HDTenEightyP/NetNews huggingface dataset:
From: lije@harp.inslab.uky.edu (William Boylin)
Newsgroups: rec.games.video
Subject: Re: Genesis:  T2
Date: 26 Jan 93 13:24:56 GMT
Distribution: all
Organization: University Of Kentucky, Dept. of Math Sciences

In article <1jruviINNk8p@mozz.unh.edu> efk@bifur.unh.edu (Edward F  
Keisling) writes:
> 
> 	ok, for all those who can't get by the first protect the truck
> 	scene, i have a rather unscientific way of geeting by this.
> 	i collect as many rockets as i a can before i get to this 
> 	screen, (100+ usually does it), and in short bursts i blanket
> 	the screen with rockets....  this usually destroys most of the
> 	HK's before they get on the screen.  i ignore the endoskeletons
> 	completely, even sacrificing a life if i have too (since you
> 	get 25 more rockets or so if you die)
> 
> 	but, i can't get past the protect the truck part with the mac
> 	truck..... does any body have any suggestions for this?  i have
> 	tried hitting it with everything i have but i always get
> 	killed.  please help before i go nuts!!!
> 
Yeah I just got there last night for the first time.  It seemed to me that  
all you had to do was just hit the helicopter before it hit the truck.   
This was however very hard since I don't own a gun.  Seemed that two  
player would be easier.
--

dan boylin

I have a vision! I have a vision! I have a vision! Television!
lije@ms.uky.edu | lije@mik.uky.edu | lije@inslab.uky.edu |  
uk00296@ukpr.uky.edu
From: hrmrklc@hkucc.hku.hk
Newsgroups: rec.games.video
Subject: Re: [Sega Genesis] A/V connector
Date: 27 Jan 93 04:18:30 GMT
Distribution: na
Organization: The University of Hong Kong

In article <C1Fwrx.JHE@news.udel.edu>, garrett@me.udel.edu (Joel J. Garrett; Office 127 CMSL; Phone 831-2332) writes:
> In article <1993Jan25.183617.12772@tellab5.tellabs.com> don@tellabs.com (Donald Leonard) writes:
>>
>>>``What are the pinouts on the Genesis A/V connector?''
>>>
>>>Starting from the 1 o'clock position, looking at the Genesis from 
>>>the back, and going clockwise, the pins are:  red, audio, +5 volts, 
>>>ground, green, composite video, and negative combined sync, with 
>>>blue on the center pin.
> 
> I thought the A/V connector on the Sega could bring out stereo, shouldn't
> there be a left and right channel on the connector?
> 
>>Seriously though... I'd like to build a cable that will carry all
>>of the signals (sterio,audio and video) to the TV. The TV has line
>>inputs.
> 
> Me too!!!
> 
>>thanks for the help
>>don
> 
> Once again, same here - thanks for any light anyone may be able to shed here!
Hey! The RGB cable for MD (Gensis) could only be mono as the FM sound (stereo)
could only be ported from the *PHONES* jet. Actually, if u prefer to play with
stereo sound, u can buy a 8mm->RCA stereo cable and connect the set to your
Hi-Fi or Stereo TV,

With Regards,
James Lee (HKU)
From: 339wheeler@gw.wmich.edu
Newsgroups: rec.games.video
Subject: Re: New Games for SNES
Date: 26 Jan 93 11:40:14 EST
Organization: Western Michigan University

In article <rrheaume.121@emr1.emr.ca>, rrheaume@emr1.emr.ca (Roberta Rheaume (CPB)) writes:
> I keep seeing these new games for the SNES in ads in EGM, such as Ultima - 
> the False Prophet and Might and Magic, but I never hear of anyone buying 
> them or see them in the stores.  What is going on?  Does anyone know if 
> these games will ever be available.  I live in Ottawa, Canada and we get 
> games 1 to 2 months after the U.S.  Are these games available in the U.S.? 
> Does anyone know what is going on?  Are we looking a alot of vaporware here?
> 
> 
> All answers will be appreciated.
> 
> Thanks,
> 
> Roberta Rheaume
> rrheaume@emr1.emr.ca
I live in Michigan and I have the same problem.  Might & Magic II for SNES was
supposed to be released over 6 months ago!  I never saw a release date for
Ultima for SNES, but it has been talked about for a long time.  I'm sick of
companies giving release dates, then not releasing the game til 6 months to a
year later.  I would rather a company give a conservative release date than
release a game late.  If anyone has purchased either of these two games would
they please post it?(and tell us what store you purchased it at)  There is a
Babbage's and a Toy's R Us in town, but i haven't seen either of these two
games there yet...*sigh*

John

Newsgroups: rec.games.video,alt.games.sf2
From: KCSCHIE@vm.cmp.ilstu.edu
Subject: WANTED: Street Fighter II
Date: Wed, 27 Jan 93 08:33:13 EDT
Organization: Illinois State University

This is probably a long shot, but if there is any one who has a copy
of SFII they are thinking of selling, I'd be interested in buying.
 
It can't hurt to ask, right?
 
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Yamato and Macross 2036 with TG-CD
Organization: AT&T Bell Laboratories
Date: Sun, 24 Jan 1993 16:40:01 GMT

In article <1993Jan23.190612.572@camaro.uucp>, tfoley@camaro.uucp (Tim Foley) writes:
> 
>  Woa! .... Hold on here... You mean there is a Star Blazers Vid Game? And a 
> Macross Game !   What are they like?

MACROSS 2036:  Arcade game.
MACROSS:  I don't know much about this one.
MACROSS: LOVE SONG.  Strategy game, based on the Macross movie continuity.
SPACE CRUISER YAMATO:  Strategy Game, based on the show.

There are quite a number of anime-related games for the TurboGrafix system.

> More important, that do I need to run them (system)

Look in the Subject: line.  A TurboGrafix 16 + CD-ROM and System 3.0
card.  Or a Turbo Duo.

> and where are the games available in Canada?

Only as an import.  These are Japanese games.  Yes, they are written
in Japanese.

> P.S. Is there a Star Blazer or Macross available for SNES or Super Famicom?

No.  That's why I bought a TurboGrafix instead...
-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: rec.games.video
Subject: Re: SNES: post-Zelda questions
Date: 22 Jan 93 18:08:04 GMT
Organization: Lehigh University

In article <C18BMJ.40y@ms.uky.edu>, soward@slow.inslab.uky.edu (John Soward) wri
tes:
>Tim Smith writes
>-> Speaking of knocking items out of trees, what are those red things that come
>-> out of some trees?  They act like hearts.  They look like tomatoes -- but
>-> tomatoes seem to be a silly thing to eat to restore life!  Does anyone know
>-> what their official name is?
>->
>-> --Tim Smith
>
>       I think they are apples.
>
>Somewhere in the manual it mentioned something about "effectively cutting your

>magic consumption in half" bu setting your magic usage to 50%...how is thes
>possible? (It is mentioned where is talks about the magic containers)
>
[Spoilers]......


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\



I think near the Smithy's house is a hole, where if you jump in and use your
magic powder....


>    ________________________________________________________________________
>   /   'The midnight sun will burn you up" -The Cure, Piggy in the Mirror  /
>  /         soward@ms.uky.edu | soward@inslab.uky.edu (NeXT Mail)         /
> /_______________________________________________________________________/
>
-- 
================================== ILAN ======================================
 Unsolved mysteries: What is so BAD about leaving the toilet seat up??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
Newsgroups: rec.games.video
From: jerry@cs.mcgill.ca (Jerry Kuch)
Subject: SNES Controller Information
Organization: SOCS - McGill University, Montreal, Canada
Date: Wed, 27 Jan 1993 20:22:09 GMT

Hi.

I'm looking for pinouts and specifications on the controllers used in the
SNES.  I'd also like to know where one can scare up some of the non-standard
connectors that they use on them, short of cannibalizing an old set of 
controllers.  I need this information for a project that I'm considering
building.  Let's just say that the regular control pads leave much to be
desired for SF2 (Zangief's spinning pile driver on one of those dorky pads...
yeah, right) and the Capcom Fighter Stick is a massive ripoff at the prices
that I've seen it going for.

Any information you can provide would be appreciated.  If I find what I need
to do this, and have the time to get it done, I'd be happy to write up and
distribute information on how to construct a custom SF2 controller for the
SNES.

Thanks in advance.  Please respond by EMail...  Lately I don't have enough
time to sift through everything in this group.

				Jerry


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) | Don't whizz on the electric fence.
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: SG vs. Snes
Date: Tue, 26 Jan 93 05:12:20 GMT
Organization: VMARK Software, Inc.

In article <30474@optima.cs.arizona.edu> maestas@cs.arizona.edu (Mark Maestas) writes:
>  Have you ever played the arcade SF2?  The slowdown is there INTENTIONALLY.
>This occurs when a player is hit by a special move like fireball or sonic
>boom.  I guess it's kind of like a dramatic effect like some martial arts 
>movies.  Many people complained about this supposed slow down that "even
>afflicted the arcade game!" Showing the animation for taking a hit or for
>blocking or cancelling a special move isn't an enormous chunk of CPU power.
>Try this by beating up an opponent with regular moves and special moves.
>The only instance of slowdown is when they are hit by a special move for
>dramatic effect.  Another example is when your opponent is defeated.  No
>matter what move you use, he falls down at a decellerated rate.  When you
>knocked down your opponent before it didn't slow down, so why should it now?
>It's not because the processor is overloaded by making an "uuuhhh" (higher
>pitch for Chun Li).  Again it is for 'dramatic effect'.

There is intentional slow down in Street Fighter II, however, there is 
slowdown in the SNES version that doesn't exist in the arcade game and it
is NOT intentional.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
Newsgroups: rec.games.video
From: robertk@bnr.ca (Robert Kaczynski P765)
Subject: Re: Sonic 1 - How do you get past Doc Robotnic?
Organization: Bell-Northern Research, BNR-RTP Info Systems
Date: Thu, 21 Jan 1993 14:05:45 GMT

In article <1jk9o5INNnqi@cronkite.cisco.com>, kmac@cisco.com (Karl MacRae) writes:
|> 
|> 
|> 	Ok, in Sonic I, I can't figure out how toget past Doctor 
|> 	Robitnick's little spaceship-with-a-wrecking-ball at the
|> 	end of act III in the green hill zone (I just got the game
|> 	a few days ago).
|> 
|> 
|> 	Any nifty tricks?
|> 
|> 
|> 
|> 				-Karl
|> 
|> 
|> 	
|>   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|>   Karl Elvis MacRae	Software Release Support	Cisco Systems
|>   kmac@cisco.com -or- batman@cisco.com     415-688-8231   DoD# 1999  FJ1200
|>   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|> 	"When I die, I'd like to come back as your knickers"
|> 						-Prince Charles

Well the idea is to hit Robotnick '8 times'.  That means him or his
ship, not the wrecking ball.  I just jump up on one of the green
things on the left or right and hit him when the ball is swinging    
the other way, usually Sonic will land underneath the green thing
you jumped off of and he will be safe.
From: tzs@stein.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: SMK Special cup
Date: 24 Jan 1993 09:34:25 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: stein.u.washington.edu

Christopher Jon Petit writes:
>>How do you get to the special cup on super mario kart.
>>I finished all the cups before the special cup , but 
>>still could not get to it.
>
> You must get a Gold in each of the cups.  Hard as hell---you've been warned.
>

Is it just me, or is the Special Cup *vastly* more difficult than any of the
other cups?  I'm usually finishing first in most of the races in the other
cups, but I can't even get up to 6th (and usually I don't even make 7th) in
the first race of the special cup.

> Personally, I love Toad/Koopa Troopa the best (superb control), then
>Princess/Yoshi (Acceleration), then Mario/Luigi (average overall), and
>when I'm in a sadistic mood Bowser/Donkey Kong Jr. (Real bad control and SLOW
>acceleration)

Have you tried the time trials for all the courses?  If so, what is your
best time and best lap on Koopa Beach 1?  I'm curious because I do the
best on this with Bowser -- over 5 seconds better than with Toad.

--Tim Smith
From: kupiec@hp800.lasalle.edu (Bob Kupiec)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat comic book
Date: 24 Jan 93 09:27:17 GMT
Organization: LaSalle University, Philadelphia, PA

In <1993Jan24.014948.5972@zip.eecs.umich.edu>, kalex@quip.eecs.umich.edu writes:
>This book can be obtained by sending $3, payable to "Midway Manufacturing",
>to:
>   Mortal Kombat Comic Book
>   1340 W. Irving Park Rd. Suite 414
>   Chicago, IL 60613
>
>$12.45 to the same address will get an MK t-shirt.

Thanks for the summary.  Now, do you know what the shirt looks like?
Does it just say "Mortal Kombat" or does it have graphics/artwork?

-- 
\/\  Bob Kupiec - Amateur Radio Packet: N3MML @ wb3ftp.#epa.pa.usa.noam  /\/\
/\/\  Internet: kupiec@hp800.lasalle.edu (or) (UUCP site is temp down)  /\/\/
\/\/\   LaSalle University, 20th St. & Olney Ave., Philadelphia, PA    /\/\/\
/\/\/\    Top 10 uses for your Intel CPU:  Number 10:  Test hammers   /\/\/\/
From: bushwick@mind.ORG (Pete Rittwage)
Newsgroups: rec.games.video.arcade
Subject: RE:have you ever fought Goro.
Date: Wed, 27 Jan 93 09:53:30 -0500
Organization: Public Access Usenet in Atlanta GA

<JRK135@psuvm.psu.edu> writes:

> The original question was Have you ever played _with_ Goro, not against him.
> Please read the post before responding.
> 
> JRK

I seriously doubt you can play this character.  This was a RUMOR!  They 
start up all the time on the net, with no basis in fact.  It's always 
"My freind's cousin's girlfreind saw it!" or some such nonsense.


+-------------+---------------------------------+-----------------------+
| Rittwage,   | UUCP: bushwick@mind.org         | Only AMIGA makes it   |
| Peter James | -OR-  gt3871a@prism.gatech.edu  | possible!  (cliche)   |
+-------------+---------------------------------+-+---------------------+
| Georgia State University, Atlanta, Georgia, USA |  Junior CS student  |
+----------------------------------------+--------+---------------------+
| "Get your girl in the mood quicker,    | "BRARRR!" -The Immortal Kano |
|  with St. Ides' premium malt liquor."  +------------------------------+
|                              -Ice Cube | "Get over here!"   -Scorpion |
From: fhuang@be.seas.upenn.edu (the PSYCLEPATH)
Newsgroups: rec.games.video.arcade
Subject: Reptile Moves
Date: 26 Jan 93 04:09:39 GMT
Distribution: usa
Organization: University of Pennsylvania


   To answer the question of a couple previous posters - yes, Reptile seems
to have both SubZero and Scorpion's moves (although I haven't seen him teleport
yet - I've seen him freeze, harpoon, and slide). What I'm actually curious
about is if he has a fatality (haven't lost to him yet - I'll lose to him
next time I get him). Has anybody out there lost to him yet _and_ had a 
fatality executed (no pun intended)? Does he do either Sub's or Scorpion's, or
does he have an entirely different fatality (or none at all)?


-bogueman
From: mkelly@mystix.cs.uoregon.edu (Michael A. Kelly)
Newsgroups: rec.games.video.arcade
Subject: Re: Star Castle High Scores
Date: 26 Jan 93 01:59:19 GMT
Article-I.D.: cs.1993Jan26.015919.15980
Distribution: usa
Organization: University of Oregon Computer and Information Sciences Dept.

In article <C1F0LH.H6I@news.rich.bnr.ca> Gregg Woodcock <woodcock@bnr.ca> writes:
>In article <1993Jan23.223158.14223@cs.uoregon.edu>, mkelly@mystix.cs.uoregon.edu (Michael A. Kelly) writes:
>|> What's your high score on Star Castle?
>
>Well with on the hardest (3 lives per credit) I just got 25570 the
>other night.  I consistently break 20K and that is the practical limit
>of the strategy I use (bounce fly only up and down bouncing off the
>castle walls and taking shots on the approach, saving one or 2 shots
>for the rebound in case a mine is close).  I am going to have to adopt
>a new strategy because this is too limiting (it is good for beginners,
>though).

Does anyone have any other strategies?  I use this strategy also, although
my high scores are around 17-18000, probably because I've been going
left-right instead of top-bottom.

Mike.
-- 
_____________________________________________________________________________
Michael A. Kelly                                               Senior Partner
mkelly@cs.uoregon.edu                                      High Risk Ventures
_____________________________________________________________________________
Newsgroups: rec.games.video.arcade
From: mhartman@ais.org (Mark Hartman)
Subject: sorry about last post!
Organization: UMCC
Date: Fri, 29 Jan 1993 02:44:20 GMT

Sorry about above where I stated 2 start/2 continue.  I MEANT 2 start / *1*
continue!

Newsgroups: rec.games.video.arcade,alt.games.sf2
From: sieh@panix.com (Nutella)
Subject: Re: Turbo SF2 - changes
Organization: Panix Public Access Internet & Unix, NYC
Date: Sat, 23 Jan 1993 09:00:48 GMT

In article <C16A5u.736@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu 
(Brian Odom) writes:
>In <C1526n.E04@panix.com> sieh@panix.com (Nutella) writes:
>>In article <C148GG.AvM@panix.com> sieh@panix.com (Nutella) writes:
>>>Basically, if you want to teleport behind your opponent, it's the DP move
>>>plus all punch buttons.  To stay in front of your opponent, it's a reverse
>>          ^^^^^
>>>DP plus all punch bottons.
>>             ^^^^^
>>Stupid.  My mistake.  I meant to say all 3 KICK buttons, not Punch buttons.
>
>No, it does work with all punch buttons, too, but I prefer to use kick 
>buttons, so that I won't get an accidental fire or flame.

Yes, you're right; It does work both ways.  I think that using all punch
buttons sometimes confuses the opponent because they see you "thrash"
and wonder what you might be doing next.


-- 
//Lui Sieh		|How seldom we weigh our neighbor in the same
Mail: sieh@panix.com 	|balance with ourselves. -- Thomas A. Kempis
Disclaimer: These are my opinions...but others may share them as well
Newsgroups: rec.games.video.arcade
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: Star Castle High Scores
X-Xxdate: Tue, 26 Jan 93 18:38:46 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d16
Date: Tue, 26 Jan 1993 18:35:06 GMT

In article <1k3tk9INNhvu@hpscit.sc.hp.com> Ken Lui, klui@corp.hp.com writes:
>Start from C, and then head towards B.  Once you reach the top of
>the screen and "pass" it, you'll come to D, at which point, head
>towards A.  When you fly past A, you'll end up at C again.
>Repeat this pattern.  Shoot just before you reach A.  "x" is the
>star castle.  It takes a little getting used to, but once you're
>accustomed to the flying and when you time your shots correctly,
>Star Castle will become very, very boring.
>
>
>Ken

I did the same thing, but from the opposite direction.  It did make Star Castle
a bit tedious once you figured this out.
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: Wanted: Vector Monitor for Star Wars
Organization: Indiana University, Bloomington
Date: Mon, 25 Jan 1993 15:01:05 GMT

In article <ERIC.93Jan24214021@iceland.telebit.com> eric@telebit.com (Eric Smith) writes:
>>>On Mon, 25 Jan 1993 04:32:17 GMT, briand@jarthur.claremont.edu (Brian Diggs) said:
>> In my (student run, college) arcade, we have a Star Wars game whose monitor
>> has failed.  The entire screen is displayed on a single line horizontally
>> across the center of the screen.  All the rest of the game works.  We are
>
>Don't buy another monitor.  Replace the 2N3716 and 2N3792 transistors that
>drive the vertical coil of the yoke.  The fuse that protects the coil may need
>to be replaced as well.  The transistors should cost you well under $10.
>
>In case you aren't familiar with such things, you need the two transistors,
>two mica insulating washers (for TO-3 packages), and some heat sink compound.

Don't pay attention to Eric.  Your monitor is hopelessy broken.  It is
illegal to throw such away in your area, but if you ship it to me, I'll
take care of that detail (I, uhh, have a special "throw monitors away"
license, yeah, that's it).

No, seriously, your monitor is easily fixed for $10 or less.  Find an
electronic hobbyist and let them read Eric's post.  After they have parts,
fixing it should be a 10-15 minute job.

	Darrin
-- 
M Darrin Chaney, Senior Database Programmer, University Computing Services, IU
mdchaney@indiana.edu             1000 E 17th St.             Work: (812)855-5492
mdchaney@iubacs.bitnet           Bloomington, IN 47408       Home: (812)333-6311
"I want- I need- to live, to see it all..."
From: bushwick@mind.ORG (Pete Rittwage)
Newsgroups: rec.games.video.arcade
Subject: Re: Who let the reptile loose? The sequel.
Date: Thu, 21 Jan 93 10:40:28 -0500
Organization: Fortress Development HQ

rettigca@ucbeh.san.uc.edu writes:

> Hope to clear that up. Now has anyone gotten a version 4 machine yet?
> Supposedly there will be 2 fatalities for each character AND Goro and Shang
> Tsung will have fatalities. Is this true? (Waiting for our large screen ver 4
> very patiently....)
> 
> CAR
> 

We have a large-screen version (projection) here at school.  However, it 
seems to just be a converted (and beaten up) old SF2 game.  It's a bit 
too dark, as you can only see the characters and nothing else on screens 
such as Goro's Lair.  But it IS turned up nice and loud, and you can hear 
things you couldn't (or _I_ couldn't) before, such as the crowd's oooing 
and ahhhing when you uppercut, etc.  It is still a version 3 though, so I 
don't think they necessarily coincide.  It also has two block buttons, 
but no matter what anyone says, THEY BOTH DO THE SAME DAMN THING.  I have 
argued with people endlessly about this down at the Student Center.  They 
claim I am somehow cheating just because they can't play.

Brutalizing a Raiden player who likes to teleport is FUN with Scorpion.  
Just keep tapping towards them, then as soon as they attempt a teleport, 
THUCK!  COME'ERE!  Works EVERY time!
 
Pete
Newsgroups: rec.games.video.arcade
Subject: New member! FB & Sheng Long
Supersedes: <93024.19501532GPACZ@CMUVM.CSV.CMICH.EDU>
Organization: Central Michigan University
Date: Tuesday, 26 Jan 1993 12:32:43 EST
From: <32GPACZ@CMUVM.CSV.CMICH.EDU>

This is my first posting with this group, and after reading all the messages I
think it's one of the cooler ones around. I have two questions:

1.  What exactly is the FB block that everyone is talking about? Is it for
Dhalsim? I always use him and I'm good at SF2, but I get my clock cleaned when
I play TCE. It seems everyone's been made more powerful except him. Any advice
on fighting styles for D would be appreciated.

2. Who is this Sheng Long guy that Ryu is so fond of? Is he a character you can
play/fight against in SF? Any relation to the Lizard in MK?

I know these two topics have probably been talked about to death in weeks past,
but like I said, this is my first time to this group. So, send me some E-mail
or make a posting, and thanks in advance.

<{([ JOHN G SKOSNIK -- 32GPACZ@CMUVM.CSV.CMICH.EDU -- (517)-773-3481 ])}>
Newsgroups: rec.games.video.arcade