From: wilsom3@nuge108.its.rpi.edu (Michael Lane Wilson)
Subject: Re: champs: immortal
Reply-To: wilsom3@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Fri, 17 Apr 1992 16:42:18 GMT

In article <92107.185608TKUSTER@auvm.american.edu>, <TKUSTER@auvm.american.edu> writes:
|> I'm trying to make an immortal champs but can't come up with an effective
|> means of doing this.  When I say immortal I mean he doesn't die.  He can go
|> down apear to be dead etc.  but eventually he'll be back.  Life support is
|> half of it but doesn't cover when he's beaten to a pulp.  Any ideas?

	Interesting concept....  I did this once, as it happens.  If you've
ever read the "Dragonrealms" series of books, you'll recognize the character
Shade that I just ripped off in whole cloth.
	Quick character summary - not of the stats, which tended to fluctuate,
but of the concept, which your GM might or might not like - mine did.  Very
quick summary, since my news reader just crashed twice in a row while I tried
to type this $#%@ response!
	Character's name is Shade.  Long ago, he sought immortality, back when
he was about a 1500-2500 point character.  (Nope, no misprint.)  All his life,
he'd made use of the powers of good and evil both, since he really saw no
really difference in them - just means and ends.  So when he began his ritual
to become immortal, he ended up using both at once, and they conflicted.  Shade
(apparantly) died, and the two gret powers fought over his soul for almost a
week.  Then, the conflict apparantly resolved, Shade's body vanished.
	3 days later, he strode out of the lava pits of Manark.  Utterly evil,
totally Ruthless, he called himself Kreb - a new name for a new life.  He
carved out a good sized empire for himself over time, using tactics that some
would consider foolhardy, since he believed completely in his immortality.
Ultimatle,y his luck ran out, and he was slain.
	7 days later, a man walked out of the Forest of Jagura.  Calling himself
Paul, he was completely dedicated to serving the powers of good.
	And so it continued, alternating lives and masters, down through
eternity.  His memory fluctauted wildly at each resurrection, and, of course,
so did his powers.  (No 1500 pt characters in THIS campaign!!)  And so it went...
	In his good incarnation, I would get him back, with what the GM would
consider "appropriate powers."  Eventually, I'd lose it, and then that same character would become one of our most implacable foes.  And since his memory
was so variable, he could be a lot more dangerous as a villain than as a hero,
depending on how we wanted to work it.
	A couple other useful things - the rest of the party had a vested
interest in keeping me alive, of course.  My character, BTW, would have been
quite happy to die, as long as it would be permanent, since he couldn't come
back as a villain again.  And one last thing - we worked out a scheme whereby
Shade could have the ritual completed, so he could become whole and immortal
at last.  It only required the accumulation (in one life) of about 5000 points...



-- 
___________________________    |
|                         |    |        Mike Wilson, the Hierarch:
|  No Sig is a Good Sig.  |    |        Wilsom3@rpi.edu
|_________________________|    |        Hierarch@acm.rpi.edu
Organization: Freshman, Drama, Carnegie Mellon, Pittsburgh, PA