HDTenEightyP/NetNews huggingface dataset:
From: jepperso@einstein.eds.com (Brian Jepperson)
Newsgroups: rec.games.video
Subject: Re: Sega CD or SNES?
Summary: Perspective Needed!
Date: 7 Jan 93 13:09:59 GMT
Organization: EDS/TSD - Troy, MI

In article <C0G1n7.KqA@mentor.cc.purdue.edu>, rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
> In article <1993Jan6.033835.1@sc9> dmurdock@sc9 writes:
> I am a very big fan of the POTENTIAL of the Sega CD.  The REALITY of it
> has been very, very disappointing.  While I am still optimistic that
> the future will bring games that I want, the library so far is dismal.
> As a Sega CD owner, I recommened you buy the SNES and some games.
> 
> Congratulations, Sega -- Look what you've driven a Genesis / Sega CD
> owner to do!  I hope you can get used to this "new kind of endorsement,"
> because, unless things change, I suspect you'll be seeing it a lot.
> 
> -- 
I just thought I'd put in my $0.02.  I bought the Sega CD right away,
and share some of the same feelings that you have.  I would love to see
bigger and better games, a larger library of games etc.  But what I
think it is easy to lose sight of here is that the system is still in
its infancy.  If you look back at the release of the SNES and Genesis
and compare their libraries of games after a couple of months, I believe
that the Sega CD library (such as it is) matches up pretty well.  What
did the SNES have at this time last year?  I believe Pilotwings, F-Zero,
Final Fight, RPM Racing, Gradius, and R-type (maybe a couple of others
I'm not remembering) plus the SNES was released in Sept. while Sega CD
was released in Oct.  I remember these exact same discussions last year
regarding the SNES : "small library, good potential but no payoff, don't
get the SNES get the Genesis with its established library etc.".
All I'm trying to say is that I think it is a little too early to give
up on Sega CD and make statements like "the library is dismal".  Now, if
the library isn't much improved by this summer or fall I'll be disappointed!


					Brian Jepperson
					EDS - Troy Michigan
					jepperso@csid.gmeds.com
Newsgroups: rec.games.video
From: RZAL90@email.sps.mot.com (Eric Johnson)
Subject: John Madden Football
Followup-To: rec.games.video
Organization: Motorola SPS
Date: Tue, 12 Jan 1993 20:48:46 GMT

OK, I've seen several people discussing Madden '92 vs. '93.  My question is
this:  I have the original (for Genesis), is Madden '93 basically the same
as '92 but with the all-time great teams?  Any features dropped for '93
that make '92 more worthwhile?  I've pplayed neither, and can get '92 for
~$30 used, and '93 for whatever ($50-60).  Thanks for any comments, post or
e-mail.  

Eric M. Johnson          *  "Glamour?!?"
RZAL90@email.sps.mot.com *     - J. Seinfeld
Motorola SPS, Tempe AZ   *
602-897-4673             *
Newsgroups: rec.games.video
From: kasun@sce.carleton.ca (Matt Kasun)
Subject: SNES Zelda - Where's the Hammer?
Organization: Carleton University
Date: Sun, 3 Jan 1993 20:40:05 GMT

Subject says it all.
--
Matt Kasun  - Developing a Meta-model for dynamic change management

Voice: (613) 837-9627
email: kasun@sce.carleton.ca
Newsgroups: rec.games.video
Subject: Re: Question on org. Sonic
From: camp5@csbina.csubak.edu
Date: 12 Jan 93 18:32:39 -0800
Organization: California State University, Bakersfield

In article <1993Jan3.215232.12846@vpnet.chi.il.us>, vagrant@vpnet.chi.il.us (Guy Umbright) writes:
> In the first act of the Marble zone, right at the entrace to the
> tunnel, there is a shield box against the wall.  Above this is a
> grassy area.  Is it possible to get up there, if so how and what is up
> there.  I just noticed it and cant find any way up.  Thanks for any help...
> 
> vagrant
> -- 
> : vagrant@vpnet.chi.il.us  :  A man said to the universe:     : Stephen    :
> : or vagrant@holonet.net   :    "Sir, I exist!"               : Crane      :
> :                          :  "The fact has not created in me : 1899       :
> :  Apple II Forever        :   a sense of obligation."        :            :

Sure. Get running as fast as you can, before the slope that leads to the box.
BEFORE YOU RUN DOWN THE SLOPE (right before, to keep all your altitude) jump
off and keep haulin'. You will whop into the side of the wall, but bounce off
the Shield box onto theledge. But what's up there? Nothing! Just a stone wall
in your way. Sega's just playin' with us I guess... =)
Newsgroups: rec.games.video
From: ejd@cimage.com (Ed Driscoll)
Subject: Re: BUYING/SELLING on rec.games.video
Organization: Cimage Corp., Ann Arbor, MI
Date: Thu, 7 Jan 93 15:23:34 GMT

In article <1993Jan6.195340.2967@gacvx2.gac.edu> mkleczka@gacvx2.gac.edu writes:
  >Has anyone bought through rec.games.video and can tell me if it is safe?
  >Can I trust the people out there selling or am I gonna get taken?
  >Are there any safeguards I (and other buyers) can take?
  >
  >Matt

I've bought games through the net twice, with different individuals, and 
it worked out fine both times.  We didn't take any special precautions.  
I mailed them a personal check, and they mailed me the games, in one case 
when they had received my check and in the other as soon as I put the check 
in the mail.

There are things you can do if you're worried about getting taken,
like sending the game C.O.D., but the general consensus is that it
isn't worth the cost and/or hassle.

Some pretty painless precautions that you might consider are:

(1) Agree to specific terms up front.  Make sure you know who's
supposed to send what when (remember to discuss things like box
and instructions if those are important to you).

(2) Exchange voice phone numbers.  I'm more comfortable dealing with
someone who I can get ahold of by phone if I need to, and I always 
provide my (work) phone when I'm engaging in a transaction.

(3) Make sure the game is packaged reasonably well.  One of the games
I bought had the box pretty well demonlished, by the post office I
assume, because it was just wrapped in heavy paper.  The game box will
survive better if you package it in some hard cardboard shipping box
that can survive post office abuse.

Other people can probably add to this list.  It would make a nice FAQ
starter for the proposed "marketplace" group, too.  Overall, I've been
pretty happy with the results of buying over the net, and the cost
savings are so large that I expect to soon be buying more used games
than new ones.  I *have* seen a couple of public complaints about
people getting taken, but they have been VERY few and far between  --
a handful of complaints each year on the net, versus tens of "for sale" 
posts every day.

-- 
Ed Driscoll
Cimage Corp.
ejd@cimage.com
From: geversti@oasys.dt.navy.mil (Gordon Everstine)
Newsgroups: rec.games.video
Subject: Re: Q about TurboPlay Mag
Date: 11 Jan 93 15:49:51 GMT
Reply-To: geversti@oasys.dt.navy.mil (Gordon Everstine)
Organization: David Taylor Model Basin, Bethesda, Md.

>Hi!  I have a question about TurboPlay.  Did the October/November issue
>ever com out?  Or do they not print one?  I mean it's January already.

My son also subscribes to TurboPlay and has received nothing since
the August/September issue.
From: mjp3@ns1.cc.lehigh.edu (MARGARET J. PETROVICH)
Newsgroups: rec.games.video
Subject: Bubble Game/Don't Know the Name
Date: 4 Jan 93 18:49:17 GMT
Organization: Lehigh University

I am looking for a Video Game for my Nintendo.  I have no idea what that name
of it is.  All I can tell you is it involves alot of bubbles.  If you can help
me with the name of this game it would really be appreciated.  If you have it
and would like to sell it, I am interested in buying it.  Please Respond here
if you can help!

Thanks Much!!

Margaret J. Petrovich
Lehigh University
Newsgroups: rec.games.video
Subject: Re: Super Mario World Help Needed In Special World
From: tp@mccall.com (Terry Poot)
Date: Thu,  7 Jan 1993 18:15:30 CST
Reply-To: tp@mccall.com (Terry Poot)
Organization: The McCall Pattern Co., Manhattan, KS, USA
Keywords: mario
Nntp-Posting-User: tp


In article <1ihl7fINNmnf@uniwa.uwa.edu.au>, gpmcderm@tartarus.uwa.edu.au (Graham
McDermott) writes:
>I have reached the Special world ( No, I have not killed Bowser yet) via
>the Star Road, and am stuck on "Tubular" stage.
>
>Are you meant to fly by using the 'P' balloons that are here and there?

Yep.

>I have tried and can never get enough flight time to get far enough. Or
>is there a secret passage or something.

Keep trying. You have to do it without hardly ever slowing down. Plan your
flight so you don't have to stop or slow down to dodge things. It's a pain, but
it can be done.
--
Terry Poot <tp@mccall.com>                   The McCall Pattern Company
(uucp: ...!rutgers!depot!mccall!tp)          615 McCall Road
(800)255-2762, in KS (913)776-4041           Manhattan, KS 66502, USA
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Any MGH Owners Out There?
Date: 7 Jan 93 17:30:19 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1993Jan7.001414.9590@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:
>In article <1993Jan6.171018.24536@ultb.isc.rit.edu> awg0971@ritvax.isc.rit.edu writes:
>>You are greatly mistaken about copy-protection and Console sources.
>>I have used my MGH to backup around 8-10 games and have had NONE with
>>copy-protection. I spoke to the COMPANY (not BBS), I bought the console
>>from and they said only 5-10 games TOTAL have DSP protection.
>>
>>                     ____        ___  ___   ___
>>  /  /   /  /\    / /      /    /    /  /  /    /   /    AWG0971
>> /--<   /  /  \  / /   _  /    /--  /--<  /    /---/ @Ritvax.Isc.Rit.Edu
>>/   |  /  /    \/ /____/ /___ /__  /   | /___ /   /  @Ultb.Isc.Rit.Ed
>
>DSP protection? Only Mario Kart and Pilotwings include a DSP chip. NO Genesis
>releases have this (Those few protecte genesis titles that exist use SIMPLE
>ideas like having a hunk of 8 bit memory (For the sound chip? I don't know.
>I only know that few EOA games have a chunk of memory with only 8 lines
>connected.) - And even these ARE copyable with system that doesn't care
>if every second byte is random stuff. No genesis game is totally uncopyable,
>as far as I know. Few require a few hardware hacks so they are readable, but
>once they are on disk, they run 100%.
>
>- Jarnis
>
  Plus, DSP is used mostly for enhanced processor speed not just for copy
protection.  It's a math co-processor of sorts right?
------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: rec.games.video
Subject: Wanted NEO GEO games
From: cheung_d@kosmos.wcc.govt.nz
Date: 9 Jan 1993 11:26:21 GMT
Reply-To: cheung_d@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Does anyone have any NEO GEO games for sale?  Titles particularly wanted are WWorld Heroes, Art of Fighting, Fatal Fury 2 and Baseball Stars 2.  Anything would be considered.  Please EMAIL if you have any you would consider selling.
From: mjp3@ns1.cc.lehigh.edu (MARGARET J. PETROVICH)
Newsgroups: rec.games.video
Subject: Bubble Bobble
Date: 5 Jan 93 13:32:00 GMT
Organization: Lehigh University

I want to thank everyone who responded to my request for the name of this
game. NOW, if anyone has it and would like to sell it I am very interested in
buying it.  Name your price and we can Negotiate.  Thanks again to all!!
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Newsgroups: rec.games.video
Subject: [SNES] Super Star Wars for sale
Date: 7 Jan 93 23:16:43 GMT
Distribution: usa
Organization: Oracle Corporation, Redwood Shores CA
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

One of the deals I had with trading this game fell thru and then I lost all
the other messages relating to trade this game, so ...

I have a SNES Super Star Wars game with box, manual, plastic protector, etc.
all in excellent condition for sale.  E-mail me your price including 
shipping.  Best offer takes it.  My e-mail address is:	rnakhwa@us.oracle.com

Thankx!
From: driver8@night.Corp.Sun.COM (Albert Handa)
Newsgroups: rec.games.video
Subject: Wing Commander
Date: 5 Jan 1993 15:58:37 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: driver8@night.Corp.Sun.COM
NNTP-Posting-Host: night.corp.sun.com

Hello,

Reposting here, requesting any hints and help, passwords, etc for the
Wing Commander game.  If anyone is just starting out on it, I'll be
happy to give some out for the levels I've made so far.

Al
From: lesher@pleiades.cs.bucknell.edu (T. Lesher)
Newsgroups: rec.games.video
Subject: Re: Mortal Kombat Moves
Date: 5 Jan 93 19:14:10 GMT
Organization: Bucknell University, Lewisburg, PA
NNTP-Posting-Host: pleiades.cs.bucknell.edu

In article <726198297.AA00396@hourgls.fidonet.org> Mark.Astarita%p156.f156.n2605.z1@hourgls.fidonet.org (Mark Astarita) writes:
>
>Mark Astarita
>Video Game Information Service -201-509-7324, 1:2605/156@fidonet.org
>
>Mortal Kombat
> SPECIAL MOVES
>
>Kano
>
>Sikle : Back, Forward then block.
I find it's a lot easier to do by holding down the block button the
entire time.  In this way you can go from a standing block to the
sickle as fast as you can wriggle the joystick.

Raiden:

"Flying Torpedo":  Back twice, then forwards.  Uses no buttons.
(These two I'm not sure about, but they're something like this:)

Lightning: Down, then towards and low punch.
Teleport:  Something like Down/back, then up/back and low punch.

Finishing Moves:

Raiden:

Front three, back three, and low punch.  Sky darkens as usual, Raiden
goes into a pose like Liu Kang's fire throw and lightning goes through
his hands and through the other guy's head, which explodes in a
fountain of blood.  Most gory, IMHO.  :)

--
Tim Lesher <lesher@bucknell.edu>
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Review of LightningForce for Genesis
Keywords: Genesis, LightningForce
Organization: Johns Hopkins University CS Dept.
Date: Fri, 8 Jan 1993 22:57:32 GMT

In article <1993Jan7.125750.14119@cujo.curtin.edu.au> steve@iron.curtin.edu.au (Steve Maddocks) writes:
>>Lightning Force is another Thunder Force shooter from Technosoft.  (If you
>>haven't played Thunderforce II or III, stop reading right now, and go out
>>and buy them.)
>This wouldn't happen to be titled 'Thunder Force IV' for the Mega Drive
>would it? 
>I bought a copy of Thunder Force IV (Technosoft) today and it sounds very
>familiar. I like it, it's a great shooter and the stereo sound is
>excellent with headphones on. 

They had to rename it for US release, for some reason.  It's the same game.
--
"On the first day after Christmas my truelove served to me...  Leftover Turkey!
On the second day after Christmas my truelove served to me...  Turkey Casserole
    that she made from Leftover Turkey.
[days 3-4 deleted] ...  Flaming Turkey Wings! ...
   -- Pizza Hut commercial (and M*tlu/A*gic bait)

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Genesis [Multi-player idea???]
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Fri, 8 Jan 1993 05:32:38 GMT

sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>(Of course,
>Sega did produce the Game Gear which is 1 player only.  Wouldn't want to
>tax its poor little processor trying to do a lynxed game, now would we?  :-)

Warning.  Error.  Error.  The guy above just doesn't have a clue as
to reality.  Ooops, it's me.  :-)  I've been told that a Gear-to-Gear
cable has been available for some time with 5-6 games that use it
(maybe more).  I had never heard about those.  Must not get much press.
So the GG can hook two together.  Not more, but at least it has two
which can cover for a lot of games that need two player screens.
Sorry for the error.  Any of you GG owners care to report on how good
some of the two player GG games are?  Thanks.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: TG16/DUO: Any tips for Ranma PCE-CD?
Date: 12 Jan 93 16:58:11 GMT
Organization: Purdue University Engineering Computer Network


   Quick question about the OLD Ranma CD game.  (The side scrolling chop-
sockey game.)  I'm able to get to granny near the end of the game as Ranma-
san with two full lives left, but no luck.  She's just plain nasty!  Any
strategies for knocking her out?  I've been able to come up w/ viable
tactics for the other major fights, but this one escapes me.

   btw - I highly recommend this title.  It's may not be up to speed w/ the
newer Ranma/SFII games, but it IS cheap, fun to play, and has nice animations.
Still, I'm interested in the new Ranma SCD game - anybody want to get rid of
their copy?  I'd be interested in buying or trading.

   - larry
  
--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: drwagner@pinkfloyd.oracle.com (David Wagner,,,)
Subject: Games for trade or sale
Keywords: sale trade genesis SNES
Reply-To: drwagner@pinkfloyd.oracle.com
Organization: Sun Microsystems, Inc.
Date: Mon, 4 Jan 1993 20:03:01 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


       FOR TRADE OR SALE 
       -----------------

Genesis:
   John Madden '92                          $30
   Where in Time is Carmen Sandiego?        $30
   Wings of Wor                             $17
   Sword of Vermillion                      $30
   Kid Chameleon                            $32
   Chuck Rock                               $35
   Centurion                                $22
   California Games                         $20
   1 Genesis Controller                     $12

Sega CD:
   Solfeace  (came w/ system)               $27


SNES:
   Super Mario World                        $32
   (no box - came w/ system)



All games have original boxes and manuals and most are
like brand new.


I'm interested in the following games:

Genesis:
   Road Rash II
   John Madden '93
   NHLPA '93
   Ecco the Dolphin
   Alien 3
   Streets of Rage 2

SNES:
   Super Smash TV
   Skulljagger
   Super Castlevania IV
   Street Fighter II
   F-Zero
   Prince of Persia
   Teenage Mutant Ninja Turtles


  _________________________________________________________________________
 [                                                                         ]\
 [ David R. Wagner            ||     Telephone : (415) 506-2956            ]#
 [ Systems Technologist       ||           FAX : (415) 506-7299            ]#
 [ Sun Microsystems Inc.      ||                                           ]#
 [ SMCC Information Resources ||  Oracle Email : drwagner.us               ]#
 [                            ||     Sun Email : dwagner@east              ]#
 [ Oracle Corporation         ||      Internet : drwagner@us.oracle.com    ]#
 [ 300 Oracle Parkway         ||               : david.wagner@east.sun.com ]#
 [ Box 659306                 ||                                           ]#
 [ Redwood Shores, CA 94065   || Oracle Office : 300 OP, #605              ]#
 [_________________________________________________________________________]#
 \##########################################################################\



Newsgroups: rec.games.video
From: umandru1@ccu.umanitoba.ca (John N. Andrusiak)
Subject: Re: Genesis vs. SNES - processor speed 
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 7 Jan 1993 04:01:56 GMT


Assuming that the processor types already mention are correct, ie 68000
and 65816, then I'll confirm that the 68000 is the superior processor.
The 65816 is the processor that the Apple IIGS uses. It is a nightmare
kludge, that is only surpased by the Intel 486 architecture. Anything
I can thing of will be easier to run, easier to program and will run faster
on a 68000. 
 
If you want to know my credentials, I'm an computer engineering student
with experience on both processors. 
 
John Andrusiak

Newsgroups: rec.games.video
From: bob.greene@mail.trincoll.edu (Bob Greene)
Subject: Help with Sega Tazmania
Followup-To: rec.games.video
Organization: Trinity College, Hartford, CT.
Date: Mon, 11 Jan 1993 01:35:27 GMT

I just bought my father, who is sick and at home, a Sega system.  He loves
it!  Also purchased the new Tazmania cartridge.  Question: We can't figure
out how to get Taz across the first ooze puddle.  The directions with the
cartridge say that holding the spin button may prevent Taz from bogging
down, but this doesn't work.  Every time, Taz gets about half-way across
and sinks.  Also have tried run/jump/spin combinations from the stable
ground before the ooze puddle, to no avail.  Taz gets a little farther
across, but sinks each time no matter which button(s) are pressed.  There
is another vague reference in the directions to land Taz on the rock
monster(s) to get across, but all Taz gets is eaten up.  Help!

Thanks in advance!
Newsgroups: rec.games.video
From: ssaarine@klaava.Helsinki.FI (Soile H Saarinen)
Subject: SNES Zelda - Help needed DW dungeon 4 & 7
Organization: University of Helsinki
Date: Sat, 9 Jan 1993 23:01:55 GMT

Please tell me, how to get the boss in Dungeon 4 appear? I've tried and
now I'm completely run out of ideas.  

Also I would like some information about Dungeon 7. There are so many
doors, and so few keys. (Where can I find some more keys)?
From: abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video
Subject: Final Phantasy II
Date: Sun, 10 Jan 93 14:07:03 PST
Organization: Micro-Medic BBS - +1 408 279 5240 - Public Access

I have a question, after getting the Dark Crystal in the locked cave in 
the underworld when you try to exit you have to fight the "evilwall", how 
do you beat it??


-- 
abraham@micromed.com (Abraham Roots)
From: mgleason@cse.unl.edu (Mike Gleason)
Newsgroups: rec.games.video
Subject: Re: SONIC 2 QUESTION...(CHAOS EMERALDS)
Date: 8 Jan 1993 13:01:22 GMT
Organization: NCEMRSoft
Distribution: world
NNTP-Posting-Host: cse.unl.edu

eliot@stalfos.engr.washington.edu (eliot) writes:

|I know of a way to get lots of extra lives in level 4 (or world 2-2,
|whatever the notation is).  takes a few minutes to bump it up,
|but if you have the patience, you can rack up lots of lives for later
|levels.  i played for maybe an hour or so and racked up 19 lives for
|sonic before i decided to proceed to the next stage.

The way I usually go about it is to rack up a couple in the Casino Zones,
in the slot machines.  In the 10-minute limit I usually get at least 3 extra
lives and sometimes four by getting them at the 100 and 200 rings limit and
then I hit a starpost, come out and do it again.   It seems there are a lot
more rings in Sonic2 period.  One time I finished Casino-1 with 292 rings.

But do tell how you do it on 2-2.  Does it have anything to do with the fact
that there are 2 extra live boxes on that level (one in the chemical pool,
the other near the top)?  Or is it closer to how someone else said, get a 100+
rings, lose in a half-pipe and do it again?

Has anyone compiled a Sonic 2 FAQ yet?  I got it at X-Mas, so I missed all
the discussion between the time it came out and then.

--
--mg                                                      mgleason@cse.unl.edu
Newsgroups: rec.games.video
From: jray@gecko.cis.ohio-state.edu (john emery ray)
Subject: 3DO Availability
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sun, 10 Jan 1993 23:26:43 GMT

How much? $500-$700

WHERE?

WHEN?

Also, any more detailed information on the Sega Virtua system and motion
controller?