Organization: Penn State University
Date: Wed, 12 Aug 1992 16:22:21 EDT
From: Michael LeSeney <MGL4@psuvm.psu.edu>
Newsgroups: rec.games.frp.dnd
Subject: New uses for old spells

This is a forwarded post from ADND-L, all credit goes there
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X-psu-ml: F	"TEILNEH	PSUVM	08/12/92	 128	New uses for old Spells	01:00:00
Received: by PSUVM (Mailer R2.08) id 1561; Wed, 12 Aug 92 16:01:30 EDT
Date:         Wed, 12 Aug 1992 01:00:00 LCL
Reply-To:     "Teilnehmer am TeXkurs fuer Naturwissenschaftler"
              <tkurs-34@ORVILLE.ZDV.UNI-MAINZ.DE>
              <ADND-L@PUCC.BITNET>
From:         "Teilnehmer am TeXkurs fuer Naturwissenschaftler"
              <tkurs-34@ORVILLE.ZDV.UNI-MAINZ.DE>
Subject:      New uses for old Spells
To:           Mike LeSeney <MGL4@PSUVM.BITNET>

Hi there, time is short so here they are:

1) Take the 9th-Level Spell Chain Contingency (Tome of Magic), and place it
as Major Missile,Fireball etc...(3 Spells <= 8th Level), on a bunny and
3 others on a mouse. As trigger choose you saying the words "Bunny" and "Funny".
The next time you have troubles with a Lich or so, just take out this cute
little harmless Bunny and the mouse. Point it on the Lich, say "Funny Bunny"
and blast 'em ! (all within 1 segment).

2) Casting the Illusion of a Gate opening and a Demon ("?Merilyth?",that thing
with 6 arms) stepping out is quite nasty.

3) Boldly try to cast "Remove Traps". It worked with our DM. During the whole
session he didn't notice, that this Spell doesn't exist. No more problems
with those nasty traps, no thief wants to disarm.
(Pretend it's a second Level clerical Spell)

4) A guide to outlife elves: Get yourself killed. Then, when you're dead, get
your body oiled with "Oil of Timelessness". Now you need to get resurected.
From now on every year is like a day for your character. Let's say your
character has still 50 more years normal lifetime, that's 50*365=18250 years.
You can waste some of the time csting "Gates" or "Wishes" (Years don't matter
much to you)

5) A good combination of spells, items for an assassin mage would be.
   Items: scroll of protection from fire, ring of blinking, wand of fireballs,
          wand of magic misiles
    a) read- scroll of protection from fire.
    b) cast- "Blink".
    c) cast- "Improved Invisibility".
   Now enter the room with the resting party. and start with magic missiles on
   the guards, until they catch on with what's going on (i.e. someone is in
   the room and is causing the damage. Then use fireballs (they won't hurt you,
   will damage everyone else in the room, thereby spoiling spellcasting)
   If it gets to dangerous use "Dimension Door" to get out.
   You'll leave a half dead party behind, hehe. The party can be high Level
   and your wizard only 7th level.

6) For the nasty DM: You need a Wizard with the appearance of Asmodeus
   (using polymorph- or simular magic). Now get your party to meet this Wizard.
   Describe him very well (pointed beard, black hair, horns ...).
   You can be sure that at least one of the players calls out something like:
   "I know that one, it's Asmodeus". Remember calling out a Demons Name might
   result in his apearance (I don't know the exact chance)

7) Perhaps your DM allows a "Wizard Lock" cast on an opponents mouth.

8) You don't get a save against a "Passwall" opening up on the ground below you.
   And if you're not fast enough in getting out again it might end up, with the
   opposing mage canceling his spell, and thereby entombing you alive.

9) Use a "Blade Barrier" vertically to get an area of effect spell.

10) The Spell "Evard's Black Tentacles" has a duration of 1 hour/level.
    It requires a save on every hit (there are 1d4+1/Level).
    It's absolutely deadly if your opponent is alone in there.
    He takes 1d4 damage on any successful hit if he makes his S.Thr.
    The Tentacle is then destroyed. If he doesn't make his save he takes
    3d4 Points of damage per tentacle per round until the spell ends
    or the tentacle(s) get destroyed.

11) Spell turning is quite helpfull if you know someone is going to cast
    Geas/Quest on you. (spell turning turns 100% of the spells)

12) Use "Animal Summoning" to summon Polar Bears. Now cast "Animal Growth"
    on them. You'll have 16+8 Hit Dice Monsters doing 2-20/2-20/4-24 points
    of damage. At this moment they are 28'+ tall. Now cast "Enlarge" on your
    bears. At 10th Level this gives an increase of 100%. You now have cute
    48 feet tall bears doing 100% more damage that before (that is
    4-40/4-40/4-24). Now slip in a "Haste" and perhaps a "Stoneskin",
    and watch dragons flee in terror.
    P.S.: Would be great for 'Funny Bunny'
    P.P.S.: You can do that with Giant Space Hamsters, too! (SMILE)

13) Monks with permanent "Vampiric Touches" or "Shocking Grasps" are deadly.

14) Try casting "Grease" one someones swordhilt before he draws his weapon.

15) Summoned Monsters are great trap-checkers.

16) For Magic-User/Thiefs: Use "Item" on stolen Items. It's a great disguise.
    An other use would be: Take a piece of horse manure and use "Item" to
    change them into gloves. They will appear magical (Alteration).
    Now if a thief steals them, imagine his face if he puts them on and the
    Spell is running out.

17) There is no save against feign dead, and it works on others too.
    Just shake hands with the guy you want killed, and he'll drop
    'dead'. Now pay for his (burning) furneral.

18) Use "Summon Swarm" to simulate "Creeping Death"

19) Do you have a Dark Elf charackter? Now you won't have problems with
    sunlight anymore. Just cut glasses out of steel. Then cast Glassteel
    (one way window version) on them. Followed by "Gaze Reflection" and
    "Peramanency". Now you have cool mirrored shades.

20) You can use "Insatiable Thirst" to save someone from drowning.

21) If you are a wizard, that is specialized in punching use
    "Fist of Stone" "Claws of The Umber Hulk" and "Shocking Grasp"
     together for 2 attacks doing 2d6+6 point of damage.

P.S.: Please, ignore all typographical errors. (There's a lot of them)
 P.P.S.: Post comment to the list or mail me directly
	 (BTW it would be nice if someone (I can't) (ammm one person is enough)
	  posts this to rec.games.frp.dnd)

				 Bye,
                                      Udo

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| Udo Wagner                                                                 |
| email: tkurs-34@orville.zdv.uni-mainz.de (momentarily prefered)            |
| email: wagner@vzdmze.zdv.uni-mainz.de                                      |
| And remember: ----------------> DWARVES do it BETTER <-------------------  |
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