HDTenEightyP/NetNews huggingface dataset:
From: vvirrank@cc.Helsinki.FI (Ville Virrankoski)
Newsgroups: rec.games.board
Subject: Re: EIA optional rules
Date: 16 Oct 92 11:42:18 GMT
Article-I.D.: plootu.VVIRRANK.92Oct16134218
	<Bw5vMx.1DG@usenet.ucs.indiana.edu> <1992Oct15.204150.3791@pei.com>
	<Bw7I3x.7IE@usenet.ucs.indiana.edu>
Distribution: world,local
Organization: University of Helsinki, Finland
X-Reader: GNUS 3.13

In article <Bw7I3x.7IE@usenet.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
>In article <1992Oct15.204150.3791@pei.com> fred_s@earwax.pei.com (Fred Scott) writes:
>>In article <Bw5vMx.1DG@usenet.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
>>>I would suggest using all the optional rules except for the channel crossing
>>>arrow.  This is the only rule that severely change the balance of play,
>>
>>True, but I personally think it has a *good* effect on play balance.  It
>>hurts the British and French and helps everybody.  And who does everyone
>>complain about being too strong in this game?...
>>
>>I do concede it may not be very realistic, though.
>
>This is one that I've never played with, but it seems to me that it really
>hurts the British to the benefit of the French.  How does it hurt the French?

Yes, it indeed hurts Britain more than France. It didn't allow Royal Navy to
sail around the world and just blockade all enemy fleets. And it didn't allow
Brits to withdraw to the Fortress Britannia so easily. One failed naval
operation and 50+ Frogs jump over the Channel. And with small (always!)
regular army You will have great trouble beating them out.

It hurts France endangering Picardy, Normandy, Flanders and Paris to
surprise attack. France should keep around 20-30 factors near Lille and if
You are at war with Austria or/and Prussia, that really matters.

BTW. I have once played without crossing arrow, and it really makes 
difference when Brits did not have to worry about France. Normally
I/we have used the arrow.

And I think that game balance is better with crossing arrow. 


How about new thread: French Grand Strategy?
                  or: Russian/Prussian/Austrian Grand Strategy?

Spain, Turkey and GB have been discussed so far...

VV
From: s903609@minyos.xx.rmit.oz.au (ACE)
Newsgroups: rec.games.board
Subject: Re: <Btech> Two Engines Question
Date: 11 Oct 92 08:16:00 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

rday@magnus.acs.ohio-state.edu (Robert E Day) writes:
>>    (_onsidering that EACH and EVERY BattleTech fusion engine can
>> dissipate 10 points of heat above and beyond its own heat output...
>> even engines that weigh only .5 tonnes...  There'd be no reason to
>> add extra heat sinks.  Just add a 10 rated engine for .5 tonnes and
>> get 10 points of heat dissipation.  It'll take 6 critical hit
>> locations, but that's still a lot less than the equivalent number
>> of heat sinks.
>that are not on the engine)
	
	Okay, first point in relation to this is that you are WRONG ! The
number of free heat sinks from an engine is equal to its rating divided by
25, dropping ALL fractions. Also, I was suggesting ONLY two engines, more
would be interesting, but not very practical. To clear up other problems
before they occur, I'll post the rules I came up with real soon.

			       ACE
                   s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " - Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryten
      " Smoke me a kipper, I'll be back for breakfast." - Hero Rimmer
Engineering : The art of using something without actually understanding it.
From: TJS107@psuvm.psu.edu (Sime)
Newsgroups: rec.games.board
Subject: Car Wars Again
Date: 8 Oct 92 02:22:18 GMT
Organization: Penn State University

I have noticed that MacDraw on the Macintoy, er Macintosh is most excellent
for designing your own custom arenas.
However, I'm a bit lacking in the originality/creativity department.
Soooo...

Anyone have any really good ideas for arenas?  Some of the ones in the ADQ's
are pretty interesting, and I may make up a few of them, but I need some
ideas for customizing and putting really neat stuff into an arena.

Thanx for any ideas, and don't worry I'm not going to send any of them into
ADQ, I just want them for my own use.
From: haydenw@elp.aero.org (bill hayden)
Newsgroups: rec.games.board
Subject: bloodbowl miscl
Date: 13 Oct 1992 17:05:08 GMT
Organization: The Aerospace Corporation
NNTP-Posting-Host: hayden.aero.org


A pot-pourri of thoughts -

Is there a possibility of copywrite infringements if rules 
  (or sections of rules) are posted ?
  For example - if a discussion on star players rule changes starts off
  with a compendium of the published rules.
  Or - the essence (without the chrome/background/etc) of the
  star players and companion books is made available.

Our group constructed a simple stadium (bleachers surrounding the pitch)
  and populated it with figures from non-playing teams as well as fantasy
  battle miniatures - quite a scene.
  Of course things can get out of hand !
  For example when an over zealous fan ran onto the field in full
  armour and weapon regalia (yes - weapons are not allowed but whose going 
  to enforce the rule) and decapitated a ref who made an unpopular call.
  Play was interrupted while the ref bodyguards and stadium police dealt 
  with the uunruly warrior.
  On another occasion when a ball carrier was dropped by an arrow fired 
  from the stands a small skirmish started out in the area surrounding the 
  archer.  This quickly propagated in an advancing turmoil line 
  (blood bowl wave ?) around the stadium and ended in a full scale battle
  in the bleachers while the playing field contestants and officials watched
  with great enthusiasm.
  Then there is the potential for full scale mayhem at the end of the game
  when excited (and fortified ?) fans empty onto the playing field and there
  are nothing equivalent to goalposts to vent there energy against.
  These happenings do not occur often (?) but when they do...

A final opinion (not intended as a flame) - a picture of possibly psychotic 
blood bowl creatures (who view the game as a CONTACT sport) standing around 
while their coach figures the odds seems (IMHO) to miss the spirit of the 
games intent.  I admit that I enjoy analyzing game systems as part of the 
hobby and am probably one of the slowest chess players (and not very good at 
that) on this planet. But there are times when (and games for which) it is 
appropriate to let it all go.  BloodBowl is in this category.
I hope that those players that favor a chess-like serious approach 
occasionally loosen up and experience the full potential of the games 
free-wheeling mayhem.

sorry for rambling on so long 

 
Newsgroups: rec.games.board
From: baldwin@carina.unm.edu (Chris Baldwin)
Subject: Re: Blood Bowl Tournament
Date: Tue, 13 Oct 92 23:44:12 GMT
Organization: Atheist for the Development of a Better God

In article <1bevp4INNjo@seven-up.East.Sun.COM> pstrem@the-sap-pitt.East.Sun.COM writes:
>	I am interested if anyone has had to modify the Advanced rules for 
>Blood Bowl and if so what modifications they initiated.  We are just coming 
>off of our first attempt at a Tournament which fell apart because of a 
>variety of reasons.  We are in the process of planning our second go at 
>it, with a few modifications in place.  I will post these if anyone is 
>interested, but the list is at home (I do remember that Strip Ball was 
>one which was changed).

	What do you mean? I have been posting rules mods we have been
using. Or did you mean for running a tourney? I have done this twice
with varying degrees of success. 
	The first time was at last years ConWest. We had a random drawing in 
round 1 and then calculated league points(see the Companion). The highest
8 advanced and then went into a single elimination torney. This took
forever to play and we had imposed a scrict 2 hour time limit and 5 min/turn
rule. However, I think things went ok. Instead of a 2 team final match, we
played a 4 team MegaBowl game for the winner. Simply, this game has 2 BB
pitches crossing each other and each team defends on end zone and can score
in any other. This is a really fun way to play, but the game is grueling.
We played for about 4 hours and then just declared a winner. I will post
a write up on MegeBowl sometime soon.

	The second touney we had was for our league championship last season.
Since each coach can play more thenm 1 team in the league, the were allowed
to bring 1 team to the finals. We then had a single elimination tourney
and a regular BB game for the championship(I lost 3-0:-(). This is the
way to go if you have a small enough group. Again, we had a 2 hour time
limit and we played withthe 5 min rule, but with only 8 players and long
day of BB is possible.

-- 
"Hey, Guido! It's all so clear to me now. I'm the keeper of the cheese and
you're the lemon merchant. Getit? And he knows it! That's why he's gonna kill
us. So we gotta beat it. Yeah, before he lets loose the marmosets on us! - Ren
From: pvp@cbnewsd.cb.att.com (philip.v.polli)
Newsgroups: rec.games.board
Subject: T$R Auction Payout From Gencon/Origins
Date: 7 Oct 92 16:30:47 GMT
Article-I.D.: cbnewsd.1992Oct7.163047.6712
Distribution: na
Organization: AT&T

I called T$R this morning to ask why I have not yet received
my check for the proceeds of the items I sold at the GenCon
auction this year. Recall that their computers broke down on Sunday,
and they promised to return everyones items and money "in three weeks".
They did return my unsold items about two weeks ago, and I have
been waiting impatiently for my money.

The person I spoke with asked me for my seller number, and if I still
had the brown forms for my items. I said that I did, and she told me
that she would release my check!!!!! I then asked why they had not
already sent my check out, and was told that because of the computer
breakdown, they didn't know who they had already paid.

Apparently, you have to call them to get your check sent to you,
which was not at all my understanding.






Phil Polli
p.polli@att.com
From: adrian@hades.ic.cmc.ca (Adrian Earle)
Subject: EiA depots
Summary: here are the totals 
Organization: Canadian Microelectronics Corporation
Date: Thu, 15 Oct 1992 14:53:31 GMT

	Thanks to those who answered my question.

	Steve Perkins (steve@jetslag.cam.org) said that his unpunched copy has:

	8 English
	7 Turkish
	8 Spanish
	9 Austrian
	7 Prussian
	7 Russian
	8 French

	Note that this total is slightly different from one 
	previously posted.  The Russians are different.

	Adrian          


Newsgroups: rec.games.board
From: DL@Realm.of.Chaos (DarkLord)
Subject: Re: BattleTechnology development (Was: Re: Btech/RoboTech comparison)
Organization: Chaos and Madness (Inc)
Date: Wed, 14 Oct 1992 00:07:12 GMT
X-Posted-From: cc01-cc113.levels.unisa.edu.au
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <1992Oct13.225656.5969@netcom.com> lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:

>In article <s903609.718867712@minyos.xx.rmit.OZ.AU> s903609@minyos.xx.rmit.oz.au (ACE) writes:
>>         The clan civil wars only took about 15 years, colonization about 20
>>years, reintegration after the civil war about another 15 years. These figures
>>are rough, but pretty close. This would leave 250 years worth of devolopment
> 
>     _
>    (_)nly 20 years to colonize all those worlds and get everything set
> up for their civilization?  That seems a bit optomistic.  I will
> admit that I don't follow FASA's BattleTech "future history" too
> close.  I just like playing the game.  Please provide references as
> to what published FASA books to look in for the Clan history
> detailing the length of time their civil war(s) and colonization/
> settlement took.  Book titles and chapters/sub headings would be
> sufficient.

>-- 
>   _______________________________________________________
>  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
> /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
>/______________________________________________________/


Hear hear!
Newsgroups: rec.games.board
From: njs@cbnewsh.cb.att.com (nicholas.j.sauer)
Subject: Re: European game rules
Organization: AT&T
Date: Tue, 13 Oct 1992 17:28:02 GMT

In article <1992Oct12.034542.27761@ils.nwu.edu>, blum@news.ils.nwu.edu (Daniel Blum) writes:
> 
>In addition, does anyone know if Sid Sackson has had any games
>published in Europe other than Black Monday and Die 1 Million (both
>Hexagames)?  

Here is a list of his games published by European companies.  It is from
a list of games that Sid Sackson did that was handed out at Essen 89.
There might be holes and ommissions here as the list was less than 
user fiendly and only went up to 89.

92 Gold Connection    Schmidt    Nominee for game of the year.
89 Choice             Hexagames  (Solitare Dice from A Gamut of Games)
88 Kunderschafter Im All   Spiel Blatt (Space Explorer from Beyond Competition)
88 Das Erbe Des Maloney    Ravensburger (reissue of Holiday)
88 Black Monday       Hexagames (reissue of Card Stock Market by Prentice Hall)
87 Krawall Im Paradies     Spiel Box  (reissue of Organisms)
87 Break Away         Spiel Box  (Break Away from Games Magazine)
87 Sidominos          Jeux & Stategie
87 Butin              Juex & Stategie  (Take it Away from A Gamut of Games)
87 Die 1 Million      Hexagames  (reissue of Monad by 3M) Nominee for GOTY.
85 Transformation     Spiel Box  (reissue of same game by Hoyle)
84 Metropolis         Ravensburger (reissue of same game by Raj Pub) Nominee
                                    for game of the year.
84 Card Football      Hugendubel  (reissue of same game by Hoyle)
84 Kartenspiele Der Welt    Hugendubel (reissue of Playing Cards Around the 
                                        World by Hoyle)
84 Blockade           Hexagames  (reissue of Spy by Amway) Nominee for game
                               of the year in 79 (then published by Butehorn)
84 Tromino Co         Ares
83 Pari & Despari     Perigoco (Odd and Even from Games Magazine)
82 FOA                Spiel Box
80 Focus              PB (reissue of same game by Eigen verlag) Won GOTY in 81.
80 Can't Stop         PB Nominee for game of the year in 81.
80 Bazaar II          Schmidt
80 Corner             Ravensburger (reissue of Intersection by Aladdin)
79 Beirborse          PB (reissue of Bazaar by 3M)

Some additional notes:  It seems that the games Holiday and Organisms were
not originally done by Sid Sackson and that the games generated from them
were his reworking of those titles.  Focus was published in America as
Domination by Milton Bradley (it was also published as Focus by another
company whose name I forget).

Sid Sackson is one of my all time favorite game designers.  I'm glad to see
I am not his only fan.

Nick Sauer








Newsgroups: rec.games.board
From: baldwin@carina.unm.edu (Chris Baldwin)
Subject: Re: Blood Bowl -- New Race: Lepers
Date: Tue, 13 Oct 92 23:29:56 GMT
Organization: Atheist for the Development of a Better God

In article <1992Oct12.185143.43797@kuhub.cc.ukans.edu> kuaxe@kuhub.cc.ukans.edu writes:
>	Seeing these posts about new races I figure I'll give my attempt at
>one.  I'm interested in hearing any comments about it, things you think should
>be improved, etc.
[Lepers Deleted]
	Cool! I will have to get the league to let these guys in. Then I
can start a Dom Leper team and fill it in with snotling. "No one surives
for a whole game."
>
>	If you having any ideas concerning the chart or the race I'd be
>interested if you'd post them OR mail them to me.  Your preference.  All
>constructive criticism welcome.
	Other than the difference you noted are they exactly the same as
humans, wrt racial dislikes, posistion, draft cost, wages, etc.?

	While I am thinking about it, we have had 1 pure and 1 dominant
snotling teams form in our league, but neither has ever won a scored a
TD, much less won a game. Anyone else ever tried this?
-- 
"Hey, Guido! It's all so clear to me now. I'm the keeper of the cheese and
you're the lemon merchant. Getit? And he knows it! That's why he's gonna kill
us. So we gotta beat it. Yeah, before he lets loose the marmosets on us! - Ren
From: irilyth@fenris.claremont.edu (Josh Smith)
Subject: Re: The Game Report V1.2 (7 of 7): Hedbanz
Originator: irilyth@fenris
Organization: HMC Academic Computing Services
Date: Mon, 12 Oct 1992 19:52:03 GMT

In a prior article, Peter Sarrett (peter@techbook.com) writes a review of
Hedbanz, which I'm not going to bother quoting, since I don't actually refer
to anything particular he said. I just wanted to mention that this is one of
a series of what I call "boxed parlor games": games you can play at a party
without any special equipment, but sold in a snazzy box for from ten to
thirty dollars.

In the case of Hedbanz, all you need to do is have one or two people write
down a bunch of names of people, places, or things (we usually play just
people) on slips of paper, and then tape these to people's backs with
masking tape. Players then mill about, asking each other yes/now questions
about themselves, until they discover their "identity". They then switch
their tags to the front, and go back for another.

This has several desirable side effects. For starters, it takes away the time
pressure of having sixty seconds to figure out who you are, and lets you
proceed in a more leisurely fashion. Since the hosts of the party typically
make up the slips with names, they can tailor them to the crowd, rather than
relying on a pre-generated set which may vary overmuch in difficulty.
Players are encouraged to mingle about, which can help to break the ice if
some of the guests are shy or new to a social group. Finally, you save
yourself twenty bucks by not buying a game you can manufacture for free at
home.

This is not to criticize Peter's review, just to point out that this and
other games in its class can be played without spending a dime, often in
more entertaining ways than their boxed, store-bought counterparts. If I
have time, I'll post rules to some of the other "boxed parlor games" later.
-- 
original text by Josh Smith    ::   Comments, questions, etc. welcomed
irilyth@fenris.claremont.edu   ::   #include <std.disclaimer>
"If you ever fall off the Sears Tower, just go real limp, because maybe you'll
look like a dummy and people will try to catch you because, hey, free dummy."
From: mustafa+@CMU.EDU (Mustafa Unlu)
Newsgroups: rec.games.board
Subject: Re: EIA - PBeM.
Date: 15 Oct 92 16:08:36 GMT
Organization: Doctoral student, Chemistry, Carnegie Mellon, Pittsburgh, PA

Well,

I have been trying hard to get people interested in pbeM or pbcM
(Computer Moderated) EIA.

There was somebody (they had a return path that ended with .za? where
is za?) who posted and said that they would GM such a game. They
haven't been heard from since.

I think there is enough interest, so when do we begin?

M.
Newsgroups: rec.games.board
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Btech/RoboTech comparison
Organization: Netcom; Renegade User
Date: Wed, 7 Oct 1992 09:05:46 GMT

In article <s903609.718350723@minyos.xx.rmit.OZ.AU> s903609@minyos.xx.rmit.oz.au (ACE) writes:
>Why are people comparing two VERY different systems ?
 
     _
    (_
    __)heer boredom?  Senseless acts of futility?  Lack of anything
 better to do?  Why are we doing any of this at all?
 
    ][ personally know it's a futile comparison, but there hadn't
 been many OTHER posts on BattleTech at the time, so I decided I'd
 go ahead and throw out a rough comparison, since I have the Robotech
 book.  (BTW, I factored rates of fire into my calculations, considering
 each weapon to be firing at its maximum rate of fire per turn.)  It
 doesn't really matter, since the systems are so different that all
 anyone could do is a subjective comparison, rather than an objective
 one.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: CS341A002@Husky1.StMarys.Ca (Loki)
Newsgroups: rec.games.board
Subject: Re: Blood Bowl -- More undead questions
Date: 13 Oct 92 18:13:06 GMT
Article-I.D.: nstn.1992Oct13.181931.6315
Organization: The Underground
X-News-Reader: VMS NEWS 1.13.SMU

kuaxe@kuhub.cc.ukans.edu writes:
>
> 
> 	Well, I have some more questions about Undead.  When a mummy dies,
> can he be reanimated?

Yes. Of course, it still costs the same amount to re-create him as it did
to make him the first time.

>                        Also, do you use the 1d6 + 4 magic points in between
> games?

Yes.

>         What do you do with the money you earn?

Whatever you like. Dirty tricks... etc. Heh. One of the benefits of being
an undead coach is that, by the end of your first season, you've usually
bribed off half the refs in the League... ;) "Chainsaws? Of *course* we can
bring our chainsaws on the field!"

>                                                  I played, using an undead
> team (called the Stilled Heartbeats) and I lost almost every game.  I expected
> this, for it takes time  to get going.  However, I could not afford keeping
> my team animated with a meer 10 (at max) magic points.   Do you have better
> rules for the number of magic points a team gets?  Thanks for the info.  I like
> the idea about posting what teams you play with.  I'll post mine as soon as
> possible.  Good luck in your season and let the blood flow!!!

Keep a mostly skeleton team for a long, long while. Then, when you've saved
up magic points, start buying up your team.

One of the nice things about MP is that they stick around...

           Most commonly known as Loki, occasionally sysop of TWWOL
      SCA: Brynjolfr Myrkjartanarson, founder of the Compaignie Mercurie
        The Net: cs341a002@husky1.stmarys.ca, cs341a002@stmarys.bitnet

Random Quote of the Day:
  4. There is always a way.

  5. The easy way is always jammed with knights.

                --- Syr Murphy's laws of SCA combat.
Newsgroups: rec.games.board
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: review of silentDeath? wanted
Reply-To: sos@oz.plymouth.edu (Steffan O'Sullivan)
Organization: Plymouth State College - Plymouth, N.H.
Date: Fri, 9 Oct 92 09:39:40 GMT

dshaffer@andromeda.rutgers.edu (Donald A Shaffer) writes:
>
>   Seeing adverts. for this game, I want to know what the general oppinion
>is about it.  Well?

I don't know what the General thinks of it, but I think the combat
system is one of the most fun things on the market while the movement
system is one of the worst.  How's that for a mixed review?  I've
written three different fixes for the movement system, adapting, in
order, movement rules from:

A. Delta Vee
B. Triplanetary/Star Fist/Mayday  (all the same system)
C. Deep Space Navigator.

In all cases, SD has a better combat system than the other games
listed.  I do use the unleaded version so I can get more than one ship
per hex, though.  SD's rules have a one-ship-per-hex rule that is
artificial, simply because of the nature of the miniatures!

SD is much better than Interceptor, BTW.

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
Newsgroups: rec.games.board