HDTenEightyP/NetNews huggingface dataset:
From: ortelio@romulus.rutgers.edu (Fred Ortelio)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: M&M4-The Dragon King... How to kill?
Date: 11 Oct 92 02:35:26 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

jmr5125@tamsun.tamu.edu (James Reed) writes:

>Does it bother anyone else that Clouds seems to only be a half of a game?  

>I feel that it would've been a better deal if they had released both games 
>either together, or (better still) as one game.

>jmr5125@tamsun.tamu.edu

What and blow a great profit margin? :-)

Fred
ortelio@remus.rutgers.edu
Newsgroups: comp.sys.ibm.pc.games
From: warren@apple.com (Chris Warren)
Subject: Re: FAQ anyone?
Followup-To: comp.sys.ibm.pc.games
Organization: Taligent.com
Date: Sat, 10 Oct 1992 00:24:48 GMT

In article <1992Oct9.163945.5282@netcom.com>, jch@netcom.com (Jack Hwang)
wrote:
> 
> After reading this group for couples of month, I found myself repeatedly
> reading the same questions asked again and again.  Maybe it is time to
> have a FAQ for all gamers.  How do you guys think?
> 
> Jack Hwang

There already is one and I post it every week or so.  I would be curious
to find out why you don't get it.


Cheers
--Chris
Organization: Penn State University
Date: Thu, 15 Oct 1992 14:20:20 EDT
From: <ECN101@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Location Of Mech101


OK, I've been getting so much mail about this,  I'm going to post the informati
on that I forgot in my review.

FTP      :WUARCHIVE.WUSTL.EDU
ANONYMOUS:YES
PATH     :pub\MSDOS_UPLOADS
FILE     :MECH101 or MECH10B
SIZE     :Approx 670,000


Hope this helps:

Selya.
Newsgroups: comp.sys.ibm.pc.games
From: mallen@wyvern.twuug.com (Marc Allen)
Subject: Re: Xeen bugs
Organization: Tidewater UNIX Users Group
Date: Sat, 10 Oct 1992 03:35:53 GMT

law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:

>Stephen Mintz exp 11/92~ (smintz@sedona.intel.com) wrote:
>: 
>: I ain't argueing with you guys, but I am running Xeen on a 486/33 with 128meg of
>: memory split 50/50 ems, xms, a 2.6 gig hd, and running under dos 5.0, I haven't encountered any
>: of your guys problem, could it be you memory managers or dos's and you guy have
>: enough hd space?
>:

>OH MY GOD!!!! Your machine sounds much nearer to God than mine. In fact,
>it seems to be knocking at heaven's door. 

Oh!  Hmmm... you think maybe my Sinclaire ZX80 isn't up to the task?

Marc

Newsgroups: comp.sys.ibm.pc.games
From: c89matlo@odalix.ida.liu.se (Mattias Lonnqvist)
Subject: QfG3: Help with leopardwoman?
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Sun, 11 Oct 1992 20:02:46 GMT

Could someone tip me what to give the leopardwoman?
I've given her a wooden leopard (for friendship), a knive (for trust)
and  beads (for beaty), but still she's not friendly.

		/Mattias

--
 _____________________________________  _______________________________
| Computer Science                    ||  Mattias Lonnqvist            | 
| Linkoping Institute of Technology   ||  c89matlo@und.ida.liu.se      |
|-------------------------------------'`-------------------------------|
|Also possible to reach via fidonet - 2:204/416, Forumnet - 80:461/110 |
|     IntlNet - 57:4604/0     or    57:4604/100   , VirNet - 9:463/602 |
`----------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Same Problem on LSL2
Organization: Santa Monica College, Santa Monica, CA
Date: Fri, 16 Oct 1992 15:46:59 GMT

In article <lopius.719114334@manning> lopius@cs.UAlberta.CA (Lo Pius Ming-wai) writes:
>Someone asked about the bikini top finally....
>I have this bikini problem years ago just as the game was out and I
>was stuck then.  This summer, I picked up the game once more and my
>goodness, I got stuck at the same point again.  I've looked everywhere
>but still couldn't find the bikini top, where is it???  I gave up
>again and started playing LSL5 which I have successfully finished.
>But the problem still haunts me and I really appreciate any help on
>this.
>
SPOILER ALERT
























Did you look in the pool on the ship?
>
>
> 


-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
Newsgroups: comp.sys.ibm.pc.games
From: pab5891@ritvax.isc.rit.edu
Subject: Re: EOB Walkthrough Site
Reply-To: pab5891@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 8 Oct 1992 12:24:31 GMT

In article <1992Oct6.025838.27482@cs.yale.edu>, randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
>A while ago someone posted the name of a site that had a walkthrough for Eye
>of the Beholder.  However, I have managed to lose the name of the site.  I
>am sure it started with "amiga" but I don't remember the rest of it.  If any-
>one knows it please post here.
>
>Oh...and *post* here, don't e-mail me.  That way we will avoid a lot of "me
>too" requests.
>-- 
>Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Yup, I got it.  One word of warning, the file is compressed in an amiga format
I believe and am currently trying to get in uncompressed.

amiga.physik.unizh.ch /amiga/game/hint
merlin.etsu.edu /aminet/game/hint  (a mirror of amiga.physik.unizh.ch)

Paul

Newsgroups: comp.sys.ibm.pc.games
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Re: ULOWELL site (GameBytes)
Organization: University of Massachusetts at Lowell Computer Science
Date: Fri, 16 Oct 1992 12:02:48 GMT

In article <16400@mindlink.bc.ca> Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:
>Can anyone email me the complete address for the ULOWELL site?
>
>Thankx
>
>

The name that should be used is ftp.ulowell.edu. That will always point to
the correct system. As far as an IP address, the current address is
129.63.32.1, but as of Monday noon it will be 129.63.17.1, as the current
system will be going away.

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
Xref: sparky comp.sys.ibm.pc.games:17021 comp.sys.ibm.pc.hardware:26843
From: hartlemp@mentor.cc.purdue.edu (Michael P Hartley)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.hardware
Subject: questions about sb pro gameport, and old stick
Date: 13 Oct 92 21:38:45 GMT
Followup-To: poster
Distribution: usa
Organization: Purdue University


   I recently got hold of an old PCjr (yes, jr!!).  With it, there were two
joysticks.  The only thing on them is "IBM joystick". They are square, with a 
black r/c type stick on a gimbol.  There are two buttons on the case, one on
top, and one on the front.  The cable has a 8 pin rectangular connector, in
two rows of 4 (female) and says "J".  One of the pin holes in a corner has no 
pin in it (sealed, not used).  My question is, can I put a different connector 
on this, and use it with an AT, through the gameport on a SB pro.  If so, what
wires go where?  The gameport on the SB is standard PC pinout for joystick.

-------------------------------------------------------------------------------
       "I don't know what's in there, but it's big, and it's PISSED OFF!"  
---------------------------------------|---------------------------------------
   Michael P Hartley                 #           |  Physicist by Choice 
                      ****           |           |  Mathematician by Accident
   Purdue University (====()---------\---------| |  CS student by Mistake
                      ****           |           |  Brilliant by act of God
   hartlemp@mentor.cc.purdue.edu     -           |  Poor by act of Congress 
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: RR Tycoon questions
Organization: Massachusetts Institute of Technology
Date: Sun, 11 Oct 1992 01:33:43 GMT

In article <brianc.718741586@pv322b.vincent.iastate.edu>, brianc@iastate.edu (Brian J Cerveny) writes:
|> In <1992Oct10.120530.28921@athena.mit.edu> dmsilev@athena.mit.edu (Daniel M Silevitch) writes:
|> 
|> >In article <1b59krINN9b8@network.ucsd.edu>, philipm@papillon.ucsd.edu (The Philster) writes:
|> >|> Also, how can I build more than one set of tracks originating from a
|> >|> station? Notice how the computer opponents have a "cross" configuration of
|> >|> tracks (perpendicular to each other), so that the trains could go north/south
|> >|> as well as west/east.
|> 
|> >As to your second question, it can't be done. The computer "cheats" in
|> >that it frequently uses invalid track configurations (extremely long bridges, and
|> >the multiple directions of track at stations). There is nothing you can do about
|> >it, so just live with it.
|> 
|> The computer doesn't cheat... if you'll notice, the computer does not
|> actually run trains!  All of the computer's revenue and development is all
|> handled by formulas adjusted for each difficulty level.  The tracks are there
|> just to demonstrate which cities are connected.
|> 
|> I'd hate to be the one to sit around while 3 other railroads handle dozens of
|> trains themselves in the way human players do!
|> -- 
|>    // Brian J. Cerveny (brianc@iastate.edu)
|>  \X/  Disclaimer:  The views expressed above are my own.  So there.

I stand by my original statement. The computer does cheat, in that it doesn't
follow the rules that have been laid out by the program that the human player has
to follow. The implementation of the computer players in Civ is what I would like
to have seen in RRT, since this would allow you to plan your schedules for rate
wars around the way the computer players handle their trains. Given RRT's maximum
of 32 trains per railroad, I don't think this would place too heavy a load on a
reasonable computer (386DX/25 or up). Note that this would also make the job of
running a railroad that you have bought out more difficult, since you would have
to administer schedules for 2 (or more) railroads, instead of just scheduling one
and collecting the money from the others. It could be done. It should be done.

Daniel Silevitch                          dmsilev@athena.mit.edu
Massachusetts Institute of Technology
Newsgroups: comp.sys.ibm.pc.games
From: denaumow@vela.acs.oakland.edu (David Naumowicz)
Subject: Darklands Question - Possible Spoiler
Organization: You mean that I belong to an organization??
Date: Fri, 9 Oct 1992 01:50:00 GMT

Hello Everyone!

I need some help.  I am attempting to clear out the mines near
Freiberg of knockers.  I do fine until I get to the third mine level.
There is a large room with 2 Gnomes in it.  Whenever I kill a Gnome,
another appears until I am just worn down by fight Gnomes - 2 at a
time.  In the room is an object/fountain that looks a bit like a
Gnome/or at least some type of head.  I tried going near it, attacking
it, throwing potions at it, and praying - nothing made a difference.
I tried running around (ignoring the Gnomes attacking) until I found
the ladder down - but I am not allowed to use the ladder for some
reason.

HELP!

What am I doing wrong?

Thanks,

Dave

--
"All my life I said I wanted to be        ...David Naumowicz
 someone... I can see now that I should   denaumow@vela.acs.oaklan.edu
 have been more specific"      -Unknown   denaumowicz@argo.acs.oakland.edu

Newsgroups: comp.sys.ibm.pc.games
From: david@ajfcal.uucp (David Field)
Subject: DAGGER OF AMON RA PROBLEM
Keywords: help
Organization: Crafield Digital
Distribution: comp
Date: Thu, 8 Oct 1992 21:30:31 GMT



                   I made it to the mummy storage
                   room and took the mummy, saw
                   the teddy bear, opened the
                   coffin but I can't get through.
                   What am I supposed to do, cause
                   this game is really getting to
                   me and I want to finish it real
                   bad so could any one tell me what 
                   to do! PLEASE!!!!
From: 868gilreath@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Piracy and game software
Date: 7 Oct 92 17:16:05 EST
Followup-To: comp.sys.ibm.pc.games
Organization: Western Michigan University

In article <1992Oct02.123210.4921@srg.srg.af.mil>, dpipes@spica.srg (Dave Pipes x4552) writes:
> In article <9210020323.AA11316@pun.cis.ohio-state.edu> opinion@real.FRee.speech writes:
> <no name drivel deleted>
>>hmm...  People will say that "oh, pirating is killing
>>profits in the software industry, so many people not paying for software".
>>Please.  Imagine if there was no way to browse thru a book your friend has, or
>>go to the library to see if you wanted a certain novel.  you'd damn well
>>borrow your friends novel anyway. I see computer games as analogous to
>>well-written, highly-entertaining novels.  some novels appeal to certain
>>tastes, some to others.  but I'll be damned if I have to buy a novel because
>>the cover looks interesting, see that it's full of grammatical errors and
>>stupid plot, and not be able to return it.  I'll borrow a copy somehow and
>>peruse it first.  If it's really good (like Douglas Adams, Asimov, or Terry
>>Pratchett), I will buy it to have in my library (now at well over 200 novels
>>not bad for a limited-space college student).  if not, I will return it and
>>look for something else.  
> 
> Pirating does not involve borrowing a copy.  It involves copying and keeping
> the result.  When you want to peruse a friend's book, do you run down to
> the copy machine and copy it to do so?  No, you borrow the original.  The
> same is legal for games.  Where'd your argument go?
>
Correct me if I'm wrong, but wouldn't something like borrowing a piece of 
software be considered renting as per the new copywrite laws?  A friend and 
I were discussing this (since we at one time used to do this, I'd buy a game,
play it and then turn it over to him, or vica versa), and couldn't decide on
which side of the fence it fell on.  Since sales of original copies are still
legal I suppose someone could sell an old piece of software for say $0.01 to
a friend, although I'm sure software companies would still put up a fuss.

If anyone can clarify this particular situation, please post a reply or 
followup.  I'd be interested in hearing your answer.

P.S. I think the law does state something about loaning out software as also
being illegal.

Scott Werner
 
> <shareware ad deleted>
> 
> Shareware is a good way to try'n'buy, I agree.  But until you grasp that the
> issue with piracy is that copying is not borrowing but rather theft, you
> won't give companies any reason to go with shareware.  After all, one can
> pirate shareware just as easily.
> 
>>- Try before you Buy, and erase what you don't like, and BUY WHAT YOU DO!!
> 
> sounds good.  You could add, "and loan the originals to someone who wants
> to try it."  
> 	David Pipes
> robear@digex.com
From: jazz@rhps.UUCP (stephen vakil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help needed with the Mummy King in Might and Magic 3
Date: Sat, 10 Oct 92 13:06:06 PDT
Organization: CrissySoft Incorporated

dhawan@ada.seas.ucla.edu (Rohit Dhawan) writes:

> The subject heading explains my problem.  I've uncovered all the heads 
> in the center room, but  I can't seem to get the mummy king to appear. 
> I've posted about this problem before, but the solution I got didn't 
> work.  One person told me to JUMP into the middle.  I tried that, but it
> didn't work.  HELP ME, PLEASE!!!  I desperately need the experience pts.
> and the gold wouldn't hurt either.  My highest level character is at level
> 15, and I was wondering if my guys could take on the Mummy King.  Just want
> an opinion from you guys who have taken on the M king about how tough he is.
> Thanx for any help you can give me.  My address is dhawan@seas.ucla.edu

First off, I think you are doing it wrong.  The way I did it was I made all
four corners of the center room have heads in them, and the others I made
electricity fields.  Second, there should be a hole on one of the sides that
you can just walk right through.  Third, I had no trouble killing the mummy
king, but then, this was the last dungeon (except the fire pyramid) that I
completed, and thus my lowest guy was level 80 or so, and if I had the money,
he could train up to 110 or so.  I would suggest you handle the mummy king a
bit later.  Level 15 seems a bit low.  Try some of the simpler dungeons, such
as the temple of moo (or whatever it is called--right next to Fountain Head)
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: MM4, Implosion, devine intervention?
Originator: smintz@alamo
Organization: Intel Corporation
Date: Thu, 15 Oct 1992 22:50:13 GMT


I haven't found these spells yet, where are they hiding?
Stephen
From: drmcclin@uncc.edu (David R McClintock)
Newsgroups: comp.sys.ibm.pc.games
Subject: ANY Local Area Network Games
Date: 14 Oct 92 13:37:29 GMT
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte

Does anyone have or know of any Local Area Network games that are around internet?
I would like one for a LAntastic network but I am sure I could modify any ethernet based game if given the code for it. Any help....?




                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: GAME BYTES Needs a LOGO!
Keywords: game bytes magazine
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 8 Oct 1992 22:33:07 GMT

ross@kaos.b11.ingr.com (Ross Erickson) writes:
>by a group of 3 of us here, will be awarded a free computer game.  The
>logo submissions need to be in .pcx or .gif format and would be very

VGA allowed, or just EGA so they can see it as well?
-- 
It is better to wear out than to rust out.
Newsgroups: comp.sys.ibm.pc.games
From: esuzuki@magnus.acs.ohio-state.edu (Erika Suzuki)
Subject: How can I divide up a file? (Problem on ScreenShot in GameByte #5)
Organization: The Ohio State University
Date: Fri, 9 Oct 1992 01:39:40 GMT

I downloaded GB5 with the hopes of seeing the pictures, too, but unfortunately
the machine that has the modem only has EGA, and DD floppy drive. There's a 486
with SVGA at the other end of the room, but the file is too big for the
DD floppy!

Is there any way I can divide the file so I can copy it to DD floppies???
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Need help in S101 (Spoilers!)
Organization: Santa Monica College, Santa Monica, CA
Date: Wed, 7 Oct 1992 16:57:18 GMT

I am having trouble with the 3 gates and the three x's.  I have only me and Lola to step on the x's.  I cant seem to weigh down the third x.  What do I do?
Thanks.
-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
Organization: Penn State University
Date: Wed, 7 Oct 1992 21:45:53 EDT
From: <EXG106@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: NEED HELP W EOB2

In article <1992Oct6.022633.15342@samba.oit.unc.edu>,
David.Girardot@bbs.oit.unc.edu (David Girardot) says:
>
>Okay, I am on the first level where ya cant rest ... in the room with
>all the
>
>  pressure plates and the notice that says "You must leave many things
>behind".
>
>   Well I give up.  I've tried dumping all my junk onto the plates but
>still
>  the door won't open.  What do I do?
>
>  Thanks.
>
>  --David

There should be 9 pressure plates in that room.  Place items on the plates
as follows:
             X=item       0=empty plate
                    X0X
                    0X0
                    X0X

 Be ready for what comes next!

                     Eylon Geva
Newsgroups: comp.sys.ibm.pc.games
From: lio@ornl.gov (MILLION D L)
Subject: Help with Lemmings Mayhem/29
Organization: Oak Ridge National Laboratory
Distribution: usa
Date: Fri, 16 Oct 1992 14:50:31 GMT

Thought I had this game licked, but finally got stuck on the second from
the last level (argghhh!).  Can anybody give me some clues on strategy
for Mayhem level 29?  Especially the part way over at the left, where
they fall down onto a ledge only about 1/16th of an inch wide?  Many
thanks.

Dan Million                      Internet:  lio@ornl.gov
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: KINGS QUEST I - Help with giant
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Tue, 13 Oct 1992 19:59:13 GMT

paa4129@dpsc.dla.mil (Dennis Dudek) writes:


>         I have reached the giant's land, and I tried playing
>the violin for him.  He just keeps following me around until he
>kills me (if I stay in the screen too long).  What am I doing
>wrong?

>     Dennis

So it's YOU again, eh? OK, so I'll help you once again. I solved this
situation by doing this:
Before going up to the clouds, walk to some lake. There's a little elf
there. Talk to him and you'll get a ring. Now go to the clouds. But
before entering the room with the giant, enter "wear ring" and then
"rub ring" You will get invisible. Now enter the room with the giant
and hang on 'till the giant falls asleep. Then go to him and grab the
chest. BTW, if you haven't done this yet, try ftp'ing to risc.ua.edu
and get the solution to the game.
Hope this helps.
Bye,
	Lukas.


        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Newsgroups: comp.sys.ibm.pc.games
From: mikee@seas.gwu.edu (Mike Me)
Subject: Re: Ways to Foil Piracy
Organization: George Washington University
Date: Wed, 14 Oct 1992 03:52:16 GMT

In article <church.719014532@sfu.ca> church@fraser.sfu.ca (Mike James Church) writes:
>What about those serial/parallel port "dongles"?  I guess the reason
>why we haven't seen them in games is prohibitive cost.
>
>It reminds me of a game for the Atari ST when I had one - it was
>Bowling or Leader Board (golf) but it required a plug you stuck in one of the
>joystick ports.  The plug just acted like a joystick that was held up
>AND down at the same time.  It didn't cost much, and allowed backups
>to be made.  Obviously, it was "crackable" to those in the know, but
>who'll take the time to figure it out and wire up a plug of their own?
>
>Dongles are also more complicated.  Must be the $$$.
>

Seriously......

Why try to copy rhe "dongle", why not just tell the program not to
check for the "dongle", why not just tell the program to execute 
even if the "dongle" is not present...

In other words They are about as effective as a 500-page manual.
no-one will bother trying to copy it, and proceed straight
to cracking it.

Just my 2 cents