HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Date: Tue, 13 Oct 1992 15:03:58 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: Re: GODS: Who's got the higest score?
	<1992Oct12.180708.3084@nuscc.nus.sg>

Excerpts from netnews.comp.sys.ibm.pc.games: 12-Oct-92 Re: GODS: Who's
got the hig.. NG HWAI AUN@nusunix1.nus (252)

> A pity you missed out after the third round.  The fourth round is even
> more exciting but once you get to the fifth and the subsequent ones it
> got really boring.  I think I lasted for something like seven rounds
> (approximately, give or take a round).  

The bonus round that includes the new PC-based morphing software was
really cool.  I hated the interface, though.  Trying to control 4 arms
at the same time was nearly impossible with the joystick.



[******************************** Bob Igo ********************************]
Witty and universally-true .sig file under construction.
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: church@fraser.sfu.ca (Mike James Church)
Subject: Re: Top Scores !!!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 15 Oct 1992 18:07:44 GMT

dmsilev@athena.mit.edu (Daniel M Silevitch) writes:
>|> My personal bests are for minesweeper are:
>|> 
>|> 	Beginner	 2 seconds
>|> 	Intermediate	 6 seconds
>|> 	Expert		12 seconds
>|> 
>|> <wink>
>|> 
>|> And my car's faster than yours.  I am dubious about those times.  I
>|> used the program MINEHELP.EXE which is a VERY cool program that will
>|> solve minesweeper for you.  It soved it fast.  But I have trouble with
>|> a few of the above scores.  Except for mine.  Heh, heh.
>|> 

>Without using a cheat program, people hear have achieved expert scores of 81 and
>82 seconds. My best is only 115 :(

>Daniel Silevitch                                   dmsilev@athena.mit.edu
>Massachusetts Institute of Technology

I stand naked before you, my inabilities as a minesweeper laid out
like some gutted salmon.

I stand corrected.  But I'd still like to see someone get under 150 with my
own eyes.

Oh well.

Mike Church
[obnoxious .sig deleted]
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of this World, NEED HELP!
Date: 12 Oct 92 10:50:05 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

run to the extreme right.
position urself under to trap door above.
create shields to hold off the enemy.
wait for ur lizard friend to save u.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Wizardry Cusaders of the Dark Savant, comments?
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 07 Oct 92 13:32:50 PDT

Well, Wizardry Crusaders of the Dark Savant is out in all the
stores around here, is no one playing this thing?
Could someone please comment on this much awaited sequel
to Bane?

The Amiga version is due out in Feb, for any who care.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: comp.sys.ibm.pc.games
From: houcheng@csie.nctu.edu.tw (Hou-cheng)
Subject: Error with my ET3000 during Falcon3.0 and WCII
Organization: Computer Science & Information Engin., Chiao-Tung U, Taiwan, ROC
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 15 Oct 1992 15:44:08 GMT
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Good Sub sims (or any)
Date: 15 Oct 92 21:16:11 GMT
Article-I.D.: cbnewsm.1992Oct15.211611.8302
Distribution: usa
Organization: AT&T

Red Storm Rising is good *IF* you are looking for a good tactical game
and don't put as much importance on graphics. IMHO
-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
                                      @@@@-                     @@@@-
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KEEN WATCH: The U is Toast
From: ngsippel@miavx2.ham.muohio.edu
Date: 12 Oct 92 15:02:31 EDT
Organization: Watch Ren And Stimpy or Else!

In article <Bw0qJ4.yJ@iat.holonet.net>, jwilbur@iat.holonet.net (Jay Wilbur) writes:
> Here it is plain and simple.  Wolf3D is selling like you wouldn't believe
> and Keen is not. People, by the thousnads, have cast their vote of approval
> for the 3d game play and the violent nature of the game.
> 
> As a groupwith limited resources we cannot please all the people all the
> time.  As a business WE MUST please most of the people all of the time. 
> Hence, more 3d, dark games.

Give Keen more hype and keep making new ones and you'll sell.

There are too many dark games on the market.  If I see one more from Id, just
because everyone else is doing it, then I'll quit playing Id games.

BTW: Real 3d uses funky glasses and a movie screen! :)

If you guys don't want Keen, sell him off!

-- 
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Norman Sippel
     \        //_/   alias Norman "Muddy" Stimpy
      \______//      
     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
    (____(____)             ngsippel@komodo.ham.muohio.edu
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW HELP: Level 1 Shrine?
Date: 9 Oct 92 07:54:53 GMT
Organization: Dept of Elec Eng, UCT

gregh@alw.nih.gov (Gregory Humphreys) writes:
>In article <1992Oct7.115646.19699@newshost.unh.edu>, pss1@kepler.unh.edu (Paul S Secinaro) writes:
>|> Does anyone know how to get to the level 1 shrine in Ultima
>|> Underworld?  
>|> 
>|> The problem is, I can't seem to reach the door.  No matter how
>|> accurately I try to jump, I seem to keep falling off and landing in
>|> the water.  Is it just a matter of timing the jump very accurately or
>|> is there some trick?
>
>You have to use the 's' key to WALK forward until the game WON'T let you 
>go forward any more, and then do the shift-j.  That will BARELY get you 
>over the chasm.

How far you jump depends on your strength, and how much you're 
carrying.  What Paul describes (falling off) sounds more like the 
problem I had: there seems to be a lintel above the edge of the 
platform, so if you jump too high you hit that and then fall straight 
down.  I had to jump from a couple of paces back from the edge of the
pillar to make it onto the platform.

(I know you can't _see_ a lintel, but the effect seems like that.)

-- 
----------------------------------------------------------------------
Heidi de Wet                                 >>>  FREE  TSAFENDAS  <<<
heidi@ucthpx.uct.ac.za                       and give him back his job
Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: UPDATE: Global Conquest V2.0 from Microprose
Keywords: update global conquest v2.0
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Fri, 16 Oct 1992 23:07:27 GMT

I patched into Microproses' BBS today (410)410-785-1841
and downloaded gcv20.zip at about 253K. It's sitting on my unix box at work
and I'm just wondering if I should post it to say "wuarchive.wustl.edu"

Now I'm not a real wizard at this FTP stuff but I understand I should try
and post it to /pub/MSDOS_UPLOADS (watching the syntax)

From what I understand, I FTP the wuarchive string. Then I log in anonymous
and use my internet address as the password (netiquette). Then I navigate
to the subdirectory (I may be weak on that) and then I get the zip file
from my unix box.

So maybe one of you well net versed GC fans could e-mail me to clarify the
situation a bit or if the file is already out there I won't bother. I was
hoping that the dude in charge could e-mail me. Ha ha. Weak Friday nite
humour...

Later Dudes,
--
Ray Kasycz                                          
Geodetic Survey of Canada       \  " the matrix looks good today but  \
Ottawa, Ontario, Canada           \    I'm gonna punch the simstim      \
Internet: kasycz@geod.emr.ca        \    and go check on Molly... "       \
From: hphri@usho26.hou281.chevron.com (P.H.Rice)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W7
Date: 9 Oct 92 12:32:52 GMT
Organization: Chevron

In article <1992Oct8.222739.23031@newshost.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
>>>	It's hopeless.  Software Etc. just moved the release date to Oct. 15
>>>   ( It was previously the 3rd ).  Tack on another month to that date atleast.
>>>   I bet we'll be discussing the release date of Wizardry 7 in 2Q93.  
>>>
>>Whaddya talkin' about??  Wiz 7 is shipping right now!  I expect to be
>>playing it tonight!
>
>	I guess NH must be a backwater region then, with delayed shipping.
>  I went to Software Etc. yesterday and they had no idea when it was going
>  to be released, the date on the board said 10/15.  I also went to 
>  Waldensoftware but they didn't even know what it was (idiots).

Software Etc. received a big shipment of W7 on 10/7.  Babbages had it, but 
they sold out.  The price at both stores were $59.  Both stores usually
have their software marked up a bit higher than other stores.  Has anybody
else found it cheaper?  Also, Electronic Boutique and Egghead has not 
received W7 yet (at least, not in Houston).

Phil
From: Andrew.Stratton@cm.cf.ac.uk (Andrew F Stratton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wc-i runs too fast
Date: 9 Oct 92 14:12:13 GMT
Distribution: comp
Organization: University of Wales College of Cardiff

In article <1992Oct8.2084.7915@channel1> "pat traynor" <pat.traynor@channel1.com> writes:
>Is there a way to slow the game down?  I've tried hitting the turbo
>switch, but that doesn't make much difference.  As a matter of fact,
>it tends to screw up my joystick, and makes other parts of the game
>(cinematic sequences, mission loads from disk, etc.) too slow.

On WC I you have 2 choices -

1. Switch turbo mode off before running (joystick will then work).

2. Run AT-SLOW3 (find it using archie).  This will slow down all the
   action - you have to run Special Operations 2 or WC II to have a
   better option (they use Alt + and - to adjust the speed relative
   to the frame rate).
   To skip the animation sequences - hit Escape.

I think this should be a WING COMMANDER FAQ (with the 'wc -k Origin' command)


Have fun,
Andy Stratton.

P.S.  You should see WC I on a 486DX/33 !!!!  Even faster than a friends 386/40.
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: HELP : Rex Nebular
Organization: University of New Hampshire  -  Durham, NH
Date: Sat, 17 Oct 1992 01:36:56 GMT

>Hi,
>   I'm not getting anywhere in this game after exiting from the
>underwater cave. Currently, I have a burger, shield modulator, blowpipe,
>darts, 2 bones and a twinkifruit. Incidently I've got rid of the fat
>slob that keeps on sitting on and squashing me, but unable to progress
>any further.
>
>1. How do I operate the teleport properly ?

    Take a look at the teleporter from a higher view.

>2. How do I go to the hut north of the village, where Rex is being
>assaulted by a woman ?

    Haven't figured it out myself yet.

						G.Greene

>Kenneth Ban                       
Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: COBRA ISLAND (again)
Organization: ICASE/NASA Langley
Date: Thu, 8 Oct 1992 12:23:56 GMT

greetings,

got thru west cobra with no problem but south cobra is getting on my nerves.

i have the military/police uniform but no rank or medals (when i try to enter
the police headquarters i cant get past the guard because im only a private).
nick at the bar said his friend left some spare uniforms at his house with 
medals which he wears when he visits his son. iv located 2 houses with little
boys. one is the one where the boy is alone (hid in the closet while the gang
stole his toys) and the other one is the one where his mom(?) wont let anyone
disturb him. so... WHERE IS NICKS HOUSE?? also how do you jump over the
divider in the house with the `gaurd mother'? faith sais she wont do it
because she isnt wearing any panties under her dress. thanks again.





some guy wanted some hints on west cobra so here they are

<SPOILERS>




































you get a delivery for the dude at the NE corner on the map (visit the bar and talk
to everyone first). he will tell you to put it in back. faith will spot some booze 
which get broken. he tells you to get it at the adult toy store. the toy store owner
will tell you to find it but you cant. go to the school in the SE of the map and enroll
faith in class. meanwhile go back to the bar and `spend $100'. get faith and go back
to the toy store. get the booze. give a bottle to the guy at the NE corner of the map.
get the guy on the far right end of the bar drunk and get his card. go to the
`s&m palace'. youll find a key in one of the rooms to unlock a door. then rescue
the girl and kill the perv.










            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Anybody Played Cyber Empire?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 14 Oct 1992 09:08:38 GMT

Cyber Empire
^^^^^^^^^^^^
Game of World Conquest. Use cyborgs - awesome fighting machines - about
16 types. Build the most powerful cyborgs, at a price. Each cyborg got
unique qualities - so sometimes, small cheap cyborgs more valuable than
expensive big cyborgs.

Got a consistent world - very nice world map, but scrolling slow even on
my 486-33 machine. Disk access minimal - (but then, I got a 6meg disk
cache, so take my statement with a pinch of salt!) - whole game comes on
1 HD 5.25 disk.

Computer AI quite average - but at higher levels computer can cheat.

Arcade mode available - fight the battles yourself. But even the manual
tells you that computer controlled fighting is much more effective than
human controlled fighting. Even the best cannot control the rapid moving
guided missiles. If you don't like arcade style, you can play totally
strategy mode by asking the computer to control all the cyborgs for you.

On the upside, this game is damn addictive. But I would get more
stimulation playing something else with more interactive storyline -
like MechWarrior.

Another complaint - game should automate certain tasks. Feel like using
Prokey Plus or some macro program to play this!

Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: Monkey Island II
Originator: smintz@alamo
Organization: Intel Corporation
Date: Wed, 14 Oct 1992 00:03:37 GMT


There is some cracker mix in a box...use that...
Stephen
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Ultima Underworld Interface Sucks?
Date: Wed, 14 Oct 1992 18:20:44 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

As many others have said UU is difficult to control with the mouse until
you get the hang of it.  The key is to experiment a bit.  The only time
I found myself using the keyboard was to type numbers and to levitate
up and down.

The key to using the mouse is to realize that the further away from the
center of the screen the mouse arrow is the faster the action (whatever
that is) goes.  So for moving straight ahead if the mouse pointer is
just above the middle (has just changed to the uparrow) you will 
shuffle along quite slowly.  At the top of the screen you run like crazy.
(My 3 year old daughter loves to watch when I run).  Same for running in
an arc (the bent uparrow), turning in place, sidestepping, and moving
backwards.

The "default mode" (not using the icons) was also really well done.  
Probably 99% of the time you just click on or drag things to do what you 
need to do.  A few minor enhancements to this would make it almost perfect.

The auto-mapping is top notch.  The only addition I would like is a way to 
have it record automatically where things were without me having to write
them on the map.  Also a way to perhaps "record" a conversation with an
NPC onto the map so I could click on it and re-read it later.  I forgot to
(manually) record a few things I was told and it was a pain trying to
figure out what they were.

After all that glowing praise I must add that the debugging of this stunk.
Even in the "fixed" version inventory problems show up (though not as 
often).  For instance last night I had just about finished and one of my
bags inside another one turned into "255 spells" (with a rather nifty
icon I must admit).  Argh.  And the problem was in the previous 2 save
files I had too.  I still had one that was OK but that was nearly 10
hours of play old.  It took me only 4 hours to replay that section, but I
still rather miffed.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: paa4129@dpsc.dla.mil (Dennis Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: KINGS QUEST III - Help (Possible Spoilers)
Date: 9 Oct 92 12:01:19 GMT
Organization: Defense Personnel Support Center, Philadelphia


        I have teleported to the village and went into the
store to buy some goods.  However, before I can complete my
buy, the wizard appears and kills me.  Any help?

        Also, I take it that the wizard only appears and kills
you if you are off track on your mission.  Is this true?

        Thanks
From: dallas@ravel.udel.edu (Paul Lewis Fincke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Castle Wolfenstein Question about secret levels
Date: 14 Oct 92 13:00:51 GMT
Article-I.D.: news.Bw445G.ILC
Distribution: usa
Organization: University of Delaware

I'm sorry to post this request (because I've seen it posted before, but
I wasn't able to find the answer in previous posts), but is there a
patch for the full Castle Wolfenstein version that fixes the problems
with secret levels somewhere on the net?  Please e-mail me any information
you might have.

Thanks in advance,

Paul Fincke
Newsgroups: comp.sys.ibm.pc.games
From: msomers@mta.ca
Subject: Mem. Problem with 4D Boxing
Reply-To: msomers@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Tue, 13 Oct 1992 22:08:00 GMT

I have a memory problem with 4D Boxing, Mike Ditka's Football, and Test
Drive 3. I have just under 1.9 megs of memory left in my 386/40 megs. 
The game, Civilization works
I don't have dos 5, I only have dos 4. If you can help me my memory 
problem, it would be greatly appreciated. Please E-Mail me. Thanks
					-Mike-
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP-SITE WITH GAMES???
Date: 16 Oct 92 00:54:26 GMT
Organization: Purdue University Engineering Computer Network

In article <Bw6HM9.LIK@ireq.hydro.qc.ca> bernard@ireq.hydro.qc.ca writes:
>	Well, it seems the guys reading this section are quite uncool...
>I've asked for ftp sites, with good games in it, I know there are plenty, and
>no one manage to get back to me...Well, I'm disapointed, I didn't know you were
>fags only interested in your personal games and personal wars..It's sad for you
>cause I have access to a number of programs, that I'll have to keep to myself,
>unless someone's cool enough to get back to me...

I, too, tried to send this loser mail...and of course it bounced just like
Cliff's.  I guess that makes me "uncool", huh?

>						Bernie.
>=============================================================================
>=                                                                           =
>=                         If you have nothing to say                        =
>=                                   then                                    =
>=                                                                           =
>=                              SHUT UP, TWIT !!!                            =
                               ^^^^^^^^^^^^^^^^^^^^^
Try FTP'ing to ftp.ulowell.edu, and then follow your own advice.

>=                                                                           =
>=============================================================================

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Tue, 13 Oct 1992 15:00:47 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: Re: Wolf3D bad? Hahaha! NOT! (was Re: KEEN WATCH: The U is Toast)
	<1992Oct11.123834.1@eagle.wesleyan.edu>

Excerpts from netnews.comp.sys.ibm.pc.games: 11-Oct-92 Wolf3D bad?
Hahaha! NOT! (w.. Richard Wyckoff@eagle.we (2074)

(everything deleted)
I agree!  The only complaint I'd have is the attempt at German grammar
and pronunciation.  Post to the net if you need help next time, guys,
okay?  I'm sure some speaker of German with a SBPro (like myself :} )
would be willing to help you out if you do another series of
Wolfenstein's later on.

> --
> **Richard Wyckoff**RWYCKOFF@EAGLE.WESLEYAN.EDU**(.sig 6.1 - dissolves in H20)**
>                                 ////
> Deconstruct this, academic scum!
> 				-Rockpool Magazine
>                                ////


[******************************** Bob Igo ********************************]
Witty and universally-true .sig file under construction.
[************************** ri09+@andrew.cmu.edu *************************]
From: staffan@nynashamn.telesoft.se (Staffan K-E Ungsgard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Aces of the Pacific and STACKER
Date: 6 Oct 92 15:06:04 GMT
Organization: Telesoft Norden AB

Is there a way to run AOP with stacker installed. The game
requires around 610 kb base memory plus some EMM memory.
With EMM386 using the ram switch to load device drivers high
I can't get more than around 575 kb when STACKER in loaded
high. Is there a way around this ? Maybe a better memory
manager than EMM386 ( QEMM ? ).

Staffan Ungsgard
Telesoft NORDEN AB
NYNASHAMN, SWEDEN
Newsgroups: comp.sys.ibm.pc.games
From: lalford@fsu1.cc.fsu.edu (LYNN ALFORD)
Subject: MM3  Did anyone try
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: lalford@fsu1.cc.fsu.edu
Organization: Florida State University
Distribution:  world
Date: 16 OCT 92 12:14:34    

One clue (hint, rumor or scribble) in the game was that no one had ever won 
more than 75?? fights in the arena.  Has anyone ever kept fighting long
enough in the arena to see if this is true?

How many bleeding pearls does the pirate queen need.  I've delivered 6+.

Is there any reason to keep getting shells after solving the Trueberry 
puzzle?

Lynn 
Not only is this post costing the net thousands of dollars, but it was 
probably worthless to start with.
From: sandin@donner.SanDiego.NCR.COM (Richard A. Sandin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dagger of Amon Ra
Date: 15 Oct 92 15:48:20 GMT
Organization: NCR Corp., E&M San Diego

In article <Bw4x8r.K4x@mentor.cc.purdue.edu> fisheric@mentor.cc.purdue.edu
(Eric Fisher) writes:
>Help needed   
>
>I am stuck when the thing chases you.  I know what to do with the first
>two doors, but I can't figure out how to get inside that one room.  I
>can use the chair, but how do you open the door.  
>

Ditto for me too.

Thanks.
Newsgroups: comp.sys.ibm.pc.games