HDTenEightyP/NetNews huggingface dataset:
From: auerbach@doc.bmd.trw.com
Newsgroups: comp.sys.mac.games
Subject: Re: PoP general queries
Date: 17 Aug 92 11:59:50 MST

In article <Bt4s5F.3u7@news.udel.edu>, conrad@brahms.udel.edu (Jon Conrad) writes:

(stuff deleted)

> 2.  Just in general, are there any hidden goodies that a casual passer-
> by might have missed?  Any nifty little features that you're proud of
> yourself for finding.  I discovered a number along the way, but that
> only made me realize that there might be many more; I haven't probed
> EVERY ceiling tile to see if it might be loose!  This might be a fun
> sort of thing to share among those of us who've completed the game and
> don't intend to devote EVERY remaining minute of our live to exploring
> each cranny in the dungeon.

Well, this probably belongs in alt.tasteless but it sure is funny the first
time you see it.  Try turning your back to the 'jaws' and then crouch just as
they close.  You end up dieing via getting your butt chopped off.  Something
about just 'sitting' there in the jaws with your bloody ass lieing on the path
and the the 'dead' music playing in the background was too much for me.

Maybe you had to be there...

K
Newsgroups: comp.sys.mac.games
From: burgess@epas.utoronto.ca (A. Burgess)
Subject: Re: Info in "The Colony"?
Organization: University of Toronto - EPAS
Date: Mon, 17 Aug 1992 00:57:31 GMT

I bought The Colony when it first came out and was in no way
disappointed.  $9 is an absolute steal!  The 3-D is as good as they
say it is, and the game is *very* challenging on many different
levels.  In other words, snatch it up!

Tony Burgess
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Re: How good is SpaceShip Warlock ?
Distribution: world
Date: 15 Aug 92 12:59:51 EST
Organization: Amiga BitSwap Central Dispatch

I also saw the Spaceship Warlock Movie Trailer.  The 24-bit (32?) graphics
are stunning.  Sound is unbelievable.  However, I heard the game was WAY
TOO EASY. Is this true?

-- Via DLG Pro v0.995
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Columns
Date: 13 Aug 92 19:11:07 GMT
Organization: Amiga BitSwap Central Dispatch

Someone posted that columns is in color now.  I looked on Sumex and it
doesn't seem to be there.  Its listed in the Games Abstracts file
though...Hmmm...

-- Via DLG Pro v0.995
From: John.Hirsch@mixcom.mixcom.com (John.Hirsch)
Newsgroups: comp.sys.mac.games
Subject: Re: HELLCATS TIP?
Date: 15 Aug 92 15:09:59 GMT
Article-I.D.: mixcom.1992Aug15.150959.3267
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.

In <l8n39hINNqai@cronkite> billh@mugwump.UK.Sun.COM (Bill Hodgson - Sun EHQ - Cascade) writes:

>If want a *really easy* target shoot down your own B17 as you escort it, it doesn't
>fire back, much simpler. :-@ (Pilot with oxygen mask)

  A slightly more difficult target is Lt. Commander Herbert's Hellcat in
"The Duel".  He doesn't fire back, but his plane seems to be able to take
quite a pounding before you can bring him down.

  This is part of a variation on the game that I like to call "Psycho
Hellcats" which also includes shooting down your own bomber, bombing your
own carrier (or runway, or control tower), and shooting those pleasure
boats in "Flight School".  To win "Psycho Hellcats", you must receive a
Court Martial and be executed.  Happy Hunting!

>---
>Bill Hodgson, Sun Microsystems, Watchmoor Park, Camberley, Surrey, GU15 3YL, UK
>Contactable On: +44-276-416635 (Work, Office Hours)

-- 
John.Hirsch@mixcom.com

Hi there.
Newsgroups: comp.sys.mac.games
From: bcarter@claven.idbsu.edu (Bruce Carter)
Subject: Re: Gravis Mousestick question...
Organization: Boise State University - CBI Product Development
Date: Tue, 18 Aug 1992 17:02:29 GMT

In article <jpugh-160892225503@90.20.3.200> jpugh@apple.com (Jon Pugh) writes:
>I believe that the Gravis joystick has completely lived up to my
>expectations and needs.  I only use it for games, but then, that's why I
>bought it.

I'm with Jon on this, I've never regretted buying one.
                                     <->
Bruce Carter, CBI Product Development                bcarter@claven.idbsu.edu
Simplot/Micron Instructional Technology Center       amccarte@idbsu (Bitnet)
Boise State University, Boise, ID  83725             (208)385-1851@phone
Newsgroups: comp.sys.mac.games
From: scott@geta.life.uiuc.edu (MrHappy)
Subject: Re: Dig Dug, anyone ?
Organization: University of Illinois at Urbana
Date: Fri, 21 Aug 1992 03:14:31 GMT

I always wanted to write a pet-cemetary game
and call it dog-dig.
Newsgroups: comp.sys.mac.games
From: asalter@extro.ucc.su.OZ.AU (Adrian Salter)
Subject: An old game on the AppleII...
Organization: Uni Computing Service, Uni of Sydney, Australia
Date: Mon, 17 Aug 1992 12:35:47 GMT

I was just wondering if anyone remembers an old game called Robot Odyssey
I've just started doing logic circuits in Uni and it brings back fond memories
of this game.

It was a really amazing game on the AppleII in which you had to solve puzzles
using logic circuits in various robots.  You could "burn in" your own Integrated
Circuits and use them in your robots.  All in all it was the best educational
game I have ever used.

Now the crunch, is it available on the Macintosh? I'd like to think the makers
made enough money and were enthusiastic enough about it to have ported it, but..

I remember in the very early days of the Mac era there was a program similar,
something like "Chip-Wits", I'm not exactly sure.

If anyone knows anything mail me... as I don't usually have time to browse this group.

Thanx.
E-Mail : s3023553@hardy.ocs.mq.edu.au
  or   : asalter@extro.ucc.su.oz.au
Newsgroups: comp.sys.mac.games
From: ckd@eff.org (Christopher Davis)
Subject: "Psycho" game variants (was Re: HELLCATS TIP?)
Organization: Electronic Frontier Foundation Tech Central
Date: Sat, 15 Aug 1992 23:11:19 GMT

JH> == John.Hirsch  <John.Hirsch@mixcom.mixcom.com> 

 JH>   This is part of a variation on the game that I like to call
 JH> "Psycho Hellcats" which also includes shooting down your own
 JH> bomber, bombing your own carrier (or runway, or control tower), and
 JH> shooting those pleasure boats in "Flight School".  To win "Psycho
 JH> Hellcats", you must receive a Court Martial and be executed.

Hehe.  This reminds me of the way I used to play "Choplifter" sometimes.
I can't be the only one who loved strafing the little hostages as they
waved hopefully up at me... or who machine-lasered the humanoids in
"Defender"... etc.

So what other "against the game" variants can folks remember?  On the
PC, in A-10 Tank Killer, I've been known to go after friendlies from
time to time (a Sidewinder can really ruin your wing-leader's day :)
--
Christopher Davis * ckd@eff.org * System Administrator, EFF * +1 617 864 0665
            ``Ed Gruberman, you fail to grasp Ti Kwan Leep.
            Approach me that you might see.'' -- The Master
Newsgroups: comp.sys.mac.games
From: jchokey@leland.Stanford.EDU (James Alexander Chokey)
Subject: Are these games available for Mac?
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 18 Aug 92 09:35:08 GMT

	At one level I suspect that this is a question to which I already
know the answer, but I really can't help but asking.  I'm wondering whether
or not Civilization or Leather Goddesses of Phobos II  is available for the
Mac.  If not, does anyone know whether or not there are currently any plans
to release these games for the Mac?

	Your responses apppreciated,
	
	--  Jim C. <jchokey@leland.stanford.edu>
Newsgroups: comp.sys.mac.games
From: tsuk@kelvin.enet.dec.com (Michael Tsuk)
Subject: Mac Games for Sale (Update)
Organization: Digital Equipment Corporation
Date: Mon, 17 Aug 1992 19:55:57 GMT
From: patlin_s@cubldr.colorado.edu
Newsgroups: comp.sys.mac.games
Subject: Might and Magic II
Date: 19 Aug 92 02:39:35 GMT
Organization: University of Colorado, Boulder

Anyone have an e-mail adress (or an 800 number) for new world computing,
the Might and Magic people?

A very sad note came up on my screen saying that there has been a resource
error and that I must contact them.  Then the game bombed.

Presumably, it will continue to bomb until somehow fixed, to my utter
chagrin.

Help!

Thanks,

Scott
Newsgroups: comp.sys.mac.games
From: Johan Carlsson/ LiU <joc@ifm.liu.se>
Subject: Re: Is there a "GALAXY" type game on the Mac??
X-Xxdate: Thu, 13 Aug 92 13:41:18 GMT
Organization: Depth of Physics, University of Linkoping
X-Useragent: Nuntius v1.1.1d6
Date: Thu, 13 Aug 1992 12:35:13 GMT

In article <1992Aug12.210944.22224@leland.Stanford.EDU> Bruce Templeton,
bizarre@leland.Stanford.EDU writes:
>Bruce

Question: what is sumex and how to get in touch with it, I want this game!
Newsgroups: comp.sys.mac.games
From: scottb@netcom.com (L'etat des mortes)
Subject: Re: New Hellcats Scenarios - when?
Date: Fri, 14 Aug 92 07:41:55 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

In article <Bsxwr4.7C0@news.udel.edu> mlarson@bach.udel.edu (Michael Larson) writes:
>In article <56753@mentor.cc.purdue.edu> pava@mace.cc.purdue.edu (Robert S. Unoki) writes:
>>Subject says it all - when is the new scenario(s) going to be available
>>and through whom?
>>
>>rob
>>-- 
>>Rob Unoki		 		Public Affairs Video Archives
>>pava@mace.cc.purdue.edu		   Work: 317-494-9630  Home: 317-497-4290
>
>  They were available at MacWorld last week, so I assume they should be
>  "released" soon.
>
>_______________________________________________________________
>Michael E. Larson | mlarson@bach.udel.edu | larson@ee.udel.edu
> University of Delaware - Department of Electrical Engineering 
>_______________________________________________________________
>-- 
>_______________________________________________________________
>Michael E. Larson | mlarson@bach.udel.edu | mlarson@ee.udel.edu
> University of Delaware - Department of Electrical Engineering 
>_______________________________________________________________

It wasn't REALLY "available" at MacWorld Boston...   They plan to ship it
late this month, or early next month.  Supposedly all current registered
owners will be notified about the upgrade...

Contrary to the mis-information being posted here, the new scenarios WILL
NOT include network capabilities.  This is being worked on for HC v2.0 due
sometime next year.  Refer to the "Macintosh Games Release Listing"    
(Senseless self advirtisment) for more information! (posted here!_

Scott

Newsgroups: comp.sys.mac.games
From: write@eff.org (Glen Cox)
Subject: FOR SALE: Might & Magic Set
Originator: write@eff.org
Organization: Electronic Frontier Foundation
Distribution: na
Date: Wed, 19 Aug 1992 03:28:20 GMT

=============For Sale================

Might & Magic
Might & Magic II
Might & Magic II Cluebook

$30 obo



-- 
/== Glen E. Cox ==============================================================\
|  write@eff.org  | "The great enemy of clear language is insincerity."       |
|  GEnie: G.COX3  |                                --George Orwell            |
| DELPHI: MRWRITE |                                                           |
From: vreddy@pappus.uucp (Venkatesh Reddy)
Newsgroups: comp.sys.mac.games
Subject: Re: Columns
Date: 14 Aug 92 21:25:15 GMT
Article-I.D.: das.1992Aug14.212515.3130
Organization: Aiken Computation Lab, Harvard University

In article <Jim_Holt-140892094516@jolt.sps.mot.com> Jim_Holt@aprdlgtr.sps.mot.com (Jim Holt) writes:
>.harvard.edu>
>Sender: news@oakhill.sps.mot.com
>Followup-To: comp.sys.mac.games
>Organization: Motorola
>Lines: 15
>Nntp-Posting-Host: 222.20.248.206
>
>> In article <Derek_Juntunen.06d5@abcd.Houghton.MI.US> Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen) writes:
>> >Someone posted that columns is in color now.  I looked on Sumex and it
>> >doesn't seem to be there.  Its listed in the Games Abstracts file
>> >though...Hmmm...
>
>If you like Columns, you'll probably like a new game called Jewelbox.  It's
>similar to columns with a twist.  It is available on sumex.  You should
>definitely try it out!

Hehe... This is not meant to offend, but that's what you get for
thinking that the version of Columns that comes for our MACs is the
official Columns. Quite the contrary, actually. This post convinced
me to go check out the Jewel Box because it sounded suspiciously
familiar, and sure enough, it was. "Jewel Box" IS the REAL Columns,
the way SEGA intended it to be. If you have ever played the real
Columns on a Genesis or in the arcade, where it began, then
Jewel Box is a refreshing break from the so-so Columns likeness
attempt that we have become SO accustomed to. Actually, MAC Columns
is Columns with a twist, and Jewel Box is the REAL THING! After this,
the color Columns doesn't really hold a candle, unless you are looking
for unusual additions to the original game, such as sideways pieces
and the like. But, I would HIGHLY recommend Jewel Box. THANKS JIM!
Without your post, I would have NEVER seen it!


>
>+-------------------------------------------------------------------------+
>|   I used to have a catchy signature, but I forgot what it was ...       |
>|                                                                         |
>|   Jim Holt                                                              |
>|   Motorola, Inc    Jim_Holt@aprdlgtr.sps.mot.com                        |
>+-------------------------------------------------------------------------+

-- Venk Reddy --
Newsgroups: comp.sys.mac.games
From: owen@olympus.arc.nasa.gov..arc.nasa.gov (Owen S. Nishioka)
Subject: Re: PoP level 12 Question (Spoiler)
Organization: Nasa-Ames Research Center
Date: Fri, 14 Aug 92 16:49:08 GMT

In article <14AUG92.16150918@skyfox.usask.ca> huangk@skyfox.usask.ca writes:
>S[Apoiler Warning!!!
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>Ok, I'm sorry if this has already been asked (and answered) but I avoided any
>spoiler posts while playing the game.
>I'm on level 12 and I've run into my "shadow". How the $#%#&#$!!! do I get past
>him???? It's obvious that I can't kill him (I've learned that much). I thought
>that maybe I could force him off of either edge of the walkway by parrying him
>but wouldn't that have the same effect as killing him? (I've tried parrying him 
>off the edges but I haven't been successful yet.)

Think of the shadow as yourself.  Now, you wouldn't want to kill your
shadow then, because it would be like killing yourself.  Therefore, put
your sword down (5) and see if you can work things out.

(ie. for the game impaired, put your sword down and run at him.)   :)

-----------------------------------------------------------
_|_|_|   _|    _|    owen@olympus.arc.nasa.gov
_|  _|   _|_|  _| 
_|  _|   _|  _|_|    -These are my personal views...
_|_|_|   _|    _|     After all, who else would want them!
Newsgroups: comp.sys.mac.games
From: dfm2@engr.uark.edu (Douglas Miles)
Subject: Re: copywright & Piracy (sic)
Organization: University of Arkansas
Date: Sun, 23 Aug 1992 04:59:24 GMT

ozma@kuhub.cc.ukans.edu writes:

>In article <1992Aug21.215355.21325@nntp.uoregon.edu>, dcutter@oregon.uoregon.edu (dann cutter) writes:
> 
>> I mean, some of those old games get pirated, and
>> then as the pirate actually gets old enough to get some real cash, buys the
>> new copy of the game. Millions are lost yearly to the record and tape
>> industry (cd too) because people dubb, but bloody hell - Having 40% profit
>> margins compared to 50% is just only so sad... and I believe the record
>> iindustry is at a hieght that has never been equaled. 
>
>I wish the software market WAS like the audio industry.  But in truth, a CD
>like R.E.M.s "Out of Time" probably sold millions! of copies - what piece of
>software can you point to that has done as well?  My point is that Warner
>Brothers can swallow x% of audio piracy because they sold over a million copies
>of the discs.  Piracy can destroy a game company (esp. on the Mac) where 10,000
>copies sold is a pretty good haul.  Could someone with some historical data
>drop a few names of game companies that indeed DID go under in part due to
>piracy?
>
>**************further disscussion deleted
>john calhoun-

I agree with you basically, John, but I must say that this isn't really a fair
comparison. FAR more people have access to a tape player or CD player than have
regular access to a computer to play games on. Also, since prices of your
average tape is about $8 and your averge CD is $16(?), but the average piece of
software is much higher. Perhaps if software companies would take the first step
and stop raising their prices in anticipation of piracy, pirating would subside.

Douglas Miles
dfm2@engr.uark.edu
From: doug@abby.chem.ucla.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Cmd HQ or Harpoon
Date: 13 Aug 92 16:14:03 GMT
Reply-To: doug@abby.chem.ucla.edu
Distribution: usa
Organization: Department of Chemistry, UCLA

In article <1992Aug11.173515.1839@news.acns.nwu.edu>, albright@casbah.acns.nwu.edu (Eric Albright) writes:
>
>I have an old Mac Plus and am consifdering buying a new game.  I was
>considering Command HQ or Harpoon.  Which is better?  Will they work on a
>plus?
>
>Thanks for your recommendations.

I must recommend against Harpoon, just because the computer is SO braindead and
there isn't any way of playing against a human.


-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
Newsgroups: comp.sys.mac.games
From: kevin@crash.cts.com (Kevin Hill)
Subject: Info on the Game SPLAT!
Date: 21 Aug 92 01:51:16 GMT

  Hello,

  I saw a game a while ago called Splat, I was wondering
if anyone could tell me about it?
  -Kevin
From: jiha_ltd@uhura.cc.rochester.edu (Jessica Harris)
Newsgroups: comp.sys.mac.games
Subject: Re: Dr Brain's Castle
Date: 20 Aug 92 00:45:27 GMT
Organization: University of Rochester - Rochester, New York

In <1992Aug13.174152.313@mcs.drexel.edu> udasbell@mcs.drexel.edu (Volleyball Vic) writes:

>Has anyone heard anything about Dr. Brain's Castle from Sierra?

>-Dave

>-- 
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>~ David M. Asbell       udasbell@mcs.drexel.edu  ~
>~  (215)243-1234        David48 on AOL           ~
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I had been looking for this game since I heard that there was a July shipping
date. In frustration at the lack of computer stores that have a large 
selection of games for the Mac, I called Sierra and ordered the game directly
from them.  I love it.  I have solved the puzzles once at the novice level 
and I am now tackling the other levels of difficulty.  If you like logic
games and other mind puzzle, then you should like Castle of Dr. Brain.  I 
just can't wait for the release of the sequel, Island of Dr. Brain.

--Jessica
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
*                   ___                             Jessica Harris          *
*                  /\  \                           Disciple of NESS         *
*                 /  \/ \                  jiha_ltd@uhura.cc.rochester.edu  *
*         ______  \   0 /  _____                University of Rochester     *
*        /      \  \   /  /     \                                           *
*       /     __  -     - __     \                                          *
*      /_____/ |  <>   <> | \_____\                                         *
*      0   ____|     ^    |____   0    "I'm really tired of playing the     *
*         /     \   -^-  /     \        fool around you!"                   *
*        /   /\  \______/ /\    \      "Well, you have to admit that you've *
*        \__/ /           \ \___/       been practicing the role so         *
*        0   /    /\  /\   \    0       diligently, you've got it nearly    *
*             \  /  \/  \ /             perfect."                           *
*               0   0    0      -Dan Millman, Way of the Peaceful Warrior   *
*                                                                           *
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
Newsgroups: comp.sys.mac.games
From: harryb@msc.cornell.edu (Harry M. Barshatzky)
Subject: Dig Dug, anyone ?
Organization: Cornell-Materials-Science-Center
Date: Fri, 21 Aug 1992 01:50:34 GMT

Has anyone seen an implementation of the early '80s favorite Dig Dug
for the Mac ?  It is the one where this little guy runs around chasing
monsters with an air pump and blows 'em up, all the while digging
passages underground.  Real popular around 1982 or so.  If anyone
remembers who made it, or has seen some version of it recently, please
send or post the info.
From: king@acpub.duke.edu (King Rhoton)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac Tempest clone?
Date: 21 Aug 92 16:13:51 GMT
Organization: Duke University; Durham, N.C.


From king Fri Aug 21 12:13:47 1992
To: /afs/acpub/users5/king/.article

Yes, there is a Tempest for the mac.  It's called Storm, it's shareware (if not
freeware, I forget), and it should be around for FTP-ing.  It's great, and will
use all of a big screen, unlike spectre.
King
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Parena
Distribution: world
Date: 14 Aug 92 21:03:13 EST
Organization: Amiga BitSwap Central Dispatch

My copy of Parena 1.1 keeps freezing.  I disabled all my cdev/init and
Multifinder.  I have a Mac LC.  Help!

-- Via DLG Pro v0.995
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Shareware authors go Color...
Date: 15 Aug 92 17:24:09 CDT
Organization: University of Kansas Academic Computing Services

Just musing.  It seems that there are more and more shareware games coming out
that support color (often to the exclusion of B&W).  This was not the case a
few years back (and certainly not back in, oh, 1984).  I have this theory that
shareware authors write games for the platform that THEY own.  We can deduce
then that Mr. Haller has a 13" monitor, etc.

Anyway, for the color Mac owners, the amount of color shareware games out there
is exciting.  For those with SE's (and 12" monitors I suppose) things are
perhaps less than thrilling.  I was surprised at the number of people at
Macworld Boston who wanted to see the games running in B&W.  My first reaction
was, "Hey, this is MACWORLD, you all should be cutting-edge Mac fanatics with
your Quadra 950's, 21" monitors, etc."  It seems instead that the attendees
were Mac fanatics from the 128K days.  Perhaps they plunked down the many
thousands for the SE when it came out and have just been souping up this
machine since (like 4+ megs of RAM, a removable hard drive, etc.).  So, all the
LC's and SI's that have been selling - where are these owners?  Not on the net
I suppose.  Probably walking through Egghead asking the employees, "Where the
games for my 'elsie' computer?"

Where is this leading?  Anyone have a color version of The Colony for sale?  I
loved the B&W version and have only discovered too late that there was a color
version available at one time.

john calhoun-

Newsgroups: comp.sys.mac.games