From: yglazami@nyx.cs.du.edu (Yevgeny Glazamitsky)
Subject: Wiz7 hints (long post)
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Fri, 6 Nov 92 05:19:10 GMT

This hint file for Wiz7 gives hints on puzzles from the beginning to the end.
Read carefully if you don't want to know what will happen in later parts of 
the game.

(***spoiler alert***)

Questions:

1) I ended up with several unused items.  These include many coffer keys, 
   jeweled cushion (not really important since it can be sold), Lodestone,
   storage key and Elysiad of Divinity.  Does anybody know where they can be
   used?
2) Did anybody manage to break crystal dome in Curio Museum?
3) Did anybody figure out what urns are for?

generic hints:

1) Don't waste points on over-developing swimming or climbing skill.  Swimming 
   needs to be developed only as far as you need not to drown.  After that, it 
   develops by practice.  Same with climbing.
2) Put a lot of points into mapping.  At high levels you get to see a lot more
   of the land features on your map.      
3) Explore the land.  You won't get far if you don't take the initiative and
   go into areas that nobody asks you to go to.  
4) Many items which look similar are actually different.  That means that if
   you got 5 keys of XYZ and you see a door with XYZ sign on it - try all 5
   keys.
5) Just because something is cursed doesn't mean it it is bad.  You will have 
   to use several cursed items in the game.  Identify an item and if it seems
   good otherwise, then use it.
6) If you find an empty chest where you expected to find a map, don't worry.
   Some NPC got it before you.  Use Lore option to find out who has it, cast
   Locate Person to find out where that NPC is and go there to meet him.
   When you meet that NPC you will be able to buy the map from him for 10,000.
7) Good strategy for advancement in early part of the game is to switch 
   professions often.  You get skill bonuses which more than compensate for
   lower level.
8) All but two maps have hints on some part of the game.  Read them carefully 
   and try to see what the hint is telling you.
9) Explore New city and then go to Orkogre Castle when you are sent there.

Things overheard while adventuring (hints are deliberately obscure so as not 
to be spoilers).  Locations are not in any particular order but hints go in
what I believe is the order in which you'll need them.

Munkharama  
1)  I wonder why all receptacles take all beans?  I bet each of them has a
    favorite one.  
2)  Hey, look.  Someone must've wished for good luck at this well.
3)  You already spent those 4??!  Well, here are 4 more.  Put them in their
    proper place.
4)  Doesn't that statue look just like one in New city?  Maybe the new city 
    item would work.
4)  It may look like a depressed button, but it is really a small thin hole.
5)  This gate is rusted shut from all this water.  Let's see if we can find
    another one.
6)  This Moser character seems to know plenty about dreaming.
7)  That death stuff sure is depressing.  I vote we relax, kick back, light a 
    pipe and enjoy life.
8)  You cannot show up at Master Xen's house empty-handed.  I bet he would like 
    some flowers.  Now where can I get some?  I heard that one flower only 
    grows in big caves, another only in high mountains.  I am going to get them
    even if I have to swim through pirahna-infested river.  

Dane
1)  Would Dane worship golden idols?  Yeap.  They may even put them on altars.
2)  OK, who opened that pit?!  I'll step into alcove and it better be closed 
    when I come back.
3)  I wonder how I am going to draw the map in darkness?  
4)  Let's meditate.  "I feel like a cow, I feel like a cow...".  Hey, wake up!
    Look at the skill I learned.
5)  Now, will they put unique names on those coffer keys?!
6)  We have been wandering for a while. Let's check that map again.  Opens all 
    kinds of possibilities.
7)  Rats... If I knew what we would find here, we could've avoided being 
    fireballed.  (The item found after fireballs is useful, but only 
    marginally).
8)  That Magna Dane seems horny.  But then so is the demon.
9)  We would have a chance if we got demon to come to our place instead of 
    going to his.
10) I shouldn't have eaten those munks.  Now my stomach hurts.  Bet demon would 
    like them, though.
11) I bet Magna Dane doesn't have to go all the way around to get to that chest.


Ukpyr
1)  Yes, sir, I'd love to be a recruit.  Just send me out to kick some T'rang
    butt.
2)  There was nothing we could do to prevent the sabotage.  Let's move on.
3)  Remember, son, you get just one grenade.  Use it only when you see T'rang 
    eggs.
4)  I bet I can get all kinds of military intelligence when Umpani are gone.  
    Maybe even a safe number.

Nyctalinth
1)  I hate working for T'Rang.  Even if it is undercover work.
2)  Wish my fingers were built like T'rang fingers.  Oh, well, I will just 
    have to use finger rods.
3)  Now that I have delivered the message to Shritis, can I go anywhere without 
    being harassed by "You cannot go there" messages?!
4)  Use that thing you found next to the schematic.  Maybe that will wake him.
5)  No shovel?  And you call yourself an advanced race!  Oh, well, I guess I 
    will just have to use long spade.
6)  This is an advanced weapon.  Pull, throw it and duck.
7)  Do T'rang have a gender?  I haven't seen any female T'rangs.  I wonder 
    what they mean by queen?
8)  Now what did that old Gorn wizard say about statue of Creator?  
9)  Hey... My inventory is 20 items but ghost can only hold one.  
10) Oh, stop whining!  I will cast remove curse when we are through the field.

New city 
1)  I bet if I used a T'rang item and Umpani item, I could get to see 
    Mr. Savant in action.
2)  There got to be more than one server.  Maybe second one will let me get 
    into security area and rescue the damsel.
3)  What?!  The museum is closed?  What if I pay admission?  Now where
    did I put that money?
4)  How come there are empty squares in back of the Temple?
5)  I wonder what this *Boat* map has to do with boats.  All it talks 
    about is fear and anger and devils.
6)  That dirty rat!!  Why didn't he just give it to me instead of going on about
    stupid research? 
7)  You means that is all there is to see?!  No wonder they build another city
    on top of it.  This is one mucho boring place.

Gorn Castle
1)  Upon reflecting I have decided that we need to throw some light into 
    the situation of closed sanctum.
2)  I hated that cell.  Do we have to check it again?! 
3)  Here, monkey, monkey.  I bet you would find this thing apealing.
    
Rattkin ruins
1)  Oh mighty tree spirit, please accept this tree baby.  All I ask of you is 
    to please give me control over just one smug tree.
2)  Oh, yeah?!  I couldn't rob a blind dink?!  I don't have to take that kind
    of insults.  I'll show you.
3)  Look at all that junk he sells.  Wait, here is an interesting item.
4)  You are the Guild Master!  You must know how to get into it!

Funhouse
1)  That's a great band.  You know, I am their biggest fan.  (Booo...)
2)  What did he put in this drink?  I feel light as a feather.  In fact, I
    feel kinda high.
3)  No, no, you don't throw darts at it.  Use something heavy.
4)  Didn't I see almost exact same puzzle in munkharama before?
5)  What kind of cartographer are you?  Cannot even draw while sliding.  Now,
    can anybody look at it and tell me how the water passages are arranged?
    Done?!  Well, don't just stand there.  Cast the direction spell and let's
    go.  Let's see where the current will take us this time.
6)  We just barely didn't reach it.  If only we had something to grab so that 
    water wouldn't drag us down, we could've entered that passage.
7)  That water sounds like it it is several levels below us.
8)  Waterslide is the toughest puzzle in game so far, IMHO.  Highly recommend 
    that you turn off your turbo button while solving it.
9)  That hole in the dome looks exact same size as my bowling ball.  Shame I 
    don't have it with me.  Maybe there is one on the bottom of it.  
10) Yes, I have the book, but it is encoded.  Hey, i just figured out how to
    decode it.  ETA is ...

Caves and forests.
1)  It's a good thing we visited Giant's cave before witches cave.  
2)  What do you mean "I cannot give it to you"?!  I can't see anything but the
    bird!  Anyway, who died and appointed you Geordi LaForge?  
    (Ok, Ok, so I do watch too much Star Trek...)
3)  Ready to go back?  Put the *Sphynx* map in the backpack - you don't 
    want to drop it into whirlpool.  And stop staring at the wand.  Yes, it 
    is nice looking, but it's not like you haven't seen it before.
4)  Now that I have all 5 flowers, can I make a flower arrangement?  What do 
    you mean "the potion"?  How can I mix these flowers and get a potion?
5)  After exploring these wilds, I can see the spot just like the one on the
    map...  Wait a second.  Geez... So that is why they call it *Fools* map!

Crypt.
1)  Look at this statue!  Doesn't it look like the creature we met in cave?
2)  Oh, that's where Ulgar's better half is.  Just let her have his stuff.
3)  Dragon door?  I wonder where Dragon key could be?
4)  Well, I am not fighting the other 5!  This one almost killed us and
    we got no quest items out of it.
5)  Ok, we've tried all our items and we still cannot get into the Hall of 
    Past.  Try your map.  (IMO, this is an unfair puzzle.  Gorrors level is 
    the only place where you must use (not read) one of the maps).
6)  How am I supposed to look around when I am swimming?  Hold it, I think I
    found it.
7)  I run into a bug where a correct crystal combination wouldn't work. There
    are two combinations which produce results.  If you are trying the right
    combinations but cannot get both North and South doors to open, restore 
    previous save game.
8)  I got the key.  In fact I have 8 of them and couple to spare.
9)  Get her here.

Dragon cave and beyond.
1)  Stop waving this stick around.  You'll fall out of the boat.
2)  Good news, guys.  We are not caved in.  I found this little switch.
3)  Let's get out before he comes back.  Grab the key and let's go.  Oh, oh.
    Too late...
4)  Ok, who is the wise guy who put invisible one-way force fields here?!!
5)  Don't pay cash, use a credit.
6)  4 doors and one key.  What to choose, what to choose...?
7)  We can use our brains or we can just force our way through.  One, two, 
    three, heave.
8)  Talking to inanimate objects is said to be the first sign of an impending
    mental collapse.

End Game
1) There are 4 or 5 endings to the game.  They are activated by the choices 
   you make after Dominae fight.  Also, can anybody tell me if the two 
   similar endings are in fact identical (thus making it 4 possible endings)
   or different.