HDTenEightyP/NetNews huggingface dataset:
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: Miniatures...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 10 Nov 1992 20:20:07 GMT

>   Just a simple question...how many or you TORGers 
> uses miniatures figures in your playing, for combat and
> such?

	I used to.  When I feel energetic enough to dig out 
the figs, I use them. 

>   We do.....I use fantasy figures and figures for
> Shadowrun for my figures.

	In my "learning to paint figs" phase, I used Shadowrun figures,
and wanted to get the Lance and Laser Torg Figures (there are High Lords,
Gospog, and Ravagon minis, FYI).  I used those and my Steve Jackson 
Cardboard Heros (supers and normals sets).

-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
"A day without sunshine is sort of like night." -Mike Jittlov
Newsgroups: alt.games.sf2
From: aiandjar@cs.ruu.nl (Albert Andjar)
Subject: Re: Help with Dhlasim vs Balrog and Vega (SNES)
Date: Mon, 9 Nov 1992 14:25:18 GMT
Organization: Utrecht University, Dept. of Computer Science

In <5NOV199216064976@elroy.uh.edu> inde7ia@elroy.uh.edu (DAVID J. ROBERTSON) writes:

>Anyone have any good strategies against Balrog and Vega on
>the higher difficulty settings on the SNES?  Against Balrog
>I tend to do a lot of foot-drill and throws, but he keeps 
>blocking me and slamming me with a punch.
>
I've got a good strategy, that when executed perfectly, should blow away both
Balrog and Vega(and many others too). Start with a yoga-fire from a distance
and then kick with the medium kick. Balrog and Vega will jump to you when you
throw a yoga fire and then you can medium kick. If they don't jump to you, you
can repeatedly yoga fire them until they do so. Repeat this procedure. This
tactic is also useful against Guile, Honda and Blanka.

>  Against Vega, What should you do against the Screaming Eagle?
>I tend to just Mummy to get far away from him.  If I block,
>he sometimes does his Bend over backwords throw, and othertimes
>he just hits me while blocking and jumps on the wall again.
>--
>
Just do the roundhouse slide when he jumps from the fence. (You should be a
little bit right or left from him)

-- 
                               A.I.A.productions'92

   -------------------------------------------------------------------------
   | Are we doin' it ? ...Yes without a doubt !  ('DJ Fast Eddie')            |
Newsgroups: alt.games.sf2
Newsgroups: alt.games.sf2
Subject: RE: Help with Dhlasim vs Balrog and Vega (SNES)
From: aleung@uwpg02.uwinnipeg.ca
Date: 7 NOV 92 01:44:46 CST
Organization: University of Winnipeg

You can use Dragon Punch.
Newsgroups: alt.games.sf2
From: jeff.beaty@rose.com (jeff beaty)
Subject: YOU KNOW WHAT I HATE?
Organization: Rose Media Inc, Toronto, Ontario.
Date: Tue, 10 Nov 1992 23:15:50 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 11-10-92 18:12


P |->I hate those stupid whiny bastards that complain about everything
P |->when you beat their sorry asses, and they beat you once out of 10
P |->and they think they're good.  i HATE that.. also stupid bastards
P |->that call you cheap then use the same tactics against you really chap my
P |->hide also.  GOD I HATE THOSE FUCKS!!

Holy shit!!!  Man calm down...this is only a game...you know?  For 
fun?  It ain't the end of the world if you happen to lose a match.  I 
don't like being beat the odd time by some guy who does not know what 
the fuck they are doing...they don't think they are good because they 
beat you, they are just happy that they finally won one...let them 
have their time in the sun...then pop in a quarter and go perfect 
on their sorry ass.  

Some people get more upset over losing in SF2 than if their 
grandmother died.  Shit...that just ain't what Campcom had in mind. 
It is just an awesome game that should be enjoyed.
---
   RoseReader 1.70 R002497: Tagline still not available.
   RoseMail 2.00 : Usenet: Rose Media - Hamilton (416) 575-5363
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: RE: One more sighting of Triple Hit SF2
Date: 8 Nov 1992 11:11:14 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


I was being sarcastic...

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
From: tchan@riker.acs.calpoly.edu (Tony Yua-Kit Chan)
Newsgroups: alt.games.sf2
Subject: New version for sf2
Keywords: another version
Date: 5 Nov 92 05:28:23 GMT
Organization: Cal Poly State University, San Luis Obispo


At San Francisco, there is another version of Street Fighter 2.

We can change players while we are playing the game.

For example, first I chose Ken and once after I throw out a "fire ball",
I can press the start button and change to E. Honda, and Guile and throw
out another sonic boom.....

We can use our imagination to change players(characters).

This game is very fast also.....

I will post more news later
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: New bugs for classic SF2?
Organization: University of Tasmania, Australia.
Date: Wed, 11 Nov 1992 13:34:17 GMT

>How do you magic throw on the car stage?

Crouch next to the car and do a roundhouse sweep.  Charge during the
sweep and then do a magic throw as you normally would.  Do the throw
just as the roundhouse sweep finishes.  If there's another player
on the screen, they get dumped (even if they're on the other side
of the car!).  If not, then Guile goes throw the throw motion
even though no-one gets thrown.  Neat.

--
Tim Morris
From: holmes7000@iscsvax.uni.edu
Newsgroups: alt.games.sf2
Subject: Bits and Bytes
Date: 8 Nov 92 16:56:06 -0600
Organization: University of Northern Iowa

8 bits equal one byte of memory.
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Newsgroups: alt.games.sf2
Subject: Re: Ken/Ryu stuff
Date: 9 Nov 92 05:32:05 GMT
Organization: University of New Mexico, Albuquerque

>   Give me a break!  I'm soooo tired of hearing this crap, cheesepedo, etc.
>Designed him to beat everyone?  How braindead are you?  ANY half decent

I believe what he meant is that the programmers designed Bison without
the flaws that were intentionally built into the other characters.  At 
least, that what the manual says to some extent to the best of my   
recollection (for the classic, I believe).

---Phantom
Newsgroups: alt.games.sf2
From: LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb)
Subject: Re: E.Honda Strategy Guide Wanted - also, is Honda's 100 han
Organization: Vanderbilt University 
Date: Tue, 10 Nov 1992 06:51:20 GMT
X-News-Reader: VMS NEWS 1.21

> By the way, I beat some Vega player who kept ticking me (slash, slash, throw...)
> by using 100 hands and moving toward him with my hands going.  Needless to say, I beat him 10 times in a row and he got pissed, saying that the 100 hands
> was not able to be blocked (he would take a little damage and then a lot as
> actual hits connected.  He was blocking high.  I think that he needed to block low.  I think he was, but he claims that at some point he automatically ends up
> blocking high and gets nailed in the feet.).  Is this ticking (C'mon, if Honda
> doesn't use his hands, it's like Ken and Ryu not using their dragon punch :))?
> Thanks.

Personally, I've never used Vega, but I imagine his best counter is the eagle.


Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu (Bitnet: lipscoja@vuctrvax)
Don't blame me, I voted Libertarian.
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Wed,  4 Nov 1992 20:27:40 -0500 
From: Samuel Samho Chang <sc5a+@andrew.cmu.edu>
Subject: Re: SNES SF2 modify.

Oh sorry,

MGD2 does stands for Mult-Game-doctor-II
not that Mega Drive II crab,

I just got messed up,
sorry guys...


ps: You can only do handcuffs w/ guile in the super famicon version
    i have, if you have a MGD2, and want that version, Email me.
Sam
From: s_wilkin@csd.uwe.ac.uk (Simon)
Newsgroups: alt.games.sf2
Subject: Re: Zangief stuff
Date: 5 Nov 92 13:39:23 GMT
Organization: Tree of Woe, Bristol
X-Newsreader: Tin 1.1 PL5

True... What a bunch of egocentric addicts...

Masquerade
Hopeless inadequate of Chun Li
From: jcherney@envy.reed.edu (Joel Alexander Charney)
Newsgroups: alt.games.sf2
Subject: Supercharged SF2:CE
Date: 7 Nov 92 21:24:29 GMT
Reply-To: jcherney@reed.edu
Organization: Reed College, Portland, OR

My God!  I walked into the game room, and saw a sticker on the SF2:CE  
machine.  It said "Super Charged."  It blew me away, literally!  The fast  
fireball is BLINDINGLY fast, and the slow one creeps along.  The whole  
machine is faster, moves charge up faster, and throw ranges are REALLY  
extended.  Anyone else seen this?
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Re: Chun Li's helicopter kick
Date: 8 Nov 1992 07:13:28 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


To do the helicopter kick:

Charge down or defensive crouch then up and punch at the SAME time.

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: How the hell could this be cheap?????
Date: 11 Nov 92 19:12:54 CST
Organization: University of Kansas Academic Computing Services

Allright.  I was playing Ken against Ryu.  Usually, after I knock the
other person down, I will walk up and do something like a DP or short
kicks, or a roundhouse sweep.  This time, I just walked up and threw
him.  This won me the round.  He started complaining that this was
Cheap!  Is there any possible way this could be cheap?  The way I see
it, I just got him used to a pattern, and broke it.

-Michael Lerner
From: amclach1@cc.swarthmore.edu (Zans)
Newsgroups: alt.games.sf2
Subject: please help me unzip sf2ibm
Date: 5 Nov 92 00:44:40 GMT
Organization: Swarthmore College

I have the file "sf2ibm.zip" on my hard drive, but I have very little
experience with the big blue. How can I access the program. I tried
everything that I could figure out, incl. expand, etc. Do I need an
unzipping program or sumpthin? Send replies to

																															amclach1@cc.swarthmore.edu
Thanks.
QZans
From: 8044ferguson@vms.csd.mu.edu
Newsgroups: alt.games.sf2
Subject: Re: Chun Li's helicopter kick
Date: 11 Nov 92 03:00:25 GMT
Reply-To: 8044ferguson@vms.csd.mu.edu
Distribution: alt
Organization: Marquette University - Computer Services
NNTP-Posting-Host: vmsa.csd.mu.edu

In article <1992Nov9.011633.26838@wixer.cactus.org>, trav@wixer.cactus.org (traveller) writes:
>In article <MDAHN.92Nov7164718@speedy.hellgate> mdahn%speedy.hellgate@cs.utah.edu (Myron D. Ahn) writes:
>>To all you SF2 masters,
>>
>i'm not even close to being a master, but am fairly decent w/ Chun Li
>
>>How the heck do you do Chun Li's spinning helicopter kick?  I've heard
>>it is down, then up + kick button, but I can't seem to get the timing
>>right (I've only done it on accident).  How do you time the up + kick
>>button part?
>>
>the way i do it is to crouch for about 2 seconds, then start pushing the stick
>up. i hit the kick so that it gets entered <i imagine, it's real quick> at about
>the time the stick is in the center. this works pretty consistently as long as
>you charged long enough first.
>
>trav
>
>-- 
>trav@wixer.cactus.org  |   In Austin, Tx:
>     The Traveller     |      The city that made being a slacker an
>                       |      acceptable alternative lifestyle.
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  

You have to use the weakest kick to do the move on Classic SF2.

And to the guy who said that he plays Chun Li and Balrog, Awsome those are my
two favorite characters but I can't figure out why those two.  They have two
totally different fighting styles.  Sorry I got Off topic but I wonder if
anyone could answer that.

	Thanks very much
		From

			Mr. Touch
Newsgroups: alt.games.sf2
From: kujawk@bray1a.its.rpi.edu (Kristopher A. Kujawski)
Subject: Bosses in the SNES-SF2
Reply-To: kujawk@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 12 Nov 1992 21:48:47 GMT

Newsgroups: alt.games.sf2
From: trav@wixer.cactus.org (traveller)
Subject: Re: Chun Li's helicopter kick
Organization: Real/Time Communications
Distribution: alt
Date: Mon, 9 Nov 92 01:16:33 GMT

In article <MDAHN.92Nov7164718@speedy.hellgate> mdahn%speedy.hellgate@cs.utah.edu (Myron D. Ahn) writes:
>To all you SF2 masters,
>
i'm not even close to being a master, but am fairly decent w/ Chun Li

>How the heck do you do Chun Li's spinning helicopter kick?  I've heard
>it is down, then up + kick button, but I can't seem to get the timing
>right (I've only done it on accident).  How do you time the up + kick
>button part?
>
the way i do it is to crouch for about 2 seconds, then start pushing the stick
up. i hit the kick so that it gets entered <i imagine, it's real quick> at about
the time the stick is in the center. this works pretty consistently as long as
you charged long enough first.

trav

-- 
trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
Newsgroups: alt.games.sf2
From: lhuynh@sloth.Reed.Edu (Falcon Feather)
Subject: vega
Organization: Reed College, Portland, OR
Date: Tue, 10 Nov 1992 08:54:57 GMT
Reply-To: lhuynh@reed.edu

From  
reed!batcomputer!rpi!think.com!spool.mu.edu!agate!ames!tulane!uflorida!caen!tonychen  
Wed Apr  8 03:22:53 PDT 1992
Article: 115 of alt.games.sf2
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: Re: Problems with Violent Fighter
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Fri, 6 Nov 1992 23:50:44 GMT

We fixed this problem by making a bootable floppy with nothing at all on it
and booting from it to clear memory and all that.

A fun game, I must admit.
	--MLM

Newsgroups: alt.games.sf2
From: drkhoe@nmt.edu (ONID)
Subject: Re: One more sighting of Triple Hit SF2
Organization: New Mexico Tech
Date: Sun, 8 Nov 1992 20:08:36 GMT

In article <19001@ucdavis.ucdavis.edu> ackahn@quesadilla.engr.ucdavis.edu (Andy Kahn) writes:
>In article <1992Nov3.185355.17167@nmt.edu> drkhoe@nmt.edu (ONID) writes:
>>Look people, does it really matter if the triple DP is a buffered or programmed
>>move???  All I know is when I triple your butt, you are gonna be in a world
>>of hurt... and all you need to know is that you got hit by three hits...
>>and for you takers out there... I can do the Quadruple... so bring on the
>>Ken / Ryu masters...
>
>Oh ya?  I can do a TEN hit combo DP.  Afterwards, the opponent is dead.
>

 Nope, there is no way you can do a ten hit combo, wanna know why?
 Cause I'll just throw you... heheheheheheh

>-- 
>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
>::: "...Turn the needy into the greedy...   ::ackahn@taco.engr.ucdavis.edu :::
>::: With cocaine my success came speedy."   ::ackahn@ucdavis.edu           :::
>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::


-- 
----------------------------------------------------------------------------
Amiga to the Bone | SF2 Fanatics: Can you hang with the Guile combo's?
Moshing - the number one dance in America.  Kill the preacher hang the pope.
-------------------------------drkhoe@nmt.edu-------------------------------
From: ftw33616@uxa.cso.uiuc.edu (.)
Newsgroups: alt.games.sf2
Subject: Re: Violent fighter review for all interested. whee!
Date: 9 Nov 92 19:09:38 GMT
Organization: University of Illinois at Urbana

Well, the game in a nutshell is pretty easy.
basically, throw till your brains fly off.

with lice, you can win the 1st wave of people by:
    cheesepedo, then throw.  if you're too close, do some sort of sliding
attack to get in range.

that brown guy is _hard_ to throw.

   WIth Mr. Fire, you need to get _cheap_.  retreat to a corner.  wait for
him to do the ball of death.  then, throw him towards the edge.  he will land
in just the right place for you to throw him again.  and again.  and again.

I can't for the life of me beat this guy fairly.  He does too much damage per
hit, and I can almost never get in close enough to throw him.

The two guys after him are toast.


I've won with lice, and kater.

lice opens a _restaurant_?  *groan*

					- Frank
From: julius@cco.caltech.edu (julius yang)
Newsgroups: alt.games.sf2
Subject: Re: How do you beat Ryu's tactic of:
Date: 7 Nov 1992 11:09:47 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

chambers@lclark.edu (Christopher Chambers) writes:

>In article [snip] julius@cco.caltech.edu (julius yang) writes:
>>Getting you in the corner (in any manner possible), shooting fireballs at
>>a massive unpredictable rate, and dragon punching every time you attempt
>>to get out of the corner?  As far as I can tell, this tactic will destroy
>>the computer with perfects every time if the Ryu player isn't careless,
>>and in fact I've never seen anybody able to get out of it.  I suppose

>you have to block the first two; that's just a consequence of getting knocked
>down in the corner. Then you jump straight up and use the appropriate attack
>on the way down. (eg. Blanka-Roundhouse, Ken-Roundhouse). DPs will miss you 
>and you'll deck him if he does another fireball. That's the general way out:
>there are lots of tactics on Ryu's side designed to keep you in the corner 
>because that's his strong suit, like Bison's cheespedo and Zangeif up close.

Actually, what I meant was Ryu fireballing from about half a screen away,
forcing you to block constantly, or jump up and down to avoid them.  If you
jump towards him at all, he will fierce dragon punch and nail you.  His
recovery time from the fast fireball is enough so that as soon as you jump
over a fast one towards him, he can execute a DP and nail you.  He doesn't
fireball right over you twice (thus knocking him farther back), sorry if
I didn't make that too clear.

Someone else mentioned Zangief's lariat--unfortunately as soon as you do it
Ryu moves forward and either DPs or footsweeps you.  Argh.
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
julius yang                     . "I've heard that sperm are high in
julius@sandman.cco.caltech.edu  .  calories--I'm on a gain weight diet, by
julius@iago.caltech.edu         .  the way."                    -A friend
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sun, 8 Nov 1992 17:19:02 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: Problems with Violent Fighter
	<1992Nov06.215144.3455@rat.csc.calpoly.edu>

Remove the joystick before playing.
Really!

Before you even start the computer, unplug your joystick and then boot
and start up the game.

[******************************** Bob Igo ********************************]
Witty and universally-true .sig file under construction.
[**************** gryphon+@cmu.edu ***** ri09+@andrew.cmu.edu ************]
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: SF2/SNES Sheng Long or not ???
Keywords: sf2, SF2, SNES
Date: 8 Nov 92 20:21:13 GMT
Organization: University of Arizona, Tucson, AZ

In article <6795@news.duke.edu> lanier@acpub.duke.edu (Dustin Lanier) writes:
>Martin Mueller scriebt von Deutschland:
>
>>Hi world !
>>
>>Yesterday I read in a british computer and videogames-
>>magazine (I think it was C&VG) and saw some instructions
>>for the SNES how to play Sheng Long.
>
>>	Martin MAVERICK Mueller
>
>This was a prank done for April Fools be EGM I think
>I even saw how they modified the screen to create a picture
>of Sheng Long, it was convincing but a total farce.
>
>It's utter Bullshit.
>
>Es gibt kein Sheng Long, mein Fruend :)
>
>Dustin
>
>Wenn Bill Clinton die antwort ist, muss es eine dumme frage sein!
>:)

Gott sei dank! Sagst du dass der Bush ist ein besser mann?
Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: How do you beat Ryu's tactic of:
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Tue, 10 Nov 92 03:28:51 GMT

julius@cco.caltech.edu (julius yang) writes:
: chambers@lclark.edu (Christopher Chambers) writes:
: 
: >In article [snip] julius@cco.caltech.edu (julius yang) writes:
: >>Getting you in the corner (in any manner possible), shooting fireballs at
: >>a massive unpredictable rate, and dragon punching every time you attempt
: >>to get out of the corner?  As far as I can tell, this tactic will destroy
: >>the computer with perfects every time if the Ryu player isn't careless,
: >>and in fact I've never seen anybody able to get out of it.  I suppose
: 
: >you have to block the first two; that's just a consequence of getting knocked
: >down in the corner. Then you jump straight up and use the appropriate attack
: >on the way down. (eg. Blanka-Roundhouse, Ken-Roundhouse). DPs will miss you 
: >and you'll deck him if he does another fireball. That's the general way out:
: >there are lots of tactics on Ryu's side designed to keep you in the corner 
: >because that's his strong suit, like Bison's cheespedo and Zangeif up close.
: 
: Actually, what I meant was Ryu fireballing from about half a screen away,
: forcing you to block constantly, or jump up and down to avoid them.  If you
: jump towards him at all, he will fierce dragon punch and nail you.  His
: recovery time from the fast fireball is enough so that as soon as you jump
: over a fast one towards him, he can execute a DP and nail you.  He doesn't
: fireball right over you twice (thus knocking him farther back), sorry if
: I didn't make that too clear.

Well, if the Ryu player is that predictable, it is easy to counter.  You have
to anticipate the fireball and jump, or inch in between them for a possible
exchange (depending who you are).  If he just keeps pounding out the fireball,
you can get him easily.
: 
: Someone else mentioned Zangief's lariat--unfortunately as soon as you do it
: Ryu moves forward and either DPs or footsweeps you.  Argh.

Not if you back away as he move toward you.  I have never seen a Ryu player 
foolish enough to try and dragon punch Z's lariat.  There is no way it has the
range, and you are asking for a SPD on the way down.
: -- 
: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
: julius yang                     . "I've heard that sperm are high in
: julius@sandman.cco.caltech.edu  .  calories--I'm on a gain weight diet, by
: julius@iago.caltech.edu         .  the way."                    -A friend


I find Z VERY effective against most Ken/Ryu players (not as effective as Guile
or Blanka, though).  It took me a while, but I can usually beat all but the
true masters now.

Steve

P.S.  However, Guile still rules.  :-)

Newsgroups: alt.games.sf2
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: SNES: Guile's Handcuff
Date: Thu, 05 Nov 92 14:48:32 GMT
Organization: VMARK Software, Inc.

In article <AexyZBG00YUoI2j1Yl@andrew.cmu.edu> Samuel Samho Chang <sc5a+@andrew.cmu.edu> writes:
>Hi
>
>I donno if this had been discovered or not, but you can do handcuffs
>in the SNES SF2.  I did it a dozen times yesterday.
>However i am not able to freeze myself or get out of the handcuff,
>because of the wield deley time of the up-side down roundhouse ....
>
>any thoughts?
>
>Sam

Yes.. like if it is true, how do you do it...

-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: alt.games.sf2