HDTenEightyP/NetNews huggingface dataset:
From: paulsen@eniac.seas.upenn.edu (Admiral deathstar)
Newsgroups: rec.games.netrek
Subject: Re: New Horsemen proposal
Date: 17 Apr 92 20:49:40 GMT
Distribution: usa
Organization: University of Pennsylvania

In article <SFRAZIER.92Apr17123028@cs.ulowell.edu> sfrazier@cs.ulowell.edu (Scott Frazier) writes:
>In article <IdvZzHG00WBM8ANXVG@andrew.cmu.edu> "Ray R. Lieu" <rl2j+@andrew.cmu.edu> writes:
>
>>   COME AND PLAY US... WE'LL MAKE YOU BELIEVE.....
>>
>>   -Ray
>>
>>   We would gladly feast on those who would mock us.....
>>
>
>
>	The above post sounds like "professional wrestling" to me.

Hey! I like boxing more than wrestling.  So, I'll be like Don King.

The Horsemen are the greatest team in the world.  They'll challenge any team
known in the galaxy!  It will be a quick KO.  The sheer power and speed of the
team is unparallelled in any sport.  They are the best and it's about time
everybody knows it!

No one can stop them!

Also, for the second fight of the evening, you can go against Team Wizard. 
They will guarantee genocide under 30 minutes or your money back!  The Fearsome
Eightsome have the best of the best on the team.

Finally, the main event will be the CMU all-stars.  People have been known to
have to rely on pig borgs to even have a chance at stopping this incredible
group of people.  They are far too incredible to be allowed to ban together
again for an INL team.

Brian

Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: Ogging for the wrong reasons
Date: Thu, 09 Apr 92 19:22:17 GMT
Organization: School of Computer Science, Carnegie Mellon University
Followup-To: rec.games.netrek
	<73322@netnews.upenn.edu>
Originator: spot@HOPELESS.MESS.CS.CMU.EDU

>>>>> On 8 Apr 92 20:51:27 GMT, paulsen@eniac.seas.upenn.edu (Brian Paulsen ) said:

Brian> he would ogg me when I had 0 kills.  Then Pestilence!  did it
Brian> too.  After a couple hours of being ogged for no reason, it
Brian> started to get annoying.  Fortunately, if their ogging didn't
Brian> suck so bad, it would've made me pissed off.

i was playing human target style last night, which means that when i
appear, i headed for the nearest player, ogged them, die, repeat.
it's an effective thing to do when your team has few planets.  it
keeps your space clear, prevents coordinated attacks on your planets,
and frustrates the offense.  sometimes you even get a army carrier.

the reason it wasn't as effective as it sometimes can be (and it *did*
work in some sense, my team came back from last planet to owning 1/2
the galaxy when i left) is the same reason i haven't been able to
dogfight in the last three weeks: my old workstation is gone, and my
new one has serious problems for playing netrek.  i'm trying a new
keymap to help with this, but it's only made things worse.  it's
*very* frustrating.

Brian> I like to think that if people ogg me for no reason, it says
Brian> something about the threat that I am...

no.  i wasn't ogging you in particular at all.
-- 
			conform
scott draves		deform
spot@cs.cmu.edu		explode
Newsgroups: rec.games.netrek
From: angel@cs.toronto.edu (George Angelidis)
Subject: SB questions
Organization: Department of Computer Science, University of Toronto
Distribution: na
Date: 17 Apr 92 16:40:57 GMT

>       You should also mention the fact that it is possible to refit to
> any type of ship (except another SB) at a SB.  So in a way, a SB is like
> a second home planet.

Woh! I didn't know that.  Can somebody confirm, please?

Also,  there was a situation recently that I managed to save my race from
genocide having a SB.  I was desperately gathering the armies from my
non-AGRI home planet, protecting it.  30 min later!!!! I had 8 armies on board.
I kept screaming on my #$$@%#% teamates to take them and take planets, but
they were too busy goofing around.  So, my question:  I was seriously thinking
of giving up the SB and go take 2 planets myself.  Could I take the SB back
again?  Logic says yes, since the ship was available -- not destroyed.  However,
I have the feeling that I would get this irritating message:  "Your team's
struggling economy etc."  Can someone enlighten me, please?
-- 
Dr. George Angelidis      tel. (416)-978-4601 | Experience is that marvelous
Power Devices and Systems Group               | thing that enables you
Electrical Engineering, University of Toronto | recognize a mistake when you
Internet:                angel@cs.utoronto.ca | make it again.
From: gt5870c@prism.gatech.EDU (007)
Newsgroups: rec.games.netrek
Subject: Netrek and OpenWin
Date: 9 Apr 92 00:21:19 GMT
Organization: Universal Exports


   Hi all, I would like to know what I need to do to get Netrek for Sun4 to
work under OpenWindows?

					-Noah
From: jhammond@acpub.duke.edu (John Kirk Hammond)
Newsgroups: rec.games.netrek
Subject: Eh?
Date: 7 Apr 92 23:52:09 GMT
Organization: Duke University; Durham, N.C.


     Since when does detting enemy torps upon the enemy cause him
damage?  If any knows how I fight, I love the det key.  I have detted
many a torp on an ogger appearing next to me, and it still took the
customary 4 torps and a phaser to kill him...

     Also, I am not THAT great of a dogfighter.  On a server with no
lag, like Duke, perhaps.  But at servers like Bronco and RWD where
I get considerable lag at times, I have my troubles.  I also tend
to get too agressive, and often get wasted for attacking a player
at warp 9...tho I have been able to maintain > 2 offense :).  

     See, now MUCUS will have even more of an excuse to ogg me for
no reason.  He does that a lot to everybody, but he always seems
to ogg me with 0 kills.  Now he will enjoy doinh it more :(.  Just
once I'd like to dogfight ya without you cloaking and ogging me! :(
(I consider, now, MUCUS to be the best ogger in Netrek...I just want
to be on the opposing team when MUCUS ratio PIG comes on... :)

-Lance
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: UDP v1.0 README addendum
Date: 9 Apr 92 03:55:22 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

A few things I forgot to put into the readme (before I get a landslide
of mail):

First, I'd like to emphasize that you should NOT replace your files with
mine except for socket.c, packets.h, and udpopt.c.  The rest of them are
along so you can see what the changes look like in context (well, more
context than the diff -c shows).

Second, there are #defines in both socket.c files for Amdahl scanning beams
and visible tractor beams.  Examining the first part of the socket.c files
should make what you need to do apparent.  I should've commented out the
scanning beam stuff, but forgot (the client would also need a "scan.c" file;
without it, your client won't link).

Third, Tedd Hadley has generously (and foolishly) agreed to help answer
questions.  If you're having problems integrating my code into yours, I
suggest you send mail to him - after all, he's had more practice.  (Don't
forget that he and Terence had to re-integrate my sources on at LEAST three 
occasions, possibly more like five.)  Questions about how something works
should be sent to me (though I'm prefectly willing to let Tedd handle ALL
the mail, I suppose I shouldn't let him suffer too much from that slip in
judgement ;-) ).  Once again, that number is hadley@osiris.ics.uci.edu
(which, at last report, was a good place to test your UDP clients).

Fourth, don't ask me about blessed clients, unless you've got an Amdahl (or
compatible) mainframe.  Hmm, maybe with all the scrambling going on for new
clients, it'd be a good time to change the authentication routine...?

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: zog@tuttifrutti.udel.edu (Zo(schwa))
Subject: Re: xtrekrc/udpclient/stuff
Organization: University of Delaware, Newark
Date: Tue, 14 Apr 1992 20:17:07 GMT

	Sorry, i was a bit incoherent.  We were playing trek here at UDel till
2:36 AM!  But still, my questions stand.  Why do my window moves only work on
some servers or with some clients.  I read something about the window name
for the KSU clients necessitating xtra window names or something.  What should
i do?

	Also, where is all the info needed to make a UDP server?  The s-god
here wants to go bronco-style UDP.  What should we get, and how do we do it?

	This one is especially for Tom...please include the UDP versions on
the various UDP servers in the next server-list.  I cant go UDp at all the 
places that say they are UDP....

							Thanks....

							-dan/zog
.
From: rone@carina.usc.edu (Man on a Mission)
Newsgroups: rec.games.netrek
Subject: Re: Resetting after Genocide?
Date: 8 Apr 1992 17:55:26 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: carina.usc.edu

In article <1992Apr8.170723.12767@ncsu.edu> rhballan@eos.ncsu.edu writes:

>How come the servers don't reset after every genocide?
>It sucks when you just got your tail kicked and have to
>take 3/4 of the galaxy with the same team you just lost
>with.

I know calvin resets after 2 genocides. Maybe it's only your server's problem..

-- 
"And please bless Grandma, and Grampa..."	  ,----------- Ron A. Echeverri
"...And please, give me a million dollars,	  | BSAE 1994 Univ. of So. Cal.
 and, *chuckle* oh yeah, huge pectoral muscles."  `---------------\  MUDaholic
	- Ren and Stimpy, "The Littlest Giant"			   \___________
Newsgroups: rec.games.netrek
From: cs132093@cs.brown.edu (Mark "?" Prince)
Subject: The WATCHER (was Re: Wizard vs. BENT)
Organization: Department of Computer Science, Brown University
	<702437802.6352.0@lestrade.bh.andrew.cmu.edu>
	<702443634.6397.0@lestrade.bh.andrew.cmu.edu>
Date: Tue, 7 Apr 1992 18:15:59 GMT

	I'd definitely say the M.V.P. for the game was Arthur!! (aka
Goose of Team_:), At Large #2).  He single handedly hosed the subnet
for the first five minutes of the game with a multi-machine process.
Incredible Arthur!!, we couldn't touch you. ;-)

	Yours truly, vigilant member of Team BENT, watching the 20
minute game...saying, "How did THAT happen?" till I watched from the
Server God Screen(TM).

		QuestionMark

Disclaimer: Smile damnit!  This is truth stranger than fiction. 8 )

--
  _ QuestionMark _   "I don't want the   ((((((((((((((((?))))))))))))))))
 ( )    >>>>    ( )  world, I just want  Internet:   cs132093@cs.brown.edu
  (    (/OO\)    (   your half."         Bitnet:     st102207@BROWNVM       
  o     \__/     o      --They Might     Internet:   Mark_Prince@brown.edu
                           Be Giants     ((((((((((((((((?))))))))))))))))
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Udp for Dec3100....
Date: Sat, 11 Apr 92 13:29:12 GMT
Organization: School of Computer Science, Carnegie Mellon

bk436572@longs.LANCE.ColoState.EDU (brian krause) writes:
> A couple posts above....(i guess a few days worth)...their was an
> anounancement for the udp client for Dec3100's...
> 
> Well, I went to pittslug and found there version 0.3.  I thought this
> was the latest version, so I tried it on bronco.....well, Bronco was
> running ver1.0.

It wouldn't hurt to try re-reading the original post.  The UDP v1.0
Dec3100 binary is still where I put it on pittslug.sug.org, in
incoming/dec3100.udp

Jonathan H.
From: paulsen@eniac.seas.upenn.edu (Commodore FreeKill)
Newsgroups: rec.games.netrek
Subject: Borg and Robot algorithms
Date: 16 Apr 92 06:41:22 GMT
Organization: University of Pennsylvania

I was thinking about how to improve borg and robot algorithms for army beaming.
The popular (and easy) way to handle it is if the PFBEAM flag is set for a
player, he is beaming up armies.  The problem that is if he is too far away on
the galactic map, you can't see him and then you don't get those flags set.
Another problem is if he's cloaked, you need a ship very close to be able to
get him on the galactic.  Otherwise, you have the same problem.

What would seem like a good algorithm to use?

My thoughts would be to scan all the planets, detect when armies numbers change
and then try to determine who is doing it.  If there is a player orbiting the
planet and that player has his PFBEAM set, then that's probably the cause.
However, if there is no one orbiting (that we can see), would it make sense to
find out who we can see, exclude them from being possible beaming suspects,
and exclude those without kills.  The remaining people are then suspected of
being army carriers.

The problem with this algorithm is that if a lot of people aren't showing on
the map, then many people may be charged with having the armies.  Ideally, the
number of people suspected of having armies would be one.  Suspecting two of
carrying armies may not be too bad, but more would start to be annoying.

Basically, how do people decide who is an army carrier when they watch armies
being beamed up?  Please try to be as descriptive as possible.  This makes it
much easier to program.

Brian
From: ds50+@andrew.cmu.edu (Donald Alan Sutton)
Newsgroups: rec.games.netrek
Subject: The Horsemen.
Date: 10 Apr 92 04:49:42 GMT
Distribution: usa
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Thought I'd better put in my 2 cents worth here, since I have a vested
interest in keeping the Horsemen's name in good standing....  

As a CMU-tournament team (6 teams were chosen from a list
interested-players) we represent only 1/6 of the "best" CMU has to
offer.  We can in no way compare to Wiz's INL team (though 4 of the
horsemen are on that team!!!) since the whole point of CMU-tournament
teams is to encourage new players to learn to new tricks and to
appreciate the results of cooperation.  In this CMU has done remarkably
well as evidenced by the wealth of new talent springing up.  This is one
of the reasons why CMU is a strong netrek force today.

I haven't been following the discussion here.  But we'd be happy to play
a game sometime against anyone, assuming we're available (being on both
CMU and INL teams is time-consuming....).


Admiral Quar  -- Apocalypse!

(and that's a bronco admiral - the 5th or 6th character to make admiral
anywhere I think...)

P.S. I have to grandstand since my time playing netrek is limited to the
end of this school year......
From: frain@cis.ksu.edu (Jerry Frain)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 92 20:54:16 GMT
Organization: Kansas State University
NNTP-Posting-Host: aleph.cis.ksu.edu

fadden@uts.amdahl.com (Andy McFadden) writes:

> epa@cis.ksu.edu (Eric P. Armstrong) writes:
>> botelle@eniac.seas.upenn.edu (Justin R. Botelle) writes:

>>> Of course, KSU IS FOR PUSSIES  (Thanks again for the  quote, Spaceace!)

Nice of you to share that tidbit of wisdom (or lack thereof) with the
rest of us..

>> Is there something wrong with having fuel?  Are you just not able
>> to dogfight with any skill?

> Skill?  SKILL?!?

If you don't know what it means, just look it up.  You don't have to
make a big production out of it.

> 50 point torps,

Dodge them.  Whoops, sorry, that takes skill, doesn't it?

> phasers which recharge in 0.6 seconds,

Pressor your opponent away, or stay out of phaser range, or kill them
before their phasers do much damage to you.

> damn near unlimited fuel,

It's only unlimited in comparison to the standard netrek server, but I
thought you believed that comparison to be moot.

So what's your point about faster fuel regeneration?  Like if both
participants in a dogfight run out of fuel the conflict will be
resolved in a more interesting manner?  Not.

> and you have the balls to say you're more skilled because you can
> fight with virtually no limits on offensive capability?!?

I have the balls to say that I am more skilled than other players on
the same server when I kill them and they do not kill me.

The above holds true as long as I do not have an unfair advantage
(i.e., only I get to play a BB while everyone else must play SC).

> My arrogance meter is damn near pegging at this point.

Whoa, I'm surprised.

> Ah yes, it requires MUCH more skill to stand back 500 yards and
> throw rocks than it does to get in close and hit them.

If I can hit my opponent from a distance, when they have more time to
dodge, I'd say that makes me a better sharpshooter than someone who
has to ogg their opponent to kill them.  But opinions vary.

> And if I could take somebody out in an ATT with infinite phasers and
> torpturns=30, then I must be a MAJOR stud.

If you can do that infinitely many times when everyone else in the
game is also playing an ATT ship, then yeah, you probably *would* be a
major stud.

> Reality has *nothing* to do with the game.

Then how come your pants are in such a wad?

> Before the KSU people declare open season, I'd like to remind everyone that
> my main reason for going off like this is that

>     KSU CHAOS IS A DIFFERENT GAME.

> Comparisons with bronco or bezier servers are pointless.

You seem to be doing most of the comparing here.

  --Jerry Frain, frain@cis.ksu.edu (a.k.a. James T. Kirk, Earl Sheib)
Newsgroups: rec.games.netrek
From: qarl@wucs1.wustl.edu (Karl Stiefvater)
Subject: Re: Conceited Arrogant Assholes
Organization: Washington University, St. Louis Mo.
Date: Mon, 13 Apr 1992 21:31:38 GMT


Please.  Regardless of Akira's details, he does have a point.  There
is entirely too much flaming going on... and many people are making
fools of themselves.

- Karl
From: botelle@eniac.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: nanner nanner
Date: 17 Apr 92 18:49:04 GMT
Organization: University of Pennsylvania

In article <sksj3INNstp@doc.ksu.ksu.edu) tundra@doc.ksu.ksu.edu (Daniel Gene McDaniel) writes:
)
))Justin
))(Hector, Whole Wheat)
))
)Is this a true Admiral (There aren't Many) or is this a DI scumming Wennie?
)
Come to Bronco and find out.  Btw, what is the deal with Bav: does he have
a shrine or something.  I have seen him play a few times on Bronco, and
I am not about to worship him.  (In fact he was 1 in a string of 3 kills
designed solely to raise my offense [offense scumming??  Ask Offensive 
Tackle]).
)
)===============================================================================
)--Tundra/Dan | "look at the rabbits George" --) Mice and Men
)     aka     |            -- Clueless
)    ED209    | "Scum rises to the Top.... Slime sinks to the bottom..."
)             |            -- Camel 1992
)===============================================================================

Admiral Hector

Organization: Junior, Chemistry, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 17 Apr 1992 09:21:20 -0400 
From: Christopher Bruce Kidwell <ck31+@andrew.cmu.edu>
Subject: Re: please announce scheduled games

Also please add:

Sunday, April 19:  Team Wizard vs. Golden Bears  11 pm

Chris

PS.  just how do you set distribution to cmu only?
Xref: sparky rec.games.netrek:862 alt.games.xtrek:3755
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Cassiopeia, Polaris, Castor, Pollux: The Star Names Debate Continues
Summary: Proposal: Star name change in the NBR client/server
Keywords: NBR proposal
Date: 17 Apr 92 19:53:26 GMT
Followup-To: rec.games.netrek
Organization: Dept. of Computer Science, University of Maryland at College Park

As you know, in a message on 19 March 1992, I said:
>Proposal: That the name of the star Cassiopeia be changed to Bellatrix.
>Reason: Cas is an ambiguous abbreviation, conflicting with Castor.  Bel is 
>not.

The following voting then occured:
Yes: joel@CS.Berkeley.EDU, envmhs@bea.lbl.gov, dsa3+@andrew.cmu.edu
Abstain: hde@MORIARTY.THEORY.CS.CMU.EDU
"What about Polaris and Pollux?": hde@MORIARTY.THEORY.CS.CMU.EDU, 
carroll@cs.uiuc.edu

Therefore, I'd like to change this proposal.  I hope nobody is upset that I'm
throwing the old proposal and votes out.

Proposal: That the name of Castor be changed to Achernar, and that the name of
Pollux be changed to Hadar.
Reason: Cas and Pol are ambiguous abbreviations, conflicting with Cassiopeia
and Polaris.  Also Achernar and Hadar are more Klingon-sounding-names.

Send those seconding votes in to sjsmith@cs.umd.edu...

Also, note that this proposal (and the last) might fall more in the nature of
a server change, but I believe we are taking votes on those too.

Thanks...

                                                -=+=- Stephen Joseph Smith
                                                      Flt. Capt. Austere
                                                      <sjsmith@cs.umd.edu>
From: jg@cs.brown.edu (Jeremy Gaffney)
Subject: Re: Visible tractor beams (was Re: Client proposal of sorts)
Organization: Brown Computer Science Dept.
Date: Sun, 12 Apr 1992 19:09:19 GMT

My main problem with visible tractors is that, since T/P
still holds after cloaking, cloakers will be easy to pinpoint
if you can get em with a tractor beforehand.  Makes SBs and 
BBs that much tougher to escape with a DD or SC, if nothing else.
Just my $0.02.
-- 
/*  Jeremy Gaffney [jg@cs.brown.edu gaffer@brownvm.brown.edu] */
Newsgroups: rec.games.netrek
From: mgb@elec.uq.oz.au (Michael Barlow)
Subject: Server in Australia
Summary: There's now a netrek server for Australian addicts :-)
Keywords: server, Australia, incredible delays :-)
Organization: Prentice Centre, University of Queensland
Date: Tue, 14 Apr 1992 00:37:03 GMT

Hi. There is now a netrek server running at an Australian site.
The address is sgi.elec.uq.oz.au (130.102.96.52) on the default
port (2592). Cheers.



						Spike
					    Bun Bu Ryo Do
--
---------------------
Michael Barlow (Spike)	 mgb@s1.elec.uq.oz.au

Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: anyone got a good italic font?
Date: Fri, 10 Apr 92 15:52:52 GMT
Organization: School of Computer Science, Carnegie Mellon

I'd like to mess around with the italic netrek font.  Every machine I
have ever played on has translated this to the bold font, which means
that I don't get the full visual information content that the netrek
designers intended (at least, not on a monochrome machine).  xlsfonts
doesn't show a "-*-clean-bold-i-normal--10-100-75-75-c-60-*"; does
anyone have either 
(a) such a beasty lying around?
(b) some other normal/bold/italic font combination that works under
    X11R5?

Jonathan H.
From: frain@cis.ksu.edu (Jerry Frain)
Newsgroups: rec.games.netrek
Subject: Visible tractor beams (was Re: Client proposal of sorts)
Date: 10 Apr 92 02:21:54 GMT
Organization: Kansas State University
NNTP-Posting-Host: aleph.cis.ksu.edu

fadden@uts.amdahl.com (Andy McFadden) writes:

> That way you can see whose phaser is whose, and the visible tractors
> mods will still work too.

Just out of curiosity, how many people like the visible tractor mods?
We have them on our server (netrek.cis.ksu.edu), and I haven't decided
if I like them or not.

They're kinda cool on one hand, but it makes it difficult to see
what's going on when two ships very near to each other are both
tractoring (or one is tractoring, one pressoring, etc).

------------------------------------------------------------------------------
Jerry Frain, Systems Programmer         |  "Back off man, I'm a scientist."
Kansas State University                 |  frain@cis.ksu.edu
Department of Computer & Info Sciences  |  ...!rutgers!depot!frain