HDTenEightyP/NetNews huggingface dataset:
From: Bradley@amusers.UUCP (Bradley)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: RCS FusionForty with VideoToaster (can't start LightWave)
Distribution: world
Date: 11 Oct 92 10:37:46 PST
Organization: The Amiga Users Group of Victoria BC

In a message dated Sun 11 Oct 92  2:51, visconti@gecko.cis.ohio-state.edu
(Mark Visconti) wrote:


 MV> We are having trouble getting Lightwave with the addition of the
 MV> FusionForty.
 MV> With an original installation of the Toaster software (which
 MV> contained
 MV> Lightwave.FP) the Toaster software reported not finding LightWave. 
 MV> We then
 MV> reinstalled the Toaster software and it seems to find LightWave now
 MV> (possibly
 MV> because the integer version is now there) but it hangs when you try
 MV> to run
 MV> LightWave and sometimes says it cannot initialized LightWave.

 MV> The FusionForty has run fine for a while, and all the FP things have
 MV> been
 MV> run, any ideas???
 MV>  


        Rename 'Lightwave.fp' to 'Lightwave'.  That should do it.  It seems
that the toaster does not recognize the FPU on the Fusion Forty card.  Make
sure you rename your 'Modeler.fp' file to 'Modeler' as well.


 -- AEd V1.36/Eval

-- Via DLG Pro v0.992

Newsgroups: comp.sys.amiga.graphics
From: blgardne@javelin.sim.es.com (Dances With Bikers)
Subject: Re: No de-interlacer in the a4000?
Reply-To: blgardne@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Date: Fri, 9 Oct 1992 15:16:11 GMT

fjrei@kbsaar.saar.de (Franz-Josef Reichert) writes:
>In article <1575@cbmehq.esco.so.commodore.com>, Chris Green writes:

>> 	You really want to get a relatively flexible multisync (one that
>> covers 15khz-31khz). Since promotion is a software solution, it won't
>> de-interlace programs which take over the machine, for instance.

>	Any recommendations? Since my old NEC 3D just died
>(no way to fix it :-( ), I'm in the market to find a new one which
>fits _any_ needs for the A4000. There seems to be no manufacturer
>at all supporting horizontal scan rates down to ~15kHz, are there?	

Sony's CPD-1302 handles the 15-30 KHz range, and to my eye looks much
better than the NEC.
-- 
Blaine Gardner @ Evans & Sutherland  blgardne@javelin.sim.es.com  BIX:blaine_g
580 Arapeen Drive, SLC, Utah 84108           Favorite road signs:
Dumper of Dirtbikes #46             FJ1200   Winding Road Next 77 Miles
My other motorcycle is a Quadracer           Caution: Passing Areas Not Marked
Newsgroups: comp.sys.amiga.graphics
From: west@ponder.csci.unt.edu (Bruce West)
Subject: Re: Amiga and Quicktime
Organization: University of North Texas, Denton
Date: Mon, 12 Oct 1992 04:55:53 GMT

In article <35763@cbmvax.commodore.com> kcd@cbmvax.commodore.com (Ken Dyke - Amiga Networking) writes:
>Maybe so, but it's a hell of a lot more versatile than the ANIM format.
>We're usually spoiled because we're used to seeing 30-60fps animations
>all of the time.  Well, that's not hard to do considering that the data
>in the ANIM file is usually A) Completely in memory, and B) already set
>up for the correct display mode.   QuickTime files are somewhat display-

   As far as completely in memory - My A3000 has no problem doing 60fps anims
straight off the hard drive with a little buffering.  So having the entire
anim in memory is not a necessity.  As far as being set up for the correct
display mode -- in my opion that's a plus.  Opening up Quicktime animations
to full screen (when they were meant to be smaller) looks SOO BAD it should
not be an option.  It's like looking at my old Apple ][+ pixels.

>independent.  I can play the same QT file in 24-bit, 16-bit, 8-bit, 4-bit
>and 1-bit screens.  That's kindof hard to do with Amiga ANIM's.  Let alone
>play them in a window on the Workbench screen and arbitrarily scale them.

   You can play a 24-bit anim in any amount of bits you want -- why you would
chose to lose detail is beyond me - but it is possible.

>
>One could argue, however, that playing postage stamp sized animations in a
>window is not very useful, and I might agree. But, it looks slick as hell.
>
>Ken

    Slick?  SLICK?  Let me tell you the story of a guy (me) who went into
see the new Mac Quadra (some time ago) and LAUGHED SOO hard he couldn't
control himself.  The speed of an 040, and some nifty new program called
Quicktime?  Hmmm.  And virtual memory no less -- super System 7.  So,
I open up a anim that makes has some dog walking.  Everyone tells me how
this is MULTITASKING. So, I say hmmm.  I click on somthing -- "bark bark
bark *PASUSE* bark...".  The animation just STOPS as long as I hold the 
mouse pressed on an icon.  So I gigle.  Well, how about 2 anims?  So I try
to open up some big "cool anim".  NOT ENOUGH MEMORY.  I guess 4 megs and
VM can't handle it.  So I say, ok.  How about a simple little earth spinning.
Now this is when I fell down laughing!  Dog walk, earth spin, dog walk, earth
spin, etc etc.  Press button both stop, then start.  This is an 040!?!?!
And this is NOT 256 color mode guys, just so you know.  On my old old old
A2000 I could have a program graphing a spreadhsheet, run an anim, and use
the workbench (with the screen layered so you could see em all) with 1
damn MEG.  This Quadra/Quicktime system is sick.  I'm POSITIVE the A4000 
with its double A chips could put it to shame.

Ciao...
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Amiga and Quicktime
Date: 16 Oct 92 06:49:21 GMT
Organization: Norwegian Institute of Technology

Marc Barrett writes:
>   For example, let's say Apple releases Macintoshes two years from now that
> are four times faster than the fastest Macs today, and Commodore also 
> releases Amigas two years from now that are four times faster than the A4000. 
> Would the playback of existing ANIMs improve on the new Amigas?  No.  The
> existing ANIMs are hard-coded to 320x200 or 320x400 32-color graphics, and
> better hardware will not improve the existing animations. However, on the
> faster Macintosh, the playback existing QuickTime animations will improve
> dramatically.  Eventually, Macintoshes will be released that will be able 
> to play existing QuickTime animations at 60 fps on the full screen, at very
> high resolutions, in full 24-bit TrueColor.  When this happens, the animations
> will become truly useful.

OK, yes, fine, but I for one would be very p***ed off if C= were to release KS4.0
saying 'Well, it isn't very impressive, but in a few years' time, you'll have a
68080 RISC processor, allowing you to have more than one window open on-screen
at the same time.  A few years after that, who knows?  The pointer may even MOVE!'

OK, I admit it, I'm being facetious (I stayed up all night, don't hassle me :),
but I prefer software that's useful here and now rather than at some point in the
future.

-- 
     //|Despite MB, I STILL want AGA!| DISCLAIMER: I don't HAVE opinions.
    // |                             | I just repeat what everyone else says!
\\ //--|miga: There can be only one. |
 \X/   |         eyvind@lise.unit.no | Aaaaaaaaaaaaaaaaaaaaaaaaargh!  Ackpth!
Newsgroups: comp.sys.amiga.graphics
From: rbeagan@cs.ulowell.edu (Bobby Beagan)
Subject: Creating an animation of HAM images
Originator: rbeagan@bigmax.ulowell.edu
Organization: University of Massachusetts at Lowell Computer Science
Date: Wed, 7 Oct 1992 14:59:47 GMT


I am trying to create an animation made up of a number of HAM images
that I created using DCTV.  I used MakeAnim to create an animation
of these images and then I tried to run the animation using DPaint IV.
But, I can't seem to get the animation to run properly.  It appears that
each frame in the DPaint IV animation grabs its color map from only one
frame.  Therefore, the color maps of all but one of my frames are completely
distorted.

My goal is to create an animation of HAM images which I can paint on, etc.
I would also like to set the each individual frame rate.  Is there anyway
I can successfully do this using DPaint IV?  Or, is there any software out
there that can help me achieve my goals?

Thanks,

Bobby Beagan
rbeagan@cs.ulowell.edu
From: kcd@cbmvax.commodore.com (Ken Dyke - Amiga Networking)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Amiga and Quicktime
Date: 12 Oct 92 19:11:22 GMT
Reply-To: kcd@cbmvax.commodore.com (Ken Dyke - Amiga Networking)
Organization: Commodore, West Chester, PA

In article <1992Oct12.045553.29455@mercury.unt.edu> west@ponder.csci.unt.edu (Bruce West) writes:

>   As far as completely in memory - My A3000 has no problem doing 60fps anims
>straight off the hard drive with a little buffering.  So having the entire
>anim in memory is not a necessity.  As far as being set up for the correct
>display mode -- in my opion that's a plus.  Opening up Quicktime animations
>to full screen (when they were meant to be smaller) looks SOO BAD it should
>not be an option.  It's like looking at my old Apple ][+ pixels.

Part of the bad looks comes from the fact that opening up the window usually
means that it's getting scaled, and starts to get *really* blocky.  I don't
think Apple intended to have people playing full-screen animations, at least
not without some hardware assitance (like JPEG or MPEG).  We do have the
advantage, however, of being able to dedicate an entire screen to anim playback
without affecting other applications' screens or windows.  

>>independent.  I can play the same QT file in 24-bit, 16-bit, 8-bit, 4-bit
>>and 1-bit screens.  That's kindof hard to do with Amiga ANIM's.  Let alone
>>play them in a window on the Workbench screen and arbitrarily scale them.
>
>   You can play a 24-bit anim in any amount of bits you want -- why you would
>chose to lose detail is beyond me - but it is possible.

Well, if you don't have a 24-bit disply handy....:)

>>
>>One could argue, however, that playing postage stamp sized animations in a
>>window is not very useful, and I might agree. But, it looks slick as hell.
>>
>>Ken
>
>    Slick?  SLICK?  Let me tell you the story of a guy (me) who went into

I didn't say it was totally bitchin, just merely "slick."  Like I said,
there's a LOT more to QuickTime that those little animations.

Ken


-- 
Kenneth Dyke - Software Engineer            Internet: kcd@cbmvax.commodore.com 
Amiga Networking Group                      BIX: kcd     Phone: (215) 344-3014
"PPP?  You *must* be joking..."                      INCLUDE "stddisclaimer.i"
From: salnick@dejavu.spk.wa.us (There is no substitute for displacement...)
Newsgroups: comp.sys.amiga.graphics,comp.sys.mac.emulations
Subject: Re: A-MaxII+ ?
Date: 9 Oct 92 13:19:54 GMT
Organization: Not Organized

In article <oivindi.36.718563001@dhhalden.no> oivindi@dhhalden.no (OIVIND IDSO) writes:
>

[...]
>Amongst other things, the test said that using the A-MaxII+ on an Amiga 2000 
>would compare to the speed of a Mac Classic. 
>
>What Mac would A-Max emulate if it was used on for example a 25Mhz Amiga 
>3000, 

According to ReadySoft, AmaxII+ on an A3000 is a MAC Plus operating with 
the performance of a MAC IIci.

>or the 040 based A4000? Would it be a IIsi, IIci or even a IIfx/
>Quadra??? Is the A-MaxII+ able to display colors when emulating? If yes, how 
>many?

AmaxII+ is still B/W (*sigh*)

followups to c.s.a.emulations

bob
--
RW Salnick, Spokane,WA  |  Home: salnick@dejavu.spk.wa.us
  Amiga 1000, WB 1.3    |  Work: mfgsys!salnick@kaiser.spk.wa.us
      WA9BVE            |
Newsgroups: comp.sys.amiga.graphics
From: hounsell@nmerh7.BNR.CA (Rob Hounsell)
Subject: Re: Imagine HELP!!!
Reply-To: hounsell@BNR.CA
Organization: Northern Telecom Canada
Date: Wed, 14 Oct 92 21:17:02 GMT

Jon,

  This isn't an immediate answer, 'cause I don't know one, but you might
find the answer by subscribing to the Imagine Mailing List. Send mail to:
Imagine-request@email.sp.unisys.com and put the word SUBSCRIBE in the subject
header. Thanks to John Humpal for this info.

+-----------------------------------------------------------------------------+
| Rob Hounsell                           BNR WAN:  HOUNSELL@NMERH53           |
| NT Product Performance: OA/M           INTERNET: HOUNSELL@BNR.CA            |
|                                        PHONE: (613) 765-2904                |
|                                        ESN: 395-2904                        |
+-----------------------------------------------------------------------------+
From: slhmz@cc.usu.edu
Newsgroups: comp.sys.amiga.graphics
Subject: How can I play large .anims off HD?
Date: 12 Oct 92 00:37:01 MDT
Organization: Utah State University

I have looked far and wide for a long, long time and a few days and have
still not been able to find the .anim player that plays large anims off
the hard drive.  Where is it?  I've looked on the FISH disks and FTP.

WHERE IS IT?

--Faith
From: plin@alheka.usc.edu (Po-Han Lin)
Newsgroups: comp.sys.amiga.graphics
Subject: amiga logo
Date: 14 Oct 1992 21:30:50 -0700
Organization: NONE
NNTP-Posting-Host: alheka.usc.edu

I found this from someone's footer... anybody have better?

              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
From: cshort@nmsu.edu (MetaPope, Internet in a Day Tour.)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: HELP!!! Pbmplus...
Date: 13 Oct 92 20:56:21 GMT
	<KOPNICKY.92Oct10020053@great-gray.owlnet.rice.edu>
Organization: Computing Research Lab

>>>>> On Sat, 10 Oct 1992 08:00:53 GMT, kopnicky@great-gray.owlnet.rice.edu (Lyle Warren Kopnicky) said:

Lyle> pbmplus is pretty bad at converting iff2gif, IMHO.  This is because
Lyle> when you convert iff to ppm, it changes even a 2-color file to a
Lyle> 24-bit file!  Then when you convert to gif it converts it to 8-bit.  I
Lyle> want something that will convert a 2-color iff to a 2-color gif!


ilbmtoppm $1 | pnmscale -xscale 1.725 | ppmquant 2 | ppmtogif > $1".gif" &

c.
--
                                                                    |V
                                                                    |A
  |------------------------|                                        |T
  |agent orange health club|-------------------------------         |I
  |    lifetime member     |   cshort@crl.nmsu.edu is spamgod       |C
  |------P|-----                                                    |A
         O|      Silica Gell. Do Not Eat. Stays Crispy In Milk.   --|N ------|
         P|                               ----------------|vietnam theme park|
	 E|				                  |------------------|
From: bill@src4src.linet.org (Bill Lanides)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: DCTV why should it be so great?
Keywords: DCTV
Date: 9 Oct 92 16:52:10 GMT
Organization: The Source for Source Pub Access Unix

In article <1992Oct8.095428.22977@cs.ruu.nl> clldomps@cs.ruu.nl (Louis van Dompselaar) writes:
>I've heard a lot about DCTV before and thought it might be
>something slightly interesting. But I recently saw what it
>looked like and it's absolutely crap! First of all, there's
>no impression of true-colour whatsoever, secondly, it's been
>tricked into producing something that should resemble PAL.
>In other words, it can't produce any decent PAL images.
>If this DCTV machine is as every other machine, does this
>mean it's completely useless in countries that have a better
>system than NTSC?
>
>Louis
>-- 
>
>Louis van Dompselaar      |||  ..................... 
>clldomps@cs.ruu.nl         |   .....................   


No impression of true-color??  I think a couple of thousand people would
disagree with you.

Tricked into producing something that should resemble PAL?? What in gods name
are you talking about??

Countries that have better systems then NTSC?  I'd say that's a bold opinion
but DCTV is available in both PAL and NTSC formats.


-- 

      -Bill Lanides-        |  Tracing the lines that god drew...
 -bill@src4src.linet.org-   |  ...all the way back!
From: kopnicky@great-gray.owlnet.rice.edu (Lyle Warren Kopnicky)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Amiga and Quicktime
Date: 16 Oct 92 08:57:21 GMT
Article-I.D.: great-gr.KOPNICKY.92Oct16025721
	<Bw6nH8.Cqt@rice.edu> <Bw73C2.1Er@news.iastate.edu>
Organization: Rice University, Houston, Texas

Why shouldn't QuickTime work under AMax?  It just has to scale
everything down to 2 colors, which it is supposed to be really good
at, isn't it?

--
+----------------------------Ren & Stimpy--------------------------------+
| "Psst. Hey Guido. It's all so clear to me now. I'm the keeper of the   |
| cheese. And you're the lemon merchant. Get it? And he knows it. That's |
| why he's gonna kill us. So we gotta beat it. Yeah. Before he lets      |
| loose the marmosets on us! Don't worry, little missy! I'll save you!"  |
+--------------- Quantum Seep -- kopnicky@owlnet.rice.edu ---------------+
From: kevint@hpsad.sad.hp.com (Kevin Taddeucci)
Date: Wed, 7 Oct 1992 22:27:11 GMT
Subject: Re: Monitor for the A4000
Organization: HP Signal Analysis Division - Rohnert Park, CA
Newsgroups: comp.sys.amiga.graphics

In comp.sys.amiga.graphics, ruocco@ghost.dsi.unimi.it (sergio ruocco) writes:


> I read in a back issue of Byte that 
> Viewsonic 7 has the best price/performance ratio among 17'' monitors. 
> If I remember well it should have:
> 17'' screen
> 1280x1024 non interlaced
> anyone using it with the Amiga (4000 ;-) ) ?

> Any suggestions ?


I took my A3000 to a local dealer and tried a 14" Viewsonic (don't 
remember which model). It had the proper sync range and allowed proper 
viewing of all modes the A3000 produces but the colors were washed out.

My suggestion would be to make sure you try one out before you buy or 
failing that make sure you buy from a place that has a satisfaction 
guaranteed or money back policy.


       ----------------------------- ------------------------------------
      | Kevin J. Taddeucci          | e-mail: kevint@hpsad.sad.hp.com    |
      | Hewlett Packard Firmware QA | HPDesk: Kevin TADDEUCCI /HP5300/A0 |
      | Telnet: 794-4192            | HP Mailstop: 2LR-N                 | 
       ----------------------------- ------------------------------------

Newsgroups: comp.sys.amiga.graphics
From: mmaresca@ee.ubc.ca (MARESCA SAVERIO IGOR)
Subject: Re: CBM Discusses Future Amigas
Organization: University of BC, Electrical Engineering
Date: Mon, 12 Oct 1992 01:20:44 GMT

In article <67481@cup.portal.com> Chris_Lynn_Minshall@cup.portal.com writes:
>Uh......ever heard of the Motorola 88000 series.....those are RISC chips and
>have been around for severeal years....just though you should know...
>
>Chris

The MC88000 serie hs been dropped :-(
Maybe Motorola has something else up their sleeve ;-) 

Saverio
Newsgroups: comp.sys.amiga.graphics
From: tmc@spartan.ac.BrockU.CA (Tim Ciceran)
Subject: Re: Imagemaster V10 
Organization: Brock University, St. Catharines Ontario
Date: Fri, 16 Oct 1992 05:20:16 GMT

>In article <67785@cup.portal.com>, blackbelt@cup.portal.com (Ben - Williams)
 writes:
 
>> Imagemaster, version 10, addresses your concerns about graphical interface.
>> V10, which is due sometime before Christmas, not only allows text or graphics
>> to be used for the interface, it allows you to use your OWN organizations,
>> your own graphics, etc.

Ben, I somehow missed the initial post. Has Black Belt revamped the interface
for V10? If so, could you elaborate?

Incidentally, will you be making an appearance at the WOCA show in Toronto
this year?

Newsgroups: comp.sys.amiga.graphics
From: jmauric@eng.clemson.edu (John Maurice)
Subject: GIF conversion question
Reply-To: jmauric@eng.clemson.edu
Organization: College of Engineering, Clemson Univ.
Date: Thu, 15 Oct 1992 19:46:30 GMT

original file:  sample.gif  256 colors and looks really good on the sun workstation.
i want to see the file on my amiga.
1) should i convert to ham or iff?
2) what program will let me do the conversion?
3) what are the steps for doing the conversion? 
4) what if the file was "sample.jpg"? what then? sample questions as above.
thanks.
---

                                            --John

============================================================================
Reply to JMAURIC@ENG.CLEMSON.EDU       |    300 Rippleview Dr.
Phone: 803-653-3893                    |    Clemson, SC 29631
============================================================================

Xref: sparky comp.sys.amiga.graphics:6648 comp.sys.amiga.hardware:16817
From: kopnicky@great-gray.owlnet.rice.edu (Lyle Warren Kopnicky)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware
Subject: Re: CBM Discusses Future Amigas
Date: 11 Oct 92 08:07:51 GMT
Article-I.D.: great-gr.KOPNICKY.92Oct11020751
	<1992Sep16.111231.1357@cbfsb.cb.att.com><1992Sep16.190725.6948@javelin.sim
	.es.com><1992Sep17.092221.22806@cbfsb.cb.att.com><1992Sep24.031837.5577@jav
	elin.sim.es.com> <KOPNICKY.92Oct10021709@great-gray.owlnet.rice.ed
Organization: Rice University, Houston, Texas

I was referring to a 68000 series RISC, the 88000 is completely different.

--
+----------------------------Ren & Stimpy--------------------------------+
| "Psst. Hey Guido. It's all so clear to me now. I'm the keeper of the   |
| cheese. And you're the lemon merchant. Get it? And he knows it. That's |
| why he's gonna kill us. So we gotta beat it. Yeah. Before he lets      |
| loose the marmosets on us! Don't worry, little missy! I'll save you!"  |
+--------------- Quantum Seep -- kopnicky@owlnet.rice.edu ---------------+
Newsgroups: comp.sys.amiga.graphics
From: west@ponder.csci.unt.edu (Bruce West)
Subject: Re: Amiga and Quicktime
Organization: University of North Texas, Denton
Date: Thu, 15 Oct 1992 17:36:06 GMT

In article <1992Oct15.065734.43864@kuhub.cc.ukans.edu> 2ftqkiln@kuhub.cc.ukans.edu writes:
>only secondary but would be real nice.  The whole idea of even
>just have pictures in rescalable windows sounds good to me and
>the Amiga seems like the only platform that doesn't have this.
>The Amiga is great at full screen stuff but they need to put
>the window stuff in. It sells! Especially for a computer that
>claims to be THE multimedia platform. Just my .02 worth....

    Why do you need the OS to implement this?  Just right a simple program that
displays pics in windows.  It's not that tough.  Ever clip graphics?  Same deal.
I think most Amiga owners PREFER cycling through seperate screens all loaded 
with what you want -- rather than having one workbench cluttered with a bunch
of stuff.  But, again, if you want something just to say "we have it to." - its
NOT tough to program.  It would simply be a crossbreed of Mostra,Wasp, and Snap.
You could then show pics, resize them, and move them around in windows on the
screen - no sweat.

 Ciao...




From: mikep@hpmwtd.sr.hp.com (Mike Powell)
Date: Tue, 6 Oct 1992 22:40:24 GMT
Subject: Re: Re: WANTED: A NICE 2D-morphing package
Organization: HP Santa Rosa Site (SRSD MWTD)
Newsgroups: comp.sys.amiga.graphics


Perry writes:

"Re: owl and baby looking alike - is it that they really look *that*
much alike - or is it that the morph is so clean that the transition
is smooth enough to make them appear that similar?

In other words, is it possible that the MorphPlus morph was so clean
it made the morph ``look easy.''?"

-------------------------
	
	This is a good point.  I went back to take a look at the image
	sequence and even though the morph subjects are not all that
	radically different, there is certainly no indication that the
	morph has any quality problems...      

	Please forgive me if I am seeming excessively critical, but
	as my "computer/video hobby" is quickly becoming by "bread and butter",
	I am now more than ever having to be especially critical regarding
	my software purchases.

	Thanks again.

	-Mike-
Newsgroups: comp.sys.amiga.graphics