HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games

Could you please post the solution to this level also.  

Thank you.
From: pearson@nucleus.cuc.ab.ca (Wayne Pearson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Special Operations 1
Date: 24 Aug 92 20:35:04 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

I was wondering if anyone ehre has played the Special Operations add-on for
Wing Commander II, and, if so, if they've finished it.
 
I'm on mission 15 (it involves two Fralthras defended by many Gothri), and I'm
stuck.  The off-chance the accompanying wingmen go and attack, they end up
chasing a Kilrathi right towards me, and proceed to fire anyway, pounding me
with their firepower, as well as the Kilrathi's.  
 
An attempt to just fly in ( a futile one, yes ) was pitiful, and trying to wait
for the wingmen to take out the fighters doesn't work.  Also, you can't send
them home, or tell them to just get outta the way. 
 
The only thing I can think of is the kill them so they aren't in the way, but
doing that and still being allowed to land at the end of the mission is a
problem.
 
Anyone?  Anyone?
 
  Wayne
From: sys_hjk@lifra.lif.de (Koch,Hans-Joachim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Q-Bert game known for pc?
Date: 30 Aug 92 18:01:27 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

Once upon a time there was a very nice game for the C-64, called Q-Bert.
Does anybody know of a similiar game for PCs ?

Answers preferred via email. Thanks in advance.
Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
Email: koch@lifra.lif.de, dk9om@dk9om.ampr.org [44.130.25.45]
Newsgroups: comp.sys.ibm.pc.games
From: hanson@tss.com (Hanson Loo)
Subject: Memory Req. for WC2 on CD-ROM?
Reply-To: hanson@tss.com (Hanson Loo)
Organization: Teknekron Software Systems. Inc.
Date: Fri, 28 Aug 1992 16:53:35 GMT

WC Fans,

Anyone know if the CD-ROM version of WC and WC2
are just as memory hungry as the magnetic disk
versions. I remember you needed about 590K of
DOS memory for full graphic details and speech.
If that's the case, then there's a problem.
After you load up the driver for the CD-ROM,
you have about 540K and there's no room left
in high memory so that's not a solution either.
Thanks in advance for any replies.


Newsgroups: comp.sys.ibm.pc.games
From: bsn@world.std.com (Brent S Noorda)
Subject: Re: MONKEY2 crack?
Organization: The World Public Access UNIX, Brookline, MA
Date: Sun, 30 Aug 1992 11:37:37 GMT

I have my wheel, but my system crashed so much (due to SuperStor needing
memory at critical times) that I got tired of restarting with the wheel
this time, so to avoid using the wheel here was my crack: I used a keyboard
stuffer program to give MI2 an enter key, then wait two seconds, then give
another enter key.  Apparently the random codes aren't really random but
are only based on how soon you press the enter key.  So after two seconds the
same code is requested (almost always).  Knowing this code once, I had the
keyboard stuffer then enter the 4 digits (with a second delay between each
digit).  


Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Chuck Yeager Rating
Organization: University of Waterloo
Distribution: na
Date: Sun, 30 Aug 1992 07:59:49 GMT

In article <moore.715103415@pv34c1.vincent.iastate.edu> moore@iastate.edu (Brian J Moore) writes:
>In <1992Aug29.144234.19550@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>
>>In article <1992Aug29.065324.25680@athena.cs.uga.edu> jtl@athena.cs.uga.edu (John T. Lancaster) writes:
>>>
>>>I am new to computer gaming and I just got a copy of Chuck Yeager
>>>Air Combat. I really enjoy this game. My question to the experts is
>>>how does it stack up to other air combat games? and would I be well
>>>served to pay for the current hit? Whatever it may be. Thanks a lot.
>>>
>>>
>>>			   john
>>>			   jtl@athena.cs.uga.edu
>
>
>>Uh, oh, could get us fighting again!
>
>>I liked CYAC a lot.  Great for medium machines like 12-20 mhz.  Gets you
>>up and flying in no time.  Very nice plane graphics.  Great dogfighting
>>fun.  More than acceptable flight model (I'll let others differ).  Easy
>       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>I have to agree with this also.  I think its better that Falcon 3.0 for
>just a plain flight sim, and 'feel' of the plane.
>

Oh man! My gloves are off! :) I thought that the flight model in CYAC
was just LOUSY!  L-O-U-S-Y, LOUSY !  It uses a set of rigid procedures
to mimic the behaviour of the plane.  When you stall, for example, no
matter if the angular momentum should be carrying your nose up for
a while, the stall routine that kicks in immediately causes you to
pitch down at a steady rate, with no angular acceleration.  But with
Falcon 3.0, at least such fundamentals as F=ma (and the angular
equivalent) are apparently followed.  Falcon's attention to proper
physics is unprecedented for a PC game (FS4 isn't a game).

Phat.
From: spissinger@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: keen4: Keen mooning!
Date: 31 Aug 92 16:51:22 MET
Organization: University of Basel, Switzerland


Hi,

in one of the pyramids, i thionk, it was the pyramid of the moons , I really
saw keen mooning me instead of taking the book. But only once and never again.
What causes this?
Has anyone seen the same?
I'd really like to see it again, it was so funny!

terrible T!
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Thu, 27 Aug 1992 21:50:56 GMT
Subject: Re: DOS 5.0 vs. old SSI gold box games
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Teri Takamoto) 
>     I came in a little late in this thread.  I had heard when DOS 5.0
>came out, several of the old SSI AD&D gold box games would no longer
>work.  Games such as Champions and also Pool of Radiance.  What exactly
>is the problem?  Which games were affected?  I thought Death Knights came
>out well after DOS 5.0, so I was surprised that this is mentioned as an
>affected game (but I could be wrong about that timeframe).

DK came out at the same time as DOS 5.0 which meant that DK was developed
and tested with 4.01. Game companies are not high on the list of
companies Microsoft lets have advance copies of new versions of
DOS. I have played all the gold box games under DOS 5.0. There are
some problems but they go away if you do NOT use any of the memory
management programs (himem and emm386) that come with DOS 5. Also
most of the problems are minor nuisances rather than serious ones.
For example, in DK, I get some garbage lines in the Memorize spells
menu.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Falcon 3 choppers from hell
Organization: Los Alamos National Laboratory
Distribution: na
Date: Sat, 29 Aug 1992 14:28:20 GMT

In article <BtqF4p.Dvy@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>In article <37389@sdcc12.ucsd.edu> garton@jeeves.ucsd.edu (Simon Garton) writes:
>>Since my last post on the subject of unlikely flight dynamics, I
>>know have a nifty little VCR tape of me being destroyed by an
>>SA342 gazelle crashing in to me. We're at 30,000ft (thought I
>>could run away from them .... nope ...) I'm travelling at about
>>3-400 kts, and the damn gazelle is jinking wildly (90 degree
>>turns in all directions) at 1800kts.
>>
>>yes   :    1800 kts
>
>Not that I'm disputing your observations, but you should always watch
>your tapes with a grain of salt.  The ACMI is incredibly inaccurate.
>What the recorder seems to be doing is taking snapshots of all the
>vehicles (position, velocity, etc.) at widely spaced intervals, and
>leaves it up to the playback routine to interpolate what happens in
>between.  The ACMI isn't very good at reproducing trajectories and
>such, and as a result, there is a lot of discrepancies between what
>you see and what actually happened.  I've seen close calls with SAMs
>turn into direct hits, and NOE flying abruptly interrupted by the
>ground, when I didn't even crash during the game.  I think SH really
>needs to revamp their flight recorder, or maybe just the playback
>unit.

Yep, the ACMI does some strange things.  I'm curious, why does it take
so long to save, but load so quickly?  The save is a dump from expanded
RAM to disk, seems slow for that.  The load must only be a partial load
from disk back to RAM.  Just curious.

I'll verify the super choppers from hell.  I've seen them doing 1000
knots according to ACMI, and yes in real play they had shot ahead of my
F16.  My favorite is still the 400+ knot SAM vehicle.  It started with
two others and blasted ahead to "greet" me.  The speed estimate is based
on initial and final positions and time elapsed.

Some notes on F3 from No. 19 in CGR, September:

THe hifi model switches back to the complex model at speeds under 300
knots.  Their ASAT trainer fro the Air Force was concerned primarily
with high speed dogfighting, so they didn't develop a model for sub 300
knot flight.

Phat, you were right about the model switching to a simpler one when
turning on autopilot.  It's supposes to switch from hifi to complex.  I
still don't understand though why the plane can all of a sudden accel
faster with AP when I was already flying in complex mode.

Dave Masten
From: atristan@ucru1.ucr.edu (Andrew Tristan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gunship 2000, Is there a patch out there?
Date: 31 Aug 92 23:16:11 GMT
Article-I.D.: galaxy.22088
Organization: University of California, Riverside

In article <1992Aug31.084413.20693@ucunix.san.uc.edu> weaverd@ucunix.san.uc.edu (Dana M. Weaver) writes:
>I just got Gunship 2000.  (love it so far... except...) I've just started
>a campaign (with the usual 4 flunkies).  However I've discovered that they are
>nearly worse than useless!  they refuse to fire weapons when we are formed up
>, and couldn't rescue a platoon if thier lives depended on it (and it usualy
>does). 

Give them time, they'll get better.  It seems that they won't fire
on any target that your chopper is locked onto, can anyone verify this?
If this is right, just use the select next target key (or whatever it's 
called) to select some other target, or none at all.  Then they'll
start blasting.

>
>Anyway, on to the request... A while back when the game was, relatively, new
>people were discussing these same problems.  I believe that there was also
>a patch released to fix these same.  The problem is that I can't find it 
>ANYWHERE!!!  I've looked high and low.  From Ulowell to Wuarchive... 
>

Try milton.u.washington.edu, I think the directory is 
/archives/pc/mps/gs2000.  The patch which is there, v6 I think, does
weird things to the select next target key, but seems to work fine
if you use joystick button #2.  It also adds a couple of other control
modes, like two joysticks (it's nice to have rudder-like controls),
joystick and modified keyboard controls, etc.

Hope this helps.
-- 
Andrew Tristan                      | He who fights with monsters should look
Internet - atristan@ucru1.ucr.edu   | to it that he himself does not become
Bitnet   - atristan@ucrvms          | a monster.  - FN
From: jwbutler@mentor.cc.purdue.edu (J.W.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sierra BBS
Keywords: Phone Number
Date: 28 Aug 92 06:31:56 GMT
Distribution: na
Organization: Purdue University

In <$garyf.2.0@sasb.byu.edu> $garyf@sasb.byu.edu (Gary B. Fitzgerald) writes:

>Does anybody have the phone number for the Sierra BBS?

>Would be much appreciated.

Sierra's BBS # is - 209-683-4463.


Joe


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 PPPPPP    Q: How can you tell a BOILERMAKER from a HOOISER?
 PP   PP   A: The Boilermaker's the one with all the GOLD!!!!!!!!
 PPPPPP
 PP        The "Powers from the Towers" - Cary Quad: Purdue's 1st Hall
 PP        jwbutler@mentor.cc.purdue.edu
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Newsgroups: comp.sys.ibm.pc.games
From: rrogers@minnie.imd.nrc.ca
Subject: Re: Quest for Glory questions.
Organization: NRC - Institute for Marine Dynamics
Date: Fri, 4 Sep 1992 18:50:23 GMT

In article <1992Aug30.065837.10959@selway.umt.edu>, garion@selway.umt.edu (Jason Curnow) writes:
> I've gotten stuck in Quest for Glory.  I've gotten the dispel magic
> potion, but I can't figure out how to use it.  (Small spoiler follows).
> I know it has something to do with the bear, since I once killed it and
> found out what it 'really' is.  I've tried using it on the bear, 
> using it on food that I give to the bear (Apples, vegies, rations),
> and anything I can think of.  Anybody gotten past this point?
>      One other thing.  Where can I find the gem that the skull near 
> the hut wants?  I think it's the glowing thing the thieves in the village
> use, but I can't seem to figure out how to deal with them.  If you can
> help, I'd appreciate a quick note!
> 
> 
> 
> -- 
> - Jason Curnow                       University of Montana
>   garion@selway.umt.edu              CIS Consulting

	THE DISPEL MAGIC POTION IS USED LATER IN THE GAME AFTER YOU GET
THROUGH THE BRIGAND STRONGHOLD. THE GEM COMES FROM THE GIANT WHO IS LOCATED AT
THE EXTREME RIGHT OF THE COUNTRY SIDE.  GIVE HIM SOME FOOD HE WILL GIVE YOU A
GLOWING GEM.  THERE IS ALSO A CAVE BEHIND THE BEAR IF YOU ARE INTERESTED.

						RICK
From: joker@diku.dk (Morten Christian Holmgreen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Keywords: wc3, iii
Date: 27 Aug 92 20:44:21 GMT
Organization: Department of Computer Science, U of Copenhagen

mitchell@oac3.hsc.uth.tmc.edu (Philip Mitchell) writes:

>- A more extensive speed adjustment than the frame skipping technique.  I'm
>  trying to play WC on a 33 MHz 386, and it is uncontrollable at full speed
>  (even with WHOA running).  When I slow it down to 8 MHz, it's playable but
>  slow.  

Hi there...

I WCII you can also control the frame duration time, giving a much better
slowdown, use ALT +/- to control this function. It's made it playable
on my 486-50...

Christian

 
-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
From: sl8wm@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Kyrandia: Need help with tree door.
Date: 31 Aug 92 17:11:32 MDT
Organization: Utah State University

Well I'm stuck again. This time I cant figure out how to 
open the door in the tree. I found the flaming tree and
the blueberrys but thats it. I think I probably need a key
but thats just a guess. Any help would be appreciated.

Bruce
From: bull@vaxc.cc.monash.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Battletech Simulator...
Date: 29 Aug 92 16:07:00 +1000
Organization: Computer Centre, Monash University, Australia

In article <92241.013134SIMMONS@UCF1VM.BITNET>, Tad Simmons <SIMMONS@UCF1VM.BITNET> writes:
> In article <1992Aug27.113529.2042@wkuvx1.bitnet>, beelewm@wkuvx1.bitnet says:
>>
>>Has anyone herd of a Battletech simulator In the chicogo area?  I read in a
>>magazine once that you and friends could go to this "super" arcade to play
>>battletech.  For 5.00 you could play for thirty minutes in a full mech
>>cochpit, fighting in a full lance.  Sence then I haven't hurd anything about
>>it.  I think the article was in an Amega World or somethning...
>
> Yes, there is such a beastie.  I don't recall the name of it, but if you are
> in Chicago, just call FASA and ask for the number of the BattleTech Center
> (they probably get this question a lot...).  Two of my friends have gone up
> to Chicago and played the game (the slimeballs) and they both really enjoyed
> it.  I think the rates are more expensive than $5/30 min, but I'm not sure.
> Btw, I think I read in another group that the Center was down right now for
> upgrading.
>   I just wish that they would open one here in Orlando!

        I happen to have the May copy of "Computer Graphics World" with me.
The Battletech Centre gets mentioned in an article about entertainment
based VR (Virtual Reality). It doesn't mention how much it costs to play,
but the article states "The cost of a Battletech Centre starts at about
$750,000 and increases depending on how elaborate it is and how many
stations it contains". The article says that there are plans to open
a Battletech Centre in Japan, and that a licencing system is being
developed for future centres "Probably the West Coast would be next".

        The article also mentions a new arcade machine by Sega called
the R360. It's an aircraft cockpit style machine with 360 degrees of
rotation on 2 axes (the cockpit will turn 360 dergee rolls and loops).
No price was mentioned. It wouldn't suprise me if R360's can be
networked together. Just the thing to dial up Genie and play AirWarrior
on. 8-)

           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                    DOD# 251  '84 VF 750   Closet Ducatisto
             Disclaimer. If you love your llama, let it lambada.
From: lidz@quads.uchicago.edu (adam lidz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Roland Scc-1
Date: 31 Aug 92 14:10:22 GMT
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

My question is, if the MT-32 has these Exclusive messages, and the LAPC-1 doesn't, then why are they the same option on the install program?
Because if I could tell it I had a LAPC-1, then I could get all the sounds right.

Also, do you think that it is likely that they will release drivers for older 
games?  (WC2 would be one of the ones I'd be most interested in seeing it for)
From: duong@chestnut.chem.upenn.edu (Duc Duong)
Newsgroups: comp.sys.ibm.pc.games
Subject: How to crack a X,Y look up table??
Date: 2 Sep 92 01:54:59 GMT
Organization: University of Pennsylvania

HHi..

I bought a chinese chess game from T-time incorporation. And it's
working fine. The problem is I don't like the look up table at all. It
took me at least 5min to figure out which picture is matched with X
and which one is matched with Y. Then from the look up table, X, Y
coordinate I read the 3digit code. My question is there away
to figure out what string to change when the program ask. I looked at
the asembly code but which line should I change. Any hints will be
greatly appreciated. E-mail please. Thank you..
From: grimp@solb1.essex.ac.uk (Grimwood P J)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune Unprotect
Date: 27 Aug 92 23:04:40 GMT
Reply-To: grimp@essex.ac.uk (Grimwood P J)
Distribution: comp.sys.ibm.pc.games
Organization: University of Essex, Colchester, UK

>Can anyone help??
>It's a great game but I could do without the protection.

My mail seems to be broken so I would be very grateful if 
any solutions could be posted here or uploaded to the crack
site romulus.mercury.andrew.cmu.edu (128.2.35.159)
Newsgroups: comp.sys.ibm.pc.games
From: warren@apple.com (Chris Warren)
Subject: Re: U7 Forge of Virtue-- info??
Followup-To: comp.sys.ibm.pc.games
Organization: Taligent.com
Distribution: na
Date: Fri, 4 Sep 1992 19:38:01 GMT

In article <65251@cup.portal.com>, JMoylan@cup.portal.com (John Thomas
Moylan) wrote:
> 
> according to Origin, it is out, and should be in store next week.  They are'
> also accepting direct order(I was quoted a price of $29.95 on AOL). It also
> is supposed to include the patched to update Ultim VII to v3.4 ...

I saw it in the store yesterday.
Electronic Boutique in Cupertino, CA

--Chris
Newsgroups: comp.sys.ibm.pc.games
From: happe@rei.com (Kevin Happe)
Subject: Wolf3d Episode 4 level 10
Date: Tue, 25 Aug 1992 18:34:18 GMT
Organization: Recognition Equipment, Inc.

By mapping the maze out there is way to walk though the maze and not get 
killed by the guards.  As long as the guard is facing away from you he will
not see you and will not attack. I found one path through the maze 
that lets you walk through the maze and the guards will never see you,
because they are always faced away from you.  I through away my map so
i can't give it to you.  The first couple of turns I think  are.
Go straight to the dead end.
turn left.
goto the next hall.
Turn right.  There is guard behind you.
Thats all I can rember for shure, but it gives you the idea.

-- 
HAPPPEHAPPEHAPPEHAPPEHAPPEHAPPEHAPPEHAPPEHAPPEHAPPEHAPPEHAPPEHAPPEHAPPE
Kevin Happe
Recognition Equipment Inc.       All It Takes Is JUST A Little Software
happe!rei2!uunet
Newsgroups: comp.sys.ibm.pc.games
From: pettypi@gaul.csd.uwo.ca (Carl Pettypiece)
Subject: Re: Flying Tiger and Falcon 3.
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Fri, 4 Sep 1992 04:46:57 GMT
Keywords: upgrade to Falcon 3.0

[excellent quickie review deleted]

But, the $64,000 question is, have they fixed the Choppers From
Hell(tm)?  As well as the other reports being confirmed by
myself, I've had AH-64s and UH-60s diving at 1400+ knots (mind
you, they did do an effective job at eliminating a concentration
of enemy tanks, trucks and mobile SAMs).
-- 
---------------------------------------------------------------------------
Carl Pettypiece (pettypi@gaul.csd.uwo.ca)        Disclaimer:  Hell, I don't
Department of Computer Science                   even know if these are MY
University of Western Ontario                    opinions!
Newsgroups: comp.sys.ibm.pc.games
From: willimsa@unix1.tcd.ie (Gavin Williams)
Subject: SpellCasting 201
Organization: Trinity College, Dublin
Date: Fri, 4 Sep 1992 16:56:39 GMT

z (Brendon Wyber, C.S.C.) writes:

>Howdy,

>I am playing through SpellCasting 201: The Sorcerors Appliance, and I am 
>completely stuck on thursday. How do I stop my glasses from steaming up in
>the shower?


Is the game worth getting????

Newsgroups: comp.sys.ibm.pc.games
From: benjie@quack.sac.ca.us (Andriod)
Subject: Commander HQ 
Summary: Strategic Conquest like game
Organization: The Duck Pond public unix: +1 408 249 9630, log in as 'guest'.
Date: Sun, 23 Aug 1992 18:12:20 GMT

I went to a local egghead store yesterday and bought a package of games
from MicroProse.  One of them is Commander HQ.  I tried it out last
night, it surprised me.  It is so much like the Strategic Conquest game
for Mac. 

For those who are interested, it is a world war military simulation,
it could be ranked as both strategy and tactic.  It has animation
feature, but you can turn it off.  I don't know how much they charge you
for a single copy, but I bought this package(three games: Comander HQ,
F-15 Strike Eagle II and Red Storm Rising) for 49.99, which I don't
think is overcharged, but not too cheap neither.

Ben

-- 
     BBB		Benjie Chen
    BCCCB 		benjie@quack.sac.ca.us
    BCCCB		No Axiomatic System Could Produce All Number-
     BBB		Theoretical Truths, Unless It Is Inconsistent.
Newsgroups: comp.sys.ibm.pc.games
From: dp35@mc1adm.UWaterloo.ca (Greg Moore)
Subject: Re: Crack Wanted:A-Train
Organization: University of Waterloo
Date: Thu, 3 Sep 1992 14:10:43 GMT

In article <1992Sep3.022243.28846@cs.rose-hulman.edu> wub@NeXTwork.Rose-Hulman.Edu (Bin Wu) writes:
>
> [nothing] 

Wrong game, there is no Protection.
Newsgroups: comp.sys.ibm.pc.games