HDTenEightyP/NetNews huggingface dataset:
From: bpostow@occs.cs.oberlin.edu (Brian Postow)
Subject: Re: Weapon Intimidation
Organization: Oberlin College Computer Science
Date: Mon, 23 Nov 1992 05:15:56 GMT
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In resisiting intimidation [I am not sure if guns should be used for
resist... not sure...] it has to do with how powerful the USER thinks
the guns is. However in inflicting intimidation, it is in how
IMPRESSIVE the weopon looks, so, a LARGE sword may do less damage than
a handgun, but it simply looks more intimidating [assuming close
range] and there are some guns which don't do a lot of dammage but
simply LOOK imposing. on the other hand, some CP weopons are REALLY
dangerous, but I don't imagine them as being really frightening
looking [I may be wrong]. For instance trying to frighten an edinos
with a gun is silly and it will laugh at you. Exactly like trying to
scare a CE person with a G-dmeeder, he will assume that you have a
kids squirt gun and will not be impressed...

so, the upshot is that if you want to play this way, and I think that
it would add a lot to the game, you gotta think it through. I think
that it isn't worth making hard rules, this should be a gm fudge
factor. whatever bonus the gm feels like giving. That mimics the
unsurity of wheather or not someone will be frightened by a given
gun...

"You call that a knife? THIS is a KNIFE!"
	Crocodile Dundee

--
Brian Postow :: The Pasta Knight -- That noodleheaded Knight in shiny armour
			 	    |"Is the glass half full or empty
pessimist, existentialist,	    |	I ask her as I fill it"
advanced murphologist 		    |"It doesn't really matter, 
"pessismism for a better tomorrow"  |	Pretty soon you're bound to spill it"
				    |	the Indigo Girls
Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: GM vs Demon
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 21 Nov 1992 03:21:26 GMT

> Reality combat is deadly. Just how did that E-S storm take 2-3 years,  
> anyways?

	Because the authors said it did.  
	<THWAK - THWAK>
	
	Ouch.  Well, it could be that both the HoC and the GM have
been getting Malestrom results repeatedly, drawing possibilities 
from the storm itself, as well as destroying the other's possibilities.

	I think it's artistic license, personally.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
Superman's not just dead, he's wrapped in plastic.-Houston Chronicle (11/19/92)
From: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Newsgroups: alt.games.torg
Subject: Atlantis Rising...
Date: 18 Nov 92 21:43:23 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b


Sorry, but have any of you ever played RIFTS, by any chance?

Did you see what Palladium (Munchkin Press) Books did to Atlantis?!?
I just know that WEG'll let the bozo who wrote the Tharkold suppliment
handle this one (should it ever come to pass), and it'll make the RIFTS
version look like a chunk o' cheeze in comparason...



-I am the terror that flaps over Cairo...
	I am the old possibility capacitor that gums up your gizmo,
		_I_ am DRAMA DUCK!

	I could get to like this mistake...
		Josh Geurink, CVE
Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: GM vs Demon
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 23 Nov 1992 17:10:22 GMT

> But Jez' true love should still be the WotD.

	Nah, the WoD has (from back when she was just a mildly interesting
villainess in Infiniverse, and lacking a history) a hate-hate relationship
with McCoy, our Nile Gunslinger.  It's wonderful serendipity that WEG is
making her the new High Lord.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
Superman's not just dead, he's wrapped in plastic.-Houston Chronicle (11/19/92)
Newsgroups: alt.games.torg
From: TAROD@VAX1.Mankato.MSUS.EDU
Subject: Re: Godnet?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 20 Nov 1992 18:59:00 GMT

It's not yet open to players. See my last post and Clay's last post for
details. When it _does_ reopen, it'll be at the old address:
morticia.cnns.unt.edu 7777.

--
Tarod
tarod@vax1.mankato.msus.edu
--
Tarod @ GodNet
Gorthaur @ TorgMUSH
From: Postman@CLEMSON.CLEMSON.EDU
Newsgroups: alt.games.torg
Subject: Undelivered mail
Date: 18 Nov 92 21:49:00 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
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From: aodn307@BONGO.CC.UTEXAS.EDU(Joshua Henry Geurink)
Reply-To: torg@MORTICIA.CNNS.UNT.EDU(Torg Mailing List)
Errors-To: cluther@morticia.cnns.unt.edu
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To: torg@MORTICIA.CNNS.UNT.EDU
Subject: Re:  Mail & Atlantis
Cc: .@bongo.cc.utexas.edu

QUIT
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: a sort of faith question...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 22:28:33 GMT


Ok here is a question at Spiritual 11 (I think it is 11) where a diety
can intervene very obviously in the universe (which I take as being
the minimum level for an avatar) although with all these spiritual 17
cosms that may be the level an avatar can exist as a powerful persona.

What my question is... what happens when said avatar enters a cosm of a
lower spiritual axiom than can support it... Does it disappear (I would
say if the avatar was an ord in a pure zone)... Does it disappear when it
fails a contradiction check? Do we treat it like an elf and giant and it
gets a spiritual sickness?

the perplexed Cardinal of the White Tower
the Smooge
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: THARKOLD
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 18:38:13 GMT



On Thu, 19 Nov 1992 agreene@mta.ca wrote:

> --Anthony Greene
> -the Gaunt Man puts cabbage in his pea soup...

	Watch it, pal.
	I do not. 
	:)

Jim/The.Gaunt.Man@TorgMUSH


Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: THARKOLD
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 18:18:45 GMT

Rick writes:

> 	Now, you could make Occultech and similar stuff a one case 
> contradiction everywhere but Thark (rather like the Occult), and 

Which it may be, I don't remember off the top of my head...

> give heavy penalties to Thark who disconnect (get rid of Life Cyber,
> ferinstance, makes disconnection much worse).  Since almost everything

One of my rewrites on Tharkold deals with LifeCyber - so long as the
demon isn't disconnected the LifeCyber acts as a weak talisman,
providing enough magical energies for the demon to survive.  If the
demon disconnects though, the LifeCyber stops working if the local
Tech axiom doesn't support it, just like any other cyberware.

The weak talisman effect basically keeps the demon safe from having
its mere presence be a contradiction in low-magic realms; still kind
of munchkin but if I'm willing to accept that ravagons get a world law
saying they can't disconnect (basically), I'm willing to allow the
tharks enough technomagic and world law bending so as to keep their
existence from disconnecting them in alien realms.

> > 	As to the nuclear question, someone (I don't remember who, might
> > even have been in Infiniverse) said that Thark is not nuclear capable.
> 	
> 	Actually, people were talking about someone (Delphi?) dropping an 
> A-Bomb on LA, and wasting all those pesky Tharkholdu.

It was either the Delphi Council or 3327.  Th possibility of nuclear
retaliation was mentioned in the Tharkold SB, which is why the Tharks
are moving so slowly - they don't want to have the DC or 3327 decide
that LA isn't redeemable with conventional forces and just nuke them
out of existence.

Of course, that shouldn't stop them from using fuel-air bombs on
suspected tharkoldu-infested areas of the city....

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: TAROD@VAX1.Mankato.MSUS.EDU
Subject: Re:  Archive and GodNet...Good News
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 17:06:00 GMT

OK, quick answers to Smooge and Rick both.

Smooge: Unfortunately, no, TorgMUSH isn't up and running yet. In fact, we're
kind of in a holding pattern at the moment, as a lot of us are heavily
involved with other MU* and (pardon my hurl) Finals. Ugh. Building is coming
along excellently, but things like the combat system and other complexities,
like places outside the main cities aren't complete yet (though the attribute
systems are up). For more info, I defer to The Gaunt Man @ TorgMUSH, as I am
but the least (indeed only a temporary) wizard. Want to add anything, Jim?

Rick: Nope to you too, unfortunately. I've asked a number of people about
this possibility, as I thought it'd be interesting too. But it seems to be
a no-go.

--
--
ALL HAIL THE RETURN OF GODNET!!

tarod@vax1.mankato.msus.edu
Tarod @ GodNet
Gorthaur @ TorgMUSH
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  Mail & Atlantis
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 18 Nov 1992 19:16:57 GMT

Todd wonders:

>   Just wondering if my letter on Atlantis made it to all of you...just 
>   wondering...

If you mean the Time Lords and all that stuff, I saw it so it must
have gone out (contrary to popular belief, I don't have anything to do
with the workings of the mailing list, I'm just a guru.)

Interesting stuff, I'd like to see some more details on how it all
works.  


Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re:  NEWS FLASH
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Fri, 20 Nov 1992 02:01:04 GMT

In article <gatemail1.0b323153237286@morticia> Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:
>Smooge writes:
>
>> Los Angelos bombed!!! War declared on the invading Tharkholdu!!!
>      ^^^^^^^
>
>Clint will probably jump all over you for that - its Angeles.
>
>[...]
 Actually, I'm more likely to jump all over him for nuking LA in the first
place (and don't jump all over me with 'F.A.E.'s are not nukes! They sure as
hell do as much damage as one, just without the radiation!). I know I'm being
touchy, but I get positively riled at the idea of nuking my hometown because
one doesn't like the cosm placed there. :)

-- Clint, who needs a reality check badly!


Newsgroups: alt.games.torg
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Flintlock
Originator: jmkaraka@c00058-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Wed, 18 Nov 1992 04:15:59 GMT


|>this being the case, might we want to consider "missle weapons"
|>a "not usable unskilled" (or by SK, a high penalty)
|>
|>this would apply only to powered throws, since anyone can heft a rock
|>(but not everyone can to it well...)
|>

	I would include crossbows in the 'usable unskilled' category.
Having had some small experience with both, you can learn to shoot a
crossbow in about an hour and get fairly proficient in less than a week.
Also, the heftier crossbows can punch right through plate armor!

-john 'never use a David's sling without an instructor' karakash-

Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  My Tharkpost
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 20 Nov 1992 18:52:24 GMT

Smooge foams at the mouth:

> I like the imagary that you used. I really do. I wished they had used it
> in the Sourcebook, and modules instead of the 10000 techno demons versus
> 10000 power suits. I saw the part about the average LA person not seeing
> a techno demon and thought ok that makes it more like Aliens... it is
> just the latest fucking munchkinism of WEG with Technodemons by the hundreds
> everywhere... with them going with your 1st description of the realm than
> with your second. (Hey I know who they are building there market for... 
> munchkin sh*theads that think **KEWL A DV 27 GUN. LETS GO KILL SOME THARKS**

The LA Citybook, despite being a fluff-filled waste of paper, did
present the situation more as "they're out there in the shadows"
rather than the "flying demons with big guns".  Most of what has been
said about Tharkold in Infiniverse has not been of the munchkin
variety either.

The big battle between thousands of tharkoldu and men in power suits
at the end of "City of Demons" is a major FUBAR (F*ck Up Beyond All
Reason) that there is no real excuse for.  The writer of the module
said that he wanted the end to be a grand-scale 'James Bond-like'
battle.  In the context of the module it makes some sense; Kanawa
is tricked into sending his forces to stop a perceived tharkoldu
assault and the demon pride is merely reacting to an attack on their
stronghold.  The scale and method just doesn't fit the technohorror
genre though; thousands and thousands of combatants flying through the
sky blowing buildings up doesn't cut it.  It should have been nasty,
dangerous, urban warfare - building to building, close quarters,
confusing and nerve-wracking.  (Not to mention that it shouldn't have
been 2000 demons in the pride in the first place.)

> ... sorry gotta wipe the foam off the screen ...

Did I rant this much when Tharkold first came out?  I know I was
pretty bad....

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Arg again...
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Fri, 20 Nov 1992 02:09:32 GMT

    Well, I got one reply to my long Tharkold post, but no one else has said
a peep. KJ? dave? Anyone? Have you not seen it yet, or was it just not worthy
of reply...? :)

    Yarg! If no one outside of California answers this within two days, I'm
gonna E-mail it to EVERY LAST ONE OF YOU!!!! AH HAHA!!!! YOU CAN'T ESCAPE,
even if this newsfeed seems to have shit itself!!!

    BTW, regarding GodNet... I won't be returning... Therefore, you can @re-
cycle both Lupe-Garou and Francois_DuBango (yes, they were both played by me :)
And hand off the Paris project to someone else... GodNet just got far too hec-
tic and munchkinish for my taste. You in the Resistance can fight among your
selves for the new leadership position ;)

-- Clint
 
Newsgroups: alt.games.torg
From: malloy@nprdc.navy.mil (Sean Malloy)
Subject: Re: Flintlock
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 03:06:48 GMT

On Nov 16,  3:27pm, agreene@mta.ca wrote:
> In article <gatemail1.0b31718295417810@morticia>, michael@stb.info.com (Michael Gersten) writes:
> >Actually, I'll leave it for one of our gun experts to answer since I
> >don't know enough about flintlocks to argue what use they must have
> >somehow....

>I don't CARE if it can be set off by heat, or explosions, or saurkraut, or
>bango drums, or happy pogo sticks!  It's a USELESS weapon.  A bow has a
>lower tech axiom, does between (circa) 14 and 18 damage, and it can be used
>more than once without spending a round to reload!  A flintlock may not be
>widely used in Aysle, but it was supposed to have made armor useless (after the
>longbow did, of course).  I'd like to see a flintlock SCRATCH someone in plate
>mail (toughness between 13 and 18) without cards and possibilities being sunk
>into the action.  It's a WEAPON dammit, not just a minor inconvenience for
>those who are hit by it.

Unfortunately, the TORG mechanics don't take into account the fact
that it takes a _lot_ of training to make someone into a good shot
with a bow -- typically, years of regular practice -- while you can
make someone into a reasonable shot with a flintlock in a few weeks,
or at worst, months. It's another case where the _game_ runs over the
_simulation_. Early firearms _were_ less damaging, less accurate, and
had a lower rate-of-fire than bows -- but a feudal lord could form and
field a unit of musketeers in the same campaign season, starting with
completely untrained peasants; forming the same-sized unit of bowmen
took two or three years.


-- 
random sig #27:
Sean Malloy                                 | Don't try to out-wierd me -- I
Navy Personnel Research & Development Center| get stranger things than you
San Diego, CA 92152-6800                    | free with my breakfast cereal.
malloy@nprdc.navy.mil                       | 
Newsgroups: alt.games.torg
From: dbobel98@Calvin.EDU (Denton Bobeldyk)
Subject: subscribe
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 23 Nov 1992 23:56:17 GMT

Please subscribe me. thanks.
Newsgroups: alt.games.torg
From: cdr@kpc.com (Carl Rigney)
Subject: Re: Tharkoldu
Summary: triples
Organization: Kanawa Pacific Computer Inc, Santa Clara, CA
Date: Sun, 22 Nov 1992 12:57:21 GMT

Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:
[lots of neat stuff about making Tharkhold more reasonable including]
>Death Chance, the magical Demon Prince ability, is modified
>slightly.  If the person that killed the demon Prince is killed by
>someone other than the Demon Prince, the Demon Prince must kill that
>person to regain his life (not just anyone as the sourcebook says).
>The chain does not go past that step though; if the killer's killer is
>killed (by someone else or by an accident) the Demon Prince is denied
>his chance to live again and will die at the end of its Death Chance.

Which gives me a neat idea for the ultimate Race Elite Soldiers -
Triples.  The idea being that one kills the Demon Prince, he's killed
by the Second, and then the Second is killed by the Third, snapping the
chain and sealing the Prince's Death.  Of course, the painful thing
about this is that the Triples would train and work together for a long
time before they'd ever get a shot at a prince, and become best friends
in the process.  And then you get some Triple with a veteran Third who's
had to kill his best friend before and wants no more part of the War,
until the PCs convince him he's needed for One More Mission.

Sacrificing oneself for a friend is a Monkeytrick the Demons will *never*
get the hang of; it's way too alien.

And you probably can't kill a Demon Prince and then kill yourself to
deny it a Death Chance; I'm pretty sure the World Laws of Tharkhold don't
make suicide an out.

Come to think of it, I like the idea of Tharkhold being a realm where
you *can't* kill yourself, just suffer.  Call it the bastard child of
the Law of Pain and Law of Dominance - to die in Tharkhold you have to
be killed, you can't just die.

--
Carl Rigney
cdr@kpc.com

"Death will not release you."
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: Most Dangerous Highlord
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Wed, 18 Nov 1992 00:50:03 GMT

In article <gatemail1.0b3211520123887@morticia> smooge@jupiter.nmt.edu (the Smooge) writes:
>Ok the smooge's list of dangerous highlords (ex highlords and highlord wanabes)
>in his campaign
>
>12] Kurst
>11] Jezrael (give me a break, please!)

 Well, I must disagree. I am very scared by Jezzy. She has the best all around
stats of ANY highlord, save perhaps TGM, as well as having an army of techno-
demons (any one of which could whip stormer ass) at her beck and call, and of
course loads o' cyberware, a nice suit of Chod 10 powered armor (which raises
her toughness to 29, as well as having plasma blasters), and of course, BIG
GUNS(tm). Laugh if you must, Smooge, but in a one-on-one battle Jez would wipe
floor with just about any highlord you care to mention (again, barring TGM).
    
 And normal storm knights?

 Ha ha. It is to laugh.
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Subject: Death Star-2nd edition
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 23 Nov 1992 22:00:23 GMT

I just picked up a copy of Star Wars 2nd edition and I have recalculated
the maximum damage done by the Death Star's main cannon to be about 250
rather than 1350. This change is due to both changes in the damage system
(which actually raises the damage-2nd edition is *deadly*, IMHO) and a
redefinition of the die cap.

The Grant Man
gdavis@ccwf.cc.utexas.edu

"Gold is most excellent"- Christopher Columbus

Newsgroups: alt.games.torg