HDTenEightyP/NetNews huggingface dataset:
From: dwarner@silver.ucs.indiana.edu (david j warner)
Subject: Re: Gaplus
Keywords: Gaplus
Organization: Indiana University
Date: Wed, 29 Jul 1992 17:20:46 GMT

Hey, guys, I found a Gaplus machine at Indiana University at Teter Quad.  I'm
not sure if it will still be there when I go back this fall, but it was one
heck of a romp when I went at it.


-- 
- David J. --------- BLUE RIDDLE PRODUCTIONS.  Bloomington, IN; Durham, NC. -
- e-mail: dwarner@cree.ucs.indiana.edu --------------------------------------
--------------------------------------- "America, the land of the fee."     -
---------------------------------------     - Bette Midler, "For the Boys." -
Newsgroups: rec.games.video.arcade
From: bcasper@eos.ncsu.edu (Brian Casper)
Subject: Re: Repairing machines
Originator: bcasper@c00051-100lez.eos.ncsu.edu
Reply-To: bcasper@eos.ncsu.edu
Organization: North Carolina State University
Date: Wed, 22 Jul 1992 16:18:40 GMT


In article <hZR-9MB@engin.umich.edu>, bovine@engin.umich.edu (Mitchell Rohde) writes:
|>  How many of you guys are into repairing arcade machines?

There's a few of us around who actually do reapair these things.  Most of 
us seem to lurk on this board until somebody asks a question.  A lot of the
messages heere seem to be StreetFighter based and thanks to a wonderful kill
file, I don't have to listen to much of that niose...

|>  Just wondering if this is only a group for more
|> Street Fighter players, etc ( YECH!!! )
|>
|> What vintage games?

I'm partial to vector games, but I'll work on anything.  I've been doing
a lot of work for a local operator here in Raleigh, NC these past few
weeks in trade for some machines - the first of which is a near-mint
coctail TRON, but I've done lots of older Williams (Defender/Stargate/
Moonpatrol/etc.) and Midway (Galaga/Mrs. Pacman) repairs.  I've also done
some conversions from a bunch of lame-o POW machines to SF II-Champ Ed's
which are _HUGE_ earners, and a few Gauntlet --> Captain America.

Breaks my f@#$ing heart to tear those older machines apart...

|>  Wanna trade/buy/sell some boards?

Watcha got/want?

-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: rec.games.video.arcade
Subject: Re: Virtuality
Keywords: game
Date: 28 Jul 92 03:01:13 GMT
Organization: The University of Texas at Austin, Austin TX

In article <0thmqjf.derich@netcom.com> derich@netcom.com (Scott A. Steinbrink) writes:
>Anyone here ever play thius game? It cost $3.50 for 3 minutes --
>Any hints, advice, FAQ on that?
>

I only played it twice in St. Louis, but I got 5 or 6 kills on my second try.
What I did was check the readout at the bottom of the screen. Each of the
vertical lines is an opponent, and when they come into the little box and
start flashing, it means he's in front of you. Simply knowing this and going
after people instead of randomly bumping into them can give you the
initiative you need to do unto others before you are done unto. Of course,
by now strategy has probably become far more complex. One thing I completely 
forgot about was the missiles.
Where do you play Virtuality? I heard it was only in St. Louis in the US.
Let me know what happens and what strategies you find, so I can live
vicariously through you while here in this backwater town:-):-):-).

Grant Davis
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny
From: cowgilc@tsunami.CS.ORST.EDU (Clayton Neil Cowgill)
Newsgroups: rec.games.video.arcade
Subject: Re: OPINIONS WANTED: Tempest,Tank...
Date: 28 Jul 92 21:54:25 GMT
Distribution: usa
Organization: Oregon State University, Computer Science Dept

In article <15210004@hpnmdla.sr.hp.com> pazar@hpnmdla.sr.hp.com (Steve  
Pazar) writes:
> Adam,
>   Would you believe $50 for the pair!!! The cabinets are in fair
>   condition, and they both partially work.
> 
> 		  Steve Pazar
> 		  pazar@hpnmdla.sr.hp.com

*thunk*

(That was the sound of Clay's jaw hitting the floor... :-)

Buy them. Buy them NOW.

					-Clay

##############==============------------==============##############
Clayton Cowgill                         cowgilc@tsunami.cs.orst.edu  
Head Consultant                         NeXTMail if you'd like...
Oregon State University CS Dept.        Home: (503) 754-2806
Corvallis, OR 97330                     Office: (503) 737-4466
Newsgroups: rec.games.video.arcade
From: eric@telebit.com (Eric Smith)
Subject: Re: Asteroids Problems
To: rick@sed.stel.com
Organization: Telebit Corporation
Date: 30 Jul 92 13:43:24

>>On Wed, 29 Jul 92 15:20:56 GMT, rick@sed.stel.com (Frederick Duske) said:

> I recently purchased an old Atari Asteroids arcade machine.
...
> The attacking spaceships, player
> ship and small rocks appear on the screen as little, dim dots.  The
> large asteroids appear normally.   I should also mention that there is
> a bright, stationary dot in the center of the screen.

This is not a monitor failure, it is a failure of the scaling circuitry on the
logic board.

The scaling for an individual vector comes from pins 9, 12, 6, and 15 of the
74LS273 at F7.  It goes through a 74LS157 multiplexer at F6, and into a
74LS83 adder at M6, where it is added to a value from the 74LS175 at M7.
The M7 latch is used to provide a scale factor for entire objects, so when
two asteroids of the same shape are drawn in different sizes, they use two
different values in the M7 latch.

The output of the M6 adder goes into a 74LS42 decoder at E7.  The outputs of
the decoder go to the counters at D7, C7, and B7.

My guess is that M7, M6, or E7 has failed, or that there is a bad connection
or trace in one of the lines between these.

If you need more help diagnosing the problem, let me know.

Cheers,
Eric
From: 31ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: r.g.v.a voulume (was Re: Repairing machines)
Date: 24 Jul 92 15:14:23 EST
Organization: Western Michigan University

In article <ERIC.92Jul23145604@napa.telebit.com>, eric@telebit.com (Eric Smith) writes:
>>>On 22 Jul 92 20:24:42 GMT, bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987) said:
>> At my site, alt.games.sf2 has an average of 30-40 new posts a day,
>> while rec.games.video.arcade has about 3.  Kinda scary, huh?
>> The new group seems to have killed this one.  That, or the summer
>> break has dried up the readership!
> 
> It's *GOOD* that rec.games.video.arcade has fewer new posts.  We don't want
> that <expletive-deleted> SF2 stuff here.  That's what alt.games.sf2 is for!
> I certainly wouldn't by any stretch of the imagination say that a.g.sf2 has
> "killed" this group.
> 
> Anyhow, I see more than 3 new posts per day here, more like 15 (after my kill
> file handles the SF2 stuff).  Maybe your site doesn't have a very good UseNet
> feed?

The only thing wrong with alt groups, is that not everyone gets them.
I don't play sfII or it's clones or whatever, but if I did, I would probably
post everything I wanted to ask/tell about the game here, since I can't get
alt groups. Our sys-admin claims that they don't have the space to include
alt groups. Oh well.....

Fred
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video.arcade
Subject: Re: Sega's R360 out? (was Re: Race Driving Panarama)
Date: 29 Jul 1992 19:21:07 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <Bs5spK.Cw0@undergrad.math.waterloo.edu> cebarton@lagrange.uwaterloo.ca (Casey Barton) writes:
>Robert A. Jung writes:
>>   I had forgotten about R360 for a long while, but the other day a co-worker
>> was talking about his trip to the Disneyland arcade (he knows I'm a devoted
>> gamer  B-). In the story, he mentioned how he saw a bunch of folks lined up
>> for a game in an R360-type "rotate in every direction" cabinet.
>
>   He couldn't have been referring to "Galaxy force II" or whatever it was
>called, could he? Moving cabinet like Space Harrier, but it spun around, too.

  No, I saw GALAXY FORCE II at the Disneyland arcade last I went (about a
year ago), and they were charging only $0.50 for it. 'sides, this mystery
machine could clearly rotate in all directions, including upside down ("you
HAD to be strapped in for this game.")

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video.arcade
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Race Driving Panarama
Organization: NASA Goddard Space Flight Center
Distribution: usa
Date: Mon, 27 Jul 92 14:17:02 GMT

Just played the new Hard Driving/Race Driving game from Atari.  It has three
screens, one in front and two on the sides to give you a panaramic view of
the game.  One new course and all the old ones.  The new course is a stock
car race on a figure 8 course.  Expensive, but worth it.  One thing, though,
has anyone ever been to an arcade where they had two of these (any generation)
linked together?  I've always wished I'd get the chance to try the two player
mode and would rather have seen Atari use that space to make a side by side
version, like they did for Road Riot 4WD and that helicopter game.

Steve
Newsgroups: rec.games.video.arcade
From: 10597182@eng2.eng.monash.edu.au (JASON BELL)
Subject: Re: Captain Commando!
Keywords: See, I play other games besides SF2 too!
Organization: Faculty of Engineering, Monash University 
Date: Fri, 24 Jul 1992 01:48:03 GMT


>Subject: Captain Commando!

>I was wondering if anyone had any hints for how to trounce the Boss at the
>end of level 4...  The monster-thingy which the scientist "creates" and runs
>off after he gets the axe.  The combination of the barrels and the monster
>just overpowers my poor Ginzu...


When playing Ginzu against Monster, use the charge attack along the ground.

i.e. two knocks of the joystick in the charge direction and then press the 
attack button when you get near him.

However a front on charge is not a great idea for anyone (except maybe the 
Captain's flame attack). So to avoid the old hand slap in the face, charge 
at him when you are lower than he is (or higher if you want) and then once 
you have started charging move up the screen until you are almost on top of 
him before pressing the attack button (dont jump as this doesn't always 
work). He rarely gets an attack in. 

(the machine we play on is on the maximum difficulty setting so I'm assuming 
the worst).


Ginzu is probably the hardest to play against monster...
	Captain is the best (in this situation).......


Mephisto.
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video.arcade
Subject: Sega's R360 out? (was Re: Race Driving Panarama)
Date: 28 Jul 1992 19:01:37 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Jul28.210314.23216@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <1992Jul27.231259.1048@news2.cis.umn.edu>, charlie@mudhoney.micro.umn.edu (Charlie Demerjian) writes:
>> Multiplayer games are the best, if you like them, do yourself a 
>> favor and buy an atari lynx.
>
>Agreed, already have one and buying a second!

  Just to tie this to the ROAD RIOT 4WD thread floating around here: YES, the
Lynx is going to get RR4WD, but NO, it will not support four human players at
once (unlike the arcade where two RR4WD machines were linked together for
a four-player blast-o-rama).

  Anyway...What I really wanted to do was write this message as a spin-off
of the original "Hey! I saw a RACE DRIVIN' panorama machine!" post...

  Does anyone know if Sega's R360 cabinet/game is out yet? For those who don't
know, R360 is a total-revolution cabinet Sega is reportedly working on -- you
sit in the darn thing, and as the game progresses, you turn left, right, up,
down, all over the place.

  I had forgotten about R360 for a long while, but the other day a co-worker
was talking about his trip to the Disneyland arcade (he knows I'm a devoted
gamer  B-). In the story, he mentioned how he saw a bunch of folks lined up
for a game in an R360-type "rotate in every direction" cabinet. He didn't
recall what the game theme was, but he did mention that the cost was $4 a pop.

  So, to reiterate, does anyone know if R360 has finally arrived? I'd like to
see it, at least (dunno if I'd play it at $4/game), but I'm not going to pay
$25-$30 just to go to Disneyland and see one video game. At least, not one
from Sega, after their "TIME TRAVELLER is a hologram!" garbage...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video.arcade
From: Galthor Bar Torm
Subject: Re: yone remember this game?
Organization: CSU
Date: Thu, 23 Jul 1992 22:13:07 GMT

Yeah, it does sound like Vindicators, but wasn't there also a spin
off game called Warzone that was like this?
 
 
(I still like Desert Fox...)
 
Galthor Bar Torm
From: Gordon_Kliewer@mindlink.bc.ca (Gordon Kliewer)
Newsgroups: rec.games.video.arcade
Subject: wolf3d
Date: 25 Jul 92 20:37:52 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world


Wolf, Game Four, Level Two. Re: Bug???

I cannot find a secret passage to the room that has the extra lives.
I have looked everywhere. When I am in the red brick room to the left
of the entrance to level 2, game 4, I have found several secret doors.
I have encountered, first aide kits, ammunition, a view to another room
through two view ports, and a series of further secret passages that appear
to lead no where. I have found two secret doors on either side a red brick
wall and the intersect further into a single passage again. Just past this
point I get the sound effect of a secret panel but nothing happens.
I am wondering if a panel sould be opening at this point?
Please Reply. Thank You.
Gordon Kliewer
3112 Windsor St.
Vancouver B.C.
V5T 4B1
(604) 874-0390









Newsgroups: rec.games.video.arcade
From: adammot@r-node.gts.org (Adam Mottershead)
Subject: Re: OPINIONS WANTED:Tempest,Tank...
Organization: R-node Public Access UNIX System (416-636-2026) 24hrs.
Date: Sun, 26 Jul 1992 20:54:05 GMT

In article <15210003@hpnmdla.sr.hp.com> pazar@hpnmdla.sr.hp.com (Steve Pazar) writes:
>  I've got an opportunity to pick-up a couple of vids cheap (fixer-uppers).
>  They are TEMPEST and TANK. I haven't played either, so I'd like to
>  know if they were decent playing games, or dogs. I realize I'm asking
>  for opinions, and they will vary widely so I won't hold anyone 
>  accountable!!! Thanks in advance.

I can't really say that I remember TANK, unless it was that Atari Vector game
where you looked through the periscope and had two hand grips as controls...

But I can recommend TEMPEST.  Although I haven't played it in years, I enjoyed
it everytime I played it.  Maybe it was the fast action, or the colorful
vector graphics.

Out of curiousity, what are used games like these going for?
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: SF2 cheats
Summary: Wrong newsgroup
Date: 25 Jul 92 23:09:39 GMT
Organization: U of Arizona CS Dept, Tucson

Ok I know this is the wrong newsgoup, but I don't receive
alt.games.sf2 (thankfully). A while back someone posted a cheat for
the SNES version of SF II. If someone would kindly email it to me it
would be much appreciated. Thanx
 
Chris

Newsgroups: rec.games.video.arcade
From: bovine@engin.umich.edu (Mitchell Rohde)
Subject: Re: OPINIONS WANTED: Tempest,Tank...
Date: Mon, 27 Jul 92 11:28:05 EDT
Organization: University of Michigan Engineering, Ann Arbor

   TANK- This was one of ataris combat-type games, right>?
       They were AWESOME.... great fun.... two players moving tanks
 around obstacles and shooting each other... while still on a timer.

     HIGHLY REC. YOU BUY THIS!!

   Tempest - love it.  buy it <$200 if in good shape.
      the monitor is really not a problem though.  If it doesn't
    work, it is usually the big output transistors on the chassis...
    you can get them cheap by mail order too....

.
From: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
Newsgroups: rec.games.video.arcade
Subject: New game: Mortal Kombat
Date: 24 Jul 92 01:35:35 GMT
Reply-To: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
Organization: Case Western Reserve University, Cleveland, OH (USA)


Got a new game at the local (Lincoln, Nebraska) arcade today called
"Mortal Kombat" put out by Midway.  The ROMS are dated 7/14/92, so I
would ASSUME it's a new game.  <grin>
 
Anyway, it's basically a '92 version of Pit Fighter.  Same type of
digitized graphics, except they are much better in this one and you have
seven or so characters to chose from.  The moves seem difficult, but
that's probably because they aren't the same kind as found in SF.
You've got five buttons:  High kick, low kick, high punch, low punch and
defend.  Yes, a separate button for defense.
 
Didn't get much chance to play it, but will put up anything I find out
later this weekend.  Or perhaps in the SF2 group as the games are of the
same genre...
 
One nice thing about it- (here anyway) one of the coin slots was giving
four credits for a token while the other was giving one.  Go figure.
 
Oh, also found what has GOT to be a bug.  I won a round and all through
the next round my character's head was located about six inches from the
rest of his body.  Makes for quite a bit of confusion.

-- 
Troy L. Nothnagel                                                      
at731@cleveland.Freenet.Edu                                            
"And for a gorilla, his English wasn't half bad." - Den of Earth
"No, now go away or I shall taunt you a second time-a!" - Guard, MP&tHG
Newsgroups: rec.games.video.arcade
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Re: B-Rap Boys
Date: Wed, 29 Jul 92 23:22:18 EDT
Organization: University of Michigan Engineering, Ann Arbor
Originator: atb@whomp.engin.umich.edu


In article <btribble.0ydm@terapin.com>, btribble@terapin.com (Bobby Tribble) writes:
> I don't know if that's the exact name of the arcade (B-Rap Boys, that is) but I
> just remembered about it...It's made by Kaneko, responsible for DJ-Boy. (Hm,
> they seem to like making games about how Japanese must view American culture :)
> Anyway, the sound was turned pretty low, but I put my ear next to the speaker
> and listened...the music has lyrics! (Hm, DJ Boy was supposed to have the voice
> of Wolfman Jack, wasn't it?) Well anyway, I don't remember any game that had
> music with lyrics going along with it...just trying to start a thread...:)
> 
> Bobby Tribble  |8')

What was "B-Rap Boys" and "DJ Boy" all about? Or should I say, what was the 
object of those games? If they are anything like the Toejam & Earl game for 
the Sega Genesis, then I'm uninterested.

Note-has anyone seen "Rim-Rockin' Basketball" yet? It's a fairly realistic 
up/down scrolling version of 5 on 5 basketball, very similar in style to the
Lakers vs. Celtics/Bulls series with the incredible dunks and everything. 

------------------------------------
 ==Adrian Bradley, CAEN Operations
 ==email atb@engin.umich.edu
------------------------------------

Newsgroups: rec.games.video.arcade,alt.games.sf2
From: wiwiriya@rodan.acs.syr.edu (Wirta Wiriyan)
Subject: Re: Why I Hate the SF:Champion Edition!
Organization: Syracuse University, Syracuse, NY
Distribution: na
Date: Tue, 21 Jul 92 12:17:19 EDT

There is a solution (albeit not so easy) to the problems of tough
fighters now in the SF:CE. => Specialized in more than one fighter.

As many of you may have noticed, each fighter has a weakness against
one or more fighters, ceteris paribus. For example, Ryu and Ken definitely
has a weakness against Blanka. I played Ken most of the time, can do DP at
will, still sucks against Blankameister out there.
Bison is disadvantageous against Ryu, Ken and Guile. Possibly Dhalsim if 
one can anticipate the Flaming Torpedo. All in all, Bison is weak against 
those with 'missile weapons'.

So, my suggestion is : Train yourself in Bison, Ken/Ryu, and Zangief
As you probably noticed, Bison is the easiest to learn and Zangief is the
hardest. By learning, I mean to be able to do all the special moves almost
at will. Not only that, but also the defense. 

Also, another advice. If you are not sure how good your opponent is, test
him/her first. My favorite test characters are : (in order of preference) 
   1. Chun Li -> testing aerial defenses. (Especially against Neck Kicks).
   2. Blanka  -> testing long-reach defenses.
   3. Zangief -> testing pressure/panic level. (Do you know how much panic
		 can a person get when cornered by Zangief ?) :)
   4. Vega    -> testing Screaming Eagle counters. 

I will be glad to accept comments and other tips/tactics.

 +---------------------------------------------------------------------------+
 |                                                                           |
 | Wirta Wiriyan 			"...people are funny sometimes.	     |
 | 60, Presidential Plaza #09-10         They just can't wait to get         |
 | Syracuse, NY13202   		           hurt again."                      |
 | USA				         - Phil Collins, "Do you remember?"  |
 |                                                                           |
 | E-mail : wiwiriya@mailbox.syr.edu                                         |
 |                                                                           |
 +---------------------------------------------------------------------------+
From: "david shadoff" <david.shadoff@canrem.com>
Newsgroups: rec.games.video
Subject: rec.games.video
Date: 27 Jul 92 22:23:33 EST
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

In message <1992Jul23.053611.14550@ee.eng.ohio-state.edu>,
fwilson@ee.eng.ohio-state.edu (Fred Wilson) writes:

>Hello all.

>Does anyone have the pinouts for the Genesis joypads?

>Are they in parallel?  It seems like the would just fit for I/O

>4 joystick directions
>3 buttons
>1 start
>1 power

>9 pins???

Not quite right - if you take them apart, you find a 74LS157 two-line
to one-line multiplexor.  Funny thing, though - although all 8
switches could be multiplexed onto 4 lines, two of them remain
unmultiplexed.  I don't have the exact pinouts handy (since I'm in the
process of moving), but I can tell you that the pins are used for:

- +5V power (for the multiplexor)
- Ground
- multiplex (low for one, high for the other)
- 3 mulitplexed outputs
- 2 un-multiplexed outputs
- one other line, possibly a no-connection, or grounded shielding.

I'll send more info (if nobody else does) in a few weeks when I'm
sufficiently unpacked.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Yesterday's news is tomorrow's fish & chip paper.
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Newsgroups: rec.games.video