HDTenEightyP/NetNews huggingface dataset:
From: lanier@acpub.duke.edu (Dustin Lanier)
Newsgroups: alt.games.sf2
Subject: Re: Ryu's belt writing, and more on buffering
Date: 7 Nov 92 18:43:21 GMT
Organization: Duke University; Durham, N.C.

In article <BwuBGC.Ct5@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>This allows for some weird combos:
>
>Jumping roundhouse, crouching short, standing short, tiger knee.
>
>       I've only gotten this combo to hit 4 times (the tiger knee
>       only once), but it should be possible to get a 5 hitter.

In an effort to learn a new character I've been trying to learn sagat ...
if anyone has tips on combos or a strategy guide in general I'd love to get it

also, for any sagat, ken, or ryu player I have a silly question, but forgive
me, I've always played guile and never had an uppercut.  How the hell
do you consistently do an uppercut?!?  The motion, towards, down, 
quarter circle is tough and I get hit a lot because I am trying to walk
forward to make it work.  I've seen people hold the joystick a wierd way,
like the fingers underneath the ball when they play these characters.  Is 
this just some wierdo thing or does anyone else do that?  I just can't get 
those uppercuts down.

Help me!

Dustin Lanier				   lanier@acpub.duke.edu
If Bill Clinton is the answer, it must be a real stupid question



>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Newsgroups: alt.games.sf2
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Re: Fatalities for SFII
Date: Thu, 05 Nov 92 21:23:20 EST
Organization: University of Michigan Engineering, Ann Arbor
Originator: atb@whomp.engin.umich.edu


> Ryu:	Stands with his arms crossed... the wind blowing... giving his
> 	opponent...................suspense............the silent treatment!
> 

I suggest that Ryu's finishing move be a Dragon Punch that sends the opponent
flying way up in the air and out of the screen (NOTE: if holographic technology
could be borrowed, the vanquished player could be seen flying over the video
game and into outer space) Ryu would do his normal "in the wind" pose UNLESS
he is playing Ken. If he plays Ken, he turns and does Ken's two finger peace
pose, smiling and everything. 

One other suggestion for Ryu - after defeating his opponent, he could go over
and ask him/her for some money to catch the next plane out of town. (This 
would explain how he could afford to "wander the globe in search of fighters..."

Here's a good one for Balrog: Have him call his "posse" behind him, and they
come running out of nowhere with chains, guns, brass knuckles, and boomin' 
system cars driving up as the gang proceeds to beat down the opponent. 
Meanwhile Balrog puts on a Chicago White Sox cap and walks away with the two
girls in top hats by his side.

Chun Li: Punches opponent in stomach so hard her hand disappears inside.
Then she proceeds to grind away opponents guts with the spiked Bracelet. 
Optional fatality - Does "wax" job to opponents (email me if you haven't heard
of the "wax" job and are curious to know, otherwise use your imagination)

M. Bison - Forces opponent to smoke crack cocaine.

Sagat - Screen darkens, he does this loud weird chant, then the statue behind
him comes to life and brings down a large stone hand that crushes the opponent.

Alternate that I've heard before: Sagat turns around and calls out "Tiger" and
a Bengal comes in and attacks the opponent. 

I gotta go do homework and meet some women...


==AD, email ryu@146.229.4.16 or atb@engin.umich.edu

 
Newsgroups: alt.games.sf2
From: 10753885@eng2.eng.monash.edu.au (BOON TAY)
Subject: Re: SNES SF2 modify.
Organization: Faculty of Engineering, Monash University 
Date: Wed, 11 Nov 1992 22:25:51 GMT

In article <0ezOWCK00Vom8YmFET@andrew.cmu.edu> Samuel Samho Chang <sc5a+@andrew.cmu.edu> writes:
>Subject: Re: SNES SF2 modify.
>From: Samuel Samho Chang <sc5a+@andrew.cmu.edu>
>Date: Sun,  8 Nov 1992 18:53:50 -0500 
>one 3.5 disk is 1.44 mega-bytes or 12 mega-bits
>
>hope this helps
>
>Sam

Actually, one byte equal to 8 bits
So, 1.44 * 8 approximately equal to 12 MBITS
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: SNES Blackbelt edition +
Keywords: It's Here !!
Date: 9 Nov 92 10:11:30 GMT
Organization: University of the West of England, Bristol

(Cue tv comercial like music)

Are you bored with your snes sf2 ?
Are you bored playing the same old ways ?

Well don't be, cause Blackbelt edition plus is here for your super nes.

Yep, if you have an action replay, I can give you a code that allows you
to run sf2 at Blackbelt edition speeds !, but there is a + too.

This plus is, that everyone can now do magic throws !! Not just guile, but
everyone !!
Plus, it isnt just magic throws !!, how does a magic SPD sound to you !

Believe me, it is great to see, when Zangief spins into the air holding 
nobody, and suddenly your opponent falls to the floor with one huge energy
loss !

Or see the shock when you walk THROUGH your opponent, do not turn around
but still hit them !!!

Yes, all this is available for you, from me, for free !!

But seriously, you have to have the cartridge version of sf2 to do it though,
and being as I have it on disk, I am a bit naffed off.  So I was wondering
if anyone would know how to convert an ACTION REPLAY code into a hex
modification that I could make to my disk version.

If anyone wants this code, then contact me.  And if anyone wants to help me
out, contact me !

Be hearing from ya.


Scott
From: hogue@cs.arizona.edu (Justin C. Hogue)
Newsgroups: alt.games.sf2
Subject: Re: So does anyone actually LIKE the "Super CE"??
Date: 12 Nov 92 17:25:53 GMT
Organization: U of Arizona CS Dept, Tucson

In article <rauser.721350961@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>   At my local arcades, it seems that fewer and fewer people are playing
>these bullshit screwed up "Super CE" versions, and going back to the Classic.
>
>   Does anyone else hate these ridiculous screwed up CE versions, or am I
>the only one?
  YES!!!!!!!!!!!!!   I'm surprised Capcom hasn't done something.  People
here either put up with it (wierd: they say they hate it but play it just
as much as before) or, like me, don't play much anymore.  No other arcade 
besides the one I go to has SF2CE for a quarter a game, so noone bothers the
time or money to become good enough to be fun to play against.  Quite a few
junkies like me have gone cold turkey, although saving ourselves 5 dollars
a week, Capcom could have this instead.  Ok, I'm calm now....
--Jowfus
From: mhen@nodisk.webo.dg.com (Mat Hen)
Newsgroups: alt.games.sf2
Subject: Re: New bugs for classic SF2?
Date: 9 Nov 92 18:30:12 GMT
Organization: NSDD, Data General Corp.

>>>>> On 9 NOV 92 02:35:36 GMT, jstrachman@vax.clarku.edu said:

> In a previous article, Zoid@mindlink.bc.ca (Dave Kirsch) wrote:
>>> Brian Odom writes:
>>>
>>> The first time I tried to magic throw, I did it, but the opponent was
>>> nowhere
>>> near the range of my upside-down kick.  He was clearly all the way across
>>> the
>>> other side of the screen.
>> 
>>Interesting.  I have not been able to magic throw when the opponent is out of
>>range of the updside down kick.  You can do it on the car stage, because the
>>car is close.
>>--
>> /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:              __
>> MIND LINK! Communications Corp.|   CANADA   |  zoid@mindlink.bc.ca  \/
> How do you magic throw on the car stage?

> -Zephyr


I have the same question - how can you charge up for a magic throw?


--
------

Mat Hen		
Newsgroups: alt.games.sf2
From: ST21482@VM.CC.LATECH.EDU
Subject: Re: Chun Li's helicopter kick
Organization: Louisiana Tech University
Date: Tue, 10 Nov 92 23:04:12 CST

In article <1diempINN4ps@usenet.INS.CWRU.Edu>
ar903@cleveland.Freenet.Edu (Robert Taylor) writes:
 
>
>
>To do the helicopter kick:
>
>Charge down or defensive crouch then up and punch at the SAME time.
>
>--
>french hawk
>ar903@cleveland.freenet.edu
>International Snack Professionals
>702-594-7322
 
 
for your information, ole french'e it's the kick button, not punch.  That's why
it is called a helicopter kick.  If it was a punch, then it would be called a
helicopter punch.  Also, here is another interesting little tidbit that i
figured you like.  You can be invulnerable for at least half a second when
executing the helicopter kick (the time when she beginsher spin).
 
If anyone else knew about this trick, let me know.
 
Gamesmaster
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Re: Chun Li's helicopter kick
Date: 9 Nov 1992 04:32:36 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


You're right Brian I meant kick....

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: alt.games.sf2
Subject: Re: Zangief's SPD move
From: 9109214g@lux.latrobe.edu.au (Gyre)
Date: Fri, 6 Nov 1992 06:47:18 GMT
Organization: La Trobe University

In article <1992Nov3.215151.17839@ultb.isc.rit.edu> jmp2020@ritvax.isc.rit.edu writes:
>For the CE...it's more easier than the classic. But if the opponent is on
>the right side, you must perform the joystick in clockwise and if the 
>opponent on the left, reverse the move to counterclockwise. Press a button
>is the same thing on the classic, but I suggest you to push the button in
>between either 1 or 2 to 3'oclock. It's more strict but I see no problem
>in between the CE and the classic.

I beg to differ....the SPD can be performed by any circular motion
clockwise or anti, regardless of which side the opponent is on...
I yself prefer to do it such that I touch to bottom half of the
circle before the top, so there is more of the circular motion 
described, instead of a silly jump.


--------------------------------------------------
|  Derek Teoh  aKa  Gyre.                        |
|  Email    : 9109214g@lux.latrobe.edu.au        |
|  Internet : 9109214g%lure@lux.latrobe.edu.au   |
--------------------------------------------------
Newsgroups: alt.games.sf2
Subject: RE: SNES Blackbelt edition +
From: aleung@uwpg02.uwinnipeg.ca
Date: 9 NOV 92 10:33:59 CST
Organization: University of Winnipeg

Can you give me the code ? I will try to put it on the disk.
Newsgroups: alt.games.sf2
Subject: RE: snes sf2 modify.
From: aleung@uwpg02.uwinnipeg.ca
Date: 9 NOV 92 10:31:27 CST
Organization: University of Winnipeg

I can told you MGD2 is not legal in US and England.
From: empire@dorm.rutgers.edu (Michael Kraft)
Newsgroups: alt.games.sf2
Subject: SF2clone
Date: 11 Nov 92 05:27:35 GMT
Organization: Rutgers College, Rutgers University

Where is is it and how can I get it? And as long as I'm asking questions, 
what exactly is it? (I got here after the original post scrolled off).


 /==========================================================================\
 | Michael Kraft                         Internet: empire@dorm.rutgers.edu  |
 |--------------------------------------------------------------------------|
 |  "I just flew in from Texas and                                          |
 |   boy are my ears tired." - Ross                                         |
 |   Perot as a stand-up comic.                    New Jersey, USA          |
 \==========================================================================/
Newsgroups: alt.games.sf2
From: petitc@nuge110.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Violent fighter review for all interested. whee!
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 9 Nov 1992 20:37:42 GMT

In article <BxGqK6.49F@news.cso.uiuc.edu>, ftw33616@uxa.cso.uiuc.edu (.) writes:

|> lice opens a _restaurant_?  *groan*

  Someone named LICE opens a RESTAURANT??? EEEEEEEEWWWWWWW!!!!  No WAY am I
gonna eat there!  :&)

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: ad_bibby@csd.uwe.ac.uk (Psycho Sexy)
Newsgroups: alt.games.sf2
Subject: does *anyone* still want the sf2 clone?
Date: 8 Nov 92 22:47:44 GMT
Organization: University of the West of England, Bristol

If you do then mail me any maybe we can sort something out, possibly a trade?

Aron
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Public appology for idiocy
Date: 6 Nov 92 17:28:55 CST
Organization: University of Kansas Academic Computing Services

Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory,
Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, sory,
Sory, Sory, Sory, Sory, sory, Sory, Sory, Sory, Sory, Sory, Sory...

I feel like a complete idiot!  I did something I thought I would never
be stupid enough to do.  A while ago, I said you could do the tripple
DP against computer Balrog.  I did do this, but I actually did the
tripple DP, not just a normal DP.  Sorry for the screw-up.

Your humble idiot,
-Michael Lerner
Newsgroups: alt.games.sf2
From: Zoid@mindlink.bc.ca (Dave Kirsch)
Subject: Re: New bugs for classic SF2?
Organization: MIND LINK! - British Columbia, Canada
Date: Sun, 8 Nov 1992 07:42:37 GMT

> Brian Odom writes:
>
> Can someone explain what I'm doing wrong on the magic throw and when can
> you
> do it?  It's funny, the FIRST time I tried to magic throw, I did it.  I
> haven't been able to do it since.   argh!!!  If I try to magic throw and I
> get a sonic boom, do that mean I pushed the fierce too early?  Because
> when I try to magic throw, I push roundhouse SLIGHTLY before FIERCE like
> the posts say, but I always get a roundhouse interrupted by a sonic boom.
> If you look carefully, Guile's trying to do a kick, but right after that,
> a sonic boom comes out.

The following conditions must be met in order to magic throw:

                                              /
    - You must be charged for a sonic boom ( 0  or 0- for two seconds)

    - You must be close enough to your opponent to do an upside down kick
(i.e. what Guile does when you're close and move the joystick to forward or
back defense and hit roundhouse).

                              /
    - Move the joystick from 0  to -0 (forward).

    - Don't press roundhouse + fierce yet, you must wait the split second it
takes for Guile to just start moving forward a step.  To practice this
moment, just do sonic booms, but see how long you can wait before hitting a
punch button _after_ you move the joystick forward.  You'll notice that Guile
can walk a little step forward and can still sonic boom.  The timing for the
magic throw is that last moment where the sonic boom will still work.

    - Press roundhouse + fierce.  The roundhouse has to be pressed a split
second before the fierce.  An easy way to do it is lay the side of your hand
on both the roundhouse and fierce, and press down.  If your angle is right,
you'll press roundhouse a split second before the fierce.  I do it with my
index finger on roundhouse, and my middle finger on fierce.  If done right,
you won't even see a frame of the upside down kick.  It just goes right into
the throw.

And if all the above conditions are met, presto, magic throw!  And you can do
another right after the first!  When you move the joystick forward, keep it
there while the throw is happening, which charges for another sonic boom.
When the throw is completed, move it to back defense 0- and hit roundhouse +
fierce again!  Another magic throw.  Flip it to forward again and do it
again.  Repeat until dead.

After about two weeks of practice, I can do the magic throw now about half of
the time.  I've done four consecutive ones in a row, then my opponent was
knocked out (even though I never touched him.  :)
--
 /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:              __
 MIND LINK! Communications Corp.|   CANADA   |  zoid@mindlink.bc.ca  \/
From: blg8t@fulton.seas.Virginia.EDU (The Evil Iggy/Guile)
Newsgroups: alt.games.sf2
Subject: Why Bison is cheesy.
Date: 10 Nov 92 06:02:03 GMT
Organization: University of Virginia


I am a zealous Ken player.  I live by the red suit.  Ken is
the most fun character to play because is you hit someone 
with a 4-hit combo, they are stunned and hit them with it
again and the game is over.  I also like playing Ryu
because of his super-fast fireball.  But Ken is much
faster then Ryu and I find that after playing Ken I cannot 
play Ryu very well because of the timing difference.  With
Ken I can do a turn-around uppercut whereas with Ryu he just
looks in the opposite direction and eats the neck-kick.

I must agreee with the person earlier that the easy combos
with Ryu are easier bacuse of the fireball speed, but if
you can buffer your moves with Ken then it is the same thing.

With Ryu 3 fierce moves stuns an opponent.  It takes Ken four.
This messes me up sometimes because I stun someone with a combo
with Ryu and I blow a chance to finish the game because I am used
to a stun requiring 4 hits.

Another tactic with Ken is the Hurricane Vacuum.  Sice Ryu
knocks you on your ass if you eat a hurricane kick it doesnt
apply to him, but with ken if you walk right up to your
opponents face and do a hurricane you can get them into the
vacuum and they eat each kick twice resulting in a stun.
This is fun.  Add this with a 4-hit DP combo and they can kiss
their quarter goodbye.

Some combo hints:
----------------

jump fierce, short foot, uppercut.  This can be bufferd also.

By pulling stick into crouch position after the fierce punch
and move the stick to [0-] position as you are striking the 
short button then doing an uppercut motion and hitting the 
appropriate punch button.  This is my personal favorite.
People don't expect uppercuts coming from leg moves.


ENJOY!!!

--

Guile@Virginia.Edu     {Ken was taken}
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Zangief Combo's
Organization: Clark University
Date: 5 NOV 92 17:05:59 GMT

Try  jumping fierce/standing strong/crouching roundhouse.
Newsgroups: alt.games.sf2
From: ST21482@VM.CC.LATECH.EDU
Subject: Re: Zangief grab moves
Organization: Louisiana Tech University
Date: Tue, 10 Nov 92 22:46:19 CST

In article <1dh6i5INNalr@usenet.INS.CWRU.Edu>
cl330@cleveland.Freenet.Edu (Lewis Lee) writes:
 
>
>
>To do Zangeif's grab moves, I believe you have to execute a throw
>move when you are not that close to the other person.  Try this
>when you knock your opponent down, crouch jab a few times (push
>him away), walk up and grab(don't walk too long).
>The face squeeze grab goes like this:  ---0 + strong
>The heart squeeze grab "   "   "    :  ---0 + fierce
>Once in the grab, rock the joystick back and forth to make Z-man
>do more damage(you might have to press buttons also).
>Good luck
>_____ICE
 
 
More onZangief's grab moves.........
Usuallythe best move for him is to do the pile driver.  To execute, just move
forward and press the forward kick button.  To execute the power bomb, move the
joystick forward and do both down/forward kick.  There are other moves like
the over-the-shoulder throw and the suplex, but those throws will give you the
greatest distance between you and your opponent and it is usually best to stay
within range so that you may be able to execute another throw technique.  As
for "ICE"'s remark on the face squeeze (Tiger Claw) and the heart squeeze, he
forgotten to mention that you must be at least one pace away from your oppenent
If any "experts" on Zangief know any great combo moves, reply as soon as fast
as you can.
                               Gamesmaster
Newsgroups: alt.games.sf2
From: 8044ferguson@vms.csd.mu.edu
Newsgroups: alt.games.sf2
Subject: Re: SF2CE: Bugs?  Magic Throws, etc. PLEASE READ.
Date: 11 Nov 1992 03:07:07 GMT
Organization: Marquette University - Computer Services
Reply-To: 8044ferguson@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu

In article <1992Nov9.050334.7620@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
>   SFII Classic is dead, or so I believe.  And I keep seeing all these posts
>about Guile's Magic Throw, etc.

SF2 is not dead.  Their is one 3 blocks from my house and it is only a quater.
This is in Milwaukee which always has the newest dtuff :-) but it still does
exist.  It is Zach's lanes and if anybody with skills lives by 53rd and 
Burleigh E-mail me and I will play you and probaly lose but at least it
will be a challenge.

	Thanks very much
		From

			Mr. Touch
>Ciao....
>
>
>
>                                                   - Jason
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Public appology for idiocy
Organization: Indiana University
Date: Sat, 7 Nov 1992 21:06:34 GMT

In <1992Nov6.172856.44477@kuhub.cc.ukans.edu> lerner@kuhub.cc.ukans.edu writes:

>Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory,
>Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, Sory, sory,
>Sory, Sory, Sory, Sory, sory, Sory, Sory, Sory, Sory, Sory, Sory...

>I feel like a complete idiot!  I did something I thought I would never
>be stupid enough to do.  A while ago, I said you could do the tripple
>DP against computer Balrog.  I did do this, but I actually did the
>tripple DP, not just a normal DP.  Sorry for the screw-up.

>Your humble idiot,
>-Michael Lerner

first, learn how to spell sory!   It's soRRy!! m  (and triPle)

What are you saying here?
"I said you could do the triple... I did do this, but I actually did the 
triple"
You got me lost.
-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: ck522@cleveland.Freenet.Edu (John Nishinaga)
Newsgroups: alt.games.sf2
Subject: Re: Zangief's Throws/Grabs
Date: 6 Nov 1992 03:18:55 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ck522@cleveland.Freenet.Edu (John Nishinaga)
NNTP-Posting-Host: hela.ins.cwru.edu

lerner@kuhub.cc.ukans.edu writes (in partial):
 
>Cqn one of you Zangief masters tell me the difference between all of Zangief's
>grab moves?  I think I've seen about five, but I have no idea how to grab
>instead of throw.  I read the FAQ a while ago, but it didn't really explain it
>that well (no, I didn't keep a copy of the FAQ, so I can't post it).
 
There are ten different throws/grabs for Zangief, including his Screwdriver.
The difference in execution between corresponding throws/grabs is simply
distance; you need to be further away to execute the grab instead of the
throw.
 
Throws: Foward/Back + Strong
        Foward/Back + Fierce
        Foward/Back + Foward
        Foward/Back + Roundhouse
        Back Defense/Crouch?/Offensive Crouch + Strong
        Back Defense/Crouch?/Offensive Crouch + Fierce
 
Grabs:  Foward/Back + Strong
        Foward/Back + Fierce
        Back Defense/Crouch?/Offensive Crouch + Strong
-- 
John Nishinaga
ck522@cleveland.freenet.edu
Newsgroups: alt.games.sf2
From: Zoid@mindlink.bc.ca (Dave Kirsch)
Subject: Re: SF2CE: Bugs? Magic Throws, etc. PLEASE READ.
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 9 Nov 1992 19:33:28 GMT

> Bruce West writes:
>
>    SFII Classic is dead, or so I believe.  And I keep seeing all these
> posts
> about Guile's Magic Throw, etc.

Dead?  I still see Classic's all over the place.  I really prefer Classic to
CE, but then again, I haven't played CE much.  And these days I can't even
find a CE that isn't some fucked up hacked version.

> CAN YOU DO THE MAGIC THROW ON CE?!?!  I know some poeple have said so,
> but some say you can't.  To end the confusion, what could a master answer
> the following please...

Being a master magic thrower, the answer is NO.  YOU CAN NOT.  ALL OF GUILE'S
BUGS ARE FIXED ON CE.

> **  WHATS BUGS CAN YOU PERFORM ON THE SFIICE!?!  **
>     (and how do you do them)

Only one I know is this, and it only works on the original CE release:

Vega:  Almost endless vertical scroll
   a) At the flaming barrels bonus stage, destroy the lower righthand barrel.
   b) Move vega to the lower middle barrel, and wiggle the joystick from side
to side.

Note: This bug is fixed on the newer SFII CE.
--
 /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:              __
 MIND LINK! Communications Corp.|   CANADA   |  zoid@mindlink.bc.ca  \/