HDTenEightyP/NetNews huggingface dataset:
From: s915074@otto (Vitor TEN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for MULE
Date: 15 Nov 92 22:27:35 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

Does anyone know if and where I can get a game called MULE for the pc.

Thanks in advance
s915074@otto.bf.rmit.oz.au

Newsgroups: comp.sys.ibm.pc.games
From: jtf9s@poe.acc.Virginia.EDU ()
Subject:  Help--.uu files
Organization: University of Virginia
Distribution: comp
Date: Wed, 18 Nov 1992 19:13:47 GMT


	I have recently been sent a uuencoded file via email.  I saved
the file and uudecoded it, with the resultant output xxx.uu.  What is
the next step toward creating an executable ibmpc file?  What is the
decompression method for .uu files?
	Any suggestions would be appreciated.
Jim
From: u4657abl@elm.circa.ufl.edu (Marv Conn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ATTN. MAXIS GAME OWNERS: ever get anything?
Keywords: Maxis, SimCity, SimEarth, El-Fish, SimAnt
Date: 16 Nov 92 04:48:10 GMT
Organization: University of Florida, Gainesville


I got a letter from them yesterday asking if I wanted to upgrade all of
my Maxis stuff to run under windows.  I guess they do look at the reg
cards!
From: tongth@studsys.mscs.mu.edu (thong tong          )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Terminator 2029: Any impressions?
Date: 20 Nov 1992 00:36:42 GMT
Organization: Marquette University - Department MSCS
NNTP-Posting-Host: studsys.mscs.mu.edu

Yes, me too....any info on T2029 would be appreciated.
tongth@studsys.mscs.mu.edu
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3D vs. Spear of Destiny: Checklist of differences?
Date: 17 Nov 1992 13:38:08 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, c9108932@frey.newcastle.edu.au (Simon Ferrett) says:

>is there any interest out there for a map editor for SOD? The thought
>crossed my mind as a spare time after the exams type of project...
 
   Actually, it should be possible to tweak the existing mapedit
programs (mapedit, wolfmap).  I renamed all of the .SOD files as
.WL6 files, and wolfmap read the maps in.  Sort of.  Since some of
the walls and objects are new ones, they fell into the 'Unknown'
realm and so weren't displayed.  If they were defined, however....
   How about it, map editor authors/C gods?  (If I understood C, I'd
do this myself, but I don't.)
 
                -EMeyer
 
-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
From: chri4000@w252zrz.zrz.tu-berlin.de (Christian Klass)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KQ6 Bookworm
Date: 17 Nov 1992 15:36:39 GMT
Organization: ZRZ der TU-Berlin
Distribution: world
NNTP-Posting-Host: w252zrz.zrz.tu-berlin.de

Hello Linus,
have you tried to TALK to him? I think you can also click
on the books where he is comig out (use the hand-symbol).

Hope this helps,
                 Chris
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein's game 6, level 2: secret passages
Date: 23 Nov 92 16:30:26 GMT
Organization: Digital Equipment Corporation


In article <1992Nov23.030506.23690@hobbes.kzoo.edu>, k044477@hobbes.kzoo.edu (Jamie R. McCarthy) writes...
->Level 2 of game 6 has the long corridors around the outside of a square.
->It's not particularly noteworthy except that there's a section which,
->you can see, has lots of treasure and extra lives and so on, but which
->is ostensibly unreachable.
-> 
->Once, I happened to find a lot of secret passages in the red brick area
->of the level.  Unless my memory's playing tricks, I was wandering around
->there for quite a while, and ended up pushing enough blocks to lock
->myself in with no escape.  Now, when I go back, I can only find two
->secret blocks, and the second one doesn't lead anywhere.
-> 
->What's the story?  How do I get back?  Is there anything in there, like
->maybe the way to the extra lives?

yes, the way to the goodies is through the red brick maze. It is devilish
in that the entrance can be blocked by pushing a wall in a different room.
The key to any maze is careful mapping.

Steve
Newsgroups: comp.sys.ibm.pc.games
From: pclink@cheops.qld.tne.oz.au (Rick)
Subject: Re: Wing Commader I- Protect the Ralari
Keywords: WCI
Organization: Telecom Australia, TNE Computer Support Services
Date: Mon, 23 Nov 1992 03:22:35 GMT

maxc0452@ucselx.sdsu.edu (Legene) writes:

>    Once I fought off all the attacking ships and was a long way from the
>tanker, so I headed back toward the tanker and then it dissapeared.  Gone.
>When I got back to the Claw the Captain/whatever said, "Don't worry about it.
>No one could have saved that tanker.  Command badly underestimated the enemy
>strength in this sector." or words to that effect.
>      So I tried again.  This time I fought off all the enemy and
>was following the tanker when <BLAM> the thing just blows up.  The
>nearest enemy (I blew them up afterwards) was something like 11,000
>kilometers away.  I got back to the Claw, and the same message.
>     I hate that.  Maybe I'll try it again, with the cheat.  I don't
>think that'll help, though.  I think the transport has a Kilrathi saboteur
>on board.  Oh, it wasn't a tanker, it was a transport full of
>evacuating women & children.
>     Of course, to get to that mission you have to do really bad for a long
>time.

This occurs when you're in Hell's Kitchen - the losing path.  I haven't
been able to save the transport either - it's a pointer to the coming
rout of Humanity.

Incidentally, having played all the way through several times now, I
now only start WC to play the hard missions - saving the Ralari, or
the final losing mission - 5 flights of Kilrathi, with aces.  Try
this:
	wc Origin s13 m3 l

Rick.
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Maxis extortion? (was:Re: ATTN. MAXIS GAME OWNERS!!!!! (SimXXXX, etc.)
Date: Tue, 17 Nov 1992 23:44:51 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b63519.student.cwru.edu
Keywords: maxis, simsity, simant, simearth, simrobots

In article <Nov.17.17.45.04.1992.8455@ruhets.rutgers.edu> zweldron@ruhets.rutgers.edu (Matthew Charlap) writes:
>>uprades to their DOS games for only $19.95 plus $5.00 shipping.  Some of
>>the new versions have new features, bug fixes and AdLib/SoundBlaster
>>support.  The offer is available until 12/31/92.  Oh yeah, you have to send
>                                     ^^^^^^^^^
>
>Maxis doesn't release bug fixes to registered users for free? Does this mean 
>that if I buy a game from them that doesn't work properly, it will cost me 
>an ADDITIONAL $25 every time a patch comes out? I hope not. I haven't 
>purchased any Maxis software as of this time, and if this is true, I never
>will.
>Will someone please shed some light on this?

If you had read the first post a bit better, you might understand...

What Maxis is offering is the _Windows_ versions of the games as an upgrade 
from the DOS versions. This is _not_ a bug-fix patch, it is an entirely new 
program. (Porting to Windows is a non-trivial task.)
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: ratava@maths.tcd.ie (Michael McCarthy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Reorg: Suggestions for possible subgroups?
Date: 16 Nov 92 20:50:17 GMT
Distribution: world,local
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.

ariz@sulo.otol.fi (A Salmela) writes:

>From article <rdippold.720213654@qualcom>, by rdippold@qualcom.qualcomm.com (Ron Dippold):
>> In article <23OCT199202362070@violet.ccit.arizona.edu> f67700241@violet.ccit.arizona.edu (Greg Franklin) writes:
>>>
>>>air-combat: For air combat games/simulators (WC, Falcon, F-15 Strike Eagle)
>>>
>>>sports:     For sports games (Hardball, John Madden Football, etc.)
>>>
>>>frp:        For fantasy/role-playing games (Ultima, Wizardry, etc.)
>>>
>>>arcade:     For arcade and action games (Centipede, Street Fighter, etc.)
>>>
>>>simulation: For non-air-combat simulations (SimCity, Civilization, etc.)
>>>
>>>piracy-debate: For the obvious.... :-)
>> 
>> If you do this, you need a "misc" group for the catchall stuff.
>> -- 
>> A list is only as strong as its weakest link.  -- Knuth

>I dont know about anything else, but "hints" and "bugs/problems" would be
>great!

A "for-sale" group would be great as well.

I don't agree that a good kill-file will eliminate most of the volume. 
I get very tired going through 100/150 articles AFTER my kill file
has gone through it. The problem is, that most of the volume is made
up of people who don't use naming conventions, and who usually ask FAQ's
If the news-group were to be split up, we could have more comprehensive
FAQ's in each newsgroup, and we could have better discussions. 
I think people will get a lot more satisfaction out of the games group(s)
if they can just read what they're interested in. 
And that, after all, is what the Usenet is for. 
Some people say that it will cost the net.community more if we split up
this newsgroup. I don't think that's true. It may cost the central machines
a bit more (then again, on my site, we get about fifteen new newsgroups per
week, so what's a bit of reorganisation going to add to the costs?), but
it will save the single machine, single account people a lot of money,
by not having to download newsgroups about subjects they don't care 
about. (At least, I'm under the impression that these people can choose
which newsgroups they get. Maybe someone could enlighten me?)
Anyway, when (if) there is a CFV for reorganising votes, I will definitely
vote YES.
From: dong@umiacs.umd.edu (Dong Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV: the *.pic format
Date: 19 Nov 92 06:34:09 GMT
Organization: UMIACS, University of Maryland, College Park, MD 20742

Has anyone figured out the *.pic format used in civ yet ?

I like some of the pictures and want to convert them to other popular
format.
Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: FOR SALE: Falcon 3.0 & Operation Fighting Tiger
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 19 Nov 92 23:57:47 GMT

I've got a mint-condition copy of Falcon 3.0 & Operation Fighting Tiger.
F3 is on 5.25" disks and OFT is on 3.5".  I've also got the latest patch
for OFT.  It comes with a brilliantly done set of manuals and takes about
15 megs total.  Works great on a 486, but not so hot on my 386SX/25.  I
bought both at Electronics Boutique for $85, and I'll sell it here for $65,
including shipping.  E-mail your responses, please.  Thanks!

Eushuk

-- 
-----------------------------------------------------------------------------
Eushuk Hong                                             Sophomore, Psychology
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Space Invaders?
Date: 22 Nov 92 01:20:50 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

From article <70800007@hpcc01.corp.hp.com>, by reed@hpcc01.corp.hp.com (Perry Reed):
> Does anyone know where I might be able to find a
> shareware/freeware/cheap PC version of the arcade classic Space
> Invaders?
> I would like either a Windows, or a DOS version.

THere is one called Clone Invaders. I pretty good VGA space-invaders game.
I don't know if it is still out there, but it's file is CLONEINV.xxx
xxx is ther extension. I think it is a ZIP, but I am not certain.
-- 
--Matthew Charlap
-------------------------------------------------------------
This is STILL a test of the .signature 
If this were a real .sig file, something else would be here, not just a name.
Newsgroups: comp.sys.ibm.pc.games
From: David.White@launchpad.unc.edu (David White)
Subject: Re: Star Control II Questions
Organization: University of North Carolina Extended Bulletin Board Service
Distribution: na
Date: Mon, 23 Nov 1992 14:50:26 GMT

>SPOILERS COMING


>
>I am looking for the Caster to contact the races under the shield. The spethi
>said they got one from the umgah. How do i get one?

Ally with the Spathi and visit their homeworld after their sphere of
influence disappears.  Or visit Arcturus.

>I understand the twho factions of the um-gah are rotating around the galaxy and
>will fight it out. When is that?

The Ur-quan, not the umgah.  And they're fighting now!

>the helix is in thraddash space where it is there?

On their homeworld, which is in Persei somewhere (I think they tell you.)

>a heard that you have to go back to mycon to get the artifact when they go to
>organia. i didn't do that what happens?

I haven't done that yet - how'd you get them to move?

>i got the female shofixti and gave it to the male to propogate the species.
>now i need to prove to the yehat that the shofixti are reborn. I cannot find
>the males they are probably to busy :-). Any ideas.

Eventually, the Shofixti will make it to your starbase.  Build at least
one Shofixti scout and go to the Yehat with it.

=-=-= David =-=-=
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: Re: When is Formula 1 Grand Prix / World Circuit coming?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 24 Nov 1992 03:27:39 GMT

tax@tolsun.oulu.fi (Samuli Takala) writes:

>Does anyone know when Microprose is going to release their Formula 1 Grand Prix
>(or is it World Circuit for PC)? I'm waiting eagerly for this game but have to
>settle for the old Indy 500 for the moment.

Have you seen the demo version?  It is utterly fantastic.  I just don't
believe that the actual game can play as good as the demo appears.  It's
the suped up Indy500 we've all been waiting for.

(I grabbed it from wuarchive.wustl.edu in the /pub/MSDOS_UPLOADS/demos
 directory - you'll recognize the name)

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca
From: ma@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Strip Poker program?
Date: 23 Nov 92 18:16:28 GMT
Article-I.D.: cc.1992Nov23.121628.61192
Organization: Utah State University

I am new in this group. I think the StripPoker is a nice game. But the one
I had was more than ten years old. There must be new ones making use of
the new graphics tech., VGA, etc. Could anyone tell where to get a copy of
the Strippoker program for IBM? Please post or e-mail any information.
Ma
ma@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Games for sale...
Keywords: games
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 20 Nov 1992 16:39:37 GMT

I've got a few duplicate games I could sell to anyone who's
interested...

Laura Bow 2: The Dagger of Amon Ra - Sierra On-Line - $35.00
Eye of the Beholder II - SSI - $28.00
Police Quest 1 (VGA Edition) - Sierra On-Line - $20.00
Rex Nebular and the Cosmic Gender Benders - $38.00
Harpoon Challenger Pak - Three-Sixty Pacific - $45.00
Cyber Empires - SSI - $28.00
Quest for Glory 1 (VGA Edition) - Sierra On-Line - $25.00
Darklands - Microprose - $38.00
Jack Nicklaus Signature Tour Courses: Vol. 1 - Accolade - $12.00
B-17 Flying Fortress - Microprose - $38.00
Realms - Virgin Games - $20.00
Battletech Powerhits - Activision - $32.00
Prophecy of the Shadow - SSI - $28.00
Aliens Ate My BabySitter - Formgen - $20.00
Megafortress Missions: Operation Skymasters - Three-Sixty - $15.00
Conflict: Korea - SSI - $28.00
V for Victory: Utah Beach - Three-Sixty - $38.00
Spelljammer: Pirates of RealmSpace - $30.00
A-Train Construction Set - $20.00

Add $3.00 for shipping.

Please email arranging delivery.  Thanks.  You'll have a lot of fun 
playing these games.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Subject: Re: wiz7
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 1992 03:05:53 GMT

Ch'ng Eng Leok (MM) (engleok@iti.gov.sg) wrote:
: Hi,
: 
: Currently, I'm stuck at a few places... Hope that you can help me out.
: 
: 1) At the Funhouse(Real Killer). I've solve the "Painted Ball" and the 
: "Wooden Dowel". However, I'm stuck at the ball like slot. Where can I find 
: the ball? I've explore the entire place. Moreover, when I've inserted the 
: "Wooden Dowel", It tells me nothing happens. Is that suppose to be the case
: ?
:
You need to solve the water-slide puzzle.  You can get there by passing
through the rotating trough (hiting the bull's eye with the painted ball
closes one of the pit and you can now pass safely through the rotating
thing).  You need to get the bowling ball for the slot and this is
obtained after you managed to solve the water-slide.
 
: 2) At Munkharama, I've solve the palace of dreams and the beans problem. 
: However, I stuck with the statue and Master Xheng. How and where do I find 
: the things that will activate the statue when I've already have the 
: moonstone. Moreover, I've gotten the 5 flowers and the Holy water. By 
: mixing it, I got the snakespeed potion. What am I suppose to do with it?
:
Using the moonstone at the statue will teleport you to the temple
underneath the city.  Potion - Just drink it to get snakespeed skill.
 
: 3) At the Whirlpool cave, I can't seem to get across the lake of slat water
: . Can you tell me how it can be done?
:
You need the egg that is obtained from the museum in New City.
 
: Let me say thanks it advance!
: 
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Mouse Wheel
Organization: Los Alamos National Laboratory
Date: Fri, 20 Nov 1992 18:02:06 GMT

Anyone try that "Mouse Wheel" contraption?  Made by the company that
makes the Mouse Yoke.  Apparently it just ties the rotational motion of
the Wheel to the L-R movement of the mouse's ball.  Does this give
a better feel in driving sims than joystick or normal mouse control?

Seen it advertised bundled with Stunts (which I have), and in Radio
Shlock with R&T: GPU (which everyone says sucks).  Is it available
without the bundle?

Dave Masten
masten@beta.lanlgov
Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: TSN is cheaper than MPGNet?
Organization: Lockheed Missiles & Space Company, Inc.
Date: Thu, 19 Nov 92 16:54:00 GMT

In <1eg888INNe87@usenet.INS.CWRU.Edu>, Scott Butler writes:

>In a previous article, parker@ccwf.cc.utexas.edu (Bryan Parker) says:

>>In article <Bxo9Gw.KIA@icon.rose.hp.com> andy@hpsmo100.rose.hp.com (Andy Young
>>>TSN works on a flat fee basis. $12.95 per month for 30 hours access, plus
>>>additional fees for additional services, such as SierraLand, MedievaLand,
>>>and LarryLand.
>>
>>Well, dammit, what are those additional fees??!?!?!  I bet $12.95 doesn't
>>get me squat in the way of online gaming, does it?  Do they have local nodes
>>in most major cities?
>>
>>
>>
>The additional fees are $2 for the "Stamps" option (for a personal mailbox
>to send notes and receive notes with), and (at last glance) $4 a month for
>SierraLand, MedievaLand, and LarryLand (that's $4 EACH).

>The games with the basic service include checkers, chess, hearts, gin
>(I think) and cribbage.  You can also chat with other players online
>(including during games) and can take part in IRCish conferences.

>The $12.95 basic fee is pretty reasonable, I think.  They have access thru
>Telenet, so there's plenty of local access points.  I have the Stamps
>and SierraLand options.  SierraLand features Paintball, Graffiti (like an
>interactive paint program, I think), "Boogers" (no idea), Mini Golf,
>and Red Baron.  The Red Baron is what I got it for....but it will tax
>your patience if you have a slow machine (less than, say, 25mhz).  I've
>got a 16mhx 386s(u)x at home and it's barely playable.  I took it in to
>work and installed it on my 486/33 to see if the problem was communication
>(currently the fastest you can connect is 2400 baud) or machine speed.
>As I suspected, the game was a lot smoother on my 486, but at 2400
>baud the opposing players are still too "jumpy" for me.

>I've played with their online RPG (in MedievaLand) a little bit.  While
>I'm still going to explore it a little more (least while it's free!), my
>first impression is "this isn't going to make me give up MUDding anytime
>soon".....

Do you know if TSN has any plans to upgrade to 9600 or 14400 baud any time
soon?  We had an el-cheapo 2400 modem for years, and now that we finally
shelled out the bucks for a 14400 baud modem, we're a little bit spoiled...


Tim Irvin
*****************************************************************************
"Dammit, Jim!  I'm a programmer, not a doctor!"
Newsgroups: comp.sys.ibm.pc.games
From: merklin@athena.mit.edu (Jimmy Y Kwon)
Subject: The Incredible Machine - Puzzle 8
Keywords: game bytes magazine
Organization: Massachusetts Institute of Technology
Date: Tue, 17 Nov 1992 01:51:03 GMT

I have solved puzzle 8 in a couple of ways, but I have a question:

One way that I solved puzzle 8 was to put a seesaw above the cage, tie
the ropes accordingly so that when the balloon rises, it would push up
on the lower seesaw, which would make the upper seesaw pull up on the
cage, releasing Pokey the Cat. This way, it would seem that the
balloon had enough force to push up the seesaw, which eventually
pulled up the cage. Based on this, the balloon was able to pull up the
cage. However, when I simply tie a balloon to the cage, the balloon
does NOT pull up the cage. This seems strange because there appears to be
no mechanical advantage in the seesaws. Am I correct in this observation,
or am I missing something funny here?

-Jimmy
merklin@au-bon-pain.lcs.mit.edu

Newsgroups: comp.sys.ibm.pc.games