HDTenEightyP/NetNews huggingface dataset:
From: rjung@sal-sun43.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Taking a Game Gear on airplane....
Date: 11 Jan 1993 08:50:21 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: sal-sun43.usc.edu

In article <1993Jan11.154028.3696@news.unomaha.edu> vice@cwis.unomaha.edu (Chad Vice) writes:
>drdowns@bach.udel.edu  writes:
>>In article <93007.150605SJSBH@CUNYVM.BITNET> <SJSBH@CUNYVM.BITNET> writes:
>>> I know there has been discussions on taking a hand held on a plane, but...
>>>         What happpens when you go through security?

  Took my Lynx(es) with me on a week-long vacation to Hong Kong, and breezed
through security with no hassles. My only concern was that, when I re-entered
the country, the customs officials would think I bought the Lynx(es) overseas,
and had me pay import tax. Fortunately, I took my receipts along, and they
never gave me a hassle about that either.

>>>Steve "yes sir, that'll be 5 dozen AA's...for now..."

  Bought 80 in bulk, and still had about 20 left when I returned.

>> In response to the other post, if an airline I was paying good money to fly
>> on would not allow my GG, port. TV, etc. I would fly via another airline.

  You'd stay home, then. The Game Gear may not have an affect on the
airplane's electronics, but the portable TV probably does. Of course, I'm not
a EE, so what do I know?  B-)

>I don't know if I'd 'boycott' an airline for not allowing you to 
>carry a Gamegear or Gameboy or Lynx.  I personally would rather the guys in
>the front know just where we're going.  ;)
>
>I will say this though....  although I haven't taken any gaming machines
>on board, I have taken a CD player with me in a Cessna 152, and in the
>cockpit right next to the instruments themselves, I noted no interference
>with either the communications or the navigation systems.

  I've seen Gameboys, a TurboExpress, and Lynxes on an airplane with no ill
effects. On the other hand, this was a 747, so maybe the electronic cflight
components are better shielded. I don't know how things may be in a smaller
airplane. I think only radios and televisions are taboo on airplanes;
something I read once about the ability to receive outside signals messing up
with the flight gear...

						--R.J.
						B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Genesis strategy games (non-live-action)
Date: 6 Jan 1993 13:21:04 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <SS.93Jan6104554@wpi.WPI.EDU> ss@wpi.WPI.EDU (Scott Streeter) writes:
>>>>>> On 6 Jan 1993 15:26:20 GMT, fau@po.CWRU.Edu (Francis A. Uy) said:
>
>fau> I'm looking for Genesis games that do not involve high speed
>fau> eye-hand coordination -- i.e. strategy games.  I like Master of
>fau> Monsters, for example.  Any other suggestions, please?

Warsong! Warsong! 

>A must have... Herzog Zwei

Actually Herzog Zwei involves quite a bit of action and may not suit the
pure strategists' tastes....Still an excellent game though.

-Teh Kao
From: westendorf@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Lagoon info wanted
Date: 12 Jan 93 09:05:37 -0600
Organization: University of Northern Iowa

Can anyone out there tell me if Lagoon is good.  I know it is easy,
but what game is it similar too.  Thanks
  Mary
From: asprouse@n3igw.pgh.pa.us (Andy Sprouse)
Newsgroups: rec.games.video
Subject: Streetfighter 2 Turbo?
Keywords: Turbo?
Date: 3 Jan 93 23:10:07 GMT
Distribution: na
Organization: Sprouse Consulting, Oakmont, Pa.


I saw an artical about Streetfighter2 turbo edition. 
Questions????

Q:Is this the supernintendo champion edition?
A:No it will be out on the arcade.

Heres what the players can do now.

E.Honda 

Moving 100 fist slap.
The head butt is alot stronger and alot faster.
-----------------------------------------------
Ken/Ryu

Jumping hurrican kick.
Faster than ever fireballs.
-----------------------------------------------
Chun Li

New FIREBALL! 
Jumping Hurrican Kick
-----------------------------------------------
Dhalsim

This is a little hard to belive.
Dhalsim can now teleport himself to any where on the screen!
Faster fireballs
------------------------------------------------------------

And know for the final four!

Balrog

Balrog has a strongest change. 
His turn around punch can take up to 50% off your life.
He has a ducking uppercut.
Balrogs dasing punch hits high and low now.
-------------------------------------------------------
Sagat

Sagat is just faster now.
He has a big jump in speed on his uppercut.
-------------------------------------------------------
Vega

Vega is faster than ever.
He has a new and improved tumbling claw.
-------------------------------------------------------
M.Bison

Everyone complained about M.bison Flip kick so 
in the Turbo Edition you can stop it with a low jab.
Good parts of Bison:
Faster Flaming torpedo but less powerful.
-------------------------------------------------------

If I see anything more I'll post it.


-- 
Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
From: bunny@cbnewsm.cb.att.com (Laura Kozma)
Newsgroups: rec.games.video
Subject: Re: Why are SMW graphics so cheezy?
Date: 7 Jan 93 17:50:10 GMT
Distribution: usa
Organization: AT&T, Piscataway, NJ

In article <1993Jan5.021511.4977@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>My father-in-law got a Super Nintendo for Xmas, and since he's definitely
>a non-techie type I helped him plug it in, and burned it in for about
>twelve hours to make sure it worked. :-)
>
>I know that hot graphics do not a game make, and I thoroughly enjoyed the
>hours I spent playing SMW. But given that the SNES is supposed to have
>better graphics hardware, with more colors available on-screen, why did
>Nintendo make its flagship game so ugly?

I don't think the game is ugly - although I concur that Sonic is
far superior graphically - but what really seems chintzy to me
is the font the game uses.  Picture a font on a Commodore 64
or an MS-DOS system standard font (not Windows!). It's kind of
like that.  

Laura

-- 
Laura Kozma
AT&T, 30 Knightsbridge Rd                
Piscataway, NJ   att!attmail!lkozma
From: au500@cleveland.Freenet.Edu (Linda Zinn)
Newsgroups: rec.games.video
Subject: WANTED: NES Championship Bowling
Date: 7 Jan 1993 23:22:53 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: au500@cleveland.Freenet.Edu (Linda Zinn)
NNTP-Posting-Host: slc10.ins.cwru.edu


Want to buy: Championship Bowling for the regular Nintendo with instruction
booklet (box optional but nice) for my handicapped sister. We've searched
stores that sell new and used games all over Cleveland to no avail. Do you 
have one gathering dust somewhere? 

Please e-mail me with your price, including postage.

Thanks,
Linda Zinn
au500@cleveland.freenet.edu
-- 
Newsgroups: rec.games.video
From: hyc@hanauma.jpl.nasa.gov (Howard Chu)
Subject: Re: Next generation handhelds
Organization: SAR Systems Development & Processing, JPL
Date: Wed, 6 Jan 1993 10:07:36 GMT

In article <1993Jan5.200500.17866@cas.org> tjd28@cas.org () writes:
>In article <1iasc8INNjls@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>>>>P.S. When the Lynx and the Game Gear costs the same, why settle for
>>>>"adequate"?

>But what good is a system with no titles and virtually no support????
>
>I like my GG for the wide selection of titles, the availabiltiy of those titles,
>and the bright outlook for continued support.  Whereas the lynx seems to fading
>out of existance.  Besides, with the screen magnifier, I have no trouble with
>headaches and the minor blurring doesn't bug me as I play Sonic1 and 2 quite often.
>
>Also, I don't know if it matters but on the subject of battery usage, the GG only uses
>6 batteries compared to 8 for the GameBoy.

Gads. Y'know, just the other day, while I was moaning over how I had no clue
where my salary was going, I noticed that I had around 40 Lynx cartridges
scattered on my living room coffee table. And of course, two Lynxes sitting
next to that pile, and a couple of AC adapters and a lot of wires...

Ok, two Lynxes at $100 each, and 40 carts at an average of $30 each, I've
spent over $1200 on a portable video game system?? Geeze!

As others have already pointed out, there are currently over 50 titles out,
and more are still in the pipeline. If you *need* more than that, shit, you
must be made of money, can I borrow some?
-- 
  -- Howard Chu @ Jet Propulsion Laboratory, Pasadena, CA

There's a rough border between genius and insanity, but I'm a dual citizen.
From: Mark.Astarita%p156.f156.n2605.z1@hourgls.fidonet.org (Mark Astarita)
Newsgroups: rec.games.video
Subject: Mortal Kombat Moves
Date: 3 Jan 93 06:19:17 GMT

-> From: savarese@genesis.nred.ma.us (Dave Savarese)
-> Organization: Genesis Public Access Minix  +1 508 664 0149
->
-> Ok, I am in desperate need of a few hints for Mortal KOmbat / Street
-> II.
->
-> Is there anyone who happens to have a copy of the text file which has
-> Mortal Moves or SFII moves typed out? If so, could they put it here o
-> it to me?

Here's what I got, hope it helps.

Mark Astarita
Video Game Information Service -201-509-7324, 1:2605/156@fidonet.org

Mortal Kombat

   The hottest arcade game after Street Fighter II has got to be
Mortal Kombat, and while the MK-SFII debate rages on, MK is
without a doubt a great arcade game, one of the best.

   We have been collecting hints and moves for MK, and here is
what we have found:


 SPECIAL MOVES

Kano

Sikle : Back, Forward then block.

Ball : 360 and block


Cage

Nutcracker : Bottom three buttons

Fire : Back, forward, and then low punch

Flash kick : Back, Forward, and then low kick


Sonya

Laser : Back, forward, and then low punch

Flying Punch : Back, forward, and then high punch

Leg Throw : Bottom three buttons


Lui Kang

Fire : Towards twice and high punch

Jump Kick : Toward twice and high kick



Sub Zero

Freeze : Roll from down to towards and low punch

Slide : Bottom three buttons



Scorpion

Spear : Back twice and low punch

Reverse Punch : Roll from down to back to high punch



                               Finishing Moves

Liu Kane : Roll the joystick from forwardsthrough crouch and to backflip
and press low punch. He does cartwheels, then uppercuts.

Sub Zero : Get close, but not so close that you can throw. Push the
joystick forward, and release it, then roll it from crouch to forward
and press high punch. The sky gets dark, and Sub Zero rips the opponents
skull and spine out of their body in one disgusting :) motion.

Kano : Same as Sub Zero's, only use low punch. The sky get dark, and
Kano reaches in the opponents chest and pulls out their still-beating
heart.

Scorpion : Get about 2-3 inches away, hold back, and tap up twice.


 * Origin: (1:2605/156.156)
From: deloura@noaapmel.gov (Robert DeLoura)
Newsgroups: rec.games.video
Subject: Problems with SFC carts?
Date: 8 Jan 93 22:09:13
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Distribution: na
NNTP-Posting-Host: 192.68.161.18

Now that I've had my SFC Ranma 1/2 cart for a few days, I've started having
a problem with it.  Sometimes, it seems just fine.  But most of the time,
within a short time after starting it up, it will randomly drop its picture
(though the sound is unaffected) as if the video connection had gone out.

None of my other carts have this problem.  Unfortunately, someone picked this
one up in Japan for me, so I have no real way of returning it for a
replacement (especially since SFC carts aren't supposed to be used outside
Japan). 

Has anyone else had this kind of problem with a cart?  The card inside the
cart seems a little loose, so I was wondering if maybe that's the only
problem.  (But if I open the cart, then I'm sure any chances of getting it
replaced go out the window....)

Any advice would be appreciated.

-------
Robert DeLoura
deloura@noaapmel.gov
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Some Genesis Reviews Wanted!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 10 Jan 1993 23:51:36 GMT



   Well, Sonic 2 was a dud, World of Illusion was a dud...the two big
ones I was counting on to breathe new life into my Genesis! Is it just
me, or do almost all of Sega's new games SUCK due to incredible lack
of challenge? I breezed through the first two of World of Illusion's five
levels in half an hour!!!

   Out of curiosity, can anyone email/post reviews/opinions of Tazmania,
Global Gladiators, and Road Rash II?? I'd really like to hear these
opinions...are there ANY new Genesis games that have excellent graphics
and sound (World of Illusion was inferior to Mickey's Magical Quest [SNES]
and Sega's earlier Castle of Illusion [Genesis] on both counts) and are
also FUN and CHALLENGING? ARGH!!!!

   Without a doubt, the Super NES is my number one system...probably always
will be. Genesis just doesn't have the games anymore...soon it'll be
bye-bye Sega!

   And am I the only person who loved Sonic 1 and hates Sonic 2????

   Anyway, this has been a bit of a ramble, but it's good for the soul...
to sum up, I'd really like opinions on Global Gladiators and Tazmania
(also Road Rash II)...and does anyone have any info at all on Razorsoft's
upcoming "Vampire Killer" for the Genesis...or on Super F1 Hero for the
Super NES (I've heard that Super F1 Hero is Japan only...will it ever come
to the States?)

    Thanks in advance...and Sega, get with the program...

  
Newsgroups: rec.games.video
From: kmc1@cunixa.cc.columbia.edu (Kwanchou M Chen)
Subject: Re: Any MGH Owners Out There?
Reply-To: ay@cunixa.cc.columbia.edu
Organization: Columbia University
Date: Wed, 6 Jan 1993 15:26:44 GMT

In article <skelly.0mvx@amiganet.chi.il.us> skelly@amiganet.chi.il.us (Sean Kelly) writes:
>those of you that are wanting to run out and buy one and then go to your local
>video store and rent evey game in sight and copy them - most new games have 
>copy-protection now and your copy will not work.
:	:
:	:
>    The bottom line - if you are looking for one in the hopes that you can run
>out to Blockbuster Video and rent every game they have and copy it - sorry, it
>won't happen.  Most of the new games have copy-protection and won't copy.  But
>if you are looking to protect what can be a VERY expensive investment with 
>some of these games running 75 bucks a crack, it's worth it...

	According to this message, all the new games have copy protection so
	all these MGH and SMC would not work, then may I asked, what's the 
	point of buying these if it cannot 'back up' my favourite new game 
	like street fighter II, super star war etc...You mean I can only
	use it to back up old, dust-collecting games???

								Alec

Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Taz review wanted!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 12 Jan 1993 05:53:46 GMT




   I'm very attracted to this game's graphics...but I'm worried that it might
be too easy and therefore not worth buying. Can anyone give me a nice, in-depth
review of Taz on the Genesis? (Or, failing that, a few opinions? ;-) 


-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Re: SNES Sites
Organization: University of California at Berkeley
Date: Tue, 5 Jan 1993 02:57:46 GMT

In article <86156@ut-emx.uucp> ren@ccwf.cc.utexas.edu (Ren Hoek) writes:
>In article <C0C52q.2q4@ufrima.imag.fr> heraud@boole (HERAUD pascal) writes:
>>
>>I own some source demos for snes which are pretty.They were coded by guys
>>well known on amiga .It contains a lot of nice effects inluding distorting(on x and y axis)
>>rotation,zoom,nice "plasma" effects and more (i remember of a mapped 3d cube)
>>I can post this software to the nwes but where.Anyway contact me.....
>>Bye...
>>
>>-- 
>>////HERAUD|SELDON|CAPTAIN BUG//heraud@ufrima.imag.fr////
>
>I'm interested in your source to SNES demos.  My friend is extremely interested
>in learning to program for the SNES cpu.  I own a console copier, and have
>ran the newly release Anthrox X-Mas demo and was very impressed.  Please
>e-mail your source codes or uuencoded programs.  Thanks.
>
>P.S. I mailed this to a real long UUCP address for you, and I don't know
>if it'll ever get to you, so I decided to followup on your post also.  Please
>let me know if you ever get this e-mail from me.
>
>-- 
>  |\    |\
>  | \   | \       Ren Hoek
>  |  \  |  \
>  |   | |  |      internet: ren@ccwf.cc.utexas.edu
>   \       /
>   _\ ^  _/       "It is not I who am crazy...  It is I who am MAD!!!"
>  /     ` \
> (O)  (O) |       "You bloated sac of protoplasm!"
>  |       |
>  <   _   /       "Stimpy, I love being angry!!  Thankyou!"
>  |/\/ \ |
>       | |        "It's a higher mammal!"
>       /  \
>
>

I want the demo too.  But I have a question that is how to "run" the file?
And also what's different between the "console copier" and "gamecopier"?
Aren't they the same?

Sorry for the lack knowledge about this!

Andy Chien
Newsgroups: rec.games.video
From: andre@nojack.ucs.ualberta.ca  (Andre LeBlanc)
Subject: TTI
Organization: University of Alberta, Edmonton, Canada
Date: Thu, 7 Jan 1993 21:00:31 GMT

I called TTI to order a new system card and while I was at it I expressed  
my displeasure that the new Hucard games just come in a klunky box instead  
of the CD-type cases that they used to.  The lady I was speaking to said  
that she was told to tell people that they did it for "environmental"  
reasons.  I don't understand this, because what they aren't including  
isn't getting thrown away anyway.  She couldn't elaborate, and did mention  
that a number of people aren't impressed with the new packaging.

If you would like to give your opinion to TTI about this and you haven't  
done so already, I encourage you to call them at 1-800-366-0136 (Canada)  
or 1-800-995-9203 (USA).

I find the current packaging disgusting and I really hope they improve it  
in the future.

--
Andre LeBlanc, Support Analyst       |  andre@nojack.ucs.ualberta.ca
Computing and Network Services       |  (NeXTmail welcome)
352 Gen Serv Bldg, Univ of Alberta   |  Phone: (403) 492-9338
Edmonton, Alberta, Canada, T6G 2H1   |  Fax:   (403) 492-1729
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Tue, 12 Jan 1993 13:33:22 -0500 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: SNES action games
	<c+-373q@rpi.edu>

mbarnett@phad.la.locus.com (Mike Barnett) writes:
 
>I am looking for recommendations for good SNES action and shooter games.
>I would appreciate any suggestions.

Space Megaforce (Super Aleste) is the best shooter for the SNES (or any
system, actually), IMO.  Nothing else comes even close.  Beautiful
graphics, intense action, interesting powerups, huge bosses, etc etc.

Contra III is a very well done action game as is Catlevania IV (even
though it's old).


Ken
Newsgroups: rec.games.video
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Subject: [SNES] Mickey's Mystical Quest and Chester Cheetah wanted
Organization: Oracle Corporation, Redwood Shores CA
Distribution: usa
Date: Fri, 8 Jan 1993 21:47:01 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


As the title implies, I would like to purchase SNES Mickey's Mystical Quest
and SNES Chester Cheetah: Too Cool to Fool.  If you would like to sell 
either/both of the games, e-mail me your price including shipping and the
condition of your game cartride, manual, box, etc. to:	rnakhwa@us.oracle.com

Thankx!
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (Tony Clark)
Subject: CES Handheld news ??
Date: Mon, 11 Jan 1993 18:23:38 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

For those of you who were lucky enough to attend CES in Las Vegas last
week, was there any news of new handheld units? I have seen some ads for
a handhelp that looks suspiciously like a big Game Boy but is manufactured
by some other company. What about new games for Game Boy, Game Gear and/or
Lynx?

Thanks
T Clark

-- 
T C

e-mail: tony_clark@mentorg.com
From: operbwt@nextwork.rose-hulman.edu (Barry Trottier)
Newsgroups: rec.games.video
Subject: Re: GENESIS: Sonic II cooperative mode?????
Date: 10 Jan 93 19:11:06 GMT
Reply-To: operbwt@nextwork.rose-hulman.edu
Distribution: usa
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: yellow.nextwork.rose-hulman.edu

In article <1993Jan7.135240.6450@cbnews.cb.att.com> tpp@cbnews.cb.att.com  
(thomas.p.pschar) writes:
> In article <rauser.726353603@sfu.ca> rauser@fraser.sfu.ca (Richard John  
Rauser) writes:
> >
> >
> >  Come on, guys, let's just be blunt. Sonic 2 is NOT a two player game. The
> >so called "two player co-operative" mode is almost totally unplayable,  
since,
> >as has been mentioned, Tails is always being left behind. AND he's  
invincible,
> >AND he can't even pick up rings or shields! Boy, this SUCKS. Don't even  
waste
> >your time trying two player co-op. My friend and I tried it (I was Tails,  
she
> >was Sonic) and we just started laughing at how pathetic it was. 
> >
> 
> Tails can most certainly pick up rings.
> But getting blown away by a faster Sonic is not very fun.  I think two  
players
> can take turns, one playing to get through the level as Sonic, and the other
> fooling around and jumping off of cliffs and stuff as Tails.  But it is  
pretty
> lousy.  Then again, how else could it be done?  Maybe if the game was forced  
to
> keep both guys on the screen...  But that would screw up other stuff.

Why didn't they just use the split screen?  They had it for competitive, why  
not go all the way and put a full-game cooperative split screen, it would have  
been great!

--------
Barry Trottier
e-mail:  operbwt@nextwork.rose-hulman.edu
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Wing Commander for Genesis
Date: 8 Jan 93 14:51:49 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

hship@sw.stratus.com (Howard Ship) writes:

>Are there plans to port Wing Commander to Genesis.  It is availble for SNES (and was
>originally a PC game).
	It will be released for the Sega CD, probably because it has sprite
scaling/rotation, and the base Genesis doesn't.  I don't know when it will 
be out, but it is the main reason I havn't bought the SNES version.
>-- 
>"I can't believe I had the Anti!"
>Howard_Ship@vos.stratus.com