HDTenEightyP/NetNews huggingface dataset:
From: sgm@sgfb.ssd.ray.com (Steven G. Myerson)
Subject: Re: Yet another place the blame.
Organization: Raytheon Submarine Signal Division
Date: Mon, 4 Jan 1993 16:53:59 GMT

In article <1993Jan3.202515.27062@midway.uchicago.edu> pynq@midway.uchicago.edu writes:
* Vulnerability: Unknown.  Imps, West dealer.
* 
* The hands:  [REARRANGED FOR BETTER READABILITY - hint, hint!]
* 
*                        N) AJxx, xxx, Qxxxx, J
* W) Qx, Qxx, KJx, Kxxxx                       E) x, AKJx, Axxx, Axxx
*                        S) Kxxxxx, xxx, x, Qxx
* 
* The auction:
* 
*      1D (1) - 1S (!) - X - 2S
*      3C     - P      - 3S - P
*      4C     - P      - 6C (all pass)
* 
* (1) EW are playing Precision, and require a four card major in order to
* open 2C when holding only 5 clubs.  Thus, the diamond opening frequently
* contains better clubs than diamonds.
* 
* Down one when declarer failed to guess trumps.  After ruffing the second
* spade, he played small to the king.
* 
* Assign the blame among any or all of the following:
* East's bidding, West's bidding, the declarer play, bad luck, the opps
* having overcalled on a 4 card suit, and/or anything else you can think of.

EW have arrived at a reasonable contract.

If West has the ten of clubs and the nine is in either the N or S hand,
declarer played hand incorrectly, since there is a finesse only against South.

If the EW hands have both the ten and nine of clubs,
West is guilty of only a bad guess.

I don't think the opponents did anything bad to you.

Steve Myerson (sgm@sgfb.ssd.ray.com)
From: taylor@foraker.NoSubdomain.NoDomain (Eric Taylor)
Newsgroups: rec.games.bridge
Subject: Re: Yet another place the blame.
Date: 4 Jan 93 15:03:22 GMT

In article <1993Jan3.202515.27062@midway.uchicago.edu>, pynq@quads.uchicago.edu (Jeremy Mathers) writes:
|> Vulnerability: Unknown.  Imps, West dealer.
|> 
|> The hands:
|> 
|> W) Qx,Qxx,KJx,Kxxxx
|> N) AJxx,xxx,Qxxxx,J
|> E) x,AKJx,Axxx,Axxx
|> S) Kxxxxx,xxx,x,Qxx
|> 
|> The auction:
|> 
|>      1D (1) - 1S (!) - X - 2S
|>      3C     - P      - 3S - P
|>      4C     - P      - 6C (all pass)
|> 
|> (1) EW are playing Precision, and require a four card major in order to
|> open 2C when holding only 5 clubs.  Thus, the diamond opening frequently
|> contains better clubs than diamonds.

Generally overcalling a 4 card spade suit is not a good tactic
without other high card points.  It seems that South was
familiar with North's bidding style given his incredibly
timid response of 2S.  :-)

I can certainly understand West wanting to open the auction.
	Not!   :-)
The quality of the points here are so bad I would not open
this hand unless systemically forced.
Can you not open this hand a weak NT instead?

West then proceeded to make a free bid over 2S.  Why?

I do not play precision, but I would make the following inferences:
	Does not have 6 clubs.
	Does not have a 4 card major.

	Does not have a balanced 12-14  (I am guessing this is
		your range).

	About the worst I would give you would be :
	Kxx
	x
	KJxx
	KQxxx

Squeeze oppotunities exist with this hand falling back on
the finesse if nothing else.

100% of the blame to West.
From: naraht@drycas.club.cc.cmu.edu (Randolph J. Finder)
Newsgroups: rec.games.bridge
Subject: borders for regions?
Date: 6 Jan 93 04:29:48 GMT
Organization: Carnegie Mellon Computer Club

Could someone please send me the areas of the 25 regions in the area
of the ACBL. Just general borders like:
(Wrong) region 7 is New York and the eastern half of Pennsylvania.


-- 
(naraht@drycas.club.cc.cmu.edu)	  | Leadership,Friendship, and Service
(vri_rjfin@dmis.ha.osd.mil)	  |          Alpha Phi Omega
"The service we render to others  | National (Co-ed) Service Fraternity
 is the rent we pay for our room on earth" - Sir Wilfred Grenfell
From: doug@cm.deakin.OZ.AU (Douglas Newlands)
Newsgroups: rec.games.bridge
Subject: Re: Reading List?
Date: 5 Jan 1993 00:14:00 GMT
Organization: Deakin University, Geelong, Australia
NNTP-Posting-Host: sauron.cm.deakin.oz.au

In article <93004.064926ATG2G@ASUACAD.BITNET: <ATG2G@ASUACAD.BITNET> writes:
:Another classic introductory book is Sheinwold's "5 Weeks to Winning
:Bridge."  It's a fine text on both bidding and play, although the
:bidding is pre-1970s style (4CM, 1M-1NT not forcing, 2/1 = 10+, etc.).
:Nevertheless, it's useful to understand the older treatments in order
:to appreciate the rationale for today's SA treatments.  
:-- Conrad Carlberg
:

I would have thought that the earlier style is exactly what beginners should
be taught. Acol is ideal, I believe, since almost always you are bidding what
you think you can make and beginners can grasp this quickly. The more
unnatural the auction is (i.e. forcing 1NT, 2/1 gf etc) the more difficult it
is for beginners to pick up basic principles.

doug.
From: tnh@sw.stratus.com (Tim Hill)
Newsgroups: rec.games.bridge
Subject: Re: Yet another place the blame.
Date: 4 Jan 1993 13:01:41 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: tornadic.sw.stratus.com

In article <1993Jan3.202515.27062@midway.uchicago.edu>, pynq@quads.uchicago.edu (Jeremy Mathers) writes:

May we please have a standard hand diagram with declarer South (and
preferably with the spots)?

> Vulnerability: Unknown.  Imps, [South] dealer.

                    x
                    AKJx
                    Axxx
                    Axxx
          AJxx                Kxxxxx
          xxx                 xxx
          Qxxxx               x
          J                   Qxx
                    Qx
                    Qxx
                    KJx
                    Kxxxx

     West      North     East      South
                                   1D (1)
     1S (!)    Double    2S        3C
     Pass      3S        Pass      4C
     Pass      6C        All Pass

> (1) EW are playing Precision, and require a four card major in order to
> open 2C when holding only 5 clubs.  Thus, the diamond opening frequently
> contains better clubs than diamonds.
> 
> Down one when declarer failed to guess trumps.

(Without the spots, we can't tell whether there is a winning trump
play!)

> After ruffing the second spade, he played small to the king.
> 
> Assign the blame among any or all of the following:
> [North's] bidding, [South's] bidding, the declarer play, bad luck, the opps
> having overcalled on a 4 card suit, and/or anything else you can think of.

What on earth prompted South to open that hand??  Only enterprising
preempting by East can stop NS from reaching 6C after South opens.
Give South 100% of the blame.

Why did East raise only to two spades?  Perhaps EW were vulnerable?
Perhaps East knew something about South's opening bid standards??

As for the declarer play, the auction appears to mark West with the
longer spades, so declarer should figure East for more trumps.  Again,
we can't tell from the posted spots how the trump suit should be played
given a mild indication that East has longer trumps.
-- 
Tim Hill
Stratus Computer, Inc.                  tnh@vos.stratus.com
55 Fairbanks Boulevard                  508-460-2232
Marlborough, MA  01752                  fax 508-624-7488
Organization: Central Michigan University
Date: Friday, 8 Jan 1993 12:56:24 EST
From: <32DD3BN@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.moria
Subject: Re: Living with AMHD's

I've only found one speed item (a ring) and managed FINALLY to kill one
AMHD.  The key is potions of invulnerability, I think.  I had to quaff
three of them, while using a 2d5 (SD) (+10,+12) on the critter.  It was
well worth it, though.  And now I know that they aren't _that_ mean. NOT
From: alumn99@whscdp.whs.edu
Newsgroups: rec.games.moria
Subject: MultiMoria, AGAIN
Date: 4 Jan 93 13:14:09 CST
Organization: Washington HS, Milwaukee, WI



Well, this is something that I have heard thrown around in whispers.
 
Is there EVER going to be a multi-player Moria?
 
Danke.
 
Moi
From: ljones@cithe501.cithep.caltech.edu (Lawrence Jones)
Newsgroups: rec.games.moria
Subject: Re: As long as we're taking suggestions...
Date: 6 Jan 1993 01:07:41 GMT
Organization: HEP, California Institute of Technology
Distribution: world
NNTP-Posting-Host: cithe502.cithep.caltech.edu

In article <1993Jan5.221750.4596@midway.uchicago.edu>, eeb1@quads.uchicago.edu (E. Elizabeth Bartley) writes:
|> 
|> I think that it would feel pretty sickening to *finally* find a Holy
|> Avenger or Defender after looking and looking and then have it break.
|> 
|>     - Beth Bartley

OK. But that is rather the point - to lessen mages and priests abilities.
Perhaps you might consider making HA's and DF's more common too.

-- 
   Lawrence A. Jones                    |  "Smile", they said, "things       
   California Institute of  Technology  |  could be worse."                  
   (818) 356-8379                       |  So I smiled, and verily things    
   ljones@cithe502.caltech.edu          |  were a darn sight worse.
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.moria
Subject: Re: As long as we're taking suggestions...
Date: 7 Jan 93 19:53:12 GMT
Organization: Tufts University - Medford, MA

>In article <1idbctINNe40@gap.caltech.edu>
>ljones@cithe501.cithep.caltech.edu (Lawrence Jones) writes:
>>In article <1993Jan5.221750.4596@midway.uchicago.edu>,
>>eeb1@quads.uchicago.edu (E. Elizabeth Bartley) writes:
>
>>|> I think that it would feel pretty sickening to *finally* find a Holy
>>|> Avenger or Defender after looking and looking and then have it break.
>
>>OK. But that is rather the point - to lessen mages and priests abilities.

	No, actually that is rather *not* the point.  The problem isn't that it
is too easy for mages and priests to win, but rather that it is too difficult 
for fighters and rogues to win.  Thus, making things harder for mages and 
priests, by limiting what weapons or armor they can use accomplishes nothing.

	Rather, what *should* be done is to do something which will redress some
of the major weaknesses of fighters and rogues.  So, before we start suggesting
that mages and priests should have to wield broken daggers and wear filthy rags,
all the while aggravating monsters, why don't we try to figure out why figthers
and rogues have such a tough time of it.

	Reason number 1: they cannot do damage at a distance.

	They can, of course, use wands and staves, but they lack the long-dis-
tance spells that all other classes have.  So, how can we alleviate this pro-
blem?

	Simple: make missile weapon and quiver into two new inventory slots.
This will make using missile weapons less of an impossible bother, so that
fighters and rogues will have some use for their skill in missile weapons.
Of course, this will also help rangers a good deal, so we might want to tone
down their missile ability (here's the important part) to keep them at about
the same level.

	There are of course other reasons, but I feel this is probably the most
important one, and anyone who has had a fighter go up and whack a Red Jelly will
probably agree with me.
 
>I actually think that it would be far better to *increase* the other
>classes' abilities rather than decrease mages and priests'; people are
>used to playing mages and priests as they are now and would very much
>not like suddenly not being able to do the same things.
>
>     - Beth Bartley
--
gharris@jade.tufts.edu          
George W. Harris              	"He'd kill us if he had the chance."  
Dept. of Mathematics            
Tufts University              			The Conversation
From: hennes@blade.stack.urc.tue.nl (Hennes Passmann)
Newsgroups: rec.games.moria
Subject: Re: grape jelly trick in v4.87
Date: 7 Jan 93 07:31:42 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
X-Newsreader: TIN [version 1.1 PL6]

[ deleted ]
: 	Another question, that i can't remember if it's in the FAQ or
: not, is about weapon/armor enchantment.  How high can you enchant a
: weapon or armor?  Guess that's all i have...hope to hear from someone.
: Thanks... :)
: --
I've read somewhere that (in umoria5.5) a weapons can be enchanted to
max. it's own dammage +1, e.g. a 4d6 weapon can be enchanted to +25 if
you try LONG enough,but you might give up before reaching that...

Hennes@stack.urc.tue.nl - Just dumping my owm StateSpace of Mind.

: -Axl @)-->--- 
:  j_herlih@oz.plymouth.edu - "There can be only one"
From: j_herlih@oz.plymouth.edu (Axl)
Subject: grape jelly trick in v4.87
Organization: Plymouth State College - Plymouth, NH.
Date: Mon, 4 Jan 93 16:38:19 GMT

Hello,
	Ok, I did read the FAQ on this subject, so don't say 'go read
the FAQ'  I'm just not entirely clear on some of it.  
	The way I interpret it, you have to let it suck you down some
levels to get any bonuses from increased con or wis.  I have done it a
few times, but only gone down one level, then quaffed a Restore Life
potion to get it back.  My question is...should I let it drain alot
(or all) of my levels, and then have to quaff a potion for each level
lost?  Or am I doing it right the way I am now, just letting 1 level
go.
	Another question, that i can't remember if it's in the FAQ or
not, is about weapon/armor enchantment.  How high can you enchant a
weapon or armor?  Guess that's all i have...hope to hear from someone.
Thanks... :)
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
From: craig.dunn@almac.co.uk (Craig Dunn)
Newsgroups: rec.games.moria
Subject: MORIA -ST
Date: 12 Jan 93 15:12:00 GMT
Reply-To: craig.dunn@almac.co.uk (Craig Dunn)
Organization: Almac BBS Ltd. +44 (0)324 665371

Hi.

I own an Atari ST (soon to be Falcon).....yes, yes I've heard the jokes.
What I need is the shareware release of a great little game called
Moria.

It existed on the Mac for years..

Anyone heard of it or knows where I can get a copy leave a note for me.

Thanks in advance.

Craig 8^>
                                                                                             
Newsgroups: rec.games.moria
From: d91-mbu@nada.kth.se (Marcus Burckhardt)
Subject: re: What is Free Action?
Originator: d91-mbu@goldfinger.nada.kth.se
Reply-To: d91-mbu@nada.kth.se (Marcus Burckhardt)
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Fri, 8 Jan 1993 09:53:55 GMT

>>Hi!
>>
>>I have a good game going on, Gnome Mage Xp Lv 29, Weapon HA Katana
>>and so on... but I am wondering what are Gauntlets of Free Action?
>>At least they dont give me an extra attack, I hit only once per
>>round with my katana (str 16, dex 18/99).

>>????

>>Sami Kuisma

Free action makes you imune against paralyze and slow spells
A "MUST" against Vampire`s and such.

(it is in the FAQ btw.)


****************************************************************
             |  Name:   Marcus Burckhardt    | OBS!
"WHY ME??"   |  E-mail: d91-mbu@nada.kth.se  | Space for rent!
             |  Adress: Valloertsgraend 7    | 10$  Cheap!
             |          S-162 45 Vaellingby  |
             |          SWEDEN               |
****************************************************************
Newsgroups: rec.games.moria
Subject: Better versions?
From: zeezee@codewks.nacjack.gen.nz (Leon Murray)
Date: Mon, 11 Jan 93 22:32:54 NZST
Organization: The Code Works Limited, PO Box 10 155, Auckland, New Zealand

        Hello out yonder! I am currently playing the amiga version of 
Moria. It is version 3.0 how many other later versions are there and 
where in New Zealand can i get them ? Thanks in advance!

--
zeezee@codewks.nacjack.gen.nz (Leon Murray)
The BBS Works -- +64 9 630 7739 NZL	New Zealand's Oldest BBS
From: SATELLITE@eldi.epfl.ch (Uncle Alias)
Newsgroups: rec.games.moria
Subject: Looking for BOSS spoiler sheet (if there is one...)
Date: 6 Jan 93 11:14:00 GMT
Organization: Satellite -- Enjoy!.. -- EPFL Students pub
X-News-Reader: VMS NEWS 1.22


	Hi there!

	I am looking for a spoiler sheet for BOSS v2.0. You know, the kind of
thing where you find the damage, weight, protection factor and usefulness of
ALL items, spells and things in BOSS (for example, WHAT IN HELL is a potion of
Relaxation good for?..).

	And yes, I know it's cheating. And I don't care... 8-)

	"Fire in Harmony!.."						Alias

SIG v.2.5   //||              |||||||||||||||||  ## Stephane "Alias" GALLAY
          //  ||         ()    \\                ## c/o satellite@eldi.epfl.ch 
        //    ||                 \\              ##
      // \\|||||||||     ||  ||\\  \\            ## "Tout est dans rien
    //    \\  ||  ||     ||  ||  \\  \\          ##  et rien est dans tout
  //       \\ ||  ||     ||  ||        \\        ##  et reciproquement..."
//          \\||  |||||  ||  ||||||||||||\\      ## (Pierre DAC)
"Stay not on the precipice with the dress of matter, for there is a place for
thy image in a realm ever splended." (the Chaldean oracle of Zoroaster)
From: lib1p@elroy.uh.edu (Tammy Stark Blandino)
Newsgroups: rec.games.moria
Subject: FTP sites....(yes I here the sighs out there...:)
Date: 8 Jan 1993 07:55 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: elroy.uh.edu
News-Software: VAX/VMS VNEWS 1.41    


My husband and I got hooked on Moria a little over two years ago.  However
our hard drive and back up disks crashed taking Moria with it.  Since then
every copy we have come across has had some problem with it.

Could someone send me a list of ftp sites with versions of Moria for the
IBM and compatible PC's?  

Thanks,
Tammy
lib1p@jetson.uh.edu
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.moria
Subject: Re: Iredescent Killer Beatles
Date: 4 Jan 93 03:53:20 GMT
Organization: The Cellar BBS and public access system

Virginia.A.Reed@dartmouth.edu (Virginia A. Reed) writes:

> Mook 3 must be blessed.  At 400 ft (level 22) he found a gain dexterity
> potion.  This is getting pretty wierd. (but I'm not complaining)
> 
> BTW - I'm playing moria 5.4
> 
> -Karen :)
> 
> And I know I spelled Beetles wrong.

Funny, I thought you were talking about Ringo or George. :-P

Incidentally I found a potion of Gain Intellgence at 300 feet. Is it luck or 
the "random" # generator..or is it Memorex. you decide.

madmax@cellar.org

PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com


"Well, you know what they say about hyperspace..they say it's a hypothetical 
 absurdity and that's something I've always wanted to be lost in."
From: lib1p@elroy.uh.edu (Tammy Stark Blandino)
Newsgroups: rec.games.moria
Subject: FAQ's for Moria
Date: 8 Jan 1993 08:01 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: elroy.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

Other than the opening FAQ you get when logging on...where do I get the 
other FAQ's (should they exist)?

Tammy
lib1p@jetson.uh.edu


Newsgroups: rec.games.moria
From: eeb1@quads.uchicago.edu (E. Elizabeth Bartley)
Subject: Re: As long as we're taking suggestions...
Reply-To: eeb1@midway.uchicago.edu
Organization: University of Chicago
Date: Tue, 5 Jan 1993 22:17:50 GMT

In article <1h7mskINNi3c@gap.caltech.edu>
ljones@cithe501.cithep.caltech.edu (Lawrence Jones) writes:

>Just an idea. To balance up the warrior class, why not add a small probability
>for your weapon to break while in use (become a broken sword (1d1) or
>whatever). Since warriors know better how to look after the weapon their
>probability would be lower. Maybe similarly for rogues. Not sure what to
>do about priests. Mages probability would be relatively high - but they wouldn't
>use their weapon nearly as much anyway.

>Any comments ?

I think that it would feel pretty sickening to *finally* find a Holy
Avenger or Defender after looking and looking and then have it break.

    - Beth Bartley
-- 
Pro-Choice                 Anti-Roe                     - E. Elizabeth Bartley
            Abortions should be safe, legal, early, and rare.

Cthulhu for President -- when you're tired of voting for the lesser of 2 evils.
From: ljones@cithe501.cithep.caltech.edu (Lawrence Jones)
Newsgroups: rec.games.moria
Subject: Re: As long as we're taking suggestions...
Date: 7 Jan 93 21:41:26 GMT
Organization: HEP, California Institute of Technology
NNTP-Posting-Host: cithe501.cithep.caltech.edu

>ID and recharge).  I think if the chance of weapons appearing was kept
>constant, and warriors and rogues had a 0% of weapons breaking, this
>would be a good mod.

OK. I'll bow to those with greater (i.e. any) experience with mages/priests.
How about 0% for warriors and rogues ?

To the person who replied by saying that he didn't want to weaken mages/priests
but make stronger warriors and rogues by making missile weapons more effective -
that's OK, but I don't think the game would suffer terribly if mages/priests
abilities were reduced some. The details of extra slots for missile weapons
etc. were discussed in a previous thread a while back - I don't know if anyone
got round to making any formal suggestions.

Cheers,
      Lawrence.
Newsgroups: rec.games.moria
From: pab5891@ritvax.isc.rit.edu
Subject: Re: As long as we're taking suggestions...
Reply-To: pab5891@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 11 Jan 1993 17:56:05 GMT

In article <184873@pyramid.pyramid.com>, khearn@pyrps5.eng.pyramid.com (Keith Hearn) writes:
>In article <RIPLEY.93Jan10011118@marvin.cs.tu-berlin.de> ripley@cs.tu-berlin.de (Hans-Ch. Eckert) writes:
>>BTW: It seems to be absolutely impossible to join to bunches of arrows
>>even though they are completely identified and otherwise totally equal.
>>In fact I bought them in the shop and couldn't get them into one slot :-(
>>
>This is to prevent abuse of enchant weapon scrolls. It'd be pretty
>easy to buy dozens of arrows from the shop, put them all in one slot,
>then read an enchant weapon type of scroll on them, resulting in
>improving dozens (hundreds?) of arrows at once. One could get rich
>very quickly by doing this and selling the arrows back to the shop,
>since the shop price is based on the number of arrows, and on the
>enchantment. Perhaps if the enchant weapon scrolls either didn't work
>on missles, or maybe if the chance of failure went up in proportion
>to the number of items in the slot, this might be feasable. As it is,
>tho, being able to combine missles into one slot has serious
>play-balance problems.
>
I had this same discussion with David Grabiner some odd months ago.  My
suggestion was to limit the number of arrows you could have in one slot.  I
don't know what a reasonable number is, but I still think that this idea is
still fair.   If I recall though, David said that it might be tricky to code...

Any other ideas?

Paul