Newsgroups: rec.games.mecha
Date: Fri, 18 Dec 1992 10:46:48 -0500 
From: Faisal Nameer Jawdat <fj05+@andrew.cmu.edu>
Subject: Re: BTECH: high-speed hovertanks


[message quoted after for reference]

If you are in a campaign and the gm will let you do that, that's a
really good, if slightly stomach turning way of defending a planet,
but most of the gm's I know wouldn't let you do things like that.
Machine gun ammo isn't explosive, and in the standard rules if it
blows up the only one who takes damage is you, while long tom ammo
explicitly does multiple radius bursts.  As for the jets, last i
checked you weren't allowed to ram mechs with aircraft, though you
could do it with vtols.

pwg25888@uxa.cso.uiuc.edu (Patrick W. Grady) writes:
> Faisal Nameer Jawdat <fj05+@andrew.cmu.edu> writes:
> 
> >>Gabriel Hovertank, 5 Tons
> >>                        Heat Sinks 10   0.0     Armor
> >>IS              0.5     Control Equip.  0.25    Front  5
> >>Engine     35   1.5     Lift Equip.     0.5     Left   3
> >>  Type     Fusion       Power Amp.      0.0     Right  3
> >>  Cruise   15           Turret          0.1     Rear   3
> >>  Flank    23           Armor      18   1.0     Turret 4
> >>
> >>Medium Laser    1.0     Turret
> 
> >Lose the armor, put in robotic controls (unless they've removed them
> >from the game, but they're in the original "Battletech Manual") and a
> >ton of long tom ammo.  Nice suicide tank, regardless of what scaling
> >system you use (cost, tonnage, br's).
> 
> 
> >-- faisal jawdat                  | "Certainly the game is rigged.
> >email: fj05+@andrew.cmu.edu       | Don't let that stop you;
> >if mail handler barfs             | if you don't bet, you can't win." 
> >fj05@andrew.cmu.edu               |        -Lazarus Long
> 
>         If you are in a campaign, then look to use the cheapest ammo
> possible for your explosives, like the machine gun ammo.  It costs less
> than Long Tom ammo, easier to get ahold of, and the really great part, 
> it does 400 pts. of damage per ton.  Long Tom ammo does 100 pts.  Pretty
> wimpy in comparison to cost.  One other thing to keep in mind, use VTOL's
> or conventional fighters with robotic control, build one and figure up 
> the speed they move.  The fighter will positively screw someones day
> because it moves in map sheets per turn, which have to be converted 
> to the regular 30 meter hexes for damage purposes.  Just think of a 
> vehicle able to hit you doing the equivilent of 45 (yes 45, 3 thrust in
> Aerotech converts to 3 mapsheets in Btech, that means an optimal attack
> run would be 3x17=45 hexes long) hexes in the turn it charged.  Don't 
> forget the machine gun ammo, even if you only have a half ton because 
> of load requirements.
> 
> Happy hunting
> 
> Patrick
> --
> -- 
> Patrick Grady               |  I express my opinion,
>                             |  I express your opinion
> email: p-grady2@uiuc.edu    |  for large sums of money.


-- faisal jawdat                  | "Certainly the game is rigged.
email: fj05+@andrew.cmu.edu       | Don't let that stop you;
if mail handler barfs             | if you don't bet, you can't win." 
fj05@andrew.cmu.edu               |        -Lazarus Long