From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Newsgroups: rec.games.frp.misc
Subject: Re: Let's talk REAL sci-Fi systems
Date: 14 Sep 92 06:42:19 GMT
Organization: Chalmers University of Technology

In article <1992Sep11.140011.102@gems.vcu.edu> porterg@gems.vcu.edu writes:
>1.      A medium caliber pistol hit (9mm or .45) to the unarmored head.
>2.      A medium caliber rifle bullet (7.62mm) to the unarmored torso.
>3.      A broadsword swung by an average person to the unprotected neck.
>4.      And of course, a plasma cannon (equivalent to a RPG-7) to the groin.
>
>As the author of TimeLords, I of course will open my own system to comparison,
>and further suggest we add GURPS, Hero System, and Twilight:2000 to the list
>(as a control point, maybe we should throw in Macho Women w/Guns as well).

>Greg Porter
>BTRC

  Ok, for Twilight2000:2 

  (Using an NPC as the target: They have one hit location with 20 hits. They
are slightly wounded when they get any damage, seriously when they get 11 and
critically wounded/dead when they get over 20.)

  1.   9mm and .45 do have a damage value of 2 in the most current products, 
     which means 2d6, average 7. Hits to the head do double damage, which
     is 14 points. 14 is a serious wound (meaning automatic unconciousness
     for head hits, and knockout and knockdown effects (hidden by the 
     unconciousness)).
       The minimum damage is 4 (slight wound, probable knockout, possible 
     knockdown) and the maximum is 24 (critical/dead).

  2.   7.62 has a damage of 4, meaning an average of 14, which still is a
     serious wound:) Unconciousness is 90% probable, knockdown is 100%
     probable.
       The minimum damage is 4 (slight wound, no chance of knockout or
     unconciousness, but impaired combat abilities and possibly knockdown)
     and the maximum is 24 (critical/dead).

  3.   Swords do 1d6 plus half strength (rounded down). There is no neck 
     location, so I use the head location. 3.5 plus half of 5 is 6 (all the
     four types of standard gunfodder NPC's have at least a strength of 5,
     so I round up) which to the head becomes 12 (serious wound: automatic
     unconciousness for head hits, and knockout and knockdown effects (hidden 
     by the unconciousness)).
       The minimum damage is 4 (slight wound, probable knockout, possible 
     knockdown) and the maximum is 17 ((serious wound: automatic unconciousness
     for head hits, and knockout and knockdown effects (hidden by the 
     unconciousness)).

  4.   RPG-7 has a penetration of 55C, a concussion of 6 and a burst radius
     of 12 (I'm working from memory, the only thing I'm really certain on
     about RPG-7 is the penetration, but in this case it won't matter:)
     Using the latest rule for direct hits by explosive rounds it will inflict
     a number of d6 equal to the greatest of half the penetration or the
     concussion. The 55C penetrations means an actual penetration of 55+2d6,
     average 62, so the damage inflicted is 31d6, average 108 hits to the
     abdomen (critical/dead).
       There will also be concussion effects (6d6) and the possibility of
     1-6 fragments that inflict 2d6 each, but I think we can overlook all 
     that in this case:)
       The minimum damage is 31 (critical/dead) and the maximum is 186 
     (critical/dead).

-bertil-
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