From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Cheap or Not ?
Organization: Indiana University
Date: Thu, 28 Jan 1993 05:15:38 GMT

In <C1JLBH.8qL@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>>Well, the double throw is this: (I've seen computer Guile do this)

>>Throw someone in the corner.  (walk up semi close to fallen body)
>>As they get up, wait until they release their block.
>>(You must move QUICKLY)
>>Throw them again.

>>What happens is that they get thrown, then thrown again without having to do
>>a jab or short in the middle of it.  Cheap?  Well, you decide.

>Of course not.  Your opponent is simply an idiot for not throwing you
		 				  ^^^^^^^^^^^^^^^^^^^^
>immediately when he got up.  You will NOT get the throw if this is
>what they try.  However, it's a good move because based on your judgment
>of their playing style, you detected and took advantage of this weakness
>in their playing style.  You are cheap because you performed a move
>outside of their playing style which took advantage of the weaknesses
>in that chosen style.  This is part of the fun of playing SF.  'Sizing
>up' your opponent and figuring out his weaknesses in two or three rounds
>is quite enjoyable if your opponent is good.  Unfortunately, this job
>is too easy against 'criers of cheap'.  Blatantly ignoring their gaping
>weaknesses and purposefully not taking advantage of them is not fun and
>neither is blatantly taking advantage of their weaknesses.  What IS fun
>are the little psychological games you can play with them, and learning
>novel ways to exploit their weaknesses.  Your move above is one of the
>amusing 'no-throw scrub death' anecdotes I like to hear about.

It's a surprise move.  If I did it all the time I would get killed.  This 
works because the opponent isn't really expecting a throw JUST AFTER he got
thrown.  After throwing them the first time (I said get semi close to them;
what I meant was stand OUTSIDE their throwing range), then walk in again and
throw.  Of course, I don't walk RIGHT UP to the fallen body, cuz I'll get 
thrown (DUH!).  I throw them, and right after getting up there's a small pause
right after he releases his block after getting thrown the first time.  Works 
well when the opponent is in the corner, because it's totally unexpected.
Leaves your opponent with his mouth hanging low.  Weird looking tick.

>Here's another:
>Walk straight up to an opponent as he's getting up.  Start walking back
>before he gets up.  Do a jab DP on his roundhouse sweep.  Next time,
>do the same thing, except instead of doing the jab DP, walk in and
>throw.  You might be called 'cheap' for hitting their roundhouse with the
>DP (as I was).  You will certainly be called cheap for throwing them :-).

THAT'S WHAT I'M SAYING!!  exactly
after the roundhouse sweep, throw again.  Works well.  Even you say it too.
Actually, the opponent doesn't have to roundhouse sweep to get thrown again.

>Note:  The above move works well against people who throw too.  However,
>you have to do it outside of their throw range and must use a fast
>character like Chun Li or Vega.

I used Guile and it works pretty good with him, too

>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>If you have nothing good to say, sit down, shut up, and post to USENET.