HDTenEightyP/NetNews huggingface dataset:
From: "david shadoff" <david.shadoff@canrem.com>
Subject: we have copyright and
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 6 Nov 92 23:05:06 EST

In message <mac.720892452@depot.cis.ksu.edu.cis.ksu.edu>,
mac@cis.ksu.edu (Myron A. Calhoun) writes:

>Everyone else:  will you, too, grant all of us similar permissions
>regarding things you have already posted, and, as you develope and/or
>post new things, grant similar permissions for them, too?

I hereby grant said permissions for anything I may post in this
newsgroup (although I believe I've only been a 'lurker' in this
newsgroup, people may recognize me from rec.games.video).

>I don't have any desire, and this university doesn't have enough disk
>space, for one of our computers to become "the" archive for Vectrex, but
>I am willing to (continue to) accumulate PRINTED HARD-COPY things related
>to the Vectrex.  If you have anything you think might be of sufficient
>value or interest to be included in my (son's) permanent archive, please
>feel free to contact me.  If your contribution has sufficient interest,
>and if you also include reproduction privileges, then I could also
>include your stuff in future trips to our local photocopying emporium!

Two things: since I don't have internet FTP access (if I'm lucky, I
might soon get dial-up FTP working...), is there a BBS site for these
wonderful electronic notes (or a dial-up for the archive site) ?
Also, I would like to be advised of photocopying emporium trips - I'd
like to get my hands on some of the hardcopy stuff, especially the
service manual.

>Mr. Smith "made my day"!
>I suspect he "made the day" for several others, also.

Made mine too !

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  If I hear 'Bleeding Edge' once more, I'll puke.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.vectrex
From: troyer@finmark.nynexst.com (Tom Royer)
Subject: Can anyone help me?  (tech hardware question)
Organization: /u/troyer/.organization
Distribution: rec
Posting-Front-End: GNU Emacs 18.55.2 of Tue Mar 20 1990 on oberon (berkeley-unix)
Date: 10 Nov 92 13:38:03

Hello all,

   I'm still trying to get an Amiga<->Vectrex interface running.  It's
based on Jeff Lavin's dual-port RAM development schematic.  After much
frustration, I did this as an isolation test: I have build eprom and
multi-game carts, so I am confident that my pinout knowledge is correct.
I hacked a cart by removing the rom and adding a short ribbon cable with
a 34-pin header on the other end.  On a wire-wrap board I connected the
header-socket to an eprom socket.  Now, if I power the eprom from the
vectrex, the vectrex will run the eprom.  From this I can conclude that
the hacked cart/ribbon assembly is okay (the ribbon cable is only 2-3
inches long, BTW).  If I try to power the eprom externally, however, the
vectrex freezes.  I have connected all the grounds together properly.  I
also disconnect the power lines from the vectrex when I try this, so I'm
not connecting the +5 of the vectrex to the +5 of my power supply or
anything silly like that.  I don't understand why this is not working.
The vectrex just seems to refuse signals powered from an external
source.

   So, has anyone built any externally powered devices for the vectrex,
or have any ideas what might be going wrong here?  I once again plea
that if Jeff Lavin is out there, please mail me.  I'm very close to
getting this development system working, and would like to post complete
plans once its done.  This would allow anyone with an Amiga (and
theoretically a PC as well) to develop and download programs to the
Vectrex.  All these hardware stumbling blocks are reminding my why I'm a
software engineer :)

   I'm considering trying to power the entire interface from the vectrex, but
I don't know how much current I can pull from the cart port.  Does anyone have
any specs on the power supply in the Vectrex?  (I might need about 750 mA).

   Well, enough rambling and whining for now.  Maybe the designers of
the Vectrex could help me out.  How is our contact with them going?

                                             -Tom Royer
                                              troyer@nynexst.com
Newsgroups: rec.games.vectrex
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: WE HAVE COPYRIGHT AND OTHER PERMISSIONS!!!!!
Organization: Netcom; Renegade User
Date: Sat, 7 Nov 1992 08:51:36 GMT

    ][ hereby grant anyone who wants it permission to copy and
 distribute my "How to convert an Atari joystick to work on a
 Vectrex" file in any form, as long as it is not for profit.
 The file should be available in the archive site.  If not, I
 can repost it.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.vectrex
From: troyer@finmark.nynexst.com (Tom Royer)
Subject: Amiga development system update...
Organization: /u/troyer/.organization
Distribution: rec
Posting-Front-End: GNU Emacs 18.55.2 of Tue Mar 20 1990 on oberon (berkeley-unix)
Date: 13 Nov 92 09:29:39

Hello again.

   Well, first I'd like to thank the person who responded (I was beginning to
wonder if anyone was out there still :) ).  <- How do you put a smiley in
parentheses anyway?  *Anyway* the good news is that I think I've found my
problem (concerning my amiga<->vectrex interface, BTW).  The problem was
digital in nature as it turns out.  The vectrex will freeze when someone
asserts data on the cartridge port at the wrong time.  Here's the source of
the trouble:  According to pinout.txt in the text directory of the vectrex
archive, pin 12 is OE* and pin 16 is CE*.  I have a feeling these are backwards.
When the vectrex is playing a rom, OE* is held low and CE* pulses.  Now if
these signals are hooked up to a eprom according to the text file, things will
still work fine.  But my interface was relying on OE* to control a tri-state
bus transciever.  The transciever was asserting the data bus all the time and
the vectrex got terribly confused.  Never did much with tri-state login in
school - live and learn.

   So I hope this is not premature, but I am rebuilding the entire project
(wire-wrapping nice and neat this time) and am relatively confident that I
will have a working development system by next week some time.  So in the
mean time, I present this question:

If I were to document and post this project to the net, who out there would
build it?  It's designed for the amiga as-is, but should work on the PC.
Anyone think they would like to develop the PC-side software?  The software
is by no means complex.  You just need some direct control over some of the
printer-ports control lines (select, busy, paper-out, I think).

In a nutshell, its a relatively ambitious (I guess thats relative -
ambitious for a soldering-iron-wielding-software-engineer like myself)
wire-wrap project with ~13 chips.  Its based on Jeff Lavin's dual port
ram vectrex interface and the logic of an eprom programming project for
the amiga.  It interfaces to your computer through a centronics-parallel
port.  Binary data can be downloaded to the board, and the vectrex reads
it like a cart.

I'll keep you updated on my progress.  I'd love to hear from anyone who might
want to build one of these - there's got to be some hardware hackers out there
yet!

                                        -Tom Royer
                                         troyer@nynexst.com
From: mac@cis.ksu.edu (Myron A. Calhoun)
Newsgroups: rec.games.vectrex
Subject: I've asked for an original Service Manual
Date: 7 Nov 1992 17:51:53 GMT
Organization: Kansas State University, Dept. of Computer Science
Distribution: na
NNTP-Posting-Host: depot.cis.ksu.edu

Before I suggested that Gregg be our "official intermediary",
I wrote Smith Engineering and asked if they would sell me an
ORIGINAL Service Manual (or manuals [plural], since their letter
of "permissions" indicated there may be more than one!).  I've
not yet received a response, but If I do get one even better than
the copy I have now, I'll let everyone know.
--Myron.
-- 
# We preserve our freedoms using four boxes:  soap, ballot, jury, and cartridge.
# Myron A. Calhoun, PhD EE; Assoc. Professor  (913) 539-4448 home
# INTERNET: mac@cis.ksu.edu (129.130.10.5)          532-6350 work, 532-7353 fax
#     UUCP: ...rutgers!depot!mac     Packet-BBS: W0PBV @ K0VAY.#NEKS.KS.USA.NAOM
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.vectrex
Subject: Re: 6809 simulator
Date: 13 Nov 92 05:42:20 GMT
Organization: Amiga Network Information Systems


 
 
     I am not gonna ask you to burn me EPROMs, but since you have a burner that
is apparently capable of doing it, I am wondering what type/model (??) it is. 
I Iwas thinking about buying one myself.  I have a basic knowledge of
electronics, but have never gotten into buring chips and don't know much about
it.  What would I need?

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: rec.games.vectrex
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: 3D imager, etc...
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 11 Nov 92 09:06:41 CST


In article <1992Nov10.213856.19053@wam.umd.edu>, fcawth@wam.umd.edu (Alfred B. Cawthorne) writes:
> Hi.  It sure was nice of them to give us permission to copy the manuals, etc..
> 
> I have built a cartridge with a bunch of games on it (128k worth, includes
> all of the games that work without any additional hardware).  All it is is
> a 128K eprom with a bunch of switches on it.  Anyway, I was wondering if
> anybody has a schematic for the 3-d imager??  Also, has anybody developed a nice cartridge loader, (i.e. with a serial port or something?)  I may be doing
> this soon using a 6811 microcontroller, if anybody's interested.
> I would also be very interested in a copy of the service manual, (or
> at least the schematics) as mine is not very readable.
> 
>                                 Fred.
> 

I am not sure how the copyright works with the Vectrex anymore, but if there
is a way to get this all-in-one cart that would be perfect.  Does it run
right in the vectrex?  How do you choose whick program to run?  If it can
be distributed I would be more than willing to pay for all the parts needed
to copy the cart.  I may even have a prom burner at my access (though not for
sure)  Just wondering, this sure sounds interesting.

Kevin
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Frequently Asked Questions List
Date: 6 Nov 92 09:16:41 GMT
Organization: Amiga Network Information Systems


 
 
     Hey Gregg....  Any new games for sale/trade lately??

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: rec.games.vectrex
From: "david shadoff" <david.shadoff@canrem.com>
Subject: 6809 simulator
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 12 Nov 92 21:49:38 EST

In message <1992Nov10.000220.9806@ncsu.edu>, bcasper@eos.ncsu.edu
(Brian Casper) writes:

|>A 6809 simulator has been posted to comp.sys.m6809.  I haven't tried it yet,
|>but thought others might be interested.  I believe there is source
|>for MSDOS and Unix (don't know which flavor).

>Thanks for this info...  I've been meaning to 'archie' around the net for
>a tool like this but I've been too busy.  Now, has anyone seen a C cross
>compiler lately??? ;-)

No... but it may not help much - remember, these were made when speed
and memory were EXTREMELY limited resources.

On a happier note, 6809 cross-assemblers are plentiful.  My SIMTEL20
CD-ROM (which I hope resembles the SIMTEL20 archives, since I don't
have FTP access) has several: in directory \msdos\crossasm\, they
are named: CUG292.zip, MOTOASMS.zip (ref. manual is ASREF.zip), and
PS69A12.zip .  There are also a couple of configurable ones.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  IBM a technology stock ?  Interesting concept.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: mj7633@ireland.medtronic.com (Mark Jacoby)
Newsgroups: rec.games.vectrex
Subject: Re: Let's don't ALL bother Smith Engineering!
Date: 9 Nov 92 16:21:20 GMT
Distribution: na
Organization: Medtronic, Inc., Minneapolis, MN


OK, our newsreader's been acting a bit flakey for the past couple of
weeks, so I haven't seen Myron's (?) original post (it expired), so...
if some kind soul could, please, either repost or email me a copy
at: mj7633@medtronic.com.

I promise I won't call Smith Eng. :^)

mucho gracias,
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.vectrex
Subject: John MacDonald...
Date: 13 Nov 92 05:43:45 GMT
Organization: Amiga Network Information Systems


 

        I am looking for John MacDonald in London Ontario and know he reads
this echo.  John, I lost your address (Net address that is) and phone number
and am wondering if you got the money I sent for the Vectrex games yet?  I sent
it out a while ago...

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
From: bcasper@eos.ncsu.edu (Brian Casper)
Newsgroups: rec.games.vectrex
Subject: Re: 6809 simulator
Date: 10 Nov 92 00:02:20 GMT
Article-I.D.: ncsu.1992Nov10.000220.9806
Reply-To: bcasper@eos.ncsu.edu
Distribution: na
Organization: North Carolina State University
Originator: bcasper@pepe.csc.ncsu.edu


dmuntz@quip.eecs.umich.edu (Daniel A Muntz) writes:
|>A 6809 simulator has been posted to comp.sys.m6809.  I haven't tried it yet,
|>but thought others might be interested.  I believe there is source
|>for MSDOS and Unix (don't know which flavor).

Thanks for this info...  I've been meaning to 'archie' around the net for
a tool like this but I've been too busy.  Now, has anyone seen a C cross
compiler lately??? ;-)

On an unrelated note (and I may be asking for trouble here) I have in my
possession an EPROM burner.  I'm really busy this semester, so everyone,
I implore you to please not jump on me all at once, but I'm willing to make
carts for anyone interested.  You would have to provide a cart that I can
hack open, as well as the EPROM, and I simply ask for copies of documentation
or screen overlays that I don't already have in return.  This should be easy
since I don't have _any_ documentation at the moment, and I only have 5
overlays (Spike <darnit!>, Star Castle, SpinBall, Star Trek, and Mine Storm).

I suppose I could make multicarts as well, but I haven't sat down and figured
out the address wiring yet.

Reply if you're interested.  I cannot garuntee that my response time will be
any better than a week though...

-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
From: blu@cellar.org (Dan Reed)
Newsgroups: rec.games.vectrex
Subject: Re: WE HAVE COPYRIGHT!!
Date: 5 Nov 92 13:47:03 GMT
Organization: The Cellar BBS and public access system

Cool!  Thats pretty neat!  Thanks for the info!

--
Dan Reed AKA Blu Max - blu@cellar.org - AnalCADGeek! - Industrial Music Maker
    68' Cougar XR-7, 89' VW Golf, 74' Honda CL360t, Vextrex Unit Lover
-Legal in California only for racing use, never to be used on a highway.-
Newsgroups: rec.games.vectrex
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Wanted: Star Castle
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 10 Nov 92 08:59:11 CST


Does anyone out there have a spare copy of Star Castle?  I would
love to have one since it was a fav of mine many moons ago.
If you do, mail me what you think it is worth.

thanks

Kevin

Kevin.Kramer@cray.com
From: angst+@CMU.EDU (Jon C. Slenk)
Newsgroups: rec.games.vectrex
Subject: Yay! Wow!
Date: 5 Nov 92 19:46:33 GMT
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA

This is really excellent stuff to hear. I, for one, would be interested in
hearing what secret plans there were for the Vectrex. I wonder if the
company would ever work on getting back into the market? It would be
pretty nifty to see a new SuperVectrex in the stores. Do they have
internet access?

-Jon.

----------------------------------------------------
Jon Slenk           angst+@cmu.edu     EVERYTHING is
Carnegie Mellon     Pittsburgh PA      Disclaimed
Newsgroups: rec.games.vectrex
From: fcawth@wam.umd.edu (Alfred B. Cawthorne)
Subject: 3D imager, etc...
Organization: University of Maryland, College Park
Date: Tue, 10 Nov 1992 21:38:56 GMT

Hi.  It sure was nice of them to give us permission to copy the manuals, etc..

I have built a cartridge with a bunch of games on it (128k worth, includes
all of the games that work without any additional hardware).  All it is is
a 128K eprom with a bunch of switches on it.  Anyway, I was wondering if
anybody has a schematic for the 3-d imager??  Also, has anybody developed a nice cartridge loader, (i.e. with a serial port or something?)  I may be doing
this soon using a 6811 microcontroller, if anybody's interested.
I would also be very interested in a copy of the service manual, (or
at least the schematics) as mine is not very readable.

                                Fred.

Newsgroups: rec.games.go
From: 129.83.161.10 (H. Chao)
Subject: Help needed for gs039 GO Servant
Organization: MITRE
Date: Thu, 5 Nov 1992 14:46:15 GMT

GoServant (gs039) is an application which provides a convenient user
interface for the Internet Go Servers.   However, you must actually have
the communications toolbox AND one or more "connection tools" to go with
it! 

Could anyone tell me where and how to get communications toolbox  and
"connection tools" ?  Thanks. 


Newsgroups: rec.games.go
From: jfbuss@maytag.uwaterloo.ca (Jonathan Buss)
Subject: Re: Large and small, a problem in a go game
Organization: University of Waterloo
Date: Mon, 9 Nov 1992 18:49:22 GMT

In article <BxDqJt.2rA@nic.umass.edu> s9874203@titan.ucc.umass.edu (s9874203) writes:

Black to move:

>    A B C D E F G H J K L M N O P Q R S T 
>19 |. . . . . . . . . . . . . . . . . . .| 19
>18 |. . . . . . . . . . . . . . . . . . .| 18
>17 |. . . # . . . . . . . . . . . . 8 . .| 17 
>16 |. . # + O . O . . + . . . 6 . # . 7 .| 16
>15 |. . . # # O . . . . . . . . . . . . .| 15
>14 |. . . . . . . . . . . . . . 5 . 1 . .| 14 
>13 |. . . # . O . . . . . . . . . . . . .| 13
>12 |. . . . . . . . . . . . . . . . 9 . .| 12
>11 |. . . . . . . . . . . . . . . . . . .| 11 
>10 |. . . # . . . . . + . . . . . 2 . . .| 10
> 9 |. . . . . . . . . . . . . . . . . . .|  9
> 8 |. . . . . . . . . . . . . . . . . . .|  8 
> 7 |. . . . . . . . . . . . . . . . 4 . .|  7 
> 6 |. . # # . . . . . . . . . . . . . . .|  6 
> 5 |. . O # . . . . . . . . . . . . . . .|  5
> 4 |. . O + . . . . . + . . . . 3 + O . .|  4 
> 3 |. . . O . O . . . . . . . . . . . . .|  3 
> 2 |. . . . . . . . . . . . . . . . . . .|  2
> 1 |. . . . . . . . . . . . . . . . . . .|  1
>    A B C D E F G H J K L M N O P Q R S T 
>

Black has a dilemma because of the two weak stones on the right.  They
are vulnerable to attack, but they aren't doing anything important.

The main problem seems to be that white made the enclosure at P4 in
sente.  Perhaps Black should have played 4 at R15.  Black will have to
defend the stone 2 eventually, but it will then be doing something
useful -- helping to attack R1.

Jonathan Buss (4 dan by IGS standards)
Newsgroups: rec.games.go
From: 129.83.161.10 (H. Chao)
Subject: Re: Help needed for gs039 GO Servant
Organization: MITRE
Date: Fri, 6 Nov 1992 21:34:06 GMT

In article <1dc2u2INNg4e@roundup.crhc.uiuc.edu>, jlzhong@focus.csl.uiuc.edu
(Jialin Zhong) writes:
> 
> Here is what I received from Greg Hale :).  I am obliged to post it here.
> 
> *************************************************
> 
> ftp 130.43.2.3 (this is apple)
> 
> cd dts/mac/netcomm
> 
> the file you want is 'commtoolbox-1-1-image.hqx*'
> 
> post this to rec.games.go if you wish.
> 
> *************************************************
> --
> Jialin Zhong		    *   /  l    l        l   l  *    ---O--O--O--O---
> 1614 Beckman Institute	    *  / l-l-l -l-l l-l -l- -l- *   /--*--*--*--O--O
> Urbana, IL 61801	    * /l l-l-l /  l l-l /l\ /l\ *  /--/--*--/--*--O
> jlzhong@uirvld.csl.uiuc.edu */ l   l  /  \l    / l X l \* /--/--/--/--/--/
> 
Thank you, I got the commtoolbox-1-1-image.hqx file.  Next question is how
to install it.  I am not sure I have to use MPW to install this s/w or
not.
Date: Tuesday, 10 November 1992 21:21:41 PDT
X-Mailer: TMail version 1.06
From: "Anton Dovydaitis" <anton@anton.infoserv.com>
Organization: Ishi Press International
Subject: Re: Kitani Minoru
Newsgroups: rec.games.go
Distribution: world

I know of no books in print (or even out of print) in English by
Kitani, and he is before GO World.  Is he older than GO Review?
I can make an inquiry at Ishi about obtaining Game Collections by
Kitani Minoru, but we won't be ordering new Japanese books until
the GO Congress in August.  You might try Kinokuniya Books in New
York City: they have more Japanese GO Books than Ishi does.

Anton

---
---------------------------------------------------------------

Anton Dovydaitis
Ishi Press International
Newsgroups: rec.games.go
From: s9874203@titan.ucc.umass.edu (s9874203)
Subject: Re: I am less than a beginner.
Organization: University of Massachusetts, Amherst
Distribution: usa
Date: Fri, 6 Nov 1992 14:13:26 GMT

In article <5792@naucse.cse.nau.edu> dan@mvaxcs1.cse.nau.edu (Dan McMichael) writes:
>Which means I have never played Go.  In fact, I don't even know 
>how the game works.  That's why I am posting.  I enjoy a good
>game of Pente, but find it to be a little predictable.  I am
>looking for three things: A good beginners book on Go, a game
>for my Mac, and a game for my Sparc Station.  You may wonder
>why I want a game for both machines, the explanation is that I
>have access to the Sparc only during lab hours, but my Mac is
>always available.  I am not very good with the Sparc O/S yet, so
>if I do get a game for that machine I will need fairly verbose
>installation instructions.  Can anyone help me?  Thanks in advance.
>
>-dan

Oh, but you are already a dan.:-)

To be serious, most of what you are looking for can be found in
ftp.u.washington.edu in the directory public/go. Good luck.

bn 2k