HDTenEightyP/NetNews huggingface dataset:
From: buxton@whitewater.chem.wisc.edu (buxton)
Subject: Re: NEED HELP/BATMAN RETURNS-******
Organization: Physical Sciences Lab, UW-Madison
Date: Sun, 13 Dec 92 02:58:02 GMT

In article <1992Dec10.094547.1@rapnet.sanders.lockheed.com>  
ostrouch@rapnet.sanders.lockheed.com writes:
> ooooooooooooooohhhhhhhhhhhhh   
pllleeeeeeeeeeeeaaaaaaaaasssssssssseeeeeeeeee
> 
> 
> I need help with batman returns!!!!!!!!!!!
> i already posted this once and got no reply's  with all those free  
batman
> carts out there someone have have got somplace in this game.....
> the net has never let me down before................
> Im looking for any continues, power ups, invincibility, stage selects,
> or any hints at all...
> any help would be much appreciated........

Well, it's been a while since I last played, but here is what I  
remember...
Don't try and kill every villan in sight.  Make your goal to get to the  
end of the level.
On the first level, jump on top of the present and step to the right edge  
and wait for the motorcycles to come out.  Then go inside the present.   
There are batrangs and a life powerup inside.  Jump behind the trees as  
there are at least one or two powerups there.  There are also powerups  
behind the lightposts by the bomb-rolling clowns.  When you get to the  
exploding building, go to the right of the mailbox until the building  
starts to flash, and then duck behind the mailbox for protection.
When fighting Penguin at the end, sit at the edge of the ledge and throw  
batrangs at him.
Level 2:  Not much here except make sure you take out as many shotgun  
weilding cops as you can.  The handguns will hurt you only mildly, but if  
the shotgun blast hits you in midair, thats it...  Once again, keep moving  
and kill only the enemies that you need to keep moving.  When you get  to  
catwoman, use the acid.  There are two ways to attack her:  1) Keep  
running from her and throw acids at her so that she will run into them  
while chasing you.  Keep away from her whip!  2) Get right next to her and  
just unload acids until she jumps over the edge.  You will take a hit or  
two, but you won't be hurt too badly.
Level 3:  Run like hell!  Shoot mainly the multi-rocket shooting penguins.   
When you get to the end, you will fight anywhere from 1 to seemingly  
endless number of penguins.  Duck in front of the open sewer pipe and use  
your batrangs to take care of them. (Yes, once I faced only 1 penguin at  
the end.  I don't know how this happened!)
Level 4:  Be careful of the rocket firing penguins when you are on the  
fallng ledges (they fall when you step on them).
When you get to Penguin, first destroy the battery at the far right by  
hitting it with acid.  The lightning bolt will light up when you hit it  
right.  You must destroy this before you can beat penguin.

That is about all that I can think of.  Alas, there are no level selects.   
In my opinion, level 2 is the most difficult and frustrating due to the  
shotgun blasts.
Hope this helps!
Eric
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: alt.games.lynx
Subject: Lynx Games...when?
Date: 16 Dec 92 15:54:00 CST
Organization: University of Kansas Academic Computing Services

I saw the "coming soon" list in the Sunday advert for the Lynx, but how
soon is soon?  Next week, next year?

I've seen Lemmings as an upcoming title for almost a year now and its out
for Game Gear now.   Sigh.
Newsgroups: alt.games.lynx
From: acleasby@chaos.cs.brandeis.edu (Andrew Cleasby)
Subject: Re: Battlewheels
Organization: Brandeis University
Date: Sat, 19 Dec 1992 18:18:26 GMT

erik@westworld.esd.sgi.com (Erik Fortune) writes:


>In article <1992Dec18.193637.7055@zip.eecs.umich.edu>, tazzzzz@quip.eecs.umich.edu writes:
>> <glowing review of Battlewheels deleted>

> <confirmation of above>

>I haven't even scratched the surface of Custom Mode or multiplayer games
>and I'm hooked.

Well, I have lynxed up with BattleWheels (although only 2 people) and can 
confirm your impressions.  The game rates an easy 10.  Multi-player action is
the best I've yet seen (yes, better than Warbirds or SlimeWorld).  The speed of
the action coupled with a wonderful control system makes this game ultimately
playable.  All I can say is:  Buy this cartridge! (When its available, of
course.)

-Andrew
acleasby@chaos.cs.brandeis.edu

>-- Erik
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: alt.games.lynx
Subject: Re: 1-800-BATMAN?
Date: Sat, 12 Dec 92 15:51:03 PST
Organization: The Portal System (TM)

Andrew Clark writes:

>Someone posted earlier that Atari had set up a 1-800 number for people
>who hadn't gotten it yet.  Whoever it was, please post it!

I'll try to remember to get the number from Atari's Juli Wade,
who usually shows up on CompuServe every day to answer Lynx
questions..
 
>BTW, the "Lynx Christmas" offer appears to be from Electronic Arts. 
 
Say WHAT..??

BobR
Newsgroups: alt.games.lynx
From: blk@mitre.org (Brian L. Kahn)
Subject: No new games for Xmas - optimistic view
Organization: The MITRE Corp. Bedford, MA
Distribution: alt
Date: Sat, 19 Dec 1992 15:21:29 GMT


Have y'all noticed how many games seem to be poised for release just
after christmas?  Some really good ones in the pipeline, coming maybe
1st quarter '93.  Here's an optimistic view.

FACT:  Atari *wants* to release a bunch of new games right now. 
Or maybe a few weeks back.  Christmas sales of lynxen would surely
benefit from a bunch of new games, especially after a bunch of dull
games and a long hiatus of no games.  Even ATARI MARKETING cannot be
so dumb that they don't see the benefit of this. 

Despite that, there seem to be some good games coming not long after
Xmas.  Somewhere in Atari corporate, the following conversation must
have taken place:
  * I want new games on the shelf before Xmas!
  + We just aren't ready.  If we ship them before they are ready,
    we'll do more harm than good.
  * But think of the sales we would get from the Xmas season!!
  + And think of the customers we would lose afterwards.

We can hope, can't we?  I just want to see JOUST with an arcade mode
and an extended features mode.  That is worth waiting for.
Battlewheels also sounds way cool.


--
B<   Brian Kahn   blk@mitre.org   "may the farce be with you"
From: dleslie@phakt.usc.edu (David Leslie)
Newsgroups: alt.games.video.classic
Subject: Re: Monster Maze & Bilestode
Date: 18 Dec 1992 00:16:56 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <BzEwBr.EEE@fc.hp.com> ec@fc.hp.com (Edgar_Circenis) writes:
>Pasini Krug Jose Miguel (jpasini@cipres.cec.uchile.cl) wrote:
>> Another interesting game I've heard of is Bilestode (I'm not sure of the
>> elling). Can anyone describe it for me? I only know of an Apple ][ version.
>> Thanks in advance
>Ahhhh, Bilestoad.... two guys, riding floating disks, sharp axes and lots
>of medium resolution blood and guts....

Yes, this game was pretty cool. I was in about seventh grade when a friend
called and siad, 'hey you gotta come over - I got this new game, and there
is lots of blood'. Heck, I was on my bike and there in 5 minutes! It was a
game notable mostly for the gore. Top view, good control of the combat.
Pretty neat stuff.


I am surprised that nobody has mentioned on of the very first side view
action games. Forefather of StreetFighter II and all that jazz. 

'Swashbuckler' Cool game, nifty sword fighting, multiple bad guys, and few
vermin to boot!

 /  Amiga  ///    |  U.S.C. Trojans  | O Bar  | David Leslie        \
|         ///     |     Fight On!    | E O    |                      |
|     \\\///      |        --        | Meu    | dleslie@usc.edu      |
 \     \XX/ A1000 |     Go Kings!    | Lar!   |                     /
Newsgroups: alt.games.video.classic
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Subject: Re: Classic Atari 8-bit programs
Organization: SOCS - McGill University, Montreal, Canada
Distribution: na
Date: Fri, 11 Dec 1992 19:40:30 GMT

In article <1992Dec8.232214.1660@sifon.cc.mcgill.ca> gateway@cs.mcgill.ca (Peter SIAMIDIS) writes:
>In article <1992Dec08.085232.24766@convex.com> pulcher@convex.com (Harold Pulcher) writes:
>>In article <1992Dec8.042247.2838@news.nd.edu> jmillar@thomas.helios.nd.edu (jay millar) writes:
>>>How about Ali Baba and the Forty Thieves?  Anyone remember
>>>that one?!  
>>>
>>>'Merrywater bashes tiger' .......BA-DUSH, BA-DUSH, BA-DUSH, BA-DUSH!
>>>'Tiger shuffles off this mortal coil'
>>>
>>>What a great game!
>>>
>>I remember playing it on an old apple][.  I seem to remember after you
>>spent what was to me a long time finding the princess?  She told you to
>>go back in and fine something else.  How did that game end anyway?
>
> Now we're going waaay back! I finished Ali Baba on an 800xl many moons
>ago and vaguely remember what happens, which is not very much. The point
>of the game was to traverse multiple rooms to locate a princess/object (can't
>remember which) capture it and bring it back to the room where the game
>initially starts, after which the game displays a few screens of text
>congratulating you. Not much, but a great game nontheless. One weird thing
>though is that is was possible for the captured princess/object to actually
>be killed by roaming monsters, making the game no longer possible to complete.
>Thank goodness for the 'save game' feature.....

I agree... cool game.  Who made it?  Sir-Tech right?  Or was it Adventure
International?

>-- 
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>Peter Siamidis          |   #include <funny_one_liner.h>
>gateway@cs.mcgill.ca    |   #include <disclaimer.h>          .sig Version 2.0
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) | Wishing I were an emaciated chihuahua. 
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: alt.games.video.classic
Subject: Re: Star Trek Arcade Game
Date: 15 Dec 1992 14:40:33 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: teton.sw.stratus.com

In article <1gdfedINNki8@pollux.usc.edu>, aabdalla@pollux.usc.edu (AAA) writes:
> Anyone remember the Star Trek Game (roughly mid-80's)?  Anyone
> know where to get one for sale?
> 
> Also, if anyone knows any classics arcades in the Pasadena area of
> Los Angeles, let me know!  Thanks (more thanks if said arcade has
> Star Trek in it...)
> 
> AAA

They are very, very rare.  The full name is the "Star Trek Combat Simulator".  My
friend Warren, a Star Trek enthusiast/collector/dealer has one, the full sit down
version.  He lists it in his catalog at $10K (i.e., he's keeping it).

-- 
"I can't believe I had the Anti!"
Howard_Ship@vos.stratus.com
From: wdavid@unf6.unf.edu (Bill David)
Newsgroups: alt.games.video.classic
Subject: Re: Starcade
Keywords: starcade
Date: 18 Dec 92 02:28:48 GMT
Organization: University of North Florida, Jacksonville

In article <1g4j8fINN68e@SWAN.ZOO.CS.YALE.EDU> gugler-sean@cs.yale.edu (Sean Gugler) writes:
>In article <1992Dec9.031328.14102@ncsu.edu> tphailey@eos.ncsu.edu (THOMAS PATRICK HAILEY) writes:
>>Anyone going to mention Starcade? I know I must've cried when that
>>went off the air. You could win an actually game on that! I wanted on 
>>so bad.
>
>Sounds like TV Pixx, a daily call-in contest run by Channel 11 in New
>York, WPIX.  They let kids "play" Space Armada (?) and Football on the
>Intellivision system by yelling "Pixx!" into the phone to trigger the

Hm. Makes me wonder if the Intellivison folks had a deal like that with
a bunch of stations. Down here we had a show like that ("TV POW!", as
silly a name as you're likely to find.). You got to either play 
a space shoot-em-up type thing, or a slot machine. Since the guy on the
phone couldn't move the crosshairs around, they'd just leave them 
in the middle and you'd have to wait for something to wander across
the center of the screen.

Starcade was an entirely different animal. It was on TBS, and they had people
in the studio playing games and stuff. You could win actual stand-up     
coin op games. I *really* wanted to be on that show.

-Bill
wdavid@unf6.cis.unf.edu
Newsgroups: alt.games.video.classic
From: gak@wrs.com (Richard Stueven)
Subject: Old pinball with a voice (was Re: Hey, doesn't anybody remember the C64???)
Reply-To: gak@wrs.com
Organization: Wind River Systems, Inc.
Date: Mon, 14 Dec 1992 20:23:56 GMT

In article 6B1@watserv1.uwaterloo.ca, dp35@mc1adm.UWaterloo.ca (Greg Moore) writes:
>
>  The first one I heard a voice come out of really freaked me out.  It was
>none other then XANADU.  Bitchen'.

Xanadu?  Or was it Xenon?  With the sexy-female-voiced ROMs full of double-entendres:

	"Enter Xenon."

Yeah, make her scream.  (At least that's what _this_ high-school kid thought... :-)

have fun
gak

---
Richard Stueven        gak@wrs.com         attmail!gakhaus!gak        107/H/3&4
	Did William Faulkner have little creatures on his old typewriter?
	If so, they were the product of whiskey, which addles the brain less
	than cartoon creatures and menus and buttons that send messages to
	the screen demanding: "Abort? Quit? Try Again? Drop Dead? Exit? Go To
	Hell You Schnook?" - Mike Royko
Xref: sparky alt.games.video.classic:852 rec.games.video.arcade:9701 rec.games.programmer:5065
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: alt.games.video.classic,rec.games.video.arcade,rec.games.programmer
Subject: Re: [Ms.] Pac-Man music (Was: Pac Man)
Date: 16 Dec 92 07:01:44 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b63519.student.cwru.edu

In article <601@highett.mel.dbce.csiro.au> steveo@mel.dbce.csiro.au (Stephen Oakes) writes:
>In article <1992Dec14.205739.22178@sol.ctr.columbia.edu> jerry@msi.com (Jerry Shekhel) writes:
>>Jim (etljmme@etlxd30.ericsson.se) wrote:
>>: >
>>: >I just got busted by Namco-America for my Windows game, Chomp.  Apparently,
>>: >it looks enough like Pac-Man to infringe on their (ugggghhhh!) audiovisual
>>: >copyright.  They demanded that I stop distributing the game (like that's
>>: >possible with shareware that's been out there for almost 2 years).
>>: >
>>:
>>: That's a real shame.  Still, if you can no longer distribute the game, how
>>: about letting us see the source?  :-)
>>:
>>
>>No problem.  Anyone who wants it, please send me e-mail, and I'll send you
>>the source code to Chomp for Windows.
>
> How do you know they're not bluffing?  Not that you have any real way of
> finding out, but who decides what infringes on a (blearrghhh!) "audiovisual"
> copyright?
>
> Send me a copy of the source code - I'll recompile it, then distribute
> it myself!!  What are they going to do then?  How about changing the
> Pac-men to dogs or lions or something?  Change the dots to little cats!

In the book _Hackers_, I read about one Sierra programmer who created a 
Pac Man look-alike for the Apple. (A perfect copy, apparently.) Atari, of 
course, got rather upset and started making lawsuit-type noises, so Ken 
Williams told the guy to take the code and make it look a little different, 
but still play the same.

The programmer came back the next day -- the ghosts were wearing Groucho 
Marx nose glasses. Incognito ghosts. :-)
-----
Damien Neil   dpn2@po.cwru.edu    "Until somebody debugs reality, the best
Case Western Reserve University    I can do is a quick patch here and there."
CMPS/EEAP double majoring masochist               - Erik Green
Newsgroups: alt.games.video.classic,rec.games.video,rec.games.video.arcade
From: mathers@sibelius.trl.OZ.AU (Steven Mathers)
Subject: Re: "Pac-Man Fever" (was Re: Great Arcade Classics)
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Wed, 16 Dec 1992 22:24:55 GMT

In article <1992Dec8.080013.11994@jyu.fi>, mol@jyu.fi (Mika O. Latokartano) writes:
|> In article <1992Dec7.232103.25725@news.nd.edu> mkelly@bronte.helios.nd.edu (michael kelly) writes:
|> >
|> > rjung@aludra.usc.edu (Robert A. Jung) writes:
|> >|>  mol@jyu.fi (Mika O. Latokartano) writes:
|> >|> >  There's a hilarious album by Buckner & Garcia called "Pac-Man Fever".
|> >|> >  It includes songs like "Pac-Man Fever" plus songs about the Centipede,
|> >|> >  Defender, Donkey Kong, and many more.  Check it out if you can -
|> >|> >  it's worth of many laughs.

Does anyone remember a song from the early eighties called Space
Invaders?  It was by a group called Player 1.

'The're closing in on me
dark forces cold and unseen
my hip-pocket nerve is aching again
Ive got to back and fight it out to the end!
Space Invaders...
Spaaaace Invaaaaaders!
From: dmace@pacersoft.com (Darren S. Mace)
Newsgroups: alt.games.video.classic
Subject: Re: Remember...
Date: 11 Dec 92 21:02:04 GMT
Organization: Pacer Software, Inc.
X-UserAgent: Nuntius v1.1.1d13
X-XXMessage-ID: <A74E6C096903AD1E@dmacemac.pacersoft.com>
X-XXDate: Fri, 11 Dec 92 16:02:17 GMT

In article <Bz19ov.1xI@math.uwaterloo.ca> Alain M. Gaudrault,
amgaudra@neumann.uwaterloo.ca writes:
>>You could always tell if a TRACK AND FIELD was in an arcade by hearing 
>>someone pounding on the buttons unmercifully!
>
>	I'd always use a BIC lighter and stroke the button with it left and
>right.  It would make that sucker move like crazy.  Anybody else do
something
>like this?

There was a machine in an arcade near where I grew up that had a joy
stick in place
of the buttons.  The speed times were about 5 seconds faster than with
the buttons.

Anyone remember a game called Moon Patrol??  Is it still around
anywhere??  And does 
anyone know how many levels it had??

Darren
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: alt.games.video.classic
Subject: Re: Stupid Fruit Machines (was Space Panic)
Date: 17 Dec 92 15:32:46 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: dtasman@NMSU.edu's message of 15 Dec 92 23:20:37 GMT

In article <1992Dec15.232037.19308@nmsu.edu> dtasman@NMSU.edu (Dan Tasman) writes:
|
| Pardon my ignorance, but what's a fruit machine?  Is it "British English" for a  
| video slot machine or video poker?

No, it's a one-armed bandit (only these days they have push buttons instead
of arms)

--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
From: kpb@quicksand.cis.ufl.edu (Kevin Barrett)
Newsgroups: alt.games.video.classic
Subject: Star Trek Arcade Game
Date: 15 Dec 92 16:23:18 GMT
Organization: Univ. of Florida CIS Dept.

Anyone remember the old Star Trek sit-down game?  The one where you drop
the quarter in and Spock says "Welcome aboard, Captain"!  It seems like all
those games dropped off the face of the earth about 5 years ago.  It was
actually a very fun game, as I remember....

  -Kevin
   kpb@springs.cis.ufl.edu
From: msf@skaro.as.arizona.edu (Michael Fulbright)
Newsgroups: alt.games.video.classic
Subject: Re: PIXX! PIXX! PIXX!
Date: 12 Dec 92 07:16:44 GMT
Distribution: na
Organization: University of Arizona UNIX Users Group

The Durham, NC TV station WRDU (channel 28) had TV POW! It was part
of 'Barney's Army', where Barney was a really feeble puppet. The good
thing about the show (besides watching the real losers who played TV POW)
was that they showed the cartoon Star Blazers (remember, the Japanese
cartoon where there converted the Yamato battleship into a starship with
a tachyon driver, and the 'wave motion' gun).

TV POW was based on some Intellivision game - you had a gun which
pointed in a fixed direction, and you shot at a moving dot.

Ah, the good old days...

michael fulbright
msf@as.arizona.edu
Newsgroups: alt.games.video.classic
From: gak@wrs.com (Richard Stueven)
Subject: SpaceWar/C64
Reply-To: gak@wrs.com
Organization: Wind River Systems, Inc.
Date: Mon, 14 Dec 1992 17:44:47 GMT

Speaking of the C64, this newsgroup has inspired me to write a SpaceWar clone...

...unless someone has done it already...

have fun
gak

---
Richard Stueven       AHA# 22584 |----------| He has erected a multitude of new
Internet:            gak@wrs.com |----GO----| offices, and sent hither swarms
ATTMAIL: ...!attmail!gakhaus!gak |---SHARX--| of officers to harass our people,
Cow Palace:            107/H/3-4 |----------| and eat out their substance.

Newsgroups: alt.games.video.classic
From: dsteinbe@nmsu.edu (David Steinberg)
Subject: Re: Trivia Question
Organization: New Mexico State University
Distribution: alt
Date: Wed, 16 Dec 1992 04:54:39 GMT

In article <1992Dec14.131815.1295@hellgate.utah.edu> galt%peruvian.utah.edu@cs.utah.edu writes:
>In article <DSTEINBE.92Dec14093203@emmy.nmsu.edu>, dsteinbe@nmsu.edu (David Steinberg) writes:
>>Name the game and situation in which the following letters appear:
>>
>>                 HSWWSH
>
>Yar's revenge.  You have to hit the fireball in mid-air and then position
>your guy on the line in the middle of the screen.  Or something like that.
>I hate it when I accidentally do that, since it ends the game.  I've killed
>some great games that way...
>
>>Bonus question: What do they stand for?
>
>The programmer's initials?  H.S.W.?


CONGRAT'S...   You win ;@)...
To be honest, I wasn't sure if anyone else would remember having their
games ruined by this...

-David "ZZYZX" Steinberg- King of the ellipses
       (dsteinbe@emmy.nmsu.edu)
**********************************************************************
*"There's a dog in the station  *"I can't believe I'm a junior and a *
* With a bad reputation         * film major, when all I really      *
* That's a sign of the nation's * wanted in this life was to marry a *
* Decay"                        * lobsterman and cook fish."         *
* -Phish                        * -a letter from Christie Searing    *
**********************************************************************
Newsgroups: alt.games.video.classic
From: broganmi@sage.cc.purdue.edu (Michael "Slar" Brogan)
Subject: The good old days...
Organization: Purdue University Computing Center
Distribution: usa
Date: Thu, 17 Dec 1992 21:22:19 GMT

I just got through reading a post on r.g.video a minute ago and I had a really
good laugh!!  Somebody wanted to know the top 10 games of all time, and every
response had the dumbest games I could ever think of (this is my not so HO)
(They were of course for SNES and Genesis--strangely enough no TG-16, many of
their games also take some coordination, rather than just making Mario jump.)
I'd take Defender or Tempest to any of those games!  Of course, that's why I'm
getting a Lynx.  Atari might not advertise, but they have absolutely the best
games on the market (IMO again).  All the games now have weird "powerups" and
things of that nature.  Give me the days when actual skill was involved!
I miss real arcades, and I'm not even that old!  I remember all you old
farts hogging the machines back then.  You guys were my idols! I was that kid
watching from behind to get tips on how to play.  You know, the one leaning
much too close to the screen...  (BEAT IT KID!!!!! I'M TRYING TO PLAY!!!!!)

Mike
broganmi@sage.cc.purdue.edu
Newsgroups: alt.games.video.classic
From: jondr@sco.COM (Karen Silkwood's car)
Subject: Re: BallBlazer
Organization: The Santa Cruz Operation, Inc.
Distribution: na
Date: Tue, 15 Dec 1992 23:25:13 GMT


kpb@quicksand.cis.ufl.edu (Kevin Barrett) writes:
>Lucasfilm Games made the Eidolon and Ballblazer for the Commodore 64.  After
>4 or so years I have given up looking for a Ballblazer port on any machine.

i've got a pretty decent one for my atari ST.  can't remember who makes it
though.

it has most of the original music, plus some new digitized stuff.  gameplay
is pretty close to the original.

-- 
Jon Drukman (God's personal DJ)                 uunet!sco!jondr   jondr@sco.com
-------------------------------------------------------------------------------
I was an infinitely hot and dense dot.