HDTenEightyP/NetNews huggingface dataset:
From: hm002b@uhura.cc.rochester.edu (Primus Sucks!)
Newsgroups: rec.games.video
Subject: Re: SNES-CD: Very nagging problem/question...
Date: 22 Dec 92 04:08:07 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Dec22.035610.25147@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:
>In article <1992Dec21.222010.11769@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>In article <1992Dec19.192024.18210@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>>>
>>>   Seems like a very pratical question. BTW, is the 68000 in the Genesis the
>>>same 68000 found in Macintoshes? And isn't the 68000 32bit? (oh no, not
>>>another bit war! :) THANKS!
>>
>>Well, technically speaking it isn't in any Macs anymore, all of the 68000
>>Mac have been discontinued. By Feb 92 every Mac will have at least a 68030
>>in it (there are still a few 68020 machines produced, and will be replaced
>>in Feb.)
>>
>>The 68000 is a 16/32 bit chip. 16bit data bus (the one that really matters),
>>and a 32bit address bus (the amount of memory it can address).
>>
>>Gary
>>
>>-- 
>>-----
>>Gary Snow
>>uunet!clark!gsnow  or  gsnow@clark.edu
>
>Ohh really Gary? Would you mind telling me which Macintoshs still use the
>68000???
^^^^^^^^^^^68020 (shoot sorry 'bout that typo!)

>Classic II 68030 16Mhz (Same as Performa 200)
>LC II      68030 16Mhz (Same as Performa 400)
>II si      68030 20Mhz
>II ci      68030 25Mhz
>II vx      68030 33Mhz
>Quadra 700 68040 25Mhz
>Quadra 950 68040 33Mhz
>PowerBooks 68030 25Mhz (The PB 180 might be faster not sure tho)
>
>Actually, Gary, Apple is trying to move away from the 68030 and to the 68040
>On Feb. 15 Apple will replace the IIsi and IIci with 68040 macs, the Centris
>line.
>PS
>
Newsgroups: rec.games.video
From: orb@alchemy.tn.cornell.edu (Randolph Turner)
Subject: Old Sega Master System carts for trade / Wanted
Organization: Alchemy International
Date: Thu, 24 Dec 1992 04:48:51 GMT



    Hi,
        I'm hoping that there may still be some people with the SMS around
to actually deal with ;-).


  I have a couple of games that A: Don't suit my fancy or
                                B: Are in the "card" format and can't
                                   be used with my GameGear (but work
                                   fine in my console)

  I would like to trade these games for other interesting titles someone 
 might have stashed away out there, or I may also be interested in
purchasing those old game carts (but only for reasonable prices).

 The games I would like to trade are:


  Space Harrier - 2 MegaCart, Arcade title
  After Burner  - 4 MegaCart, Arcade title
  F-16 Fighter  - Sega "Card", Jet sim
  Transbot      - Sega "Card", Sideways shooter, pretty nice.


  If you are interested in any of these and have something to trade, let me
know.

  Thanks,
  Randy
From: glens@natinst.com (Glen Sescila)
Newsgroups: rec.games.video
Subject: Re: Turbo FAQ, shooters and Duo?
Date: 22 Dec 1992 12:27:37 -0600
Organization: National Instruments, Austin, TX
NNTP-Posting-Host: falcon.natinst.com

In article <102968@netnews.upenn.edu> jason@retina.anatomy.upenn.edu (Jason Ehrlich) writes:

>Hm, seems that way. I just picked up a TG16 yesterday and the surprise
>game was, surprise, JJ and Jeff. Kinda silly IMHO, but it was free...

	Hmm, I got mine (TG16) last thursday here in Austin, TX and my suprise
game was, suprise, GALAGA '90.  I think it is a pretty good shooter (especialy
for free).  You can also get some good prices on games through mail-order.
I just ordered Bonk's Revenge from Game Dude for $18!

I am in no way affiliated with Game Dude BTW.

Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: Re: ranma 1/2 cheat
Organization: Sacramento Public Access Unix
Date: Fri, 25 Dec 92 19:53:35 GMT



BUWAHA ha ha ha...... NO! This game is NOT for the SuperNintendo,
but for the PC Engine/TurboGrafx CD.

Actually, this is the THIRD Ranma 1/2 game for this game system.
The first was an action game, the second was an adventure, and the
third is a fighting game.


-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
################## default .signature file ##################
Newsgroups: rec.games.video
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Subject: More on [SNES] Out of this World and Super Star Wars for trade/sale
Organization: Oracle Corporation, Redwood Shores CA
Distribution: usa
Date: Mon, 28 Dec 1992 23:34:46 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


I would like to append to this message I just posted a little while back that
I am also interested in trading for SNES Chester Cheetah as well as SNES
Mickey's Mystical Quest:
>I have the SNES versions of Out of this World and Super Star Wars both in
>excellent condition including manuals, boxes, cartridges, etc. 
>
>I would like to trade either one of them for SNES Mickey Mystical Quest or 
>any other "new" SNES game.  If you would like to trade or would like to
>purchase any of the games, please contact me at:	rnakhwa@us.oracle.com

Again, e-mail me at: rnakhwa@us.oracle.com

Thankx!
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: MGH or MAGICOM STILL WANTED
Date: 24 Dec 92 17:57:27 GMT
Article-I.D.: u.1992Dec24.175727.14389
Reply-To: jjf@u.washington.edu
Distribution: usa
Organization: University of Washington, Seattle

I am looking for a new or used Magicom or Multi-Game Hunter.  If you have one
for sale, please send mail with information and your phone number to:
 
 
jjf@byron.u.washington.edu
 
And you might also want to give me a call since I am having some problems
getting ALL of my mail.  So mail me the information and also call Matt Martin
at 206-632-9503 (Seattle) and leave your name and number and what you have
and I WILL call you back about it.
 
Once again, I need a Magicom or MGH right away!  Send information and call NOW!
 
Thanks,
 
jjf@byron.u.washington.edu
Matt Martin (206) 632-9503
 
I don't read this space often, so please don't post in here!
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: Re: How do you play the "Demos" posted?
Date: 30 Dec 1992 17:58:48 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: byron.u.washington.edu
Keywords: demo


To view these DEMOS on the SNES you must have an MGH or Magicom which allows the connection of a 3.5 inch floppy drive and a front end OS to your SNES which allows to load software without using a cartridge.  Many peopole use them for illegal purposes, but more creative people are now writing software for the SNES, and some of the demos look right tasty!  I reccommend getting an MGH or Magicom if you are into programming as well, I hear programming for the SNES is a little tough though....  good luck!
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Newsgroups: rec.games.video
Subject: Re: SNES Games Wanted
Date: 30 Dec 92 22:03:52 GMT
Organization: University of Illinois at Urbana

pery@hprnd.rose.hp.com (Pery Pearson) writes:

>Thanks for the quick replies all.  I'm still looking for:

>- Super Mario Kart  and would like to try
>- Mickey's Quest (??) I'm not sure of the title but it sounds like a
>                      Zelda-type game with a Disney theme.

 If you're talking about Magical Quest starring Mickey Mouse, it's
more like Mario World with a Disney theme...

>--
> Pery  e-mail:pery@hprnd.rose.hp.com
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Newsgroups: rec.games.video,alt.games.lynx
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: Re: Atari Jaguar for $99???
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research, Richardson, Texas
Date: Mon, 21 Dec 1992 18:07:35 GMT

In article <1992Dec21.154616.12632@kong.gsfc.nasa.gov>, Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
|> In article <1grtsdINN1lp@usenet.INS.CWRU.Edu> Len Stys,
|> aa399@cleveland.Freenet.Edu writes:
|> >I don't think we will be seeing a RISC 64-bit with 640x480 resolution
|> >for $99.
|> >
|> >C'mon Atari, put some stuff in it and charge $199.
|> 
|> Not neccessarily.  I forsee the day when the SNES and Genesis (and Jaguar)
|> systems are given away free with the purchase of a cartridge -- Giving the
|> system away for free (or close to free) ensures a huge base of owners.  A
|> large user base attracts 3rd party developers (Atari would get royalties from
|> 3rd party cartridges and that money would require no work on Atari's
|> part) and the cartridges are where the money is really made.  Atari may be
|> taking a first step in this direction by selling their system at way below
|> cost.

This is *very* smart marketing and I am quite surprised that neither
of the 2 Japanese companies has taken this long-term market strategy
yet.  This has been going on in the cellular telephone market for
years now and is onw of the main reasons (combined with free
off-traffic period calls) that the user base is so large.
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
Newsgroups: rec.games.video
Subject: Re: Genesis stero cabcel: What gives?
Date: 29 Dec 92 05:12:16 GMT
Organization: University of Rochester (Rochester, NY)

In article <139@jptcs.COM> Steve.Kilbey%bbs@jptcs.com (Steve Kilbey) writes:
>What stereo cable? How can I get Genesis in stereo? Plug something into the
>phones jack, and then into an "in" on my receives, or from the back of the
>Genesis to a receiver? 
I don't mean to be rude but PLEASE read your manual it will tell you EXACTLY
how to get stereo using your genesis. It even gives you the exact Radio Shack
Part numbers for the cables you will need!
PS
From: laird@think.com (Laird Popkin)
Newsgroups: rec.games.video
Subject: Re: Home Video Games History
Date: 22 Dec 1992 21:24:10 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: django.think.com

In article <1992Dec21.205819.13471@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>Christopher Jon Petit, petitc@vccnw04.its.rpi.edu writes:
>>  Perhaps the first cartridge-based game system was the Fairchild video
>game
>>system.  Unfortunately, it was far too complex for the people of its
>time--
>>it had a 'joystick' that could be twisted/pulled/pushed and ALL of these
>>would provide signals to the game.  The only game I've heard of for this
>>system was a blackjack game.
>
>I had one of those -- my father worked for Fairchild at the time and
>brought one home. The controller was excellent. The head of the joystick
>could move in eight directions, could be twisted clockwise or
>counterclockwise, and could be pushed in or pulled out.

So that was who made that game.  I played one once in a store, and thought
that it was amazingly cool.  The degree of control that you got in the
Hockey game was incredible, but it took a long time to get used to the idea
of controlling the goalie and the player with the same joystick, depending
on what you did with the joystick.  There was also a tank game, where you
controlled the motion of the tank and the angle of the turret separately.
I thought that it was great that you could make your tank veer left, and
have the turret track right to compensate, in a single, natural maneuver.

The controls, if I remember, were:

joystick: 8-positions
head: pull, push, twist left or right

I don't know if I'd agree with "too complex for people of its time" -- if
anything, videogame controls have gotten simpler over time.  Look at the
way videogames pulled back from early attempts at analog joysticks,
multidimensional controls, etc., and standardized on the "least common
denominator" 8-direction joystick with one or two buttons.

>There were about ten cartridges, I think; other than the blackjack game I
>recall hockey (really nice for the time; you moved one player (paddle)
>with the regular joystick moves and could rotate it by twisting the
>joystick, and moved the goalie up and down by pushing in or out) air
>combat and a tank battle.
>
>It flopped, of course.

Shame.  I think that they ran into trouble because the joystick tended to
break, because people got confused by the variety of controls, and because
the games tended to have extra features tacked on to show off the joytick.
IMO, of course.

>(Oh, and isn't Street Fighter 2 put out by Capcom, not Nintendo?)
>
>--Jens Alfke


-- 
- Laird Popkin, Thinking Machines

Connection Machine: Massively parallel supercomputer.  Also a cool black
cube with more blinking lights than you can shake a stick at.
Xref: sparky rec.games.video:25759 rec.games.video.arcade:9819
From: hagger@cs.umd.edu (Paul Hagger)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: Virua Racing/Road Riot 4WD linked racing
Date: 23 Dec 92 17:37:02 GMT
Followup-To: rec.games.video
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <1992Dec23.155759.13615@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>
>It doesn't have a clutch and stick like Atari's Hard Driven'/Race Driven'
>games.  Instead it has up/down shifters on the steering wheel like Sega's
>Super Monaco GP and no clutch.  This is the one flaw in an otherwise great
>game.
>
>Steve
>------------------------
>jonke@kong.gsfc.nasa.gov
>------------------------

And how is this a flaw?

Current F1 cars use a stickshift exactly like the one used in the game.
To be honest, the latest McLaren (last years) had an automatic transmission
which would change gears in response to braking and acceleration automatically.

It sure won't help anybody perfect gearshifts in their autocross car like
Hard Drivin'/Race Drivin' could, but I think it in no way detracts from the
game feel.

-hagger
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: What is "BLAST PROCESSING"????
Date: 23 Dec 92 12:55:25 PST
Organization: BBS

In article <1992Dec21.210748.23747@kong.gsfc.nasa.gov>,
jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <1992Dec21.194557.8458@clark.edu> Gary Snow, gsnow@clark.edu
writes:
>>Ahh, that makes more sense.......speaking of Road Riot 4WD for the SNES, has
>>anyone played it, is it any good. It its as good as the arcade game, it
>>should be a good cart.
>
>Well, duplicating the multi screen two player capability will be impossible
>and it wouldn't be anywhere near the same without that.
>

Hm, speaking of... I hope the Lynx version is still coming along. Anyone have
any new release dates?  The date I have for Road Riot is October '92...;) 
Also, don't forget there is a Genesis version coming too (but I think it would
do nicely on the Sega-CD, scaling and voice and all...)

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: f92anha@fy.chalmers.se (Anders Hammarqvist)
Newsgroups: rec.games.video
Subject: Zelda help [SNES]
Date: 2 Jan 93 19:08:34 GMT
Organization: Chalmers University of Technology, Gothenburg, Sweden

Hi, a friend of mine is stuck after getting the two first pendants in
Zelda III (The one in the eastern palace and the one in the dessert
palace).  The elder says to get something in the cave east of the lake,
presumably in the chest in the ice cave, but he can't get past the
ice blocks to the chest.

Thanks in advance for any help,

Anders, f92anha@fy.chalmers.se
Newsgroups: rec.games.video
From: crathbun@nmsu.edu (Chriss Rathbun)
Subject: snes zelda 2nd pendant? help
Organization: NMSU Computer Science
Distribution: rec.games.video
Date: Sun, 3 Jan 1993 12:06:50 GMT

ok, we've been trying....
how do you get the 2nd pendant?
and/or how do you get in the blacksmiths well?
in the desert we can't seem to find the "bossman"
help, and did i mention, please help!
thank,
rat and the meister
Newsgroups: rec.games.video
From: eboltz@jhunix.hcf.jhu.edu (Eric Scott Boltz)
Subject: Lynx+games for sale
Organization: HAC - Johns Hopkins University, Baltimore
Date: Mon, 21 Dec 1992 14:39:07 GMT

Well, since I've started my new job I never use it anymore so here goes...
Atari Lynx (the newer, stereo model) for sale with the following games:
S.T.U.N. Runner
Checkered Flag
Klax
Todd's Adventures in Slime World
Warbirds
California Games
+ComLynx cable, a/c adapter and carrying case.
$150 or best offer

All in great shape, about 10-11 months old.

Eric S. Boltz
non-resident Hopkins grad student working
at NIST in Boulder Colorado.
eboltz@acoustica.mrd.bldrdoc.gov or 'r' to my Hopkins account and it
will forward automatically.

Newsgroups: rec.games.video
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: Super Smash TV
X-Xxdate: Wed, 30 Dec 92 17:22:41 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d16
Date: Wed, 30 Dec 1992 17:20:05 GMT

In article <skelly.0m5p@amiganet.chi.il.us> Sean Kelly,
skelly@amiganet.chi.il.us writes:
>      That "idea" that the store has is not so "screwed up".  Imagine how many
>returns they would have to take just because someone ended up not liking a game
>they bought...Pretty much everyplace has the same policy..

I just noticed at Software, Etc. (in San Jose) that they have a new policy. 
You can return a game for whatever reason within 2 days of buying.  That policy
alone is enough to get me to buy more games.
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
Newsgroups: rec.games.video
From: vagrant@vpnet.chi.il.us (Guy Umbright)
Subject: Question on org. Sonic
Organization: Vpnet - Free Usenet access
X-Newsreader: TIN [version 1.1 PL8]
Date: Sun, 3 Jan 1993 21:52:32 GMT

In the first act of the Marble zone, right at the entrace to the
tunnel, there is a shield box against the wall.  Above this is a
grassy area.  Is it possible to get up there, if so how and what is up
there.  I just noticed it and cant find any way up.  Thanks for any help...

vagrant
-- 
: vagrant@vpnet.chi.il.us  :  A man said to the universe:     : Stephen    :
: or vagrant@holonet.net   :    "Sir, I exist!"               : Crane      :
:                          :  "The fact has not created in me : 1899       :
:  Apple II Forever        :   a sense of obligation."        :            :
Newsgroups: rec.games.video
From: lanes@spot.Colorado.EDU (LANE STEVEN LOREN)
Subject: Re: BLAST PROCESSING -- SHUT UP!
Organization: University of Colorado, Boulder
Date: Tue, 22 Dec 1992 03:49:48 GMT

In article <1992Dec21.222536.11879@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1992Dec20.075451.6858@cis.ohio-state.edu> jray@daisy.cis.ohio-state.edu (john emery ray) writes:
>>
>>How about household stuff:
>>
>>"Shampoo for healthy hair": I often wonder how dead things can be much
>>               healthier...
>
>Well, I guess if you're bald then your hair is dead, but mine is alive....:-)
>
>Gary
>
>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu

Actually, everyone's hair that you can see is dead.
Steve From Boulder
From: ramsays@access.digex.com (Scott Ramsay)
Newsgroups: rec.games.video
Subject: Re: Any MGH Owners Out There?
Date: 3 Jan 1993 15:50:49 GMT
Organization: Express Access Online Communications, Greenbelt, MD USA
NNTP-Posting-Host: access.digex.com

In article <1993Jan3.050625.20555@ultb.isc.rit.edu> awg0971@ritvax.isc.rit.edu writes:
>I picked up a MGH and it has been pleasantly surprising. It is VERY easy
>to use a VERY small and compact. It is fully menu driven with no
>japanese (unlike the warrenty card). It's fairly quick too. It withh
>(scratch that). It will fulfill all your backup needs for both genesis
>and snes systems.

  Where do you find these systems like MGH?  Do you have to special
order it?

----
  Scott Ramsay
  ramsays@access.digex.com
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video
Subject: Re:Help me! with out of this world ASAP
Date: 29 Dec 92 16:37:59 CST
Organization: University of Kansas Academic Computing Services



	Dan,

	When you run into the room, the other guards will flee, all except
for that one guard, and he's unarmed. So you can either walk up to the door and blow it down, or walk forward until it opens. Get close, but not too close to the guard and push the fire button once. He will put his hands up in submission and close the door. But don't get between the guard and the door, because as 
soon as you turn around, he'll beat you to death.

	I've beat the game, so I know it works. I hope this helps. But if you 
need any more help, you can E-mail it to me or post something like: Help again,
Greg. Or something, 'cause that's my name. I'll help you out as soon as 
tomorrow if you post today. Later...

P.S. user name is EPASLS
From: jraup@coral.bucknell.edu (Raup II James R)
Newsgroups: rec.games.video
Subject: Games 4-Sale/trade [Genesis]
Date: 29 Dec 1992 13:33:58 -0500
Organization: Bucknell University, Lewisburg, PA, USA
Distribution: na
NNTP-Posting-Host: coral.bucknell.edu

Hello, Netlanders,, I have the following games for sale:

     Tazmania.........$30
     Kid Chameleon....$35
     Afterburner II...$20

Would prefer trading taz or KC for SonicII. Also, if someone wants to
sell SonicII, please E-mail me...

Cheers

-Jack
jraup@bucknell.edu

Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Genesis adapter for SMC?
Organization: University of Illinois at Urbana
Date: Mon, 4 Jan 1993 05:15:04 GMT

Does anyone know whether an adapter exists to use the 
SMC on a Genesis? I've HEARD from a friend that you 
can get an adapter that allows you to use the SMC on your
SNES to play Genesis games... If anyone has any related
info, please let me know... Thanks.
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Wanted Atari 2600 power supplies
Date: 30 Dec 92 16:07:43 CST
Organization: Amiga Network Information Systems

        I am looking fo several Atari 2600 power supplies.  I also need the
seitch box that connects to the back of a TV.  If you have any info please let
me know.
        Thanks,  Bill
        1-708-386-2308
From: shihtape@phakt.usc.edu (Shih-ta Peng)
Newsgroups: rec.games.video
Subject: Re: 16 bit graphics or cpu?
Date: 21 Dec 1992 23:41:21 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

primus@netcom.com (Robert keng) writes:

>gsnow@clark.edu (Gary Snow) writes:
>: In article <n1283t@ofa123.fidonet.org> Scott.Thomas@ofa123.fidonet.org writes:
>: 
>: No, all reports say that it will be a CUSTOM RISC processor, perhaps produced
>: by Nintendo, perhaps by Sony, at this point its all really conjecture.
>:

>		So the SNES is NOT a true 16-bit system....

Does any of this really matter? Who cares if it's 8-bit, 16-bit or even
32-bit. You buy a system for the games, not for it's pure raw processing
power. Or else, just buy a computer. I own both and although I favor the
Genesis, I enjoy the flexibility of having both.

Shih-ta
Newsgroups: rec.games.video