HDTenEightyP/NetNews huggingface dataset:
From: kdetro@mail.boi.hp.com (Keith Detro)
Subject: Re: KQ IV, Question, glass eye
Date: Mon, 21 Dec 1992 18:50:00 GMT
Organization: Hewlett-Packard / Boise, Idaho
X-Newsreader: TIN [version 1.1.4 PL6]

Peter Hj{resen (rael@diku.dk) wrote:
: Hello. 
: 
: 
: I am stuck in Kings Quest IV.
: 
: My question is as follows: How does the little princess get the glass eye
: from the evil, one-eyed witches in the cave?
: 
: 
: Any help appreciated.
: 
: 
: Sorry about the spelling...
: 
: 
: Rael.


When you enter the cave, one of the witches starts to approach you.  As you 
probably have noticed, if she catches you, you're soup!  Therefore, she must 
be avoided.  While you are doing this, notice the other two, it looks as 
though they periodically are doing a 'high five' or something.  What they 
are actually doing is passing the eye back and forth.  The object therefore, 
is to carefully place yourself in front and between the two of them and 
"GET THE EYE" just as they are attempting to pass it.

Good luck;

Keith


@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@
@a@ kdetro@hpdmd48   |                                                      @a@
@a@  .boi.hp.com     | The Jatravartid people of Viltvodle VI believe that  @a@
@a@                  | the entire Universe was in fact sneezed out of the   @a@
@a@ "As you read the | nose of a being called the Great Green Arkleseizure. @a@
@a@ scroll, you hear | The Jatravarids ... live in perpetual fear of the    @a@
@a@ manical laughter | time they call the Coming of the Great White         @a@
@a@ in the distance" | Hankerchief                                          @a@
@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@a@
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 22 Dec 1992 23:52:58 GMT
Subject: Re: wiz7, several requests for help
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

(Scott Gregory Flicker) 
2. The dark savant locked the girl in the room near
    the computer how do I get her out.

Break down the door or use one of your host/server addresses to
unlock the door.

3. Is it possible the rattkins could have stolen items
   from me.  I seem to be missing wikum's power globe.
   any ideas on how to get it back?

Blindmeis will steal from you but he is not suppose to steal anything
you need to complete the game and the power globe is definitely
needed to complete the game. You probably dropped it. If Blindmess
did steal it, you have found a bug. Another possibility is you
restored a save where you have not yet gotten the globe.

4. Is it safe to kill NPC's?  Kymas Tyran is always coming
   up to me and demand that I donate money to him.  

The save file records who you killed. It will be used against
you in the sequel according to the Creator, David Bradley. :-)
In general the NPC alliances are of the enemy of my enemy is
my friend type so killing them will not necessarily make you
an enemy. In general it is not a good idea to kill NPCs but
there are exceptions. If you have a faerie ninja, waste Blindmeis.
You get probably the best weapon in the game. I have seen 101 hit points
with one blow.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Comanche is GREAT! (if you have the right hardware) 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 22 Dec 1992 07:18:40 GMT

From article <1992Dec22.011200.7493@netcom.com>, by primus@netcom.com (Robert keng):
> hi:
> 
> 		Sure, I agree that the simulation part of the game is quite
> real. No other simulation (chopper) even comes close to it in that respect.
> It's just that, it's missing so much of the other vital aspects of such games.
> Let me list some and you can see for yourself:

For the record I did say that this is a Space Invader shoot-em-up type 
game as far as ACM is concerned.

> 1. Preset missions. You can't plan anything, such as ingress/egress routes.
> 2. No mission briefing! You don't even have any idea of what the terrain is
> like until you're actually playing the game.
> 3. No waypoints, homebase, or whatsoever. You start a mission in the middle of
> nowhere and have no place to return to (the mission ends right there when your
> primary objectives are met)
> 4. No landings/takeoffs.
> 5. Can't fly over 500 ft....
> 6. Stupid wingman.
> 7. Lousy enemy AI. Makes the game too much like a shoot-em up. This is my first
> chopper sim and I finished the game in one day.... Can't be that easy in real
> life....
> 8. Weapon effectiveness is exaggerated. Really, try and destroy a T-72 with 
> Stingers in real life. Most you can get is probably a mobility kill(well, 
> it depends on where you hit it in real life. Stingers are built for speed,
> not for penetrating heavy armor..........) Also, Stingers can follow and 
> destroy a chopper just yards in front of your face. Not even gonna comment on
> that....

Agree with the above, but,

> 9. Explosions don't even scratch you. Hellfires can hit a hill and go off in
> your face and you won't be damaged........

This is not quite true.  My friend flown over the tank he just shot with
hellfire, and the secondary explosion blew away part of his chopper.

I kind of like the secondary explosion of the enemies as it hit the side
of the mountain (for chopper) and again as it blew up. 

> 		Anyway, you get the point. Comanche could of been SO much 
> better. A big letdown from Novalogic, IMHO....

Still, I think it is great as a game (see I use the word game instead of
simulation), especially if you have the right hardware (he, he, he).  
Newsgroups: comp.sys.ibm.pc.games
From: (Kabar Nyong)
Subject: 688 Attack Sub modem config
Organization: AT&T
Date: Sat, 26 Dec 1992 17:37:51 GMT

Just wondering...

Since I've recently yanked out an old 2400 baud modem
dedicated exclusively in support of 688 Attack Sub,
does anyone know what the "modem.688" initialization
file should contain in order for a U.S. Robotics
Dual Std to work properly?  I've experimented with
different parameters and can't the USR to dial out or
answer only with this game.  It works fine with other
modem supported PC games, but not this one...

Any help or info would be appreciated...

Greg
Newsgroups: comp.sys.ibm.pc.games
From: felixc@cbnewsj.cb.att.com (felix.cabral)
Subject: Re: FOR SALE : Wiz 7
Organization: AT&T
Distribution: usa
Date: Wed, 30 Dec 1992 14:07:02 GMT

In article <1992Dec30.065911.15847@netcon.smc.edu> pgeltner@netcon.smc.edu (Peter Geltner) writes:
>In article <1hqilvINNla1@msuinfo.cl.msu.edu> nupairoj@cps.msu.edu (Natawut Nupairoj) writes:
>>I have got Wiz 7 for sale.  Not because I finished it, but it's very boring
>>(to me).  I dislike its style (but Ultima is my most favorite series).
>
>Interesting.....I found Ultima VII to be extremely boring and loved Wiz7.
>-- 

Its addicting to me. I find myself playing for hours trying to finish it.
The only complaint I have is everytime I turn around I get attacked. I have
a difficult time resting my party without getting jumped! I like games where
you can see your enemies before entering a room or open area. Wiz7 is not
like that but I like it for its challenging quests and other features not
found in RPGs.

-- 
Felix Cabral         {felixc@mtgzfs3.att.com}      "Give me nukin winds,
AT&T Bell Labs       {  att!mtgzfs3!felixc  }       a rad board, rad waves,
Middletown,NJ        {     (908)957-5081    }       and a company sickday!"
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld Woes
Date: 21 Dec 92 17:33:34 GMT
Organization: Lehigh University

In article <1992Dec20.185029.5097@usl.edu>, das9674@usl.edu (Stephenson Daniel A
) writes:
>In article <137950023@hpfcso.FC.HP.COM> rauchfuss@hpfcso.FC.HP.COM (Brian Rauch
fuss) writes:
>>
>>Ok, how can you avoid the inventory bug in Ultima Underworld?  I have a CDROM
>>version, so I don't think it can be patched.  I called Origin and the person
>>said that they wouldn't release a CDROM version without all the patches, but
>>nevertheless, a small bag with a potion just turned into an axe, and then
>>disappeared entirely when I put it down.
>>
>>HELP!
>
Well Scorpia of CGW fame says you should not but more than seven items in a
container. That should solve problems I guess. Anyway, why trudge around like
a pack mule, stash your stuff somewhere safe.
-- 
================================== ILAN ======================================
  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Tom Landry Football
Date: 30 Dec 92 10:15:01 PST
Organization: Science Applications Int'l Corp./San Diego

I was wondering if someone could post or e-mail me a description or opinion
of Tom Landry Football.

Thanks!

***************************
* I do not speak for SAIC * 
* ----------------------- *
* wilsona@cpva.saic.com   *
***************************
From: mcmath@csb1.nlm.nih.gov (Chuck Treasure Troll McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: GameBytes 8 is out!
Date: 31 Dec 92 14:44:18 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

There may be a problem with Ross' news feed, so allow me to say:

	GameBytes #8 is now available on all of your favorite places, most
notably:

      ftp.ulowell.edu        in the msdos/Games/Game_Byte directory
				  wuarchive.wustl.edu 

The files are named:

       gb08-gra.arj      for the graphics version
       gb08-txt.arj      for the text version

Note that the graphics version is about 1.1 MB.  Ross had to change to .arj
compression to keep it under 1.2 MB, for you 5.25 floppy users.  To
uncompress, you need to use the program 'arj.exe' which is widely
available.

Speaking as a satisfied customer, GB8 is a great issue, packed with tons of
stuff.  Be sure to read the interview with Looking Glass Technologies, the
creators of Ultima Underworld!

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. --------------|
|- National Library of Medicine - National Institutes of Health ----|
|- Bethesda, MD 20894 - Mbr Society of Astral Projectionists (SAP) -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. -------------|
|- Disclaimer: I know nothing (but isn't that obvious?) ------------|
Newsgroups: comp.sys.ibm.pc.games
From: ethan@cs.columbia.edu (Ethan Solomita)
Subject: SimEarth Qs
Organization: Columbia University Department of Computer Science
Date: Thu, 31 Dec 1992 23:03:39 GMT


	I'm trying to get into SimEarth and I'm trying to get a
handle on its workings. I cannot seems to get any significant
amount of landmass. I find myself constantly trying to raise land
and make continents. They proceed to break up (over time), and
eventually go under.

	Looking at history, I have NO CO2 on the planet. I don't
know how that is possible.

	Any advice appreciated.
	-- Ethan


-- 
"I have never seen one of these intact before... This is the
famous dead-sea tupperware"

	-- Robin Williams
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: X-wing
Keywords: X-wing
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Fri, 25 Dec 1992 15:02:19 GMT

albert@cs.uq.oz.au (Albert Ng) writes:

>I am just amazed that there is no more discussions on X-wing.
>Consider that it just came out a while ago, does this mean that 
		  ^^^^^^^^^^^^^
>the game is bad or is everybody too busy playing it?
>So if someone don't mind repeating the verdict to me.....
>Thanks

Well, I suppose this guy just fooled us because he wanted to start the
X-Wing discussion again. Or someone fooled him and told him that the
game was already released. Either way, we still have to wait till next
year. Oh well...
	Lukas.

           *** "Fer sell cheep:  IBM spel chekker.  Wurks grate." ***
        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
From: tjc@ecs.soton.ac.uk (Tim Chown)
Newsgroups: comp.sys.ibm.pc.games
Subject: IJ and FOA: help in Crete please
Date: 30 Dec 92 21:00:24 GMT

I'm at Crete on the team path, looking (I think) for
the moon stone.

Please, how do you use the surveyor's sight?  I found
the horns and the tail, and can use the sight on either, but
am stuck as to what to do :(

Please use e-mail as our news feed is slow :)

Thanks for any help!

	Tim	tjc@ecs.soton.ac.uk
From: auchan@sdcc13.ucsd.edu (Augustin Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control II - How do I improve the Utwig Bomb?
Keywords: Star Control SC2 sc2
Date: 2 Jan 93 20:05:39 GMT


	The subject says it all, I'm pretty sure I'v done everything
else there is to do in the game, and I'm really stuck on this one
folks so any help of any kind would be greatly appreciated.

Augustin Chan
Organization: Central Michigan University
Date: Monday, 21 Dec 1992 14:06:23 EST
From: Paul Tyma <3MC3CNR@CMUVM.CSV.CMICH.EDU>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U6/Soundblaster Incompatible?
 <1992Dec21.150337.2372@u.washington.edu>

I seemed to have a problem with it all the way around so I actually
edited the config file (changed the visible sound card address in it
to 220) that fixed it.
From: michaelp@ux1.cso.uiuc.edu (Michael Pemberton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Rex Nebular Help -- Village Access
Keywords: Rex Nebular Hints
Date: 30 Dec 92 16:13:17 GMT
Distribution: usa
Organization: University of Illinois at Urbana

alix@netcom.com (Alexandria North) writes:

>I'm stuck near the beginning of Rex Nebular and the Cosmic Gender Bender.
>I've found the blond villager and proved to her that I'm a real man ;^), 
>but now I don't know what else to do. I can get into the village to the 
>north -- is there any way to get past the woman who doesn't appreciate "my
>kind"? Or is my next step to get the binoculars back, or get passed Great
>Big Crushing Woman?

>Your help is appreciated. If you can, please be subtle. Thanks.

>Alix

I'm stuck at exactly the same place and would appreciate help too.  Does
anyone have a walkthrough of this game they could post?

Michael Pemberton
From: iikkap@mits.mdata.fi (Iikka Paavolainen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ultima 7 (hourglass h
Date: 28 Dec 92 12:23:47 GMT
Distribution: comp
Organization: Microdata Oy, Helsinki, Finland

In article <1992Dec28.2493.14018@execnet> "richard rodriguez" <richard.rodriguez@execnet.com> writes:
> SW> I'm having trouble getting the hourglass enchanted.  I have the
> SW> ethereal ring and Penumbra has enchanted it, I have the hourglass but
> SW> how does it get enchanted?  I cannot enter the Tetradohern(sp?)as it is
> SW> now. Any help is welcome.
>
>Bring it to Nicodemus in Yew.

Where is this hourglass and what is it all about? Suddenly some characters in
the game are talking about enchanting and hourglass, but I have no idea what
they're talking about. Who can I talk to about this hourglass, and where can
I find it?

>
> 
>... Back up my hard disk? I can't find the reverse switch!
>--- Blue Wave/QWK v2.10
>--
>Executive Network Information System  (914) 667-4567
>International ILink Host


--
 __/|_  ,  ,--------------------------------------------------------------,
/o    \/:--| Iikka Paavolainen / iikkap@mits.mdata.fi, in Espoo, Finland  |
\__~__/\:--| "I won't have a battle of wits with an unarmed opponent."    |
   `    `  `--------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
From: primus@netcom.com (Robert keng)
Subject: Re: Comanche is GREAT! (if you have the right hardware) 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 22 Dec 1992 01:12:00 GMT

hi:

		Sure, I agree that the simulation part of the game is quite
real. No other simulation (chopper) even comes close to it in that respect.
It's just that, it's missing so much of the other vital aspects of such games.
Let me list some and you can see for yourself:

1. Preset missions. You can't plan anything, such as ingress/egress routes.
2. No mission briefing! You don't even have any idea of what the terrain is
like until you're actually playing the game.
3. No waypoints, homebase, or whatsoever. You start a mission in the middle of
nowhere and have no place to return to (the mission ends right there when your
primary objectives are met)
4. No landings/takeoffs.
5. Can't fly over 500 ft....
6. Stupid wingman.
7. Lousy enemy AI. Makes the game too much like a shoot-em up. This is my first
chopper sim and I finished the game in one day.... Can't be that easy in real
life....
8. Weapon effectiveness is exaggerated. Really, try and destroy a T-72 with 
Stingers in real life. Most you can get is probably a mobility kill(well, 
it depends on where you hit it in real life. Stingers are built for speed,
not for penetrating heavy armor..........) Also, Stingers can follow and 
destroy a chopper just yards in front of your face. Not even gonna comment on
that....
9. Explosions don't even scratch you. Hellfires can hit a hill and go off in
your face and you won't be damaged........

		Anyway, you get the point. Comanche could of been SO much 
better. A big letdown from Novalogic, IMHO....


-Rob

primus
primus@netcom.com

Newsgroups: comp.sys.ibm.pc.games
From: hillyard@CS.ColoState.EDU (kevin paul hillyard)
Subject: Re: Need help again on Prophecy of the Shadow...(SPOILER)
Date: Thu, 31 Dec 1992 07:27:57 GMT
Organization: Colorado State University, Computer Science Department

>Hello,
>
>  I have killed Tethe, break the four seals, and then find a corpse(?)
>in a cave under the Castle with 4 seals. Is that the body of the
>Shadow Lord? Since I am the DarkBringer, should I wake him up and how
>can I wake him up? Please give me some hints. Thanks in advance.
>
>MSC
>msc@eembox.ncku.edu.tw
>msc@snoopy.ncku.edu.tw
>
>PS: I really like the spell 'Mutare'   8-)
>PS2: On manual there are 12 spells listed but I only find 10 of them.
>     Anyway I find 2 undocumented spells - 'Mutare' and 'Necare'.

Bcc: 

Mac,
	Sorry, I can't help you with your problem, but I have one of my own...
	How do you talk to the High Gazer, Bracken?  When I try, it comes up
with "he speaks to you, but you can't understand him".
	A little hint would be better than an outright answer, but any help
would be greatly appreciated....
	Thanks in advance...

	Kevin Hillyard
	hillyard@handel.colo.state

Newsgroups: comp.sys.ibm.pc.games
From: alix@netcom.com (Alexandria North)
Subject: Rex Nebular Help -- Village Access
Keywords:  Rex Nebular Hints
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: usa
Date: Mon, 28 Dec 1992 20:35:00 GMT

I'm stuck near the beginning of Rex Nebular and the Cosmic Gender Bender.
I've found the blond villager and proved to her that I'm a real man ;^), 
but now I don't know what else to do. I can get into the village to the 
north -- is there any way to get past the woman who doesn't appreciate "my
kind"? Or is my next step to get the binoculars back, or get passed Great
Big Crushing Woman?

Your help is appreciated. If you can, please be subtle. Thanks.

Alix

Newsgroups: comp.sys.ibm.pc.games
From: simst@ucunix.san.uc.edu (Todd Sims)
Subject: Computer Basketball League
Organization: University of Cincinnati
Distribution: cincinnati
Date: Wed, 23 Dec 1992 19:44:13 GMT

I have a computer basketball league using a game called Big League Basketball.
The league has gone through 3 years of league play.  This year we are looking
to start over with more teams.  We currently have six owners.  We are looking
to expand to 16 owners.  There will be a draft at the beginning of each season.
This is not new draft.  This is just like the draft in the NBA.  If you draft
Jordan, you can keep him until you want to trade or cut him.  There will be a 
newsletter that will come out every 2 or 3 weeks. I am looking to play between
30 to 50 games depending on the availability of the owners and whether an owner
would want a somewhat capble computer to play for  him or her.  There will be 
a 30$ charge for the league.  This fee will keep a great amount of loyalty to 
the league.  Also, if you win the championship and or your division, you will 
get paid for your efforts. If you want more iformation, please call me at 
861-0542 or email me at simst@ucunix.san.uc.edu


			Thank you,

			Todd Sims




















Newsgroups: comp.sys.ibm.pc.games
From: stancad@woods.ulowell.edu
Subject: Re: I pirated StarControlII
Organization: University of Lowell
Date: Tue, 22 Dec 1992 03:47:16 GMT

In article <1992Dec13.065730.18720@u.washington.edu>, robs@hardy.u.washington.edu (Robert Suh) writes:
> In article <1992Dec13.004045.17350@netcom.com> primus@netcom.com (Robert keng) writes:
>>dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>>: >>O.K. fine.  You've made it clear that you're a loser.  So now what?
>>: >>We're supposed to jump through hoops for you?
>>: >>
>>: >>Get a clue.
>>: >
>>: >Gee Ros...'Loser' is such a subjective term.  While I think your mag is great...
>>: >What exactl do you get out of it monetary wise, or any wise??  Surely
>>: >anyone who spends all of that time just to get a warm fuzzy PD feeling could be called a 'Loser'...?  No??
>>: 
> 
> Actually, someone like Ross, who does a great service to a segment of the
> human population, seems to be a rare (and refreshing) exception to the rule.
> Obviously, someone who should be (and probably is...) thanked more often.
> 
> Anyways, your statement shows that you have very limited understanding of 
> society, in which, I hope you learn something in the .edu you attend.
> 
> P.S.  I'd consider you a loser, but that's to subjective.  Actually, I'd think
> 'idiot' is more appropriate.
> 
> - Rob


Why would anyone bother to reply to this moron? By the way, great job Ross!
(Who is he? What does he do? Who cares!)

Scorpion
From: jmm0021@rigel.tamu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Ejecting in ATOP
Date: 3 Jan 1993 02:55 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: rigel.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

Is there a way to eject out of the aircraft in ATOP.

Thanks In advance.
From: bbopp@uoft02.utoledo.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Starcon ][ - Syreen
Date: 2 Jan 93 22:53:21 EST
Organization: University of Toledo, Computer Services

I've looked at the Starcon II walk-through, and it seems that all I have
to do is talk to the Syreen at Betelgeuse and tell them that the Mycon
destroyed their homeworld.  This supposedly makes them my allies.  
However, I'm getting nowhere!  While the Syreen gives me a long story about
their destroyed homeworld, there is no offer to help, and I never get
a chance to talk about the Mycon.  How do I get the Syreen to help me?

Bernie Bopp [bbopp@uoft02.utoledo.edu]

Newsgroups: comp.sys.ibm.pc.games
From: michael@pacifier.rain.com (Michael Smith)
Subject: Star Control II Melee Mode only
Organization: Pacifier BBS
Date: Tue, 29 Dec 1992 00:47:59 GMT

Has anyone sat down and figured out which of the huge files can be safely
deleted to just play the melee game.  I have solved the game and would like
to free up some disk space.

	Michael Smith

-- 
-                                                                         -
-Michael R. Smith                                          Carl Sagan     -
-michael@pacifier.rain.com                                     for        -
-Vancouver, Washington, USA                                 President     -
Newsgroups: comp.sys.ibm.pc.games