HDTenEightyP/NetNews huggingface dataset:
From: rnmg1200@uxa.cso.uiuc.edu (A Lady and her Walrus)
Subject: Re: Prince of Persia: HELP
Organization: University of Illinois at Urbana
Date: Sat, 15 Aug 1992 03:07:39 GMT

In article <Bsz307.I48@undergrad.math.waterloo.edu> l2wang@napier.uwaterloo.ca (  Lei Wang  ) writes:
>  I can make it to 12th level and join with the twin in < 30 minutes.  I
>don't die even once, and even get past 1st level the tricky way.  But the 
>remaining 30 minutes I always try without avail to find an exit out of level 12.
>
>  I've tried all of the following, without success:
>
>  Explore all passages.
>  Jumping off all ledges possible, to see if there is some new place that I
>can land.
>  Jumping into all the walls.
>  Pressed every possible key near the skeleton by the two torches.
>  Jumping up to test for invisible ledges Anywhere at all.
>  Stepping on every floor space to test for secret panels.
>
>  So what's the trick?  Is there a way at all?(there must be, but I can't
>find it)
>
If I remember correctly, I'll say only this:  "It's a leap of faith."

The Walrus
From: chan4@husc10.harvard.edu (Derek Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Fountain of Dreams
Date: 12 Aug 92 23:00:23 GMT
Article-I.D.: husc3.1992Aug12.190025.14671
Organization: Harvard University Science Center

In article <9208122204.AA10690@skink.cis.ohio-state.edu> brown-sh@news.cis.ohio-state.edu (shawn c brown) writes:
>
>	Yes, yes...this is an OLD game.  I was playing it quite a while ago
>and could never seem to get very far.  I solved most of the things in the main
>city and killed a few clowns outside the city, but I have no idea what to do
>after that.  I tried to just get into the clown city a couple times but got
>absolutely wasted...
>	Has anyone out there beat this game?  If so, what is the object??
>
>Thanks
>	Shawn Brown

Yeah, yeah, I remember this game.  IN fact, I was just playing it over...

SPOILER ALERT!!!!!!!!!!!!!!!
SPOILER ALERT!!!!!!!!!!!!!!!  




YOU HAVE BEEN WARNED!

























The object is to bring peace to Florida.  You become the unifer of the
Oocho's, the Rebeling clowns, the animals, etc.

Where are you?  I can give you specific help if I know where you are?
(sorry ? = . there)
From: djp@bnr.co.uk (Denham Pearce )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OMEGA tank game
Date: 14 Aug 92 16:03:50 GMT
Organization: BNR Europe Limited, Harlow, GB

Hi there,

	There are other OMEGA fans out there. I am one of them.
Why not leave a tank or two on the network. I will get some of mine out
and put them on.

ttfn

Denham Pearce
From: setlik@niktow.canisius.edu (ebbhead)
Newsgroups: comp.sys.ibm.pc.games
Subject: Question about the other episodes of wolf3d
Date: 18 Aug 92 19:05:02 GMT
Organization: the can

Hi out there.  I am seriously considering buzzing Apogee and ordering the
complete 6 missions of wolf3d.  However, before I plunk down my $50 and
change, I'd like to know from some people who have them if they are
definitely worth the money and possibly a little bit about the quality of
the other missions.

If you could, please e-mail as our news system is about a week behind here.

Thanks so much
-john

===========================================================================
  "Up to Missouri, down to Missouri, can't think of nothin' but Missouri"
		 -Michael Stipe's rendition of Route 66

John Setlik				        	setlik@canisius.edu
Newsgroups: comp.sys.ibm.pc.games
From: marion@kean.ucs.mun.ca
Subject: Re: Godmom **** SPOILER ****
Organization: Memorial University. St.John's Nfld, Canada
Date: Sun, 16 Aug 1992 17:20:43 GMT

I'm glad to find someone else enjoying Godmom.  I posted a question 
earlier 
and the only response I received was an individual asking what it was.



SPOILER FOR LEVEL 26 FOLLOWS

























Level 26 spoiler

On left side lure crab away; get up on brick block and turn bricks on 
right side to ladder to allow stranded crab to move down ladder next 
to metal area holding key.  When he is trapped on ladder next to metal 
return to vantage point on left. Image brick; drop down to metal and 
project image of brick on crab + ladder(Implosion gives access to key 
and coin)  Then go to top level and carry ladder, drop off ledge to 
get coin and key.  Image a ladder as fast as you can because the crabs 
arrive very quickly.

Using the warp key I have gone to every level and completed all but 
six (13, 29, 36 (no door appears), 38, 44,45.

Marion Matthews
Newsgroups: comp.sys.ibm.pc.games
Subject: FALCON 3 Yet again HELP!! Please..Beg..Beg
From: mech413@csc.canterbury.ac.nz
Date: 17 Aug 92 05:03:28 +1200
Organization: University of Canterbury, Christchurch, New Zealand

Evening all,

	Once again I find myself asking for advice on an original topic,
Ha!!, I wish.

Any way, I am still having problems with a CAS mission. I fly out to the 
way point where I am supposed to help out  armoured unit only to find no
enemy units to blow away. The CAS site is near an Iraqi defense base so 
there are plenty of hardened bunkers but no enemy ground troops in sight. 
My wingman dosn't want to attack any targets either. I fly around the area
till my fuel gets low and then return to base only to find that I have 
failed my mission. I shoot down any enemy aircraft that come near the CAS
area but I still failure the mission. Any suggestions?? Please... Beg ..
etc...

Also the ability scores of some of my pilots seem to decrease after they
reach 100\100 in a given catagory. Eg a pilot with an ability score of 
100\100 for dog fighting has gone to 5\0, another one is at 14\16. Can 
someone please explain what is going on???. Are my pilots being reduced
to a quivering heap after prolonged battle exposurer <sp>.


Thanks in advance

Tim

*******************************************************************************
* Tim Pierre                        *   "Reality is such a difficult          *
* University of Canterbury          *                 concept"                *
* Mechanical Engineering Dept.      *                                         *
* Christchurch                      *  EMAIL ADDRESS:                         *
* New Zealand                       *        MECH413@csc.canterbury.ac.nz     *
*******************************************************************************
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: > F-15 II for sale <
Date: 14 Aug 92 20:46:23 GMT
Organization: Purdue University Computing Center

I have a mint copy of F-15 Strike Eagle II by Microprose for sale.
Make me an offer!

Adam
Newsgroups: comp.sys.ibm.pc.games
From: mcrw@hobbit.gandalf.ca (Mark Woodward)
Subject: Two player games via modem/serial link...
Organization: Gandalf Data Ltd., Nepean, Ontario
Date: Mon, 17 Aug 1992 18:02:38 GMT


Just curious to see how many games out there supported 2 player
over serial/modem links?

I know of the maze/robot one (mega255.zip) on wuarchive and mention
of future support in Scorched Earth.

So anyone got others?

--== Mark ==--

-- 

Disclaimer: 'You can take a horse to water... but a pencil must be lead!'
-----------------------------------------------------------------------------
Gandalf Data Ltd.    Tel: (613)723-6500 Ext 8702  mcrw@hobbit.gandalf.ca 
Newsgroups: comp.sys.ibm.pc.games
From: ins132g@aurora.cc.monash.edu.au (Mike Battersby)
Subject: Re: HELP! Need adlib sound.com file *BADLY*! Please help!
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Fri, 21 Aug 1992 00:49:16 GMT

: >If someone can put the sound.com file on an ftp site for me
: >I'd be eternally grateful!
: 
: I've been looking for this as well.  Is there a program that will emulate
: Adlib's SOUND.COM for the SoundBlaster?

Try looking on ftp sites for SB-SOUND.??? since this is a compatible
driver written especially for the sound blaster.
If you still cant find one mail me and I'll send it to wuarchive for ya.

--
         .-----------------------------------------------------------.
         | Mike Battersby  |  ins132g@aurora.cc.monash.edu.au        |
         |-----------------------------------------------------------|
         | 'Female?' The Cat looked at Lister.                       |
         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
         `-----------------------------------------------------------'
From: sbonds@jarthur.claremont.edu (007)
Subject: Re: Spellcasting 101 -- Isle of lost soles help wanted
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Wed, 19 Aug 1992 04:59:53 GMT

blasius@gmd.de (Volker Blasius) writes:

>In article <13471@chalmers.se> d0ellren@dtek.chalmers.se (Patrik Ellren) writes:

>>There is an easy way of finding out all names real quick. Just turn
>>on the mouse interface, the mode where you can click on verbs and nouns
>>in a box. All the names appear in this box. Really stupid if you ask me.

>Not quite. The list contains about five times as many names as are actually
>needed (I counted them, but I forgot the numbers, it's been too long now).
>I used the nymph trick described by other readers. It's not as bad as it
>sounds, because the nymph only tells you names you haven't found yet.

I noticed the nymph, but after about a day she stopped showing up.  I waited
a whole day, and nothing.  I'm going to try looking in the .EXE file for the
list of names, a couple people told me it shows up there.

  -- 007

-- 
 000   000  7777 | sbonds@jarthur.claremont.edu
0   0 0   0   7  |----------------------------------------------------------- 
0   0 0   0  7   |        Childhood is short...
 000   000   7   |                    ...but immaturity is forever.
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Harpoon 1.3 crashes.
Organization: just me
Date: Mon, 17 Aug 92 12:30:55 GMT
Followup-To: comp.sys.ibm.pc.games
Keywords: Harpoon, Crash

In article <627@turtle.ee.QueensU.CA> biman@turtle.ee.QueensU.CA (Aapoolcoyuz) writes:
>
>Recently we ran into problems playing Harpoon 1.3.  It seems part  
>way through the game, the computer crashes with an "memory 
>management problem".  I think the cause is insufficient memory.
>Our set up is follows:
>
>This is the config.sys file on our system:
>
>stacks=0,0
>files=20
>buffers=10
>device=c:\qemm\qemm386.sys

This is the problem.  As "certain persons" stated, 360 says that the game in
*not* QEMM compatible, no way, no how.  Use emm386.
<stuff elided>
>Does anyone else have this problem ?  Also someone (forget his/her name) said that
>Harpoon 1.3 was a lot tougher to play, and winning scenarios was not as easy as before.
>Well, so far of all the scenarios we have played (in the Designer's Series), we have
>not lost one conflict. Each of the victories was a "no-contest". THe scores were our
>side 1 ship, 21 aircraft, 1 helo, and their side 1 carrier, 17 ships, 4 subs, 239
>aircraft, 28 helos.  Come on... We (me and my buddies ) don't mean to be boastful 
>but the game is not nearly as challenging as certain persons stated.  THis is not a 
>criticism, but simply an observation.

So was mine.  For me, it was harder.  You expected me to know how good you
guys are?  :-)
		David Pipes
robear@digex.com
From: shayden@ringer.cs.utsa.edu (Sean Lee Hayden)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: How do I talk to that dam
Date: 14 Aug 92 01:26:56 GMT
Organization: University of Texas at San Antonio

In article <3565.101.uupcb@gate.micromed.com> shawn.mccullar@gate.micromed.com (Shawn Mccullar) writes:
>
>
>   .. From The Pen of: THOMPSON@KUHUB.CC.  (08-08-92 At 30) ..............
>   .                                                                     .
>   . So how do I extract information  from the Jester? What should I say ..
>   . and how should I react to his 'game?' I have heard that he has some ..
>   . pretty important info.                                              ..
>   .......................................................................
>
>
>I was finally  able to talk  to the jester,  but it took  me awhile. I just
>kept choosing answers (until I got one  right), then would go on to another
>set of questions, doing to same thing.
>
>The only two I remember were "What do you want to talk about" and "FOOD".
>
>.[ Shawn McCullar ].[ San Jose, CA ].[ New Dimensions - 408-274-5550 ].
>.[ Over 11,000 .GIFs; 600+ .MODs; IBM PD/SW ]..[ 14400 V32BIS/V42BIS ].
>
>---
> . SM 1.06 *0016 . Support PROgress, not CONgress!
>                                                                                                    
>PCRelay:NEWDIM -> #97 RelayNet (tm)
>4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
>                              

If i remember right the trick is to chose only single sylable words.

Sean
Newsgroups: comp.sys.ibm.pc.games
From: lewchuk@cs.UAlberta.CA (Michael Lewchuk)
Subject: Wing Commander 1 survey -- please read
Organization: University of Alberta, Edmonton, Canada
Date: Tue, 18 Aug 1992 04:33:53 GMT


Having finished WC1 and WC2 and trying to get more life out of my game
(which I enjoy playing over again once in awhile), I have gone back to
WC1 and played the TrainSim -- you know, that arcade thingy in the bar.

The TrainSim is challenging, particularly against the Gratha.  Particularly
since it's TIMED -- if you don't pick off the enemy within a certain amount
of time, you lose.

How many WCers (WCites?) of you out there have tried the TrainSim, and how
many have completed it (played all the way from Salthi to 4th mission Gratha)?
I believe the top score is around 2 million, realistically.  I've gotten over
1.5 million on it myself.

					Michael Lewchuk
					lewchuk@cs.UAlberta.CA
Newsgroups: comp.sys.ibm.pc.games
From: nigel@cnw01.storesys.coles.oz.au (Nigel Harwood)
Subject: EOBII chars in EOBI?
Organization: Coles Supermarkets
Date: Sun, 16 Aug 1992 22:27:28 GMT

I have completed EOBII on the IBM PC and have now got EOBI for the
Amiga.  Is there any way I can transfer my characters over?
I am not asking about moving data between PC and Amiga (I'll use the
Amiga MSDOS file system driver for that), rather is the character format
in any way compatible?

Regards
-- 
<<<<<<<<<<<<<<<<<<<<<<<<<  Nigel Harwood  >>>>>>>>>>>>>>>>>>>>>>>>>>>
<< Post:  Coles Supermarkets, PO Box 480 Glen Iris 3146, Australia >>
<< Phone: +61 3 829 6090  E-mail: nigel@cnw01.storesys.coles.oz.au >>
<<   FAX: +61 3 829 6886                                           >>
From: mcsdc1jcwj@dct.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Galactix
Date: 21 Aug 92 13:57:55 BST
Organization: Dundee Institute of Technology

In article <20AUG199221081343@rosie.uh.edu>, elee9sv@rosie.uh.edu (92H01722) writes:
> I jusr got this new shareware game called Galactix, has anyone ever beat it?
> Are there any cheats?
> 
> -----Huzzuh! I am STILL Zoltan KING of the gypsies!-----


Yeah . I got it too . Even here in Scotland .

It's not too difficult . I can find any cheats , not that you need them.

Every five levels , you get a whole load of wee ships and a big mother .

Chuck a bomb . Everyone will die except the big mother . Shoot it up a bit

and an S powerup will appear . Grab it and you get an extra gun on the front

of your ship . You can lose it if you get shot up badly . So be careful .

When you get to the next level like that one and get the S , you get two more

guns on the side . And then another two five levels later . And that's your 

limit , but you can do most levels in 5 seconds now . At level 40 there is a

huge ship , that will take lots of bombs and missiles to destroy . Use all your

bombs and missiles on him , as you then get to land and get 10 bombs and 30

more missiles . Carry on as before until level 100 . I did kill the guy on

this level , but I died at the same time . How frustrating . Never mind , I'm

sure I'll do it again . Final tip . On the third screen , there are ships that

throw purple hming missiles at you . Bomb these levels . They are very easy to

lose extra guns on . Bye now . 
 ______________________________________________________________________________
|     __________                                                               |
|    /__     __/ _____    _    __  at the wonderful DIT . Yeah . Call me on    |
|       /  /   / _   /  /  |  / /         mcsdc1jcwj@vaxb.dct.ac.uk            |
|  ___/  /   / /_/ /  / /| |/ /__  for a barrage of expletives .               |
| /____/   /_____/  /_/  |__/ /_/  My guitar wants to kill your mama           |
|Whatever I say is not the view of the college . Even if it is . So don't think|
|otherwise . It's not big and it's not clever .                                |
|______________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: mdperry@boulder.colorado.edu (Marc Perry)
Subject: Is there an IBM-PC version of NetHack?
Reply-To: mdperry@boulder.colorado.edu (Marc Perry)
Organization: University of Colorado, Boulder
Distribution: na
Date: Sun, 23 Aug 1992 01:44:52 GMT

I used to play an extremely old version of Hack on an IBM clone, and
was wondering if NetHack had been ported over.  If so, is the
executable FTP-able anywhere (perhaps this question is addressed in
the FAQ?)?

Thanks

mdp


Marc D. Perry                               (303) 492 8258                     
MCD Biology, Univ. of Colorado, Boulder, CO 80309-0347         
internet: mdperry@boulder.colorado.edu  
Newsgroups: comp.sys.ibm.pc.games
From: orc@usite-next.uchicago.edu (David Parsons)
Newsgroups: comp.sys.ibm.pc.games
Subject: SimCity propaganda (was Re: Cost of transit systems vs highways)
Date: 20 Aug 92 15:18:19 GMT
Organization: Ministry of Skritching

In article <1992Aug20.070007.18850@s1.gov> lip@s1.gov (Loren I. Petrich) writes:
|In article <1992Aug20.042356.1357@midway.uchicago.edu> orc@usite-next.uchicago.edu (David Parsons) writes:
|>In article <JMC.92Aug19205657@SAIL.Stanford.EDU> jmc@cs.Stanford.EDU writes:
|:|I have a question about SimCity.  I thought about buying it for my son
|:|to play, but I worried about it having propaganda built in.  Does anyone
|:|have any comments about it?
|
|:  Well, aside from cars causing pollution and mass transit not, I'd suspect
|:there's nothing in the game that would corrupt your children...
|
|	Not strictly correct. Buses and some locomotives have diesel
|engines, though they produce less pollution per passenger than a car
|does.

    Yes, in real life.  In SimCity, though, I've not seen a bit of pollution
come from mass transit, and so fill my cities full of mass transit while
ignoring the games complaints about the lack of roads.  SimCity subscribes
to the "if you build it, they will come" theory of roads; whenever I've built
more roads to reduce congestion, I've just gotten more congestion and
pollution. (Rather like the real world, come to think of it.)
                __
  david parsons \/ orc@pell.chi.il.us
From: jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAMEBYTES file sizes...
Date: 14 Aug 92 13:21:45 GMT
Organization: Virginia Tech, Department of Graduate Slaves

In article <1992Aug13.062744.9360@monu6.cc.monash.edu.au> s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
>              #4    988549 + 110161 = 1098710 !
>
>Now to those people who are making this, I hope you aren't thinking of going
>over 1.2 or 1.44 meg, as I don't feel like splitting files just to take them
>home (I get them at Uni.).

Shouldn't you say that issue 4 is 988549 OR 110161?  That's why there are
two files:  one is for the people who want MORE MORE MORE, and the other is
for people who say that there is too much.  There was a thread a few weeks
back about size, and that's when they decided to split the magazine.  So 
we don't have to DL the part we don't want.  
					*--Joe--*
					jsciv@vtucs.cc.vt.edu
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 Running Slow, need VooDoo help
Keywords: U7
Date: Wed, 12 Aug 92 21:14:21 MDT
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

djtooley@napier.uwaterloo.ca (Doug Tooley) writes:

-  ransley@parnasus.dell.com (Robert Ansley) writes:
- >   I also intend to clean up the disk and check its
- >   interleave.  
- Do this. According to an article I once read, a suprising number of 
- hard drives are initially set to less-than-optimal interleaves.
- Mine was set to 3:1 and I lowered it to 2:1 (after trying 1:1 for kicks)
- and the results were remarkable:
- 	Seagate ST-296N (84M)
- 	1:1	61438 bps transfer
- 	3:1	348160 bps
- 	2:1	522240 bps
- 
The best way to find your best interleave value, and change it without 
BACKING up the entire hard drive, would be to use SPINRITE.

SPINRITE fixed my poor hard drive up, and greatly improved the speed.  
The program will also try to reclaim any bad clusters, which it seems 
quite good at.  I can vouceh for this program working well with SEAGATE 
type drives

I have a ST238R on a XT (backup computer), which was LOWLEVEL formatted 
at 1:1 ratio.  I didn't know what the proper ration should be, until I 
uses SPINRITE.  The program found it to be 4:1, and RE-LOWLEVEL formatted 
the drive with all my data still intact.  I have a speed increase of 
900%, on this clunker.

Chris.

< SIG on Summer Holidays!! >
From: bayliss@skat.usc.edu (T.Drew Bayliss)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Nukes
Date: 17 Aug 1992 22:31:12 -0700
Organization: University Computing Services--U.S.C.
NNTP-Posting-Host: skat.usc.edu

In article <1992Aug17.045729.23605@odin.diku.dk> marauder@diku.dk (Stephan Dahl) writes:
>jason@edsi.plexus.COM (Jason White) writes:
>>>Does anybody else use nukes or are they really that useless?
>>They are really that useless. I used one once (besides as soon as I
>>discovered it to see what it'd do) on the last city of the game to just
>>go in and take it over and win. It goes against my whole tactic of playing.
>Are not! A nuke kills EVERYTHING in a nine area square. With nobody to see
>the effects, you don't notice the pop decrease. The way to use nukes is to
>blast a city, then immediately moving in with a fast unit (my favourite is
>Mech Inf). No opposition, you get a city for a nuke (good deal). 
>In my opinion, nukes are TOO good, since the pollution they create can be
>easily cleaned up, rather unlike Real Life.
>			Stephan Dahl
>			marauder@freja.diku.dk
I tend to agree.. I *NEVER* use nukes.... even if they use them first.
really sux when they nuke one of my 25 pop cities and it drops to 12.

i agree on the pollution too. You should not be able to clean it up so fast.

I really dont think that global warming is that big a deal, is it? you should 
be able to launch your spaceship long before it reallya has any efect. But
what effect does it have?  I guess if you just kept lobbing nukes back and 
forth......

oh well.... still trying to win at emp level.....

drew
















-- 
2Lt. T. Drew  Bayliss     UU UU     SSS CCCC University of Southern California
B.A. History. M.S.ED.      UU UU   SS    CC              UCS Remote Operations
The choice is very simple:  UU UU   SS    CC           UUCP: uunet!usc!bayliss
Life, Death, or Los Angeles. UUUUU SSS     CCCC     ARPA: bayliss@skat.usc.edu
From: root@ghost.cse.nau.edu (Jamie Spake)
Newsgroups: comp.sys.ibm.pc.games
Subject: Castle
Date: 14 Aug 92 18:21:15 GMT
Organization: Northern Arizona University
Originator: root@ghost.cse.nau.edu

Hello everyone, I have recently found a game called Castle for Windows.

This games is share ware and is just like moria on the main frames.   My
question in short is, are there any other games like this that are shareware
for windows.  I like being able to play games inbetween working.


Thanks Jamie.
-- 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
/\       jms@mvaxcs1.cse.nau.edu, spake@nauvax.ucc.nau.edu             \/
\/       jms@pi1.cse.nau.edu jms@pi2.cse.nau.edu                       /\
/\	 jms@naucse.cse.nau.edu  root@ghost.cse.nau.edu                \/
From: ecbjkokegei@economics.adelaide.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: IBM FTP SITES!!!
Date: 20 Aug 92 09:35:42 GMT
Organization: Economics, University of Adelaide

Hi to everyone out there;

     Could anybody out there please post anything about ftp sites
     for games for ibm.
Newsgroups: comp.sys.ibm.pc.games