HDTenEightyP/NetNews huggingface dataset:
From: ir_willi@csd.uwe.ac.uk (hello)
Newsgroups: rec.games.video
Subject: Streats of Rage
Date: 13 Nov 92 12:45:26 GMT
Organization: University of the West of England, Bristol
X-Newsreader: Tin 1.1 PL5

Have anyone got any cheats for streats of rage on the MD.
I can get to level 8 but you get all the bosses on this level
Well hard .....

BTW Thanks if you have

EMAIL   ir_willi@uk.ac.uwe.csd
        ir_willi@csd.uwe.ac.uk



TWO FISH IN A TANK .....ONE SAID TO THE OTHER I HOPE YOU CAN DRIVE THIS THING.
8-)
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Sega CD Out: Update 2
Date: 13 Nov 92 01:16:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1dt85rINNgtg@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...
>In article <BxL319.2Ho@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>The actual "play audio" screen has another starry background
>>with a blue select menu. The features sound the same as the
>>Mega-CD.
> 
>Is the menu screen the same as the Mega-CD's? i.e. the same functions and
>layout of the buttons?
Same functions, different layout. The audio "repeat" features are hidden in
a separate menu hidden until an audio CD is put up and a separate menu pops
up.
[Bsa und a seperaaps

> 
>>The packed softs are his main point of disappointment.
>>
>>He did say that the unit didn't come with a backup
>>cart, but retained the 128k backup included with the
>>M-CD. 
> 
>Sigh... Sega really screwed up by not packaging in more impressive games with
>the system. The Turbo Duo packaged probably the best 2 CD games available
>for it. Sega should have included Cobra Command and Night Trap. 
> 
They both came out today.
p
>>Hope that helps prospective buyers know what to
>>expect. Also, no software has arrived, yet, except
>>the pack-ins.
> 
>Any news on when the games might be arriving? How can they release a game
>system without releasing other games for it too? It sure won't take too 
>long to lose interest in the pack-in games....
I saw Black Hole Assault (better than Heavy Nova, still not great)
today, and the above also came out, tho I didn't see them.

> 
>-Teh Kao

My verdict. Sega sucks.
s
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 11 Nov 1992 19:22:30 -0500 
From: Mark Joseph Andy <ma1w+@andrew.cmu.edu>
Subject: Re: Game copiers: has anyone REALLY been able to do it?(yes)
	<1992Nov11.024230.44621@kuhub.cc.ukans.edu>

Howdy,

epasls@kuhub.cc.ukans.edu writes:
> > Get a clue.  If you don't like the game enough to spend a mesely $45
> > bucks, then don't play it.  Do you think everyone else has some magic
> > well of money?  You sound like a spoiled little prick.
> 
> If anyone sounds like a spoiled little prick here it is the one who
> thinks that 45 dollars is "mesely"

Compared to my integrity (sp) and pride in knowing that I did not
steal something as well as breaking the law, then yes, $45 is a
measley sum.  When I was in college, I worked 40 hours/week most of
the time.  I assure you that money meant something to me.

Mark
From: BARKAN@MAINE.MAINE.EDU
Newsgroups: rec.games.video
Subject: Dragon warrior 3&4 reviews wanted
Date: 11 Nov 92 02:20:47 GMT
Organization: University of Maine System

You read it above. If anyone has any reviews on Dragon Warrior 3
and/or 4, please mail them to me. Thanx in advance!
From: macleosd@newton.ccs.tuns.ca (Scott Donald Macleod)
Newsgroups: rec.games.video
Subject: BATTLE CLASH/SUPER SCOPE
Date: 10 Nov 92 00:00:09 GMT
Distribution: na
Organization: Technical University of Nova Scotia, Halifax, N.S.

I saw the tail end of an advertisement on TV for SNES BATTLE CLASH, and
apperently it will utilize the super scope. Anybody have any other information?

    Scott MacLeod
Newsgroups: rec.games.video
Subject: Re: BallBlazer?
From: <SML108@psuvm.psu.edu>
Date: Tue, 10 Nov 1992 22:24:36 EST
 <1689BB734.ALI00MHS@UNCCVM.UNCC.EDU><1992Nov11.020947.8922@julian.uwo.ca>
Organization: Penn State University

There is a total ripoff of Ballblazer for the SNES called something
like Hyperball...  It makes good use of SNES's chip for rotating
scenery in 3D to place the game in a stadium but I was otherwise
unimpressed....
Newsgroups: rec.games.video
From: houser@rtsg.mot.com (Elizabeth J. Houser)
Subject: Sonic - request for help!
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Wed, 11 Nov 1992 22:46:17 GMT

I have finally made it to the Final Zone (with many lives and
a continue or two) and I cannot figure out what to do.  Jumping 
at the moving "columns" seems to have no effect.  Do I have to jump
at the one that he's inside of?

By the way, I do not have all 6 emeralds.  Do I need all of
them to finish the game?  Does having them make it easier to
finish the game?  Is there ANY purpose for getting them?

At the end of Act 2 of Scrap Brain Zone, Robotnik appears behind
some sort of shield.  I have tried jumping at the shield as many
times as I can, but the floor crashes away and I go on to the 
next act.  Is there a way to get through the barrier?

You would think the next act (after Scrap Brain 2) would be another 
Scrap Brain Act, but it it a Labyrinth Zone made more difficult.  
I am thinking that maybe this zone changes depending on how many 
emeralds you have.  Or is it always this way?  Well, anyway, no 
problem getting through it.

One final question - someone else asked if there is an extra life
in every act.  I never saw the answer.  Is there?

I have found one extra life in each of the following acts:

     Green Hill Zone - acts 2,3
     Marble Zone - acts 2,3
     Spring Yard Zone - acts 2,3
     Labyrinth Zone - act 2 or 3 (can't remember which)
     Star Light (?) Zone - acts 1,2
     Scrap Brain Zone - haven't found any yet

I am almost certain that there is no extra life in act 1 of the
Green Hill Zone.  I am also pretty sure that there is not one in
act 1 of the Marble Zone.

Is the Marble Zone the only zone with hidden passageways?  It seems
like there are some in Scrap Brain Zone, but when I try to go
through them, the screen gets all screwed up, to the point where
I can hardly play.  I guess this is a bug?

Well, any & all hints would be appreciated.  I have tried & tried
to get into debug mode using all of the tricks everyone has been
talking about, but to no avail.  I bought my game very recently,
so maybe they changed the codes AGAIN.

-Liz Houser
Newsgroups: rec.games.video
From: petitc@nuge113.its.rpi.edu (Christopher Jon Petit)
Subject: SNES:  Best Values Listing (Weekly)
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 13 Nov 1992 14:35:20 GMT

  Here it is, the current Best Values list for the SNES (sorry, none for the
Genesis).  If you have anything you'd like to add (like Populous is the best
game ever made, or something like that), please e-mail me and I'll register your
vote.  Thanks to those people who did vote.  Only the top ten games are listed,
but all votes are kept.

 Game                     Votes
 ----                     -----
 Street Fighter 2           5
 Super Smash TV             5
 Super Mario Kart           4
 Final Fantasty II          4
 Super Mario World          3
 Super Castlevania IV       3
 Zelda III                  3
 Top Gear                   2
 Lemmings                   2
 Gradius III                2


-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: kts@beach.csulb.edu (Ken Sumida)
Newsgroups: rec.games.video
Subject: Re: Bigger SNES Games Coming?
Date: 10 Nov 92 04:54:41 GMT
Article-I.D.: beach.BxHHn6.ApD
Organization: Cal State Long Beach

<lots of stuff deleted....>

As I understand it, SNES allows up to 2Mbyte (16Mbits) of ROM space directly,
that is, memory mapped from 0 to 00200000h.  (of course, with cleaver trick,
SNES can be tricked to access more ROM but that would require programming skill
and added hardware).  BTW 2Mbyte is also the limit for the Genesis that is,
above 00200000h addess is reserved for internal use (such as battery backed
RAM, special hardware, etc, etc)

Just my random rambbling......
kts
Newsgroups: rec.games.video
Subject: TG-16 CD ROM for Sale: Steal of a Deal!!!
From: jssong@miavx1.acs.muohio.edu
Date: 9 Nov 92 00:43:24 -0500
Organization: Miami University Academic Computer Service"

Hello All,
Here is what I have to offer you.

  1. TG-16 system with one controller
  2. TG-16 CD ROM
  3. 6 games
     a. Keith Courage
     b. Ninja Spirit
     c. Bonk's Adventure
     d. Bonk's Revenge
     e. Tiger Road
     f. Legendary Axe
  4. TurboBooster Plus

The system and cd rom are only 8 months old and in excellent condition. All 
games and their instruction booklets are also in very good condition. I 
will pay for shipping and handling. Please e-mail me your offers or feel 
free to call me collect anytime to discuss an offer. My phone number is
  (513)-523-3573, Jae Song.

Thanks,

Jae Song
Newsgroups: rec.games.video
From: ujpc@pool.info.sunyit.edu (John Cannistra)
Subject: Re: Where can my ColecoVision be repaired?
Organization: State University of New York -- Institute of Technology
Distribution: na
Date: Wed, 11 Nov 1992 19:01:31 GMT

In article <1992Nov9.041747.25298@leela.cs.orst.edu> sullivk@atlantis.CS.ORST.EDU (Kevin Sullivan) writes:
>Dear Friends,
>
>Help!  My ColecoVision has broken and all I've got is a blank screen with 
>no audio.  Does anyone know where I could get it repaired?  If anyone has 
>a tip about who to contact I'd sure appreciate a note.  I'd hate to think I'll 
>never be able to boot up Ladybug or Zaxxon again.  

I have a colecovision that I've been trying to get rid of are you interested
let me know

ujpc@pool.info.sunyit.edu
From: squippy@redorc.chi.il.us (Sean Courtney)
Newsgroups: rec.games.video
Subject: NHLPA Hockey '93
Date: 10 Nov 92 21:16:18 GMT
Organization: Red Oracle Bbs/Network

Nice re+make.  However, the teams' nicknames and symbols weren't allowed to be
used.  In the middle of the rink is a big EASN.  The ice is bluer, and the
crease is solid blue.  The goalies perform much bettter.  They dive for the
puck, chase it and everything.
There are more grunts, and their volume is adjusted according to how far your
player is from that grunting player.  Fights are somewhat rare, and if someone
gets injured during a fight, he's out for the game, and he hobbles over to the
penalty box [the fighting penalty is ALWAYS active].  When a player gets
injured, a pool of blood forms on the ice.  The glass makes different sounds,
depending on how hard it's hit, and it even shatters with hard slapshots.  And
if two players accidentally bump heads with each other, you hear this bell that
sounds like Sonic The Hedgehog in the Spring Yard Zone, when he hits a bumper.
It's a damn good game.  Much better than the original, although the new music
sucks.
From: Mike_Whalen@agwbbs.new-orleans.LA.US (Mike Whalen)
Newsgroups: rec.games.video
Subject: Re: Does SNES ruin my TV?
Date: 5 Nov 92 04:57:44 GMT
Article-I.D.: agwbbs.Mike_Whalen.0z3v
Distribution: world
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Wed  4 Nov 92 20:48, Bwendt@nyx.cs.du.edu (brian Wendt)
wrote:

 BW>   I have a 27" Toshiba TV, and I've noticed a green spot on the right
 BW> side of my screen, and a red spot on the left side of my screen,
 BW> after
 BW> playing my Super Nintendo for a period of time.

That's odd. If I walked in and saw it, I would swear that it was some sort
of RFI (Radio Frequency Interference) or magnetic interference. We used to
get some splotches of color on our TV until we removed to stereo speakers
from either side of it. If you have speakers near it.. move 'em. They have
powerful magnets in there that can damage your television over long periods
of time.

Mike.. 

-- Via DLG Pro v0.995

---------
           Oh NO! I'm going to be.. NET.SICK! BLLLOOORRRRRP!!!
             UUCP in the USA.. UUCP in the USA.. Hey hey HEY!
CHA CHA CHA!
---------
From: ST403383@brownvm.brown.edu (Thai Pham)
Newsgroups: rec.games.video
Subject: Re: Does SNES ruin my TV? (actually trade wars)
Date: Thu, 5 Nov 1992 13:40:38 EST
Organization: Brown University - Providence, Rhode Island  USA
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta

In article <1992Nov4.191838.648@mlb.semi.harris.com>,
luoni@jasper.mlb.semi.harris.com (Perry Luoni) said:
>Posted on 4 Nov 1992 at 14:18:38 by Perry Luoni
>
>Re: Does SNES ruin my TV?
>
>probably won't have your TV on for months with the same game in the slot.  You
>should of course dump the Japanese Sony and buy a good AMERICAN Zenith or
Curtis
>Mathes.
>Make MADE IN THE USA THE WORLD STANDARD FOR EXCELLENCE.  Fight preditory
trade.
>We can
>win the trade war with your help.
>

I believe only the American manufacturers can make "MADE IN THE USA THE WORLD
STANDARD FOR EXCELLENCE."  Consumers will (if you believe in our American
system) buy the best product at the best price... ( well there's also
advertising that contributes to the perceived quality .... :) )

I don't know about your suggestion to dump the SONY... (maybe I missed the
:) )  Sony's XBR and the new XBR squared sets are definitely better
than Zenith or Curtis Mathes...  (Of course you should also find out -- if
you really want to buy American -- where the parts are made.  It may surprise
you.

My appologies to the net for bringing up a political issue in rec.games.video.
Perhaps we could move this to email if anyone further discussions are
waranted.

-Thai Pham
st403383@brownvm.brown.edu
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Video games and intelligence
X-Xxmessage-Id: <A72320838D025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sun, 8 Nov 92 00:52:35 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Mon, 9 Nov 92 00:52:36 GMT

In article <1992Nov9.004350.2269@kong.gsfc.nasa.gov> Stephen Jonke,
jonke@kong.gsfc.nasa.gov writes:
>

Umm, uhh....  I guess I've been here to late!  Just ignore this
thread!

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Xref: sparky rec.games.video:21656 alt.games.lynx:999
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Guardians & Daemonsgate (Lynx)..when???
Date: 6 Nov 92 03:14:08 GMT
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <92310.083702SJSBH@CUNYVM.BITNET> <SJSBH@CUNYVM.BITNET> writes:
>  Anyone know the latest news on the "supposed" release dates of these
>games.

  Last word anyone has is between now and the end of '92. As long as you're
looking for Lynx RPGs, don't forget that EYE OF THE BEHOLDER should be coming
very soon too.

  Related note: WORLD CLASS SOCCER for the Lynx has been released.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: mfrose@ais.org (Martin Rose)
Newsgroups: rec.games.video
Subject: Re: Sega CD Out: Update 2
Date: 13 Nov 92 15:24:41 GMT
Article-I.D.: ais.Bxnut8.5zL
Organization: UMCC

In article <1992Nov12.220718.29806@kong.gsfc.nasa.gov> Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>In article <BxL319.2Ho@acsu.buffalo.edu> Jeremy B Horwitz,
>v089l3s3@ubvmsb.cc.buffalo.edu writes:
>>He did say that the unit didn't come with a backup
>>cart, but retained the 128k backup included with the
>>M-CD. 
>
>I had previously read that they were going with a backup cartridge approach --
>do you mean that they changed their minds and are now using the Duo's
>approach?  Or are they supporting both?

It looks like they're supporting both.  I reached a configuration screen
that allowed you to "format" the save-memory areas both in the Sega CD and
on a memory cart.  The CD unit comes packed with a warning that the system
memory will only last 30 days without being turned on.  (The warning implied
the internal memory would be rendered useless after that, but I have my
doubts.)

ObAcquisitionNote:  The virtues of timing.  After my waiting-list spot fell
through (no money down, and EB apparently had 3 units damaged in shipping),
I called the nearest place I believed would have it: Toys B Us.  The person
who answered the phone told me they'd JUST unloaded them from the truck
(this was the early evening), and didn't even have display tags for it yet.
I was definitely the first person to buy one at that store. B)  (Sure, I
could have called Cabbage's, but TBU is closer to where I live, and the
weather was turning Damn Ugly.)

Yes, the early results are in:  Sega has WAY underestimated the demand for
this device.  Toys B Us had four, before I got there to relieve them of one.
Cool widget, though. B)
-- 
  The High Diggy-Hoek of Chihuahua-Wala Land (Martin Rose) - mfrose@ais.org
-----------------------------------------------------------------------------
 "Think of it, Batman; to never again walk on a summer's day with a hot wind
   in your face, and a warm hand to hold.  Oh, yes -- I'd KILL for that."
From: anamr@cats.ucsc.edu (Ana M Rodriguez)
Newsgroups: rec.games.video
Subject: Sega CD > is here!!
Date: 12 Nov 1992 09:31:51 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


Well the long awaited moment is here!  I was one of the lucky few to get
my hands on the Sega CD.  Most places were sold out within a few hours.  I
purchased mine at a Kaybee toy store.  They didn't even know they had one!

I said, are those empty boxes or what?  Sure enough they were the real thing.

Love the Audio Visiuals of Sol Feace, much better than the cart.

We were once in the dark, but know Sega has turned on the lights...

I am sure there is more user news to follow.  I have been playing all
evening long, it's certainly getting late.
 
The machine sounds great and looks great.  Can't wait to see what you can
really do with one of these M68K power CD machines.


Newsgroups: rec.games.video,rec.video
From: jerry@truevision.com (Jerry Thompson)
Subject: Re: Does SNES ruin my TV?
Organization: Truevision Inc., Indianapolis, IN
Date: Mon, 09 Nov 1992 22:24:22 GMT

>carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
>
>  I have a 27" Toshiba TV, and I've noticed a green spot on the right
>side of my screen, and a red spot on the left side of my screen, after
>playing my Super Nintendo for a period of time.
>
>  Is this causing any lasting damage to my TV?

No, this is causing lasting damage to your brain.
-- 
Jerry Thompson                      |     // checks  _________  |"I'm into S&M,
What I want to know is, have you    | \\ //   and    |   |   |  | Sarcasm and
ever seen Claude Rains?   !CCR      |  \X/ balances /_\  |  /_\ | mass sarcasm."
Xref: sparky rec.games.mud:9095 rec.games.mud.lp:4022 alt.mud:377
From: cg@ami-cg.UUCP (Chris Gray)
Newsgroups: rec.games.mud,rec.games.mud.lp,alt.mud
Subject: Re:  WANTED: comments and tips about finishing a mud.
Distribution: world
Date: 4 Nov 92 23:07:48 MST
Organization: Not an Organization

In article <1992Nov1.202724.13660@dcs.warwick.ac.uk> crisp@dcs.warwick.ac.uk
 writes:

>The Amiga bit is totaly irelevent to the problems I am having.
>Isn't writing an /obj/player.c equivalent specific enough for you?
>I'm almost at the point of giving up and starting again.
>What I want to know is how other people went about writing such things.
>And how they would do it in hindsight.

Not really, but I now see that you are talking just about LP (not clear from
the set of newsgroups) and that you are concerned about the scenario and not
the MUD implementation (driver or gamedriver in LP terms, I believe). I am
by no means an LP expert, so I'm afraid I can't help there.

--
Chris Gray   ualberta!ami-cg!cg   or   cg%ami-cg@kakwa.UCS.UAlberta.CA
From: pariah@tartarus.uwa.edu.au (Michael Malone)
Newsgroups: rec.games.mud.lp
Subject: free_svalue
Date: 13 Nov 1992 13:09:13 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

Ok, this is really starting to get to me!
I notice the return value from apply is a static
svalue. Lets say the return value is an object.
I do not see the ref count on this object being
increased, merely by the apply. Yet many points
in the mud (in particular around ed.c) do an
apply, check the ret value, then free_svalue on
it.

If freeing the svalue IS actually required, why
not do it on entry to the apply function ?
eg) in apply_low,
static struct svalue ret = const0;

    free_svalue(&ret);
    ...

etc.
by the way, arent dr/genesis available (from oz?)
any more ?
From:  (A Kindred Spirit)
Newsgroups: rec.games.mud.lp
Subject: Re: Muds are just games? YEAH RIGHT
Date: 5 Nov 92 07:03:10 GMT
Article-I.D.: unccsun.Bx8E9B.L25
Organization: University of NC at Charlotte

In article AA17733@mihi.une.edu.au, jbell@mihi.une.edu.au (Master of Puppets) writes:
>To: rec-games-mud-lp@cs.utexas.edu
>Subject: Re: Muds are just games? Yeah right.
>
>Mud is just a game
>*laugh*
>Yeah fucking right
>a Mud is the only place I ever had friends
>I ever met people that even LIKED me...

Believe it or not, you sound a lot like me.  I've got several dozen times more friends
on _ONE_ mud than I do in real life.  In real life... I'm a misfit, but I can fit
in there....

>A mud, namely Realmsmud was the only family I ever really had

A different mud, a different place.... but the same situation

>Ok, so tell me to get a life.....I don't care

It looks like you have a life, to me.

>A mud was my life for many many months....
>but it ain't anymore....and I don't have a life anymore
>either...well...I do but who gives a shit?

Sounds like me... my mud is still up, but I've been driven away by angry wizards
and low GPAs....

>I havent been able to play muds for about 5 or 6 months now
>Thanx Gordon, Alan, Allan, Warren, Greg....I appreciate you
>taking my family and friends away....

I've got my own list of people I'd like to thank for destroying my life... but I think
I'll keep it to myself, this time.

>the only place I EVER belonged was on Realms....but that went down
>so it just doesnt matter anymore....
>I don't care....

you should care.  There are other muds.  other people to talk to.

>Mud's are much much more than just fucking games
>they are a real community.....

I so much agree.  People that will accept you for who you are, not make judgements
on you based on how you fit in with 'society'.  I feel more at home in my little
private reality than anywhere else...

>ok, go ahead, flame the hell out of me, I don't care anymore....

No, I won't flame you.  you need not be flamed, for finding a place to fit in.
There's nothing wrong with that.

Cheer up, there's other people, other muds....  other realities...

> Jaymz

Signed,
	
	A kindred spirit
Newsgroups: rec.games.mud.lp