From: val@lillee.cs.curtin.edu.au (Foxy Lady)
Newsgroups: comp.archives
Subject: [comp.graphics] Facial Animation stuff via ftp
Followup-To: comp.graphics
Date: 1 Sep 1992 23:55:08 GMT
Organization: Curtin University of Technology
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu
Summary: List of stuff on facial animation via ftp
X-Original-Newsgroups: comp.graphics
X-Original-Date: Sun, 23 Aug 1992 12:15:14 GMT

Archive-name: auto/comp.graphics/Facial-Animation-stuff-via-ftp





Well, after a whirlwind trip to SIGGRAPH and other places, I've
settled back in to Perth to do some work. 

For people interested in facial animation, there is now an annotated 
bibliography (approx. 200 words each) of facial animation papers in my 
ftp area. I've also added a description of the format for the facial 
data to help anyone who had trouble getting the model together.

These new files are at:


        site:   marsh.cs.curtin.edu.au

        dir:    pub/graphics/bibliography/Facial_Animation
        files:  ann_biblio.ps.Z   (annotated bibliography)
                ann_biblio.txt.Z  (annotated biblio - text file)
		valerie.info	(info on data for half a face)
        

	...along with other files on facial aniamtion and morphing.


There is a copy of a version of Fred Parke's fascia program at:

	site:	marsh.cs.curtin.edu.au

	dir:	pub/fascia
	files:	fascia.tar.Z
		readme

Another very good site for facial animation is Steve Franks site at 
Sony...

	site: 	scslwide.sony.co.jp
	dir:	ftp2/SGI/Facial-Animation


--README-file-------------------------------------------------------



This directory contains some of the facial animation work being done at
the Sony Computer Science Labs.

fascia.tar.Z is a public domain version of Parke's facial animation system

Face1.bib and RawBibs.tar.Z  are a small collection of BibTex bibliographies
	on facial animation. (Not in good Bibtex form yet)


Face.tar.Z is a "surface layer" muscle deformation program I wrote based
	on Keith Waters muscle deformation equations. It accepts muscle
	parameter values over an INET/Unix Port and renders and deforms
	the face. (SGI GL, written in C). It can map textures onto the face
	or Gouraurd shade them.

Control.tar.Z is a Spline based control program I wrote to control the face.
	Spline "scenes" can be loaded and saved to disk.

	Middle Mouse addes/deletes a spline point (depending in mouse is pointed
		to a point)

	LEFT mouse moves a control point. Evaluate send the entire spline
		data to the renderer. 

	Preview allows you to selectively evaluate the frames.
	
	Display Control allows scrolling of the splines.



All this work is available for research use by anyone. No profit can be made 
from these programs.



Steve Franks
stevef@csl.sony.co.jp  OR stevef@cs.umr.edu

Sony Computer Science Labs.
Takanawa Muse Bldg.
3-14-13 Higashigotanda
Shinagawa-ku, Tokyo 141 Japan

Phone:: +81-3-3448-4380

-------------------------------------------------------------------------


Hope this helps all you facial animators out there!




Valerie Hall.

Graduate student - facial animation
Curtin University of Technology
Perth, Western Australia


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  My other car is a broom!                         / O O \  
  val@marsh.cs.curtin.edu.au                  FOX  \ \./ / 
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