From: Jesse.Taylor@launchpad.unc.edu (Jesse Taylor)
Subject: Re: Design Ideas Mecha..
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 4 Jan 1993 19:30:12 GMT

In article <1993Jan2.064253.1@acad3.alaska.edu> nsmca@acad3.alaska.edu writes:
>Not sure if anyone thought of the following, most I had thought of a few yars
>ago, I don't have the latest in Battle Tech or MEcha lit, but I think the
>following will still be useful..
>
>Disposeble weapons: Namely weapons strpped on or attached to a MEch for a
>limited time.. They also can be used when a area that the weapon is attached to
>as a additional site for crits/hits..
	Hmmm.... That'd cause problems, mainly b'cuz it wouldn't be linked
to the bmech's ammo feeds and/or heat sink system, which means AC's and
Missiles are out, and lazer weapons'll overheat real quick. Plus,if it's
STRAPPED ON, it won't be protected by the 'mech's armor! If it's inside
the armor, it's too much like an Omniweapon, and the Clans will not be
happy with you.

>Straped on Armor: In the same vein as applicae armor of total. Basically armor
>that is attached until it goes away.. Or acts as armor against weapons that the
>Mecha is not used to being proof against. Or as temporary armor to cover a area
>that for some reaosn can't be covered for now..
	Why?

>Drop mines for a Mecha.. Namely can be used to discourage someone following
>you.. Such as the old fashion Caltrops..
	THIS is a good idea. Use the EMP mines from the old tech readout,
and they'll learn not to follow you REAL fast!

>Popup mines. Namely they are mines designed to jump up and to fire a charge
>downwards, namely designed for MEcha with a "head".. basically to go for the
>cockpit..
	It wouldn't be "pop up" so much as "rocket up" ('mechs are, what,
30 meters tall?). Which means there's a chance for the AMS to get it.
PLUS, if you look at the illus for the mecha, not all 'mechs have their
heads right there in the center (look at the Thunderbolt or that lil' 3055
'mech with the gauss cannon larger than it's body).

>Armored Personnel Carrier Mecha.. Mecha designed to operate as a team.
>Three MEcha act as personnel carriers with a total complement of a Infantry
>Platoon. With one MEcha to act as a command Mecha and as heavy fire power..
	Hmm... Use the "cargo space" info from the Rules of Warfare.
Sometimes, in city fighting, it can be useful to have some cannon fodder..
err...infantry to poke around in buildings for you. And if you can carry
yer own, you don't have to worry 'bout leaving 'em behind.

>Digger Tank: A tank designed to dig themselves literally in and pop up to
>attack..
	These were proposed in the invaders idea, yes?

>Anti-Air Mecha: Mecha will extrme long range weapons to be used against
>Air Craft/Lams...
	Hmm hmm hmmm gauss cannon hmm hmmmmm.

>Remote Piloted Vehicles: To act as recon..
	Don't they have these in the rules?

>Any other ideas can be posted here or emailed to the following person.
>Chief Researcher of Raven Design Works, New Alaska..

>Michael Adams
>Alias: Morgoth/Ghost Wheel 
>nsmca@acad3.alaska.edu

JT

(sorry if this sounded nit-picky, I'm having a bad day... :):):)
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80