HDTenEightyP/NetNews huggingface dataset:
From: umbryer@ccu.umanitoba.ca (Jeffrey Michael Bryer)
Subject: Wolfenstein Virtual Reality Version
Followup-To: comp.sys.ibm.pc.games
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Thu, 8 Oct 1992 22:16:59 GMT

I felt this just had to be cross-posted over here.  Oh for $40 000 :-)


In article <1992Sep28.080143.13704@u.washington.edu> damatt01@sirius.spd.louisville.edu (David A. Mattingly) writes:
>
>
>                             Press Release
>
>                          September 24, 1992
>
>Alternate Worlds Technology, a Kentucky-based company, is releasing
>its new Virtual Reality arcade system -- the "Reality Rocket" -- for
>sale in the USA.  The "Reality Rocket" premiered at the Kentucky
>Kingdom during the Kentucky State Fair, August 20-30 1992, where it
>received an over-whelming positive response from the public.
>
>The "Reality Rocket" is a Virtual Reality (VR) arcade machine,
>utilizing Body Position Tracking and Head Mounted Display (HMD)
>technology to allow full immersion into Fantasy/Adventure
>environments. VR is the hottest new arcade technology because it
>allows the participants to actually become part of the game!
>
>The "Reality Rocket" is modular in design. Arcade owners can use
>this technology to load different adventures into the machine as
>they are developed. In the current adventure, Wolfenstein-VR, the
>hero (game player) explores a World War II castle filled with
>secret passages, hidden treasures, and enemy soldiers in an effort
>to assassinate Hitler.
>
>Suggested Retail: $39,995
>
>Distributors, developers, and operators contact Andrew Prell at:
>
>                    Alternate Worlds Technology
>                    6900 Greenmere Blvd
>                    Prospect, KY 40059
>
>                    (502) 495-7186 x7236
>                    (502) 228-6364 fax
>
>                    andrewp@well.sf.ca.us
>
>                             or
>
>                         David Mattingly
>
>                 damatt01@ulkyvx.ct.louisville.edu
>                damatt01@starbase.spd.louisville.edu
>
>
>[MODERATOR'S NOTE:  Commercial postings are offered on sci.virtual-
>worlds as a public service.  Their appearance here does not 
>necessarily indicate endorsement by the moderators or by the USENET or 
>its administrators. -- Bob Jacobson]


-- 
umbryer@ccu.umanitoba.ca | Moderator of the Apogee supplement programs.
Jeff Bryer               | Archived at ccu.umanitoba.ca in pub/wolf3d
Genetics III             | Maintainer of the Virtual Reality archive at
University of Manitoba   | ccu.umanitoba.ca in pub/VirtualReality
From: at887@cleveland.Freenet.Edu (Scott Butler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Software return policy
Date: 8 Oct 1992 13:44:07 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at887@cleveland.Freenet.Edu (Scott Butler)
NNTP-Posting-Host: slc4.ins.cwru.edu


>Well I know of one software store firsthand that doesn't require this: 
>Babbages.  How do I know?  I work for them.  Although I have to admit that
>with all of the problems we've had with the system lately, I wouldn't be 
>suprised if management isn't thinking about eliminating open boxed returns.

That would sincerely be a drag....the main reason I shop at Babbages is
the fact that if a game sucks, I can take it back to the store.  I've
avoided being burnt twice now (once with Powermonger, which I found a
complete snooze) and I'm returning Birds of Prey (it bites....see my earlier 
post).  I realize that there are people out there that will take 
advantage of this policy, but there are probably a lot of legitimate
customers like myself that go to Babbages due to the "no-risk" factor
of their return policy.
--
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3d IA High Score
From: threadgj@fri.cri.nz
Date: 12 Oct 92 08:27:46 +1300
Organization: New Zealand Forest Research Institute


I've just got a new high score in Falcon 3D IA (usual noddy mode ... cadet,
no sams, medium accuracy etc.) of 1010091.

I did this by only engaging other aircraft when I had to.  I had my radar 
turned off most of the time to avoid detection. (I used padlock view
to check visually for other aircraft).  I hit as many ground targets
as I could. 

In the end I dropped a GBU too low and it knocked out my engine.  (That was 
the only damage sustained !).

John.
From: cs92njc@brunel.ac.uk (Nicholas J Clayton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Elite Plus Wanted
Date: 8 Oct 92 21:16:13 GMT
Organization: Brunel University, West London, UK

I wouldn't bother with Elite+, it is not that good, and certainly nowhere near the standard set by the original BBC game. You
will probably be better off saving your money and waiting for Elite II, assuming that's any good (though I will admit that the
screenshots of it do look amazing).

My main gripe is that Elite+ was far too easy. I'm no expert, and it took me a couple of months to attain elite rating on the
original game. To then achieve that rating after 8 hours on the PC version... well, it kinda speaks for itself really. The other
ships suffer from very poor intelligence, making dog-fighting (forget what anyone else says, thats what the game is all about) a
doddle.

Hmm, now if someone were to offer up a BBC B simulator (in line with those Spectrum ones doing the rounds)...

Rgds, Nik

... Alright people, you heard the man and you know the drill...MOVE
Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Re: falcon 3.01
Organization: MCC, Austin, TX
Distribution: comp
Date: Fri, 9 Oct 1992 20:14:40 GMT

In article <1992Oct8.3211.7043@dosgate> "steven baldassarra" <steven.baldassarra@canrem.com> writes:
>  I'm having a tough time evading SA-7s while in the padlock view, because the
>SA-7s can't be seen in the TWI. The only evasive action that kind of works is
>to turn tightly, dump countermeasures, and dive below 500' AGL.

Here's what works for me.  When you get a launch warning, IMMEDIATELY
pop into padlock view (if you're already there, use the 8 key to target
the SAM), start turning into it and get your nose down (somewhere below
the horizon that is, but not straight down).  If you're slower than 450
kts, go to 100% mil but NOT afterburner and if you're in AB, get out
(you don't need to be the perfect heat source for the SAM to lock on).
If you're faster than 450kts, pop those speed brakes and slow down.
Don't point your nose directly at the missle, place the missle about 45
degrees above you (you want it to be in the vertical plane that runs
from your nose to tail and is perpendicular to your wings).  You can
pop flare early if you want, but when you see it start turning into
you, pop 3 or so flares in rapid succession and start pulling as many
G's as you can.  This will tighten the turn that it must make to hit
you.  If you do everything just right, it won't be able to make the
turn and will lose lock on you.

After it misses, make sure you don't have your speed brakes hanging
out.  You may need to use AB to get your airspeed back up and maybe
gain some altitude.  Do it now before another SA-7 is launched
(luckily, I haven't seen Falcon launch more than a single SAM at me at
any given moment).  While you're at it, you'll probably want to pick a
direction that lets you exit the area in the minimum amount of time so
you can recompose yourself.

Hope this works for you.  It takes a bit of practice to know just when
and how much to do each step.

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: ajb8886@ritvax.isc.rit.edu
Subject: Re: U7 on 386SX 25 ?
Reply-To: ajb8886@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 14 Oct 1992 00:49:18 GMT

In article <1992Oct12.130444.2640@dcs.warwick.ac.uk>, nwalczak@dcs.warwick.ac.uk (Nick) writes:
>Thank you for the many and varied opinions on running U7 on a 386SX.  The
>impression I get from reading the aforementioned is that SPEED is not
>really an issue, it is memory capacity and possibly hard disk speed too.
>I get the feeling that slow downs are due to disk access.   Am I
>right?  Any comments?
>
>-Nick Walczak

My feeling is the same; I have a 386-40 with a Speedstar 24X which even for
non-accelerated (read : non-windows) DOS apps easily makes a friend's 
ET4000 / 386-40 combo look slow for non-disk intensive games and graphics 
programs.

Whereas said friend has a very quick maxtor 210MB hard drive with integral
cache.  My machine is still running off a 1:1 RLL controller and two 28ms hard
drives.  

Guess which machine is faster for U7?  Yep, you guessed it.  The one with the
faster hard drive is QUITE a bit quicker than U7 on my machine.  That is, for
operations that involve walking in any direction more than a few steps.  For
non-disk intensive ops (like moving the inventory/status windows around), the
SS24X equipped machine shows a definite speed improvement.

I note that Smartdrv.exe seems to have no effect whatsoever on the speed of U7;
has anyone experimented with other cache programs?  It would be nice if the
heads weren't thrashing around all the time; makes me wonder how much stress
this game puts on the hard drive mechanics.

You can feel the heads seeking back and forth all the time nearly continuosly 
even as you walk from one side of the screen to the other.  Ugh.

Alex
               

Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Games for Trade
Organization: Santa Monica College, Santa Monica, CA
Date: Wed, 7 Oct 1992 23:41:38 GMT

I have the following IBM PC compatible games for trade.
All games have original packaging and original disks.
Most games will not have registrations slips.  I am
trading these games because I am not planning on playing
them anymore.

Bard's Tale I (Tales of the Unknown)
Bard's Tale III (Thief of Fate)
Death Knights of Krynn   + clue book
Eye of the Beholder I		
King's Quest I               
Leisure Suit Larry Triple Pack 
     LSL1 New Version + LSL2 + LSL3
Leisure Suit Larry V	
Mission Impossible             
Monkey Island I		
Police Quest III
Savage Empire 
Secret of the Silver Blades
Sim Ant                   
Sim Earth 
Space Quest III		
Spellcasting 101
Stunts
-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computers
From: jwbutler@mentor.cc.purdue.edu (J.W.)
Subject: FORSALE: IBM PC Games for Sale
Followup-To: poster
Keywords: Games, FORSALE, IBM
Organization: Purdue University
Distribution: na
Date: Tue, 13 Oct 1992 02:25:38 GMT

FOR SALE:

Leisure Suit Larry 5  5-1/4" media  -   $25

Sierra Adventure Starter Pack  5-1/4 disks  -- $40 OBO
Includes: Leisure Suit Larry 1 - 256 Color
	  King's Quest 1 - 256 Color
	  Space Quest 1  - 256 Color

Land, Sea, & Air 2   3-1/2" disks    -- $40 OBO
Includes: Red Storm Rising
	  Command HQ
	  F-15 Strike Eagle II
	  F-15 Gulf Missions Scenario Disk



All Games are COD, I will pay shipping.

all replies to jwbutler@mentor.cc.purdue.edu


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 PPPPPP    Q: How can you tell a BOILERMAKER from a HOOSIER?
 PP   PP   A: The Boilermaker's the one with all the GOLD!!!!!!!!
 PPPPPP
 PP        The "Powers from the Towers" - Cary Quad: Purdue's 1st Hall
 PP        jwbutler@mentor.cc.purdue.edu
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
From: baylor@ccwf.cc.utexas.edu (Baylor)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Whats the scoop on Origin??
Date: 8 Oct 92 23:15:20 GMT
Organization: The University of Texas at Austin, Austin TX

>Strike Commander IS STILL being produced.  However, it is the producer 
>which is delaying it cuz he hates the engine not once, not twice, not thrice,
>but 4 times!  Feb, 1993 is the due date for now.

	You're kidding me! I have several friends working on Strike
Commander (they all got free Segas when EA bought them out), and to
my knowledge, no one to very few have quit, all the major programmers
are there, and the date wasn't as far as i know pushed back - they're
already writing the extension modules/game packs already!
							- baylor
From: dt89cwp@brunel.ac.uk (Christian W Petzny)
Newsgroups: comp.sys.ibm.pc.games
Subject: I'd like one...
Date: 9 Oct 92 15:32:32 GMT
Organization: Brunel University, Uxbridge, UK
X-Newsreader: TIN [version 1.1 PL6]

Please send me a copy or upload it to an FTP archive or something,
because I do not know too much about UUENCODE and DECODE, unless
you can also send me instructions on how to extract the mail file 
I have UUDECODE on the PC so that should not be a problem...

Cheers,
Chris
Newsgroups: comp.sys.ibm.pc.games
From: paul@xcluud.sccsi.com (Paul Hutmacher)
Subject: Re: Harpoon version 1.31
Organization: Greater Montrose UFO Appreciation Society & Data Haven
Date: Fri, 9 Oct 1992 11:51:49 GMT

In article <1992Oct8.130121.16713@cs.mun.ca> daryl@garfield.cs.mun.ca (Daryl Clarke) writes:
>I called 360 yesterday (the 7th). They said that it would be about 2 weeks.

That's what they said two weeks ago :)

-- 
Paul Hutmacher
paul@xcluud.sccsi.com
{lobster,nuchat}!xcluud!paul
Newsgroups: comp.sys.ibm.pc.games
From: markp@microsoft.com (Mark Pennington)
Subject: Re: Help w/ Quest for Glory I (Spoiler?)
Date: 09 Oct 92 15:52:01 GMT
Organization: Somewhere in time and space
Distribution: usa

In article <92268@netnews.upenn.edu> dchang@eniac.seas.upenn.edu (Dexter Chang) writes:
>Hello again.  Thanks to everybody who responded with help, but I'm stuck 
>again.  I've saved the Baron's son, I picked up the note in the bar that
>says to meet at the archery range, but no one showed up for two days.  
>I'm currently on day 14 or 16 (I forgot), did I miss the rendevous?  What
>else can I do?  Can't find the key for the rock behind the Antwerp...  
>Does creating a bunch of baby Antwerps have any significance?  Thanks again.


It's possible that you missed it, but not important.
If you're tough enough, you don't need the key.  Be sure and save the game
before doing this, because if you don't have the key, you'll fight a really
nasty troll.
move down to the antwerp area.
go near the bottom left.
Say hidengoseke, sometimes this makes the antwerp leave you alone.
cast OPEN.
move the rock.
If you're done any hit points, you better drink a healing potion before
going in.  The troll is tough.

I've never created any baby antwerps, so I couldn't tell you if it's important.
Just what did you DO with that antwerp, anyway?  :)



-- 
Commit Random Kindness and Senseless Acts of Beauty

Newsgroups: comp.sys.ibm.pc.games
From: nwalczak@dcs.warwick.ac.uk (Nick)
Subject: Re: U7 on 386SX 25 ?
Organization: Department of Computer Science, Warwick University, England
Date: Mon, 12 Oct 1992 13:04:44 GMT

Thank you for the many and varied opinions on running U7 on a 386SX.  The
impression I get from reading the aforementioned is that SPEED is not
really an issue, it is memory capacity and possibly hard disk speed too.
I get the feeling that slow downs are due to disk access.   Am I
right?  Any comments?

-Nick Walczak
Newsgroups: comp.sys.ibm.pc.games
From: mucds@uxa.ecn.bgu.edu (Corey D. Stinson)
Subject: Calling all graphics artists!
Organization: Educational Computing Network
Date: Tue, 13 Oct 1992 15:01:34 GMT



  Greets all,

      I am working on a traditional-type role playing game but I have a
small problem.  I really can't draw that well!  Is there anyone out
there who is a good artist, able to draw people and monster pictures?
I'm not looking for anything fancy at all.  The game I'm working on will
be shareware.  Is there anyone who would like to contribute?

      Since I'm just putting this together now (not much code has
actually been implemented) I can't tell you gain you would get from
something like this.  But, you would at the least get your name in the
credits :)

      If this peaks anyone's interest, please respond.  Also, if anyone
has tips for drawing characters, humans in particular, or just drawing
in general let me know.
                                 Thanx in advance,
					Corey Stinson
Newsgroups: comp.sys.ibm.pc.games
From: twong@civil.ubc.ca (Thomas Wong)
Subject: Re: Awesome graphics (svga) games. (Eg. Links386 Pro)
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
Date: Wed, 7 Oct 1992 19:00:27 GMT

In article <1992Oct6.141646.20440@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>
>With regard to 'interviews', yes, the topic of SVGA support comes up
>often with game publishers we talk to.  We plan on interviewing
>Access' president Bruce Carver later this year too.  There are,
>however, more and more SVGA games starting to show up.  Links 386 Pro
>broke the ice, but Theater of War, Harpoon, and V for Victory (all
>from Three-Sixty) will support 640x480x256.  Other companies are
>taking a hard look too.  Grandmaster Chess from Intracorp also uses
>this mode.  Keep reading !! :-)
>

Hhmm... I've been sleeping again. Can anyone tell me if previous
versions of GameByte had snapshots of the above Three-Sixty games? I'd
love to see how they look. Now where did I put the latest version of
GameByte again? I think I did see Theater of War in there at least...

Thomas.

Newsgroups: comp.sys.ibm.pc.games
From: johnnyb@wagner.cbs.umn.edu (John Buscher)
Subject: Mechforce shareware or commercial??
Organization: College of Biological Sciences, U of MN
Date: Wed, 7 Oct 1992 20:47:22 GMT

	Hiya,

	Is this game MECHFORCE comercially available or is it shareware
and where can I find it!


					Thanks in advance,

					Johnnyb
From: apo@datmuc.UUCP (Karsten Seidel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GS2000 Mission delegation
Date: 7 Oct 92 09:32:18 GMT

In <1992Oct6.004954.8785@monu6.cc.monash.edu.au> ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen) writes:

>Warren Bare (wlb@progress.COM) wrote:
>: Hi Folks,
>:   I have tried all sorts of stuff, but have been unable to send
[ ... ]
>: 
>That happened to me last night.  Try directing their waypoints from the
>high scale map only - dont use small scale.  Worked for me, anyway.
>Perhaps this problem only arises when they are very close to the target;
[...]
>-up screen then, works fine.  But if I try to direct them short distances,
>they end up holding at the wrong place.  Patch anyone????

It seems to me that it strongly depends on their "expirience" (rank). I
once had an 2. Ltnt and he flew exactly where I told him to. CW3 didn't
seem to be enough.

>Also, if the missiles get too numerous, you can simply land; they cant track
>you if you're on the ground - you appear to be in the "dead zone" the manual
>talks about.

That didn`t work for me all the time. When Charlie is too near, they are
able to blow you off the ground :-(

>I've got a question of my own - I always use the FFAR, specifically the M261.
>This weapon is brilliant against AAA and infantry.  Unfortunately, the other
[...]
>Another question: on the control panel (the copy protection screen) there are
>two "knobs" of sorts on the lower half of the LED display plate.  These can
>be turned horizontal or vertical.  Anyone have any idea what they are for??

Good questions. Would like to have an answer on that, too.

>One last aside; try clicking on the office computer screen at the main menu.
>So THATS what they do in their spare time! 

Of course. What did YOU expext? Why should they behave differently ... :-)

apo

-- 
#################################################
# Der Hasenfuss zittert vor einer Gefahr,       #
# der Feigling waehrend und der Mutige hernach. #
#################################################
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: mxp8383@usl.edu (Pooprasert Monnapop)
Subject: Looking for Indy 4
Organization: University of Southwestern Louisiana
Distribution: usa
Date: Wed, 14 Oct 1992 17:47:32 GMT


Is there anyone wnat to get rid of your Indy 4?
Make me an offer.

M. Pooprasert
mxp8383@usl.edu
From: sfield@ocf.berkeley.edu (Stephen M. Field)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help needed for Ultima Underworld (spoilers)
Date: 10 Oct 1992 01:45:27 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: sandstorm.berkeley.edu
Keywords: underworld, Ultima

In article <1992Sep17.002910.6567@bnr.ca> bcash@crchh410.BNR.CA (Brian Cash) writes:
>How do you get to the area in the south part of the Frog Lake?
>I still don't understand the levers and buttons.

Well, I'm not quite sure yet, but there are two clues I'm going
on
 1) One of the scrolls near the graves of Crux Ansata says something
    like, "To pass into the unseen, jump through the seen". I assume
    this relates to raising the SE corner and jumping, but I don't
    _know_.
 2) One of the knights says, "The bullfrog puzzle has a simple sol'n
    but there is more than meets the eye in that place." Again, I
    _think_ this relates to 1).

What I do know is that the top button raises one of the squares,
depending on the position of both levers. And the bottom one lowers
a square.

BTW, the wand resets the maze.

Not much help, but maybe.

Steve
Newsgroups: comp.sys.ibm.pc.games
From: jas3@crux1.cit.cornell.edu (John A. Scherrer)
Subject: Re: Falcon 3 Instant Action Scores
Organization: Cornell Information Technologies
Date: 11 Oct 92 00:42:39 GMT


I'd dearly love to know exactly what are the scoring rules for F3.01 instant
action. The addition of the missle  count after the plane tally was helpful, but not nearly there.
How many points per plane? 
Do different planes count differently?
Does it matter how you kill them?
Why does it appear as if I'm getting negative points for some planes (this before the point where it starts counting missiles)?
Do I get a different score if I kill 8 planes in 3 minutes vs. 8 planes in 10 
minutes?

Is the score devalued by the % rating in the configuration menu?

It's frustrating how such a well documented game leaves such a huge deficiency!

From: csm@hpfcso.FC.HP.COM (Chris Miller)
Date: Thu, 8 Oct 1992 16:07:08 GMT
Subject: GAMES for SALE or TRADE (HB III etc.)
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

Hi Everyone!

I have some games to sell or trade. The games I'm looking to trade for
are:

        Siege
        Indiana Jones - Lost City of Atlantis

(I would also be interested in buying these games if anyone has them forsale)

The games I have for sale or trade are:

Hardball III - $28.00
Mike Ditka Football - $20.00
Links - $18.00
Jack Nicklaus Golf and Course Architect - $18.00
John Madden Football - $10.00
Tank (Spectrum Holobyte) - $15.00
Omni Play Basketball - $7.50
Lost Patrol - $5.00
Mean 18 Courses Disks Vol II,III,IV - $2.50 each

Any trade or offer will be considered (I can't say accepted, but at least
considered :) ).

Thanks,
Chris


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
             "He's old enough to know what's right and 
                   young enough not to choose it"
                             -- RUSH --

 ----------------------------------        
 ------*******---*******---*----*--      Christopher S. Miller
 -----*---------*---------**---**--      4424 Rosecrown Ct.
 ----*---------*******---*-*--*-*--      Ft. Collins, Co. 80526
 ---*---------------*---*--*-*--*--
 --*******---*******---*---**---*--      hplabs!hpfcla!hpfela!chris
 ----------------------------------      csm@hpfcla.hp.com   
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Xref: sparky comp.sys.ibm.pc.games:17055 bit.listserv.games-l:5965