Organization: University of Illinois at Chicago
Date: Tue, 12 Jan 1993 09:04:07 CST
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Hyper Fighting

Well got back from winter break this Monday and this is the first time
I've been able to log on since last semester.  I see that there have
already been posts about Hyper Fighting, so if you all have read enuff
critiques about it or what not, feel free to skip over this.

First off all - I love it.  The game is hectic beyond belief.  The
speed is so intense it really doesn't give me much time to think
at all.  It's just reaction and reflex for me, the first time I played
my opponent and I had to take five second breaks during the match
just to get used to the damn speed.  Unlike all of those stoopid illegal
turbo versions that came out, this one wasn't glitchy or had any of that
ridiculous in the air fireball posing - One nice thing about it is that
you can't catch up to your jab missile attack and overtake it, which I
always thought was stoopid anyway.  My only gripe is that it's 50 cents
to continue where I play, so I don't spend more than about $2.00 - after
that I just kick back and watch.  Best of all, certain matchups aren't
boring anymore, even Dhalsim matches look great (and that says a lot).
Overall I think all the characters are even more balanced with respect
to each other, I think we'll start to see all types of players trying
different characters.  No more having to fight Blanka after Blanka after
Blanka anymore.  Or Ryu after Ryu after Ryu.

Ryu - Argh!  What have they done?  I can't stand his hyper colors.  Both
the outfit and headband clash with his skin tone.  Don't the designers
have any color sense.  He looks aweful.  One word - ICK!  I'd still
like to see this guy with a ponytail.

Ken - Hyper colors don't look all that much different from CE, just a
slightly different hue.  I don't know about Ken/Ryu Hurricane Kick in
the air, I wish they'd take it out.  I think it just looks stoopid, reminds
me too much of all those previous turbo versions.  Both Ken and Ryu are
already well balanced characters, more than most other characters; in my
opinion the Hurricane in the air wasn't necessary.  I guess Capcom felt
they had to make some major change for the duo since they were making
major changes for other characters, I really don't believe it was
necessary.

Chun Li - I like her hyper colors, she looks real good in grey.  Better
than pink anyways.  Her spinning bird kick in the air I also think is
dumb.  As for her fireball, well gosh; I don't know what to say.  The
delay doesn't seem to be all that bad.  I think it's usefulness will be
in your opponents not expecting it.  My only complaint is that grey
doesn't contrast with her skin tone as well as her blue outfit - it makes
trying to discern the brief flashes of her thonged bottom a lot harder.

Blanka - Now this guy's Hypercolors are great, they make him look like
some wild, rabid animal.  Giving him the 45 degree angle into the air
ball attack doesn't bother me one bit, I never jumped in on Blanka
anyway.

Honda - They've really given this guy some necessary changes.  The torpedo
comes out so damn fast and making the beginning of it invulnerable to
fireballs is great.  You can even combo with it.  Personally I think they
should have used purple for his face paint instead of green.

Zangief - Whew thank god the jump straight up and roundhouse still works
on HF computer Zangief.  His colors aren't too bad.  Personally I don't
see how he looks like a large penis, I think that's something I'd notice
right away.

Dhalsim - His HF colors are great.  The boosted speed of the game doesn't
make this guy so dull.  I'm glad they gave him the teleport, this gives
Dhalsim players more options than just yoga firing all the time.

Guile - He looks great in his HF colors too, obviously for commando raids
on alien planets.  Ha ha.

Balrog - I vote this guy the most improved character.  Balrog is my fave
boss character, now with all the changes he's even better against
opponents with missile attacks.  His turnaround punch invulnerability,
his sliding straight punch that hits crouching opponents.  They're all
great changes.  I'm trying to get used to holding down all the kick
buttons with the palm of my hand - it sure is hard.  I think his HF
colors are real cool, it's either fiery red or fiery orange (whatever).
What I like the most about HF Balrog?  He's serious business now.
There are times when I'm not looking to try characters with an air of
finesse or style (like Guile or Ryu); no fancy dragon punches, no last
instant razor kicks, no sonic booms or fireballs.  Sometimes all I want
are just fists and an attitude.

Vega - He looks absolutely fabulous.  Visually he has the most improved
outfit color scheme.  Kudos to Capcom.  You get the impression of a
meaner, hardened Vega and at the same time he still manages to retain
all his endearing girliness.  I never thought it could be done.  They've
finally done this guy some justice.  Now if only they'd let his hair down.

Sagat - Nice tiger uppercut now.  You can't really do much with this guy
fashion wise.  Grey shorts?  OOH.

Bison - HF colors are OK.  Torpedo was toned down.  Nothing really
different though.  I think it would have been cool if they had given
him an additional outfit like a three piece suit.  Give him that suave
and debonair gentleman look.  It be nice if all the characters had the
possibility of different outfits - crap, there are seven buttons for
each side; I want to see some creativity.

The punch buttons could be for SF classic colors, CE colors, and HF colors
respectively.  The short could be for formal wear, the forward could be
for casual wear (like Ryu with a sweater), the roundhouse and the player
button could be entirely up to designer creativity.

Speaking of formal wear, I just had a humorous thought - picture Balrog
with boxing gloves and a three piece suit.

Overall a real cool game now.  Both Classic and CE seem so slow now.

Oh well,
The X-Man
Newsgroups: alt.games.sf2