HDTenEightyP/NetNews huggingface dataset:
From: trav@wixer.cactus.org (traveller)
Subject: Re: another dumb question
Organization: Real/Time Communications
Date: Tue, 18 Aug 92 04:45:52 GMT

In article <1992Aug17.143415.12726@phillip.edu.au> t9114145@phillip.edu.au writes:
>In article <1992Aug16.235330.2823@wixer.cactus.org>, trav@wixer.cactus.org (traveller) writes:
>
>> last time this was discovered. <mjollner is the only evil artifact i can
>> think of that Onan isn't lugging around>
>
>(spoiler ahead)
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>Mjollnir is a _lawful_ artifact. There are only 3 evil:
>
>Stormbringer (broadsword)
>Grimtooth (orcish dagger)
>Cleaver (axe)
>
>
>Adam Eberbach    Computer Science student, RMIT.   t9114145@phillip.edu.au

guess that's why i didn't have it then.. silly me. I did have Stormy,
Cleaver, and Grimtooth, plus Orcrist, Sting, and Excal, maybe one more.
But alas, Onan has died.. 140,000 hp, max level 23, died on level 15
when he choked over a winter wolf.. It didn't even give me the "you're
having a hard time getting it all down - stop eating?"
message...bummer..
But, I doubled the previous high score on this system, so.. not too
shabby..

trav

-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: Two questions--one simple, one even simpler.
Summary: FAQ and Endlevel spoilers
Date: 20 Aug 92 00:04:20 GMT
Organization: University of Washington, Seattle

In article <56958@mentor.cc.purdue.edu> kartyja2@sonata.cc.purdue.edu 
(Student Extrordinaire) writes:

...stuff deleted...

>...First, where can I ftp the FAQ file? (or do I have to wait a month
>for it to be posted again?)

Ask and ye shall receive.  I'm sure someone around here could e-mail
you a copy if you asked nicely.  :)

>Second, what on Earth do I do to finish this level??! I've killed all
>the monsters that don't say "Really attack the whatever?" when I
>menacingly brandish Mjollnir, re-killed the Wizard twice, and
>generally wreaked havoc. If there is a staircase, I missed it... If
>I'm supposed to #offer the Amulet at the appropriate altar, I need
>instructions on how to uncurse it without a scroll.

I'm assuming you've reached the Endlevel.  If not, I have no idea what
you're talking about.  Spoilers lie ahead.

There are no staircases on the Endlevel.  In order to ascend to
demi-godhood, you need to #offer the Amulet at the altar of your
patron deity.  There's no need to uncurse it.

--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
Newsgroups: rec.games.hack
From: flurr@iastate.edu (Flurr {tm})
Subject: Sacrificing
Organization: Iowa State University, Ames IA
Date: Mon, 17 Aug 1992 04:23:42 GMT

    I wasewondering about how people sacrfice their luck or experience to
gain things from the gods.  And I was also wondering how you become the Hand of
Elbereth?


Minor Spoiler:
Found out that if you wished for a blessed scroll or recharging, you can 
re-charge your wand of wishing once (so you can get 5 wishes total!)

Flurr {tm}

---
flurr@iastate.edu               We will, We will, stone you!
twbb3@isuvax.iastate.edu            - cockatrice war song
Newsgroups: rec.games.hack
From: dc@stars.gsfc.nasa.gov (Dave Cottingham)
Subject: Re: Pray time-out (was Re: Newbies)
News-Software: VAX/VMS VNEWS 1.4-b1  
Reply-To: dc@cobi.gsfc.nasa.gov
Organization: NASA/GSFC-Laboratory for Astronomy and Solar Physics
Date: Sat, 15 Aug 1992 22:14:00 GMT

Spoilers of dubious value:
 
In article <RICHARD.92Aug13203953@petersen.iesd.auc.dk>, richard@iesd.auc.dk (Richard Flamsholt S0rensen) writes...
>In an article whose ID I've lost, CUFFEL said:
>CUFFELL> If you are in good favor with your god, haven't pray in about 600
>CUFFELL> turns  [...]
>  Now is really the time to ask: what *is* the dreaded Time-outs for
>Praying?

I was wondering this recently, so I took a look at the code.  The timeout
is a random number, with an average of about 300, but a broad distribution.
I'm too lazy to work out just what that distribution is, but I'd say that
600 is pretty safe.  I usually wait about 1000 myself.  If you are the
Hand of Elbereth (or steal souls for Arioch) it adds an extra 1000 or so,
and another 1000 if you have "killed" the Wizard.

If you have a major problem, you are allowed to pray 200 turns before the
timeout, and if you have a minor complaint, 100 turns before.

Sacrificing takes time off the timeout.  When you sacrifice, if you get
an object, or a clover, or no message after the part about the flame, then
your timeout has gone to zero and it's safe to pray.

 - Dave Cottingham
   dc@cobi.gsfc.nasa.gov
Newsgroups: rec.games.hack
From: Buck Godot <bgodot@halcyon.com>
Subject: Re: Genocide failed?!
Originator: bgodot@halcyon.com
Organization: The 23:00 News and Mail Service
Date: Thu, 13 Aug 1992 06:22:58 GMT

lcl@splinter.coe.northeastern.edu (Lisa C. Lewis) writes:

> 
> 
> First, an apology:  in the last post, I typed a ^L (the kind I couldn't
> see), but it seems to have failed.  Now, another question:
> 
> I previously genocided c and : with blessed scrolls.  So why is there a
> cockatrice on this level?  (I'm on a unix game, hard option set.)
> 
> --
> Lisa Caroline Lewis   		    Our country, right or wrong.  
> lcl@csa.bu.edu      -or-	    When right, to be kept right; 
> lcl@meceng.coe.northeastern.edu     when wrong, to be put right.
>                   	             - Carl Schurz, January 17, 1872

Perhaps a polymorph trap?
Newsgroups: rec.games.hack
Subject: Re: Help with teleportation
From: chris@astro1.phya.utoledo.edu (C. Strom)
Date: 20 Aug 92 03:26:29 EST
X-Newsreader: Tin 1.1 PL4

franklin@ug.cs.dal.ca (Steve Franklin) writes:
: 
: Okay - I now have one kickass character... ac -18, 187 hps, level 19
: (okay, I found a morgue with 5 wraith corpses! and tried out that
: trick about paying off other priests LOTS of money. The +5 protection
: ring helped too of course...)
:    Now, I have one huge annoying problem. I teleport spontaneously.
: No reason at all. I dunno why, and I can't stop it. Is there anything I
: can do to get rid of this attribute? I've eaten about 8 tengu corpses,
: but I don't seem to have teleport control yet. Any reason why? Am
: I doomed to teleport every 100 steps or so? It's absolutely mind boggling.

Okay, you've got the right idea. Munching on tengu corpses until your
eyeballs bleed is the way to get teleport control, however, the chance
is very small.  I can't remember getting it more than two or three times
after countless meals of Tengu Flambe...

Just keep trying.
--
      christopher strom
    department of physics and astronomy
  university of toledo
chris@astro1.phya.utoledo.edu

What is that 36/100 percent impurity?
Newsgroups: rec.games.hack
From: JDK@cunyvms1.gc.cuny.edu (KASTIN JONATHAN)
Subject: A new bug?
Organization: Graduate School and University Center, C.U.N.Y. New York, NY
Date: Tue, 18 Aug 1992 09:02:16 GMT
X-News-Reader: VMS NEWS 1.20

Playing NH 3.0j+ on the Mac, in wizard mode, I noticed that if you have
the spell "teleport away" memorized and then try to teleport with ctrl-T,
the game thinks you are using the spell to teleport, and gives you the
"You can barely remeber the runes of this spell" message, etc., before
you teleport. Oddly, even after the spell is used up, you get the message,
but you can still teleport.

I think that this bug may be limited to wizard mode, since in my last 
(winning) game, my high[A-level priest also had tport memorized, yet could
use ctrl-T without difficulty.

Also, someone mentioned the game going into disorder when throwing an
unpaid gem at a unicorn in a shop. I was unable to reproduce this
phenomenon. My game correctly interpreted this act -- when I tported out
of the shop, the Ko[Z_tps came running.

---

Obligatory stupidity story: In the game I just won, I was on my way up with 
the AoY, picking up random junk and stuffing it into my bag when KABLAAM --
I guess I just figured out what that wand was...Would you believe I lost
not one, but *two* wands of wishing in that fiasco, as well as all my vast
supplies of holy water -- in a game, mind you, without any lawful altars,
and in which I was constantly being randomly cursed...But I still won, and
that's what counts.

-------------------------------------------------------------------------------
| Jonathan Kastin              I would say that my views are entirely my own, |
| CUNY Grad Center             but that would be ridiculously ahistorical.    |
| Philosophy Department        Besides which, it might presuppose a viewpoint,| 
| jdk@cunyvms1.gc.cuny.edu     and thus an objective Reality.  :)             |
-------------------------------------------------------------------------------
Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Re: Need Sage Advice!
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)
Date: Fri, 21 Aug 1992 00:05:31 GMT

ksoutor@unlinfo.unl.edu (kevin soutor) writes:

>To All 'Hack Wizzes!

>Does anyone have any suggestions for identifying these 
>items?  Chad13 is rarin' to go down further into the
>dungeon complex.  His goal is reaching level 11, an
>area unexplored by his forebears.

Drop them on an altar.  Find out what is cursed and what is not.  Odds are,
almost everything will be cursed.  Some things will not be though.  Also,
a blessed scroll of identify can be really handy.  I had about 20 different
rings once and ID'd them all with one scroll.

After that, make as much holy water and you can and dip like crazy into
fountains. 

-- 
Gregory Sumner ~ Seattle, Washington  :: Up, down, turn around
gregs@polari.online.com               :: Please don't let me hit the ground.
:::"Drink Rainier Beer"::::::::::::::::::N.O.:::::::::::::::::::::::::::::::
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: Wanted...
Keywords: Getting into the castle
Date: 13 Aug 92 20:50:53 GMT
Organization: University of Washington, Seattle

You sense the presence of spoilers. -more-


In article <5454@ucsbcsl.ucsb.edu> lsnyder@mango.ucsb.edu (Snyder) writes:
>Wanted: one musical instrument. Inquire at DLvl 28, LoveChunks, the
>cross-dressing Valkerie.
>
>Other alternatives are welcome.  I do not have any water walking, but
>I do have jumping.

Try a wand or spell of opening.  They tend to have the same effect.
Also, since you have jumping, you could try using a wand of striking,
as was mentioned earlier.  Also, who needs water walking when you
could levitate?

>Thx.

--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: DAVIS@licra.dn.mu.oz.au
Newsgroups: rec.games.hack
Subject: Wasted by Wizard (SPOILERS)
Date: 14 Aug 92 02:29:39 GMT
Organization: Ludwig Institute for Cancer Research

SPOILERS IN FOLLOWING QUESTION:












I am currently playing the best game I have had to date, although 
admittedly not without using save files!  Still, it's my conscience, and 
that's another issue anyway.  When I finally beat this game I'll go back 
and do it honestly.

Anyway, I cleared out the castle and amongst other things I wished for a 
blessed +3 gray dragon scale mail, and received a black mantelet which is +
3 and did very good things for my AC.  I worked up from lvl 50 and found 
the Wizard on lvl 43.  I can kill him, but he always gets me with his 
finger of death, and even if I survive the first battle it is usually at 
the cost of my amulet of life saving.  He then gets me next time which is 
soon after.

I was under the impression that +3 GDSM gave anti-magic protection.  Was I 
wrong?  Should I have wished for a cloak of magic resistance?

Ian Davis                             DAVIS@licr.dn.mu.oz.au
Newsgroups: rec.games.hack
From: mackenzi@McRCIM.McGill.EDU (Paul Mackenzie)
Subject: Aggravate Monsters
Originator: mackenzi@davinci.mcrcim.mcgill.edu
Organization: McGill Research Centre for  Intelligent Machines
Date: Fri, 21 Aug 92 14:32:03 GMT


Somehow I've been cursed with this terrible affliction.  Is there any
way to rid myself of this aggravation thing?  It's beginning to make my
poor Wizard's life horrible, and I think he's going to kick the bucket
very soon.

Paul
From: heinz@wombat.ma.utexas.edu (Martin Heinz)
Newsgroups: rec.games.hack
Subject: No Artifacts - when you kill your pet?????
Date: 13 Aug 92 14:46:25 GMT
Distribution: rec.games.hack
Organization: University of Texas at Austin Mathematics

So here I am, the Samurai, hallucinating. And of course, I end up killing
my pet. Big deal, I think.
But wait - later in the game I sacrificed tons of things to my god, and
 the stuff was consumed in a flash/flame whatever, and I glimpsed the
clovers --  but never, never did I get an artifact.
Does killing your pet have this as a result???
-- 
Martin Heinz
University of Texas at Austin
heinz@math.utexas.edu
*****************************************************************************

                           I HATE car-alarms

******************************************************************************
Newsgroups: rec.games.hack
From: Buck Godot <bgodot@halcyon.com>
Subject: Re: Amiga NetHack Question
Originator: bbs@halcyon.com
Organization: The 23:00 News and Mail Service
Date: Sun, 16 Aug 1992 18:27:50 GMT

lrfox@silver.ucs.indiana.edu (linda ream fox) writes:

> 
> 
> How much RAM do you need to run NetHack on an Amiga?  I have one meg. and
> everytime I try to play a saved character I'm told that there isn't enoug
> space in RAM for the levels.  Since I'm only three or four levels down with
> when this happens, I assume itakes four or five megs at least to run the game
> all the way through.
> 
> It's a great game, but I'm getting tired of this and the "Not Enough space on
> disk for levels" or "Dungeon Collapses" messages and I'm about to wipe the fl

 
I'd say edit the config file, but I don't remember what it's called :)
 
 but, that what I'd say...
From: v101q4ct@ubvmsb.cc.buffalo.edu (Brendon M McNamara)
Newsgroups: rec.games.hack
Subject: How about your average flock of dragons?
Date: 14 Aug 92 22:42:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Someone just posted about a bunch of jackals as children...I use an even
better method. If you find yourself transformed to a dragon, lay a 
couple of eggs. A couple dozen is even better :-) These loyal reptilian 
children eat very little human food, and make quite a mess out of a 
storekeeper. There is no need to get them to carry things out of the 
store when they prefer to eat the store keeper. I guess they do eat
a little "human" food.
Newsgroups: rec.games.hack
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Graphics based hacks
Organization: North Carolina State University
Distribution: rec.games.hack
Date: Wed, 19 Aug 1992 17:33:56 GMT

In article <1992Aug19.124951.14885@husc3.harvard.edu>, muettert@husc10.harvard.edu (Mark Muetterties) writes:
|> 
|> 	I first played hack on an Amiga that had wonderful graphics for
|> all the characters and objects (from FISH #25 ?).  My question is 
|> simply:  is there an IBM, or MAC based hack or nethack version that
|> will display these graphics as I no longer have access to my brother's
|> Amiga.  I have both IBM and MAC machines available with color monitors
|> and would like to put them to use.
|> 	I really miss the red bricks and my yellow dog Fredd.
|> 
|> 				thanks, Mark

Well, its not Amiga graphics, but there is a program that I wrote
called CHRHACK that alters the default font so that the symbols used
in the game are 'graphic' based.  (Like realistic dungeon walls, altars
that look like altars, etc.)  It should be available at places like
wuarchive, and it was posted to comp.binaries.ibm.pc about three months
ago.

It comes with an editor also (edit the graphics, not the player) and
is not a TSR.  It just alters the font in memory.

BTW: EGA/VGA is required.

Mike Marcelais

-------------------------------
Mike Marcelais
mrmarcel@eos.ncsu.edu
Another 4th Bryan Prodcution
-------------------------------
Newsgroups: rec.games.hack
Subject: Re: Dragon Armour.
From: chris@astro1.phya.utoledo.edu (C. Strom)
Date: 21 Aug 92 05:08:15 EST
Distribution: world
X-Newsreader: Tin 1.1 PL4

richard@paragon.folly.welly.gen.nz (Richard Parry) writes:
: 
: I can get myself some wicked armour (Dragon, of course! :) by doing a
: little constructive rule bending.
: 
: I cannot work out how o do it legitimatley.  How?

^L (spoiler ahead)






























Zap a fresh dragon corpse with a wand of polymorph.  A dragon scale mail
of the appropriate color will magically be created.  Remember, each kind
of DSM confers a different intrinsic (i.e. gray=magic protection,
red=fire resistance)
Oh!  And remember, it is important that the dragon corpse be the _only_
thing in the pile when you zap it.  No polypiling to get DSM _and_ other
stuff, or the corpse will be treated just like a food item and you'll
get, maybe an egg, or a can of newt meat.  Gee...

: BTW, anyone ever eaten a Yellow Light corpse?  Tricky, those wands of
: wishing...

--
                                  christopher strom
                                    university of toledo
                                      chris@astro1.phya.utoledo.edu
I got Gray Dragon Scale Mail!
I got Stormbringer!
I got a rock...
From: dcb@wdl1.wdl.loral.com (David C Blume)
Newsgroups: rec.games.hack
Subject: Re: Wasted by Wizard (SPOILERS)
Date: 14 Aug 92 18:19:09 GMT
Organization: Loral Western Development Labs

DAVIS@licra.dn.mu.oz.au writes:
>SPOILERS IN FOLLOWING QUESTION:
>
>Anyway, I cleared out the castle and amongst other things I wished for a 
>blessed +3 gray dragon scale mail, and received a black mantelet ...
                        ^^^^^^^^^^                 ^^^^^^^^^^^^^^
>
>I was under the impression that +3 GDSM gave anti-magic protection.  Was I 
>wrong?  Should I have wished for a cloak of magic resistance?

Oops, sorry, I followed up on the original post too quickly.  The key
answer to this question is that:

a black mantelet is not a dragon scale mail.

You didn't get your wish.  (Thanks to Lisa Caroline for pointing that out.)

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
From: peg@cs.washington.edu (Peter Granger)
Newsgroups: rec.games.hack
Subject: Re: Genocide failed?!
Date: 13 Aug 92 18:59:08 GMT
Organization: Computer Science & Engineering, U. of Washington, Seattle

In article <1992Aug13.115706.12690@phillip.edu.au> t9114145@phillip.edu.au writes:
>In article <1992Aug11.224158.23665@beaver.cs.washington.edu>, peg@cs.washington.edu (Peter Granger) writes:

>Never bother myself. Liches etc are much more worthe genociding.

>> As for genociding, the things I take out are generally nymphs, nurses,
>> xans, and umber hulks. And after that I go for cockatrices, but when
>> was the last time you ever found more than 4 scrolls of genocide?

>None of those things are that bad! Xans are easy, just wear boots. Unber
>Hulks are harder, but carry a unicorn horn and they become no more dangerous
>than a dragon. Nymphs are easy, hit them with a wand (sleep maybe, or a
>ray one) or throw missiles at them. Nurses don't matter much. I usually
>don't bother taking my armor off but you just leave them alone. (Or kill
>them if you don't mind bad luck. With a blessed luckstone and lots of
>sacrifices it rarely matters.)

Hmm. Looks like I'm going to have to graduate to 3.0. I've never had
boots -- don't know if they exist in 2.3, and I've p-morphed armor
until the wands ran out looking for helmets and gloves, but still
never gotten boots. Xans are easy to kill, but they tend to get that
first hit.

Umber hulks in 2.3 don't tunnel (or I've never seen one do it, at
least), and there are no unicorn horns. They're not usually much
problem, but I've gotten confused by them at critical times. Related
question: someone else mentioned that they let umber hulks confuse
them so that they can get confused spell effects. I thought that for
some reason you only got those effects when confused by a potion, and
not by a wand or a monster. Seems like a silly restriction, but I
thought that's the way it was.

Nymphs are a *major* pain. Cancellation makes them "plain" so that
they can't seduce, but they still steal. And they move too darn fast.
More importantly, there's no benefit from them. Other things, like
Vampires and Dragons (we're still talking 2.3 here, so there aren't
any grades of these), are a pain, but it's worth having them alive for
other reasons.

Nurses, again, are a nuisance. There's no way in hell :-) I'm going to
take off my armor and weapon, and I don't like killing the other human
monsters. No luckstones and no sacrificing.

Anyway, I've just moved to a system with 2MB RAM, so I can finally
build 3.0, and find out about all this other neat stuff people are
talking about.
-- 
--------
 Pete Granger                     "Emacs sucks. But you get used to it."
 peg@cs.washington.edu              - anonymous
Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: Excalibur
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Thu, 20 Aug 1992 20:25:54 GMT

OPIRG (wcsbeau@alfred.carleton.ca) wrote:
: I've just played several games games with a valkrie.  For the first
: several games, I would wait until I got to xlvl 5, and then dip my
: longsword in a fountain to get Elbereth.  Each time, it worked on the
: first try.  On the last game I played, however, I dipped it in
: fountains over and over, starting at xlvl 5 until I died (approx xlvl
: 11).  I never got Elbereth.  The only thing I could think of was that
: the longsword was blessed.  Perhaps the 'Murkey hand' didn't feel like
: blessing it again.  Any ideas?

You must be having bad luck or something.  What's been the phase of the
moon?

: 
: Also, what is a wand of undead turning good for?   I've never been
: able to get any percievable effect from one.

"Turning undead" means to cause undead monsters (mummies, vampires,
wraiths, liches (?), zombies) to flee.  Priests can turn undead
creatures, but doing so is like a prayer, not to be done often.  The
wand will also make a corpse into a living creature again.  In D&D,
turning a low level monster sometimes destroys them.  I don't know if its
possible in Nethack.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+