HDTenEightyP/NetNews huggingface dataset:
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Some Lynx info needed
Organization: The Admiral's Unix System & The Grid BBS
Date: Wed, 18 Nov 1992 03:24:38 GMT

In article <rauser.721955816@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>
>
>   Some basic questions:
>
>   First of all, which game is more fun for two players, Gauntlet or 
>Todd's Adventures in Slime World? Both strike me as standard hunt and peck
>psuedo-RPG action games...which gets the nod?

My vote goes to Slime World. Gauntlet isn't really bad, but it's not a stand-
out, and it uses the vertical orientation of the Lynx, which I really despise.

>   Second, how's Warbirds?

Nice, but simple. You fly accurately simulated WWI aircraft (or, accurately,
at least as far as I can tell) and shoot down other accurately simulated WWI
aircraft. And that's it. It's fun with multiply comm-lynxed players, but in
single player mode it gets old REAL fast. 

>   Third, how's Batman Returns?

I haven't played it to any great extent, but what I have played was cool. It's
somewhat similar to the arcade Batman game, but not entirely. 

>   Fourth, how's Shadow of the Beast?      

Sorry, haven't played the Lynx version at all. But I wasn't impressed with the
Atari ST version...

>   Fifth, any other awesome Lynx games?

Rampage, fun comm-lynxed or not; I LOVE Shanghai, not much in the way of comm-
lynxing there, though; Chips Challenge, 'nuff said; if you're into side-scroll-
shoot-em-ups Gates of Zendocon is an oldie but a goodie, and Blue Lightning does
the "Afterburner"-style genre credit; and Xenophobe is a good... well... "Xeno-
phone"-style game...

>   Finally, does anyone know if it's possible to "lynx up" (to borrow
>the phrase) two TurboExpress units? How about Game Gear? IF so, which
>games on each system allow it?

I don't think so, in either case, but I could be wrong.

>
>   Thanks in advance...and please, no partisan propaganda replies...
>
> 
>-- 
>Richard J. Rauser        "You have no idea what you're doing."
>rauser@sfu.ca            "Oh, don't worry about that. We're professional
>WNI                          outlaws - we do this for a living."
>-----------------
>"Remember, no matter where you go, there you are." -Dr.Banzai

"Laugh while you can, Monkey-boy!" -Lord John Whorfin




-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: mrm70@diag.amdahl.com (Mike McAllister)
Newsgroups: rec.games.video
Subject: Sega - Best Games
Date: 17 Nov 92 21:22:03 GMT
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA

I'm new to this group, and just bought a Sega Genesis,
and I'm looking for suggestions of the best games, or
results of a Sega r.g.v poll.

I have Revenge of Shinobi and Star Control. Any thoughts
on the best of any type of games (roll-playing, shooters,
etc.) would be appreciated.

Thanks,
Mike
From: farant@terapin.com (Faran Thomason)
Newsgroups: rec.games.video
Subject: Re: [SNES]: Reviews/opinions of RAMPART?
Date: 19 Nov 92 18:31:32 PST
Organization: BBS

In article <1992Nov17.003058.15707@mks.com>, paulh@mks.com (Paul Haygarth)
writes:
>I am considering buying RAMPART (I loved it in the arcades).  How good is the
>SNES version?  How does it differ from the arcade version?  Is it worth
buying?
>
>Any opinions and/or reviews would be greatly appreciated!!
>          
>
>
>Paul Haygarth  
> 
>
>          ||  // // ,'/~~\'   35 King Street North
>          /||/// //|' `\\\      Waterloo, Ontario    
>         / | //_// ||\___/      Canada   N2J 2W9
>MORTICE KERN SYSTEMS INC.        paulh@mks.com     
>-- 
>          
>Paul Haygarth  
> 
>
While I have never played the arcade version I thought the SNES version is
fairly good much better than I thought. Highly addictive!! Of course I think
they could have made better useof the improved graphics with some of the in
between scenes but the gameplay is fast and furious and fun. Overlook some of
the bland graphics and have fun!
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Problem with $5 rebate coupons on Duo games
X-Xxmessage-Id: <A734019335025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sat, 21 Nov 92 20:09:07 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Sat, 21 Nov 92 20:09:12 GMT

I've now bought four games for my Duo and want to send for the $5 rebate on
each.  Here are the games I've bought:

Parasol Stars (HuCard for $9.99!)
Sherlock Holmes (CD)
Loom (SCD)
Shadow of the Beast (SCD)

Parasol Stars and S.H. are no problem because they came in a cardboard box
that has the "UPC" symbol on it.  However, the new SuperCD games do not come
in a cardboard box.  The only UPC symbol is on the back insert of the CD case.
 Now I know that you can take that back of the CD case apart to get at it, but
has anyone called TTI to ask if we could send in something else as proof of
purchase?  Does someone have an information number that I could call (not the
900 number!)

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: Stefan.Wenskat@arbi.informatik.uni-oldenburg.de (Stefan Wenskat)
Subject: Re: [SNES] mario kart: anyone gold in special?
Organization: University of Oldenburg, Germany
Date: Thu, 19 Nov 1992 15:05:26 GMT

I.ve acomplished this after 1 week of training.
It's hard to reach because you have to beat always the same driver.
I discovered that the winner or the rankings of each race are predetermed.
e.g. if you pick Mario as your driver the ranking is DKjr,Joshi,Princess,
Bowser,Luigi,Koopa,Toad. So you have to beat DKjr.
If you manage to spin him out , he drives like hell to reach the pole position
again.

Back to gold in special, a nice outro appears,and the game resets.
BUT there is a new category : 150cc.Hell to win,I've just accomplihed gold
Flower Cup.

I also like to mention that computer drivers have powers you have not,e.g.
driving through stompers.

Kong (Stefan Wenskat) kong@aragorn
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Need review of Forgotten Worlds(Duo)
Date: 19 Nov 1992 23:32:25 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Hey, guess what? Forgotten Worlds (SCD for Turbo Duo) is out! I just saw it
in my local EB for $49.99. I was going to get it but I noticed that it 
doesn't come with a special 3-button joypad that the Japanese version does.
The 3 buttons is supposed to make it easier to rotate your player. I wonder
the U.S. version would play without the special joypad. So I'm hoping someone
would get it first and post a review...

BTW I was very surprised to see that this is the first TG CD game to not come 
in a cardboard box! It just has a CD case. I also thought that I saw the NEC
Avenue logo on the cover art. Looks like NEC Avenue released this game, but I
could be wrong. I just didn't see the TTI logo anywhere.

-Teh Kao
From: beuf@wpi.WPI.EDU (Richard J Fuller)
Newsgroups: rec.games.video
Subject: SEGA CD FORSALE???
Date: 16 Nov 1992 14:33:26 GMT
Organization: Worcester Polytechnic Institute
Distribution: world
NNTP-Posting-Host: wpi.wpi.edu




If someone out ther really wants one of these and can find it anywhere
let me know...


I am not to impressed in the unit I got and if you are willing to
buy it off me lets talk...

I paid $299.99 for the CD unit
	$88.88 for the Genesis Core SYSTEM
	$59.99 for Night TRAP
I do not mind keeping the Gensis and or NIGHT TRAP as I like the genesis
by itself and NIGHT-TRAP can be given away as a gift...


SO if you want my SEGA_CD for $299.99 plus the $15 sales tax I paid
plus shipping charges let me know and I could ship it out today!!!
Newsgroups: rec.games.video
From: etxansk@garbo.ericsson.se
Subject: To Andrew Fox
Originator: etxansk@garbod20
Organization: Ericsson
Date: Fri, 20 Nov 1992 16:09:19 GMT

 I got a reply from Mr. Andrew Fox on my article about cartridge sizes
(and more), but I can't reply to him at andyf@yama.UK.

 If you read this, Andy, please let me know if there's a better
email address I can use.

 Anders Skelander

Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: Genesis Color upgrade paths....
Organization: Purdue University Engineering Computer Network
Date: Thu, 19 Nov 1992 17:06:35 GMT

astalker@silver.ucs.indiana.edu (Altan J. Stalker) writes:
>Nope.  It MAY not be possible, but if it isn't, it is NOT because "Video
>output is a hardware item," and "Cartridges are software."
>
>Actually, video is hardware, but so is a Cartridge!  It's got a rom
>chip, a resistor or two, and who knows what else!  Of course, the rom 
>does contain the game program. 

   I believe there are some precedents for carts improving video capability.
Haven't games like Pilot Wings, and Mario Cart been giving the SNES copy
crowd fits because they contain special 3-D graphics chips?

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
Subject: WC2/SNES impressions
From: achou@eis.calstate.edu (Andy C Chou)
Date: Fri, 20 Nov 1992 10:34:01 GMT
Organization: Calif State Univ/Electronic Information Services


	All you Wing Commander freaks out there, rejoyce!
	It's finally reached another platform and I just got 
	a pre-release version.  Actually, the title is false
	I apologize if it stirred any of you up.  This is
	actually just Wing Commander 1.  

	At any rate, it's a lot more intense than the computer
	space flight sim... but at the same time, it's missing
	almost an entire color palette when it comes to graphics
	compared with SVGA, but the cockpit graphics are intact
	and so are the battle scenes.  It's fast, it operates
	perhaps as fast as WC would on a 386/25mhz and it's smooth.
	The music is really good, too, I can't remember the PC version.

	It's HARD! I have a hard time getting past the first mission,
	however pitiful that may sound.  I know it sounds bad.  Not only
	is it hard, but talking to your wingman during combat is hectic.
	For example, you need to press and leave select down and then press
	the R button so that your lower right window changes menus (to
	the communications menu) and then you leave select down while pressing
	x to select what you want to say to your wingman, then finally, let
	go of select and press x.  A pain in the ass.

	No battery backup, surprisingly, it's a password thang.

	Um, some of the animation has been taken out. Not just some, quite
	a bit but still, action wise, it kills the PC version. 

	By Mindscape, by the way.  


Newsgroups: rec.games.video
From: jmtech@board8.uucp (Jim Montoya)
Subject: Mega Drive Nadia: Hints?
Organization: board8
Date: Sat, 21 Nov 92 04:33:52 GMT

Anyone have any of the Passwords for the Mega drive Nadia game?

The first password that appears at the end of part 1 is: mari-noshima
The Second one is: nazono koutetsukan

That's as far as I can get...

I need to learn more Japanese!!

mata ne

jmtech@gorn.echo.com
jmtech@deeptht.armory.com

SIG under construction...
From: phil@sage.compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: [SNES] Zelda 3 Help with dungeon 7
Date: 18 Nov 92 18:00:55 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

Thanx to everyone who replied - going for a major hack session tonight :-)
why is this stuff ***so*** damn addictive :-)

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Movie clips in CD games
Date: 22 Nov 92 17:33:26 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A7352E933D015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sun, 22 Nov 92 17:33:23 GMT
X-Useragent: Nuntius v1.1.1d12

Just out of curiosity, is Sega going to use letterboxed/matted or pan &
scan/open matte movie clips in their CD games based on movies?  I would hope
they'd be smart enough to use letterboxed/matted -- that way that get film
clips that are identical to the way they were presented in theaters (except
for color and pixel resolution, of course) and it takes up less space then the
pan & scan or open matte full frame versions.

I don't have a SegaCD and TTI isn't big enough to afford the royalties on such
movie based games for the Duo (which is a good thing in my opinion), but I'm
just curious to see what Sega does.  I suspect they will opt for pan & scan
even with smaller then full frame sequences, unfortunately.  I hope that they
opt for letterboxed so that "boxing" becomes more prevelant and thus more
acceptable to the masses in video tape (and laser disc) releases of movies
(laser disc already has a large selection of letterboxed stuff, but still most
discs are pan & cram.  I'd like to see that change.)

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
Subject: SNES _Lagoon_ for sale
Supersedes: <92321.093731JMH131@psuvm.psu.edu>
Organization: Penn State University
Date: Fri, 20 Nov 1992 10:02:37 EST
From: <JMH131@psuvm.psu.edu>

 I'm selling this game for $36.00, including postage and packaging.  I will
 also consider trading for something I haven't played yet.  Email me if you
 are interested. --John.
Newsgroups: rec.games.video
From: troyer@finmark.nynexst.com (Tom Royer)
Subject: 2600 Source code?
Organization: /u/troyer/.organization
Distribution: rec
Posting-Front-End: GNU Emacs 18.55.2 of Tue Mar 20 1990 on oberon (berkeley-unix)
Date: 17 Nov 92 10:32:53

Hello,

   Does anyone know is there is any atari 2600 code or binaries available on the
net.  Actually, I would be interested in any development information.

                                             -Tom Royer
                                              troyer@nynexst.com
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Sega CD and Surround Sound
Date: 24 Nov 92 00:36:39 GMT
Article-I.D.: clark.1992Nov24.003639.6244
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Nov23.213154.27654@sol.ctr.columbia.edu> Charles_Laine@CCIS.BAYLOR.EDU (W.O. Khan) writes:
>
>Sol-Feace, which has a 5 channel soundtrack does not have the ProLogic
>emblem on the CD or anywhere in the game intro.  I don't know exactly
>what constitutes "ProLogic", but this game does have different sounds
>coming out of 5 different channels.  The same  5 channel sound also
>exists during the "Classics" menu screen, and during the new "Columns"
>music.  Also, the CD+G and regular CD are in surround mode.

Your media doesn't have much of anything to do with ProLogic, in fact you
won't ever find the ProLogic emblem on any CD or tape, but you will find
it on alot of the current Stereo (hardware) components. ProLogic is just
another type of suround sound system, just like Dolby Suround is another
variant.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: x92wheeler1@gw.wmich.edu
Newsgroups: rec.games.video
Subject: Dragon Warrior IV--Thordain??
Date: 23 Nov 92 18:20:44 EST
Organization: Western Michigan University

I'm curious, has anyone been able to use the Thordain spell?  The manual says
the spell takes 15 MP to use, but the game says I don't have enough MP even
when I have over 200!!  Other than that, I think I've done everything in the
game.  Any info on this problem would be appreciated..Thanx!

John
From: sothman@inland.com
Newsgroups: rec.games.video
Subject: Genesis ZELDA clones?
Date: 17 Nov 92 16:03:36 CST
Organization: Inland Steel Company; East Chicago, IN



	Are there any games for the Genesis system that are similar in nature
to the Nintendo ZELDA series?  I recently purchased a Genesis and I'm looking
for something to put on my Christmas wish list.  THE IMMORTAL sounded promising
but after renting it for a weekend, I decided the fight scenes were just way
too tedious and lacking imagination.  I'm not that much into RPG types such as
Final Fantasy, but enjoy the puzzle solving with an occasional battle to stay
alive here and there?  Any suggestions?



Wayne Sothman


Newsgroups: rec.games.video
From: tm@netcom.com (Toshiyasu Morita)
Subject: Super Star Wars ordering info
Keywords: Super Star Wars order
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 24 Nov 1992 04:28:58 GMT

If you can't find Super Star Wars in your local store try calling the LucasArts
tell-free line:

                           1-800-STARWARS (really!)

I think they take Visa/MC, and for an extra six bucks or so they'll shipt it
to you 2nd day air...and for about ten bucks extra they'll ship it next day
air!

Toshi Morita
LucasArts Games 
(tm@netcom.com)

Newsgroups: rec.games.video
From: curtw@euler.jsc.nasa.gov (Curt Wiederhoeft)
Subject: Sega CD: Audio disc questions
Organization: Lockheed Engineering & Sciences Co.
Date: Wed, 18 Nov 1992 14:04:46 GMT

Like the subject line says, I have a few questions about playing
audio discs on the Sega CD.

1. How's the sound quality? Is it up to typical 8x oversampling
standards?

2. How many control pad strokes are required to play a disc, and
how difficult will it be to memorize them in order to play/advance/
backup a disc with your TV off?

3. Is it possible to play an audio CD through the player (and your 
stereo) while playing a cartridge game on the TV?

That's all for now.

Curt Wiederhoeft
curtw@euler.jsc.nasa.gov
Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: Re: TurboDuo
Organization: Sacramento Public Access Unix
Date: Thu, 19 Nov 92 07:16:36 GMT

In <101997@bu.edu> dauria@csa.bu.edu (David DAuria) writes:


>Well Actually somebody asked the same question on Prodigy to Victor Ireland
>(He happens to work for working design, a third party company that does games
>for the turbo)  According to Mr. Ireland,  the scsi adapter will infact work
>with the regular turbo-cd and the turbo-duo.  It seems it overrides the bios
>in the duo anyways so it does infact work.


Hmmm. Let's take a look at this. If you have to plug the SCSI
interface into the card port, then how does it work with the
TurboCD with the System Card plugged in?

Does the SCSI interface take the place of the system card in the
TurboCD?

With the Duo, you don't have to insert a system card for the CD,
since it is in the system hardware, and when you play a CD game,
the card slot is empty.

But with the TurboCD, you have to have the card plugged into the
slot. So where do you plug in the SCSI adaptor?


-- 
#############################################################
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#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
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Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Sega CD the early days...
X-Xxmessage-Id: <A72C14F998025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sun, 15 Nov 92 19:53:45 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Sun, 15 Nov 92 19:53:47 GMT

In article <1992Nov14.203628.2796@midway.uchicago.edu> Patrick Sugent,
sug6@benedict.uchicago.edu writes:
>  Assuming the SegaCD sells well, what do you think the odds are that the Duo 
>games will be ported to the SegaCD?  Which ones may or may not make it?
>Sherlock Holmes appears to be making it practically everywhere (I now
>have two copies), so I was just curious.  

S.H. was not developed for the Duo -- I believe it was developed for the
Macintosh and has been ported everywhere, including CD-I.  None the less, you
may well see Duo games ported over.  Of course, ports are almost never as good
as games developed for a specific system and keep in mind that bringing PC-E
SuperCD games over from Japan doesn't involve "porting" -- the systems are
identical -- all that's needed is a translation to English.

Something you should think about: Why is the Genesis doing as well today as it
is?  Not all that long ago the Genesis was in dismal shape and looked like it
might dissappear.  I know, I had one at that time.  The reason is last
Christmas.  And who bought the Genesis last X-Mas and why?  Well, parents
where deciding whether or not to buy thier kids an expensive SNES, but when
they saw that the Genesis system cost a lot less, they chose it.  I'd estimate
that at least half (and probably much more) of current Genesis owners are from
last X-Mas.  What's the likelyhood that these same thrifty parents are going
to buy their kids a $300 CD unit?  Now dropping that half of the Genesis
owners out, how many of the other half are going to fork over $300 for the
system?  Probably a lot more then in the last X-Mas half, but still not all
that many.  Heck, I own a Genesis and opted for the Duo.  To me I see that
with the Duo I get CD games AND it opens up another market full of games to
choose from instead of CD-Rom versions of Genesis cartridge games I can
already play.

This same reasoning may mean that the Duo never does all that well here
either.  But the Duo has some things going for it that the SegaCD doesn't --
existing CD games, strong Japanese market, CD niche established, Duo to PC/Mac
adaptor, etc.  The latter may justify the expenditure of $300 for many people
-- $300 is pretty close to the cost of just a low end CD-Rom drive for PCs and
is definitely less then the same for the Mac.  Of course, we don't know how
much the PC/Mac adaptor's going to be, but I can't imagine it being more then
$100 which still puts the total cost in low end CD-Rom drive range.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video