HDTenEightyP/NetNews huggingface dataset:
From: bamarche@vela.acs.oakland.edu (Arron Marchese)
Subject: Stree Fighter ][:How to human play bosses?
Keywords: Street Fighter ][
Organization: Oakland University, Rochester MI.
Date: Sun, 22 Nov 1992 03:41:27 GMT

I recently was looking through a friends magazine (or something) which
described how to play 'Balrog', 'Vega' and friends. Not how to play
against but how to play as a character. Well they seemed to neglect to
mention HOW you obtain that option and I was wondering if anyhone knows
how? 

It doesn't give you the option in the "Champ" mode in '.vs' or in
'player' either. PLEASE if you know how mail me! I'm dying to try a one
on one with M. Bison AND M. Bison!

Thanx,

bamarche@vela.acs.oakland.edu
-- 
+-----------------------------------------------------------------------+
| Arron Marchese                        ///  and IBM, power through     |
|                                      ///   computer consolidation...  |
| bamarche@ vela.acs.oakland.edu   \\\///    don't be ignorant!         |
| bamarche@ argo.acs.oakland.edu    \XX/     al80s266@instem.uucp       |
+-----------------------------------------------------------------------+
From: jarnis@mits.mdata.fi (Jarno Kokko)
Newsgroups: rec.games.video
Subject: NHLPA '93 for the SNES!
Date: 16 Nov 92 22:53:55 GMT
Organization: Microdata Oy, Helsinki, Finland

YES! It's coming! I just got a some kind of a pre-view copy. Looked
like 100% final to me, but...

I have no time for a full review (someone else can do that) but
here are my first impressions:

Graphically it's very close to the Genesis version, no real differences,
but the gameplay somehow feels better. I can't really explain
it, but 2 of my friends also said the same thing - it's more playable
than the Genesis version (belive or not!). Sound effects are OK, but
HORROR: When there is some 'cheer up tune' playing , there is NO
effects until the song has stopped. LAME LAME LAME!

Starting options are identical to the Genesis, but in-game options
are more like in the original EOA Hockey. No Crowd Meter for example.

After playing about 10 matches, I can only say: Genesis version sounds
a bit better due to that sound fault, they look nearly identical,
and the gameplay somehow feels better.

If you love genesis one, GO AND GET THIS (when it comes out. By
christmas I belive. Copier owners know how to get this NOW)

- Jarnis <jarnis@mits.mdata.fi> - SNES+Magicom 4ever!
Newsgroups: rec.games.video
Date: Fri, 20 Nov 1992 11:34:51 -0500 
From: "Jarrod J. Siket" <jsai+@andrew.cmu.edu>
Subject: SEGA CD OPINION

Well, I got mine on Thurssday the 19 @ 9am. It now friday and this is
one of the few moments that I've been away from the system. I think a
lot of what you have been discussing has been out of proportion to what
SEGA is trying to accomplish. You bought the CD system. You should not
expect to get a great deal of GREAT software. Not to say that these
games are not just that. The sega classics disk has several great games
that are truly "classics". SEGA's motivation behind this was to show
everyone that any cart game can be on a CD (and to give you a few nice
games). The Sol Feace disk is a fun game with an incredible intro to it.
This was done, one again, to show you what it 'CAN' do. Sherlock holmes
as well: fun but more importantly to show capability. The plain music
disk is for those who bought the system, but never had a CD player...ie
those who dont have any CDs, for the purpose of showing that you can
play regular CD's in the system. The cd+g disk is very neat. Its like a
Karoeke machine. You can listen to the cd watch along and follow the
words. Dont be foled, many cds now are cd+g and you dont know it.
The software that comes with the system is comparable to getting combat
with an atari 2600. its was a nice game, just to get you started. The
future is bright and exciting. Just wait and see what it can do.

I gice SEGA CD **** four stars, and think its really just THE EARLY DAYS.
Newsgroups: rec.games.video
From: jdross@mercury.ncat.edu
Subject: Sega vs. Nintendo
Organization: North Carolina A&T State University
Date: Fri, 20 Nov 1992 19:49:30 GMT


From what I've seen, the specs on the SNES are superior to the Sega, but
what I can't understand is why Sega doesn't upgrade their system.  If it
is based on a 68000 processor, shouldn't they be able to upgrade to a
more powerful one fairly easily?
         -------  
        -------
          //
      \\ //
       \\/  ohnathan      
           (jdross@garfield.ncat.edu)
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SEGA CD NIGHT TRAP (SWAP)
Date: 16 Nov 1992 12:46:23 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu

In article <1e868fINNk5i@bigboote.WPI.EDU> beuf@wpi.WPI.EDU (Richard J Fuller) writes:
>
>I got this games and I can allready tell that it is the type of game
>you play for a while, master, then never return to it...
>
>let's swap the games for a while or even for a month or 2......

If you don't think you'll ever play it again, why even bother swapping just
for a month? Why not just sell or trade it outright?  Maybe deep down inside
you have that nagging feeling that you just might want to have your own copy
after all? :)

Heck, it's probably worth keeping just to amaze your friends with it...

-Teh Kao
From: ai029@cleveland.Freenet.Edu (Nick Poulos)
Newsgroups: rec.games.video
Subject: SEGA CD - I got mine for $269.99 + tax
Date: 17 Nov 1992 05:25:56 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ai029@cleveland.Freenet.Edu (Nick Poulos)
NNTP-Posting-Host: slc4.ins.cwru.edu




Just got my Sega CD and love it. Believe it or not, I got it at SEARS.
They had a 10% off day on everything in the store. I figured for the
hell of it I would ask if they had the Sega CD and the guy said they were 
in the backroom. 



Now if I could only find some games, all ElB had was the game similar
to Heavy Nova, which I have and can't stand.

  
-- 
INTERNET> ai029@cleveland.freenet.edu
Cleveland Freenet      ai092        Youngstown Freenet     aa392
Medina County Freenet  ac211        Heartland Freenet      npoulos
TriState Online        usr5720a
Newsgroups: rec.games.video
From: jduffy@ms.uky.edu (Jerry Duffy)
Subject: Sega CD - Golden Axe Bug?
Keywords: Sega CdD, Golden Axe
Date: Mon, 16 Nov 1992 14:18:03 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

Well, I finally got my hands on tthe Sega CD on Saturday, and for
the most part I am satisfied. After seeing the Sol Feace intro
sequence, I believe that cartoon animation is the way Sega should
go for future games.. Anyways..

When I load up GA from the CD, i CANNOT get it to register that the
player 2 controller was pressed. As all you GA players know, this means
no 2 player games, which is what my friend an I love about GA.

Am I doing anything wrong? Could all you other CD owners try 2 players
on GA and see if it works for you?

And, we did switch control pads to see if that might be the problem,
but no go. I think this MUST be a bug of some sort, because Streets
of Rage and columns both work in 2 player mode... Any comments?


-- 

Jerry Duffy                   |  Eat Right   
jduffy@s.ms.uky.edu           |       Stay Fit  
duffy@mik.uky.edu (NeXT Mail) |            Die Anyway
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Sega-Mega CD compatibility news
Organization: University of Hawaii
Date: Wed, 18 Nov 1992 06:38:17 GMT

In article <1e1nu7INNcp3@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>Sega has hold true to their threat of making the Sega and Mega CD systems 
>incompatible! 
>Sega really screwed up!  Now what are we Mega-CD owners supposed to do? Spend
>another $300 bucks for essentially the same thing? And Sega CD owners who want
>to play anime style Japanese games that will probably never be ported to the 
>Sega CD are screwed as well!

	hey, hey, hey, Keep in mind that technically, we aren't "supposed"
to be playing these Japanese games in the first place.  And now they're
just making sure that we don't buy games from across the ocean.

	But I wonder now, will stores here that sold Mega-CDs before,
continue to do so?  They do have customer base for the Mega-CD as they have
sold them.  But on the other hand it is limited, and who's to gaurantee that
they'll buy them, especially if the store jacks the price up to $60?

>However there could be CD games that are compatible on both systems that I
>just haven't tried yet. Has anyone been able to try a Mega CD Thunderstorm
>FX or Sega CD Cobra Command on both systems?

	I figure these will be incompatable just as well.  They still
write the game code to run appropriately on either system, but the CD data
is encoded differently for each system.

	Or perhaps it is encoded identically, but when the CDROM player
doesn't recognize a certain string of header bytes (namely the header
bytes for the OTHER CDROM player) it just rejects it.

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video
From: todd@cleo.abt.com (Todd Nix)
Subject: Re: Super Star Wars: Imperial Droid (was: Super Star Wars level select?)
Organization: Alternative Broadcast Technology
Date: Mon, 23 Nov 1992 19:37:12 GMT

In <SS.92Nov23125323@wpi.WPI.EDU> ss@wpi.WPI.EDU (Scott Streeter) writes:
>ss> Any hints on killing the Imperial Defense droid?
>Nope. Thats the Mos Eisley boss I think. I have killed him already.
>This is in the Death Star hangar. A big robot with claws. Looks like a
>mutant Scout Walker. Shoots bullets that follow you around. A real
>bitch.

This took me awhile. Use Chewy, keep shooting stormtroopers until your
health sword is maxed out. Then crouch down in the bottom left corner.
Shoot up and right. The thing takes damage when you shoot it's underside
with the "mouth" open. I found that the seekers can sometimes be shot if
you aim down and right while crouching. It took me a lot of tries but I
finally killed it. When I did kill it, I only had a sliver of health left.


-- 
Todd Nix                                                           todd@abt.com
 Movement1981-1982Power,Corruption,andLiesLowLifeBrotherhoodSubstanceTechnique
Newsgroups: rec.games.video
From: dan@midi.enet.dec.com (Dan Gosselin)
Subject: ** SEGA GENESIS RPGs for sale **
Organization: Digital Equipment Corporation
Distribution: usa
Date: Mon, 16 Nov 1992 19:50:34 GMT


I have the following Sega Genesis RPGs for sale:

Might and Magic II: GTAW           $35
Phantasy Star II (w/ hint book)    $35
Phantasy Star III                  $35
D&D: Warriors of the Eternal Sun   $35
StarFlight                         $25

All games are in near-mint condition.

Add $3 for shipping (US Priority Mail) or games can be picked up in Nashua, NH.
Send me E-mail at dan@midi.enet.dec.com or call me at (603)881-1999 for any
other info.

-Dan
From: jl52800@uxa.cso.uiuc.edu (The Incredible Mr.Wong)
Subject: Turbo CD player 
Organization: University of Illinois at Urbana
Date: Fri, 20 Nov 1992 02:38:33 GMT

Hello there. I was just wondering.....is there any way to come up with some
sort of battery pack (preferably rechargeable) so I can use my Turbo CD player
as a portable player. 

Mr.Wong
.
oops

Newsgroups: rec.games.video
From: rnava@regan.next.nd.edu (roberto nava)
Subject: Sherlock Holmes--Spoiler #1
Organization: University of Notre Dame
Distribution: usa
Date: Tue, 17 Nov 1992 15:00:28 GMT

      Here's how to get a perfect score of 26 on "The Mummy's Curse."  

1.  Talk to Henry Ellis (7 pts.)

2.  Go to London University (7 pts.)

3.  Ask the "Irregulars" about the Jardine Shipping Co. (5 pts.)

4.  Talk to Mrs. Weatherby (7 pts.)

5.  Go to the courtroom and accuse Phillip Travis of all the murders.

6.  His motives were: because he wasn't chosen to go on the expedition
                      because Weatherby was chosen to go instead of him
                      because Turnbull publicly humiliated him
                      (I believe these are out of order but it's multiple 
                      choice anyway)

In case you're still wondering, the points cost per move are:
                      7 everytime you talk to someone
                      5 everytime you ask the Irregulars something
                    & 1 everytime that you look in Holmes' files

The perfect solution to the "Murdress" case will be posted tommorow.

-Rob
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Sega CD and Surround Sound
Date: 21 Nov 92 23:04:33 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A7342AAE2F025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sat, 21 Nov 92 23:04:30 GMT
X-Useragent: Nuntius v1.1.1d12

In article <1992Nov20.192635.127@galileo.cc.rochester.edu> Hasit YJM Mehta,
hm002b@uhura.cc.rochester.edu writes:
>I have a Dolby Pro-Logic amp I was wondering what do I need in order to get
>it to work? Can I just string regualar RCA cables from the SEGA-CD to the
>amp and use the RF-Converter for video? I have the "special" video cable on
>order but that won't be here for at least 2 weeks. 

The Duo comes with a stereo audio/video cable.  But back to your question! :-)

Surround sound doesn't require any special connections.  Just plug the stereo
audio outputs from your SegaCD into one of your recievers inputs.  Of course
you need two rear and one center channel speaker (the center channel speaker
is not absolutely required.)  Switch on Dolby Surround and away you go.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Organization: University of Illinois at Chicago
Date: Saturday, 21 Nov 1992 19:07:50 CST
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: Sega vs. Nintendo
 <1992Nov21.225833.7428@kong.gsfc.nasa.gov>

In article <1992Nov21.225833.7428@kong.gsfc.nasa.gov>, jonke@kong.gsfc.nasa.gov
(Stephen Jonke) says:
>
>Keep in mind that the Genesis is doing so well today BECAUSE OF THE SNES --
>the SNES is a vast improvement over the NES and arguably even an improvement
>over the Genesis, but Nintendo priced themselves out of the market with all
>their fancy features at a crucial time.  The advent of the SNES made people
>more aware of the Genesis and since the Genesis already had lots of games and
>was significantly cheaper, people went for it.  If Sega devoted themselves to
>creating a replacement for the base Genesis, odds are it would be more
>expensive and SNES might have jumped right back up.
>

Priced themselves out of the market?  I'm not a real follower of Genesis and
the SNES but I do pay attention to the prices of both systems.  In this area
the prices of both systems are usually the same in stores.  I don't know about
the price of carts but both systems are the same price and pretty much have
always been.  If I were to buy one of these systems it would definitely be the
Super NES.  Just to point out once again I'm talking about the prices in my
area of the country.  I can't speak for other areas.

>Steve
>------------------------
>jonke@kong.gsfc.nasa.gov
>------------------------

Jason
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Sega CD the early days...
X-Xxmessage-Id: <A72EA6B90D035C5D@joe.gsfc.nasa.gov>
X-Xxdate: Tue, 17 Nov 92 18:40:09 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Tue, 17 Nov 92 18:40:15 GMT

In article <1992Nov16.215300.16873@noose.ecn.purdue.edu> Larry J Brackney,
brackney@author.ecn.purdue.edu writes:
>   Sure, but how many times do you think you'll want to play Sherlock Holmes,
>or It Came From the Desert, or Night Trap, or XYZPDQ w/ awesome graphics?  I
>don't see these games holding the player's attention as long as some other
>types of games.  Increased storage and decreased access time will certainly
>help, but sooner or later you'll finish it.  Period.  My concern is that
>solid game play is being neglected in lieu of flashy graphics and sound.
>
>   Sherlock Holmes is innovative, and an excellent first glimpse into what
>may be.  I still find it limited though.  The question I'll put to you is,
>what can be done with live video in games that avoids this problem?  It's
>obviously great with interactive fiction, but what else might it be used
>for?

I think the mistake you make is in presuming that CD-ROM video should be used
for "traditional" video games.  Obviously it's not suited well to that. 
However, a game like Sherlock that is not intended in the slightest way to be
"replayed", nor to involve agonizing repetition of things you've already done,
does have potential (unlike NightTrap and Cobra Command both of which are an
attempt to meld CD-ROM video into a traditional video game concept -- that's
what killed laser disc games.)  You can't think of S.H. in the traditional
sense -- it is a mystery game in which you try to solve the crimes.  When the
cases are solved the game is over which is a drawback, but fact is that S.H.
is still more fun to play then most video games.  There is room for all types
of games.

There is a paper version of S.H. that is also quite good, but having played
both, I can say that the video version is much better (except in length).  The
trick to improving this type of game would be to find ways to get more then
one use out of the same video sequences.  You could plant clues in the video
sequences that have different meanings for different cases or that prove to be
red herrings for one, but relavent for another, etc.  Having the mix would
also increase the difficulty of the cases.  You would keep this from getting
annoying by having all cases use a subset of the video clips and at least some
of the sequences should be unique to a case.  No video sequence should be used
for more then two cases so that you never see it more then twice (unless you
want to) and sequences used by one case should not be reused by adjacent cases
if at all possible (adjacent in usual order played.)  Thus with the same
amount of video (and about the same development time/cost) you could easily
double the number of cases.   For $40, 6 or so enjoyable Sherlock cases would
be worth it to me and a lot more fun then the latest punch and kick game.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
Subject: Sorcerer's Kingdom (Genesis)..any news?
From: <SJSBH@CUNYVM.BITNET>
Date: Friday, 20 Nov 1992 10:33:46 EST
Organization: City University of New York/ University Computer Center

      This game is advertised by many mail order companies. A friend said
he saw a color ad, and it is an RPG. Anyone know anything about this game,
especially the fighting technique (hit points or hack 'n slash). Possible
release date ?

Thanks for any news...Steve
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: NHLPA '93 for the SNES!
Date: 17 Nov 92 21:19:20 GMT
Organization: USC-ISI
In-reply-to: jarnis@mits.mdata.fi's message of 16 Nov 92 22:53:55 GMT

In article <1992Nov16.225355.29191@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:

>
>If you love genesis one, GO AND GET THIS (when it comes out. By
>christmas I belive. Copier owners know how to get this NOW)

Are you really suggesting what I think you are?  I sincerely hope not.

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Xref: sparky rec.games.video:22690 misc.forsale.computers:40909
From: littaum@jacobs.CS.ORST.EDU (Mike Littau)
Newsgroups: rec.games.video,misc.forsale.computers
Subject: Dirt cheap atari carts for sale
Date: 19 Nov 92 22:28:44 GMT
Article-I.D.: leela.1992Nov19.222844.6117
Distribution: na
Organization: Computer Science Outreach Services - Oregon State University

The subject line says it all.  I have the follow atari 2600 carts for sale.
They come with no instructions, no box, and most of them have label defects
(IE-they are all ripped up).  However, the plastic itself is fine and the
games work perfectly.  

RealSports Volleyball, combat, home run, defender, yar's revenge, star
raiders, cosmic ark, skiing, demon attack, q-bert, space invaders, and
starmaster.  12 cartridges, $12, plus shipping.

I also have lots of other atari 2600 cartridges in better condition, but
they go for $2.50 on up.  Send e-mail for more details.
Xref: sparky rec.games.video:22483 alt.games.lynx:1048
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Some Lynx info needed
From: djwillkomm@miavx1.acs.muohio.edu
Date: 17 Nov 92 14:53:29 -0500
Organization: Miami University Academic Computer Service"

In article <rauser.721955816@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes:
>    Second, how's Warbirds?

I just bought Warbirds this past weekend, and after playing it some I feel it
is a great game.  It is well done, challenging (at least right now), and best
of all, up to four players can do battle when Lynxed-up!
 
>    Third, how's Batman Returns?

This is a _very_ difficult game IMO.  It has great graphics and animation.

 
>    Fourth, how's Shadow of the Beast?      

I also picked this up this past weekend.  This is a GREAT game!  The graphics
are incredible, the sound is very well done, and it is challenging.  If you
have ever seen/played The Immortal by Electronic Arts, it is similar to it
in that it is an action-adventure with breath-taking graphix.
 
>    Fifth, any other awesome Lynx games?

Blue Lightning, an Afterburner-like game, is really good.  Checkered Flag, an
Indy car racing game is extremely well done, and you can have !6! people
Lynxed-up and racing at the same time (18 tracks to choose from, among other
options).

There are a bunch more great games for the Lynx that I haven't played yet;
however, the Lynx is lacking in high quality sports titles.  Baseball Heroes
and Hockey are supposed to be good, and a tennis cart, vollyball cart, and a
basketball cart are on the way (hopefully they'll be the light at the end of
the tunnel).  However, NFL Football, Basketbrawl, World Class Soccer, and
Tournament Cyberball are all flops.  Oh, I forgot to mention Awesome Golf, I
believe it's supposed to be good...correct me if I'm wrong.

Hope this helped...


Dave
===============================================================================
               Dave Willkomm   <djwillkomm@miavx1.acs.muohio.edu>
Apple-IIGS-----------------------------------------------------------Atari-Lynx
                Ministry:  The Mind Is A Terrible Thing To Taste
===============================================================================
From: wong@cs.widener.edu (Ho-Wei Wong)
Newsgroups: rec.games.video
Subject: Re: game hunter for sale
Date: 18 Nov 1992 09:24:06 -0500
Organization: Widener University CS Department, Chester PA
NNTP-Posting-Host: pebbles.cs.widener.edu

DO NOT buy game hunters for $550.  I know people selling it for $400.
Its the same thing this guy is selling.
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: SNES/SFC games for sale and trade
Date: 17 Nov 92 09:19:19 GMT
Organization: Department of Computing at Lancaster University, UK.


I have the following games for sale or trade: (US unless otherwise stated)

Augusta Masters Golf(SFC)
Turtles in Time (SFC - hardly any jap text at all)
Actraiser
ZeldaIII
Combat Basketball
Super R-type
Pilot Wings
Rival Turf

Im looking for the following for the SNES/SFC:
ff2:mq, PilotwingsII, F1-Roc(F1 Exhaust heat), A.Suzukis GP, Prince of
Persia, Parodesius, Super Aleste, Super Starwars, SmashTV, Super Soccer,
Castlevania...although let me know what you have got and Im probably
interested.

Price wise, Im looking for $20-$40 depending on the cart.

Thanks

Jonathan

-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancs., U.K.
Newsgroups: rec.games.video