HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Mech101.zip:Stunning Success!
From: <ECN101@psuvm.psu.edu>
Date: Tue, 13 Oct 1992 14:07:29 EDT
Organization: Penn State University

How many Mechwarriors do we have out there?  More important, how many of you ha
ve gotten Mechwar off WUARCHIVE?  If you haven't, log off now and go into your
FTP utilities and get it!

At last there is a Battletech game that is like the board game.  Although Activ
ision's MECHWARRIOR was a good simulation (But left something to be desired by
having only 8 mechs) and Infocom's two Battletech games...To be kind i'll just
say that they were dull. All you who have spent countless hours rolling dice to
 see if that Atlas took that fatal head hit won't be disapointed.

To make this a proper review, let's list some of the features:

Mech designer:  A seperate program that lets you design a mech from 15 - 100 to
ns.  Some of the weapons that are included are (Other than the standard 3025 eq
uipment) Gauss Rifles {One of the faults of the game, more later on that} Arrow
 Missle artillery, Anti-Missle systems, One Shot Missles, A-pods (Kind of usele
ss because there's no infantry) a plethora of targeting systems.  One of the ma
jor flaws in this version is the representation of the Gauss Rifle.  Weight, CS
 and damage have been changed to lessen the effect of this weapon.  Although th
e author of the game states why (He doesn't like the weapon) I feel that he sho
uld have kept it the same as stated in the rules.

Rating  **** 1/2

Map Designer
This module is something that every Battletech player dreams about, a chance to
 build your own battlefield.  The variety of terrain choices are staggering.  S
o far I have built conflicts ranging from an open field arena to a city to an i
ce covered tundra.  The only minor and I stress minor flaw is the inability to
stack terrain types ie a forest on a level 4 hill.  But that doesn't effect the
 module one bit.

Rating  *****

Conflict Module:An exelent conflict generator, with endless possibilities consi
dering the fact that you have access to the Map and Mech Generator.

Rating *****

Mechwar:This is the Biggie, this is the best game that I have gotten my grubby
little hands on in the last year.  The graphics are reminiscent of the classic
SSI game Red Lightning (The maps are).Play proceeds the same as the pen and pap
er game almost exactly. The only missing element (I couldn't find it) was the d
eath From Above attack. But the gameplay makes up for it in spades.  The amazin
g thing is that one person (I believe, though I'm not sure wrote all the code f
or this fully enjoyable game.  Bravo!

Rating   ****** (Out of 5)

Suggestions for later versions:
CLAN TECH!!!!!!
Elementals (Either inner sphere analogs of the clans)
Vehicles   (and a vehicle editor)
Ajustible Mech Icons (It got confusing once with 4 of the same looking mechs)
Sound (Preferably Adlib or Soundblaster)
Weapons Designers



(The reason that I'm writing this quasi-review is that this, out of all the oth
er Battletech, and Battletech ripoffs, is the best one of them all)
Selya.
Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: F15 Strike Eagle III  (Falcon actually ;^)
Organization: Cyberian Air Force
Date: Thu, 8 Oct 1992 22:44:23 GMT

In article <1992Oct5.200655.11546@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>From article <1992Oct5.170637.18727@newshost.lanl.gov>, by masten@beta.lanl.gov (David A. Masten):
>> In article <1992Oct5.151121.14087@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>>
>>>Yes, it will kick F3's ass.  This will be due to F3's tunnel vision.  You
Hey, I hope it *will* be *even* better than Falcon! Always better, better!
>> 
>
>Padlock view?  Well, having padlock view is like having *your* neck *locked*
>to the enemy plane, regardless of whether you really want to look that way
>at that very moment.  I agreed that we have to constantly look at the enemy,
>but I think one should be able to look away at something else for maybe
>a fraction of a second.
>
>For example, if you have 2 enemies, then you probably want to look off from
>time to time and at least has a feel of where the other boggy is at.
>
Am I the only one who knows about the track view, on the '9' key, the
one right next to the '8' key, which is the one you use to get the
padlock view?

What I usually do is use the track view to get an overall orientation
view. It does a good job of showing the relative position and attitude
of you and one other plane. You can hit 't' to cycle thru the various
aircraft in the neighborhood. I use it to get my initial position
almost right, then I go into padlock to finish the job. The two compliment
each other very effectively. One danger in the track view is that you
don't hear LCK and LNH warnings, much less betty's warnings. But it
does a MUCH better job of showing your overall position relative to
the other a/c in the area. When I do a cutpowerhiGbarrelrollgetonhisass
manuever, I can line myself up so that we are canopy to canopy, so 
that I will know where he will appear in the padlock view before I
switch to it. The combination works great, in my experience.

As for tunnel vision, shucks. What are those arrow keys used for? Does
anybody fly with them? 

Why not make them pan (unshifted) and zoom (shifted)?

Oh, for some source code! I wanna do a 'homebuilt'... Anybody can 
point me to some good *fast* hidden surface algorithms? Bet not.

-longjohn
From: vicks@acs.bu.edu (Vickie Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP! stuck in sherlock holmes!
Date: 14 Oct 92 17:21:57 GMT
Distribution: usa
Organization: Boston University, Boston, MA, USA
Originator: vicks@acs.bu.edu



What should I do with the feather and the wire basket?
What should I do with the ciggerettes butts?
What should I do with the rings of keys from the opera house?

I've talk to the coach, Belle and Richard but there seems to be
no new clues.  How can I find the victim's sister?

please help.
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pool of Darkness - Help! (Possible Spoilers)
Date: 8 Oct 92 18:14:10 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

gahan@chinet.chi.il.us (Paul R. Schmidt) writes:
>Well,  never thought this would happen but I'm actually stuck in this
>game - I'm in Moander's Heart trying to get Tanetal but cannot for the
>life of me figure out how not to get "Lubbed" away.  I've got the
>little bit of Moander that warns me of impending Lubs and Dubs and

You've got to get your weapons to shock the inside of Moander. How do
I do this? I hear you ask? First, find the watcher's camp. The watcher
has a number of helpful hints. Second, you need to magnetize your weapons-
this happens at a particular battle. Then you can have fun at Tanetal's place.
--Matthew
Newsgroups: comp.sys.ibm.pc.games
From: louns@cs.washington.edu (Michael Lounsbery)
Subject: Civ: Pyramids in v3 emperor?
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Sun, 11 Oct 92 21:33:24 GMT

I can win some games at the emperor level, but I'm just as often creamed.
One problem I have is that it is VERY difficult for me to get the Pyramids
before some other civ.  I want them in order to get Democracy easily, but I
almost never get them in time.  Are there any suggestions for ways to get
them most of the time?  Or is it just not possible to build them first at
this level?

Michael

louns@cs.washington.edu
From: beckerr@pyrite.SOM.CWRU.Edu (Ross Becker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lure of the Temptress
Date: 10 Oct 1992 20:24:58 GMT
Organization: WSOM CSG, CWRU, Cleve. OH
NNTP-Posting-Host: rasputin.som.cwru.edu
X-Post-Machine: rasputin.som.cwru.edu

Hello folks,
I have a small problem in the IBM version of Lure of the Temptress.
***Spoiler alert***









I need to light the oil burner attached to the apparatus in the
magicians house, but I cannot seem to do so. I found an amiga solution
file to the game and peeked at that, and it says to get the tinderbox
on the floor in the forge. Well, I looked on the floor in the forge,
and there is no tinderbox that I can pick up. I have LOOKed in every
location that I can get to, and run the cursor over all the likely
prospects, but I cannot get anything to show up. What am I missing??

 Ross Becker
  beckerr@pyrite.som.cwru.edu
From: gt7994a@prism.gatech.EDU (ORMOND,SEAN PATRICK)
Newsgroups: comp.sys.ibm.pc.games
Subject: GS2000: Integrating Roland & SB
Date: 10 Oct 92 03:07:25 GMT
Organization: Georgia Institute of Technology

I recently blew the dust off GS2000, installed it, and applied the v6
patch (the latest, I assume).  I was wondering if anyone has any info
on utilizing both the Roland and SB for this game.  The SB works fine
alone, but if the Roland is selected, the speech comes through the
PC speaker - just barely.  Does the expansion significantly patch the
game or correct this problem?

-- 
Sean P. Ormond
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7994a
Internet: gt7994a@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: mallen@wyvern.twuug.com (Marc Allen)
Subject: Re: Xeen bugs
Organization: Tidewater UNIX Users Group
Date: Sat, 10 Oct 1992 00:57:24 GMT

Tony Niderost <tn10+@andrew.cmu.edu> writes:

>Well, just got finished talking to New World Computing's tech support.
>You cannot run Smartdrive 4.0 with Clouds of Xeen because it damages
>the save game files. If you ran smartdrive and got a good game going, you
>might as well disable smartdrive and start over. They blamed it on
>Microsoft, and now 10 hours of building up my characters is shot.

Funny, I haven't noticed a problem.  Of course, you'll always have problems
if you have the write delays enabled.  Are you suggesting that this is the
cause of the automapping problems?  Or do you have some other problems?

Marc
From: dusttheg@cs.utexas.edu (Steve Mekata)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Whats the scoop on Origin??
Date: 8 Oct 1992 23:48:55 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: paducah.cs.utexas.edu

Yeah, I also have a friend at Origin, working on Strike Com...
Says they're trying hard as hell to get it out before December starts.
Now, of course, that doesn't actually *mean* anything....

-- 

-------------------------------------------------------------------------------
Internet : dusttheg@cs.utexas.edu   -:-  don't ever take a dusttheg seriously!
-------------------------------------------------------------------------------
From: gchen@lust.reed.edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry Cusaders of the Dark Savant, comments?
Date: 8 Oct 92 00:21:12 GMT
Article-I.D.: reed.1992Oct8.002112.23320
Organization: Reed College, Portland, OR

In article <1992Oct07.133250.14825@crash> uzun@crash.cts.com (Roger Uzun)  
writes:
> Well, Wizardry Crusaders of the Dark Savant is out in all the
> stores around here, is no one playing this thing?
deletion
> -Roger

Well, I guess I must live in the back waters of society (gaming society at  
least, oh and music) since W7 isn't out here yet. But I agree.  Could  
someone post a review?
mark
Newsgroups: comp.sys.ibm.pc.games
From: ewood@ennex5.eng.utsa.edu (Eric Wood)
Subject: Quest for Glory I
Organization: Univ of Texas at San Antonio
Date: Mon, 12 Oct 1992 16:38:22 GMT

    I'm at baba yaga's hut and I have the magic mirror to reflect her  
spell, but when I enter the hut she turns me into a frog. I've played the  
original version (the one where you typed) and just typed use mirror. I  
can't seem to figure out how to use the mirror in the new version. I've  
moved the mirror all over nothing seems to work. 

Thanx in advance

				--- ewood@lonestar.utsa.edu --- or
                                --- ewood@ennex1.eng.edu.utsa ---
Newsgroups: comp.sys.ibm.pc.games
From: comptec90071@camins.camosun.bc.ca
Subject: Quest for Glory III - help needed
Organization: Camosun College
Date: Sat, 10 Oct 1992 17:28:03 GMT

In Quest for Glory III, I am having problems giving gifts to the leopard
woman in the cage..I've given her a carving, some beads, and a fine dagger.
What else do I need to give  her?
thanks
Trent

Newsgroups: comp.sys.ibm.pc.games,comp.binaires.ibm.pc.wanted
From: sparrow@physics.umr.edu
Subject: Looking for a couple things
Date: Wed, 14 Oct 1992 18:16:34 GMT
Organization: University of Missouri-Rolla, Missouri's Technological University

I have been browsing a few shareware catalogs and I found some things
of interest. I am hoping that they may be archived at some site. I
have search archie to no avail. What I am looking for are a couple
of games: Vegas Johnny's Draw Poker and World Empire (different from
Empire and GSEmpire). Any help would be appreciated.

Newsgroups: comp.sys.ibm.pc.games
From: VAAGA@gribb.hsr.no (Vaaga, Hans Egil       7-93)
Subject: Indy3. In the tunnels.
Organization: Rogaland University Centre
Date: Sat, 10 Oct 1992 08:35:29 GMT

Hi!

I'm playing Indy3, and I've got stuck in the tunnels. How do can I get into 
room where the stonetable is?

Vaaga
From: al885@cleveland.Freenet.Edu (Gerard Pinzone)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC I Runs SLOOOOOOOOOW on '486
Date: 13 Oct 92 03:30:49 GMT
Article-I.D.: usenet.1bdftaINNptl
Reply-To: al885@cleveland.Freenet.Edu (Gerard Pinzone)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, aron@luxor.ced.berkeley.edu (aron bonar) says:

>I can't play WC 1 on my 486-50.  Its toooooo fast.
>Sounds like you just have some software conflicts.  Get QEMM if you don't have it.
>Best piece of software I ever bought.
>
Have you tried hitting your turbo button?!

Try Ctrl+Alt+(-)  where (-) is the minus on your keypad.

-- 
   _______   ________   ________   "Small nose, loose girls, no nipples, (.|.)
  /   ___/  /  _____/  /  __   /   Iczer curls!"  -=-  Gerard Pinzone     ).(
 /   ___/  /  /____   /  __   /           gpinzone@tasha.poly.edu        ( v )
/______/  /_______/  /__/ /__/       Join the ECA Wehrmacht! Kill CM!     \|/
Newsgroups: comp.sys.ibm.pc.games
From: mfrazer@scott.skidmore.edu (matthew frazer)
Subject: Wolf Versions
Organization: Skidmore College, Saratoga Springs NY
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 13 Oct 1992 00:31:37 GMT

So, I have finally got around to deciding to get a newer than 1.0
version of wolfenstein. I have 1.1 now, but am unable to locate the
1.2 that was circulationg this summer. The only real difference
between the different versions was how they handle some of the mapping
right?

Why is it that when using mapedit 2.1 I am unable to build levels with
things such as stained glass? I get bonked outt saying call apogee
about a sparse page....

--
===============================================================================
    "I was kind of dissapointed actually. I mean here he is the great and
    evil BOB and the worst thing he can do is squeeze a tube of toothpaste
                            out from the middle."
            -Something Someone Said About The Finale Of Twin Peaks
Matthew Frazer              |   Matthew Frazer    | mfrazer@skidmore.edu 
Skidmore College            |   5 Stevens Way     |  My SAAB is not old
Saratoga Springs NY 12866   |   Durham NH 03824   |   It is experienced
===============================================================================
                              Be Seeing You!
===============================================================================
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: V for Victory (by Three-Sixty)
From: ppugliese@pimacc.pima.edu
Date: 16 Oct 92 17:21:52 -0700

In article <1992Oct16.171658.3333@newshost.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes:
>>> It is basically a hex game.  You assign the moves and then press "End Turn".
>>> Darn, I was hoping for real time like Harpoon or Command HQ.
>>
>>THANK GOD! If all I wanted to do was race the computer I would get some
>>mindless Nintendo 'joystick-jiggler'.
> 
> 	 I wouldn't exactly call Harpoon or Command HQ nintendo-like joystick
>    jigglers.
> 

Those games are still basically just a race to see who can pound in com-
mands the fastest. Not much fun IMHO.

>>> The units looks like those war boardgame pieces.  Darn, I thought those
>>> writers of boardgames will stick to their turf and leave computer games
>>> to people who take advantage of computers -- realtime, 1024x768, no "hex"
>>> limitation, modem/network link, animation, etc.
>>
>>Realtime just turns the game into a race, 1024X768 isn't necessary for
>>a map display, all games like this move by increments whether it's dis-
>>palyed or not & animation is just a frill.
> 
> 	1024x768 may not be necessary, but it sure would be a nice option 
>    for those that can display that resolution.
> 

Agreed. As long as it's no mandatory. As long as they were using a non-
standard mode why not 648x400x256? That way the 256k VGA cards could
handle it. Or why not VGA Mode 52 (800x600x16). You'd actually get a
higher resolution & 16 colors should be adequate for a board wargame.
You also wouldn't need special drivers & so the compatibility problem
would be eliminated.

PHIL

Newsgroups: comp.sys.ibm.pc.games
From: kevin@dipl.rdd.lmsc.lockheed.com (Kevin Anderson)
Subject: Sierra Online Network
Reply-To: kevin@dipl.rdd.lmsc.lockheed.com
Organization: Sun Microsystems, Inc.
Date: Fri, 9 Oct 92 00:06:09 GMT

I just got a free magazine in the mail called Inter Action that is
basically one long advertisement for Sierra games.  An ad in it gives
out an 800 number for getting a free trial membership on their
interactive games network, sierra online.  They send you the software
you need to get logged on for free plus 3 free hours.  Has anyone
tried this before?  Is it any good?  I have a friend who plays 
Red Baron interactively against other players online and he says
it's fantastic.  The other games look kind of boring.  Anyway, I 
ordered the trial membership since it doesn't cost anything.

Kevin Anderson

BTW: the phone number is 1-800-sierra-1:  I assume no responsibility
if they screw you over.
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W7: Wizardry VII
Date: 12 Oct 92 05:08:18 GMT
Organization: The University of Texas at Austin, Austin TX

In article <rdippold.718312471@qualcom> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
>Brace yourself!  Word on "the street" is that W7 is damned close to
>being here.  It's only two 1.44M disks, so after this amount of time
>it better be incredibly awesome and bug free.

Well, you're right... Wizardry VII is very close to being here.  So close,
in fact, that it already has hit the 'streets'.  I've seen it in action.
The graphics are quite good and I really like the interface.  The only
thing I didn't like about it was that parts of the combat sequence can be
quite slow... <adlib music plays> ... "Encounter!" <monsters walk onto the
scene (or fly -- some REALLY good monster animations -- check out the 
ravens!)>  Assigning combat actions is very quick and the whole system
is nicely done.  Essentially, it is still the same system from the original
Wizardry. (ie: Fight, Spell, Run, etc)  No 'real time' combat.  I think the
annoyingly slow combat messages can be sped up with a low delay time set
up under configuration, but I didn't check.  I should hope so, anyway.

The copy I saw was pirated.  :/  Like I said, it has hit the 'streets'.  I
will probably buy this title in a few months when it drops below $59.99. :(

Oh, one final note... it ran ralitively quick on a 386SX-16, but you
couldn't 'run' through areas.  Had to take it one step at a time.

Anyway, looks REALLY good.
From: jwbutler@mentor.cc.purdue.edu (J.W.)
Newsgroups: comp.sys.ibm.pc.games
Subject: LGOP2: Help in finding 8-ball!!!!!!!
Date: 13 Oct 92 21:19:30 GMT
Organization: Purdue University

the subject line says it all.  
I have repaired the ship, but one round hole is left, and I'm assuming
the 8-Ball is what goes there.

Any suggestions would be appreciated!!!!!


Joe

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 PPPPPP    Q: How can you tell a BOILERMAKER from a HOOSIER?
 PP   PP   A: The Boilermaker's the one with all the GOLD!!!!!!!!
 PPPPPP
 PP        The "Powers from the Towers" - Cary Quad: Purdue's 1st Hall
 PP        jwbutler@mentor.cc.purdue.edu
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Newsgroups: comp.sys.ibm.pc.games
From: pprior@magnus.acs.ohio-state.edu (Paul A Prior)
Subject: Re: FALCON 3.0/OFT - Wanted: Head to Head
Organization: The Ohio State University
Date: Thu, 15 Oct 1992 16:15:12 GMT

In article <1bin3kINN8m4@usenet.INS.CWRU.Edu> ap986@cleveland.Freenet.Edu (Andrew D. Linegang) writes:
>
>In a previous article, pprior@magnus.acs.ohio-state.edu (Paul A Prior) says:
>
>>I'm trying to find anyone willing to go head to head playing
>>falcon 3.01/OFT.  Local is preferred, but if you have a large
>>bank account and want to call me Long distance I won't
>>stop you.
>>
>>Also, let's hear from others who have gone H2H..how does it
>>work?
>
>I too would like too find someone who wants to play Falcon head
>to head.....however I have already tried with a couple of friends
>and it never worked....The dumb thing always locked up.  Is this probleem
>solved with the D patch or another....sorry if this has already been 
>answered but I haven't read the net in a while.
>

Well, I went H2H for about 2 hours last night!  It was a blast...totally
different than flying against computer pilots.

I don't know about patch D, but make sure you have the settings set
the same on both machines and that one is set to caller and one
to answer.  Also, there is a patch for v42bis modems on CIS but it
is only for F3.01/OFT.

I'm still open to fly!

-- 
--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
Paul A. Prior    Ban anchors, not reef tanks   "With friends like this,   
3rd year medical student		          who needs anemones?"
The Ohio State U. College of Medicine   Tobacco Kills- Please don't smoke!
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SPOILERS: Out Of This World
Date: 7 Oct 92 15:43:47 GMT
Organization: Purdue University Computing Center

In article <1ascfmINNkkq@pollux.usc.edu> aabdalla@pollux.usc.edu (Ahmed Abd-Allah) writes:

>Hey, I just finished OOTW, but I noticed that I didn't visit almost half
>the rooms based on the previous kind posting of all the access codes (a total
>of 24 of which I found 14).  My question: What should I do differently?
>Here is the 'path' I took:
>
>LDKD HTDC CLLD LBKG XDDJ FXLC KRFK KLFB BFLX BRTD TFBB TXHF CKJL LFCK
>
>Now, I'm missing:
>
>TTCT DDRX TBHK XJRT HRTB HBHK JCGB HHFL JHJL
>
>How do I get to these rooms or scenes?
>Ahmed

This post is very misleading.  If you finished the game, then you've seen
all the rooms.  There's only one path you can take, so don't get worried.
The other codes you see are for the same rooms you went through, just under
different situations.  Notice that in several places, your alien buddy
(Bob) can be killed while you survive.  This effects the outcome of the
game because you need each other later.  So if he dies, for instance, and you
make it to the next "level", it will give you a different code than if he
lived.  What he posted was a list of ALL codes for all situations like that.

Adam
Newsgroups: comp.sys.ibm.pc.games