HDTenEightyP/NetNews huggingface dataset:
From: pk-asdg@cup.portal.com (Perry S Kivolowitz)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: TIFF to IFF conversion
Date: Wed,  6 Jan 93 07:21:53 PST
Organization: The Portal System (TM)
Distribution: world

The TIFF support in the Professional Conversion Pack for ADPro is the
most complete TIFF support available for the Amiga. ADPro also provides
System 7 compatible utilities to run on your Mac, and one on your Amiga
to make the file transfer easier.

ASDG Tech Support
From: jwalkup@terapin.com (Jeff Walkup)
Newsgroups: comp.sys.amiga.graphics
Subject: ANIM tools galore
Date: 6 Jan 93 02:04:59 PST
Organization: BBS

((A short summary of my ANIM-Splitter Quest))

spice@drycas.club.cc.cmu.edu (Scott Corley) writes:

> There is a PD program called Buster that will do what you want.

Yes, got that, thanks to Dave Wickard, who claims he got it from Portal.
(Buster2.lzh)  It's a Director II script ("film" actually) written by
Bradley W. Schneck.  One cool thing about it is that if the disk it's
saving on fills up, it will pop up a requestor asking you for another
path to store the rest.  Works great under WB2.1.  Thanks Bradley!

I was also handed a program called "SplitANIM" which breaks an ANIM file
into two halves (you specify the frame to split on).  This appears to be a
part of the oft-mentioned Cryogenic Tools, written by Michael W. Hartman
(the author of View).  Also worked fine (in Lores at least) under 2.1.

Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) wrote:

> As for locking the pallet with Imagine look in your preferences menu. You may
> have the requester turned off.

Nope, there's nothing in the Preferences about it.  I've found out that
*sometimes* it asks you if you want the palette locked, sometimes it
doesn't.  Worse than that, even when you tell it to lock the palette,
it doesn't.  Not on the 32-color ANIM I rendered anyway....

> To lock the pallet to another frame than th first try this:
[good idea deleted]

I guess you could also just setup a 'fake' first frame, with all of your
objects showing in it, and skip putting it in the animation.  (IF Imagine
would actually lock the palette....)


In case you're wondering...  all this work is for the opening sequence
to "STAR HECK: The Next Degeneration."  Coming soon to a Public
Access cable channel near you (if you live in the S.F. Bay Area)!!


Something else my rummaging found: a program that creates uncompressed
animations, with sound,  and plays back from disk.  "AGMSMakefilm" it's
called.  The Digital Creations BBS has it (916/983-3288 in Calif.)  The
filename there is "AGMSPF.LZH".  I've only done a quickie Lores test,
but it worked fine... could have the potential to be *just* what some
people here (myself included) are clamoring for!

--
Jeff Walkup of the B.S.S. Exitfine - San Francisco (Starfleet H.Q.)
        also Amiga Video Guy and Fighter Duel ACE!
From: amipb@amipb.gna.org (Philippe Berard)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Visionaire, new morphing prog
Distribution: world
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith
Date: 10 Jan 93 04:37:02 MET
Organization: IWANIMA

In article <1icclvINNani@life.ai.mit.edu> bstevens@hal.gnu.ai.mit.edu (Bob Stevens) writes:
> Visionaire looks like a really nice morphing program, but it looks like a
> clone of Cine-morph and it's slower as well.  It does have AREXX though and
> thats really cool.
>
> Bummer is that Impulse says Visionaire isn't going to be shipping for awhile
> still...I think they said a month or more still.

    It's a marketing position. They will see what we're saying about their
    product, try to improve it or, maybe, never release it if they see that
    there is no place for a fourth morph package.
    
    BTW, I hoped they would sell Imagine 3.0 before that kind of product.

    Sincerely,
                                   -- Philippe

.----------------------------------------------------------------------------.
|  Philippe Berard  (French Amiga User)       |                              |
|  "They hold a cup of wisdom,                | UseNet : amipb@amipb.gna.org |
|   But there is nothing within" (Kate Bush). |                              |
`----------------------------------------------------------------------------'
Newsgroups: comp.sys.amiga.graphics
From: s1070422@giaec.cc.monash.edu.au (Damien Binding)
Subject: What is GIF?!!??
Organization: Monash University, Melb., Australia.
Date: Tue, 5 Jan 1993 16:08:16 GMT

What is a GIF format. Is it just for PC or what. I have GIF viewer programs on
Amiga but have never come across any other picture format but iff.
    Can someone please explain? Thanks.
Newsgroups: comp.sys.amiga.graphics
From: shulick@cineret.ucs.indiana.edu (Sam Hulick)
Subject: Re: FTP location of older Eric Schwartz anims?
Organization: Vallen Software
Date: Mon, 4 Jan 1993 16:27:09 GMT

In article <2115@vall.dsv.su.se>, matt-dah@dsv.su.se (Mattias Dahlberg) says most sayishly:
>Anyone who knows if Eric Schwartz will go AGA?

Anyone who knows if Eric is still making anims?  I haven't seen a new
one in ages.  The last he made,I think, is Unsporting.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: balzer@heike.informatik.uni-dortmund.de (Michael Balzer)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Merlin graphics card by XPert
Date: 11 Jan 1993 09:26:30 GMT
Organization: CS Department, Dortmund University, Germany
Distribution: world
NNTP-Posting-Host: heike.informatik.uni-dortmund.de
Keywords: xpert graphics hardware domino merlin

In article <1ih9gaINNrev@fbi-news.Informatik.Uni-Dortmund.DE>,
balzer@heike.informatik.uni-dortmund.de (Michael Balzer) writes:
|> 
|> XPert Computer Services
|> Dorfstr. 16  (16 I think, but definitely Dorfstrasse)

It's Dorfstr. _14_

|> W-5541 Strickscheid
|> Tel. (+49) 6556 814
|> (sorry, don't remember the fax nr)

And fax nr is (+49) 6556 1273

|> Germany

Michael
--
Michael Balzer, Wildermuthstrasse 18, W-5828 Ennepetal 14, Germany    //
At work: balzer@heike.informatik.uni-dortmund.de  +49 231 755-2116  \X/
At home: bilbo@bagsend.aworld.de                  +49 2333 80908
From: Martin_David_Boyd@cup.portal.com
Newsgroups: comp.sys.amiga.graphics
Subject: Re: OpalVision Wanted somebody in U.S.A. please read!
Date: Tue,  5 Jan 93 18:33:31 PST
Organization: The Portal System (TM)

Hello Teemu,
 
  Your best bet is probably Creative Computers 310 542-2292 (USA)
or Centaur Development 310 542 2226. If you still have any problems
let me know.
 
  Martin Boyd, Opal Technology.
 
Newsgroups: comp.sys.amiga.graphics
From: corsa@shell.portal.com (Eric Richard Elliott)
Subject: Re: Babylon 5
Organization: Portal Communications Company
Date: Wed, 6 Jan 1993 00:53:38 GMT

	Just to update everyone, Babylon 5 is currently only a 2-hour
	movie called "The Gathering."  Whether or not it gets the go-ahead
	for series production depends on the ratings.

	For any GEnie users reading this, there is a topic in the Sci-Fi
	2 category on B5 that has been active for over a year, and is
	regularly frequented by the writer/producer/creator of B5, 
	J. Michael Strazynski (not sure if I spelled his last name right :))
	Come on over if you're interested...but read it often, as 200-300
	messages per night is normal!

	It's kind of cool seeing a project such as B5 develop...many 
	ideas and suggestions from GEnie users have been included into
	Babylon 5!

	Corsa


                                                                   __
/----------Corvair------------+---------------+-------------------///-------\  
|    ___  __   ___  __   __   |               | Multitasking __  ///        |
|   |    |  | |    |__   __|  |  Unsafe at    | my life      \\\///  Amiga  |
|   |___ |__| |     __| |__|  |  any speed... | away !!!      \XX/   3000   |
|-----------------------------+---------------+-----------------------------| 
|    Eric Elliott          Corsa@shell.portal.com       GEnie: E.ELLIOTT7   |
\---------------------------------------------------------------------------/


--
From: balzer@heike.informatik.uni-dortmund.de (Michael Balzer)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Merlin graphics card by XPert
Date: 11 Jan 1993 10:25:31 GMT
Organization: CS Department, Dortmund University, Germany
Distribution: world
NNTP-Posting-Host: heike.informatik.uni-dortmund.de

In article <1irg26INNl6d@fbi-news.Informatik.Uni-Dortmund.DE>,
balzer@heike.informatik.uni-dortmund.de (Michael Balzer) writes:
|> Here's some new information I got from a hardware guy at XPert:

Forgot one:

He explained why the bundle (digitizer plus genlock) is so cheap:
They have an additional card to be mounted onto the Merlin (doesn't take up
the neighbour Zorro slot). That card has basically two sockets, one for the
digitizer and one for the genlock.

The card costs 400,- DM, the digitizer option 200,- DM and the genlock
option 200,- DM. So digitizer or genlock alone cost 600,-, but both
together only 800,- DM.

Simple, eh? ;-)

Michael
--
Michael Balzer, Wildermuthstrasse 18, W-5828 Ennepetal 14, Germany    //
At work: balzer@heike.informatik.uni-dortmund.de  +49 231 755-2116  \X/
At home: bilbo@bagsend.aworld.de                  +49 2333 80908
From: DonH@cup.portal.com (Don - Hirschfeld)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Domino Graphics Board from Germany
Date: Thu,  7 Jan 93 17:10:14 PST
Organization: The Portal System (TM)

There are 1.6 DM /US$.
Xref: sparky comp.sys.amiga.graphics:8456 comp.sys.amiga.misc:19526
From: Kermit@cup.portal.com (Kermit Royce Woodall)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.misc
Subject: Re: ADPro2 really sucks
Date: Wed,  6 Jan 93 13:27:35 PST
Organization: The Portal System (TM)
  <C0E762.LB8@usenet.ucs.indiana.edu> <72971@cup.portal.com>
  <1993Jan6.161505.23222@ra.msstate.edu>

>I just ordered your package and look forward to it.  

To quote the Gameboy playing executive in the airport from the Nintendo
commercials; "Cool!"

>I understand that there are
>also some painting tools in ImageFX and I am eager to use them.Yep.  We have
with an enormous variety of features and controls.

>>Again, check it out at your local dealer!  (advert out!)
>
>I wish I could.  There just aren't many Commodore dealers left
>in this part of the country, and those that are still around
>are a bit pathetic.

Sounds like *MY* area.  The only dealer we have left is a nice guy who used
to work for a larger store and struck out on his own when everyone in town
stopped selling Amigas and their stores failed.  Hmmm...I supposed those two
things had nothing to do with one another...or mebbe not...! <grin>

Kermit Woodall
Nova Design, Inc.
Newsgroups: comp.sys.amiga.graphics
From: rigby@pyramid.unr.edu (Wayne Rigby)
Subject: Re: What is GIF?!!??
Organization: University of Nevada, Reno  Department of Computer Science
Date: Sat, 9 Jan 1993 08:26:34 GMT
X-Posted-From: pyramid.cs.unr.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <lgibb.0h3v@burner.com> lgibb@burner.com (Lance Gibb) writes:
>GIF - pronounced 'JIF' - is a picture format created by compuserve that was

Possibly, but I think that you'll find that most people pronounce it as
'Gif' and no t 'Jif'.  I've travel a lot, and nearly every place I've been
they pronounce it with a G sound and not a J.  Most places they correct you
if you say it 'Jif'.  But pronunciation makes no difference.  Say it as you
want to, and just be aware that it is pronounced both ways when you travel
to different areas so you can know what in the world they are talking about.

Wayne Rigby                                   Computer and Systems Engineer
rigby@cs.unr.edu                                   (for hire, even!)

Newsgroups: comp.sys.amiga.graphics
From: miked@areaplg2.corp.mot.com (Mike Danielsen)
Subject: Re: gl animations
Organization: Motorola, Inc
Date: Fri, 8 Jan 1993 13:31:58 GMT
Followup-To: comp.sys.amiga.graphics

In article <1993Jan7.115511@cs.utwente.nl>, tempelma@cs.utwente.nl (Frank
Tempelman) wrote:
> 
> In article <1993Jan6.100335.11068@lmpsbbs.comm.mot.com>, miked@areaplg2.corp.mot.com (Mike Danielsen) writes:
> |> In article <jbickers.0mmu@templar.actrix.gen.nz> jbickers@templar.actrix.gen.nz (John Bickers) writes:
> |> >Quoted from <1ic8efINN28s@tansy.csv.warwick.ac.uk> by maufx@csv.warwick.ac.uk (Mr C L Eales):
> |> >
> |> >> Are there any gl animation viewers/converters on the amiga and if so
> |> >> where can I ftp them from?
> |> >
> |> >    There are two and a half. AmiGRASP (by Koh Kian Beng) plays back a
> |> >    PC GL file in HAM. GL 2.1 plays back an Amiga GL file that you
> |> >    have to convert from a PC file. And GL 1.3 plays back a PC GL file
> |> >    in LORES.
> |> >
> |> >    Your choices are basically, if you want to view the GL file
> |> >    without conversion, get AmiGRASP. If you want to convert the GL
> |> >    file, get GL 2.1.
> |> >
> |> >    Both programs (and I think GL 1.3 also) are available from
> |> >    amiga.physik.unizh.ch.
> |> >
> |> >>   Craig Eales
> |> >--
> |> >*** John Bickers, TAP.                   jbickers@templar.actrix.gen.nz ***
> |> >***    "Radioactivity - It's in the air, for you and me" - Kraftwerk    ***
> |> 
> |> Maybe you can tell us where to get the pattern.library that is needed by
> |> your programs, but isn't supplied in the archive?
> |>               
> |> thanks,
> |> Mike Danielsen
> You can get it from amiga.physik.unizh.ch and its mirrors in util/libs
> 
> Frank

I couldn't find it there. Sorry.

Mike Danielsen
From: snolan@postmaster@hq.af.mil (Scott D Nolan)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: TIFF to IFF conversion
Date: 8 Jan 93 19:57:53 GMT
Reply-To: snolan@marge.hq.af.mil
Organization: 7th Communications Group

In article <73022@cup.portal.com>, Kermit@cup.portal.com (Kermit Royce Woodall) writes:
|> ImageFX from GVP comes included, at no extra cost, with TIFF loaders and
|> savers that fully support all TIFF images you'll need to convert from or
|> to the TIFF format.

How much is ImageFX? Or is it part of some other package?

Scott Nolan
snolan@marge.hq.af.mil

Even if you are on the right path,
If you just sit there you will get run over.

			- will rodgers
Newsgroups: comp.sys.amiga.graphics
From: jagrizza@uncc.edu (James A Grizzard)
Subject: Re: Babylon 5
Reply-To: jagrizza@uncc.edu
Organization: University of NC at Charlotte
Date: Wed, 6 Jan 1993 14:07:19 GMT

In article 17400@seas.gwu.edu, gerald@seas.gwu.edu (Gerald G. Washington) writes:
>davereed@wam.umd.edu (Michael Robert Bromery) writes:
>>    The news in the Washington/Maryland district is that all of these shows
>>including Deep Space 9 and babylon 5 is going to be shown on channel 20!!!
>
>Yeah, I recorded Deep Space 9 last night.  Good show.  An ad for Babylon 5
>came on afterwards.
>
>-- Gerald

I gave it a C-

Babylon 5 is gonna kick it's ass...

							-WW
From: Mark_-_Randall@cup.portal.com
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Hires HAM?
Date: Mon,  4 Jan 93 00:55:12 PST
Organization: The Portal System (TM)

>I seem to remember once seeing pictures made in Hires-HAM or even Hires-lace-
>HAM... As I recall, the playback program stated that this was possible (this
>is on a ECS machine) by using the CPU for drawing the picture instead of the
>blitter.
>
>However, I have never since seen either the program or the pictures again...
>Does anyone know what this program was called, if it really worked, and where
>it might possibly be found, please drop me a note.
>
>--- Xenolink 1.0 Z.3
>

There was a mode added to Digi-View 4.0 called Dynamic HiRes which used
the processor to switch 16 color palattes on every line of a hires screen
thus giving far more color resolution than a normal hires screen.  This cool
code was written by Ken Turcotte here at NewTek.  Ken wrote a stand-alone
image viewer called Dyna-Show that supported this mode.  It also supports
Dynamic HAM which switches base palattes on every line of a lores HAM screen.
A really amazing image in this mode can be seen on Demo Reel #3 from NewTek.
We don't distribute this anymore but it should be available at your local
users group or PD repository.  There were also three or four demo images
released on a slideshow disk as a dealer demo.  This should also be available
from the same sources.
From: blackbelt@cup.portal.com (Ben - Williams)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: TGA compressed?
Date: Fri,  8 Jan 93 22:38:27 PST
Organization: The Portal System (TM)
Distribution: world

Ben Fulton,

Chunky pixels in the case of 8-bits are those pixels where the 8-bits for
the pixel fit into one byte in one memory location. The advantage of this
is that to draw a pixel, the processor has only one memory access, ditto
to read a pixel. Sounds great, and in the case of 8bit gfx, it IS great.

Planar gfx turn that same byte "on its side" and make the processor move
8 bytes, each of which contain one bit of the pixel you want. Then, you
further have to extract (or insert) the bit you need, 8 time, from the 8
bytes. Then you have read (or written) your pixel. For the case of bytewise
er, bytewide image data, this is clearly much, much slower.

The advantages of planar data begin to be obvious when you see that if you
have less than 8 bits per pixel (lets say 1 bit because that's the best case)
the processor can move 8 pixels in one byte - and in the case where you're
moving a lot of pixels at one time, you save time. With 4 bitplanes, you
get 8 complete pixels for each four bytes you move - 2x faster even than
a chunk architecture can go.

The unfortunate thing is that low-planar architectures aren't very popular
anymore, for the obvious reason that they are low on colors in comparison.
And planr architectures, like the Amiga's don't upgrade well to bigger
numbers of pixels when all other things stay the same (like bus speed).

As Chris Green sort of mentioned, sorta, if the Amiga could handle pixels
in a chunky manner, it would be wonderful. It is entirely possible to create
a device known to engineers and similar fauna as a "corner-turner". This is
a device that does the turning on the side operation for the processor,
which can bring it nearly up to the speed that a pure chunky architecture
would have. I hope to see one of those in a new Amiga someday - we've got
a prototype here on the shelf, in fact - works great, only one of it's kind
for the Amiga, though...

Ben
From: donp@bit.UUCP (Don Primrose)
Newsgroups: comp.sys.amiga.graphics
Subject: Is there a GIF viewer that supports GIF89a?
Date: 12 Jan 93 01:40:25 GMT
Reply-To: donp@bit.UUCP (Don Primrose)
Distribution: usa
Organization: BIT  Portland, OR


We'll, is there?  I'd like to download a public domain
version if possible but would settle for commercial
software.  It must run on an A300 running 2.0.
 
Thanks,
  
   
	
________________________________________________________________
	Don Primrose      |   Design Engineer/Amiga 3000 user
	verdix!bit!donp   |   Bipolar Integrated Technology, Inc.
________________________________________________________________


-- 
____________________________________________________________________________
  Don Primrose		|	Design Engineer
  bit!donp@cse.ogi.edu	|	Bipolar Integrated Technology, Inc.	
____________________________________________________________________________
From: DonH@cup.portal.com (Don - Hirschfeld)
Newsgroups: comp.sys.amiga.graphics
Subject: Lightwave Babylon5 Image Makes Computer Graphics World Cover
Date: Sat,  9 Jan 93 14:53:50 PST
Organization: The Portal System (TM)
Distribution: world

The January issue of Computer Graphics World, the high end graphics
magazine, features a scene from Babylon 5 made with Lightwave on its
cover. Also in the article are discussions on the use of the Toaster in
other productions and a feature preview of the Lightwave Pro upgrade.
I'm glad to have the Amiga praised in such a professional graphics
journal.
From: barrett@astro.cs.umass.edu (Daniel Barrett)
Newsgroups: comp.sys.amiga.graphics
Subject: Author of "mp" MPEG player on amiga.physik?
Date: 8 Jan 93 01:17:00 GMT
Reply-To: barrett@astro.cs.umass.edu (Daniel Barrett)
Organization: BLAZEMONGER INCORPORATED


	Someone uploaded an MPEG player called "mp" to the ftp archives
on amiga.physik.unizh.ch.  There was no author information in the
file, but maybe the author reads this group.

	I am also the author of an Amiga freeware program called "mp"
(Fish Disk 478, short for "MIDI Playground").  I want to let the author
know this, in case he/she wants to change the release name of his/her
program.

                                                        Dan

 //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
| University of Massachusetts, Amherst, MA  01003  --  barrett@cs.umass.edu |
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
Newsgroups: comp.sys.amiga.graphics
From: clare@nynexst.com (Clare Chu)
Subject: Re: Postscript printing
Organization: Nynex Science and Technology
Date: Tue, 12 Jan 93 18:44:44 GMT

In article <wayne.026f@amtower.spacecoast.org> wayne@amtower.spacecoast.orgX-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith writes:
>In article <1993Jan4.025352.12257@sol.ctr.columbia.edu> zarthac@bradley.edu (Matthew Simmons) writes:
>> I grabbed the file from alt.sources which, when you put an address in it,
>> it will calculate and print postal barcodes.  How can I get this thing to work
>> automatically?  I could write a program to chaneg the address in the ps file
>> myself, thats no problem, but how can I write an AREXX script to get propage or
>> post or artexpression to load and print it automatically?
>
>I guess your ORG: header is correct.  I tried email but it bounced. :-(
>I am very interested in this program.  Could you send me the exact address
>to get this or, if it is not too large, uuencode and mail it to me.  I don't
>have FTP capability but could get my feed site to get it if he had the exact
>name and address.
>
>I don't believe any of these programs have ARexx ports - even ProPage 4.0.

  Funny, ProPage 3.0 certainly has an ARexx port.  In fact, that's how
  they implement their Genies, through ARexx!