HDTenEightyP/NetNews huggingface dataset:
From: kak1@cray.com (Kevin Kramer)
Newsgroups: rec.games.video
Subject: Adventure Isle for TG16/Duo (was Re: TG16-- new games)
Date: 10 Nov 92 22:09:19 GMT
Organization: Cray Research, Inc.

In article <1992Nov10.211323.10018@cs.UAlberta.CA> andre@nojack (Andre LeBlanc) writes:
>Any comments on any of the newer TG16 games that have come out?
>In particular Gunboat, and a CD game called something about the rising  
>sun?
>
>Also, I picked up Falcon, my first game from TTI.  The game is fine, but  
>I'm quite disappointed that I didn't get a CD-type storage case for it as  
>used to be the case.  Now I have to keep it in the box.  That's not only  
>cumbersome and inconvenient, but it's ugly, too.  Did this disappoint  
>anyone else??
>

I was a dissapointed as well (though not overly dissapointed)  I was not
suprised at all.  Think of how much they will save by doing this, now
they will hopefully keep lower their games than the others 
(which is generally the case, but not by much for the new games)  
They had better keep delivering the CD games in a case or that will get 
me a little POed.  How is Falcon?  The scenery looked a little sparse
but if the game plays well (fast) then that would make up for it.

I just got New Adventure Island for the TG16/Duo and I like it alot.
It puts the SNES version to shame (no flames please I own a SNES as well)
Graphics are great, but what I think makes this game good is the 
response to the controller.  Nice and crisp, it does what you expect
(which is my major complaint against the SNES Ad. Isle)  It follows 
the format of the 1st adventure island I played on the sega system.
Where there are 4 sections to each world and each section has 4 (i think)
flags that save your place in that area (so you don't have to start a 
section over after you pass a flag, that is until the game is over)
There are unlimited continues, but you will need a lot of them.  I have
a hard time in world 4, I have yet to get by it (my thumb gives out by
this time 8-O)  I got this game because I was a fan of the original
one that I played on the old sega system and I wasn't dissapointed.
The only major complaint (besides the repiticious (sp?) music (which
I hate in any game)) is the fact that my thumb just aches after playing
this game for a hour or so (I must go find my video game excuse shirt
now :-)  Oh yeah, I have yet to find any bonus worlds (like in the
others) which was a tad bit dissapointing, but I think I'll live.

All-in-All I would recommend this game (especially for those who like to 
run and jump and eat fruit and throw flaming balls (ouch!!) . . . )

Kevin
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: cd+g (was: re: sega c
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 13 Nov 92 02:52:47 EST

In message <1992Nov10.212146.3671@kong.gsfc.nasa.gov>,
Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:

>Yes.  For the record, the TurboDuo supports all of the following:

>Both TG-16 CD formats (US and Japanese games):
>    CD System^2
>    Super CD System^2
>HuCard (US only -- existing adaptors for the TG-16 will not
>physically fit into a Duo)

Hold the phone....  Not ALL adapters.
Apparently, the adapter that I designed and produced works (although
I have not personally tried).  It's called the Kisado Connector, and
it is just a flat board, with the card inserted at the far end
pointing backwards.  The reason (I'm told) it works, is because it
has a low profile.  Here's a sketch of the shape:

xxxxx
xxxxx===================    <- This way in (HuCard)
xxxxx
--------------------------------------------  -> this way into machine

That just about sums it up - EMAIL me if interested.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  It's a small world, but I wouldn't wanna paint it.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Xref: sparky rec.games.video:21642 comp.sys.atari.8bit:5126
From: aa700@cleveland.Freenet.Edu (Michael Current)
Newsgroups: rec.games.video,comp.sys.atari.8bit
Subject: Re: old atari carts, (400/800) Now answer with new question
Date: 5 Nov 1992 23:19:51 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, buxton@whitewater.chem.wisc.edu (buxton) says:

>In article <1992Nov4.215529.3015@bmers145.bnr.ca> kennyy@bnr.ca (Kenny  
>Yan) writes:
>> In article <RINGO.92Nov3155308@grand-cayman.icad.com>,
>>  ringo@icad.com (Amy Gorin) writes:
>> > 
>> > I have the following 3 cartridges:
>> > 
>> > Star Raiders, Atari CXL4011 (says "Left cartridge" on top)
>> > ET Phone Home, Atari RX8030 (also says "Left cartridge")
>> > 
>> > Mach 128, from Access Software (no number, but it has a switch
>> > and a push button on the front of the cartridge itself).
>> > 
>> > The bus on these is clearly not 2600/7800, and I dont' think 
>> > they're 5200 either.  If anyone knows what they're for,
>> > and wants to trade 3 2600 or 7800 carts for them, let me know.
>> 
>> > -ringo
>> 
>> The 2 Atari cartridges are for the old 400/800/XL/XE 8-bit computers.
>> They are labelled 'left cartridge' because the 800 computer had 2
>> cartridge slots, 'left' and 'right'.  (Score 1 for the ergonomics guys.)
>> Digging in my memory closets, I remember only one cartridge for the
>> right slot, and it wasn't from Atari.  I don't remember what it did,
>> either.
>
>For those interested in the cartridge that fit in the right side I have  
>the answer.  The only one I am aware of was called "Monkey Wrench" and was  
>designed for some sort of programming enhancement.  I never owned it, but  
>remember reading about it in magazines at the time (Compute, Analog).
>There may also have been a sequel cartridge called "Monkey Wrench II" that  
>also fit in the right side, but I am not sure.

Monkey Wrench II works in the left slot, I believe.

>Now for a really obscure question.  The Atari 400/800 series had a series  
>of custom graphics/sound chips.  One was the Pokey, and another was the  
>CTIA  which was succeeded by the GTIA in early 1982.  Why was the GTIA  
>better, and what could it do that the CTIA could not?
>Eric
>

As far as I know what GTIA provides is 3 new graphics modes (9, 10, and 11
from BASIC).  One is 16 shades of 1 color, one is 16 colors of the same
brighness, and one is a mix, 8 colors/brightness - all in a resolution
somehwhere between gr.7 and gr.8.  Does GTIA add anything else?

(Note I've cross-posted this to comp.sys.atari.8bit, where the 8-bit Atari
experts are.)
-- 
         Michael Current, Cleveland Free-Net 8-bit Atari SIGOp
Carleton College, Northfield, MN, USA / UUCP: ...!umn-cs!ccnfld!currentm
      Internet: currentm@carleton.edu / Cleveland Free-Net: aa700
Organization: Arizona State University
Date: Saturday, 7 Nov 1992 09:00:52 MST
From: Ten Four <ISPTLF@ASUACAD.BITNET>
Newsgroups: rec.games.video
Subject:    FF II (GAMEBOY) Questions

Is there a list somewhere of helpful hints for Final Fantasy II?
I have completed everything that was outlined in the instructions,
but now I'm stuck.  I'm in a world where a bartender keeps telling
me to use the jukebox, but nothing happens when I do that. I expect
to need more help along the way, so I was hoping to find a list of
other solutions as well.

Thanks in advance,
Ten Four
Newsgroups: rec.games.video
From: jduffy@ms.uky.edu (Jerry Duffy)
Subject: SNES & GENESIS games for sale/trade
Keywords: SNES GENESIS
Summary: Zelda III and Might & Magic II for sale/trade
Date: Sat, 7 Nov 1992 03:14:06 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

SNES - Zelda III $35
Genesis - Might & Magic II $35

I pay shipping.

Both have boxes and all manuals.
Will trade either for Shadow Dancer for the Genesis.

email to jduffy@s.ms.uky.edu

-- 

Jerry Duffy                   |  Eat Right   
jduffy@s.ms.uky.edu           |       Stay Fit  
duffy@mik.uky.edu (NeXT Mail) |            Die Anyway
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: BallBlazer?
Date: 10 Nov 92 22:44:41 GMT
Article-I.D.: clark.1992Nov10.224441.5192
Organization: Clark College, Vancouver, Wa.  USA

In article <1689BB734.ALI00MHS@UNCCVM.UNCC.EDU> ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan) writes:
>In article <1992Nov10.001132.25289@wam.umd.edu>
>vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:
>>
>>In article <1992Nov9.220309.12301@ms.uky.edu> soward@slow.inslab.uky.edu (John Soward) writes:
>>>Anyone remember a game called "BallBlazer", I think by Lucasfilm...
>>>probably circa 1984-1986...I recall playing it on an atari 800, but I wonder if
>>>it is availible for any other platform...I was sure I still had my copy of it
>>>for the 800...but...
>>
>>"Ballblazer" for the Atari 7800 is every bit as good as the Atari 800 version.
>>There is also an Atari XE Ballblazer.
> 
>Also an Atari 5200 version.  Came out late -- I think it was the last cart
>I bought for the system, long after the flow of new ones had stopped.

While we're creating a list, there is also a version for the Atari ST.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: omf@smaug.hacks.arizona.edu (Oscar Fowler)
Newsgroups: rec.games.video
Subject: Re: BallBlazer?
Date: 11 Nov 92 05:14:33 GMT
 <1689BB734.ALI00MHS@UNCCVM.UNCC.EDU> <1992Nov11.020947.8922@julian.uwo.ca>
Reply-To: omf@smaug.hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4

In article <1992Nov11.020947.8922@julian.uwo.ca>, mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY) writes...
>LucasFilm also made BallBlazer for the Commodore 64.
>It was for 1/2 players and had a split screen. It had some good music, o.k. gameplay and poor graphics.
>I hear the Atari versions were *much* better.
> 
>Now Koronis Rift - THERE'S A GAME ....
LucasFilm made versions of their games for both the Atari and Commodore
machines.  BallBlazer, Koronis Rift and Rescue on Fractalus were the
games they ended-up releasing.  Each one was an EXCELLENT game.  Out of
curiosity, I tried each game on both the Atari and Commodore machines
(I believe there were also Apple versions, but I'm not sure).  Anyway
I was surprised to find that the Atari versions were VERY much superior
to the Commodore versions.  (Most of the Commodore games I've seen have
been great.)  In fact, I liked the music in the Atari version of Ballblazer
so much that I taped it!  (Sick, I know...)  The Atari versions of those
games are still some of the most fantastic games I've EVER played.
Other video game makers would do well in getting licensing agreements
for these classics.

omf
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: Genesis/SFC games for sale
Date: 11 Nov 92 11:14:13 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

Genesis:
--------

Truxton ................. $20
Valis 3 ................. $30
Wings of Wor ............ $25
Streets of Rage ......... $30
Super Hang-On ........... $20

Super Famicom:
--------------

Super Mario World ....... $20



All games have original boxes and manuals.  E-mail if you're interested.

The total for all is $145.  I'll sell all of them for $110 including shipping.

        - Tom N.

Newsgroups: rec.games.video
From: styx@chaos.cs.brandeis.edu (Allan Hirt)
Subject: Re: SEGA CD
Organization: Brandeis University
Date: Tue, 10 Nov 1992 07:19:37 GMT

EB is not BS.  I have worked for them for about five years, and I know
from experience that at certain stores, the waiting list can be pretty
huge.  
100 people is not that unreasonable; SFII had almost as many on most
waiting lists, and every copy sold.

Allan
From: mgleason@cse.unl.edu (Mike Gleason)
Newsgroups: rec.games.video
Subject: Re: NHLPA Hockey '93
Date: 11 Nov 1992 22:12:57 GMT
Organization: NCEMRSoft
Distribution: world
NNTP-Posting-Host: cse.unl.edu

<squippy.03qf@redorc.chi.il.us>:
>>Fights are somewhat rare, and if someone
>>gets injured during a fight, he's out for the game.

Not entirely true.  Usually the injury lasts for one period, and sometimes
you get lucky and put the other guy out for the rest of the game.

"Richard K. Shehady" <rs7f+@andrew.cmu.edu> writes:
>But really, its still too easy to score.  There's one little move that
>always gets goalies.  Skate in towards the goalie, angling to the left or
>right.  At the last second, shoot the other way.
>No shot in hockey should be so predictable and effective.

Yes it is easy to score on this move, but isn't it easy to score when you
have a 1-on-1 break vs. the goalie in "real" hockey?  I have noticed in
playoff mode in the later stages I do not score as much because the defense
plays better.  It would be nice if the goalie could/would guess one way,
like in soccer when you have a penalty shot, so maybe he would stop you
half the time.

>The new music does suck, though. ;-)
Yes it's awful!  And so LOUD.
--
--mg                                                      mgleason@cse.unl.edu
From: BARKAN@MAINE.MAINE.EDU
Newsgroups: rec.games.video
Subject: SMW, FFII, Zel 3 tips!!!
Date: 11 Nov 92 02:15:48 GMT
Organization: University of Maine System

Weekly post!
If anyone wants tips on anything in Super mario 4 (World) Final
Fantasy 2, or Zelda 3, e-mail me and I'll answer them. (Except
all heart containers in Zelda.)
If its about mario, list all the worlds you've beaten that you think
might help.
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: RoboCop3 for SNES???
Date: 8 Nov 1992 02:05:34 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Is that i am a bad gamer or that game is suck!

That game is so difficult to play and tough to control!

I wish nobody in the world will bought that game!
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video
Subject: Re: [SNES]FFII How to kill Zeromus??????
Date: 12 Nov 92 12:24:03 CST
Organization: Washington HS, Milwaukee, WI

In article <1992Nov12.135841.5122@arbi.Informatik.Uni-Oldenburg.DE>, Stefan.Wenskat@arbi.informatik.uni-oldenburg.de (Stefan Wenskat) writes:
> I'm playing Final Fantasy II on a SNES for about 30 hours.
> I'm inside the Crystal Tower (or so) on the moon.
> All 5 characters are at Level 50+.
> 
> The hatred Zeromus kills them every time I try it.
> 2 Big Bangs and they are all gone.
> 
> So my question : How do I kill Zeromus ???
> Any special weapons or tactics I need???
> 

Nothing special.  Just use your most powerful weapons and spells.  Remember to
cure/heal/life whenever possible.  It took me a few tries before I beat him. 
How many times have you tried so far?

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------=The attract mode on your post is incredibly annoying=------------
From: hauck@cs.washington.edu (Scott Hauck)
Newsgroups: rec.games.video
Subject: [Genesis] Warsong help needed
Date: 12 Nov 92 11:07:25 GMT
Article-I.D.: beaver.1992Nov12.110725.9554
Organization: Computer Science & Engineering, U. of Washington, Seattle

Does anyone happen to know what the items do in Warsong?  Also, how did you
find out?  I imagine there may be some reflection in the combat ratings, but
I haven't sat down to figure it out.  Any help would be greatly appreciated.
BTW, if there's any spoilers involved, I'm now at the level right after the
castle fight with Pythian (ie. the Ruined city).

Thanks in advnace,

Scott Hauck
hauck@cs.washington.edu
Newsgroups: rec.games.video
Subject: SNES games wanted!
From: Shermane Austin <SAACC@CUNYVM.BITNET>
Date: Wednesday, 11 Nov 1992 18:50:11 EST
Organization: City University of New York/ University Computer Center

I am interested in *any* SNES games for sale. Please let me know if
you have something you want to unload for spare cash.
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Super Monaco II
Organization: Johns Hopkins University CS Dept.
Date: Sat, 7 Nov 1992 04:05:32 GMT

In article <1992Nov6.193938.18279@nrc.com> Mike Goodglick <mikey@nrc.com> writes:
>I got Super Monaco GP II (for the Genesis) from a friend & I get a
>message that says this cart cannot be played on this machine....something
>like it is intended for sale in North America...Blah, Blah...I thought
>that I heard of a hack that can be done to the Genesis that will allow
>games such as these to be played with no problem...  Is this true??

Do you mean a Mega Drive version that you're trying to play on the Genesis, or
a Genesis version that you're trying to play on a Mega Drive?

At any rate, the language switch modification is described in the FAQ, but
you'll have to solder.  You can just cut the jumper JP1/JP2 (or cut the jumper
and capacitor, if you have one), which _might_ work, but that puts you in an
intermediate state for which all bets are off....
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: outcast@ccwf.cc.utexas.edu (Mark Mavromatis)
Newsgroups: rec.games.video
Subject: Re: Super Monaco GP(was Re: sega games)
Date: 12 Nov 92 02:30:30 GMT
Organization: The University of Texas at Austin, Austin TX

Check out F-1 Roc 2 when it is released for Super Nintendo. It will have a
built-in coprocessor that speeds the system to a blazing 20 mhz which will
enable the SNES to boast capabilities like sprite-rotation and sprite 
"magnification" (I guess that's the Mode 7 scaling feature). All this info
was ripped from the Super NES Buyer's Guide (EGM's sister publication). The
game looks great though. Seems a F0 genre game with MUCH better graphics.
Definitely a title to look forward too.

Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES INVITES VIDEO GAMERS!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 10 Nov 1992 18:44:52 GMT

--
I would like to once again extend an invitation to all 'netters' who
are active video gamers to participate with us in our Game Bytes
magazine.  We're really expanding the video game coverage to
complement the solid computer game coverage we're already doing.  As
an example, in the 7th edition of Game Bytes, due out any day now,
you'll see full reviews of Super Star Wars (SNES), Mystical Quest
(SNES), Space Mega Force (SNES), Rampart (SNES), NHLPA'93 (Genesis),
RBI Baseball 4 (Genesis), and Aliens 3 (Genesis).  We'd love to have a
LOT more video gamers join in and help the video game section grow.
Game Bytes has really taken off and we're getting an incredible amount
of exposure.  Through all the different channels of distribution, it
is estimated that over 50,000 gamers read Game Bytes each month.

Join in.  It's a lot of fun.  If you want further information on how
to do so, please send me email asap.  Thanks for your help.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: rec.games.video
From: hm002b@uhura.cc.rochester.edu (hasit mehta)
Subject: Re: Sega CD Out: Update 2
Organization: University of Rochester (Rochester, NY)
Date: Thu, 12 Nov 92 21:44:34 GMT

In article <1dufsoINNnvh@agate.berkeley.edu> c60b-4gi@e260-1b.berkeley.edu (Alex Di Ricco) writes:
>In article <BxL319.2Ho@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>
>>expect. Also, no software has arrived, yet, except
>>the pack-ins.
>>
>>[ -> Jer Horwitz ] [INTERnet Game Consultant]
>
>Bummer, I don't even care about the pack-ins, I just want the new games
>like Night Trap and Sewer Shark.  I hope they release the extra software
>soon.
>
>Alex Di Ricco
>c60b-4gi@WEB.berkeley.edu
>adr@ocf.berkeley.edu



I just got my Sega CD-ROM it seems like it will be pretty good! The pack in
games are just so-so. Sol Feace is pretty good especially the intro. Holmes
is pretty good but the classic games kinda stink, they are not improved much
at all. The system on the whole seems great, now I need to get some good
games any suggestions??? Our local EB has a game called "Black Hole Assult"
anybody have it, if so how is it? Night Trap and Cobra Command should be in
any day according to the people at EB. 
Hasit
From: dtaber@misdev.mis.pyramid.com (Don Taber)
Newsgroups: rec.games.video
Subject: Foriegn "Copies"
Date: 5 Nov 92 16:43:01 GMT
Reply-To: dtaber@misdev.mis.pyramid.com (Don Taber)
Distribution: rec

This is my first post, so I hope it works.  Here's the situation:

My brother recently went on a trip to Singapore and Tokyo where he
purchased some SNES games (obviously cheaper than he could get them
here).  He tried them there and they all worked fine in the Famicom.
However, when he tried them here in his SNES, only a few worked.

After asking a local game store, he was told he had gotten some Taiwanese
copies and that what he needs is some kind of adapter which fits into
the SNES.  It holds two cartridges, one slot for an "original" and one
for the "copy". 

Is this true?  If so, where would he get one?  Any information someone
can give me will help.  Feel free to reply to me directly.

Thanks,

        Don Taber

dtaber@misdev.mis.pyramid.com
Organization: Junior, IM - H&SS Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Fri,  6 Nov 1992 16:15:03 -0500 
From: Kwan-Ju Chen <kc2x+@andrew.cmu.edu>
Subject: SuperMagicom 16Mbits


SuperMagicom 16Mbits

$380 include COD shipping
From: poret_jc@jhunix.hcf.jhu.edu (Jay C Poret)
Subject: Bill and Teds for trade /lynx
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: usa
Date: Sat, 14 Nov 1992 05:04:22 GMT

Dudes,
Well as I was looking for some research data, I came across the manual for
Bill and Teds Excellant Adventure for the Lynx.  I am still looking to trade
it for another lynx game like warbirds, rampage, xybots....I will consider
all trades.

Thanks,

Jay

Xref: sparky rec.games.video:21750 alt.games.lynx:1006