HDTenEightyP/NetNews huggingface dataset:
From: jsbr+@andrew.cmu.edu (John Hamilton Slye)
Newsgroups: comp.sys.mac.games
Subject: Re: Help with Loom
Date: 1 Oct 92 10:35:33 GMT
Article-I.D.: andrew.MemoHpi00UzxQ3xmNI
Distribution: usa
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA


>I'm relatively new to this adventure/role playing game genre and,
>embarrassingly enough, I already seem to have run into a snag with Loom
>(I just got it a few days ago).  First, a general question:  How,
>exactly, does one gain experience?  Does it happen by casting drafts you
>know in a repetitive fashion?  The documentation indicates that solving
>challenges helps.

You get new notes on the staff when you complete certain tasks.
 
>Second, I seem to be stuck at the waterspout (yes, I did make it off the
>island).  All the drafts I know, and some I discovered, don't work.
>Mousing twice on various parts of the spout (seems to vary) produces the
>draft 'cfcc'.  However, I don't have enough experience to use it.  There
>is a twisting draft indicated in the book, but I don't have a clue what
>it might be.  I have discovered that casting the draft backwards
>reverses the effect.

The draft you received from the spout is the "twisting" draft. To get
past the spout you need to "untwist" it (i.e. play the draft backwards.)
If you can't play the draft yet, then you are not finished on the
island. Go back and look at everything (owls, tents, gold, dye....)



=========================================================================
J. Hamilton Slye (jsbr@andrew.cmu.edu) 1071 Morewood Ave., Pgh, Pa. 15213

The opinions stated above do not necessarily reflect those of the author!

"Oooohhhh no! Forget that stuff!"  -  Ren Hoek, "The Ren & Stimpy Show"
=========================================================================
From: Leslie_L._Shafer@bmug.org
Newsgroups: comp.sys.mac.games
Subject: I also bought Pool of Darkness, but was
Date: 6 Oct 92 04:03:59 GMT
Organization: BMUG, Inc.

wondering if anyone out there had a patch to get by the password screen?  DQK
is really nicer without the stupid password, since I'm always restarting the
game.  I suspect taht my party will be die many a time and entering that password
each time to restart makes the whole process real old real fast.
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: af733@yfn.ysu.edu (Ryan James Smith)
Subject: Re: Star Wars Arcade game found via ftp
Organization: Youngstown State University/Youngstown Free-Net
Date: Sun, 27 Sep 1992 21:58:33 GMT


OK if books that are not in print any more can be copied by
any body that want's to (i.e. No one has exclusive rights to
print plays by Shakesphere) Isn't it the same for software no
longer being sold? (i.e. Star Wars) I know a guy who makes his
living, going to 100% legal computer conventions, selling old
Commodore 64 programs no longer being produced.
Perhaps I'm wrong about some of this (or all of it) but if I'm
right... Star Wars would be the same as FreeWare...Wouldn't it?
Ryno.
-- 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Ryan(Ryno) Smith <> "I no longer fear Hell because I've
af733@yfn.ysu.edu<>  been to Kamp Krusty..."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings!
Date: 5 Oct 92 23:12:50 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

jason@retina.anatomy.upenn.edu (Jason Ehrlich) writes:

}Does anyone know if the Lemmings demo on sumex works with black+white Macs?
}(i.e. 68000-based). If not, where can I FTP the appropriate demo from?

It works fine on my PowerBook 100, so it should work almost anywhere.  It
comes with files for both color and b/w graphics.

--James Preston

Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: MacBzone patch
Organization: University of Colorado, Boulder
Date: Thu, 1 Oct 1992 03:18:30 GMT

In article <1992Sep29.181042.1601@ee.eng.ohio-state.edu>, zimmy@bode.eng.ohio-state.edu (Michael Zimmerman) writes:
> Here is a patch for MacBZone that was posted some time ago.
> I am reposting it only because I have not seen anything contradicting
> the assertion that code contained in MacBzone was ported
> from X-windows code which stated it could not be sold.

I believe the author posted to the net that his program and the version
you mention stemmed from the same ancestor, but his was _not_ based
on the one that couldn't be sold.

Scott.
From: klaus@diku.dk (Klaus Ole Kristiansen)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings!
Date: 1 Oct 92 12:12:47 GMT
Organization: Department of Computer Science, U of Copenhagen


What are the system requirements for Lemmings?
Newsgroups: comp.sys.mac.games
From: taihou@chromium.iss.nus.sg (Tng Tai Hou)
Subject: Lemmings and big display
Originator: taihou@chromium
Organization: Institute of Systems Science, NUS, Singapore
Date: Thu, 1 Oct 1992 08:39:46 GMT

You guys think Lemmings great? Wait till you try it on a big screen
with that fancy hardware pan/zoom stuff. I have an old RasterOps 224
at 1024x768. Boy, when I blew up the screen to twice the size, the
small cuties look really great, and it plays a lot better too.

Tai Hou
Singapore
Newsgroups: comp.sys.mac.games
From: chrism@fraser.sfu.ca (Chris J. McKee)
Subject: Re: lemmings l3
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 2 Oct 1992 04:36:26 GMT

ledzian@remus.rutgers.edu (LEDZIAN) writes:

>The next part is a little tricky.  If you make that lemming a builder right 
>before ther is a sharp raise in the ground (build into the bump, not over) the 
>lemming will stop building and turn back around.  Now when he reaches the neck

This part is not needed...if you change the lemming into a miner before he 
turns around, he will start digging into Nessie's neck right away!

				McKee =:-)
         ___________________________________________________________
        /|       /|  /|     ||  //                                  |
       / |      / | / | //\\|| //  _____ _____  Chris McKee         |
       | |     //||//||||   ||//   ||    ||     Simon Fraser        |
       | |    // | / || \\//|/\\   ||___ ||___  University,         |
       | |   //  |/  ||     || \\  ||    ||     Vancouver, B.C.     |
       | |  //       ||     ||  \\ ||    ||     Canada              |
       | | //        ||     ||   \\||___ ||___  chrism@sfu.ca       |
       | |__________________________________________________________|
       |/__________________________________________________________/
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: comp.sys.mac.games
Subject: Lemmings (was Re: Where did my sound go? (Mac IIsi))
Date: 6 Oct 92 13:39:42 GMT
Organization: University of Pennsylvania

In article <pilhofer.80@main.mndly.umn.edu> pilhofer@main.mndly.umn.edu (ARON PILHOFER) writes:
>Just a note:
>
>I had the same problem. I took it in (under warranty) so many times, the 
>repair people thought I was nuts. They replaced the logic board and the 
>speaker, and so far, that seems to have fixed it.
>
>Overkill, maybe. But hey, it was under warranty.

While I was in Lemmings, I noticed the music didn't play even though
the sound and fx were both on!  I then closed Lemmings and found out
Quicktime was still running.  I closed Quicktime, reran Lemmings, and
the sound and fx were all there.  Could the sound problem have
something to do with Multifinder and having more than one app running
at one time?
---------------------------------------------------------------------------
Clarence K. Din
Programmer/Analyst II, Language Analysis Center, University of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
  "I have my toys (D-50 with M-EX, SR-16, TG-16 with CD-ROM, SNES, HP48SX)
   and you don't!  Nyah!!!"
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Sun, 27 Sep 1992 03:07:05 PDT
Subject: anyone try out the new SSI AD&D offerings?

I just bought The Dark Queen of Kyrnn and am enjoying it, sort of.  The
last ad&d game I bought was Pool of Radience, when SSI wasnt resorting
to porting them.  But with DQK, it's MicroMagic!@  It's a total port,
but it's very responsive on both my IIsi (in 8 bit color and onboard
wideo) and on my Powerbook 100.  I must admit, I'm fairly impressed with
the game, and its "porting" is sorta exceptible.
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: UC525655@mizzou1.missouri.edu (Mark Eaton)
Subject: Re: Old Commodore Racing Game???
Organization: University of Missouri
Date: Tue, 29 Sep 92 19:45:30 CDT

In article <Mem7FFW00YV982MO9q@andrew.cmu.edu>
pi07+@andrew.cmu.edu (Paul L Inman) writes:
 
>
>Hello,
>
>I used to play this multi-player racing game on a friends Commodore 64.
>It was a great game that came with built in tracks, but allowed you to
>design your own tracks. One of the distinguishing elements was the
>ability to set gravity at different levels, my favorite being moon
>gravity. When you had it set this way you could launch off the tops of
>hills and then you could only see the shadow of the car. GREAT game,
>does anyone remember this one? Thanx in advance.
>*******************************************************************************
>**                                      *
>       * *                                      *
>               * *    Imagination is more important     *    Paul Inman
>- pi07@andrew.cmu.edu   * *    than knowledge. -Albert Einstein  *
>                                * *
>*                                       * *
>        *                                       *
>*************************************************************************
>********
>             *  *
>                      *   *             Let's order sushi and not pay. -
>Punk in "Repo Man"              * *
>                                        *   *
>                                                  *
>*************************************************************************
>*******
 
Racing Construction Set... I prob still have it on floppy somewhere...
havent plugged my old c64 in in years... ;)
 
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mark Eaton                    | Opinions? We're not allowed to have
UC525655@MIZZOU1.MISSOURI.EDU | opinions at Mizzou... get back to me
                              | in 2 years when I graduate... ;)
Newsgroups: comp.sys.mac.games
From: inthalw@lims01.lerc.nasa.gov (Magnus)
Subject: Shadowgate 4 sale?
News-Software: VAX/VMS VNEWS 1.41    
Organization: Closed Boxes
Distribution: usa
Date:  2 Oct 1992 11:43 EST  

Anybody out there have a copy of Shadowgate that they don't want anymore???
I'm interested in acquiring a copy. (Yeah, I know its ancient.)  Also, is 
it compatible with some of the newer CPU's...like the LCII?

E-mail me at inthalw@lims02.lerc.nasa.gov if you want to unload Shadowgate.

Thanks, and LOOK OUT!!!

Magnus
Newsgroups: comp.sys.mac.games
From:  (jmhodapp@aplcomm.jhuapl.edu)
Subject: Re: Lurking Horror hints request
Organization: master/peon
Date: Mon, 28 Sep 92 16:45:46 GMT

In article <1a3233INN5f9@mthvax.cs.miami.edu>, rsherman@mthvax.cs.miami.edu (Roby Sherman) writes:
> 
> A friend of mine is currently playing Infocom's Lurking Horror and is
> lost. He doesn't have access to this newsgroup, so I am posting this
> message for him. Please send all replies to : IZZYJD8@MVS.OAC.UCLA.EDU
> 

What is Lurking Horror?  Souns like a Lovecraft-style text adventure?  Is 
that correct, and is it fun?  Where can it be obtained? (around here, all we have are
Babbages - "gee, no I don't need any help, this single shelf of Macintosh games
and applications is easy enough to scan, unlike the 2 walls of IBM stuff...)

Jon  jmhodapp@aplcomm.jhuapl.edu
===============================
From: pizarro@mentor.cc.purdue.edu (Jose Pizarro)
Newsgroups: comp.sys.mac.games
Subject: Kung Fu Chivalry Password
Summary: Revive password
Date: 4 Oct 92 20:16:44 GMT
Distribution: usa
Organization: Purdue University Computing Center


	Does anybody know the password to revive your character
	in Kung Fu Chivalry? I already gave to a charity like
	the instructions said, but I haven't heard back from the
	author with the pswd.

					-----Jose-----
				   pizarro@mentor.purdue.edu
Newsgroups: comp.sys.mac.games
Distribution: world
From: Aaron_Friedman@bmug.org
Organization: BMUG, Inc.
Date: Sat, 26 Sep 1992 12:28:09 PDT
Subject: Re: Amazing

If you have After Dark, there's a similar module called Maze that looks
the same. Unfortunatly, it solves it automatically, and the penguin
doesn't come up.

Aaron
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Subject: Re: Performa, Games, etc.next
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Mon, 28 Sep 1992 15:07:37 GMT

In article <328@mindlink.bc.ca> you write:
>(useless flame invitation comparing mac and ibm clones inside a
> mac newsgroup deleted)
>
>First the IBM had better games.. now it has an operating system that will
>MULTITASK them... flame away, folks, but check out this quote from Richard
>Garriott:
>
>release of Origin's games.  He points out "Ogre" which has been
>translated to work on 7 different kinds of computers, then he points to
>their latest release, Ultima VII.  There's only one, and it's for IBM
>compatibles.  "We have no plans to port it to different platforms.  It
>requires a fast 386."
>

May I point out another quote from Garriot in a recent interview:
"The Mac is my platform of choice, but *sales* dictate us to use the
 IBM".

Aside: The fist game, AKALABETH Richard wrote for the Apple II
       in Applesoft BASIC. Then he wrote the Ultima series and switched
       to IBM because of a larger market.

>Or Chris Roberts, author of the Wing Commander series, saying that "The Mac
>market tends to be full of pirates, and every time we've released a game on the
>Mac, we've lost money."

It's true they always lost money. Because they never released a decent game.
There is no evidence that there are more Mac pirates than there are PC pirates.
That was just a poor excuse for delivering bad software and failing miserably
in a market that although it has only few choices knows to distinguish between
quality and PC ports. Look at Prince of Persia (Mac version) and then PoP for
PC.

>
>Is it just me or are you guys missing the trend?  True gamers don't concern
>themselves with brand-name loyalty, they want the best games, period.  And that
>means a 386 or 486...
>

Ah. Well, you see, maybe we don't base our decision on what hardware we buy
to work on the games available for it. True, if I want a wide range of games
to choose from, I'd buy a PC. However, we have a Mac to work on (and since this
isn't a .advocacy group, just leave it at that) and are looking for games to
play on the machine. We ar *not* looking for a new machine, just games.
Get the drift?

Cheers,
Christian



-- 
-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |                     vismgr@rz.ethz.ch
Newsgroups: comp.sys.mac.games
From: edcrwfrd@unlv.edu (Edward Crawford)
Subject: Re: Star Wars Arcade game found via ftp
Organization: UNLV
Date: Mon, 28 Sep 92 01:59:26 GMT

In article <1992Sep27.215833.17517@news.ysu.edu> af733@yfn.ysu.edu (Ryan James Smith) writes:
>
>OK if books that are not in print any more can be copied by
>any body that want's to (i.e. No one has exclusive rights to
>print plays by Shakesphere) Isn't it the same for software no
>longer being sold? (i.e. Star Wars) I know a guy who makes his
>living, going to 100% legal computer conventions, selling old
>Commodore 64 programs no longer being produced.
>Perhaps I'm wrong about some of this (or all of it) but if I'm
>right... Star Wars would be the same as FreeWare...Wouldn't it?
>Ryno.
>-- 
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>Ryan(Ryno) Smith <> "I no longer fear Hell because I've
>af733@yfn.ysu.edu<>  been to Kamp Krusty..."
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


You cant reproduce and sell books that are out of print, only books
who's copyright expired.
Newsgroups: comp.sys.mac.games
Subject: Re: Sim Life
From: $ennsnr@brandonu.ca (Neil Enns)
Date: 2 Oct 92 09:00:49 CST
Organization: Brandon University

In article <1992Sep30.062646.25139@newsroom.utas.edu.au>, u921470@postoffice.utas.edu.au (Tony) writes:
> Hi!
> Someone said that Simlife has just been released
> 
> What is it about??
> 
> I hope it is better than Sim Ant (of the three I **HAD** to buy Simant :^(
> 
> 
> Opinions on Sim Ant and Life would be appreciated
> (and even the others in the series - of future "SIMS")
> 
> Anthony Chan

What the hell is wrong with SimAnt? I think it is the best of the Sim programs
to date.

All flames gladly accepted.

-- 
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

    _/      _/  _/_/_/  _/  _/		Reading furnishes the mind only with 
   _/_/    _/  _/      _/  _/		materials of knowledge; it is thinking
  _/  _/  _/  _/_/    _/  _/		that makes what we read ours.
 _/    _/_/  _/      _/  _/			-- John Locke
_/      _/  _/_/_/  _/  _/_/_/		
					Neil Enns, Brandon University
Disclaimer: Huh?			Internet: $ennsnr@brandonU.ca

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: How to run FTP'ed games
Date: 3 Oct 92 14:36:24 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Pardon my ignorance; I'm sure this has been asked oodles of times before:

When I download games from mac.archive.umich.edu, do I need any other programs
to run the games and the demos?

The 3 programs mentioned in the indexes are:

BinHex 4.0
StuffIt 1.5.1
Compact 1.33

Do I need these?

       - Tom N.
From: L.H.Wood@lut.ac.uk
Newsgroups: comp.sys.mac.games
Subject: Re: TO WHOMEVER POSTED THE LEMMINGS DEMO
Date: 27 Sep 92 19:35:46 GMT
Reply-To: L.H.Wood@lut.ac.uk (Lloyd Wood)
Organization: Loughborough University, UK.

BBS - 0602 455444. Neat - only four levels, but fully functional.

Lloyd Wood
L.H.Wood@uk.ac.lut
Newsgroups: comp.sys.mac.games
From: pizarro@mentor.cc.purdue.edu (Jose Pizarro)
Subject: Bane of the Cosmic Forge patch?
Organization: Purdue University Computing Center
Distribution: usa
Date: Tue, 6 Oct 1992 00:02:00 GMT


I dusted off my copy of Bane of the Cosmic Forge and realized that I've
never finished it. It's been more than a year since I've played it. According
to my notes and maps I'm somewhere in the Isle of the Damned. I was just
wondering if anyone has a patch for Bane. That little red book brings back
bad memories. If you have it or know where I can get it please e-mail me.
Thanks.


					--------Jose--------
                                      pizarro@mentor.purdue.edu
From: BXT3@psuvm.psu.edu
Newsgroups: comp.sys.mac.games
Subject: Sky Shadow?-Help!
Date: 6 Oct 92 21:10:58 GMT
Organization: Penn State University

Hello, are there any Sky Shadow players out there?  I have a slight problem.
This seemed to happen mysteriously one day.  I obtained version 1.1.2 from Casa
dy & Greene for a sys 7 update.  It worked fine after a while, but then strange
 things happened.  The play slows down and the screens don't scroll as smoothly
.  There is also a problem with the sound (it becomes cluttered and slowed).

Any suggestions would be greatly appreciated.  I have tried turning off extensi
ons and normally run sys 7.0.1 with tuneup.  Thanks,

Go Niners and Pirates!

Ben  (bxt3@psuvm.psu.edu)
From: kt12+@andrew.cmu.edu (Kenichiro Tanaka)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings Demo
Date: 1 Oct 92 03:52:13 GMT
Article-I.D.: andrew.IemiNhO00WBO81HmYB
	<lcl3k1INNmor@bovina.cs.utexas.edu>
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA

On 30-Sep-92 in Re: Lemmings Demo            
user Ted Woodward@cs.utexas.e writes:

>Level 3 was much harder than level 4.  If you mess up and lose your lead
>builder, you lose the level.  And don't forget to change him into a miner
>for Nessie's nose...The waterfall of 77 Lemmings going down the nose is
>hillarious!

You got the Lemmings to go on Nessie's head?  How?  Did you start
building the bridge really early?

I just built a bridge up to Nessies neck, dug into it, then down, then
diagonally down, and built another bridge to the next island.


Ken
Newsgroups: comp.sys.mac.games
From: Stuart Cheshire <cheshire@cs.stanford.edu>
Subject: Re: Bolo
X-Xxmessage-Id: <A6E93C0FDB010010@bolo.stanford.edu>
X-Xxdate: Fri, 25 Sep 92 05:58:39 GMT
Organization: Stanford University
X-Useragent: Nuntius v1.1.1d10
Date: Sat, 26 Sep 92 04:58:37 GMT

In article <1992Sep24.012937.8378@pasteur.Berkeley.EDU> Charles Gousha,
gousha@cory.Berkeley.EDU writes:
>Which gets me to thinking...  Is the author considering this a released
game?

No, I do not consider it finished, but I am a PhD student, and my advisor
pays me to do 'real' work. I intend to get back to it as soon as he gives
me the say-so, and occasionally I do a bit on the weekend in my free
time, but it is slow progress. The expected date for 0.96 is still 'as
soon as possible', but that might be a couple of months. I don't know.
Sorry.

Stuart Cheshire <cheshire@cs.stanford.edu>
 * Liliore Green Rains Houses Resident Computer Coordinator
 * Stanford Distributed Systems Group Research Assistant
 * Macintosh Programmer
From: jat@teak01.cray.com (Jim Turnquist)
Newsgroups: comp.sys.mac.games
Subject: Looking for trade
Date: 30 Sep 92 18:37:27 GMT
Organization: Cray Research, Inc.
Originator: jat@teak01


I recently bought Loom for my mac and thought it was fun.  I am now looking for
a trade for maybe Monkey Island or some other game.  Let me know if you are
interested in this or another trade.   


					Reply by email:

					Jim Turnquist
					jat@cray. 
Newsgroups: comp.sys.mac.games