HDTenEightyP/NetNews huggingface dataset:
From: jsixt@risc.uni-linz.ac.at (Johannes Sixt)
Subject: Where's vehicle Ultimate7
Reply-To: jsixt@risc.uni-linz.ac.at (Johannes Sixt)
Organization: RISC, J.K. University of Linz, Austria
Date: Mon, 13 Apr 1992 12:05:43 GMT

The help info of the Buddy program states that Buddy prefers the
tank Ultimate7. I've never seen this vehicle. How can I get it?

I've Ultimate2 but it has no radar.

Help appreciated.

BTW, I've xtank 1.3d on Sun Sparc 1, Sun OS 4.1.1.

-- Hannes
Newsgroups: rec.games.xtank.play
From: bwoodall@bilbo.qualcomm.com (Bill Woodall)
Subject: Re: MAYDAY --- MAYDAY --- MAYDAY
Reply-To: bwoodall@bilbo.qualcomm.com (Bill Woodall)
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 15 Apr 1992 14:47:59 GMT

In article <58A2YBX@mailgzrz.tu-berlin.de>, karnabba@w252zrz.tu-berlin.de (Alexander Karner) writes:
|> 
|> I`ve some trouble playing xtank:
|> 
|> a) How do I use the 3D-Mode???? Is it implemented in the 1.3d version???
|> 

No, Not YET.  A couple of us are working on this. . . .  stay tuned

|> b) If I play ultimate-mode, there should be a disc surrounding one of 
|>    the players cars...but nowhere is a visible disc...I know, that there
|>    is a disc, because I`m able to steal it from another player..
|> 

It sounds like you have not applied a patch.  There are missing entries in
the /Src/Objects/bullets.obj file.

you should grab the complete patch (in /pub/xtank/contrib at ftp.eng.umd.edu
for billwpatches.Z).   NOTE - if you have applied some of the other patchs
billwpatches.Z may not/may get applied using PATCH and you will have to apply
manually.

[..]

..............Bill,
bwoodall@qualcomm.com

-- 
Newsgroups: rec.games.xtank.play
From: karnabba@w252zrz.tu-berlin.de (Alexander Karner)
Subject: MAYDAY --- MAYDAY --- MAYDAY
Organization: ZRZ der TU-Berlin
Date: Wed, 15 Apr 1992 09:03:11 GMT


I`ve some trouble playing xtank:

a) How do I use the 3D-Mode???? Is it implemented in the 1.3d version???

b) If I play ultimate-mode, there should be a disc surrounding one of 
   the players cars...but nowhere is a visible disc...I know, that there
   is a disc, because I`m able to steal it from another player..


I`m user on a SunSPARC running SunOS 4.1.1 . The program is running
in my user-directory under X11R5.
The errors (think they are) occur on colour and BW- terminals...

Please post help in this newsgroup or send mail to
	karnabba@w250zrz.zrz.tu-berlin.de

---
Alexander Karner
email:  karnabba@w250zrz.zrz.tu-berlin.de
TU-Berlin, GERMANY
From: markn@cda.mrs.umn.edu (Mark Nygaard)
Newsgroups: rec.games.xtank.play
Subject: Object files
Date: 13 Apr 92 18:36:33 GMT
Article-I.D.: news2.1992Apr13.183633.2832
Distribution: usa
Organization: University of Minnesota - Morris

I was wondering if someone would please give me a little more
documentation on how to actually design a new vehicle object.  I have
looked at the stuff in the Util directory but I am still puzzled by what
exactly all the stuff you need in the body.info file.  I think I have
fiqured out some of it but would like to be sure before I continue.
Thanks


Mark
-- 
Mark Nygaard				markn@cda.mrs.umn.edu
From: sant_m@cho006.cho.ge.com
Newsgroups: rec.games.xtank.play
Subject: Need FAQ
Date: 8 Apr 92 20:19:24 GMT
Organization: GE Fanuc Automation, North America


Just what is XTANK and how do I get it and how do I know what to run it
on and what planet am I from ?

Can somebody send me the FAQ ?

sant_m@cho000.dnet.ge.com
Newsgroups: rec.games.xtank.play,um.wam
From: lidl@pix.com
Subject: Xtank for decs, sun4 available via AFS
Summary: games for play
Originator: lidl@mojo.sura.net
Keywords: Xtank
Organization: PIX -- the company with no adult supervision.
Date: Thu, 9 Apr 1992 21:34:35 GMT

I've just installed a new version of latest (developemental) version
of Xtank compiled for a sun4 on the AFS cell wam.umd.edu, so you can
get to it via:

/afs/wam.umd.edu/usr20/smaug/bin/sun4/xtank

Additionally, the 1.3d release, compiled for DECstations, is
available for your gaming pleasure at:

/afs/wam.umd.edu/usr20/smaug/bin/mips/xtank

Mail lidl@pix.com (if you must) if you have problems with these binaries.

(Boy, looks like I might just have enough disk space to install a
nExt machine binary at some point in the future, if I destroy my
vax binaries... Hmmm... tough call.)

								-Kurt
From: jwang@iastate.edu (Jing Wang)
Newsgroups: rec.games.xtank.play
Subject: How does 3D work?
Date: 10 Apr 92 18:13:14 GMT
Organization: Iowa State University, Ames, IA
Originator: jwang@vincent1.iastate.edu

How does 3D function work?  Which game should I play to show 3D?  I tried
almost all of them, but none of them give me 3D.

-Jing

-- 
Jing Wang...............................Internet : jwang@iastate.edu..........
Dept. of Electrical and............................tnc62@isuvax.iastate.edu...
........Computer Engineering...........Bitnet   : jwang%iastate.edu@isumvs...
Iowa State University...................Phone    : (515)292-1757..............
Newsgroups: rec.games.xtank.play
From: lidl@sura.net (Kurt J. Lidl)
Subject: Re: Xtank for decs, sun4 available via AFS
Keywords: Xtank
Organization: SURAnet -- 8400 Baltimore Blvd, College Park, MD 20740
Date: Tue, 14 Apr 1992 15:12:27 GMT

In article <1992Apr9.213435.26452@sura.net> I wrote:
>I've just installed a new version of latest (developemental) version
>of Xtank compiled for a sun4 on the AFS cell wam.umd.edu, so you can
>get to it via:
>
>/afs/wam.umd.edu/usr20/smaug/bin/sun4/xtank

Note!  This is not an anonymous FTP server.  It is not available
via E-Mail or ftpmail or any other system.  It is *only* available
via AFS.  If you don't know what AFS is, ask a more knowledgable user
than yourself.

>Additionally, the 1.3d release, compiled for DECstations, is
>available for your gaming pleasure at:
>
>/afs/wam.umd.edu/usr20/smaug/bin/mips/xtank
>
>Mail lidl@pix.com (if you must) if you have problems with these binaries.

There is a difference between having a problem with a binary, and
not being able to access it, because you don't have AFS.  Grrrrr...

If you want this, and don't have AFS, don't mail me.  Talk your
system administrator into buying the AFS code.  Transarc will be happy
to take your money.  Really.

								-Kurt
-- 
/* Kurt J. Lidl (lidl@sura.net)       | Unix is the answer, but only if you */
/* X.500: Power Tools for Power Fools | phrase the question very carefully. */
Newsgroups: rec.games.xtank.play,rec.games.xtank.programmer
From: nweaver@ocf.berkeley.edu (Nicholas Weaver)
Newsgroups: rec.games.xtank.play
Subject: HARM questions
Date: 10 Apr 1992 16:17:23 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: hailstorm.berkeley.edu


	What is the real tracking system on HARMs.  My friend was 
driving a Pansy (an overgunned one) with a fuel cell with his radar
off, and my HARMs were still locking in and killing him.  What do they
track on then?  Is it tank size?  Radar?  Engine Type?

	Nicholas C. Weaver
-- 
nweaver@ocf.berkeley.edu |It is a tale, told by an idiot, full  |boxes   |
nweaver@soda.berkeley.edu|of sound and fury, .signifying nothing|boxes   |
-------------------------^----v----------------------------v----/all over|
Space reserved for funky quote|NeXTstep shal make you free.|the place    |
From: george@fornax.ECE.CMU.EDU (George Cebulka)
Newsgroups: rec.games.netrek
Subject: INL: Game Stats
Date: 6 Apr 92 15:46:56 GMT
Reply-To: george@fornax.ECE.CMU.EDU (George Cebulka)
Organization: Electrical and Computer Engineering, Carnegie Mellon
Originator: george@fornax.ECE.CMU.EDU


This is a notice to those teams playing INL matches on this weekend on
maint-pub3.ece.cmu.edu. I have sent the stat files to Jaye, the offical stats
guy. I will *not* post stats myself unless asked to by Jaye. Team captains who
want copies for the files should email me directly.
        Matches
Friday: Team Darkhorse vs. Golden Bears
Sunday: Team Wizard vs. Team Darkhorse
Sunday: Team Wizard vs. Team At_Large_3

        George.
From: labc-3ae@web-2h.berkeley.edu (Superman)
Newsgroups: rec.games.netrek
Subject: CMU teams and Genocides
Date: 11 Apr 1992 20:38:15 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: web-2h.berkeley.edu
Originator: labc-3ae@web-2h.berkeley.edu


I honestly do believe that a CMU team would 
never be genocided.

Cuz they tend to leave right when they start loosing.

That's happened a lot of  times in the past 3 weeks.

They just give up or something....

they can't stand loosing or something.

I guess they have no heart in the game.


Duck Dodgers
Newsgroups: rec.games.netrek
From: carroll@cs.uiuc.edu (Alan M. Carroll)
Subject: Re: Empire
Organization: Technophiles Inc. - Engineers with Attitude
Date: Wed, 15 Apr 1992 22:44:39 GMT

In article <kdurWa200Vp8A2AlsU@andrew.cmu.edu>, "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
> Better dead than Fed.  Roms use VMS.  Orions suck plasma.

Klingscum. Romulans rule. I need to have BC come out for a visit and
show you guys what real dogfighting is.

-- 
Alan M. Carroll          "Weren't there yams involved, too?" - J. Ockerbloom
Epoch Development Team   
Urbana Il.               "I hate shopping with the reality-impaired" - Susan
From: fadden@xserver.uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: UDP and regions
Date: 6 Apr 92 22:34:16 GMT
Organization: Amdahl

In article <1992Apr6.204342.2897@fs7.ece.cmu.edu>, terence@bronco.ece.cmu.edu (Terence Chang) writes:
|> [ Blah, what's with all this ambiguous newsreader attribution (using pure
|> white space only to attribute quotes != good). ]

I'm trying xrn.  Anybody know how to change the quote thingy from "|> "?!?

|> A few empirical observations (empirical is an engineer's favorite word,
|> isn't it?) about UDP's impact on bronco:
[thwack]

|> Experiment:
|> 
|> I've added a 5 update/sec limit to bronco; it'll be this way for about a
|> week.  I'll unscientifically sample the CPU usage and queue size and see if
|> anything changes.  I'm pretty sure, however, that the UDP mode itself is
|> primarily responsible for the increased load (colloquially, I'd say it's
|> like a having "UDP ntserv" process piggybacked on the TCP ntserv one).

This I don't follow (especially since you've seen the code).  Unless they're
using fat UDP, double UDP, or forced UDP, the difference should be negligible
(especially in the server).  The server really isn't doing any extra work;
it's just supplying bcopy() with a different destination.  Obviously the
extended modes make things worse, but it's not THAT big a difference.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: von@wucs1.wustl.edu (Steve Von Worley)
Subject: Re: Penn and the INL
Organization: Washington University, St. Louis Mo.
Date: Wed, 8 Apr 1992 23:07:40 GMT

In article <73320@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:
>In article <73261@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin R. Botelle) writes:
>
>>)OK....i've had enough.  Penn is undefeated because you haven't played a CMU  
>>)team.  Wiz Kids spanked you in our scrimmage game.  I think you have some good)players, but when you play a CMU team...you will be crushed.
>
>First of all, if we beat a CMU team, I will laugh for years...  I'll admit now
>that I would be surprised to beat a CMU team.  I would also be surprised if we
>get crushed by one also.  I guarantee that we won't get genocided.  It's just
>plain impossible to genocide a clueful team...  We will probably get down to
>our core planets, but that's about it.

This is interesting.  Team :) genocided UPenn in a scrimmage.  Wizard
nearly genocided Team :) in a INL match (down to 1 planet).  Therefore...

I also think you have a few good players, but you seem to be 
underestimating the power of Team Wizard.  I predict a genocide.

Sandia

Stephen "Feed Me Giblets and Call Me Frank" Von Worley
von@wuccrc.wustl.edu
Computer and Communications Research Center
Washington University, St. Louis, MO
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 17 Apr 92 18:48:44 GMT
Organization: Amdahl Corporation, Sunnyvale CA

>Does anyone have any info on the weapons and defensive systems on the
>Enterprise in real life?  I want to set up a netrek server that is as
>realistic as possible.
>
>whoami@hostname

That's rauser@fraser.sfu.ca, in case you were wondering.

>"Klingons do NOT swallow."

I assume you have proof...?

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: rg@msel.unh.edu (Roger Gonzalez)
Subject: questions about client <-> server protocol
Organization: UNH Marine Systems Engineering Lab
Distribution: rec
Date: Fri, 10 Apr 1992 01:16:56 GMT


Since I haven't had the time to go mucking about in the sources, could
someone please enlighten me as to more or less what information is passed
back and forth between the client and server?

Is it a static structure of status info on each ship and planet?

How are visible shots etc exchanged?

How hard-coded to a given server setup is a particular client?  I was
surprised to see a new ship bitmap appear when I played at
[censored].brown.edu..

Other than mouse and keyboard I/O, and plotting the locations of stuff
on the screen, does the client do anything else?

It seemed to me that given knowledge of the client-server protocol, a
rigidly defined window client (i.e. none of the versatility of X) could
be written for the PC on top of a packet driver library and super vga
without too much trouble..

Admittedly, most of the standard client would have to be thrown away,
but if one hard coded the screen setup, wouldn't the rest be pretty
straightforward?

just curious,
-Roger

--
"The question of whether a computer can think is no more interesting
 than the question of whether a submarine can swim" - Edsger W. Dijkstra 

Roger Gonzalez   -  rg@msel.unh.edu
Division of Bit Banging and Reluctant Robotics
UNH Marine Systems Engineering Laboratory, Durham, NH  03824-3525
(603) 862-4600 -4399 (fax)
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Penn and the INL
Date: 11 Apr 92 07:04:14 GMT
Organization: University of Pennsylvania

In article <1992Apr11.011247.6277@wuecl.wustl.edu> von@wucs1.wustl.edu (Steve Von Worley) writes:
>In article <73651@netnews.upenn.edu> paulsen@widget.seas.upenn.edu (Brian Paulsen ) writes:
>>In article <1992Apr10.033448.21576@wuecl.wustl.edu> von@wucs1.wustl.edu (Steve Von Worley) writes:
>>>In article <73536@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:

>>kill a planet taker or an escort.  YOU don't know the target.  My oggs always
>>succeed.  To ensure that I get back, I'll lower my shields at an appropriate
>>moment.
>
>Your oggs always succeed?  Please...
>And consider the fact that a good team will cripple you after your failed
>ogg, and not kill you.

I meant succeed in the sense that I won't be left crippled and USUALLY kill an
enemy player.  Trust me, I won't be left crippled.  Trust me, I will happily
take out an escort just as much the planet taker.  I have faith in my teammates
that if I kill the escorts, they can kill the planet taker.

>You may be good, but you suffer from delusions of grandeur.
>Sorry to be harsh, but it needed to be said!

As I said, there is no way all 8 of the enemy players will be able to converge
on earth or get into our core planets.  If we were to allow this to happen,
then I'd agree that genocide would be possible.

Have you ever played against Offensive Tackle?  It's very easy to keep people
out of your space.  You ogg ANYBODY.  It's very tough to set up team
coordination.

You don't have to be a skilled player to prevent genocide, just an intelligent
player.

FreeKill
From: frain@cis.ksu.edu (Jerry Frain)
Newsgroups: rec.games.netrek
Subject: Re: Mojo & GAs & bav
Date: 8 Apr 92 21:45:08 GMT
Organization: Kansas State University
NNTP-Posting-Host: aleph.cis.ksu.edu

hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

> I would play more at KSU and teach you a lesson

<snicker>

  --Jerry Frain, frain@cis.ksu.edu
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 16 Apr 1992 21:49:43 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: CMU Netrek
	<1992Apr16.170123.26258@hellgate.utah.edu>

	The idea of Iggy is to stir things up.  He does.  As for the
randomness, he appears once every 15 minutes, in the same place, and
always acts the same way.  Good players can lead Iggy arround to do what
they want or avoid him commpletely.

ZZnew guy
From: botelle@stipple.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: THE HORSEMEN ARE....
Summary: THE HORSEMEN WILL ... bow to Penn
Keywords: Penn will *crush the Horsemen 8-]
Date: 14 Apr 92 21:51:01 GMT
Organization: University of Pennsylvania

In article <sdulTWq00aw=0Q_2A2@andrew.cmu.edu) mj1g+@andrew.cmu.edu (Michael Juster) writes:
)Excerpts from netnews.rec.games.netrek: 13-Apr-92 Re: THE HORSEMEN
)
)Well......everyone's saying how much of a scum you are and to me it just
)seemed that SUCH a scum should have at least a 6 planet and 6 bombing
)rating.........I mean I had a 5.5 of each and never got my name in
)lights. :-)
)
)But if I wanted to, a 10 planet rating is possible I guess but it would
)have to take MONDO scumming on my part to achieve it.

Of course a planet rating of 10 is possible.  I have done it for a while on
rwd4.  A bombing rating of 6 is also possible.  Unfortunately, the conditions
for these to be possible *rarely occur, and I suspect that it might take 
a full year to make Admiral with these ratings (assuming you do something
for a living).

As far as I was concerned, my planet ratings were only a means to an end.  
I was quite satisfied to keep on playing (not quit out) so long as my
DI/hour (a.k.a. ratings) were above 8, and they were and I did, end of
story

)
)-Mike
)Admiral chi

-Justin
Admiral Hector (also SS Botany Bay, Whole Wheat)
From: george@fornax.ECE.CMU.EDU (George Cebulka)
Newsgroups: rec.games.netrek
Subject: INL: Need players to test the INL-UDP server.
Date: 15 Apr 92 13:59:29 GMT
Reply-To: george@fornax.ECE.CMU.EDU (George Cebulka)
Organization: Electrical and Computer Engineering, Carnegie Mellon
Originator: george@fornax.ECE.CMU.EDU


I'm still looking for warm bodies to help test the INL-UDP server. I am running
games tonight and tomorrow at 8:00pm(est). At this point I have only gotten a
few replies to my other post.
If you are interested in playing, please send me your player name. If you decide
to join in at the last minute you will have to come in as home{1-8} or
away{1-8}.
        Server info:
        maint-pub3.ece.cmu.edu 128.2.236.133
        port 2592

        George Cebulka, (aka Gunner)
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Common and Uncommon netrek terms
Date: 17 Apr 92 19:14:26 GMT
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Apr17.082526.11238@reed.edu> hchen@bagpipe.reed.edu (Hunter B. Chen) writes:
>Bronco server: Bronco-type servers, such as CMU, Berekeley, USC, and UofW.  
>Differs from Chaos servers in refuel and plasmas. No Galaxies. 

Describing Berkeley (note: NOT Berekeley... hmm, usually people forget an 'e')
as a Bronco server is a bit weird, but I guess the bronco distribution is
more common.

>NTA: NeTreker's Anonyomous.

Hi, my name's Andy, and I'm a Netrekaholic.

>Scout Bombing: Using small fast ships (SC, DD) and bombing planets that  
>pop (see pop) with low number of armies (5-8).  Often involves Deep  
>Bombing (see Deep bombing).

Calling it "scout bombing" when you're in a DD is also a bit weird.

>harlequin
>hchen@reed.edu

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: tundra@chester.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Ogging
Date: 8 Apr 1992 14:03:38 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: chester.ksu.ksu.edu


In article <1992Apr08.133528.73702@cs.cmu.edu>, hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>
>> As a matter of fact I do play Bronco on occasion, but when I can rack up
>> 5 kills in 1 min I get a little bored...
>> 
>> Oh by the way which KSU?  Kentucky or Kansas?
>> either case your wrong... 
>> 
>> Oh does that make Mojo a Pussy? He plays our server on occasion?
>> 
>> =============================================================================
>> --Tundra/Dan (Space Dabree) (Commander Guest)
>
>Uh...i'd better respond to this before my reputation gets outta hand...:-)
>
>My mouth--geez.  KSU isn't for pussies.  I may have said that on an all-board  
>while i was playing, but thats coz some KSU player was bragging about how good  
>he was, and he was geting toasted.  I don't appreciate that being posted here,  
>that wasn't its intent.  (good thing i flammed him a few minutes ago..:-))
>
>The KSU i was referring to is kansas, by the way.  Sure you can rack up 5 kills  
>in 1 min on bronco...you can be a scum and do quite well.  The thing you don't  
>understand is the TEAM fun.  In my opinion, most players on KSU-type servers  
>don't get the team thrill.  The thrill of taking that last planet.  Sneaking  
>behind enemy lines and ogging their taker.
>
>From what i've seen, all that is done is a) scumming b) dogfighting.  On  
>bronco, my ratio is .99.  I have over 10000 kills.  Now if i wanted to scum  
>dogfight, i could probably average over 10 a ship.  That isn't the point...that  
>isn't the fun.
>
>What i've tried to do during my netrek career is make the opposing team FEAR  
>me.  I generally have no desire to come into a game and scum 20 kills.  I do on  
>occasion tho.  I think that the KSUers should try and play more for a TEAM  
>game.
>
>Rob
>--Spaceace!
Actually Bronco and other Team servers are fun, but needless to say
when we play them no matter how good you are, we tend to get ghost busted...
This is probley why you see KSU players playing more on GA servers...
they are closer and there is less lag...
Maybe once the UPD is more avallable things might change.... Or hey they
might replace ther network with something faster... Hell might freeze too...
:)

=============================================================================
--Tundra/Dan   (Space Dabree)      "life is what you make it..."  --???

 

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon,  6 Apr 1992 22:34:56 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Locking & Clockers
	<1992Apr6.124620.8648@hellgate.utah.edu>

	The only time I can remember locking on helping was during a really
delayed game.  I was Ogging a SB who couldn't see due to lag, and *I*
couldn't see due to lag.  I locked on and kept fireing, having no idea
how I was doing.  Pretty sad, really.

ZZnew guy
Newsgroups: rec.games.netrek