From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Zangief vs. Vega
Organization: University of Illinois at Urbana
Date: Thu, 7 Jan 1993 06:25:57 GMT

If you're trying to beat a good Vega with Zangief, you'll have a few problems.
First, let's note what good Vegas do and what they don't do.

Good Vega's don't do the roll when they're too close.  Zangief can SPD Vega
or footsweep Vega if he does it from too close.  Yes, Z can SPD Vega after
he begins rolling... But the best is when he tosses Vega over his shoulder.
It looks like a circus act.  Vega somersaults and Zangief, the Russian clown
tosses him into the safety net.  Whee!

Good Vega's rarely do the screaming eagle.  This is one of the easiest ways
for Zangief to get in on Vega.  Just do standing jabs from a strategic
position.  All you have to do is make sure that Vega can't get behind you,
and you're safe from the claw if you jab.  Of crouse, after knocking Vega
out of the sky with a jab, you can jump in and do your favorite SPD tick.

A good Vega rarely comes in for a throw.  Generally, if you're a respected
Zangief player, a good Vega will not jump in on you at all.  It's easy
for Zangief to hit Vega out of the air with a standing jab.  If Vega attacks,
a sac-SPD usually works.

When a good Vega jumps in, he'll usually do some silly combo, like aerial
roundhouse, forward kick, strong punch.  If Vega misses with the forward kick,
you can SPD him.

Good Vega's mix up their attacks... standing strongs, standing fierces,
and crouching strongs are their main weapons.  They also sometimes jump
up to roundhouse or forward kick aerial Zangief's... but sometimes NOT.

A good Vega makes life hard for Zangief, because Vega controls the tempo
of the game.  Don't let this happen.  To discourage the strong punches and
jabs and such, do chaotic moves outside of Zangief's natural footsweep
range.  Do a short followed by a roundhouse, or a few roundhouse sweeps
even when you're not close to Vega.  You'll get hit a few times, sure,
but the strategy for Zangief is getting in on Vega, and staying in.
Eventually, Vega will stick hit claw into your footsweep and will fall over.

Once you have moderate control of the tempo (meaning Vega cannot hit
strong or jab repeatedly), you can venture by jumping in every so ofter
with the fierce punch.  If the Vega player likes to meet you in the air,
hit fierce early, otherwise, wait.  Sometimes, don't do a fierce punch
at all and simply SPD when you land.  This can be very surprising sometimes
because of the range.

Just be chaotic.  Sometimes, a fierce punch from far away will hit Vega's
claw.  Do some crouching strong punches, scattered with crouching fierces,
and short sweeps and roundhouse sweeps.  Don't do this while staying in
one place.  Move around and do this.  Step forward and do short sweep
followed by roundhouse sweep.  Or step back and hit fierce.  Do a spinning
lariat every once in a while.  That encourages Vega to slide into you by
mistake sometimes.  The weirder you play Zangief, the better your chances
of forcing your opponent into a mistake.  And of course, learn how to
amek your opponent pay for his mistakes.


-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.