HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Links 386 Pro questions and observations
From: estewar1@husc9.harvard.edu (Eric Stewart)
Date: 7 Sep 92 20:51:25 EDT
Distribution: World 
Organization: Harvard University Science Center

In article <Bu76q0.G2n@comp.vuw.ac.nz> Timothy.Litton@comp.vuw.ac.nz (Tim Litton) writes:
>
>In article <1992Sep7.065306.25881@csc.canberra.edu.au>, pwb@aerg.canberra.edu.au (Paul Blackman) writes:
>|> > I just don't like paying over $40 for a game.
>|>  
>|> Just thought you might like to know, in Australia, games like
>|> Links386Pro cost about $90!?!?!?!
>|> 
So what is that in US$?  I'm not familiar with the exchange rate, is it a lot
more?
>
>I checked out the New Zealand price yesterday, and it's NZ$126, and I too don't
>like paying that much.  (In case you are wondering, New Zealand has these weird
>copyright laws about not importing software except from the "official" 
>distributor.  Supposed to getting changed sometime... (the sooner the better!)
>
>Tim
.
Same question here; what do NZ$ trade at?
I am wondering if it is a significant difference, and if so why.  Maybe there
are import duties in addition to the shipping costs...  Or maybe they have to
be quarentined for a few months to see if they have any viruses! :^>

Eric J. Stewart                               estewar1@husc.harvard.edu
Newsgroups: comp.sys.ibm.pc.games
From: rb4572@thor.albany.edu (Whitesnake)
Subject: Re: Wolf3d maps wanted
Organization: State University of New York at Albany
Date: Mon, 14 Sep 1992 00:21:51 GMT
X-Posted-From: thor.albany.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <BuJ05C.DH0@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
>rb4572@thor.albany.edu (Whitesnake) writes:
>: 
>: I think the subject says it all.  I just bought all six episodes after LOVING
>: the first!  If someone has a copy of the maps that I hear were posted here
>: a while ago, I'd be very grateful if you'd send me some!  Thanks!
>: 
>: PS - keep up the AWESOME work, Apogee!
>
>What about us? :)
>

*blush*  In my excitement, I forgot - you guys rule too. :)  Got a list of 
your released software?

-- 
Ron Bangel  a.k.a.  \/\/hitesnake        Internet: rb4572@albany.bitnet
"I don't wanna play the waiting game     US Mail:  588 Madison Avenue 
 and drift away, leaving an illusion..."           Albany, NY  12208
                           - Def Leppard           (518) 436-1927
Newsgroups: comp.sys.ibm.pc.games
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Subject: Re: LightSpeed
Organization: AT&T
Distribution: usa
Date: Wed, 9 Sep 1992 18:56:54 GMT


Since this game has come up again, how do you defeat the broodmasters?
I can't retain enough stuff to destroy them. I'm in the first cluster
and it won't let me colonize. I have either destroyed or treatied with all
but them. I have either 4 or 5 of all resources but still no colonize.

Email please....
-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
                                      @@@@-                     @@@@-
From: slg@slgsun.att.com (The Idealistic Cynic)
Newsgroups: comp.sys.ibm.pc.games
Subject: WC 1 and Stacker.. anybody get it to work?
Date: 11 Sep 92 14:35:33 GMT
Distribution: na
Organization: AT&T Bell Labs, Columbus, Ohio

Anybody out there get WC 1 and Stacker to work together without
crashing?  I usually get about 15 minutes of game play before
WC crashes and I have to reboot. (Generally after I've completed
a mission but before saving it... :-)

I use Stacker and QEMM.  I called Origin, and they told me to try
running it on an unstacked portion of the disk, and that does seem
to cure the problem -- but it also fills my unstacked disk, so it
isn't a permanant solution.  Origin also said to try Stacker without
the /EMS switch, but that doesn't seem to help.

Anybody got any ideas?

Thanks,

Sean.

---
Sean L. Gilley
sean.l.gilley@att.com sgilley@cbnewsl[.cb].att.com, slg2@cblph[.cb].att.com
614 236 5031 (h), 614 860 5743 (w)
Newsgroups: comp.sys.ibm.pc.games
From: guckes@math.fu-berlin.de (Sven Guckes)
Subject: Re: WANTED: Commander Keen 4 Debugging Keys
Originator: guckes@leibniz
Organization: Free University of Berlin, Germany
Date: Fri, 11 Sep 1992 16:57:39 GMT

cl129501@ulkyvx.louisville.edu writes:

>I seen a post about the debugging keys list for Commander Keen 4, but I am new
>(sort of) to NetNews and I could not find the post, so could someone PLEASE
>upload the Commander Keen 4 debugging keys list again?

I have sent Darren a copy.
If anyone else wants a copy - ask Darren. :)

>Darren Embry
>cl129501@ulkyvx.louisville.edu
Newsgroups: comp.sys.ibm.pc.games
From: sinharoy@romeo.caltech.edu (Sinha Roy, Ranabir)
Subject: kyrandia: help with birthstones needed
News-Software: VAX/VMS VNEWS 1.41    
Organization: California Institute of Technology
Date: Sun, 6 Sep 1992 18:58:00 GMT

Can anyone please tell me the correct sequence of birthstone to place in the
temple plate? I have tried Sunstone, Garnet, Topaz and Ruby among other things
but nothing works. The stones just burn up.
Thanx.
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: COVOX: Do NOT buy their products!!!
Date: 15 Sep 92 14:34:12 GMT
Organization: Stratus Computer, Inc.

In article <14SEP199222023895@zeus.tamu.edu>, jew5001@zeus.tamu.edu (WILLIAMSON, JOHN EDWARD) writes:
> I made the mistake of buying COVOX Sound Master II as their literature
> and ad copy stated that it was the most compatible sound card made,
> it could run sound blaster titles "with improved sound quality" and
> it had voice recognition.
> 
> I'm happy with the voice recognition.  It is poor, but it is the best
> price performance ratio for my simple needs.  It does run Adlib
> titles with no problem.  But it will NOT run Sound Blaster titles.
> The president finally wrote to me after BYTE jumped on his ass (he
> never answered my letters until then).  He agreed that the Sound Master II
> will not run Sound Blaster titles, but it was too much trouble to change
> the literature and ad copy nor would he offer to refund my money or
> .
> 
> Stay away from their products.
> 
> John W.


I believe, John, that this constitutes false advertising.
You bought a product that was advertised to have a certain
feature that it didn't have.  You were not misinformed.
I'd get every organization possible after them meaning
the Better Business Bureau, the company you bought it from,
the magazine you might have bought it out of and if you got
through the mail, you could even try mail fraud.


Rick
From: jaguar@outb.wimsey.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WingCommander CHEATS??? Got ANY?
Date: 14 Sep 92 18:21:40 PDT
Organization: Wizard Online

On Mon 14-Sep-1992  6:17p, Joshua E. Randall wrote:
JR> 
JR> In a previous article, IO00844@MAINE.MAINE.EDU () says:
JR> 
JR> >
JR> >I would be very interested in hearing any Wing Commander I cheats
JR> >that may be floating around. Not to mention original gaming strategies.
JR> >Thanks. If you have any tips/tricks/hints/cheats please e-mail.
JR> >Thanks. (((ZERO)))
JR> >
JR> 
JR> Aren't there any real players out there anymore?  Just play the game and
JR> you'll get better.  Except for the infamous Ralari mission, I never had
JR> *that* much trouble winning the game.  Sheesh, even Nintendo players know
JR> that "practice makes perfect".
JR> 
JR> -- 
JR> Joshua E. Randall
JR> bz556@cleveland.freenet.edu
JR> My motto:  "So little time, so little to do."  --Oscar Levant

Hear hear!  There's far too much talk of cheats and ways to bypass levels and so forth.  Whatever happened to solving the challenges of a new game?  Why play at all if you have to cheat to win?  What does that accomplish?   Besides, its so much more fun to build up skill legitimately in Wing.  Get to the point where you don't even THINK of needing a cheat, where you can play for ten or so missions consecutively without dying.

It sharpens your skill. It gets your heart pumping and the adrenalin flowing.  It's what gaming's all about. 

 

--- Via UCI v1.02 (C-Net Amiga)
Organization: Penn State University
Date: Sun, 6 Sep 1992 17:19:55 EDT
From: <HCM100@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wof3d Brag.
 <18dmjuINNc4a@usenet.INS.CWRU.Edu>

In article <18dmjuINNc4a@usenet.INS.CWRU.Edu>, jwk3@po.CWRU.Edu (John W. Kale)
says:
>
>In a previous article, HCM100@psuvm.psu.edu () says:
>
>>Here's a challenge that my roomate and I both finished:
>>
>>Play game 1 (shareware or not) on Death Incarnate and finish the entire
>>game with JUST THE PISTOL, scoring 100% on everything.  A REAL CHALLENGE!
>>Took us about two weeks.  ;-)  The score is around 850,000 or so.  Maybe
>>higher, I don't remember.
>
>        Did you use the pistol to kill the huge killer maniac on
>level 9? Or did you make an exception in his case?
>

Actually, you are right.  We did use the Gatling gun for that.  We tried about
fifty or sixty times to use the pistol (shoot and run, shoot and run) but we
said to hell with it and used the bigger firepower.  Sorry about that dis-
crepancy... ;-}  It's still a hell of a challenge, and if you don't have a
REAL life (like me!!), try it sometime.
Hans C. Masing | HCM100@PSUVM.psu.edu  | Penn State University MIS Dept |

If a kid asks where rain comes from, I think a cute thing to tell him is
"God is crying."  And if he asks why God is crying, another cute thing to
tell him is "Probably because of something you did."  - Jack Handey
Newsgroups: comp.sys.ibm.pc.games
From: rajat@watson.ibm.com (Rajat Datta)
Subject: Re: Civ:  How do you remove your own cities?
Date: Thu, 10 Sep 1992 21:38:54 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM T.J. Watson Research Center

If you set the tax rate up high, you can get money instead of
lightbulbs which helps you buy up all the enemy cities in sight.  Or,
you can hike up the luxury level, making your citizens deliriously
happy and they multiply like rabbits.
-- 
rajat (rajat@watson.ibm.com)
Newsgroups: comp.sys.ibm.pc.games
From: pprior@magnus.acs.ohio-state.edu (Paul A Prior)
Subject: Falcon/OFT - NO VOICES and CRASHES - Help please!
Organization: The Ohio State University
Date: Sun, 6 Sep 1992 01:14:27 GMT

Alright, I had Falcon 3.0D running fine and dandy on my 386-25 (no cache)
though slow enough to make it hard to play.  I never had lockups and the
voices were always coming through fine and dandy on my soundblaster.
But wait, I get greedy and upgrade my system to a 486-33 (AMI board)
and NOW I get constant crashes (requiring a hard reset) and NO digitized
voices despite setting up 10 megs of Expanded memory adn enabling the 
voice option in the program.

So... I figure I'll go out and buy the OFT disk since I didn't want
to wait a month for patch E to become available, after all flying 
falcon on my new computer is one of the big reasons I got it! <G>.

Well, the OFT has lowered the crash rate to once every 3-4 flights, 
which is still very unacceptable, but I still don't get ANY voices
on the soundblaster!

If anyone out there has any idea what is wrong, please email or post
a solution!  If you don't, but you have a similar setup, please
email me your autoexec and config.sys files.

Needless to say, I couldn't get it to work in OS/2 either (couldn't
get the program to come up).

BTW, music comes through just fine, it's just voices (I do get 
engine whine and missle launches).


-- 
--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
Paul A. Prior    Ban anchors, not reef tanks   "With friends like this,   
3rd year medical student		          who needs anemones?"
The Ohio State U. College of Medicine   Tobacco Kills- Please don't smoke!
Newsgroups: comp.sys.ibm.pc.games
From: rrw@philabs.philips.com (Roger White)
Subject: Wolfenstein Speaks
Organization: Philips Laboratories, Briarcliff Manor, NY.
Date: Fri, 4 Sep 1992 19:55:25 GMT

For your listening pleasure, this is what all the folk say according 
to the official hint book:

Guards (brown)  
                Achtung!........................Attention!

SS (blue)
                Schutzstaffel!..................Elite Guard!
                Mein leben!.....................My life!

Officers (white)
                Spion!..........................Spy!
                Nein, so was!...................Well, I never!

Hans Grosse (Level 1 "Boss")
                Guten tag!......................Good morning!
                Mutti!..........................Mommy!

Dr. Schabbs (Level 2 "Boss")
                Mein Gott in Himmel!............My God in Heaven!

Adolph Hitler (Level 3 "Boss")
                Tot hund!.......................Dead dog!
                Die, Allied schweinhund!........Die, Allied pigdog!
                Scheist!........................Shit!
                Eva, auf wiedersehen!...........Eva, good-bye!

Otto Giftmacher {Poison maker} (Level 4 "Boss")         
                Eine kleine Amerikaner!.........A little American!
                Donner wetter!..................Good heavens!

Gretel Grosse {young sister of Hans} (Level 5 "Boss")
                Kein Durchgang!.................No Trespassing!
                Mein busse!.....................My repentance!

General Fettgesicht (Level 6 "Boss")
                Erlauben Sie, bitte!............Allow me, please!
                Roseknospe......................Rosebud


If you disagree, complain to Apogee, not me.

Take care,

Rog
Newsgroups: comp.sys.ibm.pc.games
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Subject: Re: Need help chipping in Links 386 Pro
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Mon, 14 Sep 92 22:53:33 GMT

In article <prfr60s@fido.asd.sgi.com>, pdc@lunch.wpd.sgi.com (Paul Close) writes:
>Can someone give me some tips on chipping in links?  I can't seem to get the
>hang of it.  Most of the time the ball is about 30 yards from the pin.  It
>seems that half the time the ball goes soaring over the pin, and lands just
>as far away on the other side!!!  The other half of the time it only goes
>half as far as I think it will.

All I can say is that you need to keep practicing. Perhaps make a table of
what club seems to be appropriate from what distance. Unlike the other
address styles with auto-caddy, where the appropriate club is usually
selected correctly, the chipping club is *NOT* picked by the auto-caddy;
it is selected when you first create the player. So, whether you are 15 feet
from the pin or 40 yards from the pin, if the game goes into chipping mode
it will always pick the player's defined chipping iron (an 8-iron by default,
which I've usually found to be the wrong club).

One other thing; if I am on the fringe, or maybe up to a foot in the rough
off the green, I usually putt instead of chip. I guess you are aware that
you can putt from anywhere. I usual have more luck putting the ball 65 feet
from the fringe than trying to chip it 65 feet from the fringe. Also, 
sometimes in a bunker near the green I will use a sand wedge with a full
swing, rather than chip.

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: white@watsci.uwaterloo.ca (Brad White)
Subject: Re: Thrust Master (FCS,WCS)
Organization: University of Waterloo
Date: Wed, 9 Sep 1992 02:23:05 GMT

In article <1992Sep8.220735.214178@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>In article <1992Sep7.143931.21362@sparc4.ncu.edu.tw>, u439854@sparc20.ncu.edu.tw
> (im) writes:
>>Hi, Flighter gamer:
>>    If I want to have more fun in simulating flighting game, I should
>>have a good joystick. I heard Thrust Master, that include
>>FCS(Flight Control System(like a joystick)) and WCS(Weapon Control System).
>>
>>    I hope to hear some recommand about GOOD Joystick.
>>Is Thrust Master perfect? or other joystick!
>>
>>    Give me your opinion, thanks a lot!
>>
>>                                                       Macbear
>>
>
>I don't have the Tmaster or the FCS, but I did handled them at a local
>Egghead. All I know is that they feel kind of cheap. Their bases are too light
>and button respose doesn't feel right. I have the CH flight stick and it feels
>a lot better than the FCS (of course it doesn't have all the buttons on the
>FCS). If their bases were heavier (make them metal!! :), and the buttons were
>programmable (that is, not just with DIP switches), then they might be good.
>
Thus, The Thrustmaster Pro !!!  I guess you havent heard about this.. these
problems were addressed and now the base is made of metal, the buttons have
been upgraded and are much better, and the springs have also benn upgraded
and are variable rate so that the further from center the more resistence
you feel..  I just bought the Pro about a month and have had no problem
at all.  It is very sturdy, easy to use and makes some simulators even
easier since it is much easier to change views with the thumb 'hat'.  This
is all just my opinion, (other thatn on the construction:)) ) but i also did
a lot of research into this before buying it.  $90 may seem like a lot.. but
if you love simultators (otherwise not worth it) then I think it is worth it
and will last a long time.  BTW I looked at the CH flight stick and I
thought that it felt cheap and wouldnt hold up.. Oh well everyone has there
own favorite :))
Brad

r

Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Darkland ?????
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Distribution: na
Date: Fri, 11 Sep 1992 19:18:36 GMT

In article <1992Sep10.122348.9879@srg.srg.af.mil> dpipes@spica.srg (Dave Pipes x4552) writes:

)I usually try to match my tone to that of the post to which I reply.  In this
)case, whether you meant it or not, yours did drip sarcasm, and a real slash at
)people who don't believe in piracy.  I responded in kind.
)
)BTW, my concern was not that you didn't reproduce the message correctly; it
)was that you got it so wrong.  And it really seemed that you were eager to do
)a little anti-pirate bashing.  Hence, my reply.

)I do appreciate the tone of your current response.

I do tend to get rather sarcastic about manufacturers who get on a 'holy
crusade' about piracy.  I'm not at all adverse to a little sarcasm now and
then, but I am concerned that people know when I'm being saracastic and when
I'm being literal ( not always an easy thing to figure out on the net).
Looks like you figgured out I was not being strictly literal, though :-)

When I've paid $50 or so for a game that has some problems, I get even more
touchy than usual about being 'lectured at' about piracy.

(BTW - the game isn't all bad.  However, I think I'm going to get tired
of it in relatively short order - a shame for something that has (IMO)
a lot of potential, and is also so large (and expensive to produce, I'll
bet), not to mention the disk space it takes up.)

I think game sellers realistically do have to take some anti-piracy measures.
My concern is that they impact *me* as little as possible.  I also think
rude anti-piracy messages are not appropriate for something I pay good
$$$$ for.  And the Darklands message came accross as rude to me when I read
it, though I probably can't describe exactly why without actually going back
to the detailed text of the message (which, as I mentioned before, I don't
have).
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld level 7 (possible spoiler)
Date: 9 Sep 92 00:48:53 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Argh!! I'm stuck searching for a hidden door on level 7 of UW.
Im in the lava tunnel with all the fire elementals. I have had to resort
to a walkthrough that tells me to go to the east end of the lava tunnel
until I get to the mossy wall part.
There is suppose to be a secret door in the north east part of this mossy
area. Through the secret door is suppose to be an earth golem, key etc.
I've got search skill of 30, I've searched everywhere. I sure would
appreciate some help.

Thanks
Malcolm MacKay

Newsgroups: comp.sys.ibm.pc.games
From: lrg@crud.cray.com (Lee Gordon)
Subject: Re: Another Postscript Civilization Advances Chart
Originator: lrg@crud
Reply-To: lrg@crud.cray.com (Lee Gordon)
Organization: Cray Research, Inc.
Date: 8 Sep 92 18:11:56 CDT


Oops, I forgot something.  I just uploaded version 1.1a of civad.ps to
wuarchive.wustl.edu.  This moves a few lines over, and includes some nice
touches from Mike Arms (thanks Mike!).  From Mike:

    Now, WoW's are italicised, and normal items that you can build are all
    lowercase.  This helps in quickly identifying WoW's and items when
    looking at this chart.  Also a minor mod: shifted the ~WoW's over
    just 2 or 3 points to the right so that they line up better in columns.

	-Lee
Newsgroups: comp.sys.ibm.pc.games
Subject: GODS by Konami
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Date: Sun, 13 Sep 92 03:30:39 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.


In article <1997@sheoak.bcae.oz.au> i921648@redgum.ucnv.edu.au writes:


 > In article <1992Aug29.220635.10468@wam.umd.edu> alexees@wam.umd.edu (ALEXANDROS >  G. HOBSON) writes:
 > >Can someone who has played this game give us a review.
 > >I am very intrigued by the subject/matter. Thanks in advance.

 > I have played it and seen it.
 > But I am rather mystified, don't kill me if I get it wrong, as I am
 > at the uni but I thought it was GODS by the Bitmap Brothers...
 > Or are we talking of the wrong game???

I think Konam make cartridge games, so BB might have licenced it out to
them to manufacture for cartridge machines - but I _could_ be totally
wrong.  Your right though - it is by Bitmap Brothers.  I have a copy
right here.  Wierd, huh?

Later!

Newsgroups: comp.sys.ibm.pc.games
From: ins132g@aurora.cc.monash.edu.au (Mike Battersby)
Subject: Re: KYRANDIA: Help with potions eeded
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Fri, 11 Sep 1992 00:12:13 GMT


Just a quick note to thank everyone who replied with regards to my
problem with this game, since there are too many to thank individually,
but you know who yuu are...

regards

--
         .-----------------------------------------------------------.
         | Mike Battersby  |  ins132g@aurora.cc.monash.edu.au        |
         |-----------------------------------------------------------|
         | 'Female?' The Cat looked at Lister.                       |
         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
         `-----------------------------------------------------------'

Newsgroups: comp.sys.ibm.pc.games