HDTenEightyP/NetNews huggingface dataset:
From: daniels@uxa.cso.uiuc.edu (Daniel R. Sawyer)
Subject: Re: Review wanted of V for Victory
Organization: University of Illinois at Urbana
Date: Tue, 1 Sep 1992 00:06:45 GMT

lordbart@sol.acs.unt.edu (Williams Bartholomew Eston) writes:

>Could anyone give me a good rivew of V for Victory, I am interested
> in getting it, since I love strategy/war games, but just would like
> someone elses input...

>Anyone willing to help me?

>Thanks
>Bart

When I saw V for Victory on the store shelf, the drool glands started. I am
eagerly awaiting Velikiye Luki, based on the Eastern Front.

I'm a big wargame fan, and I think V for Victory (Utah Beach) is probably
the best attempt at putting a traditional type wargame on a computer.  If
you have 256 colors it truly is a great-looking game as well.
On to the facts:

Advantages:  Great documentation.  There are several ways to do movement, etc.
I'm a control freak and manually press on each "hex" on the path I want the
unit to take.  You can use an auto-move thing though, by clinking and dragging
the unit to the destination.  Quick but not efficient movement point wise.
Nice layered command and supply system.  You have a certain amount of supply
each day (it varies with weather and the enemy) and you assign the amount of
supply to each HQ unit.  Supply REALLY matters in the game.  During the 6am
turn you can reassign units inbetween HQ's (VERY cool).
The naval and air forces are handled well, you can call on either (if you're
an American) during the turn.  There are also a good number of what-if 
scenarios, such as better weather, Limited GERMAN air superiority, and 
the opportunity to delay divisions, and fog of war stuff.

Disadvantages:  The "intelligence" of the computer player could use some
work.  This is the only medium level complaint.  If you are going to play
someone else, this is no problem, or if you like to play both sides at the
same time.  I got tired playing the computer, so I started playing solitare
which isn't so bad as it sounds if you have the reatlity levels of limited
intelligence and fog of war on.  Of course, there are a few bugs but nothing
major.

OVERALL RATING ON 10 POINT SCALE: 9

Although I don't play it much anymore (200 MB Hard drive and only have 4MB
left!) because I need HD space, its a great game and will provide hours
of fun for a long time.  

In other words BUY IT!

Daniel at University of Illinois, USA
-- 
Daniel R. Sawyer
daniel-sawyer@uiuc.edu

--
From: hall@bcstec.ca.boeing.com (Robert J. Hall)
Newsgroups: comp.sys.mac.games
Subject: Mac Screen Dumps
Date: 26 Aug 92 19:14:52 GMT
Organization: Boeing Computer Services, Seattle


  What's the story on making mac screen dumps of current games available on
the net. (I.e. dump the file, uuencode the dump, then post to the net.) It
would be interesting to get some screen dumps of new games so others can take
a look at the graphics quality before buying a game. I was wondering why
people haven't been doing this? Is it a copyright infringement? Or is it just
a ridiculous waste of precious disk space? :-)

-- 
 Bob Hall,                 | "If at first you don't succeed, try, try again.
 Workstation Peripheral    | Then give up. No use being a damn fool about it."
 Boeing Computer Services  |                                     -Groucho Marx
From: gt2627c@prism.gatech.EDU (LEE, KWANG-SEOG)
Newsgroups: comp.sys.mac.games
Subject: Wanted: A paatch for Loom
Date: 31 Aug 92 16:11:39 GMT
Organization: Georgia Institute of Technology

I bought Loom(a game from Lucas) and my two kids really like it.
Is there any patch to bypass the initial password cheking procedure?
Finding  the password from 'Book of Patterns' is not always easy to 4-years old kid.

If there exist any patch for Loom, e-mail me.

Thanks in advance.

-- 
==================================================================
Kwang-seog Lee                          |gt2627c@prism.gatech.edu
EE, Georgia Institute of Technology     |ph: (404)873-5384 (voice)
==================================================================
Newsgroups: comp.sys.mac.games
From: andy@infotec.ch (Andrew Warinner)
Subject: Review of Fire Brigade?
Keywords: strategy games, Fire Brigade
Organization: Infotec S.A.
Distribution: comp
Date: Thu, 3 Sep 1992 12:00:33 GMT


Anybody out there in the cyberspace have enlightening opinions
about "Fire Brigade" from Panther?  I tried to find it at the 
usual U.S. mailorder houses about a year and a half ago but
to no avail.  Does any mailorder outfit carry it now?

Thanks in advance,

Andrew Warinner				"Semper ubi sub ubi"
(andy@infotec.ch)			Infotec S.A.
phone: 022/786 50 55			8 avenue de Frontenex
fax:   022/786 50 61			1207 Geneva, Switzerland
From: js43+@andrew.cmu.edu (James William Stepanek)
Newsgroups: comp.sys.mac.games
Subject: How to FTP from archives
Date: 26 Aug 92 06:12:38 GMT
Article-I.D.: andrew.Eeat5K_00WB4Q3v0Mt
Organization: Materials Science and Engineering, Carnegie Mellon, Pittsburgh, PA

O.K. so I'll sound ignorant, but how the heck do you get games off these
archives? I have FTP'ed them and entered guest as a login, but it asks for a
password , and I don't know what to enter. I'd appreciate any help that could
be given.
James Stepanek
esp
From: stricher@masig.fsu.edu (Char Aznabul)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcat under the bridge!
Date: 24 Aug 92 03:01:43 GMT
Distribution: na

Norman D. Roye writes


+ Alright, have I been asleep at the controls or something?  Where is this  
bridge
+ you're talking about?  I don't think I've ever seen a bridge.  Which
+ island/mission is this?

Ok, go Bomb the Base. See that little river? Turn south, and follow it
at about 1500 ft.

You can bomb it, strafe it, fly under it, fly under it upside down.

James
Newsgroups: comp.sys.mac.games
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: HOTP - Flattop Mission
Date: 3 Sep 92 22:50:12 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep3.190651.24704@colorado.edu> powellb@samwise.colorado.edu (Brian Powell) writes:
>	In the FAQ, it stated that it required three bombs to sink an enemy
>carrier; however, this is false.  You can do it with only two bombs.  


I once did it with just one bomb (The first one missed).  

                                                Darren
Newsgroups: comp.sys.mac.games
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: Re: Missing LAMB in mission Thunderbolt
Organization: DuPont Central Research & Development
Date: Fri, 28 Aug 1992 18:17:48 GMT

In article <67122@hydra.gatech.EDU> gt0299d@prism.gatech.EDU (Curtis N. Sayre) writes:
>Ok.  According to the people who answered my earlier post about the number
>of levels in Mission Thunderbolt (16 was the consensus), I am now on the 
>last level.  There are no more downward staircases, and there is no bomb to be
>seen.
>
>There was a warren on this level (floating eyes, I hate them!!!), which I 
>have since cleared out.  Still no bomb.  WHERE IS IT?  Is it hidden somewhere?
>Please clue me in on this semi-annoying mystery.
>
>Thanks in advance,
>
>Curt
>
>
>-- 
>Curtis N. Sayre
>Georgia Institute of Technology, Atlanta Georgia, 30332
>uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt0299d
>Internet: gt0299d@prism.gatech.edu

Well, in the latest issue of MacUser, they have a review on M:T and they say
there are 30 levels.  I don't have the game, I just read the review.

Scott
******************************************************
Scott C. Walker
walkersc@esvax.dnet.dupont.com

+++The few opinions I express are not the opinions of my employer.
"What's settled down?  Settled down is you get married and then you buy a
house.  You can get a wood house, a plaster house or a stucco house.  
Oh, how you can get stucco!"  - David Lee Roth, on Rockline, stolen
from Groucho Marx.
******************************************************
From: trent@mailhost.hsas.washington.edu (Eric Seablade)
Newsgroups: comp.sys.mac.games
Subject: Re: copywright & Piracy
Date: 31 Aug 92 16:18:41 GMT
Followup-To: comp.sys.mac.games
Organization: Academic Services, UW

In article <1992Aug26.173734.28034@sqwest.wimsey.bc.ca>,
marcy@sqwest.wimsey.bc.ca (Marcy Thompson) wrote:
> 
> and Manson are comparable:
> 
>   -- you both consider yourselves to be philosophers
> 
>   -- you both do something which is illegal and is considered
>      by many people to be immoral (I'm not referring to his
>      murders here, just to his use of psychodelic substances)
> 
>   -- you both try to justify your illegal (and possibly immoral)
>      actions by the use of your "philosophy"
> 
>   -- you both claim not to be scum bags; as evidence you both
>      advance the opinions held by third parties who, you assure
>      us, are not scum bags either
> 
>   -- you both claim to be sane; others have publicly doubted both
>      claims
> 
>   -- you both say, in essence, "lots of people do what I do; I
>      merely [mearly] don't make excuses for being a drug-user
>      [software pirate]"
> 
> On the whole, I'd say that in comparing the two of you, there are many
> striking similarities. Even though you haven't killed anyone yet.
> 

I havent made any excuses for myself.  I havent tried to justify anything
by saying I'm a philosopher other that the reason I made the post.
I could have saved my self a flame basting by not posting anything,
but I was interested in peoples opinions, such as your own.  Why
am I interested?  Because I am a philosopher and as such I shouldent
isolate myself from the ideas and opinions of others.  That is also
the reason I continue this discussion.  I'm trying to show what I am.
You seem to feel that anyone who willingly pirates something is evil.
I disagree.  It is imoral but not to that extent.  So I atempt to
show you by replying to your accusations.  I may not convice you
but thats not my goal.  I just want to say what I feel.
> 
> ObMacGame Question: Is there only one Bard's Tale game? Is the game any
>                     good? I ask, because I am having trouble getting
>                     interested in my (purchased and registered) copy,
>                     and I can't decide if I should keep playing a little
>                     longer to get into it, or if I should give up now.
>                     Advice is welcome. Even from pirates :-) :-)
> 
> 
I like the bards tale game (I also purchased it, although I didn't register
it).  I think the graphics were very well done.  I havent gotten too
far because I've gotten killed allot and do it takes quite a while to
get around to exploring, becaue I have to spend allot of time just
building up the characters.  Not much seems to happen.  It is concidered
a classic adventure game.  I play mostly to see what new monster
pictures I will run into.
Newsgroups: comp.sys.mac.games
From: dchuk@netcom.com (Denise Chuk)
Subject: Monkey Island HELP needed
Date: Mon, 31 Aug 92 18:20:57 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa

Will the kind souls out there tell me how to get pass the poodles that are
guarding the mansion just outside of the town?  I have tried to feed them
the meat from the kitchen, but they just devoured it and then continued 
yelping at me :-(.  Also, any hint about how to get the sword and the
shovel from the shop?  I don't have the money, and when I try to "steal" them
the shopkeeper returns.  

Any help will be greatly appreciated.  Email or post will be fine.

D. C.


Newsgroups: comp.sys.mac.games
From: fung@ADS.COM (Bob Fung)
Subject: Jeopardy for the Mac
Organization: Advanced Decision Systems, Mtn. View, CA (415) 960-7300
Date: Tue, 25 Aug 1992 20:37:00 GMT


Is there one?  Any pointers would be appreciated.

Bob
fung@ads.com
From: ted@cs.utexas.edu (Ted Woodward)
Newsgroups: comp.sys.mac.games
Subject: Re: Bane, is it that good!!!!!!!
Date: 26 Aug 1992 23:50:37 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: bovina.cs.utexas.edu

In article <1992Aug25.170500.1@cubldr.colorado.edu> patlin_s@cubldr.colorado.edu writes:
>I stillsay that the ultimate party is made up ENTIRELY of monks and Ninjas.
>I've won the game with three seperate groups (a tribute, in retrospect to
>the game's quality), and this type of party is the most fun.

>Admittedly, I can't tilt.  Admittedly, I've only got Alchemist and Psionic
>spells.

>But the monsters can't find me!

>Combat starts, I disapear, and then I only come back when I'm ready to kill
>someone.  While hidden, I'm immune to all enemy spells and effects.  Note that
>this even includes the vampire's tricks!  Even without what is needed to fight 
>him, HE could not hurt ME.  A useful thing.

>I originally got the notion to form a group this way when my original group,
>at low levels, had all members killed except the ninja.  Freed of the hurry
>involved in helping out his un-hidden companions, Havok killed all of the
>evil nasties one by one, all by himself, where the party as a whole
>had failed to dent there numbers.  I won the game with this group, but later
>I put together a dream team of four monks and two ninjas (all faeries too, but
>I'm not convinced that was as good an idea.)  After about 8th level, I was 
>indestructable.

Why go through this?  Remember, you can switch classes INFINITELY!
Just do it before about 10th level, otherwise levels are few and far between.
My 6 guys have been everything.  And can cast every spell.  And all can hide,
because they've all been monks and ninjas.

Once you have a skill like hide, you can improve it even if you are no longer
a monk/ninja.  My party kicks ass.  Everyone hides, then I pelt the monsters
with mondo spells.  And the guys who can't hide the 1st time can be easily
healed after the battle because I have lots of spell points.  One thing that
I didn't like is you can't cast a spell on a guy that's hidden, even one cast
by that guy!



-- 
Ted Woodward (ted@cs.utexas.edu)

"Mad scientists HATE shopping for shoes!" -- Peaches
From: John.Hirsch@mixcom.mixcom.com (John.Hirsch)
Newsgroups: comp.sys.mac.games
Subject: Re: HotP on a IIsi running 7.0
Date: 27 Aug 92 23:05:33 GMT
Article-I.D.: mixcom.1992Aug27.230533.3239
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.

In <BtnAyE.BGM@unx.sas.com> sasrdt@pasha.unx.sas.com (Randall D. Tobias) writes:


>... no cache cards or anything (though I do have a FPU).  Will it
>work smoothly enough?  MS Flight Simulator has been something of a
>disappointment.

>Perhaps performance on different systems is a part of those famed
>FAQ's ...
>--

  Mine works nice on an LC, so you shouldn't have a problem.  The only time
I notice anything is if I've got alot of zeros after me at close range.  But
even then, it's not as jerky as MS Flight Simulator.  I've also got all the
detail options on and 256 colors (I don't know if 16 colors would make a
difference).

>Randy Tobias          SAS Institute Inc.     sasrdt@unx.sas.com
>(919) 677-8000 x7933  SAS Campus Dr.         72450.2545@compuserve.com
>(919) 677-8123 (Fax)  Cary, NC   27512-8000  norat@aol.com

> ... just my $(-exp(2*sqrt(-1)*arcos(0))/(((2**(2 + 1)) - 1)**2 + 1)).

-- 
John.Hirsch@mixcom.com

Hi there.
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: New SSI AD&D games?
Date: 25 Aug 92 16:39:28 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Are there any new SSI AD&D games out for the Mac?

To be precise:

Death Knights of Krynn
Pools of Darkness

     - Tom N.
From: gt7159a@prism.gatech.EDU (WATKINS,MARK ANTHONY)
Newsgroups: comp.sys.mac.games
Subject: Spectre Network (crack) help Wanted.
Date: 3 Sep 92 15:22:58 GMT
Organization: Georgia Institute of Technology



	My roommate recently purchased Spectre for his Mac and we love the game.
We have access to a mac lab on our campus and would like to play against each
other.  Well if anyone has tried this with just one copy then you know the 
program will not let you play two players across a network with the same copy.
Our problem is we do not want to buy another copy to play an occasional two
player game.  The security checks the serial number on the other copy.  If there
is any way to get around this, I would appreciate the knowledge.  Thanks.


-- 
WATKINS,MARK ANTHONY
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7159a
Internet: gt7159a@prism.gatech.edu
Newsgroups: comp.sys.mac.games
From: csmith@blackplague.gmu.edu (Blackplague)
Subject: Re: What's wrong with MacinPlay? (was Re: csmg own gaming...)
Followup-To: comp.sys.mac.games
Organization: George Mason University
Date: Sun, 23 Aug 1992 18:21:16 GMT

In article <1992Aug21.225116.11601@cbnewsl.cb.att.com>,
conty@cbnewsl.cb.att.com (Vampire Hunter C) wrote:

> P.S.  I think that if they get permission of the author of the
> article/review they reprint, it's OK if they use it.  But taking
> an article and publishing it without permission is tantamount to
> piracy/plagiarism...
> -- 

Not tantamount, IS.  Reprinting of any published article without permission
of the writer/publisher (depending on who holds the copyright) is a
violation of copyright law. Republication of such articles opens the
publisher to civil suit.
Newsgroups: comp.sys.mac.games,rec.games.board
From: kbos@carina.unm.edu (Kurt Bose "of Biscayzee")
Subject: Re: SimEarth copy prot. needed
Date: Sat, 29 Aug 92 07:51:13 GMT
Organization: University of New Mexico, Albuquerque
Distribution: na

In article <1992Aug27.024614.18211@ultb.isc.rit.edu> pjb4288@ultb.isc.rit.edu (Pete - Toonatic - Boulay) writes:
>Hi...
>
>   As posted awhile back, but with Pirates, my kids got to my manual for
>SimEarth and mutilated it beyond belief. The fact that we have a German
>Shepard puppy didn't help either...:(
>
>Can someone send me the stats needed to start a new game??????
>
>Thanx in advance,
>Pete
>Pjb4288@ritvax.isc.rit.edu
>-- 
>Peter J. Boulay --17 Split Rock Road-Pittsford, NY 14534-The ToonAddict!
>Email should be sent only to PJB4288@ritvax.isc.rit.edu
>Disclaimer: You don't like what I'm writing? Oh well.
>"Well shut my mouth wide open!"- Tiny Toons HISMV

I'm sure Maxis will be glad to send you another copy of the protection when
you show them your proof-of-purchase...

-- 
Kurt Bose (as in Daisy, not Rose) - kbos@carina.unm.edu - I'm not the AntiChrist
I AM the AntiWoofer. - Junior Stathead{tm} - I'm a shutmouthed, selfless idiot!!
Latest Attempted Compiler of the R.S.BB FAQ - Now Accepting Submissions...(hint)
Have you hugged a Dan Gladden fan today? - Dave Rossing : .531/54/214 at Denver!
Newsgroups: comp.sys.mac.games
From: andy@infotec.ch (Andrew Warinner)
Subject: V for Victory vs. Panzer Battles?
Keywords: V for Victory, Panzer Battles
Organization: Infotec S.A.
Distribution: comp
Date: Thu, 3 Sep 1992 12:04:34 GMT


I read the reviews of "V for Victory" with great interest.  How
does it compare to Panzer Battles/Halls of Montezuma from SSG?

Andrew Warinner				"Semper ubi sub ubi"
(andy@infotec.ch)			Infotec S.A.
phone: 022/786 50 55			8 avenue de Frontenex
fax:   022/786 50 61			1207 Geneva, Switzerland
From: John.Hirsch@mixcom.mixcom.com (John.Hirsch)
Newsgroups: comp.sys.mac.games
Subject: Re: HOtP FAQ/Tips has been sent to Sumex
Date: 26 Aug 92 22:30:03 GMT
Article-I.D.: mixcom.1992Aug26.223003.19284
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.

In <BtKFnK.9xB@usenet.ucs.indiana.edu> trwagner@bronze.ucs.indiana.edu (Ted Wagner) writes:


>	Subject says it all.  I returned from vacation today.
>I sent the HOtP document off to sumex-aim.

>	Please do not ask me to send it to you.  My mailer won't
>be able to handle the load.  Please ftp to Sumex or get one from someone.
>I *could* post it to this newsgroup.  BUT, it is VERY long. (19 pages!).
>If I did post it, it would not be until sometime next week due to
>my current hell-week work load here at IU.  But, if I did, it would be in
>at least 4 sections.

  Well, I wouldn't mind seeing it posted, but if you don't want to post,
could you tell me where on Sumex I could find it (directory/filename)?

>Ted
>--
>"All my life's a circle, but I can't tell you why..."-- Harry Chapin
>"Words to live by..."-- Bruce Springsteen on "Tribute to Harry Chapin"
>-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
>----------------------------------------------------------------------
-- 
John.Hirsch@mixcom.com

Hi there.
Newsgroups: comp.sys.mac.games
From: mhz7c@poe.acc.Virginia.EDU (Mark H. Zollinhofer)
Subject: Re: Need King's Quest V Help
Organization: University of Virginia
Date: Tue, 1 Sep 1992 03:13:32 GMT

Hey, 
You need to look in the manual (if YOU have one) and it tells
you the word.

*ZOLLIE*
(MHZ'S SON)
--
|   Mark H. Zollinhofer          *****  Quotable quote:                 |
|   619 Highland Ave.              |     "There's no need to take God   |
|   Charlottesville, VA 22903      |      seriously." -Lot's wife       |
|   internet: mhz7c@virginia.edu   |                  (Gen 19:26)       |
Newsgroups: comp.sys.mac.games
Subject: Re: OIDS compatablity
From: bruce@spss.com (Bruce Stephenson)
Date: Wed, 26 Aug 1992 20:06:03 GMT
Organization: SPSS Inc.

kuryakin@bcstec.ca.boeing.com (Rick Pavek) writes:

>I even called the publisher who told me it should be compatible with
>system 7 and my Radius Rocket and 32 bit mode.

>It's not.  Does anyone know if it requires a FPU when it detects a
>68030 or 68040?

Runs beautifully on my IIsi, so that's not your problem. (I have to
set colors to 2 or 16, though. It reminds me if I've forgotten.)
From: jgreen@csugrad.cs.vt.edu (John Green)
Newsgroups: comp.sys.mac.games
Subject: Blade hints wanted
Summary: Looking for help/hints
Keywords: Blade Game Hints
Date: 26 Aug 92 21:51:54 GMT
Distribution: usa
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Help!  I am currently stuck on screen 2 (level 1) of Blade.  Any help/hints
and/or easter eggs would be appreciated.  Will summarize and post if enough
interest

jgreen@csugrad.cs.vt.edu
Newsgroups: comp.sys.mac.games
From: dauter@terminator.cc.umich.edu (Michael Dautermann)
Subject: mac.archive has RISK Re: Virgin S/w - RISK/Monopoly
Followup-To: comp.sys.mac.games
Summary: and why not send us some groovy games today...
Keywords: mac, archive, risk, netrisk, shareware
Organization: We're from the government, ma'am
Distribution: na
Date: Thu, 27 Aug 1992 21:23:14 GMT
Expires: Tue, 15 Sep 1992 04:00:00 GMT

In article <BtnnvJ.FEn@acsu.buffalo.edu> v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne) writes:
>
>you know, there are pretty good shareware versions of both games, although
>I am unsure as to whether they are still available through sumex-aim.  They
>both run nicely under sys 7 too, even though the dates on them are from
>1987 or near there!

  
I think I deleted the Monopoly game off the archive a year or so ago... 
  
Perhaps if there is a newer version somebody should upload it into
our incoming directory.  The same goes for other shareware/pd
games that nobody else has seen.  We'd love to add the newest stuff.

In the meantime, here's two versions of RISK I found in mac.archive.umich.edu!
From our index (which is in "mac/00help/index.txt"):


 GA/RISK         110    10/26/90    BinHex4.0,StuffIt1.5.1
 /mac/game/board/risk.sit.hqx

    A color version of the classic board game Risk (V 2.4.0).

 GA/NETRISK       51     8/10/92    BinHex4.0,Compact1.33
 /mac/game/war/netrisk1.0.cpt.hqx

    A version of Risk that you play on an AppleTalk network
    for up to six players, attacking, defending and trashing
    other countries while conquering the world.
                                                  

Get on our frequent ftp'er mac.archive mailing list by sending me e-mail
at "mac-recent-request@mac.archive.umich.edu"....



-- 
-----------------------------------------------------------------
dauter@terminator.cc.umich.edu = usermyke@umichum.bitnet = myke@umich.edu
mike@mac.archive.umich.edu = that's MISTER archive to you... 
Michael Dautermann - U-M Ann Arbor, Dearborn and, soon.. your world!
Newsgroups: comp.sys.mac.games