HDTenEightyP/NetNews huggingface dataset:
From: wchucky@ocf.berkeley.edu (Chuck Woo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra vs Dyanmix (1)
Date: 5 Sep 1992 01:04:19 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: sandstorm.berkeley.edu

In article <1992Sep4.230945.11158@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In article <92248.144931IO10836@MAINE.MAINE.EDU> IO10836@MAINE.MAINE.EDU writes:
>>I just played Adventures of Willy Beamish on an unaccelerated A500.  
>
>Remember, the speed of an un-accelerated Amiga is about the same as IBM
>AT. (12-16MHz) Don't expect a miracle on A500. The speed is acceptable
>with AdSpeed. All their new games use 64 colors and HAM, therefore,
>accelerator is a must. 

sorry, but this is b.s. (not you, but Dynamix!).  what does Willy involve?
toss a picture up on the screen, animate a bob across the screen, play some
music (and the music isn't even all that good!).  you could write the game
in AMOS, and it would probably go much faster.  can you believe it?  the 
only documentation is on-line, and the reader is so slow it'd take hours 
just to learn how to play!
remember:  even an unaccelerated amiga has custom chips...

>You can imagine how fast is it when you play Willy on IBM AT.

yeah, I played Rise of the Dwagon on a 12mhz at.  pretty darn slow.

-- 
---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilisation - Those Damn Specialists
From: grayfish@oneb.almanac.bc.ca
Date: Wed, 09 Sep 92 08:55:12 PDT
Organization: The Old Frog's Almanac, Nanaimo, B.C.
Keywords: Specialists
Summary: Click on Work force indicator

swalker@uts.EDU.AU (S Walker) writes:

> Can someone please tell how in hell to use these damn specialists.
> The useless manual and tech supplement are a pain in the bum.
> They tell you the benefits of specs but don't say how to create them!!!
> I'm finding that my money always runs low so I get a message telling me
> that I better raise taxes of get a tax collector specialist.
> The tech supplement says some garbage about pressing 'P' and entering
> the cursor onto a square where there is 'nothing' so I do this and press ente
> and nothing happens. Then they start telling me about the numbers 1-8
> and pressing these wil change specialists. Geez, things are not explained at 
> Well, it's frustrating too , because I think that if Ican't figure it out
> how will say a teenager.
> Can someone PLEASE help me
> Thnaks
>  BYe
> 

Hi, you have to have at least 5 people in your work force indicator(the 
thing at the top left that shows how many workers there are) then in the box 
that shows your city, there should be some white boxex somewhere around 
it,click the left mouse button on one of them to stop production in that 
area, you should notice that one ,or more, of your workers has become an 
Elvis Presley impersonator(at least that's what it looks like to me), they 
are your specialists. If you click on them once with the right mouse button  
they will turn into tax collectors, click on them again to turn them into
scientists

Hope that helps

Graham Fisher

           grayfish@oneb.almanac.bc.ca (Graham Fisher)
     The Old Frog's Almanac  (Home of The Almanac UNIX Users Group)    
(604) 245-3205 (v32)    <Public Access UseNet>    (604) 245-4366 (2400x4)
        Vancouver Island, British Columbia    Waffle XENIX 1.64
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.amiga.games
Subject: 2 Falcon questions
Date: 9 Sep 92 16:11:29 -0600
Organization: Southeastern Louisiana University

The title says it all. Here they are:

1) Is there any way to remove the copy protection from this game? Codewheels
   don't bother me as much as others, I suppose, but the little symbols
   on this one are almost impossible to decipher--they all kinda look like
   little blobs to me. I've entered the wrong one many times.

2) Has anyone else ever flown off the map and seen one of those multi-colored 
   things that look like they're hovering a few feet off the ground? Any idea
   what they are? I saw it (is there more than 1?) a few days ago, but haven't 
   had time to go back and look. Just wondering...

Scott
Newsgroups: comp.sys.amiga.games
From: E.Davies1@lut.ac.uk (Edy.Ace) 
Subject: MONKEY ISLAND II PART II
Reply-To: E.Davies1@lut.ac.uk (Edy.Ace)
Organization: Loughborough University, UK.
Date: Mon, 14 Sep 92 13:50:26 GMT

Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeese help me.

I've been stuck for ages, I don't want to spoil the gane by looking at a
clue sheet.

I have 1 map piece( top of tree).
I cannot win the drinking competition in the cottage although i have lined up
the telescope and light beam to no avail, have a variety of coloured drinks, can tip the grog into the tree and have the miiror on the wall. I cannot open
the trap door. 

I can't find anything useful in governre phatts room.

I can't get the hammer and nails which i presume could nail stam in the coffin
to get the shack key.

i can only come second in the spitting contest.

i can't charter the second ship from the leaflet lady.



Am I stuck on more than on thing? I think I need a small clue or hint.

Thankyou in advance,

Ed.

Please reply to my email

I am desperate.
From: kkeranen@sara.cc.utu.fi (Kimmo Ker{nen)
Newsgroups: comp.sys.amiga.games
Subject: Re: DEUTEROS HELP
Date: 14 Sep 92 12:58:57 GMT
Organization: University of Turku, Finland


> Hi friends, I'm stuck in deuteros (here in Italy distribution is a BIT slow);
> I'm enjoing it very much but I can't exit form solar sistem, I suppose I need
> some sort of hyperdrive but that my dumb level 3 scientist can't find one.
> Any hint on this game would be really appreciated.
>
If I remember right, you won't get HeD fuel + better ships until all the
methanoid colonies in the Solar system have been destroyed. To destroy an
alien colony you'll first need a lot of IOS drones to wipe out the defending
fleet. After that, you have to dock into the alien orbital factory... 


 
Newsgroups: comp.sys.amiga.games
From: heflingb@columbia.dsu.edu (Brian Hefling)
Subject: Alien Breed cheats ?
Organization: Dakota State University
Date: Thu, 10 Sep 1992 23:46:46 GMT

Okay I got a couple of reponses in my last posting
here is what I have figured out so far

WORDS:
======

SPADGE
MAN UTD
RON
PATIENCE
FUCK OFF
CHEAT
PETER
RICO
ALLISTER
MARTYN
MARTIN
STEFAN
BOBERG
STEVIE WONDER MODE

Unfortunately none of these is very productive, what my roomie really needs 
is a GOD mode cheat and if the above words provide it I'll be damned if I 
could figure out what the cheat was.  The only one that did anything 
productive was the stevie wonder mode (productive if you like playing blind) 
all it did was turn everthing but the stsus bar pink --

any infinte life or firepower cheats out there, anybody know them ???

thanx,

heflingb@columbia.dsu.edu
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Wing Commander Demo
Date: Thu, 10 Sep 92 17:33:16 EDT
Organization: University of Michigan Engineering, Ann Arbor

Maybe I'm a minority of one here, but I didn't think the demo was all too
terrible. After reading about how disgusting it was, I was prepared for
a real piece of trash, and was pleasantly surprised. Granted, the in-flight
scene is horrible, and the dithering couldn't be worse. But all the other
scenes were fine. The animation ran faster and smoother on my stock Ami
500 than on my roommate's 486.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: mohrc@jacobs.CS.ORST.EDU
Newsgroups: comp.sys.amiga.games
Subject: Nova 9
Date: 15 Sep 92 09:39:41 GMT
Article-I.D.: leela.1992Sep15.093941.27831
Followup-To: Poster
Organization: Computer Science Outreach Services - Oregon State University

Help! I am having a terrible time trying to FIND the boss on lvl 3 of Nova 9
and by the time i do i am usually hurt so bad that he only has to hit me once!
Can someone tell me an easy way to find and kill this guy? greg? someone?

thanks (pulling hair out)
Please E-Mail I dont read this it gets to full to fast,

mohrc@jacobs.cs.orst.edu
From: ameiba@reed.edu (Keith Steiger)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization Question
Date: 5 Sep 92 23:55:26 GMT
Article-I.D.: reed.1992Sep5.235526.9224
Organization: Reed College, Portland, Oregon

In article <1992Aug28.205119.21726@ariel.ec.usf.edu> stelmack@eggo.tmc.edu (Gregory M. Stelmack) writes:
>I stopped building Triremes after mine kept sinking (thought I might as well
>wait for sail), and then noticed computer ones appearing. Go looking for a
>land mass nearby, and can't find one. Either the computer is lucky, builds
>dozens of Triremes (and only a few survive), it cheats, or the programmers
>screwed up AGAIN.

Sid Meier has admitted that computer triremes cheat.  He claims that
otherwise being on an isolated island by yourself would be too boring.

>Anyone else notice that Women's Suffrage does not have the advertised effect
>of not making people unhappy with units not in their home cities? My people
>still get unhappy. And this was my favorite Wonder :(

It does decrease it by 1--so a Republic has no unhappiness, and a Democracy
has only one unhappy person instead of 2.  It's STILL my favorite wonder.
-- 
 Keith Steiger--ameiba@reed.edu--"I am what you see.  I cannot be otherwise."
  Disclaimer: Reed College tries very hard to ignore its students' opinions. 
Newsgroups: comp.sys.amiga.games
From: dusek@rtsg.mot.com (James Dusek)
Subject: Re: Civilization nuke power (WAS Re: Civilization Cities)
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Thu, 10 Sep 1992 19:09:02 GMT

ccspad@sunlab1.bath.ac.uk (Paul Dale) writes:

>take forever to clean up and should spread (on the wind ?). I've also found
>that other civilisations just don't nuke back. I've seen and since played

	Gee, the Indians nuked me, and Ghandi was their leader! A first
strike even!

James
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Newsgroups: comp.sys.amiga.games
Subject: Re: Trouble installing civilization to HD
Date: 4 Sep 92 23:45:17 GMT
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH


In a previous article, braca2@cspyr1.cs.adfa.oz.au (BRAY CHRISTOPHER) says:

>Here is my problem.  I install my copy of Civilization into my HD in
>my A3000, on either WB 2 or 1.3
>
>When I try to boot the program from its icon it gives me the message:
>
>Insert Disk 8:
>
>As I only received 4 disks this is a mite annoying.  Anyone tell me what
>I am doing wrong/????

Have you satisfied the customary Microprose ASSIGN fetish in your startup-
sequence?

-- 
ai815@cleveland.Freenet.Edu / "I think all right-thinking people in this
ac374@yfn.ysu.edu          / country are SICK_AND_TIRED of being told that
GEnie: S.KAMINSKI         / ordinary decent people are fed up in this coun-
                         / try with being sick and tired!" -- Monty Python
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: MONKEYII - HELP .......
Date: 7 Sep 92 01:07:30 GMT
Organization: LLNL_LIS

In article <1992Sep6.233642.13795@bain3.bain.oz.au>, carl@bain3.bain.oz.au (Carl Sandland) writes:
> 
> 	Hi, this game is really fantastic, but now I've come to a dead-end and
> am very frustrated, any help would be most welcome.
> 
> 	I currently have 3 pieces of the map, and am searching for the 4th;
> 
> 	1. How do I activate the pump on PHATT island ?

Use a MONKEYwrench.  If you can't find a MONKEYwrench, use the next best thing. 
A piece of fruit might be handy here.

> 	2. How do I get to the small island off the coast of PHATT island ?

Once you solve problem #1, you'll be able to get there.
 
> 	3. Is the 4th piece on this island ?

Try #1 & #2, and see.  I'd hate to ruin all of your fun!

> 	Thanks

No problem,
Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!
From: gkropf@bfield.uucp (Gary Kropf)
Newsgroups: comp.sys.amiga.games
Subject: Re: golf
Date: 6 Sep 92 06:50:51 EST
Organization: Bakers Field BBS

>>I recently played PGA  golf for the Sega Genisis, and it has inspired me
>>to check into getting a golf game for my Amiga.  I know that PGA is
>>available for the Amiga, but I want to get some advice as to which
>>golf game is best.  Some of what I am looking for is more than one
>>course, can remember your stats, can save games in progress, and not
>>having to watch as the game draws in each individual tree (that always
>>got on my nerves).  I want to get a game that has decent graphics and is 
>>too slow.  
>>The system this game has to fit on is a 2.04 Amiga 500 with one meg chip
>>and two meg fast ram.  It has a GVP Impact series II 105 meg HD.  The 
>>machine is NOT accelerated.
>>
>>So what would you suggest?  Links? or something else?
>>

>
>Only LINKS has an extra course which be released every two months.
I like the game Mean 18. The graphics are not the best but I have made 4 of my
own courses with this. That is a BIG plus for this game. 

                 **********************************************
                 *         bfield!gkropf@tdksc.waterloo.on    *
                 *         Gary Kropf  C/O BakersField BBS    *
                 **********************************************
From: aa395@yfn.ysu.edu (Perry Tarantine)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilisation - Those Damn Specialists
Date: 9 Sep 92 16:37:10 GMT
Organization: Youngstown State University/Youngstown Free-Net


just click on a square under production that you don't mind losing
and an entertainer will appear in the top population bar.
if you want a tax man click on the entertainer, if you want a scientest
click on the taxman.
be careful the mouse pointer is finicky you may have to click on the right 
side of the person to get the change.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
From: wdao@aludra.usc.edu (Walter Dao)
Newsgroups: comp.sys.amiga.games
Subject: Adventure Game solution wanted
Date: 7 Sep 1992 22:58:33 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


Is there an FTP site which has the solution files for many adventure games ?

on a side note, for the <old> game "uninvited" how do I deal with Scarlett
O'hara ?



						Walter
From: FisKer@cup.portal.com (Scott M Martin)
Newsgroups: comp.sys.amiga.games
Subject: Re: EA to acquire Origin!
Date: Sun, 13 Sep 92 03:25:30 PDT
Organization: The Portal System (TM)
Distribution: world

According to the Business Section of today's San Jose Mercury News,
EA has acquired Origin. Sounds like a done deal.
Newsgroups: comp.sys.amiga.games
Subject: Hints for _Faery Tale Adventure_
From: Brian Stanley <STANLEY@NDSUVM1.BITNET>
Date: Monday, 7 Sep 1992 15:08:13 CDT
Organization: North Dakota Higher Education Computer Network

Help! I need the hint book or anyone's notes to help solve
Microillusion's 1989 epic fantasy adventure, _The Faery Tale
Adventure Book 1_.

Please respond via this newsgroup or e-mail to stanley@vm1.nodak.edu!

Thanks!
From: ac463@yfn.ysu.edu (Rich Yauman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Might & Magic III
Date: 12 Sep 92 23:32:59 GMT
Organization: Youngstown State University/Youngstown Free-Net


Here is a helpful hint to anyone playing MM3 and is running out
of backpack space.  Go to an Inn, hire someone, transfer
extra items, remove them from party, and leve Inn.  This way you
can always go back for an item.

The jewelry is useless, so don't waste backpack space with it.
-- 
 Rich Yauman ac463@yfn.ysu.edu  /  Only AMIGA USERS make it possible  /
------------------------------ /              ^^^^^                  /
If at first you don't succeed /_____________________________________/
Force it. If it breaks, it needed replaced anyway. -a Murphy's Law /
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra vs Dyanmix (2)
Date: 5 Sep 92 03:58:02 GMT
Article-I.D.: nntp.1992Sep5.035802.12340
Organization: University of Oregon Campus Information Exchange

In article <1992Sep4.065305.4460@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>For Nova 9, how can I return back to home base for repairing? In Sauria
>planet, how can I kill the big boss dinosaur? (level 3) Can anyone
>describe all the function of power bank's weapons? Thanks in advance.


   The way to return to the base for repairs is by running into the purple
monoliths (teleporters). The yellow ones take you to the next world.
   Sauria is a pain in the butt - I always thought it was the hardest level.
The trick is to shoot the boss dinosaur in the mouth several times. It takes
a lot of practice, timing has to be perfect, and you have to learn the trick
to keep him from firing on you so often (hint: drive towards him and take note
of what the boss does and doesn't do).
   Wow, there are a lot of weapons. The Quick Reference Card details a couple
that you get from base, but not the power module weapons. The little diamonds
represent shells - one is accelerated shells, one is high-power shells, and
another fires three shells simultaneously. The module that has tracks on it
speeds you up. There are also two forms of shockwaves - one is a local wave,
the other is a powerful wave (I've already forgotten what these look like).
And there are others, but I simply can't remember them. 
   Hope this helps.


-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander Demo [thoughts]
Organization: York University, Toronto, Canada
Date: Sun, 6 Sep 1992 15:37:17 GMT

In article <cm182s182.04gy@pdrome.UUCP> cm182s182@pdrome.UUCP (Clayton Miner) writes:
>It seems that dithering is something very popular in Europe right now.  Saw 
>some screen shots from the Tornado simulator and there was a lot of pointless 
>and ugly dithering in this one as well...
> 

Because it is ported by European, don't expect the graphics will exceed
32 colors, off-disk protection, hard drive supports, accelerator
supports, more than 1 meg memory supports.......

Oh, Wing Commander just uses 16 colors, not 32!
Newsgroups: comp.sys.amiga.games
Subject: Re: Moonstone?
From: dprebyl@vax1.umkc.edu
Date: Thu, 10 Sep 1992 01:11:36 GMT
Organization: University of Missouri - Kansas City

In article <1992Sep9.214618.17636@reed.edu>, jdugger@gluttony.reed.edu (Jay Dugger) writes:
> In article <1992Sep9.143333.1@vax1.umkc.edu> dprebyl@vax1.umkc.edu writes:
>> In article <1992Sep8.215113.9335@bsu-ucs.uucp>, 01ksdavis@bsu-ucs.uucp  
> writes:
>> > 
>> > 	Anybody else play "Moonstone?"
>> > 
>> > 
>> > 		Kyle
>> Great game...Unfortuality the programmers screwed it up.
>> 
>> Amigian Dave
> 
> Yes, and I've won it.  Ny friends and I ended up playing it strictly for  
> knight vs.knight combat.

Great...unfortuality I can't get past the first enemy in the valley(the wraith
like enemy).  I play it about twice before I sick of it and quit.(They should
of allowed a save feature in the game!
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLACK CRYPT - Help with level 3/4.
Date: 13 Sep 92 10:45:04 EST
Organization: Bakers Field BBS

RE: Jewels for Gold Door's eyes....

No, you won't find those on Level 4. You must complete the 4 mini-quests for
the 4 keys to 4 fountains on Level 4. You must bring a water-bag from each
fountain to the level with the altar and the 3 doors (you get there through the
teleporter)

RE: 'Easy' way to kill green Ceiling Crawlers....

Your best bet is to use ranged weapons as much as possible. Stand at the
doorway to this room to fight them. After using up your arrows and daggers,
step forward using the keyboard, slash with a melee weapon, and step back.
There's 2 or 3 of these in here - you're going to have to attract their
attention, and then retreat to the doorway.

RE: Appearing/disappearing Thieves.....

Again, use ranged weapons as soon as they appear. If you've kept all the swords
you've found so far, there won't be a problem with getting another one. You'll
find they appear at the same areas, so get into a position where they have to
appear in FRONT of you - and wait.

RE: Scroll says "boldly walk through the Skull Glyph..."

It lies. Use REVEAL TRUTH spell with the scroll in right hand to verify
scrolls. If they vanish, they were false. Don't worry about getting through
this Glyph right now. You won't get what you need for this until the end of the
Unseen Ones' Level. There's nothing vital to get - or anything cruicial to
completing the level OR the game behind the Glyph.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts] and Elite 2
Date: 10 Sep 92 22:44:14 GMT
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

The local computer store says there is no Atari version of Wing Commander?  are
they behind the times?
Organization: Penn State University
Date: Tue, 15 Sep 1992 17:15:21 EDT
From: <DXB132@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: WANTED: INFO ON MARBLE MADNESS!

In article <1992Sep15.030043.58883@cc.usu.edu>, slbfn@cc.usu.edu says:

>I need some info about "Marble Madness"

>  1)  Does it work on accelerated machines? (mainly an A3000)
>  2)  Does it work with kickstart 2.04?
>  3)  Is it hard disk installable?
>  4)  Is it available?

Well, if you "deprotect" it using the DPDecode utility of MarauderII, then
I can say "yes" to 1-3. I don't believe it is available.

Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Monkey Island I
Date: Fri, 11 Sep 92 16:07:33 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <88@byu.edu> puzzled@bones.caedm.byu.edu (Shawn Holmstead) writes:
>I'm pretty far into Monkey Island I, but unfortunately I'm stuck.
>Right now I'm in the Cannibal's village trying to figure out what
>they want me to give them so they won't eat me.  I need to get the
>banana picker so I can get the item to open the monkey head from
>Toothrot.  I've tried everything but don't seem to have what they
>want and I can't take the banana picker from the Cannibal's "prison".
>

They want the wimpy little idol from in front of the Monkey Head. You'll
need to get the monkey to follow you before you can get it.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.