From: jelliw@lib103.its.rpi.edu (William Brian Jellig)
Subject: Re: Class' power (was Re: how to imprison a psionicist)
Reply-To: jelliw@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 21 Dec 1992 17:19:06 GMT

In article <8fBHdYi00YUoE54Gxf@andrew.cmu.edu>, jb8n+@andrew.cmu.edu (Joseph E. Beck) writes:
|> 
|> 
|> 
|> jelliw@warren1a.its.rpi.edu (William Brian Jellig) writes:
|> > I don't know about the rest of you, but my psi-head is part of an adventuring
|> > *PARTY*, where the right selection of spells/skills/powers of each member, 
|> > when coordinated, results in a successful adventure.  Having your psi choose
|> > all these powerful abilities, like domination, disintegrate, teleport, etc.
|> > from the beginning seems kinda wasteful. What kind of enemies do your DMs 
|> > put your 1-5 level party up against that you feel the need to min-max your 
|> > power list?  (DM: you see a pack of kobalds. PSI: i dominate the leader, and
|> > then i disintegrate another)  I find the psionicist's strengths to be much more
|> > evident in non-combat, problem-solving applications.
|> Yes.  Reread several of my posts.  I've stated that psis aren't at
|> their peak in combat, but in missions requiring stealth, maneuvering,
|> information gathering, and acquiring friends.

[stuff deleted]

|> > If you are content to wander the world, hack-and-slash, and strike fear into
|> > the hearts of your enemies, or if you are playing solo, with no buddies to 
|> > back you up in a fight, go ahead and exploit the advantages you have been 
|> > discussing, and disregard everything i have said. For the rest of you,
|> > who do things besides fight in your campaigns, what do you think the
|> > strongest NON-COMBAT psi powers are?
|> I find your attitude very insulting.  Reread some of my earlier posts
|> (they're only a few days old, your newsreader should still have them,
|> if not send mail and I'll forward them...) I've kept stating the a psi
|> is cool in combat but is much more nasty *out* of combat.  I've
|> mentioned numerous times that in a political or spy campaign psi are
|> incredible.  I just can't  understand how you could draw the
|> conclusion that I was a hack and slash person because I agree...

Maybe you should go back and reread MY post. Just because I responded to 
your post doesn't mean my comments were directed at you. In fact, I chose
your post because I AGREE with what you wrote, namely the usefulness of 
a psi being closely related to a well-thought out selection of powers. From 
there i made my comments that most of the posts in this thread dealt 
exclusively with combat powers, and included the disclaimer to disregard my
comments if your style of play differed from my own. 

|> psions.  But feel free to ignore what I said in my earlier posts and
|> make up the facts to suit yourself...

Could you please identify my made-up facts? I can see how you might have 
thought i made poor assumptions, but FACTS?
 
|> 	joe
|> 	Who's somewhat disturbed to find out he's a hack and
|>         slasher...


A quick thought on psis replacing thieves:
remember that thieves dont have to wait to regenerate psp's before using
their abilities.  This is more evident in low level campaigns, where the
psi 1) has few psp's, and 2) can only duplicate SOME of the abilities of
a thief.

no sig, just Bill.
        Who's somewhat disturbed to find out he was aiming his
           flame at joe...