HDTenEightyP/NetNews huggingface dataset:
From: det@bigbootay.sw.stratus.com (David Toland)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Starflight 2
Keywords: sfii, sf2, starflight
Date: 13 Dec 92 17:06:22 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: bigbootay.sw.stratus.com

In article <45037@ucbvax.BERKELEY.EDU> beran@wizzle.Berkeley.EDU (ibidem) writes:
>ASPOILERS FOLLOW
>
>
>I received no response on my last letter so I'm asking again.  i am in
>the past and I need the key to enter the halls of memory. I think it's the
>humming stone.  I was told to go to 105,17(by Dweenle riddle and a
>walk-through).  I landed on (0,0) which was also suggested.  I find nothing
>but some water.  Please HELP ME!  I want to finish this.  Also I heard
>something about Starflight 3 mentioned somewhere, is there any info on
>that or is it just a rumor.

**MORE SPOILERS**

















Right coordinates, wrong star system.  The system you want is at (106, 14).

Sorry, don't know about your rumor.


-- 
--------------------------------------------------------------------------
All opinions are MINE MINE MINE, and not necessarily anyone else's.
det@phlan.sw.stratus.com   |  "Laddie, you'll be needin' something to wash
                           |  that doon with."
From: geoff@realism.fullfeed.com (Geoff Gilpin)
Sender: FredMail@realism.fullfeed.com
Newsgroups: comp.sys.ibm.pc.games
Subject: hi
Date: Fri, 18 Dec 1992 20:20:00

game hi
From: rgn@cs (Rob Norris)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ III, IV, V for sale
Date: 16 Dec 92 18:09:22 GMT
Distribution: usa
Organization: Appalachian State University
NNTP-Posting-Host: cs.cs.appstate.edu


FORSALE:

	King's Quest III - To Heir is Human		$10
		256K
		IBM, Tandy and MS-DOS compatibles
		Supports EGA, CGA, MCGA, VGA, and
		Hercules monochrome graphics cards
		Hard disk installable (key disk)
		Joystick optional
		3.5" and 5.25" disks

	King's Quest IV - The Perils of Rosella 	$10
		512K
		IBM, Tandy and MS-DOS compatibles
		Supports Tandy Graphics, CGA, EGA, MCGA and VGA
		Hard disk recommended, mouse/joystick optional
		Supports optional Roland MT-32, Ad Lib 
		or IBM Music cards
		5.25" disks

	King's Quest V - Absence Makes The Heart Go Yonder!	$15
		REQD: 640K, Hard Disk, 286 or Better
		Recommended: Mouse
		Supports: ADLIB, PS/1, GAME BLASTER, ROLAND
			  MT-32/LAPC-I/CM-32L, SOUND BLASTER
		VGA ONLY
		3.5" HD disks

All three for $30

You pay shipping

e-mail: rgn@cs.appstate.edu
phone:  (704)262-2296
--
Rob Norris
rgn@cs.appstate.edu
(704)262-2296
Newsgroups: comp.sys.ibm.pc.games
From: jmkerrig@vela.acs.oakland.edu (KERRIGAN JOHN M)
Subject: Re: Best baseball game?
Organization: Oakland University, Rochester MI.
Date: Tue, 15 Dec 1992 07:28:54 GMT

In article <1992Dec14.231056.1@adcalc.fnal.gov> drendel@adcalc.fnal.gov (Brian Drendel, Fermilab Accelerator Operations) writes:
>In article <1992Dec14.200355.10110@utagraph.uta.edu>, hunter@cse.uta.edu (David Hunter) writes:
>> What do people consider the best baseball game for ms-dos?  I am
>> considering as a gift for my father who is a long-time fan of the
>> game.  He would not be interested in arcade-style action, but
>> realism is important.  It would be nice if you could build teams
>> consisting of great players from history and pit them against each
>> other ... that sort of thing.
>> 
>> David Hunter
>> hunter@cse.uta.edu
>
>I have HARDBALL III, and I think it is the most enjoyable game that I have
>ever bought.  The VGA graphics are so real that it makes you feel like you
>are there.  The standard Hardball III comes with "made up" teams without
>real players; however, there is a new major league players add on.
>
>Hardball III is great for creating your own teams.  I am a big Cub fan,
>so I have programmed in my favorite Cubs over the last 20 years, along 
>with their real statistics!  My brother in law is a big Sox fan, so he
>has programmed his team.  We have a great time having our teams face-off.
>
>The realizm from both the pitching prospective and hitting perspective is 
>awesome. I play using Wrigley Field (you can choose others), and it really
>make me feel like I am there. Also, if you happen to have 2MEG RAM
>and are running from DOS, you can have Al Michals announce the game
>(so so over a pc speaker....awesome over a soundblaster).  If you have
>a soundblaster, the sounds and music tracks are great.  
>
>I play on a 386SX 20Hz system, and it seems to play well, though I 
>have not played it on a slower computer.
>
>I highly recommend Hardball III.  Once you play it once, you wont be able
>to stop.
(((   Brian E. Drendel   )))

Although Hardball III does seem to be a good game, the original post
clearly states that he is not looking for arcade type baseball games, but
strategy type games.

I think HB III falls into the arcade type games.  You are even required to
make players run out their extra base hits by hitting a button or using
the joystick.  The great graphics and Al Michael's announcing are just
bells and whistles to someone who is looking for a real strategy game.

I suggest you look into Strat-O-Matic as it seems to meet all the
requirements you stated in your post.

BTW-- Hey Brian, do you know an Italian guy at Fermi by the name of Michele?
      He posts on alt.flame a lot and is really obnoxious.

-- 
-------------------------------------------------------------------------------
**        John Kerrigan        a.k.a.  jmkerrig@vela.acs.oakland.edu        **
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: harryrow@sage.cc.purdue.edu (Harry Rowe)
Subject: moonbase.zip
Keywords: moonbase unzipping
Organization: Purdue University
Distribution: usa
Date: Tue, 15 Dec 1992 17:56:06 GMT

I rectently downloaded the file moonbase.zip from an ftp site.  Im running msdos5.0 and was wondering if anyone knows the passwords for unzipping the file.  
I dont know if this is a demo or what, but i don't see why it would be there if
people can't try it out!
-- 
| the     H__H        |  A little expierence often  | Harry R. Rowe  HHH     |
|   Horny H""H__H     |upsets a lot of theory.Cadman| harryrow@sage.cc.purdue|
|   Hoosier  H""H__H  |  Science is nothing but     | rowehr@feserve.cc      |
|   Harry       H""H  |perception.-Plato | PRRC     | Physics Major, Purdue  |
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: MISC: Group split
Organization: Qualcomm, Inc., San Diego, CA
Date: Fri, 11 Dec 1992 19:04:12 GMT

dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>If this split goes through, I fully intend to flame the hell out of any fool 
>who crossposts _anything_. If crossposting is necessary, the split is not.

Okay, we've got our enforcer! :)  Actually, this works very well on
some of the other hierarchies I read.  There's nothing like a little
peer pressure to get people to behave.   comp.os.os2, for instance,
has quite a large number of subgroups but almost no crossposting
except when a newbie jumps in without looking (about once every two
weeks).  People mail him (politely) and next time he/she behaves.
-- 
When you order soup of the day be sure and ask WHICH day.
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Where is a copy of the INCA demo?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 18 Dec 1992 20:35:59 GMT

INCA now available in Singapore. 14 HD floppies, graphics on manual very
wonderful - all scanned images of very beautiful women - looks like only
320x200 VGA, but man, it is SOMETHING GREAT!

Didn't buy the game though, maybe later ...

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: ender@cs.montana.edu (Jacob Cormier)
Subject: Re: Wolfenstein and Spear of Destiny with heroic neofascism
Organization: Dept. of Computer Science, MSU, Bozeman Mt 59717
Date: Wed, 16 Dec 1992 19:40:05 GMT

In article <1992Dec15.234641.18580@convex.com> garee@convex.com (Scott Garee) writes:
>In article <millernw.724433586@craft.camp.clarkson.edu> millernw@craft.camp.clarkson.edu (Neal Miller) writes:
>
>>	I'm not sure what the Dvorak radio show is, but this seems unlikely,
>>because 1)  such animation, especially the extra movement of the guards
>>location would've taken a lot of time, and I don't think the guys at ID 
>
>There's the problem, don't think.  The man on the show was from Apogee.
>The stuff was taken out because it dogged down slower machines too bad.
>The show is by John Dvorak of PC Magazine (among other computer rags he
>writes for) and is called "Dvorak on Computers", is nationally syndicated
>and can probably be found on an AM radio station in your market on Sunday
>afternoons.
>
>It's not very polite to tell someone something they just said, which they
>know to be fact, is not true, Mr. Butthead.

What do you know about polite, Mr. Garee?

>
>
>
>-- 
>Scott Garee = garee@convex.com
>My opinions are my own and are not supported by Convex Computer Corp.
>(Even though I AM right) 
>"I hear your lips moving, but I can't see what you're saying." - me
Newsgroups: comp.sys.ibm.pc.games
From: jbravo@condor.dpi.udec.cl (Julio Bravo C.)
Subject: Re: HELP: Civ city overpopulation
Date: Fri, 18 Dec 92 15:07:06 GMT
Organization: Universidad de Concepcion, Concepcion - Chile
X-Newsreader: TIN [version 1.1 PL7]


	Where can I obtain a copy from Civ City game or other social
        simulate game???

				Thanks



--
Julio Bravo Cortes-Monroy		internet: jbravo@condor.dpi.udec.cl
Facultad Ciencias Juridicas y Sociales	phone(home): 56-41-372920
Casilla 796 - Concepcion                fax(Univer): 56-41-??????
Republica de Chile

Xref: sparky comp.sys.ibm.pc.games:27437 rec.games.misc:18864
From: kahlerm@sumax.seattleu.edu (Michael Kahler)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: LLAMATRON (Robotron clone) for IBM available on wuarchive
Date: 18 Dec 92 00:49:47 GMT
Article-I.D.: sumax.1gsvfbINNm67
Organization: Seattle University
NNTP-Posting-Host: sumax.seattleu.edu

In article <1992Dec17.184334.28276@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
>In article <1992Dec10.213741.27951@samba.oit.unc.edu> David.White@launchpad.unc.edu (David White) writes:
>>I've just uploaded LLAMATRON (a VGA clone of the old Robotron game) to
>>wuarchive.wustl.edu under /pub/MSDOS_UPLOADS.  Good games get deleted from
>>there fast, so go FTP it NOW!  (LLAMA.ZIP)
>I downloaded it, but it doesn't seem to work
>with my Kraft Thunderstick jouystick?  Do you know why?  Anyone?
>It is plugged into SB at IRQ5.
>
I got it and seems to work fine, either with 1 or both joysticks.  Did
you try running the install.exe file? It allows setup of joystick,
sound, monitor, etc.  
Semi-hard to find notes: at title screen, joystick 1 changes players.
up/down changes 1 or 2, left right changes team, individual, or clone.
One strange thing here, what exactallly does a 1 player team setup do?
q quits altogether, x quits to the title screen, p pauses, o unpauses.
When paused, s toggles sound.  Also, every other key demonstrates the
extensive sampled sounds of this game while in pause mode!

With the 1 player and clone set, I can't seem to use both
joysticks for the first player.  (On 1 player individual, pressing
stick #2 fire button starts game with stick 1 movement, stick 2 fire
direction.  The ONLY way to possibly play this game!)
 
My hardware consists of a kraft joystick card with both sticks plugged
into it, and a separate SB.  I've experienced no problem with either.

THIS IS AN EXCELLENT GAME! Well worth the $20 theyr'e asking!
--
Mike Kahler
kahlerm@sumax.seattleu.edu

>=-=-= David =-=-=
>>           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: sf2new.zip fixed/re-loaded, etc.
Keywords: 
                             
Organization: North Carolina State University, Project Eos
Distribution: comp.sys.ibm.pc.games
Date: Mon, 21 Dec 1992 05:36:21 GMT

-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: jefff@cbnewse.cb.att.com (jeffrey.l.knopp)
Subject: MISC GAMES FOR SALE
Organization: AT&T
Distribution: usa
Date: Thu, 17 Dec 1992 13:03:29 GMT
Keywords: IBM VGA

	Following games for sale:

	- KQ5 VGA vesion, $20.00 obo
	
	- Monkey Island 1, $20.00 obo
	
	- Monkey Island 2, $25.00 obo
	
Games come in orginal boxes and manuals. Will consider trades, looking
for OOTW and UW.

jefff@ihlpl.att.com
Newsgroups: comp.sys.ibm.pc.games
From: jkent@loligo.cc.fsu.edu (John Kent (History?))
Subject: Ultima7 Secret Stash!!!
Organization: Florida State University Academic Computing & Network Services
Date: Mon, 14 Dec 92 16:26:58 GMT


About a week ago I read a post concerning a "secret stash" 
supposedly this stash contained a full set of magic armor, spells
reagents magic bolts....etc...  Basically all the good stuff you would
want for your character.  Well I recently restarted the game with
the FOV upgrade and I would really appreciate directions to this stash

I also know there are cheat commands for Ultima7 (teleporting, loading stuff)
Any help in this area would be appreciated also.
thanks
	John
Newsgroups: comp.sys.ibm.pc.games
Newsgroups: comp.sys.ibm.pc.games
Subject: WC2--War is Hell
From: morgan@arc.ab.ca (Sean Morgan)
Date: 17 Dec 92 11:50:55 MDT
Distribution: world
Organization: Alberta Research Council

                                  HELL

                           by Bruce McLellan

                             copyright 1992

I had just returned from battle, my crossbow had taken enough punishment to
down a fralathi but somehow it had gotten me home.  With nothing but R&R on 
my mind, I landed only to learn I was to launch one more time.  A strike 
force was moving in, with two heavy cruisers and some fighters.  We had to 
move fast.

With no other choice, my furry friend and I launched into the abyss with 
torpedo laden sabers.  We were about half way to the strike force when we 
encountered three enemy fighters.  They were being pursued by a recent 
acquaintance of mine and his wingman.  Together we easily dispatched the 
fighters and headed off towards Armageddon.

I knew it would be an impossible battle but I thought we could win.  Although 
my comrades didn't know it, I had done this before.  Some warped twist of 
fate had me caught in a loop that had me fighting the same losing battle over 
and over again.  But this time I had new information!

As we approached the strike force I ordered my wing men to strike as I swung 
around 180 degrees and hit my afterburners.  My men fought with valor and 
took out three enemy ships before, one by one, I heard their chilling voices
announce the inevitable ejections. 

I was alone.  I destroyed one enemy fighter with my turret and another with
my main guns.  The skies were silent...for the moment!  I began my attack 
run, my new information led me to believe this would be easy, not so.

As I locked torpedoes and eased toward the first capital ship, its main guns 
let fly. I dodged a salvo and began another run after losing lock.  This 
time I was not so lucky.

My forward section took a direct hit, devastating shields and armor as well 
as destroying target lock.

I followed the usual scenario and fired away with my forward guns until my 
ship was blasted to pieces again.

Victory?  Maybe tomorrow, or the day after, but first I will get hockey 
tickets.  So I can watch them skate, IN HELL WHEN IT FREEZES OVER!
---------------------------------------------------------------------------
Written by Bruce McLellan (mclellan@arc.ab.ca), who was too shy to post it
himself!  You're welcome, Bruce.
-----------------+-------------------------------
Sean Morgan      |  ALBERTA  6815 - 8 Street N.E.
                 | RESEARCH  Calgary, AB, Canada
morgan@arc.ab.ca |  COUNCIL  T2E 7H7

Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz)
Subject: Re: Wolf3d GOD mode?
Organization: Hamilton College - Clinton, NY
Date: Fri, 11 Dec 1992 14:16:20 GMT

In article <1992Dec10.031147.32169@ns1.cc.lehigh.edu> dgw1@ns1.cc.lehigh.edu (DANIEL G. WALL) writes:
>In article <1992Dec9.010641.21861@sarah.albany.edu>, ml4477@sarah.albany.edu (
> Sting   ) writes:
>>In article <1g2839INN9h1@sdl.Warren.MENTORG.COM> garyg@Warren.MENTORG.COM write
>s:
>>>
>>>Sorry, I missed this thread.  Please email, how do I get into GOD mode?
>>>
>>       Meee toooo!!!!1
>>
>>>Gary Gendel
>>>
>>
>>                               Marc Lefebvre
>>                               ml4477@eve.albany.edu
>>                               ml4477@rachel.albany.edu
>>                               lefebvre@pbush.com
>>
>If you have Ver 1.1, type at DOS:
>C:\> WOLF3D -GOOBERS
>
>Use the following hot-keys:
>TAB-W    Warp to level
>TAB-G    GOD mode
>TAB-I    Free items
>
>I don't think you can do it with ver 1.0.

In v 1.0 you type WOLF3d -NEXT instead of Wolf3D -GOOBERS.

One question, where do you type the hot-keys?  In the menu?  When the
game actually starts?

Thanks,

Mike

-- 
Mike Rabinowitz     Internet address--nrabinow@itsmail1.hamilton.edu 
		    CIS Address--70732,2072      GEnie--M.Rabinowit1
		    Delphi Address--Darkknite

Newsgroups: comp.sys.ibm.pc.games
From: tax@tolsun.oulu.fi (Samuli Takala)
Subject: Re: Where is it? World Circuit
Organization: University of Oulu, Finland
Date: Tue, 15 Dec 1992 21:12:52 GMT

In article <1992Dec15.093238.22422@nobeltech.se> rois@nobeltech.se (Rolf Isaksson) writes:
>In article <dedmunds.724383423@sfu.ca> dedmunds@selkirk.sfu.ca (Darran Edmundson) writes:
>>I can't take it any longer.  Where the hell is World Circuit?  Is it
>>really out on the east coast of North America?  Why is Microprose
>>doing this to me?
>>
>
>It must be hard to realize that North America is not always the center
>of the word ;-). You're quite right in getting desperate though. I've put
>around 20 hours on my car during the weekend and it is really impressive.
>
>>Rumour has it that it's actually smoother than the demo!  I going to break
>>down and have it couriered from England any day now.
>>
>On a 486-50 with ET4000 local bus video it installed to a frame rate of
>15 f/s and then uses 45% of the CPU. I have then set the frame rate to
>20 f/s and then it uses 75% CPU. Max detail of course.
>
It IS smoother than the demo! On my 386-33 I turned the ground texture off
and set frame rate to something like 18 frames/second. processor usage is 90%.
Otherwise max detail.
As a game it by far the best driving game I'm ever played! I've had it for
about two weeks now and played it well over 50 hours.

>You get both 'Traction Control' and 'Steering Help' by default. You can disable
>traction control if you feel very macho but then it's really sliding all over.
>With 'Steering Help' disabled I think the car is virtually undrivable. The 
>steering is so sensitive that it's almost impossible to control.
>
I disabled both traction control and streering help. It was tough at first to
keep the car on track but now I am only 1-2 seconds from track records. The
freedom it gives is great. With steering help the car tends to follow the road,
also in wrong direction and it's difficult to turn it around. without the help
you can drive freely in any direction (unless there is a wall :-)
I'm using joystick of course (Advanced Gravis).
With steering help it is too easy to break the track records.

>In the wet it simulates the spray of water, so when the track is clear the
>visibilty is good. But when you get closer to someone you see less and less
>until you pass them (or crash).
>
>Those real F1 guys are really impressive. On Spa for instance I can come close
>to the best race times but I still 12 seconds from Sennas best qualifying 
>time.
>
>Enough rambling.
>-- 
>Rolf Isaksson  NobelTech Systems ! I will NOT press Eject until I've
>S-175 88 Jaerfaella      Sweden  ! landed this thing. You'll have to
>ROIS@nobeltech.se                ! wait for your floppy!

Samuli Takala, tax@tolsun.oulu.fi
               tax@rossy.oulu.fi
From: tang-nelson@cs.yale.edu (nelson tang)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW inventory bug - what is it?
Date: 20 Dec 1992 11:46:16 -0500
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Distribution: world
NNTP-Posting-Host: zoo-gw.cs.yale.edu

This is probably in the FAQ (which I couldn't find, btw), but could
someone enlighten me as to what the Ultima Underworld inventory bug is?
Please reply by e-mail, as i shudder to think of trying to read this
newsgroup via 2400 baud...

Thanks muchly,
Nelson

-- 
-------------------------------------------------------------------------------
Nelson Tang,  TC '94				tang-nelson@yale.edu
P.O. Box 3992, Yale Station
New Haven, CT  06520-3992			(203) 436-0193
Newsgroups: comp.sys.ibm.pc.games
From: dsknobel@undergrad.math.waterloo.edu (David Knobel)
Subject: Wizardry 7
Organization: University of Waterloo
Date: Tue, 15 Dec 1992 19:49:25 GMT

I looked everywhere for the Notched Staff and finally decided that it simply
wasn't there at all!  Bug?  Who knows...luckily I have a character editor,
so I created a staff.

But now I'm on Level 2 of the Munkahara dungeon and can't seem to get
anywhere.  There's a bunch of locked doors and some water.  In front of one
locked door is the sign "Tomb of the Holy Work" (or something like that) and
I know that the Holy Work is what I want, but the only key that I possess is
the Munk's key which opens nothing.

I wonder if my "stuckness" has anything to do with the fact that I did not
actually (really) find the notched staff.

Please help...where do I go from here?

dsknobel@descartes.uwaterloo.ca

Newsgroups: comp.sys.ibm.pc.games
From: edg@Ingres.COM (Ed Goldman)
Subject: Re: Front Page Sports Football:Replay
Organization: Ingres, an ASK Company, Alameda CA 94501
Date: 14 Dec 92 17:33:51 GMT

wright@lims01.lerc.nasa.gov (Ted Wright) writes:
: 
: On the other hand, the manual says something about the computer 
: automatically saving highlight films that can be viewed from the box-score
: screen after the game. How is this done?
: 

I think this may be only for league play, but ...

After a game for the week is played, go to the "This Weeks Matchups"
screen.  Click on a game that has been played (i.e the line with the
2 team names and the score).  This brings up the "Box Scores" screen.
You should see a menu box for "Show Highlights".

-edg-
Newsgroups: comp.sys.ibm.pc.games