HDTenEightyP/NetNews huggingface dataset:
From: avi@shell.portal.com (Avi Schwartz)
Subject: Re: Sega CD 
Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
Date: Sun, 24 Jan 1993 19:55:33 GMT

In article <C1BGxD.4oH@ulowell.ulowell.edu> hsano@cs.ulowell.edu (Hitoshi Sano) writes:
>Ok, so the thing was meant for kids but here I am anyway and I have a 
>question.
>
>Did anybody else notice a lot of interference on the screen when the SEGA
>CD was hooked up?  It was so bad on mine that any sharp and crisp
>pictures were completely ruined.  Occasionally, a balance could be achieved
>when the picture was clear but one move and it was back.
>
>The 'experts' said that I didn't hook it up correctly but really all you 
>had to do was hook the shield up and slide it in.  Anybody else notice it?
>

I have none of the problems you describe, although the first unit had to be
replaced since it didn't work at all.

Did you clean the Genesis contacts before inserting the CD-ROM drive? If not
try to do so.  If you still have a problem call Sega 800 number and ask
them to ship you a new drive.

-- Avi  (avi@shell.portal.com)
From: v094lrtr@ubvmsb.cc.buffalo.edu (SALTY STX)
Newsgroups: alt.sega.genesis
Subject: Re: About Street Fighter 2[Re: Raymond]
Date: 28 Jan 93 20:34:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <ROUGAN.93Jan28132931@bigwpi.WPI.EDU>, rougan@bigwpi.WPI.EDU (Untitled) writes...
>In article <1993Jan28.074527.874@ccds3.ntu.edu.tw> r9202004@ccms.ntu.edu.tw (Happiness Just Left) writes:
> 
>   Newsgroups: alt.sega.genesis
> 
> 
>   SEGA might be too slow to run a six-button game.  If they are to sell six-
>   button controllers, as Pee-pee told us, we can then judge whether it is
>   worthwhile to purchase one.
> 
> 
>Now if Im not mistaken, doesn't genisis have a faster procesor speed than
>snes and all that.....So if the snes could handle a six button controller
>I dont see why the genisis would be too slow to do so.  Now had their might
>be some questions as graphic quality and color and all that, but speed?
> 
> 
>Rougan


i have not seen a snes game that can match the graphics, sound and speed of
the genesis when it comes to games like sonic 2. if the snes can have a
sf game, and a 6-button controller, than the genesis should be able to handle
it. my only fear is that when and if they do release sf2:ce, it might be
for laser disk only *cringe*

later,
-----salty
Newsgroups: alt.sega.genesis
From: lippo@sage.cc.purdue.edu (Shadowmere)
Subject: Re: Sega game cheats?
Organization: Purdue University Computing Center
Date: Mon, 25 Jan 1993 20:17:36 GMT


O.K.  I can get the debug trick to work every time, but my readnews prog is
diseased, so I'm counting on YOU to spread this to alt.sega.genesis and/or
rec.games.video, as I cannot seem to successfully post.

The Debug trick lets you turn into any sprite pertaining to the level you are
on(b button to switch btw. sprite and Sonic, a button to change sprites, c to
drop that sprite onto the level in that position).  When the game is paused,
holding down b activates slo-mo, pressing C single-steps the animation, and]
pressing a instantly resets, bringing you to "Sonic Team Presents".

Activating the debug mode works similar to the legendary level trick EXCEPT
that the C button must be held down and released during EACH direction.

The sequence:                                 The level-select sequence:
*Hold down C.                                     *Press up
	*Press Up.
*Let go C.                                           down

*Hold down C.                                        right
	*Press Down.
*Let go C.                                           left

*Hold down C.                                        a/start.
	*Press Left.
*Let go C.

*Hold down C.
	*Press Right.
*Let go C.

*Hold down A.
	*Press Start.
*Continue to hold down A until the game begins.


If the trick has worked you should see a bunch of hexadecimal crap where the
score should be(presumably the coordinates?) 

 Sonic will be invincible
throughout the game and will never die, just as if he had rings.  He will lose rings if he is hit, but does not need rings to live.  He will only die if he
falls into a bottomless pit.  This can lead to problems--sonic may bounce
back-and-forth on spikes irrecoverably, and in the sequence where Robotnik
jumps on the switch to make him fall, he will fall and come out the other end
if he switches into debug mode during the sequence.

The rumor behind this trick is that it only appears in the first run of Sonic
carts.  I bought my copy about two weeks after it hit the shelves here in Ann
 Arbor, Mich., and the trick worked fine after I figured out the above
sequence.

The trick CAN be combined with the level select:  do one trick, reset, then
do the other: you can pick a level and hold A to turn into anything on it.
The trick makes the Special Zones easier in that the rotating stops while
Sonic is an object--you can zoom over to the emerald, turn back into Sonic and
grab the emerald...

	Happy Sega-ing!
		Brit Woodman



Newsgroups: alt.sega.genesis
From: ccl8370@ultb.isc.rit.edu (C.C. Lau)
Subject: Re: good RPG's?
Organization: Rochester Institute of Technology
Date: Tue, 26 Jan 1993 18:44:58 GMT

In article <93025.170933PB5329A@auvm.american.edu> Patrick Barton <PB5329A@auvm.american.edu> writes:
>My family recently purchased a Sega Genesis...we already have Nintendo
>and SNES, but wanted to expand our range of games...my Mom and I
>especially like RPG's such as Ultima and Final Fantasy (for NES and SNES)
>and were wondering what some of the good Role Playing Games are for
>Genesis...we really aren't that familiar with many of Sega's games...
>
>any help would certainly be appreciated...thanks a lot...
>Patrick Barton


Well, have you try Sword of Vermillion yet!!  I consider it a pretty
good RPG for the Sega Genesis.  I think it even comes with a hint-book(
in case you are lost) and provide much info. throughout the game. This
cart was priced around $55 to $70 last year, but I have seen it selling
for about $30 at those trade-in game stores. 
											Cris L..
											"Imaging is Everything"
Newsgroups: alt.sega.genesis
From: Gregg Woodcock <woodcock@bnr.ca>
Subject: PSIII for sale or trade...
Date: Mon, 25 Jan 1993 15:31:08 GMT
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research; Richardson, Texas, USA

I have a Phantasy Star 3 cart (with hint book) for sale ($35 +
shipping) or trade ($5 to even up the price differential plus either
Kid Chameleon or Sonic 2).  Email me if you are interested.
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
Newsgroups: alt.sega.genesis
Subject: Re: John Madden Football
From: ewadams@netcom.com (Ernest Adams)
Date: Wed, 27 Jan 1993 06:52:02 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

Arnold J Rimmer writes:

>How come you guys have not sat down and come up with THE
>definitive baseball game for the Sega and Super Nintendo?

Well... we don't have infinite resources. :) What with producing the
best football, basketball, and hockey games on the Sega (he said
modestly), we've been kind of busy. But rest assured, baseball is
very much on our minds. I can't say any more than that, but if it
gives you any comfort, remember that our founder, Trip Hawkins, is
a baseball *fanatic* who took a personal interest in tuning the stats
model in Earl Weaver. He doesn't let us ignore baseball!

Ernest Adams
Technical Designer, Electronic Arts
Organization: The American University - University Computing Center
Date: Tue, 26 Jan 1993 11:34:36 EST
From: Patrick Barton <PB5329A@auvm.american.edu>
Newsgroups: alt.sega.genesis
Subject: Response to RPG's

Thanks to everybody who responded to my question about RPG's...I'd like
to respond to everyone personally, but the influx of email was too much

Thanks again everybody...
  happy game-playing...

patrick
"I'm your only friend, I"m not your only friend, but I'm a little glowing
friend, but really I'm not actually your friend but I am..."  TMBG
Newsgroups: alt.sega.genesis
From: pslall1@eos.ncsu.edu (PATHIK SUNIL LALL)
Subject: Re: "megadrive"
Originator: pslall1@c00803-247dan.eos.ncsu.edu
Reply-To: pslall1@eos.ncsu.edu (PATHIK SUNIL LALL)
Organization: North Carolina State University, Project Eos
Date: Wed, 27 Jan 1993 00:22:52 GMT


it is the non-American version of the Genesis (for example it is found in Japan,
Australia, Europe, and elsewhere).  unfortunately the game port is a different
shape than that on the Genesis so the Megadrive games will not fit in the 
Genesis without a converter or a little 'cut-cut.'  Even then some of the games
will require knowledge of another language.  The MegaCD, which is the compatible
CD player for the Megadrive, cannot play American CD's and vice-versa because 
the CD's are electronically encoded.

		Peepee

		I am a zombie.
Newsgroups: alt.sega.genesis
From: ksloan@crchh791.bnr.ca (Kerry Sloan)
Subject: Re: Need Cheap Sega.
Date: Wed, 27 Jan 1993 14:58:03 GMT
Reply-To: ksloan@crchh791.bnr.ca (Kerry Sloan)
Organization: BNR, Inc.

There is an electronic game store here in the Dallas area
called Funcoland that deals almost exclusively in used 
games and systems. I do not recall what they are asking 
for used Sega Genesis systems, but you can call them. 
They have a very extensive stock of used games for all
systems, except the most elite of systems, the Lynx.  :^(
They have several stores (14) in the Dallas area, one phone 
number is (214) 596-1411. This one is located in Plano and 
is the store that I frequent the most. 

Good Luck

Kerry

============================================================================
= Kerry S. Sloan         |      BNR INC      | "It's better to burn out... =
= Dept. 2B28/MS D0112    | TEL (214)684-1207 | than to fade away!"         =  
= Carrier Base Design    | FAX (214)684-3711 |           Kurgan,           = 
= Richardson, TX         | ESN 444-1207      |       The Highlander        =
============================================================================
=                   INTERNET:  ksloan@crchh791.bnr.ca                      =
============================================================================
=       These ideas are mine, not yours, and definitely not BNR's.         =
============================================================================
From: rougan@bigwpi.WPI.EDU (Untitled)
Newsgroups: alt.sega.genesis
Subject: Re: About Street Fighter 2[Re: Raymond]
Date: 28 Jan 93 13:29:31
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: bigwpi.wpi.edu
In-reply-to: r9202004@ccms.ntu.edu.tw's message of Thu, 28 Jan 1993 07:45:27 GMT

In article <1993Jan28.074527.874@ccds3.ntu.edu.tw> r9202004@ccms.ntu.edu.tw (Happiness Just Left) writes:

   Newsgroups: alt.sega.genesis


   SEGA might be too slow to run a six-button game.  If they are to sell six-
   button controllers, as Pee-pee told us, we can then judge whether it is
   worthwhile to purchase one.


Now if Im not mistaken, doesn't genisis have a faster procesor speed than
snes and all that.....So if the snes could handle a six button controller
I dont see why the genisis would be too slow to do so.  Now had their might
be some questions as graphic quality and color and all that, but speed?


Rougan
Newsgroups: alt.sega.genesis
From: wolf@presto.NoSubdomain.NoDomain (Brian Perreault)
Subject: Audio/Video Cable
Organization: Massachvsetts Institvte of Technology
Date: Wed, 27 Jan 1993 16:36:36 GMT

     I was talking to a guy at COMP USA who told me
that the Genesis could connect to an S-Video port on
a tv. Does anyone know the pinouts for S-Video? Would 
it possibly have the RGB inputs that would connect to 
the Sega Genesis' RGB outputs? By the way, I think that
S-Video ports are used for Super-VHS VCRs to connect to 
TV's since they are higher resolution than NTSC video. 
Any answers to my questions would be appreciated. Thanks.

Also, are there any other News Groups that I would be better
off posting this to?

-Brian

Sig? What sig?
Organization: The American University - University Computing Center
Date: Mon, 25 Jan 1993 17:09:32 EST
From: Patrick Barton <PB5329A@auvm.american.edu>
Newsgroups: alt.sega.genesis
Subject: good RPG's?

My family recently purchased a Sega Genesis...we already have Nintendo
and SNES, but wanted to expand our range of games...my Mom and I
especially like RPG's such as Ultima and Final Fantasy (for NES and SNES)
and were wondering what some of the good Role Playing Games are for
Genesis...we really aren't that familiar with many of Sega's games...

any help would certainly be appreciated...thanks a lot...
Patrick Barton
Newsgroups: alt.sega.genesis
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: EA designer speaks!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 28 Jan 1993 01:24:32 GMT



   Okay, Mr. EA Designer...why is NHLPA Hockey '93 for the Super NES such
a piece of trash?


-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Xref: sparky alt.sega.genesis:2 rec.games.video:28377
Organization: Penn State University
Date: Fri, 22 Jan 1993 17:41:17 EST
From: <JPE1@psuvm.psu.edu>
Newsgroups: alt.sega.genesis,rec.games.video
Subject: Re: Ecco The Dolphin: HELP!
Distribution: world
 <1jov4kINNfav@terminator.rs.itd.umich.edu>

     Here is my understanding of how to get by the prehistoric DNA-looking
dude (forgot his name...):

     When you charge one of the spheres, it will start flashing.
     If you now charge a sphere of a _different_ color, the original one
          will stop and the new one start flashing.
     If instead you charge a sphere of the _same_ color, the original will
          remain flashing and the new one will also flash.
     Get four (I think) spheres of the same color flashing at the same time,
          and you will move on to the next part of the game.

     I'm not sure if that's exactly how it works or whether it makes any
difference which color you get multiple spheres flashing, but I did get through
the stage and that's my impression of how I did so.  If anyone has any
additions or corrections to the above method, please post them.
     I'm currently _very_ frustrated with "The Tube"...


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
Newsgroups: alt.sega.genesis
From: cobra@ravel.udel.edu (KING COBRA)
Subject: Game Ideas
Organization: University of Delaware
Date: Wed, 27 Jan 1993 19:29:14 GMT

First of all, I am sick of baseball games and John Maddens. I am sure people
at EA can come up with new ideas. I think EA makes the best games. My 
favorite is NHLPA 93. ALthough I'd like to see goalies improve on a breakaway
from a left wing, which is the easiest save for him. Overall I think it is 
the best game.


I'd like to see more of a role playing or diffrent sport games like, Soccer
or cricket. I like to see some kind of a World War games or some kind of 
a simulation or stratigic game where you actually have control rather then just 
send guys to do a job.

I also think that Sega is very slow in coming out with new games. Super Nintendo
offers variety of games then Sega. Well all Genesis has is about 10 or so 
baseball games, couple of basketball and JOhn Maddens.  No doubt, these are
great games but I think it's time for a change. ALthough I do think Genesis
is better then Super Nintendo.

Feel free to comment on this.........

COBRA



*******************************************************************************
**   ___  ____  ____  ____  ____  **                                         **
**  /    /   / /___/ /___/ /___/  **   Youth is when you blame all your      **
** /___ /___/ /___/ / \_  /   /   **   troubles on your parents; Maturity    **
**                                **   is when you learn that everything is  **
** E-mail: cobra@chopin.udel.edu  **   the fault of the younger generations. **
**                                **                                         **
*******************************************************************************



Newsgroups: alt.sega.genesis
From: robinh@harlie.corp.sgi.com (Robin Hayes)
Subject: Secret Sega Side Slot?
Organization: Silicon Graphics, Inc.
Date: Wed, 27 Jan 1993 00:46:39 GMT

Has anyone else turned their SEGA over and opened the thing that looks like
a battery compartment in the bottom left side?  There is a thing that looks
like the card part of a cartridge with a red cover that says DO NOT REMOVE
on it.

Does anyone know what this is for?

Just curious...

-- 

===========================================================================
=====

	-Robin Hayes (robinh@corp.sgi.com)
		Silicon Graphics Inc.
		(415) 390-2456

===========================================================================
=====
Newsgroups: alt.sega.genesis
From: pslall1@eos.ncsu.edu (PATHIK SUNIL LALL)
Subject: Re: whats 3D0
Originator: pslall1@c00508-119rd.eos.ncsu.edu
Reply-To: pslall1@eos.ncsu.edu (PATHIK SUNIL LALL)
Organization: North Carolina State University, Project Eos
Date: Thu, 28 Jan 1993 05:57:52 GMT


it's a 32-bit cd-rom only machine with support from Time-Warner and a
bunch of software companies including Electronic Arts.  The newest issue
of Electronic Gaming Monthly has a lot of info on it.


			-PeePee
Newsgroups: alt.sega.genesis
From: dshuang@leland.Stanford.EDU (Daniel Huang)
Subject: Trade-in places
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Tue, 26 Jan 93 21:46:03 GMT

Hi..I was wondering..does anyone know of any SEGA tradein places around
Stanford...or around this area?

thanks


Newsgroups: alt.sega.genesis
From: csmumfor@eos.ncsu.edu (CHARLES STUART MUMFORD)
Subject: Re: Secret Sega Side Slot?
Originator: csmumfor@c00178-100lez.eos.ncsu.edu
Reply-To: csmumfor@eos.ncsu.edu (CHARLES STUART MUMFORD)
Organization: North Carolina State University, Project Eos
Date: Wed, 27 Jan 1993 02:27:06 GMT


In article <1993Jan27.004639.21841@odin.corp.sgi.com>,
robinh@harlie.corp.sgi.com (Robin Hayes) writes:
|>
|>Has anyone else turned their SEGA over and opened the thing that looks like
|>a battery compartment in the bottom left side?  There is a thing that looks
|>like the card part of a cartridge with a red cover that says DO NOT REMOVE
|>on it.
|>
|>Does anyone know what this is for?
|>
|>Just curious...
|>

Just speculation, but I imagine it's to hook up to some kind of
diagnostic system for making repairs to the internal circuitry.
Newsgroups: alt.sega.genesis
From: pslall1@eos.ncsu.edu (PATHIK SUNIL LALL)
Subject: Re: Street Fighter 2
Originator: pslall1@c00497-118rd.eos.ncsu.edu
Reply-To: pslall1@eos.ncsu.edu (PATHIK SUNIL LALL)
Organization: North Carolina State University, Project Eos
Date: Wed, 27 Jan 1993 07:18:36 GMT


they are making(made) a six button controller.
interpret that as you may.

	-PeePee
Newsgroups: alt.sega.genesis
From: r9202004@ccms.ntu.edu.tw (Happiness Just Left)
Subject: To Brian Perreault[Re: AV cable]
Organization: NTUTaiwan
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 28 Jan 1993 09:05:27 GMT

Hey Brian,

  This should be a private mail to you only but your email address is nonsense.
Therefore I post it here.

  There are about a dozen of postings discussing the "A/V connector" for
Genesis.  I have posted a posting saying that the connector they called "A/V
connector" is in fact an "S-connector."  I havn't got any reply yet but I
believe that I was right.  The information you need for the pinouts of an
S-connector is in the threads discussing the A/V connectors.

  I cannot help you for converting output from S-port to RGB output.  However,
I believe that it is only a matter of impedence matching.  Pick up your
multimeter and you can learn much.

  Have fun!

Hilary James Liang (Chinese name: Kuo-Kan Liang)
Graduate school, Phys. Dept., National Taiwan Univ., Taiwan, R.O.C.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
If money cannot buy happiness, I'll make it myself.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
If money cannot buy happiness, why not buy a SEGA?
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Newsgroups: alt.sega.genesis
From: dhavill@rucs2.sunlab.cs.runet.edu (Adrian Havill)
Subject: Re: Sega game cheats?
Organization: Radford University
Date: Tue, 26 Jan 1993 22:00:36 GMT

In <1993Jan23.233014.10383@reed.edu> nelson@reed.edu (Nelson Minar) writes:
>I've heard bits of things like "playing Sonic the Hedgehog, if you hit
>C,B,A, press up, left, down, and then turn the machine upside down and
>hit start, then you can turn into a female hedgehog". Cheats, hidden
>features, etc.
>
>Is there a canonical list of these hidden features? Where can I get
>this list? What are the particular ones for Sonic the Hedgehog?
>
>Please email responses, and I'll post a summary if I get good answers.

Uh, guyz and gals, I hate to semi-flame, and I know how you all love your
new news group, but this is covered material (in addition to the Sonic 2
cheats, the Game Gear cheats, and other Sega games) in the rec.games.video
FAQ.

I suggest everbody jump to r.g.v and tell their newsreader to search for
FAQ. It'll answer 90% of the questions put on the newsgroup.
Newsgroups: alt.sega.genesis
From: adalton@lynx.dac.northeastern.edu (Andrew Dalton)
Subject: Game may be for sale?
Keywords: Sega
Organization: Northeastern University
Date: Thu, 28 Jan 1993 22:10:22 GMT

A friend of mine may be selling a Sega Genesis system with one
controller, Sonic Hedgehog, Desert Strike, California Games (all under
one month old) A new never used Game Geneie.  I am told that ALL the
paper work is with it.  It is going to be sold as a FULL PACKAGE ONLY
the asking price is $250.00.  If you are interested or know of someone
who is you can E-mail me and I will pass along all the information I
get.  (God I just love being a middle man)

Andy

E-Mail address

adalton@lynx.dac.northeastern.edu
Newsgroups: alt.sega.genesis
From: dragon@camelot.bradley.edu (Matthew Korth)
Subject: Re: Hedghog
Keywords: How do I?
Organization: Bradley University
Date: 26 Jan 93 17:41:44 GMT

In <Jan26.081519.69739@yuma.ACNS.ColoState.EDU> thorson@typhoon.atmos.colostate.edu (Bill Thorson) writes:
>  The speedy feet right there are for getting enough speed to blast
>through that wall and get all the goodies on the other side.  Just to
>the left and down from the speedy feet you will find a swing and a
>path that will take you to a spring board that will take you right up
>to the goodies above if you nudge it a little left while in the air.

They're also not entirely necessary.  When you cross the first falls after
starting, drop over the small cliff there.  Do not hit the spring, and stay
to the left of the spring.  Then jump over the spikes, and you can get the
goodies anyway.  What's more, you have the room to run and blast through
the wall.
--
****** Matt Korth ************************** dragon@camelot.bradley.edu ******
			ENERGIZER BUNNY ARRESTED!
		     Police charge him with battery.