HDTenEightyP/NetNews huggingface dataset:
From: haldin@cc.helsinki.fi
Subject: Re: V For Victory / German Tactics
Organization: University of Helsinki
Date: Fri, 22 Jan 1993 12:22:18 GMT


< Semantic/linguistic discussion deleted >
 
> Anyway, any good German strategies in the Campaign game?
> 
> 		David Pipes

I've been playing VL with the historical settings (exception: No VL 
Restrictions & Randomized Weather) and all three hide/fog of war
settings ON.
Since the german player needs to conserve his troops (in stark contrast
to the soviet player) an immediate counter-attack is bad tactics, the
red army just keeps pouring more units in. Instead use your frontline
(dug-in companies etc.) to fall back one step at a time taking care to
keep out of attacking distance and the risk of getting out-flanked by
the advancing red army. Use all other available units to set up a line
of defensive positions (you can use most of those existing at the start
of the game) outside the town (ie. dig in and fortify like crazy!). Take
care not to make the line to short or you'll be outflanked on one (or
both!) sides. Also, if you place your positions right you'll get a lot
of advantage from the terrain. The hope that your defense can blunt the
1st crucial soviet offensive.
Your artillery can be used offensively to destroy soviet build-ups close
to your defense-line, but using artillery extensively exhausts your
supply.
Use the 8th Panzer (arriving from NW during the 1st week) to break out
along the road leading NNE from Velikye Luki and try to establish new
defensive positions in the woods NE from town to relieve to pressure
against your central defensive positions.
Depending on the situation, build up enough fresh troops (with armor if
you have any available) and supply for two days (and nights) and try to
encircle parts of the red army in fast (and furious) sweeps. Although
they don't surrender easily, once their supply-level drops they are much
easier to annihilate. In fact, using these tactics you can destroy large
forces with a smaller, faster and better equipped (ie supplied) units.
During the WWII, the Finns used this tactic extensively (called a
'Motti' in finnish) and with great success in their two wars with the
Soviet Union. 
When you have cleaned up your flanks, set 4-7 days aside for a large
build-up (keeping most HQs on minimal supply) while moving your troops
in poistion, then try the encircle the rest of the red army from both 
flanks, going outside and around your defenses.
I had the complete red army exterminated by the December 22nd, using
these tactics (Although I played against the 'not-so-smart' computer,
not a trickier human adversary).
The keys to success (for the germans) is using artillery and armor to
bolster attack (and defense), and keeping a close eye on both supply and
weather (including ground and river/lake conditions).

General Haldin signing off...
IN%"haldin@cc.helsinki.fi"

PS. I really like this game, and hopefully the success of V4V will force
other game houses to come out with competing products. The only two things
really missing from V4V is modem play capability and a campaign/unit
editor (for making your own campaigns, wow!).
From: whheydt@pbhya.PacBell.COM (Wilson Heydt)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WIZARDRY 7 -- HELP REQUEST!
Date: 23 Jan 93 04:07:31 GMT
Reply-To: whheydt@PacBell.COM (Wilson Heydt)
Organization: Pacific * Bell, San Ramon, CA

In article <22JAN199316330942@trentu.ca> jellis@trentu.ca (John Ellis) writes:
>Anyone know what the settings for the LEVERS (on the waterslide) happen to 
>be?  (Tough to explain, but try... ANything will help)  I've been stuck in 
>the bloody funhouse for days and I give up trying to figger it out.

Exhaustive search will give it to you in under an hour.

Label the levers.  They have two positions (U and D).  Save teh game
with the party at the one that changes the fastest in your numbering
scheme.  Set the levers, go down the slide.  If it didn't work, "Quit,
No save", "Load Savegame" and try the next combination.  There are
only 32 possibilities.  I got it after 23 of them...

Example---


	Lever:  1 2 3 4 5 
		U U U U U
		U U U U D
		U U U D U
		U U U D D .....

	--Hal
-- 
Hal Heydt                    |    
Analyst, Pacific*Bell        |            You!
510-823-5447                 |    Out of the Gene Pool!
whheydt@pbhya.PacBell.COM    |
Newsgroups: comp.sys.ibm.pc.games
From:  (David Ingham)
Subject: Re: Archon (monsters powers)
Organization: Beer R Us
Date: Fri, 22 Jan 1993 15:50:11 GMT
Followup-To: comp.sys.ibm.pc.games

In article <727669382.F00001@leotech.mv.com>, jferra@leotech.mv.com (Jim
Ferraiolo) wrote:

Er, not to pick nits but.... 

> Yes indeed, the sorcerer was in fact, the wizard. Now if any of you
> can't remember what each guy did, I will refresh you.
> Wizard- Shot meteors

Fireball.

> Valyrkies - Blowpipe

Spear.
> Golems - Threw rocks

Trolls also threw rocks
Weren't the archers really amazon's???

> Nifty eh?

Very, very cool!!!!

> 
>  * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
> (1:132/189)

*************************************************
* David Ingham  *   Place wacky signature here  *
*************************************************
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Howard Stern
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Wed, 27 Jan 1993 14:58:07 GMT

I know this is off topic, but I figured someone here could help me.

Is there a Stern news group?  If so where is it...I searched the listings
and up empty.

Thanks,
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@idsoftware.com   | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: bcash@crchh410.BNR.CA (Brian Cash)
Subject: Wiz 7 bug??
Date: Fri, 22 Jan 1993 00:03:20 GMT
Reply-To: bcash@crchh410.BNR.CA (Brian Cash)
Organization: Bell-Northern Research Ltd.


Argh!  My ninja has AC -1 (+5) listed, but I don't know why!
He is 14th level, has Ninjitsu (hiding) over 70, his starting armor,
the Belt of Flowers, way under his weight limit, and a speed of 18.
His ACs all list at -4, but he was -7 before!  What happened?
He has the lodestone, but it is unequiped and doesn't push him over
his limit (not even close).
Anyone see anything like this?  Any ideas?

Brian /-|-\
From: stevem@solbourne.com (Stephen Matson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Empire: What is it?
Date: 21 Jan 1993 11:47:01 -0700
Organization: Solbourne Computer, Inc., Longmont, CO
Distribution: world
NNTP-Posting-Host: katmandu.solbourne.com


 I keep hearing about a game called Empire. It seems that it might be a 
good game from what I hear. I am however unaware as to what it is. Could
someone hear post or e-mail me a brief rundown as to what Empire is? Is 
it space based or planet based?



    Thanks...

              Steve Matson
Newsgroups: comp.sys.ibm.pc.games
From: bwmohle@pbsdts.sdcrc.pacbell.com (Bruce W. Mohler)
Subject: F3: Falcon 3.0/OFT - good deal
Originator: bwmohle@pbsdts.sdcrc.pacbell.com
Organization: Pacific Bell, San Diego, CA
Distribution: usa
Date: Fri, 22 Jan 1993 18:13:52 GMT

I was in Price Club the other day (this is one of those warehouse
places that sells lots of stuff in volume - CostCo is a similar
company) and noticed that they had Falcon 3.0 and Operation Flying
Tiger bundled for $36.

Seemed like a good deal to me.

Bruce

-- 
Bruce W. Mohler  ><>                 | voice: 619-586-2218
Systems Programmer / COSMOS/March    | email: bwmohle@pbsdts.sdcrc.pacbell.com
------------------------------------------------------------------------------
             Discipline is never an end; it is a means to an end.
From: shenx@helium.gas.uug.arizona.edu (xiangxin shen  )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Keywords: VGA, 3dbench, fast, zoom-zoom
Date: 22 Jan 93 02:31:33 GMT
Organization: University of Arizona, Tucson

dbench results:


>486/33 ET4000-based Local Bus (no-name):                       26.6 FPS
>386/40 with 16-bit ET4000 card                                 16.3 FPS
>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:              24.3 FPS
>386DX/33 with 128k cache, Trident-9000 card                    10.6 FPS
>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card    43.4 FPS
>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)              0.5 FPS

486/33, Paradise SVGA clone(no name)[ISA]:                      19.6 FTPS
  (I only get this when I push  BUS Speed to CLK/2, it works, ;-) )
From: dhawan@crowe.seas.ucla.edu (Rohit Dhawan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Quest for Glory 3
Date: 23 Jan 93 21:58:36 GMT
Organization: SEASnet, University of California, Los Angeles

Hi, all!
I'd like to thank all those who responded to my previous post asking for help. 
Having said that, I'd again like to ask for help.  Most of those who
responded said that patience is important in this game.  I've tried being
patient but nothing's happening.  I have become a warrior of the Simbani
and have used the dispel potion on the Leapordman that they captured.  I also
have the things necessary to pay the bride price that the Laibon has set for 
the Leapordwoman.  The problem is that I can't get in to see the Laibon...the 
guard outside the door blocks my way.  Also, the Leapordwoman won't accept any
gifts from me.  I have waited MANY days for either of these two things to happenbut they haven't.(that is of course many days in the game)  Please tell me
if I have to do something special, like shave my head or something since the
woman said she didn't want to marry a stringy haired foreigner, or just wait.
The game is getting to be around Day 50.  Please help!

Rohit
dhawan@seas.ucla.edu

p.s.  I apologize if this article appears in any other newgroup besides
      comp.sys.ibm.pc.games.

Newsgroups: comp.sys.ibm.pc.games
From: kamg@ecf.toronto.edu (KAM GREGORY K)
Subject: Does anyone still have DRAGON'S LAIR 1 ??
Organization: University of Toronto, Engineering Computing Facility
Date: Mon, 25 Jan 1993 19:00:26 GMT

B
Organization: University of Toronto, Engineering Computing Facility


Hi there, I'm looking for an affordable copy of Dragon's Lair 1
if anyone has one for sale.  Please contact me...

Btw, how many Dragon's Lair games are out now?  3? 4?

Greg
From: tenchi@honey.cs.mcgill.ca (Byungwook YU)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SF2 v1.9 (or latest)
Keywords: street  fighter
Date: 25 Jan 93 19:42:47 GMT
Organization: SOCS, McGill University, Montreal, Canada


In article <1993Jan22.060740.24949@wam.umd.edu> adhir@wam.umd.edu (Al Dhir)  
writes:
> Could somebody uuencode and email me a copy of the latest sf2?  Please?
> 
> -- 
>  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>  Al Dhir                      			   Technical Consulting  
Staff
>  Internet: adhir@cygnus.umd.edu	  	 University of Maryland,  
College Park
>  Bitnet:   adhir%cygnus.umd.edu@Interbit      (301) 405-1500 * (301) 405-3014
From: nweaver@soda.berkeley.edu (Nicholas C. Weaver)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz 7: Is it a race?
Date: 21 Jan 1993 06:32:57 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1jl51fINNbbu@iskut.ucs.ubc.ca> lermer@theory.chem.ubc.ca (Noah Lermer) writes:
>In article <45020131@pollux.svale.hp.com> dlow@pollux.svale.hp.com (Danny Low) writes:
}}[...] Various NPCs are competing with you in the search for the *MAPS*.
}}However, once they are done with the maps, they are quite willing to
}}sell them to you for 10,000gp. You can also kill them and get the maps
}}as loot afterwards but this is generally not recommended. The savegame
}}records who you kill and this information can be used against you. 
}}They are also willing to pay 10,000gp for any maps you have that
}}they want.
}}
}
}This brings up an interesting point...
}I think you're able to get through the game without picking sides
}(T'rang vs Umpani, Munk vs Dane etc..) but you don't do as well in terms of
}loot etc..
}
}So what's best? I've so far made friends with the Gorn, Munks and Umpani
}(by killing K'obarra in the forest). The T'rang don't sound like anyone
}I'd like to hang around with... The Ratkin and Dane and I (we?) are on
}speaking terms but not much more...
}
}Alternatively, what's beeing the t'Rang's ally like? Can you betray your
}allies? What's the psycho option, i.e. killing EVERYONE, like?
}
}Bruce Hollebone,
}hollebon@cemaid.chem.ubc.ca

	I've played a bit of both sides of the fence in my game.  (I
Norbified(TM) my characters up to outrageous levels, and have just been
adventuring.).  For me, I am on good relations with te Umpani, (My TUFS are
tough), and I have done all they asked me, (H-jenn'ra T'rang is DEAD!!),
good relationship with the Munk.  There are no adventuring dane out there,
and even though my characters are technically Lords of Dane, (Probably magna
dane, consitering what that @#$#@% Magna dane tried to pull before he
quickly died), but if I see any, I rather doubt they would like me very
much.  The Ratkin are OK, (I"m a member of the Razuka, and Ratsputin can be
annoing at times).  I used to be more on a better term with the T'rang,
after all, I ddin't kill K-borra in the forst.  ("Sorry Seargent.  I didn't
see ANY T'Rang in the forst"), and I even gave him the location, and I
talked to H-Jenn'ra anbd all, and might have given her the boat map after I
snagged the boat, but she wouldn't come to the window, so I walked around
and killed her.  I am currently debating whether I should kill Tracker
Rallek, so I can make Shiritis T"Rang happy.  After all, my party is an
equal opertunity destroyer.  :)


-- 
Nicholas C. Weaver                                nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
From: atom@soda.berkeley.edu (Allen Tom)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 23 Jan 1993 05:31:19 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu
Keywords: Speed! Speed! 486/33 with a Tseng ET4000!

Here's mine:

486/33mhz with 256k cache ET4000  16bit ISA.................. 21.2 fps
Same as above with External Cache DISABLED................... 17.2 fps
Same as above with Internal AND External Cache DISABLED...... 5.5 fps
Same as above (both caches on) but with turbo OFF (8mhz)..... 8.2 fps

I was *VERY* surprised with the 5.5 fps with both caches disabled!
(The system was going at 33mhz at the time)

The above system is:

Generic 486/33mhz 256k cache with 4 megs of ram
Generic Tseng Labs ET4000 with 1 meg of ram
QEMM 6.02, DOS 5.0
The bus speed was set to cpu/3 which should be 11mhz with the turbo on.

Conclusion: Tseng ET4000 - Getting old, but still the best bang for the 
buck if you wanna play games!

-- 
+-------=Allen Tom=-------+    They think that I'm CRAZY,
| atom@soda.berkeley.edu  |       But I KNOW they are wrong! -- Ren
| atom@ocf.berkeley.edu   |          
+-------------------------+ wubba wubba wubba wubba wubba wubba wubba!!!!!
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Help editing UW2 players..You there Phat Tran??  :-)
Organization: University of Waterloo
Date: Mon, 25 Jan 1993 03:00:19 GMT

In article <1jt7hhINN610@matt.ksu.ksu.edu> kentiler@matt.ksu.ksu.edu (Kent P. Iler) writes:
>Hi,
>  I was hoping that someone out there has played around with the
>players data file in UW2 and has found where the bits to change are?
>If so, let me know please!
>						--Kent

Sorry, Kent, but I don't have UW2 yet.  It costs $90cdn locally, and
I really haven't the time to play anything lately.  I should get the game
soon, and I'll probably have some time to look into it during reading
week (second week of Feb).  If the encoding technique hasn't changed 
from that of UW1, then deciphering the player data file should be easy.

Phat.
From: acadams@afterlife.ncsc.mil (Arthur C. Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune II: Review Wanted
Date: 23 Jan 93 22:46:41 GMT
Organization: The Great Beyond

The subject line pretty much says it all, but just in case:
could someone send me a description of Dune II. 

I've toyed with the idea of buying it (now that I finally
upgraded from an 10 MHz 8088 to a 25 MHz 486), but 
I'm hesitant, mainly since the first thing done with the
license was to turn the greatest science fiction novel 
of them all (no flames, please) into an action game.
-- 
We need not fear those who do evil in the name of evil, but Heaven
protect us from those who do evil in the name of good.
Arthur C. Adams acadams@afterlife.ncsc.mil            	<fnord>
No, I'm not the Arthur Adams who draws comic books. Don't even ask.
From: stevem@solbourne.com (Stephen Matson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Third Reich (Re: WWII wargames)
Date: 21 Jan 1993 11:24:07 -0700
Organization: Solbourne Computer, Inc., Longmont, CO
NNTP-Posting-Host: katmandu.solbourne.com

>There's "Third Reich", by Avalon Hill (or at least based on their
>boardgame), which covers the whole European theatre.  I'll get it
>when I see it...
>

 I have Third Reich on my (now history) Atari ST. I was not pleased with it.
It is exactly like the boardgame and hence in my mind lacks as a computer
game. The AI sucks, Germany is way too strong and the USSR gives up by
spring '42 almost always. I found myself keeping 50-60% of my forces 
out of the way in order to create a challenge in the east. It was fun the
first time I played since I was able to conquer Spain, Turkey, Gibralter (sp?)
and the USSR by summer '42 but that got old by the second time. Playing the 
allies was not much better. The computer Axis can't even take Paris against
a very weak allied force, in fact once I was able to take Berlin by fall
'40.
 
 Unless you like the board game or have a good human opponent I suggest 
staying away from Third Reich. 

>Brian Ross                          
>bross@sandcastle.cosc.brocku.ca            

 Steve Matson
Newsgroups: comp.sys.ibm.pc.games
From: acw0892@u.cc.utah.edu (Alan Carl Wong/ Humanities)
Subject: Games for sale (Amazon, Links386, MM4)
Organization: University of Utah Computer Center Student Mail Machine
Date: Fri, 29 Jan 93 04:25:13 GMT


	I have these 3 games to get rid of.  $30 each plus $1.50 for half
postage.  

Alan
acw0892@m.cc.utah.edu
From: jsciv@polaris.async.vt.edu (Joseph Cochran)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Help!!!! (bassilisk oil)
Keywords: uw2
Date: 28 Jan 93 18:01:22 GMT
Organization: Escape from Blacksburg, VA

Spoilers for UW2 ahead...


In article <1993Jan26.153732.18393@rchland.ibm.com> BillSeurer@vnet.ibm.com writes:
>You can also get 3 vials of the oil in a room only accessible via teleport
>in the lowest level of the pits.  Face the back wall of the secret room
>that had the liche in it and teleport.  There is a room with a note about
>the plants and the 3 vials.

	Actually, I pushed a button in the pits which had an orb through 
which you could see the Liche's secret room, so I did a reveal spell there,
which opened up the passageway between the rooms.  At any rate, you DO need
a spell to get in there...
					*--Joe--*
					jsciv@polaris.async.vt.edu
Newsgroups: comp.sys.ibm.pc.games
From: goodnuff@phoenix.Princeton.EDU (David Wayne Goodnuff)
Subject: Dune2 and PAK compression
Originator: news@nimaster
Organization: Princeton University
Date: Wed, 20 Jan 1993 16:43:05 GMT

Has anyone been able to figure out how to get at the sounds for dune2.
I assume its in sound.pak but what compression method is PAK? and where
can I get it?  Thanks a lot!!!

-=|=- -=|=- -=|=- -=|=- -=|=-
-David Goodnuff-
goodnuff@phoenix.princeton.edu
From: kbw@po.CWRU.Edu (Kevin B. Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: os/2
Date: 24 Jan 1993 08:57:08 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kbw@po.CWRU.Edu (Kevin B. Williams)
NNTP-Posting-Host: slc12.ins.cwru.edu


In a previous article, edg@Ingres.COM (Ed Goldman) says:


>
>All the QQP games I've played(lost admiral, perfect general, conquered kingdoms)
>seem to lose the mouse pointer.

Have you turned the mouse exclusive access on?  My friend could ONLY play 
TPG thru OS/2 .... his mouse didn't work in DOS !  :)


Kevdog
-- 
Name that quote!
"You shall have camels, desert vehicles, an armed escort, and tanks."
"You're welcome."
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: UW2: Tomb help
Date: Sat, 23 Jan 1993 01:12:11 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

Spoilers!
























In the tomb of Praecor Loth how do I get past the "Outer Space" thing?
Using EX WIS (or WIS EX, whatever) I can see there is more area beyond
here but nothing gets me past or affects it.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Legal Advice
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 25 Jan 1993 09:44:35 GMT


I am a final year law student and I am willing to give free legal
advice, to the extent possible, to anybody with any real world problems.

I plan to specialize in computer law, law applied to all aspects of
computing, including contracts, copyright, patents, criminal and civil
liability etc.

Your problems will be good practice for me.

Disclaimer : However, I will not be liable for any advice I give, and if
you rely on my advice, it will not render me liable to any civil
liability or criminal prosecution. Caveat Emptor!
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 mages academy help please
Date: 26 Jan 93 19:43:12 GMT
Organization: Qualcomm, Inc., San Diego, CA

szgershe@kimbark.uchicago.edu (Shadowspawn) writes:
>>>Can you open the double doors on the first level of the goblin tower?
>>
>>I haven't figured out how yet. 
>Haven't figured this out either?  Perhaps a red herring?

If you look at the map, they are the doors that lead to the outside
world.  You can't leave the tower, so the doors are never going to be
openable. 
-- 
Stephen King will write your biography.
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Populous II is out
Organization: Adobe Systems Inc., Mountain View, California, USA
Distribution: usa
Date: Sat, 23 Jan 1993 02:02:49 GMT

Populous II has hit the San Francisco Bay Area, at least. Software
Etc. had a few copies yesterday (Thursday, 1/21), and Electronics
Boutique and CompUSA got their copies today (Friday, 1/22). The best
price I've seen so far is $39.99 from CompUSA.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Strike Commander
Date: Sun, 24 Jan 1993 20:58:46

You see? He knows what's he's talking about too! You can't tell if a
game is choppy from a screen shot. Better luck next time, Leo.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)