From: emeinfel@sadira.GB.NRAO.EDU (Edmond L. Meinfelder)
Newsgroups: rec.games.mud.announce,rec.games.mud.tiny
Subject: Come to NarniaMUSH
Followup-To: poster
Date: Wed, 20 Jan 93 09:00:05 EST
Organization: University of Washington
NNTP-Posting-Host: glia.biostr.washington.edu
Originator: scott@glia

Past the land of Spare Oom, beyond the city of War Drobe, lies...

       ______|_,----   ,---/
   ,--'    | | _  _   |     |                          |
  /        | |' `(_)  |     | _    _  __     _  '  __  |  __   _
           | |  | \_, |     |' ` |' `(  \  |' ` | (    | (__) (_
            __         `---'|  | |    \__) |  | |  \__ |  \_,   )
           /    /    _                        '_    _         _/
      __ _|__   |\   |                         |\  /|        |
     (  \ |     | \  |  _.    _    _  '  _.    | \/ |      _ | _
      \__)|     |  \ | '_|  |' ` |' ` | '_|    |    |(  \ (_ |' `
          |     |   \| (__\ |    |  | | (__\   |    | \__)__)|  |
          '     |          `        '       `  '    `
               -'

NarniaMUSH is a TinyMUSH 2.0 based on "The Chronicles of Narnia"
novels by C.S. Lewis. The most well known of these is _The_Lion,
_the_Witch_and_the_Wardrobe_.

NarniaMUSH is set just after _The_Voyage_of_the_Dawn_Treader_,
though some liberties have been taken with the story line. The
four young Kings and Queens have returned to Narnia, as have many
of the creatures and characters from the other novels.

NarniaMUSH boasts the following features:

	- The Characters. Feature characters, those from the
books, are a welcome part of Narnia's population. Many are taken,
but almost as many have yet to be claimed. Playing a feature
character means you must live up to the role of that character in
the books, but you need not take on any additional
responsibilities that you don't want to.

	- Quests! We plan to hold large scale quests and
adventures once the bulk of the lands and islands are complete.
These will involve any and all characters that wish to
participate, but we need your help to get them set up, get the
ready, and most of all, play them!

	- A Weather system. Most exterior rooms change with the
times of day, seasons of the year, winds and precipitation. The
system is easy to use, and very detailed. Weather rooms may even
use the global spoofer, so that creatures in the room see and
hear the weather changing.  Major areas, such as Calormen, Archenland,
Ettinsmoor and the Lone Islands all have their own weather that is
true to the books (ie The Lone Islands are warm marine climate,
Calormen is a desert...).

	- The Kingdoms. Within Narnia, the Lantern Waste,
Beaversdam, Beruna, the Dancing Lawn and Cair Paravel are all
built, and ready to explore. Archenland's good King Nain has done
a wonderful job, and Anvard castle and the Pass into Narnia are
some of the best building we have. Ettinsmoor, the wild northern
lands, the Narnian marshes, the desert north of Calormen uses
the new and exciting dynamic spaces concept.

	- An Ocean. Ships can be constructed to sail between the
many islands of Narnia's Eastern Ocean. While the system is
detailed, it is designed to be easy to use and requires virtually
no training. Dragon Island, the Dark Island, the Lone Islands,
Galma Island, the Isle of the Voices, and an Undersea Kingdom are
all under construction, but many islands remain to build and
explore.

	- Globals. NarniaMUSH has more than its fair share of
TinyMUSH psychocoders, and we have one of the best +mail systems
around, as well as many of the standard globals... with many
extras tossed in, like +hint for explorers, building evaluators,
and are always adding more quality features to the game.

Please, feel welcome to stop by NarniaMUSH, located at:

gallina.gb.nrao.edu (192.33.116.103) port 6250

Create a character, or login as Guest and take a look around the
lands of Narnia.


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