HDTenEightyP/NetNews huggingface dataset:
From: ofoz@cbnewse.cb.att.com (steven.s.ozdemir)
Subject: Tom Hutton, Joe Holt, Steve Snow, Mike Turner deleted
Organization: AT&T
Distribution: na
Date: Thu, 21 Jan 1993 20:55:46 GMT
Keywords: responses need from these people

The annual update of the Video Arcade Preservation Society is almost complete.
The below people did not respond back to verify their entry, or mail to them
bounced.  If I do not receive a response from them in the next few days (and
a new email address if appropriate) their entry will be deleted and the next
posting of the Video Arcade Preservation Society a week from today will not
include them.  If email to me bounces either, post a follow up article or
(708) 858-7472. (NOTE: Many email messages were attempted before this posting)

[Steve Snow]                    [Mike Turner]
steve@corpane.UUCP              mjt@animal.ssec.honeywell.com
 LOST   Galaxian                 LOST   Space Invaders

[Tom Hutton] (CA)               [Joe Holt]
hutton@opus.sdsc.edu            jholt@adobe.com
        Mappy                           Robotron
 EMAIL  Robotron                 EMAIL  Joust
 WORKS! Donkey Kong Jr           WORKS! Stargate
        Pacman                          Defender
NEEDS TO VERIFY VAPS ENTRY!     NEEDS TO VERIFY VAPS ENTRY!
Newsgroups: rec.games.video.arcade
From: howard@monitor.com (Howard Brenner)
Subject: Smash TV (GENESIS)
Reply-To: howard@monitor.com (Howard Brenner)
Organization: Monitor Company / IE
Date: Wed, 27 Jan 1993 12:42:58 GMT

Don't know if this is the correct place to post this (if it isn't I'm sure  
someone will let me know :-)), but I'm getting desperate.

I've heard there are secret rooms in the Genisis version of Smash and for
the life of me, I can't find them.  Any help would be most appreciated!

Thanks,
    Howard
Newsgroups: rec.games.video.arcade
Subject: RE:have you ever fought Goro.
From: <JRK135@psuvm.psu.edu>
Date: Mon, 25 Jan 1993 19:35:56 EST
Organization: Kyr's Condom Cantina
X-Subliminal-Message: Memory is Divine Punishment
Rationale: Hack and Slay!!

The original question was Have you ever played _with_ Goro, not against him.
Please read the post before responding.

JRK
From: fhuang@be.seas.upenn.edu (the PSYCLEPATH)
Newsgroups: rec.games.video.arcade
Subject: Reptile (again)
Date: 24 Jan 93 07:49:39 GMT
Distribution: usa
Organization: University of Pennsylvania


   It's for real. I was a bit skeptical before, but after beating his
ass three times I think it's safe to say that _I_ believe Reptile exists.
For all doubters out there, no lie, Reptile exists. Don't believe it if 
you don't want to, but believe it when you reach him or see someone else 
do it. Oh also, I didn't think it was that hard to beat him either (I got
flawlesses on 3 of the 6 round I fought with him).


-bogueman
From: coppeler@violetred.crayola.cs.psu.edu (Gary Alan Coppeler)
Newsgroups: rec.games.video.arcade
Subject: MK - Mortal Kombat Moves
Date: 27 Jan 93 05:31:00 GMT
Organization: Penn State Computer Science

This is my first posting on the net so I'm sorry if I screw it up.
I know that many moves to Mortal Kombat have been posted, but can
someone who has the complete list of all the moves please send me
a copy?  It would be greatly appreciated.

Thanks

-Gary  (coppeler@crayola.cs.psu.edu)
Newsgroups: rec.games.video.arcade
From: Elliott Kim
Subject: MK fatality survey
Reply-To: milkman@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 28 Jan 1993 10:20:49 GMT



I've recently encountered a MK machine with the fatalities turned off.
I was, to say the least, pissed.  Perhaps we can get a running tally on  
the net of machines that don't have fatalities. (so we know which ones to  
boycott)  I will start off.

Student Union, University of Maryland at College Park.


F*** censorship!!!
Organization: Penn State University
Date: Fri, 22 Jan 1993 13:25:58 EST
From: <JRK135@psuvm.psu.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: MK: Can you get Goro?

OK, it's been about a week, and still no reply.  Please post your opinions, as
I want to know what all of you think.  Is it BS, or is it possible?  I've been
playing around, and I haven't got it to work yet.

JRK
-------------------------------------------------------------------------------
'I am the lord of the wastelands/A modern day man of steel/I gather darkness to
please me/And I command you to kneel/Before the GOD OF THUNDER!' --G. Simmons
-------------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade
From: justin@seas.smu.edu (Justin Anderson)
Subject: Re: MK:SubZero combo escape?
Organization: School of Engineering and applied science; S.M.U.; Dallas, Tx
Date: Mon, 25 Jan 1993 22:57:43 GMT

In article <C1DIKx.DpB@constellation.ecn.uoknor.edu> satkins@midway.ecn.uoknor.edu (Shannon Atkins) writes:
>I was watching someone play MK recently and they had a combo with Sub 
>Zero that allowed them to get 3 to 4 hits in.  As soon as they froze
>the enemy, they backed up, jumpkicked them in the head, did a powerslide
>that hit the enemy before he hit the ground, then hit with another 
>jump kick while the enemy was knocked up into the air from the power
>slide. On one occasion, when he ended up close enough to the wall, he
>also got in an uppercut. I want to know if there is any way to avoid
>such a combo besides never getting frozen or kicked in the head.
>

   Sub-zero has a killing combo on ver.1 and 2?.  Basically, you come in with the head attack, jump kick, slide, jumpkick, slide, etc., etc.  There is no way 
   out simply b/c it is a combo that was prob. not meant to be there.(b/c it was  removed later.  Just like the slide/footsweep.  

   Justin
   justin@seas.smu.edu

Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Gals' Panic--"Legit" or Not?
Organization: University of Maryland, College Park
Date: Wed, 27 Jan 1993 00:17:28 GMT

In article <keatesm.727986390@cs.man.ac.uk> keatesm@cs.man.ac.uk (Martin Keates(MSC RJH)) writes:
>
>>Easy.  The minuses are all within the girl's silhouette.  The pluses are all
>>on the outside.
>No, no, no. I knew that.
>What I want to know is why do some moves change the meter, and others don't?

I don't recall that ever happening.  Can you provide more details?
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
From: ant@galadriel.bt.co.uk (Antony Espindola)
Newsgroups: rec.games.video.arcade
Subject: Re: Who let the reptile loose? The sequel.
Date: 22 Jan 93 14:36:07 GMT
Organization: Data and Business Comms, BT Labs, Martlesham, Ipswich, UK.

> 
> Hope to clear that up. Now has anyone gotten a version 4 machine yet?
> Supposedly there will be 2 fatalities for each character AND Goro and Shang
> Tsung will have fatalities. Is this true? (Waiting for our large screen ver 4
> very patiently....)

We have 2 MK's at our local.
One (the first they got) is sort of a deluxe :
it has a VERY large screen (fills the hole in the cabinet)
really nice josticks (see below) and seems to be much larger than
the other machine generally

The other machine :
Looks the same (side grapix etc,) but :
The joysticks are really notchy (feels very lumpy)
the screen is really small - it is recessed into cabinet with a border
around it
It has an awful 'bumpy' feel to the area around the joysticks.

This machine is ALWAYS free.
I love MK but WON'T put any money in it.
I'd rather wait until the other is free !

I'll find out what ROMs they have, then post more.


Antony.

Is Liu Kang's Fatality Shit or What ??
From: jabernet@husc8.harvard.edu (J. Abernethy)
Newsgroups: rec.games.video.arcade
Subject: Mortal Combat - Sub Zero
Keywords: Mortal Combat
Date: 22 Jan 93 00:30:10 GMT

I was wondering if anyone could tell me a general strategy for fighting
against a human controlled sub-zero... It seems as if you attack him with
any sort of a kick or punch, all he has to do is block, and then "power"
sweep you... So how are you supposed to be the guy if you can't really
attack him???

Another question:
	How do you determine the version of Mortal Combat??? I'm trying to
see whether this arcade has 3.0 yet...

Thanks.
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat *2*!
Date: 27 Jan 1993 02:52:05 GMT
Organization: The University of Texas at Austin, Austin TX
NNTP-Posting-Host: mickey.cc.utexas.edu

In article <C1H9uJ.I7C@news.cso.uiuc.edu> wwong@ux4.cso.uiuc.edu (William D. Wong) writes:
>How about just doubling the number of characters? :)  (good luck thinking up
>that many more original special attacks, though.)

Actually, this isn't that hard to do. One of the things a friend and I have 
been messing around with designing the way our ideal SF2-clone-type game would
work, with the interface, the character designs, and the game play mechanics.

I mean, we've seen several different control/play methods, with SF2's six 
attack buttons, MK's four attack plus block button, TimeKiller's four limb 
plus head buttons, the various NeoGeo combinations (of which ArtOfFighting is
my personal fave), plus whatever weirdness we can come up with. What 
combination of these control methods would you, the player, prefer to use?

Some of the concepts for game play and graphics we've come up with are pretty
cool; won't waste bandwidth with them, tho, as I doubt anyone really cares. :>

-- 
    "Well, do you ever get the feeling that the Story's too damn real
                        and in the present tense?"
               Christian Wagner - cwagner@ccwf.cc.utexas.edu
From: bushwick@mind.ORG (Pete Rittwage)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat *2*!
Date: Wed, 27 Jan 93 09:57:06 -0500
Organization: Public Access Usenet in Atlanta GA

knepley@CS.ColoState.EDU (Ranseus (Jim Knepley)) writes:

> I'd like to see fatalities mean something.  Sure, you get points now, but
> the people still come back for the endurance rounds.  THEY'RE DEAD!
> I feel that fatalities should be harder to do (and not just at the end
> of the round) and if you kill everyone, no endurance rounds.

You're reading too much into this "fatality" and "death" thing.  I mean 
look, Scorpion is a ghost, Raiden is a god, Goro is 2000 years old.  They 
obviously aren't much into mortality.  All the name refers to in the 
"mortal" of "Mortal Kombat" is a battle fought to the death, not that the 
combatants are mortal.


+-------------+---------------------------------+-----------------------+
| Rittwage,   | UUCP: bushwick@mind.org         | Only AMIGA makes it   |
| Peter James | -OR-  gt3871a@prism.gatech.edu  | possible!  (cliche)   |
+-------------+---------------------------------+-+---------------------+
| Georgia State University, Atlanta, Georgia, USA |  Junior CS student  |
+----------------------------------------+--------+---------------------+
| "Get your girl in the mood quicker,    | "BRARRR!" -The Immortal Kano |
|  with St. Ides' premium malt liquor."  +------------------------------+
|                              -Ice Cube | "Get over here!"   -Scorpion |
From: mfreund@magnus.acs.ohio-state.edu (Mark W Freund)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat *2*!
Date: 27 Jan 93 10:05:20 GMT
Organization: The Ohio State University

>In article <93026.094825JRK135@psuvm.psu.edu> <JRK135@psuvm.psu.edu> writes:
>Of course, if you're good enough to do the fatalities (right now, they're 
>all pretty simple) then it wouldn't make much of a difference.  Obviously
>it doesn't make much sense to fight someone you just killed a few fights 
>ago in the endurance rounds...but, it also doesn't make much sense to 
>fight your exact duplicate in a match either.  
>
>How about just doubling the number of characters? :)  (good luck thinking up
>that many more original special attacks, though.)

	Did someone say more secial attacks?
cartwheel attack- person cartwheels into opponent and bears him down from 
the force of the cartwheel.
rolling sweep- a somersault with a double kick at the tail end of the move.
invisibility- more of a defense than an attack, like a wizard shang tsung type
of dude doing a weird dance and turning inviso.
The flaming shaolin- similar to blankas electricity on SF2. dude sets himself
on fire (scorching anyone who happens to walk or jump in.)
hypnosis- some dude doing weird shit with his hands hypnotizes opponents (the
overall effect would be similar to the freeze tho)
The hollywood kick- like a double side kick with one foot going in each 
direction, good for foiling teleporters.
The yo-yo- some raggedy looking dude whips out a yo-yo and clocks people with
it (missile attack)
The round the world spin- yo-yo dude spins his yo-yo around forming a nice
defensive perimeter. 
spinning arc- yo-yo dude jumps up and spins his yo-yo in a half circle(effect 
and priority similar to sonyas flying punch)
The net- dude throws a net immobilizing opponent for the follow-up move 
(similar to sub zeros freeze)
spinning elbow attack- half circle rotation followed by a vicious elbow to
the head.

New fatalities available if enough people request em

***************************************************************
* Ozymandias	Ozy+@osu.edu  For free money, please send a   *
*self addressed envelope  to the following address.           *
*         Free Money 					      *
*        P.O. Box
Newsgroups: rec.games.video.arcade
From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
Subject: Re: Mortal Kombat *2*!
Date: Tue, 26 Jan 1993 04:53:47 GMT
Organization: Colorado State University

In article <106537@netnews.upenn.edu> kupiec@hp800.lasalle.edu (Bob Kupiec) writes:
>All good arcade games have sequels and MK should be no exception.  I think
>Williams has already given up on making MK and is working on a MK 2?

God save us all...

>Do you think introducing hand weapons would be too much?  What would you
>like it to have?

I'd like to see fatalities mean something.  Sure, you get points now, but
the people still come back for the endurance rounds.  THEY'RE DEAD!
I feel that fatalities should be harder to do (and not just at the end
of the round) and if you kill everyone, no endurance rounds.

Jim
-- 
----- knepley@cs.colostate.edu ----------------------------------------------
 Jim "Ranseus" Knepley |  Avoid rectal-cranial inversion. 
 Programmer, magician, |  "Gun's don't kill, it's those bullet things"   
 computer geek.        |
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat *2*! (How is MK WILLIAMS???)
From: cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.)
Date: 26 Jan 93 18:31:34 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

In article <Jan26.045347.39058@yuma.ACNS.ColoState.EDU>, knepley@CS.ColoState.EDU (Ranseus (Jim Knepley)) writes:
> In article <106537@netnews.upenn.edu> kupiec@hp800.lasalle.edu (Bob Kupiec) writes:
>>All good arcade games have sequels and MK should be no exception.  I think
>>Williams has already given up on making MK and is working on a MK 2?
> ^^^^^^^^
	How is this a Williams game?  Both the title screen and the sign say
"MIDWAY".  I agrue this because U.N Squadron (for example) says Capcom on the
sign, but shows that both Daipro and Camcom made it.  So, what's the deal?


> God save us all...
> 
>>Do you think introducing hand weapons would be too much?  What would you
>>like it to have?
> 
> I'd like to see fatalities mean something.  Sure, you get points now, but
> the people still come back for the endurance rounds.  THEY'RE DEAD!
> I feel that fatalities should be harder to do (and not just at the end
> of the round) and if you kill everyone, no endurance rounds.
> 
> Jim
> -- 
> ----- knepley@cs.colostate.edu ----------------------------------------------
>  Jim "Ranseus" Knepley |  Avoid rectal-cranial inversion. 
>  Programmer, magician, |  "Gun's don't kill, it's those bullet things"   
>  computer geek.        |  
-- 
Signed,

Daniel Rouse, Jr.
Sophomore, Computer Engineering 
California State Polytechnic University, Pomona (Cal Poly, Pomona)
Email: cvafy006@vmsb.is.csupomona.edu

And now...the moment we've been waiting for.  GamePro magazine and EGM
magazine proudly present:  The Arcade Champion!
Newsgroups: rec.games.video.arcade
From: chclee@athena.mit.edu (Christopher H C Lee)
Subject: Time Killer
Organization: Massachusetts Institute of Technology
Date: Fri, 22 Jan 1993 04:21:02 GMT

Well, guys, another fighting game.  This one really interests me.
I can barely figure out the moves, and all that I know that in common is this:


FATALITY/DEATH MOVE:  (used usually when enemy is dizzy) = all five buttons
CHARGE KICK:  both kick buttons
LONG/EXTENDED SWING:  both arm buttons

I noticed that if you want to cut the guys arms off, you need to be using the arm
button that corresponds to your weapon.

Random/Different moves:

THUGG (the caveman):  spits on you when you do:
  quartercircle from down to forward with a HEAD
WULF (the knight):  does the "Excalibur" sword-spin when you press:
  the HEAD and both ARM buttons
MANTAZZ (the alien):  flies when you jump in the arm and tap (repeatedly) DOWN

If anyone has a moves list and/or a strategy list for this game (plus the ending)
after you kill death, then please send it to this newsgroup and a copy to me
personally!

THANX IN ADVANCE,
-Chris :)
Newsgroups: rec.games.video.arcade
From: mhartman@ais.org (Mark Hartman)
Subject: Re: MK fatality survey
Organization: UMCC
Date: Fri, 29 Jan 1993 02:42:54 GMT

Our main arcade around here gives 5 tokens/dollar.  All good games
MK/SF2CE/SF2HF are all 2 start/2 to continue.  There is also a savers
club (membership is 8 dollars) and you get ALOT more tokens for your
money, its pretty cool.  Also, all our MK machines there are set
to fatalities ON! :)

Newsgroups: rec.games.video.arcade
From: phaedrus@halcyon.com (Mark Phaedrus)
Subject: Re: Reptile.
Organization: The 23:00 News and Mail Service
Date: Sun, 24 Jan 1993 20:21:13 GMT

In article <1993Jan24.045356.27191@fuug.fi> an3652@anon.penet.fi writes:
>
>Get a grip people, one person reading this whole stupid group is telling you
>people all of this crap about "poof then Reptile appears and gives you a
>helpfull hint".... I think you should take someone's advice about Liu Kang's
>dragon fatality and try tapping out "I am a naive idiot" on the block 
>button to get to Mr. Reptile... 
>	This is  one of those rumors that goes up there with the Satanic
>Crest symbol.. It just doesn't die. Give it a rest - Let go.
>Hey man, it'll all be okay.

     Wow, look at this brave soul calling everyone naive idiots from an
anonymous posting service.  Gee, I hope someday I can be as fearless and
tactful as you...
     Before you flame people for talking about something you don't happen to
have seen, you might want to take a look at the facts:
     1)  Take any recent Mortal Kombat machine and turn it off and on.  As it
starts up, it will give you a series of statistics.  Two of those statistics
are "Reptile appearances" and "Reptile combats" (or words to that effect).  
If Reptile is a myth, then Midway is certainly going out of their way to
convince the people who buy and maintain their machines that the myth is true.
     2)  People from Midway have said that Reptile exists, though they haven't
(as far as I know) said exactly how to get there.  Again, Midway is certainly
going out of their way to maintain this "myth".  Do you really think that
Midway would chance the PR backlash, not to mention the possible false-
advertising suits, to invent, document and publicize a game feature that
doesn't exist?  (In contrast, look at Capcom, which has always steadfastly said
"There-is-no-Sheng-Long-there-is-no-Sheng-Long-there-is-no-Sheng-Long", even
though they certainly could have sold a few more machines by letting people
believe that Sheng Long exists.)
     3)  People from all over the country have talked about encountering
Reptile appearances/combats, with a very high degree of similarity in their
stories.  Heck, I'm a total feeb at Mortal Kombat, and even I have come across
a "Perfection is the key" Reptile appearance.  I haven't had a chance to
investigate further, because I've only managed one flawless round, let alone a
double flawless fatality on a particular screen. :)
-- 
\o\ Internet: phaedrus@halcyon.com  (Seattle, WA Public Access Unix)     \o\
 \o\ "How'd you like to move a few steps down the food chain, pal?"       \o\
  \o\ If you enjoy fantasy/SF stories with transformation themes, email me \o\
   \o\ for a copy of the Transformation Stories List.                       \o\
Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: SFII -- is there a FAQ&A file?
Keywords: Street Fighter II FAQ
Organization: Indiana University
Date: Thu, 21 Jan 1993 06:21:10 GMT

In <5247@equinox.unr.edu> jaw@pyramid.unr.edu (James A Wilson) writes:


>  Hi all.
>  I'll make this brief.  I got into the SFII thing kinda late (okay, REALLY
>late), and since I know the conversations over this game went on for quite
>a while I thought maybe someone had put together a FAQ list.  If there is
>such a thing, please e-mail or post it.

>  Thanks much,

>  Jimbo 
>..maintaining the very high metabolism rate they have.

read alt.games.sf2.  Periodically, someone will post the FAQ.  If not, then
ask someone for it.
Newsgroups: rec.games.video.arcade
From: gmwatk00@nx37.mik.uky.edu (george m watkins)
Subject: Re: MK fatality survey
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Thu, 28 Jan 1993 12:06:47 GMT

Another machine with the fatalities off is the one in Aladdin's Castle in 
Fayette Mall in Lexington, Ky. This just sucks because what's the point of 
playing if you don't get to knock someone's head off? Twice. Not only should
we boycott these arcades with the fatalities turned off, we should burn them to
the ground, leaving the sacreligious machines nothing more than a puddle on the
floor of the ex-arcade. Or maybe not, but it'd be fun.
--
-George M. Watkins, 3
 a.k.a. High Lord DeSpayre

 _____________________________________________________________________________
From: geoffp@yang.earlham.edu
Newsgroups: rec.games.video.arcade
Subject: "Two Crude"
Date: 24 Jan 93 00:30:46 GMT
Organization: Earlham College, Richmond, Indiana


	I've been playing a game called "Two Crude" for some time at our 
college game room.  I believe at level 4 you run across a character (game 
says "Hatchet man...eh?" with large knives who slices you multiple times   
and can cast some sort of energy bolt from them.  I have only gotten by 
him when I had extra money to spare.  Does anyone have any suggestions as 
to how to defeat him more easily without getting clobbered?
-- 
"There ain't no Devil                      Geoff Pender
 there's just God when he's drunk."        geoffp@yang.earlham.edu
-Tom Waits					   snail mail address:
						   Drawer 928
						   Earlham College
"My mother made me do it" -Me                      Richmond, IN 47374