HDTenEightyP/NetNews huggingface dataset:
From: rbassadi@cs1.uct.ac.za (R BASSADIEN)
Subject: Blanka freezes Vega
Organization: Computer Science Department, University of Cape Town
Date: Fri, 6 Nov 1992 09:08:48 GMT

Here's what happend: 

I was playing my Blanka V$ computer Vega champion Edition.
I can't remember what combo I busy was executing (I never needed to before),
but I found myself doing the shock thang when I saw the Vega dude frozen.
Well not exactly - He was shivering? abnormally shocking?
The point is he couldn't do anything.
He was in the animation frame you see when you beat him by time or when
he doesn't finish the bonus stage.
He was not loosing any power.
He was not close to me. (on other side of the screen)
He was on the ground.
This continued as long as a shocked (I could have waited until time up).
I stopped shocking after a _long_ while to see what would happen and when
I did the game continued normally. (I get to kick his ass).

I tried to repeat the situation but was unsuccessful all times.
I've tried all the theorys I had on how it was done so, from one Blanka
master to others - 
              
              IF YOU HAVE ANY INFORMATION PLEASE LET ME KNOW.

Thanx, 
  Aceman - alias Doc - alias Xon - alias Blank Magic
From: empire@dorm.rutgers.edu (Michael Kraft)
Newsgroups: alt.games.sf2
Subject: discovery
Date: 13 Nov 92 22:31:52 GMT
Organization: Rutgers College, Rutgers University

made an interesting discovery. It seems I have some arj files in Violent 
Fighter, but they are named anmt1 , 2 , 3 .HDT . Are they supposed to be 
ARJED.


 /==========================================================================\
 | Michael Kraft                         Internet: empire@dorm.rutgers.edu  |
 |--------------------------------------------------------------------------|
 |                                                     New Jersey, USA      |
 \==========================================================================/
From: j_herlih@oz.plymouth.edu (Axl)
Newsgroups: alt.games.sf2
Subject: Re: Ticking!!! The FINAL definition and end to arguments!
Date: 9 Nov 92 16:50:14 GMT
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.

In article <1992Nov9.044637.5612@mercury.unt.edu> west@ponder.csci.unt.edu (Bruce West) writes:
>  This is to all the people who say "everything is fair", etc etc.
>
>DEFINITION OF TICKING:
[trimmed]
>
>   So when you argue ticking, and you say "all is fair".  Please keep your
>arguments within these lines -- because this is the ture *fundamental*
>argument.  Should who wins a match be determined by the 'ol combination
>of luck and skill?  Or should the winner be whomever can win?
>
>
>Ciao....
>                                                           - Jason
>
	Well, I say its whoever can win wins.  Remember the title
"Street Fighter"  On the streets, you do what you can to survive.
 ^^^^^^ ^^^^^^^   
Corny saying, but the only rule is, there are no rules.  You do what
you can to live.  I know its 'just a game', don't take this too
seriously.  Is just how I interpret the theme that SFII puts across.
Anything goes....

-Axl @)-->---
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: New bugs for classic SF2?
Organization: Indiana University
Date: Sun, 8 Nov 1992 21:23:33 GMT

In <17257@mindlink.bc.ca> Zoid@mindlink.bc.ca (Dave Kirsch) writes:

>> Brian Odom writes:
>>
>> Can someone explain what I'm doing wrong on the magic throw and when can
>> you
>> do it?  It's funny, the FIRST time I tried to magic throw, I did it.  I
>> haven't been able to do it since.   argh!!!  If I try to magic throw and I
>> get a sonic boom, do that mean I pushed the fierce too early?  Because
>> when I try to magic throw, I push roundhouse SLIGHTLY before FIERCE like
>> the posts say, but I always get a roundhouse interrupted by a sonic boom.
>> If you look carefully, Guile's trying to do a kick, but right after that,
>> a sonic boom comes out.

>    - You must be close enough to your opponent to do an upside down kick
>(i.e. what Guile does when you're close and move the joystick to forward or
>back defense and hit roundhouse).

The first time I tried to magic throw, I did it, but the opponent was nowhere
near the range of my upside-down kick.  He was clearly all the way across the
other side of the screen.
-- 
Brian T Odom
Newsgroups: alt.games.sf2
Subject: Re: How the hell could this be cheap??????
From: jmangold@eagle.wesleyan.edu
Date: 13 Nov 92 00:07:38 EST
Organization: Wesleyan University

RE: how the hell could this be cheap???????

	Well, I have to admit that the guy had a point.  I consider a cheap
move as one which requires very little skill and takes off a shitload damage
(where I'm from, there are notorious Vega dicks that just jump over you and
throw because he has a higher priority.)
That throw was unpredictable, skilless, quite damaging and also
unnecessary because you had him almost beaten.  IMHO throws should be only used
when a) your opponent misses with a special move b) your opponent is dizzy or
c)my personal favorite, when your opponent cheaps you.  In this case, I break
all my rules of conduct.                    
There are also specific cases, such as the jab-jab-throw combo of Guile,
Chun-Li, Vega, and occasionally Ken and Ryu.
	Maybe these rules are a little strict, but there's a strict belief in
following a "SF2" etiquette among the group I play with.  It's a good thing you
don't play here: -).  

By the Way, if Jm Palatsky's reading this, would you please get back to me re
my letter to you.  Thanks.


                                     -Yaj
From: ct20+@andrew.cmu.edu (Clifford T. Tanaka)
Newsgroups: alt.games.sf2
Subject: Useless Zangief Combo
Date: 11 Nov 92 21:15:50 GMT
	<1689B1404A.ST21482@VM.CC.LATECH.EDU>
Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA

I discovered a pretty neat looking combo a while back while fooling
around on one of the practice screens.  What you do is footsweep (any)
and immediately do the spinning punch.  The spinning punch comes out
immediately after the sweep, even if you used the roundhouse.  Pretty
useless combo, but one of my friends was getting a kick out of it.
From: pyro@vax1.mankato.msus.edu
Newsgroups: alt.games.sf2
Subject: Request for Violent Fighter...
Date: 9 Nov 92 19:48:05 GMT
Organization: Mankato State University

Howdy-
   I still haven't gotten my copy of violent fighter...could someone email me
with the current location of it or where it will be posted.  Thanks much in
advance.
Xref: sparky alt.games.sf2:4263 rec.games.video:21617 rec.games.video.arcade:8673
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
Subject: **JOYSTICK BUILDERS PLEASE READ!**
Date: 5 Nov 92 02:51:59 CST
Organization: University of Kansas Academic Computing Services

Howdy all,

I'm dmc.(your happy arcade employee who started this painful thread
of posts on whether or not the $130 'arcade quality' joystick is worth
it.  Well, as I probably knew before i posted, most people dont know
where to get the parts or how to go about building one.  I've got
some decent ideas on the matter and here it goes.

Disclaimer-I do not currently own a snes or snes-sf2 or have ever
opened up a snes pad.(that murders my credibility :) ).

PARTS...

I believe you will need 8 buttons, a joystick, a butchered joypad,
and materials to design your own housing(box).

The main place to get good sf2 sticks and buttons is 
HAPP CONTROLS
106 Garlsch
Elk Grove Village, IL 60007
708-593-6130

I dont currently have there catalog but in an ad they put in replay
magazine they said 'call or write for a free catalog of HAPP controls'
so that is what I would suggest doing.

buttons go for 1.75 - 2.50 each deppending on quantity and supplier.
stick go for 12-20 bucks each(I know they have nice circular base sf2
sticks available, I'm not sure about square base though(sorry guile's)

a joypad is something like 16 bucks or comes with your snes.



The construction seems relatively simple to me.
get your box and stick together.(this part is up to you depending
on your own preferences, just drill holes in wood(maybe other
materials) for the buttons and the joystick, assemble the buttons
and stick))

As far as electronics goes there are just 12 switch connections on 
a pad, so just rewire whatever switch mechanism the pad has to
your 8 buttons and 4 joystick switches.

jam all the wires into your box,and seal it up with the rest of
you original joypad cord hanging out of a hole you made in your
box and it will resemble the 130 stick(depending on how much care
and effort you put into construction)


BTW- from now on I will IGNORE all mail concerning questions about
joysticks(I'm sick of em)

P.S. now that 60 dollar stick might actually bbe a good bargain in
my oppinion, maybe you should go check it out, that price is nice,
maybe even a little low. :)

Later.

P.S.S. my boss informed me that capcom's release of the 'official'
fuck up chip has been pushed back to november 16(sick of waiting
personally)


dmc...................
Newsgroups: alt.games.sf2
From: cyu@athena.mit.edu (Erorppn Xrzavgm)
Subject: Charging (again)
Organization: Massachusetts Institute of Technology
Date: Sat, 14 Nov 1992 02:12:47 GMT

Are charge moves harder to do for some guys than others?  For example, I can
usually followup a series of jabs with a sonic boom or razor when I'm Guile,
but can't torpedo or kick when I'm Bison.

I also hear that Blanka Balls (TM) need very little charge time.

And ideas?


			--Erorppn Xrzavgm
Newsgroups: alt.games.sf2
From: petitc@nuge106.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Ticking!!! The FINAL definition and end to arguments!
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 9 Nov 1992 17:57:47 GMT

In article <1992Nov9.165014.15676@oz.plymouth.edu>, j_herlih@oz.plymouth.edu (Axl) writes:

|> -Axl @)-->---

  Shouldn't that really be:

  -------|
 /  v

  -------|
 /  v


    +

@)-->---
@)-->---

 :&)



-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sat,  7 Nov 1992 13:39:59 -0500 
From: Samuel Samho Chang <sc5a+@andrew.cmu.edu>
Subject: Re: SNES SF2 modify.

qs': ---

1)  MGD2 costs $300 in HK, but it is supposedly illegal in US,
    so i`guess that doesn't matter.

2)  The games are 4 or 8 or 16 mega-BITs  NOT mega-BYTEs
    and one disk holds 12 mega-BITs so themost you need is
    2 disks for SF2n

3)  The datas are read into memory so, once the game is loaded, you are set.

Sam
From: cl330@cleveland.Freenet.Edu (Lewis Lee)
Newsgroups: alt.games.sf2
Subject: Re: Ticking!!! The FINAL definition and end to arguments!
Date: 9 Nov 1992 23:44:49 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Well said, Cybergeek, I agree with everything you said about ticking.
Further, I would like to add that ticking should be leagal whenever
your down by alot of life, an there is not enough time to win, especially
if the other player is playing defensive.  However, the matching tend
to deteriorate into a throwing matches and the outcome depends heavily
on who is better at ticking.  I agree that you can counter throw, but
some characters(vega) are especially good on ticking, and I don't 
think every body have a fair chance at counter throwing as you
said in your "art of throwing" article.  
_____ICE
From: eaeg160@orion.oac.uci.edu (Andy Wu)
Subject: Help!! Blanka or Chun Li VS Guile
Newsgroups: alt.games.sf2
Distribution: usa
Date: 12 Nov 92 01:30:46 GMT

Yes, yes I know that Guile is Blanka and Chun Li killer.  But there must be a way to defeat him, is there?  Any helpful hints on it would be greatly appreciated.

Thanks in Advance,

	Andy
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
eaeg160@orion.oac.uci.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: glens@natinst.com (Glen Sescila)
Newsgroups: alt.games.sf2,rec.games.video
Subject: Violent Fighter help needed
Date: 13 Nov 1992 10:14:22 -0600
Organization: National Instruments, Austin, TX
Distribution: usa
NNTP-Posting-Host: falcon.natinst.com

	Well I finally got Violent Fighter unpacked except for the 5 files
listed below:

		FAC2.NRL
		FBC2.NRL
		PJ_1.PIC
		PJ_2.PIC
		PJ_3.PIC

	If somebody knows how I can aquire these files please let me know.
It seemed to run even without those files which brings up some more questions:

	Are the fighters supposed to be so small on the screen during the
	fight?

	What keys on the keyboard do I use to control the fighters? (plus
	special moves?)

	Is there a 2 player mode or is it only 1 player against the computer?

Thanks.

Newsgroups: alt.games.sf2
From: drkhoe@nmt.edu (ONID)
Subject: Re: So does anyone actually LIKE the "Super CE"??
Organization: New Mexico Tech
Date: Tue, 10 Nov 1992 04:31:11 GMT


I agree, the Super CE does get boring after a while... perhaps what we need
is a ROM switcher...  another button to switch between modes.

-- 
----------------------------------------------------------------------------
Amiga to the Bone | SF2 Fanatics: Can you hang with the Guile combo's?
Moshing - the number one dance in America.  Kill the preacher hang the pope.
-------------------------------drkhoe@nmt.edu-------------------------------
From: lanier@acpub.duke.edu (Dustin Lanier)
Newsgroups: alt.games.sf2
Subject: Re: New bugs for classic SF2?
Date: 11 Nov 92 17:47:42 GMT
Organization: Duke University; Durham, N.C.

In article <17282@mindlink.bc.ca> Zoid@mindlink.bc.ca (Dave Kirsch) writes:

>Interesting.  I have not been able to magic throw when the opponent is out of
>range of the updside down kick.  You can do it on the car stage, because the
>car is close.

> /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:            

In the car stage??  What, do you throw the car?? Jeez, I've never been able 
to do a magic throw, I don't have any idea what it even looks like, but I
can't see how it would be something that you could do on the car.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dustin Lanier                                   Kemp in '96! Kemp in '96!
lanier@acpub.duke.edu                           Screw that, Kemp in '92!

"I didn't know we had a King, I thought we were an autonomous collective.
 You're fooling yourself! We're living in a dictatorship! A self perpetuating
 autocracy in which the working classs ... oh there you go bringing class
into it again!"  - Monty Python and me during the Clinton years.

My opinions are the opinions of everyone at Duke University .. yeah that's it!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alex Ramos)
Subject: Re: How do you beat Ryu's tactic of:
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Fri, 6 Nov 1992 06:05:06 GMT

In article 1dbi7vINNjdt@gap.caltech.edu, julius@cco.caltech.edu (julius yang) writes:
>Getting you in the corner (in any manner possible), shooting fireballs at
>a massive unpredictable rate, and dragon punching every time you attempt
>to get out of the corner?  As far as I can tell, this tactic will destroy
>the computer with perfects every time if the Ryu player isn't careless,
>and in fact I've never seen anybody able to get out of it.  I suppose
>Zangief could spin right through the fireballs, but then his recovery
>time is too slow to avoid the DP.

Zangief: Spinning lariat through the fireball; hits Ryu in the face

Ken: DP through the fireball

Dhalsim: slide

Guile: Razor kick thru the fireball 

Any other can eventually kick thru the fireball and exchange damage.

etc.

Of course if got stuck in the corner to start with, you have big 
chances of loosing anyway.

BTW, almost any tatic or even lack of it will destroy the computer with
perfects.


---
-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
Subject: Violent Fighter Moves ?
From: tom_r@kosmos.wcc.govt.nz
Date: 8 Nov 1992 09:05:08 GMT
Reply-To: tom_r@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Hi, could someone post a moves list for Violent Fighter.

R.Tom
Newsgroups: alt.games.sf2
Subject: RE: SNES SF2 modify.
From: aleung@uwpg02.uwinnipeg.ca
Date: 9 NOV 92 10:25:53 CST
 <1992Nov6.222145.11081@monu6.cc.monash.edu.au><8NOV92.14274450@uwpg02.uwinnipeg.ca> <0ezOWCK00Vom8YmFET@andrew.cmu.edu>
Organization: University of Winnipeg

It also can formet to 13.5mega-bits.
Newsgroups: alt.games.sf2
From: singram@eng.auburn.edu (Scott Ingram)
Subject: Re: New bugs for classic SF2?
Reply-To: singram@eng.auburn.edu
Organization: Auburn University Engineering
Date: Wed, 11 Nov 1992 06:51:25 GMT

Magic throwing the Car.

To perform the Magic Throw on the Lexus stage, play one-player, and
destroy the left top of the car (four neutral roundhouses work fastest)
then jump over the car and wipe the top off with a couple more kicks.

Crouch and roundhouse. As soon as the button is pressed move the joystick
away from the car and `charge' like you are going to sonic boom the car.
Instead of booming, do the magic throw innstead. Guile will do the strong
throw motion and nothing else will happen.

Neat, eh? At least it is a way to practice your timing and KNOW you are
getting it correct.

Orion
From: hogue@cs.arizona.edu (Justin C. Hogue)
Newsgroups: alt.games.sf2
Subject: Re: Zangief's SPD move
Date: 7 Nov 92 09:06:00 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1992Nov6.064718.12686@lugb.latrobe.edu.au> 9109214g@lux.latrobe.edu.au (Gyre) writes:
>In article <1992Nov3.215151.17839@ultb.isc.rit.edu> jmp2020@ritvax.isc.rit.edu writes:
>>For the CE...it's more easier than the classic. But if the opponent is on
>>the right side, you must perform the joystick in clockwise and if the 
>>opponent on the left, reverse the move to counterclockwise. Press a button
>>is the same thing on the classic, but I suggest you to push the button in
>>between either 1 or 2 to 3'oclock. It's more strict but I see no problem
>>in between the CE and the classic.
>
>I beg to differ....the SPD can be performed by any circular motion
>clockwise or anti, regardless of which side the opponent is on...
>I yself prefer to do it such that I touch to bottom half of the
>circle before the top, so there is more of the circular motion 
>described, instead of a silly jump.

  I do it from lots of positions, and rotate counter or clockwise....
--any defensive crouch
--forward (while walking at opponent) back around PAST forward to offensive 
crouch (not necessary, but I got used to it)
--Back, opposite of forward
  A friend of mine does it from (get this) forward flip back around, and
when we first discovered it he was much better than me at it, but the
form didn't make for much of a sensible offense.
--Jowfus
From: ins882e@aurora.cc.monash.edu.au (Mr B.C. Tay)
Newsgroups: alt.games.sf2
Subject: Re: SNES SF2 modify.
Date: 6 Nov 92 22:21:45 GMT
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]

Samuel Samho Chang (sc5a+@andrew.cmu.edu) wrote:
: Never heard of a "MGD2"????
: It stands for Mega-Drive-2, and it is a device which allows you to store
: 4-bit, 8-bit, or even 16-bit SNES (which for you info, stands for Super
: Nintendo here in American) games in IBM formated 3'5" diskettes.
: Everybody has it back home .... and you are considered "out of your mind"
: if you dont have one ... copy every game and it is still very economical
: on your wallet.
: 
: contact me if you have further Qs'   ok?
: Sam

Questions: 1: how much is the MGD2 cost at your place?(I plan to buy one..)
           2: how can you copy one games that is over 2 Mb in a disk?(because
              the disk that we currently use can only store 1.44Mb
           3: I know you can store it in a lot of disks, but then you have to
              swap the disk everytime the machine request some informations
              that is not currently in the disk ,.....right?
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: SNES SF2 modify.
Date: Wed, 11 Nov 92 05:31:18 GMT
Organization: University of New Mexico, Albuquerque

>If you still don't understand . I will explain more example and details.
>  
>                                          Daylin Pillay

Please don't...or if you must, use e-mail. 

Newsgroups: alt.games.sf2
From: Zoid@mindlink.bc.ca (Dave Kirsch)
Subject: Re: New bugs for classic SF2?
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 9 Nov 1992 00:06:34 GMT

> Brian Odom writes:
>
> The first time I tried to magic throw, I did it, but the opponent was
> nowhere
> near the range of my upside-down kick.  He was clearly all the way across
> the
> other side of the screen.

Interesting.  I have not been able to magic throw when the opponent is out of
range of the updside down kick.  You can do it on the car stage, because the
car is close.
--
 /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:              __
 MIND LINK! Communications Corp.|   CANADA   |  zoid@mindlink.bc.ca  \/
From: julius@cco.caltech.edu (julius yang)
Newsgroups: alt.games.sf2
Subject: How do you beat Ryu's tactic of:
Date: 5 Nov 1992 16:30:55 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

Getting you in the corner (in any manner possible), shooting fireballs at
a massive unpredictable rate, and dragon punching every time you attempt
to get out of the corner?  As far as I can tell, this tactic will destroy
the computer with perfects every time if the Ryu player isn't careless,
and in fact I've never seen anybody able to get out of it.  I suppose
Zangief could spin right through the fireballs, but then his recovery
time is too slow to avoid the DP.

On another note, I've been getting more proficient with Vega against the
computer recently, but the times I've fought Bison I get crushed.  Once
I managed to get several screaming eagles off and won a round off him,
but generally he surprises me with a cheesepedo or a throw.  Any tips
besides merely throwing a lot? (That's how to win with Vega in general
anyway. :)
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
julius yang                     . "I've heard that sperm are high in
julius@sandman.cco.caltech.edu  .  calories--I'm on a gain weight diet, by
julius@iago.caltech.edu         .  the way."                    -A friend