namely Starglider. And it was for
	that machine he got a developement system (obviously).
From: levi@galoob.cs.utk.edu (David Levi)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 8 Nov 92 21:36:42 GMT
Organization: University of Tennessee, Knoxville - Department of Computer Science
Distribution: world
Reply-To: levi@galoob.cs.utk.edu (David Levi)
NNTP-Posting-Host: galoob.cs.utk.edu

In article <1992Nov8.060241.22712@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
|> BAD NEWS:
|> 
|> SSI drops Amiga's market!
|> Access drops Amiga's market!
|> Origin drops Amiga's market!
|> Sierra drops Amiga's market!
|> Dynamix drops Amiga's market!
|> .
|> .
|> .
|> .
|> What is the next?
|> .
|> .
|> .
|> Lucas Film?

Well, so we get a few less crappy ports of pc-clone games.  whoopee-doo.

-- 
-Dave Levi     levi@cs.utk.edu
-------------------------------------------------------------------------------
I'd be really pleased to meet you, if only I could remember your name,
But I've got a problem with my memory ever since I got a winner in the fame game
I'm a citizen of Legoland, travelling incommunicado,
And I don't give a ____ for the Fleet Street aficianados.
                                                                     -Fish
-------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: leifv@dhhalden.no (LEIF HUGO VARUM)
Subject: Re: Demo of Wolf3D like game on euro-mag disk
Organization: Ostfold College
Date: Sat, 7 Nov 1992 11:56:37 GMT

>5 frames per second on an 68000?!?  That's a heckuva lot better than
>Ultima Underworld on a 386sx.  UW is so unbearable on slower machines,
>Orgin made the 386sx or faster a requirement.  Imagine if the developer
>of "Legend" wrote for an 030-based or faster Amiga.  Can you say,
>"kick Ultima Underworld code in the pants."
Ultima Underworlds gfx engine is much more advanced than Legends gfx engine. 

>-- 
>+-----------+     /\/\                                ///  
>| Will code |    //\/\\                              ///   
>| for food  |   //    \\arnold@cwis.unomaha.edu  \\\///    
>+-----------+   ===============================   \XX/     

        /// Leif Hugo Vaarum, Solbakkvn. 9, 1777  HALDEN  
-------///-----------------------------------------------------------
 \\\  ///  InterNet: leifv@dhhalden.no      :"She broke my heart        
  \\\///   (Good) Amiga coders do it 50     :so I ripped hers out..."
   \///          times per second!          :     -GN'R LIES
---------------------------------------------------------------------
From: Jason_Maskell@saug.UUCP (Jason Maskell)
Newsgroups: comp.sys.amiga.games
Subject: Re: Populous II (again???)
Date: 6 Nov 92 05:01:29 GMT
Article-I.D.: saug.Jason_Maskell.0iss
Distribution: world
Organization: Saskatoon Amiga Users' Group

In a message dated Thu  5 Nov 92  0:46, Cs_d604@ceres (david Scutt) wrote:

 CS> O.K Sorry about last blank (!) message.
 CS> Here is what I was trying to say......

 CS>  I'm having difficulty with Poppy II.  There seems to be a bug that
 CS> happens when you are playing the conquest game and totally wiping the
 CS> machine's
 CS> backside at it.  Then, for no apparent reason WhatSoEver, the
 CS> sonofabitch 
 CS> decides it has enough energy to cover my land with earthquakes,
 CS> volcanoes, 
 CS> swamps, storms, winds, tornadoes, etc.

 CS>  And all this when he apparently has _no_ energy.

 CS>  Anybody else experienced this ????

     Yep, and I hate it completely. I have come to expect it, actually. I
consider it not so much a bug, as the computer cheating. By the way, I am
up to Eilethya.. Who are you at?

-- Via DLG Pro v0.995

"I will show you fear in a handful of dust." -T.S. Eliot
telepro!saug!Jason_Maskell@access.usask.ca
From: shogun@tension.UUCP (Jay Brown)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 9 Nov 92 09:06:46 EST
Organization: High Tension BBS

Yep, Lucas Film is dropping the Amiga market.  They are in severe financial
difficulty, and they can't afford to support it.
From: root@rkamiga.UUCP (Rick Kelly)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Sierra Online
Distribution: world
Date: 8 Nov 92 18:07:51 EST
Organization: Rick's Amiga

In article <1992Nov7.193014.11140@ugle.unit.no> eyvind@Lise.Unit.NO (Eyvind Bernhardsen) writes:
>In article <1992Nov6.154252.3012@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> > Does Sierra stop supporting Amiga's game market? In the latest issue of
> > Interactive (Sierra's magazine), they have cut off the Amiga section.
> > How about Dynamix? 
>
>Here we go again...  There was a long thread about this a while back
>(inconclusive, of course), but in the latest CU Amiga, it's claimed that Sierra
>WILL continue to write games for the Amiga.  Now all they need to do is make them
>playable...

It would be disappointing to have any developer stop writing for the Amiga,
but personally, I didn't like Sierra's product back in the days when my
Apple IIe was my primary game machine.

--
Rick Kelly		Rick's Amiga		Framingham, Mass.

		think!unixland!rmkhome!rkamiga!root