HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.hack
Date: Mon, 14 Dec 1992 19:54:38 -0500 
From: Joshua John Buergel <jbbb+@andrew.cmu.edu>
Subject: Re: Rustproofing, inquiring minds want to know! (please) : )

Excerpts from netnews.rec.games.hack: 14-Dec-92 Re: Rustproofing,
inquiring.. by Willem Siemelink@cs.ruu. 
> Since loadstones only curse themselves after you pick them up it is no
problem
>  
> polypiling them.  However, I was once doing the exact thing, I had polied 30
> loadstones and abused my poor innocent bag of holding.  I went OK except:
> I couldn't hit a newt anymore.  I think the ultra strength somehow warped my
> strength-to-hit bonus.  By trying some more I figured out that for that
> character (18/60 str or so) 15 or so loadstones was the limit for hitting.

Well, after bit more expirimentation, I discovered two things.  First,
you can polypile normal, garden variety rocks into loadstones.  "Now," I
think, "How many boulders could you haul around after stuffing 32,767
loadstones in a cursed bag of holding?"  Well, I worked up the
loadstones, stuff them in the bag, and discovered I couldn't move with
even one boulder.  I'm so stupid sometimes I even amaze myself.  I ought
to know better than this (I am a comp sci major).  What happened, of
course, is that the negative weight exceeded the maximum integer size,
and it 'looped' around.  Now, I've got to look at the source to decide
the optimal number of loadstones to stuff into a bag.  Only, I'm too
lazy and probably will never get around to it.  Anybody else want to do
it?

Newsgroups: rec.games.hack
From: scythe@stein.u.washington.edu (The Grim Reaper)
Subject: Re: nethack plus plus
Organization: University of Washington, Seattle
Date: Mon, 14 Dec 1992 17:13:21 GMT

In article <Bz96F6.3p0@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>In <1ggf9sINNfg6@agate.berkeley.edu> proudft@ocf.berkeley.edu (Thomas Michael Proudfoot) writes:
>
>>In article <Bz7vG8.KEH@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>>>I loaded the nethack plus plus down on to my PC and occasionally I get
>>>killed by trickery.  It happen once when I fell through a trap door on the
>>>2nd level and once when was going to the 4th level via a stair well.
>>>
>>>I don't know who to send this bug info to so I posted it here.
>>>
>>>By the way I wasn't cheating in any fasion when this happened
>>>
>>>--
>>>Joe Carl Jr.               "It ain't what a man don't know that makes him a
>>>jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
>>>                                                           -- Josh Billings
>
>>Aha! I bet you put the new version in the same directory as your old,
>>overwriting the old .exes. If this is the case, delete your old bones
>>files. I'm sorry I forgot to mention this. If Nethack notices that the
>>auxilary files (bones, levels, rumors, etc.) are actually older than
>>the program it rather rudely bumps you off. Simply delete the bones files,
>>and you should be ok (I hope ;)).
>
>>Tom
>
>Nethack Plus Plus is in its own directory.
>
>My directory structure is: games--+--- nethack (original)
>                                  |
>                                  +--- nhpp (nethack plus plus)
>
>I do seem to get my score showing up on the old high score list though!
>
>Perhaps the source is pointing to a particular structure?
>--
>Joe Carl Jr.               "It ain't what a man don't know that makes him a
>jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
>                                                           -- Josh Billings

Have you looking in the config files for nethack++?  they should point
to a place to put bones levels, high score list, and save files.
Perhaps it's trying to store the bones levels in the old nethack dir.
From: inde7ia@jane.uh.edu (DAVID J. ROBERTSON)
Newsgroups: rec.games.hack
Subject: YAFM
Date: 16 Dec 1992 10:36 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: jane.uh.edu
News-Software: VAX/VMS VNEWS 1.41    


While playing an elf,  I got the following message:
  Elf, your powers will be lost!

I know how I got it, but What does it mean?  I died shortly after and 
still had all my intrinsics (I think).

-- 
____   ____  ____ ________________________________________________
|  |   |  |  |  |  David J. Robertson (Inde7ia@jetson.uh.edu)     |
|  |   |  |__|  |  Undergraduate Electrical Engineering           |
|  |   |        |  University of Houston                          |
\  |---|  |--|  |                                                 |
 \____/|__|  |__| ________________________________________________|
Newsgroups: rec.games.hack
From: aranta@milton.u.washington.edu (Aaron Ranta)
Subject: Re: Observations and a few questions
Organization: University of Washington, Seattle
Date: Thu, 17 Dec 1992 01:18:25 GMT

In article <BzDAqy.96G@acsu.buffalo.edu> v133ju6p@ubvmsd.cc.buffalo.edu (Paul R. Pompi) writes:
>After a (finally!) fairly successful game of Nethack, I have some observations
>and a few questions.
>Firstly, I found a figurine of a wood nymph and I activated it. It gave me a
>potion, but turned out to be quite useless. It's useless in battle and rather
>stupid. An example:
>The wood nymph smiles engagingly at the yellow mold -more-
>The wood nymph smiles engagingly at the yellow mold.
>It did this for several rounds until I killed the yellow mold myself.
>It also says "Hello sailor" every time I #chat with it.
>

hmm... well, what if you had a ring of conflict, or the like (so you could
get your pal the nymph to attack whomever you wanted...)
Then just run her up beside that priest... and she'll steal all his
spellbooks... or up to the shopkeeper and steal that ever-handy
skeleton key...
etc, etc.... 
(granted, a shopkeeper, or a priest would probably make pretty short work
of our friendly little nymphoid... but you see what I'm getting at.)

a thought.

Aaron.
From: rasas@minyos.xx.rmit.oz.au (Greg Patten)
Newsgroups: rec.games.hack
Subject: Re: Undeserved Barbarian power
Date: 14 Dec 1992 13:40:13 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au
Originator: rasas@minyos.xx.rmit.OZ.AU

dpn2@po.CWRU.Edu (Damien P. Neil) writes:

>In article <1992Dec4.230135.18875@ucsu.Colorado.EDU> laruedm@ucsu.Colorado.EDU (David Larue) writes:
>>- Spoilers <maybe> ahead -
>>
>>Kick-ass Barbarian stuff....

>Curiousity...how can you bless a scroll of enchant weapon? You'll erase it 
>if you #dip it...
<VERY minor spoiler>

Not if you #dip it into holy/unholy water.

>-----
>Damien Neil   dpn2@po.cwru.edu    "Until somebody debugs reality, the best
>Case Western Reserve University    I can do is a quick patch here and there."
>CMPS/EEAP double majoring masochist               - Erik Green
-- 
  _-_|\      Greg Patten.
 /     \     
 \_.-.*/ <-- Melbourne, Australia.
      v      email: rasas@minyos.xx.rmit.oz.au 
From: neal@neal.CND.HP.COM (Neal Bauer)
Date: Fri, 11 Dec 1992 22:25:32 GMT
Subject: Re: Some questions
Organization: HP Network and System Management Division
Newsgroups: rec.games.hack

> whats so special about an amulet of life saving being blessed, as opposed to 
> cursed/uncursed? 

There is no difference in terms of its efficacy or longevity.  The only 
difference is the one you pointed out about not being able to remove it
if it's cursed.
Newsgroups: rec.games.hack
From: hyc@hanauma.jpl.nasa.gov (Howard Chu)
Subject: Re: multiplayer musings, again
Organization: SAR Systems Development & Processing, JPL
Date: Wed, 16 Dec 1992 19:25:34 GMT

In article <1992Dec16.064209.8367@eskimo.com> gregs@eskimo.com (Greg Sumner) writes:
>I've been pondering this idea too, and I came up with the same problem.
>You'd have a bunch of players starting at the same place.  It would end up
>being a race through the levels to see who could get to the good stuff
>first.  Who wants to join into a game where the first 15 levels are
>already looted anyway?

Yeah, there was that problem - the simple solution - make monster generation
occur more frequently. (Or rather, regenerate *everything* (items, etc.) more
often, depending on number of players.) That is, on each level, make the
monsters appear with a frequency based on the number of players currently on
that level. That oughta make things well-enough stocked to keep things
interesting.

Also, again assuming multiple players in the same dungeon, should their pets
start out as friendly or unfriendly toward each other? God, can you imagine
the mess with a huge dog/catfight at the start of each game...
>
>So how about this idea.  Each player has his (or her) individual game,
>just like it works now.  Except on certain levels the games can link.
>Say, on each individual game there is a portal to another player's maze,
>each joining every 8 levels or so.  Ie, there is a "common" ground
>between two games on level 8, 16, etc.  Maybe a little town or a
>gladiator ring, where players can duke it out with each other.  You could
>then enter another player's maze, but only the parts that have been
>discovered already.  Or else once two games have been linked, the new
>discoveries would have to be shared between them.  This seems much
>easier that having two players begin in the same maze, and you still get
>to meet up with other players and chat with them, or else kill them or
>kick their dog or something.
>
>I think it's Larn that begins in a town, right?  How about having a
>town with various dungeon entries that are individual from one another,
>but players would walk around together in the town, etc.

Yeah, that's not a bad idea. I was thinking about that idea as well, trying to
provide a less haphazard structure to the overall game. (But that would
probably mean putting shops on the town level, and getting rid of the fun of
raiding shops in the dungeon. Hm....)
-- 
  -- Howard Chu @ Jet Propulsion Laboratory, Pasadena, CA

All true wisdom is conveyed in one-line witticisms.
From: yamauchi@ces.cwru.edu (Brian Yamauchi)
Newsgroups: rec.games.hack
Subject: Re: Character Class: Shapeshifter
Date: 19 Dec 92 01:44:56
Organization: Case Western Reserve University
Distribution: world
	<1992Dec18.175311.10046@u.washington.edu>
NNTP-Posting-Host: yuggoth.ces.cwru.edu
In-reply-to: scythe@stein.u.washington.edu's message of Fri, 18 Dec 1992 17:53:11 GMT

In article <1992Dec18.175311.10046@u.washington.edu> scythe@stein.u.washington.edu (The Grim Reaper) writes:
>In article <YAMAUCHI.92Dec18005605@yuggoth.ces.cwru.edu> yamauchi@ces.cwru.edu (Brian Yamauchi) writes:
>>
>>Here's a suggestion for a new character class:
>>
>>Shapeshifter:
>>
>>- has the ability to polymorph at will into any monster of equal or lower
>>  level (#shapeshift)
>>- starts with high constitution (low chance of system shock)
>>- each shapeshift costs power (or food or both)
>>- shapeshifts do not wear off -- they last until the next shapeshift
>>  (or other polymorph)
>>- hit points do not change as a result of shapeshifting

>I dunno.  Remember, if killed in a polymorphed form, you just turn
>back into your original form.  So you could keep shifting, and
>be immortal if you had enough power/food.

Since hit points don't change after a shift, if you're killed while
shifted, you shift back into human form -- then you die...
--
_______________________________________________________________________________

Brian Yamauchi			Case Western Reserve University
yamauchi@alpha.ces.cwru.edu	Department of Computer Engineering and Science
_______________________________________________________________________________

Newsgroups: rec.games.hack
From: v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger)
Newsgroups: rec.games.hack
Subject: Re: Observations and a few questions
Summary: nurses and polypets
Date: 16 Dec 92 22:40:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BzDAqy.96G@acsu.buffalo.edu>, v133ju6p@ubvmsd.cc.buffalo.edu (Paul 
R. Pompi) writes...

>One question: What is the best way of handling a nurse? I remove my armor and
>wield no weapon for it to heal me, but how do I get rid of it? Should I just 
>kill it right away and eat it?

If you want to get rid of it, that'll do it.  Eating it will also cure damage.

>Another question: I tamed a little dog, and later, it ate a white dragon
>corpse. It now polymorphs into real cool monsters at random, like a guardian
>naga or a demilich. Why is this?

It was probably a chamealeon.  If it turns into a dog or cat, you can tame it
normally, and it will remain tame when it polymorphs.  A neat pet to have.

>Thanks,
>Paul Pompi

have fun
brian
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Nethack++
Summary: pretty cool
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 04:57:21 GMT

Im impressed that someone went to the trouble to spend so much time adding
things to the nethack code.  Ive played a couple short rounds and I like it.
I think ya went overboard with the charatcre classes.  Locksmiths might as
well be renamed "kobold fodder".  Theyve got the most useless stuff, its
pitiful.  No weapon? cmon... And firefighters.. how come pratically everything
they have CAUSES fires?  Undertakers pretty usless too, but at least he
has a "Elbereth" scalpel.  I like "ugly backpack" cute.. and its pretty fun
to run into new monsters like gnome thief and killer tripe ration...  One
query.. In levels 3 & 4 in the last game I played, I saw about 4 floating
eyes... Did you (programmer) jack up the probability of these guys a huge
amount or something?

Overall, pretty cool.. worth a check peoples...  I cant wait to meet
Croesus or Aphrodite.

-Dan
Newsgroups: rec.games.hack
From: skaven@carson.u.washington.edu (The Missionary of Montlake)
Subject: Re: YAFM
Organization: University of Washington, Seattle
Date: Thu, 17 Dec 1992 00:13:58 GMT

In article <1992Dec16.181443.14136@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>In article <16DEC199210361938@jane.uh.edu>, inde7ia@jane.uh.edu (DAVID J. ROBERTSON) writes:
>>
>>While playing an elf,  I got the following message:
>>  Elf, your powers will be lost!
>>
>>I know how I got it, but What does it mean?  I died shortly after and 
>>still had all my intrinsics (I think).
>>
>
>I've never actually gotten that message, but I think I saw it in
>the source when I was looking at intrinsics.  I think if you have
>all (or nearly all) the possible intrinsics, and you are almost
>dead, instead of giving you the "Howling of the Cwannn", or 
>something, it instead gives you the message that your powers
>would be lost.  All it means is that you're nearly dead.
>
>-- 
>Peter Snelling

No no no....this is one of the messagers based on the arcade game Gauntlet.
There is also 'Wizard, your life force is running out' and 'Valkyrie is about
to die.' 

Bill

Newsgroups: rec.games.hack
From: ojwb1@cl.cam.ac.uk (Olly Betts)
Subject: Re: Polypiling.. [was Re: Polypilling..]
Organization: U of Cambridge Computer Lab, UK
Date: Tue, 15 Dec 1992 23:45:34 GMT

In article <1992Dec14.200627.4594@u.washington.edu>, scythe@stein.u.washington.edu (The Grim Reaper) writes:
|> [ stuff about polypiling dragon corpses deleted ]
|> 
|> The spoiler hits (I hope you don't mind)! -more-
|> 
|> 
|> 
|> The trick with polying dragon corpses into armor
|> (and only dragon corpses can become armor) is that
|> they have to be the only thing in the pile.  If there's
|> anything else in the pile with the corpses, they 
|> will turn into food.

I'm pretty sure that I've killed a dragon before, and then thought
"I know, since I'm using a charge from my polymorph wand, I'll
polymorph some other stuff too", then dumped some unwanted stuff
on top of the corpse and zapped it, and got xxxx dragon scale mail
and the other stuff polymorphed too.

I'll check this if I remember.

-- Olly Betts --
Newsgroups: rec.games.hack
From: rkelly@carina.unm.edu (Robert Kelly)
Subject: NETHACK++
Date: Sun, 20 Dec 92 04:53:18 GMT
Organization: University of New Mexico, Albuquerque


OK, Yabbos, so when's the MacHack going to be ready?


Robert Kelly
rkelly@triton.unm.edu
-----------------------------------------------------------------------------
"It's no longer a blue world, Max.  Where can we go?"
"Argentina?"
        Yellow Submarine
From: tchnd-au@garnet.berkeley.edu (Yuval Oren)
Newsgroups: rec.games.hack
Subject: Re: Something interesting
Date: 14 Dec 1992 22:07:30 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

In article <Bz9EGL.IK8@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>I'm a beginner and got polymorphed into a wererat.  
>So I start having fun summoning rats.  Soon I had a floor full of tame
>rats, some rabid.  I got this message
>
>"Verily thou inhale sharply"
>
>What was that?

Aha! You must be playing Nethack++. Only clever monster would say
this, and only a cleverer adventurer could understand it.

Yuval


-- 
________________________________________________________________________
|Yuval Oren						               |
|yuval@ocf.berkeley.edu     				               |
| "One spoiled green bird is worth two cooks in the other grass broth."|
Newsgroups: rec.games.hack
From: jl16@crux2.cit.cornell.edu (Who the hell am I?)
Subject: hmmm Trace/BPT trap
Summary: bug?
Keywords: bug?
Organization: Cornell Information Technologies
Date: 19 Dec 92 07:38:52 GMT

I got some strange bug with the nh++
here's the bug I got and how I got it
in wizard mode, create cockatrice eggs and then try and wield them
it gives something like trace/BPT trap and then bugs out .. i.e.
the game dies at that point in time. *boggle*

Newsgroups: rec.games.hack
From: ianb@netcom.com (Ian Barkley)
Subject: Re: YAFM (No, really!)
Organization: The Order of Ancient Mysteries
Date: Wed, 16 Dec 1992 06:52:39 GMT

In article <1992Dec15.211445.13735@oz.plymouth.edu> d_jaracz@oz.plymouth.edu (David R. Jaracz) writes:
>Here's a message that I think may actually stump a lot of people.
>Simple, yet elegant in it's own devious little way:
>
>"Oops!"
>
>Good luck with that one....  :)
>
>-D

Easy - you get mail when you have so much weight you can't carry the scroll
of mail. The mailer deamon then drops the scroll on the floor and says
Oops! 
-Ian
Newsgroups: rec.games.hack
Subject: Statues
From: scimitar@suction.acme.gen.nz (Robert Singers)
Date: Sat, 12 Dec 92 02:03:32 +1300
Organization: Barbed Wire Cat Productions

I've seen a lot of messages that mention statues containing spell books.  
So what's the guts.  Do they?  And how do you break them?

In regard to creating furniture.  I always thought that priest should be 
able to turn something into an alter, to chat with his\her deity.

Robert Singers               | Nothing I say or do should be taken as
scimitar@suction.acme.gen.nz | a reflection of any form of reality or
                             | consensual hallucination.
Newsgroups: rec.games.hack
From: c89mikho@IDA.LiU.SE (Mikael Hovmoller)
Subject: Re: Changing nethack commands
Organization: CIS Dept, University of Linkoping, Sweden
	<dpn2.190.724137492@po.CWRU.Edu>
	<1992Dec14.011420.26299@bhprtc.scpd.oz.au>
Date: Tue, 15 Dec 1992 12:49:19 GMT

In article <1992Dec14.011420.26299@bhprtc.scpd.oz.au> dif@bhprtc.scpd.oz.au (David Faulkner) writes:

> A feature I would like to see is the ability to move objects to
> different inventory slots. Like when you have a pick-axe, it really
> sucks when you are doing a lot of digging to have the pick-axe with a
> letter such as 'P' in your inventory.  It would be much nicer to move 
> it to the letter 'a'.
> Possible?

Another use for this is when you hav two things of the same class
(amulets, say), and really want to identify the second in the list,
but, should you get to identify two objects, also would like to know
what the first one is. Or is there a way to avoid the default order
when identifying things? BTW, I find it awfully stupid the way these
scrolls of identify work. Ok, you don't know how many things you get
to identify, that's good, but why on earth can't you just identify
things by typing the letter in the inventory, instead?
--
     /                            \
    / Micke Hovmoeller             \    The best things in life are free -
   / c89mikho@und.ida.liu.se        \    The expensive part is paying for
  / Computer Science                 \ the dinner and movie that comes first
 / Linkoeping Institute of Technology \      - Alfred E. Neuman -
/                                      \
Newsgroups: rec.games.hack
From: ewing#ctrvax.vanderbilt.edu (Rick Ewing (the gentle giant))
Subject: Re: a few more ?????
Followup-To: rec.games.hack
Organization: Vanderbilt University
Distribution: rec
Date: Fri, 18 Dec 1992 21:47:26 GMT

In article <Bz5xy8.9Lx@acsu.buffalo.edu>, v094px3a@ubvmsb.cc.buffalo.edu
(Brian Mauger) wrote:
> 
> In article <1992Dec12.4188.9692@dosgate>, "michael kitts" <michael.kitts@canrem.com> writes...
> 
> >1) A bag of holding, I understand how that one works, but if you had
> > a cursed bag of holding, would it work the same way, but just not
> > let you remove anything from the bag, only put stuff in?
> 
> There's something funny about blessed/cursed bags of holding, but I'm not 
> exactly sure on this on myself.  Anyone?
> 
> >2) Another bag one. While playing the other day I find a bag, great
> > now I have a place to keep all my junk. Dropping it on an alter to
> > check it first, I find that I actually have an "Uncursed bag of tricks"
> > So I try to apply it, and soon realize that every time I use it, monsters
> > suddenly show up. Are there any other types of Bags of Tricks or just
> > a sumon monster one?
> 
> A bag of tricks makes monsters.  Sometimes lots at once.  That's all it does.
> 
> >3) I remember a few people saying they found a nurse and did ?something?
> >to raise their hit points, I believe you need a cursed scroll of genocide
> >to do it, but how is it really done??
> 
> If you take off all you're armor and weild no weapons, when the nurse hits you, 
> it will heal you.  If you're at max. hp, it may increase your max.  You don't 
> need cursed scrolls of genocide, but sometimes people use them to summon lots of
> nurses.
> 
> >Thanx for all the help. I am now making it to level 14/15, pretty soon
> >I'll do it.
> > 
> >Michael Kitts
> >-=-=-=-=-=-=-
> 
> have fun
> brian

I use cursed scrolls of genocide to scare up some wraiths.  The scroll will
make at least four of these beasties, which are easy to kill, and great for
eating!  (you move up in experience levels per each wraith eaten)

--Rick Ewing
  Vanderbilt University
From: bandu@acsu.buffalo.edu (Jagath Samarabandu)
Newsgroups: rec.games.hack
Subject: Re: One more stupid death
Date: 14 Dec 92 18:41:56 GMT
Organization: SUNY/Buffalo Electrical Eng.

In article <C89MIKHO.92Dec11123506@kol3.IDA.LiU.SE> c89mikho@IDA.LiU.SE (Mikael
Hovmoller) writes: about Medusa,

>Also, had she been anywhere else, you could have avoided her
>completely. Now, THAT wouldn't be good.

On the game I'm playing now, I saw her (via telepathy) on the next room. But
when I got there, she has vanished. Later I found a level teleport trap in that
room. Now I'm really worried as I don't have any AOLs and she could be
anywhere.
From: bsc7@po.CWRU.Edu (Bradley S. Corsello)
Newsgroups: rec.games.hack
Subject: Re: Nethack++ is here!
Date: 16 Dec 1992 23:20:41 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bsc7@po.CWRU.Edu (Bradley S. Corsello)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, tchnd-au@garnet.berkeley.edu (Yuval Oren) says:

>That's right. Nethack++ is here! Almost 200 new monsters! Over twice

[...]

>nhpp30pc.zip 	msdos executable, 286 and up.

Could someone please compile an 8088-runnable version and make it available?
I know, I know... but I'm just a starving law student... can't afford a nice
shiny '486.

Mucho gracias.
-- 
Brad Corsello (bsc7@po.cwru.edu) 2L Case Western Reserve Law School
"The Fanaticks have always had a way of affecting to run into Per-
secution, and count vast Merit upon every little Hardship they suffer."
^ J. Swift.  "Factum clarum, jus nebulosum."  Rex v. Haddock.
Newsgroups: rec.games.hack