HDTenEightyP/NetNews huggingface dataset:
From: majere@chezmoto.ai.mit.edu (Michael Majere)
Newsgroups: rec.games.mud.tiny
Subject: New MUSE
Date: 25 Jan 93 21:36:20 GMT
Article-I.D.: chezmoto.MAJERE.93Jan25133620
Distribution: usa
Organization: MicroMUSE at MIT
NNTP-Posting-Host: chezmoto.ai.mit.edu

Greetings!
	I am looking for wizards/admins to help build in a MUSE I am
working on. The theme is space conquest and involves a fairly complicated
astrophysics program. If you enjoy space and MUSE you have GOT to get
involved in this project. Email me if you want more info. -Priam_Agrivar
--
Michael Majere
majere@chezmoto.ai.mit.edu
Newsgroups: rec.games.mud.tiny
From: ckincy@cs.umr.edu (Charles Kincy)
Subject: Re: Essay Time for Felix  (Was: Re: God Conference on Player's Rights)
Date: Sat, 23 Jan 1993 10:47:38 GMT
Organization: University of Missouri - Rolla, Rolla, MO

In article <C1Atys.BvE@ais.org> jgm@ais.org (jim miller) writes:
>
>ckincy@cs.umr.edu (Charles Kincy) writes:
>
>>Now, if wizards and gods want to keep their mud popular, they will
>>live by a certain set of ethics and try to fair.  But nothing says
>>they have to do it that way.  It's their mud, they can do whatever
>>they want.  LIVE WITH IT.  Nothing about a god/wizard's totalitarian
>>rule of a mud *resembles* South Africa, and you know it!  
>
>You're treading well-beaten ground.  People have a right to be
>treated decently, whether it's in their own home, the shopping
>mall, the neighbor's house, or even, gasp, the program of a
>would-be autocrat running on a computer port.  Trivializing
>muds to D&D games has been shown to be hazardous to your health.
>You haven't been around the block yet, son.

You're treading well-beaten ground.  There are no rights without
responsibilities.  The responsibility that goes with the right
to be treated decently is to treat the host decently and with some
respect for the host and the host's property!!  Otherwise *you have
no rights*.

And, I think that if more people kept this in mind, you wouldn't have
all the stupid violence you see in America's cities.

There are no rights without responsibilities, Mr. Miller.  Any
person schooled in ethics knows this.

And don't call me "son".  I don't have 23 of your chromosomes, and 
your condescension is disgusting.

>People who invite the public into a domain under their control
>have much more than their continued popularity to think about.
>That accountability thing, though, doesn't sit well with a
>lot of people, that's evident.

Look, if you don't like a way a god/wizard runs a mud, you can vote
with your feet.  Otherwise, you will play it.  Your rights on a mud
number two:  you have the right to connect and obey the rules of the
mud, whatever they may be.  If you don't agree, you have the right
to go elsewhere.  If you think that there aren't any muds that meet
your specifications, then you create your own.  

This is how the game works, Mr. Miller.  

Accessibility of muds all over the net adds a new spin to the equation
that one doesn't see in real life.  It means that all this idle talk 
about "rights" is an obvious result of overeducated philosophers
having too much time on their hands!

cpk

Oh, yah, what about a mud-owner's right not to be told what to do
by a group of net.bleeding.heart.liberals?
-- 
"The WHITE ZONE is for loading and unloading only.  If you gotta load or un-
load, go to the WHITE ZONE.  You'll love it.  It's a way of life!" --Zappa

Technology always seems to keep one step ahead of human wisdom.
Newsgroups: rec.games.mud.tiny
From: russ@math.okstate.edu (R. Nomad)
Subject: Re: Final Reponse to Jim Spew? (Was: Re: God Conference on Player's Rights)
Organization: Aggie? What precisely is an Aggie?
Date: Mon, 25 Jan 1993 04:20:59 GMT

In <1993Jan24.211217.9011@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:

>Anyway, a mud with no players on it isn't very desirable to most gods.  The
>player provides something--his presence--just as useful to the mud as an
>admission fee is to an amusement park.  The god doesn't need any _particular_
>player present, but the park owner doesn't need the fee from any particular
>park guest, either.

Well, that's his problem, isn't it?  A point that's been trying to work its
way in all along is that if a god doesn't care if no players play his muds,
then so what?  Let him run a server with just him on and cackle with glee.
What's the grief?

IF, and I say it again, IF your REAL point all along has been to draft a
suggestion that "say, if you're WORRIED about how you're going to get 500
zanies to play your mud regularly, try offering them THESE promises as
bribes", hey, go for it.  Feel free to not imply that those people who
choose not to depend on said promises are innately bad.

>What I _am_ arguing for is that it's meaningful to _talk_ about such things.
>That it is meaningful to call something unethical even if you can't stop the
>perpetrator.  What acts, if any, actually _are_ unethical I will mostly leave
>for others to debate.

The past N hundred messages prove, to my satisfaction, at least, that it is
quite unmeaningful to talk about such things.  How about you?

-Random
not to mention noisy

-- 
---------------------===Comedy!  Sudden, violent comedy!===--------------------
Russ Smith -- russ@math.okstate.edu  |  "This is the Nineties, Bubba, and
  Don Random of the "Random Gang"    |   there is no such thing as Paranoia.
What a pinhead! Does he not fear us? |   It's all true." -- Hunter S Thompson
Newsgroups: rec.games.mud.admin
From: gordon@meiko.com (Gordon Henderson)
Subject: Eeek! Why me?
Keywords: mud wedding divorce uber
Organization: Meiko Scientific Corp.
Date: Mon, 25 Jan 1993 12:00:53 GMT

Why me what, you ask,

  Well. I'm the creator of a MUD which is about 95% ready. (Is this a
  universal constant, are MUDs ever more than 95% ready?) I've never
  really advertised the game, but it's been on the mudlist for some time,
  and it has been getting a slow trickle of new players.

  Last night I discovered that a couple in the game want to have a wedding!

  Well, I've never done this sort of thing before, so does any kind soul
  out there want to give me some pointers? Or even email me a log of a
  recent wedding so I know what to expect! It's going to be a fun event
  with a party and so on. Some party rooms and toys may well be created,
  time permitting (it's on Sat at 10.30pm GMT, the mud is physically located
  in england, but the players who want to wed are USAns)

  I don't know exactly what priveledges, if any I should grant these two,
  they want a ring (or 2) to keep (normally you don't keep objects in my
  game when you quit) this can be arranged, and probably a room of their
  own. (Which is no real problem, but should I keep wizards, but not arch-
  wizards, and other players out of it, except by invite only?)

  Has there been a mud-divorce yet?

  Many thanks for any help,

 +--+  +--+  +--+
 |- +--+  +--+ -|
 +---+ - - -+---+
     | - - -|
     |- - - |
     | - - -+-------------------------------------------------------------+
     |- - Arch Wizard Irn-Bru - Creator of Drogon - gordon@meiko.com - - -|
     +--------------------------------------------------------------------+
     | Drogon is a Multi-User Adventure Game on 192.131.108.55, port 6123 |
     +--------------------------------------------------------------------+
Newsgroups: rec.games.mud.admin
From: Jack.Smoke@launchpad.unc.edu (Jack Smoke)
Subject: KMUD?
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 21 Jan 1993 21:03:42 GMT

Does anyone out there have any clues where I can find a copy of KMUD?
or how 'bout a copy of PKUNZIP that'll work on a UNIX?
See, I have to run this mud on a PC, but I have to FTP with a UNIX, and 
the only way I have to get the source code from one to another is ASCII
dump.
	Sigh.


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: phuyg@csv.warwick.ac.uk (Mr P V Smith)
Newsgroups: rec.games.mud.admin
Subject: Re: Rumor has it...
Date: 28 Jan 1993 02:47:23 -0000
Organization: Computing Services, University of Warwick, UK
NNTP-Posting-Host: chervil.csv.warwick.ac.uk

In article <1993Jan28.005339.8558@leland.Stanford.EDU> whale@leland.Stanford.EDU (Stephen Schmidt) writes:
>produce new information. YMMV. Still, I think that there's a big difference
>between an intelligent program and a thinking one.

  I think this all boils down to a definition of 'intelligent', personally,
i define intelligent as thinking, but this discussion doesn't really
belong on rec.games.mud.admin at all IMHO

>I do want to share in the general skepticism that even an intelligent
>NPC can be produced that will run fast enough to be used in a conventional
>MUD context.

 You should see 'fred' on shattered worlds, he rocks, he solved a quest
all on his own, the only starting info he had was an ablility to read
localcommands, and a few common verbs and suchlike, and he managed to solve
a quest that required quite a bit of work, and not mere combat
(almost all non-combatant in fact) and not all that obvious either, involved
sacrificing certain objects in certain places etc.

  other things he did was to remember if things were harder than him
and how they reacted, and if he thought he was harder, he'd have a go
at them (he attacked the wizard that created him, got beaten senseless,
and ever since then he ran as soon as the wizard entered the same room),

  he also had 'moods' as an unexpected side effect of his decision tree,
whereby if he couldn't succeed in his primary goals, he'd go further down
his list... and in this case his primary goals were solving this quest,
and when he got stuck, he'd go further down which was making money etc.
  so when he got stuck on the quest, he went around and slaughtered all
the inhabitants of the area, somewhat as a player might do when stuck
(I did ;)

anyway, i can't really say more about it, because all my info came
from a talk with Gandalf@Shattered, so he's more knowlegable about it
than me.. or Fred's creator of course.. Tchalla@Shattered


~Beebop/Paul V. Smith
Newsgroups: rec.games.mud.admin
From: mjolnir@mentor.cc.purdue.edu (1)
Subject: shadows!
Summary: Newbie Wiz seeks some kind of .doc on shadow arrays 
Organization: Purdue University Computing Center
Date: Sat, 23 Jan 1993 10:02:58 GMT

Hi,
	I am a Newbie coder coding a guild on a really advanced MUD.

For most of the skills, I have been told i need to use shadow arrays...
The problem is that there aree no doc files on shadow arrays anywhere in 
our lib, and looking at the examples just confuses me.

If someone who knows what they are doing/already has a shadow using doc
could mail me with info, I would greatly appreciate it, as I dont want 
to burn out on making this guild (I already have a lot of neat ideas put in)
All I need is information on how to use shadows in relation to skills

Thanx,

//Mjolnir

-- 
Andrew Keeping                    _        _   _        __
mjolnir@mentor.cc.purdue.edu     /_/ / /  /_/ / |  / / /_
Mail me if you want to          /   /_/  /\  /_/  /_/ /_
I have no life                           RULES
Newsgroups: rec.games.mud.admin
From: clary@iastate.edu (Jeffrey S Clary)
Subject: Re: Rumor has it...
Organization: Iowa State University, Ames IA
Date: Thu, 28 Jan 1993 17:09:09 GMT

In <C1JD2z.Bwx@cda.mrs.umn.edu> alan@nxsci173a.mrs.umn.edu (Puffin) writes:

>In article <1993Jan27.222501.16547@colorado.edu> atk@tigger.cs.Colorado.EDU  
>(Alan Krantz) writes:
>>In article <1993Jan27.173505.12915@aston.ac.uk> wrighttj@uhura.aston.ac.uk  
>(Auntie Tim) writes:
>>>Personally, I was impressed by the fact that the NPCs will use
>>>"Artificial Intelligence"... I was under the impression that 
>>>this wasn't currently possible.
>>
>>Uh this is kind of - oh i don't know - snobbish ?  AI doesn't imply it
>>passes the turing machine test - it just means he uses some heuristic 
>>to make it appear pc'ish. Now the real qeustion is just how pc'ish does
>>it appear ?

>Actually, if you say "artificial intelligence", it implies intelligence--go
>figure.  And that means it could (supposedly) be tested with the Turing Test.

As commonly used today, "artificial intelligence" is a marketing term,
practically meaningless.
-- 
**************************************************************************
* "Rub her feet."  --  L.L.                          * Jeffrey S. Clary  *
*                                                    * clary@iastate.edu *
**************************************************************************
From: bombman@diku.dk (Hans-Henrik St{rfeldt)
Newsgroups: rec.games.mud.admin
Subject: Re: Rumor has it...
Date: 28 Jan 93 14:45:27 GMT
Organization: Department of Computer Science, U of Copenhagen

whale@leland.Stanford.EDU (Stephen Schmidt) writes:

>In article <C1JD2z.Bwx@cda.mrs.umn.edu> kruegewa@cda.mrs.umn.edu writes:
>What the difference is is a little harder to define. My understanding is
>that an "intelligent" machine is allowed to specialize in a particular
>field, like an expert system does, whereas a thinking machine should be
>able to think about any particular subject. Also, an intelligent machine
>doesn't have to do anything other than re-arrange the information it's
>given and draw inferences, whereas a thinking machine has to be able to
>produce new information. YMMV. Still, I think that there's a big difference
>between an intelligent program and a thinking one.

It is not a problem to produce new information.
A (pseudo) random number generator does that :) 

Uhm, this is AI ? :)
(* program that reacts to input, but is specialized in saying 'Yes!' *)
var s:string;
begin
  readln(s);
  writeln('Yes!');
end;

>I do want to share in the general skepticism that even an intelligent
>NPC can be produced that will run fast enough to be used in a conventional
>MUD context.
Depend on how specialized it is. Look at ELIZA.
It "re-arrange the information it's given and draw inferences" :)

--HHS
-- 
 ___________________________________________________
|            Bombman the mad bomber                 |
|               Bombman@diku.dk                     |
|___________________________________________________|
Newsgroups: rec.games.mud.admin
From: alan@nxsci173a.mrs.umn.edu (Puffin)
Subject: Re: Rumor has it...
Reply-To: kruegewa@cda.mrs.umn.edu
Organization: University of Minnesota - Morris
Date: Wed, 27 Jan 1993 23:25:47 GMT

In article <1993Jan27.222501.16547@colorado.edu> atk@tigger.cs.Colorado.EDU  
(Alan Krantz) writes:
>In article <1993Jan27.173505.12915@aston.ac.uk> wrighttj@uhura.aston.ac.uk  
(Auntie Tim) writes:
>>Personally, I was impressed by the fact that the NPCs will use
>>"Artificial Intelligence"... I was under the impression that 
>>this wasn't currently possible.
>
>Uh this is kind of - oh i don't know - snobbish ?  AI doesn't imply it
>passes the turing machine test - it just means he uses some heuristic 
>to make it appear pc'ish. Now the real qeustion is just how pc'ish does
>it appear ?

Actually, if you say "artificial intelligence", it implies intelligence--go
figure.  And that means it could (supposedly) be tested with the Turing Test.

Perhaps Mr. Tollifson meant "a complex event-driven machine meant to deceive
people into thinking that it's actually intelligent."  Then again, this sounds
like some of the inhabitants of Usenet...
--
   W. Alan "Puffin" Krueger  | >> fixed action set in motion doubting amnesia
  Univ of Minnesota, Morris  |    potion what to hide red carpet ride guessing
ALAN  @ NXSCI173.MRS.UMN.EDU |    right << tIN oMEN sKINNY pUPPY
KRUEGEWA  @  CAB.MRS.UMN.EDU | Listen to the U~90 Alternative!  KUMM 89.7 fm
Newsgroups: rec.games.mud.admin
From: bx096@cleveland.Freenet.Edu (Peter Andrew Stark)
Newsgroups: rec.games.mud.admin
Subject: YOU NEED BUILDERS?
Date: 28 Jan 1993 19:20:26 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu




Hi,

I play MUSHes and MUSES a lot and love to build things. Thus I am 
wondering if there is any new MUSHes and MUSES out there that need 
builders, please feel free to tell me about the MUD and what needs 
to be done. 

I am willing to help depending on the MUD and whether I like it. 

Thanks

Pete Stark

-- 
Peter Andrew Stark
Peter.stark@f721.n278.z1.fidonet.org
Email: bx096@cleveland.freenet.edu
Unix+Email: stark@wiretap.spies.com
From: phuyg@csv.warwick.ac.uk (Mr P V Smith)
Newsgroups: rec.games.mud.admin
Subject: Re: Rumor has it...
Date: 28 Jan 1993 22:35:38 -0000
Organization: Computing Services, University of Warwick, UK
NNTP-Posting-Host: parsley.csv.warwick.ac.uk


  Is this really the place to debate artificial intelligence?

~Beebop
Newsgroups: rec.games.mud.admin
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: Rumor has it...
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 28 Jan 93 18:05:59 GMT

In article <1993Jan28.144527.19260@odin.diku.dk> bombman@diku.dk (Hans-Henrik St{rfeldt) writes:
>whale@leland.Stanford.EDU (Stephen Schmidt) writes:
>>What the difference is is a little harder to define. My understanding is
>>that an "intelligent" machine is allowed to specialize in a particular
>>field, like an expert system does, whereas a thinking machine should be
>>able to think about any particular subject. Also, an intelligent machine
>>doesn't have to do anything other than re-arrange the information it's
>>given and draw inferences, whereas a thinking machine has to be able to
>>produce new information. YMMV. Still, I think that there's a big difference
>>between an intelligent program and a thinking one.
>
>It is not a problem to produce new information.
>A (pseudo) random number generator does that :) 

I must disagree. Random numbers have no information content by definition.
>
>Uhm, this is AI ? :)
>(* program that reacts to input, but is specialized in saying 'Yes!' *)
>var s:string;
>begin
>  readln(s);
>  writeln('Yes!');
>end;

This program isn't reacting to its input. It isn't even considering what
that input is. It certainly isn't drawing any inferences from it.
>
>>I do want to share in the general skepticism that even an intelligent
>>NPC can be produced that will run fast enough to be used in a conventional
>>MUD context.
>Depend on how specialized it is. Look at ELIZA.
>It "re-arrange the information it's given and draw inferences" :)

Again, I have to disagree. It rearranges the information but doesn't draw
any inferences.
-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
Newsgroups: rec.games.mud.admin
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: Rumor has it...
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 28 Jan 93 00:53:39 GMT

In article <C1JD2z.Bwx@cda.mrs.umn.edu> kruegewa@cda.mrs.umn.edu writes:
>In article <1993Jan27.222501.16547@colorado.edu> atk@tigger.cs.Colorado.EDU  
>(Alan Krantz) writes:
>>Uh this is kind of - oh i don't know - snobbish ?  AI doesn't imply it
>>passes the turing machine test - it just means he uses some heuristic 
>>to make it appear pc'ish. Now the real qeustion is just how pc'ish does
>>it appear ?
>
>Actually, if you say "artificial intelligence", it implies intelligence--go
>figure.  And that means it could (supposedly) be tested with the Turing Test.

Bzzt. Try again. Turing suggested his test as a means of determining 
whether a machine was thinking, not whether it was intelligent.

What the difference is is a little harder to define. My understanding is
that an "intelligent" machine is allowed to specialize in a particular
field, like an expert system does, whereas a thinking machine should be
able to think about any particular subject. Also, an intelligent machine
doesn't have to do anything other than re-arrange the information it's
given and draw inferences, whereas a thinking machine has to be able to
produce new information. YMMV. Still, I think that there's a big difference
between an intelligent program and a thinking one.

I do want to share in the general skepticism that even an intelligent
NPC can be produced that will run fast enough to be used in a conventional
MUD context.
-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
Newsgroups: rec.games.int-fiction
From: blasius@gmd.de (Volker Blasius)
Subject: Who uploaded HUGECAVE.ZIP to ftp.gmd.de? Corrupt
Organization: GMD, Sankt Augustin, Germany
Date: Thu, 28 Jan 1993 17:31:20 GMT

Sorry, I can't unpack this file. After PKZIPFIX I can read part of the 
contents, but most of it is lost. Please upload again.
Seems to be an AGT version of Colossal Cave.

Volker

---
 *Origin: a twisty little maze of passages, all different (2:243/50.37)
From: derich@netcom.com (Scotty*Tissue)
Newsgroups: rec.games.int-fiction
Subject: Nord & Bert Help!
Date: 25 Jan 93 21:07:03 GMT
Article-I.D.: netcom.1993Jan25.210703.10171
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Help!

I'm in Playing with Jacks.

A pair of sleeves stick out.

I type "WEAR THE SLEEVES"

it says i'm not holding the sleeves

So I go, "HOLD THE SLEEVES"

it goes "Sorry, you can'ty hold such a big machine..."

I followed the hint book to the letter, and keep getting the damned
two messages - how do I go around it?

- Scotty

-- 
Scott Allen Steinbrink
 
NetCom: Derich@netcom.com
America Online: Derichman
Bitnet: 11sstein%gallua.bitnet@cunyvm.cuny.edu 
Newsgroups: rec.games.int-fiction
From: aa382@Freenet.carleton.ca (Marc Sira)
Subject: Lugi?
Reply-To: aa382@Freenet.carleton.ca (Marc Sira)
Organization: The National Capital Freenet
Date: Thu, 21 Jan 1993 21:25:44 GMT


From a mail message:

"Lugi was a brillant game written for a TOPS 20 at Stanford University,
Calif. called LOTS.  However LOTS has gone the way of all things and Lugi
died with it."

Anyone know of a port of this game, preferably to C? It is a text
adventure, I believe.

-- 
Marc Sira                    |
toh@micor.ocunix.on.ca       |  "Your god drinks...p-p-peach nectar!"
aa382@freenet.carleton.ca    '
From: jrosti@klaava.Helsinki.FI (Jussi Rosti)
Newsgroups: rec.games.int-fiction
Subject: SPOILER: Black Cauldron help needed
Date: 27 Jan 93 15:33:27 GMT
Organization: University of Helsinki


WARNING: This article may SPOIL the puzzle !

























I have been playing Black Cauldron with some of my friends and don't
seem to make any progress any more.

We have so far :

    - taken the pig there where it should be taken
    - made friends with Gurki
    - visited the castle up there and done everything that is to be done
      there (I think!)

I would be very thankful of any hints of how we could go on. We have
also problem with food. Will we find some more soon ?

Please reply by email.

                                             - Jussi
-- 

                              Internet: Jussi.Rosti@Helsinki.FI
Newsgroups: rec.games.int-fiction
From: adam@owlnet.rice.edu (Adam Justin Thornton)
Subject: Re: Interactive fiction as virtual reality
Organization: Milo's Meadow
Date: Fri, 22 Jan 1993 03:44:14 GMT

In article <C18GJJ.5Ax@unix.amherst.edu> twpierce@unix.amherst.edu (Tim Pierce) writes:
>
>Maybe reading is virtual reality.
>

Maybe _THINKING_ is virtual reality.

Adam
-- 
"And in the heartbreak years that lie ahead, |++| adam@rice.edu |++| Cthulhu
 Be true to yourself and the Grateful Dead." --Joan Baez  | 64,928 | fthagn!
"Very often, a common stone, thrown away and despised, is worth more than
 a cow." -- Paracelsus | If these were Rice's opinions I'd shoot myself.
Newsgroups: rec.games.int-fiction