HDTenEightyP/NetNews huggingface dataset:
From: mperry@waikato.ac.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander II cheat? anyone?
Date: 12 Nov 92 10:39:42 +1300
Organization: University of Waikato, Hamilton, New Zealand

Thanks for all the replies:
> In WC2 set only
> 
>   ALT-INS will destory all enemy fighters (not capital ships)
>   ALT-M display memory usage.
>   I     intelligence factor (scale 1..10)
What is the intelligence factor for? is it how good the enemy are?
If so, useing the cheat would be a great way to improve the quality of the
enemy to a higher skill level. Without a cheat I commpleted wing commander 2.

On the last mission I took out the 3 stealth ships, then got hit by a few shots
by the prince - bang. Second time. I took out the 3 stealth ships and didn't
let the prince hit me (travelling with after burners till behind him) and
slowly destroyed his ship. Then the shock came - 4 more heavy fighters.
Afterburned a distance away to stage the battle. I turned around to take out
one fighter (fired my two missiles, and guns) and got hit badly - front shield
and armour gone, and my radar. Flying blind was never my favorite. I then keep
violently turning and afterburning till I was behind and to the side of a
fighter and let it have it. Several minutes later four more fighters were dead.
I aimed toward the nav point except it was the concordia, so I changed it and
eventually found my way to the enemy base. At 12000 I locked on with a torp and
waited until the missile was locked I accelerated to full speed and used after
burners, droping the missile at 4000 and vering under the base. The missile hit
and I went to replay the procedure. Problem, without losing shields, I had now
lost missile lock, so no more torps could be fired. I returned to the
concordia, the pilot claiming the base was destroyed. I had better replay the
mission to see the base get destroyed. Once you get behind someone, it is very
easy one-on-one - even fighters with rear gunners (you just don't sit right
behind them, but to one side, up or down)
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Mon, 9 Nov 1992 21:23:43 GMT
Subject: Re: Wizardry 7 W7 w7 help HELP Help needed
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Danny Low) 
>>What is Moser's Mojo Tea for?
>
>It's use is much much later IF you accept Sensei Xen Xheng's mission.

Oops. Mistake on my part. Moser's tea restores magic points when drunk.
What is needed for Xheng's mission is Holy Water.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Football (Soccer) Manager
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 6 Nov 1992 14:55:44 GMT

Football manager is a game made for Software 2000 by a British company.
It is all the things that Goal etc. are except that it is more polished
and refined interface wise. It also got nicer graphics, SB support, etc.
To order, contact Software 2000.

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
*Self censured*FINE country - FINE for littering, FINE for chewing gum,| 
FINE for smoking, FINE for not flushing public toilets ... et cetera.  |
_______________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: sdl@cseg07.uark.edu (Steven Lovelady)
Subject: Wiz7: Gorn Castle
Keywords: Wiz7: Gorn Castle
Organization: University of Arkansas
Date: Sun, 8 Nov 1992 01:24:01 GMT

Could someone email me the things I should have accomplished
at Gorn Castle?  I've completed it, but I want to make sure
I didn't leave some item or leave some task unaccomplished.
Thanks in advance.

Steve
From: eshen@hfglobe.intel.com (Eric Shen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima FIVE (?!?) bug! HELP PLEASE
Date: 10 Nov 92 21:03:36 GMT
Organization: Intel Corporation

bx916@cleveland.Freenet.Edu (Ross W. Starkey) writes:


>My system is running DR DOS 6.0.  I have an AMD 40 MHz 386DX C, with 8 megs
>of ram.  Please please please please help so I can start the game... oh
>please please please please please please please...

I think the problem is that you're using an AMD 40MHz 386DX C ;)

Actually, I had the same problem and all you have to do is turn your
'Num Lock' key off.  

Eric
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: w7help with spears
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 6 Nov 1992 06:12:11 GMT


I am finally tearing my hair out. After solving the incredibly complex
watergate and bowling ball puzzle I am stuck with the spears. 

Spoilers :

The reasoning goes thus :





















1st not after 3rd - unambigious
2nd not before 3rd - unambigious
1st is after 6th - unambigious
5th is 1st - ambigious : 3 interpretations

----1- 1 is the fifth in the sequence (a)
5----- 5 is the first in the sequence (b)
5---1- combination of both the above (c)

4th after 3rd is 2nd - ambigious - 2 interpretations

34---- 4 comes after 3, 4 is 2nd in the sequence, so 3 must be first (d)
x3---2x the fourth number after 3 is 2 (e)

Combining a and d

34--1- permutations in blanks 256 265 526 562 652 625

Combining a and e

-3--12 permutations in blanks 456 465 564 546 654 645

Combining b and d

impossible - 5 and 3 vie for 1st place

Combining b and e

53---2 permutations in blanks 146 164 416 461 641 614

Combining c and d

Impossible - both vie for 1st place

Combining c and e

53--12 permutations in blanks 46 64

I tried all this but it can't work.

Please criticize my reasoning, and then, PLEASE SEND ME THE SEQUENCE.

I was wondering, did I copy the sequence wrongly?

Please help - I'm dying again! I hate this game ()smile().




_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
*Self censured*FINE country - FINE for littering, FINE for chewing gum,| 
FINE for smoking, FINE for not flushing public toilets ... et cetera.  |
_______________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 9 Nov 92 16:56:07 EST

  In version 3.01, has anyone of you been ordered to escort two strike fighters
to an empty spot at the centre of the map, then when you are taking off,
there's an enemy armour column outside your home base?
  The second time this bug happened, it was fun because the armour column was
terminated by my six Falcons, two F-117As, and the two F-111s I was ordered to
escort.
---
  DeLuxe 1.21 #6922  The Toronto Blue Jays Rule The World!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: 10726446@eng2.eng.monash.edu.au (LAU WAI KUEN)
Subject: Re: Elite Missions (was Re: Elite Plus, Tribble)
Organization: Faculty of Engineering, Monash University 
Date: Fri, 6 Nov 1992 23:34:28 GMT

In article <1992Nov5.042325.11480@news.weeg.uiowa.edu> rahayden@news.weeg.uiowa.edu (Robert Hayden) writes:
>From: rahayden@news.weeg.uiowa.edu (Robert Hayden)
>Subject: Re: Elite Missions (was Re: Elite Plus, Tribble)
>Date: Thu, 5 Nov 1992 04:23:25 GMT
>sgil@netcom.com (Steve Gilbert) writes:
>
>>rahayden@news.weeg.uiowa.edu (Robert Hayden) writes:
>
>>: But then again it's been 10 years since I played it on the apple and when
>>: i got the Elite +, I didn't get the tribble.  *shrug*
>
>>You're obviously an old hand, so perhaps you can tell me how I can
>>get Elite to offer me missions?  I've been cruising around for a
>>while and have achieved 'Elite' status, but never been given the
>>chance of a special mission.
>
>It's been a while, like I said, but I think you have to jump to another
>galaxy to trigger the missions.  Jump 'x' number of time prior.  That is
>the key though, not just equipment and status.
>
>>Thanks
>>--
>>Steve Gilbert					(sgil@netcom.com)
>-- 
>>> Robert Hayden | rahayden@umaxc.weeg.uiowa.edu | aq650@slc4.INS.CWRU.Edu <<
>>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>>>      Lubarsky's Law of Cybernetic Entomology:                           <<
>>>                            There's always one more bug.                 <<


   this worked fairly well for me (ie. on the 64, before i found every 
mission, this way true);  find a planet with human colonials, and 
hang out in space blowing away pirates until you get the 
'Right on Commander!' message on the bottom of the screen.  then go
land on the planet.  I got the trumbles, constrictor and thargoid 
missions this way.  (weelll... trumbles aint really a mission,
but it is a change in pace).

halcyon
From: cocomax@gorn.echo.com (tim wisseman)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA Planets ShareWare Available!
Date: 9 Nov 1992 01:27:44 -0800
Organization: HAL Computer Systems, Inc.
Distribution: world
Reply-To: cocomax@gorn.echo.com
NNTP-Posting-Host: gorn.hal.com

  "Thanks again for probably the best BBS based game ever written
   All the diehard Tradewars players are ready to trash their TW sessions."
   Wendell Meek
   76217,2637@compuserve.com
 
      The really neat thing about VGA Planets is the game is
   played off-line. You log onto a BBS system and download a
   small data file in about 20 seconds at 2400 baud and hangup the
   phone. You then play out your game turn on your own computer.
   You can spend as little or as much time as you wish plotting out
   your moves. When you are done you exit the main program and run
   another program that compiles a data file that contains all your
   new moves and commands. You then call the BBS up again and upload
   the new data file. Turns take place once a day, in most cases.
   Unlike tradewars it costs very little to play over a long distance
   phone line, because you only need to be connected to the host
   BBS for about two minutes max to download the data file that tells
   you what happened last turn and then again for under a minute to upload
   your new moves. This interaction takes place so fast that the phone
   lines are very rarely busy.

      The game is easy to learn, but hard to master. The extensive
   graphics of planets and starships makes the game very interesting.
   Look for a review of the game in STATAGY PLUS magizine. There
   may be an upcoming review in SHAREWARE MAGIZINE, Watch for it
   in PsL News and The Public Brand Software Catalog. The game is on
   Compuserve, Channel One BBS, American On-Line and Prostar.
   People with UNIX access can ftp it from:

	Host:		ftp.ucsc.edu
	Directory:	PC/vgaplanets-2.1
	Files:		hello.txt install.exe readme.txt vendor.doc
			vgapl211.exe vgapl212.exe


      I know of one BBS that is set up to be a 100% VGA Planets
   board ONLY system.

      The BLACK HOLE (209) 642-2751  8/1/N 2400 BAUD
      The membership cost is $5.00 per month.

      The games author (Tim Wisseman) is known to hang out there.

      Anyone interested in giving the game a try can get an
      evaluation version of the game on a 5.25 inch 1.2 meg
      floppy for $1.00 or a 3.5 inch floppy for $2.00. From
      the game's author. The registered version runs $13.00
      with game maps (5.25 or 3.5inch disks).

      Tim Wisseman    Voice: (209) 877-2320
      PO BOX 204
      North Fork
      Ca. 93643
      cocomax@gorn.echo.com
From: barney@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: DKQ-Stuck in the Lighthouse
Date: 9 Nov 92 12:10:14 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

	I'm stuck in the lighthouse on the 11th stage. I have defeated the
golems and arrived at a locked door.  I can't force it open and the knock
spell seems ineffective.  Do I need a key or something?  If I do I hope it's
somewhere close,  I can't seem to get past the pit trap on stage 10.

	Thanks
			Ralph Barnes
			BARNEY@AC.DAL.CA
		
Newsgroups: comp.sys.ibm.pc.games
From: rcsteele@cantor.math.uwaterloo.ca (Robert C Steele)
Subject: game cracks
Organization: University of Waterloo
Date: Mon, 9 Nov 1992 17:13:34 GMT


Hi.  I have the following games that I would like to get 'cracks' for since I
am tired of looking in the manual or at the code wheels.

SimEarth - required to look at end of manual at planets chart.
Gods     - stupid sheet with 4 digit numbers
Global Conquest - only need this one when installing the game for the 1st time..
		  .. therefore not that important.
SWOTL	 - code wheel with different planes and names.

Thanks in advance for the help,
Rob
Newsgroups: comp.sys.ibm.pc.games
From: chambers@hal.emba.uvm.edu (Christopher A Chambers)
Subject: Wiz7 help, Master Xheng.
Organization: University of Vermont, EMBA Computer Facility
Date: Wed, 11 Nov 1992 04:45:08 GMT

  My problem is as follows. I talked to Brother Tshober before crossing
the river and agreeing to undertake his quest. I didn't write down the 
exact answer to "do not slay those who cannot hear." Now, after being
dead, and arriving at Master Xheng's dojo, I don't have the exact wording
to answer him and get admitted. I have used Locate Person scrolls, but 
Tshober never seems to be around. 

  Could someone please either post, or email the proper response. 

thanks in advance.



-- 
   ####################################################################
   |        Christopher A. Chambers         | All that we can not see |
   |       (chambers@hal.emba.uvm.edu)      | we call invisible.      |
   |    Computer Science Graduate Student   |   -- The BUGGLES        |
From: scavanag@neumann.une.edu.au (Steven Cavanagh)
Newsgroups: comp.sys.ibm.pc.games
Subject: X Wing: the plot thickens...
Date: 10 Nov 92 10:55:13 GMT


Just downloaded xwngslds.zip from wuarchive. The graphics look really hot, and
I was struck by the authenticy of the pics. It looks like Lucasfilm has taken
great pains to get the feel of the movie. Questions:-

1) Will your R2 unit talk to you via the little screen in  the cockpit view
like in the movies? (I don't expect this one to be answered for a while).

2) Where is the pop-down targeting 'puter used for launching proton torpedoes?
(by everyone except luke)  :-)

3) Will it run on a 286? Some say yes, some say no. (If you reply, could you
please give your source?)


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
                                |
Steven Cavanagh                 | The force, y'know, It's got a lot of
(Cav)                           | power.
                                |                      -Michael Jackson.   
scavanag@neumann.une.oz.au      |
                                |
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Newsgroups: comp.sys.ibm.pc.games
From: gt38091@uxa.cso.uiuc.edu (Greg )
Subject: Re: Civ is easy (hahahaha)
Organization: University of Illinois at Urbana
Date: Thu, 5 Nov 1992 18:52:00 GMT

just what is the "thundering horde"???

thanks in advance,

		  greg
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Wiz7 : map
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 5 Nov 1992 15:43:10 GMT

Michael Hermann (hermann@homer.uni-passau.de) wrote:
: 
: Hi,
: 
: where do I find the map (skill ?) so that I can use automapping ?
: 
: Thanks..
: 
:    - Mike
:














It's near the shore near New City ...




below ... 

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
*Self censured*FINE country - FINE for littering, FINE for chewing gum,| 
FINE for smoking, FINE for not flushing public toilets ... et cetera.  |
_______________________________________________________________________|
From: BETTYJ@MAINE.MAINE.EDU (Betty Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Sierra and Stacker
Date: 9 Nov 92 19:19:15 GMT
Organization: University of Maine System

Has anyone else had problems running Sierra games on a Stacker drive?  I
am referring primarily to KQVI, QGIII and Island of Dr. Brain.  KQVI and
QGIII have a tendendy to kick me back out to DOS unexpectedly and Brain
won't even load. Now that I think of it, there was a tendency for Gobliiins
to lock up also.  I got downloaded the suggested CONFIG.SYSfor usewith
Stackerfrom the Sierra BBS, but it was essentially what I was using.
If anyone has any suggestions (other than killing the Stacker drive 8:) )
I would be glad to hear them.
From: mfd91@ecs.soton.ac.uk (Tricky)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 6
Date: 10 Nov 92 08:49:54 GMT
Originator: mfd91@kyd


     I can't get the mouse ( Sherry ) in British's castle to talk to
me - what am I doing wrong . Is there perhaps more than 1 mouse in the
castle - the one I find sits in the corner looking suspiciously dead .

Mike

-- 
Newsgroups: comp.sys.ibm.pc.games
From: deryd@ERE.UMontreal.CA (Dery David)
Subject: Eternam
Organization: Universite de Montreal
Distribution: ca
Date: Wed, 11 Nov 1992 12:34:58 GMT


	Put simply, does anyone play that game ?
If so, has anyone make it in the castle ? (I mean got in and done what the Duc
asks you...)

	Help or hints appriciated:-)

David
-- 
===============================================================
David Dery                     | David Dery, 5127 Earnscliffe    
deryd@tornade.ere.UMontreal.CA | H3X 2P7 Montreal, QC, Canada
===============================================================
From: cbusch@ub.d.umn.edu (Chris)
Newsgroups: comp.sys.ibm.pc.games
Subject: Elfland
Date: 9 Nov 1992 16:02:12 -0600
Organization: University of Minnesota, Duluth
Distribution: world
NNTP-Posting-Host: ub.d.umn.edu

Hello

   Someone a while ago said Elfland (available from wuarchive as elf1.zip)
was not commercial quality.  I think Elfland is very well done!  It rivals 
Commander Keen even.  It has a good plot with lots of strategy.

BTW: I do not know the author, but am posting this so others will enjoy
this game.

--
Chris Busch   CBUSCH@ub.d.umn.edu
"I guess Intel invented radioactiveware!"
"The use of COBOL cripples the mind; its teaching should, therefore,
    be reguarded as a criminal offense." - E. W. Dijkista 
"High-level languages should remove burden from the programmer, not
 put burden on the person!"
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: 3 questions
Date: 13 Nov 92 19:36:22 GMT
Organization: Olivetti Advanced Finance Development

In article <16859@umd5.umd.edu> dong@wam.umd.edu (Dfgz Sjwkqhn) writes:
>2) If two cities share the same square, do they got the production, food
>   etc. half for each, or they still get the same amount as if it's own by
>   themself ?
Two cities cannot share a square, either one or the other gets the square.

>3) Is it possible to inside the city after build the city ?
I don't understand your question.  If you are trying to ask "Is it possible 
to build a city on an existing city?" the answer is 'kind of'.  You can move 
a settler to a city and hit "b" -- the settler will add one to the pop of 
the existing city (if the pop is currently less than 10).

If you are asking "Is it possible to build roads, rails, mines, in a city?" 
the answer is also 'kind of'.  When you build a city it automaticly gets 
irrigated and a road is built, it is impossible to build a rail on a city, 
you can however change the irrigation to a mine.

	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
Newsgroups: comp.sys.ibm.pc.games
From: kwolf@sage.cc.purdue.edu (The Wolf)
Subject: Links 386 Pro 1.05
Organization: Purdue University Computing Center
Distribution: usa
Date: Wed, 11 Nov 1992 04:49:45 GMT

I downloaded and installed links105.zip in my links386 directory. When I
play I notice no diference than version 1.0. What exactly does 1.05 do?

-- 
~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Killer Wolf                        Of course this land is dangerous!
Purdue University                  All of the animals are capably
kwolf@sage.cc.purdue.edu           murderous.           -P.F.
From: gede@etek.chalmers.se (Gunnar Edebrant)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ in B/W?
Keywords: Civilization
Date: 6 Nov 92 17:34:42 GMT
Reply-To: gede@etek.chalmers.se
Organization: Chalmers University of Technology, Gothenburg, SWEDEN

Being a devoted Mac-user, I hardly ever have the opportunity (take
the risk ;)) to sit down and try some of the games available to PC-world.
However, a while ago I saw someone playing something that reminded me of
the cardboard game of Civilization. I sneaked into the room where they
keep the PC4s and was albe to try it out. It was, of course, Civ and I think
it4s a great game. There has been a lot of talk on the Net that there is
going to be Mac-version as well. Great, but when?! I4d like to play it now!
As I have a acess to PC with B/W graphics my question to you out there:

Is there a B/W version of Civ for PC-user?
(Appologies if this is FAQ, normally I don4t read this group.)

E-mail, please!

As we say in Sweden: "Tack p} f|rhand!"

					GeDe

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ S Gunnar Edebrant                     Email:      gede@etek.chalmers.se +
+ Chalmers University of Technology              m87mabo@mtek.chalmers.se +
+ Gothenburg                                                              + 
+ Sweden               GO JETS!!  Go Jets !?  go jets... <sigh> please... +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.ibm.pc.games
From: zargon@leland.Stanford.EDU (Daniel Sommerfield)
Subject: Re: KQ6 - Stuck in Castle
Keywords: kq6 sierra castle
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 13 Nov 92 07:23:08 GMT

OK. I've solved the game, but I took a completely different "path"
(referring to what the oracle says)

Spoiler warning...

































Going into the castle using the girl's clothes is the "shortcut" method to
get to the end.  The one I used was the longer method.  By now you should
have the spellbook and a whole bunch (but not all) of the items you need
for various spells.  Your next step will be to gather all ingredients
for the "make rain" spell.  (Can't find a teapot?  take a look at the old
hunter's lamp [I sure hope you didn't go trade it yet...])
Cast the spell and go to the druids and just watch what happens.
(it's pretty cool, but it unfortunately ruins your girls' clothes)

Not to worry, though, there's another way into the castle.  You'll basically
use the magic paint spell to paint a door in the side wall and go in.
But to do that you need "river styx water" from the land of the dead.

I'll leave you on your own here for now, so if you need more help, just mail
me...
-zargon@leland.stanford.edu










From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 4 Nov 1992 22:12:07 GMT
Subject: Re: Wizardry 7 *spoilers*
Organization: HP LOVECRAFT DIVISION