HDTenEightyP/NetNews huggingface dataset:
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: Virtual Reality Survey
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Thu, 30 Jul 1992 16:37:55 GMT

spielman@pender.ee.upenn.edu (Terence P. Spielman) writes:

>I don't want to burst your bubble but....
>Have you tried hitting the keys '1' '2' and '3' (not on the numeric keypad)?
>Guess what!  They tilt your head up and down.  '1' tilts your head down.
>'2' brings your view to level and '3' tilts your head up.  Looking up is
>useful for gazing at the ceiling (I've pegged flying creatures with magic
>missiles this way) and lookin down seems to greatly increase your chance
>of killing a low-ground-crawling creature (like rot worms).  

>Anyway, enough of that, to sum up, you CAN tilt your head up and down in 
>Ultima Underworld!

Hmmm...hate to burst your bubble also but the up and down head tilting in
UW is limiting.  Can you look straight up or straight down?  I talked to
some of the Blue Sky developers and the reason they did not incorporate
complete viewing is that additional angles of the monsters would have
to be included such as straight down or straight up and slight variations
of these angles.

Now, I don't really think that viewing angles necessarily make a game
virtual reality.  UW is the closest to VR concerning PC games but it is
not VR for the simple fact that you are still sitting in front of a screen while
using a mouse as input.  Adding a power glove and goggles that allow
head tilting would really set UW apart from the other games.

By the way..Ultima X will be VR (with the additional equipment) but that seems
like a long way down the road.  

Mark Wyman
From: gilbert@CS.ColoState.EDU (brian david gilbert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Aces of the Pacific vs A-1 Tank Killer
Date: 30 Jul 92 22:47:59 GMT
Organization: Colorado State University, Computer Science Department

In article <92212.083417U38339@uicvm.uic.edu> U38339@uicvm.uic.edu (ALAN C. FUSCO, Ph.D.) writes:
>Aces of the Pacific is a highly detailed flight simulator detailing the entire
>war in the pacific. You can fly either jap or american planes of various types
>(no heavy or medium bombers) and can fly historic missions, training missions
>or an entire campagin. The game has a lot of potential. It is currently
>hindered by a very slow frame rate and many bugs. A patch for these problems
>is supposed to be released soon. Overall- I still enjoy the game and feel it
>is worth the money. I believe the problems will be worked out- Hey look at
>Falcon 3. When that was released, the simulation was UNPLAYABLE. SH fixed it
>and Dynamix has a much better record than SH.
>
>A10 (Dynamix) is nothing more than an arcade game. The graphics are ok, the
>missions canned so that once you complete them they play the same each time. It
>is VERY difficult the tell when you are near the ground. IMOH it is not worth
>buying unless you get a very good price or you like arcade games.
>
>
>Alan

Which version of A-10?  If your talking about version 1.0 I agree,
but version 1.5 is much better.  The graphics show more shading
and the campains do vary a little from game to game.  

Brian

-- 
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* Email: gilbert@cs.colostate.edu | Yes my life is better left to chance  *
*                                 | I could have missed the pain but I'd  *
* High on Life & Lovin' it :-)    | of had to miss the dance. Garth Brooks*
Newsgroups: comp.sys.ibm.pc.games
From: drice@ponder.csci.unt.edu (Keith Rice)
Subject: Re: Wolf3D RegVer 1st Mission Bug?
Organization: University of North Texas
Distribution: usa
Date: Fri, 24 Jul 1992 06:21:40 GMT

In <1992Jul23.152113.21797@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:


>In article <robinson.711641274@knuth>, robinson@knuth.mtsu.edu (David Robinson) writes...
>.>In mission 1 of the registered version of Wolf3D, there appears to be a
>.>bug.  Attempting to take the secret elevator to level 10 doesn't work
>.>like it did in the old shareware version.  Both the secret elevator and
>.>the normal elevator take me to level 2.  The secret elevator in mission
>.>2 works correctly.  I have the version dated 6-10-92.  Has anyone else 
>.>experienced this?  I've tried calling Apogee tech support, but their 
>.>phone is always busy. (sigh)

>Keep calling. There is a patch for this problem to upgrade v1.1 to v1.2.
>I don't have the patch so I don't know what else it may fix.

> sm

I keep reading about this secret elevator to level 10, where is it??

--
***************************************************************************
* D. Keith Rice -- University of North Texas -- drice@ponder.csci.unt.edu *
***************************************************************************
*   "I like people.  I like the concept of people.  People ruin that."    *
*           -- Damon Wayans on "Late Night with David Letterman" 7/23/92  *
***************************************************************************
* Beta Test: To voluntarily entrust one's data, livelihood and sanity to  *
*            hardware or software intended to destroy all three.  In      *
*            earlier days, virgins were selected to beta test volcanoes.  *
***************************************************************************
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Most Wanted Cracks List
Organization: just me
Date: Wed, 22 Jul 92 12:09:20 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Jul21.051200.17195@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>
>I am still quite unclear what the distinction being made here is. If say four
>people chip in to buy a game, does it really matter whether they play it
>serially or in parallel? It is still 4 people playing off one purchased copy.
>I think that it is just plain silly to say that if they wait their turn its
>okay but if they all fire it up at the same time it's illegal.(think of it as
>timeshifting).

The problem is that there are now 4 copies of the game, not one.  What happens
to these after play?  It would be very tempting for those 4 to give it to 4
others, who may make 4 copies apiece...
>
>Now this argument really only applies to games that tend to be relatively
>short lived, that is, can be "solved", and once solved are likely to be tossed
>overboard. As opposed to something like Excel or Quatro etc. where it is 
>likely to be kept and used on a regular basis.

So we can ethically copy neat games, but not boring business software?  
Cool rationalization... :-)
 
>
>Sm

		David Pipes
From: saxena@maxwell.physics.purdue.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Stuff
Keywords: Stuff, Ultima, Origin
Date: 31 Jul 92 02:28:45 GMT


	
	Hello.  I'm new here, but I've been following some of the threads. I    think that a comp.sys.ibm.pc.games.origin is a great idea(Just ordered the      second trilogy).   I was wondering about that trilogy.  Does it have as many    bugs as 7 and is number four REALLY impossible?  And about a second part to     number 7 coming out, would that just be Ultima 8?

	Deepak Saxena

	ps: Since I'm using my dad's account, if you reply E-mail, use Deepak as the subject heading.
Newsgroups: comp.sys.ibm.pc.games
From: willi@desy.de (willi)
Subject: Wing Commander I need Help
Keywords: Wing Commander I need Help
Organization: DESY PKTR
Distribution: comp.sys.ibm.pc.games
Date: Wed, 29 Jul 1992 14:27:43 GMT

Hello !
I have Problems in escorting or protecting Transport's or
Destroyer. The Enemy always shoot these down, before I can kill them.

Is there anybody who has a good tactic.
Newsgroups: comp.sys.ibm.pc.games
Subject: SIMUSEX.ZIP
From: <SPRD1080@HASARA11.BITNET>
Date: Wednesday, 29 Jul 1992 10:16:56 CET
Organization: SARA - Stichting Academisch Rekencentrum Amsterdam

Dear gamers,
 
I've downloaded a game called simusex.zip.
Now i want to unzip it, but pkunzip says
that it do not know how to handle it.
 
Could somebody help me please.
 
 
Guido (amsterdam,holland.)
Newsgroups: comp.sys.ibm.pc.games
From: mike%jim.uucp@wupost.wustl.edu (Mike Suter)
Subject: Re: Game classics?
Organization: BITS, St. Louis, MO
Date: Thu, 23 Jul 1992 15:30:03 GMT

c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:

>What games would you people out there consider classics?  Perhaps those
>which influenced you and/or the game industry.  Perhaps even a cult
>classic of sorts.  You pick the games...

>My classic list:
>1) Wizardry -- One of my all time favorites
>2) Infocom's Zork Series -- how many people started adventuring around
>			    the lands of Zork?
>3) SimCity -- Does this deserve classic ranking?
>4) Lode Runner -- Now don't tell me you haven't played this game.  Say,
>		  does CGA ring a bell in anyone's head?
>5) Civilization -- too early to tell, but is it?

>Remind me if I forgot anything.

Depends on how far you want to go back...

For the Atari 800:

 6) Most anything by Synapse Software

 7) M.U.L.E. (of course!)

 8) Star Raiders

 9) The Stuart Smith adventures (Ali Baba/Return of Heracles/ACS)

Aww heck--there were LOTS of classics back then!  Remember Crush, Crumble,
and Chomp and the rest of the Epix stuff anyone?

Ahh, memories


-- 
mike%jim.uucp@wupost.wustl.edu

Newsgroups: comp.sys.ibm.pc.games
From: rcg1597@zeus.tamu.edu (GUYNN, RICHARD CARL)
Subject: Re: PLEASE HELP re: Wolf 3D crashes on 386!
News-Software: VAX/VMS VNEWS 1.41    
Keywords: Wolf 3D, crashing, 386, stressed out gamer
Organization: Texas A&M University, Academic Computing Services
Date: Wed, 29 Jul 1992 13:41:00 GMT

In article <1992Jul29.062719.11076@cunews.carleton.ca>, wcsanil@superior.carleton.ca (Anil Prasad) writes...
>No one replied to my previous post, so I'll try again...
> 
>Can someone *PLEASE* tell me how to configure my 386 so that
>Wolf 3D doesn't crash? 

	I haven't had any problems... what kind of 386 do you have?  And what 
are the current settings on your wait states, cache, etc...

-Rick
From: leonard@umsa8.umd.edu (Leonard Nisenoff)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re^2: WOLF3D map hard copy
Date: 31 Jul 92 00:50:03 GMT

marshall@tfh.enet.dec.com (Hunting the Snark) writes:


>In article <1992Jul28.141833.1@rogue.llnl.gov>, rhodes@rogue.llnl.gov writes...
>.>I could use some help making hard copy of files from wmap4. LIST.COM gives
>.>a good screen image but the characters change when I send it to my HP laser
>.>jet III. Also the maps are wider then one page. Any good ides? My printer
>.>can also work in postscript mode. Sorry if this seems like a dumb question.

>Can you print 132 columns in landscape mode?

>Sm

Using the front panel select the following font:

Pitch: 16.6
Point: 8.5
Symbol Set: 10U

This font is available on the LJII so I'm sure it's on the LJIII.  The 
maps print fine (graphic boxes and all), but a little part of it prints
on the next page.  Otherwise they print fine.

-- Leonard (leonard@umsa8.umd.edu)
From: lchong@polyslo.csc.calpoly.edu (Leo Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: sound cards - HELP!
Keywords: sound
Date: 25 Jul 92 04:54:30 GMT
Distribution: comp.sys.ibm.pc.games, comp.sys.ibm.pc.hardware
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

In article <518@sadis01.sa.aflc.af.mil> rkorczyk@sadis05.sa.aflc.af.mil (RICK KORCZYK - SCDR (AI LAB)) writes:
>Hi,
>        I have a 386/25 PC Clone and am looking to put a sound card in
>it.  From what I have been reading here on the Net, SoundBlaster and
>SoundBlaster Pro are the most talked about.  I have also noticed that
>there has been some trouble using these cards with certain games.  Is
>this a common thing or am I incorrect.  What is the -best- sound card?
>Also, are these cards easy to install?  Can/do you use external
>speakers? etc...
>
>Thanks in advance.
>
>Rick
>

I just purchased a PAS-16 for 199 from Insight and it sounds great.
I just told them I saw an ad in Microtimes and they said, OKI.

lchong@polyslo.csc.calpoly.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP!! Pete Rose locks up!!
From: wpb@icf.hrb.com (William P. Bown)
Date: 21 Jul 92 20:59:18 EST
Organization: HRB Systems, Inc.

I have been able to run Pete Rose Baseball on a 386, but now that I have a
Gateway 486/33 MHz, I cant run it.  When I type the executable, the screen just
blanks and locks up.  Any ideas!!!!!  
Also, any baseball game recommendations,  I have Earl Weaver II, but it really
sucks compared to Pete Rose even though it is 4 years older.
Newsgroups: comp.sys.ibm.pc.games
From: mikee@seas.gwu.edu (Mike Me)
Subject: Network type games.....
Originator: mikee@seas.gwu.edu
Organization: George Washington University
Date: Wed, 22 Jul 1992 19:50:07 GMT

I know this doesn't quite belong here, but as a fanatic gamer
I felt obliged to tell you all about it anyway.

There is a game for the MAC called BOLO. Its a tank game kinda like
FirePower on the IBM, but it allows upto 16 people to play 
over a variety of networks.
(ftp to bolo.stanford.edu if ya want it)

Anyway, its really cool, and I was wondering if there was anything
that you can play over a NOVELL network with more than 2 persons....

I'm considering using something like pc-anywhere 4 where you 
devide a game over 2 key-boards and 2 screens, but thats kinda
cheezy.

Again any network games 4 the IBM out there?

let us know....

	Thanx,	
		MikeE
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ad&D: DarkSun game--release date?
Date: 26 Jul 92 15:53:34 GMT
Article-I.D.: news.Bs06tC.B2x
Organization: University of Illinois at Urbana

I saw this months CGW and it contained a two-page ad for the new Adnd
successor to the gold box system game.  This one is set in the DarkSun
universe and seems to be VERy VERY attractive... looks like they have
abandoned the boxy look of the first person perspective and have gone
for a 3/4 overhead view for the entire thing....
	Anyway Im actually looking forward to this new creature..does
anyone know when it will be released?

-- 
  "If the best things in life are free, then my current price is
   $37k with a 10% downpayment."
Newsgroups: comp.sys.ibm.pc.games
From: gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki)
Subject: Re:  Aces of the Pac. + Rudder
Originator: gwc@csd4.csd.uwm.edu
Reply-To: gwc@csd4.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Date: Wed, 29 Jul 1992 20:11:48 GMT

From article <9207291700.AA15502@toadie.CFSMO.Honeywell.COM>, by jimh2@CFSMO.Honeywell.COM (Jim Hiebert #2):
>> I got the impression from reading the doc for 'Aces', that the '<' and
>> '>' keys should move the rudder, but not recenter it.  (I think '/' is
>> used to recenter it).  On my system, as soon as I release either '<'
>> or '>', the rudder recenters.  Is this correct?  Makes it very hard
>> to maintain any rudder position other than the maximums, so I assume
>> its not correct.   Mike
> 
> Same thing happens to me.  Must be a bug in the software or the documentation
> (I'd bet on the software :-/
> 
>
Is this true in both novice and expert modes? I'll bet not.

Greg

>
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 6
Date: 28 Jul 92 23:06:51 GMT
Organization: Georgia Institute of Technology

In article <3DXLoB5w164w@jwt.UUCP> bbs-garfield@jwt.UUCP writes:

>Possible Spoiler!!!



>Regarding the Ultima 6 Wind fan:
>  Is there a way to get this without stealing it from Utomo's shop?  I 
>know I'm not supposed to steal, so I try not to, but I can't find any 
>other way.

Well, you could just use the "wind change" spell...  That's what I did.

-- 
Jorge Diaz                       | "You're outmanned, you're outgunned, you're
Georgia Institute of Technology  |      outequipped what else have you got?"
Office of Information Technology | "Guile."
ccoprdj@prism.gatech.edu         |      -- Riker and Worf   "Peak Performance"
Newsgroups: comp.sys.ibm.pc.games
From: query@casbah.acns.nwu.edu (Samuel Green)
Subject: Re: Multi-Player Civilization (so how about it?)
Organization: Northwestern University, Evanston Illinois.
Date: Mon, 27 Jul 1992 02:45:40 GMT

In article <1992Jul27.053937.15276@minyos.xx.rmit.oz.au> s913579@minyos.xx.rmit.OZ.AU (Visitor) writes:
>Hi all,
>	
>	There has been alot of talk about a Multi-Player Civilization game.
>	Well, a friend and I have been designing a multi-player game, like
>	civ. for a while now.  A matter of fact, we designed a large chunk
>	of it _before_ we even found out about the existance of civ.
>
>	Our game was so close to that of civ... except for the time scale.
>	We plan to utilise the early Renaissance Period and onwards.
>
>	The reason for the post is to acquire a variety of feedback.
>	(It will be people like yourselves who will be playing it.)
>
>	All feedback would be appreciated.
>
>	Some game details: we plan-
>	. Multi player international game, probably running from
>	  a well known and accessable host (ie on the net).
>	. Large Variety of Options and Inter-governmental communication
>	  ie- players can sign treaties, trade black market or global 
>	  market, etc
>	. Most of the game details would be pretty much like Civ.
>	. NB: we will refuse to 'rip off' civ... some similarities may
>	exist but we plan the game from _scratch_.
>
>	Now, what are your oppinions, I realize its a little vague, but
>	just write to me, or post here any ideas you have, however trivial.
>	NB: Think of how Civ could be improved in a Multi-Player situation.
>
>	I await your response.
>
>				Caviar Dreams
>				Visitor
>


	Um, sorry to mention this, after you all have gone through _so
much_ work, *BUT*  There is a multi-player game allready on the net
(Several of them, actually.  Probably Hundreds... thousands...)
and it is called:  Empire.
	You have the following:
	Multi - Player,
	Treatiesd, inter govt actions, 
	Tech advancement, 
	Resource management,
	A *HUGE* Veriety of units, play options etc.
	And, a multi-player interface that dosent give someone with too
much spare time a huge advantage over a more casual player (Although,
having done only 5 blitzes, I know of no casual players :))

	Sam
From: U38339@uicvm.uic.edu (ALAN C. FUSCO, Ph.D.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: POWERMONGER-short review
Date: 28 Jul 92 13:55:47 GMT
Distribution: na
Organization: University of Illinois at Chicago

I second it- PowerMonger is a very good game. Early on the strategy is simply
one of bute force but as you progress, each conquest becomes harder. One
thing you need to get used to is that fact that you bring NOTHING into a new
land. Thus the army you gathered and the inventions you worked so hard on will
not help you in a new world. I also don't think that any lands you previously
conquered can be taken back by the forces that be. Aside from these two points
the game is very playable and enjoyable. HOWEVER I would have returned the
game because of the copy protection. It is outrageous. It should be illegal to
treat a real owner of this software to that type of copy protection. I ended
up using the crack that was posted here earlier and it worked fine. Now I am
really enjoying the game.
-- Alan
From: dlwoods@undergrad.math.waterloo.edu (Dave Woods)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Date: 30 Jul 92 20:37:02 GMT
Organization: University of Waterloo

In article <1992Jul30.170115.6421@usenet.ins.cwru.edu> cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:
>
>   Ok, Ok.  How 'bout this. A comp.sys.ibm.pc.games.origin (whew)
>news group. What does everyone think.
>-- 
>Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
>Purdue University          | Cleveland Freenet
>School of Mech. Engr.      | just a member
>ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu

Sounds like a plan!
Anybody who can read this can read comp.sys.ibm.pc.games.origin, and it
would separate all the ultima and wing/strike commander questions too.

	Dave Woods 
	dlwoods@descartes.uwaterloo.ca
Newsgroups: comp.sys.ibm.pc.games
From: elvis@yoyo.cc.monash.edu.au (Chris Ham)
Subject: Wolf sequel coming soon!!!
Organization: Monash University, Melb., Australia.
Date: Mon, 27 Jul 1992 01:49:57 GMT

Can someone please tell me the debug activation keys for wolfenstein
v1.1.

Thanks.
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: pettypi@gaul.csd.uwo.ca (Carl Pettypiece)
Subject: Re: Most Wanted Cracks List
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Fri, 24 Jul 1992 03:55:30 GMT

In article <5606@vexpert.dbai.tuwien.ac.at> mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner) writes:
>From article <1992Jul23.154934.22641@engage.pko.dec.com>, by marshall@tfh.enet.dec.com (Hunting the Snark):
>> No, that is not what I'm saying. Consider this scenario:
>> 
>> User A buys game Z for $40 finishes the game and sells to user B.
>
>> Users A,B,C,D chip in $10 apiece to buy game Z for $40.
>> they make 3 copies, play the game simultaneously and when finished, throw
>> their copy away.
>
>Don't ignore the fact that time IS a factor.  Using the second
>solution, the users get more: they all get the game at once.  Using
>the first solution, all but one have to wait till the people before
>them in the queue are finished.  If you really need a analogy to
>understand that (as well as the implications for the author), think of
>books.  Are you going to tell me you don't see a difference between
>buying a book and making a copy of it?

Does that mean that it's illegal to read over someone's shoulder?
Hmmm....points to ponder.

>Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
>University of Technology Vienna                 vexpert!mst@relay.eu.net
>Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst


-- 
---------------------------------------------------------------------------
Carl Pettypiece (pettypi@gaul.csd.uwo.ca)        Disclaimer:  Hell, I don't
Department of Computer Science                   even know if these are MY
University of Western Ontario                    opinions!
Newsgroups: comp.sys.ibm.pc.games
From: bx304@cleveland.Freenet.Edu (Jeff Epler)
Subject: Re: Commander Keen 5 & 6, Jill 2&3
Reply-To: bx304@cleveland.Freenet.Edu (Jeff Epler)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Tue, 21 Jul 92 15:41:35 GMT


In a previous article, brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould) says:

>rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>
>>Keen 5 is much like Keen 4, except far larger.  Keen 6 is really big,
>>and the graphics and monsters are top notch.
>
>That's what I was told also, so I ordered them.  Keen 5 has 13 levels
>to Keen 4's 18.  Keen 6 has 18, but it's certainly not as big as Apogee
>would have you believe.  (Their "X megs of graphics" figures are bogus.)
>Graphics quality is of course a matter of personal taste.  I thought
>that both 5 and 6 were fun ... while they lasted.  They're just not worth
>$35 apiece.  (IMHO)

I thought that Keen 6 felt positively small compared to 4. I expect that
it was because I was more expirienced when I got around to playing 6,
but I finished it in an afternoon.
>
>--
>Ben Rudiak-Gould
>brudiakg@nyx.cs.du.edu
>

-- 
|Jeff Epler               Additions Welcome                ;-) >{8-) |
| :) (=( =-] (-= Celebrating the variety of faces =-> :^) {-= |-) (: |
|                                                   Lincoln, Nebraska|
Newsgroups: comp.sys.ibm.pc.games
From: jemenake@zeus.calpoly.edu (Joe Emenaker)
Subject: Where's Simusex 2.0????
Organization: California Polytechnic State University, San Luis Obispo
Date: Wed, 29 Jul 1992 22:36:26 GMT

In the end of Simusex, they say that they're in the process of developing
Simusex 2.0 which was supposed to include something insane like full color
SVGA MPEG compressed motion video and better digitized sound and
opject-orienting and 'point and shoot'. :-)

Has anyone seen hide or hair of this fabled beast yet?

-- 
Joe Emenaker - Sexual Engineer | "You will be assimilated." - Borg 
   jemenake@nike.calpoly.edu   | "Yes, but before that happens, can we ask 
   Pro-woman, anti-feminist    |  you some questions?" 
 (This is the .sig of the day) |                       - Jordy LaForge