HDTenEightyP/NetNews huggingface dataset:
Organization: Penn State University
X-Subliminal-Message: oomogswoc rules!!!!
Date: Tue, 15 Dec 1992 00:41:22 EST
From: Sedrick (Jim Klingler) <JRK123@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Bonk spotted + questions ...

For anyone with access to an Amiga : there is a demo of an upcoming game called
"BC KID" on the FTP sites ... the game is actually Bonk's Adventure !! This
means that a video game company finally liscensed out its mascot character for
use on other systems (smart move IMHO) .. are you watching Sega and Nintendo?

Now the questions :

1) Can someone post the code for access to Bomberman on the Gates of Thunder
   disk ?? Thanx !!

2) Has anyone seen Samurai Ghost yet ?? It looks cool but I'd rather hear the
   opinion of someone who played it before buying it.

Jim Klingler
Rapidly awaiting Christmas and acess to his TurboDuo again (sigh)
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: Zelda III 'Good bee' and net
Date: 16 Dec 92 18:00:33 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: TIN [version 1.1 PL8]

Mike Arms (marms@python.cs.unm.edu) wrote:
: Same thing happens when you upgrade your Boomerrang or your Bow.

Upgrade the boomerrang..... hmmm not found that! wanna send me some mail?

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Home Video Games History
Date: 17 Dec 92 20:00:29 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Christopher Jon Petit writes:
>
> Sorry about that---I'm lousy at remembering dates, and even timespans.
> Also, I don't know a whole lot about the crash.

No offense, but if you're going to write a history of home video games
then you've got to bone up on this stuff.  It's like talking about the
U.S. economy in the first half of the twentieth century and leaving out
the depression.

The crash really was pretty bad.  Tons of companies disappeared:
Data Age, Games by Apollo, U.S. Games, the game divisions of Fox
and Parker Bros. and CBS, Telesys, CommaVid, Mythicon, Tigervision, 
Big Five Software, Sirius, Imagic, Spectravision, Xonox, Zimag,
Panda, Froggo, StarPath, First Star, etc.  Atari fired just about 
everyone.  Coleco dropped the ColecoVision, Adam, all their 2600
carts and generally got out of the game biz.  The Vectrex, Odyssey 2,
and TI-994A were all discontinued.  Mattel got out of the 2600
game market (M-Network).  You could walk into just about any store,
including supermarkets and other stores not normally associated
with video games, and find bins heaped with brand new games for
$1 to $5.  These bargain bins lingered for years.  Tons of arcade 
games announced at the 1983 AMOA show were never well-distributed 
and disappeared (Blaster, Mad Planets, Radical Radial, Tin Star, 
etc.).  Mylstar, Gottlieb's videogame division, gave up on video games.  
Sega stopped making home versions of their arcade games.  All
the video game magazines stopped publication by 1985.  And so on.

--
James Hague   
exuhag@exu.ericsson.se
From: bbeagan@gmr.com (Brian D. Beagan CT/90)
Newsgroups: rec.games.video
Subject: Re: New number for TTI
Date: 18 Dec 92 21:23:26 GMT
Reply-To: bbeagan@gmr.com
Organization: EDS


In article 95233@rphroy.ph.gmr.com, bbeagan@cmsa.gmr.com (Brian D. Beagan CT/90) writes:
>I tried to call what I thought was TTI's number:  1-800-336-0136 and the recording said that it had been disconnected and no further information was available.  Is this the right number?  If not or if there is another/new number, could someone please E-mail me the number or post it?  Thanks.
>
>-Brian.
>
Well, I answered my own question.  I had the number wrong and finally found the right one.  For anyone who may want it it is:  1-800-366-0136.

-Brian.
From: kathyr@carson.u.washington.edu (Kathy Reed)
Newsgroups: rec.games.video
Subject: Sega Genesis Game Wanted: Flicky
Date: 11 Dec 92 18:29:40 GMT
Article-I.D.: u.1992Dec11.182940.19810
Organization: University of Washington

Does anyone have a copy of the Sega Genesis game Flicky that
they'd be willing to sell?  If so, please reply by e-mail to
kathy@anchor.apl.washington.edu

	- Kathy
Newsgroups: rec.games.video
From: jdpierc@netcom.com (Jerry D. Pierce)
Subject: SNES: Star Wars mini-review
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa
Date: Mon, 21 Dec 1992 04:54:59 GMT



WARNING - Contains possible spoilers...  Proceed at own risk!

Well, after getting a couple of pointers from folks on the net
on how to get across the lava at the bottom of the sand crawler,
I was able to finish the game the same evening that I first
defeated the lava monster.

It seemed to me that there were only 2 really difficult areas
in the game, the first being the difficult jumps across the
lava at the bottom of the sand crawler, and the fight with
the hovering boss much later in the game.  (Sorry, can't recall
the exact level)

The graphics and sound effects are great, but the gameplay
lacks a bit.  It's far more fun to have a game where the stages
get GRADUALLY more difficult all the way through, instead of
one where the toughest (for me) area is fairly near the
beginning of the game.  (I refer to the lava area in the
sandcrawler)

The prompting which appears in a couple of the stages directing
where you are supposed to go is VERY distracting, since it appears
right in the dead center of your screen, making it difficult to
see what's coming at you. 

Finally getting the light saber was a let-down, partially because
it can't compete power-wise with the fully powered-up blaster.  (Is
there really a reason why it's supposed to be a "must-have" other
than the storyline?)

The death-star and trench scenes at the very last stage are
great!!  (Its really difficult to hit all of the incoming shots
in the trench, but the end result makes it worthwhile)  :-)
But if I hear that guy say "stay on target" once more...  (If
you've gotten this far, you know what I mean)

All in all, I'd still give this game a 9 on a scale of 1 to 10.

   Jerry D. Pierce
   jdpierc@netcom.com
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Is TG-16 $49.99 everywhere?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 15 Dec 1992 16:54:15 GMT

buxton@whitewater.chem.wisc.edu (buxton) writes:

>At Toys R Us this weekend, I noticed that the TG-16 is 49.99.  I hadn't  
>realized that they were marked down again.  This makes me seriously  
>consider buying one.  If I did, however, I would want a Turbobooster (or  
>whatever that thing is called that allows RCA plug connections with or  
>without the game saver feature).  Does anyone have one for cheap?
>Also, have other people noticed the drop in price in TG-16's, or is this a  
>local phenomenon?   

   Nope, up here in Vancouver (Canada) the TurboG-16 has dropped from 99.99
to 49.99...Canadian funds. That translates into about thirty bucks U.S. funds!
I was also thinking of grabbing one, but then decided, "Why throw away 
49.99?"

   As for the Turbobooster, I'm sure you could find a new one for around
twenty bucks.


-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
From: aa792@cleveland.Freenet.Edu (Nick Poulos)
Newsgroups: rec.games.video
Subject: Re: Menacer
Date: 13 Dec 1992 05:45:52 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa792@cleveland.Freenet.Edu (Nick Poulos)
NNTP-Posting-Host: slc10.ins.cwru.edu


In a previous article, astalker@silver.ucs.indiana.edu ("Altan J. Stalker") says:

>
>I'm interested in some reviews of the Menacer.  It's been out for a while
>now and I've not heard anything about the quality of the games it comes
>with, or the overall quality/feel of the Menacer itself.
>
>Anybody have any comments on it?
>

Wait to buy it! It is suppossed to be released in a new configuration
before the end of this year. It will sell for Aprox. $89.99 and will
include the 6 game cart that comes with the $59.99 version but will also
have Terminator 2 packed in as well.



>Are any other games expected for it soon besides Terminator 2?
>
>--
>Altan J. Stalker
>Indiana University
>Computer Science Dept.
>astalker@silver.ucs.indiana.edu
>
-- 
************************** SIG- Op Video Game SIG ***************************
SEGA GENESIS	GAME GEAR	LYNX	NINTENDO NES	GAMEBOY	    SNES
SEGA CD		TURBO DUO	TG-16	MACINTOSH	IBM         AMIGA
*********************INTERNET> aa792@cleveland.freenet.edu*******************
Newsgroups: rec.games.video
From: lennad@vccnw11.its.rpi.edu (Dmitri Lenna)
Subject: Shooters !!
Reply-To: lennad@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 18 Dec 1992 01:03:53 GMT


  Greetings all,
       After several months of quiet reading, I guess I'll post :)
  I myself am not a die hard shooter fanatic. But I do enjoy a good one.
  My  all-time favorite is 

                  GAIARES !!!!!!!!

  I'm sure someone's bound to say no way or Axelay Rules or something like 
  that, but this game is unlike anything I've ever scene ( and I've seen
  most of them)  I remember reading awhile back in GamePro that 
  Telenet ( Renovation here )  was planning to do a sequel to this..
   "God of Shooters"  ( as a friend of mine called it when he first saw it
   when it came out ).  Anyone know the story  on it ?  Thanks in advance.

   
     Dmitri  "Dmitheon" Lenna
  
      Shinma-Buma of Anime Wars Crisis


 PS. Thanks for all the Streets of Rage 2 reviews, I think I'll pick
      it up  :)


Xref: sparky rec.games.video:25458 alt.games.lynx:1325
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: 800 number for checking on Batman promotion
Date: Fri, 18 Dec 92 23:37:17 PST
Organization: The Portal System (TM)
  <1992Dec18.123234.1@rapnet.sanders.lockheed.com>

I was afraid that Batman promo 800 number might have been cancelled,
since the promotion is over..
 
As far as I know, Atari has no 800 numbers in service at this time.

BobR
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 18 Dec 92 08:07:26
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: primus@netcom.com's message of Fri, 18 Dec 1992 02:53:07 GMT

>>>>> On Fri, 18 Dec 1992 02:53:07 GMT, primus@netcom.com (Robert keng) said:

primus> U43313@uicvm.uic.edu () writes: : I know someone at Nintendo
primus> and the CD player is right now just vaporware!!  : There is no
primus> CD player, that's why the specs haven't been released yet, and
primus> : there is no software under development at all. Like the
primus> president of Nintendo : said, he felt that the market hasn't
primus> matured yet so they will wait it out and : release a superior
primus> 32 Bit CD System when the time comes. The Aug '93 date is :
primus> just a front to hold off those who are thinking of buying the
primus> SEGA CD.  : So, just enjoy the cart games, there are some good
primus> ones out there!

primus> Ugh, kind of puts a damper on things. Looks like SEGA won't
primus> have to worry about Nintendo in the CD market. Personally, I
primus> think Nintendo just made a serious blunder. Sure, this might
primus> save them a few bucks now, but when Sega gets a firm installed
primus> base of CD-ROM owners........ Well, let's just say that's a
primus> lot of money Nintendo won't be making........

Not really. Look how fast the SNES took the 16-bit market by storm.
Also in the last issue (or maybe the issue before) of Nintendo Power,
there was a one pharagraph write up saying that there will be a 32-bit
CD-ROM, but nothing specific was given.
--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: Re: Genesis Game Action Replay
Date: 16 Dec 1992 03:18:47 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


So do you know any of these Pro Action Replay or Genie
will work on the console copier? Like Magicom or MGH?

Thanks
From: xu@studsys.mscs.mu.edu (dianxun xu          )
Newsgroups: rec.games.video
Subject: I need Omega help!
Date: 14 Dec 1992 02:50:24 GMT
Organization: Marquette University - Department MSCS
Distribution: world
Reply-To: xu@studsys.mscs.mu.edu (dianxun xu          )
NNTP-Posting-Host: studsys.mscs.mu.edu
Originator: xu@studsys.mscs.mu.edu

How to kill the 'death' in Omega, I killed this guy dozens of times, but each
time he springs to life again, is there anyway to kill him for good?

*
*
*
*  SERVER FODDER
*
*
*

Dianxun
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Re: GameBoy System...
Date: 17 Dec 92 23:31:51 CST
Organization: Amiga Network Information Systems

I may be interested, Give me a call.
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Re: Adventure!
Date: 20 Dec 92 02:26:25 CST
Organization: Amiga Network Information Systems

In article <Bz3yEn.88@acsu.buffalo.edu>, psr@acsu.buffalo.edu (Lord Strider)
writes:
>I've been looking for this game for the Atari 2600.
>If anyone has it and wants to part with it, please sell it to me.
>Thanks.
>
>-- 
>Strider                     | SUNY @ Buffalo | psr@acsu.buffalo.edu
>Lord Mayor, The Hill People | (716) 636 4862 | V127MHSK@ubvms.bitnet
>
>"Son, I am able," she said, "though you scare me."  "Watch," said I,
"beloved."
I'll sell you one for $3 plus postage.
From: albatros@wings.micro.umn.edu (Bob Alberti)
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat GOPHER
Date: 17 Dec 92 19:56:34 GMT
Organization: University of Minnesota
X-Newsreader: TIN [version 1.1 PL6]

You can now read information about Mortal Kombat by using the Internet Gopher.

Internet Gopher has PC, Next, Macintosh and Unix clients, and can be obtained
via anonymous FTP to boombox.micro.umn.edu in the /pub/gopher directory.

Information concerning Mortal Kombat can be found in
  
  Fun&Games
    Games
      Arcade Games
        Mortal Kombat
 
The information in this directory is currently somewhat rough, and will be 
cleaned up and updated shortly.

If you have a game which you would like to add to this Gopher Burrow, you'll
want to look into setting up a Gopher Server.  If you already have information
in Gopher which you would like to link in, send link information to me. 
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: ALL MK FANS READ THIS.
Organization: Vallen Software
Date: Mon, 14 Dec 1992 19:56:29 GMT

In article <1992Dec14.182224.24557@zip.eecs.umich.edu>, kalex@quip.eecs.umich.edu (Ken Alexander) says most sayishly:
>In article <Bz6Bnu.8x7@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu writes:
>>Kano's blade:  O--,--O+B   JUST like Cage's slide kick except use block
>>button.  Pull back, then pull forward and hit block at the same time.
>>Much faster response than just holding down block & wiggling the
>>joystick back & forth.
>
>This absolutely does NOT work, at least on version 2.0.
>

Yes it does, because I was using 2.0 at the time!  Hold back for a
second, ok?  And then you move all the way to forward and at the end of
the move, hit 'block'.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: stdnt171@whscdp.whs.edu (-=THE JESSTER=-)
Newsgroups: rec.games.video.arcade
Subject: Re: EGM's Sheng Long
Date: 20 Dec 92 14:22:26 CST
Organization: Washington HS, Milwaukee, WI

In article <1639@tecsun1.tec.army.mil>, carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
>                              ^^-Yeah!
> 	I didn't get the issue with the Sheng Long hoax, but I do remember
> an article in EGM bragging about how many people they had fooled with it,
> thus admitting to the world that it was a complete hoax.  Sheng Long is men-
> tioned in the SNES home version instructions and it makes me wonder if 
> Sheng long was ever mentioned before the hoax,

Of course he was.  Sheng Long has always been said to be the teacher of Ryu and
Ken.  The only BS involved was whether or not you could fight him.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------=I'm tired of thinking up all these stupid complaints=------------
Newsgroups: rec.games.video.arcade
From: Gregg Woodcock <woodcock@bnr.ca>
Subject: Re: Which are your FAVORITE arcade games?
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research, Richardson, Texas
Date: Thu, 17 Dec 1992 15:27:37 GMT

In article <BRS.92Dec16231000@tahiti.cs.brown.edu>, brs@cs.brown.edu (Brian Stormont) writes:
|> Other favorites:
|><>  (That claymation Dinousaur game where you eat cavemen...i forget the name)

This would be "Trog" an excellent PacMan derivative.  I saw a version
out for the NES just about a month ago at Incredible Universe but have
not seen it anywhere else.

|> Has any arcade experimented with the idea of selling tickets for say,
|> an hours worth of play. I realize it might be hard to enforce. Ideally,
|> you would want something like the British subway system with those nice
|> magnetic encoded cards that expire once you get to your destination (or
|> the time expires). Of course, all the machine would have to have card readers

I have heard that a lot of arcades in Japan use card readers.  They
are just like the photocopy cards at colleges.  You buy a large number
of credits which entitles you to a per-credit discount (no idea of
what the rates/discounts are).  Every time you swipe your card through
the reader you get a credit on the machine and one is taken off your
card.
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
From: ah292@cleveland.Freenet.Edu (Robert Krynak)
Newsgroups: rec.games.video.arcade
Subject: Re: Which are your FAVORITE arcade games?
Date: 16 Dec 1992 06:05:25 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ah292@cleveland.Freenet.Edu (Robert Krynak)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub) says:

>10) That dumb game by Nintendo that came in a two-screen case w/ duck hunt,
>where you had to shoot the paper bad-guy targets (gee, my memory is going!)
>
Hogan's Alley.

Newsgroups: rec.games.video.arcade
From: napalm@next06pg2.wam.umd.edu (Warren L. Mohn)
Subject: Re: Lethal Enforcers
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Wed, 16 Dec 1992 06:58:35 GMT

In article <1992Dec16.051430.8976@u.washington.edu>  
foregone@stein.u.washington.edu (Carl Chavez) writes:
> Near perfection?! I don't think so. Unlike games like Steel Gunner,
> Gunbuster, or T2 you can't shoot "vulnerable" locations (like the tires
> on the cars, or for that matter the cars' drivers!) or extra locations  
that
> add depth and realism (shooting boxes or trees that just happen to be  
there).

But, unlike Steel Gunner, Gunbuster, or T2, this game is actually fun to  
play.  You can't just blow everything away, you must pick your shots and  
targets.  The weapon upgrades are *WAY* more interesting than in T2.  Why  
get a plasma rifle that just changes color from the original weapon, when  
you can get a Magnum pistol that shoots through WALLS (I mean RIGHT  
through, not this cheesy, crumbling wall stuff that T2 has)

--------------
Warren L. Mohn
napalm@wam.umd.edu
--------------
Newsgroups: rec.games.video.arcade
From: hougland@enuxhb.eas.asu.edu (Kriss A. Hougland)
Subject: Video driver/monitor boards
Organization: Arizona State University, Tempe
Distribution: az
Date: Thu, 17 Dec 1992 21:04:30 GMT

Does anyone have addresses for companies that will sell replacement driver
boards for monitors.  (I need to replace my Wells-Gardner XY display board.)

--
What rhymes with "Orange"!?
From: ov@head-cfa.harvard.edu (Olaf Vancura)
Newsgroups: rec.games.video.arcade
Subject: Re: Which are your FAVORITE arcade games?
Date: 15 Dec 92 13:48:16 GMT
Organization: Smithsonian Astrophysical Observatory, Cambridge, MA,  USA

I've got to go with the following (close to actual order):

1) Dig Dug
2) Food Fight
3) Hat Trick
4) Star Castle
5) Donkey Kong
6) Moon Patrol
7) Tempest
8) Asteroids
9) Super Mario Bros.
10) Centipede

Notice the trend towards Atari games.  I really think that in their
heyday, (mid-80's), they outclassed everyone else in originality and
enjoyment.  They're still doing it to some degree today...

Olaf
From: rick@psg.com (Rick Buhagiar)
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat moves
Date: 14 Dec 92 04:03:31 GMT
Article-I.D.: psg.1992Dec14.040331.5997
Distribution: na
Organization: Pacific Systems Group, Portland Oregon US


Can anyone with list of moves for Mortal Kombat including fatalities please
forward them to my mailbox.  

Regards, Rick

-- 
rick@psg.com       uunet!m2xenix!rick
Newsgroups: rec.games.video.arcade