HDTenEightyP/NetNews huggingface dataset:
From: nick@sdd.hp.com (Nick Flor)
Newsgroups: alt.games.sf2
Subject: SNES SF2: Easy way to beat Vega?
Date: 4 Sep 1992 08:47:12 -0700
Organization: Hewlett Packard, San Diego Division
NNTP-Posting-Host: hp-sdd.sdd.hp.com

I am having a bitch of a time beating computer Vega on any level above 3 on the
SNES version of SF2 (this is playing Ryu, with Guile I can easily beat Vega).  

What I usually do is wait until Vega jumps and then do a short dragon punch.
This knocks him down, after which I can get one or two flying fierce kicks
in before he recovers and kicks me once.  

But somehow I always miss one or two dragon punches or guess wrong and
dragon punch at an inappropriate time, and Vega kicks my butt.

Any easy way to beat Vega, besides perfecting my dragon punch?
Thanks.

- Nick
-- 
+ Disclaimer: The above opinions are my own, not necessarily my employer's.   +
+ "What's going down in this world,     | Nick V. Flor           * * o * *    +
+  You got no idea.  Believe me."       | Hewlett Packard SDD   * * /X\ * *   +
+  -- The Comedian                      | nick@sdd.hp.com       * * / \ * *   +
Organization: University of Maine System
Date: Monday, 31 Aug 1992 09:25:16 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: alt.games.sf2
Subject: Re: SF2 for MSDOS ?

All I've seen is a really cheaply made version of Street Fighter I.  It only
costs about 10 bucks, but it's not worth the money.  IMHO, that game isn't even
worth taking as a freebie.


Chuck
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Ticking?
Organization: University of Tasmania, Australia.
Date: Wed, 2 Sep 1992 09:37:44 GMT


>I've seen various references to 'ticking' in Street Fighter II.  Just what is
>this?  Why are people annoyed when you 'tick' them (whatever that is).  What
>moves/combos are ticking?

Ticking originally referred to attacking someone to make them block, then
throwing them before they could recover.  (The name "tick" supposedly
comes from the sound a blocked attack makes).  A lot of people get very
upset at this sort of strategy, because it is easy to do, hard for a
beginner to avoid, and makes rounds very short.  The word "tick" is
now used to refer to any (usually repeated) sequence of attacks that
is deemed difficult or impossible to get out of.

A very old tick is knocking someone down and jabbing them as
they stand up.  When they block the jab, you throw them before their
character stops blocking, then keep doing that until they die.
One that many Guile's use is to throw a slow sonic boom, then walk right
in behind it.  If their opponent blocks, they get dumped.  If they
fireball, their arms get punched.  If they jump over it, they get
roundhoused, either out of the air or as they land.  An infamous
Ken / Ryu "tick" is the fireball-fireball-roundhouse combo.  Ken
or Ryu keeps throwing fireballs.  If you block, you take damage.
If you jump straight up, you get swept as you land.  If you jump
in, you get roundhoused out of the air or (variant) dragon punched.
On Classic SF2, a common Dhalsim trick was to do a foot slide into
someone as they stood up, then immediately noogie, repeat until dead.

Most people agree that there are many many ticks, but no "unbeatable"
ticks.  New ones pop up from time to time, but usually a counter is
found eventually.

--
Tim Morris

Newsgroups: alt.games.sf2
From: slaud@cc.curtin.edu.au
Subject: SF2 for MSDOS ?
Summary: SF2 for MSDOS ?
Organization: Curtin University of Technology
Date: Mon, 31 Aug 1992 09:46:15 GMT

I heard that there is SF2 game floating around for MS-DOS.
Is it true ?

If YES, maybe someone will like to put in the 'DEMO' version of it.

Deeply appreciated.

D.LAU
Newsgroups: alt.games.sf2
From: doerrhb@expert.cc.purdue.edu (Heath Doerr)
Subject: FAQ File?
Organization: Purdue University
Date: Tue, 1 Sep 1992 22:52:47 GMT

   Is there a FAQ file for alt.games.sf2?  I am new to the game,
   (and this news group) and would deeply appreciate a file
   that simply listed all of the main moves and how to perform
   them.  If such a beast exists, could someone please mail it
   to me?  Thanks alot.

               Heath
      

-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|_|      |~\     SLA ECON CQ SWB505 doerrhb@expert.cc.purdue.edu      //
| | eath |_/oerr "With great power also comes great responsability" \X/
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Balrog vs. Bison's torpedo
Date: 1 Sep 92 19:31:58 CDT
Organization: University of Kansas Academic Computing Services

How do you stop Bison's torpedo with Balrog?

                 Thanks,
                           Michael Lerner
Newsgroups: alt.games.sf2
From: merricb@mundil.cs.mu.OZ.AU (The ELF)
Subject: Re: Proposal SFIII?
Organization: Computer Science, University of Melbourne, Australia
Date: Thu, 27 Aug 1992 04:35:21 GMT

scottw@pdnfido.fidonet.org (Scott Weintraub) writes:

>I hope they don't add stupid things like power-ups and idiotic items you can
>pick up during play.  I have a feeling that they might be at a loss for ideas
>and possibly toss in stupid things like that.  

>The thing that makes SFII so great is the fact that all the characters are
>so evenly matched.  Any character can beat any other character at any time.
	^^^^^^^^^^^^^^^
HUH? 
Never exactly MY impression of SFII... I seem to remember Guile being
to be able to beat everyone except Dhalsim, & Dhalsim everyone but
Chun Li.

SFII LOOKS evenly matched, but unfortunately it is IMPOSSIBLE to make a game
which is (unless all the characters are the same - how boring). Challenges
were only good for me when neither person was a master - either person could
win. Unfortunately the cheap tricks killed challenges for me... I never
play in one if I can help it. I'm not bad, but Chun Li (my character) has
massive problems against Ken, Ryu & (original) Guile.


>There are no weapons or powerpills to pick up.  It's just a one on one 
>battle of evenly matched, yet different characters.  I hope Capcom remembers
>that and doesn't screw up part III.  They've got a great thing going here...
>don't change it, simply improve upon it.
I do agree here... I just hope they get rid of characters like Ryu with the
long range fireball attack (you can't hit me) & the dragon punch (I'm
invincible) - i don't mind the attacks, I mind Ryu/Ken having both. It makes
him too powerful.
(Ditto for Guile in Classic)

The ELF

-- 
--------------------------------------------------------------------
Merric Blackman		merricb@mundil		
--------------------------------------------------------------------

"First things first -- but not necessarily in that order"
		-- The Doctor, "Doctor Who"
From: ep1d+@andrew.cmu.edu (Eric Thomas Pronko)
Newsgroups: alt.games.sf2
Subject: Re: Chun-Li vs. The Torpedo
Date: 1 Sep 92 15:09:37 GMT
	<w0vyr5_@rpi.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.alt.games.sf2: 1-Sep-92 Re: Chun-Li vs. The
Torpedo Christopher J. Petit@vcc (1015)

> In article <u895174.715349531@bruny>, u895174@bruny.cc.utas.edu.au (Tim
> Morris) writes:
> |> No, that isn't the title of a very B-grade horror movie.  I'm a Chun-Li
> |> newbie  who fluked a match-up with computer Bison on my first game with
> |> her (I usually play Guile, Ken or Ryu).  I'm hoping a Chunny pro can
> |> offer any tips on beating Bison, mainly, how to stop his torpedo.  Knocking
> |> over level 7 Blanka would also be handy advice (at the moment, I rely
> |> on getting Blanka early to be guarenteed of a shot at Bison.  This is
> |> from a sample of 3 Chun-Li games, 2 of which were losses to Bison).
> |> 
> |> Oops, forgot to mention - this is on classic, not championship.

>   Well, I think (I'm not sure though) that the thousand foot kick will get
> Bison out of his flame.


so does the foot/head stomp...

*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Re: Ryu's Fierce/Fireball
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Thu, 3 Sep 1992 22:18:12 GMT

In article 095148IO20084@MAINE.MAINE.EDU, <IO20084@MAINE.MAINE.EDU> () writes:
>When I play Ryu on the CE, sometimes I'll get a Fierce Punch at the same time
>as I throw a Force Ball.  Usually I get this when I'm trying to do a Fierce
>Dragon Punch.  Has anyone else noticed this?  Can you do this any other way
>than simply screwing up a D.P., and is it good for anything?  I did it once to
>Chun Li when she was stunned and it stunned her again.  I did it again, but
>the next time it didn't re-stun her.  Is it just a glitch or what?
>
>thanks in advance
>
>Chuck

I've noticed that and I've read it somewhere (one of the guides posted on the net, I'm sure).
I think you are supposed to hit the button early in the motion or something, I really can't get it consistently.
This will produce more damage than the punch alone or the fireball alone and sometimes (maybe always??) stun the opponent.
That's for sure with the DP - when you do a jab DP close try fast-firing your jab button ratter than timing it, if it works you make major damage AND star the opponent.


-------------------------------------------------------------------
Alex Ramos  - ramos@engr.latech.edu
              Electrical Engineering, Louisiana Tech University 
-------------------------------------------------------------------
"          Experts know too much about the limits of the 
        possible to fully understand what naive users expect      "


Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: What's the sweep/fireball combo?
Organization: University of Tasmania, Australia.
Date: Wed, 2 Sep 1992 09:54:27 GMT


I've never seen this move done, is it good for anything?

Newsgroups: alt.games.sf2
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Ryu Vs Ken
Organization: Adobe Systems Incorporated
Date: Fri, 4 Sep 1992 17:13:03 GMT

In article <mddeitch.715529985@syzygy> mddeitch@socs.uts.edu.au writes:
>
> I was just wondering about people's opinion on who is the better of the
> two fighters on SFII CE, I believe that the games was made so that Ryu
> would be, thus the comments by Sagat's end-game sequence, yet in challenges
> and as a result of Ken's longer ranged dragon Punch and flying kick priority
> he more than adequatley matches Ryu's faster Hurricane Punch and more
> powerful Cyclone Kick, a discussion on who people feel is better would be
> interesting.

Well, if you know how to do Ryu's cyclone kick over a fireball maneuver,
then I would give a definite advantage to Ryu. Otherwise, I would give
Ryu a slight advantage.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: alt.games.sf2
From: bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987)
Subject: Re: High score
Organization: NEC-AM TDD, San Jose, California
Date: Thu, 3 Sep 1992 01:14:59 GMT

guest@dhhalden.no (.GJEST) writes:
>alex@leo.ipac.caltech.edu (Alex Werner) writes:
>
>>What is your streetfighter II high score? (I'm talking about playing only
>>against the computer with no continues, of course, since scores are 
>>unlimited otherwise...)
>>I just scored 1,109,100 with Guile this week 
>>(in the arcade, not the SNES, and not CE)
>
>You think that's something?
>I scored 2,444,333,666 points,
>and I haven't even tried it.

Every time I read this newsfroup, I mark this post as 'unread' so I
can read it again later.

It gets my nomination as Usenet Post of the Year.

--
 
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		 \\/\//  ||__//    |_||_| || \||  \\__// []

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Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: POST: Moves Guide (TCE)
Organization: University of Tasmania, Australia.
Date: Wed, 2 Sep 1992 13:06:41 GMT


I noticed a few inaccuracies in this list after I posted it.  The main 
offenders:

Ken / Ryu's Dragon Punch:

	-O  |  \   + [any punch]
	    O   O

Guile:

  Shoulder throw is strong punch
  Suplex is fierce punch
  Upside-down kick is roundhouse (when close)

Chun Li:

  Spinning Bird kick may be charged with  / as well as |
					 O	       O

I bet there are others...

--
Tim Morris

Newsgroups: alt.games.sf2
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Combos Wanted
Organization: Adobe Systems Incorporated
Distribution: na
Date: Fri, 4 Sep 1992 17:05:04 GMT

In article <Bu1BpG.HE8@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>Hmmm... How do you do a triple dragon punch after you've hit with a fierce.
>I only count four hits in both of those combos.  Dragon punches only hit
>twice.  A 'triple dragon punch' is a fierce followed by a dragon punch.
>And I've seen people do the "TOD" here, but the top part usually misses,
>especially on shorter characters like Ryu and Blanka.

On the Champion Edition, Ken's fierce dragon punch, all by itself, will hit
three times against some (most?) opponents. Therefore, a fierce, fierce
dragon punch will hit four times.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Newsgroups: alt.games.sf2
Subject: Re: Comparisons and Overview
Date: 30 Aug 92 21:59:44 GMT
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Originator: mrburges@c00058-100lez.eos.ncsu.edu


>If you are not good enough to keep up with two different playing styles then
>you should be glad that at least you get to play 3 rounds off your quarter.
>Now if the 'sucky' guy beats you then you're really in bad shape.

Like I said earlier if you want to tag team someone go play a damn wrestling
game!! SF2 was not made for that, I was made for one on one. It is not that I 
lose to the players who do it(especially the suckys), it just bugs the hell out 
of me!

--------------------------------------------------------------------
|           | Mail Address:        | "Shouryuken!"                 |  
|  MIKE B.  |                      | "Happy,Happy, Joy,Joy"        |
|  NCSU     |  eos06a.EOS.NCSU.EDU |                               |
|           |                      | Future rubber nipple salesman!|
--------------------------------------------------------------------
| "I have a dream that someday, everyone, everywhere, will know the|
|  wonder of my nipples"                                           |
--------------------------------------------------------------------
Newsgroups: alt.games.sf2
From: wdm@world.std.com (Wayne D Michael)
Subject: Re: Honda strategy guide is HERE!
Organization: The World, via PC Pursuit from Fullerton CA
Distribution: world,local
Date: Wed, 26 Aug 1992 13:24:09 GMT

Yes, please post more strategy for E. Honda.
-- 
Wayne Michael
wdm@world.std.com
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: alt.games.sf2
Subject: Snes SF2 Glitch?
Date: 4 Sep 92 01:50:31 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: dauria@csa


   I've had something odd happen during a game of street fighter 2(snes
version)  and I wonder if any one else has seen something similar.
Basically,  I was using Chun-li and I was fighting Sagat.  I was
blocking low and Sagat hits me with a low punch.  Now here's the
weird part,  the game still made the block noise and the move did no
damage but Chun-li went flying back like the move hit her. It sent her 
off her feet and into the air.  She did that flip of her's and landed
on her feet though.  Has this happened to anybody else.(Or is it my cartridge.
very suprising to be knocked off your feet when you actually blocked the
move)  Also this happened to the computer once when I fought guile
versus chun-li.(I threw a boom and she got tapped while blocking it.
Again,  the game made the block noise and only a hair was taken off
but she went flying back again like it hit her)

BTW sorry if this gets posted twice.

David D'Auria
dauria@csa.bu.edu
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Test(don't read this)
Date: 31 Aug 92 16:57:51 CDT
Organization: University of Kansas Academic Computing Services

This is a test  of my new spiffy keen editor.  Sorry to take your valuable time aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: alt.games.sf2
Subject: Re: SNES SF2: Some Top Rumors
Date: 27 Aug 92 16:38:05 GMT
Organization: UB

petitc@vccsouth19.its.rpi.edu (Christopher Jon Petit) writes:


>  Well, when SF2 came out for SNES, I was hoping that they would wait and
>make it SF2:CE.  I was wrong, unfortunately.  However, there are 2 interesting
>rumors running around:

>(1)SNES SF2 has a secret code which lets 2 people play the same character, and

Yes the code for Player Vs. Player is:
			Down, R-Button, Up, L-Button, Y-Button, B-Button

>(2)  SNES SF2 has a code which turns it into SF2:CE

If there is, PLEASE E-MAIL ME!!!!!!

>  Has anyone seen anything to confirm these rumors, or are they just b-s-?
>  

The first code was in EGM a month or so ago.

signing off from the satelite of love.....           ___   _____  ___
	                                    |\  /|  |   \    |   /   \   |  / 
rjking@acsu.buffalo.edu                     | \/ |   \       |       /   | /
v050qrq3@cc.buffalo.edu	                    |    |    \      |    --<    |<
                                            |    |     \     |       \   | \
push the button Frank...                    |    |  \___|    |   \___/   |  \ 
Newsgroups: alt.games.sf2
From: rogerj@aix.rpi.edu (Jeffrey C. Rogers)
Subject: Re: wanted: input on Dhalsim being cheap
Distribution: global
Date: Wed, 26 Aug 1992 14:45:57 GMT

jtaylor@seq.uncwil.edu (J.T.) writes:
>now...(except a few :)  )  So I know alot about Dhalsim, and 
>in my opinion I do NOT play cheaply.  And people that I beat
>are saying that I'm doing cheap shit.  

>The complaint I recieved:

>P: Dhalsim's drills are the cheapest in the game...and thats all you 
>   use.
>A: In my experiences Dhalsims drills are more than just attacks..
>   They are also his way of moving around..if Dhalsim had to rely
>   on walking over to a stunned victim...he would never reach them
>   in time...he absolutely HAS to use those drills.

Someone called the drills cheap? There's a laugh.
From my experience, they're fairly easy to get out of - flash kick or dragon
punch, or jump back.

>After about 10 minutes I am told that i am doing nothing but cheap 
>stuff...and its ridiculous...I used practically every move Dhalsim
>has, and in deference to there feelings toward my moves..I didnt 
>repeat any moves in a row...And STILL I was called cheap.

They don't have to play against you...

>So. My question is...In your experience, please tell me what about
>Dhalsim you think is cheap???

Well, the only things I consider cheap are when someone takes advantage
of a broken joystick (i.e., no crouch defense) knowingly. I play by
a simple rule - play as you would be played against. If there's something
annoying that you'd rather not have done to you, don't do it to others.
(Like jabbing them to death)

The "formal" definition of cheap: any move that _you_ can't counter.

Diversion
From: tolulope@bach.rutgers.edu (Tolulope O. Okusanya)
Newsgroups: alt.games.sf2
Subject: Help w/ computer Bison
Summary: Need help to beat Bison
Keywords: Bison help neede
Date: 31 Aug 92 21:21:10 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I play the classic edition fairly well with Guile and i have reached Bison
but i can't seem to beat him.. What do i do 'cos he's just so quick..
                    Thanx.
From: IO20084@MAINE.MAINE.EDU
Newsgroups: alt.games.sf2
Subject: Re: Sheng Long Exists!!
Date: 4 Sep 92 12:36:51 GMT
 <1992Sep4.052143.29324@cs.aukuni.ac.nz> <1992Sep4.063219.668@cco.caltech.edu>
Organization: University of Maine System

It was in the April edition of Electronic Gaming Monthly, and yes, it was most
defenitly an april fool's joke, because they printed a paragraph about it in
the next issue.  They decided to take advantage of all the rumors about Sheng
Long flying around at the time.  The literal translation of Sheng Long is
'Dragon Punch'.



Chuck
Newsgroups: alt.games.sf2,rec.games.video
From: avif@maxine.wpi.edu (Avram Finkel)
Subject: SF2 backgrounds?
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
Date: Sat, 29 Aug 1992 03:43:41 GMT

I was in the arcade the other day playing SF2:CE (no, I don't have a SNES!), 
and I noticed quite a few of the backgrounds have foreign languages in them.
Namely, Zangief's, Ryu's, and E. Honda's.  There are probably more, but that's
all I can remember now.  Anyways, does anyone out there know what they say?
I would figure it out myself, but I don't know Japanese or Russian at all.  :->

Thanks, 
Avi F.

-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.
avif@maxine.wpi.edu
Newsgroups: alt.games.sf2
From: tjm8890@ritvax.isc.rit.edu
Subject: Re: Comparisons and Overview
Reply-To: tjm8890@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 27 Aug 1992 01:00:06 GMT

I second your notion on Balrog!

  I'm always primed for Ryu and Ken.. as soon as theyre fireballing,
I'm jumping ahead of them and delivering a blow to their head.
  If it was a jump from close in, I immediately come out with a jab
to stop the throw.. and wait for a DP.. if he does, SMACK!

  If I get good distance, I do a running JAB.. they cannot low-kick
that because I have my fist out first, and since I timed the distance,
the punch will CONNECT with their head while theyre doing a low kick.

  If *ANYONE* says Balrog is a weak character.. 
         nah, not really..
           just that THEY are WEAK at fast-reaction.

You gotta have fast reflexes to handle Balrog well..
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: Comparisons and Overview
Originator: mrburges@c00065-100lez.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Date: Fri, 28 Aug 1992 00:35:10 GMT


>I also have a problem with players who trade off with their buddies
between
>rounds. Especially if one is good and one sucks. If the sucky guy wants
to play
>let him pay! I know they do it to let the guy paractice, but don't do
it
>while I am challenging you. It is hard enough to figure out one guy's
play
>-ing style, much less two!! One on One is what the game was made for.

>If you do not like the switch off, then I quote you:
>"...then you obviously have no confidence in your play
>abilities/combos."

I when I play I play ALL OUT, I use every combo, every tactic I have available.
I never resort to "tic"ing just to win. I if I get pounded, I learn from it, so
it won't happen again. 

As for the trading off, I have GREAT confidence in my combos, and play style.
But when I am playing I want to fight ONE person, the game was not made for 
"tag team" tactics. If you want to do that, play some wrestling game, NOT SF2!!!

			MIKE B.
			NCSU