HDTenEightyP/NetNews huggingface dataset:
From: osyjm@cs.montana.edu (Jaye Mathisen)
Newsgroups: rec.games.netrek
Subject: Musings/Ramblings on netrek.
Date: 29 Sep 92 22:49:58 GMT
Article-I.D.: coe.1992Sep29.224958.25148
Organization: CS


Things I've noticed over the last few months:

1)  Ever notice how people seem to be sending more and more messages that
are only applicable to a single player to the ALL or TEAM board?  It sure
annoys me.

2)  terp is a major planet scum.  I don't mind scum, except when we're 
in a near-LPS, and a player sends an E, and he's carrying something like 8
armies (not a base), and isn't using them.

3)  What started all the xxx-boy stuff?  I've seen more xyzboy's than
I can count.

4)  calvin sucks rocks.  I'm too much of a softie to do serious scumming there.

5)  Why, oh why doesn't berkeley have a good server anymore?  Bez wasn't
great, but at least it was a decent west-coast server.

6)  Why aren't there any good west-coast servers?  I have great lag to
sturgeon, marred only by the fact that it runs this abomination under
the guise of calling it netrek :( :)

7)  The actual S/N ratio on r.g.n has dropped to an all-time low?

8)  Why can't I ever seem to get on the same server as Hector or Mucus or
Spaceace!?  It's scarey to be playing on bronco as one of the higher-ranked
characters, and I'm only a captain...  I need tips and pointers, or at least
to be called maggot.

9)  Netrekkers as a general rule seem to be becoming more obnoxious with
age...

10) I have yet to actually make it past Duck cloaked if he appears on the
tactical.  I wouldn't feel to bad if he actually missed the phaser lock on
the first try, but he nails me every time.  Very annoying.

11) Lag to the better servers is getting better all the time, I assume from
the NSFnet T3 upgrade.

12) Enough mindless drivel.
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Oh great Guru... (re: IAborg bulloney) 
Followup-To: rec.games.netrek 
Originator: jecoleb@c00007-118dan.eos.ncsu.edu
Keywords: smile, darn ya, smile... you know this whole world is a
           great world after all
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Thu, 1 Oct 1992 03:43:03 GMT


wyvern@IASTATE.EDU (Nuno Bettencourt) writes:

> [excerpts from the message files of the JOA-iastate scrimmage]

BWAHAHAHAHAHAHA!!!!

  I was ON the JOAs, and even *I* have to admit that these messages
are pretty hilarious, now that I look at 'em...

> R7->ROM  I wonder if I could be any MORE ineffective tonight.
>	Hmm... Well, can we get someone to go ask his girlfriend?
  Well, at least you gave us the benefit of the doubt that SOMEONE on our
team has a girlfriend...  


  I must admit, you've done us a great service by posting this--we now 
have a solid game-plan for future tournament games.

  We're all going to move our terminals into the bathroom and play 
from there. ;)

			        --Commodore Video Sex Pope, NCSU
     			         --"pass the molasses, granny, 
                                  --    there's an ogger a-comin'"
-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: IAState and borgs in the INL
Date: 29 Sep 92 20:38:47 GMT
Article-I.D.: cs.BvCxCp.4y4.2
Organization: School of Computer Science, Carnegie Mellon


When SS crushed ISU in under 30 minutes a few weeks back, some of them  
didn't even fire at cloakers.  Now they are getting phaser locks?  True, a  
team can become clueful quickly, but can they become SKILLFULL that  
quickly?  I don't know.  I'd be inclined to say no, but I wasn't at the  
game in question.

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: genie@netcom.com (Gene Choi)
Subject: Re: Poll of half-time (list)
Date: Sat, 26 Sep 92 18:42:00 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Keywords: half-time INL polls

In article <#-!p-cj.genie@netcom.com> genie@netcom.com (Gene Choi) writes:
>
>Berd Enderton		Y	Red Shirt	hde@cs.cmu.edu
    \--  Bert.  Sorry bout that.  Lots of names to type..
>
>One interesting trend I noticed immediately was that all CMU players
>except for Spaceace! did NOT want half-time, while most other
	    \ + Red Shirt + /


Gene
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: bigmax
Organization: FSU nuclear physics
Date: Thu, 1 Oct 92 13:52:56 GMT

Hey all you clued players sitting in the wait que, give bigmax a try.  They 
have been having t-mode just about every afternoon.  The ping times (for
me anyway) are similar to discovery.  While many of the players there are 
not high clue most (usually all) of them read and try to play a team 
strategy.

Sherlock

books@fsunuc.physics.fsu.edu
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon,  5 Oct 1992 01:14:11 -0400 
From: Thomas Omar Smith <ts2a+@andrew.cmu.edu>
Subject: Re: OTR v. FLEE

Excerpts from netnews.rec.games.netrek: 4-Oct-92 OTR v. FLEE David Reeve
Sward@CMU.ED (195)

> OTR beat FLEE (Farm League Extension East) 19-1, film at 11 (when
> someone with more skill for prose gets around to it)....

> Spectre, elated member of FLEE

> (That's right kiddies - NO GENOCIDE!)



Good show FLEE.  FLEW salutes you.  Of course, we still intend to beat you :)

					Tom the non hacker
					Kemp in 96!
					"If patriotism is the last refuge
					of scoundrels,  Then environmentalism
					is the current refuge of totalitarians."
					Bob Jackson
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 27 Sep 1992 22:13:45 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: INL Victory Condition Proposal
	<1a5gm1INN67v@agate.berkeley.edu>

>)  Thus, if both teams do nothing, the game will be tied.  In a game where
>)planets bounce back and forth, the team that held the advantage most of
>)the time will win (as they should).  This eliminates the last minute
>)push, overtime, and other artificial things induced by the timer.  This
>)is also a much more accurate indicator of actual winning.
>
>The main problem with this is that there would be no chance of a 
>comeback.  Under this system, the Ogglies would have beaten Rankscum
>in the summer playoffs, but I don't think they should have; they blew it
>at the crucial moment.  Under this system, the game would have been
>effectively over much earlier; instead, it was intensely exciting right
>up to the end (I was watching, not playing).
Intensely exciting?  That's an understatement.  By far the best INL
game that I've seen, and I agree it would have been a shame to have it
ended early (of course I'm somewhat biased).

If a game drags on into an LPS let the teams play it out.  At the very
least the defense gets a chance to try to improve against quality
opposition.  I'm speaking as someone who has spent a lot of time in
defense on LPS in tourney games, it's not that bad.  The worst I've
seen is 1 hour of defending the last 2/3 planets (discounting teams
like IA state, of course :-).  There are only 4 official INL games, so
we're talking at most 4 wasted hours (assuming the defense doesn't
come back and the LPS isn't broken), doesn't sound like too much time
to lose over a semester.

	joe
	Purple haze
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: INL Scheduling
Date: 27 Sep 1992 04:29:31 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <gelF7U_00VpEMXEkxD@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
)
)	Trying to determine the best team via 4 games is really an unhappy
)idea.  I realize that it's too late to change now, but in the future, it
)would probably be best to try to have more games.

The problem is (and this was debated long and heatedly in the Council)
there aren't enough weeks in the season; school schedules vary wildly
(there were some who didn't want to start the INL until the first
week of November to accomidate the schools that start Sept. 30) and
we really have to get it over before exams, especially CMU's and Cal's
exams (some wanted the season to end before Thanksgiving).

 Requiring a game every week is too harsh; we are students, after all,
and we all have those 3-midterm weeks.  I was originally pushing for a 
6 game schedule, but there just wasn't any way to work it.

 The other option was going to a full-year schedule, which has its
advantages.  The main problem is that it makes it difficult to change
the server, the rules, or the teams; for example, if we wanted to add
the coach's slot it would have to wait until next September.  Also,
teams that disband over the course of the year (nah, netrekkies never
flunk out) would cause scheduling problems.
 -Tom
From: sl686@millville.enet.dec.com (869483 Urbanik)
Newsgroups: rec.games.netrek
Subject: Re: Life in the Next 20 years:  Netrek on a 80x86
Keywords: netrek, history, xtrek, conquest
Date: 29 Sep 92 20:46:36 GMT
Article-I.D.: cc.1992Sep29.144638.59267
 <1a8ksqINNq6u@agate.berkeley.edu> <1992Sep29.132232.6728@crd.ge.com>
Reply-To: sl686@millville.enet.dec.com (869483 Urbanik)
Distribution: na
Organization: Digital Equipment Corporation

I belive conquest also had tractors.  I ruined my grades for a quarter playing
that game until the wee hours of the morning.

Dave
aka Vengeance
From: mr10+@andrew.cmu.edu (Michael Reed)
Newsgroups: rec.games.netrek
Subject: Re: Robert Hill, Mucus, CMU, Sportsmanship, and Blackjack
Date: 29 Sep 92 22:01:09 GMT
	<1992Sep28.215953.17165@cis.ohio-state.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

We have a football team? ;-)

Lestrade	lestrade+@cmu.edu	mr10+@andrew.cmu.edu
	"Perfect paranoia is perfect awareness."
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: HP Client Available
Keywords: HP sux!, client
Organization: University of California, at Berkeley
Date: Wed, 30 Sep 1992 20:05:06 GMT

I have compiled a blessed client for the HP apollo Series 700 workstation
and placed it on ftp.cis.ksu.edu, in the directory /pub/Games/netrek.

The file is called

	bronco.client.hp.apollo.series.700.Z

You must uncompress it and change the permissions to executable before you
can run it.

Have fun kiddies!

Sandia - Dr. Destructo - Bloated Cow - Stress Puppy - Ogglomaniac - Scummi Bear
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly
From: botelle@stipple.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Possible changed in the "E" message:
Date: 26 Sep 92 20:04:08 GMT
Organization: University of Pennsylvania

In article <1992Sep26.173544.26039@cs.yale.edu) tang-nelson@CS.YALE.EDU (Nelson Tang) writes:
)In article <1a1md1INNt7q@usenet.INS.CWRU.Edu) mcn@b62103.student.cwru.edu writes:
)[stuff]
))
))  And the distress idea stinks because of the special case:
))1234567890123456789012345678901234567890123456789012345678901234567890
))F0-)FED  HELP! F0 (Starbase!) near Cas: 0% dam, 100% shld, 100% fuel, 0 armies!
)
)IMHO, starbases don't need to broadcast fuel -- when's a starbase
)actually going to be so low on fuel that they'll need help from
)teammates??

If you have plasma scums, have a base on base using torps, or have twarp.

ON bigdog, I died with < 3000 fuel, and that was the main contributing factor
(i had to conserve fuel on oggs).

)Nelson Tang,  TC '94				tang-nelson@yale.edu
)P.O. Box 3992, Yale Station
)New Haven, CT  06520-3992			(203) 436-0193

Justin
From: jive@spanky.ssc.gov (Jim Ivey)
Newsgroups: rec.games.netrek
Subject: Re: IAState team borgs way to victory! Film at 11...
Date: 29 Sep 92 15:50:59 GMT
Article-I.D.: spanky.JIVE.92Sep29095059
	<BvBEvt.EBr.1@cs.cmu.edu> <1992Sep28.233840@IASTATE.EDU>
Organization: SSC Laboratory, Dallas, TX


>  Redshirt is right. People ought to take that seriously, not as a
>handicap.  That scout team was nastier than h*ll. Their response time was
>incredible. Just keep laughing bozos, you'll probably end up getting beat
>by that scout team. I don't think they do it just for laughs.

     Well, unfortunately it was all my fault.  After many moons of ogging
and intense slamming on my keyboard, the only key left working is the 's'
key (real oggers don't need shields).  My teammates are such wonderful
guys, that instead of making me feel out of place and alone, they switched
to scouts as well.

     Thanks guys, you're the best..

     Jim / FillInTheBlank
Newsgroups: rec.games.netrek
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Re: NEW RECORD ???????
Organization: Department of Computer Science, University of Toronto
Distribution: usa
Date: 27 Sep 92 19:01:16 GMT

In article <1992Sep27.171958.14649@cis.ohio-state.edu> amueller@beech.cis.ohio-state.edu (andrew j mueller) writes:
>
>	Crowbar made Commodore in less than a month !!!! a new record ???
>
>
>	unbelievable !!!!!!!
>
>

NOT! :)

Somebody made Admiral in a *WEEK*!!! :) :) :)

	-- Chen Wang (Son of sunscreamer .... :) :))
From: tjk5@po.CWRU.Edu (Timothy J. Kordas)
Newsgroups: rec.games.netrek
Subject: Re: IAState team borgs way to victory! Film at 11...
Date: Tue, 29 Sep 1992 16:02:44 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: b62144.student.cwru.edu

In article <1992Sep28.141245@IASTATE.EDU> isae@IASTATE.EDU (ISU Boy !!!!!) writes:
>Hmm....
>How about a rematch on *YOUR* server with *YOUR* own reserved.c and you compile
>a client with *YOUR* reserved.c and give it to us to play there???
>(to make sure we are using a *blessed* client) 
>*I* did not play the game, but I ran the server with the real reserved.c and
>all of our players here used the blessed udp client obtained from ftp site.
>
>Guys, be wary next time you play JOA, they undoubtly will spend most time of
>the
>game accusing you are using a borg.

Now everybody on our team was NOT busy accusing you, I certainly wouldn't
say no to rematch...We lost you won, it's over...and the REAL season starts
soon.....FORGET IT ALREADY!



-Tim Kordas
Hagbard, Janitors of Anarchy
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 29 Sep 1992 21:53:36 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: NEW RECORD ???????
	<1992Sep29.221248.6089@cis.ohio-state.edu>
Distribution: usa

>	Crowbar made Commodore in less than a month !!!! a new record ???
>
>
>	unbelievable !!!!!!!

	I think that John Kim holds the record with a 3 day Admiral.  He missed
the CMU Spring Carnival and his own birthday to do it.

ZZnew guy
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 1 Oct 1992 21:20:33 -0400 
From: Tomato Boy <stimpy+@cmu.edu>
Subject: Re: RESPONCE TO PAUL BROOKS
	<1992Sep30.175655.16848@umbc3.umbc.edu>
	<717898847.7775.0@unix5.andrew.cmu.edu>
	<1992Oct1.190537.2848@umbc3.umbc.edu>

Inq writes:
# 
#	Hmm...  Saturday night is Madeleine's ( a.k.a. Head Wound
# Harry ) 1 year "more than just friends" anniversery with me. (a.k.a.
# Commander Inq).
#       Joseph (a.k.a. Inq @ fife)

psst...  Madeleine:  Why go out with a fife commander when you could
be with a bronco Admiral!!  give me a call.

--Rick
don't worry, I can take care of Inq.
Newsgroups: rec.games.netrek
From: underdog@leland.Stanford.EDU (Dwight Joe)
Subject: Life in the Next 20 years:  Netrek on a 80x86 IBM-PC
Summary: Intel is short for Mattel.
Keywords: netrek, IBM-PC, 80x86
Organization: Miners for a Heart of Gold
Date: Mon, 28 Sep 92 13:19:18 GMT

Lately, I've been doing some long range planning about things that
I'll be doing in the near and long-range future.  I've come to a fork
in the road that we call "life", and I've chosen one of the 2 alternatives.
Knowing me, I probably picked the wrong alternative....

Anyhow, I can see myself playing netrek for the next decade or so.
I'll probably be able to get an internet connection but can't really
justify spending thousands of dollars for a workstation just
to play netrek.  Most likely, I'll be going blind, staring into the
screen of my IBM-PC/IBM-PC compatible.

Does anyone know whether there is a netrek client (UDP version)
that will run on an IBM-PC using MS-DOS (or Windows)?  Also, IBM-PCs
usually use a mouse with only 2 buttons; is there an IBM-PC compatible
mouse with 3 buttons?  Dogfighting with a 2-button mouse is really
awkward.

Does anyone know where I can get paid to play netrek?  Well, it
was just a thought.

Please respond by e-mail.  Thanks.  I'll post a summary.

-Flt. Capt. *pineapple

P.S.
I always wanted to know who wrote the 1st netrek program.  Does
anyone know?  In fact, who came up with the idea for this incredibly
addictive game?

-------------------------------------------------------------------------------
Seikatsu no imi wa nan desu ka.            \|  |`      | Don't buy from Toyota;
Shitte itara oshiete kuremasen ka.          | -+-      | especially, don't buy
                                           /| / \      | from Capitol Toyota in
Copyright 1992.                 Disclaimer:  1 + 1 = 3 | San Jose, California.
-------------------------------------------------------------------------------
Newsgroups: rec.games.netrek
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: IAState team borgs way to victory! Film at 11...
Followup-To: alt.games.xtrek
Organization: Ziebmef home away from home
Date: 2 Oct 92 07:13:49 GMT

 I am getting sick and tired of this, and I am sure I will regret
making this posting in the morning.

| We played Angry Men with almost an identical team. They played all
| their starters. I think it's well agreed that the Angry Men are by far
| a more clueful team than ISU. (Does anyone care to dispute? Especially
| considering their record of last year?)

 Yes, please. This year's Angry Men are not last year's 12 Angry
Men. This year's ISU is not last year's ISU (if they had one last
year, which I don't think they did). Several of their players are
on my 'uhoh, watch out' list of people -- and the rest could easily
have inherited local clue.

| This is *not* the same team that lost to a team who used only scouts.

 You say this as if you think scouts are laughable. Care to try it
sometime? We can queue up behind the Xgolems (if you are seriously
interested, talk to rjones@dsd.es.com).

 I will also point out that ISU lost only by a very narrow margin and
was rallying substantially at the time; I expect that if the game had
lasted ten more minutes, we would have had to go into sudden-death
overtime. I suspect that ISU was, not surprisingly, at somewhat of a
lack for strategies to use against scouts.

 I've deleted my arguments with your dubious evidence of borgs,
since many other people have already beaten them into the ground.

| In any event, play like that is something I'd expect from the CMU
| teams [...] but definitely not from a team rumored to be the worst in
| the INL.

 Gosh. Let's repeat that word: 'rumored'.
 I guess you know the rumours aren't quite ACCURATE now, don't you?

 Followups have been redirected to alt.games.xtrek, the agreed-upon
place for rants, boasts, and screaming at each other. If you think
you have a real gripe, take it to the INL council; don't try to try
ISU in the court of public opinion. It backfires.

--
"It is rumoured in some quarters that the Ghouls are, in fact, the dead
 returned to life, but Tikki considers this just so much drek. Things that
 are dead smell like they are dead and do not get up and walk around. Ghouls
 are mereley a particularly repulsive form of animal, like some humans."
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
From: johan@ccwf.cc.utexas.edu (Johan van Zanten)
Newsgroups: rec.games.netrek
Subject: Re: INL play - PLEASE READ (esp INL reps)
Date: 3 Oct 92 21:42:30 GMT
Organization: UT Austin Computation Center, Unix Services

In article <60715@mimsy.umd.edu> sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:
>paulsen@eniac.seas.upenn.edu (FreeKill) writes:
>>hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>>)Honor is key here.  If a team has no honor, then let them die.
>
>>I agree that it's key.  However, given the ease to just make a reserved.c
>>for INL and a new client, I'm confused on why it's not done.
>
>Let me make it really clear to you.  It's quite simple.
>
>Say we make a new reserved.c for the INL server.  Who gets the INL server?
>The INL server gods.  Who are the INL server gods?  Generally, each team has
>an INL server god as one of its members.  Thus, who has access to the new
>reserved.c?  Every INL team.  Thus, who can make a new "blessed" borg?  Every
>INL team.  Thus, what's the point?
>
>- Gamera


You're right, if you distribute the "INL" reserved.c to all the teams,
it's pretty pointless.  But what about distributing binaries?  Our
server always runs on SPArc architecture, because it's the easiest to
compile on for me.  And the INL server compiles "right out of the box".
(thanks ray)
All i do is change the owner name of the process, but i'm not even real
sure that this is necessary.  Anyway, couldn't we find about 5 trusted
people to compile the INL server and client on the most popular
architectures, and then distribute those binaries?


 I could compile stuff on

SPARC: 4.1.1, 4.1.2 and soon that Solaris 2.0 thing. :-)
IBM RS/6000 running AIX 3.2
HP-UX Series 700 thing.
DEV 5810 (Ultrix 4.2)
Encore Multimax
A/UX 3.0 (heehehehee)
 and i could probably get the Vax/VMS staff here to help out if i asked
real nice and promised to by them beer and food.

  Of course, this assumes that i am trustworthy. And all you have to do
to satisfy that test is look at Hell's Bagel's summer record. :-)  

-- 
 	          Johan van Zanten ( johan@ccwf.cc.utexas.edu )
Newsgroups: rec.games.netrek
From: cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee)
Subject: Re: Fall INL Rulebook, updated 10/3/92
Organization: University of California, at Berkeley
Date: Sun, 4 Oct 1992 07:13:16 GMT

In article <1am22uINN9u8@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>Intercollegiate Netrek League Rulebook
>
>5) If fewer than 8 players show up for a scheduled game, the team may
>   be expected to play short.
>	a) The team may draft players with the approval of the opposing
>	   captain.
>		I) These players may not be members of other INL teams.

Hm...  How serious is this particular rule enforced?


- Iolo the Bard
From: polk@Metaphor.COM (Ben Polk)
Newsgroups: rec.games.netrek
Subject: The problem with Sturgeon
Date: 5 Oct 92 18:23:44 GMT
Reply-To: polk@Metaphor.COM (Ben Polk)
Organization: m4

I've been playing at Sturgeon quite a bit lately, and having
a lot of fun there.  It may be a scum pond, but it's a fun
scum pond.  Unfortuanatly, there is a serious flaw
in the whole "use kills to upgrade your ship" idea.  No, it's
not that it encourages all sorts of evil scummy activity (I
need to modify my ten scum-mandments to include "play at
Sturgeon".)

The problem is that this is tbe netrek version of a pyramid
scam.  Only the good players that can get kills and contiue
to upgrade their ships have fun on this server.  I truely
pity the new players that come on and face 400 hour bronco/bezier
admirals flying warp 12 cruisers with 200 shields.  There
has to be a continual source of kills for people to get these
kinds of upgrades, and the people that are providing them
are probably not having much fun.  Of course, as long as they
want to stay and die, I'll do my best to help them out...

Remember the Sturgeon motto: "pelt, run, upgrade".

Ben Polk

Newsgroups: rec.games.netrek