HDTenEightyP/NetNews huggingface dataset:
Organization: Arizona State University
Date: Tuesday, 15 Dec 1992 19:07:27 MST
From: <AUTSW@ASUACAD.BITNET>
Newsgroups: rec.games.video.arcade
Subject: MK: Dragon Fatality Move

Ok, somebody I know told me that he'd seen someone do this move:

Either Liu Kang or Cage, can't remember which... But if you "miss" the
fatality move, you can change into a dragon and kill your opponent that
way... Anybody know HOW to do this? And which character(s) are capable of
this move, or other similar moves?
Newsgroups: rec.games.video.arcade
From: ves@dms.agames.com (Vincent E. Sartor)
Subject: Star Trek
Keywords: Dip Switch Settings
Organization: Atari Games Corp.
Distribution: na
Date: Fri, 11 Dec 1992 22:43:18 GMT

  I recently fixed up a Star Trek game for a friend of mine, and I was
wondering if anyone knew what the dip switch settings were.  I found two 
sets of dip switches and a jumper set. 
  By the way this is a wonderful game.  Scoring is rather intersting low
 it wraps at 1 million. 
.----------------------------------------------------------.
|       Vincent E. Sartor        ves@agames.com            |
.----------------------------------------------------------.
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: MK: Dragon Fatality Move
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 06:52:44 GMT

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:

>This is IT!  When using Scorpion, and when it says 'Finish him!'  Tap
>out "I am a naive idiot" in Morse code on the BLOCK button.. and
>Scorpion pulls down his pants and moons you!  Try it!!

Not only that, but he rips a pretty mean fart which fries you to a
crispy skeleton!

P.S. - I've heard that Sonya has a pretty nasty fartality too!  She
lets one rip while she's doing the leg throw and your head is caught
in her butt cheeks when her spandex expands (note the word jumble) around
your head with the hot flatulence.  Then she blows that little fireball
and it hits right in her methane-puffed butt with your head still in
it.  Of course, it explodes and your head gets knocked off just like
in Joonny Cage's fatality.  Needless to say, the computer voice says,
"Excellent.  Fatality Bonus."

I've heard that everyone has a fartality, including the Reptile.  Anyone
else seen some of the other fartalities?
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: rec.games.video.arcade
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Vega vs Blanka (me=Vega)
Organization: University of Tasmania, Australia.
Date: Fri, 18 Dec 1992 13:17:11 GMT


>>I've recently started to play Vega on a regular basis and found him to be
>>a excellent fighter.  I've been able to crunch all the initial fighters
>>(Ruy, Honda, etc) except Blanka, so I was wondering:  Does there exist a sure 
>>killing technique against him?

Here's a "Brand X" strategy that most characters can adapt for killing
Blanka on any level.

  1. Start the round by jumping up and down.  Blanka will walk towards 
     you and try either a standing roundhouse or a claw attack.  You
     should be able to kick him in the head before he gets his attack
     off.  Repeat this several times - just jump up and down kicking 
     him as he advances.

  2. Blanka will retreat to the other side of the screen and start
     hopping up and down with the occasional ball thrown in.  What
     you have to do is hurt him a bit more by jabbing him out of the
     ball, fireballing (obviously not with Vega), screaming eagle
     him or whatever.  Blanka will be provoked into mood #3.

  3. Blanka constantly jumps at you.  What you do is walk *under*
     him as he jumps and throw him just as he lands.  This takes
     some skill and timing (especially for the slow walkers like
     Zangief), but with practice will work without fail.  (If
     you find walking under and throwing hard, then practice on
     Chun Li).  Make sure Blanka is nearby when he jumps, otherwise
     he won't go over your head and you'll get mauled.

--
Tim Morris

Newsgroups: rec.games.video.arcade
From: brs@cs.brown.edu (Brian Stormont)
Subject: Re: Lethal Enforcers
Organization: Dept. of Computer Science, Brown University
	<1992Dec16.073039.27262@zip.eecs.umich.edu>
	<1992Dec16.162200.20365@cbnewsh.cb.att.com>
	<1992Dec16.224941.23341@zip.eecs.umich.edu>
Distribution: usa
Date: Thu, 17 Dec 1992 04:28:00 GMT


The one thing I didn't like about Lethal Enforcer was it seemed too short
(no, not the part about dying too much...it improves your aim :-)  It seemed
that there weren't really a lot of scenes. It was the first game I ever played
through to the end the first time I ever played it, using only a couple
of dollars. I was surprised when I suddenly started seeing the credits...
(although they are interesting to watch...)

-brian
Newsgroups: rec.games.video.arcade
From: bcarl@ccscola.Columbia.NCR.COM (Brian Carl)
Subject: Re: Joystick <-----> Buttons
Organization: NCR Corp, CCSD-Columbia, Columbia, SC
Date: Mon, 14 Dec 92 19:32:46 GMT

In article <> aa399@cleveland.Freenet.Edu (Len Stys) writes:
>About 90% of arcade machines have the joystick on the left side and
>the buttons on the right.
>
>How many people prefer to have it this way?
>
>The reason I ask is that many people seem to have better control with
>their right hand (because they are right handed).  And since all you
>do with buttons is smack on them, you don't need as much control.
>So wouldn't it be safe to say that the joystick should be on the right
>side instead of left?

No, I don't think so.  You really don't just "smack on [the buttons]"
with your right hand.  There is a lot of quick repetitiveness and timing
required from the button-pushing hand; espcially in games involving 
"special moves".

Try using a 30 second timer to time how many individual finger taps you
can do with each hand.  In my experience, you can do a lot more with the
hand you use to write with, etc.

Also, have you ever been to one of those science museums where they have a
hand/eye coordination "tester"?  (Usually there's a visual or audible signal
to respond to by pressing a button or something.)  Again, I'm sure that
"righties" would use their right hand to press the button and "lefties"
would use their left.

-----------------------------------------------------------------------------
Brian R. Carl                      | I saw a sale ad the other day stating
bcarl@ccscola.ColumbiaSC.NCR.COM   |     "Womens' Bathing Suits - HALF OFF!"
..!ncrcom!ncrcae!ccscola!bcarl     | I just want to know where and
NCR CCSD Columbia                  |     which half...
(803)-796-9740                     |                            [Thanks Matt]

The views expressed herein are mine, mine, mine.  NCR can't have them.
Newsgroups: rec.games.video.arcade
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Re: Virtua Racing
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 14 Dec 92 04:26:34 GMT

king@rtsg.mot.com (Steven King, Software Archaeologist) writes:
 >I had thought it was "Virtual Racing" with the "L" in "Virtual", but I
 >could be imagining things...

It's VirtuA Racing, no L.

 >Virtual Racing has a *NICE* graphics engine!  At last Sega finally
 >dumped that cheesey engine they used in OutRun and every other racing
 >game they've ever brought out.  Virtual Racing makes Hard Drivin' feel
 >like a Yugo.

Well, Sega is still producing games with their former "style", and
I think we might see a merging of both graphics "paradigms" (for want
of a better word) in order to produce optimal realism (they kind of toyed
with it in G-LOC).

Definitely agree about Hard Drivin'.  Kills it.  And it's a whole lot faster
than even Namco's recent stuff.



--
 Iain Sinclair    axolotl@socs.uts.edu.au
From: v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE)
Newsgroups: rec.games.video.arcade
Subject: MK stuff
Date: 18 Dec 92 21:07:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Well, first of all, I'm happy to say that my arcade got MK
three days ago.  It's a version 4 machine, because I checked it
when we powered it up.  As was said before, Raiden sucker-sweep
doesn't work, and neither does the Goro jab-punch cheat.  Nobody
has gotten a timeout in the endurance matches or Shang Tsung yet,
so I have not been able to tell whether the crashes in version 2
have been fixed.  I can say that another thing I checked when
we powered up the game was the audits, and they exactly as was 
stated elsewhere in here, with Reptile Appearances, Reptile Battles
and Ermacs.  

WE HAVE FATALITIES!!! HOORAY!!

It seems as though Aladdin's Castle has decided to allow the
violence level to be turned back on.  (at least for now)

Also, a guy that works at the store from which our MK was 
transferred said that he has seen reptile, and he said that to
fight him, he must appear first in an earlier battle.  He said
that Reptile had appeared for him once on the first screen, but
he didn't get a double flawless and fatality on the pit screen 
to fight him.  He also said that he thought that the reptile
appearances were on a counter, or random.  i.e., he appears
at regular intervals, or randomly, not sure which.


These are some things I've found that work on our machine, set
at difficulty 2-easy.

Goro:  With any character, walk backwards, (or jump, but it doesn't
always work)  Goro will walk toward you, then pause, and throw his
pineapple.  (that's what it looks like!)  He pauses just long enough
that you can hit him with a jump kick.  After this hits, flip back,
and repeat.  If you time the jumpkick properly, you will hit 
Goro just as he throws his pineapple, and knock him down.
I was able to get flawless victories against him by doing this.

Also, for Scorpion, if you flip back, before you teleport punch,
the computer will almost never cheat and fireball you on your way
in, and if you time it right, you will just miss getting nailed
on the way out.  It takes good timing to do this, but it takes
much better timing to defeat it  :)  i.e., it works well against
humans too...

Finally, Yes, Johnny Cage's nut punch does have a use, at least
against the computer.  Use it after the computer does a crouching 
upward kick.  Get the right timing, and it works wonders.


					Bret
Newsgroups: rec.games.video.arcade
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: Lethal Enforcers
Organization: University of Washington, Seattle
Date: Wed, 16 Dec 1992 05:14:30 GMT

In article <1992Dec15.210843.1851@ultb.isc.rit.edu> snm6394@ultb.isc.rit.edu (S.N. Mozumder ) writes:

>
>BEST GAME ON THE PLANET!!!
>
>Anybody know if a sequel is planned, or any other versions of the game.
>I'd love to buy one, how much?  This game is near perfection.

Near perfection?! I don't think so. Unlike games like Steel Gunner,
Gunbuster, or T2 you can't shoot "vulnerable" locations (like the tires
on the cars, or for that matter the cars' drivers!) or extra locations that
add depth and realism (shooting boxes or trees that just happen to be there).

Actually, when I think about that car level - what are the drivers doing
to avoid getting shot? Did they remove the drivers' side door so they
could lean their heads out the side so they're not shot by the cops???

:)
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade
Subject: Re: EGM's Sheng Long
Date: 19 Dec 92 07:05:29 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

justin@lkba (Justin Blische) writes:

>I know that Sheng is supposed to be BS .
>But in EGM they wrote how to get to him.They said you have to use Ryu and get  
>perfect games all the way up to M Bison and then get 40 rounds with out you  
>doing any damage to M. Bison and him not hurting you.After that Sheng comes out  
>and throws away M. bison, the timer freezes and you have to fight him. He is  
>supposed to have a flaming D. punch, triple fire ball, and all other special  
>techniques in the game.I heard a rumor that Sheng is the guy in M. bisons stage  
>with a purple coat and hat with a red sash and a cane. My friend said he got to  
>him but not by the above way. He said that Sheng wheres a purple ghi  and has  
>White hair.His description matches the one above. He said that after he beat M.  
>Bison he flew to Japan and  fought Sheng in front of a grey wall with barbed  
>wire fences at either end.I think this is an altered version of the game he was  
>playing because I have seen a triple yoga fire done on this machine.Also EGM  
>said that you can get Sheng on SF2, SF2/TCE ,and the snes version.Can anyone  
>Prove or disprove  either of these storys.Please say why.

>PS=I know EGM sells alot of BS so don't flame me.
                             ^^-Yeah!
	I didn't get the issue with the Sheng Long hoax, but I do remember
an article in EGM bragging about how many people they had fooled with it,
thus admitting to the world that it was a complete hoax.  Sheng Long is men-
tioned in the SNES home version instructions and it makes me wonder if 
Sheng long was ever mentioned before the hoax, or if the SNES instructions
were influenced by the hoax.  It only mentioned that Sheng Long was the 
teacher who trained Ryu and Ken.  I seem to remember that EGM even made bogus
screen shots to 'Prove' that Sheng Long existed.  Would Capcom be guilty of
copyright violations vs EGM if the introduced him in the next SF game?
As for your friend, he was either lying or he played in illegally modified
bootleg machine.  I'm not sure if any pirate outfit would go to the trouble
of doing all the animation required to make a new charachter though.

>PPS=Could someone post some game geinie codes and there afects for SF2.
>thanks.



>						Justin

>    
Newsgroups: rec.games.video.arcade
From: minerva.cis.yale.edu (Sam Kim)
Subject: Re: WANTED: LD Arcade Games!!!
Followup-To: rec.games.video.arcade
Organization: Public Macs, Academic Computing, Yale University
Date: Thu, 17 Dec 1992 19:18:13 GMT

    I remember Freedom Fighter. As I remember, it was one of the quickest
LD games that was out that at that time. Plus, it was really neat how there
wasn't any flicker as the CPU processed when you choose a path at a
junction. Yes, it was hard, but I saw someone get pretty damn far in it
before, and the footage is GREAT. Primo Japanimation. So no, you're not
deluding yourself, to answer your question. :)
Newsgroups: rec.games.video.arcade
From: napalm@next06pg2.wam.umd.edu (Warren L. Mohn)
Subject: Re: Virtua Racing
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Sat, 12 Dec 1992 08:32:02 GMT

In article <1992Dec11.171421.21531@rtsg.mot.com> king@rtsg.mot.com (Steven  
King, Software Archaeologist) writes:
> I think the secret is to play enough that you memorize the track.  The
> first few times through it helps to keep an eye on the overhead map so
> you know what's coming up, but you can't really do well until you
> *KNOW* what the road is like.  

I had know problem using the map the first time I played the game, and i  
was in "in cockpit" mode while doing it.

> I've got the beginner's track down
> pretty well, but I can't really drive the San Francisco track yet.
> Just looking at the Acropolis map, I don't think my paycheck is big
> enough to let me play 'til I get good at that one!  That hairpin turn
> looks like murder.

The acropolis track is, IMHO, a lot easier than the San Francisco track,  
there are a lot of straight aways in the acropolis track and the turns,  
are nice S-curves you can pick a straight line through.  The hairpin turn  
is hard, but you just have to take it slow.

----------------
Warren Mohn
napalm@wam.umd.edu
----------------
Newsgroups: rec.games.video.arcade
From: hauck@cs.washington.edu (Scott Hauck)
Subject: Re: Kill file
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Sat, 19 Dec 92 21:51:46 GMT

In article <1992Dec14.035711.23217@news2.cis.umn.edu> seth0004@student.tc.umn.edu (NEUROMANCER) writes:
>I changed accounts, and lost my kill file for this news group.  I think you
>can gues what I want to kill, all posts relating to SF2.  Could someone post
>their kill file here?  Thanks.
> 
>All I know is that I am not a marxist.
>-Karl Marx
>

Okay, here's my kill file.  Make sure to delete the lines that don't apply
to you.

Scott Hauck
hauck@cs.washington.edu
---------------------<cut here>-------------------------------------------
/[Ss][Ff] *II/:j
/[Ss][Ff] *2/:j
/[Ss][Ff] *\]\[/:j
/[Ss][Ff] *ii/:j
/[Ss][Ff] *(2)/:j
/[Ss]treet *[Ff]ighter/:j
/[Gg]uile/:j
/[Bb]lanka/:j
/[Dd]halsim/:j
/[Vv]ega/:j
/[Rr]yu/:j
/[Zz]angief/:j
/[Cc]hun *[Ll]i/:j
/[Ss]heng *[Ll]ong/:j
/[Bb]ison/:j
/[Bb]alrog/:j
/^Newsgroups:.*sf2/ch:j
/[Mm]ortal *[KkCc]ombat/:j
/[Mm][Kk]/:j
/[Gg]oro/:j
/STII/:j
/: *The RGVA Pinouts . Switc/:j
/: *The Definitive Arcade Ga/:j
/: *The RGVA MailServer Info/:j
/: *The Arcade Games Parts S/:j
/: *The Arcade Games Manufac/:j
/: *The Arcade Games Folklor/:j
/: *The Killer List of Video/:j

Newsgroups: rec.games.video.arcade
From: tsait@rebecca.its.rpi.edu (Theodore Leonard Tsai)
Subject: Mail ordering games
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Fri, 18 Dec 1992 20:39:22 GMT

A few notes:
  1)Ranma fans: according to my Japan Video games catalog, Ranma part 2 for the
     SFC is due out today.  Anyone in Calif pick it up yet?  How is it?
  2)CAn anyone place a good recommendation for a quick, reliable, mailoder
    place?  I'm thinking of either Japan Video Games, or Game Stuff?  Can
    anyone relate past experiences with either of these places, good or
    bad?
Sidenote: I don't know about anyone else, but my dealings with GAMETRONIX
 in Texas rates a BIG FAT "F".  And I haven't even bought anything from 
 them.  Allow me to explain: I see their ad in a magazine and it says "Write
 or call for free catalog."  I figure, 'Hey, postage and a LD call are about
the same and I'll save the time it takes for my SASE to get there.' so I call
and the guy says "Sure, send us a self-addressed stamped envelope and we'll
send you a catalog."  Um, but the ad says... oh, nevermind.  So they don't want 
to spring for postage.  Fine, so I mail out SASEs toAMETRONIX, JAPAN VIDEO
GAMES, and GAMESTUFF all on the same day.  A week and a half later, I get my 
JVG and GS catalogs.  GAMETRONIX is not to be found.  OK, give it a while.
It's been over a month and there is still no sign of it.  I don't know abput
anyone else, but I'm a little hesitant about placing a mail order to a place
that takes over a month to mail out a freaking catalog. If someone frequents
their store, you might want to let them know that the reason their mail order
business may not be thriving is that it helps us to buy things when we 
KNOW THE FREAKING PRICES!!!!!!!!!!!!!!!!  <Sam Kinison mode off>
  OK, now that that's out of my system, I'm fine.  Seriously, though, 
that's no way to run a business.  Just because you call me 'Sir' on the
phone doesn't mean  you're being polite.  Service will do wonders for my 
perception.  ANd I can't shake the sneaking suspicion that somewhere in an 
electroncis store in Tex, two men are steaming the stamp off an envelope
and adding it to an ever increasing pile :-/.  I'm joking.  a little.
<whining mode off>

Newsgroups: rec.games.video.arcade
From: tsait@rebecca.its.rpi.edu (Theodore Leonard Tsai)
Subject: Re: Mail ordering games
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Fri, 18 Dec 1992 20:45:18 GMT

Oops, I meant for this to go in rec.games.video.    Sorry about that.

Newsgroups: rec.games.video.arcade
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: What is the cost of an arcade game?
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 00:57:54 GMT

>I was wondering if anyone could give me the cost (on average) of an arcade  
>game.

>I realize that it may differ by game, so if you could tell me the differences  
>and examples, I would be twice as happy! :)

Here the two most popular games recently.  When bought new:
Street Fighter 2: Champion Edition --- $4,000
Mortal Kombat --- $6,000

Other "standard" arcade games bought new are likely to cost at least $2,000
up to $5,000.  Of ocurse buying a used game, such as one out of an arcade,
that will command from less than $1,000 up to about $3,500.  That's what I
have seen.

Caine Schneider
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video.arcade
Subject: Re: Which are your FAVORITE arcade games?
Date: 16 Dec 92 06:26:27 GMT
Organization: BBS

In article <1g6f03INNeqv@usenet.INS.CWRU.Edu>, aa399@cleveland.Freenet.Edu (Len
Stys) writes:
>
>
>If you had to choose 10 arcade games that are your favorite,
>what would they be?
>

Well in the #1 spot for me is ASSAULT, my favoritist game of ALL TIME!

Others, in pretty much any random order
Narc
Arch Rivals
Most Atari ones
Misc. Pinball
Others that slipped my mind

And, the LD games are fun to watch.

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: fhuang@eniac.seas.upenn.edu (RECKLESS ABANDON)
Newsgroups: rec.games.video.arcade
Subject: MK Endings
Date: 19 Dec 92 02:58:39 GMT
Distribution: usa
Organization: University of Pennsylvania


   Could someone kindly repost the endings for all of the Mortal Kombat
characters. Thanks. On a side note -> isn't it funny that if you harpoon
Shang Tsung with Scorpion, you drag him over, and then he switches characters
before you get the chance to uppercut him. Another question is will he
change during a move (say like, during Raiden's dive or Sonya's leg throw)?
Has anyone nutpunched him? Can Goro be nutpunched? 


--
-------------------------------------------------------------------------------
Franklin Huang ("Reckless Abandon")	  |
School of Engineering and Applied Science |    "If at first you do succeed,
University of Pennsylvania, Class of 1994 |	       stop trying."	
Newsgroups: rec.games.video.arcade
From: lensbs@jec313.its.rpi.edu.its1 (Sean Lensborn)
Subject: Possible Perfect Move
Reply-To: lensbs@rpi.edu
Organization: Sun Microsystems, Inc.
Date: Wed, 16 Dec 1992 19:56:43 GMT

   I do believe I have found the perfect way to beat the computer consistantly.  I'm not sure if someone has posted something about this technique yet, but in any case here's my version.
    When the game first begins jump toward your computer opponent and push the low kick button at about or slightly before you reach the appex of the arc.  He/she will not block the kick.  When he/she falls jump back diagonally and walk back a few steps.  When your opponent gets up jump back at him and do the same.  Using Sub-Zero and Scorpion with this technique I've been able to polish off the computer in about fifteen seconds with double-flawless and fatality.
    If anyone tries this method and gets any results..good or bad a response would be appriciated.  Thanks


---
lensbs@rpi.edu                           |"New way what's this about a new
"I disagree with what you say, but I     | way" "Don't you laugh damn you,
will defend to the death your right      | don't you you laugh"
to say it."  -Voltaire                   |   -A Clockwork Orange

Newsgroups: rec.games.video.arcade