HDTenEightyP/NetNews huggingface dataset:
From: pprior@magnus.acs.ohio-state.edu (Paul A Prior)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Keywords: VGA, 3dbench, fast, zoom-zoom
Organization: The Ohio State University
Date: Fri, 22 Jan 1993 23:28:23 GMT

In article <1jnnf6INNhpt@darkstar.UCSC.EDU> mintz@orchid.UCSC.EDU writes:
>
>Here's the systems posted so far, plus my 386/33 with the Orchid card.  
>      
>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
>486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
>486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
>486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
>386/40 with 16-bit ET4000 card                               16.3 FPS
>386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
>486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
>386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
>386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
>386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
>386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
>386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
>286/12 NEC Powermate, VGA on m-board                          4.7 FPS
>IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS


Mine is GW2K 486-66dx2 256K c ATI PRO LB  49 fps

-- 
--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
Paul A. Prior    Ban anchors, not reef tanks    Nuke Gay Whales for Jesus  
3rd year medical student 		        
The Ohio State U. College of Medicine   Tobacco Kills- Please don't smoke!
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ***** Proposed RFD: c.s.i.p.g reorganization -- please examine
Date: 24 Jan 93 16:27:33 GMT
Article-I.D.: andrew.sfMp0Jq00WBO051VgK
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 22-Jan-93 Re: *****
Proposed RFD:  c... by Richard M. Hartman@ulogi 
> !comp.sys.ibm.pc.games.adventure
> !
> !       This unmoderated group is for the discussion of adventure games.
> !Adventure games are generally games in which an unchanging character is
> !presented with puzzles, problems and obstacles which must be solved to
> !attain the game's goal.
> [...]
> !comp.sys.ibm.pc.games.rpg
> !
> !       This unmoderated group is for the discussion of computer 
> !role-playing games.  Computer role-playing games are generally games in
> !which a character is presented with puzzles, problems and obstacles
> !which must be solved.  The character may improve their abilities and 
> !skills in order to solve some problems.  The goal of the game may not
> !always be evident.
>  
> The only distinction between .adventure and .rpg as presented
> is whether the character improves during the progress of the game.
> I don't really think this distinction is a significant one & would
> suggest merging the two groups.  Or come up with a better distinction.

An idea I've been bouncing around in my head is a different split - how
about a split based on nominal reality & time frame?  That is, games
that could conceivably take place in the present-day, and in what we
would consider "our" reality, would go in one group (I've never played
them, but I think the Monkey Island games would fit here), while the
fantasy/sci-fi games would go in the other group (KQ, Ultima, Wiz, ...)

Comments?
--
David Sward   x4405 (1-412-268-4405)   sward+@cmu.edu or dsa3+@andrew.cmu.edu
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SF2
Date: 22 Jan 1993 12:44:07 GMT
Organization: University of Washington, Seattle
Distribution: usa
NNTP-Posting-Host: stein.u.washington.edu

In article <1jn3vuINNe3d@roche.csl.sri.com> boucher@csl.sri.com (Peter K. Boucher) writes:
>In article <1iobg0INN5mh@aurora.LaTech.edu>, jmains@engr.latech.edu (John P. Mains) writes:
>|> 
>|> I don't even seem to be able to get this game going.  When the first screen
>|> appears it shows some chinese letters and then show the various characters.
>|> I am unable to do anything.
>|> 
>|> How do you start playing this game?
>
>Please post an answer.
>
>-- 
>Peter K. Boucher
>--
>RIPEM public key available upon request.

Did you run sf2setup first?  NO, do it.  define your keys, and your punch or jump keyes will make things move.  if you did, what is your setup?  what sort of
machine? how much memory?  we need info to help.


Newsgroups: comp.sys.ibm.pc.games
From: monty@iesd.auc.dk (Torben Thellefsen Nielsen)
Subject: Re: Vgaplanets: What is it?
Organization: Mathematics and Computer Science, Aalborg University
	<1993Jan22.190721.28404@magnus.acs.ohio-state.edu>
	<C1E2r2.GnA@news.cso.uiuc.edu>
Date: 25 Jan 93 15:46:01

- and alt.games.vga-planets is a newsgroup specifically for this game.
Join the group and the discussions there, ask questions and get
answers from people who know the game (as a last resort we have the
author of the game, Tim Wisseman, who also reads a.g.v-p).

Torben
--
*******************************************************************************
Torben Thellefsen Nielsen                             E-mail: monty@iesd.auc.dk

Oh, what sad times are these when passing ruffians can say 'NI' at will to old
ladies. There is a pestilence upon this land, nothing is sacred.
							Roger The Shrubber
*******************************************************************************
From: smb@col.hp.com (Sam Bauer)
Newsgroups: comp.sys.ibm.pc.games
Subject: >>Wanted: Wizardry VI: Bane of the Cosmic Forge
Date: 21 Jan 1993 20:30:21 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdib.col.hp.com

The title says it all.  Any one with this game with original box, disks,
docs, etc. wanting to sell please e-mail.

-Sam

smb@col.hp.com

(719)-531-4460
From: blv@col.hp.com (Bob Vixie)
Newsgroups: comp.sys.ibm.pc.games
Subject: << Flight/Adventure Games for Sale >>
Date: 26 Jan 93 16:21:09 GMT
Article-I.D.: hp-col.1k3odlINN2q5
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdlk.col.hp.com


I have the following games for sale.  Prices include shipping
inside the US.


    Sierra Award Winners          (5.25", VGA)              $45
        This is a game bundle by Sierra.  It includes:
        Kings Quest V, Red Baron, Rise of the Dragon.
        All support sound cards.  Original docs and disks.

        I can split this up, but there's only one box.

    Chuck Yeager's Air Combat     (3.5", C/E/VGA)           $25
        Air combat simulation.  Supports sound cards.  Fly
        50 historical missions from WWII thru Korea.


Send e-mail to Bob Vixie at blv@col.hp.com
From: mfreidso@zeus.calpoly.edu (Marc Freidson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UWII PROBLEM!!!! HELP!!!!!!!!
Date: 22 Jan 93 20:54:06 GMT
Organization: California Polytechnic State University, San Luis Obispo

In article <1993Jan21.172954.29357@magnus.acs.ohio-state.edu> ctoth@magnus.acs.ohio-state.edu (Christopher M Toth) writes:
>	I have a major problem right now.
>
>SPOLIERS...
>
>
>
>
>	I have gotten the gem and broken the Guardians line of power from
>all the worlds except the Ethereal Void, and the Pit. And I have confirmed
>this with Miranda. I have been to both the Void and the Pit numerous times
>looking for the blackrock gem, but now, suddenly, I can't get to those two
>worlds. Am I missing something here? I can go to all the worlds except those
>two. At first, I thought nothing of it, but now, I can't find anything to
>do because nothing is happening!. I want to go to the Pit, because I finally
>think I have enough power to kill Dorstag...but I can't get there! Is this
>a BAD bug, or am I missing a link in the quest?
>
>Thanks a million in advance...
>
>desperate,
>Chris
>
> 
>
>
>-- 
>Christopher M. Toth             | "... We travel in the dark of a new moon
>The Ohio State University       | A starry highway traced on the map of the sky
>Columbus State                  | Like lovers and heroes,
>CIS/History/Classics/ect..Major | Lonely as the eagle's cry..." -Peart



Try going back to Lord Brit's castle and talking with everyone there.  I
had a similar problem as you.  When I spoke with the people in the
castle, there was a plot development story-line I had to hear before
continuing on.  After that, the gem facets opened again.

Marc
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Wiz 4: Rabbits, Altars & Exit Lvl 5
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 26 Jan 1993 00:47:40 GMT

In article <93025.101358C09615KF@wuvmd.wustl.edu> C09615KF@wuvmd.wustl.edu writes:
)   Is there anyone out there who solved Wizardry 4?  I there anyone
)who actually remembers the game?  Sentiment brought me back to my old
)Apple II to play Wizardry.  Anyway, I'm stuck on Lvl 5.
)
)   What do you need to put on the Dreampainter's Altar on Lvl 4?
)(I think it's some rabbit something, but I don't remember running
)into any rabbits besides Vorpal Bunnies)
)
)   What triggers the exit on Lvl 5?

Barely.  Spoilers



You need to put the stones on the dreampainter's altar.  You have to
activate them first by equiping them, though - they are no good if they
are not activated by equipping them.

You also nead the dreampainters koan.  You need to fight his statue
to get this.  You need rabbits (vorpal) in order to be able to win,
I think.  You need the carrot (invoke it) to be able to reach the statue
to fight it.

I don't recall anything triggering the exit on level 5.  This was the
light/dark level, right?  I remember a teleporter on that level that was
tricky, don't recall the details, it was near the SE corner somewhere.
Once through the teleporter, the rest of the level opened up.

Newsgroups: comp.sys.ibm.pc.games
From: tww@mullauna.cs.mu.OZ.AU (Terence Wai-Juinn WONG)
Subject: Re: Startrek 25th (hint needed)
Organization: Computer Science, University of Melbourne, Australia
Distribution: na
Date: Sat, 23 Jan 1993 10:04:28 GMT

Hi!
    I'm also stuck at that same place - I was just wondering if anyone could
 also give me a hint as to how to defeat (?) the ships.
    E-mail would be preferable, if possible.  Thanks in advance...

 Regards...tww@mullauna.cs.mu.oz.au
From: smirj@SunLab41.essex.ac.uk (Smith R J)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WANTED: CGA versions of KEEN or JILL (not KEEN4 or JILL1)
Date: 22 Jan 93 11:37:44 GMT
Organization: Well I *know* it's *somewhere*...
In-reply-to: jwilbur@iat.holonet.net's message of 20 Jan 93 14:47:59 GMT


For the APOGEE board try : FTP 129.63.17.1
There is also a modem number for this but I don't have it.

--

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Robin Smith - The WeatherWatcher, no not a meteorologist
THOUSAND YARD STARE - Probably the best band in the world.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Get your HANDS ON them.
From: feoh@hal.gnu.ai.mit.edu (Chris Patti)
Newsgroups: comp.sys.ibm.pc.games
Subject: Future Warn won't run on my 486 DX266 & PAS 16
Date: 27 Jan 93 19:12:06 GMT
Article-I.D.: life.1k6mq6INNh11
Distribution: world
Organization: MIT Artificial Intelligence Lab
NNTP-Posting-Host: hal.ai.mit.edu

Hi. I've got a 486 DX2 66 with: a pas16 sound card., ATI graphics ultra pro 
SVGA card, and a 340 meg IDE HD.

Future wars is obviously not running correctly.. The top line of pixels is 
skewed way to the right in any text that gets printed, the graphics are 
obviously not as they should be in many places, and when I try to turn on
sound support (selecting the soundblaster option, which tghe PAS is quite compatible with.. or should be) I get an explosion of while noise like sound coming from my speakers.. gross...

If anyone knows of any work arounds for this I would REALLY appreciate it
since I have bought the game and would hate to have spent that cash for nothing :)

Thanks in advance,
Chris Patti
feoh@gnu.ai.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: pprior@magnus.acs.ohio-state.edu (Paul A Prior)
Subject: Re: 3DBENCH.ZIP uploaded
Organization: The Ohio State University
Date: Fri, 22 Jan 1993 23:32:59 GMT

In article <30647@castle.ed.ac.uk> ajpotts@castle.ed.ac.uk (A Potts) writes:
>pprior@magnus.acs.ohio-state.edu (Paul A Prior) writes:
>
>>GW2K 486-66 Vesa 47.4 FPS
>
>>P.s. there is a compolation of 3dbench scores on CIS
>
>
>>-- 
>>--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
>
>Sorry to be ignorant but what is CIS??
>
>
Sorry, Compuserve.  I should have said CI$ and then you would have 
known... <G>.

I'm going to add the list that is growing here to that one and I'll
upload it probably to wuarchve tomorrow.

-- 
--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
Paul A. Prior    Ban anchors, not reef tanks    Nuke Gay Whales for Jesus  
3rd year medical student 		        
The Ohio State U. College of Medicine   Tobacco Kills- Please don't smoke!
Newsgroups: comp.sys.ibm.pc.games
From: kurgan@spock.uucp (Andrew Twyman)
Subject: Re: **Ultima Underworld II... magical weapons.
Organization: Choate Rosemary Hall
Date: Wed, 27 Jan 1993 16:50:14 GMT

In article <1jshlsINNj79@uxa.ecn.bgu.edu> mucds@uxa.ecn.bgu.edu (Corey D. Stinson) writes:
>   HELP!
>
>    I have solved so much of Ultima Underworld II, but I never once
>have found a jeweled or magical sword.  I heard someone mention they
>had a black sword (possibly similar to the one found in UW1).  Can
>someone explicitly tell me where some magical swords of any kind
>can be found.  I'm tired of killing Dread Reapers just to get a
>sack of leather armor.... it sux.  Please help!

	Well, I'm pretty sure that it's not an intended way, but I found an
interesting way to get a black sword.   had just gone down into the sewers
under the castle, when I saw a bat.  I clicked on my shortsword to kill it.
When I tried to swing my sword, I got the message, "There is not enough room
to _fire_ that weapon here."  Curious, I moved into the open and tried again.
Everytime I clicked the right button to use my weapon a sword flew from me.
When I picked one of them up I flund it to be an excellent black sword, so
there I was with a fucked up shortsword which shot excellent black swords as a
bow shoots arrows.  Hmmmmmmmmm.  I wonder if I could start a black sword
business.
	Eventually, I quit ad restored a savegame, and my shortsword was once
again a normal one, but I thought that you guys might like to hear about this
most interesting bug.
-- 
*-----------------------------------------------------------------------------*
|  -"I have something to say.  It's better to burn out, than to fade away!"-  |
|                          -* THERE CAN BE ONLY ONE *-                        |
*kurgan@choate.edu*-----------------------------------------------------------*
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: XWING Delay
Date: 28 Jan 1993 20:46:11 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: usa
NNTP-Posting-Host: oak8.doc.ic.ac.uk

In article <C1Jv5s.L2I@ccu.umanitoba.ca> demo2@ccu.umanitoba.ca (CC demo userid) writes:
>Save your money for STRIKE COMMANDER!

	No, save you money for X-Wing! No, better still save it for Privateer.
No, make that Ultima VIII. Or Elite II. Or BOB/PIP/Syndicate. Or Lemmings 2.
ARRRGGGGGHHH!

==============================================================================
" There's nothing dumber in the world than a man with an erection. "
				- Borric, Prince of the Blood.

Hadoken! -Ken
Newsgroups: comp.sys.ibm.pc.games
From: jasons@wang.com (Jason B. Smith)
Subject: Help:MM4-Clouds of Xeen
Organization: Wang Laboratories, Inc.
Distribution: comp
Date: Sat, 23 Jan 1993 05:32:31 GMT


Has anyone played through MM4?  Is it possible to get to the Darkside? I have 
defeated Xeen and done just about everything else (I have no quests left)
but I still can't get into several towers, one of the Sphynxes, a couple of 
dungeons and the pyramids.  If it's possible what do I need to do to get 
there? All of the clues from the tavern people seem to indicate the Darkside
is my next destination, yet I can destroy the sixth mirror and get to 
endgame.

Please help.......

Thanks,
Jason
-------------------------------------------------------------------
Jason B. Smith     jasons@wang.com 
--

-----------------------------------------------------------------------------
Jason Smith
jasons@wang.com
Newsgroups: comp.sys.ibm.pc.games
From:  (David Ingham)
Subject: Re: Archon
Organization: Beer R Us
Date: Fri, 22 Jan 1993 15:54:37 GMT
Followup-To: comp.sys.ibm.pc.games

In article <74117@cup.portal.com>, FreeFall@cup.portal.com (Free Fall
Associates) wrote:
> 
> Thanks for the kind words about ARCHON!
> 

> Later this year, SSI will publish a brand-new, updated, greatly 
> enhanced, 256-color version of the game that will feature more elaborate 
> combat, better AI, tons of animation, and extensive sound support.  (No
> editor, however.  Sorry!  Maybe in a sequel, if the game does well
> enough.)  Since we still have a lot of work to do, the release date is 
> uncertain, but sometime this summer looks likely.  As far as I know, 
> the title isn't firm, either, although "ARCHON Ultra" and "ARCHON 2000" 
> are among the more plausible candidates.
> 
> We are especially excited about all the new monster powers, which should
> make the game more fun than ever.  We hope you will all agree.
>

Please tell us more!!!!!
 
> If enough of you actually BUY it, we might be able to talk SSI into letting
> us do a sequel.  We might even be able to keep paying the rent. ;)
> 
> --Jon Freeman

Well, it's already on my to buy list!!!  Hopefully we can get the same cool
fold out package.

*************************************************
* David Ingham  *   Place wacky signature here  *
*************************************************
From: knutson@urbino.mcc.com (Jim Knutson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3.0 freeze-up problem
Date: 26 Jan 93 22:36:57 GMT
Organization: MCC, Austin, Texas

Yes, I suppose you could say you are playing too long.  Others have
reported the same problem.  Not much is known about what causes the
freeze up.  Some think it's the number of things you destroy.

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
From: wraith@csd4.csd.uwm.edu (Robert Michael Gorichanaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7: Stealing and misc. info......
Date: 23 Jan 1993 06:20:34 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

In article <1993Jan19.023915.24787@netcom.com> primus@netcom.com (Robert keng) writes:
>terminating Batlin yet? Or do I have to wait till The Serpent Isle? Oh yeah,
>I haven't had any luck using the "Magic" power of the daemon sword yet. Does
>anyone know just what it's supposed to do?

The 'MAGIC' power restores ALL of your MANA points!!!


-- 
/*****************************************************************************\
|*                                                                           *|
|*               Geesh, all this space and nothing to say!  :)               *|
|*                                                                           *|
From: brian.grove@ehbbs.gwinnett.com (Brian Grove) 
Newsgroups: comp.sys.ibm.pc.games
Subject: Story
Date: 25 Jan 93 10:08:00 GMT
Distribution: world
Organization: Ed Hopper's BBS - Berkeley Lake, GA - 404-446-9462
Reply-To: brian.grove@ehbbs.gwinnett.com (Brian Grove) 

GSA>Subject: Re: WIZARDRY VII
GSA>> A little story:
GSA>>    This is a story about four people named Everybody, Somebody
GSA>>    Anybody, and Nobody.

Is this even remotely related to wizardry?  If not, change the subject
please.  I don't quite see how it relates to games at all.
-*-
---
 . OLX 2.1 TD . Call the Liberal Hot Line - 1-976-WEL-FARE ($10 per min)
                     
----
+-----------------------------------------------------------------------+
|       Ed Hopper's BBS - ehbbs.gwinnett.com - Atlanta, Georgia         |
|  USR/HST: 404-446-9462                  V.32bis: 404-446-9465         |
+-----------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: gting@fraser.sfu.ca (Gabriel Ting)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Keywords: VGA, 3dbench, fast, zoom-zoom
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 22 Jan 1993 09:19:25 GMT

mintz@orchid.UCSC.EDU writes:


>Here's the systems posted so far, plus my 386/33 with the Orchid card.  

And here's with my 386/25 with Trident 8900C (ugh!)

>      
>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
>486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
>486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
>486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
>386/40 with 16-bit ET4000 card                               16.3 FPS
>386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
>486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
>386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
>386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
>386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
386DX-25 (no cache), Trident 8900C 1Mb			       7.8 FPS
  (hmm... Trident faster than the Paradise?)
>386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
>386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
>286/12 NEC Powermate, VGA on m-board                          4.7 FPS
>IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS
-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
////////////////// This is a sig. This is only a sig. \\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\ What the heck did you think it was anyway? ////////////////
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% elm: gting@sfu.ca
Newsgroups: comp.sys.ibm.pc.games
From: rcbear@w20-575-79 (Rupert C. Young)
Subject: Re: Microleague Soccer
Organization: Massachvsetts Institvte of Technology
Date: Sat, 23 Jan 1993 20:14:07 GMT

|In article <1993Jan22.145707.24000@news.ysu.edu> from [Fri, 22 Jan 1993 14:57:07 GMT] you wrote:
|
|	Has anyone played this game yet?  I'm in a desperate need 
|of a good soccer game, therefore i wonder if this could be it.
|	Is it worth bying? ..and how does it compare with other
|soccer games like GOAL or SOCCER2.  Every opinion is greatly 
|appreciated.
|
|Pawel~


Yes I have this game.  It is the same game as Manchester United in Europe that has
been available in Europe for a few years.  Its playablity is better than Kick Off 2
but after awhile it becomes very easy.  The computer players are very weak, they have
no finishing skills.  I have not tried it with two players but I think it would be
much better this way.  The graphics are good and it has decent Adlib music.  The
managing skills are weak even though they have plenty of stats there is no trading or
change in ones players after a season.