HDTenEightyP/NetNews huggingface dataset:
From: DWELCH@SCUACC.SCU.EDU (Dameon Welch)
Newsgroups: comp.sys.mac.games
Subject: Re: 3 in Three Spoilers -- THANKS!
Date: 13 Apr 92 16:29:00 GMT

Got the help I needed from a bunch of you. Thanks!

+----------------------------------------------------------------------------+
| Dameon Welch          | "...if he were an ice cream flavor, he'd be        |
| dwelch@scuacc.scu.edu |  pralines and dick!" -- Garth Algar                |
+----------------------------------------------------------------------------+
Newsgroups: comp.sys.mac.games
From: bdugan@hal.gnu.ai.mit.edu (Bill Dugan)
Subject: Re: Macintosh Games release listing [4.10.92]
Organization: /etc/organization
Date: Thu, 16 Apr 1992 19:04:24 GMT

In article <wdubYzK00Uh_Q=sYdR@andrew.cmu.edu> es2j+@andrew.cmu.edu (Edward John Sabol) writes:
>Does anyone think there is the vaguest possiblity that the new Star
>Trek: 25th Anniversary game will be ported to the Mac (from the IBM)?
>
>I want to play this thing!

We are evaluating the code to see if it will be feasible to do a Star Trek
25th Anniversary for the Macintosh.  I hope we can, it will be a great game!
The toughest part of the prot will be all the space combat code, of course;
it's pretty tightly written in 286 assembly code, for the most part.  We will
need to completely rewrite that part.

I hope it turns out that we can make a Mac versioN!

Bill Dugan
Interplay Productions


-- 
Bill Dugan
bdugan@gnu.ai.mit.edu
From: jmunkki@hila.hut.fi (Juri Munkki)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac PacMan PD?
Date: 13 Apr 92 16:53:22 GMT
Organization: Helsinki University of Technology, Finland

>
>My god, how dare someone post a public domain program that doesn't suit
>YOUR exact needs.  Then next time you want to whine about public domain
>programs, please remember: beggars can't be choosers.  If you think
>Apple Computer Student Rep. |ARA:      302-837-1191|America Online: deek
Actually it doesn't look like public domain, because it has a copyright
notice in it. Does anyone know who M.T. is?

Great implementation, except there's no reason why it shouldn't work on
larger screens. The 32-bit card incompatibility is also a common bug and
very easy to fix.

   ____________________________________________________________________________
  / Juri Munkki	    /  Helsinki University of Technology   /  Wind  / Project /
 / jmunkki@hut.fi  /  Computing Center Macintosh Support  /  Surf  / Arashi  /
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: macdevil@netlink.cts.com (Leonard Cayetano)
Newsgroups: comp.sys.mac.games
Subject: Re: Info on 4D boxing wanted
Date: 8 Apr 92 14:27:47 GMT
Article-I.D.: netlink.112wiB1w164w
Organization: NetLink Online Communications, San Diego CA

cokin@phakt.usc.edu (Wile E. Coyote) writes:

> Yeah I know the graphics are incredible, I've seen it on the PC.  Has anyone
> played on an LC?  How is the animation speed on an LC?  Is there password
> protection?  The bookstore here has it for $32.  Is it cheaper anywhere else?
> 
> 
>                                   Thanks,
>                                      Darren

l
It has no disk type copy protection.  It does, however, have the 
"Maxis" type of protection, i.e. look at the manual and type the
name of the boxer shown.

--                    
INTERNET:  macdevil@netlink.cts.com (Leonard Cayetano)
UUCP:   ...!nosc!ryptyde!netlink!macdevil
NetLink Online Communications * Public Access in San Diego, CA (619) 435-6181
From: robg@Apple.COM (Rob Griffiths)
Newsgroups: comp.sys.mac.games
Subject: Blackjack for the Mac
Date: 10 Apr 92 04:34:06 GMT
Organization: Apple Computer Inc., Cupertino, CA

(Apologies for the wasted bandwidth)

About a week ago, someone sent me some e-mail concerning a nice
blackjack simulator/teacher for the Macintosh.  In my haste to
reduce my mailbox size, I've managed to trash your e-mail address,
along with all the program info!

Could you please re-mail me the info on the product & pricing/ordering
information?  

Thanks;
-rob.
-- 
Rob Griffiths    "The beatings will continue until morale improves..."
robg@apple.com   PP-ASEL, -IA nearing completion ... B52s/REM/Erasure!

Newsgroups: comp.sys.mac.games
From: krueger@cal.enst.fr (Martin Krueger)
Newsgroups: comp.sys.mac.games
Subject: Lunatic Fringe - any cheats?
Date: 15 Apr 92 08:31:16 GMT
Organization: Telecom Paris

Hello gameplayers!

I think the subject line is self-evident.

Thanks for any response, mailed or posted

	M A R T I N
Newsgroups: comp.sys.mac.games
From: s5170748@deimos.ucc.umass.edu (THAN LEE)
Subject: Re: Crush 1.0
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Thu, 9 Apr 1992 17:52:00 GMT

In article <29E1E461.38E4@intercon.com>, mauser@intercon.com (Richard Chandler) writes...
>In article <ktpdb3INNoa5@ashley.cs.widener.edu>, hyperion@cs.widener.edu (A 
>Kyle Berman) writes:
>> While I would love to comment on this game, I cannot.  I believe it
>> was compressed in Stuffit Deluxe, which I don't have.  Could someone
>> re-post it either in a self-extracting archive or in CompactPro?
>> Thanks.
> 
>Don't worry about it.  I tried it and was not too impressed.  It's a lot like 
>all those robot programming games, not at all like say, ancient art of war, 
>which is what I was expecting from all the hype.
>Annoying features include:
>You can't apparently control the imitial formation of your army.

   Of course you can.  Just click on a piece, then click on an empty
 detination square.

>You can't select more than one of your soldiers to give them all the same 
>program.

   You can, however, copy and repeatedly paste orders.  Not too difficult
 to do.

>and Once you set the game in motion, there's little to do but sit and watch.

   Which is exactly the point of the game...this is strategy, not arcade.
 Command-G does work from the keyboard during a battle, even though it is
 grayed in the menu.  When you stop a battle, you can change any of your
 remaining pieces orders/location.  All remaining enemy pieces reappear
 randomly with different orders, however, so it is hard to write a perfect
 kill algorithm based on what they were doing before.

Than Lee
From: Saeedi@cup.portal.com (Steven J Saeedi)
Newsgroups: comp.sys.mac.games
Subject: Re: Games On a PowerBook 170
Date: 7 Apr 92 18:30:36 GMT
Distribution: usa
Organization: The Portal System (TM)

>
>Hi folks,
>Someday before I die I'm hoping that my PowerBook 170 will finally  
>show up. When it does I would like to waste a few hours playing games  
>on it, but I don't know what's compatible.

I have played with a PB 170.  Almost all the games I played with worked.
Thos that had trouble were dumb games anyways.  Those that require
color probably won't because you can't change color settings depth.
>
>The last mac I bought (and no longer have) was a IIci and almost no  
>games worked with it.

Exsqueeze me!  I had a ci before I sold it also.  It worked great!
I am using an SE (Which by the way plays all the games in system 7.01)
until I can afford my Q700.

>
>Also, if anyone out there has experience with the Envisio display  
>adapters and various color games I'd be interested since I may  
>purchase on of these.
>
>Games I'm particularly interested in:
>
>B/W (eventually color) versions of Sim WHATEVER.

works in system 7.0 on SE and ci.

>Hellcats

won't work with SE.  Works great with ci and PB170.

-- Steve
>
>Eric
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Zymurgy!!!)
Subject: Help for SpaceQuest
Organization: Indiana University
Date: Tue, 7 Apr 92 02:15:25 GMT





	I tried ftping risc.ua.edu for the sol.spacequest file.  Dos
anybody have a copy of this???  I can't get past the first level.  I need
some reference.  Using the data cartridge "Astral Bodies" does nothing but
get you killed!  I need some hints!!  more hints! hints hints hints.


	Here's one for HotP.   If you can get a hold of a large color
monitor....USE IT!  I found that you have to adjust your judgement
again!  But, it seems a little faster reacting when on a larger screen
and gives an impression of real flight....just don't get your face into 
the screen for several hours.....

	Question...several times I have been flying along and am on 
a perfect approach.  I cut the engine, and by the time I am over the runway,
I am, oh, going 60-40 knots.  When I touch down  BOOOOOM!  My plane and I
explode.....this doesn't make any sense!!!!!  You should still be able to 
land a plane at 40 knots....

	Oh well, can't wait for the new improved verison.

-- 
"All my life's a circle, but I can't tell you why..."-- Harry Chapin
"Words to live by..."-- Bruce Springsteen on "Tribute to Harry Chapin"
		-trwagner@bronze.ucs.indiana.edu-
----------------------------------------------------------------------
From: cokin@phakt.usc.edu (Wile E. Coyote)
Newsgroups: comp.sys.mac.games
Subject: New Iraq Attack at Sumex
Date: 6 Apr 1992 01:37:31 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

The new version of iraq attack, that people were talking about here a few
weeks ago, has finally shown up on sumex-aim.stanford.edu.  This version
is supposedly compatible with the LC.  I haven't seen it yet, it's late and
spring break is over tomorrow,  :-(   ,so I better get some sleep.

BTW the name is mispelled, it is "iraq-attach-102.hqx"


                                                  Darren
From: Alex.Moran@f111.n207.z1.fidonet.org (Alex Moran)
Newsgroups: comp.sys.mac.games
Subject: Hellcats annoyance
Date: Thu, 09 Apr 92 04:09:00 PDT
Organization: FidoNet node 1:207/111 - Gentle Rain Forum, Claremont CA

On 04-08-92, Joe Francis wrote to All:

 JF> 4) Park in enemy hanger.  I've never tried this.  Is it possible???

I've landed on the Japanese base northwest of Henderson Field in the 
Scramble! mission after taking out AAA. Unfortunately, my Mac crashed when 
my tail touched the ground. Maybe I would have been POWed.

AMoran

___
 * Freddie 1.1 * This space for rent.....


--  

Alex Moran
Internet: Alex.Moran@f111.n207.z1.fidonet.org
Compuserve: >internet:Alex.Moran@f111.n207.z1.fidonet.org
Newsgroups: comp.sys.mac.games
From: dce@smsc.sony.com (David Elliott)
Subject: Re: Mac PacMan PD?
Organization: Sony Microsystems, San Jose, CA
Date: Fri, 10 Apr 92 23:48:30 GMT


In article <1992Apr8.233859.1869@udel.edu>, deek@pecan.udel.edu (michael deerkoski) writes:
|> In article <1992Apr8.213156.18633@smsc.sony.com> dce@smsc.sony.com (David Elliott) writes:
|> >Yep, but if you don't have a 256-color, 640x480 screen, don't bother.
|> >It won't even work with MaxAppleZoom.  Some programmers...
|> >
|> 
|> My god, how dare someone post a public domain program that doesn't suit
|> YOUR exact needs.  Then next time you want to whine about public domain
|> programs, please remember: beggars can't be choosers.  If you think
|> you can program a better pac-man, no one's stopping you.

On one hand, you're right.  I got the program basically free of charge,
so I don't have much to complain about.

On the other hand, my comment is worth some consideration.  Just
because something is free doesn't mean that it shouldn't work, and when
something is offerred that sounds nice, it's disappointing when it
doesn't work.  If you give a hungry beggar a sack of dried leaves and
say "here's some food", it's only natural that he would make a
comment.  I take some pride in the fact that every piece of free
software I've contributed works on as wide a range of machines that
is possible, and it annoys me when a programmer doesn't take the time
to learn to make his/her program work on as many machines as possible.

Sadly, your attitude is very common in this group.  When the newsgroup
started a couple of years ago, those of us with larger color screens
and faster machines were a very small minority.  I tried coming up with
a list showing what games worked on what environments, and I rarely got
anything because most games worked on all of the Mac Pluses people were
using.  People mostly said "it works on my machine, and that's all I
care about".

--
...David Elliott
...dce@smsc.sony.com | ...!{uunet,mips}!sonyusa!dce
...(408)944-4073
..."Nobody believes a laughing person." -- Farkle
Newsgroups: comp.sys.mac.games
From: andre@rurutu.wri.com (Andre Kuzniarek)
Subject: Re: Spectre requires a *PLUS*, not a 68020.
Organization: Wolfram Research, Inc.
Date: Thu, 16 Apr 1992 23:24:09 GMT

In article <1992Apr16.203733.3132@cucbs.chem.columbia.edu>  
pollard@cucbs.chem.columbia.edu (Tom Pollard) writes:
> I have seen people play Spectre in two-player mode
> using a Mac IIsi and an SE without any trouble!

Beware though! If you're playing somebody with a faster processor, even if  
your skill level is the same, you'll probably get beat. At least this  
appears to be the case in all the times we've been using net play (ci vs.  
fx). A handicap of one or two shields for the fx seems to even the odds.  
Nothing empirical here, mind you, just gut reaction.

AK
From: jm13@ellis.uchicago.edu (Kermit T. Frog)
Newsgroups: comp.sys.mac.games
Subject: Re: Playmaker Football Transcript Processor?
Date: 11 Apr 92 06:50:26 GMT
Reply-To: jm13@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

If this program exists, please POST responses.  I think there are a lot
of us out here who could be interested in it.

Jonathan

-- 
jm13@quads.uchicago.edu

"I may not understand what you say, but I'll defend to your death 
 my right to deny it." -- Albert, from 'Outrageously Pogo'
From: fax0243@uoft02.utoledo.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Wing Commander
Date: 15 Apr 92 18:57:36 EST
Organization: University of Toledo, Computer Services

In article <1992Apr15.165704.29962@sequent.com>, eric@sequent.com (Eric Okholm) writes:
> Does anyone know if there will ever be Wing Commander on Mac?

Probably not. (Too bad, eh?)
From: rdd@cactus.org (Robert Dorsett)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon F-16 on Mac Plus?
Date: 7 Apr 92 19:59:01 GMT
Reply-To: rdd@cactus.org (Robert Dorsett)
Organization: The Capital Area Central Texas Unix Society

In article <tiirola.702496375@polaris> tiirola@polaris.utu.fi (Timo Iirola) writes:
>I've been thinking of buying Falcon but I'd like to know if it makes any
>sense to play it on a Plus (4 M). 

The cool thing about Falcon is that it's DESIGNED for the Plus/SE.  And it
uses busy-waiting loops on the faster machines to SLOW IT DOWN to Plus per-
formance, except that the machines these days are REALLY fast, so it still
chugs ahead a little bit.  



>Opinions? How about Hellcats?

You need a color machine.






---
Robert Dorsett
Internet: rdd@cactus.org
UUCP: ...cs.utexas.edu!cactus.org!rdd
From: ylsul@athena.mit.edu (Young Sul)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia Demo
Date: 9 Apr 92 16:05:11 GMT
Article-I.D.: athena.1992Apr9.160511.1507
Distribution: usa
Organization: Massachusetts Institute of Technology


Hi!
I just got a demo copy of the Prince of Persia (supportable in 256 colors, as
well as black and white (it'll run on an SE) -- there's even a fix for the LC).
My question is: what are the limitations? I've gotten to level 2...is it just
that you can't save the game?

Also, there was no docs...I've figured out most of the movement/fight controls,
but are there any others?

From what I've seen, this is a _great_ game. Its like a pumped-up version
of Dark Castle. The character movement is very realistic, and it looks great
in 256 colors...


					-y
From: opsrjh@uccvma.ucop.edu (Richard Hintz)
Newsgroups: comp.sys.mac.games
Subject: Harpoon: Victory conditions for Desert Storm?
Date: 17 Apr 92 01:21:40 GMT
Article-I.D.: agate.sl974INNac4
Reply-To: opsrjh@uccvma.ucop.edu (Richard Hintz)
Organization: University of California, Berkeley
NNTP-Posting-Host: oz.ucop.edu

What are the victory conditions for the Desert Storm scenario?  I've clobbered  
all the ports, airbases, and aircraft, and as many surface ships as I am  
allowed to attack, but I guess that's not enough.

Also, what gives with the RED surface ships in the Storm scenario?  Sometimes  
you can be right on top of them with all sorts of helos and they show up only  
in the Unit map.  Unless they're in the Group map, I can't attack them. 
--
Richard Hintz  opsrjh@uccvma  hintz@oz.ucop.edu
University of California
From: gcote@hamp.hampshire.edu
Newsgroups: comp.sys.mac.games
Subject: RE: arkanoid
Date: 17 Apr 92 16:41:53 GMT
Organization: Hampshire College

I would also like to hear anything about getting an old copy of arkanoid to
work on newer machines. I have a IIcx/sys7.0.

Or maybe its better to post it for all to see...

Gary
GCOTE@hamp.hampshire.edu
From: aht@ausom.oz.au (Adrian Ting)
Newsgroups: comp.sys.mac.games
Subject: King's Quest V Help
Date: 14 Apr 92 05:54:35 GMT
Organization: AUSOM - The Apple Users Society of Melbourne


I've saved the mouse and I went into the bar but got locked in the
celler, the mouse had released me and I pick up the rope but just
couldn't get out.
Any help will be appreciated.
-- 
Adrian Ting (aht%ausom.oz@sol.cc.deakin.oz.au)
Ph. (03) 824-7199	fax: (03) 822-9682
.
From: jewell@mace.cc.purdue.edu (Larry Jewell)
Newsgroups: comp.sys.mac.games
Subject: Re: HotP:  Japanese Bomber Specs?
Date: 6 Apr 92 16:03:02 GMT
Organization: Purdue University Computing Center

In article <1992Apr6.092007.54@sleepy.bmd.trw.com> auerbach@sleepy.bmd.trw.com writes:
>Anyone out there know any details on the armour and armaments of the Japanese
>bomber used in Scramble? (At least, I think it's Scramble...)  Coming up on the

I've got "Jane's Fighting Aircraft of WWII" here, so if you'll tell me what
you're facing, I can give you some spec.s

>Hmmm, I've GOT to get out of the house more often...;)

Don't forget your Mae West and 'chute :-)   

>
>Karl

Larry J


-- 
#Larry W. Jewell (ex-USN)  JEWELL@PURCCMACE   jewell@mace.cc.purdue.edu     # 
#"Sunday's horoscope is noteworthy because of its strange, sudden and wholly#
#unpredictable and inexplicable occurrences, affecting all phases of life." #
#--"Your Horoscope," L.A. Evening Herald Express, Saturday, Dec. 6, 1941.   #
From: W.Michael.Todd@dartmouth.edu (W. Michael Todd)
Newsgroups: comp.sys.mac.games
Subject: Re: *** Harpoon problem ***
Date: 7 Apr 92 17:42:18 GMT
Organization: Dartmouth College, Hanover, NH

As far as the sub location being different on the group and unit map,
the unit map shows the location of each specific unit (i.e.
ship,sub,plane,etc.) while the group map uses only one marker for a
group of units by using some sort of average of each unit location.
Probably in your case there was more than one sub and the group map was
then using the 'averages' of it and of your helo group. 
 Whenever a group or unit gives me trouble with attacking or other
orders I just clear the orders and try again. The way helo attacks
against subs are operated leaves a lot to be desired. I would like to
see instead of a standard search pattern, a user defined pattern. There
are times when I know that the sub is in a certain part of its
projected area but my helo will still start searching on the other side
and there is not much I can do about it.


==================================
W. Michael Todd
Dartmouth College

W.Michael.Todd@mac.dartmouth.edu
==================================
From: bull@vaxc.cc.monash.edu.au
Newsgroups: comp.sys.mac.games
Subject: Re: *** Harpoon problem ***
Date: 9 Apr 92 08:55:57 GMT

W.Michael.Todd@dartmouth.edu (W. Michael Todd) writes:
> As far as the sub location being different on the group and unit map,
> the unit map shows the location of each specific unit (i.e.
> ship,sub,plane,etc.) while the group map uses only one marker for a
> group of units by using some sort of average of each unit location.
> Probably in your case there was more than one sub and the group map was
> then using the 'averages' of it and of your helo group.

        Not quite. If you go to the formation editor you will see that
individual ships and subs within the same group are positioned around a
common central point. This central point is used as the location on the
main map. The reason why a mismatch of position can occour is because
the sub can be a considerable distance from the central point (eg 100
miles). When this is the case, then the location on the main map will be
100 miles away from the sub's real location, which is shown on the
unit map. It *IS* possible for this to happen in units which consist
of a single sub or ship (I *think* the formation editor will let you
position units up to 250 miles from the central point, in any direction).

>  Whenever a group or unit gives me trouble with attacking or other
> orders I just clear the orders and try again. The way helo attacks
> against subs are operated leaves a lot to be desired. I would like to
> see instead of a standard search pattern, a user defined pattern. There
> are times when I know that the sub is in a certain part of its
> projected area but my helo will still start searching on the other side
> and there is not much I can do about it.

        Another stupid aspect about attacking subs with aircraft is that
when there are 2 subs in the same group, the aircraft will try to find
sub 0 first (eg ZX00 and ZX01). Even if it gets an exact fix on sub 1
first, it will ignore it and look for sub 0. Once sub 0 has been sunk,
the aircraft will go after sub 1. When you do this with ships or subs,
they attack whatever happens to be in range, regardless of what the
actual number of the unit(s) is(are).


           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                      Alias: Gareth Bull, The Opal Dragon
                    DOD# 251  '84 VF 750   Closet Ducatisti
            Huet dich bauer, ich komm! - Watch out farmer, I come!
From: cs163wfe@sdcc8.ucsd.edu (cs163wfe)
Newsgroups: comp.sys.mac.games
Subject: Where is Prince of Persia demo on ftp sites?
Date: 10 Apr 92 00:08:01 GMT

Does anyone know where I can find Prince of Persia demo on ftp
sites?
I have tried sumex and rascal,but couldn't find it.
Thanks in advance.
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia--where to buy?
Date: 17 Apr 92 19:15:20 GMT
Article-I.D.: lclark.1992Apr17.191520.1167
Distribution: usa
Organization: Lewis & Clark College, Portland OR


Subject says it all.  I love the demo, now I want more!!!  Where do I get
it though?  Egghead here in Portland isn't carrying it yet, I tried
Mac's Place, no go.  So you out there who've actually bought it, did you
get it directly from the publisher?

Thanks in advance!
Jose'
From: hfg@physics.berkeley.edu (H.F. (Rick) Goldstein)
Newsgroups: comp.sys.mac.games
Subject: Citadel Questions
Date: 16 Apr 92 23:35:20 GMT
Article-I.D.: agate.sl2voINN9cs
Organization: University of California, Berkeley
NNTP-Posting-Host: physics.berkeley.edu
Originator: hfg@physics

I have a couple of brief questions/comments about Citadel by PostCraft.  I
played it for a while a couple of months back,  became somewhat
frustrated by a few things, and stopped playing.  I spent the money,
and would like to someday solve this game.  I'd like some
suggestions/hints or maybe a walkthrough if anyone has one.

One thing especially: it seems that gaining levels is _extremely_
expensive compared to the amount of money it is possible to collect.
Any hints on getting more money?  I have explored a few levels and
have discovered two NPC's (Fra Elsof and the clerk whose name I forget
at the moment).  I have used the skull wands to shatter a lot of the
diamond holding the queen, but haven't found them all, to be sure.  On
the levels I haven't explored, I find that the monsters are far too
difficult, mostly because I haven't been able to advance very far in
experience levels.  I'm not sure what else to say, as it has been
quite a long time since I have played and I don't remember everything
I was having problems with.  At any rate, does anyone have any
suggestions for proceeding--or possibly a walkthrough.  Please, no
ranting about all the bugs;  I'm annoyed with them too, but the game
seems to have possibilities anyway.  The dungeon certainly seems big,
based on what I've seen so far, and I'd like to see more.  Thanks for
any help you can provide.

Rick (hfg@physics.berkeley.edu)