HDTenEightyP/NetNews huggingface dataset:
From: ronl@tessi.com (Ron Lunde)
Subject: Please tell us your opinions
Summary: About to launch new MUD
Keywords: mud,games,new
Organization: Test Systems Strategies, Inc., Beaverton, Oregon
Date: Wed, 29 Jul 1992 02:55:56 GMT

Pardon, gentle beings, for taking your time and disk-space for an
inconsequential matter.  My friends and I are about to open a new
MUD, which we believe will delight experienced players and entice
new players.  Before we do so, we would like to make sure we have
a good understanding of what you, the MUD-playing public,  enjoy.

Please send your responses, if you care, to  "mudgods@tessi.com" to
this questionaire.  If you don't care, I sincerely regret wasting
your time and disk-space, and I hope that you will allow this to 
pass without comment.

Ok.  To the questions, then:

Background: We have written a MUD which has a special "mapping"
function, that can send you a PostScript map of anyplace you have
ever visited.  This should eliminate the tedium of keeping track,
yourself, of the places you have been, and should encourage
exploration of new areas.  We have also added some other features
that are not commonly available among other MUDs.

For the things we do not yet support, please let us know:

  A) Do you like/insist upon/ the multiple character classes that
     other MUDs provide?  Do you feel that having a different class
     is an important aspect of your interaction with other Mudders?
     Or is human (plus gender) all that you really need?

  B) Do you want to know the character name of people you meet
     immediately, or would you like them to introduce themselves?

  C) Do you prefer fighting, chatting, puzzle-solving (intellectual
     challenges), erotic adventures, or "other"?

  D) Are you in favor of simulated "real" problems, like hunger, thirst,
     exhaustion, and so on, or do you think that these are impediments
     to true role-playing?

  E) How much would you like other players to know about you?  Would
     you like to be able to supply your own "description" so that others
     who looked at you would see you a certain way?  Or are you content
     with the current system?

Your answers are very important to us, since we would like to make the
most enjoyable MUD we can.  If you would like to get involved at this
stage, also, please let us know -- the "god of Who" (Rodolf) may invite
you to become more directly involved, providing that you can convince
him to accept you as a fellow wizard.

Again, I am sorry to have wasted your resources, if I have done so, and am
happy to have communicated with you otherwise.

--Klive the Unusually Silly
From: fsjjp@acad3.alaska.edu (Wow .. What Drugs?)
Newsgroups: rec.games.mud
Subject: Re: ALLANITE WHERE DID IT GO
Date: 24 Jul 92 04:37:11 GMT
Reply-To: fsjjp@acad3.alaska.edu
Organization: P.A.R.A.N.O.I.A
News-Software: VAX/VMS VNEWS 1.4-a3

In article <1992Jul21.193727.20494@nmsu.edu>, slayer@acca.nmsu.edu (Slayer) writes...
>	What happened to allanite it has ben down for 2 weeks now has the adress changed the adress is 134.126.20.223 2222 please let me know if you got a clue.  

        As to what happened to Allanite........I do believe it's gone.

Twix
#include BITNET <FSJJP@ALASKA.BITNET>
#include EMAIL <FSJJP@ACAD3.ALASKA.EDU>
From: awozniak@zeus.calpoly.edu (The WOZ)
Newsgroups: rec.games.mud
Subject: Re: Search for ascii picture
Date: 29 Jul 92 23:13:54 GMT
Organization: California Polytechnic State University, San Luis Obispo

ubnareho@mcs.Drexel.edu (Brian S. Narehood) writes:
>>>>>> On Tue, 28 Jul 1992, uekleinf@mcs.Drexel.edu (Erik Kleinfelder) said:
>
>> [ascii deleted, I'm sure we've all seen it 5 times now...]
>
>
>> The only thing *I* that's is different, is the sign....
>> Anyone else have any clues or interesting comments?
>
>> Prospero
>
>Erik> Wheh, This ascii representation of a Dragon has been around since I 
>      was in
>Erik> high school, almost 7 years ago.  We had gotten it from some article
>      in some
>Erik> D&D group.  I don't even believe that was an original.  Two people on my
>Erik> present mud have this picture in a room.
>
>Erik> Erik (Gunther God@Dragon's Den -- 129.25.7.111 2222)
>
>
>
>   I beleive I saw this ASCII picture(or one very simular to it) about
> 10 years ago.  I saw it in a public domain program during a meeting
> of the games division of the South New Jersey Apple User(don't fully
> remember the correct name, its been 10 years).
>
>   It was used in the opening to a program that would modify your
> Wizard, Provence Ground of the Mad Overlord(sp?) characters.

Trivia:
  It was Proving Grounds of the Mad Overlord.  Great game, btw...
         ^^^^^^^       ^
>
>   I don't know where my copy of this program is since its kinda lost
> in a mess of over 1000 5 1/2 disks at my home, with the Apple IIe
> I use to use.
>
>
> Robin


-- 
"I find Thybalt cancels out Tabaffara, don't you?"
"Unless your oponent has studied his Agrippa, which I have."
  --awozniak@morpheus.calpoly.edu  (hey, I'm a fan, not a spellign fanatic)
: main me @ trigger @ desc setdesc me @ swap notify ;
Newsgroups: rec.games.mud
From: fortony@sonne.cso.uiuc.edu
Subject: Re: If a Mu* is down, Dont panic so quickly
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Tue, 28 Jul 1992 17:52:25 GMT

mohrc@jacobs.CS.ORST.EDU writes:

>In article <fortony.712124914@murphy> fortony@sonne.cso.uiuc.edu writes:

>>You know, I'm guessing -- and this is just speculation, you understand --
>>that you're running an LP.

>Wrong. Diku and most definatly not a "standard" version.

I..stand corrected.

>Anyway i guess the point here is mute. I personally dislike "ARGH my favorite
>mud is dowm" messages also. But I dont see it actually changing for me you or
>anyone else. I dont post my address because i hate people who try to talk to
>me while i try to work, it also has the advantage of me not getting tons of
>mail. I was trying to point out how others may feel about getting tons of mail,
>but  we wasted time and bandwidth arguing about it instead.

My bandwidth was an attempt to educate you concerning the actual real
etiquette of the net, as well as the purpose of newsgroups.

If, as you indicate, you're not likely to change anything, and your players
are likely to continue posting "where's Gonzomud its been down for eigt minits
and i need to make my level!!!?" messages, then you're guilty of being
inconsiderate on the net, and are not only giving your machine, school, site
and username a bad reputation, but are giving *me personally* license to flame
you brutally on rec.games.mud and to mail you 50k files every time one of your
players asks a public stupid question.

Consider.

>IMO both points are valid, but running a mud is not my full time or even paid
>job. I would like to have as few hassles with it as i can, I have a job as a
>system administrator and am a student this takes up plenty of time the mud is
>supposed to be an enjoyable (yes it takes work) side attraction.

I'm afraid you take on responsibilities when you use network services.  Again,
please read the newusers group and rethink your entire mindframe.

>Oh BTW there is one account i dont mind getting mail at as you will see in my
>next post.

I can't wait.

>-Craig Mohr
>mohrc@jacobs.cs.orst.edu
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
From: scg@mentor.cc.purdue.edu (Scott Goehring)
Newsgroups: rec.games.mud
Subject: Re: MUDLIST FOR GODS SAKE
Date: 30 Jul 92 14:58:01 GMT
Reply-To: scg@mentor.cc.purdue.edu
Organization: Society for the Prevention of National Mudding Associations

How many times do I have to say this?

Please don't go posting old versions of my mudlist.

I know I haven't posted one for a couple of weeks.  Be patient.  I
have to rewrite my software to work on glia, and this is taking some
time.  Rest assured that I am working on it, and that future issue
WILL be forthcoming.

Anybody who wants a copy of the last published issue can ftp it from
caisr2.caisr.cwru.edu:/pub/mud/mudlist.v4n3.
--
"diplomatically challenged"
		-- PC for "asshole"
From: mohrc@jacobs.CS.ORST.EDU
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 25 Jul 92 04:48:32 GMT
Organization: Computer Science Outreach Services - Oregon State University

In article <fortony.711829347@lucy> fortony@sonne.cso.uiuc.edu writes:
>lwl@eniac.seas.upenn.edu (Lydia Leong) writes:
>
>>In article <15394@ucdavis.ucdavis.edu> letom@quesadilla.ucdavis.edu (Tom) writes:
>>>Agreed!  And if the mud is so "important" to you, that after only six hours
>>>of downtmie, you're willing to post to the entire world about "Why is X
>>>down" then you should probably know the email address of the God who
>>>runs that mud...._ask_ first.
>
>>Um, no, PLEASE don't email the God until the game's been down for at least
>>a day, or maybe two or three, if it's a "busy" period, like finals.
>>By the same token, PLEASE do not bombard the God with talk requests.
>
>However, under ALL CIRCUMSTANCES, CONTACT THE "GOD" *BEFORE* YOU POST
>TO THE NET.
>
>You out there behind the CRT, let's sing along:
>
>However, under ALL CIRCUMSTANCES, CONTACT THE "GOD" *BEFORE* YOU POST
>TO THE NET.
>
>
>I didn't think Lydia made this clear enough.  It is *very important*.

I REALLY dont think that the "GOD" wants 5,000 letters asking why the mud
is down. For that reason alot of gods dont post their address's. If it is
posted here at least it wont be posted 5,000 times (i would hope).

>>=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>>Lydia Leong - CSE '94 | Amberyl@Pern  | "Just try to make sure that Polgara's
>>lwl@seas.upenn.edu    | Polgara@Aldur |  not in the vicinity of anything 
>>lwl@imsasun.imsa.edu  | The Belgariad |  breakable when she gets angry. Like
>>lwl@csa.bu.edu        | "Why me?"     |  large cities and mountain ranges."
>>lleong@atl.ge.com     | GE Aerospace  |  Advanced Technology Labs, NJ
>>=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>-- 
>a b c d e f g h i j k l m n o p q r s t u v w x y z
>Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
Xref: sparky rec.games.mud:8217 rec.games.mud.lp:2545 rec.games.mud.misc:419
From: bsercomb@neumann.une.edu.au (NR SC RQ DTJ P PTU L KOHD)
Newsgroups: rec.games.mud,rec.games.mud.lp,rec.games.mud.misc
Subject: Mud source code for Macs at 130.208.165.231
Date: 30 Jul 92 01:20:14 GMT
Followup-To: rec.games.mud

I tried to get a copy of this and had a few troubles,
but now, it- and the whole directory containing lots and lots of goodies has
been erased!

what happened?

also, running the thing required 2 files, macmud.tar and macmud.[something or other
else]

Having these two files, uncompressed and attempting to run them wasn't enough,
there was still something missing. 

Has anyoue out there got the program to work?
Is there another copy of it on archives somewhere?

Please mail me because there is some problems with the newsserver here at the moment.


Thanks in advance,

Brad.
From: jcoper@ccu.umanitoba.ca (D. Joseph Creighton)
Newsgroups: rec.games.mud
Subject: Contact the God (was Re: If a Mu* is down)
Date: 23 Jul 92 14:34:18 GMT
Organization: University of Manitoba, Winnipeg, Manitoba, Canada

In article <fortony.711829347@lucy> fortony@sonne.cso.uiuc.edu writes:
>However, under ALL CIRCUMSTANCES, CONTACT THE "GOD" *BEFORE* YOU POST
>TO THE NET.

This is all fine and dandy.  However, some of us Gods prefer not to be
contacted at home on the phone (you know who you are  ;)
For that reason, please restrict your "contact" to email (unless your
local God doesn't mind being contacted in other ways).

This has been a free public service announcement from The Alliance of
Mud Gods with Real Lives(tm).

Johanne@Frontier.
---
    "We are all faced with a series of great opportunities 
         brilliantly disguised as impossible situations." - Anonymous
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
D. Joseph Creighton  <jcoper@ccu.umanitoba.ca> - U of M Computer Services
Newsgroups: rec.games.mud
From: s0154380@usurp.calvin.edu (etnuB ednaV kcaJ)
Subject: Re: deathlands
Organization: Calvin College
Date: Sat, 25 Jul 1992 20:22:25 GMT

I have the entire collection of DeathLands novels and a few duplicates. I 
was considering opening an LpMud with this as the theme. Are there any others 
who have read these books? I thought that they were kindy cheesy but were fun 
to read because of ease of reading them. (3 hours tops) 
 
Major Characters: 
 
Ryan Cawdor: Leader, has 1 eye. Used to carry a H&K G12 caseless ammo rifle,
             gave it up for a Dragnov I think. 
Kristy Roth: Ryans girlfriend, part mutant. 
J.B. Dix: Weapons expert and munitions. 
Jak: Albino boy from Louisiana, packs a 357 Magnum
Doc Tanner: Old crazy man time trawled from 1860 or something...

Re-occuring villians:
 
Zimmyannin (sp?) Russian trooper with a serious revenge complex.
Stickies: Mutants who are covered with leathal suckers...
 
Refresh yer memory? 
 
                   s0154380@usurp.calvin.edu
BTW: New book is out in Sept. 
--
s0154380@usurp.calvin.edu / TREES ARE FOR THE BIRDS: PAVE THE PLANET!
"I'm a member of the Young Republicans, tomorrows fascists today."
"Pave The Planet" is a registered trademark of The Parking Lot Earth
Foundation. All rights reserved.
Newsgroups: rec.games.mud.misc,rec.games.mud.admin,alt.mud,swnet.general,liu.lysator,nordunet.nucc,nordunet.comp.nucc
From: linus@lysator.liu.se (Linus Tolke Y)
Subject: SvenskMUD firar ett}rsjubileum. V{lkomna!
Summary: V{lkommen till Q-huset, onsdagen den 29 juli klockan 19.
Keywords: SvenskMUD, f|delsedagskalas, t}rta
Organization: Lysator Academic Computer Association, Link|ping Institute of
	Technology
Distribution: swnet
Date: 27 Jul 92 03:38:16

Fr}n anslagstavlan i SvenskMUD:
Inl{gget har rubriken 'Stort jubileumsfirande! (Linus, Jul 27)':

SvenskMUD fyller 1 }r p} onsdag, den 29 juli.

[r du i Link|pingsregionen s} titta in i Q-huset p} kv{llen
vid 19 s} skall vi ha ett litet mud-firande.

Det blir givetvis t}rta.

V{lkommen! /Linus
> Jag sparar dig automatiskt.

Lite senare p} natten kanske vi tar oss en korv, en Q-husets special
och kanske en v{nda i bastun.
-- 
	/Linus, Gud i SvenskMUD
*****	Wherever I exec my `which emacs`, is my $HOME.	*****
Linus Tolke				SM7OUU, linus@lysator.liu.se
Student at the				member of SK5EU LiTHSA
Link|ping institute of technology, LiTH	LiTH S{ndare Amat|rer (Ham-club)
Newsgroups: rec.games.mud.misc
From: fortony@sonne.cso.uiuc.edu
Subject: Re: HELP - Ontology of Internet
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Mon, 27 Jul 1992 05:28:01 GMT

mjr@hussar.dco.dec.com (Marcus J. "will do TCP/IP for food" Ranum) writes:

>[someone else writes]:
>>Where exactly do you conceive of the interchange of communication as
>>occurring on the net. By this I don't mean the physical location of
>>files etc on site hardware, but rather the notional location in terms of
>>the "space" accessed on the virtual network.

>	Now, your question is somewhat leading, actually, since you
>phrase it as: "the interchange of communication". Is not communication
>an interchange? If so, "interchange" is redundant. If not, then perhaps
>I misinterpret you. If by "interchange" you mean the actual transmission
>of my meaningless data, on its way across the net to you, then it cannot
>be said to occur at any given point with any degree of accuracy.

Quantum networking!

Actually, I'm kind of surprised that you, who claim to be a computer
professional, can be so all-fired ignorant.  I suppose, on the grounds
of our previous communications, that it was only to be expected.

You see, there's this big spinning red thing called the "MCP" which
takes care of the net.  It has legions of programs, which are little
guys in blue and red glowing-line suits who run around in big fuzzy-pixel
tanks and light cycles conveying information from one point to another.
Every now and then they have a little fight with glowing disks -- what
we know as 'netlag'.

And you call yourself an employee of DEC.  You ought to be derezzed.

>mjr.

rhodesia
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
Newsgroups: rec.games.mud.misc
Subject: looking for a new home
From: steiner@jupiter.cse.utoledo.edu (jason steiner)
Date: 24 Jul 92 22:58:12 EST

well, it seems TinyTIM is down for the count. so...

where else can i find a MUSH that's fairly fast and has a lot of active
players? i don't mind building within a theme, but i'd prefer it
to be well-developed. (no, i'm not a Pernie or a Trekker. BattleTech
or Brit comedy themes would be fun tho'.) little touches of detail,
like having @sound, @taste attributes & plenty of coding functions,
are a big plus.

jason

--
"In my world there's just us 3: U, me and G-O-D." - Arrested Development, U 
`,`,`,`,` part 2 in the "quotes from songs titled U" .sig series ,`,`,`,`,`
`,`,`,`,`,`,`,`,`,`,` steiner@jupiter.cse.utoledo.edu `,`,`,`,`,`,`,`,`,`,`
Newsgroups: rec.games.mud.misc
From: mjr@hussar.dco.dec.com (Marcus J. "will do TCP/IP for food" Ranum)
Subject: Re: HELP - Ontology of Internet
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Sun, 26 Jul 1992 21:28:45 GMT

>Where exactly do you conceive of the interchange of communication as
>occurring on the net. By this I don't mean the physical location of
>files etc on site hardware, but rather the notional location in terms of
>the "space" accessed on the virtual network.

	Nowhere. Communication only occurs when data is interpreted by
an intelligence. In other words, when I post this, communication only
occurs between you and I when you read it. Otherwise, I have simply
transmitted some data - it could be line noise - which remains without
meaning until given some. Fundamentally, computers and 'the net' don't
care or comprehend what passes across them.

	Now, your question is somewhat leading, actually, since you
phrase it as: "the interchange of communication". Is not communication
an interchange? If so, "interchange" is redundant. If not, then perhaps
I misinterpret you. If by "interchange" you mean the actual transmission
of my meaningless data, on its way across the net to you, then it cannot
be said to occur at any given point with any degree of accuracy. The
"interchange" of data occurs as NNTP servers pass this artivle blithely
along (uncaring and uncomprehending of its content) across routes
maintained by uncaring and uncomprehending routers guarding the spaces
between wires of varying types. Data interchange takes place at all
these levels - but I believe it only has meaning distinct from mere
patterns such as the strings NNTP and news look for, when an individual
reads it.

	Have we just undergone communication? Was it good for you? Do
you want a cigaret?

mjr.
From: mjr@hussar.dco.dec.com (Marcus J. "will do TCP/IP for food" Ranum)
Newsgroups: rec.games.mud.misc
Subject: Re: HELP - Ontology of Internet
Date: 28 Jul 92 06:16:15 GMT
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center

>My (admittedly somewhat incomplete) understanding of TCP/IP is that the
>Internetwork is to be understood as a virtual network, insofar as users
>on one network interface transparently (to the user) with another
>network via internet.

	Somewhat incomplete is an understatement, but philosophers
specialize in philosophising based on incomplete facts. In your case,
there's little excuse since TCP/IP (unlike "the meaning of life") is
fairly clearly documented and, barring implementation details, is
fairly consistent.

	Basic facts about IP and networking:

	TCP/IP presents a reliable data stream. What does that mean?
	It means that for all intents and purposes the network acts
	like a "wire" directly between connected points. If you are
	saying there is something inherently mystical about TCP/IP
	because it's "virtual" you could say the same about a can
	telephone.

	The internet is not just TCP/IP. There are many many services
	that rely on the data streams of TCP/IP, or other delivery
	mechanisms. When someone refers to "the internet" they ususally
	aren't talking about the mass of routers and wires (advanced
	can telephones) that provide the underpinnings of the net.
	They are often thinking about usenet news, mail, etc, etc.

	They may look "transparent" to you, pal, but anyone who has
	ever run a network of nontrivial size will get a horse laugh
	out of the idea. It's "transparent" except where it's broke.


mjr.
From: alansz@cogsci.Berkeley.EDU (Alan Schwartz)
Newsgroups: rec.games.mud.misc
Subject: Re: HELP - Ontology of Internet
Date: 30 Jul 1992 20:03:15 GMT
Organization: Institute of Cognitive Studies, U.C. Berkeley
NNTP-Posting-Host: cogsci.berkeley.edu

In an article, amolitor@eagle.wesleyan.edu (Andrew Molitor) writes:
>
>	"the net" is a bunch of protocols and services, some less broken
>than others, that let data of various kinds get shipped around. People
>have been using these services partly for social interaction. There is
>nothing mystical or special about it -- it's just a mode of communication.
>Did the telephone network transform humanity? Did the postal service? Is
>either mystical or special? No, they're just a wads of equipment and
>staff that, among other things, let people talk to other people.
>	"the net" does and will do no more.

	True, there's nothing mystical about it, but I think a case could
be made that the telephone network and the postal service have indeed
had an enormous impact on the world's cultures and civilizations
(is this transforming _humanity_? Maybe not). I might compare all of
these techonological advances to the growth of sea travel - more
people can be in contact more quickly, allowing for the mingling of
cultures and ideas on a world-wide basis.
	"The net" is indeed just a mode of communication. But communication
is no small matter, whatever the mode.

My $0.02

 - Alan


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        Alan Schwartz            | Disclaimer: I represent no one.
                                 |                            
Javelin@BelgariadMUSH            | alansz@cogsci.berkeley.edu
Treacle@GlobalMUSH and TinyTIM   | UC Berkeley                        
Garreth@SpellboundMUSH           | Cognitive Psychology        
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Newsgroups: rec.games.mud.misc
From: mjr@hussar.dco.dec.com (Marcus J. "will do TCP/IP for food" Ranum)
Subject: Re: HELP - Ontology of Internet
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Tue, 28 Jul 1992 18:46:51 GMT

jdymond@tartarus.uwa.edu.au (Jason Dymond) writes:
>
>Yes yes, but here we seem to have a fundamental difference of opinion. I
>contend that the knowledge is still there, irrespective of the presence
>of a suitably equipped "interpreter" . Surely the data of the genetic
>code, to take the cybernetic view of the universe, is not meaningless
>without an interpreting intelligence.

	Well, I have a fundamental disliking of getting bogged down in
a tug-fest of wordgames, but I still believe you're abusing the notion
of "knowledge". I draw a distinction between information/data and
knowledge - knowing something implies an understanding (or at least a
surface understanding, vis TCP/IP). By your definition, you're saying
that genes contain "knowledge"? That they somehow "know" something?
I'm sorry. Bo knows genes. Genes don't know jack. Your statement is
tantamount to claiming that a street sign knows something. When you
read it, you may come to know where you are, based on the information
in the sign.

	This is a fun but rather pointless subject. You seem to be
dead set on seeing the divine in a set of intricately meshing gears.
Let's agree to disagree, so we don't turn rec.games.mud.misc into
rec.games.philosophy.circle.jerk.spoik.spoik.spoik

mjr.
Newsgroups: rec.games.mud.misc