HDTenEightyP/NetNews huggingface dataset:
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Subject: Re: Red Baron parts
Organization: AT&T
Distribution: usa
Date: Tue, 14 Apr 1992 13:55:07 GMT
Summary: Non-standard replacement

In article <YA6Tq*ey2@becca.rain.com>, john@becca.rain.com (john meissen) writes:
> 
> I asked this here once before, but seem to have lost the only response.
> 
> I have an Atari Red Baron upright, with a disintegrated joystick assembly, and
> so need a replacement. 
> 
> If anyone has one they would sell, or can recommend a distributor/dealer that
> might still have one, please respond via email.
> 
>  John Meissen  | john@becca.rain.com 
>                | ..!{uunet,qiclab,intelhf,bucket}!m2xenix!becca!john

Often times the entire assembly is just worn out or broken and really
not repairable.  Replacements are hard to find.

I was at the Design Engineering Show in Chicago a few months back
and saw that Happ Controls (in IL, phone: 708-593-6130) has a new 
fire button joystick with pots (instead of switches) like Red Baron
needs.  The overall assembly looks like it goes down fairly far
into the cabinet but I think it would fit in Red Baron.

They didn't have a price at the show but I would look into it if
I needed to replace one of these.

				Rick Schieve
				rls@ihlpb.att.com
				
Xref: sparky rec.games.video.arcade:5327 alt.games.sf2:355
From: robrod@csa.bu.edu (Roberto Rodriguez)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Zangief's Flaming SPD: HOAX!!!!
Date: 16 Apr 92 01:39:12 GMT
Reply-To: robrod@csa.bu.edu
Followup-To: rec.games.video.arcade
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA


   THERE IS NO FLAMING SPD!!!!!!!!!!!!!!!!!!!!!!!!!

   I get the SPD at will from any position.  I do it walking forwards,
walking backwards, while jumpimg, at any time.  

   I saw that misguiding post that there existed a Flaming SPD.  
"Let's give it a try", I sayed.  I tried it the three different 
versions of SF2 CE and nothing.  I tried hitting all three punch
buttons, all three kick buttons, all combination of two buttons and
of three buttons.  I tried it using all the methods I mentioned 
before, and nothing.

   I find it repulsing when someone makes up s**t like this intentionally
so that people waste a lot of time and money.  I tried to post this
as soon as possible so that no more people would loose money trying out this
nonesense.

   Only the person who posted this notice, "El General" suffers:  does he
really mean "El Degenerado"? (It means: "the degenerate")  He made 
himself loose all credibility and should be unwelcomed by this
newsgroup.

   He is a liar and there is no excuse.  If he heard this and told us
about it he is still telling a lie, for he presented it as a fact not
as a rumor.  If he was under the influence of alchohol, cocain, heroin,
crack, or just dope, he is still a liar.  If he though it was a nice
funny prank to pull, he is still a liar and an immoral one at that.
What can possess some people to enjoy themselves out of the misery of
others.

   Get your flappy, crusty, oily, slippery, cheesy, pussuy, slimmy,
slappy, flaky, mucuousy, blistery a** ho** off this newsgroup.
Newsgroups: rec.games.video.arcade
From: jr041561@sjuphil.uucp (Judith Rudolph)
Subject: Re: SF2:  Chun Li's Secret Auto-Stun Move
Organization: Saint Joseph's University
Date: Sat, 11 Apr 92 18:25:53 GMT

	Y'know, I'm no expert SF2 player (mostly because I never get enough
		time in on it), but of course everyone has their favorite 
		character.  No problem.

	What gets me is that it seems like everyone keeps the same player 
		each time they drop a quarter in.  Hasn't it struck anyone
		yet that some characters do better than others against 
		certain opponents?  I mean, I've seen people try to use Ken
		against E.Honda with much less success then if they used
		Dalsim, who has the reach to make up for lack of speed.

	C'mon, guys, we're strategists, not video-game addicts
		Play like it  :{}

							judy

				jr041561@sjuphil.sju.edu

.


Newsgroups: rec.games.video.arcade
From: bi011@cleveland.Freenet.Edu (Bill King)
Subject: Smash TV
Reply-To: bi011@cleveland.Freenet.Edu (Bill King)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 17 Apr 92 13:33:17 GMT


You can only reach the Pleasure Dome on games where the ROM chips
are version 8.0 or higher. If they are lower, you can't do it...
Bill
-- 
You should, have made it a point, to get BOTH of them Daddy! If Sting has
to carry me, on his back down that aisle, if he has to DRAG me in a wagon,
I'm breathing, ya understand? YOU SHOULD HAVE GOT IT DONE! It's violence for
the sake of violence & now I will turn it around to MY violence! ==Dusty Rhodes
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: bennetta@fraser.sfu.ca (Jason Patrick Bennett)
Subject: How do you "freeze" SF2??
Summary: Freezing with Ryu (?)
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 8 Apr 1992 09:54:32 GMT

The same guy who wailed on me with Guile was previoiusly playing with
Ryu...after a few matches, I went to get money, and came back for
another match.  I put in my quarter, and then he decided he wanted
to play Guile, so he "froze" or paused the game with Ryu. "Hey,
the game froze!" he said unconvincingly.  I knew he did it on
purpose, but as I didn't know the technique, I couldn't contradict him.  How
does one "freeze" and "unfreeze" SF2 with Ryu??  Can you use Chun Li to do this 
also??  Thanks!!!  bennetta@sfu.ca

Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (Eu-Ming Lee)
Subject: Re: Racism?: Ryu vs. Ken.
Organization: University of Illinois at Urbana
Date: Tue, 7 Apr 1992 17:39:29 GMT

tonsieng@cs.uiuc.edu (Rav Tonsiengsom) writes:

>Isao, I'm Asian (Thai) and I play Ryu more than Ken because I think Ken looks
>like a stupid moron. He needs a haircut, his head is too big, not to mention
>too big feet [although it comes in handy for those roundhouse sweeps].
>:-) :-)

I like playing Ken more because his rolling throw looks cool.  It also
conveniently throws your enemy into the corner.  I'm one of those weird
people who use the rounhouse throw instead of the shoulder throw when I
play Ken (or Ryu).

>But no, seriously I play Ryu because he is a little faster (not off the ground,
>Ken wins in that category) and suits my more defensive style of play.  I play Ken when I want to go berserk - You know "Tatsu maki senpuu kyaku!!  Shouryuken!!"  That type of stuff.  Ken is a little stronger IMO, but Ryu is
>a little faster in recovering from his moves (again IMO).  Ryu also seems to
>grab a little faster than Ken when counter throwing a person who is trying to
>"cheap" you.

I never really noticed much difference.  I always thought it was psychological.
As you know Rav, I can reverse cheap moves just as good with Ken as with Ryu.

Does anyone else seem to think there's a difference between Ken and Ryu?
How about the shoulder throw versus the roundhouse throw?  Any difference?

>Just some thoughts.  Can't wait to play Ken in TCE.  We'll see how those "boss"
>characters (played by humans) stand up to the power of Sheng Long!  :-)

>-Rav "Ryuken" Tonsiengsom 
>"Attack me if you dare,  I will crush you with the power of Sheng Long!"
>"Uh, that is, if you are stupid enough to jump into it, Guile." :-)

CyberGeek
-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
Newsgroups: rec.games.video.arcade
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Japanese 101 (SF II)
Organization: Massachusetts Institute of Technology
Distribution: rec
Date: Mon, 6 Apr 1992 11:38:44 GMT

In article <1992Apr6.043206.3076@cs.uoregon.edu>, michael@sisters.cs.uoregon.edu (Michael Franklin Matsel) writes:
|> 
|> Thanks for the traslations.... But what does Chun Le she when she turns 
|> upside-down and does the spin kick?  To me, it sounds like: 
|>    "Beep beep, Zangief!" (But I doubt that's it).
|> Also, do you know what Ken and Ryu say when they do their spin kick?
|> |> Thanks

I've always thought she said, "Eat my feet!"

			Scott
Organization: HAM - Hackers Against MUDs
X-Subliminal-Message: IBM/370 assembler is your friend.
Date: Wednesday, 15 Apr 1992 10:58:37 EDT
From: <MVS104@psuvm.psu.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: Games to Zen out on: Robotron, Star Wars, Gaplus
 <1992Apr13.155922.9304@linus.mitre.org>
 <SFD.92Apr13133456@bezier.bezier.berkeley.edu>
 <1992Apr14.042637.23439@CS.ORST.EDU>

Games like Forgotten Worlds are extremely like this. Sinistar was great also,
but I haven't seen it in years...

Martin Schulte
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: NEED SFIITCE MOVES LIST
Date: 15 Apr 92 21:51:24 GMT


2frjcomply@kuhub.cc.ukans.edu writes:


>WHY DONT YOU DUMP 5 BUCKS INTO THE MACHINE LIKE THE REST OF US
>AND HAVE FUN LEARNING THE GAME.

WHY DON'T YOU EXPAND YOUR MIND TO REALISE THAT SOME PEOPLE DON'T
CONSIDER THIS FUN, AND FIND THE CAPS LOCK KEY WHILE YOU'RE AT IT.












































































































































































































>I just made this long so that people might think that i really
>posted a complete list (NOT!).
-- 
"If you're going to get uptight, you may |philb@cats.ucsc.edu
as well go do Karate!"                   |philb@soda.berkeley.edu
Anonymous T'ai Chi instructor            |
Newsgroups: rec.games.video.arcade
From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Subject: Re: SFII TCE
Organization: California Institute of Technology, Pasadena
Date: Sun, 12 Apr 1992 11:51:03 GMT

rxc9885@cs.rit.edu (Robert X Costello) writes:

>In article <warjc8m@lynx.unm.edu> ulysses@carina.unm.edu (Nick Lopez) writes:
>>This is wrong. The spike (I assume this is CHun Li) wil get him most of the 
>>time.

>Yes, but I have found this VERY hard to time correctly.  The Chunster usually
>jumps too far and lands on the other side of Bison.

Try jumping straight up in the air instead of jumping over him.  You'll
find this works a lot better.  Besides, even if you do miss him, its better
than getting hit.

>Another interesting use of the lariat is to stay close to Vega.  If you are near
>Vega and do the lariat, Vega can do NOTHING!  Any attack Vega tries gets him
>hit.  One of the disadvantages of being tall I guess. Of course, if you are too
>far away, Vega can jump backwards.  Just a word of caution, the lariat doesn't 
>spin forever, and the second you stop a GOOD Vega player will put you on your 
>back.

Question:  what prevents any Vega from simply kicking you or even doing
the slide?  The lariat doesn't protect you from attacks to your legs.

>As for countering Bison, I have the ULTIMATE move.  You want to hear it?
>Just JUMP!  I have had NO problems jumping this move.  Jumping will also, 
>sometimes, set you up to kick Bision out of the Torpedo.  Worse case he will
>miss you and start over.  After about five times they get bored and will try
>something else. (Sometimes this "something else" will be a short flaming
>torpedo, so be ready!)

Stomping on his head works even better.  Like I said, jump straight up.
You can also jump backwards as he does a fierce drill and hit him with a
medium.  So far, I've found that besides Chun Li, Blanka and Vega can
kick the drill out of the air.
From: sc5a+@andrew.cmu.edu (Samuel Samho Chang)
Newsgroups: rec.games.video.arcade
Subject: SF2: RYU/KEN ???
Date: 14 Apr 92 12:32:30 GMT
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

I am talking about TCE of course.  Since the two original characters have
distint differences now, the question is:  Who is better?
I understand there is no such thing as who is better, but from what I know,
Ryu cranks the fireballs out faster.  But big deal.
I have heard some said that Ryu is faster, some said Ken.  My main concern
is who can get the dragon punch out faster?????

Sam
From: grigsby@occs.cs.oberlin.edu (Spiral Death Trap)
Newsgroups: rec.games.video.arcade
Subject: Re: Xevious - where is the easter eggs?
Date: 16 Apr 92 17:27:39 GMT
Article-I.D.: occs.GRIGSBY.92Apr16122739
Distribution: na
Organization: Oberlin College Computer Science


In article <1992Apr16.145033.20876@cbnewse.cb.att.com> ofoz@cbnewse.cb.att.com (steven.s.ozdemir) writes:

   Right before the second mothership, a triangle of green is formed in the
   middle of the screen by several roads.  I know of at least one silo and
   possibly up to three in that triangle.

   I find it hard to raise that silo and kill it before it scrolls off the
   screen.....does anybody else have the same problem.  Also, I've heard of 
   flags in Xevious that are similar to the hidden silos.  Do the flags give 
   you any advantage, other than causing a bunch of groupies to congregate 
   around you?????

Yep, run over them for an extra life!  There's one on the trailing edge of
the first horizontal river (I think the first...it's been a while.)  Like
the silos it is invisible and unusable until bombed, when it pops up.
I just stay up on the screen and bomb across (it's towards the left usually
so I start there) until I hit it.  There's another one in the first sea, on
line with the inlet to the big pond-- either there or the end of the pier
when you're leaving the water, I don't remember which.  They are placed
randomly on the horizontal axis but always on the same line.

Our local library used to have an old issue of JoyStik (remember it?) which
had all these locations, of which there were several more.  WIsh I could
get to it...it showed all the hidden silos and stuff. // g
From: 2frjcomply@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: SFII: request usenet guide
Date: 8 Apr 92 23:23:40 CDT
Organization: University of Kansas Academic Computing Services

Would someone please repost the "USENET Guide to SF2." or email
me specific instructions on how to get it at an ftp site
(btw i've never used an ftp site so if you email me please dont be vague)
I saw the guide a couple of months ago and printed a copy but i dont have
a copy on file and i dont feel like typing out 10 pages.


					Doug McC.
					2frjcomply@kuhub.cc.ukans.edu

P.S. i already know the moves for my favorite characters 
but i think its fun to learn new characters without wasting
money on randomly learning the moves.
Organization: Ryerson Polytechnical Institute
Distribution: na
Date: Wednesday, 15 Apr 1992 17:20:26 EST
From: the Lurker <ACPS7146@RyeVm.Ryerson.Ca>
Newsgroups: rec.games.video.arcade
Subject: sf2: chun li

  This is for any of you chun li masters out there.
  I have recently decided to learn how to use chun li because no one
  where I play uses her. I have already massacred the local Guile players
  (heh heh heh), but I have a few questions:

  -Can any of you tell me how to do the new move for her in the
  champion edition?
  -Could you recommend some combos, especially ones that are
  good against Blanka, and Bison.

                          thanks,
                                 Jim

Xref: sparky rec.games.video.arcade:5114 rec.games.video:10596
From: borgen@stud.cs.uit.no (Boerge Noest)
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: Donkey Kong Jr players please contact me.
Date: 11 Apr 92 03:11:36 GMT
Organization: University of Tromsoe, Norway

[your friendly neighbourhood line-eater says: note the crosspost]

I am currently hacking away on my own clone of DKjr(yes, I know,
look&feel/copyrights, but I want to get the feel right) and I can't
remember all the moves:

1. Climbing in the vines(?); when you pushed the stick right/left and held
it that way, did you continue to move(eventually falling down) or did you
have to center and push again to move further?

2. When you jumped straight up to grab a vine, did you have to position
yourself with pixel-perfect accuracy, or did you get moved a little to the
side so that you didn't miss it?

3. Could you jump straight up when you were hanging in the vines? Or
right/left?

4. Level one was crocodile mouths as your enemies?
Level two was moving vines and birds+eggs?
Level three was birds and keys+locks?
Level four was sparks?

5. Have you ever seen clones of DKjr? What new levels/other things did it
have?

6. Does there seem to be anything else I should think about?


This is mostly for my own pleasure, and in case you're wondering; I'm doing
it on my Amiga.

Please answer by e-mail(not that I don't read these groups, but that would
seem more appropriate)
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northermost university	  | Life is worth living.	   \|
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Homosexua;ity/sexuality in SF2
Date: 12 Apr 92 16:29:06 CDT
Organization: University of Kansas Academic Computing Services

In article <92101.092644U21952@uicvm.uic.edu>, George `Wooster' Wu <U21952@uicvm.uic.edu> writes:
         Some of you who play this game are probably aware of some of the games
 sexual undertones. For example, how do you know that Blanka is biting a person
  instead of kissing him. Maybe Blanka is really horny and like men. Also, how come every time ken or ryu play against chun li, they don't have sex.I mean you
   got to admit she's pretty hot in that mini-skirt. And everytime she does thehelicopter spin, I would grab her by the waist and do a standing 69. And when 
Zangrief does that spinning piledriver in his speedos, you know he wants to getsucked by all the guys.


(*****************************************************************************)

Hey George you missed a few things:

1) Blankas orgasmic scream...
2) Chun Li's breastal throw
3) Ken\Ryu dragan punch which invloves inserting the fist up the rectum....
4) Chun Li's head stomp which provides a clear view of her sweaty undergarments
Newsgroups: rec.games.video.arcade
From: keny@bbs.sbs.com (Ken Yasuhara)
Subject: Re: SFII:TCE - Ken stuff
Organization: Anomaly: Rhode Island's Public Access *NIX: +1 401 455 0347
Distribution: usa
Date: Mon, 13 Apr 1992 11:58:20 GMT

rs7f+@andrew.cmu.edu (Richard K. Shehady) writes:

> Well, I have finally played TCE, and I've got a few things to comment
> about it.  Mind you, I only got 2 games in before the place closed down, 
> but here goes.
> 
> 1- The graphics for several things looked worse, much worse.  The 
> backrounds looked less less resolution or something, I dunno.  Also
> the 'second' character for each, the colors they wear if its a same
> character matchup, looked bad, without exception.  Not just color choice,
> but resolution, or maybe less colors or something. Maybe its just me, 
> though.
Hmm...I noticed some of the backgrounds were redrawn, and colors were 
changed, but I think they look ok.  I love Ryu's background now, but they 
wrecked Honda's.
> 
> 2- You guys have mentioned Ken's dragon punch range before, but only 
> for the fierce or strong.  To my eyes, the jab does indeed swing out, 
> too.  This should make it easier to avoid fireballs (esp. since Ryu can
> throw them faster then Ken now.)  Also, this punch comes out insanely
> quick -- I love it! 
Hmmm...didn't notice.
> 
> 3- Although the D-Punch is much faster now, there is one disadvantage to
> it.  It is much harder to hit them during the 'sweet spot', when it does
> mega-damage, esp. against aerial attacks.  No big deal, though.  If you 
> hit leg sweeps, or are doing combos, this does not occur (that is, you
> still nail them for max. damage).
> 
> 
Doesn't bother me much either.  I love the range...knock 'em outta the sky.
> Overall, all Ken players rejoice, because he is a competant character
> now.  I noticed that my Dragon punches came out much more consistently
> now, maybe they made it a bit easier?  Anyone else notice?
> 
> 
It might just be me, too.  I noticed it was coming out for me more often, 
too...(?)  And hey, I think Ken's alternate color (the dark, dark navy 
outfit) looks great!  Sure the other characters (Vega, Bison, etc.) look 
goofy, but Ken in that almost-black blue....


/< `/  -  keny@bbs.sbs.com
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: SF2 is on this board to stay!
Date: 10 Apr 92 12:47:47 CDT
Organization: University of Kansas Academic Computing Services

In article <willimsa.702772402@unix1.tcd.ie>, willimsa@unix1.tcd.ie (Gavin Williams) writes:
> In <1992Apr8.033605.39125@kuhub.cc.ukans.edu> 2frjflog@kuhub.cc.ukans.edu writes:
> 
>>In article <axolotl.702619305@syzygy>, axolotl@socs.uts.edu.au (Iain Sinclair) writes:
>>> jbhoward@ws74.unccvax.uncc.edu (James Bradley Howard) writes:
>>>  >Street Fighter 2 has totally clogged this newsgroup.  Contrary
>>>  >to what some people have said, even the super "parsing" kill
>>>  >files have little or no effect in filtering out all that garbage.
>>> 
> 
>>YOU will kill this group.  Go post on rec.I am the king of the world.egomaniacs.  That is where you belong,  If I want to post anything I want about an arcade game I will do it here.  If it happens to be sf2 than I will do it in both places.  And when you get your little crusade of 'responding to every single post' up and running I will tell you to go to hell, as I did when you sent me the last message. Get a life.  
> 
> You're right and you're wrong.  Maybe the original posting should go to both 
> r.g.v.a and the dedicated group, and then you might suggest that followups
> could go to the dedicated group
> BTW, when posting, try not todo your complete post on one line.
> 

Hey...what do you mean by I should no put my complete post on one line?
Please e-mail me and elaborate...also could you tell me how to post the same message on several differenct boards?....email me at 2frjflog@kuhub.cc.ukans.edu
thanx in advance
From: scott@athena.mit.edu (Scott D Bradburn)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2
Date: 7 Apr 92 00:44:37 GMT
Distribution: rec.games.video.arcade
Organization: Massachusetts Institute of Technology

In article <PIVER.92Apr6113027@oswald.cs.odu.edu>, piver@oswald.cs.odu.edu (Radford B Piver) writes:
|> I usually play chun li in sf2. I have one problem though I can't defeat vega
|> can someone tell me the best way to go about defeating him.

I am assuming you are referring to the old SF2, not TCE.  I haven't ever found
our TCE open for playing the computer.

Vega tactics:  Chun Li is extremely effective at taking out Vega.
Jumping forward kick beats most of Vega's moves if you are equal or higher
then him in the air.  To do this, either jump off the back wall yourself
or wait until Vega does, then delay your jump a second then jump and meet
him.

Starting off the round with the helicopter kick will almost always get
a hit.  Vega does his vertical fierce kick, which is vulnerable to the
whirling legs of death.

When vega goes to the fence:
Safe tactic:  Just wait until he jumps off, then jump away and hit the forward
kick.  Either he'll get hit, or you both miss.

High risk move:  Stand resonable close to where Vega is on the fence, when he
jumps off jump backwards and hit the strong of fierce punch button and attempt
the aerial throw.  Usually, you'll get him or both miss.  Sometimes though, this
results in Chun getting clawed or thrown, but hey, spectacular is half the game
right?

After knocking Vega down once:  As Vega stands up, jump in with the roundhouse
kick right where he's standing up.  He'll get up, and be just leaving the ground
when the kick hits, knocking him down again.  Repeat until he's stunned, then
reverse thow, then start all over again.  Forward kick also works but it takes
more hits to stun.

Alternate:  When vega is standing up, stand right next to him and hit fierce
punch.  Vega doesn't know how to stand up and block at the same time.

		Scott, wishing Blanka was still Chun Li food.