HDTenEightyP/NetNews huggingface dataset:
From: hartung@ee.fit.edu (Geoffrey (Curt) Hartung)
Newsgroups: rec.games.mecha,rec.arts.anime
Subject: Re: Robotech vs. ?
Date: 21 Jan 93 16:19:40 GMT
Followup-To: rec.games.mecha
Organization: Florida Tech, CP/EE Dept.

In <1993Jan16.183546.13531@mnemosyne.cs.du.edu> cmeadows@nyx.cs.du.edu (Chris Meadows) writes:

>In article <5d95b5069.001a914@marina.engin.umich.edu> debasish@engin.umic
>.edu (Debasish Mishra) writes:
>>
>>	Two questions ponder my head: which would win in the following 
>>confrontations?
>>
>>1. SDF-1 vs. U.S.S. Enterprise (Galaxy class, I believe)
>>
>>2. 4 Cyclones (any combination) vs. BGC hardsuits
>>
>>
>>dem, the NOT engineer                      debasish@engin.umich.edu
>>defender of Robotech RPGs                  causer of rec.games.mecha deb
>te
>>
>>"And you, Geordi, are not just another biological organism" - Lt. Cmdr. 
>ata


>1) According to some on Rec.arts.startrek.misc, the Enterprise would
>   survive (they compare the SDF-1's main gun to the Soliton Wave
>   phenomena seen in the episode where they were trying that alter-
>   native to warp propulsion, and Worf had to rescue Alex and the 
>   rare animals...).

>2) I haven't seen BGC yet, so I couldn't say.  However, I'd back the
>   Cyclones.  :)

>--
>Chris Meadows  | Editor of Robotech: The Misfold; author of other  

 ah, yes the ever popular pass-time of mixing universes.. well here  

is the problem: The Enterprise can go into "warp" (a ftl special effect
different from the Robotech universe's variety of "folding")

The enterprise would simply plaster the SDF1 with photons from warp,
or better yet, fire from well beyond the SDF1's gun range. If they were
to fire the "main gun" in the general direction of the Enterprise,
those magical "star-trek sensors" would detect the energy buildup
LONG before the gun discharged, and they would just move out of the way.

The cyclone/hardsuit question is a good one, however. Pilot skill aside,
The Animators of Robotech make the fire-power very inconsistent, so it
is hard to say. Hardsuits have extremely high manuverability and firepower,
however, so i would give them the edge over the cyclones rather limited
abilities.

more generally, mixing universes is not a very pretty thing, too
many technological special-effects clash in un-resolvable ways.
The question of "who would win" becomes largely a matter of opinion,
and groundless speculation. 

-Geoff (aka Jingoro)
From: edmonds@cs.ubc.ca (Brian Edmonds)
Newsgroups: rec.games.mecha
Subject: Re: BTECH: Mech spreadsheet
Date: 24 Jan 1993 23:16:10 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: cobra.cs.ubc.ca

edmonds@cs.ubc.ca (Brian Edmonds) wrote:
>Below is a spreadsheet (for sc) which will help in creating mechs.  I 
>think it covers most possibilities (except quad mechs).  Please let me 
>know if you find any calculation errors in it. 
Well, wouldn't you know I'd forget something, so here's the first
error report, right from the horse's mouth, so to speak. :)

>Notes on usage:
>7) Weapons and Ammo.  [ ... ]
>   Enter the ammo for each weapon in the 
>   slot after it by copying the range blank_ammo to the line.
Well, I had every intention of calling it blank_ammo, but the name 
blank_artillery unfortunately carried over from earlier versions.  
*sigh*  Either use blank_artillery here, or undef the name blank 
artillery, and def blank_ammo as $a$152:$g$152. 

As a side note, one neat trick you can do with sc for filling in the 
weapons is to insert enough rows, then fill them all with weapon 
records in one easy step by copying (for example) blank_weapon to 
a22:a28.  This will put one copy of the record in each row in the 
range. 

Also, my version of sc (at least) has some formatting problems, so you 
will likely get spurious decimal points floating around.  They don't 
look as nice as my (slightly) edited mech postings, but they don't seem 
to obscure things badly. 

------------------------------------------------------------------------
Brian Edmonds (MSc CompSci)                            edmonds@cs.ubc.ca
Xref: sparky rec.games.mecha:1390 rec.arts.anime:30168
From: daz@hal.gnu.ai.mit.edu (David A. Z.)
Newsgroups: rec.games.mecha,rec.arts.anime
Subject: Re: Robotech vs. ?
Date: 24 Jan 93 10:48:10 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.ai.mit.edu

In article <C12HAq.M3z@ccu.umanitoba.ca> umeitzen@ccu.umanitoba.ca 
(Steven Eitzen) writes:
>In <1jan41INN8du@jhunix.hcf.jhu.edu> probe@jhunix.hcf.jhu.edu (Prabal Nandy) 
>writes:
>>In article <5d95b5069.001a914@marina.engin.umich.edu> 
>>debasish@engin.umich.edu (Debasish Mishra) writes:
>>>	[...] which would win in the following confrontation[s]?
>>>  SDF-1 vs. U.S.S. Enterprise (Galaxy class, I believe)

>>   [technical evaluation deleted]
>>   All things considered, I'd say the SDF-1 can make a hood ornament out of
>>the Enterprise.

>    [technical evaluation deleted]
>On the contrary, I'd say the Enterprise would come out on top. Bigger
>is not always better.

	I've been watching TV and movies and reading comics for many
years now I can safely reassure you that if the Enterprise were to
engage SDF-1 the winner would be determined by which victory would better
fit the plot at hand, and not be affected in any way by the technical
abilities of either ship.

	Anyone who thinks otherwise has a warped (and optimistic)
sense of "reality".  :)

	- daz@gnu.ai.mit.edu
From: bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE)
Subject: Mecha!
Originator: bjbisset@c00202-100lez.eos.ncsu.edu
Keywords: mecha! what is it?
Reply-To: bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE)
Organization: Raise A Great Old One Foundation
Date: Thu, 28 Jan 1993 17:33:55 GMT


  What is Mecha!?  No one has yet explained just what the game is, or how it
works...
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Newsgroups: rec.games.mecha
Subject: Re: AS7-J Atlas recalc
Date: 26 Jan 1993 20:37:50 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: world
NNTP-Posting-Host: jhunix.hcf.jhu.edu

   Actually, I wasn't aware that the Clan used or refit Atlases....


-- 
      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops
Newsgroups: rec.games.mecha
From: stephen@cs.uow.edu.au (Stephen Lance Rogan)
Subject: Re: [Btech] Engines....Hmmmm.
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Mon, 25 Jan 1993 04:30:39 GMT

fannicm@wkuvx1.bitnet (Master Hawk) writes:


>   It is time to dust off my old complaints about BT and thereby be
>accused of munchkinism (which I ignore at any rate so don't bother).  

>Engines
>   The non-linear system used by the BT publishers to determine engine rate
>for each size strikes me as odd.  For example, a 10 rated engine weighs .5
>tons; a 20 rated is either .5 or 1.0 (I do not have me books with me, but I
>believe it is .5).  An engine of twice the power weighs just as much...why
>use a 10 rated engine? (I know, I know.  Who wants to use a 10 anyway...)

It might be odd, but I find it reasonable, and really necessary. Especially
when considering the older technology.
If the engine retings were linear, then you would be able to have 11 ton
mechs moving at higher speeds. Why have a 50 ton mech that can move 5-8
with certain weapons, when you can have a 100 ton mech that moves 5-8, with
the same weapons and a shitload more armour. Its the same reason jump jets
get heavier the more they have to lift.

I have never had problem with it, and when I write a program to generate
tables ( like I did generate tables for all bare-bones mechs and vehicles
before armour and weapons are added) I just use a lookup table that takes
all of ten minutes the first time, then two seconds to cut and paste
the next time.

Stephen
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Who needs light mecha?
Organization: Netcom; Renegade User
Date: Wed, 27 Jan 1993 07:10:12 GMT

In article <1k2gruINN87v@usenet.INS.CWRU.Edu> bp652@cleveland.Freenet.Edu (Gil W. Lau) writes:
>What would be the advantages of a light mech (say, a Locust for you
>Battletech types) over something cheaper to build, say a grav
>tank or something?  Not only are you missing 3-D movement, but
>any walking mech will have trouble compromising soft ground
>(woe to the mech pilot suddenly caught in a flash flood!) and
>other terrain.  Being small, they can't carry a whole lot of
>firepower.
>
>Coming to think about it, why a walking chasis?  Who needs mech
>at all?  Why not build Ogres instead?  I mean anything walking
>is inherently instable anyways, and has a gigantic profile.
>I know, I know...mechs look much cooler!  But besides that.


    |)
    |)esides that?  There is no other real justification.  I've said
 it before, and I'll say it again:  Mecha combat (especially BattleTech)
 is inherently unrealistic.  Don't go overboard trying to justify its
 flaws or figure them out.  Just play the damn game and have fun.  (:
 
 
 P.S.  Woe to the pilot of almost any kind of tank caught in a flash
 flood.  Unless it's a grav tank or inherently designed to be amphibious,
 it's gonna have trouble.  Even then, either one could still be easily
 swamped.
 
 Also, I know someone who once calculated out the lbs per square inch
 values of the feet of an Atlas on the ground.  It came out to be less
 than that of your average infantryman.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: bradleah@NeXTwork.Rose-Hulman.Edu (II Andrew Bradley)
Newsgroups: rec.games.mecha
Subject: Re: Arrow IV mech and spotter
Date: 23 Jan 1993 23:06:01 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: bradleah@NeXTwork.Rose-Hulman.Edu (II Andrew Bradley)
NNTP-Posting-Host: o231-04.nextwork.rose-hulman.edu

> In article <1jnhk0INNdq0@cobra.cs.ubc.ca> edmonds@cs.ubc.ca (Brian  
Edmonds) writes:
>What happened to the rule (page 113, sec 11) that the armour in any 
 >location canot exceed twice the amount of internal structure for that 
 >location? 


	WHAT!?!?!? YOU MEAN I HAVE TO ADD IN THE BACK AS WELL!?!?!?!
	
	Man, and I'm an engineering student and I can't even count.
	Well, here is the "correct" armor value for the mech....but this  
does create a sorta problem....extra tonnage.....BOY, now what to do with  
that??????
		Armor  295 points  19.0 tons
			Right 	   Left		Rear
Head			9	    N/A		N/A
Center Torso		48	    N/A		14
R/L Torso		32	    32		12 each
R/L Arm			34	    34		N/A
R/L Leg			34	    34		N/A

	Boy, don't let someone get behide you in this mech ;)

	And in reguards to the question about the crits......well this  
mech has no arms so the crits. get added in with the torso ones ;)


			Major Drew Bradley of the Merc Unit Black Hawks

Newsgroups: rec.games.mecha
From: bjbisset@eos.ncsu.edu (Billy Bissette)
Subject: Re: Robotech vs. ?
Originator: bjbisset@c00536-106ps.eos.ncsu.edu
Reply-To: bjbisset@eos.ncsu.edu
Organization: Raise A Great Old One Foundation
Date: Thu, 21 Jan 1993 05:28:58 GMT


>2. 4 Cyclones (any combination) vs. BGC hardsuits

  Would it really be four cyclones though.  At least one pilot, possibly more,
would immediately fall in love with Priss because she is a singer...
BGC would win IMO.

>1. SDF-1 vs. U.S.S. Enterprise (Galaxy class, I believe)

SDF-1 gets first shot, it wins...
  A more callous captain than Gloval would use all those "worthless" veritechs
as a shield for photon torpedoes.  That mass of "useless" weaponry could also
intercept the torps.
    Of course the Enterprise can do a running battle, leaving the SDF-1 with the
option of folding right in front of the Enterprise(Its not THAT manueverable a
ship).  Or the SDF-1 could just get near the Enterprise and fold, taking along
a part of the big E with it.  And other battle plans are possible.  Don't forget
that the Enterprise has hardly shown its great firepower though, how do they
know it even works?  Remember, the federation is a typical buearocracy, and it
built the Enterprise, the SDF-1 was only repaired... 8)

Now with Kirk piloting the old Enterprise with Spock, Scotty and the rest...
the SDF-1 doesn't stand a chance... 8)

>Here's an additional question- what happens if you take either the
>Enterprise or the SDF-1 and throw them up against an Imperial Star
>Destroyer?  (Or, maybe the Death Star?)

Sounds like last year's "Enterprise vs Death Star" debate

>   Well, I don't think it's fair to take the best ships from the other
>series and put them up against a mere star destroyer. Put them up angainst 
>the Super Star Destroyer "Executor".

The "Executor" is too cool to be taken out by the Enterprise.  Besides, that
might make Darth Vader mad, and would YOU want to make Darth Vader mad?
Newsgroups: rec.games.mecha,rec.arts.anime
From: a2chao@undergrad.math.waterloo.edu (Insane Lurcher)
Subject: Re: Robotech vs. ?
Organization: University of Waterloo
Date: Thu, 21 Jan 1993 08:14:00 GMT

In article <C15y7o.5q5@ecf.toronto.edu> linmo@ecf.toronto.edu (LIN MONTEIL) writes:
>Wrong Allan. The SDF-1 is capable of withstanding a barrage of phaser hits from
>the Enterprise's puny phaser. But the Enterprise can't take one hit from the
>main guns nor can it take several hits from lesser sources. Remember the 
>Enterprise has only one gun, but the SDF-1 has tons and that's not including
>all the MACs.
>
	Er, regarding the phasers on the NCC-1701-D - it's not a single phaser,
but a set of phaser banks.  Ie, multiple phasers per bank.  (Didn't I just
see a message about this? Sorry if I'm rehashing it...)  Total power output
would be pretty powerful, hmm?  If they were fired continously at maximum power
on a single point, wouldn't that punch through a lot of armour? Sheilds for
that matter? (Hrm, but I don't know the maximum duration fo a phaser strike...)
I favor the SDF-1 myself, but only for sentimental reasons.  It's too slow
to be effective, but if it DOES get first strike, then it wins. Assuming that
the Enterprise isn't in warp...  Those main cannon shots last for 2-3 seconds!
It doesn't even have to hit the Enterprise directly!  Dammit, I hate being 
pulled in like this.  
 
	Hrm.  If the Enterprise destroys the SDF-1, then there would be
two alien races very pissed off at the Federation, each with a star-spanning
armada. (Or did the Masters only have those few motherships?  Can't remember.)


-- 
Allen Chao : a2chao@undergrad.math.uwaterloo.ca : Netriding at ~3:00a!
 -----You know, this lack of sleep might be why I'm so tired...------
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Re: LAMs (Was: Re: BTECH:Song)
Date: 29 Jan 1993 01:02:52 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1k7a22INN1p1@digex.digex.com>, kevinob@access.digex.com (K. O'Brien) writes:
>In article <1993Jan15.115200.16079@netcom.com> lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
>>In article <1j2nk6INNct9@jhunix.hcf.jhu.edu> probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
>>>    Clan LAMS.... Clan LAMS.... 
>> In any case, Sam [Lewis] is rather bitter about the
>> subject (Quote: "LAMs (May they rust in hell!!!)...") ...

   Hear, hear! Now those that know me will recall that I have a very bad
disposition towards these "munchkin" machines. Put them in Airmech mode
and they do 3xjump with no heat for movement. Very bad!

   Though Battletech is "anime" over the years it has envolved into something
else. The problem is that Battletech looks like "anime" and everyone tries to
place it with all the other true "anime" games. The lack of LAMs make Btek it's
own game now. Too often I meet someone who goes on about Btek not being anime
enough for them, I try to direct them towards Mecha or Robotech or Mekton then.
I wonder how many of us in "Mechaland"(tm:) play other forms of mecha other
than Battletech?

>In the interests of ease of speech in the heat of battle, I propose that from 
>now on, Clan LAMs be referred to as simply: CLAMs!
>(unfortunately, this will inevitably lead to some poor Inner Sphere 
>Mechwarrior, in shock and suprise, to exclaim:
>"Oh, no!  We're being attacked by a full star of CLAMS!!!"
>Maybe I'd better punch out now before the retaliation....

 Good idea! The very essense of this evil concept should be removed from the
Net forever. Death to all Clans and especially LAMs.

>Kevin O'Brien
>gryphon@access.digex.com
>26th CAAN Marine Regiment (The Ducks of Recba)
>The reports of our demise were greatly exaggerated....

 Huh? The 26th CAAN Marine Regiment? Never knew that they were missing. What's
a nice Star League unit like you doing in a place like this? :)
This has been....
 Tony Taia                 (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! Pussycats -1/2 price :)
**Noone knows what I know, so you know that what I know is only mine to know**
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Stephane-New FASA L.O.S. Rules???
Organization: Computer Science, Concordia University, Montreal, Quebec
Distribution: usa
Date: Wed, 27 Jan 1993 13:47:00 GMT

In article <busch006.728095920@staff.tc.umn.edu> busch006@staff.tc.umn.edu (Johnny R.) writes:
>
>
>	I was wondering if FASA will ever update thier LOS rules? As
>they are they're too simplystic. I think just about everyone thing
>they SUCK!! Also I'm working on a new LOS system but it needs further
>refinement. I will post it for play testing when I finish. I'm basing
>them on the LOS we get from a Full Scale model of the maps. There's a
>pattern to it we're just trying to get it into a simple formula. (the
>hard part)  I was wondering if FASA would be interested?

	Send me copy, or post it on the net, and I'll forward it to FASA
with my notes on the thingy... that way, you might just end up in the
upcoming Rules Supplement.

> Also I was wondering if you could (in your infinite busy-ness) make a few rule
>clarifications. In the compendium they say that a mech is only 1 level
>high yet in the part describing terrain they say  a mech is 2 levels
>high. How high is  a mech according to FASA? I assume it's 2 levels
>high. And laastly is fasa in the LOS rules assuming a mech is 1 or 2
>levels high?

	Seesh ... I guess I have been getting weighed down by all kinds
of things latelly... work mostly :| 

	LOS and Mech height ... I always had thought this was simple, bu
then I read through some of the books: FASA isn't very good a making it
clear.

	'Mechs are 2 levels tall, where a level is 6 meters. LOS rules
are based on 2 level height.

BTW, I haven't forgotten all the people whom I promised stuff ... just
that my current state of "Electronic Mess" (17MB in my Incoming
directory waiting to be classifed) has slowed me down somewhat ... and
I'm trying to kick a heavy caffeine habit... so far so good <yawn> :)

>
>					Tanks,
>
>					Johnnyb


	Glad to be of service.

+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead
From: dodger@riemann.WPI.EDU (DoDGeR)
Newsgroups: rec.games.mecha
Subject: Xtrek? btech on net
Date: 26 Jan 93 20:58:18 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: riemann.wpi.edu


Try xtrek....it is rather useful in this respect...
they have a rather good client-to-server interface.
i think that the code could be changed to get what you want or at least
could give you a clue as to what is needed to do this type o' thing

DoDGeR.
SCaT!!!
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Newsgroups: rec.games.mecha
Subject: Re: Still yet another attempt to try and decipher a mech112.zip problem
Date: Wed, 20 Jan 1993 20:49:00 GMT
Organization: CSD., University of Erlangen
NNTP-Posting-Host: faui00e.informatik.uni-erlangen.de

cb401@cleveland.Freenet.Edu (William Scott Carlson) writes:


>The problem is in the code, not your setup. Give Klaus a note about it
>and I'm sure he will see what can be done. the program is still in the
>development phase.
BTW all you guys: when giving a Bug Report, please let me know the version
you're having trouble with, as well as your setup.
v1.2 is coming RSN, complete rewrite...

>Oh, BTW Klaus, are you going to keep the engine explosion damage at
>whatever points ALL in the SAME location? Makes for some interesting
>tactics...
>WASP runs up to point blank range of a Warhammer.
>Warhammer doesn't fire because Engine explosion would destroy said
>'Mech.
>Could be a hostage situation!
Interesting :)
I tried to make an engine explosion as lethal as possible. After all, if a
fusion engine goes bad, everyone around should have a Bad Day.

Just my DM 299.99...

Ciao,
Klaus
---
Klaus Breuer, Rudelsweiher Str. 6b, 8520 Erlangen, Germany
** "Geez, I need a _reason_ for everything?" --Calvin 
** "Should I or shouldn't I? -- Too late, I did!" --Hobbes
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Newsgroups: rec.games.mecha
Subject: Re: MacII vs Daishi
Date: 21 Jan 1993 21:37:05 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: usa
NNTP-Posting-Host: jhunix.hcf.jhu.edu


    Actually, about the MAC II's speed... I thought it could travel at
20MPH, (Though I may be thinking of the MAC III.) If that is so, that
converts to either a 3-5-0 mech (If 20MPH cruising) or 2-3-0 mech (20MPH
max). 

-- 
      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops
Newsgroups: rec.games.mecha
From: sjd3873@ritvax.isc.rit.edu
Subject: Enterprise vs. SDF-1
Reply-To: sjd3873@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sat, 23 Jan 1993 19:36:39 GMT

Unfortunatly, the SDF-1 does not use normal weapons.  In the Macross saga, theEarth defense force did use normal weapons, and it did nothing to the Zentradi 
forces.  It took the Reflex weapons of the SDF-1 to do any damage.  I think
a massive barrage of reflex weapons would toast the Enterprise.  And that's
Without even using the main guns.  The SDF-1 manage to destory an entire 
Zentradi armada of millions of ships.  The Destruction of the Enterprise 
wouldn;t even cause the crew to work up a sweat.
From: edmonds@cs.ubc.ca (Brian Edmonds)
Newsgroups: rec.games.mecha
Subject: Re: AS7-J Atlas recalc
Date: 27 Jan 1993 00:49:59 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: cobra.cs.ubc.ca

probe@jhunix.hcf.jhu.edu (Prabal Nandy) wrote:
> Actually, I wasn't aware that the Clan used or refit Atlases....
Hmm, good point.  I suppose it's done for the psychological impact of 
one of the IS's most historically feared mechs being used against them.  
Note that I did my best to maintain the Atlas look while using as much 
advanced tech as I could.  This thing would have a decent shot at
taking out any two IS Atlases.

Those Gauss Rifles are some mean firepower. :)  Maybe tomorrow I'll
post the BLT-A1 Ballista...

------------------------------------------------------------------------
Brian Edmonds (MSc CompSci)                            edmonds@cs.ubc.ca
Newsgroups: rec.games.mecha