HDTenEightyP/NetNews huggingface dataset:
From: r728116m@edinboro.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP LARRY I,II,III...****PLEASE****
Date: 16 Nov 92 22:38:39 GMT
Organization: Edinboro University of Pennsylvania

HI GUYZ,
	GUESS NOBODY'S READING THIS NEWSGROUP OR SOMETHING, I POSTED A REQUEST
FOR A WALKTHROUGH OF LARRY III AND HAVEN'T GOTTEN ANYTHING YET.  PLEASE GET ME
THE SOLUTION FOR THIS GAME WOULD YA ?
	I ALSO NEED WALKTHROUGH/ANYTHING FOR LARRY I & II IF U PLEASE.

	THANX IN ADVANCE TO ALL OF U.  PLEASE DO HURRY.
	THANX AGAIN.
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibm.pc.wanted
From: dsembr01@orion.spd.louisville.edu (Darren S. Embry)
Subject: WANTED: Ford Simulator III
Date: Tue, 17 Nov 1992 14:09:18 GMT
Organization: University of Louisville


I'm looking for a copy of Ford Simulator III (not the earlier versions). If
someone has it, could he/she please e-mail me and send me a copy or upload it to
wuarchive.wustl.edu?  

Thank you very much!
-- 
---->8------ Darren Embry --- dsembr01@starbase.spd.louisville.edu -----8<----
 o  o   This is the Internet.  This is a .signature.  This is the 1990's.  You
\____/  know what to do.  This sentence is the implied disclaimer.  You know
        where to direct flames.
Newsgroups: comp.sys.ibm.pc.games
From: wo@rio70.snibln.de (Wolfgang Kalthoff)
Subject: Re: Fate of Atlantis Help!
Organization: Siemens Nixdorf Informationssysteme AG, Berlin, Germany
Date: Thu, 19 Nov 1992 11:28:36 GMT

omar@osf.org (Mark Marino) writes:

>   In team mode, toward the end, when Sophia gets possessed, I'm hosed.  I
>have the scepter, the hindge, some beads and some other stuff.  I assume I
>need to get that truck/drill thing running, but it looks like I need three
>"levers" to get it going.  I only have two.  What am I missing?

Read and understand the writings on wall and floor.

Have fun
Wolfgang
--
Wolfgang Kalthoff    | S iemens             | EUnet: kalthoff.bln@sni.de
Gustav-Meyer-Allee 1 | N ixdorf             | USA  : kalthoff.bln@sni-usa.com
D-1000 Berlin 65     | I nformation Systems | Tel: +49-30-4673 2951 Fax: 2915
--------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: bishopjl@infonode.ingr.com (John L Bishop)
Subject: Games For Sale!!!
Organization: Intergraph Corporation, Huntsville, AL.
Distribution: na
Date: Tue, 17 Nov 1992 01:58:02 GMT

In order to support my annual Christmas buying spree, I am cleaning out my
old inventory of games to make way for the new!  Most are like new and include
the registration card (I'm not very good at sending them in!).  Please make me 
an offer!!!!

I have the following games for sale:

Title				Disk
Air Bucks			5.25"
Carriers at War			5.25"
Castles				Both
Centurion: Defender of Rome	5.25"
Command HQ			5.25"
Elite Plus			5.25"
F-177A Stealth Fighter 2.0	3.5"	VGA ONLY
Flight of the Intruder		5.25"
Indiana Jones: Fate of Atl.	3.5"
Jet Fighter			5.25"
Jet Fighter II			3.5"
LHX Attack Chopper		5.25"
Lightspeed			5.25"
Nova 9				Both  	VGA ONLY
Sea Rogue			5.25"
Shuttle				3.5"
Sim Earth			Both
Starflight II			5.25"
Wolfpack			Both

No reasonable offers refused!

				John
-- 
Standard Disclaimer:  These are my comments, and not necessarily my employer's.
That's my story, and I'm sticking to it!
John L. Bishop, Tech. Manager, Intergraph Corp.     bishop@jlb911.b17a.ingr.com
From: z_rasmusseam@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ATTN: People who want SF2!
Date: 17 Nov 92 18:16:59 CST
Organization: Stephen F. Austin State University

Okie, one last thing, because of the great responce, my sys-admin has requested
that I wait until the eve to mail out all this stuff, well, its getting close
to that time now, but it looks more like 10pmish CST b4 I'll get the opportunity
to get them out.

 -- Adam

P.S. Don't send me multiple letters as you'll end up getting multiple copies.
     I use a batch mailer ;)
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: wuarchive.wustl.edu
Date: 19 Nov 92 03:12:05 GMT
Article-I.D.: ut-emx.83921
Organization: The University of Texas at Austin, Austin TX

Someone seems to have deleted all the .txt files from the pub/MSDOS_UPLOADS
directory on wuarchive.  Damn.  Not a nice thing to do.  Could use some info
on the following files:
 
calmind3.zip
catabs12.zip
l386107.zip
pinmagic.zip
sol200a.zip
starfire.zip
 
Also, there seems to be a crack for Star Control 2.  Guess that means it's 
already hit the pirate boards.  :-/  When will game companies learn?!?  What
a f***ing waste of time and money to put copy protection on a game!  Hasn't
even hit the stores yet and THERE'S THE CRACK!  <SIGH>
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: T.V. Sports:  Basketball
Date: 17 Nov 1992 16:35:07 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

In article <1992Nov17.192622.21947@ncsu.edu> bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
>I have talked (e-mailed) over 10 different people
>that own TV Sports: Basketball and NONE of them
>have ever seen a crack for this GREAT game!

Nope.  I've got a crack (no, I didn't write it).  I think it's just a
new *.exe file--I dunno, I haven't played the game for a while.  I'll
scrounge around and see if I can find it.

-- 
Joshua E. Randall                       randall-joshua@yale.edu
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein maze, self induced insanity?
Date: 23 Nov 92 16:14:04 GMT
Distribution: usa
Organization: Digital Equipment Corporation


In article <1992Nov22.084523.4219@timesink.chi.il.us>, mikebo@timesink.chi.il.us (Michael Borowiec) writes...
->In article <1em0bhINN7rb@phad.hsc.usc.edu> lfreeman@phad.hsc.usc.edu (Leny Freeman) writes:
->>I am playing Wolf 3D, episode 2 operation Eisenfaust, level 8.  There
->>is a secret passage off one of the main corridors.  This secret
->>passage leads to another secret passage and to another and to another
->>etc. ad infinitum.  Sometimes these passages lead to 2 secret
->>passages. I spent an hour 'pushing back blocks' and finally couldn't
->>find my way out.
->>
->>Question: Do these passages lead anywhere or did I just fall into a
->>trap of my own creation?
->>
-> 
->This is a quagmire of a maze... the deeper you go, the harder it is
->to find your way out... There's nothing of real interest in there,
->altho the authors throw you a [bone] or two in the way of treasure and
->an anchor or two with some mean dudes. (-8  First time I looked at
->this maze with a map editor I laughed... I also got hopelessly lost
->in there and looking at it from on high, you'll know why!

The purpose of this maze was to protect the prize for the now
defunct contest. There is a relatively easy way to get through the maze
picking up at least one extra life, running in to a Hans or two (just save your
position before opening any doors) and finding the contest goal.

The key is a very strict adherence to "the left hand rule" of maze navigation.
As you enter the maze follow the left hand wall and try pushing each section as
you go: don't skip _any_ section of wall. It works but is extremely tedious.


Steve M.
From: barnett@sun1x.actc.res.utc.com (Mark Barnett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Aces of the Pacific Patch?
Date: 23 Nov 92 14:46:16 GMT
Organization: iamwhereiam

The December issue of Computer Gaming World has an article
describing significant improvement to AOTP. In particular,
the article describes

1) Improved game speed through reduction of ground detail

2) Improved computer opponents to eliminate the "turkey
   shoot" that most air combat consists of (when playing
   the American side, at least)

3) Much more flak

4) Much improved sound effects

My question is: does anyone know about a patch or new release
that incorporates these? I and other AOTP fans would _love_
to have these improvements.

-- 
Bubble boy
Newsgroups: comp.sys.ibm.pc.games
From: fengxi@prancer.eche.ualberta.ca (Fengxi Zhou)
Subject: Wolf3D: 64+ doors on the level
Organization: University Of Alberta, Edmonton Canada
X-Newsreader: Tin 1.1 PL3
Date: Thu, 19 Nov 1992 19:19:25 GMT

Hi netters.  I have encountered a weird problem.  Using MAPEDIT, I edited the
map on some floors.  Gues what, when I entered those floors, the game aborted
and shoed the message: "64+ doors on the level".  I counted and there were
around 50 doors including secrete doors.  I even deleted some original doors
to make the number of doors unchanged.  Still doesn't work.  So what's the
problem?

Other problems:  Sometimes, when floor values are very different, the new
room becomes a colored mess and you can't move in.  Sometimes everything look
fine but when you move in, the speed is significantly slower than normal (that 
was a big room with not much in it).

Thanx in advance for any tips.
From: jstewart@desire.wright.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Pollution
Date: 16 Nov 92 09:43:18 EST
Organization:  Wright State University 

In article <BxoE0L.D6u@news.cso.uiuc.edu>, rcj41604@uxa.cso.uiuc.edu (Huh!?) writes:
> che347r@vaxc.cc.monash.edu.au writes:
> 
>>In article <lfts2vINNipv@exodus.Eng.Sun.COM>, mbr@Eng.sun.com (Mark Bergman) writes:
>>> Beware of one of the modern conveniences in life: cars. As soon as you get
>>> automobiles, people in cities cause pollution. It still goes on even without
>>> factories and alike.
>>> 
>>> I see it as another part of the abstract gaming system of Civ, i.e. there is
>>> a percentage chance of pollution appearing, once it is at all possible to create
>>> pollution. The chance may be as little as 1%, but it can still happen. Now,
>>> if you have say 25 cities, each of those gets a chance to pollute. Eventually,
>>> the odds catch up with you.
>>> 
>>> Anyway, make a bunch of settlers and clean up the mess. :-)
>>> 
>>I had a big pollution problem recently. (civ vs4). I had about 60 cities,(1810)
>>mostly well developed and the space ship was on the way. I started to get
>>pollution spots outside cities with no smoke plumes (mass transit + recycling
>>centre built). What started in a small way ended in environmental disaster
>>as more and more cities started making a mess. The last few turns before 
>>Alpha Centauri produced 20-30 pollution spots each. What a pain, when you're
>>trying to get a decent score. Is this a bug? Any ideas?
> 
>>Evan                  che347r@vaxc.cc.monash.edu.au
> 
> This is the REALLY HIGH FUTURE TECH bug which, for some bizarre reason, starts
> making pollution.  I'm not sure if it's the # of lightbulbs produced for a
> future tech overflowing or simply the # of the future tech itself...
> 
> It's a really big pain...
> 
>    Huh!?  rcj41604@uxa.cso.uiuc.edu

	Try turning lightbulb production to zero, this solverd my problem.

						John Stewart

Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: VF1 and SODDEMO Again
Originator: bkpipa@c00515-118rd.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Thu, 19 Nov 1992 20:30:11 GMT


How about putting the SOD demo back on wuarchive?

PLEASE?
-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: CRACKS and CHEATS
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sun, 22 Nov 1992 14:32:12 GMT

mrmarcel@eos.ncsu.edu (Mike Marcelais) writes:

>Does anybody have a CRACK for StarCon II that works for the
>real version.  (ie the version you buy in the stores)

>Does anybody have a CHEAT for Xenon 2?

>Thanks.

>-- 

>+-------------------------------------+------------------------------+
>|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
>|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
>|  Raleigh, NC  27607                 | #include <disclaim.h>        |
>+-------------------------------------+------------------------------+
>| if the above address bounces, then try the address below:          |
>| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
>+--------------------------------------------------------------------+

The cheat for Xenon2? Gawd, I didn't know there are still people who
don't know it. Anyway, when you are prompted to select your video
card, do so, but don't confirm with Enter, instead hit F7. In the
game, hit "I" for invulnerability.
Hope this helps.
Cheerio,
	Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stunt Island... on a 386/20sx !!
Date: 15 Nov 92 19:55:48 GMT
Organization: Georgia Institute of Technology


   Ok folks, you want to know how well this thing runs on a 386/20 ?? 
It runs AWESEOME! I don't know how else to describe it. The game is at least
twice as fast as Aces, and has so much more detail... and the stunts you can
fly.. this game has what every maniacal flight demon could want... a million
ways to come within an inch of death, and 80! ways to look at it again! (well,
                                          ^^^-read 80 factorial
maybe the numbers are a bit big... =8-)

But get this game... even a 386/16 (the minimum recommended) is going to be
enough to get a lot of excitement out of this game...

I can't wait to get in and design my own stunts... I'll be uploading some 
hopefully next weekend, to wuarchive... Hope to see some of you other netters
posting too...

now, take to the skies (or is it take over the skies??).. Oh, and watch out
for those 747's!! =8-)

-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
Newsgroups: comp.sys.ibm.pc.games
From: tw@munta.cs.mu.OZ.AU (Thomas Weichert)
Subject: OFT pricing in the US
Summary: how much is it these days ??
Keywords: oft
Organization: Computer Science, University of Melbourne, Australia
Date: Sun, 22 Nov 1992 22:28:06 GMT

Hi Netters,

Just a quick query,
a friend of mine is in the US at the mo, and i had asked him to bring me Operation Fighting Tiger along from there. However, on saturday he amiled saying it was US$35 +8%, which seemed about 15bucks too deer, or am I so wrong???


Any hints, where to go? ( I think he went to Babbages in NJ, somewhere there)

Quick responses appreciated

Thanx 				Thomas
From: mzhang@eniac.seas.upenn.edu (Min Zhang)
Newsgroups: comp.sys.ibm.pc.games
Subject: W7, Gorn Castle Help!!!
Keywords: Inner Sanctum
Date: 15 Nov 92 18:29:09 GMT
Followup-To: mzhang@eniac.seas.upenn.edu
Organization: University of Pennsylvania

First, thanks for everyone who posted and send email to me and helped me out.

Now a new problem came up, I got in the outer Sanctum and got the dead 
wizard's note and a ring of key. I opened all the prison gate and find
a button and a lever, I pressed the button and pull the lever. But I 
searched the whole castle and could find any new gate or secret passage 
being openned. I still couldn't open two gate in the castle. What's the 
button and lever for? Where is inner sanctum? How do I get in the two closed gates(one near monkey cage, the other [can't remember where exactly it is] 
at an end of a hallway)? I been stuck there for a while and used detect
secret to search everywhere and find nothing. I will be appreciated if 
someone can post the answer or email me at mzhang@eniac.seas.upenn.edu.

Thanks in advance...
							Min
From: csm@hpfcso.FC.HP.COM (Chris Miller)
Date: Wed, 18 Nov 1992 16:14:54 GMT
Subject: For Sale: Indy FoA - $25.00
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

For Sale:

	Indiana Jones and the Fate of Atlantis - $25.00
	this price includes shipping.

I will consider all trades so don't be afraid to ask.

Thanks,

Chris

 
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
             "He's old enough to know what's right and 
                   young enough not to choose it"
                             -- RUSH --

 ----------------------------------        
 ------*******---*******---*----*--      Christopher S. Miller
 -----*---------*---------**---**--      4424 Rosecrown Ct.
 ----*---------*******---*-*--*-*--      Ft. Collins, Co. 80526
 ---*---------------*---*--*-*--*--
 --*******---*******---*---**---*--      hplabs!hpfcla!hpfela!chris
 ----------------------------------      csm@hpfcla.hp.com   
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
From: chri4000@w252zrz.zrz.tu-berlin.de (Christian Klass)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ6-I'm stuck! Please HELP
Date: 17 Nov 1992 13:19:50 GMT
Organization: ZRZ der TU-Berlin
Distribution: world
NNTP-Posting-Host: w252zrz.zrz.tu-berlin.de


Hi there,
I did the Labyrinth of the Minotaur, the Beast-Quest...
But how do I get the Spellbook (that BEEP Bookworm!).
How do I avoid beeing killed by the druids? Hmm, I
must really say I LOVE THIS GAME, it`s WONDERFUL...
BUT IT DRIVES ME CRAZY...AAAAAAAARGH ;->

Please help (is there a complete soluyion out yet?),

Greetings,
           Chris

P.S. If it seems that I lost my mind...
     YOU ARE DAMM RIGHT! And it`s KQ6's fault!
Newsgroups: comp.sys.ibm.pc.games
From: rontelta@fwi.uva.nl (Richard Ronteltap (I87))
Subject: Author of Wolfenstein-3D mapgen "Hosko", help?
Organization: FWI, University of Amsterdam
Date: Sun, 22 Nov 1992 21:25:25 GMT

Hi,

This is for the author of the WMAP (now 4.1) Wolfenstein-3D map generator,
or anyone else who has a source file that can decode Wolf3D maps.

I would like to run some statistics on the floor plans of Wolf3D and
spear of destiny. For that, I would like to work on the source of the
WMAP program.

"Hosko" (from the .DOC file), are you out there? Can you mail me the source
or post it, if there is enough interest? I remember vaguely that the
source *used* to be included.

Thanks,
Bye,
Richard
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Thu, 19 Nov 1992 19:37:42 GMT
Subject: Re: Wiz7: Orchids
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Bronis Vidugiris) 
>Are you sure it isn't the mind control skill?  That seems like an obvious
>candidate to me.  (And if you got mind-control and air-pocket at a later
>date, you might conclude that air-pocket was responsible when the real
>answer was mind control).  I suppose I ought to just try air-pocket out
>again on my machine - though Real Life(tm) has intruded a bit into my gaming
>recently :-(.

My characters had no mindcontrol the first time they went thru and 
everyone else I know who went through the field used air pocket.
Once later when I went through with mindcontrol, I hit the wrong key and
went into the field while trying to cast air pocket. They went to
sleep. If you cannot get air pocket to work, you are doing something
wrong.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: tharme@cc.helsinki.fi
Newsgroups: comp.sys.ibm.pc.games
Subject: World Circuit first looks
Date: 16 Nov 92 20:54:59 GMT
Organization: University of Helsinki

In GameBytes #7 you wrote about a demo of World Circuit. Would it be possible
for you to upload it to wuarchive? I would really want to see it.
Newsgroups: comp.sys.ibm.pc.games
From: Maurice Blok <mgjblok@cs.vu.nl>
Subject: Re: Special Forces from Microprose - anybody heard of it?
Originator: mgjblok@kits.cs.vu.nl
Keywords: Microprose
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Mon, 23 Nov 1992 07:21:11 GMT


I got a hold of Special Forces after returning Darklands to the store,
and I played the game for about 30 minutes and never looked at it again
(I couldn't return it, cause my shop only takes a game back if it's
really buggie or something, not when you hate it)
It almost just like Airborne Ranger. Only you now have 4 guys
instead of the one. The mission are static and you only have sixteen
or so. Control is sluggish and the game runs much too fast on
you're avarage 486. 
A definite _not_ buy. This is the first MicroProse game, I think really
stinks. All the other game made by them are quite good, even
Darklands compared to this one. 

Later,
Maurice.

  /-------\        /-------------------------------\
  |04:23am|        | Let's hit the sack!.....Naaah |
  \-------/        /-------------------------------/ 
     ____         / 
    /   #     /---\           ------
---/    #     |o  |           Maurice Blok <mgjblok.cs.vu.nl>
|       #    <__  |           Vrije Universiteit, Amsterdam 
---\____#     \___/           ------
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Vorpal Sword - Secret of Silver Blades
Date: 15 Nov 92 18:34:03 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

dansmith@mcopn2.dseg.ti.com (Dan Smith) writes:
>Has anyone ever found the fabled vorpal sword in SSI Secret of the Silver
>Blades? I've heard rumors in the game and I know some of you guys have
>finished it. Just curious.

I never found it.
I think it is a red herring to drive you crazy.
You don't need it anyway, the game can be finished normally without it. (if
it even exists- in which case it cannot be solve WITH it :-)
-- 
This is a test of the .signature 
If this were a real .sig file, something else would be here.
Newsgroups: comp.sys.ibm.pc.games
From: andreas@appel012.hydromech.uni-hannover.de (Andreas Dunker)
Subject: Re: Civ..Question
Organization: RRZN
X-Newsreader: Tin 1.1 PL4
Date: Thu, 19 Nov 1992 10:02:10 GMT

msomers@mta.ca writes:
: 	I have played Civ for a while and I was wondering what the little
: box which surrounds my settlers is.  That is where my settler tried to make
: a forest, instead, the little box appeared and did not go away.  Is this
: a man-made forest?  Has anyone seen this?  Does anyone know what I'm talking
: about?  If so, please e-mail. Thanks
: 
: 					Rascal

--
Did you press "f"? This is not "change to forest", but "build fortress".
If you want to make a forest, just press "m". See the "orders-menu".

Greetings, Andreas
______________________________________________________________________________

Andreas Dunker                                Institut fuer Stroemungsmechanik
andreas@appel012.hydromech.uni-hannover.de          und elektronisches Rechnen
                                                                   im Bauwesen
                                                         Universitaet Hannover
2B  |  ! 2B  (W. Shakespeare)                                     West Germany
______________________________________________________________________________