HDTenEightyP/NetNews huggingface dataset:
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: On polymorph and AMHD's
Date: 29 Aug 92 04:57:58 GMT
Organization: UB

This thread is a bit of a spoiler, so:

solovay@netcom.com (Andrew Solovay) writes:
>Polymorph wands are nice if you're *very* careful. If you're (e.g.) a
>middling-level wizard, you can use polymorph (wand or spell) to rack
>up serious levels. The rules are:

[polymorphing safety tips deleted.]

>Caveat: This trick can still get you killed. Y'wanna live forever?

	Indeed, an Ancient Dragon (any type) can breathe the instant it
appears, toasting many a character.  For those of you out there who are 
squeamish about using savefiles (as yours truly is), this is enough reason
to rule out polymorphing.
	One problem with polymorphing: since high level monsters are now
appearing at low levels, when you kill them, you get the XP without the good
items.  This can be a problem later on, if one is impatient.
	
	A much safer way to polymorph (unfortunately this is relatively 
unavailable to lower level characters) is to use a Staff of Mass Polymorph.
Use it on critters that aren't right near you, and if anything nasty shows up,
leave, posthaste.
	This is a rather enterprising way of dealing with Fruit Fly swarms
and the like.



-- 
Matt Bernhardt
University of Buffalo             THIS SPACE FOR RENT.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: pjb4288@ultb.isc.rit.edu (Pete - Toonatic - Boulay)
Subject: Gain Experience potions
Originator: pjb4288@ultb
Organization: Rochester Institute of Technology
Distribution: usa
Date: Tue, 25 Aug 1992 20:51:37 GMT

What level are Gain Experience potions found at????


-- 
Peter J. Boulay --17 Split Rock Road-Pittsford, NY 14534-The ToonAddict!
Email should be sent only to PJB4288@ritvax.isc.rit.edu
Disclaimer: You don't like what I'm writing? Oh well.
"Well shut my mouth wide open!"- Tiny Toons HISMV
Newsgroups: rec.games.moria
From: c8944257@cc.newcastle.edu.au
Subject: Re: HA & sustain stats
Organization: University of Newcastle, AUSTRALIA
Date: Mon, 31 Aug 1992 03:00:26 GMT

>>> 
>>> A simple question about HA weapons ...
>>> 
>>> We all know that they sustain stats, but WHICH stats?
>>> All of them? I've heard it depends on the + to AC, but I don't know.
>>> An answer to this puzzling question would be much appreciated.
>>> 
>>> 
>>> ------------------------------------------------------------------------------
>>> 
>>> Jason Quarry
>>> University of Newcastle, Australia
>>> 
>> 
>>	First of all, HELLO fellow novacastrian and fellow student of 
>>Newcastle Uni.
>>	Secondly, yes, the sustain stats do depend on the + to AC.  You will
>>get a + AC of between 1 to 5. The number of the + AC corresponds to the stats
>>that it will sustain.  Say, +1 will sustain strength, +2 will sustain 
>>intelligence, +3 will sustain wisdom and so on.
>> 
>>	=====The Balrog's blood will soon flow!!!=====
>> 
>>-------------------------------------------------------------------------------
>><MERLIN>
>>Wong, Cheok Gid
>>c8944257@cc.newcastle.edu.au
>> 
>>   
> Actually, I thought it had to do with the + to STRENGTH, not AC.
> What's the definitive answer?
> 
> -=> Jonathan <=-

	Yes, you are right. Forgive me. My memory failed me again.  Anyway, 
it is the strength that determine the sustain stats.

	Sorry for the wrong information.

------------------------------------------------------------------------------
 MERLIN 
Wong, Cheok Gid
c8944257@cc.newcastle.edu.au
Elrond, High King of Noldor and Khazad Dum
Newsgroups: rec.games.moria
Subject: On polymorph and AMHD's
From: ajsmith@ualr.edu
Date: 28 Aug 92 09:34:30 GMT
Organization: University of Arkansas at Little Rock

AIIIEEEEGGGHHHH!

	Totem (The Native American Paladin), was bopping around the 1000+
foot line in the old dungeons when he found an odd looking wand.
	"Hmm" he wondered to himself, grabbing a trusty Scroll o' Identify
the object was revealed to him as a Wand of Polymorph (6 charges)
	This object fascinated Totem so he decided to experiment with this
new device where he experimented with all of his new devices, a.k.a. on\
the unsuspecting denziens of the town level.
	Upon reaching the surface, selling and buying all he would need
to greet the monsters on another trip he saved his position and started
to experiment. 
	Firstly he aimed the wand at a small Blabbering Idiot. The Idiot
turned into a mushroom patch, in which Totem did away with a mean glance.
	Secondly he transformed a battle scarred veteran into a blue yeek.
(by the way someone tell me just what the ---- a YEEK is) which he promptly
Julianned. 
	Finally, a singing happy drunk was spilling his drink all over Totem
so Totem levelled his wand at the drunk. The drunk then promptly turned 
into an AINCENT MULTI HUED DRAGON (yeeeeooowwwwwwwww!) The dragon then 
started to quickly deep-fat fry Totem. 
	only quick fingers on my computer's power switch saved a couple
months of "work". 
	Sort of like in Monty Python's Holy Grail.

	"Suddenly the animator had a fatal heart attack and the cartoon
	peril was no more. The quest for the Holy Grail, could continue"

MORAL: STAY AWAY FROM POLYMORPH WANDS (but you knew that...)

	////		Totem the lucky Paladin
       ////		AJSMITH@ualr.edu
      ////\\\\
      \\\\////		Hurricane Jesus 
	 ////
        ////		Expect landfall near you.
From: Stefan_Muench@un.maus.de (Stefan Muench)
Newsgroups: rec.games.moria
Subject: Re: Argh, more Weapon Dilemmas
Date: 29 Aug 92 05:16:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.11

(R) armor (and (RA), of course) has the _fine_ advantage that it can't be
damaged. Don't forget about this !

sm
Newsgroups: rec.games.moria
From: ijr@canard.uwaterloo.ca (Ilana Jayne Rosenshein)
Subject: Re: what to do about bandits?
Organization: University of Waterloo
Date: Fri, 28 Aug 1992 21:58:45 GMT

In article <2326@devnull.mpd.tandem.com> dwelch@mpd.tandem.com (Dan Welch) writes:
>How the *$^% do you avoid bandits, rogues, et. al.?  I can't for the
>life of me build up enough money to buy anything worth having.  I've
>never been able to make it out of the dungeon with more than about
>900 in gold, because inevitably the bandits show up and take most of
>it.  How do I get rid of them?
>
>Daniel Welch

Well, the basic idea is don't let them get near you.  If you are a mage,
or a ranger, you can zap them with lightning bolts (or the spell of your
choice).  As a priest, you can try blinding them, then attacking (risky),
unless you are high enough level to cast (pray for) orb of draining.
Bow and arrows (and other distance weapons) are also a good idea to
keep around, along with various wands.  As you go deeper, there will
be a lot of other monsters that you don't want to have anywhere near
you (liches wraiths and vampires, etc).

Good luck.


SMiles!

Ilana
Newsgroups: rec.games.moria
From: c8841288@cc.newcastle.edu.au (THEY PUT THEIR HANDS IN THEIR POCKETS)
Subject: Re: Argh, more Weapon Dilemmas
Organization: University of Newcastle, AUSTRALIA
Date: Wed, 26 Aug 1992 04:29:37 GMT

In article <1992Aug24.023030.1553@jlc.mv.com>, scot@jlc.mv.com (Scot Salmon) writes:
> Well, my (SE) Espadon got fried by a Disenchanter Bat (thanks to all the
> people that told me how easy it was to enchant it. It was at +8,+7 until the
> bat got to it...). Now I have a new problem:
> 
>  Ball and Chain (SU) (2d4) (+2,+6)  <--- this is what I've been using
>  Halberd (DF) (3d4) (+5,+4) [+7] (+2 to stealth)   <--- regeneration is
>                                                         nice at first but
>                                                         I use too much food
>  Heavy Crossbow (x4) (+8,+3) and some (1d5) (+2,+1) bolts for it
>  and my trusty Two-Handed Sword (Espadon) (3d6) (+4,+8) which has the highest
>   hit dice in my inventory.
> 
> Which to keep? I think I'll keep the DF and XBow unless someone has a better
> idea.                                                  - Scot (29th lvl Ranger)
> -- 
>                                           - Scot Salmon (scot@jlc.mv.com)

At all costs keep either the SU or DF, since they both see invisible. I'd
go for the DF since it has more bonuses, in spite of the extra food gobbling
required. Besides you don't do battle with many Undead hand-to-hand since
most of them drain life, thus the SU would be virtually wasted.

Rangers can do magic but not as much as mages, so I'd keep the crossbow to use
on monsters which drain life/stats etc. (ie, ones you can't touch) after mana
runs out. The two-handed sword is good but it isn't ego and so has no special
bonuses. Better off selling it.

So go with your idea ... keep DF and crossbow.

-------------------------------------------------------------------------------

	====== Honorius the Holy Avenger ======

	" New dog food: 'Chumpy Ghost Parts' "

-------------------------------------------------------------------------------

Jason Quarry
University of Newcastle, Australia
From: jonok@terapin.com (Jonathan Keller)
Newsgroups: rec.games.moria
Subject: Re: Resistance..
Date: 2 Sep 92 18:30:36 GMT
Organization: BBS

In article <5250@tuegate.tue.nl>, harryw@blade (Harry Wevers) writes:
>Hi. 
>I'm a 32nd level mage running around at 2000 ft (a little wimpy) 
>and I found an armour (R) 
>I know it resists acid,frost,fire, (I can kill almost all dragons)
>But.. does it resist against gas (Green and Multi-hued dragons)
>Generally, is there ANY protection against gas.
>
   No, there is no defence against gas, but it also diminishes lightning
attacks.
From: harryw@blade (Harry Wevers)
Newsgroups: rec.games.moria
Subject: Resistance..
Date: 2 Sep 92 11:31:35 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
X-Newsreader: Tin 1.1 PL4

Hi. 
I'm a 32nd level mage running around at 2000 ft (a little wimpy) 
and I found an armour (R) 
I know it resists acid,frost,fire, (I can kill almost all dragons)
But.. does it resist against gas (Green and Multi-hued dragons)
Generally, is there ANY protection against gas.
(I'm playing Umoria 5.5)

Selene, a 32nd level mage

Newsgroups: rec.games.moria
From: s9971818@deimos.ucc.umass.edu (S9971818)
Subject: Re: HA & sustain stats
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Thu, 27 Aug 1992 17:46:00 GMT

In article <1992Aug26.171917.1@cc.newcastle.edu.au>, c8944257@cc.newcastle.edu.au writes...
>In article <1992Aug25.165614.1@cc.newcastle.edu.au>, c8841288@cc.newcastle.edu.au (THEY PUT THEIR HANDS IN THEIR POCKETS) writes:
>> 
>> Gudday trend setters,
>> 
>> A simple question about HA weapons ...
>> 
>> We all know that they sustain stats, but WHICH stats?
>> All of them? I've heard it depends on the + to AC, but I don't know.
>> An answer to this puzzling question would be much appreciated.
>> 
>> Thanks ... and keep that Balrog blood flowing!
>> 
>> ------------------------------------------------------------------------------
>> 
>> 	====== Honorius the Holy Avenger ======
>> 
>> 	" From a bumber sticker:
>> 		' Do Moria players a favour. Run over a Ghost ' "
>> 
>> ------------------------------------------------------------------------------
>> 
>> Jason Quarry
>> University of Newcastle, Australia
>> 
> 
>	First of all, HELLO fellow novacastrian and fellow student of 
>Newcastle Uni.
>	Secondly, yes, the sustain stats do depend on the + to AC.  You will
>get a + AC of between 1 to 5. The number of the + AC corresponds to the stats
>that it will sustain.  Say, +1 will sustain strength, +2 will sustain 
>intelligence, +3 will sustain wisdom and so on.
> 
>	=====The Balrog's blood will soon flow!!!=====
> 
>-------------------------------------------------------------------------------
><MERLIN>
>Wong, Cheok Gid
>c8944257@cc.newcastle.edu.au
> 
>   
Actually, I thought it had to do with the + to STRENGTH, not AC.
What's the definitive answer?

-=> Jonathan <=-
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Argh, more Weapon Dilemmas
Organization: John Leslie Consulting, Milford NH
Date: Mon, 24 Aug 1992 02:30:30 GMT

Well, my (SE) Espadon got fried by a Disenchanter Bat (thanks to all the
people that told me how easy it was to enchant it. It was at +8,+7 until the
bat got to it...). Now I have a new problem:

 Ball and Chain (SU) (2d4) (+2,+6)  <--- this is what I've been using
 Halberd (DF) (3d4) (+5,+4) [+7] (+2 to stealth)   <--- regeneration is
                                                        nice at first but
                                                        I use too much food
 Heavy Crossbow (x4) (+8,+3) and some (1d5) (+2,+1) bolts for it
 and my trusty Two-Handed Sword (Espadon) (3d6) (+4,+8) which has the highest
  hit dice in my inventory.

Which to keep? I think I'll keep the DF and XBow unless someone has a better
idea.                                                  - Scot (29th lvl Ranger)
-- 
                                          - Scot Salmon (scot@jlc.mv.com)

Newsgroups: rec.games.moria
From: svenema@gucis.cit.gu.edu.au (Sven Venema)
Subject: Re: On polymorph and AMHD's
Organization: Griffith University, Brisbane, Australia.
Date: Sun, 30 Aug 92 23:43:37 GMT

solovay@netcom.com (Andrew Solovay) writes:

>In article <1992Aug28.093430.1@ualr.edu> ajsmith@ualr.edu writes:
>>AIIIEEEEGGGHHHH!
>>...
>>	Finally, a singing happy drunk was spilling his drink all over Totem
>>so Totem levelled his wand at the drunk. The drunk then promptly turned 
>>into an AINCENT MULTI HUED DRAGON (yeeeeooowwwwwwwww!) The dragon then 
>>started to quickly deep-fat fry Totem. 
>>...
>>
>>MORAL: STAY AWAY FROM POLYMORPH WANDS (but you knew that...)
>>

>Polymorph wands are nice if you're *very* careful. If you're (e.g.) a
>middling-level wizard, you can use polymorph (wand or spell) to rack
>up serious levels. The rules are:

>1. Make sure you have reliable teleport. Spell or scroll is okay, but
>   staff is best (since it works when you're confused). Free action
>   and see invisible are very nice, if you can get'em.

>2. Polymorph *in the dungeon*, not on the town level. This is
>   essential.

>3. Stand a good distance from the monster you're polymorphing. If at
>   all possible, speed yourself up.

>6. This pays off if you create a high-level monster that can't kill
>   you by surprise. For example, you might come up with a Mummified
>   Troll. Just stand off and zap it (pref. with Fire Bolts). If it
>   hurts you, teleport away, rest up, and come back. You can rack up
>   serious levels this way.

>Caveat: This trick can still get you killed. Y'wanna live forever?

These are the rules I polymorph by in Amiga Moria V3.00. (I don't need to  
anymore now because I'm gunning for the B and am at about 4650 feet which
translates into dungeon level 93 or so.)

Another useful thing I found was the following...
Polymorph a monster using the above rules
if you get a dragon (white, blue and red are preferable, and in that order),
Sleep the dragon, this may require several sleep spells cos the spell won't
always work (understatement!)

Once it is properly slept, clone it and kill the clone. make sure the clone
doesn't breathe on the slept dragon because it will wake up.

(note, if you're not up to killing dragons yet, this trick will work for 
 most monsters, though it's probably not too good an idea to try it on an
 emperor lich or a Dark and Stormy Knight :) )

-- 
          ___       ___  __   ___  ___   __
         (__  (  ) (__  |  | (__  | | | |__| 
         ___)  \/  (___ |  | (___ | | | |  | @gucis.cit.gu.edu.au        
                       
Organization: Sophomore, Materials Science and Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Sun, 30 Aug 1992 20:10:40 -0400 
From: Dylan Sawyer-Villers <ds8t+@andrew.cmu.edu>
Subject: Shrooms of Restoring

What do mushrooms of restoring do?

Ring of lordly protection (fire) +5?


thanx

dylan

ps.  30th level ranger, and still no ego weapon
************************
The Number you have reached is imaginary.
Please rotate your phone 90 degrees and try again.
Newsgroups: rec.games.moria
From: c8841288@cc.newcastle.edu.au (THEY PUT THEIR HANDS IN THEIR POCKETS)
Subject: Re: Argh, more Weapon Dilemmas
Organization: University of Newcastle, AUSTRALIA
Date: Wed, 26 Aug 1992 04:32:32 GMT

I forgot to mention: The DF also has fire/frost/lightening/acid resistance,
so you don't have to worry about (R) armor no more.

Hope that helps!

Honorius

Newsgroups: rec.games.moria
From: esb@kepler.unh.edu (Edward S Briggs)
Subject: Invisible Creatures
Organization: University of New Hampshire  -  Durham, NH
Date: Tue, 1 Sep 1992 03:49:03 GMT

Ok Folks...
it wails.. it touches and drains:
	experience
	intelligence
	strength..

and ITS INVISIBLE!

What is the trick to destroying these Ghosts?

It feels like my only hope is to find the Potions of detect invisible
to illuminate them long enough to shower a few frost balls at it for
a kill.   Any other suggestion is totally welcome!

I'm sick and tired of recalling back to town to buy more potions of
restore life levels, and etc..

Thanks!

		-DeadEye
From: arsmith@nyx.cs.du.edu (Alan Smith)
Subject: Re: Warrior Winner!!!
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 26 Aug 92 05:28:27 GMT

In article <GERMAIN.92Aug25132856@sanctum.cs.utah.edu> germain%sanctum.cs
utah.edu@cs.utah.edu (H. James de St. Germain) writes:
>
>     a) You are wielding   : a Two-Handed Sword (Claymore) (HA) (3d6) (+
,+8) [+2] (+1 to STR).
>     b) Worn on head       : a Steel Helm of Infra-Vision [6,+5] (+5).
>     c) Worn around neck   : an Amulet of the Magi [+3] (+15).
>     d) Worn on body       : Ribbed Plate Armor (-3) [28,+6].
>     e) Worn on shield arm : a Small Metal Shield (R) [3,+8].
>
>Just curious, How can you wield a two-handed sword and hold a shield?
>  jim


The same way my dude can wield a dagger, torch, shield, AND read a scroll.

Bigal the 10th level ranger.  (*Still* on ice)
From: price@uclapp.physics.ucla.edu (John Price)
Newsgroups: rec.games.moria
Subject: Re: Argh, more Weapon Dilemmas
Date: 1 Sep 92 04:15:59 GMT
Reply-To: price@uclapp.physics.ucla.edu
Organization: UCLA Particle Physics Research Group

In article <A13273@UN.maus.de>, Stefan_Muench@un.maus.de (Stefan Muench) writes:
>(R) armor (and (RA), of course) has the _fine_ advantage that it can't be
>damaged. Don't forget about this !

Not damaged at all, or just not damaged by acid?  There are still things 
like Disenchanter Bats et al. out there...

           John Price * * * * price@uclapp.physics.ucla.edu
           Where there is no solution, there is no problem.
From: solovay@netcom.com (Andrew Solovay)
Newsgroups: rec.games.moria
Subject: Re: On polymorph and AMHD's
Summary: Nah, just be careful.
Date: 29 Aug 92 01:29:02 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <1992Aug28.093430.1@ualr.edu> ajsmith@ualr.edu writes:
>AIIIEEEEGGGHHHH!
>...
>	Finally, a singing happy drunk was spilling his drink all over Totem
>so Totem levelled his wand at the drunk. The drunk then promptly turned 
>into an AINCENT MULTI HUED DRAGON (yeeeeooowwwwwwwww!) The dragon then 
>started to quickly deep-fat fry Totem. 
>...
>
>MORAL: STAY AWAY FROM POLYMORPH WANDS (but you knew that...)
>

Polymorph wands are nice if you're *very* careful. If you're (e.g.) a
middling-level wizard, you can use polymorph (wand or spell) to rack
up serious levels. The rules are:

1. Make sure you have reliable teleport. Spell or scroll is okay, but
   staff is best (since it works when you're confused). Free action
   and see invisible are very nice, if you can get'em.

2. Polymorph *in the dungeon*, not on the town level. This is
   essential.

3. Stand a good distance from the monster you're polymorphing. If at
   all possible, speed yourself up.

4. If you create a monster that can immobilize or kill you
   quickly,(e.g. tough dragons, Emperor Liches, etc.) teleport away
   *immediately*, then use WOR. (Levels are big enough that you should
   be safe.)

5. If the monster vanishes, run for it (see #3). You've probably
   created an invisible monster. This might be a Green Glutton Ghost,
   and it might be a Nether Wraith. Want to stay to find out? (Of
   course, it's best to have See Invisible.)

6. This pays off if you create a high-level monster that can't kill
   you by surprise. For example, you might come up with a Mummified
   Troll. Just stand off and zap it (pref. with Fire Bolts). If it
   hurts you, teleport away, rest up, and come back. You can rack up
   serious levels this way.

Caveat: This trick can still get you killed. Y'wanna live forever?
-- 
Andrew M. Solovay       "Work is the curse of the drinking class."
solovay@netcom.com			--Wilde

#include <disclaimer.h>
From: svenema@gucis.cit.gu.edu.au (Sven Venema)
Newsgroups: rec.games.moria
Subject: Re: Guru Help Wanted: Nasty Monsters
Date: 30 Aug 92 23:51:16 GMT
Organization: Griffith University, Brisbane, Australia.

scot@jlc.mv.com (Scot Salmon) writes:

>Does this character have any chance against an EL or AMHD? I ran into both
>recently, circa 2000' and left the EL alone, since people here say that by
>the time you kill it, it's drained you so much it wasn't worth it. I hacked
>at the AMHD for a few rounds before deciding to ask for expert advice...

[character deleted]

>j) 2 Scrolls of Genocide.

>Well?

Genocide it (the Emperor Lich)

-- 
          ___       ___  __   ___  ___   __
         (__  (  ) (__  |  | (__  | | | |__| 
         ___)  \/  (___ |  | (___ | | | |  | @gucis.cit.gu.edu.au
From: Cornelius_Caesar@bb.maus.de (Cornelius Caesar)
Newsgroups: rec.games.moria
Subject: Re: Omega
Date: 29 Aug 92 14:02:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.11

>Looks like the Amiga is the only machine on which Omega made it this far...

There is also a version of Omega ported to the Atari ST. It has been done
by Hildo Biersma, and he fixed quite a couple of bugs (starting with UNIX
version 0.75) to make it playable. It can be found on atari.archive.umich.edu
in atari/games/omega.zoo.

Here is part of the README:

  This is version 2.01 of Omega. Only small changes have been made since
version 2.00 of December 5, 1991. The program file is somewhat smaller than
before (393 Kb instead of 434 Kb), but memory requirements are the same. No
large bugs have been removed, but most of the smaller bugs have been removed.

  There may be some bugs left; Omega was an extremely buggy game when I started
porting and some bugs may be left.

My e-mail address is :
  biersma@dutikos.tudelft.nl
Please mention Omega in the message header; this will ensure promper filing
and handling (I hope).

My real-world address is :
  Hildo Biersma
  Tollensstraat 138
  2513 GE Den Haag
  Holland (that's in Europe)

-----------

Regards,
  Cornelius
Newsgroups: rec.games.moria
Subject: Compiling help needed(NEW POSTER)
From: brpleshek@miavx2.ham.muohio.edu
Date: 29 Aug 92 19:07:35 EDT
Organization: Miami University, Hamilton campus

I would like to create some new items, monsters, ...etc for moria.  I have
already figured that part out.  I tried to compile the origional it didn't 
work.  Then I have heard something about pccurses and that it is necessary to
compile umoria.  I got this file but was unable to MAKE it.  Does someone have
this already "MADE"?  If so where or can you send it to me uuencoded?
If this is not how you compile it, how?, what am i doing wrong, ...

thanx

Brian Pleshek
Brpleshek@miavx1.acs.muohio.edu
Brpleshek@miavx2.ham.muohio.edu
"Smile, " they said, "things could be worse."  So I did and it was