HDTenEightyP/NetNews huggingface dataset:
From: olson@dstl86.gsfc.nasa.gov (Paul Olson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wanted: Info On Marble M
Date: 29 Sep 92 01:23:00 GMT
Organization: Mission Operations and Data Systems
News-Software: VAX/VMS VNEWS 1.41

In article <717350353.AA00000@csource.oz.au>, Mike.Everest@f513.n635.z3.fidonet.org (Mike Everest) writes...
>hi guys....
> 
>-> From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
>-> Organization: /etc/organization
>-> 
>-> In article <1992Sep17.213823.355@hubcap.clemson.edu> 
>-> charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) 
>-> writes:
>-> >It dies quite nicely on my one-meg-chip equipped A500 under 2.04.  It
>-> >*could*
>-> >be that it doesn't like 4 megs fastram (I haven't played with Degrader or 
>-> >anything to load it yet) or the extra 512k of chip, but whatever the case, I
> 
>-> >can't just pop the disk in and run it.
>-> 
>->  My guess is that it can't handle the extra 512K of chip-mem.  It runs
>-> nicely on my A500 which (as I stated in the message this was a reply to) is
>-> 2.04.  I also have an extra 2 megs of fast ram.  Although I have a fatter
>-> agnus, it is only running with 512K of chip.
>-> 
> 
>i would have to disagree with both of these possibilities....
>the game used to run fine on my old a500 with 1mb chip, but bombs completely
>on my a3000.  i read in a magazine article by nic wilson that you could run
>Marble Madness on an a3000 by using on old standard kickstart 1.2 or 1.3
>disk.  apparently, then, it is the kickstart version that is the problem.  i
>would suspect that to run MM on 2.04 wbench, either the kick version must be
>different, or it is running with your rom switch set to 1.3 roms..(?)
>anyway,  i havent tried nic's fix yet, as i don't know anyone with an old
>1.2 or 1.3 kick-disk, so i can't vouch for this fact.
> 
>cheers, mike everest.

My guess is the ROM.  I just installed a MultiStart II.  Marble Madness died on
the 2.04 ROM, but switched back to 1.32, it worked just fine.

+--------+-------------------------------------------------------------+
|      __| Paul J. Olson - VAX Systems Manager & Resident Amiga Addict |
| C=  ///| Voice -     301/286-4246, 301725-5501                       |
|__  /// | DECnet-    DSTL86::OLSON                                    |
|\\\///  | Internet - olson@dstl86.gsfc.nasa.gov                       |
| \XX/   | Disclaimer: Statements in my messages are wholely my own.   |
| AMIGA  | "[the universe originated] as a quantum fluctuation         |
| RULES! |  of absolutely nothing." - Guth & Steinhardt                |    
+--------+-------------------------------------------------------------+
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Public Domain Stratego???
Date: Sat,  3 Oct 92 07:18:07 PDT
Organization: The Portal System (TM)

Nope, there's no PD Stratego. Not even anything vaguely similar. (There *is*
a PD Stratego clone, but it's IBM only.)
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: more help with LSL III
Date: Sun, 27 Sep 92 16:52:46 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <1992Sep27.182800.3390@u.washington.edu> il@bambam.u.washington.edu (Il Hwan Oh) writes:
>Thanks to all who helped me with the locker-room problem.  There was really
>no way to tell when I was at the right locker.  The message was same whenever
>I was in the right general area.
>
>I am now Patti.  I got down the cliff and across the chasm.  I need help
>getting by the feral pig.  I heard something about putting the coconuts in
>the bra, but I can't figure out how to take off the bra.  Help!

Umm... have you tried typing "take off bra" or "remove bra"? I think
that should work... it's been awhile. If not, try "put coconuts in bra"
without taking it off first, that might do it too.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: comp.sys.amiga.games
Subject: eobii moonmark lvl3a...help!!!
From: spaceman@kauri.vuw.ac.nz ("Too Tall" Jones)
Date: Sun, 27 Sep 1992 01:30:59 GMT
Distribution: comp
Organization: Spaceman Services Centre, Victoria Uni. of Wellington, NZ.

I am stuck in the room with 5 pressure pads in the shape of a cross and 6 clear
doors. How do I open the door that is shut or the clear doors or even get to
the teleports behind the pits? I'm not sure whether this is necessary to 
complete the game but I want to get all the goodies out from behind the door.
Please help.
--


             _____
            (____ p a c e m a n  @  k a u r i . v u w . a c . n z
            _____)
Brendan  Jones   /   10  Summit  Road.  Lower  Hutt.  NZ    /  +64 O4 567 934O
From: vexar@watserv.ucr.edu (Joe C Solinsky)
Newsgroups: comp.sys.amiga.games
Subject: Lemmings Guide Book (We need an ONML Master!)
Date: 6 Oct 92 21:26:29 GMT

Hi,
	for those who just noticed this posting string, there is a small group 
of Amigans that are doing solve hint books for the lemmings games.  But, we  
need someone to do the ONML levels.
Please Help us!
-Joe Solinsky
vexar@watserv.ucr.edu
From: excalibr@camelot.bradley.edu (Michael Burke)
Newsgroups: comp.sys.amiga.games
Subject: Prince of Persia
Date: 30 Sep 92 23:54:20 GMT
Article-I.D.: camelot.zarthac.717897260
Organization: Bradley University

Can somebody tell me how many levels there are to this game?

--
 /\
/
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Re: help with Neuromancer
Date: 28 Sep 92 16:04:37 GMT
Organization: Oxford University VAX 6620

>  L> Now, I've got a problem.  I'm trying to get past the ice available in
>  L> the
>  L> Hi-tech zone (lvl. 2) at Hitachi,or Musabori, or Hosaka.  I've got
>  L> Level 3
>  L> Ice Breaking, having gotten past the Musabori ICE, but not the AI.  I
>  L> still
>  L> haven't been able to get past anything else.  Is this a bad level or
>  L> am I
>  L> missing something.
> 
> I am at the SAME point in the game. I don't know if it's POSSIBLE to get
> past that Musabori AI. Did you download Mimic from Fuji/Hosaka (can't
> remember which)? If you did get Mimic, launch that (using IRS Audit) at the
> Musabori AI and watch his power. *ZIP* One unit away from destruction. I
> don't know WHAT to do about that thing...

Save the Musabori AI for later - you need a very specific program to kill 
Greystoke (the Musabori AI).  If you're in zone 2, then you should be able to 
kill the AIs in zone 0, and possibly 1 - I _think_ this gets you some extra 
software/skills which may be of use in zone 2.

> 
>  L> Also, is cracking SENSE/NET the only way to get an ID number for a ROM
>  L> 
>  L> Construct?  I've got the Security Pass.
> 
> I've got the security pass, as well, but I don't know the ID number. Lupus
> won't give it to me. I suppose you DO have to crack Sense/Net. That,
> though, would be an adventure. I can't find Sense/Net in cyberspace. I DID
> find the Turing Registry (jacked in through the Bank of Berne on Freeside),
> but I wimped out. Ugh! Hehehe! Let me know if you find a way past that
> Musabori AI *OR* if you know where the Sense/Net base is in the matrix.
> Later.
> 
Yes, you DO have to crack Sense/Net to get the ID number, but that comes
later.  You don't need the ROM construct until you're ready to start wasting
the really serious AIs.  Get hold of Easy Rider from the Screaming Fist DB in
Zone 4 or 5 (have to check, can't remember which off-hand).  Zones 4 and 5 are
accessed from the jacks in the two banks on Freeside.  The Rasta on Zion
cluster will tell you the code to enter the vault in one of them, the other
you have to sweet-talk your way past the receptionist. 
Crack all the DBs in Zone 3 which don't have AIs.  This should give you _just_ 
enough software to make a start in Zone 4.  Turing registry is tough, but 
essential.   Basically the game is structured so that the best available 
software in Zone "n", is just good enough to let you crack some of the easier 
DBs in Zone "n+1", allowing you to then upgrade your icebreakers, finish off 
the Zone and move on to Zone "n+2".  The trick is finding the right DBs to 
start with in the zone. 

Cheers,

   Bill Bennett                           JANET: warda@uk.ac.oxford.vax    
   CRC Growth Factors Research Group   Internet: warda%vax.oxford.ac.uk
From: goodrichbren@bvc.edu
Newsgroups: comp.sys.amiga.games
Subject: <None>
Date: 29 Sep 92 18:35:03 GMT
Article-I.D.: bvc.1992Sep29.133504.2129
Organization: Buena Vista College, Storm Lake, IA


  What's the best football game on the amiga as of today?
I've heard John Madden isn't bad, but is it the best?
Newsgroups: comp.sys.amiga.games
From: bdschmid@cip.informatik.uni-erlangen.de (Bernhard Schmid)
Subject: Amiga games for sale
Organization: CSD., University of Erlangen
Date: Mon, 5 Oct 1992 10:18:36 GMT



                       AMIGA-GAMES FOR SALE!


Hi, netfolks!

I played the following original AMIGA-games till the end 
and want to sell it now.


                 Blasteroids: DM 15.00
                Dynasty Wars: DM 15.00
              Resolution 101: DM 15.00
  Matrix Marauders (0-Modem): DM 15.00
                       X-Out: DM 15.00

4-Pack: Nebulus/Zynaps/Exolon
        Netherworld         : DM 20.00

                 Battlestorm: DM 20.00
          Beyond Dark Castle: DM 20.00
              Cloud Kingdoms: DM 20.00
             Final Countdown: DM 20.00
 Rogue Trooper (incl. Comic): DM 20.00

             Atomic Robo Kid: DM 25.00
          Far West (deutsch): DM 25.00
        Super Space Invaders: DM 25.00
                   Video Kid: DM 25.00

                 Alien Breed: DM 35.00
               Magic Pockets: DM 35.00

3-Pack: Thunder Jaws/ Hydra/
            Skull&Crossbones: DM 35.00

                        Gods: DM 45.00
               Parasol Stars: DM 45.00
                     Leander: DM 45.00

                  Fire & Ice: DM 50.00

The prizes are depending on what I have payed for the games.
If you don't agree with'em make me a different offer-
perharps I will take it.

If you want more than one game the prizes will be lower (up to 30%)

E-mail me if you want!


-Bernhard
From: winter@cs.uni-sb.de (Stefan Winterstein)
Newsgroups: comp.sys.amiga.games
Subject: Re: Beast III demo and accelerated machines
Date: 1 Oct 92 15:24:28 GMT
Reply-To: winter@cs.uni-sb.de
Organization: Universitaet des Saarlandes

In article <1992Sep29.070029.21899@actrix.gen.nz>, keith@actrix.gen.nz (Keith Stewart) writes:
|> In article <James_Mcormond.2317@jammys.ocunix.on.ca> James_Mcormond@jammys.ocunix.on.ca (James Mcormond) writes:
|> > 
|> > Have you seen/used this on accellerated systems? (ie, a3000?)
|> > 
|> Won't work on my A2000 with A2630 but works in fallback mode 68000

??? 

It just works fine on my A3000, no need to degrade.

-       Stefan

---                                                                 ///
  Stefan Winterstein, Universitaet des Saarlands, Germany          ///
                                                             __   ///
                  winter@cs.uni-sb.de                        \\\ ///
                                                              \\X//
From: PROAMF@LURE.LATROBE.EDU.AU (a cat lover)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt post-endgame game?
Date: 30 Sep 92 06:29:15 GMT
Organization: <none>, Melbourne, Oz
X-News-Reader: VMS NEWS 1.24

Wouldn't you know it? The BC walkthrough arrives at my site _just_ after I've
finished the game... aaaaargh! Never mind - it looks like a pretty useful file,
especially for some of the nasty, nasty puzzles that have to be solved.
 
What I was wondering about was this: if you select 'return to game' after all
the end-game stuff has happened, you can walk around exploring Estoroth's 
domain. "Yeah, fine but so what?", I thought, until I found the transporter...

Anyone else found this? Anyone know if any of the items are powerful/useful?
In particular, can the four heroes be resurrected or were those just Estoroth's
trophies I found?

Basically: WHAT GIVES??
								      Tim.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| "Self-denial will be the                |Internet:PROAMF@lure.latrobe.edu.au|
|   downfall of humanity"   Oscar Wilde   |Psi-net :2nd sac, node rho-green~17|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.amiga.games
Subject: few Games for sale...
From: martin@TIGGER.STCLOUD.MSUS.EDU
Date: 30 Sep 92 11:07:08 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN


Selling eveything I own.. :) need a 4000...   sigh...  heh

SOFTWARE:

Death Bringer...........$10
Artura..................$10
Dragon Lord.............$10
Swords of Twilight......$10
HillsFar (SSI AD&D).....$SOLD
Lemmings................$15
ShufflePuck Cafe........$10

I am willing to haggle about pricing or package deals too:

Email to:  MARTIN@tigger.stcloud.msus.edu  (134.29.33.14)

-------------------------------------------------------------------------------
  Omega? NO!, Ameega?, NO!!, Ahmaga?, NOOOO!!!!!! A-M-I-G-A!!  jeeze...where
                   have you been living....in the USA? :)       
           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
From: dardiswa@cda.mrs.umn.edu (Wayne A. Dardis 1500099)
Newsgroups: comp.sys.amiga.games
Subject: Help with Dark Queen of Krynn
Date: 28 Sep 92 15:19:40 GMT
Article-I.D.: cda.BvAnws.5Cu
Distribution: usa
Organization: University of Minnesota - Morris

Hi, seems my first post went to comp.sys.amiga.misc so i'll try to post
it again :)

What i need is help to get out of the Abyss.  I've freed Raistlin and we
go to where the Dark Queen is but she always kills us no matter what
combination of options i choose.  I've also looke around the rest of
the abyss for hopes of finding a way out and haven't found any.  Please
help me i've been here for an eterinty.  send email to:

dardiswa@cda.mrs.umn.edu 
or reply here since i always read the board and thanks!
Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: Japanese games...
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Fri, 2 Oct 1992 05:44:49 GMT

In article <43.2aca8627@ivgate>, Larry.Clevenger@mtask.omahug.org (Larry Clevenger) writes:
|> Greetings!
|> 
|> I would like to know, if there are any Japanese games out there, that is in the
|> original Japanese, and not converted.
|> 
|> If there are some, would they be obtainable in the States?

Hmmm, guess who's into cutesy graphics and buxom, big-eyed heroines?

Try Rodland for cutesey Japanese mega-violence.
From: Mike_Noreen%cave@sweden.eu.net (Mike Noreen)
Newsgroups: comp.sys.amiga.games
Subject: Re: alien breed sample from star trek??
Date: 27 Sep 92 03:15:01 GMT
Organization: The Misty Cave BBS +46 753 33132

In a message dated Sat 26 Sep 92 16:18, Cm182s182@pdrome.uucp (clayton Mine
wrote:

 CM> Isn't it simply AMAZING how many sounds one finds in commerically
 CM> released 
 CM> games that are actually found somewhere else...  I do not remember
 CM> which one 
 CM> it was, but there was a game that has the SFX of a blaster shot from
 CM> Star 
 CM> Wars, as well as another one that had the sound of the weapons on the
 CM> X-Wing 
 CM> fighter...  One programme utilized the SFX of the holo deck doors
 CM> from TNG...

And lets not forget the song of the Flagellants (mediaeval monks who hit 
themselves with a plank!) from Monthy Pythons The Holy Grail, and used in
the Temples of Bards Tale I...


-- Via DLG Pro v0.992

Mike_Noreen%cave@sweden.eu.net
cave!Mike_Noreen
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE: HOW LONG TO PLAY
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 6 Oct 1992 15:59:21 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

These ROCs means, that you get closer
and closer to the next rating. (From
Harmless to Moslty Harmless you need one
or two Right on commanders, from other
ratings to the next one you need more.)
You can count them, and you also can
count how many ships you have to destroy
From one ROC to the next ROC.


Greetings.

Internet: Ikki(at)BEIZ.mediatex.ch




|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: jawil@hpx11.aid.no (Jan Roger Wilkens)
Subject: Re: Pinball Fantasies 2
Organization: University of Oslo
Date: Sun, 27 Sep 1992 12:56:45 GMT

In article <1a3b99INNg78@usenet.INS.CWRU.Edu>, aa519@cleveland.Freenet.Edu (Scotty Meredith) writes:
|> 
|> 
|> On the PBD2 Demo am I correct in saying that you can only preview the
|> one table?   Is there a way to view the other tables if that is 
|> possible?
|>                              Scotty

There's just that one table..
You'll have to wait for the real game to get released. :)
-- 
                               Jan Roger Wilkens
                     Student at Agder Engeeniering School
                               Computer Technics

                           EMail: jawil@hpx11.aid.no
From: jonathan@yoyodyne.WPI.EDU (Jonathan F. Zimmitti)
Newsgroups: comp.sys.amiga.audio
Subject: Techno MODS Needed...
Date: 29 Sep 1992 02:17:58 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: yoyodyne.wpi.edu


	I'm looking for any kind of 'hardcore' techno MODs...I realize
that amiga.physik has some, but are there more out there.  Are there
other sites that have more techno MODs?  If any one can help, it would be 
greatly appreciated...You can even mail me MODs if it's easier.

Thanx

Xref: sparky comp.sys.amiga.audio:3469 rec.music.synth:15607
From: mrk@gvgspd.GVG.TEK.COM (Michael R. Kesti)
Newsgroups: comp.sys.amiga.audio,rec.music.synth
Subject: Velocity cross-switch
Date: 28 Sep 92 00:03:25 GMT
Followup-To: comp.sys.amiga.audio
Organization: Grass Valley Group, Grass Valley  CA

In article <Bv5q2J.8u4@news.cso.uiuc.edu>
                              ja51359@uxa.cso.uiuc.edu (axelrod) writes:

>On another note, (sorry) is there a tool that will be a velocity switch, 
>depending on how hard you hit a note it routes the signal one of two ways?
>Seems really useful for like hitting it hard on the left side of the keyboard
>for a chord or some cool effect.

The Digital Music Corporation MX-8 does this.  It allows one to set up a
split to the channel of one's choice when a Note On's velocity is above a
specified threshold.  Thinking about this made me curious as to whether
it would respond correctly when a Note Off is expressed as a Note On with
a zero velocity, so I fired up GETIT, set up the MX-8, and sent notes from
my D-10.  I'm pleased to report that it sent the pseudo Note Off to the
appropriate channel.

I hypothesised that the MX-8 keeps any array of 128 bytes, one for each note,
in which it stores a flag indicating whether that note has been split, so
that it can determine to which channel it should send the pseudo Note Off.
To test this, I routed my FaderMaster out to my D-10s in and the D-10's out
to the MX-8 processor set up for velocity cross switching.  I programmed one
of the FaderMaster's faders to send a single Note On when moved, with a
velocity above the MX-8's cross switch threshold.  I then did the following
while monitoring the output of the MX-8 using GETIT.

	1) Press the coresponding note on the D-10 hard enough to also be
	   above the MX-8's cross switch threshold, and,

	2) while holding that note on the D-10, generate the FaderMaster
	   note (which sends a coresponding Note Off almost immediately, and,

	3) release the note on the D-10,

I found that my hypothesis was supported in that the last pseudo Note Off
message was sent on the non-cross switched channel.  It would appear that the
flag for that note was reset upon receipt of the FaderMaster's psudeo Note
Off, and that the MX-8 felt that it had already accounted for the cross
switched Note On.

My original intent in posting this followup, though, was to promote that this
is one of the many kinds of things that could be implemented with my Urge to
Merge project.  It has also convinced me of the need to include external RAM
in the design, as this function could not be implemented using only the 8051's
internal RAM, as there would be no room for the flag array(s)!

-- 
============================================================================
Michael Kesti  Grass Valley Group, Inc. | "And like, one and one don't make
    mrk@gvgspd.GVG.TEK.COM              |  two, one and one make one."
    !tektronix!gvgpsa!gvgspd!mrk        |         - The Who, Bargain
From: jh@cadre.com (Joe Hartley)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Help: can't open audio.device?
Date: 28 Sep 92 20:12:52 GMT
Article-I.D.: fripp.1992Sep28.201252.7657
Reply-To: jh@cadre.com
Organization: Cadre Technologies, Inc.

In article 27338@zip.eecs.umich.edu, boncelet@claude.eecs.umich.edu (Charles Boncelet) writes:
>I'm running an A3000 with 2.04, 6 mbytes of ram.  I can't run many
>programs that worked on my A2500 under 1.3.  It seems to be an audio
>related problem.  The most frequent error message I get is "can't open
>audio.device".  

It sounds as if there's another process running that's got a lock on the audio
device.  Most programs are pretty good about opening and closing this device
so that it's there only when they actually need it, but I've seen one or two
(which I immediately discarded :-) which took it over and held it even if they
weren't actually making sound at the time.

---
===============================================================================
Joe Hartley          | jh@cadre.com  -  Whenever you find that you are on the
Cadre Technologies   | side of the majority, it is time to reform. - M. Twain
222 Richmond St.     | --------------------------------------------------------
Providence, RI 02903 | Overman 1st Class - the Kilgore Trout Memorial Clench
(401) 351-5950 x266  |            of the Church of the SubGenius  
===============================================================================
Xref: sparky comp.sys.amiga.audio:3496 rec.audio:13163 comp.sys.amiga.misc:14522