HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.misc
Date: Tue, 26 Jan 1993 21:43:45 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Civilization - Help on Higher Levels?!
	<2566@shaman.wv.tek.com>

andrew@frip.WV.TEK.COM (Andrew Klossner) writes:
> []
> 
>         "Are there any formal strategy guides on the net, or anything
>         like that?"
> 
> There have been hundreds of articles on this subject, so I'll keep it
> short.  To win at Civilization at Emperor level (something which, at
> last, I now do regularly), apply the following principles:
> 

>   -- Make new cities as fast as possible (in versions 1 and 2).  Put a
>      defender (phalanx/musketeer) and veteran offender
>      (catapult/cannon) in each.  Don't let per-city population grow
>      beyond 4 unless you conquer Bach's Cathedral.  
At emperor level I do something similar.  But only build 1 millitia in
each city before building another group of settelers.  Also, I have
100% science.  The result of this is having refining, computers, about
117 cities, and an entirely railroaded country by 1 AD.  Since city
size never goes above 3 no wonders are needed, so no maintenance money
is required.  

> 
>   -- Use diplomats to establish embassies, break down city walls, and
>      cause revolts.  Revolts are much cheaper after the capital city has
>      been taken and the opponent has no palace.
Revolts are gross regardless if they have a capital or not.  If you
want to wage a war simply set taxes to 100% for awhile, then drop 20
or 30 diplomats next to all of the enemies cities.  

>   -- You can win the game as despot.  If the situation warrants, switch
>      to communism (if you conquer the Pyramids) or monarchy.
Ack!  I agreed with you up to here.  If you switch out of despotism
you have to support the millitary which gets expensive when waging
war.  

> 
>   -- Conquer the planet as soon as possible for a max score.  (You can
>      speed the process by customizing a world with large continents.)
>      Successful space flight scores are usually much lower.  The bonus
>      for conquering early dwarfs the other scoring factors.
Actually, we compared and the scores were pretty comparable.
Unfortunately it had to rely on either people's results.  The only
machine I had to play Civ on was a PS/1.  And waiting for an update
when you own 117 cities can take awhile.  If you're willing to wait
you'll have over 120 large cities, and a LOT of future tech.
Remember, tech was getting reasonably close to maxed out by 1 AD.  


	joe
From: tunafuss@cybernet.cse.fau.edu (Warren fuss)
Newsgroups: rec.games.misc
Subject: Re: Looking for a game
Date: 25 Jan 93 20:44:36 GMT
Organization: Cybernet BBS, Boca Raton, Florida

spectre will work in the lan environment.
it is a tank type game.

Warren "Tuna" Fuss        |    That's right you can
                          |    Tune a piano, but you can't
                          |    Tuna fish.
Newsgroups: rec.games.misc
From: cygnus@di.unipi.it (Giovanni Cignoni)
Subject: WinFight v. 0.5a
Organization: Dipartimento di Informatica, Universita' di Pisa
Date: Tue, 26 Jan 1993 16:54:49 GMT

----------------
WINFIGHT v. 0.5a
----------------

Available at ftp.cica.indiana.edu in pub/pc/win3/uploads as winfight.zip

WinFight lets you fight with a Bad Guy in a Old West style duel.
The game needs a wave capable sound card. It works with PC speaker
driver too, but with it you can't really enjoy the game. 


Play Instructions:

a. to engage a fight with the Bad Guy select 'Figth Now!' from 'Game' menu.
b. to win a fight with the Bad Guy SHOOT HIM!!
c. to shoot the Bad Guy click on him with LEFT mouse button (as usual).
d. to end a fight press the RIGHT mouse button (not so usual).

After training with the 'Fight Now!' game command you are ready
for 'Timed Fight'. Selecting this option causes random appearing
of the Bad Guy during your work.

A release version of the game is under development.


Please help us testing this pre-version of the game.
Send comments, suggestions and bug reports to:

on internet:        cygnus@di.unipi.it  or  cignoni@suncube.cnuce.cnr.it

by usual mail to:   Giovanni & Paolo Cignoni
                    Viale G. Amendola 39
                    57025 Piombino LI
                    ITALY

ciao!
           Giovanni & Paolo
From: priss@glia.biostr.washington.edu (Lisa Richardson)
Newsgroups: rec.games.misc
Subject: Re: Help! Neuromancer
Date: 26 Jan 93 07:06:32 GMT
Organization: University of Washington
NNTP-Posting-Host: glia.biostr.washington.edu

In <11834@uqcspe.cs.uq.oz.au> spart@cs.uq.oz.au (Geoff Green,,SRA93,EXP 9302) writes:

>Could anybody who has finished Neuromancer give me a hint as how to
>finish it? After I have destroyed all the AI's (except one), I end up
>on an island with my life-force rapidly decreasing. What do I do? I have
>read a hint file, which gives a pretty good walkthrough of the game,
>but it gives no clues at all about the last sequence.

This is wear a lot of good money and all that comes in handy.  From what I
heard, you are to 'Zen' your way out of it OR let yourself get killed and
attack him again.  Other than that, you are own your own.

-- 
+----------------------------------+------------------------------------------+
| priss@glia.biostr.washington.edu |  Live Fast, Die Young, and make hearts   |
| Lisa Richardson                  |  melt as you go away!                    |
+----------------------------------+------------------------------------------+
Newsgroups: rec.games.misc
From: dtk@magellan.cs.unh.edu (David T Kao)
Newsgroups: rec.games.misc
Subject: Megafortress - The Flight of the Old Dog
Date: 22 Jan 1993 07:14:07 GMT
Organization: University of New Hampshire  -  Durham, NH
Distribution: usa
NNTP-Posting-Host: magellan.cs.unh.edu

What should I do after I escape from the Dreamland in the "Flight of the
Old Dog"? It seems that I need to read the book by Dale Brown in order
to proceed further from Seattle. I was intercepted and asked to read
page 240 (of the Dale Brown's book?).

Any one have read the original book? Thanks in advance.


-- 
----------------------------------------------------------------
David T. Kao       dtk@cs.unh.edu  | This space is available for
                   (603) 659-2737  |           rent.
----------------------------------------------------------------
Newsgroups: rec.games.misc
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Pac-Wolf3d-man?
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Thu, 28 Jan 1993 14:49:04 GMT

The word from Id.

There are two places in the registered version where our tribute to Pac
shows up.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@idsoftware.com   | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: rec.games.misc
From: cwynne@liberty.uc.wlu.edu (Colin J. Wynne)
Subject: Re: Monopoly w/Real Money
Date: Wed, 27 Jan 1993 04:53:20 GMT
Organization: Washington & Lee University
X-Newsreader: TIN [version 1.1 PL8]

Michael A DiBlasio (mad@world.std.com) wrote:
> My friends and I are interested in playing Monopoly with real money.
> None of us are rich enough or foolish enough to use $1:$1 ratio, so
> I was curious if anyone had done this in the past and if they'd like
> to give their observations or comments.

As I don't know how much money you do have, I'd suggest taking the
$2000(?) with which each player starts and toning that down to $2 or $20. 
If neither of those suits your fancy, use multiples of $2.  The only real
problem is the following:  where does the bank money come from???

So, as a poker-game ranges suggestion, I'd say play with 4-5 players, and
everyone contribute $10-$12 to the bank, and then draw $2 with which to
begin play, and use a factor of 1/1000 as a scale.


CJW -- "Hah, Boardwalk, with a Hotel!  You owe me...  well, *that's* not
	very much, now is it."

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Newsgroups: rec.games.misc
From: OPRRJG@SUVM.SYR.EDU (Bob Guiles)
Subject: Cosmic Wimpout
Organization: Syracuse University
Date: Thu, 21 Jan 93 20:27:59 EST

Question concerning the Reroll Clause and the meaning of the words:
 
 "Flashes must be cleared".
 
The rules state that in order to bring home those points (of the Flash),
you must continue to reroll the original non-scoring cubes until you
score without matching the Flash Face or Wimp Out.
 
Does this mean I must continue rerolling ALL non-scoring cubes until
they ALL become scoring?
 
Or does this mean I must reroll ALL non-scoring cubes until I score
(which can be only A SINGLE cube)?
 
Example: 1) I roll 2,3,3,3,6
         2) I keep the 3's Flash and reroll the 2 and 6
         3) I roll 2,5
 
Does this bring home the Flash (do I get 35 points)? Or do I still have
to roll the 2 again because it is nonscoring?
From: philippe@cybernet.cse.fau.edu (Philippe Benichou)
Newsgroups: rec.games.misc
Subject: Beyond Zork
Date: 23 Jan 93 22:31:36 GMT
Organization: Cybernet BBS, Boca Raton, Florida

Can someone please help me? I'm please Beyond Zork and I can't seem to 
understand how to solve the problem in the RUINS!!! And I do have a 
spoiler text file, but unfortunately it's VERY VAGUE!!!
Newsgroups: rec.games.misc
From: viking@yoyo.cc.monash.edu.au (Stephen Oxley)
Subject: Spellcasting 301
Summary: Help Me.
Organization: Monash General Access UNIX System
Date: Tue, 26 Jan 1993 07:33:58 GMT

Does anyone have a cheat file or walkthrough for Spellcasting 301.

I am stuck at the Party stage.

Thanks
-- 
+-------------------------------------------------------------------+
|           Steve Oxley: viking@yoyo.cc.monash.edu.au               |
|        Motorcycle rider, and damned proud of the fact!!           |
+-------------------------------------------------------------------+
Newsgroups: rec.games.misc
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Wiz 7 - help
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 26 Jan 1993 04:36:04 GMT


Hi crusaders, I need some help!

What do I do with the following?
1)  What is the right crystal combination in the crypt?
2)  How do I pass the second test in the city of the sky?

Thanks!


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg



Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: grbarton@rodan.acs.syr.EDU (Barton)
Subject: games 4 sale (cheap)
Organization: Syracuse University, Syracuse, NY
Distribution: usa
Date: Wed, 27 Jan 93 15:34:07 EST

	I have many games to sell some are old and some are newer titles. All are in excellint shape and have complete documentation. Most of this stuff I just want to get rid of so make me an offer. I will even pay shipping in the U.S.A.
Accolade
	Jack Nicklaus Golf	5.25
Broderbund
	Wolfpack		3.5 & 5.25
Dynamix
	Rise of the Dragon	5.25 hd
	Stellar 7		3.5 & 5.25
Electronic Arts
	M. Andretti racing Ch.	3.5
	Lakers vs Celtics	5.25
	Populous 1		5.25
	Sentinel Worlds		3.5 & 5.25
	Wasteland		3.5 & 5.25
Interplay
	Lord of the Rings 1	3.5
Lucasfilm
	Loom			3.5
	Maniac Mansion	3.5
MicroProse
	Airborne Ranger	3.5
	Knights of the Sky	5.25
	M1 Tank Platoon	3.5
	Silent Service II		5.25
	Sword of the Samurai	5.25
Microsoft
	 Golf for Windows	3.5
New World Computing
	Might and Magic 3	3.5
Omnitrend
	Universe 3		5.25
Origin
	Knights of Legend	5.25
	Martian Dreams		3.5 hd
	Omega			5.25
	Savage Empire		5.25 1.2m
	Space Rogue		5.25
	Wind Walker		3.5
	Wing Commander 2
	with speech pack &
	Sp. Ops. 1 disk		3.5 (package all or none )
Psygnosis
	Baal			3.5
	Obitus			3.5
Spectrum Holobyte
	Flight of the Intruder	3.5
	Stunt Driver		3.5
	Tank			3.5 & 5.25
Sierra
	Conquests of Camelot	3.5 & 5.25
	Dagger of Amon Ra	3.5 hd
	Hero's Quest 1		3.5 & 5.25
	Kings Quest 5		3.5
	Kings Quest 6		3.5
	Sorcerian	   	3.5 & 5.25
	Space Quest 4		3.5 VGA only
	Trial by Fire		3.5 & 5.25
Sir -Tech
	Bane of the 
	Cossmic Forge		3.5 & 5.25
SSI
	Champions of Krynn	3.5
	Hillsfar			3.5 & 5.25
Xref: sparky rec.games.misc:19301 rec.games.design:2664 rec.games.programmer:5486
From: d2goran@dtek.chalmers.se (G|ran Wallgren)
Newsgroups: rec.games.misc,rec.games.design,rec.games.programmer
Subject: Re: Adventure games design
Date: 22 Jan 93 10:38:07 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

vcwp@doc.ic.ac.uk (Vincent Chun Wai Poon) writes:

>Recently I have posted a news on asking how to write an adventure game generator for pc,
>now I need to concerntrate on the design of what the adventure game itself should really look
>like.

>I was thinking of using full graphics support(ie no command-line input) and the gameplay     
>should be done only by moving the mouse. I saw the ones in which they have some icons by
>the side of the screen and each icon repreesents an action. I have also seen the ones where
>it relies on the left and right mouse buttons only, where right button changes the mouse  
>curosr to the different icons and left button means do it with that icon.

>But I want to design something original (Actually that's what my superviser wants) and I want
>to ask those who have imaginative ideas people if they could suggest some other alternative 
>ways / layouts of the screen to deal with selecting the commands with the mouse.

   One thing that I find important in this kind of games, is 
that when you move the mouse pointer over an object that's
worth manipulating or examining, a small text or tiny appears,
telling you what the object is so that you can then walk over
and take a closer look. 

   These objects can be made very small (Take for example a book
among hundreds of others in a bookcase), but as long as you can
find it by laborious searching accomplished by simply moving the
pointer around, it could actually add to the challenge.

   There are, howecer, games where you have to _click_ on 
literally every pixel of the screen to find a small object,
and _that_ can really drive you mad...

--
 ==============================================================================
              Goran Wallgren  -Internet: d2goran@dtek.chalmers.se
             Chalmers University of Technology, Gothenburg, Sweden
   "Time is an illusion, lunch-time doubly so." --Ford Prefect/HHGTTG/D.Adams
Newsgroups: rec.games.misc
From: boltz@chopin.psu.edu (Mark Boltz)
Subject: Rise of The Dragon...??
Organization: Penn State University
Date: Mon, 25 Jan 93 01:44:06 GMT

Anyone know if Dynamix is still selling Rise of the Dragon in english?

I played it in Germany at a friends, and was curious about getting a copy in
the US, but haven't seen it around...


------------------------                        ------------------------------
boltz@vivaldi.psu.edu                         The Pennsylvania State University
"Buster" Boltz, Toonster Extraordinare                "...no relation"
"Dost thou not know, my son, with how little wisdom the world is governed?"
					Count Oxenstierna (1583-1654)
------------------------                        ------------------------------

Xref: sparky rec.games.misc:19271 rec.games.design:2653 rec.games.programmer:5473
From: vcwp@doc.ic.ac.uk (Vincent Chun Wai Poon)
Newsgroups: rec.games.misc,rec.games.design,rec.games.programmer
Subject: Adventure games design
Date: 21 Jan 1993 14:17:29 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: oak5.doc.ic.ac.uk
Summary: screen layout design of adventure games

Recently I have posted a news on asking how to write an adventure game generator for pc,
now I need to concerntrate on the design of what the adventure game itself should really look
like.

I was thinking of using full graphics support(ie no command-line input) and the gameplay     
should be done only by moving the mouse. I saw the ones in which they have some icons by
the side of the screen and each icon repreesents an action. I have also seen the ones where
it relies on the left and right mouse buttons only, where right button changes the mouse  
curosr to the different icons and left button means do it with that icon.

But I want to design something original (Actually that's what my superviser wants) and I want
to ask those who have imaginative ideas people if they could suggest some other alternative 
ways / layouts of the screen to deal with selecting the commands with the mouse.

Thanks.

Responses can be sent to the newsgroup or by email to vcwp@doc.ic.ac.uk

Any suggestions on any sort on designing an adventure game or an adventure game generator
will be greatly appreciated.

A note of thanks to all those who answered to my previous request.

PS do u know of any electronic articles available through the net which write about making 
adventure games?


Organization: Sophomore, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.misc
Date: Thu, 21 Jan 1993 20:05:28 -0500 
From: Nathan P Manes <nm17+@andrew.cmu.edu>
Subject: Dark seed hints


    Could someone tell me where to get some hints for the game Darkseed.
    My ID is NM17@andrew.cmu.edu

    thanx in advance
From: johnjohn@cco.caltech.edu (John Carlos White)
Newsgroups: rec.games.misc
Subject: Civilization - Help on Higher Levels?!
Date: 24 Jan 1993 05:07:30 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

So, I've never really been a heavy player of Civ, so I never really
developed strategies for any level past chieftan (Am I a loser? No!
a loser civ player? Maybe...).  At this time, however, I'd like to
improve the level of my play.  Are there any formal strategy guides
on the net, or anything like that?

If not, (or even, if so) can people post how they like to start out
their games, what wonders to work for, strategies for placing cities,
and things like that?  I'd really appreciate it!

Thanks in advance!

John White
Newsgroups: rec.games.misc
From: jbm@hal.trl.OZ.AU (Jacques Guy)
Subject: A peeve about Civilization
Organization: Telecom Research Labs, Melbourne, Australia
Date: Thu, 21 Jan 1993 23:08:52 GMT

I got very peeved when Emperor Caesar's spaceship
reached Alpha Centauri in 1788 and the poor emperor
got a rating of... 50%! 

It reminded me of the first time I played at emperor
level and, beginner's luck, I conquered the world
in 1820 and was rated something like 150%.

So, fuming, I made myself King of the Aztecs on Earth
(the Aztecs are easiest to play, on good old earth),
set about populating and conquering, and, just before
subverting the last Zulu city, set luxuries to 100%.
Then I saved my game and edited the file, making
myself Emperor, and tuning the calendar back to ...
32,000 BC! My rating, with my 60,000,000+ population,
wallowing in luxury, no pollution anywere? 123%

Methinks the scoring stinks to high heaven.
From: ahu@remus.rutgers.edu (Alex T. Hu)
Newsgroups: rec.games.misc
Subject: wiz7
Keywords: question
Date: 26 Jan 93 20:05:18 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


quick question on Wizardry 7:

What is the combination for the 6 spears? I don't think I copied it
properly and I've already killed H'jenn-ra...

Also, what do you do with the 5 flowers?  I've merged the first 4 to
get the orchard ambrosia, but I can't merge the white dhalia... what
am I doing wrong?

thanks in advance,
	Alex
From: rec@psycho.uucp (Richard E. Currier)
Newsgroups: rec.games.misc
Subject: Re: uw2 : stacker conflicts
Date: 26 Jan 1993 17:32:14 GMT
Organization: UC San Diego
NNTP-Posting-Host: psycho.ucsd.edu

In article <44034@sdcc12.ucsd.edu> garton@jeeves.ucsd.edu (Simon Garton) writes:
>A very big warning to all in net land ! I installed uw2 on
>my stacker 3.0 drive and played merrily for 10 days, nearly
> (then crashing)

One thing I have found is that running the stacker disk cache in expanded memory
with the "/EMS" switch on the stacker driver line in config.sys. If you have the
/EMS switch in your config.sys, just edit it out. Its ok to run Stacker in UMBs
but not expanded memory with some programs. Actually, the manual for Stacker 3.0
warns about this. You don't need the cache in expanded memory. It's just handy if
you want to run big buffers there for speed.



-- 

	richard currier	 IGPP  u.c. san diego
	rec@psycho.ucsd.edu
	619-534-3759
Newsgroups: rec.games.misc
Subject: help with star trek at level 6 alpha proxima III
From: msostarich@miavx1.acs.muohio.edu
Date: 21 Jan 93 21:45:34 -0500
Organization: Miami University Academic Computer Service"

Has anyone been able to get the code to the door in the hill on Alpha Proxima 
III on the sixth level of Star Trek? If so please help!!!!!!

If you can help please e-mail me i'm not very familiar w/ the news net.

Michelle
From: x92chan3@gw.wmich.edu
Newsgroups: rec.games.misc
Subject: Whatever happened to LODE RUNNER?!
Date: 21 Jan 93 15:27:32 EST
Summary: Lode Runner
Keywords: Classic
Distribution: world
Organization: Western Michigan University


     I used to play the classic game LODE RUNNER. The last time I had it, it
was on a self-boot disk and when I upgraded my computer, I had to throw it 
out. Apparently, it doesn't run on VGA or anything above an 8088. Is there
a new version out somewhere? Has anyone even HEARD of this game?
________________________________________________________________________
Chan Lee Meng        \  "You're the wrong man at the wrong place
x92chan3@gw.wmich.edu \   at the wrong time!"
Western Michigan Univ. \   "Story of my life."
U.S.A.                  \    - Die Hard II 
Newsgroups: rec.games.hack
From: skydiver@bluemoon.use.com (Ashley Taft)
Subject: Withdrawal
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Thu, 21 Jan 93 00:51:08 EST

The Net can be a ghastly place!  Especially, if you do NOT have FTP 
Access!  I don't.  I can't GET NH--!  The humanity of it all!

On a lighter note, wouldn't it be interesting to throw in a new class 
called IRS Auditor?  They have a special item called a Calculator, and 
when applied to a monster, the monster is cursed with a Heavy Iron Ball.

Depending on the monsters strength, it is either STUCK, or can move, or 
can wield the durn thang!

     SkyDiver:  Guardian of Odd Things and Other Riff-Raff

 This is from
     skydiver@bluemoon.use.com
who doesn't have his (or her) own obnoxious signature yet
From: gerald.belton@ozonehole.com (Gerald Belton) 
Newsgroups: rec.games.hack
Subject: Withdrawal
Date: 22 Jan 93 10:59:00 GMT
Distribution: world
Organization: The Ozone Hole - SKYDIVE New Orleans! - (504)891-3142 16,800 bps
Reply-To: gerald.belton@ozonehole.com (Gerald Belton) 

>On a lighter note, wouldn't it be interesting to throw in a new class
>called IRS Auditor?  They have a special item called a Calculator, and
>when applied to a monster, the monster is cursed with a Heavy Iron Ball.

Sounds more like a monster than a player character.

---
 . SLMR 2.1 . Unable to locate Coffee -- Operator Halted!
                                                   
----
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