From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: I Love to Counter Throw!
Date: 19 Nov 92 14:09:11
Distribution: alt.games.sf2
Organization: NSDD, Data General Corp.

I'm sick of ticking after the kids at the local arcade have done it to
me many times.  It's annoying 'cose you'll never know what they
do.  Sometimes they'll just short, short, and throw.  Sometimes,
they'll short, short, and DP/sweep.  But after I've gotten Cybergeek's
"Art of Throwing", I started to practice my counter-throw.  It's fun
to watch your opponent's face after you've counter-thrown his/her
throw.  If you can counter-throw twice in a roll, they'll mostly
likely be more hesitated to do it again.

To counter short-throw, as what Cybergeek has suggested, the key is to
listen to your opponent's tapping.  The way I do, I watch both the
screen and my opponent's hands at the same time.  As soon as he/she
stops tapping(after 1 or 2 taps), stand up and throw.  It's very
effective.  Try it and you might like it.

To counter a throw from an extended range, you'll just need to learn
your extent of your throw range.  As soon as your opponent enters your
range, stand up and throw.  I found this to be more difficult to
execute 'cose different characters have different throw ranges.  There
are cases where your opponent can throw you while you can't throw
him(you are within his/her throw range but he/she is out of your throw
range).  For example, Ken's roundhouse throw has a longer throw range
then any of guile's throw ranges.  What should Guile do in this case?
He can't short razor kick 'cose he just stood up to block a jumping
attack.  Any suggestions?

Someone also posted a chart with different throws but it doesn't seem
to be correctly.  For example, I think Vega's throw has a pretty long
range and Sagat's has a very short range.  Would someone make
corrections to the chart please?  The chart is listed as follows:


Newsgroups: alt.games.sf2
From: tpordon@nyx.cs.du.edu (Tony Pordon)
Subject: Art of Throwing... Throw chart
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Mon, 12 Oct 92 06:12:27 GMT


A while ago, in a followup to Eu-Ming Lee's (Cybergeek's) "Art of Throwing"
article, Mat Hen requested a post of best throw priority per character.

First, I'd like to clarify the elements which make up a character's throw
"priority".  There is no throw (with the exception of Zangief's SPD) that
is better than the next characters...It just depends on what element of 
throwing works best for you.  These elements are THROW SPEED and THROW
RANGE (distance).  I have compiled a chart for each character's throws.

This chart is based on a scale of one to five, in the throwing factors
of Speed, Range, and Damage.
Champion Edition assumed playing machine.


Character   |   Throw|  Speed|  Range|  Damage| Total|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ken          Fierce     3       3       (3)     6 (9)
             Rndhouse   2       4       (3)     6 (9)
             Strong     4       2       (2)     6 (8)
             Forward    3       3       (2)     6 (8)

Ryu          Fierce     2       4       (3)     6 (9)
             Rndhouse   3       3       (3)     6 (9)
             Strong     3       3       (2)     6 (8)
             Forward    4       2       (2)     6 (8)

Chun Li      Fierce     4       3       (3)     7 (10)
             Strong     5       2       (2)     7 (9)

Guile        Fierce     2       4       (4)     6 (10)
             Strong     3       3       (3)     6 (9)

Dhalsim      Fierce     2       4       (3)     6 (9)
             Strong     3       3       (3)     6 (9)

Blanka       Fierce     4       3       (4)     7 (11)

Honda        Fierce     3       4       (4)     7 (11)
             (R-house)
             Strong     4       3       (4)     7 (11)

Zangief      *SPD*      5       5       (5)     10 (15)


Balrog       Fierce     3       2       (4)     5 (9)
             Strong     4       1       (4)     5 (9)

Vega         Fierce/    5       1       (3)     6 (9)
             Strong

Sagat        Fierce     2       3       (3)     5 (8)
             Strong     3       2       (3)     5 (8)

Bison        Fierce     3       4       (4)     7 (11)
             Strong     4       3       (3)     7 (10)
~~~~~~~~~~~~~~~~~~~

Again, these throw stats are based on personal observations only.  Obviously,
a Strong throw is quicker than, but has less range than a Fierce throw.
Damage is arbitrary and therefore unnecessary, but contributes slightly to
overall throw scores.  Was Zangief obvious enough? =`)

--
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Mat Hen