HDTenEightyP/NetNews huggingface dataset:
From: heinz@rene.ma.utexas.edu (Martin Heinz)
Subject: Re: Gaaaaa!
Organization: University of Texas at Austin Mathematics
Date: Tue, 29 Sep 1992 15:15:08 GMT

me_f316@ceres (+-=NUBIAN=-+) writes:

>heinz@rene.ma.utexas.edu (Martin Heinz) writes:
>: pawlak@vxdesy.desy.de writes:
>: >4) Take off all valuable armor first (but keep something worthless, like
>					 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>: >   an orcish helm, on) - esp. if you haven't seen destroy armor yet.
>:     ^^^^^^^^^^^^^^^^^^
>: Why that?  A scroll of destroy armor will identify itself even without 
>: you wearing armor!
>: 
>Obviously another one of those answer before I read the post people.
>I am sure that I see 
>'keep something worthless, like an orcish helm on'
>Maybe you have a selective newsreader??
>And as far as I know an orcish helm is armour

>Also people do appreciate it if you don't include all of a posting in your
>reply it is easier to read

>--
>HEY!!!
>Who stole my .sig??

Obviously another one of those I-wanna-post-no-matter-what people.
I am sure that you didn't get the point I was trying to make.
pawlak@desy's answer sounds to me as if you wouldn't identify destroy armor
if you wouldn't wear a piece of armor. Well, you _DO_ (..skin itches..).
But, hey, I overestimated your intellectual capacity. I apologize.
Thankgod everyone else knew what I meant.
-- 
Martin Heinz
University of Texas at Austin
heinz@math.utexas.edu
*****************************************************************************

                      Visualize Whirled Peas !

******************************************************************************
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: rec.games.hack
Subject: Re: Spoiler File
Date: Mon, 5 Oct 1992 21:31:37 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b62102.student.cwru.edu

In article <1992Oct5.194247.15277@dcs.qmw.ac.uk> sgg@dcs.qmw.ac.uk (Shaogang Gong; RA;E211) writes:
>I remember that a while ago one chap said something about a ftp
>address for Spoiler files. I thought that I saved that address but
>could not find it now. could the person post that ftp address again 
>please?
>
>Sean
I asked about it too, then answered my own question.  It is available at
ftp.uu.net in /usenet/comp.sources.games/volume13/nh-spoilers3

Enjoy!
Xref: sparky rec.games.hack:6249 comp.sys.ibm.pc.games:15324
From: IO20084@MAINE.MAINE.EDU
Newsgroups: rec.games.hack,comp.sys.ibm.pc.games
Subject: Re: Graphics incompatability in Hack?
Date: 1 Oct 92 00:49:41 GMT
Distribution: rec
Organization: University of Maine System

Install ANSI.SYS (or the equilelent(sp?)) into your CONFIG.SYS.


Chuck
Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: Thrones & shrines
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Mon, 28 Sep 1992 21:56:03 GMT

Arun L. Katkere (katkere@crim.eecs.umich.edu) wrote:
: In article <1992Sep28.003516.13605@msi.com>, bill@snoopy (Bill Poitras) writes
: |> After you convert the altar, you can give money to the priest.  I usually
: |> will drop all but 4000 before entering the shrine, and then give all 4000
: |> to him/her.  Sometimes I get some blessing.  Someone had a formula for
: |> calculating how much to give a priest to get what blessing.  It was based
: |> on level.
: |> 
: How do you drop a part of your gold? (d)ropping drops all the gold in
: my version.
: In general, how do you drop some of a number of items in the same
: inventory slot? ( (d)rop and ^D (kick)? )

I forgot and I don't have nethack installed.  It's either <num>d$ or
d<num>$  Try it out.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+

Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Thrones & Dlvl - spoilers
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 29 Sep 92 14:27:27 GMT

In article <92273.095930LINK@DMSWWU1A.UNI-MUENSTER.DE>, LINK@DMSWWU1A.UNI-MUENSTER.DE writes:
|> If you sit down on a throne, there are many possibilities of its reaction.
|> Concerning that these are chosen by random, you should save your game everytime
|>  before sitting down and copy or archive your save file. Then return to the
|> game and by trial and error try to get the good gifts of the throne. If you get
|> one (for example: an ability or a wish) and the throne does not vanish, refresh
|> your save file. Do not waste wishes for getting abilities. You can get nearly
|> everything you want. The only disadvantage is : it takes so much time.
|> But it makes the game so much easier.
|> 
|> If you save your game in the same manner as above, you can test by trial and
|> error, if the next level is the one you want to play. If not, try another.
|> The only fixed level in every special game is the castle.

Doesn't sound like a spoiler, sounds like save restore abuse.

If you do that much saving and restoring, there's no way you'll ever
lose.  You could do the same before drinking a glowing potion.  When
you get a wish, you could do the same until you really get a +3 Stormy,
or whatever.  In fact, you could save on level 1 just before you go
down the stairs, and then keep saving and restoring until eventually
a wand of wishing appears in the first room of level 2.  It'll only take
a million or so save / restores :)

Seriously, if you're that desperate to win, why not just play in discover
mode?

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: New item in hack..
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Wed, 7 Oct 92 01:20:33 GMT

umage@mcl.ucsb.edu (dark ribbons) writes:

>Hey, here's a suggestion, which i'm implementing in a Hack clone:
>
>Have trap doors in the floor within which one can put stuff, 
>like the smuggling compartments on the millenium falcon in star wars..
> 
>Trick is of course that there may be Nasties hiding in there waiting to
>eat yoU UP!   

There is already something in the game almost exactly like this: the
hidden closets which can be found with extensive searching on most
dungeon levels.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
From: rasas@minyos.xx.rmit.oz.au (Greg Patten)
Newsgroups: rec.games.hack
Subject: Re: Ouch! You bump into a door.
Date: 28 Sep 92 15:27:48 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au
Originator: rasas@minyos.xx.rmit.oz.au

gordon@osiris.cso.uiuc.edu (John Gordon) writes:


>	What quality (or lack thereof) makes you bump into doors?  Initially
>I thought it would be Strength, but I have noticed that door-bumping happens
>a lot with Healers, but Wizards are not any stronger, and they don't seem to
>bump very much.  Any hints?

>---
>John Gordon                        My incredibly witty saying has been 
>gordon@osiris.cso.uiuc.edu         Politically Corrected into oblivion.

Dexterity < 10.
-- 
  _-_|\      Greg Patten.
 /     \     
 \_.-.*/ <-- Melbourne, Australia.
      v      email: rasas@minyos.xx.rmit.oz.au
From: bill@snoopy (Bill Poitras)
Newsgroups: rec.games.hack
Subject: Re: I can't wish for cloak of magic protection
Date: 2 Oct 92 23:18:58 GMT
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5

Lawrence Cavedon (cavedon@cogsci.ed.ac.uk) wrote:
: I'm playing as a Samurai and have just cleared out the castle level.
: But when I wish for a cloak of magic protection, the game tells me
: that no such thing exists in the game. Does anyone know what to do---I
: assume that a samurai knows this object by another name; does anyone
: know what it is?? :-(

cloak of magic resistance.  Try a "blessed +3 grey dragon scale mail" or
some thing like that.  GDSM gives you magic resistance as well.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
Newsgroups: rec.games.hack
From: djdaneh@pbhyc.PacBell.COM (Dan'l DanehyOakes)
Subject: Re: I can't wish for cloak of magic protection
Reply-To: djdaneh@PacBell.COM (Dan'l DanehyOakes)
Organization: Pacific * Bell, San Ramon, CA
Date: Mon, 5 Oct 1992 23:35:59 GMT

In article <1992Oct4.125149.19742@yang.earlham.edu> marcs@yang.earlham.edu (Marc Seebass(Thunderbolt)) writes:
>In article <10922@scott.ed.ac.uk>, cavedon@cogsci.ed.ac.uk (Lawrence Cavedon) writes:
>> ...when I wish for a cloak of magic protection, the game tells me
>> that no such thing exists in the game. Does anyone know what to do

Wish for a cloak of magic *RESISTANCE*.


>    Sorry, but from my own experience, you have to identify and an item 
>before you can wish for it. 

Nonsense.  You can wish for anything "in the game" as long as you get the 
wording and spelling exact.

		Houston, Houston, do you read? I'd mortgage half my soul
		If I could see it one more time - Apollo, Ground Control
		The Devil take the men who killed the dream that died too soon
		For all my dreams are haunted by a fire on the Moon.
			-- Visual Purple

Dan'l Danehy-Oakes, Net.Roach
My opinions do NOT represent Pacific Bell,
Professional Development, or anyone else.
But I'm willing to share.
Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: Thrones & shrines
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Mon, 28 Sep 1992 00:35:16 GMT

Damien P. Neil (dpn2@po.CWRU.Edu) wrote:
: So, anyway, on my way down I've found two shrines (?) and a throne room. (I
: just went through the throne room (most monsters didn't even defend
: themselves.)

Shrines: Convert one of the altars.  If one is Lawful, you can use
it to create holy water.  Don't worry, converting a altar doesn't piss of
the priest.  However don't kill the priest unless you are certain that
you can do it.  They are pretty tough.  I usually don't.

After you convert the altar, you can give money to the priest.  I usually
will drop all but 4000 before entering the shrine, and then give all 4000
to him/her.  Sometimes I get some blessing.  Someone had a formula for
calculating how much to give a priest to get what blessing.  It was based
on level.

Throne: Get a very high luck.  A luck stone is a good start.  Throwing
gems to a unicorn of your alignment is good.  When you built up good
luck you then #sit on the throne.  The throne might do something for you.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+

Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Multiple Excaliburs- it works.
Summary: How to make a bunch of artifacts
Keywords: Spoiler
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)
Date: Sun, 27 Sep 1992 23:19:49 GMT

Spoiler! And bug??

There was a thread a while back about making multiple Excaliburs by
dipping groups of long swords.  I contended that it wouldn't work
because you can't pick up long swords in groups, only missile weapons 
allow this.

It turns out I was wrong.  I tested it in wizard mode.  I had 11 arrows,
and kept zapping them with a wand of polymorph.  Evenually I got 11
long swords.  I picked them all up -- as a group in one slot -- and
dipped them all into various fountains.  Sure enough, A blessed hand
reached up and gave me 11 Excaliburs.

This may not be a wise practice though.  What if a group of hill orcs
each got an Excalibur?

Another question: Do you do 11x damage with eleven swords?
-- 
Gregory Sumner                        ::
gregs@polari.online.com               ::               Go Dawgs! 
Seattle, Wa                           :: 3-0
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.hack
Subject: Re: Best Weapons, and other neato things
Date: 28 Sep 92 23:23:16 GMT
Organization: Colorado School of Mines

hajel@engin.umich.edu (john hajel) writes:
: In article <1992Sep28.173931.22867@ucsu.Colorado.EDU> laruedm@ucsu.Colorado.EDU (David Larue) writes:
: >In article <1992Sep26.230808.26813@u.washington.edu> scythe@byron.u.washington.edu (The Grim Reaper) writes:
: >>Somone earlier asked about personal records for weapon enchantment.
: >>My personal high is only (only?) a +23 rustproof Excalibur, obtained
: >>by the polymorph-darts trick.
: >>
: >My personal best - +26 rustproof 3 longswords named Excalibur...(and the
: >vorpal blade went Snicker-Snack...)
: >
: 
: How do you rustproof a weapon?
: 
MEGA SPOILER! (not)

To rustproof a weapon, read a scroll of enchant weapon while confused.
Of course, some weapons start out rustproof (unless gotten via wishing).

: 
: Thanks
: Haj
-- 
Snarf (alias Andy Grimm)                               agrimm@mines.colorado.edu
"And if I refuse?"                                  |Cheery thought for the day:
"If you refuse, you die, she dies, EVERYBODY dies." |  Jump off a cliff, 20,000
Sounded reasonable to me!              -Heavy Metal |  lemmings can't be wrong!
Newsgroups: rec.games.hack
From: scotty@eos-prog.whoi.edu (Scott J. McCue)
Subject: Help compiling for SGI?
Organization: Woods Hole Oceanographic Institution
Date: Wed, 30 Sep 92 21:15:00 GMT

  I appear to have successfully compiled nethack on an
SGI (Crimson Elan w/ 4.0.4), but when testing, I get a
segmentation fault just after nethack queries me for a
character and I give it an answer.

  Any advice? Similar experiences?

Thanks in advance.
Scott M.
From: jbbb+@andrew.cmu.edu (Joshua John Buergel)
Newsgroups: rec.games.hack
Subject: Re: Which is better....
Date: 28 Sep 92 18:05:19 GMT
	<1992Sep28.084011.9231@cs.ruu.nl>
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

>How did you do that?  In my experience weapons tend to vaporize if you enchant
>them over +5.  (Armour over +3)  There has been a thread about these numbers
>as well, saying that you have a 1/[enchantment] chance to keep your stuff.
>Did you save and copy for each scroll or did you use some trick to pull
this of
f?

Admittedly, I used the save and restore bit to get the weapon (along
with several blessed magic markers and a few scrolls of charging). 
However, what I don't think most people realize is that unlike armor
enchantment, the chance for weapon enchantment does not go down as the
enchantment goes up.  It is a flat chance (something like 1/3 per extra
plus...I forget, it has been a while).  So, eventually, that blessed
scroll of enchant weapon will not dissolve your weapon.  I decided to
see how high I could get the weapon.  +49 is how high I got, but there
is no theoretical maximum (I think).

Joshua Buergel      | Every time she slit her wrists
allroy+@cmu.edu     | I wish she hit instead of missed.
jbbb@andrew.cmu.edu | Every secret family crime
                    | All my love a waste of time.
                    |    - ALL, Scary Sad
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: fake amulet?
Organization: University of Washington, Seattle
Date: Tue, 6 Oct 1992 02:57:24 GMT

In article <1992Oct5.201435.10345@uoft02.utoledo.edu>
jsteiner@anwsun.phya.utoledo.edu (jason 'Think!' steiner) writes:

...little homily about how cheaters never prosper deleted...

>so, how do you tell which level of hell the -real- amulet is on?
>or do you just have to work your way up from the bottom, grabbing
>each one until the WoY starts beating you about the head & shoulders?
>the first time i did this it worked just fine...

That's simple enough.  Just remember this: the Wizard has the Amulet.
In order to get the real Amulet, you must take it from the Wizard.  If
you haven't seen him, you haven't seen the real Amulet.

>jason
>`,`      "We are arrant knaves, all; believe none of us." - Hamlet      `,`
		  ^
		that should read 'errant'
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst


Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Re: Newbie Question about "Wand of Cancellation"
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)
Date: Sun, 4 Oct 1992 20:33:31 GMT

marcs@yang.earlham.edu (Marc Seebass(Thunderbolt)) writes:

>In article <1992Sep25.181015.27488@data-io.com>, gryder@caddy.Data-IO.COM (Gerald Ryder) writes:
>> I am on Dlvl28 and have a few wands of cancellation. I tried zapping some things
>> but nothing happened. What are they good for?

>Wands of Cancellation are real handy, the remove the Nymph's ability to 
>charm your boots off (literally). The wand can also remove the magical 
>abilities of other creatures. I never tried in on many things, but I 
>should work on magic dependent creatures that aren't high powered enough 
>to resist. THis is a good thing to know because the Wand of Cancellation 
>is a big help when facing creatures that take things from you an disapear. 
>I bet it would work on the Leprachons too.

>----Marc
> 
It can do lots of different things.  It's a very powerful wand, so be
careful.  It removed the magic ability from monsters and items.
For instance, it removes the nymph's ability to charm you and her ability
to teleport, like you said.  It will remove a floating eye's ability to
freeze you, a Dragon's ability to breathe on you, etc.  I've never really
tested one out fully.  But I do know it will turn potions into water and
will turn normal scrolls in blank ones.  It should remove curses and the
+/- of armor and weapons too.  So be careful!

-- 
Gregory Sumner                        ::
gregs@polari.online.com               ::               Go Dawgs! 
Seattle, Wa                           :: 3-0
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.hack
Subject: Re: Setting up Nethack Server in DOS
Date: 26 Sep 1992 15:32:23 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, wcsbeau@alfred.carleton.ca (OPIRG) says:

>Here's the part BBS batch file that runs nethack, as it stands at the moment:
>
>:hack
>c:\utils\cruise/X                       Uninstall TSR to save space
>cd c:\games\nethack
>copy nethack.cnf nethack.bk!            Swap configuration files...
>copy nethack.bbs nethack.cnf
>echo DOS: Playing Nethack
>ctty com1:
 ^^^^^^^^^^
>c:\utils\fixcom                         See below
>nethack
>ctty con
>copy nethack.bk! nethack.cnf            Swap back config files...
>cd c:\telix
>echo DOS: Hanging up after Nethack
>telix o shangup                         Run telix hangup script (custom)
>c:\utils\cruise/B/0                     Re-install TSR

Hmmm... I'm not certain of this, but can you pass the escape codes that
NetHack uses to position the cursor over a modem like this? When the name
prompt appears, is it surrounded by garbled characters? If so, the escape
characters are not being processed, just as if you were playiung under DOS
and didn't have ANSI.SYS installed.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Demigod Priest - neeah neeah.
Keywords: Spoilers Ascent
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Wed, 30 Sep 92 02:00:01 GMT

tom@soda.berkeley.edu (Tom Holub) writes:

>In article <1992Sep27.232421.7738@polari> gregs@polari.online.com writes:
>)
>)So what next?  I've done Barbarians, Wizards, and Priests.  I may start
>)Elves next, or the Archiologist.  Any suggestions?  (Besides getting a
>)life.)
>
>How about stop being such a wimp and try a tourist or rogue?
> -Tom
>(Rogues aren't that tough, really, but tourists have big problems)

I've never won with a priest, but my priest died last week with the
AMULET, AC -39 and a +11 Excalibur, by CHOKING ON A CORPSE!
Aaaarrghhh.

I've won with a tourist, and I really didn`t think it was that hard.
You just have to remember to use your camera a lot instead of trying to
hack'n'slash all the time.

I would say try archaelogist or tourist next.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: leduc@schaefer.math.wisc.edu (Robert Leduc)
Subject: Re: The funniest message in the game
Organization: Univ. of Wisconsin Dept. of Mathematics
Date: Mon, 5 Oct 92 23:26:47 GMT

For the benefit of some of us who type too slowly, could someone please
post (with appropriate ^L) what this funniest message of the game is?

RL
From: yucao@sampson.ccsf.caltech.edu (Yu Cao)
Newsgroups: rec.games.hack
Subject: Re: I can't wish for cloak of magic protection
Date: 4 Oct 1992 23:08:29 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sampson.ccsf.caltech.edu
Keywords: wish, cloak of magic resistance

In article <1992Oct4.125149.19742@yang.earlham.edu> marcs@yang.earlham.edu (Marc Seebass(Thunderbolt)) writes:
>In article <10922@scott.ed.ac.uk>, cavedon@cogsci.ed.ac.uk (Lawrence Cavedon) writes:
>> I'm playing as a Samurai and have just cleared out the castle level.
>> But when I wish for a cloak of magic protection, the game tells me
>> that no such thing exists in the game. Does anyone know what to do---I
>> assume that a samurai knows this object by another name; does anyone
>> know what it is?? :-(
>

[wrong answer deleted]

There is no such thing as a cloak of magic protection. Either a cloak of
protection, or a cloak of magic resistance.

--'bo
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Amulet in Hack??!!
Organization: Indiana University Astrophysics, Bloomington, IN
Distribution: usa
Date: Sat, 3 Oct 1992 11:05:27 GMT

In article <1992Sep28.182453.2694@head-cfa.harvard.edu> ov@head-cfa.harvard.edu (Olaf Vancura) writes:
>
>Does anyone know whether the "Amulet of Yendor" really exists in the
>original version of Hack -- NOT NetHack...
>
>
>I used to play this game much as NetHack was not available.  But I 
>became dubious that there even was an amulet and stopped playing.  
>
>It is rumored in the help file to be on the 20th level, but I have never
>met anyone who has found it...  I would appreciate any and all info. on
>this!


It really exists.  I won the old hack years ago, only recently winning nethack
(Yay!).

Here's the scoop on the old hack :

The amulet is on the (only) maze level in the game - around the 20th level.  It
is nearly always hidden under a boulder, so have a pickaxe (to smash the
boulder) or a wand of digging (to knock out walls so that you can push around
the boulders).

I don't think a wished for AoY counts for winning.

There is no endlevel, you just have to escape the dungeon.

Good luck!

	Alec