HDTenEightyP/NetNews huggingface dataset:
From: desouza@math.berkeley.edu (Paulo de Souza)
Newsgroups: comp.sys.mac.games
Subject: Flight Simulator - Any recommedations
Date: 7 Apr 92 18:11:18 GMT
Article-I.D.: agate.rsok6INNbir
Followup-To: desouza@math.berkeley.edu (Paulo de Souza)
Organization: U.C. Berkeley Math. Department.
NNTP-Posting-Host: math.berkeley.edu


I would like to buy a Flight Simulator for my MAC, and I have not
used them before. Does anybody here have some recommendations as
which one is good ? Which one uses JoySticks ? ...

Paulo de Souza
desouza@math.berkeley.edu
From: scottb@netcom.com (Scott Blashek)
Newsgroups: comp.sys.mac.games
Subject: Re: Where is Pool of Darkness?
Date: 15 Apr 92 21:26:55 GMT
Distribution: usa
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <1992Apr15.175750.18550@aero.org> kern@arecibo.aero.org (J.C. Kern) writes:
>
>Now that the first 3 of the SRI AD&D games have been
>out for awhile, when are they going to release the 4th
>game, Pool of Darkness?  I understand it's been available
>on the PC for some time now.  Any info out there?
>
>
Well, SSI will be releasing Dark Queen of Krynn for the Mac sometime around
August.  I think this is a whole new seiries that they plan to bring to the
Macintosh (Please, pray MicroMagic isn't involved).

I also understand that Apple has given SSI a developer grant with the      
understanding that forthcomming games would be released on the Macintosh
platform as well as the IBM and Amiga.

We'll have to see how this really works out.

I don't think SSI is going to go backwards in it's game development (porting
already released games).  The problem isn't really one of wanting to create
the games on a Mac platform, rather more of finding a Macintosh programmer
who is willing to work for peanuts.
From: jdm5h@poe.acc.Virginia.EDU (Jay D. Majors)
Newsgroups: comp.sys.mac.games
Subject: Re: Tetris
Date: 14 Apr 92 03:51:27 GMT
Organization: University of Virginia

In article <92104.162451MBS116@psuvm.psu.edu> Michael B. Smith <MBS116@psuvm.psu.edu> writes:
>Hello,
>I am looking for a mac version of tetris and haven't been able. I am checking
>FTP sites, but not luck. I would appreciate any info or site addresses about
>the game. Thanx in advance.
>

Tetris _qua_ Tetris exists for the mac, but it is commercial software and so
would be unavailable on the net.  Any mail-order house or software shop ought
to have it.

There are, though, several tetris-esque shareware variants.  Check the usual 
game sites (sumex, umich) for games such as tetrix, quaylestetris, columns,
catch the buzz, and others.  Be wary of obnoxious-tetris and tetricycle, though,
because those games were carrying viruses several weeks ago.  Be sure you have 
Disinfectant 2.6 or 2.7.1 if you decide to go for those games.


						-- Jay D.
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Fri, 10 Apr 1992 11:46:30 -0400 
From: Robert Agustin <ra00+@andrew.cmu.edu>
Subject: Playmaker Football Transcript Processor?

   In the past few months, I've heard someone mention that there's a
program somewhere out there which processes transcript files from PMF
and compiles them into game statistics.  If this program does indeed
exist, PLEASE RESPOND!  It would really make life much easier for a
person like me who is not satisfied with the minimal amount of info
presented between quarters and after the game is over.

Thanks,
Robert Agustin
ra00@andrew.cmu.edu

P.S. - please send responses to my e-mail address.  If possible, e-mail
me a copy of the program binhexed or UUencoded.
From: fsmcs1@acad3.alaska.edu
Newsgroups: comp.sys.mac.games
Subject: Loom help!\
Date: 6 Apr 92 23:23:43 GMT
Article-I.D.: acad3.1992Apr6.142343.1
Organization: University of Alaska Fairbanks




                My roommate and I are having some trouble with Loom.  We've made it to the 
Emerald city, but we can't get past the Shepherds or the Workers in the tower...  We've got
the Camo draft, but we can't find out where to use it...  can any of you give us some help?
Respond through mail in order to cut down on useless posts here, if you would.
From: eboltz@CNDENEXT.MRS.JHU.EDU (Eric S. Boltz)
Newsgroups: comp.sys.mac.games
Subject: Games On a PowerBook 170
Date: 6 Apr 92 19:53:11 GMT
Article-I.D.: JHMAIL.01GIJ6RPC0Y8000FO6


Hi folks,
Someday before I die I'm hoping that my PowerBook 170 will finally  
show up. When it does I would like to waste a few hours playing games  
on it, but I don't know what's compatible.

The last mac I bought (and no longer have) was a IIci and almost no  
games worked with it.

Also, if anyone out there has experience with the Envisio display  
adapters and various color games I'd be interested since I may  
purchase on of these.

Games I'm particularly interested in:

B/W (eventually color) versions of Sim WHATEVER.
Hellcats

Eric
Newsgroups: comp.sys.mac.games
From: kern@arecibo.aero.org (J.C. Kern)
Subject: Where is Pool of Darkness?
Organization: The Aerospace Organization
Distribution: usa
Date: Wed, 15 Apr 1992 17:57:50 GMT


Now that the first 3 of the SRI AD&D games have been
out for awhile, when are they going to release the 4th
game, Pool of Darkness?  I understand it's been available
on the PC for some time now.  Any info out there?



J.C. Kern                            email:  kern@arecibo.aero.org
The Aerospace Corporation            phone:  (310) 336-3573
P.O. Box 92957                       vmail:  (310) 336-5454 x63573
Los Angeles, CA 90009-2957    

                 "May you live in interesting times."
       


Newsgroups: comp.sys.mac.games
From: trump@elaine30.Stanford.EDU (Michael Jason Lewis)
Subject: Re: KFC Help given and wanted
Organization: DSG, Stanford University
Date: 14 Apr 92 23:06:06 GMT

elminste@netlink.cts.com (Joshua Stephens) writes:

>My question is, has anyone else noticed certain screens of KFC 
>dissapearing? it really sucks. I'll get to certain levels and they'll be 
>gone, which makes it rather hard to know where to go, I'll admit, I tweaked 
>it so that I never run out of energy, but that shouldn't hurt anything like 
>graphics. also, what does the 'conti-password' do? (and don't say "It lets 
>you continue").

The graphics disappear when you don't give it enough memory.  The game will
run with 1,024K, but the graphics will go after a few screens.  Run it with
2,048.

And I have no idea about the password.  I imagine it does let you continue.
Presumably, this means the same thing as it does in real video games.

- Mike Lewis
trump@leland.stanford.edu
From: alkrieger@vaxsar.vassar.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Warmonger
Date: 8 Apr 92 02:38:17 GMT
Organization: Vassar College

I believe that the game is known as Powermonger, not warmonger...
At least I think so.....
As to rumours to it coming out for mac....Don't Hold Yer Breath.
I've seen it on amiga and ibm, tho, and it rocks.
People are born, die, and do everything in between.  It is a marvelously
complex and intricate game.  It is also as hard as HELL.  Don't expect
to beat it in a day or two.
I'll post a bigger and better review of it if anyone so desires......

alex
From: scottb@netcom.com (Scott Blashek)
Newsgroups: comp.sys.mac.games
Subject: Re: Macintosh Games release listing [4.10.92]
Date: 14 Apr 92 17:15:20 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <wdubYzK00Uh_Q=sYdR@andrew.cmu.edu> es2j+@andrew.cmu.edu (Edward John Sabol) writes:
>Does anyone think there is the vaguest possiblity that the new Star
>Trek: 25th Anniversary game will be ported to the Mac (from the IBM)?
>
>I want to play this thing!

Someone, presumably an Interplay employee, posted (on AOL) that it probably
wouln't come out unless Mac users ralley'd together and Demanded a port.
 
This was a bit before the game took off.  I don't think Interplay expected the
game to be such a success, so who knows what the possiblilties are now.
 
Take action, write or call interplay!
 
Ask for more Mac Games!
 
Innterplay Productions
3710 S. Susan, Suite 100
Santa Ana, CA  92704
714-549-2411
From: averys@jasper.cs.orst.edu (Scott Avery)
Newsgroups: comp.sys.mac.games
Subject: Harpoon Editor
Date: 10 Apr 92 19:55:34 GMT
Article-I.D.: CS.1992Apr10.195534.3084
Distribution: usa
Organization: OSU, MacSupport

Ok, perhaps I am blind and can't read a manual any more but I don't
think so.  If I am using the Editor and created a carrier battle
group, how can I have the group launch a strike of, say A-6's to
attack a base at a certain time?  If I can't, then that really
sucks and should be changed.

Thanks,
Scott

Averys@jasper.cs.orst.edu
"Well, these go to eleven."
                    Spinal Tap
From: duga@merlin.cvs.rochester.edu (Brady Duga)
Newsgroups: comp.sys.mac.games
Subject: Re: *** Harpoon problem ***
Keywords: Harpoon Three-Sixty
Date: 7 Apr 92 16:14:26 GMT
Distribution: na
Organization: University of Rochester, Rochester NY

In article <1992Apr7.002102.18079@PDX.MENTORG.COM> bruceh@apd.mentorg.com (Bruce Holm) writes:
>
>2. It was about this time that I noticed that on the large scale map 
>the helo was south of the sub but on the close up map, it was north 
>of the sub.  What gives??  The maps contradicting each other?
>

The unit map places the unit icon wherever the center on the unit is located.
Your helo appeared north of the sub because it wasn't comsidered the center
of the unit. At least, I think that's the explanantion.

>3. A little later, after I finally got the helo close enough to fire
>and did, suddenly, the Harpoon window went blank and its contents 
>ended up behind it, partially obscured by the now blank window in 
>front of it.  The game still was playable (it didn't freeze or any
>such thing) but because the contents was mostly hidden, I couldn't 
>do much.  I could not even quit out of the game (all the menu commands
>were dimmed).  It was as if the screen coordinates reference point

I've had similar problems. I've always been able to use command keys to get
out, tho. Hit CMD-S to save the game, then CMD-Q. Once back in the Finder,
things should look better. Then just restart the game with your saved file.

--Brady (duga@cvs.rochester.edu)
Newsgroups: comp.sys.mac.games
From: u8937737@arch.unsw.EDU.AU (Adrian Esdaile)
Subject: Oids - Downloading planets?
Organization: Architecture, University of New South Wales, Australia
Date: Fri, 10 Apr 1992 04:02:02 GMT


Greetings Mac users!

A friend and I have found some Oids planets to download from archie.au,
but they are called .hqx files. This seems to be a format used by BinHex4.0,
but Stuffit does not seem to be able to turn them into Mac-usable files.

We would greatly appreciate any help on how to turn these and other
HQX format files into an executable format.

Thanks in advance!

Adrian Esdaile
u8937737@arch.unsw.EDU.AU

"No Matter where you go....
                                  ... there you are."

                                 -Buckaroo Banzai
From: triantos@acsu.buffalo.edu (Nick B Triantos)
Newsgroups: comp.sys.mac.games
Subject: Re: Dragon's Lair and Space Ace
Date: 5 Apr 92 15:07:06 GMT
Organization: The University at Buffalo
Originator: triantos@autarch.acsu.buffalo.edu

In article <1992Apr5.061845.11782@murdoch.acc.Virginia.EDU> ckt4x@faraday.clas.Virginia.EDU (Curt Tsui) writes:

   Anyway, in the latest MacWarehouse catalog there's a listing
   for three Dragon's Lair and two Space Ace games.  Has anyone
   seen these?  What are they like (or supposed to be like)?

   I remember seeing a Dragon's Lair for the Commodore 64 way back
   when and it was atrocious and I don't know how good these would
   be as the animation was the main selling point of these games
   in the first place IMHO.  I'm still curious though.

Well, I've seen them both.  The versions I saw were Black & White only, and did
not function properly in System 7.  Their animation did look nice, though, as
well as the sound effects being decent.  In order to play them well, though,
they would really need to be on a hard drive (I'm not sure if they need to be),
and each game was around 3MB, I think.  Dragon's Lair II is also available for
the Mac, and that, at least, was in color.

Hope this helps!
-Nick

--
Nick Triantos   Grad Student, University at Buffalo.  Why?  I DON'T KNOW!
     "...and besides, she's a psycho hose-beast." - Wayne, from Wayne's World

I! Hi'm a mtatng siugnaturei vir*ss. You cann~t reisth elping me  spre]d !
From: Leigh_MacKay@mindlink.bc.ca (Leigh MacKay)
Newsgroups: comp.sys.mac.games
Subject: Simcity saved games
Date: 13 Apr 92 18:43:34 GMT
Article-I.D.: mindlink.11407
Organization: MIND LINK! - British Columbia, Canada

When attempting to continue with a previously saved scenario, SimCity chokes
the streets with traffic so bad that within minutes the player is turfed from
office.

SimCity does this regardless of how well the traffic situation may have been at
the time the scenario was saved.

Is my experience unique?


--


---------------------------------------- Leigh_MacKay@mindlink.bc.ca
-------------------------- New Westminster, British Columbia, Canada
On the banks of the Fraser River and the shores of the Pacific Ocean.
From: Joe.Francis@dartmouth.edu (Joe Francis)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats annoyance
Date: 8 Apr 92 22:08:18 GMT
 <1992Apr04.022712.25341@watson.ibm.com>
Organization: Dartmouth College, Hanover, NH

In article <1992Apr04.022712.25341@watson.ibm.com>
danm@watson.ibm.com (Dan McCabe) writes:

> I have run into a variant of this problem. After bailing out of my
> plane near the airfield and landing within 100 yards of the runway, I am
> told that the search party was unable to find me and that pilot was
> thereafter listed as lost in action (or whatever the correct term is).

I've also had that happen.  Double-sigh.  On a more upbeat note... what
are folks favorite Hellcats sillies??  I like to:

1) Bomb the bomber in "Scramble".  (Unfortunately, it's damn hard to do
and doesn't work when you finally do it - but it was fun to watch the
bomb disappear into it's fusalage and come out the bottom.)

2) Surf!  With engines full, go into chase plane mode in "Duel" and fly
straight towards the enemy carrier, spending as much time as possible
*on the water*.  I've found that few of the enemy planes notice you,
the ones that do can't seem to do much about it, and the carrier has a
difficult time spotting you and shooting you.  Pulling up off the water
and straight-line bombing the carrier is harder than dive bombing, but
still quite feasible.

3) Ski Jump!  With engine full and gear down, "surf" up the side of a
mountain.  If you get lucky with the trees, you can surf right off the
peak and into the air without ever having pulled up.

4) Park in enemy hanger.  I've never tried this.  Is it possible???
From: dragon@hogbbs.scol.pa.us (Ben)
Newsgroups: comp.sys.mac.games
Subject: Wanted: Secret of The Silver Blades
Date: 8 Apr 92 12:37:05 GMT
Organization: The Heart of Gold BBS, Lemont PA

G'day, I am quite interested in purchaseing a used copy of Secret of The 
Silver Blades. I am willing to pay $20-$30. If you want to sell, send me 
E-Mail.
                                Honor,
                                Iron Dragon/s
From: evensens@yvax.byu.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Evaluation of Battle Chess, Armor Alley?
Date: 8 Apr 92 09:50:07 -0700
Organization: Brigham Young University

In article <702675736@macbeth.cs.duke.edu>, hsg@duke.cs.duke.edu (Henry Greenside) writes:


> Can anyone give me a brief summary and evaluation of
> these two games?  Are they worth buying?

Armor Alley is a very addicting game, but it does have it's bugs.
Basically you are in a helicopter escorting a convey that will go and
destroy the enemy. Each level gets progressively harder.

Bugs with the game:
The new version will not work with 4 bit color like the old one did (it's
supposed to) and on my LC it is VERY slow in 8 bit mode.
It is supposed to be playable over a modem, I have yet to try this with another
Mac but I did try it with an IBM and it didn't work.The company said it would
work but didn't.
Customer support is interesting. They are very nice but they have yet to be
able to explain the 2 bugs I mentioned, all they said was "Well it works here".

Overall, I like the game, but it gets frustating not being able to use the all
the features.

Scott
EVENSENS@YVAX.BYU.EDU
From: cbn@mace.cc.purdue.edu (Robert S. Unoki)
Newsgroups: comp.sys.mac.games
Subject: Re: 4D Boxing <-> RasterOp Color 108 Conflict
Date: 6 Apr 92 23:04:54 GMT
Article-I.D.: mentor.44149
Organization: Purdue University Computing Center

In article <43852@mentor.cc.purdue.edu> (Robert S. Unoki) writes:
>I've encountered a bug when running 4D Boxing with a RasterOps Color
>Board 108 on my Mac IIci.  The program crashes upon startup.
>I called Electronic Arts and they said that it is most likely a
>problem with the video board.
>

Well - just got off the phone with RasterOps.  It seems that the ROM on
my board is outdated.  They're sending me a new one (for FREE) and the
tech guy said that it should let the game work fine.

rob
-- 
Robert S. Unoki
cbn@mace.cc.purdue.edu
(standard disclaimer, please)
From: fzhedric@hamlet.ucdavis.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Info on 4D boxing wanted
Date: 8 Apr 92 18:51:23 GMT
Article-I.D.: ucdavis.12056
Organization: Computing Services, UC Davis

Hello,

Darren (cokin@phakt.usc.edu) writes:

>Yeah I know the graphics are incredible, I've seen it on the PC.  Has anyone
>played on an LC?  How is the animation speed on an LC?  Is there password
>protection?  The bookstore here has it for $32.  Is it cheaper anywhere else?

I am lucky (Foolish) to own both the PC version and the Mac version and 
as far as I can tell the PC version is almost identical to the Mac with one
BIG exception.  When I run this in color on my IIci the detail is terrific.
The movement of the boxers is smoother than on a 386 20MHz system and the 
graphics is much smoother (smaller pixels?).  The boxers on the 386 appear
a bit jaggy and their movements are slower to respond to my keyboard.  I
noticed when I compared the two side to side that when I hit my opponent
on my Mac the head would snap to the side or back or he/she would heave
over but on the 386 this snapping action was like they were in one pose
then suddenly in another with their head twisted or they were suddenly
hunched.  The only thing missing on the Mac version is the sound of a blocked
shot.  But the head snap and body hunch is so well executed that you can
easily tell when you hit and I think you can tell how hard you hit by how
far the body/head move but it could be the angle that I watch the fight from.
The protection is the same as on the PC version a picture - name cross
reference (big pain).  Maybe someone could post a patch so that we can
get around all this.  I bought my copy for $40.00 at Egghead software her
in California.  I'm sure that the mail order folks have it much cheaper but
I was so excited when I saw it in the store and couldn't wait the extra day
:).
	All in all the Mac version is SUPERIOR to the PC if you have a II
or better system.  Oh yeah... it will run on a plus also but you will have
these stick figure characters with balls for heads and hands, kind of like
the drawings you made of people when you were a kid.
					Keep Ya Gawd Up,
					Mike Oda
					fzhedric@hamlet.ucdavis.edu
Newsgroups: comp.sys.mac.games
From: jm13@ellis.uchicago.edu (Kermit T. Frog)
Subject: Re: 4D Boxing
Reply-To: jm13@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Wed, 15 Apr 1992 00:59:07 GMT

I think that if you have an energy (overall) bar that is all the way
down, but you avoid getting hit for a while (I don't know how long),
you get a 'second wind', i.e. your bars go to 'full'.  I had this
happen FOR me in a fight once.  I was just about to get my butt
kicked, so I danced around for a while, and it gave me new strength
and I knocked my opponent out in round seven of a fight he was winning!

I guess it can happen with the opponent too, so the motto is:

When you can get a victory, don't wait around.

Jonathan

-- 
jm13@quads.uchicago.edu

"I may not understand what you say, but I'll defend to your death 
 my right to deny it." -- Albert, from 'Outrageously Pogo'
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Managers Challenge to be Released
Date: 14 Apr 92 12:05:42 PST
Organization: Science Applications Int'l Corp./San Diego

Good news for Baseball Fans:

Micro League's Manager's Challenge for the Mac will be released this week!!!

It will retail for $49.95 and is available directly from Micro League Sports.
Their # is: (302) 368-9990
I plan on getting a copy ASAP, so I'll post a review when I do.

Keep your fingers crossed.....

Al
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Newsgroups: comp.sys.mac.games
Subject: Re: Tetris
Date: 16 Apr 92 10:57:35 GMT
Organization: Dept of EE, University of Linkoping

MBS116@psuvm.psu.edu (Michael B. Smith) writes:

>I am looking for a mac version of tetris and haven't been able. I am checking
>FTP sites, but not luck. I would appreciate any info or site addresses about
>the game. Thanx in advance.

OK, time for a repost of my Tetris review? Here follows a summary:

Review of Tetris clones for the Mac (Summary)
===================================
by Ingemar Ragnemalm

This is a brief summary of the Tetris review I posted a while ago.
It is a short review of freeware/shareware Tetris-related games
("tetrisoids") for the Mac. The list is probably far from complete,
and I have left out all commercial games except the original Tetris.

-------------------

Tetris by Spectrum Holobyte.
Commercial.

Tetrix 1.1 by Steven Johnson (Quentin Neill).
Plain tetris clone. Color. Pretty good. Freeware?

Cumulonimbus 1.10 by Mike Gleason.
Close to plain tetrisoid. Could be improved. $1 begware.

Wesleyan Tetris 4.0 by Randall Cook.
Simple tetrisoid with 700k of rude sounds. Tasteless.

Hextris 1.0 by Ross Comer (X by Dave Markley).
Hexagonal tetris. Lacks high score list. $10 shareware.

Bikaka 1.2 by Ingemar Ragnemalm.
Hexagonal tetris. Color. Freeware.
(This is my own game, so I leave it up to you if it is good.)

Catch the buzz 1.01 by Lionel Cons.
Adds a moving object. Could be improved. $10 shareware.

Columns 2.0 (II) by Chris Christensen (X by Jay Geertson).
Very different. Color. Very good. $7 shareware.

DATetris 1.0 by Bradley Kish.
Tetris as desk accessory. Pretty good. $5 shareware.

Rotating Tetris by someone not deserving to be named.
Warning! Trojan horse! Do not use!

Dropper 1.1 by C.K. Haun.
Beautiful color graphics in a not very interesting game. Useless in
b/w or even grayscale. Shareware.

Quayle's Tetris -0.0.1 by Christopher Hull.
More a pun than a game. "Joltware".

------------------

I have a longer review that I'll post or send somewhere sometime. Any
suggestions for more Tetrisoids to add to the list?

-- 
Ingemar Ragnemalm
Dept. of Electrical Engineering	     ...!uunet!mcvax!enea!rainier!ingemar
                  ..
University of Linkoping, Sweden	     ingemar@isy.liu.se
From: evensens@yvax.byu.edu
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia WHERE???
Date: 16 Apr 92 22:07:35 -0700
Organization: Brigham Young University

Where can you buy this awesome game? I checked at our local Egghead Software
and they said it wasn't shipping yet. (they are usually very reliable). If
anyone knows where to buy it please let me know.
Thanks,
Scott
EVENSENS@YVAX.BYU.EDU
From: opsrjh@uccvma.ucop.edu (Richard Hintz)
Newsgroups: comp.sys.mac.games
Subject: Harpoon: Recon satellites?
Date: 17 Apr 92 01:16:39 GMT
Article-I.D.: agate.sl8tnINNab1
Reply-To: opsrjh@uccvma.ucop.edu (Richard Hintz)
Organization: University of California, Berkeley
NNTP-Posting-Host: oz.ucop.edu

What scenarios include recon satellites?  Is it evident when they're available?
--
Richard Hintz  opsrjh@uccvma  hintz@oz.ucop.edu
University of California