HDTenEightyP/NetNews huggingface dataset:
From: jgr@ecl.psu.edu (Jim Reisman)
Newsgroups: rec.games.netrek
Subject: UDP performance criteria
Date: 21 Aug 92 23:06:11 GMT
Organization: Engineering Computer Lab, Pennsylvania State University


    I have some question for the UDP server hacks:

1)  How are the results of the ping utility related
to UDP lag times.  Just by inspection, I feel that when
I log in overseas I am getting better response times
then suggested by the ping utility.  Also packet drop
rates seem to be better as well.  Can I assume that ping
times are a test of TCP performance?  Is their a modified ping
utility that will give me the true expected lag and UDP
drop rates?

2)  Also, when playing netrek, at what settings do you
normally have the UDP at?  I normally use fat UDP/ enforced
state and weapons. Under what curcumstances should I change
these settings?

Thanks,

Jim
ID: Ikko-ikki
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING
Originator: spot@HOPELESS.MESS.CS.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon University
	<16hgqrINNlpm@agate.berkeley.edu> <keX7ne600awPI7eIxg@andrew.cmu.edu>
	<16ifadINNt29@agate.berkeley.edu>
Date: Sat, 15 Aug 1992 18:17:38 GMT

>>>>> On 15 Aug 1992 08:30:05 GMT, tom@soda.berkeley.edu (Tom Holub) said:

Tom> It's not a coincidence that no sport has ever used power ratings
Tom> for anything other than newspaper filler.


it's also no accident that no sport has ever let sorry-assed
sentimentalism ("yes, they lost, but they tried harder") decide who
goes to the playoffs.

-- 
			consume
Scott Draves		be silent
spot@cs.cmu.edu		die
From: c60b-3eb@web-3e.berkeley.edu (Kevin Campbell)
Newsgroups: rec.games.netrek
Subject: compiling netrek client
Date: 20 Aug 1992 08:09:16 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: web-3e.berkeley.edu

Hi all,
  In a couple of days I Summer semester will end and I will lose my
account, from which I have been getting my netrek fix.  Fortunately, I
have access to a couple of Sun SparcStation 2's (yes!), but I have
been unable to get a client that will work on these machines.  I have
tried compiling the source code (which I ftp'd from scam.berkeley.edu) but
but it didn't quite work.  What happened was that I could connect to
the server and enter the game, but after that it wouldn't accept any
more input or give me any output (in other words, it froze).  My guess
is that this has something to do with the Xwindows environment, but
that's just my guess.  I'm running in Xwindows version 11.

Thanks, any help, ideas, suggestions, questions welcome.

_Kevin
"It's not how you say it, it's whether there's a booger hanging out of
your nose when you say it."
Newsgroups: rec.games.netrek
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: inoffensive INL change
Organization: Ziebmef home away from home, NOT located in the US of bloody A
Date: 17 Aug 92 05:12:53 GMT

tom@soda.berkeley.edu (Tom Holub) writes:
| It's true that it's not truly 'Intercollegiate', but I'm not sure we
| *want* to encourage play from abroad.

 ayHEM.

--
	"Apart from the side-mounted railguns, I demand very little
	 from my car but that it get me around in reasonable comfort
	 and dubious safety."				- J Greely
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
Newsgroups: rec.games.netrek
From: fortony@sonne.cso.uiuc.edu
Subject: Re: So, what is up with the SINL now?
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Distribution: rec
Date: Thu, 13 Aug 1992 05:25:40 GMT

Greg K Chung <gc2n+@andrew.cmu.edu> writes:

>The playoff picture as it will *probably* stand Thursday:

> [deleted -f]


>Realistically, it doesn't look good for GG becoming a 3/1 team, and it
>does look good for RS becoming a 3/1 team.  Thus the fate of CP lies in
>12AM's hands...  So if GG doesn't get its rematch and win, then RS gets
>in the playoffs, which is all that really matters anyway, right?

I, and I'm sure the rest of 12AM, are *rolling on the floor laughing*
at our power over CP's tournament fate.

I think, though, that we're still definitely all the way gone, resting
on our happy memories of our season and on our laurels as the first
at-large team to be able to knock a CMU team right out of the playoffs.

>(Of course, wouldn't we like to see 3 CMU teams versus GBO???)

And so mote it be.
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
From: nm0w+@andrew.cmu.edu (Nanci Ann Miller)
Newsgroups: rec.games.netrek
Subject: Re: Ged. . . how good is he?
Date: 14 Aug 92 19:27:16 GMT
Organization: Senior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA


OK... THIS will decide it once and for all.  How about 6
Geds against one Balton base and one MUCUS escort?  Now,
all we need to do is figure out how to get 6 Geds...

:-)

Nanci

PS.  And we'll let ZZnew Guy be the puck!  :-)
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 12 Aug 1992 11:58:20 -0400 
From: Michael Reed <mr10+@andrew.cmu.edu>
Subject: Re: What is Wrong? -Help
	<1992Aug12.130246.8603@news.uiowa.edu>

tabraun@icaen.uiowa.edu (Terry A Braun) writes:
> I used to be able to get onto multiple wait ques while waiting
> for a game.  I don't know what happened, but when I try to
> now, I get this error.  Does anyone know what's wrong?
> 
> X Error:  BadValue - integer parameter out of range
>   Request Major code 89 ()
>   Value 0x4b006d
>   Error Serial #48
>   Current Serial #53
> Terry Braun

This can happen if you are on a color machine, and something is tying
up the colormap while you are trying to start the program (or just get
in the game, I think).  What can do this?  xv, xloadimage, and xview
spring to mind. . .

Wesley, off to UFlorida in 24 hours. . .see ya later. . .

And remember:
*We are better than you.*
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 14 Aug 1992 03:07:30 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING

Excerpts from netnews.rec.games.netrek: 14-Aug-92 SINL PLAYOFF
UNOFFICIAL RAN.. Maroo Lieuw@soda.berkele (1046)

> UNOFFICIAL RANKING (by word of mouth only)

> #1	The Good, The Bad, and The Oggly
> #2	Arrogant Assholes
> #3	Rank Scum
> #4	Team CrackPot


> GBO vs TC
> AA vs RS


> In the event that THIS is incorrect I would like to say
> that we would like to play the game 9pm PDT, but I did talk
> to Mojo last night and these are what he told me.

> I noticed that Mojo has unread mail and therefore do not know
> if 12AM will play in playoffs...my assumption is they are not.


> ---Amazing (co-captain of GBO)



Having talked to Mojo, Amazing and ensign simultaneously, I've come up
with the following:

1)  12AM has decided to play.  They exert their might and push CrackPot
out of the playoffs (RS wins tiebreaker by having 3 genecide wins).

2)  The standings then are:  #1 GBO, #2, AA, #3 12AM, #4, RS.

3)  GBO is already scheduled to play RS Friday night.  Hopefully, AA and
12AM will similarly play their game tomorrow. 

Thanks to all the teams who participated in the SINL.  Good luck to
everyone in the playoffs and to everyone for the upcoming fall season!

Greg,
aka Stiletto
Team Rank Scum Captain

| o |
| o |  Received From: +gc2n@andrew.cmu.edu
| o |
From: petonak@chem.psu.edu (Paul Petonak)
Newsgroups: rec.games.netrek
Subject: Re: different approach for INL
Date: 18 Aug 92 20:05:48 GMT

In article <Bt71MB.Auo.1@cs.cmu.edu>, jch+@cs.cmu.edu (Jonathan Hardwick) writes:
|> petonak@chem.psu.edu (Paul Petonak) writes
|> > Why not, instead of having teams from specific schools, have a 'draft' at the
|> > beginning of the season. Simply make a list of people who want to play and
|> > let the captains draft their team. This way, captains will have to keep in 
|> > mind choosing someone to play their base, their oggers, etc. In addition, you
|> > will no longer have to solve the at large problem as most teams would probably
|> > automatically be at-large. 
|> 
|> The last time this idea came up, one objection was that it would
|> remove the incentive of playing for your school.  The INL was
|> originally the Intercollegiate Netrek League, after all.
|> 
|> Having said that, it works well for the CMU draft system.

O.K., so make it the National Netrek League. 'Playing for your school', come
on. Do they hold a victory party for you? 

Paul
From: horde@reed.edu (Mr. Heiji Horde)
Newsgroups: rec.games.netrek
Subject: Re: So, what is up with the SINL now?
Date: 13 Aug 92 01:51:16 GMT
Article-I.D.: reed.1992Aug13.015116.9060
Distribution: rec
Organization: Twisted Genius Rehabilitation Center, a Division of MHE

In article <RG.92Aug12205102@nymph.msel.unh.edu> rg@msel.unh.edu writes:
>The whole thing wouldn't be so much an issue if it hadn't been their
>gateway's fault.

Bet you'd have fun if you replayed them tonight.
don't know how conditions for you are but, seems like the T3 connection
  from NWNET down to California died and the backup T1 didn't
  kick in. :( :( :(

	-KreelScum
	 "Just ranting for no reason at all."
-- 
===========================================================================
 Mr. Heiji Horde    (Non NeXT mail only please)     e-mail: horde@reed.edu
   All insane acts are done in affiliation with Madd Hacker Enterprises
        Chup a chup, chup times into chup chups each 1/chup of a chup.
Newsgroups: rec.games.netrek
From: schuetz@iacrs2.unibe.ch (Martin Schuetz)
Subject: ignore it
Organization: Institute of physical chemistry, University of Berne, Switzerland
Distribution: ch
Date: Wed, 12 Aug 1992 12:22:31 GMT

it's just a test

-- 
Martin Schuetz                              Phone: +41 31 65 42 40
Institute for Physical Chemistry            FAX:   +41 31 65 44 99
University of Berne
Switzerland                                 schuetz@iacrs2.unibe.ch
From: labc-4aa@web-2h.berkeley.edu (CS 60C Lab Assistant)
Newsgroups: rec.games.netrek
Subject: Honorary CMUer
Date: 19 Aug 92 08:08:45 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: web-2h.berkeley.edu
Originator: labc-4aa@web-2h.berkeley.edu


Honorary CMuer?????????????


DON'T THINK SO!!!!!!!!!!!!!!!!!

Duck
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Blessed borgs
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 13 Aug 1992 17:32:20 GMT

hill@norman.VI.RI.CMU.EDU (Robert Hill) writes
> I think I heard that someone had blessed the beef borg.  I know that I am  
> pissed about it, and I hope that the person who did it comes forward with  
> his reasons.  
> 
> To those of you have have the blessed beef borg...please don't play it  
> during non-borg hours.  
> 
> Can you guys say, "new reserved.c" or a new system?

Sure.  And in the meantime, I can say "ogg bait".  And Randy can say
"xsg bait"... 

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Playing with lag
Organization: School of Computer Science, Carnegie Mellon
Date: Fri, 14 Aug 1992 01:32:08 GMT

mehlhaff@soda.Berkeley.EDU (ERic Mehlhaff) writes
> I'd been contemplating something along these lines for some time. My idea
> was more like a 'time-warp', where the 'lagged' player disappears from the
> map as soon as the server realizes he is gone.  When the net's back, the 
> player mysteriously reappears where they disappeared, exactly as they were
> before.  
> 	The primary abuse I can see from this is that their opposition might
> realize this and be waiting for them to reappear at that point.  Obvious
> solutions to that are to displace randomly (if enemies are near? ).
> 
> What'cha all think?

Yes please!  LPS?  No problem.  Cloak to within, say, an inch of the
planet, just about where the torp storm starts to get real heavy.
Pull your connector/Ctrl-Z the process/whatever.  Wait awhile for torp
storm to die down.  Restart.  Take planet.

Even better, the WHOLE TEAM can do this.  Want a coordinated planet
take?  Everyone gets to within an inch and then disconnects.  At a
pre-arranged time, everyone reconnects, and you have an impenetrable
wall of 7 detting AS's around your last planet, and one laughing
genocider.

Random displacement?  Even better!  That'll hose the guy orbitting a
fuel planet plinking single torps at your old position until you
reappear.  Maybe you'll get lucky and be displaced right on top of the
last planet.  Yum.

Gosh, the possibilities for scumming are endless.

Jonathan H.

PS If you didn't detect sarcasm in this post, please try reading it
again :-)
Newsgroups: rec.games.netrek
From: haefner@IASTATE.EDU (Ralph I Haefner)
Subject: HELP with my .xtrekrc
Reply-To: haefner@IASTATE.EDU (Ralph I Haefner)
Organization: Iowa State University
Date: Thu, 20 Aug 1992 20:00:57 GMT

Hi, 

I am having trouble with my .xtrekrc

my keymaps are like this:


keymap: tT DCrrT

the problem is, i want the space bar to det my torps, but that doesnt work
however, the tractor is r or t, and change ship is C, just as i wish it
to be.  So why isnt the  " D" making the space bar det my torps?

If you could help me, thanks

Tal
(Clueless)
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Left direction harder?
Keywords: mouse, keyboard, positions
Organization: School of Computer Science, Carnegie Mellon
Distribution: rec
Date: Sat, 22 Aug 1992 00:30:41 GMT

hadley@cad.ics.uci.edu (Tedd Hadley) writes
> osyjm@cs.montana.edu (Jaye Mathisen) writes:
> >> hadley@thoth.ics.uci.edu (Tedd Hadley) writes:
> >>   I find it much harder to dogfight, ogg, or base left then any other
> >>   direction.  Anybody else have certain directions they dislike or prefer
> >>   over others?
> 
> >I agree...  I suspect it might be because when fighting/moving left, your
> >cursor is way over on the left, and it's a long way to move it to the
> >galactic, and the message windows...

Depends on where you place your galactic and message windows, of course.

> It occured to me after I posted that I do have some data on this in the form
> of calvin.usc.edu's .conquer file.  Here's info from 579 genocides
> (who said genocides never happen at calvin? :)  Could there be a correlation
> between genocides and the directions the battles were fought?  Well:
> 
> Federation genocided the Orions:	73 times
> Orions genocided the Federation:	58 times
> 
> Romulans genocided the Klingons:	99 times
> Klingons genocided the Romulans:	56 times
> 
> It looks like people may do marginally better fighting right then left.

Or it might be that Orion and Klingon planet arrangements suck *entire
streams* of photon torpedoes, compared to Rom and Fed space.  Tough to
tell. 

Spaceman "still can't tell Orion and Klingon ships apart" Spiff
From: botelle@pixmap.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: I will assault MUCUS(and he will not respond)
Date: 14 Aug 92 00:45:30 GMT
Organization: University of Pennsylvania

In article <fortony.713656068@murphy) fortony@sonne.cso.uiuc.edu writes:
)botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
)

))if you can name 10.  No, make that 5.  I'm serious.  Of course, this is
))very subjective, but that's the way it is.
)
)Red Shirt, Spaceman Spiff, Exxon Valdez, Balton, Val Ckurai.  Do you
)need five more, or will this do for now?

Nope.  I'll consider Bert.  But I need 4 more.

))Justin (who used to enjoy your posts)
)-- 
)a b c d e f g h i j k l m n o p q r s t u v w x y z
)Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu

Justin
Newsgroups: rec.games.netrek
From: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING
Reply-To: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Organization: University of Virginia
Date: Tue, 18 Aug 1992 12:43:03 GMT

In article <geY1yby00VpJN3b0ZA@andrew.cmu.edu>, "Timothy C. Worsley"
<tw1r+@andrew.cmu.edu> writes:
|> >The I-have-played-both-of-them-and-know argument is always very
good,
|> >but you really have to wonder ZZ, how good would Team CrackPot be
if
|> >you gave them all 160+ ms lag (average) when they played you at
CMU.
|> >When two CMU teams play each other, it is with relatively zero lag. 
I
|> >wonder how good Twelve Angry Men would be (the original cast) if we
|> >were all in one room and you played on OUR server so WE had zero
lag.
|> 
|> Was your lag really that much worse than ours when we scrimaged at
KSU? 
|> I would believe you if you told me that it was.    
|> 	I also, completely AGREE with you that being in the same room helps
a
|> *LOT*.  I thought I made that clear.  12 AM have nothing not to be
proud
|> of.
|> 
|> ZZnew guy

Yes, I'm proud of 12 AM's progress this summer.  My posting, though, is
more about the way a team looks at 0 lag and at 160+ ms lag.  Even
though
we may have been equally lagged at our "home" server, I am more at awe
watching a seasoned null-lag team at work (e.g. Arrogant Assholes at
home)
than a seasoned lagged team.  THAT'S what I mean about comparisons
between
12AM and Team CrackPot.  You will never see an un-lagged 12 AM team,
but
you will see a relative null-lagged Team CrackPot, and that may affect
your
judgement.  (see Gamera's evaluation of TC vs 12AM)

-D'Spayre/Unknown Ogger/ and now Gandhi (the non-aggressive ogger)
 Twelve Angry Men
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: Last admiral on bronco, rwd4 and bezier!
Originator: spot@HOPELESS.MESS.CS.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon University
Date: Thu, 20 Aug 1992 18:15:10 GMT

>>>>> On 20 Aug 1992 08:03:51 GMT, danhua@garnet.berkeley.edu (Dan Hua) said:

uh-oh> I would like to know who are the most recent admirals on bronco

see below.


Rear Admiral Mergatroid
"The Last" Admiral Wangchuck
Rear Admiral Pestilence!
Ensign Blexcroid
-- 
			consume
Scott Draves		be silent
spot@cs.cmu.edu		die
Newsgroups: rec.games.netrek
From: tz@ll.mit.edu (Taras Zommers)
Subject: Re: GB/GG netlagged game
Organization: MIT Lincoln Laboratory
Date: Fri, 14 Aug 92 19:24:13 GMT

In article <16fi5pINN30t@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>In article <RG.92Aug12205102@nymph.msel.unh.edu> rg@msel.unh.edu (Roger Gonzalez) writes:
>)
>)We want to play them again, but the season is officially over.  Technically, I
>)suppose we lost, since we all quit without finishing the game.  I think we
>)could have won, given a fair chance.  And seeing as a win would make us
>)3 wins to 1 loss, the same as RankScum, we want a replay.
>
[stuff deleted]
>
>Looking at thing realistically, though, when the net got hosed we were
>up 14-6, we had ogged your base, you had no armies, and I had 5 armies
>headed to VEG (one of your AGRIs) where I had a one-on-one matchup.  
>Now, without the lag I might not have taken the planet, but we were 
>clearly winning the game.  If it was 11-9 or something like that, I
>might think a rematch was in order, but as it is (and also seeing that
>the season is over, and that we already rescheduled this game once),
>I think it's better to just let it pass.
>
> -Mojo

That's the point though... we were only down by a planet or two when
the lag hit (which isn't really surprising since we played the first
10 to 15 minutes a man short).  We didn't start whining about it till
we were down 14-6.  However, it is kind of late to worry about it
now.  I wouldn't mind a scrimmage one day on a server somewhere between
the two coasts.  And just wait till next season!  :)

Burt Hoots
Psycho Squirrel
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: xsg 1.1 eats CPU
Date: 21 Aug 92 00:20:48 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Aug20.212106.27223@msuinfo.cl.msu.edu> adc@tardis.msu.edu writes:
>I've installed xsg 1.1 and it eats CPU.  Did I install it incorrectly?

I thought we fixed that one.

Oh, most recent version of XSG is v1.21.  Tedd found a bug in the select()
call which caused it to poll like crazy.  Get the newer one.  If you can't
find it anywhere I can put it back up on an archive site.

>Alan Cabrera				internet:  adc@tardis.cl.msu.edu

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Ged. . . how good is he?
Date: 14 Aug 92 16:10:29 GMT
Organization: School of Computer Science, Carnegie Mellon

Michael Moore writes
=> 	You miss my point.  The point is that you guys consider the
> top 5 or so netrek players to be from CMU.  And the folks you choose I
> find to be not any better than many other players.  I challenge this,
> but you couldn't possibly admit that there might be a player not from
> CMU who is better than your choice and so it goes.....
> 
> 	-Michael (Ged... god it's late, I'm getting *gasp* rude...)

Who are you referring to?  I don't think that the top 5 netrek players are  
from CMU.  I think most of the top 10 players are from CMU.  Most of the  
top 15 players are from CMU, and most of the top 20 players are from CMU.   
There are some really great players out there.  I won't mention names, but  
I do think most of the most skilled netrek players are currently at CMU.

Rob
aka Spaceace!
From: mehlhaff@soda.Berkeley.EDU (ERic Mehlhaff)
Newsgroups: rec.games.netrek
Subject: Re: Wait Que Solution????????
Date: 19 Aug 92 02:49:27
Organization: The U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: jeffw@cs.tamu.edu's message of Tue, 18 Aug 1992 03:06:11 GMT


   |>  In article <1992Aug18.030611.26060@tamsun.tamu.edu> jeffw@cs.tamu.edu (Jeffrey A Waller) writes:


   In article <1992Aug12.130112.8544@news.uiowa.edu>, tabraun@icaen.uiowa.edu (Terry A Braun) writes:
   |> This may be a totally irrelevant and stupid question, but how
   |> difficult would it be to implement something such that the
   |> people in the wait que could send messages to each other?
   |> I know next to nothing about how the wait que is set up or
   |> works so be nice if this question is not even worth asking.

In Another post, I already discussed ways to deal with this...


   |> 
   |> Who knows, perhaps this game will gain so many participants
   |> that the wait que is once again > 8, and from this, another
   |> game is spawned.  From there, it could keep going, and going,
   |> and going, and going ....

Hmm, this was done once on the original sequent server; it's start up
another server if the queue got too large.  It had major bugs, however...


   |> Terry "sick of people too STUPID to go to a different server" Braun
   |> Commander Hayden Fry

There's wisdom in that title..


   Along these line I would like to propose the following:

   Messages can be sent and received by non-players.  This includes
   those on the wait-queue as well as those neither playing or waiting
   to play.

   The scheme goes as follows.

   1) An additional UDP port be opened by the server solely for
      sending and receiving messages.

Bogus and unnecessary...

   3) Messages being sent to the server may or may not
      have authentication.  

Dangerous...

   4)  Additional facilities be made avaliable for 
       messages from 'Outside,'  which at least would
       include an additional window in the client.


   5)  A mechanism which would allow non-players to 
       send message service requests, such as messages
       to all/etc.

							   -Jeff
These final two things have potential.  I.e. some port where the outside
wold can communicate with the server message system in some way.
But you'll have to deal with all the possibilities for abuse too...

-ERic "It's too late to deal with this now.." Mehlhaff
--
ERic mehlhaff					Hoser at large
mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU
Newsgroups: rec.games.netrek