HDTenEightyP/NetNews huggingface dataset:
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: Wed, 18 Nov 92 01:06:06 PST
Distribution: us
Organization: The Land of Garg

seth@inferno.uoregon.edu (Seth Scott) writes:

> Here are some of the games that I remember, and enjoyed-- let's see if anyone
> knows about them:
> 
> Mappy-- Used to love the banjo music in the background of this one...

Well, this one, as well as its sequel, definitely bring back fond 
memories.  Along the similar thread, Packrat (Atari Games) was a cool 
one, in my opinion.

> Lunar lander-- Just the primal frustration of trying to get the **** thing to
> 	land _gently_...  
> 
> Yie Ar Kung Fu (spelling?)-- This was a great game when I was in middle schoo
> Tonfun (second-to-last) the second time around, then Tonfun would kick my
> butt...  Fighting 'Blues' and 'Chain' were the best, IMHO
> 
> Gladiator-- Used to win this one my freshman year in high school.  As I look
>    back, it was rather cheesy, but the War God at the end was _such_ an 
>    intense fight, wasn't it?
> 
> Tapper-- Sheer stress :)

Sheer stress?  Dunno, I used it to relax after Air Hockey Tournaments.  
THen again, I guess by the time you get to the 3rd, 4th sets of boards, 
you look like a ping pong ball going between all of the kegs.  It ewas 
interesting to see that a lot of the Tapper machines were changed to Root 
Beer Tapper probably due to parents bitching about the game proudly 
advertising Budweiser beer, and beer in general, throughout the game.  
Anyone know if any unaltered Tapper machines still exist in the country, 
or the world? :)

> 
> Rastan-- Anyone besides me in the whole world who could beat this?  I never
>    saw anyone else who could ...

Around here, it was beaten so regularly that it lost popularity.  Once 
you got that nasty timing near the end down, it was a piece of cake.  
Same with Black Tiger (name?).

> 
> Scramble Spirits-- Has anyone in the world besides me and rtaylor@cie.uoregon
> edu ever _heard_ of this one?
> 
> Dynamite Duke-- This one had a cool atmosphere, and weird, if mildly cheesy
> art.
 
Do you mean Dynamite Dux (2 dots above u)?

> 
> (reaching -really- far back)
> 
> Names for you trivia buffs to mull over:
> 	'Pooyan'

Fun one.  The NES version was cool too.

> 	'Crazy Climber'
> 	'Venture' (anyone get far in this?)

Well, I only played the arcade version twice, but that game seemed so 
infernally easy and hard at the same time, I pretty much abandoned it 
quickly.  Then I got it for the Atari 2600 a bit later (mf by Coleco) and 
it fairly sucked!  Talk about easy!  The only way they could make it hard 
was to make it pretty much unplayable by having the big bad boss come in 
so fast that there was no way in hell you could get to the exit, much 
less the treasure.  Oh well...they can't all be gems :)

> 	'Armored Attack'
> 	'Eliminator'
> 	'Space Panic'
> 	'Satan's Hollow'
> 
> 


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Newsgroups: rec.games.video.arcade
From: charlie@mudhoney.micro.umn.edu (Charlie Demerjian)
Subject: Re: Sega's Virtua Racing
Organization: University of Minnesota, Minneapolis
Date: Wed, 18 Nov 1992 06:23:42 GMT

In <axolotl.722058670@dragon> axolotl@socs.uts.edu.au (Iain Sinclair) writes:

>Just some quick thoughts:

>- The game itself is just a racing game like Winning Run, but it's done
>  even better.  There's more interaction, more scenery, and people.

>- Sega goes to poly graphics, and succeeds!  Absolutely the best frame
>  rate of any game of this kind -- and they have SPARE CAPACITY which
>  they fill with people, trees, etc.  There's also real-time lighting on
>  some polygons.

>- You have a choice of four "v.r. modes" which you can change in the
>  course of the game.  They determine your perspective, varying from
>  in the driver's seat to a distant helicopter.  The screen resolution
>  is quite high, and there is a wider field of view than most games
>  (it incorporates a nice flattish screen).

>It took Sega a decade to get from Turbo to here, but it was worth the
>wait.  The future looks good.  (BTW, this game costs $A3 to play... that
>future doesn't look so good.)


>--
> Iain Sinclair    axolotl@socs.uts.edu.au

The game costs $1US at my local arcade, and at that price, it is not really
worth it, even though it is a GREAT game. The thing I was wondering about it
the screen. It is BIG and flat, but the aspect ratio is wrong, it does not
have have the normal TV/monitor dimensions. Could this be a HDTV monitor?

    -Chuck

Newsgroups: rec.games.video.arcade
From: won@cs.columbia.edu (Won Y. Kim)
Subject: Sonic Cheats!
Organization: Columbia University Department of Computer Science
Date: Sat, 21 Nov 1992 05:00:23 GMT


AYI! YAI! YAI!

For the life of me I can not get the level select/edit mode cheats to work
for my Sonic the Hedgehog game!!!

ARRRGGHH!!

I tried pressing A+Start before the animated Sonic logo and then pressing
U,D,L,R (Or the U,C,R,C,L,C,R,C) (in many different speeds, at many
different times )

and it does not work!!!

ARRRGGHH!!

Maybe I am just stupid, but I have been trying to get this working for some
time now, without any success!

can some kind sould Puh-leeZ help me and give me some rather specific info
on how to get it working?

THANKS!!!
-- 
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Won Kim. Programmer ReProgrammer..
"I am the SuperGrunt. The *ORIGINAL* SuperGrunt. Perhaps you have heard of me?"
						- The Orginal SuperGrunt
Newsgroups: rec.games.video.arcade
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Reminescing...
Organization: University of Hawaii
Date: Thu, 19 Nov 1992 11:22:00 GMT

In article <1ecle9INNo3@pith.uoregon.edu> seth@inferno.uoregon.edu (Seth Scott) writes:
>Here are some of the games that I remember, and enjoyed-- let's see if anyone
>knows about them:

>Yie Ar Kung Fu (spelling?)-- This was a great game when I was in middle school
>  I used to be able to get past all the characters once, and then to 
>Tonfun (second-to-last) the second time around, then Tonfun would kick my
>butt...  Fighting 'Blues' and 'Chain' were the best, IMHO

	ohhhh, don't get me started on that game! =^)
	Last week we were at the movies and while waiting outside, I
peered in at the machines... and what did I see?  YIE AR KUNG FU!  then
my friend brought my attention to the machine next to it... LIFE FORCE!
(which was turned off =^(  Didn't get to play it or at least grope the
controls =^) in the mad rush for seats.


>Scramble Spirits-- Has anyone in the world besides me and rtaylor@cie.uoregon.
>edu ever _heard_ of this one?

	nope.

>Names for you trivia buffs to mull over:
>'Pooyan'
	Pigs with arrows, versus Wolves with balloons. =^)

>'Crazy Climber'
	You mention THIS under "trivia"?!

>'Venture' (anyone get far in this?)
	Face with arrow traversing rooms... never played it.

>'Armored Attack'
>'Eliminator'
	Ya got me... but I envision lots of destruction =^)

>'Space Panic'
	One of (if not THE) first platform games I can think of.  Escape
aliens with of all things... a shovel.  (well, the could've given you
a Garden Weasel instead... =^)

>'Satan's Hollow'
	I remember seeing this at one arcade.  I recall lots of red &
brown in the color scheme, a joystick like that found on Gorf & TRON,
non-restricted movement in the lower part of the screen, and lots of
noise.  Can't remember much else as I never played it.


	Here's a few from my memories, most of them are fairly easy:

	Targ
	Donkey Kong 3     (loved this one!)
	Cloak & Dagger    (this one too!
	Thayer's Quest
	Lode Runner (NOT the computer game!)
	Quantum
	Rally X
	Space Shuttle  (I think this was the title)
	Route 16
	Bagman


	And a "what was this game called?" question.  I remember it from
LONG ago, probably around the days of the game 'Depthcharge' (used to
love this one too!)  It was a vector graphics game.  There were two
swordsmen drawn from overhead view, you could beat your opponent by
either hacking him silly (I guess, I recall the next one better) or
having him fall into one of two square pits.  In the latter case, the
unlucky one would be drawn spinning & shrinking as he fell down the pit.
The pits weren't really drawn, rather just two cardboard pits placed
under the display. (so the only things drawn on the disaply were the
two knights and (I assume) scores.
	Used to think this game was pretty cool at the time (proably was!)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video.arcade
From: c162-db@po.berkeley.edu (Jon Kung)
Subject: Re: Mortal Kombat (Sonya's Leg Throw)
Organization: University of California, at Berkeley
Date: Mon, 23 Nov 1992 16:59:39 GMT

rfsj@vax5.cit.cornell.edu writes:
>It seems that if one plays Sonya, and gets one leg throw on the other
...
>right left right etc, until death.  Is this avoidable?  It seems that no
>matter what buttons you press, you're screwed if the person playing Sonya
>decides to be unkind.

Screw the buttons!  Just reach over and shove the person playing
you away from the controls.  As s/he stumbles and falls down, quickly
execute your favorite series of combos to do as much damage as s/he
did to you.  Don't forget to stick out your leg to catch your red-
faced opponent in the gut when s/he lunges for your throat!

Of course, since most arcade players have good hand/eye coordination,
speed, and high pain threshhold (remember Track and Field?  REAL players
didn't use their wallets!), just punch the sucker out with a tap to the
jaw.  Most arcade players are wimps, too, so s/he should go down easily.

-Jon Kung, Chinese god of Cheap Shots
Newsgroups: rec.games.video.arcade
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Re: Pengo
Organization: University of Illinois at Urbana
Date: Tue, 17 Nov 1992 07:44:16 GMT

Brandon Chin <bj+@CMU.EDU> writes:

>Pengo.
>Someone mentioned this game recently.
>It sounds *extremely* familiar, but I can't seem to recall the actual game.
>Anyone help me reminisce?
>-bj

Pengo was an awesome game in which you are a penguin and there are other 
penguins trying to get you.  You had to put certain diamond ice blocks
together, and can kill other penguins by sliding ice blocks to hit them.
Cool game, and great intermissions.
From: ecvu28@castle.ed.ac.uk (IS1 Student)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat Strategy
Date: 16 Nov 92 10:06:08 GMT
Distribution: rec.games.video.arcade
Organization: Edinburgh University Computing Service

On the Subject of New Reader of the group, I'm one too. I have the following
requezst: I've just started playing Street Fighter II albeit a bit late.
Can anyone email information on the moves of all the different characters.

Thanks.

Neil <ecvu28@uk.ac.ed.castle>
Newsgroups: rec.games.video.arcade
From: cohesive@netcom.com (Cohesive Systems)
Subject: Arcade Games for Sale!
Followup-To: hharamis@cohesive.com
Keywords: for sale arcade games
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Tue, 17 Nov 1992 03:20:38 GMT


Hello all,

I have a bunch of games to sell so I can rotate my arcade.
(I mastered most of them & want new games, but I don't have enough room!)
I am located in the Bay Area & have a truck to deliver the games if you
are close.  Here's what I got:

Tron			$395
720			$695
Double Dragon 2		$495
Donkey Kong (Cocktail)	$395
Heavy Barrel		$395
Asteroids (Cocktail)	$495
Sky Shark		$395
Time Soldiers		$395
Altered Beast		$495
Commando		$395
Lady Bug		$295
Yie Ar Kung Fu		$295
Rastan			$495
Defender		$395
TNK-3			$195
Donkey Kong Jr.		$395

Prices are not final!  Make me a counter offer and I will consider it.
Please send all responses to:  hharamis@cohesive.com

Thanks a lot,
Harry Haramis
hharamis@cohesive.com
Organization: Junior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Sat, 21 Nov 1992 19:34:46 -0500 
From: Aymerik Renard <ar73+@andrew.cmu.edu>
Subject: Re: Pengo
	<axolotl.722316560@syzygy>

>jecoleb@eos.ncsu.edu (have clue, will travel) writes:
> >How many Sega games HAS that scuttling bird-like thing with the lashing tail
> >appeared in, anyway?
> 
>You mean "Chicken Leg"?  (What a stupid name :-)
> 
>Only 3 that I can think of -- Both Golden Axe games and Alien Storm.
> 
>BTW, I don't think Sega's stuff is more schmaltzy or cute than any other
>company's.  Namco would probably get my prize, with games like Monster
>Land, etc.
> 
>--
> Iain Sinclair    axolotl@socs.uts.edu.au

    Actually, it was in Altered Beast, too. (I think it was its first
appearance).


___________________________________________________________________________
Aymerik Y. C. Renard               Internet:ar73+@andrew.cmu.edu
Carnegie Mellon University         Bitnet:ar73+%andrew.cmu.edu@CARNEGIE 
Pittsburgh, Pennsylvania           UUCP:...!harvard!andrew.cmu.edu!ar73
USA                                AT&Tnet: (412) 268-8354 

Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Reminescing...
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Thu, 19 Nov 1992 21:31:52 GMT


seth@inferno.uoregon.edu (Seth Scott) writes:

>I remember that game with fencing knights and pits-- it was called 
>"Dark Knight" or some such, I used to play it at Cedar Point.  Heard that
>they had some problems with it-- the screen flickerings set epileptics
>into seizures, apparently.

Actually, it sounds a bit like Cinematronics's "Warriors", from the descr'n.

>-- Game with spaceship, Asteroids-style play, rocks (actually spinning geo-
>   metric shapes); ship can join different 'shells' that give it different
>   shot patterns; player is taunted between waves by a cyclopean, vein-headed
>   green alien...?
Space Fury.

>-- Don't know how widely or narrowly this one went but:  Mr. Do's Castle.
>   Had fun music, I never got good at it.. :(
Essentially Mr. DO! transplanted to the second screen of Donkey Kong, with
 movable ladders.  It had its charms.

>-- Astro Blaster-- What was this one like?
Your basic horizontally-moving-ship-at-the-bottom-shoots-lots-of-stuff-before-
it-gets-shot-back-at game.  The critters came out in dozens of shapes, 
movement patterns and such, but all scrolled inexorably downwards; if you let
too many get by, you'd never finish waves and get back needed fuel.

Also, it was legendary for INNUMERABLE "Secret Bonuses" for shooting the aliens
in various orders, patterns, etc.


--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.video.arcade
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: MK Characters
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Distribution: usa
Date: Wed, 18 Nov 1992 08:11:29 GMT

OH YEAH! I remember that one!  I think there was three gods...
One with lightening.  Damn if Mortal Kombat do not mean to copy it off
the movie.
Newsgroups: rec.games.video.arcade
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Re: ART of FIGHTING super speech technique found!!!
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 16 Nov 92 09:22:32 GMT

"Curtis B. Jackson" <cj24+@andrew.cmu.edu> writes:
 >(don't you think it is stupid to say the name of the move you
 >are doing when you fight?)  for example when SAGAT says "upper-cut" or
 >guile says "SONIC BOOM"  no one fights like that.....no one fights and
 >says kick, roundhouse, uppercut, body slam, knife stab.
 >i don't know....

Read manga, or Chinese comics... lots of them.  Then post to r.g.v.a
again about the nasty mistruths you've been spreading. :-)


BAKURETSU HAKKEI!!
HYAPPO SHINKEN!!
--
 Iain Sinclair    axolotl@socs.uts.edu.au
From: seth@inferno.uoregon.edu (Seth Scott)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 19 Nov 1992 14:52:07 GMT
Organization: University of Oregon Network Services
NNTP-Posting-Host: inferno.uoregon.edu
X-Newsreader: Tin 1.1 PL5

I remember that game with fencing knights and pits-- it was called 
"Dark Knight" or some such, I used to play it at Cedar Point.  Heard that
they had some problems with it-- the screen flickerings set epileptics
into seizures, apparently.

Here are a few more, and a few I can't remember the names to :

-- Game with spaceship, Asteroids-style play, rocks (actually spinning geo-
   metric shapes); ship can join different 'shells' that give it different
   shot patterns; player is taunted between waves by a cyclopean, vein-headed
   green alien...?

-- Don't know how widely or narrowly this one went but:  Mr. Do's Castle.
   Had fun music, I never got good at it.. :(

--  King & Balloon -- cheesy galaga ripoff 

-- Boot Hill!  Yeah, used to cream my cousin at this one...

-- Astro Blaster-- What was this one like?

-- Major Havoc -- Hated the space stages, but ah, the corridors were stressful
	:)

-- Defender, set on maximum difficulty (99?)-- what needs be said?

-- Battlezone-- classic :)

-- Red Baron:  Haven't seen in years


			Whoa,
				Seth Scott (seth@cie.uoregon.edu)

Newsgroups: rec.games.video.arcade
From: jrundle@david.wheaton.edu (John Rundle)
Subject: Re: Mortal Kombat
Organization: Wheaton College
Date: Fri, 20 Nov 1992 03:53:15 GMT

In article <q!y18nd@rpi.edu> lensbs@rpi.edu writes:
>  I'm sorry but I do believe your sig is misquoted..."I think it is don't wiz
>on the electric fence"

Your're right, I realized after it had been sent.  I'm new at doing quotes so
just forgive my little blunders. think this one's right, though, not much to
 screw up on it anyway.

"...............PING-PONG MATCH................."
                                     -Stockdale (SNL)
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Pengo
Date: 18 Nov 92 21:43:50 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

In article 6083@ncsu.edu, jecoleb@eos.ncsu.edu (have clue, will travel) writes:
>
>Pengo was a Sega/Gremlin game back in '82.  Most of the true CLASSIC Sega
>games had the Gremlin connection (Zaxxon, Frogger, Astro Blaster, Space
>Firebird).

Yeah, Sega by themselves has been disappointing.  Whatever happened
to Gremlin?

>The cute-game nature of Pengo should have SCREAMED "Sega" at you, from the
>cutesy crap they've put out on their own
>
>(Then again, Sega didn't design the absolute WORST cutie-game ever...
>  Konami did.  "Mikie."  Oh, my aching kidneys...)

After Ms. Pac-Man and Donkey Kong, *everybody* was putting out cute 
games for the next couple of years:  Kick-Man, Mr. Do, Kangaroo, 
Bouncer, Wacko, Popeye, Guzzler, you name it.

>How many Sega games HAS that scuttling bird-like thing with the lashing tail
>appeared in, anyway?

You mean Flicky?  I can only think of Flicky, Bloxeed, and Sonic
the Hedgehog.  In turn, Sonic makes an appearance in Rad Mobile.

>And don't be busting on Eyes... it's the one game Rock-Ola ever put out
>that was worth the price of admission. :)

Didn't they make Nibbler?  Yeah, another worm game, but it was
fun.  The only other Rock-Ola game I remember is Fantasy, and
I don't recall I damn thing about it.

>Next quest: to find Pingo, the under-distributed sequel to Pengo.

Speaking of hard to find sequels, what about Diner, the sequel
to Burgertime?  It was released for the Intellivision, but I've
never seen the coin-op.  And of course there is Q*Bert's Qubes...

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: Mortal Kombat Censorship!!!
Organization: Indiana University, Bloomington
Date: Mon, 23 Nov 1992 15:41:07 GMT

sjs28257@uxa.cso.uiuc.edu (Steve Stelter) writes:
>I was playing MK at an Aladdin's Castle in Urbana earlier today, and I
>can report that the violence was definitely ON for the machine there.

And in Bloomington.  Of course, the joysticks are driving me crazy...

	Darrin
-- 

mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu

"I want- I need- to live, to see it all..."
Newsgroups: rec.games.video.arcade
From: pierre@inga1.acc.stolaf.edu (Anthony J Pierre)
Subject: me need dahlism strategy guide
Organization: St. Olaf College; Northfield, MN
Date: Tue, 24 Nov 1992 02:26:20 GMT

Would someone please mail me the dahlism straategy guide?
thanks
vin
.
From: sandman@sx.ac.uk
Newsgroups: rec.games.video.arcade
Subject: STIICE moves
Date: 20 Nov 92 13:43:49 GMT
Reply-To: sandman%sx.ac.uk@essex.ac.uk (sandman)
Organization: University of Essex, Colchester, UK

There have been enough requests for the moves to be mailed to people so..

 .. can someone do me a favour and post the moves (spec. and secret).

   cheers.



 - The Sandman
Newsgroups: rec.games.video.arcade
From: ice@skynet.uucp (Ice)
Subject: Re: Mortal Kombat moves?
Organization: Industrial Cybernetics
Date: Fri, 20 Nov 1992 20:11:47 GMT

Just a minor amendment to the Lui Kang (my fav) fatality:

hold the block down and spin the joystick. That way, you won't
do something like jump into the air. Much easier to do.

Ice()	ice@skynet.{uucp|tdkcs.waterloo.on.ca}
Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: Attention -- FTP site is DOWN -- READ THIS !!
Organization: Georgia State University
Date: Fri, 20 Nov 1992 23:01:08 GMT

I just received a mail message from Clay Cowgill, who runs the tsunami
ftp site where the ROM images are stores and the cheat sheet.  It explains
why nobody's been able to log on ... btw, if anyone really needs the cheat
sheet, please email here to musjndx@gsusgi2.gsu.edu and NOT jdeitch@gisatl.
fidonet.org as you'll just have to wait as I forward the message here anyway.

Here goes Clay's message ...

------------------------------------------------------------------------------


From cowgilc@instruction.CS.ORST.EDU  Fri Nov 20 13:06:39 1992
Message-Id: <9211201805.AA16923@instruction.CS.ORST.EDU>
To: musjndx (Jonathan N. Deitch)
Subject: Re: Ftp site down ? 
Date: Fri, 20 Nov 92 10:05:07 PST
From: cowgilc@instruction.CS.ORST.EDU

Hi Jonathan--

	Well, shit. :-)

	I guess my post didn't get through. :-(

	"
	On November 7th someone stole my NeXT out of my office. With it
	went the ftp ROM Archive and the cheat sheet archive. I have backups,
	but no machine to put them on until my insurance company pays up.

	If anyone (Rick, Bruce, Stan, Eric, etc...) was expecting to hear
	from me, please send me e-mail again. I lost all my mail addresses
	with the machine.
	"

	Could you please post the above info for me to rec.games.video and
	rec.games.video.arcade? I tried on several occasions over the past
	week, but I guess our other machines aren't too smart about news.

	Thanks, sorry I didn't get the news to you sooner!

						-Clay



-- 
         ** Atlanta Braves - Back to Back NL Champs '91 and '92 **

 Internet: jdeitch@gisatl.fidonet.org   Fidonet: Jonathan Deitch@1:133/411.7
           musjndx@gsusgi2.gsu.edu      Bellnet: 1 - (404) - 261 - 3665           
-----------------------------------------------------------------------------
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...