From: bill@snoopy (Bill Poitras)
Subject: Re: Additional Intrinsics
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Wed, 26 Aug 1992 05:40:13 GMT

Peter Snelling (snelling@bnr.ca) wrote:
: It's always annoyed me that some characters have "intrisic" abilities
: which aren't really intrinsics which anyone else could gain.
: 
: For example:
: 
: - Priests have the ability to determine blessed/uncusred/cursed status
: - Priests and Ninja's have better kicking ability
: - Priests get a shorter prayer time out
: - Archeologists can identify any gems
: - (no others spring to mind)

Here some others from the source:
SPOILER ALERT

Valkeries, Samurai, Barbarians and Knights know weapons
Elves know all elven weapons (if TOLKIEN defined)
Elves get a +1 tohit against all orcs.
Cave-men always start out with dogs.  Wizards almost always start with
  kittens (98% chance)
Lawful Knights posses an ability known as chivalry this means:
  They lose alignment when they:
    attack a monster which is:
      not able to move
      asleep
      fleeing
    eat while already sated (gluttony)
    dig in a shop (unless you are in a pit)
Only Wizards can use a magic whistle at level 1.  All other must wait
  until till they reach 1/3 the maximum level.  The default max character
  level is 30.
Wizards get some special consideration at level 8 regarding teleporting
  that all others get at 12 (sorry couldn't quite figure out dotele())
Wizards get a better chance of writing a scroll they don't know
  Its difficult to calculate what that better chance is.
Rogues get a better chance of opening a lock with a credit card and a
  lock pick:
    20% with a credit card on a container (chest)
    25% with a lock pick on a container
    20% with a credit card on a container (chest)
    30% with a lock pick on a container
Rogues disarm a trap as a character of 3 times thier experience
Only rogues don't lose alignment for stealing from a shop
Healers are unaffected by Nurses (I could have read this wrong)
Healers don't take any damage from any poison this is regardless 
  of his/her poison resistance.
Knights and Priests can turn the undead
Tourists < MAXULEV/2 (default is 15) always suffer inflated prices (33%
  markup) This is true of anyone else wearing just a Hawaiian shirt or the
  shopkeeper is angry
Everyone desbribed in the last point also only gets 1/3 the real price
  for items sold instead of the normal 1/2.
Samurai and Priests:
  throw gold with a better range (1-3)


: 
: I think that ANY character class should be able to gain ANY intrinsic,
: even those pseudo intrinsics listed above.
: 
: Obviously, it should be extremely difficult to gain some of these.  The
: priest's ability to identify blessed/uncursed/cursed status is a very
: powerful ability, and if any class could gain it easily then I'd never
: play a priest.
: 
: Possible ways to get these "intrinsics":
: - Eat a unicorn -> chance of gaining identify gem ability
: - Eat a monster which kicks -> chance of gaining kicking bonus
: - Eat a temple priest/priestess -> chance of gaining better prayer time out,
:       chance of gaining blessed/uncursed/cursed identification
:       (but also get aggravate monster). 
: 
: What does everyone else think?
: -- 
: Peter Snelling

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
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