HDTenEightyP/NetNews huggingface dataset:
From: 00jdbecktel@leo.bsuvc.bsu.edu
Newsgroups: rec.games.misc
Subject: Re: DARKSEED car key
Date: 7 Nov 92 20:01:16 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

In article <1992Nov3.201840.23216@goya.uu.es>, echeva@dit.upm.es (Fernando J. Echevarrieta Fernandez) writes:
> Arghhhhh! Has anyone found the key for the car in Dark Seed? 
> HELP! HELP! Sigh!
> Thanx

If you're new to the game, then SPOILERS













I gurantee, the car key is in the basement or in some flagpole stone or
something.
I haven't found it either, but if you read the microfiche card, it said
something about hiding precious jewels and stuff in the cellar in a flag
stone.
And if you read the second page to the torn out diary in the grave, it said
he hid the key to the car in a very secret place.
I just can't find anything to register in the basement besides the bottles
of wine.
Maybe I overlooked it like I did the bobby pin in the library.
I had the game 75% solved and still hadn't found the bobby pin till someone
told me about it.
							-Sherlock

-- 
      SSSS       
     SS   S        
     SS           
      SSS    
        SS       
	SS	   
   S   SS         	 00jdbecktel@leo.bsuvc.bsu.edu
    SSS  herlock   	 sherlock@bsu-cs.bsu.edu
From: 00vmszopa@leo.bsuvc.bsu.edu
Newsgroups: rec.games.misc
Subject: ULTIMA 7: ***HELP*** (Ambrosia)
Date: 13 Nov 92 06:52:54 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's


Fellow Avatars:


We need help on the pleasant island of Ambrosia. We have found
two caves, talked to the hydra, viewed the door behind which lies
the Caddellite (we believe) and both freed and NOT freed the lich.

So:

1) How do you get the hydra to come out and fight? Or get into its
   room?  

2) How do you get past the energy fields blocking the second cave?
   Nothing works-- Dispel Field doesn't, nor explosives etc.

We are very frustrated with this and would love to get an answer,
with which to beat ourselves.


Lord British save our souls!

Thanks in advance.
-- 

-------------------------------------------------------------------
00vmszopa@leo.bsuvc.bsu.edu                            Vinney Szopa
Ball State University		Muncie, IN			USA
Practice random kindness and senseless acts of beauty
"We must go on. We have to go on!" --Kane in  A L I E N
Newsgroups: rec.games.misc
From: GJAMES@HUSKY1.STMARYS.CA (GJames)
Subject: Cross Platform Upgrades?????
Organization: Saint Mary's University
Date: Tue, 10 Nov 1992 15:39:38 GMT

I purchased Elite for my apple II. I still have the orig. box, docs and 
disks. My apple no longer works and the dealer wanted $350 to fix it. I was 
wondering if anybody has ever heard of upgrading, (or whatever you would 
call it), a game from one platform (apple) to another (IBM).  I think I 
should be able to since I purchased the game and can no longer play it. 
Maybe if I mail in my apple stuff in  they would send me an IBM version.

Does anybody have the address for Firebird software, which is the company 
that wrote this great game.

Thanks
Newsgroups: rec.games.misc
From: tax@cuchmc.chem.columbia.edu (georgiadis)
Subject: ZELDA I-hints NEEDED
Organization: Center for Biomolecular Simulation, Department of Chemistry,
	Columbia University
Distribution: rec.games.misc
Date: Mon, 9 Nov 1992 06:55:14 GMT

Can anyone tell me where i can find the RED ring. I think i'm through most of this
game.am i?

If anyone can help, please post, 

thanks




TAXMAN
Newsgroups: rec.games.misc
From: jonass@dit.lth.se (Jonas Skeppstedt)
Subject: Request for Othello program source code
Organization: Department of Computer Engineering, Lund University
Distribution: rec.games.chess,rec.games.misc
Date: Wed, 11 Nov 1992 17:07:08 GMT

Dear Netters,

We will have a computer systems project class next year which will 
design a prototype of specialised hardware and software for playing 
the Othello game.

We are looking for source code of advanced Othello playing programs 
to compare our prototype with, and we would appreciate very much any 
help to find this.

Please respond by e-mail.

Thank you very much.



Regards.
Jonas Skeppstedt

------------------------------------------------------------------
Jonas Skeppstedt	               Internet: jonass@dit.lth.se
Department of Computer Engineering     Room:     3150 in DE-Building.
Lund University			       Fax:      +46-46-10 47 14
P.O. Box 118                          
S-221 00 LUND                        
Sweden
Newsgroups: rec.games.misc
Subject: Re: Elite Character Needed
From: oberland@vax.sonoma.edu
Date: 11 Nov 92 03:43:07 -0800
Organization: Sonoma State University

In article <If00afq00VIK0103YM@andrew.cmu.edu>, "Robert W. Igo" <gryphon+@CMU.EDU> writes:
> Excerpts from netnews.rec.games.misc: 10-Nov-92 Elite Character Needed
> oberland@vax.sonoma.edu (368)
> 
>> I give up.
>> I have come across a game of Elit
>> and can't figure out how to edit the saved file to get 
>> goo stuff(or about 4000 credits)
>> ....
>> Joe
> 
> You can't edit the saved game file because they do a checksum before
> loading and before saving.  If you've altered the file, the checksum
> will be different.  There is a cheat for it; check ftp.uwp.edu.  Joost
> Schuur was clever and figured out how to modify the *starting out*
> character, 'Jameson'.
> 
> [******************************** Bob Igo ********************************]
> Witty and universally-true .sig file under construction.
> [**************** gryphon+@cmu.edu ***** ri09+@andrew.cmu.edu ************]


Looked. Two problems.
one:Could NOT find it.
two:realllly slow site.  Transfers of just the directories took ten to twenty
seconds.  Sumex does the same in about 1 sec or so, so I KNOW it's not on this
end.

Please help if you can, OR send me a saved character, and I can sell what I 
don't like/etc. to get what armaments I need.

Also, will old Apple II characters work?  The file saved in both cases is
ascii and appears simmilar.
THanks,
Joe
From: mjtuovin@klaava.Helsinki.FI (Markku Tuovinen)
Newsgroups: rec.games.misc
Subject: Captive for IBM-PC HELLPPPPP!
Date: 7 Nov 92 22:25:44 GMT
Organization: University of Helsinki

I accidentally bumped to Captive for IBM-PC and bought it since it was
really cheap! The game is great, it works just fine except for a couple
of irritating things. It tends to crash about every five minutes and
I have to do a hard reset to continue. Also, I think
there might be a typo in the clipboard I get from the monster scientist
on the third base to get the planet probe from the computer... Any help
would be appreciated!
From: rsj0@ns1.cc.lehigh.edu (ROBERT STEPHEN JOHNSON)
Newsgroups: rec.games.misc
Subject: startrek 25th anniv
Date: 5 Nov 92 20:41:22 GMT
Organization: Lehigh University

hey you computer people, can anyone out there tell me how to turn off the
moving people on the bridge?(disable the animation)  i'd appreciate any info
reguarding the previous question.
Newsgroups: rec.games.misc
From: erisande@silver.ucs.indiana.edu (Kryst the Philosopher)
Subject: Re: computer vs human stratego game wanted
Organization: Quitters Inc.
Date: Sun, 8 Nov 1992 08:03:41 GMT

K.Tsang@cs.ucl.ac.uk
>Does anyone know where I can get a UNIX computer-vs-human version of
>Stratego.

	No, and I am sorry if this isn't really any help, but there is
a PC version which plaes quite well, and has great graphics for a
little ole PC.  Try it out!
-- 
He waits to hear her say 'forgive',
but she just drops her pearl-black eyes
and prays to hear him say 'I love you',
but he tells no more lies.
Newsgroups: rec.games.misc
From: jconklin@scott.skidmore.edu (jason conklin)
Subject: Gaming magazine submissions
Organization: Skidmore College, Saratoga Springs NY
Date: Mon, 9 Nov 1992 04:44:20 GMT

********************************* WANTED ********************************

WANTED: If there are any artists or writers out there who want their
work printed in the magazine that Represents the oldest role playing
society in the world please E-Mail them to me.

The publication is named Shadows of reality, and anyone who is
published will recieve a free copy. When submitting something include
your home address if you want a copy mailed out to you. If you are
submitting art either save a scan in GIF format, or if you don't have
access to a scanner e-mail me, and i'll send our address so you can
"snail" mail it to us.

What we are looking for is basically anything related to Role Playing
Games, stragety games, computerized RPG's, board games, and others of
the same gendre, from all over the globe....thank you

Newsgroups: rec.games.misc
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: MUD
Summary: query
Organization: University of Toronto, Engineering Computing Facility
Distribution: na
Date: Thu, 12 Nov 1992 18:33:06 GMT

I am a new player, and was wondering if anyone can tell me how to 
'practice' so that I can learn new skills.  Whenever I type 'practice'
I get the response: skill 1 (not learned)
	            skill 2 (not learned)
		    etc

How do I learn them?  Am I suppose to go to the proper guild?  Then what?
If anyone out there can enlighten me please mail back.

Thanx.
Udie, Big I, hojo, grinch and Gunner

Newsgroups: rec.games.misc
From: jellis@trentu.ca (John Ellis)
Subject: Ultima VII question.
News-Software: VAX/VMS VNEWS 1.41    
Organization: Trent University Computer Services Department
Date: Thu, 12 Nov 1992 23:04:00 GMT

One last question.  I think I'm getting pretty close to solving the game, 
but I'm stuck as far as finding the assassin (I can't remember his name) is 
concerned.  I was told by someone that he lives in the chambers 
behind/beneath the casino but I just can't seem to find him.  I've 
destroyed all the ethereal generators, gathered everyone and everything I 
need (I think) for the final assault on the dungeon near the Codex, but I 
can't find the assassin to get the key for the dungeon door.  I've been 
asking around for quite some time now, and no one seems to know where he 
is.  Hints would be much appreciated.

Thanks,
John Ellis.
Trent University - Peterborough, Ontario.
CANADA.
From: tallman%ailanth.uucp@wang.com (Robert Oliver)
Newsgroups: rec.games.misc
Subject: PERSONAL TO Mac McDougald/King's Quest V
Date: 6 Nov 92 03:21:21 GMT
Reply-To: ailanth!tallman@wang.com (Robert Oliver)
Organization: Ailanthus Project

More after a few lines...
























I have had problems sending you e-mail due to a problem on my end. Wang 
Labs "upgraded" one of their server computers and the thing is going 
wacky. For KQ5 send a check or money order to: Robert Oliver, 25 
Jefferson Street, Brewer, Maine 04412. I will send the game out as soon 
as I get your payment.

........
Robert Oliver, tallman%ailanth.uucp@wang.com
via Ailanthus Project +1 207-989-6562 - Brewer, Maine.
........
From: mccordj@ul.ie
Newsgroups: rec.games.misc
Subject: Re: Wanted: Dark Queen of Krynn patch!!
Date: 2 Nov 92 12:24:44 GMT
Organization: University of Limerick, Ireland

In article <3200174@hplvec.LVLD.HP.COM>, boyne@hplvec.LVLD.HP.COM (Art Boyne) writes:
> I have been playing Dark Queen of Krynn by SSI, and have finally
> gotten so frustrated by not being able to use Delayed Blast Fireball
> against the Dark Wizards, that I'm giving in and requesting the patch
> provided by SSI for the bug.

This isn't a bug.  The Dark Wizards have cast Resist Fire and 
Fire Shield (cold) so that if they make their saving throws they
take no damage and if they fail the take 1/4 damage.  They are
also quite high level so they have good saving throws.  Try this 
with your own mages and they will ride out enemy DBFs (it is also
a good idea to cast Resist Cold on them so that they won't take
double damage from Cone of Cold).  Cone of Cold is very effective
against the Dark Wizards (200+ points of damage, though they only
take 25-30 if they save)

There are some bugs in the game though.  I have had some problems
the Repair option in temples messing up my HP and once after I had
used the Eyes of Petrification (stupid I know) and repaired in a
temple really strange things happened.  Whenever a changed readied items
on that character in combat, the screen would mess up and I'd lose
a turn.  

Also my Paladin (and the NPC Paladin - Captain Daenor) haven't got 
new spells after level 18 - I had thought that the got spells up to
level 20.  This isn't a big deal - missing 2 4th level clerical spells,
but is a little irritating.

With multi-class characters who are limited in one or more classes
(eg. a fighter/mage elf - limited to level 14 as fighter) the game
doesn't always indicate when that character can advance in the unlimited
class once he has reached the max in the limited class, also not a
major problem just try to train him every time you're in a Hall but I
lost some experience before I noticed this.

-- 
Jim McCord, 
Dept. of Computer Science and Information Systems,
University of Limerick.

E-mail : mccordj@ul.ie
Newsgroups: rec.games.misc
id <m0mniDc-0000MXC@crash.cts.com>; Fri, 6 Nov 92 20: 56 PST
	id <k674588@pro-acsd.cts.com>; Fri,  6 Nov 92 20: 43 PDT
From: havok@pro-acsd.cts.com (Jinx Jones)
Subject: Re: startrek 25th anniv
Organization: ProLine [pro-acsd] Apple Corps of San Diego
Date: Fri, 6 Nov 92 20:42:39 PDT

In <1992Nov6.162400.27491@netcon.smc.edu>
pgeltner@netcon.smc.edu (Peter Geltner) writes:

>In article <1992Nov5.204122.36081@ns1.cc.lehigh.edu> rsj0@ns1.cc.lehigh.edu (ROBERT STEPHEN JOHNSON) writes:
>>hey you computer people, can anyone out there tell me how to turn off the
>>moving people on the bridge?(disable the animation)  i'd appreciate any info
>>reguarding the previous question.
>
>Turning off your computer should work OK.  Exiting the game is also rumored
>to work.
>-- 
>
>Peter Geltner   Administrative Dean of Computing
>                Santa Monica College
>                Santa Monica, California 90405

you are certainly helpful!  :)


ProLine:  havok@pro-acsd
Internet: havok@pro-acsd.cts.com
UUCP:     crash!pro-acsd!havok
Newsgroups: rec.games.hack
From: mehr@oskar.uchicago.edu (David Mehringer)
Subject: Re: Mail Daemon and AC
Organization: Department of Astronomy and Astrophysics
Date: Tue, 10 Nov 1992 20:51:49 GMT

In article <Dm71TB1w165w@netlink.cts.com> jdriver@netlink.cts.com (John Driver) writes:
>        My copy of the spoilers lists a mail daemon as being a 
>creature in the game.  However, I have never seen one, and when I 
>try to polymorph into one, the game tells me that it has heard of 
>no such creature.  Well, why is it listed in the spoilers?  I am 
>running the dos compile of 3.0j.
> 
Mail deamons do exist (assuming you've compiled the game with the
correct options).  However, the only thing they do is deliver mail 
to you (when you receive email while playing).  That's it, you
can't fight them (they appear, give you a scroll of mail, and then
disappear on the same turn).

--
Dave Mehringer              | 
dmehring@smaug.aoc.nrao.edu |  "Resistance is futile." 
National Radio Astronomy    |     --Borg pickup line
Observatory, Socorro, NM    |
Newsgroups: rec.games.hack
From: rhelbig@augean.eleceng.adelaide.edu.AU (Roger Helbig)
Subject: Funny message guessing
Organization: Electrical & Electronic Eng., The University of Adelaide
Date: Tue, 10 Nov 1992 23:10:24 GMT

"Finishing off spellbook of invisibility"
From: heckman@toadflax.UCDavis.EDU (Mark R. Heckman)
Newsgroups: rec.games.hack
Subject: Re: RE:Name that tune
Date: 13 Nov 92 03:24:31 GMT
Reply-To: heckman@cs.ucdavis.edu
Organization: UC Davis - Department of Computer Science

In article <1992Nov11.223950.3559@elroy.jpl.nasa.gov>,
cah@tyr.JPL.NASA.gov (Allen Halsell) writes:
> In article <1992Nov11.204459.5701@ncsu.edu>, mrmarcel@eos.ncsu.edu
(MICHAEL RONN MARCELAIS) writes:
> > In article <1992Nov11.171926.20981@elroy.jpl.nasa.gov>,
cah@tyr.JPL.NASA.gov (Allen Halsell) writes:
> > |> In article <BxKA43.85F@acsu.buffalo.edu>,
v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger) writes:
> > |> > In article <6341@sersun1.essex.ac.uk>, ajn@essex.ac.uk writes...
.
.
.
> > have to be standing on the edge of the moat at the time:
> 
> Maybe this is the problem ... are you sure you don't get smashed here?
> 
> >     ~~~|
> >       ~|
> >      @~|
> >       ~|
> >     ~~~|
> 

You certainly will get flattened if you stand directly in front of
the drawbridge when you play the right notes.  The one time I opened
the gate this way, my 200+ hit-point character died instantly.
I assume you should stand one square to either side, but haven't had
another chance to try.

--Mark
---------------
Sig? What Sig?
From: c9c-br@po.berkeley.edu (Rob Meyers)
Newsgroups: rec.games.hack
Subject: Why Statues?
Date: 9 Nov 92 00:01:35 GMT
Distribution: usa
Organization: University of California, at Berkeley

This is probably a lame question, but since I can't find it in the guidebook,
the FAQ, or the spoiler files, what good are statues?  I had one animate on
me, but I forgot what I did.  I've come across statues of a jaguar, kobold,
and a few leprechauns.  


Rob Meyers
meyers@soda.berkeley.edu
From: marcs@yang.earlham.edu (Marc Seebass(Thunderbolt))
Newsgroups: rec.games.hack
Subject: Re: More funky messages...
Date: 11 Nov 92 00:02:00 GMT
Organization: Earlham College, Richmond, Indiana

In article <gezPFUG00VAxI35kkl@andrew.cmu.edu>, ps2i+@andrew.cmu.edu (Paul Leonard Sonier) writes:
> Just got this one just now...
> 
> "Your mind releases itself from mundane concerns."
> 
> Wow!
> 
> Paul
How about.
"Crab grass appears at your feet. A wierd thing in a dungeon."
From: block@klaava.Helsinki.FI (Henri A Block)
Newsgroups: rec.games.hack
Subject: Re: Artifact damage
Date: 6 Nov 92 15:51:47 GMT
Organization: University of Helsinki

In <JONT.92Nov6111635@ml.harlqn.co.uk> jont@harlqn.co.uk (Jon Thackray) writes:

>In article <1992Oct31.115354.15581@klaava.Helsinki.FI> block@klaava.Helsinki.FI (Henri A Block) writes:

>   Here is a list I compiled with the spoilerfile.

>   Damages of non-monster-specific artifacts:

>   [long table deleted]

>   About super-weapons vs. large monsters

>   +8 Excalibur            10-30   average:        20
>   +8 Frost brand          18-40                   29
>   +8 Mjollnir             10-36                   23
>   +8 Stormbringer         12-25                   18.5

>   There can be errors, if you find any please point them out.

>   Hope this helps to decide which one to wish.

>    -HB-

>This seems to beg one question, as far as I can see, which is:-
>How many further points of damage are effectively done by the level
>drain? I have no idea how many hit points monsters gain when they gain
>levels or lose when they lose them, but I would guess this would at
>least put Stormbringer above Mjollnir in the above table, though
>perhaps not above Frostbrand. Anyone know the real answers?
>--

According to the spoilerfile leveldrain makes 1 to 8 hit points damage
and I think that must be permanent damage. (No regeneration)
Maybe it also weakens the monster by decreasing its strenght, I don't know.
But the level drain is in my calculations so at deeper lewels I prefer Mjolly.
(If I don't have Frosty that is.)

>Jon Thackray                    jont@uk.co.harlqn       44 223 872522 (voice)
>Harlequin Ltd.                  jgt1@uk.ac.cam.phx      44 223 872519 (fax)
>Barrington Hall
>Barrington
>Cambridge CB2 5RG
>England



 -HB-

-----------------------------------------------------------------------------
Henri Block                         !"I knew it, I'm surrounded by assholes!"
Block@klaava.Helsinki.FI            !           -Dark Helmet
Henri.Block@Helsinki.FI             !              (in Spaceballs the Movie)
------------------------------------+----------------------------------------
That light at the end of the tunnel is the front of an oncoming train.
------------------------------------------------------------David Lee Roth---
Newsgroups: rec.games.hack
From: C569836@mizzou1.missouri.edu (Dana Huyler)
Subject: NetHack Compiled Information.
Organization: University of Missouri
Date: Tue, 10 Nov 1992 15:35:49 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

I was wondering if I could get a copy of NetHack 3.0 already compiled, or
could someone tell me where I can FTP the COMPILED version from?
Newsgroups: rec.games.hack
From: ubeh@pool.info.sunyit.edu (Brian Haines)
Subject: Re: stuck in first level of hell
Organization: NETHACK & Haines.
Date: Wed, 11 Nov 1992 02:21:36 GMT

]>>and throw the ball across the trap doors.  Finally, you could just keep  
]>>stepping on the trap doors.  It seems to me you escape the trap about one  
]>>in five or better, so to cross two traps should take only 25 tries.

]>I wish. Unfortunately there are three trapdoors in a row. I reckon I've tried
]>to go past them about 100 times. I've got past the first two at least times
]>but I've never got past the third one (obviously).

]>Any other ideas?  ;-)   

]>Thanks anyway

>Clark

]boots of jumping
^^^^^^^^^^^^^^^^^^--->My experience on the last game I played is that you can't use them to jump where you can't see.  IE down the hall will all the trap doors
in them.  A wand of cold can make a bridge around the castle, or something
to give you levitation

]levitation, etc (a bunch of stuff youve already heard probably)

]The great thing about nethack is that theres a million ways to solve any
]particular problem... As huge as the spoilers are, they're not all-inclusive,
]evetenually you'll get by, or die trying... :)
Too true...to true.

*************************************
*Psudo SIG V1.41*Brian Haines       *
*************************************
From: daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst)
Newsgroups: rec.games.hack
Subject: Re: "Create Familiar" spellbooks
Date: 11 Nov 92 11:45:58 GMT

In article <1dq09tINNhem@usenet.INS.CWRU.Edu>, jwk3@po.CWRU.Edu (John W. Kale) writes:
> In a previous article, cah@zeus.JPL.NASA.gov (Allen Halsell) says:
> 
>>Just a quickie -- does "create familiar" do anything?  I don't have
>>wizard privileges so I can't check it out for myself.  I've only
>>come across it a few times, and I think I cast it with a wizard to
>>no effect.
>>
>>Any answers out there?
> 
> 	Create Familiar should create a tame creature of random
> type. (It does when I try it in Wizard mode.) I guess you got 
> "The air crackles around you as you goof up," or something
> similar?

One time I tried out this spell, and seemingly, nothing happened.  A few
turns later, I was passing through the room I had cast the spell in, when I 
moved to pick up an item on the ground:
"You stop to avoid hitting you pet mimic".
Yep, the game had given me a pet mimic, which had appeared and immediately
mimicked a piece of armor, and I didn't notice the addition.  Pretty useless
pet.

-Bryon
From: ajn@essex.ac.uk (Alastair Neil)
Newsgroups: rec.games.hack
Subject: RE:Name that tune
Date: 11 Nov 92 12:09:24 GMT
Reply-To: ajn@essex.ac.uk
Organization: Dept. of Physics, University of Essex

Ever play mastermind?

---
+-----------------------------------------------------------------------------+
|..Alastair Neil......0206-872861...............|                             |
|..44-206-872861......[ajn@essex.ac.uk].........|       None Shall Sleep      |
+-----------------------------------------------------------------------------+
From: marcs@yang.earlham.edu (Marc Seebass(Thunderbolt))
Newsgroups: rec.games.hack
Subject: Re: Funny message guessing
Date: 6 Nov 92 23:47:58 GMT
Organization: Earlham College, Richmond, Indiana

In article <BxArso.91o@immd4.informatik.uni-erlangen.de>, prknoerr@faui01.informatik.uni-erlangen.de (Peter Knoerrich) writes:
> Here's another one, fresh from the game:
> 
> Something seems to be holding you.
> 
> (Makes a lot of sense if you know how it happened :)
> 
> 				Bye, :-D, Peter
> 
> PS: :-D  <-- That's of course a dragon breathing at a lizard.
You broke open a potion of paralisis.
Newsgroups: rec.games.hack