HDTenEightyP/NetNews huggingface dataset:
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Teleportation Items
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sun, 11 Oct 1992 01:40:38 GMT

In some article lchang@uoft02.utoledo.edu writes:
->Exactly how do teleportation items (ring/amulet) work? I had one on once, and 
->all that happen is that I would jump around every now and then. How
->do they help anything?

That's just it--they don't help (much), and are usually quite a nuisance;
that's why they're cursed when you get them.  All they do is teleport you to
random locations at random times.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: What Characters kill Mr B. Most
Date: 7 Oct 92 16:34:30 GMT
Organization: UB

storm@fwi.uva.nl (Richard G.C. Storm (I89)) writes:

>Rob_Tan@kcbbs.gen.nz (Rob Tan) writes:

>>Male Halfling Rogue..

>Forget it:  Dwarven priest are definitely the most destructive :-)

	Bzzzzzt!  Thank you for playing!  Half-troll priests rule. :-) :-)
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Wed,  7 Oct 1992 07:31:05 -0400 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Re: Negative Armour numbers
Distribution: usa

Excerpts from netnews.rec.games.moria: 7-Oct-92 Negative Armour numbers
by Joe Weber@campanile.berk 
> I often see armour with the following set of numbers:  (-#) [n,+m]
> The documentation explains the [n,+m], but what does the (-#) mean??

(-ToHit) [+ToHit,+ToDam]

> Also, I've had two Lvl 26 rangers down to 1500ft but have never
> found an ego weapon. Where are they???

Even deeper ;)
From: lordj@vccsouth14.its.rpi.edu (Joel Patrick Lord)
Newsgroups: rec.games.moria
Subject: X Version of Moria
Keywords: There is currently a version of XMoria being tested.  It should be
Date: 16 Oct 92 20:25:12 GMT
Reply-To: lordj@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.

in full release within the next few weeks, and at that point will be
added to the archives along with the newest UMoria stuff, etc.  If
anyone wants more information, contact me.

Joel Lord (lordj@rpi.edu) -- Author of XMoria ver. 1.00

-- 
Sleep is a very valuable commodity.  Unfortunately, you never realize
just how valuable it is, until you can't get any.
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Re: Mage Remove Curse???
Organization: Faculty of Engineering, Monash University 
Date: Mon, 12 Oct 1992 07:43:43 GMT

In article <y6vzhdr@rpi.edu> petitc@nuge106.its.rpi.edu (Christopher Jon Petit) writes:
>From: petitc@nuge106.its.rpi.edu (Christopher Jon Petit)
>Subject: Mage Remove Curse???
>Date: Fri, 9 Oct 1992 12:49:00 GMT
>
> Would someone please tell me HOW IN THE WORLD a Mage can Remove a Curse??
>
> I thought Curses/Blessings were a PRIEST'S domain---and only Priestly
>characters can remove curses.
>
>-- 
>Trust:  A very precious social commodity, due both to high value and terrible
>scarcity.
>MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
>
>
>
>
Then again how do mages wear armour heavier than cloaks and bracers..........
How do the priests and mages wield bladed weapons like swords................
Why can rogues equip Ribbed Plate Armour and wield Two Handed Swords.........
I could go on for another hundred lines on this..............................
In Moria AD@D logic about Class domains and the items allowed within them go 
out the window basically.....so don't be too surprised when your priest is 
not the only class to know the Remove Curse spell....................

			Keep Hackin'.............
				The Metallian.
Newsgroups: rec.games.moria
From: astoker@nyx.cs.du.edu (Andrew Stoker)
Subject: Armour Question + How low can you go?
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sun, 11 Oct 92 19:15:22 GMT

Well, it's that time of year again, I'm wearing the following armour:

  d) Worn on body       : Augmented Chain Mail (R) (-2) [16,+6]

But I've also picked up these two pieces of armour, so the problem is, which
should I keep, I've got a level 36 Mage, who can just about handle AMHD and
EL, plus, I've got a ring of lordly protection [FIRE], so I guess if I do run
into Mr B(ig), I'm prepared.  Also got my grubby little paws on a DF which
adds +8 to AC, AND 18/100 DEX.

l) Partial Plate Armor (-3) [22,+2].
m) Metal Lamellar Armor (-3) [23,+6].

Second bit, think my mage can handle Balrog yet?  I'm wandering at 2200ft, but
what I do currently is search the entire level then progress to the next, I'll
keep doing this til 2450 and see how I stand then.

	Andrew aka  Arrgh! 36 level Half-elf mage (the best kind :-)
--
Andrew J. Stoker | "My lord, I cannot ride!"
Leicester Uni.   | "Capital, we shall give you a horse that can't be ridden."
ajs6@leicester.ac.uk   |		      ``Wyrd Sisters'', Terry Pratchett
Newsgroups: rec.games.moria
From: "michael kitts" <michael.kitts@canrem.com>
Subject: a winner!!!!!
Reply-To: "michael kitts" <michael.kitts@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 9 Oct 92 14:45:28 EST


Well, I finally managed to defeat The Barlog!!!!!   My sheet looks loke
the following:

Name: Father O'Blivion        Age:   15    STR :  18/75
Race: Human                   Height:59    INT :  18/99
Sex : Male                   Weight :173   WIS |  18/98
Class:Ranger                 Socail : 18   DEX |  18/88
Title: **KING**                            CON :  18/99
                                           CHR :  18/44

+ To Hit     :   14    Level      :      78     Max Hit Points  :  473
+ To Damage  :   16    Experience : 7266982     Cur Hit Points  :  473
+ To AC      :   45    Max Exp    : 7266982     Max Mana        :  109
  Total AC   |   89    Exp To Adv :21917659     Cur Mana        |  109
                       Gold       :  714490

(Miscellaneous Abilities)

Fighting    : Superb   Stealth     : Very Good   Perception   : Superb
Bows/Throw  : Superb   Disarming   : Superb      Searching    :Excellent
Save Throws : Superb   Magic Device: Superb      Infra-Vision :0 Feet

Character Background
      You are one of several children of a Serf.  You are a credit to
the family.  You have blue-grey eyes, straight blonde hair, and an
average complexion.

[Character's Equipment List]

a) You are wielding    : Two-Hander Sword (Claymore) (DF) (3d6) (+9,+9)
[+8] (+2 to stealth).
b) Worn on head        : a Steel Helm [6,+5]
c) Worn around neck    : an Amulet of the Magi [+3] (+25).
d) Worn on body        : Ribbed Plate Armor (R) [28,+12].
e) Worn on shield arm  : A Large Metal Shield [5,+5].
f) Worn on Hands       : Set of Leather Gloves of Slaying(+3,+4)[1,+1].
g) Right Ring Finger   : a Ring of Speed (+1).
h) Left Ring Finger    : a Ring of Speed (+1).
i) Worn on Feet        : a Pair of Hard Leather Boots [3,+4].
j) Worn about body     : a Cloak [1,+3].
k) Light Source        : A Brass Lantern with 0 turns of light.
l) Secondary Weapon    : a Two Handed Sword (Flamberge) (SD) (4d5)
(+9,+13).


  Now I am trying a priest!  It's a tough character to start of with,
low level fights are difficult without offense spells!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Re: Saving throw
Organization: Faculty of Engineering, Monash University 
Date: Mon, 12 Oct 1992 23:47:57 GMT

In article <1992Oct7.204740.14589@dartvax.dartmouth.edu> Virginia.A.Reed@dartmouth.edu (Virginia A. Reed) writes:
>From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
>Subject: Saving throw
>Date: 7 Oct 92 20:47:40 GMT
>What IS a saving throw anyway???
>
>-Karen Reed
For instance, a saving throw could be when a creature tries to cast a spell 
at you. Let's say this spell is a nasty one for your character like 
paralysis or blindness. You don't automatically suffer the full effects of 
the spell once it's cast on you, since you get the benefit of a SAVING 
THROW. This being a chance given to you, normally by a dice roll, of 
repelling the spell either altogether or recieving only a fraction of the 
spells total damage determined by the value of this dice roll and other 
influencial factors. These factors are things  like race where highly 
magically inclined creatures, like Elves, stand a better chance of repelling 
a spell than non magically inclined creatures, like Half-Orcs and 
Trolls.................Also class plays a major part.......mages, priests on 
the same token have a higher resistance to magic than warriors for instance.
Although Moria doesn't strictly follow these AD@D outlines it still has 
saving throws based on the same sort of logic................................

			Keep Hackin'..............
				The Metallian.
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Fri, 16 Oct 1992 09:40:35 -0400 
From: "Kenneth E. Mohnkern" <km2a+@andrew.cmu.edu>
Subject: Re: Filching


angus@hardy.u.washington.edu (Angus the Demonchild) writes:
 
>In article <Bw6Lp9.EDn@world.std.com> tob@world.std.com (Tom O Breton) writes:
>...stuff deleted...
>>Why not use the monster's lair a little more? Put the stuff there when it's
>>taken, just as if it were dropped. Of course, that would tend to make
>>stealing monsters somewhat less formidable. So I'd recommend a small chance
>>that they "lost" or "broke" the stuff, 15% - 20%.
 
>You seem to have missed something.  As it stands now, when a monster
>steals an item from your inventory, that particular item is gone -
>non-existent - as far as the program is concerned.

Perhaps what Tom meant was when something's stolen it gets transported
somewhere else in the maze - with a chance of it getting lost or broken.
It could either all go to the same place - a "lair", or be scattered all
over the current level.

Just an idea,
     ken
Newsgroups: rec.games.moria
From: ftit@engin.umich.edu (Sergej Roytman)
Subject: Priest's Identify
Date: Thu, 08 Oct 92 16:30:20 EDT
Organization: University of Michigan Engineering, Ann Arbor

I've won with a mage, and have decided to go for a 'Rog-head in my
trophy room with a priest.  This new character has advantages (love
that orb of draining -- and it's only going to get stronger with
experience!) and disadvantages.  The worst is lack of identify spell.

I know that the net.wisdome about priests is that remove-curse doubles
for identify, but how good is this?  A HA weapon should increase
strength as soon as it's wielded, but what about a DF?  Will that
increase AC?  Also, will enchanted armor show up as higher AC than
could be expected with the standard stuff, or will only the base AC be
added to my character's when he puts it on, and the real value show up
on his stat sheet after he identifies tha armor?  Is there any trick
for finding the lesser ego weapons (my character is, as am I, still a
bit short of cash) and R? armor -- other than assuming that they will
be uncursed and have decent positive enchantments and using my identify
scrolls accordingly?  What about boots of speed?

Please note that I am playing v.4.87, so the trick about keeping stuff
around until "{magick}" or "{none-magick}" appears is not an option.
Ditto looking for a "slow-as-hell"..."very fast" status on my screen.

Thanks in advance for any tips.

--
-----------------------------------------------------------------------
|  ftit@engin.umich.edu   |   "... a stainless steel rat in the       |
|    (Sergej Roytman)     |  ferroconcrete wainscoting of Internet"   |
-----------------------------------------------------------------------

Say no to four-line .sigs.
Newsgroups: rec.games.moria
From: revg9691@uxa.cso.uiuc.edu (Robert E. Vines)
Subject: When's the PC color 5.5 coming out?
Organization: University of Illinois at Urbana
Date: Mon, 12 Oct 1992 22:04:55 GMT

The subject line kinda says it all.  Also, will the person who
posted the mono 5.5 find out why it's so damned large and fix
it so I can play it on my ancient Compaq?

Rob Vines
r-vines@uiuc.edu
From: IO20084@MAINE.MAINE.EDU
Newsgroups: rec.games.moria
Subject: Where can I get Moria for PC?
Date: 15 Oct 92 16:37:20 GMT
Organization: University of Maine System

The subject line says it all.  I'm a longtime PCNetHack player
looking for something new.  I've been told the Moria is
similar enough to like, but different enough to make it fun.

E-Mail is preferred, although posting is fine.
Thanks.


Chuck
IO20084@MAINE.MAINE.EDU
Newsgroups: rec.games.moria
Subject: Gaining past 18/100 ???
From: brpleshek@miavx1.acs.muohio.edu
Date: 14 Oct 92 18:38:24 -0500
Organization: Miami University Academic Computer Service"

What happens when you have a stat of 18/100 and find a gain potion for that
stat.
Newsgroups: rec.games.moria
From: jsanders@symcom.math.uiuc.edu (John Eric Sanders)
Subject: Re: Gaining past 18/100 ???
Organization: Math Dept., University of Illinois at Urbana/Champaign
Date: Thu, 15 Oct 1992 14:15:01 GMT

In article <1992Oct14.183824.13585@miavx1.acs.muohio.edu> brpleshek@miavx1.acs.muohio.edu writes:
>What happens when you have a stat of 18/100 and find a gain potion for that
>stat.

You sell it for lots of money.

-- 
 The Jester (John E. Sanders)       jsanders@symcom.math.uiuc.edu       
 I have finally discovered the method to my madness.  Unfortunately,    
 there is more madness to my method than method to my madness.
From: tarcil@matt.ksu.ksu.edu (here and gone)
Newsgroups: rec.games.moria
Subject: Re: Item Questions..
Date: 8 Oct 92 13:37:40 GMT
Article-I.D.: matt.1b2go4INNa1n
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

In article <1992Oct8.190304.457@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>In article <1b1ri5INNdm3@agate.berkeley.edu>, nweaver@ocf.berkeley.edu (Nicholas Weaver) writes:
>|> Siver Crown of the Magi [0,+1] (+2)
>
>+2 to intelligence, and resist fire, frost, acid, lightning.
>
since the topic of 'crowns' was brought up, what do the specific crowns do
ie gold crowns, silver crowns, etc.
thanks
Dead - 32nd mage running around DESPERTLY looking for increase ability potions
From: tarcil@matt.ksu.ksu.edu (here and gone)
Newsgroups: rec.games.moria
Subject: Re: rec.games.moria Frequently Asked Questions
Date: 15 Oct 92 13:45:39 GMT
Article-I.D.: matt.1bkvr3INNkmj
Distribution: world
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

SO I just got done reading the FAQ, and a question about HA weapons comes to
mind....when it says sustain stat does that mean, any stat can be drained when
wielding it or is a certain stat protected by the sword???

Thanks.
Newsgroups: rec.games.moria
From: "paul dimitriadis" <paul.dimitriadis@canrem.com>
Subject: identify
Reply-To: "paul dimitriadis" <paul.dimitriadis@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 9 Oct 92 14:10:34 EST

You could also Do it this identify things this way... Make sure you have
a backup of yer character...



THEN DIE!!!!!!!



Everything will be identified... (Smile) And YOu can run from your
backup...

Paul Dimitriadis
Styx
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.moria
Subject: FURTHER ADVENTURES, TOTEM!
From: ajsmith@ualr.edu
Date: 16 Oct 92 12:31:39 GMT
Organization: University of Arkansas at Little Rock

Further and onwards the ADVENTURES OF TOTEM!

Level 32! 81 mana and 419 hp.... Totem adventures down into the unknown 
2000'. The heavy scent of the approaching Balrog hangs heavy in the air as
Totem resists the urge to hasten his destiny.
Going down some staircases Totem found himself in a room with no doors, or
exits of any visible kind. 
He was not alone in the room with him were some good friends.

	D - Aincent White Dragon
	p - Necromancer
	W - Grey Wriath
	V - Vampire

Now what would any SMART adventurer do now? Yes, use his/her stealth to quietly 
GET THE HELL OUTTA THERE? But is Totem smart? NO! (Int 8)
	After a horrific battle And Totem with 1 hp left the Dragon breathed
his last. Totem wipes the sweat off of his brow, blood off of his armor, and
bricks that accumulated in his pants.
	Booty?
	
	Gold-mithril
	Sword Two Handed (4d5) (damned) (-10,-11) (sheez!)
	Augmented Chain Mail (damned) (-4)
	Executioners Sword (4d5) (SA) (+4,+4)

	Onwards and downwards.....

Question please.......

	1) Just what does (Slay Animals) do? I mean extra damage to anyone
not a person or what?

	2) 2000' level 32, have I seen all the monsters that can be thrown
against me sans Balrog and Iggy

	3) How can I avoid the Balrog if I happen to wander down to 2450 on
accident (trapdoor etc.)

	4) Please post the best way to kill Balrog and Iggy....

	Gracias

						Totem
						32nd level Paladin
						(and they said it couldn't
						be done!)

Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Thu,  8 Oct 1992 21:53:25 -0400 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: (HA) and (DF) !

*heh*

I just found a (DF) at 2250' after finding a (HA) much earlier -
possibly around 1500' or so.  And both weapons came as they are wrt
(+x,+y) too!

Whadda ya think?


 Name        : Magius                  Age          :     33   STR :     15
 Race        : Half-Elf                Height       :     65   INT :  18/94
 Sex         : Male                    Weight       :    115   WIS :     16
 Class       : Mage                    Social Class :     49   DEX : 18/100
 Title       : Wizard (3rd)                                    CON :     12
                                                               CHR :  18/21

 + To Hit    :     14        Level      :     33    Max Hit Points :    167
 + To Damage :     10        Experience : 361462    Cur Hit Points :    167
 + To AC     :     44        Max Exp    : 361462    Max Mana       :    100
   Total AC  :     82        Exp to Adv : 420000    Cur Mana       :    100
                             Gold       : 123686

(Miscellaneous Abilities)

 Fighting    : Superb       Stealth     : Very Good    Perception  : Superb
 Bows/Throw  : Superb       Disarming   : Superb       Searching   : Very Good
 Saving Throw: Superb       Magic Device: Superb       Infra-Vision: 20 feet

Character Background
 Your father was a Green-Elf.  You are one of several
 children of a Townsman.  You are a credit to the family.
 You have blue eyes, curly black hair, and a dark complexion.
 

  [Character's Equipment List]

  a) You are wielding   : a Two-Handed Sword (No-Dachi) (DF) (4d4)
(+8,+7) [+6] (+2 to stealth).
  b) Worn on head       : a Steel Helm [6,+5].
  c) Worn around neck   : an Amulet of Searching (+15).
  d) Worn on body       : Metal Lamellar Armor (-3) [23,+1].
  e) Worn on shield arm : a Medium Metal Shield (R) [4,+10].
  f) Worn on hands      : a Set of Leather Gloves of Slaying (+4,+3) [1,+2].
  g) Right ring finger  : a Ring of Gain Dexterity (+3).
  h) Left  ring finger  : a Ring of Lordly Protection (COLD) [+5].
  i) Worn on feet       : a Pair of Hard Leather Boots [3,+5].
  j) Worn about body    : a Cloak [1,+5].
  k) Light source is    : a Brass Lantern with 731 turns of light.
  l) Secondary weapon   : a Ball and Chain (HA) (2d4) (+9,+8) (+2 to STR).


  [General Inventory List]

a) 2 Books of Magic Spells [Beginners-Magik].
b) 2 Books of Magic Spells [Magik I].
c) 2 Books of Magic Spells [Magik II].
d) 2 Books of Magic Spells [The Mages Guide to Power].
e) 4 Pieces of Elvish Waybread.
f) a Mushroom of Restoring.
g) 7 Flasks of oil.
h) a Potion of Invulnerability.
i) 17 Potions of Cure Critical Wounds.
j) 17 Scrolls of Word-of-Recall.
k) 5 Scrolls of Genocide.
l) a Scroll of Mass Genocide.
m) 3 Scrolls of Dispel Undead.
n) a Wand of Fire Bolts (5 charges).
o) a Wand of Wall Building (7 charges).
p) a Wand of Stone-to-Mud (2 charges).
q) a Wand of Lightning Balls (8 charges).
r) a Wand of Cold Balls (3 charges).
s) a Staff of Speed (6 charges).


Newsgroups: rec.games.moria
From: arsmith@nyx.cs.du.edu (Alan Smith)
Subject: Compiling moria
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Tue, 13 Oct 92 18:10:39 GMT

In case you don't remember me, I had a problem unpacking a .tar.Z file
a while back.

Well, on some advice, (Thanks dude!) I got 5.5 from ksu, unpakcked it, and sent
it down to my 'puter, an IBM clone running turbo C++

Through some heavy commenting out (Signals.c isn't really needed for anything,
is it?)  I finally get the thing to compile.  Now I get this Linker error
whenever I try to make an execute file: "Segement _TEXT over 64k"

I commented out the stuff that appeared to apply to other systems (whenever
I saw a #ifndef UGS especially), should I have done that, or just deleted it?

Or was there something I could have done to config.h?

Please send email replies to arsmith@lamar.colostate.edu.  Thankx.
Newsgroups: rec.games.moria
Subject: Amiga prob
From: Rob_Tan@kcbbs.gen.nz (Rob Tan)
Date: 12 Oct 92 03:11:43 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

>I have just brought an Amiga 500 and I have played some moria on a 
>friends computer( not an amiga--I have a 35lv Ranger).  I would dearly
>like it for my computer.  I was wondering if anyone could send me a 
>source code (if that si allowed) to type.(since I use the MAcs ant 
>uni, not the Amiga at home for E-mail) Any language will be fine,but 
>Pascal would be preferable.

I haven't got the soucre for the Amiga.. but I have the executable.. 
& I could send you a copy if you like via snail-mail if you give me 
your address.. from NZ you see..
Newsgroups: rec.games.moria
Subject: Re: How to start out as a NEWBIE
From: jwil1@cs.aukuni.ac.nz (TMOTA)
Date: Mon, 12 Oct 1992 22:16:01 GMT
Organization: Computer Science Dept. University of Auckland

storm@fwi.uva.nl (Richard G.C. Storm (I89)) writes:

>When you start a character it's very important how you spend your money.
[..]

>NOT ON:
>cure light wounds (most monsters beat more than cure heals ... :-(  )

I disagree here: Cure light wounds are very cheap, and have saved my life
quite a few times. When you've only got 10 hp, getting back 3 or 4 can
literally be a lifesaver, especially if you get poisoned.
-- 
_________________  "I'd like to answer this question in two ways:
  /____ _ _/_ __       First in my normal voice, and then
 // / //_//_ /_/       in a silly, high-pitched whine." (Monty Python)
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Re: I'm BA-ACK!
Organization: Faculty of Engineering, Monash University 
Date: Wed, 14 Oct 1992 06:43:39 GMT

In article <oeqYrwi00WBL08MF9S@andrew.cmu.edu> David Reeve Sward <sward+@CMU.EDU> writes:
>Date: Tue, 13 Oct 1992 00:18:04 -0400 
>From: David Reeve Sward <sward+@CMU.EDU>
>Subject: Re: I'm BA-ACK!
>Excerpts from netnews.rec.games.moria: 12-Oct-92 I'm BA-ACK! by WILLIAM
>F. CUSTANCE@ace. 
>> He He, I out of seclusion from my books and I'm back in action...
>> Call it that bug or whatever, but I now have 2230005 exp. points and I'm on 
>> level 47. And yes, I'm a mage, but please call me WIZARD,that's the 7th.
>



-> What version are the people who get to level 40+ playing???


With stats of 19+ and character levels of 40+ he can only be playing Amiga 
Moria (3.00?)..............................................................

			Keep Hackin'...............
				The Metallian.
From: dtwei@acsu.buffalo.edu (Danielle T Wei)
Newsgroups: rec.games.moria
Subject: Help me find the latest version of Moria!
Date: 12 Oct 92 19:33:50 GMT
Organization: UB


I've played Moria a while back (PC Moria, VMS Moria and UMoria) and
somehow I lost the files (its been 2-3 years since I last played it)

Just recently my fingers started itching again and I'd really love
to have Moria back.. Anybody know the latest versions of Moria that
can run on an 8088 DOS machine? I've also seen IMoria on the VAX,
was that ported to the PC???

Thanks
NW