HDTenEightyP/NetNews huggingface dataset:
From: avp@garfield.cs.mun.ca (Anthony Paul)
Subject: Re: [LYNX] Alternative to AC adapter?
Keywords: AC adapter
Organization: CS Dept., Memorial University of Newfoundland
Date: Wed, 30 Sep 1992 15:40:18 GMT

macman@bernina.ethz.ch (Danny Schwendener) writes:

>>>I was wondering if there is an alternative to the Atari Lynx AC adapter.
>>>None of the places close by carry the adapter accessory (that I know of..)
>>>I read the FAQ, and saw that it takes 9V DC @ 1 A.  I went to Radio Shack
>>>and the closest they had was 9V @ .8 A..  I don't even know if the plug
>>>will fit the Lynx.  Is the pin for the Lynx nonstandard?  Any info appreciat
>>
>>The bottom of my lynx says it uses 3.6 Watts, so as long as the adapter can
>>deliver 0.4A it should work.

>Well, I've tried with 600mA @ 9V and it didn't work correctly (sometimes
>it didn't start at all, sometimes it shut off after having worked for
>some time, and on occasions, it worked). I guess that the real power
>requirements are not up to specs.
>Btw, it doesn't hurt to have a power supply with a higher current (a
>higher voltage could hurt though, but that depends on how the board was
>designed.

>As for the plug, yes, it is a standard (it's the smallest of the three
>or four power inlet standards).

>-- Danny Schwendener
>   Zurich, Switzerland

My friend bought a 9v .5A adapter from RS and cut the end off, and also
bought the right plug from RS and we soldered it on and it works
fine.  Granted it runs a lot hotter than my adapter, but he has
had no problems.  He tells me he tries not to use it for extended
periods for fear of frying the adapter.

d
Anthony V. PauL             AV     VPPPP 
137 Rennies Mill Rd.       A V    V   P 
St. John's, Nf            A  V   V   P 
CanadA                   AAAAV  VPPPP
A1B 2P2                 A    V V 
                       A     VV   

avp@garfield.UUCP      || It wasn't me.           || Electrical  '9 
avp@garfield.cs.mun.ca || Boston Celtics in 92-93 || Engineering  4     
||   The best defense is a good offense. --- How do you Drive?   ||

Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Super Smash T.V. (Genesis)
Organization: University of Hawaii
Date: Tue, 29 Sep 1992 05:10:20 GMT

In article <Bv6vIF.J2y@acsu.buffalo.edu> v062nm65@ubvmsb.cc.buffalo.edu (Chris J. Randall) writes:
>I saw this last night at our local electronics boutique, and was wondering if
>anyone had played this version yet?  I got a look at the instruction manual,
>and the firing sequence went something like this:
>	A button : fires in front of you
>	B   "    : fires behind you
>	C   "    : locks the firing direction
>graphics looked ok, but this arrangement of firing seems really lame.  Any
>comments?

	From what I've heard so far, the game sucks donkeys.

	As far as the controls go, they seem fairly logical.  You've got
only 3 buttons, what are you going to do? fire at 120 degree angles?  But
if that's the only firing option available, THEN that's pretty lame.
They should've learned from Lynx Robotron:2084 which offers several firing
options, and has gotten fairly decent comments from players.  Though NOTHING
can replace that second joystick (the four buttons on the SNES pad is ok, but
still... =^)

	Also, that C=lock firing position, is VERY VALUABLE for this
firing setup.  You'll never survive this game by just firing forward/backward.
Try the Atari 7800 Robotron:2084 with one joystick & two joysticks and
you'll know what I mean.  (it's IMPOSSIBLE to play with one stick.)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: johnk@ccwf.cc.utexas.edu
Newsgroups: rec.games.video
Subject: [TG16] undoc feature in Ys
Date: 27 Sep 92 22:41:22 GMT
Reply-To: johnk@ccwf.cc.utexas.edu ()
Organization: The University of Texas at Austin, Austin TX
Originator: johnk@louie.cc.utexas.edu


I don't know if anyone's posted about this before (since I've finished
the game several times already, i don't often read messages about it),
but there is an undocumented feature in Ys books 1 (?) and 2.  (not
sure if it's in book one, but i know it is in book 2)

ANYway, the feature is simple, all it does is tell you the name of the
area you're entering as you enter the new area.  (IE, it will say
"Ruins" when you enter the ruins)  To toggle this feature, go into the
status display (where it shows you your hp, max hp, exp to next level,
etc etc), and press the select button.  You can turn the feature on
and off this way.
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: SUPER STAR WARS is out? (was: [SNES] Cheats wanted - Star Wars, Gradius, etc. for FAQ file.)
Date: 29 Sep 92 12:53:29
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: ykim@cs.columbia.edu's message of Tue, 29 Sep 1992 01:43:51 GMT

>>>>> On Tue, 29 Sep 1992 01:43:51 GMT, ykim@cs.columbia.edu (Yong Su Kim) said:

ykim> I tried out the Star Wars cheat which was posted, but when do
ykim> you actually use the button sequences?  I tried using it in the
ykim> sound edit screen and while the game was paused but it didn't
ykim> work.

Is this Super Star Wars for the SNES ?? It's out already????

--
 Scott Streeter                             Keeper of the Star Wars Archive
 ss@wpi.wpi.edu                             wpi.wpi.edu        130.215.24.1
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Re: SNES development systems
Organization: Clarkson University
Date: Thu, 1 Oct 1992 04:22:19 GMT



HEY!!!  I NOW HAVE PLANS FOR DOWNLOADING NINTENDO GAMES ONTO YOUR
PC!!!  LET ME KNOW IF YOU'RE INTERESTED!!!!

- Rich
  kennehra@logic.camp.clarkson.edu
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: [SNES] What are the latest releases?
Date: 27 Sep 92 09:13:03 GMT
Distribution: usa
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Sep27.073000.5054@oracle.us.oracle.com> rnakhwa@us.oracle.com (Rajesh Nakhwa) writes:
>
>Someone posted a review of SNES Super Star Wars so I assume that is out
>already.  Just wondering if someone could post some of the latest SNES
>releases from the past couple of weeks?!?  Thankx
>                                                 x
>                                                   x
>                                                    --- Raju
>

  Super Star Wars release date is November...I think..
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: tehyang@phakt.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Favorite Games for Genesis
Date: 26 Sep 1992 01:30:16 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <1992Sep23.104554.12483@comp.lancs.ac.uk> marc@comp.lancs.ac.uk (Marc Goldman) writes:
>>In article <1992Sep21.173514.3119@newshost.unh.edu> efk@kepler.unh.edu
>>(Edward 
>>F Keisling) writes:
>>>>	ok..... suppose you could only get five games for Genesis?
>>>>	what would you get?
>
>Well let me see.......
>
>1. John Madden 92
>2. Wonderboy in Monster World
>3. EA Hockey
>4. Devils Crash (US version is Dragons Fury)
>5. PGA Golf Tour
>
>Other notables i've enjoyed, which would make my top ten (in no
>particular order)
>
>Warsong, Sports talk baseball, Road Rash, Speedball 2 and Sonic.

Those are very good choices. I think that the games that would bring the
most long-term enjoyment are the sport games, because of the two player
competition. However, besides sports games, these are the top 10 games
that I've liked the most.

1. Warsong: I wasted countless hours on this game. Great fun to play over
again even after you've finished it, just to try different tactics and
different ways to improve the characters.
2. Streets of Rage: Awesome music, great gameplay, and increasing levels
of difficulty that keeps the game challenging.
3. Thunderforce IV: The best shooter I've ever played.
4. Y's III: Fun action RPG with great storyline. Best music I've heard in a
Genesis game.
5. Phantasy Star II: Most well designed characters and monsters of any Genesis
RPG, and takes very long to complete.
6. Rolling Thunder 2: The second best action game after Streets of Rage, and
I love the music in this one too, especially in the Egypt stage.
7. Master of Monsters: Another great strategy game.
8. Super Monaco GP: Most fun I've had with a racing game.
9. Midnight Resistance: IMHO the best arcade conversion on the Genesis.
10. Target Earth: A pretty unique game that deserves a lot more credit. 

-Tehkao
From: MCPerry@cen.ex.ac.uk (M.C.Perry)
Newsgroups: rec.games.video
Subject: SUPER STAR WARS SOUND/CHEAT
Date: 26 Sep 92 12:56:40 GMT
Distribution: rec.games.video
Organization: Computer Unit. - University of Exeter. UK


SPOILER!

to gain accsess to the cheat/sound opton screen.
1.be at the first screen at the start of the game
2. hold down all four buttons a,b,y,x and then start 
3. you can now change music etc:
4. now press start and go back to game screen
5. repeat step 2. about four times
5. you now will be given the key presses to activate 5 continues
6 repeat step 4
7. repeat step 2 you will now be given key presses for light saber
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: First side-scrolling game.
Date: 30 Sep 92 13:45:52 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

In article 002209JPE1@psuvm.psu.edu, JPE1@psuvm.psu.edu () writes:
>
>     Hmm.. Several people have pointed out that Scramble and Defender
>preceded Jungle Hunt as side-scrollers.  I guess since the original poster
>had asked about chop-socky side-scrollers, I was thinking about scrolling
>games where you run/walk on the ground (otherwise we'd have to include
>Moon Patrol in there - right?).  Were there any other walk/run side-scrollers
>(what later became what I like to call "runny-jumpy" games which, combined
>with their siblings, the beat-em-ups or chop-sockys, now seem to dominate
>video gaming) anyway, were there any others of these before Jungle Hunt?

To summarize so far:

   First horizontally scrolling game of any kind:  Defender (1980).
       The sequel was Stargate (1981).  Defender was also the first
       dynamic color game (colors changed and flashed, etc.).
   First forced-horizontal-scrolling-to-the-right game:  Scramble (1981).
      (There may have been an earlier forced-vertical-scrolling
      game, but I can't remember the name.  Pleiades?)  Scramble
      is the direct ancestor of the Gradius-style shooter.  Scramble
      is actually more interesting in that it has fuel, bombs, and
      non-pattern based play.  The sequel to Scramble was Super Cobra.
      Vanguard was an early variant.
   First forced-horizontal-scrolling-run-and-jump game (i.e. you
      control a person):  Jungle King (1982).  The name later changed 
      to Jungle Hunt because of legal problems).  Jungle Hunt scrolled
      to the _left_.
   First "modern" chop-socky-beat-the-boss scrolling game:  Kung Fu
      Master (1984).  Losta kicking and punching.  Bosses at the end.
      Spawned hundreds of clones.
   First scrolling-Rambo-themed game:  Front Line (1982).  Ikari
      Warriors and Commando (the former especially) were basically
      cosmetic updates.
   First Mario-style run-around-and-jump-and-collect-things game:
      Pitfall II (1984).  Technically, it didn't scroll horizontally, 
      but the spirit is there.  And there may have been an earlier
      game, I don't know.  Digitial Press claims that Pac-Land was the 
      first such game.

Opinion:  None of the above games are bad.  But it seems that most
   later variants haven't improved on the original idea all that
   much.  Defender is still infinitely more playable than almost
   all horizontal shooters.
      
--
James Hague   
exuhag@exu.ericsson.se
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: Re: SNES + S-Video == ?
Date: 2 Oct 1992 10:30:26 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: cauchy.usc.edu
Keywords: snes graphics s-video

bwendt@nyx.cs.du.edu (Brian Wendt) writes:

>  I understand the SNES has a higher-resolution graphics mode, but
>it won't work with ordinary televisions.  I will soon be purchasing
>a telivision with S-video inputs.  Well the game actually use the
>higher resolution mode?  Or are all the bitmaps on the game carts
>drawn for the low resolution mode?

>  I don't want to spend $35 for the SNES s-video cable if it doesn't
>do anything for me.

>Brian Wendt
>bwendt@nyx.cs.du.edu

Don't know about the spec. of resolution for SNES, but if you are paying $35
for that little cable, you are being ripped off. I believe Babbage have it
for $15. 
I AM IN NO WAY AFFILIATED WITH THE BABBAGE.

Ben
From: exuhag@s09a05.com (James Hague)
Newsgroups: rec.games.video
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 6 Oct 92 13:47:38 GMT
Reply-To: exuhag@s09a05.com
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Robert A. Jung writes:
>
>>Zero.  Yet game reviewers insist on breaking
>>a game into four parts, two of which are graphics and sound.
>
>  Is this inherently bad? Heck, I do it in my reviews...  B-)
>
>  I think it's GOOD to qualify graphics and sound in a video game review.

I've given this some thought and I'm going to take the hardline
stance:  graphics and sound should NOT be rated, IMO.

Think about it.  When was the last time you refused to play
a game because the graphics were ugly?  Only a fool (or someone
who just doesn't like the game) would not play Lynx Rampart on
such grounds.  Similarly, who would actually buy a rotten game
because it had spiffy graphics?

In all honesty I can't remember a single game whose enjoyment
factor was hurt because of poor graphics or sound or both.  I
just about threw up the first time I saw 2600 Millipede.  Heck,
the mushrooms are *rectangles*.  But after a few minutes I
stopped noticing that and really had a good time playing.

I don't think you can separate graphics and sound from a game
as they are all part of a coherent package, or at least they
should be.  A little mention of some nice effects or annoying
sounds in the text of a review would be plenty.

Something to think about:  Why did the first generation of
video game magazines not rate games in such categories?
They didn't even give *any* kind of numerical ratings,
come to think of it (something I am also in favor of).

Thoughts?

--
James Hague   
exuhag@exu.ericsson.se
From: seanmcd@ac.dal.ca
Newsgroups: rec.games.video
Subject: Re: SNES Co-processor add-on
Date: 5 Oct 92 00:26:11 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

$80 seems kind of cheap for something running at 33MHz. I doubt that this would
be possible.
From: oviedopf@mentor.cc.purdue.edu (DarkLord)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III HELP!
Summary: Help
Date: 2 Oct 92 20:52:45 GMT
Followup-To: Getting a key
Organization: Purdue University Computing Center

In article <7280147@hplsla.hp.com> davek@hplsla.hp.com (Dave Kelley) writes:
>Howdy video dudes,
>
>I'm stuck in the last dungeon/castle (where Ganon resides, I presume) and
>can not go any further.  My problem is that when I killed off the two
>red-head skeletons in the room below the left-hand stairs in the entrance
>hall, the key appeared on top of one of the torches.  I have tried everything
>I can think of to get the key (boomerang, net, chain-n-hook, etc) but the
>torch blocks me from obtaining the key.  Did Zelda's creators do this on
>purpose to irritate the hell out of me or is this a bug or is it a puzzle?
>
>I'm ultimately trying to get through a locked door near the bottom (of video
>screen) of this level.  Can't find any other keys, although it seems that
>I'm missing one (locked door between the above mentioned room and the room
>at the bottom of the right-hand stairs in the entrance hall).
>
>Any help or advice would be greatly appreciated,
>
>DaveK

         Dave, I remember once seeing a key on the torch top. To get
   it all you have to do is make a dashing attack to the torch. The key 
   will wall down. You might also want to try this technique on a library 
   shelf in a library of course in the Light World.

D. DL
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Rental prices in your area?
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 3 Oct 1992 13:43:12 GMT

In article 6211@a.cs.okstate.edu, scolin@a.cs.okstate.edu (SMITH COLIN JAMES) writes:
>In article <1992Oct2.025913.26547@lester.appstate.edu> GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>>
>>	I am wondering what the average rental price is for games.
>>Here in the mountains of North Carolina, the only place to rent
>>a game is Blockbuster Video.  They rent out Genesis, SNES, and NES for
>>4 bucks for two nights.  They have a very limited selection for the
>>SNES.  This seems a bit high to me.  Please do not e-mail me.  My
>>mailer cannot handle too many messages and may bounce them.
>>
>
>Here in the Stillwater, OK area, prices range from .49 for older games to
>2.49 for newer games on weekends, with the usual price being 1.49 to 1.99
>per night.
>
>  Colin Smith
>  scolin@a.okstate.ok.edu
>
>
Well Damn!! I didn't think Charloote would have more expensive rentals than LA!!!
And I like the idea about the older the game the cheaper the rental. Wish I could
find one of these places. But still I am just happy that I can RENT these games
rather than BUY them!!  Thank GOD for that much!!    :)


Dave
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Sega or Genesis (Give me a break)
Date: 5 Oct 92 21:28:42 PST
Organization: BBS

In article <1992Oct5.205941.10521@clark.edu>, gsnow@clark.edu (Gary Snow)
writes:
>In article <1992Oct05.161914.9321@uvmark.uucp> davem@uvmark.uucp (Dave Meeks)
wr
>ites:
>>
>>As for the Sega, there are a ton of other exciting things coming out,
>>including the CD version of Out Of This World (early reports I have heard
that
>>it is worlds better than the SNES version), an XMen game, and others...
>
>Actually I hear that "Out Of This World" has been delayed indefinately,
>and has been removed from dealer price lists.
>

For what platform, SNES or Sega-CD? And, of course, where did you hear it from?
(Is OOTW already out for the SNES? Hm, oh well...)

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: LYNX:  Wouldn't it be great if...
Date: 28 Sep 92 15:10:49 GMT
Organization: NASA GSFC

In article <1992Sep25.224200.17687@noose.ecn.purdue.edu>, brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
> 
>    btw - Wouldn't it seem more natural to use the A and B buttons
> for flippers, and the pad to bump the machine?  Then you could effectively
> "slap" the machine in a specific direction instead of doing whatever
> it is option 1 does.
> 

What would have been really great is if it where vertically oriented and the
entire playfield fit on the screen without scrolling.  Sure, the graphics
would have been LOUSY, but the game play would have been incredible.  The
only problem I can think of is in the controls.  It's too bad that the
duplicate A/B fire buttons are actually seperate buttons.  Then the left A
or B fire button could be the left flipper, the right A/B as the right.
Option 1 or 2 as the bump button.  Still, you could have various options
on the controls.  One would be that B is left and A is right, thus you fingers
are a little skewed, but you could use the left B button and the right A
button.  Alternatively, you could use controls the same as now -- that is
directional pad is left and any fire button is right or vice versa.

Still, Pinball Jam is fun as is.  It could be a lot better, but it's a hell
of a lot better then any other "video pinball" game I've played.  It's
definitely no subsititute for the real thing, but you can't take a real
Police Force or Elvira pinball machine with you on a plane or even just
lounging on the sofa or outside, or....

Steve
From: N. Richard Caldwell <nrc@bsbbs.columbus.oh.us>
Newsgroups: rec.games.video
Subject: Re: Lynx (Rampart bites too)
Date: Sat, 03 Oct 1992 14:26:21 GMT
Organization: The Big Sky BBS (+1 614 864 1198)

daq@hpfcso.FC.HP.COM (Doug Quarnstrom) in
  <17510098@hpfcso.FC.HP.COM> writes:
> Well, I actually made the mistake of buying Rampart without
> looking at it.  It is quite disappointing.  Sigh.

Thanks for that insightful and informative review.  


"Don't drive too slowly."         Richard Caldwell
                                  The Big Sky BBS (+1 614 864 1198)
                                  {n8emr|nstar}!bluemoon!bsbbs!nrc
                                  nrc@bsbbs.Columbus.OH.US
From: GRS00010@APPSTATE.EDU (Shannon R. Adams)
Newsgroups: rec.games.video
Subject: Rental prices in your area?
Date: 2 Oct 92 02:59:13 GMT
Organization: Appalachian State University
X-News-Reader: VMS NEWS 1.24


	I am wondering what the average rental price is for games.
Here in the mountains of North Carolina, the only place to rent
a game is Blockbuster Video.  They rent out Genesis, SNES, and NES for
4 bucks for two nights.  They have a very limited selection for the
SNES.  This seems a bit high to me.  Please do not e-mail me.  My
mailer cannot handle too many messages and may bounce them.



____________________________________________________________________________
           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00010@appstate.bitnet      /
           / ____|     \         GRS00010@stat.appstate.edu   /
          /       |     \___________________________________/
_____________________________________________________________________________
Newsgroups: rec.games.video
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: Re: Sonic The Hedgehog -- More questions...
Organization: University of Nevada System Computing Services
Date: Thu, 1 Oct 1992 21:37:41 GMT

In article <1992Sep30.170404.4447@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>In article <1992Sep30.014516.26138@nevada.edu>, tommy@nevada.edu (Greg Hjelstrom) writes:
>> One time in the Labyrinth zone act 3 I think I actually killed that robot
>> dude.  Has anyone ever done this or is my memory faulty (more likely).
>> I think if you go up that passage way perfectly you can hit him several 
>> times before he runs away.  Anyway has anyone else done this?
>
>	Yup.  No additional effect (beyond seeing the ship explode).
>
>Brett                                                      

Did you notice if you got any extra points... Seems like they otta give you
some bonus points or something....

-tommy