HDTenEightyP/NetNews huggingface dataset:
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Re: KQ6 Demo Question?
Organization: University of Illinois at Urbana
Date: Mon, 14 Dec 1992 13:37:36 GMT

aziminia@en.ecn.purdue.edu (Amir) writes:

>I tried to ftp into ulowell.edu to get the files but the anonymous username
>I was using failed everytime......

>Then i tried getting into wuarchive but the files were not there.....
>If i remeber correctly it was said to be in the MSDOS_UPLOADS/demos directory
>but it wasn't there...could some one point me in the right direction here?

Wuarchive erases some files faster than wildfire.  Commercial games go poof
almost instantly (aka the street fighter clones), but I was surprised to
see the kings quest 6 demo get erased in less than a day.  mebbe cuz it was
so big.


				- Frank Wang
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.misc
Subject: Re: Xwing due in Feb.
Date: 15 Dec 92 08:10:28
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: sat28485@uxa.cso.uiuc.edu's message of Mon, 14 Dec 1992 23:34:30 GMT

>>>>> On Mon, 14 Dec 1992 23:34:30 GMT, sat28485@uxa.cso.uiuc.edu (Scooter) said:

sat28485> I just got off the phone with the Manager of our local Software
sat28485> Etc.  And he said Lucasfilm told him that it would be out in
sat28485> February.  (I think they mean 1993...but then again....)

You got to be kidding. I was in a Software Etc. yesterday, and the due
date written on the wall the 12/18. Why? So i'll keep coming back and
buy something else while i'm there? WRONG!


--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
Newsgroups: rec.games.misc
From: The_Dominator <mnielsen@magnus.acs.ohio-state.edu>
Subject: test
Organization: The Ohio State University
Date: Thu, 17 Dec 1992 23:07:42 GMT
X-Mailer: ELM [version 2.3 PL11]

d
Organization: University of Illinois at Chicago
Date: Saturday, 19 Dec 1992 04:40:24 CST
From: <U36940@uicvm.uic.edu>
Newsgroups: rec.games.misc
Subject: Games for Trade . . .

I have several Genesis carts for trade and some computer games for PC's:
Sega Genesis:
Faery Tale Adventure
Herzog Zwei
Sword of Vermillion
Tommy Lasorda Baseball

IBM PC's:
Eye of the Beholder 2
Martian Memorandum.
JET FIGHTER 1 ( SORRY NO BOX )

I AM LOOKING FOR CLOUDS OF XEEN, ULTIMA 7 OR FATE OF ATLANTIS.
If you are interested, please e-mail me. Thanx

                                         HB
From: chrisk@pcx.ncd.com (Chris Kessel)
Newsgroups: rec.games.misc
Subject: IBM PC Games for sale
Date: 15 Dec 92 18:30:36 GMT
Article-I.D.: pcx.1992Dec15.183036.19984
Distribution: usa
Organization: NCD PC-Xdivision, Beaverton, OR

This is in response to the guy who offered to by Ultima V from me.  I lost 
your email and thus your name/address.  Could you email it to me again?  I'll
mail it as soon as I get the return email.

Chris
chrisk@pcx.ncd.com
From: seth@cie.uoregon.edu (Seth Scott)
Newsgroups: rec.games.hack
Subject: Re: A TRULY UPSETTING DEATH
Date: 18 Dec 1992 17:23:00 GMT
Organization: University of Oregon Network Services
NNTP-Posting-Host: cie.uoregon.edu
X-Newsreader: Tin 1.1 PL5

Just have to post my own sob story here...  It relates, I believe.

Imagine my surprise, when Mandorallen the Gallant, otherwise weak and
ineffective in all things, has the cosmic good luck to find much the
same thing in the first room, three steps away from  the stairs.

Having at least _some_ wit, Mandorallen wishes for a charging scroll, 
GDSM, a decent weapon, speed boots, etc...  Yes, even an amulet of
life saving for those 'close encounters.'  Little did Mandorallen know
that even this most powerful amulet would not be efficacious against
the One True Death:

'Sorry, a System Error Occurred.  Restart?'

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

Moral:  next time, wish for an amulet of Protection from Crashes.
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: rec.games.hack
Subject: Re: errr how do I unzip files on a unix
Date: 17 Dec 92 04:12:16 GMT
Organization: ExuCom MultiMedia Inc.
X-Newsreader: TIN [version 1.1 PL7]


Joe Carl Jr. (jcarl@jabba.ess.harris.com) wrote:
: >How do you unzip the nhpp3src.zip file from a unix machine *BOGGLE*
: 
: You don't.  You need to ftp it over to a PC then unzip it there.
: Don't forget to transfer in Bin mode!

	Perhaps in GENERAL you don't but you CAN.

Cyberman
-- 
This is my sig file!
Read rec.games.programer!
Newsgroups: rec.games.hack
From: dfl@cch.coventry.ac.uk (bozo)
Subject: Re: Spoilers for nethack++
Summary: press the 'n' key
Organization: Coventry University
Date: Fri, 18 Dec 1992 14:11:27 GMT

In article <1gr3k0INNiu9@agate.berkeley.edu> proudft@ocf.berkeley.edu (Thomas Michael Proudfoot) writes:
>I would tend to agree with you, partially because it would be a big
>pain in the butt to write the spoilers, even though I probably
>remember all the changes. I'm also kind of sad I ever saw them
>for 3.0j, as I do feel they take away many of the surprises in the game.
>
>Let the debate begin....
>
Well how about ....... slamming a  at the top of the spoilers, as most
people do anyway.......

Then there is a neat little key (down & right) 'n' means you don't have to
read said spoiler OR

there is another really neat & hoopy key (move but down pick up) 'm' so
that you can leave the spoiler as unmarked for a few days until either

a) The spoiler expires on the net or
b) You give in to temptation and read it!

OR EVEN

use the save game key, 's', to save your spoilers until a day when you
finally give in to temptation and read it!

SUMMARY - No reason why spoilers can't be poted (IMMVHSO)

that's (In My Most Very Humb[le/ling] and S[ervile/arcastic] Opinion)

Damien

-- 

Bozo dfl@uk.ac.coventry.cck  | Inspiration not education, if I had education
:-> Be Seeing You            | I'd be a damn fool......
Newsgroups: rec.games.hack
From: hyc@hanauma.jpl.nasa.gov (Howard Chu)
Subject: multiplayer musings, again
Organization: SAR Systems Development & Processing, JPL
Date: Sat, 12 Dec 1992 00:38:54 GMT

Ok, I dunno what it is, but whenever I start playing nethack I always wind up
getting distracted into thinking about how it would work multiplayer. (And the
last several times this has happened, I've eventually gotten discouraged or
disguested with the idea and given up. Yeehah.) Anyway, there seem to be a lot
of limitations in the game that would need changing to make it viable for
multiplayer.

First, the dungeon is really too small for any large party of characters to
be rampaging thru. This is probably the biggest hassle right there, what do
you do with 5 guys (and their pets!) starting at the staircase on level 1... 

Next, you need a decent time-base to keep the game moving, but without it
going by too fast. (Maybe 1/5th real time? Give each player up to 5 seconds to
execute a move, which amounts to 1 second of game time?)

Also, you need to separate the program into a client and server, where the
server sends coded commands for the client to interpret as terminal/screen
control, etc. (lets you then create termcap or X based clients...)

I've seen a number of other queries along this topic answered with "go play
mud" which I suppose captures the multiplayer gaming aspect really well, but
still isn't quite the same flavor as what a multiplayer hack might be. You
would certainly want to add a lot of the parsing that mud provides, to allow
for more kinds of interaction with other players and critters, but it would
be nice if the game were still screen-based overall instead of line-mode...

(Say, while I'm at it, whatever happened to Quest, you know, the variant game
you could compile from the Hack 1.03 source that used natural-looking caverns
and tunnels instead of rectangular rooms?)

Hm. Maybe the entire hack dungeon needs some rethinking... The game seems to
have added a number of features from AD&D and such, but the dungeon itself has
no real rhyme or reason to it. Then again, maybe that's the whole reason to
play the game, because it's just a hack and slash adventure with no real
thinking required.

(And I suppose it would get pretty tedious having all the interesting stuff
like altars and shops only on the surface, and having to run back there all
the time.)

So - this topic keeps coming up often enough, but nothing seems to ever come
of it. Is it really so hard, would it change the game so much, is it really
just not worth the effort?
-- 
  -- Howard Chu @ Jet Propulsion Laboratory, Pasadena, CA

All true wisdom is conveyed in one-line witticisms.
Newsgroups: rec.games.hack
From: scythe@stein.u.washington.edu (The Grim Reaper)
Subject: Re: Character Class: Shapeshifter
Organization: University of Washington, Seattle
Date: Fri, 18 Dec 1992 17:53:11 GMT

In article <YAMAUCHI.92Dec18005605@yuggoth.ces.cwru.edu> yamauchi@ces.cwru.edu (Brian Yamauchi) writes:
>
>Here's a suggestion for a new character class:
>
>Shapeshifter:
>
>- has the ability to polymorph at will into any monster of equal or lower
>  level (#shapeshift)
>- starts with high constitution (low chance of system shock)
>- each shapeshift costs power (or food or both)
>- shapeshifts do not wear off -- they last until the next shapeshift
>  (or other polymorph)
>- hit points do not change as a result of shapeshifting
>
>Opinions?
>--
>_______________________________________________________________________________
>
>Brian Yamauchi			Case Western Reserve University
>yamauchi@alpha.ces.cwru.edu	Department of Computer Engineering and Science
>_______________________________________________________________________________
>
I dunno.  Remember, if killed in a polymorphed form, you just turn
back into your original form.  So you could keep shifting, and
be immortal if you had enough power/food.
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: rec.games.hack
Subject: Re: Should Nethack move to C++?
Date: 15 Dec 92 02:39:51 GMT
Organization: ExuCom MultiMedia Inc.
X-Newsreader: TIN [version 1.1 PL7]

Ok though I see my original post has been largely ignored (accept for
one brave soul with some VERY good input) 

Ok if poeple are worried about C++ availability CFRONT can solve that.
It will generate C code from C++ code.

The thin is C++ is EASIER to understand and easier to modify and
maintain.  

It also makes more sense for a game since you are interacting with
object all the time.  NH++ is feasable.  Perhaps a few brave souls
would like to discuse the future of this?


-- 
This is my sig file!
Read rec.games.programer!
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Has anyone done well with elves? Was(Rustproofing)
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Tue, 15 Dec 92 22:44:20 GMT

In article <1992Dec14.124554.7835@cs.ruu.nl> wgsiemel@cs.ruu.nl (Willem Siemelink) writes:
> [deleted thread regarding rustproofing].
>
>BTW has anyone done well with Elves?  After 9 wins in 9 classes I'm trying
>them but to no avail.  I once got one up to xplevel 9 by genociding krakens
>but then a soldier ant got me.  What's with this class?

I have rarely played an Elf but I had a good one recently. Guaranteed
win, in fact, AC -35, +8 Excal, etc, etc, until I choked on a corpse in
hell.
Once you get down in the dungeon, all classes are much the same, but it's
the early stages where the differences matter. You have to be much more
careful playing Elves. Be prepared to run away more often. Hope for a
decent shop or two.
BTW, getting your XpLvl up rapidly (such as by reverse-genociding) is an
even worse thing to do when playing an Elf, since you are so poorly
equipped to deal with the harder monsters which will start appearing.
Waste no time getting down in the dungeon!

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: laruedm@ucsu.Colorado.EDU (David Larue)
Subject: Re: Help!!!
Keywords: Omelet of Yendor
Organization: University of Colorado, Boulder
Date: Sat, 12 Dec 1992 15:44:35 GMT

 -=> I'm not surprised that some of you haven't heard of the OMELET.  It's
 -=> one of the most difficult things to get in the game.  The Amulet is
 -=> just one step on the way to getting the OMELET.  Some people
 -=> foolishly  sacrifice the Amulet to their god on level 0.  These
 -=> people are content to just become DEMI-gods.  
 -=> 
 -=> To becmoe a full God, get the Amulet of Yendor, wear it, and level
 -=> teleport to level -11.  (Normally you can't level teleport with the
 -=> Amulet, but when you're standing on your God's altar on level 0 you
 -=> can).  Level -11 is Heaven.  This is where you'll find "God's
 -=> Kitchen".
 -=> 
 -=> (a)pply the Amulet, to heat the stove, and then place a cockatrice
 -=> egg on it (Oops -- did I forget to tell you to bring one?).  When the
 -=> egg cooks, eat it.  You must wait exactly 723 turns for it to be 
 -=> perfectly cooked.  Less and you'll turn to stone, more and it will
 -=> burn, and your god will spell the smoke, and appear and kill you.
 -=> (Although this means you lose, the messages are quite entertaining,
 -=> --MORE--(86%)
 -=> 
 -=> and I recommend you try doing it at least once).
 -=> 
 -=> Eat the Omelet, and you'll become a God, and will have one final
 -=> battle AGAINST your God to replace him/her as the new God of your
 -=> alignment. Then everyone playing on your system will see your name
 -=> instead of the old God.   I had a really tough time figuring all that
 -=> out without reading the source, but the reward was worth it.
 -=> 
 -=> Good Luck!

I *LOVE* it!  How about it, Dev Team?  Add the Omlet of Yendor to 3.1?

		-= Justin =-

Newsgroups: rec.games.hack
From: johnnyl@microsoft.com (Johnny Lee)
Subject: Re: errr how do I unzip files on a unix
Date: 16 Dec 92 07:16:04 GMT
Organization: Microsoft Corporation
Keywords: hack ++

In article <BzB3w4.FAx@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>In <jl16.724392270@crux1.cit.cornell.edu> jl16@crux2.cit.cornell.edu (-=>*ME*<=-) writes:
>
>>How do you unzip the nhpp3src.zip file from a unix machine *BOGGLE*
>
>You don't.  You need to ftp it over to a PC then unzip it there.
>Don't forget to transfer in Bin mode!

Yes, you can. Get the source for Info-Zip's UNZIP50 and build it
for your machine. It's available on one of the comp.sources.X archives
like uunet, wuarchive, etc. It runs on most Unixes, VMS as well as most
microcomputer OS's. Look it up in archie to find the nearest FTP site.

J
From: dbaltzly@magnus.acs.ohio-state.edu (Dirk C Baltzly)
Newsgroups: rec.games.hack
Subject: Newbie Question
Summary: What do I do with the spoiler files now that I have them?
Date: 21 Dec 92 00:17:59 GMT
Organization: The Ohio State University


I'm new to the game and not very computer literate etc., etc.

I have copies of the spoiler files (Part01.Z thru Part06.Z) and wonder what I 
should do with them now.  I tried unzipping them (zip110), but they don't seem 
to be zip files and they are definitely not ascii.

Would it help if I went down into the dungeon, found a wand of wishing, and 
created a ring of decoding?  Suggestions/spoilers on this one would be 
appreciated.
Newsgroups: rec.games.hack
From: ojwb1@cl.cam.ac.uk (O.J.W. Betts)
Subject: Re: Help!!!
Organization: U of Cambridge Computer Lab, UK
Date: Fri, 11 Dec 1992 21:14:19 GMT

Ermmm... I think maybe you should have words with your friend...

You seek the *amulet* of Yendor (=thing you can wear around your neck), _not_
the *omelet* of Yendor (=what the Wizard of Yendor possibly eats for breakfast)

-- Olly Betts
Newsgroups: rec.games.hack
From: rhelbig@augean.eleceng.adelaide.edu.AU (Roger Helbig)
Subject: Yet another stupid death... almost
Organization: Electrical & Electronic Eng., The University of Adelaide
Date: Mon, 14 Dec 1992 03:57:07 GMT

My elf was on about dungeon level 15 or so, and doing very
well, thank you.  A cockatrice enters upon the scene, so I
dispatch it with a couple of hits with Excalibur.  No problem.

Oh, did I mention that I was telepathic and wearing a blindfold
at the time?  You guessed it.  After killing so many monsters
it becomes almost a reflex action to move onto the space where
it was so that I can see if it was carrying anything useful.

"You feel what is lying on the floor -more-"

Sh*t!!! ^&%$%*&!@*&"^!!!!!

"You feel a scroll."

That's right, it didn't leave a corpse.  If it had, I would have
been kicking myself because this would not have been the first time
I've been killed by a cockatrice corpse while blind.

Sadly, I didn't escape the next stupid death not long afterwards :-/

-=-
Roger
Newsgroups: rec.games.hack
From: jl16@crux2.cit.cornell.edu (Who the hell am I?)
Subject: more bugs in compiling *ack*
Summary: ack
Keywords: ack
Organization: Cornell Information Technologies
Date: 18 Dec 92 17:38:45 GMT

here's the bugs that I get in the src/mkroom.c file
any idea what I screwed up *boggle*
cc -O -I../include -c mkroom.c
ccom: Error: mkroom.c, line 322: redeclaration of morguemon
      {
      ^
ccom: Error: mkroom.c, line 480: redeclaration of giantmon
      {
      ^
ccom: Error: mkroom.c, line 486: redeclaration of lepremon
      {
      ^
ccom: Error: mkroom.c, line 510: redeclaration of realzoomon
      {
      ^
ccom: Error: mkroom.c, line 525: redeclaration of roomelevenmon
      {
      ^
ccom: Error: mkroom.c, line 535: redeclaration of anthillmon
      {
      ^
ccom: Error: mkroom.c, line 547: redeclaration of waspmon
      {
      ^
ccom: Error: mkroom.c, line 556: redeclaration of badfoodmon
      {
      ^
ccom: Error: mkroom.c, line 572: redeclaration of squadmon
      squadmon() {
      -----------^
ccom: Error: mkroom.c, line 591: static function declared and referenced, but no
t defined: morguemon
 
      END OF FILE
ccom: Error: mkroom.c, line 591: static function declared and referenced, but no
t defined: waspmon
 
      END OF FILE
ccom: Error: mkroom.c, line 591: static function declared and referenced, but no
t defined: giantmon
 
      END OF FILE
ccom: Error: mkroom.c, line 591: static function declared and referenced, but no
t defined: lepremon
 
      END OF FILE
ccom: Error: mkroom.c, line 591: static function declared and referenced, but no
t defined: badfoodmon
 
      END OF FILE
ccom: Error: mkroom.c, line 591: static function declared and referenced, but no
t defined: realzoomon
 
      END OF FILE
ccom: Error: mkroom.c, line 591: static function declared and referenced, but no
t defined: roomelevenmon
 
      END OF FILE
ccom: Error: mkroom.c, line 591: static function declared and referenced, but no
t defined: anthillmon
 
      END OF FILE
ccom: Error: mkroom.c, line 591: static function declared and referenced, but no
t defined: squadmon
(oops.. hmmm there's a few excessive END OF FILE's in there.. my comm program's
kinda messed ;))
any ideas?

C
C
(hmm oops.. guess my comm program botched in the 'cut & p
From: jcarl@jabba.ess.harris.com (Joe Carl Jr.)
Newsgroups: rec.games.hack
Subject: Re: Something interesting
Date: 14 Dec 92 22:57:49 GMT
Organization: Harris Corporation - ISD

In <1gj0j2INN11m@agate.berkeley.edu> tchnd-au@garnet.berkeley.edu (Yuval Oren) writes:

>In article <Bz9EGL.IK8@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>>I'm a beginner and got polymorphed into a wererat.  
>>So I start having fun summoning rats.  Soon I had a floor full of tame
>>rats, some rabid.  I got this message
>>
>>"Verily thou inhale sharply"
>>
>>What was that?

>Aha! You must be playing Nethack++. Only clever monster would say
>this, and only a cleverer adventurer could understand it.

>Yuval

What is this something new say by an Imp.  

I latter regretted creating all of those rats!  It turned into a bones
level.  Now I can't get anywhere without rats swarming all over me.  I've
died 6 time trying to get through that level!  There must be 100 of them.
And it's only the 3rd level


I love it so far!!!
--
Joe Carl Jr.               "It ain't what a man don't know that makes him a
jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
                                                           -- Josh Billings
Newsgroups: rec.games.hack
From: picker@ee.ualberta.ca (Derek Pickering)
Subject: NH++ Spoilers?
Reply-To: picker@ee.ualberta.ca (Derek Pickering)
Organization: University of Alberta Electrical Engineering
Date: Tue, 15 Dec 1992 21:42:15 GMT

Newsgroups: rec.games.hack
Subject: Re: Nethack++ Spoilers?
Summary: 
Expires: 
Followup-To: 
Distribution: 
Organization: University of Alberta Electrical Engineering
Keywords: 

In article <1gk5cmINN802@agate.berkeley.edu> proudft@ocf.berkeley.edu (Thomas Michael Proudfoot) writes:
>picker@ee.ualberta.ca says:
>>
>>My point is (finally):
>>
>>Now that this is out, an appendix to the existing spoilers should be
>>created to give all the info on all the new weapons, tools, monsters,
>>and special rooms (I think I ran into that slime mold farm that always
>>seems to be contaminating the various water supplies in the maze) that 
>>have been added.
>>
>>This would be a relatively easy task for the authors since they know
>>what to look for.
>
> Oh Lord, as though I didn't have enough stuff to do!
>>
>>How about it?
>
> What sort of spoilers did you have in mind? Monster stats, etc?
> The problem with spoilers is that (go ahead, shoot me)... we, er, well,
>didn't really document the changes to well. Or at all, for that matter.
>We didn't really think we'd get that carried away. I'm in the
>midst of finals right now, so a instant-spoilers-update is out of
>the question. I'll think about it in a few days, when my brain has
>solidified.
>
You Got it!
Monster Stats, intrinsics, descriptions, and special quirks(like nurse
	attacks; What would happen if I #chatted with a Priest, etc)
Weapon Stats, damage bonuses, against what (ie: Kopkiller VS Kops?)
	How to get them (ie: Soulthief by #dipping in a fountan)
Items, what they do, or are good for, weights, charges, etc
Gem values
Magic item effects (ie potion of "fix legs" while confused or Hallu)

This is the kind of information found in most spoilers and would
be very useful for us spoiler hounds!

Thanks!!!

PS:  Is the Omlet (sp?) of Yendor thing SERIOUS?  (or are you folks
just pulling that iron ball chained to my leg?)

-- 
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$  Derek Pickering         $ - The subtlest lie is the truth.    $
$ picker@bode.ee.ualberta  $             (Honest!)               $
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
From: rbrooks1@cc.swarthmore.edu (Rob Brooks)
Newsgroups: rec.games.hack
Subject: FTP site for ++ (yes, again)
Date: 16 Dec 92 15:50:48 GMT
Article-I.D.: cc.4LKVB96J
Organization: swarthmore college

--Your face turns red.  What would you like to call ELBIB YLOH?--

Ahem, sorry about this everyone but could someone tell me the site where I
can find Nethack++?  Yeah, I know it was up here earlier but finals are
almost over and I finally have some time to get the damn thing.  Much
appreciated.

Thanks, Rob (rbrooks1@cc.swarthmore.edu)
Newsgroups: rec.games.hack