HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Date: Tue, 15 Sep 1992 15:06:43 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: Re: GODS by Konami

Excerpts from netnews.comp.sys.ibm.pc.games: 11-Sep-92 Re: GODS by
Konami Jeremy Reimer@outb.wimse (856)

> Re: SFII for the IBM.

> There will be a release of Street Fighter II for the IBM PC.  I have
> seen what purports to be a demo of this game on local BBS, it is more of
> a "preview" than a demo.

> --- Via UCI v1.02 (C-Net Amiga)

Can you put it somewhere on an ftp site so that we can all join in on
the discussion?



[******************************** Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: tbauer@milton.u.washington.edu (Thomas Bauer)
Subject: Re: Nova 9
Followup-To: tbauer@u.washington.edu 
Organization: University of Washington, Seattle
Date: Tue, 8 Sep 1992 00:58:33 GMT


Hello Nova 9'ers,
What's all this complaining about wanting cheat codes.  Geez. I finished pretty
quickly the hard way.  About the only advice I can give is that it seemed a bit
easier to obtain more useful modules by dying on level 9 and then meeting Gir, 
than by roughing it all the way.  By the way, I don't know any of the codes, butI am now going to look for them.  Levels 1-6 aren't all that hard, nor is 8.
Level 7 is much harder than defeating Gir.  If you get through 7 intact, go
immediately to 8.  It's more mentally challenging than physically. 9 isn't all
that tough.  Hope this helps some people.

Tom
From: markm@iris.mincom.oz.au (Mark McCafferty)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 and DR DOS 6.0
Keywords: DRDOS,Ultima7
Date: 14 Sep 92 00:10:17 GMT
Organization: Mincom, Brisbane, Australia
X-Newsreader: Tin 1.1 PL5

I have just bought Ultima 7 and am running it under Dr DOS 6.0. I
would love to take the advice of the install booklet and run a disk
cache (I have 8 Mb), but the cache program says it needs a memory
manager to be running. emm386 is not compatible with voodoo and I
do not have himem. What can I do about it?

thx
mark
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Falcon3.01 vs. MPS (sorta)
Organization: Los Alamos National Laboratory
Distribution: na
Date: Sun, 13 Sep 1992 00:25:07 GMT

In article <BuGBJx.7q4@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>
>Hear!  Hear! <clap> <clap>  Let us toot the horn of those modest folks
>at Spectrum Holobyte!
>
>The other day, I had just returned from my mission, and was waiting for
>my other flights to come home, when suddenly several MiGs started to 
>sneak up on the base.  I thought that I had better rev up my engines
>to intercept them, but then I saw that the ground units around my base
>had come to life and were tracking and firing at the bandits.  I jumped
>into padlock view and watched each individual MiG get wasted by 
>friendly SAMs.  One MiG was right on top of me when the missile deflowered
>it, and the view was just spectacular!

On the other hand, sometimes the campaign AI is pretty stupid.  Yes, the
anit-air and SAMs fly, but your base never launches any other planes.
Nor does it inform you that the base is under attack, so you could
reverse course and help out.  One possible solution would be to always
assign a CAP-Loiter around your base.  This is nice for when you come
back from a mission and may be out of ordnance.  But its a pain to set
up each time.  And what if you want to use all 8 on your mission?  Or
don't want to waste all the fuel on an endless CAP-loiter flight?
This sounds like a fairly easy thing for SH to implement.

Dave Masten
From: ccdvu@uqvax.cc.uq.oz.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Cadaver hint needed
Date: 11 Sep 92 13:05:27 AEST
Organization: University Of Queensland

Ok gamers!  I need help.  

Can any one give any hints, spoilers, walkthrough as well for the game
Cadaver?

This is a good game and I want to finish it, but I am stuck at the beginning
on level 2.

Hellllppp!

Thanks in advance

David
From: dpd007@bcsaic.boeing.com (Mark Standiford)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima UW Help Needed
Keywords: Ultima UW
Date: 10 Sep 92 20:29:16 GMT
Distribution: usa
Organization: Boeing Computer Services, Seattle


WARNING possible Ultima Underworld Spoilers ahead




















































I've found all the talismans except the cup.  Where do I find 
the cup?  Also, there is a level (5??) with an area in the 
southeast with no apparent access. How do I get there?  I've
been playing till I'm tired of this game and I want to finish.
Any help would be appreaciated.

Please E-Mail me as I don't often get to this conference.
From: jjuanyse@neumann.une.edu.au (El pescador )
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization cheat mode wanted !!
Date: 11 Sep 92 03:27:11 GMT


	Hi there,

		Could someone send me a copy of the civilization cheat mode
keys please. I Just got the game and they will be useful for developing new
skills.

		Thanks in advance


     =--------=            -- Jaime Juan y Seva --    
     |  ||||/ |                     
     |  | oo  |            _--_|\   jjuanyse@mihi.une.edu.au 
     |  |  \  |           /      \  jjuanyse@neumann.une.edu.au
     |   -*   |           \_.--.*/
     |   ||   |                 @   University of New England,
     | ****** |                     NSW Australia.
     =--------=
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cobra Mission
Date: 10 Sep 92 19:15:42 GMT
Organization: Boston University Chemistry Department

In article <1992Sep8.212456.7846@osf.org> omar@osf.org (Mark Marino) writes:
>Has anyone played this game?  It looks interesting, but I'd like to hear
>a review and/or trade for it before plopping down $50 for it.

I would second that.

To the person who mailed me the address of the place where he ordered this
game: could you please mail me the address again (I lost it). 

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu //
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3 and SH SUB ON THIS NET ONLY
Keywords: FALCON SUB
Date: 6 Sep 92 16:44:18 GMT
Organization: Georgia Institute of Technology

In article <nsoloway.715592969@uclagsm> nsoloway@agsm.ucla.edu (Natalie Soloway) writes:
>There is so much talk about Falcon 3 out there and if you are like me,
>you want to get all the important stuff with out reading through all
>the topics... I would like to propose the making of a new sub for all
>of us that want to talk about found bugs, neato war stories,

   [etc... deleted]

  Well, I like this idea, but I really don't think a new group is all that
necessary. When I read this group, I like looking through the other articles,
just to see what else is going on, and pay particular attention to the Falcon
ones, and other flight sims. However, if you don't want to go through all the
other topics on this group, then just search for articles with falcon in
their subject headings... If you're using rn, just type /falcon when you
get to the end of an article (make sure you're at the end, or it won't get
marked read).

hope this helps ya out at least a little..:-)


-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
Newsgroups: comp.sys.ibm.pc.games
From: GLOCK@chip.cba.ufl.edu (Joseph R. Granto)
Subject: WC1 SM2 help needed
Organization: College of Business, University of Florida
Date: Tue, 8 Sep 1992 16:45:25 GMT

Just subscribed to this list.  I am having the following problem:


I cannot get past mission number six in SM2.  I am completing each mission 
successfully: kill every cat, go to every waypoint, everything goes fine.  
However, at mission 5 I get Maniac as co-pilot, and mission six put me with 
Maniac defending the Claw as we book on out of the system to let the Firekka 
die.  Honest, I am completing each mission sucessfully...  I will even 
UUENCODE my save game file for anyone kind enough to help out.

I am playing with an uncracked LEGAL copy of the game.  I have finished SM2, 
this same copy, on a different computer in the past.






Joe

****************************************************************
**                 glock@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: tom@microsoft.com (Tom McConnell)
Subject: TV Sports Football for PC
Date: 04 Sep 92 22:04:18 GMT
Organization: Microsoft Corporation

The one game that I really miss now that I have switched
to a PC from my old Amiga, is TV SPORTS FOOTBALL.

Does this Cinemaware game exist for the PC?

Is it any good?

I know that Cinemaware is out of business, so perhaps someone
would like to sell me their copy?

Thanks!

-Tom



-- 
"Hey COW!"  _____________((     
           /       **     o\    ______     _______________________
          /|      ****      \ _/moo...\    |     Tom McConnell   |
         / |      **    /\__/  \______/    | uunet!microsoft!tom |
From: mcmath@csb1.nlm.nih.gov (Chuck 'Amnesia causes.... uh, I forget' McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP in Dagger of Ra, Act 2
Date: 9 Sep 92 15:04:39 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

Well, I'm in Act 2 and getting bored out of my skull.  Here's what I have
done:

1. I have talked till I'm blue in the face.
2. Explored the gift shop - and found a 'very interesting' item which
caused Wolf Himmler to come in and kick me out.  The very interesting item
has since been removed.
3. Picked up a glass.

I can't go anywhere else in the museum because Wolf is blocking access past
the dinosaurs.  Going outside appears to be a dead end.  I have exhausted
my conversational skills and the 'generic party-goers' won't talk to me. 
What do I do next?

Since I am so stuck and sick of this, email what to do, don't bother with
hints - just tell me!

chuck


|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Partial baseball score just in- Toronto 3 |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.ibm.pc.games
From: riqn@zombie (Riku Nieminen)
Subject: REQ:Apple Newton Info (wrong group Iknow)
Organization: University of Oulu, Finland
X-Newsreader: Tin 1.1 PL4
Date: Mon, 14 Sep 1992 12:53:30 GMT

Firs of all I apologise to all of those who are offended by my posting to
this group but I've searched high and above and found nothing about 
Apple Newton. 
I would appreciate all information (Info sources etc.) about Apple Newton.
Is there a newsgroup/something I can subscribe (haven't found one yet).
Anything.

-RN
Organization: Penn State University
Date: Fri, 11 Sep 1992 14:28:36 EDT
From: <MCI102@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization

I love this game, but late into the game, my cities seem to stop producing.
Most of them have granieries and banks and marketplaces and the such, but as
the game goes on, I can't afford them and I lose much of it.  I guess
another part of this is that I don't know how to collect taxes (tax
collectors).  I always start the game strong, but I tend to lose ground as
the game goes on.  For anyone who could give me some advice about these
topics, I would be very appreciative.  BTW does it really matter what type
of government you use?

Thanks,
Michael C. Irvin
Go Penn State...beat Temple!
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Hugo II
Organization: National University of Singapore
Date: Tue, 8 Sep 1992 00:54:17 GMT

richard@chaos.cs.brandeis.edu (Richard Congdon) writes:
: 
: I do as you say, but it says I don't have it. Am I supposed to somehow
: get the catnip from the post, or is it elsewhere?
: 
get the catnip from the riverbank
(u know - where u keep dropping the matchbox)
do a LOOK at the bank & it says wild catnips grow here or
something.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: rnmg1200@uxa.cso.uiuc.edu (A Lady and her Walrus)
Subject: Re: Wing Commander I help!
Organization: University of Illinois at Urbana
Date: Tue, 8 Sep 1992 23:17:47 GMT

In article <18itcaINN1qt@usenet.INS.CWRU.Edu> bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
>
>In a previous article, charles@gremlin.muug.mb.ca (Charles) says:
>
>>In case it matters:
>>machine is a 386-40  using keyboard control
>                            ^^^^^^^^
>                            Oh, oh oh, oh oh, mon ami, you will *never*
>finish the game using keyboard.  Go out and buy yourself a joystick.  You
>can get a good one by CH Products for under $30.  Go ahead, do it.  I did,
>and it made my life better.  :-)

Au contraire, mon frere.  WC I is quite simple with the keyboard.  I've had
little trouble finishing the game (several times) with a keyboard.

Do not assume we all suffer from your inadequacies. :)
(Joke! Joke!!!)

The Walrus

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Maximun overkill (Re: STRIKE COMMANDER NEEDED!!!!)
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Sep 1992 20:43:20 GMT

>Hi,
>  DataEast is making this game, they said they had to code the game in 
>assembly language. CGW and Strategy, each had a short article on this game
>couple months ago, they showed a screen shot of the game, and first I thougt
>it was just like an intro picture, but Strategy said it is from a playable
>screen (whatever that means), and it looks awsome. Looks like the game is
>about helicopter simulation.

Sorry, it's not coming out from Data East.  It's coming out from
Novalogic (developers of Battlefield 2000 and Ultrabots) through
Electronic Arts distribution.  They are now an affiliate of EA.  We
had a demo of the product (Commanche Commander is the new name) and
got to play it.  VERY cool.  The weapons systems and targeting weren't
installed yet, so we got to shoot these unguided missiles at these
Macy's balloons floating around.  The sense of motion and "being
there" was uncanny.  This should be a fav for flight sim fanatics.
>

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: Charlie_Hutchins@mindlink.bc.ca (Charlie Hutchins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Beta Tester Wanted
Date: 10 Sep 92 22:07:13 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Hello, I'm looking for someone with a lot of games to beta-test a new gaming
utility I've written.  If you play IBM games and are interested in testing the
program for me, please leave me E-Mail telling me how many games you have and
of what kind.  The person I get to test my program will, of course, receive a
free copy of it.  Thanks...

...Charlie Hutchins...
Newsgroups: comp.sys.ibm.pc.games
From: eric@geoblue.gcn.uoknor.edu (Eric Pyle)
Subject: How do I get past the three headed hydra?
Originator: usenet@essex.ecn.uoknor.edu
Date: Wed, 9 Sep 1992 20:31:32 GMT
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK
Keywords: U7 u7 help

	A friend of mine finally got past the fairy at Ambrosia.
    Now he is stuck at the three headed hydra. How do you get
    past it?
    Also if there is any other helpful spoilers that follow the
    three headed hydra, please email them to me.

				Thanks,
				eric@geoblue.gcn.uoknor.edu
From: krueger@galileo.physics.arizona.edu (Ted Krueger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SOFTWARE DELAYS?
Date: 8 Sep 92 17:01:07 GMT
Distribution: usa
Organization: University of Arizona, Tucson AZ

In article <Qee5ebG00iU4Q4bntU@andrew.cmu.edu> jc79+@andrew.cmu.edu (John Anthony Chanak) writes:
>Forwarding this from rec.humor.funny.  Perhaps more informative than funny.
>
>-John
>
>---------- Forwarded message begins here ----------
>
>[headers deleted]
>
>Approved: funny@clarinet.com
>
>Subject:  To wait or not to wait
>
>Forwarded to me by a friend at Cornell University.
>
>"Observe that for the programmer, as for the chef, the urgency of the patron
> may govern the scheduled completion of the task, but it cannot govern the
> actual completion.  An omelette, promised in two minutes, may appear to be
> progressing nicely.  But when it has not set in two minutes, the customer
> has two choices -- wait or eat it raw.  Software customers have had the
> same choices."
>
>              -- Frederick P. Brooks, Jr, _The Mythical Man-Month_
>
>--
>Mark H. Anbinder    
>BAKA Computers, Inc.
>--
>Selected by Brad Templeton.  MAIL your joke (jokes ONLY) to funny@clarinet.com.
>If you post instead of mailing, it screws up the reply-address sometimes.
>Attribute the joke's source if at all possible.  A Daemon will auto-reply.

The problem with this idea is that the chef does not explicitly tell the 
patron that the omelette will be done in two minutes, but software companies 
tell users that the product will be available on such-and-such date.  If 
they are not sure, why guess?  

Final question,  how much software gets released BEFORE the announced date?

Ted

-- 
"I got my brain on hype-tonight'll be your night.  Die, die, die, pig, die.  
F--k the police!  I know your family's grievin'.  F--k 'em!" -- Ice-T
"Aw, that's just black street talk." -- Ice-T (about the above line)
         -----krueger@galileo.physics.arizona.edu-----
Newsgroups: comp.sys.ibm.pc.games
From: gregh@hercules.dcrt.nih.gov (Gregory Humphreys)
Subject: UW problems...
Organization: National Institutes of Health, Bethesda, MD
Date: Fri, 11 Sep 1992 14:48:56 GMT

HI there... I'm playing Ultima Underworld and I finally finished the
first 5 levels, got to the stairs for the sixth level, saved my game,
and went down the stairs.  But every time I try to go down the stairs
It drops to DOS and says, "Ultima Underworld cannot continue.  Error
Code A003."  Does anyone know what the means or have a tech support
number for Origin Systems??  Thanx a lot in advance.

--
Greg Humphreys    |  "Playing not to win is like sleeping with your 
gregh@alw.nih.gov |  sister - sure, she's a great piece of tail, 
                  |  and she's got a bag full of goodies, but it's 
(301) 402-1817    |  just plain illegal."  -Charlie Sheen, "Hotshots"
From: robinsonm@clvax1.cl.msu.edu (Mike Robinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for games...
Date: 8 Sep 92 23:04:21 GMT
Reply-To: robinsonm@clvax1.cl.msu.edu
Organization: NASA Goddard Space Flight Center - Greenbelt, MD, USA
News-Software: VAX/VMS VNEWS 1.3-4

Listen,
   I am wondering if anyone has any idea as to how I can lay my 
grubby little paws on the following games:

   1) Seven cities of Gold
   2) Starfleet II by interstel (my disk got trashed)

These are of course for IBM PCs
thanks,

* Robinson 
-------------------------------------------------------------------------------
| Michael A. Robinson      | "Oh my beloved ice cream bar, how I love to lick |
| English Department       | your creamy center."                             |
| Michigan State University|    -- Ren, "Space Madness"                       |
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: edg@Ingres.COM (Ed Goldman)
Subject: Re: Darklands and OS/2?
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501
Date: 8 Sep 92 03:56:44 GMT

In article <1992Sep7.060353.25190@newshost.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
>>Does Darklands run OK under OS/2?  Thanks for any info!
>
>      Yes, it does.  I had it working just fine in a DOS full screen session.
>  I used the default DOS settings also.  The game itself was a disappointment
>  for me.  I expected a lot more considering it takes up 17.5 meg of my HD.
>
>							G.Greene

I can confirm it runs fine under OS/2.  It really isn't any faster under
plain DOS -- it's just a slow game.

I was really looking ofrward to this game and I also find it kind of a
dissapointment.  While the game has some depth and apparently good historical
content, the interface, presentation and speed made it drudgery to play for
me after a while.  I think I'll be freeing up that 17.5 Meg pretty soon ...

-edg-
Newsgroups: comp.sys.ibm.pc.games
From: koverber@magenta.cs.ulowell.edu (Kurt Overberg)
Subject: police quest help
Organization: /usr/ug/1992/koverber/.organization
Distribution: comp
Date: Wed, 9 Sep 1992 20:47:05 GMT


Hello, 

	I need a hint for Police Quest 3.  I have just started playing
and have not quite gotten the hang of it yet.  (it took me 3 hours to
figure out how to get out of the car at Aspen Falls) :( .
I cannot figure out how to get by the lunatic.  I've got his keys and 
license, but don't know what to do with them.  Help!
I really like police quest so far, but this is really bugging me.

	BTW, are there any spoilers sheets out there? If so, could
someone send it to me? Thanks in advance.

		

					-kurt

p.s.- Could you please mail replies to koverber@cs.ulowell.edu. Thanks!

--
Kurt Overberg            | Opinions expressed here are MINE!           
U of Mass, Lowell        | "The nice thing about standards is that       
koverber@cs.ulowell.edu  |  there are so many to choose from." - A. Tanenbaum

Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: WANTED: M.U.L.E. for MS-DOS
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sat, 5 Sep 1992 10:49:55 GMT

dave@bradley.bradley.edu (David Vessell) writes:

>Can anyone tell me if M.U.L.E. by Electronic Arts was released in MS-DOS
>format, and if so, how I could get ahold of a copy?

>-- 
>=========*davE*.....making the world safe for intelligent dance music.=========
>    Your shame is neverending...just one psychological drama after another.
>--------------------------{dave@bradley.bradley.edu}---------------------------
A new games firm in Germany (I think they're called Infernal Byte
Systems=IBS) wrote a conversion of M.U.L.E. for the Amiga which I
suppose has also been converted to MS-DOS and Atari ST. The program
features decent graphics and sound and lots of other improvements on
the old Atari XL M.U.L.E. It has been finished by IBS a few months
ago, but the problem is, that the publisher (EA?) can't get the
license from the original firm to publish the game. Sad, isn't it?
The game won't be published until they can get the license and this
might never happen.
Bye,
	Lukas.

(lukas@trillian.tp1.ruhr-uni-bochum.de or lukas@134.147.160.21)
Newsgroups: comp.sys.ibm.pc.games
From: steve@utdallas.edu (Steve Hodo)
Subject: UW - level 4 maze question
Reply-To: steve@utdallas.edu
Organization: The University of Texas at Dallas, ACC
Date: Fri, 11 Sep 1992 16:14:34 GMT

how many secret rooms are there?  i've found two but can't
seem to be able to find the golden plate.
Newsgroups: comp.sys.ibm.pc.games