HDTenEightyP/NetNews huggingface dataset:
From: hm002b@uhura.cc.rochester.edu (Primus Sucks!)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Organization: University of Rochester (Rochester, NY)
Date: Tue, 22 Dec 92 17:34:01 GMT

In article <=5s2+q#@rpi.edu> petitc@nuge111.its.rpi.edu (Christopher Jon Petit) writes:
>hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:
>
>>In article <lls2m4n@rpi.edu> petitc@vccnw06.its.rpi.edu (Christopher Jon Petit) writes:
>>>hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:
>>>
>>> That's a good point (now if only you heard of Delete Line...).  Most of us
>
>>Alright I got the point, I will try to use my editor more in the future. Now
>>could you guys please STOP loading my mailbox with flame-mail!
>
> Calm down.  It was just a comment.  If I WANTED to flame you, I would
>have gone on for a LONG time!

The message was directed at the entire group, I have received many peices of
mail telling me to use my #$@#$#$'ing editor, I got the point, sorry!
PS


Newsgroups: rec.games.video
From: petitc@vccnw04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Where is the friggin' warp on Super Mario 2???
Date: Wed, 23 Dec 1992 02:59:05 GMT

iam@stiatl.salestech.com (Ian Mercado) writes:

>I know it must exist...but I cannot for the life of me figure out what it
>is.  I'm beggining to get sick of playing through the first 3 worlds just
>so I can pick up from where I left off the last time.

>Anybody?

>Ian

 It's been quite awhile.  But, if I remember right, you got a Potion (door
to Sub-Space), and carry it over to the single lone vase.  Drop it, enter,
and push down on top of the vase (get on top and press down).  Voila!

 Similar warps exist on other worlds---enter a vase and get that to occur.


-- 
Cat Owner/Passionate Romantic/Poet/Singer/Dreamer/Philosopher...
That's me!  Modest?  Sometimes.  Crazy?  BETTER BELIEVE IT!! :&)
"The greatest beauty in the world is beauty that is private."
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: rec.games.video
Subject: Traysia [Genesis]
Date: Mon, 28 Dec 92 16:44:58 MST
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

        My associate who was having trouble with the game still can't 
solve it. From what he tells me, he needs to get into either a "Warriors' 
Town", or "Swordsman's Town". The problem is, as he said, no entrance 
exists. He's in the thieve's town now....
Can anyone help? He's gone nuts...
Thanx...

Paul Bolle              pjb@ersys.edmonton.ab.ca 
Newsgroups: rec.games.video
From: tomcat@leland.Stanford.EDU (tom spearman)
Subject: CODES FOR CONTRA III PLEASE!!!!! (SNES)
Keywords: Contra III
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 30 Dec 92 06:52:31 GMT

Hello Everyone,

I just got my SNES, so please bear with me asking for stuff
that was probably posted a long time ago.  Will someone
please e-mail me some codes for Contra III?  I'm stuck on
level 3!  Any help would be greatly appreciated.

Thanks!

Tom
tomcat@leland.stanford.edu
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: SFC Ranma 1/2 part 2 impressions
Date: 1 Jan 93 07:20:04 GMT
Organization: Boston University, Boston, MA, USA
Originator: shimkevi@acs.bu.edu

In short: great and very, very funny game. There are now twelve characters
to choose from - male and female Ranma, Ryouga, Shampoo, Akane, Genma (in
panda form), Hikaru Gosunkugi, Ukyo, the Gambling King, Moose, Taro (human)
and Taro (bull). Taro is your last match, if you finish, you can select
him as your character, then your last match will be Happosai (I wonder if
you can play him)

There is also a vs. mode and a "team mode" where each player selects a team of
5 characters beforehand.

There are four difficulty modes - easy, normal, hard and "red". The first
two are a walkthrough, in the "hard" mode the computer starts to block and
becomes very good with counterthrows. Haven't tried the "red" mode yet.

I'll post a full review when I get a chance to play against somebody else
(may take a while :-( 

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
//////////////////////////////////////////////////////////////////////////////

P.S. I wonder if we'll ever see a Ranma game for the Mega CD...probably not.
Newsgroups: rec.games.video
From: todd@uvmark.uucp (Todd Cooper)
Subject: Re: Game Gear questions
Date: Tue, 22 Dec 92 14:38:05 GMT
Organization: VMARK Software, Inc.

In article <BzMM6x.3oE@uxa.ecn.bgu.edu> mumac@uxa.ecn.bgu.edu (Mark A. Clark) writes:
>In article <1992Dec21.190306.14081@news.mentorg.com> tclark@hptc.mentorg.com (Tony Clark) writes:
>>I am looking for information on Sega's Game Gear. I am currently
>>considering purchasing GG but would like to know more. Other than
>>Sonic I/II what are the recommended games. How playable is GG in the
>>dark? Is the screen "light" enough to see in a dimly lit room. How do the
>>games compare with their Genesis versions? I mean after all, without
>>"Blast" processing how good can Sonic II on Game Gear be??? :) :)
>>
>>Finally, if you had a choice today, would you still buy Game Gear? Maybe
>>the answer is, wait for Nintendos color Game Boy.....
>>
GG is easier to play in the dark than the daylight.  It is hardest to play in
bright daylight.  Sonic II on GG is good, but not as fast a game as on the
original Genesis.  I like the GG versions of the games better because the
graphics seem clearer. I think the GG has better resolution than a normal TV.

There are other games which are also good, and hard to play.  All the
other games I have are good, but I am not a good enough video game player to
get beyond certain boards.  I like the graphics on Indiana Jones. Joe
Montana football is good (but boring for me).  Others are good versions of
classic games. Pac Man, Woody Pop (breakout type game), and there are some good
puzzle games, like Junction, and Popils.

I considered buying Gameboy, but Gamegear is far superior and is priced right.
Atari Lynx, et al. are too expensive.  The games are resonably priced and older
games are already between $15 and $20 on the sales racks.
-- 
+++++ Just leaving a boring signature. ++++++++++++++++++++++++++++++
Todd Cooper         (uvmark%todd@merk.com uunet!merk.com!uvmark!todd)
Snail Mail: Vmark Software, 30 Speen Street, Framingham, MA 01701 USA
From: jim.marinucci@satalink.com (Jim Marinucci)
Newsgroups: rec.games.video
Subject: SNES Cartridges for sale
Date: 28 Dec 92 17:48:00 GMT
Reply-To: jim.marinucci@satalink.com (Jim Marinucci)
Organization: Datamax/Satalink Connection * Ivyland, PA (215) 443-9434

NEWSGROUP:  ugames.video

I have the following SNES cartridges for sale.  These cartridges are in
perfect condition, and include the box, instructions, etc.

Axelay      $35 or best offer
Contra III  $30 or best offer

Prices listed include shipping within the US.

If interested, please reply via E-Mail.
---
 . DeLuxe. 1.21 #32sa . Written in Norristown, PA on 12-28-92 at 5:46pm
                                                                                               
Newsgroups: rec.games.video
From: phaedrus@halcyon.com (Mark Phaedrus)
Subject: Re: Help on Final Fantasy II
Organization: The 23:00 News and Mail Service
Date: Sat, 2 Jan 1993 17:43:05 GMT

In article <1993Jan2.154433.16216@midway.uchicago.edu> cal@gsbux1.uchicago.edu (Cal Lott) writes:
>Corby.E.Page@dartmouth.edu (Corby E. Page) writes:
>>While we're on the subject, can someone tell me how to defeat the Queen
>>of the Land of the Summoned Monsters? I went to the blacksmith and got
>>my new sword forged (Excalibur or whatever), but I still get my butt
>>completely kicked because she can heal herself about 6000 points/round.
>>The Slow spell doesn't seem to affect her spellcasting abilities. How
>>do I beat her?
>	I don't think that there is any trick to the Queen-- you just
>have to dish out as much damage as possible. 

     I get to answer a videogame question?  Amazing...
(spoilers follow)

     You can't stop the queen's spellcasting, but you can make it much more
useful for you.

     Gee, wouldn't it be nice if _your_ characters were getting healed for
6000 points a round?

     Cast WALL on the Queen.  Her healing spells will bounce off herself and
hit random members of your party.  (Just be careful not to cast targeted
offensive spells at the Queen after this!)  Then you should be able to just
pound her physically.
-- 
\o\ Internet: phaedrus@halcyon.com  (Seattle, WA Public Access Unix)     \o\
 \o\ "How'd you like to move a few steps down the food chain, pal?"       \o\
  \o\ If you enjoy fantasy/SF stories with transformation themes, email me \o\
   \o\ for a copy of the Transformation Stories List.                       \o\
Newsgroups: rec.games.video
Subject: The Best Sports Games
From: mkleczka@gacvx2.gac.edu
Date: 30 Dec 92 23:47:39 -0600
Organization: Gustavus Adolphus College, St. Peter, Minnesota


Can anyone recommend the best football, baseball, and hockey ... oh, and
basketball tooo for Genesis?  I prefer E-mail.

Matt at Gac.    fj
Newsgroups: rec.games.video
From: drand@spinner.osf.org (Douglas S. Rand)
Subject: SNES game for sale
Organization: Open Software Foundation
Date: 31 Dec 92 11:38:57


Wanders from Y's III
box, manual
$25 + shipping of your choice.

Make an offer,  or a trade.



--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
From: caw@miroc.Chi.IL.US (Christopher A. Wichura)
Newsgroups: rec.games.video
Subject: Re: Wonder Dog [SEGA CD]
Distribution: na
X-NewsSoftware: GRn-beta 1.16g (28.12.92) by Michael B. Smith & Mike Schwartz
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Date: 31 Dec 92 23:04:19 CST

In article <C04wGE.Cuw@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
> In article <C03A2x.457@ais.org> mfrose@ais.org (Martin Rose) writes:
> >In article <C01IJu.15y@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
> >>In article <Bzzn3z.4B6@ais.org> mfrose@ais.org (Martin Rose) writes:
> >>Secondly, does this game allow you to save your game?  If not, then
> >>I would consider this a serious design flaw.  Platform games are fun,
>
> >Wonder Dog gives you a password at the end of each Level.  (It's like the
>
> Then I have to stand by my original statement:  This is a serious
> design flaw.  What's the point of having built-in backup that never
> gets used?  Does *any* Sega CD game other than Scherlock Holmes use
> the built-in backup?

Blackhole Assault and Prince of Persia both save information in the Sega CD's
memory.  However, between the two of them they use over a fourth of the
availabvle backup memory (but then Sega included almost zero space to begin
with).  If every Sega CD game out there used the backed up memory, you
wouldn't be able to save all the stuff.  Now, if Sega actually releases the
external memory cartridge then things will be a little better.  But as far as
I'm concerned, Sega put a woefully small amount of backup ram in the machine.

The passwords for Wonderdog aren't too bad since they are very easy to
remember.  Chuck Rock was much worse, using crypic passwords that were
displayed in a poorly defined font that made you have to guess what a couple
of the letters actually were.

I'd like to see more games keep a high score table in backup ram.  However,
until we get the memory cartridge so we can shuffle things in and out
depending on what we are playing, we'd be sunk if everyone started doing
this.

-=> CAW

--

Christopher A. Wichura                Multitasking.  Just DO it.
caw@miroc.chi.il.us  (my amiga)                          ...the Amiga way...
u12401@uicvm.uic.edu (school account)
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Merry Xmas
Date: 21 Dec 92 12:14:56 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

Happy xmas everyone, lets hope santa brings a pile of SNES carts :-)

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
From: oplinger@minerva.crd.ge.com (Brian Oplinger)
Newsgroups: rec.games.video
Subject: Re: Sonic 2 on GameGear - hints & tips please
Summary: why now on gamegear
Date: 21 Dec 92 19:24:40 GMT
Distribution: usa
Organization: GE Corp. Research & Development, Schenectady, NY

I just bought a gamegear with sonic 1 and also bought sonic 2. I then
had a friend give me some game books which contained hints and tips
and secret code for the Genesis Sonic (since Sonic 1 was giving me
trouble). None of these things worked for me, even the look of the
levels seem different to me. So I have a few questions:

1. Are the games different between platforms. I mean go by different
rules as opposed to cosmetic stuff for 8/16 bit and 1,2/A,B,C buttons
stuff. 

2. Are there any special codes for the gamegear or are they all for
the Genesis?

3. Thanks for the sonic 2 tips, I am saving them for use once I make
it through sonic.

-- 
brian
oplinger@ra.crd.ge.com

<#include standard.disclaimer>
From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
Newsgroups: rec.games.video
Subject: Re: Toys'R'Us and Lynx writing
Date: 1 Jan 93 19:13:30 GMT
Organization: University of Rochester (Rochester, NY)

In article <1i0nsfINNapb@usenet.INS.CWRU.Edu> an913@cleveland.Freenet.Edu (Tom P. Jarvela) writes:

> On a side note, I quite enjoy Primus. I think they're one of the better bands
>around today. :)
>
> Greg
>-- 
 I know I agree 100%. PRIMUS SUCKS!
From: straw@cam.nist.gov (Mike_Strawbridge_x3852)
Newsgroups: rec.games.video
Subject: Does my NES need to be cleaned???
Date: 24 Dec 92 12:47:52 GMT
Organization: National Institute of Standards & Technology, Gaithersburg, MD

I don't normally read this newsgroup ...

My kids Nintendo system is acting erratically. When you power it up, the
red indicator light sometimes just blinks and the games will not start up.
It will start blinking even before you insert the cartridge.

If you go through the cycle of turning the system off or reinserting the
cartridge enough times, it will eventually work.

Does the system's cartridge contacts need cleaned or is this a more serious
problem?

Thanks for the help.

Mike

-----------------------------------------------------------------------
NAME:   Michael Strawbridge             	TELE: (301) 975-3852
USMAIL: National Institute of Standards 	ARPA: straw@cam.nist.gov
		and Technology            	UUCP: uunet!cme-durer!straw
        Rm. B-146, Bldg. 225
        Gaithersburg, MD  20899
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Sega video cable, is it worth it?????
Date: 25 Dec 92 10:22:44 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Dec25.175126.7567@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!) writes:
>In article <9212242731@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>>In article <7551@bigbird.hri.com.hri.com> graham@hri.com writes:
>>>
>>You WILL see a great improvement due to better resolution and little
>>if any interference... buy it.
>>
>>------
>>  Ralph A. Barbagallo III
>>  nugget@genesis.nred.ma.us
>
>Please correct me if I am wrong but I am pretty sure that the Sega Genesis
>Video Cable will NOT increase resolution BUT it does eliminate almost 100%
>of the RF interference. It is still worth the money!
>PS
>
  Well, what I meant was that the picture seems a bit "finer" than with Coax.
Either way, Every Genesis owner should buy that cable... (and a stereo cable
as well...)

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: timothyb@crash.cts.com (Timothy Burleson)
Newsgroups: rec.games.video
Subject: SNES: Out of This World - hint needed
Date: 29 Dec 92 00:20:26 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

I'm stuck in Out of This World.  My current password is HBHK.  It
seems like I just barely got into the game.  Anyway, here's my problem:

I just got the bad guy who rolls grenades at me (in the room with the
hanging light just after the previously dry area now filled with
water).

Once I get past this bad guy, the next screen drops me down to a new
level.  Once there, I'm immediately fired upon.  I try running to the
right, then fighting when I get to a dead end, but no matter how many
of the bad guys I am able to destroy, they still get me sooner or
later.  At the right of the screen at the dead end looks like a grate
of some kind, but I don't know how to get through.

ANY help would be appreciated.  Thanks!

--Tim
Newsgroups: rec.games.video
From: hm002b@uhura.cc.rochester.edu (Primus Sucks!)
Subject: Re: SNES-CD: Very nagging problem/question...
Organization: University of Rochester (Rochester, NY)
Date: Tue, 22 Dec 92 18:48:03 GMT

In article <1992Dec22.180849.3829@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1992Dec22.040807.25350@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:
>>In article <1992>
>Oh, in that case, I will answer.....the LC, which it still available for
>sale, but it HAS been discontinued. Its only available at dealers while
>supplies last.  They will cease doing this in Feb though when then replace
>the LC II with an 030 that doesn't have its bus chopped in half.
>
>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu
Ohh really? I haven't seen an LC for AGES I know they are not being sold at
any local stores NOR are they on our University price list, are you sure
they are still availible? 


Xref: sparky rec.games.video:25587 rec.games.video.arcade:9793
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: "Pac-Man Fever" (was Re: Great Arcade Classics)
Date: 21 Dec 1992 17:26:30 GMT
Organization: Rose-Hulman Institute of Technology
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
NNTP-Posting-Host: hydra.rose-hulman.edu

In article <1gopnqINN29a@aludra.usc.edu>, rjung@aludra.usc.edu (Robert A. Jung) writes:
>Yeah, mea culpa. "Froggy's Lament" was the name of the second tune on the
>album. I remember the games more than I remember the actual titles...
>

I just happen to have a copy of the tape (remnant of my super-geek years).

	Pac-Man Fever		Buckner & Garcia
		Columbia Stereo Casette  1981, 1982 CBS Inc.

	Side One:
Pac-Man Fever * Froggy's Lament * Ode to a Centipede * Do the Donkey Kong

	Side Two:
Hyperspace * The Defender * Mousetrap * Goin' Berserk

Hope this jogs your memory :)

>//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
>   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
>--------------------------------------+------------------------------Lynx up!
>"You weren't chosen because you are the best pilot in the Air Force. You were
>    chosen because you are the class clown and frankly, you're expendable."

Newsgroups: rec.games.video
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Wanted: SNES codes for game genie
Organization: George Washington University
Date: Wed, 23 Dec 1992 22:36:00 GMT

	I just bought a game genie for my SNES! It is AWESOME! It allows things like
Super Mario to be completely invincible all the time! I just want to know
one thing: Any one have new codes not listed in the manual? Also, anyone have a really
good description of what the codes mean. I figured out the following:

	That the first two stand for the hexadecimal value, minus one for some
reason. And the last six seem to stand for the memory location - meaning the 
SNES has a maximum of 16 megs expandable memory, quite interesting! Now, any other
information would be appreciated, and please mail it to me at:

	Brad@seas.gwu.edu

	I read this group some, but would definately see it in my mail!

	Thanks in advance.....

	The games I want codes for are:

	Street Fighter II
	Contra III
	Super Ghouls and Ghosts
	Death Valley Ralley
	Super Mario World
	Strike Gunner
	Legend of Zelda
	Final Phantasy II
	Castlevania IV

	Either Game genie codes, or code such as the stage select code
for super ghouls and ghost would be appreciated. PLEASE DO NOT SEND THE
SAME CODES IN THE GAME GENIE MANUAL!!!!! I HAVE THOSE CODES!

							Brad

Newsgroups: rec.games.video
From: jaa@cray.com (Jim Abeles)
Subject: Tiny Toons/ Game Genie
Keywords: Tiny Toons Game Genie
Organization: Cray Research, Inc.
Date: 29 Dec 92 13:41:11 CST

Does anyone know if game genie works with Tiny Toons. If so what are the codes?
ANy useful tips or shortcuts?
            

Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Demos
Organization: Microdata Oy, Helsinki, Finland
Date: Sun, 27 Dec 1992 18:20:28 GMT

In article <1hitguINNq1a@life.ai.mit.edu> jbrown@hal.gnu.ai.mit.edu (Justin William Brown) writes:
>In article <26DEC199210514490@pavo.concordia.ca> mp_hous@pavo.concordia.ca (HOUSTON, MICHAEL P.) writes:
>>
>>I recently FTP'd an incredible demo called The Unreal Demo, and was wondering
>>if there are any other similar demos available on any FTP sites around. If
>>someone out there is a collector of demos, or know where to get one, please
>>write.
>
>You bet!  There are HUNDREDS of demos out there!  I'll name off a few of
>my personal favs:
>  Wicked Sensation
>  Hardwired
>  Odyssey
>  Voyage
>  3-D Demo
>  Global Trash
>  Sound/Vision
>  KrestMass Leftovers
>  Guardian Dragon II
>
>Hmm... there are many more I really enjoy, but those at least are "must
>haves."  Check ftp sites for demos regularly; there are almost ALWAYS new
>ones to get... and (presumedly) on the 30th, some nice individual will
>be uploading something like 50 disks-worth of top-rate demos!
>
>-Maruku of (\/)ega(/\)atts
>jbrown@gnu.ai.mit.edu
>Marc Brown
>

Hey, This guy meant PC demos. You listed a lot of good amiga demoes, but
that's not gonna help him...

- Jarnis/Image