HDTenEightyP/NetNews huggingface dataset:
From: gt9398b@prism.gatech.EDU (Christopher R. Boggs)
Newsgroups: rec.games.mud.diku
Subject: Re: ApocalypseII
Date: 17 Nov 92 16:08:16 GMT
Organization: Georgia Institute of Technology

In article <92321.233440MAP142@psuvm.psu.edu> MAP142@psuvm.psu.edu writes:
>I'm just writing to get ANY news what so ever about ApocII.  Have they found
>a new site an just working on the mud to make it better( which I can't be
>possible), or is it just down forever and forgotten.  Please ANY News will
>satisfy me greatly.
>-A lover of Apocalypse!!

    I maintain reasonably close contact with Destiny. So far, all she has 
told me is that she has found a site but that it will most likely not be
available until next semester/quarter (whatever). According to her (Destiny),
Apocalypse II (perhaps renamed Apocalypse III), _MAY_ be back up around the
beginning of January. Still, this is what she _HOPES_ will occur. It is not
carved in stone and I wouldn't stake my life on it. Many of us know what site
hunting is like and can sympathize I am sure. But _YES_ Apocalypse will be
back some time. And I believe the player files were backed up, so when it
returns, it may return intact. The best thing a faithful player who wishes to
return can do, is to look for a site that can run a Diku. Other than that, we
will all just have to wait.

    I know a fair number of the Apoc refugees play Renegade Outpost. There are
also a fair number of us who play Sloth. Seeya around.

-[Red Aura] Chris' Evil Twin
 Skurge Ragnarok, Apocalyptic Death Knight
 Balstaff the High Arctic Minotaur


-- 
[]==========================================================================[]
 |     Christopher R. Boggs, MGT Major, Georgia Institute of Technology     |
 |    "Death is life's way of telling you that you've been fired." -Anon    |
[]==========================================================================[]
From: mah@sys.uea.ac.uk (Mike Harrold)
Newsgroups: rec.games.mud.diku
Subject: Re: Request for all!
Date: 21 Nov 92 11:53:37 GMT
Organization: UEA School of Information Systems, Norwich, UK.

rtoth@nyx.cs.du.edu (Roger Toth) writes:


>    
>   Sorry to have to post this here, but due to disagreements
>the group of individuals I was creating a diku with, broke up.
>In the process my original database file was procured by
>individuals.  Though my requests to these individuals have
>been to no avail, I fear that they may claim authorship.
>   If any of these areas turn up, I request that you notify
>me and inquire for permission to use them.  
> 
>   These are the areas that were comprimised:
> 
>   The City of Glantri,   Lair of the Mole Men,   The Mystical Forest
>Principality of Heldann,   The Amazon Jungle,   The Azure Sea,
>The Darklin Reach,   The Grand Duchy of Ketu,   Temple of Poseidon,
>Sahuagin Stronghold,   Kingdom of Darokin,   Wamphyri Aerie,
>The Valley of Death
>                                                    
>  Thibor  ( rtoth@nyx.cs.du.edu  or crollins@vtssi.vt.edu )
>  

God I hate to do this, but I know that the people 'alleged' to have stolen
these creations of yours dont read this.  (Not when I spoke to them anyway)

Yes, you spent a lot of time I am sure on these, but so did someone else
on coding the Diku, which one of YOUR friends subsequently deleted.  He
had access to the a/c in order to participate, but when communications
broke down between you all, he decided to delete the whole directory containing
the Mud code - NOT very nice.

I know this has nothing really to do with me, and yes, if I get 'offered'
your creations I will inform you (but I doubt I'll use them anyway - we have
our own people working on areas); BUT I think that to be quite honest, you
should have thought of the consequences when YOU and your friends did what
they did. - I mean, did you honestly think he wouldn't have a back-up?

IMHO - serves you right

----> Flames:  Before you all start diving in, I suggest you get the facts.
               I Have heard both sides of the story, from both the people
               involed... I am just pointing out that you dont try and delete
               someones work, and then complain when they end up with your
               your work cos they were sensible enought to make a back-up...
            ...Which reminds me 

    -- Exit to make a backup of his mud --
From: h8850004@d24.wu-wien.ac.at (Werner Schoenfeldinger)
Newsgroups: rec.games.mud.diku
Subject: re: Problem during server Boot
Date: 23 Nov 1992 15:20:47 GMT
Organization: Wirtschaftsuniversitaet Wien
Distribution: world
NNTP-Posting-Host: d24.wu-wien.ac.at

Come on Boys ... this is too easy !!!!

The fread_str function is there to read the description of the rooms.
The only case this error shows up is when you forgot or erased or 
have to many of the ~. The only way to get rid of .. is to check your
world-file. if all descriptions are correct .. it should work

-wjs
From: linnoise@bigboy (LineNoise)
Newsgroups: rec.games.mud.diku
Subject: Re: NEW!! DikuNews
Date: 23 Nov 92 04:08:15 GMT
Organization: Temple University

Yes, that info will be included.  However, the first issue won't be out for
some time because of lack of volunteers.  I will have to enter each mud to
gather info and hopefully find volunteers from one of the players on at the
time.  Another option would be for me to call it MudNews and include other
types of muds

I also hope to find a mud "home" for the news so I can put it up on one of
the more popular muds.  This would definately help those mudders without 
access to this newsgroup.

Again, if you want to help out please send me email.

---linnoise@129.32.32.98  My opinions are strictly those of my own.
From: jelson@zebra.cs.jhu.edu (Jeremy Elson)
Subject: Re: Problem during server Boot
Organization: Johns Hopkins Computer Science Department, Baltimore, MD
Date: Mon, 23 Nov 1992 20:59:43 GMT

In article <1eqssfINNiki@nestroy.wu-wien.ac.at> h8850004@d24.wu-wien.ac.at (Werner Schoenfeldinger) writes:
>Come on Boys ... this is too easy !!!!

Apparently not easy enough.. *smirk*

>The fread_str function is there to read the description of the rooms.

It's a generic function to read, I believe, ~-terminated strings.  This is
used for mobs, objects, rooms, and other things.

>The only case this error shows up is when you forgot or erased or 
>have to many of the ~. The only way to get rid of .. is to check your
>world-file. if all descriptions are correct .. it should work

No, the error he experienced was "permission denied" -- that doesn't mean 
an error in the file format (although one may exist); it means that the mud
can not access the tinyworld.wld file because the protections are set
incorrectly, or it's in the wrong place.

-je

-- 
Jeremy Elson
jelson@server.cs.jhu.edu (Internet) / jelson@jhuvms (Bitnet)
From: knighton@oswego.Oswego.edu
Newsgroups: rec.games.mud.diku
Subject: epic
Date: 17 Nov 92 19:43:21 GMT
Reply-To: knighton@oswego.Oswego.edu ()
Organization: Omar & Son's Tent World, Tents made to order. Omar & Tomarr Prop.
Originator: knighton@gidney.oswego.edu

What's going on with Epic?  I haven't been able to connect most of the day.
It says Connection refused. :(

Robert.
Newsgroups: rec.games.mud.diku
From: lcsoto@malloco.Ing.puc.cl (lcsoto)
Subject: Re: new diku muds
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: Tin 1.1 PL5
Date: Mon, 23 Nov 1992 17:25:04 GMT

Travis Charles Korthas (trav@wpi.WPI.EDU) wrote:
: Can anyone email me the addresses of some muds that have recently started up in the northeastern US?
: 
:      Thx in advance....
: 
: trav@wpi.wpi.edu
: *************************
: ICE CUBE-Predator
: XCLAN   -Xodus
: REDMAN  -Whut the album?
: *************************
:
I like very much Muds. (but my english is not very good!)
can anyone email me some adresses in anywhere?
						lcsoto@malloco.ing.puc.cl
From: trav@wpi.WPI.EDU (Travis Charles Korthas)
Newsgroups: rec.games.mud.diku
Subject: new diku muds
Date: 19 Nov 92 00:29:24 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

Can anyone email me the addresses of some muds that have recently started up in the northeastern US?

     Thx in advance....

trav@wpi.wpi.edu
*************************
ICE CUBE-Predator
XCLAN   -Xodus
REDMAN  -Whut the album?
*************************
From: iav@po.CWRU.Edu (Ian A. Verschuren)
Newsgroups: rec.games.mud.diku
Subject: New mud????
Date: 20 Nov 1992 06:55:28 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: iav@po.CWRU.Edu (Ian A. Verschuren)
NNTP-Posting-Host: thor.ins.cwru.edu


heh heh, I want a real simple answer from you guys!
please EMAIL reply me..
do u like the name depraved mud for a mud?? yes or no??
please reply!
thanks..
-- 
************************************************************************
*(place your own favorite cute sig file here and pretend its mine)     *
*Ian.                                                                  *
************************************************************************
From: wraith@csd4.csd.uwm.edu (Robert Michael Gorichanaz)
Newsgroups: rec.games.mud.diku
Subject: DIKU Source code needed!
Date: 20 Nov 1992 18:58:33 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: world
NNTP-Posting-Host: 129.89.7.4



Heya!  I'm looking for a DIKU source code that will compile/run on a 486 machine.  Anyone know of one?  Please reply via e-mail...



Danke!

-wraith


Newsgroups: rec.games.mud.diku
From: rtoth@nyx.cs.du.edu (Roger Toth)
Subject: Request for all!
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Fri, 20 Nov 92 18:42:21 GMT


    
   Sorry to have to post this here, but due to disagreements
the group of individuals I was creating a diku with, broke up.
In the process my original database file was procured by
individuals.  Though my requests to these individuals have
been to no avail, I fear that they may claim authorship.
   If any of these areas turn up, I request that you notify
me and inquire for permission to use them.  
 
   These are the areas that were comprimised:
 
   The City of Glantri,   Lair of the Mole Men,   The Mystical Forest
Principality of Heldann,   The Amazon Jungle,   The Azure Sea,
The Darklin Reach,   The Grand Duchy of Ketu,   Temple of Poseidon,
Sahuagin Stronghold,   Kingdom of Darokin,   Wamphyri Aerie,
The Valley of Death
                                                    
  Thibor  ( rtoth@nyx.cs.du.edu  or crollins@vtssi.vt.edu )
  

Newsgroups: rec.games.mud.diku
From: twolf@cs.utah.edu (Tom Wolf)
Subject: Re: NEW!! DikuNews
Date: 20 Nov 92 15:07:09 MST
Organization: University of Utah CS Dept

In article <1992Nov17.093722.8209@cronkite.ocis.temple.edu> linnoise@bigboy (PFTTCZ) writes:
>I'm going to be putting together a list of Diku muds which will include some
>basic details about each.  The list will include the address (wow!), title,
>theme, avg number of players, size of mud, age of mud, number of levels, 
>difficulty, date info was updated on the news, misc, and rumors!  Some misc
>details about each mud will include info on classes/multicls,playerkilling
>

The information that would be most interesting to me would be the type
of Diku the mud is. Is it a standard, Copper, Silly, Sequent, Epic,
or other type?


Tom Wolf
From: mjb@doc.ic.ac.uk (Matthew J Brown)
Newsgroups: rec.games.mud.diku
Subject: Re: CarnageMud
Date: 19 Nov 92 18:04:00
Organization: Department Of Computing, Imperial College, London.
	<1992Nov18.121050.6389@pacific.mps.ohio-state.edu>
NNTP-Posting-Host: oak23.doc.ic.ac.uk
In-reply-to: dikumud@atlantic.mps.ohio-state.edu's message of Wed, 18 Nov 1992 12:10:50 GMT

In article <1992Nov18.121050.6389@pacific.mps.ohio-state.edu> dikumud@atlantic.mps.ohio-state.edu (Dikumud) writes:
>This is just another one of those posts from me, pointing out that
>MUDs that are said to be top of the line, are just a standard Diku,
>with standard changes that most other MUDs have now...

Not entirely accurate in this case, I think. The NPC interaction
is still not all that common ...

-Morven
--
| Matthew J. Brown  | Dept. of Computing | If God intended for us to go to   |
| mjb@doc.ic.ac.uk  | Imperial College,  | lectures He wouldn't have created |
| mjb02@cc.ic.ac.uk | 180 Queen's Gate   | double-sided photocopiers.        |
| Morven on Lambda  | LONDON SW7 2AZ     |          -IC RagMag 1991/92       |
Newsgroups: rec.games.mud.diku
From: dikumud@atlantic.mps.ohio-state.edu (Dikumud)
Subject: Re: Problem during server boot (help requested)
Organization: Ohio State University; Physics Department
Date: Mon, 23 Nov 1992 11:53:35 GMT

In article <1eq9l1INNem3@cae.cad.gatech.edu> Noah.White@cad.gatech.edu writes:
>
>Mon Nov 23 04:47:53 1992 :: Loading rooms.
>fread_str: Permission denied
>

Check lib/tinyworld.wld and make sure it is there...

DaShadow
From: noah@cad.gatech.edu (Noah White)
Newsgroups: rec.games.mud.diku
Subject: Different flavors of Diku? (where and what)
Date: 22 Nov 1992 10:17:43 GMT
Organization: Georgia Institute of Technology, CAE/CAD Lab
Distribution: world
Reply-To: Noah.White@cad.gatech.edu
NNTP-Posting-Host: goldeneye.cad.gatech.edu


  Hi all I have a couple of quick questions. I was wondering if there is 
availible a list of different Diku sources and their sites. I have heard of
Copper, true vanilla, and Sequent. The only one I have seen is the vanilla one
and wasn't impressed. I got a copy of a copper but it didn't compile. The
sequent I have yet to see. I have also heard there is one called Epic version,  
if so I'd like to look at this too. Basically I am testing many different types
of Diku to see which one to install. Any comments and/or suggestions would be
greatly appreciated. 

BTW these tid-bits would go nicely in a FAQ if someone is incharge of one for  
this group. 

--
Noah White			Internet: noah@cad.gatech.edu

"Nothing makes a man more aware of his capabilities and of his limitations
 than those moments when he must push aside all the familiar defenses of ego
 and vanity, and accept reality by staring, with the fear that is normal to a
 man in combat, into the face of Death. "
Newsgroups: rec.games.mud.diku
From: tobritt@ariel.lerc.nasa.gov (Randall Britton (SVER))
Subject: Re: Renegade Outpost, quite simply the best mud I have ever played
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 19 Nov 1992 13:02 EST  

In article <1992Nov19.053019.27006@u.washington.edu>, scythe@byron.u.washington.edu (The Grim Reaper) writes...
>In article <83927@ut-emx.uucp> klfu@ccwf.cc.utexas.edu writes:
>>
>>    I started playing a mud called Renegade Outpost about 2 months ago.  I
>>have played so many muds it is not even funny, from LPs to Dikus, but

[stuff about how great Renegade Outpost is deleted]

>>
>STOP IT! STOP IT!!!!! PLEASE STOP IT!!!!!
>Guys, listen for a sec.  Renegade outpost is advertised everywhere.
>EVERYWHERE.  In the time that I've been reading this newsgroup,
>I'd bet that there's an average of one post a week about how great
>Renegade Outpost is (which is funny, since it's not that great a mud...).
>But that's not the point.  The point is, it's advertised too d**m much!!!!
>Please stop advertising it! Please please please!

He said he didn't mean it to be an advertisement.  It just sounded to me like
he was trying to share a good thing that he found.  Give the guy a break!!
"I love so-and-so MUD" messages are posted here all the time.  Your not going
to stop them by complaining.  I personally like reading why people think
"so-and-so" MUD is the greastest.  If you don't, just skip the message and 
don't read it.  It sounds to me like you have your own favorite mud and are 
just irked that it isn't advertised more often.....

> 
>PS-Anyone know when FajitaDiku will be back up?
> 

Nope. Sorry.


- Randy
Newsgroups: rec.games.mud.diku
From: quality1@brtph368.BNR.CA (P205)
Subject: Wondering about interest ..
Reply-To: quality1@brtph368.BNR.CA (P205)
Organization: Bell-Northern Research, BNR-RTP 
Date: Mon, 23 Nov 1992 20:06:11 GMT

	I have been dabbling and changing some standard diku code, to make
it similar to the Role Master rpg instead of the same old D&D system. I was
inspired to start this by the people at MUME.

	They take it part of the way but do not come close using even half of
the Role Master rules .. 

	Critical Hits.
	Spell Gaining.
	100 base stats.

	.. and so on ..

	They do an excellent job at what they have done mind you, but I think
it can be taken higher. Plus I want a site in the states, to reduce lag.

	Please post your ideas and comments about these ideas ..
From: noah@cad.gatech.edu (Noah White)
Newsgroups: rec.games.mud.diku
Subject: Re: - A NEW -Problem during server Boot
Date: 23 Nov 1992 17:53:37 GMT
Organization: Georgia Institute of Technology, CAE/CAD Lab
Distribution: world
Reply-To: Noah.White@cad.gatech.edu
NNTP-Posting-Host: goldeneye.cad.gatech.edu

In article <1992Nov23.164842.5065@pacific.mps.ohio-state.edu>  
dikumud@atlantic.mps.ohio-state.edu (Dikumud) writes:
> 
> If it gets all the way to the end, your probably missing the $~ at the end.
> 
    Well hey I put the $~ at the end of the .wld file and it worked! Well
Sort of, heh, I got another error down the line. This one also dealing with
permissions. As I am really new to this please hold your snickers if this seems
trivial:

Mon Nov 23 12:48:54 1992 :: Generating index tables for mobile and object  
files.
generate indices: Permission denied

Once again all thoughts would be greatly appreciated oh wise and knowledgable
MUD gurus :-)

--
Noah White			Internet: noah@cad.gatech.edu

"Nothing makes a man more aware of his capabilities and of his limitations
 than those moments when he must push aside all the familiar defenses of ego
 and vanity, and accept reality by staring, with the fear that is normal to a
 man in combat, into the face of Death. "
Newsgroups: rec.games.mud.diku
From: rforeman@nyx.cs.du.edu (Nameless/Horseless)
Subject: Medieval Diku
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Wed, 18 Nov 92 12:47:40 GMT


Hello,

I just realized that I wrote about the induction of Medieval Diku on
probably the worst place of all the mud discussion groups.
rec.games.mud.admin

I won't repeat the message here as foul words shouldn't be tossed across
the internet.  The large possibility that most players like myself don't
look to read about a diku written by a very old mortal in *.mud.admin,
made me just post the name here and redirect your search to over there.
I was replying to a message relating to someone's call that a diku in
feudal times would be a sight for sore eyes.  (heh, my eyes too)
It was a reply to Re: ATTN: skill based muds, from djohnson@cs.ucsd.edu.

As my third message to the diku mud world on netnews in 2+ years, I pulled
the right to state my case and troubles.  As well as hatred for another
person of this world.... do your worst if you are offended.

Redcap of the Brothers' Grimm

Newsgroups: rec.games.mud.diku
From: dms50304@uxa.cso.uiuc.edu (Darkman)
Subject: Re: Adversary mud
Organization: University of Illinois at Urbana
Date: Mon, 16 Nov 1992 12:08:59 GMT

linnoise@bigboy (PFTTCZ) writes:

>Well, I've heard RUMORS that its a problem with the new machine.  The new
>machine is bigger & faster but a a bug or two has to be fixed or the system
>will crash when the muds on it have an unusually high number of players.

>Other rumors suggest that there may be big changes taking place within
>Adversary so the downtime could mean recoding and/or new areas.

Out of curiosity, did Abaddon ever implement the "radical" changes that kept
getting post-poned over the summer?  I only changes I've seen are player
approval, substantially lower mvs, and the align system has changed.  Were
those the changes or are they still coming?  Also I think it would considerate
to broadcast a msg to everyone online that the mud is going down in "X mins"
if at all possible instead of just closing the connection.  Hopefully one
of the immorts/gods will read this since I don't post on the board in the
game after getting a dagger in my back while posting once... :)

Great mud though IMHO
-- 
--- Daryn Sharp   Darkman@uiuc.edu
From: GRS00034@CONRAD.APPSTATE.EDU (*Eric Garcia)
Newsgroups: rec.games.mud.diku
Subject: Does anyone know whats the final word on Covert Mud?
Date: 20 Nov 1992 20:46:19 GMT
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: world
NNTP-Posting-Host: alf.appstate.edu
X-News-Reader: VMS NEWS 1.24


If anyone knows what is happening to Covert Mud  please respond or Email 
me at grs00034@conrad.appstate.edu

Thank you in advance. 
-Eric G.
Newsgroups: rec.games.mud.diku
From: okumura@uhunix.uhcc.Hawaii.Edu (Chad Okumura)
Subject: Mudde Pathetique
Organization: University of Hawaii
Date: Tue, 17 Nov 1992 05:13:10 GMT

i was wondering if there are any mudde pathetique players who have been
unable to log on for the past couple of days...is it down or something?
i havent been able to log on for quite some time...any info you can
give would be much appreciated...

thanks in advance

--chad

Newsgroups: rec.games.mud.diku
From: jfr2@Ra.MsState.Edu (Jackie F. Russell)
Subject: Re: Renegade Outpost, quite simply the best mud I have ever played
Organization: Mississippi State University
Date: Thu, 19 Nov 1992 20:39:03 GMT

Ain't this fun? I love a good flame war. Just glad I'm not in the middle of it


Look MA, NO ADVERTISEMENTS!!!

Brutius
From: paladin@rajeesh.WPI.EDU (Ever Shifting Bearlike Being...)
Newsgroups: rec.games.mud.diku
Subject: Re: Renegade Outpost, quite simply the best mud I have ever played
Date: 19 Nov 1992 17:55:03 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: rajeesh.wpi.edu

In article <75460@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Christopher R. Boggs) writes:
>
>  [Yet another stoooooopid advertisement deleted]
>
>  Give it a rest will you? For a mud that lags worse than Arctic did on a 
>Canadian site (which was bad, trust me), is just another damned Silly clone,
>and has commands copied from other muds (IE: scan from Sloth) it sure gets a
>bunch of advertisements (albiet most are truly ignorant sounding).

okay.. i agree.. give it a rest... i am an avid player there.. and was asked by
a god to advertise... ONCE... i did and it started a flame war about stolen
code... i am not gonna post about it any more..

i'd also liek to say that the rent on RO is ridiculous... so if you don't wnat 
to have to play a minimum of 4 hours a day don't play RO...

oh.. and it has iimproved over the old silly... but that was also a minor flame
war too.. i still play on RO... big deal.. 

>  How can one be dual classed and progress in both classes at the normal rate?
>(At least it seems this way, I may be mistaken.)

all exp is divided evenly between all yer classes... so you don't really
progress at the normal rate... but then again... playing a single class to 
level 50 is fairly easy... i have done such with two different chars... one in
16 hours (after i knew the mud)

>  I have no problem with guys advertising thier mud. But I emphasize _THIER_.
>It gets kinda old when 75% of the players advertise the place in an effort to
>brown nose.

no.. brown nosing does not enter into it so far as i could see... i was asked
(once as i said before) so i did..

>  I just took up for the guys at Carnage, they simply posted what they had
>available. But I thought the Renegade Outpost fiasco had died away. Hmmm....
>I guess I'll stop propagating it right now.
good... 

RO is a great mud if you like mondo lag and insane rent costs..
but at the times that the lag is not there... it runs well and is a good mud
but everyone has thier preferences... and RO may not be to some people's liking

 Paladin (ever shifting bearlike being....)	     
     Reality	       | " Wouldn't you laugh if your head exploded???  
 		       |	 No.... I guess you wouldn't.....	 
 paladin@wpi.wpi.edu   |   I would."   (Nosage, June 91)

human is the foulest name i can ever call a person......
Newsgroups: rec.games.mud.diku