HDTenEightyP/NetNews huggingface dataset:
From: 31ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Super PlayChoice
Date: 8 Sep 92 16:50:21 EST
Organization: Western Michigan University

In article <Raq--c=@engin.umich.edu>, bovine@engin.umich.edu (Mitchell Rohde) writes:
>   Did you just say that you think Pac Man, Space Invaders, and Ghosts
>  and Goblins rank with the shitty nintendo games in those playchoice 
>  dung heaps?
> 
>   PLEASE... is this flame bait or what?
> 
>  Let's just say that these games were ORIGINAL.. something
>  Nintendo and the other crappy systems lack....
> 
>  They also played well... something the Nintendo and other crappy
>  systems LACK!
> 
>  I could keep going on....
> .
> 
Also, look at when Space Invaders and Pac-Man came out...Space Invaders was
originally made in the 70's, when PONG was the big attraction.
Pac-Man wasn't very far after that, something like 1981. The other biggies
back then were Asteroids, which came in 1979.

Also, sounds like flame bait to me too ;^)

Fred
Newsgroups: rec.games.video.arcade,rec.games.video
From: u9259236@cc.uow.edu.au (Leslie Shing Chi Tong)
Subject: Re: Street Fighter II requests
Organization: University Of Wollongong
Date: Mon, 7 Sep 92 14:27:45 GMT

ptucker@nyx.cs.du.edu (Patrick Tucker) writes:


>Er, I have a request. I do not know if I am posting this correctly,
>but here goes. 

> PLease could somebody tell me the correct procedure for getting
>OUT of the Handcuffs when playing Guile on the original SF2.

> I have heard you have to do a sonic boom but use middle punch 
>and fierce kick at the same time, which does a 'magic throw'.

> I can get into the handcuffs, but can't get out, so the machine 'freezes'
>and won't continue to the next round. Is there any way to get it to
>continue without resetting the machine?

>Please help.


> P.T..

> P.S. Don't flame me if I posted this incorrectly, I am new to this...
>.

>quit

Do a "invisible throw",you can get out of the handcuffs with that,
but don't ask me how to do it.
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: Nintendo
Summary: No more games
Date: 13 Sep 92 20:34:37 GMT
Organization: U of Arizona CS Dept, Tucson


   I just read that Nintendo has announced it is pulling out of the
Arcade market. They will put all there 'arcade' efforts into
supporting the Super Play Choice(or whatever its called) They will
continue to support their past games, but unless they see something
great, there will be nore more Arcade games from them.
 
Thats kinda too bad, As they had a few exceptional games(ok, none in
the last few years, but....)
 
Chris

Newsgroups: rec.games.video.arcade
From: jng53092@uxa.cso.uiuc.edu (Jon Gad)
Subject: Re: Women and Video Games
Organization: University of Illinois at Urbana
Date: Sat, 12 Sep 1992 05:31:20 GMT

skchin@tomatillo.engr.ucdavis.edu (Mystic) writes:


>Being female, this topic caught my eye!  It is most unfortunate that I 
>missed the beginning of the discussion...N-E-wayz... 

This thread hasn't been around more than a couple of days, so you haven't
missed much.

>In article <1992Sep11.200652.4137@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>>(I've also noticed that older games--when they can be found--seem to
>>be more approachable.  Many newer games are completely overwhelming,
>>while something like Pengo or Centipede is a lot less daunting.)

>Games like Centipde and Millipede intimidated me because I could never
>get very good at them.  :( 

>>For the record, the games I've seen that are _consistently_ popular
>>with women are Tetris, Ms. Pac-Man, Galaga, Klax, and just about any
>>driving game.

>I like Tetris and Ms. Pacman.  I'm not very good with the latter though.
>I don't like driving games.  

I'd forgotten about Tetris.  The one down at the Union is right next to the
Mortal Kombat (where more and more of my quarters are going) and it DOES 
seem that 40-50% of the players are female.

>I am currently hooked on Street Fighter II and Street Fighter II Champion
>Edition.  Do you find it strange that any female would like this game?  
>It is very addictive...and it isn't even THAT old. :)  

Not really.  I kinda figured that there'd be an exception to every rule.
On the other hand, I can only remember seeing a female play SFII(CE) 
twice.  Both times they were tag-teaming with an SO. (that is, He plays the
first round, She plays the second, and if neccesary, He plays the third)
In both cases the character being played was Chun Li, though one of them DID
switch to Vega for the next match.

Which brings up another question.  What SFII chars do females prefer, anyway?
I've only seen Chun and Vega myself.  What's everyone else got to say on the 
matter?

Jon Gad
jng53092@uxa.cso.uiuc.edu
"The meek will inherit the Earth.  The rest of us will go to the Stars."
From: lerner@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat glitches
Date: 5 Sep 92 13:07:14 CDT
Organization: University of Kansas Academic Computing Services

I don't know if this is just a glitch, but I beat Goro with a flawless
the first round, and I got a fatality bonus!  I have done this twice,
but I have never gotten a flawless second round.  Also, if you miss
with Liu Kang's finishing move(meaning you do the cartwheel and it
misses), you get some extra time to beat up your opponent, and you
still get the fatality bonus. Are these things just glitches?

-Michael Lerner
Organization: Penn State University
Date: Sun, 6 Sep 1992 05:28:51 EDT
From: <MVS104@psuvm.psu.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: Street Fighter II -- Has a rip-off scheme??

In article <1992Sep2.215924.4553@nic.umass.edu>, elf@titan.ucc.umass.edu
(Wanderer) says:
>
>what it does do is what I call "scanning"

I always thought scanning someone would make your head explode!
(sorry, it's an old movie)

>
>it reads the humans move, and then counters it. often so fast that
>the human's move never even shows up as happening, beause the computer
>scanned the move internally, w/o waiting until the move appears on the
>screen. Often this has the effect of you pressing a button, and then
>taking damage. makes you want to not press any buttons.

This much sounds right...the computer often just beats me to a roundhouse
sweep out of nowhere. Problem is that is does this consistently...
doesn't even matter if I switch to, say, forward sweep. It still beats
me to a roundhouse...

Switching to TCE, I noticed a few things...
the computer just plain does those repeat-hit moves way faster, such as
Blanka's bite, Dhalsim's noogie, etc....this is just annoying.
Another, less annoying change is Ryu vs. Ken. Ryu just has a fireball
fetish or something...

Martin Schulte
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2? necessary?
Date: 9 Sep 92 08:21:35 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> 
> SFII, though, is played by a certain devoted crowd.  Yes, the net is full of
> talk about it and the machines are always in use, but the average person
> probably hasn't heard of the game.  Pac-Man, for example, hooked people that
> didn't even really like video games.  (Remember, BTW, that there was a top-10
> song in the U.S. about Pac-Man and PM was on the cover of Time.)
> 
> A more interesting point in your message is the "rest of the arcade is
> empty" comment.  There sure don't seem to be many games which people really
> want to play these days.  A handful of fighting games.  A few driving games.
> Not much else...
> 
> --
> James Hague
> exuhag@exu.ericsson.se


True enough-- I used to feel that if I went into an arcade there might be at
least a few new, interesting, games that might actually capture my interest.

What do I find now?

Either:

 - SF2, or clones, all equally dull (yeah, SF2 is fun 2 player but don't
you guys get bored of playing it ALL THE TIME?)
    - Really sad quarter-eating games where you just move your character around
and kill people with your sword, fighting moves, or whatever.  Like King of
Dragons and that King Arthur game... pointless and quarter-gobbling.  The TMNT
games also fall into this category, TMNT II was just a lame copy of the
original.

- Driving games

Do I complain? Do I moan?  No, I go home and play Wing Commander II, or Ultima
Underworld, or Speedball II.  I haven't seen anything that comes anywhere near
their playability, graphics or action in the arcades.

The only neat thing coming up in the arcades is the virtual reality stuff, but
that's limited to a few cities and very expensive.  Well, in a few years Ultima
X will be out for the IBM PC.  They're working on it now, glasses and gloves
included in the box.  Full virtual reality, bitmapped not polygon graphics.

Personally, I can't wait.  VR at home.  No $6 per minute.

--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
From: sands@apple.com (Michael Sands)
Newsgroups: rec.games.video.arcade
Subject: robotron for sale
Date: 9 Sep 92 17:04:58 GMT
Followup-To: rec.games.video.arcade
Organization: Apple Computer, Inc

A friend just discovered a Robotron.  I suggested that he buy it and I
would offer it for sale here.  I know when I was looking for one they were
difficult to find and very desirable.

Please let me know if you are interested.  I will get a price from him this
weekend.  Game is working, in good condition, and has standard sticks.  I
will throw in a set of optical conversions for a bit extra money.  Shipping
is possible for an additional $100 but may take a while...

Michael
From: mjj2@jaguar.uofs.edu
Newsgroups: rec.games.video.arcade
Subject: More Stragety Guides??
Date: 14 Sep 92 18:18:31 GMT
Organization: University of Scranton


	Is there a guide for Vega, Zangief, and Blanka out there that someone
could send me or post.  Oh and by the way thankyou for the move lists.

	One more thing could someone mail me the the special moves gulie
performes. ie the shadow throw, the freezing shackles... etc.

					thankyou
Newsgroups: rec.games.video.arcade
From: shulick@yankton.ucs.indiana.edu (Sam Hulick)
Subject: Mortal Kombat characters from movies??
Originator: shulick@yankton
Reply-To: shulick@yankton.ucs.indiana.edu
Organization: Vallen Software
Date: Fri, 4 Sep 1992 21:59:51 GMT


Is it just me, or does Kano look really really familiar?  And isn't Raiden from
"Big Trouble in Little China?"  Sonya is also quite familiar-looking.  Someone
said she play(s/ed) in a movie under the name "China <something>."

-- 
Sam Hulick         \ [insert catchy quotation here]
shulick@indiana.edu \
(NeXT mail welcome) /
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Zangief strategy for SF2:CE
Organization: University of Illinois at Urbana
Distribution: usa
Date: Sat, 12 Sep 1992 20:27:25 GMT
Keywords: Hrrrr.

Zangief Combos:

Five hitter:
  Aerial body slam which gets Zangief on the opposite side of the opponent.
  Jab, jab, short, SPD.
  Sometimes, this will get your opponent dizzy and you can do it again!

Dizzying combo:  (Good if your opponent has much energy remaining)
  Aerial body slam,
  jab, forward, lariat.
  The lariat can be performed immediately after the forward hits.  You can
  even do it to interrupt the roundhouse.  It's a fun Zangief buffered
  attack :).

Jump over a fireball/sonic boom combo:
  Roundhouse or forward in the air
  and then SPD

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: rec.games.video.arcade
Subject: Re: Enhance your reading pleasure
Date: 14 Sep 92 17:42:29 PST
Organization: BBS

hmmm, I reacted kinda badly :)  I'm sorry, but I don't like people, "I don't
like this game because BLAH BLAH BLAH" oh well
From: x90robot@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: ****** FOR SALE : GAMEBOY GAMES ******
Date: 10 Sep 92 00:01:48 GMT
Organization: Western Michigan University

GameBoy Players ...

I want to sell the following gameboy games :

	1. Kung'Fu Master	 	$  8.00
		- Side scrolling arcade fighting game.
	2. Battle Unit ZEOTH		$ 10.00
		- Side scrolling arcade shooting game.
	3. Aerostar			$ 12.00
		- Down scrolling arcade shooting game.
	4. Robocop 2			$ 12.00
		- Side scrolling arcade shooting game.

Special Deals :
	** Total o$ 18.00 becomes $ 17.00
	** Total of $ 20.00 becomes $ 18.50
	** Total of $ 22.00 becomes $ 20.00
	** Total of $ 30.00 becomes $ 27.00
	** Total of $ 34.00 becomes $ 30.00
	** Buy all, pays $ 35.00 only

== All games include manuals, plastic boxes, and outside box.
== All prices include s/h.  (U.S. and Can. only)

E-mail me with your MAILING ADDRESS.
I will reply as soon as possible with further info.

Thanks,
Rudy F. Robot.
From: freund@sakura.cs.ucdavis.edu (Jason Freund)
Newsgroups: rec.games.video.arcade
Subject: Motocross game by SEGA
Keywords: motocross
Date: 8 Sep 92 23:01:19 GMT
Organization: Department of Computer Science, University of California, Davis


	The new motorcycle game by Sega is the best motorcycle simulator 
I've seen.  There were 2 hooked together so you could race against a
partner.  The graphics are great and it's probably as close to MX racing
as you can get with a computer.  My only complaint is that shifting
doesn't feel right (it's too slow and easy) and the toy motorcycle "seat"
doesn't have a wide enough range of motion.  
	There's also a bullet bike version with a flat track from Sega,
but that game looked real old and kind of junky so I didn't play it.


-----------------------------Summer Address---------------------///----------
Jason Freund           jasonf@wayfarer.EBay.Sun.COM            ///
690 Erie Drive         408-732-0421                        \\\/// Amiga 3000 
Sunnyvale, CA 94087    UCD, Engineering Computer Science    \XX/
From: bennetta@fraser.sfu.ca (Jason Patrick Bennett)
Subject: Re: New "Super" SFIICE seen
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 10 Sep 1992 20:39:30 GMT

Just to back up Charles, I've also seen this "new" SFIICE machine in Burnaby,
British Columbia.  It is also a massive projection TV screen.  I played Chun
Li on the machine since she's the only character I like playing.  Anyway,
Chun Li could perform a lightning kick in mid-air...all you had to do was jump
and hit forward (or any kick button) rapidly, and she would stop in mid-flight,
and start her lightning kick.  Very nice move to use against Blanka.

Also, as stated in the previous message, Blanka (at least the computer one) 
would slip in and out of Ryu's form...weird.  I can't see any inherent advantage
in that because it didn't appear to be at will...he would appear as Ryu just at
the beginning of the round, and during a blood-suck.  More likely it's a glitch
in the game.  And as also stated previously, it is VERY fast.  The local arcade
owner placed a sign on the machine which read "New computer chip...machine very
fast plus new moves!"  I doubt if this is from Capcom's lair...it looks more 
like that the game was altered by a vending company.
.
 ..
From: patenaude@nhtima.enet.dec.com ()
Subject: Re: Enhance your reading pleasure
Reply-To: patenaude@nhtima.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Fri, 11 Sep 1992 21:07:24 GMT


>Path: e2big.mko.dec.com!pa.dec.com!decwrl!netcomsv!terapin!jrennie
>From: jrennie@terapin.com (Jimmy Rennie)
>Newsgroups: rec.games.video.arcade
>Subject: Re: Enhance your reading pleasure
>References: <1992Sep10.152242.12510@ncsu.edu>
>Message-ID: <jrennie.1gfw@terapin.com>
>Date: 10 Sep 92 20:14:57 PST
>Organization: BBS
>
>shove it up your as*
>

Just what I like in a newsgroup, I nice intel-egent contributer who can
relate to other peoples viewpoints with such grace ;^)

BTW: I'd post my MK/SF kill file but I believe their is a size restriction
on posts.

--
__

    |\/\/\/|                        Roger Patenaude
    |      |                        Pinball Pathologist
    |      |                        "Specializing in Autopsies of Dead Pins"
    | (.)(.)
    C      _)      /------------\
    |  ,___|    ---| Don't Have |
    |    /         | A Cow Man! |
    /---\          \____________/
Newsgroups: rec.games.video.arcade
From: Jamie Zawinski <jwz@lucid.com>
Subject: Tempest machine wanted
Organization: Lucid, Inc., Menlo Park, CA
X-Windows: The defacto substandard.
Date: Sun, 13 Sep 92 20:30:41 GMT

I have a friend who wants to buy a Tempest machine.  If you have one you'd
be willing to sell, or know of somone who does, please send me mail!

I know that lots of Tempests were refurbished into Major Havoc, and are thus
hard to find; maybe it would be easier to find a Tempest chipset, and buy a
compatible cabinet to put them in?  (I'm not much of a hardware hacker, and my
friend isn't a hacker at all, so unless this is pretty easy, nevermind :-))

	-- Jamie <jwz@lucid.com>
Newsgroups: rec.games.video.arcade
From: bcasper@eos.ncsu.edu (Brian Casper)
Subject: Re: Enhance your reading pleasure
Originator: bcasper@c00313-11pa.eos.ncsu.edu
Reply-To: bcasper@eos.ncsu.edu
Organization: North Carolina State University
Date: Sun, 13 Sep 1992 18:18:30 GMT


I wrote:
|>Here's the latest copy of my KILL file.  Enjoy.

Thanks for all of the support that I've seen both here and via
E-mail.  I apologize to the origional author of the SF 2 portion
who I would like to thank once again for both shortening the
length and broadening the scope of KILL files everywhere.  Thanks
to Scott Hauck for this and forcing me to read the rn man pages
again...

Before laying this issue to rest, In an effort for completeness, I
have tweaked the last three lines.  Users take note and make these
adjustments as you feel necessary ;-)

[ ... SF 2 stuff ... ]
/[Mm]ortal *[KkCc]ombat/:j
/[Mm][KkCc]ombat/:j
/ [Mm][Kk] /:j
-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
From: petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.video.arcade
Subject: Re: Champion edition for snes SFII
Date: 6 Sep 92 14:41:20 GMT
Article-I.D.: rpi.-_2y!qg
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.

In article <21659@optima.cs.arizona.edu>, hogue@cs.arizona.edu (Justin C. Hogue) writes:
|> For those wondering how to play the champion edition rules (same char vs.
|> same char, with arcade 2nd player character), at the CAPCOM symbol,
|> press....
|> down-left-up-right-x-a
|> Any questions post or email maestas@cs.arizona.edu, unless it's a flamer,

  My one question is this:  Does it just allow you to select the same character,
or does it REALLY change the rules to CE (minus playing bosses, obviously).
Also, are the Left and Right indicators directions on the joypad or the little
buttons located on the underside of the pad?

 (e.g. when you do this can you charge rapid-fire moves in the air, and all
that)

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Sat, 5 Sep 1992 04:57:53 GMT

In article <Bu0E4H.7Cq@usenet.ucs.indiana.edu> mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney) writes:
>Compare Mortal Kombat and SF2.  SF2 looks hilarious in comparison.
>Probably the biggest difference was that the MK programmers were aware
>of some laws that the SF2 programmers weren't aware of: the laws of
>physics.  Now, granted, these games aren't made to be totally realistic,
>but on SF2, people can jump 10 feet into the air, and they're not bothered
>at all with gravity.  Instead, they go up with a linear motion, and
>come back down with linear motion.

Laws of physics??  Apparently in your very brief glimpse of MK, you 
didn't notice Subzero freezing opponents in midair, or notice Sonya
jumping straight up and flying straight across the top of the screen
and then descending straight down again, or notice Kano spinning in
midair and then suddenly shooting across the screen without touching
the ground in between...

>Mortal Kombat is so much better.  I saw it last night, and I was impressed.
>I'm not into this kind of game, but this one is fun to watch. When the
>player has to face the other direction, he turns.  When they do flips, they
>actually do it like a normal human would, in the confines of
>gravity.  It looks so much more realistic.

Yeah right.  See above.

>I love the guy with four arms, BTW.  I think his name was Scorpion.  Not
>someone you'd want to have pissed at you!

His name is Goro.  And of course according to you, a guy with 4 arms is
much more realistic than all those odd two-armed characters in SF2...

>Capcom would be wise to beg some of these programmers to come and show them
>some stuff.  If the SF2 kids have any intelligence, they'll be heading for MK.

Get a grip.  Apart from their special moves, which are equally as 
"unrealistic" as SF2's, every single MK character has exactly the 
same moves.  Not a momentous programming achievement, considering
that they also saved programming by digitizing actors rather than
animating from scratch.

>	Darrin

In the future, take a good look at a game before shooting your mouth off.

>"It's a marvel of vegetable containment..."

Your skull.   :-)
From: ehsiung@terapin.com (Ernie Hsiung)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat glitches
Date: 5 Sep 92 21:47:08 PST
Organization: BBS

In article <1992Sep5.210819.9567@zip.eecs.umich.edu>, kalex@quip.eecs.umich.edu
(Ken Alexander) writes:
>In article <1992Sep5.130714.42799@kuhub.cc.ukans.edu>
lerner@kuhub.cc.ukans.edu 
>writes:
>>  Also, if you miss
>>with Liu Kang's finishing move(meaning you do the cartwheel and it
>>misses), you get some extra time to beat up your opponent, and you
>>still get the fatality bonus. Are these things just glitches?
>
>One time the COMPUTER Liu Kang missed me with his fatality cartwheel,
>and then just resumed beating up on my unresponsive form.
>The other fatality moves won't even work at all if you are at the wrong
>distance, so I think this is just a glitch where Liu Kang's fatality
>program code doesn't check the distance ever.
>
>Also, during Liu Kang's fatality move, the screen doesn't get darker the
>way it does for the other characters.  Is this another glitch, or is this
>all part of the way that his fatality is less bloody than the others?
>
>
        Of course. They are probably showing off the actors magnificant martial
arts skills instead of him raising his arms and pretending fire will shoot out
of them or something. =)

        By the way, I kinda wish Williams would put in the names of the actors
who portrayed the 7 names.. [or 6, becuase Scorpion and Sub-Zero just might be
the same character.]
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2 violence???
Date: 10 Sep 92 19:26:17 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Christopher Jon Petit writes:
>
>  Yes, but I heard that when one guy lost at SF2 to someone else, he SHOT him.
>
>  That's just plain pathetic.

Remember back around '81 or '82 when some kid got messed-up bad because
he was taking too long at Pac-Man and the guys behind him got annoyed?
Made the national news.  (The kid ended up a quadrapalegic, I believe.)

--
James Hague   
exuhag@exu.ericsson.se