Newsgroups: rec.games.frp.misc
Subject: Re: SRII PhysAds
From: tmont@cerc.wvu.wvnet.edu (Todd Montgomery)
Date: Thu, 21 Jan 1993 15:54:56 GMT
Organization: Concurrent Engineering Research Center
Keywords: Physical Adept Abilities
Summary: Rules Clarification

In article <uplink.727580268@cwis>, uplink@cwis.unomaha.edu (uplink 2099) writes:
> 	Let's try this.  I'm the leader of the Sewer Warriors, an Initiate
> group living in the Ork Underground.  One problem:  The Sewer Warriors
> are all TROLLS.  I'm wielding a Combat Axe.  Dicoted, of course.
> I have edged weapons 7 and 2 extra combat dice.  That's a 
> total of 9.  Now back to Andre.  He's got 18 dice from his pool.  But I
> also have 18 dice from my pool.  We need the same target number, a 4.
> On 18 dice, we will get an average of 12 successes.  Neither of us hit the
> other.  BUT, here's the clincher.  When Andre does hit me (and he will,
> eventually), I have _PAIN RESISTANCE_ to be able to resist those nasty
> target number increases he has.  Andre, when I hit him (and I will, 
> eventually), doesn't.  First hit, Andre takes a Light wound.  Now his
> target numbers are up by +1.  Say goodnight to Andre.
> 

Dicoted(tm) Weapons? A  Dicoted(tm)  Combat Axe  for a troll?   NUYEN,
NUYEN,  need I  say it again? NUYEN. I  think to balance the  game and
make it so that  people didn't all have  Dicoted(tm) weapons  the SRII
people used availability. I  can't remember the exact availability for
Dicote(tm), but I do think  it's kind of  high. Then what in the slums
of Seattle is a troll leader of some two-bit  street gang doing with a
Dicoted(tm) battle axe?

How do you get 12 successes from 18 dice with a Target Number  (TN) of
4.  With a TN of 4 you need a 4, 5, or 6 on  a D6. 3  out of  6 chance
for that.   Gee  thats 50% chance  isn't it. 50% of 18  is 9. Gee only
nine successes.

It's USELESS to argue  about  Characters  fighting toe-to-toe with one
another and using  stats to decide the  result.   Tactics are the REAL
equalizer, not stats. Take the case of the mage with 13 foci (it could
be done, and has been done in a SRI campaign I was in two  years ago).
He looked like a naval beacon from astral though.  Well low and behold
our old GM (me) decided that the  character was just too riduculous. I
set up an  ambush  by 10 Gang Members  and a Street Mage, ALL standard
archetypes.  The  Gangers  were spread  out  on buildings with hunting
rifles and SMG's for backup. Got to love that 5 Firearms. The mage was
astral and had ONE Elemental Force 4.  Let me tell you what, that mage
died and the gangers took all his  foci.  He  couldn't  get any spells
off because the mage and elemental intercepted all his spells, and the
gangers were all  using explosive ammo.  A Light  wound  from each and
every ganger adds up to ten.  Condition Monitor Filled.  Remember SRI,
explosive rounds add +2  to staging. I  guess that armored  jacket and
helmet just couldn't take it all. Even with his 2 (6) Body, was a 1 in
the beginning. Well now  I play SRII  rules and I make things  hard to
get  unless you know  the right people.  And I  don't  make PC killing
NPC's. The PC's  usually kill themselves  quite nicely  by  making the
wrong people mad.

-- Quiktek
tmont@cerc.wvu.wvnet.edu


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