From: tfpayn01@ulkyvx.louisville.edu
Subject: Re: Shadowboxing-the continuing saga.
Date: Fri, 22 Jan 1993 16:30:21 GMT
Organization: University of Louisville

In article <C18yuC.8Fq@dcs.ed.ac.uk>, re@dcs.ed.ac.uk (Roderick Easton) writes:
> In article <C15tz4.Jqn@newsflash.concordia.ca>, kgnome@cs.concordia.ca (MATIS stephane) writes:
>> In article <C14vqs.KJF@newsflash.concordia.ca> kgnome@cs.concordia.ca (MATIS stephane) writes:
>> >In article <30333@castle.ed.ac.uk> emeu09@castle.ed.ac.uk (Mech Eng Student) writes:
>> >>
>> >>I have not actually read the rules for shadowoxing (I can't unzip) just the articles posted to the newsgroup but it srikes me that it ought to be virtually impossible to dodge a laser, travels a the speed of light y'know.  I quite agree with the ability>  to dodge other weapons however not even the clan pilots have fast enough reflexes to avoid a laser IMHO.
>> >>
>> >>TTFN
	[....]

>> | E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
>> | "It Just Works..." - Steve Jobs |      \___/   
>> +---------------------------------+       Wolfnet Operative & NeXThead 
> 
>   Point taken and conceded, you can dodge lasers.
> It strikes me that this might be a good system for doing clan live-fire
> training with.  With a little tweaking you can come up with a system for
> non destructive damage.  My suggestion is :
>             Weapons do half of their normal damage as "real" damage, the 
>             rest only exists on the Mechs' computers (round real damage up)
> The notation would be:
>              "/" means a point of real damage and one of computer damage
>              "\" at the end of the  most recent damage is only a point
>                  of real damage, elsewhere it means the same as "/"
>   eg.
>    A clan training mech is hit by a low-power ER medium laser.  This does
> 4 points of real damage and 3 points of fake damage.  The first part of
> the armour diagram looks like this
>              ___________________________
>              |/|/|/|\| | | | | | | | | | 
>              ---------------------------
> 
>     The same mech is then hit by another low power ER medium.  The armour
> diagram now looks like this
>              ___________________________
>              |/|/|/|\|/|/|/| | | | | | | 
>              ---------------------------
>       Showing 7 points of real and the same of fake damage
>  
> If all damage boxes are filled with a single slash just go back and start
> making them into crosses (though this means the computer has shut the mech
> down as destroyed and someones shooting at a "dead" target...)
>      Hope this is of help.
> 
> TTFN
> Roderick Easton
> e-mail:  emeu09@castle.ed.ac.uk
-- 


	I love this idea for practice....it'll work beautifully (I'm gonna try
it next time I run something.).

	However, I wanna refute something stated earlier.

	You CAN'T dodge a laser.  You might be dodging a barrage of weapons by
trying NOT to be in front of the muzzles, but you CANNOT dodge a laser.  It's
physically IMPOSSIBLE in the space provided.

	AND, unless I'm dense today, the idea of dodging is incorporated into
the rules.  That's what the modifiers for movement/terrain are for.  Think
about it (Shouldn't we start a FAQ about this?  I could've sworn I've posted
this at least TWICE in the past month.).

	ALSO, you can most likely dodge the big guns, unless it's short range,
then pray your butt off!

	So nyah. :P

/  / // / / /  / /  / / // / / // / //  / /   /  // /  / / / / // // / / / // /
// // /  / // /// // / / /// /// // /// /// // // /// / ///// // /   / // // /
/  /  ________|\_______________________________________________   /  /  // / /
/ // |\_\_\_\_| |_____________________________________________/   / / / / / / /
// / / /      |/  / / //  // /  / / / //  /  /  / /  /  /  / /  /  / / / /// /
/  / /  /  ///  / /  /  Tom Payne *** Louisville, KY	 / //  /  /  /  / / / /
 /  //TFPAYN01@ULKYVX.LOUISVILLE.EDU   /  / INFTECR1@ULKYVM.LOUISVILLE.EDU /// /
/ // / /  /   / / / /  ///  // (502) 635-2473 / / // // // / /////  / / // // / 
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>>         Picard / Riker '96                                              <<
>>         Let's take this country where none have gone before             <<
			{Borrowed}
Newsgroups: rec.games.mecha