HDTenEightyP/NetNews huggingface dataset:
From: v562f9vy@ubvmsb.cc.buffalo.edu (Wolverine)
Newsgroups: rec.games.mud
Subject: Re: Christian MUDS, are there any?
Keywords: Hello?
Date: 17 Apr 92 11:37:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

> 
> 
>The demon stabs you.
>You turn the other cheek.
>The demon slashes your face.
>You humbly submit, chanting psalms.
>The demon kills you.
>Congratulations, you are now a holy martyr. Do you wish to re-enter
>the game?
> 
>	- Alan
> 
> 
Actually, Alan - one game system - HERO (sigh, will they ever get HEROII online?
) had a system whereby "good" characters didn't kill their enemies. Instead of
typing "kill monster" they would type "subdue monster". They didn't get any 
money for selling the bodies, but once the monster was subdued, they could
"call police" at which time an officer would arrive and take the subdued monster
away. If there was a reward for the monster the officer would give it to the 
character as he left. 
Newsgroups: rec.games.mud
From: yduj@lucid.com (Judy Anderson)
Subject: Re: newsgroup reorganization
Organization: Lucid East, Sharon MA
Date: Thu, 9 Apr 92 16:39:09 GMT

In article <RSNYDER.92Apr9094427@nutrimat.fergie.dnet.ge.com> rsnyder@fergie.dnet.ge.com (Bob Snyder) writes:
>True, but there are Tiny-based muds out there which are not "social"
>in nature, as I recall.

All the more reason to separate out the mud type from the activity
that goes on there, no?  Seems to me that 90% of the "tiny" posts are
talking about social phenomena (VR rape, reinstate Bruce, toading
jerks, etc).  Or, perhaps we need .social *in addition* to .tiny,
which would be for discussions of the MUCK conference, how to do xxx
in MUSH 2.0, etc.  Then we could have .rpg for discussions of things
like player killing that don't come up in purely social muds, leaving
.lp (and possibly .diku?) for coding discussions.

>  Plus Tiny is stuck in the culture, as in
>TinySex, TinyPlots, and so on....

Ah, but *all* of these TinyPhenomena are social, are they not?  I've
switched from using the word TinySex to the word net-sex lately, I
think it's a better term.  Let's start the counter-culture revolution!

yduJ on LambdaMOO        yduJ@lucid.com      'yduJ' rhymes with 'fudge'
    [ LambdaMOO is lambda.parc.xerox.com 8888 / 13.2.116.36 8888 ]
   Join the League for Programming Freedom, league@prep.ai.mit.edu
From: coram@ed.ecn.purdue.edu (Kevin C Coram)
Newsgroups: rec.games.mud
Subject: Re: Christian MUDS, are there any?
Date: 17 Apr 92 19:38:23 GMT
Reply-To: coram@ed.ecn.purdue.edu (Kevin C Coram)
Organization: Purdue University Engineering Computer Network

In article <1992Apr17.154325.13807@usenet.ins.cwru.edu> aa687@cleveland.Freenet.Edu (Keith Ammann) writes:
>
>In a previous article, mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher) says:
>
>>Fallacy number 2.  Non christians greatly outnumber Christians!
>
>Not in America, dude.  Unless you mean that the number of people who
>comprehend and adhere to the Christian faith outnumber the people who
>merely -claim- to be Christians.
>

What else would REALLY make one a Christian?  A lot of people can say "I'm a 
Christian."  But, unless they actually adhere to Christian doctrine/principles
how can they really be considered a Christian?  A lot of people in this country
don't even think about religion as something serious.  They claim to be
Christian because "we live in a Christian country."  Bah.  Only people who
adhere to Christian doctrine should be considered Christians.

With this understanding, Jeff is quite right.  There are MANY more 
non-Christains even in the US than Christians.

Sorry about wasting the bandwidth here about this, but I get offended by such
remarks, which seems to me to be either ignorant or just plain stupid.
Ignorance can be cured, and if done in ignorance I hope this helped.  Stupidity
on the other hand, is something that I never could stand.

===============================================================================
# Somehow I don't feel shocked or frightened or even surprised.  Sometimes,   #
# I guess, you've just got to have the right ATTITUDE about these things.     #
#	-- Cory Emerson, DP 3.5                                               #
===============================================================================
# Kevin C. Coram                      # OF COURSE, all the opinions expressed #
# INTERNET:   coram@ed.ecn.purdue.edu # here ONLY mine.  After all, who else  #
# CompuServe: 72567,2201              # would even WANT them?                 #
===============================================================================
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Newsgroups: rec.games.mud
Subject: Re: Educational MUD
Keywords: educational NSF funding
Date: 17 Apr 92 19:04:55 GMT
Organization: Point of Presence Hamburg

worlds@dogstar.Colorado.edu (Mud Admin) writes:

[...]
>(Can MOO handle floats??  Can MUSH??  I know LPC can't, and you
>would certainly want something of that nature for a math/physics
>teaching environment.)
[...]

It is quite easy to add floats to LPC in a portable way. But when suggesting
floats, i was faced with a general consensus that these were not wanted.

	amylaar
Newsgroups: rec.games.mud,rec.games.mud.lp,news.groups
From: claudius@zeus.calpoly.edu (King_Claudius)
Subject: Re: rec.mud.divisions
Organization: California Polytechnic State University, San Luis Obispo
Date: Mon, 13 Apr 1992 20:21:08 GMT

downsj@nyssa.CS.ORST.EDU (jason downs) says:
>>rmgroup rec.games.mud
>>Rec.Mud.VR
>>Rec.Mud.Tiny
>>Rec.Mud.LP
>>Rec.Mud.Announce
>so, you propose a reorg that requires five steps. that's a waste of time.

What's so wrong about that?  There's little if any effort to changing it
over...rec.games.mud has always been a misclassification if I've ever seen
one.
-- 
VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE
---King Claudius---                                   claudius@zeus.calpoly.edu
Newsgroups: rec.games.mud
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: How to create a new group.
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
Date: Thu, 9 Apr 1992 15:05:49 GMT

>>>>> In article <1992Apr09.081836.856396@zeus.calpoly.edu>,
>>>>> awozniak@zeus.calpoly.edu (The WOZ) writes:

Woz> In an effort to alleviate the 'hey, let's start rec.games.mud.foo' I
Woz> am posting the new group creation guidlines for USENET.  If you want
Woz> to start a newsgroup on USENET, I urge you to follow the accepted
Woz> USENET procedures; this is the only way you will get something done.

A lot of us do know this; I snagged a fresh copy when this started so
that when it was ready for a RFD, one could be done...  Unfortunately,
it is more tuned for single group creation than group reorganization,
and there hasn't been a proper concenus before we can come up with a
RFD...

Fordan, god, Dragon's Den LPmud
R'dor, WeyrLeader, Southern Weyr, wizard, SouCon MUSH
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
From: mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher)
Newsgroups: rec.games.mud
Subject: Christian MUDS, are there any?
Date: 15 Apr 92 06:19:45 GMT
Organization: Georgia State University

Any such thing as a Christian mud?  Any current muds with 
Christian discussions?  just wondering.....
Newsgroups: rec.games.mud
From: h309@ellis.uchicago.edu (Unknown Author)
Subject: Re: Copper Diku...
Reply-To: h309@midway.uchicago.edu
Organization: Mindcrime
Date: Mon, 13 Apr 1992 20:34:07 GMT

In article <1992Apr13.160712.21806@samba.oit.unc.edu> Jesse.Taylor@bbs.oit.unc.edu (Jesse Taylor) writes:
>What happened to Copper Diku (copper.denver.colorado.edu) this Sunday? I was
>playin' along and *whammo*, telnet dies and I can't get in anymore... I tried
>telnetting in from several different sites but still nil,nicht,nada...
>
>Anybody know what happened?
>
  It means the mud just crashed (I got connected refused).  Now PLEASE
STOP posting 'I can't connect on xyz mud! What's wrong?'  Lots of people
are sick to death of seeing these posts.


-- 
Blah, Blah .....
From: rubel0455@iscsvax.uni.edu
Newsgroups: rec.games.mud
Subject: How to solve all quests by being a prick!!
Date: 17 Apr 92 01:25:50 -0500
Distribution: na
Organization: University of Northern Iowa


How fucking rude!!! Who is this asshole and why is he doing this? 
How to solve the Quests??? Did this guy get booted off or something?
Well if he didnt I'd suggest doing it...

Flame if you want...

XENO
From: lwl@eniac.seas.upenn.edu (Lydia Leong)
Newsgroups: rec.games.mud
Subject: Re: GET A LIFE!
Keywords: mud,lp,lpmud,diku
Date: 12 Apr 92 16:55:03 GMT
Organization: Evil Geniuses for a Better Tomorrow

In article <10APR199215465475@utarlg.uta.edu> b645zmq@utarlg.uta.edu writes:
>Perhaps you too find the intellectual challenge and time required ratio
>to reward a little steep on muds.

Let me guess -- you play LPs.

>I am caught in a paradoxical situation.  I like programming and creating
>things for others to enjoy.I do not like stomping around on muds for literally
>DAYS in pursuit of the ever out of grasp wizard level.  Perhaps I have 
>oversimplified my explanation, but I feel that some of you may relate to it.
>I don't want to hear flames, merely arguments explaining why it takes so
>blasted long until people can finally "earn" the right to contribute to a mud.

Quick statement up-front: I've spent all of maybe three hours playing
LP muds, in a year and a half or so of MUDding, so you can consider my
viewpoint Tiny-biased.

A fair number of people enjoy stomping on monsters, running around killing
things, and solving puzzles. There are a lot of people who play until they
make wizard, dump their castles, and then move on. LPs aren't designed to
just torture you before you make wiz.

An LP mud also has limited disk space. If everyone could build a castle
immediately, the MUD would grow too big, far too quickly. In addition,
forcing you to go spend a lot of time on the MUD earning levels ensures
that you learn the peculiarities of that particular MUD -- what weapons
are good, who the people who play there are, any interesting spells and
guilds it might have, etc.

If you're mainly interested in programming and building, I'd suggest
a Tiny-style MUD of some sort - MUCK, MUSH, or MOO, probably. Most
MUSHes have unrestricted building; MUCKs and MOOs usually require some
kind of programmer bit (to get it, you have to demonstrate some 
competence with that system).

The other possibilities are finding a brand-new MUD and asking for
insta-wiz status, or starting your own MUD.

 -- Amberyl

-------------------------+----------------------------------------------------
Lydia Leong, CSE '94     | C code. C code run. Run code run... please!
lwl@eniac.seas.upenn.edu | Backup not found:  (A)bort  (R)etry  (P)anic
lwl@imsasun.imsa.edu     | "man reboot" (-n option): Avoids the sync(1). It
lwl@csa.bu.edu           | can be used if a disk or the processor is on fire.
-------------------------+----------------------------------------------------
Newsgroups: rec.games.mud
From: tevonp@aix.rpi.edu (Peter Kaine Tevonian)
Subject: Re: All right already
Date: Thu, 9 Apr 1992 01:49:21 GMT

FURRJK@vtvm1.cc.vt.edu (Joel Furr) writes:

>So we're agreed we need new groups.

Oh God, not again. What, does this group just recycle the old posts every
month or so, just changing the damn names? I SWEAR the last time I looked
Bruce was being an ass and people were griping about reorganizing r.g.m.
NOW, I come back and viola! Bruce is being an ass and people are griping
about reorganizing r.g.m. 

BB, we ain't missed a damn thing.

The more things change, the more the stay the same, and the more Bruce 
whines.


--Pete "Feels like Deja Vu" Tevonian
  tevonp@rpi.edu
 *** Waiting For The New Word From Ted ***
Newsgroups: rec.games.mud
From: royle@cco.caltech.edu (Roy Kang Lee)
Subject: Re: New News Group: rec.games.mud.diku (PLEASE)
Organization: California Institute of Technology, Pasadena
Date: Mon, 6 Apr 1992 11:34:35 GMT

rone@corvus.usc.edu (Man on a Mission) writes:

>In article <53617@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Chris 'Hollywood' Boggs) writes:
>>  Fellow Diku Players, Immortals, Gods, and Imps,
>>   Tired of wading through the Mush, Lp, Muse, and other stuff? I am. I've
>>seen a rec.games.mud.lp group. Why not start a rec.games.mud.diku? I'm all
>>for it. We could avoid all the Bruce stuff too.
>>                                                      Dikus till I Die,
>>                                                                   Chris

>You got one vote here.

>	Van Halen

Make that two.

Roy
--------
royle@yvonne.caltech.edu
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Newsgroups: rec.games.mud
Subject: Re: New News Group
Date: 9 Apr 92 00:47:04 GMT
Distribution: usa
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ

>>>>> In article <1992Apr7.203357.13098@magnus.acs.ohio-state.edu>,
>>>>> csteele@magnus.acs.ohio-state.edu (Christopher E Steele) writes:


Christopher> 	rec.games.mud.diku
Christopher> 	rec.games.mud.MUD
Christopher> 	rec.games.mud.MUSH
Christopher> 	rec.games.mud.MUCK
Christopher> 	rec.games.mud.other

Based off what I read further down the thread, this should probably be
changed to:

rec.games.mud.lp (currently exists)
rec.games.mud.diku
rec.games.mud.tiny (So far, I have yet to hear anyone complain about dropping
                    all the Tiny style Muds in one group)
rec.games.mud.announce (For lists, and mud open/closing/inbetween annoncements)
rec.games.mud.misc (what you have listed as other; misc tends to be the
                    usenet standard, from what I see)

And rec.games.mud would cease to exist.  This might cause a few
problems for people whose News Administrator won't add the new groups,
but that is a local issue, since the groups would be "officially"
created.  It is no more an excuse than when people used to excuse LP
postings on rec.games.mud, rather than rec.games.mud.lp.

This sounds like a reasonable reorganization....  Perhaps we should
wait a few days to see response, then do a RFD....

Fordan, god, Dragon's Den LPmud
R'dor, WeyrLeader, Southern Weyr, wizard, SouCom MUSH 
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
Newsgroups: rec.games.mud,alt.fan.pern
From: mcsmit@watmath.waterloo.edu (Michael C. Smit)
Subject: Pernth on MicroMUSE Hatching News
Followup-To: poster
Keywords: pern muse mush hatching
Organization: University of Waterloo
Date: Tue, 14 Apr 1992 23:18:18 GMT


Shadowmere Weyr, on MicroMUSE (chezmoto.ai.mit.edu 4201)
 is currently on Search for interested Riders!  If you'd 
 like to have a chance on Impression of a Dragon, contact
 any of the following people Online, via +mail, or by email:

Laura, Weyrlady - laura@chezmoto.ai.mit.edu
Th'rico, Weyrleader - mcsmit@watmath.uwaterloo.ca
T'per, Weyrling Master - mark@swrl36.calstate.edu

Candidates will join one of the Holds or Halls for an
 introduction to both the Pernth world and muse programming.
 Searching will be done in each of the Holds and Halls,
 which currently include:

Holds: Shadowmere, Benden, Telgar, Lemos, Igen, and Cove
Halls: Harper, Star, Smith, Wood, Healer and Fisher

Our theme is after the Dragonriders Series, set in the
 11th pass.  We encourage creativity and sociability
 in a relaxed environment and familiar background.

Applications are being taken for apprenticeship in
 all the holds and halls, and a new Weyr is about to open
 as well.  Opportunity abounds for dedicated builders,
 programmers or role-players.

Guests and Visitors are welcome to join us at anytime,
 to tour Pernth, or to join us at our weekly Open Forum
 meetings held every Thursday at 7pm Pacific.  A list of
 current events can be found by doing a `news pern`.

Clear Skies!
-- Laura
         and Th'rico
-- 
]\\ `/ ]< (Michael C. Smit) /\> "When first I appear, I seem delirious,
mcsmit@watmath.uwaterloo.ca \=\   Once explained, I'm nothing serious."
I'm responsible for it all. <_/    The mysterious man, _Into the Woods_
Newsgroups: rec.games.mud
From: gregb@mole.gnu.ai.mit.edu (Snooze)
Subject: looking for information about old mud
Reply-To: gregb@gnu.ai.mit.edu
Organization: /home/fsg/gregb/.organization
Distribution: rec
Date: Tue, 14 Apr 1992 13:38:37 GMT

Ok..There used to be a place called something like quest for mordor...
anyone know what ever happened to this? What the code was based on?
etc?
It was a really really funky and I wasjust wondering what happened to
it.
thanks!
snooze
--
--
| US-Snail: Gregory J. Blake              |
|           5326 Fifth Ave - Apt. 3       | email:
|           Pittsburgh, PA   15232        |   gb1d+@andrew.cmu.edu
|                                         |   r746gb1d@vb.cc.cmu.edu
| Phone:    (412) MUD-9876                |   gregb@gnu.ai.mit.edu
------------------------------------------------------------------------------
Killing, hugging, what's the diff? - Claire
______________________________________________________________________________
"Go! Go! Devil bunnies!" - My Life With the Thrill Kill Kult
______________________________________________________________________________


Xref: sparky rec.games.mud:4786 news.groups:10071 rec.games.mud.lp:1495
From: karchie@cco.caltech.edu (Kevin Allen Archie)
Subject: Re: GET A LIFE!
Keywords: mud,lp,lpmud,diku
Organization: California Institute of Technology, Pasadena
Date: Sun, 12 Apr 1992 12:10:22 GMT

b645zmq@utarlg.uta.edu writes:

>I don't want to hear flames, merely arguments explaining why it takes so
>blasted long until people can finally "earn" the right to contribute to a mud.

'cause the wizard system in question is damn silly.  And, unfortunately, quite
common.  Now, as it happens, (at least on an LP), the amount of time expended
in making wiz is peanuts compared to the time involved in building anything
that's even slightly interesting, so I'd argue it's not that big a deal.
Nonetheless, it's a silly system, and if/when DrowMud ever comes up (sometime
in 1996, we promise!), wizships will be strictly on an application/invitation
basis, which makes a lot more sense.  Until then, possible solutions?

1.  Convince the admins of your favorite game that your ideas are completely
	 revolutionary, your programming skill is masterful, and that they can't
	 do without your expertise.  Who knows, maybe it'll work.

2.  Do the same thing, but on a brand-new (or not-yet-opened) game.  Much
	 more likely to work, although the position is rather less glamorous,
	 and you run the risk of having the rest of the Mud suck.

3.  Start your own damn Mud.  Building a world from scratch is good for you.

>John Olson
>B645ZMQ@utarlg.uta.edu

	- Caoimhin, desperately waiting for Hero II...
	karchie@cco.caltech.edu
Newsgroups: rec.games.mud
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: r.g.m. reorganization
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
Date: Thu, 9 Apr 1992 14:51:31 GMT

>>>>> In article <1992Apr9.093357.8390@doc.ic.ac.uk>, wjs@doc.ic.ac.uk
>>>>> (William Joseph Sharp) writes:


William> While splitting the group is all well and good for those who
William> are just interested in one type of mud - be it diku, lp, mush
William> or whatever, but I thought that this group was for the
William> discussion of all aspects of muds, and it would be a shame to
William> split it. Also, as has happened with the split of sf-lovers,

I don't believe abny of the proposals I've heard include taking away
the cross-mud group, although they may rename it (to rec.game.mud.misc
or the like....)

William> some of the new groups have faded, loosing interest without
William> the support of other threads. In many areas, surely all types
William> of mudders would be interested in a thread, such as the aus
William> banning of muds.

I would be dead-set against any proposal which wouldn't have a
global/catch-all group for things like this.  What I want to see
eliminated, though, is all the crosstalk the abounds, with people
talking over each other to try and listen to what they want: Dikumud,
LPers, Tiny, and so on.

William> I'm not against splitting the group, but surely the same
William> effect could be achieved though a kill file, if all messages
William> had sufficient description.

Kill files have a hard time dealing with people who put as their
subject "Help!!!!!!!!' or "New Mondo Cool Mud open!"

Fordan, god, Dragon's Den LPmud
R'dor, WeyrLeader, Southern Weyr, wizard, SouCon MUSH

--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
Newsgroups: rec.games.mud,alt.mud.lp
From: santi@phylo.life.uiuc.edu (Santiago Zorzopulos)
Subject: Re: HOW TO DO ONE OF TOP MUD'S QUESTS
Organization: University of Illinois at Urbana
Date: Sun, 12 Apr 1992 02:50:37 GMT


     Posting exact directions relating to quests and puzzles destroys all the
fun and adventure of discovering them yourself.
From: fihsu@athena.mit.edu (Hsu I-wei)
Newsgroups: rec.games.mud
Subject: Re: VR vs. RL relationships
Summary: What's the point?
Keywords: life, rl, vr, 42, relationships
Date: 6 Apr 92 05:44:04 GMT
Organization: Massachvsetts Institvte of Technology

In article <1992Apr2.110121.1@woods.ulowell.edu> caseysu@woods.ulowell.edu writes:
>I understand the problems between RL vs. VR. And it's seems too easy to
Good for you.  I'll never understand...

>just say "It's just a game." To some people, it's an escape. They can
For me, it's always been too hard to call it a game.  Now I'm going to try my
best to view it as such.

>be anything they want to be, or anything YOU want them to be. You can be
                                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                                 bummer..
>a lot more verbal with your feelings because no no onee is looking you in the
>eye. You can be flirtatious, when normally you can barely MAKE eye contact.
>There is nothing wrong with this. Getting to know someone shouldn't always
>be based on the physical. You can get to know someone VERY well just
>by talking to them on the game. I have a lot of GOOD friends I've made
>on the game I play (Albanian diku). But my closest friends here at school
>are friends who all met playing the original Monster, which was played
>from a students account. Monster is long gone, but we all stayed EXTREMELY
>good friends. Maybe this is the exception to the rule. 
not an exception

>What's my point? I forget *grin*. I think it's important to be aware that
Points are overrated.  Is my babbling underrated?  Probably not.

>you aren't talking to the screen, you are talking to the person BEHIND the
more important that the other person knows if you are talking to the screen
or the person behind it
>screen. And whether his/her character is good/evil, beautiful/not, whatever
>that's all you havve to go by til you get to know them. And how much you know
>them is YOUR choice. If someone is getting to close for comfort, let them
not just your choice..  hard to know a person that doesn't want to be known

>know. Most of us are harmless. Yeah there are a few putzes out there who
>try to ruin it... but they aren't PLAYERS... merely interuptions. 
interruptions?  *laugh*  I like that...
>
>Flames?
Naw..  Bruce Sterling's petition got most of 'em.
>
>
>Sue Casey
>caseysu@woods.ulowell.edu
>scasey@cs.ulowell.edu
>Kayla, Sue, Paris, & Queenie. (Yes I'm a schizophrenic, and so am I)
> 
what'd be neat is if every post was anonymous
Newsgroups: rec.games.mud,rec.games.mud.lp
From: cs201139@zippy.acslab.umbc.edu (cs201139)
Subject: AD&D Style Muds
Organization: University of Maryland Baltimore County, Academic Computing Services
Date: Mon, 6 Apr 1992 16:43:14 GMT


Could someone send me mail with all the fantasy muds they know of which are
in the style of an AD&D type format. In other words the classes and races
and abilities correspond closely to that of AD&D as well as the ultimate
objective of the game. Thanks!
Newsgroups: rec.games.mud