From: gelinas@CAM.ORG (Daniel Gelinas)
Newsgroups: rec.games.frp.dnd
Subject: Proposed Law school of magic.(goes with new class)
Summary: this
Date: 28 Dec 92 09:59:57 GMT
Organization: Communications Accessibles Montreal, Quebec Canada


Well I stayed up quite awhile to figure this out, but I mannaged to
put a preliminary list together of spells I believe should be included
in a school of Law.  Most of the spells have short explanations.
Generally most divination spells were included for their information
gathering capability.  Note that some spell's opposites may not be
cast, only those indicated.


I have searched through the spells using these criteria

1- Does it allow control to be exerted in a Lawful manner(see priest
   sphere of law).

2- Can it put an end to or prevent a chaotic situation in a
   non-destructive manner(Destruction generally yields chaos).

3- Can it be used to aid in information(information helps prevent
   chaos) in an orderly manner.

4- It is reliable(does the spell do the same thing or is it
   unpredictable)



Proposed School of LAW

*Indicates reverse may also be cast

1st level

Read magic (obvious)
Detect Magic(ditto)
Aura of Lawfullness/chaos (my spell, went with class description)
Comprehend Languages(Relieves chaos, helps relations, prevents chaos)
Protection from good*(Extreme good and Extreme evil tend to be chaotic)
Charm Person(Ability to exert control over a situation)
Wizard mark(Helps recognition, prevents chaos, enables order)

2nd level
Detect Evil*(Information gathering)
ESP(ditto)
Ray of Enfeeblement(Stops chaotic situation without killing)
Wizard Lock(Orderly, helps prevent some disasters ;-))
Knock(In case you need to get rid of that wizard lock)
Know Alignment(Info)
Detect invisibility(ditto)
Locate object(ditto)

3rd level
Clairaudience(info once again)
Clairvoyance( "     "    "  )
Hold Person( Helps prevent situation without killing)
Dispel Magic(Dispel chaotic effects)
Suggestion(Helps prevent chaotic actions)
Protection from good 10' radius*(Same as first)
Slow(Slower things tend to be less chaotic)
Tongues(Information, relations, helps relieve miscommunication and chaos)


4th level
Locate Creature(Info)
Remove curse*(Remove curses which cause chaos, Bestow curses which
              keep order but without killing)<---I'm gonna get
                                                 comments on this one
Charm Monster(Control, Relief of chaotic situation)
Minor Globe of invulnerability(Counter chaotic spells)
Otiluke's Resilient Sphere(stops chaotic actions without killing)

5th level
Wall of Force(Really stops chaos well)
Bigby's interposing hand (Use it lawfully)
Hold Monster(Control, stop chaos without killing)
Safeguarding(Prevents chaotic spell effects)
Contact other plane(info)
Magic mirror(info)
Dismissal(If you're not supposed to be there chances are you're
          causing trouble)


I have not continued, as my class will not be able to cast spells
higher than 5th level.

                                         Hope not!
Comments, Questions, flames?           /
                       / \           /
                        |           |
                        |           |
                        `-----------'

Additions are welcome, subtractions will be given serious thought.

I have also made the following changes to my class.

1-Can only specialize in one weapon
2-Saving throws are fighter only
3-Lack of meditation gives temporary level loss.(1level/day of no medit.)
4-Polymorph frequency reduced to 2 times per day.
5-Spell casting limited to 5th level.

To those of you wondering why many of my posts have returns missing, extra
letters, missing letters, the reason is the very chaotic behavior of my 
keyboard. :-) No joke.

Thanks again!

Daniel Gelinas