HDTenEightyP/NetNews huggingface dataset:
Newsgroups: bit.listserv.games-l
Date:         Tue, 7 Apr 1992 19:42:31 EDT
Reply-To:     JBSTEW01@ULKYVM.LOUISVILLE.EDU
Comments:     Converted from PROFS to RFC822 format by PUMP V2.2X
From:         JBSTEW01@ULKYVM.LOUISVILLE.EDU
Subject:      node addresses

From the sick and twisted mind of j stew
bitnet   : jbstew01@ulkyvm.bitnet
internet : jbstew01@ulkyvm.ct.louisville.edu
    General question for one and all. Is there list anywhere of every net
addresses available on internet and bitnet. I'm not talking about the
anonymous ftp list, I have that, but what I need is a list of every address on
the nets. Yes, there is a real reason. One of the computer centers on our
campus is trying to set up a series of English classes in which the students
could talk live, via the net, with the actual authors of materials they are
reading. So what we need is a list of EVERY address (especially university
addresses) so we can start getting in touch with some of these authors (who,
for the most part are academia). If any of this made sense, and you can help
any with the addresses, please get in touch with me at the addresses listed
above or also to tdclar01 at the same nodes.  Thanks in advance.

     All opionions are mine, not the university's, whose
     opinions always include dollar signs.
                                    ---   jstew
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Newsgroups: bit.listserv.games-l
Date:         Mon, 6 Apr 1992 15:59:56 EDT
Reply-To:     QXN146@URIACC.BITNET
From:         QXN146@URIACC.BITNET
Subject:      Re: Prince of Persia Cheats...

I would also like these codes.


                             Thanks in advance,

                                     Novaflash
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X-Envelope-to: GAMES-L@GREARN.BITNET
Newsgroups: bit.listserv.games-l
Date:         Tue, 14 Apr 1992 20:22:00 N
Reply-To:     VIDTS@TOEG.RUG.AC.BE
From:         VIDTS@TOEG.RUG.AC.BE
Subject:      Ultima VI help

Hello adventurers,

I read some mails recently about possible bugs in Ultima VI .I finishe
d the game and encountered no serious bugs .I did encouter a small one
though (and from what I read I'm not the only one) : after having died
,I automatically resurrect in front of Lord British (like the 'help'
spell) ,but some of my companions are screwed up (one looks like a win
dow ,another like a river ...) .This wasn't really a big problem since
I always restored after I died .Anyway ,all I wanted to say is : I al-
ready posted an entire solution to this list ,so if you get stuck be-
cause of a bug in the game (e.g. you can't get the 9th peice of map) ,
you can still continue using the solution (you don't need the map be -
cause I tell you where it will lead you) .Ok ,I can understand some
people don't want to use it (cause ,want it or not ,it always spoils
something of the game) .Therefore you can use the special cheat I in-
cluded at the end of the solution .Using this cheat it is not only pos
sible to edit your characters ,but you can also gain objects or even
change the game itself .So ,if you're missing an object due to a bug ,
just use the cheat to get it (no need to restart) .I'll continue on
the next page for those of you who don't want to read this ...



                                                                     e
                                                                     e
                                                                     d

                                                                     n
                                                                     e
                                                                     -
                   *****spoiler ahead***********
                                                                     ,
                                                                     -



                                                                     s

                                                                     ,




To enter the special cheaters menu of Ultima VI ,just talk to Iolo and
tell him :                                                           e
spam <enter>                                                        e
spam <enter>                                                        d
spam <enter>
humbug <enter>                                                       n
You will end up in a small menu .I didn't really get to use this cheat
so you will have to find out yourself how it works (esp. gaining a cer
tain item is a real drag ,but it IS possible - always better than havi
ng to restart the entire game) .                                     ,
Hope this helps ,                                                    -

              Lord Helmet (VIDTS@TOEG.RUG.AC.BE)
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Date:         Wed, 8 Apr 1992 20:59:00 CST
Reply-To:     Ching-Bin Wei <U222052@TWNCU865.BITNET>
From:         Ching-Bin Wei <U222052@TWNCU865.BITNET>
Subject:      Robin Hood.

     Hi guys,
   I am stuck again. After I rescued the sons of widow, and met Marian, I can't
figure it out what should I do the next step. Marian told me to find the Green
Man to protect me. But I can't call out the Green Man. What is the method I can
use, please tell me.
                                        Bin
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OPTIONS: NOACK    LOG    SHORT     NOTEBOOK ALL
Newsgroups: bit.listserv.games-l
Date:         Tue, 14 Apr 1992 23:05:44 UPM
Reply-To:     STUH090%SAUPM00.bitnet@VTVM2.CC.VT.EDU
From:         STUH090%SAUPM00.bitnet@VTVM2.CC.VT.EDU
Subject:      KING QUEST V

   I'm really getting sick of this game...i always die in the desert without
even finding the other two oasis...i saw the bandets opening the door but
couldn't know how to open it my self....please give at least the direction
where to go in the desert i think that was the most defficult part of the
game..or i maybe facing a bug in the game..help help help pls help.

       -hesham (mustang)
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Newsgroups: bit.listserv.games-l
Date:         Tue, 7 Apr 1992 10:59:08 CST
Reply-To:     WESTENDORF <westendo@CCMAIL.ISCS.UNI.EDU>
From:         WESTENDORF <westendo@CCMAIL.ISCS.UNI.EDU>
Subject:      Hugo II
X-To:         GAMES-L@brownvm.brown.EDU

          Help, I can't seem to figure out how to get the banana peel
          that is on the other side of a wide chasm.  Any ideas are
          appreciated.  Also, what do I do with the banana peel?
          Thanks

          -Mary
From: A19450@ITESO.BITNET
Newsgroups: bit.listserv.games-l
Subject: 9th. Map. Ultima VI
Date: 9 Apr 92 17:04:00 GMT
Reply-To: A19450@ITESO.BITNET
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-Envelope-to: games-l@utarlvm1
X-VMS-To: IN%"games-l@utarlvm1.bitnet"

Hi !
        Does anybody out there know how to get the map out of the ship. I found
the shi
   p but not the map. Thanks in advance.

                                        a19450@iteso.bitnet
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Date:         Fri, 10 Apr 1992 17:54:32 EDT
Reply-To:     HD22000 <HD22%LAFAYACS.bitnet@LAFIBM.LAFAYETTE.EDU>
From:         HD22000 <HD22%LAFAYACS.bitnet@LAFIBM.LAFAYETTE.EDU>
Subject:      Opinion on Treasures of the New Frontier
X-To:         Games Discussion List <games-l@brownvm.brown.edu>

Alan --

     I'm afraid that I didn't play Gateway, so I have no real basis for
comparison.  As a matter of fact, this is my first SSI game.  As to my
enjoyment of the game, as you have guessed, I have not gotten far at
all -- just killed perhaps a couple hundred guards and miscellaneous
other nasties.
     The only comment that I can really make in regard to it is that
it is a fair game so far, but nothing extraordinary.  Of course, I am
comparing it to the last similar game that I played, Might and Magic
III, which I thought was *extraordinary*!  Unfortunately, I would have
to say that Treasures is pale in comparison; the gaming interface is a
poor adaptation of the Might and Magic one, and the game seems, (at
least so far) to have very little story line, but rather an "oh, I found
another group, let's attack" mentality.  Also, I find the way that
actions must be performed entirely too linear -- you must do X before
you can do Y which you must do before Z -- this is exactly the problem
that I'm having at present: there must be another X to do before the
Y of the dwarves letting me leave the city, (what I wouldn't give to
just be able to attack the suckers for even *trying* to hold me in!!!).
      If you're looking to spend another $50 on a game, and you haven't
yet tried Might and Magic III, *get it*, trust me.  You can do whatever
the strength and ability of your party will let you do.  You can go
wherever you want to go as you wish, (with a few minor exceptions as
puzzles, of course).  There are side adventures galore to keep you
entertained, and to increase your party to where they can safely
venture into other areas and stand a chance against what they find
there.  To me, M&M III is *much* closer to a real RPG than Treasures,
(keeping in mind how presumably little I know of Treasures).  Good
luck, and happy gaming!

Dylan Hunter <HD22@lafayacs.bitnet>
             <HD22%lafayacs@edu.lafayette.lafibm>
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Date:         Tue, 7 Apr 1992 11:38:45 LCL
Reply-To:     Stokas Panagiwths <CADZ01QP@GRTHEUN1.BITNET>
Comments:     Warning -- original Sender: tag was LISTMAN@GRTHEUN1
From:         Stokas Panagiwths <CADZ01QP@GRTHEUN1.BITNET>
Subject:      Re: ELITE+ and Spirit of Excalibur

  You can search the ELITE.EXE file with the Norton Utility to find some messag
es of the quests.
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Date:         Fri, 10 Apr 1992 12:51:00 -0200
Reply-To:     EJANKOVM@YUBGEF51.BITNET
From:         EJANKOVM@YUBGEF51.BITNET
Subject:      LETTER

Hello,
I'm a new here on these list.
I would like to join it.
Please send me some informations.
I'm spesially interessing in games for pc-computers.
    With a best wishes
        Marko Jankovic - Belgrade
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Date:         Mon, 13 Apr 1992 15:17:19 MET
Reply-To:     Simonse@STUDORG.FHK.EUR.NL
From:         Simonse@STUDORG.FHK.EUR.NL
Subject:      re: 9th. Map. Ultima VI
X-To:         GAMES-L@brownvm.brown.edu

>Hi !
>        Does anybody out there know how to get the map out of the ship. I
 found>the shi
>   p but not the map. Thanks in advance.
>
>                                        a19450@iteso.bitnet

I found it by just searching the ship.  Perhaps you should try different
angles.

				Krishna.

Krishna Simonse                           **     "I have no problems with my
InterNet: Simonse@studorg.fhk.eur.nl     ** *    wife, it's my computer that
PlaNet: Schieweg 249d                   ***  *   doesn't understand me."
	3038 AZ Rotterdam                ** *    ---------------------------
	The Netherlands                   **     I may be Dutch, but I've
	(+31) 010-4653515                *  *    never worn wooden shoes.
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Date:         Thu, 9 Apr 1992 18:52:37 EDT
Reply-To:     SGARBAS@GRPATVX1.BITNET
From:         SGARBAS@GRPATVX1.BITNET
Subject:      S101 Question

Good day to all,
Is there anybody who has managed to climb up the stairs at the fraternity
houses in S101?  Every time I try it, a fraternity-nymph comes up and tells
me I cannot go upstairs.  Am I missing a spell or something?

Thanks a lot,

Kyriakos Sgarbas
e-mail:  sgarbas@grpatvx1.bitnet
Patras,  GREECE
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Return-Path: <s1726095@techst02.technion.ac.il>
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Date:         Mon, 13 Apr 1992 19:06:25 +0300
Reply-To:     Baruch Volinskiy <s1726095@TECHST02.TECHNION.AC.IL>
From:         Baruch Volinskiy <s1726095@TECHST02.TECHNION.AC.IL>
Subject:      Ultima 6

Hi all.
I have a problem with finding part one of the treasure map.... i went to the
ant hole in the desert and found the battle area at level 3 (with all the bodies
and items) but there is no map! can anyone tell me how to find this part (on
what level of the ant hole it is).
Thanks in advance
       The B.
Newsgroups: bit.listserv.games-l
From: jayh@ms.uky.edu (Jay Hofacker)
Subject: Re: UW questions
    <hellfire.702774969@garfield.catt.ncsu.edu>
Date: Thu, 9 Apr 1992 03:22:33 GMT
Organization: University Of Kentucky, Dept. of Math Sciences
X-Bytes: 

hellfire@garfield.catt.ncsu.edu (Brian Young) writes:

>I am a long time Ultima fan (started with Ultima III on a 64 and have solved
>all but VI) and have always loved the nice documentation, maps, gimmicks, etc.
>that they package with their games.  How are they for Ultima: Underworld?  I
>don't guess there is a map, but are there any trinkets?  Is the manual real
>nice looking, with the great illustrations that previous Ultimas (III excepted)

Ultima Underworld comes with: Player's Guide (32 pages), "Memoirs of Cairus"
(30 pages), Map of the Great Stygian Abyss (1st level), Reference card, Install
Guide, ads for hint books, AND: A "Rune Bag" with little "Rune Stones"
-- 
Jay Hofacker, sysop of the Audio/Visual Exchange, (606)254-1751 3/12/24 MNP 5
Email: jayh@ms.uky.edu                  --- "Hailing frequencies closed sir."
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Date:         Thu, 9 Apr 1992 12:48:34 -0500
Reply-To:     "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.TELECOM.LSU.EDU>
From:         "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.TELECOM.LSU.EDU>
Subject: Re: HELP!?!?!!
X-To:         EXD108%PSUVM.PSU.EDU@brownvm.brown.edu
X-cc:         games-l@brownvm.brown.edu

Have you tried using DEVICEHIGH = superstor.sys (or whatever its drivername is?)
DEVICEHIGH (in the config.sys after himem.sys and emm386.exe are loaded) will
load drivers into that high memory area.  Also, any TSR programs in your
 autoexec.batOnOn
autoexec.bat should be loaded high by using lh.  ex: lh doskey.exe
I run stacker, a virtual floppy drive, mouse, and ansi drivers with doskey and
a few other TSR's loaded and had no problem.  I have the same setup as you (4MB
386 and DOS 5).

Hope this helps.  Feel free to question me.
   msh@te6000.telecom.lsu.edu    		     -=( Scott )=-
==============================================================================
                   How SYSTEM ERROR Came Into the World
     Briefly, the legend tells that the Gods of Communication gave the
ancients 2 storerooms.  From one, they were allowed to take all good things.
But the other they were not permitted to touch.  But they became greedy, and
impious, and opened the second storeroom expecting even greater riches.
Instead, out came a forlorn little creature with a long sting in its tail,
and this was the demon SYSTEM ERROR, and it has been stinging us ever since.
                                        (Robert Sheckley - THE FLEET #2)
                                                           ~~~~~~~~~~~~
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Date:         Wed, 8 Apr 1992 12:30:57 EST
Reply-To:     Tony Bayer <KM4V@MARISTB.BITNET>
From:         Tony Bayer <KM4V@MARISTB.BITNET>
Subject:      st 25th

I have a problem. At first I thought I was the only one who
couldn't fire my phaser at the klingons in the first misson.
After talking with several people at my college who have the game,
it turns out that anyone who is using a keyboard instead of a mouse
cannot get past that point in the game. Those who are using a
mouse have absolutely no problem. I have followed the rules to
the best of my ability on how to use the keyboard(which there is very
little instruction to,in my opinion). Can anyone help us out and
tell us EXACTLY which keys and in which order we must use them to
shoot the klingons in "Demon World".

ps. respond by personal E-mail as how I'm not on the list.

      Tony B.
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Date:         Wed, 8 Apr 1992 15:05:08 MEZ
Reply-To:     Jumbo <RM8B@DLRVM.BITNET>
From:         Jumbo <RM8B@DLRVM.BITNET>
Subject:      EOBII The room with six stones

Well. The glass room is open. God knows what use the stupid necklace
is but while were at it.

There is a room with six stones in the floor.

As soon as I step on the stone, the wall moves towards my exit one space.

How do I get past?
From: tekkens@smiley.helios.nd.edu (tom ekkens)
Newsgroups: bit.listserv.games-l
Subject: mm3
Date: 15 Apr 92 18:09:43 GMT
Article-I.D.: news.1992Apr15.180943.4166
Reply-To: tekkens@smiley.helios.nd.edu (tom ekkens)
Organization: University of Notre Dame, Notre Dame

Hello all,

I just finished this game and was mildly impressed.  Just a few questions:
One of the heads in the pyramids mentioned the "blink of destruction", where is this?  Lastly, how does one set the "lock" in the cathedral of carnage?


			Nyeri Cowboy

***************************************************************************
	I'm making this up as I go along.
				--I. Jones.

tekkens@happy.helios.nd.edu
***************************************************************************
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X-Original-To:  GAMES-L@LEHIIBM1
Newsgroups: bit.listserv.games-l
Date:         Wed, 15 Apr 1992 00:14:00 EST
Reply-To:     BBOARD@VUVAXCOM.BITNET
From:         BBOARD@VUVAXCOM.BITNET
Subject:      Apple ][ emulator

Retransmission from ACM Bulletin Board System at VUVAXCOM-(Villanova_University)
To.................> GAMES-L@LEHIIBM1
Please reply to....> 155722937@VUVAXCOM.BITNET
Date of posting....> April 14th, 1992
Subject.....> Apple ][ emulator

        HI everyone. I have this emulator, and I even got it to run on an 8086
(replaced with a NEC v30 CPU chip). Other than just writting programs, I would
like to read some disks, or atleast save my stuff to disk. Can anyone help?
        This would be greatly appreciated. And I'm sure many others would
appreciate it too. Thanks again,
                                                        PENDRAGON
                                                155722937@vuvaxcom.bitnet
                                             155722937@ucis.vill.edu.internet
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: bit.listserv.games-l
Subject: Re: UW & UW Demo...
Date: 8 Apr 92 22:02:50 GMT
Article-I.D.: ruhets.Apr.8.18.02.49.1992.25409
Organization: Rutgers Univ., New Brunswick, N.J.

msh@TE6000.TELECOM.LSU.EDU (M. Scott Hoppe OTC - 203 D. Boyd) writes:
>Anyone know what the switch on level 1 by the snake and shield does?
>How do you open the door down there?  What's moving behind it?
The first one of your questions answers the second one, and vice versa.  There
are bats behind it, as well as a river.
--Matthew
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Date:         Mon, 13 Apr 1992 11:12:17 LCL
Reply-To:     Stokas Panagiwths <CADZ01QP@GRTHEUN1.BITNET>
Comments:     Warning -- original Sender: tag was LISTMAN@GRTHEUN1
From:         Stokas Panagiwths <CADZ01QP@GRTHEUN1.BITNET>
Subject:      SPECTRUM EMULATOR

To anyone who asked me...
  The SINCLAIR (tm) Spectrum Emulator is a program who...emulates the Speccy.
But it has a problem. A major file is out of the package (copyrights etc).
  If you want that file and YOU ALREADY HAVE A SPECCY the call me to give it
to you. I do that because I respect Sir Clive Sinclair (no sugar in my coffe)
You can find the Spectrum Emulator at ftp wuarchive.wustl.eduand it needs
a 386sx and VGA graphics to work (or better).
  Another think... Due to an error of mine I was erased my readerso call ag
ain (DONT FORGET TO TELL IF YOU HAVE A SPECTRUM)
  Panagiotis Stokas - In the service of the "good old times"
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Date:         Thu, 16 Apr 1992 15:40:10 EDT
Reply-To:     Jeff Brown <IBY185@URIACC.BITNET>
From:         Jeff Brown <IBY185@URIACC.BITNET>
Subject:      Re: twilight:2000

    this is in response to someones response to making a party in twilight:2000
. yes you should make all 20 characters.....this takes forever but it's worth
 it in the long run...first of all you need 4 very good fighters to compose
your main party, these people should have an intiative of 6....this allows them
 to get more attacks than the enemies (pretty well worth it if you ask me).
 second you need a highly skilled mechanic (high mechanics skill), a person
 with a high interogation skill, and a very good doctor....these specialists
 should not go into the field while your fighting....just call them in with
your radio after you get to the town your after(these people will not be able
to carry much as they ar bogged down with tools and medical supplies).... third
  as for the rest of the party it doesn't matter what there intiative is or the
re skills are...just use them to carry stuff...after a combat replace the 3 rep
laceable people with your peon troopers(who shouldn't be carrying anything)
and pick up everything you can and send them back and recall you 3 regulars
(this is all done using the hand held radio).............

and this is for a person a while back who was moving from town to town by using
 the cursor keys and complaining that it takes forever....if you read the annoy
ing doc file the game came with you will notice that you can move in the lcd
 mapping screen..just click on the word move and move the cursor to where you
 want to go.........that's all for now....

----------jeff brown iby185@uriacc.uri.edu
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Subject: (no subject given)
Newsgroups: bit.listserv.games-l
Date:         Mon, 6 Apr 1992 12:23:16 CET
Reply-To:     Joern-Morten Innselset <SIV91033@NOBIVM.BITNET>
From:         Joern-Morten Innselset <SIV91033@NOBIVM.BITNET>

Hi! (Sorry, forgot the subject...)

Does anybody know if MODEDIT has come with Soundblaster support yet?
I heard some promising romours about a version 2...

Yours, Morten.
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Date:         Mon, 6 Apr 1992 17:28:49 CDT
Reply-To:     Sir Lance von Hoppy <LHOPENW1@UA1VM.BITNET>
From:         Sir Lance von Hoppy <LHOPENW1@UA1VM.BITNET>
Subject:      Frogger

I don't suppose anyone out there knows where I can get a copy of
Frogger (shareware or freeware that is)?  (you remember that old arcade
game where your a frog avoiding cars and alligators and such)

Thanks,

--hop--
Newsgroups: bit.listserv.games-l
From: dmfriend@iastate.edu (David M Friend)
Subject: Re: Using debuggers
Organization: Iowa State University, Ames, IA
Date: Wed, 15 Apr 1992 22:37:11 GMT

In response to Derek's question:

  The DOS debugger (appropriately called DEBUG) is a _very_ simple tool that
can be used to modify .COM, .EXE, or any binary file.  However, the catch is
that you have to know a little about assembly programming.  DEBUG doesn't
"un-compile" anything.  It just shows you the numbers and the assembly
commands that go with them.  Another drawback is that if you edit .EXE file,
it won't let you write them to disk.  (Or maybe it can somehow, its never
worked for me.  .EXE files have some kind of table header or something).

  Basically, if you know a little assembly and have a little patience, you can
remove the copy protection from many games.  Like someone said, they all use
pretty similar routines.  Sierra tends to make them a little tricky though...

Dave Friend
dmfriend@iastate.edu

Newsgroups: bit.listserv.games-l