HDTenEightyP/NetNews huggingface dataset:
From: dly@vms.macc.wisc.edu
Subject: SNES SimCity help needed
Organization:  University of Wisconsin Academic Computing Center
Date:  5 JAN 93 16:54:20    

I recently got SNES SimCity and have rapidly become addicted
to playing it.  However, I can't seem to grow a city to
over 200,000 citizens.  Are there any special techniques
to get a megalopolis (>500,000) ? 

Is there an advantage to 'stacking'?  The instruction book
mentions this technique, but why does a person use it?

Thanks for any hints or ideas.

-- Debbie Yoshihara
   DLY@MACC.WISC.EDU
Newsgroups: rec.games.mud,rec.games.mud.tiny,rec.games.mud.misc
From: russ@math.okstate.edu (R. Nomad)
Subject: Re: God Conference on Player's Rights
Organization: Aggie? What precisely is an Aggie?
Date: Wed, 6 Jan 1993 20:59:54 GMT

In <1ierchINN1ib@pith.uoregon.edu> johnm@cajal.uoregon.edu (John Martin) writes:


>My advisor on Singlenesia proposed that a conference be held to gather the
>gods of other muds, and their wizards, to discuss these issues. I believe such
>a conference would be very beneficial, and hereby invite all gods, wizards,
>and other persons who have an effect on the policies of their worlds to attend
>one I am organizing.

>The goal of the conference will be to draft a general "player's bill of rights"
>of sorts. This document would be developed by the attendees and will be posted
>in these newsgroups, along with the names of the gods (and their muds) who agree
>to implement the document in their worlds.

Just so the Space Madness people feel better, let me assure you:

I will not be attending, and I will not be signing.

Anyone confused about players rights, feel free to read news policy on
Space Madness.

-Random
i know, i know, let's throw all FurryMUCK tea into the bay, also

-- 
---------------------===Comedy!  Sudden, violent comedy!===--------------------
Russ Smith -- russ@math.okstate.edu  |  "This is the Nineties, Bubba, and
  Don Random of the "Random Gang"    |   there is no such thing as Paranoia.
What a pinhead! Does he not fear us? |   It's all true." -- Hunter S Thompson
Newsgroups: rec.games.mud.lp
From: bobf@feenix.metronet.com (Bob Farmer)
Subject: Re: MudOS_0.9.14
Organization: Texas Metronet Communications Services, Dallas TX
Date: Thu, 7 Jan 1993 05:59:15 GMT

>    I was attempting to compiile MudOS_0.9 on a DEC station Ultrix
> system. I was able to compile (using gcc and yacc) all the files,
> but when they were all being put together, it get this:
> 
> ld:
> undefined
> ualarm

Try uncommenting the UALARM* defines in the Makefile...

blackthorn
bobf@metronet.com
Newsgroups: rec.games.mud.lp
From: bobf@feenix.metronet.com (Bob Farmer)
Subject: Re: Genocides email address
Organization: Texas Metronet Communications Services, Dallas TX
Date: Tue, 5 Jan 1993 01:25:38 GMT

> As Geno is down I cant get the address to send chracter names too.
> Could one  of you guys please either post it here or email it too
> me I have a friend  that wants to join in the fun.
> 
> Odd bit of info...
> 
> My finger name (above) tag alone should be familiar to you Geno
> players just  take of the last two letters add two letters and you
> get me :-)

genlpc@pip.shsu.edu.  If the machine doesn't go back up soon though, your
local mailer will probably return the mail to you as undeliverable if you
tried to send anything now.

blackthorn
bobf@metronet.com
From: bx096@cleveland.Freenet.Edu (Peter Andrew Stark)
Newsgroups: rec.games.mud.lp
Subject: I NEED help starting a MUDE or MUSE
Date: 9 Jan 1993 06:44:53 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Hi,

I am thinking of starting a MUD and was wondering is anyone out 
here knows what I would have to do to do this. I understand I have 
to get a SITE and the actual program for the game. The MUD I'd 
like is really a MUSE that uses @Va-VZ, @WA=@WZ, and @XA-@XZ. I 
really also don't know the different between this MUSE and all the 
other kinds. 

So my main questions are at this time is:

 1> What kind of programs do I need? Where to I get them? Are 
    there instructions with them?
 2> How do I get a site? How does one get one and how much money 
    do I need to get one? Is there any money involved?
 3> What is an adminstrator in charge of? How much work in 
    involved to keep it up and running?

Thanks for all the help and if any of you have any suggestions or 
things that you think that I should know before doing this, please 
feel free to do so. Thank you.

Pete Stark
-- 
Peter Andrew Stark
Peter.stark@f721.n278.z1.fidonet.org
Email: bx096@cleveland.freenet.edu
Unix+Email: stark@wiretap.spies.com
Newsgroups: rec.games.mud.lp
From: spierce@wam.umd.edu (Stephen Pierce)
Subject: MudOS_0.9.14
Organization: University of Maryland, College Park
Date: Thu, 7 Jan 1993 05:04:43 GMT

   I was attempting to compiile MudOS_0.9 on a DEC station Ultrix
system. I was able to compile (using gcc and yacc) all the files,
but when they were all being put together, it get this:

ld:
undefined
ualarm

But if i do a make install again, it skips over the error, and
the driver is installed. Now, when I do: driver config.mud,
it says:
init_address_Server: connection refused
setting up IPC on port 2323
shutting down: segmentation fault.

oh, BTW: I'm using the Nightmare's mudlib.

Can anyone help? If so, please respond via e-mail if i haven't posted
enough info. Also, has anyone compiled the mudos for linux? if so,
_please_ e-mail me. Thanks!

Steve
From: gt9699a@prism.gatech.EDU (fromper)
Newsgroups: rec.games.mud.lp
Subject: Realmsmud is Back!!!!!!!!!!!!!
Date: 11 Jan 93 22:12:54 GMT
Organization: Georgia Institute of Technology

Ok...this is getting annoying. Two people claim to have posted this already, 
but that was two days ago and I haven't seen either post. So I'll let all of
you know. 

REALMSMUD IS BACK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Yes, I am referring to the greatest LPmud ever. The one that went down almost
a year ago, that we didn't think would ever be back. This new Realms is a 
backup copy of the old, but it was made several months before Realms went down,
so there are a lot of things that may be different from what you remember,
including the player files...(if you created your character too recently, it
isn't there) But that doesn't matter, cause Realmsmud is back.

So, anyhow, the address is majors7.cs.duke.edu 3120

I'm just not used to playing Realms with less than 30 people on, so come back
and have some fun on the greatest lpmud ever! See y'all there!

                             - Fromper the Fighter

P.S. FIGHTERS ROCK ===>=============----

-- 
"If all the students who slept through lectures were laid end to end,
they'd all be a lot more comfortable."

Richard "blue ghost" "fromper" "E.B." Becker         gt9699a@prism.gatech.edu
Newsgroups: rec.games.mud.lp,rec.games.mud.misc
From: jcoper@ccu.umanitoba.ca (D. Joseph Creighton)
Subject: FRONTIER LPMUD DOWN
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Thu, 7 Jan 1993 18:27:58 GMT

Frontier LPMUD will be down for an undetermined length of time.  Repairs
are needed on the tape drive unit which houses the hard disk that Frontier
is on.  I expect a minimum of 3 days down time and a maximum of perhaps
2 weeks.

I will notify via this newsgroup when Frontier is up once again.

Please bear with us.

Thank you.

Johanne the Master of Time and Space [ GOD ]  --  Frontier LPMUD
---
     "The time you enjoy wasting is not wasting time." - T.S. Elliot
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
D. Joseph Creighton  <jcoper@ccu.umanitoba.ca> - U of M Computer Services
From: me_f316@ceres (+-=NUBIAN=-+)
Newsgroups: rec.games.mud.lp
Subject: Genocides email address
Date: 4 Jan 93 15:18:22 GMT
Organization: Your Girlfriend's Bedside
NNTP-Posting-Host: ceres.kingston.ac.uk
X-Newsreader: Tin 1.1 PL4

As Geno is down I cant get the address to send chracter names too. Could one 
of you guys please either post it here or email it too me I have a friend 
that wants to join in the fun.

Odd bit of info...

My finger name (above) tag alone should be familiar to you Geno players just 
take of the last two letters add two letters and you get me :-)
--
Aaron Brand (+-=NUBIAN=-+)
me_f316@king.ac.uk
Newsgroups: rec.games.mud.lp
From: behrends@dfki.uni-kl.de (Karl Reimer Behrends)
Subject: Re: Alist restore and save_object.
Organization: DFKI Kaiserslautern
Date: Thu, 7 Jan 1993 04:21:30 GMT

In article <1993@spam.ua.oz>, glewis@spam.ua.oz (Gregory D Lewis) writes:
|> Has anyone else out there tried using save_object on an object where one of
|> the variables has been made into an alist? The problem that I have is that
|> when I then use restore_object the alist is no longer an alist. Order_alist
|> didn't seem to fix the problem either and I resorted to reconstructing the
|> alist by clearing it and using insert_alist (I saved the keys and data in
|> two temporary arrays). This works...but I was wondering if anyone had found
|> a better way, or if indeed this was supposed to be happening at all!
|> So if any of you alist gurus can enlighten me I would be most grateful :)

Hmmm. I can't see why order_alist() shouldn't work after a restore_object()
but anywhere else. In fact, what you should do is something like this:

mixed *alist;

...
save_object(file);
...
restore_object(file);
alist = order_alist(alist);
...

The reason is that the internal ordering used for the alist may have changed
meanwhile. But doing the order_alist() after restoring the data works
perfectly. The drawback is of course that you MUST do it after EACH restore.

				Reimer Behrends
Newsgroups: rec.games.mud.lp
Subject: native 2.4.5  -vs-  3.1.2 in compatabilty mode
From: Julian.Anderson@comp.vuw.ac.nz (Julian Anderson)
Date: Thu, 7 Jan 1993 22:21:08 GMT
Organization: Dept. of Computer Science, Victoria Uni. of Wellington, NZ.

We are attempting updating our (old and cranky) mud to either 
	a) 2.4.5
	b) 3.1.2
   or 	c) 3.1.2 in 2.4.5 compatabilty mode.
We want to keep as much as possible of our old mudlib, and our local
mods are fairly extensive, so we probably intend to do either a or c.
What I need to know is how good the 3.1.2 emulation of 2.4.5 is, and
what we really win by using 3.1.2. Has anyone spotted any glaring
defects in the compatability mode?

Jules
--
jules@kauri.vuw.ac.nz  | `Anyone who cannot cope with mathematics is not fully
jules@comp.vuw.ac.nz   | human. At best he is a tolerable subhuman who has 
J.Anderson@49_Norway_st| learned to wear shoes, bathe, and not make messes in
      .Wellington.NZ   | the house.'                         - Lazarus Long.
Newsgroups: rec.games.mud.lp
From: behrends@dfki.uni-kl.de (Karl Reimer Behrends)
Subject: Re: native 2.4.5  -vs-  3.1.2 in compatabilty mode
Organization: DFKI Kaiserslautern
Date: Fri, 8 Jan 1993 11:26:03 GMT

In article <C0I8r8.DnM@comp.vuw.ac.nz>, Julian.Anderson@comp.vuw.ac.nz (Julian Anderson) writes:
|> We are attempting updating our (old and cranky) mud to either 
|> 	a) 2.4.5
|> 	b) 3.1.2
|>  or 	c) 3.1.2 in 2.4.5 compatabilty mode.
|> We want to keep as much as possible of our old mudlib, and our local
|> mods are fairly extensive, so we probably intend to do either a or c.
|> What I need to know is how good the 3.1.2 emulation of 2.4.5 is, and
|> what we really win by using 3.1.2. Has anyone spotted any glaring
|> defects in the compatability mode?

Well, the COMPAT_MODE version of 3.1.2 does a pretty good job at emulating
2.4.5. Shouldn't take more than a couple of hours to move from a 2.4.5 driver
to 3.1.2-compat. Judging from my experience, problems may arise because of
a) new keywords (like switch, case)
b) new efuns which weren't available in 2.4.5
c) the different behaviour of previous_object()
d) call_out() preserving the value of this_player()

Well, concerning the different drivers:

You shouldn't use the pure 2.4.5 driver. It is slow and buggy to the extreme
(including popular security leaks). Unless you get it patched up, you'll run
into problems.

Vanilla 3.1.2 has its problems, too. It's got lots of bugs which will probably
crash the game every now and then. For compat mode you may use Amylaar's
version of 3.1.2 which is reportedly much more stable and faster.

Now native, NON-compatibility mode. If you are really moving from compat to
native mode, be warned. Rewriting a mudlib takes time. There have be cases
with small mudlibs that were converted in less than two months time. (If
using an already existing and tested core mudlib). Normally you'd better
be aware that that move will take between half a year and a year's time.
And it's at least doubtful if it is worth the time. Again, you are better
off using a fast and stable driver version like MudOS or Amylaar's instead
of vanilla 3.1.2.

				Reimer Behrends
Newsgroups: rec.games.mud.lp
From: torh@syma.sussex.ac.uk (Tor Houghton)
Subject: FTP sites
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL5
Date: Tue, 12 Jan 1993 17:45:57 GMT

[ Article crossposted from rec.games.mud ]
[ Author was Tor Houghton ]
[ Posted on Tue, 12 Jan 1993 15:59:08 GMT ]


Ok. So now I got confirmation that my driver and lib are bugged (as in:
totally), so I would like to get hold of another one!

Could someone point me to an FTP site which has a 3.1.x driver with a
tiny startup lib or something.

Also I couldn't seem to find any documentation.

I guess I am a rather sorry person, but please could someone lead me to
the above?

Cheers,


Tor.

PS: I cannot ftp to sites with port numbers - our JANET/INTERNET
Protocol Software hasn't been installed here yet... *sigh*




-- 

----------------------------------------------------------------------
email: torh@cogs.susx.ac.uk           "Then we will wonder if machines
                                       will steal each others dreams."
-- 

----------------------------------------------------------------------
email: torh@cogs.susx.ac.uk           "Then we will wonder if machines
                                       will steal each others dreams."
Newsgroups: rec.games.mud.lp
From: hoagy@ais.org (Matthew Rupert)
Subject: IP #'s forward
Keywords: damned,backwards,numbers,moose,won't,fix,it
Organization: Lobotomies -R- Us!
Date: Sat, 9 Jan 1993 13:32:33 GMT

	A while back, someone posted a patch to get IP #'s
reading forwards instead of backwards.  If possible,
would someone please email hoagy@ais.org the patch so I
can install it.  
	And, BTW, why the hell *does* it produce backwards
IP #'s?  

	     **Gandalf**Arch-Wizard**Laurasia
Xref: sparky rec.games.mud.lp:4772 comp.sys.amiga.games:17759
From: duening@ibr.cs.tu-bs.de (Lars Duening)
Newsgroups: rec.games.mud.lp,comp.sys.amiga.games
Subject: Bugfix for Amiga port of Amylaar-LPMud 3.1.2k
Date: 10 Jan 93 02:42:06 GMT
Reply-To: duening@ibr.cs.tu-bs.de (Lars Duening)
Organization: TU Braunschweig, Informatik (Bueltenweg), Germany
Originator: duening@achill.ibr.cs.tu-bs.de

The compiled Amiga binaries for Amylaar's LPMud 3.1.2k (adr312kBin)
suffer from a compiler bug which broke the efuns member_array() and
member(): 'member_array (value, array)' returns always -1.
'member_array(value, string)' works as expected, though.

I fixed the bug and updated the archives on ftp.tu-bs.de.

If you don't want to get the large binary-archives again, you can
patch around the bug by encoding member_array() and member() into the
mudlib_simul_efun.c file:

int member_array (mixed val, mixed array) {
  int cnt;
  if (stringp(array)) return efun::member_array (val, array);
  if (!pointerp(array)) throw ("Bad arg2 to member_array.\n");
  for (cnt = sizeof(array); cnt >= 0; cnt--)
    if (val == array[cnt]) return cnt;
  return -1;
}

int member (mixed array, mixed val) {
  return member_array (val, array);
}

To patch the source distribution (dist312k), use this diff:

*** dist312k/driver312k/interpret.c-orig	Sat Dec 22 15:41:00 1984
--- dist312k/driver312k/interpret.c	Wed Jan 09 01:12:22 1985
***************
*** 5155,5160 ****
--- 5155,5168 ----
  	do_write(sp);
  	pop_stack();
  	break;
+ 
+   /* DICE v2.06 pessimizes constant pointer arithmetic */
+ #if defined(AMIGA) && defined(_DCC)
+ #define PTRTYPE unsigned long
+ #else
+ #define PTRTYPE char *
+ #endif
+ 
      CASE (F_MEMBER_ARRAY);
      {
  	if (sp->type == T_POINTER) {
***************
*** 5161,5168 ****
  
  #define UP_TO_SVP(up)	( \
  			 (struct svalue *)( \
! 			  ((char*)(up))- \
! 			  ((char *)(&((struct svalue *)0)->u)-(char*) 0) \
  			 ) \
  			)
  
--- 5169,5176 ----
  
  #define UP_TO_SVP(up)   ( \
  			 (struct svalue *)( \
! 			  ((PTRTYPE)(up))- \
! 			  ((PTRTYPE)(&((struct svalue *)0)->u)-(PTRTYPE) 0) \
  			 ) \
  			)
  
***************
*** 5274,5281 ****
  
  #define UP_TO_SVP(up)	( \
  			 (struct svalue *)( \
! 			  ((char*)(up))- \
! 			  ((char *)(&((struct svalue *)0)->u)-(char*) 0) \
  			 ) \
  			)
  
--- 5282,5289 ----
  
  #define UP_TO_SVP(up)   ( \
  			 (struct svalue *)( \
! 			  ((PTRTYPE)(up))- \
! 			  ((PTRTYPE)(&((struct svalue *)0)->u)-(PTRTYPE) 0) \
  			 ) \
  			)

I apologize for the inconvenience.
--
Lars Duening; duening@ibr.cs.tu-bs.de
From: blosser_cy@lrc.edu
Newsgroups: rec.games.mud.lp
Subject: Anybody have the MUD-list?
Date: 4 Jan 93 11:29:01 EST
Organization: Lenoir-Rhyne College, Hickory, NC

Excuse me if this isn't the right newsgroup to make this request to, but could
somebody send me a list of MUDs that are available, or send me directions that
I may obtain this list? =)

Thanks,

Christopher
Newsgroups: rec.games.mud.lp
From: coult@siegel.geom.umn.edu (Nicholas Coult)
Subject: LPSwat - What happened to it?
Organization: Geometry Center, University of Minnesota
Date: Thu, 7 Jan 1993 01:14:34 GMT

LPSwat has been gone for months now...what happened to it?
Where is it? Dead, gone forever? I hope not.  If anyone has any clue about it,
post it here!
-Nick (Yor)

--
Nick Coult internet: coult@geom.umn.edu  or  coultn@carleton.edu
From: jraymond@hardy.u.washington.edu (Randi McMeins)
Newsgroups: rec.games.mud.lp
Subject: More on LP Q's
Date: 6 Jan 1993 20:08:30 GMT
Organization: University of Washington
NNTP-Posting-Host: hardy.u.washington.edu

One clarification on that final question regarding "Why LPmud" -
Why was it written, did it become something he received credit for 
at Chalmers? What's next?
From: anipa@cs.tut.fi (Niilo Neuvo)
Newsgroups: rec.games.mud.lp
Subject: Re: array and typing question
Date: 5 Jan 93 18:19:05 GMT
Organization: Tampere U of Technology, Finland
NNTP-Posting-Host: kaarne.cs.tut.fi
In-reply-to: anipa@cs.tut.fi's message of 5 Jan 93 13:20:25

anipa@cs.tut.fi (Niilo Neuvo) writes:
> bresnaha@mari.acc-admin.stolaf.edu (Lord of flying horned octopi) writes:
> > I'm coding on a 3.1.2-DR driver running in compat mode and have been having
> > problems with the following code:
> >     object *tmp;

> This indicates that tmp is a 1d array.

> > 	    ob[c] = ({ tmp[i][j][0]});

Your code contains the following:
 object *group( object *ob) {

There is no way that the GD can know that tmp[i][j][0] is of type
object. You must also typecast that.

> > 	    for( k = 1; k < sizeof( tmp[i][j]); k++) {
> > 		ob[c] += ({ tmp[i][j][k]});

> And unique_array returns a 3d array as you seem to know. So you must
> declare it to be a 3d array. Unfortunately this is not possible in
> normal lpmuds. The way around this problem is:
> 	mixed *tmp;

Guess that wasn't enough.

I usually don't typecast, but now that we are working on combining
amylaars and bats gd to get the fastest gd around I guess I might even
start doing typecasting.

++Anipa
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
From: n8743196@henson.cc.wwu.edu (Jeff Wandling)
Newsgroups: rec.games.mud.lp
Subject: Re: 3.1.2k+ Driver
Date: 4 Jan 93 20:09:24 GMT
Article-I.D.: henson.1993Jan4.200924.12782
Organization: Howling Dog

albion@csd4.csd.uwm.edu (Craig T Manske) writes:

>I am having trouble compiling the 3.1.2k+ driver on my machine.  It comes up wiwith this:
>  gcc: Internal Compiler Error:Program cc1 got fatal signal 11.
>  
>  What is a fatal signal 11?  I can't find what that means in any of the docs 
>I have...

>Albion

kill -l will give you a list:

HUP INT QUIT ILL TRAP IOT EMT FPE KILL BUS SEGV SYS PIPE ALRM TERM URG 
STOP TSTP CONT CHLD TTIN TTOU IO XCPU XFSZ VTALRM PROF WINCH USR1 USR2 

scanning over, 11'th is SEGV. 

-- 
Jeff Wandling   <jeff@cs.wwu.edu> 
(the address of this post will be invalid soon, please use the
 address directly above ^^^^)
From: anipa@cs.tut.fi (Niilo Neuvo)
Newsgroups: rec.games.mud.lp
Subject: combined Amylaar & Bat-GD
Date: 8 Jan 93 04:00:17
Organization: Tampere U of Technology, Finland
Distribution: rec
NNTP-Posting-Host: kaarne.cs.tut.fi


I must congratulate Amylaar on an excellent GD. Objects now load at
triple speed and the mud is almost twice as fast (there was some
optimization on lpc level too to achieve this speed). Memory usage
went down some 20% (some due to lpc optimization).

Now that 100 players on a SS2 is possible on a lpmud, I see no reason
for a single diku to exist *cough*.

++Anipa, and if the GD would work with other mudlibs :)
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
Newsgroups: rec.games.mud.lp
From: tes@gothamcity.uucp (Thomas E. Smith [LORAL])
Subject: Re: Help needed concerning clients
Organization: Software Technology Branch - NASA/Johnson Space Center
Date: Mon, 4 Jan 1993 19:47:30 GMT


> In order to access a MUD, I access a SUN network (UNIX) via modem from a
> simple PC. From there I telnet to the MUD of my choice. Problem is talking
> with people since my typing interfere with the MUD output. Is there any client
> out there I can use (install locally on my UNIX account) to fix that problem. 
> (I basically have a unix window, no graphics, no X-window).

What you need is a chat line on your terminal software (You may already have
one.) It's an extra line, usually at the bottom of the screen that your 
pc terminal program gives you to type in. It doesn't get sent any where until
you hit return, and so it stays separate from other messages from your MUD.

							Tom the Smith

p.s. Amiga's are better than PCs :)
Keywords: 


-- 
____________________________________________________________________________
|                                      | Tom E. Smith                      |
| It's not my damn planet Monkey Boy!  |                                   |
|                                      | tes@gothamcity.jsc.nasa.gov       |
Newsgroups: rec.games.mud.lp
From: duening@ibr.cs.tu-bs.de (Lars Duening)
Subject: Re: array and typing question
Reply-To: duening@ibr.cs.tu-bs.de (Lars Duening)
Organization: TU Braunschweig, Informatik (Bueltenweg), Germany
Date: Sun, 10 Jan 1993 01:31:48 GMT

anipa@cs.tut.fi (Niilo Neuvo) writes in <ANIPA.93Jan6205215@kaarne.cs.tut.fi>:
> duening@ibr.cs.tu-bs.de (Lars Duening) writes:
>> Define tmp, ob and the result as 'mixed *' and you're done.
>
> The idea behind typecasting is to indicate that a certain variable
> contains certain type of data. If you change everything to 'mixed *'
> you loose the whole idea of typecasting.

Yes. If it gets into my way, I scrap it. Period.

 -- Mateese grins evilly.
Newsgroups: rec.games.mud.lp
From: spierce@wam.umd.edu (Stephen Pierce)
Subject: Re: Lar's
Organization: University of Maryland, College Park
Date: Fri, 8 Jan 1993 22:35:15 GMT

In article <C0K30y.K3p@cda.mrs.umn.edu> kruegewa@cda.mrs.umn.edu writes:
>In article <1993Jan6.230023.24926@wam.umd.edu> spierce@wam.umd.edu (Stephen  
>Pierce) writes:
>> I believe that Lars is heavely involved with Linux. I see
>>his posts a lot on comp.os.linux.
>>
>>Steve
>
>Hmm.  I haven't.

  My apologies. I was mistaken

Steve

Newsgroups: rec.games.mud.lp