From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: Pure Zone effects on Characters
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
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Date: Sun, 13 Sep 1992 14:28:01 GMT



On 13 Sep 1992, Grant R. Davis wrote:

> I have a shapeshipter in my game, too. How do you handle shapeshifting in
> pure zones in your game? Since the I-verse update said that zombies don't
> just stop moving when they disconnect, I ruled that he could still shapeshift,

This is not good.  Orrorsh SB specifically states that shapeshifting is at
least a one case contradiction *everywhere* except Orrorsh.  Therefore,
pure zone == no shapeshift.

> I've been looking at the FAQ, and it seems to me that most people have to
> make a contradiction check at the beginning of every scene unless they are
> in their native realm, a pure zone, or the Space Gods realm, because of world 
> laws. I'm especially worried about the Law of Pain. 

Not so.  LoPain has specific times for application.  Before the Tharkold
character makes an attack, he must state whether or not he is using the
LoPain.  The attack roll then becomes the contra check for the World Law. 
Also, using the LoP from the receiving end, when he is hit, he must
declare whether he is trying to get the roll again, and then make a contra
check if he is trying to use the Law.

> 	Last week, the Core Earth character wanted to invoke the Law of Hope
> in LA. He put up a reality bubble, and I also made him make a Reality skill
> check to 'overcome' the Tharkoldu's reality, like Baruk Kaah did in one of the
> novels. He had to make a reality roll higher than the Tharkoldu's reality
> skill. Since he wasn't touching the techno-demon, it was a long-range
> contradiction as well, and he would have taken damage equal to the amount by
> which he failed the roll. I didn't count the roll as his action for the
> turn, either. Next time, I may not make him roll, since there could be
> more than one opponent and it would get complicated.
> 	If the Tharkold player wants to use the Law of Pain outside LA,
> he will have to overcome his target's reality, both when he gets the roll
> -again and when he uses it.
> 
> How does this sound?

I don't think this comes across very well.  Reality bubbles do *not*
require any roll whatsoever.  Either you have one, or you don't.  That's
all there is to it.  

Second, when a long-range contradiction *does* take place, one rolls a
reality total vs. the effect value, and takes the difference in *shock
points* (not damage value) if the reality total does not succeed.

Finally, when rolling the contra check for the Tharkoldu using the LoP,
either make the check to get the roll again, or to use the roll again. 
Not both.  That's unfair.  Does your Nippon guy have to make *two*
contradiction checks to get his stealth bonus?  Or the Nile character have
to make a check twice for the LoAction?  Since nobody else suffers from
that, I don't think Tharkold should have to.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==  Colin J. Wynne                       cwynne@liberty.uc.wlu.edu  ==
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|  Heaven:   A place where the French are the cooks, the German are  |
|             the engineers, and the British are the policemen.      |
|                                                                    |
|  Hell:     A place where the British are the cooks, the French are |
|             the engineers, and the German are the policemen.       |
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