From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Good (and bad) of ticking[please read]
Date: 30 Dec 92 12:46:02 CST
Organization: University of Kansas Academic Computing Services

In article <1992Dec30.075602.388@mercury.unt.edu>, jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes:
> [FLAME ON]
> 
> THE FOLLOWING IS AN EXAMPLE OF THE CLASSIC UNSKILLED PLAYER WHO DISLIKES
> 'CHEAPING':   [please read for insight into their mind]
> 
> In article <1992Dec29.165407.45953@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
>>
>>
>>	There are two kinds of ticks. 
>>
>>	You can do a whole bunch of little hits to dizzy your opponents,
>>but you can also do a bunch of ticks that are unavoidable.  You can corner
> 
>    For one, "a bunch of hits to dizzy your opponent" is also known as beating
> the shit out of someone.  This is why the game is called Street Fighter.
> Second, NO tick is "unavoidable" [you can always reverse it or stay out of the> situation].
> 

I think he's talking about Guile's endless jab's on clasic.  I
remember a long, booring discussion on this a while ago, and I won't
go into it.

>>the opponent, do a flying knee, and walk towards and throw him, it works 99.9>>percent of the time. You can also do a hurricane over your opponent and throw>    HAHA.  A flying knee will get YOU thrown 100% of the time!  Take the hit and
> sac throw you to hell.  As for HKs - standing block them and throw as they are
> landing - works 100% of the time also.  Those are "sucker ticks".

There are a lot of suckers around here:-)

>>him when you land. It's less definite to work but the odds are good.
>>
>>	As to the ethics of ticking, of course, an arcade can't enforce the
>>hazy line between skill and cheapness. But it is a universal code with SF2
> 
>    So far it seems you know about neither.  You have little knowledge of either
> skill or cheapness.  What is sad is that you arn't even being cheaped well -
> yet you complain.  I shudder at the thought if you ever faced a truly "cheap"
> opponent.

Why do you play the game?  To have fun.  Around here, the majority of
people think ticks are stupid, booring, cheap, or not fun.  Therefore,
if I want to learn how to do them better, I'm screwed.  If I start
them, people will follow for the rest of the game, and usually walk
away if they lose or beat me so badly that I have no chance to learn
more.

-Michael Lerner

[rest of article remains because I'm lazy]

> 
>>that if you are cheap, no one will play you, and they will give you dirty 
>>looks. But cheap is hard to define. Things that can be done, throws in block, 
>>that type of thing, things that block won't help are cheap. But usually, you
> 
>     WHAT?!?!!  If you can't block it, then it is cheap?!?!  Hell, you can just
> do a little damage and then block your opponent till time runs out?  You are
> completely diluted - get a clue.
>     My best reward is hearing a chump mumble "fuck you" and walk away cause
> his Guile can't hit my Dhalsim.  Fireball/forward kick is cheap.  I guess I
> should let him get in on me and have the advantage?  Oh well, lost cause.
> 
>>can't tell cheap unless you see it. I could see twenty people watch Chun Li
>>do a sequence of throws and not complain. But one short-kick,short-kick,throw,
>>and they will be all over that guy. There's cheap, there's ticking, and there's
>>cheap ticking. I'd like to be rid of it altogether, but nagannadewit. I've seen fistfights over ticks. People take SF2 seriously. It's more than a game now.  All I can say is watch the short kicks and throws, because it makes people mad, and if someone can't beat you in SF2, they can beat you for real.
> 
>     WHAT?!!?  Are you serious?  You'll get arrested *real* quick if you pulled
> that in an arcade here.  But that would be sooo much fun - it would just add to
> the pleasure.  Not only do you get to kick the guys ass in a game - but then you
> get to kick his ass in real life.  The only problem with good old fashioned 
> fighting these days is those damn guns.  It used to be you learned a martial art
> and could walk around at night without a problem - now you have to worry if the
> guy you just cut off on the freeway has a gun.  And now, according to you, we 
> have to worry about if the guy we play SF against has a gun.
>     What is this world coming to?  People fighting over SF, total losers posting
> absurdities.  Oh well, I'm rambling - just remember you're a loser.
> 
> Ciao...
> 
> 
>                                                        - Jason
> 
>