HDTenEightyP/NetNews huggingface dataset:
From: arron@waikato.ac.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KQ6 - The Maze (and walkthrough?)
Date: 15 Dec 92 12:41:08 +1300
Organization: University of Waikato, Hamilton, New Zealand

In article <1992Dec13.211729.23983@nwnexus.WA.COM>, brettb@halcyon.com (Brett Bender) writes:
> I've mapped the entire thing, but I can't figure out how to 
> get out!!! Help!  I got the coins, the shield, and found the
> tapestry.  Do I do anything w/it?
> 
> Also, does anybody have a walkthrough or know where I could
> get one?  Mail it to me if you have it... please!  
> Thanks!!
> 
> --
> brett - bender

Ditto ... can anyone send me this too PLEASE !!!!

Ta many heaps of piles !!!!

*******************************************************************************
from:arron@waikato.ac.nz			Arron Scott
						Waikato University
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: PC Pinball?
Organization: Qualcomm, Inc., San Diego, CA
Distribution: comp
Date: Fri, 11 Dec 1992 21:34:31 GMT

ftw33616@uxa.cso.uiuc.edu (.) writes:
>raywb@ornl.gov (W. Brian Ray) writes:

>>Tristan Pinball is fantastic.  I picked it up last week and am currently 
>>seriously addicted!  It does require a 386, tho'.

>Yah, but how does it compare to the real thing?  are the angles similiar?
>ball bounce similiar?  to get an idea of what I'm asking, I dunno if anyone
>else got 'pinball magic' off of wuarchive, but playing that is very bizarre.

I've got a review coming up for this in GameBytes, but I will say that
it emulates a simple pinball game extremely well.  The ball bounce is
done extremely well.  The big disappointment as far as I was concerned
is that the pinball game emulated was standard about ten years ago -
only one set of flippers, only one thing that comes close to a special
gimmick, etc.  Still kept me hooked for hours and hours.
-- 
I think, therefore I am.  I think.
Xref: sparky comp.sys.ibm.pc.games:27362 rec.games.misc:18859
From: gt4598c@prism.gatech.EDU (gt4598c Robert Nowicki)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Wiz7 Rattkin Ruins
Date: 18 Dec 92 05:07:52 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Georgia Institute of Technology


How do you get into the ruins, I found the tree that looks human. Do I do
something to it???

Thanks,
Rob
-- 
Robert Nowicki, College of Computing.              
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt4598c
Internet: gt4598c@prism.gatech.edu
Xref: sparky comp.sys.ibm.pc.games:26931 rec.games.misc:18807 news.answers:4555
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: To: EA emp. (all kinds of piracy)
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 15 Dec 1992 03:57:23 GMT

IPACS PTE LTD (ipacs@solomon.technet.sg) wrote:
: : >>Several local companies in the region have been given licenses to produce
: : >>copies of software from most major companies... these sell for about US$25
:
That's true. These are legitimate operations selling licensed originals
complete with warranty and tech support. However they sell for less than
1/2 the price of US games. Anybody want me to be a partner in a parallel
import scheme? Talk to me - $$$ to be made.

All the major companies are available!

And, if you want to parallel import, I will work out the legal side of
it free of charge - I'm doing IP stuff in school for pete's sake!


  Example of price : >SpellJammer = US$30
WC2 - (discounted) = US$25-30
Siege II - $20
etc.

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
From: jkung@acs.ucalgary.ca (Jimmy Kung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Release dates
Date: 14 Dec 1992 05:04:13 -0600
Organization: The University of Calgary, Alberta
NNTP-Posting-Host: cs.utexas.edu

In article <1992Dec12.054716.10468@athena.mit.edu> you write:
>Ingram, the largest wholesale distributor has these as the current release
>dates.

Actually, I've found Ingram to be slower than some of the more
dedicated games distributors.  For instance, one of our
distributors had Sim Life about 2 weeks before Ingram got it,
although when they are usually cheaper.

jkung@acs.ucalgary.ca      |  "It's better than bad,it's good!"
                           |             - Log(tm) by Blammo!
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: U7 II Release
Organization: Qualcomm, Inc., San Diego, CA
Date: Sun, 13 Dec 1992 07:31:47 GMT

sth00@hplvec.LVLD.HP.COM (Steve Hedberg) writes:
>	I beg to differ.....I saw Serpent's Isle in Babbages here in
>        Fort Collins Co, last weekend. I don't remember what it was  
>	selling for but it is out. 

Sure that wasn't a) Ultima VII: Forge of Virtue addon, or b) one of
Origin's empty box marketing tools?
-- 
I'll never discuss my lawyer's character in his absence, so let's
discuss his absence of character! -- Michael Lara
Newsgroups: comp.sys.ibm.pc.games
From: am66@cunixa.cc.columbia.edu (Alexander Maldutis)
Subject: Request for SC2 Rainbow world locations
Reply-To: am66@cunixa.cc.columbia.edu (Alexander Maldutis)
Organization: Columbia University
Distribution: usa
Date: Sat, 19 Dec 1992 20:08:07 GMT

The subject says it all.  I would greatly appreciate a list of the ten rainbow
worlds.  Email preferred.

Happy holidays to all!

***LeX the InFinitely UnDefined (Compiler of the Dictionary of the UnDefined)**
********************************* *   *** *** *********************************
*Nemo me impune lacessit.         *   **   *       Summa sedes non capuit duos*
*212 864 1841******************** *** *** *** *****am66@cunixa.cc.columbia.edu*
Newsgroups: comp.sys.ibm.pc.games
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: Front Page Sports: Football.  AI bug.
Organization: NASA Lewis Research Center
Date: Mon, 14 Dec 1992 12:56:45 GMT

In article <ByyMn5.Hny@sdf.lonestar.org> adunkin@sdf.lonestar.org (Alan Dunkin) writes:
>>P.S. Has anyone seen a play for  having your QB knee and have the ball
>>downed (i.e., late in the game, no time outs, but you don't want your RB's
>>or HB's injured)?
>
>
>There is a play someplace that allows you to do that ... it is in the play-
>book someplace ... it's called Time-Killer or something like that.
>
> --- Alan Dunkin
>

There is a play called something like KILLCLOK where the QB throws the
ball into the ground to stop the clock. I have not found a play that has
the QB kneel to keep the clock running.

Ted Wright (wright@lims01.lerc.nasa.gov)
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From: mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Authors of Wasteland
Date: 14 Dec 92 17:34:22 GMT
Organization: Lehigh University

In article <1992Dec10.171501.315@spock.UUCP>, friar@spock.uucp (Tom Walcott) wri
tes:
>In article <723466294.AA00000@therose.pdx.com> Jonathan.Wright@f374.n105.z1.fid
onet.org (Jonathan Wright) writes:
>>>> Does anyone ever know what happened to the authors of this great game
>>>> (Wasteland)?
>>I my memory serves me correctly (I wont bother installing the game to see),
>>wasn't Wasteland made by InterPlay?  The same people who did all the Bard's
>>Tales, BattleChess, Escape From Hell, and just recently released Out of This
>>World (though, I don't believe that Interplay developed that one themselves).
>>I doubt that my list is complete, either.
>>>In Needles, there is a posterboard that says
>>
>>>"Coming Soon: Wasteland 2!"
>>
>>>What happened to number 2?
>>
>>It must have something to do with all the aforementioned games.  Perhaps they
>>were too busy.

If I remember, the authors dropped the idea after interest was lost in the
first game.

-mas4@lehigh.edu
Newsgroups: comp.sys.ibm.pc.games
From: rhorner@ugly.UVic.CA (Roger  Horner)
Subject: Re: MISC: Subgroups
Organization: University of Victoria, Victoria, BC, Canada
Date: Sat, 12 Dec 92 22:56:44 GMT

In article <Qf_EWFC00WCX071Op5@andrew.cmu.edu> sward+@CMU.EDU (David Reeve Sward) writes:
>Excerpts from netnews.comp.sys.ibm.pc.games: 11-Dec-92 MISC: Subgroups
>by Ron Dippold@cancun.qualc 
>> .info
>>  
>> This is a moderated group for the posting of any information regarding
>> PC Games.  It includes company press releases, group FAQs, game
>> release announcements, Game Bytes announcements, etc.  The main
>> purpose is to call attention to important information without too much
>> interfering noise.  All discussion of posted items will be shunted to
>> the .misc group.  This will be low traffic, but the high signal to
>> noise should make it worthwhile.
>
>I strongly disagree with calling the announcements group '.info'. 
>First, tradition (yes, I know) dictates that if a hierarchy has one
>moderated group and the rest are for discussion, it is called
>'.announce'.  Second, '.info' implies that this is the group for general
>informational articles, not just announcements.  I guess my disagreement
>with naming it '.info' could almost be considered religious, but that's
>how I feel.

Is rec.arts.startrek.info an exception?  It is a moderated group, and there
isn't a rec.arts.startrek.announce.

Roger
Newsgroups: comp.sys.ibm.pc.games
From: compho@netcom.com (Robert Vandeventer)
Subject: Help.  Star Conrtol II Qausi space
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 17 Dec 1992 18:32:57 GMT

Help!  How to I enter Quasi Space ???

Thanks

Robert Vandeventer
compho@netcom.com

Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Subject: Strike Commander Video Demo
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Mon, 14 Dec 1992 09:42:36 GMT


Hail Gamers!

Had a look at the Strike Commander video demo at the recent Comtech '92
trade show here in Singapore.  Only one word:

			AWESOME!!!!	

No matter when they finally release it, no matter what, 'tis DEFINITELY
worth it!! Blows even F15 Strike Eagle III away!!!

*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
*************************************************************************

Xref: sparky comp.sys.ibm.pc.games:27059 rec.games.misc:18818
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: AOTP : patches ?
Date: 16 Dec 92 21:41:20 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: University of California, San Diego

I'm about to purchase AOTP. What patches and utilities are out 
there ? 
 
Thanks ! Simon

Newsgroups: comp.sys.ibm.pc.games
From: jmkerrig@vela.acs.oakland.edu (KERRIGAN JOHN M)
Subject: PTP vs Strat 4.0
Organization: Oakland University, Rochester MI.
Distribution: usa
Date: Mon, 14 Dec 1992 05:50:11 GMT

Recently there were posts to this group concerning Strat-O-Matic v4.0 for
the PC.  I have Earl Weaver II and am so totally disappointed in it that
I have decided to get a game which ignores graphics in favor of statistical
accuracy and good drafting and league management functions.  APBA was okay,
but not outstanding in any way.  Does anyone have any opinions on whether
Strat-O-Matic v4.0 or Pursue The Pennant would be a better buy?  I would
really appreciate some guidance before I blow any more bucks on sub-par
baseball simulations.  Please e-mail or post.

Thanks in advance,

 
-- 
-------------------------------------------------------------------------------
**        John Kerrigan        a.k.a.  jmkerrig@vela.acs.oakland.edu        **
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: moser@ks.id.ethz.ch (Stefan Moser)
Subject: Re: Release dates
Organization: Swiss Federal Institute of Technology, Zurich
Date: Mon, 14 Dec 1992 09:53:02 GMT

|> '>Ultima 7- part2 : 12/23/92
|> '>Ultima Underworld 2: 12/26/92
|> '>Michael Jordan in Flight: undated (not in the near future)
|> '>Patriot: 1/1/93
|> '>Dark Sun: undated
|> 
|> 	These dates tell me one thing, the game software industry really
|>     could care less about the Christmas Season.  Its just another couple
|>     months to them.  I keep hearing about how Jan/Feb of each year is a 
|>     slow time for software sales.  How can this be, when tons of software
|>     that failed to make the Chistmas Season show up then?
|> 
|> 							Greg Greene
|>                                                         ggg@kepler.unh.edu

You should know by now that no matter what's happening this dates have 
nothing to do with the dates the games will actually be released. They will
appear in the stores when you least expect it. Or maybe it only means the eventually make it for Christmas '93.

BTW, I highly recommend that you read the third installment of the Hitchhiker
trilogy if you haven't done so yet. There's a chapter where DNA explains
the fundamental number theory behind the the Bistro-Mathic drive. Now there 
is some resemblance to software industry's release dates.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Comments on Sierra Network
From: dfab@qed.cts.com (Dan Fabulich)
Date: 13 Dec 92 05:51:50 GMT
Organization: The QED BBS, Lakewood CA

dsrekrg@prism.gatech.EDU (Rob Gibson) writes:

> 
> Anyone checked out the multi-player games on the Sierra Network?
> Compared to Genie, their pricing is very attractive for their multi-player
> games; $0.57 vs. $6.00 per hour over 30 hours per month
> 
> 
> -- 
> Rob Gibson, WREK 91.1 MHz, 40000 watts - Georgia Tech, Atlanta Georgia, 30332
> Studio: 404/894-2468  FAX: 404/853-3066  ARPA: dsrekrg@prism.gatech.edu

Although their games are moderate, the DO leave a little to be wished
for.  For instance, try to target on an opponent near the horizon who's 
moderately far away in Red Baron.  You can't do it, it jumps around too much.

On another infuriating note, they decided that Shadow of Yserbius, 
although it is a good game, deserves to cost the amount of all of the
SierraLand games combined.  Since it is the only multi-player GUI FRP I can
find, I have to pay the price.  Hopefully it will drop someday, and maybe 
they'll work out all they're interesting bugs; none of which are likely 
in the near future.

------------------------------
dfab@qed.cts.com (Dan Fabulich)  or  qed!dfab
The QED BBS -- (310)420-9327
From: rsj0@ns1.cc.lehigh.edu (ROBERT STEPHEN JOHNSON)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ======testing.....testing=======testing....
Date: 18 Dec 92 00:51:55 GMT
Organization: Lehigh University

In article <1992Dec16.130546.1582@uni2a.unige.ch>, depierre@uni2a.unige.ch write
s:
>In article <1992Dec15.043540.38313@ns1.cc.lehigh.edu>, rsj0@ns1.cc.lehigh.edu (
ROBERT STEPHEN JOHNSON) writes:
>> just testing to see if i can post
>>
>> Rob
>> --
>>
>> -----------------------------------------------------------------------------
--
>> Robert S. Johnson  **   Information is not Knowledge...Knowledge is not wisdo
m
>> rsj0@lehigh.edu    **   Wisdom is not Truth...Truth is not Beauty
>> Lehigh University  **   Beauty is not Love...Love is not Music
>> Bethlehem P.A.     **   Music is the Best.                       ---Frank Zap
pa
>> -----------------------------------------------------------------------------
--
>> Bobby
>>
>>bravo
>
rob is just fine....thank you.
 
-- 

-------------------------------------------------------------------------------
Robert S. Johnson  **   Information is not Knowledge...Knowledge is not wisdom
rsj0@lehigh.edu    **   Wisdom is not Truth...Truth is not Beauty
Lehigh University  **   Beauty is not Love...Love is not Music
Bethlehem P.A.     **   Music is the Best.                       ---Frank Zappa
-------------------------------------------------------------------------------
From: ccecks@nuscc.nus.sg (Chua Kong Sian)
Subject: Re: Wiz7 - I missed something - Vitriolic Warrior - Help
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Wed, 16 Dec 1992 01:17:34 GMT

act@softserver.canberra.edu.au (Andrew Turner) writes:
: Did you ever get the feeling you missed something.  I found a green idol
: with the name 'Vitriolic Warrior' and much later I've not used it.  Best
: I can remember is that I found it in one of the graveyards or in Nyctalinth
: or in the dungeons.  Please where did I miss using it and since I'm missing
: a key on the Isle of Crapts(sp :-) ) maybe it was important.
:   ^^^ Not the Dragon key either.
: 
I just found the Vitrolic Warder (not Warrior) yesterday.  It's in one of
the chest in Barlone's treasure room.  When I identified it, it says '30%
resistance to acid'.  Doesn't looks very useful to me, but I'll probably
just keep it around for the moment.
Newsgroups: comp.sys.ibm.pc.games
From: wanderer@athena.mit.edu (Hobbes)
Subject: Re: sim life problem
Organization: Massachusetts Institute of Technology
Date: Sat, 19 Dec 1992 23:38:06 GMT

In article <1992Dec19.155347.11738@r-node.gts.org> shadow@r-node.gts.org (Jay Chu) writes:
>In article <36221@sophia.inria.fr> Stephane.Boyera@crazy.inria.fr writes:
>>a friend gave me sim life for two weeks.
>>I've a 386DX/20 with 1 mo and 610 ko ram free when i run sim life , vga card
>>and multiscan monitor
>>what must i do ?
>
>You need a 386DX/25 with 2 mo and 613 ko ram free when you run sim life , vga
>card and multiscan monitor
>
>what must you do ?  BUY THE DAMN GAME AND READ THE GAME MANUAL!  Or ask
>your friend for his manual.

do you really suggest he buy the game when he has a computer that's too
slow and not enough memory? hmm
From: janderso@csugrad.cs.vt.edu (Justin Anderson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MISC: Group split
Date: 11 Dec 92 18:26:05 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

In article <warren-101292141049@minerva.taligent.com> warren@apple.com (Chris Warren) writes:
>In article <wf9r1ju00Uzx81e6UM@andrew.cmu.edu>, David Reeve Sward
><sward+@CMU.EDU> wrote:
>[various criteria for determining rpg/adventure games deleted]
>But I am digressing from the point a bit.  I see adventure and crpg's
>as different sides of the same coin and I believe that both appeal to
>to similar people.  So I therefore propose having one subgroup
>for both types of games.  If we have two groups we'll have eternal
>flamewars about what should go in which sub group.

I don't agree.  I think most people would be able to figure out where to post
by asking one simple question:  Is this game more like Wizardry/Bard's Tale/
Ultima (rpg) or King's Quest/Zork (adventure).  These two types of games
are quite different and both generate a lot of traffic, so leaving them lumped
together would somewhat defeat the purpose of the split.

Justin
-- 
Justin Anderson			It's a dog-eat-dog world, and we're all just
janderso@vtssi.vt.edu		different flavors of Alpo.  --Gaston
Virginia Tech			"What's Cookin'", _Tales from the Crypt_
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Civ city overpopulation
Date: 14 Dec 92 20:56:22 GMT
Reply-To: andrew@frip.wv.tek.com

[]

	"Sometimes you get one person too many; some food squares
	produce only one food unit, but people require two units. The
	result is slow starvation, but it isn't serious. Eventually,
	the granary goes empty, and you lose one person. At this point,
	you have a surplus of one food unit! After about a zillion
	turns, the food box fills up again, and now you have one too
	many, and it all starts over... There's nothing you can do
	about it."

This betrays a lack of imagination.  When you find your food box
filling slowly because you generate one more food than you consume, go
out and pillage a square to remote its irrigation.  Your food supply
will stabilize.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
From: brown@dgaust.dg.oz (Fred Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Bard's Tale Construction Help!
Date: 17 Dec 92 22:09:26 GMT
Organization: Data General Australia, Melbourne


Also, Does anyone know the latest version number of Bard's Tale 
Contruction Set ? Someone had posted this information to this group
some time ago, could they please post it again ?
Thanks
Fred Brown

Newsgroups: comp.sys.ibm.pc.games
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: Copy Protection on SNES * yeah, right
Organization: Microdata Oy, Helsinki, Finland
Date: Tue, 15 Dec 1992 17:57:05 GMT

In article <1992Dec11.070553.19877@seas.gwu.edu> mikee@seas.gwu.edu (Mike Me) writes:
>>
>>At my friend's house yesterday I walk in and see 67 3"1/2 disks
>>with a funky box on the SNES and ask, "Hey, whats that?".  Now
>>the guy has 67 disks with SuperNintendo games on them.  For
>>400$ canadian, he has a little box and a small 3"1/2 disk drive
>>connected to SNES system that let's him play games. 
>>
>
>
>This will soon stop... just you wait :-)

Hooray - get a life!! EVERYTHING that can be 'protected' can be 'cracked'.
After some protection comes 'popular' enough, somebody strikes back...

>Copyprotection is VERY feasable. You can prevent ROM readers from
>reading certain Parts of a ROM chip, especially if you use something
>that is not completely standard. Its really not very hard, and pretty
>much impossibl to find & fix.
>
>
>They'll do it soon enough, especially as the copiers become more
>popular....
>
>
>later,
>	MikeE

    __________________           __
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_                          lasse@cute.albert.fi
               |___         \
                   `--------'
From: tsornas@dec5.ulb.ac.be (Thierry Sornasse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SHERLOCK HOLMES: Heeeelp !!!!!
Date: 16 Dec 92 16:50:34 GMT
Distribution: world
Organization: Free University Brussels  - Belgium -  Department of Molecular Biology

Hi networkers,

I am not the Guru of HOLMES, but it seems that I went further in this game than the average.
1) It is a good think to let Blackwood in jail, He has a lot of thing to tell you.
2) Sarah's boy-friend won't believe you until you bring him a proof. Don't try to get the certificate, it is
impossible. But some news paper will convince him.
3) Madame Rosa office will be interesting later in the story but not at the level you are.
Good game

Thierry Sornasse

Newsgroups: comp.sys.ibm.pc.games