HDTenEightyP/NetNews huggingface dataset:
From: smythe@HG.ULETH.CA (jacquie)
Newsgroups: bit.listserv.games-l
Subject: HELP WITH NINTENDO'S SUPERMARIO 3
Date: 10 Nov 92 22:46:20 GMT
Reply-To: jacquie <smythe@HG.ULETH.CA>
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU

Hopefully somebody out their has played this game, because we are getting
very frustrated.

We are stuck in WaterLand - Land 3, in the Castle.  We've tried all the doors,
and they either drop us into the water or the last door lets us in a room
with coins but no way out except for the door we came in.  Down in the water
we can get big, we can get a tail but other than going back up through the
tubes to the hall with all the doors leading back down into the water, their
is no way out.  We see a ledge but can't jump out of the water high enough
to get on the ledge.  Can anyone help me with this!

Jacquie Smythe
University of Lethbridge
smythe@hg.uleth.ca
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X-VMS-Cc: ZINKOWS_MICH
Newsgroups: bit.listserv.games-l
Date:         Sat, 7 Nov 1992 21:37:00 EDT
Reply-To:     ZINKOWS_@BENTLEY.BITNET
Comments:     Warning -- original Sender: tag was ZINKOWS_MICH@BENTLEY
From:         ZINKOWS_@BENTLEY.BITNET
Subject:      Sierra Games Again

Hi all,

        About three weeks ago, I sent a message requesting to buy all the
Sierra Games I could find.   I forgot to mention, however, the ones that I
already have, so here they are:
                                LSL I
                                LSL II
                                LSL III
                                SQ  II
                                SQ  III
        Currently purchased     KQ  VI

        I am really looking for the following games:

                                LSL V
                                SQ  IV
                Three Pack      KQ I  LSL I  SQ I
                                KQ I - IV
                                Willy Beamish
                                PQ I - III

        Anyone wishing to sell these games please mail me so that all these
wonderful people don't have to keep reading this message. Thanks in advance to
all.

                                     TTFN
                                     ZIGG

mnz

*****************************************************************
* Michael N. Zinkowsky          * Don't Do Today,               *
* Computer Science Major        * What You Can  Put Off Till    *
* Bentley College               * Tomorrow!                     *
* "ZINKOWS_MICH"                *               -Garfield       *
* "ZINKOWS_@BENTLEY.BITNET"     *                His 15th Book  *
*****************************************************************
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Date:         Wed, 11 Nov 1992 23:39:00 EST
Reply-To:     YONI@BROWNCOG.BITNET
From:         YONI@BROWNCOG.BITNET
Subject:      War Games and Muds

Someone asked a question which brought another question to mind: Are there
war game MUDS? Ya' know, military oriented MUDS where you control an army
and decide where it will go and how to conquer the world.
I'm just kind of bored with the fntasy/D&D types of MUDS? What other types
of MUDS are there besides fantasy?
And by the way, what's the most active MUD with the most members?
Maybe you people might know the answers to these questions.
Later
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Newsgroups: bit.listserv.games-l
Date:         Wed, 11 Nov 1992 09:42:29 LCL
Reply-To:     Liakakis Kostas <CBDZ06FZ@GRTHEUN1.BITNET>
Comments:     Warning -- original Sender: tag was LISTMAN@GRTHEUN1
From:         Liakakis Kostas <CBDZ06FZ@GRTHEUN1.BITNET>
Subject:      Re: (No subject)

>
>
> Is it just me, or has everyone had trouble downloading the Dark Sun demo from
> uarchive, everytime I try to unzip it the demo.fli file failes a crc check (Wh
> tever that is..
>
> HELP!!!!
>
> Bill

If you had downloaded the associated text file DARKSUND.TXT , the guy who
uploaded there, said that DARKSUND.ARJ was cut off during upload, so
he uploaded a second time with the name DARKSUN1.ARJ (or something similar)
However this 2nd version was nowhere in the MSDOS_UPLOADS, nor in the demos
directory. Anyone had better luck ?
(oh, whatch it: You said UNZIP while it is compressed by ARJ. I hope you used
the right decompressor...)

-Kostas
From: pedroza_d@MERLIN.NMHU.EDU (DEE)
Newsgroups: bit.listserv.games-l
Subject: thanks
Date: 11 Nov 92 02:44:14 GMT
Reply-To: DEE <pedroza_d@MERLIN.NMHU.EDU>
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU

thanks to all who sent me the simcity cheat.

Dee

	       		     Daniel	"Dee"
[******/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\******]
	Daniel Louis Pedroza	VAX Username:	PEDROZA_D
	N.M.H.U. Box 123	 Voice Phone: 	(505) 425-4324
	Las Vegas, New Mexico	    INTERNET:	pedroza_d@merlin.nmhu.edu
		        87701
[******/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\******]
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Newsgroups: bit.listserv.games-l
Date:         Fri, 6 Nov 1992 07:57:53 CST
Reply-To:     KDEASON1@UA1VM.BITNET
From:         KDEASON1@UA1VM.BITNET
Subject:      Re: Can't unzip Wolf3d, HELP!

On Thu, 5 Nov 1992 13:03:00 EST <ACCNEWS@HOFSTRA> said:
>You either need a more recent version of PKUNZIP (I only have version 1.1...
>so it shows how updated I am) or that your ZIP file is corrupted in some way.
>What exactly is your error?

Version 1.1 *is* the current version of PKZIP.  There is a 1.93 running around,
but it is only a beta release for the up-and-coming 2.0 and is not fully
compatible with earlier releases.  As a result, PKWare suggests not to use
this version on any vital data.
This information is accurate as of my last call to PKWare BBS a few days ago.
----------
A transistor protected by a fast-acting fuse will protect the fuse by blowing
first.
----------
Grant Deason - KDEASON1@UA1VM.BITNET
               University of Alabama in Tuscaloosa
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Newsgroups: bit.listserv.games-l
Date:         Thu, 12 Nov 1992 20:42:57 EST
Reply-To:     "Joseph R. Granto" <GLOCK@CHIP.CBA.UFL.EDU>
From:         "Joseph R. Granto" <GLOCK@CHIP.CBA.UFL.EDU>
Subject:      Re: Sound-cards

> Now that AdLib Gold is out, can anyone offer a suggestion as to buying
> this or Sound Blaster?  I understand that the Gold has a better sound
> but is not as compatible with the new games.
> Louis


SoundBlaster Pro is the way to go from what I've heard.  I'd compare
them if I were you...


----------------------------------------------------------------------
Joe Granto                                      GLOCK@chip.cba.ufl.edu

"When the going gets tough, the tough get a GLOCK!"
    --some gun magazine...
"Don't clock'em, GLOCK'em!"
    --Miami Dade police officer
----------------------------------------------------------------------
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Date:         Tue, 10 Nov 1992 18:13:00 EST
Reply-To:     WEINDAN@HWS.BITNET
From:         WEINDAN@HWS.BITNET
Subject:      Alien alert!

To all game players:
        Today I learned that all top executives at gaming companies such as
Sierra, Origin and all the rest are actually aliens from a distant planet,
bent on destroying the earth. The "executives" have been going about their evil
scheme by packaging subliminal messages within their games. Ever notice that
your eyes will begin to hurt after playing a game for a prolonged period of
time? This is not because of "monitor glare" as media spin doctors would like
you to believe. It is actually the subliminal messages being burned in to your
very retinas! The aliens are in conjunction with the federal government, which
has bought in on the scheme hoping it can profit from it. Little do the top
Washington boys know that they'll die like all the rest, when the backstabbing
ruthless aliens begin their murderous spree of bloodshed and terror. I also
recently comprehended the real funcion of shrink wrapping. Rather than make a
package more attractive, it actually contains chemicals which affect the mind
not unlike a hallucinogen, another part of the aliens' plan to numb the minds
of innocent gameplayers. I stumbled upon these terrifying facts while in a
lethargic state of mind, induced by the subliminal messages flashing upon my
CRT. Somehow, maybe due to my superior intelligence, agility, and reflexes, I
was able to decipher the hidden code, which I glimpsed for a split second as
the game paused to access the hard drive. I warn you now, hoping we may all
escape the aliens evil plan, and emerge victorious, as Americans always have. I
have devised a clever counter scheme which I cannot disclose here, but which is
extremely expensive. In order to finance this plan, I ask you, as fellow
freedom fighters, to send me donations of any size. Anything will do, money,
computer equiptment (which will be used in my plan in a most brilliant way) etc.
   No donation is too small, and definately none is too large! I cannot disclose
my address here, as it would be unauspicious to disclose my location to the
alien fiends, who constantly monitor this list, but if you send me e-mail
requesting it, at WEINDAN@HWS.BITNET, I will send you the address for $$$ to be
sent. (I will be able to sense whether the person E-mailing me is an alien or
not through my keen sense of smell, as it is a well known fact that aliens
smell like pudding, and I can sniff one out anywhere.) Join with me in my quest
to save mankind!
        - Gabe Weinstock

BTW, all donations of $20 dollars and up will receive "I fought the aliens and
won" t-shirts. Just specify your size along with the donation.

"Ban together and stop this thing before it starts."
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Date:         Thu, 12 Nov 1992 08:38:00 EST
Reply-To:     PATRICK1@NIEHS.BITNET
From:         PATRICK1@NIEHS.BITNET
Subject:      Wing Commander

After reading so many good things about Wing Commander on this list, I went
out and bought it.  It's an excellent game, but I'm getting frustrated with
some of the dogfight sequences.  In short, I have yet to win a battle in
which I am attacked by more than one enemy at a time.  I know how to read the
radar screen to see the positions of my attackers, but I'm never sure where
shots are coming from when I'm getting hit and I don't know how to avoid them.
Could some WC ace please send me some tips on flying my ship during battle
(i.e., correct speed to fly, good evasive maneuvers, fighting multiple bogies,
etc.)?  I appreciate any help you can give.  By the way, is this game easier
to play with a joystick?  I've tried the mouse and the keyboard and I like the
keyboard the best.

Thanks,
Kevin Patrick
PATRICK1@NIEHS.BITNET
patrick1@vaxe.niehs.nih.gov
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Newsgroups: bit.listserv.games-l
Date:         Thu, 12 Nov 1992 22:53:53 EST
Reply-To:     MMARSHAL <mmarshal@IUS.INDIANA.EDU>
From:         MMARSHAL <mmarshal@IUS.INDIANA.EDU>
Subject:      Robin Hood

     My sister "in-law" says that the sierra Robin Hood is great. As I have no
respect for opinion on anything, least of all games, I would like to know how
you all feel about it. Is it worth the money? Is it too much like the Kings
Quest saga? Overall is it enjoyable?



                         Michael C. Marshall

                   MMARSHAL@IUSMAIL.IUS.INDIANA.EDU

                  "The nicest thing about traveling is
                   meeting new people and seeing new places."

                                          G-Khan
From: OSBORNE@UNB.CA (Kim Osborne)
Newsgroups: bit.listserv.games-l
Subject: wiz 7 - spoiler!!
Date: 9 Nov 92 16:38:19 GMT
Reply-To: Kim Osborne <OSBORNE@UNB.CA>
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU

I give up!!! I am in the dane tower and have been to the top. Have
to summon a deamon but all I have is the book of immortals, and
the stone. I still need the ashes and yes, I do have the necessary food
for the beast. There is a gate here tha I require something shaped
like a candle???? Please help!!

                             Sincerely Yours

                             Kim Osborne
                             <OSBORNE@UNB.CA>
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Return-Path: <s2902204@techst02.technion.ac.il>
Newsgroups: bit.listserv.games-l
Date:         Tue, 10 Nov 1992 10:39:44 +0200
Reply-To:     "sagi s." <s2902204@TECHST02.TECHNION.AC.IL>
From:         "sagi s." <s2902204@TECHST02.TECHNION.AC.IL>
Subject:      wiz 7 HHEELLPP!!

I'm STUCK at the gorn castle(which is of course underground :) )
- what the %#$##%#^ am i supposed to do with the poetic king? he keeps
complaining about life and stuff and when i get a chance to talk to him- he
won't hear me!!! aarrrrgggghhhhhh!!!!! i've tried all the names i could possibly
think of, and now i have no idea... if anyone knows the answer plz mail it
directly 2 me...

btw- the best tactic in wiz7 is to KILL everything that walks, crawls or flies-
it WORKS!! (hmm.. u realy don't want to kill brother tshober....)

mail your opinions to - s2902204@t2.technion.ac.il
From: jtorres@jade.tufts.edu (Jimmy Torres)
Newsgroups: bit.listserv.games-l
Subject: Re: tar.Z problems
Date: 6 Nov 92 16:05:11 GMT
Organization: Tufts University - Medford, MA


>I get the files, Uncompress them, and try to un Tar them, but the tar alway
>balks.  Are there ...

	It would help if you could tell us how you used the commands.

	Did you do the following :

	1) uncompress empire.tar.Z
	2) tar -xvf empire.tar

	you can test the integrity of the tar file with the following
command:
	tar -tvf empirer.tar


	I think that this subject does not belong here, so if you have
any questions e-mail me :)


					Jimmy :)

--


     /|                                                                |\
    / |____________________                            ________________| \
   /                      / jtorres@jade.tufts.edu    /                   \ 
   \   __________________/jtorres@osiris.ee.tufts.edu/_________________   /
    \ |                                                                | /
     \|                                                                |/
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Organization: Dept. of Agricultural Economics
Priority: normal
X-mailer: Pegasus Mail v2.3 (R4).
Newsgroups: bit.listserv.games-l
Date:         Thu, 12 Nov 1992 18:53:16 CST
Reply-To:     "David M. Kobbervig" <DAVE@AE.AGECON.WISC.EDU>
From:         "David M. Kobbervig" <DAVE@AE.AGECON.WISC.EDU>
Subject:      wuarchive

> wuarchive-announce mailing list.

This list was mentioned in a post.  How do I get on this list?

Thanks!

Dave
David M. Kobbervig <Dave@ae.agecon.wisc.edu>
Agricultural Economics Computing Center
University of Wisconsin, Madison
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Wed, 4 Nov 1992 16:04:11 CST
Reply-To:     U0573ac@UNX.UCC.OKSTATE.EDU
From:         U0573ac@UNX.UCC.OKSTATE.EDU
Subject:      Thrustmaster Joysticks

I am thinking of getting a Thrustmaster joystick. Does anyone out there have one
Are they worth the money? Is the Pro any better than the regular flight control
stick?

How compatible is it with software like AOTP and WC2?

Charles A. Hunt
u0573ac@unx.ucc.okstate.edu
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Date:         Thu, 5 Nov 1992 09:54:55 -0500
Reply-To:     BTS1@RTI.BITNET
From:         BTS1@RTI.BITNET
Subject:      REVIEW: FCS joystick

Charles A. Hunt ("u0573ac@unx.ucc.okstate.edu") asked,


        I am thinking of getting a Thrustmaster joystick. Does anyone out
        there have one Are they worth the money? Is the Pro any better than
        the regular flight control stick?

        How compatible is it with software like AOTP and WC2?

Yep, I've got the "base model" Thrustmaster Flight Control System joystick, and
at 'bout $70.00 mail-order, it is an excellent, excellent stick. I'm extremely
satisfied with it. In addition to its 4-button design with control hat, it
"flys" wonderfully, does not drift, has a big square base that stays where you
put it, an extra long cord, and a 1 year warranty.

AOTP fully supports the FCS, and is the software that encouraged me to buy it.
The hat allows you to choose a view up, over a wing, or behind, and when you
release your thumb, it snaps back to front view. VERY nice feature.

I tried the FCS with WC2, which does not offer any special support for it, but
was generally dissapointed with how it worked out. I ended up using my $15.00
Kraft joystick for WC2, which I think is more an indictment of WC2 rather than
any joystick limitation.

Looks like F15III will support the FCS, and there are a number of TSR's one can
buy for Falcon 3.0 (which already offers FCS support not incl. the hat),
LucasFilm sims, and some other sims that let you assign functions to FCS
control buttons pretty much at will. I might try the Falcon 3.0 TSR, one of
these days.

I've never seen an FCS Pro, but I understand it's a similar item with some
metal parts and generally sturdier construction. It is, in the words of a
Thrustmaster phone-salesbabe I spoke with, "designed for the serious
flight-simulator enthusiast."

Regards,
Brian
BTS1@RCC.RTI.ORG
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Newsgroups: bit.listserv.games-l
Date:         Tue, 10 Nov 1992 13:47:04 MST
Reply-To:     jacquie <smythe@HG.ULETH.CA>
From:         jacquie <smythe@HG.ULETH.CA>
Subject:      Help with Nintendo's SuperMario 3

Hopefully somebody out their has played this games, because we are getting
very frustrated.

We are stuck in WaterLand - Land 3, in the Castle.  We've tried all the doors,
and they either drop us into the water or the last door lets us in a room
with coins but no way out except for the door we came in.  Down in the water
we can get big, we can get a tail but other that going back up through the
tubes to the hall with all the doors leading back down into the water, their
is no way out.  We see a ledge but can't jump out of the water high enough
to get on the ledge.  Can anyone help me with this!

Jacquie Smythe
University of Lethbridge
smythe@hg.uleth.ca
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Tue, 10 Nov 1992 12:26:23 CET
Reply-To:     Joern-Morten Innselset <VEI92001@NOBIVM.BITNET>
From:         Joern-Morten Innselset <VEI92001@NOBIVM.BITNET>
Subject:      Re: SWOTL demo problems...

On Mon, 9 Nov 92 18:06:00 EST <WEINDAN@HWS> said:
>Hi all,
>        I recently FTP'd the SWOTL demo at WUARCHIVE.WUSTL.EDU. Whenever I try
>to run it, however, it asks to insert a program disk in drive A:. I press
>enter, and it gives the same message. Strange thing is, it doesn't even check
>for the presence of a disk in drive a in between messages. What's the deal???
>        - Gabe Weinstock
>
 Is far as I recall, you have to unzip it using the -d option (to extract
the subdirs.)
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Newsgroups: bit.listserv.games-l
Date:         Tue, 10 Nov 1992 03:00:31 CST
Reply-To:     "(John Zmaczynski)" <johnz@SAINTJOE.EDU>
From:         "(John Zmaczynski)" <johnz@SAINTJOE.EDU>
Subject: Re: Review of Might and Magic III

Actually, I would rather have a much more interesting and fun to play game,
than a game with realistic graphics.

For example in the Ultima Series, I miss the zooming.  You'd walk around, find
a town, zoom in to it, see an orc and attack, zoom in to battle.  Oh it's
realistic, but more of a pain.  Getting anywhere in Ultima 7 is such a chore.
I also REALLY HATE real time adventure games where you control more than one
person.  If the phone rings, you can leave and it stays the same!

Ah well, I need sleep.

+-----------------------------------------------------------------------+
|   John J. Zmaczynski  |   "Say, who's the fox?"                       |
|   johnz@saintjoe.edu  |       - Mark, from Battle of the Planets      |
+-----------------------------------------------------------------------+
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Date:         Sat, 7 Nov 1992 13:18:00 EST
Reply-To:     RCORTEZ@DREW.BITNET
From:         RCORTEZ@DREW.BITNET
Subject:      Re: Need to find S.F. II

In article <tfilt379352@drew.edu>, KYL116@URIACC.URI.EDU writes:
> for what system...?

>
For the supernintenedo system...
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School:   Ohio Wesleyan University
Address:  OWU HWCC Box #1951, Delaware, OH 43015
Phone:    (614) 368-2630
Newsgroups: bit.listserv.games-l
Date:         Wed, 11 Nov 1992 13:03:49 EST
Reply-To:     Ziauddin Riazul Majid <zrmajid@OWUCOMCN.BITNET>
Comments:     Warning -- original Sender: tag was ZRMAJID@OWUCOMCN
From:         zrmajid@RS6K.OWU.EDU
Subject:      RE: HELP: Prince of Persia (spoiler)
              92 1:27 pm

Liakakis Kostas wrote:
>
>>
>>
>> On Tue, 10 Nov 92 23:51:00 EST Brian.Borst said:
>> >This really isn't a major spoiler, but just in case...
>> >-
>> >How do you get past the "ghost" image of yourself at the end of level 12?
>> >I've tried everything I can think of, but there doesn't seem to be any way
>> >to avoid fighting him.  But killing him kills me, too -- he "flashes" as he
>> >dies, and the flash always kills me.
>> >
>> >Thanks in advance.
>> >
>> >- Brian Borst
>> >Michigan State University
>> >20509BWB@MSU.BITNET
>> >20509BWB@IBM.CL.MSU.EDU
>> just run into him siv89012@nobivm
>Wow...not so fast. First remember to draw back your sword. I think
>you should press SHIFT once more(is it shift the fire button ?? Long time
>to play PoP :-)) )
>
>-Kostas
>
Nope, I vaguely remember that you have to press the down button to
draw your sword in.

-Riaz..
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Via: uk.ac.southampton; Tue, 10 Nov 1992 13:10:34 +0000
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Date:         Tue, 10 Nov 1992 13:08:39 GMT
Reply-To:     Jon <J.L.Edwards@SOUTHAMPTON.AC.UK>
From:         Jon <J.L.Edwards@SOUTHAMPTON.AC.UK>
Subject:      Pictures/Images

I'm looking for specifically black and white (1 bit per pixel) images
available via FTP.  Any size, any format  (ras,rs,gif,bmp prefered).
Anyone know of a suitable site?

Thanks - Jon
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Date:         Tue, 10 Nov 1992 13:12:02 -0500
Reply-To:     S08998@SIENA.BITNET
From:         S08998@SIENA.BITNET
Subject:      RE:MM3

        Might and Magic III is a good game.  Maybe the person who trashed it
should go back to playing text adventures.  My guess is that he just sucked at
the game and died a lot because he didn't feel like reading the instructions.
Once I got the hang of the controls (Note- I used the keypad rather then the
mouse) I cruised through the game.  Also, if its hideous games that you are
looking for, try HEIMDALL (sp?).  This game sucks.  The controls are lousy, the
instructions are out-right incorrect, and it is all together a waste of money.

                                                              Quiv Soth
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