HDTenEightyP/NetNews huggingface dataset:
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 15 Oct 92 04:38:27 EST

HN>A keyboard overlay is included with Falcon 3.0 Air Combat by Pete
HN>Bonanni and Bernard Yee. This book is a must for all serious F3 pilots.

  I'd rather wait till they update it to cover 3.01 (if ever).

  BTW, it would be nice if the next Falcon 3.0 scenario has Harriers as
strangers. Spectrum HoloByte should have no problem simulating the Harrier's
STOVL capability like in the MiG-29M Super Fulcrum game.
  Also, in Falcon 3.01, when a fighter with multiple cannons, like a F-5E, guns
down another aircraft, does it shoot out multiple lines of tracers?
---
  DeLuxe 1.21 #6922  Konnichiwa!  Anata wa yoku kokoe kimasuka?
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Apogee - What's Wrong With Them?!?!?!
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 8 Oct 1992 06:52:54 GMT

ngsippel@miavx2.ham.muohio.edu writes:
>I just finished reading an updated Apogee game list and there are several new
>games coming out.  Two of the three were games promised to us a lot earlier
>this year.  What is going on with Apogee?  What is causing the delays?  And
>why is the whole Keen series being redone?  And is this why Keen Dreams was
>released?!

>What's wrong with Apogee?!

Well, they schedule based on what their creators tell them.  Apogee
doesn't make many of their own games - they act mostly as a
distribution house for companies such as Id software (Keen, Apogee)
and Todd Replogle and co.  So if the new games aren't out (and I want
BioHazard and Major Stryker as bad as you do) it means that whoever is
writing them hasn't finished them at their estimated time.  What's the
delay?  Probably the same thing that seems to make most of the
excellent games late - people underestimate the time needed.

Jay from Id says Keen isn't being redone - they're busy on DOOM, a new
application of the Wolf 3D technology.

-- 
He is considered a most graceful speaker who can say nothing in the most words.
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15 Strike Eagle III
Date: 7 Oct 92 21:33:17 GMT
Organization: Lehigh University

In article <1992Oct5.151121.14087@netcom.com>, hchong@netcom.com (Hoi Chong) wri
tes:

>Yes, it will kick F3's ass.  This will be due to F3's tunnel vision.  You
>know what is tunnel vision?  That is when an owner put cardboards on the
>side of the horse's eyes to keep the beast from looking sideway.  Padlock
>view?  Ha, ha, ha.
>
>Sorry.  F3 is simply unplayable.
>
By "tunnel vision", are you referring to the limited canopy side views in F3?
I've only played with F3 once , and I do remember the side views being mostly
a view of the side instuments. BUT, if you are referring to the front control
panel taking too much of the screen, I think most simulators have the same
problem.
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
From: dpd007@bcsaic.boeing.com (Mark Standiford)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon3
Keywords: Falcon3
Date: 8 Oct 92 13:53:38 GMT
Distribution: usa
Organization: Boeing Computer Services, Seattle

Could someone please e-mail me info on the debug modes for Falcon3. 
How do you get in, what can you do.  I have the d rev.
From: jskubick@iat.holonet.net (Jeff Skubick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Theatre of War
Date: 11 Oct 92 19:52:05 GMT
Organization: HoloNet (BBS: 510-704-1058)

Has anybody actually played Theatre of War? It looks really cool from the
box, but I don't know anybody who's actually seen it run. Is it basically
a ray-traced static-image chess-variant, or is it kind of like a
ray-traced Archon (THAT would be awesome!). Assuming that it's animated,
how good is the animation? How playable is the game? How fun would the
game be for someone who doesn't really care for board games, but who loved
Archon I & II years ago (and still wishes that EA would make a 1024x768
256 color version with Ultrasound support)? Thanks a lot!
From: s915074@otto (Vitor TEN)
Newsgroups: comp.sys.ibm.pc.games
Subject: For SALE
Date: 13 Oct 92 22:17:50 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

For sale or trade
Twlight 2000 VGA
Dragon Force
Rick Dangerous 2
Obitus

Email me and make me an offer
s915074@otto.bf.rmit.oz.au
From: ohoward@matt.ksu.ksu.edu (Todd Howard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Need help in S101 (Spoilers!)
Date: 7 Oct 1992 16:34:15 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

pgeltner@netcon.smc.edu (Peter Geltner) writes:

>I am having trouble with the 3 gates and the three x's.  I have only me and Lola to step on the x's.  I cant seem to weigh down the third x.  What do I do?
>Thanks.
>-- 

Spoilers...

Take a good look at the painting...that bit of Art might be useful.

Todd
-- 
 "The statistics on death are in, and they're pretty convincing.  One out
  of every one people die."   -Unknown

Todd O. Howard (ohoward@matt.ksu.edu)
From: glaz@eniac.seas.upenn.edu (Alexander Glazamitsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7 : some early questions.
Date: 11 Oct 92 07:01:28 GMT
Organization: University of Pennsylvania

I have wondered around w7 for a while and got stuck in several places.  T
So far, i really like the game, though.  

The following questions will be spoilers for some people:












If you have several bane positions, the game is supposed to give you a
different start.  Has anybody tried that?  I got started not far from Dane
tower when continuing from Bane and right in front of New City with new people.

What do i do with gold urn in Dane temple?

What happens to NPCs if you fail to make truce?  I am not saving game if i
angered an NPC but presumably game still can be won.

I am stuck in Gorn's castle without keys.  The only special items i picked are
brushes and a plate.  What can i do with them?  Does monkey have a key (and in
that case how do I get in).

This is a really stupid question but how does identify spell work?  I cast it
and it is supposed to ask for an item to id.  Well, it doesn't for me.

Here are some early advice:

1) If you are moving from bane, keep on importing bane characters till the game
   keeps some decent weapons.  Early armor is not great but serviceable.  
   Early weapons are really bad.  My characters with Avenger and Bushido blade 
   and the other samurai blade (cannot remember the name) can kill most early
   critters.
2) Don't wonder around wild orchid field.  My dwarf lord could stay awake while
   going through the field so I explored most of it.  There are some relatively
   tough critters out there and with most of your people asleep ....
3) Don't be afraid to take on Savant guards.  I wondered around for a while
   before i realized that there is not that much progress to be done unless
   you engage them.








Newsgroups: comp.sys.ibm.pc.games
From: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Subject: Re: Opinions on U7: Forge of Virtue
Originator: dabice@c00520-118rd.eos.ncsu.edu
Reply-To: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Organization: North Carolina State University, Project Eos
Date: Thu, 8 Oct 1992 19:35:39 GMT


In article <1992Oct8.084313.11864@hemlock.cray.com>,
kak1@cypress31.cray.com (Kevin Kramer) writes:

>I am getting close to the end of U7 and am considering getting
>the forge of virtue.  What do you people that have already
>played the add on think about it?  If the orginal quest in
>U7 is already completed is FOV still worth it?  Just want
>some opinions before I shell out another $20.

Get it. 

If you finish the FOV quests your character stats (Strength, Dexterity,
Intelligence) will be at their maximum possible values (and more!).
Plus you will acquire a truly *AWESOME* magic weapon, and will be more
than ready to encounter the Black Gate at the end of the game.

Also, FOV had, IMHO, a rather interesting little subplot of its own,
especially if you had ever played Ultima III.

--
David Bice                   |  "Our OS who art in CPU, UNIX be thy name.
North Carolina State U.      |       Thy programs run, thy syscalls done,
E-MAIL: dabice@eos.ncsu.edu  |       in kernel as it is in user!"
From: sstrazdu@vulcan.intel.com (Stephen Strazdus)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help Wanted for Bureaucracy
Keywords: wanted, Bureaucracy
Date: 12 Oct 92 17:01:22 GMT
Organization: Intel Corporation

I just recently bought Lost Treasures of Infocom II, and I've been playing
Bureaucracy.  I only have 6 of 21 points, and and I'm totally stuck.  I'm
not sure what exactly to ask, but there are three things that look like
they might be next on the list of things to do.

First, I have no idea what to say to the intercom that shouts, "Unfortunately,
there is a radio connected to my brain."  Perhaps the reply is given
later in the game.

Second, I don't know what to do with the waiter who wants $4.50.

Third, I don't know what to do with the nerd who keeps trying to sell
me things for $76.  I suspect he is more important after I get my check
from Happitec for $75.

Maybe I'm completely off track, and all the above puzzles can't be solved until later in the game.  In case that is my problem, I'll list what I've done
so far.  Any help would be appreciated, but I'd rather have hints than
outright spoilers.

Spoilers Below,

So far I've completed the following for points:

Got the mail from the stamp collector.
Got the mail from the old lady's parrot.
Got the mail from the llama farm.
Ate at the "fast food restaurant."
Got the recipe cartridge from the book store.
Got the plane ticket.
--
Steve Strazdus    sstrazdu@sedona.intel.com
Newsgroups: comp.sys.ibm.pc.games
From: widow@camelot.bradley.edu (Shaun Burnett)
Subject: Re: Ultima Underworld Interface Sucks?
Organization: Bradley University
Distribution: usa
Date: 11 Oct 92 01:27:24 GMT

In <1992Oct10.173209.2169@timesink.chi.il.us> mikebo@timesink.chi.il.us (Michael Borowiec) writes:

>With "Underworld" I feel like I have very limited control with the
>mouse and find I overshoot doors and run into walls constantly.
>"Underworld" looks like it's *capable* of super smooth-scrolling
>animation and control like "Wolfenstein", but I'll never get the
>control I want unless "Underworld" has a keyboard interface I don't
>know about. Have I missed something in the documentation? Can anyone
>shed light on this, or should I take the game back to Egghead?

	What processor does your computer have?  I run UW under OS/2
	2.0 on a 486/33 and scrolling seems smooth enough.  What you
	may need to do is what I did when I ran UW demo on my
	286/12.5, decrease the graphics detail.

	As for better control, I think the mouse is fine.  I do
	occasionally pitch my weapon away, but I'll get use to it.
	If you want to use the keyboard, look up the keys on the
	reference card.


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Converting SBPRO sounds to amiga format
Keywords: Converting SBPRO sounds to amiga format
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 14 Oct 1992 22:35:34 GMT

int694l@lindblat.cc.monash.edu.au (PW Douglas) writes:
>I have various programs that convert a digitized sound from SBPRO into
>amiga format but I was wondering how you get to copy them or use them on the 
>Amiga.  I mean once you have the Amiga version of the sound how do you copy
>it onto an Amiga formatted disk so that it can be used with SoundTracker etc?
>Any help would be appreciated.

Two fairly easy ways - one is to get a null modem cable and hook it up
between the two computers, then use a terminal program to send it from
the IBM to the amiga.  The equivalent of that if they're not close is
to just use a modem on each one to transfer the files.

Or, if you have CrossDOS or something similar for the Amiga, and you
can write low density 3 1/2" disks on your IBM, the Amiga will be able
to read the files off of them.
-- 
Meat is Murder!  Silence is Death!  Murder causes Death!  Therefore:
Meat causes Silence!  And thus we have one more slogan for the mindless.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cracked, Hacked, or Freebies???
From: <HCM100@psuvm.psu.edu>
Date: Wed, 14 Oct 1992 22:21:46 EDT
Organization: Penn State University

In article <1992Oct14.004152.19078@ultb.isc.rit.edu>, amm1428@ritvax.isc.rit.edu
says:
>
>I'm new on this system, I'm curious if anyone knows where I can find or
>receive Cracked or Hacked games? What do I do to get them? Where do I find
>them? The reason I'm asking is that my friend from another college told me
>that its available on some nets. So I m putting in my question to anyone who
>might be available to help me. Thank you.
>
>                                                Anthony

Oh shit.  Here come the PIRATE flames again!!!

If you are a legitimate owner of a game, cracks are available to remove
copy protection for *some* games.  Hacked/pirated games are simply not
available on the net, and if they are should be removed immediately.  We
are here to discuss gaming strategies, reviews, hints, tips, etc.  Not
be a supplier for stolen programs.  Fini.

*  Hans C. Masing        |  "When you go in for a job interview, I  *
*  HCM100@PSUVM.psu.edu  |   think a good thing to ask is if they   *
*  Penn State MIS Dept.  |   ever press charges." - Jack Handey     *
Newsgroups: comp.sys.ibm.pc.games
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Subject: Re: Battletech stuck in map room NEED HELP!
Organization: University of Nebraska at Omaha
Distribution: usa
Date: Wed, 7 Oct 1992 05:45:28 GMT

josh@areyes.com (Joshua Klobe) writes:

>  I went to the inventor's hut and he fixed my disk for me. So I
>went to the cache and went through that terrible thing of finding
>the card. Then I went to the map room and I'm stuck. Please help!
>It would be very appreciated. Thanks beforehand.
>-- 
>Joshua Klobe		uunet!areyes!josh		(203) 847-6003
>			josh@areyes.com


You have to look at your manual...mainly the star map.  Take a good look
and see if you can figure it out from there.  IF not, and if no one else gives
you an answer, email me, and I'll let you  know how to get the last card.


--
|Jeffrey S. Jo                   |	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
|tomcat@cwis.unomaha.edu         |              Fighter Squadron              |
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Action Stations
Organization: just me
Date: Fri, 16 Oct 92 12:32:08 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Oct16.030955.26830@leland.Stanford.EDU> merritt@roses.Stanford.EDU (Paul Merritt) writes:
>I just started playing Great Naval Battles of the North Atlantic and have
>heard a lot about Action Stations.  Is AS shareware or is it commercial?
>Is the game enjoyable and historically accurate?

I just went back to AS to sort of prepare for GNBNA.  AS is written and
maintained by Commander Alan Zimm, USN.  Back in the 1970's, he wrote a
training program for the Naval War College.  It ran on an IBM mainframe,
and utilized the Navy's extensive information resources.  In the 1980's,
he realized that PC's had as much main memory as the equipment he worked
with before, so he wrote a port to the PC.

As for accuracy: Cmdr. Zimm put a tremendous amount of research into the
game, because it was designed to teach tactics.  He tests ship models and
algorithms by setting up all the factors for well known battles in the
program, and then running 50 or 100 times and comparing the results to the
historical record.  With the Bismarck versus the Hood, for example, he can
do just what both commanders did, and the Hood will suffer a debilitating
magazine explosion within 30 seconds or so of the time it really did.  This
implies that changes you input will be reflected as accurately.  Hence the
game is very, very accurate.

Visually, it is not much.  There are a number of menus and info screens, and
one battle plot, which shows geometric shapes for ships and islands.  The
information can overwhelm you, though, and learning to delegate some tasks
to the computer is important.  But if you want, you can micromanage to the
point of assigning tertiary backup control (an observer with binox and a
voice-powered phone :-) to handle a battery that has lost it's primary and
secondary controls.  Damage control, flooding, steering, smoke, visibility,
starshells, fatigue, wind, speed, crew and hardware casualties, torpedoes,
observation planes - all these are modelled and more.  

The game covers WWI and WWII and the period in between, *without* carriers
and air power.  Cmdr. Zimm is working on a carrier type game now - I read
an article where he described how hard it is to find out the fuel consumption
of various WWII planes at different speeds and RPMs, which should give you
an idea of the detail level involved.

There is an addon to Action Stations, with extra scenarios, a utility to
swap ships among nationalities (yes!  Musashi is *mine*!) and some other
goodies.  AS has it's own scenario generator, or you can DYO.

All in all, a good, hardcore game.  I found the book "Fleet Tactics",
published by the USNI, to be an invaluable companion for learning tactics.
If you're into what the Navy guys really learn about early to mid-20th
century naval warfare, this is the game.

	David Pipes
robear@digex.com
>
>thanks
>
>-paul
>merritt@roses.stanford.edu
>


Newsgroups: comp.sys.ibm.pc.games
From: hcshih@csie.nctu.edu.tw (***** Tiger2 *****)
Subject: Re: Indy IV labyrinth probelm
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 11 Oct 1992 16:43:33 GMT


             There is a chain behind the waterfall......


             *** Have a good time... ***       

                                              Mark
From: gdg2@po.CWRU.Edu (Gary D. Grayson II)
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB I (Special Quests)
Date: 9 Oct 1992 23:30:39 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: gdg2@po.CWRU.Edu (Gary D. Grayson II)
NNTP-Posting-Host: thor.ins.cwru.edu


Could some kind soul please post or mail me the Special Quests for
Eye of the Beholder I. Thanx in advance.

-- 
 _____                                   Gary D. Grayson      
|     |  ___  _ __   <<<<<<<<<    McDonnell Douglas Space Systems     
|   __   ___|  |  |   >>>>>>>>>       Huntington Beach, CA 
|_____| |___|_ |     <<<<<<<<<  grayson%ewsvx5.decnet@mdcgwy.mdc.com
Newsgroups: comp.sys.ibm.pc.games
From: church@fraser.sfu.ca (Mike James Church)
Subject: Re: Ways to Foil Piracy
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 13 Oct 1992 22:15:32 GMT

What about those serial/parallel port "dongles"?  I guess the reason
why we haven't seen them in games is prohibitive cost.

It reminds me of a game for the Atari ST when I had one - it was
Bowling or Leader Board (golf) but it required a plug you stuck in one of the
joystick ports.  The plug just acted like a joystick that was held up
AND down at the same time.  It didn't cost much, and allowed backups
to be made.  Obviously, it was "crackable" to those in the know, but
who'll take the time to figure it out and wire up a plug of their own?

Dongles are also more complicated.  Must be the $$$.

    _______                                  
   /   _   \_                __                    
 Mike | |__| |__   __ _ ____|  |__       
   |  |  _|     ) |  | / _\ _\    )________________                  
   |  |_|  | |  |/   |  |  (__ |  |    /\     |    |     
   \_______/_|__|_/__|__\____/_|__|__ |  | __ |    |
    church@sfu.ca           |    | \ \    / / |    |
                            |    | /________\ |    |
                            |____|_____][_____|____|
 
Newsgroups: comp.sys.ibm.pc.games
From: rhoge1@esk.compserv.utas.edu.au ([Robert James Hoge])
Subject: Re: Thanks to everyone who emailed me encoded wolf's ep. 1-6!!
Organization: University of Tasmania at Launceston
Date: Tue, 13 Oct 92 03:42:44 GMT

In article <1992Oct10.193200.6417@ultb.isc.rit.edu>, tjg2946@ritvax.isc.rit.edu writes:
>
>Er....
>
>	I guess that is the best way to get yourself busted.
>
>Wolf 1-6 is not shareware, they are commerical (or whatever ID call it).
>And ID software routinely check this section quite often, so.... Expect
>a fed at your door.
>
I don't give a smeg who or what or ##@!@... Why don't you read everything
about the stupid w3d game? huh?  Didn't ya read the bit where it said it
was a joke??!??  Sick joke, mind you.


-- 
 _--_|\  Finland,  ______________________________________________________       /      \ America, / [Robert James Hoge]  rhoge1@esk.compserv.utas.edu.au \      \_.--._/  France, \______________________________________________________/      
      v <-------   UNIVERSITY OF TASMANIA, LAUNCESTON, A U S T R A L I A.        ---------------------------------------------------------------------------    / "Tasmania is so small, that we have a fraction for a zip code, really!"   \   
\ "I'm not finished" -Edward Scissorhands.  I am *the*  S M E G H E A D !   /    ---------------------------------------------------------------------------    No, I'm not married!  But believe me if I was, I'd rather have the $50,000!!
#################################################################################                           this section vacant                                #################################################################################
From: mckinney@cs.utexas.edu (Durwood Y. McKinney)
Newsgroups: comp.sys.ibm.pc.games
Subject: Memory problems with Wiz7
Date: 13 Oct 1992 21:14:47 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: cash.cs.utexas.edu

Has anyone gotten Wizardry 7 to work under DR DOS?  I tried a
minimal configuration and still got an out of memory error.  Also
has anyone gotten Wiz7 to run in a dos session under OS/2 v2?  I'm
thinking about switching to that as well.

Thanks
Ken McKinney
Newsgroups: comp.sys.ibm.pc.games
From: mayos@aix.rpi.edu (Stephen David Mayo)
Subject: Re: Wiz7 : some early questions.
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Thu, 15 Oct 1992 16:45:28 GMT


On the subject of automapping...
   Don't worry if your maps look like crap.  As you distribute more and more
points to the mapping ability, the detail level will go up.  The maps at 75+ pts
are really nice.  You must distribute points, as this is not a learned ability
   Steve