HDTenEightyP/NetNews huggingface dataset:
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc,rec.games.chess
Subject: Illegal UChess 2.01 fix (ICE-T/CRYSTAL)
Date: 5 Jan 93 15:41:44 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

Someone calling him/her/itself ICE-T/CRYSTAL has illegally modified the
UChess 2.01 executable, and is distributing it as a "bug fixed"
version.  The latest real version is 2.11, and it is available
at /valkyries.andrew.cmu.edu in /pub/chess/uploads/Amiga
or hubcap/clemson/edu in /pub/amiga/incoming/games.

It fixes all known and reported bugs.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
From: rmorgan@vsbbs.UUCP (RONALD MORGAN)
Newsgroups: comp.sys.amiga.games
Subject: Re: F/A-18 Interceptor: further chat
Date: 5 Jan 93 14:17:42 PST
Organization: BBS

In article <93004.133923JTRQC@CUNYVM.BITNET>, <JTRQC@CUNYVM.BITNET> writes:
>ALSO YOU CAN FLY BACKWARDS !



What?!?!?!?

Ronald Morgan                      >>>LIGHT FIGHTER<<<
HHC 3-9 INF
Ft. Ord CA 93941           UUCP:  vsbbs!rmorgan@hotcity.com

                                 "Have War will Travel!"
Newsgroups: comp.sys.amiga.games
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: SEGA Genesis on Amiga? (Cart.-discussion)
Organization: Microdata Oy, Helsinki, Finland
Date: Tue, 5 Jan 1993 23:26:46 GMT

In article <1993Jan3.175549.18018@daimi.aau.dk> grouleff@daimi.aau.dk (Morten Grouleff) writes:
><<Discussion on what how to copi cart...Lots of stuff deleted>>
>
>They are not commonly available, as they're designed for the gameprogrammers.
>They use them to develop the game, using e.g. a PC to write and compile the
>game, and then "download" it to the fake-cart to test it. Very much the
>same as people developing for the old C-64, using a amigasystem. But of
>cause they can be used to make copies of cart as well....
>-- 
>grouleff@daimi.aau.dk (Morten Grouleff)


DREAM ON. Cart copier systems (No, these are NOT the actual development
systems) are rather widely available to about ANY console system
except Lynx (not popular in far east) and 8bit Nintendo (too many
different ram banking systems - no reliable system ever released)

They are NOT available from local Toys'r'us - I can guarantee that -
but if you ask around from small specialized shops, or from 
Those Who Already Own One, you should find one rather easily. They
cost anything from 300$ upto 1000$ depending on the setup and other
bits.

You can develop on a console with this kind of system - In theory.
You need to write your own programming tools. There's been few
SNES demos already done using a copier system and home made tools,
and they are rather impressive.

- Jarnis
From: simonart@vnet.ibm.com
Date: Tue, 5 Jan 93 11:40:59 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: Epic player needs help ...
News-Software: UReply 3.1

In <1i659rINN38b@aludra.usc.edu> Walter Dao writes:
> What am I supposed to do in  the very first mission ?  The doc  says
> to "clear a path thru the mine field" and to "destroy the deep space
> tracking station".  what does that mean ?  destroy all  the mines in
> 122 seconds is impossible.

Look at the 'C' field in your cockpick.  Each time you destruct a mine
it increase by 4 or 5%.  When you get 100%,  the path is created.  You
have to keep you oriented toward the planet (HDG 0).

D. Simonart
From: guglielmetti@elia.epfl.ch (Philippe Guglielmetti)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pirates and stuff
Date: 5 Jan 93 08:06:51 GMT
Organization: IA-DME-EPFL
X-UserAgent: Nuntius v1.1.1d11
X-XXMessage-ID: <A76F02BF46017B20@iamace9.epfl.ch>
X-XXDate: Tue, 5 Jan 93 09:17:51 GMT

Hi,
In article <ddrumm.0mm2@amiganet.chi.il.us> Daniel Drumm,
ddrumm@amiganet.chi.il.us writes:
>the Amiga entertainment software biz. In Chicago, there is a fucking
>subscription pirate BBS! That's right! For something like $60/month,
>you can download all the newest and best Amiga titles before they hit
>the streets. These motherfuckers are getting rich on the corpse of
>the Amiga. Anybody know who the best people are to contact to blow...

I don't believe you can get rich by running such a BBS. I had the
pleasure to meet someone who runs a BBS in switzerland. He explained me
roughly this:
- you need a big (1 Giga) hard disk
- you need more than one high-speed (dual standard) modems since people
in this "field" call every day and DL everything you'll be limited to
about 50 subscribers per modem...
- either your BBS gets its stuff by users uploads and you have to test
everything to remove fakes and buggy progs, or you have to get the disks
from somewhere, i.e. to buy them. Since a "good" pirate BBS is expected
to get all the "news" in 24h max (!!!) you should be pretty well
organised and spend much time for that.
- most of the BBS sysops are members of cracking groups. Members from
these groups usually have unlimited access to the BBS and since you can
not really advertise for your BBS and users are supposed to have a modem,
a hard disk and to master DMS and such stuff, you are lucky if you have
50 paying subscribers and even in that case you won't "earn" (or steal)
more than a few bucks.
However, you may be fed for free, in jail...

Bye
              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: ftp.luth.se site
Date: 8 Jan 93 16:51:50 GMT
Organization: University of Washington
NNTP-Posting-Host: glia.biostr.washington.edu

In <19930108.021358.291@almaden.ibm.com> tblanchot@vnet.ibm.com (Thierry BLANCHOT) writes:

>I regularly download stuff from there, but the path to amiga stuff
>tends to change every week or so|| This is very annoying for those
>(like me) who only have ftp access through ftp mail servers: you
>send a few requests and then ... "xxx/xxx: no such directory" one
>day after..
>Can somebody post the new path? Two days ago it was pub/OS/amiga..

>**********************************************************************
>*    Thierry BLANCHOT  tblanchot@vnet.ibm.com   A1200 HD 80MB        *
>**********************************************************************


I had that problem a while ago, and wrote to root there.  They seem to 
have been having disk problems, so the directories vanish and puzzle the
the heck out of folks. It was a very nice explanation, I don't recall all
of it though.  Just be patient, and they will get things fixed eventually.

And as far as I know, the path has ALWAYS been pub/OS/amiga - except when
there are disk problems, then there is no path at all. :<

Crystal
  :>
Newsgroups: comp.sys.amiga.games
From: mmaresca@ee.ubc.ca (MARESCA SAVERIO IGOR)
Subject: Re: Prince of Persia - HELP !
Organization: University of BC, Electrical Engineering
Date: Fri, 8 Jan 1993 23:38:16 GMT

In article <1993Jan8.150911@rbg.informatik.th-darmstadt.de> niels@rbg.informatik.th-darmstadt.de (Niels Knoop) writes:
>Hi folks,
>yes I know it's a real old game, but it has charmed me enough to spend
>a -very- long night playing it until Level 12 - only to get stuck there
>hopelessly.
>Well, one hope remains anyway: Perhaps someone reading this article still
>remembers the game and can answer me the following question:
>What on earth shall I do with that f... mirrorimage of mine which parted
>from me in an earlier level and since then has cheated me one or two times
>by drinking potions I had meant for me ?
>On the top of Level 12 it comes along again, but this time it swings a
>sword it has found there and stabs me ! Not a great problem for a swordsman
>one might think, but if we fight, everything I do to the image also happens
>to me, so every hit scored on that nastie also wounds me. It is possible to
>"win" the fight anyway, for that brat has less energy than I have, but when
>my mirrorimage dies (from a final hit or from a deep fall down the level),
>I slump down dead, too - very nice !
>Trying for quite a while I could neither find a trick to bash the ghost nor
>another way to continue the game for there is no door or something like that
>to be seen.
>I'm looking forward to hear from you solving my problem !
>Yours sincerly
>--- Niels
>

You'll be kicking yourself pretty soon because it doesn't get much easier
than this:


SPOILER ALERT













All you have to do is:

1) Put your sword away once you see your image (he will do the same)
   (I think pulling down on the joystick puts the sword away, but i'm not
   sure if I remember right)

2) Run into your doppleganger (your image) -- you will reunite into one

As easy as that....


Good luck with the rest of it,



Saverio
From: chris@milton.u.washington.edu (BelchMaster)
Newsgroups: comp.sys.amiga.games
Subject: Captain Planet
Date: 12 Jan 93 20:38:20 GMT
Article-I.D.: shelley.1iva7sINNori
Organization: University of Washington, Seattle
NNTP-Posting-Host: milton.u.washington.edu

Are there any cheats or hints for this game? It is so hard!
I passed Fire, Water, Heart and Wind, but can't get past Earth level.
Does anyone know what to do on that level or better yet, anyone have any 
cheats for this game?  What happens after that level? Captain planet?

Thanks.
From: davids@amiganet.chi.il.us (David Strangeman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt: Water Breathing
Date: 11 Jan 93 19:46:25 CST
Organization: Amiga Network Information Systems

In article <C0IzCI.1MI@sci.kun.nl>, freddy@sci.kun.nl (Frantic Freddy) writes:
>In <1993Jan7.160823.9971@ac.dal.ca> jtee@ac.dal.ca writes:
>
>>      Hmm...I've proceeded down into the level under water
>>but not all of my characters can breath water.  Two characters can
>>because of two same type helmets.  One has a ring of water breathing...
>>but it doesn't seem to work!  I've tried it on all characters...I've
>>even put the ring in my hand and the characters still drown!  Even
>>if the ring works, I have one character left.  Am I missing another
>>water breathing item?  I do have 2 potions of water breathing - but they
>>won't last indefinitely now, will they?  Any suggestions as to the use
>>of the potions and how to use the water breathing ring?
>
>The ring of water breathing worked just fine for me. However, I don't
>think it will last indefinitely, so if you've worn it before, it may
>have run out of power (I'm sure someone will correct me if I'm wrong
>here :-)). As for the potions, there are a couple of potions on the
>underwater level itself, and the ones you have should just be enough
>to find those - just don't take too long fighting off the critters.
>
>>      James
>
>Good luck,
>
>Freddy

I think what happened there was that he put the ring in his ACTION hand,
instead of in the inventory window hand where most rings go.
Newsgroups: comp.sys.amiga.games
From: gip207@sci.kun.nl (gip2 course)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pools of Darkness (SPOILERS)
Keywords: pools, darkness, horn of doom
Date: 6 Jan 93 11:28:03 GMT
Organization: University of Nijmegen, The Netherlands
X-Newsreader: NN version 6.4.19

In <1993Jan6.032938.25362@samba.oit.unc.edu> Keith.Radley@launchpad.unc.edu (Keith Radley) writes:

>I need some help in the game of Pools of Darkness.  I have been playing
>for some time and I have decided to finish this game and move on to
>another.  My question is this:  Where is that Horn of Doom?  Is it in the
>cave in the SE town where all those beholders are?  I can enter the end
>Bane Realm but the wizard says I should probaly get the horn first.  One
>more thing, the town in the East middle section when I get to the top the
>wizard escapes and collapses the top levels, is there any more I can do
>with this.  Thanks in advance.

The horn of Doom can be found in Thorne's Dimension (the Dragonlord), his cave
can only be found after you have finished the fire-giant mage (in the wooden
fortress east of zhentil keep). Once the fire-giant mage piece has been played
through you should go up from the deep (or if you exited by the passageway the
dragons left through you are already north of the keep and only need to go 1
more step north). Then go west and you'll get a message about a dragon leaving
into a cave, from that moment on you'll be able to enter that cave. Finish the
quest piece there and you'll find another pool of darkness which will lead to
Thorne's dimension (make sure you find the scroll of protection from dragon-
breath before fighting thorn, it is in the treasure found just before you can
enter the pool of darkness).

As for manshoon and his tower, I never found anything else to do in the tower,
the drow city underneath is another thing entire however.

P.S.: Did anyone ever find the Red Rider or find out the mystic clue in Dave's
      Challenge (much later in the game than Bane's dimension)?

			-Jos
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt: Water Breathing
Date: 12 Jan 93 19:49:18 GMT
Organization: =CSE Dept., U.C. San Diego

>Do helmets wear out too?
>I've been wearing a few for a long time so far and they havn't
>worn out yet...

The ones that cause a box to light up do wear out (water breathing,
mapping, etc).  I don't recall what all the crowns were and
helmets were though, so there might be some that lasted
forever.
-- 
Darin Johnson
djohnson@ucsd.edu  --  Toy cows in Africa
Newsgroups: comp.sys.amiga.games
From: eas3714@ultb.isc.rit.edu (E.A. Story)
Subject: Re: Street Fighter 2: HAHAHAHAHA
Originator: eas3714@ultb
Organization: Rochester Institute of Technology
X-Newsreader: Arn V1.00 beta rel2
Date: Sun, 10 Jan 1993 21:39:10 GMT

In article <JgaywB6w165w@lakes.trenton.sc.us>, Rockerboy writes:
>
> I'd say they're _very_ likely to use the OS, much to the detriment of
> future games.

Yea, imagine.. they'll work on all Amiga systems and not be limited to
1MEG, single disk drive A500's.  I'll be able to run them on my system without
rebooting.. I'll be able to alter their task priority..etc.  In other
words, the Amiga will cease to become a game console and start to become a
computer.

And NO, performance will not suffer by 200% or whatever outrageous figures
you can invent.  As me and others have said before, you're seeing things as
black & white.  Try a shade of grey sometime...

> Or didn't you know that C= has refused to release specs on
> the new chipset?

Yep, I think we ALL (on the net) know that by now (hehe).

> Can you say goodbye to good games?  I have a _very_ bad
> feeling about it.

I suppose that's because you'll have to read something other than a register
list to program the machine.  Poor baby!

(here we go again....)
-- 
"THAT is a DRY turtle.  That turtle is NOT moist!"
Ezra Story, a student at RIT, and
eas3714@ultb.isc.rit.edu, his trusty(?) mailing address.
Newsgroups: comp.sys.amiga.games
From: shulick@cineret.ucs.indiana.edu (Sam Hulick)
Subject: Dragon's Lair III
Originator: shulick@cineret
Reply-To: shulick@cineret.ucs.indiana.edu
Organization: Vallen Software
Date: Thu, 7 Jan 1993 15:26:32 GMT


Has anyone played Dragon's Lair III?  I wonder if it's improved since
the first one.  Is it HD installable?  I heard that it no longer has the
yellow flashes to guide you.. if that's true, forget it! :)

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: Jeffrey_Keyzer@sacbbx.sac.ca.us (Jeffrey Keyzer)
Subject: Re: Instructions on Beast 3?
Newsgroups: comp.sys.amiga.games
X-NewsSoftware: BBX-UMB 0.27d beta (Jan 05 1993)
Date: 5 Jan 93 19:28:37 PST
Organization: The CrossRoads BBX - Sacramento, California


In <20693@ucdavis.ucdavis.edu>, zerkle@toadflax.cs.ucdavis.edu (Dan Zerkle) writes:
> My Dad gave me Shadow of the Beast 3 for Christmas.  It came with just
> 3 disks and a warrantee card.  Was there supposed to be any sort of
> documentation in there?
> Dan Zerkle  zerkle@cs.ucdavis.edu  (916) 756-5170

	A manual should have come with the game...  You have figured out
most of what you need to know, though...

---
Jeffrey Keyzer 
Jeffrey_Keyzer@sacbbx.sac.ca.us

Amiga - The computer for the creative mind.
Newsgroups: comp.sys.amiga.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Re: chess *possibly again*
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 07 Jan 93 23:22:39 PST

In article <73091@cup.portal.com> Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON) writes:
>Grab a copy of Gnu chess for the Amiga, Uchess.  It is pretty good
>and has a nice graphics interface.

UChess requires 4M or more of FAST RAM, KS 2.04, and a 68020 or
better processor.  It will not run on anything approaching a stock
A500, which is what the person wanted.  UChess does provide all
the features he wanted and more, however.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: comp.sys.amiga.games
Date: 6 Jan 93 00:52:54 GMT+2
Subject: Re: SEGA Genesis on Amiga? ][
From: harry@elfuerte.fipnet.fi (Harri Pesonen)
Distribution: world
Organization: Fipnet, Helsinki, Finland
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article ??? grouleff@daimi.aau.dk (Morten Grouleff) writes:
> 
> One of the problems is the lack of RAM on the Genesis. There is only (As
> far as I remember) 64 kb of RAM, so things like selfmodifying code, HUGE
                                                  ^^^^^^^^^^^^^^^^^^ 
> datastructures, changing graphics copied from the ROM etc is limited.

You MUST be joking!

-- 
    Harri Pesonen               harry@elfuerte.fipnet.fi
    Helsinki, Finland, EC?      Markka is floating...  1 USD = 5.1 FIM
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstein
Date: 13 Jan 93 02:07:33 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.2.12

Peteroo@cup.portal.com (Peter Niel Olafson) writes:

>Wolfenstein is IBM only and will likely remain so. The closest thing to it
>on the Amiga is Legends of Valor, which should be out within a month in
>Europe and within about two over here.

Uh-uh.  Wolfenstein-3D is mass violence.  Legends of Valor is a Role
Playing Game.  They are cheese and chalk.  (I know; I've played 
W-3D at work ?:-) and downloaded LoV.  No comparison.)

Widya Santoso
-------------- S O U T H E R N    E X P O S U R E --------------
Widya Santoso (+61 6 288 0405) | And if I leave?  $10,000 or 18 
Send all EMail to              | years in jail... AND 18 years  
[100033,361]@compuserve.com    | in jail?!? - Joel Fleischman   
---------- CANBERRA, ACT- Not part of the Outer Seven ----------
 
Brought to you by (but not responsible for, and don't send mail to...)
-- 
Tonio Loewald | tal691@huxley.anu.edu.au | Life is short. Be nice.
"You can lie/You can cry/For all the good it'll do you, you can
die/But when it's done/And the police come/And they lay you down
for dead/Just remember what I said" (Paul Simon-not the senator)
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: A-TRAIN
Date: Mon,  4 Jan 93 16:33:42 PST
Organization: The Portal System (TM)

>Wich game is better? A-Train or Railroad
>Tycoon?
>A comparision would be really good.

Better at what? Railroad Tycoon is more a simulation of train building
and stock maniuplation. Building railroads and developing markets is
the main thing.

A-Train is a game of land speculation. The "train" in and of itself
is only a means to develop the city (thereby making your land
more valuable).

The graphics are very beautiful and stylized in A-Train; the graphics
in Railroad Tycoon are, well, typical Sid Meyers graphics. Good enough
to get you there.

Since Railroad Tycoon has been out about 18 months and A-Train about 18
days (for the Amiga, that is), I think I'll have to reserve judgement
about which is better.

TomK@cup.portal.com
Tom Krotchko
From: fostern@gradient.cis.upenn.edu (Nick Foster)
Newsgroups: comp.sys.amiga.games
Subject: Civilization notes
Date: 7 Jan 93 23:29:03 GMT
Organization: University of Pennsylvania


I've been reading the hints about civilization recently, and finally got
around to buying it. I would appreciate if someone could mail me any of 
civ discussion as I didn't think to save it at the time. Obviously I'm
mostly interested in Hints, Tips etc.

Thanks.
Nick.

fostern@gradient.cis.upenn.edu
From: white@gtewd.mtv.gsc.gte.com
Newsgroups: comp.sys.amiga.games
Subject: JStick in EPIC
Date: 5 Jan 93 08:27:28 -0800
Organization: GTE Govt. Systems, Electronics Def. Div.

	Is there any way to use the joystick in EPIC?  I have tried just
about everything...


					-Chris
From: rreed@terapin.com (Rick Reed)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pirates and stuff
Date: 6 Jan 93 01:48:50 PST
Organization: BBS

 
>        I can't wait for Flashback to arrive in the US. Does anybody have
>Combat Air Patrol by Psygnosis? PLEASE (begging, ok?) post a review of it!
> 
>ddrumm@amiganet.chi.il.us

Don't you mean Air Support?  If so, pass it up - the gameplay is horrible.

-Rick

rreed@terapin.com
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: comp.sys.amiga.games
Subject: Re: New Game Standards***
Keywords: Games,standards,Amiga
Date: 12 Jan 93 08:53:34 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <10JAN199310382936@v9000> sg7017095@v9000 (tomwoof) writes:
>Proposed New standard for good Amiga games:
>
>B) Execution:
>	
>3) Ensure the game works on new machines
>   - it'll be a joke if it won't

Make it compatible with every existing Kickstart version (plus future, by
playing *always* by the rules).

7) If run on a floppy-only machine, make use of any additional floppy
   drive that's connected (like Lemmings).

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!
Newsgroups: comp.sys.amiga.games
From: cfoon@stanford.edu (Curtis Foon)
Subject: 10 Games for $50!
Keywords: Games Sale
Organization: Stanford University
Date: Wed, 6 Jan 93 17:23:54 GMT

The subject says it all:  10 Amiga Games for $50.

Send e-mail if interested.


-----
Curtis Foon
cfoon@leland.stanford.edu