HDTenEightyP/NetNews huggingface dataset:
From: rgv9488@ritvax.isc.rit.edu
Subject: RE: GEnie Multi-Player Battletech
Reply-To: rgv9488@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 14 Dec 1992 14:40:18 GMT

Is there a way to get into this game without being on GEnie?
Like maybe through Internet or Telnet?

                                              -Merlin
______________________________________________________________________
|                                                                    |
|             Draconis Combine Intelligence Corps.                   |
|          "We know where you live!!!!!!!!!!!!!!!!!!"                |
|                                                                    |
|--------------------------------------------------------------------|
Organization: Penn State University
Date: Mon, 14 Dec 1992 15:06:15 EST
From: <ECN101@psuvm.psu.edu>
Newsgroups: rec.games.mecha
Subject: Call me stupid...

Call me stupid, but can anyone tell me if they figured out who was responsible
for the assassination of Missy Steiner?  I want to plan a campaign and having
that info leaked (with the other piece of news that Vic the Slick is holding
his mommy's assassin[and training him])  Also, is it just me or are the Clanner
Scum acting more like inner sphere trash?

      I am not bashing BTech, but some of the characters are so dull. Why can't
we have more characters like Star Commander Joanna?  There's a babe who knows
how to party.

-------------------------------------------------------------------------------
ComStar gift package that failed:  Chunk'O'Blake.
From: lxb@doc.ic.ac.uk (Luan Xuan Bach)
Newsgroups: rec.games.mecha
Subject: MUSE
Date: 14 Dec 1992 16:54:13 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: oak42.doc.ic.ac.uk
Keywords: MUSE down




Does anyone know what happened to MUSE ? I've tried all day but can't log-on.
Every time I get a connection refused message.
Newsgroups: rec.games.mecha
From: morrisa@cs.UAlberta.CA (ANDREW Morris)
Newsgroups: rec.games.mecha
Subject: Re: BTECH: ammo explosions
Date: 19 Dec 92 20:03:40 GMT
Organization: University of Alberta, Edmonton, Canada

ara@wam.umd.edu (Ford Prefect) writes:

>In article <17DEC199209072401@jane.uh.edu> st1pn@jane.uh.edu (Sparkl McWarkl) writes:
>>I've seen a few people comment on ammo explosions damaging adjacent mechs...
>>How exactly is this figured?  Could put a whole new spin on our campaigns, I 
>>would guess....
>>
>>
>>McWarkl:  "Lessee, you get an ammo crit.  You have *how* many rounds left??"
> Well there are propably better ways to handle this but the system we use
>is anything in the adjacent hexes takes 10 percent of the total explosive
>force of all the ammo on the mech.  The Pilot of the exploding mech
>is ofcourse caught in the explosion during ejection and is Killed
>that is assuming the ejection system is turned on :->

We just used to check how many rounds were left and calculate the damage that
way.  I believe we just divided it up evenly around the area, for example, a
torso dump was hit.  It would then do 33% forward, backward and to the side
that was hit.  We also assumed that the ammo dumps would be designed in a 
way so that when they were hit the outer walls would be weaker than the inner
ones and the explosion would go outward instead of inward.  (Otherwise, 
ejection system or not, the pilot is toast..  The development of this system
took alot of fighting between the players and myself...
--
============================================================================
 "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck

      Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca
Newsgroups: rec.games.mecha
From: pulliam@engin.umich.edu (Matthew David Pulliam )
Subject: 3067?
Date: Tue, 15 Dec 92 03:04:31 EST
Organization: University of Michigan Engineering, Ann Arbor

I haven't been following too much of the 3055 stuff (just enough to
get the gist of the Clans), so I was surprised when I heard of
3067... What exactly is going to happen in that year? Anything
particularly fun?
From: dhiga@aludra.usc.edu (Darold Higa)
Newsgroups: rec.games.mecha
Subject: Re: Mekton Techbook - translation?
Date: 17 Dec 92 23:34:42 GMT
Distribution: na
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Hmmm...I had the same question...My guess is that it was "translated" from
Kargan.  Or maybe Elarani.  My only gripe is that things for Mekton are never
as neatly organized asCyberpunk or Night City...sigh...

Darold "Godai" Higa of Ikkoku-kan
 
Newsgroups: rec.games.mecha
From: a2chao@undergrad.math.waterloo.edu (Allen Chao)
Subject: Re: C3 Network Questions......
Organization: University of Waterloo
Date: Tue, 15 Dec 1992 17:05:40 GMT

In article <1992Dec14.213327.28017@netcom.com> lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
>    ][MHO, ECM should only affect the electronics of mechs within its
> field.  Mechs with special electronic systems that are firing INTO
> or THROUGH an ECM field should not be affected.  Additionally, ECM
> SHOULD affect TAG and Targeting Computers, when the mech with that
> equipment is INSIDE the field.  So, [It's more effective!]

Well, by the same token, then ECM should also affect mechs' motor control
systems, life support, communications, even enemy missile volleys (er, well
perhaps missiles aren't that advanced here...)  That's a little too much for
something called electronic COUNTERmeasures.  But then, this is FA$A we're
dealing with, so you never know.

>    ]-[aving ECM effect Clan Targeting Computers would be a little bit
> of a help against the general Clan munchkinitis.  
>
True enough.... 8)
-- 
Allen Chao : a2chao@undergrad.math.uwaterloo.ca : Netriding at ~3:00a!
 -----You know, this lack of sleep might be why I'm so tired...------
From: glr8c@Virginia.EDU ("Gregory Lawrence Romano")
Subject: Re: Probably Useless, but...
Organization: University of Virginia
Date: Fri, 18 Dec 1992 20:33:22 GMT

	Ever considered Clan machine guns?  A light mech with 5
or so tons to spare can carry 16 of them around plus ammo(only
.25 tons each!)
From: maxxon@swob.nullnet.fi (Mikko Kurki-Suonio)
Newsgroups: rec.games.mecha
Subject: Re: Questions about Mecha...
Date: Fri, 11 Dec 92 19:56:35 EEZ
Distribution: world
Organization: Sweet Oblivion

swaim@owlnet.rice.edu (Michael Parks Swaim) writes:

> 2) The AC5's range is actually ~2000 meters. If you've got them, when an
> enemy mech appears directly in front of you when the radar's set to 2000,
> start firing.

Yeah. I think AC/5 was the best gun in the game! Even though PPC is
supposed to have the same range, it was much harder to hit with at
extended ranges.

Usually I just sat at extended range and blow the legs of approaching
mechs with my AC/5 as they came towards me. This way I defeated the
grand total of 6 battlemasters and 2 warhammers of the final battles. 

IMHO, the computer controlled allies are just cannon fodder. I never got
them to follow orders or do much of anything except get themselves killed.


--------
maxxon@swob.nullnet.fi (Mikko Kurki-Suonio) Voice +358 0 8092681
Sweet Oblivion (+358 0 8092678, V.32bis 8N1) Official SRP Headquarters
SnailMail: Maininkitie 8A8 SF 02320 ESPOO FINLAND
From: jimfost@tony.ksu.ksu.edu (Jim Foster)
Newsgroups: rec.games.mecha
Subject: Re: BTECH MUSE
Date: 12 Dec 1992 18:47:00 -0600
Organization: Kansas State University
NNTP-Posting-Host: tony.ksu.ksu.edu

foregone@stein.u.washington.edu (Carl Chavez) writes:

>Is there anybody who plays Btech MUSE over their modem through a Unix system?
>I'm looking for a client program that forces word wrap...the character
>Griffon recommended gb.client (Galactic Bloodshed?) but it was tar'ed and
>I don't know how the hell to untar it..

I'd be interested in hearing any results. I currently play via modem via Unix
but I just use telnet. I am seriously interested in learning the whys and where-
fores of using a client for BTech Muse


-- 
Jim Foster                [ "I am a meticulous man; when I portray baboons I  ]
jimfost@matt.ksu.ksu.edu  [  leave no stern untoned."                         ]
Kansas State University   [                        -- Ogden Nash              ]
From: emeu09@castle.ed.ac.uk (Mech Eng Student)
Newsgroups: rec.games.mecha
Subject: Re: Fire Fluff (BTech)
Date: 17 Dec 92 14:56:21 GMT
Organization: Edinburgh University Computing Service

In article <BzCIA8.AFz@news.cso.uiuc.edu>, ses52823@uxa.cso.uiuc.edu (Marius) writes:
|> What are your impressions on fire out there?  Anybody have stories to tell
|> regarding its use or disadvantages or petitions for disallowment?  Please
|> do respond... (and yes I know the Firestarter is no good)
  Have you ever tried using a Wasp with Inferno ammunition for the SRM2?  In
woods this mech can make most of 3025 feel very miserable.  Have you ever seen
an Assassin overheat?  You just close the range down in the woods and then its
Inferno's away.  Our friend the enemy makes like a torch and decides its better
not to use that PPC its carrying.  Then of course you've got the LOS problems
from the smoke.  I took down a hunchback, assassin and panther with a combination
of the aforementioned wasp, 2 panthers and a Jenner.  Boy do I love Kuritan
light mechs (until 3050: an ER PPC and *SINGLE* heat sinks!?!).

TTFN
Tai-i Josef Ravannion
|> 
|> * * * * * * * * *
|> 
|> Marius
|> ses52823@uxa.cso.uiuc.edu
|> 
|> * * * * * * * * *
Newsgroups: rec.games.mecha
From: ZST@ECLX.PSU.EDU (Zachary S Tseng)
Subject: Pink Panther (was Re: Silly mek paint schemes.)
Organization: Penn State Engineering Computer Lab
Date: Tue, 15 Dec 92 16:07:52 GMT
X-News-Reader: VMS NEWS 1.24

In <1gjdp5INNgjs@golem.wcc.govt.nz> taia_a@kosmos.wcc.govt.nz writes:


> >    ][ dunno.  If I were a real mechwarrior in battle, after seeing all
> > these black painted machines week in and week out, if might be kinda
> > frightening to suddenly see mechs painted completely bright florescent
> > ANYTHING, especially pink.
> 
>  One of the worst and funniest is a Panther painted pink. As a Combine
> follower I don't know whether I should destroy it or not. If the player
> adds a tail, it's D-E-A-D! :)

Hey, I have one!!  It is a plasticTech Panther; it is painted all pink because
when I was painting it there was a certain movie showing on cable at the same
time.

> 
>  I have a forest green camo using about 4 shades of green and 3 browns.
> Why? Cause those are the paints I have available :)
> This has been....
>  Tony Taia                                    (Sho-sa of the Second Genyosha)
>   TAIA_A@kosmos.wcc.govt.nz
> 3055-3067: So little time, so many Clan meks to kill! :)        `|'Disclaimer!
> **Noone knows what I know, so you know that what I know is only mine to know**

Zachary Tseng
Khan, Clan Ghost Bear
Commander, Sigma Galaxy, Clan Ghost Bear
a.k.a. President, Penn State Chapter of Shannen Doherty boosters club.
From: hamilton_p@kosmos.wcc.govt.nz
Newsgroups: rec.games.mecha
Subject: Re: Who did it
Date: 17 Dec 92 15:59:01 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

 
 John VanDerKolk asks:
 
> 	BTW does anyone have a listing of factory sights for the old hegemony
> factories that were razed in the various wars?

 I've got all the source material on 'tech, no I'm not bragging!, and I have
not seen it.  

  ->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->
  \                                                                          \
  / 'I dont need to be able to spell for my AC/20 to rip your head off...'   /
  \                                                                          \
  /                        Sho-sa Peter Hamilton, 37th Dieron Regulars, DCMS /
  \                        (3025, our speciality)                            \
  /                        E-mail: HAMILTON_P@Kosmos.wcc.govt.nz             /
  \                                                                          \
  <-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-
From: dunk@carson.u.washington.edu (John Dunkelburg)
Newsgroups: rec.games.mecha
Subject: Nicknames for Mecha (BattleMecha)
Summary: Heres some for your nickname files
Keywords: nicknames mecha battlemech
Date: 14 Dec 92 00:35:04 GMT
Article-I.D.: u.1992Dec14.003504.4942
Organization: University of Washington


   Here's some nicknames for a few mecha from B-Tech. . .

     "Stinger-Eater"   Atlas

     "Moving Target"   Stinger or Wasp

   That's about all I have for now (both came off the top of my
head as I read the original posting), and I'll try to come up
with some better ones later.
*******************************************************************
John Dunkelburg, a.k.a. no a.k.a.
DUNK@max.u.washington.edu
My life isn't a soap opera, it's ANIME!
"I only believe in my own power.   Nothing else makes any sense."
		Zakath of Mallorea
Fashion is for the sheep of the world.
Style is for the individuals.   Which are you?
*******************************************************************
Newsgroups: rec.games.mecha
From: dv52151@uxa.cso.uiuc.edu (RedSwordTarga)
Subject: Re: Clans ... and their nicknames
Organization: University of Illinois at Urbana
Date: Fri, 18 Dec 1992 16:39:50 GMT

taia_a@kosmos.wcc.govt.nz (Second Genyosha) writes:

> As said by the great explorers B&T, "Party on, dudes!", but just get ready
>for a very bogus reception. We Kuritans have a very bad attitude to intruders.
>BTW can I have your Bear pelt after we beat you? :)


Laugh it up while you can, snake-boy. In 3067, the Dragoons and Kell Hounds
might be too busy to save your butts like they did last time. "Oh, help,
Hanse..the Clans are beating us up.." *grin* Did it hurt having to ask the
Fox to pull your fat out of the fire?


Axly


*******************************************************************************
*                         Star Captain Axly                                   *
*                         Alpha Second Nova                                   *
*                         Supernova  Second                                   *
*                        341st Assault Cluster                                *
*                            Clan Wolf                                        *
*******************************************************************************
Newsgroups: rec.games.mecha
From: griffin@sage.cc.purdue.edu (Zack Thompson)
Subject: Re: C3 Network Questions......
Organization: Purdue University Computing Center
Date: Sun, 13 Dec 1992 21:46:25 GMT

In article <1992Dec13.165923.3219@samba.oit.unc.edu> Jesse.Taylor@launchpad.unc.edu (Jesse Taylor) writes:
>In article <13DEC199209591126@venus.tamu.edu> rrb3919@venus.tamu.edu (Maske) writes:
>>
>>			Cpt Adriaan Thorne
>>		   Merc Company       BLACK MAGIC
>>
>>Is it just me or are there too many dark-colored merd companies out there?	
>	Well, there once was a unit called the Pink Crusaders, but they
>weren't..well...*scary*. (You try being scared of a lance of
>flourescent-pink mecha...)
>
>JT
>
>

Howdy-

Cuisinart here.

I'm nearly ready to start up my BTech campaign, but there's still a
  couple things to be taken care of... one of which is them deciding
  on a name.  The guy who's character will probably end up being the
  unit commander is suggesting 'The Trojans.  Penetration and Protection'.
  Other parts of the unit aren't too happy about this...

Just for the Record.

                       The Crystal Griffin
From: 8044ferguson@vms.csd.mu.edu
Newsgroups: rec.games.mecha
Subject: Re: BTECH: high-speed hovertanks
Date: 21 Dec 1992 04:27:20 GMT
Organization: Marquette University - Computer Services
Reply-To: 8044ferguson@vms.csd.mu.edu
NNTP-Posting-Host: vmsd.csd.mu.edu

In article <BzB9v0.J27@undergrad.math.waterloo.edu>, a2chao@undergrad.math.waterloo.edu (Allen Chao) writes:
>In article <RATINOX.92Dec14190504@splinter.coe.northeastern.edu> ratinox@meceng.coe.northeastern.edu writes:
>>100 5-ton hovertanks are devestating to 5 100-ton BattleMechs. Scared the
>>bejezes out of a friend of mine with this one. :-)
>>
>
>But the paperwork, the paperwork! 8)
> 
>It might also be interesting to see if your hovertanks cost less than
>the mechs...  (I didn't know that you were allowed 5 ton vechs....)
>
>-- 
>Allen Chao : a2chao@undergrad.math.uwaterloo.ca : Netriding at ~3:00a!
> -----You know, this lack of sleep might be why I'm so tired...------
	What you do with that many tiny tanks is you play chicken with the
mechs legs. Then when the fall you play chicken with the mechs heads.  Boom, no
more mechs.  AHAHAHAHAHAHAHAHAHA!!!!  Anybody got good panther ideas.  Post 'em
please. 

	Thanks very much
		From

			Mr. Touch
From: ZST@ECLX.PSU.EDU (Zachary S Tseng)
Newsgroups: rec.games.mecha
Subject: Re: BTECH: Cestus stats
Date: 16 Dec 92 16:31:00 GMT
Article-I.D.: atlantis.vh21Hi0zeb
Organization: Penn State Engineering Computer Lab
X-News-Reader: VMS NEWS 1.24

In <1glvmgINNq4n@golem.wcc.govt.nz> taia_a@kosmos.wcc.govt.nz writes:

>  Does anyone have the latest on Ral Partha? I'm awaiting the Katana/Crockett
> and a few of the 3055 meks to buy. I would buy the odd Clan meks, but they
> don't fit together very well.

Crockett miniture is out, I saw it in the local store earlier this week.  Of
course it probably takes a while to reach where you are. But it really cannot
be that long, since I am basically in the middle of nowhere also (in the middle
of the mountains of central Pennsylvania), and it is in store here.....

> This has been....
>  Tony Taia                                    (Sho-sa of the Second Genyosha)
>   TAIA_A@kosmos.wcc.govt.nz
> 3055-3067: So little time, so many Clan meks to kill! :)        `|'Disclaimer!
> **Noone knows what I know, so you know that what I know is only mine to know**

Cheers,

Zachary Tseng
Khan, Clan Ghost Bear
Commander, Sigma Galaxy, Clan Ghost Bear
a.k.a. President, Penn State chapter of Shannen Doherty boosters club
From: cosc182n@menudo.uh.edu
Newsgroups: rec.games.mecha
Subject: Re: Questions about Mecha...
Date: 15 Dec 1992 14:17:29 -0600
Organization: University of Houston
NNTP-Posting-Host: menudo.uh.edu
Summary: 486 blues


I had a problem with my 486, but I was able to solve it by turning the
turbo off. Anyeway jumping was too fast...




						Erik
					cosc182n@menudo.uh.edu
From: thantos@runic.via.mind.org (Paul Williams [SysOp])
Newsgroups: rec.games.mecha
Subject: Re: Mekton II
Keywords: Building Mektons
Date: Sat, 12 Dec 92 18:06:13 EST
Organization: Runic Writings / Lawrenceville, GA


ratner@owlnet.rice.edu (Logan Joshua Ratner) writes:

> Okay, can I tie all weapons to the gunner's control?  If not, what are
> the restrictions?

   Sure can.    You'll  probably  need a co-pilot anyway to run the new EW
        systems (missile jamming, sensor jamming, radar jamming).

> Er, um, I meant the air-speed calculations based thrust/tonnage.  The sample
> mechs violate the Mekton II rules as stated.

   I avoid the sample mechs if at all possible.   :)  Air  speed  calc  is
        Fans base  8  hexes, thrusters 12, gravs 14, no?  Plus one hex per
        three extra thrust points.  Makes it *real* difficult to  go  full
        grav thrusters much overspeed (6cp per added hex).

> As soon as I compare them to the new rules, I'll pass them on.
> I'll also give the whole thing for those who don't have/use MTS.

   Great.

> Really?  In my games, the guy who stood off and let an attack fly w/ every
> available action tended to win.  How do you avoid this?

   I make  sure  he's  got targets outside his firing arc.  Turning around
        is one action right there, and if you  set  the  good  choices  of
        targets set  up  properly,  more than one turn.  If its one on one
        or two on two things can be pretty  cut  and  dry  with  just  two
        targets,  but with more or with clever use of movement you can hit
        from the front then slam from the rear.

   There's a much easier process to killing another  mek  in  Mekton  now,
        simply  open  up  with  a massive salvo of missiles (I have a mek,
        the Foehammer, with 90 3kill +2WA missiles, 45  of  which  can  be
        fired in  one  action  at  one  mek.    Base  +11 to hit with that
        attack.  Torso attacks are deadly.) This assumes  its  not  taking
        place  in  a  campeign  where  its  difficult to replace missiles,
        though.  Increase the  scarcity  of  missiles  and  you  make  the
        players  more  thoughtful  about blowing half their arsonal in one
        action.


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thantos@runic.via.mind.org (Paul Williams [SysOp])
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Compendium versions (Was: Re: C3 Network Questions......)
Organization: Netcom; Renegade User
Date: Wed, 16 Dec 1992 23:42:11 GMT

In article <1992Dec15.092246.6977@gw.wmich.edu> 997vanderkol@gw.wmich.edu writes:
>> In article <1992Dec14.144209.6964@gw.wmich.edu> 997vanderkol@gw.wmich.edu writes:
>>>BTW Has anybody out there found TWO different versions of the Compendium. I
>>>have. If so which is Right. The way we tell the two apart are the THUNDER LRM
>>>ammo rules, and the One Shot Missile rules. Help!!!
>
>Okay here are the diffs. For Thunder LRM ammo it sayss (in the 2nd version
>I've found) that you can not have more than a 20pt minefield in a hex.
 
     _
    /-\h ha!  I remember that one.  I brought it up with Sam Lewis on
 GEnie.  Guess he actually added it to the printed rules.
 
    ]-[e also left out the to-hit number for conventional minefields
 ("Good catch," he says -- 7+ on 2D6).  Was that fixed?  Or maybe I'm
 thinking of the BattleTech Manual.  It was quite a while ago.
 

>One Shot launchers (in ver 2) weigh the weight of the launcher plus .5 tons.
 
    ___
     |hat's been in the One Shot launcher rules since they were
 introduced, in TR 2750 -- it was in TR 3050, as well.  I guess
 they just left it out of the first printings of the Compendium
 and fixed it in later printings.
 

>Those are the two descrepencies we've found so far. I would send the question
>to FASA, but they have been less than responsive in the past.
 
 
    \/\/ell, what exactly is the question?  Which rules are correct?
 The later ones are.  (20 pt. max on Thunder minefields, +.5 tons
 extra weight for One Shots.)

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha