HDTenEightyP/NetNews huggingface dataset:
From: loeb@greco-prog.fr (Daniel LOEB)
Newsgroups: rec.games.diplomacy
Subject: Re: What is part?
Date: 14 Dec 92 13:28:29 GMT
Reply-To: loeb@geocub.UUCP (Daniel LOEB)
Organization: Greco Programmation du CNRS

In article <1992Dec12.202326.17418@muddcs.claremont.edu> irilyth@fenris.claremont.edu (Josh Smith) writes:
>I'm not sure what the difference between "CD" and "abandon" are (and would
>love to find out, if anyone who knows is listening)

I'm now listening now that RGD has finally propogated to Bordeaux.
I believe an abandonned countries has had the order "resign"
explicitly entered for it; whereas, a CD country has simply begin
forgotten.

    

-- 

Yours, Daniel Loeb				loeb@geocub.greco-prog.fr
HOME 	150, cours Victor-Hugo; Appt D45; 33000 Bordeaux France
WORK	LABRI; Universite de Bordeaux I; 33405 Talence Cedex France
Newsgroups: rec.games.diplomacy
From: irilyth@fenris.claremont.edu (Josh Smith)
Subject: Re: Youngstown nomenclature
Originator: irilyth@fenris
Organization: Evil Geniuses For A Better Tomorrow
Date: Thu, 17 Dec 1992 16:51:18 GMT

Jason McNamara (jmcnamar@ucs.indiana.edu) writes:

> OK... this is what you people get for letting history geeks onto the group:

Actually, I'll be looking for history geeks (geography geeks, actually) to
look over my Tenfold map and suggest names for some of the spaces... As soon
as I can get the damn thing into a generic Postscript form (something I
should be able to do, but which is currently on hold--this is me not having
enough time, so hang in there). For those of you who missed prior comments
about Tenfold, it is an alternative ten-player variant I designed (and need
to playtest) which corrects some of the flaws of Youngstown. More info once
I get the damn map generated.

Oh, the point, anyway, was that I have names for all the spaces now, but I'm
not sure they're at all accurate, and would like to run the map by folks
with some knowledge of Asian geography for review. If you think you might
have useful input here, drop me an e-mail note and I'll build a list.
-- 
Josh Smith, User Support Coordinator  ::  irilyth@fenris.claremont.edu
Harvey Mudd College, Claremont CA     ::  consult(std-disclaimer.pl).
"It takes a big man to cry, but it takes a bigger man to laugh at that man."
From: pcalvert@economics.adelaide.edu.au
Newsgroups: rec.games.diplomacy
Subject: Re: Yet another "what if" question
Date: 15 Dec 92 08:55:44 ACST
Organization: Economics, University of Adelaide
NNTP-Posting-Host: eco.economics.adelaide.edu.au

In article <1992Dec6.211852.20346@leland.Stanford.EDU>, duizie@leland.Stanford.EDU (Ken Duisenberg) writes:
> 
> If two 2-strength attacks are made on an occupied location, does the
> occupying unit have to retreat, even though the attackers bounce?
> 
> For example, if Russia supports itself into Rumania, and Turkey supports
> itself into Rumania, and Austria has an unsupported army in Rumania, what
> happens to the army in Rumania?
> 
> Thanks in advance.
> 
> Ken Duisenberg

nothing. It's a beleaguered garrison.  
IX. THE SUPPORT ORDER
..
    5. BELEAGUERED GARRISON. Since dislodgement occurs only when
another piece enters the space in question, as indicated in IX. 2., above, it
follows that if two equally well supported units attack the same space, thus
standing each other off, a unit already in that space is not dislodged.
   [example then given, one offered above suffices]

								...sage
From: jeff@emily10.Berkeley.EDU (Jeffrey C. Ely)
Newsgroups: rec.games.diplomacy
Subject: berkeley needs 1  more!
Date: 18 Dec 1992 04:49:00 GMT
Organization: Dept. of Statistics, U. C. Berkeley
Distribution: world
NNTP-Posting-Host: emily10.berkeley.edu
Summary: Come on, what are you waiting for

Come on diplomacy players. I know there are many of you waiting for an 
opening.  The game berkeley on the Washington judge needs just one more
player to get going.  What are you waiting for? Signon!

Newsgroups: rec.games.diplomacy
From: LIPSCOJA@ctrvax.vanderbilt.edu ()
Subject: Australia judge
Organization: Vanderbilt University 
Date: Mon, 14 Dec 1992 00:41:26 GMT
X-News-Reader: VMS NEWS 1.21

Is the Australia judge down again?


Andy Lipscomb
lipscoja@(ctrvax.vanderbilt.edu,vuctrvax.bitnet)
Don't blame me, I voted Libertarian.
Newsgroups: rec.games.diplomacy
From: irilyth@fenris.claremont.edu (Josh Smith)
Subject: Re: What is part?
Originator: irilyth@fenris
Organization: Evil Geniuses For A Better Tomorrow
Date: Sat, 12 Dec 1992 20:23:26 GMT

Alan Bick (abick@sebastian.carleton.ca) writes:

> When doing a "list full" on the Cambridge Judge I came across a power with
> the word "part" beside it. I've seen "move", "late", "CD", and maybe
> "abandon" and I know what they all mean. What does "part" signify?

I'm not sure what the difference between "CD" and "abandon" are (and would
love to find out, if anyone who knows is listening), but "part" means that
the person has submitted orders which contained one or more errors--orders
which are "partially" correct. The person needs to submit an error-free set
of orders, or he will be abandoned.

Note that "error-free" is a stricter rule than you might think:

   signon athegame thepasswd
   a bud - ser
   a vie - gal
   f tri - gre

is not error-free, because the fleet in Trieste can't get to Greece (as the
Judge will tell you in its reply). This is where the word "part" comes from:
Austria has only submitted legal orders for a part of his forces. But,

   signon athegame thepasswd
   a bud - ser
   a vie - gal
   f tri - alb
   -Austria

is also not an error-free set of orders, since the last line will cause the
Judge to generate some sort of error message. Even though all of Austria's
units have been legally ordered, he has tripped the Judge's error-flag, and
thus will be identified as having only submitted partial orders.

Is this a bug or a feature? Feature, I'd say, because it makes sure you're
aware of what you sent in your orders message, and forces you to send in a
perfectly clean set of orders before it will conclude that you've gotten
your orders in. It can be hassle sometimes, if it lists you as "part"
because you included your signature or something, but I still think it's a
nice safety mechanism.
-- 
Josh Smith, User Support Coordinator  ::  irilyth@fenris.claremont.edu
Harvey Mudd College, Claremont CA     ::  consult(std-disclaimer.pl).
"It takes a big man to cry, but it takes a bigger man to laugh at that man."
From: kbs@cs.utexas.edu (Kenneth Brian Samuel)
Newsgroups: rec.games.diplomacy
Subject: Need moderator help!!!
Date: 14 Dec 1992 13:53:48 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: im4u.cs.utexas.edu
Keywords: light

	Who can help me? A friend of mine is playing in game, 'light'.
He is going on vacation, and wants the current deadline moved ahead to
January 13th. Unfortunately, this is a gunboat game, with absolutely
no press, so he cannot inform the other players. Also, he cannot set
the deadline himself, because the game is "moderated", but there is no
moderator's name listed. Who can change this deadline for him???
	This is not a major emergency, since the game is currently
stalled for lack of an Austrian player. But he doesn't want to return
in mid-January and find himself kicked out of the game...

Ken
From: patki@khaldhun.soc.duke.edu (Phillip Atkison)
Newsgroups: rec.games.diplomacy
Subject: Boyne needs a replacement player
Date: 15 Dec 92 16:26:02 GMT

Boyne, an 1898 variant in the fall of 1900 needs a replacement for Austria.
Everyone has just 2 units, so it's still early. Come join the fun.

-- 
-------------------------------------------------------------------------------
 Phillip Atkison           |  <-- snail mail      |  patki@soc.duke.edu 
 Department of Sociology   |        email -->     |  patki@acpub.duke.edu 
 Duke University           |----------------------|---------------------------
 Box 90088                 |   (919) 660-5602     |  Duke Sociology's Official
 Durham, NC 27708-0088     |   (919) 660-5614     |     Unix Geek   8^P 
-------------------------------------------------------------------------------
Newsgroups: rec.games.diplomacy
From: vdakker@cs.few.eur.nl (Johan van den Akker)
Subject: Building and disbanding units
Summary: Can I disband and build at the same time?
Keywords: building disbanding army fleet
Organization: Erasmus Universiteit Rotterdam
Date: Wed, 16 Dec 1992 15:28:08 GMT

I have a question regarding the possibilities of building and disbanding
units during the adjustment phase.

Suppose I have 4 units and 5 supply centres. This means I can build 1
unit during the adjustment phase. My question is: Is it also possible to
disband 1 unit and build 2 units? The result would be the same: 5 units
and 5 supply centres, but it would allow a sort of warp movement of
units, which could be a reason to prohibit it.

Thanks,
Johan
-- 
Johan van den Akker                   vdakker@cs.few.eur.nl
Teaching Asst.                        vdakker@sus.eur.nl
Dept of Computer Science
Erasmus University
Newsgroups: rec.games.diplomacy
From: greg@cpsc.ucalgary.ca (Greg James)
Subject: Re: Replacement player needed
Organization: The University of Calgary
	<1992Dec9.102451.17884@CSD-NewsHost.Stanford.EDU>
	<1992Dec9.150011.4257@netcom.com>
Distribution: rec.games.diplomacy
Date: Fri, 11 Dec 1992 19:34:36 GMT

I apologize for all those people who thought that my information concerning
RANMA was incomplete. FYI, RANMA is manually moderated. I made the assumption
that anyone interested in taking over the role would mail me for more
information and I would fill in all the details then.

Also FYI, RANMA now has filled the vacant spot. Thanks to all those who
offered.

--
In Canada, room temperature IQs went down	| Greg James 
51 points in 1977.				| Computer Science Grad Student
						| University of Calgary
"Morals just ruin your weekend."		| greg@cpsc.ucalgary.ca
From: rnlee@sdcc3.ucsd.edu (Profess'nal Agitator)
Newsgroups: rec.games.diplomacy
Subject: Re: What is the outcome of this move?
Date: 16 Dec 92 12:18:53 GMT
Organization: MAWL - Mudd Alums Without Lives

In article <rST=dV_@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>In article <jroberts.724492331@sanjuan> jroberts@sanjuan.UVic.CA (John Roberts) writes:
>>I believe I know what will happen in this circumstance, but would
>>like confirmation:

>>Austria Army Budapest -> Rumania
>>Austria Army Serbia S Budapest -> Rumania
>>Austria Army Vienna -> Budapest

>>Would the result be the same if 

>>Russia Army Rumania S Galicia -> Budapest
>>Russia Army Galicia -> Budapest
>>Russia Fleet Sevastopol S Rumania

>The end result is the same... nobody moves. The reason is somewhat
>different, though. Rumania S Galicia -> Budapest is cut by the attack
>from Budapest. But Sevastopol's support is still valid, so Budapest's
>supported attack on Rumania results in a standoff, not dislodgment.
>And Galicia -> Budapest, no longer supported, stands off against the
>army in Budapest.

No, it's not.  Romania's support is not cut because Budapest cannot
cut it.  A support is not cut if attacked by a unit from the province
it is supporting an action against.

Budapest is first stood off by Russia's back support and then
dislodged since Vienna was not providing support.  All Russian orders
succeed; only Serbia's order is valid.

Budapest must retreat to Trieste (if unoccupied) or otb.

Agitator
  #->

Rebuild for the Future:  Dornan/Matalin--Attack Team '96!!  GOP and Proud
Chris Cox for Governor '94, Dana Rohrabacher for Senate '94 //    of It!!
------------ R E M E M B E R   B E I J I N G --------------//------------
IBM PC - Who wants a politically correct computer?     \\ //  Only AMIGA!
================================ Bring Back the Caltech \X/ Cannon!! ====
Roderick Lee, HMC '91    "The Professional Agitator"    agitator@ucsd.edu
From: arkoff@sun.lclark.edu (Gary Arkoff)
Newsgroups: rec.games.diplomacy
Subject: Need two more players!
Summary: Game: Mess, Varient:  Pure, grey press
Date: 15 Dec 92 03:47:35 GMT
Article-I.D.: lclark.1992Dec15.034735.629
Organization: Lewis & Clark College, Portland OR

We just need two more players for the game Mess which is forming on the
EFF judge.  It is a pure varient- i.e.  there are only seven spaces, each one
is a supply center.  Partial press is allowed, but all press is grey, so
you never really know who sent the message you just got!  It should be
a lot of fun.  Then again, it could just be a mess.  (Sorry, I just had to
say that.  :)

Anyway, the game is on the EFF judge, so please, sign on today!

-Gary

-- 
What is another word for 'thesaurus?'  --  Gary Arkoff --   arkoff@lclark.edu
Newsgroups: rec.games.diplomacy,bit.listserv.dipl-l
From: nick@sunburn.uwaterloo.ca (Nick Fitzpatrick)
Subject: Opening in game zen2 (Youngstown Duplex)
Organization: University of Waterloo
Date: Tue, 15 Dec 1992 15:04:15 GMT

Well, I seem to have lost my Russia/Italy player in zen2.
If anybody would like to try out the five-player Youngstown variant,
here's another chance!  

Burmese is a white-press five-player
Youngstown game running on the Washington Judge.  The country pairings
are E/T, F/N, A/C, G/J and I/R.  The game is presently in S1903,
I/R has 6 and 7 centres respectively.

If you are interested, just sign on as either Russia or Italy,
I will then fiddle the settings to get your second country going.
					Nick
					Master of Zen2
(apogies to Rick, from whom I stole the format of this statement :-)
Newsgroups: rec.games.diplomacy
From: abick@sebastian.carleton.ca (Alan Bick)
Subject: Re: Need moderator help!!!
Keywords: light
Organization: Carleton University
Date: Mon, 14 Dec 1992 20:59:52 GMT

In <1gioocINN9uq@im4u.cs.utexas.edu> kbs@cs.utexas.edu (Kenneth Brian Samuel) writes:

>	Who can help me? A friend of mine is playing in game, 'light'.
>He is going on vacation, and wants the current deadline moved ahead to
>January 13th. Unfortunately, this is a gunboat game, with absolutely
>no press, so he cannot inform the other players. Also, he cannot set
>the deadline himself, because the game is "moderated", but there is no
>moderator's name listed. Who can change this deadline for him???
>	This is not a major emergency, since the game is currently
>stalled for lack of an Austrian player. But he doesn't want to return
>in mid-January and find himself kicked out of the game...

>Ken


I had the same problem in a couple of standard games I'm in. I was told to
contact jdr@u.washington.edu for Ken Lowe to adjust the deadline. As it
turned out, he was the original Master for the game anyways. I don't know
if you need the original Master, but Judge-Dash-Request got my deadlines
changed so he can probably fix yours. Send him the problem!

Alan Bick
From: mbrgw@s-crim1.dl.ac.uk (R.G. Walters)
Newsgroups: rec.games.diplomacy
Subject: Re: What is the outcome of this move?
Date: 16 Dec 1992 11:13:26 -0000
Organization: Daresbury Lab., Warrington, U.K.
NNTP-Posting-Host: seqnet.dl.ac.uk

In article <rST=dV_@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>
>>
>>Russia Army Rumania S Galicia -> Budapest
>>Russia Army Galicia -> Budapest
>>Russia Fleet Sevastopol S Rumania
>
>The end result is the same... nobody moves. The reason is somewhat
>different, though. Rumania S Galicia -> Budapest is cut by the attack
>from Budapest. But Sevastopol's support is still valid, so Budapest's
>supported attack on Rumania results in a standoff, not dislodgment.
>And Galicia -> Budapest, no longer supported, stands off against the
>army in Budapest.
>
...But I thought (perhaps erroneously) that support was NOT cut by an attack
from the province into which support is being given. In which case Bud-Rum
does NOT cut the support, and Bud would be dislodged.

Is this right?

Robin Walters.
From: donley@cscns.com (Donley P'Simer)
Newsgroups: rec.games.diplomacy
Subject: poltava on u.washington.edu needs 3!
Date: 20 Dec 92 16:26:17 GMT
Organization: Community_News_Service
X-Newsreader: TIN [version 1.1 PL8]

The Standard, Gunboat game, poltava, on the UofW judge needs three
players. I'm new at email Diplomacy, so I'm anxious to get started.
Please sign up!

--
			{-| Donley R. P'Simer |-}

Internet: donley@cscns.com		PSC Box 367
CompuServe: 75540,263			Peterson AFB, CO. 80914-5360
Newsgroups: rec.games.diplomacy
From: kovar@world.std.com (David C Kovar)
Subject: Re: EFF judge down?
Organization: The World Public Access UNIX, Brookline, MA
Date: Mon, 14 Dec 1992 15:36:49 GMT

In article <1992Dec14.094731.9860@cs.nott.ac.uk> nlc@vulcan.xtel.co.uk (Neil Cook) writes:
>Is the EFF judge down? I have had no mail since Thursday.
>
>Neil.

  I've been getting mail from it all weekend and I just looked at it
and it seems to be up. I suspect you've got mailer problems. If they
persist, send mail to jdr@morrolan.eff.org and I'll investigate some
more.

-David

Newsgroups: rec.games.diplomacy
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: What is the outcome of this move?
Date: Wed, 16 Dec 92 07:11:06 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <rST=dV_@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>In article <jroberts.724492331@sanjuan> jroberts@sanjuan.UVic.CA (John Roberts) writes:
>>
>>Austria Army Budapest -> Rumania
>>Austria Army Serbia S Budapest -> Rumania
>>Austria Army Vienna -> Budapest
>>
>> [...]
>>
>>Russia Army Rumania S Galicia -> Budapest
>>Russia Army Galicia -> Budapest
>>Russia Fleet Sevastopol S Rumania
>
>The end result is the same... nobody moves. The reason is somewhat
>different, though. Rumania S Galicia -> Budapest is cut by the attack
>from Budapest. But Sevastopol's support is still valid, so Budapest's
>supported attack on Rumania results in a standoff, not dislodgment.
>And Galicia -> Budapest, no longer supported, stands off against the
>army in Budapest.

Oops... as someone pointed out, I stuck my foot in my mouth with this
one. Support is *not* cut by an attack coming from the province into
which support is given. The end result is this: Galicia -> Budapest
succeeds. Budapest -> Rumania bounces and is dislodged... it must
retreat to Trieste or disband. Vienna -> Budapest bounces.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: rec.games.diplomacy
From: abick@sebastian.carleton.ca (Alan Bick)
Subject: What is part?
Organization: Carleton University
Date: Sat, 12 Dec 1992 06:52:23 GMT


When doing a "list full" on the Cambridge Judge I came across a power with
the word "part" beside it. I've seen "move", "late", "CD", and maybe
"abandon" and I know what they all mean. What does "part" signify?

Alan Bick

Newsgroups: rec.games.diplomacy
From: starkey@netcom.com (Sean Starkey)
Subject: Diplomacy game openings!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 16 Dec 1992 22:29:36 GMT

The following games on the Washington Judge (judge@u.washington.edu) are 
needing some players.  If you don't know how to use the judge, read the
FAQ posted to this newsgroup.

Name      Phase    Variant/Options
-------   ------   ---------------
1889      S1904R   Standard, Unrated.
                     Openings: Germany (2/4)
berkeley  S1901M   Standard, Gunboat, Same-site.
                     Forming: 2 more players needed.
bosnia    S1904M   Standard, Unrated.
                     Openings: Russia (4/4)
mars      F1903B   Standard, Moderated ().
                     Openings: England (4/2)
msft      F1907B   Standard, Same-site, Unrated.
                     Openings: Austria (6/7)
narwhal   S1902M   Standard, Moderated ().
                     Openings: England (4/4)
peregrin  F1903B   Standard, Moderated (Casmacin).
                     Openings: Russia (5/4)
poltava   S1901M   Standard, Gunboat, 24 hrs, Unrated.
                     Forming: 5 more players needed.
sinister  F1903M   Standard, Gunboat, Any-site, Moderated (Starkey).
                    An Evil game for Evil players.
                     Openings: Turkey (3/3), England (4/4)
spider    F1903B   Standard, Moderated ().
                     Openings: Turkey (2/3)
yellow    F1917M   Standard.
                     Openings: Turkey (7/7)
dragon    F1905R   Youngstown, Gunboat, 24 hrs, Unrated.
                    Five players playing two powers each
                     Openings: India (8/8)
flat      S1903M   Youngstown.
                     Openings: China (4/4)
shuppan   F1902R   Youngstown, Gunboat, Moderated (Irilyth).
                    A white-press Youngstown gunboat game with 3-day moves.
                     Openings: India (4/5)
zippy     F1909M   Youngstown.
                     Openings: Germany (7/7)
fractal   F1900B   Chaos, 48 hrs, Any-site, Unrated.
                    We need players for this fast chaos game!
                     Forming: 24 more players needed.
voll      F1900B   Chaos, Any-site.
           German language game, don't signon if you cannot speak German
                     Forming: 20 more players needed.
senlac    S1901M   Britain, Moderated (Matt%krikkit1).
           'British' variant, proxys, Grey press allowed. C'mon!  Sign up!
                     Forming: 4 more players needed.
boyne     F1900M   1898, Moderated (Brumm).
                     Openings: Austria (2/2)
butter    F1900B   1898, Gunboat.
                    Need sub for England!  Game is young!
                     Openings: England (2/3)
nun       S1901M   Crowded, Gunboat, Moderated (Matt%krikkit1).
                     Forming: 4 more players needed.
amber     S1457M   Machiavelli.
                    Victory conditions are 2 other countries and 23 cities
                     Openings: Turkey (3/5)
treasure  U1456M   Machiavelli, Gunboat, 48 hrs, Unrated.
                     Openings: Naples (3/0)

Use 'list name' or 'list full' for more information on these games.
From: jrupert@fraser.sfu.ca (Jason David Rupert)
Newsgroups: rec.games.diplomacy
Subject: Players for "blind" variant
Date: 15 Dec 92 21:37:15 GMT
Organization: Simon Fraser University, Burnaby, B.C., Canada

I'm interested in moderating a "blind" e-mail diplomacy game, if you are
interested in playing please reply to me (at jrupert@sfu.ca).  The game
will only start in January (if there is enough interest), and I'm open to
suggestions about the exact nature of the rules.

Tentatively, players will only be able to see the contents of provinces
within the borders of their homeland, and provinces that can be moved to
by any of that player's units.  Press will be entirely by direct e-mail
to other powers (though I'd appreciate CC's), I'd prefer no same-site
players. 
Newsgroups: rec.games.diplomacy
From: jjfink@skcla.monsanto.com
Subject: Re: Building and disbanding units
Organization: Searle, Skokie, IL
Date: Thu, 17 Dec 1992 08:32:07 GMT

In article <1992Dec16.152808.9075@cs.few.eur.nl>, vdakker@cs.few.eur.nl (Johan van den Akker) writes:
> I have a question regarding the possibilities of building and disbanding
> units during the adjustment phase.
> 
> Suppose I have 4 units and 5 supply centres. This means I can build 1
> unit during the adjustment phase. My question is: Is it also possible to
> disband 1 unit and build 2 units? The result would be the same: 5 units
> and 5 supply centres, but it would allow a sort of warp movement of
> units, which could be a reason to prohibit it.

You may not voluntarily disband units at build time.

The only time you can remove units at your option is when you have been
dislodged (forced to retreat).  Any time you are dislodged you may instead
disband the unit.  Since you may not dislodge yourself, you must wait for an
enemy or helpful friend to dislodge a unit you don't want around.  The rule
book calls this a 'rapid retreat', as it is the effect of retreating all the
way home.

Joel
-- 
jjfink@skcla.monsanto.com
------------------------------------------------------------------------------
"I want peace on earth, and goodwill towards man."
"We don't do that kind of thing, we're the United States Government!"
  -- from _Sneakers_