HDTenEightyP/NetNews huggingface dataset:
From: fletcher@rtf.bt.co.uk (Catherine Fletcher)
Newsgroups: comp.sys.amiga.games
Subject: Time and Magik
Date: 26 Jan 93 14:07:08 GMT
Organization: BT Customer Systems, Brighton, UK

I have just aquired a second hand copy of this for the Amiga.  It is made
by Level 9 and Mandarin software and features three text adventure games.
I have started playing The Lords of Time and am stuck.  If anyone out there
knows this game the details follow a bit further down.






















At the fifth time zone - or the one with the medieval village and castle, I
can't seem to find anything useful.  I have a milestone and rotten apple.
How do I a) kill the dragon or b) buy the ale?  

Thanks in advance.


Subject: Time and Magik
Newsgroups: rec.games.int-fiction, comp.sys.amiga.games
Distribution: 
Organization: BT Customer Systems, Brighton, UK

I have just aquired a second hand copy of this for the Amiga.  It is made
by Level 9 and Mandarin software and features three text adventure games.
I have started playing The Lords of Time and am stuck.  If anyone out there
knows this game the details follow a bit further down.






















At the fifth time zone - or the one with the medieval village and castle, I
can't seem to find anything useful.  I have a milestone and rotten apple.
How do I a) kill the dragon or b) buy the ale?  

Thanks in advance.


-- 
 Catherine 

	"Your favourite shirt is on the bed
	 Do a somersault on your head"
From: joth@ersys.edmonton.ab.ca (Joe Tham)
Newsgroups: comp.sys.amiga.games
Subject: Re: Saw Wing Commander for Amiga in story
Date: Thu, 21 Jan 93 17:32:57 MST
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

bfitzwat@pafosu1.hq.af.mil (Brian Fitzwater) writes:
- Same here {:-(  When I used the install script, The play Icon didn't copy on 
 
Actually, I finally got the save to work!  What I did was just 
reinstalled the program and apparently the problem went away.  The first 
time I installed it was while running AmigaDOS 1.3 which didn't work.  
When I changed ROMS to 2.1, then reinstalled, the problem went away!
 
Go figure!
 

--
Joe Tham              joth@ersys.edmonton.ab.ca 
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Wing Commander HELP!!!
Organization: University of Maryland, College Park
Date: Tue, 26 Jan 1993 23:38:02 GMT

In article <754@thunder.LakeheadU.Ca> csirigna@thunder.LakeheadU.Ca (Carmine Sirignano) writes:
>I am not sure what I am doing wrong.  I have just flown the full mission where
>you get the new Rapier to try out and give input.  I have no damage but, when I 
>return to the Tiger Claw, it won't do the AUTOMATIC docking.  I target the 
>Tiger Claw, I communicate asking for permission to Land, it gives it too me
>but I always crash into it.  My speed is at 70.  I can't get it to land.
>
>csirigna@thunder.lakeheadu.ca
>Carmine Sirignano
>

   Don't panic young starhopper!! All you need to do is make sure that you
actually manuever to dock with the Tiger's claw. So you actually have to
fly in from the front side of it, where you see a large open slit where
ships could fly in and out of. Basically, you'll get the Battlestar Galatica
type entrance if you are aligned right. If you land that way, then the ALS
or Automatic Landing Sequence can commence. You'll see an anim of your ship
flying in to dock and all, If you are doing just this, as it seems you are,
I'm not sure what you are doing then. Wing Commander 2 has much more modern
aircraft so that you only need to fly up close to start the landing sequence
instead of comming in from the right side. Wing Commander 2 shows many 
technological improvements from the ships they gave the Tiger's Claw. To sum
up, the Tiger's Claw is sort of like Deep Space 9. They are one of the outer
posts and defending that region, the Vega system in this instance, it's a
run down ship, with not a whole lot of stuff to protect it. They don't even
have decent looking barracks on that ship. The other guys closer in have
ferraris in comparison, but right now, they need a good young pilot to
work for even a bucket of bolts such as the Tiger's Claw.

  -- Hope this helps.
.
From: sjchmura@ellis.uchicago.edu (steven joseph chmura)
Newsgroups: comp.sys.amiga.games
Subject: Does "Their Finest Hour" wrk on A1200?
Date: 28 Jan 93 09:33:03 GMT
Reply-To: sjchmura@midway.uchicago.edu
Organization: University of Chicago
Keywords: Temin, Dragon, Teleport

Simple question.  If so, how well?

-- 
________________________________________________________________________________Steven Chmura				University of Chicago Medical School(M1)
  "Given enough time, the impossible becomes probable, and the probable
	inevitable.."  -George Wald, "On the Origins of Life"
From: george@aoldev.UUCP (George Browning)
Newsgroups: comp.sys.amiga.games
Subject: Re: Legend of Kyrindia
Date: 26 Jan 93 16:54:01 GMT
Reply-To: george@aol.com (George Browning)
Organization: America Online

In article <mwalter.113f@theborg.mlb.fl.us> mwalter@theborg.mlb.fl.us (Mark Walter) writes:
>I am stuck with the gems.  I am supposed to find my birth stones and I have no
>clue.  Anyone know what is supposed to go where?  I also got a scroll of cold
>or soemthing I do not know what it is for either.

I had a bit of a problem with the same task, so I remembered that it was 
originally an ibm game, looked in the ibm newsgroups and found the name
of an ftp site with games solutions (I cant remember what it was...) So I
now have a 'walkthrough' of it :)  If anybody would like a copy send me
mail and I will send it to you...

I am suprised I haven't seen more traffic about this game...  I got it for
christmas (I normally wouldn't have bought it as I tend more towards
simulations and war games) and was wondering how it stacked up against
others of its genre.  It is reasonably system friendly (hd install, works
on my 3000, multitasks (except it makes my wb 1 bit), and is pretty snappy
once I add 2000 buffers) and the graphics range from good to very nice.
It also has about the best save game system I have ever seen...

Anyway here is the answer (kindof):
SPOILER ALERT-----------------------------------------
Get the sunstone out of the river near the tulips and all the other
stones you can find.
Go to the altar.
Put the sunstone in the tray. save the game
Keep putting stones in until one works, note what it was.
Restore, put stone 2 in, then repeat for stones 3 & 4.

Good luck,
George Browning
george@aol.com
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Old games recommendations
Date: 26 Jan 93 18:51:35 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Aquaventura wasn't that bad.  Too hard though....  $14 doesn't sound
too bad for it.  I got Turrican this weekend for $8.99 and I will agree,
it's a steal at that price.  How's Unreal?  Tenex has it for $9.99 or so,
I remember it was supposed to be pretty good... hmmmm...?

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Faery Tale
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 23 Jan 1993 06:04:01 GMT


If you liked Faery Tale Adventure you should have a look at Lords of Time.
Similar to playing Faery Tale. Not quite as big but still a pretty large game
with good gameplay and decent graphics.
From: djz@acpub.duke.edu (DAVID ZAVELSON)
Newsgroups: comp.sys.amiga.games
Subject: Madden Football
Date: 21 Jan 93 18:08:12 GMT
Organization: Duke University; Durham, N.C.

Does anyone know if there is a player ratings editor
floating around for John Madden Football?  I thought I
might be able to hack around in the data disk using a disk
editor but although the disks are amigados when I do a 
directory of them no files are shown.  Is there a way
to edit a disk that has "hidden" files like this?
Thanks.

David
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: comp.sys.amiga.games
Subject: Re: Tips for...Leatherneck and Gee Bee Air Rally
Date: 26 Jan 93 17:29:57 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: nugget@genesis.nred.ma.us's message of 22 Jan 93 15:57:03 GMT

In article <93012222118@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
| Does anyone have any cheats for Leatherneck and Gee Bee Air Rally?

Leatherneck:
Type 'cuthbertneck' and press F3. You should now be invincible to enemy attack.
However, your buddies can still shoot you.

--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
From: PHT011%SIRIUS.UKC.AC.UK@ib.rl.ac.uk (MARTY)
Newsgroups: comp.sys.amiga.games
Subject: DMS
Date: 27 Jan 1993 06:42:05 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


	I have a few files that are DMS-compressed so I tried to
download some DMS compressors to uncompress them.
	I got hold of an early version which didn't work and I can't
seem to get hold of any versions now without them corrupting.
If anybody could send me a working version (1.11 or higher) I would
be very greatful.

Cheers

Marty!
From: jxyb@crystal.lanl.gov (Jeffery S Brown)
Newsgroups: comp.sys.amiga.games
Subject: Re: New RACING game - No Second Prize
Date: 26 Jan 93 23:50:55 GMT
Organization: Los Alamos National Laboratory

How do these games compare with Top Gear - on the SNES

(a great game IMHO)
From: aq722@cleveland.Freenet.Edu (John Gregor)
Newsgroups: comp.sys.amiga.games
Subject: Re: three-sixty is gone :-(
Date: 22 Jan 1993 15:30:21 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aq722@cleveland.Freenet.Edu (John Gregor)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, Harv@cup.portal.com (Harv R Laser) says:

>If Psygnosis isn't a major game company, then what does that make
>Three Sixty who has about 20 employees?  I don't know how many are

No, Psygnosis isn't a major game company and probably never will be.  And
it doesn't have anything to do with how many people work there.

Psygnosis is not a major game company because their games don't work. 
Period.  I have bought 4 Psynosis games.  The number of these games work
work AT ALL on my system: zero.  0.  Zippo.  None.  My system isn't even
very fancy - its basically stock.  They refused to do anything about it,
such as send me a working copy of their games.  They refused to refund my
purchase price. 

Contrast this with three-sixty, which sold me a game with a few problem,
and then, when I called their support number, mailed me a bug fix by 2nd
day airmail the very same day I called, and all this BEFORE i had even
returned the registration card.  The new patched version fixed the problem
I had.  Plus, they produce games like Harpoon.  Any old company can produce
junk like SOTB - flashy graphics, horribly playability, simplistic arcade
games.  But a simulation of the depth of Harpoon is not something just any
old company can crank out.

That is why psygnosis is not a major game company.  They do not seem to
have the ability to produce games which run, nor do they fix their bugs
when I complain that they sold me defective software.  Instead, all their
products crash. 

I'll buy anything 360 puts out, and I'll never again buy antoher Psygnosis
product.  Psygnosis seems to have taken their clue from all those Euro-game
writers who make games that only run on a single floppy 512K A500, and
nothing else.

JG
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: Norwegian Institute of Technology
Date: Sat, 23 Jan 93 18:00:22 GMT

In article <1jq5rcINNatc@mozz.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes:
 > '> In reference to lets see Wing Commander 2 on a 486 and the last article.
 > '>Bzzzzzzt! Wrong dude. All the new Origin games have BEEN in production for
 > '>the amiga already 
 > 
 > 	Are you sure about this?  Is Origin really working on Amiga versions
 >    of all the new games, like Strike Commander, Ultima Underworld II, Wing
 >    Commander - Privateer?

Well, not EXACTLY, you see Origin is a US company.  US companies don't LIKE the
Amiga.  Mindscape (or something), a BRITISH company, has a BRITISH programmer
working on the Origin games (they're bringing out the old stuff - WCII, UU -
before the new, God knows why...).  Too bad all Euro programmers suck - all you
US Amiga owners won't be able to play these games without violating your
principles...  (You know who you are :)

 >                                                         ggg@kepler.unh.edu

 > '> ---- Mike Bromery.

-Eyvind

-- 
     //|                             | DISCLAIMER: I don't HAVE opinions.
    // |                             | I just repeat what everyone else says!
\\ //--|miga: There can be only one. |
 \X/   |         eyvind@lise.unit.no | Aaaaaaaaaaaaaaaaaaaaaaaaargh!  Ackpth!
Newsgroups: comp.sys.amiga.games
From: mart4372@mach1.wlu.ca (Reginald Martin u)
Subject: Re: ZOOL DEMO question
X-Newsreader: TIN [version 1.1 PL6]
Organization: Wilfrid Laurier University
Date: Thu, 21 Jan 1993 22:11:53 GMT

 (hirosky@fnald0.fnal.gov) wrote:
: 
: HI All,
: 	Does anybody know how far it's possible to get in the ZOOL DEMO?
: I reached a point where I have a very tall spiked wall to get over.  I can't
: climb it w/o getting splattered and ZOOL Spells won't get me to the top either.
: Is this the end of the demo?  I'd buy the real version today if I could put
: the thing on my harddrive, anybody know if this is possible?
: 
: 				-Bob
I havn't played the demo in a while, but somewhere around there, there is
a wall that you have to punch out.  Try going to the bottom of that big wall 
you can't get over, and punching it.  It should break up into little bits.
That is almost the end of the demo, and no it is not HD installable.
I have the full game, and am quite disappointed with the phenominal amount
of loading that the game does.  It seems that I watch the loading screen
at least as much as the playing screen.  With any Gremlin will have fixed
this for ZOOL 2.
 
Reg Martin
mart4372@mach1.wlu.ca
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: University of Maryland, College Park
Date: Sat, 23 Jan 1993 02:19:58 GMT

   What version of Wing Commander are you playing?? I happen to tell you to
make sure that you have version A6.81E or later. And Ugly dithering???
That doesn't exist on my system. Mine barely dithers other than the ships a bit.
But I assure you that hardly anyone can call what i saw, ugly. If your version
is in 16-color, perhaps you may complain a bit on dithering alone. This one
here definitely uses more colors and the music is better quality than the 
Adblib/Soundblaster version. Perhaps you ought to try both with the same 
speakers and the ears of a musician. 

   Don't let that last post defer you from the experience. Things get improved
and updated all the time. Don't judge the current version with an old one.

 --- Mike.
From: M.A.Pye@bradford.ac.uk (Michael Pye)
Newsgroups: comp.sys.amiga.games
Subject: Re: Kick Off 2 !!!
Date: 28 Jan 93 13:09:37 GMT
Organization: University of Bradford, UK
Originator: 91756349@ccw313
X-Newsreader: TIN [version 1.1 PL6]

Hmm. Seeing as you think you're so good, how about sharing some of your skills
with us ? Let us know your best technique for free kicks or tell us how you
have your tactics set up, or just some general game play hints. How about it ?
You could even save your best goals as replays and upload them somewhere. It 
would show how good you are wouldn't it ? Or was that just hot air ?

=============================================================================
     _/      _/   _/   _/  _/   _/_/_/_/   |  Michael Pye  
    _/_/  _/_/   _/   _/_/     _/          |  Department of Computing      
   _/  _/  _/   _/   _/       _/_/         |  University of Bradford 
  _/      _/   _/   _/_/     _/            |   
 _/      _/   _/   _/  _/   _/_/_/_/       |  M.A.Pye@uk.ac.bradford                                         =============================================================================
 
Xref: sparky comp.sys.amiga.games:18543 gnu.chess:539
From: rmal@jet.uk (Richard Lucock)
Newsgroups: comp.sys.amiga.games,gnu.chess
Subject: missing files
Date: 26 Jan 93 10:51:48 GMT
Organization: Joint European Torus

I have just picked up gnuchess for the amiga (GNUChess4.0.58a.lha from
the aminet mirror site 'ftp.forwiss.uni-passau.de'). The archive
contains the executable and some objects files, but nothing else.

When run, the program prodces the error message 'cannot find
LANGFILE', so I assume that it needs support files that were not
included (I did set up the gnlib: directory as instructed).  Can
anyone suggest were I can find them ?

Cheers,
	Richard

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Version: 2.0

mQBtAirl7TAAAAEDAMWVA4XNIqzeQnjhb06DUqyZYCItn8Sf2XmRLKV6grEFzYVp
xXFV81hiiHp1cy6CyJtyCpleJYpO12R9bGSWn0pRcEJjn3mXY0mLxl7vttjKUMwD
TSF5dh7I23ueC6DGxwAFEbQhUmljaGFyZCBNLkEuIEx1Y29jayA8cm1hbEBqZXQu
dWs+
=mUjk
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- Disclaimer: Please note that the above is a personal view and should not 
  be construed as an official comment from the JET project.
From: peterk@cbmger.de.so.commodore.com (Dr. Peter Kittel, Commodore Germany)
Newsgroups: comp.sys.amiga.games
Subject: Re: AA Chip set
Date: 27 Jan 93 07:16:55 GMT
Organization: Commodore Germany

Reply-To: cbmehq!cbmger!peterk@cbmvax.commodore.com
Followup-To: comp.sys.amiga.games
Distribution: 
Organization: Commodore Germany
Keywords: 

In article <C1HD3r.Cx2@dartvax.dartmouth.edu> abs0@coos.dartmouth.edu (Kelvin Leung) writes:
 >peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:
 >
 >>Nah, AA and AGA are the same. AA (or its full name "Pandora") were the
 >>names during development, only after that someone in marketing obviously
 >>decided to expand that name to AGA. But they didn't ask us Europeans:
 >>We cannot use the term AGA, as this was already used for some PC video
 >>card here heavily not long ago. 
 >
 >AGA is also a CGA/MDA card made by C=, is it not?

It was a CGA+Hercules card, plus it could emulate the color CGA modes
in monochrome on a standard TTL monitor (nice trick, not easy!).

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!
Newsgroups: comp.sys.amiga.games
From: rhuebner@sage.cc.purdue.edu (Robert Huebner)
Subject: Re: CIVILISATION HINTS PART 2
Summary: You can post this?!
Organization: Purdue University Computing Center
Date: Tue, 26 Jan 1993 19:58:33 GMT

In article <1993Jan26.152707.3102@dct.ac.uk> mcscs1amh@dct.ac.uk writes:
>
>                             CIVILISATION HINTS
>
>        ===========================================================
>          175 Tips, Hints, and Tools for Ruling Your Civilization
>        or The Official Guide to Sid Meier's Civilization (PREVIEW)
>      ===============================================================
>
>                            Again, By Baser Evil
>
>  This is only one section from the book THE OFFICIAL GUIDE TO SID MEIER'S
>  CIVILIZATION. Contained here are 175 Tips, Hints, and Tools (?) for
>  Ruling Your Civilization. The complete book will come soon.
>

Look, friend, this is a chapter from a copyrighted book.  Someone spent
a lot of time researching a writing this so that you might go into
the bookstore and spend a few dollars (sorry, quid) to read it.  Typing
it in and distributing it to the world is not only bad form, but highly
illegal.  I suggest you reconsider your promise that the complete book
will come soon.  Leave this crap on the elite k00l warez boardz where
it belongs.
------
R. Huebner				rhuebner@sage.cc.purdue.edu
					Purdue University Computing Center
------
From: Ryu.Pham@f555.n635.z3.fidonet.org (Ryu Pham)
Newsgroups: comp.sys.amiga.games
Subject: three-sixty is gone :-(
Date: Sun, 24 Jan 1993 01:35:00

In a Telepathic Message to All on 01-20-93, John.carver@launchpad.unc 
Thought...

J.>From: John.Carver@launchpad.unc.edu (John Carver)
J.>Organization: University of North Carolina Extended Bulletin Board Ser
J.>
J.>>What I don't understand is how this number was calculated.
J.>>
J.>>The Sinclair Spectrum only sold a few million yet for many years it
J.>>had a thriving and very competive games market.
J.>
J.>Yeah, but back then there was no huge market.  A million was a lot, in
J.>comparison to what else was around.
J.>
J.>>Has the world changed so much that you cannot make money by selling t
J.>>a market of less than 10,000,000 machines?
J.>
J.>I think its just economics.  It is far easier to just concentrate on a
J.>market that provides 96% of your revenue, loose the other 4%, but be
J.>able to devote those other resources to the big market instead of the
J.>samll one.  Instead of porting a couple of games to the Amiga, you can
J.>maybe do another MS-DOS game and get a lot more money.  Its not that
J.>they cant' make a profit in the Amiga market - its that those same
J.>resources put elsewhere could generate _more_ profit.  Its the concept
J.>of "opportunity cost". 
J.>
J.>>Sierra games, I don't have any problems with "major game companies"
J.>>pulling out of the Amiga market.
J.>
J.>I mostly agree, but I do miss the biggy flight sims the DOS people hav
J.>What have we gotten recetnly?  OK, we got Birds of Prey, and I like th
J.>game.  In fact I bought two - one for a gift.  But its pretty sparse. 
J.>Sometimes we'll get ports of things like Red Baron and whatever, but
J.>always late.  And we don't have Falcon 3.0, or Gunship 2000 (coming?).
J.>We won't have this anticipated Strike Commander thing.
J.>
J.>>I'll be more impressed with the PC game market when they get their
J.>>own version of Pinball Fantasies. :-)   The PC suits the bloated
J.>
J.>Yeah, the Amiga is way better at arcade games, both in market and
J.>capability.  I tend to like flight sims though, and wish we had more a
J.>better ones on the Amiga.  Ones that use the new technologies they hav
J.>for fractal terrain, etc.



   Nice msg, so I quoted the whole thing! 8-)...
... errr, what does fractal terrain mean?

J.>   The opinions expressed are not necessarily those of the University 
J.>     North Carolina at Chapel Hill, the Campus Office for Information
J.>        Technology, or the Experimental Bulletin Board Service.
J.>           internet:  laUNChpad.unc.edu or 152.2.22.80



   Nice disclaimer your college has!
Peace!

___ WinQwk 2.0 a#0

 * Origin: The Flying Circus * +61-3-555-9204, v32bis (3:635/555)
From: kludge@carson.u.washington.edu (is a kludge)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gunship 2000 demo
Date: 22 Jan 1993 06:21:33 GMT
Organization: University of Washington
NNTP-Posting-Host: carson.u.washington.edu

I'll put the demo on wuarchive.wustl.edu systems/amiga/incoming/games RSN.
From: barrett@astro.cs.umass.edu (Daniel Barrett)
Newsgroups: comp.sys.amiga.games
Subject: Wing Commander controversy and reviews
Date: 26 Jan 93 23:31:25 GMT
Reply-To: amiga-reviews@math.uh.edu
Organization: BLAZEMONGER INCORPORATED


	I see there has been a lot of discussion and controversy over
the Wing Commander review posted in comp.sys.amiga.reviews.

	If you have a different opinion of Wing Commander -- or even
the same opinion -- I encourage you to submit your own review to
comp.sys.amiga.reviews.  It is beneficial to everyone if we have
several reviews about the same product.

	c.s.a.reviews accepts both full review and "mini" reviews.  Send
mail to amiga-reviews-requests@math.uh.edu for review guidelines.  Thanks!

---

   Dan Barrett, Moderator, comp.sys.amiga.reviews
   Send reviews to:	amiga-reviews-submissions@math.uh.edu
   Request information:	amiga-reviews-requests@math.uh.edu
   Moderator mail:	amiga-reviews@math.uh.edu
Newsgroups: comp.sys.amiga.games