HDTenEightyP/NetNews huggingface dataset:
From: davids@ICSI.Berkeley.EDU (David Petrie Stoutamire)
Subject: READ THIS: IGS server abuse
Organization: International Computer Science Institute, Berkeley, CA, U.S.A.
Date: Fri, 2 Oct 1992 17:53:27 GMT

Sorry for all you worthy folks out there, but it's time for me to shout
a little.  'icsib18.icsi.berkeley.edu' is the berkeley IGS server.  To
use it you must use port 6969, as in

    telnet icsib18.icsi.berkeley.edu 6969    <-- see the port number here?
				      ^ 
				      |
                                  Look again, it's
				  still there.  You
				  still need it.

Every day I get tens of console messages about people trying to log in
to my machine at the usual login prompt.  I am sure much of this is
simple confusion.  Some of it is deliberate attempts to get into this
system.  I also get a lot of people trying to break in by FTP.  I am
not amused by 'field' and 'davids' ftp attempts, which are occuring
with increasing frequency.  I am not running an FTP server here.  I am
not running an FTP server here.  I am not running and FTP server here.
Furthermore, we have disabled telnets and ftp access to this machine
from outside of berkeley.edu, so just stop trying.  NOTE: all attempts
are logged; we know the machine you are doing it from.  I am also
painfully aware of the holes in security on the net and am certain that
anyone with much sense could break into almost any academic site like
this one; I certainly could.  The very first break-in WILL RESULT IN MY
PULLING THE SERVER OFF THE NET, which I don't want to do to all the
honest folks that use it, but I am not going to put up with this
childishness.  I am certainly not going to waste much time telling all
your sysadmins (for those of you who aren't the sysadmin) about what
you are trying to do.  Just get a life, or the server goes away.

In a similar vein, please set your email address correctly, and if it
doesn't work once, DON'T KEEP TRYING.  I get all the mail that bounces
and having to wade through and delete it sucks.  Tim has been doing an
admirable job with this software, but making addresses work is up to
you.

I don't have any code or data that will interest anybody, if that's
what you are after.  Check out milton.u.washington.edu.

Sorry to yell, bu the sheer volume of people doing this crap is pissing
me off.  A little peer pressure might help here.

    - Dave
Organization: Penn State University
Date: Sun, 27 Sep 1992 14:19:43 EDT
From: <JXL124@psuvm.psu.edu>
Newsgroups: rec.games.go
Subject: Challenge someone

Dear netters:
        As all that I have access to is the rec.games.go in my news group,
therefore, I 'd better start a game with someone through e-mail.  I'm not very
good at it, but like to play.  Would someone want a hand-chatting?  Luo Jing
From: yding+@pitt.edu (Yijun Ding)
Newsgroups: rec.games.go
Subject: Re: etiquette of time on IGS
Date: 6 Oct 92 15:18:53 GMT
Organization: University of Pittsburgh

In article <1992Oct5.090321.1@vax.sonoma.edu> benton@vax.sonoma.edu writes:
>games  in clubs seem to go faster anyway. Should both players get equal
>amounts of "new" time when one requests it? And how do I avoid turning
>a "short" game into a "long" one? 

I am a slow player, but have tried to force myself to play fast lately.
If someone addtime to me (some nice guy do that without me asking), I'll
addtime to him.  If you don't like addtime when other asked, tell him be
more careful and not again, but give him one chance to recover.

>Also, I've noticed in stats, that some players advise in advance of their
>unwillingness to "add" time. Is this the solution?

I think it is a good idea.

-- 
//Yijun Ding, Pittsburgh //Go your way, be happy.
From: yding+@pitt.edu (Yijun Ding)
Newsgroups: rec.games.go
Subject: Re: Ratings too high in USA
Date: 28 Sep 92 14:57:51 GMT
Organization: University of Pittsburgh

I think rating would make people play more seriously. If there is a
rating, I know that I would not have played some when I can hardly open
my eye :), nor would I try to kill without save my group :).

To make ranking simple, the server may rank 1d+ only based on games
played for example.

Another thing about IGS:

  'looking' seems redundant with the 'open' flag.

We will see people will ask 'a game?' first. Without the 'looking' flag,
open = open to play = want to play, we don't have to ask anymore.




-- 
//Yijun Ding, Pittsburgh //Go your way, be happy.
From: cust_ts@klaava.Helsinki.FI (Tero Sand)
Newsgroups: rec.games.go
Subject: Re: ratings algorithm (LONG)
Date: 1 Oct 92 14:27:51 GMT
Organization: University of Helsinki

In article <1992Oct1.141349.20833@klaava.Helsinki.FI> olounela@klaava.Helsinki.FI (Olli Lounela) writes:
>I think that there are two kinds of people playing in the IGS.  One
>group is those, who just want to play, perhaps have an interesting game,
>and not worry overmuch about the result or the quality of play.  As per
>my experience these are fast players and usually prefer shortish games. 
>The other consists of those who really want to try and learn (we should
>remember that not everywhere are there (really) strong players around),
>who really are willing to spend effort for it, and also of those who
>think winning and losing is a matter of honor and/or ego.  These players
>play slow and careful (and there actually is a third kind of players:
>those who play slowly by habit, IMHO).  As IGS is for fun, we should try
>and accommodate these, mostly conflicting points of view. 

There are also players (well, one at least :-) who have fun playing
serious games, and who like to play fast. I used to play slow, but
nowadays I like 30 minute games or even less (per player, of course.).
Of course, to some even this is slow...

>In short: if I were asked, I would prefer an automagical system with
>ranks adjustable by the player in question. 

I second this.

2k
-- 
-Tero Sand
  EMail: cust_ts@cc.helsinki.fi     Snail mail: Auroran Sairaala os. 6-1
  (if that doesn't work, try                    Nordenskioldinkatu 20
   cust_ts@kruuna.helsinki.fi)                  00250 Helsinki 25, Finland
From: "jim henderson" <jim.henderson@execnet.com>
Newsgroups: rec.games.go
Subject: princeton have a go club?
Date: 5 Oct 92 04:45:35 EST
Reply-To: "jim henderson" <jim.henderson@execnet.com>
Distribution: rec
Organization: Executive Networks Information

BK> Does anyone out there in netland know of a go club in the greater
  > Princeton area?  Or it there anyplace that people gather to play?

I have been beaten many times by a very nice fellow, Rick Mott 5-Kyu
of the Princeton Go Club, but only when I met him in New York.  I hope
to meet him again at the American Amateur Meijin Tournament to be held
in a Midtown New York hotel on a weekend in the middle of October.
Call the New York Go Institute at 212-223-0342 or write or visit at
145 East 49th Street, Suite 4C, New York NY 10017.

Chen-dao Lin, the American Go Association Coordinator for the New York
New Jersey Area, is often there, or probably anyone present during the
hours 5-12 PM Tuesday through Friday, or Noon to Midnight weekends can
tell you all you need to know, to contact the Princeton Go Club.
--
Executive Network Information System  (914) 667-4567
International ILink Host
From: cust_ts@klaava.Helsinki.FI (Tero Sand)
Newsgroups: rec.games.go
Subject: Re: conventions in retrieving saved games on IGS
Date: 26 Sep 92 07:03:28 GMT
Organization: University of Helsinki

In article <1686DB93A.I0060301@dbstu1.rz.tu-bs.de> I0060301@dbstu1.rz.tu-bs.de (Klaus Blumberg) writes:
>
> 
>when playing on the IGS i'm somewhat bothered by a problem concerning
>saved games. normally u return to a saved game after a link failure
>or somesuch. and also normally there are some moves missing due to the
>fact that the save was done some moves before the breakdown.
>my question is: is there a convention to replay as done or are u free
>to proceed on completely different lines from the one played before?
>surely it can just be a convention but i'd like to hear some opinions
>on this because the state of the IGS (no blame attached to anyone:-))
>makes it unfortunately much more likely that u have to rely on a save
>these days.

Here's what I do: If the players remember the moves, replay. If not, I'd
be inclined to restart.

2k
-- 
-Tero Sand
  EMail: cust_ts@cc.helsinki.fi     Snail mail: Auroran Sairaala os. 6-1
  (if that doesn't work, try                    Nordenskioldinkatu 20
   cust_ts@kruuna.helsinki.fi)                  00250 Helsinki 25, Finland
From: jonathan@cats.ucsc.edu (Jonathan Cano)
Newsgroups: rec.games.go
Subject: Re: ratings algorithm (LONG)
Date: 1 Oct 92 18:00:08 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


cust_ts@klaava.Helsinki.FI (Tero Sand) writes:

>In article <1992Oct1.141349.20833@klaava.Helsinki.FI> olounela@klaava.Helsinki.FI (Olli Lounela) writes:

>There are also players (well, one at least :-) who have fun playing
>serious games, and who like to play fast. I used to play slow, but
>nowadays I like 30 minute games or even less (per player, of course.).
>Of course, to some even this is slow...

>>In short: if I were asked, I would prefer an automagical system with
>>ranks adjustable by the player in question. 

>I second this.

I third this -  Lets hear some more feed back on this.  Perhaps
if a lot of people like this idea Tim Casey will put 'implementing
a rating system' higher on his list of things to do for IGS...

--Jonathan

>2k
>-- 
>-Tero Sand
>  EMail: cust_ts@cc.helsinki.fi     Snail mail: Auroran Sairaala os. 6-1
>  (if that doesn't work, try                    Nordenskioldinkatu 20
>   cust_ts@kruuna.helsinki.fi)                  00250 Helsinki 25, Finland
-- 
============================================
| Jonathan Cano             |     //   _   |
| jonathan@cats.ucsc.edu    | \\ //   (_)  |
| 8kyu (+- 2kyu)            |  \X/     |<  |
============================================
From: ecg@po.CWRU.Edu (Edward C. Goodwin)
Newsgroups: rec.games.go
Subject: Go in Nashville?
Date: 5 Oct 1992 19:34:39 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


	Does anyone know of any clubs or individuals who play Go in
Nashville, TN?  When I'm visiting my parents I'ld like to take an
evening off to play some go, especially as I loath country music...

			Thanks for the bandwidth,
-- 
Ed Goodwin (1 kyu)			"Facts do not cease to exist
ecg@po.cwru.edu				 because they are ignored."
ecg@po.cwru.edu@cunynm (bitnet)		 -Aldous Huxley
Molecular Biologist to the Stars!
Newsgroups: rec.games.go
From: quasar@ctt.bellcore.com (Laurence R. Brothers)
Subject: Re: princeton have a go club?
Organization: Bellcore
Distribution: nj
Date: 5 Oct 92 12:37:55


The Princeton go club meets Wednesday nights starting at 7:30 PM, at
er, umm, the old computer center building, on er, umm, I forget the
street.... Presumably any Princetonian would be able to direct you to
the building, which is behind a dining hall on the street south of
route 27 in the heart of Princeton.


--
	         Laurence R. Brothers (quasar@bellcore.com)
      Bellcore -- Computer Technology Transfer -- Knowledge-Based Systems
       "There is no memory with less satisfaction in it than the memory
            of some temptation we resisted." -- James Branch Cabell
Newsgroups: rec.games.go
From: lpc@dickens.com (Luis P Caamano)
Subject: Request for FAQ
Date: Sat, 26 Sep 1992 17:50:23 GMT
Organization: Dickens Data Systems, Inc.
Keywords: FAQ

Hello, I'm new to the game and to this newsgroup.  Can someone
give me some pointers about getting an FAQ?

Thanks for your time on this ...

-- 
---------------------------------------------------------------------------
Luis P. Caamano                    |         lpc@dickens.com
Dickens Data Systems, Inc.         |         uunet!dickens.com!lpc
Atlanta, GA                        |         (404) 475-8860
---------------------------------------------------------------------------
If I think I know it all, I'll stop learning. -myself
The more I learn, the more I know I know nothing. -somebody else
Newsgroups: rec.games.go
From: donsig@math.tamu.edu (Allan Donsig)
Subject: TAMU go club, anyone?
Originator: donsig@math
Organization: Texas A&M University, Dept of Mathematics
Distribution: tamu
Date: Sun, 4 Oct 1992 20:40:13 GMT


Several local players have been meeting on friday afternoons to play go.
We are thinking of forming a TAMU go club, if we can find more people.  
Regular club meetings would be a chance to play a range of opponents.  
Depending on people's interests and energy, a club could organize trips 
to nearby tournaments, become an AGA chapter, or promote go on campus.  
Any suggestions and comments? 
Has anyone tried to form a club in the past?

If you're interested in forming or joining a TAMU go club, please send 
email to me (donsig@math.tamu.edu).  It seems reasonable to schedule 
an organizational meeting at some convenient time and "go" from there.

In any case, you are welcome to join us on friday afternoons;
we meet in Milner 317 from 3 pm until about 5 or 6.

Allan Donsig, math grad student, about 8 kyu.
From: pwp@moose.cs.indiana.edu (Paul Purdom)
Newsgroups: rec.games.go
Subject: Re: mirror, mirror on the board...
Date: 29 Sep 92 13:25:18 GMT
Article-I.D.: news.1992Sep29.181600.8433
Organization: Computer Science, Indiana University

jpxu1@fnalo.fnal.gov writes:

>In article <1992Sep29.134016.1649@ll.mit.edu>, nates@ll.mit.edu ( Nate Smith) writes:
>> In article <Sep.26.18.30.11.1992.2404@thorogood.rutgers.edu> miklas@thorogood.rutgers.edu (Keith Miklas) writes:

>> then one year the Japanese prince of the time hit upon the idea of playing
>> his first Black stone in the exact center (K10) and then symmetrically made
>> mirror moves of white's, reflected through that stone.  the story also goes
>> that in this manner he actually won, by having the center stone link his
>> armies together at the end.  comments were made that - although highly

>You are wrong nate.  There is no way to stop it. That's what the komi for.

A way to overcome this was discussed in Go World many years ago. The article
did assume that the symmetic play would continue as long as possible, so it
leaves open the possibility that you could obtain an advantage by starting
with symmetric play and then departinng at just the righti moment. If you
don't depart, the sequence in the article will kill the center stone (along
with a few others), leading to a big loss.
Newsgroups: rec.games.go
From: LIPSCOJA@ctrvax.vanderbilt.edu ()
Subject: Re: mirror, mirror on the board...
Organization: Vanderbilt University 
Date: Tue, 29 Sep 1992 21:43:37 GMT
X-News-Reader: VMS NEWS 1.21

This is an interesting thread, guys, but would you stop x-posting it to
r.g.chess?

Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu
From: hendrix@oasys.dt.navy.mil (Dane Hendrix)
Newsgroups: rec.games.go
Subject: Re: Ratings too high in USA
Date: 30 Sep 92 16:39:51 GMT
Article-I.D.: oasys.25700
Reply-To: hendrix@oasys.dt.navy.mil (Dane Hendrix)
Organization: Code 1542, DTMB, Bethesda, MD

In rec.games.go, blowfish@carina.unm.edu (rON.) writes:
>In article <6395@blue.cis.pitt.edu.UUCP> yding+@pitt.edu (Yijun Ding) writes:
>>I think rating would make people play more seriously. If there is a
>>rating, I know that I would not have played some when I can hardly open
>>my eye :), nor would I try to kill without save my group :).
>
>I don't know about you, but I tend to play Go for fun and enjoyment.
>Leave the serious play for tourneys. The IGS is for fun.
>r.

I think a rating would help on IGS.  You may still be as serious as you
wish.  Your rating will simply reflect the strength that you tend to play
on IGS and may have little to do with your strength in tournaments.  Having 
somewhat more accurate ratings would make it easier to determine who you 
should try to play.

Dane (25k, so don't take my opinion too seriously.)

Dane Hendrix                              | email: dane@wizard.dt.navy.mil 
DTMB (a.k.a. Headquarters, Carderock Div.,|  or hendrix@oasys.dt.navy.mil
Naval Surface Warfare Center)             |  or hendrix@nas.nasa.gov 
Code 1542, Bethesda, MD 20084-5000        | phone: (301)227-1340
From: scoffin@tomahawk (Steve Coffin)
Newsgroups: rec.games.go
Subject: xigc v1.8 now available (BETA quality)
Date: 5 Oct 92 14:56:03 GMT
Organization: U S WEST Advanced Technologies

xigc v1.8 is now available from the ftp site ftp.u.washington.edu.
xigc, formerly named xigs, is an X Window System client for the
Internet Go Server.  xigc v1.8 is a BETA release that probably
contains some nasty bugs, and probably will not compile on all
systems.  But, I need user feedback before releasing xigc v2.0
soon.  If anyone tries the v1.8 release, please take the time to
mail bugs and problems to me.
				
				=S.Coffin
				scoffin@uswest.com

==================================================================

Changes in xigc from v1.0 to v1.8:
	1.  Add explicit kill for comm program when xigc exits, and several
		other fixes related to the "spinning telnet" or "hanging
		server" problem.  But, I strongly recommend that "igscomm"
		is used instead of telnet for communications with xigc.
		igscomm is not subject to the hanging server problem, since
		it exits when xigc exits.
	2.  Fix many minor bugs.
	3.  Add second-by-second timer.
	4.  Add ability to type to IGS command processor while mouse is in
		board or menu windows.  You can also type CNTRL-P to shut off
		echoing for a line (this allows passwords to not print).
		The CNTRL-P feature currently only works when the cursor is
		over the board or menu, NOT when the cursor is in the text
		window.  Thanks to loganj@byu.edu for providing some sample
		code for kbd grabs.
	5.  Upgrade to latest version of the Goban widget.  This fixes some
		cases where the cursor was an empty circle inside a square,
		rather than an image of white or black stone.
	6.  Add a config file to put comm command line, so it is not required
		on xigc command line or compiled in.
	7.  Add ability to save game in text format or SGF format.
	8.  Much improved game analysis functions, including the ability to
		step through games move-by-move, to add stones to the board
		from any move position, and to refresh to the current "step"
		or to the current "real" game position.
	9.  Much improved end-of-game and scoring support.
	10. Support for the IGS "status" command.  You can now look at the
		current board position of another game while playing or
		observing.

==================================================================
Newsgroups: rec.games.go
From: achim@unibi.uni-bielefeld.de (Achim Flammenkamp)
Subject: Handicap values
Date: Sat, 26 Sep 92 23:48:57 GMT
Organization: Universitaet Bielefeld

My questions is what is the value of the handicap ?
If you want you can difference between japanese and chinese rules.

For experiment: Two professionals of the same strength are playing in alter-
nating games Black White. The Black gets N handicap and the White X Komi. What
is X(N) to garanty that Black has a 50% winning chance ?

In the same intention: What is the value of the right to play two moves in a row
in a match to a momenten of your liking ?
Have you ever tried to play with beginners instead with handicap with such
extra moves ?

achim (1 dan)
Newsgroups: rec.games.go
From: scyuan@mars.lerc.nasa.gov  
Subject: Re: Ratings too high in USA
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 30 Sep 1992 16:38 EDT  

In article <t_+p1bk@lynx.unm.edu>, blowfish@carina.unm.edu (rON.) writes...
>In article <6395@blue.cis.pitt.edu.UUCP> yding+@pitt.edu (Yijun Ding) writes:
>>I think rating would make people play more seriously. If there is a
>>rating, I know that I would not have played some when I can hardly open
>>my eye :), nor would I try to kill without save my group :).
> 
>I don't know about you, but I tend to play Go for fun and enjoyment.
>Leave the serious play for tourneys. The IGS is for fun.
>r.

1.   Is anyone there anyone able teach me the way to play on IGS. ?
         step - by - step


2.   Back in Taiwan I played as 3-kyu, but here I been treat as 2-Dan.
   I beat 5-Dan couple times in L.A , but lost to 1-Dan in Ann Arbor.
   seems to me there are little rooms between 1-D & 5-D in different
   cities. The reason is simple, in a country size like U.S.A, she
   is just too big to unionize the grading for all the amateurs ?  

Newsgroups: rec.games.go
From: jgoff@nde.unl.edu (jeffrey goff)
Subject: Help With Shogi Variants
Summary: Looking for non-9x9 std. shogi games
Keywords: Shogi,Variants,Help
Organization: University of Nebraska - Lincoln
Date: Sun, 4 Oct 1992 02:09:40 GMT

I'm looking for information on both the smaller and larger variants of Shogi.
Ishi Press's catalog mentions them in passing, but the only source that I know
of for information on these variants is G.F. Hodges, the custodian of Shogi
Magazine.  Unfortunately, it's been several years since I ordered anything from
him, and I am not sure if he is still in the business of selling Shogi equipment
Any pointers to information about these variants would be helpful, even if the
source is Japanese or Chinese.  My language skills are rusty, but I could
resurrect them if it were the only way to find this information.  Thank you for
your time.
jgoff@nde.unl.edu
Buena Vista College never paid me for my opinions,
The Neb. Department of Education can't pay me, and
HealthCare Communications is too smart to pay me for my opinions.
Newsgroups: rec.games.go
From: kwhyte@dent.uchicago.edu (Kevin Whyte)
Subject: Re: Handicap values
Organization: Dept. of Mathematics, U. of Chicago
Date: Sun, 27 Sep 1992 20:48:00 GMT


   I have another 'handicap' whose value I am curious about.
If we give one side infinite ko threats ( in other words one
side can just recapture ko's at will ), how big an advantage is 
this?  What about if they are only given N such infitely large
threats?

-Kevin
A great many people think they are thinking       | Kevin Whyte 
when they are merely rearranging their prejudices.| kwhyte@math.uchicago.edu 
--William James                                   | (312) 702-6045

Newsgroups: rec.games.go
From: LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb)
Subject: Re: Blitz tournament
Organization: Vanderbilt University 
Date: Wed, 7 Oct 1992 04:08:32 GMT
X-News-Reader: VMS NEWS 1.21

In <1992Oct7.012154.14759@news.vanderbilt.edu> LIPSCOJA@ctrvax.vanderbilt.edu writes:

> In <7475@charon.cwi.nl> jansteen@cwi.nl writes:
> 
>> LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb) writes:
>> 
>>> On 31 October 1992 (Saturday) I propose to hold a Blitz Go
>>> Tournament on the Berkeley IGS server.
> 
>> I have some notes/questions on your proposal though:
>>>> 10 minutes/player/game
>> Is this sudden-death, so without byo-yomi?
>   I must confess to unfamiliarity with the term "byo-yomi."  My guess is that
> it refers to the procedure of allowing an additional X seconds per move, as a
> Fischer clock does in chess and as is done in shogi.  If so, how does
> 5min/15sec sound?
>   Also, how do you set byo-yomi on IGS?

  I just found out from someone on IGS that my 2nd proposal won't work.
The byo-yomi is automatically set to 10min/20stones, which is 30sec.
Noting that games on IGS often go 200+ stones, we're talking over 2hrs per
game, which is hardly blitz.
It may be that the only way to run blitz on IGS is sudden-death.
Also, 10min might be too little for a 19x19 game, which is why I suggested
13x13 in the original post.
  If sudden-death is the way we go, I would suggest 15min, 19x19 in the
winners' bracket and 10min, 13x13 in the losers' bracket.
  Any feedback is appreciated.

Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu
Mt. Juliet Capulets--Ultra Cricket
Newsgroups: rec.games.go