HDTenEightyP/NetNews huggingface dataset:
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Re: ANOTHER emulator for the Amiga
Date: 11 Apr 92 06:20:04 GMT
Distribution: usa
Organization: University of Texas at San Antonio

In article <1992Apr10.212259.5890@CS.ORST.EDU> cowgilc@tsunami.CS.ORST.EDU (Clayton Neil Cowgill) writes:

>Wrong about sound. :-) The Z-80 is involved with sound, but the actual
>sound generation is handled by a Yamaha FM sound chip. Sorry to
>disappoint, but it just can't be done. Think about it: the Genesis has 64
>colors simultaneously displayable. Amiga can't go above 32 without pain
>and suffering. (You could use half-brite, but that isn't the same as 64
>colors- it's just a base pallette with differing brightnesses.)

They do mention that, though their software is setup to give the closest
pallete possible with the half-brite (usually pretty close since most
things on the screen are light-source artworked), there's no guarantee
of it being fully there... BUT they are employing new software HAM-mode
technology to allow for a HAM-mode display (which would be better for a
faster processor, of course), and the "fringing" effect is something they
specifically mention they've overcome.

>The
>Genesis' sprites are *lots* larger than the Amiga's modified Atari 800
>sprites. The Amiga would have to use BOBs for sprites. Lots of cycles
>there.

Can't be too bad; I've seen games on the Amiga do lots more on-screen with
the blitter than I ever saw a Genesis do (without slowing down/flickering).

>The Genesis' dual playfield mode can be achieved on the Amiga, but
>with a limited number of colors-- won't look the same. Won't work. Nope.
>Not a chance. (If you want to try rendering FM sounds into 8bit DAC
>wavetables, then recombining 6 into 4 feel free. It takes a *long* time.

This is probably exactly what the sofware programmers did (they certainly
wouldn't program a synth routine; that would be a waste).  Apparently, they
felt there was no problem with turning Genesis sound into Amiga sound (except
recombining the voices), as they didn't mention any difficulties.

>						-Clay
>
>################===============-----------===============################
>Clayton Cowgill                                 cowgilc@prism.cs.orst.edu
>Head Consultant                                 Lab: (503) 737-2435
>Oregon State University CS Dept.                Home: (503) 754-2806
>Corvallis, OR 97330                             Office: (503) 737-4466


-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
From: wingk@wkuvx1.bitnet (doc Nightmare)
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.
Date: 13 Apr 92 02:16:30 GMT
Organization: Western Kentucky University, Bowling Green, KY

In article <1992Apr9.114614.13282@umiami.ir.miami.edu>, dlk0ms9s@umiami.ir.miami.edu writes:
>  
> In article <Ydsw8Mi00Vok0M7EgY@andrew.cmu.edu>, Isao Takeda <it05+@andrew.cmu.edu> writes:
>> 	<57030@cup.portal.com>
>> Distribution: usa
>> Lines: 20
>> 
>> 	Hello, 
>> 
>> 	I recently talked to a friend of mine.  He owns Amiga.  He started
>> bragging about how his Amiga is superior to my Genesis in every single
>> way.  He mentioned the inferiority of Genesis' ability to display colors
>> on one screen (64/256).  He said that Amiga can display 4096 out of
>> INFINITE colors.  I could not believe him, and I still cannot believe
>> him.  He said something about RBG.  I can believe something like 512 out
>> of 32768, but 4096 out of INFINITE colors?  Does he know what he is
>> talking about?  Can you computer experts verify the credibility of his
>> statement?  
> 
>    A STANDARD Amiga can only display 32 out of 4096 colors.  With special
> software and hardware modifications the Amiga can go to 4096 out of 4096.  Now
> there are other boards to add on for more colors, but that is it.  Personally,
> I do not own an Amiga anymore, I sold it 4 years ago for an Atari ST, but the
> Amiga is a good graphics machine.  It is now behind the times.  Technology has
> passed it, and the ST.  But remember, the Amiga was ORIGINALLY designed as a
> games machine for the old Atari.
> 
> Mark Santora
> 

          Excuse me? When did Commodore design anything for Atari?
 
         And with the Toaster and 24-bit video , 16.8 million is possible.

      Far be it from me to insult any computer system, but the Atari ST

      is the one behind the times.
-- 
           -doc Nightmare

 Email: Wingk@wkuvx1.bitnet

                 "Oh ice-cream bar, with your ever so nutty covering..."
From: 02106@brahms.udel.edu (Samuel Ross)
Newsgroups: rec.games.video
Subject: Atari 2600  stuff for sale
Date: 16 Apr 92 15:55:00 GMT
Distribution: usa
Organization: University of Delaware


I have a Sears Tele Games (same as Atari 2600) for sale.  I don't
know if it works but it is good for spare parts.  No power pack!
Give me $6 + shipping and it's yours.  I also have some joysticks for
the 2600, make me an offer!  I also have the following Atari 2600 games
for sale.  I would like to sell them in lots but I will consider all
offers

Bowling *
Mega Force
Tron Deadly Discs *
Pitfall
Indy 500 (no controllers) *
Star Voyager *
Realsports Baseball
Pole Position *
Brain Games (no controllers) *
Human Cannonball *
Street Racer *
Missile Command *
Star Raiders
Space Invaders *
Dragster *
Warlords (need paddles) *
Demon Attack *
Tennis
Target Fun *

* means that they come with instructions.  Shipping is negotiable.  I am
also willing to trade the above for Genesis carts (I dont mind trading 
multiple atari carts for Genesis carts.  Make me an offer!)  Let the bidding
begin!  I will take the best offers on the above.


Sam
02106@brahms.udel.edu




PS  I am still looking for the Bonanza Brothers, Castle of Illusion, Strider
Road Rash for the Genesis.
Organization: City University of New York/ University Computer Center
Date: Monday, 13 Apr 1992 08:07:24 EDT
From: <SJSBH@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject:    ActRaiser (SNES) help needed..

   Currently, I am in BLOODPOOL and have built up the city north of the river.
I was told to teach these people how to build bridges. I need a bridge to
continue this simulation. Anyone know how I go about building these bridges?

   This game is good with outstanding music, but the action sequences are a
bit short, and the simulation mode is too long.

   Thanks for any help......Steve
From: davidhal@yang.earlham.edu
Newsgroups: rec.games.video
Subject: RE:SHENG LONG WAS A JOKE! IT'S BULLSHIT
Date: 6 Apr 92 16:48:28 GMT
Organization: Earlham College, Richmond, Indiana

THE SHENG LONG CHARACTER WAS AN APRIL FOOL'S JOKE PUBLISHED IN THE APRIL 
EDITION OF ELECTRONIC GAMING MONTHLY. THE EDITORS OF EGM ARE QUITE ADEPT 
AT MANIPULATING AND CREATING IMAGINARY VIDEO GAME PICTURES. THEY 
DEMONSTRATED THIS DECEPTIVE ABITLITY LAST YEAR WHEN THEY PUBLISHED AN 
APRIL FOOL'S JOKE IN WHICH THEY GAVE A CODE THAT MADE SIMON BELMONT APPEAR 
IN TMNT FOR THE NES. THEY PROVIDED VERY CONVINCING PICTURES TO BACK UP THIS CODE
AND FOOLED NEARLY EVERYONE. "SHENG LONG" IN JAPANESE MEANS DRAGON PUNCH- 
IT IS THE NAME OF A MOVE IN STREET FIGHTER II, NOT A PERSON( RYU AND KEN'S 
DEVASTATING JUMPING UPPERCUT).
THIS IS HOW YOU DO THE SHENG LONG MOVE:
FORWARD,DOWN,DOWN&FOWARD,FORWARD&PUNCH

A FEW OF THESE WILL PUT M.BISON IN TRACTION FOR A MONTH.

P.S. I JUST GOT A VAX ACCOUNT THREE DAYS AGO. THIS FORM OF EXCHANGING GAME 
INFO IS PRETTY COOL. IT'S ALSO A GREAT NEW WAY TO PROCRASTINATE WRITING 
HUMANITIES PAPERS. SERIOUSLY- DOES ANYONE HAVE ANY NEW INFO ON SHINING 
FORCE(THE SEQUEL TO SHINING IN THE DARKNESS). ALL I KNOW IS THAT IT'S A 12 
MEG RPG THAT WILL RETAIN MOST OF THE GAME PLAY FROM THE ORIGINAL, THE 
BATTLE SCENES WILL BE ANIMATED SIMILAR TO PS2 WITH BACKGROUNDS, AND IT'S 
SUPPOSED TO COME OUT IN THE FALL.


TALK TO YOU AFTER CHEM LAB!   

-DAVE HALPERN, EARLHAM COLLEGE
From: echong@porpoise.ecn.purdue.edu (Edwin Chong)
Newsgroups: rec.games.video
Subject: Lynx games for sale
Summary: Lynx games for sale
Keywords: Lynx, carts, for sale.
Date: 13 Apr 92 15:21:23 GMT
Distribution: usa
Organization: Purdue University Engineering Computer Network

Lynx games for sale:

- Gates of Zendecon
- Zarlor Mercenary
- Blue Lightning

Includes original box and manuals.

Each: $25 including packaging and shipping, o.b.o.

Ed Chong
echong@ecn.purdue.edu
From: din@grad1.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: HELP: got cheated by Ka-kei Wai of kwai@magnus.acs.ohio-state.edu
Date: 9 Apr 92 17:35:02 GMT
Article-I.D.: netnews.73447
Organization: University of Pennsylvania

In article <22564@sales.GBA.NYU.EDU> ttom@sales.GBA.NYU.EDU (Tung Yuen Tom) writes:
>I had been cheat by 
>
>kwai@magnus.acs.ohio-state.edu
>Ka-kei Wai
>4, Haverfield House
>112, W. Woodruff Ave.
>Columbus, OH 43210
>
>Recently we made a deal of $100 for my three SNES games.
>I send him the games and he had send me the check.
>The only problem is that the check bonced!
>Since then, I had send him many e-mail with no reply.
>Please tell me is there anything I can do, anyway I can get my
>money or games back?

I have been cheated by this b*st*rd, too... No, I'll say it.  He's
a BASTARD.  I sent him 5 Turbografx-16 games for $90.  His check
bounced.  The reason?  His account was CLOSED!!!  I called Bank One
in Columbus, OH (his bank) and they couldn't give me any info on
his whereabouts.  Information (614)555-1212 couldn't give me a
number.  If anyone out there has any further info on this
guy, please let me know.  I remember he posted something about a
Mac IIci for $3000.
---------------------------------------------------------------------------
Clarence K. Din                                                   "scholar"
Programmer Analyst II, Language Analysis Center, University of Pennsylvania
"Flame me, not my employer.  My opinions are my own!"
din@grad1.cis.upenn.edu
From: 02106@brahms.udel.edu (Samuel Ross)
Newsgroups: rec.games.video
Subject: Still looking for Bonanza Brothers
Date: 13 Apr 92 21:03:17 GMT
Distribution: usa
Organization: University of Delaware

I am still looking for a copy of the Bonanza Brothers!  If you want to sell
it, send me email!


Sam
02106@brahms.udel.edu
From: jadorety@eos.ncsu.edu (JAMES ALLEN DORETY)
Newsgroups: rec.games.video
Subject: Re: Atari's Jaguar..is it real?
Date: 15 Apr 92 02:52:29 GMT
Reply-To: jadorety@eos.ncsu.edu (JAMES ALLEN DORETY)
Organization: Project EOS - North Carolina State University

I think that the absolute smartest thing they could do is make it backward
compatable with Atari ST games, but make it so that the system is faster,
and much more dedicated to graphics and sound.  In the beginning, companies
could simply manufacture ST games for cartridge (maybe even 3 1/2" disk?).
Later on, when the system sold well, they could write machine specific games
to take advantage of such a machine's superior hardware.

In this way, you avoid 3rd party publishing jitters, while not resting on
your butt in superior hardware.  I don't know about you guys, but most of
the games I've seen on SNES are nothing to screem at.  I haven't seen any
reason yet to get one.  My IBM is better IMO, and Atari computers RULE for
games.

Atari CAN win:

SNES: Same old crap.  With few exceptions, run/fly right, kill little guys, get
powerup, kill big boss.

Atari:  Need I even write here?  Think of the arcade conversions alone! (I'd
die for Race Driving!) Atari is pretty much the only voice of originality
in the whole game industry (''cept maybe Namco).

Anyway, that's pretty much the picture I get. If Atari makes a system and it
sells worth a darn, I will want it. (<notice period...)

_______________________________________________________________________________
If you would flame me, you would be worthless.
Support me, and you're probably the same!        jadorety@eos.ncsu.edu
                                                 Jim Dorety
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: TG-16: CD-ROM $149
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: na
Date: Fri, 10 Apr 1992 04:01:28 GMT

myc@aplpy.jhuapl.edu (Michael Y Chiang) writes:

>I would assume that you could use a Japanese Super System Card and a
>PCE -> TG-16 adaptor.  However, I'm not sure how much it would cost.
>I remember reading somewhere that the Super System Card was about $80
>and an adaptor is $20-30.  If this is the case, I might wait for the
>release of the PC-Duo (if it ever shows up this fall) to see if it has
>the Super System Card built in.  Does anybody know?



   The Super System Card won't be built in...however, it will be made available
in North America for about $80 dollars.

--
Richard J. Rauser   "I like fighting Chun Li.
rauser@sfu.ca        Especially when I slide under her legs and glance up."
WNI                                         -Dhalsim
From: lan7112@rigel.tamu.edu (NIEH, LEON ANTHONY)
Newsgroups: rec.games.video
Subject: Nintendo Campus Challenge
Date: 14 Apr 92 17:08:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

Just curious to see if Nintendo has come to your campus to promote their
SNES in their Nintendo Campus Challenge.  They came to Texas A&M 
University in early March (and therefore probably UT at Austin).  Nintendo is
supposed to visit 35 campuses across the US - just wondering what the other 33 
universities are.

Two parts to their bandwagon:  the contest part, where given 7 minutes, 
you attempt to rack up as many points as you can on Super Mario World, 
F-Zero, and Pilot Wings.  You must collect 50 coins, finish two laps, and 
complete as many parachuting stages (along with bonus stages!) as quickly as 
you can, respectively.  Point system: Mario world score x 1; F-Zero score
 x 100; and Pilot Wing x 10,000.  They gave away 1  SNES system along with 
the above three games as grand prize.  1st prize - $100, 2nd - $75, 3rd -
$50.  Two different prize categories - one for men, one for women.

The other part was a tent booth which allowed you to play games that were 
not released yet, e.g. Contra III, Rival Turf, Legend of Zelda III - A 
Link to the Past, Addams Family, Super Scope, etc.  Seems like the only
game not out yet that I saw there is Zelda III.  

I had a chance to play Zelda III for about 6 minutes (after about 5 minutes
a Nintendo "Plug" commercial comes on, interrupting and restarting all the 
games-arrggH!)  The game play is very smooth and they did away with the grid
system of movement.  Remember in Zelda I how you could move only in squares (
left, right, up, down).  In III, you can move in any direction.  Also, the 
messages are translucent, so they don't interfer with game play much.  

You first start off in your home during a thunder storm.  I only managed to
get to the King's castle before I ran out of time.  The game is pretty funny;
you can either chop down bushes (to look for secret items or fairies) or you 
can pick them up and throw them at your enemies.  The only only enemies I 
encountered in the game so far were these knights that looked somewhat like
Darknuts from the first Zelda.  

You can, of course, attack by swinging your sword.  Or, by charging the attack
button, you can make Link swing his sword in a 360 degree motion.  I couldn't
figure out the item menu, since the only item I had was a lamp and I didn't
quite figure out how to implement it.

Leon Nieh
Newsgroups: rec.games.video
From: lthompsn@polari.com
Subject: Re: The thread: DESERT STRIKE (Genesis/MD)
Organization: Seattle Online Public Access Unix (206) 328-4944
Distribution: usa
Date: Fri, 10 Apr 1992 00:12:55 GMT

In article <1992Apr8.142210.1347@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>Lee,
>
>could you clue us all in on a couple things about Desert Strike:
>
>Is there any randomness to the game or is everything the same each time you
>play it?
>
>Are there difficulty settings and if so how many levels?
>
>Steve

Sure.

1. No, it's the same each time you play it.  This actually helps since there
   are items that are only revealed by blowing up the surrounding structure.
   It's nice knowing where things are.

2. Difficulty is governed by who you select as co pilot.  For a big challenge
   they (EA) recommend a co-pilot who is a lousy shot and tends to jam with
   winch (which you use to pick up downed pilots, prisoners, supplies etc).

There are 4 "campaigns".  The first has 5 "missions" (things to do), the
second has more, and the third has about 8 or 9.    The game is pretty difficultand relies on very good eye-hand coordination.


-- 
+-------------------------------+--------------------------------------------+
|Lee Thompson                   | "Marvin?"                                  |
|uunet!polari!lthompsn          | "I'm all right... still very bad though."  |
|Alternate: lthompsn@polari.com |                                            |
From: ppplee@coos.dartmouth.edu (Pete Lee)
Newsgroups: rec.games.video
Subject: Oops
Date: 13 Apr 92 17:50:57 GMT
Distribution: na
Organization: Dartmouth College, Hanover, NH
Originator: ppplee@coos.dartmouth.edu

Hi again,
        Sorry about the multiple postings, my ignorance of exactly how posts
get sent has screwed me up.  Usually, I get some kind of confirmation that the
post has been sent, but I didn't get any until I actually saw the postings.
This is the first time it has happened to me, and it will also be the last.

Many apologies,
Pete
From: wombat@ccs.northeastern.edu (tat k mui)
Newsgroups: rec.games.video
Subject: Smash TV - Second time thru...
Date: 13 Apr 92 21:51:12 GMT
Organization: Comp. Sci. @ NU


Has anyone made it thru Smash TV after getting the turbo mode.  What happens 
if you get all 5 question marks again?  I made it to the room right before
the pleasure some and died.  My score was 45 million.  Its tough at turbo
mode.  I also had it set for 7 men and 7 credits per game.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Neo Geo: 8 Man review (awsome!!!)
Date: 14 Apr 92 15:11:48 GMT
Organization: Ericsson Network Systems, Richardson, TX

Robert keng writes:
>
> It is fast, fast, fast, and fast, a true testament to the power of
>Neo Geo! It is packed with action, HUGE bosses, speed, awsome soundtrack, and
                                    ^^^^^^^^^^^

I will never understand the big deal about this.

>Multi level scrolling, great sound effects and music, packed with
>action (your hands are never free), it has all the quality of a great game.
>You should see the 'high speed scroll' parts of the game: detailed, 2 layers of
>background scrolled at BLINDING speed, while the enemies fly all around you and
>scales with ease!

It might be a good game but you haven't given enough information other
than that it has great music, fast animation, scaling, and 
multi-plane scrolling.

>I used to doubt that the Neo Geo is all that it was hyped up to
>be, not any more!

Two complaints about the Neo*Geo, and these are not flames:

(1) Yes, it is a graphical wonder, but SNK has basically just released
rehashes of cliche' ridden games with souped up special effects:
Magician Lord, Nam 1975, Burning Fight, Fatal Fury, etc.  This may be
changing, I don't know.  You can get similar games for any other system
for 1/4 the cost.

(2) If you wait for the game to come to the arcade and pump money in it
ike crazy until you have thoroughly trounced it and are completely sick
of it, you will find that you have spent way less than the cost of a
new game.  $199 (+tax) translates into close to 800 plays.  I don't
think I have ever played a coin-op even close to 800 times.  I don't
think I've played most home games that much either.  A game better
be DAMN good if I'm going to dump $200 on it.
--
James Hague   
exuhag@exu.ericsson.se
Organization: City University of New York/ University Computer Center
Date: Tuesday, 7 Apr 1992 22:35:33 EDT
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject:    Genesis and SNES games for trade


I have some games that I would like to trade. I do not want to sell just trade
SNES
SimCity for lemmings or Legend of Mystical Ninja
Final Fantasy II or Smash TV for Romance of the Three Kingdoms 2

Genesis
Warsong or Rolling Thunder 2 for Buck Rogers or Star Odyssey
F-22 or Starflight for Y's 3 or Kid Chameleon

All of my  games are in good to excellent condition, please don't respond if
your games are not in good to excellent condition.
I will pay shipping to you, you will pay shipping to me.
All of my games come with manual and Box I would like the same

Raul
From: roy@ecgcurly.UUCP (Roy Kern)
Newsgroups: rec.games.video
Subject: Re: I did NOT get a F**KING LYNX!
Summary: hahahahahahahahahahahahahahaha.....
Date: 14 Apr 92 21:31:16 GMT
Organization: Motorola Cellular Cad Group

In article <rauser.702846784@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes:
> 
>    I DID NOT GET A F**KING LYNX! Some asshole broke into my account
> and posted that. 
> 
> --
> Richard J. Rauser   "I like fighting Chun Li.
> rauser@sfu.ca        Especially when I slide under her legs and glance up."
> WNI                                    -Dhalsim


Now *THIS* is funny......

Roy.
p.s.  Saw another Lynx TV commercial during Parker Lewis.  Atari must be big
on Sunday TV.  A good sign.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Commercials in games
Date: 15 Apr 92 12:59:46 GMT
Organization: Ericsson Network Systems, Richardson, TX

Tjerk Heymens Visser writes:
>
> I was just thinking about something. Wouldn't it be possible to make 
>commercials in video games? You can see commercials/adverts everywhere.
>In CD's, on Video tapes, on TV, on the radio, newspapers etc.... video
>games are one of the few products that have a big audience, but don't
>have any add's in them.

Well, in the days of the 2600 there were so-called promotional
games used as advertising:  Kool-Aid Man, Chase the Chuckwagon, etc.
And there are lots of current games which should definitely be considered
ads:  Micro-Machines, 7-Up's Spot, various toy-based games.  Then
there's Atari hawking it's other products on the billboards in
Checkered Flag for the Lynx.  None of this is exactly what you
wanted, but I'm pretty sure it has been done before.  The shareware
games from Moraffware include full-screen plugs for a math
coprocessor, if you want to count computer games.

> I thought of it when I heard that the Lynx development kit costs $5000,-
>This would be a nice way to finance such a thing for privateers.
>I don't know if the game companies (Sega/Atari/Nintendo/NEC) would allow
>it. But would any of you mind looking at a K-mart picture in stead of 
>some other screen while booting?

I don't think I'd like it too much; there's already enough
advertising in the world, I'd rather not see it in games.  But,
as you suggested, it might help out the little guys.  Unfortunately,
I don't think this sort of advertising would work.  If anything,
I'd start getting real annoyed at K-Mart for flashing up some
cheap ad before every game.
--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: rwheeler@tmax3.enet.dec.com (Rob Wheeler)
Subject: Re: HONEST PEOPLE ASSOCIATION
Reply-To: rwheeler@tmax3.enet.dec.com (Rob Wheeler)
Organization: Digital Equipment Corporation
Date: Wed, 8 Apr 92 16:38:14 GMT

In article <92099.101325LAPBH@CUNYVM.BITNET>, SHADOW <LAPBH@CUNYVM.BITNET> writes:
|>
|>These people have proven that they can be thrusted.
|>
|>
|>ThAnX,   Shadow
|>

Have you thrusted these people yourself? 8-)

I'm sorry...I couldn't resist

-R
From: steve@hpdmd48.boi.hp.com (Steve Petrie)
Date: Sat, 11 Apr 1992 15:49:21 GMT
Subject: Zelda for SNES in May
Organization: Hewlett Packard - Boise, ID