HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sierra Online Network
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 9 Oct 92 23:22:26 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: Sierra, CompuServe, TSN, Sierra Network, Sierra BBS
Summary: Sierra Network *not* affiliated with CompuServe
Nntp-Posting-User: tatakamoto

In article <92283.133350IBUJAM@ASUACAD.BITNET>, <IBUJAM@ASUACAD.BITNET> writes:
> I believe this is a trial membership to Compuserv, with access to Sierra's
> files. They also have a free BBS (well, except the cost of the phone call).
> I don't have the number with me, but its listed in the docs of all their
> latest games.

     No, the Sierra Network has nothing to do with CompuServe.  It's an
independent online service with the Red Baron interactive game the
original poster mentioned as well as some others (card games, etc.).  The
Sierra Network is not even the same as the Sierra BBS, though I don't
know if they're linked together in any way.
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: ZORK I (A blast from the past)
Organization: North Carolina State University
Date: Thu, 15 Oct 1992 11:38:59 GMT

In article <1992Oct15.054256.2453@pasteur.Berkeley.EDU>, jamesp@cory.Berkeley.EDU (Jim Peroulas) writes:
|> 
|> My first computer with a disk drive was a C-64 (I had a TI-99/4a before that!)
|> and I used to love to play the old Infocom games on it. You could imagine how
|> glad I was when the Lost Treasure of Infocom came out on the IBM.
|> 
|> Well, I am trying to solve all the ZORK's in order but I seem to be stuck
|> at the very end of the first one. I have done everything mentioned in the
|> hints and brought all the treasures to the living room. My question is,
|> what do I do now? Is there something I should say to get a final rating?
|> I try saying score but this just gives me my score and puts me back into
|> the game.
|> 
|> Please send me e-mail if you are too afraid of showing your age by posting!
|> 
|> 						-JP
|> 
|> 

Did you put all of the treasures inside the trophy case?  Make sure.  (It took
me forever to find the painting that I 'hid' on the livingroom floor.)  IF so,
then a scroll should appear in the case.  Read the scroll and heed it's
directions.

If you think you have everything in the case, try taking one thing out, and
putting it back in.  You should have all but 2-3 points if you put everything
in the case.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: tarjan@iastate.edu (Spurticles)
Subject: Re: FALCON 3.0/OFT - Wanted: Head to Head
Organization: Iowa State University, Ames, IA
Date: Thu, 15 Oct 1992 16:58:23 GMT

In article <1bin3kINN8m4@usenet.INS.CWRU.Edu> ap986@cleveland.Freenet.Edu (Andrew D. Linegang) writes:
>
>In a previous article, pprior@magnus.acs.ohio-state.edu (Paul A Prior) says:
>
>>I'm trying to find anyone willing to go head to head playing
>>falcon 3.01/OFT.  Local is preferred, but if you have a large
>>bank account and want to call me Long distance I won't
>>stop you.
>>
>>Also, let's hear from others who have gone H2H..how does it
>>work?
>
>I too would like too find someone who wants to play Falcon head
>to head.....however I have already tried with a couple of friends
>and it never worked....The dumb thing always locked up.  Is this probleem
>solved with the D patch or another....sorry if this has already been 
>answered but I haven't read the net in a while.
>
>By the way I am noot a Clevelander....I am at the University of 
>Dayton in Dayton, Ohio for anyone who is interested in playing 
>head to head.
>
>Email me at Freenet or at
>	
>	LINEGAAD@udavxb.oca.udayton.edu
>


Well if there is an outdial at udayton that I could access you got yourself a 
game..

But I personally think we need some UNIX or VAX genious out there to write a 
program that will go on a unix machine so falcon thinks it has a local or
regular modem connection.. I know it is possible.. but I dont know how myself..

Sound good anyone?
From: weinheim@aries.scs.uiuc.edu (Corey Weinheimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Those little red books......
Summary: How to copy little red books
Keywords: Little Red books
Date: 9 Oct 92 21:14:28 GMT
Article-I.D.: aries.weinheim.718665268
Organization: University of Illinois at Urbana

When I bought Bane of The Cosmic Forge, the little red book became annoying. Being a chemist, I thought there might be a way to make it more "readable". Since the ink on the paper is different from the dye in the paper, I thought i'de try a little house hold bleach. I placed the book in a bottle of water with a cap full of bleach. In less than 2 hours, the background had faded to tan and the ink still remained dark.                   

So much for that protection scheme.........
From: tomw@orac.asd.sgi.com (Tom Weinstein)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SBPro and GS2000
Followup-To: comp.sys.ibm.pc.games
Date: 14 Oct 92 14:04:41
Organization: Silicon Graphics Inc.
Reply-To: tomw@asd.sgi.com
NNTP-Posting-Host: orac.asd.sgi.com
In-reply-to: jmurphy@pop.nih.gov's message of 14 Oct 92 16:42:04 GMT

In article <jmurphy-141092124050@squid0.dcrt.nih.gov>, jmurphy@pop.nih.gov (Joe Murphy) writes:

> Running Gs2000 v6 on Dell 486/33DX with Soundblaster Pro. When the
> digitized voices come on, everything stops while they are played. I called
> Microporse tech support, they said the Soundblaster interrupt must be set
> to "7" which is the factory setting. I had it on 5. I changed the interrupt
> to 7 - but no dice, problem persists. Everything else is factory setting,
> autoexec and config.sys are very generic. Running DOS 5 with emm386.

> Ideas???

> Is there an incompatibility between the Soundblaster and Sounblaster Pro?

We had this problem too with the regular sb.  If you get the update that
comes with the scenario pack, this problem goes away.

--
Love is a conveyor belt of   |   Tom Weinstein  tomw@orac.esd.sgi.com
warmth  -- Jackie Chan       |                  tomw@bears.ucsb.edu
Newsgroups: comp.sys.ibm.pc.games
From: sphillip01@cc.curtin.edu.au
Subject: Stunts track FTP site ??
Organization: Curtin University of Technology
Date: Thu, 8 Oct 1992 05:22:34 GMT

Someone mentioned before an FTP site with Stunts tracks ... Could someone 
please mail me this address ? Thanks in advance ...

Trevor Phillips

+-------------------------------------------------------+----------------------+
| Internet: SPHILLIPS10@cc.curtin.edu.au                | Curtin University of |
|           SPHILLIP01@cc.curtin.edu.au                 |      Technology      |
| Bitnet: SPHILLIPS10%cc.curtin.edu.au@cunyvm.bitnet    |                      |
| UUCP  : uunet!munnari.oz!cc.curtin.edu.au!SPHILLIPS10 |    Trevor Phillips   |
+-------------------------------------------------------+----------------------+
| "... and thank you for bringing up such a painful subject. While you're at   |
| it, why don't you give me a paper cut and pour lemon juice on it ..."        |
|                             - Miracle Max, from The Princess Bride           |
+------------------------------------------------------------------------------+

Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: SpeedBall 2 GREAT!!!!!!!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 7 Oct 1992 05:18:08 GMT

I like this game, but it has on-disk protection. 
Newsgroups: comp.sys.ibm.pc.games
From: twong@civil.ubc.ca (Thomas Wong)
Subject: Re: Strike Commander INFO!! (Read this)
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
Date: Wed, 7 Oct 1992 18:10:41 GMT

In article <1992Oct4.051634.24092@news2.cis.umn.edu> este0005@student.tc.umn.edu () writes:
>This press release is straight from the Origin forum on America Online.
>[comment: looks like my 386/33 is obsolete already, SIGH]
>
>****************
>STRIKE COMMANDER
>AOL: OSI
> 
>Product Fact Sheet
> 
>Category: Action-Flight Simulator
>Publisher: ORIGIN
>Author: Chris Roberts 
>Compatibility: Computers; IBM-PC 386SX, 386, 486 or 100% compatible
>systems, Memory; 2 MB required, Graphics; VGA/MCGA (256-color),
                                           ^^^^^^^^

Didn't I read somewhere that Strike Commander is supposed to be SVGA
(640x480x256) or some such? In fact, wasn't it in the last issue of
GameByte with a sample picture et el? Hhmm... got to find me a couple of
that old GameByte....

Thomas.
From: STEELEKM@APPSTATE.EDU (Ken Steele)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB Walkthrough Site
Date: 9 Oct 1992 15:55:14 GMT
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: world
NNTP-Posting-Host: alf.appstate.edu
X-News-Reader: VMS NEWS 1.24

In <1992Oct8.122431.26427@ultb.isc.rit.edu> pab5891@ritvax.isc.rit.edu writes:

> In article <1992Oct6.025838.27482@cs.yale.edu>, randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
> >A while ago someone posted the name of a site that had a walkthrough for Eye
> >of the Beholder.  However, I have managed to lose the name of the site.  I
> >am sure it started with "amiga" but I don't remember the rest of it.  If any-
> >one knows it please post here.
> >
> >Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
> Yup, I got it.  One word of warning, the file is compressed in an amiga format
> I believe and am currently trying to get in uncompressed.
> 
> amiga.physik.unizh.ch /amiga/game/hint
> merlin.etsu.edu /aminet/game/hint  (a mirror of amiga.physik.unizh.ch)
> 
> Paul
>

If it is from an Amiga group then it was most likely compressed
either by zoo (.zoo extension) or by lharc (.lzh extension).

Zipping files never became popular because that compression
program was slow to be finished for the Amiga market and the
Amiga users did not appreciate the interface.  There is a
long history of finger-pointing in this episode.

Ken Steele                          steelekm@conrad.appstate.edu
Appalachian State University        steelekm@appstate.bitnet

 
Newsgroups: comp.sys.ibm.pc.games
From: jwbutler@mentor.cc.purdue.edu (J.W.)
Subject: Spellcasting 301 walkthrough wanted
Organization: Purdue University
Date: Fri, 16 Oct 1992 06:59:49 GMT

A walkthrough to this game posted to the net would be GREATLY appreciated.

I have gotten past the weightlifting, but have no clue as what to do next!!!



Thanks,


Joe

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 PPPPPP    Q: How can you tell a BOILERMAKER from a HOOSIER?
 PP   PP   A: The Boilermaker's the one with all the GOLD!!!!!!!!
 PPPPPP
 PP        The "Powers from the Towers" - Cary Quad: Purdue's 1st Hall
 PP        jwbutler@mentor.cc.purdue.edu
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Newsgroups: comp.sys.ibm.pc.games
From: merritt@roses.Stanford.EDU (Paul Merritt)
Subject: Action Stations
Organization: DSO, Stanford University
Date: Fri, 16 Oct 92 03:09:55 GMT

I just started playing Great Naval Battles of the North Atlantic and have
heard a lot about Action Stations.  Is AS shareware or is it commercial?
Is the game enjoyable and historically accurate?

thanks

-paul
merritt@roses.stanford.edu
From: jchrist@diku.dk (J|rgen Christensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Roman Empire Games ?
Date: 7 Oct 92 12:24:37 GMT
Organization: Department of Computer Science, U of Copenhagen

olive@edale.amigans.gen.nz (Wayne Hoyle) writes:

>Can anyone recommend a good Roman Empire strategy game ..... 

>-----------------------------------------------------------------------------
>   Wayne Hoyle, Wanganui, NZ     |  I wanted to join the Stargazing Society
> ( olive@edale.amigans.gen.nz )  |       but the subs were astronomical
>-----------------------------------------------------------------------------


Yea, you should try to get your hands on Centurion, it's pretty neet.
-- 
               'Life is to short for long distance relationships'
   		           J|rgen 'Junker' Christensen                      
            University of Copenhagen Department of Computer Science
  	       Tlf (+45) 31-671868                jchrist@diku.dk
From: ins272u@aurora.cc.monash.edu.au (Geoff Green)
Subject: Re: Apogee - What's Wrong With Them?!?!?!
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 11 Oct 1992 04:15:59 GMT

Jay Wilbur (jwilbur@iat.holonet.net) wrote:
: ngsippel@miavx2.ham.muohio.edu writes:
: : I just finished reading an updated Apogee game list and there are several new
: : games coming out.  Two of the three were games promised to us a lot earlier
: : this year.  What is going on with Apogee?  What is causing the delays?  And
: : why is the whole Keen series being redone?  And is this why Keen Dreams was
: : released?!
: : 
: : What's wrong with Apogee?!
: 
: I think they just want to release the best games possible and that takes
: time...sometimes more time than was originally considered.  My question to
: you is, would you rather have a half-a$$ed game now or a good game later?
: 
: Keen being redone....that's BS.  We are not redoing Keen.
: 
: Keen Dreams: If you'll take a monent to read the dox for this game you'll
: notice that Apogee has NOTHING to do with it.  It was released by our
: former employeer, Softdisk.  In fact we did about 9 or 10 cool games for
: Softdisk...including the first few 3-D games. 
The other games you guys did for softdisk. Where are they? are they availible?
or will they be released soon like keen dreams?

Geoff.
--
Geoff Green.
Snail Mail :-			E-Mail :-
~~~~~~~~~~		        ~~~~~~
4/8 Dennis st,			ins272u@aurora.cc.monash.edu.au
Clayton Victoria,		ins272u@lindblat.cc.monash.edu.au
Australia.  3861.		greenie@yoyo.cc.monash.edu.au
(03) 562 9849.
#include <std_disclamer.h>
#include <witty_quote.h>
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.0D Instant Action
From: threadgj@fri.cri.nz
Date: 7 Oct 92 14:57:11 +1300
Organization: New Zealand Forest Research Institute


What are you other Falcon 3 jocks getting for IA scores ?

I've got mine set on idiot mode (no SAMS, Cadet, Medium weap. etc) and my
high score is 676415.  Some of the scoring doesn't seem fair though.  You
get no points for taking out bridges, buildings or bunkers and seem to
get a lot of points for tanks ?!  (Often I'm too busy dealing with all the 
air threats to worry about any ground targets).

I've managed to get to level 2 ocassionally but this seems more dependant 
on the rate that you rack up your air kills rather than being related to 
your current score.  Anyone got any idea on how many levels there are ?

Comments please ?
From: japhet@romulus.rutgers.edu (APJ)
Newsgroups: comp.sys.ibm.pc.games
Subject: W7 --- help required. (Spoilers? Maybe ....)
Summary: Blech.
Keywords: W7
Date: 16 Oct 92 02:13:46 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Hello out there. :)
   I've recently hit a dead end in W7. See, welp, I've been working on
finding the Holy Work and bringing it to Master Xheng. Well, I found it,
finally, and I'm trying to find Xheng. Brother Tsober said I could find
him in his school in the Land of Dreams, well, I found that, but not him....
any ideas for you guru's out there? :)
   And, BTW, did anyone else find the Black Market?? :)

							-APJ
From: everett@hpcvra.cv.hp.com (Everett Kaser)
Date: Wed, 7 Oct 1992 19:12:07 GMT
Subject: Re: "Christian" games ?
Organization: Hewlett-Packard Co., Corvallis, OR, USA
Newsgroups: comp.sys.ibm.pc.games

Dave Snyder of MVP Software (publishers of Robomaze II and III, etc) who do
a lot of shareware games but are also into some retail deals, has been working
with someone doing christian games, which are primarily sold through christian
bookstores.  Track down a copy of Robomaze II or III, and that'll give you
contact info for MVP.

** Everett Kaser                   Hewlett-Packard Company
** ...hplabs!hp-pcd!everett        work: (503) 750-3569   Corvallis, Oregon
** everett@hpcvra.cv.hp.com        "Today is a good day for change."
From: trevor1@monsoon.ucsd.edu (Trevor Henthorn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help: Dagger of Amon Ra
Date: 12 Oct 92 04:25:50 GMT
Organization: UCSD Division of Engineering

[Spoiler Alert]


I'm currently in Act 5 and have past the part where you answer the two riddles.
Now I'm trying to get out of the furnace room with Steve by climbing
up the passage way.  Now my question is: How in heck do you get by the snakes!?
I've tried everything I could think of.  Somebody, anybody, tell me the
solution.

Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: bill@bnr.ca (Bill Brocklebank)
Subject: W3d: Map Editor Questions (maped41)
Keywords: Wolf3D Editor
Organization: Bell-Northern Research, Ontario, Canada
Date: Mon, 12 Oct 1992 17:26:41 GMT

I've got a couple of questions about the Wolf3D mapeditor (maped41).

1. How do you get at the objects that have a code greater than hex FE?
   In the 6 game set I've got, 5 of the mutant types (1 stationary and
   all the moving level 4 Mutants) have object codes xFF-x103. The
   screen will display the ones already existing, but they don't 
   appear in the Obj list to add in to updated screens.

2. I tried to add some secret doors to the SS room on Episode 5, level
   2 (you know the one, where you have 8 SS on either side of a barrel
   corridor where you can't get at them, but they can see and shoot you)
   so I could get at all those SS, since stopping or even trying to 
   strafe sideways always results in instant death. I get very strange
   behaviour.

   At Baby level, I see real doors, that when I push on them, turn into
   wooden secret doors (walls are red). When I enter the secret room I built
   to connect to the SS room, some of the SS come through the real door.
   When I get to it, its a wooden secret door that pushes into the SS room.

   On Bring-em-on level, the red walls have real secret doors that work as 
   expected.

   On Death Incarnate level, the walls give the hollow sound of a secret
   door but fail to open.

   What gives?

3. My version has bugs displaying the character data at the bottom of 
   the screen indicating the position, type of map object, and the object
   on the space. Anyone else see this.


Setup is a Clone 486, AMI Bios, Trident SVGA card, and a 130 Meg Maxtor disk 
running DOS 5.
-- 
-----------------------------------------------------------------------------
- Bill Brocklebank | Network Management Systems Development | Bell Northern -
-    bill@bnr.ca   | (613)763-3863         fax(613)763-2626 |   Research    -
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: am66@cunixa.cc.columbia.edu (Alexander Maldutis)
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Reply-To: am66@cunixa.cc.columbia.edu (Alexander Maldutis)
Organization: Columbia University
Date: Thu, 8 Oct 1992 00:11:45 GMT

In a previous article, ptran@sciborg.uwaterloo.ca (Phat H Tran) says:

>Any of you think it would do any good if we net guardians report such
>blatant acts of piracy to the sysadmins of the machines that these guys
>are on?

My, my, my, what intoxicating power you must have, being a net guardian!
As a mere mortal who had just finished a rather exhaustive thesis on Russian
securities and property legislation, I should mention that as of yet, there 
has been no copyright or intellectual property legislation [or for that matter
coherent property legislation in general] passed yet.  Until it is passed,
piracy is not illegal in Russia.  The Russian government has more important 
worries than copyrights, and the sysadmins probably have more immediate 
concerns than what students from the other side of the world think of their
systems.

I hope you have as much fun trying to explain your position to them as I had
reading it.

 


******************************************************************212 864 1841*
MS-DOS  -  Next best thing to a real OS.*     Nemo me impune lacessit.
OS/2 2.0  -  A real OS.                 *     "There can be only one."
Win 3.x  -  No Comment.                 ***********am66@cunixa.cc.columbia.edu*
Newsgroups: comp.sys.ibm.pc.games
From: dennis@Lise.Unit.NO
Subject: Problems with U7 disk 5 (5 1/4" version)
Organization: Norwegian Institute of Technology
Date: Thu, 8 Oct 92 21:24:45 GMT

 Recently I received Ultima 7, which I'd ordered direct from Origin. Looking 
forward to trying it out, I began to install it on my hard disk. Everything went
well until I reached disk 5, which my drive refused to read. 

 I fired up Norton Disk Doctor and, to make a long story short, it told me that
if I planned to use this disk for anything in the future, I'd have to perform
a low level format on it. (Obviously this won't help me install U7....)

 So, before I return it to Origin (and resign myself to a 2 - 3 month wait), I 
was wondering if some kind net.soul could see his way to mailing me a copy of this
disk. Please ?

Regards,

DGL (dennis@lise.unit.no)


 
Newsgroups: comp.sys.ibm.pc.games