HDTenEightyP/NetNews huggingface dataset:
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Subject: Re: Yet More Civilization Problems...
Organization: University of Alberta, Edmonton, Canada
Date: Wed, 12 Aug 1992 14:40:47 GMT

kbos@carina.unm.edu (Kurt Bose "of Biscayzee") writes:

>*sigh*

>Today I bought Civ, but when I installed on the HD, the script locked up on
>Disk 2...it made *really* nasty sounds, and wouldn't install properly, so I
>just copied the disks to the HD and tried to run it.  Big mistake.

>I tried to run it off HD then, only to get the request to "Insert Disk 8 into
>any drive", or some such.  Pretty tough, considering I have only four disks...
>I'm getting a *tad* miffed, here...

>Kurt Bose (as in Daisy, not Rose) - kbos@carina.unm.edu - I'm not the AntiChrist
>I AM the AntiWoofer. - Junior Stathead{tm} - I'm a shutmouthed, selfless idiot!!

I had a similar problem. I started the install procedure, and it took almost
half an hour to install! For some reason it would scan the disk or something
for over five minutes, making the funny sounds, and then finally it would
transfer the files. I don't know what the hell it's doing in those 5 minutes
but it seems wholly unnecessary to me. As for the disk requests, I had to
insert the following in my startup-sequence...
 
assign civ1: work:games/civilization
assign civ2: work:games/civilization
assign civ3: work:games/civilization
assign civ4: work:games/civilization

The game works fine now, but that install procedure is just too lousy.
Whoever did the Amiga port did'nt spend much time Amigatizing the game,
this is even obvious by the opening when it asks you if you are playing
with keybord or mouse & keyboard. What Amiga owner would play without
a mouse?!

Hope this helps somewhat.
Brian.
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: SOLUTION: Neuromancer HD cyberspace problem
Date: 15 Aug 92 00:01:40 GMT
Organization: Oxford University VAX 6620

Using the FREECOPY hack to get Neuromancer running from my HD, the game ran 
fine until I tried to enter cyberspace, whereupon it just froze.  I've read 
that this has been experienced by several other people, but I never read a 
solution to the problem.  Until now.....
FREE UP MORE CHIP RAM!!
My system (A1000, 512K Agnus) gives about 383K after fully booting up into 
WB1.3, with all sorts of ancillary programs loaded.  This was insufficent, and
the game froze.  Breaking into the startup-sequence early on and starting the
game from CLI with around 425K chip ram available - no problem!! I'm inspired
to go back and finish the damn thing now, but I should have thought of this 
ages ago :-( 

Hope this helps somebody, apologies if it's been posted before and I missed 
it.

   Bill Bennett                           JANET: warda@uk.ac.oxford.vax    
   CRC Growth Factors Research Group   Internet: warda%vax.oxford.ac.uk
From: esaia@vax.sonoma.edu (MICHELLE ESAIA)
Newsgroups: comp.sys.amiga.games
Subject: Treasures of the Savage Frontier
Date: 19 Aug 92 19:27:00 GMT
Organization: Sonoma State University
News-Software: VAX/VMS VNEWS 1.41

Hi! 

I don't know if anyone besides me has played this game, but I am asking,
anyway:  Does anyone know how to get (physically, I mean) to the place on the
map that's called Fireshear?  I know where it is, but I can't get there....The
water is too deep; the mountains are too high...I have tried to get a boat from
Neverwinter, Luskan and Waterdeep...but to no avail....


any help appreciated - Michelle
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Football games
Date: 14 Aug 92 14:45:56 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

In article <1992Aug14.135931.23640@ticipa.pac.sc.ti.com>,
robert@landru.mtc.ti.com (Robert Treese) writes:
|>With football season approaching anybody have any suggestions about 
|>computer football games.  Any possibility of someone releasing TV
|>Sports 2?
|>
|>Robert
|>robert@dragon.mtc.ti.com
      
   The answer is simple, buy "Sensible Soccer". Nuff said.

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
Newsgroups: comp.sys.amiga.games
Subject: Dune - anyone know if its any good??
From: ping@ping.actrix.gen.nz (Peter Ingham)
Date: 17 Aug 92 19:49:11 GMT
Reply-To: ping@ping.actrix.gen.nz
Followup-To: comp.sys.amiga.games
Distribution: world
Organization: Private UUCP Site
Organization: 
Keywords: 
Summary: 

From the cover this looks like an adventure-style game.

I loved the books, is the game any good???



Cheers

    Peter S. Ingham              ping@ping.actrix.gen.nz
    Lower Hutt,  New Zealand     3:771/220.5
From: r3kls@VAX1.CC.UAKRON.EDU (Kevin L Sheller)
Newsgroups: comp.sys.amiga.games
Subject: best games
Date: 19 Aug 92 19:01:59 GMT
Article-I.D.: news.1992Aug19.190159.29959
Organization: The University of Akron, Akron, Ohio

Alright, you guys did it. Now I gotta spew my favorite 
Amiga titles of all time. Here's the list. 

1. Speedball II
2. Pinball Dreams
3. Gridiron
4. Starglider II
5. Stunt Car Racer
6. F-18 Interceptor
7. Mechforce
8. Dr. Mario (the new European PD conversion of the Nintendo classic)
9. Star Control
10. Lotus Esprit Turbo Challenge I
                                 ^ or II, doesn't matter


Yeah, I think that's about right. There are a lot of good ones, it is hard to
pick the best. I tried to pick the games I have played the most of. Not
just IMPRESSED with.
 
 Oh, and 11. Powerpong! My own creation :)
 
						Kevmo
From: pjohnson@jabba.uucp (Palmer Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: MegaFortress
Date: 16 Aug 1992 03:04:42 GMT
Organization: Not an Organization
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <64088@cup.portal.com> Harv@cup.portal.com (Harv R Laser) writes:
> Palmer Johnson... have you tried;
> 
> "stevex@cup.portal.com" ?? 

-- 

Nope but I will thanks I will let you know what happens


Palmer Johnson                  Please forward mail to
Windsor, Ont.                   cs.uwindsor.ca!jabba!pjohnson
From: jasonf@wayfarer.EBay.Sun.COM (Jason Freund)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstien 3D
Date: 14 Aug 92 18:28:31 GMT
Article-I.D.: male.l8nuqfINNa7r
Organization: Sun Microsystems, Mt. View, Ca.
NNTP-Posting-Host: wayfarer.ebay.sun.com


	I don't mean to put down the amiga or anything, but I've got some
bad news:

1) Wolfenstein IS incredible.  It's as fast as I can stand it on my
   dad's 386/33.  It's very fun to play -- and it'll knock your socks off
   the first time you see it.

2) Wolfenstein is the tip of the iceberg.  The original 8 programmers of the
   game are already set up with EA to do a real commercial game based on
   the Wolf engine -- but with much more (ie variable height walls, sloping
   floors, etc).  The game will be a sequel to the Bards tale series, so
   (besides excellent graphics and playability) I expect it to have a lot of 
   depth.

3) There's already a wolf clone that's just as good -- but of the dungeon
   genre.

4) Two other companies are working on Wolf-like games.  One sci-fi space game
   and one monster game.  The later claims to be 10 times better than wolf.

5) Wolf is NOTHING.  You should see stygian abyss.  It uses a much more
   complicated texture mapping engine which allows much more variety, 
   auto-mapping, radial light sources, it has stereo sound, excellent combat,
   excellent graphics, incredible depth, NPC interaction, water that feels 
   wet, ghosts that are translucent, objects thrown against the wall bounce, 
   etc. 

6) You probably won't ever see a port to the Amiga (at least one that is as
   fast)  even on a '30.  They used byte-addressed graphics.
   Texture mapping routines go MUCH faster with byte-addressed graphics.
   You cannot do byte addressed graphics on the amiga. (at least not yet -- 
   maybe the new chips will -- I heard they support 256 colors)  You can
   hope and prey that some awesome euro demo coder writes this game for you, 
   but they don't usually do games.  I've seen some incredible texture 
   mapping eurodemos (ie cube-o-matic).  But I doubt that even on an '030,
   they could make it full screen.
   

--------------------------------Summer Address------------------///----------
Jason Freund           jasonf@wayfarer.EBay.Sun.COM            ///
690 Erie Dr.           408-276-5420 (Work)                 \\\///     
Sunnyvale, CA  94087   408-732-0421 (Home)                  \XX/ Amiga 3000
From: ulf@goliat.dc.luth.se (Ulf Ruthberg)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II Part IV
Date: 13 Aug 92 18:51:44 GMT
X-Newsreader: Tin 1.1 PL3

Berry_Shin@lppl.mi.org (Berry Shin) writes:
: Ok, I am stuck in the "basement" with Lechuch, who unfortunately keeps
: zapping me with his voodoo doll.  I believe that I have every item one can
: pick up on this level...what do I do next?  Any and all help will be
: appreciated.
: 
: P.S. Don't be too explicit  :)
: 
: -- Via DLG Pro v0.992

You will get rid of him the same way you got rid of Largo. Remember?

   ===================  Boring signature follows  ==========================
       Ulf Ruthberg, ulf@dc.luth.se, {uunet,mcsun}!sunic!dc.luth.se!ulf
               Computer Service Center, Lule} University.
   ====I'd rather have a bottle in front of me, than a frontal lobotomy.====
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Civilization
Organization: Youngstown State University/Youngstown Free-Net
Date: Sat, 22 Aug 1992 16:28:43 GMT


I may be able to help you in one respect: when you achieve an advance
you are not automatically given access to the next in the direction
you have to have the prerequesite in parenthesies under the new
advance as well for example: for engineering you will need the 
wheel even though it doesn't preceed engineering directly.
Hope this helps.  Question: does anyone know: if you use a settler to
build a fortress and then found a city on top of the fortress, do you
still get the benefits of the fortress?  what about when your city 
builds city walls are all these concurrant?
-- 
Perry Tarantine  aa395  /*/       ///     /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/       ///     /*/     Creative Mind.
Type "Go RPG" and     /*/    \\\///     /*/No. 1 complaint of comic strip chars
Join the Adventure   /*/      \XX/     /*/     "I don't have thumbs!"
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstien 3D
Date: 14 Aug 92 22:55:10 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Jason Freund writes:
>
>Ya, the game isn't that deep.  There's health, bullets, keys, and bad guys.
>They'd rather have you buy their modules than give you interesting random 
>monster patterns.  But the point is that this is already the next generation 
>of game interfaces.  It's the most revolutionary interface since Dungeon 
>Master.  And lots of games are going to work with it.  I think it's great!  
>I can't wait for the Bard's Tale game.

Yeah, I figured people were mostly going bonkers over the graphics.  The
game itself is basically Berzerk (circa 1980).

I don't follow your "new interface" comments, though.  Dungeon Master is
more of a traditional RPG, as are the numbered Ultimas.  Wolfenstein 3-D
and Ultima Underworld are action games at heart.  It never occurred to
me to think of Wolfenstein as a sporty new interface being shown off
by a simple little game.  I think of it as just another game, which is
probably why I can't seem to get into it.

Anyway, I seriously hope that this first person craze doesn't subsume all
computer games.  Every first-person action game I've ever played has
suffered from the tunnel vision problem.  Even if I can turn my "head"
and look all around, I still feel trapped because I don't get a sense
of being surrounded by my environment.  I feel like I'm looking through
a camera.

Trivia:  how many other real-time first person "moving through a 3-D 
environment" computer games have there been (not counting flight 
simulators)?  Off the top of my head:

     WayOut (Apple II, Atari 800)
     various 3-D Pac-Man clones (Atari 800, C-64)
     Tunnel Runner (Atari 2600)
     Encounter (Atari 800, C-64?)
     London Blitz (Atari 2600)
     Midi-Maze (Atari ST, GameBoy)

I'm still amazed that there were two *decent* 3-D maze games for the
Atari 2600.

--
James Hague   
exuhag@exu.ericsson.se
From: jools@VNET.IBM.COM ("J Searle")
Newsgroups: comp.sys.amiga.games
Subject: HELP ! for Monkey Island 2 & Black Crypt.
Date: 12 Aug 92 14:05:16 GMT

1) I've got to Part Three in MI2 and are now suspended over the pit of
acid in the torture chamber, what do I do now ?!

2) Black Crypt - Ive got the Mask Of Truesight, how do I use it in
the room with the invisible monsters (unseen ones?).

Any help on these two would be greatly appreciated ...



Newsgroups: comp.sys.amiga.games
From: rodney@larri.bhpese.oz.au (Rodney Lewis)
Subject: Re: Platform games - Deliverance
Organization: BHP, Newcastle, Australia
Date: Thu, 13 Aug 1992 05:30:14 GMT

aedwards@saf2 (A1C Aaron Edwards) writes:

>Jeremy.White@f601.n105.z1.therose.pdx.com (Jeremy White) writes:
>: Has anyone else but me seen deliverance??? It is a platform game that provides
>: some decent competition to the SNES and others.....  Anyway, I cant get past the
>: endmonster on the second (lava) level..
>: This game really needs a save game feature, however.  I hate having to restart
>: from the first level every time... 
>: Thanx, Jeremy

>I'm having the same problem!  And everything I try ends up killing me for
>all my lives.  Any hints ANYONE???!  

	You need to get just past the jets of gas blowing up from the ground
	and then jump up and throw your axes at the large shiny sphere thats above
	the rotating knives.

-- 
Rodney Lewis                         |"Under the most rigorously controlled
BHP Information Technology, Newcastle|conditions of temperature, pressure,
ACSnet  : rodney@bhpese.oz           |humidity, volume and other variables, the
INTERNET: rodney@larri.bhpese.oz.au  |organism will do as it damn well pleases."
From: barrett@scooby.cs.umass.edu (Daniel Barrett)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lode Runner!!! For Amiga?
Keywords: LodeRunner
Date: 21 Aug 92 19:40:32 GMT
Reply-To: barrett@scooby.cs.umass.edu (Daniel Barrett)
Organization: BLAZEMONGER INCORPORATED


>In <1992Aug21.034950.26451@csuvax1.csu.murdoch.edu.au> torban@csuvax1.csu.murdoch.edu.au (Torban Bennett) writes:
>>I have heard there is a ftp-able version called  MotherLode  which use to
>>be at nasa's ab20.  (so I guess its now at wuarchive.wustle.edu)

	MotherLode is a really fun implementation.  It is quite challenging,
too.

	Unfortunately, it does not work properly on accelerated Amigas
(68030, etc.)  It runs much too fast to be playable.  SHAME on the author
for breaking the rules and not doing the timing correctly!

                                                        Dan

 //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
| University of Massachusetts, Amherst, MA  01003  --  barrett@cs.umass.edu |
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
From: rees@csa.bu.edu (David Rees)
Newsgroups: comp.sys.amiga.games
Subject: Jumpman for the amiga?
Summary: Anyone know of one?
Date: 20 Aug 92 01:57:00 GMT
Article-I.D.: bu.94107
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: rees@csa


     Hi everyone.  Does anyone remember the game Jumpman for the C-64?  It
was made by EPYX a long time ago.  I know that there has been a PD version
made for the ibm, but does anyone know if someone has bothered to make it
for the amiga?  All the talk recently of old C-64 games has brought this
one back to mind.  I would like to play it again, and prefer that I don't
have to write it myself to do so.  Thanks a lot.
   ----Dave Rees   (rees@cs.bu.edu)
From: valiviit@klaava.Helsinki.FI (Mika Valiviita)
Newsgroups: comp.sys.amiga.games
Subject: Civ bugs...
Date: 18 Aug 92 12:06:37 GMT
Organization: University of Helsinki

Various bugs:

1. I have 3 megs of memory but only 1/2 meg chip. Result:Alfa Centauri
   sequence messes up the screen and gurus at the space city screen.

2. I can't complete the palace. When I try to add sections 1 or 7,
   some of center pieces disappear.

3. Powergraph messes up when the lines go too high. This affects the
   screen in the area where those lines get too high but not elsewhere.

4. When I conquer the world,in the score screen where the pop.,wonders
   etc. are counted, there was a bonus score for world conquest (1420)
   but that alone becomes my final score and the pop. and wonders are
   not accounted for. VERY annoying.

5. There are negative readings in the Demographics screen. I had -47%
   as the leadership rating.

6. The military advisor screen has either units that don't exist,or
   some of my units are not there.

Is there going to be any updates like for the MSDOS-users in MPS-BBS?




-- 
Mika Valiviita  (valiviit@cc.helsinki.fi) The University of Helsinki
         I'll be back!    Why?    I just will!    Why?
From: bandy@aplcen.apl.jhu.edu (Mike Bandy)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Games on the A3000
Date: 12 Aug 92 23:01:55 GMT
Organization: Johns Hopkins University

etxpnil@etxsj.ericsson.se (Per Nilsson TT/SJG Dept.Operator) writes:

>Has anyone had any problems with Sierras newest games
>(like PQ3, Larry 5) on the Amiga 3000 ?
>When I try to use them on my A3000 they run REALLY slow and the
>sound is distorded. I've run the games on my brothers older A3000 and there
>they work fine. 
>Is it something wrong with my A3000 or doesn't the games work on certain
>versions of the A3000 ?
>

I was unable to make Larry 5 work on my A3000 (purchased 5/91).  Sierra's
product support people suggested I get some PD tool that allows a reboot
under 1.3 of AmigaDOS.  That didn't work - when I upgraded my ROMs to 2.04 I
lost the ability to back up completely.  Apparently part of the operating
system comes from the ROMs (I think?) and the 2.04 loses that ability.
I sent the package back to the mail order place where I bought it and got
Monkey Island II - an excellent game, if you're looking a non-baudy equivalent.

		Mike Bandy
		Johns Hopkins University Applied Physics Lab
Newsgroups: comp.sys.amiga.games
From: mike@sarah.albany.edu (Michael Ciarfello)
Subject: Re: EOBII
Organization: State University of New York at Albany
Date: Thu, 13 Aug 92 01:43:05 GMT

In article <Mike_Hladyboroda.0i94@telepro.UUCP> Mike_Hladyboroda@telepro.UUCP (Mike Hladyboroda) writes:
>HELP!!!!!
>We are stuck in the Darkmoon tower and don't know what to. We are new to
>this type of game but we still like a challenge so don't give us too much
>info. 
>Question 1:  Should we keep Insal or the dwarf that was locked up?

He will run when you sleep.  You will also be missing something, but don't
know what (if anything).  He is a good thief.  Try to pick locks before he
runs.

I forgot what drawf you mean.  If you have less than 6 people, then get
everyone you can get.  Later on, when you have 6 people in your party, look
at everyones stats and see which ones you want to keep.


>Question 2:  How do we get something that will help us in our journey.(See,
>that's how much we know; we don't even know what to look for.)
>
>

Do you mean how do you pick something up and put it in your inventory?
Look at the directions!  

If you mean WHAT should you keep, then keep the better weapons, and get rid of
the weaker ones.  Save one or two though.  Do the same for shields, armor.
If you have a chainmail for instance for everyone, then you won't need a shirt
so it's pretty safe to toss the shirts. (Keep one, for the heck of it)

>  Thanx, Mike Hladyboroda
>
>-- Via DLG Pro v0.995
>


-- 
----------------------------------------------------------------------------
Michael Ciarfello                         Internet:  mike@uacsc1.albany.edu
State Univ. of NY at Albany               Bitnet:    mike@albnyvms
Student Computer Consultant/Computer Science Major
From: carpent@felix-e.crihan.fr (Stephane Carpentier)
Newsgroups: comp.sys.amiga.games
Subject: Re: null-modem-games : which do you know ?
Date: 19 Aug 92 07:38:28 GMT
Organization: CRIHAN, France




In article <h08f.714158906@alf.zfn.uni-bremen.de>, h08f@alf.zfn.uni-bremen.de (Faroul) writes:
> >>In <1992Aug15.163110.15247@sun1.ruf.uni-freiburg.de> rensing@sun1.ruf.uni-freiburg.de (Stefan Rensing) writes:
> >>>Hello !
> >>>I now have the possibility to play some games with two Amigas
> >>>which are connected by a null-modem-cable.
> >>>Which games can I play with that option ?
> >>
> >>BattleChess
> >>Operation Combat
> >>Falcon
> >>Populous II
> >Armourgeddon 
> >Flight of the intruder
> 
> Lotus Challange II (works even on one or both Amigas in 2-Player-Mode, meaning
> 4 (in words: f o u r) player having mega-fun!

If you like car races, VROOM can also be played with a null-modem....



            ///////////////////////////////////////////////////////////////
           //
          //     Stephane CARPENTIER
\\\\\    //      Student at the University of Rouen
    \\  //       (FRANCE)
     \\//        Mail: carpent@crihan.fr
      \/
From: dryder@redorc.chi.il.us (Dave Ryder)
Newsgroups: comp.sys.amiga.games
Subject: Soo What's new Amiga?
Date: 15 Aug 92 00:20:21 CDT
Organization: Red Oracle Bbs/Network

  Any new games for the Amiga? 
Newsgroups: comp.sys.amiga.games
From: hquijano@csws13.ic.sunysb.edu (Heidi Quijano)
Subject: Re: Wing Commander Demo
Organization: State University of New York at Stony Brook
Date: Tue, 18 Aug 1992 21:49:16 GMT

In article <hribnak.0741@nucleus.cuc.ab.ca> hribnak@nucleus.cuc.ab.ca (Jim Hribnak) writes:
>
>I saw the wing commander demo..  man the game is going to SUCK big time,
>graphic look pathetic!!!!  I dont know why these companies do this.. I hate to
>say it but the IBM version looks 10 times more better than the amiga version is
>going to be!   If this continues, I just MAY (gulp) have to buy an IBM the
>games seem to be getting BETTER than the Amiga versions! and sometimes IBM
>games are out LONG before the amiga versions and sometimes the amiga versions
>are never released!!!!

I got a chance to see is also and HOLY DITHERING!!!  Most of the time when you
see an IBM conversion, it's dithered in that ugly "MS-dithering" kinda way
but this is overkill!  I don't even know why Origin is bothering with this
crap.  Everything in the game was out of sync.  The animation jerked back and
forth.  

I'm just thinking that if I went through and bought an IBM, I'd have some
great stuff like Falcon v3.0, Wing Commander I/II, Ultima VII, and Star Trek
25th Anniversery with even more great ones to come like Srike Commander, etc.
The thought is tempting...

Just one question... obviously, Origin knew that this game is junk.  Why'd
they even bother releasing a demo then?  It would just make potential customers
into unpotential customers.  If this was reallly a capitalist ploy, they'd
scratch the demo and just release the thing.  Hell, I would've gone out and
bought it under those circumstances.  Now, I'm just gonna wait until somebody
posts here about the official release and probably still won't buy it in the
end.

Newsgroups: comp.sys.amiga.games