HDTenEightyP/NetNews huggingface dataset:
From: etxmarr@eos.ericsson.se (Marek Repinski)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ: Opponents options
Date: 14 Dec 92 15:20:10 GMT
Reply-To: Marek.Repinski@eos.ericsson.se
Organization: Ericsson Telecom AB


Anyone know how to make your opponents aggressivety random?
Please E-mail..

-- 


/Marek


-------------------------------
Marek.Repinski@eos.ericsson.se |       
     Ericsson Telecom AB       |  
   System Design Division      |  
        - Sweden -             |    
From: brianrh@hpmwtd.sr.hp.com (Brian R Hutchison)
Date: Fri, 18 Dec 1992 17:04:22 GMT
Subject: F15III Out and Origin Preview Video
Organization: HP Santa Rosa Site (SRSD MWTD)
Newsgroups: comp.sys.ibm.pc.games

Well F15III finally was at the distributors on Thursday Dec17. Pick mine up
today after work. The store is also getting a video from Origin with scenes
from Strike Commander, Privateer, Ultima Underworld II, and something. They
still said they would all be released in January.
From: david@elwood.NoSubdomain.NoDomain (David Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help in Dark Queen of Krynn
Date: 18 Dec 92 23:42:46 GMT

Spoilers:



































I finished the tombs and am in the city of minotars.  I went
to every other city-nothing happening.  In the minotar city,
I check the library asking about Amro-- (sp?).  I cannot figure
out what to do next.

-- 
David Johnson
XLNT Designs, Inc. (XDI)
david@xlnt.com
Newsgroups: comp.sys.ibm.pc.games
From: ptb@newt.phys.unsw.edu.au (sIR pATRICK OF bURKE)
Subject: Wiz7 help needed (Poss. SPOILERS)
Keywords: orkogre, castle, king, help, stuck
Organization: University of New South Wales
Date: Fri, 18 Dec 1992 15:05:55 GMT


Possible spoilers follow, so please be careful...

	
























I've been playing Wizardry7 for a while now and I'm sorta stuck,
so I was wondering if people could help me....

	I'm in Orkogre castle, and I'm having trouble getting in to see
the King. I've been thru Murkatos' inner and outer sanctums and got a
key- I think called the azure key. I used this to open a room in which there
was a fountain. However now having run out of keys I cannot open the
King's throne room, the killer ape or a room downstairs with a chest
behind the grate/portcullis. WHat does the bonsai have to do with this?
Could someone please help out?

	Also, I don't have any of the maps, except the journey map! They
are all held be 1 group or another, and I was worndering about the best
way to get hold of a few- killing/stealing/blatant crawling/etc.?

	Any suggestions, including blatant spoilers gratefully accepted!
Please help me out before I staRt (DRIBBLEDRIBBLE) gGoinjg(DROOLFROTH)
maaadDDaaaarrrrghhhhhhh!(FROTHSCREAMBLOODSHOTEYESETC.)


-------------------------+----------------------------+------------------------
sIR pATRICK OF bURKE     | Gnomes are elves who've    | Gone Chopin. Back in
ptb@newt.phys.unsw.edu.au| kicked the hobbit.         | 5 minuets. Offenbach
Uni. of New South Wales +------------------------------------+ sooner.   
Australia.              | S.U.D.S.-Sudden Unix Death Syndrome|   
------------------------+------------------------------------+-What a Bohr!----
Newsgroups: comp.sys.ibm.pc.games
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Re: EOB II "Help me, or I'll shoot the computer!"
Organization: University of Southwestern Louisiana
Date: Sat, 19 Dec 1992 17:53:18 GMT

Is there a walkthru for EOBII?  For that matter, has anyone collected
game walkthrus and put them on a single FTP server somewhere?
-- 
Dan Stephenson                                         das9674@usl.edu  
"Yes Dan, I have heard of Ultima Underworld.  From my point of view it
 appears to be a rather large stick which you seem to be using to beat
 everbody in this group with." -Mark Steyn, comp.sys.amiga.advocacy
Newsgroups: comp.sys.ibm.pc.games
From: ccasm@cc.newcastle.edu.au
Subject: Re: The Incredible Machine... SPOILER (8)
Organization: University of Newcastle, AUSTRALIA
Date: Fri, 18 Dec 1992 02:04:35 GMT

In article <1992Dec8.052403.23037@iitmax.iit.edu>, technews@iitmax.iit.edu (Kevin Kadow) writes:
> In article <bpn.117.723756792@po.CWRU.Edu> bpn@po.CWRU.Edu (Brian Nelson) writes:
> )Well, I got it and finished it in less than two days. I thought 2 of the 
> )puzzles were tough. Most of the time if I got stuck looking for the obvious 
> )solution, I found I could come up with an equally feasible one that doesn't 
> )always use all the parts. Oh well, I still enjoyed the game. I am 
> )considering writing a 'walkthru' but that would be a bitch, so if anyone 
> )really would like one, give a yell and I will begin writing.
> 
> Rather than a walkthru, you could screencapture the levels with the
> solution on-screen.
> 
> )Any questions?
> )
> )Can't wait for those January add ons.... ;)
> 
> I assume (as the demo promised) that the freeform mode is operational? When
> a few more people have finished the first set of levels maybe we can start
> posting our own screens to ftp sites?
> 
> -- 
>            In order of maginitude:  dumb, stupid, Government
> 
> technews@iitmax.iit.edu                           kadokev@harpo.iit.edu
>                          My Employer Disagrees.




SPOILER follows for TIM Level 8






















The bowling ball cannot hit the lower mousecage. Neither can the lower balloon.
Therefore the other balloon must be used for both cages. :-)


















Further spoiler:















Tie each balloon together. I know you've tried this, but.....



Stop the right-most balloon from floating all the way up. Thus the other
balloon swings to the right and hits the lower cage. Then you need to burst the
lower balloon, just as in the previous levels.



SIMPLE...but I have still left a little bit out.



Big Al....
merry xmas

Newsgroups: comp.sys.ibm.pc.games
From: oestline@maui.qualcomm.com (Ofer Estline)
Subject: Re: Falcon 3.0 install error
Organization: Qualcomm, Inc., San Diego, CA
Date: Sat, 19 Dec 1992 01:04:41 GMT

In article <92353.125313DAH@psuvm.psu.edu> Donald A. Hazle <DAH@psuvm.psu.edu> writes:
>Several recent copies of Falcon 3.0 have an install error that will not
>allow files on Disk 4 to decompress.  A second copy from your dealer
>may result in the same error.  I contacted Spectrum HoloByte at
>510-522-1164 and they will send a new Disk 4 while the vendor recall
>is in process.  The error on my PC put a "8" in the task box and
>dropped me to C:\FALCON3.  Good luck getting a person to answer the phone,
>it took me 1 hour.

	I phoned the folks at holobyte (I was put on hold for 20 minutes
	before I got a *&@#^&%$ answering machine!).  I was furious!
	They didn't return my call, but disk #4 arrived in the mail a day
	after I returned the game to my local computer store.  That was the
	second time returned the game in 2 weeks.  The first time I had the
	same problem (aborts with an 8) but innocently thought it was one
	defective copy.
	I know the game is phenomenal, but to the customer service dep't
	I have one thing to say: FUCK YOU.  Get an 800 number or answer
	the phone!!
	--Ofer
From: fishkin@parc.xerox.com (Ken Fishkin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FPS Football Player Ratings, etc.
Date: 17 Dec 92 20:17:17 GMT
Organization: Xerox PARC

In article <1992Dec17.113210.19850@icf.hrb.com>, wpb@icf.hrb.com (William P. Bown) writes:
    [re FPS]
>   I have rated each of the attributes in importance from 1-4 for each group
> (i.e.)
>               SP AC AG ST HA EN IN DI
> QB            3  2  3  1  2  1  4  4
    I think that a QBs hands controls how good they are at throwing the
ball, in which case HA should be more like a 4.

> RB            3  4  3  2  4  1  2  1
    Tough, because they're _all_ important!
> R             4  3  3  1  4  1  2  2
> OL            3  2  3  4  4  1  2  1
    Who care about the hands on a lineman?
> DL            3  2  3  4  4  1  2  1
> LB            4  3  4  3  2  1  2  1
    Like an RB - all are important.
> DB            4  4  3  2  1  1  3  2
    I note that you always gave a "1" to EN - you'll have one tired
team by the 4th quarter!

> (I have no idea what is important for a kicker or punter)
    Strength, I think.

>  Why do I suffer a massive problem with my punts getting blocked at least once
> a game?
    Sounds like you're not kicking at a high enough angle.

    I have a different problem with kicking - I don't seem to get much
hang time. If I kick at 45 degrees, my cover guys are still 20 yds away
when the other team catches it. If I kick at higher angle, for more
hang time, I get pathetically short kicks.

-- 
Ken Fishkin	fishkin@xerox.com
From: larry@mits.mdata.fi (Lasse Hero)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15III Released in Europe
Date: 20 Dec 92 21:45:34 GMT
Organization: Microdata Oy

hchong@netcom.com (Hoi Chong) writes:

>Do Finish speak English, or Finish?  If Finish, does the game come in
>Finish, or English (as in the US version)?  If in Finish wonder if they
>do it for the French, German, etc. 

Finns speak Finnish (and 99% of the population speaks English too..:),
but the games sold here are always either the English European 
version or the English American version.. No Finnish versions, at least
I haven't seen any.

I don't know about other languages (French, German) like in F1GP..

--
--------------------------------------------------------------
! Lasse Hero, Kannelj{rventie 6 B, 02130 Espoo, Finland      !
! (90) 455 1074 ! larry@mits.mdata.fi / larry@purkki.apu.fi  !
--------------------------------------------------------------
From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Thu, 17 Dec 1992 23:59:33 GMT
Subject: Ultima 6 Shrine of D
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

Ultima 6:

Where is the statue in the Shrine of Determination/Dedication/(Whatever it's
called)?  I have searched every room and every corridor, isn't that
Dedication?  Do I have to open up every door or kill every monster or
something?


----------------------------------------------------------------------
Brian Rauchfuss (Smokefoot)  "... the world could change in the blink
brian@hpfcbdr.fc.hp.com           of an eye."
bdr@fc.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: PC Pinball?
Organization: Microdata Oy, Helsinki, Finland
Distribution: comp
Date: Wed, 16 Dec 1992 01:33:42 GMT


>Tristan Pinball is fantastic.  I picked it up last week and am currently 
>seriously addicted!  It does require a 386, tho'.

Ever seen Amiga's Pinball Dreams or Pinball Fantasies? IMHO: Tristan is nothing
compared to them...

    __________________           __
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_                          lasse@cute.albert.fi
               |___         \
                   `--------'
Newsgroups: comp.sys.ibm.pc.games
From: jdickins@cs.umr.edu (James Dickinson)
Subject: Where is the latest version of Falcon3?
Date: Fri, 18 Dec 1992 15:53:49 GMT
Distribution: usa
Organization: University of Missouri - Rolla
Originator: jdickins@mcs213e.cs.umr.edu

Where is the latest version of either OFT or Falcon3? I am particularly
looking for an FTP site. Any help will be greatly appreciated.

Thanks,
Jim
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.misc
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Subject: Logitech mouse problems
Organization: Columbia University
Distribution: usa
Date: Sun, 13 Dec 1992 17:13:55 GMT

Hi.

I'm cross-posting this because, well, I couldn't pick one group
to send this to.

I just upgraded my Logitech mouse driver from v5.00 to v6.12.
This now solves the sporadic problem where the driver wouldn't
find the mouse.  Now, however, most programs won't use the mouse
anymore!

These programs are all games, like SimCity and Wolf 3d.  I guess
my apps are OK, because they are all on Win3.1, with its own
driver.  Do I need to reinstall all these programs? Is there an
easier way around this?

Please reply via e-mail to avoid a lot of cross-posting.

Thanks,
Ken
Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: I pirated StarControlII
Keywords: magic pockets, levelcodes, spoilers
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Dec 1992 01:34:03 GMT

>You make me sick...you moron.  If you can't read, the real brunt of he question was what does Ross get out of it at this juncture??  There is no advertising or anythingthat would indicate outside support...???  Why don't you
>chill yu paranoid weasel dorf.  And by the way...get off your
>high pirate horse.  I wouldn't believbe you if you told me you didn't own at least one tape that was copied off another tape or CD..same damn thing....
>
Mary Louise,

Wouldn't it be best at this juncture to just drop the topic?  We're
all not getting any wiser reading and/or typing this, so let's just
move on, o.k.?  No hard feelings on my side.  Hope you continue to
read the mag.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: mike.mcaulay@spacebbs.com (Mike Mcaulay)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Comments on Sierra Network
Date: 18 Dec 92 23:21:00 GMT
Reply-To: mike.mcaulay@spacebbs.com (Mike Mcaulay)
Organization: SPACE BBS - Menlo Park, CA - 10 Lines + 4gB - 415-323-4193


dfab@qed.cts.com (Dan Fabulich) writes:

-> dsrekrg@prism.gatech.EDU (Rob Gibson) writes:

-> > Anyone checked out the multi-player games on the Sierra Network?
-> > Compared to Genie, their pricing is very attractive for their
-> > multi-player games; $0.57 vs. $6.00 per hour over 30 hours permonth

-> Although their games are moderate, the DO leave a little to be wished
-> for.  For instance, try to target on an opponent near the horizon
-> who's moderately far away in Red Baron.  You can't do it, it jumps
-> around too much.

The rumor mill has it that TSN will be reverting to the original motion
algorithms they were using when they first brought Baron up.  So there
will be warping, but it will be much better than it is now.

-> On another infuriating note, they decided that Shadow of Yserbius,
-> although it is a good game, deserves to cost the amount of all of the
-> SierraLand games combined.  Since it is the only multi-player GUI FRP
-> I can find, I have to pay the price.  Hopefully it will drop someday,
-> and maybe they'll work out all they're interesting bugs; none of
-> which are likely in the near future.

I can't comment on the pricing scheme, that's up to Sierra.  But I can
tell you that we (Ybarra Productions) have nearly completed the next
Yserbius rev., which will include music, sound effects, animations, and
a number of bug fixes.

An even more substantial rev. with a new dungeon is scheduled for a few
months from now.

M.
                             
Newsgroups: comp.sys.ibm.pc.games
From: steve@utdallas.edu (Steve Hodo)
Subject: Re: VGA Planets
Reply-To: $user@utdallas.edu
Organization: The University of Texas at Dallas, ACC
Date: Tue, 15 Dec 1992 15:13:13 GMT

In article <REYNOLDS.92Dec12235004@park.bu.edu>, reynolds@park.bu.edu (John Reynolds) writes:
|> In article <1992Dec11.170509.26260@jhunix.hcf.jhu.edu> plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs) writes:
|> 
|> > I have found that unloading cargo from the ship status screen doesn't take 
|> > effect until the next time HOST is run.  If you want the stuff to beam down
|> > to the planet instantly, you have to use the planetside transporters instead.
|> 
|> Can you beam stuff down using the planetside transporters?  I thought
|> they were only able to beam stuff up to orbiting ships.
|> 
|> 
Unloading or transfering cargo from a ship will not actually take affect until
the turn is run.  However, you can use planetary tranporters immediately.
The PFkeys move cargo to the ship and the regular number keys move cargo
down.
Newsgroups: comp.sys.ibm.pc.games
From: barnett@sun1x.actc.res.utc.com (Mark Barnett)
Subject: Re: Comments on V for Victory?
Organization: iamwhereiam
Date: Mon, 14 Dec 1992 18:38:10 GMT

gsbg9079@uxa.cso.uiuc.edu (G. Scott Braley) writes:
: Is it any good?  Both the D-Day and the Russian one look pretty cool.  Has 
: anyone played them?
: 
:
 If you like WWII board games (like Avalon Hill, SSI, etc) this'll
 make your day. 
-- 
Bubble boy
From: anne@csd4.csd.uwm.edu (Nancy Anne Malinowski)
Newsgroups: comp.sys.ibm.pc.games
Subject: vgaplanets
Date: 16 Dec 1992 23:48:42 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4


I would like to get involved in a game\s of vgaplanets that are either
currently running or going to bin.
Snd repli to anne@csd4.csdwm.u
Newsgroups: comp.sys.ibm.pc.games
From: acw0892@u.cc.utah.edu (Alan Carl Wong/ Humanities)
Subject: MM4 help:  How do I kill Xeen?
Organization: University of Utah Computer Center Student Mail Machine
Date: Mon, 14 Dec 92 04:06:45 GMT


	The title says it all.  What do I do?  No spells work, no swords
hit.  I do have the Xeen sword but it has never hit.  What's going on? 
What do I need to do?

Thanks in advance,
Alan
acw0892@u.cc.utah.edu

Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: TENNIS Demo
Organization: North Carolina State University, Project Eos
Date: Thu, 17 Dec 1992 17:45:44 GMT

I just tried out the Tennis Demo on ftp.ulowell.edu
(msdos/Games/Demos) it is a PLAYABLE demo of
A Tennis game by DSI and EA.
It is done in first person perspective
and the graphics are polygonal like 4d-boxing.
The sounds on my SB are GREAT!! The play is great, too.
                        
You can play 2 games on the demo. Then you go to the
main menu (where you can play 2 games again, etc).
                        
It's worth checking out IMHO.

Anyone know when this game is going to be released?

Ross?


-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: MISC: Subgroups
Organization: Qualcomm, Inc., San Diego, CA
Date: Sun, 13 Dec 1992 07:35:30 GMT

desj@ccr-p.ida.org (David desJardins) writes:
>Ron Dippold <rdippold@cancun.qualcomm.com> writes:
>> .strategic
> 
>> Any game where strategy is the predominant concern.  Brains over
>> reflexes.  This usually means war games and puzzle games.
> 
>> Examples: Lemmings, Sim City, Balance of Power

>Lemmings is *NOT* a "strategic" (I still prefer "strategy" which is a
>perfectly good adjective) game.  Puzzle games belong in action or misc.

Why?  The entire point of lemmings is the strategy required to
complete a level.  However, if .strategy does not include puzzle
games, then there is no need for it - the traffic is just too small
without them.  The only stratic game being discussed a lot at the
moment is VGA Planets.
-- 
Kisses are a better fate than wisdom.
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: David.White@launchpad.unc.edu (David White)
Subject: Re: NITEMARE missions for Wolf-3D v1.1+
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 14 Dec 1992 15:54:21 GMT

>I'm curious about the blurb in the instruct.com file that says they won't
>work if they've been compressed.  The file I got from /pub/MSDOS_UPLOADS
>was compressed and didn't work.  What in the compression/decompression
>cycle is there that can cause these not to work?  It's not like we're
>dealing with a lossy compression using ZIP or ARJ, so what's happening?
>
>Also, where can I get one that HASN'T been compressed?

I saw that too, Mark, before I uploaded it.  I have no idea what he means
- all I can say is that I unZIPped the file, installed it into my Wolf
v1.1 directory, and it works fine.  The symptoms he describes (blank
screen, etc.) happen if v1.0 of Wolf is used, but doesn't seem to have
anything to do with being ZIPped, ARJed, etc.  

=-=-= David =-=-=
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: bryanwu@cs.tamu.edu (Chuan-Yuan Wu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7 Help! Crusader test 1
Date: 17 Dec 1992 19:38:05 GMT
Organization: Computer Science Department, Texas A&M University
Distribution: world
NNTP-Posting-Host: photon.tamu.edu

 What is the name of statue in Crusader test 1?
			Chuan-Yuan Wu
From: thpr_ss@uhura.cc.rochester.edu (Thomas Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Warlords and/or Simlife Wanted
Date: 12 Dec 92 23:35:15 GMT
Organization: University of Rochester - Rochester, New York

Looking for either Warlords and/or Simlife as a Christmas present

Please e-mail me if you have one available.

Tom Parker

thpr_ss@uhura.cc.rochester.edu
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES #8 CONTENTS!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Dec 1992 02:07:11 GMT

--

Barring any last minute changes, here's a list of the contents of Game
Bytes #8, due out (hopefully, by this weekend).

Reviews:
~~~~~~~
Stunt Island
Crusaders of the Dark Savant
Might and Magic: Clouds of Xeen
Amazon
Screen Antics: Johnny Castaway
Front Page Sports: Football
Flight Simulator 4.0 Scenery Add-on Round-up
Rex Nebular and the Cosmic Gender Bender
Air Force Commander
Great Naval Battles
Lure of the Temptress
Red Baron Mission Builder
Robosport for Windows
Spellcasting 301: Spring Break
Summer Challenge
Sonic the Hedgehog 2
Street Fighter 2
NCAA Basketball
Super Hi Impact Football
Axelay

Previews:
~~~~~~~~~
Underworld 2: Labyrinth of Worlds
Battlecruiser 3000 A.D.
Legends of Valor
Veil of Darkness
Eye of the Beholder 3
Tony Larussa Baseball II
Eric the Unready

Miscellaneous:
~~~~~~~~~~~~~
A View From the Edge
Rumors/News
Looking Glass Technologies (UW2) Interview
Crusaders of the Dark Savant Hints/Tips
Corrections
Software Creations Distribution
RPG Essay - Where is it going?
SF2 Joystick notice
SSI Goldbox editorial summary
Aces of the Pacific Tactical Guide
Reviewer Spotlight
Thanks
Support Game Bytes
Humor - Windows: The Game
other stuff I can't remember right now.

Vendor Notes:
~~~~~~~~~~~~
A virtual plethora of announcements ;-)

Letters:
~~~~~~~
Our usual motley collection of letters  ;-)


Stay tuned...Issue #9 will feature some hardware stuff that's really
good.  Issue #10 will focus a lot of attention on CD-ROM.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|