From: robert@abacus.hgs.se (Robert Nilsson)
Subject: Hints/tactics
Organization: Solace Computer Club, Sundsvall, Sweden
Date: Thu, 12 Nov 1992 07:39:59 GMT


I've red this paintball-area for some time and wanted to say a couple of
things about the tactics of paintball. (I'm from sweden, so please ignore
the spell-errors!!)..
First there are some typical Physical distractors, some are wery well used
and some may be new to you.

1. To avoid beeing located, use blue paint. I't may sound veird but it's
hard to track their origin. Note that you should be a skillfull shooter
because you can hardly se the blue balls fly...

2. In some countries/sites etc it's hardly allowed for players to shout
uggly words, but if it's OK, then try to pretend you're out of ammo in
a discrete and trusty way, by "being frustrated", for example. Watch out
for that destinctive sound when the balls all burst inside tha mag. Attack!

3. If you are the only one left in your team, try to stay calm and quiet for
a while. If one of the enemies comes out from his hidding-place, don't shoot
him, just wait a little longer. This will make them feeling confident, so
more of them will come out, probably just walking whit their guns pointed
down. Attack! That will give you time to aim and think out some tactics for
the next minute of your victorious play. It's allways frustrating to get hit
when everything is so quiet and suddenly, POFF! You've got an stain on the
chest...

Ordinary tactics may wary, but our team (Swedish Excess) uses codes to
communicate. Othervise the enemy will be just as informed as your team-
mates of the game-status. The codesystem we're using is to shout 3 numbers
in a row:
The first number is the location in the playingfield. Divide it into as many
areas that you think you can handle. We uses 1-3, where the field is divided
on the X-axis (If you stand with your nose pointing at the enemyside, it's
from Left to Right!). (=Left side, middle, right side).
The second number is how many enemies there is in that specific area.
The third number is a checksum to avoid enemy usage and dis-information.
(the checksum is the first and the second number put together)

So, if one of my teammates shout: one, zero, one,   i would think:
"Hmm, there's nobody on the left flank, better make a run for it!!"

BUT, there is one major problem with this: you can't get the whole picture
of the field. This can be avoided by using this system instead:

Shout three numbers, where all of the numbers represent the numbers of
enemys at the left-side, in the middle, and to the right. This has allso
a bad side: if you dont know how many there is to the right and you just
discovered enemy activities at the left. What to shout?
Try this: two, one, question! This will mean that some teammates covering
the right side will have to uppdate the information and fill in the question-
hole with: two, one, one! This kind of information has to be uppdated when some-body has been shot, or an enemy-regroup has taken place.
So what about your own players. Isn't it important to know where they are?
Yes, yes, and yes!!! You'll simply have to add some information to your codes,
like the word "BLACK" for the opposit players, and the word "WHITE" for your ownteam. Information would look like this:
Somebody shouts:  BLACK, ZERO, ZERO, TWO      WHITE, ONE, ONE, ZERO
You'll then know that their left flank is free. This should be used by your left-players to head for the flag. Your own information says that there is nobody at
the right side of the field. Make some tactics and re-group to defend your flag
from the two enemies at the right side.

Hard to learn? Maybe, but it might have given you some idea's to develop your
own comunication-system. Note that this information can't be used on all types
of sites or if the enemy is all among you.

But the most important thing to say is:
  It's all about to have fun. Don't forget that while screaming tactics and
  regrouping. Sometimes improvisation is the best weapon. A massive run on
  one side by a couple of your teammates would do it, just because it's such a
  stupid way to act. And never over-estimate your opponent, he might make a move that would be ranked as a stupid and novice move, but still it worked!!!

Thanks for taking your time,
	Robert Nilsson, Captain of SWEDISH EXCESS
 
E-MAIL ADRESS:   robert@abacus.hgs.se

			




Newsgroups: rec.sport.paintball