From: loeb@greco-prog.fr (Daniel LOEB)
Newsgroups: rec.games.pbm
Subject: Diplomacy Magazine
Date: 26 Aug 92 11:15:51 GMT
Organization: GRECO Programmation du CNRS - Bordeaux,France

Newsgroups: rec.games.pbm rec.games.board
Subject: Last EPC2?

Issue #290 of  Chapter Two of the Electronic Protocol 
By Daniel Loeb (loeb@geocub.greco-prog.fr)
August 17, 1992
Distributed via: rec.games.pbm rec.games.board bit.listserv.dipl-l (max50k)
-------------------------------------------------------------
Electronic Protocol Games played on the Diplomacy Adjudicator
-------------------------------------------------------------

**** TABLE OF CONTENTS **** 
PART ONE - Opinions, Letters, and Editorials:
	Last Issue?
	Draw
	Washington Judge
	Other Judges
	Variant Series: Air Diplomacy
	DAAS: Diplomacy, an introduction
PART TWO - Summary of all moderated games on the Judge:
	Editorial
PART THREE - Report from the Battle Front
	Sparrow End of Game Report
	Rose End of Game Report
	Vega End of Game Report
	Quebec End of Game Report
	DPPA End of Game Report

***** PART ONE *****
*** LAST ISSUE? ***
Due to numerous time constraints, I'm temporarily halting publication
of Chapter Two of Electronic Protocol. 

I invite all interested parties to nominate themselves as replacement
editor. 

I will continue to accept articles and will forward them to the next
editor. Any urgent matters should be published yourselves via DIPL-L.
 
*** DRAW *** 
From: Richard Desper <desper@MATH.RUTGERS.EDU>
I have a question regarding Judge.  As we know, Ken has left on an
extended vacation.  This is well-deserved, doubtless, but one of the
games I am playing in has just ended in a draw.  The problem is this:
since Ken started the game with a moderated flag, we cannot stop the
game!
	Does anybody have any ideas how to get Judge to let us
terminate a game?

<<I'm almost sure that it is impossible to stop the game in Ken's absence.
I suggest that you all agree to HOLD your units in place (or something
similar), and that you all submit such conditional orders for the next
2 years along with SET WAIT commands. That is about the best you can do.
I'm hoping that Ken will soon install a real DRAW command. This will
allow the SUMMARY of a drawn game to reflect its status. This in turn
will allow better HALL OF FAME records to be kept.>>  

*** WASHINGTON JUDGE ***
Last week Judge crashed due to reaching a limit of 750 players. The
problem has been corrected by Ken, and Judge is back on its "feet".

*** OTHER JUDGES ***
Nick reports:
"The following appeared on rec.games.board, ...
there is presently a standard in F1901, and two standard games forming
(one gunboat).
The judge address is judge@gu.uwa.edu.au."

I have gotten an error writting to this address. Does anyone else have
news? 

On the other hand, from South Africa I receive:
>From: Durban Diplomatic Adjudicator <judge@shrike.und.ac.za>
>Name      Phase    Variant/Options
>-------   ------   ---------------
>world     S1902M   Standard, Any-site.

**** ANNOTATED MAPS ****
I have a program that prints postscript diplomacy maps with units
marked on them. Contact me for further details.
I also have updated copies of my Spring 1901 openings library for
anyone who wants.

**** VARIANT SERIES: AIR DIPLOMACY ****
From: Per Westling <c85perwe@und.ida.liu.se>

{Air Diplomacy II}{by M. Janta-Polczynksi}
 
[1. Wings:] 
[1.1.] This variant of Diplomacy follows the regular rules, but
introduces a new type of (air) unit, the Wing.
[1.2.] A Wing may only stay n a land space together with any one
unit (A or F) of the same power (no two wings together; a Wing cannot
exist by itself at the end of a season).
[2. Orders:] 
[2.1.] Wings may be ordered to move by convoy, as if they were
armies; the space of destination must be occupied by a unit (A or F)
of the same Power at te end of the season; {\em or}
[2.2.] support another unit: in the same space, in any adjacent
space, or any space adjacent to an adjacent space. Support may be
given over a body of water or over Switzerland. Support of Wings is
{\em never} cut, and supports of different Wings never interfere with
one another.
[2.3.] The ``move'' order is not allowed for Wings. Thus Wings
may never occupy supply center.
[3. Retreats:] 
[3.1.] Wings {\em must} retreat when the units they are with are
disloged, or have left the spaces they are in without replacement.
\gt{Just's Right-Hand Rule} is used if no suitable retreat order was
given. If no suitable retreat space exists, the Wing is disbanded.
[3.2.] Wings may also retreat {\em voluntarily} to a suitable
space. This compensates for the inability to ``move'' normally.
[3.3.] In practice a player gives his retreat options in
priority, underlining those which are {\em voluntary}.
[3.4.] {\em Example:} ITALY: W(Ven) R-- \ul{Tri}, \ul{Tyr}, Rom,
Apu. If a retreat to Tri or Tyr is possible, it would be done in {\em
any} case; Tri first if possible); if neither were possible, it could
retreat to Pie or Tus. If no adjacent space is available (none of them
is occupied by an A or F of the same Power), the Wing would be
disbanded.
[4. Raising Wings:] Several alternatives could be envisaged here.
[4.1.] The normal option for the regular game is the following:
[\boll] Central Powers (Austria, Germany, Italy) raise 1 Wing in
Winter 1900 and 1 Wing in Winter 1902.
[\boll] The other Powers raise 1 Wing in Winter 1901 and 1 Wing
in Winter 1903.
[\boll] A Power acquiring a 7th, and then an 11th, center may
build one more Wing the following Winter.
[4.2.] Wings are raised in any owned home center.
[Victory Criterion:] 
[5.1.] One can use the standard victory criterion (majority of
centers), {\em or:}
[5.2.] Supremacist Criterion: Ownership of 4 centers more than
the next largest Power.
[Bombardments (Optional):] Wings can be orders to bombard in the
same spaces in which they could support.
[6.1.] {\em Option 1:} Airfields bombarded. If 3 or more Wings
bombard a space where another Wing is stationed, they destroy it; they
do not however, prevent it from accomplishing its order for the same
season.
[6.2.] {\em Option 2:} Cities bombarded. if 3 Wings bombard a
supply center, it is rendered unable to supply for 1 year; 4 Wings, 2
years; 5 Wings, 3 years; etc.
[6.3.] Options 1 and 2 may be combined.
[6.4.] {\em Example:} 2 French and 2 English Wings bombard Munich
in 1904; no unit may be supplied by Munich in 1904 or 1905. Munich is
listed among the centers of the owning Power as:\\
Mun (1906)
1906 being the year it can resume supplying (a new bombardment before
1906 would have no effect). If a Wing had been located in Munich at
the start of 1904, it would also be destroyed.
				   
**** DIPLOMACY ARTICLE ARCHIVES SERVICE ****
Here is another installment of the DAAS catalog.

DIPLOMACY, AN INTRODUCTION
A01	Take your pick, Don Brown, 1980, 2
A02	Cynics guide to Diplomacy, Martin Lewis, 2
A03	An Introduction to PD, Hartley Patterson, 1972, 2
A04	The war begins, Bruce Linsey, 1
A05	Some questions, answers, and definitions, Bruce Linsey, 3
A06	Face to face vs postal, Jack Brawner, 1
A07	Gloom and Doom, Randolph Smythe, 1
A08	An introduction to the Postal Gaming Hobby, Han
	Niechwiadowicz, 1
A09	The invention of Diplomacy, Alan Calhammer, 3
A10	Diplomacy for Beginners, Steve Doubleday, 1
A11	So you've never played diplomacy?, Steve Doubleday, 4 (order
	with A10) 	
A12	The diplomacy primer, Richard Walkerdine, 1
A14	The great war, Francois Cuerrier, 1988, 4
A15	Playing diplomacy by post, Mark Nelson, 1987, 2
A16	Blood, gore, dribbling ye low intestines and more blood, Pete
	Doubleday, 1983, 3
A17	The REAL reason behind diplomacy, John MacFarlane, 2
A18	Some diplomatic quotes, John Cain, 1988, 1
A19	Diplomacy: A-Z (V-Z), Richard Egan, 1990, 2
	(Updated version available in EP chapter 2)  
A20	They call it Postal, Kathy Caruso, 1989, 1

***** PART TWO *****
Send LIST to the various JUDGE for information.

***** PART THREE *****
*** SPARROW END OF GAME SUMMARY *** 
From: casmacin@atlas.cs.upei.ca
 
After tabulating the votes of the remaining players, I declare an
English win.  Congratulations John!!
 
Well, I must say that it has been a long haul.  I must also admit that I
did very much enjoy watching you all form alliances/stab each other/play
the game well.  Although there were a few novice players (with regard to
the adjudicator), the game went off without a hitch.  
 
Summary of game sparrow through F1918B.
  Master:        Sean MacIntosh    casmacin@atlas.cs.upei.ca
  Austria:       Kurt Hockenbury   CNS_KHOCKENB@VAXC.STEVENS-TECH.EDU
  England:       John McCarthy     mccarthy@jezebel.wustl.edu
  France:        Alejandro Rivero  rivero@cc.unizar.es
  Germany:       Ingolf Markhof    markhof@ls12x.informatik.uni-dortmund.de
  Italy:         Chad B McKee      cbm@phy.duke.edu
  Russia:        Michael Schurkin  cadpoole@atlas.cs.upei.ca
  Turkey:        Dave Cebula       cebulad@physics.orst.edu
 
Historical Supply Center Summary
--------------------------------
    Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie
Year  Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri
1900 I I I . E E E F F F . . . . G G G . . . R R R R T T T . . . . A A A
1901 I I I I E E E E F F F F G G G G G G R E R R R T T T T T A A . A A A
1902 I I I I E E E F F F F E G G G G G R E E R A R T T T T T A T A A A A
1903 A I I I E E E F F G E E G G G G G R E E R A R T T T T T T T T A A A
1904 I I I I E E E F F E F E E G G G G R E E R R R T T T T T A T T A A T
1905 I I I I E E E E F E F E E E G G R R G E R R R T T T T T T T T T A T
1906 I I I I E E E E F I E E E E A E R E E E G R T T T T T T T T T T A I
1907 A I I I E E E E E I E E E E E E E E E E G T T T T T T T T T T T A T
1908 T I I I E E E E E I E E E E E E A E E E T T T T T T T T T T T T A T
1909 T I I I E E E E E E E E E E E E A E E E E T T T T T T T T T T T A T
1912 T I I I E E E E E I E E E E E E A E E E E T T T T T T T T T T T A T
1913 I I I E E E E E E I E I E E E E A E E E E T T T T T T T T T T T A T
1914 I I I E E E E E E I E E E E E E A E E E E T T T T T T T T T T T A T
1915 I I I E E E E E E I E E E E E E T E E E E T T T T T T T T T T T A T
1917 I I I E E E E E E I E E E E E E T E E E E T T T T T T T T T T T A T
1918 I I I E E E E E E I E E E E E E T E E E E T T T T T T T T T T T E T
 
History of Supply Center Counts
-------------------------------
Power    1900 '01 '02 '03 '04 '05 '06 '07 '08 '09   Player
Austria     3   5   6   5   3   1   2   2   2   2   Kurt Hockenbury
England     3   5   6   7   8   9  12* 15& 14  16   John McCarthy
France      3   4   4   2   3   2   1               Alejandro Rivero
Germany     3   6   5   6   4   3   1   1           Ingolf Markhof
Italy       3   4   4   3   4   4   6   4   4   3   Chad B McKee
Russia      4   4   3   3   4   5   2               Michael Schurkin
Turkey      3   5   6   8   8  10  10  12  14  13   Dave Cebula
Index:     10  22  24  28  27  33  41  55  58  62
 
Power    1912 '13 '14 '15 '17 '18                   Player
Austria     2   2   2   1   1                       Kurt Hockenbury
England    15  15  16  16  16  17                   John McCarthy
Italy       4   5   4   4   4   4                   Chad B McKee
Turkey     13  12  12  13  13  13                   Dave Cebula
Index:     59  56  60  63  63  67
* = 1 unused build.
& = 2 unused builds.

**** ROSE END OF GAME REPORT
From: nick@sunburn.uwaterloo.ca (Nick Fitzpatrick)
Oh well, better late than never.  The unmoderated game rose was 
completed a few days ago, this game started about September 1991.

The game started out with a strong England-France alliance, however
England grew much stronger than France.  England ripped through
Germany and Russia, while France took part of Germany, and was struggling
with Italy, who put up a strong fight.  In the Fall of 1908, England
had 14 centres while France had 8.  Both countries simultaneously
stabbed each other.  But France had waited too long, and the only chance
of stopping an English victory lay in France, Austria and Russia creating
a stalemate line.  But alas Russia and Austria could not work together well,
and England finally reached 18 centres in the Fall of 1913!

Congratulations to Robert Jentz, who was unable to finish the game due to
his loss of network access, but who succesfully engineered the victory.

Summary of game rose through F1913M.
  Austria:       Rance A. Schwichtenberg  RANCE@macc.wisc.edu
   from S1905M:  Bryant Durrell           durrell@umaxc.weeg.uiowa.edu
   from F1910B:  Andre Verweij            andre@duteinh.et.tudelft.nl
  England:       Robert Jentz             jentz@erim.org
   from F1910R:  Bill Dunlevy             dunlevy@erim.org
  France:        Nicholas Fitzpatrick     nick@sunburn.waterloo.edu
  Germany:       Alejandro Rivero         rivero@cc.unizar.es
  Italy:         Matt McLeod              mjmcleod@maria.wustl.edu
   from S1905M:  Brian Chojnowski         chojnows@osiris.cso.uiuc.edu
  Russia:        Robert McNeur            ROB@CCC.GOVT.NZ
  Turkey:        Kimon Berlin             BERLIN@FRECP12.BITNET
   from F1903R:  David Pierce             dpierce@noc.hfh.edu

Historical Supply Center Summary
--------------------------------
    Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie
Year  Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri
1900 I I I . E E E F F F . . . . G G G . . . R R R R T T T . . . . A A A
1901 I I I I E E E F F F F F . G G G G G R E R R R R T T T A R T A A A A
1902 I I I I E E E F F F F F E G G G G G R E R R R R T T T T R T A A A A
1903 I I I I E E E F F F F F E G G G G E R R R R R R T T T R R A A A A I
1904 I I A F E E E F F F F F E E F E R E R E R R R R T T R R R I A A I A
1905 I I I F E E E F F F F F E E F E E E R E E R R R R R R R A I A A A F
1906 I I I F E E E F F F F F E E F E E E E E E R E R R R R R A R A A A A
1907 I F I F E E E F F F F F E E F E E E E E E E E R R R R A R R A A A A
1908 I F F F E E E F F F F F E E E E E E E E E E E R R R R R R R A A A A
1909 F F F F E E E F E F F F E E E E E E E E E E E R R R R R R R A A A A
1910 F F F A E E E E E F F F E E E E E E E E E E E R R R R R R R A A A A
1911 A F F A E E E E E E F F E E E E E E E E E E E R R R R R R R A A A A
1912 A F F A E E E E E E F F E E E E E E E E E E E R R R R R R R A A A A
1913 A F F A E E E E E E F F E E E E E E E E E E E E R R R R R R A A A A

History of Supply Center Counts
-------------------------------
Power    1900 '01 '02 '03 '04 '05 '06 '07 '08 '09 '10 '11 '12 '13 Player
Austria     3   5   4   4   4 \                                	  R. A. Schwichtenberg
                                4   5   5   4   4   5\	    	  Bryant Durrell
					                6*  6   6 Andre Verweij
England     3   4   5   5   8  10  12  13  14  15  16  17  17  18 Robert Jentz
France      3   5   5   5   7   8   7   8   8   8*  6   4   4   4 Nicholas Fitzpatrick
Germany     3   5   5   4                         	       	  Alejandro Rivero
Italy       3   4   4   5   4 \                   	       	  Matt McLeod
                                4   3   2   1   	       	  Brian Chojnowski
Russia      4   6   6   8   9   8   7   6   7&  7&  7&  7&  7+  6 Robert McNeur
Turkey      3   4   5*\                         	       	  Kimon Berlin
                        3   2                    	       	  David Pierce
Index:     10  22  24  25  32  37  39  42  46  50  52  55  55  58
* = 1 unused build.
& = 2 unused builds.
+ = 3 unused builds.
Index is the sum of squares of the number of supply centers divided by the
number of players.  It is a measure of how far the game has progressed.


*** VEGA END OF GAME REPORT ***
From: Dave Cebula cebulad@physics.orst.edu
(Send SUMMARY VEGA to JUDGE for detailed statistics...)
	
>From the GM:
	Thanks for a well played game people.  I'm always glad when we
can actually finish one of these.  The Pope started off making things
interesting with his masterful takeout of Florence.  Its too bad that
the political price was so high.  Good Luck to all.

Broadcast message from highlndr@cs.bu.edu as Naples in vega:
Congrats to Venice.  I'm just glad I survived.  I enjoyed playing with
everyone.  My biggest wish was that I had understood how the famine
rules worked (this had been the first game I had tried), so I hadn't
gone and wiped out my entire army back on that first turn I took over.

Broadcast message from andre@duteind.et.tudelft.nl as Turkey in vega:
 This was my second machiavelli game. I started with a quite unique
 alliance with Naples. However I was also friendly towards Venice,
this made it hard to find an enemy. I choose France, what I think was not
a very good choice for Turkey to fight against. When Naples was taken
 over and three armies got eliminated I had to take the chance to
 eliminate Naples himself. However this seemed to be much harder than
I had expected. Naples complements on your defenses! The possibilities
to borrow from the bank are so large that you can extent your loss of SC
 to at least two years.
 Venice ofcourse took profit of the war between Naples and me. But
what else could I do? I did not expect that Naples should make peace with
me again. And also France did not seem always very friendly after my
 attack. He took Corsica and Sardinia back, and tried the last turn
even to slip into Tunis. But I have to admit, that my builds/disbands of
 last turn were a bit easy for Venice to win. In any case
 congratulations to Venice.

Broadcast message from kdk@SU59D.ess.harris.com as Papacy in vega:
Yes, I sort of abandoned the position at the end, but the game was
OVER.  Good try by France to attempt assassination, I don't know if it
would have been enough.  My second game also.  Thus far I prefer
France....  Still, I didn't know the Florence takeover bit had been
done, and had to try it.  And here is an interesting lesson.  If one
of your (multiple) countries is being overrun, encourage others to
help dismember it.  When I was down to just Arezzo and one army, I
beleive I received ~12 ducats in income because I still got the
variable from the Papacy as well as Florence.  Until one country holds
all of your former country, and you are still in the game, you receive
the variable.  Still, I never recovered from being invaded by no fewer
than four other players.

Message from mburgdor@isovw1.DNET.NASA.GOV as France
This was the first game I played that was adjudicated by a computer.
The program for Machiavelli is very good, especially if you take into
account how complicated the rules are. Only the fact that there were
no rebellions after the assassinations of the Pope and the Emperor of
Austria annoyed my a bit. It was also strange that someone who had
resigned as N could later appear in the game again as V. This person
has then a certain advantage over the other players, because he knows
their treaties with a power that is not his own.  I have played only
one full game of Machiavelli several years ago, and acted once as GM
(it was a lot of work!). To treat the Machiavelli moves as Dippy moves
is a good idea to avoid a big amount of uncertainties that exist in
the original Machiavelli moves.  The attack of P on L at the very
beginning of this game was tactically a masterpiece, but strategically
it was foolish. I really want to see once a game where there is no war
between P and L already in the first year; I think this should be
possible. After the elimination of L of course everybody attacked P,
and it was very clever how he managed to survive until the end. V took
advantage of this situation to establish itself as the leading power
and brought this advantage it had gained early in the game into the
finish. The Doge kept very cleverly I and A at war with each other so
that he had the back free for a joint attack with N on central Italy.
I could not make much use of the opportunities in the East, since I
was attacked already in Spring 1455 by T and N. This alliance is in my
opinion very strong and dangerous, and I needed all my tactical and
diplomatic skills to keep all my home towns. Fortunately F is rather
strong in defensive due to its position in the corner of the board.
So the progress of N in P and L was much quicker than the one of T in
F, and I could persuade the Sultan to stab N in Spring '56. V, which
had in the meantime conquered large parts of A, but had been attacked
by I, participated in the attack on N in central Italy. It was clear
to me in this moment that V would win the game if it had defeated I,
so I made an alliance with I and advanced with an A to Bolog and cut
off Flore which was then already taken by V. V, however, used then P,
who was fighting for survival, to throw me out of Bolog again in '57
and did a marvellous attack on I for which it invested a lot of money:
It bought two Milanesian As and made also famine relief; this killed I
in one move. I had expected a bribe of V against I and wanted to warn
I, but then I was too lazy to write the mail. Besides, I did not
expect V to conquer all I at once and hoped to get something out of
the Milanese cake as well, when I would throw everything against the
Doge. With this Milanesian campaign V put the fundamental stone for
its victory.  After that, V had to consolidate its position, and since
T was distracted by its ever slowing attack on N, I could finally get
what I wanted: Genoa, some other neutral cities in my East, and all
islands except for Sicily. A defended itself until Spring '59 quite
cleverly against the Venitian superiority, and I tried to help it as
good as I could. Unfortunately, A did not spend the money P had given
it to cause a rebellion in Tyrol in Summer '59, so it vanished, taking
all that nice money with it and gave V its second other home country
(after I). Now only an assassination with many rebellions in Fall
could have kept V from winning, and since I had still an assassination
chit, I tried my luck. Unfortunately it failed.  All in all it was an
interesting game, and I hope to see all of the players another time
again. I was almost never told a lie in the negotiations, and having
reached 2nd place with a country that is one of the poorest in the
beginning makes me content. Thanks to Dave for running this game and
helping me with rules questions; congratulations to the two players of
V.

**** QUEBEC END OF GAME REPORT ****
From: nick@sunburn.uwaterloo.ca (Nick Fitzpatrick)
Here is the end of game report, for publication in the next EP.
-------
This is the end of game summary for the standard game quebec, EP 154, run
on the Washington judge.

Summary of game quebec through F1908R.

  Master:        Nicholas Fitzpatrick  nick@sunburn.waterloo.edu
  Austria:       Mark Bower            mark-bower@orl.mmc.com
  England:       Dan H|rning           d91-dho@nada.kth.se
  France:        Dylan Harris          dylan@cix.compulink.co.uk
   from F1905M:  Greg Ludington        lud@leland.stanford.edu
   from S1908M:  Harold Reynolds       harold@rainbow.physics.utoronto.ca
  Germany:       David Simkins         DSIMKINS@EARLHAM.BITNET
   from F1907M:  James A. Dare         jdare@math.rutgers.edu
  Italy:         Brad Felber           alumn83@whscdp.whs.edu
  Russia:        Steve J Fatula        76106.1640@CompuServe.COM
  Turkey:        Russell Vincent       VINCENT@cc.und.ac.za


Historical Supply Center Summary
--------------------------------
    Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie
Year  Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri
1900 I I I . E E E F F F . . . . G G G . . . R R R R T T T . . . . A A A
1901 I I I I E E E F F F F F E G G G G G . E R R R R T T T T R A A A A A
1902 A I I I E E E F F F F F F G G G G G R E R R R R T R T A R T A A A A
1903 A I I F E E E F F F F F F G G G G G R R R R R R T R R A R A A A A A
1904 I I I F E E E F F F F F F G G G G G R R R R R R R R R R A T A A A A
1905 I I I F E E E F F F F F F F G G G E R R R R R R R R R R R T R A A I
1906 I F F F E E E F F F F F F F F E G E R R R R R R R R R R R R R R R A
1907 F F F F E E E F F F F F F E F E G E R R R R R R R R R R R R R R R R
1908 F F F F E E E F F F F F E E R F R E R R R R R R R R R R R R R R R R


History of Supply Center Counts
-------------------------------
Power    1900 '01 '02 '03 '04 '05 '06 '07 '08  Player
Austria     3   5   6   7   5   2   1          Mark Bower      (Elim 1907)
England     3   5   4   3   3   4   5   6   6  Dan H|rning     (Srv  1908)
France      3   5   6   7   7 \   Resigned     Dylan Harris    (Rsg  1904)
		Abandoned       8  11* 11 \    Greg Ludington  (Abnd 1907)
					   10  Harold Reynolds (Srv  1908)
Germany     3   5   5   5   5   3   1 \        David Simkins   (Abnd 1906)
					1 \    James A. Dare   (Elim 1908)
Italy       3   4   3   2   3   4   1          Brad Felber     (Elim 1907)
Russia      4   5   7   9  10  12  15  16  18  Steve J Fatula  (Won  1908)
Turkey      3   4   3   1   1   1              Russell Vincent (Elim 1906)
Index:     10  22  25  31  31  36  53  59  65

* = 1 unused build.

Index is the sum of squares of the number of supply centers divided by the
number of players.  It is a measure of how far the game has progressed.

A very solid victory, I am not completely aware of the alliance failures
that lead to the Russian victory, but it seems like the rest of the
world could not work together to stop Russia.  I would like to point out
that Englands comment (see below) of finishing third is irrelevent.  There
are no second and third place finishers in Diplomacy.  There are either
winners, or there is a draw.  There are no points for finishing "second".

I would like to thank everyone for playing, especially Harold, who
stepped in just at the end to help us finally finish the game.

Here are comments from Russia (the victor)
-----------
Here are my comments about this game.

At the start, I was torn as to who to ally with: Turkey or Austria. Both made
good offers. I was more impressed with the Austrian and thusly allied with him.
Meanwhile, the Turk totally trusted me so I was able to get him to leave all
his centers open. Taking over Turkey was quick and easy.

Meanwhile, the Austrian kept telling me how solid his alliance was with Germany
and how they were gonna splits things up. He always made me feel like I was the
odd man out. Still, he assured me I could trust him and we kept planning our
moves together. I should have known better. Then, the Austrian stabbed me. he
bravely pointed out I had no chance at all vs he and the German. Well, he was
right EXCEPT the name of the game is diplomacy and thats what I resorted to. I
got the Turk, whom I had stabbed, to help out and he took a center from Austria
even though he had only one reamining unit! The Italian also helped me in the
western flank. I moved vs the German and got the Frenchman to threaten him from
the west. This kept the German out of it. I also got the Englander to threaten
him as well. Thus, it ended up the world vs the German and Austrian. So, from
no chance, it became a decisive victory in that one move. The Austrian was in
retreat with no way out. The game was almost over.

I had helped save England from impending doom. France and Germany were gonna
wipe him out. All along, they also though I was in on it. Because of my help to
England, he became a solid ally with me. He knew there was no way he was gonna
win and merely wanted to finish strong. So, I left him alone the rest of the
game and helped him out on a few moves. This made the victory quick and easy. 

This game went very well for the Russian. I never had a single enemy. I
constantly kept in contac with all the other players. Other than the quick stab
of Turkey, I never once stabbed anyone. I feel the diplomatic offensive I had
was the key to victory in this game. Also, the Austrian killed himself by
portraying he and the German as inseperable allies. This worried the rest of
the players and caused their demise.
-----------
And here are comments by England (the accomplice)
----------- 
I started out allied with France and Germany. My plan was to con Germany
into letting his guard down and then devour him quickly together with
France. After that, France and I would go for a two-way draw. However, after getting two builds the first year, I became megalomaniac and
stabbed Germany too early.

This, and the fact that I had not told France about the stab, (and the
fact that I was making too great demands on Russia) made everybody unite
against me. For the following three years I fought on against everybody,
losing Norway but still managing to cling on to my home centers.
 
Then France and Russia stabbed Germany and I was relieved to find out that
the attack on me had stopped. I then made a holy promise not to attack
Russia but even help him win a solo victory if he stabbed Germany, as he had. Thus I did not oppose Russia for the rest of
the game - instead I just tried to grab as many centers as possible until
the end. 
 
I finished third at 6 SC. Not bad for a complete beginner at the time
of the start of the game. Today, I would play differently...


**** DPPA END OF GAME REPORT 
By Daniel Loeb
Gunboat game, test of the DPP diplomat program (France).  

Summary of game dppa
  Master:        Danny Loeb            loeb@geocub.greco-prog.fr
  Austria:       Jeff Sullivan         jas@ISI.EDU
  England:       Nicholas Fitzpatrick  nick@sunburn.waterloo.edu
  France:        DIPLOMAT
   from F1903B:  Kirk Randall          cheng@u.washington.edu
   from S1904M:  DIPLOMAT
  Germany:       Jonathan Amsterdam    pdja@engin.umich.edu
  Italy:         Jerry Ballard         ballard@mc1.wes.army.mil
   from F1906B:  Richard Bourgeois     ringo@buengf.bu.edu
   from S1908M:  Dave Marshall         dmarshal@Stars.Reston.Unisys.COM
  Russia:        Nawwar Kasrawi        skiman@leland.stanford.edu
   from F1906M:  Eiji Hirai            hirai@cc.swarthmore.edu
  Turkey:        Chuck Shotton         cshotton@oac.hsc.uth.tmc.edu
   from S1908M:  Greg Dilworth         rgd3729@tamsun.tamu.edu

Historical Supply Center Summary
--------------------------------
    Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie
Year  Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri
1900 I I I . E E E F F F . . . . G G G . . . R R R R T T T . . . . A A A
1901 I I I I E F E F F F . F G . G G G . R E R R R R T T T T R T A A A A
1902 I I I I E F E F F F F I G G G G G G R R R R R R T T T T R T A R A A
1903 I I A F E E E F F I F I G G G G G G G R R R R R T T T T R T T A A A
1904 I I I F E E E F F F F I G G G G G G G G R R G R T T T T R T T R R T
1905 I I I F E E E F F F I I G G G G G G G G G G G R T T T T R T T R R T
1906 I I I T G E E F F F I I G G G G G G G G G G G G T T T T G T T R R T
1907 I I I T G E G F F F I F G G G G G G G G G G G G T T T T T T T R G T
1908 I I I I G G G F G F F F G G G G G G G G G G G T T G T T G T T G G T

History of Supply Center Counts
-------------------------------
Power    1900 '01 '02 '03 '04 '05 '06 '07 '08       Player
Austria     3   4   3   4                           Jeff Sullivan
England     3   3   2   3   3   3   2   1           Nicholas Fitzpatrick
France      3   5   5   4   5   4   3   4   4       Constantin Staykov
Germany     3   4   6   7   9  11  14  15  19       Jonathan Amsterdam
Italy       3   4   5   4   4   5   5 \             Jerry Ballard
                                        4 \         Richard Bourgeois
                                            4       Dave Marshall
Russia      4   6   8   6   6   4 \                 Nawwar Kasrawi
                                    2   1           Eiji Hirai
Turkey      3   5   5   6   7   7   8   9 \         Chuck Shotton
                                            7       Greg Dilworth
Index:     10  20  26  25  30  33  43  48  63

Comments:
PreSpring 1901 - The first DPP test game (DPPA) fills up February 20.
Only 37 hours after being formed! We are playing FRANCE.
ENGLAND guesses that FRANCE is diplomat since it is the first country
to have signed on. Ken Lowe gives a similar warning.

Spring 1901 - An extremely early version of the strategy finder is
run. All provinces are deemed to have equal value. Moves for each
country are made without considering the appropriate responses of the
enemy. No alliances are considered. 500 iterations.
The opening we use (Mar-Pie, Par-Gas, Bre-Eng) is not a popular
opening. However, this fact does not give the computer away since
Austria, Germany, Italy, and Russia did not pick very standard
openings either.
Ken Lowe says "Aggressive little bugger, ain't he?".
This is a good characterization of the strategy finder. This program
is intended to be used as the evil alter ego of a diplomatic program.
Without a diplomatic program to tell it who NOT to attack, it will
generally attack everyone.
A mishandling of moves results in moves being generated simultaneously
in DPPA and DPPB. Only Nick, us, and Ken notice this coincidence, but
we all were already aware of the identity of the computer.
I asked again for player's comments about Diplomat's identity

Fall 1901 - I asked for player's suspicions of who is the diplomat
	TURKEY: suspects England (didn't cover London)
		and perhaps Austria
	GERMANY: Turkey, Russia or both (because only they played well)
	ENGLAND: He knows DIPLOMAT in both games because of
		coincidence. He didn't cover LONDON because of this fact
	Donald Kerr (observer 18/3) - Not F or I since they play badly
		(stupid attack on I by F), probably R, G, or (E/T)
The program now counts supply centers more strongly than other
provinces. As you can see, it attempted to move to a SC with all of
its units. It captured London in part because ENGLAND judged that a
logical computer would never make such a silly attack.

Winter 1901 - Winter orders given (see w01). Winter subprogram is not
available yet. So results were computed "by hand" using the
new valposition which takes into account distance to
uncontrolled supply centers. This allows the computer to actually
enter supply centers rather than simply be happy by "dominating" them.

Spring 1902 - Moves were calculated with all existing procedures:
	(constant value province + SC chasing) => 
		Pie-Ven, Spa H, Par H, Lon-Nth, Bre-MAO
	(scaled province values + SC chasing) =>
		Pie-Mar, Spa-Mar, Par-Bur, Lon-Nth, Bre-MAO
	(SC bonus + scaled values + SC chasing) =>
		Pie H, Spa-Por, Par-Bre, Lon-Nth, Bre-MAO 

Fall 1902 - ENGLAND notices DIPLOMAT in DPPA and DPPB doesn't support
In this early version, the program never considers a support.
We gain Portugal, but lose Spain, for failure to predict Italy's
moves. 

Spring 1903 - GERMANY thinks TURKEY is diplomat

Fall 1903 - England succeeds in retaking London with his two remaining
units. Our program did a very poor job of following up its English
offensive. 

Winter 1903 - Our program becomes abandonned and is taken over by
  cheng@u.washington.edu who enters his own WINTER 1903 removal (F GAS). 
  He is replaced by our program immediately afterwards.

Summer 1904 - Our program is now kicked out of the Channel and for the
first time automatically calculates a retreat.

Spring 1905 - AUSTRIA has been eliminated. This change in the number
of countries causes our program to bomb. Therefore, unit the bug is
fixed, we added an austrian unit in Syria to our calculation. (This
season only!)
However, while waiting for the results, a new version of the program
was developed that allows supports to be used, and simultenously
optimizes the moves for all countries. (The program also didn't bomb
with less than 7 players!)
ENGLAND notes that a new program was used because of the support used
(Por S A Mar-Spa).

Spring 1907 - Our program has gone CD again during my June trip to the
US. I recovered the position and recomputed the Spring 1907 moves. 
GERMANY thinks Turkey is diplomat.

Fall 1908 - Our fighting with Italy and England has left scars on all
sides. Italy and France have undisputed control of their own
countries. England is eliminated by the Germans. In fact it is the
Germans who benefitted the most from the inattention of the French and
the English, as they hurtle to victory.

Newsgroups: sci.math rec.puzzles
Subject: UME conjectures

Some of my students in this year's summer math camp proposed some
problems which might interest some of you:

1) ZVONKIN - A lock on a door has n symmetrically placed holes on a
wheel. In each hole is a button that can only be felt by reaching in
with a hand. When all buttons are in the same position, the door
opens. How many hands h(n) are required to open the door in a fixed
number of  operations.
My student showed that h(1)=0, h(2)=1, h(3)=h(4)=2. h(6) >=3. 
And h(p)=p-1 for p prime.
In general, what is the value of h(n)?

2) BALMITGERE - A 3xn matrix is filled with 0 and 1 so that no 2x2
submatrix is all 0 or all 1. My student showed that the largest
possible n with this property is 6.
(This was an old olympiad problem used in the Ralleye d'Alsace.)
What happens if we consider 4xn matrices? Or kxn matrices?  
What if we consider 0-1-2 matrices?
What if we simply forbid 3x3 submatrices with all 0 or all 1?
Other generalizations?

3) BALMITGERE - Suppose the borders of 2 identical rectangles
intersect in 8 points. My student showed that their intersection has
area at least 1/2 of the rectangles themselves. 
Is it possible to find a stronger result?

4) LEFEVRE - Given 100 points in a square of unit area, connect them
by the shortest path. My student showed that the length of the path in
the worst case must lie between 11 and 21. Is it possible to find
tighter bounds. 

If you have any question, comments or solutions to these problems,
please send them to me and I'll respond or forward them to my
students. 

 

-- 

Yours, Daniel Loeb				loeb@geocub.greco-prog.fr
HOME 	150, cours Victor-Hugo; Appt D45; 33000 Bordeaux France
WORK	LABRI; Universite de Bordeaux I; 33405 Talence Cedex France