HDTenEightyP/NetNews huggingface dataset:
From: rday@magnus.acs.ohio-state.edu (Robert E Day)
Subject: Re: Mech Editor - BTECH
Organization: The Ohio State University
Distribution: usa
Date: Fri, 8 Jan 1993 19:10:31 GMT

In article <1ikckiINNmh@uwm.edu> rhardcor@csd4.csd.uwm.edu (Randy Hardcorn) wri
tes:
>I am looking for the program for the IBM which allows you to create/edit
>Mechs for BTECH. My friend has a copy, but I didn't get a chance to copy it.
>If someone could please tell me the name and where to get it, I would
>appreciate it.
>I think its called
>Mechedit?

I picked up a copy of mched330.zip from wuarchive.wustl.edu
I don't remember the directory, but if you check out msdos sub directories,
you should find it. Mechwar dhould also be in the same directory.

>
>Thanks,

Your welcome. I hope that this helps.

>
>  --Randy
-- 
If the price that I must pay to obtain my *  Robert E. Day/Syr Otto von    *
freedom, is to acknowledge that the Gov-  *  Schwartzkatz, Shire Mugmort   *
ernmet was granted the power to infringe  *  Barony Middle Marches,        *
on them, then I am not free. Paul Anderson*  Middle Kingdom                *
Newsgroups: rec.games.mecha
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: MEKTON vs. B'TECH: New Ideas MECHA
Organization: AT&T Bell Laboratories
Date: Mon, 4 Jan 1993 22:44:24 GMT

In article <1993Jan4.160233.1@ulkyvx.louisville.edu>, tfpayn01@ulkyvx.louisville.edu writes:
> 
> 	Check out the MEKTON Sourcebook.  It's chocked FULL of
> ideas/abilities/etc..

Oh, yes...

> 	How about piloting a 45-ton 'mech with max armour, a plasma rifle, a
> small missile pod, and full flight capability, and having the ability to
> TELEPORT (through your ESPER unit)??

I wouldn't allow teleporters in MY games.  Not for PCs anyway.  Too powerful.

To Mr. Higa, if he's listening:
- Could you post the stats to that GUNDAM scenario for MEKTON here?

-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: makacj@NeXTwork.Rose-Hulman.Edu (Christopher J Maka)
Newsgroups: rec.games.mecha
Subject: That Mercenary Force Again
Date: 10 Jan 1993 21:06:46 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: makacj@NeXTwork.Rose-Hulman.Edu (Christopher J Maka)
NNTP-Posting-Host: g222-30.nextwork.rose-hulman.edu


Well everybody, it seems as though we might get a job somewhere (I won't  
say where, though) but they neglected to mention what technology they want  
to use, please clarify this and I will be able to send roster sheets as  
soon as I possibly can.

Thank You, 
General Christopher J. Maka
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: The 85 ton dilemma
Date: 12 Jan 1993 04:17:07 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz



 Why we have 85 ton Battlemasters and why you should like it!

  Recently we had a little discussion on the net about 75 ton Battlemasters
and the grossly inefficient 85 ton Battlemaster in comparsion. Now here is
a list of reasons why it is better to build the 85 ton version.
From: haight@kuhub.cc.ukans.edu
Newsgroups: rec.games.mecha
Subject: Re: Design Ideas Mecha..
Date: 8 Jan 93 01:05:21 CST
Organization: University of Kansas Academic Computing Services

  Most of my 'Mech experience is with Amiga's Mechforce, so I don't
know if it's the same with real Btech, but we built 'Mechs with
disposable LRM racks, by mounting them in a disposable arm (very little
external armor).  Give it as much ammo as it'll usually be able to
fire before the arm gets shot off.  When the arm goes, the 'Mech gets
lighter (faster) in our game, and it doesn't have any noticable
effects on piloting ability.  Not a beautiful solution, but it served
the purpose well.

-Steve,  Commander- Company Hammerheads.
Newsgroups: rec.games.mecha
From: ebstokes@uncc.edu (Edward B Stokes)
Subject: Re: Mercenary force looking for work
Reply-To: ebstokes@uncc.edu
Organization: University of NC at Charlotte
Date: Mon, 11 Jan 1993 20:06:52 GMT

I'll give ya a quarter to blow up my school's cafeteria.
From: gavigan@gn.ecn.purdue.edu (Ryan P. Gavigan)
Newsgroups: rec.games.mecha
Subject: Re: Mechwarrior Version II, is it actually being made?
Keywords: MechWarrior Version II, is it actually being made?
Date: 8 Jan 93 05:37:51 GMT
Organization: Purdue University Engineering Computer Network



Re: Dynamix and Mechwarrior II


	WELL they sure have been taking their sweet time about it.  The 
preliminary work began almos 3 YEARS ago,a few months before Crescent Hawk's
REvenge came out.  ( At least according to an ACtivision/Dynamix rep way
back at GenCon 1990.)

Let's see......How many Dynamix products have come out since then....
Let's hope that at least their recent experience with stuff like the
Aces and I believe they did the Commanche LHX game just recently, 
Mechwarrior II will take much of what they've incorporated lately in other
games. (HEck, even the different "Camera angles" like the great ones in Aces
and A-10, on a battlemech, would be too cool.

Ryan "It wouldn't matter since I don't have a system good enough to run ANY
of these games anyway" Gavigan
gavigan@gn.ecn.purdue.edu
From: m91kgh@tdb.uu.se (Karl-Gunnar Hultland)
Newsgroups: rec.games.mecha
Subject: Re: Aerotech Question
Date: 5 Jan 93 18:17:12 GMT
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]

91vanderkolk@gw.wmich.edu wrote:
: In article <C0E07x.6nw@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
: > parnell_p@kosmos.wcc.govt.nz (Pi-Rat) writes:
: > 
: >>Oh and one last thing.... Check what mechs you are straffing and make shure
: >>none are rifelmen B-) this hapened to me _Once_ mainly because the guy I was
: >>playing wasn't using a rifleman counter.... 
: > 
: > Just curious, but why are rifleman any tougher against aircraft than anything
: > else? I know FASA's writeup says they are, but they don't really have any
: > obvious advantage that I can see.
: > 
: > FASA should come out with an AA radar or something like that so that they
: > can actually make Rifleman the AeroSlayer it supposedly was (Which I feel
: > is only because it's based on that AA mecha ). 
: > 
: > Axly
: > 
: 
: 	What my group and I have done is assign mods to mechs based on there
: tech descriptions. For example we give the rifleman a -2 to shoot at aircraft,
: and the Hatchetman a -1 (It too has an anti-aircraft targeting system). And so
: on, with our mods the Otscout has become the premire scout mech, we gave it the
: effects of a beagle probe with it's range being a map sheet or two.

I was just wondering if anyone use those optional rules on
different targeting systems that was published in Battletechnology?
They list all the targeting systems from 2750 and 3025.


			Karl

-- 

Karl-Gunnar Hultland              Vox Dei, Vox Populi
m91kgh@bellatrix.tdb.uu.se
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Mercenary force looking for work
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Sat, 9 Jan 1993 23:45:56 GMT

>To whom it may concern:
>
>	I am the commander of Maka's Irregulars, a medium-sized mercenary  
>force capable of performing many tasks.  We deal primarily in 3025  
>technology, but we do have forces in the 3050 and 3055 techs.  We are  
>currently out of work (our last employer was annihilated by the Draconis  
>Empire) and are seeking to spread out and to get work.
>	
>	We have our own drop ships and a small force of AeroSpace fighters  
>for support.  We have, over the years, scratched up 29 missions  
>accomplished, 8 mission failures, and 1 cancellation of the mission.
> 
>	We are extremely reliable (unless we are not paid, the last guy  
>who did that is now a notch on my vibroblade) and can function as many  
>different forces.  Assault, fire support, recon, demolition, etc. we do  
>them all.
>
>	Please contact me for more information and I will get back to you  
>as soon as possible.  Remember, with the increasing threats from inside  
>and outside the Inner Sphere, you should think about a group that you can  
>trust to get the job done, that group is us .... Maka's Irregulars
>
>
>
>
>\                   - General Christopher J. Maka       /
>/                      Commander, Maka's Irregulars     \
>\                                 Mercenary Force       /
>/                        "Have 'Mech, will slaughter."  \
>\                                                       /


My name is Precentor Copernicus of Comstar.

	We would love to see your full unit roster and equipment quality
list to better evalute your chances for empolyment with our Com Guard
units stationed on the Lyran-Marik and Davion-Liao borders.

	Due to recent alarming evidence of Word of Blake terrorist
activities, we are offering combat bonuses for all personnel, even
non-combattants for the duration of the hostilities.

	Your job would entail guarding older Comstar farming and
shipping installations, outside the compounds of the HPG facility. We
are presently working to re-locate all our material inside these
defensive compounds, but best estimates leave another 5 years before all
hostile area compounds are fully rebuilt and secire.

	I look forward to your reply.

	- Precentor Copernicus
	  Special Administration Services
	  Loric, Federated Commonwealth
	  "Peace of Blake and all that jazz."
From: sah@castle.ed.ac.uk (Juggler)
Newsgroups: rec.games.mecha
Subject: Re: Mech112.zip
Date: 12 Jan 93 16:50:17 GMT
Organization: Black Star

gavigan@gn.ecn.purdue.edu (Ryan P. Gavigan) writes:


>Also whenever I went into MechWar.exe, something went wrong and I got a 
>run-time error before the gaem ever started.

	This happened to me, too. It's something to do with the way the
program accesses memory. I finally got it working by fiddling around with
my system setup (himem,emm386,etc, but I can't remember which offhand).
	- Si.


-- 
S.A.Hovell,Dept. Electrical Engineering,University of Edinburgh,U.K.
(+31) 650-5655	 			          (Juggler@ed.ac.uk) 
-----					         	       -----
From: Scott.Lampman@f1369.n203.z1.fidonet.org (Scott Lampman)
Sender: postmaster@abcbcafe.fidonet.org
Newsgroups: rec.games.mecha
Subject: MektonII Players/GM wanted
Date: Mon, 11 Jan 1993 00:55:39 -0800

WYK>MektonII players wanted expecially! (I am dying to try out some of
WYK>additional rules that I wrote up!)


     Have you seen the opional rules in Mecha Press number 3 or 4?  They've
got some killer new options for building a mecha in Mekton that are just to
cool.  I can finally build a Nu-Gundam in Mekton!!

... Get a life, before you losse it.
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Newsgroups: rec.games.mecha
Subject: BTECH:Song
Keywords: Battletech
Date: 12 Jan 93 02:43:58 GMT
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu


               The Mecha of the Clan
        (To the tune of "Turkey in the Straw")


Fought a lil' Dasher
  Wouldn' slow a peg,
Fired off a couple SRMs
  Into his skinny leg,
    Lil' clanner cried,
    Lil' clanner begged,
Gosh-darned Dasher done snapped his leg!

    Mecha of the Clan! (Heh, heh, heh!)
    Mecha of the Clan! (Hah, hah, hah!)
    Gosh-darned clanners can't build a stinking LAM!
    Strike off yer helmets for the Mecha of the Clan!

Fought a Dragonfly,
  Couldn't slow 'im down,
Let 'im fire his mediums,
  Middle 'o my town,
    His heat jes' got so high,
    Hadda shut him down,
Gosh-darned Clanner was a deep-fried brown!

    With the Clan it's a draw! (He, he, he!)
    With the Clan it's a draw! (Haw, haw, haw!)
    A tie 'tween their gunners and my Mudder-in-law!
    Good ol' tech PPC send 'im cryin' to his Maw!

Had a naughty Vulture,
  Couldn' keep 'im fed,
Let him block my mediums,
  On the back o' his head,
    Lil' Clanner screamed,
    Lil' Clanner begged,
Mecha and Mechwarrior both lost 'er head!

    Them Clanners is Dead! (Ha, ha, ha!)
    Them Clanners is Dead! (He, he, he!)
    Give ya' trouble give 'em a shot to the head!
    Some times makes me wonder what 'ey mean by 'True Bred'!

Had a Gladiator,
  Wouldn' go to bed,
I hit 'im so hard he fell,
  Right on 'is round head,
    Lil' Clanner cried,
    Lil' Clanner begged,
Showed 'im some LRM, e' turned and fled!

    Mecha of the Clans! (Har, har, har!)
    Mecha of the Clans! (Ha, ha, ha!)
    Look so dumpy most don' even have no hands!
    You gotta' sometimes wonder if they know howda' plan!

Fought a big ol' Daishi,
  Couldn' kill 'im dead,
So I rubbed the ol' Gauss rifle,
  Up and down his leg,
    Lil' Clanner cried,
    Lil' Clanner begged,
Snapped 'is leg off with a ferro-nickel egg!

   To Hell or to Heaven! (He, he, he!)
   To Hell or to Heaven! (Hah, hah, hah!)
   We'll show 'em again in thirty sixty-seven!
   But ya' gotta strike off yer helmets for the mecha of the Clan!


                                     -Traditional eating song of
                                      the Myopsian Mecha Corps.


-- 
      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops
From: parnell_p@kosmos.wcc.govt.nz (Pi-Rat)
Newsgroups: rec.games.mecha
Subject: Re: Locust Question
Date: 12 Jan 1993 13:11:52 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: parnell_p@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

article <C0q7u0.MDy@usenet.ucs.indiana.edu>, dpund@silver.ucs.indiana.edu (Tantor (Dennis Pund)) writes:
>In <C0q5n3.56I@knot.ccs.queensu.ca> conner@qucis.queensu.ca (Mike Conner) writes:
>
>>Could someone clear something up for me.  Why does the Locust have SRM
>>pods on its left and right top leg yet they are not mentioned in
>>the armament list.  If you look on the cover of some FASA novels you
>>can see missles coming out of them.
>
>>What gives?
>>:) Mike
>
>Simple, a SRM-3 pack does not exist and a SRM-6 would not fit.  Second the 
>picture was not made with the mech in mind. Same reasons that the Pheonix
>Hawk, Warhammer, Stinger, Wasp, etc do look so much like Robotech Mecha. :)
>
>Just my 2,000,000 L-Bills worth.
> 
>-- 
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>__|__                         #*# Dennis Pund #*#
>|  <_\                
>|____|- - - - -      The Best life insurance a gamer can have.

well The locust that has missiles is a varient design, It actually has two
srm/2 launches, the thrid bump is a sensor for the srm as I under stand it...

Old tech 			new tech
LCT-1S   			LCT-3S
20 tons 8/12			20 tons 8/12
med laser  CT			med laser  CT
2x SRM/2  LA/RA			2xSRM/2 Streak LA/RA
1 ton ammo			1 ton ammo with case
10 single H.S.			10 single H.S.
				endo steel, ferro-fibrous

armour:-
arms	3			arms	4
torso	6/2			torso	4/1
center	6/2			center	6/2
legs	6			legs	5
head	6			head	7

NB/ these are both FA$A mechs....

anyway I hope that cleared that up...

Paul
	Ciao, May The Dice Be With You
/-----------------------------------------------------------------------------\
|       We gaurantee fast service, No matter how long it takes...             |
|                                  EMail:PARNELL_P@kosmos.wcc.govt.nz         |
\-----------------------------------------------------------------------------/
From: x91reid@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: BTECH:Original Fiction
Date: 12 Jan 93 16:35:18 EST
Organization: Western Michigan University

In article <1itbegINN98n@jhunix.hcf.jhu.edu>, probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
> 
>    Anyone mind if I post some original Battletech (Loosely in some cases)
> original fiction? (Mostly based on my games)... They're about from 6-10
> pages in length and will be marked clearly BTECH:STORY if you wish to put
> that in your kill file.
> 
> 
> -- 
>       /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
> O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
>       \|                    | nandy@scivax.stsci.edu |  Colony Mechworks

>   Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops

no don't mind .... go 4 it

Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: BTech Chronology
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Fri, 8 Jan 1993 13:32:01 GMT

In article <1iirtnINNlku@usenet.INS.CWRU.Edu> cb401@cleveland.Freenet.Edu (William Scott Carlson) writes:
>
>Ah, my favorite part of BattleTech.
>

	You forgot that it starts with :
	
	Sword and the Dagger

	Very important book BTW IMHO etc ... (-:

>Decision at Thunder Rift
>Mercenary's Star
>The Price of Glory
>Heir to the Dragon (begins 3004, ends 3040)
>Wolves on the Border (begins 3021, ends 3028)
>Warrior: Engarde (begins 3022, ends 3027)
>Warrior: Riposte (begins 3027, ends 3029)
>Warrior: Coupe   (begins 3029, ends 3029)
>Lethal Heritage  (begins 3030, ends 3051)
>Blood Legacy     (begins 3051, ends 3052)
>Lost Destiny     (begins 3052, ends 3052) beginning of Clan/IS truce
>
>Way of the Clans
>Blood-Name
>Falcon Guard
>Wolf Pack
>Natural Selection

	And more coming!

>Interesting how many of us play Paintball and BattleTech...

	I don't ... ooops I let that out of the bag! (-:

+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead
From: wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong)
Newsgroups: rec.games.mecha
Subject: Re: Btech Accessories
Date: 12 Jan 1993 23:08:48 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong)
NNTP-Posting-Host: o233-13.nextwork.rose-hulman.edu

In article <hise.726850083@pv0a17.vincent.iastate.edu> hise@iastate.edu  
(Allan R Hise) writes:
> My brother recently got the Btech 3rd edition basic set, and since
> we've become pretty familiar with the rules and it looks like it may
> be time to move on.  What are some good accessories and additional
> battletech products to enhance the gaming.  
> I just started reading this group two days ago, and I can see there is
> a lot out there that I have never heard of before.  2055 tech... XT
> engines...  I'd be curious to find out about this other stuff!  
> 
> An enthusiastic btech newbie,
> Allan
> hise@iastate.edu

Ah the newbie is ready to accesorise!

	Well, that depends on what you want out of games. My friends and I  
recently took a break from all of the 'new stuff' (3050 tech & the Clans),  
and are once again pplaying with the 'classic' 3025 designs. 

	I suggest that the first mech sourcebook you get is the 
		3025: Technical Readout.

This source contains the original fifty-five designs that FASA released  
and it'll allow you to develop some tactics without the difficulty of  
having to fight against 3050 and/or Clan Tech stuff.

If you've been reading the 'A Really Stupid Idiot' postings, you'll see  
how poor some peoples tactics are when they use the 'high-tech' and loads  
of house rules shortly after learning how to play.

I would recommend as a second step to get:

	The BattleTech Compendium -- Has all of the rules plus all of the 
			nifty optional ones(plus the 'high-tech,' but
			learn the old stuff first!)

	3050: Technical Readout -- You'll have to play against people who
			use it('high-tech') sooner or later.

	BattleTech Reinforcements 2 -- (optional)  it'll give you scads
			of cardboard mech counters to use until either you
			strike it rich and get all lead miniatures -or-
			FASA releases some more plastic mech sets 
			(although I am skeptical about the quality of the
			plastic ones after seeing the 3rd Ed.)

That's enough to get you into things for quite awhile without spending as  
much money as some of the rest of us do on the various frills that FASA  
makes for the game.

Good luck and happy hunting!!

           /=|========(-
          / /| "Only better tactics can stop us now!"
         / / | "Wackiness is our credo, without it we could not survive."
        / /| | "Death to those who wish me dead!"
       / / | |             RYAN R. WONG     a.k.a.
=/{==}/-/-------\----------\--\
   |:||| [O] [KHAN WILE E.> |  | of CLAN COYOTE(The wildest clan of all)
=\{==}\-\-------/----------/--/
       \ \ | |        "Mechs have neither photons nor shields, Phil!"
        \ \| |  e-mail address: wongrr@nextwork.rose-hulman.edu
         \ \ |  "When all of science-fiction collides, we will have...
          \ \|      ...a big mess on our hands."
           \=|========(-
From: wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong)
Newsgroups: rec.games.mecha
Subject: Aerotech Question
Date: 5 Jan 1993 04:04:48 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong)
NNTP-Posting-Host: o231-11.nextwork.rose-hulman.edu

Does anybody have any idea what should be used to calculate the heat from  
a strafing attack? The bit about the energy weapons firing at every  
possible target just about guarantees that most aerospace fighters will  
shutdown and/or blow up from ammo explosions(if they have any on board).
Also, strafing would entail firing the weapons more than JUST at the  
targets, thus making more enough heat to boil off a small body of water.
Does anybody have anything from FASA about this minor(just as minor as  
losing your jumpship) problem. I'm only looking for any 'official' rulings  
and maybe a reasonable house rule(I know I'll regret this one). Well,  
that's it for now. Thanks in advance.

Newsgroups: rec.games.mecha
From: venhuize@fraser.sfu.ca (Christian Venhuizen)
Subject: BTECH: $%@#$%^& password
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 8 Jan 1993 01:54:28 GMT

If anyone out there has the password for the map room which I have 
most likely buried for an eternity in my closet, I would appreciate it you couldeither post it in this group or email it to me at  `   venhuize@sfu.ca  '.      tHIs woul appreciated because I am growing tired of trying to remember the         password by attempting different combinations.                                  
Thanx.


Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: A really Stupid Idiot & Ques. for Stephane
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Sat, 9 Jan 1993 23:30:41 GMT

>While on the subject I have a question for Stephane - Have you ever met
>the 'Stuart Johnson' that made the LAM rules?  And is that his real
>name?  I once met some who claimed to be the writer of the LAM rules (he
>was about my age, I'm 18 now), but my friends and I were doubtful
>because his name was close but didn't match (yeah, it could be a 'stage
>name'), and he showed a remarkable lack of knowledge of the rules.


	Sorry, I never had the chance to meet the gent. Maybe he was
that young .... a BIG maybe. Let's not forget, LAM rules were invented
before FASA even finished all of BTECH..., hech it is one reason that
promted the name change! (note, I have no proof of this allegation, but
it 'fits')

>Rob Brunskill

PS	For the problem with the 'Mechwarrior' Phil Hochegesang, how
about a small out-of-'Mech scenario. In fact, with my experience, I'd
say that no-one with 1-1 base targets is well equipped to handle outside
conforontations except afetr something like 2 years of playing the same
character. Note, I'm an evil GM when it comes to Munchkins...


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead