HDTenEightyP/NetNews huggingface dataset:
From: lakerb@rcwusr.bp.com
Newsgroups: comp.sys.mac.games,rec.games.bridge
Subject: Re: Bridge game for Macintosh?
Date: 14 Dec 92 10:27:14 -0600
Distribution: usa
Organization: BP Research, Cleveland, OH (USA)

In article <Bz93yr.MGK.1@cs.cmu.edu>, br+@cs.cmu.edu (Bill Ross) writes:
> 
>     I'm looking for a bridge game to buy for someone for 
>     Christmas - they have a Mac.  Are there decent computer
>     bridge games available that would interest an intermediate
>     bridge player?  Can someone recommend one for the Mac?
> 
>     Thanks!
>     Bill
>     br@cs.cmu.edu

I recently downloaded (probably from mac.archive.umich.edu) Micro-Bridge
Companion Demo Version 5.5.2.  From Great Game Products, 8804 Chalon Dr.,
Bethesda, MD  20817

Newsgroups: comp.sys.mac.games
From: bob_bolt@itc.educ.ualberta.ca (Bob Bolt)
Subject: Railroad Tycoon Bugs
Followup-To: comp.sys.mac.games
Organization: University of Alberta
Date: Thu, 17 Dec 1992 17:11:46 GMT

I have become addicted to yet another game - Railroad Tycoon. But the
version I was given (legit copy - disk, manuals, box and even a
registration card) is v 1.0 and is a bit buggy. It won't allow me to have
more than $32 million in cash, another railroad was able to cut across my
line and deleting a station caused all kinds of problems with train
scheduling. I understand there is a new version (1.01 or 1.1) available on
MicroProse's BBS, but I don't have access to a modem and there is no
internet access. So, could some kind soul send my a copy? This should be
OK, as it wouldn't work without the rest of the support files. If anyone
can download it from the BBS, it stands to reason that the bug fix could be
passed on to other users. Thanks in advance.

Robert Bolt
Instructional Technology Centre
University of Alberta
bob_bolt@itc.educ.ualberta.ca
From: dross@cambizola.cs.wisc.edu (Dan Ross)
Newsgroups: comp.sys.mac.games
Subject: MS Flight Simulator add'l scenery?
Date: 18 Dec 92 23:12:41 GMT
Organization: U of Wisconsin Madison - Computer Sciences

Can someone who's gotten some of the additional scenery packages for
MS Flight Simulator let me know what they're like?  I'm specifically
interested in "scenery" around the US Midwest (specifically Wisconsin
and Illinois).  It's unclear exactly what is in the scenery packs 
from Microsoft, and are they different from the ones from "BAO"
(place whose order form is included on the Flight Sim. disk)?

Please reply by email--I'll summarize.

Dan
dross@cs.wisc.edu
Newsgroups: comp.sys.mac.games
From: kevin@crash.cts.com (Kevin Hill)
Subject: What is A-Train?
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 16 Dec 92 08:48:59 GMT

  Could someone drop me a summary of A-train, it looks interesting,
but I am not sure that I want to buy it yet....
  -Kevin
Newsgroups: comp.sys.mac.games
Subject: Re: What is A-Train?
From: <BA2JACCW@MIAMIU.BITNET>
Date: Thursday, 17 Dec 1992 13:28:27 EST
Organization: Miami University - Academic Computer Service

Think of A-Train as a sort of super Sim City. A-Train involves running a
railroad company, and in the process building a major city. It includeds stocks
bank loans, real estate, and great color graphics. On a 68000 Mac it runs very
slowly, however. I highly recommend it.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Chris_M._Hanson@fourd.com
Organization: 4th Dimension BBS
Date: Sun, 13 Dec 1992 13:37:26 EST
Subject: Re: Maelstrom Cheats

I use programmer's key INIT on my IIsi, it breaks into Macsbug any time during
the game
													-Chris Hanson
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************
From: ohta@chem.aoyama.ac.jp (Kazuo Ohta)
Newsgroups: comp.sys.mac.games
Subject: Re: PuppyLove : Please help me!!
Date: 19 Dec 92 02:07:29 GMT
Organization: Dept. of chemistry, AGU, Tokyo, Nippon
In-reply-to: Aaron_S._Friedman@bmug.org's message of 15 Dec 92 01:48:53 GMT


 |Well, I believe you have to start up from the Puppy-Love disk. Since PuppyLove
 |is one of the oldest Mac Games I know of, I wouldn't be surprised if it didn't
 |work on a newer machine.
 |
 |Aaron

 I tried to start up from the Puppy-Love disk already. But
PB-100 hunged up.
Thank you.

Kazuo Ohta from Tokyo.
--
      __  /====================   _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
     /   /  /   /__  __/ __  /     Kazuo Ohta : ohta@fatima.chem.aoyama.ac.jp  
    /   /  /   /    /   /   /     $B$*$*$?$+$:$*!w$_$D$N$V$1$s$-$e$&$7$D!%$+$,$/(B 
   /   /  __  /    /   __  /       (Mitsunobu : PFA00414@niftyserve.or.jp   
  /   /  /   /    /   /   /              Lab.): Tel 03-5384-1111 (3234)
_____/ _/  _/   _/  _/  _/    _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
Newsgroups: comp.sys.mac.games
From: aggie@wealthy.ocean.fsu.edu (I R A Aggie)
Subject: Re: Another Hellcats LG gripe [?]
Followup-To: comp.sys.mac.games
Organization: An Ol Ag surrounded by a bunch of unfriendly Seminoles
Date: Mon, 14 Dec 92 13:41:24 GMT

In article <1gguonINN1ou@phakt.usc.edu>, cokin@phakt.usc.edu (Darren Cokin)
wrote:
> 
> In article <aggie-131292190725@wealthy.ocean.fsu.edu> aggie@wealthy.ocean.fsu.edu (I R A Aggie) writes:
> >Is it just me, or have all my low altitude visual clues been turned
> >off in LG? Little things like trees, wave crests and the like? More
> >than once I've gotten in touch with the earth when I was sure I had
> >plenty of altitude.
> 
> 
> I do have a few gripes with LG, but that's not one of them.  You do have 
> "ground clutter" checked, don't you?

Uff-duh. Thanks. 

James - how do you make a sheepish grin? :} ??
From: Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool)
Newsgroups: comp.sys.mac.games
Subject: Maelstrom Level 27-Bug or just making the game harder.
Date: 15 Dec 92 00:02:00 GMT
Organization: FidoNet node 1:2603/204 - Not Even Odd, Forest Hills NY

How did you cheat on maelstrom with Resedit?Explain to me!


--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Jason Kool - Internet: Jason.Kool@f204.n2603.z1.ieee.org
From: povlphp@uts.uni-c.dk (Povl H. Pedersen)
Newsgroups: comp.sys.mac.games
Subject: Re: Another Hellcats bug story
Date: 13 Dec 92 23:41:22 GMT
Organization: UNI-C, Danish Computing Centre for Research and Education

I have used both Hellcats Rescue and Leyte Rescue, and I have NEVER has either
Hellcats nor Leyte crash on me. I am using an SE/30, 17MB RAM, 32-bit clean
through IIfx ROMs, 2+ rows of INITs, RasterOps 264/30 videocard with 13"
Apple RGB.

In general I have less than one system crash each week. Maybe one or two
each month. My machine is free of MicroBugs Word and Excel. I use all
systems, 6.05, 6.07, 7.01-US, 7.1-DK.

My guess is that you have anothjer problem, either INITs or maybe bad
system or hardware. Defective RAM is very common. At least more common
than people think. If you have a repeatable bug, try to increase your
disk cache to make Hellcats/Leyte load somewhere else, and see if that
helps.

Povl H. Pedersen - former Apple repair guy
-- 
Povl H. Pedersen   -   Macintosh specialist. Knows some DOS and UNIX too.
pope@imv.aau.dk    -   povlphp@uts.uni-c.dk
Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: What is Pax Imperia?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Fri, 18 Dec 1992 21:07:43 GMT

In article <1992Dec17.182355.79433@uu0570.foggybottom.com> Jeff_A._Chirikjian@uu0570.foggybottom.com writes:
>What do you do in Pax Imperia?

you wait a long time for a game to be released



-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey                       			   howard@netcom.com
			  WARNING: Intel Inside
... .. ...   ... .. ...   ... .. ...    ... .. ...   ... .. ...   ... .. ...
Newsgroups: comp.sys.mac.games
From: gloomboy@netcom.com (Chris Yaryan)
Subject: ARASHI 1.0a on sumex-aim
Followup-To: gloomboy@netcom.com 
Summary: ARASI 1.0a available on sumex 
Keywords: Arashi Storm Tempest 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 18 Dec 1992 21:41:15 GMT

FYI, the release version of S.T.O.R.M. 0.9b1 has been released as
ARASHI 1.0a. It is in the info-mac/game directory of sumex-aim.stanford.edu

This game incorporates the additional levels that have been available
for some time along with EXTENSIVE modifications by Mike Zimmerman with
help from Juri Munkki. Some new features include: free lives at 20,000;
progressive restart points with bonuses; bug fixes, and new sounds and
animation. This game is freeware, and docs are included.

Surf's Up!!
From: broldan@zeus.calpoly.edu (Brad Roldan)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom - starting at higher levels
Date: 19 Dec 92 07:19:41 GMT
Organization: California Polytechnic State University, San Luis Obispo

In article <1992Dec9.231527.21695@athena.mit.edu> rajiv@athena.mit.edu (Rajiv A Manglani) writes:
>Is it possible to start the game a higher levels?
>
>please email replies


Type 'L' instead of 'P' when you want to start at a higher level.
-- 
_______________________________________________________________________________
|Brad Roldan                                    | "If I may quote the 25th    | 
|broldan@Hebe.CalPoly.Edu                       |  letter of the alphabet...  | 
|                                               |  'WHY?'" -Steve Irckle      |
From: asif@aat.async.vt.edu (Asif Taiyabi)
Newsgroups: comp.sys.mac.games
Subject: Hellcats and Mission to Leyte Gulf forsale
Date: 18 Dec 92 19:51:45 GMT
Organization: Management Systems Lab
X-UserAgent: Nuntius v1.1.1d16
X-XXMessage-ID: <A75795CF8B0213F6@aat.async.vt.edu>
X-XXDate: Fri, 18 Dec 92 20:50:55 GMT

I have Hellcats and Mission to Leyte Gulf for sale:

If you want them indivdually the price is:

Hellcats:        	$35.00 + $3.00 (shipping)
Leyte Gulf		$20.00 + $3.00 (shipping)

If you want them both the price is $58.00 total

I'd like to sell them as a package, but I will consider individual offers.

--
Asif Taiyabi                    Management Systems Lab.
asif@aat.async.vt.edu     OR    aat%vtmsl@vtvm1.cc.vt.edu
Organization: University of Maine System
Date: Tuesday, 15 Dec 1992 16:55:03 EST
From: Jon Carr <IO91748@MAINE.MAINE.EDU>
Newsgroups: comp.sys.mac.games
Subject: X-Mas Lemmings Level 4 Impossible!

I just got the X-Mas Lemmings Demo from Sumex yesterday
and I'll be damned if level four is impossible!

The regular Lemmings Demo's four levels were trivial, but this
one is H-A-R-D!

Any help on this would be greatly apreciated.

BTW - I've solved all 120 levels of PC Lemmings, are the Mac ones
any different?  Or should I just wait for "Oh No! More [Macintosh]
Lemmings!"

    -----> Jon                                   Jon Carr
    -----> IO91748@MAINE.BITNET                  36 Forest Ave
    -----> IO91748@MAINE.MAINE.EDU               Orono, ME 04473
    How about those 15-0-1 Black Bears!!!  M-A-I-N-E GO BLUE!!!!
From: cokin@phakt.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Another Hellcats bug story
Date: 11 Dec 1992 19:06:47 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <JACKR.92Dec11182728@dblues.wpd.sgi.com> jackr@wpd.sgi.com (John "Jack" Repenning) writes:

>which I could never positively trace to "Rescue," but which haven't
>recurred since I stopped rescuing.  Have you used Rescue?


No, I don't use it.  I prefer not to cheat.  It makes it more fun (albeit more
aggrevating).  It's a bug.  Accept it.


                                                      Darren
Newsgroups: comp.sys.mac.games
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Subject: Originality vs. F/X (Re: Maelstrom Correction)
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology
Date: Sun, 20 Dec 1992 10:40:32 GMT

In article <23092@venera.isi.edu> jas@ISI.EDU (Jeff Sullivan) writes:
>If you play video games much at all, you'll see that flashy graphics
>and whizzo sparkles are what passes for innovation these days, not
>unique new game designs.

This is true. Just look at the PC game scene. I bet that the classic
Castle Wolfenstein was just as exciting as the new 3D version (I
haven't played the new one). Of course it's nice to have all these
graphics improvements, but unless the game is good, the effects wear
thin very quickly.

>More and more, players are realizing that
>better/faster/more colorful graphics does not necessarily a fun new
>game make.

Are they really? How can you tell that this is happening? Or is it just
wishful thinking?

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
From: fzchen@othello.ucdavis.edu
Newsgroups: comp.sys.mac.games
Subject: Pools O' Darkness
Date: 15 Dec 92 06:19:28 GMT
Organization: Computing Services, UC Davis

Where n' the hell is Thorne's lair?  I've been looking for it
in the NW hills ever since a friend told me about it.  Do I need
a special weapon or artifact to find it?  Am I looking for a cave?
Do I need to do something before I find it?  This is really annoying
me.  I've spent the last 4 nights looking in the same area.  Does it
move from game to game?  Do I have a bad copy?

Please e-mail any answers.
From: Jeff_A._Chirikjian@uu0570.foggybottom.com
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceward Ho
Date: 16 Dec 92 21:29:05 GMT
Organization: Foggy Bottom / Washington, D.C.

Sorry, but Spaceward Ho is a commercial game. In my opnion its one of the best
macintosh games ever released.
Foggy Bottom - your FirstClass Mac connection in Washington, DC
From: ()
Newsgroups: comp.sys.mac.games
Subject: Re: Monkey Island Help - Please
Date: 17 Dec 92 13:14:10 GMT

> Quick question:  How do you get the banana picker out of the cell/what do
> you give to the cannibals?
> 
> Karl Goiser

You have to give them the wimpy idol in front of the giant monkey head. But
to get to the monkey head, you have to get the monkey in the forest. (Give
it 5 bananas and it will follow you everywhere). Go to the monkey head and
pull the totem pole's nose. Then see what happensI
From: ang@ccwf.cc.utexas.edu (Christopher Ang)
Newsgroups: comp.sys.mac.games
Subject: SSI adventure games
Date: 18 Dec 92 16:29:48 GMT
Distribution: comp.sys.mac.games
Organization: The University of Texas at Austin

Hi,

My first SSI adventure was DQOK and I was wondering how the other one's measure
up to it. I'm looking into some of the other ones and am wondering if they
are worth the $$.

Thanks,
--
Chris
"It is not I who am crazy. It is I who am mad." - Ren Hoek
Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: Shimmering Mists in M:TB
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Fri, 18 Dec 1992 21:05:55 GMT

In article <1992Dec18.050809.23177@wam.umd.edu> bgohari@wam.umd.edu (Babak Gohari) writes:
>OK, this has probably been asked many times before, but... how the hell are
>you supposed to kill shimmering mists in Mission: Thunderbolt?  I finally have
>a character that went down that far (level 9 I think it was), and I ran into
>one.  I've tried shooting them, using my weapon, but everything goes through
>it.  I've tried using grenades, and if it's getting hit, it doesn't show it.
>I've used 3 grenades (direct hits, at the expense of losing a lot of HPs
>myself), and despite the fact that I've blown the walls all to rubble, the
>shimmering mist still follows me and drains my constitution.  Beginning to get  
>me annoyed.  Please email me or post if you have a solution.
>
>-Bob



Two words: Blaster rifle.

:)

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey                       			   howard@netcom.com
			  WARNING: Intel Inside
... .. ...   ... .. ...   ... .. ...    ... .. ...   ... .. ...   ... .. ...
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Leyte Gulf enhancement.
Keywords: Leyte Gulf, Hellcats, panorama view
Date: 14 Dec 92 18:24:19 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

wirehead@cheshire.oxy.edu (David J. Harr) writes:

}I don't think I 've seen it mentioned in all the flaming and
}discussion here about Falcon MC vs Hellcats, Missions at Leyte
}Gulf, but you folks DO realize that MaLG supports the multiple
}monitor panoraama view that we have all talked about, don't you?
}I took the oppurtunity at work the other day to hook up three
}13" monitors to my IIci (all the monitors have to be the same size
}you know), and the only comment I can make is INCREDIBLE. 
[ High praises delete ]

I'm sure it's wonderful, but I have to question the wisdom of the
company that spends the effort to implement multiple monitors rather
than multi-players (networked).  After all, how many people have access
to THREE color monitors?  Compare that to how many people have posted
that they really, REALLY want a networked Hellcats?  Sure, adding networking
is a bigger job, but it just seems like whatever effort was spent on the
multiple monitors could have been better spent elsewhere.  And besides,
I'm jealous that you got to try and I can't.  :-(

I myself was pretty disappointed when I got the game and found that the 
multiple monitors have to be the same size and color depth.  As a programmer 
I can understand the limitation, but as the owner of an SE/30 with a second 
color monitor, I was annoyed that the black and white screen still sits 
there useless.

--James Preston

Xref: sparky comp.sys.mac.games:13069 comp.sys.ibm.pc.games:26999
From: rogera@compnews.co.uk (Roger Allen)
Newsgroups: comp.sys.mac.games,comp.sys.ibm.pc.games
Subject: Re: Help on Monkey Island wanted
Date: 16 Dec 92 12:58:02 GMT
Followup-To: comp.sys.mac.games,comp.sys.ibm.pc.games
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: bay.compnews.co.uk
X-Newsreader: TIN [version 1.1 PL8]

Try examining some of the leaflets you are carrying.

--
Roger
Newsgroups: comp.sys.mac.games
From: jimbo@leland.Stanford.EDU (Godfather of Soul)
Subject: Re: PoD & DQoK - Impossible?
Organization: NewsRUs
Distribution: na
Date: Wed, 16 Dec 92 04:37:41 GMT

In article <BzBqJL.1vv@cs.dal.ca> holmes@cs.dal.ca (Ray Holmes) writes:
>
>	It certainly seems that way to me. Pools of Darkness was a fun
>game, but ends up eventually in an impossible series of battles (at
>least I've never heard of anyone getting past there - I did talk to
>one person who made it into the third battle before quitting). So I
>put that aside, and try Dark Queen...

It is possible to finish in the third battle.  You just gotta use missle
weapons against blue Bane minions, load up on magic--oh, and having 30+
level characters with AC < -20 helps.  There's a final challenge after that
even which is really impossible--automatically played on champion level.
Did you try lowering the difficulty level?

Don't know about DQoK.  Want to play it someday.

>I want my money back.

Lotsa luck.

>-Ray


-- 
James W. Brown		-  I dream of the day when conservatives learn   	-
			-  the difference between a sin and a crime and  	-
			-  liberals learn the difference between a       	-
			-  virtue and a requirement.      --William A. Niskanen	-
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom Registration
Date: 15 Dec 92 01:02:00 GMT
Organization: USC-ISI
In-reply-to: kieran@world.std.com's message of 12 Dec 92 06:43:06 GMT

In article <Bz4vzv.n4M@world.std.com> kieran@world.std.com (Aaron L Dickey) writes:

>peirce@outpost.SF-Bay.org (Michael Peirce) writes:
>
>
>>The "You Idiot" sound wasn't sampled from Ren & Stimply.  It's actually
>>a friend of Andrew's doing his best to sound like it (not a bad try either!).
>
>I agree.  Whoever did it is thousands of times better than the "new Ren"
>that replaced John K.
>

I find this a little hard to believe, but if true, his friend plays a
mean Bryan Adams-like guitar as well. ;-)

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Newsgroups: comp.sys.mac.games
Distribution: world
From: Maury_Markowitz@magicbb.uucp
Organization: MAGIC - Macintosh Awareness Group In Canada
Date: Mon, 14 Dec 1992 12:55:32 EST
Subject: Re: Falcon vs. Hellcats

>(Oh yea, for everyone who's bitching about the radar screen and the
>realism of Hellcats:  The plane is an F6F model, which, if you'll read the
>Pilot's Operating Handbook, did contain a radar screen, right where
>it's portrayed in Hellcats.  Now, we can argue about the usefulness
>of the real radar vs. the simulator's radar, but that's another
>discussion...)

  This is not really true.  The version that carried the radar was the
Tigercat, a late-war experiment by the US to enter the night fighter arena. 
They never really had to earlier, because of the amazing Mosquito being used
in Europe, and there was little night action in the pacific.  This aircraft
was not a day fighter, and the radome seriously effected performance, and roll
time.  The aircraft in the simulation was NOT a Tigercat!
  Personally, I think a properly equipped Mosquito acting as a night bomber
would have been an absolutely devistating weapon in the Pacific, the Japanese
were just as deficient as the US in terms of night fighting (I know of no real
"night" aircraft other than the Gekko/Moonlight recce planes), if one side had
deployed such an aircraft, there would be little the other side could do for
months (something that happened to the North Atlantic when the Germans started
to deploy the long range patrol bombers - stopped the day the escort carrier
came out).

Maury
From: chuck@gistdev.gist.com (Chuck Welsh)
Newsgroups: comp.sys.mac.games
Subject: Spectre: synopsis and judgement please
Date: 19 Dec 92 20:43:51 GMT
Organization: Global Information Systems Technology Inc., Savoy, IL

Have you used Spectre?  Do you have an opinion about this game?

I'd like to learn, briefly, what Spectre is all about as well as your
comments on the game.  Also, I'd like to know:  If you had it to do all
over again, would you buy it again?

Thanks in advance for your thoughts.
-- 
| Chuck Welsh, Global Information Systems Technology, Inc.        |
| 100 Trade Centre South, Suite 301, Champaign, IL 61820          |
| INTERNET: chuck@gistdev.gist.com				  |
| UUCP:     uunet!gistdev!chuck					  |
Newsgroups: comp.sys.mac.games
Distribution: world
From: Kim_Shekar@bmug.org
Organization: BMUG, Inc.
Date: Sun, 13 Dec 1992 13:17:12 PST
Subject: Might&Magic III

Does anyone know when this game will be releases? I ordered it 3 days ago from
MacZone and they said it was not shipped yet. Where can I get this game???
Does it support 8-bit color. How is the sound??? How much HD space does it take
up?
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