HDTenEightyP/NetNews huggingface dataset:
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Genesis for sale ( Update )
Keywords: Update for sale
Date: 14 Aug 92 17:35:12 GMT
Article-I.D.: netcom.vy6m60d.louis
Distribution: usa
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


Thanks for everyone who responded to my last post, and I
just wanted to update the list of stuff left behind so far.

Here's the list of stuff I have left.

Item                                      Price
----------------------------------------------------------
1. Genesis system ( of course )           SOLD
   Including the followings:
   Arcade power stick
   Altered Beast
   Sonic
   Video monitor cable
   Sony Y-connector ( to hook up to stereo )

2. John Madden Football                   $24.00

3. Super League '91                       $32.00
   ( MD version of Sportstalk Baseball )

4. Mega Panel                             SOLD
   ( Tetris type game with bunny girls )

5. Advanced Strategy Simulation           $34.00
   ( One of the best wargame )

The above prices do not include shipping cost. ( If you are
taking the whole thing, then we can work something out. )

I preferred to sell to someone in the San Jose/Silicon Valley area.

I have also recieved a lot of mail concerning the Advanced Strategy Simulation,
I planned to post a mini-review if I can, or better yet, if someone who also
played the game can review it.

Thanks.
-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
Newsgroups: rec.games.video,rec.games.misc,alt.lynx
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx Klax vs. Genesis Klax
Date: 19 Aug 92 14:43:31 GMT
Distribution: na
Organization: NASA Goddard Space Flight Center

In article <l93bltINN2gf@nunki.usc.edu>, rjung@nunki.usc.edu (Robert A. Jung) writes:
> 
> In article <1992Aug18.235752.5931@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
> >GENESIS KLAX BENEFITS
> >---------------------
> >MORE OPTIONS ... The Lynx version
> >only has the option of difficultly level (same choices).
> 
>   You also get the option of immediately going to the highest level you've
> ever reached, whenever the "pick the next stage" screen appears.
> 


Oh, that reminds me of an important difference between the Lynx Klax and
Genesis Klax that I forgot to point out.  They handle "continues" differently.
The Genesis version opts for a limited credit approach.  This defaults to
5 (or 6, I forget), but in the options screen you can crank it up to as many
as 21.  Your score carries over to the next credit.  The Lynx version has
unlimited continues, but your score does NOT carry over.  Which you prefer
depends on the individual.  In my case I don't particularly prefer one over
the other as I primarily play starting from level 1 and go for a big score on
one game.

Steve
Newsgroups: rec.games.video,rec.games.video.arcade
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Re: Klax in the arcade -- Question
Organization: NASA Goddard Space Flight Center
Distribution: na
Date: Fri, 14 Aug 92 14:07:45 GMT

I double checked and it turns out the Genesis versions scores points rounds
correctly (most of the time -- see below).  You do get double the points
for anything over the required amount.  However, the Genesis version has
one annoying problem that crops up every once in a while.  I'll set up a
simple chain reaction that will finish a round with a decent score, but
unfortunately, it will fail to increase the multiplier to 2x for the second
Klax in the chain reaction.  Usually it works, but sometimes at the end of
a round I've had four in a row verticals that only got 1x the score instead
of the normal 2 or more times.

The Lynx version does not score this aspect of points rounds properly -- you
don't get double for points scored above the required amount.  In practice,
though, this is not as bad as the sporadic problems the Genesis has, because
the Lynx is consistent, if not 100% like the arcade scoring.  I still find
myself trying to maximize the amount of points I get above the required total,
because when going for high scores that's still what you want to do.  What
it does mean is that you can't really compare scores you make between the
Lynx and arcade and Genesis versions.  Even if they scoring scheme were
exactly the same, you likely still couldn't compare scores anyway, because
of slight differences in difficulty levels.

The Genesis version has some advantages over the Lynx version and vice versa.
I'll have an in depth comparison maybe later today or at least by Monday....

Steve
From: pol_in01@oswego.Oswego.edu
Newsgroups: rec.games.video
Subject: Mac MGH interface?
Date: 16 Aug 92 03:21:03 GMT
Reply-To: pol_in01@oswego.Oswego.edu ()
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY
Originator: pol_in01@gidney.oswego.edu

Can someone tell me if there is an interface between the MGH or SuperMagicom
and the macintosh? I know that there is some sort of interface for the pc 
I have an internal HDFD drive in my SE/30 will this be able to read the MGH
or SuperMagicom disks?  If I can read them can I save them on on my harddrive?

Thanks in advance for any information!


-------------------------------------------------------------------------------
Abiguity is the Devil's volley ball - Emo        |Brandon W. Hockle just a guy@
"SpAcE CaBbAgE...Juss how yew like it!"          |pol_in01@gidney.oswego.edu
                         -  Ren & Stimpy         |pol_in01@penelope.oswego.edu
SUPER NOFRIENDO! I BOUGHT IT FOR THE COOL EJECT BUTTON SO SHOULD YOU!!!!!!!!!!
-------Sig File Straight From the Intellectual Cauldron @ S.U.N.Y. OSWEGO------ 
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
From: philip@utstat.uucp (Philip McDunnough)
Subject: Re: Video Games Superior on Consoles
Organization: University of Toronto, Dept. of Statistics
Date: Sun, 16 Aug 1992 01:08:45 GMT

In article <1992Aug15.022134.9870@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
>Phil, when are the 14Mhz 65816CPU SNES CD-I due to arrive in stores?
>I stopped by Toys R Us tonight, and did not see any.

The SNES CD-based addon will be available January 1993 in both the US and
Canada. The 14MHz 65816 chip is available now.

Philip

Newsgroups: rec.games.video
From: denton@ssd.comm.mot.com (Perry Denton)
Subject: Re: Lynx Klax vs. Genesis Klax
Organization: Motorola LMPS
Distribution: na
Date: Wed, 19 Aug 1992 23:18:11 GMT
Keywords: n

In article <1992Aug18.235752.5931@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>I love the game Klax and had it for the Genesis for some time.  I'd been
>reading rave reviews of the Lynx version of Klax and how much better it was,
>so I finally bought it for my Lynx as well.
>
> ... <Heavily edited text>
>
>LYNX KLAX BENEFITS
>------------------
>
>
>RARELY/NEVER FORGET WHAT THE GOAL IS -- this is a result of the better
>sound of the Lynx version.  You might think that the voice announcing what
>type of round you are about to play would just be a frivilous bell & whistle,
>but in fact it serves a practical purpose.  I can not count the number of
>times I've been playing a round in the Genesis version and after a while
>I suddenly realize that I'm going for the wrong goal.  Usually it's too
                                       ^^^^^^^^^^^^^^
>late to recover by then.  With the voice announcing the type of round coming
>up the goal registers in your brain even if you forget to look!  I've
>not once failed to be aware of what the round goal is with the Lynx version,
>but have many, many times with the Genesis version.
>
> ... <Heavily edited text>
>
>Please DO comment on this comparison review -- the more input the better!
>No system wars, though -- I like both the Genesis and Lynx and if you don't
>like one or the other (or both), don't bother to tell us -- we probably
>already know.
>
>Steve

I believe on both versions the goal is also displayed while you are playing
that round, thus there is no way of forgetting it.  I know the number
remaining is displayed, but the type of round (Diagonal, Horizontal) may
be display graphically.

I think you forgot to mention a plus for the lynx is that the lynx has an 
ending display (I know, everybody been ragging on "endings" esp in Klax).
After level 100 (actually a very easy level), the lynx version shows a 
cute cartoon, lasting a few seconds, whereas the Genesis version just ends.
What a letdown after 4-5 hours!

But overall I agree.  Perfect game for both systems.  A must have.
Right up there with ToeJam & Earl and Rampart.

Perry
-- 
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: denton@ssd.comm.mot.com       Phone: (708) 576-4479
From: "david shadoff" <david.shadoff@canrem.com>
Newsgroups: rec.games.video
Subject: tg-16 cd/super cd que
Date: 19 Aug 92 19:09:53 EST
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

In message <1992Aug14.142039.17804#kong.gsfc.nasa.gov>,
jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

>Are there a lot of games that support the memory save feature of the
>turbo booster plus (or whatever it is called)?

Basically all CD-ROM's do it - either just to save a high score, or a
whole position in an RPG.  About half of the cards have the capability,
but there usually isn't as much information to store.

>What's the difference between the CD and Super CD?

The amount of RAM used to buffer (and store and run) the games in.
Super CD has (if I remember correctly) 256Kbytes (2Mbits) total, which
is 192Kbytes more than the original.

>If I buy the ridiculously big boxed CD for a TG-16 that I see in stores for
>$150, is that the Super CD?

No, but you can buy a new CD-ROM controller card (available soon) to
upgrade.

>I've read that the original CD had some long delays due to CD access time.
>Is this true and if so does Super CD solve (or at least improve) the problem?

Sort of true.  Most games were bearable before, in that delays were
injected at opportune moments in the game (after completion of a level,
etc.).  Mis-tracks did occur, though, and re-tracks could take up
to 15 or 30 seconds (fairly rare).  I understand that CD-ROM controller
version 2.1 reduced these timing problems (TG-16's current controller
is ver 2.0; Super CD-ROM controller is 3.0 - Japan received at least
one interim upgrade).  On existing games, only the firmware update
would improve the situation.  On Super CD-ROM games, there are fewer
intermissions, and the games are usually designed to take advantage
of the buffer.  Note: usually.

I should note that I saw ONE game (an obvious port) for the Super
CD-ROM with horrific timing problems - because they would load up
the buffer completely, only to throw it all away when the scene
changed.  I think that this was 'Night Creatures', but I'm not
sure.  I got bored before I got interested.

>What about the game Pomping World makes it neccessary to release it on
>CD?  Does it have something over the arcade game?

No.  However, it contains a recorded soundtrack, and some 50 or
more levels (I dunno, because I haven't finished).  This would not
all fit (well, it wouldn't fit with the soundtrack) on a cart.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Don't wanna be first, I just wanna last.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Arch Rivals
Date: 21 Aug 92 05:05:43 GMT
Organization: BBS

In article <1992Aug19.174449.707@r-node.gts.org>, singh@r-node.gts.org
(Rajendra Singh) writes:
>I picked up a copy of Arch Rivals yesterday.  For those of you unfamiliar
>with the game, it originated in the arcade.  It is a "basketball" game in
>which there are no rules.  This means that it is perfectly legal (and
>necessary) to punch out your opponents.  It is a fair game, nothing
>extraordinary.  Anyone else picked it up yet?
>-- 

Yeah, I rented it, it was too fast and the controls weren't good (compared to
the arcade, which is one of my faves)

Bobby Tribble  |8')
Xref: sparky rec.games.video:16896 rec.games.video.arcade:6928
From: zio@garg.Campbell.CA.US (Zio zZz)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: Klax in the arcade -- Question
Keywords: klax amiga software
Date: Thu, 13 Aug 92 04:52:06 PDT
Distribution: na
Organization: The Land of Garg

31ochs@gw.wmich.edu writes:

> In article <1992Aug11.135442.7847@kong.gsfc.nasa.gov>, jonke@kong.gsfc.nasa.g
> > I have a question about the arcade version of Klax, which I haven't played 
> > quite some time.  In a points round (in which must achieve a certain number
> > of points to finish the round) do you receive any additional points added
> > in again (i.e. any points beyond the required total count double) or is tha
> > a feature unique to the Genesis version of Klax?
> 
> Well, in the arcade version(and maybe the Amiga version too) if you need, say
> 25000 points in the Points Round, and get one move that will give you 60,000,
> it will subtract the 25000 from it, and put the rest of it in the bonus it
> adds for all the tiles and empty slots and stuff.
> Also one trick, if you don't know about it, is to get a row setup like this
> b-blue r-red g-green y-yellow w-white
> 
> r g   w
> r g   w
> b b   b
> r g y w
> r g y w
> 
> it doesn't matter what color is in each column, as long as you keep all
> one color except for the horizontal in the 3rd row.
> When you drop another b over the y in the above diagram, it will clear
> out the one horizontal row, and all the others above them will fall. This
> creates a vertical 4-tile Klax, and will give you at least 60,000 points
> depending on the number of horizontal-tile Klax you get, and the number
> of vertical row Klaxes you get. This a very quick way to score points,
> especially on the points waves.
> 
> Hope this helps,
> Fred Ochs

Klax is available for the Amiga?  If you have any connections on how to get 
it, could you please let me know?  I have looked EVERYWHERE!

--
		Zio zZz		zio@garg.Campbell.CA.US			
		Land of Garg BBS -- (408) 378-5108
Newsgroups: rec.games.video
From: maddie@crash.cts.com (Tom Schenck)
Subject: Re: Why walk throughs?
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 17 Aug 92 08:54:57 PDT


As a game programmer, I have a few tings to say about these "secret codes"

It has been MY experience (mostly in Lynx games) that the PUBLISHERS don't
like these codes. To date, every game we have done for the Lynx has had these
"Secret Codes" early on in development, always for the game "producers" to
take a look at things like all the enemies/opponents, remain invincible to
see the levels, and of course, check whichever leve they want. And ALWAYS,
we have been told to take them out before the game gets much farther.

The game programmers should NOT need these code, as they have total command
of the system, (usually) at the press of a few keys they can bestow more
lives/health, jump to any level, etc.

They few codes I have tried to sneak through have been simple changes that
don't (always) affect game-play, and usually have Company Logos, pictures
of the programmer(s), and the occasional infinate lives thingy. In my last
game (Dirty Larry for the Lynx, due out any day now... I hope), I have
notta ONE "cheat.
Why do you ask? I feel the little space we have left should be spent on puttingiin other enemies, a little better graphics, maybe an extra tune, not neato
keen graphics of the programmers (or others), though it would be nice.

The sad thing is, my opinion seems to be in the (VERY) minority.

Unfortunatly, this applies to things like, good plot, INTERESTING game play,
INTELLIGENT opponents, and the like...

What is wrong with the game industry?

Finaly, if you people don't like some game element, SPEAK UP! The people in
charge (read: People Whom Sign Our Checks) listen to consumers, but only
if they raise a big enough stink.

Tom Schenck
Knight Technologies, Sandy Eggo, CA

(My view seem to NOT be the views of my employers, I haven't talked to them
about it, and they'd probably hate me for it.)
From: nate@ghidrah.Central.Sun.COM (Nate McConnell FE/SSE Grand Rapids, MI)
Newsgroups: rec.games.video
Subject: Starflight question
Date: 17 Aug 92 20:20:37 GMT
Organization: Sun Microsystems, Inc.
Distribution: usa
Reply-To: nate@ghidrah.Central.Sun.COM
NNTP-Posting-Host: ghidrah.central.sun.com
Keywords: TV Radar


Just got the game yesterday and I have a question; what does the Radar on your
terrain vehicle do?  I don't notice any difference with it.  It was quite expensive
so I thought that it would do something impressive like the Mineral Scanner 2.

Nate McConnell				|Undead:  MFL Coach of the Year 1991
nate.mcconnell@sun.com			|         NFF Central Champs '91
					|	  NFF East Champs '89 and '90
From: vipin@regina.cs.uregina.ca (vipin)
Newsgroups: rec.games.video
Subject: Where to find hints/cheats/tips?
Date: 17 Aug 92 21:20:20 GMT
Reply-To: vipin@regina.cs.uregina.ca (vipin)
Organization: University of Regina, Regina, Saskatchewan

Is there an FTP site where I can find hints to games. Specifically I would
like some for Mercs.

Vip
From: penfold@dworkin.ccs.northeastern.edu (Karl J von Lauderman)
Newsgroups: rec.games.video
Subject: Re: Sega of America / Konami
Date: 16 Aug 92 18:50:59 GMT
Organization: College of Computer Science, Northeastern University
Originator: penfold@sun3140h.ccs.northeastern.edu

In article <BsxLuM.7MB@nntp-sc.Intel.COM> achiang@sedona.intel.com (Albert Chiang) writes:
>
>Hi All,
>
>
>
>I don't think that this was mentioned before, but I heard that Konami is licensed
>to produce Genesis games. Expect to see Turtles out by Christmas.
>
>What good titles are out from Konami? Is this good news for Genesis owners?

	Hooray!!!!! I can't believe it! This is a dream come true! Contra,
Turtles, Castlevania, on my Genesis! I can't wait!!!

.-  .--        .-     Karl J. von Laudermann               | "Ah, those figmen.
|  /    __  __ |      penfold@dworkin.ccs.northeastern.edu | Happy as rats, 
|    \    \/   |  ___ -------------------------------------+ they are.  They
|     \        |      tap-dance not, neither do they fart." - Greensleeves
Newsgroups: rec.games.video
From: echeng@violet.uwaterloo.ca (Eddie Cheng)
Subject: Power Consumption of Game Gear
Organization: University of Waterloo
Date: Fri, 21 Aug 1992 14:40:26 GMT

Hi,

	First of all, I would like to thank all of you that answered my question
on the bright spots on the screen.

	Now I have another question. It seems to me that 6 new batteries can
only last a couple of hours and then the power indicator starts flashing. My
question is whether the rechargable batteries from Sega is better than regular
rechargable batteries. What batteries do you use?

	Thanks in advance.

								   Eddie
Newsgroups: rec.games.video
From: david@ganglion.ann-arbor.mi.us (David Hwang)
Subject: Comparison of video game systems
Reply-To: david@ganglion.ann-arbor.mi.us
Organization: D.J. Services
Date: Sun, 16 Aug 1992 00:01:31 GMT

Since there are so many different video game systems out there,
I was wondering if people with experience with multiple systems
could fill me in on the various strengths and weaknesses of
them.  I would love to purchase one, but would like to have
a sense of which one is better than the others.  I would be
interested in hearing about statistics like who has sold
the most machinees and/or cartridges and what genre of
cartridges play best with a given system.  I remember seeing
this $500 system somewhere, but didn't get a chance to look
very closely at it.  Does someone know something about it?

E-Mail appreciated since I don't receive this newsgroup.

Thanks,
David Hwang

-- 
David W. Hwang, M.D.           //    University of Michigan Medical School
1050 Wall Street, Suite 10C   //           Telephone: 313/663-5557
Ann Arbor, Michigan 48105    //    Internet: david@ganglion.ann-arbor.mi.us
From: "louis ghinis" <louis.ghinis@canrem.com>
Newsgroups: rec.games.video
Subject: zelda help!
Date: 22 Aug 92 20:20:42 EST
Reply-To: "louis ghinis" <louis.ghinis@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

  I need more help in zelda I am in the dark world trying to get to
crystal #1 castle on the top right corner how do you get there there are
bushes covering around it and it blocks my entrance.  Anyone know
exactly how to get to it from the bushes area or from the building close
to it that is southwest from it?

 Louis
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: Megadrive and SFami Games for Sale
Keywords: Megadrive, Super Famicom
Date: 20 Aug 92 17:57:41 GMT
Organization: Purdue University Engineering Computer Network


   A friend of mine has several Megadrive carts and one Super Famicom cart
for sale.  He's interested in sales only, and his prices are firm:

     Megadrive carts $20 + $2 S/H each:

     Gator World - Cute 1 or 2 player action/puzzle game.  Much like
                   the classic Apple Panic, this one's great for kids.

     Double Dragon - 1 or 2 player version of Double Dragon for the Sega.

     Elemental Master - Technosoft's penultimate shooter.  Vertical
                        scrolling, w/ a fantasy theme.


     Super Fami cart $30 + $2 S/H:

     Magic Sword - 1 player version of Capcom's arcade game.  Hack and
                   slash fare with 50 levels.


     If you're interested, send me Email to hammer or the details.

     Thanks!

     - larry
 
--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: shihtape@aludra.usc.edu (Shih-Ta Peng)
Newsgroups: rec.games.video
Subject: Re: SNES
Date: 13 Aug 1992 22:02:25 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Keywords: More SNES

standish@athena.mit.edu (Mark S Farrar) writes:


>	I posted a request for really impressive graphics on
>	the SNES and I got NO takers!  Obviously game play is
>	important also.  SFII really looks nice and game play
>	is great, but the graphics get somewhat distorted when 
>	there are rapid moves.  I'd like a game with little slow
>	down and fluid graphics that's fun.  

The SNES is not known for it's fluid animation of graphics. Due to it's
lack of processor speed (no flames please) the movements of  characters
are often very jerky. A good example is John Madden Football. The still
frames look great but the overall effect is less than pleasing. It appears
to me that programmers try to get around the CPU problem by reducing the 
number of frames or display certain graphic sprites in every-other scan
(i.e. the bullets in Contra).

STP
From: shihtape@aludra.usc.edu (Shih-Ta Peng)
Newsgroups: rec.games.video
Subject: Re: Streets of Rage (Genesis): Bug Report(?)
Date: 21 Aug 1992 18:59:29 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Marc Stephens <marc.r.stephens@um.cc.umich.edu> writes:

>I was playing Streets of Rage yesterday, I was on the 3rd level. I
>grabbed one of the yellow fighters while in the lower left hand side of
>the screen, flipped over him and attempted to "slam" him. All of a
>sudden, my character was bouncing up and down very quickly and I couldn't
>break the hold. I got out of it by calling in a special attack. Has
>anyone else had this problem?

No, not this particular problem but I did have Streets of Rage freeze on me
many times. This has happened on level 3 and 4, if I recall correctly. It's
rather frustrating but video game is no different from any other type of
software, therefore susceptible to bugs.

STP