HDTenEightyP/NetNews huggingface dataset:
From: marston@coos.dartmouth.edu (David Marston)
Newsgroups: rec.games.pinball
Subject: Re: Pinball Expo. 92
Keywords: Expo usenet BOF
Date: 14 Oct 92 23:32:13 GMT
Organization: Dartmouth College, Hanover, NH

In article <48484@shamash.cdc.com> sjc@hare.udev.cdc.com (Steven J Craig)
writes:
>Last year I went to the Pinball Expo. and didn't get to meet
>hardly anyone from the net (except Mr. Pinball Trader himself B-)
>
>I am interested in who would like to meet for an informal gathering
>this year at the Expo?  Maybe drinks?   Maybe dinner?  
>
The Expo promoters try to plan it so that there are no free moments, except
when getting ready for the banquet. Last year, I put my Net address on my
badge, and maybe 3 other people did. A better way to achieve critical mass
is to use the bulletin board as a start, and suggest that interested people
could aggregate at the pre-banquet social hour via some method. I'll leave
it to the next poster to suggest more details.
.................David Marston          uunet!dartvax!coos!marston
                                        marston@coos.dartmouth.EDU
(Moderator of a panel discussion at Pinball Expo '92)
From: "kosta kotsopulos" <kosta.kotsopulos@canrem.com>
Subject: help needed
Reply-To: "kosta kotsopulos" <kosta.kotsopulos@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 11 Oct 92 21:10:36 EST

Give me a call, by voice, and I can discuss a few things with you.
There is far too much to post here.
Michael Hanley
416 542-9076
Toronto
(Home of the next World Series Champions...)
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.pinball
From: mike@kingpin.demon.co.uk (Mike Parkins)
ReplyTo: mike@kingpin.demon.co.uk
Subject: Re: I NEED the Black Knight!
Distribution: world
X-Mailer: cppnews $Revision: 1.17 $
Organization: Reading, UK
Date: Tue, 6 Oct 1992 19:37:20 +0000


In article <81149@ut-emx.uucp> aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink) writes:

> 	Oh, for God's sake, someone help me!  I've just moved to the area
> and find myself without my magical, mystical, money-sucking mafia machine,
> Black Knight 2000.  I'm, I'm.... sufferiNG FROM WITHDRAWL HERE!!!!
> 	*Gasp!* *Pant!*  Please, is there a BK2000 machine in this entire
> city?  I must know!
> 
> 		Until my overdramatics get me killed,
> 				King Rat signing off!

You are not alone.... The pubs round here only operate the most recent pins.
Not that I'm complaining about that of course, but I'd love a game of BK2K
now and again. It was such an *intense* game and the music was spine-tingling.
What were the lyrics again?  I can't remember. 
"[Something, something, something] .... 'cause he's the Black Knight!"
"Ahhhhh.... Ahhh, Ahhh, Ahhh"  (Choir of Angels)
"You can do it You can do it!"

Please mail me if you have seen one recently in the south of the UK. 
I would really appreciate that.


Mike ::: mike@kingpin.demon.co.uk ::: Save paper, restrict your .sig to one
line...oh shi
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: rec.games.pinball
Subject: Hook - got a question
Date: 10 Oct 92 22:15:16 CDT
Organization: University of Kansas Academic Computing Services

On Hook, I occasionly get the "Captain's Extra Special" or something like
that.  What I still haven't figured out is what triggers it, and more
important what ramp/target do I shoot to "get it?"
Newsgroups: rec.games.pinball
From: bcasper@eos.ncsu.edu (Brian Casper)
Subject: Re: Board edge connectors
Originator: bcasper@c00752-400wi.eos.ncsu.edu
Reply-To: bcasper@eos.ncsu.edu
Organization: North Carolina State University
Date: Wed, 14 Oct 1992 00:46:04 GMT


patenaude@nhtima.enet.dec.com (Roger Patenaude) writes:
|>>Many of the connector fingers seem to have become permanently compressed
|>>in the last ten years and others look to have slight greenish corrosion.
|>>
|>>Are there any cleaners I can use to remove the corrosion from the fingers
|>>or am I stuck with replacing bad fingers?
|>
|>Replace the pins in the connector and use a soft scouring pad on the fingers.
|>Then use some gold-wipes(tm) or equivalent cleaner/protector.

I use a ball point pen eraser to clean up card edges.  They are a little more
abrasive than regular pink erasers, but they do not score the contact surface
much (if at all).  When the contact gets scored, there is mopre surface area
for dialectric substances to collect and develop, and the next intermittant is
bound to come sooner than if the surface were smooth.  Of course, I learned
_this_the hard way ;-)
-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
Newsgroups: rec.games.pinball
From: sigma@picasso.ipl.rpi.edu (Kevin Martin)
Subject: Re: Data East Tilt
Date: Tue, 13 Oct 1992 17:02:01 GMT

kjohnson@csugrad.cs.vt.edu (Keefer) writes:
>I have never seen any other brand of games do that to me.  I have oft tilted a
>Wms/Bally game on the last ball and nothing happened.  (Well, I tilted and
>didn't get the bonus for that ball.)  I've even tilted right before getting a 
>high score.

On TAF, you can Tilt anytime between making the Replay score and being
awarded the free game (knock), and it will immediately knock and award the
credit just as it Tilts.  Very kind.  And yes, I've somehow managed to do
it quite often.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"We're gonna need another Timmy!"
Newsgroups: rec.games.pinball
From: bcasper@eos.ncsu.edu (Brian Casper)
Subject: Re: Pinball Trader -- when?
Originator: bcasper@c00752-400wi.eos.ncsu.edu
Reply-To: bcasper@eos.ncsu.edu
Organization: North Carolina State University
Distribution: na
Date: Wed, 14 Oct 1992 00:34:04 GMT


simonton@applelink.apple.com (Jackson) writes:
|>INTERNET ACCESS ... FINALLY!!!

"Weeelcome Back!"  -Gomez

|>'scuse me while I blow the dust off of this system...
<auch> <auch> <achoo>

Glad to see Apple has finally let you back on-line.  I'm dreading the day I
graduate and lose my net.priveledges.  How did you survive for so long?  Was
the withdrawl hard to get through?


|>ps. Brian, the Trader is printed on much lighter stock than the journal,
|>AND... it's recycled. 

OK, spoil my joke...  I actuall remember from a few (quite a few ;-) months
ago when you made the switch.  It just sounded better to throw that in.  I was
hoping nobody was watching ;-)  ...The first Enviornmentally Friendly(tm) pin
mag...
-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: rec.games.pinball
Subject: Re: Bugs Bunny
Date: 15 Oct 92 01:35:35 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

NOT Bugs Bunny!!!

What a BWEE game!

This is probably without a doubt one of the worst if not the worst pinball put
out by Bally/Williams.  It's even worse than most Data East games.

It wouldn't be so bad except for the totally lopsided scoring.  Either you get
1-2 million (if that) or 53 million.  It's just outta hand.  Maybe I'd like it
better if I actually KNEW how to get the 50 million, but I kinda doubt it.

Does anyone really know how it's done?  Blow out 50 candles?

keith
-- 
|kjohnson@csugrad.cs.vt.edu|  / Amiga! |"'Relax,' said the nightman,          |
|.....Keith P. Johnson.....|\/ Not bad!| 'We are programmed to receive.       |
|.1711 Whipple Dr. Apt. 11.|           | You can check out any time you like, |
|...Blacksburg, VA 24060...|Pinball KEF| But you can never leave.'"  - Eagles |
From: "chris guilmartin" <chris.guilmartin@channel1.com>
Newsgroups: rec.games.pinball
Subject: tournaments
Date: 12 Oct 92 20:03:47 EST
Reply-To: "chris guilmartin" <chris.guilmartin@channel1.com>
Distribution: rec
Organization: Channel 1 Communications

A friend of mine who doen't have net access (but does have a great deal
of pinball talent) is interested in knowing what pinball tournaments 
are currently scheduled. He's heard there are ones in New York 
and Chicago, but doesn't know the details. And maybe a doubles 
tournament as well?

If you know anything, please post. Thanks.


---
 * WinQwk 2.0b#218 * Just a guy made of dots and lines.
--
Channel 1 (R)   Cambridge, MA
Newsgroups: rec.games.pinball
Subject: Re: Australia
From: 9209571d@levels.unisa.edu.au
Date: 15 Oct 92 15:48:32 +0930
Organization: University of South Australia

For the best pinnies in the world, Greasy Joes, O'Connell St, North, Adelaide
, South Australia. Fine wine, Fine women and fine tilting
From: simonton@applelink.apple.com (Jackson)
Newsgroups: rec.games.pinball
Subject: Re: Pinball Trader -- when?
Date: 8 Oct 92 19:27:44 GMT
Followup-To: rec.games.pinball
Distribution: na
Organization: Apple Computer

In article <1992Oct6.190616.9613@cbnewsd.cb.att.com>,
knudsen@cbnewsd.cb.att.com (michael.j.knudsen) wrote:
> 
> Sorry if I missed anything new in the last month or so,
> but has anyone heard when the next Pinball Trader issue is
> coming out?  I really miss it!  I know about Jackson's move
> to Texas already.
> 
INTERNET ACCESS ... FINALLY!!!

'scuse me while I blow the dust off of this system...

The Trader should be in the homes of all domestic subscribers as you read
this. It's been hell, but (for the most part) it's over. If I could just
unload that house in the bay area. Anybody wanna buy a house?

This issue of the Trader was just a long appology and a short explanation
of what had and will happen and a TON of classifieds; some old, some new.
Basically, moving sucks; I don't recommend it! I'm NEVER moving again. The
good news is that this (pretend) issue and the (real) one to follow are
free to subscribers. There's a lot more in the letter, but ... who wants to
hear all of that stuff...

Anyway, the next issue is all in the computer; just needs a classified ad
deadline, laying out, printing and shipping. I won't promise any dates (I
have already missed too many) but it should be in the mail the first of
November (or so).

We will have a booth at Expo and hope to see all of you there. 


thanks for being patient

Jack

ps. Brian, the Trader is printed on much lighter stock than the journal,
AND... it's recycled. 
Newsgroups: rec.games.pinball
From: bhayes@Xenon.Stanford.EDU (Barry Hayes)
Subject: Re: Fish Tales: Insert Coin to Continue?
Organization: Computer Science Department, Stanford University.
Date: Sun, 11 Oct 1992 20:13:34 GMT

In article <1992Oct11.185926.29568@CSD-NewsHost.Stanford.EDU> bhayes@Xenon.Stanford.EDU (me) writes:
>In article <ja81652@pro-cynosure.cts.com> dig@pro-cynosure.cts.com (Doug Granzow) writes:
>>It was neat watching this person install Dr. Who [...]
>>You can select [...] match percentage
>

Whoops.  I thought I added a query:
Does this happen a lot?  The operators jimmy the odds on the match
away from 1/10?  What are tipical settings?
From: overturf@bigbootay.sw.stratus.com (Dallas Overturf)
Newsgroups: rec.games.pinball
Subject: Re: Board edge connectors
Date: 12 Oct 92 21:11:51 GMT
Organization: Stratus Computer, Software Engineering

In article <119800009@hpfcso.FC.HP.COM> ec@hpfcso.FC.HP.COM (Edgar Circenis) writes:
>I recently acquired a Gottleib Black Hole in very good condition, except
>electrically.  I'll be packing up the boards for repair work soon, but
>was wondering what I should do about the card edge connectors.
>
>Many of the connector fingers seem to have become permanently compressed
>in the last ten years and others look to have slight greenish corrosion.
>
>Are there any cleaners I can use to remove the corrosion from the fingers
>or am I stuck with replacing bad fingers?
>

   You got it! You really gotta replace them.  Anything else will
   just fail in short order.

>Edgar (I'll take a pin without card edge connectors any day....)

   Yup! I aggree.  Those connectors they used are only good to collect
   battery acid and moisture.  They might not have been so bad had they been
   located on the top of the board instead of on the bottom.


			Regards,	Dallas...
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Newsgroups: rec.games.pinball
Subject: Re: New Gottlieb: CUE BALL WIZARD
Date: 13 Oct 92 20:22:11 GMT
Article-I.D.: chinet.Bw2twz.74t
Distribution: na
Organization: Chinet - Public Access UNIX

>Sounds like this is a random scoring feature, like the little mini-playfield
>bagatelle in Jungle Lord, Apollo, Big Guns.  Or can you nudge the 8-ball's
>path at all?

No, not really.  It takes really tricky timing to get the ball to loop
over the ramp at the right time while the 8-ball kicker is rotating back
and forth.  Almost felt random, though...

>> .. and there are some Gottlieb-type
>> 'sinkholes' for multiplier advance, bonuses, etc. 
>Sinkholes?  Do you mean "gobble holes" that eat the ball (end the turn)?
>I hadn't heard of these since the mid-50s!

Sorry.  They're really eject holes, but they're much deeper than
WMS/Bally ejects.  The ball seems to disappear halfway down into them.
They're the same as Super Mario.

>Maybe Gottlieb is really getting into the glorious past
>(at least it was for them).

...or starting one helluva future...

-- 
Louis Koziarz
koziarz@chinet.chi.il.us
Newsgroups: rec.games.pinball
From: ben@monmouth.edu (Bennett Broder)
Newsgroups: rec.games.pinball
Subject: Re: Fish Tales: Insert Coin to Continue?
Date: 12 Oct 92 12:56:09 GMT
Organization: Monmouth College, W. Long Branch, NJ  07764

In article <1992Oct11.201334.927@CSD-NewsHost.Stanford.EDU> bhayes@Xenon.Stanford.EDU (Barry Hayes) writes:
>In article <1992Oct11.185926.29568@CSD-NewsHost.Stanford.EDU> bhayes@Xenon.Stanford.EDU (me) writes:
>>In article <ja81652@pro-cynosure.cts.com> dig@pro-cynosure.cts.com (Doug Granzow) writes:
>>>It was neat watching this person install Dr. Who [...]
>>>You can select [...] match percentage
>>
>
>Whoops.  I thought I added a query:
>Does this happen a lot?  The operators jimmy the odds on the match
>away from 1/10?  What are tipical settings?

Don't blame the operators on this one.  Recent machines come straight
from the factory with a match percentage under 10%.  Factory default
on the Addams Family is 7%.  My experience is that operators rarely
fiddle with these settings, so 7% is what you are probably seeing.

Before you say "bummer", realize that the actual freeplay percentage is
much higher.  A factory default TAF will give away 10% of its games on
earned replays, 7% on matches, and probably another 2-3% between specials
and high score to date winners (the bottom four entries in the high score
table are automatically reset every 3,000 games).  One free game in
five is not at all bad, considering that video games don't give away
a thing.

-- 

Bennett Broder               Monmouth College
                             Computer Services
ben@monmouth.edu             W. Long Branch, NJ 07764
From: jgy@cbnewsh.cb.att.com (john.g.young)
Newsgroups: rec.games.pinball
Subject: re: Chicago Pinball Expo
Date: 15 Oct 92 13:19:45 GMT
Distribution: na
Organization: AT&T


Could someone post full info from the flyer's for this event?

If not, how about the offical phone number for more info, flyers,
etc...

Thanks.
Newsgroups: rec.games.pinball
From: blowfish@carina.unm.edu (rON.)
Subject: Re: TAF - QUick multiball - BUG ?
Date: Wed, 14 Oct 92 12:29:46 GMT
Organization: University of New Mexico, Albuquerque

In article <1bguc7INNpra@golem.wcc.govt.nz> coutinho_b@kosmos.wcc.govt.nz writes:
>I was play TAF (what else ;)  and got the Tunnel Hunt. Now, I got the
>first tunnel in the vault, then I spotted a Quick Multi-ball.
>Now, the Vault door did not open to allow me to shoot for the Vault-millions
>for the quick multiball. Is this *right*?
>I had to wait for the tunnel hunt to time out I presume?? (I lost the
>ball in play before this happened)

Actually, the bug seems to be with the Tunnel Hunt, rather than the Quick
Multiball. But yes, you would have had to have waited for the Tunnel Hunt
to end before shooting the vault in QMB.
r.
From: overturf@bigbootay.sw.stratus.com (Dallas Overturf)
Newsgroups: rec.games.pinball
Subject: Re: Solid State flippers - not that good!
Date: 12 Oct 92 20:20:57 GMT
Organization: Stratus Computer, Software Engineering

In article <1992Oct6.181549.19457@rz.uni-karlsruhe.de> S_TITZ@iravcl.ira.uka.de (Olaf Titz) writes:
>Given the recent debate over the technical advantages of Solid State
>flippers, I wonder if you all have missed the point from a player's
>view.
>
>I have the impression that SS flippers have a major disadvantage
>compared to conventional ones, and that does derive directly from
>their construction: They are WEAK. Not that they did not push the ball
>hard enough, but when you want to trap a ball with the flipper up, you
>see the difference. I would prefer the usual 'hold' coil, which serve
>the intended purpose much better than just a reduced voltage (read:
>strength). 
>
>Any comments?
>
>
>MfG,

No problems here with weakness.  Just lack of control, probably attributable
 to lack of design in all the SS flippers I've played to date.
 So far they seem to be holding up better over time; however it
 seems the extra power needed for ramps these days is still causing
 some problems with flipper parts wearing/breaking according to
 one arcade I play at.

			Regards,	Dallas...
From: kahlerm@sumax.seattleu.edu (Michael Kahler)
Newsgroups: rec.games.pinball
Subject: Gottlieb HELP
Date: 15 Oct 92 18:42:58 GMT
Organization: Seattle University, Seattle WA

Anyone out there own some Gttlieb solid state machines from 78-79? (or
equivalent?)
I just bought two of them and alas, neither has a manual or schematics
with it.  For $40 could I go wrong?  One is a GENIE, it's pretty much
100% complete.  The other a SINBAD, which has misc. parts missing here
and there, probably to make the GENIE complete.  Both power
supply/regulator boards I got have obvious problems (eg. blown fuses,
burnt diodes). 
Is there anyone who can help me with finding a set of schematics for
these or any other compatible game? (mainly just the board schematics,
the actual cabinet wiring shouldn't be a problem).
Is there any info on the control board used here that I should be
aware of (eg. common failures?).  Without a PS I can't tell if the
other boards are operational yet.  
Is there any type of generic service procedure produced for these
games, are there self tests built in, or am I out of luck??  Like I said,
this is my first Gottlieb and I have 0 documentation on it.  
If there is some of this info available out there, please e-mail me what have
you and how I could go about convincing you into sending me a copy.

Thanks,

Mike Kahler
kahlerm@sumax.seattleu.edu
From: uplink@cwis.unomaha.edu (John M. Scheibeler)
Newsgroups: rec.games.cyber
Subject: Re: adventures, scenarios, campaign themes
Date: 7 Oct 92 21:36:19 GMT
Organization: University of Nebraska at Omaha
Archive-Name: rgc735


	Here's an idea.  Run a corporate-themed 'Punk campaign.  In
this type of game, everyone has jobs with the corporation, and the
corp sends them on missions.  If you're a solo, you get sent along as
muscle, a rocker would be saved for setting up PR songs and stuff, etc.
Corporates get to run the whole shebang.  (Hey, they'd be useful for
once!)  The players get paid by the Corp and don't need to worry about
the gritty Sprawl, except when they're told to go down into the streets.

	This is a fairly high-society campaign, but you'll have less 
problems with gun control and trigger-happy maniacs, since the
Corporation issues weapons and checks its people for CyberPsychosis.  If
they think you're worth saving, they'll just remove the pieces of 
offending cyberware and put you through CyberRehab.

	This campaign is also perfect for poltical-minded GMs, because
of the board-room infighting and backstabbing that normally goes on
in any CP Corporation.  The players would quickly get to be either
pawns of one power or another, or start hatching their own plots to
gain power within the Corp.

Remember, A mind is a terrible thing to taste.
uplink

P.S.  I'd love to be in the game but I'm already in three PBeM games
now and I'm thinking about starting my own; I might have to drop out
of two of the games I'm currently in.
From: wolfone@ccwf.cc.utexas.edu
Newsgroups: rec.games.cyber
Subject: Re: CP2020 New Stuf?
Date: 7 Oct 92 07:14:56 GMT
Organization: The University of Texas at Austin, Austin TX
Content-Type: text
Archive-Name: rgc731
Content-Length: 1085
Posted-Date: 7 Oct 92 07:14:56 GMT


In article <1992Sep30.182202.3789@Veritas.COM> kulance@kuhub.cc.ukans.edu writes:
]
]	Well R.Tal has gotten some new sources out in a fairly small amount of
]time, (read: no more ice ages inbetween releases). So I was wondering if anyone
]overheard something at a 'con or such on what R.Tal has in store.
Well, I am *still* waiting for _Chromebook II_ to come out. It was supposed to
be out in July. The Mekton Tech Manual or whatever was also supposed to be out
in July. I am also waiting for the CP2020 rules on Military Vehicles and Weapon
Systems or whatnot that was supposed to be out in Sept. Oh well. :)


-- 
--------------------------------------------------------------------------------
Patrick Chester            |"The earth is too fragile a basket in which to keep
wolfone@ccwf.cc.utexas.edu |  all your eggs." Robert A. Heinlein
Politically Incorrect      |"The meek shall inherit the earth. The rest of us
Future Lunar Colonist      |  are going to the stars." Anonymous
--------------------------------------------------------------------------------
From: mstorer@ponder.csci.unt.edu
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk!?!?
Date: 8 Oct 92 22:21:54 GMT
Organization: University of North Texas
Content-Type: text
Archive-Name: rgc740
Content-Length: 880
Apparently-To: rec-games-cyber@uunet.uu.net

>	Hmph.  I have a character you'd like to meet; his name's
>Metal Master.  Full Body plating, all limbs cybered & armored, skinweave,
>sub-dermal armor, hardshell ceramic-boron Metalgear-style armor
>(spaced and foamed to eliminate problems from HE ammo)... Bullets
>don't frighten MM.  Nothing can do enough damage to get through his
>armor.  Not even those "god" weapons in the military listing.  And yes, 
>he wears this stuff *all the time*.  Even has a protected rebreather in
>case someone tries to asphyxiate him.  Bullets don't kill MM.  Nothing does.

Maybe... How about a EMP grenade... (?)  followed by a jackhammer...?

Nahhh... scratch the jackhammer, just tie him down with mono-wire, and leave.
When he tries to get up, he cuts himself to pieces...

	(The moral of the story is:  THERE IS NO SUCH THING AS AN UNKILLABLE
	 CHARACTER!)

--mstorer@ponder.csci.unt.edu
From: v064lnev@ubvmsb.cc.buffalo.edu
Newsgroups: rec.games.cyber
Subject: Request for item list
Date: 6 Oct 92 08:38:00 GMT
Organization: State University of New York at Buffalo
Content-Type: text
Archive-Name: rgc726
Content-Length: 94

Hi folks!

	Would someone please post a list of all equipment, weapons, and armor?

--Thanks!
From: braca2@cspyr1.cs.adfa.oz.au
Newsgroups: rec.games.cyber
Subject: Re: adventures, scenarios, campaign themes
Date: 11 Oct 92 03:02:02 GMT
Organization: Australian Defence Force Academy, Canberra, Australia
Content-Type: text
Archive-Name: rgc755
Content-Length: 717
Apparently-To: rec-games-cyber@munnari.oz.au

colin@Cayman.COM writes:
>        I'm starting up a new CP  2020 campaign this coming weekend,
>        and so, needless to say, need to start assembling some ideas
>        on *what* we're  gonna do.   I don't need down-to-the-gritty
>        details of the campaign, since this weekend  will be more of
>        a  introductory-type session.   However, I'd like to know if
>        there's a list  of scenario kernels, campaign themes,  etc.,
>        anywhere out  there  in netland.   Or, if there isn't, would
>        people be interested in assembling one?  I'd be happy to act
>        as the clearinghouse for  such, if  that's what we decide to
>        do.

Doesnt sound like a bad idea, I'd be in on it.