From: joeg@meaddata.com (Joe Gayda)
Subject: Missed Move Silently Results
Organization: Mead Data Central, Dayton OH
Date: Mon, 5 Oct 1992 14:25:52 GMT
Distribution: na

Here's a little chart I made up to resolve what happened when a
thief misses a move silently.  (We use the perception stat)

The amount the move silently was missed by, is added to a new
percentile roll.  So Johnny our 4th level thief has a 40% chance
of moving silently.  He rolls a 51.  He rolls a percentile for the
chart, 45, and adds 11.  He looks up the results for a 56.  You
cannot get higher than a 90 without rolling it.


  Missed Move Silently Results 

  (Add the amount the roll was missed by, to the roll. (MAX 90))

 %ROLL  Result 
 -------------
 01-05  Nervous, breathing VERY heavy.  Make CON check to hold
        your breath, or opponents can try perception roll on 2d20.
 06-10  Something on your person jingled.  Opponents can try
        a perception roll on 2d20.
 11-20  Slip as you walk.  Make a d20 dex check.  If you fail
        opponents can try a perception roll on a d20 with a +4.
 21-40  You step on something as you walk.  Opponents can make
        a perception roll.
 41-50  You step in front of a light source, accidently casting
        your shadow toward your opponent.  Opponent can try
        a perception roll.  If made, they pinpoint your location.
 51-70  As you are sneaking about, your ankle pops so loud, your 
        sure you'll be found.  Opponents can make a perception roll.
 71-75  You sneeze, twice in a row.  Opponents can make a perception
        roll with a +4.  (If they all miss, they say "God Bless You.")
 76-80  You are stung by a bee.  Make a 2d20 CON check to avoid
        hooting and hollering.  You take 1 HP of damage, and your
        opponents can try a perception roll at +4.  If you make the
				CON check, opponents can try a normal perception.
 81-85  You step on a nail.  1d4 points of damage.  Move Silently
				at half until cured to full HP.  2d20 CON check.  If failed
				Opponents at +6 for their perceptions.  If you make it,
				opponents can try a normal perception.
 86-90  You slip on something as your moving.  Make a 2d20 DEX check.
        If you fail, you are found.  If you make it, you still fall,
        make a CON check on a d20 to avoid grunting.  If you fail
        the CON check, opponents get to try a perception roll at +6.
        If you make it, opponents can try a normal perception.

        ** NATURAL % ROLL REQUIRED FOR FOLLOWING EFFECTS **

 91-94  Same as Above, If you fail the DEX check you are STUNNED for
        1d4 rounds.  (You moan while your stunned)
 95     You feel nauseated.  Make a CON check on 2d20 to avoid 
        blowing chunks.  If you fail, your found.  If you make it,
        you must make a d20 CON check for the next 1d6 rounds.
 96-97  You stop to think about what you should do next, and begin
        to talk OUT LOUD!!!  Your found!!
 98-99  You slip as your moving.  Make a 2d20 DEX check.  If you
        fail, you have a 33% of injuring yourself.  Either case
        you make to much noise and are found!!
 00     dramatic effect (DM's discrection)





-- 
Joe Gayda           | The probability of       |          (513) 865-1560   
Mead Data Central   | someone watching you     |     
P.O. Box 933        | is proportional to the   |       joeg@meaddata.com
Dayton, Ohio  45401 | stupidity of your action | ...!uunet!meaddata!joeg

Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA