HDTenEightyP/NetNews huggingface dataset:
From: jblst5@icarus.lis.pitt.edu (Jan B Larsen)
Newsgroups: rec.games.video.arcade
Subject: BEST ARCADE GAMES
Date: 15 Apr 92 02:36:23 GMT
Reply-To: jblst5@icarus.lis.pitt.edu
Organization: University of Pittsburgh

Some of the best arcade games ever:

Break out
Pac Man
Defender
Star Wars I
Asteroids
Zaxxon
SPACE INVADERS!
Donkey Kong
Galaga

I used to be (and still am. They are just not around anymore) totally addicted to
these games. I don't find the newer games as addictive. Maybe I've grown up (I hope
not!)

- Jan







Organization: Sophomore, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade,alt.games.sf2
Date: Thu, 16 Apr 1992 01:34:47 -0400 
From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
Subject: SF2 CE: Honda.


	Vega and Bison players are really starting to make me sick.  I'm almost
 tempted  into using Honda just to humiliate them.  He was actually
fairly effective for me in the old SFII.  Is there any point in using
him in TCE, i.e is he at all effective against Vega or Bison?  And is he
still as effective against the improved Ken or Ryu?  


					Clifford T. Tanaka
					ct20@andrew.cmu.edu
Newsgroups: rec.games.video.arcade,alt.games.sf2,rec.games.video
From: napalm@next03cville.wam.umd.edu (Warren L. Mohn)
Subject: Re: Must Read!!!!! (Re: Sheng Long on SF2 Champion edition!!!)
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 16 Apr 1992 08:27:31 GMT

In article <1992Apr16.061833.14705@helios.physics.utoronto.ca>  
liuca@bullet.ecf.toronto.edu (LIU  CHEUNG WAH STEPHEN) writes:
> 
> 	I has always been considering this "Sheng Long" is just a joke,
> until I read a magazine about video game. The magazine name is called
> EGM -- Electronic Gaming Monthly. The impressing part is, the magazine  
proves the existence of the guy name Sheng Long. The magazine show the  
picture of ryu fighting against Sheng Long.

(EGM B.S. deleted)

> 	The above story is absolutely true, and the magazine is
> a very popular game magazine which is famous for its detailed  
description
> about video games.
> 	If you guys don't believe, go to check out the magazine. But mind
> you, this magazine is hard to buy. You can usually only find it in
> those Computer Games Stores.
> 

I implore readers of the groups to not publicly flame this guy, and leave  
it at that.  He obviously doesn't read the groups anyways.  And I'm sick  
of the amount of flaming caused by the nonexistence of Sheng Long.  Just  
leave it be and use your time to write something constructive about SFII  
or any other video game.
From: jbhoward@ws74.unccvax.uncc.edu (James Bradley Howard)
Newsgroups: rec.games.video.arcade
Subject: SF2 will kill this group
Date: 6 Apr 92 21:47:27 GMT
Organization: University of NC at Charlotte

Street Fighter 2 has totally clogged this newsgroup.  Contrary
to what some people have said, even the super "parsing" kill
files have little or no effect in filtering out all that garbage.
I'd say 90% of the SF2 postings are by people who never read
this group anyway. (Of course, thats a blatant estimate, so sue me)
 
alt.sf2 cannot be to solution, simply because a lot of places
don't get the alts.  People, this is one of the reason moderated
newsgroups get started. 
 
From this point on, I'm making a point of replying via email 
to each sf2 post I see, telling them to use the alt group. Sure
it will waste time and money and effort, but someone has to
clean this mess up.   Anyone who wants to join in the effort,
feel free to go ahead.
 
jbhoward@mosaic.uncc.edu
From: trump@elaine30.Stanford.EDU (Michael Jason Lewis)
Subject: SFII:TCE -- Dhalsim invisibility
Organization: DSG, Stanford University
Date: 12 Apr 92 22:56:19 GMT

I've never actually seen TCE, but I remember hearing a while ago that the 
Dhalsim invisibility bug was going to be intentional in TCE.  Does it really
exist?  Is it useful?

Just curious...

- Mike Lewis
trump@leland.stanford.edu
From: "bernie wong" <bernie.wong@canrem.com>
Newsgroups: rec.games.video.arcade
Subject: racism?: ryu vs. ken.
Date: 15 Apr 92 14:03:52 EST
Reply-To: "bernie wong" <bernie.wong@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

IT>        I noticed a long time ago that the majority of SF II players seem to
  >prefer using Ken over Ryu.  This seems to be especially true when the
  >player is an Asian.  Honestly, do you think they are preferring Ken over
  >Ryu for the difference in character potential, or are they just being
  >racists (prefering blonde-haired white man over a Japanese)?  Many of
  >those Ken/Ryu players don't seem to recognize the differences in
  >character potential.  If they are choosing Ken for his being a
  >blonde-haired white man, I feel sorry for those Asians who feel the
  >inferiority complex.  (Yo brothers, wake up!!)  If they are  choosing
  >Ken for his potential, then there is nothing wrong with it.

As I told someone else, that is a totally irrelevant comment.  I mean,
my lord, I should get a medal!  I play Dhalsim!  Wow, does that mean I'm
totally pro-african now?  Hey, that's neat.  Geez!  Does that mean you
pick RYU as a racial statement?  Picking an ARCADE GAME of all things to
show racial discrimination is one thing but when you talk about people
being racist because they talk about Ken over RYU?!?!?!  Give me a
break.  Besides, it's been confirmed that Ken is stronger than Ryu.
Perhaps people just want the stronger of the two!  But to be perfectly
honest -- WHO CARES!
---
  OLX 2.1 TD  6 starved because 7-8-9.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: fofp@castle.ed.ac.uk (M Holmes)
Newsgroups: rec.games.video.arcade
Subject: Re: T2 help wanted
Date: 7 Apr 92 16:56:21 GMT
Organization: Edinburgh University

vinlai@cbnewsb.cb.att.com (vincent.lai) writes:

I'm not a great arcade game fan (sorreeee) but myself and a friend have
put something of an investment into getting to the last screen of T2
twice. 

Questions:

1) How do you finish off the damn thing? Obviously the gun has something
to do with it, but what? Do you have to avoid using the side button
until a crucial point?

2) What are the rules for ammo and energy? The explosives boxes give
extra ammo on the side buttons? Energy goes down when something shoots
at you? how do you get more?

3) Any tips for getting through the screens faster? Especially that damn
truck trying to crash the van?

4) Any tips for getting through the screens cheaper :-)

5) What are the best ways to improve score?

6) What do the red and green lights on the gun signify?


Sorry if this is all old hat. I guess a lot of it is "standard" arcade
stuff but I just ain't in the culture. I'll only play it again if I
figure I can finish it this time so any info appreciated.

FoFP
From: gt4023b@prism.gatech.EDU (Celso Enrique Alvarado)
Newsgroups: rec.games.video.arcade
Subject: Racism?: Ryu vs. Ken.
Date: 8 Apr 92 03:07:12 GMT
Organization: Georgia Institute of Technology

In article <rauser.702692710@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>I think Ryu looks much cooler. Don't assume just because an Asian uses Ken that
>e's being racist or inferior. This is a stupid and arrogant assumption.
>
>--
>Richard J. Rauser     "I hate Guile."
>rauser@sfu.ca              -Rick Rauser after getting murdered by Guile

You are only partially correct my friend.

I know a person who does happen to pick ryu because he himself is oriental.
as he once put it "i play ryu because i'm prejudice"

Of course i understand that you shouldnt assume these things, but there are people
that do function this way.

I must admit that I too am prejudice.

But my reasons are not for skin color, culture, inferiority/superiority.

I PREFER to play Ryu because to me he defines what it truly means to be a
traditional karateka, complete with honor and strict discipline.
(so sue me for taking a little bit too-many karate classes)

I play Ken only when I get my ass kicked (usually with guile) and I end up 
getting pissed off and feel like really whamming and cheezing on somebody 
(forget the honor crap).

I guess thats what Ken defines for me: a big strong, undisciplined berserker
who gets off on kicking people's ass.

So, i guess i am prejudice.  Prejudice on that representation of berserkness
and no true discipline/honor. (so i'm a hypocrite when i play Ken)

Whatever.

I hate guile too!!

-C.E.A.
(the above was strictly an opinion, and was not meant to offend anyone)


-- 
    " I love ADA !!!!!!!!!! "
                       - Celso E. Alvarado : gt4023b@shaft.gatech.edu
                       "Its a Latin thing, you just wouldn't understand..."
Organization: Central Michigan University
Date: Wednesday, 8 Apr 1992 14:32:44 EDT
From: <34ZDFYS@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.video.arcade
Subject: Re: T2 help wanted
 <1992Apr7.184029.19526@uwm.edu>

The red & green lights on the guns signify if a target is 'good' or not.
If you're aimed at a 'Civie' it's red.  If it's aimed at a combatant,
it'll be green.

bob
Newsgroups: rec.games.video.arcade
From: u894548@bruny.cc.utas.edu.au (Phil Koay)
Subject: * H E L P * Guile Vs Vega
Organization: University of Tasmania, Australia.
Date: Fri, 10 Apr 1992 04:43:47 GMT

I have beaten vega a number of times with Guile and other characters, however
with Guile I have not found a technique that will constantly beat him. Thus 
I have to rely on a little luck. Does anybody have a sure way of beating him?

						Phil.
[ Dont damn me when I speak a piece of mind]
[ Cause silence isn't golden when I holding it inside]
[                                              ....    G'N'R]

Xref: sparky rec.games.video.arcade:5017 alt.games.sf2:161
From: jpthrow@eos.ncsu.edu (JAMES PATRICK THROWER)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: SF2: CE game finishes
Date: 9 Apr 92 04:04:19 GMT
Organization: NCSU Project Eos

In article <JEFFT.92Apr8221939@mint-chocolate-chip.mit.edu> jefft@athena.mit.edu (Jeff Tang) writes:
>
<Stuff about Guiles lame old ending deleted>
>
>I've seen  Bison's end, are the other boss endings the same? (that's what
>someone told me).
>
>Has Zangief's ending been updated to reflect recent political changes?
>--
 
Well as far as the boss endings go the graphics are the same for all 4 butt the
text is different.  Kinda a cheap way out of that i guess.

Ive gotten to the end with Blanka and its the same as the old one, Ken and his
ending was redrawn so Eliza dosnt look like a puppet and the wedding picture
dosnt look like two ogres getting married, and Zangief.  Zangief is still the
same but it was also redrawn,  the gorbie jumping out of the chopper was redone
and the dance part was all redrawn (Zangief looks like a monster now) but the 
close up of Gorbo with the flag back ground is still the same ans still has the
old flag.   
 
Somebody tell us which others were redone...
Organization: The Leader Desslok School of Diplomacy
Date: Monday, 6 Apr 1992 20:09:52 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Distribution: rec

In article <GRIGSBY.92Apr5181905@occs.cs.oberlin.edu>,
grigsby@occs.cs.oberlin.edu (Spiral Death Trap) says:
>
>Almost all games now have background music of some kind, mostly awful.
>However, this is not always the case: some have actual musical validity, and
>are fun to listen to if you can hear them over the nervous cheering of
>the SF2 crowd.  Here are some of my nominations:
[deletia]

Lots of people have already mentioned some of my favorites, such as
Outrun, so I won't repeat them. But here's some nobody mentioned yet...

I nominate Atari Games for Off the Wall. That thing has some really
nifty tunes during each level; very atmospheric.

And I nominate them again for their music between stages on other games,
in particular Roadblasters. You don't necessarily need music during the
game, what with the roaring of engines and so forth, but during the
intermissions there are those great quick guitar riffs! Utter coolness.

I want to get sound samples of those riffs so I can steal them for
the Amiga game I'm going to write one of these days... anyone know
if a version of Roadblasters ever came out for the Ami?

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
 DISCLAIMER: Penn State cares about my money, not my opinions.
  "So, you've seen our government in action. What do you think?"
   "Truthfully? Well, the Minister of War... she has the most amazing hair."
Newsgroups: rec.games.video.arcade
From: patenaude@nhtima.enet.dec.com (Roger Patenaude)
Subject: Re: Red Baron parts
Reply-To: patenaude@nhtima.enet.dec.com (Roger Patenaude)
Organization: Digital Equipment Corporation
Distribution: usa
Date: Mon, 13 Apr 92 14:54:44 GMT



WICO stocks the parts. Just call 1-800-FOR-WICO and ask then to send you
a catalog. I think the part numbers were 16-304400 (right half) and 
16-304500 (left half) at #3.30 a piece ($25 order min). Someone else just
did this last month I believe.

Roger.
Organization: University of Illinois at Chicago
Date: Friday, 10 Apr 1992 11:07:01 CDT
From: <U51115@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: CYBERBALL

In article <92098.182749U14540@uicvm.uic.edu>, <U14540@uicvm.uic.edu> says:
>
>You guys really make me laugh. Street fighter TCE blows chunks. I can't
>see what all the interest is in the game. If anyone out there plays real
>games such as cyberball then let me know.

 Finally, somebody out there who knows how to have fun and knows the real game
of stategy. I agree with you about SF2. I like the game and all but there are s
o many damn rules in it. Besides, SF2 is all a matter of match ups. Like if you
 take one character, you can't beat another guy unless you take this guy or tha
t guy. And if you throw somebody, everybody spazzes out and they cry cheap or
tick. But with cyberball, there's no tick or anything. If you mess up then usua
lly you have yourself to blame not the other guy because he did this or that.
And there's no way to cheat in the game. Except if the other guy runs out the c
lock when he's winning but that only happens to begginers. I hope nobody flames
 me for this but I guess there's goin to be some loser out there who's going to
tell me how great SF2 is and how it has a lot of stategy. If anybody out there
want a good game of Cyberball 1 (original Cyberball) and are in the Chicagoland
area, call me up and we'll play a real game of stategy.
From: 34ZDFYS@CMUVM.CSV.CMICH.EDU
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Date: 6 Apr 92 17:51:03 GMT
Article-I.D.: CMUVM.92097.13510334ZDFYS
Distribution: rec
Organization: Central Michigan University

Hey, speaking of video-game music, does anyone remember an album about
10 years old with songs about pac-man, frogger, and other arcade
classics?  If I remember right, it had the pac-man patterns on the jacket
cover.  I guess 8-track owners weren't so lucky =-).

bob
From: chrisc@kether.webo.dg.com (Chris Campbell)
Newsgroups: rec.games.video.arcade
Subject: Kickman (was: Best Video Arcade Game Theme Music)
Date: 14 Apr 92 00:31:18 GMT
	<1992Apr9.125710.23812@linus.mitre.org>
Distribution: rec
Organization: NSDD, Data General Corp.

>
>Almost all games now have background music of some kind, mostly awful.
>However, this is not always the case: some have actual musical validity, and
>are fun to listen to if you can hear them over the nervous cheering of
>the SF2 crowd.  Here are some of my nominations:
>(Note: Laser disc games don't count, although with the advent of heavy
> sampling, the distinction becomes less obvious.)

I always liked the music in Kickman (an oldie but goodie).  Does anyone
by any chance have a cassette of this music, or access to a Kickman
that they could record me a copy?  Thanks ...

Chris
Xref: sparky rec.games.video.arcade:5002 alt.games.sf2:147
From: rauser@fraser.sfu.ca (Richard John Rauser)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: Help me stop Guile Air Throw on SF2!!!
Date: 8 Apr 92 19:48:44 GMT
Article-I.D.: sfu.rauser.702762524
Organization: Simon Fraser University, Burnaby, B.C., Canada

bennetta@fraser.sfu.ca (Jason Patrick Bennett) writes:

>Hi there...I need help real fast regarding Guile's air throw attacks
>against my favourite character, Chun Li.  I was playing a guy
>tonight, and everytime I tried to jump him, he'd jump "backwards," and then
>throw me back at the ground again!  How do I counter-attack this?  CAn
>I throw him instead???
>Also, this guy frequently tossed me when I was standing on the ground...
>again, can I counter-attack this?  What's the best way to get Chun Li to throw?
>Thanks!! e-mail to bennetta@sfu.ca

   Ask Ryu...as I understand it, he and Chun Li did quite a bit of throwing
and wrestling before the tournament...ah yes, to rest between those smooth,
muscular thighs...sigh.

--
Richard J. Rauser  "I like fighting Chun Li."
rauser@sfu.ca       Especially when I slide under her legs and glance up."
WNI                                 -Dhalsim 
Newsgroups: rec.games.video.arcade
From: davidja@caen.engin.umich.edu (David Joseph Antoine)
Subject: Street Fighter II: Champion Edition
Date: Wed, 08 Apr 92 02:15:13 EDT
Organization: University of Michigan Engineering, Ann Arbor

Once again, it is the one and only David Joseph Antoine, less commonly known as
Smooth Money with questions and comments about CE.  

1) How do you Blanka with Zangief?  His new roll beats me into a mushy pulp.  I
can't seem to drop kick, spin punch, or jab it.  People know that this is my 
only waekness next to Gumby.  It is starting to aggravate me a lot.  
  
2) Although I usually beat Sagat (three rounds with virtually no energy left), does anyone have any techniques to better defeat him?

3) I also have trouble with Vega's claw.  What can I do to knock it off to give
me the advantage?

4) Back to Blanka: Can I splash (jump with down and fierce) the roll?  Can I do
anything about it?  I really need help on this one?

5) I can't do shit about E. Honda's Strong Hands (hhs, whatever you may call it)I know that I can hit them, but with what?  His hands are as bad as Blanka's
roll.  And how come it's so hard to jump over the Torpedo?

6) Any general suggestion for the other opponents: Ken, Ryu, Chun Li, Guile!,
Dhalsim, Bison, or the other Zangief would be greatly appreciated.

7) Zangief can easily beat Balrog or Bison.  Anytime Balrog glides, simply spin
punch.  He will take major damage for gliding and have second thoughts about
doing it again.  This even works for the AboutFace.  For Bison, the spin punch
also works on his torpedo.  If he does a head stomp, jump forwards or backwards
and do a strong chop.  Just be careful when he lands; some players try to sneak
behind you for an easy throw.  Other than that, they are toast.

8)For Ken, spin punch any fireball and try to hit them if close enough.  Do not
jump unless absolutely necessary, which is almost never.  Simply foot sweep if
you knock him down.  SPD any blocked Dragon Punches.  Same for Ryu except be 
careful of quick Dragon Punch after fireball.

9) For Chun Li, it is easier to hit her out of the air than the first game.  If
you can SPD her when she lands from a jump kick, do so.  You can usually beat
the thousand foot kick (intermediate or experts only should attempt this).  BTW,use the strong or jab button to knock her out of the air.

10) One last tip: When you knock an enemy down, Jump past them and do a fierce
splash.  Your feet will hit them unless they do a supermove.  Either foot sweep,jump back and throw a drop kick, or SPD right there.  The choices are yours.  
However, be careful of the Shock, Flip Kick, and Dragon Punch.

These are all personal thoughts.  If you have an urge to discuss or flame them, send it to me at my address or post it (better to e-mail though).  I've got to
go. The computer center is closing.  Peace.  Five thousand.

"Remember.  Those who fall victim to the Spin Cycle will be hung out to dry!"
   
David Joseph Antoine
davidja@caen.engin.umich.edu
 



 

 


 
D
D
D
Dhalsim, or the other Zangief


Newsgroups: rec.games.video.arcade
From: napalm@next03pg2.wam.umd.edu (Warren L. Mohn)
Subject: Re: BEST ARCADE GAMES
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Wed, 15 Apr 1992 04:33:26 GMT

I am not going to contribute to a creation of a stupid thread....I am not  
going to contribute....I am not going...I am not....OH YES I AM!   
Aaaaaahahahahaha!

My list of some of the best all-time games are (in NO particular order)

Tempest
Star Wars I
Star Trek
Marble Madness
Attack of the Killer Robot Monsters (a kind of obscure game from where I'm  
from)
S.T.U.N. Runner
Steel Talons 
Super Hang-on
Spy Hunter (Great Music)

Worst Game ever made:

A tie between all the laserdisc games.
From: IO20084@MAINE.MAINE.EDU
Newsgroups: rec.games.video.arcade
Subject: Re: Ryu's Ground Defense
Date: 4 Apr 92 07:27:45 GMT
 <1992Mar28.030748.534@m.cs.uiuc.edu>
Organization: University of Maine System

I think that you are wrong as far as Ryu's/Ken's abilities.  I have only been
playing SF:II for about six months and I can already beat it on one try using
either Ken or Ryu.  There are a lot of people who play SF:II here and everyone
I know who can beat it on with one game use Ryu.  I can't comment on SF:TCE,
because I haven't had a chance to play it yet, but I there isn't anyone I know
that suggestes that Ryu and Ken are not good characters on it.


Chuck M.
Newsgroups: rec.games.video.arcade
From: pychen@cory.Berkeley.EDU (Peter Y. Chen)
Subject: Re: Racism?: Ryu vs. Ken.
Organization: University of California, at Berkeley
Date: Thu, 16 Apr 1992 21:02:51 GMT

Guess what guys?  The designer of SFII confessed that (at least for the
original SFII version)  there are ABSOLUTELY NO DIFFERENCE between the
abilities of Ryu and Ken.  Same speed/damage in all punches, throws,
specials...  The only difference is the rolling Judo throw (Ken does
one extra roll) but even that does the same damage as Ryu's Judo throw.
This is undoubtedly true, as the article that I read was in a magazine
published in Japan, in which the designers of SFII were interviewed.
From: fhuang@eniac.seas.upenn.edu (BOGUEMAN)
Newsgroups: rec.games.video.arcade
Subject: Zangief's Flaming SPD???
Date: 16 Apr 92 02:32:41 GMT
Distribution: usa
Organization: University of Pennsylvania


Zangief with a 	`Flaming SPD?' Puhhhlease! I won't believe it until
1) I see it with my own eyes (hunt this cotner kid down and make him
show me); 2) I happen to do the move myself. In otherwords, I think
Zangief's `new move' is complete and utter - bullshit.

						-bogueman