HDTenEightyP/NetNews huggingface dataset:
From: ung (Bill Ung)
Newsgroups: rec.games.pinball
Subject: Adams Family Rules sheet?
Date: 3 Apr 92 22:48:26 GMT
Reply-To: ung (Bill Ung)
Organization: FileNet Corp., Costa Mesa, CA
Return-Path: <darnold>
Apparently-To: felix!postnews

Note:  This posting is a few days old.  I had some problems posting to
       the net this week.  My apologies for duplicate postings.

In article <LFS.92Mar25223645@d62avalon.mitre.org> lfs@d62avalon.mitre.org (Lyman F. Sheats Jr.) writes:
>zweldron@ruhets.rutgers.edu (Matthew Charlap) writes:
>>v085ns78@ubvmsd.cc.buffalo.edu (Gregory J Perantoni) writes:

[a whole bunch of stuff about Touring the Mansion deleted]

Is anybody keeping track of all this stuff about THE ADDAMS FAMILY?
I'd like to see a rule sheet made up similar to the one for FUNHOUSE
(I don't know who did it) or HIGH SPEED (done by me).  I'm pretty
sure there are ones for EARTHSHAKER and WHIRLWIND too, but again,
I don't know who did them.

I'm certainly no expert on THE ADDAMS FAMILY and am not volunteering
to compile all this information into one big file, but it would
definately be nice.  It would also be keeping with r.g.pinball
tradition :-)

Any volunteers?

Bill Ung
  ung@filenet.com
From: daleg@hubcap.clemson.edu (Dale Geiger)
Newsgroups: rec.games.pinball
Subject: Re: Surf N Safari
Date: 11 Apr 92 15:13:27 GMT
Organization: Clemson University

drew@ladymacb.cs.colorado.edu (Drew Eckhardt) writes:


>Well - the whirlpool may be too generous in comparison to the 
>other targets during "normal" play (Ie not on safari, or multi-ball). 
>If you run the ball alongside the back of the ramp so it keeps its speed,
>you can get at most 14 revolutions (typically 10-12) , and with the 50K, 
>100K, and 200K lights lit, this is 350K per revolution.  Times 14 is 
>5M.  In Double Everything, this is 10M for an easy shot.

If the legs aren't bolted on tight and the machine is hard to tilt you can
should be able to get the ball to go forever.  The Surf N Safari here
tilts fairly easy but I have done it on Transporter and Diner.
	Daleg@hubcap.clemson.edu
Newsgroups: rec.games.pinball
From: sigma@sun.ipl.rpi.edu (Kevin Martin)
Subject: Re: TAF rules
Keywords: TAF
Date: Wed, 15 Apr 1992 16:43:04 GMT

dh195236@alfred.carleton.ca ( dh student 195236) writes:
>On another matter (I don't know if you've had this discussion as I
>dropped out for a while during the essay crunch), how is the Thing
>Flips working out on TAF pinballs out there. At our Unicentre, it
>seems to hit the only 20% or so of the time. I don't know if this is
>just shitty luck or if it is a common problem on all machines. We also
>seem to have a lot of problem with the 2 top flippers. They often jam
>or work intermitently. Any similar problems out there.

Thing Flips is only as good as the experience he's allowed to obtain.  If
most players flip anyway, they screw Thing up and you can't expect him to
make decent shots ever again.  Quite rude of them.  Try to explain it to as
many people as possible, or post a sign or something.  It certainly
detracts from the game to have Thing misbehave.

Never had any problems with the flippers.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"We're going to need another Timmy!"
Newsgroups: rec.games.pinball
From: jpwetmil@descartes.uwaterloo.ca (john!wetmiller)
Subject: Pointage
Summary: What do points really mean?
Organization: University of Waterloo
Date: Sun, 5 Apr 1992 16:45:19 GMT



I realize that there has been much discussion about how each succesive pinball
machine has increased point amounts for various shots.  For example, when I was
7 or so, my babysitter had a very old Lady Robin Hood pinball that didn't have
a point rollover, it would light up sections of the backglass that had numbers
painted into them.  A high score would be 1000 points (If you were extremely
lucky).  Everyone on this network has heard about people like Mr. Sheets and
others scoring 1,000,000,000 on The Addams Family, Hook, and so on...

But what I would like to know is.. What skill do you need to score 1 point?
Say you and a friend are playing High Speed II and your final score is 45,920
points higher that his/hers.  What does this mean?  Say your friend beat you
on Lady Robin Hood by 12 points.  What does this mean?  I don't think that the
makers of pinball machines really understand the relative values for each shot
or achievement on a pinball machine.  I didn't notice that I was such a zombie
to what relative scores meant until I began reading Operation Thunder reviews,
where completing missions is a little more important than scoring points.
Every time I get into the top five on the local Addams Family I start to
wonder.. What does this score say of my relative skill on this game?

The other part of this is that if pinball "scoring" structures were to change
so that the purpose is to achieve preset objectives and the concept of 'points'
were thrown out the window, then the pinball machine would become not much more
than a mechanical video game.  This puzzles me as to what makes pinball games
different from video games, other than the cosmetic difference.  Is all this
out-of-control scoring inflation the main concept that gives pinball its
uniqueness?  I sure hope not.  Scoring inflation in my view is something to be
put in the undesirable side of pinball experience.  Oh well, now I'm
depressed...

I hope what I've said makes sense.. I'm right in the middle of an exam period
and I'm a lot less coherent than usual.  I think playing Cyclone a few times
to boost my ego is in order.  Have fun..
							john!wetmiller

Newsgroups: rec.games.pinball
From: sbb@panix.com (Steve Baumgarten)
Subject: Re: Auto adjusting replay scores (was Williams' ruthless outlanes)
Date: Fri, 17 Apr 1992 05:32:26 GMT
Distribution: rec
	<17174@fritz.filenet.com>
Organization: PANIX Public Access Unix, NYC

In article <17174@fritz.filenet.com> ung (Bill Ung) writes:

   From your report, I can only assume that the game was set up along
   standard settings (ie: leveled, standard outlanes and standard
   difficulty settings).  You got to enjoy your game, he got to make
   some money.  Isn't that the way things work?  Adjusting the replay
   score only ensures that you don't tie up the game all day.  I think
   the game was doing it's job, fairly too.

So do I.  Pinball is the last bastion of the free game, so enjoy it
while you still have it.  When I play TOTAL CARNAGE (more incredibly
sick humor from Williams -- oops, Midway), I don't expect it to let me
play again just because I killed 17 Gazillion bad guys.  I feel the
same way about pinball.

Sad (but true) scene at Broadway recently: I watch helplessly as Steve
Epstein sets THE GETAWAY to "Install Extra Hard".  I make complaining-
type sounds, to which he responds (in classic New York fashion), "What
do you want for a quarter?"  (Steve's games are all still 25 cents per
play, but no free games as it's still at least nominally against local
NYC regulations.)

The answer is: practice and get better, so it doesn't cost you so much
to play.  I love playing every so often at Station Break in Penn
Station, where the majority of players are commuters and most aren't
particularly good.  Because Station Break doesn't care about NYC
regulations, they have their machines set to the (now standard) 3/$1
pricing and they all award free games for ridiculously low scores.  I
could literally play TAF all day there for free; too bad I usually
have a train to catch.

(The fact that I have to pay more to play TAF at Broadway -- no free
games, remember -- isn't really that important to me, since I like the
atmosphere and the owner.)

Your mileage may vary, of course, but your complaints are falling on
deaf ears; I grew up with "pay for every game" pinball, and it's not
stopped me from playing the games I like -- or from getting better at
them. 

--
    Steve Baumgarten       |  "New York... when civilization falls apart,
    PANIX, New York, NY    |   remember, we were way ahead of you."
                           |  
    Email: sbb@panix.com   |                            - David Letterman
From: joee@cabezon.uucp (Joe Eckardt)
Subject: Re: FLASH drop target repair?
Keywords: FLASH maintenance fix repair
Organization: /etc/organization
Distribution: na
Date: Wed, 15 Apr 92 22:45:16 GMT

In article <1992Apr10.170524.10985@cbnewsd.cb.att.com> knudsen@cbnewsd.cb.att.com (michael.j.knudsen) writes:
>In article <1992Apr8.232819.401@cabezon.uucp>, joee@cabezon.uucp (Joe Eckardt) writes:
>> I have had pretty good success with some stuff called "Rail-Zap".
>> It's designed to be used on model railroad tracks to inhibit
>
>Right -- now that you mention it!  I remember years ago reading
>about another model RR conconction called No-Ox, which is probably
>the same sort of thing.
>
>> oxidation.  It's basically a highly conductive oil.  You should
>
>Question is: How conductive?  If you slather it on the little
>PC boards that the target sliders ride on, might it cause enough
>current leakage to start registering as stuck ON all the time?
>

The key word here is SPARINGLY!  In the case of model railroads, a
single drop is good for some 25-30 feet of rail.


		Joe Eckardt
		Logic Modeling Corporation 

            Please use one of these return addresses instead of 
            the one on the return address line:

		lauto!joee@gateway.sequent.com or,
		lauto!joee@cse.ogi.edu         or,  (very slow)
		...!uunet!sequent!lauto!joee
-- 
		Joe Eckardt
		Logic Modeling Corporation 

            Please use one of these return addresses instead of 
Newsgroups: rec.games.pinball
From: sigma@sun.ipl.rpi.edu (Kevin Martin)
Subject: Re: Thrice! Well done!
Date: Tue, 7 Apr 1992 04:44:11 GMT

phaedrus@milton.u.washington.edu (Phaedrus) writes:
>     The maintainer of the voices list is gonna *love* this; I've come across
>a couple of ROM-dependent wrinkles...

Wait, it gets worse.  I've played three different machines, and as far as I
recall, all three have some combination of the quotes you describe.

>for machines with newer ROMs,
>the "It, old man!" or "This old man!" (whichever it is; I can't tell) is said
>during the replay and special animation, and there's no quote at all for
>tilting.

Local machine has "It, old man!" at Replay, and the TILT quote.
Actually, now that I look through the article closely, that's the only
difference.  Maybe the TILT quote is Yet-Another-Operator-Adjustable-
Feature?

-- 
Kevin Martin
sigma@ipl.rpi.edu
"We're going to need another Timmy!"
Newsgroups: rec.games.pinball
From: joee@cabezon.uucp (Joe Eckardt)
Subject: Re: FLASH drop target repair?
Keywords: FLASH maintenance fix repair
Organization: /etc/organization
Distribution: na
Date: Wed, 8 Apr 92 23:28:19 GMT

I have had pretty good success with some stuff called "Rail-Zap".
It's designed to be used on model railroad tracks to inhibit
oxidation.  It's basically a highly conductive oil.  You should
be able to get some at any hobby shop that carries model trains.


		Joe Eckardt
		Logic Modeling Corporation 

            Please use one of these return addresses instead of 
            the one on the return address line:

		lauto!joee@gateway.sequent.com or,
		lauto!joee@cse.ogi.edu         or,  (very slow)
		...!uunet!sequent!lauto!joee
-- 
		Joe Eckardt
		Logic Modeling Corporation 

            Please use one of these return addresses instead of
From: jerryc@tekig7.PEN.TEK.COM (Jerry C Carathers)
Newsgroups: rec.games.pinball
Subject: HSII
Keywords: SS Flippers
Date: 9 Apr 92 15:37:01 GMT
Organization: Tektronix Inc., Beaverton, Or.


I'm still deliberating on my opinions regarding the Williams SS flippers.
Given, they're infinitely better than that DE garbage, but I've sure had some
maintainance grief with them.

The flipper control board in TAF is already obsolete. They completly changed
it for HSII. However, I spent about an hour working on one of our HSII's the
other night for flipper failure. A ground return broke somewhere and I
couldn't find it for anything. This is the ground that pulls the 12V down on
the positive side of an LM339 quad comparator that turns on the pre-driver and
driver to actuate the flippers. I finally tapped into the ground braid to get
it going.

The optical sensors also went out of alignment in the same HSII that run the
Turbo-Booster. Also the gear shift was wired backwards which is a common
problem, but easily fixed.

The inherent problem with the SS flippers is the same one that plagues DE. For
some unknown reason the flipper will "wimp-out" momentarily and come back on.
Hopefully WMS will do something about this.

I still love HSII. It's much better than Hook or Operation Thunder. I had to
work on that damn vari-target in an OT last nite, but I won't get into that
:^).

		       Bitchy, ain't I...

		       Jerry (Mr. Pinball) Carathers

-- 
Internet: jerryc@tekig7.MAP.TEK.COM
___          __   __                __                        __  __
|_ ) | |\ | |__) |__| |   |      | (__     |\/| \ /    |   | |_  |_    
|    | | \| |__) |  | |__ |__    | ___)    |  |  |     |__ | |   |__
From: simonton@applelink.apple.com (Jackson)
Newsgroups: rec.games.pinball
Subject: Re: pin parts
Date: 16 Apr 92 21:21:19 GMT
Article-I.D.: apple.65549
Organization: Apple Computer, Inc.

In article <1992Apr13.185200.4179@cs.umb.edu>, dgoldman@ra.cs.umb.edu (David John Goldman) writes:
> 
> 				the pinball resource is advertised in the pinball trader - I don't have
> 				the address on me now.   It is in Lagrangeville, NY.
> 

Steve Young
37 VELIE RD
LAGRANGEVILLE, NY 12540-5512
(914) 223-5613 eves
(914) 223-7365 FAX
Newsgroups: rec.games.pinball
From: dglow@descartes.waterloo.edu (Dave Low)
Subject: Re: Pin-protocol
Organization: University of Waterloo
Distribution: na
Date: Thu, 16 Apr 1992 02:17:42 GMT

 Personally as a younger player have run into many occasions that I have 
bought and sold credits. I don't really find anything wrong with it. 
If I am buying or selling credits I do want to get more credits than I would
if I put money into the machine. I have many a time left the arcade with
the same money I started with. If a person wants the same amount that
the game would charge I would explain to him that I would be getting
the short end of the stick since the replay score increases with the 
more consective replays or matches. Normally I will give 2 credits for 
a quarter (If it is only one I will normally give it away to some 
amauter player so that he might join the ranks of champions or at least
gain some respect for the game). My advice is if you run into a guy like
this again is to barter (but not for one measly credit). If he is dumb
enough to miss class to play pinball (though it is a tough decision) then
he obviously doesn't have his priorities straight (pinball a close second 
of course). 
				Dave 

Newsgroups: rec.games.pinball
From: amb@cs.columbia.edu (andrew m. boardman)
Subject: Re: Diner being "A classic Williams Pinball"
Organization: Quiche Eaters Anonymous
Date: Wed, 8 Apr 1992 02:57:47 GMT

lyman f. sheats jr.:
>I can't figure out the relevance, either.  The donut haven scene shows up
>when you lock the second ball on your way to your first multiball, and again
>when you lock the first ball on your way to your second multiball.

hmm...  I've always remembered it as being the second lock no matter how
many multiballs one had already gone through.  But then again, the
machine I play on got just got a PROM upgrade that added a lot of
animation; maybe this will also change...

Something I also like about HSII's quick multiball is that it's pretty
much a full-featured three-ball multiball, unlike many others...

>Also, I'm wondering if the license plate KINGPIN has any significance.  I
>think either LURE or ART mention that the original HIGH SPEED was based on
>an actual chase in which Steve Ritchie was somehow involved.  I guess I'll
>have to take a look at the book and see if it mentions anything else....

I'm 99% sure it was the plate on the original HS's car, too.  Speaking of
real-life car chases, I was recently driving away from the Broadway
Arcade, and anyone with a police radio would have heard something like,
"Dispatch, this is 880468, suspect ran a red light, over..."  Manhattan
isn't my idea of a great place for high-speed chases, though.  (At least,
the streets aren't.  As for the highways...)

(Maybe I should sue Williams for being a bad imspiration?)

andrew
(Good grief, I hope no one thought I was serious about that last line...)
From: breuker@cs.rulimburg.nl (Dennis Breuker)
Newsgroups: rec.games.pinball
Subject: Re: TAF rules
Keywords: TAF
Date: 14 Apr 92 18:24:31 GMT
Organization: University of Limburg

dh195236@alfred.carleton.ca ( dh student 195236) writes:

>Could someone please e-mail me the rules to TAF. I want to make sure
>that I am not missing anything (doubt it though after something like a

>[stuff deleted]

>Thanks in advance for the rules,

>Daniel Royer
>Internet: dh195236@ccs.carleton.ca

>p.s. "Have a bitchin' summer" (John Hancock)

Me too, please!

Dennis Breuker (breuker@cs.rulimburg.nl)
Newsgroups: rec.games.pinball
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Subject: decent price on Space Shuttle?
Organization: University of Washington, Seattle
Distribution: na
Date: Fri, 17 Apr 1992 10:02:30 GMT

I'm looking to buy an inexpensive pinball machine for my home, but know
very little about the market.  I've called around to several local vendors
and have located a shop which buys machines from arcades, "fixes them up"
(i.e. cleans everything, replaces broken/missing parts, fixes nonworking
features, does touchup work on the cabinet and backglass) and resells them
to home users.  They seem to reputable (been in business for 35 years, loads
of references, 30 day warantee parts/labor, free delivery).

My question: they have a Space Shuttle machine in stock for $450 which has
been refurbished and is in great shape.  Very responsive and fairly fast
for a such a used machine.  Is $450 a good price for this machine?  Am I
getting ripped off?  Should I keep looking elsewhere?

I'd appreciate anyone's input concerning this.

Thanks,

Steve skrzyniarz  (steveskr@milton.u.washington.edu)

Newsgroups: rec.games.pinball
From: ottoh3@CFSMO.Honeywell.COM (Otto Heuer #3)
Subject: Black Knight 2000
To: rec.games.pinball
Posted-Date: Wed, 15 Apr 92 9: 51:33 CDT
Mailer: Elm [revision: 64.9]
X-Disclaimer: I speak for me and not my boss; Honeywell's gain & Usenet's loss
X-Car: (612) 865-4301
X-Voice-Mail: (612) 785-4600 x8528
Organization: Hack-Man's Hangout
X-Internet: ottoh3@cfsmo.honeywell.com
X-2nd-Choice: hackman@pnet51.orb.mn.org
Date: Wed, 15 Apr 1992 14:51:33 GMT
Received-Date: Wed, 15 Apr 92 09: 50:20 CDT
X-Phone: (612) 785-4343


Joev Dubach writes:

> Does anybody know how to get good scores on BK2000?  I can fairly
> consistently get replays on High Speed, but I can barely get half of
> the 4 million replay score on BK.  The sound is awesome; however, I
> would like to not put so much money into it.
> Tips or rules would be nice.

I seem to be able to get the replay 80% of the time on the BK2K by work
(of course it has a replay of 1.5 M--but then I haven't seen it match in
over 50 games).

I can usually get 3 or 4 million anyway, though--since you get 1 million
just for lighting "W-A-R" when in the "Double-Knight Challenge (multiball).

                                "Give me your money!" --Black Knight 2000

                --Otto "HACK-MAN" Heuer
--
C, Pascal, Fortran, BASIC, Assembly Language, Snobol, Ada, APL, Prolog, LISP
Unix, MS-DOS, ProDOS       .  .   .   .... .  .   .   .   .   .   . Audio/Video
ottoh@cfsmo.honeywell.com  :..: .:.:. :    :.' .. :`.': .:.:. :`. :   Star Trek
hackman@pnet51.orb.mn.org  :  : :   : :... : `.   :   : :   : :  `:  Apple IIgs
From: sbb1@Ra.MsState.Edu (Shay B. Berthelson)
Newsgroups: rec.games.pinball
Subject: ? about Hurricane.
Keywords: Hurricane
Date: 5 Apr 92 21:59:00 GMT
Article-I.D.: Ra.sbb1.702511140
Organization: Mississippi State University

We just got the Hurricane game here.  I was wondering about some of the
patterns or things that need to be done for scoring well.  I have peeked in my week of playing at 22 mil,  Which I got because of a hellasious jackpot.
does the jackpot carry over from game to game? In other words did I win
someone elses points or did I build it up myself and how? I really like this 
game, so any assistance in how to do better at it will be appreciated.


Shay B. Berthelson
sbb1@ra.msstate.edu
Newsgroups: rec.games.pinball
From: jacobson@donnelley.com (Eric Jacobson)
Subject: Wanted: Bally Air Aces Schematics
Organization: R. R. Donnelley & Sons Company, Lisle, Illinois
Distribution: usa
Date: Thu, 9 Apr 1992 20:06:34 GMT

Need schematics for (circa 1977) Bally Air Aces.  Photocopies are
fine.  I have access to a large format Xerox machine if you are in
the Chicago area.

What I need to know is the Knocker coil type, and all the ladder logic
that fires the knocker.  So if somebody doesn't mind looking at thier
schematics and e-mailing me a description, I would be very grateful.

Thanks in advance for any replies...

BTW, I have schematics for:
  Williams A-Go-Go
  Williams Space Shuttle
  Williams F-14 Tomcat

  Chicago Coin's Deluxe World Series (Upright EM baseball game, pinball NOT)
  United's Epsilon (shuffle bowler)

I'd be happy to trade photocopies (assuming it's legal).

-- 
Eric Jacobson - jacobson@rrdtc.donnelley.com - Lisle, Illinois | Taste, chew,
         I express my own (not my employer's) opinions.        | _and_ enjoy!
From: omitchel@jarthur.claremont.edu (Ocie *banjo* Mitchell)
Newsgroups: rec.games.pinball
Subject: Re: Boken Tilts
Date: 10 Apr 92 20:42:09 GMT
Organization: Harvey Mudd College, Claremont, CA 91711

In article <1992Apr10.150955.18348@descartes.waterloo.edu> dglow@napier.waterloo.edu (Dave Low) writes:
> Has anyone found a machine where the tilt is broken on it? I have found
>three machines that this has happened to. It is not bad actually good.
>Unfortunately the machine is then banged around quite violently when it
>happens. But it allows people to set score that are unbelievably high.
>999 million on Party Zone, 4.5 billion on TAF, 10 billion on T2. What
>causes this? 

If the tilt mechanism is broken, this means that you can save potential drains
by shifting the table as far as you want so that the ball will come to a 
flipper.  The only limit is the distance you can move the table, you could also
jack up the front legs with a couple of books to make the ball move slower and
make the ramp shots easier.  Hope this helps, Ocie


----------------------------------------------+-------------------------------
``What do you think sirs?''  -Joel (mst3k)    | do not write above this line
----------------------------------------------+------------------------------- 
   __             _ _ _                       | Ocie Mitchell
  / ')           ' ) ) )  _/_    /      /) /) | omitchel@jarthur.claremont.edu
 /  / _. o _      / / / o /  _. /_  _  // //  | Q:is that your real name? 
(__/ (__(_(<_    / ' (_(_(__(__/ /_(<_(/_(/_  | A:yes, it is my real name.
----------------------------------------------+-------------------------------