HDTenEightyP/NetNews huggingface dataset:
From: GRS00010@APPSTATE.EDU (Shannon R. Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Cheap Games For Sale
Date: 17 Oct 1992 01:17:37 GMT
Organization: Appalachian State University
Distribution: world
NNTP-Posting-Host: stat.appstate.edu
X-News-Reader: VMS NEWS 1.24

	I have the following DOS games for sale.  Please add 2 bucks per 
package for shipping.

Presumed Guilty			5.25	$8
Fast Break Basketball		5.25	$8
Orel Hershiser's Strike Zone	5.25	$8
John Elway's QB			5.25	$8
4th and Inches			5.25	$8
TV Sports Basketball		5.25	$13



____________________________________________________________________________
           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00010@appstate.bitnet      /
           / ____|     \         GRS00010@stat.appstate.edu   /
          /       |     \___________________________________/
_____________________________________________________________________________
Xref: sparky comp.sys.ibm.pc.games:17099 rec.games.misc:17896
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Opinions Wanted-->New IBM Releases
Summary: 16 new games:  What do you think?
Keywords: opinions, reviews, new games
Date: 14 Oct 92 13:06:27 GMT
Reply-To: tatakamoto@csupomona.edu
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: tatakamoto


     Two and a half weeks ago, I posted a listing of 13 relatively new
games for IBM-compatibles.  Perhaps they were *too* new, as opinions on
those games are just starting to trickle in now.  With that, I'm reposting
part of that list with some additional games that have come out since
that time.
     I seek your opinions on the following games:
     1.  Gobliiins (Sierra)(I know there was a walkthrough posted)
     2.  Grand Slam Bridge II (Electronic Arts)
     3.  Lost Files of Sherlock Holmes (Electronic Arts)
     4.  Plan 9 from Outer Space (Konami)
     5.  Air Buck$ (Impressions)
     6.  Air Force Commander (forgot the publisher)
     7.  Ancient Art of War in the Skies (MicroProse)
     8.  Stephen King's Dark Half (Capstone)
     9.  Tom Landry Football (forgot the publisher)
    10.  Great Naval Battles (SSI)
    11.  David Ledbetter's Greens (MicroProse)
    12.  Rex Nebular (MicroProse)
    13.  Summer Challenge (Accolade)
    14.  Spellcraft (Asciiware/Broderbund)
    15.  Terminator 2029 (Bethesda)
    16.  Wayne Gretzky Hockey 3 (Bethesda)
     The first four are reposts from the last time.  12 new games have
been released since then that I seek opinions on.  I'm deliberately
leaving out "big" titles such as M&M:Xeen and Wizardry/Crusaders as
they have been spoken about on the net.  I'm sticking to titles that
people haven't talked about too much (although I did see one post about
Rex Nebular just before I made my list here).
     It was pointed out to me that this list, being as long as it is,
can be pretty daunting and this could be the reason I didn't get too
many responses to my last post.  I can understand that, but I don't
want to make 16 separate posts B-).  People, I'm not asking for
opinions on every single game on the list from each of you.  Just
select a game or two (or more) that you may have picked up and share
your opinions/first impressions/bug reports.  Email is fine, but
followup posts would be even better so other people will know about
these new games.
     Thank you for your time.
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: LSL2
Organization: Santa Monica College, Santa Monica, CA
Date: Thu, 15 Oct 1992 15:54:57 GMT

In article <1992Oct14.195205.25843@utdallas.edu> steve@utdallas.edu writes:
>
>Any hints on how go get a bikini top?
>
>Thanks,
>
>Steve
>steve@utdallas.edu

Dive

-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Wizardry 7
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 16 Oct 1992 17:07:18 GMT

In article <1023@dgaust.dg.oz> brown@dgaust.dg.oz (Fred Brown) writes:
)
)Having only 2 disks doesnt seem like much of a problem providing theyre
)1.44MBs. Ultima 7 which takes up approx. 19MB of HDD space has 6 720KB
)disks (or the equivalent of 3 x 1.44Mb disks)....does this mean WIZ 7
)could have up to 12MB approx of program files ? 

Wiz7 takes up about 6megs or so.  The 2 disks are in fact 1.44 meg.
I agree that 'only' 2.88 megs of compressed source (6 megs uncompressed)
isn't a major drawback for a game at the current state of the art.
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15 Strike Eagle III
Date: 15 Oct 92 21:40:01 GMT
Article-I.D.: cbnewsm.1992Oct15.214001.8871
Distribution: usa
Organization: AT&T

In article <1al3s2INN72v@bigboote.WPI.EDU> bigal@wpi.WPI.EDU (Nathan Charles Crowell) writes:
>I just received an upgrade offer from Microprose for
>registered owners of F15 II to buy F15 III for $39.95.
>What I was wondering is a) does this seem like a good
>deal, and b) is there an F15 III review in any of the
>GameBytes issues (like a screenshot, etc.).
>

I think Gamebytes #5 has a screen shot. 

I just sent my $40 bucks in for f-15III myself.  If they slide that
release date too much, I'll request my check back.
-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
                                      @@@@-                     @@@@-
From: paa4129@dpsc.dla.mil (Dennis Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: KINGS QUEST I - Help with giant
Date: 13 Oct 92 13:17:44 GMT
Organization: Defense Personnel Support Center, Philadelphia


         I have reached the giant's land, and I tried playing
the violin for him.  He just keeps following me around until he
kills me (if I stay in the screen too long).  What am I doing
wrong?

     Dennis
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re:  Global Conquest: Has anyone tried it and had same problems?
Organization: Adobe Systems Incorporated
Date: Tue, 13 Oct 1992 20:10:41 GMT

In article <6125@dove.nist.gov> glenn@sloth.ncsl.nist.gov writes:

>I'm still looking for the ultimate strategy game, graphics and sounds
>atleast as good as Global Conquest and strategy as good as some of
>the best computer chess games.  Do you know of any such beast?

It is unlikely you will find a computer wargame that plays as strong
a game as dedicated chess computers. However, a strategy game with
a good computer AI is _The Lost Admiral_. Check it out.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Organization: Penn State University
Date: Thu, 15 Oct 1992 02:05:29 EDT
From: <FWR100@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FALCON 3.0/OFT - Wanted: Head to Head
 <1bin3kINN8m4@usenet.INS.CWRU.Edu>

{ How well does Falcon3.0 play head-to-head? }

The original version is awful in most respects.  Don't even bother.  I have
played head-to-head on the 'A' version and even got it to work occasionally.
I have successfully played a few games of version 3.01 (OFT).  There are
still a few bugs with it, but you can usually play and enjoy it.

If you really like F3, go buy OFT.  It's a very good addition to the game.
If your budget or conscience won't allow that, wait for the 'E' patch.  SH
has promised it to us Real Soon Now, and it will include all the bug fixes
present in OFT (but not the new theaters).

-Frank
Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Wizardry 7 out in CHICAGOLAND
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: chi
Date: Wed, 7 Oct 1992 18:59:48 GMT

Just picked up Wiz 7 from Software Etc in Mt Prospect.  Hefty
54.00 but I couldn't wait.  Called Elect Boutique but they
had not gotten it yet.
From: MA.MXG@forsythe.stanford.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: help needed on ST25
Date: 11 Oct 92 16:41:04 GMT
Organization: Stanford University, California, USA

hi,
   can somebody tell me how to get Spock to fix the transporter on
the U.S.S Masada in the game Star Trek 25th anniversary?

thanks,
    AMOS
From: Unknown@plains.NoDak.edu (Unknown)
Newsgroups: comp.sys.ibm.pc.games
Subject: UNDERWORLD Editor
Date: 7 Oct 92 22:07:16 GMT
Organization: North Dakota Higher Education Computing Network
X-Newsreader: Tin 1.1 PL3

I would like you to post the editor if for no other reason then to get my
characters back to where they were before I had to use the patch and start 
over.

Jason Eide
eide@plains.nodak.edu

Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Space Quest IV
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Distribution: usa
Date: Sat, 10 Oct 1992 14:06:24 GMT

ehamrick@magnus.acs.ohio-state.edu (Eric N Hamrick) writes:

>     Does anyone know what to do on Space Quest IV when you get to Estros
>  by your time pod.  I've tried everything I could to get off the stupid
>  rocks.  I can't really swim in the water.  And almost everywhere I jump
>  off the ledge I splat all over.  Help, please!

>                    Thanks,
>                              Eric

From the place where you land with the time pod, go left. Wait there
for some time, I think you have to look left. Then you will see the
shadow of a huge bird. Go right and then to the south. The bird will
grab you. When you have arrived at its home, wait again, until a dead
sequel policeman drops from the sky and search him. Then, exit the
bird's home, sit back and watch the stunning film about the Latex Babes.
Hope this helps.
Bye,
	Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Newsgroups: comp.sys.ibm.pc.games
From: benyob@bray1b.its.rpi.edu (Brett R. Benyo)
Subject: Tales of Magic
Reply-To: benyob@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 13 Oct 1992 20:28:38 GMT


	I recently started to play EOB2 again, and when I opened the
box, I found an orange slip of paper that I must have missed 
previously.  It said 

		Coming in Spring 1992

		A brand new FRP game from SSI

		TALES OF MAGIC

Or something like that.  Has anyone heard of this game?  
*******************************************************************************
"Of course I have common sense.  I just choose to ignore it"
							Calvin & Hobbes

Brett Benyo    Email - benyob@rpi.rpi.edu

I didn't expect the Spanish Inquisition...
*******************************************************************************
From: machteme@acpub.duke.edu (Mark Achtemeier)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wishlist for the ultimate role-playing adventure?  [poll]
Keywords: crpg poll
Date: 9 Oct 92 19:19:59 GMT
Organization: Duke University; Durham, N.C.

In article <1992Sep22.235835.21867@javelin.sim.es.com>,(tim clinkenpeel) writes:

> hi!  i'm soliciting the opinon of you role-playing adventure game-playing net
> folk as to what type of features, plots, sub-plots, additions, deletions,
> divisions, combinations etc. you'd like to see in your version of the
> 'ultimate adventure game'.
>       tim clinkenpeel
>
I've been playing around with Might and Magic III most recently and have
found some aspects of it rather tedious.  Some technical utilities which
would help *a lot*...

1) Include a utility to dump character attributes and inventories to the
    printer for reference.
2) Include some kind of "optimize inventory" option at the weapons shops
     which would have the computer select the most powerful weapon or
     armor item in a player's inventory (of those which had been
     previously Identified) and give the player the option of selling
     the others (with a yes/no option for each item).
3) An automatic note-keeping feature (again, with a printer dump option)
     would be great.
4) Auto-mapping is, in my opinion, a MUST.  (Note that MM3 does have a
     nice implementation of this feature...).

Mark Achtemeier
machteme@acpub.duke.edu
From: jao@sactoh0.sac.ca.us (James A. Ollinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Democracy is a messad
Date: 5 Oct 92 22:27:55 GMT
Organization: Sacramento Public Access Unix

<1992Oct02.220340.159423@watson.ibm.com> <BvKDpD.E1t@news.cso.uiuc.edu>
Distribution: na 
Organization: Sacramento Public Access Unix, Sacramento, Ca.
 
>This is pretty much like my strategy, but I head first to religon 
>(to get bach's) then trade (caravans to build wonders) then to communisum
>(United Nations, best defence of the game).  I make peace with everyone
>until I get UN and then I buy up everyone.
 
I don't get this.  If you get the Communism, you blow out the Pyramids AND
the Great Wall AND Michelangelo's Chapel, and all you get in return is the
UN, which is just the Great Wall again.  Losing the Pyramids, Great Wall,
and Michelangelo's Chapel seems like a huge price to pay, and then you
still have to pay to get the UN.  The only thing that Communism begets
technologically is mechanized infantry, which is nice but they aren't
*that* wonderful.  
 
It would seem to me that there are only two times to pursue Communism:  1)
when someone else has the Pyramids/Great Wall/Michelangelo, and you want
to blow it for them, or 2) someone else has developed communism and you
want that UN.
 
Either way, it seems like Communism as a goal is ridiculous, since it
destroys far more than it gives you in return.
-- 
    London   *   Paris   *   Florence   *   Rome   *   Sacramento
                          KNIGHTS, Inc.
                JAO@SACTOH0.SAC.CA.US, District Knight
      Maidens Rescued  *  Dragons Slain  *  Feasts Devoured 
Newsgroups: comp.sys.ibm.pc.games
From: derek@morris.b17d.ingr.com (Derek Morris)
Subject: Re: AOTP torpedo bombing
Keywords: AOTP,bug
Reply-To: derek@morris.b17d.ingr.com
Organization: Intergraph Corp. Huntsville Al.
Distribution: na
Date: Fri, 16 Oct 1992 19:45:40 GMT

In article <1992Oct16.170005.4158@athena.mit.edu>, sekullbe@athena.mit.edu (Scott E Kullberg) writes:
|> In article <15OCT199218555348@cithe1.cithep.caltech.edu> chen@cithe1.cithep.caltech.edu (Mark Chen) writes:
|> >I recently bought AOTP and have upgraded to Patch B.  I need some help
|> >from some of you AOTP aces - could this be a bug?  (Never followed the
|> >old postings discussing bugs...Patch B surely hasn't fixed everything).
|> >

[bunch of stuff deleted...]

On a similar note, try this.  For grins, I set unlimited ammo on a 
torpedo run.  I unloaded about 20 fish into the side of a carrier
and saved it to tape.  During replay, go to independent view and set
down on the target carrier.  TOWERS of water explode out of the deck
of the carrier with each torpedo hit.  Just a cute little detail you
might want to check out if you havn't already.

-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Derek Morris                 \\ "This area was intentionally       |
Intergraph Corporation       //  left blank".                      |
Huntsville, Al. 35894-0001   \\                                    |
(205)730-7069  FAX:730-6956  //        derek@morris.b17d.ingr.com  |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Xeen bugs
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 9 Oct 1992 15:55:39 GMT

Stephen Mintz exp 11/92~ (smintz@sedona.intel.com) wrote:
: 
: I ain't argueing with you guys, but I am running Xeen on a 486/33 with 128meg of
: memory split 50/50 ems, xms, a 2.6 gig hd, and running under dos 5.0, I haven't encountered any
: of your guys problem, could it be you memory managers or dos's and you guy have
: enough hd space?
:

OH MY GOD!!!! Your machine sounds much nearer to God than mine. In fact,
it seems to be knocking at heaven's door. 

--Mike (486DX33w256KsecCache&8megRAMw120MBHDDOS5.0)
From: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Newsgroups: comp.sys.ibm.pc.games
Subject: Global Conquest: Has anyone tried it and had same problems?
Date: 12 Oct 92 09:29:55 GMT
Reply-To: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Distribution: na
Organization: The University of Texas at Austin, Austin TX
Originator: wolfone@dopey.cc.utexas.edu

Has anyone played Global Conquest by Microplay? I had it for a little while
and then got a refund because of some bugs in the program. Namely, I couldn't
adjust the players rank or bring in new players. I also couldn't transfer
funds to my treasury. I was wondering if anyone had these problems and if 
that bug had been corrected.
-- 
--------------------------------------------------------------------------------
Patrick Chester            |"The earth is too fragile a basket in which to keep
wolfone@ccwf.cc.utexas.edu |  all your eggs." Robert A. Heinlein
Politically Incorrect      |"The meek shall inherit the earth. The rest of us
Future Lunar Colonist      |  are going to the stars." Anonymous
--------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: brianc@iastate.edu (Brian J Cerveny)
Subject: Re: Civilization
Organization: Iowa State University, Ames IA
Date: Thu, 8 Oct 1992 02:10:40 GMT

In <1992Oct02.153605.23014@DIALix.oz.au> keith@DIALix.oz.au (Keith Johnson) writes:

>>In article <9209251358.AA25937@tortoise.cis.ohio-state.edu> brown-sh@news.cis.ohio-state.edu (shawn c brown) writes:
>>>	Does anyone out there know how to make money easily??  I always end
>>>up running out of money.  I've established trade routes with other cities,
>>>built banks, etc. but it doesn't help.

>Doesn't anyone build collossus?

I build ALL of the WoW's.  (And if by chance, another civ develops one before me
(only possible very early in a game when I play) I get it in the end when I 
take over or buy the city out.)
-- 
   // Brian J. Cerveny (brianc@iastate.edu)
 \X/  Disclaimer:  The views expressed above are my own.  So there.
From: wjb@moscom.com (Bill de Beaubien)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Software return policy
Date: 8 Oct 92 18:42:13 GMT
Reply-To: wjb@moscom.com
Organization: Moscom Corp., Pittsford NY
X-Newsreader: TIN [version 1.1 PL6]

: Well I know of one software store firsthand that doesn't require this: 
: Babbages.  How do I know?  I work for them.  Although I have to admit that
: with all of the problems we've had with the system lately, I wouldn't be 
: suprised if management isn't thinking about eliminating open boxed returns.

I've been able to return software to Electronics Boutique on several occasions,
for whatever that's worth.

Bill
-- 
Who needs lime jello?  We had lasagna...
-------------------------------------------------------------
Bill de Beaubien / wjb@moscom.com
From: Andrew.Stratton@cm.cf.ac.uk (Andrew F Stratton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander: Hint book reviews wanted
Date: 7 Oct 92 13:30:24 GMT
Organization: University of Wales College of Cardiff

>In article <1992Oct1.084148.5563@gw.wmich.edu>, florida@gw.wmich.edu writes:
>> 
>> 	Has anyone purchased the hint (strategy, whatever) book on 
>> Wing Commander I & II?  If so, could you send me a review, either by E-Mail or
>> Post?  It would be greatly appreciated...

I had a look at in in a bookshop - it didn't really give you much new info.
There is some interesting stuff on how the graphics were created etc - but to
my mind nothing to improve the game (since I don't want to be told too
much in advance).

I didn't buy it!

Onto the second topic - I am not a proficient pilot - I would say I'm
average.  So I'd love some feed back as well on tactics.

In article <31085@sophia.inria.fr> jmt@legend.cma.fr (Jean-Marc Tanzi) writes:
>- do you ever use the alternate views (F keys) in combat?

No.

>- do you prefer full guns for concentrate power, or more shots to make?

Depends - for tough ships I prefer neutron guns and for puny ships I prefer
full guns (until I'm close up - but then everythings going so fast I never
have time switch to single guns).

Neutron guns are good against enemy destroyers!

>- do you really hold your fire to hit a given part of the enemy ship, 

No - but I definitly prefer to shoot them up the rear!  So I try and stay
behind ships.

>- when do you fire missiles?

usually at the point when I died trying the mission the previous time :-)

They're also good for hitting a tough ship - and then telling your wingman
to 'attack my target'.

>- do you change the assigned speed during combat?

The first thing I do is go to full speed, aim myself at the oppositon,
tell my wingman to either break and attack, or attack my target - then hit the
burners.

Sometimes I slow down behind a target to hit them better in the rear -often
I use the thrusters to shoot past an enemy that is hitting me.

>- in the difficult protective missions, do you chase evading ships for a kill, 
>  or do you stick around the capital ship and try to divert fire?

I tend to chase, but I wait for them to come to me (after sending my wingman
ahead - tee hee :-))

>- do you have specific tactics for specific enemy/own ships? 

weak ships (i.e low shields and low weapons) I try and blow away one at longish
range.

Strong ships I tend to use neutron guns - and blast straight past them at first
(so they hopefully miss) then turn round and start close combat.



A couple of extras at the end - 

1. The trainer is well worth using - it gives you practise that you
   don't get in the 'real' missions.
2. I prefer full speed through asteroid fields!
3. Your wingman is essential to survival - he draws enemy fire onto
   himself and sometimes even kills a ship (usually the one you've been
   shooting for ages!).  Unfortunately they do fly into you, shoot you
   and missile you - plus get in the way of your shots!

Looking forward to some advice from the real flyers,
Andy Stratton
aka Major BlueBeard
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SpeedBall 2 GREAT!!!!!!!
Date: 8 Oct 1992 03:25:55 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, angelrat@next09pg2.wam.umd.edu (RaT) says:

>where can i get a crak/cheat for this thing ?......why doesn't my copy  
>save replays ..it did once but never a gain..the only thing i hate about  
>this great grame is the fact that it only allows save games after *4*  
>games!!!!!! AAARRGGHH!!

When I had it (for my Amiga, which is with my sister at home :-(), I never
used saved games. Every time I restored, I'd get creamed. It seems that as
I play farther and farther into the game, my reflexes get better and
better, but the slightest distraction ruins them...even going to the
bathroom! :-)
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+