HDTenEightyP/NetNews huggingface dataset:
From: bl27130@uxa.cso.uiuc.edu (Bor-Tyng  Lin)
Newsgroups: rec.games.misc
Subject: Planet's Edge
Date: 7 Apr 92 04:53:45 GMT
Organization: University of Illinois at Urbana-Champaign


  I'm stuck  in this game. Can anybody help?
I'm in the Kornephoros Sector and I just got the Ship Plans.
The problem is I don't know how to get the music box or the 
last section of the poem for the crypt.  I believe one of these 
will give me the technology advancement for this sector.
  Please help because if I don't find the answer soon, this game
will eat up all my time for my finals (God!! this game is addictive).


Bor-Tyng Lin
bl27130@uxa.cso.uiuc.edu
Newsgroups: rec.games.misc
From: jkvanm00@nx29.mik.uky.edu (jonathan van meter)
Subject: Re: UW: mantras *SPOILERS* (was: UW help...)
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Mon, 13 Apr 1992 22:56:41 GMT
X-Bytes: 

> Traps is what I get, too, when I use ROMM.
> Anyone know what repair really is?

	Repair is LUMM (?)  I think.

jonathan
From: MDJ102@psuvm.psu.edu (Udo)
Newsgroups: rec.games.misc
Subject: Commander Keen #4 HELP ME
Date: 10 Apr 92 23:01:42 GMT
Organization: Penn State University

I'm stuck in Crystalis...I've got the green and red and yellow gems, but I
can't open any of the gates....any ideas?  Thanx in advance....
-----------------------------------------------------------------------
Michael Jung           "i can't figure out what's going on"
mdj102@psuvm.psu.edu            - "night and day" (no name)
-----------------------------------------------------------------------
From: jmay@ctp.com (Jason May)
Newsgroups: rec.games.misc
Subject: Krypto!
Date: 15 Apr 92 13:02:24 GMT
Organization: Cambridge Technology Partners


Does anyone recall the game 'Krypto!'? (with the exclamation point.)
This was an arithmetic card game - cards were labelled with numbers from
1 to 25, and players had to figure out a formula using five cards to
reach the number on a target card.  Any assistance in locating a copy of
this game would be appreciated.

Jason
(jmay@ctp.com)
Newsgroups: rec.games.misc
From: jpclark@uokmax.ecn.uoknor.edu (Jeffrey Paul Clark)
Subject: Re: UW: Stuck on level 7
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
Date: Tue, 14 Apr 1992 22:47:05 GMT

dmoen@tcs.com (Dan Moen) writes:

>Potential spoilers:

>I have mapped out all of level 8, (except for the center), have collected
>all eight talismans, but...

>I seem to be unable to gain access to several areas of level 7.

>- The door in the extreme North West section of the level refuses to 
>  open -- I've tried ALL my keys, lots of bashing, and even high levels
>  of picklock skill.
Got to have the key.   Have you killed the Wizard yet?

>- The portcullis a short distance to the South-East of this (after 
>  gaining access to the adjoining Troll/Goblin lair)

A Troll has the key, I got the key when I killed the troll. (She wanted
$$ after I gated out of the trap, I couldn't figure out what else to do.)

>- I have a big blank spot on my map _immediately_ to the North West
>  of the trap-infested lava pit (the one detailed in a map on a scroll
>  found elsewhere on the level.)

You need to approach this one from the north.  Start flying around
the lava pits. (Make SURE you are FIRE PROOF :-) )

>Please help!  I've heard about the hidden sections of other levels
>accessible only from a stairway on level 7.

You know that door you can not get through....


Sora off topic, but can someone tell me how to generate the
^L stop while in EMACS?  

Jeff Clark 

  jpclark@uokmax.ecn.uoknor.edu

/-----------------[Work in Progress]----------------------------\
| Its not that I really like EMACS.  Its that I really hate VI. |
\---------------------------------------------------------------/






--
From: scavanag@neumann.une.oz.au (Steven Cavanagh)
Newsgroups: rec.games.misc
Subject: Re: The Terminator Game
Date: 13 Apr 92 23:24:39 GMT
Reply-To: scavanag@neumann.une.oz.au
Originator: scavanag@neumann.une.oz.au

From article <qaa7iB1w164w@cybernet.cse.fau.edu>, by tunafuss.bbs@cybernet.cse.fau.edu:
> Help Help Help
> I am trying to find help with the Terminator game
> an IBM computer game 
> I can not find sarrah conner 
                 ^^^^^^
 Gee, he even has the accent right!



_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
                                |
Steven Cavanagh                 |        So many women-
(Cav)                           |
                                |                      -So little charisma.
scavanag@neumann.une.oz.au      |
                                |
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Newsgroups: rec.games.misc
From: burow@athena.mit.edu (Nathan A Burow)
Subject: Re: Ultima VII Release Date...
Organization: Massachusetts Institute of Technology
Date: Wed, 15 Apr 1992 16:16:17 GMT

Yeah.  Same info I got.

I also called the local Egghead and they said that Origin was to ship
U7 today, Wed April 15th.  I don't know if that will allow it to be in
stores on Thursday.

Hopefully, it'll be out so I can solve it this weekend.

*********************************************
*					    *
*	Rand al'Thor, The Dragon Reborn	    *
*					    *
*	burow@athena.mit.edu		    *
*					    *
*********************************************
Newsgroups: rec.games.misc
From: write@eff.org (Glen Cox)
Subject: Re: Civilization: Sieges
Originator: write@eff.org
Organization: Electronic Frontier Foundation
Date: Sat, 11 Apr 1992 21:42:33 GMT

Tony Shepps writes:

>So it would make some sense to have militia sitting on the most productive
>squares surrounding your city, then?

Except that military units not within your cities cause unhappiness,
no matter how close/far away they are.  )-:

>Interesting point, then: you don't even have to be at war with the other civ
>to start this kind of siege.  Is that relevant?  Will the other civ realize
>what's going on before his city practically dies off?

Yes, you do.  If you are at peace with a Civ and try to move a military
unit onto a square that it is producing, it will warn you that you are
about to break the peace.  However, you can move a diplomat onto a
producing square (and then military units onto the diplomats) and
achieve the same effect.  In fact, you can siege a town with just
diplomats (although I haven't tried it yet--that's what the CGW article
said).

glen


-- 
/== Glen E. Cox ==============================================================\
|  write@eff.org  | "The great enemy of clear language is insincerity."       |
|  GEnie: G.COX3  |                                --George Orwell            |
| DELPHI: MRWRITE |                                                           |
Newsgroups: rec.games.misc
From: ong@a.cs.okstate.edu (ONG ENG TENG)
Subject: Re: HELP: Falcon 3.0 COMMS mode.
Organization: Oklahoma State University
Date: Thu, 9 Apr 92 00:34:27 GMT

From article <REYNOLDS.92Apr5160328@park.bu.edu>, by reynolds@park.bu.edu (John Reynolds):
> 
> I have successfully connected over the modem using patch A and patch
> C.  Unfortunately it often takes several tries (several times I have
> just waited for the other person to connect, while he was doing the
> same as I was) and it takes about 3-5 minutes to successfully connect.
> That means that you'd better hope you don't get shot down early, or
> you've wasted alot of time!  

That is funny, the patch C I used does not require reconnect after you
get shot down to play again.  The computer will ask you whether you want
to play again.  I played it via direct connect only so far, and it works
fine each time, even at 2400baud.
Newsgroups: rec.games.misc

>
>)Finally is there any secret to getting to the pillars to get tothe anhk room (shrine I suppose)? I am I just supposed to jumpfrom one pillar to the next? If so I'm not very good at it.
>
>I've had the best luck by setting my view down as far as it can go (press
>1 many times) then jumping as soon as I can no longer see the edge of
>the floor.
>
>With this technique, if I have too high a running speed, I will fall short!
>You don't need to be moving full speed for these particular jumps. 
>Experiment with different starting distances - less than the full maximum.
>
You might also try "standing broad jump" (shift-J). This works REAL well
for jumping on pillars. You can take your time, set yourself up, aim...
then jump. I've had just rotton luck jumping pillars (especially back on 
level 1 shrine) while moving.
From: chore@neumann.une.oz.au (Blah Blah Blah,712160,,)
Newsgroups: rec.games.misc
Subject: Re: Galactix Shareware game
Date: 13 Apr 92 02:05:25 GMT
Reply-To: chore@neumann.une.oz.au
Originator: chore@neumann.une.oz.au

From article <619@grivel.une.oz.au>, by scavanag@neumann.une.oz.au (Steven Cavanagh):
> From article <615@grivel.une.oz.au>, by chore@neumann.une.oz.au (Pursuit of Happiness,712160,,):
>>>> 
>>> 
>>> That's /pub/MSDOS_UPLOADS you stupid clot!!!
> Don't go calling me a clod you dose of clap. I assumed you had the single 
> brain cell needed to remember what the directory name looked like.
> 

How dare you call me a dose of clap, and i have more than one brain cell, i have
three, one for eating, one for sleeping, and the other .....well........

In which case you must only need 2.........
You call me a dose of clap but you are the french fried mutant cabbage head!

Ha!

-Chris
Newsgroups: rec.games.misc
From: nn2@cec1.wustl.edu (Nham Nhan)
Subject: Silverblade
Organization: Washington University, St. Louis Mo.
Distribution: all
Date: Wed, 8 Apr 1992 15:28:15 GMT

Has anyone solved Silverblade yet?  When does the game officially end?
I have defeated the dreadlord and cleared the mines.  All the people 
are partying, so is that the end of the game?
From: cjkuo@locus.com (Chengi Jimmy Kuo)
Newsgroups: rec.games.misc
Subject: Re: Civilization question.
Date: 14 Apr 92 17:10:38 GMT
Article-I.D.: locus.1992Apr14.171038.132810
Organization: Locus Computing Corporation, Los Angeles, California

omar@osf.org (Mark Marino) writes:

>Civilization is a great game.  A mega-time-consuming great game at
>that.  I have a couple of questions that don't seem to be addressed in
>the manual.

>1)  When you're looking at the city map, some squares in the center
>    portion of the screen have red borders around them and are unable
>    to produce any goods.  What's the story with these squares?

A neighboring city is already using the square.

>2)  Is there any way to get rid of one of your own cities?  The manual says 
>    that you can hit the escape key after hitting the build key, but what if
>    you want to get rid of a city later in the game?

Starve it down then build a settler at the end.  When down to one population
unit, BUY the settler.  Poof.

>3)  I'm still a little hazy on what squares are under the cities
>    "sphere of influence".  The manual sez something about the
>    fact that the squares within two squares distance will produce goods 
>    for the city,  but not on the squares that lie on  the diagonals. Yet
>    when you look at the city map, squares on the diagonals are producing
>    goods.  What gives?

The square at distance 2 on the diagonal.  Note on the city map, the diagonal
only gives you one square.

Jimmy
-- 
cjkuo@locus.com
"The correct answer to an either/or question is both!"
From: scavanag@neumann.une.oz.au (Steven Cavanagh)
Newsgroups: rec.games.misc
Subject: Re: Galactix Shareware game
Date: 9 Apr 92 01:31:24 GMT
Reply-To: scavanag@neumann.une.oz.au
Originator: scavanag@neumann.une.oz.au

From article <613@grivel.une.oz.au>, by chore@neumann.une.oz.au (Pursuit of Happiness):
> In article <611@grivel.une.oz.au>, chore@neumann.une.oz.au (Pursuit of Happiness) writes:
>> Is it that nobody has heard of it or played it, or does nobody else like it
>> as much as i do, anyway i found it at wuarchive, in the mirrors directory
>> somewhere, sorry i con;t exactly remember where, but it's worth the effort to
>> go and look for it.....i may even register...:-)
> 
> Sorry, i got that bit wrong, i just found the address and directory...
> 
> Look in 
> 
> /pub/msdos/uploads

That's /pub/MSDOS_UPLOADS you stupid clot!!!




_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
                                |
Steven Cavanagh                 |        So many women-
(Cav)                           |
                                |                      -So little charisma.
scavanag@neumann.une.oz.au      |
                                |
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
From: write@eff.org (Glen Cox)
Newsgroups: rec.games.misc
Subject: Re: Civilization V. 3
Date: 15 Apr 92 08:24:13 GMT
Organization: Electronic Frontier Foundation
Originator: write@eff.org

Several people have asked me to upload version 3 of Civilization.
I will try to put it in MSDOS_UPLOADS at wuarchive this week, and
will post here when I have done so.  (I warn you, my FTP seems
screwy, though.  Hrmph.)

glen
-- 
/== Glen E. Cox ==============================================================\
|  write@eff.org  | "The great enemy of clear language is insincerity."       |
|  GEnie: G.COX3  |                                --George Orwell            |
| DELPHI: MRWRITE |                                                           |
From: srb20@duts.ccc.amdahl.com (Scott Beall)
Newsgroups: rec.games.misc
Subject: Spellcasting 201 HELP (Possible Spoilers)
Date: 10 Apr 92 17:45:09 GMT
Reply-To: srb20@DUTS.ccc.amdahl.com (Scott Beall)
Distribution: na
Organization: Amdahl Corporation, Sunnyvale CA


(left blank in case of spoilers)



























I'm having trouble completing the second days assignment.  I
know how to make myself invisible and have sucessfully
shrunk the elephant down to my size.  However it still squashes
me whenever I unchain it.  I'm at a loss.  Does the moodhorn have
any effect here?  I tried several tunes with it but it didn't
seem to work.  General hints are fine, you don't need to spell
the solution out exactly.
 Thanks in advance,
Scott
From: DM9HMBIW@MIAMIU.BITNET
Newsgroups: rec.games.misc
Subject: JetFighter II QEMM fix????
Date: 10 Apr 92 19:08:57 GMT
Organization: Miami University - Academic Computer Service

Hi.  Does anyone know if Velocity ever put out a fix to let JetFighter II work
with QEMM?  If so, where can I get it.  Thanks!
 
 
 
         |c___/|        N           INTERNET:
         | _ _ |          O           DM9HMBIW AT MIAMIU.ACS.MUOHIO.EDU
         |  v  |            M
   _____/|     |c_____        A              BITNET:
  /                   c         D              DM9HMBIW AT MIAMU
From: cs012058@cs.brown.edu (James Lowe)
Newsgroups: rec.games.misc
Subject: Re: Twilight 2000
Date: 14 Apr 1992 20:01:04 GMT
Organization: Brown Computer Science Dept.
Distribution: world
NNTP-Posting-Host: cslab7g.cs.brown.edu

In article <3375@equinox.unr.edu>, hodges@unssun.nevada.edu (Marcus Hodges) writes:
|> I just saw the game Twilight 2000 in one of the stores here, and thought
|> that it looked pretty good.  But before I buy it, I was wondering if anyone
|> had played it and had any good or bad things to say

Unfortunately, like most Paragon games, it's buggy and boring. I wish I hadn't
wasted my money on it; don't make the same mistake.

-- 
__________________________________________________________________
|cs012058@cs.brown.edu		|	    ude.nworb.sc@850210sc|
|				|				 |
|The Great Jim			|	            miJ taerG ehT|
| `Always look on the bright side of life', preferably sung      |
| while being nailed to a cross.                                 |
------------------------------------------------------------------
Newsgroups: rec.games.misc
From: tgt40502@uxa.cso.uiuc.edu (Tim Tsui)
Subject: Soundblaster Pro won't fit!
Organization: University of Illinois at Urbana
Date: Wed, 15 Apr 1992 00:29:38 GMT

I just recently got a Soundblaster Pro, but it won't fit in my
computer!  I have a Gateway 486 - 33 Hz ISA desktop, and I
was wondering if any other Gateway owners had a similar problem.
It seems to be a few millimeters out of place, and if forced in
it appears to put a lot of stress on the card and pushes the     
cardholder outwards.  This makes it impossible to screw in.
Do I have a messed up case, or does everyone just force the card
in?  Please help - Thanx!

Tim
From: johnson@physics.berkeley.edu (Steve Johnson)
Newsgroups: rec.games.misc
Subject: Re: POD (Request for Hints)
Date: 8 Apr 92 17:24:34 GMT
Article-I.D.: physics.JOHNSON.92Apr8122434
Reply-To: johnson@physics.berkeley.edu
Organization: Lawrence Berkeley Laboratory (Theoretical Physics Group)
NNTP-Posting-Host: physics.berkeley.edu
In-reply-to: swkgohcp@NUSCC.NUS.SG's message of 8 Apr 92 07:18:56 GMT

In article <9204080718.AA09510@nuscc.nus.sg> swkgohcp@NUSCC.NUS.SG (Goh Choon Peng Winston (RA)) writes:

> 
> 
> Well met Tom,
> 
> Anyone can wear the three items, just make sure ye give the ring to the one
> with the highest hit points and the highest dexterity.  In the final battle,
> the reason will be clear (grin).  Enjoy!

Actually, i would say you should give it to someone that can Heal
themselves.  Although, you will probably have to fight the final
battle enough times to try different options (at least on Champions
level)  :-)


Thanks for all the help,

--Steve

> 
> 						Sir Launcelot Du Lake
From: pile@caen.engin.umich.edu (Rajarshi Palchaudhuri)
Newsgroups: rec.games.misc
Subject: Re: UW help needed, 2nd level.  *SPOILERS*
Date: 10 Apr 92 06:08:39 GMT
Organization: University of Michigan Engineering, Ann Arbor

In article <LANCER.92Apr7152913@buckaroo.WPI.EDU> lancer@buckaroo.WPI.EDU (Stephen Lewis Foskett) writes:
>In article <1992Apr7.054127.4084@coe.montana.edu> icsu0038@cs.montana.edu (Jacob) writes:
>>   If you use the flying potion to get thism then how do you get into the orb-
>>   skeleton room?  Is there a way to use a pole to flip the lever?
>
>I just jumped...   I chose acrobat as a preliminary skill...probably a good
>idea...  I have found that it comes in VERY handy!

An easy thing to do here is to use the Telekinesis spell and then move
the lever from outside... EASY!


--
---------------------------------------------------------------------------
         No really guys! I know where I'm going!    
                                --- Christopher Dunn, leading us on
                                    a 10 mile trek through wilderness.
---------------------------------------------------------------------------
Newsgroups: rec.games.misc
From: ross@zooid.guild.org (Ross Ridge)
Subject: Re: UW: Review (long)
Reply-To: ross@zooid.UUCP (Ross Ridge)
Organization: The Zoo of Ids
Distribution: na
Date: Tue, 7 Apr 1992 13:31:49 GMT

In article <1992Apr3.043826.23188@muddcs.claremont.edu> jokim@jarthur.claremont.edu (John H. Kim) writes:
>Another thing I've noticed is a lack of red herrings and traps.

I've been a bit suprised by lack of read herrings, but there are a few
pit traps on level 7.  

>Weapons are limited to dagger/shortsword/longsword/broadsword,
>hand axe/(pole) axe/battle axe, cudgel/light mace/mace, and a couple
>special weapons you find later on (they don't have "+5" or something
>attached to them, you have to try them for a while and decide if you
>like it - just like real life).

Well you can identify them and they say things like "worn magical mace"
if your lore isn't too good, or "worn mace of accuracy" if you've
got high enough lore or you identify it.  The names I've found are,
"Minor Toughness", "Toughness", "Minor Protection", "Protection",
"Minor Extra Damage", "Extra Damage", "Major Extra Damage", and
"Accuracy".  I've found at least 15 magical weapons and armour.

>Wands and rings are sorely lacking. 
>I've only found 5 rings and 7 wands in the entire game.

I've only found 2 rings (one of the a talisman), but I've about 10 wands.
A lot of things are very deviously hidden, just one pixel showing behind
a pile of debris or even completely hidden behind a skull or something.

>And the biggest travesty - you can't cast missile magic spells (magic
>missile, lightning, etc.) at close range.  How do they think mages
>are supposed to survive?

Some offensive spell do work at close range, Smite Undead or Sheet
Lightning.  They don't need targeting.

>Overall, I'd say if you want a game with a rich arsenal of objects,
>this game isn't for you.

There are a lot of objects, a lot more magical objects then I've seen
in any of the Ultima games or EOB's.

> The feel I've gotten for the UW "universe"
>is that it is nowhere near as large as everything that was in U3
>(the last one I played).

Intrestlingly enough the maps in U3 are the same size of the maps
in UU (64x64).

Minor Spolier ahead:

>BUT,
>one of the later levels prevents any spellcasting, so you'll want
>to save a few of these items.

A cheat for this level: when you leave this level you get some free
mana, use it to heal your self or whatever and then go back down
and the back up, cast another spell.  Repeat until you've cast all the
spell you want to.  

							Ross Ridge

-- 
Ross Ridge - The Great HTMU					     l/	 //
								    [OO][oo]
ross@zooid.guild.org						    /()\/()/
uunet.ca!torag!zooid!ross					     db	 //
Newsgroups: rec.games.misc
From: wanderer@leland.Stanford.EDU (Anthony William Cannon)
Subject: Re: Emacs anyone? (was UW: Stuck on level 7)
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 15 Apr 92 03:46:05 GMT

In article <1992Apr15.032715.7842@leland.Stanford.EDU> wanderer@leland.Stanford.EDU (Anthony William Cannon) writes:
>In article <1992Apr15.031658.6645@leland.Stanford.EDU> wanderer@leland.Stanford.EDU (Anthony William Cannon) writes:
>>In article <1992Apr14.224705.1331@uokmax.ecn.uoknor.edu> jpclark@uokmax.ecn.uoknor.edu (Jeffrey Paul Clark) writes:
>>>dmoen@tcs.com (Dan Moen) writes
>>>
>>>Sora off topic, but can someone tell me how to generate the
>>>^L stop while in EMACS?  
>>>
>>>Jeff Clark 
>>>
>>>  jpclark@uokmax.ecn.uoknor.edu
>>>
>>>/-----------------[Work in Progress]----------------------------\
>>>| Its not that I really like EMACS.  Its that I really hate VI. |
>>>\---------------------------------------------------------------/
>>
>>Just use the ctrl+q to tell emacs that you want the next character
>>to be something other than an escape sequence (boy, I hope this
>>works...)
>>
>>
>>
>>See!  Wow!  Neat!
>>You can also do this to make:
>>[4mReally Neat Underlined/Bold Text![m (depending on what your terminal does)
>>
>>Anthony Cannon (who's working on a new .sig)
>>
>darn...dinna work...let me try again.
>
>[4mReally neat bold text![m
>
>Let's see if that works.
>
>Anthony Cannon (who's still working on a new .sig)
>
damnitdamnitdamnit...what's the deal?
Well, I guess my news server is doing funny stuff to my escape character.
when i print the source file for this, i get the bold.  Oh well, to get
a ^L just in emacs, just type: ctrl+q , ctrl+l  

no sweat.  (my .sig is _supposed_ to have bold too...make believe please)

--------------------------------------------------------------------------
wanderer@leland.stanford.edu        why won't my cs prof let me use if(i)
voice: (415)497-0900  [4mYes, they[m      and how come he won't tell me the
fax:   (415)497-0900 [4mare the same[m     difference between ++i and i++? 
--------------------------------------------------------------------------
Xref: sparky rec.games.misc:11960 aus.games:71