HDTenEightyP/NetNews huggingface dataset:
From: keith@majestix.cs.uoregon.edu (Keith Steiger)
Subject: Re: Sega's Virtua Racing
Organization: University of Oregon Computer and Information Sciences Dept.
Date: Fri, 20 Nov 1992 01:06:16 GMT

In article <1992Nov20.003843.16542@grebyn.com> malak@grebyn.com (Michael Malak) writes:
>I haven't had time yet to go check out Sega's Virtua Racing.  From the
>ad in Replay magazine, I couldn't tell whether or not your own car was
>visible on the screen.  If it is, then it is not true first person
>perspective and should not be called virtual reality (actually, anything
>that is not stereoscopic should not be called virtual reality).

The definition of virual reality is not as clear as you seem to think.  If
you can get two VR experts to agree on the definition, you're a better man
than I.

My personal definition of virtual reality is "something that can give me
motion sickness when I'm sitting still."  By that standard, S.T.U.N Runner
succeeds, and I imagine Virtua Racing will too.

	Keith Steiger
	"Mild motion sickness is a small price to pay for SUCH A RUSH!"
From: jmk9313@hertz.njit.edu (Jason Kaminski)
Newsgroups: rec.games.video.arcade
Subject: Re: How to Encounter Reptile
Date: 17 Nov 92 00:03:54 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

Mark Phaedrus writes:

>     As a programmer, the "error handler" explanation doesn't make a whole lot
>of sense.  I can't picture what sort of error would leave the game incapable
>of proceeding with the normal play sequence, but which would leave it capable
>of handling the special reptile fight sequence, which (from what I've heard
>of others describing it; I've never seen it myself) includes all the features
>of the regular fight scenes, plus the special reptile character, at least a

   I'm impressed!  I don't think I could ever consciously start five lines in a
row with the word "of".  I don't even feel worthy of posting anymore.  Kudos to
Mark Phaedrus.  Anyone care to go for six?
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Re: STREET FIGHTER 3
Followup-To: alt.games.sf2
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 19 Nov 92 22:03:10 GMT

sieh@panix.com (Lui Sieh) writes:
 >Well, what we have is SF II CE being a rev of a Version 2.  Street Fighter
 >3 is actually out now.  It's called SFII CE The Accelerator.  I would call
 >this SFIII because it's a lot different in many fundamental ways to SFII CE.

It's basically identical to any SFII variant.  It just has a few crude
and illegal hacks.  This is NOT Street Fighter III and shouldn't
be referred to as such.  It's SFII with hacks, but it's still SFII.


--
 Iain Sinclair    axolotl@socs.uts.edu.au
Newsgroups: rec.games.video.arcade
From: eric@telebit.com (Eric Smith)
Subject: Re: Reminescing...
X-Disclaimer: Everything I write is false.
Organization: Telebit Corporation
	<92324.125949U59985@uicvm.uic.edu>
Date: 20 Nov 92 20:39:59

>>On Thursday, 19 Nov 1992 12:59:48 CST, <U59985@uicvm.uic.edu> said:
> How about Gravitron-One of the hardest games ever made.

Are you talking about Gravitar?

It is hard, but I certainly wouldn't say it is one of the hardest games
ever made.  Personally, I found it to be easier than Robotron 2084.  At
least in Gravitar I usually have some concept of what's going on :-)

Eric
From: mdc@crash.cts.com (Milo D. Cooper)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Keywords: yie ar kung fu, mappy
Date: 18 Nov 92 21:51:43 GMT
Followup-To: rec.games.video.arcade
Distribution: usa
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

In article <1ecle9INNo3@pith.uoregon.edu> seth@inferno.uoregon.edu (Seth Scott) writes:
{ Here are some of the games that I remember, and enjoyed-- let's see if anyone
{ knows about them:
{ 
{ Mappy-- Used to love the banjo music in the background of this one...
{ 
{ Yie Ar Kung Fu (spelling?)-- This was a great game when I was in middle school{ ...  I used to be able to get past all the characters once, and then to 
{ Tonfun (second-to-last) the second time around, then Tonfun would kick my
{ butt...  Fighting 'Blues' and 'Chain' were the best, IMHO

	Man, these were awesome games... I'd buy a Mappy if I could find one.
I've never heard better music from any video game, and the concept behind
the game had the coveted creativity and simplicity of Pac-Man and Donkey Kong.
The banjo accompaniment was superbly suited to the humor of the game, and
was very catchy as well.  It's my opinion that video game music is generally
quite bad.  Games like Mappy, Ghosts 'n' Goblins, Galaga, and Super Pac-Man
are exemplary in this department.

	Yie Ar Kung Fu... I was heavily into that one; the Commodore-64 ver-
sion was nicely ported, too.  What were the characters' names, again, in
order of appearance?  I'm guessing here...
	0. Oolong (player character).
	1. Some fat dude.
	2. Star.
	3. Nunchaku.
	4. Pole.
	5. Chain.
	6. Sword.
	7. Fan.
	8. Tonfun.
	9. Blues.
	Cool game, that; it was a bitch after you finished off Blues.  I'd
love to play it again.

						 _m d c_
			  Milo D. Cooper  '92   | 1992  |  mdc@crash.cts.com
						'-------'
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Guile vs. Dhalsim (Classic)...who wins?
Organization: University of Illinois at Urbana
Date: Sun, 22 Nov 1992 06:35:53 GMT

vignl00@DMI.USherb.CA (LOIS VIGNEAULT) writes:

>I feel that Blanka can easely beat Balrog by using eletricity!

Defeating Blanka's electricity using Balrog:

Long range:  Hold down three punch buttons or three kick buttons.
Charge up, then release.  You'll come out ahead in the exchange, by far.

Medium range:  Crouch and hit roundhouse.  Hit Blanka with the very tip
of the glove.  Blanka gets hit, you don't.

Short range:  Just jump back.  If you're in the corner, then you'll have
to move forward to move into Very Short Range.

Very Short Range:  Hold the joystick in defensive crouch.  Charge up for
a little bit.  Move the joystick to back defense and hit strong.  If done
correctly, you will grab Blanka out of electricity.  It's hard to do, but
it works if you do it right.  I've done it maybe three or four times.
That's alot since I don't play Balrog very often (who does?), and the times
that I do, people are usually wise enough NOT to pick Blanka.

I remember specifically doing that move TWICE in one game.  Blanka kept
jumping in, doing a headbutt, then electricity about 2 cm away from Balrog
while I was in the corner.  I got him into the headbutt twice and both
times he said, "Wat der fock?!" in his peculiar accent.
>Max
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
Newsgroups: rec.games.video.arcade
From: r16a@jupiter.sun.csd.unb.ca (EARLE)
Subject: Dream Tournament 3d Rd Results / 4t Rd Lineup!
Organization: University of New Brunswick
Distribution: rec.games.video.arcade
Date: Sat, 21 Nov 1992 02:08:07 GMT

Aphoriel/ Kinsman Presents:

THE SF2/MK/WH DREAM TOURNAMENT!

3RD ROUND RESULTS:

First things first:

-No draws! No need for bye votes!

And now:

MATCH 1: RYU vs SHANG TSUNG
SHANG TSUNG wins, 7 votes to 3.

("Shang Tsung is gonna fry Ryu's little butt!!  It's a battle of 
  fireballs, and Shang Tsung has the power ones.  End of match:
  Ryu reels from the last fireball as Tsung changes to Scorpion and
  teleport punches Ryu for the kill.
  (P.S. I want to see Shang Tsung's fatality!!)")

Shang Tsung vaporizes Ryu with a GREAT BIG fireball, leaving a ghost
of Ryu's soul standing there, blinking and looking stupid. :)

MATCH 2: JANNE vs DHALSIM
JANNE wins, 9 votes to 2.

("She isn't impressed by his elongated body parts.")

MATCH 3: GUILE vs VEGA
GUILE wins, 7 votes to 4.

("Vega tries the screaming eagle.  Oooh, backdropped by Guile.
  What's this?  Vega seems to have enjoyed it!  He repeatedly jumps
  into Guile with open arms to be backropped mercilessly.")

MATCH 4: SUB-ZERO vs CHUN LI

CHUN LI wins, 7 votes to 4.

("All Chunny's got to do is jump over the ice ball and Lightning Kick
  Subby whiles he's got his arms out looking stupid.  And the Slide ain't
  gonna help much if Chun's never on the ground...")


And now:

4TH ROUND LINEUP!

MATCH 1: SHANG TSUNG (MK) vs JANNE (WH)

Janne: Now who?
Organizer: 500 year old doppleganger...
Janne: *Argh*

Let's go into a bit of depth for this one..

For Shang Tsung: ST can transform into any MK character and imitate their
moves and style, though there seems to be a short delay before transformations
he can make. His natural form is capable of autofire death head fireballs
which are best ducked.

For Janne: Janne, IMPO (In My Pondering Opinion), is one of the more
generic all-round characters, a standard mold useful for bouncing off the
more exotic street fighter types.  Janne has simple power tools for special
moves, which require no special circumstances or situations to be useful.
Also, keep in mind that Janne defeated Goro in Round Two. 

MATCH 2: GUILE (SF2) vs CHUN LI (SF2)

Oh goodness, do I need to make comments on this one? I'm sure everybody
else is capable of enough intelligent commentary on my behalf....

Send off your votes to (Sorry, still without my own account..)
r16a@jupiter.sun.csd.unb.ca

-Aphoriel/Kinsman

    
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Vein-Headed Alien Unmasked! (Re: Reminescing...)
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Fri, 20 Nov 1992 04:24:27 GMT



In article <1eg9mnINNd32@pith.uoregon.edu> Seth Scott,
seth@inferno.uoregon.edu writes:
>-- Game with spaceship, Asteroids-style play, rocks (actually spinning geo-
>   metric shapes); ship can join different 'shells' that give it different
>   shot patterns; player is taunted between waves by a cyclopean, vein-headed
>   green alien...?
>
In article <92324.125949U59985@uicvm.uic.edu> , U59985@uicvm.uic.edu
writes:
>The game with the laughing head is Sinistar by Williams.
>

Ed Rotberg <gonzo@ntb.apple.com> writes:
>Bzzzt.  Sorry, wrong answer.  Sinistar was not a green vein-headed alien.
>The game referred to is Blasteroids by Atari.  I ought to know, I designed and
>programmed that dog myself (with help from Peter Lipson and Mike Halley)!!

BZZZZZZZZZZZZZT!  Sorry, that's ANOTHER wrong answer... ;)
Mukor may have been a green, taunting alien in Blasteroids, but THIS game
in question is Sega's Space Fury.  The "shells", in particular, ring a definite
bell (one produced triple-fire straight ahead, another 3-way fire, a third
one shot forwards/two shots backwards).  

And, yes, there was a one-eyed, vein-headed, greenish alien.  Neener neener.

Sheesh, we just DISCUSSED this game a week or two ago... ;)

><grin> I guess we all have skeletons (or green headed aliens [Mukor, by
>name]) in our closets.

Some strike a mite too close to home, it seems. :)
--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: MK CHARACTERS
Organization: Indiana University, Bloomington
Date: Mon, 23 Nov 1992 15:54:12 GMT

empire@dorm.rutgers.edu (Michael Kraft) writes:
>Well, when Sonja gets her head ripped off by Subzero, he face changes and 
>she looks like Chuck Norris.

Yeah, and Subzero and Scorpion look different, too.  Both have eyes that are
the same color as their costume.  Sonya is really messed up, though.

	Darrin
-- 

mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu

"I want- I need- to live, to see it all..."
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Reminescing...
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Fri, 20 Nov 1992 17:50:54 GMT


Er... no offense, Dave, but...

hlsw_ltd@uhura.cc.rochester.edu (Dave Hollinsworth) writes:

>And on a similar vein...we've now got lists going of "hard" games, "cutesie"
>games, "most addictive music" games, "reminisce" games.  Here's one that (IMHO)
>fits all four:

>Kidniki:  Radical Ninja.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGHHHHHHHHHHHhhhhhhhhhh...

My kidneys just rotated 180 degrees at the mere MENTION of this abomination.
*shudder*  *whimper*  *cross motions to ward off its evil spectre*

In five words:

A Game Born For Nintendo.


>********  Dave Hollinsworth  *******  hlsw_ltd@uhura.cc.rochester.edu  ********
>*   "From Hell's heart, I stab at thee!" - Khan Noonian Singh, Star Trek II   *
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
And I don't really even CARE if Khan said this, and I do consider Star Trek II
the LAST Star Trek-related venue (including the movies, the Next Regurgitation,
etc.) that had any class at all... 

..but while Khan had his moments, THAT particular quote belongs next to the
name of the most delightfully obsessed character in all of American literature.


Captain Ahab.
"Moby-Dick", Herman Melville.
Chapter 135.

Gee, wonder what book *I* had a test on today?

			jeff "never mind me, I'm just stressing" c., NCSU
--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
From: ckalin@csd4.csd.uwm.edu (Christopher Allen Kalin)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Date: 23 Nov 1992 14:48:56 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
NNTP-Posting-Host: 129.89.7.4

In article <By196o.K61@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>> (2) Does't Sonya Blade look like the mother in "Growing Pains"
>I don't think so.

Actually, I think she looks like Cynthia Rothrock (China O'Brian).

Chris Kalin


*****************************************************************************
* Christopher A. Kalin, founder of:                                         *
*                                                                           *
*                        EXCALIBUR DESIGNS, LTD.                            *
*       (soon to be manufacturing high-quality games for the PC)            *
*                                                                           *
* Internet: ckalin@csd4.csd.uwm.edu OR kali9806@ee.uwm.edu                  *
*****************************************************************************
Newsgroups: rec.games.video.arcade
From: hoanga@vccnorthd.its.rpi.edu (Alain Hoang)
Subject: Re: Balrog vs. Blanka
Reply-To: hoanga@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 23 Nov 1992 01:06:20 GMT

	I play Balrog too, I've noticed one thing.  Blanka's priority attacks in
the air CAN cancel Balrog's sliding attacks... I was so annoyed... I've never
seen anything like that happen... I mean I slide attacked him perfectly and he
kicked me perfectly... so all Balrog players VS Blanka players.. beware... a 
smart Blanka player can use his silly priority in the AIR to get you!!
	Agh how I really dislike Blanka now.......
From: ckalin@csd4.csd.uwm.edu (Christopher Allen Kalin)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat Bug?
Date: 20 Nov 1992 14:38:28 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

In article <1992Nov6.194603.3351@gmuvax2.gmu.edu> 2261as@gmuvax2.gmu.edu ( ) writes:
>In article <1cqghcINN1ka@usenet.INS.CWRU.Edu> ar903@cleveland.Freenet.Edu (Robert Taylor) writes:
>>
>>Down and Block seems to work fine for me?
>
>same here, except one time where block wouldn't even work!  I (Kano) would
>put his arms up then get plugged by a wave punch(missile).  When Sonya
>got me with that leg throw the playr says "oohh".  I guess he thought he was
>good.

The only semi-guaranteed way to block against throws/tosses is Down BACK and
block. The ONLY way a player can get you while defending with THIS method is
IMMEDIATELY after he collides with you from, say, a jump kick, and ONLY if
he does the throw IMMEDIATELY afterward. (Hint: not too many players, but
the computer, fall into this category.)

Chris Kalin
From: wa2cs252@troi.cc.rochester.edu (Guardian)
Newsgroups: rec.games.video.arcade
Subject: SF2 for IBM
Summary: SF2 for the IBM PC
Keywords: SF2
Date: 20 Nov 92 00:16:46 GMT
Organization: University of Rochester - Rochester, New York

Hi all! I just got SF2 for the IBM PC and started it up. The farthest I got
was the title screen. I can't get the actually game to start. There seems to
be threee options on the title screen( written in chinese), I moved the curser
on each one and press return or space bar to try to select them. Can anyone
help me please. I want to play it really bad.

									-- Dave

"So long and thanks for all the fish" - The Hitchhikers Guide to the Galaxy
Newsgroups: rec.games.video.arcade
Subject: MK fun bug
From: Andrew B Potratz <ap2a+@andrew.cmu.edu>
Date: Sun, 22 Nov 1992 01:13:50 -0500 
Organization: Carnegie Mellon, Pittsburgh, PA

In a Cage vs Raiden match with the red indoor background (the one with
pillars and the old guy sitting on a throne clapping; the background
immediately following the pit background), you can mess up the screen:

Have Cage do the shadow/flash kick and Raiden do a teleport at the
same time.  Everything will go slowly, Cage will slide about twice as
far as he normally does, and during the whole move, the screen flashes
in a very wierd way.  We've theorized that doing the flask kick and
teleport simultaneously on that particular background excedes the
number of displayable colors, and the flashing and slow motion are 
constantly changing color maps between each frame update for each
character.  This is reproducable on our MK (its a revision 2), and
we've crashed the game once by doing it for most of a round.

Its fun to watch, and get the 'what the fuck was that?' comments from
the crowd :)

-Drew
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: rec.games.video.arcade
Subject: Re: Zen out on music
Keywords: music, meditation
Date: 18 Nov 92 04:07:02 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Nov13.034413.14205@grebyn.com> malak@grebyn.com (Michael Malak) writes:
>In article <1992Nov11.171324.26489@ncsu.edu> jecoleb@eos.ncsu.edu writes:
>>Honorable mentions:  Toobin' has a nice soundtrack, LifeForce was a trip
>>(yes, I know, it was the 'first' stereo game), Moon Patrol was simplistic
>>but catchy, Bubble Bobble was overly cute but the music grew on you...
>You didn't mention Spy Hunter and Gyruss.  The _only_ reason to play
>those simplistic games was to listen to the soundtrack.

Another nominee; Getaway - High Speed II, the pinball machine. It's soundtrack
is a slightly modified (and lyricless) version of ZZ Top's "La Grange", and it
kicks some serious ass. The sound effects are well done too, and it's got the
best "graphics" (like on all the new Williams pin machines) of any one I've
seen. 

Hell, it's fun just to watch someone else play, and listen. And it's actually
a pretty good pin. (Just wish that Einstein's here in Austin would drop the 
price to .25 'stead of .50......)

-- 
    "Well, do you ever get the feeling that the Story's too damn real
                        and in the present tense?"
               Christian Wagner - cwagner@ccwf.cc.utexas.edu 
Newsgroups: rec.games.video.arcade
From: chil@fraser.sfu.ca (Keith Lim)
Subject: Re: MK Characters
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: usa
Date: Wed, 18 Nov 1992 11:18:32 GMT

roy@boa.cis.ohio-state.edu (eric roy) writes:

> "Big Trouble in Little China" with Kurt Russell (?).
> I don't know if anybody on here noticed this but there was a 
>  character in the movie that looked a hell of alot like Raiden.

(Sigh) Obviously, I have too much free time...

On reading the above post, a thought struck me, and I pulled out my phone
directory (Metro Vancouver White Pages, July 1 1992 edition.) Looking
through the pages, I see that...

*No-one* is named Cage!

2 people named Kano (and a few more named Kanno)

No Raidens. (But some companies called Raider)

4 "Liu K"s, but no listing of a Liu Kang.

"Scorpion Mobile Music and Party Services"

Various "Sub-" companies, but no Sub-Zero

No "Sonya", but then, that's a first name. Would you believe, there's
actually an entry for "Blade S."!! (No, I didn't call the number--bothering
an innocent person for no good reason is something I don't believe in doing.)

No Goro.

3 people with last name "Shang"; quite a few with last name "Tsung". And,
yes, one of them is "Tsung S.T." (Hmmm, what does the middle name T. stand
for?)


Ok, so much for my phone book. I'd like to hear from other people (post,
please, do *not* email!), but rather than have everybody type in their
phone directory, perhaps people should just limit their entries to
interesting and eye-catching gems. For example, the "gem" in my collection
would be "Scorpion Mobile Music and Party Services". (Just imagine it...
unruly partygoers get harpooned by the DJ--no bouncers or security needed.)

So, if anyone has anything like "Blade Martial Arts School" or "Goro's Gym",
that sort of thing, post it here. Should be worth a chuckle or two. 

-- 
  Keith_Lim@sfu.ca   Simon Fraser University, Burnaby B.C., V5A 1S6, Canada
  ** Hon Cog Sci  Min Psyc  Senate  URC  FARSIDE  LEAD  CCCS  COCP  PSU  **
Any views and opinions above have been carefully thought out and are sensible,
and so (obviously) do not represent SFU or any groups/committees within SFU.

"Woof, woof, woof, woof, woof, woof!" --Arsinio Hall's audience, any show
"Woof, woof, woof, woof, woof, woof!" --Bud Bundy, Married...With Children
"Woof, woof, woof, woof, woof, woof!" --Dr. Beverly Crusher, ST:TNG, "True Q"
Newsgroups: rec.games.video.arcade
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Subject: Re: Mortal Kombat Censorship!!!
Organization: University of Illinois at Urbana
Date: Sat, 21 Nov 1992 03:57:01 GMT

arromdee@godel.cs.jhu.edu (Ken Arromdee) writes:

>In article <1992Nov20.191930.16551@nwnexus.WA.COM> phaedrus@halcyon.com (Mark Phaedrus) writes:
>>     Do you really think this is going to have a lot of impact?  "Hi, here's
>>a bunch of unsigned letters from people who live hundreds or thousands of
>>miles from the arcade."

>Aladdin's Castle is a national chain.

I was playing MK at an Aladdin's Castle in Urbana earlier today, and I
can report that the violence was definitely ON for the machine there.


                                 --Steve Stelter
                                   sjs28257@uxa.cso.uiuc.edu
From: amclach1@cc.swarthmore.edu (Zans McLachlan)
Newsgroups: rec.games.video.arcade
Subject: Re: MAGIC SWORD
Date: 22 Nov 92 22:21:52 GMT
Organization: Swarthmore College

>Which is the best ally?? The Knight? How about the Lizard Man??

I played this a heck of a lot in HS, and I found that the wizard was the
companion to have on the higher levels. When he is 8th level (if i'm
remembering correctly) his magic balls are about as big as he is and do
lots and lots of damage. :) With a high level wizard and the potion as
item, you're set, IMHO.

--Zans
From: jmm@scarabz.Corp.Sun.COM (John Morrison)
Newsgroups: rec.games.video.arcade
Subject: GYRUS - for sale
Date: 20 Nov 1992 22:41:24 GMT
Organization: Sun Microsystems
Distribution: regional
Reply-To: jmm@scarabz.Corp.Sun.COM
NNTP-Posting-Host: scarabz.corp.sun.com


     I am posting this for a friend so please contact him if you 
are interested in the game.

Full Size Gyrus for sale  ----    $300.00

     The game plays perfectly and the cabinet is in great shape!!!


please call:

		 Dan at 408-295-4125

Newsgroups: rec.games.video.arcade