HDTenEightyP/NetNews huggingface dataset:
From: austin@cs.wisc.edu (Klaas)
Subject: Re: HOPE
Keywords: Real Real Life
Organization: U of Wisconsin CS Dept
Date: Tue, 10 Nov 1992 13:50:12 GMT

In article <1992Nov10.122643.25770@netcom.com>, wcollins@netcom.com (Walter J. Collins) writes:
|> In article <2833@devnull.mpd.tandem.com> fmayhar@altair.mpd.tandem.com (Frank Mayhar) writes:
|> >Go.  Away.
|> >
|> >Oh, and get a life, while you're at it.
|> >-- 
|> >Frank Mayhar  fmayhar@mpd.tandem.com
|> >              Tandem Computers, Inc.  Micro Products Division
|> >              14231 Tandem Blvd., Austin, TX  78728    Phone:  (512) 244-8969
|> 
|> Listen, I don't want to go and spread sunshine all over your toast, but
|> I do mean to tell you that my life has been *changed*, like millions
|> before me, just by doing some positive reinforcement through reading and
|> contemplation.
|> 
Hiya Walt, I think you misunderstood the message...  My take is that Frank is
just sharing his "view of life" prose with us.  I guess you're not the only
one here that wear's your heart on your sleeve.

Well, anyway Walt, thanks for sharing your prose with us... I found it very
sincere and true.  Good luck on your new life, new marriage, new ventures,
and new job!

Todd Austin, Klaas @ { WaltsUD, LPSwat }
From: tap1292@zeus.tamu.edu (Thunder)
Newsgroups: rec.games.mud.lp
Subject: LP Muds, I need addresses!!!
Date: 12 Nov 92 04:36:00 GMT
Article-I.D.: zeus.11NOV199222363802
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41


I would kindly appreciate any addresses of any good LP Muds you folks know of, I
have really been getting into the ones I play and would like to explore some
others.

Thanks in Advance

Thunder
TAP1292@zeus.tamu.edu

ps..they need to be number addresses, not name addresses.
Newsgroups: rec.games.mud.lp
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Subject: Re: multia mudlib bug?
Organization: Point of Presence & MCS Hamburg
Date: Sat, 7 Nov 1992 01:40:23 GMT
Keywords: multia,eval_cost

jblonon@midway.ecn.uoknor.edu (Jason B Lonon) writes:

>Hi, I am posting this just to see what possible reponse I can
>get, cause this prob has bugged me for a long time, and I have
>done everything I can think of. My Mud has been running the Multia
>Mudlib since about April of this year.. It has been majorly modified
>(almost to the point of being a different lib) But it still
>has the basics of the Multia lib. Ever since i have been running it
>though, I constantly get eval_costs too big (100000) from the reset()
>in rooms that have monsters.. (particularly more than one monster
>or one wielding and wearing stuff)
>	What i want to know is, do any other Multia Mudlib users have
>this problem..if you did, and you no longer do, PLEASE give me some
>hints.. The problem persists even after we moved to another machine,
>switched drivers form 3.1.1 to 3.1.2, and basically tore our head out
>to attempt to find some sort of a pattern, but we cant..
>The eval_costs can happen in any func ..
>Thanx...i think for reference sakes that our version of the mudlib is
>multia.30  if this is a known prob..and was fixed in a later version
>by some genius.. that info would help to.. 
>Exedore Zand


Yes, this is a boring old bug. eval_cost isn't cleared in the
look_for_objects_to_swap of 3.1.2 .

	Amylaar
From: uk09395@nx22.mik.uky.edu (gordon l teachey)
Subject: Re: Bron @ Iowa
Organization: University Of Kentucky, Dept. of Math Sciences
X-Path: nx22.mik.uky.edu!uk09395
Date: Fri, 13 Nov 1992 19:55:22 GMT
Distribution: usa

In <BxMs1H.BE9@usenet.ucs.indiana.edu> dbasinge@silver.ucs.indiana.edu (Mike Basinger) writes:

>I'm looking for a Bron or Browyn at at one of the universites in Iowa.

>Mike
>-- 
>D. Michael Basinger: Not Speaking for Indiana University 
>dbasinge@silver.ucs.indiana.edu		
>dbasinge@indiana.BITNET (Bitnet)
>dbasinge@arapahoe.ucs.indiana.edu (NeXT Mail)

her name is bronwyn, bronwyn hoon..... she's an administrator at iowa state....
she's the goddess of LpSwat.....  her e-mail address (god i hope she doesn't
care) is bron@iastate.edu .....  she's been ill lately i've heard..... some
nasty virus or infection......

if it's a Swat related question i'll be happy to field them.... if not, well,
you have her address.....

Dufus@LpSwat

Newsgroups: rec.games.mud.lp
From: stdeprie@eos.ncsu.edu (SHAWN TEMPLE DEPRIEST)
Subject: Re: LustyMud....any new info?
Originator: stdeprie@c00514-118rd.eos.ncsu.edu
Reply-To: stdeprie@eos.ncsu.edu (SHAWN TEMPLE DEPRIEST)
Organization: North Carolina State University, Project Eos
Date: Sun, 8 Nov 1992 05:02:32 GMT


Sorry Lusty....It's just been so long.
From: trsnyder@mcs.Drexel.edu (Bob Snyder)
Newsgroups: rec.games.mud.lp
Subject: Re: 3.1.2 mudlib and driver
Date: 14 Nov 92 02:18:01 GMT
	<UEKLEINF.92Nov10113918@queen.mcs.Drexel.edu>
	<1992Nov13.192704.6075@ncsu.edu> <13NOV199211343342@acad1.alaska.edu>
Organization: Drexel University, Dept. of Math. and Comp. Sci.

>>>>> In article <13NOV199211343342@acad1.alaska.edu>,
jxjdb@acad1.alaska.edu (Jason D. Bourgoin) writes:

Jason> You said "it took them long enough" so I'm *assuming* you're talking about
Jason> either Lars, or CD-LIB, or someone like that.  FTP to ftp.cd.chalmers.se
Jason> didn't score me what you described though.

Actually, Seeing how Scoot's message was a fallowup to Gunther's message that
there would be an announce about the release of the Dragon's Den 3.1.2 mudlib,
I would assume that is what it was about... :-)

>Scooter, Senior Wizard@Dragon's Den

Jason> Jason D. Bourgoin,
Jason> aka "Katmandu"

Fordan, god, Dragon's Den LPmud (129.25.7.111 2222)
From: JDB129@psuvm.psu.edu
Newsgroups: rec.games.mud.lp
Subject: Gateway
Date: 13 Nov 92 03:07:09 GMT
Organization: Penn State University

I've been hearing that Gateway is supposed to be back mid-november sometime.
Well its mid-november now. Does anyone have any further updates about it? I
haven't seen a post in ages on it??

    Scanner!
Newsgroups: rec.games.mud.lp
From: dburgdor@cwis.unomaha.edu (Darryl Burgdorf)
Subject: Re: Names and Aliases
Organization: University of Nebraska at Omaha
Date: Thu, 12 Nov 1992 19:12:51 GMT


Alisa wrote:

> Ok, maybe it's just me, but when you meet someone from a mud for the first time
> in person, usually you don't know that person's real name...you only know his
> fictional one...so when you're trying to find out _who_ it is you're talking
> to, his real name means nothing to you. I mean, I can understand not wanting to
> be called by your mud name in rl, but it's not so hard to say "I'm Jon, I play
> Shadowjack, but I'd prefer it if you don't call me by my mud name." I have 
> several friends (*coughKiwicough*) who don't like to be called by their mud
> names, and I'll respect their wishes, but I really don't have a problem with
> someone calling me Shadowcat in real life.

Good point .... I can't argue here.  If the ONLY name by which you know someone
is their MUD name, then it makes sense to use that name in at least the initial
introduction.

Going on in response to Jon, she continued:

> I'm not gonna start up the "mud's are more than just games" controversy, but I
> disagree with some of what you say. I know there are people who are really into
> role playing and can be quite different in real life, but I really do think 
> that no matter how much you role play, you still put a part of yourself into 
> it, so when you talk like there's a great difference between a "real" person
> and someone you meet on a mud, it kind of offends me because I put a lot of 
> myself into my character (meaning that my character is a lot like my real life
> self), but I am most certainly _not_ "caught" in a mud reality. I am capable of
> differentiating between fantasy and real life, and when I want to meet a mud
> friend in person, it's because I want to know what he's like in real life. You 
> may not be exactly like your mud character, but your mud char is still a part 
> of you, and it's you mud character that makes someone want to know what you're 
> like in real life.

With this point I would argue.  While I realize that there are many people,
like yourself, who do not really create a character, prefering to simply play
themselves in a fantasy world, there are others, such as myself and (apparently)
Jon, who do not do so.

I have played characters which were not much different than myself on occasion;
however, I have always found that most of my enjoyment in RPGs and MUDs came
from the creation of a persona which was distinct from my real-life identity.

And frankly, I am rather worried when I find that some folk seem unwilling or
unable to realize that the character on the MUD may be quite different from 
the person behind it.  

     Darryl Burgdorf
From: jkscott@ncsu.EOS.NCSU.EDU (JENNIFER KAYE SCOTT)
Newsgroups: rec.games.mud.lp
Subject: Re: Star Trek: The Next Generation mud??
Date: 10 Nov 92 16:50:29 GMT
Article-I.D.: ncsu.1992Nov10.165029.8504
Reply-To: jkscott@eos.ncsu.edu
Organization: NCSU's House of Pain and Suffering
Originator: jkscott@c00505-119rd.eos.ncsu.edu


*cough*

What the hell is this doing in r.g.m.lp?

This is a MUSE, not a LP.

Please keep this newsgroup free from MUSH and MUSE trash.

Thanks
-- 
 -----------------------------------------------------------------------------
Watchboy--Protector of time everywhere :-) (@Hall of Fame and MudDog LPMuds)
Flames and other stuff may be sent to:
	jkscott@eos.ncsu.edu
Surgeon General's Warning: Reading of this sig could be hazardous
                           to your health!
 -----------------------------------------------------------------------------
Newsgroups: rec.games.mud.lp
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Subject: Re: 3.1.2 security leak.
Organization: Point of Presence & MCS Hamburg
Date: Sat, 7 Nov 1992 15:50:19 GMT

Carl.von.Loesch@arbi.informatik.uni-oldenburg.de (Carl von Loesch) writes:

>behrends@arctecws-16.dfki.uni-kl.de (Karl Reimer Behrends) writes:
>>Err. There is no security leak in command(). Proof: Two cases. 1) The function
>>add_actioned to a verb is static. Then it can't be called by command from
>>outside the object. 2) The function is not static. Then it can be called by
>>call_other() anyway, having, if necessary, modified this_player() and
>>this_interactive() (aka this_player(1)) to hold suitable values (use init() and
>>add_action() to accomplish this).

>Unless your system disallows unsolicited entering of objects in
>users' inventories. Anyone/AnyMUD pursued this type of policy?

Wouldn't be enough. Init will be called in neighbours and the environment,
too.
Moreover, this_player can also be set with enable_commands() .

	Amylaar
From: jacob@fy.chalmers.se (Jacob Hallen)
Newsgroups: rec.games.mud.lp
Subject: Re: Why do people...
Date: 6 Nov 92 23:30:49 GMT
Organization: Chalmers University of Technology

In article <bkp1.720949487@Ra.MsState.Edu> bkp1@Ra.MsState.Edu (Brian Keith Parks) writes:
>Why do people log onto muds for the sole purpose of being
>immature, brat-like pains to the other players and wizzes?
>I am a god of a new mud, and I have had 4 guys logon TODAY
>that were trying to do nothing but bother everyone.  That's
>ignorant.  It is a very sad person woh has nothing better to
>do with his time than sit around and try to bother people.
>Sorry for taking up your time, but I just had to complain, and
>this seemed like a good newsgroup to do it in.  *shrug*

Don't just complain, do something about it. These are things that
are very effective:

1. Make shout/tell cost spellpoints.
2. Let players start at login with negative spellpoints.
3. Make a character generation sequence that takes some time.
4. Delete all abusive characters.
5. Get rid of shout alltogether.
6. Have several login points in the game, so the abusers only catch a few
people at login.

It's no fun being abusive if you have to work for 5 minutes creating a
new character and then wait 10 minutes before you can do your next
performance.

Jacob Hallen
Newsgroups: rec.games.mud.lp
From: mjb1@cec1.wustl.edu (Lord of flying horned octopi)
Subject: Re: lpswat we miss you
Organization: Washington University, St. Louis MO
Date: Fri, 6 Nov 1992 09:52:54 GMT

In article <1992Nov4.204336.1@ualr.edu> chwest@ualr.edu writes:
>We miss you lpswat
>
>Calig
>
>Insert killer maze here!

No kidding, dude!  I miss Swat a lot.  Wassup, anyway?  Any updates?  Kahena?
Death?  Doof?  Shaddie?  Ki-dude?  Anyone?

Hey!  Hiya everyone!  Grimbrand, Carrianna, Lyria, Frodo, Klaas, Gabrielle,
Sans, Garin, Parry, Miriya, Fezzy, Bear, Gilburne, Gweep, HB, Kirose, Ivory,
Albedo, Wynroe, those above and everyone I've missed -- miss ya.

Gu-dude

P.S.  I used *emacs* to write this.  Hehee... just another plug, forgive me.
      I really do love ed ya know.  I do, I do! =)
      Eeeeek!  I know I forgot someone. :(
From: dgreen@jarthur.claremont.edu (David Green)
Newsgroups: rec.games.mud.lp
Subject: Re: Star Trek: The Next Generation mud??
Date: 12 Nov 92 20:48:50 GMT
Organization: Harvey Mudd College, Claremont, CA 91711

In article <BxM8xv.MuA@ccu.umanitoba.ca> umdavi22@ccu.umanitoba.ca writes:
->It's not a MUD its a MUSE...there's a big difference.

For the unenlightened: MUSE was developed from TinyMUSH, which in turn was
derived from TinyMUD.  Yes, a MUSE is still a MUD.  No, a MUSE is not hack-and-
slash; it tends more toward the social.  MUSE is different from LPmud, but that
does not disqualify it from being a MUD.
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
From: jbell@mihi.une.edu.au (Master of Puppets)
Newsgroups: rec.games.mud.lp
Subject: Re: Muds are just games? YEAH RIGHT
Date: 8 Nov 1992 20:26:24 -0600
Organization: UTexas Mail-to-News Gateway

emmanuel@tartarus.uwa.edu.au (Bobby Emmanuel):
> *SIGH*

> Cheer up Jaymz. I was a REALMster myself and so what if it's true that
> there are no muds like it anymore, so what if we can't have Keg parties
> in the glorious fighters guild, so what if we cant run up to Dreamland
> and DECAP a few Dragons, so what if we cant never got the chance to kill
> the Dracolich, so what?

> It really sucks, that's what.

> Bring REALMS back!!!!!!!!!!

> Lege the Knight

It's not just all that
it's the...I dunno
it's the fact that I cant even connect to ANY Muds at ALL
I talk to my "family" hardly ever now....
and....
well....I lose even email real real soon
*SIGH*

Jaymz


--
/------------------------jbell@mihi.une.edu.au--------------------------\
| Strange how laughter looks like crying with no sound, | Justin Bell   |
| Raindrops taste like tears without the pain.          | +61-67-72-6247|
\-------------90 Taylor St., Armidale, NSW, 2350, AUSTRALIA-------------/
From: wcollins@netcom.com (Walter J. Collins)
Newsgroups: rec.games.mud.lp
Subject: Mud Admin Responsibilities
Date: 8 Nov 92 16:33:00 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

It is my *opinion* that the admin(s) of a mud have the responsibility to 
disseminate information about their mud to the net at large.  In fact,
when my mud is down for even *5 minutes*, I want anyone logging in to 
email me so I can get the thing fixed and we can provide as much continuity
as possible for our community of mudders.

What good is a non-reliable mud?  When you need to talk to someone, you need
to be able to find them.  When you need a fix, you need to be able to find 
a goblin (or dragon, or whatever) to kill.  You want to have a good,
popular mud?  Treat your mud community with respect and see how far you go.

Walt (Cynic@UD)

PS - We're not open for players right now, but if you're interested in
     a proprietary NATIVE_MODE mudlib that actually makes *sense*, drop
     me an email and I'll give you our temporary address and set you up
     as a wizard to have a look around.
-- 
wcollins@netcom.netcom.com  < Walt Collins / Kristin Harvey >
1011 New Hope St., #12-C  |  Norristown, PA  19401  |  (215)277-2567
Newsgroups: rec.games.mud.lp
Subject: Re: NuclearWar
From: $ennsnr@brandonu.ca (To be average scares the hell out of me)
Date: 11 Nov 92 15:31:51 CST
Organization: Brandon University, Brandon, Manitoba, Canada

In article <1dmrdrINN384@saffron.csv.warwick.ac.uk>, bsuvv@csv.warwick.ac.uk (Mr S Scott) writes:
> Hmm. Actually, the mud is up. Come along, have fun, etc
> 
> Cheers
> Cederic
> 
> 
> 
> .sig? what .sig?

Yes, It's up and it is ROCKING! come join the fun!

Sigmund

-- 
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    _/      _/  _/_/_/  _/  _/		Reading furnishes the mind only with 
   _/_/    _/  _/      _/  _/		materials of knowledge; it is thinking
  _/  _/  _/  _/_/    _/  _/		that makes what we read ours.
 _/    _/_/  _/      _/  _/			-- John Locke
_/      _/  _/_/_/  _/  _/_/_/		
					Neil Enns, Brandon University
Disclaimer: Huh?			Internet: $ennsnr@brandonU.ca
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
From: uekleinf@mcs.Drexel.edu (Erik Kleinfelder)
Newsgroups: rec.games.mud.lp
Subject: Re: 3.1.2 mudlib and driver
Date: 10 Nov 92 16:39:18 GMT
Organization: Drexel University

>>>>> On 8 Nov 92 19:51:21 GMT, rossw@ccu1.aukuni.ac.nz (Ross Williamson) said:


Ross> 	Does anyone out there have a working 3.1.2 lib and driver they 
Ross> would be willing to give away to other people.  We are looking to upgrade
Ross> from 2.4.5 compat mode, and don't fancy the idea of writing our own full 
Ross> mudlib from scratch :)

We did it, and IT IS not a fun thing to do.

Ross> 	I've heard some things about Dragons Den being available whats the 
Ross> news on that.

We just put some finishing touches on the new quest system.  Our guild stuff
is in the mudlib but is not currently up to par.  We have been telling people
we will release it soon again and again, and I think it is time that we did.
I cannot give you a schedule because there are a few wizards that wish their
castles released with the mudlib.  We will also be compiling a "realm/domain"
that will be distributed also so that anyone who uses the mudlib can
understand how we have wizards on "teams" as well as doing personal code.
This team concept gives wizards a chance to get into some real competition
with friends as well as on a personal scale.  A README file will be supplied
with the mudlib explaining how realms work and the concept of a Realm Lord.

     An announcement will appear within one week from today in this newsgroup
and in rec.games.mud.announce.  This will only be the first release.  We
will supply new versions of the mudlib everytime something changes.  We
hope that this mudlib will become a base for others to move to 3.x mudlibs.
The concepts and new ideas are compiled rather well and this mudlib has been
extensively worked on since about November 15th 1991(back during the 3.0.35
days).

Well, until the next announcement (I guarantee it) in one week.

Erik Gunther (God@Dragons_Den)

Admin mail to tlpmud@mcs.drexel.edu
Personal mail uekleinf@mcs.drexel.edu
From: v116qhth@ubvmsb.cc.buffalo.edu (I'm not evil...I'm just good looking)
Newsgroups: rec.games.mud.lp
Subject: Vampire/ Horror MUDs
Date: 5 Nov 92 13:52:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I am looking for a good vampire or horror MUD. Anybody know of one?

				ShadowSlayer
From: wcollins@netcom.com (Walter J. Collins)
Newsgroups: rec.games.mud.lp
Subject: vi for lp
Keywords: sources wanted
Date: 7 Nov 92 17:40:41 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


Hi there.

I'm running a very ambitious (although comparatively less so every day... :)
version 3 lpmud which we named Underdark long before those other COMPAT_MODE
folx absconded with it.  We are currently running the 3.1.1-DR parser (ALWAYS
in NATIVE_MODE... compat... eieiiiw! :P ) and using a decentralized (i.e. path-
oriented) player command setup.  We've been working on our mudlib since last
August -- yes, 1991 -- back at upenn.  The system we have now is pretty well
proprietary, although it's close enough to whatever "standard lpc" is to make
the transition easy.  Our version just makes more sense.  ;)

Anyway, I'm interested in patching vi into the parser as an alternative editor.
We already have a very nice version of ed, but it's still braindead.  It's ed.
I know that Shattered World (in au) has installed it, and I've heard tell of
other muds that have done the same.  We want vi, but I don't know where to
start.  Please don't post about how much bandwidth it's going to use.  I 
already know that part.  We're going to install it and see how things go.

On a parallel note, since the TAMU net has gone down, Raistlin hasn't been doing
too much with the -DR parser, and we're probably going to be switching over
to the new MudOS-0.9.0 when it comes out (hopefully soon!).  I would
consider other parsers, but I'd like to keep the changeover minimal.  We
use a lot of shadow objects and many complex security functions that we're
not willing to give up.

On a perpendicular note, I'm always looking for people (not necessarily 
experienced wizards!) with the drive and interest to join a family-type
atmosphere and learn a new system.  Programming experience can often be a
detriment when learning.  Preconceptions are not helpful.  If you're open-
minded and would like to see what we have going, drop me a line at my email
address below and I'll let you look around the mudlib.  We have a very open
policy regarding read-access, among other things.  I always hated dictatorial
mud admins. ;)  Every wizard on UD gets more privs than I've ever seen on
other muds.

Enough babbling!  Help out if you can, or just watch the thread if you're
interested. :)

Thanks in advance.

Walt (Cynic)

-----
wcollins@netcom.netcom.com  < Walt Collins / Kristin Harvey >
1011 New Hope St., #12-C  |  Norristown, PA  19401  |  (215)277-2567
-- 
wcollins@netcom.netcom.com  < Walt Collins / Kristin Harvey >
1011 New Hope St., #12-C  |  Norristown, PA  19401  |  (215)277-2567