HDTenEightyP/NetNews huggingface dataset:
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: SF2: RYU/KEN ???
Organization: Massachusetts Institute of Technology
Date: Tue, 14 Apr 1992 15:42:44 GMT

In article <Iduh3SO00WB98t72IU@andrew.cmu.edu>, sc5a+@andrew.cmu.edu (Samuel Samho Chang) writes:
|> I am talking about TCE of course.  Since the two original characters have
|> distint differences now, the question is:  Who is better?
|> I understand there is no such thing as who is better, but from what I know,
|> Ryu cranks the fireballs out faster.  But big deal.
|> I have heard some said that Ryu is faster, some said Ken.  My main concern
|> is who can get the dragon punch out faster?????
|> 
|> Sam

Simple answer:  They both come out at the same speed.  It all depends on how
fast you can twirl the joystick.  Both dragonpunches are "retroactive."  meaning
as soon as it is initiated, you're invulnerable and any kick that was halfway
into your body, about to hit, no longer hits, and the kicker gets a dragon
sized whole in his foot.

Ken can do more dragon punches in rapid succession.  Doing two or three rapid
jab dragon punches with ken will often get an unsuspecting person to stick out
an arm for you to punch.  Vega is the only one fast enough to walk in and
throw while Ken does a DP series, and even he has trouble.  Zangief can SPD
out of pure reach though.  Don't do anything on the ground, within range of
that move.

Scott
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: SF2 will kill this group
Date: 11 Apr 92 20:32:41 CDT
Organization: University of Kansas Academic Computing Services

In article <4552@unccvax.uncc.edu>, jbhoward@ws74.unccvax.uncc.edu (James Bradley Howard) writes:
> Street Fighter 2 has totally clogged this newsgroup.  Contrary
> to what some people have said, even the super "parsing" kill
> files have little or no effect in filtering out all that garbage.
> I'd say 90% of the SF2 postings are by people who never read
> this group anyway. (Of course, thats a blatant estimate, so sue me)
>  
> alt.sf2 cannot be to solution, simply because a lot of places
> don't get the alts.  People, this is one of the reason moderated
> newsgroups get started. 
>  
> From this point on, I'm making a point of replying via email 
> to each sf2 post I see, telling them to use the alt group. Sure
> it will waste time and money and effort, but someone has to
> clean this mess up.   Anyone who wants to join in the effort,
> feel free to go ahead.
>  
> jbhoward@mosaic.uncc.edu

GO TO HELL HOWARD...THIS IS AN EQUAL OPPORTUNITY BOARD...SHUT YOUR MOUTH PUNK!
Don't even waste your time emailing me sucka...You 'effort' stinks....
From: wombat@ccs.northeastern.edu (tat k mui)
Newsgroups: rec.games.video.arcade
Subject: Re: 720 query
Date: 14 Apr 92 17:04:35 GMT
Organization: Comp. Sci. @ NU

In article <1992Apr13.032955.11068@ncsu.edu> elsheets@eos.ncsu.edu (ERIC LANE SHEETS) writes:
>>Hey all.  Remeber that skateboarding game, 720?  One of my friends would 
>>like to know something about the scoring on that game.  The best he's done 
>>is around 380,000, but the highest he's heard of is around 500,000+.  Now,
>>according to my friend, even if you did everything possible and everything 
>>perfect/near perfect, you still couldn't get over 400K.  Did the 500K 
>>person do something particularly different?
>>
>>-Tony Chen
>> adchen@phoenix.princeton.edu
>
>Hold on there Tony. The best he every did was 380,000??? (Your friend)
>What am I missing?? I have been playing off an on for about 4 years
>(Money comes and goes) and the best I have been able to do is around
>110,000. I get at least silver medals and do fairly well in between
>parks, but I cant see me getting 300,000+! Could you get your friend
>to give me some advice? Are there any others out there who could help
>me, or others that could use this kind of help?? I am in awe.
>
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>~~  Eric Sheets                 Metallica                         ~~
>~   elsheets@eos.ncsu.edu                                          ~
>~                       To Live is To Die                          ~
>~    When a man lies he murders some part of the world             ~
>~    These are the pale deaths which men miscall their lives       ~ 
>~    All this I cannot bear to witness ant longer                  ~
>~    Cannot the kingdom of salvation take me home                 ~~
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


350,000 is a normal high score.  I think you get a score like that with about
260 medal points.   720' has 10 levels.  If you start on advanced then go to
the ramp first you will go to level 6.  So your medals will be for levels 
5-9 or somthing like that.  If you go in different orders you get lower level
compition.  I've also seen scores like 1,232,423,233 so there must me a bug
like the paper boy one.  Ive heard that there is a way to jump the fence and
it screwes up the computer so you get mega points.  Ive also heard that you can
jump the fence on the half pipe ramp contest part too.  But ive never done 
either of thses.  But i have seen the super high scores so it must work.
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2 CE Acceleration Moves
Date: 17 Apr 92 16:53:09 GMT
Article-I.D.: darkstar.33173


guill@sal.lonestar.org (jarret guill) writes:
>Although the can block the head stomp, Bison is very fast and unprodictable 
>if you get good with him. 



yah. I know this from th regular SF2.

after a while of playing, bison just flies on your head, and
proceeds to non-stop random-sequence 

jump-on-head,
    defy the laws of physics, by jumping off and without touching
    ground come back and 
double kick
and/or the opposite high-low combo that looks like it.
and the "scorpion hit" or whatever.

what's a person supposed to do?  folks can say "block", but when
he switches the high and low with no obvious pattern , I always
get stunned, then toasted, in about 20 seconds, with not a scratch
on bison. Arrg. fast little !#@#@$!

-- 
"If you're going to get uptight, you may |philb@cats.ucsc.edu
as well go do Karate!"                   |philb@soda.berkeley.edu
Anonymous T'ai Chi instructor            |
From: john@becca.rain.com (john meissen)
Newsgroups: rec.games.video.arcade
Subject: Red Baron parts
Date: 13 Apr 92 05:14:36 GMT
Reply-To: m2xenix!becca!john
Distribution: usa
Organization: Washington Valley Software


I asked this here once before, but seem to have lost the only response.

I have an Atari Red Baron upright, with a disintegrated joystick assembly, and
so need a replacement. 

If anyone has one they would sell, or can recommend a distributor/dealer that
might still have one, please respond via email.

 John Meissen  | john@becca.rain.com 
               | ..!{uunet,qiclab,intelhf,bucket}!m2xenix!becca!john
--------------------------------------------------------------------
  Whether it happened or not, you heard it first on Usenet!
 John Meissen  | john@becca.rain.com 
               | ..!{uunet,qiclab,intelhf,bucket}!m2xenix!becca!john
--------------------------------------------------------------------
  Whether it happened or not, you heard it first on Usenet!
Newsgroups: rec.games.video.arcade
From: slh@gibdo.engr.washington.edu ()
Subject: Re: INFERNO
Summary: Williams
Keywords: Williams Inferno
Organization: University of Washington
Date: Sat, 11 Apr 1992 08:15:56 GMT

In article <1992Apr9.173022.4168@athena.mit.edu> goblin1@athena.mit.edu (Ihab A Elnaccash) writes:
>Howdy, I have trying to find out information about the game inferno
>I don't really remember the company that put it out, but it involved
>running around in a diagonal fasion killing demons and stealing their
>souls when they die.  If you did not cathch the souls before they exited the
>screen they would reform in a nastier fasion.  I was looking for any information
>on the maker, or where i might be able to find one, any help would be
>appreciated. Thank you... Feel free to email me directly. 
>
	It is a Williams game, came out in '84? '85? something like that.
From: comp138w142@camins.camosun.bc.ca (Scott)
Newsgroups: rec.games.video.arcade
Subject: Re: Battletech game centers--where located?
Date: 13 Apr 92 21:29:59 GMT
Organization: Camosun College

> Does anyone have a list of the Battletech game centers in
> the U.S.?  Just saw their setup on 'Beyond 2000'--looks
> seriously cool.  If you've got one nearby please drop
> me a line!
> 
> 
> Thanks,
> Brian


How about Canada (BC if possible)

Fair Winds...
Scott.
Newsgroups: rec.games.video.arcade
Subject: Pac-Man : rumor of the 2 Gold Bars
From: s0480@desire.wright.edu
Date: 16 Apr 92 15:55:49 EST
Organization: Wright State University 
Summary: Does anyone know if there were really gold bars on Pac-Man?

There was a big RUMOR in the 1980's, and I want to get to the bottom of it
once and for all. The rumor is about 
               
 		*** PAC-MAN ***

As any Pac-Man player knew, the sequence of "prizes" (those things that appear
under the monster pen which you can eat for points) were as follows:

   Cherry, Strawberry, 2 Oranges, 2 Apples, 2 Bunches of Grapes,
   2 Spaceships from Galaxian, 2 Bells, and a series of keys.

The rumor was this: following 12, 15, or 24 keys (depending upon whom you
talked to) there were 2 gold bars, worth 10,000 points each. After *that*,
were 2 screwdrivers worth 25,000. 

Indeed the book "How to beat the video games" called it a ..series of gold
and silver bars".  There were even rumors about ferraris and castles in
higher levels.

Does anyone know about these rumors? I will pay $3.00 for a photograph of
of the gold bars on Pac-Man. Ditto for the screwdrivers.
From: 2frjcomply@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: rec.games.video.arcade
Date: 15 Apr 92 11:20:47 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Apr13.032955.11068@ncsu.edu>, elsheets@eos.ncsu.edu (ERIC LANE SHEETS) writes:
>>Hey all.  Remeber that skateboarding game, 720?  One of my friends would 
>>like to know something about the scoring on that game.  The best he's done 
>>is around 380,000, but the highest he's heard of is around 500,000+.  Now,
>>according to my friend, even if you did everything possible and everything 
>>perfect/near perfect, you still couldn't get over 400K.  Did the 500K 
>>person do something particularly different?
>>
>>-Tony Chen
>> adchen@phoenix.princeton.edu
> 
> Hold on there Tony. The best he every did was 380,000??? (Your friend)
> What am I missing?? I have been playing off an on for about 4 years
> (Money comes and goes) and the best I have been able to do is around
> 110,000. I get at least silver medals and do fairly well in between
> parks, but I cant see me getting 300,000+! Could you get your friend
> to give me some advice? Are there any others out there who could help
> me, or others that could use this kind of help?? I am in awe.
> 
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> ~~  Eric Sheets                 Metallica                         ~~
> ~   elsheets@eos.ncsu.edu                                          ~
> ~                       To Live is To Die                          ~
> ~    When a man lies he murders some part of the world             ~
> ~    These are the pale deaths which men miscall their lives       ~ 
> ~    All this I cannot bear to witness ant longer                  ~
> ~    Cannot the kingdom of salvation take me home                 ~~
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Personally I have gotten 210,000 (it was a long time ago) with all golds
and one silver early on.  But I have seen one guy make 300,000 and change.
his method of play was to never skate in a straight line.  I mean that every
other second he played he would do a 720 and not just in the 4 "areas" but in
the middle of the street while he was going to one of the stores.
Anyway I do believe 300K but 500K is just reaching a little too far for me
to believe.
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Xevious, any xevious players out there???
Organization: University of Maryland, College Park
Distribution: na
Date: Sun, 12 Apr 1992 20:49:42 GMT

In article <31569@sdcc12.ucsd.edu> cs64saz@sdcc8.ucsd.edu (Joseph Jarboe) writes:
[Xevious]
>
>All I want to know is what the f*ck those little things do that come
>to the sides of your ship and then leave.  Does anyone know the
>programmer or design team? 

They're Escorts.  Their Xevion name escapes me at the moment.  I have tried
every conceivable action with them.  My verdict is:  they do nothing!
They're just cool to look at.  Although, I have noticed that in the two
(and only two) places they appear, there are no enemies in the sky or on the
ground.  It could be that the word "Escorts" implies that they provide you
with a sort of temporary safe passage.
    What would be the purpose of something so seemingly simplistic (whew --
say that 5 times fast!  :-}  )?  Probably a rest for the player, believe it
or not.  Intermissions are not just to please the eye;  in a "good" video
game, they are used to bring a balance to the game play.  IMHO (and being a
video game programmer myself) the *balance* of a video game is very, very
important.  A game with good balance usually also allows a player top develop
a skill at it, even if it also works as a quarter eater.
    An example is Tetris.  The balance of Atari's Tetris makes it, IMSO (my
strong opinion), the best Tetris in existence.  I've played Tetris on NES,
Gameboy, IBM, and Amiga;  they all suffer from the same gruesome flaw.  What
usually ends my game is not the speed of the game (the coin-op Tetris is the
fastest I know), but my ennui.  Just plunking down pieces without relent or
change is f_cking boring!  Atari Tetris, OTOH, balances the game play with
rounds.  Yes, it makes a difference.
    Anyway ... back to Xevious.  The escorts may very well be intended to
give the player a moment's peace.  Especially right before the 2nd mothership,
after you've just dodged the diamond-like things that hurl themselves at you
Kamikaze style, plus the (smallest) black ball-shaped sky enemies, plus the
Death Squad (wheel-like enemies), plus the ground base that shoots 360 
degrees --- not to mention trying to get those hidden Citadels.  It's a pretty
crowded spot.  A rest is somewhat indicated.

    Now, here's my big question:  look at the joystick/button panel on a
Xevious machine.  ONe of the ground enemies listed is "Cannons."  I don't
mean Rovers, nor Tanks;  Cannons.  It's there.  But I've gone all the way
through Xevious, and there ain't no Cannons.  Who can explain *this* one?

   VGR


"Let's see what you can do."
"This one's a no-front, kid;  so let's see how quickly you can do it!"
"Don't waste time on this one!"
"Stay low to follow the river;  and don't cut those corners too close!"
"Choose your attack route carefully!"
"Watch those TV closeups;  use your missiles for the dangerous targets!"
"Take out the jets on the runway *before* they take off!"
(more to come...as soon as I can get there with one credit)
From: littaum@nyssa.CS.ORST.EDU (Mike Littau)
Newsgroups: rec.games.video.arcade
Subject: Re: 50 cents vs. 25 cents
Date: 8 Apr 92 21:42:37 GMT
Organization: CS Dept. Oregon State University, Corvallis, Oregon.

In article <1992Apr8.140319.5439@hellgate.utah.edu> mmoore%peruvian.utah.edu@cs.utah.edu writes:
>
>	I think that the arcades you find in the malls are foolish.  You
>know the ones that always make the new games cost 50 cents.  Here at the
>university we have a nice environment where every new game that comes
>in is always a quarter (the only exceptions being those games which you 
>sit in).  
>

Actually, the best places are always the nickel per play/pay to get in places.
When I want to blow $5.00 on video games, I can stretch it out longer in that
place than at a "regular" arcade <And SF2 is usually open too!>
Helpful for when you decide to get to the end of a video game no matter how
many nickels it takes.  Maybe I should go around proclaiming "I was able to
finish Captain Capcom with only fifty cents!" :)
From: smmcafee@mtu.edu (Sean McAfee)
Subject: Re: Best Video Arcade Game Theme Music
Organization: Michigan Technological University
Distribution: rec
Date: Sun, 12 Apr 1992 19:53:21 GMT

Even though it had the same music as the movie of the same name, I loved the
background music to the game "Superman".  Loved the game itself, too.

-------------------------------------------------------------------------
"Happy B-b-b-b-birthday, you thing from                     Sean McAfee
 another world, you!"    -- Porky Pig                    smmcafee@mtu.edu
Newsgroups: rec.games.video.arcade
From: zulu@iastate.edu (Chaka A Allen)
Subject: NEED SFIITCE MOVES LIST
Organization: Iowa State University, Ames IA
Date: Mon, 13 Apr 1992 04:42:59 GMT

I would very much like an SFII TCE moves list if anyone has one. It would be greatly appreciated. 



LONG LIVE THE LEGACY OF THE HARYUKEN!!!!!!!!!
--------------
Chaka b.k.a SHOCK WAVE

From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.video.arcade
Subject: SF2 will kill this group
Date: Fri, 10 Apr 1992 15:30:00

JBH>From: jbhoward@ws74.unccvax.uncc.edu (James Bradley Howard)
JBH>Organization: University of NC at Charlotte

JBH>Street Fighter 2 has totally clogged this newsgroup.  Contrary
JBH>to what some people have said, even the super "parsing" kill
JBH>files have little or no effect in filtering out all that garbage.
JBH>I'd say 90% of the SF2 postings are by people who never read
JBH>this group anyway. (Of course, thats a blatant estimate, so sue
me)

JBH>alt.sf2 cannot be to solution, simply because a lot of places
JBH>don't get the alts.  People, this is one of the reason moderated
JBH>newsgroups get started.

JBH>From this point on, I'm making a point of replying via email
JBH>to each sf2 post I see, telling them to use the alt group. Sure
JBH>it will waste time and money and effort, but someone has to
JBH>clean this mess up.   Anyone who wants to join in the effort,
JBH>feel free to go ahead.

You have to remember that not all people can get alt! Therefore, they
must use rec.games.video.arcade as they ALWAYS have to get Street
Fighter II news, moves, etc.. It should be no different.. You just
have
to live with it and if you don't like it THAT much, just make a kill
file.
  SLMR 2.0 #T348  Howard Stern for President!


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: 2frjcomply@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: CYBERBALL
Date: 10 Apr 92 00:19:27 CDT
Organization: University of Kansas Academic Computing Services

In article <92098.182749U14540@uicvm.uic.edu>, <U14540@uicvm.uic.edu> writes:
> You guys really make me laugh. Street fighter TCE blows chunks. I can't
> see what all the interest is in the game. If anyone out there plays real
> games such as cyberball then let me know.

personally I like to play cyberball, sf2, sf2:tce, and rampart.
sf2:tce being my favorite by far.  I really think that you are
the one who takes sf2:tce too seriosly.

P.S.  oh btw "go fuck off!!!!!!!!!!!!!!!!"
Newsgroups: rec.games.video.arcade
From: claven@next08cville.wam.umd.edu (Kurt Weber)
Subject: Re: SFII CE: What did they do to Ryu?
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Fri, 10 Apr 1992 01:03:41 GMT

In article <1992Apr9.222228.17869@athena.mit.edu> scott@athena.mit.edu  
(Scott D Bradburn) writes:
> In article <92099.163658DK6TOPER@MIAMIU.BITNET>, DK6TOPER@MIAMIU.BITNET  
(Dan Karipides) writes:
> |> OK.  I haven't actually played SFII CE yet, but from talk on the net,  
I've
> |> heard something that I surely hope isn't true.
> |>  
> |> Ken supposedly has both the super-reach fierce dragon and the  
super-speed
> |> hurricane kick.
> |>  
> |> Ryu has faster fireballs.  Whoopie.  Actually, this could be a  
important
> |> addition, if there is no delay between fireballs.  But this doesn't  
seem
> |> fair.  What else did Ryu get to balance the changes to Ken?  Or am I
> |> going to be using the man in red more?
> |>
> 
> Ken is used for his speed, but does very little damage with hits.  The  
hurricane
> can hit unblocked 5 or 6 times without stunning.  His dragon punch will  
take
> off damage equal to a powerful jab hit or normal strong hit normally.   
With very
> good timing it can take off more.
> 
> Ryu does equal damage to what he did in the old game.  With his quicker  
fireball
> recovery he's more likely to be able to get off the fireball dragon  
punch combo.
> 
> Sagat does more damage then all of them, but his uppercut is not  
invulnerable.
> 
> 			Scott

One thing that noone has mentioned is that if anyone gets hit buy Ryu's  
spinning kick (that is if they don't block in time), they get knocked to  
the ground, after taking quite a bit of damage.


				-Kurt

--------------------------------------------------------------------------

Just one of those SF II and SF II' addicts that likes the humor in reading
the fasination stirred from one video game.

--------------------------------------------------------------------------
From: hougland@enuxha.eas.asu.edu (Kriss A. Hougland)
Newsgroups: rec.games.video.arcade
Subject: Another catchy tune - Pack Rat
Date: 7 Apr 92 06:43:35 GMT
Distribution: usa
Organization: Arizona State University, Tempe, AZ

Besides the Moon patrol, I liked the Pack Rat "whistling".

--
askah@acvax.inre.asu.edu      "Only Nixon could make it to China"
hougland@enuxha.eas.asu.edu         -- old Vulcan probverb
"The best solution is a 'total' solution except for genocide" -- me
Here are 4 four letter words people don't use "hope, give, kind, and help" --me
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Date: 9 Apr 92 23:09:59 EDT
Distribution: rec
Organization: Univ of Miami IR

vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:

> Best music in a game:
> 
> 1. Assault
> 2. Space Ace
> 3. Ballblazer (not a coin-op)
> 4. Gyruss
> 5. Phoenix  (already been given several nominations)
> 6. Vanguard (yeah, I know it's stolen from "Flash Gordon")
> 7. Pitfall II
> 8. Dragon's Lair
> 9. Tetris (i.e., coin-operated, by Atari)
> 10. Xevious

What ??  No Marble Madness ?? *The* first game in Stereo ?

- Jonathan
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ... 
Newsgroups: rec.games.video.arcade
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Homosexuality in sf2
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Date: Sun, 12 Apr 92 18:16:55 GMT

In article <92101.092644U21952@uicvm.uic.edu> George `Wooster' Wu <U21952@uicvm.uic.edu> writes:

	[Various sexual references to SFII chars deleted]


Ummm...dude, I think you be needing to get out a little more often.
Just take a long walk, away from the arcade, get some fresh
air...it'll do you some good.

-Axl

Newsgroups: rec.games.video.arcade