From: starkey@netcom.com (Sean Starkey)
Subject: rec.games.diplomacy FAQ
Followup-To: poster
Summary: This posting contains a list of Frequently Asked Questions
	and their answers concerning the game Diplomacy.  Readers of 
	rec.games.diplomacy should read this file before posting.
Keywords: rec.games.diplomacy FAQ
Reply-To: starkey@netcom.com (Sean Starkey)
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 23 Jan 1993 20:16:54 GMT
Expires: Sun, 7 Feb 1993 00:00:00 GMT

Last-modified: 19 Jan 1993
Archive-name: games/diplomacy-faq

rec.games.diplomacy Frequently Asked Questions

This article will be posted to rec.games.diplomacy and news.answers every two 
weeks.

The latest version of this file can be retrieved by anonymous ftp at
netcom.com in /pub/starkey/rec.games.diplomacy.FAQ

If you have the answers to any of the questions, make sure to contact me!  

Send all changes, suggestions, comments, questions, answers, etc. to
starkey@netcom.com with "FAQ" in the subject.

1. What is Diplomacy?
1.1.	What is Diplomacy?
1.2.	What is Avalon Hill?
1.3.	Where can I get the Diplomacy rules?
1.4.	Information/Newsletters about Diplomacy
1.5.	Books on Diplomacy
1.6.	Favorite Diplomacy acronyms
1.7.	Questions about rules

2. Variants
2.1.	Standard
2.2.	Gunboat
2.3.	Youngstown
2.4.	Chaos
2.5.	Machiavelli
2.6.	1898
2.7.	Loeb9
2.8.	Britain
2.9.	1914
2.10.	Warp
2.11.	Pure
2.12.	Blind
2.13.	Others

3. Internet access/Email games
3.1.	What is EP?
3.2.	EP play by Email games
3.3.	What is an EP number?
3.4.    Hall of Fame
3.5.	What is the Diplomacy Adjudicator ("Judge")?
3.6.	What Judges are available?
3.7.	Judge FAQ for beginners
3.8.	Judge FAQ for experts
3.9.	FTP sites
3.10.	Mailing lists

4. Zines by snail mail

5. Computer versions of Diplomacy
5.1.	IBM version
5.2.	Macintosh version
5.3.	Amiga version
5.4.	Commodore-64 version
5.5.	UNIX/X windows version

6. Legal issues
6.1.	Is it legal to get the rules by Email?
6.2.	Why is it legal to get the map in postscript?

7. Programming Projects
7.1.	Diplomacy Adjudicator (Judge)
7.2.	Mapit
7.3.	Diplomacy Programming Project (DPP)

-------------------------------------------------------------------------------

1. What is Diplomacy?

 ------------

1.1.	What is Diplomacy?

We'll start off with a little history.  Diplomacy was first published in 1958 
by Alan Calhamer in a limited edition of 500 sets.  It was substantial revised 
and reprinted in 1969 by GRI.  Avalon Hill, the current distributor in the
United States, started to publish the game in the mid 1970's.

(Taken from the front cover of the Diplomacy rules.)

"Diplomacy" is a game of skill and cunning negotiations.  Chance plays no part.

In "Diplomacy", each player guides the destinies of one European power through
the intricacies of international politics.  By negotiating alliances with other
players and careful planning, each player seeks control of Europe.  "Diplomacy"
tests your ability not only to plan a campaign, but also to outwit your fellow 
players in diplomatic negotiations.

"Diplomacy" is a realistic game of strategy without dice, and nothing left to
luck alone.  "Diplomacy" pits man against man in an exciting battle of wits.
Up to seven can play.


Of course, Diplomacy has gone a lot farther since the original game was
published.

 ------------

1.2.	What is Avalon Hill?

The Avalon Hill Game Company is the distributor of Diplomacy in the United 
States and many other excellent board games.

Contact Avalon Hill at:
	4517 Harford Road
	Baltimore, MD 21214 USA

or better yet, call toll free at:
	1-800-999-3222 or
	(301) 254-5300

I think you can get a nifty catalog for $1.

 ------------

1.3.	Where can I get the Diplomacy rules?

Diplomacy can be bought in your local hobby/games store or from Avalon Hill.

Prices from Avalon Hill are (USD):
	Diplomacy Game	$25.00
	Mapboard	$10.00
	Rules		$ 5.00
	Basic Rules	$ 2.00
	Game Pieces	$ 5.00
	7 maps		$ 3.00

Avalon Hill's address and phone number are above.

 ------------

1.4.	Information/Newsletters about Diplomacy

The General
-----------
Avalon Hill publishes the newsletter "The General".  I don't know how good
it is.  Can somebody give a brief summary/review of "The General"?

 ------------

1.5.	Books on Diplomacy

The Gamer's Guide to Diplomacy by Rod Walker
--------------------------------------------
Available in some game store and directly from Avalon Hill

The Gamer's Guide to Diplomacy is, in the words of an old friend, "the 
next best thing to actually playing."  While I might not go that far, I 
would say that any neophyte to Diplomacy with a little time and money
to spare should pick up a copy.

Physically speaking, the guide is about the size of a thin magazine.  It 
includes appx 35 pages of information ranging from historical (the who's
who of the ruling class in 1901) to neat little tricks to help you play
better to detailed suggestions for openings and alliances for each of the
powers.  There is also a sample game and some information about the 
hobby itself:  the postal system, tournaments etc.

For my money, the most interesting part of the guide is the analysis of
the various powers.  The author goes through, power by power, and
suggests how that power should best negotiate with each other power.  He 
then lists severl possible opening for that power and explains the strengths
and weaknesses of each opening, and how these openings relate to the
powers various neighbors (i.e.  is it a pro-German or anti-German opening.)
The conclusion of the analysis of each power includes (IMHO) a less that
thorough analysis of the midgame and endgame play for the power in question.

The author's advice viz negotiations and and openings in strongly slanted
by his (unstated but apparent) strong belief in alliance play (i.e. the 
belief that one should choose another power and stick with that power at 
least through the middle of the game.

Oh, yes.  I would be remiss in my responsibilities if I did not mention that
the Guide contains some very funny cartoons which, IMHO, make the Guide
all the more valuable.


The Game of Diplomacy by Richard Sharp
--------------------------------------
The following description have been extracted from the DIPLOMACY AZ.

GAME OF DIPLOMACY, The (1) <MB:Jun80> The first hardback book (150 pp) ever to
appear on the game, written by Richard Sharp and published by Arthur Barker
Ltd, London, 1978.  (7.50).  It provides a highly comprehensive view of the
hobby, and although it has some weaknesses, is extremely well-written and
highly entertaining.

GAME OF DIPLOMACY, The (2) <MN:Jan92> One of only two books on Diplomacy to be
commercially published, it quickly went out of
| print, it has been an item of desire ever since. Every Diplomacy fan
| should have a copy, but it has dated and many would
| argue that the book is not very well balanced;  presenting a
| distorted picture of the game.
|  You can obtain a photocopy of this book by writing either
| Richard Sharp (Norton House, Whielden Street, Amersham, BUCKS.
| HP7 0HU ENGLAND) or Fred C. Davis Jnr (3210 K Wheaton Way,
| Ellicott City, MD 21043. USA).  Within North America I believe the
| price is $8 and from within the UK five pounds.  If ordering from
| elsewhere you are advised to ask one of the above for a quote.

Novice Packages
---------------
If you are interested in reading more about diplomacy tactics and
strategy you should buy a copy of one of the "Novice Packages" produced
by diplomacy fans.  In North America two packages are available:
"Masters of Deceit" and "Supernova".  In the UK "The Novice Package".

 ------------

1.6.	Favorite Diplomacy acronyms

NMR	No Move Received
	A game (on the judge) with the NMR flag set will process a turn 
	eventhough all te orders are not submitted.

NVR	No Vote Received

CD	Civil Disorder
	A power goes into Civil Disorder if the turn orders are late beyond
	the grace period.

EP	Electronic Protocol
	See section 3.1 about the Electronic Protocol

DMZ	DeMilitarized Zone
	A prearranged space on the board that two or more powers agree upon
	in a treaty as neutral territory.  Any power agreeing to the treaty
	and entering this space is declaring an act of war.  For example,
	the English Channel might be a DMZ for England and France.

DIAS	Draws Include All Survivors
	A game with DIAS allows all survivors to be included in a draw and
	receive victory points in the Hall of Fame.

 ------------

1.7.	Questions about rules

Note that this section is not a substitute for the rules.  If you don't have
the rules, this section will not help you out.  Please purchase the rules
legally from Avalon Hill.  See section 1.3.

Eventhough the rules are very straight forward, there are always questions
about certain situations.  We will try to answer most of these here.

1.7.1.	On the standard board, can an army move from Spain to North Africa?

No.  The army must be convoyed through the Mid-Atlantic Ocean or the Western
Mediterranean.

1.7.2.	In the Loeb9 variant, is it possible for a unsupported army to move
	from Cordoba to North Africa?

Yes, since all moves succeed (except in case of a conflict).  Crd-NAf is also 
valid for purposes of cutting support, and as a possible retreat destination.

-------------------------------------------------------------------------------

2. Variants

Reprinted from the DIPLOMACY AZ 

VARIANT (1) <MB:Jun80> A game based loosely or tightly on Diplomacy, which
varies the rules, the board, or both.  One can participate not only as a player
but by generating new variants, or new versions of old variants, and this is a
major creative outlet.  At least 600 have been created, but only one
(Battleline's "Machiavelli") has been marketed commercially.  It is, however,
often difficult to find enough players to get up a game of one of the less well
known variants.  Most variant GMs are reluctant to run variants that they
themselves have not created.  The early stalwarts of the variant hobby were Don
Miller and Rod Walker, with major contributions from Bob Sacks, Lew Pulsipher,
and Fred Davis.  See Tolkien, Hyperspace, Spoof, Madman, Hidden Movement,
Country, Bomb and Global variants, and also the names of specific variants.

| VARIANT (2) <MB:Mar82> First published was Middle-Earth Dip II in
| Graustark in 1965.  Machiavelli is now produced by Avalon Hill.

| VARIANT (3) <RE:89-90> Any game of Diplomacy using rules other than those
issued by the publisher, but which is based on them in some way, may be
considered a "variant" (thus arguably postal Diplomacy is itself a "variant").
 However, the term "variant" is usually applied only to one of the vast
numbers of games designed by enthusiasts in which a new mapboard is used
to replace the standard one, or in which the rules are changed, amended
or extended.  Variants exist which transfer the game from a European
milieu to the world of Tolkien's Middle Earth, to a worldwide setting
or to medieval Italy.  Others add new units like submarines and air forces,
increase the number of players or provide for hidden movement, like
Kreigspiel chess.  So many variants have appeared over the years
that a number of "Variant Banks" have been established within the postal hobby
to collect them into archives.  Most prominent among these are the United
Kingdom Variant Bank (U.K.V.B) and the North American Variant Bank (N.A.V.B).
 
 ------------

2.1.	Standard

 ------------

2.2.	Gunboat

Not a variant in itself -- can be matched with the standard game or any of 
the other following variants.  It just means all the other players remain 
anonymous to you.

 ------------

2.3.	Youngstown

The Youngstown variant of diplomacy follows the same rules as standard
diplomacy with an expanded map.  Three new powers are added: China, India 
and Japan.  

Note on the judge that the Indian player must use the letter "N" rather than
"I" when signing on since "I" is reserved for Italy.

Victory Conditions

There are a total of 72 supply centers on the board. A majority of
pieces therefore would be 37 centers for victory by a single country.
A draw may also be declared by consent of all players or no exchange of
supply centers for three Fall seasons.

For a postscript map, mail your local judge "get map.youngstown".
For more info about Youngstown, mail your local judge "get info.youngstown".

 ------------

2.4.	Chaos

The chaos variant is played by 34 players, each owning a single supply
center on the standard Diplomacy map.  The game starts in Winter of
1900 at the adjustment phase.  Each player starts out choosing which
type of unit they wish to build and progressing from there.  When
building units, a unit may be built at any owned supply center.

Victory conditions are 18 supply centers.

For more info about Chaos, mail your local judge "get info.chaos".

 ------------

2.5.	Machiavelli

Really an indepedent game from Diplomacy.  7 players in a map of Italy.  
Uses money, bribes, famines . . . 

For more info about Machiavelli, mail your local judge "get info.machiavelli".
For the rules, mail your local judge "get rules.machiavelli".
For the map, mail your local judge "get map.machiavelli".

 ------------

2.6.	1898

In the 1898 variant the game starts in winter of 1898 with each power
having one unit.  Each country must capture its other home centers
before it can build in them.
  
The victory conditions remain 18 centers.

For more info about 1898, mail your local judge "get info.1898".

 ------------

2.7.	Loeb9

A nine player variant, with a slightly modified map.  Norway and Spain are 
added.

The victory conditions remain 19 centers.

For more info about Loeb9, mail your local judge "get info.loeb9".
For a map, mail your local judge "get map.loeb9".

 ------------

2.8.	Britain

In the Great Britain variant each English province is a supply center
and England starts with six armies.  Thus, England is the "strongest"
country, but can't do anything until another player agrees to convoy
one of his armies (or he is forced to debuild one of his units and
then builds a fleet after retaking the supply center).

The victory conditions are 19 centers.

 ------------

2.9.	1914

The 1914 variant of Diplomacy is based on an article in The General.  
(The General is published by the manufacturer of Diplomacy to give 
you an idea of how good this variant must be!)  This game is much 
more realistic than regular Diplomacy, you even can get bombers 
starting in Winter 1917.

 ------------

2.10.	Warp

A warp game is usually any game with very fast deadlines.  Usually 24 hour
or 48 hour warp games are played.

 ------------

2.11.	Pure

This is a simple traditional variant of diplomacy. There are the usual
seven countries. There are seven spaces on the board - one
corresponding to each country - its home supply center. These spaces
are all connected by land one with another. Initially, each player
begins with one army in his home supply center.

The objective of the game is to accumulate four supply centers.

 ------------

2.12.	Blind

In this variant, the locations of all pieces are secret.  You 
discover the locations of enemy pieces when you attack them or are 
attacked by them.  You also discover the location of enemy pieces by 
spying.  Each country begins with 2 spies, in any home centers.  You 
lose a spy if you lose your capital, and both spies if you lose all 
your home centers.  Spies that are destroyed are replaced each year 
in any home territory provided that you have enough home centers to
support them.  
 
Each spy may: move, hold, or counter espionage.  Spies themselves are 
completely invisible -- they may move through any space regardless of 
the presence of other units.  Spies are never dislogded, and can only 
be destroyed by counter espionage.  A spy performing conter espionage 
kills all enemy spies in the area.  If two spies both CE the same 
area, both die.  If a spy survives, it provides complete information 
on the unit occupying the area and its actions in the just completed 
turn.  

 ------------

2.13.	Others

Mark Nelson <amt5man@ECUSUN.LEEDS.AC.UK> is the god of variants, and is
the best person to ask questions.  There are variant banks around the
world.

If you live in North American and you want to find out more about
diplomacy variants then you should write to:

Lee Kendter Jnr, 376A Willowbrook Drive, Jeffersonville, PA 19403, USA

Lee is North American Variant Bank Custodian and can answer your
questions + supply copy of rules/maps for cost.  You can also order
a copy of the NAVB catalogue from him.  This lists some 1200 or so
dip variants.

Mark can answer questions on many of these if you want to ask before
buying them (his own variant collection is about 600 strong). Many dip
variants are not particularly interesting or playable...

Mark requests that if you do ask him questions about a variant's rules,
you include the rules so he know exactly what you are talking about!

-------------------------------------------------------------------------------

3. Internet/Email games

 ------------

3.1.	What is EP?

This is an electronic magazine devoted to Diplomacy.  The main editor
is Eric Klien, (Eric_S_Klien@cup.portal.com).  This 'zine is divided into
2 chapters, each covers certain games.  Eric personally publishes chapter 1,
which is distributed through rec.games.* on Usenet, and through DIPL-L.
Eric also keeps a waiting list for players, and substitutes, for all sorts
of obscure variants!

The games from the judges are published in Chapter 2, by Josh Smith
(irilyth@fenris.claremont.edu).  It is published about once a fortnight, and 
is also distributed through Usenet, and DIPL-L.

All EP games are assigned numbers and are published in the corresponding
Chapter upon completion.  Nick Fitzpatrick (nick@sunburn.uwaterloo.ca) is
the Judge EP number master and assigns all qualifying judge games an EP number.
More about EP numbers is below.

 ------------

3.2.	EP play by Email games

If you want to play in a Electronic Protocol game, Email Eric Klien describing
what kind of game you want to play.  Make sure that you send him:
	1) Your name
	2) Home phone number
	3) Work phone number
	4) Fax phone number
	5) Home address
	6) Country preference
	7) List of Email addresses

Eric's Email address is Eric_S_Klien@cup.portal.com.  He is always looking
for standbys!  If you want to jump in a quick game, send him a letter.

Eric frequently posts EP stats describing current games opening, waiting 
lists, etc.

 ------------

3.3.	What is an EP number?

Josh Smith (irilyth@fenris.claremont.edu) publishes Chapter 2 of EP, 
distributed through rec.games.diplomacy, DIPL-L (bit.listserv.dipl-l), 
DIPLOMACY-L (the one in oz) and a private mailing list.  It is devoted to 
electronically adjudicated Diplomacy games.  These games are supposed to be 
played by the ep.house.rules  (send the command get ep.house.rules to your
favourite judge, well at least the EFF and Washington ones).  
Essentially, they deviate from the norm, by the following rules

1)	Games must be moderated
2)	Games must be noNMR (which is the default)
3)	Games must be different site.  (Exceptions granted for
	foreign language games.)

Most moderated games, on all four judges, which follow these
rules, are part of EP.

Why be part of EP?  This facilitates archiving, as well as
allowing for a procedure to formally appeal GM decisions (a process
that, while in existence, has never been necessary).  It also
makes getting replacement players easier, as some of us, only,
or normally play, in EP games.

 ------------

3.4.	Hall of Fame

The EP Hall of Fame is a compilation of all (hopefully all) EP games,
players receive points based on the outcome of the game.  The Hall of Fame
includes a list of all players and the games they have played.

The Hall of Fame is kept by Nicholas Fitzpatrick (nick@sunburn.uwaterloo.ca).

Points are based on the formula Points = (N-W)/W    where N = # of players
(7 in standard, 10 in youngstown) and W is # of winners (1) or people
who shared in the draw.  Ie, in a standard game, 6.0 points for a win,
2.5 for a two-way draw,  1.0 for three-way draw.  (Yes in a chaos game,
33.0 points for a win!)  The top 100 players are ranked at the end of the
list.  Survivors get 0 points.

All judge games, and non-judge EP games are welcome for this list.  If
you have games that are missing, or incorrect on this list, please
contact Nick.

A current copy can be retrieved from the EFF judge (judge@morrolan.eff.org)
with the "get hall-of-fame" command.

 ------------

3.5.	What is the Diplomacy Adjudicator ("Judge")?

The Diplomacy adjudicators are computer programs that moderate, 
and assist in the moderation of Diplomacy games.  All moderated 
games on the judges are eligible for inclusion in Electronic Protocol.  

The judge presently supports the following variants; Standard, Youngstown, 
Loeb9, Chaos, 1898, Crowded, Machiavelli, Britain, Pure and Fleet-Rome.  
Press and no-press gunboat versions of all these games are available.

To get information on how to play in a game, send "help" (no quotes) in 
the body of a mail message to one of the judges below.

If you use the judge, please thank its author, Ken Lowe.  Send a postcard
or a T-shirt (size: large medium to small large) to:
	Ken Lowe
	University of Washington JE-30
	4545 15th Ave NE;  Suite 300
	Seattle,  WA  98195

 ------------

3.6.	What judges are available?

Washington, USA (U of Washington judge)
--------------------------
The primary judge is judge@u.washington.edu, it is kept by Ken Lowe
(jdr@u.washington.edu).  In November 1992, Ken announced that he will
not support the starting of any more games.  All current games will be 
played until completed.

Thanks Ken for all the time and effort you've put into the judge!!!

Massachusetts, USA (EFF judge)
------------------------------
In November 1992, after Ken's announcement the Electronic Frontier 
Foundation (EFF) opened up a new judge to take away some of the traffic
from Washington's judge.   The address is 
	judge@morrolan.eff.org
and the operator is David Kovar (kovar@morrolan.eff.org)  David requests
that only moderated games be started on the EFF judge.  Any unmoderated
games will be removed.

Australia (U of Western Australia)
----------------------------------
In August 1992 a new judge was announced at the University of Western
Australia.  This is another full fledged installation of Ken Lowe's 
program.  The address is
        judge@gu.uwa.edu.au
and the operator is David Bennett (ddt@mullet.gu.uwa.edu.au)
** Warning, the Australian judge has been encountering difficulties lately. **

Durban, South Africa
--------------------
A full fledged judge is running in Durban, South Africa.  The 
address is
        judge@shrike.und.ac.za
The operator is Russel Vincent (vincent@cc.und.ac.za)

Manitoba, Canada (U of Manitoba)
--------------------------------
In January 1993 a new judge was announced at the University of Manitoba in 
Winnipeg, Canada.  The address is 
        umgrimst@ccu.umanitoba.ca
The operator is Arne Grimstrup (agoper@ccu.umanitoba.ca)
Arne is planning for only a few games on this judge.  If you wish to start
up a game on this judge, please ask Arne.

Any other judges I've missed???

 ------------

3.7.	Judge FAQ for beginners

Here is a quick Judge overview for beginners.  One should get the help
file and support files to understand the Judge completely.

A. Observing a game
    If you want to just watch what goes on in a certain game to get
    the jist of things, this is a good idea.  Pick a game, let's say
    it's called guerre.  Then you send the judge the following:
	observe guerre [your password]
    Obviously for a different game, you substitute a different name
    and the password is of your choice.  (Do not type the brackets.)
    You will then receive all messages that were publicly broadcasted
    in that game, as well as the processed moves.

B. Game Listings, Signing On, and Basic Orders
    After you've registered, you can obtain a listing of all the games
    in progress by sending the judge:
	list
    You will then get a reply which lists all these games being run on
    that judge.  Say you want to check out a game because it has openings,
    or you want to see how the game has progressed. Using the same example:
	list guerre
    This lists the specific game you specify.  In the listing, you probably
    want to note the number of hours per move (look in the move row,
    it's usually 72.00 or 48.00 -- i.e. 3 or 2 days/move.)  There is also
    information about the game variant and press rules. (See later.)
    If the game is already in progress, and you want to take over an
    abandoned power, lets say France in game guerre, then you send:
	signon fguerre [password]
    f is the first initial of France,  guerre is the game. Replace these
    with the countries and games you wish to specify.
    For new games, you send:
	signon ?thegame [password] nameofvariant
	set preference FEGRAIT
    The question mark is intentional, if the game is not of standard
    variant, it must be specified.   (e.g.  Youngstown, Crowded Gunboat, ..)
    set preference  tells the judge which country you  would prefer to
    play in order from most desired to the least.
    From then on, it's quite simple. The judge will tell you what  units
    need to be moved, and when the deadline is.

C. NMR and Press
    If a game is listed as NMR, then that means when the deadline and
    grace have expired, the turn will be processed regardless of the
    status of any power's orders.  Any power that had failed to submit
    orders due to being abandoned/CD or otherwise, will have their orders
    marked [no order processed] and the game continues.  This can be quite
    unfair at times as players can hit gold mines if a neighbour goes CD.
    Thus, most games are noNMR.  This also means that when a power goes
    abandoned/CD, the game comes to a full stop until a replacement is
    found.  (Feel free to take over some abandoned power and help your
    fellow Dippies go on with their game. :)

    If you send the judge:
	get press
    You will get a file explaining all the press commands and how to
    use them.  Let me guess -- it's just  too friggin  long and nothing
    makes sense so what's the use?  Here's a simple summary of common ??
    info tidbits:

    Most games are   white press, no fake broadcast.
    This means, you can send press to anyone and they will be informed
    of which power it's coming from.  Specifically, the message they
    receive will go something like this...
	Message from lokendr@ecf.toronto.edu as France to Germany in game
	guerre:
	    [the message]
    It tells you who its from (power played, and e-mail address), which
    powers are receiving it and the game.  At the end of
    If the game has grey press, the-mail address and the power originating
    the message is not shown.
    If the game is no partial, that means any message you send must be
    broadcast message (no private mail).

    To send press, you give ONE of the following commands in an empty
    letter to the judge, or at the end of orders.  Everything after this
    command line will be sent as press... *** Do not put any orders after
    this press command (unless you really WANT someone else to see them.)
    Commands:
	press       [the following message goes to all players]
	press to a  [the message goes to Austria only]
	press to eg [the message goes to England and Germany and both
		     players know it's being sent to _both_ of them]
	press grey to f
		    [in games where it's allowed, adding grey after the
		     the word press, makes it anonymous]
	broadcast   [same as "press"]

D.  Orders
    Send the judge:
	get syntax
    For how to move units.  It's much the same as the way you usually do it
    (if you don't have the real game rules, you're expected to buy the
    game.)  So it should be pretty simple.  The judge is pretty helpful
    when you screw up with the syntax and  province abbreviations so it's
    quite a bit more lenient than real Diplomacy.

    Unless you're merely listing games, to put in orders (movement and/or
    press commands), you need to signon first.  Similar to when you first
    signed on:     signon aguerre [password]
    Replacing the power's initial, game name and password.  Note that once
    you are playing a power in the game, you don't need to specify the
    variant anymore.

    Read the confirmation that the judge sends back to you.  If there were
    problems with your orders, it will tell you and if you  don't fix them,
    then you will still be considered late.

E.  Variants
    The judge assumes you know how to play the  Standard version of
    Diplomacy.  For variants 2 and onwards described below, you can
    obtain a short description of the variant by sending the judge:
	get info.VARIANTNAME
    Variant names as listed below.  Maps may be required: the standard
    map, and variant maps are available (postscript) by anonymous FTP
    to ftp.u.washington.edu in /public/misc (I believe)  and from
    other FTP judge sites.  Or you can get it directly from the judge --
    check the help file for details.  (send the judge the word  help .)

    1. Standard
	The standard 7-player map of Europe.
    2. Gunboat
	Not a variant in itself -- can be matched with the standard
	game or any of the other following variants.  It just means
	all the other players remain anonymous to you. (Here's the trick,
	when you list the game from your e-mail address, your name will
	appear on the listing but the others won't -- in case you forgot
	which power you were playing.)
    3. Youngstown
	Game with 10 powers played on an extended map which includes
	Asia.  I is for Italy,  N is for India.
    4. Loeb9
	Game played on an extended map with  Spain and Norway.
	Hence, it is a 9-player variant.
    5. Chaos
	34 player variant played on the standard map.  Everybody begins
	with once centre;  different lettering scheme for power identifi-
	cation (i.e. not  FEARTIG only).  Get info.chaos for details.
    6. Britain
	Standard map, except all 6 regions of England are supply centres,
	but England starts with 6 armies.
    7. 1898
	Standard map, each player of seven starts with only one unit, and
	must claim its  other home centres before building on them.
    8. Crowded
	Standard map with extra supply centre in Ruhr.  4 extra players
	occupy the normally empty supply centres.
    9. Pure
	7 players, 7 regions on the board all interconnected.
    10. Fleet_Rome
	Standard game except Italy starts with a fleet rather than army
	in, you guessed it, Rome.
    11. Machiavelli
	Has its own rules.  Assassination, famine, the works.  Based on
	the board game by Avalon Hill.  get rules.machiavelli  for more
	specific details.

Thanks Kendrick Lo for the FAQ!

 ------------

3.8.	Judge FAQ for experts

3.8.1.	What does the judge consider to be the "same site".

When you register with the judge it picks a "siteid" based on the "Country:"
you specified or the area code from your phone number if the country is
either USA or Canada.  The initial siteids are a two or three digit country 
code or a three digit area code times 100 ending up with xxx00.  Later, the
judge administrator will add a small number to the site codes ending in 00
so that they are more representative of actual locales.  The judge tries to 
keep people from the same site from playing in the same "different-site" game.  
The matching on the siteid works in such a way that xxx00 matches xxx01 and
xxx02, but xxx01 doesn't match xxx02.  If you register and specify a "Site:"
that is spelled the same as someone else's site, you'll be given a siteid
that is the same as theirs, but if you're registering from a site as yet
unknown to the judge or if you spell your site name differently than another
player, the judge picks xxx00 to avoid problems with two people getting into
the same game and then having to be asked to have one of them resign.

If you are having problems signing on to a game because of the different site
rule, talk to your judge administrator about changing your siteid from xxx00.

 ------------

3.9.	FTP sites

Certain material is available by anonymous FTP from various Diplomacy 
archives around the world.

Washington, USA
---------------
There are a few files kept in the machine 
        ftp.u.washington.edu
in the public/misc sub-directory.  Here is a list of them.
 
-rw-r--r--       260039 Nov 18 12:43 dip.tar.Z       Source code for judge
-rw-r--r--       128294 Apr 16  1991 dipmap.ps       Postscript map 
-rw-r--r--       134502 Apr 16  1991 loeb9.ps        Loeb9 postscript map
-rw-r--r--        23454 Sep  6  1991 machiavelli.ps  Machiavelli ps map
-rw-rw-rw-       125576 Nov 17 09:13 ngloeb9.ps      Loeb 9 ps map.  No grey
-rw-rw-rw-       119364 Nov 17 09:14 ngmap.ps        Standard ps map.  No grey
-rw-r--r--       124883 Nov 20  1991 youngstown.ps

Berlin, Germany
---------------
There is an ftp site in Berlin.  The machine is 
        FTP.FU-berlin.DE   (130.133.4.50)
This machine is a little slow, so it is a good idea to know exactly what
you want!  Here is an index of what was available in Sept 1992 (courtesy 
of Heiko Schlichting):
       
/pub/misc/diplomacy/:
drwxr-sr-x   2 ftp        512 Mai 14 01:29 classic/
drwxr-sr-x   2 ftp        512 Mai 14 01:30 dipl-l/
drwxr-sr-x   2 ftp        512 Jun 13 23:06 general/
drwxr-sr-x   2 ftp        512 Jun 10 06:50 hall-of-fame/
drwxr-sr-x   2 ftp        512 Jun 13 23:08 loeb9/
drwxr-sr-x   2 ftp        512 Jun 13 23:08 machiavelli/
drwxr-sr-x   2 ftp        512 Jun 13 23:16 other-variants/
drwxr-sr-x   2 ftp        512 Jun 13 22:53 source/
drwxr-sr-x   2 ftp        512 Jun 13 23:18 youngstown/

/pub/misc/diplomacy/classic:
-rw-r--r--   1 ftp       2172 Apr 24  1991 map.ascii.Z
-rw-r--r--   1 ftp       2501 Mai 22  1991 map.info.Z
-rw-r--r--   1 ftp      34076 Mai 22  1991 map.ps.Z
-rw-r--r--   1 ftp       2291 Apr  7  1991 rules.classic.Z

/pub/misc/diplomacy/dipl-l:
-rw-r--r--   1 ftp       6789 Apr 24  1991 convoys.Z
-rw-r--r--   1 ftp       8557 Apr 24  1991 dipcon.Z
-rw-r--r--   1 ftp       2513 Apr 24  1991 email-dip.intr.Z
-rw-r--r--   1 ftp       1919 Apr 24  1991 example.game.Z
-rw-r--r--   1 ftp      12176 Apr 24  1991 france.Z
-rw-r--r--   1 ftp       5662 Apr 24  1991 germany.Z
-rw-r--r--   1 ftp       2741 Apr 24  1991 greek.Z
-rw-r--r--   1 ftp       2034 Apr 24  1991 mediterranean.Z
-rw-r--r--   1 ftp       3100 Apr 24  1991 musical.dip.Z
-rw-r--r--   1 ftp       2140 Apr 24  1991 stab-stab.Z
-rw-r--r--   1 ftp       4850 Apr 24  1991 stalemates.Z
-rw-r--r--   1 ftp        639 Apr 24  1991 top.ten.lies.Z
-rw-r--r--   1 ftp       2951 Apr 24  1991 winning.dip.Z
-rw-r--r--   1 ftp      22767 Apr 24  1991 zine_list.Z

/pub/misc/diplomacy/general:
-rw-r--r--   1 ftp       2176 Jun 13 23:06 changes.Z
-rw-r--r--   1 ftp       4211 Jun 13 23:06 deadline.Z
-rw-r--r--   1 ftp       1301 Jun 13 23:06 form.Z
-rw-r--r--   1 ftp       5504 Jun 13 23:06 index.Z
-rw-r--r--   1 ftp       4471 Jun 13 23:06 info.Z
-rw-r--r--   1 ftp       4364 Jun 13 23:06 master.Z
-rw-r--r--   1 ftp       3242 Jun 13 23:06 press.Z
-rw-r--r--   1 ftp       2291 Jun 13 23:06 rules-changes.Z
-rw-r--r--   1 ftp      16010 Jun 13 23:06 rules.Z
-rw-r--r--   1 ftp       2750 Jun 13 23:06 syntax.Z

/pub/misc/diplomacy/hall-of-fame:
-rw-r--r--   1 ftp      10744 Aug 09 02:36 hall-of-fame-1.Z
-rw-r--r--   1 ftp      19809 Jun 10 06:52 hall-of-fame-2.Z
-rw-r--r--   1 ftp      25857 Aug 09 02:15 hall-of-fame-3.Z
-rw-r--r--   1 ftp      29563 Sep 03 22:29 hall-of-fame-4.Z

/pub/misc/diplomacy/loeb9:
-rw-r--r--   1 ftp       1510 Jun 13 22:59 info.loeb9.Z
-rw-r--r--   1 ftp      35505 Mai 22  1991 loeb9.ps.Z

/pub/misc/diplomacy/machiavelli:
-rw-r--r--   1 ftp       1366 Jun 13 22:59 info.machiavelli.Z
-rw-r--r--   1 ftp      11253 Jun 13 22:51 machiavelli.ps.Z
-rw-r--r--   1 ftp      14174 Jun 13 22:59 rules.machiavelli.Z

/pub/misc/diplomacy/other-variants:
-rw-r--r--   1 ftp        481 Jun 13 22:59 info.1898.Z
-rw-r--r--   1 ftp        459 Jun 13 22:59 info.britain.Z
-rw-r--r--   1 ftp        934 Jun 13 22:59 info.chaos.Z
-rw-r--r--   1 ftp        550 Jun 13 22:59 info.crowded.Z
-rw-r--r--   1 ftp        724 Jun 13 22:59 info.gunboat.Z
-rw-r--r--   1 ftp        450 Jun 13 22:59 info.pure.Z

/pub/misc/diplomacy/source:
-rw-r--r--   1 ftp     245789 Jun 13 22:51 diplomacy-adjudicator.tar.Z

/pub/misc/diplomacy/youngstown:
-rw-r--r--   1 ftp       3145 Jun 13 23:19 info.youngstown.Z
-rw-r--r--   1 ftp       5842 Jun 13 23:19 map.young.Z
-rw-r--r--   1 ftp        596 Jun 13 23:19 report.young.Z
-rw-r--r--   1 ftp      52113 Jun 13 23:19 youngstown-DINA4-1PAGE.ps.Z
-rw-r--r--   1 ftp      52050 Jun 13 23:19 youngstown-DINA4.ps.Z
-rw-r--r--   1 ftp      51922 Jun 13 23:19 youngstown.ps.Z

Marburg, Germany
----------------
The address is 
        sg1507.chemie.uni-marburg.de   (137.248.151.12).
All material is in the pub/incoming/Ep-Chapter sub-directory.  Presently
most the old copies of Electronic-Protocol are there.  (in either files
called turnXXX or XXX, where XXX is the issue number).  Issue 
100 is missing!  Most of these are UNIX compressed (a .Z extension).  
There is also a file called biblio.Z which contains the EP index from 
issue 1 to 10?.

Also in the archive is a copy of the hall of fame (called hallfame) and a 
collection of old letters from DIPL-L called dipl9203.Z to dipl9210.Z 

 ------------

3.10.	Mailing lists

DIPL-L
------
DIPL-L is a listserv mailing list hosted at mitvma.mit.edu (mitvma.bitnet).
It is moderated by Nicholas Fitzpatrick (nick@sunburn.uwaterloo.ca).  This
relatively low volume mailing list is designed to be a forum for discussion
of the game of Diplomacy, the judges, and for distribution of 
Electronic Protocol.  To add your name to the mailing list, send the command
     subscribe dipl-l John Smith
where John Smith is your name to:
     listserv@mitvma.mit.edu  (listserv@mitvma.bitnet).

DIPL-L is gatewayed to Usenet as the newsgroup 
bit.listserv.dipl-l.  (Soon to be rec.games.diplomacy!)
If you don't receive it, complain to your sys-admin.

A collection of old letters from DIPL-L is available from Marburg by FTP.
(see below).  The files are dipl9203.Z, through dipl9210.Z

DIPLOMACY-L
-----------
There is another Diplomacy list, hosted at gu.uwa.edu.au, for
discussion of Diplomacy at the Australian judge.  To subscribe
send 
     subscribe diplomacy-l John Smith
where John Smith is your name to:
     listserv@gu.uwa.edu.au

It is rather a quiet list!

-------------------------------------------------------------------------------

4. Zines by snail mail

Can anyone give me a review of the zines "Diplomacy World", 
"The Zien Register", and "The Zine Bank"?  Any others?

-------------------------------------------------------------------------------

5. Computer versions of Diplomacy

This section describes Diplomacy computer games for personal computers.

 ------------

5.1.	IBM version

Avalon Hill
-----------
Avalon Hill distributes an IBM version of Diplomacy.  I don't know how
good it is.

Judge
-----
To get it send $30.00 US/Canadian to Les Casey, 33 Nestrow Dr., Nepean, 
Ontario, K2G 4M2, Canada.  Judge is fantastic for GMing!  

 ------------

5.2.	Macintosh version

Are there any out there?

 ------------

5.3.	Amiga version

Avalon Hill
-----------
Avalon Hill distributes an Amiga version of Diplomacy.  I don't know how
good it is.

Diplomacy (Public Domain)
-------------------------
Diplomacy by Steve Douthat is public domain version on Fred Fish disk #582.
Roderick Lee comments:
It's version 2.0.  Still a little buggy, and it occasionally messes up
an adjudication.  Also, Italy is no longer green, but that can be
fixed with a paint program.

 ------------

5.4.	Commodore-64 version

Avalon Hill
-----------
Avalon Hill distributes an Commodore-64 version of Diplomacy.  I don't know how
good it is.

 ------------

5.5.	UNIX/X windows version

Are there any out there?

-------------------------------------------------------------------------------

6. Legal issues

This section describes some of the legal aspects with playing and distributing
the Diplomacy game.

 ------------

6.1.	Is it legal to get the rules by Email?

The rules are copyrighted by The Avalon Hill Game Company.  Distribution
electronically of the rules is a violation of U.S. copyright laws.

 ------------

6.2.	Why is it legal to get the map in postscript?

Ken Lowe has received permission to distribute a postscript version of the
map from Avalon Hill.

-------------------------------------------------------------------------------

7. Programming Projects

This section is devoted to those projects people work so long on and get
so little credit.  If you have a project you are working on and you want
some help, we'll put your name below!

 ------------

7.1.	Diplomacy Adjudicator (Judge)

David Kovar (kovar@morrolan.eff.org) has volunteered to keep track of the 
latest sources/updates of the Judge.  The lastest sources can be retrieved 
from the EFF judge with a "get uudip.tar" command.

 ------------

7.2.	Mapit

David Kovar (kovar@morrolan.eff.org) has volunteered to keep track of the 
latest source/updates of the Mapit program.

Mapit understands nearly all of the judge's output and uses it to create 
postscript maps of the game, including unit icons and country designations. 
It will handle the standard games plus loeb9 and youngstown.

The Mapit program is now operating on the EFF judge (any others?).  Use
the "map gamename" command to receive the postscript map in the mail.
This feature is still in development, so be patient!

 ------------

7.3.	Diplomacy Programming Project (DPP)

-------------------------------------------------------------------------------

Major Contributors to this fine FAQ (in no particular order):
Sean Starkey       (starkey@netcom.com)
Gary Arkoff        (arkoff@lclark.edu)
Nick Fitzpatrick   (nick@sunburn.uwaterloo.ca)
Eric Klien         (Eric_S_Klien@cup.portal.com)
Kendrick Lo        (lokendr@ecf.toronto.edu)
Daniel Loeb        (loeb@geocub.greco-prog.fr)
Ken Lowe           (jdr@u.washington.edu)
Mark Nelson        (amt5man@sun.leeds.ac.uk)

Thanks for everyone's answers!

Newsgroups: rec.games.diplomacy