HDTenEightyP/NetNews huggingface dataset:
From: shelton_steve@macmail1.fwrdc.rtsg.mot.com  (Steve Shelton)
Subject: Zelda 3 : DW#1 stuck on the stairs
Organization: Motorola Fort Worth Research and Development Center
Distribution: usa
Date: Fri, 22 Jan 1993 20:29:31 GMT
Followup-To: rec.games.video

After shooting a statue in the eye, the stairs to the lower level appear. 
But at the bottom of them are round 'pillars' that you can't bomb, shoot,
ram, bounce over, etc. Turtles are just beyond these 'pillars.'   How do
you continue on thru these obstacles?  Thanks, in advances
Steve Shelton
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Newsgroups: rec.games.video
Subject: Re: Do any girls read this group?(was Re: Nintendo vs. Girlfriends!)
Date: 26 Jan 93 08:48:49 GMT
Article-I.D.: msus1.1993Jan26.144850.2203
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <1juns1INNle8@master.cs.rose-hulman.edu>, operbwt@nextwork.rose-hulman.edu(Barry Trottier) writes:
>In article <C14EIr.9Cs@oceania.com> steve@oceania.com writes:
>> I think it was Brando who initially wrote (sorry if I got it wrong, I had to  
>> wade through lots of quotes and stuff):
>> 
>> > Do any of you have problems with girlfriends and video games.  My
>> > girlfriend, on more than one ocasion has said that the Nintendo
>> > goes or she does.  For now I still have both but I don't know for how
>> > long.  There are just so many good games out there, and I have to
>> > finish them all.  Anyway how do you cope with it? 
>> 
>> For me and my sig-other, a key has been identifying "our" time and "each's  
>> own" time.  We spend quality time together, and allow enough time for each of  
>> us to do the things we want to do.  This doesn't work for people who need to  
>> play games every free minute they have (like I used to), but has led to many  
>> an equitable argument solution between my girlfriend and I.  She has even  
>> joined me in playing Sonic and Ecco on occasion - bless her understanding  
>> heart.
>> 
>> =Steve
>> -- 
>> 
>>           Steve Dakin           |  Oceania Health Care Systems
>>  steve@oceania.com (NeXT mail)  |  Palo Alto, CA  (415) 322-0127
>
>I have read this entire tread as I find it interesting and humourous(sp?), and  
>one thing that I have noticed is that no girls have replied saying anything.
>
>My question is how many girls read r.g.video?
>
>(By the way, I have a girl friend, and she owns a Nintendo.)
>
>---------
>Barry Trottier
>e-mail:  operbwt@nextwork.rose-hulman.edu

My girlfriend is the one who showed me this group...so i am assuming sh still
reads it. :)

Jim Martin

-------------------------------------------------------------------------------
Screeeemmmmmin fast 4000/040..YEEEEEEHA!!          X-ASOCC (CBM Blew that one)
          Jim Martin   MATRIX -- If it's made, we sell it. Almost.
  -----(612) 656-9693--                         MARTIN@TIGGER.STCLOUD.MSUS.EDU
      We're almost done with the Cray module for the EmPlanT.  :) heh
-------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: cg@cbnewsf.cb.att.com (charles.gavinelli)
Subject: SEGA games wanted/for sale
Organization: AT&T
Distribution: usa
Date: Wed, 27 Jan 1993 17:27:53 GMT



I am interested in buying or trading for the following 
games for the Sega Genesis system:

Super Wrestlemania (by Flying Edge)
Jerry Glandville's Footbrawl
Super High Impact Football
NHLPA '93
Monopoly
Wheel of Fortune
Ariel, The Little Mermaid (<---what is this doing here! Actually
                               it is for a young one...
                               Is that the right name for it?)

I have the following available for trade or for sale:

Mario Lemiux Hockey
John Madden '92
Joe Montana I (The Original)


        Respond by e-mail only...

                                        Charlie
From: outcast@ccwf.cc.utexas.edu (Mark Mavromatis)
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 21 Jan 1993 19:15:11 GMT
Organization: The University of Texas at Austin, Austin TX
NNTP-Posting-Host: doc.cc.utexas.edu

>
>However, yes, the price will come down and the pack-ins will probably change,
>but his statement is still true.  During those 1-2 years that you wait for the
>price to come down, he will be playing the games he enjoys and the ones that
>come out between here and then.  You, well, you will still be playing with
>whatever you currently have.  I doubt you care and are happy with your 
>decision.  However, I doubt he cares and it sounds if he is happy with his,
>so who is the real sucker???

Well, let's see who the "sucker" is. First of all, Sega and Nintendo are 
furiously battling for 1st place in the 16-bit console battle. Who's winning
depends on who you talk to, but I'm sure most people agree with my opinion that
Sega was leading until the middle of 1992 when titles like TMNT IV, Street   
Fighter II, Contra III, and Zelda III arrived. SNES sales then starter to lead
Sega while the Genesis's release schedule slowed in terms of quality titles 
(an area where Sega was leading in 1991). Anyway, I hardly think it will take
1-2 years for Sega CD to drop in price. I give it 1-2 months.

As for your question "who is the real sucker", I paid $150 for my Turbographx
while they had that rebate back when Sega and NEC unveiled their 16-bit systems.
I thought that I was getting a great deal and have now had the machine for 2
years (along with an SNES and Genesis). I can honestly say that I would have
been better off without ever buying the piece of junk! (except for Military
Madness).

Don't forget, Sega has unveiled a $300 system and has released absolute trash
with it. Why not offer a few EXCITING titles with the system. Not many people
get excited by shooting rats and bugs in a sewer (Sewer Shark) or interacting
in a movie (Night Trap). I prefer what NEC has done (even though I'll never 
buy the Turbo Duo).

The Turbo Duo, though maybe technically inferior in many aspects, has the best
shooter of any CD-system (Gates of Thunder), arguably the best RPG's (not sure
about Japanese titles, but in the US, Cosmic Fantasy has no competition from 
Sega), while Sega is getting obsessed with their full-motion video (which NEC
fooled around with a year ago in titles like It Came from the Desert).

I sure as hell wouldn't pay $300 for a system only to WAIT for good games to   
come out for the damn thing. I'd say the sucker is the one who runs out and
buys the unit just because Sega says its "state of the art" (see "blast 
processing" department).
From: hnrscancel@kuhub.cc.ukans.edu
Newsgroups: rec.games.video
Subject: TURBODUO FOR SALE...NOW!!!
Date: 26 Jan 93 11:31:15 CST
Organization: University of Kansas Academic Computing Services

To anyone interested, Im selling my 1 month old Turboduo with all the games it
came with plus Dragon Slayer, Shapeshifter, and cosmic fantasy2 for $300.
Sorry, the price is not negotiable, Im gettin myself ripped off already. PLease
e-mial if interested. MArk
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Re: MegaDrive -> Genesis adaptor (was Re: Newbie SEGA Question(s))
Date: 21 Jan 93 23:06:24 -0600
Organization: University of Northern Iowa

In article <v60555o@zola.esd.sgi.com>, portuesi@tweezers.esd.sgi.com (Michael Portuesi) writes:
> 
> In article <1993Jan15.182626.27098@novell.com>, chandler@wc.novell.com writes:
>> I picked up a SEGA Genesis (w/Sonic & Ecco) last weekend -- big
>> fun.
>> 
>> I popped into a little place in San Francisco that has Japanese
>> carts & CDs.  The sell an "adaptor" for $20 that'll let you
>> play Japanese carts (MegaDrive?).  They also had about two dozen
>> Japanese games ranging from $20-30 (no demos, no returns).  Is
>> it worth it to buy the adaptor?  How different are the Japanese
>> games?
> 
> For those of you thinking about getting an adaptor so
> you can play Mega Drive games on your Genesis, keep this
> little piece of data in mind:
> 
> 	The Game Genie for Genesis also acts as an
> 	adaptor for Mega Drive games.
> 
> So if you think you might want to buy the Game Genie,
> it's silly to buy a Mega Drive adaptor.
> 
> --
> Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com

You can also cut around the slot where the game goes.  It's kind of hard but it
works.
-Brando
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: rec.games.video
Subject: Re: Video Game copiers
Date: 22 Jan 1993 02:58:56 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

In article <1jms5gINNjn7@gecko.cis.ohio-state.edu> jray@cis.ohio-state.edu (john emery ray) writes:
>Heres an interesting question for the people who seem to pick on copier
>owners:
>If you were offered a copier for free, can you honestly say you wouldn't
>accept it and use it to make copies of rental games?
>Just wondering...

I, too, found it somewhat irritating that people should even concern
themselves with other people's affairs.  If a person wishes to break the
law, what of it?  Are you going to make a quick buck off them by reporting
them?  That'd be far lower, imho.  Or maybe you're distressed by the
ethics of the situation...?  Well, I look at it this way: Game-Archivers
promote the same obvious 2nd-use that blank VHS tapes do.  People are GOING
to copy stuff, period.  Perhaps that's quite unethical... but by what
comparison?  By comparing it with the people who don't?

-Maruku
(This post is not aimed at the person I'm responding to here, btw :)


Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Sun, 24 Jan 1993 19:25:34 -0500 
From: Chinarut Ruangchotvit <chinman+@CMU.EDU>
Subject: Re: Software Piracy: Felony?
	<1993Jan20.162645.11873@zip.eecs.umich.edu>

> I doubt that Game Genie codes are copyrightable in the same fashion as
> software.  All a Game Genie code does is modify the software that has
> been copied into the Game Genie itself.

Hmm...anybody know more about this?  It seems as if they don't need the
cost of keeping enough RAM for the program code.  I always thought they
used some type of interupt where if the console made an ROM address
call, the Genie would instead return a different value or assembly
routines.

Chin
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: [GENESIS] Combining Sonic Cheats
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Fri, 22 Jan 1993 23:45:00 GMT

hship@sw.stratus.com (Howard Ship) writes:
>I've played around with both cheats for sonic (it's a real relief to be
>able start in the Star Light Zone, instead of fighting all the way
>there).  Anyway, how do you combine the cheats, to use the "sprite"
>mode on a level above Green Hills Zone Act 1 (that is, besides going
>all the way through)?

Enter the code for "Sprite Mode" first.  Then when you have it in Green 
Hills Zone Act 1, hit reset.  When the title screen comes up, enter the
Level Select code (Up,Down,Left,Right,A+Start).  Now you have both.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Re: ALT.GAMES.SUPER-NES
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Wed, 27 Jan 1993 07:12:54 GMT


In a previous article, JPE1@psuvm.psu.edu () says:

>     Why not just put the system in the subject line so people can kill what
>they don't want and we don't have to check out several groups to get info
>on the various systems and have to deal with the redundancy of cross-postings
>etc?   I'd rather see all traffic kept here except perhaps to form a
>rec.games.video.marketplace.

My sentiments exactly. I'd hate the idea of having to fish around all
over usenet-dom in order to glean general information on the different
video game systems. I do like the idea of a rec.games.video.marketplace,
however.

---Stash

-- 
ai815@cleveland.Freenet.Edu        ///   "Bourbon and beans;
ac374@yfn.ysu.edu                 ///     an explosive combination!"
GEnie: S.KAMINSKI             \\\///    --James T. Kirk, STAR TREK V
-------------------------------\XX/---------------------------------
From: seand@ctron.ctron.com
Newsgroups: rec.games.video
Subject: genesis games wanted
Date: 22 Jan 93 21:39:28 GMT
Reply-To: seand@ctron.ctron.com ()
Organization: Cabletron Systems INc.
Originator: seand@ctron

I am looking for Road Rash I or Herzog Zwei(sp?)
email me with $$$
Newsgroups: rec.games.video,dc.forsale,alt.sega.genesis
From: jbaker@gmuvax2.gmu.edu (John Baker)
Subject: [Genesis] Sega Games For Sale: Quackshot, Steel Talons
Organization: George Mason University, Fairfax, Virginia
Distribution: na
Date: Sun, 24 Jan 1993 07:14:58 GMT

Sega Genesis Games For Sale:

Greendog	$30
Quackshot	$32
Sonic 2		$38
Steel Talons	$32

All are in great condition, including box and manual. 
Prices include 2-day USPS shipping. 
Make an offer if you want more than one.

----------------------
John Baker
jbaker@gmuvax2.gmu.edu
Newsgroups: rec.games.video
From: petitc@rs6422.ecs.rpi.edu (Christopher Jon Petit)
Subject: Re: Let's form alt.super.nes!!
Date: Fri, 22 Jan 1993 03:40:19 GMT

mglicksman@loyola.edu (Michael `SLAM' Glicksman) writes:

>In article <C18705.JGs@srgenprp.sr.hp.com>, dondd@sr.hp.com (Don Dillon) writes...
>>Richard John Rauser (rauser@fraser.sfu.ca) wrote:
>>: 
>>:    Hey, if they can form alt.games.lynx and alt.sega.genesis, why not
>>: alt.super.nes? Especially considering the Super NES is pretty darn close
>>: to #1...anyone like the idea?
>>: 
>> 
>>YEASSSSSSSS!!!! this is definitely a superb idea.
>> 

>	I think we need a super.nes group too. 


 Seconded!


-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
Newsgroups: rec.games.video
From: dgb@owlnet.rice.edu (Dennis Gale Brown)
Subject: Sonic 2 Level Select
Organization: Rice University
Date: Sat, 23 Jan 1993 07:24:56 GMT

Sorry if this is old news, but here's the Sonic 2 (not 1) level select:
 
Go to the sound select. Go right to #19 and push C, use right to 65 and
push C, use left to get to 9 and push C, use right to 17 and push C.
Go to main screen (by pressing START) then when Sonic and Tails
come up, hold A and press START.
 
THIS DOES WORK. I JUST TRIED IT. 
 
Credit goes to Ryan Katsanes.

Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Article of Interest
Organization: St. Olaf College; Northfield, MN
Date: Tue, 26 Jan 1993 01:12:29 GMT

In article <1993Jan25.233356.6947@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1993Jan25.185401.10895@mprgate.mpr.ca> vanderby@mprgate.mpr.ca (David Vanderbyl) writes:
>>imcnabb@Nyongwa.CAM.ORG (ian mcnabb) writes:
>>
>>>  CD games have great potential because a single one of the 
>>>shiny little discs can store 500 megabytes of information
>>>compared to a maximum of 8 megs in a standard Sega Genesis
>>               ^^^^^^^^^^^^^^^^^
>>>game cartridge.  All CD game systems also play music CDs and
>>
>>Is this true (I doubt it).  If it were true though, it would 
>>probably be one of the reasons Sega introduced their CD system
>>now.
>
>There were so many errors in the previous article (obviously written
>by a newspaper man that didn't know what he was talking about) that its
>just like him to say such a thing.....the answer is no, there were
>(and are) no 8 megabyte games.
>
I didn't read the article carefully enough, but this is NOT an error.  It's
a satement that can lead to false conclusions.  Most games are referred to
by mags and companies in terms of "megs" which they mean to be megabits.  I
can see where the msitake would be made, however.  And the Genesis (like
most systems) isn't limited byt meg size of games.  I think there were/are
a few 16 megabit games.

Nathan
From: neuharth@shelley.u.washington.edu (John Neuharth)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 25 Jan 1993 08:42:12 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: shelley.u.washington.edu


[Tons of mindless Genesis, SNES, Apple IIGS, Macintosh, Vic-20, Commodore 64,
 TRS-80, ATARI 2600 (sorry, I lost count) whining and drivelling deleted...]



Oh no, not again...

-John

neuharth@u.washington.edu
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video
Subject: Re: SFII for Sega Genesis (NOT!!)
Date: 23 Jan 1993 07:09:13 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, dehaney4905@mtroyal.ab.ca () says:

>I've been holding out on this question for a while.. I doubt that SFII
>will ever be on the Sega Genesis.. but WhY!? They have it for the Ibm,
>Atari, SNES, Game Genie... why not Sega!? (This would save alot of sega
>people from having to buy a SNES just for one Game.. well.. for SFII 
>freaks like Me)...
>
>LeiGh!
>  ________________________________ _____    __________________________________
>  ~~~~~~`-------------------=====(.-~'  \   )======-------------------'~~~~~~~
>      ######.*.   + .......---====`~~)   \_/=====---....... +   .*.######
>  ###MM######.*.*.*\    ____..--==\~{:{:""  :==--..____    /*.*.*.######+@####
>   ##MMM#####*+*.*.*\\~~     ..--_/\ :"""  '\_--..     ~~//*.*.*M*######+@###
>   ##MMM######+######\\ .--~~  .-  { ""    }  -.  ~~--. //######M######++@###
>    #MM       `#######\\    .-~   {~|_{|:_:~}   ~-.    //######M'       +@##
>                       \\_-~     {{ / /|\ \ }}     ~-_//
>                        )\     o(O(O  ~~~  O(O(o     /(
>                    /MMMMMM#M####%#%%%%;%;;;;;"!!!!::"::""\
>             /MMMMMMMMMM#MMM##M####%#%%%%;;!;!!!!::":::"::"::"""\
>      IgUana TUng! STUD.loc My elbow went del Fuego! -Samohi c/o [1991]
>

They are making the Champion Edition for the Gensis, and there is no such
system as a game genie :)

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
From: marms@python.cs.unm.edu (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: Sonic 2 Level Select
Date: 24 Jan 93 18:14:06 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories

frederic@parc.xerox.com (Ron Frederick) writes:
>>>Credit goes to Ryan Katsanes.
>>
>>You don't have to go in the directions prescribed.  You can go right to
>>19, left to 65, right to 9, and right to 17.  This is much faster.
>
>You actually don't have to step with the D-pad. If you press the 'A' button,
>it will step forward 10 at a time. You can do this for any of the numbers. I
>haven't yet tried it to see if you HAVE to hit 19, 65, 9, and 17, or if the
>order is important at all.

Just another voice to add a BIG thanks to Ryan for the level select for
Sonic 2.  I'm guessing that the numbers are important.  Take a look at
them: 19 65 09 17.  Put it another way: 1965-09-17.  My guess: one of the
game designer's birthday.  My question is how did anyone find this code?
Was it leaked to one of the magazines by the Sonic Team?

I wonder if there is anything else special.  Notice when you get into the
level select menu, there is another entry for Sound Test.  You can change
the number in there and the icon box below it changes.  I couldn't test
any sound as it plopped me into the icon's Zone when I hit Start.  So there
may be something up with that extra Sound Test.  More experimenting is
warranted here.  

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: c60b-3ok@e260-1f.berkeley.edu ()
Newsgroups: rec.games.video
Subject: Genesis: ECCO - Help!
Date: 26 Jan 1993 01:56:23 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: e260-1f.berkeley.edu
Originator: c60b-3ok@e260-1f.berkeley.edu


I love this game but -  AUUGH!!  I'm stuck on THE TUBE.
I've tried to get past this level about 35+ times and I don't
seem to be getting any further.  I've even tried "cheating"
by pausing and unpausing the game to slow it down but this level
seems to last forever.  My main problem is when you get to the
things that shoot electricity (sp?).  It seems more like luck
whether you get hit or not.  I usually just don't even try to
avoid those and just concentrate on avoiding walls and shooting
the blocks.  Still I eventually get my energy sapped away by
hitting walls or running into a block, and I have to start
over.  I'm considering just skipping the damn level unless
there is something interesting at the end of it.  Can anyone
give me any tips on getting by this level?  Also, could someone
send me the password for the next level - I normally don't like
to cheat, but I'm sick and tired of playing this "Dodge 'Em" style
level.

Thanks.
-- 
Alex Di Ricco
c60b-3ok@WEB.berkeley.edu
adr@ocf.berkeley.edu
Newsgroups: rec.games.video
From: lije@harp.inslab.uky.edu (William Boylin)
Subject: Sega CD:  Sewer Shark
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Sat, 23 Jan 1993 19:05:26 GMT

I just got this game and it seems pretty good.  This is what I thought  
most of the CD games would be like not just regular games with nice  
sounds.

--

dan boylin

I have a vision! I have a vision! I have a vision! Television!
lije@ms.uky.edu | lije@mik.uky.edu | lije@inslab.uky.edu |  
uk00296@ukpr.uky.edu
From: hgm@ncsu.edu (Hal G. Meeks)
Subject: Re: Let's form alt.super.nes!!
Organization: NCSU
Date: Sat, 23 Jan 1993 13:50:35 GMT

I'm against the idea. 

There is not a enough traffic in this newsgroup to warrant splitting it up.
It's not like we are discussing the Amiga here ;-). 

I own a Genesis, Lynx, and soon a SNES. I am also interested in news about
other systems (particularly the TurboDuo and 3D0). I like the fact that I
can go to one newsgroup and follow a thread across mulitple systems. If it
hadn't been for this newsgroup, I probably would have never heard of the
TurboDuo. 

Really now. The alt.genesis newsgroup shouldn't have been created to begin
with. Let's not get into a game of one-upmanship. I have enough of that from
comp.sys.amiga.advocacy. 

--hal

--
hgm@unity.ncsu.edu           "Office Buildings are our Pyramids." 
Newsgroups: rec.games.video
From: nicpell@athena.mit.edu (Nicole N Pellegrini)
Subject: Re: Nintendo vs. Girlfriends! [was Re: New Nintendo product]
Organization: Massachusetts Institute of Technology
Date: Wed, 27 Jan 1993 20:26:08 GMT

In article <1jg46kINN5ou@shelley.u.washington.edu>, neuharth@shelley.u.washington.edu (John Neuharth) wris|> 
|> >-Brando
|> >BTW.  Do any of you have problems with girlfriends and video games.  My
|> >girlfriend, on more than one ocasion has said that the Nintendo goes or she
|> >does.  For now I still have both but I don't know for how long.  There are just
|> >so many good games out there, and I have to finish them all.  Anyway how do you
|> >cope with it?  Just repond by E-mail if you don't want the world to know.
|> >  
|> 
|> My dad and his wife both play the Super Nintendo together...They get RPG's
|> that they play together.  Of course, this takes a certain type of person
|> that is willing to do that!
|> 
|> I am in your situation, also!  My girlfriend bought me my SNES for a present,
|> but I think she regrets it now, because I want her to play games with me, and
|> she thinks video games are a waste of time...
|> 

Hey! Believe it or not guys, there are girls out there who play video games &
enjoy it (& sometimes play better than their boyfriends)! Of course, I think
we're in a minority, but I play my gameboy (almost) as much as my boyfriend
does.

So if it's really a problem between you and your girlfriend, either try to 
get her interested in the games or look for someone who shares your interest.
Start at the nearest arcade...
                                 Nicole

Newsgroups: rec.games.video