HDTenEightyP/NetNews huggingface dataset:
From: snelling@bnr.ca (Peter Snelling)
Subject: Additional Intrinsics
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 25 Aug 92 17:56:40 GMT

It's always annoyed me that some characters have "intrisic" abilities
which aren't really intrinsics which anyone else could gain.

For example:

- Priests have the ability to determine blessed/uncusred/cursed status
- Priests and Ninja's have better kicking ability
- Priests get a shorter prayer time out
- Archeologists can identify any gems
- (no others spring to mind)

I think that ANY character class should be able to gain ANY intrinsic,
even those pseudo intrinsics listed above.

Obviously, it should be extremely difficult to gain some of these.  The
priest's ability to identify blessed/uncursed/cursed status is a very
powerful ability, and if any class could gain it easily then I'd never
play a priest.

Possible ways to get these "intrinsics":
- Eat a unicorn -> chance of gaining identify gem ability
- Eat a monster which kicks -> chance of gaining kicking bonus
- Eat a temple priest/priestess -> chance of gaining better prayer time out,
      chance of gaining blessed/uncursed/cursed identification
      (but also get aggravate monster). 

What does everyone else think?
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: A couple questions and a 3.1 suggestion
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Thu, 3 Sep 92 01:13:31 GMT

In article <1992Sep3.002735.19047@u.washington.edu>, angus@hardy.u.washington.edu (Angus the Demonchild) writes:
|> In article <LCL.92Aug28103259@splinter.coe.northeastern.edu> 
|> lcl@meceng.coe.northeastern.edu writes:
|> 
|> >Another 3.1 suggestion:
|> >At present, judicious prayer can uncurse things.  It would be nice if it
|> >could also bless things.  Thus, when you're surrounded by a blue aura
|> >(isn't that it?), cursed things would become uncursed, and uncursed things
|> >would become blessed.  How about it, O Almighty Dev Team?
|> 
|> Funny, I thought that had already been included.  Must have been my
|> imagination.
|> 

I'm almost certain that happened to me in my last game.  I'd sacrificed
a lot, so I was in great stead with my god.  A little later, when I was
weak with hunger and blind I prayed, and 

- Crom was pleased
- He filled my stomach
- He cured my blindness
- He made my Firebrand glow blue

I'm almost certain this happened.  Can't be bothered to check the source.

[What happened to this nifty character, you ask?  A cockatrice turned
 him to stone a little later due to a slight miscalculation of the 
 number of turns it takes to be stoned. Ah well. Maybe one more game 
 tonight.]
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Re: A couple questions and a 3.1 suggestion
Organization: (DESY, Hamburg, Germany)
Date: Mon, 31 Aug 1992 10:25:56 GMT

In article <LCL.92Aug28103259@splinter.coe.northeastern.edu>, lcl@splinter.coe.northeastern.edu (Lisa C. Lewis) writes:
> 
> Another 3.1 suggestion:
> At present, judicious prayer can uncurse things.  It would be nice if it
> could also bless things.  Thus, when you're surrounded by a blue aura
> (isn't that it?), cursed things would become uncursed, and uncursed things
> would become blessed.  How about it, O Almighty Dev Team?
> 

Please no. Too powerful, too unbalancing. The 'remove curse' in response
to prayer is one of the ways your God tries to get you out of trouble - this
is what prayers are primairly for. Blessing things in response to #offerings
is another story - could be a nice alternative to artifacts and four-leaf
clovers... But no more than one item at a time! And your God has to know
that bags of holding should not be blessed (do Gods know about NetHack
bugs? ;-)
							Michal
Sorry, no .sig this time. Better luck next message.
Newsgroups: rec.games.hack
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: ! (or How the Shell Command Became Funny)
Organization: North Carolina State University
Date: Mon, 31 Aug 1992 13:58:36 GMT

In article <BeNcqB2w165w@halcyon.com>, Buck Godot <bgodot@halcyon.com> writes:
|> richard@iesd.auc.dk (Richard Flamsholt S0rensen) writes:
|> 
|> > 
|> > >>>>> On 28 Aug 92 14:39:44 GMT, dashiell@NADC.NADC.NAVY.MIL (A. Kaniss) said
|> > dashiell> Right nethack has a shell command.
|> > 
|> >   This reminds me of an old idea, which would be typically nethackish.
|> > When using the shell-command, there should be some percentage chance
|> > of getting a real shell -- that is, one in the *game*, which you could
|> > a)pply.
|> >   It should only be possible to get a shell once in each game and
|> > after some unsuccessful N random attemts (shelling out) you should
|> > loose your chance of getting it at all, all to prevent misuse
|> > (otherwise you'd have an unlimited source of shells). The overall
|> > chance of getting one should be, say, 10% +/- whatever depending on
|> > whatever (luck, time since last attempted shell-command etc).
|> >   Now, what good could a shell be?  Naturally, you would apply it to
|> > your ear and listen to it.  An uncursed shell might just reveal some
|> > noises from monsters nearby ("Your hear an enchanting snore", when a
|> > nymph is taking a nap around the corner etc) and a blessed shell might
|> > even when applied (i.e. momentarily) convey the positions of monsters,
|> > much like a helmet of telepathy.  Cursed shells, on the other hand,
|> > might do damage to your ears so you (until "Your ears feel better")
|> > don't hear anything -- no mumblings about shoplifters, no water
|> > falling on coins, noone couting money etc.
|> >   So, what do you think?  I think this would definitely add a funny
|> > (and, as I said, very nethackish) twist to the shell command.
|> > Naturally, it should not be documented anywhere ...
|> > 
|> >   Richard
|> > 
|> > --
|> > Richard Flamsholt
|> > richard@iesd.auc.dk
|> 
|> Don't forget the "Van Gogh" effect :), and a shell COULD be made into a 
|> musical intusment... :)
|> 

Small problem.  Due to security on some unix boxes, the shell command is
disabled.  They wouldn't have the luxury of the shell or the shell command.
-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
| Note:  I might be moving to a different dorm room so the above     |
| Real mail address might change.                                    |
+--------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: ! (or How the Shell Command Became Funny)
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Mon, 31 Aug 92 14:31:29 GMT

In article <RICHARD.92Aug31004515@petersen.iesd.auc.dk>, richard@iesd.auc.dk (Richard Flamsholt S0rensen) writes:
|> 
|> >>>>> On 28 Aug 92 14:39:44 GMT, dashiell@NADC.NADC.NAVY.MIL (A. Kaniss) said:
|> dashiell> Right nethack has a shell command.

|> much like a helmet of telepathy.  Cursed shells, on the other hand,
|> might do damage to your ears so you (until "Your ears feel better")
|> don't hear anything -- no mumblings about shoplifters, no water
|> falling on coins, noone couting money etc.

Although I'm not crazy about the shell idea, i think deafness should
definitely be added.  When you step on a land mine, you then "hear"
no more messages until your ears feel better.  I like it.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: ericc@uswmrg.mrg.uswest.com (The Mad Monkey)
Subject: Re: #offer to gods...
XUserAgent: Nuntius v1.1
Organization: SII Telco Systems Divisions
NntpPostingHost: 192.56.220.25
Date: 25 Aug 92 15:46:16 GMT

In article <geaJz4u00VpQE2PYNq@andrew.cmu.edu> Thomas W. Pope,
tp1l+@andrew.cmu.edu writes:
>  Finally, I started getting the message: "you feel something brush
>your foot" (or words to that effect)

You were blind or blindfolded. Either way, this is the blind
equivalent of "You see a fourleaf clover at your feet." There
isn't anything there, like an artifact, just notification that
your luck is getting better.
+========================================================================+
| Eric "another pathetic sheep following the herd" Cloninger             |
| (ericc@uswmrg.mrg.uswest.com, ericc@a.cs.okstate.edu)                  |
| SII, 9250 E Costilla Ave #400, Englewood, CO 80112  303/649.9481 x3147 |
+========================================================================+
"In my opinion, there's nothing in this world,
 Beats a '52 Vincent and a red headed girl" = Richard Thompson
Xref: sparky rec.games.hack:5853 rec.games.moria:3810 rec.games.misc:17051
From: JMoylan@cup.portal.com (John Thomas Moylan)
Newsgroups: rec.games.hack,rec.games.moria,rec.games.misc
Subject: Re: Moria
Date: Sat, 29 Aug 92 19:45:01 PDT
Organization: The Portal System (TM)
Distribution: usa
  <zzankaf@lynx.unm.edu> <NPI68CI@lime.in-berlin.de>

Definitely a much more interesting game than Hack or Moria, it's just too bad
that the subtlety is transparent, and that the is so horribly written...
I looked at the source code, considering porting it to the Macintosh, however
in consideration that I would have to write a screen support calls(CURSES),
and the generally poor way in which it is written(probably wouldn't even
compile w/o major changes anyways), I decided not to bother...

Amiga version: it's ok, but EXTREMELY SSSSSLLLLLOOOOOOWWWWWW... current
version is 2.0?...  there is also and ST version, 2.0 which is actually
just 0.75 with some minor changes...
Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Re: Rust Monsters ( Re: Various Questions )
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)
Date: Tue, 25 Aug 1992 23:02:18 GMT

chore@neumann.une.edu.au (Prince Of Darkness,Silent,Lucidity,.) writes:



>Speaking of rust monsters, my Samurai found some crystal plate mail, it was only +0, and he
>was currently wearing platemail +3, so donning the crystal platemail dropped his AC somewhat...

I think the only difference is that crystal platemail doesn't rust.  It may
also be lighter.

>Was this a wise choice, i assumed that anything crystal would not be affect by things that
>damage regular armor, that's why i put it on, am i right?

>also what's better bronze platemail or crystal platemail (he also found some bronze stuff too)??

Crystal is better.  If I'm right, Bronze gives you +6 AC and both regular
and crystal plate give you +7, ie, Wearing bronze gives you an AC of 4 while
crystal and regular plates give you an AC of 3.  The difference is that
Bronze mail also does not rust.

If I were you, I would have kept the +3 plate mail and put on a cloak.
This protects you from rust too.

-- 
Gregory Sumner ~ Seattle, Washington  :: Up, down, turn around
gregs@polari.online.com               :: Please don't let me hit the ground.
:::"Go Dawgs!":::::::::::::::::::::::::::N.O.:::::::::::::::::::::::::::::::
From: hlr@aber.ac.uk (Hazel Marie Davey)
Newsgroups: rec.games.hack
Subject: Re: Newbie question about dead ends
Date: 31 Aug 92 09:45:21 GMT
Organization: University of Wales, Aberystwyth

In article <Pmi9PB3w164w@cybernet.cse.fau.edu> 
snively.bbs@cybernet.cse.fau.edu writes:

<stuff deleted>
>
>Also, one time for some strange reason, after a disk access while playing 
>in the middle of a game, PC nethack starts giving me printer errors (I 
>don't have the printer on), so I turn the printer on and retry, and it 
>prints some junk.  Any ideas?  It only happened once.  It could have been 
>a poor disk access.
>

I sometimes get this error when I use ^P to get back previous
messages (although usually the command works ok). Most annoying of all
I dont have a printer on the machine I usually use to play nethack
so the only apparent way to get out of it is to reboot the computer
(and lose my game in the process).

Is this a bug or am I doing something wrong? (I'm using v3.0).

Hazel (hlr@aber.ac.uk)
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Re: Additional Intrinsics
Organization: (DESY, Hamburg, Germany)
Date: Wed, 26 Aug 1992 11:19:27 GMT

In article <1992Aug26.001740.22227@usenet.ins.cwru.edu>, jwk3@po.CWRU.Edu (John W. Kale) writes:
> if corpses are fresh and edible or tainted or poisonous. Maybe 
> tourists should never find shops that are "closed for inventory." 
> 
I can assure you, that tourists quite often find shops 'Closed for inventory',
'closed for lunch', 'closed for vacation' or just simply closed :-)

Speaking about tourists: what about cash dispensers, so that these credit
cards could be properly used? Will give the rougues some interesting job
too... And the Kops will have more occasions to show up.
						Michal 
From: neal@neal.CND.HP.COM (Neal Bauer)
Date: Tue, 1 Sep 1992 21:51:14 GMT
Subject: Re: Should I polymorph or not??
Organization: HP Network and System Management Division
Newsgroups: rec.games.hack

>Vampire Lord is an awesome monster to polymorph into for the
>following reasons:
>
>   you get an additional -10 to your AC
>   you bite (and drain levels) in addition to your normal attack
>   you regenerate

But don't attack a cockatrice!

I like mariliths.  Wielding +8 Mjollnir while wearing speed boots makes 
VERY short order of your enemy since you get so many hits per turn.
Newsgroups: rec.games.hack
From: jwk3@po.CWRU.Edu (John W. Kale)
Subject: Re: Additional Intrinsics
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 26 Aug 92 00:17:40 GMT


In a previous article, snelling@bnr.ca (Peter Snelling) says:

>It's always annoyed me that some characters have "intrisic" abilities
>which aren't really intrinsics which anyone else could gain.
>
>For example:
>
>- Priests have the ability to determine blessed/uncusred/cursed status
>- Priests and Ninja's have better kicking ability
>- Priests get a shorter prayer time out
>- Archeologists can identify any gems
>- (no others spring to mind)
>
>I think that ANY character class should be able to gain ANY intrinsic,
>even those pseudo intrinsics listed above.
>
	I feel that allowing some characters special abilities
gives variety to the game; without it, every character would
end up playing the same hack/slash type of game. (In fact, they
do, to a large degree) If anything, I would suggest MORE un-earnable 
attributes, not fewer. Perhaps some spells could be cast only by 
priests, and others only by wizards. Healers might be able to tell 
if corpses are fresh and edible or tainted or poisonous. Maybe 
tourists should never find shops that are "closed for inventory." 

-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
   --->SUSPICION BREEDS CONFIDENCE - Dept. of Records' Motto, "Brazil"<---
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: Newbie question about dead ends
Keywords: closets, traps
Date: 29 Aug 92 19:08:51 GMT
Article-I.D.: u.1992Aug29.190851.26232
Organization: University of Washington, Seattle

In article <Pmi9PB3w164w@cybernet.cse.fau.edu> 
snively.bbs@cybernet.cse.fau.edu writes:
>Okay, so I'm playing an Elf on PC Nethack, and I often find hidden doors. 
>I open them, go one step in them and then here is nothing.  I search for 
>a few hundred moves, and still nothing.  What's the deal?  Is it a dead 
>end?  Is there a way to go past it?

These little 'closets' are not at all uncommon.  One thing I've
noticed is that they're almost always along the top or bottom walls of
a room, and almost never on the sides.  They can be handy for storing
unused weapons, gems, &c. especially if you have a way to lock the
door.

...
>Also, one time for some strange reason, after a disk access while playing 
>in the middle of a game, PC nethack starts giving me printer errors (I 
>don't have the printer on), so I turn the printer on and retry, and it 
>prints some junk.  Any ideas?  It only happened once.  It could have been 
>a poor disk access.

The only thing I can think of that would cause this is if you typed ^P
(repeat previous message) and the Bios interpreted it as a command to
toggle printer echo.  To fix that, you'd need to set OPTIONS=Rawio in
your nethack.cnf file.  If that's not the case, I can't help you.

>Seer
>
>--- InterNet: snively.bbs@cybernet.cse.fau.edu  (Seer Snively)
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
Newsgroups: rec.games.hack
From: nwang@black.clarku.edu (Anonymous)
Subject: Newbie questions
Organization: Clark University (Worcester, MA)
Date:  4 Sep 92 02:07:14 GMT


Just curious, what is the importance of pray, and how do you sell an
item to a shopkeeper, why throw rings down the sink and how do you find
banks anyway?

Thanks in advance

Newsgroups: rec.games.hack
From: trav@wixer.cactus.org (traveller)
Subject: Re: Recording Level Numbers
Organization: Real/Time Communications
Date: Fri, 28 Aug 92 06:51:45 GMT

In article <1992Aug27.072625.14762@sbcs.sunysb.edu> niranjan@sbstaff2.cs.sunysb.edu (Niranjan) writes:
>In article <1992Aug26.215228.22545@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>>Many nethackers record the levels where they find important
>>things (alters, shops, etc.).  Maybe it would be good if the
>>game did this for us.  It could do this whenever you enter
>>any important room.
>
>[stuff deleted]
>
>>Maybe it could also allow you to edit the Level list, so you could
>>record places where you stashed things.  eg:
>
>Ah! This needs to be implemented. Doesn't everyone get sick and tired
>of writing it down on Post-It pads and sticking them all over the terminal?
>:-)
>
yeah! i don't remember my desk or monitor being any color than
yellow...also agrivating is having 3 or 4 saved games and not
remembering which post it is which.. avoided by putting character name
on them right? but if you use the same character name for the same class
every time, you end up with thirty post it's with the same name.. throw
away the old one? but the trash can is all the way over THERE and that'd
be an extra 30 seconds before i could get to the next game of nethack...
Trav
NetHackers Anonymous? Sign me up..


-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
Newsgroups: rec.games.hack
From: mtc@henry.ece.cmu.edu (Magnetic Technology Center)
Subject: Re: Spellbook question (repeated)
Organization: maybe tomorrow ...
Distribution: rec.games.hack
Date: Tue, 1 Sep 1992 05:31:31 GMT

[lcl@meceng.coe.northeastern.edu writes:]
[] Can you memorize a pile of spellbooks all at once, or do you have to use
[] them up one by one to get the maximum number of casts out of them?  Does
[] anyone know the code on this?

code?  who needs stinkin' code?  we don need no stinkin' code!
we got `explore-mode' ... (nethack -X or see online help).

just the thing for answering questions of this nature.

features change in different versions but for 3.0, as i recall, spells
are cumulative (i.e. read 'em as you find 'em).  it's been awhile ...

[] ...
[] (ps Once you evaporate a weapon, it's gone forever, right?  It would be a
[] wasted wish to try to get it back again?)

see above ... (or yes, yes assuming inplicitly that the weapon was an
artifact like Stormy or Mojo).

  -?-

"They say that you can waste a thousand wishes wishing for Excalibur"
Newsgroups: rec.games.hack
From: pierce@lanai.cs.ucla.edu (Brad Pierce)
Subject: Rustproofing
Originator: pierce@lanai.cs.ucla.edu
Reply-To: pierce@cs.ucla.edu
Organization: UCLA, Computer Science Department
Date: Tue, 1 Sep 92 22:04:35 GMT

How may weapons and armor be made rustproof?
How does one become the Hand of Elbereth?

Thank you.

-- Brad Pierce --
From: tonyj@cabezon.uucp (Tony Johnson)
Newsgroups: rec.games.hack
Subject: Nurses, watch out!
Date: 31 Aug 92 20:12:22 GMT
Article-I.D.: cabezon.1992Aug31.201222.29718
Distribution: usa
Organization: Logic Modeling Corporation of Beaverton Oregon

Help!

Has anyone ever gotten a message like (sorry, wording not exact):
        
You hit it.  It dies.  --More--

Aborting:  Creature not in mon list.    --More--

Contact Izchak, you may be able to restore from error file.   --More--
Contact Izchak, you may be able to restore from error file.   --More--
Contact Izchak, you may be able to restore from error file.   --More--
Contact Izchak, you may be able to restore from error file.   --More--
%

I can't believe it.  My first character to reach and clear the castle
and also my first character to be lost (hopefully not!) to a NetHack
bug.  I was a few levels above the castle and allowing a Nurse ("@") to sooth
my wounds (and up my hp's).  Suddenly, the Nurse dissapeared and 
reappeared up one space in the same room.  Just to make sure, I identified
her to make sure she wasn't a soldier who was just randomly generated
at the same time that the Nurse dissapeared.  What I identified was very
strange:  a human (clay golem).  This seemed very strange but I didn't what
this thing hanging around so I (mistakenly) decided to kill it.  When it
died I got the messages shown above and my character no longer existed.

Now there is a file called "53Ascender.e.Z" in the nethackdir/save directory.
The name "Ascender" was the characters name.  I don't know what "53" means.
Also, there were other files in the save directory, but none had the ".e."
between the name and the "Z", so I assume this means this is an error file that
may or may not be restored.

CAN ANYONE OUT THERE HELP ME RESTORE THIS ERROR FILE?
WHO IS IZCHAK?

More info:
  1. We no longer have the source to nethack so I can't figure it out that way.
  2. I don't know how to use Wizard mode but am willing to try.


Any help would be extremely appreciated.
I'll collect the responses that I get and post them if they are appropriate.
Thanx in advance.

--Tony "This is my first posting, so be gentle" Johnson
EMAIL\
EMAIL\\
EMAIL-----  tonyj@lmc.com
EMAIL//
EMAIL/
Newsgroups: rec.games.hack
From: niranjan@sbstaff2.cs.sunysb.edu (Niranjan)
Subject: Re: Recording Level Numbers
Organization: State University of New York at Stony Brook
Date: Thu, 27 Aug 1992 07:26:25 GMT

In article <1992Aug26.215228.22545@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>Many nethackers record the levels where they find important
>things (alters, shops, etc.).  Maybe it would be good if the
>game did this for us.  It could do this whenever you enter
>any important room.

[stuff deleted]

>Maybe it could also allow you to edit the Level list, so you could
>record places where you stashed things.  eg:

Ah! This needs to be implemented. Doesn't everyone get sick and tired
of writing it down on Post-It pads and sticking them all over the terminal?
:-)

BTW, how come no one has said anything about the 'feeling of inadequacy'
problem? Why did I(and one other person, at least) anger our respective
Gods so much that no amount of sacrificing, throwing gems at unicorns
etc helped? (thanks for the answer, in advance)

-Niranjan.