HDTenEightyP/NetNews huggingface dataset:
From: anicolao@watcgl.waterloo.edu (Alex Nicolaou)
Subject: Re: Network Use
Keywords: NSFNET, network, traceroute
Organization: Computer Graphics Laboratory, University of Waterloo, Ontario, Canada
Date: Tue, 14 Apr 1992 14:45:04 GMT

jim@ferkel.ucsb.edu (Jim Lick) writes:

>In <1992Apr13.173232.12456@watcgl.waterloo.edu> anicolao@watcgl.waterloo.edu (Alex Nicolaou) writes:
>>** The verbal explanation you received was wrong. traceroute sends out many
>>many many packets to get the timings it gives you. Use it sparingly, if you
>>must use it at all. It's fun to use but doesn't really provide much useful
>>information - it is a root program for use by root in debugging routing, not
>>for use by users so they can complain about which node is slow.

>You are mistaken.  From the traceroute man page, it sends out 3 packets
>at each 'ttl' level.  If it doesn't hear responses in 3 seconds it just
>shrugs and goes on to the next level.  There is a max of 30 ttl levels
>before quitting as default, and most traces I've seen are around 10-15
>hops.  

** I guess it depends on your definitions. Sending out 3*15 = 45 packets
to do what effectively amounts to /etc/ping is a lot of packets in my 
opinions. It does not provide the normal user with any useful information;
ping does just as well. So why would someone who wasn't tracing net problems
want to use it?

alex
Newsgroups: rec.games.mud
From: asb@media.mit.edu (Amy Bruckman)
Subject: copyrights and trademarks
Organization: MIT Media Laboratory
Date: Thu, 16 Apr 1992 17:57:03 GMT

The legal issues of copyrights and trademarks for commercially
created fictional worlds are complex.  Here's a response to my
posting about trademarks from a friend who is a Professor of
Media Studies at MIT:

Date: Thu, 16 Apr 92 13:28:28 EDT

Since I was addressed directly, I will respond briefly. I do agree with your
legal assumptions. The fan community have found commercial producers have
varioyus responses to their use of copyrighted material. Often, creative
personel, such as McCaffrey or Roddenberry, have been delighted by their
fan's efforts but often try to stipulate some restrictions. McCaffrey has
long had a similar philosophy in regards to fan writing in the Pern universe,
including the idiosyncratic rules about the dragon's colors. Go figure? Others
have tried to enforce stricter rules, such as Lucasfilm's absolute prohibition
of errotic materials involving STAR WARS characters. A greater threat does
come from the corporate control of trademarks. Nobody monkeys with Batman,
for example, since DC is very very strict on the character's use. When I
appeared in the BATMAN anthology of scholarly essays, DC refused the publisher
the right to reprint any Batman artwork or any of the trademarked imagery. See
the book's cover to see how they suggested "Batman-ness" without using anything
that had been trademarked and without steping beyond scholarly fair use. So
far, there have been no court-cases that I know of involving fan publications.
This has more to do with the economics of the situation than whether the
fans themselves turn a profit off the deal. It just isn't worth their efforts
to enforce it and it may promote the production indirectly. Corporations read
good publicity against the bad publicity of enforcing their control and tend to
turn a blind eye unless it is officially brought to their attention. Disney and
Dc are notable questions. A key issue, my wife, the lawyer, tells me is whether
having turned a blind eye for a decade or more Paramount could ever try to force its control onto fan writers since this tacit approval might give them a
perminant right of way to use the characters. This is the major reason places
like Disney enforce their control so rigidly. TThey got after the Academy Awards a few years ago for using some Disney iconography in a musical number saluting Hollywood. Anyway, thought this might address your question. Feel free to post this as appropriate.
--Henry
From: bewillia@mothra.cns.syr.EDU (Maj. Devon McKnight)
Newsgroups: rec.games.mud
Subject: Re: GET A LIFE!
Keywords: mud,lp,lpmud,diku
Date: 15 Apr 92 04:48:53 GMT
Organization: Syracuse University, Syracuse, NY

In article <10APR199215465475@utarlg.uta.edu> b645zmq@utarlg.uta.edu writes:
>The subject got your attention.  I am indeed a person who has...outgrown the 
>poisonous attraction of mudding.  In addition, my k-typing finger is k-illing
>me!  Perhaps you too find the intellectual challenge and time required ratio
>to reward a little steep on muds.
>
>I am caught in a paradoxical situation.  I like programming and creating
>things for others to enjoy.  I do not like stomping around on muds for literally
>DAYS in pursuit of the ever out of grasp wizard level.  Perhaps I have 
>oversimplified my explanation, but I feel that some of you may relate to it.
>
>I don't want to hear flames, merely arguments explaining why it takes so blasted
>long until people can finally "earn" the right to contribute to a mud.
>
>Thanks for listening.
>
>John Olson
>B645ZMQ@utarlg.uta.edu
>

	Well, my experience in MU*ing lies entirely with MUSHes and MUSEs. All
the MUSHes that I have frequented (TinyTIM, SpellBound, MinyMOE, TinyHorns, and
TinyCWRU) allow you to basically build till your heart's content. Of course,
the sense of "adventure" isn't as present, but it's really the nature of the
beast. IMHO, the ratio of intellectual challenge to time required in MUSHes and
MUSEs is quite a bit more favorable than those presented by LP's, Diku's, and
their kin, because of all the opportunities to build and program complex areas
and objects.
	Please don't flame me. I have nothing against adventure-based MUDs,
they're just not my thing. You don't have to "earn" the right to build on most
MUSHes. Whether people like the things that you create is the only test that
is used to evaluate your contribution.
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Newsgroups: rec.games.mud
Subject: Re: All right already
Date: 9 Apr 92 22:42:46 GMT
Article-I.D.: nutrimat.RSNYDER.92Apr9174246
	<1992Apr9.181233.28687@midway.uchicago.edu>
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ

>>>>> In article <1992Apr9.181233.28687@midway.uchicago.edu>,
>>>>> h309@quads.uchicago.edu (BennigansBluesBuster) writes:

h309>   If you want to start a new newsgroup, etc (or split this one).....

h309> POST ON news.groups DAMMIT!!@!!!!!

h309> Posting here does no good. You should post on news.groups proposing your
h309> suggestions!

Gee, this would be great, except that we need a Request for Discussion first,
and we still don't have a concensus.  rec.games.mud.tiny? rec.games.mud.social?
group everyone under adventure?

RFD are great for single group calls, but when you start trying to reorganize
they need some preparatory work...

Fordan, god, Dragon's Den Lpmud
R'dor, WeyrLeader, Southern Weyr, wizard, SouCon MUSH
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
From: sterling@netcom.com
Newsgroups: rec.games.mud
Subject: Re: What does 3d3 +0 +0 means?
Date: 14 Apr 92 17:07:28 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <1992Apr14.113813.23946@daimi.aau.dk> daffy@daimi.aau.dk (Per Posselt Munck) writes:
>As mentioned in another article 3d3 means type and number of dices.

Dices?  DICES?!?!?

ARGGGGGGGHHHHH!!!!!!

Look, people, if you have one random enumerator, it's a DIE, not a DICE as some
gamers mistakenly believe.  The plural of DIE is DICE.  There is no 'DICES'.
You roll one die, or many dice.

Sorry, this is one of my pet peeves... it annoys me when someone calls one die
a dice, but usually they get it right by calling the plural dice as well.  This
'dices' thing seems to be an extension on the original misconception.

Bruce
-- 
--- sterling@netcom.com - sirbruce@gnu.ai.mit.edu - bwoodcoc@isis.cs.du.edu ---
Yes.  We fuck.  Often, and with great enjoyment of the act.  We aren't married,
we use birth control, we use interesting little toys on occasion.  We moan like
beasts in heat.  Life is *great*.  -- Bryant, ref. to Erin, on alt.brother-jed.
Newsgroups: rec.games.mud
From: dead@phantom.com (Bruce Fancher)
Subject: Re: Important announcement for all MUD players
Organization: Phantom Access (TM), node: MindVox
Date: Thu, 9 Apr 1992 07:17:47 GMT

As Abraham Lincoln once said:

>I think, being the close minded f.....individual you are, you fail to understand
>the enducational and social benefits that MUDs provide. Perhaps you were
>mistreated in your childhood to the point to which you enjoy nothing but making
>others lives miserable. If this is the case I suggest you go beat small
>defenseless little furry animals, because we will not stand for such abuse. Do
>NOT THINK WE WON'T fight back. Your general lack of intelligence which you have
>clearly demonstrated in your ignorant account of the evils of MUDDing, is a good
>indicator that what we do is not only beneficial (uncovering stupidity in America
>so that is can be erraticated), it's morally correct as well.
>	In closing, I LOOK FOWARD TO THE DAY WHEN IDIOTS LIKE YOU ARE FORCED TO
>OPEN THERE BONEY SKULLS FOR A SECOND BEFORE THE OPEN THEIR BIG MOUTHS!!
>
>
>Sincerely,
>
>Muckraker

	And fudah more youse guys is dum! Ya fucuhs!
-- 
Phantom Access (TM) node: MindVox
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: rec.games.mud
Subject: Re: Net-Sex
Date: 7 Apr 92 15:24:26 GMT
Organization: Dartmouth College, Hanover, NH

dead@phantom.com (Bruce Fancher) writes:
>	Not only is mud not reality, it is not even virtual reality.  Virtual
>reality is a simulation which behaves as a facsimile of the real world and
>presents itself as such to all of your senses.  Mud is just people typing
>stuff back and forth at each other and if someone is unable to figure that out
>than they are either stupid or seriously disturbed.  You can't hurt
>someone thourough a mud.  You can set them up to hurt themselves.  Because
>if they fall for whatever trick you pull on a mud they may convince 
>themselves that some great wrong has been done to them, when in fact it's
>all in their head.

	IMHO, I don't think you should try to convince other people MUD is not
serious/reality.  I believe everyone should have the right to choose, and 
everyone else should _try_ to respect others' beliefs.  
	From what you said, I have a feeling that you consider real life
situations as "reality," and anything less is not.  Well, what about someone
who doesn't even believe in reality.  Let's say: someone says to you "Come on!
Life is just a game!" then what do you do?  Please remember: there are people
who don't consider real life as reality.  Not to mention they don't respect
how other feel.  
	Personally, I value Mud as part of my life.  (Of course, MUD is not
the only social life I have) I respect my friends on MUDs, whether they
take MUDs seriously or not.  I hope you understand what I am trying to say.

>	Finally, rape is a very serious violent crime.  It is one of the
>most terrible things, short of murder, that one human being can do to
>another.  Comparing rape to harrassment on a mud is ridiculous.  In fact

	Well... what if a female has _just been raped RECENTLY_ and found
herself being _humiliated_ by several male characters on a MUD???
I think you and I should be thankful that we are males, we have less problems
than females do.  Again, I am not trying to flame you... but I just want you 
(and other people who don't take MUD seriously) to constantly remind yourselves
that there are people who value MUD as part of their life.  You may go hack 
and slash, steal and murder on MUD as you wish, but please make sure the person
who you mud with doesn't mind before doing so.  

and remember: Words/Mouth can do much more damage than a weapon. Physical wounds
              are temporary, but mental wounds are not. 

>it not only shows a lack of understanding of the seriousness of rape but
>-- 
>Phantom Access (TM) node: MindVox

Again, I am not trying to flame you.   I just hope you understand.  Have a
nice day, and have fun mudding.

Yours Sincerely,

Visitor  @Shine @Pirate
UnCarved @Wiley @Pirate @Eros
Rock     @Eros
From: h309@ellis.uchicago.edu (Unknown Author)
Newsgroups: rec.games.mud
Subject: Re: Dikumud source code.
Date: 12 Apr 92 00:58:06 GMT
Reply-To: h309@midway.uchicago.edu
Organization: Mindcrime

In article <702940598.386.0@aegina.weh.andrew.cmu.edu> jtraub+@cmu.edu (Moonchilde) writes:
>
>I know there are quite a few people out there hacking on diku source code.
>I would like to get a copy of one that has been tweaked to a reasonable level
>just to play around with.
>
>Also I would like the address of where to find the vanilla diku source.
>
>Thanks.
>
>--JT

  The code is available at alcazar.cd.chalmers.se
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Newsgroups: rec.games.mud
Subject: Re: Um, okay, I did it.
Date: 10 Apr 92 14:38:30 GMT
Article-I.D.: nutrimat.RSNYDER.92Apr10093830
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ

>>>>> In article <s3ob8INN9tb@agate.berkeley.edu>,
>>>>> alansz@cogsci.berkeley.edu (Alan Schwartz) writes:

Alan> 	Okay, I sent up an official USENET RFD post to news.announce.newgroups
Alan> and expect to hear from the moderator any day now. It's for 
Alan> rec.games.mud.social.

And I did one for a reorganization, including rgm.tiny, rgm.diku, and
rgm.announce.  Hopefully both will go through, and this can be hashed
out in news.groups.

Alan> 	Before the flames begin, let me note that I didn't see any
Alan> reasonably speedy way to do the mass reorganization that we'd
Alan> all like, but I figured if I had to start somewhere, I'd start
Alan> here. So, it's independent of other suggestions, just a
Alan> discussion about 1 new group.  Someone else could do another and
Alan> we could run parallel votes, or whatever.  	Anyway, look
Alan> for the discussion on news.groups. If you like it or if you hate
Alan> it, speak up (in news.groups - NOT here).

This should effectively move the discussion to news.groups, where it
belongs.  We can hash it out there....

Fordan, god, Dragon's Den LPmud
R'dor, WeyrLeader, Southern Weyr, wizard, SouCon MUSH

--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
Xref: sparky rec.games.mud:5011 alt.fan.furry:1282
From: foxen@netcom.com (Foxen)
Newsgroups: rec.games.mud,alt.fan.furry
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Date: 16 Apr 92 20:02:26 GMT
Organization: The Church of the Holy Fur of Ilura

morpheus@cco.caltech.edu (Ken Bartlett) writes:
>sirbruce@hal.gnu.ai.mit.edu (Bruce Sterling Woodcock) writes:
>>csteele@magnus.acs.ohio-state.edu (Christopher E Steele) writes:
>>>
>>>I mean he has how many differnt characters?
>>
>>Very few, actually.  You should meet Claire or Foxen sometime.
>
>*pout* Hey, when am I gonna get the recognition I deserve?

Hell, I've only played 5 of my characters in the past year, and
only three of them with any regularity.  Ken is much more multiple
personalitied than I am.

	- Foxen/Revar  (The batty fox'taur?)

-- 
        ___  __    ___   _   .   _^^        ____     foxen@netcom.netcom.com
 \   / |    |  \  |     | |  -> '-" \______/___/     Another Fine Furry Fan
  `v'  |--  |--<  |---  `v'  '    ,| _____ |        "Support the Church of
   |   |___ |   \ |      o       //||    |||         the Holy Fur of Ilura!"
Newsgroups: rec.games.mud
From: baileb@aix.rpi.edu (Brian Alan Bailey)
Subject: IMPERIAL................
Organization: Rensselaer Polytechnic Institute, Troy NY
Date: Wed, 15 Apr 1992 05:00:00 GMT

                 O                               O
                  x        O           O        x
                   x       x  /-----\  x       x
                    xx    x x ||ooo|| x x    xx           
                     xx  xx xx||ooo||xx xx  xx
                      xxxx    ||ooo||    xxxx        
                       xx     \-----/     xx
                       /\/\/\/\/\/\/\/\/\/\/\
	               xxxxxxxxxxxxxxxxxxxxxx
                       xxxxxxxxxxxxxxxxxxxxxx
                       |  O   IMPERIAL   O  | 
	               xxxxxxxxxxxxxxxxxxxxxx
                       xxxxxxxxxxxxxxxxxxxxxx


	Imperial is a skill based MUD where one uses earned experience to 
advance skills.  The outer realm is a 11 by 11 text map with many continents.
With a boat you can go from island to island look for experience.  It a lot of
fun.  The machine is very fast.  Hope to see you there.  

The address is 128.113.5.67 2000

Imperial will soon be at kepler1.rdc.rpi.edu 2000.
Which is an extremely fast IBM RS6000.

Good adventuring

If you have any question mail me at baileb@rpi.edu
From: gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs)
Newsgroups: rec.games.mud
Subject: Adversary Diku
Date: 13 Apr 92 18:20:38 GMT
Distribution: usa
Organization: Georgia Institute of Technology


   I hope Adversary is not down officially. I had just created a new training
area. Lovingly titled "The Midgaard Training Academy". I had just mailed the
.zon file as well. AAAAAAAAAARRRRRRRRRRRRGGGGGGGGGGHHHHHHHHHHHHHH Dont tell me
I finally get to create for Adversary and now it'll never run. *fume*
   Well, Abaddon, If Adversary is gone, please send me my files from creating.
Hopefully, you wont need to do this.
                                                      Chris

-- 
________________________________________________________________________________InterNet at gt9398b@prism.gatech.edu    or    Balstaff@Arctic & Chris@Adversary
"When you look into the Abyss, the Abyss looks into you" --- Nietshce 
--------------------------------------------------------------------------------
Newsgroups: rec.games.mud
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Christian MUDS, are there any?
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Date: Thu, 16 Apr 92 17:52:17 GMT

In article <kuqv10INN1v1@wezea.usc.edu> rone@wezea.usc.edu (Ron A. Echeverri) writes:
>In article <1992Apr15.162339.2786@oz.plymouth.edu> j_herlih@oz.plymouth.edu (Axl) writes:
>>In article <mktjadx.703318785@gsusgi1.gsu.edu> mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher) writes:
>>>Any such thing as a Christian mud?  Any current muds with 
>>>Christian discussions?  just wondering.....
>>
>>God, I hope not :)
>
>The Anti-Christ massacres you to small fragments with his hit.
>Archangel Gabriel screams, "PROTECT THE INNOCENT!! CHARGE!! BANZAI!! ARRGHTTGL"
>Archangel Gabriel barely slashes the Anti-Christ.
>You miss the Anti-Christ with your pound.
>
>The Anti-Christ utters the words, 'yfuzbarr'
>
>Welcome to JehovaMUD
>
>Options are
>0) Go forth on your way
>1) Enter the Holy Quest
>2) Enter your description
>3) Change your holy code
>4) Sign up for a donation

5) Become an atheist
6) Become a pagan

-Axl

>
>:-)
>5150
>
>-- 
>.signature: defunct due to sig virus
>Reconstruction in process


Newsgroups: rec.games.mud,alt.fan.furry
From: dead@phantom.com (Bruce Fancher)
Newsgroups: rec.games.mud
Subject: Re: Spliting rec.games.mud (Was: New News Group: rec.
Date: 10 Apr 92 02:26:14 GMT
Article-I.D.: phantom.1992Apr10.022614.317
Organization: Phantom Access (TM), node: MindVox

In article <32363@darkstar.ucsc.edu> beeman@cats.ucsc.edu (Adam Beeman) writes:
>
>In article <1992Apr7.144023.10801@husc3.harvard.edu> thong@husc10.harvard.edu (Theodore Hong) writes:
>>
>>From what I've seen of rec.games.mud.lp, its traffic is mostly a discussion
>>about LPC coding techniques, which was justifiably split off from r.g.m.
>>However, even though there is a fairly high amount of traffic on this group,
>>it doesn't seem to be as easy to divide off.  I personally don't see much
>>advantage in splitting the group, except possibly into r.g.adventure and 
>>r.g.tiny.
>>
>>Theo Hong
>>thong@husc.harvard.edu
>
>
>Rec.games.mud.lp has worked out admirably well, despite a few people still
>posting to r.g.m with LPmud questions (and yes, there was an arguement about
>this a while back, we shouldn't flame the posters who post to the wrong group,
>we just direct them to the right place...). I think what I see the most need
>for is rec.games.mud.announce, because a good 1/4 or 1/5 of the traffic here
>is "where is ThisMUD?", "NewMUD now open", "BrokenMUD closed", and "DeadMUD
>was shut down".  These types of postings, while useful, don't always interest
>me... sometimes they do, other times not, and they make quite a bit of traffic.
>
>
>Show your support for rec.games.mud.announce.
>Also rec.games.mud.diku and rec.games.mush might be good ideas, too.
>Can we do all three of these in one vote?
>
>-Adam / Buddha@TMI

	How about:

rec.games.mud -- for announcements of new muds and general discussion
rec.games.mud.lp -- for LPC coding
rec.games.mud.adv -- for LP's, dikus, abers & other adventure-type systems
rec.games.mud.social -- for tiny's (read: dreck)
rec.games.mud.commerical -- VR, British Isles, Gemstone, MaelStromm etc

	I want to hear about new muds sometimes, and occasionaly I have an
LPC question.  I always want to read about new adventure-based systems
and I never want to hear about tiny-MU* which aren't really MUDs at all
but irc with scenery.   The commercial group is to move all of the
Q&A sessions with Alan Kleitz and Richard Bartle somewhere else.

 
-- 
Phantom Access (TM) node: MindVox
From: jmd9888@zeus.tamu.edu (DURHAM, JAMES MICHAEL)
Newsgroups: rec.games.mud
Subject: about the reorganization
Date: 16 Apr 92 16:13:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41




JUST DO IT!!!!!!!!
Stop this thread, if you want a new group just do it!
Newsgroups: rec.games.mud
From: mnc@engin.umich.edu (Miguel Cruz)
Subject: Re: Network Use
Date: Wed, 15 Apr 92 15:12:26 EDT
Organization: Campus Computing Sites, University of Michigan
Keywords: NSFNET, network, traceroute

In article <1992Apr14.144504.14783@watcgl.waterloo.edu> anicolao@watcgl.waterloo.edu (Alex Nicolaou) writes:
>>>** The verbal explanation you received was wrong. traceroute sends out many
>>>many many packets to get the timings it gives you. Use it sparingly, if you
>>>must use it at all. It's fun to use but doesn't really provide much useful
>>>information - it is a root program for use by root in debugging routing, not
>>>for use by users so they can complain about which node is slow.

And then someone points out that it really only sends (vindicating the
guru who taught me) a trifling pittance of data, about as much as may be
sent in a 2-minute 'talk' session, so Alex says:

>** I guess it depends on your definitions. Sending out 3*15 = 45 packets
>to do what effectively amounts to /etc/ping is a lot of packets in my 
>opinions. It does not provide the normal user with any useful information;
>ping does just as well. So why would someone who wasn't tracing net problems
>want to use it?

And then I say:
Because it can be very interesting. It satisfies my curiosity as to how
information gets from place to place, at minimal cost. It teaches me how
network routing works and gives me a sense of the organizations, etc., 
involved in every little bit of cross-continent network traffic. I was of
the impression that the net existed for research and education; are we
forbidden from learning about the net itself (worse yet, only because
some people already know about it and look down upon those who are interested
in learning)?
 
Come on, Alex, there are more important things to preach about.

miguel (waldo)