HDTenEightyP/NetNews huggingface dataset:
From: aea@swamp03.cacs.usl.edu (Edwin Alexander)
Subject: BARD'S TALE I Help
Organization: The Center for Advanced Computer Studies
Distribution: rec.games.misc, rec.games.frp.misc, rec.games.frp.archives
Date: Fri, 16 Oct 1992 03:33:07 GMT

I have been trying to get a copy of Bard's Tale I (the original) for the IBM PC
for a while now.  Calling around to all the stores in Lafayette, they told me
that BTI is out of circulation and, as such, I can effectively get the game as
if it were public domain.  My point here is not to discuss the legality of this
issue, but rather to make a request for some help in playing the game if you are
knowledgeable on the subject, and to request an instruction manual (or a copy)
from any willing persons (I will pay all fees, naturally).

I've been playing a while now and have gotten to Harkyn's Castle, Level 2.  The
"silver square" that is supposed to be on this level is not, as far as I can 
tell.  There are five completely closed off areas I cannot get to (I'm including
as one the area blocked by the teleport located at 5N18E).  I assume the square
must be in one of these areas.  Now, I can't use my phase door spell, nor can I
use my teleport spell, and none of the teleports on this level seem to help out
much.  I have taken great pains to map the level carefully, but could possibly
have made a mapping error.  Can you help me?

And, as I already stated, I will pay the copy and mailing fees (or reimburse you
a reasonable amount for the manual(s)) if you can give them to me.

Please forgive the distribution list -- I don't subscribe to any of these
groups, so I'm unsure as to whether the role-playing groups should have been 
listed.  And since I don't subscribe to these groups, please respond by e-mail.
Thanks a bunch for anything you can do -- I'm stuck.

Sincerely,
Edwin 

/---------------------------------------------------------------------------\
| Edwin Alexander                          aea@cacs.usl.edu (use me first!) |
| Center for Advanced Computer Studies     aea@gator.cacs.usl.edu           |
| University of Southwestern Louisiana     jmfres18@ucs.usl.edu             |
| Lafayette, Louisiana, USA                aea@usl.edu                      |
\---------------------------------------------------------------------------/
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: rec.games.misc
Subject: Re: Ultima Uderworld beginner
Keywords: UW
Date: 13 Oct 92 16:56:07 GMT
Organization: University of California, San Diego

In article <Bw1GEx.qt@news.cso.uiuc.edu> dwelling@ux4.cso.uiuc.edu (David Wellinghoff) writes:
>
>	I just started Ultima Underworld and it looks like a really cool 
>	games so far. I can't figure out how to cast spells or anything. If
>	anyone has any beginners hints or can help me please email me. 
>	thanks.

Big hint !

BUY THE F**KING GAME AND READ THE F**KING MANUAL !

ok ?

Simon (getting really pissed off with all these idiots copying
the games and then begging on the net for instructions. Can't
wait till we see a post for help with Falcon3 ....
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Shop generation question
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 13 Oct 92 17:51:44 GMT

In article <piiro01.718912137@convex>, piiro01@convex.zdv.uni-tuebingen.de (Dave Rodriguez) writes:
|> 
|>     I've recently been wondering what determines the type of shop generated
|> in Nethack. I've never seen it mentioned before but there seems to be a clear
|> pattern. General stores seem to be the most common (perhaps %50?). Next seem

                                                                ^^ good guess

|> to come weapons and armor stores. Less common are bookstores, liquor stores
|> and delicatessans. Hardware stores, jewelry stores and apparel shops (wands)
|> seem to be the rarest. Anyone know the details on this from the source?
|> 
|> 
|>                               David Rodriguez
|> 

General Store:                  44%  (47% ifndef spells)
Used Armor Dealership:          14%
Second Hand Bookstore:          10%
Liquor Emporium:                10%
Antique Weapons Outlet:          5%
Delicatessen                     5%
Jewelers                         3%
Quality Apparel and Accessories: 3% (I've never seen one)
Hardware Store:                  3%
Rare Books                       3% (NA ifndef spells)


Also, if the shop is "big", it is not allowed to be a wand shop or a
book shop -- these are turned into general stores.

See mkroom.c, mkroom.h, and shknam.c for more details.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Subject: Re: Another obscure message
Organization: University of Colorado, Boulder
Date: Sat, 10 Oct 1992 23:14:39 GMT

Okay, here's another one:

The <monster> wouldn't appreciate that.
From: cavedon@cogsci.ed.ac.uk (Lawrence Cavedon)
Newsgroups: rec.games.hack
Subject: Re: Am I ever gonna get a floating eye corpse???
Date: 10 Oct 92 17:08:53 GMT
Organization: Centre for Cognitive Science, Edinburgh, UK

In article <11002@scott.ed.ac.uk> cavedon@cogsci.ed.ac.uk (Lawrence Cavedon) writes:
  Some time ago I killed a shop-keeper, so losing telepathy. Since then,
  I've been roaming up down between levels 1 and 23 (been up and down
  about 12 times) trying to get a eye corpse. I've killed about 10 eyes
  since, but none of them has left a body!! So, is there something I
  should know?? Alternativey, I'm considering just trying my luck on
  killing Medusa anyway (I have a blindfold). However, if I do look upon
  her, I've got an amulet of life-saving (actually I've got 3!!), but my
  question is, will I immediately die again on being revived (before I
  can apply the mirror), or will I get a chance to do something (i.e.
  use the mirror) without looking at her?? Perhaps a shiny shield would
  help?? Then I can go to the castle and wish for a floating eye
  corpse(what a waste, although I pretty much have all I need to win the
  game, although conflict would be nice for the end game).


Forget it---I got a couple of wishes from a throne (8 in total for the
game!) and used one to get an eye corpse. Turned out I was on the
Medusa level at the time!! I ended up winning pretty easily (didn't
need any of my amulets of life saving, none of which I wished for!!
:-)

Lawrence.
Newsgroups: rec.games.hack
From: ranger@titan.ucc.umass.edu (John C. Tennyson)
Subject: Re: Polypiling
Organization: University Computing Services
Date: Sat, 10 Oct 1992 15:56:30 GMT

In article <1992Oct9.213133.36992@slate.mines.colorado.edu> agrimm@slate.mines.colorado.edu (Snarf) writes:
:
:
:   Yeah, but it takes all the FUN out of the game!  Where's the challenge?
:   Anyone can keep staring with wizards until a wand of polymorph pops up...
:
:   Don't count on this trick working in 3.1...
:   -- 
:   Snarf (alias Andy Grimm) agrimm@mines.colorado.edu  |      Cheery thought
:   "And if I refuse?"                                  |       for the day:
:   "If you refuse, you die, she dies, EVERYBODY dies." | Jump off a cliff, 20,000
:   Sounded reasonable to me!              -Heavy Metal | lemmings can't be wrong!

Is it going to be disabled in 3.1????  Are they going to disable the `zap the
Dragon corpse with a wand of polymorph and get dragon scale mail' or `zap the
other corpses and get food' (the only two uses of polymorph wands on objects
I find legitimite and even neccessary)?
--
.-----------------------------------------------------------------------.
| All that is gold does not glitter,  | John C. Tennyson                |
|   Not all who wander are lost.      | Ranger@TITAN.ucc.umass.edu (*)  |
| -- JRR Tolkein, "Lord of the Rings" | Ranger@STUDENT.umass.edu        |
`-----------------------------------------------------------------------'
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.hack
Subject: Re: Nymphs/Leprachauns
Date: 15 Oct 92 22:45:27 GMT
Organization: Tomobiki-cho

urbndv8@ucscb.UCSC.EDU (Bleeding Rivets) writes:
>In a related vein, one way of dealing with orc hordes is to put a dart under
>a boulder; 3 or 4 of the orcs will mill around trying to get at that gosh
>darn dart, so you can slay them in a lesiurely manner.

Clever.  One of the best new tricks I've heard in a long time.

--David
+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
From: cstrom@astro1.phya.utoledo.edu (Chris Strom)
Newsgroups: rec.games.hack
Subject: Re: bear trap bug?
Date: 8 Oct 92 21:52:41 GMT
Distribution: usa
X-Newsreader: Tin 1.1 PL4

jwrjared@yvax.byu.edu writes:
: Is the following a bug?:
: 
: When you are wearing jumping boots, you can jump out of a bear trap.  Seems to
: me that bear traps work by "biting down" on one's leg, so jumping shouldn't
: free you.

I'd tend to agree, though you could rationalize that the boots give you
such magical jumping strength that they tear your leg free of the evil
bear trap.  Depending on how you rationalize it, _something_ should
happen, either the boots not being able to free you, or giving you
wounded legs in the process of tearing you free.  All in all, bear traps
aren't _that_ big of an annoyance anyhow..

--
                                       christopher strom
You are a fluke of the universe. You      university of toledo
have no right to be here, and whether        cstrom@astro1.phya.utoledo.edu
you know it or not, the universe is
laughing at you behind your back.
Newsgroups: rec.games.hack
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: nethack and mice
Organization: North Carolina State University
Date: Thu, 8 Oct 1992 15:22:49 GMT

In article <9210071749.AA14741@NADC.NADC.NAVY.MIL>, dashiell@NADC.NAVY.MIL (A. Kaniss) writes:
|> I downloaded for a friend who has a microsoft mouse a file listed as
|> being able to make nethack useable with a mouse.
|> There was no documentation in the file but there was a
|> nethack.def file and a nethack.mnu file archived in the file.
|> What I would like to know is:
|> (1) are these files for a microsoft mouse or a logitek mouse?
|> sing
|> these files we were unable to get the mouse to wk  work once
|> nethack was loaded with or without these files on the hard disk?
|> (3)  I downloaded this file from compuserve and found no accompanying
|> documentation.  Is this a new trend in programming?
|> 
|> jude <dashiell@nadc.nadc.navy.mil>

My mouse driver came with a program that uses 'pop-up' menus with .MNU files
as the menu configuration.  (This is for a generic Microsoft-Mouse)  You might
want to look through your mouse driver disks to see if you have anything like
that.  (BTW:  Can you send the the .MNU file, or put it someplace to FTP.  I
don't have Compu$erve.)

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: cstrom@astro1.phya.utoledo.edu (Chris Strom)
Newsgroups: rec.games.hack
Subject: Re: Maze Level
Date: 8 Oct 92 22:44:06 GMT
X-Newsreader: Tin 1.1 PL4

fletcher@rtf.bt.co.uk (Catherine Fletcher) writes:
: Hello
: 
: I have reached a maze level on level 27 and do not know how to go down from
: here.  My pick-axe and wand of digging do not work and I do not have the
: ability to level teleport.
: 
: Any tips appreciated.
: 

You are standing on the threshhold of HELL, my dear...
They say that sometimes the ground can just _swallow_ you up, carrying
you to that infernal place...
  (spoilers)

















seriously though... there should be trap doors on the castle level that
walking over will carry you down a level to hell.  Check in the hallway
behind the throne.  Oh.. and be sure you have fire resistance before
trying this. Just a friendly reminder.

--
                                       christopher strom
You are a fluke of the universe. You      university of toledo
have no right to be here, and whether        cstrom@astro1.phya.utoledo.edu
you know it or not, the universe is
laughing at you behind your back.
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Subject: Peter Snelling's address
Organization: Tomobiki-cho
Date: Fri, 16 Oct 1992 16:12:30 GMT

Sorry to waste bandwidth.  This is for Peter Snelling...


Peter, I've tried to reach you at snelling@bnr.ca to no avail.  Do you
have an e-mail address I may use?

--David
+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.hack
Subject: Another obscure message
Date: 9 Oct 92 19:01:00 GMT
Organization: Tomobiki-cho

"The disoriented creature's eyes slowly glaze over."

--David
+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
From: kube@soda.berkeley.edu (Donald J. Kubasak)
Newsgroups: rec.games.hack
Subject: Re: Alright, another mystery message
Date: 8 Oct 1992 18:32:11 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

> "What would you write?  Jonah was here?"

You tried to engrave while inside a monster (ochre jelly, purple worm, et al)

Donald
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.hack
Subject: Re: felis envy
Date: 9 Oct 92 21:24:30 GMT
Organization: Colorado School of Mines

Maybe you had a ring of conflict on?
-- 
Snarf (alias Andy Grimm) agrimm@mines.colorado.edu  |      Cheery thought
"And if I refuse?"                                  |       for the day:
"If you refuse, you die, she dies, EVERYBODY dies." | Jump off a cliff, 20,000
Sounded reasonable to me!              -Heavy Metal | lemmings can't be wrong!
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: rec.games.hack
Subject: Re: Polypiling
Date: 13 Oct 92 14:54:52 GMT
Organization: Delft University of Technology

In article <1992Oct12.131923.544@ucsu.Colorado.EDU> laruedm@ucsu.Colorado.EDU (David Larue) writes:
>In article <1992Oct11.203440.21543@msi.com> bill@msi.com writes:
>>This goes back to the old discussion: Does having a game feature
>>availible to gamers make the game too easy?  What if a person just
>>chooses not to use it?  Does that mean it should remain for all others to
>>use if they want?
>>

No way,
polypiling doesn't make the game (much) easier,
it makes it quicker,
I mean the only difference between polypiling 20 rings to get the Tele control ring,
and searching up and down the dungeon,
killing all kinds of nasty's is the time it takes to get the ring.

Anything you can get via polypiling can also be found lying around in the jungle,
or being briought by T/P.
(except for the known exceptions,
 that's why polypiling must stay.

 The only good idea is limiting the number of polypilable objects
 (that's an easy hack in the src code)

Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: What happened to my max hp?
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Thu, 15 Oct 92 20:31:56 GMT

In article <2227@dutiws.tudelft.nl>, holland@dutiws.tudelft.nl (Gerhard den Hollander) writes:
|> >: A few turns later, he reappears, and I look at my hit points.
|> >: I have 10(10).  A while back my max hit points were 95 or so.
|> >: Anyone have any idea what happened?  
|> >: I'm not sure exactly when it changed, but when I put on my ring of
|> >: regeneration, I'm pretty sure it was 15(95) or so.
|> 
|> Hmm, this happens to me often,
|> I believe this is what happens when some ugly creature (NAGA etc)
|> attacks you/spells you when you're not (magic) protected.
|> 
|> This has never happened to me while being (magic) protected,
|> so I think it's a magic attack

Yeah, I guess that was probably it.  I don't think I had magic 
resistance in that game.

Let this be a warning to all you newbie's: Don't tackle the wiz
without magic resistance (cloak or grey dragon scale mail...)
 
-- 
Peter Snelling
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: rec.games.hack
Subject: CHRHACK
Date: 13 Oct 92 18:54:36 GMT
Article-I.D.: po.bpn.22.719002476
Organization: Case Western Reserve University
NNTP-Posting-Host: b62102.student.cwru.edu

Sorry, I deleted the post about who wanted CHRHACK...

I have it uuencoded and ready to mail if anyone wants it...

Cya,

Brian Nelson
bpn@po.cwru.edu
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: rec.games.hack
Subject: Re: Another mystery message
Date: 7 Oct 92 10:38:28 GMT
Organization: Delft University of Technology

In article <1atrkhINN62i@gap.caltech.edu> coutu@cithe501.cithep.caltech.edu.UUCP (Stephane Coutu) writes:
>
>How's this for a funny nethack message:
>
>"You are a very tricky wizard, it seems."
>
>Did anyone else ever get this? Any guess how I did it?
>

Yes,
by cheetoing with se/bones.level files.
From: bill@snoopy (Bill Poitras)
Newsgroups: rec.games.hack
Subject: Re: Eggs & Armor
Date: 8 Oct 92 17:59:08 GMT
Article-I.D.: msi.1992Oct8.175908.15375
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5

M. L. T. (turnerm@ccwf.cc.utexas.edu) wrote:
: Also what is the benifit of blessed armor besides that it takes longer to
: curse when attacked by monsters that curse items

Some blessed armor has a better chance of not being rusted in a rust
attack.  I get a message like "some how your armor wasn't affected".  I
know I didn't rust proof the armor.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: bill@snoopy (Bill Poitras)
Newsgroups: rec.games.hack
Subject: Re: Polymorphing Self
Date: 7 Oct 92 19:56:36 GMT
Reply-To: bill@msi.com
Distribution: usa
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5

Paul Mathews (paul@gwoptics.Colorado.EDU) wrote:
:     I have a ring of polymorph and polymorph control and want to try
: the old leprechaun trick on a priest to decrease my AC.  I ahve never
: used these rings so my question is - When I polymorph back into a
: human (Wizard), do I end up with the same stats, level,etc. as before
: and if not how can I do this?  Never having done this I don't even
: know how the ring of polymorph control prompts me.  Thanks a million
: in advance!!!!!!

You are in good position to kick some butt with those two rings.  Put
both of them on, and then just walk around, rest, or anything to pass
time.  Soon you will be prompted.  Be sure you spell things correctly.
If you goof up and you polymorph into something too large you will burst
out of your armor.

Try becoming a nymph, and try and steal the Priest's other items.  They
usually carry two spell books, some holy water and some other stuff.
Just a suggestion.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: nemesis@pcuf.fi (Ville Salo)
Newsgroups: rec.games.hack
Subject: WoW
Date: 12 Oct 92 05:57:35 GMT
Organization: PCUF

I have won the game several times but last time I was going through levels 
I was a bit amazed because I could not find the wand of wishing. Yes, I know 
where it should be but it was not there. Who stole it?
I am not playing 1.0.3. so I know it is not under the boulder...:-)
 
Thank you in advance...
Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: OS/2 Version of Nethack
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Sun, 11 Oct 1992 20:23:58 GMT

Steve Rycroft (sjr@tsaroth.isis.org) wrote:
: Is there an OS/2 version of nethack out there somewhere?  Right now I'm using
: Nethack PC which works fine, but I am interested in an OS/2 version.

The OS/2 version has been around for a long time.  You can find it on:
linc.cis.upenn.edu (130.91.6.8).  The files you need are in
/pub/NH3.0/os2 and are called:
	nh30jos2.exe 
	README.OS2

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.hack
Subject: Re: Teleport Control *Before* Teleportation?
Date: 10 Oct 92 23:34:40 GMT
Organization: Johns Hopkins University CS Dept.

In article <1b7fp1INNggl@agate.berkeley.edu> datta@durban.berkeley.edu (Ruchira Datta) writes:

>Lucky me!  I have an 8th level Priestess, on dungeon level 8.  A tengu
>materialized next to me.  I killed it - it left a corpse!  I ate the
>corpse - I felt in control of myself!  But I thought this could only
>happen if one already had the teleportation intrinsic?

The person who said that you have to have teleport first, is wrong....
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: acct252@carroll1.cc.edu (Matt Sheahan)
Newsgroups: rec.games.hack
Subject: Re: Kinky message in a fortune cookie
Date: 16 Oct 92 23:30:12 GMT
Organization: Carroll College-Waukesha, WI

madmax@cellar.org (Alex Strumpf) writes:

>bandu@acsu.buffalo.edu (Jagath Samarabandu) writes:

>> Yesterday I found this
>> 
>> They say that you should never introduce a rope golem to a succubus.
>> 
>> Does that mean what I think it means?

>Afraid so. ;-) Wonder how a succubus looks wearing a studded leather armor. 
><smile>

"Is that studded leather armor under your shirt, or are you just
 happy to see me?"
--
===============================================================================
__   /| All that glitters has a high refractive index.
\~o.O'  The meek will inherit the earth; the rest of us will go to the stars.
=(___)= Don't open your eyes, take it from me; I have found you can find
   U    happiness in slavery...      Matt Sheahan, Jantz Raynor, Corwin, Mancer
 Ack!!  Rub her feet.       Question reality.           acct252@carroll1.cc.edu
===============================================================================
Newsgroups: rec.games.hack
From: ssingh@etsun.tech.iupui.edu (Sanjay k Singh)
Subject: test
Organization: Purdue University - School of Engr. and Tech.
Date: Fri, 16 Oct 92 22:32:55 GMT


this is a test!

-- 

---
                                                 -= Sanjay =-
                                            ssingh@etsun.tech.iupui.edu