HDTenEightyP/NetNews huggingface dataset:
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Thrust Master (FCS,WCS)
Date: 8 Sep 92 22:07:35 GMT
Organization: Lehigh University

In article <1992Sep7.143931.21362@sparc4.ncu.edu.tw>, u439854@sparc20.ncu.edu.tw
 (im) writes:
>Hi, Flighter gamer:
>    If I want to have more fun in simulating flighting game, I should
>have a good joystick. I heard Thrust Master, that include
>FCS(Flight Control System(like a joystick)) and WCS(Weapon Control System).
>
>    I hope to hear some recommand about GOOD Joystick.
>Is Thrust Master perfect? or other joystick!
>
>    Give me your opinion, thanks a lot!
>
>                                                       Macbear
>

I don't have the Tmaster or the FCS, but I did handled them at a local
Egghead. All I know is that they feel kind of cheap. Their bases are too light
and button respose doesn't feel right. I have the CH flight stick and it feels
a lot better than the FCS (of course it doesn't have all the buttons on the
FCS). If their bases were heavier (make them metal!! :), and the buttons were
programmable (that is, not just with DIP switches), then they might be good.

In summary, $90+ seem way too much for each once you see how it's made...
Of course if MUST have that "in jet" feeling, I guess you have no other
choice... :(

-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu________X-0471_______/
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: Ultima 7 help.
Organization: Integrated Measurement Systems, Inc.
Date: Tue, 15 Sep 1992 14:48:04 GMT

In article <1992Sep14.185938.7267@PA.dec.com>, le@wldwst.enet.dec.com (Le) writes:
|> 1) I accidently lost 1 of the blackrock from that mage in Cove, now I only
|>    have 3, and I need 4. Where can I find another black rock in the game?

You can find black rock in several mines.  Check out the mine near Minoc.  I
think it's across the water to the West of Minoc.
 
|> 2) Can you please give me the exact location (sextant coord) of the Emp?
|>    I've been trying to look for the silver leaf tree, and can not find it.

Sorry, I don't have the exact coordinates.  Look near the edge of the great
forest East and a bit South of Empath Abbey.  Look for silver leaf trees
containing wooden structures and ladders.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Organization: Penn State University
Date: Fri, 11 Sep 1992 00:27:06 EDT
From: <JKY101@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Some code for Out Of This World

Here are some code,

CLLD - LBKG - XDDJ - FXLC - KRFK - KLFB - TTCT - HRTB -
BRTD - TFBB - TXHF - ?

as you see, Please, fill out next code ...(I have played for two hour to break)


Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: Out of this world
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Thu, 10 Sep 1992 02:33:13 GMT






SPOLIERS!!!!
















David M Friend (dmfriend@iastate.edu) wrote:
: i know this has probably been asked before but i didn't pay any attention
: because i didn't have the game at the time.  anyway, i've gotten out of the
: prison deal and i jumped over the chasm.  

Sounds like you've just got out of the steam tunnels, where you blow a hole
in the side of the chasm.  I'll assume this, but next time, be more
specific.
: 
: 1) can i get my buddy over the thing with me, or is it just another way to
: split us up again.
You get split up here, its unavoidable.

: 
: 2) i've done all i can in the next stage, shooting everyone, and the little
: deal down below.  what next?
If you've been shooting people, then you must have gotten rid of all the water
blocking progress east.  I guess your problem is the guard to the far east
behind the strong shields and beyond the water.
Go back up to the weapon regeneration room, and keep going east.  You will
see a bauble hanging from the roof, with the reflection of a guard in it.
When the guard is directly beneath, shoot.

: 
: any help would be appreciated.  BTW, _VERY_ cool game.  highly recommended.
: 
: 
: -- 
: Dave Friend                       Ren: "Stimpy, what are we having for dinner?"
: dmfriend@iastate.edu              Stimpy: "Space cabbage!"
: Iowa State University             Ren: "Is it stinky?"
:                                   Stimpy: "Just the way you like it!"


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: roband@monu6.cc.monash.edu.au (Robert Andrew)
Subject: Siege
Organization: Monash University, Caulfield Campus
Date: Mon, 14 Sep 1992 06:41:38 GMT

I am considering purchasing Siege by mindcraft(sp?) can anyone
give me a bit of a review/critique.

Thanks
-- 
Robert Andrew, Department Of Software Development
Monash University, Caulfield Campus
Australia
E-mail:roband@monu6.cc.monash.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: mmortime@cs.tamu.edu (Michael C Mortimer)
Subject: Re: Harpoon Help needed
Organization: Computer Science Department, Texas A&M University
Date: Sat, 12 Sep 1992 21:18:17 GMT

The dreaded "Insufficient Master Handles" has been a
royal nightmare since version 1.3 was released, so
I'll attempt to explain a few things that may help
when running the large scenerios (ie the Anvil, Land
of Fire and Ice, and especially Into the Aegean).
First of all, contrary to the manual, version 1.3
does not use any EMS or XMS, only the base 640K of DOS.
A master handle is attached to EVERY individual object
in the game (ships, planes, torps, subs, etc each have
a handle attached to it) and there a fixed # of such
handles (somewhere around 3000 i think) and each
handle takes up a block of memory (I dont remember
the exact amount right now).
So a typical fighter plane may have 10-20 handles
attached to it (1 for the plane and 1 for each weapon)
Similar for ships, SAMs etc. But the real problem are
planes since you can load up on missiles. Anyway, a
simple solution to the master handle problem is to
first make sure that your autoformation air patrols are
turned off, and then limit the # of air units you use.
(ASW units are the worst about munching up all the handles)
If you stagger your air patrols, you'll still be able to
cover all your groups, while at the same time cutting down
on memory. (alt-F6 will show the amount of mem still avail).
 
 If you are running the MS Windows 3.+ Smartdrv cache, or
 QEMM386 v6.00-6.002, the EMM386 from MS Windows 3.1 you
 may get wierd problems, like lockups, white screens, ect.
 The easiest solution for this is to make a boot disk and
 boot the machine using it.  Also loading as much as you
 can into himem will help.
  
  If you encounter problems, have suggestions, etc feel
  free to mail me at the address below.
   
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Michael Mortimer                 mmortime@cs.tamu.edu
   Three-Sixty Pacific              mcm1332@tamsun.tamu.edu
   Technical Support Dept.          (409) 776 - 2187
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: cl129502@ulkyvx.louisville.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Maximun overkill (Re: STRIKE COMMANDER NEEDED!!!!)
Date: 12 Sep 92 04:53:03 GMT
Organization: University of Louisville

In article <1992Sep11.162738.7177@PA.dec.com>, le@wldwst.enet.dec.com (Le) writes:
> 
> In article <1992Sep11.110257.1@ulkyvx.louisville.edu>, cl129502@ulkyvx.louisville.edu writes...
>>.
>>. stuffs deleted
>>.
>>Strike Eagle III and be happy with it, because it looks like it will be just as
>>good as SC.  Also, I've heard of a game coming out called Maximum Overkill, and
>>I was wondering if anyone has any info on that.  Looks like it will be really
>>mind-blowing.  Thanks.
>> 
>>Jude Greer
>>cl129502@ulkyvx.louisville.edu
> 
> Hi,
>   DataEast is making this game, they said they had to code the game in 
> assembly language. CGW and Strategy, each had a short article on this game
> couple months ago, they showed a screen shot of the game, and first I thougt
> it was just like an intro picture, but Strategy said it is from a playable
> screen (whatever that means), and it looks awsome. Looks like the game is
> about helicopter simulation.
> 
Yeah, I saw that picture too, in CGW.  Looks awesome.  At least the graphics
anyway.  Oh well, thats what sells most games anymore are the pretty graphics.

Jude Greer
cl129502@ulkyvx.louisville.edu
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Police quest III Pentagram help
Organization: Santa Monica College, Santa Monica, CA
Date: Mon, 14 Sep 1992 18:31:45 GMT

In article <1992Sep14.021036.17793@u.washington.edu> andnick@u.washington.edu writes:
>Ok, so I've tried connecting the killings in about 15 differnt ways but
>noone in the game seems to want to pay any attention. Do I have to have the
>spots on the cross streets? leave out the suspected spot?
>thanks..
>-nick 
>andnick@milton.u.washinton.edu
>.
> 
Please e-mail the answer to this request.  I am stuck here also.  Thanks.>
>


-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
Newsgroups: comp.sys.ibm.pc.games
From: mchapin@cse.unl.edu (Mark Chapin)
Subject: LINKS: recorded games
Organization: University of Nebraska - Lincoln
Distribution: usa
Date: Fri, 11 Sep 1992 01:40:59 GMT

I put a new recorded game on warchive.  The game includes my first
hole in one.  After that shot, my game went downhill because I 
was so pumped.  Enjoy.

--
===============================================================================
Mark Chapin              mchapin@cse.unl.edu |            THIS SPACE
   If it isn't Kawasaki, it isn't Jetski!    |             FOR RENT
===============================================================================
From: huhta@crs.cl.msu.edu (Chris Huhta)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP! U7 Cheat Editor
Date: 5 Sep 92 22:46:49 GMT
Distribution: comp
Organization: Michigan State University


     Would someone please tell me how to enter the Ultima 7 cheat editor.  I
know it is something like c:\Ultima7> Ultima7 ABCD, but that doesn't work.  I
need to edit my character before I can continue with the game.  Mail all
replies to huhta@crs.cl.msu.edu.  Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Falcon and Novell
Organization: Datascope Corp.
Date: Fri, 11 Sep 1992 22:03:45 GMT

In article <79207@ut-emx.uucp> johnk@ccwf.cc.utexas.edu () writes:
>
>I've been trying to get a PC set up here that's on a novell lan to
>play head-to-head in Falcon... The problem being that the novell
>drivers eat up just enough memory that falcon won't run.
>
>Will someone out there PLEASE tell me what I need to do to get this
>sucker to run?  I've tried the original ipx/net5 stuff, as well as the
>newer odi drivers, and neither will work.
>
>I need to know *exactly* what to do with this stuff, cos the "bootnet"
>thing just isn't it.
>
>Thanks much...

You need to load the drivers into high memory with a memory manager. I know
QEMM will work. I don't know if the standard DOS 5 high memory management
can handle it.

---Jay Davis
From: langlais@cg-atla.UUCP (Ken Langlais)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: King Quest V
Keywords: KQ5
Date: 10 Sep 92 18:35:34 GMT
Distribution: comp
Organization: Agfa Compugraphic Division, Wilmington, Mass. USA



> I know that it's been out for some time, but I'm slow...
> I'm stuck somewhere near the beginning I think.  I can't figure out how to
> get out of the basement in the Inn.  I helped the mouse so he comes out and
> unties me, but then I don't have a key to unlock the door.  What am I supposed
> to do?
> 
> thanks,
> Andrew

	Use the hammer from the shoemaker. I believe you must trade for it
	using the boots given to Gram from the gnome.

		Good Luck

		   Ken

Newsgroups: comp.sys.ibm.pc.games
From: lestat@wixer.cactus.org (Lyle J. Mackey)
Subject: Re: Electronic Arts to buy Origin Systems
Organization: Real/Time Communications
Date: Tue, 15 Sep 92 01:25:45 GMT

In article <192l2mINNda7@mizar.usc.edu> gmhunter@mizar.usc.edu (Guy Michael Hunter) writes:
>In article <BuKv59.79D@immd4.informatik.uni-erlangen.de> mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:
>>I don't believe a word of this. I don't have any idea why Origin 
>>should do this.
>
>The benefits for Origin are many. They no longer have to play CEO,
>they remain autonomous, they get EOA's distribution (but I pray
>their manuals don't become those EOA clone manuals), and the
>Garriot's become wealthy mutli-millionaires. Not a bad deal.

Uhm, Robert and Richard Garriot already ARE multi-millionaires.

And yes, Martin, it's true.

As for WHY... Well, if you'll notice, Origin hasn't done much lately except
games based on the various Ultima engines and Wing Commander - two products
that WILL sell, regardless of the actual QUALITY of the games, based purely
on name-recognition (I'm not implying that the games aren't good.. On the
contrary, I think they're both fantastic products).

Origin doesn't^H^H^H^H^H^H^Hdidn't have a lot of spare capital sitting around
with which to create products that might or might not be a commercial success.
With the merger/acquisition by EA, they'll have a "few" million dollars backing
their efforts, so they can do some experimental products which may or may not
be successful on the same level as Wing Commander or Ultima.

Remember about 5 years ago? Remember games like Omega, Moebius/Windwalker, and
the like? For the most part, they were NOT blockbuster success stories, but
they DID open doors to new areas in commercial software.

Before the acquisition/merger, Origin could not have afforded to pump a ton of
money into a game that wouldn't sell.  Now they can.

 -LjM

Oh, this is just what I've gathered from talking to a couple of friends that
still work there, it could be all crap.

-- 
 .--------------------------------------------------------------------------.
/ Lyle J \ lestat@wixer.cactus.org /  Team Doofus  \ DoD / Nobody else WANTS \
\ Mackey /     Social Engineer     \ '89 Kaw EX500 / 587 \  my  opinions...  /
 `--------------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
From: rnmg1200@uxa.cso.uiuc.edu (A Lady and her Walrus)
Subject: Re: Nova 9
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 05:15:12 GMT

In article <1992Sep7.020349.28624@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>
>Release the cheat!!!
>

Reminds me a little of Monty Python's "Life of Brian":

Wewease the cheat!!!:)

The Walrus
From: jewell@mace.cc.purdue.edu (Larry Jewell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HugoII-HHHEEEEEEELLLLLLLLLPPPPPP!!!!!!!
Date: 13 Sep 92 12:23:34 GMT
Organization: Purdue University

In article <1992Sep13.103616.12442@nuscc.nus.sg> isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P) writes:
>
>sasi.
><sheesh it's an adventure game - try everything !>

Incredible!  A one line FAQ for this group!  

Larry J

PS, that wasn't a flame, just recognition of a basic truth.



-- 
#L.W. Jewell Moderator at the Veterans Information Site (veteran@cc.purdue.edu)#
#& WWII-L Listowner: "Sunday's horoscope is note worthy because of its strange,#
#sudden and wholly unpredictable and inexplicable occurrences, affecting all   #
#phases of life." "Your Horoscope" L.A. Evening Herald Express, Sat, 12/06/41  #
From: dao4@ns1.cc.lehigh.edu (DONALD A. O'SHALL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Q-Bert game known for pc?
Date: 5 Sep 92 02:51:42 GMT
Organization: Lehigh University

In article <5663.101.uupcb@gate.micromed.com>, art.milburn@gate.micromed.com (Ar
t Milburn) writes:
>KO>Once upon a time there was a very nice game for the C-64, called Q-Bert.
>KO>Does anybody know of a similiar game for PCs ?
>
>Yeah, there was one I saw about 5 years ago called J-Bird.  I have no idea
>where to get it, though!

There is also a PC version of Q-Bert called QUBERT.EXE ( Bert and the Snake )
which is very similar to the C-64 version, but it is copyright 1983 by Bill
Piazzo, and to the best of my knowledge not released as shareware or freeware.
It really was written for the early PC's or the XT, though and is virtually
unplayable on a 386. If it was updated, I don't have any knowledge of it
having been so.

-- 

------------------------------------------------------------------------------
I am not licensed to practice Law or Medicine in any State, so my opinions are
just that!         DAo4@NS1.CC.LEHIGH.EDU      (Don)
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Sailing Wargames
Date: Wed, 09 Sep 1992 21:36:27 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

Yes, the Nintendo version is nice.  Is has better sound and graphics than
the IBM one (which is pretty ancient as computer games go), no copy
protection (other than it being a cartridge), and on-cartridge saving.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: orlov@mars.ibioc.serpukhov.su
Subject: Re: Quest for Glory questions.
Followup-To: poster
Organization: Institute of Cell Biophysics
Date: Sun, 6 Sep 1992 04:01:41 GMT
Expires: Sat, 3 Oct 1992 01:22:21 GMT

Here's answers to your questions:

1) Dispel potions is used at the end of HQ1 to break a spell on Brigand Leader.
2) Baron's son will be 'freed from form of beast' if you unlock the chain
   that holds the Bear. Use Kobold's Key - to get it you must calm the Bear
   down, enter the second cave and steal the key from Kobold's neck (or kill
   Kobold). Magic user is the best character to do this.
3) Glowing gem will be given by Frost Giant if you give him ~60 apples.
   The object in the thieves' street cannot be taken.

			Hope we helped you,
						---Russian hackers---
------------------------------------------------------------------------------
			"If you're crazy or if you want to die,
			 Go to the land of Russia where Shadows lie !"
						---Russian Hackers---
	 
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: **PLEA to FALCON 3 aces**
Organization: Corporation for Open Systems
Distribution: na
Date: Fri, 11 Sep 1992 01:39:40 GMT

In <roeschmf.714980377@craft.camp.clarkson.edu> roeschmf@craft.camp.clarkson.edu (Martin F. Roesch) writes:

>  If you're referring to the Padlock mode, I use it exclusively.  It's
>the only way to dogfight iin my opinion.  It does take some practice to
>get used to, so try it in Red Flag to get the hang of it.

Is it just me, or do the rest of you think the basic Falcon 3.0 engine
would make for an excellent WWII sim?  Padlock view in a Spitfire over
Dover tangling with a Bf 109....

The only problem, that I can see, would be aircraft detail - without
an IFF, the AC visuals would become MUCH more important. 
-- 
gary cooper (not the dead one)   
         "We're losing oil pressure on the starboard engine"
    "On the plus side, all the pretty little lights on the instrument
                             panel are working"      - Wings 
Newsgroups: comp.sys.ibm.pc.games
From: peter@techbook.com (Peter Sarrett)
Subject: Re: How is Microsoft Golf for Windows?
Organization: TECHbooks --- Public Access UNIX --- (503) 220-0636
Date: Fri, 11 Sep 1992 07:28:12 GMT



According to sources at Microsoft, Microsoft Golf for Windows is actually the
Windows version of Links.  Why they chose to rename it is anybody's guess, but
apparently Microsoft bought the Windows rights to Links and MS Golf is the
result.

===============================================================================
Peter Sarrett          |   "You don't stop playing games when you get old--
peter@techbook.com     |    you get old when you stop playing games."
(503)579-0873          |                                        - O. W. Holmes
===============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: terryh@cae.wisc.edu (Terry Henning)
Subject: Re: Wolf 3D and OS/2
Organization: U of Wisconsin-Madison College of Engineering
Date: 7 Sep 92 11:52:49 CDT

>I have a GATEWAY 2000 486-33Mhz running OS2 2.0, and I have Wolf3d running
>fine.  You cant use the default DOS settings.  I have defined an ICON for 
>wolf3d, and setup that ICON's DOS so it will run.  The following 
>DOS session setups are different from my default DOS setup:
>
(Some OS/2 DOS settings deleted)

> I am not sure which of these are "key" in getting it to run
>because it has been quite some time since I set it up.
>I dont think you will need to increase the XMS_MEM and the EMS _MEM.
>
>
>***************************************************************************
>*           ____                        *                                 *
>*          /   /       /     /          *          Space for Rent!        *
>*            /  /  /  / \   / \   /  /  *                                 *
>*          /___/\_/\_/__/\_/__/\_/\_/   * (Baa Weep Grana Weep Ninybomb!) *
>* (sublette@ecn.purdue.edu)   _____/    *                                 *
>***************************************************************************


Just out of curiosity, how does Wolf run under OS/2?  I'm thinking about
getting OS/2 as soon as I get four more meg of ram, (yea, I've been saying
that for the last four months) and I was wondering how it performs under
OS/2 compared to straight DOS.  Some of my experience with OS/2 (which is
very limited) makes me think that it would be somewhat jerky.  Also, how 
does the sound work?  I've heard that people were having problems getting
their sound boards to work because OS/2 uses that sacred irq 7.

Also, when is the first CSD due out?  I may wait until then.

Thanks,

Terry Henning

terryh@cae.wisc.edu
Newsgroups: comp.sys.ibm.pc.games
From: cbrooker@silver.ucs.indiana.edu (Craig Brooker)
Subject: Kyrandia:  2 questions
Keywords: kyrandia
Organization: Indiana University
Date: Mon, 7 Sep 1992 16:37:04 GMT

Two quick questions.  How do I get the chalice back?  (I figure I have
to give him a small stone that I can't find)  Also, I saw a post about
an iron key that I have yet to find.  Did I miss it?
:wq


-- 

-------------------------------------------------------------------------------
 Craig Brooker  |  CBROOKER@silver.indiana.ucs  |  CBROOKER@PRISM.indiana.ucs
-------------------------------------------------------------------------------
From: burstein@waskosim.berkeley.edu (Andy Burstein)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ V beginner needs help
Date: 9 Sep 1992 05:35:08 GMT
Organization: U.C. Berkeley -- ERL
Distribution: na
NNTP-Posting-Host: waskosim.berkeley.edu


So far I've found the silver coin in the town and used it to buy a pie.
Other than that, I can't seem to do anything useful except die in the desert,
die in the tavern, die in the forest...

Some hints on what to do next in particular, or how to play in general
would be appreciated.

Thanks.

--

Andy Burstein			burstein@zabriskie.berkeley.edu