From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Why you should *care* about DEADLINES
Date: 30 Sep 92 13:43:50 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

nm0w+@andrew.cmu.edu (Nanci Ann Miller) writes:
>sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:
>> The INL council is not kidding this year.
>> 
>> The deadline for the first INL game is THIS SUNDAY at 5 pm PDT.
>> 
>> If you're late, we'll slap a double forfeit on you faster than you can say
>> "double forfeit."
>
>Schoolwork is ALWAYS more important than the INL.

Of course it is.


>I don't care if you want to fail out, but I know plenty of people who
>do other things than just play netrek.

Let's start with a little ad hominem, shall we?


>  Sometimes you just can't schedule a game with a particular team
>for a particular week.  I'm sorry if you cannot understand this, and I'm
>sure the rest of the people in the INL that want to graduate feel sorry for
>you too.

Why are you flaming me?

I'm not suggesting that all INL players should make the INL their top
priority.

I'm not suggesting that all _netrek_ players should be able to put everything
aside for two scheduled hours of netrek every week or two weeks.


However, it should not come as a shock to anyone in the INL that yes, you
have to schedule games!  One every week or two weeks!  If you can't do this,
you shouldn't be in the INL!

Everyone in the INL should have read the following, which appeared at least
twice in this here newsgroup:

"POTENTIAL TEAM CAPTAINS READ THIS:

The job of team captain takes a lot of time; if you are 
pressed for time now, we suggest that you don't volunteer to 
be a captain...  The other team captains will be counting 
on you to schedule all your games, so this is not a position to 
accept lightly.  If you just want to play some high-quality 
games, you are welcome to put a team together to scrimmage 
INL teams; the INL, however, is reserved for teams who plan 
to be dedicated to the game and who will complete their 
schedule.  There *will* be deadlines for all games, and most missed
deadlines will result in double forfeits, so smart teams will
get their games done early.  Please consider this when applying for 
membership in the INL.  

POTENTIAL TEAM MEMBERS READ THIS:

Your team will be counting on you to show up for all your 
games; if your team has fewer than 8 players for a game, 
they may be forced to play shorthanded or forfeit the game.
There will be at least 6 games on the schedule this fall, 
plus practices your team plans; if you can't dedicate this 
kind of time to netrek, don't offer to be on a team."


>  At least allow people to ask for extensions and don't bitch about
>it if team captains are willing to be reasonable about asking for
>extensions and honestly TRYING to schedule the games.

Reasonable extensions *may* be allowed, especially this first week
when the INL began a lot later than it should have.  However, I don't
think the INL council will be too sympathetic to pleas of "we tried to
schedule a game with this person, but no one on our team has the time
to play."  If you aren't going to be organized enough to set aside two
hours during a given week to play netrek, you shouldn't be in the INL.


>Get a clue, and I don't mean a netrek clue.

Let's end with a little ad hominem, shall we?

- Gamera
for the INL council
Newsgroups: rec.games.netrek