HDTenEightyP/NetNews huggingface dataset:
From: rjung@girtab.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Top Ten Most Laughable Games
Date: 26 Jul 1992 17:18:34 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: girtab.usc.edu

In article <1992Jul26.225658.26617@chpc.utexas.edu> aoek774@chpc.utexas.edu (David Letterman) writes:
>What's so pathetic about Viking Child?!?

  Personal preference, but I find the sound and gameplay to be depressingly
low-quality. It looks like an RPG, seems like an RPG, and plays like a bad
(and often frustrating) variation of DONKEY KONG or JUMPMAN. To be fair, I'm
not sure how much of this came from the original VIKING CHILD computer game,
but I would be hard-pressed to recommend VC to anyone.

  I finished it once, using the passwords to take you near the end of the
game, and still haven't felt a big yearn to play it again "all the way
through". As it is now, my copy of VIKING CHILD is gathering dust in my case,
and I doubt it'll be seeing daylight any time soon. It's not the worst Lynx
game of all time, but it's in the top ten.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Baseball by EA
Date: 31 Jul 92 20:23:35 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <1992Jul30.230502.5382@tin.monsanto.com>, bcschu@skws02.monsanto.com (Brett Schultz) writes:
> 
> Does anyone know if EA is supposed to come out with a baseball game?
> 

They were going to port Earl Weaver Baseball from the PC, but have decided
to do an original title.  This is a VERY good move if you ask me.  No matter
how good EWB is on the PC, ports are usually pretty lousy or at least, they
can always do better with an original (take Road Rash, for example -- by
far their best game, and it was written for the Genesis.)  I'm looking
forward to their baseball game, but have heard nothing about when it will
be released.  Probably not for quite some time, though.

Steve
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Joysticks?
Date: 22 Jul 92 23:04:56 GMT
Organization: Informix Software, Inc.


I've seen the Apollo joystick mentioned as an arcade quality
stick.  Can someone who owns one, or has used one, give me
their comments regarding feel and quality/durability.

I'm looking for a stick for SF2 - my thumb can't take
it anymore!  Also, how much do they cost, and is just a
plug-it-in kind of stick, or is special modification
required depending on your system?

I'm also interested in comments on the other 2 upcoming
SF2 format sticks - the Capcom one and the one mentioned
in the August EGM that uses "cherry" microswitches, or some
such thing.

Hey - anyone ever see Zangief do a face bite before?  I made
him do it a couple times last night - I thought only blanka
could do that!  I was pretty shocked, since I've never seen it in
the arcade before.

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Hot New Video Game!
Date: 27 Jul 92 09:45:17 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <91995@bu.edu> antoniou@buitc.bu.edu (George Antoniou) writes:
>In article <15486@ucdavis.ucdavis.edu> ez007368@rocky.ucdavis.edu writes:
>>I just received a new game that I saw advertised in the August issue of 
>>Computer Gaming World magazine. It is called RAGNAROK. It is the favorite game
>>for the IBM PC that I have ever played! It is a role-playing game based on
>>the mythology of the vikings. This game is the most complex and challenging
>>-dave
>
>Why don't you post a little review...  tell us about the game...
>

  I've seen it, but haven't played it for any big period of time.  It looks
like some cheap shareware maze game!  All tiny overhead character graphics...
yuk!
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: rec.games.video
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Date: 22 Jul 92 21:14:38 GMT
Organization: BBS

In article <1992Jul21.055742.9138@amhux2.amherst.edu>,
dethomas@amhux1.amherst.edu (The Flying Pig-dog) writes:
>ghartzog@terapin.com (Garrett Hartzog) writes:
>: In article <1992Jul17.163300.6571@ac.dal.ca>, tominatr@ac.dal.ca writes:
>: >I have a question:
>: >
>: >When you say a cartridge is 8 meg, does that convert into 1
>: >megabyte of data?  8 megabits; 8 bits = 1 byte.
>: >
>: yep. That is correct. Of course, that's minute compared to some computer
games
>
>: (Ultima 7 for the IBM is over 20 megs when you un-compress it to a Hard Disk
>: which transfers to over 160megabits...about a Neo-Geo cart for the price of
a
>: SNES game).
>
>Am I understanding you correctly to be saying that NEO*GEO carts contain
>upwards of 20 MB of data? I know they are big, but 20 MB is a little much...
>
>layer days!
>--dt
>
>--
>                         Dennis E. Thomas, Vagrant
>dethomas@amhux1.amherst.edu          |       Like Amherst wants to admit
>roach@aux1.amherst.edu               |            the even know me!
>=============================================================================
that's exactly what I'm saying. Of course, they use a lot of speach also and
that takes up space quickly (if it's CD quality, at a HORRENDUS rate).

Garrett Hartzog
ghartzog@terapin.com
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: I've Been to the Mountain!
Date: 28 Jul 92 10:35:07 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


 What's up Rick?

 Well, I think I can answer some questions.  I think in Smash T.V. for the
Genesis one button shoots forward, one button shoots backwards (in relation
to the direction you are moving, mind you), and one button rotates the shots.

 Anyway, are there really ANY games you are dying for after StreetFighter II?
Sonic II looks good, but hey...just another nice looking platform game.  I
hope it isn't too expensive (clocking in at 16 megabits!).  Afterburner III
looks a hell of a lot like the Amiga version of Gloc which really sucked!
So, I wouldn't get your hopes up!

 The Sega CD looked great at the CES (I saw a video), but I don't think the
CDROMS will sell well at all in the first year of release.  Remember, tons
of people just bought their systems last Christmas and they will not be
willing to shell out $300 for the CDROM.  Of course, all of us hard core
game maniacs would!  Batman Returns for the CD looked intense, and I
hear Sewer Shark is unbeliveable!

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video
From: swcramer@silver.ucs.indiana.edu (The Shadow)
Subject: sega genesis codes...
Organization: Indiana University
Date: Wed, 22 Jul 1992 07:38:46 GMT


just rented the game spider-man and was playing through it...  was
wondering if there were any codes to skip levels in the game?  or for
anything else for that matter......

any codes for other games also appreciated...
have just gotten the machine.
so far so good...

-scott
From: onetouch@netcom.com (rmh)
Newsgroups: rec.games.video
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Date: 24 Jul 92 13:14:03 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

You wouldn't need a 14-bit address bus.  Just bank switching.  Fine
technique, especially if you just switch the game data, not code.  The
good ol' Atari 800 had all sorts of RAM bank switching hardware available
for it.

And to answer the earlier question about 16-bit processor making a byt
equal to 16 bits.  No.  16bits (2 bytes) is called a "word".
Newsgroups: rec.games.video
From: thao@bnr.ca (Anthony Murtagh)
Subject: Re: [TG16]  Y's II: What to do in Solomon Shrine? <SPOILERS>
Organization: Bell-Northern Research, Richardson, Tx.
Date: Fri, 31 Jul 1992 12:51:30 GMT

In article <1992Jul31.044102.24546@umbc3.umbc.edu> chuck@umbc5.umbc.edu (Chuck Rickard; ACS (UGRAD)) writes:
>Uuugghh!  Now I'm in Solomon Shrine and I can't get anywhere!
>
>I found just about everything, I think, but I can't get past these two
>locked doors.  The dude back at Ramia Village (communicating through
>the shell) says that I should use the earrings, but they don't seem to
>do anything.  What am I doing wrong?
>
>Also, was I supposed to do anything back in Burnland with the never-seen
>Duck Demons?  The kid I rescued mentioned being trapped with one, but
>I never found anything related to them again.
>

the duck demons??  they have to be the cutest demons from y's  :-)  but
that aside...remember what the bell does?  it attracts demons...so if
you want to see something that may be watching you, try ringing it.

i don't remember what item allows you to turn into a demon/monster, but
it would be nice if you had that so you could converse with the demons.

good luck!


laly thao

/***********************************************************************************\
*   thao@cse.uta.edu	   |  "The lipstick is purple.  The mecha is Psycho."	    *
*   B645ZAY@UTARLG.UTA.EDU |                          -old Panime newsletter        *
\***********************************************************************************/


Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 29 Jul 1992 17:45:09 -0400 
From: Chinarut Ruangchotvit <cr2p+@andrew.cmu.edu>
Subject: SFII Config screen

I've seen it done on the SFC version of SFII by using the select
button, but how do you get the controller config screen (w/o the sound
tests, level select, etc) while you are in the middle of a VS series
with a friends.  I've tried several times with no luck.  What am I
doing wrong or does it not exist in the SNES version?  It sure would
be useful!

--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>
<chinman+@cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Games NOT for Trade
Date: 29 Jul 92 23:20:36 GMT
Organization: Boston University Chemistry Department

In article <92211.004157JPE1@psuvm.psu.edu> JPE1@psuvm.psu.edu writes:

>I thought
>it might be interesting to find out what games people will probably _never_
>trade.  Some games I play through and trade, some I trade before I even finish
>them (where there is an ending - otherwise consider this kind those that I
>just don't play much before trading), but some games I will probably keep
>forever. Here is a list of some of the games I will keep in my permanent
>collection and a few reasons why. 

Genesis:

Devil Hunter Yoko (MD) - One of the few games that actually FEELS like a
fairytale. Very nice music.

El Viento (MD) - Kept it mostly because of the superdeformed characters in the
manual :-)

Ghouls and Ghosts - a classic. 

SNES:

Didn't really find a title that had enough appeal for me to keep it.

TurboGrafx:

Valis I, II, III & IV 
I still play 1, 3 and 4 sometimes. 2 is crappy, but I keep it to have the
complete series :-)

Macross 2036 - great shooter, colorful graphics, besides, it is Macross :-)

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               //
From: achiang@sedona.intel.com (Albert Chiang)
Newsgroups: rec.games.video
Subject: US Games in Japan (Genesis)
Date: 21 Jul 92 21:26:53 GMT
Originator: achiang@sedona


Hi All,



From what I understand, there are two Sega companies: one in Japan (SofJ), and
one here (SofA). Is that right?

If so, does SofA produce games solely for the US market (for example: Mario
Lemioux Hockey, Spider Man, etc)? Has any SofA game been exported to Japan? How
are they received?

What is the reception of EA games in Japan?



Albert



P.S. I saw SF2 at Software Etc. Although it was great (I didn't play), I can't
help but to predict that the fad will die and this cart will just be another
cart. Soon, even SF2 die hards will be waiting for another cartridge.  
-- 
Albert Chiang                       |       Hate is Contagious....      |
achiang@sedona.intel.com            |       So is a Smile   :)          | 
Newsgroups: rec.games.video,misc.forsale
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: New Atari 7800 System For Sale
Keywords: atari, 7800, game
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sat, 25 Jul 1992 05:31:45 GMT

In case anyone is looking for an Atari 7800 (and I've had several
requests for one),  I've run across a very limited quantity of nearly
brand-new Atari 7800s.  These are complete systems including the console,
power supply, two controllers,  RF cable,  TV switch,  brief (!) owner's
manual,  and a Pole Position II cartridge. All are the original box.
Everything is in good shape,  but the boxes are not sealed.  It looks
like some may have been taken out, played once,  and put back into the
box. I can get you one of these systems for $35 plus shipping.

In addition to the systems,  I can still get lots of new game carts for
the 7800:
===============
Ace of Aces     Asteroids       Ballblazer      Centipede     Choplifter
Crack'ed        CrossBow        Dig-Dug         Donkey Kong   Donkey Kong Jr.
Fight Night(1)  Galaga          Hat Trick       Impossible Mission Jinks
Joust           Karateka        Ms. Pac-Man(1)  1 on 1  Basketball
Pole Position 2 RS Baseball     Robotron 2084   Super Huey UH-1X
Tower Toppler   Xevious		Touchdown Football  Barnyard Blaster
Summer Games (1)

(1) = Only 1 of these games left.

Price on all the above game carts is $6 each,  except Summer Games, 
which is $8.  Price includes shipping in the U.S.

==============================================================================
|       Ted Drude             (drudetb@infonode.ingr.com)      |  Official   |
|-------------------------     (205) 730-8060 (8-5 CST)        |    MST3K    |
| "Trust me,  I know what|     Atari 2600/5200/7800 Game       | Closet Fan  |
|  I'm doing." - S.Hammer|       Collector and Trader          | Club Member |
==============================================================================
From: pol_in01@oswego.Oswego.edu
Newsgroups: rec.games.video
Subject: NEC and Morphing
Keywords: NEC
Date: 31 Jul 92 03:17:44 GMT
Reply-To: pol_in01@oswego.Oswego.edu ()
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY
Originator: pol_in01@gidney.oswego.edu


   	I was just reading in EGM that NEC was developing a hardware device
that morphs images. This would be similar to the process used in that cheezy
Michael Jackson video to morph human faces from one set of characteristics to
another.
	My question is this: What would such a device's impact be on the 
software. What could a developer hope to use such a device for? Does anyone
know of a game that currently uses software morphing? 
	As a sideline the same article talked about an interface between the
machintosh and the turbo-duo. Could someone post about how this works? Is
this device only a link between the mac and the turbo-duo's cd-rom?

						-Thanks in advance for info...
 
-------------------------------------------------------------------------------
Abiguity is the Devil's volley ball - Emo        |Brandon W. Hockle just a guy@
"SpAcE CaBbAgE...Juss how yew like it!"          |pol_in01@gidney.oswego.edu
                         -  Ren & Stimpy         |pol_in01@penelope.oswego.edu
SUPER NOFRIENDO! I BOUGHT IT FOR THE COOL EJECT BUTTON SO SHOULD YOU!!!!!!!!!!
-------Sig File Straight From the Intellectual Cauldron @ S.U.N.Y. OSWEGO------ 
Newsgroups: rec.games.video
From: dsheythe@wolf.cs.washington.edu (Donald Sheythe)
Subject: Re: [GEN] Shadow of the Beast - HELP!
Organization: Computer Science & Engineering Dept., Univ. of Washington, Seattle
X-Newsreader: Tin 1.1 PL3
Distribution: na
Date: Thu, 23 Jul 92 04:48:15 GMT


a suggestion - videotape your performance, then map it out
makes you about 500,000% more efficient 'cuz it's the same evry time
(at least in the Amiga vers)

--
Don Sheythe
dsheythe@cs.washington.edu  
Xref: sparky rec.games.video:15705 comp.sys.atari.8bit:3820 comp.sys.atari.st:11631
From: moon!cyberden!phbill@well.sf.ca.us
Newsgroups: rec.games.video,comp.sys.atari.8bit,comp.sys.atari.st
Subject: Re: Modifying NES lightgun for Atari 2600/7800 - need help
Date: Thu, 23 Jul 92 12:14:32 PDT
Organization: Indescribable Creations

barry@sphynx.NoSubdomain.NoDomain (Barry Wayne Hart) writes:

> I looked at a Genesis controller, and it uses a quad 2-1 multiplexer:  a sing
> select line chooses what two other lines carry- A/B and C/start.  I have no c
> about the Nintendo, but I bet it's similar.  I think the chip in the Genesis 
> a 74161.

Hmmm..  I never popped open the Genesis controller that I used on my 
8-bit (at the time praying that sparks werent about to fly!) but I did 
notice that from what >I< tried.. yeah, only B & C worked.  So what way 
would it tell the system that A or Start are being pressed..?  Anyone 
mess with this??  

later

    "Be seeing you!"
Say|____________9_year_veteran_ ||| __
Hi |PhBill: Bill Kendrick      / | \
if |moon!cyberden!phbill@well.sf.ca.us
in |__________________________________
NJ!|                     July 23, 1992
From: JIM@brownvm.brown.edu (James Mathiesen)
Newsgroups: rec.games.video
Subject: Re: [SNES] Looking for good RPG's
Date: Tue, 21 Jul 1992 14:55:57 EDT
Organization: Brown University - Providence, Rhode Island  USA
Distribution: usa
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta

I've played three role-playing games on the SNES, here are my impressions.

Final Fantasy II is a purists RPG.  The story is complex, and there's some
flexibility in it.  The puzzles consist mostly of how to best fight various
monsters and use the members of your party to best advantage.  There are lots
of stats, experience points, gold pieces etc... an AD&D player would feel
at home with all the numbers fairly quickly.  The combat system is nice,
especially that if you just sit on your butt the monsters trash you instead
of waiting around.  It took me about 50 hours to solve the game.

Zelda III is more of a video game RPG.  The story line is simple, there
are no numbers (except you can improve your health as the game continues).
It's a puzzle/exploration game.  You find items, discover how to improve your
armor and weapons, discover how to use the new items.  The puzzle and dungeon
exploration of the game is completely top notch and extremely playable.
The difficulty level of the game is also very well set and I thought the
14 or so bosses were all top-notch fun.  The replay value is quite decent.
and getting your health up to the max requires very thorough searching of
the quite large world.  It took me about 30 hours to solve the game.

I enjoyed Zelda and Final Fantasy tremendously, but they are very different
sorts of games -- but I think both excellent examples of their genre.

As for Y's III...  i would suggest avoiding it.  I rented it for two
days, and hated its slimy smelly guts.  It's an "Anime" game (Anime is
a particular style of Japanese animation that has a cult following in
the U.S.).  The cinematic sections at the beginning and end were
stunning, but the game play sucked and only took about 8-10 hours.
There were no puzzles.  Bosses were un-defeatable until you had reached
a particular level whereupon they became complete wimps.  I spent
most of my time standing around killing things so I could fight the next
boss...  except that the last boss was undefeatable even at my maximum
level.  I used a 'debug' mode from a magazine to bring him down, it
took me about 100 hits and he had "killed" me 30 times when he finally
died.  (It's possible I was supposed to kill him with the Fairy Ring,
which I never found a use for, but damned if I could figure out how.
Anyone know?).

james
--
internet: jim@brownvm.brown.edu
Newsgroups: rec.games.video
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Re: Sega: 99.95 and I bought mine last month
Organization: NASA Goddard Space Flight Center
Distribution: usa
Date: Fri, 31 Jul 92 17:27:23 GMT

In article <92212.132301JPE1@psuvm.psu.edu>, JPE1@psuvm.psu.edu writes:
> 
> Some good strategy games for the Genesis are Warsong, Master
> of Monsters, and Herzog Zwei.  Warsong also has an adventure game 'feel' to it,
> though it's not an adventure game.

I rented Warsong a while back and have been considering buying it since.
It's definitely worth a look.  Actually, I disliked the "adventure feel"
that you describe, but it didn't detract enough from the game to really
hurt it (except the first scenario which is really dragged down with all
the talking and fight animation that isn't your own doing.)  The fight
animation is nice, but kind of silly.  It gets pretty annoying in the
first scenario as I said above, but after that it's less obtrusive and
adds to the game.

Steve