HDTenEightyP/NetNews huggingface dataset:
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Soundcard recommendations
Organization: University of Waterloo
Date: Sun, 13 Dec 1992 08:01:04 GMT

In article <1992Dec9.195142.11658@nrtpa038.bnr.ca> cct@node_1eda7.bnr.ca (Charles Calvin Tarlton) writes:
>Two of my friends have recently bought Soundblasters and now I want one!  
>I would use it mainly for playing games...  I think the Soundblaster Pro Basic
>for $130 is a good deal.  Is that true?  Should I spring for the 16 bit
>version?  Are there other cards that are better/cheaper and are also SB 
>compatible?  Somebody please give me some guidance here!
>
>				Thanks....

Since you ask for guidance...  I think you should either get a Gravis
Ultrasound or hold off for the arrival of other wavetable cards instead
of purchasing an FM-based soundcard such as the SBPro or SB-16.  Wavetable
synthesis is a high-end technology that is now just starting to trickle
down to the masses, and it sounds worlds better than FM.

For about $130US, the Gravis Ultrasound (GUS) is the first audiocard that
sports wavetable synthesis and retails for under $500.  There are other
wavetable cards in development from other companies, but they will be about
twice as expensive as the GUS, without offering anywhere near twice the
quality, and are not yet available.  Because of its tremendous bang for
the buck, the GUS has been the best selling soundcard here in Canada,
and is probably also among the top sellers in the States (assuming it's
not already the #1 selling soundcard in America).  Because of its rapid
propagation and technical innovation, practically all major game makers
have said that they'll support the card.  In fact, at least two games
already support the two-month old Ultrasound in its native mode, with
outstanding results.  

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: onnos@sci.kun.nl (Onno Stegeman)
Subject: >> KQ6 HELP NEEDED IN CATACOMBS <<
Keywords: KQ6 
Organization: University of Nijmegen, The Netherlands
X-Newsreader: NN version 6.4.19
Date: Wed, 16 Dec 1992 13:30:29 GMT

I am stuck in tha catacombs on the island of the fountain.
i am in a strange room with all kind of drawings on the
ground.. what can i do ??

Second question what to do with the archer at the island
of the beast ??

Please send some answers to 

onnos@sci.kun.nl

thanx



 
Newsgroups: comp.sys.ibm.pc.games
From: veen2976@mach1.wlu.ca (veenstra christopher)
Subject: Split - Kill files (?)
Organization: Wilfrid Laurier University
Date: Thu, 17 Dec 1992 02:08:03 GMT

Hi everyone.

  I have no idea where this is supposed to go, but with the current
discussion of splitting the newsgroup and people using kill files and all, I
want to know how do you use a kill file?  I've asked around here, and no one
seems to know.  I thought it might be in the FAQ but this system no longer
has it stored.  If anyone can tell me how to set one up, please reply.

Thanks in advance,

Chris Veenstra
veen2976@mach1.wlu.ca
Newsgroups: comp.sys.ibm.pc.games
From: dang@mrcnext.cso.uiuc.edu (Daniel Gentry)
Subject: Re: New VGA Planets game starting!
Organization: University of Illinois at Urbana
Date: Sat, 19 Dec 1992 23:15:14 GMT

dang@mrcnext.cso.uiuc.edu (Daniel Gentry) writes:



>Hey folks- I've decided to take the plunge and host my own game
>of VGA Planets.

>If you'd like to play, mail me with the following:

>1) Top three choices for race.... 
>2) Password
>3) Using registered or unregistered version of VGA Planets
>4) Universe size preference (medium, large, very large, whatever)

>First ten people get it!

Update!  First six slots filled - four more players needed quickly.  I
want to get this game going in a hurry so we can all have more time
to kill each other later!  Hit the 'R' key and respond now!

Dan Gentry		dang@mrcnext.cso.uiuc.edu
From: norby@pearl.berkeley.edu (Peter Norby)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need some help with the Summoning
Keywords: help, potion, Honorah
Date: 14 Dec 92 20:32:51 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: pearl.berkeley.edu

This stupid Honorah person wants an antidote....

What ths fuck is it, and where is it?

(or if you have to make it, what on earth do you
have to liquify and how do you make her take it?)

Peter Norby 
norby@uclink.berkeley.edu
Newsgroups: comp.sys.ibm.pc.games
From: bca44236@uxa.cso.uiuc.edu (Racter)
Subject: Re: Spaceward Ho!
Organization: University of Illinois at Urbana
Date: Thu, 17 Dec 1992 21:46:43 GMT

dcb@netcom.com (Dan Brotherton) writes:

>Care to enlighten us about this bug? I've been playing it fairly regularly
>for the last 10 days or so, and have yet to have a problem... not even
>a GPF.


I called New World Computing and they said that it was an error in
the WINHO.EXE that they discovered approx four days ago.  They said
that it usually only strikes slow machines like 286's or 386 SX's.
I shocked him by telling him my machine was a 386-40.  He said there
was an upgrade available if i sent back the disk.  Unfortunately,
that's a little messy for me right now.

Actually, I was wondering if you were running the game in 256 color
mode or 16 color mode.  The two machines I tested it later on were 
both running 16 colors while mine was 256.  I wonder if that makes a dif-
ference?

					-Racter
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: comp.sys.ibm.pc.games
Subject: SC2 Rainbow Worlds
Date: Sun, 13 Dec 1992 06:54:41 GMT
Organization: SCWRUed
NNTP-Posting-Host: b62102.student.cwru.edu

C'mon... I know someone has to have the coords of all the Rainbow worlds..

Please post em or mail to me... thanx

Note: this _is_ nethack, not computer hacking.... duh.

"So when I die, the first thing I will see in heaven is a score list?"
1st Law of Hacking:  leaving is much more difficult than entering.
2nd Law of Hacking:  first in, first out.
3rd Law of Hacking:  the last blow counts most.
4th Law of Hacking:  you will find the exit at the entrance.

Brian Nelson
bpn@po.cwru.edu
Newsgroups: comp.sys.ibm.pc.games
From: gtao@ux1.cso.uiuc.edu (Greg )
Subject: Civ:  Nukes & SDI
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 19:38:27 GMT

hello,

i was just playing at emperor level.  i was at peace with everyone.  then 
the germans surprise attacked me with nukes.  it really pissed me off.  my
question is just what does SDI do for a city?

thanks in advance.

*******************************************************************************
* Gregory Tao                      | E-mail to:  gt38091@uxa.cso.uiuc.edu     * 
* Univ. of IL at Urbana-Champaign  |        OR      gtao@vmd.cso.uiuc.edu     *
* Department of Computer Science   |        OR      gtao@ux1.cso.uiuc.edu     *
* --------------------------------------------------------------------------- *
*                                                                             *
*  	``Change, suddenly, is everywhere we look, sweeping empires and       *
*    ideologies before it, shaping a new era even as we watch. Such moments   *
*    are rare. Today we stand at such a moment.''                             * 
*                                                                             *
* --------------------------------------------------------------------------- *
* DISCLAIMER:  My opinions do not necessarily reflect those of CCSO or the    *
*              University of Illinois.					      *
*******************************************************************************

Newsgroups: comp.sys.ibm.pc.games
From: rrogers@minnie.imd.nrc.ca
Subject: Re: FTP SITES FOR GAMES?
Organization: NRC-Institute for Marine Dynamics
Date: Wed, 16 Dec 1992 11:10:03 GMT

In article <Dec.15.16.06.06.1992.27719@andromeda.rutgers.edu>, jayesh@andromeda.rutgers.edu (Jayesh Patel) writes:
> IS there any ftp or fsp sites for good shareware games?
> How about one for good utilities....?

	Try ftp.ulowell.edu in msdos/Games for lots of good stuff.

						Rick
From: J.M.Wicks@newcastle.ac.uk (Jo Wicks)
Newsgroups: comp.sys.ibm.pc.games
Subject: Leisure Suit LArry 2 & 3
Date: 17 Dec 92 13:51:06 GMT
Organization: Computing Laboratory, U of Newcastle upon Tyne, UK NE1 7RU.



Does anybody have the acces codes for LSL2 or 3 because, I can't get into 2 and I can't get past the mid-game questions in 3



Thanks in advance

Jo

J.M.Wicks@uk.ac.newcastle
From: tnielsen@ems.cdc.com (Terry Nielsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F-16 flight characteristics
Date: 16 Dec 92 22:15:48 GMT
Reply-To: tnielsen@ems.cdc.com
Followup-To: comp.sys.ibm.pc.games
Organization: Empros Systems International, a division of CDC

In article <BzBA1v.1q5@law7.DaytonOH.NCR.COM>, execu!dont@uunet.UU.NET (Don Thompson) writes:
|> 
|> From execu!dont@uunet.UU.NET (Don Thompson)
|> 
|> 
|> 	Please excuse the cross post but you folks in sci.military might
|> have better sources of info than we in comp.sys.ibm.pc.games.   
|> 
|> 	There are several questions concerning the F-16:
|> 
|> 	1. What are it's stability characteristics? Is a fly-by-wire
|> 	   system required to maintain control or is it a value added package?
|> 
|> 	2. In the event of a flame out and subsequent failure to restart,
|> 	   what emergeny electrical power provisions are there?
|> 
There are three generators on the F16, two are powered from the engine,
the third is an auxillary power unit.

|> 	3. If there is APU, what fuel is used to power it?
|> 
The APU is powered by hydrozine (sp?). It can provide about 15 minutes 
of power to critical electrical systems. I don't know much about 
hydrozine, except that extreme caution seems to be used when 
refueling the hydrozine.

|> 	If you have some authoritative sources of information that answers
|> these questions, we would much appreciate your response.

I am familiar with the electrical systems on the F16, but I don't
know much about it's flight capabilities. You can email me, but I don't read
the pc.games newsgroup.

-- 
+----------------------------------------------------------------------+
| Terry Nielsen                          email:  tnielsen@ems.cdc.com  |
| Empros Systems International                                         |
| phone: (612)-553-4731                                                |
+----------------------------------------------------------------------+
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prince of Persia HELP
Date: 16 Dec 1992 02:58:28 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

How does one complete the final level of Prince
of Persia?  I'm fighting "myself" and either die
or kill "myself", thereby dying!  

Anyone who has finished this level...PLEASE 
RESPOND!  thx.

Matthias Kamm
From: lws@eembox.ncku.edu.tw (WenHsiang Lin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Best baseball game?
Date: 17 Dec 92 22:11:41 GMT
Organization: National Cheng Kung University

In article <1992Dec17.122133.29512@debbie.cc.nctu.edu.tw> cp79055@csie.nctu.edu.tw (Ultima) writes:

>  
> I perfer Ultimate BaseBall. It is easy to play and rate of simulation is 
>reasonable. I also have Earl Weaver BaseBall 2, but it is hard to play...
>,while someones say it is also a good baseball for more simulating rate of
> ture condition.

    I have played both Ultimate Baseball and Earl Weaver II. I think
Ultimate Baseball is more an arcade game than a simulating one. Earl
Weaver II is better in realism, for simulating point of view. But both
its graphics and sounds suck, and it sometimes miscredits the winning
pitcher and saves. Earl Weaver II is also full of bugs. I heard Pursue
the Pennant 4.0 is a very execellent baseball simulation game, but it's
a text game. Someone said that SOM 4.0 is now available, and it sounds
godlike, even better than Pursue the Pennant 4.0. Unfortunately, since 
these two games are not available in Taiwan, I don't have a chance to take
a look at them. But, however, you can post an query to rec.sport.baseball.
Many persons involved in the group have played them.

>It's said that HardBall 3 is a better one, I didn't play so can't tell it,
>by those played, it is good at effect, but simulation is not very good.

    HardBall 3 is the best arcade baseball game that I have ever seem, 
great graphics and sounds, but fall in realism. I don't think it fits your
requirement.

WenHsiang Lin
Newsgroups: comp.sys.ibm.pc.games
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Subject: F3:Surviving Takeoff in Pakistan
Organization: Columbia University
Date: Thu, 17 Dec 1992 16:21:45 GMT

Someone asked how to survive takeoff in the Pakistani scenario
when the airbase is under attack.  I tried e-mail, but the mail
was bounced back to me.

I don't want to give anything away without warning, so consider
this a SPOILER ALERT!


You need to drastically reduce the electromagnetic output of your
aircraft, so that missiles can't lock on.  Do this by turning off
the APG-66 radar.

Ken

Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Oh No More Lemmings, Havoc 5
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Fri, 11 Dec 1992 15:03:07 GMT

sauron@femto.engr.mun.ca (Patrick Ryan) writes:

>Subject says it all... HELP!  It's the one that looks like this:

>                                 |IN|  ______
>                                      |      |
>            _____                _____|      |
>           |     |              |            |
>           |     |              |            |
>   |OUT|___|     |____          |            |
>                      |         |            |
>                      |_________|

>You get 1 Builder, 2 Bashers, 2 Miners, 2 Climbers, 2 Diggers, 2
>Stoppers... and I think that's it.  Code is TFLGAHVFFL.  Please help!

Make the first lemming a basher then later a climber to stop him digging.

When the second lemming is turned around, make him into a miner 
to get the lemmings safely to the bottom.  If a lemming climbs
over the miner, make him into a blocker such that the miner
digs under him and releases him.

To get the lemmings to the exit make two lemmings climbers.
The timing has to be just right.

Make the first climber a basher to get to the exit.  When the second
climber is turned around, make him into a miner at the appropriate
moment so he lets all the other lemmings goto the exit.

Thanks for putting a picture,  I can never remember the
level just from the number,  Lachlan.
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \ tel +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ fax +61 3 646 3223
  AUSTRALIA                                    v
From: news@fedfil.UUCP (news)
Newsgroups: comp.sys.ibm.pc.games
Subject: Bearcat vs early jets / WW-II 1946
Date: 16 Dec 92 07:06:28 GMT
Organization: HTE


A first impression of WW-II 1946 is that trying to shoot down piston engined
planes with guns from an F80 is nearly a total exercise in futility, and that
a bearcat would have a far easier time of it.  If the simulation is correct,
the bearcat would appear to actually have a maneuverability edge over any and
all Japanese planes, aside from edges in speed and firepower.  You don't need
to be Albert Einstein to figure out the maneuverability here;  the thing only
weighed 3200 lbs according to the book.

The question is, is most of what I'm seeing with the jets, i.e. not being able
to line up and shoot zeroes, zekes etc., due to the lack of svga or would a
1945-46 jet really have had that hard a time of it?


-- 
Ted Holden
HTE

Newsgroups: comp.sys.ibm.pc.games
From: jfe@alchemy.tn.cornell.edu (Brian Chung)
Subject: Re: I pirated StarControlII
Organization: Alchemy International
Date: Sun, 13 Dec 1992 16:36:48 GMT

In article <1992Dec13.084350.27360@wam.umd.edu> mary@wam.umd.edu (Mary Louise Cassidy) writes:
>Hey blindboy..I SAID that I enjoyed the mag....which would infer I was impressed with it.  Was it a flame??  NO, it was a question..duh.  While I 
>realize there are many charitable people in the world...putting out a game
>mag ain't the same as feeding the hungry.  So...in brief to you
>and all others that can't read between the lines...I was simply asking what he got out
>of it.....!  If anything besides satisfaction.  Reasoning = that such a 
>quality piece can't continue unless he is a) independently wealthy or b) is 
>getting revenure from it somehow.....

	He gets nothing out of it but satisfaction that he has done something
wonderful for the PC community and our gratitude.  The same thing goes out
to all the fellow reviewers and interviewers out there.  We get nothing
out of it financially, but we keep doing it because a) we like to play
games, b) we want to contribute to the PC gaming community and c) the people
appreciate our work.  I don't like tooting my own horn, but, c'mon, let's
hear it for Ross and the GameBytes Posse, we are just couple more issues
away from the Big Number Ten!  :)
>


-- 
T. H. Brian Chung                      | Happiness is...              
Internet: jfe@alchemy.tn.cornell.edu   | "Tea, Earl Grey, hot."
Bitnet: jfe@cornella                   | 210 Lake St. Apt. 11-A 
DECnet: CESR10::THC                    | Ithaca, NY 14850  Tel: 607-272-1543
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W7 Gorn Castle HELP PLEASE!
Date: 17 Dec 92 07:43:25 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <1992Dec15.224631.6997@gw.wmich.edu> x86baumstark@gw.wmich.edu writes:
>
>	I've been playing for a while and I got to the King and got his key 
>went to his room and the scroll wasn't there.  Where can I find it?

Probably some other NPC got it before you... happened also to a friend of 
mine...
>
>	I also can't open two of the gates in the dungeon.  One by the ape
>cage the other at the end of a hallway.  where can I find the key?

 ------------------------ Major Spoilers ---------------------------------

Well, you need to give the ape a bunch of banana (USE), which you find in the 
jail, with a couple slices of bread if I remember well. Now how to enter the
jail? You gotta find the way into the mage's Outer Sanctum. SEARCH at the
place where there is blood on the ground, then USE the metal plate you can
find somewhere around Orcogre... There is a secret area in the Outer Sanctum
in which you can find a set of jail keys and a letter of the mage.
Organization: Middle East Technical University - Computer Center
Date: Tuesday, 15 Dec 1992 10:03:51 TUR
From: <A06991@TRMETU.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wolf3d help please...

Well...Hard to describe||
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: I pirated StarControlII
Keywords: magic pockets, levelcodes, spoilers
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Dec 1992 01:19:50 GMT

>>What exactl do you get out of it monetary wise, or any wise??  Surely
>>anyone who spends all of that time just to get a warm fuzzy PD feeling could be called a 'Loser'...?  No??
>
>What the hell kind of statement is this? Are you trying to compare Ross to a 
>pirate? Dammit, I can't think of a worse comparision. Ross, as you say, is 
>producing a hell of a good product for nothing. Pirates steal -- they take 
>and give nothing in return. People like you make me sick. At least spell his 
>name right.

Just let it die, Damien.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: FREE1178@vmd.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Location of current version of Falcon upgrade
Date: 20 Dec 92 21:48:33 GMT
Organization: C.C.S.O.

Hi --
 
  I am looking for the most recent version of upgrade for FALCON 3.0
I believe it is D.  But I have read about a version E.  Is this upgrade
just for OFT?  I do not at this time own OFT, so any upgrade that requires
this would be useless.  Basically I want to fix all the problems I have
with the original version I have that I bought back in December '91.
 
 
  I am looking for a FTP site to get this.  Or maybe just the filename,
and Ill search for it with Archie.
 
  Thanks!
Newsgroups: comp.sys.ibm.pc.games
From: an1049@anon.penet.fi
Subject: Alone In Dark-question
X-Anonymously-To: comp.sys.ibm.pc.games
Organization: Anonymous contact service
Date: Thu, 17 Dec 1992 00:46:03 GMT

	Hello "Aloners" or should I say "Darkers" :)

	This question is simple.

	How to kill "Captain Hook"?

	I got the book from Hook's room, but he almost killed me. I nailed
	him with revolver several times, but he just kept on laughing :O

	There is a heavy statue in dark room. Where do I need that?
-------------------------------------------------------------------------
To find out more about the anon service, send mail to help@anon.penet.fi.
Please note you _don't_ have to have an anon id to receive anonymous mail!
To see how your anonymized message would appear, mail it to test@anon.penet.fi
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: The Group Split
Organization: Qualcomm, Inc., San Diego, CA
Date: Fri, 18 Dec 1992 18:35:17 GMT

das9674@usl.edu (Stephenson Daniel A) writes:
>When are the voting results going to be posted?  man, I just
>waded through 1300 (no kidding!) articles to be current, and it is
>hard to keep up at 1200 baud!  Hurry!  i want my side to hurry up and

It's a little tougher than that... what's going on right now is just a
survey to see if there is interest in splitting the group.  If there
is, then we'll start split proceedings.  Discussion on news.groups
will probably take a month and voting will take another month.  Then
it's a few days before the group gets created.  Figure at least two
months after Christmas.
-- 
Good girls go to heaven, but bad girls go everywhere.
From: aron@tikal.ced.berkeley.edu (aron bonar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Need Tennis game recommend
Date: 13 Dec 1992 23:03:50 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: tikal.ced.berkeley.edu

In article <1992Dec13.203014.10522@prime.mdata.fi>, lasse@mits.mdata.fi (Lasse Reinikainen) writes:
|> In article <1992Dec10.011541.17343@usl.edu> mxt5182@usl.edu (Tangjarukij Montri) writes:
|> >
|> >Hi, 
|> >
|> >    My friend wanted to buy tennis game but have no idea. Could someone
|> >suggest me which tennis game is worth to buy? 
|> >
|> >Montri.
|> >
|> >
|> 
|> Super Tennis (and SNES ;) )...

4D Sports Tennis...is the best one I've seen.
Very slick.

Aron
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia HELP
Date: 16 Dec 92 21:04:11 GMT
Organization: Olivetti Advanced Finance Development

In article <1gnn84INNg6@hpscit.sc.hp.com> matthias@nsr.hp.com (Matthias Kamm) writes:
>ELLERO ROGER A (raellero@vela.acs.oakland.edu) wrote:
>: 
>: To get past "yourself" on level twelve, sheath your sword and

>yes, yes??? then what!!!

Try it first, then ask again (if you need to).
	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
Newsgroups: comp.sys.ibm.pc.games