From: ratinox@meceng.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.frp
Subject: Re: CHAMPS: question on turn sequencing
Date: 16 Apr 92 21:15:10 GMT
	<1992Apr15.170209.16543@watdragon.waterloo.edu>
	<1992Apr15.203220.16385@cunixf.cc.columbia.edu>
Reply-To: ratinox@meceng.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: jhk6@cunixb.cc.columbia.edu's message of 15 Apr 92 20:32:20 GMT
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>>>>> On 15 Apr 92 20:32:20 GMT, jhk6@cunixb.cc.columbia.edu (John H Kim) said:

jhk6> 	The rules list dodge as a combat maneuver just like any other - 
jhk6> the way it's CV modifiers apply should be no different than, say, a 
jhk6> martial punch. Anyhow, this still allows you to have your dodge bonus on 
jhk6> almost all the time. 

Assuming he attacks on Phase 3...

jhk6> 	Let's say you have a character of SPD 4, DEX 20. On phase 4, he 
jhk6> aborts to a dodge, thus using his phase 6 action. His dodge bonus will 
jhk6> continue until his next action on phase 9. 
jhk6> 	He attacks on phase 9,

At this exact point, he loses his Dodge DCV bonus. Anyone else with an
action on Phase 9 can attack him normally. This means anyone with SPD 4 and
lower DEX, or held actions.

jhk6> then on phase 10 aborts to a dodge again.

*NOW* he gets his Dodge DCV bonus back, and can't do anything until Phase 3
in the next Turn.

jhk6> He can be hit without his dodge bonus, but most of the time he still 
jhk6> has it. 

Yup. You just have to wait for the right moment to attack him.

jhk6> 	Remember that he can always be hit at the time he attacks by 
jhk6> those who are holding actions. Thus by sacrificing half his attacks, 
jhk6> he can dodge those who are not

In other words, he's trading half of his attacks to make himself harder to
hit. But someone who doesn't dodge, with the same SPD has *FOUR* chances to
hit, against the dodger's *TWO*. Assuming that both have the same OCV, it
tends to even out in the long run.

jhk6> 	I suspect there are those who will say that his dodge bonus goes
jhk6> away on phase 6.

Under 3rd edition, this is true. Under 4th edition, you keep your combat
maneuver bonuses/penalties until you get to take your next action, not when
your next action phase comes up.

jhk6> Does this mean if he aborts to a dodge on phase 6,
jhk6> DEX 23, that it lasts only until DEX 20? If he does not abort, but
jhk6> instead takes dodge as his normal action, does this mean that he gets
jhk6> the bonus for no time at all? I don't think so.

Take your DEX 20/SPD 4 character from above. On Phase 3, he attacks
something. On Phase 4, he aborts his 6 to dodge. His DCV goes up by 3, and
stays that way until either 1) his DEX count in Phase 9 comes up, or 2)
he's forced to abort to a dive for cover in Phases 5-9 (before his DEX
count) (he can do nothing else but dodge in 4). Once his DEX count in 9
comes up, his CV bonuses/penalties go away, since hes next action phase has
occoured. If he holds his Phase 9 action, he still loses his DCV bonus
from the dodge. He must dodge again to get that bonus back.

--Rat
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