From: ZST@ECLX.PSU.EDU (Zachary S Tseng)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Pyramids in v3 emperor?
Date: 13 Oct 92 13:19:48 GMT
Organization: Penn State Engineering Computer Lab
X-News-Reader: VMS NEWS 1.24

In <1bb2esINNgr1@skat.usc.edu> bayliss@skat.usc.edu writes:

> In article <1992Oct11.213324.16245@beaver.cs.washington.edu> louns@cs.washington.edu (Michael Lounsbery) writes:
> >I can win some games at the emperor level, but I'm just as often creamed.
> >One problem I have is that it is VERY difficult for me to get the Pyramids
> >before some other civ.  I want them in order to get Democracy easily, but I
> >almost never get them in time.  Are there any suggestions for ways to get
> >them most of the time?  Or is it just not possible to build them first at
> >this level?
> >Michael
> 
> Trhe following is NOT a cheat, but will help you to get many WoW's VERY fast.
> 
> "n" now if you don't want to know.
> 
> 
> 
> I warned you.
> 
> After you have developed trade, simply have every city make a couple of 
> caravans. each caravan is worth *50* production shields when added to the
> construction of a WoW. That means *6* caravans for pyramids.  I generally keep 
> enough caravans around to make the next TWO wonders. AS soon as I develop the 
> tech, I grab them.  In this way, every city is helping build the wonders, not 
> just one. Talk about focusing production! caravans take no resources to 
> m,aintain and no unhappiness to leave in the taget city until the tech is 
> developed.  Caravans and diplomats are, IMHO the two most useful units in the
> game.
> 
> -- 
  (Nifty sig. deleted)

While using caravans can get you desired WoW fast, they don't do you any good
if the computer build the Pyramid first.  However, there is still one thing you
can do to obtain the desired WoW even when the computer player had apparently
beat you to it.  This is based on the fact that it is purely arbitrary when and
what the computer player build its WoW (there are 2 ways you can verify this
statement, by repeatedly restart saved game after the computer build a WoW, or
go back to version 1.0 and closely monitor what each computer player's city is
producing with the <shift>-56 command.  Anyway, here is the way to solve the
problem of computer player building the WoW you want, which I posted about half
of a year ago (back to the day of rec.games.misc) :  Save the game often,
preferably once every turn.  When the computer player build a WoW that you
don't want it to have, restart the saved game - you should get the desired
outcome ( i.e. no or different WoW is built by computer) within a few times.
Note that with enough patience you can deny the computer from having even a
single WoW, leaving you with all 21 to biild.


Cheers,


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* Zachary S. Tseng           *  ZST - Admirer of Steffi, Henrietta, Shannon,  *
*                            *         Summer, and Manon.                     *
* Graduate Student,          *                                                *
* Penn State University      *       But who the heck are they??              *
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* My ignorance is none of your business.                                      *
*                                                                             *
* "It was like that when I got here!" - Homer Simpson, The Simpsons           *
* _MY_ signature file #2 - get your hands off it, NOW!                        *
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Newsgroups: comp.sys.ibm.pc.games