HDTenEightyP/NetNews huggingface dataset:
From: cossett@ac.dal.ca
Newsgroups: rec.games.hack
Subject: Re: Is HH++ written in C++?
Date: 2 Jan 93 13:51:11 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

     This could turn into a flame war? give me a break, anyone that makes
a post that is as fatuous as that needs to be baked. Preferably by a NH ++
dragon just to make things right. So what if it violates the protocol you
and others follow. When you create a game as great as this you can call it
whatever you want. Until then go eat a cockatrice, or at least sit on it. :)
     My question is why are he atari files at linc.cis.upenn.edu zoo'd? PLEASE,
PLEASE, PLEASE store them in another form that is friendlier to atari users.
Such as zip.
     Other than that, thanks for a great game.

                                  Tim Cossett
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: rec.games.hack
Subject: Re: Newbie Question
Date: 21 Dec 92 04:28:33 GMT
Organization: ExuCom Multimedia Inc.
X-Newsreader: TIN [version 1.1 PL7]


Dirk C Baltzly (dbaltzly@magnus.acs.ohio-state.edu) wrote:
: 
: I'm new to the game and not very computer literate etc., etc.
: 
: I have copies of the spoiler files (Part01.Z thru Part06.Z) and wonder what I 
: should do with them now.  I tried unzipping them (zip110), but they don't seem 
: to be zip files and they are definitely not ascii.
: 
: Would it help if I went down into the dungeon, found a wand of wishing, and 
: created a ring of decoding?  Suggestions/spoilers on this one would be 
: appreciated.

Try using uncompress.
IE (zcat is uncompress with the STDIO option)
foreach $f (*.Z)
	zcat $f > $f.asc
	end
mv *.Z.asc *.asc

That should uncompress each *.Z file and write them to stdout then
redirect them to *.Z.asc
the 
mv *.Z.asc *.asc
renames the *.Z.asc to *.asc
unless you have tar4dos you have to do this on a unix machine.

Cyberman
-- 
This is my sig file!
Read rec.games.programer!
From: silly@ugcs.caltech.edu (Brad Threatt)
Newsgroups: rec.games.hack
Subject: Re: YAFM (I know, but this one's weird!)
Date: 26 Dec 1992 18:13:53 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: plague.ugcs.caltech.edu

griller@bluemoon.use.com (Scott Hout) writes:

>I accidently hit #P instead of <control> when trying to look
>back on some previous game message, thereby praying to my God.
>The game comes back with, "You feel Loki is pleased.  There's
>a tiger in your tank."

If I remember correctly:
Your god filled you up when you were hungry (while hallucinating).
Great message...

--
Brad Threatt | MISSING! Single white male Jesus look-alike in blue 
             | Members Only jacket.  Answers to the name 'Dave Gillespie'.
Safe sex is  | Last seen with roller-skating couple in Pasadena.  
for wimps.   | If found, please return to the cs10 lab immediately.
Newsgroups: rec.games.hack
From: akuma@netcom.com (Steven E Barnes)
Subject: Speed
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 23 Dec 1992 07:25:34 GMT


Can someone tell me how speed works?  If I have intrinsic
speed, does wearing speed boots, or drinking speed potions
make one move even faster?

-steve
From: bmk@box.ssd.loral.com (Bruce Krawetz)
Newsgroups: rec.games.hack
Subject: YAFM
Date: 23 Dec 92 20:09:52 GMT
Organization: Space Systems/Loral, Palo Alto, CA  USA

And just when I thought I've seen them all...

	You feel like you are falling apart.
Newsgroups: rec.games.hack
From: nautilus@lachesis.acm.rpi.edu (John M. Twilley)
Subject: Re: multiplayer musings, again
Organization: The Voice of Fate
Date: Sat, 26 Dec 1992 02:20:56 GMT

In article <8388@charon.cwi.nl> frankt@cwi.nl (Frank Teusink) writes:
>hyc@hanauma.jpl.nasa.gov (Howard Chu) writes:
>
>>In article <1992Dec16.064209.8367@eskimo.com> gregs@eskimo.com (Greg Sumner) writes:
>>>I've been pondering this idea too, and I came up with the same problem.
>>>You'd have a bunch of players starting at the same place.  It would end up
>>>being a race through the levels to see who could get to the good stuff
>>>first.  Who wants to join into a game where the first 15 levels are
>>>already looted anyway?
[stuff deleted]
>- I'm not too fond of the idea of generating lots of stuff. Maybe there
>  should be sub-quests, like: kill a dragon, cut off some scales, bring 
>  them to an armour-shop, where you pay the shop-owner to make a dragon-
>  cale mail out of it.
>  
>I'll stop now. I'm getting carried away.
>
>Frank Teusink


Please don't take offense, but that sounds a lot like a MUD, and I
started playing Nethack to get away from the MUD mentality.
(The first time I played on a MUD, I accidentally ran into a room 
where people were fooling around virtually.  Nearly my last time
on a MUD.  Now, I would call _that_ a 'nethack abuse'. *grin*)

Jack.
-- 
John M. Twilley             | It's only premarital sex if 
nautilus@acm.rpi.edu        | you're going to get married.
twilley@dewey.nusc.navy.mil |                --anonymous
From: djdaneh@pbhyc.PacBell.COM (Dan'l DanehyOakes)
Newsgroups: rec.games.hack
Subject: Re: Problem
Date: 21 Dec 92 22:42:01 GMT
Reply-To: djdaneh@PacBell.COM (Dan'l DanehyOakes)
Organization: Pacific * Bell, San Ramon, CA

In article <1992Dec21.210627.18950@mnemosyne.cs.du.edu> ztesler@nyx.cs.du.edu (Zachariah Tesler) writes:

>Just got into the castle level and got through and beat up everybody and got the WoW.. what do I do from there!
>??

Go to Hell.


		When you're stuffing yourself at the Christmas parties,
		don't be surprised when I tell you to take a running jump.
		You're missing the point I'm sure does not need making:
		the Christmas spirit is not what you drink.
			--Ian Anderson

Dan'l Danehy-Oakes, Net.Roach
My opinions do NOT represent Pacific Bell,
Professional Development, or anyone else.
But I'm willing to share.
Newsgroups: rec.games.hack
From: ck@iconix.oz.au (Chris Karadaglis)
Subject: Re: A TRULY UPSETTING DEATH
Organization: Iconix Pty Ltd (World Headquarters)
Date: Mon, 21 Dec 1992 23:21:36 GMT

In <4191@eastman.UUCP> green@alnitak.Kodak.COM (Russell Green) writes:


>In article <1992Dec16.042230.3812@bhprtc.scpd.oz.au>, you write:
>>Playing a wizard yesterday, I was down to Dlvl 4, and doing quite well,
>>when I found a marble wand. Lo and behold, it was a wand of wishing.
>>Only the second I have ever found just lying around in the dungeon. Now,

>I smell fish...

>>wizard was decked out in +2 gdsm, +2 speed boots, +2 Stormbringer (then
>>+5 with newly wished for blessed magic marker). 

>This seam a little too powerful to be normal chance.  Perhaps a trickery?

Happened to me in a shop in level 2. I engrave with wands to find out
what they are before purchase. I engraved an unknown wand - "You have
found a wand of wishing! - You may wish for an object..." etc etc.
So I got +2gdsm, blessed magic marker, +2 Mjollnir and other goodies,
and I didn't even have to buy the wand! Neat!

>-- 
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>~ Russell J. Green         | Rochester Distributed Computer Services ~
>~ Mail Stop 01826          |                                         ~
>~ Eastman Kodak Company    | --------------------------------------- ~
>~ Rochester, NY 14650-1816 |       Internet: green@.Kodak.COM        ~
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shckwish!

Newsgroups: rec.games.hack
From: mbarria@tolten.puc.cl (Mauricio Barria B.)
Subject: Giant ant
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 31 Dec 1992 18:46:36 GMT

Hello, somebody knows what is the best way for kill a Giant ant ?
		Thanks.
--
			    Mauricio Barria Bahamondes
			     mbarria@maipo.ing.puc.cl
				    [ Locky ]

Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: More suggestions for 3.1
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 22 Dec 1992 19:01:04 GMT

That's a lot of features.  I know I don't want to write the code for
them all.  Some of them I think are quite good:

In article <1992Dec22.005153.4683@netcom.com>, ianb@netcom.com (Ian Barkley) writes:
>First, to agree with what some other's said: Bags of Holding should be
>easier to manipulate. Something like dropping - able to put in any object by
>letter, or a bunch of objects by symbol, and be able to take things out by
>symbol or all at once. It gets really annoying digging though the bag of
>holding for that one thing at the bottom.

This is definitely needed.  I think someone once said they had implemented
this.  Care to post the code?

>
>I always try to (T)ake off rings or (R)emove armor (or is that the way your
>supposed to do it?) - why not just one command for putting on and one for
>taking off any item. 

I suggested this a few weeks ago, and started to implement it, but
it turned out to be a little harder than I figured.  I think I will
implement this eventually and post the code.


>...the chief annoyance is when you never get a
>shrine (or whatever they're called - the things with the priests/priestesses
>where you give lots o' money). It would be nice if there was always at least
>ONE per game - it is hard to win otherwise. Perhaps when the game starts, a
>variable like "iShrineLevel" could be set to be between 20-30,...

Good idea

>Sensitivity (wish & pray only?): Like the thing priests have of knowing the
>blessed/cursed status of items. 

Very good suggestion, but I think the word sensitivity is already used for
intrinsic warning.  

>Curse of Tantalus (god getting REALLY angry with you) Any food you attempt
>to eat, and potions you try to quaff, turn to dust. Any fountains or sinks
>you try to drink from give a message like "The water pulls away from your
>lips". Goes away only when your god relents.

The curse of tantulus would be kind of neat, but I think the way you describe
it would be almost certainly fatal.  Perhaps you should just see food 
everywhere, but when you try to pick it up, there's actually nothing there.

>Moria-like waiting:
>It is very annoying to wait (or do some other extended action) for a long
>period of time, and then to watch some monster walk up to halfway across the
>room to you and get a free hit. In moria, you stop waiting as soon as a
>monster in your line-of-sight moves. Perhaps this could be done in nethack
>too? Tame and peaceful monsters shouldn't count, so that your little dog
>being around doesn't prevent you from eating in peace. Also, a special
>option or command might disable this so you can eat while things happen
>around you. Telepathy should also not make you stop doing something any time
>any monster in the level moves - maybe only when a monster comes within x
>squares of you?

This would be really good.
-- 
Peter Snelling
From: tchnd-au@garnet.berkeley.edu (Yuval Oren)
Newsgroups: rec.games.hack
Subject: Nethack Minus Minus
Date: 1 Jan 93 22:27:36 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

Gee, I'm almost sorry that by naming it NH++ I have "cost the net
hundreds if not thousands of dollars to send stupid questions
everywhere." But, too late to whine. Sorry for the name confusion. I
have already changed it to NH--. First thing Monday I will upload it
to wuarchive.wustl.edu in /pub/MSDOS_UPLOADS, along with the source.

NOTES:

The source (nhmm3src.zip) has *all* of the needed source. I fixed
makedefs.c, and I am including exactly what I used to compile with MSC
7.0 (Borland was impossible to get to work with the source).

The executable (nhmm30pc.zip) is the same as NH++, with the exception
of the name change, and now it works on 8086 and up. I didn't change
the code.

NH-- will now be the official unofficial version.

READ! :
Someone will need to find a permanent place to put the files. I don't
have time. Make sure you get both files from wuarchive, and mail me if
you're successful in finding a permanent home.

Thanques,

Yuval

P.S. my new mailing address is yuval@ocf. Mail anything there from now
on. tchnd-au is expiring.

-- 
________________________________________________________________________
|Yuval Oren						               |
|yuval@ocf.berkeley.edu     				               |
| "One spoiled green bird is worth two cooks in the other grass broth."|
From: silly@ugcs.caltech.edu (Brad Threatt)
Newsgroups: rec.games.hack
Subject: 3.1 suggestion
Date: 27 Dec 1992 00:29:23 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: plague.ugcs.caltech.edu

This is a minor suggestion for 3.1

When mimics are on the edges of rooms, they usually imitate doors.  Currently,
if you attempt to untrap a mimic "door", it says "You see no door there."
There should probably be a cute message revealing the mimic, instead.

--
Brad Threatt | MISSING! Single white male Jesus look-alike in blue 
             | Members Only jacket.  Answers to the name 'Dave Gillespie'.
Safe sex is  | Last seen with roller-skating couple in Pasadena.  
for wimps.   | If found, please return to the cs10 lab immediately.
Newsgroups: rec.games.hack
From: glock@chip.cba.ufl.edu (Joe Granto)
Subject: NH++
Organization: College of Business, University of Florida
Date: Mon, 28 Dec 1992 20:00:28 GMT

I have been away for a while. and heard about nethack++.  What is it?  How 
is it different from nethack?  Is it the intermediary between nethack 3.0 
and 3.1?






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
Newsgroups: rec.games.hack
From: diamong@gov.on.ca (Gerald Diamond)
Subject: nethack++ - virus scanner problems
Organization: Government of Ontario
Distribution: w
Date: Wed, 23 Dec 1992 15:08:40 GMT

my virus scanner - "f-prot"
doesn't like the two overlay files for nethack ++
I got it from wuarchive.wustl.edu

it brands the suspicious

anybody know why? sorry if this is a faq

-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gerald Diamond             | diamong@gov.on.ca          |\
                           |                            |  \
I spoke only for myself    | There's never enough time  |    \
From: ralf@ark.abg.sub.org (R.Stephan)
Newsgroups: rec.games.hack
Subject: Baluchitherium, Titanothere and a suggestion for 3.1
Date: 26 Dec 92 10:56:00 GMT
Organization: Not Very Ltd.

Ever wondered how those beasts look like?  I found something for your
imagination in a book about prehistoric animals:

   Titanothere:  Imagine a rhino nine feet high.  That's exactly it.

   Baluchitherium:  Take a titanothere, remove the horn, and make the legs
   three feet longer (height 12 feet).  It has a length of 25 feet.
   It is well-known as the biggest mammal that ever lived on land.

Both lived 40-50 million years ago.

Now, wouldn't it be nice to have some dinosaurs in 3.1?
I would love to kill a Tyrannosaurus rex in the game!!!

ralf
--
***************
Sbetrg Pburerag
Newsgroups: rec.games.hack
From: rhelbig@augean.eleceng.adelaide.edu.AU (Roger Helbig)
Subject: What happened???
Organization: Electrical & Electronic Eng., The University of Adelaide
Date: Fri, 18 Dec 1992 00:50:54 GMT

Yesterday I was attempting my first win with a valkyrie
(having ascended with barbarian and priest).  Having
got as far as dlevel 24, I was cavorting around with a nurse.
After she had teleported a few times, the nurse seemed to
just freeze in one place, not moving, not hitting me :-(
However, #chatting worked  as normal.

The problem occurred when I used the backslash key to id
the nurse.  Instead of printing "nurse", it printed several
lines of characters, including a lot of non-ascii IBM
graphics characters (this is an old 286), beeped and *froze*!
I had to reset the machine.

I back up save files in case of power failure/riot/meteorite
strike, but this character hadn't been saved since level 12!
Oh well.

Has this happened to anyone else?  This is the *second* time
this has happened to me!  Maybe my executable has been
corrupted... or is there a bug associated with nurses?  Looks
like some character pointer that points to the place where the
monster names are stored is getting clobbered (or the names
themselves are).  After the first time this happened, I thought
maybe my pc had a problem or cosmic rays were following me
around or something.  Oh, I'm using the 3.0j executables from
linc.cis.upenn.edu.  Any theories?

-=-
Roger
Newsgroups: rec.games.hack
From: rkelly@carina.unm.edu (Robert Kelly)
Subject: Re: Is NH++ written in C++?
Date: Fri, 01 Jan 93 05:30:37 GMT
Organization: University of New Mexico, Albuquerque


This has the horrible potential of becoming a flame war.


Robert Kelly
rkelly@triton.unm.edu
-----------------------------------------------------------------------------
"Did you know the phone company uses the bone marrow
of Third World babies to make microchips?"
        Badger

Newsgroups: rec.games.hack
From: mbarria@tolten.puc.cl (Mauricio Barria B.)
Subject: Ring of conflict
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: TIN [version 1.1 PL8]
Date: Wed, 30 Dec 1992 20:45:38 GMT

	Somebody tell me what is the usage of the Ring of conflict ?

--

			    Mauricio Barria Bahamondes
			     mbarria@maipo.ing.puc.cl
				    [ Locky ]
From: block@klaava.Helsinki.FI (Henri A Block)
Newsgroups: rec.games.hack
Subject: YAFM
Date: 2 Jan 93 11:45:28 GMT
Organization: University of Helsinki

How about this?

Some hell-p has arrived.

 -HB-
----------------------------------------------From Spaceballs the Movie------
Henri Block                         !"Okay, I'll give it a shot. 
Block@klaava.Helsinki.FI            !  What the hell, it works in Star Trek."
Henri.Block@Helsinki.FI             !               -President Skroob
------------------------------------+----------------------------------------
That light at the end of the tunnel is the front of an oncoming train.
------------------------------------------------------------David Lee Roth---
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: rec.games.hack
Subject: Re: Stupid Death
Date: 22 Dec 92 02:06:19 GMT
Organization: ExuCom Multimedia Inc.
X-Newsreader: TIN [version 1.1 PL7]

Derek Pickering (picker@ee.ualberta.ca) wrote:
: Give us spoilers for NH++ please.
: They should be available for anyone who wants to use them, and
: for those who don't need or want them, that's what a "^L" is for.
: 
: Thanks and MERRY CHRISTMAS
: (May the Wiz *NOT* leave you some goodies in your stocking, They may 
: eat you!!!)
: 
Hmm If I remember the author expressed that Spoilers are a nono for
Nh++.  I believe that there are already PLENTY of spoiler why ruin a
perfectly good game?

:)
Cyberman
-- 
This is my sig file!
Read rec.games.programer!
From: hartman@informix.com (Robert Hartman)
Newsgroups: rec.games.hack
Subject: Re: renaming nethack++
Date: 31 Dec 92 22:06:06 GMT
Organization: Informix Software, Inc.

I think that it should be renamed to avoid the C++ implication.  But
the intent of the enhancements' creators should still be
acknowledged in the name.  Why not use a single +, as in:

nethack+

-r
Newsgroups: rec.games.hack
From: rwirthli@nyx.cs.du.edu (Ralph Wirthlin)
Subject: Re: More suggestions for 3.1
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 29 Dec 92 14:33:14 GMT

I also have a suggestion:

	FINISH NETHACK 3.1 BEFORE WE ALL DIE OF OLD AGE!!!!!!!!!!!!!!

Thank you :),

Ralph

Newsgroups: rec.games.hack
From: block@klaava.Helsinki.FI (Henri A Block)
Subject: Almost made it.
Organization: University of Helsinki
Date: Mon, 21 Dec 1992 16:17:36 GMT

Subject says it!
My 15th level geek died in endlevel.

I killed the wiard 10 times and used 3 amulets of life saving. 1 in hell
for starvation! The other two in endlevel in the room where the Liches
are. Prayed at wrong time: Wozniak took away my intrinsic AC of 10 then
I only had -5 and I was dead meat the next time the wiz attaked.

Nice weapons: 	+7 Frost Brand from wish
	 	+1 Soulthief from a bones level
		+5 sharpened pencil 
		+6 orcish dagger from shop


Funniest message:	You sense a conflict between Wozniak and Jobs-more-
			you feel the power of Wozniak increase.

Most difficult task:	Killing Medusa without telepathy.
			(I wished for a helm of telepathy later)

Got 573096 points and the 3rd place in top ten. (The best game without
saving and restoring)

Hint for Geeks: 	+3 sharpened pencil is a nice weapon against
			acid blobs. Read a scroll of create monster
			while confused and went to exp.level 5 

That's that. Now a couple of days of rest and a new try.

 -HB-
----------------------------------------------From Spaceballs the Movie------
Henri Block                         !"Okay, I'll give it a shot. 
Block@klaava.Helsinki.FI            !  What the hell, it works in Star Trek."
Henri.Block@Helsinki.FI             !               -President Skroob
------------------------------------+----------------------------------------
That light at the end of the tunnel is the front of an oncoming train.
------------------------------------------------------------David Lee Roth---
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.hack
Subject: Re: "Jane! Stop this crazy thing!"
Date: 22 Dec 92 22:50:09 GMT
Organization: Gokuraku Videos

mbrownel@alchemy.chem.utoronto.ca (Mark Brownell) writes:
>WHERE IS THE EXIT!!? ...
>Does it have something to do with the 3 altars?

Yes.  It does.  Ever notice that you can sacrifice amulets?

Where's my special Christmas e-mail?
--David

+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: rec.games.hack
Subject: Compiling NH3.0j on and SGI HELP ][
Date: 23 Dec 92 05:26:12 GMT
Organization: ExuCom Multimedia Inc.
X-Newsreader: TIN [version 1.1 PL7]


Hey folks i succeed in almost compiling it EXCEPT
THE MAKEFILE!

Crap this just plain isn't my day.
I switched from the MIPS compilor to GCC that allow EVERYTHING to
compile.  Now make passes that and chokes on "Makefile".

here is the line
Sysunix:$(HOBJ) Makefile
	@echo "Loading ..."
	@$(CC) $(LFLAGS) -o $(GAME) $(HOBJ) $(TERMLIB) $(LIBS)
	@touch Sysunix
 
I can't find a coresponding 
Makefile:  
and of course MAKE swares it can't either.
Is this a screw up in the Makefile or what?

Cyberman



-- 
This is my sig file!
Read rec.games.programer!
Newsgroups: rec.games.hack
From: mbrownel@alchemy.chem.utoronto.ca (Mark Brownell)
Subject: Re: "Jane! Stop this crazy thing!"
Organization: University of Toronto Chemistry Department
Date: Wed, 23 Dec 1992 15:53:05 GMT

At Last! The answer to my problem! I've finished! I can finally stop
playing this stupid game and pick up the pieces of my lost marriage;
start looking for that new job; start my life *over again*. I have
reached the summit! Nethack 3.0 is the zenith! There is no more ... 

(you hear maniacal laughter) Hmm.


BTW. It would take up all my holidays to personally thank everyone who
EMAILED so let me cut it short and wish everyone who sent in suggestions
...



A VERY VERY MERRY MERRY HOLIDAY SEASON! :-)))))

(what, you expected a present maybe?)

Mark B.


 x
 
Newsgroups: rec.games.hack