HDTenEightyP/NetNews huggingface dataset:
From: knighton@oswego.Oswego.edu
Newsgroups: rec.games.mud.diku
Subject: Epic and Hal...
Date: 16 Dec 92 13:48:10 GMT
Reply-To: knighton@oswego.Oswego.edu ()
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY
Originator: knighton@gidney.oswego.edu

Ok --
	What happened to hal?  Is he coming up soon?  Will epic?

All the usual question from a liesurly(sp?) minded player.

Thasks for any info you folks have.

Robert.
From: dinsmom@jacobs.CS.ORST.EDU (Lunitin the Lunitic)
Newsgroups: rec.games.mud.diku
Subject: Looking for a site! please help
Summary: i need a site. you will be rewarded with a god
Keywords: site mud
Date: 16 Dec 92 23:20:31 GMT
Article-I.D.: leela.1godjvINNjsf
Distribution: world
Organization: OSU CS Outreach Services, Corvallis, Oregon
NNTP-Posting-Host: jacobs.cs.orst.edu



i am looking for a site to run a mud on. i have code we are modifying it now.
if we could get set up it would be great..
we need areas also..
if you have either of these mail
to

dinsmom@jacobs.cs.orst.edu

thank you
any help will be appreciated

-lunitin
From: pmgt1841@altair.selu.edu
Newsgroups: rec.games.mud.diku
Subject: RE: Wayne's World, et. al.
Date: 11 Dec 92 11:07:44 -0600
Organization: Southeastern Louisiana University

Oh, yeah...I suppose I could leave my e-mail address, eh?

pmgt1841@vega.selu.edu

--Lorin (again)
From: maron@cco.caltech.edu (Travis D. Maron)
Newsgroups: rec.games.mud.diku
Subject: Eltanin is back up
Date: 13 Dec 1992 03:42:22 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: globie.caltech.edu
Keywords: diku eltanin mud


Eltanin DikuMUD is finally back, and is now running at:

	uhro.wosc.osshe.edu 4000	140.211.111.23 4000

The player files and the object files have been restored to their
status of last august.  Ages have been changed so that Players
not have aged during the downtime.

Sorry for the delay.
Xref: sparky rec.games.mud.diku:1152 rec.games.mud.misc:1657
From: jdecker@ccwf.cc.utexas.edu (Jack Decker)
Newsgroups: rec.games.mud.diku,rec.games.mud.misc
Subject: NEW MUD!!!!!!!!!!!!!
Keywords: mud diku
Date: 16 Dec 92 02:17:57 GMT
Followup-To: rec.games.mud.diku
Organization: The University of Texas at Austin, Austin TX

NEW MUD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

QuantumMUD is now up on sneezy.cc.utexas.edu 4000
or 128.83.135.8 4000

Come try us!!
New spells and experience system!!!
Newsgroups: rec.games.mud.diku
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Kludge World
Organization: University of Toronto, Engineering Computing Facility
Date: Sat, 12 Dec 1992 02:12:44 GMT

Kludge World
telnet st6000.sct.edu 4374

Give it a try and have fun ;)

Thanks

Newsgroups: rec.games.mud.diku
From: gnort@daimi.aau.dk (Gnort, God of Chaos)
Subject: Re: Clever Strategy
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Thu, 17 Dec 92 16:43:58 GMT

randall-joshua@yale.edu (Joshua Randall) writes:

>I just thought of something...

Boyo, you're a genius...

>Don't you hate dying?  Don't you hate being at negative hit points and
>not being able to find a cleric to summon and heal you?
>Here's the solution:
[blah's snipped]
>Now, create a new character, one you plan to advance for a long time.
>When he is about to go into a danger situation, open another session
>to the same mud, but login as your cleric.  Pretype "summon <char>;
>cure <char>".  Then if your "real" char gets in trouble, just switch
>sessions and hit Enter!

Wow, you're a certified genius!

>There...what do you think?

It stinks.
Not only does it imply bad sportmanship, but on most muds it's cheating,
in which case *both* your characters may be deleted.

>*cackle*

*moan*

>P.S.  I'm rushing off to do this right now....

Well, at least you have some sort of existence....

--
Gnort @ {Duke | Unicorn | Alex | Igor}                       gnort@daimi.aau.dk
From: jjm4_ltd@uhura.cc.rochester.edu (Why not?!)
Newsgroups: rec.games.mud.diku
Subject: Re: Collection of all-time hints!
Keywords: mud, cheat, hints, xp
Date: 20 Dec 92 15:58:02 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Dec19.012115.18379@daimi.aau.dk> wolle@daimi.aau.dk (Thomas Olausen) writes:
[nasty/neat stuff deleted]

forgot one of the simplest and most useful

The Eternal Water Trick:

"pour barrel barrel"   fills the barrel with itself


get rid of those p.i.a. trips to refill it at fountain
:)
From: st1vi@elroy.uh.edu (Roberts, Russell R.)
Newsgroups: rec.games.mud.diku
Subject: Detailed Mob docs
Date: 13 Dec 1992 03:56 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: elroy.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

The closest thing I've seen to 'D' mob docs are in the DikuDocs file
DATABASE.DOC, where it shows all six attr., various stats, and a few things such
as <condition 1> <condition 2> etc which I would assume follow the playerfile
format, but not being an imp. I have never seen a compiled playerfile.
From: j_herlih@oz.plymouth.edu (Axl)
Newsgroups: rec.games.mud.diku
Subject: Re: The best mud I have ever called
Date: 20 Dec 92 20:24:43 GMT
Organization: Plymouth State College - Plymouth, NH.

In article <1h24gsINNi3a@flop.ENGR.ORST.EDU> mohrc@storm.CS.ORST.EDU (Craig Mohr) writes:
>In article <85607@ut-emx.uucp> klfu@ccwf.cc.utexas.edu writes:
>>Flame war, or no flame war... fact is, its still the best mud around, and
>>I am entitled to my opinion...  
>> 
>>Renegade Outpost @ louie.cc.utexas.edu 4000
>>
>
>Just wondering, why is it always the same person that posts these ads? at least
>the last 3 were from this guy. I also note that it is of course from a utexas
>account as well. Maybe he doesnt have to deal with the 2-5 min at a time lags
>that RO is famous for. Maybe its brett or bretts friends! Well whoever it is
>we did get a bit RO'd out already.
>
>-Deth Imp Perilous Realms (The under advertised mud)

	Someone trying to score brownie points, most likely. (the guy
above...not you, Deth ;)  )
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
Newsgroups: rec.games.mud.diku
From: schang@eng.umd.edu (Steven Chang)
Subject: EPIC is back up!
Date: Fri, 11 Dec 92 19:45:47 GMT
Organization: Gods of Epic

Epic is back on-line as of 1435 EDT 12/11/92.  We found the problem that was
periodically locking the game up, and fixed a few of the crash problems.  We
should have much less lag, and be much more stable.  There are still some bugs
(of course) and a few things have changed (be sure to check news).

    hal.gnu.ai.mit.edu 9000

StealEye
From: nsm3@po.CWRU.Edu (Nicholas S. Macron)
Newsgroups: rec.games.mud.diku
Subject: DEPRAVED MUD wishes you seasons greetings
Date: 20 Dec 92 22:00:36 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


DepravedMUD will return after Christmas....

New Site will be posted around the 26th

a
			-Nik The Depraved
-- 
The Gaelic word "sgriob" Translated means "The itchiness that
overcomes the upper lip just before taking a sip of Whiskey"
-Just another useless piece of information
Newsgroups: rec.games.mud.diku
From: laruedm@ucsu.Colorado.EDU (David Larue)
Subject: I am here
Organization: University of Colorado, Boulder
Date: Sun, 13 Dec 1992 00:51:30 GMT

Here I am, Justin, known as Farian the Cleric on 129.241.36.229 4000...and
I want to thank flupke the 25th level cleric thanx for helping me, and if
you read this send me a message so I don't need to use the mud to talk to
you?

thanx,,

		-= Justin aka Farian aka Farran =-

Newsgroups: rec.games.mud.diku
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Santuary
Organization: University of Toronto, Engineering Computing Facility
Date: Fri, 18 Dec 1992 17:32:02 GMT

Curious...

I've never worked with a cleric before, but
what the hell is this spell called santuary
that I keep hearing about?

Is it just a better 'armour' spell?


Just Wondering
Jim

Newsgroups: rec.games.mud.diku
From: rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas)
Subject: Re: The best mud I have ever called
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 10:19:23 GMT



Claps his hands together.         

RT
To bad one must be so obvious when posting to produce sarcasm.

Newsgroups: rec.games.mud.diku
From: igor@ramsey.cs.laurentian.ca (Igor Divjak)
Subject: Worlds of Carnage ?
Organization: Dept. of Computer Science, Laurentian University, Sudbury, ON
Date: Sun, 13 Dec 1992 23:11:53 GMT


Hiya:

Does anyone know if `World of Carnage' is down?  They seem to refuse connection
from my site! :-(

igor@ramsey.cs.laurentian.ca
aka; Krall
--
From: klfu@ccwf.cc.utexas.edu
Newsgroups: rec.games.mud.diku
Subject: Renegade Outpost..
Date: 18 Dec 92 05:55:50 GMT
Organization: The University of Texas at Austin, Austin TX

Hi Brett, if you are reading this, my friend from MIT is having problems
connection to the mud for some reason.  If you could check this out, I would
appreciate it- he doesn't know how to use this mail system.
 
Your mud is the best!!!  I have played muds for 3 years and I have never
seen anything come close!!
 
Renegade outpost call it!
128.83.135.4 4000
louie.cc.utexas.edu 4000
From: jjm4_ltd@uhura.cc.rochester.edu (Why not?!)
Newsgroups: rec.games.mud.diku
Subject: Re: World files...help!
Date: 17 Dec 92 12:42:53 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Dec17.013251.1818@cs.odu.edu> page@aethelwulf.cs.odu.edu writes:
>
>Quick question...
>
>I'm going to lose internet access over xmas break, and I want to
>write some areas on my word processor while I'm gone.
>The docs, (mainly dbsup.doc) is fairly clear on the subject
>but for one point:
>
>
>The one example (the lego temple) is vague about how to make rooms
>WITHOUT doors for exits:
>
>the example runs:
>
>
>
>D2
><descrip of exit deleted>~
>~
>portal grand~
>1 2 107
>
>
>
>
>ok, so do I delete the 'D' for 'door'?  and just leave the 2 for
>direction of exit, or do I change the door flag and key flag to
>0 0 to show there is no door.  Both?  Neither?  Please help
>me a.s.a.p!!!
>
>
>Amanda, Goddess of the Lower World
>(AlbertMud--playtesting at a state of art *snicker*)
>-- 
>"There are two types of people in the world; those who
>feel the need to divide everyone into two types, and those
>who don't."   --I forget who said this, someone remind me?
>page@cs.odu.edu

easy:
D0
looking this way you see the tunnel continuing on forever~
~
0 -1 9902

D0 means exit in direction 0 (north)
0 means the commands close/open/lock/unlock/pick wont work on this exit
-1 means no keyhole (not really necissary with the 0 flag preceeding it)
this exit leads into room 9902

note: these exits canstill be closed in the zone file. to be open with a specialprocedure of some sort maybe.  essentially every exit you make is a "door"
but setting the door flag to zero prevents its being open closed , etc
and youll notice the door name is blank since there is no use for it 
in this situation.

have fun
-Raff the Mud Trivia Master and Patron God of Warriors
Newsgroups: rec.games.mud.diku
From: fullmer@is.rice.edu (Robert Fullmer)
Subject: Re: NEW MUD!!!!!!!!!!!!!
Organization: The Bavarian Illuminati
Date: Thu, 17 Dec 1992 22:35:09 GMT
Return-Receipt-To: fullmer@rice.edu


>In article <mumble> jdb@beach.cis.ufl.edu (John Brothers) writes:
>>In article <mumble> jdecker@ccwf.cc.utexas.edu (Jack Decker) writes:
>>NEW MUD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>QuantumMUD is now up on sneezy.cc.utexas.edu 4000
>>or 128.83.135.8 4000
>>
>>Come try us!!
>>New spells and experience system!!!
>I have perused this mud.  It has the experience system of Epic, among other 
>things, and the spells of Silly, among other things, (possibly almost 
>everything else)  An interesting combination, but I'm sure the creators of 
>Epic and Silly would appreciate it if you at least admitted that your mud
>took just about everything from them.

And what would you know about whether the creators of Epic or Silly want
to be credited for their efforts?

Well, okay, maybe you know something about it. :)

Remember, it's not who writes the code, it's who prostitutes it to the
net at large...

Robert Fullmer    :    celine@athena.mit.edu    :    celine@rice.edu
From: srk4@po.CWRU.Edu (Simran R. Kumar)
Newsgroups: rec.games.mud.diku
Subject: Re: DEPRAVED. to : Nik or Ionic.
Date: 16 Dec 1992 20:13:45 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: srk4@po.CWRU.Edu (Simran R. Kumar)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, IO11063@MAINE.MAINE.EDU () says:

>To who ever reads this I'm either Jack or Fury there Um... I was wondering when
> you were going to be back up again. I've got a couple of new area Ideas.
>1) some kind of military base..
>2) an amusment park.
>3) a subway and or airport.
>I'm sure by the time I get on I'll have thought of a few more if you haven't
>already considered making these I'd be more than happy to do it just let me
>know thanx.
>Jack/Fury.
>
>
>P.S. could you put a post of excpected time back up a lot of people have been
>bugging me about it for some reasone just because I told them about the mud.
>*sigh* thanks it'd be appreciated.
>

Well, as of now, we have no clue when we will be back up (but we WILL be 
back!).  

We have added 4 new areas already, during the time it has  been down, and Nik 
has done an amusement park already, though your other ideas are very good.

Hopefully we will be back up in a  few weeks.  If we are, we will post our 
return.

ACE : Co-Imp
-- 
Your bones will build my palaces, your eyes will stud my crown...
For I am Mars, the god of war, and I will cut you down.

We are notes in the music, searching for remembered rhyme.
Newsgroups: rec.games.mud.diku
From: takeuch@ccu.umanitoba.ca (Travis L Takeuchi)
Subject: Problems compiling Copper II
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Tue, 15 Dec 1992 04:59:32 GMT

Hi all,
	I am having problems compiling a the copper II source that I retrieved
from the ucbvax FTP site. I am trying to compile it on a BSD machine,
everything seems to compile fine except at the very end when I get the message:
		ld: undefined symbol
			_setdtablesize
Is there anyone who has successfully compiled this? Why does the gcc compiler
create the object code with no error? Is there a way to work around this?
As you can probably tell, I am a newbie C programmer :(. However, I thought
that running my own mud (privately, of course) would be the perfect way to
learn how to program in C, so please don't flame me for asking such seemingly
stupid questions :).

	Thanks in advance,
		TT.

Newsgroups: rec.games.mud.diku
From: rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas)
Subject: Re: The best mud I have ever called
Organization: University of Illinois at Urbana
Date: Sun, 20 Dec 1992 10:56:51 GMT


Chuckle normaly repeated YEA THIS MUD IS GREAT = YEA THIS MUD NEEDS MORE PLAYERS

RT

Newsgroups: rec.games.mud.diku
From: dikumud@atlantic.mps.ohio-state.edu (Dikumud)
Subject: Re: Kludge World a general overview.
Organization: Ohio State University; Physics Department
Date: Sat, 12 Dec 1992 21:19:31 GMT

>
>The MUD contains about 20K rooms and is currently expanding.  Located
>in Atlanta and having finished playtesting only a few weeks ago, this
>is one of the youngest muds I have seen.  Items
>

Hm, 20,000 rooms huh?  I'd like to see this...

DaShadow
From: nsm3@po.CWRU.Edu (Nicholas S. Macron)
Newsgroups: rec.games.mud.diku
Subject: Re: DEPRAVED. to : Nik or Ionic.
Date: 12 Dec 1992 20:24:18 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


Sorry about the Holdup on getting the Mud back up.  The Mud is
fine and it is backed up, but the host computer went down, and
the expected time for it to go back up was, um, missed.  Now I
have no idea how long it will take, so we are looking for a
different site.  If there are any DepravedMUD fans out there,
and you know of a site we can use, Send me E-mail please.
If we can't get a new site, it might be a few weeks til we get
our current site back...As soon as we are running again, it will
be posted. 

                  -Nik the Depraved/Depressed Imp

-- 
The Gaelic word "sgriob" Translated means "The itchiness that
overcomes the upper lip just before taking a sip of Whiskey"
-Just another useless piece of information
From: klfu@ccwf.cc.utexas.edu
Newsgroups: rec.games.mud.diku
Subject: The best mud I have ever called
Date: 16 Dec 92 06:09:06 GMT
Organization: The University of Texas at Austin, Austin TX

Renegade Outpost
louie.cc.utexas.edu 4000
128.83.135.4 4000
easily the best I have ever called, no one comes even close to the
addictive features and programming... excellent source code writer, if
you want something done the implementor usually gets it done that week
incredible mud
From: nsm3@po.CWRU.Edu (Nicholas S. Macron)
Newsgroups: rec.games.mud.diku
Subject: DepravedMUD Returns
Date: 18 Dec 1992 21:11:31 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


DepravedMUD does have a new site...

A site that is supposedly only going to be used for the mud,
so there should be no problems with lag.  The only problem
we still face is getting the last of the files off the old
host computer, which by the way still isn't up again.  Right
now the code we have was backed up as of Dec 1st, so that is
somewhat recent (but it lacks the new social commands)  The
stash files for the items could not be backed up, so the only
way to get them back is from the host computer.  Also the 
player file we have now is about a week behind from were the
mud left off.  

Right now we are trying to correct this situation.  If people
would rather just play then mail me and if enough people mail
me I'll post the site and leave the player file the way it is.
Otherwise it may be a few more weeks til the mud is actually
running.

P.S.  There are now 4 new areas already ready to be included.
      and there are about 10 more in the making.

New Code includes more social actions, a Meta-Hospital, more
robot mobiles...

E-Mail me if you have any questions or suggestions....

					-Nik the Depraved
-- 
The Gaelic word "sgriob" Translated means "The itchiness that
overcomes the upper lip just before taking a sip of Whiskey"
-Just another useless piece of information
Newsgroups: rec.games.mud.diku
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Santuary
Organization: Plymouth State College - Plymouth, NH.
Date: Fri, 18 Dec 92 17:59:25 GMT

In article <1992Dec18.175604.4179@oz.plymouth.edu> j_herlih@oz.plymouth.edu (Axl) writes:
>In article <BzGu1E.EDn@ecf.toronto.edu> chuong@ecf.toronto.edu (CHUONG HAN HSING) writes:
>>Curious...
>>
>>I've never worked with a cleric before, but
>>what the hell is this spell called santuary
>>that I keep hearing about?
>>
>>Is it just a better 'armour' spell?
>>
>>Just Wondering
>>Jim
>>
(i messed up and answered...)
>	Sanct is like a sleep spell that affects the monsters around
>the caster.  

	Sigh..sorry, ofr some reason I was thinking I was still in the
rec.games.moria group.  Sanct in muds will make it so you only take a
max of 18points of damage from any attack.  Some muds have made it 1/2
damage reduced, tho..sorry for the mess-up above...
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
Newsgroups: rec.games.mud.diku
From: jdb@beach.cis.ufl.edu (John Brothers)
Subject: Re: NEW MUD!!!!!!!!!!!!!
Keywords: mud diku
Organization: Univ. of Florida CIS Dept.
Date: Thu, 17 Dec 92 16:47:08 GMT

In article <85421@ut-emx.uucp> jdecker@ccwf.cc.utexas.edu (Jack Decker) writes:
>NEW MUD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>
>QuantumMUD is now up on sneezy.cc.utexas.edu 4000
>or 128.83.135.8 4000
>
>Come try us!!
>New spells and experience system!!!


I have perused this mud.  It has the experience system of Epic, among other 
things, and the spells of Silly, among other things, (possibly almost 
everything else)  An interesting combination, but I'm sure the creators of 
Epic and Silly would appreciate it if you at least admitted that your mud
took just about everything from them.

After perusing this mud a bit further, I will make a quick judgement:

This mud is an old-style Silly clone, with an Epic-like experience system.

ciao!


(note, neither Epic, Silly or original Diku creators are credited in the
opening credits.  Epic and Silly aside, the lack of original Diku credits
is a violation of the law.  The lack of the others is simply in fantasically
bad taste.)
:-)
Newsgroups: rec.games.mud.diku
From: spp@surf.cis.ufl.edu (Stephen P. Potter)
Subject: Re: NEW MUD!!!!!!!!!!!!!
Organization: The Department of Probable Possible Impossibilities
Date: Mon, 21 Dec 92 02:44:14 GMT

In article <1992Dec19.232149.1959@daimi.aau.dk> gnort@daimi.aau.dk (Gnort, God of Chaos) writes:
>fullmer@is.rice.edu (Robert Fullmer) writes:
>>>In article <mumble> jdb@beach.cis.ufl.edu (John Brothers) writes:
>>>
>>And what would you know about whether the creators of Epic or Silly want
>>to be credited for their efforts?
>
>What the hell is that suppose to mean????
>I'm sure that the Epic and Silly imps feel much the same.
>
Hehehehehe.... 
H: 354 R:1000> load obj clue
You wave your hands in a mystical gesture and create a clue!
H: 354 R:1000> give clue gnort
You give a rather obvious clue to Gnort.
H: 354 R:1000> 'jdb@beach.cis.ufl.edu (John Brothers) is the creator of Silly.
You say 'jdb@beach.cis.ufl.edu (John Brothers) is the creator of Silly.
H: 354 R:1000> 'I think it was meant to be a joke.
You say 'I think it was meant to be a joke.
H: 354 R:1000> laugh
You roll on the floor laughing.

>>Well, okay, maybe you know something about it. :)
He might... then again, he might not  ;)

Of course, I could be wrong.... 

-- 
    cccc    i   ssss   University of Florida  Computer and Information Sciences
  c           s        Unix Consulting Staff   (904) 392-1183  E309A 
 c        i   ssss     Email: spp@cis.ufl.edu, u4930any@elm.circa.ufl.edu
c        i       s            PRISONER@ufcc.ufl.edu, Bitnet: PRISONER@ufcc       cccc   i    ssss
From: j_herlih@oz.plymouth.edu (Axl)
Newsgroups: rec.games.mud.diku
Subject: Re: Collection of all-time hints!
Keywords: mud, cheat, hints, xp
Date: 20 Dec 92 20:22:33 GMT
            <1992Dec20.155802.19063@galileo.cc.rochester.edu>
Organization: Plymouth State College - Plymouth, NH.

Heehee,
	I have a little known major cheat that can still be exploited
in a few muds.  Anyone know the one about entering the mud with the
char names of some of the Diku originals?  It's then possible to gain
the keys, thereby gaining entry to...Redferne's Palace, Papi's Cosy
Cottage, and Quifael's lab?  :)  I won't say exactly howto get the
keys...I'm just wondering how many others know this. (besides the real
Papi, Quifael, etc...who put this 'feature' in)  :)   Seeya later...
--
-Axl @)-->---   *known as Axl, Izzy, Tarc, Wurm, & others in mudland*
 j_herlih@oz.plymouth.edu - "There can be only one"
Newsgroups: rec.games.mud.diku
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Kludge World - Doc. 3
Organization: University of Toronto, Engineering Computing Facility
Date: Sun, 13 Dec 1992 21:30:27 GMT

It seems that Kludge World is now down for repairs and
improvement.  (Just when I asked people to play too *sigh*)

Any way, new spells, skills and code commands are soon to be
introduced so that there may be a player-file reset.  However,
unused bits may be used to avoid (at least temporarily) the
player-file reset, but only time will tell what happens to the
files.

For some brief infor on KW:
Shouting is avoided on this mud by using channels, not unlike those
on some trekMUSE currently up, and is used only in cases of
emergency - ie when lost or otherwise requesting help.

It is a fairly standard mud, with no bells or whistles, and I
believe that, like most muds out there, can be very addictive ;)
and enjoyable to all who put the time to learn to play.

I will post another message when I find the server up again, and
until then Happy Holidays :)

Kludge World address (for those who are interested) :
st6000.sct.edu 4374

P.S.: Thanks to the three characters on Renegade who made me
feel welcome as JustLooking. ;)
Midnight the Shadow Warrior
Newsgroups: rec.games.mud.diku