HDTenEightyP/NetNews huggingface dataset:
From: WEBER@JEDI.SSD.LMSC.LOCKHEED.COM (Kevin Weber)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Lame?
Date: 12 Oct 92 15:04:58 GMT
Followup-To: rec.arts.startrek.tech
Organization: 78-30

WARNING!!!!!!   SPOILERS!!!!!!!!!


DO NOT READ IF YOU HAVE NOT SEEN "MAN OF THE PEOPLE"!!!!!!







> 
> Was it just me, or did other find " A Man of the People" to be a
> terribly lame episode?

I also found it to be rather tiresome.  Usually I'm not very picky about
details, but I found myself questioning the possibility of certain events. 
For example, when Troi de-aged, her hair also changed back to black from
gray. They should have left it gray only to turn back to black with time. 
It seems that the more boring an episode is, the more I pick on details.

Maybe 7 seasons is just right.  This may be sacrilegious, but I find myself
getting tired of the show.  I'm looking forward to a new burst of energy
with DS9.  Part of it could be burn out.  Where I live it's on 2 times a
night. I'm becoming ST saturated.  A fate worse than death. 
AAAAARRRRRRGGGGGGHHHHHH!!!!

kevin
From: william@cs.arizona.edu (William (Dragon) Hertling)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Distance in the Holodecks
Date: 12 Oct 92 22:54:28 GMT
Organization: U of Arizona CS Dept, Tucson

In article <880840m.11.718899148@ace.acadiau.ca> 880840m@ace.acadiau.ca (MICHAEL ALEXANDER MCKAY) writes:
>
>There must be things that are plainly impossible, like creating a replica 
>stadium and then trying to fit ten thousand real people into it. At this 
>point the computer makes that buzza-wuzza-wuzza sound and says, "All right, 
>you chuckleheads, I'm wise to you. Stop that."

Or maybe it just asks "Are you sure you want to do this? [ny]" and
when some fool says yes, the holodeck uses transporter technology and
extreme data compression to recreate each person at 1/1000th their
original size. I can even picture Data's face when he goes to investigate
the disappearance of the crew and walks into the holodeck to find 
everyone just .072 inches tall.

	"Geordi, are you sure this is acceptable behavior for a
	 baseball game?"

	"Yes Data, now just shrink down like the rest of us."
From: william@cs.arizona.edu (William (Dragon) Hertling)
Newsgroups: rec.arts.startrek.tech
Subject: Re: warp overshoot
Date: 12 Oct 92 23:07:37 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1bcd32INN209@charnel.ecst.csuchico.edu> lawson@ecst.csuchico.edu (M. Todd Lawson) writes:
>
>  Ok, This may have been answered earlier, but...
>
>  When the ship is travelling at warp 7 or 8 and they come up on a planet,
>  a few micro-seconds will put them light-years away from the planet they
>  want to stop at. #1 always just says "Take us out of warp, Data" or some-
>  thing to that effect. Just those words wouyld send them past out entire
>  solar system.

At Warp 7, in 1 second they will travel 1.58 AU. An AU is the distance
from the Sun to the Earth. Yes, at that Warp speed, they would overshoot
the destination, but not by light years. It would be in terms of AU,
typically a value of of around 5 AU would make sense. At 1/2 impulse,
it would take around 80 minutes to travel back that 5 AU.

Yes, they are taking some liberties with the show, but I certainly
would not say this is an extreme one in anyway.
From: jeffers@vax.oxford.ac.uk
Newsgroups: rec.arts.startrek.tech
Subject: Re: Romulan Plasma weapons
Date: 14 Oct 92 18:52:22 GMT
Organization: Oxford University VAX 6620

In article <1992Oct9.223026.27291@midway.uchicago.edu>, arxt@quads.uchicago.edu (Dave Palmer) writes:
> 
> 	In article <10942@emoryu1.cc.emory.edu>, labrg@emory.edu (Ryan 
> Montieth Gill) writes, "What ever happened to the Roumlan plasma weapons of 
> old? They seemed like a rather effective weapon, why did they stop using 
> them?"  
> 
> 	My personal theory is that Next Generation warbirds do have them, but
[ A lot of (accurate) info from the TOS episode 'Balance of Terror' deleted]

Kirk makes the comment in the episode BOT:

"If we had just one working phaser we could detonate that thing [plasma torp]"

or words to that effect (maybe it was Sulu who said it ... ?)

Anyway, a ship armed with phasers could 'smash' a plasma before it hit the
target - thus rendering the plasma incapable of doing damage.  Tactically
phasers would be discharged (ie they couldn't be used against the ship
that launched the plasma) - but since TNG phasers recycle *very* rapidly
the tactical might me of small advantage (contrast energy used to create
plasma torp with phaser energy to destroy it, probably no winner)

For the Romulans to have *warp* plasma technology in sublight ships is
a little contradictory (TOS:BOT).

Check out the story 'Final Frontier' by Diane Carey (?).  It's about
Capt. Robert April and the first launch of the Enterprise.  Included
are some pretty cool combat scenes with Romulan ships, and the plasma
technology is backdated to a plasma mortar (sublight version).

Ian.

-- 

The fastest  reflexes modern + I tell you, he's got mad droid disease! He
technology  has   to  offer, + kept waving a banana in my face and calling
onboard   computer  assisted + it a female Aardvark!! - AJ Rimmer,"Red Dwarf"
memory, and a lifetime of on + + + + + + + + + + + + + + + + + + + + + +
the  street law  enforcement +  JANET:     jeffers@uk.ac.oxford.vax
programming.   -"RoboCop"    +  InterNet:  jeffers@vax.oxford.ac.uk
Newsgroups: rec.arts.startrek.tech
From: cap36406@uxa.cso.uiuc.edu (Carlos A. Pero)
Subject: Re: Turbo lift question.
Organization: University of Illinois at Urbana
Date: Thu, 8 Oct 1992 17:06:33 GMT

asweeney@camelot.sw.stratus.com (Andy Sweeney) writes:



>OK we were shooting the shit and the question came up about
>turbolifts. How many are there? How come no one has to
>wait for one? And if I'm using one can someone of higher
>rank pre-empt(sp) me?

>Just once I'd like to see them have to wait for a lift.:-)

>Could you email your response I don't get to
>read the net that often lately.

>Thanks

>Andy

The only blatant instance of waiting for the turbolift occurred in
Star Trek II: Wrath of Khan. Kirk is talking to Saavik (Kirstie Alley)
about her regulation hair and also about the Kobiashi Maru (sp?). Kirk
halted the turbo for a while, and when they were done, the doors opened
to McCoy who exclaimed, "Who's been holding the damn turbolift?!"


-- 
______________________________________________________
 \   Carlos A. Pero  -  University of Illinois at U-C  \
  \   Email to: cap36406@uxa.cso.uiuc.edu               \
   \_____________________________________________________\
Newsgroups: rec.arts.startrek.tech
From: delisle@eskimo.celestial.com (Ben Delisle)
Subject: Re: Within the Transporter Beam (Realm of Fear)
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Fri, 16 Oct 1992 06:36:34 GMT


	I disagree with the use of transporter storage for
prisoners. The whole point of ``prison'' is not to store
a person for a period of time, if so we could do that now
be holding people in a state of coma. The point of it seems
to be to make that person experience being locked up for 
a period of time; experiencing that isolation is the punishment.
	Saving things on the transporter's ``hard disk'' c
could be a good idea, but it may be more costly in power consumption
than using physical storage. It seems that their method of storage
for transported constructs is highly volitale and not very stable.
	However it is obvious that data in a transporter stream
could be used as  a copier od sorts (like a complex replicator)
and could be used to make duplicates of people. Load in one person
and save out that person twicr at two locations. 

 
--
 delisle@eskimo.celestial.com | Nothing is fool-proof, fools are too ingenious.
 
Newsgroups: rec.arts.startrek.tech
From: picl17@fsphy1.physics.fsu.edu (Jeffrey Johnson)
Subject: Re: "TerraWatt"
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: picl17@fsphy1.physics.fsu.edu
Organization: F.S.U. Dept of Physics
Distribution:  world
Date:  8 OCT 92 11:31:27    

In article <1992Oct7.233620.19332@midway.uchicago.edu>, lidz@quads.uchicago.edu (adam lidz) writes...
>Out of curiosity, does anyone remeber the episode of TNG where they mention 
>thatthey can't do something (Sorry, I forget what), and that a planet could 
>because it required a "TerraWatt" of power, which was too much for the 
>Enterprise to produce?  Isn't there something wrong there?  A Terra-Watt is 
>not too much, and if you consider how hard it should be to produce it in the 
>24th Cent, there is a problem.  It should be EASY to produce it on a ship the 
>size of the Enterprise!  The lights alone on something that big probably 
>require a TerraWatt of power!(1 Million Light bulbs = 1 TerraWatt, so that 
>might be a slight exageration, but. . . )
>(And they probably have more efficent light, as well, but still a TerraWatt 
isn't that much!)
> 

First of all, it's terawatt.  Secondly, at 100 watts/bulb, a terawatt powers
10 BILLION light bulbs.  While the Enterprise might be able to produce 
a terawatt of power, most  of the ship's systems probably couldn't withstand
that kind of a power flow.      Also, it would be a major drain on the ship's
power.  They probably couldn't do it and run in warp or high impulse at the 
same time, and it might involve shutting down a lot of the secondary systems.

Travis
picl17@fsphy1.physics.fsu.edu

Newsgroups: rec.arts.startrek.tech
From: liebea@vccsouth13.its.rpi.edu (Adam Fred Lieberman)
Subject: Re: Computer / Saucer Separation
Reply-To: liebea@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 12 Oct 1992 04:52:10 GMT

In article <BvrnDG.BIE@comp.vuw.ac.nz>, Philip.Banks@comp.vuw.ac.nz (Philip Richard Banks)
writes:
|>    Certainly. But how do they acheive the compartmentalisation? The sliding
|> doors prevalent on the Enterprise do not strike me as being airtight, and I
|> have never seen the Tech Manual to be told whether they are or are not.

     I don't have technical knowledge about this, but there seem to be (at least)
two types of doors on the Enterprise: the simple sliding doors you might have
as the entrance to your quarters, and the heavy duty doors to places such as
the brig, and, for some reason, the holodeck.  The heavy-duty doors look airtight
to me.

                                       -Adam Lieberman
                                        liebea@rpi.edu
Newsgroups: rec.arts.startrek.tech
From: baylor@nebula.ssd.lmsc.lockheed.com
Subject: Re: Within the Transporter Beam (Realm of Fear)
Reply-To: baylor@nebula.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Wed, 14 Oct 92 16:57:05 GMT

In article <Bw0zvJ.9Gp@ulowell.ulowell.edu>, jvigneau@cs.ulowell.edu (Joe Vigneau) writes:
>In article <1992Oct9.130229.28285@news2.cis.umn.edu> crick@hiv.med.umn.edu (Ed Crick (CD)) writes:
>>
[stuff cut]
>>Hey, there'd also bee no need for prisons, or penal colonies, as criminals 
>>could also be stored. 
>>

Why would you store a criminal? By definition he won't be changed when
he comes out of it -- he'll still be a criminal, and he won't have
experienced any inconvnience to convince him to change his ways.
He won't even have any time to think about how to avoid prison.
(With the possibility he could decide that not committing a
crime might work.)
From: benjie@quack.sac.ca.us (Android)
Newsgroups: rec.arts.startrek.tech
Subject: Startrek Reality, Comments wanted
Date: 13 Oct 92 00:22:43 GMT
Organization: The Duck Pond public unix: +1 408 249 9630, log in as 'guest'.

I will be doing a report on startrek realitism, all comments and/or
related articles are welcome.  I will mention your name in my report.
Ben

-- 
     BBB		Benjie Chen
    BCCCB 		benjie@quack.sac.ca.us
    BCCCB		No Axiomatic System Could Produce All Number-
     BBB		Theoretical Truths, Unless It Is Inconsistent.
Newsgroups: rec.arts.startrek.tech
From: WEBER@JEDI.SSD.LMSC.LOCKHEED.COM (Kevin Weber)
Subject: Re: Turbo lift question.
Followup-To: rec.arts.startrek.tech
Organization: 78-30
Date: Thu, 8 Oct 92 20:24:24 GMT

In article <7075@transfer.stratus.com>, asweeney@camelot.sw.stratus.com
(Andy Sweeney) wrote:
> 
> 
> 
> OK we were shooting the shit and the question came up about
> turbolifts. How many are there? How come no one has to
> wait for one? And if I'm using one can someone of higher
> rank pre-empt(sp) me?
> 
> Just once I'd like to see them have to wait for a lift.:-)
> 
> Could you email your response I don't get to
> read the net that often lately.
> 
In TA part 1 Troi and Riker wait for a turbo lift.  Granted, not a long
time, but perhaps 5 seconds or so. When the lift appeared, Data was inside.

kevin
From: Greg_Goss@mindlink.bc.ca (Greg Goss)
Newsgroups: rec.arts.startrek.tech
Subject: Re: "TerraWatt"
Date: 13 Oct 92 09:03:23 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> adam lidz writes:
> a problem.  It should be EASY to produce it on a ship the size of the
> Enterprise!  The lights alone on something that big probably require a
> TerraWatt of power!
> (1 Million Light bulbs = 1 TerraWatt, so that might be a slight
> exageration, but. . . )
> (And they probably have more efficent light, as well, but still a TerraWatt
> isn't that much!)
>


Kilo, Mega, Giga, Tera.

There are a million mega in a tera.

You're using some bitchin' light bulbs there!

However, I still agree that something running on direct matter conversion
should have access to a million megawatt.

.../greg

--
"say NO to four-line sigs"     greg_goss@mindlink.bc.ca
Newsgroups: rec.arts.startrek.tech
From: smt1179@ritvax.isc.rit.edu (Tom Thatcher)
Subject: Re: warp overshoot
Reply-To: smt1179@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 14 Oct 1992 16:30:08 GMT

In article <23735@optima.cs.arizona.edu>, william@cs.arizona.edu (William (Dragon) Hertling) writes:
>In article <1bcd32INN209@charnel.ecst.csuchico.edu> lawson@ecst.csuchico.edu (M. Todd Lawson) writes:
>>
>>  Ok, This may have been answered earlier, but...
>>
>>  When the ship is travelling at warp 7 or 8 and they come up on a planet,
>>  a few micro-seconds will put them light-years away from the planet they
>>  want to stop at. #1 always just says "Take us out of warp, Data" or some-
>>  thing to that effect. Just those words wouyld send them past out entire
>>  solar system.
>
>At Warp 7, in 1 second they will travel 1.58 AU. An AU is the distance
>from the Sun to the Earth. Yes, at that Warp speed, they would overshoot
>the destination, but not by light years. It would be in terms of AU,
>typically a value of of around 5 AU would make sense. At 1/2 impulse,
>it would take around 80 minutes to travel back that 5 AU.
>
>Yes, they are taking some liberties with the show, but I certainly
>would not say this is an extreme one in anyway.
>
.>
.
I have always assumed that the Conn computer notifies the crew far enough ahead
of time for such descisions to be made.  Once the command has been given, the
precise moment of warp termination would be controlled by computer to put
the ship at some standard distance from the target (unless that distance was
overridden.)
.
.
.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^ Q:  "What must I do to convince you people?"  ^  Tom Thatcher
^ WORF:   "Die."                                ^  University of Rochester
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
From: cosc1871@rosie.uh.edu (92F06787)
Newsgroups: rec.arts.startrek.tech
Subject: Re: warp overshoot
Date: 13 Oct 92 18:49:00 GMT
Article-I.D.: rosie.13OCT199213492342
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

In article <92Oct13.160839.13781@acs.ucalgary.ca>, jsbell@acs.ucalgary.ca (Joshua Bell) writes...
>In article <13OCT199204254488@jane.uh.edu> cosc1871@jane.uh.edu (92F06787) writes:
>>In article <1bcd32INN209@charnel.ecst.csuchico.edu>, lawson@ecst.csuchico.edu (M. Todd Lawson) writes...
>>>  When the ship is travelling at warp 7 or 8 and they come up on a planet,
>>>  a few micro-seconds will put them light-years away from the planet they
>>>  want to stop at. #1 always just says "Take us out of warp, Data" or some-
>>>  thing to that effect. Just those words wouyld send them past out entire
>>>  solar system.
>>  And then there was ST VI where Kirk 
>>orders the Enterprise to sub-light for Khitomer orbit ... the camera view
>>was external and he came out of warp *real* close to the planet.
> 
>My favorite is in STIV:TVH where Kirk orders Warp velocity for
>the Bird of Prey while still flying amongst Earth's clouds.
> 
>Good thing Sulu, at least, was smart enough to wait. :)

Or did he? :)
Newsgroups: rec.arts.startrek.tech
From: haro@triton.unm.edu (..KANEDA..)
Subject: Re: Romulan Plasma weapons
Date: Sun, 11 Oct 92 03:05:28 GMT
Organization: University of New Mexico, Albuquerque

When the Defense Cutbacks were initiated, McDonnel Douglas had to stop 
making them.

RICK

Newsgroups: rec.arts.startrek.tech
From: 880840m@ace.acadiau.ca (MICHAEL ALEXANDER MCKAY)
Subject: Re: Within the Transporter Beam (Realm of Fear)
Organization: Acadia University
Date: Sun, 11 Oct 1992 14:08:21 GMT

  Remember, the patterns degrade to the point of irretrievability after
>>about 1 minute.
>
>Doesn't the Tech Manual say a person can be stored for up to 420 seconds?
>And Barclay was in the beam longer than 1 minute.
>
>Nick

You're right, it is 420 seconds. The lost crewmembers from the other ship 
were sustained in the beam only due to a phenomenal energy input from the  
nearby stars' plasma stream. My point was, it's impractical to use 
suspension-in-transport as a form of cold storage because of the immense 
ongoing power requirement.

Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.arts.startrek.tech
Date: Mon, 12 Oct 1992 00:10:09 -0400 
From: Michael Joseph Harris <mh6g+@andrew.cmu.edu>
Subject: Lame?

Was it just me, or did other find " A Man of the People" to be a
terribly lame episode?


                                            Michael
From: andy@cse.ucsc.edu (Andy John)
Newsgroups: rec.arts.startrek.tech
Subject: Re: The Bathrooms in the Enterprise (Re: Unanswered S
Date: 8 Oct 1992 19:21:55 GMT
Organization: University of California, Santa Cruz (CE/CIS Boards)
NNTP-Posting-Host: arapaho.ucsc.edu

One thing to consider... if they beam out wastes from your intestine, what happens to the space it used to
occupy? Vacuum? Wow... a negative fart!
Andy
.
.




Newsgroups: rec.arts.startrek.tech
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Subject: Lights
Organization: University of Nebraska at Omaha
Date: Thu, 15 Oct 1992 16:50:13 GMT



Again...I am posting this question...Does anyone out there know what the
lighs are that flash under the viewscreen aboard the original Enterprise,
the Enterprise-A and Enterprise D?  I have been plagued with wondering
about this!  SOmeone..please help!
					

--
|Jeffrey S. Jo                   |	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
|tomcat@cwis.unomaha.edu         |              Fighter Squadron              |
From: uhs@jab.tucson.az.us (Rob Macomber)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Turbo lift question.
Date: Sat, 10 Oct 92 16:24:07 PDT
Organization: Just Another Bbs. Tucson, AZ

880840m@ace.acadiau.ca (MICHAEL ALEXANDER MCKAY) writes:

> >Question: Why do I never see anyone taking 
> the stairs?>I hate it when people use the elevator I'm on just to go up one 
> flight.>-- 
> >Bruce James Robert Linley | 
> 
> During the Post-Atomic Horror, a cultural/technological upheaval occured 
> which resulted in the permanent loss to humanity of both the stairwell 
> and the doorknob.

But in _The First Duty_, Wesley's room has a doorknob...
From: jasonp@scat4.prime.com (Jason Pascucci)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Course Headings
Keywords: heading
Date: 9 Oct 92 01:14:25 GMT
Organization: Prime Computer

Sigh,

Okay, okay...here's the scoop:

1) Ship-Relative Heading. "Bring her around to 45 mark 225". 
This is ship-forward heading relative. This is used primarily
in combat and maneuvers where you don't care much about the
final destination. However, it's usually easy to figure out within
a few degrees about where something else is relative to you,
even a few degrees at meduim warp speed puts you a long way from
your destination. 

2) Universal Relative Heading. Draw a line between the Enterprise
and the shapely center. All headings are relative to this. This is
used primarily internally in the ship's computer, and by the astrogator,
and most likely Data programs the ship's heading in this mode.

3) Sector and subsector, or planet name, or ship name,etc . The 
ship's computer translates this into a ship-relative heading, and 
makes the necessary adjustments. 

Also, it doesn't imply anything about attitude, so that
if you go to 'naught mark 90', you are as equally likely to
wind up simply going 'up' as pointed up, albeit the second
is usually more likely. I forget what Kirk said when he
was in battle with Kahn, and used that maneuver to get
the drop (pun intended) on him. :)

--
Jason R. Pascucci
jasonp@primerd.prime.com
Newsgroups: rec.arts.startrek.tech
From: jhk1@cec1.wustl.edu (Jonathan Howard Krivitzky)
Subject: Re: Within the Transporter Beam (Realm of Fear)
Keywords: wow, hand, me, another, beer
Organization: Washington University, St. Louis MO
Date: Thu, 8 Oct 1992 06:46:15 GMT

In article <1992Oct8.020144.24597@rtsg.mot.com> svoboda@rtsg.mot.com (David Svoboda) writes:
	(possible spoiler)
























>I would rather have seen sort of a fade to black, with a de-fade
>at the new location.  Or even have the old location and the new
>location just sort of smear together, as your eyes and senses
>transfer bit-by-bit (groan:-) from one to the other.  But I guess
>that wouldn't have made much of an episode.

	That wouldn't refer to the technology.  According to TNG tech
manual, when beamed, the body is broken down into the matter stream which
is stored tempararily in the Pattern Buffer which is then beamed to the
remote site (or vice versa) in the lay tearms, the body is not half here,
half there, but it goes to a storage - in storage the conciousness would
probably percieve something similar to Barkly's perceptions- the fading
made perfect sence in the episode.

	-- Jon K.
From: yossie@unixhub.SLAC.Stanford.EDU (Joseph Silverman)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Turbo lift question.
Date: 12 Oct 92 22:37:21 GMT
Organization: Stanford Linear Accelerator Center

In article <1992Oct9.144638.21605@hellgate.utah.edu> jwindley%asylum.cs.utah.edu@cs.utah.edu (Jay Windley) writes:
>The obvious answer is that since Star Trek takes place in the future,
>all the TNG scripts are stored in the ENTERPRISE's computer.
>Therefore, the computer just works out where the turbolift needs to be
>at that point in the story, and makes sure there's one available.

Well, for those who have read Hitch Hikers Guide to the Galaxy, do you
recall the Cerius Cybernetics Smart People Movers (tm) (I may have gotten
the name a bit wrong :-) which could see the future a bit so they could
tell when someone wanted an elevator and be there right on time!?

Oh, these elevators also had a pleasent voice and thanked their user's
for using them ("Glad to be a service".)

- Yossie