HDTenEightyP/NetNews huggingface dataset:
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: Mystifyed! : Eye of the Beholder II
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 5 Oct 1992 04:48:58 GMT

Greg Baicher () wrote:
: > Game stage reached: Dungeon level 2 (the level with the guard and
: > 		    prisoner cells), and
: > 		    Temple of Darkmoon 1st level (the 3 teleporters
: > 		    level).
: > 
: > 	   Problem: 1]	I have no idea how to proceed to either the
: > 			lower level of the dungeon or to the next
: > 			higher level of the Temple.
: 	
: -->There is a wall that can be smashed open if you hack at it.  This is on
: the Guard level in an area where pressure plates trip fireballs.
From the point of view of THIS guy, that event is far in the future!
Unless there's somewhere that I havent visited?

: > 
: > 		    2]	After entering the teleporter (1st Temple lvl.)
: > 			that takes you into the closed skull room with
: > 			the three precious blue, red and green stones
: > 			how on earth do you escape from the room? It
: > 			(obviously) seems to me that the soft floor in
: > 			the center has something to do with it. But
: > 			having tried every trick with the mouse I could
: > 			think of, I still haven't discovered it's secret.
: > 
: -->Put all the gems in one niche.  This opens one of 4 doors.  You will
: only be able to open 1 of the doors, so you might try them all by
: restarting each time until you decide which one you want.  You will find a
: seed that needs to be planted.  I wonder where?!
: -The Captain.

On the dungeon level that you're now on (with the night blue lock) there's
an illusionary wall just across from that lock.  (If memory serves).
If you cannot find it then, as you descend the staircase, look on the
wall immediately to the right.  A secret door should be two squares left of
the "newly placed" doors.  Both the secret door and illusionary door connect
up.  Between the two should be clerics with a skull key.

If you need any more help, then e-mail me.  I had no problems getting through
these parts.


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
From: kulance@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: <None>
Date: 5 Oct 92 22:34:46 CDT
Followup-To: comp.sys.ibm.pc.games
Organization: University of Kansas Academic Computing Services

In article <31469@goofy.Apple.COM>, (Greg Baicher) writes:
> In article <sds.718084322@chaos.cs.brandeis.edu>, sds@chaos.cs.brandeis.edu
> (Dong Sung Shin) wrote:
>> 
>> 
>> 
>> Ok... I've gotten up to level 4, I think, y'know-- the level where you
>> enter the cave?.   I blasted the bottom of the lake supports, and
>> outran the flood.  Then I crossed the ex-waterfall.  I helped the Big
>> Guy (y'know, the guy who says My tuba--- pale, looks like he's on
>> steroids or something) by shooting the hanging lamp.
>> 
>> Now here's the question, after I get past the big guy by kicking him
>> in the groin and then shooting him with the laser, I go right and I am
>> killed by two big guys coming from the left and the right.  I have
>> tried to get by them 102 times now (yep, I've counted) and I'm
>> beginning to get a tad annoyed.  How do I get by these two crazy
>> mishugina???
> 
> ->Well, the guards come into the room at different times.  So run in to
> close ->to the middle of the room.  Then put up a forcefield in front of
> you.  Turn ->around and put up a forcefield behind you.  Turn around and
> blast the guy in ->front.  Then deal with the one behind.  You will have to
> reinforce your ->forcefields during the battle.

	Actually it's a lot easier if you stop just before the point near the
middle of the room that triggers the two goons to come out.  Make a forcefield
to you RIGHT, walk thru the field (triggering the guards) and immediately make
another 'field to the right.  That will give you time to take 'em out.

>> 
>> Question 2, how do I get by the big guy who is behind the three doors
>> without getting fried by either his lasers or those "grenade thingies"
>> (same level)????????
>> 

	If this is the place I think it is, all you need to do is stand next to
the doors so they open.  The goon throws a grenade, you back up and the doors
close.  The grenade bounces off the closed door and returns to sender.  BLAM!
and you didn't have to waste any blaster power.

> ->Shoot out the three doors.  When a grenade comes at you, jump it.  Then
> if ->the guard shoots a huge plasma bolt, duck.  Then put up a forcefield
> and ->blast him.
> ->-The Captain.
>> AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGHHH!!!!
>> 
>> I'd be most appreciative to anyone who gives me a solution for one or
>> both of these problems.... Thank you in advance.
>> 
>> PS.  once again,
>> AAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGHHHHHHH!!!!
>> 
>> My email address is    sds@chaos.cs.brandeis.edu    :)

Later,
Pauly

Newsgroups: comp.sys.ibm.pc.games
From: dxs8643@usl.edu (Sawarnkatata Dendej)
Subject: Opinion: Gravis Ultrasound
Organization: University of Southwestern Louisiana
Distribution: usa
Date: Wed, 30 Sep 1992 21:58:19 GMT

 Could anyone who got this card tell me about this card? 
Does it fully compatible with SB or SB pro? Can it play speech from
any games like WC1 & 2 ?

Nat.
From: vaughnl@ucs.orst.edu (Luke Vaughn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima7 hints and walkthrough wanted...
Date: 29 Sep 92 04:53:19 GMT
Article-I.D.: news.BvBpKy.23o
Distribution: usa
Organization: University Computing Services - OSU

Im looking for hints and a good walkthrough for Ultima7. Looked at WUARCHIVE,
it didn't have it. Could someone email it to me or point me to an FTP site
that does have it? Thanks.

Luke Vaughn
vaughnl@ucs.orst.edu
Newsgroups: comp.sys.ibm.pc.games
From: rex@cyclops.itc.gu.edu.au (Rex Baker)
Subject: Re: Out of this World ARRRRRRRRRRRRRRRRRGHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!
Organization: ITC, Griffith University, Brisbane, Australia
Date:  7 Oct 92 01:14:21 GMT

rex@cyclops.itc.gu.edu.au (Rex Baker) writes:

(lots deletd)

>Rex Baker

>R.Baker@cyclops.gu.edu.au


WHOOPS - my email is either:

rex@cyclops.itc.gu.edu.au 

OR

R.Baker@itc.gu.edu.au

:) (sheepish grin !!!)

Sorry 'bout that.
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: wolf3d bugs
Organization: HoloNet (BBS: 510-704-1058)
Date: Fri, 2 Oct 1992 13:40:47 GMT

marshall@tfh.enet.dec.com (Hunting the Snark) writes:
: 
: In Episode 6 of version 1.2 I've noticed that occasionally the walls will be
: painted wrong. I.e. stone wall instead of steel plate, or shaded side instead 
: of bright side. Will this be fixed with the 1.4 patch?

I doubt it...so far it looks like your version is the only one doing it. 
Has anyone else noticed this.
 
: Don't know whether this is a bug or a feature, but the secret doors seem to be
: kind of random in how far they push back; sometimes two units, sometimes three.
: This can be a real problem when 3 units puts it in front of a corrider blocking
: it off, or causes it to run over a treasure. Is this a bug? If it's a feature,
: it is pretty dastardly.

Another first.  Anyone else seeing this either?

Try re-installing the game.  It sounds like the data got trashed
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: glock@chip.cba.ufl.edu (Joe Granto)
Subject: mech10.zip
Organization: College of Business, University of Florida
Date: Tue, 29 Sep 1992 17:24:03 GMT

The newest version is MECH10.ZIP, which is a NON-beta version.  It includes 
some nice extra features, and lacks some of the really annoying bugs.  You 
can get it at 131.188.1.43.






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: rex@cyclops.itc.gu.edu.au (Rex Baker)
Subject: Re: Out of this World ARRRRRRRRRRRRRRRRRGHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!
Organization: ITC, Griffith University, Brisbane, Australia
Date:  6 Oct 92 23:10:37 GMT

(Greg Baicher) writes:

>In article <sds.718084322@chaos.cs.brandeis.edu>, sds@chaos.cs.brandeis.edu
>(Dong Sung Shin) wrote:
>> 
>> 
>> 
>> Ok... I've gotten up to level 4, I think, y'know-- the level where you
>> enter the cave?.   I blasted the bottom of the lake supports, and
>> outran the flood.  Then I crossed the ex-waterfall.  I helped the Big
>> Guy (y'know, the guy who says My tuba--- pale, looks like he's on
>> steroids or something) by shooting the hanging lamp.
>> 
>> Now here's the question, after I get past the big guy by kicking him
>> in the groin and then shooting him with the laser, I go right and I am
>> killed by two big guys coming from the left and the right.  I have
>> tried to get by them 102 times now (yep, I've counted) and I'm
>> beginning to get a tad annoyed.  How do I get by these two crazy
>> mishugina???

>->Well, the guards come into the room at different times.  So run in to
>close ->to the middle of the room.  Then put up a forcefield in front of
>you.  Turn ->around and put up a forcefield behind you.  Turn around and
>blast the guy in ->front.  Then deal with the one behind.  You will have to
>reinforce your ->forcefields during the battle.
>> 
>> Question 2, how do I get by the big guy who is behind the three doors
>> without getting fried by either his lasers or those "grenade thingies"
>> (same level)????????
>> 
>->Shoot out the three doors.  When a grenade comes at you, jump it.  Then
>if ->the guard shoots a huge plasma bolt, duck.  Then put up a forcefield
>and ->blast him.
>->-The Captain.
>> AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGHHH!!!!
>> 
>> I'd be most appreciative to anyone who gives me a solution for one or
>> both of these problems.... Thank you in advance.
>> 
>> PS.  once again,
>> AAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGHHHHHHH!!!!
>> 
>> My email address is    sds@chaos.cs.brandeis.edu    :)


With reference to the second question. It is even easier to get the "big"
guy who is behind the three doors by;

1) Approach the doors and they should automatically open. The big guy
will then attempt to annihilate you by throwing grenades. 

2) Step back from the doors (before the grenades come out through them)
and the doors should automatically shut - the grenades bounce back and
they kill said "big" guy.....quite an interesting one really.

By the way, the first problem you mentioned - the two guys who blast you.
The only way I know is the solution given in previous postings. Just takes
patience and a little co-ordination ;-)

Enjoy!

Rex Baker

R.Baker@cyclops.gu.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: ultima vii - "i have
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 2 Oct 92 17:56:02 EST

  Hullo, Malcolm.

MM>  Newsgroup: comp.sys.ibm.pc.games
MM> Message-ID: <347@mindlink.bc.ca>
MM>    Subject: Ultima VII - "I have a bad feeling"

MM>I just started to play this game and after getting bit by the Ultima
MM>Underworld inventory bug I am very suspicous of Origin games.
MM>It seems that sometimes, at seemingly random locations, after saving a game
MM>someone in my party says "I have a bad feeling". Everything seems okay
MM>after, but after experiencing UW and Ultima VI bugs it made me wonder,
MM>especially as I only get the message after saving a game.
MM>I have the latest version, 3.4, which I sent away to Origin to get. Do I
MM>need to worry, or am I being paranoid.

  The characters say that whenever there is disk access, like entering a
Dungeon, or the player saves the game. Sometimes the characters feel sick and
throw up.
---
  DeLuxe 1.21 #6922  Inner Sphere BBS * Toronto, Ontario * 416-231-9392
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: hannes@madvax.uwa.oz.au (Johannes Herrmann)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Democracy is a messad
Date: 7 Oct 1992 00:39:01 GMT
Organization: Maths Dept UWA
Distribution: world
NNTP-Posting-Host: sessilis.maths.uwa.oz.au

James A. Ollinger writes:
|> I find democracy to be too much of a PITA.  It's too easy to go into
|> anarchy, the people get unhappy too easily, and the only real benefit is
|> corruption falloff.  I stay in Republic and leave it at that.  
|>  
I just finished a game with 10% unhappy, 44% content and 46% happy. Guess
what government that was? 

Hannes (the Democratic)

-- 
Email   -  hannes@madvax.maths.oz.au   \|/
Phone   -  386 4918 (Room 104)         - -
 May the forces of Chaos be with you.. /|\
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Strike Commander Demo!
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Distribution: na
Date: Mon, 28 Sep 1992 23:48:15 GMT

In article <5256@balrog.ctron.com> baughman@olympus.ctron.com (Chris Baughman) writes:
>Where might this demo be located?
>
>chris
>baughman@olympus.ctron.com

Gol dang it, for the third time today, it's at:

wuarchive.wustl.edu /pub/MSODS_UPLOADS/stirke.zip

If it's not there then it has been deleted (because it was actually a 
pirated or "stolen" demo).


-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Help with Monkey Island
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: "world"
Date: Mon, 28 Sep 1992 18:03:06 GMT

I would appreciate a little help.

I have gotten into the ghost ship, and have got the feather from the
ghost chicken, but I can't seem to do anything else here.

Any hints?

Thanks.

-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
motcid!wiegand@uunet.uu.net            uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: ..simlife /el-fish
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 6 Oct 1992 03:37:13 GMT

..a gruesome (angelrat@next10pg2.wam.umd.edu) wrote:
: 
: 
: anyone have any info on the following games to be released by Maxis
: (of Sim-'fame'..)
: 
: 1) SimLife 
: 2) El-Fish
: 
: thanx,....can you post it,please instead of e-mail..
:
ElFish
^^^^^^
Electronic Fish - 256colour (super?)VGA. A game about an aquarium, fish
breeding, and the incredible fish can go through a few generations,
mutations are possible, but most of all the incredible capability of the
kid fishes inheriting the characteristics of their parents. So when you
wanna breed super champion killer fishes, just pick the most aggresive
and the strongest ones and put them together to bathe in sperm and eggs.
There are over a hundred varieties of fish, to be expanded if you create
successful new breeds.

  
Newsgroups: comp.sys.ibm.pc.games
From: kissane@maroon.Berkeley.EDU (John G. Kissane)
Subject: Re: Elite
Reply-To: kissane@maroon.Berkeley.EDU (John G. Kissane)
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 2 Oct 1992 13:42:36 GMT

With all this discussion on Elite going on, maybe somebody could tell
me how access the cheat mode in Elite Plus for the PC.

Thanking you,
John.
-- 
___________________________________________________________________ ____/|
John Kissane                           | Motorola Ireland Ltd.,   | \'o.O'
UUCP    : ..uunet!motcid!glas!kissanej | Mahon Industrial Estate, | =() ()=
Internet: kissanej@glas.rtsg.mot.com   | Blackrock, Cork, Ireland |    U
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KEEN WATCH:  The U is Toast
Date: 2 Oct 92 13:27:23 GMT
Organization: HoloNet (BBS: 510-704-1058)

STEELEKM@APPSTATE.EDU (*Kenneth Steele) writes:
: 
: I just received a flyer from Apogee today for the Keen
: series.  The flyer contained a couple of newsworthy
: points.
: 
: 1)  Concerning the original 6 Keens, they have apparently
:     been redone: "All six games contain completely
:     redesigned graphics and new locations"
: 
: 
: 2)  A new 3 episode followup to "Aliens Ate My Babysitter"
:     is due out, entitled "The Universe is Toast." No release
:     date is mentioned.

I hate to bum you out Ken, but the flyer is wrong.  Actually it would be
better to say that our devlopment direction has changed since th time that
flyer was printed.

About 3 or 4 months ago we did intend to follow-up with another Keen
series.  We had every intention of doing one more triliogy to round out
Billy's exploits.  Then we looked at the sales figures for Keen 4-6 and
the sales figures for Wolf3d and and said "Billy who?"  We decided to
further develop  the 3d tech at that point.

The official word on the next Keen game: Don't hold your breath.

As for the first item in the list...I have no idea what Apogee is talking
about.  In fact I can't wait to ask them what the hell they are talking
about.  I can't remember going back to the old Keens to do any redesign
work on the graphics or game play.



-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 5 Oct 92 18:04:23 EST

  How does a ship look after it's been hit by a Harpoon? Same old ship with
a smoke column? Blacked rectangular block? A sinking hull with bits of it
sticking above the surface?

  And why do the enemy ground units have the orange-coloured IFF covering
used by NATO, while the friendlies don't?

  And has anyone seen the BGM-109G Gryphon GLCMs hit anything at all (other
than the ground, that is)?
---
  DeLuxe 1.21 #6922  Paint us like Thunderbirds first... sir.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: bishopjl@infonode.ingr.com (John L Bishop)
Subject: Re: F15 Strike Eagle III
Organization: Intergraph Corporation, Huntsville, AL.
Date: Tue, 6 Oct 1992 12:39:34 GMT

In article <BvoM3D.1MM@watserv1.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>In article <1992Oct5.200655.11546@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>
>>And since I have gotten the attention of all y'all great F3'ers?  Do you use
>>the AUTO feature?  I mean, give me a break, is there an actual AUTO feature
>>in F16 that tails the enemy plane for you?  

Yes, there is.  It can be very disconcerting to the pilot when the autopilot
thinks the best way to launch a missile is to roll inverted!

						John


-- 
Standard Disclaimer:  These are my comments, and not necessarily my employer's.
That's my story, and I'm sticking to it!
John L. Bishop, Tech. Manager, Intergraph Corp.     bishop@jlb911.b17a.ingr.com
Newsgroups: comp.sys.ibm.pc.games
From: lauusitalo@tnclus.tele.nokia.fi
Subject: Is there Simtrain??
Organization: Nokia Telecommunications.
Date: Mon, 5 Oct 1992 13:14:30 GMT


Does somebody know Simtrain or like game? Everybody has heard about
Railroad Tycoon (from here not so liked Microprose). In my opinion
RT is quite a good game although old and with not so nice graphics. 
But if ?Simtrain? resembles Simcity then it might be VERY good. 
I think I have seen something about it somewhere but no idea where.

So if somebody knows mail me!

lauusitalo@tnclus.tele.nokai.fi

Newsgroups: comp.sys.ibm.pc.games
From: ctaylor@esk.compserv.utas.edu.au (Christopher John Taylor)
Subject: Re: Where Is Latest AOTP Patch???
Organization: University of Tasmania at Launceston
Date: Wed, 30 Sep 92 01:59:41 GMT

ftp.ulowell.edu

msdos/Games/Patches/acepatch.exe


Newsgroups: comp.sys.ibm.pc.games
From: "david milligan" <david.milligan@canrem.com>
Subject: kyrandia
Reply-To: "david milligan" <david.milligan@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 1 Oct 92 17:40:12 EST

Hello Vic,

I just saw your message about Kyrandia. I played this game about a month
ago so any hints I have for you are from memory (such as it is). Forget
the emerald in the statue; you don't need an emerald in the entire game.
What you DO need is a Sunstone that you get from the little brook with
the yellow tulips growing beside it. Just click on the stream itself and
up comes the stone. You also need three other stones, like topaz,
garnet, and ruby. I'm not sure if this combination changes from game to
game but you can throw all of the ones you've got into that bowl in any
order and get the effect you want. Try this out and good luck.

By the way, my ex-father-in-law was called Witek (the shorter Polish
version of Witold) and told all his friends to call him Vic.

David
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Organization: Penn State University
Date: Sun, 27 Sep 1992 15:40:22 EDT
From: <TAG109@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Mike Ditka Football: questions.

I like MDF a lot.  It is the most fun football game I've played.  It just
has some dumb errors.  The quarterback can run past the line of scrimmage
and still throw the ball with no penalty.  Also does it make a difference if
the penalty option is on YES or NO.  I've never seen a differance.  No
penalties get called except offside and delay of game.
Does any one have a fix for this games or an unprotect (Code wheels suck).  I
sawone earlier but the site was closed.What other football games are good.
I'm more interested in a statistical arcade two player game.  I don't really
care for statistical games.

Thanks,
Tim
From: simanovs@athena.cs.uga.edu (Alexander Simanovsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: ULTIMA's Wanted
Date: 3 Oct 92 17:56:44 GMT
Article-I.D.: athena.1992Oct3.175644.14730
Distribution: na
Organization: University of Georgia, Athens


Hey there - I am looking to buy any version of Ultima IV or higher.
I am particularly interested in Ultima: The Second Trilogy (4,5,6).
If you have anything that matches the above desciption, leave me some mail.
Thanks alot.

Alex Simanovsky - UGA Law '95            "We suspend our disbelief...
simanovs@athena.cs.uga.edu                  And we are entertained"
Newsgroups: comp.sys.ibm.pc.games