HDTenEightyP/NetNews huggingface dataset:
From: thogek@cco.caltech.edu (Thomas G. Kiefer)
Newsgroups: rec.games.pbm
Subject: -* Duelmasters Tourney Info *-
Date: 14 Oct 1992 22:53:23 GMT
Organization: not much
Expires: 29 Oct 92
NNTP-Posting-Host: globie.caltech.edu
Summary: For those missing Tourney information:

It seems that, for some unknown reason, many Duelmasters players
recieved very incomplete information concerning the upcoming
Tournament and the Tournament of the Dead (apparently, everyone
got the mini-overview sheets, but many did *not* get specific
Tourney info or strategy sheets).  RSI *is* aware of this, but
doesn't know exactly who got what, so if you didn't get full
Tourney materials and would like to, you need to let them know.

You can just mail such a note to RSI Customer Service, or, since
it's getting a little late (deadlines for both Tourneys is October
29) you can call RSI's Customer Service line at (602) 967-7979 and
tell them that you didn't get the Tounrney information and would
like to, and they'll send it right out to you.

See y'all there!
-- 
+--------------------------+--------------------------+
|  Thomas Kiefer           |  Manager of              |
|  thogek@cco.caltech.edu  |  The Menagerie (16,100)  |
+--------------------------+--------------------------+
From: itlm013@george.ucdavis.edu (Captain Caveman)
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters: Need some help!
Date: 7 Oct 92 15:02:13 GMT
Organization: Trump Gladiatorial Enterprises

In article <00961A1C.14D7ECA0@abby.chem.ucla.edu> ben@abby.chem.ucla.edu writes:
>I have a Warrior in Aman-Tae (63)
>PR -- 10-13-5-17-17-5-17 w./ 6 Wit comments.  He's 0-4.  (love that long
>term potential...)
>
>Ben Hitz
>hitz@cuhhca.hhmi.columbia.edu

I hate to be critical, but I would have preferred to know his style, rather
than what arena he's in.  If you want, contact me by e-mail and I'll try
and help you out.  Anyone in 63 might be able to figure out who it is...  :(

Trump
dfcleary@ucdavis.edu

PS  Besides my oft-quoted 0-4 PL, I once saw a 3-9 LU who I was sure would
be DA'd.  He went 9-1 in an Adepts tourney, and is now in Primus.  Record
is a poor way to determine a young warrior's ability.
.
From: crip@eebbs.isis.org (Garth Werner)
Newsgroups: rec.games.pbm
Subject: Re: DM: FTF results
Date: Wed, 07 Oct 92 17:18:51 EST
Organization: Electronic Encounters BBS

johnjohn@cco.caltech.edu (John Carlos White) writes:
> Hmmm.  The bottom ... I want to say three, ... classes are the same for the
> TOD.  I assume that's because warriors who die in the regular tourney can fig
> and shouldn't fight as, say, rookies, again.  So, no Rookies, Novices, or Ini
> I guess.  Everyone's an apprentice.
> 

        Well, I just got my results back from DM45 today, and it gave me 
a listing of where my living warriors would be, then a separate list for 
the dead warriors.  They only cover 3 categories, and I wont fight any, 
but they are as follows:
        2-1 -> Apprentice
        0-3 -> Apprentice
        1-0-1 with undetermined # of tourney fights -> Initiate
        5-2    " ditto " -> Adept
        0-4 -> Apprentice
        1-4-1 -> Apprentice
        1-2 -> Apprentice
        2-1 -> Apprentice

Now with the 1-4-1 I figured he'd be an Initiate, so maybe they don't 
count the fight you were killed in.

> John White
> -minus my sig, I think
> -- 
> John White
> johnjohn@cco.caltech.edu
> |===============================================================|
> |                          What the HELL?!                      |


        Not quite, but better


**************************************************************************
                        *
Garth Werner            *       Remember:
(613)-733-3958          *               You can tune a piano
Ottawa, Ont, Canada     *                 But you can't tuna casserole!
crip@eebbs.isis.org     *
**************************************************************************
Newsgroups: rec.games.pbm,rec.games.board,rec.games.misc
From: nick@watfrost.uwaterloo.ca (Nick Fitzpatrick)
Subject: rec.games.*  Newsgroup split.  VOTE IN PROGRESS
Followup-To: news.groups
Reply-To: nick@watfrost.uwaterloo.ca 
Organization: University of Waterloo
Date: Wed, 7 Oct 1992 16:34:53 GMT

My apologies to those have seen this before.   

Attention people with diplomacy in their kill files.  I thought
you might like this reposted for you to see.                 
----------
		  CALL FOR VOTES: rec.games.diplomacy


PROPOSED CHARTER:
----------------
The newsgroup would be for the discussion and orginization of the game
Diplomacy.  Both regular (ie face to face) and play by mail would
be discussed.


HOW TO VOTE:
-----------
To register a vote, send an email message to:

nick@watfrost.uwaterloo.ca 
(or just reply to this News article).

To vote against the group, send a message similar to:

        I vote NO for rec.games.diplomacy as proposed

To vote for the group, send a message similar to:

        I vote YES for rec.games.diplomacy as proposed

The voting will close at midnight (EDT), 31st Oct. 1992  (1992 11 01 04:00 GMT)

Shortly after the CFV period ends, the vote will be summarized to all relevant 
newsgroups.  If the group receives 100 more YES votes than NO votes, and there 
is a majority of at least 2/3 in favour of the group, the group will be 
created, in accordance with net guidelines.


RATIONAL:
--------

Diplomacy is a very popular board game, that has also been adapted to
play by mail (snail and E).  There are presently over 120 games ongoing
over the Internet, being played by people across the world.  There are
five automated Diplomacy programs (in four continents) connected to
the Internet processing games.  There is much discussion of the game in
the groups rec.games.pbm, rec.games.board and bit.listserv.dipl-l 
(DIPL-L@mitvma.mit.edu).  The problem is that diplomacy is split
between too many places, and its bitnet list does not get a wide enough
distribution.

rec.games.diplomacy would provide a focus for discussion which
currently appears in a number of groups, often to the annoyance
of readers.

There are no plans at the present time to link rec.games.diplomacy to
the DIPL-L discussion list, however this may be reconsidered at a later date.


FOLLOW-UPS:
----------
Follow-ups are directed to news.groups
Newsgroups: rec.games.pbm
From: adler@hal.gnu.ai.mit.edu (Philip Adler)
Subject: Re: Duelmasters: Crip the Punster
Keywords: DM, Crip, puns, character names
Organization: /etc/organization
Distribution: na
Date: Wed, 7 Oct 1992 16:57:01 GMT

I don't have my turnsheet handy, but I think I can dispute the
title.
Currently in Khalhums (53) there is a team run by a certain
mega-manager who wishes to remain unnamed which is called:
Alistarian Gyros, with such warriors as Pitatello.

Erias Talon

AKA PHil.
.
From: nicholso@pioneer.arc.nasa.gov (Melvin H. Nicholson YBH)
Newsgroups: rec.games.pbm
Subject: Re: i don't understand
Keywords: mud
Date: 15 Oct 92 23:12:47 GMT
Article-I.D.: news.1992Oct15.231247.9207
Organization: NASA Ames Res. Ctr. Mtn Vw CA 94035

In article <1992Oct15.192143.14095@constellation.ecn.uoknor.edu> jblonon@midway.ecn.uoknor.edu (Jason B Lonon) writes:
>
>I'm sure I am missing the point.. but my question is why go to all this
>trouble for a PBM game through internet, when there are literally 100's
>of MUDS scattered throughout the net. I mean a MUD is free, and its
>quicker than PBM (its real time folks)
>I can understand how the fun might be in creating the game, but if thats the
>case create your own MUD.. I did.
>
Yup.  You're missing the point.  The real time aspect of MUDS is their
strength, but it is also a very big weakness.  Many players would much
prefer to have a game where participation is incremental --- where they
have much time to consider each move, and the flexibility not to have
to submit their moves at the exact same time.  Also, many don't want to
put forth the QUANTITY of time that goes into MUDing.

Another thing many PBeM'ers feel is: MUDS are boring.  My feeling with
MUDS is: if you've seen one, you've seen them all.  The format is mostly
static hack and slash, with occasional variations where you need to hack
and slash something in particular, or move some object from X to Y.  I
went through a breif phase where I played MUDs, then got bored and moved
on --- it's all a matter of taste.

I have yet to see a MUD that let's you be a sports mogul, or one which
lets you control large scale combat above the individual level with any
detail ("kill snake; bash snake; kick snake" isn't what I mean), or one
which allows you to make a real economic competition (other than a brute
force race to plunder treasure).

The reason that these games are worth the trouble even though MUDS exist
is that they are different from MUDs, and come complete with their own
set of appeals that MUDs don't satisfy.  I hope this does not sound too
harsh toward the MUDs, but the tendency to really believe FASTER IS
BETTER a bit too seriously is a vey real problem.

What I suggest is "Don't knock it 'till you try it"  Next time the great
PBeM List comes out, pick one of the free ones towards the end and sign
up for it.  You may find out that you like it.

Mel
From: dani@netcom.com (Dani Zweig)
Newsgroups: rec.games.pbm
Subject: Legends -- Looking for Help with Items
Date: 16 Oct 92 23:48:48 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Can anyone tell me anything about the following?

I#719 Assassins Garb
I#938 Band of the Tooth
I#945 Helm of the Lich
I#951 Hell Potion

Also, what can one do with a pile of mandra and belladon potions, 
besides using them to poison weapons?

Any help would be appreciated.

-----
Dani Zweig
dani@netcom.com

   The inability of snakes to count is actually a refusal, on their part,
    to appreciate the Cardinal Number system. -- "Actual Facts"
Newsgroups: rec.games.pbm
From: rwallace@unix1.tcd.ie (russell wallace)
Subject: Re: New PeBM game through internet
Organization: Trinity College, Dublin
Date: Sun, 11 Oct 1992 16:15:38 GMT

In <Bvx8vG.9qn@mach1.wlu.ca> wool8657@mach1.wlu.ca (john woolsey 9209 U) writes:

>>> I do not know the proper unix
>>> format for writing a program that can edit my mail file. Basically I want
>>> a program that will take any message with a certain suject, and append it
>>> to a file in my home directory.

I'm not sure if this is what you mean, or whether it will work on your
Unix system, but how about:

	kermit -s mbox

On unix1.tcd.ie where I am posting this from, this will send all mail
messages to one's PC in plain ASCII format (the mail program only uses a
formfeed character to separate the messages). So if you get people to
send orders with a special identification line at the top, then the
program will have no difficulty extracting the orders from the mbox file
once the latter is downloaded.

>Now comes your input. How would you like to control your fighters through
>the fight. What would you like to have control of during character
>generation other then just the name of the character. I have also though of
>having alignments for the characters and the like as player controllable. So
>please give me some feedback if you get the chance or have an idea.

Plain one-on-one arena fighting is unlikely to provide a basis for an
interesting game. How about the following: Each player (any amount of
players can play simultaneously) has a party of maybe 6 characters
dumped into a large arena, littered with obstacles, traps etc. and also
with weapons, supplies and whatever scattered around. When players meet
up they can either fight or join forces, but ultimately there can be
only one surviving party. Thus you could use your ideas about arena
combat, but also have strategy and diplomacy in it.

As for the characters, I would favour for each character having
attributes like strength, toughness and so on, and having a certain
number of points for each character to spend between the attributes.
Since you're having it as low-tech weapons only, you might as well put
in magic or psychic powers also (you could work this into your storylnie
by saying that the local star puts out more high-energy radiation than
the Sun does, or something like that, and that this caused mutations
conferring psychic powers).

For the combat system, I would say do something like, pit the
characters' weapon skills against each other, then if one character hts,
determine whether his weapon gets through the target's armor, and if so,
determine hit location (thus a blow to the head would be lethal, a blow
to the arm would impair the target's ability to fight, and a blow to the
leg would mostly immobilize him). I can post more detailed suggestions
on these isssues if you like.


--
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@unix1.tcd.ie
From: balesej@ucunix.san.uc.edu (Eric J Bales)
Newsgroups: rec.games.pbm
Subject: Re: i don't understand
Keywords: mud
Date: 15 Oct 92 23:52:04 GMT
Organization: University of Cincinnati

In article <1992Oct15.192143.14095@constellation.ecn.uoknor.edu> jblonon@midway.ecn.uoknor.edu (Jason B Lonon) writes:
>
>I'm sure I am missing the point.. but my question is why go to all this
>trouble for a PBM game through internet, when there are literally 100's
>of MUDS scattered throughout the net. I mean a MUD is free, and its
>quicker than PBM (its real time folks)
>I can understand how the fun might be in creating the game, but if thats the
>case create your own MUD.. I did.

Not all schools provide computing facilities for gaming.  PBM games over
Internet don't take up any local system resources.

Besides, the PBM game that I play (Galaxy) has nothing at all to do
with MUDs, and would be very difficult to emulate over a MUD.  You
would in effect have to do it through MUD mail.  It's a strategy, conquer-
the-galaxy type game.

Alai - dinosaur

-- 
balesej@ucunix.san.uc.edu - atreis@tso.uc.edu		 -Eric Bales-
ebales@ddt.eng.uc.edu - at098@Cleveland.Freenet.Edu
		        -The second dolphin-
Dolphins. Soon you will be one of us, and then you will understand.
From: picasso@bass.bu.edu (David Ondzes)
Newsgroups: rec.games.pbm
Subject: Re: call for duelmasters help
Date: 15 Oct 92 18:43:33 GMT
Organization: Wizard on Oz
In-reply-to: eisen@fermat.cs.jhu.edu's message of 15 Oct 92 15:50:09 GMT


>   8-5-9-13-8-17-10 becomes
>   8-5-9-17-13-17-15 AB
>   I had a lot of trouble deciding what to do with this guy.  He's got WT and
>   SP, but which style needs those the most?  With a CN of 5 he can't take an
>   active style, as he'd tire too quickly, I assume.  I thought that with
>   some brains and some quickness, he'd be able to "surgically strike" to
>   good effect.  Has anyone tried this with any success?

	
	First I would not recommend a rookie manager running an AB. I would the
above warrior a slasher 8-5-9-17-13-21-11. Train STR to 9 right away so he can
use a Scimitar. He will most likely start with expert  in Initiative and very
close to one in Decisiveness. This guy would be an AWESOME slasher. If you go
with this design and need help running him let me know.

------------------------------------------------------------------------
|       ***      ***       | My Pride and Joy:                         |
|      ***      ***        | 	Max 5-148 of Skull Smasher in Kaltos   |
|     ***      ***         |    record: 114-52-2  (1 of my original 5) |
|    ***  **  ***          |                                           |
|   ***  **  ***           | Motto:          Perfect Warrior:          |
|  ***  **  ***            |   Slash 'Em Up    9-3-4-17-17-17-17 SL    |
| ************             |                                           | 
|************ izard of Oz  | picasso@bass.bu.edu                       |
------------------------------------------------------------------------
| Active Arenas: 5,18,33,35,58,100,102                                 |
| coming soon to arena near you !                                      | 
------------------------------------------------------------------------
From: tmikkola@galactus.cs.hut.fi (Topi Mikkola)
Newsgroups: rec.games.pbm
Subject: Legends FAQ ??
Date: 12 Oct 92 11:53:28 GMT
Organization: Helsinki University of Technology, CS lab

OK has there ever been a Legends FAQ list? If there is would someone mail it to
me, PLEASE!

Once in this group there was a wonderful list of magic items in RoTI...
I'm just wondering if there is a same kind of list for Crown of Avalon,
I'd be most grateful!!!

        Advanced thanks,
                         Topi Mikkola (leader of a maratasen clan)

===============================================================================
=============== tmikkola @niksula.hut.fi=======================================
== Those who seek death in battle are often killed=============================
=An old Chinese proverb========================================================
===============================================================================
From: itlm013@george.ucdavis.edu (Captain Caveman)
Newsgroups: rec.games.pbm
Subject: Re: DM: A Hollow Ween?
Date: 8 Oct 92 02:50:58 GMT
Organization: Trump Gladiatorial Enterprises

In article <1ar7gmINNggf@gap.caltech.edu> johnjohn@cco.caltech.edu (John White) writes:
>In article <00961A1D.A5C93880@abby.chem.ucla.edu> ben@abby.chem.ucla.edu  
>writes:
>>Is it worthwhile to send a good rollup, but one that has little chance
>>of TVing (The one in question is a PR that died with 3 fights...)

>That's the whole point... Just maybe he will.....

I didn't participate in the last Dead Tourney, but an ally of mine did, and 
got back a Parry-Strike that I had killed (we started out as enemies).  He
said that most of the characters in the dead tourney were of styles that died
most often: Pikers, Plungers, Blowhards, and Rippers.  Give it a try!  You
might surprise yourself.

Trump
dfcleary@ucdavis.edu
From: crip@eebbs.isis.org (Garth Werner)
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters: Crip the Punster
Keywords: DM, Crip, puns, character names
Date: Wed, 07 Oct 92 17:12:18 EST
Organization: Electronic Encounters BBS

> 		Disco Queen                  Royal Flush
> 		Ed Lhite		     Otto's Mechanics
> 		Admiral Ranges		     Military Mayhem
> 		Virgin Mercenary	     D.A. Rejects
> 		Venemous Porcupine	     D.A. Rejects
> 		Oddibe Young Again	     No-Stars (betcha thought I'd 
> 						forgotten that one, eh, 
> 						Crip?)
> 		Czech Mate		     Worldwide Gore
> 
> Need I go on?  So what say you all?  Is Garth Werner indeed the worst 
> punner in all of DM, or not?
> 
> BTW, this isn't the first time I've joked with Garth about this either.

        
        PUHLEASE!

        A character by himself is but a momentary glimpse of imagination. 
 Characters and Teams show true punitude only when taken as an entirity.  
DA Rejects were my favourites.  Let me know if you want all the gory 
details, or would you just prefer I save you the pain and agony.


**************************************************************************
                        *
Garth Werner            *       Remember:
(613)-733-3958          *               You can tune a piano
Ottawa, Ont, Canada     *                 But you can't tuna casserole!
crip@eebbs.isis.org     *
**************************************************************************
From: v058kb3k@ubvmsb.cc.buffalo.edu (Michael H Cole)
Newsgroups: rec.games.pbm
Subject: TACTICUS battle commences
Keywords: Arghhh!!!
Date: 9 Oct 92 16:16:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


                        Gird your loins for war. . . 

             "The great house glitters with bronze. War has pat- 
                           terned the roof with shining helmets,
              their horsehair plumes waving in the wind, headress
                             of fighting men. And pegs
              are concealed under bright greaves of brass which
                            block the iron-tipped arrows. Many
              fresh-linen corslets are hanging and hollow shields
                             are heaped about the floor,
              and standing in rows are swords of Chalkidian steel,
                            belt-knives and warriors' kilts.
              We cannot forget our arms and armor when soon
                          our dreadful duties begin."

                                                       -Alkaios

And may God have mercy on those who fall. . . . 

Mike (Imperator)
Newsgroups: rec.games.pbm
From: wool8657@mach1.wlu.ca (john woolsey 9209 U)
Subject: Olympia
Organization: Wilfrid Laurier University
Date: Fri, 9 Oct 1992 23:45:16 GMT

My heart bleeds heavily for Olympia since I have not seen it for weeks. It
is so unfortunate that the Olympia rewrite might be in jeopardy since
Rick has not seen my message I hope Olympia II will return better, and
bigger then Olympia I. Olympia had its problems like all PeBM games, but
it was a good game that a lot of people enjoyed.

Ok here comes the other part of my letter. I do not know the proper unix
format for writing a program that can edit my mail file. Basically I want
a program that will take any message with a certain suject, and append it
to a file in my home directory. Most of you will plainly see the use for
this program as it allows me to then download the program to my home
computer, and run a game there. I know that this may seem slightly
backwards, but my unix account access has a bad habit of changing, and
the compilers suck in general. I would rather recompile a small piece of
patch code then an entire game. I do not particularely want a long string
of comments about compilers etc. That is not really my point. I am more
interested in writing a game then a flame war.

So basically my offer is this. Should someone write me a program that
will edit my mail file, and append all of the moves into a central file
I will write a game. I am not sure along what lines the game will fall
yet, but I am thinking of along the lines of Olympia should Olympia
not be rewritten or possibly a player-player combat game. I am sure
that many people will get enjoyment out of the game, because I know
of two people personally who got great enjoyment out of Olympia. I
also know of a few more who would liked to have joined Olympia, but
there were no newbies for the longest time, and then the game just died.
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: rec.games.pbm
Subject: Re: i don't understand
Keywords: mud
Date: 15 Oct 92 23:16:23 GMT
Article-I.D.: andromed.Oct.15.19.16.20.1992.28431
Organization: Rutgers Univ., New Brunswick, N.J.

>I'm sure I am missing the point.. but my question is why go to all this
>trouble for a PBM game through internet, when there are literally 100's
>of MUDS scattered throughout the net. I mean a MUD is free, and its
>quicker than PBM (its real time folks)
>I can understand how the fun might be in creating the game, but if thats the
>case create your own MUD.. I did.
  For some reason, I can't see Galaxy as a MUD :)  but seriosly, not all
PBM are based on characters doing things, many PBM are based on, or are 
strategic, or tactical wargames.  Peolple control an empire, couuntry, fleet,
or wqhatever and do massive damage to the others.  Now HOW can that be made 
into a mud.  (No offense against MUD's, I personally waste lots of otherwise
free time playing them :) )
  Also, another reason i like PBM, are exactly because they are Not so time
consuming.  Unlike games like GB or Empire, you don't hve to be on all day or 
at a specific time in order to do well.  You can instead read your report, plan
for a day or two, than write it in. Quick, and you don't have to rush or worry 
about missing an update.