HDTenEightyP/NetNews huggingface dataset:
From: tvp@gibdo.engr.washington.edu ()
Subject: Re: SF2:  Chun Li's Secret Auto-Stun Move
Organization: clearer than blir
Date: Wed, 8 Apr 1992 09:18:49 GMT

In article <4v2t4bj@rpi.edu> petitc@rpi.edu writes:
>  I was playing Chun Li (she's a FAST little mynx and is fun to play),
>one day when I was cornered by Zangief.  He was about to do an SPD.  I
>panicked and started jiggling the joystick back and forth VERY
>quickly, while pressing fierce (hoping for a throw). Instead, she
>opens her shirt (to the opponent--we can't see it), and he becomes
>automatically stunned.  :&)

You know, I don't doubt this is bullshit but in Japan such things
(breasts as weapons) are not unheard of on the Ultra Man-type fighting
shows.  So it's not like it's completely impossible *as a concept* but
give me a break, okay?

-- Tad Perry   Internet:    tvp@gibdo.engr.washington.edu
               CompuServe:  70402,3020
               NIFTY-Serve: GBG01266
From: ka1cs456@troi.cc.rochester.edu (Mike Moshiri)
Newsgroups: rec.games.video.arcade
Subject: SF2:TCE -- VEGA combos
Date: 8 Apr 92 06:47:10 GMT
Organization: University of Rochester (Rochester, NY)


I have been playing Vega for the past two weeks.  I like the speed and agility
(although the damage done by hits are very small compared to many other charac-
ters.)  One thing that is really diappointing is that Vega has an extremely
LIMITED set of moves (compared to characters such as Guile, Chun Li, etc.).  
On the ground, the only moves are various slashes, 2 unrealistically short 
kicks in crouch, and an unpractical and slow roundhouse slide.  In the air, all
bottons are kicks (which IMHO happen to be very good).  The roll is not very
useful unless you are positive that the opponent is not expecting it.  The 
screeming eagle attack is in my opinion the best move Vega has.

Here is my question:  Does anyone know (or can think of) some combinations that
		      are practical?

I really need some help with this.  All suggestions are welcome (Please post
them in r.g.v.a.).

Thanx.
From: fhuang@eniac.seas.upenn.edu (BOGUEMAN)
Newsgroups: rec.games.video.arcade
Subject: Flaming the Flaming SPD
Date: 16 Apr 92 11:22:52 GMT
Followup-To: Re:Zangief's Flaming SPD
Distribution: usa
Organization: University of Pennsylvania


     I got hold of the Cotner kid and he told me his post concerning
`Zangief's Flaming SPD' was only a joke. Repeat - a JOKE. Liar he may 
be, but to the guy who flamed him - YOU'RE A SUCKER AND I THINK IT'S 
FUNNY THAT YOU WASTED YOUR QUARTERS ON IT! It's almost as good as the 
`airborne horizontal ball attack' or the `45 degree homing hurricane 
kick' posted a month or two ago. (That Sheng Long/secret character shit 
is really getting old) Don't believe everything you read. I sure don't. 
Live and learn - SUCKER!

							-bogueman
Newsgroups: rec.games.video.arcade
From: tbmg9061@uxa.cso.uiuc.edu (Thomas B MacIukenas)
Subject: Re: Games to Zen out on: Robotron & more...
Organization: University of Illinois at Urbana
Date: Tue, 14 Apr 1992 23:06:27 GMT


Yup, another vote for Robotron.  I really think Robotron has
to be the all-time best video game ever.

Also, Joust, Sinistar, Assault, Race/Hard Drivin', and (anyone
remember this one?) Darius.  The only trouble with Darius was
that once you were good enough for the later waves, the early
ones were BORRRRRRINGGGGG!!!  (Plus it had that stupid powerups
thing.)  (But aside from that, a _total_ Zen experience.  :^)

P.S. To the poster who suggested ways to break out of the
Zen-like trance state, I ask: "Why?  I thought that was the point."
-- 
___-Tom_Maciukenas_(tbmg9061@uxa.cso.uiuc.edu)_________________________________
main(){char c[159],s[159]="main(){char c[159],s[159]=@@@;strcpy(c,s);s[26]=34;s
[27]=0;s[28]=34;printf(s);printf(c);puts(&s[28]);}";strcpy(c,s);s[26]=34;s[27]=
0;s[28]=34;printf(s);printf(c);puts(&s[28]);}
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: BEST ARCADE GAMES
Date: 15 Apr 92 08:15:04 GMT
Article-I.D.: darkstar.32949


napalm@next03pg2.wam.umd.edu (Warren L. Mohn) writes:
>My list of some of the best all-time games are (in NO particular order)

>...
>Star Wars I
> ...


But have you play Star Wars II? THAT was even better than S.W. I...
better graphics, and more stuffs to do.

I got to play it maybe twice in my life. can't think why it wasn't
as "popular" as Star Wars I (if you can call THAT popular).

come to think of it, maybe I can thing of a reason.. it was HARDER
:-)

-- 
"If you're going to get uptight, you may |philb@cats.ucsc.edu
as well go do Karate!"                   |philb@soda.berkeley.edu
Anonymous T'ai Chi instructor            |
From: ske47676@uxa.cso.uiuc.edu (Sarah Kay Ellerman)
Newsgroups: rec.games.video.arcade
Subject: Sorry
Date: 17 Apr 92 01:54:15 GMT
Article-I.D.: ux1.1992Apr17.015415.22437
Organization: University of Illinois at Urbana

I'm sorry, I lied about the secret new Dhalsim move, I know I probably had
you all out at the arcade throwing money away on account of little 'ol me.
*sob*.  I won't do it again, I promise.  Please don't "Buddha flame" me :)

Well, to make up for my obvious lies, I'll tell you about Zangief's new super
secret move!  All you have to do is rub the "fierce button" and chant "Oh   
baby, baby, you are so sexy, do your secret move for me pleeease (moaning)

after this, you just have to click your heels three times and think really
hard "By the grace of Sarah".  Zangief will then shoot out a magic chest hair
ball which is equivalent to ken and ryu's fireball!!  If you execute a dragon
punch motion also, you will shoot out a red chest hair ball!  It's so cool.

To all you people with itchy flame-fingers  DONT FLAME ME UNTIL YOU TRY IT OUT
YOURSELF
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Date: 9 Apr 92 15:40:35 GMT
Distribution: rec
Organization: Ericsson Network Systems, Richardson, TX

Norman St. John Polevaulter writes:
>
>I nominate Atari Games for Off the Wall. That thing has some really
>nifty tunes during each level; very atmospheric.
>
>And I nominate them again for their music between stages on other games,
>in particular Roadblasters. You don't necessarily need music during the
>game, what with the roaring of engines and so forth, but during the
>intermissions there are those great quick guitar riffs! Utter coolness.

I second this nomination.  Atari does a great job of including
music in ways that get you psyched up but don't drive you
crazy.  A.P.B. and S.T.U.N. Runner are good examples, only
playing music between levels or when something important
happens.  I have nothing against background music, but I
object to the popular notion that it is required of all
games.

My vote for best music goes to Gyruss--you couldn't turn
it off, but it fit with the game very well.  And my votes
for games which I'm very glad did NOT have background
music:  Sinistar, Joust, and Robotron.

Oh, the Burger Time and Pengo themes got very annoying
after a while, but you gotta admit they were catchy.

--
James Hague   
exuhag@exu.ericsson.se
From: charon@ccwf.cc.utexas.edu
Newsgroups: rec.games.video.arcade
Subject: SF2 CE : help with the big Z -- C'mon you Z masters
Date: 15 Apr 92 01:33:49 GMT
Organization: The University of Texas at Austin, Austin TX


    I've decided that Z is the best man in the game -- regardless of the
complaints made about him in II CE.  I've just started picking him up and
 have been able to do fairly well.  But here are some serious questions
I need answered.  And any tips/tricks you Z masters have would also
be great.

THE Z QUESTIONS (unanswered by text files ;)  ):

* " The tense stomach " ( jump up and puch up on J-stick while hitting a punch ) 
   It looks like you are hitting yourself in the stomach saying "C'mon".
   WHAT DOES THIS STOP/DO?  What offensive kicks can it stop?  How can it be
   used?  I've been able to land on a couple people and kill them with it --
   few have ever seen that move used.  So, how do I use it?

* The SPD -- the "real" way to do it.     

   I've seen to ways posted to this (several actually).  One is just "spin the
j-stick in either direction and hit a punch button" (which is what I currently
use).  I've also seen something that looks like a backward half circle from
forward walk to back defend and then a sonic boom motion from back defend to
sonic boom + punch.  Does this second method work?  It seems it would eliminate
that jumping which occurs sometimes when you try to spin the j-stick.
   How do you do it?

* The SPD -- best uses/combos/set-ups/etc

   Right now I have the jab knee SPD down pretty good -- but my friend who
plays Bison can still throw ME instead of being SPD.  So what is the best
way into the SPD?  I've seen some just do a standing forward kick and then
boom -- into a SPD.  Do you just spin the j-stick while the kick is occurring?
What do you off it?

* Best way to beat totally defensive missle launching characters?

   Ie. the pussy guile (not so bad).  Or even worse now the Ken fireball
Dragon punch to infinity.  How do you get in on this?  You can only Lariat
in so far before you get swept -- if you jump Ken's new super dragon will
hit you from anywhere.  Any ideas?

* Your favorite overall Z quick-kill stratagies.

* anyhing else you wanna say.


All help is greatly appreciated, thanks in advance.


Ciao...


 
-- 
WOW!  I can use a toaster with my MAC/IBM.  Thats great!
"See, I told you the Toaster was compatable...ha!"

Sorta like buying a "ferrari box" and tying your Yugo to it and saying 
"I told you it just needed a little work...ha!"
From: cowgilc@tsunami.CS.ORST.EDU (Clayton Neil Cowgill)
Newsgroups: rec.games.video.arcade
Subject: ROM Image Archive?
Date: 10 Apr 92 20:31:26 GMT
Distribution: usa
Organization: Oregon State University, Computer Science Dept

Howdy folks--

	Would anyone be interested in an 'old game' ROM image archive/FTP  
site? As long as it was old stuff (I'm thinking Robotron era) we'd  
probably be OK...

	Anyway, I have the hardware to read and burn most any EPROM, and  
I'm currently 'backing up' my Robotron, Double Dribble, Tempest, Missile  
Command, Elevator Action, etc... I think that an archive of ROM images  
would be handy for fixing old machines (isn't that part of what this group  
was chartered for?).

	My machine (tsunami) can probably act as an FTP site. Let me know  
if any of you are interested. (Or if this is already being done...)

						-Clay

################=============-----------==============################
Clayton Cowgill                                 cowgilc@prism.cs.orst.edu  
Head Consultant                                 Lab: (503) 737-2435 
Oregon State University CS Dept.                Home: (503) 754-2806
Corvallis, OR 97330                             Office: (503) 737-4466
Newsgroups: rec.games.video.arcade
From: napalm@next06pg2.wam.umd.edu (Warren L. Mohn)
Subject: Re: Sorry
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Fri, 17 Apr 1992 05:05:20 GMT

In article <1992Apr17.015415.22437@ux1.cso.uiuc.edu>  
ske47676@uxa.cso.uiuc.edu (Sarah Kay Ellerman) writes:
> I'm sorry, I lied about the secret new Dhalsim move, I know I probably  
had
> you all out at the arcade throwing money away on account of little 'ol  
me.
> *sob*.  I won't do it again, I promise.  Please don't "Buddha flame" me  
:)
> 
(text deleted...)

You are not even funny, you're just pathetic.  I hope these posts are  
caused by something concerning feminine monthly processes and not your  
actual personality.  
Xref: sparky rec.games.video.arcade:5018 alt.games.sf2:162
From: ast7028@zeus.tamu.edu
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: How do you "freeze" SF2??
Summary: Freezing with Ryu (?)
Date: 9 Apr 92 05:01:00 GMT
Followup-To: rec.games.video.arcade
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <bennetta.702726872@sfu.ca>, bennetta@fraser.sfu.ca (Jason Patrick Bennett) writes...
>The same guy who wailed on me with Guile was previoiusly playing with
>Ryu...after a few matches, I went to get money, and came back for
>another match.  I put in my quarter, and then he decided he wanted
>to play Guile, so he "froze" or paused the game with Ryu. "Hey,
>the game froze!" he said unconvincingly.  I knew he did it on
>purpose, but as I didn't know the technique, I couldn't contradict him.  How
>does one "freeze" and "unfreeze" SF2 with Ryu??  Can you use Chun Li to do this 
>also??  Thanks!!!  bennetta@sfu.ca

Ryu or any character on StreetFighter II, with the exception of Guile, cannot
lock up the game.  Guile is the only character that has the ability to 
"handcuff" other oppenents, leaving them paralyzed 'till the "handcuff' is 
released.

A.T. 
-------------------------------------------------------------------------------
Say What?......Tick....Tick.......Magic Throw!!!!
Stop That!.......Tick.......Tick........Handcuffed!
===============================================================================
Newsgroups: rec.games.video.arcade
From: keny@bbs.sbs.com (Ken Yasuhara)
Subject: RE: SF2:CE - Stopping a Guile combo w/ Ken
Organization: Anomaly: Rhode Island's Public Access *NIX: +1 401 455 0347
Distribution: usa
Date: Wed, 15 Apr 1992 11:35:39 GMT

jstrachman@vax.clarku.edu writes:

> In a previous article, keny@bbs.sbs.com (Ken Yasuhara) wrote:
> >I just played TCE for the first time (I'm a decent SF2 Ken player) and it's 
> >FANTASTIC!  Anyway, I've got a friend who's a good Guiler and he has this 
> >nasty combo/tick when he traps me in a corner, sonic booms while crouching, 
> >and walks up to throw me when I block it.  If I jump toward him with a kick,
> >he just knocks me out of the sky...(this part gets me)...with a crouching 
> >jab (can't get behind him...too far away).  I'm having trouble reverse
> >throwing, too.  How many master berserker Kens out there can help?
> > 
> >Thanks
> > 
> >Ken (...yes, that's my real name.)
> > 
> >keny.bbs.sbs.com
> 
> Reverse the throw.  Works every time.

Newsgroups: rec.games.video.arcade
From: stephen@leland.Stanford.EDU (chee ho stephen lee)
Subject: Re: SF2: No GIFS ???
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 14 Apr 92 17:30:47 GMT

In article <wduUImC00WB94f3UQa@andrew.cmu.edu> sc5a+@andrew.cmu.edu (Samuel Samho Chang) writes:
>Hi, I noticed the gifs that I sent to Wuarchive are gone.
>I guess the people over there don't like them, huh?

From a previous posting, it said the gifs were copied to
/pub/MSDOS_UPLOADS. You may want to try to put them into
/graphics/gifs/s (I assume you put sf as a prefix)
instead


>
>So, any suggestions for where I should send the gifs to?
>ps, good thing I still have them in my account.
>
>Thanx, Sam.

You can also post them to alt.binaries.pictures or
alt.binaries.tasteless<-NOT

Newsgroups: rec.games.video.arcade
From: crafts@athena.mit.edu
Subject: Dragon's Lair II, New X-men
Organization: Massachusetts Institute of Technology
Date: Fri, 17 Apr 1992 06:00:30 GMT

Anyone stop playing SFII:TCE long enough to put a post out about these games?
Newsgroups: rec.games.video.arcade
From: dmb@wam.umd.edu (David M. Baggett)
Subject: Re: Games to Zen out on: Robotron & more...
Organization: University of Maryland at College Park
Date: Thu, 16 Apr 1992 13:49:26 GMT

In article <1992Apr15.181347.29318@exu.ericsson.se> exuhag@exu.ericsson.se (James Hague) writes:
>Arkanoid gets awards for having one of the most ridiculous background
>stories of all time (I'd also give high marks to MERCS in this respect)
>and for spawning an uncalled for number of clones, especially in the
>computer market.

In the "ridiculous background" category one of the nominees must be
Bubble Bobble.  Great game, but "Let's now make fantastic journey..." ?!
Obviously something's lost in the translation.

With respect to "an uncalled for number of clones," I'd say it's pretty
understandable, really.  Think about the games that have prompted a
zillion rip-offs and you quickly realize that they're not usually the
BEST games, but rather the ones that are easiest to implement.
Arkanoid, Tetris, Pac-Man, Qix are all classic examples.

How come there are almost no Robotron clones around?  Because Robotron
is hard to write (well).

Dave Baggett
dmb@wam.umd.edu
Newsgroups: rec.games.video.arcade
From: jpthrow@eos.ncsu.edu (JAMES PATRICK THROWER)
Subject: Re: CYBERBALL
Organization: NCSU Project Eos
Date: Fri, 10 Apr 1992 18:19:50 GMT


I play SF2 and CE all the time.  I used to play Tournament Cyberball all the 
time.  What is everyones highest score?  I got 156 to 6 in a one player game 
i cant remember who it was against.  And on a two-player game we got 198 to 6
we had 2 chances to break 200 and blew it!  We were PISSED!!!  I also got
1,250,000 on game breakers.  Has anyone ever finished it???  What happens?
 
acmvef@gsusgi2.gsu.edu

Newsgroups: rec.games.video.arcade
From: napalm@next07wor.wam.umd.edu (Warren L. Mohn)
Subject: Re: Numerous Steel Talons Questions (somewhat long)
Organization: Workstations at Maryland, University of Maryland, College Park
Distribution: rec
Date: Tue, 14 Apr 1992 22:46:59 GMT

In article <73952@netnews.upenn.edu> hseung@anat3d1.anatomy.upenn.edu  
(Hyunsuk Seung) writes:
> In article <1992Apr14.070108.29442@wam.umd.edu>  
napalm@next14pg2.wam.umd.edu (Warren L. Mohn) writes:
> > ...
> > STEEL TALONS is a great game isn't it?   Going head-to-head in  
> > SFII will NEVER match the pulse-quickening, heart-pounding,  
> > sweat-pouring-down-your-forehead-till-you-can't-see intensity of  
> > head-to-head STEEL TALONS. OH YEAH. :-)
> 
> Well, I just wanted to add that the enormous amount of missles (68?)
> available during head-to-head makes the game very unrealistic and
> allows people use cheap shots (i.e. two people just constantly
> shooting missles at each other from far away).  It isn't heart-
> pounding unless players agree to not to use any missles...
> 
They are not missiles they are unguided rockets, 72 of them, which is not  
unrealistic for an attack helicopter.  All sorts of modern attack  
helicopters can carry this many small unguided rockets in rocket  
canisters.  If you've never seen this close up, go out and rent a "Rambo"  
movie.  Their helicopters ALWAYS have them.  And by the way, if someone  
kept firing rockets at me from far away i'd just move in close, while  
constantly rolling left and right, till I was close enough to hit him  
point blank with one shot.  Someone who is throwing dozens of rockets at  
someone else  will never have the accuracy to hit the other helicopter if  
the other player is even a little intelligent.  It takes concentration and  
accuracy.  I usually agree to not use the GUNS, they take no skill  
whatsoever, and are irritating as all hell.  Go out and get good at this  
game, go head-to-head with another very good real-heli-flight player, and  
if it doesn't make your "heart-pound" then you are probably brain dead  
(probably from too much SFII) :-)
Newsgroups: rec.games.video.arcade
From: georged@sequent.com (George Dolbier)
Subject: Xevious, any xevious players out there???
Organization: Sequent Computer Systems Inc.
Distribution: na
Date: Fri, 10 Apr 92 21:48:52 GMT

Looking for other people who still like to play this 1982 game.


georged@sequent.com
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (Eu-Ming Lee)
Subject: Re: 50 cents vs. 25 cents
Keywords: Captain America 
Organization: University of Illinois at Urbana
Date: Sun, 12 Apr 1992 22:12:21 GMT

consp16@bingsunm.cc.binghamton.edu (Ted A. Latner) writes:

>   Captain America is 50 cents at the arcade near me, however it's only a quarter
>to continue, so you only have to put 50 cents in once.  A friend and I finished
>the game recently, so I never have to play it again anyway.  I am looking forward
>to seeing the X-men game though.

A friend and I watched someone finish Captain America, so I never have to play
it.  I'm looking forward to watching someone finish X-Men though.  If people
play the game only to see the ending, then why not just watch someone get to
the ending?  If we vote with our quarters, I wonder when these TMNT clones
will drop out of existance.

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video.arcade
From: D_NOLAN@unhh.unh.edu (David J Nolan)
Subject: Video Game Music..
Organization: University of New Hampshire
Date: Fri, 10 Apr 1992 18:56:54 GMT
X-News-Reader: VMS NEWS 1.12

My votes have to be for Ninja Warriors

and

the Musical Sound Shower of OutRun

;>
From: an883@cleveland.Freenet.Edu (John Yan)
Newsgroups: rec.games.video.arcade
Subject: SF II  VEGA: Need List
Date: 13 Apr 92 19:38:43 GMT
Article-I.D.: usenet.1992Apr13.193843.13478
Reply-To: an883@cleveland.Freenet.Edu (John Yan)
Organization: Case Western Reserve University, Cleveland, OH (USA)


As above in the subject, could someone E-mail me a list of moves and tactics.I
recieved this one cool thang with a lot of stuff on Blanka that really helped
me and I would like to thank the guy, (sorry, forgot your name, still have
it though)  Anyways, it would be much appreciated.. Thanks..
Newsgroups: rec.games.video.arcade
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: Re: Sorry
Organization: the Elves of Briton
Date: Fri, 17 Apr 1992 07:43:48 GMT

napalm@next06pg2.wam.umd.edu (Warren L. Mohn) writes:
>In article <1992Apr17.015415.22437@ux1.cso.uiuc.edu>  
>ske47676@uxa.cso.uiuc.edu (Sarah Kay Ellerman) writes:
>> I'm sorry, I lied about the secret new Dhalsim move, I know I probably had
>> you all out at the arcade throwing money away on account of little 'ol me.
>> *sob*.  I won't do it again, I promise.  Please don't "Buddha flame" me :)
>> 
>(text deleted...)
>
>You are not even funny, you're just pathetic.  I hope these posts are  
>caused by something concerning feminine monthly processes and not your  
>actual personality.  

are you crazy? she's GREAT! I'd love to meet her just to thank her personally!
This group is really dead nowadays, noone talks about new strategies or things
they've picked up. It's 90% how do you do the....move or else it's "that person
that said blah blah blah is a real dork..." sheesh even the flames are getting
boring.

kudos to sinister.stairs, someone had to compile the list, I'm sure that out
there somewhere someone is clutching his list showing it to all his friends
bragging about the SF][CE gods that post to r.g.v.a. btw, Vega's screaming
eagle/back drop can also be done with jab, as well as strong and fierce.

hints for success with that move... jump as low on the wall as possible. that
makes it travel horizontally a *lot* faster, this can surprise people.

once again I publically challenge Valkor to the SF][CE crown, I'd like to 
go head to head with Vega... too bad you can't make it out this way. :*(
would be a fun fight.

anyway, flames can be redirected to /dev/null I ain't gonna read them...
and don't bother with e-mail if it's not worth posting chances are I don't
want to read it...

*--*
the Elf

ps: Sarah, keep posting! A lot of the old-masters really appreciate it!
Newsgroups: rec.games.video.arcade
From: samurai@uriel.cs.mcgill.ca (Darcy Brockbank)
Subject: Stopping Bison's dive (SFII)
Organization: SOCS, McGill University, Montreal, Canada
Date: Sat, 11 Apr 1992 17:17:56 GMT


If I'm Blanka, I laugh when Bison does his flaming dive.

Just do what you'd do to Honda. Jump into the air, and kick his 
little round primate head when it comes by. 

Nails him every time.

- db