HDTenEightyP/NetNews huggingface dataset:
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video
Subject: Re: (SNES) Super Double Dragon wanted!
Date: 11 Nov 92 20:48:32 CST
Organization: Washington HS, Milwaukee, WI

In article <1992Nov11.112216.8782@ac.dal.ca>, tominatr@ac.dal.ca writes:
> WANTED:
> 
> Super Double Dragon for SNES.
> 

	Just a little advice:

	This game, while pretty fun to play, is way to easy.  I beat it on
about the third try, and it has an extremely weak ending.  Fortunately for me,
I did not buy it, only rented.  This is what I suggest if you want to try it.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------=The attract mode on your post is incredibly annoying=------------
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Desert Stike was [SNES] Super Play Action Football
Date: 10 Nov 92 23:13:02 GMT
Article-I.D.: clark.1992Nov10.231302.6082
Distribution: usa
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Nov10.213129.8622@leland.Stanford.EDU> etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>
>I guess it all goes back to what you're looking for in a game. For
>myself, I look to more "graphics and action" sports games for the
>SEGA or SNES. When I want simulations (particularly flight simulations),
>I go to the computer.  I'm consistent here as I have no flight simulations
>on the SEGA and have almost all of them for the PC. (Although I must
>admit Desert Strike is alot of fun).

Yeah, I just rented Desert Strike for the SNES, and it was LOTS of fun,
good graphics, good difficulty level (for me anyway), and the freedom
to blow the shit out of everything...heh heh heh.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: hnrscancel@kuhub.cc.ukans.edu
Newsgroups: rec.games.video
Subject: MEGA CD AND SNES/MD games CHEAP!must goo
Date: 8 Nov 92 23:26:54 CST
Organization: University of Kansas Academic Computing Services

I have a mega-cd and snes/md games for sale. Write now while they last before I
send them in.
MEGA-CD $175
Lunar $45
Wonderdog $45
Fhey Area $30
Prince of Persia $30
Thunder Force FX $40
MegA DrivE
Thunder force 4 -(while it lasts) $45
Streets o'rage -$25
SNES
Actraiser -$30
Super Ghouls n Ghosts -$30
F-zero -$30
Mario WOrld -$25
Contra 3 -$35
UN Squadron -$25
Write me now!!! Get a mega-cd and play some real games for cheap! 
MARK
From: macleosd@newton.ccs.tuns.ca (Scott Donald Macleod)
Newsgroups: rec.games.video
Subject: NHLPSA '93 [SNES]
Date: 13 Nov 92 00:30:32 GMT
Distribution: na
Organization: Technical University of Nova Scotia, Halifax, N.S.

I noticed a message where someone had seen John Madden '93 for the SNES.
Accoeding to the EA 800 number, NHLPA '93 and MADDEN '93 are both due in November. 
Has anyone seen NHLPA '93 yet?

   Thanks,
   Scott MacLeod
   macleosd@newton.ccs.tuns.ca
Organization: Psychology, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 11 Nov 1992 17:20:30 -0500 
From: Chadley Kaye Dawson <cd1f+@andrew.cmu.edu>
Subject: Re: [SNES] Anyone played Hook yet?
Distribution: usa

I rented Hook from my local Blockbusters video rental chain
($4/2nites). After seeing the rave reviews in the SNES mags (8's and
9's), I was very disappointed. The game play in this game is horrible.
Not only does it feel like your in slow motion, but the characters
move very blockily and their interaction with the background is very
poor (ie, you can hang on to a ledge with just your toes, and will
often miss jumps that clearly look like you made them.) I also found the
music a bit repetitive (Its from the movie). Unless the last half of
the game is better (more difficult)  than the first half (I quit to
play SFII instead of trying to finish), then this game could easily be
finished in a day or two if not a dedicated evening. I haven't seen
Super Star Wars yet (which got similar reviews), but really hope that
it turns out better than Hook did.

Good Carts:
SFII
MarioKart (anyone get three Gold trophies at 150cc yet?)
ZeldaIII

Lame Carts:
Drakken

-chad dawson
From: frank@eggo.csee.usf.edu (Scott Frank)
Newsgroups: rec.games.video
Subject: SNES Games For Trade (F-Zero & Final Fantasy II)
Date: 9 Nov 92 02:21:42 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

Hi,

  I'm placing the following SNES games up for trade:

F-Zero
Final Fantasy II

  Both games still have all of the originally included material.  I'm open
to any offers so let's hear it!  Please reply via email.  Thanks...

Scott Frank
frank@eggo.csee.usf.edu
Newsgroups: rec.games.video
From: petitc@jec324.its.rpi.edu (Christopher Jon Petit)
Subject: SNES:  Best Values Listing
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 11 Nov 1992 05:27:19 GMT


*drum roll* And here it is.  A guide to what games have the best value for
users.  This was done by simple voting (each game gets one vote, if it is
mentioned as a good value).  So, here we have the first results.  If you know
of a game that has a good value, mail me and I'll include it in the list.  The
first column is a game, and the second column is the number of votes it recieved
from fellow players, as a good value.  Here we go:

 Super Smash TV             4
 Street Fighter 2           3
 Super Mario Kart           3
 Super Castlevania IV       3
 Final Fantasty II          3
 Super Mario World          2
 Zelda III                  2
 Top Gear                   2
 Lemmings                   2
 Gradius III                2
 F-Zero                     2
 Super Ghouls and Ghosts    1
 Actraiser                  1
 Rampart                    1
 Super Play Action Football 1
 Pilotwings                 1
 Simcity                    1
 Contra III                 1

There was no criterion used to distinguish between 2 games with the same
numerical value, and there aren't a lot of replies, but here are the initial
results.  Again, the more votes I get, the more accurately this chart will
reflect the real value.  Results will be posted weekly.

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
Newsgroups: rec.games.video
Subject: Re: Super Monaco GP(was Re: sega games)
From: achou@eis.calstate.edu (Andy C Chou)
Date: Sun, 8 Nov 1992 21:09:33 GMT
Organization: Calif State Univ/Electronic Information Services

tehyang@sal-sun90.usc.edu (Teh Kao Yang) writes:
> In article <1992Nov3.155510.2538@exu.ericsson.se> exuhag@exu.ericsson.se writes:
> >[I'll second the Road Rash reccommendation and add that you shouldn't
> >restrict yourself to the past 3-4 months.  Many older games like
> >Klax and Populous (which unfortunately doesn't work on new machines)
> >and the original Super Monaco GP are still lots of fun.  They aren't
> >at all dated, IMO.]
> 
> You have pretty good taste in games after all, Mr. Hague :). I agree with you
> that Super Monaco GP is lots of fun, and it is still the best driving game I
> have played. What made it great was its realism and its tournament mode. It 
> makes you feel like being a part of a real racing team. All the other drivers 
> have their own portraits, their own teams and kind of car. You can challenge
> other drivers and if you beat them you take their place in their team. Plus
> the driving was realistic and fun as well: I really liked having a 7 gear 
> clutch. No other game I know of has matched this style of play of the Super
> Monaco GP series. Sure, the newer games may have fancy mode-7 graphics,
> futuristic hover cars and cutesy graphics, but I'd take a realistic driving 
> simulation over them any time. At least you feel like you're driving a real 
> car :P. 
> 
> -Teh Kao


	Have you guys considered F-1 Exhaust Heat for the Super Nintendo?
	I mean, besides the realistic mode 7 effects, the overall feel of
	your car and the sounds around you make you (me, at least) feel
	like you're flying around those corners at 250km/h and I like the
	battery backup feature where you can build up your cars and race
	season after season..

	I just really like this game because it makes me feel like I'm 
	zipping down the road.  And if that has to do with mode 7 or 
	whatever, so be it, then.

	The games that I really can't stand are those top view racing
	games.  Remember Turbo?  It was good at the time, but you couldn't 
	see worth beans down the road ahead of you.  Well, Cyber GPX for
	the SFC falls flat on its face like that, as well as Battle Grand
	Prix (2 player split screen).  I just want something more 
	realistic than Super Mario Kart, and something more 'fancy' than
	top view racing, I guess.  I know, a split screen F-1 Exhaust
	Heat... heh.

	By the way, has F-1 Exhaust Heat been released for US consumption
	yet?
From: egb43782@uxa.cso.uiuc.edu (Erich)
Newsgroups: rec.games.video
Subject: WANTED:SMS -> GameGear Converter Info
Summary: blah
Date: 12 Nov 92 15:30:11 GMT
Article-I.D.: news.BxM0EC.D6D
Organization: University of Illinois at Urbana


I read in a magazine that there's an adapter that lets you run Sega Master
System games on a GameGear... 

Has anybody out there used one?  How well does it work?  How much does it
cost?

Thanks!

--Erich
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: TG16-- new games
Date: 10 Nov 92 22:21:30 GMT
Organization: University of Pennsylvania

In article <1992Nov10.211323.10018@cs.UAlberta.CA> andre@nojack (Andre LeBlanc) writes:
>Also, I picked up Falcon, my first game from TTI.  The game is fine, but  
>I'm quite disappointed that I didn't get a CD-type storage case for it as  
>used to be the case.  Now I have to keep it in the box.  That's not only  
>cumbersome and inconvenient, but it's ugly, too.  Did this disappoint  
>anyone else??
>Andre LeBlanc, Support Analyst       |  andre@nojack.ucs.ualberta.ca

Yup. Order of the Griffon did not include the cool CD case, either.
Get with it, TTI!  We want the case!!!
---------------------------------------------------------------------------
Clarence K. Din
Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
  "I have my toys (D-50 with M-EX, SR-16, TG-16 with CD-ROM, SNES, HP48SX)
   and you don't!  Nyah!!!"
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Sega CD Out: Update 2
Date: 12 Nov 92 03:29:00 GMT
Article-I.D.: acsu.BxL319.2Ho
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

The following information is secondary sourced (me via
a friend with the new Sega CD) and is hopefully reliable.

My friend, an Electronics Boutique employee, picked up his
Sega CD system today. He called me tonight to report on it,
and said perhaps the most telling phrase I've ever heard.
"I feel like I've just bought an old computer loaded with
shareware."

The unit itself matches all photos shown of it and is little
different from the Mega-CD. The opening title screen has been
altered to display a starry background with the earth in
the bottom right corner, with the Sega and Sega CD logos 
doing mirror images of each other as they scale and
rotate in the same fashion as the Mega-CD logo. The music has
been changed with drums at the beginning and a futuristic
theme, followed by a cheesy typical game-music song. 

The actual "play audio" screen has another starry background
with a blue select menu. The features sound the same as the
Mega-CD.

The main differences are in the openings of the packaged
games. The Sega logo done so poorly in Mega CD openings
has been changed to another poor logo, this time with
Sonic in a "stamping his feet" pose. [Again, his opinion,
not mine.] In the Sega Classics opening, a very impressive
3-D scaling/rotating effect shown in the Mega-CD premiere
cover magazine with wireframing is displayed at the start.

The packed softs are his main point of disappointment.

Sherlock has long loading times and is the same as the
TGCD version, but without jumpy, problematic video.

Sol-Feace has nice voices but is exactly the same as 
the cart, with an extra opening intermission and CD
music. It also has a new Wolfteam logo done much
better than the old ones.

The Classics disk is very disappointing in that the
menuing is done badly, and the games remain unchanged
except for two things. First, Columns has a CD track
during the demo. Second, a new digitized grunt has
been added to replace the "yaa" when Axel jumps in
SoR and Musashi does Ninja Magic in Shinobi. He
adds that it diminished, not enhanced, the games.

He didn't comment on the audio CD.
(Or CDs)

He did say that the unit didn't come with a backup
cart, but retained the 128k backup included with the
M-CD. 

Hope that helps prospective buyers know what to
expect. Also, no software has arrived, yet, except
the pack-ins.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Sega CD Out: Update 2
Date: 12 Nov 92 22:07:18 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A7283FC48C025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Thu, 12 Nov 92 22:07:16 GMT
X-Useragent: Nuntius v1.1.1d12

In article <BxL319.2Ho@acsu.buffalo.edu> Jeremy B Horwitz,
v089l3s3@ubvmsb.cc.buffalo.edu writes:
>He did say that the unit didn't come with a backup
>cart, but retained the 128k backup included with the
>M-CD. 

I had previously read that they were going with a backup cartridge approach --
do you mean that they changed their minds and are now using the Duo's
approach?  Or are they supporting both?

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video,rec.games.video.arcade
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: When I was young...
X-Xxdate: Thu, 5 Nov 92 21:37:48 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d11
Date: Thu, 5 Nov 1992 21:37:56 GMT

In article <1992Nov5.201106.3439@ultb.isc.rit.edu> , tjg2946@ritvax.isc.rit.edu
writes:
>	Atari copied that idea from ID software Wolf3d!!!

Faceball had it before Wolf3d.  Xybots might have had it before Faceball -
rotation wasn't smooth though.  There was a slick 3-d maze game for the Atari
800 out around '81 or so with
Wolf3ds smooth scrolling.  (Wolf3d is actually a sequel to the Apple/Atari 800
game Beyond Castle Wolfenstein - which was a sequel to the Apple (first) and
Atari (second) Castle Wolfenstein.  Achtung!  You probably knew that though. 
Did anyone else have trouble keeping their Beyond Castle Wolfenstein running on
the Atari?  The copy protection kept on butchering the disks.)  There was also
an Avalon Hill computer game for the Atari 800 which had the '3d' maze game
with things chasing you (very mediorce, even at the time) - but I don't
remember the title.  I, Robot from Atari was 3d and had the 'peak around the
corner thing' depending on your viewing angle.

Brings back memories of when I was young... (Good seque, eh?)

I must admit, though, that Wolf3d is slick.  Good game and very playable.
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
Newsgroups: rec.games.video
From: tthomas@kerry.uucp (Timothy D. Thomas)
Subject: Does anybody maintain a game review list?
Organization: Xerox
Date: Thu, 5 Nov 1992 14:29:46 GMT




Does anybody maintain a "game review" list?  It would be nice to
have a list of game reviews before going out and spending
$40+ on a game I don't like.

If there is no such list, I'd be willing to start one (for any
and all game systems) and periodically post if people wanted to 
mail me reviews (with any cheats as well).


-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Timothy D. Thomas         User Interface Design Systems =
= tt.wbst129@xerox.com      Xerox Corp., Webster N.Y.     =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: rec.games.video
From: ric@netcom.com (Richard A. Bretschneider)
Subject: Final Fantasy II SNES for sale/trade
Summary: I've got a Final Fantasy II I don't need.
Keywords: Wanna buy my game/trade for yours?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 6 Nov 1992 05:34:49 GMT

I finished Final Fantasy II for Super NES.  It is easily
the BEST role playing game for any video game system.
But I don't play these things a second or third time and
want to sell it or trade it for something else.  Your
benefit either way.

If your interested in buying, send me your offer.  It should
only cost 2-3 dollars for shipping.

If you've got something to trade, let me know.  I'm pretty 
up to date so don't bother offering anything more than a
month or two old.  I'm not interested in shooters or 
sports games.

Thanks!

-- 
                 
               | The face of a child can say it all, 
Ric            | especially the mouth part of the face.
Bretschneider  |
AKA            | If God dwells inside us, like some people say, I sure
ric@netcom.com | hope he likes enchiladas, because that's what he's getting.
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: SFII RPG!?
Organization: St. Olaf College; Northfield, MN
Date: Sat, 7 Nov 1992 14:27:20 GMT

In article <1992Nov6.205431.12474@ultb.isc.rit.edu> jmp2020@ritvax.isc.rit.edu writes:
>Maybe the salesman is doing his job....lying that is. Probably heard this
>rumor through the EGM, it is NOT  a rpg, just another bullshit trash.
>
>Your humble narrator, PAL.

It was in EGM, however reliable that is.
From: marc@comp.lancs.ac.uk (Marc Goldman)
Newsgroups: rec.games.video
Subject: SEGA MEGADRIVE GAMES FOR SALE/TRADE
Date: 9 Nov 92 12:34:23 GMT
Organization: University of Newcastle upon Tyne, UK NE1 7RU


            SEGA MEGADRIVE GAMES FOR SALE IN UK (and USA)

        F-22 Flight Simulator...............20 pounds
        Castle of Illusion..................20 pounds
        Ghostbusters........................20 pounds
        Alien Storm.........................20 pounds
        Altered Beast...........(cough,ahem)10 pounds

All games come in original boxes with full instructions and in excellent
condition. Price includes p&p within UK. If you prefer to trade/negotiate, then
I am looking for the following carts(UK/USA/Jap formats):

        Devil Crash (not the UK version Dragon's fury)
        Smash TV    (even though most think this is a terrible conversion)
        Alien 3
        Megapanel

Any reasonable offers! Discounts for the lot!

NOTE: Reply to : R.K.Scott@ncl.ac.uk as this is being posted by a friend.

regards

Richard
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: WANTED:SMS -> GameGear Converter Info
Organization: St. Olaf College; Northfield, MN
Date: Thu, 12 Nov 1992 18:49:14 GMT

In article <BxM0EC.D6D@news.cso.uiuc.edu> egb43782@uxa.cso.uiuc.edu (Erich) writes:
>
>I read in a magazine that there's an adapter that lets you run Sega Master
>System games on a GameGear... 
>
>Has anybody out there used one?  How well does it work?  How much does it
>cost?
>
>Thanks!
>
>--Erich

Quite well.  Some games have displaced blocks of the screen though.  Out Run
and Phantasy Star are ones I know it happens.  It's not much of a problem
usually.  For $20 (incl. shipping, etc.) from EB, it's not too bad.  I have
games like Wonder Boy II, III and Zillion that I like to play on it, and with 
those games it works great.  You might even be able to build your own if
you are so electronically inclined.

Nathan

Xref: sparky rec.games.video:21644 rec.games.video.arcade:8685
From: tjg2946@ritvax.isc.rit.edu
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: When I was young...
Date: 5 Nov 92 20:11:06 GMT
Reply-To: tjg2946@ritvax.isc.rit.edu
Distribution: na
Organization: Rochester Institute of Technology

HEy...

	Atari copied that idea from ID software Wolf3d!!!

(GRIN)  Chop chop, Aieeee!  pant pant pant (running)  Aieeee! Imagine the gh
ghost looking like a real monster....  A dog...  or something like that.
Newsgroups: rec.games.video
From: asoto@dacapo.urbana.mcd.mot.com (Anthony Soto)
Subject: John Madden Football '93
Organization: Motorola Computer Group, Urbana Design Center
Date: Wed, 11 Nov 1992 21:32:38 GMT

I thought this game was only going to be coming out on the Genesis. Imagine
my suprise when I saw that my local video store was renting it out for the
SNES! I'm going to try to get it tonight to see how it is. Maybe, I'll have
a brief review for it tomorrow.
					Tony
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: cd+g (was: re: sega c
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 12 Nov 92 21:49:38 EST

In messsage <9NOV199217160866@aardvark.ucs.uoknor.edu>,
brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G) writes:

>>4. Normal CDs, CD+G (Music CD with still frame graphics -- pretty
>>much worthless since this technology has been around for eons and
>>there is still only one CD that I know of that uses it, and I
>>believe that later pressings dropped the G part or at least no
>>longer indicate that it exists on the label, since it went unused.
>>Can't remember the title, but it was by the Talking Heads) and Sega
>>CD games, of course.

>Fleetwood Mac's CD which was released around 1990 was CD+G. I got to see it
>when I played it in a friend's TurboGraphx CD (Yawn.)

Information Society, Talking Heads "Naked", Lou Reed (forget the
title), Jimi Hendrix (Smash Hits), Alphaville (The Breathtaking Blue),
one by Graham Parsons, and one by 10,000 maniacs (but not all
pressings of it) also have CD+G.  Warner New Media did virtually all
of these... I believe it was an experiment.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Don't wanna be first, I just wanna last.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: soward@slow.inslab.uky.edu (John Soward)
Subject: BallBlazer?
Reply-To: soward@slow.inslab.uky.edu (John Soward)
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Mon, 9 Nov 1992 22:03:09 GMT

Anyone remember a game called "BallBlazer", I think by Lucasfilm...
probably circa 1984-1986...I recall playing it on an atari 800, but I wonder if  
it is availible for any other platform...I was sure I still had my copy of it  
for the 800...but...

thanx,

--
    ________________________________________________________________________
   /   'The midnight sun will burn you up" -The Cure, Piggy in the Mirror  /
  /         soward@ms.uky.edu | soward@inslab.uky.edu (NeXT Mail)         /
 /_______________________________________________________________________/