HDTenEightyP/NetNews huggingface dataset:
From: kovar@world.std.com (David C Kovar)
Subject: Re: I need a map!
Keywords: Diplomacy
Organization: The World Public Access UNIX, Brookline, MA
Date: Wed, 11 Nov 1992 12:27:20 GMT

>>  So, what I want is a map without any gray sea areas. I'm not a PostScript
>>freak and I don't know how to delete the fill pattern commands from the
>>judge's PostScript map.
>> 
>>  Can anyone give me a map without gray sea areas?
>> 
>Well, I think two of the maps (standard and loeb9) were created by
>me.  These maps are actually originally Macintosh Cricketdraw files,
>and cricketdraw simply created the postscript output.  
>I still should have the originals, so deleting grey ares should
>be no problem.

  I don't have my .ps files handy, but it should be a simple matter to
edit the PostScript and change the shading from grey to black without
running through Crickdraw again. I'll check when I get to work.

  Also, with respect to maps: I am writing a simple parser that takes the
output from a "list" command and plots the unit positions on a the
standard Dip PostScript map. I got really tired of updating all the units
by hand. It's not very slick yet, but it does the job. The biggest problem
is that there isn't a whole heck of a lot of room. My next step is to have
the parser also convert the positions with units in them to the three letter
abbreviation so there's more room.

  *Please* don't ask for this just yet. I'm still working on it. I'll post
it when I am done.

-David



Newsgroups: rec.games.diplomacy
From: anil@cs.titech.ac.jp (Anil Bhatia)
Subject: Japan diplomacy group?
Organization: Tokyo Institute of Tech., Dept. of Computer Science, Japan
Distribution: rec
Date: Tue, 10 Nov 1992 13:55:20 GMT

Anyone HERE in Japan interested in playing a game or two??
Please reply by e-mail
Thanks
Anil
Newsgroups: rec.games.diplomacy
From: minelson@nyx.cs.du.edu (mark nelson)
Subject: Re Electronic Data
Organization: Nyx, Public Access Unix (sponsored by U. of Denver Math/CS dept.)
Disclaimer1: Nyx is a public access Unix system run by the University of
Disclaimer2: Denver for the Denver community.  The University has neither
Disclaimer3: control over nor responsibility for the opinions of users.
Date: Mon, 9 Nov 92 17:03:33 GMT

 
I haven't got the hang of this system yet, so I can't include the first
posting
to this group. 8-(

 ELECTRONIC VARIANT BANK: THe main problem here is that most dip variants
 have very different maps from the regular game.  Someone needs to 
 spend time to scan them and put the maps in a suitable (ps?) fmt.

 There have been a number of simple rule-change/map-change
 variants reprinted in CHAPTER TWO and ELECTRONIC PROTOCOL.  THere have
 also been a number of such variants posted on the dipl-l discussion group.
 It would ba a useful service if someone with some spare disk
space collected these rules into one set.

ELECTRONIC PROTOCOL ARTICLES:  I don't see the main problem
as being no US archive, it's that there is no INDEX to what's been 
pubbed there.  If I get time (...) I may write an index to
 all the EPs pubbed in 1992.

Mark
From: burglin@opal.mgh.harvard.edu (Thomas Burglin)
Newsgroups: rec.games.diplomacy
Subject: Re: I need a map!
Keywords: Diplomacy
Date: 11 Nov 92 00:46:00 GMT
Organization: Molecular Biology, Massachusetts General Hospital, Boston
News-Software: VAX/VMS VNEWS 1.41

In article <1do5sdINNc70@fbi-news.Informatik.Uni-Dortmund.DE>, markhof@ls12r.informatik.uni-dortmund.de (Ingolf Markhof) writes...
> 
>Hi there!
> 
>  I've got the maps from the juge. They are really good. But I'd like to
>have a map for a pbm-Zine to include unit positions. In the maps from
>the judge, all sea areas are gray. As the Zine is printed and copied in
>black & white, it's hard to see any sea units in the gray backgound.
> 
>  So, what I want is a map without any gray sea areas. I'm not a PostScript
>freak and I don't know how to delete the fill pattern commands from the
>judge's PostScript map.
> 
>  Can anyone give me a map without gray sea areas?
> 
>Regards,
>Ingolf!
> 

Well, I think two of the maps (standard and loeb9) were created by
me.  These maps are actually originally Macintosh Cricketdraw files,
and cricketdraw simply created the postscript output.  
I still should have the originals, so deleting grey ares should
be no problem.

Thomas
Newsgroups: rec.games.diplomacy
From: starkey@netcom.com (Sean Starkey)
Subject: Youngstown players needed in gord on judge
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 12 Nov 1992 07:44:59 GMT

The game 'gord' on the judge@u.washington.edu is needing replacements for
France, China and Italy.

France has 7 supply centers.
China has 8 supply centers.
Italy has 8 supply centers.

The game is in Fall of 1903.  Still early in the game!


	Sean Starkey			starkey@netcom.com
Home:	444 Saratoga Ave.	Work:	Process & Cryogenic Services, Inc.
	Apt. 19K			2220 Martin Ave.
	Santa Clara, CA 95050		Santa Clara, CA 95050
	(408) 985-1454			(408) 727-3700

Newsgroups: rec.games.diplomacy
From: rsm58307@uxa.cso.uiuc.edu (Ron)
Subject: Re: Play by net game
Organization: University of Illinois at Urbana
Date: Wed, 11 Nov 1992 10:38:30 GMT

anyone play at UofI?

	- Ron
From: kbs@cs.utexas.edu (Kenneth Brian Samuel)
Newsgroups: rec.games.diplomacy
Subject: Re: Play by net game
Date: 11 Nov 1992 12:12:13 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: im4u.cs.utexas.edu
Summary: I've always wanted to play a diplomacy game on a mud...

In article <1992Nov11.004613.23661@griffin.itc.gu.edu.au>, Danny@sct.gu.edu.au (Danny James) writes:
> 
> Has anyone thought about a play by net Diplomacy game?
> 

  I've always wanted to play a live dip game on a mud...

Ken
Newsgroups: rec.games.diplomacy
From: m_lehoul@oz.plymouth.edu (Michael L. Le Houllier)
Subject: Question
Reply-To: m_lehoul@oz.plymouth.edu (Michael L. Le Houllier)
Organization: Plymouth State College - Plymouth, N.H.
Date: Thu, 12 Nov 92 06:41:01 GMT

I just got onto a couple of games.  I have only one question.  Is
there any way for me to check the status of armies/fleets and of
occupied land areas.

This has been fun.  I never would have know were it not for this
newsgroup.  Any others out there find it through here too?

Thanks.

Michael

-- 
 Michael Le Houllier           *  John 3:16  * Nov 12, 1991 - Dili      
 (m_lehoul@oz.plymouth.edu.us) *  Remember: June 4, 1989 - Beijing
 Plymouth State Women's Soccer - #2 in the nation (Div. 3)  (15-1-2)
 Great job this season girls.  Get U MASS Dartmouth back next year!!!!
Newsgroups: rec.games.diplomacy
From: jjfink@skcla.monsanto.com
Subject: Re: Brief map question
Organization: Searle, Skokie, IL
Date: Thu, 12 Nov 1992 11:36:04 GMT

In article <1992Nov10.222720.22725@williams.edu>, 93jay@williams.edu (Jonathan Young) writes:
> We have just started a Play by campus mail diplomacy game here, using
> a board traced from the original and mounted and cannot determine from
> that if it is possible for an army to move from Spain <-> North Africa
> From a reading of the rules it would appear not, but there are little
> arrows on the (traced) map.

Nope.  Spain and North Africa do NOT connect, in order to permit Western Med
and Mid Atlantic to do so.

Remember:
	Only Bulgaria, Spain and St. Petersburg have defined coasts that limit
	fleet movement to subsets of adjacent squares (for instance, Bul SC can
	move to Greece and the Aegean, Bul NC to Rumania and Black Sea, both
	can move to Constantinople, armies get all of the above land spaces
	plus Serbia (no Aegean or Black)).

	Denmark and Sweden ARE adjacent by land movement.

	Kiel and Denmark BOTH border on Helgoland Bight and the Baltic Sea.
	Denmark and Sweden BOTH border on Skagerrak and the Baltic.
	In other words, you can move to the Baltic after moving Ska-Den.
	You can not go Ska, Nth or Hel -> Baltic without entering one of
	Kiel, Denmark or Sweden first.

Confused yet?
Joel
-- 
jjfink@skcla.monsanto.com
------------------------------------------------------------------------------
"I want peace on earth, and goodwill towards man."
"We don't do that kind of thing, we're the United States Government!"
  -- from _Sneakers_
From: ross@spam.adelaide.edu.au (Ross Williams)
Newsgroups: rec.games.diplomacy
Subject: What is the legal status of automated network games?
Summary: What is the legal status of automated network games?
Keywords: diplomacy legal issues network internet games automated resolver judge
Date: 13 Nov 92 00:40:40 GMT
Followup-To: rec.games.diplomacy
Distribution: world
Organization: Statistics, Pure & Applied Mathematics, University of Adelaide


Dear Diplomacy Netters,

I was interested to see that this newsgroup popped up and that there
seems to be a number of automated games going on.

In April 1988 I went somewhat nutty about Diplomacy for a couple of
months and implemented a completely automated network Diplomacy move
resolver. For about a year I had about five to fifteen games running
on the Internet. To be on the safe side legally, I ensured that a
physical board (purchased from Avalon Hill) was allocated for each
game in progress. Most of the players were from South Australia, as at
that time the Internet was still generating significant delays in
email sent across the world (although there were one or two
international games).

However, when participation started to accelerate, I obtained formal
legal advice to make sure the whole thing was OK. I was told that by
running the games on the network, I was exposing myself to a lawsuit
from Avalon Hill, because of possible copyright and trademark
violations (even having allocated a physical board to each game). So
with great sadness, I shut the whole show down (months of work and
6,000 lines of code junked) and adjudication was performed manually by
the few remaining people who could stand the lack of automation.

So what I want to know is: what is the legal status of automated
network Diplomacy games? Has someone looked into the legal aspects and
found no problems, or have Avalon Hill OKed network games, or are they
turning a blind eye to them, or should I simply unask the question?
:-)

I'd love to start up my automated Diplomacy move resolver again,
although I suspect that the "judge" system I read about in this
newsgroup has far surpassed mine in the area of game management. My
system did an excellent job of all the move registration and
resolution, but each game had to be set up manually, and a separate
server was used to manage timeouts.

Ross Williams
ross@spam.adelaide.edu.au

PS: One of my long-term ambitions for my system was to get seven
players from the seven different countries each playing their own
country in a Diplomacy game. Has this happened yet?!

PPS: Another thing I always wanted to do was to archive hundreds of
games and then play them at high speed on a colour workstation using
different colours of the territory occupied by different countries so
as to get a feel for the typical flows of power within the game.

Newsgroups: rec.games.diplomacy
From: kovar@world.std.com (David C Kovar)
Subject: What functions would you like in a "judge output parser"?
Organization: The World Public Access UNIX, Brookline, MA
Date: Wed, 11 Nov 1992 18:16:46 GMT

  Well, I started out on this project so I could feed the results from
a "list" command into some code and get out a PostScript map with the
unit positions marked. That's actually complete, as of this morning.
It'll tack the country and unit type onto the end of the location
name. For example, a Germany army in the Ruhr would cause the
"Ruhr" label to be "Ruhr -GA". (Wish I had color.) It also labels
the map with the game name and move because I play in too many
games at once and it's hard to keep track.

  I made the parser so easy to work with that I can basically
understanding anything that the judge puts out since it's very
rigorous in it's output. So I'm looking for other things that
would be useful for people. Anything that requires knowing how
to locate a coordinate on the map isn't really possible, unless
I want to set up a table that maps the center of a territory to a
PostScript x,y pair. I'm not that bored. If someone else wants
to provide that data, I'd be happy to incorporate things like
movement arrows, flagging unowned supply centers, etc.

  Any ideas would be most welcome.

-David


Newsgroups: rec.games.diplomacy
From: andre@ph.tn.tudelft.nl (Andre Verweij)
Subject: Re: Question on JUDGE
Organization: Delft University of Technology
Date: Tue, 10 Nov 1992 10:18:21 GMT

abick@sebastian.carleton.ca (Alan Bick) writes:

>	Is there a way to find out what games a certain player is on
>without asking the question assuming you know there name and/or email
>address? Let's say I wanted to watch some of the hall92 guys in other
>games but don't want to bother them by asking...is this possible?

Of course, and it is quite simple. All you need is a full listing by
"list full" 
that gives you all game descriptions about 4000 lines long, and next
grep the name you want. However, using this command too often will
slow down the judge, as it has every time to check the status of
all its games.

Andre
From: clune@physics.berkeley.edu (Tom Clune)
Newsgroups: rec.games.diplomacy
Subject: Opening for Youngstown game (Live!)
Date: 12 Nov 1992 04:48:21 GMT
Organization: University of California, Berkeley
Distribution: ucb
NNTP-Posting-Host: physics.berkeley.edu
Originator: clune@physics.Berkeley.EDU

Attention Berkeley Diplomacy Players!

I am organizing a Youngstown Diplomacy game to take place this
Saturday the 14th of November.  I have had a few people
back out and am therefore looking for substitutes.
Preference will be for someone who has played this version before
(since none of us have played this version before).  My roomate
has gone to the trouble of making playing pieces and a nice map board.

If you are interested, you can send e-mail to
clune@physics.berkeley.edu
or leave a message at (510) 524-8460.

Thanx

- Tom
Newsgroups: rec.games.diplomacy
From: abick@sebastian.carleton.ca (Alan Bick)
Subject: Question on JUDGE
Organization: Carleton University
Date: Tue, 10 Nov 1992 01:39:36 GMT

	First off...it's great that we finally got our own newsgroup for
Diplomacy. I'm glad to see that my vote counted for something! Now to the
question...
	Is there a way to find out what games a certain player is on
without asking the question assuming you know there name and/or email
address? Let's say I wanted to watch some of the hall92 guys in other
games but don't want to bother them by asking...is this possible?
	Thanks in advance!

Alan Bick

HI KEN!!!! :)

Newsgroups: rec.games.diplomacy
From: mappler@titan.ucc.umass.edu (Matthew A Appler)
Subject: What do I do now.....
Organization: /usr/users/user4/mappler/.organization
Date: Tue, 10 Nov 1992 16:32:15 GMT

Ok....I registered with the judge, printed my postscript map, and read
all the files the help file said to read.  Now, what do I do.  Am I
ready to start playing???  I have played diplomacy the board game 5-6
times before.  Am I ready now?  Thank you.....

  Matt
--
Matthew Appler - University of Massachusetts, Amherst
-----
You can only be young once, but you can always be immature.
-----
From: Mark.Wilson@launchpad.unc.edu (Mark Wilson)
Newsgroups: rec.games.diplomacy
Subject: Initial message
Date: 10 Nov 92 03:22:33 GMT
Distribution: usa
Organization: University of North Carolina Extended Bulletin Board Service

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: TMS139@psuvm.psu.edu
Newsgroups: rec.games.diplomacy
Subject: entering games
Date: 10 Nov 92 17:55:47 GMT
Article-I.D.: psuvm.92315.125547TMS139
Organization: Penn State University

ENTERING GAMES --  That's what I want to do.  I understand absolutely nothing a
bout how email games work, though I've played by regular mail and in person.
I would greatly appreciate any help I could get in learning how and where to re
gister, for example(read: HELP!) Also, I really must recommend Stven Carlberg's
 HOODWINK zine for printed-word types.
Newsgroups: rec.games.diplomacy
From: minelson@nyx.cs.du.edu (mark nelson)
Subject: Re: Heard of this variant?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 12 Nov 92 22:41:43 GMT

In article <92316.170809TMS139@psuvm.psu.edu> TMS139@psuvm.psu.edu writes

>I read a mention about a Dip variant called FOG OF WAR.  It has somethin
,
>maybe, to do with not being able to see eveyone's armies?  No clue here.
>Any ideas?
>
>                                           Tim Snyder, Penn State
>
>                 ---  Some people are weatherwise, but most are otherwis
.
>                                         B. Franklin


FOG OF WAR was designed by American fan Phil Reynolds and has 
been pubbed in a number of zines (including a recentish ish
of Diplomacy World).  It is a secret movement and it looks 
OK, although I personally prefer STAB to it.

I probable have the rules for it at home so if there is 
sufficient demand I will retype them for email distribution.

mark nlson <amt5man@sun.leeds.ac.uk>


Newsgroups: rec.games.diplomacy
From: minelson@nyx.cs.du.edu (mark nelson)
Subject: Re: Reading Material
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 10 Nov 92 13:42:07 GMT

In article <1992Nov10.064431.10600@lclark.edu> arkoff@sun.lclark.edu (Gar
 Arkoff) writes:
>Can anyone reccomend any good reading material about Diplomacy?  My copy
>of The Gamer's guide is really beat up from being read so often.  Also, 
ny
>suggestions for good Diplomacy magazines?  Addresses would be appreciate

>and prices if available.
>
>-Gary
>
>-- 
>The first thing we do, let's kill all the lawyers.  -Henry VI Part II



There have been two books pubbed on diplomacy, you have one of them.
The other book is Richard Sharp's The Game of Diplomacy published
(in harbook) in England in 1978.   It is out of print.  
If you live in North America you can order a pc from Fred C. Davis
Jnr (Of Baltimore)... I don't have Fred's address to hand.
If you live outside of NA you can order a pc direct from Richard.
I can't remember the price but about 5 pounds + postage.  RIchard's address
is: Norton House, Whielden Street, Amersham, BUCKS.  HP7 0HU

There have been many articles pubbed about diplomacy opver the last 30
years.  I have about 1000 articles on file which I distribute
at cost.  Many articles have been run in the electronic zine 
ELECTRONIC PROTOCOL: you can ftp these issues from two sites in 
Germany.

However there is no up-to-date index of what's in any particular issue.

Most snail mail diplomacy fanzines do NOT print articles on diplomacy.
There are a few exceptions.  Anyone living in NA should subscribe
to DIPLOMACY WORLD.  This is a roughly quarterly fanzine
that has been pubbed (by several different editors) since 1974.
Each issue contains articles by many of the best players in NA
and it often has the rules for new variants, details of dip cons
reviews of dipzines etc tec.  I think a sample issue costs 
$2.50 (I get my xcopy for free): David Hood, 2905 
20th Street NE, Hickory, NC 28061 USA is the man to write.
His phone number is: 304-523-3441 (WORK) and 
(304)-523-5613 (HOME).

There have been several anthologies of articles pubbed in DW.
There is a best of anthology, an anthology of variant rules, 
an anthology of the dip writing of Mark Berch (well known dipster)
and an anthology of variant rules.  These are avilable from Larry Peery.
I can't recall the price.  Larry Peery: Box 620399, 
San Diego, California. 92162 USA.  Phone: 619-582-2904

I have been thinking for some time about pubbing a diplomacy faq.
If there are any questions that you think should be answered in a faq
please send them to me at the following address:

amt5man@sun.leeds.ac.uk

Finally if you are interedted in reading about diplomacy and diplomacy fans
I can recommend that you download the DIPLOMACY AZ from the 
washington judge as this contains many, many, [pieces of 
Diplomacy trivia.  The guy who wrote that should be given a medal 8-)

Mark.


Newsgroups: rec.games.diplomacy
From: djs55750@uxa.cso.uiuc.edu (the man )
Subject: anyone help me here, really quick:)
Organization: University of Illinois at Urbana
Date: Tue, 10 Nov 1992 20:25:19 GMT

I played Diplomacy (the board game) throughout high school and enjoyed it
thoroughly.  Unfortunately, I have no time to read through this group, so
could anyone give me a brief overview of what goes on here.  Is there some
sort of internet diplomacy game going on or what?  Thanks for any and all
help :)

						Dave
Newsgroups: rec.games.diplomacy
From: Danny@sct.gu.edu.au (Danny James)
Subject: Play by net game
Originator: Danny@tomahawk.me.gu.edu.au
Organization: Griffith University, Brisbane, Australia
Date: Wed, 11 Nov 92 00:46:13 GMT


Has anyone thought about a play by net Diplomacy game?

Danny 

-- 
Danny James                        |
Division of Science and Technology | Email:
Griffith University, Nathan 4111   | Danny@tomahawk.me.gu.edu.au
Brisbane Australia                 |
Newsgroups: rec.games.diplomacy
From: st890892@pip.cc.brandeis.edu
Subject: Re: What functions would you like in a "judge output parser"?
Reply-To: st890892@pip.cc.brandeis.edu
Organization: Brandeis University
Date: Sat, 14 Nov 1992 01:33:43 GMT

In article <1992Nov12.114413.1@skcla.monsanto.com>, jjfink@skcla.monsanto.com writes:
>In article <BxKDFz.F40@world.std.com>, kovar@world.std.com (David C Kovar) writes:
>>   Well, I started out on this project so I could feed the results from
>> a "list" command into some code and get out a PostScript map with the
>> unit positions marked. That's actually complete, as of this morning.
>> It'll tack the country and unit type onto the end of the location
>> name. For example, a Germany army in the Ruhr would cause the
>> "Ruhr" label to be "Ruhr -GA". (Wish I had color.) It also labels
>> the map with the game name and move because I play in too many
>> games at once and it's hard to keep track.
>....
>>   Any ideas would be most welcome.
>
>Optimally, I'd like to see a mapper program that was on-line, and didn't
>require PostScript output, for Mac or Windows.  Something like BeyondMail could
>feed it Judge output, right?
>
>There should be some graphical convention to display what the moves were, like
>an arrow into a country for a move, a line with a box at the end listing the
>supported action, a box for convoying, etc.  This would be a royal pain,
>especially for small regions like Albania or anything near Belgium.
>
>The closest thing I have is a schematic map I drew in MacDraw II, which uses
>a rectangle for each country (a topological exercise), in the proper
>relationships.  I cheated in that the seas are not rectangular.  I use MDII's
>slide show feature to have the map in the background, and the pieces and supply
>centers are color coded and on each slide.  I use F's and A's for fleets and
>armies.
>
>I'm planning on re-doing this for my next game, using letters for the
>countries, since I don't have access to a color printer.  This makes it harder
>to track the status of a supply center, though, as I have to keep re-typing.
>
>Anyone interested in this?
>
>Joel
>-- 
>jjfink@skcla.monsanto.com
asch@auriga.rose.brandeis.edu
>------------------------------------------------------------------------------
>"I want peace on earth, and goodwill towards man."
>"We don't do that kind of thing, we're the United States Government!"
>  -- from _Sneakers_