HDTenEightyP/NetNews huggingface dataset:
From: dm841861@longs.lance.colostate.edu (Devin Moss)
Subject: Re: Judy needs a break
Date: Wed, 11 Nov 1992 16:28:36 GMT
Organization: Colorado State University, Fort Collins, CO  80523

	Judy MUD is dead, eh?
	Ya know, every time I get a decent character going on a MUD, the MUD
dies!!!!
	Oh well, look for me elsewhere

					Always known as
					Lator

-- 
===============================================================================
Devin D. Moss/ dm841861@longs.lance.colostate.edu
Dept. of Chemical Engineering,Colorado State U, Ft. Collins CO
USA, North America, Sol III, Sector 001

"Science Fiction is an escape- into reality" Issac Asimov (1920-1992)

Newsgroups: rec.games.mud.diku
From: dimento@opal.cs.tu-berlin.de (Christian Moskal)
Subject: Forgotten Worlds
Organization: Techn. University of Berlin, Germany
Date: Mon, 9 Nov 1992 11:20:32 GMT

Hallo,

is the 'Forgotten Worlds' DIKU still up and running? I have played there
about a year ago or so and I kinda liked it. Please reply via email since
I have not subscribed to this newsgroup ...

Thanks in advance,
-- Chris
From: MOM_17%CZHETH5A.BITNET@CEARN.cern.ch
Newsgroups: rec.games.mud.diku
Subject: CovertMud and connection timeout???
Date: 6 Nov 1992 03:08:08 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu



Hello Covert mudders

According to several postings to this newsgroup and according to my own
observations there are severe problems with connecting to CovertMUD most
time of the day.
Although I am able to connect to Covert daily, it is only possible to stay
connected a few hours. Regularly my link failed after some time of playing
and I am not able to reconnect (I always get timeout errors). Sometimes it
takes for about 2-3 hours until I can reconnect, sometimes it takes 12 or
more hours in which no connection is possible. I always get 'timeout error',
almost never there is a 'connection refused error'.
I don't know what is causing this problems. I don't even know if only a few
players or most/all do have problems with the connection. Maybe this is even
a new feature to prevent addiction in mudding (very sarcastic statement, not
meant to be taken serious :-) ).
But seriously, if this is real bug I hope the implementors are aware of it
and try to take care of it.
I don't know if one of the implementors of Covert reads this newsgroup, but
if one of them does, please post some report of the status of Covert. Maybe
this troubles are caused by an agreement with the owner of the computer who
allows mudding only on special hours of the day.

Please enlighten us. I just want to know what is happening.

Hansjoerg

==============================================================================
                                | Hansjoerg Gruendler, Zurich, Switzerland
Beam me up Scotty, here is      | mom_17@czheth5a.bitnet
no intelligent live!            | mom_17@ezrz1.vmsmail.ethz.ch
                                |
==============================================================================

Newsgroups: rec.games.mud.diku
From: ja2749@eehp47 (Joseph E Angelis)
Subject: Covertmud up... machine down...
Organization: University of Illinois at Urbana
Date: Thu, 5 Nov 1992 15:01:31 GMT

I've been trying to get into covert too, and from what I can tell it's the
entire address at 192.156.212.17 that is not responding.  It doesn't have
anything to do with the MUD itself.  I tried connecting without any port numbers
and I still couldn't get in which means that the who machine address is not
responding.  Unfortunately that kind of problem is out of the hands of the MUD
imps... that is an institution problem.  Hopefully they'll get it fixed or finish
whatever it is they're doing that they need to shut down the machine...  


			See You on Covert!

			Titan the Mighty Ginsu Slicer
Newsgroups: rec.games.mud.diku
Subject: Re: Judy DikuMUD and its death
From: <MAP142@psuvm.psu.edu>
Date: Wed, 11 Nov 1992 15:50:33 EST
Distribution: usa
Organization: Penn State University

I am just wondering if this mel character would be willing to let the gods
of Apoc.II to use there site since judy no longer wishes to use it.  I agree
with Chris that Apoc was a great mud and should be back UP.  Just a thought
to ponder.
-Mike
Newsgroups: rec.games.mud.diku
From: crowley@mary.fordham.edu (Monty Python)
Subject: ok now what's wrong with adversary
Organization: Fordham University
Date: Tue, 10 Nov 1992 19:30:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
Distribution: usa
X-Posted-From: mary.fordham.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Hi it's me again
anyone know what the deal with adversary diku is? i mean
it's been going down an awful lot, it's down now as a mater of 
fact. I hate it when this happens. If a god or immort from 
adversary reads this and has any sort of answer, i'd apreciate
hearing it.


Thanks
Christie
CROWLEY@MARY.FORDHAM.EDU
From: iav@po.CWRU.Edu (Ian A. Verschuren)
Newsgroups: rec.games.mud.diku
Subject: re:re: covert mud
Date: 6 Nov 1992 23:13:22 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: iav@po.CWRU.Edu (Ian A. Verschuren)
NNTP-Posting-Host: slc12.ins.cwru.edu


In a previous article, JAL127@psuvm.psu.edu () says:

>Well obviously the machine is backup but now the port that covert resises in is
> now refusing connection.  Oh well I hate mechanical problems, cause they are n
>ever easy to fix.
>

O.k. i got one of the guys here to track the site.. ( i need to ftp there to get
some programs, along with playing the mud)  anyway... from what he told me The
site does not exist. at 192.156.212.17, or it has been disconnected.. his
advice is to use the NAME for this site, since that is automatically corrected
if the ip number is changed.  ( you know what i mean...)  Does anyone out there
have the name for this host machine????
please post it here if you do!
thanks..
Saviour
-- 
          Many a truth is said in jest...
          Funny thing about love,  you believe it will last forever...

    
Newsgroups: rec.games.mud.diku
From: ozzello@a24.chen.umn.edu (Anthony Ozzello)
Subject: Re: Judy DikuMUD and its death
Organization: cems
Distribution: usa
Date: Fri, 13 Nov 1992 18:12:16 GMT

In article <74457@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Christopher R. Boggs) writes:
>
>     Geez.....We've heard its dead quite enough times now. At least I have.
>I played Judy a bit. I don't really care for role playing games that have
>Reebok Pumps, shot guns, and other wierd stuff. Not to mention a player
>interface barely above the base diku code. Plus all the rumors about Gods
>abusing powers and etc. I sympathize with the players who have invested time
>there, but if you try a few other dikus out, I think you'll find _MUCH_ better
>systems with Administration that keeps its nose out of mortal happenings.
>Silly, Sloth, Copper, Dark Shadow, Adversary, and Sequent are all much better
>systems. Infinity looks like it is coming back soon. And Eltanin was a great
>system too. Apocalypse II was good but it lost its site.
>
 Hey Chris you forgot to mention the Last Outpost here along with all
the others :) We have no intention of shutting down so when you're looking
for a new Diku to hang out at, stop by inst12.micro.umn.edu 4000
By the way I agree with you Chris, the MUDs you mention are all better 
places I think. Julio
>     My point is that _MUCH_ better systems have gone down and prompted less
>of an uproar. Trust me, your lives are not over......yet.
>
>-Chris
>     
>-- 
>[]==========================================================================[]
> |     Christopher R. Boggs, MGT Major, Georgia Institute of Technology     |
> |    "Death is life's way of telling you that you've been fired." -Anon    |
>[]==========================================================================[]
From: tjk6@po.CWRU.Edu (Thaddeus J. Kollar)
Newsgroups: rec.games.mud.diku
Subject: Limbomud?
Date: 5 Nov 1992 20:01:23 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: tjk6@po.CWRU.Edu (Thaddeus J. Kollar)
NNTP-Posting-Host: slc5.ins.cwru.edu


Anyone know what happened to Limbomud? Has it been down for the past two days
or did it change sites again?
-- 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 "We should go forth on the shortest walk...in the spirit of undying adventure,
  never to return." -Henry David Thoreau
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From: gt9398b@prism.gatech.EDU (Christopher R. Boggs)
Newsgroups: rec.games.mud.diku
Subject: Judy DikuMUD and its death
Date: 11 Nov 92 19:33:04 GMT
Distribution: usa
Organization: Georgia Institute of Technology


     Geez.....We've heard its dead quite enough times now. At least I have.
I played Judy a bit. I don't really care for role playing games that have
Reebok Pumps, shot guns, and other wierd stuff. Not to mention a player
interface barely above the base diku code. Plus all the rumors about Gods
abusing powers and etc. I sympathize with the players who have invested time
there, but if you try a few other dikus out, I think you'll find _MUCH_ better
systems with Administration that keeps its nose out of mortal happenings.
Silly, Sloth, Copper, Dark Shadow, Adversary, and Sequent are all much better
systems. Infinity looks like it is coming back soon. And Eltanin was a great
system too. Apocalypse II was good but it lost its site.

     My point is that _MUCH_ better systems have gone down and prompted less
of an uproar. Trust me, your lives are not over......yet.

-Chris
     
-- 
[]==========================================================================[]
 |     Christopher R. Boggs, MGT Major, Georgia Institute of Technology     |
 |    "Death is life's way of telling you that you've been fired." -Anon    |
[]==========================================================================[]
Newsgroups: rec.games.mud.diku
From: huie@netcom.com (John Huie)
Subject: Re: Playertesters needed (playertesting is over)
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: rec.games.mud,rec.games.mud.misc
Date: Wed, 11 Nov 1992 14:43:44 GMT

In article <1992Nov9.173347.7504@netcom.com> huie@netcom.com (John Huie) writes:
>
>Hello
>	It looks like my last two posts did not make it to the net, so 
>here is my third try.  I just found a site for my mud, I am currently looking
>for 6-10 player testers on a first come first serve basis.  If you
>are interested please send e-mail to
>jhuie@mary.fordham.edu
>
>Thanks in advance.
>
>
>
	Well it seems that I don't need playertesters anymore , the person who
offered me the site lied to me he disguised himself as an operator and
said that he got permission from a system manager.  Well I found out and
I talked to the system manager and MUDS are not allowed on those machines.
Therfore please do not send me any offers since I am know looking for a site.
I talk full responsibility fo rthis incident and an warning to first-time
mudders never go through a middle-man sorry.


John Huie
jhuie@mary.fordham.edu
huie@dsm.fordham.edu
Newsgroups: rec.games.mud.diku
From: dms50304@uxa.cso.uiuc.edu (Darkman)
Subject: Adversary
Organization: University of Illinois at Urbana
Date: Fri, 6 Nov 1992 20:35:19 GMT

Does anyone know why Adversary has been down the last few days?  It seems like
this a common occurance there.  Adversary is up for awhile then falls off
the face of earth and then suddenly pops back up again.  Just curious.

-- 
--- Daryn Sharp   Darkman@uiuc.edu
Xref: sparky rec.games.mud.diku:823 rec.games.mud.lp:4099
From: jkscott@ncsu.EOS.NCSU.EDU (JENNIFER KAYE SCOTT)
Newsgroups: rec.games.mud.diku,rec.games.mud.lp
Subject: Re: NeXT MUD
Date: 10 Nov 92 16:56:27 GMT
Article-I.D.: ncsu.1992Nov10.165627.8933
Reply-To: stjw21@stat.ncsu.edu
Organization: NCSU's House of Pain and Suffering
Originator: jkscott@c00505-119rd.eos.ncsu.edu


NeXT MUD was the LPMud based at UNCG.  It went down very early in the
summer and was started back sometime during the summer.
Note, however, that it was up at a new address...152.13.37.8 2000
(odysseus.uncg.edu 2000) but again, it is still down at this site.

UNCG does not have net feeds to my knowledge, so anyone that may know
more than me probably cannot read our posts.  I will hopefully get to talk
to one of the old elders from there within the next couple of weekends
and see if he knows anything...

It seems as if the old NeXT Mudders spread out across the LP Land and beyond.

I shall post again if I get any info...

Later
-- 
 -----------------------------------------------------------------------------
Watchboy--Protector of time everywhere :-) (@Hall of Fame and MudDog LPMuds)
Flames and other stuff may be sent to:
	jkscott@eos.ncsu.edu
Surgeon General's Warning: Reading of this sig could be hazardous
                           to your health!
 -----------------------------------------------------------------------------
Newsgroups: rec.games.mud.diku
From: rshigeta@phoenix.Princeton.EDU (Ronald T. Shigeta)
Subject: re:Save routines
Originator: news@nimaster
Organization: Princeton University
Distribution: na
Date: Fri, 6 Nov 1992 03:57:16 GMT

In article <Bx05rG.LKy@nic.umass.edu> you write:
>Greetings, fellow diku-ers. Some friends and I are currently setting
>up a Diku. We FTP'ed the code, got limited permission from the system
>admin, and are heavily modifying the mud.
>
>One of the big problems we are encountering is with the save command.
>It seems that save only saves the char_data, not the obj_data, so in
>the event of a crash, you keep any levels you may have gained, but do
>not keep any of the objects.
>
>We tried using the reception.c code to save objects, but that seems to
>save a players objects as an entirely new record in the objects file,
>and we found our objects file to be growing faster than one might
>imagine. 
>
>If all else fails, we hope to recreate the object file structure, and
>work it from there. But we really would rather not put all the work
>into something that seems like it can be slightly modified to suit our
>needs. Any suggestions on this? Best ones would be those that we can
>implement without having to rearrange structures or anything like
>that.
>

Dear Lanewood,
We have been looking at the problem too.   The problem
is that the player file is a bug chunk of binary and
each record must be exactly the same size and there 
is therefore a separate saved object file.
	We will be hopefully be fixing a version 
in the next month where each player has his own file
in a player subdirectory.  This allows for other advantages
as well, such as a linked list of skills -variable number
of skills as well as inventory among pcs..  This is a big
advantages when the NPCs all have the same skill records as
PCs and you have a lot of core full of 0% skills for
each mob you created.
	If there is interest, if and when we do this fix,
I will post about such conversions....
Newsgroups: rec.games.mud.diku
Subject: Covertmud
From: <JAL127@psuvm.psu.edu>
Date: Wed, 4 Nov 1992 16:32:44 EST
Organization: Penn State University

Anyone know if it is going back down.  I was just getting one of my characters
reinstated when it crashed and has not been back up.  Just wanted some informat
ion.
From: iav@po.CWRU.Edu (Ian A. Verschuren)
Newsgroups: rec.games.mud.diku
Subject: To Myke, Jules, Vyper, or any other covertmud player.
Date: 7 Nov 1992 13:15:11 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: iav@po.CWRU.Edu (Ian A. Verschuren)
NNTP-Posting-Host: thor.ins.cwru.edu

Really i need to talk to myke dude.. if you have Herc's or morocco's
email dress, please send it to me in email (reply to me so that i have your
email adress also).. hope to talk to you soon.. got some info for u!.
laters.
Saviour.
-- 
          Many a truth is said in jest...
          Funny thing about love,  you believe it will last forever...

    
Newsgroups: rec.games.mud.diku
From: abuhr@owlnet.rice.edu (Aaron M. Buhr)
Subject: Re: What happened to CarnageMud?
Organization: Rice University
Date: Sun, 8 Nov 1992 17:55:15 GMT

In article <BxE6vr.KAy@acsu.buffalo.edu> v115maec@ubvmsb.cc.buffalo.edu (Michael L. Kohan) writes:
>What happened to Carnage? It was humming along... then on Thursday and Friday 
>it started crashing unusually frequently. On Friday night to present it is
>inaccessible from telnet from VMS. Does anyone have info about this? It was
>my favorite MUD. Post of E-mail responses.
>Thanks in advance!

     It seems that the UF Engineering department is having network problems.
Apparently they managed to get the rest of the net back up on Saturday,
but as of now Bigguy is still down.  I expect that it will be back up by
Monday.  Bigguy is also the engineering news server and I'd bet that the
network guys will get a few complaints about that, too, which should encourage
them to bring it back up quickly.  :)  Hope to see you there.

- D.


Newsgroups: rec.games.mud.diku,rec.games.mud.lp
From: jkscott@eos.ncsu.edu (JENNIFER KAYE SCOTT)
Subject: Re: NeXT MUD
Organization: North Carolina State University, Project Eos
Date: Wed, 11 Nov 1992 19:30:27 GMT

In article <BxK4w9.CpJ@csugrad.cs.vt.edu> jchiu@csugrad.cs.vt.edu (James Chiu) writes:
>jkscott@ncsu.EOS.NCSU.EDU (JENNIFER KAYE SCOTT) writes:
>> 
>> NeXT MUD was the LPMud based at UNCG.  It went down very early in the
>> summer and was started back sometime during the summer.
>> Note, however, that it was up at a new address...152.13.37.8 2000
>> (odysseus.uncg.edu 2000) but again, it is still down at this site.
>> 
>The site is back up - same address but is at port 3000.
>Happy Mudding


It is only up at the same site as given ny the _name-server_. The old IP
address was something like 152.13.1.5 or something llike that.  It is
now at 152.13.37.8 3000.

They rerouted the name server this summer to route it
to the new IP address.

Again, HAPPY MUDDING!

-- 
 -----------------------------------------------------------------------------
Watchboy--Protector of time everywhere :-) (@Hall of Fame and MudDog LPMuds)
Flames and other stuff may be sent to:
	jkscott@eos.ncsu.edu
Surgeon General's Warning: Reading of this sig could be hazardous
                           to your health!
 -----------------------------------------------------------------------------
From: GRS00034@CONRAD.APPSTATE.EDU (*Eric Garcia)
Newsgroups: rec.games.mud.diku
Subject: Covert and Judy :addendum
Date: 7 Nov 1992 04:32:38 GMT
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: world
NNTP-Posting-Host: alf.appstate.edu
X-News-Reader: VMS NEWS 1.24


I just got on and off of KIT MUD a Judy derivative 

and they have been having major hacking probs tooo almost as bad as Judy 

sounds like we have a very malignant character among us Mudders

-Beeper
From: linnoise@bigboy (PFTTCZ)
Newsgroups: rec.games.mud.diku
Subject: What is the fastest & best diku mud client?
Date: 13 Nov 92 03:36:17 GMT
Organization: Temple University

I have tried TinTin and Tinyfugue 2.1.beta2.  I love the speed of TinTin but
I need the power of TinyFugue.  If there is a fast client that is as powerful
as TinyFugue, please let me know where I can get it.  Thanks in advance.
From: bdj@wam.umd.edu (Lost and Clueless)
Newsgroups: rec.games.mud.diku
Subject: Re: NetherMud II
Date: 6 Nov 92 13:04:46 GMT
Organization: University of Maryland, College Park

The much awaited announcement of NetherII going public should
occur in the next month or so. There is a test version of the
mud running at biods2.wustl.edu 6666 but this port does not contain
all the changes made to date.  I encourage you to wait for the
announcement like most of our players. We're up to 152 skills and
spells, 10 classes (all standard AD&D classes and subclasses) and
adding many new areas. Nether will stand in the tradition on being
a player's mud, not a gizmo mud and I am not complicating it with
a lot of junk. 

On another note, I am looking for qualified people to head up 3
of my classes. This doesn't involve just reimbursing and acting 'godly'.
We are still creating and coding so be prepared to contribute and
shape and mold your class. You must be very familiar with the game and
AD&D PH ver 1. Also know every aspect of the class you apply for.
Nether is out for serious players only, so serious leaders are
encouraged to apply. Come talk to me...

-Jezebel
Avatrice of Nether

diku@biods2.wustl.edu
Xref: sparky rec.games.mud.diku:829 rec.games.mud.lp:4105
From: jchiu@csugrad.cs.vt.edu (James Chiu)
Newsgroups: rec.games.mud.diku,rec.games.mud.lp
Subject: Re: NeXT MUD
Date: 11 Nov 92 15:12:08 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

jkscott@ncsu.EOS.NCSU.EDU (JENNIFER KAYE SCOTT) writes:
> 
> NeXT MUD was the LPMud based at UNCG.  It went down very early in the
> summer and was started back sometime during the summer.
> Note, however, that it was up at a new address...152.13.37.8 2000
> (odysseus.uncg.edu 2000) but again, it is still down at this site.
> 
The site is back up - same address but is at port 3000.
Happy Mudding
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: rec.games.mud.diku
Subject: Re: Judy DikuMUD and its death
Date: 12 Nov 1992 17:09:19 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: usa
NNTP-Posting-Host: oak8.doc.ic.ac.uk

In article <74457@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Christopher R. Boggs) writes:
>
>     Geez.....We've heard its dead quite enough times now. At least I have.
>I played Judy a bit. I don't really care for role playing games that have
>Reebok Pumps, shot guns, and other wierd stuff. Not to mention a player

	Everyone has their own taste. Me? I kinda liked the fact that there
WASN'T a theme! It was a type of "anything goes" mud. An, heck, if you don't
like the pumps or shotguns or whatever, you didn't have to use em. To each
and their own.. (or something like that)

>interface barely above the base diku code. Plus all the rumors about Gods
>abusing powers and etc. I sympathize with the players who have invested time
>there, but if you try a few other dikus out, I think you'll find _MUCH_ better

	Hmm.. I've never really had any prob with Gods abusing any power. And
the interface? HAH! I think its one of the best! Where else do you have 
limited multi-class? On what other mud can warriors cast heal? (albiet with
a low %age) or clerics rescue, etc? IMHO its multi-class system was better
and more realistic to a degree than Epics.

>systems with Administration that keeps its nose out of mortal happenings.
>Silly, Sloth, Copper, Dark Shadow, Adversary, and Sequent are all much better
>systems. Infinity looks like it is coming back soon. And Eltanin was a great
>system too. Apocalypse II was good but it lost its site.

	Didn't think that much of eltanin. Sequent was alright.. (where'd it
go now?) Copper was too different. Like I said B4, to each and their own. In
fact there's only one mud which I think was better than judy, and that was 
Nilgiri (Forgotten World) Everything else is just nilgiri wannabees.... B^)
(quick! where'd I put my asbestos suit?)

>     My point is that _MUCH_ better systems have gone down and prompted less
>of an uproar. Trust me, your lives are not over......yet..

	Better systems? musn't forget all the worse systems out there that
people out there still play. Fact is, once people get attached to a particular
mud and all the players/gods there, anything else just pales in comparison, 
that is, until the get attached to another mud.. (kinda like girl-friends/
boy-friends, I guess.)

	So, just when the hell is Ensign gonna get nilgiri back up? *pout*

==============================================================================
" There is no right, there is only POWER! "
				- Ashen-Shugar,A Darkness at Sethenon

Hadoken! -Ken