HDTenEightyP/NetNews huggingface dataset:
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: MM4 is unfair!!
Date: 7 Oct 92 17:51:30 GMT
Article-I.D.: ichips.1992Oct7.175130.16156
Organization: Intel Corporation
Originator: smintz@alamo


How come monster can shoot (a fireball..lightning...what ever) but the characters
can't?
Stephen
From: swaim@owlnet.rice.edu (Michael Parks Swaim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands Question - Possible Spoiler
Date: 11 Oct 92 02:03:31 GMT
Organization: Rice University

In article <1992Oct9.230234.23622@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>
>In the case I experienced, I assumed that what I *probably* really
>needed to do was to bargain with the dwarves by giving them the 15 potions
>they requested, rather than to try and fight them.

  I did this, and it said that they left, but when I got back to the mine
entrance the workers shook their heads, and said "better luck next time."


  My problem is that I'm ready for the Castle of the Apocalypse, but I
can't get the seventh door open. Theoreticly I have the other six keys,
although I can get them multiple times, and it seems to forget that I
have them when I leave and return.

This is with the 60 patch, also.



-- 
Mike Swaim            | Canada will become the next world power
swaim@owlnet.rice.edu | and they will work to ENSLAVE all the nations
Disclamer: I lie      | of your planet. -Ricardo
Cthulhu in '92! The stars are right!
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: AOTP joystick weirdness
Organization: AT&T
Distribution: na
Date: Mon, 12 Oct 1992 13:49:59 GMT
Keywords: AOTP, joystick

In article <1992Oct12.021318.26746@ccu.umanitoba.ca> umteghts@ccu.umanitoba.ca (david teghtsoonian) writes:
>
>
>   I have just started playing AOTP and have patch B installed. When I give
>slight up elevator, my plane skids slowly to the right, as if I gave slight
>right rudder. The pitch does not change at all until I give some more up
>elevator. Sometimes the A/C will slowly skid right even with no control
>input at all. This is very annoying when trying to target an enemy A/C.
>The README file in patch B mentions that I might need to slow the joystick
>port down to avoid problems. Has anyone else encountered this problem and
>does anyone know if there is a TSR program around that allows the joystick
>port speed to be adjusted? ( machine is a 486-33, and I have tried
>recalibration-no effect)
>Thanks in advance,
>Curt

I've seen the same behavior under both patch levels.  It only happens when
you are based at airfields that don't point North or South, it seems (or
I may be completely insane).  I wonder if it's trying to simulate
wind or something.  I notice that sometimes (every time?) I see this
behavior, my wingmen drift to the right when they take off too.

I also have a 486-33.  I don't think it's a hardware problem, since it
happens intermittently.

Rob
ihlpy!opus@att.att.com
Newsgroups: comp.sys.ibm.pc.games
From: cantor@triton.cis.ohio-state.edu (scott eric cantor)
Subject: Civilization patches
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sun, 11 Oct 1992 22:05:21 GMT

	As someone who has just bought the game, I was wondering if someone
could mail me a list of patches that I've seen discussed here, and maybe
a summary of what they fix?  Also, how do I tell what version of the game I
have?  Having just bought it, it should be close to the newest, but I didn't
notice a version number when I ran the game.

	Thanks in advance....

	 _______________________________________________________
	|							|
	|	Shine on.........				|
	|			Scott <Crazy Diamond> Cantor	|
	|							|
	|	[<<<<<< cantor@cis.ohio-state.edu >>>>>>]	|
	|_______________________________________________________|

Newsgroups: comp.sys.ibm.pc.games
From: broe@dfv.rwth-aachen.de (Frank Breier)
Subject: Wolf3D:Episode 4/Level 5: Help !!!!!!!!!!!!!!!!!!!!!!!!
Organization: Communication Networks
Date: Mon, 12 Oct 1992 14:34:37 GMT

Hi Wolfenstein-freaks!

Perhaps this is an old question, but I don't find the second key in Episode 4
Level 5. If there is someone who can help me, please mail me !!!

Thanks in advance,
         Frank
         
-- 
Frank Breier						 |     C   O   M
Communication Networks, Technical University of Aachen   | --v-^-v-^-v-^-v--
  Phone: +49-241-807921       Fax: +49-241-84964         |   N   E   T   S
  Email: broe@dfv.rwth-aachen.de                         | RWTH Aachen, Germany
From: gdsmith@nl.oracle.com (Geoff Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Harpoon version 1.31
Date: 9 Oct 92 09:16:36 GMT
Organization: Oracle Europe

In article <wright.48.0@lims01.lerc.nasa.gov>, wright@lims01.lerc.nasa.gov (Ted Wright) writes:
|> Yesterday I saw a package in a software store labled "Harpoon
|> Challenger Pak" or some thing similar. It had a sticker on the
|> front claiming "Includes Harpoon version 1.31".
|> 
|> Is version 1.31 really out? This would be the bug fix for version 1.3.
|> Is it a patch that would be available via FTP or from a BBS?
|> 
If it is how do I get hold of it? A friend of mine just got me the Challenger Pak when he was in the States. My Pak has release 1.21 :-< of the software maybe the label was a misprint or misread? I can't check the box 'cos it's at home.

Having play are couple of games since getting it I'm already encountering the bugs :-<< but I hooked all the same!

Please, where can I get the 1.3 version? 

Thanks,
Geoff Smith
From: sth00@hplvec.LVLD.HP.COM (Steve Hedberg)
Date: Thu, 8 Oct 1992 00:32:54 GMT
Subject: Re: Monkey Island II - HELP!!
Organization: Hewlett-Packard Co., Loveland, CO
Newsgroups: comp.sys.ibm.pc.games









			***** SPOILERS FOLLOW  ************









































	1). You need to get the woodsmith to leave his shop. Create an
  	    emergency that only a woodsmith can fix. Use the saw with
	    the guys you got the bucket from.....


	2). Have you cheated and moved the markers?


	3). To operate the pump what kink of tool (wrench) would you use
	    when fixing the plumming.  (Its a kind of animal..dogwrench       
            catwrench etc...)



				Best of Luck

					Steve


----                                                                       ----
+-------------------------------+---------------------------------------------+
| ***** Joke of the Day *****   |"If we knew what the hell we were doing, then|
|                               |        it wouldn't be research!"            |
| Q. What do you call a boom-   +---------------------------------------------+
|    erang that won't come back?|              Steve T. Hedberg               |
|                               |          sth00@hplvec.lvld.hp.com           |
| A. A stick.                   |                    or                       |
|                               |          hedberg@handel.cs.colostate.edu    |
+-------------------------------+---------------------------------------------+
----                                                                       ----
From: soelex@ocf.berkeley.edu (Alexander Than Soe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Sid breaking his own rules?
Date: 16 Oct 1992 02:03:43 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: earthquake.berkeley.edu

In article <1992Oct7.143654.20959@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>From article <1992Oct7.020327.10997@ida.liu.se>, by c89matlo@odalix.ida.liu.se (Mattias Lonnqvist):
>> hchong@netcom.com (Hoi Chong) writes:

>>>p.s. This is with the latest patch.
>
>We know the rules.  We play this game everyday (doesn't everybody?).
>Yes, we were in democracy but we DID NOT have any city army outside the
>city.  In fact, we didn't have any city army, settler, or anything at all. 
>

You should realize that Version 4.0 has a couple of new rules, such as VERY
UNHAPPY citizens.  They appear when you have a large number of cities.  By
some calculation based on government type and number of cities, unhappy
people are added to each of your cities.  If all are unhappy, then the VERY
UNHAPPY people are the next step.

This new rule is made to ensure that you change to a higher government if
you want to keep a huge empire, without any improvements.

The nice thing about the new version is that now transports don't create
any unhappy faces in their home.  Works real nice in the long run...

soelex@four-lab4.berkeley.edu
From: imj00@ccc.amdahl.com (Ifthi Jainudeen)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: wc1joyfx.zip and SWOTL/WGHII cracks
Keywords: wc1 cracks swotl wghii
Date: 9 Oct 92 21:03:11 GMT
Reply-To: imj00@charon.amdahl.com (Ifthi Jainudeen)
Organization: Amdahl Corporation, Sunnyvale CA

Can someone please email me the location of the joystick fix for WC1?
I checked wuarchive.wustl.edu as suggested in the FAQ for this newsgroup,
but couldn't find file wc1joyfx.zip.

Also, does anyone have cracks for WGHII and SWOTL.  I've already looked
for them in ftp.uwp.edu /pub/..../cracks.

Please email reply to imj00@charon.amdahl.com
From: glaz@eniac.seas.upenn.edu (Alexander Glazamitsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wiz 7 gorn castle
Date: 15 Oct 92 02:36:31 GMT
Organization: University of Pennsylvania

In article <1992Oct14.190749.12012@seas.gwu.edu> thail@seas.gwu.edu (Samuel R. Posten) writes:
>What the heck am I supposed to tell ulgar?  I've tried telling him
>boerigard sent me, that the dartean alliance is broken, his name, the
>astral dominae, to no effect.
>  ARGGGGHGh.
>Sam

Since you misspelled it here, i assume that you misspelled it in the game.
The phrase is "dartaen alliance is broken".  Notice the end of first word.
From: timmermanns@zel780.dnet.kfa-juelich.de (Helmut Timmermanns)
Newsgroups: comp.sys.ibm.pc.games
Subject: LSL5: How to get the silver dollars to play video poker ???
Date: 9 Oct 92 11:39:39 GMT
Organization: KFA Juelich - Zentrallabor fuer Elektronik


Hey folks,

I need a little hint on how to get these dammned silver dollars to play
video poker at tramps casino.

Any hints are welcome.

greetings Helmut
-----------------------------------------------------------------------------
Helmut Timmermanns	      INTERNET:TIMMERMANNS@ZEL780.DNET.KFA-JUELICH.DE

Forschungszentrum Juelich			Postfach 1913
Zentrallabor fuer Elektronik			D-5170 Juelich, Germany
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Thu, 8 Oct 1992 16:12:28 GMT

Here's a couple of ideas I had on this topic:

Program in a 'death curse'!

With his dying breath, a player can 'curse' who/whatever killed him.  This
could perhaps cost him even more XP or whatever, but should mess up his
opponent even more - enough to make drygulching characters unprofitable.

Using this against monsters might/might not be a good game feature, I'm not
sure.  It could aslo be a probablistic thing.  Curse power going doing with
experience might be a good feature too.

In addition, characters should start out 'in town' which is a fairly safe
area, with town guards / police who will intervene if someone starts up
violence.  (Human or computer guards).  I think having players able to become
outlaws - not allowed into town or buy supplies and have rewards
(money, equipment) posted for their capture, etc. could work too, maybe even
a 'legal system'.
From: 10u6070@csdvax.csd.unsw.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ: 318% - megawank
Date: 14 Oct 92 17:41:28 +1000
Summary: civilisation
Organization: University of New South Wales

I recently finished a game of Civilization on Emperor level with a score of
318%.  I was playing version 4, on a world with large land mass, wet, warm and
5 billion years old (bottom option of each set).  I did this by attacking
everyone with chariots until about 1000AD, and making peace whenever possible
so that my chariots would not have to defend themselves.  By this point there
was only the Mongols remaining, but they could not attack me because I had the
isthmus [sic?] between us defended by a city full of musketeers, and then
battleships.  I built no wonders until this time, I was capturing them quite
rapidly.  At about 1000AD I became a democracy, put luxuries at 40% and started
building up my cities, which util then had been building nothing but chariots
and settlers.  I simply defended against the Mongols until I got bombers then
used a total of about 150 of them to wiped out all but one of their cities. 
Rather than going for a quick spaceship launch, I built it, then kept it until
2005AD so that I could build up my population score.  My final score was 3186,
of which 2100 were due to population, 100 point peace bonus, 65 future techs,
all of the wonders.
My conclusion is that you need lots of cities - ignore those post which say you
can win with 15 cities - to win easily on emperor level, attack, and build at
least 50 cities of your own, in addition to those you capture (I played the
Germans, and one of the last cities I built was called Rome - about 95 cities
at end of game).
With this many cities you can set Science as low as 20% and still out-research
everyone else - a city containing a battleship is in little danger from hordes
of chariots, knights and catapults!
Also, the value of a trade route is proportional to the sum of the trade of the
cities the caravan travels between, so use F1 key to find which of your cities
has the best trade, then send caravans to these cities.  Keep checking this to
ensure the trade routes are as good as possible - if they are you can maintain
cities with all improvements with less than 20% tax rate.
Make sure that you build railways on all squares a city can see - big bonus in
production, and keep lots of settlers running around, I found 40 quite
effective.

By the end of my 318% game I was getting a future tech every turn, population
was over 140 million, and I had wasted lots of time I should have been studying 
(5 days).  If anyone has drastically improved on this score, I would be very
interested to hear from them.
	Grant Weckert
	10u6070@csdvax.csd.unsw.edu.au



Newsgroups: comp.sys.ibm.pc.games
From: mallen@wyvern.twuug.com (Marc Allen)
Subject: Re: MM4 pathology (bug)
Organization: Tidewater UNIX Users Group
Date: Mon, 12 Oct 1992 22:31:37 GMT

will@owlnet.rice.edu (Bruce E. Williams) writes:


>	While attempting to get out of a bad situation in MM4, I fired off
>a Lloyd's Beacon without having set it first.  The program promptly dropped
>me back into DOS, with the message "maze0000.evt".  I had noticed the
>coordinates of the spell set to x=0, y=0, in no particular area.  I have
>a generic 386.

>BW

>ps. I previously posted that pressing the "=" key pops up a wizard's eye,
>but a closer inspection of the manual shows this is a feature, not a bug.  I
>like it, it lets me walk around with an overhead view of my surroundings.

Well.. not really a wizard's eye, more of a map that you're cartographer is
keeping.  You DO have someone with mapping skills, don't you?

Marc
From: ruffus@tartarus.uwa.edu.au (Roderick Nasir DAVID)
Newsgroups: comp.sys.ibm.pc.games
Subject: Network Games??
Date: 14 Oct 1992 01:42:58 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5

 	Hi,
	   Does anyone know of any network games that could be played 
	on say a Novell network.I know the mac(!) has a few such as bolo
	which is a mult-player game.If so can anyone tell me were to get
	it/them.I am interested in stuff that could be obtained via FTP.


				thanks.

					ruffus.
Organization: University of Illinois at Chicago
Date: Thursday, 15 Oct 1992 13:13:13 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon OFT Patch ON FTP Sites

Due to popular demand I went home for lunch and returned with the OFT patch.
The patch is now available on:
  wuarchive.wustl.edu  /pub/MSDOS_UPLOADS
  onion.rain.com       /pub/falcon3/incoming

The file name is oftpt1.zip

Remember this is ONLY for those Falcon 3 owners who purchased OFT. There is
only 1 problem- F3MAPS does NOT work with the new version. As soon as I get
the fixed F3MAPS I will FTP it.
--Happy hunting.....
Newsgroups: comp.sys.ibm.pc.games
From: dhaigh@actrix.gen.nz (David Haigh)
Subject: Re: Crack for ATAC ? 
Organization: Actrix Information Exchange
Date: Thu, 15 Oct 1992 08:04:19 GMT


Does this imply that ATAC is out?

If so, tell us about it?

Dave.
?
Newsgroups: comp.sys.ibm.pc.games
From: "thomas buck" <thomas.buck@canrem.com>
Subject: falcon-3.0 (help!!)
Reply-To: "thomas buck" <thomas.buck@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 9 Oct 92 11:43:33 EST

PHT>In article <1992Oct6.171307.202993#uctvax.uct.ac.za> bbrdan01@uctvax.uct.ac.
PHT>rites:
PHT>>What has happened to all the letters about falcon-3.0?

PHT>The majority of Falcon 3.0 talk has moved off Usenet and onto a mailing
PHT>list.  To subscribe, send a letter with "subscribe falcon3" in its
PHT>body to listserv@onion.rain.com

PHT>The advantage of the mailing list is that you no longer need to sift
PHT>through the newsgroups for Falcon-related messages.  The down side is
PHT>that the list ghettoizes us Falcon enthusiasts.

The other problem is that those of use who access these conferences
through PCBoard gateways cannot get access to Usenet mailing lists.

Tom
---
  SLMR 2.1a  It's OS/2, Jim, but not OS/2 as we know it.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: 881111w@ace.acadiau.ca (PAUL JOSEPH WILLIAMS)
Subject: megafortress
Organization: Acadia University
Date: Wed, 14 Oct 1992 16:48:00 GMT

does anyone know where I can get this game (megafortress)
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Xeen - help needed
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 12 Oct 1992 15:14:49 GMT

TAN YEW KEONG (law40003@nusunix1.nus.sg) wrote:
: 
: I need a little help.
: 
: How do you get the Unicorn back to the old woman? There seems to be not
: much to do at the cloud level - I wasted all the Harpies, and can't
: understand the runes ... that's it!
: 
: What are the byte offsets and the values concerning the character armour
: and weapons? I got fed up with optimizing the weapons of my characters
: (it was taking too much time) so I want to change all the Obsidan stuff.
: You can post me or mail me, prefer to post. Your help is greatly
: appreciated!!!
: 
: In alternate, if you have the weapons, armour and accesory list, please
: send it to me or post - again, help is greatly appreciated. 
: 
: I found out a few things - 
: 1) "-" switches from mapping mode to Wizard eye mode, so great for
: mapping and exploring
: 
: Hack following ...
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: In addition to the hacking byte offsets sent earlier, I have more - at
: the file <savefilename>, look for the character's name. From the start
: of the character's name, the 21st byte offset is Might, 23rd is (??) and
: so on and so forth until the 33rd byte offset. Change all to FF and
: you'll have 255 might, 255 endurance, etc.
: 
: Gold and gems hack is available from an earlier posting - if you're
: interested you can mail me.

I have more problems now. 
1) Where do I get the linguist skill? 
2) What the heck is Shangri La? (I heard this over my local bboard)2) What the heck is Shangri La? (I heard this over my local bboard)
3) Where do I get the crusader skill?
4) What are the coordinates for the season druids? I got the autumn
leaf, need other druids. They are not marked on the map, but I met them
before.

If you could help me with this, please mail me soon (or post it if you
like!) I'm getting zany playing all this stuff!

Lines: 8
Date: Fri, 16 Oct 92 10:56:46 MDT
Newsgroups: comp.sys.ibm.pc.games
From: $garyf@SASB.BYU.EDU (Gary B. Fitzgerald)
Subject: Re: MM3  Did anyone try
Organization: Brigham Young University
Distribution: world

In article <1992Oct16.161548.1811@mailer.cc.fsu.edu> lalford@fsu1.cc.fsu.edu (LYNN ALFORD) writes:
>From: lalford@fsu1.cc.fsu.edu (LYNN ALFORD)
>One clue (hint, rumor or scribble) in the game was that no one had ever won 
>more than 75?? fights in the arena.  Has anyone ever kept fighting long
>enough in the arena to see if this is true?

Yea, I won over 100 fights in the arena, and nothing special happened.
From: dudek@acsu.buffalo.edu (David T. Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Patch to use SB with SIMCITY?
Date: 10 Oct 92 20:02:32 GMT
Organization: UB

Is there any way to use a Sound Blaster card with SIMCITY for DOS?
Has anyone wrote a patch for this?  IMHO, MAXIS screwed their
customers by making them buy a COVOX sound-card to have better sound.
Who the hell has a COVOX?!?!  Even a .WAV player would be better!


-- 
David Thomas Dudek /  v098pwxs@ubvms.bitnet     \     __   _ The Cybard
 State University / dudek@sun.acsu.buffalo.edu   \   /  `-' )      ,,, 
   of New York   / "If music be the food of love, \  | | ()|||||||[:::}
    @ Buffalo   /   play on!" - Wm. Shakespeare    \ `__.-._)      '''
Newsgroups: comp.sys.ibm.pc.games
Subject: Apogee - What's Wrong With Them?!?!?!
From: ngsippel@miavx2.ham.muohio.edu
Date: 7 Oct 92 14:44:04 EDT
Organization: Watch Ren And Stimpy or Else!

I just finished reading an updated Apogee game list and there are several new
games coming out.  Two of the three were games promised to us a lot earlier
this year.  What is going on with Apogee?  What is causing the delays?  And
why is the whole Keen series being redone?  And is this why Keen Dreams was
released?!

What's wrong with Apogee?!

-- 
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Norman Sippel
     \        //_/   alias Norman "Muddy" Stimpy
      \______//      
     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
    (____(____)             ngsippel@komodo.ham.muohio.edu
          
Newsgroups: comp.sys.ibm.pc,comp.sys.ibm.pc.misc,comp.sys.ibm.pc.programmer
From: jt@fuw.edu.pl (Jerzy Tarasiuk)
Subject: Re: How to do a change dir from file
Organization: Warsaw University Physics Dept.
Date: Fri, 9 Oct 1992 13:35:09 GMT

>>>>> On Fri, 2 Oct 1992 18:01:04 GMT, william@chopin.udel.edu (Wild William) said:
William> I am trying to do something like this...
William> cd > file name
William> cd new.dir
William> cd < file name
William> to mimic the pushdir and popdir feature of unix.

I suppose the following will work: make a file (say its name
is "C:\cd_") containg "CD ", and a batch file containg:
COPY C:\cd_ C:\cd_.bat
CD >>C:\cd_.bat
CD new.dir
... do something ...
CALL C:\cd_.bat
but note DOS CD doesn't set current drive :-(,
possibly proper use of ECHO and PROMPT can help :-)
(need create batch file containg sth like "C:"CRLF ).
Newsgroups: comp.sys.ibm.pc,comp.sys.ibm.pc.hardware,comp.sys.ibm.pc.misc
From: imbri_m@aesc.cs.odu.edu (Mark Imbriaco)
Subject: Re: Need help on upgrading a v.32 modem to v.42
Organization: Old Dominion University, Norfolk, Va
Date: Thu, 15 Oct 1992 16:52:57 GMT

Why wouldn't you consider a modem without v.42bis?  I have a GVC v.42 with 
the port locked at 19.2k and I ran it side by side with a v.42bis modem 
noticing little or no difference.  MNP functions almost as well, and if you
are doing file xfers you would want it turned off for better performance 
anyway.. right?


Xref: sparky comp.sys.ibm.pc:683 comp.sys.ibm.pc.hardware:26716 comp.sys.ibm.pc.misc:13596