HDTenEightyP/NetNews huggingface dataset:
From: djt2445@ritvax.isc.rit.edu
Subject: Re: Thoughts on SNES SFII
Reply-To: djt2445@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 24 Jul 1992 03:57:22 GMT

In article <BrtAIL.Kon@ux1.cso.uiuc.edu>, loverde@ux1.cso.uiuc.edu (AstralWolf) writes:
>In <92202.004225U20565@uicvm.uic.edu> <U20565@uicvm.uic.edu> writes:
>
>>Well to throw my two cents into the SF2 talk, I was slightly dissapointed.
">>Not with the game as a translation.... great game. But what happens after
>>you finish off M. Bison.... end of game. I am not an arcade SF2 addict from the
>>arcade so finishing M. Bison off held some surprise. However it was
>>dissapointing, the game simply ends. Of course most games for carts today
>>do end and there's nothing wrong with that, better than level after level
>>of the same thing until it becomes mindless (e.g. the old Asteriods and
>>Space Invaders are prime examples), however I expected more from SF2. Like
>>mayeb you could go one more round with every opponent. Except this time the
>>computer could be much more aggresive and have a much higher chance of
>>beating you. Finishing a game in five days after I purchased it for $80
>>is not my idea of delight.
>[a bunch more complaining]
>
>    This game is a DIRECT conversion of the Classic SF2 arcade version, if you
>go to the arcade and play it, you will see the two are practically identical.
>I am also wondering what level you finished the game on?  You won't even see 
>the ending unless you beat level 3.  Assuming you beat level 7, you get to
>see the characters ending, and then the credits for the game, and from what
>I hear if you beat level seven without continueing, you get to see a group
>picture of all the street fighters!  (I havn't done it yet, always seem to lose
>a couple)  Did you know all the characters have a different ending?  Well,
>you are obviously too dissappointed with the game because you really didn't 
>know what the arcade version was...well it is sitting in front of you
>except for a few minor differences.  Well this is not a flame, but a defence of
>an excellent conversion done by Capcom (my only complaint is that I think
>some combos take a little too much damage, more than the arcade version...oh
>well)  Well happy streetfighting...
>
>						-- Jim
>
>-- 
>   /|        /              / |      /       /  /-/  Can be reached on the
>  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
> /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
>/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
From: weisskopf@mtechca.maintech.com
Newsgroups: rec.games.video
Subject: NES System and games forsale
Date: 29 Jul 92 12:11:00 PST
Organization: MAINTECH, A division of Volt Delta Resources, Inc. Orange, CA

I have one complete NES System for sale which includes:

	1) NES System
	2) 2ea controllers
	3) 1ea dual control Joy stick controller
	4) 1ea Light Gun
	5) all cables and connectors

Also the following games:
	1) Super Mario/Duck Hunt
	2) Tetris
	3) Zelda II
	4) Hogans Alley
	5) Ninja Gaiden II
	6) F-14 Tomcat
	7) Super Mario II
	6) 2ea Sesame Street learning games

The whole bundle is up for grabs at $ 125.00. I want to sell it all together
rather than split it up. I will pay normal UPS ground shipping. Please e-mail
me if interested.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ John A. Weisskopf                        e-mail: weisskopf@maintech.com     ~
~ Branch Manager                                        		      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ MAINTECH                                                                    ~
~ a division of Volt Delta Resources, Inc            voice: +1 714 921 7603   ~
~ 2401 North Glassell Street                           fax: +1 714 921 7518   ~
~ Orange, CA  92665-2705                                                      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       MY OPINIONS ARE MY OWN - I THINKS!
Newsgroups: rec.games.video
From: thomasc@ms.uky.edu (Thomas Campbell)
Subject: Sega: 99.95 and I bought mine last month
Keywords: SEGA
Date: Thu, 30 Jul 1992 03:02:42 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

*sigh* I waited, and waited and waited and finally I saw the SEGA
on sale for $129.95 at my local Serv. Merc. then waht happens, one
month after I bought it... it's $99.95 all of a sudden (w/o cart)

ARRGGG!!!!
Alex
From: desmondw@merrimack.edu
Newsgroups: rec.games.video
Subject: Neo Geo comments
Date: 21 Jul 92 18:01:16 GMT
Organization: Merrimack College, No. Andover, MA, USA


     The person who wrote the article above, the long one, pretty
much experienced what I 've been trying to tell Neo Geo bashers
before, give the system an unbiased try and you'll enjoy it. I
agree it adds something when it is in your home. Its a real
experience worth feeling. I'm pleased with the games so far. 
The games are fun because they're different. I get sick and
tired of genesis and snes because every game has basically the 
same theme: Joe Schmo kidnapped your girlfriend, go kick his ass.
Over half the games fall under that category. And they're all
side view perspectives. It feels like your playing the same game 
again and again, or it does to me anyway. Thats why I like the 
Neo Geo-they're different. They have many first person games,
horizontal, vertical, you name it. I don't own a Neo Geo to
impress friends with how much it costs,thats stupid and I have
no idea who would. Whoever said that sounds like he's jealous. I know
not everyone can afford one, but try to get one used if you can.
Thats what I did. I bought mine in the local Want Ads. It cost
me $300 and it came with 1 cartridge. The snes and genesis were
$200 so I got a goog bargain. Give it a look, you may be surprised.
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: I rented a NEO-GEO -- My impression
Date: 24 Jul 92 20:37:37 GMT
Organization: BBS

In article <1992Jul22.140638.28031@kong.gsfc.nasa.gov>,
jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>Did I say that NAM-1975 was like Cadash?  I just saw the Genesis version of
>Cadash and it isn't what I was thinking of.  Cadash isn't even remotely like
>NAM!  I was mixing names up and I can't remember what the game I was
>thinking of is called.
>
>Steve

Cabal (coming for the Lynx soon 2plr simultaneous)

Bobby Tribble  |8')
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: SNES sequels ... any word?
Organization: The Admiral's Unix System & The Grid BBS
Date: Wed, 29 Jul 1992 19:18:42 GMT

In article <1992Jul28.162705.6704@ac.dal.ca> tominatr@ac.dal.ca writes:
>Does anybody know about the possibility of sequels to the
>following SNES game:
>
>U.N. Squadron
>Super Ghouls 'n' Ghosts
>Super Mario World

If Nintendo is smart, they'll save SMW II for the SNES-CD. Think about it,
SMW is a 512k cart, and a CD ROM will hold 550 Mbytes. They could make a
SMW II CD that is over 1000 times larger than SMW. It'd take WEEKS to complete!
Months even!


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
This is a copy of the mnemonic signature virus. Remember to copy it into
your .signature file later. Join the fun!
From: "david shadoff" <david.shadoff@canrem.com>
Newsgroups: rec.games.video
Subject: toe jam & earl ending
Date: 30 Jul 92 01:04:32 EST
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

In message <1992Jul22.212915.11048#kong.gsfc.nasa.gov>,
jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

>I succeeded at getting all of the ship pieces in Toe Jam & Earl a while back,
>but that was one player.  Is the ending any different in a two player game?

I dunno.  I got through with a buddy of mine, but I haven't seen the
ending with only one player.  You get to go "home", right ?  I thought
it was quite an interesting place.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Don't wanna be first, I just wanna last.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: Re: I NEED RPG's!!
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Date: Tue, 28 Jul 1992 13:05:51 GMT

>>>>> On Mon, 27 Jul 1992 16:57:17 GMT, robl@hpnmdla.sr.hp.com (Rob Laddish) said:

>Just a little input here...  I own a SNES and a Genesis, and while
>the initial dose of RPG's for the SNES was satisfying, I find myself
>looking for more of the hardcore stuff that I thought was supposed to
>come out, i.e. the 'American' style RPG (Ultima, Wizardry, etc.) as
>opposed to the 'Japanese' style RPG (Final Fantasy, Phantasy Star).
>I like both, but I need a fix to compensate for my old Apple biting
>the dust.  (sigh.  All thosee good Origin games going to waste).

Might & Magic on the Genesis is pretty involed....

--
                        Scott Streeter
                        ss@wpi.wpi.edu
From: matsis@bagels.enet.dec.com (Pam Matsis)
Newsgroups: rec.games.video
Subject: Re: Zelda III question
Date: 27 Jul 92 15:03:06 GMT
Organization: Digital Equipment Corporation


In article <1992Jul27.132325.3268@nrtpa038.bnr.ca>, wmt@node_1f11c.bnr.ca ( Mike Teague   ) writes...
>I have a question concerning the early part of Zelda III.
> 
>After rescuing (sp?) the princess, I go the the West village and find out that
>I must go find the descendant of the Wise Men.  I go east to find a man who
>tells me I must find 3 pendants.  I go the the closest castle, and then I get
>stuck.
> 
>I have found the map and the compass.  I found a place where the wise man can
>talk to me.  He says use what I find in the castle to defeat armored foes.
>Thus far, every locked door I go to says I need the big key which I haven't found.
>I can't defeat the firefly looking enemies.  At one point they seem to be
>guarding an urn.  Do I need to go somewhere else (in the overworld) first?
> 
>Any hints subtle or otherwise would be appreciated. Thanx.



Hi

I just started Zelda III and am at the same point that you are.  You don't have
to go to the overworld to find anything.  The big key is definitely in the
castle where you are now.  You missed a room.  Keep exploring.   The door
to the room with the big key is easy to miss but it's not hidden.  If you 
still can't find it and need a real spoiler, send me mail.  

Bye.

Pam
From: omf@tiamat.hacks.arizona.edu (Oscar Fowler)
Newsgroups: rec.games.video
Subject: Wanted: Lynx Games
Date: 22 Jul 92 22:20:54 GMT
Reply-To: omf@tiamat.hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4

I'm looking for the following Lynx games:

Rampart
Ishido
Chip's Challenge
Zarlor Mercenary
Slime World

Let me know if you're interested in selling any of these.

#############################################################################

               "If you can't lick'em, put 'em on with a big piece of tape."
                                                          /   \
Oscar Fowler                                              \    /\
omf@tiamat.hacks.arizona.edu                              | \/    \
                                                          \  |    |
X & 0 = digital murder                         negativland  \|____|
Newsgroups: rec.games.video
From: marsouin@leland.Stanford.EDU (david wang)
Subject: baja
Organization: DSG, Stanford University, CA 94305, USA
Distribution: ca
Date: Tue, 28 Jul 92 16:00:22 GMT
From: desmondw@merrimack.edu
Newsgroups: rec.games.video
Subject: Re: Neo Geo: the only 24-bit system?
Date: 28 Jul 92 16:40:53 GMT
Distribution: usa
Organization: Merrimack College, No. Andover, MA, USA

In article <1992Jul26.162625.19864@u.washington.edu>, phaedrus@milton.u.washington.edu (Phaedrus) writes:
> In article <1992Jul24.152210.14172@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

>>        Telling tall tales to the public has been routine in the consumer
>>market.  SNK is just doing what others do (not that I approve of this, but
>>if you are looking for truth in advertising by Nintendo Sega, TT or Kellogs
>>for that matter, you are looking the wrong places as well!)
 

>      With all due respect, bullshit.  If you can come up with an instance where
> Nintendo or Sega has repeatedly, systematically, deliberately lied about a
> basic capability of their system by a factor of eight over a period of many
> months (perhaps years, I don't remember), despite the blatant impossibility
> of their claim and the repeated attempts of all sorts of people to correct
> them, then post it; I for one would very much like to hear it.  Otherwise,
> stop throwing claims like this

     Okay hotshot, you want to hear about false advertising, its not
too hard to remember Sega and their "true" photos in their game booklets
that they advertise in various magazines and put in with each piece
of trash they call a game. I can remember one photo of Super Monoco GP
which looked very high tech for the genesis machine, a little like,hmmm
I don't know....the arcade photo maybe?  And how about the photos for
Golden Axe, forget about those?? And how about the pictures of scenes
that weren't even included in the games themselves. Sega is a big
false advertiser and so is nintendo so keep your trap shut.
Newsgroups: rec.games.video
From: machala@delphi.hc.ti.com (Chuck Machala )
Subject: Re: Thoughts on SNES SFII
Organization: Texas Instruments
Date: Fri, 24 Jul 1992 15:38:21 GMT

mjbrown@lonestar.utsa.edu (Marc J. Brown) writes:

>In article <1992Jul23.074337.20558@cco.caltech.edu> echuang@cco.caltech.edu (Ernest Y. Chuang) writes:

>>- Chun Li can't seem to do more than one stomp kick at a time in the
>>  SNES version (at least very often).  In the arcade version, pretty
>>  much as long as part of your opponent was under your foot when you
>>  were about to land, you would do another stomp.  In the SNES, your
>>  foot will tend to pass through the opponent (even straight through
>>  the middle of his body) on a second stomp.

>I don't quite follow you here.  I have no problems using Chun Li's foot
>stomp.  I quite often nail them three times before I finally get away.
>I have NEVER "passed through" them, and in fact, I often nail their feet
>if they stick them out.  However, I have not seen the SNES version, and
>it's altogether possible that Capcom accidentally modified the code a bit
>and overlooked their error (though you'll agree with me when I say that it's
>quite improbable).
 
Being a novice at SF2 and getting my butt kicked by my son, I need some help.
First off, what is Chun Li's stomp kick and how is it done? Secondly, my
son has a very effective move that I seem powerless to do anything about
when he is playing Chun Li. He will jump diagonally towards me and fierce
kick me in the head as he lands. Before I can do anything it's another
fierce kick low and I am on my back. Then it's the same thing all over
again when I get up, he's already jumped and it's another kick in the head,
ad infinitum. After a couple hours practice I can now do this to, I might
add. What are some good defenses against this move? Any help would be
appreciated. 
As far as SNES SF2, I really don't like this genre of games, preferring 
strategy, RPG and adventure games. But this one is quite good. It's just
sooo DAMNED FRUSTRATING getting kicked all over the place!

 
 
--

"Life, don't talk to me about life" - Marvin/HGtotheG

Chuck Machala
Newsgroups: rec.games.video
From: primus@netcom.com (Robert keng)
Subject: King of the Monster moves needed
Date: Sun, 26 Jul 92 22:28:42 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

Hi all:

		I finally got myself a copy of KOM. But the problem is, the
manual is in Japanese, and I can't understand a single word of it. So, can
some kind soul out there show me how to perform some of the wrestling moves
in KOM please? Thanx in advance....



primus
primus@netcom.com
Newsgroups: rec.games.video
Subject: Re: Guile - SNES SF][
From: chan4@husc9.harvard.edu (Derek Chan)
Date: 31 Jul 92 10:32:00 EDT
Organization: Harvard University Science Center

In article <1992Jul30.222524.9015@rose.com> victor.ng@rose.com (victor ng) writes:
>
>Date Entered: 07-30-92 17:49
>>I don't cry about Guile's instant flash kick.  I STOP IT!!!
>
>I agree wholeheartedly!  I use Ken and blow Guile away with Dragon
>Punches (uppercuts) or I use Guile and do the instant flash kicks
>myself!
>
>Vic
>---
>   OLX 2.1 TD     -ww- U -ww  - Vic was here.
>   RoseMail 1.70: RoseNet<=>Usenet Gateway : Rose Media 416-733-2285

How do you do the instant shield kick?
From: desmondw@merrimack.edu
Newsgroups: rec.games.video
Subject: Re: Neo Geo: the only 24-bit system?
Date: 31 Jul 92 13:48:22 GMT
Distribution: usa
Organization: Merrimack College, No. Andover, MA, USA

>     Okay hotshot, you want to hear about false advertising, its not
>>too hard to remember Sega and their "true" photos in their game booklets
>>that they advertise in various magazines and put in with each piece
>>of trash they call a game. I can remember one photo of Super Monoco GP
>>which looked very high tech for the genesis machine, a little like,hmmm
>>I don't know....the arcade photo maybe?  And how about the photos for
>>Golden Axe, forget about those?? And how about the pictures of scenes
>>that weren't even included in the games themselves. Sega is a big
>>false advertiser and so is nintendo so keep your trap shut.
> 
>      Congratulations.  You have just earned a permanent place in my kill file,
> an honor only Richard Rauser had previously merited. 
>      Your argument has all the convincing force of "Hey, he just jaywalked,
> and she spat on the sidewalk.  So I'll just take an Uzi and go blow some people
> away, and don't you give me a hard time about it either, because we're all
> committing crimes so I'm no more guilty than they are."  This is the real
> world, and in the real world there are degrees of "wrong", and just because
> someone commits a minor wrong is no justification for committing a major one.

 Hey, maybe the reason you don't like my argument is because there is truth
in it. You seem to think what I'm talking about is little variations in
photos. I'm talking about pictures advertising Segas games with graphics
from their arcade machines. Many people went out and bought Super Monoco GP
after looking at the graphics inserts in various booklets and magazines. I
have proof with their library of games booklet they pack with their games.
The graphics were taken from the real arcade game and Sega took a lot of
heat for it and were forced to change their ads( Does this sound minor to
you).  I don't doubt SNK purposely advertised their memory as being bigger,
but I hate when they're singled out when the other game systems do exactly
the same thing. 
Newsgroups: rec.games.video
From: onetouch@netcom.com (rmh)
Subject: Re: Classics on Gameboy
Date: Tue, 21 Jul 92 23:59:28 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

I think I saw Missile Command at the Toys-R-Us a few weeks ago.  MAYBE
Asteroids too.  I don't think Centipede was there yet though.
From: news@olivea.atc.olivetti.com (news)
Newsgroups: rec.games.video
Subject: Re: Genesis games for sale
Date: 30 Jul 92 06:51:59 GMT
Organization: Olivetti ATC; Cupertino, CA

> 
> Toe Jam & Earl  : $20
> 
> All games in the original box with instructions included. I'll pay
> the shipping within the U.S.
From: phantom@flash.ATC.Olivetti.Com ()
I would like this one if still available - I am also local so no 
shipping will be necessary (we can meet some place).

Scott Cozzo
phantom@aurum.com  (ignore the signature, I have changed jobs)

Scott Cozzo	[decwrl|sum|ames]!oliveb!phantom |	   /\
		phantom@ATC.Olivetti.Com	 |	 _/`'\_
							/|([])|\
Newsgroups: rec.games.video
From: leavitt@cheshire.oxy.edu (Thomas VanNess Leavitt)
Subject: Need to borrow SNES in L.A. area... will trade 2 controllers.
Organization: Occidental College, Los Angeles, CA 90041 USA.
Distribution: la
Date: Tue, 28 Jul 1992 01:19:40 GMT

Like, I've got 16 SNES controllers here, which I would like to test (if
working, might be able to sell for more?)... don't know anyone with SNES.

If you want a couple of free controllers, or just wanna help someone, I'd
appreciate getting my hand on a SNES.

Thom

Newsgroups: rec.games.video
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Subject: Genesis games for sale
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Mon, 27 Jul 92 23:53:51 GMT

I have the following SEGA Genesis games for sale :

Toe Jam & Earl  : $20
Mystic Defender : $20
Altered Beast   : $ 7

All games in the original box with instructions included. I'll pay
the shipping within the U.S.

If interested please respond via E-mail to :

marshall@force.ssd.lmsc.lockheed.com

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
Newsgroups: rec.games.video
From: nstehle@mari.acc.stolaf.edu (Nathan W Stehle)
Subject: Re: Neo Geo - The Best Console
Organization: St. Olaf College; Northfield, MN
Date: Thu, 30 Jul 1992 21:30:59 GMT

>
>    To save bandwith space, I'll make it short and sweet: Anything
>made by a 3rd party licence.  I've seen and played these before and
>9 of 10 are about as much fun and Genesis worthy as a toothache.You
>can tell Sega doesn't care about the quality of games not made by
>them, all they care about is keeping their library larger than nintendos
>so they can tell potential buyers to get their system because it has 
>more games. More games=More bombs.

Whatever.  And monkeys will...  Let's hear some names.  More games may equal
mre bombs, but also ones that really shine.

Nathan
From: abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video
Subject: SFII SNES
Date: Mon, 27 Jul 92 14:53:27 PDT
Organization: Micro-Medic  - +1 408 279 5240 - Public Access

I've been wonderin' if any one knows the pins on the SNES contoler jack, 
I figure by the time Nintendo or Capcom comes out with a joystick I could 
just build my own and be playing for a while (and is I get the right 
parts, make it just like an arcade stick [with tacky red ball and big 
"click" buttons]) ... and where (if any ) can I get the little control 
jack (other than hacking up the second one that comes with it), but 
knowing Nintendo you'll need to be a licened developer to get ahold of 
them (or something) .... thanx
From: matsis@bagels.enet.dec.com (Pam Matsis)
Newsgroups: rec.games.video
Subject: Re: I've Been to the Mountain!
Date: 28 Jul 92 13:55:52 GMT
Organization: Digital Equipment Corporation


In article <rauser.712318114@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes...


>Super Ghouls n' Ghosts
>would be good save two reasons: (1) horrible slowdown and (2) you have to   
>play every level TWICE to complete the game! 

You don't have to play every level twice.  You can easily beat the final boss
with the sword.  You definitely don't need the special secret weapon that
can only be found going through the game the second time.  I completed the
game without having to play it twice.   I also thought the slowdown was 
minor and didn't detract from the game.  

Pam       



Newsgroups: rec.games.video