HDTenEightyP/NetNews huggingface dataset:
From: bxp1628@hertz.njit.edu (Brian Perler)
Newsgroups: rec.games.hack
Subject: Re: Assorted Questions
Date: 12 Aug 92 21:13:21 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

In article <11AUG199208470499@ariel.lerc.nasa.gov> smneyln@ariel.lerc.nasa.gov (Michael Neylon) writes:
>One question: where did the dev team decide that a lizard corpse is that
>powerful?  The only place that I can think of is the Dragonlance 1st series,
>1st book, where Raistlin befriend Bupu, who uses the lizard corpse to 'cure'
>sicknesses and stuff.

I doubt they got it from there, since Bupu's lizard had no real power.
She just thought it did (gully dwarves aren't that bright).  She also
carried around a dead rat (if I recall correctly), and rats don't have
any power in NetHack.  Plus, I don't know of any other Dragonlance
references in NetHack, and this would seem too obscure to use if it
was the only reference they were using.

And for the record, the book you're referring to is Dragonlance Chronicles
Volume 1, Dragons of Autumn Twilight, by Margaret Weis and Tracy Hickman.
Not that it matters.

Hmm, maybe 3.1 should have the Staff of Magius as an artifact.   Any ideas
on how to implement this (or any other non-weapon artifacts)?
From: v101q4ct@ubvmsb.cc.buffalo.edu (Brendon M McNamara)
Newsgroups: rec.games.hack
Subject: Re: Aggravate Monsters
Date: 22 Aug 92 16:14:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Aug21.143203.3527@thunder.mcrcim.mcgill.edu>, mackenzi@McRCIM.McGill.EDU (Paul Mackenzie) writes...
> 
>Somehow I've been cursed with this terrible affliction.  Is there any
>way to rid myself of this aggravation thing?  It's beginning to make my
>poor Wizard's life horrible, and I think he's going to kick the bucket
>very soon.
> 
>Paul

I usually try to catch that terrible affliction. That way every monster 
on the board seeks you out, right? If you can't stand the heat, throw
on the ring of conflict for a little assistance while you back yourself
into a easily defensible corner.

Did you know that you can use the ASCII character set to spell your characters
name? Can't do it to the VAX though. Oh well...
Newsgroups: rec.games.hack
From: Buck Godot <bgodot@halcyon.com>
Subject: Re: Sacrificing
Originator: bbs@halcyon.com
Organization: The 23:00 News and Mail Service
Date: Mon, 17 Aug 1992 18:15:56 GMT

> Minor Spoiler:
> Found out that if you wished for a blessed scroll or recharging, you can 
> re-charge your wand of wishing once (so you can get 5 wishes total!)
> 
> Flurr {tm}
 
 That's the darn BEST hint I've ever heard! extra wishes are... well... 
FANTASTIC! :) :) I'm gonna go try it...

Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Re: Genocide failed?!
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)
Date: Fri, 14 Aug 1992 00:37:06 GMT

t9114145@phillip.edu.au writes:

>None of those things are that bad! Xans are easy, just wear boots. Unber
>Hulks are harder, but carry a unicorn horn and they become no more dangerous
>than a dragon. Nymphs are easy, hit them with a wand (sleep maybe, or a
>ray one) or throw missiles at them. Nurses don't matter much. I usually
>don't bother taking my armor off but you just leave them alone. (Or kill
>them if you don't mind bad luck. With a blessed luckstone and lots of
>sacrifices it rarely matters.)

I just leave nurses alone!  Unless you need teleport or a mirror, they
will just sleep unless you begin making noise.  If you really need to kill
one, pick up a pile of darts and start hucking them at her.

Nurses can be a real pain in the ass, so I find it's best to just ignore
them.

-- 
Gregory Sumner ~ Seattle, Washington  :: Up, down, turn around
gregs@polari.online.com               :: Please don't let me hit the ground.
:::"Drink Rainier Beer"::::::::::::::::::N.O.:::::::::::::::::::::::::::::::
From: akuma@netcom.com (Steven E Barnes)
Newsgroups: rec.games.hack
Subject: Re: Best classes (was Re: Genocide failed?!)
Date: 18 Aug 92 12:08:18 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <1992Aug17.202233.21867@msi.com>, bill@snoopy (Bill Poitras) writes:
> LUCIFER (st890270@pip.cc.brandeis.edu) wrote:
> : IMHO, Archiologists are one of the best classes - you can id gems. And if
> : you just had a big Red Dragon lunch, well, just tin that Frost Giant, and
> : have him for high tea.
> 
> A priest is good because he can identify the cursed/blessed state of an
> object.  That I think is more valuable than identifying gems.  Plus his
> kick is good against chests.  Not very often do I get hurt kicking a
> chest.  This isn't very true of some of the other classes I've tried.

I'm partial to wizards, since you get a good selection of magic items,
pre-identified.  Thus I can quit the game a few times until I get
a character with a few good items.  I also liked elves, since they
have a good selection of intrinsic abilities, and they start with
*FOOD*.  I've lost countless games because I couldn't find enough food...

-steve
From: snelling@bnr.ca (Peter Snelling)
Newsgroups: rec.games.hack
Subject: Djinni's
Date: 19 Aug 92 14:48:52 GMT
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.

I have some questions about djinni's:

Does anyone know the chances of djinni's appearing from magic lamps or
potions?

Does the blessed / cursed status of the lamp affect the chances of it 
appearing, or just the chances of it being peaceful / granting you
a wish?

Do genie's only appear from glowing potions (whatever that happens to 
be in your game) ?  If so, that's a big drag if the glowing potion 
turns out to be poison or hallucination.

-- 
Peter Snelling
From: trav@wixer.cactus.org (traveller)
Newsgroups: rec.games.hack
Subject: Re: Tourists make the world go 'round (was Re: Best classes)
Date: 20 Aug 92 19:43:19 GMT
Article-I.D.: wixer.1992Aug20.194319.15179
Organization: Real/Time Communications

In article <1992Aug20.111233.18990@e-math.ams.com> nyh@gauss.technion.ac.il (Nadav Har'El) writes:
> <stuff about priests and tourists>
>AND, abusing your credit card causes a 'system shock' which kills you immidiately

umm, no, system shock is caused by a failed polymorph.. using the credit
card may set off a shock trap, but if there's a trap on the chest, any
way you open it you're going to set it off.

trav


-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
From: bigham@acpub.duke.edu (Scott Bigham)
Newsgroups: rec.games.hack
Subject: Re: Yet one more question:  Is there a create-monster intrinsic?
Date: 14 Aug 92 01:05:10 GMT
Organization: n. Arrangement in an orderly or logical fashion.  See "miracle".

From the Holy Book of <LCL.92Aug12183438@splinter.coe.northeastern.edu>
  as spake by lcl@meceng.coe.northeastern.edu :

>From time to time, I get the message, "You feel vaguely nervous," and
>periodically (at different random times) a whole bunch of nasties will
>appear out of the thin air around me - dragons, a vampire lord, a minotaur
>or two, purple worms, and the like.  I'm just bumbling around the upper
>levels, trying to get my things blessed before returning to hell.  Pray
>tell, what has happened to me?

Spoiler?

You've killed the Wiz, right?  (or at least woken him up)  Well, now
he's pissed, and a pissed Wizard of Yendor is one of the most
aggravating things you're likely to run across.  Even when he's not on
the same level as you, he can do things like curse your items ("You feel
a malignant aura surround you"; you were asking about this earlier,
weren't you?), summon monsters around you, screw up your teleporting...
Nothing really dangerous in itself, but it's supremely annoying.

						-sbigham
-- 
Scott Bigham                   | "This is our path; to fight or die."
bigham@hercules.acpub.duke.edu | "That's what we're paid for, so let's
                               |     do it with some _style_!"
                               |                Dr. Who, "Battlefield"
Newsgroups: rec.games.hack
From: robertl@luciano.Stanford.EDU (Robert Lodenkamper)
Subject: Re: Yet one more question:  Is there a create-monster intrinsic?
Organization: Stanford University
Date: 12 Aug 92 17:52:07

In article <LCL.92Aug12183438@splinter.coe.northeastern.edu> lcl@splinter.coe.northeastern.edu (Lisa C. Lewis) writes:

   From time to time, I get the message, "You feel vaguely nervous," and
   periodically (at different random times) a whole bunch of nasties will
   appear out of the thin air around me - dragons, a vampire lord, a minotaur
   or two, purple worms, and the like.  I'm just bumbling around the upper
   levels, trying to get my things blessed before returning to hell.  Pray
   tell, what has happened to me?  Am I just naturally charismatic?  At least
   it gives me lots to offer and eat!


You've killed the wizard, haven't you.  A dead (not really, of course)
WoY is much more of a pain in the neck than a live one.  Cursed items,
visits from the pets, and personal appearances by Mr. Wiz all happen.

- Bob
Xref: sparky rec.games.hack:5721 rec.games.moria:3693 rec.games.misc:16908
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: rec.games.hack,rec.games.moria,rec.games.misc
Subject: Re: Omega
Date: 23 Aug 92 02:30:30 EDT

In article <1684AB55F.JROGERS@vm.poly.edu>, JROGERS@vm.poly.edu writes:
> In article <1992Aug21.161812.15745@beaver.cs.washington.edu>
> peg@cs.washington.edu (Peter Granger) writes:
>  
>>
>>
>>I am looking for answers to some questions on Omega. I know that the
>>hack and moria newsgroups are supposed to be about Hack and Moria
>>(respectively), but I also figured there is a good chance that people
>>here would know something about Omega.
>>
>>If this bothers anyone severely, let me know and I'll keep my postings
>>in rec.games.misc.
>>
>>Question 1: Is Omega still a "live" game? The version I have, I picked
>>up somewhere around spring of '89, and it's version 0.75. It's
>>crawling with bugs, including some that make the entire program crash.

The program crashes because the author had a disfunctional understanding
of the malloc-free duality. Memory is allocated and not free()'d. This
is a serious problem. What is also a serious problem is the 1000+ routines
which are called. I tried to clean this up a year and a half ago and
got tired. If there is enough demand I will put it on my to-do list
(in addition to NetGammon and Galactic Bloodshed - and becoming an
ace in AOTP :).  I am *not* the author, just a concerned-person-with-
the-source-who-knows-what-to-do-to-make-this-game-actually-work, but
I suppose it would be copyright infringement or something if I did...

If I do fix it it's not like I am going to make any money out of it or
anything.. so what the hay :)

>>Without these, it might be a decent game. What is the most current
>>version, and where can it be acquired?

It *is* a decent game, just to bad the author didn't know how memry
allocaton worked. It looks a lot like a Pascal programmer trying to
learn C...

> ******* Omega075 is the latest version I have been able to find.
> If you ever find a newer one, let me know.
>>
>  
>>Question 2: What does one do with the Holy Symbol of Set? My character
>>is a senior priest of Odin, and has been told he must acquire the Holy
>>Symbol of Set before advancing further. I've got the symbol (3 of
>>them, actually) plus the body of Kharst. I can sacrifice the Symbol to
>>Odin, and then get the message that my character needs to acquire the
>>Holy Symbol of Set before he can advance. Sacrificing it didn't do any
>>good. Is this just another of the game's ubiquitous bugs, or does
>>something special need to be done?
> **************
> I have not done that one, but with other similar advancement
> requirements, I put the item in my weapon hand then talked
> ..  Try sacrificing something else while holding one of the item.
>  

No clue (I am deliberatley trying to avoid learning the secrets by looking
at the code).

-Garrett



Newsgroups: rec.games.hack
From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)
Subject: Re: Another stupid question I should have asked long ago.
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 21 Aug 1992 10:46 EST  

In article <5507@ucsbcsl.ucsb.edu>, lsnyder@mango.ucsb.edu (Snyder) writes...
>So I read this scroll and it says that I hear laughter.  So what should
>I name this puppy, AmuseMonster?
> 
Close..try 'scare monster'.   Reading it does you no good (except for ID),
but if you stand on it while fighting monsters, you will be somewhat
protected from them...

Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |          smneyln@ariel.lerc.nasa.gov              /
 --------+ How do YOU spell 'potato'?  How 'bout 'lousy'? +----------
    "Me and Spike are big Malcolm 10 supporters." - J.S.,P.L.C.L
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: Need Sage Advice!
Date: 16 Aug 92 02:35:22 GMT
Organization: University of Washington, Seattle

In article <1992Aug15.184635.2821@unlinfo.unl.edu> ksoutor@unlinfo.unl.edu 
(kevin soutor) writes:
>To All 'Hack Wizzes!
>
>Chad (Cannabalistic Humanoid Above-ground Dweller) the
>      ^             ^        ^            ^
>13th, Barbarian of Utter Ill Repute, has survived long
>enough to reach the level of his *many* predecessors'
>demise.  He now has a pile of rings, wands, scrolls,
>weapons, etc.  This being a Bones level I surmise that
>most of the items are cursed, rendering normal testing
>procedures impractical.  This is an old game so I 
>haven't kept track of which items were lost by each
>member of the dead barbarian horde (question: do the
>items left behind by a dead character retain the same
>identity from game to game?).  
>
>Does anyone have any suggestions for identifying these 
>items?  Chad13 is rarin' to go down further into the
>dungeon complex.  His goal is reaching level 11, an
>area unexplored by his forebears.

Minor spoilers ahead...

The best way to detect curses on items wholesale is to find an altar
and drop *everything* on it (except perhaps potions of water).  With
the exception of water, dropping an item on an altar will cause it to
flash black if it is cursed or...amber, I think, if it is blessed.

>Thanks,
>
>Kevin
>
>ksoutor@unlinfo.unl.edu

--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
Newsgroups: rec.games.hack
From: ericc@uswmrg.mrg.uswest.com (The Mad Monkey)
Subject: Re: Cursed items
XUserAgent: Nuntius v1.1
Organization: SII Telco Systems Divisions
NntpPostingHost: 192.56.220.25
     <1992Aug11.224158.23665@beaver.cs.washington.edu>
     <1992Aug12.025732.12069@ucsu.Colorado.EDU>
Date: 12 Aug 92 16:52:30 GMT

In article <LCL.92Aug11125101@splinter.coe.northeastern.edu> Lisa C.
Lewis, lcl@splinter.coe.northeastern.edu writes:
>I previously genocided c and : with blessed scrolls.  So why is there a
>cockatrice on this level?  (I'm on a unix game, hard option set.)
Small, tiny hint

Even after genociding, you can encounter the genocided beast
after they step on a polymorph trap or a chameleon.

Just curious, why genocide lizards/newts/geckos/crocodiles?
By the time you encounter a croc, you should be strong enough
to beat it. The other : beasts are just an annoyance. Or am I
missing something?
+========================================================================+
| Eric "another pathetic sheep following the herd" Cloninger             |
| (ericc@uswmrg.mrg.uswest.com, ericc@a.cs.okstate.edu)                  |
| SII, 9250 E Costilla Ave #400, Englewood, CO 80112  303/649.9481 x3147 |
+========================================================================+
"In my opinion, there's nothing in this world,
 Beats a '52 Vincent and a red headed girl" = Richard Thompson
From: frankt@cwi.nl (Frank Teusink)
Newsgroups: rec.games.hack
Subject: Re: Another stupid question I should have asked long ago.
Date: 20 Aug 92 14:23:01 GMT

lsnyder@mango.ucsb.edu (Snyder) writes:

>So I read this scroll and it says that I hear laughter.  So what should
>I name this puppy, AmuseMonster?

No. You hear manical laughter; the kind that makes you think about
all the other places you could have gone to and have a good time.


>------------------------------------------------------------------------------
>This note prepared by Lowell "I'm never obnoxious" Snyder.  The opinions 
>expressed here do not represent the opinions of any employers or organizations 
>to which I am affiliated (and are probably not even mine to begin with!).


Frank Teusink
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Assorted Questions
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sat, 15 Aug 1992 08:55:15 GMT

In article <1992Aug12.211321.14527@njitgw.njit.edu> bxp1628@hertz.njit.edu (Brian Perler) writes:
>In article <11AUG199208470499@ariel.lerc.nasa.gov> smneyln@ariel.lerc.nasa.gov (Michael Neylon) writes:
>>One question: where did the dev team decide that a lizard corpse is that
>>powerful?  The only place that I can think of is the Dragonlance 1st series,
>>1st book, where Raistlin befriend Bupu, who uses the lizard corpse to 'cure'
>>sicknesses and stuff.

The lizard corpse thing was around in hack long before the Dragonlance books
were written.  Don't know where it came from though.

	Alec
From: kavuri@lips2.ecn.purdue.edu (Surya N Kavuri )
Newsgroups: rec.games.hack
Subject: Re: Bug in the code results in segmentation fault
Date: 20 Aug 92 03:02:16 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Aug19.041919.6883@u.washington.edu>, prospero@hardy.u.washington.edu (Don't look at me!!) writes:
> In article <1992Aug17.000206.7206@noose.ecn.purdue.edu> kavuri@lips2.ecn.purdue.edu (Surya N Kavuri ) writes:
> >
> >     
> >
> > When moving the cursor to identify nurses, the game has
> > segmented fault and crashes.  This, of course,does not 
> > happen every time, but has occurred four times to report
> > this possible cause of segmentation.  
> >
> >
> >   Surya 
> >
> >    
> 
> Can you by chance tell us what machine you were playing on and what
> you were using?  :)
> 
> Thanks
> Prospero

   Ok here are the complete details.


  I was using nethack 3.0 patch level 10.
  It happened on a Sun Sparc station 
  So the game was a UNIX version.



  The game crashed with a segmentation fault.

  This has happened for the fourth time.  


  Every time it was because we saw that one of the nurses on that
 level suddenly stopped moving.  We used the "/" to identify 
 if indeed what we have there is a nurse.  Immediately the 
 game crashed with a segmentation fault.  

  
  In my last game, I had a Wizard with:
  240 hit points
  Pw (280)
  level 30.

  All stats at 18 (str 18/**)
  
  A bag of holding with 180 dilithium crystals.

 ....

 GRRRRR......



 Surya Kavuri



 
Newsgroups: rec.games.board
From: shoham@ll.mit.edu (Daniel Shoham)
Subject: Re: Diplomacy -- Shohan variant
Organization: MIT Lincoln Laboratory
Date: Thu, 13 Aug 92 23:30:21 GMT

In article <1992Aug12.130622.1@skcla.monsanto.com> jjfink@skcla.monsanto.com writes:
>In article <1992Aug11.050154.18624@ll.mit.edu>, shoham@ll.mit.edu (Daniel Shoham) writes:
>
>> In article <1992Aug7.144111.3300@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>>>> 
>>>> The change is that when a unit is attacking, it is no longer defending its
>>>> own province. If its attack fails, and its own province is also under attack
>>>> (by someone else, of course), it is *disbanded*.
>
>This appears quite a bit more devastating than the Key rule which just
>dislodges the unit in the above situation.  What happens if 
>	G: Denmark->Skagerrak
>	E: Skagerrak->Norway
>	R: Norway->North Sea
>	E: North Sea Hold	?
>Are Skagerrak and Norway both destroyed?

yes!

>To make this game have a little more unit survival, how about permitting
>support of a province from which a unit moves, i.e.
>	F: Fleet Portugal supports Fleet Spain
>	F: Fleet Spain -> Gulf of Lyon
>	E: Fleet Mid-Atlantic -> Spain (N.C.)
>	I: Gulf of Lyon Hold
>This would allow Spain to survive the bounce. It violates the "void support"
>but we're talking variations here anyway, right?

This variant sounds interesting too. Perhaps It should be play tested.

The Shoham Variant, having a ~30 games history did not prove *too* devastating 
on units, as the players are more carefull about making unsupported attacks. On
average, about 2 units were disbanded per turn in the mid-game phase. Notice that
disbanding a unit during a build-turn is not very devastating. Players would
maneuver to cause disbands during the non-build-turns, as they would cause (temporary)
firepower inferiority.
From: demon@desire.wright.edu (Stupendous Man)
Newsgroups: rec.games.board
Subject: Re: Advanced 3rd Reich
Summary: as long as we're digressing...
Date: 21 Aug 92 06:09:00 GMT
Organization: Demonic Possesions, Inc.

In article <1992Aug20.184307.89826@vaxc.cc.monash.edu.au>, che755v@vaxc.cc.monash.edu.au writes:
> Tags:
>       JB - Jon Baker
>       SM - demon@desire.wright.edu (Stupendous Man)
>       TK - exukozi@exu.ericsson.se (Tom Koziatek)
> 
> TK> It wasn't that absurd. Prior to the Lusitania, there was a lot of Pro-German
>                                         ^^^^^^^^^
> Didn't the sinking of the Lusitania occur in the First World War ?? (Or am I
> confused)
> 
> TK> sentiment in the US. Had Hitler curbed his maniacal tendencies a bit, and
>                          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> But he did order his submarine commanders not to fire on US warships in the
> Neutral Zone declared by the US.  He was very anxious not to offend the
> Americans by a direct incident.
> 
> TK> Britain made a few anti-US mistakes, we could have entered on the opposite
> TK> side. What would the US reaction to say, a British sub sinking the Lusitania ??
> 
> SM>      For those with the investigative bent, a scanning of NY Times papers
> SM> from the late 30s and early 40s will reveal considerable pro-German letters.
> SM> It took the sinking of merchants and a Coast Guard cutter to really inflame
> SM> the natives to anti-German feelings.
> SM>      Now the thing is, Germany was perfectly in its rights in sinking ships
> SM> bound for England.  Especially after we not-so-under-the-table started aiding
> SM> England.
> 
> One of the amazing things (to me) is that when a German sub did sink a US
> destroyer, with the loss of 115 lives, the US still refused to budge (they
> jumped at much less after the Gulf of Tonkin incident!)

	FDR would still have had problems with the non-interventionists.  They
would have pointed out that if the US wasn't violating the neutrality laws by
helping the UK, the ship never would have been sunk.
	FDR needed a really nasty incident.

	Now if you wanted an anti-British variant (not necessarily pro-German)
you could have a situation where FDR is assasinated and blame placed on a 
pro-British group tired of the US sitting out the war (who had planned on
putting the blame on the Germans).  The scandal causes the US to sit out the
war in Europe.  Or join the axis or whatever :).

	Far-fetched, sure.  But then so was a sneak attack on Pearl Harbor.

Brett                                                      
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Newsgroups: rec.games.board