From: cking@zeus.muse.rockwell.com (Christopher King)
Subject: Re: Empire for MS-Dos
Reply-To: cking@zeus.muse.rockwell.com
Organization: Rockwell International
Date: Thu, 17 Dec 1992 21:27:59 GMT

In article <102213@netnews.upenn.edu>, tolga@eniac.seas.upenn.edu (Tolga
M Latif) writes:
|>
|>	I am interested in starting a Empire type game on my 486 computer in 
|>my room.  Does anyone know of a version of the game where I can have multi-
|>players?  I would prefer if we could play over the modem not on the same 
|>computer.  Is there a game like the Unix versions where my computer
could serve
|>as the server for the rest of the players?  

I'll post this to the newsgroup instead of responding via e-mail, since I've
seen several requests for this kind of info. What follows is a basic summary
sheet on the empire-like game that I developed called Imperium. This game is
more like the pc/vms versions of Empire than it is like the Unix empire; but 
over the last five years it has evolved into a game that is significantly
different from both. 

  Chris 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
---------                Multi-Player Imperium v3.52                  ---------
---------                                                             ---------
---------                  A Search IV Production                     ---------
---------                      developed at                           ---------
---------               The Castle of the Four Winds                  ---------
---------               909-860-3213  1200/2400/9600                  ---------

Imperium is a highly configurable strategic wargame loosely based on the game
of VMS version of Empire that was ported to the PC by Jim Beveridge. Originally
designed as a multiplayer bbs door game, Imperium directly supports PCBoard, 
WildCat, RBBS, WWIV, and any bbs that uses the standard Door.Sys
interface file.
Imperium is also a perfectly suitable game for local or (providing certain
precautions are taken) LAN play.

Imperium supports up to 31 players per game on rectangular maps from 25x25 to
as large as 32k x 32k (though we've never had the disk space to push it past
3000x2000). There are sixteen different types of terrain ranging from deep sea
to mountain peaks, and from desert sands to dense jungle. The sysop/deity who 
sets up the game can completely define and configure up to 30 different types
of units for the players to conquer the world with.

There is no market or commodities, there are number of different types
of 'nukes'
including chemical & biological warheads. There is full support for interplayer
communication and varying levels of alliances. 

For BBS use, Imperium has it's own internal communication routines that support
baud rates up to 9600 (no flow control) and it also supports the use of fossil
communications drivers.

Imperium can be obtained by anonymous ftp at:
   wuarchive.wustl.edu (\pub\MSDOS_UPLOADS)
   ftp.ulowell.edu     (\msdos\games)

Imperium can also be downloaded from the bbs, Castle of the Four Winds @ 
909-860-3213. The guest account Imperial Guest allows immediate download
access.

The distribution archive file Imp352.Lzh, was archived with Lharc v1.12 and
contains the full sysop and player documentation plus information on reg-
istering Imperium.

Any questions, contact: overlord@f315.n103.z1.fidonet.org
                        cking@zeus.muse.rockwell.com


  Have fun!

    Chris

--
My opinions are my own, and have nothing to do with the beliefs or opinions
of anything or anyone else.