From: slee@csulb.edu (Steve M Lee)
Newsgroups: alt.games.sf2
Subject: SNES SF2 bug - air Ryu
Date: 8 Jan 93 06:35:37 GMT
Organization: Cal State Long Beach


There is a bug on the SNES SF2 where I made the computer Ryu fireball
and walk on thin air about an inch above ground on a 20 inch TV set.
Before I go on, I got this bug using the plain SNES and SF2 game cart
WITHOUT Action Replay and the sort.

I got this three times so far.  Couldn't do it except on accidents.
As a long term Guile player, I can do the standard combos including
the jumping roundhouse-fierce-razor using my newly built SNES joystick.
From the best of my knowlege, this is what happened.

I was playing level 7 computer (as always) and reached computer Ryu.
Got him in a corner, then I threw a jab sonic boom then backhand fierce
as the computer Ryu was landing from a straight up jump.  Both hits
connected as Ryu was about an inch from the ground.  He took the hits
in the air and it showed the frame of Ryu being hit on the ground, then
he never came down, and just fireballed an inch off the ground.  After
several fireballs, he did a foward jump and then landed on the ground,
everything went back to normal.  As he fireballs from the air, I, as
Guile, can duck under them without being hit.

The second time (and third) was similar to the first, except I did a slow
sonic boom with a forward crouching sweep, and again, double hit and Ryu
started to fireball from an inch above ground.  After, he walked toward
my Guile on thin air.  I tried to throw him as he got near, but the
fierce uppercut came out instead, then Ryu jumped up and landed on the
ground.  Again, back to normal.

It surprised the heck out of me the first time I did it.  I figured no
one would believe me, so the second time it happened, I taped it on my
VCR.  "Air Ryu" I called it.
(I just paused it, connected the SNES to my VCR, started to record then
continued, so I got Ryu's air fireball and air walk on tape, not how it
happened)

I also tried to duplicate the above in a 2 player game.  I can get the
double-hit-in-the-air timing at times, where Ryu gets hit in the air
looking like he's on ground, but he just falls straight down after a
funny looking short pause.  Since the computer Ryu fireballed right
after the double hit all 3 times I did it, maybe that's the trick.  The
problem is my little brother could not get the timing right whenever I
got the double hit timing right.

Befor any flames, this is from personal experience, not second hand
information, and I've been playing SF2 since the classic (now Turbo :).
I've been reading SF2 news long before alt.games.sf2 was created, but I
don't post (except twice) because I just don't have the time.
I'm just sharing this experience, and wondering if anyone else has
gotten this to happen.  I'm not saying go home and try this, because I
couldn't get it again on the computer Ryu and gave up after hours
wasted.  But if you and a friend have great SF2 timing, you might try
to get this in a 2 player game.  If you do decide to try, use the jab
sonic boom then forward sweep, it seemed easier for me to time than the
backhand fierce.

I tried to explain this the best I could, but there must have been stuff
left out.  Please post any further questions on the net and I'll try to
clearify it on the net because I would hate to answer tons of emails.

SLee (Steve)
Newsgroups: alt.games.sf2