HDTenEightyP/NetNews huggingface dataset:
From: sl7sg@cc.usu.edu
Newsgroups: rec.games.netrek
Subject: Re: Port -1 and MetaServerII
Date: 11 Dec 92 14:27:55 MDT
Organization: Utah State University

In article <1992Dec11.112349@cs.bham.ac.uk>, aqw@cs.bham.ac.uk (Andy Williams) writes:

	What would be nice, is if you could put the wait que amount, and the
server name, in a more noticable place, right now it is with a bunch of other 
text, and it is hard to differentiate!  Right now it is something like this;

Host; netrek.bozo.university.of.blah Other text is right here, along with a
wait que which is somewhere right here, waiting; 5

As that is differentiate, perhaps you could do;

>> netrek.bozo.university.of.blah <<  Other text & blah blah blah blah
some more text, sorry, I cannot remember what it was, and.  Wait >[ 5 ]<

or just something with other characters, just to make the two elements *I* look
for stand out (I don't know, perhaps other people look for other stuff).  As it
is right now, I have to run 3521, to see which servers I want, and then 3522,
to see who is on what, and it is still hard to figure out which server is what.  


	All in all, I love it, so don't get a wrong impression, it is a great
privelage!


		-Lynx
From: yap@iowegia.uucp (Yap Yap Yap)
Newsgroups: rec.games.netrek
Subject: Re: Honor & Netrek
Date: Sun, 13 Dec 92 13:47:04 CST
Distribution: world
Organization: Iowegia Public Access Usenet/UUCP, Clive IA USA.

> 
> 	Speaking of people who talk too much about nothing at all, I saw Yap
> Yap Yap on the other day.  He was convinced that bombing was an easy
> thing, and therefore pointless.  In order to prove it, he went bombing. 
> I just thought that I'd say now what I didn't say then.  He did more
> damage bombing than he did during the rest of the game.  There is a
> lesson to be learned here.
> 

     Bombing IS easy.  I think my bombing rating is 2.something on 
Bronco now.  I know that's nothing compared to you mega-netrek 
players, but my bombing WAS 0.something so it's a little 
improvement.

     BTW, I never said bombing was pointless just that it was 
easy.  Some guy was saying, "I'm better than you I have better 
bombing" or something to the effect.  Of course I can see the 
'point' to bombing.



Yap Yap Yap!
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Short Shameful Confession
Date: 13 Dec 1992 06:44:05 -0800
Organization: <censored>
NNTP-Posting-Host: girtab.usc.edu


I have a "Netrek" menu in my .tvtwmrc file.  I bring it up with the middle
button.  I even have a "Check Metaserver" option on it.

5150
lifeless
Newsgroups: rec.games.netrek
From: sherod@news.Colorado.EDU (Scott Herod)
Subject: netrek is not startrek, netrek is not startrek, ...
Organization: University of Colorado, Boulder
Date: Mon, 14 Dec 1992 19:27:46 GMT


Have yourself a A Trekkie little Christmas...

 'Twas the night before Christmas, when all through the ship
Not a circuit was buzzing, not one microchip;
The phasers were hung in the armourery securely,
In hope that no alien would get up that early.
The crewmen were nestled all snug in their bunks
(Except for the few who were partying drunks);
And Picard in his nightshirt, and Bev in her lace,
Had just settled down for a neat face to face...
When out in the hall there arose such a racket,
That we leapt from our beds, pulling on pant and jacket.
Away to the lifts we all shot like a gun,
Leapt into the cars and yelled loudly "Deck One!"
The bridge red-alert lights, which flashed through the din,
Gave a lustre of Hades to objects within.
When, what on the viewscreen, our eyes should behold,
But a weird kind of sleigh, and some guy who looked old.
But the glint in his eyes was so strange and askew,
That we knew in a moment it had to be Q.
His sleigh grew much larger as closer he came.
Then he zapped on the bridge and addressed us by name:
"It's Riker, It's Data, It's Worf and Jean-Luc!
It's Geordi, And Wesley, the genetic fluke!
To the top of the bridge, to the top of the hall!
Now float away! Float away! Float away all!"
As leaves in the autumn are whisked off the street,
So the floor of the bridge came away from our feet,
And up to the ceiling, our bodies they flew,
As the captain called out, "What the Hell is this, Q?!"
The prankster just laughed and expanded his grin,
And, snapping his fingers, he vanished again.
As we took in our plight, and were looking around,
The spell was removed, and we crashed to the ground.
Then Q, dressed in fur from his head to his toe,
Appeared once again, to continue the show.
"That's enough!" cried the captain, "You'll stop this at once!"
And Riker said, "Worf, take aim at this dunce!"
"I'm deeply offended, Jean-Luc" replied Q,
"I just wanted to celebrate Christmas with you."
As we scoffed at his words, he produced a large sack.
He dumped out the contents and took a step back.
"I've brought gifts," he said, "just to show I'm sincere.
There's something delightful for everyone here."
He sat on the floor, and dug into his pile,
And handed out gifts with his most charming smile:
"For Counsellor Troi, there's no need to explain.
Here's Tylenol-Beta for all of your pain.
For Worf I've some mints, as his breath's not too great,
And For Geordi LaForge, an inflatable date."
For Wesley, some hormones, and Clearasil-plus;
For Data, a joke book, For Riker a truss.
For Beverly Crusher, there's sleek lingerie,
And for Jean-Luc, the thrill of just seeing her that way."
And he sprang to his feet with that grin on his face
And, clapping his hands, disappeared into space.
But we heard him exclaim as he dwindled from sight,
"Merry Christmas to all, and to all a good flight!"


(c) copyright Clement Clarke Moore 








Newsgroups: rec.games.netrek
From: wmperry@ugly.ucs.indiana.edu (William M. Perry)
Subject: StarBase practice/ogg server? (was SB's as 'bots, in normal servers)
Organization: Computer Science Student, Indiana University
	<2B2A6A12.23170@ics.uci.edu>
Date: 13 Dec 92 17:40:09

Just out of curiosity, since I've heard alot about these practice
arenas for basing and ogging....  where are the servers? 

Thanks,
	Bill Perry
-- 
William M. Perry          / 'When you know a thing, to hold that you know it;
wmperry@ucs.indiana.edu  / and when you do not know a thing, to allow that you
Phone: (812) 336 - 3071 / do not know it; this is knowledge.' - Confucius
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Tom's* Scheduling Counter-Proposal
Date: 15 Dec 1992 04:24:07 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <wf=AnJa00YUoQJrVZv@andrew.cmu.edu> jb8n+@andrew.cmu.edu (Joseph E. Beck) writes:
)
)Tom, could you do me a favor and post how you would breakdown the
)teams for this season into the 3 categories?  You can use any
)information (like the end of season results).  I tried and couldn't
)find a good distribution to do it.  So could you give us some
)information and post this please?  I'm not going to hold you to it,
)and I realize that the decision would be made by a council, but after
)looking at the teams I could find no good way to divide them into
)thirds. 

Probably the way we'd do it is to have each Council member do the
rankings as they see fit, and then combine the results, giving 3
points for each top-rank vote, 2 for each mid-rank, and 1 for each
bottom-rank, add up the points and draw dividing lines where
appropriate.  Point totals will then be tossed.

My breakdown would be something like this:

Top

Golden Bears
Side Salad
xgolems
TWNN
LA Riot
Illuminus Cartel

Middle

Lagg U
Off The Top Rope
The Angry Men
The 12 Angry Men: TNG
'Tis Only A Flesh Wound
Hell's Bagels

Bottom

Take Off, Eh?
The Armchair Admirals
FLEE
FLEW
Deep Hurting
The Janitors of Anarchy
 -Tom
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Servers
Date: 14 Dec 92 21:25:11 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Dec12.035120.23725@msuinfo.cl.msu.edu> news@msuinfo.cl.msu.edu writes:
>Could someone please send me a listing of servers, including whether
>they accept borgs, hours, etc.  It would be very much appreciated.
>Thank you.

"telnet charon.amdahl.com 3524"

>scharrer@students.msu.edu

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: XSG!
Date: 16 Dec 92 21:43:22 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Dec16.035501.2970@doug.cae.wisc.edu> chris@inconel.uucp (Christian) writes:
>I'm on a Sun Sparc 2, SunOS 4.1.1, cc, xsg1.1, rsa-server.

Get XSG v1.22 (it's still sitting on charon... where the hell is everybody
getting v1.1 from??).  It had a lot of small fixes.  Don't forget to check
the FULL_HOSTNAME stuff (see the new README).

>-Chris

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: METASERVER-II SERVICES
Date: 17 Dec 92 21:56:13 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Dec17.084113.1191@wam.umd.edu> nicknac@wam.umd.edu writes:
>Server: discovery.cl.msu.edu, port 2592 (Michigan.)
>F0 ??  Commander  tree              germain@redpine.utah.ed
>F1 ??  Lieutenan  jimdul            jnelson@STORMY.TAMU.EDU
>F2 ??  Lieutenan  Crocko-Stimpy     tai@dwalin.ECE.ORST
>F6 ??  Commander  Eleazor           mhl@ERG.MIT.EDU
>........cut..............
>Server: sturgeon.cs.washington.edu, port 2592 (Now the Tsang server.)
>F0 CA  (unknown)  Slipstream        fairchil@emerald.egr.msu
>F3 DD  (unknown)  MIKE              heinlein@festus.ksu.ksu.
>F5 DD  (unknown)  karnage           gallaway@butterworth.ee.
>F9 CA  (unknown)  klaas             austin@aura.cs.wisc.ed
>........cut...............
>
>What's wrong with these listing(?? and (unknown))? The other servers are  
>okay. I guess my questions is what gives?

If you don't do the grep, you will notice that it says "information comes
from port 2591, so it may not be 100% accurate".  These servers don't supply
the information in question on port 2591, so there's no way for MS-II to
get at it.

>send reply to nicknac@wam.umd.edu

Yes.  Send there.  Not to me.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: markiel@callisto.pas.rochester.edu (Andrew Markiel)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 13 Dec 92 00:48:56 GMT
Organization: U(r) AstroTheory Group

In article <Mf_FBzi00awRI4f5l5@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>
>	I think that theme games like that are sort of fun.  I'm waiting for
>woof to make his all SC vs all AS chalange.
>
>ZZnew guy

Hmm. Unless the AS players are significantly better, I think the scouts
will have an easy victory. In fact, I'm about ready to propose that the
AS needs improvement, as soon as I decide what improvements it needs.

-Grey Elf
Newsgroups: rec.games.netrek
From: mmoore%peruvian.cs.utah.edu@cs.utah.edu (Michael Moore)
Subject: Re: This has gone too far.....
Date: 18 Dec 92 18:17:42 MST
Organization: University of Utah CS Dept., Salt Lake City

In article <kf=qXJm00YUo043Gxn@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>
>"They have torps that actually hurt"?  Huh?  They *can't* hit a SC.  A
>SC closes to medium short range and wins, you can't hit with torps, he

	Heh.  I can hit any scout at medium range, you just need to
spread the torps right... 

>can.  And you're phasers are (granted more powerful than a SC), but
>laughable.  Recharge rate?  The battle won't last that long unless
>you're willing to run.  Tractors?  You're going to hold in place with

	Phasers aren't exactly usefull unless you're very close, not
very often usefull, but it can mean the difference between life and
death if for some reason the two ships are that close... (not likelyt
but important to remember)


>this powerful DD T/P then phaser me to death?  Be a little more
>specific next time...
>		

	Well, joe, you just can't get specific with these sorts of
discussions.  It's a lot like the Balton vs. 6 captains thread.  We
all have our opinions and the best you can do is run test scenaarios
and see how that turns out. .... even then it is still an if.

	I would happily dogfight any scout, save sunscreamer's (some
players are in a class all their own...), to test my assertion.  I
read there have already been some tests, but then that doesn't make
me a believer.  I play DDs a lot, and I always crunch scouts, but then
most scouts I crunch aren't Red Shirt, so I can't say I am certain.
But anytime we meet out there in netrek land, let's try it out!


	ALso, sorry to post something and then not respond, but I
went on an impromptu vacation since the OSU labs closed.  I even got
to see ZZnewguy and psycho-feta, as well as the infamous MUCUS pig,
but missed you and all the other players.  I was amazed most of all
that your mice are normal DEC mice, and your screens are black and
white.  

	Mucus plays in color though.  And he's got this photograph,
which in his benevolent malice he allowed me to view, so that I could
suffer under the knowledge that MUCUS has it all.  Let's just say she
was well endowed, and with her encouragement I bet I would be as good 
as Mucus too.  But since I don't have it, all the more reason to ogg
the hell out of him when I see him next.

	Hmmm... anyway, I gotta meet spaceace and balton and all the
other losers who disagree with me at CMU.  Just another adventure.

>Any questions?

	No questions joe.  But then, at least I admit it isn't something
you can prove with discussion! :)  

	-Michael


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Michael D. Moore     Office : (801) 582-5847x4721  Home : (801)359-6552  +
+Software Q&A Programmer   Evans & Sutherland     mmoore@dsd.es.com       +
+Student                   University of Utah     mmoore@peruvian.utah.edu+
From: yap@iowegia.uucp (Yap Yap Yap)
Newsgroups: rec.games.netrek
Subject: Re: Honor & Netrek
Date: Tue, 15 Dec 92 01:06:24 CST
Distribution: world
Organization: Iowegia Public Access Usenet/UUCP, Clive IA USA.

Court Demas <court+@CMU.EDU> writes:

> Excerpts from netnews.rec.games.netrek: 13-Dec-92 Re: Honor & Netrek Yap
> Yap Yap@iowegia.uucp (825)
> 
> >      Bombing IS easy.  I think my bombing rating is 2.something on 
> > Bronco now.  I know that's nothing compared to you mega-netrek 
> > players, but my bombing WAS 0.something so it's a little 
> > improvement.
> 
> Anything's easy in a non-clue game.  Try bombing in a decent tourney or
> on a clue night.  Easy??  Right.  What's the difference between bombing
> and taking planets in a clue game? 
> 1) bombers don't have escorts
> 2) bombers don't have to orbit for as long (usually)

Yes I know, you're kind of emphasising my point.

> 
> And bombing ratings mean shit.  90% of people's bombing ratings comes
> from ogging and from initial bombing runs.  Bombing a team's last two
> armies is about 10x as damaging and 100x as hard.  
> 
     Which is what I meant when I said "I know that's nothing".

> > Yap Yap Yap!
> 
> flames wanted,
> psycho bomber aka psycho feta
> 
> [you guys know I couldn't have passed this one up]

     If you're looking for a flame, flame all you want.  I don't 
care.  If I was wrong, oh well.
 
     BTW, how's the subbing going for scout bombing?  Are you 
still a scout bomber sub?




Yap Yap Yap!
From: trown@ecst.csuchico.edu (Nick Trown)
Newsgroups: rec.games.netrek
Subject: Re: review of popular servers
Date: 15 Dec 92 20:19:00 GMT
Organization: California State University, Chico
NNTP-Posting-Host: corpse.ecst.csuchico.edu

In article <Bz9sMr.It5.1@cs.cmu.edu> hde+@cs.cmu.edu (Herbert Enderton) writes:
>
>
>calvin.usc.edu:  Popular late at night.  Poor net connections.
>Good server mods.  Medium clue.  Shutting down?  Moving?
>

There are plans to move the database to guzzler. I will post when everything
is set. I expect the database to be ready in the middle of Jan.

--Nick Trown
Netherworld
Server God of Guzzler
From: mlee@soda.berkeley.edu (Michael Lee)
Newsgroups: rec.games.netrek
Subject: Re: QUestion
Date: 14 Dec 1992 13:11:34 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <Bz8C2s.Ko@usenet.ucs.indiana.edu> bowyer@venus.iucf.indiana.edu writes:
>
>How does one capture a planet??
>
>Ok...I've got...let's say 2.03 kills...and i beam up say 3 armies....
>
>every time I go to the enemies planet...and hit "b" for bomb...i get this
>screwy message that says "Weapons officer informs you that planetary
>bombing is ineffective, only X armies defending."
>Why? 
>

It says this because there are less than 5 armies on the planet.  It's not
effective (so they claim) to bomb a planet when it has less than 5 armies, so
it won't let you try.  
Now, X is anywhere between 1 and 4, you have to drop at least X+1 armies to
capture the planet.  It's a one-to-one exchange, so how many armies you drop
is the number of armies that disappear (or get killed.).  There is one 
exception, the planet could "pop" underneath you while dropping.
Popping is where the number of armies on a planet increase, due to a random
generator, which is more likely on Agri planets.  So in order to take those,
you should either carry 5 armies, or team up with another carrier.

>And how do I bomb the planet?
>
press 'b' when you have declared war.

>Also, how does the war decl. screen tie in...(the enemy planet was HOSTILE).
>
You have to be either 'hostile' or 'war' -declared with the planet you are
trying to bomb.  'War' automatically comes when you have done damage to the
enemy (a 'hostile'-declared race) as in either bombing or hitting a ship with
a weapon.

Any questions?

mlee
One, Two, etc...
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 19 Dec 1992 18:11:43 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: This has gone too far.....
	<1992Dec18.181742.11140@hellgate.utah.edu>


mmoore%peruvian.cs.utah.edu@cs.utah.edu (Michael Moore) writes:
> In article <kf=qXJm00YUo043Gxn@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.\
> cmu.edu> writes:
> >
> >"They have torps that actually hurt"?  Huh?  They *can't* hit a SC.  A
> >SC closes to medium short range and wins, you can't hit with torps, he
> 
>         Heh.  I can hit any scout at medium range, you just need to
> spread the torps right... 
Ok.  So we're in range where you can hit me with a couple of torps.
That means I can hit you with a bunch.  Why?  Because my SC dodges
better and my torps are going faster, so if you can hit me with a
couple, I can hit you with a bunch.  

>         Well, joe, you just can't get specific with these sorts of
> discussions.  It's a lot like the Balton vs. 6 captains thread.  We
> all have our opinions and the best you can do is run test scenaarios
> and see how that turns out. .... even then it is still an if.
I don't see why this cannot be discussed.  The SC players have posted
their plan, the DD people haven't.  Battle starts at long range (sound
reasonable?).  SC tries to close to where it can hit DD consistently
with torps.  The DD can either withdraw or T/P the SC to a different
range.  

>         I would happily dogfight any scout, save sunscreamer's (some
> players are in a class all their own...), to test my assertion.  I
> read there have already been some tests, but then that doesn't make
> me a believer.
Will you fight Warsong?  If you beat him I will be convinced...  

>         Hmmm... anyway, I gotta meet spaceace and balton and all the
> other losers who disagree with me at CMU.  Just another adventure.
Sniff.  I don't even make the "GED's visitation list" :-)

	joe
	Purple haze
	Lamb, Leg Of

Newsgroups: rec.games.netrek
From: josh@cqs.washington.edu (Josh Hayes)
Subject: escorting/no escorting (was Re: What to do with Newbies?)
Organization: University of Washington
Date: Wed, 16 Dec 1992 18:25:23 GMT

"Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:

>	The more armies we have the less likely I am to distress when I pick a
>few up.  I hate to ask for help when everyone else with a clue is
>carrying too.  The more escort I've been getting, the more inspired I am
>to ask for escort.

I have a sort of corollary to this. I find that I am often more
successful at planet scumming when I have no escort. There's nothing
to give away a try for a planet like a fleet of ships heading there.
Even clueless feebs tend to wander over to see what's happening.

One of the lessons I learned by playing with Mucus Pig was that
planet-taking is not always a matter of brute force, but often
a matter of finesse. Of course, against moderately clued opposition,
escorting will probably be required, at least for core planets.

It also helps to be known as someone who seldom takes planets...
people underestimate your potential threat. Become known as a 
planet scum, and you'll be hounded forever.

the doctor  IS     Catherwood, lately. Don't ask me why.


--
  Josh Hayes, Quantitative Sciences HR-20 U of Washington
  josh@mowgli.cqs.washington.edu             206 543-5004
 That's one more kid that'll never go to school, never get
	   to fall in love, never get to be cool
Newsgroups: rec.games.netrek
From: almquist@wam.umd.edu (Squish)
Subject: where is the visible tractor beam source?
Organization: Human Interface Technology Lab (on vacation)
Date: Tue, 15 Dec 1992 14:16:30 GMT

Sorry to bother you all with this question but I bopped over to bronco and
couldn't find anything that resembled the visible tractor beam patch/source.
Does anyone know where I can find this?  I'm not talking binaries - I want
SOURCE. Thanks.

- mike
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 13 Dec 1992 07:23:54 -0500 
From: Michael Juster <MrYuk+@CMU.EDU>
Subject: Re: This has gone too far.....
	<1992Dec13.034220.24607@ncsu.edu>

Excerpts from netnews.rec.games.netrek: 13-Dec-92 Re: This has gone too
far..... Steve Von Worley@cory.Be (1429)

> AS - 	good for bombing mass quantities of armies and detting for
> 		carriers.  good for ferrying mass quantities of armies.


Excerpts from netnews.rec.games.netrek: 13-Dec-92 Re: This has gone too
far..... have clue@eos.ncsu.edu (1101)

> Mass quantities, my ass.  The only time I carry more than 6 is as a BASE.


Hey!  It's fun carrying 20 armies and posting it to the ALL board!

-Mike
Admiral chi (bronco, rwd4, discovery, doorstop, sturgeon)
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Dogfight Size wars
Date: 18 Dec 1992 02:20:00 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <lyodav.724638494@vincent1.iastate.edu> lyodav@iastate.edu (Sun God) writes:
)
)BB vs DD:   DD wins

Next time I see you I'll have to learn you a lesson, son.

)   I had trouble with CAs because I couldn't get my torps to connect very 
)often, but I could pretty much *plink* the BBs to death.

Only if they don't know how to dodge in a BB.  Most people don't.
You will not plink me to death.  You will close and die, or run away,
but you will not plink me to death.
 -Mojo