HDTenEightyP/NetNews huggingface dataset:
From: jdavis@wam.umd.edu (Joel H. Davis)
Subject: Re: THE MOST DEVASTATING COMBO EVER
Organization: University of Maryland, College Park
Date: Mon, 28 Sep 1992 02:34:14 GMT

In article <ghosty.1ne4@terapin.com> ghosty@terapin.com (Noah Hanna) writes:
>Apparently there is a throw combo for Dhalsim, headbutt, short slide, throw,
>theyre supposed to be stunned at tat point, havent tried it on CE, tried it on
>old one and he was dizzy after the slide...
>
>  __     .  .     
> /_-host (/\)riter
>

	Sounds good.  One that I like (it's a sort of combo, very obvious) is
to wait until your opponent is jumping in on you to gain ground, not attack,
so that you are still out of their attack range when they land.  Just before
they hit the ground, fierce punch their legs out from under them and
immediately roundhouse while they are flying back.  Then unload a strong
fireball.

	Now another question for any other Dhalsims out their.  

		HOW DO YOU BEAT GUILE?!?!?!?

	Okay maybe I suck but I can never get consistent hits on the computer
Guile.  If I open with a fierce punch he blocks and then sonic booms.  Sonic
boom.  Sonic boom ad nauseum.  If I stay back and jump over, he moves in and
razor kicks me or knocks me out of the air and SB's me in the corner.  His legs
are longer than they look, aren't they?  I find myself constantly sticking my
fierce arms into his sonic booms, as the computer uses the time it takes between
when I hit the fierce button and when my arms actually get there to belt out a 
sonic boom.  Any suggestions?
From: pntbllr@netlink.cts.com (Jesse Guest)
Newsgroups: alt.games.sf2
Subject: Re: charging
Date: 29 Sep 92 06:43:33 GMT
Organization: NetLink Online Communications, San Diego CA

ok... on the front of this game at the local arcade, there is a sticker 
that tells the moves for the characters.. it SPECIFICALLY STATES that for 
guile 2 do these moves, the joystick must be held in that position for 2 
seconds.


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Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Could this be an actual tick?????
Organization: University of Illinois at Urbana
Date: Sun, 27 Sep 1992 07:22:27 GMT

lerner@kuhub.cc.ukans.edu writes:

>I was playing against one of the few people around here who can
>actually play Bison (I mean he actually uses all of his moves, and
>quite well), and he was feeling cheezy, so he tried the constant
>cheezepedo.  I mannaged to knock him out of it when I had no energy
>left, and I decided to be cheap.  I walked up to him, and as he was
>getting up, I did rappid standing shorts (the ones that hit him in the
>shin of ankle), then I did a strong throw and repeated the whole
>process again, and again.  He couldn't hit/throw me out of it, and I
>won!  By the way, I was using Guile.  We tried other characters, and
>the only way he was able to get out of it was by DPing as he was
>getting up.  I assume the Razor-Kick would work, and Zangief could
>probably throw me as he got up.  Aside from this, is this an actual
>tick?  I thought there were none, but this seems close.  Could you do
>the same thing with Ken/Ryu?

The standing shorts are easier to get out of than the crouching jabs.
Guile's crouching jab then throw is easier to get out of than Ken/Ryu's
short kicks and throw.  I can counter throw these kinds of ticks about
75% of the time.  I enjoy it when people try to jab-throw me, because
counter throws are something which I _could_ get up to 100% if I had 
enough practice.

Only problem is, that I don't get enough practice since people consider
it 'cheap'.  I try to encourage them to throw me, but they usually
reply, "No, you'll just counter throw me."  I admit it's true, especially
for the ones who haven't practiced cheap throws on masters.  Well, I
can't do anything about that!  Sometimes, they'll get a 25% chance to
win the game, but won't take it even though they rarely find themselves
in that situation.

I wish this whole 'cheap' issue didn't exist, because it robs me of
competition and challenge.  SF gets rather tedious if people don't
come in to try and throw me.  I try to encourage it by throwing them,
hoping that they'll do the same to me, but they rarely try anyway.
The few who do are easily discouraged when I counter throw them.  They
don't think of refining their ticking technique, but rather just give
up on it!

*SIGH*  I'm not as passionate about pro-throwing as some people are
about anti-ticking, but I am miffed because I'm robbed of decent
competition.

>Also, on a related topic, can Bison do constand jab-torpedos?

Not unless he wants to get dragon punched/razor kicked/or simply
kicked in the head after the character jumps up and back.

>-Michael Lerner
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: Dhalsim vs. screaming eagle
Organization: Clark University
Date: 3 OCT 92 03:02:09 GMT

Someone mentioned that Dhalsim's jab punch is useless.  NOT SO.

Trust me on this.  If timed correctly, it will knock Vega out of the
screaming eagle EVERY TIME.  Other things you can do is the jumping roundhouse
and jumping fierce punch.

Anyone experiment with the short slide against this?  Haven't had a chance to
try this yet.

Interesting note:  Dhalsim's crouching punches allow him to duck under the
cheesepedo for a period of time!  Weird!

And yes, I have ONCE slid ALL THE WAY under a cheesepedo, so it IS possible...

-Zephyr
Newsgroups: alt.games.sf2
From: cs922096@ariel.yorku.ca (JOSE J. MONTANO)
Subject: New Street Fighter II: CE machine???!!!!
Originator: cs922096@g11.ariel.yorku.ca
Keywords: 
     My cousin informed me that there is a new SF2: CE
Organization: York University, Toronto, Canada
Distribution: york
Date: Thu, 1 Oct 1992 15:32:59 GMT


machine here near my place (Richmond Hill, Toronto, Ontario).  I think he called it CE extended or something similar.  The thing was, I was skeptical at first, but he told me all these things Capcom had modified....


1) When playing Blanka, you appear as Ryu, but when you do a ball-attack, it becomes a Dragon punch.  Also, when you attack normally, you turn into Blanka for that amount of time and then turn back into Ryu.  

2) You can do fireballs while airborne!!! 

3) Sagat has a triple Tiger ball attack.  In Classic and CE, he only has high and low fireballs.  Here, he has three: upper, middle, and low.  What a concept!!


     I haven't seen it yet, but many more people around here are witnessing it.  Has anyone else seen it?



|-)  Joe
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Chun-Li's saying
Date: 3 Oct 92 22:54:31 PST
Organization: BBS

I think that they sound so crummy becauese they speeded it up so that people
wouldn't be as annoyed by the noises. I'm bored enough by the continuos
ha-dou-ken, ha-dou-ken, ha-dou-ken, SHO-RYU-KEN I always here (its usually
Ken/Ryu vs. Ken/Ryu). besides the moves go so fast that by the time that Ryu
says Tatsumaki-sempu-kyaki he'll already be halfway into his buffered combo.
Better Audio might be nice though, I like the idea of being able to choose a
theme song when you join in, it could play your song one round then his song
the next or something. The only problem I have with the sounds that everyone
calls a DP an "ARE YOU CAN" or my favorite "all you can eat"...
  __     .  .     
 /_-host (/\)riter
From: baker@pelican.cps.msu.edu (Aeron L Baker)
Newsgroups: alt.games.sf2
Subject: Re: Guile combo (4 fierce)
Date: 30 Sep 92 18:13:37 GMT
Followup-To: Guile combo (4 fierce)
Organization: Dept. of Computer Science, Michigan State University

More than once i`ve seen Guile jump at a dizzied opponent attempting his 4 hit
combo, when after the second fierce hit the stunned opponent became restunned!
Weird.
From: s924642@minyos.xx.rmit.oz.au (Vega)
Newsgroups: alt.games.sf2
Subject: TEST
Date: 28 Sep 92 09:13:32 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au
Summary: test
Keywords: test

Testing 
-- 
+------------------------------------------------------------------------+
|   O /      I wish my uni would let me post, but I can only e-mail!     |  
| /( )   +---------------------------------------------------------------+
| _/ \_  |       Mail RORSCHACH at "s924642@minyos.xx.rmit.oz.au"        |
Newsgroups: alt.games.sf2
From: drkhoe@nmt.edu (ONID)
Subject: Re: Mortal Kombat
Organization: New Mexico Tech
Date: Tue, 29 Sep 1992 03:32:38 GMT


Mortal Kombat???  cheezy old graphics...  personally World Heroes is better
I think....

-- 
----------------------------------------------------------------------------
Amiga to the Bone | SF2 Fanatics: Can you hang with the Guile combo's?
Moshing - the number one dance in America.  Kill the preacher hang the pope.
-------------------------------drkhoe@nmt.edu-------------------------------
Newsgroups: alt.games.sf2
Subject: Re: ?? FAQ for sf2
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Thu, 01 Oct 92 01:27:25 PDT
Organization: NetLink Online Communications, San Diego CA

jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:

> In article <jrennie.1mwk@terapin.com> jrennie@terapin.com (Jimmy Rennie) writ
> >In article <lc40ikINNhne@west.west.sun.com>, jhchan@iowa.jpl.nasa.gov (John
> >Chan - SE Sun SFValley - 818-905-0200) writes:
> >>Hello sf2ers,
> >>
> >>I am new to this group, is there a FAQ somewhere I can get ??
> >>Is the "CE" = the Boss level ??
> >>
> >>Any info is appreciated, direct EMAIL is preferred.
> >>
> >>john
> >
> >sheeesh
> keish

leash

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From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Ryu's helicopter kick
Date: 27 Sep 92 01:44:13 PST
Organization: BBS

In article <UekCIWS00awU43JkhP@andrew.cmu.edu>, Weining Chou
<wc24+@andrew.cmu.edu> writes:
>Ryu's helicopter kick would be the most powerful move in the game, only
>if  you could time it well.  It can  go through any kind of fireball. 
>And it takes out as much as a throw. Therefore he is the  most powerful
>character in the game.
Personally, I love the move but people dont do it enough. Know why? Cuz I throw
them every time! all you have to do is block and then throw just as they land,
VERY easy with Dhalsim, I've pulled it off with Chun-Li. I don't know why more
people dont use this sac throw techinque, I dont use it neccessarily to take
off damage but to take one more move out of their arsenal. Hmm, I really want
them to keep doing it maybe I could play it like it was an accident, "Whoa, how
did I do that, ususally I get killed" hehehehe...
  __     .  .     
 /_-host (/\)riter
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: alt.games.sf2
Subject: Re: SFII:CE probably has *some* bugs
Date: 6 Oct 1992 18:43:04 +0100
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak7.doc.ic.ac.uk

In article <NN93RB2w165w@flex.com> dcha@flex.com (Doug Cha) writes:
>        Well it happened to me for the 2nd time in my life.  I was playing Ken
>vs Zangief (computer) and got Zangief stunned in the corner.  I did a neck kick
>followed by a DP (jab) and *poof* he's re-stunned!
>        I only hit the fool 3 times, and he was restunned, so I assume it's
>just a bug in the game.  It's happened before against Guile, when I hit him 3
>times when he was stunned..

	Hmm. Well, I managed to pull off a 2 hit restun on Dhalsim yesterday.
Stunned me too! I jumped-fierce, crouched fierce and blam! He was down! Got
my DP out, but he was seeing stars already! (I was using Ryu) Most unusual.
Thats 2 hits only!!! 
	On the subject of what they are saying, ChunLi sounds like "Daht Deet!"
when she does the spinning bird kick. Guess that's short for "Speening Bahd
Keek!", huh? What about the hundred foot kick? "Yap, yap, yap, yap, yap..."?
Does she sound like a dog or what? "Ya Ta!" sounds kinda alright though. 
What about Ryu/Ken's DP? Is it supposed to be Shoryuken or what? Sounds more 
like Haryuken to me. Even almost sounds like Hadoken itself! As for their
hurricane kick, no way does it sound anything like Tatsumakisenpaikayku! (or
what ever it is.) Everywhere I've been, its always sounds like a chopper 
prepping its rotors up, ala "Hahght, hahght, hahght, hahght, hahght you!"
("Fahck You" maybe?) And Vega almost sounds like Michael Jackson yelling Hoooo!
Perhaps they're related? 

===============================================================================
" There is no right, there is only POWER! "
				- Ashen-Shugar,A Darkness at Sethenon

Hado -Ken!






























Newsgroups: alt.games.sf2
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: Re: dhalism deficiency
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Thu, 1 Oct 1992 23:06:42 GMT

In article <BvGo5o.Cx3@acsu.buffalo.edu> v125p7ae@ubvmsb.cc.buffalo.edu (JEFF) writes:
>After playing Dhalism, I realize that it has a serious
>weakness.  Whenever an opponent is right on top of him,
>Dhalism doesn't really have any move to counter the
>move as a dragon punch, or flash kick would. What to
>do in this situation? Anyone know?  I know 
>Dhalism isn't a popular character but I'm sure
>somebody out there knows how to use him well.
>thank you

You can either hit the strong button (Dhalsim does an uppercut, helps against
Chun's foot-spike) or do the headbutt. These both seem to work.

Hiz Lord Dementia
-- 
"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica
From: ristad@dynamic (Eric Sven Ristad)
Newsgroups: alt.games.sf2
Subject: [SNES] another Zangief question
Date: 27 Sep 92 05:33:54 GMT
Distribution: alt.games.sf2
Organization: Princeton University, Dept. of Computer Science

Has anyone been able to do zangief's spinning pile driver on the SNES?
The computer zangief does it all the time, but I haven't been able to
do it even once on that clutzy snes control pad.  
Eric
Newsgroups: alt.games.sf2
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Re: hmm, good speech
Reply-To: kim@vax.mpiz-koeln.mpg.dbp.de
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Mon, 05 Oct 92 11:39:59 GMT

In <1992Oct5.095115.703@csd.brispoly.ac.uk> btdcs207@csd.brispoly.ac.uk (DOC) writes:

>>the next or something. The only problem I have with the sounds that everyone
>>calls a DP an "ARE YOU CAN" or my favorite "all you can eat"...
>>  __     .  .     
>Heh Heh Heh, good point.  What about the hadoken called 'Ah MUTANT !'
>or my all time fave is by far the people that say the hadoken is actually
>the opponent saying 'OH SHIT' that a fireball is coming their way.

>Or the chunli 'EAT MY FEET' when she spinning bird kick's.

>Dont you just hate it when that happens.

When I tried to figure out the  sayings  of  the  characters,  my
first  idea  about Ken/Ryu's words when doing the helicopter kick
was that they said "A strike of murder".

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Ryu's helicopter kick
Organization: University of Illinois at Urbana
Date: Sun, 27 Sep 1992 20:35:02 GMT

ghosty@terapin.com (Noah Hanna) writes:

>In article <UekCIWS00awU43JkhP@andrew.cmu.edu>, Weining Chou
><wc24+@andrew.cmu.edu> writes:
>>Ryu's helicopter kick would be the most powerful move in the game, only
>>if  you could time it well.  It can  go through any kind of fireball. 
>>And it takes out as much as a throw. Therefore he is the  most powerful
>>character in the game.
>Personally, I love the move but people dont do it enough. Know why? Cuz I throw
>them every time! all you have to do is block and then throw just as they land,
>VERY easy with Dhalsim, I've pulled it off with Chun-Li. I don't know why more
>people dont use this sac throw techinque, I dont use it neccessarily to take
>off damage but to take one more move out of their arsenal. Hmm, I really want
>them to keep doing it maybe I could play it like it was an accident, "Whoa, how
>did I do that, ususally I get killed" hehehehe...

Ryu is invulnerable as he's coming down from a hurricane kick.  I play
a Dhalsim player who used to CRUSH Ken/Ryu's on the classic, but can't
beat me when I play Ryu on CE.  If I come in with a hurricane kick and
he blocks and tries to throw, I'll dragon punch and knock him down.  Or
if I don't dragon punch, I may throw.  He has a 50/50 chance of guessing
right, but Ryu's blocked hurricane kicks plus a throw or possible DP
are more damaging than a 50/50 chance Dhalsim throw.

>  __     .  .     
> /_-host (/\)riter

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: pntbllr@netlink.cts.com (Jesse Guest)
Newsgroups: alt.games.sf2
Subject: Re: Endless cyclone kick
Date: 29 Sep 92 06:54:06 GMT
Organization: NetLink Online Communications, San Diego CA

u895174@bruny.cc.utas.edu.au (Tim Morris) writes:

> 
> Has anyone made this work?  A guy at a local arcade put their classic machine
> on freeplay and we tried many times to get this to work without success.
> We tried it with short, forward, roundhouse (plus combinations thereof), 
> on the car, against the computer, against each other etc. etc. but
> none of them worked.  Guile's tricks all work on this particular machine.
> Any tips?  Who's seen or got this move working?  For those of you not
> in the know, here's an extract from Terence Lee's bug moves list:
> 
> =============================================================================
> From: terence@hkov04.dec.com (Terence Lee @HKO, Digital Equipment Corporation
> 
>     Ken/Ryu:
> 
>         1) Endless hurricane kick
>            a) Execute a hurricane kick as usual
>            b) Press the fierce kick button as fast as possible while Ken/Ryu
>               is in the air
>            Result: Ken/Ryu will freeze in the air.
>            NOTES: You have to press the fierce kick button as fast as possibl
>                   (fast enough to make Chun Li executes her lightening kick?)
> 
> =============================================================================
> --
> Tim Morris
> 

i have heard that u also must move the joystick to the forward flip 
direction while frantically jamming the roundhouse button... also that it 
only works ov version 1.  i don't know i'm just repeating what i've heard 
x)

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From: pqe@vax5.cit.cornell.edu
Newsgroups: alt.games.sf2
Subject: Bison's 9 hit combo
Date: 3 Oct 92 04:07:03 EDT
Distribution: world
Organization: Cornell University

Bison's 9 hit combo-
  This only works when your opponent is dizzy.
	Flying fierce punch, push joy stick back for charging.
  	low jab twice
	stand up jab twice
	Double scissor kick 
	low forward kick
	and standing roundhouse kick
  When executed right, this combo should hit 9 times, and will probably re-dizzy
your opponent.	
  Bison players should recognize the last four hits.  It is a combo by itself.
The four hit combo can be repeated across the screen, even it is blocked. 
It works especially well on Chun Li and non DP or uppercut opponents.
Newsgroups: alt.games.sf2
Date: Fri,  2 Oct 1992 10:40:41 -0400 
From: Patrick Jason Soo Hoo <ps3g+@andrew.cmu.edu>
Subject: Re: Chun-Li's saying
	<u895174.718026943@bruny>

On 02-Oct-92 in Re: Chun-Li's saying         
user Tim Morris@bruny.cc.utas writes:

>I don't think Guile, Dhalsim or Sagat say anything during their fights.  I
>always thought that an off-screen narrator was "calling the moves" of these
>guys, since it's the same voice and it has that "commentator" feel.  Actually
>it sounds like the guy that says "fight!".

Yeah, it does sound like the same guy, but I think it's supposed to be
Guile/Dhalsim/Sagat saying those things; otherwise why would everyone
else be saying things but not them?

>I agree that the sound is a bit of a let-down in SF2.  They have the right
>idea, but it needs to have more power and clarity.  Maybe rig them out
>with better speakers or something.  More bass.  Yeah, I like it...

You can always ask the arcade owner to turn the volume up.  The sound is
really loud at the arcade at home, and there's no mistaking what they're
saying.  (well, except maybe the hurricane kick stuff)

On a side note, has anyone seen that new "holographic" fighting game by
Sega?  I can't remember what it's called, but it seems really bad. 
There are only four characters and two buttons, and the characters are
pretty cheesy.

There was a discussion about how the Japanese butcher foreign accents,
well this game shows that Americans can do it too -- listen to the
"Chinese Wu-Shu Master!" in this game...  :(

pat

Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alex Ramos)
Subject: Re: Interesting Blanka combo I worked out.
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Sun, 4 Oct 1992 18:07:57 GMT

In article 1qtu@terapin.com, ghosty@terapin.com (Noah Hanna) writes:
>Very good Blanka combo esp. when stunned is jumping fierce, standing feirce,
>crouching roundhouse, crouching fierce. I dunno what the odds are at hitting
>the last one but it seems to work a fair amount of the time, if not youve still
>gotten 3 hits. Oh yes, the 4th is especially good cuz it suprises people that
>are used to only 3 hit combos. I love watching ball fights, ball, block,
>bounce, ball, block, bounce until someone gets caught with the ball and is
>comboed...
>  __     .  .     
> /_-host (/\)riter
>


Ooops! You say ROUNDHOUSE??
Did you mean forward kick, or are you assuming the roundhouse is blocked?

-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------


Newsgroups: alt.games.sf2
From:  ()
Subject: Re: Singing Artist
Followup-To: alt.games.sf2
Organization: Public Macs, Academic Computing, Yale University
Date: Thu, 1 Oct 1992 23:09:56 GMT

				Ryu is the only warrior that sings of true skill.
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Vega vs Ken/Ryu was (Re: q)
Organization: Massachusetts Institute of Technology
Date: Fri, 2 Oct 1992 19:18:04 GMT

In article <1992Oct1.080347.2839@wkuvx1.bitnet>, fannicm@wkuvx1.bitnet writes:
[shortened]
|>   Ahem...If vega or blanka tries to jump over my FB, they WILL get
|> DPed.  Fact of life...No one is immume...

I don't mean immune, I mean they'll get a foot in your face before
you recover from fireballing.  You, nor anyone else, can dragon punch
before recovering.

|> -----
|> Master Hawk                      "Don't let the Dreamweaver strike..."
|> 666 Hellfire Lane
|> *** Without other visions of what should be, there is no progress.
|> *** The only true sin is not standing up for what you believe.
|> *** Lead...follow...or get out of my way.

Scott