HDTenEightyP/NetNews huggingface dataset:
From: Jesse.Taylor@bbs.oit.unc.edu (Jesse Taylor)
Subject: Re: hum..girls and muds and losers
Organization: Extended Bulletin Board Service
Date: Mon, 14 Sep 1992 18:17:58 GMT

In article <1992Sep14.123829.9590@seq.uncwil.edu> hotsenp@seq.uncwil.edu (Chanda Hotsenpiller) writes:
>tevonian@sumter.cso.uiuc.edu (Pete Tevonian) writes:
>>00bfkeil@bsu-ucs.uucp writes:
>
>	However since this is a role playing game.... Normally one (IF THEY ARE
>SMART ENOUGH) can figure out if a player is a cross player... Especially
>in how they talk and play... examples.... Female players (as male characters
>) normally are not as aggressive --- they seem to be more cautious... on the
>other had Male player will attack with out hesitation... There are distinct
>difference... in the way a character acts and talks... Most of the time the 
>characters will slip up and you will figure it out...
	Not allways... (chuckle) Ahem. anyway...
	(ALARMS) Hey, the agressiveness thing... That's not actually
realistic, y'know... Sure, some people of both sexes take a 'Rambo'
attitude to things. Really. Jus' cuz' the player is female doesn't mean
they'll be cautious, and jus' cuz' the player's male doesn't mean they'll
slaughter/attack everything in sight.
 
>	Later
>		Chanda
>
>		hotsenp@seq.uncwil.edu 

JT


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.mud
From: dbayliss@MtHolyoke.edu (Dana Bayliss)
Subject: You guys make me laugh.*mgrin*
Organization: Mount Holyoke College
X-Newsreader: Tin 1.1 PL5
Date: Fri, 11 Sep 1992 19:28:24 GMT


I thought it was so funny when I posted a note and got alot of 
regular email about it..Esp from those of you who I know already..
and I didn't even think about the fact you would recognize me
But that you all for your responses.posted or otherwise.
One more question..do any of you mudders know the number for 
Batmud??? Just looking for some friends..
Hi all!!!
--Athena...le mud goddess....

Newsgroups: rec.games.mud
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: LARRY'S TINYSEX SEMINAR
Organization: Clarkson University
Date: Sat, 12 Sep 1992 00:35:57 GMT


    
    Are you confused, scared, or embarassed when it comes to tinysex? 
 When another player wants some sexual satisfaction, do you find 
 yourself asking them star trek trivia questions?  Or worse, do you 
 pretend that they are class +10 darkmages and use the undead cleric 
 spell on them?  If the answer to these questions are both "yes", then 
 you will want to take "Larry's tinysex seminar"

   Yes, Larry's tinysex seminar will teach you everything you need to 
 know about tinysex.  Some topics include:

* The differences between men and women's "private parts"

* A detailed description as to what breasts look like

* How to overcome the fear of mentioning parts of the sexual anatomy, 
like "wee wee", "bjonkers" and "bubbie"

* how to actually have tinysex, with a live demonstration by Firiss 
and Steve_Urkel.

Sound interesting?  If you're still not convinced as to what larry's 
tinysex seminar can do for you, let's ask some of our past graduates:

"Wow.  Larry's tinysex seminar really helped me to overcome the 
embarassment of mentioning private parts.  Now I can say "bjonkers" 
to my tinywife and not blush at all!"
                       
                                   - OliverJones

"I was headed for tinydivorce until Larry's tinysex seminar taught 
me what I needed to do in order to consummate.  And to think that 
I thought that the only things married couples ever did in the 
hotel room on their honeymoon were to make prank phone calls to 
the manager and drop water balloons on people's  heads!"
                                   
                                   - Jiro

"My problem was that I spent so much time watching star trek and 
playing dungeons-n-splatball that I completely forgot what a woman 
looked like naked.  Not only did Larry's tinysex seminar tell me what 
a naked woman looks like, but it also cured me of the dreaded 
"Star trek trivia" sexual disorder."

                                    - chupchup

"The live demonstration by Firiss and Steve_Urkel was a big help in 
overcoming my confusion as to what my "wee wee" was for.  Now I know, 
and knowing is half the battle."

                                    - Kyosuke


So sign up for "Larry's tinysex seminar" today!  The cost is only 1995 
pennies. To sign up, just send some mail (or talk directly) to 
M.C.Zamfir.

Newsgroups: rec.games.mud
From: abragge@niksula.hut.fi (Anssi Bragge)
Subject: Re: hum..girls and muds and losers
Organization: Helsinki University of Technology, Finland
Date: 10 Sep 92 14:04:35



>   So to all of you who want muds to find a woman GIVE IT UP...
>   The only women who mud..do it coz it's fun..besides..
>   The ratios are sooo small in our favor..we can watch you
>   drool...Except the person who wrote about belonging to a frat..

 Just for the statistics, not to encourage anyone.. :)

 I have been playing muds for 3 years, abers, many wizards, dikus a
little, tho got a god in one, and now Lp for a while, to get the whole
family of different immortals :) Anyway, I did find my girlfriend from
a mud. And we are serious as hell about us. 

 But you guys dreaming of finding gf from here... better forget it.
For me this has already costed a whole lot money, as there is exactly
1000 air-miles between us, and here in Europe it isn't so cheap to fly
overseas. I don't feel sorry for that gone money tho... enjoyed every
single cent/penny.. :)

Gameman

   --The Mud Goddess..and Real life Goddess too!

--
 I Doubt you could lead me to knowledge, but hope you could make me think.
 I think I think I think I think I think I think I think too much.
 abragge@niksula.cs.hut.fi
From: florian@wvnvms.wvnet.edu
Newsgroups: rec.games.mud
Subject: RE: Hey you fools(ect..ect)
Date: 12 Sep 92 10:43:08 GMT
Organization: West Virginia Network for Educational Telecomputing


    I suppose life just wouldn't be complete without our friends the
    Anal-Retentive.  This has been a public service @ann by your
    humble servant, Gerran.

     :):):)!
*******************************************************************************
* Florian A DeRoth     *Florian@Wvnvms.Wvnet.edu *  I am Worzal, and I too    *
* Sci-Fi Writer        *  Cis: [70742,1316]      *   wear the lens!           *
* Extrodinaire         *Can you Guess my Talent? *       -Worzal, Lensman     *
*******************************************************************************
Newsgroups: rec.games.mud
From: jwtlai@jeeves.uwaterloo.ca (Jim W "GrimJim" Lai)
Subject: Re: MUDLOSER RESPONDS!
Organization: University of Waterloo
Date: Sat, 5 Sep 1992 06:55:47 GMT

In article <9209030744.AA19293@ucbvax.Berkeley.EDU>
mudloser@UCBVAX.BERKELEY.EDU writes:
[Well, it's obviously a much more intelligent person than the first using this
 address.  The initials at the bottom are different too.  Now, class, observe.]
>Well my dearest and fine friends.  Your extremely heartfelt replies [...]
>convince me beyond a shadow of a doubt that I was [...] a bit boorish [...]
>Oh well, enough evilness for now.  [...]
>I suppose this is enough [...] ( [...]
>rationalization [...] See you thingies later.
>
>Someone who is now very much superior to the rest of this newsgroup

Anyone who compares himself to a newsgroup is obviously in need of help.

Sigh.  There is nothing so depressing as a rant which runs out of steam in
mid-speech.  Well, actually there is, but never you mind that.
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud
Date: Fri, 11 Sep 1992 21:06:43 -0400 
From: Eric Thomas Pronko <punisher+@CMU.EDU>
Subject: Re: Hey you fools, why don't you try to respond to this!

i tried replying direct but got an adress bounce ("There is no such
destination mail domain as ``lincoln.duke.edu''.").

i love it, i really do

> One of us might lose his hair
> But you're reminded that it once was there
> From the embryonic whale to the monkey with no tail.
> So the warm blood flows 
> with the red blood cells, lacking nuclei
> Through the large four-chambered heart
> Maintianing the very high metabolism rate they have.

mammal, mammal
their names are called, they raise <something>
actually i like turn around better, for that album
and don't let's start overall
did you know that they played here, cmu, and it was free to students?  yeah...

anyway, about the dumb discussion, i think everyone needs to realize
that everyone's definition of "social life" is different and no one has
the right to impose his/her views on anyone else anyway

later

*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************


----------------
Newsgroups: rec.games.mud
From: bosman@fwi.uva.nl (Dr.D)
Subject: Re: Darker Realms
Organization: FWI, University of Amsterdam
Date: Tue, 15 Sep 1992 11:21:11 GMT

yyrkoon@morris.engin.umich.edu (Jeffrey Jon Kabbe ) writes:


>Keywords: 
>Does Anyone know where the heck Texas A+M went? It seems to have disappeared.
>There was a MUD there I was rather fond of.

>Jeff
>yyrkoon@caen.engin.umich.edu

Its down for an unknown amount of time for very obscure and almost
unknown reasons..(ok then, actually cause their security was so
bad every wanna be hacker used it as a playing ground and they
are trying to fix that over the next couple of....decades)
sad to say tho...cause I am rather fond of one too there..:-/

scorpio
-- 
|bosman@fwi.uva.nl_   //     | Honest Officer , had I known my health      |
|-----------------\\ //AMIGA | stood in jeopardy I would never had lit one.|
|  PE no.1         \\/       |             -MAXIM (of the Hells Angels)-   |
|__________ Quickly Scotty,beam me up.There is no ox..y..ge..._____________|
Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.lp
From: hamrick@milton.u.washington.edu (Mike Hamrick)
Subject: Re: Mud for Interactive Unix
Organization: University of Washington, Seattle
Date: Sun, 13 Sep 1992 04:41:21 GMT

In article <1992Sep12.234809.14106@delos.stgt.sub.org> stefanb@delos.stgt.sub.org (Stefan Bechtold) writes:
>I'm looking for a Mud for Interactive Unix 2.0.2 for the PC.
>What muds exist which can be compiled under this system ?
>Is there a version of lpmud available ?
>
>I've heard that lpmud can only be run over a network, is that right ?
>(As this mud should only accessible via modem and I have only one
>computer :-(
>
>Any recommandations would be *greatly* appreciated.
>
>Stefan
>-- 
>+ Stefan Bechtold # stefanb@delos.stgt.sub.org # Voice +49 711 813240 +
>++++++++sed nemo potuit tangere: merda fuit ! (Martial III 17)+++++++++

Stefan Bechtold writes:

>I'm looking for a Mud for Interactive Unix 2.0.2 for the PC.
>What muds exist which can be compiled under this system ?
>Is there a version of lpmud available ?
>
>I've heard that lpmud can only be run over a network, is that right ?
>(As this mud should only accessible via modem and I have only one
>computer :-(

Here is my best advice:

First, find out if Interactive Unix 2.0.2 supports networking, namely
the socket interface to TCP/IP.  If it does, you may have a shot at
accomplishing it.  If it doesn't, go pick yourself up a copy 386bsd,
which is a free UNIX operating system with complete netowrking support.

With the right operating system for your PC you should be able to
get a MUD running on your PC.  I have done it with 386bsd, which
worked for me right out of the box.  If it is your intent to run
a system locally in which friends of yours can call in and play
MUD you have a long road ahead of you.  I have been trying to do
this for some time.  The problem I have been having is that PC's
while having quite a bit of processing power, really really suck
it comes to doing I/O.  I finally broke down and bought a SUN.

mikeh
Newsgroups: rec.games.mud
From: me_f316@ceres (+-=NUBIAN=-+)
Subject: SillyMUD
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4
Date: Mon, 14 Sep 1992 12:32:19 GMT

I am only asking this because the mud I am looking for is not listed on the
mudlist.
It is called SillyMUD (or was called because I had heard that it might
have undergone a name change).
It was the best Diku that I had ever played but I had stopped for a while 
and I have forgotten the address.
Please somebody, anybody, everybody help me ;-)

--
		_______________________________________________
		| Aaron Brand: me_f316@kingston.uk.ac         |
		|              me_f316@kingston.ac.uk         |
		|		                              |
		|	    I thought that Coq Au Vin         |
		|              Was sex in a lorry             |
		|  				-Victoria Wood|
		-----------------------------------------------
From: mforbes@gmuvax2.gmu.edu (Michael L Forbes)
Newsgroups: rec.games.mud
Subject: Re: Hey you fools, why don't you try to respond to this!
Date: 15 Sep 92 16:22:04 GMT
Organization: George Mason University, Fairfax, Va.

In article <BuHu9G.6y6@news.cso.uiuc.edu> rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas) writes:
>IK20013@MAINE.MAINE.EDU writes:
>
>>I'm a girl...I play a mud...and I am proud of it...
>>for those who haven't tried it (females) and think
>>bad about it...like you'll meet geeks, or some
>>other thing that like, your WRONG...dead wrong. Don't
>>knock it until you tried it.
>>Just because you can't see who is on the other side doesn't
>>mean that you can't see the beauty that is on the INSIDE and
>>the beauty on the inside is the thing that counts.
>>  Falco
>>  Dark_Angel
>>(a.k.a Cindy in RL)
>
>>Try lustymud at lusty.tamu.edu 2000  (when it gets back up that is)!!
>
>I like beauty in the inside, but beauty on the out sid helps too. :-)
>
ah heck, I like to  see absolute corruption, myself.....much more fun
*GRIN*
please excuse any typos in  here, this    keyboardisn't  workingworth
a  damn!!!!
From: adam@media.mit.edu (Adam Glass)
Newsgroups: rec.games.mud
Subject: Re: Where is Covert MUD?
Date: 15 Sep 92 21:02:55 GMT
Organization: MIT Media Laboratory

MOM_17%CZHETH5A.BITNET@CEARN.cern.ch writes:
> Is Covert MUD still running?
> Has it been moved to another machine/port?

If we told you, it wouldn't be covert anymore, now would it?

Adam
--
"Have no other curbs than your own tastes, no other laws than those of
 your own desires, no more morality than that of Nature herself."
                              -- Donatien Alphonse de Sade
Newsgroups: rec.games.mud
From: mforbes@gmuvax2.gmu.edu (Michael L Forbes)
Subject: Re: Just a thought...
Organization: George Mason University, Fairfax, Va.
Date: Fri, 4 Sep 1992 23:25:08 GMT

In article <1992Sep4.164243.1@vaxb.acs.unt.edu> ij59@vaxb.acs.unt.edu writes:
>In article <1992Sep2.100150.12612@selway.umt.edu>, sh666@selway.umt.edu (Wolverine) writes:
>> When MUDs go graphic you're going to see a HUGE * HUGE * HUGE explosion
>> in the field.  You think MUDs are addictive now?  HA!  Wait till you
>> can walk around the town (or anything else) with smooth scrolling graphics.
>> [etc.]
>
>This is not as far-fetched as it may sound, but it to be practical it would
>require special software on the user-end that downloads all new
>room/object/character graphics/etc. each time you log on, in order to display
>them.  Given the growth rate of "things" in MUDs, that could take a while (and
>a big hard-drive for the user!)  Still, it could work.
>
>
Umm, shouldn't be any more consuming the Aber was......
run just about the same way, with both a server and local clients to run it.....
(I hate this line, but......)
just my $.02
From: florian@wvnvms.wvnet.edu
Newsgroups: rec.games.mud
Subject: Dragonsfire MUSE!  READ ME!
Date: 14 Sep 92 08:38:46 GMT
Organization: West Virginia Network for Educational Telecomputing


 
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   flaming thread from the sky astride a dragon?  Well then, this is the
   Muse for you!  Friendly, personal, and down right fun!
 
   Now!  At out new and improved site!  No usercap!  fewer building
   restrictions!  Much faster speed!  Come join us at Dragonsfire!
 
Pioneer.unm.edu 4444

   For all interested Pern Folk who haven't yet tried Dragonsfire,
   you might be interested in attending our Hatching this Thursday
   at 9:00 pm EST.  Be there or be Dodecahedronal!

                       Gerran, and if I'm lucky, mahap G'ran.  :)
Newsgroups: rec.games.mud
From: tevonian@sumter.cso.uiuc.edu (Pete Tevonian)
Subject: Re: hum..girls and muds and losers
Organization: University of Illinois at Urbana
Date: Sat, 12 Sep 1992 23:56:03 GMT

dmoore@ucsd.edu (David Moore) writes:

>In article <BuE2q9.7pJ@news.cso.uiuc.edu> tevonian@sumter.cso.uiuc.edu 
(Pete Tevonian) writes:

[deleted]

>|--Pete Tevonian
>You wad, Kaine.

Hey, them's fightin' words, bub! Don't make me open up a 55 gallon drum
of whup-ass!

>--
>David Moore <dmoore@ucsd.edu> - SysAdmin/Programmer
>UCSD | Dept. of Anesthesiology | V-151 | La Jolla, CA 92093-9151
>Work Phone: (619) 552-8585 x7042
>"God does not play dice." - A. Einstein		"Yes, I do." - D. Moore

--Pete Tevonian
  King of Wads
Newsgroups: rec.games.mud
From: glr@netcom.com (Gary Reisch)
Subject: TOS TrekMUSE is BACK AT ITS OLD ADDRESS!
Date: Mon, 14 Sep 92 22:10:13 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


                    TOS TrekMUSE HAS MOVED BACK TO ITS OLD ADDRESS!!!!



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Xref: sparky rec.games.design:1626 rec.games.programmer:3756 rec.games.board:8722 rec.games.pbm:2503
From: jpg@bnr.co.uk (Jonathan P. Gibbons)
Newsgroups: rec.games.design,rec.games.programmer,rec.games.board,rec.games.pbm
Subject: Re: Want to display war game maps and units on X terminals
Date: 11 Sep 92 08:38:10 GMT
Organization: BNR Europe Ltd, London Rd, Harlow, Essex, CM19 9NA, U.K.


>   a tool that could display a map (scanned in, perhaps) with the hexes
>   overlaid and the units placed on the map. It would also allow me to
>   move the units. It doesn't need to have any intelligence - it doesn't
>
>     Does anything like this exist that runs under X? Anything close?
>   I'll write my own if I really have to, but ....

>   -David

I've seen the xbattle game which generates a hex map with each hex being a 
certain hight or being sea.  The can also hold villages town or forts.  I
don't know if its public domain or not or how you would get at it.

Jonathan

--
 ----------------------------------------------------------------------------
  With fearsome eyes and fiery breath the dragon burnt the girl to death
                    -- from "Too Late Saint George"
Xref: sparky rec.games.design:1629 rec.games.programmer:3778 rec.games.board:8850 rec.games.pbm:2518
From: cking@clepsydramuse.rockwell.com (Christopher King)
Newsgroups: rec.games.design,rec.games.programmer,rec.games.board,rec.games.pbm
Subject: Re: Want to display war game maps and units on X terminals
Date: 11 Sep 1992 22:06:24 GMT
Reply-To: cking@clepsydramuse.rockwell.com (Christopher King)
Organization: Rockwell International

In article <JPG.92Sep11083810@holly.bnr.co.uk>, jpg@bnr.co.uk (Jonathan
P. Gibbons) writes:
|>
|>>   a tool that could display a map (scanned in, perhaps) with the hexes
|>>   overlaid and the units placed on the map. It would also allow me to
|>>   move the units. It doesn't need to have any intelligence - it doesn't
|>>
|>>     Does anything like this exist that runs under X? Anything close?
|>>   I'll write my own if I really have to, but ....
|>
|>I've seen the xbattle game which generates a hex map with each hex being a 
|>certain hight or being sea.  The can also hold villages town or forts.  I
|>don't know if its public domain or not or how you would get at it.
|>

I checked via Archie and xbattle is readily availible as part of the contrib
package for X. Try reed.edu in /pub/games under the name xbattle.v31.tar.Z

--
 Chris King                    | Any opinions accidentally rendered are solely
 cking@zeus.muse.rockwell.com  | my own, no one else can have them.
Newsgroups: rec.games.design
From: darragh@maths.tcd.ie (Darragh J. Delany)
Subject: Game Design bookS
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.
Date: Mon, 7 Sep 1992 12:29:43 GMT

I was wondering if anyone knew of any books on the design of board wargames?
I assume there must be some references out there somewhere. I'm interested
in things such as CRT models and their applicability, assess combat factors
for larger sized units and how to determine hex contents when transcribing
real terrain  onto a hexmap.

darragh@maths.tcd.ie

-- 
Dj.

ESS students don't have plans, silly 
Newsgroups: rec.games.design,rec.games.programmer,rec.games.board,rec.games.pbm
From: kovar@world.std.com (David C Kovar)
Subject: Want to display war game maps and units on X terminals
Organization: The World Public Access UNIX, Brookline, MA
Date: Thu, 10 Sep 1992 15:31:26 GMT

 I'd like to be able to play Squad Leader at work without setting up
a game board in my office and in my friend's office. Ideally, I'd like
a tool that could display a map (scanned in, perhaps) with the hexes
overlaid and the units placed on the map. It would also allow me to
move the units. It doesn't need to have any intelligence - it doesn't
need to resolve combat or anything like that. Of course, this could
be used for any similar game.

  Does anything like this exist that runs under X? Anything close?
I'll write my own if I really have to, but ....

-David
From: nv89-nun@nada.kth.se (Nicklas Ungman)
Newsgroups: rec.games.design
Subject: Re: Game Design bookS
Date: 8 Sep 92 10:47:00 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In article <1992Sep07.174227.21712@ecst.csuchico.edu>, tdunn@ecst.csuchico.edu (Tim Dunn) writes:
|> Darragh J. Delany writes:
|> >I was wondering if anyone knew of any books on the design of board wargames?
|> 
|> Steve Jackson put out a relatively good book about game design in the mid
|> 80's.  You may have a hard time finding it, I don't think it's in print
|> anymore.  Me, I lent it to a 'friend' and never saw it or him again.
|> -- 
|> A nuclear war can ruin your whole day.

I have had a hard time but didn't find it. Anyone know where to get it?
Directly from SJG maybe?
-- 
******************************************************************************
  Nik. Ungman       InterNet: nv89-nun@nada.kth.se         AppleLink: SW0358
   Issued by the alien relations board:  Not all aliens are like the kleggs
        Be nice to your neighbourhood alien and he'll be nice to you