HDTenEightyP/NetNews huggingface dataset:
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: rec.games.pinball
Subject: Re: TAF sound
Date: 11 Apr 92 15:28:00 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

omitchel@jarthur.claremont.edu (Ocie *banjo* Mitchell) writes:
>able to get >> 60M in Mamushka bonus alone.  At the end of the ball the machine
>said something to the effect of "who says you can't take it with you?"  Has 
>anyone ever found this, and if so, is it congradulating you on your large
>bonus?  Thanks, Ocie
Yes, it is a congratulations.  This is a variable parameter which has the 
pinball say "who says you..." when you get more than a set amount of bonus. All
the TAFs I've seen say this at 20Mil bonus, but I've heard others say it is 
30Mil on thiers.
Most satisfying: here this on two balls in one game- I had 16.6 Mil It, 7Mil
Mamushka +kicks/rooms on ball one, then a 19.5 Mil Raise the dead!- first time
I ever got all 5 dead raised :-}
--Matthew
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.pinball
Subject: Re: Ahoy! There be cows in Black Rose!
Date: 9 Apr 92 15:44:05 GMT
Distribution: usa
Organization: University of Washington, Seattle

In article <1992Apr9.031638.22594@chinet.chi.il.us> koziarz@chinet.chi.il.us (Louis Koziarz) writes:
|>I kind of had a bit of doubt when a thread appeared here about a herd of
|>cows in Hurricane.  Tonight I was playing Black Rose, had a three-ball
|>MultiBall going, and completed the SINK SHIP sequence.  That I'm sure of.
|>Then I a) hit the broadside shot, and/or b) drained one of the balls.
|>A herd of COWS went trampling across the screen, mooing quite loudly!

     The look-and-feel lawsuit from Apple will be filed shortly. :)

-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Hi!  I'm an anti-virus utility!  Install me in your .signature right away!
From: daleg@hubcap.clemson.edu (Dale Geiger)
Newsgroups: rec.games.pinball
Subject: Re: TRANSPORTER
Date: 17 Apr 92 00:46:08 GMT
Organization: Clemson University


As far as a color display, there was a game with a car theme that had an
actual color TV in it.  Anybody remember it.  It was never in that
great a condition where I played it at so I don't know how good a game
it was.
Newsgroups: rec.games.pinball
From: sbb@panix.com (The Phantom)
Subject: Re: Hook, and other stuff
Date: Mon, 13 Apr 1992 07:49:39 GMT
Organization: PANIX Public Access Unix, NYC

In article <10988@chalmers.se> d1jussi@dtek.chalmers.se (Oscar Abrahamsson) writes:

   BTW, Hurricane arrived to the same arcade this week. The bastards 
   had replaced T2 and Party Zone with 2 pieces of this lousy game.
   What a disappointment it was to play. One of the worst pins I've ever
   played. Williams should know better than this.

That's what operators get for practically blind-buying Williams games
at the expense of much better games like SURF 'N SAFARI.  But taking
T2 out for HURRICANE?  What a waste!  The least they could have done
is replace it with a GETAWAY (one Steve Ritchie classic for another).

The thought is that folks have been burned too many times by Premier
to trust them anymore, and there's something to be said for that.  On
the other hand, we're all so used to one fantastic Williams game after
another that we sometimes forget that even they can put out the
occasional dog.

An arcade in NYC (not Broadway) apparently just buys two of every
Williams, one Data East, and the hell with Premier.  That's too bad,
if only because Williams and Data East can both use the competition --
not to mention the players, who get a wider variety of games from
which to choose.

--
    Steve Baumgarten       |  "New York... when civilization falls apart,
    PANIX, New York, NY    |   remember, we were way ahead of you."
                           |  
    Email: sbb@panix.com   |                            - David Letterman
Newsgroups: rec.games.pinball
From: knudsen@cbnewsd.cb.att.com (michael.j.knudsen)
Subject: Re: FLASH drop target repair?
Organization: AT&T
Distribution: na
Date: Fri, 10 Apr 1992 17:05:24 GMT
Summary: No-Ox
Keywords: FLASH maintenance fix repair

In article <1992Apr8.232819.401@cabezon.uucp>, joee@cabezon.uucp (Joe Eckardt) writes:
> I have had pretty good success with some stuff called "Rail-Zap".
> It's designed to be used on model railroad tracks to inhibit

Right -- now that you mention it!  I remember years ago reading
about another model RR conconction called No-Ox, which is probably
the same sort of thing.

> oxidation.  It's basically a highly conductive oil.  You should

Question is: How conductive?  If you slather it on the little
PC boards that the target sliders ride on, might it cause enough
current leakage to start registering as stuck ON all the time?

I use "Tweek" (a related substance sold in audiophile shops at
exorbitant prices) for connectors, and the label warns you to be
very sparing on circuits running over 12 Volts or so.

> be able to get some at any hobby shop that carries model trains.

Ironically, both my friend and I used to run HO layouts.
We sold them off (with all the paraphernalia) to, uh, make room in
the basement for a more recent, er, hobby....
Still with transformers and lots of pretty little lights,
and stuck balls instead of stuck locos inside the back tunnel.
-- 
"Starbase, this is 1702: Suspect exceeded speed-o'-light, over!"
"OK buddy -- slow to impulse!"
	knudsen@ihlpl.att.com
Newsgroups: rec.games.pinball
From: lfs@d62avalon.mitre.org (Lyman F. Sheats Jr.)
Subject: Re: Spinners
Organization: The Mitre Corp., Bedford, MA.
	<1992Apr14.225705.15794@cbnewsd.cb.att.com>
Distribution: na
Date: Wed, 15 Apr 1992 04:18:21 GMT

knudsen@cbnewsd.cb.att.com (michael.j.knudsen) writes:

>OK people, what was the most recent pin with a spinner?  BK2000 had
>one in the white-arrow lane, but it was hidden from view.

That's easy.  Gottlieb's OPERATION: THUNDER has one.  It's the one that
will award you more fuel during one of those "timed" missions I hate so
much.

The one spinner that was pretty satisfying to hit when it was lit was the
the boomerang on SURF 'N SAFARI.  But alas, I never tried to hit it very
often, since almost always, the ball would come screaming back down, graze
a couple of those drop targets to the right, hit some rubber, and left drain.

--
Lyman F. Sheats Jr.
The MITRE Corporation
Burlington Road, Bedford MA 01730
email: lfs@mbunix.mitre.org
From: joanne@hpcc01.corp.hp.com (Joanne Petersen)
Date: Tue, 7 Apr 1992 22:10:24 GMT
Subject: Re: Pacman video pinball game?
Organization: Hewlett-Packard PAITC Data Center
Newsgroups: rec.games.pinball

So who's selling a Baby PAC-MAN?!

Newsgroups: rec.games.pinball
From: blowfish@carina.unm.edu (rON.)
Subject: Egress. (was:Re: ? about Hurricane.)
Date: Mon, 06 Apr 92 22:06:11 GMT
Organization: University of New Mexico, Albuquerque
Keywords: Hurricane

In article <1992Apr6.182307.26348@umbc3.umbc.edu> cs202124@umbc5.umbc.edu (cs202124) writes:
>Humm... I still think it's "This way to the bluegrass".  I've never
>heard of beugrss (or what ever it was) before.  You made that up didn't you?

'This was to the egress'is a phrase attributed to P.T. Barnum.
Back in, I think it was the 20's or 30's, before Barnum go together with
Bailey to form the big circus of that name, Barnum owned a museum/showcase
type thing in New York. Tomb Thumb was first 'displayed' there, for example.
One particular 'attraction' was a large sign, over a decorated door, which
read 'This way to the egress'. People who didn't know better would head out
the door, only to find themselves in the alleyway outside.....
Egress, of course, means something like 'exit'.....
r.
From: matikain@klaava.Helsinki.FI (Esko Matikainen)
Newsgroups: rec.games.pinball
Subject: Pinball in Singapore?
Date: 13 Apr 92 21:20:35 GMT
Organization: University of Helsinki

I'll be in Singapore in May with my pinball-loving girlfriend.
Any ideas? Is pinball strictly forbidden there like so many
other essential things seem to be?
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.pinball
Subject: Re: _ultimate_pinball_idiocy_ [TAF]
Date: 10 Apr 92 23:56:29 GMT
Organization: University of Washington, Seattle


     I'm not going to bother to include quoted text, but I agree with the
previous poster 200% in that I don't think the Start button should do anything
(except maybe make annoying noises) during the game, after it's no longer
usable for adding players.  Quick poll: When was the last time you actually
wanted to abort a game in progress and start a new one?  All right, now when
was the last time someone else came along and aborted your game in progress for
you?  I'd place a pretty heavy wager as to which one happened more recently. :)
     Another problem with the start-button principle:  Okay, you've finally
got it through your head that the Start button is A Bad Thing to hit during a
game.  Now, you actually manage to hit a high score, and it's time to enter
your initials.  But wait, how are you supposed to enter your initials?  By
hitting the Start button!  But you don't want to do that; it's A Bad Thing,
remember?  So you just sit there waffling until your time runs out and you've
only punched in one initial.  
     The Start button should be safe, no matter when you press it.  If you
press it during a game, it should either add a player (if possible) or do
nothing.  As the previous poster mentioned, a player good enough and cocky
enough to actually want to throw a game away is almost certainly good enough
to know what the power switch is there for.
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Hi!  I'm an anti-virus utility!  Install me in your .signature right away!
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.pinball
Subject: Re: ROLLERGAMES revisited
Date: 10 Apr 92 00:03:17 GMT
Organization: University of Washington, Seattle

In article <1992Apr9.114651.5959@bsu-ucs.uucp> 00tdspence@bsu-ucs.uucp writes:
>As the choices flashed by on the display, I saw PENALTY POD.
>I never collected it but I would like to know what it is.
>Does anyone know???

     Penalty Pod is the equivalent of Cyclone's Zilch or Hurricane's Absolutely
Nothing; in other words, you're hosed. :)
     My personal favorite shot on Rollergames was the WILLIAMS bonus.  "Head
for the Pit!"
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Hi!  I'm an anti-virus utility!  Install me in your .signature right away!
From: rogue@cellar.org (Rachel McGregor)
Newsgroups: rec.games.pinball
Subject: Re: Personalized Pinball--in Hollywood?
Date: 11 Apr 92 23:48:00 GMT
Organization: The Cellar BBS and public access system

matthew@oread.cc.ukans.edu writes:

> 
> 	Has anybody seen the latest issue of Premiere magazine?
> Inside is an news article about director Richard Donner having Data
> East create a pinball machine for fellow director Joel Silver.  The
> picture of the pin is small, but the article describes many of the
> features.  But we'll never see this in a arcade, because there is

Ah, foohey - I'd hoped to be the first one to mention this.  The game is 
based completely on Data East's Star Trek, with a new custom backglass, the 
portraits of Kirk, Spock, and McCoy on the field replaced by Bruce Willis, 
Mel Gibson, and Arnold Schwarzenegger; and the dilithium crystals renamed 
'popcorn.'

> digitized sound bites from different movies that Silver has produced,
> like Die Hard and Lethal Weapon--and the quotes from the movies are a
> bit...well, explicit for the average pinball player!  It was

You mean "Yippee-ki-yay, motherfucker?" ;)

"I won't forget.  'Cause every time it rains,      | Rachel McGregor
you're here in my head / like the sun coming out." | micro trainer/consultant
                      -- Kate Bush, 'Cloudbusting' | rogue@cellar.org
From: dtate@unix.cis.pitt.edu (David M Tate)
Newsgroups: rec.games.pinball
Subject: Re: Spinners
Date: 15 Apr 92 15:09:10 GMT
Organization: University of Pittsburgh

In article <LFS.92Apr15092627@d62avalon.mitre.org> lfs@d62avalon.mitre.org (Lyman F. Sheats Jr.) writes:
>
>I think the wickedness of the left drain is because of the kickback (but
>I've never seen a FIREPOWER, does that have a kicker)?  

Yup.  I think it must have been the first, or nearly so.  You light the
kicker by making the 6 orange touch-targets in the center of the lower
playfield.


-- 
          David M. Tate            |"The man who hath no music in himself
     dtate@unix.cis.pitt.edu       | Nor is not moved by concord of sweet sound
  A poem should be dumb, / As old  | Is fit for treason, stratagems, and spoils
 medallions to the thumb.-MacLeish | 	Shakespeare, "Merchant of Venice", A.V
From: rogue@cellar.org (Rachel McGregor)
Newsgroups: rec.games.pinball
Subject: Re: TAF sound
Date: 11 Apr 92 23:43:49 GMT
Organization: The Cellar BBS and public access system

zweldron@ruhets.rutgers.edu (Matthew Charlap) writes:

> omitchel@jarthur.claremont.edu (Ocie *banjo* Mitchell) writes:
> >able to get >> 60M in Mamushka bonus alone.  At the end of the ball the mach
> >said something to the effect of "who says you can't take it with you?"  Has 
> >anyone ever found this, and if so, is it congradulating you on your large
> >bonus?  Thanks, Ocie
> Yes, it is a congratulations.  This is a variable parameter which has the 
> pinball say "who says you..." when you get more than a set amount of bonus. A
> the TAFs I've seen say this at 20Mil bonus, but I've heard others say it is 
> 30Mil on thiers.
> Most satisfying: here this on two balls in one game- I had 16.6 Mil It, 7Mil
> Mamushka +kicks/rooms on ball one, then a 19.5 Mil Raise the dead!- first tim
> I ever got all 5 dead raised :-}
> --Matthew


I've had Gomez say "Too bad you can't take it with you" after reaching a high 
bonus; did you have some way of holding the bonus for the next ball?


"I won't forget.  'Cause every time it rains,      | Rachel McGregor
you're here in my head / like the sun coming out." | micro trainer/consultant
                      -- Kate Bush, 'Cloudbusting' | rogue@cellar.org
From: jm7w+@andrew.cmu.edu (Joelle Ann Mellon)
Newsgroups: rec.games.pinball
Subject: Milwaukee tournament
Date: 8 Apr 92 03:49:49 GMT
Article-I.D.: andrew.sdsapR600WDJAUOm0G
Organization: Junior, English, Carnegie Mellon, Pittsburgh, PA

Perhaps I haven't been watching this board as closely as I should, but I
never heard what happened in the Milwaukee tournament.

Anyone?

-Robert Chesnavich
Newsgroups: rec.games.pinball
From: patenaude@nhtima.enet.dec.com (Roger Patenaude)
Subject: Re: Pinball on _Sisters_
Reply-To: patenaude@nhtima.enet.dec.com (Roger Patenaude)
Organization: Digital Equipment Corporation
Date: Mon, 13 Apr 92 12:54:46 GMT


>The two machines shown were an EM called Roller Disco and another machine 
>that featured a discus hurler on the backglass surrounded by a multitude of 
>flags.  DOes anyone know what this second machine was?

Sounds like Gottlieb "The Games" had a predominatly red backglass and an 
Olympics theme.

Roger.
From: rogue@cellar.org (Rachel McGregor)
Newsgroups: rec.games.pinball
Subject: Re: ROLLERGAMES revisited
Date: 11 Apr 92 04:32:49 GMT
Organization: The Cellar BBS and public access system

00tdspence@bsu-ucs.uucp writes:

> As the choices flashed by on the display, I saw PENALTY POD.
> I never collected it but I would like to know what it is.
> Does anyone know???
Penalty pod is nothing special: it just awards no points.

"I won't forget.  'Cause every time it rains,      | Rachel McGregor
you're here in my head / like the sun coming out." | micro trainer/consultant
                      -- Kate Bush, 'Cloudbusting' | rogue@cellar.org
Newsgroups: rec.games.pinball
From: lfs@d62avalon.mitre.org (Lyman F. Sheats Jr.)
Subject: Re: HIGH SPEED switches (was Re: Williams' microswitches)
Organization: The Mitre Corp., Bedford, MA.
	<1992Apr14.191825.8323@cbnewsd.cb.att.com>
	<1992Apr15.180852.23107@PacBell.COM>
Distribution: na
Date: Wed, 15 Apr 1992 19:58:15 GMT

sgsimon@srv.PacBell.COM (Steve Simon) writes:

>BTW whenever my HS ejects a ball from either hideout it always fires the
>solenoid twice.  The first one kicks the ball out, and then it fires again
>(for good measure?).  Is this normal?

Looks like your news software is suffering the same problem, but even worse.

--
Lyman F. Sheats Jr.
The MITRE Corporation
Burlington Road, Bedford MA 01730
email: lfs@mbunix.mitre.org
From: marston@coos.dartmouth.edu (David Marston)
Newsgroups: rec.games.pinball
Subject: Update on EM Service Manual reprints
Date: 14 Apr 92 19:00:55 GMT
Distribution: na
Organization: Dartmouth College, Hanover, NH
Originator: marston@coos.dartmouth.edu

Paul Midtdal wanted me to give you the latest information about his reprints
of the 1960's-era service manuals for pinballs:
An Introduction to Bally Flipper Games (48 pp) $8.00
Gottlieb Instruction and Service Manual (80 pp) $10.00
Introduction to [Williams] Coin-op Amusement Games (64 pp) $12.00
Discounts: If >1 and <10 books ordered together, deduct $1.00 per book.
If >=10 books ordered together, deduct $3.00 per book. (If you order 8 or 9,
10 is cheaper!)
Add $3.00 per order for shipping. All amounts are quoted in US funds, which
he can handle.
These are high-quality reprints, not mere photocopies.
Send orders to Paul Midtdal, 1-3755 Cambie St., Vancouver, BC V5Z 2X4 Canada
I have no connection with this other than a desire to encourage reprints.
.................David Marston          uunet!dartvax!coos!marston
                                        marston@coos.dartmouth.EDU
Newsgroups: rec.games.pinball
From: gallaghj@med.unc.edu (John Joseph Gallagher Jr.)
Newsgroups: rec.games.pinball
Subject: Re: Surf N Safari
Date: 7 Apr 92 05:30:35 GMT
Article-I.D.: samba.1992Apr7.053035.20782
Organization: UNC-CH School of Medicine

In article <1992Apr2.061550.18163@colorado.edu> drew@ladymacb.cs.colorado.edu (Drew Eckhardt) writes:

> [a bunch of observations and comments of the game deleted..  sorry! :-)]
> 
>Anyways, I've been playing it more and more lately, for longer 
>games, and have run into some irritating bugs :
>
>1.  Ocassionally, after a really hot ball the sound turns off 
>	and stays off for the rest of the game.  It gets 
>	real erie just to hear the ball rolling around and 
>	nothing else...

This happens on our local machine too.  Does it primarly happen
after you have won a free credit?  The game here would usually lose
the sound (among other things) whenever the replay thwacker went off
.  I opened it up, and it turned out that the vibrations from the
knocker were temporarily shorting a connector on the sound board.  Usually
when this happens the game has to be turned off and back on, or the boards
reset to get the sound back.  Most of the time it will come back at the
beginning of a new game or after a certain delay period.  I have noticed
a few other games that do this, but SS is the main one.  If it is occuring
randomly, it may be due to the gradual loosening of the connector over
time (and by knocker hits), or some other bug, but in our case, tightening
the connector inserts and toning down the knocker fixed it.
 
>2.  During a real hot game, after finishing off the splash 
>	drop targets, the drop targets will stay down
>	and not be reset for you or any other players for
>	the duration of the game.  Obviously, this makes 
>	it nearly impossible to finish the grid again or 
>	to get another safari... 

Haven't noticed this, but could be a loose wire for the solonoid or a
flaky transistor controlling the reset bank.  The best way to isolate
the problem is check to make sure the swiches are closed with all the
targets down, and then do a coil test.  Do the targets stay down if
you reset the game?

>By "really hot" I mean that I haven't seen any of these symptoms at 
>less than ~100M, and they usually manifest themselves much later,
>200 - 300M or sometimes not at all.  
>
>Anybody else seen these bugs?
>
					Jay
					gallaghj@med.unc.edu
					(sorry, sig. out to lunch)
Newsgroups: rec.games.pinball
From: gleeson@mundil.cs.mu.OZ.AU (Martin Joseph GLEESON)
Subject: Re: TAF rules and ramblings
Keywords: TAF, family members
Organization: Computer Science, University of Melbourne, Australia
Date: Tue, 7 Apr 1992 01:18:37 GMT

In <ddpj5b@lynx.unm.edu> blowfish@carina.unm.edu (rON.) writes:
>In article <1992Apr6.045351.5900@muddcs.claremont.edu> omitchel@jarthur.claremont.edu (Ocie *banjo* Mitchell) writes:
>>Hey, has anyone been dissapointed at the lack of family members other than
>>Morticia, Gomez, it, and thing, with only a picture of fester(he made the show
>>for me) and none at all of Pugsley or Wednesday.  Just a thought, Ocie
>The entire family is pictured on the back-glass.
>I con't remember if cousin It is on the back glass, but it does have the
>animation sequence for a replay.
>By far the most concentrated 'member' is thing.

Yes, Cousin It does feature on the backglass. At first I wondered why he 
wasn't there, but upon closer inspection, you can see him (it :-) standing
in the dark in the top left window.

----------------------=============***O***=============-------------------------
Martin J. Gleeson   | Computer Science, Melbourne Uni, Oz |    ...  __o    Outta
gleeson@cs.mu.oz.au |        B I K E   I T   ! !          |  ...   -\<,       my
" We gladly feast on those who would subdue us." - Addams |  ....(_)/(_)..  way!
----------------------=============***O***=============-------------------------
From: dka@chaos.arh.cdc.com (Dorian Adams x2675)
Newsgroups: rec.games.pinball
Subject: Re: Pheasant Run Coin-Op Fair
Keywords: terrific!
Date: 15 Apr 92 14:33:32 GMT
Article-I.D.: shamash.41048
Reply-To: dka@chaos.arh.cdc.com (Dorian Adams x2675)
Distribution: na

In article <1992Apr14.230852.16071@cbnewsd.cb.att.com>, knudsen@cbnewsd.cb.att.com (michael.j.knudsen) writes:
|> This past weekend saw the Jukes & SLots fair at Pheasant Run
|> outside of Chicago.  It was a great two days for pin lovers --
|> all kinds of pinballs being sold off truck tailgates and inside
|> the convention hall.
|> 
|> There was enough modern stuff for sale, but for woodrails and
|> really antique pins ('30s), it was far better than Expo even!

I have to agree. I think it is because they deal in antiques in general. This show
was also better than the one they had last fall in terms of the availability of 
pins. I suspect that the fall show is to close in time to the Pinball Expo to get a
good showing from the pinball dealers.

|> I even got to see and play a 1933 WORLD'S SERIES -- you can't believe
|> how sophisticated a purely mechanical (no electricity, period) game
|> can be.  

I picked up one of the three of these that was for sale there. I think I paid a 
pretty good price for it, but it is missing the marquee. Cool game though.
Also picked up a gumball machine there, but  I'll have to take that
discussion to rec.gumball :^)

|> 
|> Really fun to see all the pin-related arcade games -- gambling consoles,
|> gun-shot games, strange skill games, all filled with relays and steppers
|> and flashing lights.  And of course jillions of jukeboxes and parts,
|> and one-arm bandits.  Lots of radios too.
|> 
|> There'll be a repeat in November, I think.  Better not shoot our
|> wads at Expo.

I think the 2 shows are back to back over two consecutive weekends next fall.
Which for me, means a lot of driving :^(

   Dorian Adams
   Signature on file
Newsgroups: rec.games.pinball