HDTenEightyP/NetNews huggingface dataset:
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: The Definitive SF2 Clone List :-)
Date: 31 Dec 92 02:38:10 GMT
Organization: Boston University, Boston, MA, USA
Originator: shimkevi@acs.bu.edu

Well, sooner or later someone will have to start one, so here's what I know
of so far:

Arcade:

SF2/SF2:CE/SF2:CE-turbo
Mortal Kombat
Time Killers

Neo-Geo

Fatal Fury
World Heroes
Art of Fighting
Fatal Fury 2
Art of Fighting 2 (upcoming)
World Heroes 2 (upcoming)

Super Famicom/Super NES

SF2
Ranma 1/2
Battle Blaze
Fist of the North Star 6
Ranma 1/2 part 2
Fatal Fury
Power Athlete
Brass Numbers (or is it for the Mega Drive?)
World Heroes (upcoming)
Art of Fighting (upcoming)
Dead Dance (upcoming)

Genesis/Mega Drive

Street Smart
Fighting Masters
Fatal Fury
SF2:CE (CD-ROM, upcoming)
Real Fighters (CD-ROM, upcoming)
Power Athlete (or is it Deadly Moves?)

Turbo/PC Engine

Fighting Street (CD)
Ranma 1/2 (CD/Super CD)
Fighting Street 2 (upcoming)

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: rec.games.video
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: >SNESDEMO x/3
Keywords: SNES
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Sat, 26 Dec 1992 16:46:23 GMT

        > For those of you who have access to a SNES drive, the posted
> demo (above) REALLY kicks some serious butt. I recommend getting it.
> For only a 2megabit demo, its the best use of SNES 65816 ASM ive seen
> in a _LONG_ time. (Music needs serious help; it reminds me of something
> from MegaMan II)... Anyways:
> 
        > If you have any SNES demos of this sort, PLEASE do EMail me
> them.
        > Also, if anyone can get me the actual code to the above demo,
> I would be in life-debt to you.


	Ok, I'll bite... how does one get his grubby hands on a SNES
drive..?.... Also, if it is somewhat a "standard" format floppy, can
anyone say how to wire an IBM drive to it ... you see what I'm saying ?

	BTW, pointers to SNES Game Dev kits would be also much
appreciated.... 

                                > Thanx.
                                                > Yoshi the Dino.
                                                       > &
                                                > Digital Exodus.

PS	"Hi!" To all the guys at Dynamix. I'm still waiting for MW2! :-)

+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead
From: oliveira@nic.near.net (John Oliveira)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 21 Dec 1992 14:51:43 GMT
Organization: NEARnet, Cambridge, MA
Distribution: world
NNTP-Posting-Host: nic.near.net

In article <1h0g31INN45p@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes:
|> In article <1992Dec19.231833.15815@exu.ericsson.se> exuhag@exu.ericsson.se writes:
|> >Sega has had a problem coming up with decent games, only one or two
|> >worth paying $50 for a year.  I don't see how a $300 CD player could
|> >somehow help matters.  Games are games, after all.
|> >
|> Sega's "problem" of coming up with decent games has lasted for about a year,
|> and it seems to be ending now. Most of 1992 was one of the worst periods for
|> a Genesis owner. However I wouldn't label Sega as a company that isn't capable
|> of producing decent games just because of one year of lackluster games. One
|> reason for a lack of good games could be because Sega had to spend more time
|> developing games that would compete better with the SNES games. 

I think this is ridiculous, Sega had to spend a WHOLE year developing games so
that they can compete with SNES???
If this is what Sega is trying to do than I might as well sell my Genesis. 
I spend a whole F****** year waiting for a decent game for  the Genesis and
all they had released was junk, plain junk.
Thats why I bought a SNES because of these long droughts  of games from Sega. I'm
glad that I bought the SNES since there the ones thats making me happy with decent
games being released.
Right now if I had a choice between the 2 I'll take the SNES over Sega hands down.
If Sega and Nintendo would stop worrying about which of the two will be the 
number 1 and start making decent games than all of us would be happy, I think..:-)

|> 
|> It seems like Sega likes to release all their best games near Christmas time,
|> causing periodic "droughts" of good games during mid-year. And I think it was
|> worth the wait this year. I don't think there ever has been as many great 
|> Genesis games out on shelves at the same time. Right now there's Streets of
|> Rage 2, Sonic 2, Terminator 2, TMNT, Sunset Riders, Ecco the Dolphin, Lightning
|> Force, Madden 93, Pro QB... And I think Road Rash 2 and a whole slew of new
|> Sega CD games will be out any day now.
|> 
|> -Teh Kao
|>

I don't think it was worth the wait a WHOLE year for Sega to release decent games.
It's like saying, don't buy any games for the Genesis during Spring, Summer or Fall
because the games will suck. Just wait till Christmas thats when Sega will release
great games, yeah right. I the meatime SNES will dominate the market.
The problem with the games you listed above only one game that I found to be
excellent and that is SOR2, the rest I wasn't impressed.
I have to admit that I haven't had the change to play Sunset Riders, Ecco the
Dolphin and Lightning Force.
So is it worth the waiting??  I think Not!
John
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (Tony Clark)
Subject: Game Gear questions
Date: Mon, 21 Dec 1992 19:03:06 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

I am looking for information on Sega's Game Gear. I am currently
considering purchasing GG but would like to know more. Other than
Sonic I/II what are the recommended games. How playable is GG in the
dark? Is the screen "light" enough to see in a dimly lit room. How do the
games compare with their Genesis versions? I mean after all, without
"Blast" processing how good can Sonic II on Game Gear be??? :) :)

Finally, if you had a choice today, would you still buy Game Gear? Maybe
the answer is, wait for Nintendos color Game Boy.....

-- 
T C

e-mail: tony_clark@mentorg.com
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Ultima Fighter Help!
Organization: University of California at Berkeley
Distribution: usa
Date: Sun, 27 Dec 1992 03:10:28 GMT

Hmm...  I wondering if there is such game in English edition yet.
Well, I have got such game from one of my friend but I don't know how exactly
to control the characters during fighting.  Would someone who is kind enough to
send me a list of the moves?  Also, I am not sure when should you attack or
block during fighting.  I REALLY need HELP!!!

Andy Chien	Thanks!!1

Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (0)
Subject: Game Counseling Hotline
Date: Wed, 30 Dec 1992 19:14:05 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 


There is an interesting article in today's (12/30) Wall Street Journal about
Ninentendo's Game Couseling Hotline. Ninentendo expects to field 170,000
calls this week regarding its video games. Sega says that it is handling
5,000 calls a day since Christmas, up from its normal 1,500. Sega has
doubled it staff to 35 counselers and Ninentendo has 400 game counselers !!!

The article gave no mention of the telephone numbers, but said that the
Ninentendo hotline is open 360 days a year, 20 hours a day. Ninentendo says
it spends 15-20 million on its counseling service.

Now that's service!

-- 
T C

e-mail: tony_clark@mentorg.com
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Fighting Street II
Keywords: .... 20 megs!
Date: 30 Dec 92 08:20:32 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

Hey, I just heard that the P.C. Engine version of Fighting Street II will
be a 20 Megabit card!  They won't do it on CD because they couldn't get
the music to speed up if they used a CD (obvioulsy)...  Not sure on the
release date though...

SCD Gain Ground next month... raah!
------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: muoto@aludra.usc.edu ("Olivetti")
Newsgroups: rec.games.video
Subject: ** WANTED: Mattel Powerglove **
Date: 28 Dec 1992 20:39:06 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu



I am looking for a Power Glove in good condition for a good price.

Oliver Muoto
muoto@usc.edu
Organization: University of Illinois at Chicago
Date: Sunday, 3 Jan 1993 16:00:50 CST
From: <U52093@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Genesis D&D: Help Needed

Hi -
I could use some help with Dungeons and Dragons:Warriors of
the Eternal Sun on Sega Genesis.
Okay, I'm playing the game, I'm cruising through dungeons,
I'm going up levels, but the Duke keeps hassling me about
finding allies. A townsperson told me to follow the river to the east
to find elves, but I've circled the map twice now and have seen
nary a trace of elvage.

SO - Am i missing something obvious? Should I forget elves for
the time being and keep cruising dungeons and all will be
revealed eventually? I'm only looking for gentle hints and
nudges -- PLEASE don't give away anything really major.

Thanks,
Karl Steiner <steiner@bert.eecs.uic.edu>
From: dethomas@unix.amherst.edu (Dennis E Thomas '**)
Newsgroups: rec.games.video
Subject: Re: World of Illusion
Date: 27 Dec 92 18:10:42 GMT
Organization: Cissalda Night Clubs Inc.
X-Newsreader: TIN [version 1.1 PL7]

David R McClintock (drmcclin@uncc.edu) wrote:
: Nothing special or not as good a Castle of Illusion but worth a rent.  Anyone
: play the SNES version and this one?? I would like to see a comparison of the
: two.

Kinda tough to do, since there is no SNES version of the cart. There is
Magical Quest featuring Mickey Mouse, but that is a different game. 

later days!
--dt

--
Dennis Thomas '**
Nerd For Hire, Budding Unix Weenie, and Mythical Figure.
dethomas@unix.amherst.edu
roach@aux1.amherst.edu
Newsgroups: rec.games.video
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Subject: Super Star Wars---codes????
Organization: University of Illinois at Urbana
Date: Sun, 27 Dec 1992 16:16:07 GMT

are there any level select or cheater codes for SuperStarwars?  I ask simply
because the inside of the Jawa sandcrawler eats up my continues like crazy.
I keep dying from the bloody instant death lava.  Thanks in advance %
-- 
"Salam and good evening to you sir.  Welcome to Agribah, land of mystery
of enchantment, and the best deals this side of the river Jordan, come on down"
Newsgroups: rec.games.video,ba.market.misc,island.yak.yak
From: don@island.COM (Don Hermes)
Subject: Nintendo, 6 games, $80 (or $50 for the basic box and $10 a game)
Organization: /usr/local/rn/organization
Distribution: ba
Date: Thu, 31 Dec 1992 21:55:30 GMT

Subject line pretty much covers it.
I'll also take $10 for any game and $50 for the basic box.

It comes with the game box, two controllers, the gun and all the wires that
come with the original package.
Also includes:
	Super Mario Brothers/Duck Hunt (came in original package)
        Legends of Zelda
	Teenage Mutant Ninga Turtles III
	Orb 3-D
	The Simpsons, Bart Vs. The Space Mutants
	Double Dragon III

I'll pay for shipping locally.


Don
don@island.com
(415) 491-1000 ext 230  M-F 9-5
(4150 897-1960 		aft 6
From: aa792@cleveland.Freenet.Edu (Nick Poulos)
Newsgroups: rec.games.video
Subject: Wonder Dog
Date: 28 Dec 92 16:58:19 GMT
Reply-To: aa792@cleveland.Freenet.Edu (Nick Poulos)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


I went to Babbages Saturday and they said they got in and sold out
this SEGA CD already. Has anybody tried Wonder Dog? Is it as good as the
hype?

Thanks
-- 
************************** SIG- Op Video Game SIG ***************************
SEGA GENESIS	GAME GEAR	LYNX	NINTENDO NES	GAMEBOY	    SNES
SEGA CD		TURBO DUO	TG-16	MACINTOSH	IBM         AMIGA
*********************INTERNET> aa792@cleveland.freenet.edu*******************
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: [GEN] Streets of Rage 2
Date: 23 Dec 1992 19:13:30 -0800
Organization: Southern California Lynx Enthusiasts
Distribution: na
NNTP-Posting-Host: aludra.usc.edu

In article <Bzq4FJ.4n4@ais.org> mfrose@ais.org (Martin Rose) writes:
> [Stuff about STREETS OF RAGE 2 deleted]
>
>The music in this game just cries out to be played LOUD through your stereo.

  Nah. SONIC 2's music is better. I haven't heard a tune in SoR2 that matches
the Chemical Plant Zone and Metropolis Zone music. All IMO, natch.

>All things considered, if EB wants this game back, they're going to have to
>PRY it from my COLD
>                DEAD
>                 FINGERS. B) B) B)

  Yeah, it's a nice game. I like it lots more than SoR1, though I dunno why. I
didn't even like SoR1 at all...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: mattbro@microsoft.com (Matt Brown)
Subject: Re: SNES:Review:The New Mickey Mouse Game
Date: 23 Dec 92 21:33:00 GMT
Organization: Microsoft Corporation
Distribution: rec

In article <1992Dec21.141218.10439@nntpd.lkg.dec.com> edp@math.zk3.dec.com (Eric Postpischil) writes:
>In article <KDORFF.92Dec20222844@dante.nmsu.EDU>, kdorff@nmsu.EDU (Kevin
>C. Dorff) writes:
>
>>You HAVE to see these graphics!!!! Lets see THIS on a Genesis!! (never happen)
>
>There are already two Mickey Mouse games out for Genesis, both of which
>have graphics as good or better than the SNES game Magical Quest.

Not to start a "flame war" here, but I own the first Genesis Mickey Mouse and
the Donald Duck "follow-up" (although you may be referring to the new Mickey/
Donald combo game which I didn't think was out yet).  I also just recently
purchased the new SNES Mickey game.  I support my Genesis when it has better
games (eg. Streets of Rage 2), but there is literally NO COMPARISON between
the Genesis games (particularly the first Mickey game) and the SNES version.
The SNES version blows it away.  The subtle uses of scaling and rotation
along with the larger color selection create a much more "Disney-eque"
feeling.

On another note, I find the game more playable than either of the previous
Genesis titles (although I really liked the original Mickey game start to
finish).  It is not, as a previous post would suggest, too easy or short.
On the whole, it seems much longer (not by level count though) than the
original Genesis version, and there are certainly more hidden rooms and
"power-ups".

While I am certainly an advocate of difficulty settings on video games, I
wish people posting reviews of games would refrain from renting a game,
playing through on the easiest setting, and reviewing it as too easy and
short.

At any rate, Mickey for SNES is great.  Everyone I know can "get in to it."
(this assumes the more "hardcore" gamers can deal with controlling a cartoon
mouse and riding floating leaves and such :-)).

Cheers,
Matt Brown
mattbro@microsoft.com



>                                -- edp (Eric Postpischil)
>                                "Always mount a scratch monkey."
>                                edp@rusure.enet.dec.com
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: rec.games.video
Subject: WANTED: Sonic 1 & 2
Date: 21 Dec 1992 23:26:25 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

I am looking to purchase Sonic the Hedgehog 1 and 2.  I will collect
offers and accept the best ones after a 24-hour period.  Note that I
can get a used Sonic1 for $20 locally, so make your offers reasonable :).

-Maruku of (\/)ega(/\)atts
jbrown@gnu.ai.mit.edu

Marc Brown

Newsgroups: rec.games.video
From: positron@quip.eecs.umich.edu (Jonathan Haas)
Subject: Re: Fighting Street II
Keywords: .... 20 megs!
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Sat, 2 Jan 1993 17:12:22 GMT

In article <105920@bu.edu> shimkevi@acs.bu.edu (Sergey Shimkevich) writes:
>
>What do you mean by "speeding up the music"? SF2 has fixed-length sound tracks
>which are pre-recorded. The "speeding-up" was done when the music was recorded,
>not during gameplay. I have a SF2 soundtrack (one of the british gaming mags
>that I bought recently had a free CD :-) and the music simply speeds up
>approximately 20 seconds before the end of each track. There are additional
>percussion sounds when that happens, too.
>

You are incorrect. The music in SF2 speeds up noticeably when
one of the players is below about 50% health (At the same time,
the "K.O." starts flashing)

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@eecs.umich.edu  | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: rec.games.video
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: Question on MGH????!!!!
Date: 27 Dec 1992 05:09:13 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I don't konw how to save a sram on my MGH?

i konw i should dl the sram to the MGH b4 i play.
But after i play how can i save the game info back on the disk?

If i shut down my machine the memeory will gone isn't it?

Thanks
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES-CD: Very nagging problem/question...
Date: 21 Dec 92 22:20:10 GMT
Article-I.D.: clark.1992Dec21.222010.11769
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec19.192024.18210@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>
>   Seems like a very pratical question. BTW, is the 68000 in the Genesis the
>same 68000 found in Macintoshes? And isn't the 68000 32bit? (oh no, not
>another bit war! :) THANKS!

Well, technically speaking it isn't in any Macs anymore, all of the 68000
Mac have been discontinued. By Feb 92 every Mac will have at least a 68030
in it (there are still a few 68020 machines produced, and will be replaced
in Feb.)

The 68000 is a 16/32 bit chip. 16bit data bus (the one that really matters),
and a 32bit address bus (the amount of memory it can address).

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: Richard.Kooijman@dnpap.et.tudelft.nl (Richard Kooijman)
Subject: Re: Sega video cable, is it worth it?????
Organization: Delft University of Technology, Dept. of Electrical Engineering
Date: Tue, 22 Dec 1992 22:19:53 GMT

graham@hri.com (Ed Graham) writes:

>I'm sure this question has been asked many times before,
>but what type of enhancement will I get from purchasing
>one?  I believe the price is around $12.00.  I have a
>27" stereo TV with RCA and coax inputs.  Is it a waste
>of money, or will I see noticeable difference?  Thanx
>in advance.
        
I live in the Netherlands where we have the PAL system, so
everything I say here may not apply to your system.

I had some trouble with interference on my Genesis display.
I made a video cable myself with the help of the Genesis pinouts
in the FAQ for less than $4. My picture improved. It is clearer,
somewhat sharper and the interference is removed.

For $12 the cable is a waste of money. Make it yourself, that's a lot
cheaper.


Richard.
--
-- ir Richard Kooijman ------------------- Email: R.Kooijman@ET.TUDelft.NL --
-- Intelligent Network Management Project (INEMA) ---------------------------
-- CARDIT, Delft University of Technology ------------ Tel: (31)-15-786209 --
-- P.O.Box 5031, 2600 GA Delft, The Netherlands ------ Fax: (31)-15-784898 --
Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: Wonder Dog [SEGA CD]
Organization: Purdue University Computing Center
Distribution: na
Date: Tue, 29 Dec 1992 21:33:30 GMT

In article <Bzzn3z.4B6@ais.org> mfrose@ais.org (Martin Rose) writes:
[ interesting and helpful review of Wonder Dog deleted ]

Thanks for the review, but could you answer a few other questions.
First of all, does this game save high scores to the CD's memory?
Like others, I've found that high scores can add a lot of fun to
a game, but I doubt that this game saves them.

Secondly, does this game allow you to save your game?  If not, then
I would consider this a serious design flaw.  Platform games are fun,
but as they've gotten bigger and bigger and take longer and longer
to finish, it's harder to finish them in ones sitting.  After a while
it ceases to be fun.  If it could be broken up into smaller intervals
of playing then the entertainment value would shoot WAY up.  For example,
I almost never play Kid Chameleon, but if it let me save my game I
would probably play it all the time (for maybe an hour at a time
every few days).

Again, thanks for the great review.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Organization: University of Maine System
Date: Friday, 25 Dec 1992 17:10:07 EST
From: Eric Beenfeldt <IEE470@MAINE.MAINE.EDU>
Newsgroups: rec.games.video
Subject:    HELP ME! with OUT OF THIS WORLD! ASAP!


    PLEASE, I need help desparatly. I have escaped from the underground city, k
illed the guards in the little building, and jumped down the hole where my frie
nd got stuck. when I jumped I grabbed onto something and swung into the corrido
re (password TXHF). I have NO IDEA what to do now. I have managed to turn the p
ower off (by not shooting the guard, he shuts the doors,...) But when I go near
 the gate where his (the stray guard) companions ran off to, I get NAILED. I ha
ve tried fighting, but it just doesn't work. WHAT DO I DO? I have also tried ju
mping further down the hole (a few screens to the left of the point where you c
ontinue) but I just get mushed. PLEASE HELP ME. I only have this GREAT game for
 a short time (a few days) so if you can tell me how to get through this area,
or give me a higher password, or a walk through, or ANY TYPE OF CLUE, it would
be MUCH APPRECIATED. Thanks in advance.


  Lost beyond belief,

  DAN
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Picks and Pans of Christmas
Date: 27 Dec 92 17:40:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Well, the holidays are over, and I'm curious about what types of
games y'all got. I'd love to see a few messages discussing what 
you received and your impressions of it - if you just got a 
Genesis or Super NES, what games did you purchase for it or
get with it? Bring it on!

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video