HDTenEightyP/NetNews huggingface dataset:
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Stripped Down Game Copier
Date: 14 Aug 92 06:37:17 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  They have Super Magicoms without the disk drive that you can use with
your PC.
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video
From: aviz@lanai.cs.ucla.edu (Dr Algirdas Avizienis)
Subject: Help needed on Ultima VII for IBM...
Summary: Ultima 7 Help Stuck
Organization: UCLA Computer Science Department
Distribution: usa
Date: Sun, 16 Aug 92 20:53:52 GMT

	Hello.  I am playing Ultima 7 on the IBM, and I have
recently encountered some difficulties on Skara Brae.  I am trying
to capture the liche in the Soul Cage, and I have been unable to
do this.  The lady you talk to says you must put it on him at 
midnight, and then pour the potion on him, but so far, this has not
worked for me.  Where is he supposed to be, how do you pour the potion
on him, etc?  I've dipped the cage in the well, and I've tryed to put
it on him, but to no avail.

Please e-mail replies, as I'm sure this is not of general interest.

Thanks.

Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Tank Battle
Organization: The Admiral's Unix System & The Grid BBS
Distribution: na
Date: Thu, 13 Aug 1992 18:32:15 GMT

In article <KIM.92Aug10161917@kim.Software.Mitel.COM> kim@Software.Mitel.COM (Kim Letkeman) writes:
>Has enyone else noticed how crappy Gary Kitchen's (I think that's the
>name) tank battle game for the SNES is? Geez ... what a dog! Takes
>forever to get to play. The automatic jump around the boundary of the
>sector reminds me of a pong game. Am I missing something? Contras III
>was an order of magnitude more interesting.

I agree completely. I hated BattleTank so much that I returned it to the 
store the very next day. Sure, it had nice graphics, but nice graphics do
not a good game make!


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"This mission will be very safe and lots of fun for all of you."
                           -- The Computer, Pre-Mega-Whoops Alpha Complex
Newsgroups: rec.games.video
From: bcschu@skws02.monsanto.com (Brett Schultz)
Subject: Centurion [Genesis]
Organization: Monsanto Company
Date: Wed, 19 Aug 1992 20:25:25 GMT

I took a look at Centurion the other day and it looked cool.  I wanted to rent
it, but it was unavailable at the local video store.  Has anyone played/bought
it.  Please e-mail your thoughts.

Thanks in advance

Brett
From: etxansk@garbo.ericsson.se
Newsgroups: rec.games.video
Subject: Flight Sim on MTV?
Date: 12 Aug 92 14:46:59 GMT
Organization: Ericsson
Originator: etxansk@garbod20


 A friend of mine told me he had seen some impressive flight
simulator computer graphics while he was watching a video on
MTV. He didn't know the name of the game, nor did he know what
machine it was running on.

 Is there anybody out there who saw this and recognized it?

 Anders Skelander, Sweden  ||| 
                          / | \
From: bsk00@cd.amdahl.com (Brian Kulman)
Newsgroups: rec.games.video
Subject: Megaman III: Plea for help
Date: 19 Aug 92 22:05:37 GMT
Organization: Amdahl Corporation, Sunnyvale CA

When MegaMan reaches the first hidden skull screen of Dr. Wiley's castle, he
has to battle a giant body/robot thing. I was able to shadow shoot the head of
the guy on top (little guy with a "r" on his cap). This brought out Dr.
Wiley in
his flying saucer. Also, a giant arm with a spiked fist periodically
swings 
from the right side towards the middle.

This is the point I'm stuck at. I've tried everything (I think), but I can't 
seem to do any damage to Dr. Wiley, his saucer, the fist, or the giant robot.
Who/what do I shoot, and how?

Brian Kulman
Amdahl Sunnyvale, CA
(408) 992-2874
Xref: sparky rec.games.video:17203 alt.games.lynx:447
From: cyberoid@milton.u.washington.edu (Robert Jacobson)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Video Game Reviews (was Re: Video Games Superior on Consoles)
Date: 19 Aug 92 15:06:06 GMT
Organization: WORLDESIGN, Seattle


Are there any journals for game designers that deal with the theory
of game construction (why people play) as well as the technical
aspects of game development?  Thanks.

Bob
Newsgroups: rec.games.video
From: roa@galen.med.Virginia.EDU (Robert O. Anderson)
Subject: LSL3 - Where's the Knife??
Organization: University of Virginia
Date: Mon, 17 Aug 1992 16:20:59 GMT

Help!

My son is playing Leisure Suit Larry #3 and 'we' can't find the

knife to carve the wood.

Please help .........

Bobby


--
    =======================================
        bobby@virginia.edu   (Internet)
         bobby@virginia       (BITNET)
    =======================================
From: nate@ghidrah.Central.Sun.COM (Nate McConnell FE/SSE Grand Rapids, MI)
Newsgroups: rec.games.video
Subject: Starflight question :(
Date: 19 Aug 92 12:26:49 GMT
Reply-To: nate@ghidrah.Central.Sun.COM
Distribution: world
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: ghidrah.central.sun.com


I asked a question about this game a couple of days ago.  I got ZERO responses to it.
Thanks for all your help!

nate
From: edn@hpldsla.sid.hp.com (Ed Neo)
Date: Tue, 11 Aug 1992 18:03:26 GMT
Subject: Re: Zelda III: Some Questions - with answers
Organization: HP Scientific Instruments Division - Palo Alto, CA
Newsgroups: rec.games.video

>7)  (The most agonizing one!) On the 3rd floor of Ganon's castle there
>    is a room (corridor) that has several "things" shooting cannon
>    balls out at the floor.  At the end of the room there is a door
>    (blown open by a thrown bomb) that I can't get to.  How do you
>    cross the gap between where you are standing to get to the door?
	You have to run in the opposite direction away from the door
	into a block.  This will cause you to bounce back over the gap.
	Great puzzle.

Ed Neo
Hewlett Packard
Scientific Instruments Division
Palo Alto, Ca
edn@hpsid.sid.hp.com
From: jyoung@terapin.com (Jeff Young)
Newsgroups: rec.games.video
Subject: Snes: Lemmings 2player. how to quit!
Date: 16 Aug 92 15:23:13 PST
Organization: BBS

 Quoting bca44236@uxa.cs0.uiuc.edu (Racter)
 
Ok..here's the situation:
 
Me and a friend rented this game from Blockbuster and found out that the game
didn't have instructions with it.  I wasn't to concern because I had played
the game on IBM and I was sure I could figure it out.  Well I could figure it
out...at least the one player game, for there was no two player game on
the IBM.
 
My question is this: when you are playing the two player game and you both
happen to have blockers left over but no more explosives, how can you finish 
the screen.  There's no "Nuke" option.  We both sat around clueless while we
watch some very useless lemmings just stand there.  All help on this would
be appreciated.  Just don't tell me you are doomed.
 
                                                -Racter
 
        haha  I had the exact same thing happen
 
  basically, you both must press Select & Start at the same time. 
 I think it was like this:  hold select then keep pressing start on one while 
  the other holds them down.
 
    Videoman
Newsgroups: rec.games.video,alt.games.lynx
From: azog@world.std.com (Azog Thoth)
Subject: Re: Atari solves the blinking pixel problem [Lynx]
Organization: The World @ Software Tool & Die
Date: Sun, 16 Aug 1992 14:59:37 GMT

kolstad@cae.wisc.edu (Joel Kolstad) writes:

>In article <l865rcINNcu1@girtab.usc.edu> rjung@girtab.usc.edu (Robert A. Jung) writes:
>>
>>(2) Odds are good that, when John Q. Public buys a Lynx, the store that he's
>>in may not/cannot let him "try before you buy".

>Try to find some place that does... and grab a manager, the Sales Droids don't
>always have the authority to let you try before buying.

>As long as I'm typing this, it sort of reminds me of the Toys-R-Them policy
>with cartridge returns...  "Once it's opened, you can't return it.  Period.
>Amen."

I purchased my Lynx from Toys-R-Us, and asked if I could try it out. I
already knew about it, but just for my sake of mind, I would have liked
to try it out... They wouldnt let me, but I still purchased it anyways.
But from now on, I do all my shopping at Electronics (mumble)... They
have a better selection of games, and more accessories than Toys-R-Us.
Seems like Toys-R-Us has a 4' wall section of Lynx games, and about 5
games on that wall... And Toys-R-Us is more expensive...

(that policy that you cant returned opened games goes back to when they
used to sell packaged software for like C64s, etc. People would buy the
game, copy it, and return it, and start the whole vicious cycle over. Ive
pointed out to the people in Toys-R-Us that this policy today is pretty
stupid, as its very hard, if not impossible, for Joe Blow to copy a ROM
cartridge, such as Lynx games, but theyre all mindless anyways, and I 
didnt get my point across)


-- 
Billy D'augustine
azog@world.std.com

"Obliteration of mankind. Under a pale grey sky. We shall arise!"
From: iced@mcl.ucsb.edu (Damon Garrett)
Newsgroups: rec.games.video
Subject: Genesis games for sale or trade
Date: 14 Aug 92 14:21:09 GMT

I am selling NHL Hockey asking $30 for it, includes shipping.  Or I will trade it for Sword of Vermilion.
From: demon@desire.wright.edu (Stupendous Man)
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Krusty's Fun House & Space Mutants
Summary: SPOILERS WITHIN
Date: 20 Aug 92 19:13:17 GMT
Organization: Demonic Possesions, Inc.

In article <1992Aug19.174620.999@r-node.gts.org>, singh@r-node.gts.org (Rajendra Singh) writes:
> Does anyone have any of the above two games?  I am thinking of buying
> them, would you recommend them?
> 

	I have Krusty's Super Funhouse.  I like it.  The control is a little
sloppy, but it doesn't affect game play too much.

	Kinda like Lemmings meet Adventure (Atari version).

SPOILER ALERT:  Partial password list below



Level 2: WHOAMAMA
Level 3: FLANDERS
Level 4: BROCKMAN
FINAL LEVEL: SIDESHOW

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Newsgroups: rec.games.video
Subject: Super Magic Drive
Date: 13 Aug 92 23:13:49 GMT
Article-I.D.: u.1992Aug13.231349.28344
Organization: University of Washington, Seattle


Does anyone know how to save a game in progress on the Super Magic Drive?
I have been trying various combinations to try and break into the Super
Magic Drive menu but haven't been able to find one.  I would like info
on how to save a game in progress as well as restore them.  I assume you
must be paused to save the game in progress but as I said I can't find
a combo to break into the Super Magic drive menu.  Please refrain from
flames I am well aware of the questionable legalities of using these things
in their intended fashion.

-Steve
From: shihtape@aludra.usc.edu (Shih-Ta Peng)
Newsgroups: rec.games.video
Subject: Re: X-Men and Cap. America & the Avengers
Date: 21 Aug 1992 18:55:46 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: aludra.usc.edu

cheng@leland.Stanford.EDU (Cheng-hao Patrick Song) writes:

>I saw an ad for Captain
>America & the Avengers for Super Famicom, and it looked exactly like the 
>arcade game. 

I think if you saw it on EGM it says in small print that the picture was
indeed taken directly from the arcade version. The console version may be
different. I wonder if this count as false advertising.

STP
From: hennessy@acsu.buffalo.edu (Mathew A. Hennessy)
Newsgroups: rec.games.video
Subject: Re: Game Consoles Are Dead
Date: 22 Aug 92 20:53:45 GMT
Organization: UB

In article <92220.132216JMH131@psuvm.psu.edu> JMH131@psuvm.psu.edu writes:
>
> Game consoles are not dead yet, but soon they will no longer be needed.  Say,
> in the next ten years.  Why?  Virtual reality, my friend.  I've heard that
> once AT&T buys into virtual reality by changing existing phonelines into
> fiber-optic lines, we will be entering a whole new era of gaming.  Richard
> Garriot's crew is already working on Ultima X, a virtual reality Ultima game.
> Here's to the future!  --John.

	Just think...  Wing Commander VI over FDDI lines...  ooooooooh just
makes me feel warm all over 8) 8)



-- 
   /I\          The JAMS don't need no master plan to do whatever ever they can
  /(*)\         hennessy@acsu.buffalo.edu                 |  - The KLF
 /IIIII\        UB could care less what a student thinks, let alone says.
/IIIIIII\       Someone you trust is one of us.
Xref: sparky rec.games.video:17189 alt.games.lynx:443
From: rjung@nunki.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Video Game Reviews (was Re: Video Games Superior on Consoles)
Date: 18 Aug 1992 19:03:18 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: nunki.usc.edu

In article <1992Aug18.211228.14461@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Stephenson Daniel A writes:
>>Sort of the
>>way game machine mags rate almost everything as 'super awesome mega cool'?
>
>It's too bad there aren't any magazines with thoughtful reviews.  It
>would be nice for the marketing-types at most companies to realize what
>garbage they have been putting out.  Whether good or bad, reviews should
>explain *why* the reviewer liked or didn't like a game.  There's too
>much emphasis on graphics, sound, and concrete numerical ratings.

  The problem is a practical one. A magazine is hesitant to pan a game/system
for fear of ticking off the manufacturer, and losing ad money as a result. The
best you can manage is to write "constructive criticism" ("It would have been
better if..."), or to tone down the complaints ("slightly quirky controls" vs.
"completely unusable"), or to ignore them all together ("awesome grafx!").

  Heck, look at poor Tom Yager, who got fired from his reviewer's position
for attacking Williams' pinballs once too often. It was either dump Tom or
lose mucho ad money, so the pencil-pushers decided to drop the "troublemaker".
I'm not too fond of that, either.

>Most reviewers come across like a fifteen year old girl "who's
>*seriously* in love" and swears she'll be with the same guy for the
>next fifty years.

  You've been reading Gamepro and Electronic Gaming Monthly, I take it.  B-)
I've said it before and I'll say it again: IMO, the closest thing to balanced
reviewing in the v-game magazines is VIDEO GAMES AND COMPUTER ENTERTAINMENT.
Their writing is a bit on the dry side, but they do look at gameplay more than
noise and flash, and will tell you why they like/dislike something.

  Gamepro is not too bad, if you just double any criticisms you find and halve
all praise. EGM is better left unspoken.

  In an ironic twist, I think that the upcoming ELECTRONIC GAMES magazine
(from Sendai publishing, parent of the "awesome grafix!" EGM) will be another
good, balanced read. I base this solely because Worley, Kunkel, and Katz will
be producing that one, and they've had level heads and working brains for many
years. But we'll have to wait and see.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: scottb@netcom.com (L'etat des mortes)
Subject: The Immortal (Genesis) - opinions wanted
Date: Sun, 16 Aug 92 19:17:03 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

Surely someone has this game, or at least has played it.

Is it worth buying, was it fun?

scottb@netcom.com

Newsgroups: rec.games.video
From: gblock@csd4.csd.uwm.edu (Gregory R Block)
Subject: Re: Video Games Superior on Consoles
Organization: University of Wisconsin - Milwaukee
Date: Tue, 18 Aug 1992 19:01:32 GMT

stc7@cunixb.cc.columbia.edu (Steven T Chiang) writes:
: 	Why don't you stick to talking about stuff you KNOW something
: about.  Othwerise you open your mouth, and look, well, stupid.  See below.

I'll say this:  That was a mistake.

: 	Sanyo reengineered the 65c816.  The result is a fast 14 mhz
: 65c816.  I know, I have one in my GS now.  Call up WDC now.  Their
: number is 602-962-4545, ask for Deb.  She'll tell you about the chip,
: if you don't believe me.

How many wait states are invoked by running it with the ram speed in
the GS?  Do you happen to know?

: 	There's some truth to your statements, but on the otherhand,
: why don't you explain these limitations to Nintendo?  There must be
: some reason why they used the 65C816 in the SNES...

Don't be stupid, of course there is.  They wanted to be able to run
software written for the orginal Nintendo on the SNES, so now they've
got a system that can be switched into a "NES Compatibility Mode".

You give far too much credit for the speed of that game to the 658c16.
Most of the credit belongs to the custom chips in the SNES.

Greg

--
(: (: (: (: Have you overdosed on smileys today?  Why NOT!?! :) :) :) :) :)
(:	  "Flesh-pressing:  It's not just for politics anymore."         :)
(:	gblock@csd4.csd.uwm.edu			Gregory R. Block         :)
(: (: (: (: (: (: (: (: (: (: (: (: (:) :) :) :) :) :) :) :) :) :) :) :) :)
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (Tony Clark)
Subject: Gameboy Games
Originator: tclark@hptc
Date: Tue, 18 Aug 1992 21:47:47 GMT
Reply-To: tclark@mentorg.com
Organization: Parties R Us
Keywords: 
Followup-To: 


I am looking for a new Gameboy game to buy. What Iwould like is
some feedback from readers of this newsgroup who have personal
experience with the games. Below is a list of the games I already have.
I am looking for something that is an action/strategy game. I have
seen some of the "ratings" from the magazines, but have not been impressed
with their hit-ratio. My favorite game so far has been Metroid II. My
biggest disapointment has been MegaMan II (it was way to easy). Any 
suggestions would be appreciated....

Thanks
T Clark

My list of Gameboy games in order of best to worse

1. Metroid - My fave
2. Final Fantasy Legend II - Lot's of fun if you like rpg
3. Super Mario - I hate those little Chinese guys!!
4. Bill and Ted's Excellent Adv. - Very Addicting
5. Mega Man II - Fun to play, but I finished the game really quickly
6. Mercenary Force - Interesting, but it gets old after the 3rd or 4th round
7. Tetris - Great for those long waits in the airport
8. Golf - Fun if you're as bad a golfer as I am
9. Burger Time - Either I'm getting old or this game is really hard
10. Hunt for Red October - Boring as a one player, might be a good 2 player

Possible purchases in the near future

1. Bart Simpson EFCD - Gotta love this kid
2. Final Fantasy II Adventure - Heard lots of good reports
3. Mega Man - Have heard good things, but am cautious from a bad MMII experience
4. Something new..... 
-- 
TC                             
    "When the going gets tough 
     the weird turn pro"  H.S. Thompson
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: rec.games.video
Subject: need help on gen/md
Date: 22 Aug 92 19:33:29 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: dauria@csa

In message <blah.blah.blah.blah>, david.shadroff@canrem.com
(David Shadroff) writes:

>OK: You need a soldering iron, and it would be nice to get a SPDT
>(single-pole, double-throw) switch, and solder a couple of wires
>to it.  I used wires about 6" long.  About JP1 and JP2: one of them is
>already connected, so you have to cut it with an X-acto knife.  The
>trace may be hidden under paint.  Connect the wire from the middle
>of the switch (the commutator) to the pad which JP1 and JP2 have in
>common (they're connected at this point).  Then, the other wires go
>into the other ends of JP1 and JP2 respectively.  I fastened my switch
>.into the case right next to the volume control (but don't drill the
>hole until you've got the switch working).
>
>I hope this helps.
>
> - Dave

     Sorry to bring up this conversation again but I'm confused about
one tiny thing.  What do you do with the capacitor on JP1?  The 
instructions above mention nothing about this or what to do with it.
Is it something which can be ripped out or should I leave it there?
Any help would be greatly appreciated.

David D'Auria
dauria@csa.bu.edu
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: rec.games.video
Subject: Intellivision, 2600 games for sale/trade
Date: 14 Aug 92 06:50:21 GMT
Reply-To: asl00@juts.ccc.amdahl.com (Andrew S. Lee)
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA

I have the following games for sale or trade.  I'm
interested in intellivision, 2600/5200/7800, C64 or Atari 800
games.

Intellivision Games  
-------------------
Snafu
Lock & Chase
Night Stalker
Space Hawk
Poker/Blackjack
Atlantis
Zaxxon
Sharp Shot
Sea Battle
Space Battle
Astro Smash
Star Strike
Space Armada
Tropical Trouble
Local Motion
Buzz Bombers


Atari 2600 Games
----------------
Combat
Stampede
Pitfall
Gravitar
Missile Command
Centipede
Pole Position
Super Baseball
Super Football

Please mail if interested, thanks.

----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: rec.games.video,alt.games.lynx
From: denton@ssd.comm.mot.com (Perry Denton)
Subject: Re: Video Game Reviews (was Re: Video Games Superior on Consoles)
Organization: Motorola LMPS
Date: Wed, 19 Aug 1992 17:20:15 GMT
Keywords: n

In article <_!f-6d+@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>In article <l93av6INN2cs@nunki.usc.edu> rjung@nunki.usc.edu (Robert A. Jung) writes:
>>  The problem is a practical one. A magazine is hesitant to pan a game/system
>>for fear of ticking off the manufacturer, and losing ad money as a result... 
...
>>
>
>It's not just the console magazine industry that's like this, either. They
>do it in computer magazines, too, where the strongest negative adjective
>used in a review is "disappointing". If the reviewer *really* hates the
>game, he's much more likely to let it go unreviewed than to pan it. Funny,
...

This applies to all industries that rely on advertisement dollars
(magazines, newpapers, television...).  I've heard that automobile 
manufactures, along with liquor and cigarette producers, regularly
flex their (advertising dollar) muscles to threaten newpapers and
magazines that have written any negative article relating to their
business.  Fact of life, I guess.

Perry Denton

-- 
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: denton@ssd.comm.mot.com       Phone: (708) 576-4479