HDTenEightyP/NetNews huggingface dataset:
From: gbradley@uks240.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Arcade Classics
Date: 20 Nov 92 17:50:10 GMT
Reply-To: gbradley@uks240.Berkeley.EDU (Gary Bradley)

In article <1992Nov18.000801.5251@trl.oz.au>, mathers@sibelius.trl.oz.au
(Steven Mathers) writes:
|>In article <1992Nov11.231311.9466@hubcap.clemson.edu>,
diamond@hubcap.clemson.edu (David Lee) writes:
|>|> mathers@sibelius.trl.oz.au (Steven Mathers) writes:
|>|> 
|>|> 
|>|> >Games I would be interested in seeing good conversions of:
|>|> 
|>|> >Berserk, Centipede (the one on the arcade classics disk is rubbish)
|>|> >Galaxian, Pacman (wasnt faithful enough, sorry), Pengo (please!)
|>|> >Scramble, Xevious (spel?).  Argh, memory failure...what others? anyone?
|>|> 
|>|> 
|>|> MR. DO! MR. DO! MR. DO!!!!!!!! TIME PILOT!!!!!!
|>|> 
|>|> >As for other not-really-old-classics-but-not-bad games, does anyone
|>|> >remember --
|>|> 
|>|> >Pooyan, Foodfight, The karate game with 2 joysticks?
|>
|>Yeah, time pilot!  I looked into Intruder, which is supposed to be a
|>berserk clone, and it sort of is, but its not that good IMHO.
|>
|>Another: Space Panic.
              
    ALSO....Sinistar, better than "Time Pilot" IMO. Q-Bert (though the
Amiga game "Q-Bic" is pretty damn close) Scramble, Galaga, Gyrus and, of
course, Juno First, my favourite arcade game of all time.
      
+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: jdutka@wpi.WPI.EDU (John Dutka)
Newsgroups: comp.sys.amiga.games
Subject: 360 and Patriot
Date: 20 Nov 1992 02:04:42 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

According to 360 Software, there will be no Patriot for the Amiga, so
if you want to see it for the Amiga, LET THEM KNOW!


-- 
| John A. Dutka, Jr.   | Micro Credo:                                        |
| jdutka@wpi.wpi.edu   | Never trust a computer bigger than you can lift.    |
| Worcester Polytechnic Institute ___________________________________________|
From: foregone@stein.u.washington.edu (Ah so Grasshopper!)
Newsgroups: comp.sys.amiga.games
Subject: Re: To the uploaders of various demo files
Date: 18 Nov 92 18:19:16 GMT
Article-I.D.: u.1992Nov18.181916.15521
Organization: University of Washington, Seattle

Oh...I forgot...I wanted you to post longer text files for your next
upload.  No need to be retroactive...:)
Newsgroups: comp.sys.amiga.games
From: gspall@mobius01.math.uwaterloo.ca (Greg Spall)
Subject: Re: Turrican 3 SEU level, was Re: Shoot Em Up's
Organization: University of Waterloo
Date: Mon, 16 Nov 1992 23:19:07 GMT

Just a quick question about Turrican II....
I have it, and have finished it several times, LOVED IT... but somethings a bit
mucked up with my copy, and it crashes after the guy runs of the side of the screen
after killing the end boss.  Is there an end screen?? and if so, what happens??
just curious, that's all...   :-)

Thanx in advance.....


							The Ditto
Newsgroups: comp.sys.amiga.games
Subject: Noted Problem with Pinball Fantasies....
From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
Date: 23 Nov 92 08:25:17 EST

Actually, problemS...

1) On good old 512k Agnus', Speed Devil needs all the room it can get.  
Therefore, DONT NOT USE A PAL SWITCHER TO PLAY IT.  Crash-o-matic.
However, the fact that PF is avail in an NTCS mode makes PAL switching
unnecessary.  (although the intro screens will still be PAL, cut-off
bottoms, etc)

2) IF anyone can get it to work on a single-drive system, TELL ME.  I
have two friends that are looking to get it, but have a 500 and a 3000 
both with the internal drive.  The guy at the store didnt know.

-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /
Newsgroups: comp.sys.amiga.games
From: kevint@hpsadqa.sad.hp.com (Kevin Taddeucci)
Subject: Re: A3000 and Psygnosis
Organization: Hewlett-Packard, Santa Clara Division
X-Newsreader: TIN [version 1.1.4 PL6]
Date: Mon, 16 Nov 1992 18:26:03 GMT

Tom Yip (yip@hpfcso.FC.HP.COM) wrote:
> I have an A3000.  What Psygnosis games run on it?  


Well, the original Lemmings runs on my A3000. Not hard drive installable
though. It's the only Psygnosis game I have so I can't comment on others.

       ----------------------------- ------------------------------------
      | Kevin J. Taddeucci          | e-mail: kevint@hpsad.sad.hp.com    |
      | Hewlett Packard Firmware QA | HPDesk: Kevin TADDEUCCI /HP5300/A0 |
      | Telnet: 794-4192            | HP Mailstop: 2LR-N                 | 
       ----------------------------- ------------------------------------
From: fillg1@uni-paderborn.de (Michael Illgner)
Newsgroups: comp.sys.amiga.games
Subject: Civilization and A4000, awfully slow
Date: 20 Nov 1992 08:48:43 GMT
Organization: Uni-GH Paderborn, Germany
Distribution: world
NNTP-Posting-Host: wien.uni-paderborn.de

Hi folks,

I have the following problems playing Civilization on the A4000.
The graphics are very slow, while exploring the landscape you can see
every single pixel being drawn. Has anybody else discovered this ?
BTW. It works like a charm on my old A2000+A2630.

						Michael


-- 
Michael Illgner 	fillg1@uni-paderborn.de          Tel. 
Theodorstrasse 27       Warburger Strasse 100		 Buero  05251/60-2331
4790 Paderborn		Theoretische Physik		 Privat 05251/26488
Germany                 Buero : N3.323
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: Re: Tom Landry Strategy Football
Distribution: world
Date: 23 Nov 92 01:25:07 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

I love this game! I have fun just choosing teams to find out how accurate
the home/road uniforms are. Merit was pretty complete in that aspect. It
was complete enough to even have Dallas, Washington, and Philadelphia
(maybe Phoenix but I haven't checked) wear their white uniforms at home
just like the NFL while the other teams wear their dark uniforms. Just
seeing that excited me. I've played the game a lot. 

I'm on a losing streak now. Got my butt kicked by New Orleans (I happen to
live in New Orleans ... hmm) when I chose Houston. Detroit beat me by a
touchdown when I chose Washington (but snow in the Silverdome?!). Of
course, B. Sanderson handled most of the rushing. :-)

I started the message with this sentence. Now I'll end it with this
sentence.
I love this game!

-- Via DLG Pro v0.995

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \                  Are YOU a caribou?                  /
Newsgroups: comp.sys.amiga.games
From: ins739l@lindblat.cc.monash.edu.au (William Fang)
Subject: Re: EA is gone too
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 22 Nov 1992 07:18:10 GMT

John Conklin (jconklin@terapin.com) wrote:
: In article <+qC-r*WZ0@Birdland.UUCP>, Andy@Birdland.UUCP (Andy Patrizio)
: writes:
: >A friend who works for Waldensoftware told me an Electronic Arts rep was
: >in his store a few days ago, and said that EA is dropping Amiga game
: >support. DPaint4.5 is in the works, but games are toast.
: >
: >You boys beginning to notice a pattern here?
: >
: >----------------------------------------------------------------------------
: >Andy Patrizio       \\        uunet!tension!birdland!andy       //
: >Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
: >----------------------------------------------------------------------------
: >"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
: >they were groveling through a hymn to His Majesty." - Hannibal Lecter
: >----------------------------------------------------------------------------
: >
: I, personally and professionally, do NOT believe this. BUT, I will call EA to
: confirm this rumor, or expunge it. If EA drops the Amiga, we may very well be
: in trouble folks. Sierra is one thing... but *** EA ***!!!

Is Electronic Arts US different from Electronic Arts UK?  Amiga is probably the
biggest selling and most widely supported micro in England.  About 1.5 million
machines and one of the biggest selling magazines over there is an Amiga Mag.

As long as some division of EA is producing amiga software, I'll be happy.
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: EA is gone too
Date: Sun, 22 Nov 92 07:31:46 PST
Organization: The Portal System (TM)
Distribution: world

EA is not dropping the Amiga. They have reportedly reiterated a commitment to
the machine, in fact, and have a number of products slated for release late
in the year: Road Rash, Desert Strike and a Populous II data disk among them.
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.amiga.games
Subject: Re: Perfect General
Date: 17 Nov 1992 23:26:15 GMT
Organization: University of New Hampshire  -  Durham, NH
Distribution: world
NNTP-Posting-Host: kepler.unh.edu

[The Perfect General]

'>   This is a GOOD game. I bought it earlier this year and played it for about 
'>a month straight (on evenings and weekends, of course). The intelligence is
'>good, the units are good, the scenarios are good. This is a game that you
'>will really like if you're into strategy/conquest games - it involves managing
'>limited reserves and tactics (ie: it's a great mind game). 

	I agree its a good game, I play it a lot.  I have to say though that
  the computer opponent is pretty weak, even at level 3.  The game is based
  on accumulating victory points by occupying cities, towns, bridges, whatever.
  The problem is that the computer opponent doesn't seem to do this.  In many
  of my games, the computer will ignore undefended VP areas, with the end
  result being a massacre at the end of the game.  QQP is supposed to be 
  releasing a deluxe version of TPG sometime next year.  I'm hoping that the
  computer opponent will be better, and that VP's are not solely based on 
  occupying objectives.  I'd like to see a hybrid formula taking in to account
  forces lost, forces destroyed and occupying objectives.  A scenario editor
  would be nice to have also.

							Greg Greene
                                                        ggg@kepler.unh.edu


  PS.  What I'd really like to see though, is a version of the game that has
       specific weapons in it.  So, instead of having just a heavy tank, I
       could choose to have a King Tiger, or a JS-III.  Imagine, combining the
       weapons of Kampfgruppe with the interface and graphics of The Perfect
       General.  Wow.


'>Gregg Giles (Dynamix, Inc.)                     Willy Beamish Development Team
Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Subject: Re: Opinions on Falcon 3.0 + AGA
Organization: Purdue University Engineering Computer Network
Date: Tue, 17 Nov 92 05:08:42 GMT

In article <1992Nov16.180335.4449@spcvxb.spc.edu> 5marte_f@spcvxb.spc.edu writes:
>Hello people,
>
>	I was wondering if anybody thinks that Spectrum Holobyte will release 
>Falcon 3.0 for the AGA machines? The 3.0 for MS-DOS looks hot. There's no 
>reason why it can't be done (better) on the Amiga. What do you folks think?
>
>		Felix Marte
>		
As far as I know, Falcon 3.0 is coming out for the Amiga.  I have heard rumours
about it for about a year.  If you look in the latest issue of THE ONE, you will
see numerous mail order houses listing it-with an asterik next to it.      

(digging out magazine)

November issue of THE ONE, page 101 (Eagle Software)
Falcon 3.0*..............#23.99(ST) #23.99(Amiga)

The bottom of the page reads
*Not released at time of going to press

Page 124 (Premier Mail Order)
Falcon 3*...............#24.99

Top of the page reads
Titles marked * are not yet available and will be sent on day of release



If you look at some of the other * items in these adds, you will see:
Microprose B17 Flying Fortress (1meg) - CAN NOT WAIT!
Chaos Engine
Microprose Gunship 2000 - CAN'T WAIT FOR THIS EITHER!
Humans
Indiana Jones-Atlantis Action
Indiana Jones-Atlantis Adventure
Lemmings Construction Kit
Lethal Weapon 3
Reach for the Skies
Streetfighter 2 (but we all knew that)
Shuttle -YUP, YOU GUESSED IT--CANT' WAIT FOR THIS ONE EITHER!
Troddlers
Wing Commander - NEED I EVEN SAY IT :)
A-Train
Aliens III
Amourgeddon Upgrade (?)
A.T.A.C.
F14 Tom Cat
Microprose F117A Stealth Fighter II - YEAH, THIS ONE TOO
Lawnmower Man (might be good, who knows?)
Secret Weapons of the Luftwaffe (I thought this wasn't going to be done)
Super Swiv
Worlds of Ultima, Martian Dreams
Ultima VII


Now, how much of this is real, and how much is just advertising fluff (remember
VETTE) remains to be seen.

I hope it all comes out




Newsgroups: comp.sys.amiga.games
From: c9c-ez@po.berkeley.edu (Patrick Horio)
Subject: GAMES FOR SALE - CHEAP !!!
Organization: University of California, at Berkeley
Date: Mon, 23 Nov 1992 21:29:06 GMT


FOR SALE:

Dungeon Master - $10
TV Sport Basketball - $8
Batman (The Caped Crusader) - $5
Pacmania - $5

All come with box/manuals and in perfect conditioin.  Include $2.50 shipping
for each game.  Not resposible for ROM incompatibilities.

If interested, send e-mail or call me at

(510)643-2120

Thank you...

Newsgroups: comp.sys.amiga.games
From: keith@majestix.cs.uoregon.edu (Keith Steiger)
Subject: Re: Turrican 3 SEU level, was Re: Shoot Em Up's
Summary: PAL
Keywords: Turrican PAL
Organization: University of Oregon Computer and Information Sciences Dept.
Date: Tue, 17 Nov 1992 04:08:06 GMT

In article <Bxu0rv.6C0@undergrad.math.waterloo.edu> gspall@mobius01.math.uwaterloo.ca (Greg Spall) writes:
>Just a quick question about Turrican II....
>I have it, and have finished it several times, LOVED IT... but somethings a
>bit mucked up with my copy, and it crashes after the guy runs of the side of
>the screen after killing the end boss.  Is there an end screen?? and if so,
>what happens??  just curious, that's all...   :-)

That happened with my copy, too.  I eventually decided--with much trepidation--
to solve the game AGAIN in PAL mode to see if it did anything differently.

Frighteningly enough, it does show the ending if you're in PAL mode.  I don't
remember it hardly at all, though.

	Keith Steiger
	"Why do I remember Turrican's ending better than Turrican II's?"
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Platforms (was Re: EA is gone too)
Date: 23 Nov 92 04:56:02 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sun 22 Nov 92 16:41, Crystal@glia.biostr.washington.edu 
wrote:

 C> Ok, terminology time again, folks...:<

 C> What is a PLATFORM? 

(1) A computer system. The Amiga is a platform. The Mac is a platform. An
IBM clone is a platform. A Sega Genesis is a platform, even, though you
don't see "platform" used to refer to dedicated gaming boxes too often.
(2) Something you can stand on. This is used in computer gaming circles as
an adjective, as in "platform game": a game where there are many platforms
(sense 2) scattered around, that you can jump/run/climb/walk/fly/etc onto.
Nintendo's Mario Bros. games are pretty much the archetypes of this sort of
game.

 C> I have heard it in relation to other machines and as "platform" games
 C> (which
 C> are those games which run on other platforms, ie, other machines)
No, platform games are games with lots of things to stand on...

 C> Please, WHICH is it?  If it means both, in some obsure way, is there
 C> any way
 C> to solve the ambiguity so that people can follow a conversation
 C> intelligently?
Context. Usually, if someone says "we developed it for the KIM-1, but we're
busy porting it to other platforms..." they mean sense 1. If someone says
"PLOTZ! is a revolutionary new concept in platform games.", they mean sense
2.

Make sense yet?

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: kentd@FtCollins.NCR.com (Kent Dalton)
Newsgroups: comp.sys.amiga.games
Subject: Re: A3000 and Psygnosis
Date: 16 Nov 92 11:50:50 GMT
Organization: NCR Microelectronics, Ft. Collins, CO
In-reply-to: yip@hpfcso.FC.HP.COM's message of 13 Nov 92 16:58:03 GMT

>>>>> On 13 Nov 92 16:58:03 GMT, yip@hpfcso.FC.HP.COM (Tom Yip) said:

Tom> I have an A3000.  What Psygnosis games run on it?  I have resisted
Tom> buying any games from this company because I heard they don't
Tom> support A3000s.  Has anyone noticed that all Psygnosis games
Tom> say "NTSC 512K required" or something like that?  Gee, that's pretty
Tom> darn specific.

These are the ones I know of (from the compatiblity list):

Game                            3000 Compatible?
================================================
Armour-Geddon			N
Atomino				Y
Awesome				Y (1.3 only)
BAAL				Y
Ballistix			Y (Must boot with caches disabled)
Barataccus			Y (Must boot under 1.3 with fastmem disabled)
Barbarian			N
Barbarian II                    Y (1.3 only)
Blood Money			Y
Killing Game Show		Y (lastest version works, early ones do not)
Obliterator			Y
Nitro				Y (1.3 only)
Shadow of the Beast		N
Shadow of the Beast II		N

Ones not on the compat list but probably work, based on what I've heard here:
Leander
Shadow of the Beast III
--
/**************************************************************************/
/* Kent Dalton                   * EMail: Kent.Dalton@FtCollinsCO.NCR.COM */
/* NCR Microelectronics          * Phone: (303) 223-5100 X-319            */  
/* 2001 Danfield Ct. MS470A      *   FAX: (303) 226-9556                  */
/* Fort Collins, Colorado 80525  *                                        */
/**************************************************************************/
My nose feels like a bad Ronald Reagan movie...
From: Elrador@cup.portal.com (Charles E Massey)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLEED IS RACIST
Date: Sun, 15 Nov 92 21:39:25 PST
Organization: The Portal System (TM)
Distribution: world

Yes, I agree.  I deleted it minutes after looking at it.  And I usually
never delete anything.
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: Another Indy Question
Date: 18 Nov 92 10:06:20 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

	Quick question.  Does the file cabinet witht he trophy on
top have any significance?  I know you can opent he drawer and
stuff, but I havent been able to do anything wiht it..

	James

Newsgroups: comp.sys.amiga.games
From: welter@fwi.uva.nl (Richard Welter)
Subject: Re: Lemmings 2 demo competition on Usenet
Keywords: lemmings tribes
Organization: FWI, University of Amsterdam
Date: Mon, 23 Nov 1992 12:56:31 GMT

david@zone4.ocunix.on.ca (David Stimson) writes:

>How to save all the lemmings on level 3: <note: takes some practice>
> 
>As the lemmings drop out...make one of them a musician to stop them from falling
>off the edge....then do the balloon thing...when the lemming lands on the
>"pillar", make him an archer...fire back to the left at the ledge...
><with practice you can make about 3 shots before he will continue on his 
>merry way to the exit>  Keep doing this until a bridge is formed across the
>gap...change the musician, and let em walk across the bridge to home...
> 
>I have managed to do this a couple of times...
> 
No no, much too difficult, just stomp a hole in the ledge almost immediately
under the drop site, they'll land on the wagon and then just remove the pillar.

like this:

	 |   |
	 \   /

-----------  -----------
	   -            
-----------  -----------


 ------------
 |          |
 |          |

-- 
*                          X         Computer Science           CIA NSA MIA  *
*    Richard J. Welter    |X|     University of Amsterdam       majestic 12  *
*                          X                                    WOD cocaine  *
*            Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!             *
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Tom Landry Strategy Football
Date: 21 Nov 92 12:30:33 GMT
Article-I.D.: JUTS.23XJ02522cc601
Reply-To: asl00@juts.ccc.amdahl.com (Andrew S. Lee)
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA

I went to my local Amiga dealer saw "Tom Landry Strategy Football"
for sale and picked one up.  It's a strategy only game where you
pick the plays and the computer executes the results.  The plays
are then animated from a side perspective.  Some of the major
technical features of the game are:

* Extra halfbrite support (64 colors)
* Modem support
* Hard drive installable
* Works with accelerators
* 2 player, 1 player, and computer vs computer mode
* Scenario editor

Some football related features are:

* Man in motion
* Many formations and receiver options
* Detailed game stats
* Scouting reports
* Weather conditions
* Player substitutions
* Game "highlight" animations
* 2500 offensive play options and hundreds of defenses
  (that's what it says on the box anyway)
* On-line help
* Season stats


It's fun, easy to get into, but lacks real player names (as usual).
The publishers, Merit Software, are planning a team, league and 
stats editor in 1993.  I've only played four games so far and
can't provide too many details right now, but I'm REAL pleased
to finally get something like this on the Amiga.  With all the
talk recently about Dynamix and Sierra dropping out of the Amiga
market, it was good to see this come out of Texas.  Does Merit
Software develop any other Amiga software?  

Anyway, check it out if you're a football fan... I think it's
pretty neat.  With the scenario editor, a friend and I re-
created the 1981 Cowboys/49ers championship game's last 4
minutes.  It took me 11 plays but I scored the winning 
touchdown on him with 45 seconds left... Almost recreating
49er history!  If only I had thrown that last pass to 
Dwight Clark instead of Joe Butterfield...

-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Chaos Engine
Date: 17 Nov 92 15:53:59 GMT
Organization: Dartmouth College, Hanover, NH

jansunde@solan.unit.no (Jan Sunde) writes:

>Keywords: 

>Could anyone please upload a demo of this wonderful game(or so I have heard) to
> some FTP site, let's say amiga.physik ???

I have the demo.  If people are interested, I will upload it.

It is a RAMBO type of game (made by Bit-Brothers).  Pretty nice... yet,
it is somehow slow... even on my A2500/030.  Don't know why.

>-- 
>Nice Aerodynamic .Sig(R)===========================================   
>Easytoreadtypesandnobigwords ****          jansunde@solan.unit.no
> 

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu