HDTenEightyP/NetNews huggingface dataset:
From: joker@diku.dk (Morten Christian Holmgreen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander I need Help
Keywords: Wing Commander I need Help
Date: 30 Jul 92 21:17:09 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Department of Computer Science, U of Copenhagen

willi@desy.de (willi) writes:

>Hello !
>I have Problems in escorting or protecting Transport's or
>Destroyer. The Enemy always shoot these down, before I can kill them.

>Is there anybody who has a good tactic.
> 

Hi there!

The way I do it is to hit the afterburners as soon as you can see the 
enemy on the radar and attack as far away from the ship you're protecting.

Some of the enemy are stupid enough to ignore you and continue towards
the main-ship - in that case get in behind him and blow him to cat-hell
as fast as possible...

If they engage you, try to draw them away from the Transp. as possible
and use most of your missiles on the first ships - then you have 
peace and quiet to finish the last ones off.

If the Transp. cryes for help, break of from your present target and
hunt away the cats attacking the Transport.

It's not that hard, once you've got the hang of it, but I took me
quite a while too.

Good hunting.

Commander Christian
-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
Newsgroups: comp.sys.ibm.pc.games
From: mah@DIALix.oz.au (Marcus Hayes)
Subject: EOB II - Will o' wisps - possible spoilers
Organization: DIALix Services, Perth, Western Australia
Date: Mon, 27 Jul 92 04:30:14 GMT


I've encountered the will o' wisps and beholders ... is it
possible to kill the wisps or am I just meant to avoid them ..

any hints ...


cheers


+=======================================================================+
|          Mark Hayes                                                   |
|  ,-_|\   Corporate Systems               Internet: mah@DIALix.oz.au   |
| /     \  83 Mill Point Road              Phone: +61 9 264 1616        |
| *_,-._/  South Perth  WA 6151            Fax:   +61 9 474 2553        |
|      v                                                                |
+=======================================================================+
          Only 19,999 lines of C++ to my next ski trip ....

Newsgroups: comp.sys.ibm.pc.games
From: joee@cabezon.uucp (Joe Eckardt)
Subject: Re: Most Wanted Cracks List
Organization: Logic Modelling Corporation of Beaverton Oregon
Date: Tue, 21 Jul 1992 16:10:06 GMT

In article <rdippold.711532938@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>garton@jeeves.ucsd.edu (Simon Garton) writes:
>>In article <1992Jul18.195002.24395@mintaka.lcs.mit.edu> bdugan@hal.gnu.ai.mit.edu (Bill Dugan) writes:
>>>Thank you very much for trying to pirate our games.  Would you like us to make
>>>any more for you?
>>>
>>>Bill Dugan
>>>Interplay Productions
>
>>hmmm : i was wondering when someone 'official' was going to
>>notice this cracking frenzy. what justification can we offer ?
>
>Easy.  Lookup protection pisses me off severely, especially when they
>use code-wheels, unreadable sheets (Sim City was the worst) or crap
>scattered throughout a manual.  And I want a backup of anything I
>shelled out $40 for.
>

You want to talk STUPID!  I bought several Disney games for my 3 year old.
Three of them came bundled with a SoundSource. 3 more (non SoundSource) 
games bundled as as an unrelated set as a gift.  All of these use the 
"Find the indicated tiny black picture out of 64 tiny pictures printed on 
the black/red paper then scroll the screen pictures so they match."  ARGH!  
My 3-year old LOVES the games but he doesn't stand a CHANCE getting them 
running himself.  (By the way, he DOES know how to turn on the computer, 
login, and invoke the game he wants by himself.)  There NO WAY this sort 
of protection is appropriate for a 3-year old.

I would have returned these games without further consideration but I
made the mistake of firing them up with my son in the room the first time
and he immediately fell in love with them.  There's no reasoning with a
3-year old.  And since the other three were gifts, I couldn't return them
in any case.

Fortunately, some kind soul on the net helped me crack the SoundSource 
games.  I'm told the distributer now offers replacement non-protected
disk as well, but it kind of froths me to have to shell out another $6
per game to make them playable.  I'm still hoping to find cracks for the
other three on the net somewhere.

		Joe Eckardt
		Logic Modeling Corporation 
		(formally Logic Automation Incorporated)

            Please use one of these return addresses instead of 
            the one on the return address line:

		joee@lmc.com   		,or
		...!uunet!lmc.com!joee
-- 
		Joe Eckardt
		Logic Modeling Corporation 
		(formally Logic Automation Incorporated)

Newsgroups: comp.sys.ibm.pc.games
From: cs8023@ee21.ncu.edu.tw (ee76536)
Subject: Re: UW Stygian Abyss level 3
Organization: Dep. of EECS, National Central University, Chungli, Taiwan, R.O.C.
Date: Sun, 26 Jul 1992 04:52:41 GMT

In article <BARTELS.92Jul20131808@wind.jsc.nasa.gov> bartels@jsc.nasa.gov (Jack Dean) writes:
>Can anyone tell me wether or not there are secret doors on Level 3 of
>the abyss?
>
>Also, I found a ragged scroll which places an eye icon in my spells
>window and changes my view to black and white, but I haven't been able
>to learn what the spell is for.
>

It's night vision.

>
>Any help is greatly appreciated.
>Thanks in advance ...


-- 
>>> Anthony Li <Li3, Shih4 Hao2><Li:fruit's Name><Shih:Scholar><Hao:Hero>   <<<
<<< Institute of CSEE, National Central Univ, Chungli, Taoyuan, Taiwan, ROC >>>
<<< Bitnet:	U230700@twncu865.bitnet					    <<<
>>> Internet:	U230700@ncu865.ncu.edu.tw oper2@ncuee.ncu.edu.tw	    >>>
Newsgroups: comp.sys.ibm.pc.games
From: tsmaster@media.mit.edu (David LeCompte)
Subject: Re: Virtual Reality Survey
Organization: MIT Media Laboratory
Distribution: na
Date: Fri, 31 Jul 1992 15:20:08 GMT

In article <dweldy.712537232@todd.ecn.purdue.edu> dweldy@todd.ecn.purdue.edu (Dennis E Weldy) writes:
>wyman@rtsg.mot.com (Mark S. Wyman) writes:
>
>[...some stuff....]
>	I don't mean to split hairs....well OK, so I'm splitting hairs.
>Virtual Reality is a simulated world that the user can interact with. This
>includes all of the helmeted-holographic stuff down to Infocon's interactive
>text games. The original definition didn't even include computers. The press
>has (as usual) narrowed this to mean the latest advance super techno wiz-gee
>stuff that could be better described as First Person Interactive Environment
>(wow, a new acronym FPIE ;-} ) or something equally silly. UW is VR, and a
>d*mn good one IMHO. Hackers....any coments?

I agree entirely with your use of the term. It seems that any
"representation" of reality should be considered VR. It needn't be
total immersion, it needn't feed ALL 5 senses, it needn't cost large
amounts of long term savings.

I think too many people are taking the "cyberpunk" VR as the "one and
true" VR.

			-Dave 
			"No goggles for me, I'm just reading news."
				LeCompte

-- 
---------------------
ObSig
Newsgroups: comp.sys.ibm.pc.games
From: qwerty@ecr.mu.oz.au (Morgan_Charles SANDERCOCK)
Subject: Re: How to slow down WC2 combat?
Organization: Dept. Engineering Computer Resources, Melbourne Uni.
Distribution: usa
Date: Mon, 27 Jul 1992 14:01:21 GMT

In article <1992Jul24.181313.1530242@zeus.calpoly.edu> jemenake@zeus.calpoly.edu (Joe Emenaker) writes:
>I was playing WC2 on a friend's 386-40 and have noticed that it is much
>MUCH faster than my 386SX-16 that I'm used to. Now, although the speed of
>the movie parts is great and real smooth, I always get TOASTED in the
>combat parts. Is there anyway to slow down just the combat speed?
>
	This must be *THE* most frequently asked frequently asked question!
(tho, Civilization specialists comes close)
	If you have Wing Commander 1 plus secret missions OR WC2 then you
can change the framerate of the actual flying by using [ALT]+ or [ALT]-
Experiment for a while and you will find a speed you like.


Now, is this the .sig sent with news or mail?
Only you will know...
-qwerty@ecr.mu.oz.au (forwarded to) qwerty@mundil.cs.mu.oz.au
Newsgroups: comp.sys.ibm.pc.games
From: acura@cbnewsi.cb.att.com (james.r.feeney)
Subject: Re: Obvious question
Organization: AT&T
Distribution: usa
Date: Fri, 24 Jul 1992 13:09:30 GMT

In article <1992Jul23.235159.1268@usenet.ins.cwru.edu> evw2@po.CWRU.Edu (Eric V. Wong) writes:
>
>Here is the obvious comparison which I have not seen 
>addressed yet, though it may well have escaped my eyes.
> 
>Which is the more enjoyable game, SWOTL or AOTP?  In terms of
>missions, being able to design your own, etc, also are there
>going to be add-ons for AOTP?  Are the SWOTL add-ons worth 
>the cost?
> 
>Thanks in advance.
>-- 
>evw2@po.cwru.edu  Case Western Reserve University
>                  Department of Neurosciences

Eric,

I asked the same question about a week ago. The consensus of replies was
that SWOTL is a great "game" but AOTP is a better "flight simulator". A
lot of discussion about AOTP revolved around its visual smoothness. It
seems that the video gets jerky as the action increases even on fast PCs.
A lot of the replies I got said to just turn the ground detail down and
it works fine. This solution was not acceptible to some. I haven't bought
AOTP yet because I've heard that a patched version is on the way that
may have corrected this problem, so I'm going to wait.

As far as SWOTL, I really enjoy it. I have the P-38 and the P-80 add-ons
and they work fine though they are a bit pricey (about $20) considering
the whole game cost $40.

Jim Feeney

Newsgroups: comp.sys.ibm.pc.games
From: boris@athena.eng.hou.compaq.com (Boris Litinsky)
Subject: Indy 4 Help Needed
Organization: Compaq Computer Corp.
Distribution: usa
Date: Tue, 21 Jul 1992 13:50:27 GMT

I am stuck (again) in the Mayan temple. I can't seem to figure out exactly
what I need to do to open the secret entrance there. I tried to push or pull
the carvings but that doesn't work. 

Please help. I hate being stuck.



--
| Boris Litinsky	          "I came to the woods to live deliberately,  |
| ASIC Design Engineer 	          "so that when it came time to die, I had    |
| boris@athena.eng.hou.compaq.com "not learned that I have not lived."-Thoreau|
| "The views expressed here are my own, and not those of my employer."	      |
Newsgroups: comp.sys.ibm.pc.games
From: brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould)
Subject: Re: Commander Keen 5 & 6, Jill 2&3
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 21 Jul 92 11:39:58 GMT

rdippold@cancun.qualcomm.com (Ron Dippold) writes:

>Keen 5 is much like Keen 4, except far larger.  Keen 6 is really big,
>and the graphics and monsters are top notch.

That's what I was told also, so I ordered them.  Keen 5 has 13 levels
to Keen 4's 18.  Keen 6 has 18, but it's certainly not as big as Apogee
would have you believe.  (Their "X megs of graphics" figures are bogus.)
Graphics quality is of course a matter of personal taste.  I thought
that both 5 and 6 were fun ... while they lasted.  They're just not worth
$35 apiece.  (IMHO)

--
Ben Rudiak-Gould
brudiakg@nyx.cs.du.edu
From: zebee@ucs.adelaide.edu.au (Zebee Johnstone)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED - sierra fixit files
Date: 25 Jul 92 02:25:07 GMT
Organization: Information Technology Division, The University of Adelaide, AUSTRALIA

I have a mate who has no net access, and some Sierra games.  He
wants to transfer characters, and the transfer doesn't work on the 286 clone
ha has.

He understands that Sierra have a BBS where you can get fixes for this sort of
thing, but rining the US from Australia isn't on.

Is there anywhere on the net I can ftp this stuff?

-- 
----------------------------------------------------------------------
     Zebee Johnstone  DoD #605   | You don't own an Italian motorcycle 
     Adelaide City Council       |  - you merely have the privilege 
    zebee@itd.adelaide.edu.au    |    of paying its bills.... 
Newsgroups: comp.sys.ibm.pc.games
From: s1070627@giaec.cc.monash.edu.au (Brett Paterson)
Subject: Re: Virtual Reality Survey
Organization: Monash University College Gippsland, Churchill, 3842, Australia
Date: Wed, 29 Jul 1992 03:38:22 GMT

In article <Brwo5o.HKq@watserv1.waterloo.edu> cdwilde@ritchie.waterloo.edu (Chris Wilde) writes:
>In article <1992Jul24.130336.8101@srg.srg.af.mil>, dpipes@spica.srg (Dave Pipes x4552) writes:
>
>> I am not stupid enough to believe these arcade games which have VR plastered
>> all over them, and Blue Sky is not stupid enough to try to sell Underworld
>> as full VR.  So again, support your claim that VR is *not* full field of
>> view graphics combined with non-keyboard input, minimally.
>
>But they are.  The term virtual reality means basically a 3 dimensional
>world where you can move about and manipulate objects.
>
>Wolf3D may not be classified as VR.  It has a 3D window, but it is basically
>a modification of the old 3D tank battle games.  UW is however, since it
>allows full vertical movement and the ability to move and manipulate objects.
>Under this definition, UW probably would be VR, but EOB (I and II) might not
>be (no vertical movement, and limited 2D (square to square)).
>

I don't think UW could be truely classed as virtual reality, becuase you
dont have the ability to look up and down as well (as in tilting back and
forwards of your head.)

    In the true virtual reality, (with the goggles and standing platform etc)
you can do anything a person would actually do in real life.
  If a game like this could be produced, where you could view any angle as
you would in real life, then I would class it as a virtual reality game.
But this sort of game would be a monster of CPU speed etc, unless it was
poorly graphicalized. Eg. Large blocks instead of finer detail.

     +---------------------------------------------------------------------+
    / Brett Paterson                  | "Um.. A vow of silence, that's   //
   / Leongatha 3953.                  |  quite an interesting thing..    //
  / Victoria, Australia.              |  ..Tell me about it.            //
 / <s1070627@giaec.cc.monash.edu.au>  |  -Lord Percy to Lord Whiteadder//
+---------------------------------------------------------------------+/
 //////////////////////////////////////////////////////////////////////


Newsgroups: comp.sys.ibm.pc.games
From: csci16d7@cl2.cl.uh.edu (JAMES V., SANG-IN)
Subject: Games for sales, Reply to: <Ville Virrankoski@phcu.helsinki.fi>
News-Software: VAX/VMS VNEWS 1.4-b1  
Keywords: Games for sales 
Reply-To: CSCI16D7@cl.uh.edu
Organization: University of Houston - Clear Lake
Date: Sat, 25 Jul 1992 22:54:00 GMT


    I have received your e-mail about 2 days ago, but I have no time to
response you.  Yesterday, I have try to send e-mail to you, but it was 
failed. I really don't know why, or maybe I have used the wrong method.
If you know how to send it, please tell me either.

    Anyway, you have mentioned that you are interested in my 3 AD&D games.
All three still available for you now, the price for three of them is $55
(have not included postage yet).  For payment, I prefer bank check in US 
funds only.

    Whether you are still interested in them or not, please let me know.
Therefore, I will hold three of them for you and give you my address.

    Sincerely,

    James V., Sang-in.

**************************
**  csci16d7@cl.uh.edu  ** 
**************************
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Simcity and Nintendo
Date: 29 Jul 92 20:40:17 GMT
Organization: Stellar Enterprises

Can anyone tell me why the Sim City for the Nintendo is so much better than
the Pc or Mac version. For example, you have an ultimate goal, which is to
reach 500,000 poeple. You are given gifts (different and new types of
buildings) every so often, and a much better idea of what and how you are
doing. Why doesn't Maxis realize that this version is so much better than
the lame mac and pc versions and update their game accordingly. I have
played Sim on each machines now, and find myself frustrated while playing
the Mac or PC version cause I keep waiting to get a zoo, or amusment park,
or mansion, or...

Another biggy: you'ld think with all the comments, suggestions and details
we go into about games that somebody from each of these software companies
would interactivly post into these group and help people out. At least we'd
get to stop speculating on why some companies or products are complete
boneheads.dann

ps - My comliments to Peter Commons of DeltaTao for actually realizing
these groups exists and asking for our feedback.


___________________________________________________|Stellar Enterprises	   
   	       	
"I know that one is left. And that once you        |private space explo...
figure out that, then the other hand is your right.| 	Pres: dann Cutter
Then basically all you have to do is make a choice.|"because Space IS the 
But the question is, how do you figure out that    |  Final Frontier!"
first part."dann Cutter dcutter@oregon.uoregon.edu
|
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help for Sorcerer
Date: 21 Jul 92 17:48:40 GMT
Organization: Georgia Institute of Technology

In article <glover.711698740@s1.elec.uq.oz.au> glover@elec.uq.oz.au (Stuart Glover) writes:
>I am about half way through the Infocom game, Sorcerer, and am stuck on a particular
>problem.  How do you get those scrolls out of the cannon.  Also is there any user
>for the waxer or is it just a red herring.
>
>Any help would be greatly appreciated. Thanks in advance,

There are many scrolls in the cannon.  They are all identical.  I wonder why?
(Yes, this is a hint.)  If you need more help, email.


-- 
Jorge Diaz                       | "You're outmanned, you're outgunned, you're
Georgia Institute of Technology  |      outequipped what else have you got?"
Office of Information Technology | "Guile."
ccoprdj@prism.gatech.edu         |      -- Riker and Worf   "Peak Performance"
Newsgroups: comp.sys.ibm.pc.games
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Subject: SWotL aircraft
Organization: Honeywell Air Transport Systems Division
Distribution: na
Date: Fri, 24 Jul 92 15:18:46 GMT

In article <1992Jul24.044908.22547@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:

> Judging from one of the docs, it doesn't look like SWOTL varies the >maneuverability for any of the planes.  Is this so?  Can any SWOTL experts >attest to the turning ability of the planes?  I'm not sure of this as the
>B17 certainly handles like a semi.

First, I agree that SWotL isn't much of a flight simulator in the
sense that Falcon is. So what - it's the only game in town that
lets you fly any of these planes in any sense. There is a modicum
of difference between planes, e.g., the 190 and 109 are nearly
identical in terms of turning ability, but the 109 is much more
likely to develop engine damage/oil leaks after attacking bombers, 
the 229 will out-turn anything on the screen, the 163 has a hell of
a lot better glide characteristic than the other planes, the jet
engines seem crankier than the piston. For my money, SWotL is a better
buy than Falcon because a) I don't need a Cray to run it, b) I LOVE
those planes. Now, if some enterprising software house would make a
Falcon-style 109/190/262 simulator, maybe I'd invest in the appropriate
hardware. (I'm STILL WAITING for an He 219 and/or a Mossie add-on, boys,
how about it???)

Mark Shanks
From: bise@girtab.usc.edu (Daniel W. Bise)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HardBall III
Date: 23 Jul 92 15:42:47 GMT
Distribution: na
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu

In article <1992Jul23.123547.32286@Cookie.secapl.com> adrian@Cookie.secapl.com (Adrian Feliciano) writes:
>I posted a message asking for the crack to get rid
>of the code wheel stuff and I just want everybody to
>know that I went out and PURCHASED the game.  I did
>not steal it!

>I sent a personnal message to Mike Benna explaining
>my actions..

What's this? Have we been so beat up by the software authors here
that we have to explain ourselves to them every time we want a
crack for one of their games that treats us like a criminal?

I hope you got Mike's blessing or you'd better not crack that
game!

.-------------------------------------------------------------------------.
| Daniel W. Bise		      "My life must be an alpha version!" |
| USC School of Architecture (finally graduated!)     bise@girtab.usc.edu |
| Sysop, PATCHBAY BBS (818)441-3965             71601.1752@CompuServe.com |
| HST/V.32 - Wildcat 3, Tomcat EMail, Win3/Fonts, PC Soundcards, Graphics |
`-------------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: gwf@sapphire.bellcore.com (George W. Fleming)
Subject: Civilization vs. Rail-Road Tycoon
Organization: Bellcore, Livingston, NJ
Distribution: na
Date: 30 Jul 92 14:03:06 GMT
Summary: what's the difference?

Seeing all the discussion on the net on Civilization makes me think
that it must be a pretty good game.  Is this the right conclusion?

From what I can tell, this game is similar to Railroad Tycoon, which
I have played a while back, although not with a whole lot of success.
Are these games sufficiently different enough to make Civilization
worth getting?

Thanks.


-- 
-------------------------
George W. Fleming
gwf@sapphire.bellcore.com
-------------------------
Newsgroups: comp.sys.ibm.pc.games