HDTenEightyP/NetNews huggingface dataset:
From: nad@tegra.com (Nancy Durgin)
Subject: Re: Wiz7 --- Climbing+spells
Organization: Tegra-Varityper, Inc. Billerica, MA
Date: Wed, 18 Nov 1992 04:07:32 GMT

In article <1992Nov17.151614.19566W@baron.edb.tih.no> sveint@edb.tih.no writes:
|>Well, I just wondered;
|>
|>   1. How do I use the climbing skill?
|>      I've practised all my characters up to about 20,
|>      but I can't find any place where I need to climb!!!

Hmm...  I found one place to climb (over near the mountains in the North East)
that I was not skilled enough to climb.  I think that's the only place I've
found so far.

I'm curious, though.  How do you "practise" the climbing skill to build it
up to 20?  Or did you just mean you'd allocated the skill points there?
I hadn't found a way to practise it yet (practising swimming is easy, for
instance...).

|>
|>   2. How far do I have to wait until my spellcasters get
|>      all the possible spells?
|>      Because when they do, I want to change their professions!
|>      (And not before!)
|>

Count up how many spells there are for a specific class (there's a list
in the manual).  You get one per level (plus the occasional helpful
book).  A Bishop effectively gets them at half-speed because he gets two
types of spells (alternating between Clerical and Magical).  The
lesser-spell casters start 3-4 levels late, so take that into account. 

On average?  About level 25-30? (I haven't looked at the list).  Millions
of experience points...  (what is it, around 300K experience per level after
level 10 or so?).

If you switch classes a couple times, you can get them for about 1/10th
of the experience points required to get them all without switching 
classes.  If I were you, I'd reconsider the strategy of waiting until
you've got them all before switching...

	Nancy

-- 
==============================================================================
Nancy Durgin          | (Usual disclaimers | Tegra-Varityper, Inc. 
uunet!tegra!nad       | apply...)          | Billerica, Massachusetts
==============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: itd7@mentor.cc.purdue.edu (Rick Small)
Subject: IBM Games for Sale
Keywords: games
Organization: Purdue University
Distribution: usa
Date: Tue, 17 Nov 1992 12:09:32 GMT

	I have a few games laying around that I haven't played for a while
so I've decided to sell them off.  All are in original boxes and all have
all associated materials with it (i.e. manuals, registration card, flyers,
etc.).

	Secret Weapons of the Luftwaffe		$30.00  OBO
	Ultima Underworld			$30.00  OBO
	Wing Commander I			$25.00  OBO
	Eye of the Beholder I			$15.00  OBO
	Centurian, Defender of Rome		$10.00  OBO

Please E-Mail me at:	itd7@mentor.cc.purdue.edu

Rick
From: hb003b@uhura.cc.rochester.edu ( haim yigal bodek)
Newsgroups: comp.sys.ibm.pc.games
Subject: DARKSEED for TRADE
Date: 15 Nov 92 22:12:22 GMT
Organization: University of Rochester (Rochester, NY)


Hello all,

  I just finished Darkseed and was wondering if anyone wanted to trade
their EOB II or Out of This World for it.

It's in fine condition with manual and 3.5 disks.

      thanks , Haim Bodek

      hb003b@uhura.cc.rochester.edu

 e
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Warlords II ?
Date: Mon, 16 Nov 1992 14:57:17 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

Warlords II won't be out for a while yet.  I asked the SSG people about it
at GenCon back in August and while they were working on it would give no
firm dates for its release.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: cbusch@ub.d.umn.edu (Chris)
Newsgroups: comp.sys.ibm.pc.games
Subject: wolf 3d questions
Date: 23 Nov 1992 16:02:40 -0600
Organization: University of Minnesota, Duluth
Distribution: world
NNTP-Posting-Host: ub.d.umn.edu

Hello.

	In Wolf 3D, how do you get to the secret level in the 2nd game?
Also, I have heard about a ghost wondering around, where is it in
Wolf? If it is a secret level, how do you get to it?

-CB


Newsgroups: comp.sys.ibm.pc.games
From: edd974y@nella7.cc.monash.edu.au (N.P. Green)
Subject: U7 Help on LBritish Store Room.
Keywords: ultima7 u7
Organization: Monash University, Melb., Australia.
Date: Mon, 23 Nov 1992 02:07:06 GMT

Ok, now this is a pretty dumb place to get stuck but,

When you go to see Lord British (first time), he tells
you there is a key in the study to unlock his supply room.
Now where is the f%^&*#g supply room !!!  I have searched everywhere
in the castle, and the only place I can't get into is the room behind
the treasury (tax offices), is this the supply room?

Also, who do you go to see to keep advancing on your quest?
I went to see the sailor in the ship shop, but he says the Royal
whatever hasn't been in for a long time.

Any help appreciated,

Nathan Green.
edd974y@nella1.cc.monash.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: glock@chip.cba.ufl.edu (Joe Granto)
Subject: Re: WC2/SO1 final mission help needed.
Organization: College of Business, University of Florida
Date: Mon, 23 Nov 1992 15:54:40 GMT

In article <1992Nov20.174258.817@skitzo.dseg.ti.com> dittman@skitzo.dseg.ti.com (Eric Dittman) writes:


>I'm on the final mission of WC2/SO1, and am having a terrible time!
>Sometimes I seem to blow up for no reason, and the rest of the time
>I blow up because I'm completely surrounded by the enemy.  And when
>I say I seem to blow up for no reason, I mean I have all my shields,
>all my armor, there aren't any missiles chasing me, and the replay
>you get after you die doesn't show any friend or enemy around me.

>What am I doing wrong?  Any hints?

You are being hit by the capital ships.  They shoot these REALLY nasty 
double blue shots that have AWESOME range (I have been hit from 10,000).  
These shots will knock down ALL of your shields, all of your amror, and 
damage multiple systems in ONE shot.  If you have been previously damaged, 
you are dead in ONE shot. This mission is VERY difficult.  I won it by doing 
something very weird:


Possible Spoilers!






The fighters that guard the two capital ships are very tough: good weapons, 
very fast, etc.  If you engage them right away you will usually die (there 
are just so many of them that they get behind you and waste you).  They also 
like to bring you within firing range of the capital ships, which is almost 
assured death.  I won multiple times by:

	1.  Immediately order your wingman/wingmen to attack (alt-a when you 
		have lock).
	2.  Turn your butt around and hit the afterburners for a few 
		seconds.  You are running AWAY from them!
	3.  Go to your rear turret view and waste any fighters that sneak 
		up on you.
	4.  After you have killed 2 or more, turn around and engage normally.
	5.  Hopefully your wingmen can take out the capital ships, but you 
		may need to help out.  This can be a real pain in the butt.

Why this works:  the enemy fighters ALWAYS want to get behind you, and they 
are more manuerverable than you are.  LET them get behind you and waste 
them.  It works really well.  Honest.  I let my wingmen kill the capital 
ships; they are just too much of a pain to want to deal with personally.






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: David.White@launchpad.unc.edu (David White)
Subject: Scorch v1.2 is available!
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 19 Nov 1992 22:42:35 GMT


Hi, All. Just got e-mail from the author that Scorch v1.2 is now
available.  STILL no modem support yet, but some other cool things have
been added, including an improved Simultaneous mode in which all players
can fire repeatedly, plus a Synchronous mode, in which all players line up
their shots, and all are fired at once.

It's currently available at wuarchive.wustl.edu under /pub/MSDOS_UPLOADS -
I'll put it on ftp.ulowell.edu under /msdos/Games/Misc as soon as I can. 
Enjoy!
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Subject: Re: CIV: Neophyte Questions
Organization: University of Illinois at Urbana
Date: Thu, 19 Nov 1992 17:17:17 GMT

ianf@aifh.ed.ac.uk (Ian Frank) writes:

>I've just started playing CIV (and stopped doing everything else 
>I used to find time for in my life :-) A couple of quick questions:

>1) Are cities invincible to attack if a bomber is stationed 
>   in them? Only enemy fighters can attack a bomber, so it 
>   should be that any city which contains a bomber cannot be attacked 
>   by any ground/sea units. If this is true, a fleet of 5 or 6 bombers 
>   would seem to be a good safeguard against surprise attack, since you 
>   could just fly them into threatened cities as a temporary measure 
>   whilst building attacking units to wipe out the invaders.... I've 
>   never lost a city that contained a bomber, but negative proof 
>   isn't exactly very conclusive....Any experiences?

If the bomber has no ground units in the same square it can not be attacked.
But... if it DOES have a ground unit underneath it, it can be killed like any
other unit.  Additionally, in cities, bombers are also vulnerable. *snif*

>2) My most recent game was on Prince level, in which there are 
>   supposedly 4 content people per city. Some of my cities, though, 
>   had a base of only 3 content citizens. Could this effect be caused
>   by the ver #3 upgrade that I'm using? I do have a rather large (for me)
>   number of cities, and the ver #3 documentation says that unhappy people 
>   increase with with the number of cities, but this supposedly leads to
>   "very unhappy" citizens, which I've never seen....

Yes, this is an effect which occurs in version #3.  The more cities you
have creates unhappiness, the critical number of cities causing this dependent
on what government you have... Naturally, Democracy is the best  8-)

>Thanks for your time,

>	- Ian.

   Huh!?  rcj41604@uxa.cso.uiuc.edu
From: matlick@cps.msu.edu (Jeffrey S Matlick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Con ][ crack
Date: 19 Nov 92 14:49:53 GMT
Reply-To: matlick@cpsin3.cps.msu.edu (Jeffrey S Matlick)
Distribution: na
Organization: Dept. of Computer Science, Michigan State University
Originator: matlick@cpsin3.cps.msu.edu

This crack does the same thing as the first one, nothing!  Either I'm doing
something wrong or it just plain doesn't work.  Anybody else having this
problem?

Jeff
.
From: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Railroad Tycoon Question (Building your own industry)
Date: 20 Nov 1992 20:25:20 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, bj@unislc.uucp (Bruce Jones) says:

>I have a question about building your own industry.  I had a big 
>coalfield but no nearby steel plant.  So I built one a short distance
>away and built a depot next to it.  It was outside the range of my 
>station at the coal fields.  I would take the coal there but the 
>place didn't make any steel.  Do I have to build the steel mill in 
>a town where there are people to run it? or what could be the problem?
>
i had the same problem when i built a textile plant to process my
cotton. if anyone can shed some light on this matter, it would be
greatly appreciated.

Erick
>

-- 

-------------------------------------------------------------------------------
S. Erick Shammas {:-)  |  bb693@cleveland.Freenet.Edu  |  Laughter is like
                       |  shammas@ecn.purdue.edu       |  medicine to the heart
From: livigni@bldrdoc.gov (David livigni 303-497-5898)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commader I- Protect the Ralari
Summary: rolari
Date: 16 Nov 92 23:35:59 GMT

In article <1dk723INN7nj@terminator.rs.itd.umich.edu>, jlarke@css.itd.umich.edu (Jason Larke) writes:
> I know this is a FAQ, but is there a way to save the Ralari? I've tried
> standard dogfight tactics, dogfighting and taunting, staying at a distance
> and taunting, and closing on burners and using all my missiles in a
> display of suicidal aggressiveness. No matter what, each time the Ralari
> blows up in 30 seconds.
> 
> Response by e-mail much preferred; pointers to any FAQ file out there
> much appreciated.
> -- 
> ----------------------------------------------------------------------
> |Jason Larke - jlarke@umich.edu - Computer Consultant, Philosophy guy|
> |Ain't none of this blithering endorsed by anybody. Darn.            |
> --------Windows: n. When bad programming meets swell marketing--------

I had the same problem when playing on my 8 Mhz 286 computer.  Strangely
 enough it is much easier on a faster machine, like a 33 Mhz 386.
 Hang in there though, you can eventually do it, but sometimes I think
 I won only because the program gets confused (like when it puts the little
 triangles in the cockpit).  My friend never could get passed that level no
 matter how hard he tried, however.  Same for the Secret Missions I, it is
 essentially impossible on a slow machine, but is playable on a fast one.

The obvious solution is to use the Origin cheat, but I completed Wing Commander
I on the slow machine without any cheat at all.

My new problem- the Secret Missions I when you run into a squadron of Rapiers!
The missiles are everywhere, neither me or my wingman survived that without the
cheat, and even with it the wingman dies!  (I didn't use the Cntrl-Delete...).
So I broke down and used the cheat.. the end was dissapointing, not many
animations and I never saw the super weapon (but I did cntrl-delete the 
cruiser).  Did anyone win this one without cheating?  If so, how did you
avoid all the missiles?  Run away until they run out?  Sometimes you can
fly straight at them and dodge then right before they hit if you can see them
coming... is there another way?  I think it got too hard, is the secret 
missions II the same way?  How about Wing Commander II, is it more playable?
One ship agenst the universe isn't very "realistic" or fair IMHO.
(I can't believe I'm complaining about a simulator being too hard...)

David Livigni

-- 
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@   Anything stated here is my opinion only    @
@   livigni@bldrdoc.gov                        @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Newsgroups: comp.sys.ibm.pc.games
From: shanyap@yoyo.cc.monash.edu.au (Yap Khim Shan)
Subject: testing (ignore me!)
Summary: only testing
Keywords: test
Organization: Monash University, Melb., Australia.
Date: Tue, 24 Nov 1992 04:44:59 GMT

abcdefghijklmnopqrstuvwxyz

Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Scorched Earth v1.2 Full of Bugs
Organization: Purdue University Engineering Computer Network
Date: Sat, 21 Nov 92 21:39:51 GMT

I found some real serious bugs in Scorched Earth v1.2 ... Serious enough that
I have switched back to playing v1.1 ...  They are as follows:

    1) Two times that I have played it, the tanks would shoot, but no
       shots would appear on the screen.  In fact, they never appeared
       at all.  The tanks would just sit there and fire away, and nothing
       would ever happen.  Makes for a boring game.  But at least you'll
       never get killed.  :)

    2) Three times so far, the game has suddenly switched into a near-
       synchronous mode from teh sequential mode in the middle of game
       play.  This means that for some reason, the other tanks would
       fire before the first shots would hit.  This is *very* annoying,
       because it means that the second shot just "freezes" in mid-air
       after the first one hits, and then won't move again until a third
       shot is fired. .. After which the third shot would "freeze" when
       the second hits, and won't move until a fourth shot is fired...etc..
       This repeats even through the next rounds until the end of the game.

   This may not seem so bad, except that I have only played the new version
of the game 10 times.  That's a bug occuring half the time.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: dp35@mc1adm.UWaterloo.ca (Greg Moore)
Subject: Re: Where to get Links386 Pro 1.05??
Organization: University of Waterloo
Date: Thu, 19 Nov 1992 20:42:26 GMT

In article <1992Nov18.025748.22468@itsmail1.hamilton.edu> nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz) writes:
>On CI$ they were talking about, actually somebody uploaded, version 1.8.
>So, if you have access to CI$ try the Gamers Forum.

Is that 1.8 or 1.08? I have 1.07 so I know it is out.
----
JJJJJ  AAA  Y   Y  SSSS  IIIII N   N   999   222   !!!! | ...and Canada won
  J   A   A  Y Y  S        I   NN  N  9   9 2   2  !!!! | by voting NO. Now
  J   AAAAA   Y    SSS     I   N N N   9999    2    !!  | all we need  is a
J J   A   A   Y       S    I   N  NN      9   2         | good  government.
JJJ   A   A   Y   SSSS   IIIII N   N   999  22222   !!  | Elect Winfield!!!
Newsgroups: comp.sys.ibm.pc.games
From: rtr@cbnewsc.cb.att.com (ricardo.t.rollins)
Subject: Re: WIZ7 - Best Party Configuration?
Organization: AT&T
Date: Tue, 17 Nov 1992 19:42:47 GMT

From article <1992Nov16.174759.22024@tom.rz.uni-passau.de>, by stoeter@valentin.fmi.uni-passau.de (Armin Stoeter):
> I got a female felpur Lord
>         male rawulf samurai
>         male lizardman ninja
>         femal rawulf munk
>         female elf bishop
>         male mook psionic
> 
> this party is hard to get because of the bonus points needed.
> But you can do very well with it.

I have been trying for 4 days to roll a monk, ninja, or lord. So far
no roll has given me enough bonus points to do it. Is there some
trick to this?  PLEASE GIVE ME HINTS!!

Thanx in advance.
--------------------------------------------
		Ricardo Rollins
		AT&T Bell Laboratories, CB 1E-215
		(614) 860-2144 (x2144)
		cblph!rollins or rollins@cblph.att.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control ][
From: longshot@krypton.Mankato.MSUS.EDU (Erik J. Green)
Date: 20 Nov 92 15:42:06
 u><Nov19.210945.36699@yuma.ACNS.ColoState.EDU><1992Nov20.030939.6391@adobe.com>
Distribution: usa
Organization: Mankato State University
In-reply-to: mmwang@adobe.com's message of 20 Nov 92 03:09:39 GMTLines: 25



    In the hopes of cutting the impnding flame war on software piracy short,
I've posted a working crack for starcontrol 2 to ftp.uu.net in /tmp as
sc2ckfix.zip (This filename is accurate).  Save yourself a lot of trouble-
don't try to list /tmp.  Just cd in and get this file in binary mode.

    This crack was written by software pirates, so if you've grown up with
the walt disney version of life, you may not want to touch it.  It's not
illegal in and of itself, but it does raise some ethical questions.  If
you like the game, buy it.  Support good programmers(and from what I've
seen, the folks that wrote this game weren't just good - they're _artists_).

    Some final words:  Software piracy may be wrong, but I can live with 
it for now.  In a perfect world, nobody would pirate, games would be cheap
enough to buy without going deep into debt, and software companies would
always give you your monies' worth.  Until somebody debugs reality, the 
best I can do is a quick patch here and there.

-Longshot(Erik the Green)

--
Erik Green     longshot@(krypton|vax1|att2.cs).mankato.msus.edu
....................... <Storage Area for spare floating points
From: ianf@aifh.ed.ac.uk (Ian Frank)
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV: Neophyte Questions
Date: 18 Nov 92 18:43:27 GMT
Reply-To: ianf@aifh.ed.ac.uk (Ian Frank)
Organization: Dept. of Artificial Intelligence, Univ. of Edinburgh.

I've just started playing CIV (and stopped doing everything else 
I used to find time for in my life :-) A couple of quick questions:

1) Are cities invincible to attack if a bomber is stationed 
   in them? Only enemy fighters can attack a bomber, so it 
   should be that any city which contains a bomber cannot be attacked 
   by any ground/sea units. If this is true, a fleet of 5 or 6 bombers 
   would seem to be a good safeguard against surprise attack, since you 
   could just fly them into threatened cities as a temporary measure 
   whilst building attacking units to wipe out the invaders.... I've 
   never lost a city that contained a bomber, but negative proof 
   isn't exactly very conclusive....Any experiences?

2) My most recent game was on Prince level, in which there are 
   supposedly 4 content people per city. Some of my cities, though, 
   had a base of only 3 content citizens. Could this effect be caused
   by the ver #3 upgrade that I'm using? I do have a rather large (for me)
   number of cities, and the ver #3 documentation says that unhappy people 
   increase with with the number of cities, but this supposedly leads to
   "very unhappy" citizens, which I've never seen....

Thanks for your time,

	- Ian.


    
Newsgroups: comp.sys.ibm.pc.games
From: harrisp@wl.aecl.ca
Subject: Walkthrough for Legend of Kyrandia WANTED
Organization: AECL RESEARCH
Date: Fri, 20 Nov 1992 23:59:45 GMT

Sorry for posting this as I know it has been posted recently. Someone, somewhere
has a walkthrough for this game. If they could mail it to me, or tell me where
I could ftp it from, I'd really appreciate it.
                Thanks in advance
                        Phil
Newsgroups: comp.sys.ibm.pc.games
From: sschudt@magnus.acs.ohio-state.edu (Susan E Schudt)
Subject: Wiz7 help?
Keywords: wizardry wiz7
Organization: The Ohio State University
Distribution: usa
Date: Fri, 20 Nov 1992 14:59:45 GMT

Hi,
I was wondering if someone might give me a nudge (or an out and out push) in 
the right direction... I have been wandering around the New City for awhile 
now, and have talked to quite a few stationary NPC's but I am not sure what to 
do now...
On a related note, has anyone uploaded a walkthrough?

Thanx in advance...

BTW are those thin blue guys really saying 'Pia Zadora?'

Susan Schudt
sschudt@magnus.acs.ohio-state.edu
-- 
           Susan E. Schudt                    0 0
     Dept. of Chemical Engineering
      Goooooooooooooooooo  IRISH!           \_____/
             Win Twins!
Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@hamilton.edu (Nancy Rabinowitz)
Subject: Mouse doesn't work in Civ
Organization: Hamilton College - Clinton, NY
Date: Fri, 20 Nov 1992 00:21:00 GMT

I have Civilization and just got a new computer.  The mouse worked fine
in my IBm PS/2 386SX.  Now, in a clone 486 DX, it won't.  Any
suggestions?  I thought it might be because the PS/2 has a mouse port,
but the clone just uses Com Port 1.  Could this be the reason?

Thanks for any help,

Mike

Newsgroups: comp.sys.ibm.pc.games