HDTenEightyP/NetNews huggingface dataset:
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  Tharkholdu Princes versus the Gaunt Man
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 20 Nov 1992 23:57:41 GMT

Smooge writes:

> Well the reality storm option was used in a second fight. All demon
> princes have 30+ realities. The Gaunt Man has a 35. It took a lucky
> round and Maelstrom put the gaunt man from heketon again. Months later
> either the Gaunt Man or Sterret comes out.

Don't forget that the Gaunt Man would have a +3 to his Reality skill,
and would have more Possibilities than Sterret (Darkness Devices are
nice that way) in addition to Possibilties from the Darkness Device
unless a Maelstrom comes up.

Note that the Gaunt Man is the one who has to start the Reality storm,
since the Power of Fear will stop Sterret from doing so - the Gaunt
Man and Heketon wear down Sterret's Possibility total to a reasonably
low level and then the Gaunt Man storms him (getting to use the Power
of Fear on him again to boot) and stomps all over him.

> The reason that Sterret wasnt KO'd was because I misread a demon power/world
> law. I thought he had a miracle that could ignore KO's plus being all out
> attacks I thought he ignored KO's. The problem is that by the way it
> is written, the best thing for Sterret to be is killed in the first round.
> Then he doesnt have to worry about damage again... I think it is too
> powerful a power PERIOD.

The world law only lets you ignore K's and O's but not KO's, if I'm
not mistaken.  As for the 'come back from the dead' power, that's why
the Gaunt Man doesn't kill him, just makes Sterret wish he was
dead....

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: Telestro ip Wandrun <"wesley: :baileyt"@kirk.msoe.edu>
Subject: Re: Archive and GodNet...Good News
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Thu, 19 Nov 1992 19:20:27 GMT

On Thu, 19 Nov 1992, James H. Kiley wrote:

> On Thu, 19 Nov 1992, Telestro ip Wandrun wrote:
>
> > Speaking of the GodNet and TorgMUSH, what is the difference?  I know MUD is
> > Multi-User Dungeon, but what is MUSH?
> 
> 	It's a 'softer' MUD.  Roleplaying intensive--anyone can build,
> anyone can code.  There's no Quest To Become A Wizard, no XP's, etc, etc...
> For some stuff about it, read 'rec.games.mud.tiny', or email me for some
> addresses of some worthwhile MUSHes..

OK, but what does MUSH stand for?  

I don't have time to MUD or MUSH these days anyway.....  :(

|------------------------\ /-------------------\ /-------------------------|
| ___                    | |#include "voodoo.h"| | "Sufficiently advanced  |
|  | elestro ip Wandrun, | \-------------------/ |  technology is          |
| aka Tim Bailey         |      \|/     \|/      |  indistinguishable from |
| baileyt@kirk.msoe.edu  |      -O-     -O-      |  magic."  -Clarke's Law |
|------------------------/      /|\     /|\      \-------------------------|

Newsgroups: alt.games.torg
From: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Subject: Re:  Drama Duck
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 18 Nov 1992 17:50:05 GMT

I am the terror that flaps over Cairo...
I am the hood lice in Mobius' hair...

_I_ am   DRAMA DUCK!!!!!
Newsgroups: alt.games.torg
From: Telestro ip Wandrun <"riker: :baileyt"@kirk.msoe.edu>
Subject: Re: The Land from Below (was Re: social axiom)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Mon, 16 Nov 1992 16:39:45 GMT

The Grant Man writes:

> 	Ooh, I just had a nasty thought; what if the 'death on second
> transform' rule applies to unliving things as well?

Is it just me, or is it really hard for unliving things to die, not having
a life in the first place?  ;)

Seriously, if it did, you couldn't rip up stelae without totally laying waste to 
the countryside.


|------------------------\ /-------------------\ /-------------------------|
| ___                    | |#include "voodoo.h"| | "Sufficiently advanced  |
|  | elestro ip Wandrun, | \-------------------/ |  technology is          |
| aka Tim Bailey         |      \|/     \|/      |  indistinguishable from |
| baileyt@kirk.msoe.edu  |      -O-     -O-      |  magic."  -Clarke's Law |
|------------------------/      /|\     /|\      \-------------------------|
From: acs_mogged@rivers.acc.uwrf.edu
Newsgroups: alt.games.torg
Subject: What are people "top 18 list" for source/supplements...
Date: 20 Nov 92 23:19:57 -0600
Organization: University of Wisconsin - River Falls

	I think it would be a wise idea for somebody (like me) to take survey
of torg books(source books and supplements) that are not adventures......  A 
kind of a top 17 list for source books and supplements.  It would be very
interesting, so I will give you my top list of source books from my bias 
opinions based on if I use it, did I like reading it, and how many errors were
in that source book...

17)Any Kawana Guide (worst than living Land)
16)Living Land (do I have to say anything, but it got higher than Kawana
		because I killed a character in the Living Land)
14-15)Any Creature book (Look at the orrosh creature book and tell me you can't
			 make better....  I hope the Thakhold is a better
			 creature book)
13)The Storm Knights Guide to the Possibility wars (Rename good chart for
						    skills and thats it)
12)Delphi Console Source Book (Rename Delphi Console gouge your eyes out 
			       for adventure ideas...)
11)Infiniverse Update (Rename 2 pages of rule update and stuff that
		       was completely useless to almost any infiniverse reader.
		       But it did have the High Lord of Core Earth Results)
10)Thakhold (Where in the world is the ultra-cad rules....  Missing so
	     many parts, references to rules that don't exist WEG at their
	     finest....)
9) God Net (love it but never can use it in campaign.  But how do you figure
	    out the character *(*&&* skills in the net... It contridicted
            itself...  Never could figure out how they got the NPC stats..) 
8) Nippon Tech	(Ninja heaven....  Business rules actually there but can (of
		 course) be blow away by any possibility rated character)
7) Land Below	(Nice but we have Nile and I don't enjoy land of the lost)
6) L.A. Source Book (Should of been with Thakhold, but still gave me a good 
		     feeling plus I love the gangs...)
5) Nile Empire (Flawed Gadget rules put this lower on the list)
4) Aysle (Not bad to grab AD&D fantasy fanatics)
3) Space Dogs(Well what can you say it is nice but flawed almost a power
	      gamer heaven.  Tech 30 all the way to cyberpapcy "I want a pain
	      blocker for my monitor.")
2) CyberPapacy(A good blend of religion(if you read between the lines) and
	       violence
1) ORROSH(Almost Perfect!!  FUN FUN FUN FOR THE WHOLE FAMILY I read it on
	  breaks and lunch hours for weeks.  It made me laugh it made me cry
	  it was just a good old time.  Just love those world laws..)


	Well I hope to see some of your opinions on this subject soon....

	Brian.s.Mogged@uwrf.edu

P.S. I will probably never buy the Ravagon source book.  If a player (who
claims he dosn't power game) ever see I had it I would never here the end.. 
"I played ravagon before they had a source book out in somebody elses campaign
why can't I play one now...."
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: Tharkholdu Princes versus the Gaunt Man
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 20 Nov 1992 18:23:26 GMT


Well I reran the conflict between Sterret and the Gaunt Man, and once again
the Gaunt Man Lost. I gave the Gaunt Man the power of fear, several occult
items (really powerful ones too), and the extra reroll from Heketon. I then
made the encounter dramatic (no duh), and Sterret a hero (he is attacking
the Gaunt Man :).

Well the Gaunt Man marked Sterret for death, and stymied him for the scene,
and then hit him with a setback. Sterret survived the cyberpsychosis, used
his demon luck to cancel the stymie, and hit the Gaunt Man for a couple
of shock... (but luck of the draw sterret had initiative, the GM used a 
simple action for his stuff.) the Gaunt Man used an occult boiling blood
spell on Sterret, and gave him 3WKO5 (sterret bought off most of this).
Next round, GM gets initiative and an up.. he uses his up from the power
of fear to get 3 dice... He boffs Sterret for 7 wounds KO5. Sterret is dead...
Game over no. Sterret uses demon prince power to gain life back (nice roll
too he has 5 days to kill the Gaunt Man before he is irrevecobly dead).
Sterret starts going on a full out attack to the gaunt man... 

After 20 rounds... the Gaunt Man finally takes more wounds than him and
Heketon can buy off (7 wounds x 4 will kill a high lord eventually).
End of story. Now if Sterret hadnt of had the nifty Demon Prince Powers
then he would of been mincemeat very early on... But the you killed me
so I only get stronger power is too much.

the SMooGE
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: Kult of Kansas Jim
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 19:04:59 GMT


Ok here is a question for you followers:

If a follower of the KoKJ is in the Cyberpapacy, which bonus number is
he affected by from miracles cast by cyberpapal priests.

the Smooge
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: Re: Most Dangerous Highlord
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 18 Nov 1992 21:48:42 GMT

Smooge writes:
> speel about how Tharkhold makes me sick, or how in playtesting a demon
> prince killed jezrael as she is written up as a super highlord in
> four rounds (6 combats... 5 he won... 1 she won). I will just say
KJ:
]Was she drawing on the Darkness Device?  Those extra Possibilities
]should help out quite a bit.

Yes, and I let the darkness device give her intimidation. It is just
those demon prince powers make Sterret equivalent to a highlord. I
would not mind the high stats of the cosm I think if it were not for
the added powers that a prince gets... I could accept one or the
other, but both makes the tharkholdu too invincible... It is like the
fact that by not making the humans gain from domination, that I cantt
see any reason for the Tharkholdu not wiping out humans centuries ago
(except that humns breed like flies).

]It seems that over time my anti-Tharkold attitude has moved into
]Smooge and grown at an exponential rate...while the Thark SB is
]gravely lacking in good roleplaying information, the seed of it is
]still there...

If it were a Terminator cosm... it would have some roleplaying in the
how to survive and lets remake civilization aspects. If it were Hell-
raiser it would have role playing aspects... buty this hodgepodge
crapping of them together seems to only bring out the big guns-kill-
them-all ROLL playing. [Sorry I have a cold... and I am really anti
munchkin today after letting myself get walked over by a couple of
munchkins at the con.]


]The problem with ranking the High Lords is that there are several
]factors to consider, not just "High Lord X can beat High Lord Y in a
]fight" or "High Lord J is a munchkin bitch with no experience so I
]don't care how powerful she is, she sucks".  You could rank them in
]terms of physical dangerousness, deviousness, experience, raw power,
]how well they can handle interference from the other High Lords, etc
]etc.  Jezrael will come out well in some areas, poorly in others.  The
]same can be said for all the High Lords (except for the GM, who
]obviously is going to be #1 on every list, even the physical ones.)

I will agree here. (Gee I didn't realize I came across as such a whiner
about Jezreal... she is a munchkin bitch, though... My problem is that
if you look at her stats/skills she has been made into someone who can
outthink Mobius/3327... because she has to be more devious than a demon
prince who have skills pumped too high.)

the Smooge
Newsgroups: alt.games.torg
From: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Subject: Re: You did WHAT to WHOM?!?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 18 Nov 1992 15:09:52 GMT


The Mighty Kansas Jim responds:

	(something like)...Dave's quote was straight out of a Batman
	episode (not the robot theory again)
*************************************************************************

Oops... I forgot that line... I recognized the "I threw a rock at 'em" --
thus my unimpressed line (it is SO hard to show unimpressiveness without
writing anything...).  Sorry, Dave, I thought you were serious...


		Josh Geurink, CVE
Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: THARKOLD
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 17:37:49 GMT

> them.  The surest solution would be to introduce a new world law
> for Tharkold (if there isn't one like this already...) that Tharkold
> technology and magic (Occulttech, cyber, and whatever) cannot function
> outside of a Tharkold realm.  Period.  Not a minor matter of one-case
> contradictions (like they ever stop players...), but a simple imposibility
> to create a contradiction, as if they were in a Pure zone of non-Tharkold

	Ooh, I'm not that big a fan of Thark, but that seems waaay
steep.  How would Thark have been able to survive as Cosm Raiders if
they all fell apart as soon as their possibilities ran out. 
	Now, you could make Occultech and similar stuff a one case 
contradiction everywhere but Thark (rather like the Occult), and 
give heavy penalties to Thark who disconnect (get rid of Life Cyber,
ferinstance, makes disconnection much worse).  Since almost everything
is based on the Law of Domination (their magic, their tech, etc), 
Thark stuff could be contradictions even where the axioms support them.

> 	As to the nuclear question, someone (I don't remember who, might
> even have been in Infiniverse) said that Thark is not nuclear capable.
	
	Actually, people were talking about someone (Delphi?) dropping an 
A-Bomb on LA, and wasting all those pesky Tharkholdu.
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
Superman's not just dead, he's wrapped in plastic.-Houston Chronicle (11/19/92)
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Newsgroups: alt.games.torg
Subject: Re:  Archive and GodNet...Good News
Date: 19 Nov 92 16:05:50 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Ok godnet is back up on morticia... WAIT GODNET IS BACK UP ON MORTICIA!!!
When do us players get back in, and does everyone start over again because
we have a new mud(muck?) [Sorry just the newbie moaning of being beat to
death by the older players :) :) :)] If we do start over, I can maybe
rethink my decision of selling my soul :) :).... yeah right :) :)

the Smoog
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: You did WHAT to WHOM?!?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Tue, 17 Nov 1992 13:11:09 GMT

On 17 Nov 1992, Joshua Henry Geurink wrote:

[justification of the Gaunt Man screwing the pooch <yip!> with Heart of
 Coyote deleted]

Somebody, I think, already had the answer here.  Heketon shafted the GM in
the ritual to make the stelae *part* of the DD.  So, on top of that,
assume he got a setback on the drama line (are there any V Setback for
Dramatic Encounter), or Mara's trick was really whopping huge so he was
caught unawares by the eternity shard.

That's it!  The result of the occult event was a setback during a dramatic
encounter.  The gm (little gm meaning gamemaster) made the GM completely
unskilled -- i.e., no adds -- or unable to counter p-points for that
round, and then there was a really big trick so he didn't see what was
coming, and then he got the Coyote down his shorts!

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Gauntman -- he IS dangerous, novels not withstanding
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Thu, 19 Nov 1992 16:50:56 GMT

Anthony writes:

> I am not saying that the Gaunt Man must be undefeatable.  It's just
> that the SKs defeated him entirely too easily.  The writers were
> just not clever enough to devise a truly ingenious way to defeat
> him.

I'd consider using Possibility Energy to open a spatial gate and then
dropping an eternity shard down the Gaunt Man's shorts to be a rather
unique solution.

How else than a CPD (Cheap Plot Device) would you have an unprepared,
comparatively weak group of characters encounter the most powerful of
all High Lords and survive?

Kansas Jim (jogle@aoc.nrao.edu)
From: cwynne@liberty.uc.wlu.edu (Colin J. Wynne)
Newsgroups: alt.games.torg
Subject: Re: Ravagons
Date: 16 Nov 92 12:57:31 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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On Mon, 16 Nov 1992, Rick Jones wrote:

> > First round:  Bravery (get an up)
> > Third Round:  Boot head.
> 
> 	Nah, Claw of Ravok.  Painful miracle.

Yep -- I used it too.  In that combat, three out of four SK's were
mortally wounded after reducing 3 WND KO 5.  Nasty!!!

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: TorgMUSH
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Mon, 16 Nov 1992 00:39:24 GMT



On Sun, 15 Nov 1992, Clinton Richard Wolf wrote:

>       I haven't been able to connect for a few days... what's up?

	The nets around TorgMUSH have gone flakey.  Please bear with us. 
Should be fixed by tomorrow. :)

Jim/TGM
From: hudson@dragon.cpe.ulowell.edu (Kevin Maurice Hudson)
Newsgroups: alt.games.torg
Subject: Campaign, characters, etc.
Date: 16 Nov 92 22:01:39 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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==> On Mon, 16 Nov 1992 14:46 EST, Rick Pim <RICK@QUCDNEE.BITNET> said:

  RP> rtfm :-) the Occult operates at an effective magic axiom of (i
  RP> believe) 20, enough for unreliable wish parsing.

==> On Mon, 16 Nov 1992 15:05:10 -0500 (EST), "James H. Kiley" said:

  JHK> And with an Occult skill of a billion or so, his 'unreliable'
  JHK> wish parsing would be, well, reliable.

It would still require a long time researching, and a long drawn out
ritual, since it is indeed Occult and not simple magic.  I would also
not allow it to be 'reliable' simply because of his high skill;  The
reliability is dependant upon the Magic Axiom (as modified by Occult).

There are soo many ways to make The Gaunt Man a horrific and powerful
being.  I don't think it is necessary to rely on wishes to make him
more so.

--
hudson@dragon.cpe.ulowell.edu		uhqfba@qentba.pcr.hybjryy.rqh
Kevin Hudson, Systems Manager		Xriva Uhqfba, Flfgrzf Znantre
Center for Productivity Enahncement	Pragre sbe Cebqhpgvivgl Ranuaprzrag
University of Massachusetts Lowell	Havirefvgl bs Znffnpuhfrggf Ybjryy
Newsgroups: alt.games.torg
From: cpearce@nemesis.acs.unt.edu (Chris Pearce)
Subject: Re: GM vs Demon
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Sat, 21 Nov 1992 03:27:54 GMT

> +13 for a clean transform, and both he and heckton can spend the first round  
> (sterret can only block GM's spending, not heckton's. Right?).

Unless there's some special DD rule, then I would say no. You can 
cancel any and all PPs spent against you.

> 		Michael Gersten		michael@stb.info.com


-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: leff@grouper.micro.umn.edu (Brian D. Leff)
Subject: New person questions
Organization: University of Minnesota, Minneapolis: Under Grad Workstation Lab.
Date: Wed, 18 Nov 1992 00:03:20 GMT

I've only just stumbled across this group, so I don't know if my questions
have been asked many times before, or not.  If they have, I'm sorry for
bringing them up again, but I would like some answers.

Some friends of mine would like to start playing TORG, and because I am
the only one who has even heard of the game before, they want me to run
the campaign.  Apart from a glance at the rule book, I have never seen the
system before.  Do any of you have any suggestions that would help me run an
interesting game?  Should I buy any books beyond the box set?  Are there any
modules that I should get as an introduction to the system?  Are there any
guidelines that I should follow to keep the game moving and/or interesting?

Again, I'm sorry if these questions sound stupid, but I really don't know much
at all about the game, and would appreciate some advice.  Thanks.

		--Brian Leff		e-mail leff@mermaid.micro.umn.edu
Newsgroups: alt.games.torg