HDTenEightyP/NetNews huggingface dataset:
From: graeme@labtam.labtam.oz.au (Graeme Gill)
Subject: Re: Turtle Beach Hurricane a Motorola DSP 56001
Organization: Labtam Australia Pty. Ltd., Melbourne, Australia
Date: Mon, 16 Nov 1992 04:43:20 GMT
Summary: "Hurricane"

In article <1e5ordINN10tk@rs1.rrz.Uni-Koeln.DE>, os@IKP.Uni-Koeln.DE (Oliver Stuch) writes:
> It is an original DSP 56001 running @ 40 MHz (ok...it's not the original
> frequency (33MHz).....).
> 
> There might be a chip called "Hurricane" handling the data exchange...
> just a guess.

	No, there's no chip. It just uses two 16k shared buffers and ping-pongs
between them. Pretty standard stuff (although it may be new to the IBM PC world).
Amazing what you can discover by looking at the PCB and disassembling the software ...

	Graeme Gill.
Newsgroups: comp.sys.ibm.pc.soundcard
From: larry@mits.mdata.fi (Lasse Hero)
Subject: Re: Telemart and my backordered GUS :-(
Organization: Microdata Oy
Date: Tue, 24 Nov 1992 05:51:03 GMT

ehobbs@nmt.edu (Eric Hobbs) writes:

>OK, what was this about someone getting their GUS from 
>Telemart?  The guy I talked to said they haven't received any 
>shipments of them, yet.

I'd like to know too.. When did you order yours?

>Since I am fairly impatient, could someone give me the phone 
>number and GUS prices of a place that _is_ consistently 
>shipping the GUS?

Me too...

--
Lasse Hero  -  larry@mits.mdata.fi
From: dg@wet.UUCP (David Goodenough)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS Environment Variables
Date: 20 Nov 92 21:26:39 GMT
Organization: Wetware Diversions, San Francisco

bjornhk@dhhalden.no (BJORN HAAVARD KLEVEN) writes:
>The BLASTER variable is read by some software to find out the Sound Blaster's
>settings (with the GUS, this will be SBOS). It's format is:
>
>BLASTER A<address> I<IRQ-number> T<DMA-channel, I think>

BLASTER=A<address> I<irq> T<card-type> D<dma-channel>

Card type is 1 for 1.0 and 1.5 SB, 2 for SB pro, 3 for SB 2.0, and I dunno
what for SB pro 16. I've got a SB 2.0 here and I use:

BLASTER=A220 I7 T3 D1

which are the defaults. *DON'T* try I7 under OS/2 or any system that does
interrupt driven printer output. This will not work, since the printer
(LPT1) needs IRQ 7 in those cases. Your best bet will be IRQ5, although
quite a bit of software (DQK for one) assumes IRQ7 and can't do digitised
sound through the SB if it's set for IRQ5.
     dg
Newsgroups: comp.sys.ibm.pc.soundcard
From: ariz@sulo.otol.fi (A Salmela)
Subject: Re: Problems with new PAS16 Windows drivers (1.
Organization: Oulu Institute of Technology, Finland
Date: Mon, 23 Nov 1992 14:20:57 GMT

From article <1992Nov18.172825.2101@exu.ericsson.se>, by exubrst@exu.ericsson.se (Brad Steele,xt-dkb,x1209):
> In article 6232@cognos.com, smithb@cognos.com (Brad Smith) writes:
>>I nabbed the so-called *released* PAS16 drivers (version 1.42) from the MV BBS
>>yesterday, and attempted to update myself last night.
>>It *should* have been a simple matter, since I've had the PAS16 installed and
>>running for months under the old drivers (and more recently under the 1.4 beta
>>drivers).
>>Anyway, their SETUP program replaced all the various driver files in my SYSTEM
>>directory, which I confirmed by checking all of the file dates.
>>However, when I restarted Windows, the startup sound would "skip", as if I had
>>a DMA or IRQ conflict. Think is, the DMA and IRQ settings had *not changed*. In
>>fact, I tried *every* safe DMA/IRQ combination, with the same results.
>>I finally discovered that the problem would occur if I had the DOS driver
>>installed in my CONFIG.SYS. Removing it allowed the Windows drivers to work,
>>but obviously not the DOS stuff.
>>Again, this was working *minutes* before updating the drivers, and I confirmed
>>that *none* of my INI settings were changed. Obviously, there's a problem with
>>the driver.
>>Has anybody else seen this problem? Any known workarounds? I'd call Media
>>Vision tech support but, let's face it, it'd be a *complete* waste of time. :-|
>>
> 
> I had the exact same problem last night as well.  Maybe it was due to the phase
> of the moon.  But seriously, folks.  Did MediaVision check these drivers out?  What
> happened?
> 
> Brad
Sorry folks, but I just installed the new drivers a few days ago, and I have
no kind of problems with my configurtion.

- Ariz
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: GUS vs. SB Pro (BASIC)....HELP!
Keywords: GUS
Organization: University of Waterloo
Date: Sun, 22 Nov 1992 10:04:26 GMT

In article <dkennett.722399509@sfu.ca> dkennett@fraser.sfu.ca (Daniel Kennett) writes:
>Hi just afew questions (if these are FAQ's forgive me, I just started to read this group).....
>
>	I'm considering buying either the GUS or the SB Pro (Basic) and I'm wondering which is better, does GUS emulate SB Pro? Is the GUS a 16 bit card?  I know that the GUS comes with 256K memory expandable to 1 meg so does it use Drams for the upgrade?  How well does the GUS emulate the SoundBlaster? And finally how is the outlook for software (GUS specific) support?
>

The GUS does not emulate the SB Pro.  It is a 16-bit card.  It uses normal
4256 DRAM chips.  The card emulates the SB quite well, in my opinion.  Some
games will refuse to work with SBOS (the SB emulator for the GUS), others
will sound horrible, but most will sound quite good.  The outlook for
GUS-specific software seems very good, much better than the support outlook
for SBPro or PAS16 support when they were first released.  Software is
already out for the Ultrasound, which means that developers were 
confident enough to program for it before it even hit the shelves.

Phat.
Newsgroups: comp.sys.ibm.pc.soundcard
From: crj2@ra.msstate.edu (Charles R. Jones)
Subject: Re: GTS...
Organization: Mississippi State University
Date: Thu, 19 Nov 1992 04:02:47 GMT

In article <BxxCMM.H2r@usenet.ucs.indiana.edu> ssalter@silver.ucs.indiana.edu (-=[SLS]=-) writes:
>crj2@ra.msstate.edu (Charles R. Jones) sez:
>
>>
>>I just downloaded GTS and tried to run it....and all it does is say,
>>"Svga not found"
>
>What specific board do you have? There are no parameters that I am
>aware of that you can set for this in GTS.
>
>Steve


I have a Trident 8900C, and the other person who mentioned they had the
same problem ALSO has a trident....logic would seem to say that GTS does
NOT like tridents, or rather it just doesnt recognize it as svga.  My
only option is to debug it, and make it skip the code that checks for
the card and just do its thing

Newsgroups: comp.sys.ibm.pc.soundcard
From: orb@alchemy.tn.cornell.edu (Randolph Turner)
Subject: Re: ULTRASOUND OWNERS, PLEASE HELP!!!!
Organization: Alchemy International
Date: Thu, 19 Nov 1992 22:35:51 GMT

In article <Bxxwu2.Ly1@watserv2.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>
>Yes, erratic SB emulation is "normal behaviour" for the GUS, but don't
>forget that superb wavetable synthesis is as well.  If you have an SB,
>you can very likely make it coexist with the Ultrasound and bypass
>SBOS altogether.  
>
>I suspect that if Gravis had decided to not even attempt to make the 
>Ultrasound SB-compatible, they would be receiving much fewer complaints.
>Nobody ever gripes about the MT-32's complete lack of SB emulation.  
>But when Gravis releases a $150 soundcard that sounds almost as good as
>$500 Rolands, with the potential to sound increasingly better (through
>updating of soft patches and drivers), plus the added bonus of
>being somewhat SB compatible, the resounding whine has been "the SB
>emulation SUCKS!"  Please, let's keep things in perspective.
>
>Phat.

  Ok, here's a perspective for you; Not all and in fact I suspect very few
people purchasing sound cards are professional (or even amateur) musicians. 
Most people are looking for a good card that will offer quality sound for
playing mods and such, as well as *COMPATIBILITY* with industry standards 
and their current software.  

  Since we are speculating, I suspect that if Gravis had made no attempt at
making the GUS compatible with the current industry standard, Gravis would not
have sold half the cards they have at this point.  Anyone remember the
original Pro-Audio Spectrum?  I owned one and although the hardware was much
nicer (no-noise, higher sample rates, and if I remember correctly, stereo),
life with this card was hell.  Going to the software store and looking at all
the great new games that supported the SB and even the SB Pro, and there I was
with my advanced hardware playing in Adlib mode.  The MT-32 can get away with
this type of behaviour (no attempt at SB emulation) due to the fact that it's
price places it well out of reach of the average hobbiest.  Thus, this card's
target audience tends to be the amateur to professional musician, not the
"Wing Commander" crowd.

  I now own a SoundBlaster Pro and have been nothing but happy with it. 
Support abounds in the shareware and commercial avenues, the price isn't
unreasonable, and it does the job for everything I need sound for on my 486/33
clone.  My advice for you potential sound card purchasers is to hold back a
bit and see for sure that the GUS is welcomed with open arms by developers or
until the SBOS software reaches an acceptable perfomance level for mainstream
use (ie. supports most software that supports the SB, and without tradeoffs).

Randy

BTW, I still think my Amiga plays mods better ;-)
From: scarnie@esk.compserv.utas.edu.au (Stuart George Carnie)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Excellent stereo .MOD player was Re: MOD -> VOC??
Date: 18 Nov 92 23:58:42 GMT
Organization: University of Tasmania at Launceston

>BTW, the only good STEREO modplayer for the Sbpro that I've found is WOWII,
>there are a few listed on wuarchive.wustl.edu, but they're very distorted,
>relative to the WOW II, which is nearly as good as my A500. Can anybody
>suggest other good stereo players?

Firstly, WOWII1.3 wouldn't be any different to the A500, as it can mix at 22Khz,
in stereo, with Pro-tracker support.  Anyway I have another stereo mod player,
called VP, which I d/l from a local BBS about a week ago.  It has a FULL FOURIER
TRANSFORM analysis (not a fake one), and 5 osc. with synchronisation (ie the
program keeps the waves a stable as possible, and low pitch instruments look
brilliant).  It also has proper volume indicators, which always reflect the
_actual_ volume of the samples playing, _and_ you can shell to DOS while it's
playing at 22KHz.  Another handy feature is the ability to pgup/dn through the
patterns, which WOW doesn't do.
It has a few other features like changing the mixing rate, the output device,
and toggling the SB-Pro's filter on/off while the mod is playing.  The player
runs in 640x480x16 (looks great), and also supports various other output devices
such as LPT1 D/A's, and even the lowly PC speaker(yuk).  I haven't seen it
on any of the ftp sites (although I wasn't looking), so if the requests are
demanding enough, I'll upload it.

Cheers, Stuart
-- 
scarnie@esk.compserv.utas.edu.au

"On a distant planet, a creature strums his guitar..." {:-)
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.soundcard
From: ilan@seas.gwu.edu (Ilan Berkner)
Subject: Re: PAS 16 initialization
Organization: George Washington University
Date: Sun, 22 Nov 1992 18:29:49 GMT

In article <1enlckINN17g@uwm.edu> tanith@csd4.csd.uwm.edu writes:
>What I'm looking for is the source to MVSOUND.SYS, essentially.  Does anyone
>happen to have this?  It's not in the Developer's Toolkit.  I'm also looking
>for docs on these 'mystery registers' that are used in the source I've
>been getting...they are also not documented in the Developer's Toolkit.

I'm getting it.  Hang tight, and I'll post once I have it.
From: starner@HAN.Paramax.COM (Mark Starner)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: PAS16 & Wave for Windows
Date: 18 Nov 92 13:10:23 GMT
Originator: starner@io.han.paramax.com

I just gor Wave for Windows (Turtle Beach) and it doesnt seem to play
a sound sampled at 16bits/44.1KHz/Stereo.... It plays other Wav files
(11Khz,Mono) samples fine.... but I cant seem to get it to play the
16bit 44.1 khz ones... It seems to play it fast, skipping most of it...
like a record skipping....

All of the Turtle Beach folks are at Comdex this week.. 

I plan to try all the other sampling rates tonight and see which work and
which dont...

anyone else have any experience with this software?

Thanks
Mark
From: 3CMUD6L@CMUVM.CSV.CMICH.EDU (Rich Mueller)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: GTS possible solution
Date: 19 Nov 92 06:19:19 GMT
Organization: Central Michigan University

Just a thought but how about just uploading the missing files to
Comp.binaries.ibm.pc (?) This is a pain in the butt but it would be
accessable to everyone.  I' got most of them as i'm sure most everyone
else has, (those who were lucky) so all we need is the missing 3 :-)
Just a sugestion.
                  Rich.

/------RICHARD MUELLER---3CMUD6L@CMUVM.CSV.CMICH.EDU-------------------

|'IF PRACTICE MAKES PERFECT, AND NO ONE IS PERFECT, THEN WHY PRACTICE?'|

----------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.soundcard
From: ronaldm@rgm.com (Ronald Mendoza)
Subject: MODEdit 3.0, MOD trading
Organization: RGM *nix - Sacramento, CA
Date: Sat, 21 Nov 1992 18:28:16 GMT

If anyone wants to trade MODs by US MAIL, I have 35+ Mb and am always looking
for more.

Also, I'm looking for MODEdit 3.0.  If anyone wants to trade, mail me so we
can set things up.
Newsgroups: comp.sys.ibm.pc.soundcard
From: ap@jyu.fi (Patrick Aalto)
Subject: Text-to-speech phoneme samples, where to get?
Organization: University of Jyvaskyla, Finland
Date: Mon, 16 Nov 1992 08:08:07 GMT

Hi!

I would like to add a sort of text-to-speech feature to a program I am
writing. I was wondering, where could I get the required phoneme (is that
a correct word?) voice samples (8-bit would be sufficient). Also I would
like to know how to convert standard text to the phoneme format that
sounds correctly pronounced (in english).

Any info, pointers to literature, pointers to existing programs, etc. would
be very welcome. My sample hardware is a Covox-compatible DAC, so I cannot
sample the sounds myself.

Patrick Aalto
ap@jyu.fi

Newsgroups: comp.sys.ibm.pc.soundcard
From: brymastr@eng.umd.edu (Bryan Lee)
Subject: Microsoft Windows Sound System in stores!
Date: Sun, 15 Nov 92 23:54:22 GMT
Organization: Project GLUE, University of Maryland, College Park
Distribution: usa

Anyone know when the Microsoft Windows Sound System is supposed
to hit the stores?  Or has anyone seen it yet?  I heard it won
a Byte Award of Distinction.
-Bryan
Newsgroups: comp.sys.ibm.pc.soundcard
From: goyal@utdallas.edu (Mohit K. Goyal)
Subject: Need recommendations for .mod & .voc player for SB v2.
Organization: Univ. of Texas at Dallas
Date: Thu, 19 Nov 1992 06:42:00 GMT

Hello.

I just got a SoundBlaster v2.0 a couple of days ago.

I have been lurking in this group for a while, and am aware their are some
very knowledgeable people here.

I am pretty much a complete novice to sound cards.  The only reason I bought
one(used) is for games, but I figure it will be cool to listen to sounds
as well.

Anyways, as far as I know, the only formats I should be interested in are
.mod and .voc.  I know about .rol, but I don't care for it.

What about .cmf?

To get to the point:
Please tell me the name(s) of good/great/the best players for the various
musical formats I would want to listen to.

I use OS/2 & DOS, so basically any player that runs under either of thsee
is playable on my system.

Finally, I noticed that the SB v2 can play back at speeds up to 44.1khz.
Can anyone tell me where i can find some music/voices/anything that
has been recorded that fast?  I am very interested to hear how it sounds
compared to my cd player. (I have my SB hooked up to the same speaker)

Thank you very much.
From: rxa21@po.CWRU.Edu (Ranjit Annamalai)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Once again I am going to ask for help for my pas16
Date: 15 Nov 1992 23:04:31 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: rxa21@po.CWRU.Edu (Ranjit Annamalai)
NNTP-Posting-Host: slc12.ins.cwru.edu


For some reason I have not gotten many (if any) replies to my posts.  I
thought I had seen something on the subject I was asking about but I don't
remember what it was and so I thought I'd ask.

Anyway I was having problems getting speech out of falcon3 with my pas16. 
I got my computer regular memory to 617k (not bytes) and expanded memory to
2560K still I just get static instead of speech.  Someone told me to use
qemm but if I have enough memory why do I need to and if it is incompatible
with dos/windows emm386 isn't that really stupid since that is what most
people who have dos5 are going to be using?

Next question I have is with Star Control 2 and my PAS16 I can not get them
to give me any sound.  I was sort of hoping that it would support the pas16
since it supports the GUS which is an even newer and has a smaller
installed base (I assume) but I see that there are some problems with it. 
I have seen the game work with a regular SB(I don't know what version) but
it refuses to work with mine no matter what I do with the Irq's or with the
data request jumpers (it said to change that if you had problem with
digital audio which I am pretty sure what SC2 has).  I have yet to resort
to changing the bas address of the SB part of the card can anyone tell me
what the address is for the Pro Audio part?  The closest thing I got was
388 but I am not sure and I can not figure anything out from the maps.   I
have a network card installed at irq3 (I don't know if it has a dma I doubt
it though) and a base address of 380 otherwise there are no other boards. 
What happens when I try to run SC2 is that it disables my board and then no
other game will play any music until I type "pas reset" then I get a small
hiss back which goes away if I try to run SC2 again.

Ranjit
Newsgroups: comp.sys.ibm.pc.soundcard
From: alvin@netcom.com (Alvin H. White)
Subject: Re: any suggestions for 4 channel AD/DA ??
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: comp
Date: Wed, 18 Nov 1992 18:51:55 GMT

tonyb@juliet.ll.mit.edu ( Tony Berke ) writes:

>All these inexpensive 16 bit stereo sound cards are driving me nuts...
>I need the ability to do at least 4-channel playback at 44.1 or 48 kHz,
>and 3 or 4 channel recording would be a big plus.

I also can forsee a use for this in the future.  I am trying to output
stereo speech in two languages simultaneously on two tracks.  If I could
output 4 tracks simultaneously, I might be able to record one whole tape in
a single pass by recording the other two stereo tracks backwards. Guess I woul
need a special recorder to record four tracks at the same time.  Not, 
necessarily, as I think of it I have a dubbing recorder from Radio Shack that
does all four tracks at a time.

>Do any of these things (Turtle Beach, GUS, PAS-16, etc) have either a)
>a daughtercard to add another pair of inputs or outputs, or b) an architecture
>that allows two or more complete boards to sit in the same machine and operate
>simultaneously.

>So far, the jump to 4 tracks seems to push you right out of the game-card league,
>and into the high-end hard-disk recording systems, with a price multiplier of
>10 or 20.  It also pushes you in the direction of the Mac, unless you try really
>hard to resist.  The end result is a $10,000 system, which seems rather silly.
>For less money than that, I could by TWO PC's with 2-track soundboards, and sync
>them together with MIDI.  I'd rather avoid something that kludgey, however.

I would like to hear how you would sync two machines through MIDI. I have
access to two Sound Blasters. I am trying to get them to text to speech
of two languages simultaneously so that I can output stereo bilingual speech
to audio cassette.  I haven't thought how to get two more to do text to
speech backwards so I could do one tape in a single pass...

>The only semi-cheap solution I've found so far is the Atari Falcon, but it isn't
>exactly free, and it doesn't exactly exist yet, either.

Would a couple of those do it.  Oh, at the moment I am so financially 
into pc clones and Sound Blasters it would take an age to retool anyway.


alvin

Postal:  Alvin H. White, Gen. Sect.
         G.O.D.S.B.R.A.I.N.
         1505 De Rose Way #66 
         San Jose, CA 95126-4133 USA 

   Tel:  +1 408-286-2794
E-mail:  alvin@netcom.com

======================================================== 
Government Online Database Systems
Bureau for Resource Allocations to Information Networks 
[an idea waiting to happen]

120 West 38 North
From: bbb@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: MODEDIT 301 on wuarchive
Date: 18 Nov 92 15:31:01 GMT
Article-I.D.: kuhub.1992Nov18.093101.44904
Organization: University of Kansas Academic Computing Services

In article <1992Nov18.145713.9346@nighthawk.clearpoint.com>, marc@venus.clearpoint.com (Marc Washburn) writes:
> 
>   Could somebody please upload modedit 301 to wuarchive?  
>  
>   I have been eagerly waiting to try both GTS and the MODEDIT programs, but GTS seems to be incomplete and the servers listed as having MODEDIT seem to be real busy (either that or i am using incomplete server names).


I'll second that!

> 
> Marc
> Marc@Clearpoint.com


And please hurry!  :)
BB
Newsgroups: comp.sys.ibm.pc.soundcard
From: mvelzen@fwi.uva.nl (Marc van Velzen)
Subject: Any _decent_ mod editors for 386?
Keywords: mod, editor
Organization: FWI, University of Amsterdam
Date: Wed, 18 Nov 1992 22:51:38 GMT

Ok, maybe this isn't the right group to ask something like this, but I 
couldn't find another, so here goes:

Can anyone recommend an ftp-able MOD-editor for the PC (386 with PAS-card)?
Something like OctaMed on the Amiga perhaps (where you can just select a
sample, push record, and start playing)?

The software I've seen so far _really_ s*cks, can't PC do any better? (than
Amiga?) .. help?

Marc,
mvelzen@fwi.uva.nl / velzen@swi.psy.uva.nl


Newsgroups: comp.sys.ibm.pc.soundcard
From: bhuddles@nyx.cs.du.edu (Brian Huddleston)
Subject: Starcon ][
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: na
Date: Tue, 24 Nov 92 04:45:43 GMT


Does anyone out there know of any way to turn off JUST the music during 
melee.  I want to keep the effects going but combined with the music slows 
my old 386sx down to a vic 20.  I know there is an option during the
actual game, but I havent seen one for melee.  I also know of the option 
typed in at the command prompt (c:\starcon2>melee /s:silent) that removes
all sounds, but Im trying to save some thing. Thanks for any help.

brian@ccnext.ucsf.edu

Newsgroups: comp.sys.ibm.pc.soundcard
From: jtk@netcom.com (Jane Valencia)
Subject: Re: PAS 16 SDK (was: Re: Pro Audio Spectrum FAQL ver 1.1)
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 16 Nov 1992 21:55:19 GMT

tanith@csd4.csd.uwm.edu (Michael D Kretzer) writes:

>Have you looked at the file MVSOUND.ASM?  As far as I can tell, it contains
>some of the routines used in MVSOUND.SYS, but it is not the complete
>source for MVSOUND, unfortunately.  Most importantly, it does not include
>the initialization code.  If you know where the initialization code is,
>please mail me the line number...but I can't find it.  I have downloaded
>the most recent version of the SDK from their BBS, so I don't have an old
>SDK.

I have talked to my contact at MV, and he promises that you can have
all the initialization source code you want.  If you (and anyone else
who wants to program the card at this level) could just list the stuff
you need which is missing from the SDK, I'll get together with him,
and bring back a floppy full of the stuff.  I'll probably tar/compress/uuencode
it, and then send it off to interested parties.

					Andy Valencia
					jtk@netcom.com
Newsgroups: comp.sys.ibm.pc.soundcard