HDTenEightyP/NetNews huggingface dataset:
From: the.engineer@digund.uucp (The Engineer) 
Newsgroups: comp.sys.ibm.pc.games
Subject: INDY4 - Help in Atlantis
Date: 11 Sep 92 00:01:00 GMT
Distribution: world
Organization: Digital Underground - PRIVATE
Reply-To: the.engineer@digund.uucp (The Engineer) 

You don't really have to backtrack, just take the statue head off the 
lava spigot so the lava quits flowing.  Then, put the cup on the 
pedestal and then put the head back on.  Presto! you've got you're lava.
Hope this helps you out.

The Engineer
       
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Kyrandia -- Small Spoiler, Hint Request
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 10 Sep 1992 01:46:35 GMT

wabe@ftp.com (Joshua Bluestein) writes:
>I've been playing Kyrandia for a little while now, and enjoying it
>quite a bit.  Unfortunately, I'm stuck...I'll put a Ctrl-L in just as
>a halfhearted attempt to save those who care from spoilage.
>
>In the Labyrinth -- I've gone everywhere I can with the berries.
>There are two rooms in the maze that are too far away to reach from
>any direction (that I've found).

I have two rooms in my map that I can't reach.  This sounds right.
(Plus the chasm room, of course).


>My guess is that I need to find the (mumble) that completes the
>altar, but I've tried most everything I can imagine without any
>success. 

It's not in the labyrinth.


>What I'm looking for is a hint -- not necessarily a flat-out answer,
>just a pointer in the right direction...

Check the Twilight cave - there are items there that are easy to pass
over. I'm assuming here you haven't re-opened the gate already.
-- 
Conservative, n.:  One who admires radicals centuries after they're dead.
  -- Leo C. Rosten
From: johnwi@FtCollins.NCR.COM (John Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE>> King's Quest V $20
Date: 3 Sep 92 14:50:06 GMT
Organization: none


FOR SALE:
=========

Sierra adventure game: King's Quest V

Great graphics/good puzzles/much fun!

Asking: $20 obo (plus shipping)

Please e-mail all offers.

Thanx,

--
    ____________________________________________________________
   /  John W. Williams - NCR Microelectronic Products Division  \
  /                                                              \
 /  E-Mail: John.Williams@FtCollinsCO.NCR.com  -  "Life is Short, \
(  Usenet: uunet!ncrlnk!ncr-mpd!John.Williams  -  PLAY HARD !!!!"  )
 \             Disclaimer: Same 'ol, same 'ol  -  ---- ----       /
  \______________________________________________________________/
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Nova 9
Organization: York University, Toronto, Canada
Date: Sat, 5 Sep 1992 17:11:54 GMT

In article <1992Sep5.040329.13466@nntp.uoregon.edu> ggiles@cie.uoregon.edu (Gregg Giles) writes:

>>I need help for Nova 9 from Dynamix.
>>1. How can I kill the big boss "dinosaur" at level 3? (Sauria planet)
>
>   You must shoot him in the mouth several times. It's really tricky. I
>think it's the hardest level.
>
It is impossible. When it's mouth opened, it would fire 5 missile. There
is no way to get rid of this.

>>4. Is there any cheat mode for this game? (or special technique)
>>Thanks in advance.
>
>   Yes. :-)
>
Please, Please, Please tell me! Infinite energy, shield or what? I can't
pass level 3 even I play it over and over again.
From: mjh@crosfield.co.uk (michael hember)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indiana Jones Help At Atlantis
Date: 8 Sep 92 13:23:46 GMT
Organization: Crosfield Electronics, Hemel Hempstead, United Kingdom.

In article <1992Sep2.123725.814@uni-paderborn.de>, hosp@uni-paderborn.de (Holger Spangardt) writes:
> <TAG109@psuvm.psu.edu> writes:
> 
> >I am in the cave to atlantis.  I can't figure out the three ring
> >combination.  I thought i have tried every combination.  Can any one help
> >me.  Please.  I can't take it much longer.  Thanks.
> >Tim Getz
> >PSU
> 
> Look at the walls and you`ll find a hint.

I've got past that stage but....

I'm in the outer circle of Atlantis but cant open the doors in the Sentry room.

Anybody got any heavy hints???
From: dflynn@aludra.usc.edu (Daniel Flynn)
Newsgroups: comp.sys.ibm.pc.games
Subject: WC2 Cheats..
Date: 14 Sep 1992 05:46:53 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

I noticed a lot of info on cheats for WC, but how about for WC2? Please e-mail
any info, or post...


Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolf3d maps wanted
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 14 Sep 1992 16:37:13 GMT

rb4572@thor.albany.edu (Whitesnake) writes:
: In article <BuJ05C.DH0@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
: >rb4572@thor.albany.edu (Whitesnake) writes:
: >: 
: >: I think the subject says it all.  I just bought all six episodes after LOVING
: >: the first!  If someone has a copy of the maps that I hear were posted here
: >: a while ago, I'd be very grateful if you'd send me some!  Thanks!
: >: 
: >: PS - keep up the AWESOME work, Apogee!
: >
: >What about us? :)
: >
: 
: *blush*  In my excitement, I forgot - you guys rule too. :)  Got a list of 
: your released software?

Available for Shareware distribution  is:

Keen 1
Keen 4
Wolfenstein 3D, Episode 1
Keen 6 demo (a demo of a retail product)
 
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: f67700241@violet.ccit.arizona.edu (Greg Franklin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3D and Windows
Date: 11 Sep 92 20:39:17 GMT
Distribution: world,local
Organization: University of Arizona
Nntp-Posting-User: f67700241

In article <5718@npg-sd.SanDiegoCA.NCR.COM>, genes@npg-sd.SanDiegoCA.NCR.COM (Gene Saunders) writes:
> Does anyone have the setup for running Wolf3D with Windows 3.1?

Please post the .PIF file if you have it (uuencoded, naturally).
-- 
Greg "Mockingbird" Franklin      Interviewer: "Sir, how do you spell relief?"
f67700241@ccit.arizona.edu               Dan: "R-O-L-A-I-D-S-E."

"[George Bush is] the most ruthless white man in the history of the planet."
	-- Richard Ben Cramer, author of _What It Takes_
From: markm@iris.mincom.oz.au (Mark McCafferty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 and DR DOS 6.0
Date: 15 Sep 92 03:59:11 GMT
Organization: Mincom, Brisbane, Australia
X-Newsreader: Tin 1.1 PL5

ROBERT YUNG (ry01@ns1.cc.lehigh.edu) wrote:
: In article <1992Sep14.040157.7922@gn.ecn.purdue.edu>, mechalas@gn.ecn.purdue.edu
:  (John P. Mechalas) writes:
: 
: >>I have just bought Ultima 7 and am running it under Dr DOS 6.0. I
: >>would love to take the advice of the install booklet and run a disk
: >>cache (I have 8 Mb), but the cache program says it needs a memory
: >>manager to be running. emm386 is not compatible with voodoo and I
: >>do not have himem. What can I do about it?
: >
: >With 8Mb, why not create a RAMDisk?  DOS VDISK doesn't require a memory
: >manager to run, and the difference between a cache and RAM disk access is
: >virtually unnoticeable.
: 
: Uhh, won't a 8mb RAM disk be a tad small for U7 (21+mb)???

Well, I suppose he means that I need to load _some_ files up into it
first, like the big images file. I will try that.

BTW I did a followup to the RAM disk followup myself but it did not show
up here (Did that make sense?), so excuse this repeat comment if you did get
it ...

regards
mark
Newsgroups: comp.sys.ibm.pc.games
From: mchapin@cse.unl.edu (Mark Chapin)
Subject: Re: What is your best Links386 score?
Organization: University of Nebraska - Lincoln
Distribution: comp
Date: Thu, 10 Sep 1992 22:34:45 GMT

cooper@cos.com (Gary Cooper) writes:

>With mulligans: -20
>W/O Mulligans: -7 (unfortunately, I wasn't recording :<) 
>-- 
>gary cooper (not the dead one)

Barton Creek -  -11 no mulligans
Barton Creek -  -18 red tees

Bountiful -  -7 no mulligans

Harbor Town -  -10 no mulligans

--
===============================================================================
Mark Chapin              mchapin@cse.unl.edu |            THIS SPACE
   If it isn't Kawasaki, it isn't Jetski!    |             FOR RENT
===============================================================================
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gamebyte 2 and 3
Date: 10 Sep 92 22:48:05 GMT
Organization: Lehigh University

In article <1992Sep8.221751.19840@PA.dec.com>, le@wldwst.enet.dec.com (Le) write
s:
>Hi all,
>
>   Can some kind person please email me gamebyte issue numer 2 and 3? I
>would really apreciate it.
>
>Thanks
>
How about someone mentioning what's in Gamebyte 2 - now, so I won't waste time
downloading stuff I don't want to know. THANKS!

-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu_____________________/
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Hugo II
Organization: National University of Singapore
Date: Sun, 6 Sep 1992 01:32:14 GMT

to get rid of maid:
 rub catnip on bell
 drop bell in parlor
 return to room with the maid
 the cat in the parlor(poor graphics) will ring the bell
 thus distracting the maid.

 shld work.
 sasi
 <isc30108@nusunix.nus.sg>
From: graeler@ocpt.ccur.com (ernst graeler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KQ V beginner needs help
Date: 10 Sep 92 16:31:27 GMT
Distribution: na
Organization: Concurrent Computer Corporation, Oceanport NJ


	Try taking another look in the desert there is a lot out there.

SPOILERS

	There are many oasis you just have to locate them and explore
	out until you die of thirst. (REMEMBER TO SAVE YOUR GAME FIRST!)
	That way you can create a map so you can  find important clues.
	All for now ...
			Good Luck!
Newsgroups: comp.sys.ibm.pc.games
From: daneman@cory.Berkeley.EDU (Michael J. Daneman)
Subject: UW - can't get ring of Humility
Organization: University of California, at Berkeley
Date: Mon, 7 Sep 1992 05:26:31 GMT

I'm having a problem getting the ring of Humility.  I know I need to flip
the lever on level 5 and I know the order (NW,SE,NE,SW right?).  However,
I've messed around with the levers before I realized what order I was
supposed to flip them in and now if I do flip then in right order NOTHING
HAPPENS!

Is there any way I can reset the levers to the original state, or in general
is there anything I can do.
I'm very near finishing the game and the ring is one of the last things I
need.  (Restarting the game is not an option at this point.  I've waisted
enough time!)

Thanks,
-Mike.
From: crcraig@athena.mit.edu (Chris Craig)
Newsgroups: comp.sys.ibm.pc.games
Subject: F117A Stealth Fighter 2.0 for sale
Date: 11 Sep 92 02:03:51 GMT
Organization: Integrated Computer Solutions, Inc.

For Sale:

MicroProse F117A Stealth Fighter 2.0 (VGA version, 5.25" disks).

$25 + shipping (I'll deliver for no charge in the Greater Boston area).

Email craig@ics.com or crcraig@athena.mit.edu.
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Darklands
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Wed, 9 Sep 1992 03:44:56 GMT

In article <warren-040992124152@minerva.taligent.com> warren@apple.com (Chris Warren) writes:

)Why the hell does a combat scene eat anywhere near 8 megs?  I should
)be able to start up the game right before the combat with the damm
)demon and run the combat.  No, it crashes as soon as I start moving
)towards the creature and it does its first attack.
)
)And to think I was complaining about the sloppy programming in 
)Ultima 7...
)
)[end flame alerts]
)
)Now I feel a little better.  (I don't feel the urge flame very often...)

When I tried to purify a shrine by calling out & fighting the demon,
the game would crash for me every time as soon as I got in a position to
swing at it.  I only have 2megs, but I doubt it matters.


Newsgroups: comp.sys.ibm.pc.games
From: das9674@usl.edu (Stephenson Daniel A)
Subject: EOB I - Inside of jewel box?
Organization: University of Southwestern Louisiana
Date: Mon, 14 Sep 1992 00:52:16 GMT

Hey guys, I've played EOB I a whole lot, but got stuck finding
some 'spider key' type to open the door in the dimension just
after the dwarf level.

So I popped up a few level to look around, which reminded me that
I *still* could not get into that door w/ the hole outside described
as 'this looks like the inside of a jewel box'.

Huh?  Got any clues?

















And what's this Orb o' Power for?  

Thanks!
.

-- 
Dan Stephenson                                           das9674@usl.edu
" BERLIN WALL FALLS.  3 BORDER GUARDS LOSE JOBS.  CLINTON BLAMES BUSH! "
        -George Bush, '92 Republican nomination acceptance speech
Newsgroups: comp.sys.ibm.pc.games
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Re: Bitmap Brothers?
Organization: University of Maryland, College Park
Date: Fri, 11 Sep 1992 08:49:05 GMT

What are you talking about lack of stick support??  I've had no
problems at all with it...besides the fact that on the Amiga I find
it easier to whale on a non-analog stick!!  Magic Pockets and Cadaver
are also out for the IBM....

Newsgroups: comp.sys.ibm.pc.games
From: jac1@ra.msstate.edu (Jennifer Cox)
Subject: Falcon Sams
Organization: Mississippi State University
Distribution: usa
Date: Sun, 13 Sep 1992 21:15:17 GMT


I keep flying the Kurile mission where you are supposed to provide
area CAP and getting nailed by SAMS.  I take off and the Russian fleet is
at 270.  I keep getting a launch from a ground based unit so I get the
AGM88 looking for the place and can't find anything.  This last time
I tried to nail the Fleet with harpoons (using cheat mode) just to see
if I could get trhough it and again I got nailed.  Does anyone have any
suggestions?


Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Tech HELP: SuperStor, compression, and games
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Wed, 16 Sep 1992 02:06:20 GMT

Hi, I've heard that too, plus the fact that you have to back up your
HD (so that you can reformat and restore if things aren't right).
There was an article in the LA Times last Thursday about a program
called XtraDrive that did disk compression through the BIOS.  Essentially
(from what the article said) it meant that the program had a much higher
chance of being compatible with other programs and also that if you
wanted to restore your drive, all you had to do was remove the extra
stuff with floppies or whatever.  This sounded much better than 
SuperStor or Stacker, so I ordered XtraDrive from PC Zone mail order.
I should have it by the end of the week (they were out of stock).
I'll give a report (public) about its performance next week.

BTW, XtraDrive retails for $99, but PC Zone had it for $56.

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
From: dodger@wpi.WPI.EDU (Angus A Mezick)
Newsgroups: comp.sys.ibm.pc.games
Subject: retaliator f29
Date: 15 Sep 1992 22:29:33 GMT
Organization: Worcester Polytechnic Institute
Distribution: world
NNTP-Posting-Host: wpi.wpi.edu



Can anyone tellme how to get retaliator f29 (retal) to run on
a novell network?  I would greatly appriacte (sp?) the help.
THe CLueLeSS DoDGeR.
.


Newsgroups: comp.sys.ibm.pc.games
From: s1070627@giaec.cc.monash.edu.au (Brett Paterson)
Subject: Wolf3D and a Serial Link....
Organization: Monash University College Gippsland, Churchill, 3842, Australia
Date: Tue, 15 Sep 1992 02:33:36 GMT


I just had a thought of how good it would be to have data link or modem
connection through Castle Wolfenstien, and you and your opponent could
stalk each other and come eye to eye in combat.
  Or maybe a network setup where you could have a "last man standing" game
between a heap of people.
  Is ID thinking of doing something like this in the future?  If they did
now THAT would be fun.

BTW: How is "Green 'n' Pissed" coming along, to you at ID?

     +---------------------------------------------------------------------+
    / Brett Paterson                  | "Um.. A vow of silence, that's    //
   / Leongatha 3953.                  |  quite an interesting thing..    //
  / Victoria, Australia.              |  ..Tell me about it."           //
 / <s1070627@giaec.cc.monash.edu.au>  | -Lord Percy to Lord Whiteadder //
+---------------------------------------------------------------------+/
 //////////////////////////////////////////////////////////////////////

CLAIMER:  The views expressed here are all my employers, and if anything I
          say offends anyone in anyway, then it is all my employers fault.
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Acroymns
Date: Sat, 12 Sep 92 17:35:46 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

dwong@terapin.com (Don Wong) writes:

> In article <rdippold.716148029@qualcom>, rdippold@qualcom.qualcomm.com (Ron
> Dippold) writes:
> >cvadrshe@vmsb.is.csupomona.edu writes:
> >>Just out of curiosity, does anyone know what the following means:
> >
> >>INC, THG, FLT, TDT, TRSI, RZR, etc.
> >
> >INC - International Network of Crackers
> >THG - The Humble Guys
> >FLT - Fairlight
> >TDT - The Dream Team
> >TRSI - ?
> >RZR - Razor
> >-- 
> >If an experiment works, you must be using the wrong equipment.
> 
> 
> TRSI - The Red Sector <something>

No, its Tristar Red Sector Incorporated.
Why do you guys care if you hate pirates?

-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph
Newsgroups: comp.sys.ibm.pc.games
From: andreseh@idt.unit.no (H}vard Andresen)
Subject: Re: Falcon 3.0: Operation Fighting Tiger
Reply-To: andreseh@idt.unit.no (H}vard Andresen)
Organization: Norwegian Institue of Technology
Date: Wed, 9 Sep 92 14:47:30 GMT

In article <BuAHsp.Drs@watserv1.uwaterloo.ca>, ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
|> In article <1992Sep8.113726.324@condor.navsses.navy.mil> dzimmerman@condor.navsses.navy.mil writes:
|> >>...you can only fit so much on a 320 by 200 screen....
|> >
|> >So why (he asks) don't the game designers catch up with the past 4 years
|> >of hardware development, and write a game in 640 by 480 resolution?  Falcon
|> >would be MUCH improved on a higher resolution screen.  I can't believe that
|> >it would be that much harder--in Falcon fully half the screen is instruments
|> >when you're looking in the cockpit, and are pretty much static.
|> >
|> >I go from Windows in 1024 by 768 (by 256) to Falcon at 320 x 200, and it's
|> >a bit of a jolt.  The sim makes up for it, really, but it would be much 
|> >nicer at a reasonable resolution.  
|> >   
|> 
|> I would imagine that full-screen animation at 640x480 would be way too slow
|> for a flight simulator.  Perhaps the situation will change when everybody
|> has local bus video, but not until then.

It shouldn`t be too hard including an option allowing for several different resolutions, so that the ones with sufficient hardware might play at higher resolutions. It would however REALLY be interesting if SH and other companies started supporting graphic-adapters with co-processors such as ATI-ultra (or in general 8514-adapters). This would speed up the refresh-rates A LOT.

My guess is that the next generation of flight sims will be built around such hardware. The main-processor can concentrate on the simulation itself, while the graphics-processor handles much of the graphics. Then we`ll start seeing stuff that resembles real millitary sims...

Haavard Andresen
From: paa4129@dpsc.dla.mil (Dennis Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: KRYANDIA:  Beginners Help
Date: 14 Sep 92 15:29:01 GMT
Organization: Defense Personnel Support Center, Philadelphia


   Just started and already stuck (I'm a beginner at all of
this).  How do I get to put the white rose on the altar?
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: WIZARDY 7 INFO HERE!
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 9 Sep 1992 22:27:30 GMT

>Mr. Greene, you are so right.  Absolutely. Like everyone else,
>you probably have a project that depends on this software, RIGHT!
>Sure, this is the final piece to a software package you must
>deliver by the end of September.  Tell us all, what sort of
>project would desperately need Wizardry VII?

	I see, so you're totally satisfied with Sir Tech's handling of 
    Wizardry 7.  You must have a different definition of "Coming Soon",
    then I do.  Apparently you like it when Software Companies are late
    by over a year in releasing a product.  I hope you never go to work
    for Sir Tech.  You'd be running advertising saying that Wiz 8 will 
    be Coming Soon, when the programmers haven't even finished Wiz 7 yet.

							G.Greene
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.NoSubdomain.NoDomain (Ross Erickson)
Subject: Re: Upcoming Sports Games
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 4 Sep 1992 21:59:03 GMT

>I'm also a pretty avid fan of video sports games.  I keep looking for a really
>good football game that mixes playability, strategy, statistics, and decent
>graphics.  Unfortunately, I haven't really found one (yet!).  I think one of

I'm going to get more indepth with it this weekend, but I think the
game you're looking for is Front Page Sports: Football from Dynamix.
It looks to blend all these elements together and the graphics are
just incredible.  I'll post some observations on the playability
factor next week.  Unfortunately, Dynamix didn't send the manual with
the beta so I'll be doing a bit of head-scratching while I evaluate
this newcomer.  Stay tuned.
>
>A couple of others to add to your list (courtesy of Ross Erickson's message):
>XOR's NFL Challenge 3.0 and EOA's Michael Jordan In-Flight.  Anyone heard
>anything about possible release dates for either of these?

NFL Challenge 3.0 will be due in mid-October, and Michael Jordan
In-Flight is expected in late November.  You may want to take a look
at Tom Landry Strategy football which is just out now.  Very strategic
rather than a "joystick-wiggler".
>
>On a semi-related note, what's the consensus view on Hardball III?  I seem to
>remember some pretty scathing reviews here on the net, but both the GameBytes
>reviews seem to be pretty positive.

I think the thing to keep in mind here is, as an arcade game, Hardball
III is topnotch, but as a statistical/managerial piece, it's
definitely not.  Perspective is important here.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
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