HDTenEightyP/NetNews huggingface dataset:
content-length: 266
Newsgroups: bit.listserv.games-l
Date:         Thu, 19 Nov 1992 10:09:47 SST
Reply-To:     "Khantipol Kasamsant Senior Field Eng."
              <sunoct!ktp@SINGAPORE.SUN.COM>
From:         "Khantipol Kasamsant Senior Field Eng."
              <sunoct!ktp@SINGAPORE.SUN.COM>
Subject:      Re: Civilisation help

>could someone tell me how to get the cheat mode in civ to work....
>
SPOILER ALERT----
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Try this -- Hold shift key then press 123456789 then press ot
then you can see all the map, and can look into every city.

/// KTP ///
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Wed, 18 Nov 1992 23:37:27 CST
Reply-To:     Rob Markin <RMARKIN1@UA1VM.BITNET>
From:         Rob Markin <RMARKIN1@UA1VM.BITNET>
Subject:      Re: accessing wuarchive.wustl.edu

On Wed, 18 Nov 1992 08:43:50 EST <JROGERS@POLYVM> said:
>On Tue, 17 Nov 1992 10:33:00 LCL <bmusat%oscs@IBM4381.ONET.EDU> said:
>>ok, i give up.  just how, exactly, do i get IN to wuarchive, once i get
>>there?
>>who do i have to fLIck to get in there?!?!
>THEY ARE CURRENTLY "DOWN" DOING A MAJOR REORGANIZING
>OF THE DATABASE.  Try again in 2-3 weeks.


   I FTPed to wuarchive just today (before and after this post).
Ive had no troubles in the last two or three weeks.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-Envelope-to: games-l@brownvm.brown.edu
X-VMS-To: IN%"games-l@brownvm.brown.edu"
Newsgroups: bit.listserv.games-l
Date:         Tue, 17 Nov 1992 10:09:00 CST
Reply-To:     IS86819@UDLAPVMS.PUE.UDLAP.MX
From:         IS86819@UDLAPVMS.PUE.UDLAP.MX
Subject:      Virus question...

Where can I get the Virus Creation Lab. I'm in Mexico, so, tell me if there is
any place to FTP it, cause here is a little hard to get original programs.

                                        Thanx,
                                        Pich.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Wed, 18 Nov 1992 11:37:19 CET
Reply-To:     Dag Ulstein <SIV89012@NOBIVM.BITNET>
From:         Dag Ulstein <SIV89012@NOBIVM.BITNET>
Subject:      Re: Virus question...
              17 Nov 92 21:25:59 -0800 from <pryrates@U.WASHINGTON.EDU>

On Tue, 17 Nov 92 21:25:59 -0800 Eric Neuman said:
>
>On Tue, 17 Nov 1992 IS86819@UDLAPVMS.PUE.UDLAP.MX wrote:
>
>> Where can I get the Virus Creation Lab. I'm in Mexico, so, tell me if there
>is
>> any place to FTP it, cause here is a little hard to get original programs.
>>
>>                                         Thanx,
>>                                         Pich.
>
>        I think this guy needs some things explained to him...
This is not a virus maker list shit for brains
From: rsj0@ns1.cc.lehigh.edu (ROBERT STEPHEN JOHNSON)
Newsgroups: bit.listserv.games-l
Subject: Re: Wing Commander
Date: 17 Nov 92 15:36:13 GMT
Organization: Lehigh University

In article <MAILQUEUE-101.921113111655.288@agecon.wisc.edu>, DAVE@AE.AGECON.WISC
.EDU (David M. Kobbervig) writes:
>CEO document contents:
>         Kevin Patrick writes:
>>After reading so many good things about Wing Commander on this list, I went
>>out and bought it.  It's an excellent game, but I'm getting frustrated with
>>some of the dogfight sequences.  In short, I have yet to win a battle in
>>which I am attacked by more than one enemy at a time.  I know how to
>>read the
>>radar screen to see the positions of my attackers, but I'm never sure where
>>shots are coming from when I'm getting hit and I don't know how to
>>avoid them.
>>Could some WC ace please send me some tips on flying my ship during
>>battle (i.e., correct speed to fly, good evasive maneuvers, fighting
>>multiple bogies,
>>etc.)?  I appreciate any help you can give.  By the way, is this game easier
>>to play with a joystick?  I've tried the mouse and the keyboard and
>>I like the keyboard the best.
>
>Kevin,  The responses I've seen so far to your question are excellent, there's
>one more thing I can offer you:  Don't be afraid to jam on the afterburners!  I
>always keep one finger on the TAB key. Don't let your target get away from
>you.  TAB on him!  Keep right up close and fire accurate shots. i.e.: don't
>just hold down the fire button,  use short accurate bursts,  you'll kill fast
>this way.  The TABbing also makes you a much more elusive to the seven other
>bogies that are on your tail.  And fuel, forget fuel, you'd almost have to hold
>down TAB constantly to run out. (almost)
>
>Dave
>David M. Kobbervig <Dave@ae.agecon.wisc.edu>
>Agricultural Economics Computing Center
>University of Wisconsin, Madison
>


kevin,

    i have been playing wc2 for about 2-3 months, and i feel that over these
    months that i have become a 'wc ace' some tips that may/maynot be helpful
    to you are that before you enter combat with the enemys try to launch a
    few missles at the targets before they get in close.
    also lock on to targets, and once locked on with the targets stay with
    them.  that's most important.  even though you would do heavy damage to a
    kilrathi(sp) ship, a heavily damaged ship is still strong enough to shoot
    you up.

Rob Johnson
rsj0@lehigh.edu
From: HERMES_EM@MCCHORD-LOGNET.AF.MIL
Newsgroups: bit.listserv.games-l
Subject: thanks
Date: 18 Nov 92 20:36:00 GMT
Reply-To: HERMES_EM@MCCHORD-LOGNET.AF.MIL
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU

thanks for all the replys to my test of the e-mail to the list......no more are
 needed.....



Eric
HERMES_EM@mcchord-lognet.af.mil
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Fri, 20 Nov 1992 09:57:43 MST
Reply-To:     Juggler <IH23@UTEP.BITNET>
From:         Juggler <IH23@UTEP.BITNET>
Subject:      Non-Games Question...

Does anyone know how to view a .ANM file? I assume it's some kind
of animation like a .GL or .DL or .FLI. Any help would be appreciated
and please mail me directly.

_Juggler_

--------------------------------------------
| Juggler                  |  Insert cool  |
| IH23@utep.BITNET         |  saying here. |
| IH23@utepvm.ep.utexas.edu|Long live sigs!|
|******************************************|
| Sysop of Three Ring Circus (915)564-0026 |
--------------------------------------------
 My school doesn't have opinions....
From: j_aruna@pavo.concordia.ca (JAYAN ZE GREAT)
Newsgroups: bit.listserv.games-l
Subject: STREETFIGHTER II FOR IBM*****
Date: 16 Nov 92 23:12:00 GMT
Organization: Concordia University
News-Software: VAX/VMS VNEWS 1.41


	Alright..alright.... I'm sitting here surrounded by a pile of pulled
out hair. My eyes have cracked from the strain of looking at the damn screen.
I am desperate... someone out there has this game! I know, because I saw it,
and I downloaded it unsuccessfully once! Only it's not there anymore (wuarchive)
and I am suffering now from lack of half the program!!

	Please.. whoever has it, upload it to an FTP site or upload it here...
mail me a disk... urghhh....*

	Thanks in advance for those who are kind enuff to respond.


	Coolly,

	*JaYaN*
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Mon, 9 Nov 1992 11:47:53 CET
Reply-To:     Wim=Lockefeer%BIB%LW@CC3.KULEUVEN.AC.BE
From:         Wim=Lockefeer%BIB%LW@CC3.KULEUVEN.AC.BE
Subject:      re: CODES FOR GODFATHER

Yeah, right, I mean what do you think we are, five-year-olds ?
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Mon, 23 Nov 1992 08:19:15 EST
Reply-To:     Greg=Young%DSCS%ADMCM=HQ=ADMCM@DGBT.BANYAN.DOC.CA
From:         Greg=Young%DSCS%ADMCM=HQ=ADMCM@DGBT.BANYAN.DOC.CA
Subject: Re: Axis + Allies

Forget my last message - its Third Reich that being released, not Axis and
Allies.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Sat, 21 Nov 1992 20:23:06 -0400
Reply-To:     Louis Jezsik <jezsik@PX4.STFX.CA>
From:         Louis Jezsik <jezsik@PX4.STFX.CA>
Subject:      Review of Out of this World

I had read a lot about this game on the list, so when I was pondering
over what game to spend my hard earned money on, I choose Out of this
World from Interplay.  The story goes: you are a scientist working
alone in the physics lab late one night, something goes terribly
wrong and you are hurdled into another world; using your wits, you
must escape numerous enemies and overcome obstacles and traps.
        The graphics are an advanced polygon type with rotosoped
images (that means movement looks fairly realistic) [rotoscoped ^,
sorry].  The view is from the side and all the action takes place
parallel to the monitor.  Interface is fairly simple using the
keyboard or joystick.  Your characters actions consist of walking,
running, jumping, attacking (kick or fire weapon) and activating
the occasional switch.  You do have to be fairly co-ordinated in
order to play this arcade-type action game since play takes place
in real time.  There is no game saving feature, instead at the end
of every 'level' you are given a four letter code to return to that
level of play.  This means that when you die you start the level
over again.  This can be a major chore when you are on a difficult
puzzle at the end of a difficult level.  I thought for sure that
I was going to be another victim of corpral tunnel syndrome having
to repeat the same actions over and over again.  Some of the
'puzzles' were darn near impossible and without the help from some
of you, I would have given up in frustration.
        The sound effects are quite effective and add to the enjoyment
of the game.  Unfortunately I was unable to get the musical score
to work with my old AdLib board.  The animation sequences are also
very good.
        Although this game has won a few awards (Comp. Game Rev.'s
Platinum Triad Award {heck if I know}, Best Action Adventure from
Enchanted Realms Mag., and Best Animation from Tilt Mag.), I found
myself wondering when it was going to get fun.  I found myself having
to spend too much time running away from something or blasting the
heck out of something else.  Some of the problems you have to deal
with can be down right aggravating, very few of them offer clues as
to how to solve the problem.  Although the action sequences were
very well done and added interest to the game play, the play itself
simpy wasn't rich enough for my liking.  At the end of the game i
found myself saying "Is that IT?  Is that all there is?"  While I
truely enjoyed Prince of Persia, with it's very similar interface
and 'look and feel,' I found Out of this World a chore to play.
Selling for about $70 Can. ($40 US) I have to give this one a five
out of ten.

Louis
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Tue, 17 Nov 1992 10:23:16 +0100
Reply-To:     Anders Wahlin <andersw@VINGA.HUM.GU.SE>
From:         Anders Wahlin <andersw@VINGA.HUM.GU.SE>
Subject:      simusex.zip

Hello!!!

I want to get this simusex.zip file, but I don't know where to find it.
I've tried to search it in "archie" and it says that the file is located at
wuarchive.wustl.edu in the /pub/MSDOS_UPLOADS directory. But when I'm
looking there I can't find it. Can someone please help me.

Thanx

andersw@hum.gu.se
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Organization: National Institute of Standards and Technology (NIST)
Sub-Organization: Computer Systems Laboratory (CSL)
Newsgroups: bit.listserv.games-l
Date:         Mon, 23 Nov 1992 09:09:39 EST
Reply-To:     "K. Robert Glenn" <glenn@SLOTH.NCSL.NIST.GOV>
From:         "K. Robert Glenn" <glenn@SLOTH.NCSL.NIST.GOV>
Subject:      Pools of Darkness - Did anyone finish this game at Veterans
              Level(Spoiler)

I've finally gotten past Bane and his right hand man and am now in the maze.
I couldn't get past the three battles in anything but Novice Level.
What's worse, the maze is even HARDER.  Did anyone out there A) finish
the game, and B) finish it at Veterans Level?  I become very bitter when
I find games developed that cannot be beat.  I have found that I really
didn't like POD because it was mostly Hack-N-Slash (Typical *POOR*
AD&D), towards the end there was only one path to follow (the choices
that you were given still led to the exact same thing, once again
Typical *POOR* AD&D),  and the hack-n-slash became impossible to
beat at the end at the normal level(Blue Bane's Minions do double your
damage back at you, so with their hit points I tended to die before
killing many of them and most of my guys have near 160-200 hit points,
not to mention the dozens of EOBs).  All in all I found it like playing
AD&D run by a terrible and sadistic DM.  I don't mind Hack-N-Slash but
it needs to be balanced with real puzzles and *REAL* player's choices.
When will they learn???

Rob G.
glenn@osi.ncsl.nist.gov
From: Hagen@gold.ucr.edu (Jeffrey Hagen)
Newsgroups: bit.listserv.games-l
Subject: Re: Aces of the Pacific
Date: 17 Nov 92 01:52:40 GMT

In article <MAILQUEUE-101.921109024434.384@columbia.dsu.edu>  
ANDERBEA@COLUMBIA.DSU.EDU (Anthony Anderberg) writes:
> 
>     Does anyone know how to get around the  610K memory requirement
> for Aces of the Pacific.  I use stacker, and I can't load it high.
> ant

I had the same problem and couldn't get it to work.  I had to
partition my hard drive to get a non stacker drive where I could load aces  
onto.  If you come up with a way I would like to know but I worked on it  
for a couple of days and came up with nothing.
Jeff
From: cxl34@po.CWRU.Edu (Cheshana Lovejoy-Marshall)
Newsgroups: bit.listserv.games-l
Subject: FTP Sites
Date: 23 Nov 1992 06:40:28 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cxl34@po.CWRU.Edu (Cheshana Lovejoy-Marshall)
NNTP-Posting-Host: thor.ins.cwru.edu



I'm looking for some other FTP sites(besides wuarchive).  Does anyone know
of any?  Please e-mail me.

Thank You!

-- 
Respectfully,


Cheshana Lovejoy-Marshall
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Wed, 18 Nov 1992 11:27:46 CET
Reply-To:     Dag Ulstein <SIV89012@NOBIVM.BITNET>
From:         Dag Ulstein <SIV89012@NOBIVM.BITNET>
Subject:      Re: CRACKS!!!!!!!!!!!!!!!!!!!!!!!!

Hi its Dag

In reply for your crack request. I have the file and if youd like i can add it
on one of the disketts i will send you later somtime (when i receive it)

Dag
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Address:  Krakowskie Przedmiescie 26/28, 00-927 Warsaw, Poland.
Organization: Dep. of Psychology  Warsaw  Poland
Priority:     normal
X-Mailer:     Pegasus Mail v2.3 (R4).
Newsgroups: bit.listserv.games-l
Date:         Mon, 16 Nov 1992 12:03:14 MTE-2
Reply-To:     Arkadiusz Kowalczyk <ARKADEK@PSYCH2.PSYCH.UW.EDU.PL>
From:         Arkadiusz Kowalczyk <ARKADEK@PSYCH2.PSYCH.UW.EDU.PL>
Subject:      Problem with "ISHAR"

Hi folks !

    Well, I have one problem. I got a quite pretty game titled "Ishar".
And I spend a lot of time trying to pass this ONE problem. Please, who
knows, how to switch the pig into Morgula ? This questions imply that I
would like to know what does the magic liquid consist of ...
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-Mailer: ELM [version 2.3 PL11]
Newsgroups: bit.listserv.games-l
Date:         Thu, 19 Nov 1992 14:07:13 CST
Reply-To:     A19450@ITESO.BITNET
From:         A19450@ITESO.BITNET
Subject:      2 ?s

I just have to small question to ask

1) Which login name do you have to give when you wanto enter the ftp-site

2) Where can I find "Keen Dreams"


Thanks

P.M.M.
From: ma90gjp@cen.ex.ac.uk
Newsgroups: bit.listserv.games-l
Subject: Chronoquest II
Date: 17 Nov 92 09:50:57 GMT
Organization: University of Exeter, UK.

Has anybody out there ever played Chronoquest II. I'm fed up with it at the
moment as I can't get very far at all. If anybody can help please e-mail me.

Thanks in advance,


-- 
----------------------------------------------------------------------------
Graham Pursey  contact at ma90gjp@cen.ex.ac.uk
----------------------------------------------------------------------------
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Organization: FUEPG/Fund. Univer. Estadual de P.Grossa - Parana - Brasil.
Newsgroups: bit.listserv.games-l
Date:         Mon, 23 Nov 1992 16:07:02 BSC
Reply-To:     Marcelo Gurgel Andonini <GURGEL@BRFUEPG.BITNET>
From:         Marcelo Gurgel Andonini <GURGEL@BRFUEPG.BITNET>
Subject:      War games for PC or SNES.

Hi all.
Its exists war games for PC or SNES ?
Im thinking in games about: Vietna War, Golf War, etc, with soldiers, tanks, Gu
ns, etc...

Help me.

Thanks in advance...

+-----------------------------------------------------------------------+
I MArcelo Gurgel Andonini | E_MAIL:  BITNET= GURGEL@BRFUEPG.BITNET      I
I                         |                                             I
I                         |                                             I
I- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -I
IUniversidade Estadual de Ponta Grossa - UEPG                           I
ICentro de Processamento de Dados - CPD                                 I
ITelefax: (0422) 23-7708  Telefone (0422) 24-3267                       I
+-----------------------------------------------------------------------+
Newsgroups: bit.listserv.games-l
From: funky@nevada.edu (MATTHEW KAPHAN)
Subject: Re: WUARCHIVE, IBM's and UNIX
Organization: University of Nevada System Computing Services
Date: Wed, 18 Nov 1992 19:30:58 GMT

In article <9211181700.AA14159@winchester.pp.psc.edu> nraizman@WINCHESTER.PP.PSC.EDU writes:
>This is a question for all you techies:
>I'm running a DECstation 5000/120 UNIX system. I have an IBM  486-33
>clone at home. I only have an Internet address on the DEC. Is there any
>way that I can transfer files, by disk (the DEC has a 3.5 inch drive,
>but I'm unsure of the type of formatting), from the DEC to the IBM?
>What I'm really asking is whether the disk drives are compatible, and
>can read eachother's disks.
>BTW- What exactly IS WUARCHIVE?
>Noah Raizman
>nraizman@winchester.pp.psc.edu

  I use a DEC station to transfer files to IBM disks.  There is a set of
programs called MTOOLS that allows you to write to IBM disks.  MTOOLS was
already installed on the systems I used, so you might have you ask around
for it.
 
WUARCHIVE is one of the larger ftp sites.  I hear it is down right now for
reorginiztion or something like that.


-- 
-------------------------------------------------------------------------------
Matthew Kaphan                                        funky@redrock.nevada.edu
                    -What can I say in only 4 lines?-
-------------------------------------------------------------------------------
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Sat, 21 Nov 1992 00:23:25 CST
Reply-To:     Sir Lance von Hoppy <LHOPENW1@UA1VM.BITNET>
From:         Sir Lance von Hoppy <LHOPENW1@UA1VM.BITNET>
Subject:      Re: Quasi Games Related
              20 Nov 1992 23:33:06 -0600 from <ellerman@NORFOLK.NADN.NAVY.MIL>

On Fri, 20 Nov 1992 23:33:06 -0600 (Ens Alexander W Ellermann) said:
>Hi, folks,
>   Here's an ftp question:  is it possible to read the README
>files on wuarchive, ulowell, funet, etc. w/o downloading them
>first?  I've tried show, list, read, & everything else I can think of.  What's
>the magic command?
>                                           Thanks,
>                                                   Alex

Well, I'd be interested in knowing this also as I haven't been able to
find a way either.  OTOH, most FTP programs that you run, have a command
to shell back to your operating system, so you can download the file, and
look at it (and delete it) on your disk without 'QUIT'ting and having
to log back in.  For example on my computer (IBM mainframe running CMS),
I type in 'CMS <command>' and the command goes through as if I was not
currently talking to some other computer.

Hope that helps a little anyway,
==hop==

=======================================================================

     The world is actually an incredibly huge computer game.
     I just wish I hadn't lost the rules.

          _
         ( )   /
          /   /
         /---/ ________
        /   / /  \  /  \
       /   /  \__/ /\__/
                  /
                 /
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-Vmsmail-To: SMTP%"games-l@grearn.bitnet"
Newsgroups: bit.listserv.games-l
Date:         Thu, 19 Nov 1992 20:11:47 HMT
Reply-To:     MICHI@ERUVIN.JCT.AC.IL
From:         MICHI@ERUVIN.JCT.AC.IL
Subject:      T:2029 - music?

Is there a soundtrack to this game? All I get to hear on my SB Pro is
weapons fire. is there any other noise?

                                - Michael
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Fri, 13 Nov 1992 10:32:28 MEZ
Reply-To:     The Commander <A63011ED@AWIUNI11.EDVZ.UNIVIE.AC.AT>
From:         The Commander <A63011ED@AWIUNI11.EDVZ.UNIVIE.AC.AT>
Subject:      Help Sim Earth Codes

Please,could somebody send me the codes for Simearth?Mail me directly|
                         Thanks in advance

                                      The Commander
***************************************************************************
*         Internet: A63011ED@AWIUNI11.EDVZ.UNIVIE.AC.AT                   *
*         Bitnet:   A63011ED@AWIUNI11.BITNET                              *
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*                                                                         *
*   "My computer plays Wing Commander II and shoots down zeros"           *
*                                                                         *
***************************************************************************
From: bmusat%oscs@IBM4381.ONET.EDU
Newsgroups: bit.listserv.games-l
Subject: accessing wuarchive.wustl.edu
Date: 18 Nov 92 00:25:36 GMT
Reply-To: bmusat%oscs@IBM4381.ONET.EDU
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-Mailer: Network Courier V2.1a
Encoding: 11 TEXT

ok, i give up.  just how, exactly, do i get IN to wuarchive, once i get
there?

is there a guest password?

do i use my internet password?

do i have to apply for an account?

who do i have to fLIck to get in there?!?!
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-Original-To:  GAMES-L@BROWNVM.BITNET
Newsgroups: bit.listserv.games-l
Date:         Mon, 16 Nov 1992 15:13:00 EST
Reply-To:     ACCNEWS@HOFSTRA.BITNET
From:         ACCNEWS@HOFSTRA.BITNET
Subject:      Re: Sim earth

From: accajs@hofstra.bitnet
Subject: Re: Sim earth

In article <01GR3H0GOIRQA9KZKY@vaxc.hofstra.edu>, Joseph Pearl <joep@INFORMIX.CO
M> writes:
> I've played SimEarth and love it!  I think you've got to have some
> knowledge about the way the world works, according to the Gaia theory
> (everything affects everything else).  I haven't played SimCity, but I
> think that the two are very different in concept.
>
> With SimEarth, you're working on creating/changing/affecting a planet.
> You can start at any one of four eras and "grow" your planet as you
> want to.  You can change the climate in any one of a number of ways
> and change the population.  You can increase/decrease altitude, create
> meteors, earthquakes, ...
>
> I recommend SimEarth - it's good for many hours of experimentation!

I can't get ANYWHERE with SimEarth! It seems everything I try fizzles out.
Isn't there a fact somewhere that you can just sit back and watch, and the
planet will evolve by itself? I can't get it to do that!!

Any help would be appreciated.

-Alex ACCAJS @ VAXB.HOFSTRA.EDU
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU