HDTenEightyP/NetNews huggingface dataset:
From: brockie@golem.wcc.govt.nz (Roger Brockie)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands - Knockers
Date: 17 Nov 1992 19:54:42 +1300
Organization: Wellington City Council, Wellington, NZ
NNTP-Posting-Host: golem.wcc.govt.nz

In article <1992Nov16.193548.4552@saifr00.cfsat.honeywell.com> shanks@saifr00.cfsat.honeywell.com (Mark Shanks) writes:
>I have two scenarios vs the knockers.
>
>1) The dwarf wants 15 different potions. I give him the 15
>potions, feel relieved, but when I get to the surface,
>the miners all look disappointed, pack up and leave. The
>mine disappears. Izzat right? It wasn't clear the dwarf
>screwed me - what happened??

Don't know.  I've always gone in for looting and killing.
They're pagans so it doesn't matter :-)

>2) Never mind the dwarf wants 15 potions - I go past him,
>...

There are multiple up and down levels.  Some levels have more
than one ladder going down and they don't lead to the same level.

After you get the items go up a level (or maybe 2) and search the rest
of that level you will find another ladder and they dwarf you want
will be there.

I think the game cheats and the first ladder you find always leads to
the treasure.  I've never found the dwarf first.

Roger


-- 
brockie@golem.wcc.govt.nz
Xref: sparky comp.sys.ibm.pc.games:23178 comp.os.os2.advocacy:8721
From: hilmera@ucs.orst.edu (Andrew Hilmer)
Newsgroups: comp.sys.ibm.pc.games,comp.os.os2.advocacy
Subject: Re: Gaming Operating System (GOS)
Keywords: GOS
Date: 24 Nov 92 03:20:25 GMT
Article-I.D.: gaia.1es71qINNf2f
Organization: University Computing Services - OSU
NNTP-Posting-Host: ucs.orst.edu

In article <1992Nov23.210442.26301@ncsu.edu> crlehew@eos.ncsu.edu (CHRISTIAN ROBERT LEHEW) writes:
>
>Lets face it.  The computing power average is on the rise.
><stuff about the rise of Windows and its lack of suitablility for games,
>deleted>

>What we need is a new operating system.  Not designed for a GUI.  Not designed
>for text output to the screen at blazing speeds.  Gamers need an OS that is
>solely designed for FAST HI-RES graphics.  
>Foremost it must be a 32-bit OS with
>flat memory.  The OS must be designed with sound and CD-ROM drives in mind.
>It should also be written to support a wide variety of VGA-accelerator
>cards and a math co-processor.

I know that every respectable computer nerd does (and should) have an aversion
to IBM, but I think that OS/2 full-screen could fit the bill. OS/2 full screen
would not have to spend time manipulating the Workplace Shell, OS/2 uses flat
memory, supports threads, and uses true 32 bit code. I haven't worked with it
much but it is probably easier to work with OS/2's VIO calls than going
directly to the DOS interrupts. Video driver support is still pretty patchy,
but the 32 bit drivers are currently being written. 

You can still run DOS games, too. Its DOS support is much better than has been
promised by NT. 

Could some OS/2 guru provide some enlightenment about the suitablity of OS/2
full screen sessions for fast-action games and simulators?

andy

-- 
hilmera@ucs.orst.edu 
Newsgroups: comp.sys.ibm.pc.games
From: acw0892@u.cc.utah.edu (Alan Carl Wong/ Humanities)
Subject: MM4 Help.
Organization: University of Utah Computer Center Student Mail Machine
Date: Wed, 18 Nov 92 15:00:38 GMT
From: apo@datmuc.UUCP (Karsten Seidel)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 - Space ship
Date: 16 Nov 92 09:07:01 GMT

Hi everyone.

A friend of mine is playing U7 and he discovered a space ship near a
moongate. I've forgotten the precise location. 
Can it be used and if, how?
All help would be appreciated.
	apo

-- 
################################################################################
# Es gibt zwei Arten von Narren. Der eine sagt: "Dies ist alt und deshalb gut."#
# Und der andere sagt: "Dies ist neu und deshalb besser."                      #
#                                                           Unknown Origin     #
From: franks@hpuamsa.neth.hp.com (Frank Slootweg CRC)
Date: Wed, 18 Nov 1992 15:52:28 GMT
Subject: Re: ACCOLADE GRAND PRIX UNLIMITED!!!
Organization: Hewlett-Packard, The Netherlands
Newsgroups: comp.sys.ibm.pc.games

[A late response. I'm trying to catch up on this group.]

> corny@yoyo.cc.monash.edu.au (Steven Zaitshek)
> 
> I just got accolades game "grand prix unlimited" 
> 
> and it is hot.....
> 
> has anyone got any hints out there for me on playing it??
> i find that on a 486 it is too fast to play (list test drive II is) but
> on a 10Mhz 286 it's too slow. also the cornering on both computers is
> way too sensitive meaning it take quite a while to learn to make it
> through one race without wiping out.
> 
> i like the professional level of racing. in this level your car isn't
> the fastest and the best. in fact it is about half of the field behind
> the rest. means you really have to try hard to catch up.
> 
> any hints (such as which is best car to choose), tips, or even your own
> TRACKS post on the group or e-mail me.....

  I am still a rookie. I have a 16MHz 386DX and find the low detail
level just bearable. I use lane control, except during the start (if
I'm not on_pole/in_front). Most of the time I used the advanced level,
but the professional level is nicer (We can't all be Mansells can we?
And what is the fun of driving in front all the time? You just are
waiting for the mistake that will take you out.).

  Most of the time I use the Ferrari. The Williams is probably better
(It should be better.), but my son is a Ferrari fan, so ... :-)

  I use the keyboard because the top speed will be much lower with my
joystick. Sometimes I use the gears to shift up before the automatic
gear will do it for me and to shift down for some corners (especially
long sweeping ones).

Hints: Set the steering to turn slowly (total left), brakes very hard
       (total right) or one less and minimum wing (total right) or one
       less.
       Try to exit cleanly from a corner. Like (I think) in real life:
       Better break early and exit cleanly than break late, make a mess
       of it and loose most of your speed.

  That's about it. I have no idea what to do on tires. Now I use maximum
grip ones, but that gives me only a few laps on them.

  For fun this is the best F1/Indy game I have. For realism Indianapolis
500 is still better and has much faster, but hard to see (the other
cars), graphics.

Frank "Prost forever!" Slootweg
Newsgroups: comp.sys.ibm.pc.games
From: rad5h@Virginia.EDU ("Nazgul -- Lord of Darkness")
Subject: LINKS 386 help! memory error
Organization: University of Virginia
Date: Mon, 16 Nov 1992 16:50:59 GMT

To any links386 fans out there:

	I am running a 386-40 with links386 on my hard drive.
Anytime I attempt to play, the game hangs up before it even
reaches the title screen. I am using Norton DOS as my shell and
the NCache program from Norton Utilities 6.01 on my hard drive. 
However, even when I disable NDOS and NCache (boot from floppy
and just use MS-DOS 5.0) I then get the following message:

	Memory Protection Fault
	CS:EIP  000Fh:0003B7E8h

after I try to run golf.bat. I do have an ethercard installed
in IRQ5, but some of my friends also use the same card and
LINKS runs beautifully on their systems.
	Other information that might help:
	I ran the test.vesa program and my video card works
perfectly. I also have a MediaVision Thunderboard installed on
IRQ2, but that hasn't given me problems with any other games.
The techie at the co. where I purchased my system suggested
removing the ethercard, but I don't need the trouble of
reinstalling it. I would appreciate any help offered.

	Please send responses to rad5h@Virginia.edu

Thanks
Newsgroups: comp.sys.ibm.pc.games
From: mtichy@fraser.sfu.ca (Martin Tichy)
Subject: Re: SB16 vs PAS16
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 23 Nov 1992 08:53:32 GMT

> >What about the SB16 with daughter board vs GUS? With the added hard
> >will emulate the new roland scc-1!
> >
> 
> But consider the price.  The wavetable daughtercard and SB16 combo
> will  probably be in the >$500 range (correct me if I'm wrong,
> anybody), while the GUS, with wavetable synthesis, is only at $150.
 
For the price nothing beats GUS.  The SB-16 and daughter card 
does sound interesting though.  You'll get solid SB and SB Pro 
emulation.  Better shielding finally!  16-bit, 44.1Khz 
playback and recording.  I wouldn't count on the daughter card 
being out to soon.  The quality of the wavetable daughter card 
won't be as good as the SCC-1 IMHO.  The daughter card is also 
supposed to retail for around $160 [I think].  This seems 
retarded to me.  SB is also releasing a MIDI-BLASTER, which is 
supposed to retail for $399.  Are they trying to compete with 
themselves?
 
If you can get the SB-16 and Wavetable daughter 
card for under $500, I would consider this to be the most bang 
for the buck.  It would be like a SB PRO, LAPC-1 combo but for 
the price of a LAPC-1 alone!  That's of course assuming you 
could use both the FM, DAC, and wavetable parts of the card 
simulataneously.


Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Special Forces from Microprose - anybody heard of it?
Keywords: Microprose
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 23 Nov 1992 21:00:11 GMT

>Like the subject says - I saw this ad for "Special Forces" from MicroProse
>today.  Anybody heard of it?  Sounds like a new Airborne Ranger (also by
>MicroProse, as I recall).  I was a pretty big fan of Airborne Ranger (back
>in the C64 days), so I'd really look forward to any sequel.  Has anyone else
>seen/heard about this?  Somebody at MicroProse?  A preview in GameBytes,
>perhaps?

It's not out quite yet, Brian, though its VERY close.  We'll be sure
to do some coverage on it when it's shipping.  Thanks!

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: troye@cs.mcgill.ca (Troy ENGLISH)
Subject: Re: Terminator 2029 Installation problems?
Organization: SOCS - Mcgill University, Montreal, Canada
Date: Wed, 18 Nov 1992 19:08:01 GMT

In article <1992Nov14.071938.20036@netcom.com> primus@netcom.com (Robert keng) writes:
>interpol@casbah.acns.nwu.edu (Drew Cheng) writes:
>: 
>: Anyone else besides me having problems installing Terminator 2029?  After I
>: get clearance from the "diagnose" program, I type "install", and after the
>: disk drive whirs for a few seconds, it stops, and my system hangs.  I have the
> 

Sorry if this has already pointed out...
(keeping up with this group is just a little too much work)

There is a bug in the install program of T2029. There is a patch fix for
the program, don't know where to get it. The store that I work in hands
out the patch disk free to ya when you buy the game. 

Anyways, for anyone who has just purchased the game if it won't install
properly go back to where you bought it and they should have a patch for
it.

Troy



-- 
*****************************************************************
--Your naive idiocy makes me very angry -- Job (The Lawnmower man)
"I want to lie Shipwrecked and comatose, drinking fresh mango juice"
--Part of Themesong to Red Dwarf
From: moy-timothy@yale.edu (Timothy Moy)
Newsgroups: comp.sys.ibm.pc.games
Subject: One mo' time: Lemmings, 23 tricky
Date: 23 Nov 1992 14:24:12 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

Subject line says it all.  I know I've seen the solution posted here
before, but never bothered to save it (duhhh).  Now my sister needs it
(honest!).

Please post or e-mail; I'll get it.

BTW, I've poked around by FTP to try and find a FAQ that might contain
the solution, but couldn't find one (all I found were the lemmings codes).
Is there a FAQ around somewhere for this group?

Thanks much!

Timothy Moy
moy@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: swortzel@en.ecn.purdue.edu (Timothy T Swortzel)
Subject: Wing Commander II for sale
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Mon, 16 Nov 92 21:41:40 GMT

I'm sure everyone has heard of this game, so I won't give a description.
I have lowered the price to $25 + shipping.  It is on 3.5 disks and is in
good condition.  E-mail me if you want it.

tim
swortzel@en.ecn.purdue.edu

Newsgroups: comp.sys.ibm.pc.games
From: u7917055@cc.nctu.edu.tw (ultima)
Subject: Re: MM4 Help
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 21 Nov 1992 04:41:30 GMT

Alan Carl Wong/ Humanities (acw0892@u.cc.utah.edu) wrote:
: 	OK, I think I've finally got through here.  Does anyone know the
: positions of the sundials in Night Shadow to open that last coffin?  If
: there is someplace to find it, that would be better than a direct spoiler
: but if there isn't someplace where I can find it myself, then JUST GIVE ME
: THE SPOILER!
: 
: Thanks in advance,
: 
: Alan
: acw0892@u.cc.utah.edu
: 

I encounter the same problem,too! I search any couner on the maps and
find no answer........
Newsgroups: comp.sys.ibm.pc.games
From: riva@ghost.dsi.unimi.it (alessandro riva)
Subject: About Indy4 (help!)
Keywords: Indy
Organization: Computer Science Dep. - Milan University
Date: Mon, 23 Nov 1992 17:23:32 GMT
Summary: Indy 4 help for double door

I have trouble to open the Double Door in the first circle of Atlantis.
I have 7 beads and some other things but I have no ideas
Also I have crushed the guard in the prison but I can't reach the cell
In the submarine I have seen the wire and the launch tube but I can't open it
Can you help me ??
				Thank's 
				Alex
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: INDY4 - help needed !!
Keywords: INDY4,help
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sun, 22 Nov 1992 14:29:51 GMT

raunow@daimi.aau.dk (Rune Raunow) writes:

>I'm on the team path in Algeria, and i've the baloon ticket 
>from the beggar, but can't figure out what to do now. I suspect
>that I'll need a knife (from the knife-thrower), to cut the rope 
>holding the ballon, but I can't persuade my female companion
>to assist the knife-thrower.

>I would be gratefull if you guys could help me out on this one.

>Thanks in advance :    raunow@daimi.aau.dk
>--
>:::::::: Rune Raunow :::::::: raunow@daimi.aau.dk :::::::: Aarhus University :::::::: 

When she is watching the thrower, just push her a little bit. That's
all.
	Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
From: rv@erix.ericsson.se (Robert Virding)
Subject: Red Baron, 486 50MHz, Soundblaster and Joystick woes.
Nntp-Posting-User: rv
Organization: Ellemtel Telecom Systems Labs, Stockholm, Sweden
Date: Mon, 16 Nov 1992 14:22:07 GMT

The subject really says it all. Some background:

I recently bought a 486 50MHz machine and (amongst other things) a Red
Baron to run on it. As expected I ran into problems with the
Soundblaster and Joystick. The Soundblaster played the music but no
other sounds, this could be fixed by tell RB that I had an AdLib card.
How much I lose by this I don't know.

The joystick is a QuickShot Warrior 5. This problem is worse. I have
tried straight RB, adding the patch in rbfix.zip and with the RB
Mission Builder (which I was going to buy anyway) but nothing worked.
I have tried with the joystick in the SB and in an interface card but
nothing helps. Running at 50 Mhz it doesn't even recognise that I have
a joystick. If I change to 12 MHz (the Turbo button on the front),
which apparently does *NOT* change the clock, it recognises the
joystick but is unusable as it acts as if I had the joystick pushed to
the right. Calibrating does not seem to help.

In the BIOS (AMI) setup there is an option for setting the speed of
the AT bus. The default is clock/5, i.e. 10 MHZ, but even setting it
to clock/6, i.e. 8 MHz, does not help. What this actually does I don't
know.

Everything else works fine, both "Chuck Yeager's Air Combat" and
"Secret Weapons of the Luftwaffe" work fine, sound and joystick. At
both bus speeds!

I know that this question has been asked before but I can't find the
answer. Is there any thing to be done of must I use the keypad for
this one? Get a new joystick? This shouldn't really make a difference,
but who knows? Get a slower machine? When I finally have flicker
flight simulators.

Bonus question:

How can the processor speed make a difference as all comminucation
goes through the bus? Am I missing something here?

Thanks for any help,

	Robert
Newsgroups: comp.sys.ibm.pc.games
From: bishopjl@infonode.ingr.com (John L Bishop)
Subject: Re: Games For Sale!!!
Organization: Intergraph Corporation, Huntsville, AL.
Distribution: na
Date: Tue, 17 Nov 1992 15:49:15 GMT

To all that have been having difficulty reaching me:

Try bishop@jlb911.b17a.ingr.com!

Please let me know if you have any more problems!

					John
-- 
Standard Disclaimer:  These are my comments, and not necessarily my employer's.
That's my story, and I'm sticking to it!
John L. Bishop, Tech. Manager, Intergraph Corp.     bishop@jlb911.b17a.ingr.com
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: CK: Conquered Kingdoms Information?
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Sat, 21 Nov 1992 02:19:40 GMT

davidb@hpcuhe.cup.hp.com (David Black) writes:

>     The latest Computer Gaming World (Dec) has an ad for Conquered Kingdoms
>     from QQP. Has anyone seen this in the stores or, even better, played it?
>     Reviews or opinions would be appreciated.

>     Thanks.

Just hit EB's today (although I've had mine since the beginning of the week
from mail order).  LOVE LOVE LOVE it!!  It's certainly a sequel to Lost
Admiral.  If you've played that and liked it, you'll really like this.
Essentially, it's fantasy, there are a lot of fantastic creatures, you
have to take cities for points, castles for production, resources (gold,
coal, wood (I think they and Interplay both played Borderlands the board
game <grin>) to build stuff.  Campaign mode and single scenario mode.  Modem
mode.  Says email play is supported, but it's not, according to Alan
Emrich of CGW fame.  The manual is not good, but use the onscreen help stuff,
and you'll get by.  

Anyone with a crack for this (or Battles of Destiny, QQP's Empire clone),
please let us know.



>============================================================================
>=  Dave Black               =     davidb@hpcsso11.cup.hp.com               =
>=  Hewlett-Packard          ================================================
>=  CSY Online Support       = The views expressed are my own. My management=
>=  Cupertino, CA            = makes sure of that!                          =
>============================================================================

-- 
Jennifer Schlickbernd  Technology Utilization Office  J. P. L.
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-2241
Newsgroups: comp.sys.ibm.pc.games
From: rrogers@minnie.imd.nrc.ca
Subject: Re: SOD re-uploaded to Wu and Ulowell
Organization: NRC-Institute for Marine Dynamics
Date: Sat, 21 Nov 1992 13:04:51 GMT

In article <1992Nov20.214703.4144@samba.oit.unc.edu>, David.White@launchpad.unc.edu (David White) writes:
> 
> Ok, I've uploaded SODDEMO.ZIP to wuarchive.wustl.edu under
> /pub/MSDOS_UPLOADS and ftp.ulowell.edu, probably under /msdos/Games/Demos.
>  As far as I can tell, it's a virus-free, problem-free copy, zipped with
> PKZIP v1.10, and uploaded binary.  Try it!
> 
> =-=-= David =-=-=
> --
>    The opinions expressed are not necessarily those of the University of
>      North Carolina at Chapel Hill, the Campus Office for Information
>         Technology, or the Experimental Bulletin Board Service.
>            internet:  laUNChpad.unc.edu or 152.2.22.80

	The file at ftp.ulowell.edu is under the pub directory.
You can't get a directory listing of this directory, but if you
set mode to "binary" and type "get soddemo.zip soddemo.zip" it
will download for you.

						Rick 

From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 17 Nov 1992 00:50:19 GMT
Subject: Re: DQK help needed
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>Possible spoilers follow:
>

>
>I have the book of Armocar(or whatever) from the temple in Hawkbluff and
>am now in Blackwater Glade but can't figure out what to do.  I found 2
>corridors with dragons at the end but can't seem to get to either one of them
>because of cave-ins or doors that I can open.  Can anyone give me a clue on
>what to do next.

The book has the clue to open one of those doors.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: jay@Cadence.COM (Jay Blackwood)
Subject: INDY Atlantis HELP
Summary: Need Help getting out of caves in INDY Atlantis
Keywords: INDY ATLANTIS
Organization: Cadence Design Systems, Inc.
Distribution: na
Date: Wed, 18 Nov 1992 01:15:01 GMT

I need help getting out of the caves.  I have 2 beads.
I have been everywhere I can go without Sophia ("upstairs")
and can't find any more of the orit... beads.  I have gone
if EVERY room and used the fish, but no luck.

Can someone give me a hint what I need to do next?  I am 
in the "TEAM" story line.

PLEASE, PLEASE help me!  This game is driving me NUTS!

jay blackwood
Newsgroups: comp.sys.ibm.pc.games
From: rrmadiso@napier.uwaterloo.ca (Richard Madison)
Subject: Re: Civ questions and civ viruses
Organization: University of Waterloo
Date: Mon, 23 Nov 1992 22:12:15 GMT


Wrong!  Anwser 4 regarding spaceship.

Building the spaceship is lame.  You only get 200 points.  Demolishing
all your enemies gives about 1000 points (see ther manual).

Also:  After building the spaceship, and landing successfully, the game
is over.  You cannot continue playing (at least on my version)


Richard Madison
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: BUG: Terminator 2029
Date: 18 Nov 1992 00:46:58 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
Distribution: world
NNTP-Posting-Host: minerva.cis.yale.edu

I have encountered what I beleive is a bug in Terminator 2029.

Possible Spoiler



IN the mission after Reese goes back in time, every time I try to
start the mission, the screen goes black and the computer locks up.

Is anyone else experiencing the same problem?

-- 
Joshua E. Randall                       randall-joshua@yale.edu
Newsgroups: comp.sys.ibm.pc.games