HDTenEightyP/NetNews huggingface dataset:
From: duening@ibr.cs.tu-bs.de (Lars Duening)
Newsgroups: rec.games.mud.lp
Subject: Nightfall - A preview
Date: 16 Nov 92 13:43:41 GMT
Article-I.D.: ibr.1992Nov16.134341.3361
Reply-To: duening@ibr.cs.tu-bs.de (Lars Duening)
Organization: TU Braunschweig, Informatik (Bueltenweg), Germany

DISCLAIMER: Nightfall is not open for real gameplay yet! It is still in
            alpha/early-beta stage. So don't expect anything.

But on request of mshaughn@nyx.cs.du.edu (Michael Shaughnessy) I'll
give a brief survey on some of the new features Nightfall will have
(the mud help files are under preparation):

The good old 'player level' is now completely up to the will of the
guild the player joined. Even a guild without any levels at all is
possible.

The measuring factor for players are their gained experience. The
experience determines the maximum value of the player's stats, so with
rising experience the player may get higher stats.
There are several races implemented, each with unique abilities (and
individual stat settings).
The players can learn skills and/or spells on the fly - they are not
necessarily limited to special guilds.

The life in Nightfall follows a simple night/day-schedule (8 h for one
NF-day), including vision (e.g. dwarfs can't see in bright sunlight),
hunger and thirst. A 'real environment' is not simulated, though.

The gameplay will take place in several domains - the central city
still exists, but only as a starting point. Most of the design
decisions for a mudlib are now local to the domains; e.g. if a domain
decides to allow player killings, it may allow it.
You will have much to explore ... :-)

Nightfall does have real money, using four types of coins. Changing
does take place automatically. Of course there will be banks.

The 'hierarchie' changed in a way that a player who 'won' the game
does not automatically becomes wizard, but just a 'super-player'
with some overnatural abilities. Becoming a wizard then is possible on
request, but involves a learning phase during which the apprentice
wizard can just read the lib, clone and destruct.

During the last months we created the basic lib to use in gameobject
creation, as well as the main landscapes of the domains.
Currently we're smoothing the basic lib, and create the things needed
for an interesting gameplay, like actual guilds, quests and monsters.

... and many many more ...

The basic lib of Nightfall is now nearly complete, as well as the
landscapes of the main domains. We're now working on the small details
(and bugs) of the basic lib; and on the things needed for an
interesting gameplay, like actual guilds, quests and monsters.

Hope to see you on NF's reopening...
 
  Mateese, for the wizards of Nightfall.
Newsgroups: rec.games.mud.lp
From: elwing@iastate.edu (That Cupps gal)
Subject: Re: Names and Aliases
Summary: seven and one.....
Organization: Iowa State University, Ames, IA
Date: Sun, 22 Nov 1992 03:43:17 GMT


As far as mud names go...

When I introduce myself to a mud friend, I say my name is Elwing.
Then they call me Elwing or El.  Otherwise I think they had met
me outside the computer center and spend my time wondering just
who it was that called me Sara....

Besides, Elwing is an odd name...but not doesn't draw stares.


*to Lore.... WRITE TO ME...we all miss you at isu!!!!!*

-Elwing the Grey Mage_

Newsgroups: rec.games.mud.lp
From: mayhem@access.digex.com (Sgt. Mayhem)
Subject: Nightmare
Keywords: MuDOS, v.9, nightmare
Organization: Express Access Online Communications, Greenbelt, MD USA
Date: Thu, 19 Nov 1992 22:50:17 GMT

Kudo to Descartes and the crew at Bates. They've implemented the new
driver with only a few problems arising from it. The world is stable, the
players are begining to form thier social lives, and it's not a monty haul
mud.

Give it a try today!

 Mayhem the holy father
From: mcr0193@rigel.tamu.edu (Blitzkrieg)
Newsgroups: rec.games.mud.lp
Subject: Player killing...
Date: 23 Nov 1992 13:39 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: rigel.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    


Someone wanted to hear from a mud player who enjoys killing other players.
Well, here I am. I played Blitzkrieg on Ivory Tower until recently and 
during my career I had 56 kills.

Why do I enjoy killing players? No, not because it's an ego boost or
because it gives me a rush, but because it is fun. Killing monsters just
doesn't do it, there is no challenge at all to hacking and slashing
on a bunch of mindless creations that don't fight back. Whereas, when
you are fighting against someone who is actually controlling the actions
of your opponent, the challenge is there. 

You talk about people who kill randomly for no reason? Come on, if you
really want to kill a character, you will find a reason, and most of the
time, if you really want to kill them they already have given you a reason.
Out of the 56 kills on IT, maybe 3 or 4 were random. It's easy to
manufacture a reason, so when someone tells you 'Oh, they kissed my wife'
or 'They stole my kill' accept it with a grain of salt because they
enjoyed it every bit as much as someone who kills randomly for no "reason".
Ditto the player-killer killers. They're looking for the same challenge as
the rest of us, but are more concerned about what everyone else thinks,
i.e. they want to be the good guy, the white knight, the peasant hero, etc.

Maybe some of us just like to play the role of the bad guy, villain,
black knight. And there is no reason why this should be unacceptable,
because if a mud allows player-killing (I don't play muds which do not),
then obviously, the admins want a more realistic situation in which not
everyone is the nice guy, goody-2-shoes type wuss. Think about it,
everyone needs someone to hate, or it's not as much fun, right? ;)

Some people tend to forget the fact that in the end, mud is just a game
like any other game, and when their character gets killed they take it
personally, even some to the extreme of wanting to look for you in
real life. These are the guys that are really sick..not the player killers.

One last point, player-killing, like anything else, can be taken to the
extreme, i.e. the horror stories of people waiting outside the town to
kill novices or using chicken-hearted tactics like summoning players
to a moving elevator the way Slice and Rastafan used to do on AH. But
not all player-killing should be judged on the basis of isolated incidents
such as these. I think a real player-killer who, like me, enjoys pk for
the challenge of it, will hunt down his victims and kill them, and usually
unless there is a very good reason will not kill people who present no
challenge, such as newbies or people in a moving elevator.

Oh well, I'm not stupid enough to expect everyone to agree with me, and I'm
sure I will get numerous flames, but you said you wanted the perspective
of a real player-killer, so try to view it objectively, ok?

Blitzkrieg
From: fstrelzo@ecs.umass.edu
Newsgroups: rec.games.mud.lp
Subject: general chat
Date: 22 Nov 92 17:14:43 GMT

I like Muds also But I am ever scared about how addictive they are !!!!
One thing i hate though are wizzes that help some people but because your name
is not as good as other's or for other various reasons they dont help you.
Also , I think that Mudding is awesome and is there going to be a Super mud
opening in Chicago ??? I herd rumors about it and if there is could someone
tell me ????
				FRED STRELZOFF   UMASS AMHERST

Newsgroups: rec.games.mud.lp
From: cerebrus@eskimo.com (Dan Scherck)
Subject: LP 3.1.2 Problem
Organization: -> ESKIMO NORTH (206) For-Ever <-
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 20 Nov 1992 21:21:11 GMT


I have just recently compiled the LPmud 3.1.2 file which I D/L'd from 
ucbvax.berkeley.edu. However, when I run the program, I get a problem
with the wiz.c file. (Sorry. I guess I meant the 2.4.5 Mudlib) It
tells me that the function "slice_array" is undefined. Being fairly
incompetent in LPC, I have no clue as to how to define the function so
that my wizard commands will work correctly. (The error occurs in the
procedure to parse the path from the "ls" command) Is there anyone
out here who has encountered the same problem, or knows how to solve it?
It would appear to be a simple bit of string handling, but I am, as I
said, not yet into C. (Which is in fact the reason I got it, so I could
LEARN to program C. Sigh!)
   
    Thanks.

"We're sorry. The number you dialed, nine, one, one, is no longer in
service. Please hang up and try again, or dial your operator for
assistance. This is a recording."
Newsgroups: rec.games.mud.lp
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: Player killing...
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 23 Nov 92 21:17:55 GMT

Some MUDs allow player-killing, others don't. Most people prefer one
kind or the other and you should play on the kind you prefer. All MUD
admins should make it adamantly clear from first login which kind their
MUD is.
With that in mind, I want to agree completely with Blitzkrieg's post
except the part where he says:

> These are the guys that are really sick..not the player killers.

If someone prefers non-player-killing MUDs, that doesn't make him sick. If
you willfully kill someone on a MUD where you know it's not permitted, then
you should expect to incur wrath, although I'll agree that you shouldn't
hunt people down in RL. On the other hand, if you get killed on a MUD that
permits player killing, deal with it. Just make sure you know which kind
you're on before you get too attached to the character.

-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
Newsgroups: rec.games.mud.lp
From: a2chao@undergrad.math.waterloo.edu (Allen Chao)
Subject: Re: Player killing...
Organization: University of Waterloo
Date: Tue, 24 Nov 1992 01:36:20 GMT

...then there are those of us who log onto a mud for the very first time
and manage to figure out a command or two like: look at board, and then get
killed.  It happened to me on my first try today.  Created a character,
went to a 'guild', managed to read the bulletin board, and find a shop. 
Nex tthing I knew, I was dead, and my attacker was hacking up my body to
sell.  (Chrome Blood, enchilada.engr.ucdavis.edu 3000...)  Kinda pissed
me off.  Luckily, I got some help after hanging around half an hour as
a 'mist'... 8P
0

-- 
Hi!  I'm a .signature virus!  Join in the fun and copy me into yours!
Newsgroups: rec.games.mud.lp
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: Eval Cost.
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 16 Nov 92 17:56:59 GMT

In article <1992Nov16.062321.25913@mailer.cc.fsu.edu> picl3@fsphy1.physics.fsu.edu writes:
>Is there any way to get around the 'too long eval cost' message ?
>I tried to chain my commands along with call_out()'s, but it still seems
>to stop after too long.
>Btw, I'm using MudOS 0.9, if that makes any difference.
>Jeff Johnson (Bub)

It used to be the case (not sure if it still is) that the MAX_EVAL_COST
was one of the things set in the configuration file. If it is, then just
bump up the max eval cost until you can load the object (although if you
get up around a million or so, then stop and think for a minute about what
else might be going on).
If you can't do that, and if you don't get a better answer from someone more
knowledgeable than me, you might buzz by TMI and see if you can contact the
driver folks directly.
-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
Newsgroups: rec.games.mud.lp
From: kwi@postman.hsn.no (KLAUS WILLIAM WIK)
Subject: whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!! portnumbers
Organization: Nordland College
Date: Thu, 19 Nov 1992 08:50:08 GMT

	HOW do I use those iritating portnumbers.
When i asked the teacher, he didn't know."ask the oracle" thats our 
flesh and blood databank on computers.He didnt kow "ask the supervisor"
he didnt know what it was "ask the sysop" .at the sysop:"sorry I dont know 
that, the system is so new I haven't had time to get into it yet.ask the 
oracle"



		BUT HOW DO I USE IT????
	Give me all ideas you have . never mind the terminal I'll 
	try anything  (OK its a IBM compatible thing running on
	internet through ethercard)
Newsgroups: rec.games.mud.lp
From: formula4@sage.cc.purdue.edu (Formula 409)
Subject: MUD Players Input Needed (Please!)
Organization: Purdue University
Date: Fri, 20 Nov 1992 05:19:42 GMT

Greetings MUD Players!

I am a MUD player myself, and I am doing a speech on computer games, including
MUDS.  I would be grateful to you if you would take about a minute to fill out
this short survey questionairre, and E-Mail it back to:
  formula4@sage.cc.purdue.edu

Your help is greatly appreciated!

--------------------------------Just send this part-----------------------------

1. How many hours a week do you play MUD's?

2. What are your favorite types of MUD's (Diku, Tiny, etc...)?

3. How have MUD's affected your grades, if at all?

4. What themes for MUD's do you like the most?

5. What themes for MUD's would you like to see on the net in the future?

--------------------------------------------------------------------------------

-- 
********************************************************************************
*         Formula 409           *  |/   * |\ |\ |\ |\/ |   |  |\ | |\/| Bacon  *
* ============================= *  |/   * |< |\ |  |\/ \ o |> |\ \ |  |  Thane *
*  formula4@sage.cc.purdue.edu  *  |    * |/ |  |  |   |   |  |  | |  | ====== *
Newsgroups: rec.games.mud.lp,rec.games.mud.misc
From: willday@ux1.cso.uiuc.edu (The Eye of Fatima)
Subject: VT client - how to echo input to window?
Organization: University of Illinois at Urbana-Champaign
Date: Sat, 21 Nov 1992 02:47:16 GMT

Hi.  I'm trying to get the mud client VT to echo my input to
the output/remote window.  The last time I tried any mud clients a 
few years ago, this same deficiency kept me from finding them useful.
However, VT looks like it can be modified or patched to do this for me. 

I just ftped and compiled the program, so I haven't had much time
to peruse the code yet.  But I thought I'd go ahead and post in
case someone has either already done this or can provide me with a
simple solution.

Basically, I want to see what I typed (in the input window) appear
in the output window.  Having the session logged to a file is
almost useless to me if I cannot see my commands along with their
effects.  From what I can tell from the dist code, it seems like I want
a call to echo(), or maybe add_hist() or output() or line_output(),
whenever it processes the live as text and sends it out to the remote.
And, I haven't figured out where/when it does the processing and
sending. (termread?)

As you can tell, I don't have a full grasp on this code quite yet.  
I'll probably eventually figure it out, but any help you can offer 
would be very much appreciated.

will

///////////////////////////////////////////////////////////////////////
|\\\\              /////\\ "The irony of the   ||      _   ___        |
|    William A. Day      \\  universe has not  ||    ___\   | angerine|
|willday@ux1.cso.uiuc.edu.\\  escaped me."     ||   \\|_|o   __       |
|wad41076@uxa.cso.uiuc.edu.\\  _BattleTech:    ||  /_\  \/   |_)ream  |
|   ^--@sumter.cso.uiuc.edu.\\   Blood Legacy_ || /                   |
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
From: me_f316@ceres (+-=NUBIAN=-+)
Newsgroups: rec.games.mud.lp
Subject: Re: NuclearWar
Date: 16 Nov 1992 11:27:48 GMT
Organization: Your Girlfriend's Bedside
NNTP-Posting-Host: ceres.kingston.ac.uk
X-Newsreader: Tin 1.1 PL4

$ennsnr@brandonu.ca (To be average scares the hell out of me) writes:
: In article <1dmrdrINN384@saffron.csv.warwick.ac.uk>, bsuvv@csv.warwick.ac.uk (Mr S Scott) writes:
: > Hmm. Actually, the mud is up. Come along, have fun, etc
: > 
Where???

--
From: guddt@uniwa.uwa.edu.au (David Bennett)
Newsgroups: rec.games.mud.lp
Subject: Re: rusage ... *growl*
Date: 16 Nov 1992 01:57:30 +0800
Organization: The University of Western Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

pcuser01@kuemmel1.edvz.uni-linz.ac.at (N.N.) writes:

>So what, T.C.BENNET ?!?!
[Stupid pointless flame deleted]

>Next time, prior to talking, switch on your brain (if you got one).

This is a perfect example of someone who has outgrown the use for a
brain and devoled into a gibbering flamer that has nothing better
to do than abuse people who try and help.

Ten points Herp.  I am sure you enjoyed this muchly.

David.
[DDT] Pink fish forever.
-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
Newsgroups: rec.games.mud.lp
From: aviz@lanai.cs.ucla.edu (Dr Algirdas Avizienis)
Subject: Still having trouble with CD-lib..
Organization: UCLA, Computer Science Department
Date: Mon, 23 Nov 92 05:50:26 GMT

	Hello again.  I posted this question last week, but
received no replies.  My problem was that the mudlib
(CD-00.26) that is the newest lib for the CD-lib package
doesn't seem to work right from the start.  I am most
unknowledgable in LPC, but was hoping to learn by starting
up a small working system and examining all of the code.
But unfortunately, this won't even start right.  I know
what the problem is, but I can't fix it.

The problem is that the included tiny mudlib points to
/d/Standard/cmd/misc_cmd and soul_cmd (human or vogon or
whatever they are) for the command interpreter, and these
don't seem to work correctly.  I get the message "bad_soul"
or something, and I understand why, but I just wanted to find
a working mudlib from which to start working.  Can anyone
point me to one, or tell me what needs to be done?

Thanks a lot.
Newsgroups: rec.games.mud.lp
From: humgen@humgen222.wilhelm.uni-bonn.de
Subject: newbie question about exec
Organization: Human Genetics Department, University of Bonn, Germany
Date: Wed, 18 Nov 1992 14:25:04 GMT

Hi,
 
I recently got an LPmud up and runing on my MS-DOS system.
Unfortunately, there's no local LPCguru to ask, so I'm asking YOU!
 
1. Where can I ftp a *complete* introduction into LPC from? I've grabbed
   a file called 'lesson1' from lysator, but where are the other
   lessons? This one is *very* basic.
 
2. I want to implement different player classes. It looks like exec()
   will do the job, but HOW does it work???
 
   Please give me a small pice of code as example how (and where!)
   to use exec().
 
Thanks in advance!
- --
Andreas Schuster          please reply only to: umt400@ibm.rhrz.uni-bonn.de
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.lp
Subject: MudOS bugs - who?
Date: 18 Nov 92 01:13:04 GMT
Article-I.D.: sdcc12.41162


Rather than posting more bugs :-) what are the email addresses
of the primary people to send them to?

(emote hopes he gets the same 1-day turnaround Lars gave him on bugs...)
-- 
Darin Johnson
djohnson@ucsd.edu
    This is the first time I've ever eaten a patient -- Northern Exposure
From: fontenot@ravl.rice.edu (Dwayne Jacques Fontenot)
Newsgroups: rec.games.mud.lp
Subject: Re: Cyberworld
Date: 16 Nov 92 18:48:39 GMT
Article-I.D.: rice.Bxto93.DpB
Organization: Rice University

In article <1992Nov16.170304.14269@ra.oc.com> decker@merlin.etsu.edu (Brandon Emerson) writes:
>
>Hmmm...sorry about that.  It's SUPPOSE to cat a file to people, but
>due to some bug with MudOS 0.9.0, messages aren't sent to logons anymore.
>So basically I'll write down what the message says:
>
>The expected opening date is set for Wednesday, November 18th at 5pm Central.
>Hope to see you then!
>
>:)
>Anyway, for you MudOS people, the message from the cat() function isn't
>printed the file contents to anyone anymore, and it started doing this
>in 0.9 only.  It might have the same prob related to messages that dont
>get printed when you 'quit' either.  I have things which print out what
>you drop etc when 'quit' is executed, but now, the only thing I see is
>Connection closed by foreign host.
>Is this from that player flush thing which was taken out to help solve
>some netlag ?
>
>/Decker

hmmmm. That is entirely possible. Sorry about that! I will look at this ASAP,
but if you want to try something sooner, try putting a flush_message() into
remove_interactive(). the flush_message() should probably go immediately
after the "command_giver = ob;" line.

Dwayne Fontent (Jacques)
From: marshall1198@iscsvax.uni.edu
Newsgroups: rec.games.mud.lp
Subject: HERO-type Muds
Date: 21 Nov 92 09:54:51 -0600
Organization: University of Northern Iowa

I've been seaching for a mud that was kinda like Marvel Super Heroes or some
other Hero-type games, but so far have come up negative.  Does anyone know of
one or have any clue if one exists?  If so then post or email to me.  Also,
does anyone know if Hero II is around?

Thanks in advance,
Ty


Newsgroups: rec.games.mud.lp
From: paradox@cochin.engin.umich.edu (Theodore William Gaunt)
Subject: Runing MUDOS on AIX3.0 
Date: Tue, 17 Nov 92 16:54:14 EST
Organization: University of Michigan Engineering, Ann Arbor
Originator: paradox@cochin.engin.umich.edu


Ok Guys, This is Qixx of Hero II.
 
We too are going to convert over to the miracle of MudOS.
IF, IFF I can get it to run on AIX 3.0 RS/6000.
 
It compiles fine, after i do the following:
added #include <sys/select.h> to main.h
removed -Wall from the Makefile
removed calls to major(dev) and minor(dev) from file.c

It compiles fine thereafter.  Then, I can connect,
enter my name, and then the computer never does anything.
 
From my tests, it never comes back after the input_to(password)...
 
What shall I do?  I assume this is a standard problem with the
new driver.
 
Please mail to paradox@engin.umich.edu
Thanks to you!
.
From: mes@rhi.hi.is (Magnus Sigurdsson)
Newsgroups: rec.games.mud.lp
Subject: Re: LP 3.1.2 Problem
Date: 22 Nov 92 11:19:46 GMT

In <1992Nov20.212111.14921@eskimo.com> cerebrus@eskimo.com (Dan Scherck) writes:

>tells me that the function "slice_array" is undefined. Being fairly
>incompetent in LPC, I have no clue as to how to define the function so
>that my wizard commands will work correctly. (The error occurs in the

The slice_array function no longer exists as an efun. Instead of doing
slice_array(arr, from, to) you now have to do arr[from..to]. To fix this
in your mudlib either change all slice_array calls or make slice_array
to be a simul_efun like this:

mixed *
slice_array(mixed * arr, int from, int to) {
  return arr[from..to];
}

Grarl@Nameless
From: anipa@cs.tut.fi (Niilo Neuvo)
Newsgroups: rec.games.mud.lp
Subject: Re: 3.0 mudlibs
Date: 23 Nov 92 03:17:20
Organization: Tampere U of Technology, Finland
Distribution: world
NNTP-Posting-Host: kaarne.cs.tut.fi
In-reply-to: drewid@march.cc.purdue.edu's message of Fri, 20 Nov 1992 18:45:24 GMT

drewid@march.cc.purdue.edu (Jason Copperwaite) writes:
>  Recently, I've been experimenting with quite a few 3.xx mudlibs and drivers.
> I was wondering why the standard 2.4.5 mudlib setup was abandoned. Frankly,
> the new format seems quite confusing, and must be hell for new wizards to
> learn.

One usually doesn't make a mud for wizards to code. They are mainly
aimed at the players.

++Anipa
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN