HDTenEightyP/NetNews huggingface dataset:
From: ozzello@a1 (Anthony Ozzello)
Subject: Area designers wanted
Followup-To: reg.games.mud.diku
Summary: Design your own zones!!
Organization: cems
Date: Thu, 23 Jul 1992 06:22:37 GMT

Okay, here it is folks! The deal of a lifetime for all you frustrated
creative types. The Last Outpost is in need of people to create
areas for us. Simple rules: 
		The zone(s) cannot appear on any other mud
		Roo and Julio get full approval power to
			adjust game balance

Full credit will be given for any work done and if you wanna yank
the pieces out at some future point you may do so. If you think
you wanna try this with us mail me at ozzello@imafs.ima.umn.edu
and I will send you a set of sample files and full docs for how
we do stuff.  Also we need people to come by and goof around
with what we have done so far and give us feedback. The address
is    inst12.micro.umn.edu 4000
or	128.101.97.12 4000   if your nameserver it busted.

Hope to here from ya'll soon, Julio
Organization: University of Maine System
Date: Wednesday, 22 Jul 1992 03:17:46 EDT
From: Wendell G. Wren <WENDELL@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud
Subject: Re: What happened to ShadowMud (aludra.usc.edu/4000)?
Distribution: usa

As of a couple days ago, ShadowMud was still at Aludra, but I
know they have had a couple offers from a couple other sites
that would allow them more room to grow.  Last I saw, Aludra
was putting up a down message saying new code was being
implemented and bugs being removed, but that was on Saturday,
and I've been getting rejected since then.  If Shadow doesn't
come up by Friday morning (at least with some kind of message
clueing us in) and no Shadow Gods read/respond to the query
here, I'll send e-mail to one of them and try to find out
what I can and then post another note here...   but hopefully
they'll let us know by then so we don't have to get second and
third-hand (and hence garbled) info   ;-)  Later all

                                       Wendell G. Wren
                                       Wendell@Maine.Maine.Edu
                                       03:27:06 Wednesday, 22 Jul 1992
Newsgroups: rec.games.mud
From: c8929469@cc.newcastle.edu.au (All the News that's fit to burn...)
Subject: Address for Overdrive
Organization: The University of Newcastle, Australia.
Date: Thu, 23 Jul 1992 02:46:07 GMT

Anyone care to pass on the address for Overdrive?

Thanks in Advance.
 
--
 ___      ___   ___  ___  ___  ___  
 /  /__/ /_    /__  /__/ / _  /_    |  EMAIL : c8929469@cc.newcastle.edu.au
/  /  / /__   ___/ /  / /__/ /__    |     or : c8929469@wombat.newcastle.edu.au
From: middleto5442@iscsvax.uni.edu
Newsgroups: rec.games.mud
Subject: rape: both ways.
Date: 23 Jul 92 20:06:30 -0500
Organization: University of Northern Iowa


You know, I have the deepest sympathy for women who have been or feel they may
be raped, and have to put up with similar crap on the MUDs. . (should be a
capital offense in both lives, yes. . ) But this issue is not one-sided, nor
one-sexed. . .On the MUD I play, several times I have had women I have aided as
newbies approach me in a somewhat more FRIENDLY manner than one would think
appropriate. . .I do not hold any claim to the ability of reading the minds of
others, but I feel perhaps they are just normal people who feel that a MUD
would be a good place to drop their inhibitions (EVERY inhibition) like so much
trash. . .I cannot say that I have been raped on a MUD. . but I can say that I
have been made to feel uncomfortable, and though I am sure it is not so bad as
many women encounter, it is nevertheless uncalled-for and embarrassing. . .

        True, I can't expect MUDs to be anything like RL, (and am soooooo glad
they are not. . .) but I would have thought that people would not feel the need
to entirely change their life-roles, their personalities just to feel that they
now "fit in" in a world of non-conformists or whatever else they may see other
MUDders as. . gods know, I have been termed worse by people no better. . .sort
of a societal bootstrap levitation, if you will. .  (chuckle).

--------------------------------------------------------------------------------
middleto5442@iscsvax.uni.edu||||||||||||||||||||||||||Jericho stroyteller, bard
University Northern Iowa||||||||||||||||||||||||||||||wiretap.spies.com 2444

"Woman was created from the rib of man; Not from his head to be thought of
only, nor from his hand to be owned, nor from his foot to be beneath, but from
under his arm to be protected, from his side, to be equal, and from his heart
to be loved. . ." [unknown to me]

Newsgroups: rec.games.mud
From: kilpatri@nextnet.ccs.csus.edu (John A. Kilpatrick)
Subject: Cyberpunk/Cyber Space?
Originator: kilpatri@nextnet
Organization: California State University Sacramento
Date: Wed, 29 Jul 1992 08:33:58 GMT

Are there any cyberpunk/cyberspace MUDs?  Also, if you know about the
supposed anime mud that was going to be started,  I'd like to know.
 
Please e-mail an answer to either question to: kilpari@nextnet.ccs.csus.edu.

Thanks,
John A. Kilpatrick
-- 
*******************************************************************************
*"I gotta fly like a duck.......... |Alt. lyrics for "Back to Paradise" from  *
* I gotta run like a wounded badger"|Gundam0083[kilpatri.nextnet.ccs.csus.edu]*
*******************************************************************************
Newsgroups: rec.games.mud
Subject: Source of Good ASCII pictures  :)
From: rossw@ccu1.aukuni.ac.nz (Ross Williamson)
Date: Thu, 30 Jul 1992 22:56:17 GMT
Organization: University of Auckland, New Zealand.

    HELP..... does anyone know where I can get a good stream of
ASCII pict's from.  That are suitable for one screen full.

ie  My mudders don't read the motd very often and by changing the picture
I may be able to get them to read it more often ...


Can anyone help here.

Ross.
Newsgroups: rec.games.mud
From: joe@cbnewsf.cb.att.com (Joe Judge)
Subject: Re: Search for ascii picture
Keywords: mud welcome screen
Organization: AT&T
Date: Mon, 27 Jul 1992 20:42:17 GMT


	Attached is a picture I saw on a .signature of Eric Karabin 
	<karabin@cis.ohio-state.edu>. I stole it, but always leave
	some indication who's it is (to be fair to him). 

	Anyone else have picts? I have "scraps of paper" in my area with
	unicorn, cat, and dragon (getting some "quest"like idea together
	about the pieces someday :)


	- Joseff

In article <laura.712035106@glia> laura@glia.biostr.washington.edu (Maori Suthil ) writes:
>If anyone out there has a nice picture of a
>	dragon done in ascii - lemme know?
>
>Thanks!
> -- Laura

 

                 ######\   (    )   /######
             -#########//  |\^^/|  \\#########-
          -###########//   (@::@)   \\###########-
        /############((     \\//     ))############\
      -###############\\    (oo)    //###############-
     -#################\\  / ** \  //#################-
    -#####/-\[^]-:/:-[^]-:/-[^]-:\:-[^]-:\:-[^]-\######-
   _#/|###<=---=====---=====---=====---=====---=>####|\#_
   |/ |#/\<<^>      Welcome, Traveller!      <^>>#/\#| \|
   '  |/  <<^>     - The Dirty Dragon -      <^>>V  \|  '
          <=---=====---=====---=====---=====---=>
          \-[^]-:\:-[^]-:\:-[^]-:/:-[^]-:/:-[^]-/
                      __\ | |  | | /__
                     (vvv(VVV)(VVV)vvv)



Thanks to the .signature of "Eric Karabin <karabin@cis.ohio-state.edu>"
for the graphic!

Newsgroups: rec.games.mud
From: bjpocock@undergrad.math.waterloo.edu (Beastor the Mad)
Subject: Dos MUD for a 30 line BBS
Organization: University of Waterloo
Date: Wed, 29 Jul 1992 01:42:33 GMT

	Well, I don't know if this is possible but I want to program a mud
for a MS-DOS based 20-30 line BBS.  Any information, docs, FTP sites, etc...
would be very APPRECIATED...

				l8r.... BEASTOR THE MAD
From: knighton@Oswego.EDU (Robert Knighton)
Newsgroups: rec.games.mud
Subject: EPIC???
Date: 30 Jul 92 20:45:10 GMT
Reply-To: knighton@oswego.Oswego.EDU (Robert Knighton)
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY


	Ok, When is Epic coming back?  Please E-mail the response as I
don't get to this group very often.

Thanks,

Robert 
alias Tomarr
Newsgroups: rec.games.mud
From: mchen@groucho.cs.psu.edu (Michael Chen)
Subject: Good client program
Organization: Penn State Computer Science
Date: Thu, 23 Jul 1992 06:01:40 GMT

Can someone tell me where I can get a good client program? telnet is
intolerable, and both vt and tinytalk were painfully slow.

--- Michael Chen	mchen@groucho.cs.psu.edu
Newsgroups: rec.games.mud
From: dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix)
Subject: People ever hear of this.
Organization: MIT Laboratory for Computer Science
Date: Thu, 23 Jul 1992 07:07:59 GMT



   Well Anyone here of Deathlands, written by James Axler

Characters Ryan Cawdor and Kristy Worth and of course me ;)


if you know of this, I am considering writting a mudlib around
this theme, in a mud that I hope soon to open as in maybe less 
than a week.  System problems with the machine, delaying my
getting in there.  This will be a legal mud<Location kept secret>
Mail here.  If you would like to help in this venture.

  No requests for plain wizards you must know something of
Deathlands, and submit a short summary to prove to me that you 
know of this series of books.  Also, you will recieve level 
21 status, no one any higher.  Admin positions are already filled
and I assure you that the two people besides myself all of you
know.  So expect to have your code severely scurtinized.  

Personl Message to the two I spoke of:

  Yo, The mud should open soon and your exile in the frozen north 
will end.  ;)
Organization: Johannes Kepler University Linz - Computing Center
Date: Thursday, 30 Jul 1992 14:02:29 CDT
From: <K111114@ALIJKU11.BITNET>
Newsgroups: rec.games.mud
Subject: re: hardwird commands

hi awozniak@zeus.
I dont know how my posting came into this newsgroup, coz I posted it to
r.g.m.lp. Of coz I was talking of the LPmud gamedrive (refering to dumallobj)
herp.
PS: I have been told a solution, thank you.
From: brendan@mullet.gu.uwa.edu.au (Brendan Langoulant)
Subject: Re: is Discworld down?
Organization: University Computer Club --- Perth, Western Australia
Date: Fri, 24 Jul 1992 12:08:29 GMT

guddt@uniwa.uwa.edu.au (David Bennett) writes:
>wrighttj@uhura.aston.ac.uk (Auntie Tim) writes:
>>I've been unable to get onto Discworld for a couple of weeks now;
>>is it just me or is it down? Or has my site been blocked or 
>>something? TIA...
>Discworld is temporaily down.  I am not sure how long this will
>continue.

Oh god, Im so depressed.

-- 
+---------+
| Brendan |
+---------+------------------------+
| Pink Fish are not really pink... |
Newsgroups: rec.games.mud
From: jsbazine@garfield.waterloo.edu (Steve Bazinet)
Subject: The Black Hole has returned
Reply-To: jsbazine@garfield.waterloo.edu
Organization: Department of Computing Services, University of Waterloo
Date: Thu, 23 Jul 1992 12:54:17 GMT


Finally after months of waiting the Black Hole has returned!!!!

All old players and Wizes are welcome back...and you new people are welcome
to, if you forgot your password, well no problem....

			  Black Hole II
		       The Return of Mayhem
			 LP-MUD 3.1.2-DR
                       grackle.uwaterloo.ca
			   129.97.108.105


Warning : The mud is prone to changes these days so please don't bitch
	  if something changes or if you lose something in a crash.
	  The guild and scoring systems are being re-done, but if you make
	  wiz before we change the scoring system then you stay wiz!!!

Warning2 : The Black Hole II may be hazardess to the health of you and your
	   character....You will die a few times. (But only after you are 5th
           level)

Macros and Dec....
Newsgroups: rec.games.mud,rec.games.mud.misc
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: If a Mu* is down, Dont panic so quickly
Followup-To: comp.robotics.Julia
Organization: Johns Hopkins University CS Dept.
Date: Mon, 27 Jul 1992 19:57:11 GMT

In article <fortony.712256036@murphy> fortony@sonne.cso.uiuc.edu writes:
>You know, I'm guessing -- and this is just speculation, you understand --
>that you're running an LP.

Of course, the fact that LP muds are the most numerous single type of mud, so
that your guess is the best guess even if you're totally wrong about the
implied connection between LP administration and cluelessness, has nothing to
do with your speculation....
--
"The writer wrestling with an uneasy soul.  Turbulent in its uncovering,
cathartic in its expression.  Huang is a sensitive this age of the world has
not seen."
	-- auzzie about dirque

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.mud
From: mjr@hussar.dco.dec.com (Marcus J. "will do TCP/IP for food" Ranum)
Subject: Re: Object Representation in MUDs
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Fri, 24 Jul 1992 14:18:44 GMT

d8andjo@dtek.chalmers.se (Johan Andersson) writes:

>Objects in LPmud consists of a 'program' and a set of global state variables.

	I made a really bad mistake in UberMUD when I wrote it. Basically,
I decoupled all the attributes from the object. In other words, if there was
an object   #3, with 2 attributes:
string foo "foo"
object bar #89

	If you accessed the "foo" attribute it was cached and performance
accessing "foo" was really right quick from then on. On the other hand,
if you accessed "wubba", which does not exist, it would make a database
hit EACH TIME you tried to access "wubba" - there was no nonexistence
caching.

	I fixed this in UnterMUD - objects are materialized completely,
so you can very quickly check to see if an object has an attribute or
DOESN'T have an attribute. I believe MUSH and several other primitive
disk-based MUDs still suffer this performance problem. If you consider
that a well tuned Unter would do tens of thousands of real disk I/Os in
a *DAY* versus several *million* cache accesses, you've got a really
nice scale of performance. My advice to anyone contemplating a disk
based MUD is to consider that determining that an attribute or object
does not exist is every bit as important as determining it does.

mjr.
Newsgroups: rec.games.mud
From: jimi@romulus (Devin Nickol)
Subject: Re: Bigboy Aber?  (TempleMUD)
X-Newsreader: Tin 1.1 PL4
Organization: University of Illinois at Urbana
Date: Wed, 22 Jul 1992 16:08:56 GMT

brennan@HAL.HAHNEMANN.EDU (Andrew Brennan, LRC Mgr) writes:
: 
:       Anyone know what has happened to this one?  I've not been
:    able to connect for a good number of weeks at this point - and
:    none of the MUD-list people I've talked to have any contacts 
:    for TempleMUD's people/gods/wizzes ... well, the wizzes don't
:    matter much.  I am/was one and I dunno anything about it.
: 
:       andrew.  (brennan@hal.hahnemann.edu)

	well, basically what happened is that the machine was no longer 
available for a while. a new machine is now there....and that's why the
bigboy diku is up and running, but apparently it will take some tweaking to
get the aber to run on it, and the person who can do that is on vacation at
the moment. he did tell me, however, that he may try to get it running when he
gets back.

jimi

Newsgroups: rec.games.mud
From: hawks@seq.uncwil.edu (part-time criminal)
Subject: internet usage
Summary: internet usage
Keywords: mud
Organization: Univ. of North Carolina @ Wilmington
Date: Thu, 30 Jul 1992 17:17:24 GMT


Hi fellow mudders, 
  I wonder if anyone has any statistics on how much bandwidth actually playing
mud over the internet takes.  Does anyone have any comparison figures between
playing mud and actually downloading something using ftp?  How much do players
actually account for as traffic on the internet?  Is it substantial or nominal?
I am interested in hard figures if anybody has them.  Also anyone have any 
comparison figures on actual local system resources used while playing?  Are we
players using up valuable resources that could otherwise be better spent?  Are
we slowing the net down?  I keep getting harassed by anti-mudders and would like
to know if I am wrong to play?  Am I hurting someone else?  Or do they just want
to hurt me?  Please mail me any information you might have.  I can see potential
flames here, if I have said something bad please mail me ok?  Please do not
start a flame war I just need information to either help my case or for me to
see differently.  I see no harm in playing mud and would like information either
supporting me or information to help me see differently.

-- Dave (hawks@seq.uncwil.edu) 
Newsgroups: rec.games.mud
From: dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix)
Subject: Anyone hear of it
Organization: MIT Laboratory for Computer Science
Distribution: Newengland.edu
Date: Thu, 23 Jul 1992 07:25:59 GMT
From: jfr2@Ra.MsState.Edu (Jackie F. Russell)
Subject: Re: A Brand New MUD
Organization: Mississippi State University
Date: Fri, 24 Jul 1992 17:22:50 GMT

PLEASE folx look at this plagarism.

This is no new mud. It uses SilylMUD code gotten from an ftp site.
Please stay away from all muds that plagarize by calling someone elses code
their own. This mud is the epitome of that typoe of mud, and should be avoided at all costs.

Newsgroups: rec.games.mud
From: biswick@mik.uky.edu (chad hall)
Subject: Re: TinyFugue
    <1992Jul8.183154.10380@bronze.ucs.indiana.edu> 
    <13u11tINNi06@columbia.ksu.ksu.edu> 
    <1992Jul17.005457.5171@ucsu.Colorado.EDU>
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Thu, 23 Jul 1992 07:35:07 GMT

In <1992Jul17.005457.5171@ucsu.Colorado.EDU> siffert@ucsu.Colorado.EDU (Thunder-Thumbs) writes:

>In article <13u11tINNi06@columbia.ksu.ksu.edu> joseffg@columbia.ksu.ksu.edu (Joseph Graham) writes:
>> I personally use pmf.  I have never used tf, but from seeing what has been
>>posted, I think I am lucky I found pmf first :)  Perhaps someone who has
>>used both of these clients can give his/her opinion on which of the two
>>is better ...
>>

  That all depends on what you're going to do. If you're playing, pmf is 
  probably better. It's got macros that don't need a delimiting character
  e.g.:'/doit'. (If TF does this, I haven't figured out how yet.) However,
  I've had pmf coredump me while I was coding. The line:
  '  if(whif) whif = 1;' throws me every time, so you just have to be 
  careful. Pmf will also not recognize a pound sign (#) as the first char.
  in a string, so that makes #defines harder than they need to be to write.
  If you're planning on coding, TF would therefore be your best choice.

>I still don't know much about it though.  Even with the new version,
>I still can't get the passwords on lpmuds to be non-echo.  Does anyone
>know how to do this with tf?

  I've seen several postings as to how to do this, but I've yet to get any of 
  them to work.  I found a simple solution to this tho. Bind keys that contain 
  your password and character name. They don't echo, and it's almost as quick.

>But I like it better than pmf.  I think.
>-- 
>*  Curt Siffert                  *  'Love is like toast -                 * 
>*  Thunder-Thumbs                *   burnt on the outside with            *
>*  siffert@ucsu.colorado.EDU     *   gobs of butter all over it.'         * 
>*  Paper-Mache Cows Forever...   *   - Me   (Geez, who else?)             *

Biswick.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud
Date: Tue, 28 Jul 1992 16:08:26 -0400 
From: Ryan S Hughes <rh3x+@andrew.cmu.edu>
Subject: QUEST

Does anyone know what happened to QUEST?
It's been down for about two weeks.
Any info would be appreciated.

Ryan
Newsgroups: rec.games.mud,rec.games.mud.Diku
From: etcmng@iitmax.iit.edu (Michael N Goldshteyn)
Subject: SneezyMud MUDLIB for Dikumud
Organization: Illinois Institute of Technology
Date: Thu, 23 Jul 92 07:04:06 GMT


Can somebody please tell me which FTP site has the Diku mudlib for 
SneezyMUD? 

Thanks
Newsgroups: rec.games.mud
From: ldusseau@cyclops.UWaterloo.ca (Lisa Dusseault)
Subject: Re: If a Mu* is down, Dont panic so quickly
Organization: University of Waterloo
Date: Thu, 30 Jul 1992 18:47:21 GMT

I won't bother quoting all the venerable thoughts that have
come forth on this, I'll just put a couple of ideas forth:

1.  Isn't mud.announce supposed to be there for "this mud is
	down" and "this mud is back up" messages?

2.  In the absence of mud.announce (I don't receive it, is
	it officially up? ) how about a newsnet policy of 
	only posting announcements, not "is this mud down"
	questions, thereby bringing down the number of 
	postings and increasing the content/noise ratio?
	Mud administrators could be encouraged to do this.
	Much of this information is needed, even for those
	of us who dislike badgering a mud admin with 
	questions, and therefore will never get an email
	message.  

BTW... if there are 200 muds out there... most people who
read this play more than one mud... an announcement about
"this mud will be back up then" will interest 1-2% of the
people who follow this net.  That's more interested parties
than for many posts I see.

Lisa
From: prospero@hardy.u.washington.edu ( )
Newsgroups: rec.games.mud
Subject: Re: Search for ascii picture
Keywords: mud welcome screen
Date: 28 Jul 92 03:04:30 GMT
Organization: University of Washington, Seattle

In article <1992Jul28.025013.24065@u.washington.edu> prospero@hardy.u.washington.edu ( ) writes:
>This looks very similar to the dragon you see logging in to Tsunami. I don't know who
>started it or it's origin. I might have seen in before, but I am unsure of that. I 
>have included the ascii from that MUD below......
>
>
>
>
>
>
>
>                    ___====-_  _-====___
>              _--^^^#####//      \\#####^^^--_
>           _-^##########// (    ) \\##########^-_
>          -############//  |\^^/|  \\############-
>        _/############//   (@::@)   \\############\_
>       /#############((     \\//     ))#############\
>      -###############\\    (oo)    //###############-
>     -#################\\  / ** \  //#################-
>    -###################\\/      \//###################-
>   _#/|##########/\######(   /\   )######/\##########|\#_
>   |/ |#/\#/\#/\/  \#/\##\  |  |  /##/\#/  \/\#/\#/\#| \|
>   '  |/  V  V  '   V  \#\| |  | |/#/  V   '  V  V  \|  '
>      '   '  '      '   / | |  | | \   '      '  '   '
>                       (  | |  | |  )
>                      __\ | |  | | /__
>                     (vvv(VVV)(VVV)vvv)
>
>
>
>The only thing *I* that's is different, is the sign....
>Anyone else have any clues or interesting comments?
>
>Prospero
>

Follow up to my own post... Found out who made the darn ascii. Was made by one of the 
current/old wizzes on Tsunami and was pointed out by one of the gods. So it did originate
with Tsunami (as far as I can tell, realized it could have come from about anywhere).
The wiz who seems to have created it, is named Requiem.

ps This is my first post, someone warn me if I should duck......

Prospero

Frostfang on LPSwat and Tsunami....
Organization: Johannes Kepler University Linz - Computing Center
Date: Thursday, 30 Jul 1992 01:06:30 CDT
From: <K111114@ALIJKU11.BITNET>
Newsgroups: rec.games.mud
Subject: hardwired commands

hi.
in simulate.c i found a section called hardcoded commands. they are available
to all players. you wouldn't someone to log in as guest, and doing a dump-all-
objects all the time ? the other commands are harmless, yes ...
the point is that u can't even write an add_action("no_wait","dump....");
coz the hardwired funcion is processed before control is given to player.c
any solutions (except changing simulate.c ?)
herp.