HDTenEightyP/NetNews huggingface dataset:
From: wayne@eng.umd.edu (Wayne C. McCullough)
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Date: Sun, 04 Oct 92 17:20:02 GMT
Organization: College of Engineering, University of Maryland, College Park

In article <2ACD5DE1.21226@news.service.uci.edu> cnc@balboa.eng.uci.edu (Christopher Christensen) writes:
>my opinions:
>How about a magic ring or something which characters can buy which will
>teleport them to a safe area (a temple or something) if they become
>critically wounded...
>
>As for bullies beating up on new characters:
>  A.  There should be a safe area (probably where they begin the game)
>      where violence is not permitted.  (a temple or something)
>      (just like in lpmud)
>  B.  The player being bullied could give a "hue and cry".. basically
>      shout for the cops.. so as long as the player is near civilization
>      he can count on being pretty safe as long as the guards are about.
>  C.  Player-player conflict should be discouraged by the sysadmin(s)
>      (whoever is in charge of the thing)
>      (just like in lpmud)
>
>In order to log out, the player should have his character check into an
>Inn.
>If a player is abruptly disconnected, the game should say something like
>"so-and-so suddenly gets sucked into a vortex" or something similiar so
>that s/he doesn't get picked on by others while trying to re-connect.
>I think there should be a small penalty of some kind, though, to keep
>players from purposefully disconnecting instead of logging out.
>I think lpmud handles most of these problems pretty well, but I'm sure
>there are even better muds around by now.

I think you are missing part of the point.  Competition is desireable
in this sort of game.  In most muds I have been in, player-player combat
is actively discouraged, and instead all the competition you get is
who can run to the monsters first after each regeneration.  If you don't
have interplayer violence, moderated by gods and wizzards, you take out
a major degree of realism.  Leave it in, and let it be moderated by players,
not the dreaded "blue lightning bolt from the heavens punishing you
for your sinful actions.  Tsk, Tsk" 

W
Newsgroups: comp.sys.ibm.pc.games
From: edwards@world.std.com (Jonathan Edwards)
Subject: Re: U7 magic help
Organization: IntraNet, Inc.
Date: Sat, 26 Sep 1992 16:05:25 GMT

Thanks to everyone who replied to my quandry. It turns out the problem was
that the magic reagents must be in the possesion of the Avatar, not anyone
else in the party.

-- 
Jonathan Edwards				edwards@intranet.com
IntraNet, Inc					617-527-7020
Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: Map Editor for Wolfenstien v1.1 (eps 1-6)
Organization: Clarkson University
Date: Mon, 28 Sep 1992 13:02:48 GMT

c9108932@cc.newcastle.edu.au writes:

>In article <1992Sep28.072753.1@cc.newcastle.edu.au>, c9108932@cc.newcastle.edu.au writes:
>> 
>> Where can I find it?
>>             I'm about to upload it onto:
>>             nic.funet.fi, wuarchive.wustl.edu 
>> 

>ok so I jumped the gun a bit...

>filename: WOLF11ED.LZH
>at wuarchive.wustl.edu, /pub/MSDOS_UPLOADS

	Well, I gave it a shot last night....  Nice programming!  A few things
you should know though, that aren't the programmer's fault...  One, after
you've edited a level, you shouldn't "restore" to that level by loading a
saved game.  Instead use the standard cheat, or the program that comes with
the map editor.  Two, it's kinda pointless to have more than one of any of the
big guys from games 2, 3, 4, or 6, because as soon as any one of them dies,
the game ends, regardlesss of whether or not the "big guy" is in the correct
scenario or correct level.  However, you *can* go up against multiple copies
of the main foes in parts 1 and 5, plus the hitler-ish flamethrowers in
scenario three, which is a plus.  All in all, it's a nice job, and I highly
suggest downloading it.

--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Wing Commander complaint...
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Mon, 28 Sep 1992 18:05:21 GMT

S P O I L E R   A L E R T ! 		S P O I L E R   A L E R T !














In article <1992Sep28.151023.3888@ultb.isc.rit.edu> tjg2946@ritvax.isc.rit.edu writes:
[stuff deleted]
>nasty bug is after you capture the prince and was chatting on the radio,
              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
You know, some of us haven't played these yet and don't like to have the game
SPOILED for us.  Put a "spoiler" warning in future posts of these kinds.

[much stuff deleted]

I have encountered this bug:  when coming out of Autopilot in SO1, random
ship elements are damaged!  Usually radar or shield display.  This is highly
annonying and makes some misions next to impossible.

Yet another case of a product that was rushed to production before being
tested, I guess.  I mean, sheesh, any good playtester would have caught these
bugs in one play-through.


-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Repairing broken Thrustmaster joystick
Date: 27 Sep 92 05:13:47 GMT
Distribution: na
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1992Sep26.193724.27286@newshost.lanl.gov>, by masten@beta.lanl.gov (David A. Masten):
> In article <gr!pr6c.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>Well, you know what you have to do, don't you?  Go get the FCS Pro.  I have
>>played the FCS for a few minutes once, and boy was it *lite*.  I supposed
>>to get a FCS Pro yesterday, I guess monday will have to do.  The Pro is
>>supposed to be made of aluminium, all of them.  But at $150 list price (in
>>most case street price too), I wonder how many people can afford it.

> You can get the Pro from Chips and Bits or Zero's and Ones for $109-110.
> Still too much IMHO.

Yeah, but Chips don't have stock.  Sounds like a certain sound card...

> Then if you want to use the coolie hat for views in F3 (not all that big
> a deal to me as the only good views are fwd, fwd-up, and padlock), you
> have to shell out another $20 for a TSR.  If you want to use the extra
> buttons at all with SWOTL/BoB/BH1942, thats another $20.  At least AotP
> supports it fully without extra $$.  But according to the README with
> the AotP patch, you can't get the views with the hat if you have rudder
> pedals also connected with a Y-cable.

I believe that the coolie-hat uses the Y-axis of the 2nd joystick port
(which was for the throttle wheel), so it should not get in the way of
the rudder.  Let Y'all know what happen. 

> The case is aluminum, but the grip is still plastic (right?)

I heard all aluminium.  Again, let y'all know. 
Newsgroups: comp.sys.ibm.pc.games
From: unrzc7@daphne.rrze.uni-erlangen.de (THOMAS LUBANSKI)
Subject: Re: Wing Commander I - the infamous Ralari mission
Organization: Rechenzentrum Erlangen
Date: Mon, 28 Sep 1992 10:44:37 GMT

In article <1992Sep27.225835.8443@cs.yale.edu> randall-joshua@CS.YALE.EDU (Joshua Randall) writes:

>I *knew* it!  The mission is supposed to be impossible.  Gosh, I feel so re-
>lieved now, to know that I'm not a wimp for being unable to finish the mission.

So sorry, but you're a wimp anyway :-). I WAS able to finish the mission - 
ONCE. What's really funny about it is that it was the very first time I 
played that mission. I never ever could finish it again (darn).

Thomas "Cateyes" Lubanski

"What would Janna say about it?"


Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Organization: University of Waterloo
Date: Mon, 5 Oct 1992 19:44:35 GMT

In article <1992Oct3.204516.14790@kth.se> f89-cmb@alv.nada.kth.se (Mikael Bjvrn) writes:
>In article <1992Oct3.214354.1@mars.ibioc.serpukhov.su> orlov@mars.ibioc.serpukhov.su writes:
>>
>>There's no copyright law in here -- so how can we be a pirate police!?
>>
>>Now, to all the people who wrote us and wanted to trade:
>>
>>Where are you??? We've opened a new service especially for YOU, but
>>you had disappeared. We are waiting for your offers. We hope you SHALL
>>be our clients. So don't forget about us and remember: we are NOT a Police!
>>
>>						Lightning Club
>>
>
>I just want to know the Internet-adress, that is the number version of this
>adress. This because our system don't know of any .su systems. So please tell
>me somehow. I prefer e-mail.
>
>Thank's in advance and hope to hear from you.
>Mikael
>

Any of you think it would do any good if we net guardians report such
blatant acts of piracy to the sysadmins of the machines that these guys
are on?

Phat.
From: mcmath@csb1.nlm.nih.gov (Chuck 'Big Brain, No Thoughts' McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW Help! Lev 5, NW Lever Room
Date: 29 Sep 92 13:16:07 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

Ok ok ok if you read this, you probably know there's a spoiler in here, so
fair warning!

I am in the northwest of level 5, in the room with the 4 levers and the
small pillar in the middle.  I already talked to ? one of the ghouls, I
believe, and he told me the sequence in which to flip them: NW, SE, NE, SW 
"and stay out of the middle while you're doing this".  Yeah, sure.

I went into the room and flipped the switches in the correct order... and
nothing happened. I even went and tap danced on the pillar (chant TAPP to
increase your tap dance skills) but nada.

Is there something stupid I missed?

Am I supposed to actually flip all the switches, cuz I noticed some point
up and some point down.  Should I flip them all up then flip them down in
the prescribed sequence?  Should I flip them all down and then flip them up
in the prescribed sequence?  Am I going crazy?  Yes!

Thanks for any help!  Email is preferred.

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Wizardry 7 Release date: December (1997)  |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
From: rob@kralizec.zeta.org.au (Robert Matthews)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Trilogies
Summary: Looking to ulitma trilogy
Keywords: ultima
Date: 30 Sep 92 01:12:43 GMT
Organization: Kralizec Dialup Unix Sydney: +61-2-837-1183 V.32

I've have see the Ultima Trilogy (1&2) but only on CD-ROM.
Is it available for the IBM in more normal formats?
And if so, where can I get them ? (in Sydney, Australia)
Any help appreciated.


----------------------------  "I'm not really bad... I'm just drawn that way"
| Robbie Matthews          |   					Jessica Rabbit
| rob@kralizec.zeta.org.au |
----------------------------
From: david@ajfcal.uucp (David Field)
Newsgroups: comp.sys.ibm.pc.games
Subject: dagger of amon ra
Keywords: help
Date: 6 Oct 92 16:48:35 GMT
Distribution: comp
Organization: Crafield Digital


      Could someone please tell me how to get the wire to lock
      the door in the pterodactyl room so that monk doesn't
      keep getting me. Also how does one catch the ferret?
      
      Please help me so I can get this game over with.
      
      
Newsgroups: comp.sys.ibm.pc.games
From: 10770151@eng2.eng.monash.edu.au (MARK JAMES)
Subject: Re: Player interaction
Organization: Faculty of Engineering, Monash University 
Date: Mon, 5 Oct 1992 07:16:20 GMT

Hi, has anybody here read (or played) the Middle Earth Role Playing game, by
ICE?  That had a good combat system and some _REALLY_ nice critical hits.
Basically, the monsters were made so tough (and pc's too) that to kill them 
required a hell of a lot of normal damage (literally beating them to a pulp!)
_or_ a couple of good critical hits.

The way PC's were built made them (talking about 1st level or so here!) 
fairly easy to knock out, but hard to kill outright (of course, once they are
knocked out, just slit their throat, if their buddies will let you near 
their body).

Basically, monsters were just given an amount of hitpoints, where as PC's 
were given hitpoints and bodypoints, the latter being equal to their 
constitution.  The PC was unconcious when he (or she) ran out of hitpoints, 
any excess damage being transferred to their bodypoints, but they didn't die 
until their bodypoints ran out (of course, lying there bleeding generally 
did the trick).

Anyway, my point is, that if players went around groups, this system (or an 
approximation thereof) would make it harder to kill 'young' players, as the 
big nasty bad guy (or heroic paladin beating up a bandit party
single-handedly) would have to be significantly better than any of the party 
members, as he (or she) would have to beat them all up.

Either way, it's still a nice combat system, character generation's a 
bastard though, especially in basic.

bye

BEASTIALITY INC.


	/-----------------------------------------------\
	| Every man is a light in the darkness		|
	| By the time he is noticed, he is gone forever |
	| A retinal afterimage that quickly fades	|
	| And is replaced by newer, brighter lights	|
	\-----------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
Subject: Bug in MM4
From: tvcoriell@miavx2.ham.muohio.edu
Date: 6 Oct 92 11:03:43 EDT
Organization: Miami University, Hamilton campus
Keywords: MM4,M&M,Might,Magic

	I found a big bug in MM4, when ever I mapped out new territory and
saved it it would reset my map and all the creatures I killed. I called the
them and they said if you explore new places you have to use the SAVE:GAME
and if you want to use SAVE:AS you have to go to a place where the map was
already saved from prievious work. This kind of gets to be a pain in the ___.

	What is the problem with these people, they are always putting their
games out with bugs in it, I would reather wait a little while longer and not
have any bugs in it.
				Complaint by:
				Todd Coriell
From: blum@news.ils.nwu.edu (Daniel Blum)
Newsgroups: comp.sys.ibm.pc.games
Subject: markss@carlisle-emh4.army.mil - READ THIS
Date: 5 Oct 92 20:55:00 GMT
Organization: The Institute for the Learning Sciences
X-Newsreader: Tin 1.1 PL5

I can't get mail to you - your server keeps going down (but you knew
that).  Anyway - Global Dilemma is the Crawford game, and you can have
it for $19 total - e-mail me if you want it.

--
_____________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 327
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-467-2306

"By the power vested in me by my own over-inflated ego, I now 
 declare this bridge officially open."
_____________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: wolvy@netcom.com (Wolverine)
Subject: The Summoning
Summary: need help in summoning elemental barriers
Keywords: summon, rpg, help
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 7 Oct 1992 04:18:12 GMT

I've been playing this for a couple nights and am at the Elemental Barriers
and I've gotten two orbs, but not the one I need to open the very first
barrier (red gate).  Where the hell is this orb?  I've looked EVERYWHERE!
Thanx
Wolvy

Newsgroups: comp.sys.ibm.pc.games
From: clements@stroke.Princeton.EDU (John Brinckerhoff Clements)
Subject: Re: Civilization:  How to trade?
Keywords: civilization, trading
Organization: Evil Marketing Ploys Inc.
Date: Tue, 6 Oct 1992 18:04:37 GMT

In article <20858@plains.NoDak.edu> compton@plains.NoDak.edu (Curtis M. Compton) writes:
>Marketplaces and Banks both increase the gold and luxury points produced in
>a city by 50%.  Having both doubles the amount your city produces.

  _Extremely_ minor point: 1.5 * 1.5 = 2.25, i.e. this _more_ than
doubles your cash generated.

>Also, Republic/Democracy doubles the base trade for each city.

I believe this effect is seen most clearly when checking info (right
mouse button) on a square.  On most landscape types, there are symbols
indicating the exact benefits of republic/democracy.

john clements
21, button splice
From: tjg2946@ritvax.isc.rit.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Crack for OOTW
Date: 28 Sep 92 15:22:20 GMT
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

Er...

	That was not a code wheel you are using for Out of the World.

I guess you got an illegal copy of that.  Tsk Tsk.  NEVER ask for something
here.
(GRIN)
Newsgroups: comp.sys.ibm.pc.games
From: fishkin@parc.xerox.com (Ken Fishkin)
Subject: Re: Darklands questions
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC
Date: Thu, 1 Oct 1992 16:43:41 GMT

In article <1992Oct1.073420.24943@nuscc.nus.sg], med50002@nusunix1.nus.sg (CHEONG CHER CHEE) writes:
] 2) When sent to kill a robber knight, I noticed chests and locked doors
] which I ignored till I killed the robber knight, follwing which I was
] told that I ransacked the castle's treasury but I don't see my party
] getting very much richer (or am I mistaken?). Does this mean I have to
] open every chest before fighting the robber knight?
    Yes.
] 3) Trading formulas. Is there any way to assign which character gets the
] formula, or do I have to change the alchemist as Leader before trading?
    The latter.
] 4) Is there any quick way of gaining virtue?
    Escorting pilgrims is probably the easiest.

-- 
Ken Fishkin	fishkin@xerox.com
Newsgroups: comp.sys.ibm.pc.games
From: GRS00021@APPSTATE.EDU (*Dov Sherman)
Subject: Re: Urgent Help Needed - LSL3
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: WORLD
Date: Tue, 6 Oct 1992 09:44:45 GMT
X-News-Reader: VMS NEWS 1.24

In <10715657.6.0@eng2.eng.monash.edu.au> 10715657@eng2.eng.monash.edu.au writes:

> 	Yup, OK, I need to get into the locker at fat city. Now, I've got 
> the card that names various places(Fat City, Dewey Cheatem & Howe, Comedy 
> Hut) on the back and figure that the addresses of these places make up the 
> locker combination. But, it doesn't work. So what am I doing wrong? I've 
> tried everything I can think of with these numbers. Detailed hints would be 
> very, very much appreciated.
> 	Thanx lots in advance. 

Look in the little booklet that came with the game which has all the 
tourist ads and match the page numbers of the ads for the places
listed on the card to get the locker combination.
From: boyer@sumax.seattleu.edu (Chuck Boyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld crashes towards end/purchased 9/7/92!!
Date: 26 Sep 92 06:46:50 GMT
Organization: Seattle University, Seattle WA


Is this unusual, or is that what everyone's complaining about?
I got down to the lowest level, am going back up one level (level 7)
and no matter which way I go (n,s,e,w) it crashes/freezes my computer.

I 'am' playing the game unusually, I've been told, by killing 
EVERYONE that I meet that is not friendly.... 
So, perhaps I haven't done what the programmers expected.... but
still it (the game) should continue.... this IS A BUG... in my
opinion.... game worthless....
though programmers/lovers of this game would say, 'play it the
intended/right way and it will complete okay...'

this indeed is a great graphics game/program but a dumb idea;
to waste my money and time spending a month of evenings plodding
along, and then all of a sudden getting a frozen machine.....

any other experiences along this line?

chuck

Newsgroups: comp.sys.ibm.pc.games
From: markp@microsoft.com (Mark Pennington)
Subject: Re: Quest for Glory I help! Spoilers?
Date: 28 Sep 92 16:57:22 GMT
Organization: Somewhere in time and space
Distribution: comp.sys.ibm.pc.games
Keywords: Quest for Glory I help!

In article <wiegand.717430804@lido16> motcid!wiegand@uunet.uu.net writes:
>cantrell@sauron.msfc.nasa.gov (Eric Cantrell) writes:
>
>
>>Also, how do I get the door open that
>>is next to the Dry Goods store?  
>
>I don't remember


I do.  You have to pick the lock with a lockpick you get from the thieves guild

>
>> And last but not least, How do I get the 
>>password to the thieves guild (I could probably figure it out since I
>>haven't really tried very hard-yet!).  Thanks in advance.
>
>I don't remember - however, getting into the thieves guild isn't that
>important for the fighter. You can finish the game without it.

You have to wait for dark and go into the alley where you found the 
beggar.  Wait to be attacked and the "GIVE SIGN" .
>
-- 
Commit Random Kindness and Senseless Acts of Beauty
Organization: University of Maine System
Date: Monday, 28 Sep 1992 22:14:57 EDT
From: <IO81144@MAINE.MAINE.EDU>
Newsgroups: comp.sys.ibm.pc.games
Subject: games for sale or trade

I'm interested in selling or trading(global conquest or RR tycoon) for
Wing Commander I--$20
Powermonger---$25
Populous--$20
These prices and trades are negotiable.  All documentation and boxes
included.
Brian Scheller
From: blum@news.ils.nwu.edu (Daniel Blum)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: More games for sale
Date: 27 Sep 92 18:06:37 GMT
Organization: The Institute for the Learning Sciences
X-Newsreader: Tin 1.1 PL5

(This is an updated list.  New games are listed after the ones left
over from before).


Here are some PC games I have for sale.  They are all in the original
packaging with all the original docs.  They are mostly just 5 1/4"
versions - there are a few 3 1/2" games, which are noted.

I may not be able to send any of these out until Thanksgiving, but I
may be able to have them sent out after Columbus Day.  In any case,
you can buy at any time, just so long as I get a check before
Thanksgiving.  Postage is extra - $4 for the first game, $1 for each
additional game, more in certain (noted) cases.

e-mail address: blum@ils.nwu.edu


Empire                                           - $15
Magic Candle I                                   - $12
Dragon Wars                                      - $5
Global Dilemma                                   - $15
Visions of Aftermath                             - $8
Ancient Battles                                  - $10
Star Saga Two                                    - $20
Omega                                            - $12

Bane of the Cosmic Forge (w/solution book)       - $20
Ancient Art of War at Sea                        - $10
Sword of the Samurai                             - $8
Caveman Ugh-lympics                              - $8
Covert Action                                    - $15
Balance of the Planet                            - $15
SimCity                                          - $15
Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: Summoning -> SPOILERS
Date: Mon, 5 Oct 1992 16:08:13 GMT
Organization: University of Louisville

I need some help with the game The Summoning.  If anyone can help, I'd
appreciate it.  Ok, I have gone in the dungeon and taken the northeastern path.
I have found about three keys and a gold coin, but I've used all three keys and
the coin to get through doors, and there are still doors blocking my progress. 
I can't go anywhere, and its really frustrating.  I've talked to the sorcerer,
the woodcutter, and the guy with nightshade, still with no luck.  Is it just
that I've killed some bad guy and not seen a key under his body?  I wouldn't
think so, because I've tried that already.  Well, anyway, thanks in advance for
any help.

Jude Greer
cl129502@ulkyvx.louisville.edu
cl129502@ulkyvx.bitnet