HDTenEightyP/NetNews huggingface dataset:
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: Re: Using a SNES US machine in the UK
Date: 15 Oct 92 08:10:40 GMT
Organization: Department of Computing at Lancaster University, UK.

In article <1992Oct14.210912.7366@news.columbia.edu> stc7@cunixb.cc.columbia.edu (Steven T Chiang) writes:
>In article <1992Oct14.132627.11249@comp.lancs.ac.uk> jonathan@comp.lancs.ac.uk (Mr J J Trevor) writes:
>>
>>I have recently got a SNES from the US for use here in the UK and have
>>solved the problem of the power supply and (at some cost) got a
>>multiout to SCART cable on mail-order now (since both my monitor and TV have
>>scart inputs). The normal NTSC signal from the other output (not the
>>multiout) obviously does not work on a UK tv.
>
>[ other stuff deleted... ]
>
>(I sent mail to him directly as well.)
>
>	This is a BAD idea.  The UK SNES uses a different protection
>chip than the US and Japanese versions.  So UK carts will only work
>with the UK machines...  Unless you have a supply of US games, I would
>just stick to the UK version.
>

No no no. This isnt the gist of my original post. I wanted a US version
because (a) its loads cheaper than getting a UK one (b) Its 17.5% faster
and both my tv and monitor can cope with 60Hz (c) You get the whole
screen and not a cut down (squashed) version

Further (a) I buy most of my carts from the US (via the net) (b) I wont
buy a UK cart since they cost roughly $90 each (c) even if I did get a
cart (through a cart exchange place) that was Uk adapters are commonly
available to solve the lockout chip problem and cost from $25 to $50.
...so I do have a good supply as you said I would need!

Thanks anyway Steven, but I was aware of these particular problems.

One plausible problem (and solution) that I have recieved is that the US
scart out is too bright (read and green or some two colours) and
requires a resistor to be place between a couple of pins on the scart
lead.

Anyway, when/if I finally get my basic US machine up and running in the
UK, Ill post and tell everyone what changes I needed to make.

Thanks

-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancs., U.K.
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: Re: Video Game Renaissance
Date: 13 Oct 92 17:45:08 GMT
Organization: Purdue University Engineering Computer Network

In article <101565@lexmark.com> songer@lexmark.com (Christopher Songer) writes:
>tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>>I guess somehow video games have involved into having this "disposable"
>>characteristic. Play it a few times, throw it away, and get a new one.  I
>>guess this could be a strategy for the video game companies to make more
>>money. [... Why do people keep buying them? ...]
>
>My wife and I have quit buying games. We Rent. We solved Warrior/Eternal 
>Sun in three days, Wonder Boy in Monster Land in two days, Joe && Mac in two 
>days, Turtles in Time in 40 minutes ...
>
>Games for both the SNES and Genesis are just too short. The last RPG we bought 
>which we thought was sufficiently long was Dragon Warrior III for the NES.
>I have high hopes for CD ROM systems. The problems seem rooted in the 16 bit
>systems. The 16 bit systems require more storage for sound and graphics, yet
>do not offer greater media capacities.
>
>The issue seems to be this: If you have 8 Mbits to put a game in, a 16bit
>system will have a short game with better graphics and sound. An 8bit system
>will have ugly graphics and tinny sounds and long game play.
>
>Hopefully, CDROM will increase the capacity and allow the 16 bit systems
>not to sacrifice game length for flash.

   I'm not sure game length is a function of whether a system is 8 or 16
bits.  My guess is that they are like this BY DESIGN.  Some other posters
have shrewdly noted that games tend to be flashy to pull you in quickly,
but then become boring in a short period of time.  The idea being that
you buy a cool looking game, then quickly tire of it and buy another.
I'm thinking that the industry is going to be hit hard in the next few
months, as more and more people decide that enough is enough - rental is
the way to go.  Even RPGs can be finished in a matter of days!

   I don't see CDROM as a solution to the problem.  Flash value will
increase dramatically, but I doubt companies are going to take advantage
of the extra storage to increase game length.  Dragon's Lair is a prime
example of this thinking.  Sure it was a great looking game, but there
was little substance to it.  It had all of the play mechanics of a Simon
hand held game!  (Anybody remember those?)  All the player had to do
was to react to a stimulus.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Xref: sparky rec.games.video:20491 rec.games.video.arcade:8163 alt.games.lynx:896
From: mathew <mathew@mantis.co.uk>
Newsgroups: rec.games.video,rec.games.video.arcade,alt.games.lynx
Subject: Re: Genesis Shooters
Date: Fri, 16 Oct 92 16:07:29 BST
Distribution: world
Organization: Mantis Consultants, Cambridge. UK.

jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
> On the other hand, Lynx games often come out late, so you never know when
> it's going to be released.  If the Robotron conversion is any indication,
> though, it will be worth the wait.

How do the controls work on Lynx Robotron?  I've been trying to think of how
they might have done Robotron with just a 4-way pad and two buttons, and I'm
stuck for ideas...


mathew
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Valis 3 (TG-16) is great!
Date: 12 Oct 1992 00:21:08 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Well I've been playing Valis 3 on the Duo for a week and finally finished
it.  I gotta say that it's one of the most difficult, frustrating, but 
enjoyable games I've played and it's much better than the Genesis version.

I especially liked the stage where you have to freeze your enemies and use
them as bridges. Pretty original. Glames is also one of the toughest bosses
I've ever seen in a game: took me three days to figure out how to kill him.
The CD music is awesome and the intermissions are well done.

Anyway, I just felt like praising this teriffic game and I hope I'm not
wasting bandwidth in doing so..:)

-Teh Kao
Newsgroups: rec.games.video,alt.games.lynx
From: ccyip@napier.uwaterloo.ca (jason yip)
Subject: Re: STREET FIGHTER II
Organization: University of Waterloo
Date: Thu, 8 Oct 1992 11:06:34 GMT

In article <1992Oct7.122720.14936@pool.info.sunyit.edu> ujpc@pool.info.sunyit.edu (John Cannistra) writes:
>     I have been level7 with the following people :
>                        Chun LI
>                        Ken and RYU
>                        Blanka
>
>     Has anybody used the other four to beat Mr. Bison , if so
>     how did you do it. I think its pretty hard with the other
>     four especially Zangief.
>

      This is easy, just follow these steps :

  1.  Play the 99-secord-per-round game.
  2.  Block when Bison attacks, do not try to counter-attack him,
      until you are pushed to stay in the corner.
  3.  When time is less than 30sec, he will try to cheesepeedo you,
      now you can attack him by, e.g, fireball, dragon punch, 
      spinning punch, Blanka's jump kick...etc.
  4.  The round ends and you win
      (Although most of the time you cannot KO him)

     
  By using this, I can always beat Bison with any character.
  Hope this is useful to you too.


  J


Newsgroups: rec.games.video
From: "lawrence kwan" <lawrence.kwan@canrem.com>
Subject: turboduo review forthcomi
Reply-To: "lawrence kwan" <lawrence.kwan@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 12 Oct 92 20:03:13 EST


 In article <1992Oct7.012215.28447@noose.ecn.purdue.edu>
            brackney@author.ecn.purdue.edu (Larry J Brackney):

>   Well, I just got my Duo out of the box and hooked up.   .........
>  My only complaint so far - no RF connector.  Your ONLY option for
>hooking up the Duo is A/V (RCA) connectors.  Until I figure something
>out, I'm stuck w/ disconnecting my LD player whenever I want to play
>with the Duo.  Not a design feature IMO.

I would suggest you make use of the VCR video input instead of buying
an extra RF converter.  Just feed the video through your VCR video
input and switch the VCR input selector to line in.  Obviously the
VCR must be switched on every time you play.   I believe the RF output
of your VCR would be better than those RF converters you can get in
Radio Shack and there is no cost!

In fact, for the past 1 to 2 years, most of the game systems released in
Japanese market have standard A/V output with no RF output. This applies
for PCE CoreGraphx, SuperGraphx, PCDuo, Mega-Drive and Super Famicom
etc.  They usually add the RF output for American market.  Maybe they
are following the trend in Japan or there is no more space in the Turbo
Duo.....  On the other hand, you won't do your CD-ROM justice if you
don't connect the audio to your Hi-Fi system.

I am not sure how your LD is connected. I presume your TV has only one
A/V input and is occupied by your LD. If this is the case, I strongly
recommend that you buy a A/V selector which allows you to switch between
different A/V inputs.  Believe me, the output of your TurboDuo looks
much better through A/V than through the RF route.
Radio Shack has a simple 4 input A/V selector; there are more expensive
ones from JVC, Teac, Sony etc if you have a more elaborate A/V system
(complete with remote control and S-Video inputs).

Anyway, have fun with your Duo.

---
Lawrence
lawrence.kwan@canrem.com
---
  DeLuxe 1.25 #12199  
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Joysticks' Lament (was Re: Awesome New Controller!)
Date: 13 Oct 92 18:29:12 GMT
Organization: NASA GSFC

In article <Bw1LM9.2wz@news.cso.uiuc.edu>, egp41980@uxa.cso.uiuc.edu (M) writes:
> 
> 
> My personal all time favorite stick was the Arcade Power Stick for the Genesis.
> This baby weighed in at a couple of pounds, and was very durable (lived through
> 2 years of dorm use without any problems).  You did have to hold it in your lap
> but you could rest it in such a manner that you still had good reach on
> the buttons with one hand while the hand that held the stick kept the pad int
> place.  Why don't the make a joystick like this for the SNES, with a six
> button layout instead of a three, using heavy materials so the stick won't
> go flying when you need to make sudden movements.
> 

I've got one and while it is better then the control pad for most games, it
is very vague in that you never seem to know at what point the joystick
will register it's position (i.e. when moving the stick left, when will it
pick up the fact that the stick is now pushed left?)  The primary reason for
this is that it doesn't center at the same spot every time.  The fire buttons
are noisy and feel cheap too.  Still, for NHLPA Hockey it's much better then
a control pad.  The joysticks for the NEO Geo are outstanding, albeit at
a hefty price, it centers instantly and in the same exact spot when you
release the stick and picks up the position of the joystick just right --
no feeling of vagueness at all (but the fire buttons still feel cheap).

Steve
From: rhoge1@esk.compserv.utas.edu.au ([Robert James Hoge])
Newsgroups: rec.games.video
Subject: Re: Nintendo copying (how stupid...)
Date: 12 Oct 92 00:24:12 GMT
Article-I.D.: cam.1992Oct12.002412.5753
Organization: University of Tasmania at Launceston

Well, actually someone did send me the acurate information, and the
teacher has successfully copied over 50 games in the last week and
still going strong.  Honestly, I thought it was impossible.

-Heck.


-- 
 _--_|\  Finland,  ______________________________________________________       /      \ America, / [Robert James Hoge]  rhoge1@esk.compserv.utas.edu.au \      \_.--._/  France, \______________________________________________________/      
      v <-------   UNIVERSITY OF TASMANIA, LAUNCESTON, A U S T R A L I A.        ---------------------------------------------------------------------------    / "Tasmania is so small, that we have a fraction for a zip code, really!"   \   
\ "I'm not finished" -Edward Scissorhands.  I am *the*  S M E G H E A D !   /    ---------------------------------------------------------------------------    No, I'm not married!  But believe me if I was, I'd rather have the $50,000!!
#################################################################################                           this section vacant                                #################################################################################
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: SFII ROM images
Date: 12 Oct 92 01:17:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct11.185504.27285@raven.alaska.edu>, ejo@kaja.gi.alaska.edu (Eric J. Olson) writes...
>In article <BvyqLL.9rA@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
> 
>>Post the ROM images! Post the ROM images!
> 
>>And tell us all how to decompress them to edit our
>>favorite sayings into the mouths of the World Warriors!
> 
>"Get loose!  You can't compare with my penis!"

"Why don't you go home and roll your father over?"
"Either kick my ass or get the FUCK out of the country."
"I'm the strongest woman in the world, except Ken."

> 
>"You must defeat Sheng Long to get the Boss Code."

"You must mention the boss code to have people read your
SF2 message." 
-> Jer
From: ai029@cleveland.Freenet.Edu (Nick Poulos)
Newsgroups: rec.games.video
Subject: New Game Gear Games
Date: 7 Oct 1992 12:30:20 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ai029@cleveland.Freenet.Edu (Nick Poulos)
NNTP-Posting-Host: slc10.ins.cwru.edu



Just saw 3 new games for the Game Gear at Electronics boutique. 
They are:

Super Monaco GP II - I know the Genesis version was no big deal, but
has anyone tried this version.


Marble Madnes - Tengen just released this "classic".

Chuck Rock - This is the one that I have beenwaiting for, anyone got
a review ?

Also they have the Super Wide Gear in stock
-- 
INTERNET> ai029@cleveland.freenet.edu
Youngstown Freenet     aa392 Co-Sysop Video Game Sig
Medina County Freenet  ac211        Heartland Freenet  npoulos
Cleveland Freenet      ai029        TriState Online    usr5720a
Xref: sparky rec.games.video:20415 alt.games.lynx:873
From: laird@think.com (Laird Popkin)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx: SWITCHBLADE II is out
Date: 15 Oct 1992 15:24:44 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: django.think.com

In article <1bimq7INNb9k@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>Subject says it all. SWITCHBLADE II for the Atari Lynx is out. It's a
>side-scrolling "kill everything that moves" action game, similar (sorta) to
>STRIDER. $39.95. Review will probably follow in a day or so.

I saw it last night in Electronic Boutique.  Around Boston, EB seems to
consistently get Lynx games in faster than anywhere else.

As for the game, judging by the colver illustration (anime-style) and the
screen shots on the back (good buy throwing knives at bad guys, levels with
stairs and ladders) it looked depressingly like the billion or so "run
around, collect weapons, and kill minority member" games that seem to
popular recently.  I won't argue with success, and these games are quite
popular so they *should* be out for the Lynx in order to make it a success,
but it's really not my kind of game.

For $37.50 (EB's typical price for "$39.95" Lynx games), Unless it gets a
glowing review from someone (RJ?) I think I'll pass on this game.  At least
Shadow of the Beast has slick graphics and some interesting puzzles...
-- 
- Laird Popkin, Thinking Machines

Connection Machine: Massively parallel supercomputer.  Also a cool black
cube with more blinking lights than you can shake a stick at.
Xref: sparky rec.games.video:20391 alt.games.lynx:860
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Lynx: SWITCHBLADE II is out
Date: 14 Oct 1992 19:59:19 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

Subject says it all. SWITCHBLADE II for the Atari Lynx is out. It's a
side-scrolling "kill everything that moves" action game, similar (sorta) to
STRIDER. $39.95. Review will probably follow in a day or so.

                                                --R.J.,
                                                town crier
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Organization: University of Nevada System Computing Services
Date: Wed, 7 Oct 1992 18:41:43 GMT

Graphics and Sound do make a difference to me in a game.  I definitely think
they should be mentioned in a game review because they add to the enjoyment of
a game.  Buying a game on a review of its gameplay only is like buying a car
for its engine only.  Everyone wants nice looking, comfortable car.
On the other hand some games don't need flashy graphics.  Hack is probably
my all time favorite game and it has ascii character graphics...

-tommy

Newsgroups: rec.games.video,alt.games.lynx
From: kaufman@eecs.nwu.edu (Michael L. Kaufman)
Subject: The Press (Was Re: More new stuff)
Organization: EECS Department, Northwestern University
Date: Mon, 12 Oct 1992 02:20:42 GMT

rich@grebyn.com (Richard Lawrence) writes:
>Why is it that anyone associated with some organized event/entity [the press]
>is automatically transformed into evil incarnate, not to be trusted, scum
>of the earth? 

Are you asking "why are they are percieved that way", or "why do they behave 
that way"? :-)

>If you read the rest of my posting, you saw that Strategy Plus has been
>very straight forward in dealing with its writers. 

If you had even read the part of my post that you quoted, you might have 
noticed the smiley. And before you jump all over me, there's one in the post
too.

Michael

-- 
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships on
 kaufman        | fire off the shoulder of Orion. I watched C-beams glitter in
  @eecs.nwu.edu | the dark near the Tannhauser gate. All those moments will be
                | lost in time - like tears in rain. Time to die.     Roy Batty
From: syped@orca.alaska.edu
Newsgroups: rec.games.video
Subject: Re: Looking for Lynx Games...
Date: 15 Oct 92 00:32:38 GMT
Article-I.D.: orca.1992Oct14.213238.1
Organization: University of Alaska

In article <1992Oct12.121117.1@rapnet.sanders.lockheed.com>, ostrouch@rapnet.sanders.lockheed.com writes:
> In article <1992Oct10.190020.1@orca.alaska.edu>, syped@orca.alaska.edu writes:
>> Hello, evrybody!
>> I'm looking for Lynx Games.
>> Would anybody help me?
>> :-0
> I've got a couple of games i've had for a while, and would be willing to
> sell.  Make me an offer..
> Electrocop
> Adventures in Slimeworld
> Gradius
> 
> reply or e-mail me 
> MIKE O----My Sons a video junkie---
> 
Xref: sparky rec.games.video:20276 misc.forsale:28475
Newsgroups: rec.games.video,misc.forsale
Subject: GENESIS GAMES FOR SALE!!!
From: Louis Pagan <LAPBH@CUNYVM.BITNET>
Date: Tuesday, 13 Oct 1992 10:35:05 EDT
Organization: City University of New York/ University Computer Center


HIYAHELLO!

I WOULD LIKE TO SELL THE FOLLOWING GAMES:

                          CONDITION         PRICE

COLUMNS                    GOOD             $15.00
LAKERS VS CELTICS          GOOD             $25.00
MARBLE MADNESS             MINT :^)         $30.00
MARVELLAND                 MINT             $30.00
MIGHT & MAGIC              GOOD             $30.00
SHADOW DANCER              MINT             $25.00
SPIDERMAN(MD)              MINT             $30.00
WITH ENGLISH MANUAL
WINGS OF WOR               MINT             $25.00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PRICES INCLUDE 1ST. CLASS MAIL.


THANKS.


-------
 _______________________________________________________________________
                                                                       
      00       THE CUNY/CO BUDGET  (212) 794-5466    I                 
      /\                                              WANNA            
   /\/ ^\/\    ON INTERNET: LAPBH@CUNYVM.CUNY.EDU      BE              
   \/\ ~/\/    ON BITNET:   LAPBH@CUNYVM                BURIED         
      \/                                                 WITH MY       
    ///\\\     HAPPY HALLOWEEN, SHADOW                    "LYNX"       
_______________________________________________________________________
From: jamesdee@sybase.com
Newsgroups: rec.games.video
Subject: SNES: Super Mario World, need help.
Keywords: Super Mario
Date: 15 Oct 92 23:31:31 GMT
Reply-To: jamesdee@sybase.com ()


Help!  Help!  Help!  Help!  Help!  Help!  Help!  Help!

Needed for Super Mario World....

1. "Special" #2 (Tubular?)

	I think someone has asked this before, but I havn't seen any reply
	yet.  I also need help to pass this one.
	It's very difficult after Mario caught the ballon, any easier way?

2. Chocolate Ghost House

	After you entered the door in the first screen, there seems no way
	to get to the 2nd door (it was located out of reach), how to pass
	this ghost house?

The Bowser's castle appears to be "do"able (although I havn't pass it yet),
but the above 2 places seems almost impossible to do.  Please help.

Thanks.

-James



--
James Dee					
jamesdee@sybase.com			
(510) 596-3385
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: SF2 comming to Genesis!
Date: 9 Oct 92 16:04:09 PST
Organization: BBS

In article <1b2qneINN3gb@usenet.INS.CWRU.Edu>, ai029@cleveland.Freenet.Edu
(Nick Poulos) writes:
>
>I would tend to believe that the Genesis would have no problems
>supporting more buttons. Remember the old Colecovision Super Action
>Controllers for sports games? They had 4 fire buttons, the keypad, plus
>a roller to speed runners up. If that can be done on ColecoVision, just
>imagine what could be done on a Genesis or SNES.

Also, what about the Satellite/FourScore on the NES?  It DOUBLES the amount of
available buttons (4 controllers on a system that is supposed to have 2).  I
say it should be no problem.  I've always been waiting for a 4 player adapter
for the Genesis...oop, I mean Mega Drive (I am assuming it's coming out here)

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Newsgroups: rec.games.video,comp.sys.ibm.pc.games