From: kring@efes.physik.uni-kl.de (Thomas Kettenring)
Subject: ADMIN: Character Summaries List
Organization: FB Physik, Universitaet Kaiserslautern, Germany
Date: Sun, 4 Oct 1992 17:50:57 GMT

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C H A R A C T E R      S U M M A R I E S

* * * * * * * * * * * * * * * * * * * * * * * * * 
Once compiled by: Andrew Solberg		*
Now compiled by: Thomas Kettenring		*
Please mail for corrections, updates or requests*
to: kring@efes.physik.uni-kl.de			*
Most Recent Update: 10/4/92			*
* * * * * * * * * * * * * * * * * * * * * * * * *

--------------------
New:		Kordane
		Kraska [My mail to you bounced, so I could not acknowledge. TK]
		Kyleen
		Ocampi Druntilli
		Sir Tyrone
Revived:	Kryalla Simuel (The Shrouded One)
		Meshtakalanummus Slayer-of-the-first-Numpka
--------------------

GENERAL NOTES:

This list is a compilation of the character descriptions for all characters
presently 'active' on alt.pub.dragons-inn.  'Active' is here intended to
mean 'posted within the last two weeks or so'.  The purpose of this list
is to give players/readers a handy reference to other peoples' characters
and the players' e-mail addresses.  Ideally, the characters listed herein
should be available for interaction, although they may not at present be
within the Inn proper.

If you desire to use a character on this group, please send me a brief
description of the character.  This is not a requirement, but a request:
this list is a service, not a tax form.  No summaries will be rejected
provided you intend to actually use the characters in question.  Summaries
should cover basic and obvious information: physical descriptions and
mannerisms, attitudes, and any simple background you wish to include.  
Summaries should optimally be kept to ten lines long, each of 80 characters
or less.  

In order to keep this list tidy and accurate, please inform me if you intend
to suspend a character temporarily or permanently.  If you want to take a
character summary off the active list, it will not be deleted; instead, I
will move it to a 'sleeper' file in the event you wish to reactivate it.  It
is very important that you volunteer to help in this matter if you wish to
be on the list, as the clutter of 'unused' characters can make this file
very long indeed.  Periodically, I may conduct a census to see if everybody
on the list is still in fact 'out there'; failure to respond to such a 
census may result in consigning of characters to the sleeper file.

In the course of maintaining this list, I am bound to make mistakes.  Please
contact me if any information regarding your character is incorrect.  Typos
will also be gladly fixed if you point them out to me.

I do not have the time to perform large-scale maintenance on summaries;
hence, your summaries should be fairly long-term in nature.  Fast-changing
data such as your character's location or current quest should not be
included in the summary.  If a more permanent change must be made to a
summary, contact me with the details.

*****************************************************************************

**Aglarond Duinmaren Rhunen III**:
(Christopher Steiner) csteiner@oucsace.cs.ohiou.edu

   Aglarond's  height has never been established, even though he is roughly
5'11"  when  standing fully erect, something of which he never  does.   His
hair  is  ivory-white with the hair just above the  forehead  being  ebony-
black. He wears a dusty brown cloak held on by a pin with a red eye on  it.
Always is he wearing a white chemise that has been stitched up many  times.
Aglarond has brown breeches and soft boots.  He doesn't seem to be carrying
any possessions, because everything is stored in his cloak.  He used to  be
a fighter of mild talent (he could use almost any bladed weapon), until  he
discovered his psi-abilities.  He has since been training his abilities  to
make himself the ultimate in fighter offense and defense.  


**Alaric Shadowleaf**:  (Belinda Asbell) mba@ccd.harris.com

 Alaric is a half-elven fighter with healing and magickal abilities.  He is
taller than Khisanth, with dark hair and a scar on the left side of his face.
Mated to Khisanth.


**Alfvaen**:  (Alfvaen) aaron@space.ualberta.ca

 Alfvaen is a half-elven thief, who occasionally uses magic but doesn't rely on
it.  He's quick-witted and free with his tongue, but a true friend once you've
earned it.  He journeyed to a place called the City of the Dead, where he died
the first time.  His soul was trapped by an amulet he wore, and Lassiviren the
Dark, a drow assassin (whom some of you might remember from the AD&D Rogue's
Gallery--slightly modified for my purposes), took his place, leaving the City.
Upon Lassiviren's subsequent death, Alfvaen reappeared.  The two currently
have an uneasy truce, and are negotiating plans for sharing the body (as soon
as they can find some means of changing that does not involve death).  He is
looking for a) a way to return home, and b) his beloved Elstree, whom,
unbeknownst to him, is currently residing in Generica's Temple of Aditi.


**Artimian Yauntirr of Elturel**:
(Christopher Steiner) csteiner@oucsace.cs.ohiou.edu

   Artimian  stands at 6'3" and weighs 157 lbs.  He has brown  hair,  skin, 
and  eyes, all the same shade.  He is a fanatical worshiper of Azuth and  a 
conjurer  on the side.  He keeps a medium war horse and 3 war dogs that  he 
trained,  a  swift that he summoned as his familiar, 2 night  lizards  that 
attached  themselves  to  him, and a hyper-bola that he  charmed  too  well 
recently.   After killing  his mother  and father (he discovered  that they
were lyncanthropes)  he has  been named  King of Elturel, but  has left his
kingdom  to track  down  who  started  spreading  the disease  through  his
kingdom.  He almost caught him twice, but was interupted by skeletons.

**Arthsplunt Grigwald I**: (Christopher Steiner) csteiner@oucsace.cs.ohiou.edu

   Arth is 4'10" and 178 lbs.  He has purpleish-green hair, black eyes, and 
reddish-orange skin, all due to mishaps as he played with his toys.  He has 
almost no skills except that he can cause any magical, religious,  psionic, 
technological,  or any other item to work for him, and sometimes even  work 
the  way  he  wants them to.  He has collected around  two  thousand  items 
throughout  his travels between different worlds, cosms,  dimensions,  etc.  
His  favorite items to collect are cloaks (he's wearing 6), pockets of  any 
kind  (storage  space for his other items), and arrows (the one  weapon  he 
knows  how to use is a bow).  He has been frequently quoted as saying,  "So 
THAT'S what that does!" as all his friends die around him.  Amazingly, with 
as much travel as he's done, he hasn't really learned anything.  

**(Lady) Azzar of Bloodstone**:  (Tanya Olsen) slg7m@cc.usu.edu

 She's about 5' 6" tall with blonde hair and blue eyes.  Her travelling
clothes consist of a forest green tunic, breeches and gray cloak and boots.
One might guess that she is a ranger from her attire.  However, she wears a
strange black hat (a bowler hat) though those in the inn probably have never 
seen the type before.  She carries a 2-handed sword slung across her back
as well as a small shield.  The most striking thing about her is her skin:
she is covered from her face down to her hands (and probably everywhere else!)
by a strange tattoo-like bluish-silver pattern.  In spite of (or maybe because
of) this exotic pattern, she is exceedingly beautiful.  She appears to be 
quite human.


**Bakr**:  (Thomas Kettenring) kring@physik.uni-kl.de

 Bakr ibn Ja'far ibn Musa al Mekneshi, apprentice mage from the city of 
Meknesh, in the land Eschar, in the world of Midgard, whence he wants 
to return. A huge fat man in a once-white burnoose, wearing a scarf on his 
head; rudder-like nose, almost meeting eyebrows, light brown skin.  Wears 
a belt with two daggers, carries a rucksack.


**Bran Pathseeker**:  (Mike Jones) Michael.Jones@mail.trincoll.edu

 His name is Bran Pathseeker, and he is a wanderer.  Originally from the
independent city of Three Lands' Junction on the world of Alaphon, he has
long since journeyed elsewhere. He appears human,and claims to be so, save
for a strange silver tint to his eyes, but he is actually a mixture of
human, and a now-vanished race called the Tharns.He is 6'1" and built like
a fighter.His eyes are blue with a silver tint, and his hair is red, again
with a silverish tint.  He is commonly garbed in either light chain mail,
or traveling leathers, both of which are sky blue.  He wears a silver sash
around his waist, and a silver headband. He also sometimes uses a dark
brown cloak. He is armed with a variety of weapons, including a two-bladed
battleaxe and a short sword. He also travels with a strange creature bred
from magick. Its name is Glimmer, and it is a shimmercat.  Much is left to
be learned... Bran is an easy-going, somewhat flamboyant person, who
refuses to be stuck into one mold. Neither fighter, nor ranger, bard nor
thief, mage nor paladin, he's a unique blend.


**Bronwen**:  (Alfvaen) aaron@space.ualberta.ca

Bronwen is a priestess of Lugh Long-Handed.  She is often a tempestuous woman.
Her true love, Liam, was forced to take over the role of Celtic God of the Dead
after destroying the previous tenant of that position, and since then she has
been inconsolable.  She is a good friend of Mistletoe and Ornigan, more the
former than the latter.  She is a tall statuesque beauty, sometimes unaware of
the effect her beauty has on men and unsure how to deal with those effects when
made aware of them.


**Brycur the Merchant**:  (Peter Bruce Harper) patchman@wpi.wpi.edu

 Brycur is a merchant in the bazaar.  He is a fairly hansome man with long 
dirty blonde hair.  He's fairly thin with well-toned muscles.  He dresses 
somewhat raggedly with a loose fitting shirt and pants and high-cut boots.  
He is of average intelligence, relying more on charisma to get him what he 
wants.  He is far from rich but not poor either.  It is evident from his 
appearance that he is from the area of the Low City, although he has much 
common sense and much knowledge of the world as he is a well travelled man.


**Captain**:  (Brett Fishburne) bfish@sequent.com

 A rather normal individual.  His ruddy face reflects a life on ships.  He
has a real name, but it is far lost to antiquity (at least for now).  Captain
pilots the *Morning Breeze* which is a cargo vessel.  He plies the river which
lies between Generica (to the North) and Specifica (to the South).  Captain
usually brings sugar from the South to trade for furs from the North.  He will
welcome any passengers as long as they pay for their passage and cargo in
some manner.  He's basically a "good guy" although he is not the brightest
man in the world.  Captain has the savvy of the common man and is not easily
fooled.  Don't expect him to organize an expedition to overthrow the navy of
another city-state, but you could count on his efforts to rectify a bad
situation.  In general, Captain is an even-handed kind of guy who is not fond
of any damage to his boat.
 Captain has curly black hair with a touch of gray at the temples.  The
gray also is starting to extend itself into his beard.  His hair and beard
are cut when it is convenient, so he may at any time have long hair and/or
beard.  Captain wears a ring on his left pinky and a necklace.  The ring
allows Captain to have the same basic agility as the average human (he was
born quite the clutz).  The necklace is a medallion of true speak which 
allows the Captain to speak (he was born mute).  Due to a defect in the 
medallion, Captain can tell occasional white lies, but bold faced lies are 
not the sort of thing you will hear from him.


**Cathal**:  (Nolan Hinshaw) nolan@twg.com

 The short dark grizzly fella, him what's started drawin' and writin' on
parchment over there in his own private corner at his own private table, him
what fancies Double Dragon Ale, is (shhh! it's still a secret but not fer
long) Cathal Rua Mac Ri Lochlann, a student of human nature by inclination and
a wee bit of a wag (but hard to detect as such). He's about a head shorter
than the norm, a bit shaggy around the head - it's been a while since his last
trim, you see. His hands are bit large for his size, inkstained. He's been at
that table observing the interactions in the pub and documenting the parts he
thinks interesting. I expect that he'll start interacting a bit with the
other active characters as soon as things gits quieter.


**Colin Silvertree**:  (Jim Miller) HADCRJAM@uh.admin.edu

 Colin is a tall (6' 3"), slender half-elf, with brown eyes and shoulder-
length brown hair.  His looks tend to favor his human half, but there is no
mistaking his mixed parentage.  He dresses in blues and deep forest greens,
with knee-high black boots.  His clothing is always of high quality but never
flashy.  He carries a katana slung over his back, a dagger at his right hip,
and a beautifully crafted longsword with a great black gem set in its hilts
at his left.  A medallion bearing the unicorn symbol of the goddess Meilikki,
goddess of the forest and patron of Rangers, serves as a cloak pin.  Colin
is almost always unfailingly polite in his manners and pleasant in demeanor,
but has a tendency to get melodramatic at times.


**Doctor Panacea**:  (Tim Huesman) tim@mik.uky.edu

 A gentle-natured man with a curious demeanor and a thirst for 
conversation, Doc Pan poses an interesting figure.  Dressed in a 
crimson and blue doublet, breeks tucked into knee-high silk hose,
and buckled shoes, the Doc appears the gentleman.  Middle-aged at
34, he stands 5' 9" and weighs a slightly portly 170#.  His green
eyes show much joviality and his brown hair is graying at the temples.
 From the look of him he isn't one used to hard work and his hands
would favor one used to delicate tasks.  Still he's full of vim and
vigor and likes the 'flavor' of the Dragon's Inn at all hours.  At
his neck is a metallic 'voodoo' doll on a tight metal chain that
bobs up and down as he talks.
 Prill (Doc Pan's sometime companion)
 Prill first appears as a lovely bird having much the same appearance
as a mockingbird.  She is a bi-morph in that her other form is very
human in appearance, save the stiff hairs on the top of her head, at her
elbows and 'feathering' back from her temples.  Upon her upper arms a 
lack of pigmentation gives the appearance of chevrons.  She is a worker
of 'warm' magic, that which attunes itself to the lifeforce around it
and makes 'adjustments' to suit her needs.  Her hair is close-cropped
and a light-brown going grey.  Her eyes are large, wide-spaced, and
are prone to make a piercing stare.  Her face seems devoid of emotional
expression but that is more than made up for in her mellifluous voice.
She cocks her head in an odd fashion while listening to others and then 
as suddenly speaks in whatever voice she deems suited to the situation
for she is a startlingly good mimic.
 Prill tends to wear layers of snug gauzy fabric that tease for their
sheerness, but conceal for their strata.  Clothes colors tend toward the
browns, leaving legs and arms entirely bare but covering her petite form.
More likely to sit than stand on her fragile 4' 10" frame, Prill moves
about a great deal when not involved in conversation and even then is
prone to preen while animatedly chattering. 


**Dougl**:  (Dennis Brennan) djb6@midway.uchicago.edu

 Karl's young (somewhere between 8-15 years old) assistant.  His parents
are Aron (dead) and Lyra.  Lyra and Karl agree that he should be discouraged 
from taking up a career in adventuring.  To this end, he is currently a 
student at the St. Cuthbert Military Academy for young paladins.


**Effandir Taredain**:  (Christopher Steiner) csteiner@oucsace.cs.ohiou.edu

   A "messenger" of Cyric, god of death.  He's about 5'9", 162 lbs. and has 
blonde hair.  He's constantly involved in at least three different schemes, 
trying  to gain some wealth and power or running from something.   Recently 
he  has  been  chased by a fanatical were-rat who used to be  a  very  good 
friend  of  his.  Effandir has left a good trail of undead  behind  him  in 
attempts  to at least damage the rat so he can stand a chance against  him. 
He currently has been hired by Aglarond along with Toscon.


**Ezrin U'Tharnus**:  (Brent Davis) bdavis@romulus.cray.com

 Ezrin U'Tharnus recently joined the Seaguard of Generica as a Marestasi.
As a new recruit, he's been assigned to the nightwatch in Leviathan Tower.
He's about 6 feet tall in his early twenties, but appears much older due
to his short, thinning (and graying) black hair and moustache.  Due to lack
of exercise, Ezrin is badly out-of-shape.  He isn't fat, but has a few
unsightly bulges and very weak muscles.  This is a major concern to the
other Seaguard, who tease Ezrin about being a wimp not fitting their elite
image.  If not for the fact that Ezrin set a new high score (completely
blowing away the competition) on the Marestasi entrance exam, there's no
way he would have been accepted into their ranks.


**Farnham**:  (Eric Grabowski) IO20776@MAINE
          Farnham is a Gnome Illusionist with a wry sense of humor. He stands
about 4'8" and sports a long white beard.  Due to his prankish nature his
friends tend to examine all of his ideas for making money VERY! carefully.
          Farnham is most commonly remembered by the vials of disgusting
smelling phlumph (pronounced "flumf) guts, which he tosses at the first sign
of trouble.  He has just recently come out of retirement after blowing all
of his available cash on a bum deal to develope an illusion of food that can
actually sustain life.


**Felix**:  (John Francis) johnf@apollo.hp.com

 Male human(oid), age 30 to 40?
Appearance: Short, dark hair; dark complexion ; high cheekbones ; 
            glowing green eyes ; pointed ears with hairy tufts ;
            tufts of hair (or fur? ) between long fingers.
            Elves may detect an elven cast to the basic features,
            although the lynx-like overtones make this hard to spot.
Attire:     The ubiquitous dark cloak over a suit of chain (elven?),
            with mail gauntlets.  Carries a longsword with an ornate
            handguard (with 2 glowing green emeralds set in it) in a
            scabbard which is also studded with smaller emeralds.


**Fizzle**:  (Silk) unixwiz@mcl.mcl.ucsb.edu

 A fairly tall human, dressed in voluminous robes.  He appears
absent-minded, and is usually rummaging around for lost items.  This is an
act, as he is a near-genius, and *never* loses anything important.  He is a
"Wild Mage," working with the fundamentals of metamathemagic.  He is
accompanied by a small bronze drake (about 2 feet long) named Mijan.  Mijan
is spoiled, and always looking for a scratch.  He and Fizzle communicate
via a telepathic bond.  They also work magic together, Mijan helping Fizzle
expand his powers.


**Futuria Crystalshard**:  (Pete Harper) patchman@WPI.EDU

 Futuria is an extremely old man (looks to be about 100 in human
years) who is the proprietor of "The Future", a small shop in the
Arcade of Unforgotten Heroes.  He has shoulder-length whitish-grey
hair and is usually adorned with a white robe and sandals and a gold
medallion around his neck.  He is blind but often stares directly at
people in such a way that often makes the person feel as though he
is searching directly into their soul.  He is a Fortune Teller/Seer
who will tell someone anything about the past or the future for the
right price.  He often speaks to his customers in riddles which 
sometimes upsets his customers because they have to try to figure
out what he means.
 ADMIN: Futuria is an NPC.  If you wish to visit him, you may either
write to Pete and ask him to run Futuria, or you may do it yourself.


**Ghurney**: (Christopher M. Steiner) csteiner@oucsace.cs.ohiou.edu
NPC
   Waitress of the Drift Inn and wife of Splunk.  She stands at about  7'8" 
and weighs 462 lbs.  She also has dark hair and a greyish-black  complexion 
for the same reason as Splunk.  No one has yet acertained what race she  is, 
but  a few have guessed that she might be a half-ogre, half-troll, and  the 
like.   She's been known to pick up unwanted guests with one hand and  flip 
them  out  one of the holes in the walls while calmly serving  someone  the 
"special."

**Hazy Drifter**:  BANNON.920910130739@maine.maine.EDU

 A creature magically constructed by a power
mad sorcerer in the North.  She was cobbled together from
the tissue of a young woman, some of the essence of the
forces found in the dark, turbulent heart of The Fist
and some of the sorcerer's own substance.  Hazy can hurl
bolts of lightning in the gigawatt range, change color/
density as a cloud does and can fly in her mist and
evaporated forms.  She must fly to restore her body's
electrical charge.  This is her source of rest and
sustenance.  She was enslaved to the sorcerer as a tool
of destruction until he was wiped out by one of his many
enemies at the close of her second year of existence.  She
spent a year wandering and learning and joins the Dragon's
Inn population at the start of her fourth year of life.


**Helios Darkmane**:  (Chris Miller) jpugsley@mihi.une.oz.au

 Helios is of the now deceased tribe Soesor. He stands 7'11" tall,has
a black mane, and a light brown equine half. His eyes are an unusually
bright yellow, hence the name Helios ("Sun").He is stronger than the
normal human, and naturally much faster. 
 His weapon of choice is the glaive, and he usually wields a glaive
that appears to be made entirely of silver, though he is also
proficient with the longbow.
 He knew Dougl's father Aron before he died, and is constantly seeking
other tribes of centaur-kin. He has a strong distrust of two-footer
barbarians, as it was a group of these who slaughtered his tribe.


**Hubarak of the Silver Arrow**  (Matt Cohen) Cohen@spot.colorado.edu

 (also sometimes known as Hubarak Silverarrow)
 Hubarak is a Large (6'7", 230 lbs.) Human Male wearing a well-worn cloak
over his similarly well-worn armor.  He carries an longbow and belt- and 
shoulder-quivers, along with a small axe on his belt.
 His father was a retired adventurer (also a Ranger/Archer)
who settled down in a peacefull forest community, which was destroyed by
maurauding Green dragons. Hubarak was one of the few survivors of the attack, 
so he found his father's old armor and weapons, including a silver arrow 
pendant necklace which has some (possibly magical) runes carved into it, and 
left to seek his fortune and do some exploring.
 Hubarak is now simply traveling the continent to see what he can see,
and to raise enough money to hire a sage to try to decifer the runes on his
pendant.
 Hubarak is a competent ranger, and an excellent shot with any type of bow.
His boyish face, naive manner and gullibility often get him into trouble, but
once he realizes it, he can usually manuver or fight his way out of a tricky
situation.


**Ixnaphior**:  (Matthew Charlap) zweldron@ruhets.rutgers.edu

Human(?) fighter with innate magical abilities. Wields a hand-crossbow or
2 daggers. Wears splint armor.
Moderately strong and wise, very good looking and robust. Not the most agile,
but doesn't fumble around with tools either.
Homeland: Wyvernia, village in Isalaron from my campaign world.
alias (not used yet): protector of the gold sphere.


**Jake Pitzar**:  (Jason Corley) corleyj@gas.uug.arizona.edu

Hard-bitten reporter.  Has seen it all.  A tough guy who "packs a
long-handled knife" because he "stepped on a few toes too many."
Underneath, of course, he has the requisite heart of gold and spirit
of adventure, but you'd never know it from his callous exterior.


**John Constantine**:  saruman@cats.ucsc.edu

 John Constantine is the main character in the DC comic series
Hellblazer.  He is an English citizen and a wizard of sorts.  He specializes
in summoning magic (he is VERY good at that).  
 He tends to irritate people with his wit and ego very quickly.
On the other hand, he hates pretention and goes to great lengths to knock
people off their respective pilars.  
 The comic character would be considered a wee bit munchkin, considering
the fact that he is somewhat immortal (as long as he can continue to keep one
step ahead of the lords of hell, of which three own Johns soul.  Long story.)
 Basically, he is just kinda hanging out and trying to relax.  He 
is getting tired of saving English royalty from demonic possessions and such.


**The Jolly Roger**:	(Brian Shea)	taz@athena.mit.edu

The Jolly Roger, or Roger for short, is a human male about 25 years old.  
He is about 6' 3" and has a gymnast's build - strong but not bulky.  His 
hair is jet black and worn in a short spike.  He's wearing black combat 
boots, black and grey camo fatigues, black turtleneck, and a well-worn 
black duster.  On the neck of the turtleneck and the lapel of his coat are 
a skull and bones insignia.  His most outstanding features are his eyes.  
The irises are dark green, the pupils in the shape of skull and crossbones. 
He moves with a strange sense of grace, as if he were trying to contain his 
speed and power, which he is.  Roger is a Physical Adept from the Boston 
Sprawl, an experienced shadow  runner, and a deadly fighter.  His magic  
augments his body well, and he's lightly cybered. He's pretty sarcastic, 
but good-natured.  Tends to be impulsive, which gets him into trouble now 
and then.


**Karl**:  (Dennis Brennan) djb6@midway.uchicago.edu

 Quartermaster of Glorshanned Keep.  About sixty years old and missing
his right leg below the knee (he has a peg-leg).  He was an adventurer
a long time ago, comrade to many notables including Kayahel Talechaser,
Rowan Littlefair, Dougl's father Aron and (perhaps) Kron.  He failed to save
his wife from her abductors a few years ago and lost his leg in the attempt.
He is the quintessential "cranky old man", always ranting about the 'good
old days' but still ready to help his friends.


**Khisanth Blackblade**:  (Belinda Asbell) mba@ccd.harris.com

 One of the first few people in the Inn, Khisanth is 5'11, with waist-length 
fiery red hair.  She appears not completely human, but neither does she bear
traces of Elven lineage.  She appears to be a fighter with a fair bit
of skill at juggling and magick.  Mated to Alaric.


**Killian**:  (Rob Falk) z_falkrg@ccsvax.sfasu.edu

 Killian is 5'7", 150 lbs, orange-red hair with 1 black stripe, and bright
emerald green eyes.  Very cat-like in mannerisms, i.e. likes to snooze, wander
about, etc.  He is a weretiger.  He is a bard above all, but also dabbles in
minor magic and thievery.  Somewhat selfish.  
 Killian usually wears a leather armor torso, breeches, cloak and carries a
quarterstaff.


**Kordane**: (Sean A Reith) gusar@uniwa.uwa.edu.au

Kordane is a urban survivor, by profession a cat burglar.
He is a shade under six foot, with a light build.  He has
long black hair, which surrounds a face tinged with elvin
lines and green eyes.  Unless working, he wears a crimson
headband, often with a matching shirt.  A throwing dagger
is strapped to each forearm, a light short sword hangs at
his side.  He is a member of the thieves guild, though he
usually works solo.  Kordane has survived thus far due to
instincts, cunning, and being a master of fighting dirty.


**(Lifilis) Kloote**: (Thomas Kettenring) kring@physik.uni-kl.de

  Your first impression is that this human thinks he is better than you.
He is very tall and thin, and when you look in his face as he speaks to you,
you see primarily his nostrils.  (That's also true if you are taller than him.)
He may be fifty years old, and he wears clothes that make him look rich.
He makes you think of those hundreds of sea snails necessary to dye his
purple cloak and shirt.  Kloote is a conjurer from the Mysty Mountains, and
he is famous there, as he stopped the abductions of nobles by summoning the
victims as soon as their abduction was known.  He has been given a county
for that feat, but recently he lost it again because he wantonly summoned
too many horrible and till then unknown monsters, which are now devastating
the whole country.


**Kraska**:  dmcdulin@cs1.uct.ac.za

   Kraska has a faint blue nimbus surrounding him at all
times, as well as his staff. His body is like that of crystal
clear water, only solid, and also slightly translucent. If
you look closely enough, you can probably see through him. He
does not have any other observable objects with him, except
for a pair of short trousers, which is the only clothing he
wears. He does not eat, but only needs pure water to survive.
Kraska has a humanoid shape, stands 5 foot 10 tall and
doesn't *really* stick out like a sore thumb. He does not
originately come from Generica, but finds himself here only
due to a misunderstanding with a mage on his plane of
existence.


**(T. E.) Kron**:  (Andrew Solberg) andsol@owlnet.rice.edu

 Kron is a Sergeant of the Watch of Generica.  He is approaching fifty years
of age and is starting to look it.  He has greying brown hair and a heavily
lined face.  He is of medium stature and is very fit and muscular.  He wears
a leather jack with the crest of Generica emblazoned upon it, breeches, and
heavy boots.  In poor weather he wears a greatcoat.  Kron is the 
quintessential street cop and loves his work, despite the danger and long
hours.  He usually volunteers for the dangerous jobs, particularly those that
involve working at night.  Kron loves to tell and hear stories, and has a
weakness for good wine and better riddles.


**Kryalla Simuel the Shrouded One**:   (Stilt Man) foleye@storm.cs.orst.edu

Kryalla has the dubious honor of being the first "dark watcher from the
corner," alas, lacking the precognition to see a cult thing in the making.
She usually wears a black cloak, sometimes referring to it as her "Shroud,"
though what exactly she means by that seems to critical of knowledge to
entrust to others.  Her background is not known by any mortal being, only
that she appears and disappears at times throughout the lands, usually with
some story or quest for those who encounter her.


**Kyleen**:  (Cat) scheider@oswego.Oswego.Edu

Kyleen appears to be a typical Elven ranger at first glance.
She is small, even for Elves, measuring in at 4'1".  Her build is 'slender'.
She has golden-brown hair and light green eyes.  Her clothing consists of
garments in varying shades of green, all trimmed with silver.  Her only jewelry
is a silver clasp for her cloak engraved with an arrow.  When on the alert,
she carries a longbow of Elven make, as well as a short rapier and several
daggers, some concealed less visibly than others.
Kyleen is usually solemn, but at the same time kind, not loathe to cheering
those around her.  Yet, when it comes time to be serious, Kyleen turns into an
excellent strategist.  It is easy to get the idea that one would rather have
Kyleen on his/her side. 


**Lancos Erredan**:  (Mike Sander) 344LWKC@CMUVM.CSV.CMICH.EDU

 Lancos is a fairly young human who stands approximately six feet tall.
He has red hair (perhaps his only outstanding feature) and blue eyes. He
wears a dark green outfit that covers most of his (banded mail) armor, and
has a sheathed weapon on each side of him (a long sword on the left, a
scimitar on the right).
 Lancos originally was born in (an unknown part, to him) the realm of
Greyhawk, and on occasion returns there. However, he has travelled through
a good portion of the world, primarily due to a Ranger named Sean McMillian
he met early on is his adventuring career. Sean was (and still is)
determined to see most of the world, and Lancos was happy to come along.
The two not only became friends but learned from each other, Lancos trading
his ability in bowmanship and knowledge of cities for Sean's two-weapon
fighting style and wilderness survival techniques.
 Generica is just another stop for Lancos, although he is never one to
be bored. Even though he has been involved in several escapades that some
people would consider heroic, Lancos has a low ego, and occasionally
downplays his role in favor of the group's accomplishments --fame is not his
goal anyway.


**Listener**:  (The Nightstalker) pope@physics.su.oz.au

 There is Listener, who is a bard.  He plays upon request, a flute,
in which words can be understood, and a lute.  He uses these mainly, but
can play all manner of instruments.  The flute plays soothing music, and
calms all violent action in the bar, including FLAME WARS, (which are not
allowed anyway).  If this does not work, Rowan can throw most out with ease,
and has a rather nice sword that he uses well.  Listener is a bar feature.


**(Rowan) Littlefair (and family)**:  (The Nightstalker) pope@physics.su.oz.au

 The bar is called the Dragons Inn.  The owner is one Rowan Littlefair.  
He is a large burly man, an ex adventurer, who runs the place with his 
wife Mary and young son Bob, who is in his early teens.
 It is claimed that he had some part in the downfall of a dragon, and keeps
some small trophies from the body, but this is not confirmed.  He will serve
just about anything that is not too disgusting in nature, and has a well
stocked bar.  Mary cooks, and cooks well.  Bob will listen to ANY tale told
him of the wide world.  These characters are open for use, but their past
histories are to be written by the founder of the group (me).  They will
not leave the establishment.


**(Father) Lucas Murphy**:  (Clinton Richard Wolf) wolf@cheshire.oxy.edu

 Lucas Murphy is 5'9", with brown hair, brown eyes, and an average build. He
wears a drab brown robe and sandals, and a carved wooden rabbit on a thong
around his neck (his holy symbol). He carries a shoddy-looking wooden staff
(which is actually a Staff of Withering, with some other neat stuff as well)
and is generally gloomy and depressed.


**Luthor Anside**:   (The Dreamer) asg102@psuvm.psu.edu

 Luthor is the last person of the old adventuring group "the Children of the
Blue Star".  He is a 5'6" 150 year old Half Elf with jet black hair, light
blue eyes, and golden skin.  He weighs about 130 lbs and looks like he could
handle himself in a fight.  The most remarkable feature is his movement.  When
walking, he seems to glide.  This is enhanced by his black clothes and BLACK
cape which blends into the shadows making his outline indistinct.  As far as
an occupation goes, he calls himself a "Shadowmaker".


**Maleiu**:  (Alfvaen) aaron@space.ualberta.ca

 Maleiu is a hunter and warrior from the Dark Continent.  His skin is  
dark brown verging to black, and his hair is normally long and  
straight, worn in a warrior's braid, although it has been recently  
cut short.  He is 6'3" and exceedingly muscular.  (18/something  
strength, D&D terms.)  He left his home village after being  
essentially exiled by the chief, and has been wandering the world  
ever since.  He has been separated by his usual group of companions  
when they were captured by slavers and sold separately.  Generica is  
where they intend to rendezvous if they manage to escape.
 He speaks common, his tribal tongue, Dark common(the common tongue of  
the Dark Continent), and a dialect of lizardman.


**Marcel Delacroix (& Rabbi Fishbien)**:
   (Rick Jones) albert@crick.bcm.tmc.edu

 Marcel is a human, and looks like your typical paladin.  However,
he's from the Cyberpapacy (in the Torg RPG).  He is proof of Clarke's 
Law regarding magic and science.  He's currently dressed in plate armor.
An ornate cross hangs around his neck, and a broadsword is in a scabbard 
hanging on his waist.  He's around 6' 3" and powerfully built.  He's got 
black hair in that Moe haircut you see on priests in old pictures.  (No 
shaven tonsure tho.)  He gives off that air of innocence seen in children 
and paladins. 
 The Rabbi Fishbien is a Spirit Chip, a personality inscribed on a
microchip, and mounted in Marcel's head.  The process was supposed to wipe
away all of the Rabbi's 'heretical' tendencies, but the Rabbi's true 
personality re-emerged.  The Rabbi is an expert linguist, and has a 
great breadth of historical and religious knowledge (for Earth, however).
His "speech" appears on a LCD stream across Marcel's field of vision.
Empaths and sensitives can sense the Rabbi's presense, as the process for
creating Spirit Chips involves strange mystical rituals.


**(Bashar) Mardan**:   (Todd McCall) mccall@oswego.oswego.edu

A young man, perhaps 20 years old, with jet black hair and grey eyes, which
constantly scan his surroundings. He has the stance of a trained warrior.His
attire depends on what he is doing.
If adventuring/on-active-duty, he wears military fatigue style clothing over
leather armor. The fatigues are black, with a red heraldric hawk on the left
chest pocket location. A black traveling cloak billows behind him in the wind,
and a longsword with a silver filigreed hilt hangs in a scabbard at his side.
He wears a leather helm with the same hawk insignia.

In other situations he wears grey military fatigues with the hawk insignia
still in the left chest pocket location. Unless expecting violence or if local
customs permit the wearing of a blade, he will not wear the longsword. In place
of the helm is a black beret.


**Meshtak**:  (Daniel Steven Reinker) dementia@cheshire.oxy.edu

 Meshtak's full name is Meshtakalanummus Slayer-of-the-first-Numpka, which for
obvious reasons is shortened to Meshtak. He is a Draga from the plains of
Drotshava. The Dragas are plains-folk and most of them are very peaceful and
content to herd Grahma all their lives. However, Meshtak got bored with that
life and when an offer came to work for the Hytians, he took it; since 
then he has been a soldier-for-hire. Meshtak is about seven feet tall, very
strong, and is covered with light brown hair. He has a lion-like mane, fangs,
retractable claws, and a cat-like tail with four spikes protruding from it.


**Michael (the Dark Elf)**:  (Michael McAfee) mdm@premise.Prime.COM

 Having recently completed his apprenticeship, the dark elf
is now looking for things to do.  While familiar with most forms
of magic, he is more adept at elemental magic and illusions.  His	
skin is the color of dark midnight, and his long hair that of
silvery moonlight.  He wears his mage robes when he's "working"
but dresses casually otherwise.  He also knows how to fence (he has
a saber) and shoot archery.  He carries a silver dagger as well, a
graduation present.


**Mistletoe**: (Alfvaen) aaron@space.ualberta.ca

Mistletoe was born the only child, which is not unusual in grey elven families,
but her parents had several siblings, which is unusual.  So, by the custom of
her culture, she was given ten names.  Mistletoe is the one she usually goes by
[ADMIN: I'll give you the rest of them once I find her old character sheet...]
but at an early age she began to rebel and never introduces herself by the same
name twice--making up names for herself if necessary.  She is insatiably
curious, and once she gets past a little initial shyness, she will ask you
questions until your ears fall off.  It is perhaps this curiosity that lead her
down the path of witchcraft.  She is quite skilled with herbs and subtle magics
of her sex.  She is also in love with Maleiu.  She is about 4'3", and has long
silver, almost platinum, hair, and a ready smile.


**Nightstalker**:  (The Nightstalker) pope@physics.su.oz.au

 The Nightstalker is a tallish human-like creature (assumed human), who
wears dark robes, including a scarf which covers his face.  His eyes are
blue and piercing.  Not much can be said about The Nightstalker which is 
not mere speculation.  It is assumed that he is a wizard of some sort, and
can change his form, cast various agressive spells such a chain lightning
and flame strike, and exercise various forms of illusion and mind control.
 He wields a sword known as Dragon's Breath, which is a flame-tongue with
various properties.  The Nightstalker is a staunch aggressor against evil,
particularly undead and demonkind.  His background and nature remain a 
mystery. 


**Nirvan**:  (Alfvaen) aaron@space.ualberta.ca

 Nirvan is about sixteen, average height for his age but slightly  
scrawny.  He has brown hair and grey eyes.  He's ubiquitous in Low  
City; he's made his living for years by gathering information and  
selling it, and thereby making himself indispensible.  He's also  
learned not to get on the wrong side of the wrong people.  He has  
very acute sight and hearing, perhaps indicative of some nonhuman  
blood in his ancestry, and is also very stealthy, a result of  
lifelong practice.  Everyone in Low City knows him, and if you ask  
about him, he'll find out.


**Ocampi Druntilli**:  u920065@postoffice.utas.edu.au

Male Human.
Ocampi stands about 5 foot 9.  His hair is brown and his eyes are a piercing
blue. He has a short beard and his hair is shoulder length.
Usually he wears black trousers, a green tunic. He has a cloak which again is
a rich dark green.  His clothing may change but he will always wear green and
black.  On the sleeves of his tunic is a reering unicorn.
His personallity is open and gentle, hut he always seems to he hiding 
something and looking for someone. (his father's murderer). He is slow to
anger, but when he does his anger is mighty.


**Ornigan**:  (Alfvaen) aaron@space.ualberta.ca

Ornigan is a black sheep son of a noble family in the Great Heath, a place far
to the east.  His father mostly left him alone to study magic, since he wasn't
close enough to the title to warrant training.  Magic is about his only
obsession, and more than once this has got him into trouble--in fact, once he
was nearly responsible for genocide as a result of an artifact he picked up and
could not get rid of.  He is in his thirties, but sometimes looks older because
of his studious nature and pale skin.  He is a friend of Mistletoe and Bronwen,
but they have had their differences.


**Radan Tsran**:   (Timothy Vaughan) vaughan8670@iscsvax.uni.edu

 Dressed in plain clothes most of the time, Radan is an artist.  He 
seems to have more behind those innocent eyes of his, though.  One could 
say he has a "Healthy" glow to his aura and himself.  A presence of 
good surrounds Radan, and he knows that he is different than other 
people; among the people in the Dragon's Inn, he finds that he "fits in" 
better.  Radan was given the gift of healing at a very young age, and 
now he is discovering its uses; throughout his travels he has been using 
his gift to give others a second chance that they would otherwise never 
have.  Somehow that just feels right to Radan.  Personality-wise, Radan 
will be kind and gentle to those who need it, and will never instigate 
a fight unless backed into a corner.  He is cheerful and always willing 
to help out anyone who asks it of him.  This may prove to hurt him in 
the future, but for now, he is willing to take that chance.


**'Raelf**:  (Stephen Hutchison) hutch@ibeam.intel.com

 'Raelf looks like the archetypic surfer-jock - about 5'8", tanned, muscular,
clean-shaven, sunbleached hair raggedly cut at just-above-the-ears, and
drifting into his eyes.  He has very straight teeth, and the casual smile of
someone with no responsibilities.  He looks like a fighter but is very polite
and deferential.  He speaks the Generic common-tongue with a strange accent.
He wears no armor, and carries no weapons, but does have a strange sort
of shield, wooden and very nicely finished, with an abstract design on one
side and runes on the other.   He habitually wears just a pair of short breeks
of a dark material, threaded with bright colors in a complicated design, and
a belt or bandolier with five small rune-sealed boxes.
 He's an elementalist mage and an artificer, as well as a martial artist; he
is much older than he looks, and despite appearances, is not a human.


**Rhoan Pathkeeper**:  (Randy Leep) slskq@riverheights.declab.usu.edu

 Rhoan Pathkeeper is physically about 6'0" and is not overly muscular.
He has shoulder length curly brown hair and eyes that are brown around the
edges and green around the iris.  His major weopons are battle-axe and hand-
axe, which he throws with great skill.  His demeanor is warm-hearted and 
honest.  He can be serious when the situation demands.  Favorite drink is 
warmed mead. He is based more on the mountain men of west than on a Robin 
Hood style woodsman.  He has two bear companions, one older and the other 
a cub, currently staying at his camp in the woods.  Other skills/abilities/
items may become apparent later.


**Rhys**:   (Gavin Williams) willimsa@unix1.tcd.ie

 Rhys is a medium height (about 6') male.  He dresses quietly, in fairly
loose clothes.  His speciality is unarmed combat, eastern style.  He 
walks with a low, loose, slightly rolling gait.  There is, however, not
just a physical side to his training.  Through long practice, he has 
mastered the art of meshing his Ki, or spirit, with his body, and thus 
is extraordinarily attuned to his surroundings.  An interesting point to
note is that, of all who know him, none have ever seen him *initiate*
a combat.


**Rollik**:  (Steven Cavanagh) scavanag@neumann.une.oz.au

 Rollik is a somewhat more than archetypal Swashbuckler. He
just LOVES a good dramatic entrance, and swings off things with
a carefree laugh whenever possible. He wears beautifully 
embroidered, loose- fitting clothing (white shirt and black
breeches), has a golden earring in his LEFT ear, a thin
moustache that adds to his dashing character, and wears
a black, robin-hood style cap with a deep red plume. He is
about six feet tall, and wields a rapier (rumoured to be
magical) in his right hand and a parrying dagger in his left.
On his right hand he wears a white glove for slapping
enemies in the face when challenging them to mortal combat
(though rumours connect this to his style of dancing).
Companion of Timelord.


**Rowan**:  mgcaa@uxa.ecn.bgu.edu

 Rowan (no one knows her last name) is woman of about 22 who got a job at the
Dragon's Inn as a bard.  She and Listener usually work on opposite sides of
the pub, but sometimes they play duets.  Her main instrument is a harp but
she also has a crystal lute which was a gift to her from Drax.  She has
long, mostly straight, dark brown hair; she is about 5'4" and has attractive
features, but when she is not playing or singing she tends to blend into the
crowd.  Her eyes are very expressive, but she tends to look down a great
deal.  She is very quiet and doesn't talk much about herself, although she
seems intelligent once you talk to her.  She seems a little lost most of the 
time, and is drawn to those who are kind to her.  But there is a lot she 
isn't saying.-'~?  Currently her only apparent friend at the inn is 
Serene the barmaid.  


**...sage**:  (Pete Calvert) PCALVERT@ECONOMICS.ADELAIDE.EDU.AU

 ...sage is the librarian in charge of ancient and magical texts in 
Generica's Great Library. He is also blind, albino and a Drow.
Found as a youth by the library staff, he studied magic long and hard and 
was eventually able to cast a permanent true-seeing on himself. He has no 
idea of his past history and is in search of any information that might 
unlock the cloud in his mind. He is now an archmage who specialized in 
defensive and divining spells, and has acquired some other strange abilities 
from adventuring. *more may be revealed later*


**Salamander**:  (Jim Craig) jmc6182@ultb.ics.rit.edu / linus@nick.csh.rit.edu

 Salamander is a male elf, about 5 feet in height. He is proficient in magic 
and swordfighting, though he prefers the magic.  He has dirty blond hair, 
which is long in the back and is usually worn in a pony tail.  His clothing 
is typically royal blue, mixed with greens and purples.  When acting as a 
merchant from Oakendale, he wears bright reds, oranges and yellows.  He always 
has a dark green cape.  He also has a silver pin in the shape of a salamander, 
which is pinned on his shirt over his heart.


**Serene Uhtsong**:  (Laurie F. Alden) alden@coos.dartmouth.edu

 Serene Uhtsong is the Barmaid of Dragon's Inn.  She is 4'11", has grey
eyes, long auburn hair in a ponytail, and is very graceful and quick.
She likes guessing what people need to drink before they order it.  She
is also a Fog Dancer, an expectant mother, and an adventurer whose primary 
skills are in a martial art.


**Shade**:  (Morgan "the Dreamer" Broman) mabr@sweden.hp.com

 6'1" tall. Dark brown hair. Eyes grey to green depending on his mood. Slightly
pointed ears. Carries a silver earring w. a small dragon's claw gripping a 
ruby in his right ear. Dressed in green shirt, black trousers and black boots.
Black leather wristguards and wide black leather belt. Armed w. a bastard sword
and a long fighting dagger. Slim build but well muscled. Moves like a fighter.
Has been rumored to use magic, but you know about rumours....!?
According to rumours he appeared after a terrible thunderstorm...!?


**Silken**:  (Mithrandir) tkelly@unix2.tcd.ie

 Ever a mysterious figure, Silken is an elven thief who busies himself
with other peoples' affairs by many means, chiefly listening from afar.
He is handsome, and likes to act as mysteriously as possible when the
mood takes him.  His customary garb is silken cloth of a grey hue.
With him at all times, in a scabbard, is his sword, Nighthawk.
This sword often provides aid of a highly unusual nature.
Silk originaly hails from the West, or so he says.  He has many hidden
talents, and some claim that he has the ability to use spells.  This is not
true; Silk is psionically gifted however.


**Splunk**: (Christopher M. Steiner) csteiner@oucsace.cs.ohiou.edu
NPC
   Bartender  of the Drift Inn, husband to Ghurney, and probably  the  only 
halfling  bartender to be seen in a few month's travel.  He's  about  2'11" 
and 63 lbs.  with dark hair and a greyish-black complexion that has more to 
do  with the smoke in the inn than anything else.  The bar is actually  set 
to  human  height, as this is the height of most of his  customers,  so  he 
keeps several boxes behind the bar to step upon when taking orders, serving 
drinks, etc.  Try to keep him from sounding too much like Tatoo...


**SunStorm**:  (Patrick "Paradak" Rannou) Rannou@info.polymtl.ca

 SunStorm the half-Stone half-Storm Giant: 11'10" feet tall, when in the
dragons-inn he can't stand upright while wearing his helm. He wears a
golden full plate armor with a Golden-dragon-on-field-of-fire depiction on
the chest, and a Great Helm in the shape of a Golden Dragon's head looking
down. On his right side is a Golden scabbard covered with many runes. On
his left side is a big silvery purse with golden strings and an embroidered
motif: a strange golden flower. SunStorm's face is square shaped, with a
wide and flat nose. He has yellow hair and beard, deep blue eyes, and a
slightly greyish skin. He is particularly noted for his hulking figure and
booming voice, and some might say he is a munchkinist character. SunStorm
was born in the world of Titania, world of Giants, Dragons, and Demons. He
came from the city of DiamondRise through the DiamondGate. His quest
involves the search for the accursed Gratanich GemStone.
 SunStorm has recently been reduced to a third of his size.  He prefers
heroic quests in otherworldly locales.
 TrueSilver the Silver Dragon: An adult huge silver dragon born of Titania,
he is SunStorm's friend for life. TrueSilver has clear blue eyes and a
soft voice for a beast his size. He is wiser than one thinks, but doesn't
like too much being used as a mount. TrueSilver, like all Dragons from
Titania, is an accomplished DragonMage. The extent of his powers is unde-
termined since he uses his spells only in the most dire of circumstances.
 ShockWave the 2-handed Zweihander DiamondSword: A millenia-old sword, the
blade of this sword is cristalline like a diamond. The guard is of silver,
with the two side ending in the shape of dragon's heads pointing toward the
end of the blade. The handle is of carved silver with, on each side, 3 big
gems. From guard to bottom: a a diamond, a ruby, an emerald. The Blade
radiates a blue light, and when he (it?) speaks, he/it hums softly, the
light changing intensity to match the intensity of the voice of the sword.
It's special purpose is to slay Demons, it was forged in the magical world
of Titania, at the same time as the creation of the DiamondGate. ShockWave
has some attitude, and wants to meet other magical swords. ShockWave knows a
lot of things from the old Titania, like the year the last human died, etc.


**Thk**:  (Michael Rigler) rigler@galileo.IFA.Hawaii.Edu

 Thk is a lizardman fighter/shaman from the delta marshlands near Generica. 
He is physically and mentally superior to the average lizardman, and his
talents led him to become the king and military commander of his people.
He has expanded their territories and standard of living significantly, to
the irritation of the neighboring civilizations of humans, demi-humans and 
humanoids.  Under his cunning and open-minded leadership, his military 
machine has become quite formidable, and the neighboring kingdoms have 
recently signed peace treaties and opened up trade accords -- an unheard
of situation!  Humans treating with lizardmen!
 Recently, while at the height of his power and popularity, Thk led a force
of his warriors against an ancient white dragon that had been terrorizing
his people.  In the course of the battle, the dragon was slain, but Thk
was frozen and fell from a cliff into the sea.  The block of ice containing
him was picked up by curious sailors and brought to the Dragon's Inn (for
some silly reason).


**Timelord**:  (Christian Girard) cgirard@neumann.une.edu.au

 Timelord is male, just over six foot tall, with brown eyes and brown 
hair that is cut short front and sides, but long and braided at the back. He
is well-muscled.  Master of armed and unarmed combat, he is armed with katana
and wakizashi.
 His armour is a leather/chain/leather for upper torso, with soft
leather breeches specially made for flexablility.  Shoes are black leather,
as is the rest of his clothing.  The boots and breeches have fine silver
tracings down the sides.  Also has a voluminous black cloak.  Wears a single
black leather gauntlet on right hand.
 Companion of Rollik, the Swashbuckler.


**Toscon**:  (Christopher Steiner) csteiner@oucsace.cs.ohiou.edu

   Toscon is entirely too fond of the color dark-blue and has even gone  so 
far as to get the appropriate dragon killed to get dark-blue leather armor, 
miscellaneous  clothing, scabbards, etc.  He's about 5'3", 157  lbs.,  black 
hair, and, usually, golden tan skin.  He's actually a thief (mostly out  of 
boredom)  and  not  a very good one at that.  In  fact,  many  people  have 
wondered  why  he is still alive.  This has something to do with  the  fact 
that  he's already been killed once (and resurected by some  nice  friends) 
and  constantly  keeps moving from town to town.  He's probably  made  some 
nasty enemies, but he hasn't seen any sign of them yet.  The only weapon he 
carries  is  a black short sword, which no-one has ever seen him  use.   He 
currently has been hired by Aglarond along with Effandir.
	 

**the Traveller**:  (Dennis J. Nichols) dnichols@engr.latech.edu

He carries a crossbow with silver engraved notches (number of kills??) , a 
peculiar looking staff, a bastard sword with gold and silver markings is slung 
at his side. He looks as if he could kill with a touch, and well he could. 
His face and hair are given to elven features, but his build tends toward a 
stout human, and has beard a dwarf would kill for. He carries the pouch of a 
mage. He is wearing ivory and black leather armour, as well as ivory and 
black gaunltets and boots. He looks as though he has ridden a thousand miles, 
and almost has. He claims no one place as home.


**Sir Tyrone**  (Jon Gad) jng53092@uxa.cso.uiuc.edu

A brave an noble Paladin for several years, Sir Tyrone's career was abruptly
ended when he was infected with a rare form of lycanthropy.  During times of
stress or during a full moon, Tyrone changes into a dreaded WereRabbit. 
Laughed out of his adventuring party, and unable to be taken seriously across
the Realms, Tyrone gathered his possessions (including the Great Sword of 
Rabbitkind) and (literally) leaped through the gate to Generica in the Great
Desert.  In human form, he appears to be a tall, muscular man with short brown
hair, a moustache, and brown eyes.  In Were-form, he is a man-sized bipedal
white rabbit.  In full rabbit form, he looks like a very cute one foot long 
bunny.


**Valgar**:  (Raymond H. Rich) rhr9081@hertz.njit.edu

 Valgar is a tall, lean man approaching middle-age.  His ragged hair is
turning prematurely grey.  He is heavily scarred from his many years of
harsh slavery.  Valgar is well-muscled, but not overly so, as though his
body had reached its most economical state; strong and resilient without
needless bulk.  He is attired in whatever comes readily to hand, but one
thing remains constant:  His forearms, from wrist to elbow, are ALWAYS
covered.  Valgar never carries a single weapon for any extended period of
time, for he feels that reliance on any one single means of defense is a
sign of weakness.  "Killing is easy, it's getting away with it that's the
hard part," is his motto.


**William Bolivar Smith**:  (Cameron Neylon) cam@gu.uwa.edu.au

 William is a gentle and shy character. Though he will
argue violently on subjects important to him, he prefers
to stay in the background. 
 His chief passion is pottery, and it is something he is
very good at. He also sometimes employs magic to aid his
work. His specialty is small figurines of dolphins that
appear to be diving through a clay sea. 
 He carries, at all times, a potting wheel of adjustable
size, a round stone to balance it on, a staff to spin it, 
and various types of clay.


**Young William of Tell**:  (Tom Scudder) tomscud@owlnet.rice.edu

 Young William (of Tell) is the cousin of Dougl, Karl's apprentice, and the
nephew of the legendary William Tell.  He is young, naive, given to making
longwinded speeches, and unbelievably lucky.


**Zia**:  (Jeremy Nelson) gujn@uniwa.uwa.edu.au

 Zia is very small and thin with long untidy black hair.  She looks like
a street urchin: her clothes are a little old and well worn, and don't
fit terribly well.  She is carrying a hessian sack.
She has a slim bangle around her ankle made of Bamboo.  She grins a lot.


END OF LIST
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