HDTenEightyP/NetNews huggingface dataset:
From: ez005752@hamlet.ucdavis.edu (Chris 1/2)
Newsgroups: rec.games.video
Subject: Re: Neo Geo: the only 24-bit system?
Date: 29 Jul 92 06:04:01 GMT
Organization: Computing Services, UC Davis

In article <28525@goofy.Apple.COM> eriks@apple.com writes:
>Well, the truth is this.  The NeoGeo is a 24-bit graphic system.  It uses
>8 bits per gun. And has a total of 3 guns with each gun having 0 - 255 colors.
>Now if you multiply 256x256x256 you get almost 17 million colors.  Sounds like
>24 bit to me.
>
>--Erik

Well, according to the spec. from Neo-Geo, the Max. on screen color is 4096 colors, while the SNES is 256 and Genesis is 64...
By the way, where the hell did your info came from? And what is "guns"?

	  __________     __________
	 /          \   /          \
	/            \ /            \ 
	|        @@  | |   /\       |
       /\        @@  / \            /\   <----  Kerokerokeroppi !
      /  \ _________/   \__________/  \         (ki-lu-ki-lu-ki-lu-lu-ppy)     
     /                                 \       
    (    O                         O    )       Chris Tsang
     \    \_                     _/    /        University of California, Davis
       \_   ---------------------   _/ 
	 ----___________________---- __-->
	/   / =  =  |\ /| =  =  =\       >      Just wanna be close to you!
      /    /  =  =  |/ \| =  =  = \ __-- >
    /     /=  =  =  =  =  =  =  =  \ 
Newsgroups: rec.games.video
From: djt2445@ritvax.isc.rit.edu
Subject: Re: Thoughts on SNES SFII
Reply-To: djt2445@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 24 Jul 1992 04:03:08 GMT

In article <BrtC4w.K2A@news.cso.uiuc.edu>, cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang ) writes:
>loverde@ux1.cso.uiuc.edu (AstralWolf) writes:
>
>>In <92202.004225U20565@uicvm.uic.edu> <U20565@uicvm.uic.edu> writes:
>
>>the ending unless you beat level 3.  Assuming you beat level 7, you get to
>>see the characters ending, and then the credits for the game, and from what
>>I hear if you beat level seven without continueing, you get to see a group
>>picture of all the street fighters!  (I havn't done it yet, always seem to lose
>
> I don't think you need to do it without continuing... I beat the game on
>level 7 (using Guile) and it gave the special ending. The group picture
>is pretty funny, Honda and Blanka are off to the side, so they look really
>goofy. Also, I didn't think that level 7 really seemed harder than level 3.
>But, I've only been able to beat level 3 with Guile, Chun Li, and Blanka.
>Ken and Ryu it seems impossible to beat Bison, cause when I mess up once,
>I'm dead.
>
>
>>						-- Jim
>
>>-- 
>>   /|        /              / |      /       /  /-/  Can be reached on the
>>  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
>> /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
>>/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
>-- 
> Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
> 			| Internet: c-wang@uiuc.edu			
>			| AKA Che-Yuan Wang
Ok. I think I figured out WHY you can get the special picture with continues.
Apparently, as long as you use the same character the WHOLE way in level 7,
with or without continues, you will get the photo at the end of the game.
Doesn't matter if you lose a match or anything.
I switched around, and never got that photo, but when I stuck the whole way
with Chun Li (losing several matches among the way), I got that photo.

David Tai
DJT2445@ritvax.isc.rit.edu

Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: [SNES] Chocalate Road (?) 2
Organization: The Admiral's Unix System & The Grid BBS
Distribution: usa
Date: Wed, 29 Jul 1992 19:15:11 GMT

In article <1992Jul27.172558.17466@uwm.edu> xepo@csd4.csd.uwm.edu (Scott R Violet) writes:
>Hi,
>	I am having trouble finding the second exit from this one.
>Since it is a red one, it should have one.  I am not sure if I have
>the name right, but it is the one that says the number of coins or
>time, can affect where you go.  So, any suggestion?

Yes. Run like hell.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
This is a copy of the mnemonic signature virus. Remember to copy it into
your .signature file later. Join the fun!
From: btdy@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Re: Military Madness for GENESIS ?!?!?!
Date: 31 Jul 92 09:59:07 EDT
Distribution: rec
Organization: Cornell University

In article <1992Jul31.095452.14153@vax5.cit.cornell.edu>,
btdy@vax5.cit.cornell.edu (that would be me) writes: 
>  
> Military Madness for GENESIS !?!?!  I thought is was TG-16 only.
> Could it be true, or is this person clueless?
> - jeff
> 

Nevermind.  I just read the rest of the new postings.  So I'M cluless for
not having looked before I lept.
- jeff



Newsgroups: rec.games.video
From: poret_jc@jhunix.hcf.jhu.edu (Jay C Poret)
Subject: Lynx game for trade
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: usa
Date: Wed, 22 Jul 1992 00:01:04 GMT

Hey dudes,
I am still looking to trade Bill and Teds Excellant adventure for another title.
Here are the games I will consider:

Warbirds
Xybots
Casino
Rampart

Of course, I will consider other trades as well.

Jay

Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Top Ten Most Laughable Games
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 26 Jul 1992 08:36:28 GMT




     Posted for net consumption (is that a clever pun or what?) here
is my top ten list of the most pathetic, laughable, idiotic ideas for
games which unfortunately became reality.


   1. Fatal Fury (Neo Geo): The poor man's Street Fighter II, right down
to the "Round _", and "FIGHT!" voices. Problem is, this game really sucks.
The antithesis of SF2 in every way. Gives me a good laugh every time I 
look at it in the arcade or in one of the few stores that actually sell
Neo Geo carts.

   2. Q*Bert III (Super NES): Maybe I'm just being unreasonable, but who's
going to pay sixty-odd bucks for bloody Q*Bert??? No matter how flashy
the colours might be, it's still, well, Q*Bert.

     3. King Salmon (Genesis): A fishing game. Need I say more? I can just
picture junior sitting on the couch playing King Salmon, furiously pounding
on the joypad as he tries to reel one in...oh, the excitement! "I got
a bite, mom!" Yuck.   

     4. Universal Soldier (Super NES): The game itself might be all right,
but the idea is just pathetic. Making a game based on a great movie is
one thing, but making a game based on a mediocre movie is something else.

     5. Radio Flyer (Super NES): see above.

     6. Double Dragon (Genesis): Just try the Genesis version...just try
it. Who cares if Accolade games are locked out of new Genesis systems
if they're making turkeys like this? 

     7. Olympic Gold (Genesis and Game Gear): Aren't the real Olympics
boring enough? Who needs a game where some of the exciting fun includes
the Hammer Throw, the 100 Meter Hurdle, and Archery?

     8. Last Resort (Neo Geo): Slowdown and flicker on a 52 Meg game.
So much for Neo Geo's "price per meg" nonsense. So much for Neo Geo, period.

     9. Wheel of Fortune (Super NES): Whoever thought of converting this
simple-minded game show and its brain-dead letter turner into a home
video game should be executed, or, even worse, forced to play Fatal Fury
for twelve hours straight. People don't buy a Super NES to see trash like
this on the shelves. The real show is bad enough.

     10. Kung Food (Lynx): How can anyone take seriously a game where
you fight food in a fridge? It might be a very fun game for all I know...
but is stupidity the price you have to pay for originality? How about an
unoriginal game instead, one that won't make you giggle at the concept?

 
   
--
Richard J. Rauser     "Sonic 2!"
rauser@sfu.ca              -what Guile says
WNI
 
Newsgroups: rec.games.video
From: tshay@magnus.acs.ohio-state.edu (Timothy B Shay)
Subject: [Genesis]  RPG's For Trande
Organization: The Ohio State University
Distribution: usa
Date: Mon, 27 Jul 1992 06:30:20 GMT



	Genesis

	- Might and Magic

	-Phantasy Star II  (with hint book)



Looking for:
	Tazmania
	Road Rash
	Phantasy Star III
	Kid Chameleon
	Starflight

	OR something else...let me know




-- 
=======Tim Shay	    |	  ^       _         	  | "Closed mouth catches no
		    |    /	 (_)       =|=    |  flies, burning bridges
tshay@magnus.acs.   |  (_)	 -|-       (_)    |  you'll be crossing is
ohio-state.edu      |  MAN      WOMAN    NABISCO  |  not very wise..."PIL


-- 
=======Tim Shay  |     ^     _     	     | "We've got to get some Beer!!!
		 |    /	    (_)       =|=    |  We've got no Atmosphere!!!
tshay@magnus.acs |  (_)     -|-       (_)    |  From looking into the Sun..." 
ohio-state.edu   |  MAN    WOMAN    NABISCO  |  	 ---- Pixies 
Newsgroups: rec.games.video
From: mfrose@ais.org (Martin Rose)
Subject: GENESIS Wonder Boy:  I think I missed something...
Organization: UMCC
Distribution: na
Date: Tue, 28 Jul 1992 02:12:07 GMT

Okay, so I'm toodling along, minding my own business and complaining about
the remarkably high prices of the newest armor & weapons :) when I return to
the Ice village.  The fortune teller, who obviously acts merely as a
librarian since she never actually _uses_ that crystal ball, says I should
take the Old Axe back to the dragon village.  So off I go, taking the
newly-opened expressway.  The Elder Dragon refers me to the Blacksmith, who
says he can't repair the Old Axe due to a stolen item from his shop.  Joe
I'm-The-Dragon Shmoe, pacing outside the shop, says he saw somebody with a
Fire-Urn heading for the volcano.  Dang, that's a small door.

But to go in, I need *all* the Pygmy items; sword, armor, boots, AND shield.

So where'd they hide the shield?  I thought I was pretty thorough in looking
around everywhere...

[I'd like to take this opportunity to thank the people who said nice things
 about this game.  The music is very good, the control is great, the graphics
 are nice, if excessively cute :) , and the play is very challenging when it
 wants to be.

 I'll reciprocate with a little warning about Chuck Rock, which actually hit
 the shelves around here just a week or two ago, along with The Terminator.
 The game itself is, er, rock solid :) with lots of humor in visuals and
 sounds, but, while the non-athletic Chuck makes it a challenge indeed, it's
 just too darn short.]
-- 
_______________________________________________________________________________
   The High Diggy-Hoek of    |           Free TV            |  "Stupid" is a
    Chihuahua-Wala Land      |  --------------------------  |    boundless
mfrose@ais.org (Martin Rose) |   You Get What You Pay For   |     concept.
Newsgroups: rec.games.video
From: tjones@harriett.ncsa.uiuc.edu (T Jones)
Subject: Re: Zelda for Super NES
Organization: Nat'l Ctr for Supercomp. Appl.
Distribution: usa
Date: Tue, 28 Jul 1992 23:02:32 GMT

I would seriously suggest that you purchase the game.  I completed the 
game in three (non-stop) days from last Friday at 12 midnight to 2am 
Monday morning with a total of 162 games played.  This game became 
progressively more difficult as each dungeon was completed.  It also 
didn't help that I only got a minimum of 3 to 4 hours of sleep each night 
while trying to finish what I thought was going to be an easy game.  

I'm going to start all over and see if I can somehow get my total number 
of games down to the bare minimum of say ten games which would make it 
more challenging.  ----Theresa----



            
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Hong Kong guys out there?
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 30 Jul 1992 21:03:05 GMT


Is there anybody out there reading this newsgroup who lives in Hong Kong.

My friend is leaving to Hong Kong 6th this month and he would be happy
if there would be anyone out there who could help him out to find any
good console stores and help him to avoid lousy rip-off stores.

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|


Newsgroups: rec.games.video
From: thao@bnr.ca (Anthony Murtagh)
Subject: Re: Military Madness for TG16???
Keywords: for sale
Organization: Bell-Northern Research, Richardson, Tx.
Date: Tue, 21 Jul 1992 20:44:01 GMT

In article <91487@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>In article <1992Jul20.205730.22947@informix.com> neilw@informix.com (Neil
>Williams) writes:
>

[question about nectaris/military madness and the like deleted]

>
>Also, how is Dragon Knight 2 like? Is it playable without knowing Japanese?
>

don't know about playable but it's watchable  ;-)  makes me want to take an
intensive japanese course just so i can play it...heheh.

laly thao

Newsgroups: rec.games.video,misc.forsale
From: lenin@wam.umd.edu (Alberto Alejandro Perez-Pulido)
Subject: Intellivision or odyssey 2 Games Wanted
Organization: University of Maryland, College Park
Date: Sat, 25 Jul 1992 05:16:40 GMT

I want to get games for Intellivision or odyssey,
I recently got this game machines in a sale, and I want to get
more games for them.
DIG UP YOUR ATTIC OR BASEMENT!!
tell me what you have!
I'LL buy them from you.

-- 
--------------------------------------------------------------------------------
Alec Perez                     "Why won't you kill me Harlock...?"
Aperez@umdacc.umd.edu                 Queen Laffresia (SP Harlock)   
Lenin@wam.umd.edu                                 
Newsgroups: rec.games.video
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Thoughts on SNES SFII
Organization: University of Tasmania, Australia.
Date: Tue, 21 Jul 1992 11:31:47 GMT

echuang@cco.caltech.edu (Ernest Y. Chuang) writes:

>Actually, this isn't really a reply or follow-up to the original post,
>but just "other miscellaneous Thoughts on SNES SFII"...

>Is it just my imagination, or is Chun Li's stomp kick much less
>effective?  I'm not talking about the amount of damage it does, but
>rather the number of stomps she can do.  I thought in the arcade
>version that at least 2 stomps were pretty common, and sometimes she
>could do 3 or 4, especially if her opponent was backed in a corner.
>But in the SNES version, 95% of the time I seem to get only one stomp
>before I land on the ground.  I've gotten two stomps only twice (that
>I can remember) in 3 or 4 days of play.  Even when I *should* get a
>second stomp, the second stomp will just pass through the opponent,
>and she'll land in a perfect position to get SPD'ed, bitten, thrown,
>or whatever.

>Does anyone else have problems breaking out of holds and bites at
>the high difficulty levels?  The computer seems to inflict ridiculous
>amounts of damage this way.  I've never really counted, but I don't
>think I'd be exaggerating to say that 15-20 bites from a level-7
>computer-Blanka is not unusual -- once I had about 3/4 of my health
>when he started chomping away at super-speed, and I never broke out
>of it (until he killed me and let me go, of course :) ), despite 
>frantically pressing everything on the controller.

>The manual recommends hitting left and right on the joystick pad
>to break out of dizziness.  I assume this also applies for breaking
>out of holds/bites??  Is this the only way, or does pushing buttons
>help as well?  I really can't alternate left-right very fast with 
>my thumb -- a joystick would be much easier.

>On the other hand, when I play Dhalsim, I'll sometimes only get
>one Yoga Nugie in before the computer breaks free.  (I don't remember
>if this was as a high difficulty level, but I would suppose so.)
>And a final question: Is the special ending (credits & fighting) you
>get for finishing level 7 the same as in the arcade?  I've often
>heard that in the arcade version, there was something like this when
>you finished without losing a round (or something like that), but I
>never did it myself, and I never stuck around long enough to watch
>someone else do it.

If you complete the game on one credit, without challenges, and without
losing a round, then you get to see the faces of the design team spinning
out of the screen (this is on the right hand side), and stills of
characters fighting on the left.  (Most of these stills look really
neat, I might add).

--
Tim Morris

Newsgroups: rec.games.video
From: thao@bnr.ca (Anthony Murtagh)
Subject: Re: [TG16]  Y's II: What to do in Solomon Shrine? <SPOILERS>
Organization: Bell-Northern Research, Richardson, Tx.
Date: Fri, 31 Jul 1992 17:21:22 GMT

In article <1992Jul31.143056.6190@umbc3.umbc.edu> chuck@umbc5.umbc.edu (Chuck Rickard; ACS (UGRAD)) writes:
>In article <1992Jul31.125130.23622@bnr.ca> thao@bnr.ca (Anthony Murtagh) writes:
>>In article <1992Jul31.044102.24546@umbc3.umbc.edu> chuck@umbc5.umbc.edu (Chuck Rickard; ACS (UGRAD)) writes:
>
>[ Pitiful Help Plea Omitted ]
>

[duck demons and such deleted]

>
>Uuugghh!  I tried that and ended up killing them all!  Ooops!  I guess

awwww *sniff* *sniff*  you massacred the little duck demons....

>I should have tried talking to them first....  :-)
>

isn't that a fact of human nature?  brutalize now, talk later :-)
i personally talked to them first then brutalized them...heheh.
wanted to see how they would respond to me in human form and 
sure enough, they just started doing damage.

laly thao  "remember what you have learned today"


/***********************************************************************************\
*   thao@cse.uta.edu	   |  "The lipstick is purple.  The mecha is Psycho."	    *
*   B645ZAY@UTARLG.UTA.EDU |                          -old Panime newsletter        *
\***********************************************************************************/
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang )
Subject: New Ranma 1/2 for SFC ?!
Organization: University of Illinois at Urbana
Date: Sun, 26 Jul 1992 06:51:35 GMT

I've seen the new Ranma 1/2 in the latest EGM.
Does anyone have any more info on this game?
Is it out yet in Japan? and also, can we get it
here yet in the US?
 				--Yuan
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Newsgroups: rec.games.video
From: chuck@umbc5.umbc.edu (Chuck Rickard; ACS (UGRAD))
Subject: Re: [TG16]  Y's II: What to do in Solomon Shrine? <SPOILERS>
Organization: University of Maryland Baltimore Campus, Academic Computing Services
Date: Fri, 31 Jul 1992 14:30:56 GMT

In article <1992Jul31.125130.23622@bnr.ca> thao@bnr.ca (Anthony Murtagh) writes:
>In article <1992Jul31.044102.24546@umbc3.umbc.edu> chuck@umbc5.umbc.edu (Chuck Rickard; ACS (UGRAD)) writes:

[ Pitiful Help Plea Omitted ]

>the duck demons??  they have to be the cutest demons from y's  :-)  but
>that aside...remember what the bell does?  it attracts demons...so if
>you want to see something that may be watching you, try ringing it.
>
>i don't remember what item allows you to turn into a demon/monster, but
>it would be nice if you had that so you could converse with the demons.

Uuugghh!  I tried that and ended up killing them all!  Ooops!  I guess
I should have tried talking to them first....  :-)

Thanks for your help!



-- 

Chuck Rickard
(chuck@umbc5.umbc.edu)
From: rgasser@uoft02.utoledo.edu
Newsgroups: rec.games.video
Subject: [GENESIS] Mickey Castle for Sale/Trade
Date: 23 Jul 92 10:29:25 EST
Organization: University of Toledo, Computer Services


I have a GENESIS game for sale or trade:

Mickey's Castle of Illusion.... Includes instructions and original case

Best offer for sale,
or offer me any type/kind of game.

Thanks in advance,
Rob




-- 
----------------------------------------------------------------
Rob Gasser          *        RGASSER@UOFT02.UTOLEDO.EDU
The University of Toledo, Blue & Gold Computer Sales
Work: (419) 537-3681     Fax: (419) 537-2943
----------------------------------------------------------------
TOLEDO OHIO.........Home of:

1st Place Toledo Storm ECHL Hockey Club.
Toledo Mud Hens AAA Level baseball team.
Jamie Farr, star of M*A*S*H, Klinger.
Tony Packos Famous Hungarian Hotdogs.
Jeep - Maker of Cherokee and Wrangler Jeeps
Toledo Scale - Weigh yourself lately? :-)
Toledo Ticket Company - Buy a raffle ticket Mister? :-)
----------------------------------------------------------------
From: craa30@vaxa.strath.ac.uk
Newsgroups: rec.games.video
Subject: Wot is GENESIS?
Date: 31 Jul 92 15:47:29 GMT
Organization: Strathclyde University VAX Cluster

Please excuse my ignorance but wot is a Genisis machine??
 

--------------------------------------------------------------------------------
  ^     ^   | Smile and the whole world smiles with you.
  O     O   | Cry and the whole world tells you to bugger off and go annoy
     |      | someone else.
    ( )     | ------------------------------------------------------------------
            | Remember if ya dont answer me I may never talk to you again!
   \___/    | Programmers do it with Software. Operators do it with Hardware!
--------------------------------------------------------------------------------
From: harris_r@wfooff.enet.dec.com
Newsgroups: rec.games.video
Subject: Quack Shot Help Needed!
Date: 21 Jul 92 16:44:37 GMT
Organization: Digital Equipment Corporation

My son has recently purchased "Quack Shot" for the Genesis and is stuck
in Eygpt.  He can't get his duck pass the closing ceiling.  Any help
will be appreciated as he has stopped playing this games.

-Ron 
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: ASCII Super NES Advantage...when??
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 24 Jul 1992 02:45:09 GMT



   Have you guys seen this stick? It's in the new EGM and looks fantastic...
any idea when it's coming out, anyone?

--
Richard J. Rauser        "Sonic 2!"
rauser@sfu.ca                 -what Guile says
WNI
From: marc@comp.lancs.ac.uk (Marc Goldman)
Newsgroups: rec.games.video
Subject: Genesis games for trade
Date: 21 Jul 92 10:44:13 GMT
Organization: Department of Computing at Lancaster University, UK.

I have the following for trade:

Grandslam tennis (MD)
Megapanel (MD)
Midnight resistance (MD)
Crackdown (MD)
Forgotten Worlds 

The MD games are all playable on US machines.

Marc

--------------------------------------------------------------------------------
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     ** *    **     *** **     ** *   *   |     no-one can hear you scream!
    **   *   **     *** ****   **  *  *   |-------------------------------------
   **     *  **     *** **     **   * *   |  email   marc@comp.lancs.ac.uk
  **       * ******  *  ****** **    **   |      marc@computing.lancaster.ac.uk
--------------------------------------------------------------------------------
From: jason@Tfs.COM (Jason P. Venner)
Newsgroups: rec.games.video
Subject: SNES joystick for SFII due out in August
Date: 28 Jul 92 18:45:11 GMT
Distribution: rec
Organization: Trw Financial Systems.


I was in my local macys - who was having a 20% off on SNES games till
august 4th - and asked if they had the ASCII control pad.

The guy didn't know what I was talking about but said they were
getting a joystick thing to play SFII with in august priced ~ $99US.

-- 
Jason P. Venner		Director of System Services
jason@tfs.com		Trw Financial Systems
510 704 3295		2118 Milvia St., Berkeley CA 94704