HDTenEightyP/NetNews huggingface dataset:
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: It's beginning to look a lot like Christmas
Date: 21 Dec 92 20:11:06 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

From Monday Dec 14 to Monday Dec 21

Day     Mon     Tue     Wed     Thu     Fri     Sat     Sun     Mon
Time    11:59   13:28   12:00   12:15   13:30   14:11   12:00   12:05

Svc 0   -       672     437     539     432     337     164     394
Svc 1   -       1453    993     1225    1207    949     554     573
Svc 2   -       227     159     200     218     155     108     204
Svc 3   -       13      24      18      10      10      5       3
Svc 4   -       13      17      13      4       12      4       4
Total   -       2378    1630    1995    1871    1463    835     1178

Sites   -       552     431     435     427     343     191     265


Total #of different sites to date: 4284


The period between Sunday and Monday is usually slow, but it hasn't been
THAT slow for a while.

Gee.  With all the students gone, it'll be Netrek for people with Real Lives.
:-)

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 23 Dec 1992 15:09:33 -0500 
From: Jeff Rosenfeld <jdr+@andrew.cmu.edu>
Subject: ZZ predicts

	Well, it's the end of a year, so I thought I'd make some predictions
for next season's INL.

	The INL council will adopt a modified version of Tom's scheduling
proposal.  At the end of the season, a number of teams in the top and
middle brackets will be upset, and a flame-war will insue.  This won't
amount ot much.
	The INL council will adopt a more scattered popping code instead of the
current 40 second code.

Teams:
	Rob "Spaceace" Hill's all-star team will win the championship match.  
	Other dominating teams will include, TWNN (possibly with a new name), a
team from SC, a team from Berkeley (probably named Golden Bears), Old
McDonald's Farm, and the Illuminatus Cartel (possibly under a new name).
	If there is a third CMU team, they will be much weaker than the top
two, but still in the top half.
	Lag U and 12AM will leaders in the middle bracket.
	UTexas will have trouble getting enough strong players for a team.  By
adding a few non-UTexas players, they will be almost as strong a this
year's HB.
	Several European teams will enter the INL.  They will all do badly, but
improve a lot during the season.
	Members for this year's Farm League East will form a new team.  After
picking up s few players to replace lost players, they will dominate the
lower division.
	MIT, RPI, CU Boulder, KSU, Harvard and UNC Chapel Hill will all find
themselves to have a few too few players for a full team.  @ large teams
will get a lot of players from these spots.
	Australia will hold off on entering a team for another semester,
waiting for a better Net link.  They will enter a team for the Summer
(Winter:) INL.

Players:
	Guru and The Exodus will end up on the same team.  They may be
co-captains, or Guru may be sole captain.
	CrackPot will play for TWNN.
	Chi will not be on a CMU team.
	Warlock will play for 12AM.
	Duck Dodgers will swear that he will never play netrek again.  He will
play for Lagg U, and will miss very few games.
	Yupa and Hiemdal will sub in for so many games that the INL council
will be asked to adopt new subbing rules.
	Ged will finally meet Balton, and think he's a nice guy.
	MUCUS PIG will make a post on RGN.  This will turn out to be a forgery.

"Drop sheilds.  Det."

ZZnew guy
From: mdm@bagpipe.cis.ohio-state.edu (Michael Moore)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 22 Dec 92 15:52:00 GMT
Organization: The Ohio State University Dept. of Computer and Info. Science

In article <EfBhG8G00YUoQM=JMG@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>
>GED, Helix:  did you two duke it out with the DD and SC?  What
>happened?
>

	So far I have beaten all the scouts I have fought against,
albeit with varying margins.  Also the scouts I have fought have not
been the best in the biz, nor the least lagged. 

	Still, I'm using a sun mouse from hell and I am hardly the
quintiscential (god I know I spelled that wrong) DD player.  My opponents
thus far have been from excellent to average, but I was not able to come
to any obvious conclusion.  I should have my normal machine
by Wednesday, so after that if you guys can find a scout who can beat
me more often than not I'd probably be convinced.

	And words are meaningless, but my general impression has been that
my more powerfull torps and greater damage capacity more than make up for
the accelerated torps of the scout.  And while most scouts can indeed dodge
my torps from about medium range, I have found that the range in which they
can do significant (by significant I mean I won't regenerate it back in the
process of battle) damage is close enough for me to land about a 15 point
phaser and a torp.  If they are outside this range they really can't hurt
me - - though maybe it just takes someone who is good enough to ride the
razor's edge of "effective torp range", hard for me to say.  But even if
they did, it would take them forever to kill me that way...  

>
>Yes, but consider this.  If SC can beat up DD's, the DD doesn't look
>so hot as a planet taker does it?  There's this little ship that goes
>2 warps faster, that can kill it.  
>


	Well, I'm still amazed everyone thinks the scout is a better
dogfighter.  Surely someone out there can prove it to me?  (Warsong
you whimp ;-P )

	And as a side note, I've used the DD in almost all the INL games
for planet scumming.  I use it because I can get a kill in a DD even if
I can't find one to scum, and still be able to defend against oggs and
basically remain with my escort.  Also, I can take more damage which 
is probably offset by the scouts better maneuverability.  However, even
I know to use the scout when your waiting for armies to pop on your 
planets, as their advantage there is glaringly obvious.  

	Gosh, I sure blow a lot of hot air.  Here I am trying to have a
real life and I ran around last night begging folks to dogfight me in 
a scout.  <----- LOSER ALERT

	-Michael )Ged(  (Blowing up bases left and right)
-- 
|\  Michael  Delbert  Moore     _   /|     Home   : (614) 471-1937         /|
| \ OSU Student  Programmer     \`o_O'     Office : (614) 292-7161        / |
| / Undergraduate CIS major       ( )      Email  : mdm@cis.ohio-state.edu\ |
|/-------------------------        U       --------------------------------\|
Newsgroups: rec.games.netrek
From: isae@iastate.edu (Gadjah Mada)
Subject: Re: Bronco dB
Organization: Iowa State University, Ames IA
Date: Thu, 31 Dec 1992 08:57:06 GMT

In <1992Dec30.224156.11488@doug.cae.wisc.edu> chris@inconel.uucp (Christian) writes:
>Ok, call me shmoo, but now that I have the wonderfully plump and robust
>bronco dB, how the heck do I get it to work with my server?

Use the newscores program in the tools directory.
% newscores -u
Usage: newscores < scoredb
This program takes input of the form generated by the 'scores A'
 command.  This allows you to create an ascii form of the database
 with 'scores A > scoredb', then you can edit it as needed, then you
 can issue a 'newscores < scoredb' command to restore the database.
Note:  The form of the output from the 'scores A' command is very
 specific.  Be sure that the input stream matches it very accurately

And also, just to be safe, make sure the daemon is NOT up when using
newscores.

>There seems to be a conflict twixt mt .global file and the .players
>file... atany rate, runinf scores on .players results in a core dump,
>and pledit upchucks just as happily. 

Before Terence officially 'closed' bronco, he found out something
about the database being corrupted by some weird control chars in players'
keymaps. Those players were assumed to be users of the latest Pigborg.
You need to find a good editor to get rid of those control chars, I guess.
(that is, before you run newscores to generate .players and .global)
I had to do that once but since then I never touched the database at all.
Maybe someone else could give more info about this.

>Anyone wanna clue me in? Or am I asking for can in the candy store?


>-Chris

-Rony
 isae@IASTATE.EDU
From: guest@crow.cpsin (Guest User)
Newsgroups: rec.games.netrek
Subject: The Ten Commandments of Netrek (as per me)
Date: 21 Dec 92 17:54:46 GMT
Reply-To: holmes@bengals.pp.msu.edu
Organization: Michigan State University
NNTP-Posting-Host: crow.cps.msu.edu

Depressed by huge wait ques and rampant cluelessness, Space Dork set out
into the unknown, onto some desolate, forsaken server never before experienced
by mortal men. As Hoser upon Hoser scrolled thru the message window, a vicious
Iggy suddenly uncloaked and God spoke...
   GOD->F0   Greetings maggot...Start saying your prayers
   F0 ->ALL  MUCUS?? umm sorry, thought this was an open server.
   GOD->FO   No, I am the supreme netrek being
   FO ->ALL  So wait, this is a CMU server ???
   GOD->FO   SILENCE, I out-rank you...
   GOD->FO   You must carry my words to the netrek community, If anything
   GOD->FO   just to get the weenies from argueing about SC and DD's...
   FO ->ALL  err umm, sure I suppose I could do that.
   GOD->FO   You will receive an email. I suggest it be posted immediately
   FO ->ALL  ok sure...whatever
   GOD->ALL  Space Dork (F0) was kill 1.90 for Hunterkiller (Ig)
   GOD->ALL  The Universe was taken over by Iggy (Ig)

------------------Included message begins as follows---------------------

             THE TEN COMMANDMENTS OF NETREK

I.   Thou shalt not covet thy neighbor's Sparc Station. Games are prohibited
     under section 1.2 of the student guidelines.
II.  Thou shalt not claim to base better than Balton, ogg better that MUCUS
     PIG, nor bomb better than Sunscreamer.
III. Thou shalt not double space posts.
IV.  Thou shalt not openly taunt Berkley nor CMU. It is much more fun to 
     pick on them behind their backs.
V.   Thou shalt kill....repeatedly
VI.  Thou shalt not yell "DOOSH" over 1 army. It is a pitiful and self-
     demeaning thing. 3 armies is a maybe, 4-5 is your own decision but 
     1 or 2 is wayyy out.
VII. Honor and obey frequent posters to r.g.n, for they are the PR of the
     netrek world.
VIII.Thou shalt not convert to RSA until after a nine month waiting period.
     Any law-suits should have been flying by then.
IX.  Thou shalt scum whenever possible.
X.   Thou shalt not attempt to split rec.games.netrek. Your Name, address,
     social security card, favorite ice-cream and childhood history will
     immediately be posted and a slander campaign begun immediately.

-------------------------End included message---------------------------

And so Space Dork returned refreshed and bearing tidings to spread to the
entire netrek world. Upon waiting 2 hours and finally logging into the
local server however, he was immediately accused of blasphemy by the 
server god and booted out of the game. Thus ends the tale of Space Dork.


Napoleon/Space Dork

-Be nice to me...I am/was a virgin poster
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 21 Dec 92 13:57:04 GMT
Organization: University of Pennsylvania

In article <QfB28jG00YUo0a1kwF@andrew.cmu.edu> jb8n+@andrew.cmu.edu (Joseph E. Beck) writes:

>>  Just out of curiousity, why is this topic being argued? Seems
>> about as silly as arguing which side has the best looking
>> bitmaps....
>Because the bitmap war is easy.  Roms win with their DD's and CA's.  

I like the Fed's.  Unless you play far too much, their ships look so damned
similar that the easiest way of deciding what ship type you are fighting
is to see how many torps you can put into it.

Brian
Newsgroups: rec.games.netrek
From: colles@rebecca.its.rpi.edu (Grey Knight (Shawn Collenburg))
Subject: Re: fife DD
Date: Mon, 21 Dec 1992 16:18:01 GMT

bdhall@lucky.ecn.purdue.edu (Brian D Hall) writes:

>In article <wfB2Gn600YUoIa1lQH@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>	Unfortunately this has not happened.  I often am in games where the
>entire galaxy is taken in under 30 minutes.  They haven't learned yet.  As for
>the "suped-up" DD's...  I personally think they are a bit much, but I am not
>the OFFICIAL server god and never will be (the machine does not belong to
>me).  Good point about the fuel though.  The reason it was changed in the 
>first place was because the official server god is a real fuel hog and he 
>wanted a bit more.  But on the flip side......  1000 fuel is only 4 torps.

Yes, but that extra 1000 makes oggging in a DD (Mainly against
clueless runnerscum - normally I'd use CA) much easier. It
gives you much longer cloaked, and when you do get there, you
have a 2nd stream of torps.


>     Brian Hall
>     aka DarkHorse
>     ASSISTANT Server god (fife.ecn.purdue.edu)

Grey Knight
Isn't it annoying when you want to go SC bomb kli, and get 2 kills
before you can even leave rom space?
Newsgroups: rec.games.netrek
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: problem getting client to run
Organization: University of Illinois at Urbana
Date: Mon, 28 Dec 1992 22:58:05 GMT

Well, Ive played netrek before, on my school machines.  My sparc
account on my school machines died with the end of the semester,
so now Im trying to get the udp_client.sun4 blessed binary I got
from juniperII to run on the SPARCstation 1 I have here at work.

I type:
udp_client.sun4 -h 128.95.1.58 -p 2592
and I get:
ld.so: libX11.so.4: not found

Obviously this is some Xwindows thing... Unfortunately I know
nothing about Xwindows things. Were running OpenWindows on this
machine, thats about all I can say.  

Here's what I think the problem may be:
1) Sparcstation1 is not equivalent to sun4 as my boss said.
2) Our Xwindows files are spread out differently than they
   should be, and the libX11.so.4 thing is something else,
   somewhere else.
3) Im a shmoo.

In any case, Ive been describing this game to my co-workers and
theyre extremely excited about it... Now I have to back up
what I've been saying bout the game, and get this thing running.
Some one please help me!!!

-Dan
Newsgroups: rec.games.netrek
From: btd@iastate.edu (Benjamin T Dehner)
Subject: Re: Netrek Idiot of the week
Organization: Iowa State University, Ames IA
Date: Sun, 3 Jan 1993 23:27:14 GMT

In <93003.014918SML108@psuvm.psu.edu> <SML108@psuvm.psu.edu> writes:

>Our winner is phb@north6.acpub.duke.edu (Paul Board) who goes by the
>name "I like to die" for his heartwarming parformance as the guy who
>tractors his own team mates off their home planet once his side has
>3 or fewer planets...  I guess he wasn't "bored" enough...

	I do this all the time in LPS.  Mabye not off the homeworld, but
off other planets.  It gets very difficult to spot cloakers when there is
a cluster of people orbiting the planets.
	The worst example I can give is, one time as rom, we had an LPS at
Tau which was neither fuel or repair,so there was absolutely no reason to
be orbiting the planet.  Some twink in an AS (an AS for LPS -- shows you
this guys clue) insisted on orbiting, and myself and another teammate took
turns tractoring/pressoring him away.

>And they say I'm clueless and annoying...

	I could say something here, but, then, I'm not one to talk :)

Cthulhu
-- 
-----------------------------------------------------------------------------
Benjamin T. Dehner    Dept. of Physics and Astronomy 
btd@iastate.edu       Iowa State University 
                      Ames, IA 50011
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: ntserv
Date: 27 Dec 92 23:23:19 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <Bzq7LL.JA5@cs.bham.ac.uk> jwh@cs.bham.ac.uk writes:
>Why is this forked perhaps it could be written as a single process? I know this is
>FOCS but it would be better, The Share memory and the daemon would be left exactly as

If you know its a FOCS then why don't you just read the FOCS list instead of
asking the newsgroup yet again?

>				James.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: This has gone too far.....
Organization: FSU nuclear physics
Date: Tue, 22 Dec 92 14:28:55 GMT

Just my 25 cents here (2 cents adjusted for inflation) I thought it was
fairly obvious that when going one-on-one you wanted to be in a ship one
lighter than your opponent.  A dd does well against a single cruiser.  It
just keeps a little range and dodges torps.  The problem comes when
you are actually playing and have several ships to worry about.  At this
point the dd sucks because it can't handle the torps that can't be dodged.
Of course, the scout is in even worse shape in this regard.

A scout is the ultimate fighting machine, if you chase it.  If you make
it come to you it is easily trashed.  A scout is also sometimes useful as
an ogger because it can get in before your opponent notices somethings up.
Otherwise a dd is a much better ogger, good speed, limited but useful
shield/hull, and a fair punch.

Works like this for me:

  Initial bombing -          AS
  behind the lines bombing - SC
  ogging                   - DD
  GP/defending/fighting    - CA
  LPS defending            - BB
  Getting myself ogged     - SB  :)

I see every ship as having a valid role, although the CA is the most
useful for all-around work.

Sherlock
Cirdan

Roger
books@fsunuc.physics.fsu.edu
From: ce202a2@prism.gatech.EDU (Peter L. Thomas)
Newsgroups: rec.games.netrek
Subject: Three-team or four-team t-mode?
Date: 2 Jan 93 15:19:24 GMT
Organization: Georgia Institute of Technology

Is there such a thing?  Would anyone be interested in trying, especially
as there are several servers that regularly are full to the brim.

--Pete

-- 
Peter L. Thomas (Senior AE)
"Figures never lie, but liars always figure."
Georgia Institute of Technology, Atlanta Georgia, 30332
Internet: ce202a2@prism.gatech.edu
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 22 Dec 1992 04:15:33 -0500 
From: Jeff Rosenfeld <jdr+@andrew.cmu.edu>
Subject: Re: The Neverending Thread, Part II Was: Dogfight Size wars
	<102909@netnews.upenn.edu>

Excerpts from netnews.rec.games.netrek: 22-Dec-92 The Neverending
Thread, Par.. Justin Botelle@eniac.sea (4713)

> To even categorize bombing and planet taking effectiveness, you need to make
> certain assumptions, esp with AS.  ASs are only good bombers with lots of 
> armies or when you need to drop a planet below 5 (and are usually carrying).


	As are good when you need to make sure you don't die.  Don't discreadit
those 200 points of hull.  Once you start bombing, you're a sitting
duck, so you might as well be able to take punishment.


> I can give scenarios where all of the ships (cept SBs) are best for Bombing
> and taking Planets, though I'd have to argue that in most circumstances 
> CAs are better for bombing than DDs.


	I've seen SBs bomb and taking planets.  Pretty rare, but I guess their
the best ship in those cases (Note:  the planet must be taken UNDER the
SB for this to come up.)


> )   Ogging   Bombing   Planets
> )1) CA       SC        DD
> )2) DD       DD        AS
> )3) SC       AS        SC
> )   The CA only appears once in the above chart...duh, guys, why do you play

> Gee.  What an argument.  Lessee... if I make a list and put AS at the top
> of all categories, then the AS must be the best.


	I'm glad that someone pointed this out.
	Just of the record, for general purposes, I'd say

)   Ogging   Bombing   Planets
)1) CA       SC        SC
)2) SC       AS        AS
)3) DD       CA        DD

	The only thing that I Ogg with DDs is an unusual flavor of enemy DDs. 
I can't really describe it.  
	I already broguht up the point of extra AS hull.
	The only reasons that I would bomb in anything other than a SC or and
AS are 1) I just happen to be there or 2) I expect to need to fight/Ogg
somewhere during the mission.  Thus, I pick a CA.  I've frequently been
seen BB bombing.  This just means that I was still pressing "b" when the
MOTD screan came up.

ZZnew guy
Newsgroups: rec.games.netrek
Subject: Re: Bronco dB
From: frankc@.cse.utoledo.edu (frank coss)
Date: 31 Dec 92 15:00:26 EST
Reply-To: frankc@.cse.utoledo.edu
Distribution: world
Organization: The University of Toledo

Not a bad idea to beta test your server with the Bronco database, but once it gets
going satisfactorily, your best bet is to blank the 'base and start fresh.  A couple
of established servers did that the end of summer... worked out pretty well, one
actually has one (possibly more) admirals...  You've probably heard of it,
netrek.ulowell.edu...


If not, you're bound to end up with losers like chi... admiral chi in most places
it seems... leeches like this tend to creep out of the older databases and try
to dominate the other players 'under' them.  Chi for example will use language
UNHEARD of on most servers, some will do an automatic ban on these types when the 
language starts... oh-well, up to you... and GOOD LUCK!  Glad to see another
server coming along... RSA or standard?

                              newbie kid
.signature  <=- wow... neat, eh?



Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Re: Traitors
Reply-To: exodus@IASTATE.EDUIn article <C094H8.8Cu.1@cs.cmu.edu>, hde+@cs.cmu.edu (Herbert Enderton) writes:
Organization: Iowa State University, Ames IA
Date: Sun, 3 Jan 1993 06:50:35 GMT

> There's one section on the notes on teamwork that I didn't emphasize
> enough.  When you've got the enemy team down to an LPS (or near to
> that) involving their home or core world(s), there are two phases to
> the offense.  In the first phase you are trying to get kills, pick up
> armies, and refuel.  But once any of you have succeeded in that, the
> whole team is in phase two, where the goal is to get those armies
> delivered to the enemy planet(s).  During phase two, killing any enemy
> and enabling him to reappear nearer the target planet is a big mistake.
> Doing so consistently is treachery.  Understand?
> 
>




 He hit that one right on the nose......I can't believe how many
supposedly 'clueful' players do this! God, it's worse than not
giving any escort at all sometimes....
 I think the LPS can potentially be the most fun part of the game;
it certainly requires the most skill and coordination (i think). But
twinks who practice this 'treachery' often make it the worst part
of a game. I hope Bert is getting this across to a lot of people,
because it's really a big problem even among good players.



						Exodus