HDTenEightyP/NetNews huggingface dataset:
From: wcsintd7@alfred.carleton.ca (Peter Kuciak)
Subject: CGM generator needed ... please help ...
Keywords: CGM
Organization: Carleton University
Date: Tue, 22 Dec 1992 21:53:05 GMT

I hope this is not a faq, so here it goes : I am in a need for a CGM
format generator for my project.  It has to be source code (C I hope)
since it will go onto our UN*X machine.  It would be nice to have all
three flavours of the format but I can live with just the binary
format.  Can you point me in the right direction ?  
Thanx in advance, 

Peter A. Kuciak               e-mail : wcsintd7@ccs.carleton.ca


.sig on vacation
Xref: sparky comp.graphics:13243 comp.graphics.animation:1430 comp.graphics.visualization:1952
From: seitz@skyler.cs.wisc.edu (Steve Seitz)
Subject: Re: How many dots in a circle?
Reply-To: seitz@skyler.cs.wisc.edu (Steve Seitz)
Organization: University of Wisconsin-Madison, Department of Computer Sciences
Date: Tue, 22 Dec 1992 23:16:23 GMT

 In article <22DEC199210514406@reg.triumf.ca>, noel@reg.triumf.ca (NOEL GIFFIN) writes:
 |> 
|> In article <1992Dec22.134450.15558@cactus.org>, rdd@cactus.org (Robert Dorsett) writes...
|> Stuff deleted...
|> 
|> > 
|> >What is the minimum number of discrete points that will exist in the 
|> >perimeter of that circle?  And, of more interest, if one has a minimum 
|> >number of points required, what will be the minimum radius needed to
|> >produce that number?
|> > 
|> 	Isn't this just as simple as c = pi * d 
|> 
|> 	If your short axis display minimum resolution is 600 pixels then the 
|> maximum diameter of a circle to be contained in it is also 600 pixels.
|> Then the number of pixels in the circumference should be (pi * 600) pixels and
|> the minumum radius would be of course 400 pixels.
|> 
|> 
|> 				Noel@reg.triumf.ca
|> 

I don't believe this will work.  Try it for the simple case of a circle of
radius one.  PI * d is about 6.  Try drawing a circle with 6 pixels!
The number of pixels will surely depend on your drawing algorithm.  For the 
case of radius 1, the raster circle could equally well have either 4 or 8
pixels, depending on which algorithm is used.

-Steve Seitz
Dept. of Computer Sciences
University of Wisconsin -- Madison
From: noel@reg.triumf.ca (NOEL GIFFIN)
Newsgroups: comp.graphics
Subject: Re: How many dots in a circle?
Date: 22 Dec 1992 11:16 PST
Organization: TRIUMF: Tri-University Meson Facility
Distribution: world
NNTP-Posting-Host: reg.triumf.ca
News-Software: VAX/VMS VNEWS 1.41    

In article <22DEC199210514406@reg.triumf.ca>, noel@reg.triumf.ca (NOEL GIFFIN) writes...
>the minumum radius would be of course 400 pixels.
Correction 300 pixels.  I started working with 800 and then dropped to 600
and forgot to adjust the radius.
					Noel@reg.triumf.ca
Newsgroups: comp.graphics
From: pdsrd@solomon.technet.sg (Wong Kok San)
Subject: VESA VL-BUS SPEC
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 24 Dec 1992 01:56:32 GMT

Anyone knows where can I get a copy of VESA VL-BUS Specifications ?

Xref: sparky comp.graphics:13205 comp.lang.postscript:6104 alt.graphics.pixutils:2782
From: susanm@an.hp.com (Susan Margulies)
Newsgroups: comp.graphics,comp.lang.postscript,alt.graphics.pixutils
Subject: Re: EPSF or MacIntosh Pict  ->  fig Converter
Date: 26 Dec 1992 22:10:31 GMT
Organization: Hewlett Packard Santa Clara Site
Reply-To: susanm@hp-and.an.hp.com
NNTP-Posting-Host: hpanvi.an.hp.com
X-Newsreader: Tin 1.1.3 PL5

M16302@mwvm.mitre.org wrote:
: Did you get any verification of this or info on utilities to do it?
: ROBERT B. SHAIN                              EMAIL: RSHAIN @MITRE.ORG

pharris@ucscm.ucsc.edu (Peter Harris) writes:
: Well, since EPSF is (supposed to be) just a PostScript file with an 
: accompanying PICT for viewing, it would seem that if you could find a
: way to strip the PICT data and turn the file into a straight PS file 
: you'd have something you could use.
: Am I right, and does anyone out there know how to do this?
: Peter Harris
: University of California Santa Cruz

I have instructions for stripping displayable EPS Files.
If either of you still needs such instructions, please email
me with a request and I will type them up for you.

Susan
--
Susan E. Margulies       
HP Imaging Systems         
susanm@hp-and.an.hp.com   

Newsgroups: comp.graphics
From: M16302@mwvm.mitre.org
Subject: From McDraw Pro Vector Formats (Pict, Pict2, ... CGM?)
Organization: The MITRE Corporation, McLean VA 22102
Date: Tue, 29 Dec 1992 16:27:47 GMT

Does anyone know of a utility for going from any Mcdraw Pro vector formats to
CGM.
ROBERT B. SHAIN                              EMAIL: RSHAIN @MITRE.ORG
THE MITRE CORPORATION                        VOICE: (703)883-5592
CENTER FOR INTELLIGENCE & SPECIAL PROGRAMS   FAX: (703)883-6991
MAILSTOP W955
7525 COLSHIRE DRIVE                    "MY OTHER COMPUTER IS A CRAY"
MCLEAN, VA. 22102                      "MY OTHER CAR IS A BIKE"
 
 
Newsgroups: comp.graphics
From: joes@tgs.com (Joe Stewart)
Subject: Re: Contour/Image Plots--HELP!!
Reply-To: joes@tgs.com
Organization: Template Graphics Software
Date: Mon, 28 Dec 1992 16:02:59 GMT

In article <1992Dec23.001524.25524@ramon.bgu.ac.il>, zevpeter@chen.bgu.ac.il (Bill Peter) writes:

stuff deleted

|> My question is, is there any nice package out there which would give me the
|> capability to make a contour plot of the triplet of numbers (r, z, rho), or
|> even (x, y, rho) so I could make a contour plot or an image plot?

Bill:

You may want to take a look at FIGraph, out "two-call" charting and graphing
library built on top of PHIGS.  It comes with both a C and a FORTRAN binding
and it does lines, bars, pies, and surfaces in addition to contours.

What you are looking for is often called contouring of arbitrary data, as
opposed to contouring of gridded data.  While it's true that FIGraph 1.0
only contours gridded data, though it does contour both regular and irregular
meshes, FIGraph 2.0 will contour arbitrary data by meshing the arbitrary
data and then contouring the mesh.

If you'd like the usual marketing literature, send a note to info@tgs.com.
If you have specific technical questions, send a note to me, joes@tgs.com.

Joe
-- 
---------------------------------------------------------------------
 Joseph Stewart
 Senior Applications Engineer (FIGARO+, FIGt, FIGraph)
 Template Graphics Software (TGS)
 959 Concord Street 
 Framingham MA 01701-4613 (USA)
 508-872-8700 x340
 joes@tgs.com -- tgs!joes
---------------------------------------------------------------------
From: bergman@rameau.cs.unc.edu (Larry Bergman)
Newsgroups: comp.graphics,graphics
Subject: got the tesselation code - thanks
Date: 23 Dec 92 21:36:00 GMT
Followup-To: poster

Just to stem the tide:  I've received routines
to do icosahedral and octahedral tesselations of
a sphere.  No more required.  Thanks all.

Larry Bergman
-- 


Newsgroups: comp.graphics,comp.lang.postscript
From: black@ll.mit.edu (Jerry Glomph Black)
Subject: Re: Anyone got RLE code in C?
Organization: MIT Lincoln Laboratory
Date: Thu, 24 Dec 92 04:09:51 GMT

Check out the source to pnmtops, in the well-known pbmplus unix (etc.)
graphics package by Jef Poskanser.  Has rle stuff in it. 

Do archie -s pbmplus  to get a list of ftp sources.....
Newsgroups: comp.graphics
From: sjk@netcom.com (Shel Kaphan)
Subject: Recommendations for Rendering Programs
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 24 Dec 1992 19:34:26 GMT


I'm looking for recommendations for rendering and animation programs
for both PC and Mac.  Surely some of you must have opinions on this?

	Shel Kaphan
	sjk@netcom.com

Newsgroups: comp.graphics
From: Jouni Santara <jouni@utu.fi>
Subject: StrataVision 3D Textures Library
X-Xxmessage-Id: <A75D369B400104E8@jusleniapolku.utu.fi>
X-Xxdate: Tue, 22 Dec 92 21:18:19 GMT
Organization: University of Turku
X-Useragent: Nuntius SF v1.1.1d11
Date: Tue, 22 Dec 92 19:27:28 GMT


Greetings,

During fall I have developed a brick textures library for
the commercial program StrataVision 3D. For those of you
who does not know this package: it runs only on the Macintosh
computer and makes photorealistic 3D renderings. Anyway,
my library contains 22 different brick surface descriptions.
They were produced by sampling real world photographs of
brick walls. They look good.

I am not making this library public domain but if you have
developed something similar kind with StrataVision 3D and are 
ready to exchange your work with me we can discuss. Send me 
your offer directly since I do not follow this news group
very often.

Regards,
		Jouni Santara
		jouni@utu.fi
From: cocks_d@kosmos.wcc.govt.nz
Newsgroups: comp.graphics
Subject: Re: PCX Source including 24-bit, VGA...
Date: 3 Jan 1993 21:05:08 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: cocks_d@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1993Jan2.234034.3391@ccu1.aukuni.ac.nz>, woodgate@ccu1.aukuni.ac.nz (Dr S.Woodgate) writes
>
>Alternatively any info on 24-bit PCX would be gratefully accepted.
>
>Thanks in advance,
>  Dr.S.Woodgate
>  Auckland University, New Zealand

Hello

I found a book at Bennetts Bookshop in Featherston St , Wellington that
describes 24 bit PCX graphics files. The book is by Steve Rimmer.

I have his earlier books, Bit-Mapped Graphics and The Graphic File Toolkit.
He mentions 24-bit PCX files in one of the chapters of The Graphic File Toolkit
but supplies no source code.

Give me a call at work if you would like those pages photocopied.

Regards, Derryl.
________________________________________________________________________________
Mail: 	Derryl Cocks, Analyst/Programmer
	New Zealand Fire Service, PO Box 2133
	Wellington, New Zealand
Phone:	(4)4724969  Fax: (4)4781603  International: +64 4 47.... 
Email:	"cocks_d@kosmos.wcc.govt.nz"
________________________________________________________________________________


Newsgroups: comp.graphics
From: M16302@mwvm.mitre.org
Newsgroups: comp.graphics,comp.lang.postscript,alt.graphics.pixutils
Subject: Re: EPSF or MacIntosh Pict  ->  fig Converter
Date: 24 Dec 92 15:09:41 GMT
Organization: The MITRE Corporation, McLean VA 22102

What does this all mean in terms of the desired conversion?
ROBERT B. SHAIN                              EMAIL: RSHAIN @MITRE.ORG
THE MITRE CORPORATION                        VOICE: (703)883-5592
CENTER FOR INTELLIGENCE & SPECIAL PROGRAMS   FAX: (703)883-6991
MAILSTOP W955
7525 COLSHIRE DRIVE                    "MY OTHER COMPUTER IS A CRAY"
MCLEAN, VA. 22102                      "MY OTHER CAR IS A BIKE"
 
 
In article <1992Dec24.001739.15289@stortek.com>
pg@sanitas.stortek.com (Paul Gilmartin) writes:
 
>
>Peter Harris (pharris@ucscm.ucsc.edu) wrote:
>: Well, since EPSF is (supposed to be) just a
>: PostScript file with an accompanying PICT for
>: viewing, [ ... ]
>
>***** Culture Gap Alert! *****
>While the above statement is Gospel to a Macophile (quite literally -- it's
>straight out of the "Macintosh Bible" -- I can't cite chapter and verse
>offhand), it's regarded as quaint and parochial in the Terra Incognita
>outside the Mac Universe.  See the Adobe PostScript Language Reference
>Manual (Red Book) (either edition) for the more widely accepted definition.
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: comp.graphics
Subject: Re: Realistic 3D Studio usage
Date: 23 Dec 92 04:12:12 GMT
Organization: ExuCom Multimedia Inc.
X-Newsreader: TIN [version 1.1 PL7]


R5321GAB@vm.univie.ac.at wrote:
: I think that the software for SGI is out of the price range for most
: people interested in setting up home studios. I work with Softimage
: and Wavefront, both go for about $50,000. This is more than the system
: price. Softimage is an incredible program but a tad expensive. How
: about an Amiga 4000? I have heard that they have finally fixed that
: damn monitor flicker at 24 bits. Imagine is also supposed to be fairly
: nice. I have friends making broadcast (ie. Universe TV show) quality
: animations with it.
: 
	Really you could optimize the general purpose raytracers like
POV (PD notice) and they could give the comercial software a run for
it's money.  Perhaps some nice professional studio editing tools for
POV would help as well.  IE play with a wire frame and phonge or
Torace Sparow shadeing and then rendering the image. I suspect with
provideing a decent front end to programs such as POV things could be
much cheaper with the SGI.

Cyberman
-- 
This is my sig file!
Read rec.games.programer!
From: al885@cleveland.Freenet.Edu (Gerard Pinzone)
Newsgroups: comp.graphics
Subject: Grey scale --> B&W picture converter
Date: 23 Dec 1992 00:00:28 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: al885@cleveland.Freenet.Edu (Gerard Pinzone)
NNTP-Posting-Host: hela.ins.cwru.edu


I'm looking for a GOOD program for the PC that converts Grey scale
pics into 1-bit B&W (line art) pics.  I'm using Photo Styler, but I
am VERY unhappy with the dithering/halftoning!

Paint Shop Pro seems pretty good, any better suggestions?

Please reply via e-mail.

-- 
   _______   ________   ________   "Small nose, loose girls, no nipples, (.|.)
  /   ___/  /  _____/  /  __   /   Iczer curls!"  -=-  Gerard Pinzone     ).(
 /   ___/  /  /____   /  __   /           gpinzone@tasha.poly.edu        ( v )
/______/  /_______/  /__/ /__/       Join the ECA Wehrmacht! Kill CM!     \|/
Organization: Arizona State University
Date: Monday, 28 Dec 1992 01:00:42 MST
From: Eric Davis <ICEND@ASUACAD.BITNET>
Newsgroups: comp.graphics
Subject: IPAS for 3DSr2

Has anyone purchased the extra IPAS modules from the Yost Group?  I would
have bought them, but I don't have the $300 a pop they are asking for.  I
was wondering if they are any good.  Also, has anyone started programming
with IPAS?
Newsgroups: comp.graphics
From: stgprao@st.unocal.COM (Richard Ottolini)
Subject: Re: Software development in Russia?
Organization: Unocal Corporation
Date: Wed, 23 Dec 1992 16:00:58 GMT

In article <1992Dec22.173430.1@dhvx20.csudh.edu> vnoble@dhvx20.csudh.edu writes:
>
>Hi out there in NETland!
>
>I am contemplating investing some money in software development in Russia and
>selling it here in US.  It seems to be a good idea since software is a heavily
>labor-consuming product with little hardware investment required to start it
>out.  As you know, Russia now has a lot of skillful mathematicians, physisists
>and programmers who are actively seeking an opportunity to earn any hard
>currency.  With exchange rate at rediculously low level and the cost of labor
>which is THE cheapest in the world, Russia looks like a heaven for software
>development.  Besides, I was born there and lived there until about 5 years
>ago, so it is reletively easy for me to establish right contacts.
>
>I would like to solicit your opinion on the following matter.  Short time ago I
>encountered an ad of a Russian software company offering different products such
>as computer graphics, PC games, learning packages for children with game
>elements, and so on.  My question is: Can I try to become a distributor of
>their products in US and what kind of agreements are generally required? If I 
>had a distribution or licencing agreement with those guys, how would I go
>about selling this stuff here? Is there a market for, say, PC games or 
>learning packages?  How can I interest big software resellers like CompUSA
>or Egghead to carry them? Unfortunately, I do not have any experience in
>selling software, so any info on this will be highly appreciated.

When you read software reviews in places such as InfoWorld, the technical
quality of a piece of software counts for less than 50% and as little as
20% of the rating score.  Support, maintenance, documentation, price
count for the other portion.  Be prepared to supply that other portion
or you'll get low ratings and few sales.
Newsgroups: comp.graphics
From: h8915726@hkuxb.hku.hk (Medusa)
Subject: Point inside an enclosed region
Reply-To: h8915726@hkuxa.hku.hk
Organization: University of Hong Kong
X-Newsreader: Tin 1.1 PL4
Date: Mon, 28 Dec 1992 11:04:22 GMT

Hi,

	Is there a _faster_ way, besides doing a counting on 
	number of intersections from the point to infinity (assumed),
	to test a point whether it's inside a polygon?

	It's because I have to doing (almost) cross product in order
	to find out an intersection and it's too expensive.

	Specifically, I'm doing pattern filling (and make a _real_ object
	of it) and e.g. I've a circle, which is represented by 72 points.
	A pattern is a very small area, as we expected, to be repeated
	itself and fill the whole area. (likewise, my pattern is also
	represented by points, once defined, I never know, visually, its
	shape).

	All in all, I do need to know _each_ point whether its inside
	or not...(that's I hate, because it's real slow, c'os when
	a pattern is really wholly within the region, I still have
	to test ALL the points...)

	Any comments?

--
Medusa
University of Hong Kong
H8915726@hkuxa.hku.hk

Newsgroups: comp.graphics,comp.lang.postscript,alt.graphics.pixutils
From: oconnor@wave.nrl.navy.mil (Brian O'Connor)
Subject: PS to EPSF
Organization: NRL
Date: Thu, 24 Dec 1992 16:29:40 GMT


Hi!

	Could someone tell me how to convert a postscript file to an
encapsulated postscript file?  I am working on a unix system.

	Thanks!

-- 
Brian O'Connor              |       "What's an ipecac anyway?"
oconnor@wave.nrl.navy.mil   |                      TV's Frank, MST3K
Newsgroups: comp.graphics,comp.graphics.animation
From: feoh@gnu.ai.mit.edu (Chris Patti)
Subject: Re: Realistic 3D Studio usage
Organization: MIT Laboratory for Computer Science
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 21 Dec 1992 21:33:33 GMT

>    Forget SGI for a moment and consider that one can buy a 486-33 DX2
> with 16 megs of RAM and a 550 meg hard disk, a 24-bit video card and
> a 14" monitor for well less than $4000.00 US. Tack on 3D Studio and
> you have the ability to generate 24-bit animations at true broadcast
> quality. Of course the frames will have to be single-framed out to tape
> but that is the same no matter what platform you choose.
> 
>    Yes, the PC bus is antiquated. Yes, the basic hardware is ill-suited
> to video. But the shear size of the clone market has produced the best
> deal in processing power for the price. I have the hardware described
> and am, as I type this (on another computer) rendering a Christmas
> scene, 32-bit 756 by 486 images at ~7 minutes *each*. With snow.

I only have one problem with this solution...

I am a former amiga owner who has bought a 486 (Dx266V from gateway..)  That 
it has an *enourmous* amount of processing powe rfor the buck few  will debate,

But.. the quality of the software that *I* have seen lacks maturity when
compared with other Mac and Amiga titles I have seen.. 

Note that this *IS* an objective statement.. Don't flame me, I have a right to
my opinion..

To be more explicit.. For instance.. The most popular Paint program on the
amiga is, debatably, DeluxePaint IV from Electronic arts..  I used this program
(and its predecessors all the way back to DeluxePaint I :) for many years and 
came to vastly appreciat the creative potential its myriad features (which 
can be mixed and matched in various combinations, and which also provides
a most extensive facility for 2d animation.).  Having seen some of the more
popular programs for the PC, (P.C. PaintBrush, Aldus Illustrator, etc) They
all seem to have a distinct bias towards business and presentation graphics,
which isn't present in either the Amiga or the Mac's lineup of animation/
paint software..

So, if you're speaking strictly in terms of processing power, the PC is a clear
winner, but its software needs a few more generations to mature and shake off
that "Business is god" attitude..

If anyone has any suggestions as to where I might find , for instance, a paint
program for the PC that equals DeluxePaint IV for the amiga, I'd be *happy*
to be proven wrong, but so far I just don't see it.

In terms of 3d / rendering software I think both the Amiga and the mac provide
a wider array of software to choose from, with greater maturity and a bigger
track record.

Note that this isn't an endictment of the PC animation market, just an 
observation.  

I welcome any comments and/or corrections..
Chris Patti
feoh@gnu.ai.mit.edu


Newsgroups: comp.graphics
From: DonH@cup.portal.com (Don - Hirschfeld)
Newsgroups: comp.graphics
Subject: Re: 24bit true color images
Date: Wed, 23 Dec 92 19:10:26 PST
Organization: The Portal System (TM)
  <1992Dec23.204317.24423@grace.cri.nz>

There are lots of 24bit pix out there. Check out JPEG files. Use
ARCHIE to search for 24bit or JPEG.
Newsgroups: comp.graphics
From: mikeyang@phoenix.Princeton.EDU (Michael Kuang-chung Yang)
Subject: Stereoptic Pictures?
Originator: news@nimaster
Organization: Princeton University
Date: Sat, 2 Jan 1993 07:32:46 GMT


Hello.  Does anyone know of where I can get a pair of stereoptic pictures,
terrain perferably?

Thanks in advance,
Mike
From: bt@irfu.se (Bo Thide')
Newsgroups: comp.graphics
Subject: Need package for plotting polar diagrams.
Date: 31 Dec 92 05:01:21 GMT
Organization: Swedish Institute of Space Physics, Uppsala, Sweden



I would like to plot an antenna diagram in the form of
a *polar diagram* and am looking for any package that can do
this and will run on our UNIX workstations (HP9000/700 series).

Please e-mail.

Bo
-- 
   ^   Bo Thide'----------------------------------------------Science Director
  |I|        Swedish Institute of Space Physics, S-755 91 Uppsala, Sweden
  |R|    Phone: (+46) 18-303671.  Fax: (+46) 18-403100.  IP: 130.238.30.23
 /|F|\          INTERNET: bt@irfu.se      UUCP: ...!mcvax!sunic!irfu!bt  
 ~~U~~ ----------------------------------------------------------------sm5dfw-
Newsgroups: comp.graphics
From: john@logiconultra.com (John Martyniak)
Subject: Re: REQUEST: StarTrek 3D Objects and others to avalon
Organization: Logicon_Ultrasystems
Date: Tue, 29 Dec 1992 23:13:29 GMT

> crod@cc.curtin.edu.au (Scott Kevill) writes:
> 
> >Hello,
> >[...]
> 
> >Could these people please place these objects in the format of their
> >convenience at the ftp site : avalon.chinalake.navy.mil in the
> >pub/incoming directory. If you didn't know, avalon seems to be the
> >definitive 3D object archive site now with files in many formats
> >(currently Movie BYU, DKB trace, AutoCad DXF, Haines' NFF, nurbs,
> >Wavefront OBJ, OFF, POV-ray, Imagine TDDD and some others).
> >[...]
> 

Does anybody know of a similiar archive that has .rib (Renderman Byte  
Stream) files?  I did not see any on avalon.chinalake.navy.mil?

Thanks in advance,
John
Newsgroups: comp.graphics
From: oneil@worf.arc.nasa.gov.arc.nasa.gov (Don O'Neil)
Subject: PC Video Card
Date: Wed, 30 Dec 92 15:43:09 PST
X-Received: by usenet.pa.dec.com; id AA02600; Wed, 30 Dec 92 15:40:33 -0800
X-Received: by inet-gw-2.pa.dec.com; id AA00347; Wed, 30 Dec 92 15:40:28 -0800
X-Received: by worf.arc.nasa.gov.arc.nasa.gov (16.6/1.2); Wed, 30 Dec 92 15:43:09 -0800
X-To: comp.graphics.usenet
X-Mailer: Elm [revision: 66.25]

Can anyone suggest a video card that would fit this bill:

640x480 res, 32K colors, NTSC output, w/ genlock and overlay
1024x768 res, 256 colors, VGA output

I'd like to get a card that I can use for animation/overlay and windows. I 
currently have a Trident 9000 w/ 1MB. Price should be moderate (no $2000 cards
please)

Thanks.
From: darren.madu@outlan.ersys.edmonton.ab.ca (Darren Madu) 
Newsgroups: comp.graphics
Subject: TIFF TO GIF ?
Date: 20 Dec 92 19:32:00 GMT
Reply-To: darren.madu@outlan.ersys.edmonton.ab.ca (Darren Madu) 
Distribution: world
Organization: Outland BBS  UUPCB  403-475-9588

USE IMAGE ALCHEMY I THINK THE LATEST VERSION IS 1.6
                                                                            
Newsgroups: comp.graphics,comp.lang.postscript,alt.graphics.pixutils