HDTenEightyP/NetNews huggingface dataset:
From: loydb@fnordbox.UUCP (Loyd Blankenship)
Newsgroups: alt.sys.amiga.uucp
Subject: Help! Boca <-> Telebit
Distribution: world
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith
Date: 23 Nov 92 12:09:59 CST
Organization: Texas Net Illuminati

I just bought two new Boca 14.4K external modems to use for my impending
BBS. Unfortunately, I cannot get uucico (Dillon) to make a good connect
with my feed. I have tried connecting to both the Worldblazer and the T1000,
and neither has been successful. It *sounds* like a connect is made, but
when running uucico -X9, it doesn't seem to be returning a CONNECT string.
The modems work just fine with two other nodes I poll.

Any advice/help/hints would be appreciated...

Loyd

***************************************************************************
* loydb@fnordbox.UUCP	     Once you pull the pin,  *	Loyd Blankenship  *
* GEnie: SJGAMES	    Mr. Grenade is no longer *	PO Box 18957	  *
* Compu$erve: [73407,515]	 your friend!	     *	Austin, TX 78760  *
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***************************************************************************
From: kellym@wowee.ersys.edmonton.ab.ca (Kelly Martin)
Newsgroups: alt.sys.amiga.uucp
Subject: Re:posting news to email?
Date: 22 Nov 92 03:42:47 MST
Distribution: world
Organization: Not an Organization
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article <1C00E953TA@URANUS.zer.sub.org> goetz_schuchart@uranus.osgo.KS.HE.Schule.de (Goetz Schuchart) writes:
>
> You, DTIBERIO@CSWS19.IC.SUNYSB.EDU write:
>
>  #    Is there a way to post news to email? For example, to get a newsgroup
>  # like alt.sys.amiga.uucp to arrive in my mail box. This would solve a huge
>
>   In adition to this I am looking for a way to get email (like this
>   mailing list) to arrive in a newsgroup.

I couldn't resist this one:  you email will now be posted in the newly
formed alt.sys.amiga.goetz_schuchart. Congratulations! :-D

> --
>     Goetz Schuchart, Koenigsberger Str.13, W-3501 Schauenburg I, - FRG -
>    goetz_schuchart@uranus.zer, goetz_schuchart@uranus.osgo.KS.HE.Schule.de
> -- THE ANSWER V2.03

--
%"Vhuuut, you donna' like'a my zooop?" -Fred Flintstone, impersonating a chef
% kellY Martin  UUCP:kellym@wowee.ersys.edmonton.ab.ca  (1:342/53.5@fidonet)

Newsgroups: alt.sys.amiga.demos,comp.sys.amiga.applications,comp.sys.amiga.introduction,comp.sys.amiga.marketplace,comp.sys.amiga.misc,comp.sys.amiga.advocacy
From: walker@twix.unx.sas.com (Doug Walker)
Subject: Re: Programming
Originator: walker@twix.unx.sas.com
Date: Mon, 16 Nov 1992 13:40:39 GMT
Organization: SAS Institute Inc.


In article <1e41q2INNne0@ub.d.umn.edu>, rfentima@ub.d.umn.edu (Robert Fentiman) writes:
|> the commodities.  As with ANY language, these properties that you
|> describe are code dependant.  I could write a C program that would not
|> allow what you have said.  Does that make C bad?  I am fairly positive
|> many (if not all) of what you have suggested can be implemented in an AMOS
|> program.  Everything I have stated IS TRUE to the extent of my
|> knowledge.  For answers to these questions, ask a more experienced AMOS
|> user.

The point is that with AMOS it's not totally code dependant.  AMOS
has a run-time portion which is always the same.  I don't know much
about AMOS, but the claim these guys are making is that this run-time
portion disables multitasking and steals the input stream from
Intuition.  Since you don't control the run-time portion with your
code, this would imply that ALL programs written in AMOS do this.
If this is true, AMOS is indeed a toy language and not suitable for
any serious application.  Please, if any more experienced AMOS users
are around, let us know if the above statements are true - as I said,
I've never used AMOS.

As a side question, is AMOS a compiled or interpreted BASIC?  If it's
interpreted, that reduces its usefulness for commercial products, but
wouldn't affect its usefulness for personal applications or PD 
projects.

|> 	Robert Fentiman

-- 
  *****
=*|_o_o|\\=====Doug Walker, Software Distiller====== BBS: (919)460-7430 =
 *|. o.| ||                                          1200/2400/9600 Dual
  | o  |//     For all you do, this bug's for you!
  ====== 
usenet: walker@unx.sas.com                            bix: djwalker 
Any opinions expressed are mine, not those of SAS Institute, Inc.
From: gunnbr@nextwork.Rose-Hulman.Edu. (Brian R Gunn)
Newsgroups: alt.sys.amiga.demos
Subject: Re: BRIAN R GUNN, READ THIS!!! Re: PAL Hardware switch
Date: 17 Nov 1992 04:28:03 GMT
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: o231-12.nextwork.rose-hulman.edu

In article <BxKFGM.AEJ@mentor.cc.purdue.edu> kodak@mentor.cc.purdue.edu (Jason  
Balicki (KodaK)) writes:
> In article <1dr3fnINNj5i@master.cs.rose-hulman.edu>  
gunnbr@nextwork.Rose-Hulman.Edu. (Brian R Gunn) writes:
> 
> In my previous article it should say pin 41 NOT 44.  NOT FOURTY-FOUR!!!
> 
> 
> Sorry,

Ok--no problem--thanks!!!!!!!!!

Brian
Newsgroups: alt.sys.amiga.demos
From: jerellis@vms.macc.wisc.edu (Jeremy A. Ellis)
Subject: ftp site for Odyssey demo???
Organization:  University of Wisconsin Academic Computing Center
Distribution:  world
Date: 18 NOV 92 23:11:14    

Hi everyone,  I have just downloaded from a local BBS parts 1a-4a and 5a of the 5 
disk set of Odyssey.  Unfortunately, the 4b and 5b .dms files are corrupt.  I 
would really like to see how this demo ends... Does anyone know of a ftp site
for this demo?  Also I have the English versions... if that matters.  I 
thought that there might be different versions.
Jeremy A. Ellis
PS  Would you be so kind as to e-mail me your response, as I don't have time 
to read all of the messages in this area very often.  Thanks a lot in advance.
From: masc@sbustd.rz.uni-sb.de (Martin Schulze)
Newsgroups: alt.sys.amiga.demos
Subject: Re: "Jesus On E's" / LSD Demo works !
Date: 21 Nov 1992 09:18:25 GMT
Organization: Studenten-Mail, Rechenzentrum Universitaet des Saarlandes
NNTP-Posting-Host: sbustd.rz.uni-sb.de

Dan_E_Babcock@cup.portal.com writes:
> DMS uses regular trackdisk routines. I use my own trackdisk.device
> which has verify, so I don't have that problem. :-)

Does it work with Kick2.0 ???
Is it PD??? :)
That would be great!

Really! 

> Dan


--
Martin Schulze at "Universitaet des Saarlandes"
masc@stud.uni-sb.de

Xref: sparky alt.sys.amiga.demos:1711 comp.sys.amiga.applications:8770 comp.sys.amiga.introduction:1561 comp.sys.amiga.marketplace:9006 comp.sys.amiga.misc:17060 comp.sys.amiga.advocacy:29412
From: peter@NeoSoft.com (Peter da Silva)
Newsgroups: alt.sys.amiga.demos,comp.sys.amiga.applications,comp.sys.amiga.introduction,comp.sys.amiga.marketplace,comp.sys.amiga.misc,comp.sys.amiga.advocacy
Subject: Re: Programming
Date: 18 Nov 92 03:42:12 GMT
Article-I.D.: NeoSoft.Bxw7MH.H24
Organization: NeoSoft Communications Services -- (713) 684-5900

Sounds like AMOS is like Turbo Pascal on the PC. Great program, but you couldn't
use Turbo Pascal programs on anything but a true-blue PC unless the coder went
totally out of his way they all wrote directly to screen memory. Later on they
added more drivers (Hercules, Compaq, EGA) and more True Blue clones came out,
but for a while you could always tell a Turbo program because it broke on
your Corona or Victor or TI. And because there were all these broken Turbo
programs, all the really stupid design decisions in the PC got locked in...
-- 
Peter da Silva.  <peter@sugar.neosoft.com>.
 `-_-'   "Megvlelted mar ma a farkasodat ?"
  'U`    "Zure otsoa besarkatu al duzu gaur?"
Das kann nicht mein Zimmer sein, denn ich atme kein Ammoniak.
From: jpalko@krk.fi (Jukka Palko)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Has anyone gotten the lemmings-2 demo to wor
Date: 15 Nov 92 09:04:02 GMT
Organization: Radio Club of Kauniainen (OH2NRG)

Mine worked fine in A2000B with 1Meg Chip and 4 Megs Fast, plus 2.04 Kickstart
So I don't see why it wouldn't work in KS2.04... :-)
Of course if, it's a memory problem...
-- 
      Jukka Palko,
     Bodomintie 14
      02940 Espoo                ///
                                ///  Yet another happy Amiga user!!!
Sysop of Rising Sun            ///   Using A2000B+GVP HD
BBS: +358-0-5054696 14.4k\\\  ///    Home: +358-0-841006
     +358-0-5053692 14.4k \\\///     Data: +358-0-841306 57.6k/14.4k
     +358-0-5053942 2400   \XX/
Newsgroups: alt.sys.amiga.demos
From: matt@gbrmpa.gov.au (Matt Crowd)
Subject: Re: Lsd_Joe2.dms > 720k!
Organization: Great Barrier Reef Marine Park Authority
Date: Mon, 23 Nov 1992 05:20:42 GMT

In article <boing.722457566@mcl> boing@mcl.ucsb.edu (Geff Hanoian) writes:
>In <1ekv3vINNogt@sbusol.rz.uni-sb.de> masc@sbustd.rz.uni-sb.de (Martin Schulze) writes:
>
>>cs_e375@ceres (Andrew Weakley) writes:
>>> 	Sorry if this has been asked a million times before but:
>>> 
>>> 	I am trying to transfer the 2nd disk of LSD Jesus On E's demo from
>>> an msdos disk to the Amiga, however, the filesize is 960k and will not fit
>>> on a msdos disk.
>
>>There is a tool availeble called "PCRestore223.lha" 
>>This nice Tool (needs Kick2.0) enables you to restore disks written via the 
>>PC Backup-Command onto an Amigadrive :-))
>>Get it. It's worth it.
>
>
>	What's wrong with uuencode ; split ; uudecode?

What's right about it? PC Restore used to be the easiest way, till i got
a Tape Drive at home :-)


-- 
-----------------------------------------------------------------------------
Matt Crowd - Systems Support - Great Barrier Reef Marine Park Authority - AUS
Voice +61 77 818825, Fax +61 77 726093, email matt@gbrmpa.gov.au
-----------------------------------------------------------------------------
From: wchucky@ocf.berkeley.edu (Chuck Woo)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Music and Code from Demos
Date: 19 Nov 1992 04:14:29 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: earthquake.berkeley.edu

In article <Paul_Trauth.134q@agwbbs.new-orleans.LA.US> Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
>I had a Sinclair ZX80! Gods, i get queasy remembering that bitty box...

that's right, there was a predecessor to the zx81...  *groan*  hey, Paul,
why not remind us of the differences?  

>(should i direct followups to alt.comp.old.fogeys? :-)

you should if you can correctly answer the question above  :)

-- 
-----------------------------------------------------------------------///
Chuck Woo                               wchucky@ocf.berkeley.edu      ///
"Bad spellers of the world:  UNTIE!"  - from some joke newsgroup  \\\///
-------------------------------------------------------------------\XX/
Newsgroups: alt.sys.amiga.demos
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Music and Code from Demos
Organization: Helsinki University of Technology, Finland
	<MKNIP.92Nov15121629@blob.hut.fi> <1992Nov15.145219.17013@crash>
Date: 16 Nov 92 12:42:45

>   Amiga is all linearly addressed is it not? IE video memory occupies some
>   memory address, with none of thist 64k stuff?

Yep, Amiga is linearly addressed. That's why I love it... :-)
--

 *=-------------------------------------------------------=*=----------------=*
 *          E-Mail:   mknip@niksula.cs.hut.fi              *                  *
 *   Helsinki University of Technology /                   *                  *
 *                      department of Computer Science     *                  *
 *=-------------------------------------------------------=*=----------------=*
 
Newsgroups: alt.sys.amiga.demos
From: oahvenla@snakemail.hut.fi (Osma Ahvenlampi)
Subject: Re: Writing a StarField. Which method is best?
Organization: Helsinki University of Technology, Finland
	<1992Nov17.211753.11335@ntg.com>
	<LUNDMAN.92Nov19150314@kauri.kauri.vuw.ac.nz>
Date: Thu, 19 Nov 1992 09:37:31 GMT

In article <LUNDMAN.92Nov19150314@kauri.kauri.vuw.ac.nz> lundman@kauri.vuw.ac.nz (L Lundman) writes:
>I agree to most of you said in your post about using already defined
>constants rather than a numeric number, however, if you didn't turn off the
>interrupt it would mean everytime you insert a disk, or press a few keys
>or anything similar the star field would go jerky. I mean, if you want
>smooth thats the way to go. I don't know any smooth, "real" games that 
>doesn't turn off interrupts they don't like etc...

>Although I can understand you want multitasking as well, but presonally
>if I write something I want it smooth and nice and if you want multitasking
>don't run it :)

Well, there's a easy way of getting sure 50 (or 60) fps without turning off
the interrupts. Use them yourself. Make them high priority ones, and nothing
can stop you from having all the time you want, while the system is running
(well, would be if there's time) in background. If you don't mess with the
copperlists yourself, but use Views for that, you can even switch back and
forth applications... Now all this is unnecessary on a A500, as all the time
is probably used anyway, but what if you have a 25MHz 68030? A lot of time
is left unused, and could be used your something else, provided you don't
do the blitter waiting in busy loops... There are ways around that too.
--
Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi   * Workstation power for micro-
All my opinions are not necessarily really mine * computer price: Amiga := FUN
From: jxp@dcs.ed.ac.uk (Joe Potter)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Phenomena egos??
Date: 16 Nov 92 12:38:27 GMT
Organization: Department of Computer Science, University of Edinburgh

In article <Bxt6Dv.HsJ@dcs.ed.ac.uk>, jxp@dcs.ed.ac.uk (Joe Potter) writes:
> 
> 	Obviously, this algorithm is disastrously slow, with all those insertions. 
> Ideally, you'd collect all the vsprite lines and sort first by Y and then by X position.
						^^^^^
Yikes!  I don't mean two sorts!  I mean (x1, y1) < (x2, y2)
			if (y1<y2) || ((y1==y2) && (x1<x2)

	sorry.
						Joe.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Music and Code from Demos
Distribution: world
Date: 19 Nov 92 20:19:04 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu 19 Nov 92  2:11, Wchucky@ocf.berkeley.edu (chuck Woo
wrote:

 WW> Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
>I had a Sinclair ZX80! Gods, i get queasy remembering that bitty box...

 WW> that's right, there was a predecessor to the zx81...  *groan*  hey,
 WW> Paul,
 WW> why not remind us of the differences?  
Why not. Hey people, just imagine trying to CODE anything on this...
Both had a Z80 for the CPU. I think. I only knew BASIC at this point, ML
looked like deep magic to me back then...
As i recall, the stock '80 came with a whopping 4k of ROM and 1k or RAM.
Yes. 1k. This is not a typo. And yes, it was small.
The '81 (marketed in the US by Timex as the Timex/Sinclair 1000) was a bit
less hellish. it had, um 8k ROM and 4k RAM.
Both could be expanded. Sorta. I mean, 16k seemed like an infinite amount
back then, and WAS for a machine like that...
I still have nightmares about that flat plastic "keyboard" and the twenty
different cursors indicating which of too many modes the keyboard would be
interpreted... Eeeek.

Still, what would you expect for ~$100?

>(should i direct followups to alt.comp.old.fogeys? :-)

 WW> you should if you can correctly answer the question above  :)
I feel really old now.

BTW, i don't think i *ever* saw anything like a ZX8x demo. Not even close.
(Demos in the sense used in this group were an unknown concept back then...
if i recall correctly, the C64 was the cradle of the hacker-demo, and you
know, the VIC-20 looked real good when i had the '80...)

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: slhmz@cc.usu.edu
Newsgroups: alt.sys.amiga.demos
Subject: Re: AGA-demo at Anarchy's party...
Date: 21 Nov 92 21:29:19 MDT
Organization: Utah State University

In article <1975@vall.dsv.su.se>, matt-dah@dsv.su.se (Mattias Dahlberg) writes:
> Hi guys,
> 
> who will show off the coolest demo using AGA, at Anarchy's party
> in Denmark?

  Probably nobody because the machine is too new, and Commodore won't
  release any Hardware Manuals on the AGA.  Maybe after a couple of
  months when sombody "breaks the code"...
 
> I've heard a rumour that they'll invite PC-owners too, and I think
> those people should see some real graphics in action!

 
 
                                  ( Actually, it is 262,144+      )
                                  ( REMEBER: 1024 instead of 1000 )
                                  ( You're 6,144 colors off!      )
                                   
                                               |
> --                                           |
                                               |
                                              \|/
                                               V

> =  Regards  =  email:              =  1280x512x256000+  = 
> =  Mattias  =  matt-dah@dsv.su.se  =  I love it.        
Newsgroups: alt.sys.amiga.demos
From: erlebach@Informatik.TU-Muenchen.DE (Thomas Erlebach)
Subject: Re: Writing a StarField. Which method is best?
Organization: Technische Universitaet Muenchen, Germany
Date: Mon, 16 Nov 1992 10:21:09 GMT

larshaug@ifi.uio.no (Lars Haugseth) writes:

>> Before he uses the stack again, he restores the original stack pointer.
>> This programming technique is perfectly allright.

>As long as I have turn off all interrupts, than is...

Unless you switch to SuperVisor mode (which you didn't in your
starfield routine, as far as I saw), you needn't turn off all
interrupts. When an interrupt occurs, the system uses the
SuperVisor-Stackpointer, which is not changed by your
	    LEA $1000,a7

				E.T.
From: Marijan_Madunic@panam.wimsey.bc.ca (Marijan Madunic)
Newsgroups: alt.sys.amiga.demos
Subject: Demos
Distribution: world
Date: 23 Nov 92 14:49:51 PST
Organization: Commodore Computer Club / PaNorAmA

Sorry forgot to put my address on the last message.

Marijan_Madunic@panam.wimsey.bc.ca

Marijan Madunic

-- Via DLG Pro v0.995
From: umage@mcl.ucsb.edu (Moralie)
Newsgroups: alt.sys.amiga.demos
Subject: Trick when your code hangs
Date: 23 Nov 92 19:06:32 GMT

Hey! Whilst coding merrily away, i suddenly became really pissed that 
my code was hanging somewhere and i had to keep rebooting!
 
	So here is a trick.
First, when your whole program is first run, do
move.l sp, originalcall

..
originalcall dc.l 0
..
Then Setup your own interrupt handler (you probably already have one)
when your interrupt code is called (regardless that your main code is hung)
Check some emergency condition such as both mouses and the joystick pressed.
If so then branch to your emergency escape sequence which goes as:
 
emergency escape
	[ restore system's copperlists / interrupt handlers ]
	move.l originalcall,sp	; point the stack to what it was long ago
  	move.w #0,-(sp)		; emulate condition codes
	rte

So basicly you return to the same place you would have if your code had
exited normally.  Depending on how much time you feel you have to spare
you could also deallocate your memory and close libraries etc..
 
No this of course doesn't work flawlessly.  But from within asm-1 it actually
has behaved pretty nice!  Workbench is another matter of course..
 
Comments ?   Is this a well known trick ? 

--
Newsgroups: alt.sys.amiga.demos
From: kjetilja@stud.cs.uit.no (Kjetil Jacobsen)
Subject: Re: Music and Code from Demos
Organization: University of Tromsoe
Date: Thu, 19 Nov 1992 15:09:56 GMT

In article <1992Nov19.122050.7305@ifi.uio.no>, nilsco@ifi.uio.no (Nils Liaaen Corneliusen) writes:
>
>In article <d2hacker.722155564@dtek.chalmers.se>, d2hacker@dtek.chalmers.se (Magnus Hacker) writes:
>> Could this be the (in)famous ZX80? (or was it ZX81?)
>> I remember I was about to buy one of those, but my eyes fell
>> on a VIC20 instead..
>> Just think about it... 3.5 kilobytes of RAM!
>
>The ZX81 had just 1k ram as standard. But you could a 'wobblepack' with a
>whopping 16k extra. (wobblepack - it usually sent small wobbly lines down the
>screen and if you moved it *slightly*, kaboom!) It also had an amazing two
>color palette and max resolution of 64x44. Those were the days...
>
>------------------------------------------------------------
>INCLUDE "disclaimer.i"                       Zrouoggathog
>Nils Corneliusen                             Cthulhu in '96!
>internet: nilsco@ifi.uio.no                  Hasoithshuna

Sure those were days...
Had three great games for it, all from (r.i.p) Bug Byte Software...
You want a small black nice looking portable computer? ZX81 is your choice..
-Kjetil..
From: franklin@csugrad.cs.vt.edu (John Franklin)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Writing a StarField. Which method is best?
Date: 22 Nov 92 14:47:13 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

In article <OAHVENLA.92Nov20171852@lk-hp-4.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
>I said:
>>> Well, there's a easy way of getting sure 50 (or 60) fps without turning off
>>> the interrupts. Use them yourself. Make them high priority ones, and nothing
>>> can stop you from having all the time you want, while the system is running
>>> (well, would be if there's time) in background. If you don't mess with the
>>> copperlists yourself, but use Views for that, you can even switch back and
>>> forth applications... Now all this is unnecessary on a A500, as all the time
>>> is probably used anyway, but what if you have a 25MHz 68030? A lot of time
>>> is left unused, and could be used your something else, provided you don't
>>> do the blitter waiting in busy loops... There are ways around that too.
>
>In article <MKNIP.92Nov20135703@valerian.hut.fi> mknip@niksula.hut.fi (Mats Anders Knip) writes:
>>You do have a point there, but you are forgetting one thing: we are
>>talking demos here, not utilities - and demos aren't usually run
>>in the background. A demo is lika a movie - when you watch a demo
>>you watch the demo and do nothing else. You don't need multitasking in
>>a demo. Switching off all interrupts is perfectly fine in a big demo
>>(especially as a bigger demo usually loads via trackdisk from boot...)
>>as long as you reset the old pointers in the end (naturally...).
>
>The display switching just comes as a byproduct, the big thing is that,
>provided enough power, you can watch demos and download new ones at the same
>time. Even if YOU don't do anything else while watching a demo, you might wish
>that your computer does.

I'd tend to agree with you on that point, it would be nice to be dl'ing
another demo (or fonts or whatever), or doing some other meanial, 
non-interactive task while watching a demo.  However, most demos are not
stable enough that I'd want to try it.  Besides, if a demo starts pulling
down time at just the point when something else (say a comm program) wants
time to prevent overflowing buffers or send an ACK, odds are the task is
going to die.  The more stuff, or rather, the more stuff*demand that you
have on a multitasking machine, the more likely it is to die.

jf
-- 
John Franklin
franklin@csugrad.cs.vt.edu
franklin@elfie.async.vt.edu
Newsgroups: alt.sys.amiga.demos