HDTenEightyP/NetNews huggingface dataset:
From: k113651@lehtori.cc.tut.fi (Karhu Jouni)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Help me with SB problem
Date: 24 Jan 1993 20:30:54 +0200
Organization: Tampere University of Technology, Computing Centre
Distribution: world
NNTP-Posting-Host: cc.tut.fi



  I am having some trouble with my SB V2 card... I do not know for sure
there is anything wrong with it, but I am having these few problems.
  1. With Falcon 3, the intro sequence has a strange, loud buzz from behind
which the digitized sounds can be faintly heard. With the PC speaker, the 
sounds repeat correctly. In the game, when there should be a digitized
sample, the speakers just crackle and afterwards no sound can be heard at all.
  2. With Links 386 Pro, I can't get the game to play any of the effects.
I choose SoundBlaster 2.0 from the menu and do a sound test. Nothing. With
PC speaker and Adlib drivers the sounds are OK.
The SB testing program tells that the DSP is version 2.01 (or 2.1...)
Memory is not the problem with Falcon... I have 620.1 Kb largest executable
and 670 Kb free for programs... 
  3. With Inca demo and EMM386 the demo hang up before the digitized speech
part and informed me that the DMA buffer was too small. I increased it to
64 Kb, and then there was a bit similar crackle in some of the effects.

  So... can anyone help? Is it the card or is it configuration? It seems
like whatever config I use, the problem remains. Answers preferably in 
E-mail, please.
-- 
'Listen! I have something to say! |   JJ Karhu     k113651@cc.tut.fi
 It's better to burn out,         |       'The Immoral Immortal' \o
               than to fade away! |     -=========================|xxxxxxo
                                                                 /o
Newsgroups: comp.sys.ibm.pc.soundcard
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Subject: So do I have a GUS/OPTI problem or not?
Organization: Indiana University
Date: Wed, 27 Jan 1993 17:45:41 GMT

Okay. I've had problems using the GUS on my 486-opti setup, but 
I'm not exactly positive it's the Infamous "OPTI Bugaboo." Here's
where you make the call.

DMA: 1   IRQ: 5   Midi IRQ: 7  486-25 with AMI Bios and 8meg simms

Setup:  Works most of the time. Crashes sometimes.
Standard Recording/Playback:  No problem.
StarControl2:  Works, but has crashed.
Wolf3d/Spear:  Works with Adlib. When I turn digitized sound on,
	       it consistantly locks in inconsistant places.
	       I've gone as long as 5minutes play with the digitzed
	       sounds working great, then... wham-O!
Falcon3:  Works perfectly, with all digitized speech and sounds. Go figure.

We've tried a variety of different settings, with little luck. Haven't
worked with the OPTI fix yet, but it doesn't look promising. What are the
boards 8-bit DMA channels, and do I need to change anything other than the
"Select DMA channel" on the setup? I assume it's a software switch.
Is there any other bug that might be causing the lockup of Wolf3d? We've
eliminated all IRQ conflicts, and we're using SBOSv1.22

Ideas?

-mark

-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
From: sl8nl@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: A few MODs won't play by GUSMOD
Date: 25 Jan 93 15:15:19 MDT
Organization: Utah State University

> 	That's weird.  My ALF.MOD works perfectly.

See if it is 15 or 31.  I know I only supported 31.

Josh

Newsgroups: comp.sys.ibm.pc.soundcard
From: toddwall@rock.concert.net (R. Todd Wall -- Catholic Diocese of Raleigh -- Computer Services)
Subject: Playing WAV on ADLIB Card??
Organization: CONCERT-CONNECT -- Public Access UNIX
Date: Fri, 22 Jan 1993 04:16:57 GMT


	Does anyone know of a PD program that'll play WAV files on an ADLIB
card????  I know of the driver for playing WAV over adlib in Windows 3.1,
but I need a player that'll work under DOS...

-- 
o o ______           _     _____  _  _ o o  "But the fruit of the Spirit is
' '   /       /   / ' )   /      // // ' '   love, joy, peace, patience,
     / ______/ __/   / / / __.  // //        kindness, goodness, faithfulness,
   _/ (_) (_/_(_/_  (_(_/ (_/|_</_</         gentleness and self-control."
From: copley-devon@cs.yale.edu (Devon Copley)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Ensoniq Soundscape
Date: 21 Jan 1993 14:16:40 -0500
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
NNTP-Posting-Host: leopard.zoo.cs.yale.edu

In article <1jkvepINNqn4@MINERVA.CIS.YALE.EDU> starr-daniel@yale.edu (Daniel Starr) writes:
>Last time I heard tell of Ensoniq's new card, I was given to understand that
>its DAC would be SoundBlaster-compatible and that its synthesis would be
>Roland LAPC/MT-32 compatible... has anyone any information/rumours/whatever
>on this?


1: I don't know what you mean by a "SoundBlaster-compatible" DAC; is there a
standard DAC spec? 

2: It will NOT be LAPC compatible.  A company would have to be daft to release
a new product using this "standard."  On the other hand, my guess it that it
WILL be general MIDI compatible, the new standard that Roland and other synth
manufacturers are pushing.  (Actually, Roland has its own superset of general
MIDI called GS.)


Devon



-- 
_______________________________________________________________________________
Devon M. Copley		       					Yale University
copley-devon@cs.yale.edu       Theatre Studies, Computer Science and Psychology
COPDEVM@YALEVM.BITNET		       "No matter where you go, there you are."
Newsgroups: comp.sys.ibm.pc.soundcard
From: maryc@Ingres.COM (mary crockett)
Subject: PAS-16: Beware
Reply-To: maryc@Ingres.COM (mary crockett)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501
Distribution: usa
Date: 21 Jan 93 17:47:58 GMT

>Subject: PAS-16: Beware
>Date: Wed, 13 Jan 93 23:40:38 GMT
>
>Reason 5:
>
>The PAS-16 drivers, either the MVSOUND.SYS or one of the Windows drivers
>(who knows with all these redundant drivers) crashes periodically when
>recording or playing back samples -- again, the Sound Blaster never did
>this.
>

When I installed the new drivers (win144.zip on MediaVision bbs) this 
problem  appears to have been fixed for my 486/33 win3.1.  The freezes 
and crashing during recording were previously being attributed to DMA/IRQ
problems but obviously that was NOT the case since new drivers fixed
the problem without any (additional) changes of win3.1 DMA/IRQ.  But
I suffered through uncountable numbers of problems until getting my
hands on these drivers!

I did NOT see the win144.zip drivers on the pas16 ftp site -- had to 
get them from the MV bbs.


>Reason 6:  (this is the clincher)
>
>When I decided it was time to call MediaVision tech support; I was, after
>holding the line for about 20 minutes, asked to give a telephone number
>where I could be reached in a *FULL WEEK*.  "They're really backed up right
>now", the rude, gum-smacking receptionist-type tells me.  A WEEK.  That's
>technical support????  I thought crap like that went the way of the
>Commodore 64.
>
>
I agree...they could AT LEAST give you the (current) BBS number when you 
call.  I discovered that you can usually get through to SALES and get
I little immediate information that way :-}.

>I'm faxing a copy of this to Media Vision for their reading enjoyment.

We should collect the mail and send them the whole pile of complaints!
>
>Hey, I know things aren't always easy, but a consumer product should never
>be this much of a bitch.  I can set up my UNIX box (with networking and
>oooooo oooo ooo  o  internet: reaper@wixer.cactus.org  o   o  o ooo oo ooooooo

I would add one additional reason for NOT buying PAS16 (if I had not already
done so): NO MPU-401 compatibility so when you get a keyboard you have to
add another card or buy an overpriced MV midi interface which does not buffer
properly and leads to incessant sticky notes problems.  THEN you are cut off
from a LOT of neat software that requires MPU-401.

-- maryc@ingres.com

--
===============================================================   :|||:
Mary Crockett, TS @ ASK Computer, Ingres Products Division         ||| 
Internet : maryc@squid.ingres.com                                  |||  
UUCP     : {sun,mtxinu,pyramid,pacbell}!ingres!squid!maryc       (  *  )
From: sl8nl@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Suggestion for GUSMOD
Date: 23 Jan 93 00:11:56 MDT
Organization: Utah State University

> I was thinking that GUSMOD could have the same thing, expcept that you could
> select where each chanel would go in relation to the right side and left
> side.  The reason for this, is because some MOD's have one channel as the
> drum track, and it sounds wierd having it only on one side.  Maybe you could
> have a number like something from 1-32, where 1 would be left side only, 16
> the centre, and 32 the right.  Or, you could have two sets of numbers (one
> for each side).

Actually, the numbers range from 0-15, with 7 being the center (don't ask me
why...).  Already implemented in 1.2.


> 
>     I've also noticed that with GUSDAC and GUSMOD, the chanels arn't
> organized the same for left and right sides.  I think that there is a
> standard, but I don't know what it is and I haven't run tests so I can't
> tell you what the differences are.  I just thought I'd bring that up.

GUSMOD IS correct.  I promise.  Tested it against an Amiga, unless of course,
the Amiga speakers were flipped.  Here's the strategy:  Channels 1 and 4 come
out the left, 2 and 3 out the right

Joshua Jensen
CyberStrike of Renaissance
From: v062l48d@ubvmsb.cc.buffalo.edu (Harold J Screven)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: SBOS and Kings Quest 5 CD
Date: 23 Jan 93 20:30:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Does anyone know the sbos settings for kings quest 5 on CD?  The settings for
kings quest 6 -o2 -x3 don't seem to work.

Thanks...
   Harold Screven
Newsgroups: comp.sys.ibm.pc.soundcard
From: felixc@cbnewsj.cb.att.com (felix.cabral)
Subject: Re: Ultima VII and GUS
Organization: AT&T
Distribution: na
Date: Thu, 21 Jan 1993 14:21:26 GMT

In article <80960@hydra.gatech.EDU> gt3017a@prism.gatech.EDU (Guy Elden Jr.) writes:
>
>   Ok, I just got Ultima VII (best adventure Ive played so far... next to UW1
>and UW2), and I have a problem with the sound and GUS. When I select either
>adlib or soundblaster, it SLOWS to a crawl... To give you an idea... when first
>
>any ideas?
>

Get a soundblaster for soundblaster compatible games. Or, wait until the
GUS catches up before buying any new games.

-- 
Felix Cabral         {felixc@mtgzfs3.att.com}      "Give me nukin winds,
AT&T Bell Labs       {  att!mtgzfs3!felixc  }       a rad board, rad waves,
Middletown,NJ        {     (908)957-5081    }       and a company sickday!"
Newsgroups: comp.sys.ibm.pc.soundcard
From: wity@iastate.edu (Senopati Pamungkas)
Subject: Re: GUS - features and compatibility.
Organization: Iowa State University, Ames, IA
Date: Wed, 27 Jan 1993 16:26:56 GMT

In article <1993Jan27.124145.1@hfrd.dsto.gov.au> scarman@hfrd.dsto.gov.au writes:
>1.I have an MT32 with MPU401, will the GUS coexist happily with this and
>does it support the option to use both SBOS and MT32 as in some games eg.
>Sierra type?

I have MT-32 and GUS, and they coexist happily.  :)
I have tried a few Sierra games that support MT-32 and SB together,
no problem at all.

>2.What is the sound quality like compared (subjectively) to the MT32/LAPC1?

The sound quality??  IMO, MT-32 is better.

>3.Does it play the sound effects in Wolf3d well? Compared to the SB?

Yup.

>4.If I think the quality of the SBpro is poor playing music then would I
>probably feel the same about the GUS?

I think so if you use the GUS as a SB compatible.

>5.Does the GUS have a MIDI interface?

Yup, but it is not available yet.

>6.Will the GUS run in a XT?

Dunno.

>7. Is there a FAQ? (should this be question 1 ;-)  )

Nope, why don't you join GUS DIGEST mailing list?

-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Date: Thursday, 28 January 1993 20:25:38 EST
X-Mailer: TMail version 1.14R
From: "Tim Triemstra" <empath@ais.org>
Organization: Empath Software
Subject: Re: New Twilight Zone demo available on ARCHIVE.EPAS.UTORONTO.CA...
Newsgroups: comp.sys.ibm.pc.soundcard
Distribution: world

In <O-11.2@sarpih.no>, O-11@sarpih.no (Student Fellesbruker)  wrote:
   >Our new demo, The Jungly Kitchen, is now available on ARCHIVE.EPAS.UTRONTO.
   >CA and FTP.UWP.EDU. It's support the Gravis UltraSound and of course the 
   >usual soundcards.... The GUS player we're using is made by me and it's 
   >very unfinished (GUSPlay v0.00).
   >
   >We tested the demo under OS/2 with 486-33 and there were no problems at all
   >it probably works fine on slower computers too. This demo will also accept
   >Qemm and other protected mode memory managers. The reason for this is that
   >the player on poll 50 times per second (Goldplay in 44khz poll 44000 times 
   >per second....).

I tried it under QEMM 6.03 and it asked me too reboot under a new config.sys
(or boot disk as the case may be.)  It said "I was already in protected mode"
as most of these demos seems to do.

Tim.

-------------------------------------------------------
| When the end comes, there will be two men standing: |
|   Me, and the guy I gotta kill.   - Gosh I'm EVIL   |
------ Tim Triemstra ------------- empath@ais.org -----
Newsgroups: comp.sys.ibm.pc.soundcard
From: steveh@tasman.cc.utas.edu.au (Steve Howell)
Subject: PAS 16.. problems problems...
Organization: University of Tasmania, Australia.
Date: Thu, 21 Jan 1993 12:15:16 GMT




	Ok.. now im worried.... Ever since the PAS 16 was installed in my
little 486/33, windows 3.1, now and then.. hangs..

AND.. if i try to execute a game from windows, it claims someother application
(I guess windows) is using the sound card...

So.. all games have to be executed from DOS... But when you leave that game, and
return to windows, it play's about 1/2 a second of the Windows Startup sound
and hangs....



The old PAS better be co-operative in getting these problems solved, other
wise it might find itself a new home.. im my junk bin.



Any help would be greatly appreciated.

Steve H
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: JJ is gone
Date: 26 Jan 93 19:54:59 GMT
Organization: Qualcomm, Inc., San Diego, CA

sl859@cc.usu.edu writes:
>P.S.  Right now the Crisis is 386 assembler... Is it worth rewriting the thing
>in extended mode?  

What is it doing that requires so much CPU speed?  A spectrum analyzer?
-- 
A mathematician is a machine for converting coffee into theorems.
Newsgroups: comp.sys.ibm.pc.soundcard
From: itd11@mentor.cc.purdue.edu (Don Utley)
Subject: Chuck Yeager's Air Combat
Organization: Purdue University Computing Center
Distribution: usa
Date: Mon, 25 Jan 1993 23:10:06 GMT

Does any body have the above mentioned game and a GUS? How do you think it
sounds being for a GUS? I think it sounds pretty good. At last a game that
has GUS support. Now just the wait for other games....

Don Utley
(itd11@mentor.cc.purdue.edu)
From: gt0040a@prism.gatech.EDU (Tom Sorensen)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Waveblaster & Roland sounds: good news
Date: 26 Jan 93 16:13:43 GMT
Organization: Georgia Institute of Technology

In <C1FFn4.128@ccu.umanitoba.ca> meier@ee.umanitoba.ca (Martin Meier) writes:

>In article <81705@hydra.gatech.EDU>, gt0040a@prism.gatech.EDU (Tom Sorensen) writes:
>> w/ 8 bit samples. If you play an 8-bit sample on a SB-16 you may not get as
>> clear of a sound as you should, since some bits will be rounded incorrectly
>> (a 0 comes out as a 1). Hopefully CL will fire the engineer/manager in questi
>> and fix it in a later version of the board.
>      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

>What about those people that already have defective boards. Will CL refund ther
>money or offer a free fix. Will CL have a recall on the boards(which they shoul

Given CL's record I doubt it. Again, I said *HOPEFULLY* CL will fix it. They
have made no promises or indications to do so.

>Another question. Didn't these designers listen to the board BEFORE manufacturi
>it? If you try any current game you'll get 8-bit samples. I would figure that

I'm sure they did, but it was a design decison at some point. The moral of the
story?

*NEVER*, *EVER* buy the first revision of a product, software or hardware. If
you do then you just end up beta or gamma testing it for them. With the number
of different configurations out there nowadays its nearly impossible to get
all the bugs out. In addition you get to deal with the poor design decisions
made on the first version.
      Tom Sorensen




-- 
---------------------------------------------------------------------------
Tom Sorensen              gt0040a@prism.gatech.edu
"I believe OS/2 is destined to be the most important operating system,
and possibly program, of all time." - Bill Gates, November, 1987
Newsgroups: comp.sys.ibm.pc.soundcard
From: dave@berlioz.nsc.com (David Hawley)
Subject: Re: Roland's new card?
Summary:  TAP-10 preliminary info
Organization: National Semiconductor Corporation, Santa Clara
Date: Mon, 25 Jan 1993 21:43:14 GMT

In article <C1ExyK.EAG@ccu.umanitoba.ca> umhaugh0@ccu.umanitoba.ca (Bruce A. Haugh) writes:
>
>Roland is supposedly making (or is probably on the verge of release) a new
>16-bit card.  There's no mentio of the price but I'd imagine it will be 
>somewhere around the neighborhood of the Turtle Beach price tag and most
>likely will be THE best card on the market hands-down.  This, ofcourse, is
>just a guess.  But I believe it will be.
>
>Bruce

THE best?  I don't know about that.  However, most General MIDI music
is authored for the SoundCanvas, then ported to other synths, so it
will probably sound the best on games and such.  Here is what I have
from a brochure on the upcoming TAP-10:

TAP-10:  The Audio Producer     Notice:  This Is Preliminary Information

Specifications:

Tones:  128 sounds (conforms to General MIDI System Level 1) and 6 drum kits
Polyphony/Timbres:  26 voices/16 parts (1 for drums)
Built-in Effects:  Reverb/Delay and Chorus
Digital Audio:  Linear 16/8-bit stereo/mono sampling
    44.1/22.05/11.025 kHz sampling rate (stereo)
    2-voice polyphony, effects (common to synthesizer)
    A/D input level range of -50 dBm (mic) to -10 dBm (line)
Onboard Analog Stereo Mixer:  Individual levels for synthesized audio,
    digital audio, and Aux. In
Connections:  Mix output, A/D input Aux. input--all stereo mini jacks
    Joystick/MIDI connector--DB-15F
Interface:  MPU-401 UART mode compatible (Alternate TAP-10 enhanced mode
    provides additional data buffering and improved timing accuracy)
    Optional connector box required for external instruments

I don't know any more than this, so don't send email!  It should be an
interesting year for sound cards and synthesizer modules, though!

--------
Dave Hawley, National Semiconductor.  Not speaking for my employer or Roland.
From: sl859@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: My theory on GUS clicking
Date: 26 Jan 93 17:23:56 MDT
Organization: Utah State University

The "official" (call it that...reliable source :) ) word on the clicking is
when the pointer in DRAM is changed and when the volume is moved in a large
jump from one area to another.  Solution?  There is a technique called volume
ramping that will slide the volume.  Very fast.  

If anyone wants more information, just email this account with a JOSH: in the
header.

Joshua Jensen
CyberStrike of Renaissance

Temporarily at sl859@cc.usu.edu

Newsgroups: comp.sys.ibm.pc.soundcard
From: harrison@lclark.edu (Mark Harrison)
Subject: Re: GUS v1.22
Organization: Lewis & Clark College, Portland OR
Date: Thu, 21 Jan 1993 20:30:40 GMT

In article <1993Jan21.013610.19783@pasteur.Berkeley.EDU> c60c-2lu@web-2a.berkeley.edu () writes:
>I just saw the GUS install disks v1.22 uploaded to epas.  I used the v1.21
>install disks...my question is, is there any advantage to getting the newer
>install disks and installing them?


-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.soundcard
From: dionf@ERE.UMontreal.CA (Francois Dion)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS vs. LAPC-1 stuff....
Date: 28 Jan 93 16:46:39 GMT
Organization: Universite de Montreal

In article <C1J0r1.Fr1@watserv2.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>In article <1993Jan27.064552.43267@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>>I remember reading that the GUS can't load new patches into memory while it's
>>playing music.

BZZZT! wrong. I did it two hours ago. The SDK doesn't have a function for that,
but you can definitely load patches dynamically while playing.

>>I'm just wondering if the LAPC-1 can accept new music patches
>>while it's playing. If not, then if this doesn't really affect Roland sound
>>quality, then ditto for GUS, right?

The GUS can play real samples. The LAPC-1 uses LA synthesis, so it has nothing
to do. The GUS sounds better than LAPC-1 and MT-32. With the proper patches
it can also sound better than a SCC-1.
I'm working on a modplayer with a full graphical interface and it will be able
to medley MOD files (play one mod while loading another, play the other, load
another etc...). And it will use less than 256K, even when playing two 500K
mod files. You cant get that with any other card.

>>Anyway, doesn't the LAPC-1 have only 128K of ROM to hold all its music? They
>>sound great and I think they're 16bit. Now why does the GUS need so much more
>>memory to hold music (ie: up to 1mb)??
>
>The LAPC-1 only stores the attack transient as samples... the sustain
>is handled via FM synthesis.  The GUS uses samples for the sustain
>as well as the attack, and thus, requires more memory.

Exactly. And try having the LAPC playing a note which plays voice (i'll upload
today a patch with the phrase James Brown is dead, and another with 
"techno music". 

>>And has anyone heard the GUS try 32 voices at once? I jst want to know how
>>much of a strain, if any, does this have on the system ( 486/66 users
>>excluded... :-)

Even a XT can handle it.

>There will be no strain on the CPU, since all the voices are handled by
>the GF1 chip.

But you still need the CPU to tell the GF1 to play a note. But as i said
unless you have a 8000 beat per minute song, even a XT can handle that.

Ciao,
--
Francois Dion
    '  _   _   _ 
 CISM (_) (_)  _) FM       Montreal , Canada       Email: CISM@ERE.UMontreal.CA
      (_)  / . _)             10000 Watts          Telephone no: (514) 343-7511
_______________________________________________________________________________
Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-...
Newsgroups: comp.sys.ibm.pc.soundcard