HDTenEightyP/NetNews huggingface dataset:
Newsgroups: alt.games.torg
Date: Tue, 21 Jul 1992 15:26:15 -0400 
From: Andrew David Weiland <aw1s+@andrew.cmu.edu>
Subject: Re: Multi-Actions

> ! While a fumble factor is reasonable in some cases, doesn't it seem odd
> ! that the second action is just as disrupted as the first (because you're
> ! using the same die roll)?
> ! 
> ! Remember, I said that you were making two attacks against two >different
> ! opponents, with two different weapons (or maybe attacking one &
> ! interacting with another).  Why does a really good shot on your first
>! attack guarantee a good second attack against a different foe?
>
>if they are two seperate actions, with individual set up and execution? >none.
>if you are trying to do both at the same time, quite a bit.

How closely?  Does the (good) success of one guarantee the success of
the other?  Does the failure of one mean the second will automatically
fail?  Because that's what MUST happen using the "one round=one roll"
rule.

How about the following, two specifications of my original example;
(1) I've got one round left in my weapon and am facing multiple
low-defense savages.  I fire into the crowd and then stride forward,
sword swinging.
(2) While I'm fighting one opponent, another enters the room and moves
toward my scholarly companion.  I shout at the first, daring him to face
me, while I continue the battle with my original opponent.

Why are the success of these two actions necessarily related.  Since
they aren't, are they not allowable in one round?

> ! The other problem is the enhanced power of possibilities & action cards.
> ! [problem: one poss helping more than one action]
>
>but with your method, the player has to spend a poss for each roll,
>and with multiple rolls is more likely to roll bad, and also disco!
>(not very cinematic...)

You could argue that multiple attacks using the same skill and weapon
are related enough to use the same roll.  I dislike this variant,
because it allows a p-rated dude to be able to use a possibility against
an indefinite number of ords, but not if only one of them is p-rated.

> ! I climb to the top of the cliff and shoot the evil wizard.  Oops, I
> ! rolled badly, good thing I've got possiblities!  No, he countered,
> ! AAAH-SPLAT!  Not very "cinematic".
>
>no, perfectly so:
>you rush up the rocky hillside, narrowly avoiding the loose rocks.
>reaching the top, you whip out your pistol, BUT THE WIZARD HAS >NOTICED YOU!
>suprised by this, you step back to aim, and hit the loose rocks you had
>just avoided, tumbling down the hill. 
>(ouch. maybe you should have stealthed instead)

Awfully bad cinema, if you ask me.  And what if he didn't notice me?

I'm saying that, using the one round=one roll rule, it's possible for a
p-rated villan to disrupt non-interactive actions that are normally
safe.  This can get awfully cheap when the player doesn't KNOW which
villans are p-rated.

(Not that any GM would do something so sleazy as to make the scrawniest
looking villan p-rated, and have him annoy the players to the point of
taking multi-actions against him.  No GM is that low.)
From: usenet@transfer.stratus.com (Mr. Network News)
Newsgroups: alt.games.torg
Subject: Re: FTL flight spells
Date: 30 Jul 92 21:36:52 GMT
Reply-To: Dave_Wetzel@vos.stratus.com
Organization: Stratus Computer, Inc., Marlboro, MA

In article <BPOSTOW.92Jul29134250@occs.cs.oberlin.edu> 
bpostow@occs.cs.oberlin.edu (Brian Postow) writes:
[Asylish Mage casts FTL spell]

My guess (and that's all it is) would be that due to the nature of Asyle 
(the Law of Observation in particular) there is no speed of light there.  
If you can't perceive that light travels less than instantaniously then 
light *DOES* travel instantaniously.  Does anyone know what tech level you 
need to develop the metering device fine enough to detect that light 
travels at all?

So if this is true, then there's no problem traveling faster than light 
because Einsteinian Relativity hasn't been "Observed" yet!

--------------
Dave_Wetzel@vos.stratus.com
Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Don't hit me, please!
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 21 Jul 1992 16:30:06 GMT

I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry

I turned the confirmation off.  Somebody else must have used it
before me.  I swear, it's been off since last time this happened.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Newsgroups: alt.games.torg
Subject: Unskilled Use Table
Date: 29 Jul 92 23:04:40 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

> On a related note, that 
> unskilled penalty table is a really bad idea and I would use it rarely, if 
> ever.

Why do you think so?

> The Grant Man
> gdavis@ccwf.cc.utexas.edu

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: Rick Pim <RICK@QUCDNEE.BITNET>
Subject: Re: Ok, a few more Q's
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 29 Jul 1992 18:13:00 GMT

> are  Jim Ogle <jogle@aoc.nrao.edu> (Ks. Jim)

>If Father Bob performs a miracle and provides the Faith but fails on
>the Focus value, his Faith will be shaken in himself and/or his diety
>("Is my belief too weak?" or "Why didn't He/She/It help me?"), so a
>loss of Faith would seem to make sense.  If Father Bob is performing a
>miracle on someone providing the Faith and fails, they too will be
>shaken in the same way.  But Father Bob is only shaken in his ability
>to perform that one miracle, partially because he can lay the blame on
>the subject ("His faith wasn't sufficient"), but Bob's belief is
>shaken enough that he cannot perform the miracle for a while ("Maybe
>it isn't His/Her/Its will to perform this miracle.")

yah. this has the advantage of curbing some of the rampant miracle use
that i'm seeing, but this interpretation of the mechanics i find
inelegant, though. what exactly does Focus MEAN? the normal
interpretation people seem to be using is that Focus represents some
sort of skill in the procedures for invoking miracles. but if father bob
goes "heal this man, you bastard" and rolls a Focus total of 2, should
his Faith be shaken? ("it didn't work.." "of course it didn't work, you
got excited and called your deity a bastard.") the Faith total didn't
"necessarily" fail because there was no Faith total generated.

this gets fuzzier: say bob has Focus 12 and Faith 12; he generates a
bonus of +1 for a miracle with Difficulty 15. miracle fails - he loses
Focus for that miracle and Faith. now assume his Faith was 15; should he
retain his Faith because a Faith total, had it been made, would have
succeeded?

sigh. i was happier when i was requiring two die rolls - one for each of
Faith and Focus. :-(

rp
Newsgroups: alt.games.torg
From: jogle@dopey.vlba.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re: LL miracles
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Wed, 22 Jul 1992 19:17:40 GMT

Rick writes:

> >   All forms of healing should be miracles, including regeneration
> > of any organ, the remission of any cancer and the curing of any
> > ailment.  Why it shocks me that there aren't hundreds, if not thousands,
> > of Americans and other Core Earthers streaming into the jungle in search of
> > a cure to cancer.  
> 	
> 	Here's a few reasons why they don't go en masse:
> 	1> hungry Carnols and other unfriendly critters
> 	2> Delphi doesn't want Core Earthers going in and "getting subverted"
> 	3> those who are healed are somewhat likely to convert to
> Lanalaism, and stay there hugging trees and licking bark, so they aren't
> going to come back and tell their friends
> 
> 	It does sound like a good idea for a LL game, escorting a terminally
> ill (and very rich) person into the LL to find a healer.

One thing to consider is that almost every other realm on CE has the
ability to perform healing miracles.  I can easily see Mobius
promoting the healing abilities of his Egyptian priests, Cyberpriests
healing the sick (or actually using Stay Disease) to gain converts,
Akashan priests freely fixing people in addition to teaching psi
powers, and even the occasional Orrorshan Horror using the cover of
healing people to Corrupt their souls forever....

Something that only a couple of the realms could provide would be
regeneration of lost limbs/organs/etc (Living Land miracles, cyberware
from France/Los Angeles, Akashan biotech, the occasional Orrorshan
Occult ritual, etc).

And don't forget the senior citizens!  In addition to the CP template
example of how to extend life (and vitality), you can figure that in
the Living Land its easy to rejuvinate (sp?) people thorough Lanala's
love, and I'm sure the Akashans can do it with biotech as well.  (And
again, there's always an Occult ritual that will make you young
again...heh heh.)

"Of course we can cure you of your terminal affliction...now this
won't hurt a bit..." (unless you're in LA of course 8-).

Kansas Jim (jogle@nrao.edu)
Newsgroups: alt.games.torg
From: bpostow@occs.cs.oberlin.edu (Brian Postow)
Subject: Re: Idea to be kicked about. (expanded)
Organization: Oberlin College Computer Science
Date: Fri, 24 Jul 1992 05:03:30 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

no no no, the purpose of approved actions was NOT just to get players
more cards, it is to get the players to do something in combat other
than just attack. something that I really like [playing a not
especially violent character]

--
Brian Postow :: The Pasta Knight - that noodle head in shiny armour
reachable at:
bpostow@occs.oberlin.edu
sbp2530@ocvaxa.cc.oberlin.edu		this space left unintentionally blank.
sbp2530@oberlin.bitnet.edu

Yes, I KNOW that 6*9 is 42 in base 13.
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: Yet more high-tech stuff from Japan!
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Fri, 24 Jul 1992 20:03:58 GMT

In article <gatemail1.0b20513234512330@morticia> Rick Pim <RICK@QUCDNEE.BITNET> writes:
>> are Jim Ogle <jogle@aoc.nrao.edu> (Ks. Jim)
>
>
>>>   okay. write up an adventure or two and post them to the list and/or
>>> ftp site. :-)
>>
>>You're outta luck; my boss actually came up with something for me to
>>do.
>   damn. i have a game tomorrow night, players that haven't gamed in two
>to four weeks and are probably frisky, and no ideas. oh well. maybe you
>could blow up a telescope and put work off? :-)
>
>rp

 Here's an idea. Make up a nasty biomechanical critter, drop it in the
Boruzai underground apartment complex in Venice (lots of airducts, crawl-
ways, etc.), get the SK's in there, have it kill some people, have Kanawa
and the LAPD quarantine the site with a large ring of heavily armed offi-
cers (nobody gets in, nobody gets out), have the SK's without many good
weapons, have the thingie start stalking the remaining people one by one.
Sit back, and watch the fun! :)

-- Clint
              "Tharkold CAN be fun... for the GM, anyway..." :)
From: hudson@dragon.ulowell.edu (Kevin Maurice Hudson)
Newsgroups: alt.games.torg
Subject: Listing of books
Date: 21 Jul 92 19:33:00 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b


I'm trying to compile a listing of books for TORG.  If anyone could
help me to complete the following list, I would appreciate it.  Mail
me directly and I will post a complete listing to the MailingList.
If you know the price, it would help complete the list. Thanks...

   Modules 
   -------
   The High Lord of Earth					($12)
   The Relics of Power - Three Parts				
	Destiny Map						($12)
	Possibility Chalice					($12)
	Forever City						($12)
   Crucible of Pain						($12)
   
   Adventure Books - books of adventures and adventure ideas
   -----------------
   Full Moon Draw						($12)
   Operation: Hard Sell						($12)
   Queenswrath							($12)
   The Cassandra Files						($12)
   
   Miscellaneous
   -------------
   GODnet Sourcebook 						($15)
   Kanawa Personal Weapons Catalogue 				($13)
   Pixaud's Practical Grimoire 					($15)
   The Land Below						($15)

--
hudson@dragon.cpe.ulowell.edu		uhqfba@qentba.pcr.hybjryy.rqh
Kevin Hudson, Systems Manager		Xriva Uhqfba, Flfgrzf Znantre
Center for Productivity Enahncement	Pragre sbe Cebqhpgvivgl Ranuaprzrag
University of Massachusetts Lowell	Havirefvgl bs Znffnpuhfrggf Ybjryy
From: WYNNE.C@fs.sciences.WLU.EDU (Colin J. Wynne)
Newsgroups: alt.games.torg
Subject: Re: Multi-Actions
Date: 21 Jul 92 20:09:46 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

oakes@jupiter.nmt.edu (David Oakes) writes:

---------------------------------------------------------------------
Colin J. Wynne(wynne.c.j@p9955.wlu.edu/wynne.c@fs.science.wlu.edu)
admits:
 ! Honest, Dave, I had nobody specific in mind when I wrote this.  I
 ! hadn't even been following the insanity thread, or know who was on it.

que nada.  you didnt seem that agressive,
i was just replying to other flames that day...
(what do you think about the insanity rules? - yes, they are not cinematic,
 but while they should never be used in the Nile, Orrorsh is different..)
---------------------------------------------------------------------

I think that if I want insanity rules, I'll play CoC, since I'm in an
active campaign of it anyway.  I think that, properly played, the GM
already has enough ways to step on the players in Orrorsh.

Anybody interested in seeing a post on the "Shadow Stalker", a Horror
I designed?

---------------------------------------------------------------------
 ! Again, for five guys (-2,-4,-6,-6,-8) is an average increase of a tad
 ! over 5.  The TOU increase is +4, which means that, in comparison to
 ! the first method, the leader is a little bit harder to intimidate,
 ! and the minions are a little bit easier to intimidate.  Which is as
 ! it should be to promote that (oh no, is he _really_ going to say it?)
 ! *cinematic* flair.

ok, i thought you were of the "multiple rolls" school of thought.
(i should read these posts one at a time - 104 a day, sheesh!)
---------------------------------------------------------------------

Only for multiple actions (throw whiskey at Ord A, blow some air
holes through Ord B sort of thing).

---------------------------------------------------------------------
i agree fully that the approprite modifier here is the resistance
(TOU) one
---------------------------------------------------------------------

Thanks.  It's nice to have people agree with me occasionally.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re:      Re: Possiblity Healing
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 21 Jul 1992 15:32:09 GMT

> From:          mly@sei.cmu.edu (Michael Yacht)
> Reply-to:      torg@morticia.cnns.unt.edu (Torg Mailing List)
> Subject:       Re:      Re: Possiblity Healing
> Date:          21 Jul 92 14:34:57 GMT
> To:            torg@morticia.cnns.unt.edu

>
> In article <gatemail1.0b202855431937@morticia>, "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU> writes:
> |> > Ok, here goes a Question for all you rules Guru's:
> |> >
> |> > I am a new GM, so I need to clear something up.  When you use a
> |> > possibility to hear a 'just inflicted' set of damage it says you
> |> > can do 3 of the following:
> |> > 1. heal 1 wound
> |> > 2. remove 3 shock
> |> > 3. remove a knockout condition
> |> > 4. remove a knockdown
> |> >
> |> > My question is can you do more than one of these...IE:
> |> >
> |> > if I just took 3Wound KO 5, and I already had 2wound, my character
> |> > is in fear of dying...forget the KO and the shock.  Can I use my
> |> > 'remove damage' possibility to remove say...all 3 wounds, leaving
> |> > a KO and 5 shock???
> |> >
> |> > -Specter
> |> > -Mike Yacht
> |>
> |> Absolutely.  Also keep in mind that a K, an O, or a KO on the damage
> |> chart are all only one 'packet' of damage.  So, if WND KO 5 came up,
> |> you could cancel WND as one, KO as one, and 3 as one, leaving only
> |> two shock.
> |>
> |> Good luck with your GM'ing!
> |>
> |> CJW
> |>
> |> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> |> >>                                         wynne.c.j@p9955.wlu.edu  >>
> |> ==  Colin J. Wynne                                  - or -          ==
> |> <<                                      wynne.c@fs.science.wlu.edu  <<
> |> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
> |>
>
> Ok...people are misunderstanding me :)
>
> I know that you can do 3 of them...the question is whether or not I can do
> 2 or 3 of the SAME one...like removing 3 wound, and leaving the other damage
> intact...
>
> -Mikey
> J.P.Malraux @ TorgMUSH (coming soon)
>
>
> -Mike Yacht
> -Carnegie Mellon University -- School of Computer Science
> ====================================================================
> Mike Yacht             || specter+@CMU.EDU
>
YES YOU CAN.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
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Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: Re: Damage table
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 31 Jul 1992 05:07:00 GMT

So lets see if I get this right.

Weight, in pounds, is tou + 5.

Avg Tou is 8, average weight then is 13.

1, 1.5, 2.5, 4, 6,
10, 15, 25, 40, 60,
100, 150, 250 -ding-

Are you saying that the average person is 250 pounds? Lets  
not forget that there are a lot of kids out there who'll weigh  
(grin) the scale to the light end. I'd say the typical adult is  
around 150-200 in the civilized world, 100-150 in the poor  
areas (malnutrition), kids run 50-125...

Maybe +4, not +5.

Incidently, what about people who aren't heavy, but are  
tough from lots of combat practice? They'd have an  
increased Tou without having to weigh 1000 pounds (tou 11,  
+4 is 15, values 5,10,15 are 10, 100, 1000.

Mass != Tou + K.
--
		Michael Gersten		michael@stb.info.com
HELLO! I'm a signature virus! Join in the fun and copy me into yours!
ex:.-1,. w $HOME/.signature
Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re: Weights and damages
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 31 Jul 1992 17:16:52 GMT

michael@stb.info.com (Michael Gersten) writes:

> But you still have the problem, even if the average weight  comes
> out to be 11 (101 to 150, which sounds right), what  about the
> peope with higher Tou? A Tou of 10 would require (lets see, 150 is
> 11, so Tou (8) + 3 is weight (hmm...thought  he said +5?), so Tou
> 10 would be weight 13, or 10=100,  11=150, 12=250, 13=400, so Tou
> 10 would weigh between  250 and 400, and Tou 11 would be forget
> it.)

The way I see it, the 'height' and 'weight' boxes on the template are
pretty much up to the player to decide.  If the GM agrees to the
values (i.e., you don't have a 130 lb Giant Bruiser or a 200lb
Keefee) then that's that, and you use that weight value to determine
falls.

CJW



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: Re: Infiniverse #25
Date: 24 Jul 92 21:19:36 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Rick adds:

> 	One thing Ks Jim neglected to mention is that _ALL_ of the rumors
> come from subscriber submissions.  So get off your lazy butt.  I'm
> writing my second one this weekend.  (The first isn't going to show, since
> it involved an alliance between the Warrior of the Dark and the
> Dark Elves, which contradicts other stuff they've said.)

I'm just being spiteful since they didn't print my first rumor
submission either.  I had the misfortune of sending them a rumor about
the Red Hand being killed and a battle erupting over who would take
his place right after "Strange Tales From the Nile Empire" came out
and we learned that...

Spoiler (even though I'm sure everyone knows this by now):


..Wu Han had left the Nile Empire and a battle erupted over who would
replace him (all of which led into some of the events in "Mysterious
Cairo").  

If I can ever get my campaign caught up to where I can come up with
ideas for rumors that will be timely enough (I doubt they'll accept
any that would currently come up in my game, as rumors about
Tharkold's arrival in LA probably won't cut it 8-) I'll be sending in
enough rumors that at least one of them will have to be published
sooner or later!

Kansas Jim (jogle@nrao.edu)
Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re: Possiblity Healing
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 21 Jul 1992 13:52:03 GMT

> Ok, here goes a Question for all you rules Guru's:
>
> I am a new GM, so I need to clear something up.  When you use a
> possibility to hear a 'just inflicted' set of damage it says you
> can do 3 of the following:
> 1. heal 1 wound
> 2. remove 3 shock
> 3. remove a knockout condition
> 4. remove a knockdown
>
> My question is can you do more than one of these...IE:
>
> if I just took 3Wound KO 5, and I already had 2wound, my character
> is in fear of dying...forget the KO and the shock.  Can I use my
> 'remove damage' possibility to remove say...all 3 wounds, leaving
> a KO and 5 shock???
>
> -Specter
> -Mike Yacht

Absolutely.  Also keep in mind that a K, an O, or a KO on the damage
chart are all only one 'packet' of damage.  So, if WND KO 5 came up,
you could cancel WND as one, KO as one, and 3 as one, leaving only
two shock.

Good luck with your GM'ing!

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
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