HDTenEightyP/NetNews huggingface dataset:
From: schoof@dec8.informatik.uni-wuerzburg.dbp.de (Jochen "Joscho" Schoof)
Subject: Re: STARTREK 25th, 2nd mission 100% rating
Organization: University of Wuerzburg, Germany
Distribution: na
Date: Thu, 20 Aug 1992 09:47:36 GMT

From article <henley.714145335@lead9>, by henley@rtsg.mot.com (Aaron Henley):
> I got a rating of 96% on this mission, how could I have
> gotten a better rating?  Actually I can't remember, but
> I seem to think there was a starship fight at the begining.
> I didn't destroy the other ship, it just gave up and flew off.
> Is that right?  If so then maybe the missing 4% was that.
> 
> Aaron
> -- 
> ------Aaron Henley, Motorola Inc.         UUNET: uunet!motcid!henley--------
> ------Cellular Infrastructure Division    UUCP : henley@rtsg.mot.com--------
> My employer takes & deserves no Blame for what I say! (Just the Credit :^) )

It seems impossible to destroy the starship in mission 2, they alway
flee. So this is not the 4% you are missing. I found three or four ways
to fulfill the mission so I don't know what exactly is missing. 







This is a way to get 100% (from my head, hope it'sright...):
- talk with Elasi (choice of words does not matter it seems...)
- ask computer for protection override code of USS Massada
- use code to disable shields of USS Massada
- lower your own shields and get on USS Massada via transporter
- make Bones help the injured person
- get the equipment he offers
- leave the transporter-room
- collect some of the garbage from the floor
- enter first door on the right
- use phasers (green mode!) on the guards
- let Spock deal with the cables (!!) to the bomb
- get bomb and cable  {maybe you forgot this, as you don't need them!}
- charge phaser welder with phaser (red mode!)
- use phaser welder on pins found outside
- place modified pins in equipment from crew-member
- leave the room
- use phaser welder to wall left from cockpit door
- DO NOT ENTER COCKPIT!!!
- return to transporter room
- use instrument on console
- use cables on console
- activate transporter to beam on bridge
- tell Elasi to give up
- (shoot only if necessary)
- Congratulations to 100%

Hope this helps

-Jochen


-- 
---------------------------------------------------------------------------
Jochen Schoof                    schoof@sundae.informatik.uni-wuerzburg.de
Lehrstuhl f. Informatik II +-----------------------------------------------
Universitaet Wuerzburg     | It's worse than that: he's dead, Jim!  -Bones
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.ingr.com (Ross Erickson)
Subject: Re: Gateway ...
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 14 Aug 1992 15:17:27 GMT

>
>Has anyone heard of or played an adventure game called 'GATEWAY"??
>I have heard that it is quite good, but I have been unable to locate it
>in any Australian software stores.
>
>If you have heard of it, could you let me know when it might be available.
>
Gateway, from Legend Entertainment, is available now.  It's a hybrid
text/graphics adventure game.  We reviewed it thoroughly in the 4th
issue of Game Bytes.  Be sure to check it out.  It's available now on
WUARCHIVE in the /pub/MSDOS_UPLOADS under the filename of
gb04-gra.zip (if you want screen shots) and gb04-txt.zip (no screen
shots).
--
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.200.245 |                                     |
|------------------------------------------------------------------|
From: dbr@ocf.berkeley.edu (Daniel Rosler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: **PLEA to FALCON 3 aces**
Date: 15 Aug 1992 09:31:00 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: lightning.berkeley.edu

In article <1992Aug13.234430.20166@news.Hawaii.Edu> jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:
>Yes, friendlies are green and enemies are brown.
Some friendly is gray.  I think it's the Bradly vehicle.

>Also, don't waste a missle on a plane coming head-on. 

No, no.  Shaw and SH reps have said that firing a medium/long-range missle at
an incoming bogey can have several beneficial effects.  By making the bogey 
go on the defensive, you gain a tactical advantage.  Meanwhile, while he's 
turning to avoid the missile, you get a better opportunity to get on his six.
Also, and of most importance, the enemys' medium/long-range missiles in Falcon
are based loosly on Sparrow design; the bogey must keep you "painted" with
his radar for the missile's passive homing to work.  Therefor, if you can 
force him to turn away, he can't easily keep you locked on.  An SH rep said
that firing a 120 at 15 miles out is very useful -- especially against a group
of bogeys because it will weaken or disband their formation and give you and/or
your flight-group a tactical advantage.

Watch your 6

Dan

-- 

-----------------------------------------------------------------
Dan Rosler                       Internet: dbr@ocf.berkeley.edu
Because you never get a third chance to make a second impression.
-----------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: Message to Andy Ravenna (regarding Amon Ra)
Organization: Digital Equipment Corporation
Date: 19 AUG 92 13:08:10    

This message is for Andy Ravenna at "sasaer@unix.sas.com" :

Andy, I've received your offer for Amon Ra. It's acceptable, please send
a check for $30 to the following address:

Hung Nguyen
605 Hobie Ln
San Jose, Ca . 95127

Please include your address with the check, so I can send the game to you.
For some reason I can't send mail to you, but incoming messages are O.K
send me Email if you're still interested.

Thanks

Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Latest Wizardry game?
Organization: University of New Hampshire  -  Durham, NH
Date: Fri, 14 Aug 1992 22:58:49 GMT

>>>Just hoping someone could give me the name of the latest game in the
>>>Wizardry series.  And of course, is it worthwhile?  Thanks.
>>>Brian Scheller
>>
>>Bane of the Cosmic Forge. Most wiz vets consider this the best of the
>>series. The sequel Crusaders of the Dark Savant is expected before
>>Xmas.
>
>1)  Crusaders of the Dark Savant may be the most famous case of
>vapor ware ever.  It has been being advertised for at least 18
>months.  A xmas release date is questionable if one goes on past
>history. 

	This is really pathetic if the Christmas release date is true.  At
   Software Etc. the other day, they had it listed as coming out 9/1.  No
   matter how good the game is, ( and after playing Ultima Underworld its
   going to take a lot to impress me ) I don't think the wait was worth it.

							G.Greene

>
>
>W. Erik Bruvold
>wbruvold@ucsd.edu
Newsgroups: comp.sys.ibm.pc.games
From: Ross Ridge <ross@zooid.guild.org>
Subject: Re: Game Machine
Organization: ZOOiD BBS
Date: Fri, 21 Aug 1992 21:15:42 GMT
Keywords: hardware

c60a-zh@volga.Berkeley.EDU (A L L E N --LabA) writes:
>The perfect game machine (at the moment)

[IBM PC game machine...]

>486/66dx2
>64 megs of ram (so you can run everything off ram disk)
>Soundblaster Pro

plus LAPC-1 or MT-32

>Local Bus graphics card
> 1gig HD w/ hardware cache

sstrazdu@vulcan.intel.com (Stephen Strazdus) writes:
>Don't forget a CD-ROM player

It's only really good for installation, CD-ROM's are much slower than
normal HD's. 

>If you want fast bitmapped graphics for games get an ET4000 card.  Local
>bus if your montherboard can use it.

More importantly, with VRAM.  It's expensive, but it'll speed up video access
more than any other factor.

								Ross Ridge

-- 
Ross Ridge - The Great HTMU					     l/	 //
								    [OO][oo]
ross@zooid.guild.org						    /()\/()/
uunet.ca!zooid!ross						     db	 //
Newsgroups: comp.sys.ibm.pc.games
From: c60a-zh@volga.Berkeley.EDU (A L L E N --LabA)
Subject: Re: WC2:  Help needed with torpedoes
Organization: University of California, at Berkeley
Date: Wed, 19 Aug 1992 05:18:46 GMT

In article <1992Aug15.180126.20631@usenet.ins.cwru.edu> bx916@cleveland.Freenet.Edu (Ross W. Starkey) writes:
>
>
>I need help, tips, tricks to help me use torpedoes effectively.
>Last night, time and time again, I would watch my wingie take off
>for an unescorted bombing run on a capital ship (with enemy
>fighters still in the area) and get shot apart.  Then, after all
>fighters had been destroyed, I would launch all six of my torpedoes
>from a distance of around 11500, :-) and watch every one of them
>get destroyed.  Do I need to be within a minimum distance? Moving
>at a certain velocity?  Does "holding" the lock for a few seconds
>before firing help?  Jinking right after launching the torp to 
>draw enemy fire?  Help!  I'm losing sleep and losing my mind over
>this game!  I can defeat Prince Thrakhath but I can't launch a
>lousy torpedoe!
>

The capital ships have flak guns which can shoot down an incomming torpedo.
What you need to do is get *really* close to the capital ship (about 1500m)

and then launch a torpedo. 

Suggestion: Lock your torpedo while you're out of the capital ship's flak
gun range (about 12000m) and when you have a lock go straight in and launch
the torpedo when you're close.


Newsgroups: comp.sys.ibm.pc.games
From: cad28526@uxa.cso.uiuc.edu (Chuck Douglas)
Subject: Re: Hint wanted: FTL's Dungeon Master
Organization: University of Illinois at Urbana
Date: Tue, 18 Aug 1992 22:56:25 GMT
Keywords: Dungeon, Level 2, Vault

cssnet@vms2.iscs.nus.sg (Postmaster) writes:

>I'm currently playing FTL's Dungeon Master (Yes!, it's on the PC)
>and am stuck at Level 2 of the Dungeon.

>There's a place inside called the Vault, where I deposited 2 gold coins
>to enter, after that, I find myself standing in front of a pit, with a door
>just after the pit (I can see a button on the wall just next to the door,
>which I presume would open the door and close the pit). The clue I get is
>to "Cast your influence, Cast your Might", but I have absolutely no idea
>what it is I can do here.

From what I recall, there is a spell on a scroll you should have found 
somewhere that would tell you how to open the door (sorry, I don't 
have my copy with me which has some of the spells on it).  You open the
door with this spell and then throw a club maybe which will land on a
release which will close the pit.  Use your strongest character to make
sure it goes far enough.

I am fairly certain the above is correct.  I haven't played in a LONG
time.

>Any help would be appreciated.

>-Raymond
>sig coming up (watch this space!)
-- 
Chuckers -- a computer operator/programmer/benthic sorter/emaciated aryan.
cad28526@uxa.cso.uiuc.edu	          |"You know I'll give you everything
Novanet:  douglas/o/nova douglas/cerl/nova|I've got for a little peace of mind!"
douglas-cerl OR douglas-o@nova.novanet.org|--"I'm So Tired" by The Beatles
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon, Stacker and SuperStor
Date: 14 Aug 92 22:29:02 GMT
Organization: California Institute of Technology

In response to whoever was asking about Prince of Persia:
You sheath your sword to get past your duplicate (as you said) and then
jump off to the left of where he was.... lots o' fun...

and what's the "tricky way" to get past level 1?


I have Microsoft Decathlon, but I haven't played it in years.... never could
beat Bruce Jenner's score.. :(


A _really_ good game I recently bought is _battle isle_ by Blue Byte. It's a 
futuristic wargame in which you have lots of fun guys to order around...
the interesting move/combat system and the fun animated graphics and
sound make it a BLAST.... has anyone else played it? And if so, do you
know anything abuot a level editor or extra scenarios or something? and
what's the codeword for the first computer level? (It's only in the
"quick start" docs, not in the real docs, for some STUPID reason).


Anyone know when Might and Magic: Isles of Xeen will be out? looks GREAT


I also bought a game called siege, which is sorta like castles... its ok,
but I don't much like real time games...


I think the best computer games ever are:
Nethack
Wizardry 1
Ultima 3 & 5 (and maybe 4 which, to be fair, I never played)
Might and Magic 1&3 (2 was only decent)
Wasteland
Battletech 1 (2 SUCKED!!!!)
Prince of Persia
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: FALCON 3 Yet again HELP!! Please..Beg..Beg
X-Xxdate: Mon, 17 Aug 92 08:09:32 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d7
Date: Mon, 17 Aug 1992 14:18:34 GMT

In article <1992Aug17.050329.358@csc.canterbury.ac.nz> ,
mech413@csc.canterbury.ac.nz writes:
>	Once again I find myself asking for advice on an original topic,
>Ha!!, I wish.
>
>Any way, I am still having problems with a CAS mission. I fly out to the 
>way point where I am supposed to help out  armoured unit only to find no
>enemy units to blow away. The CAS site is near an Iraqi defense base so 
>there are plenty of hardened bunkers but no enemy ground troops in
sight. 
>My wingman dosn't want to attack any targets either. I fly around the
area
>till my fuel gets low and then return to base only to find that I have 
>failed my mission. I shoot down any enemy aircraft that come near the CAS
>area but I still failure the mission. Any suggestions?? Please... Beg ..
>etc...

This is a WAG, but check the setting for intelligence in the Config
settings (from the War Room).  If it's not set to 100% (I forget  the
actual wording), it is possible that your esteemed intel. section screwed
up!  I had this happen early in a campaign I'm losing when SA-6 unit
we're blowing everything out of the sky.  I was assigned an interdiction
flight, which I gave to another flight.  I set my self up with Shrikes,
AGM-65's and some CBU's and flew to an area where recon said there were
armored units and SAM/AAA sites.  Got there---nada.  Ended up flying to
Portobello (sp!) at 500-800 ft. and bombed everything in the valley.  I
indiscrimately did this since the previous mission showed NO friendly
units there.  Most satisfying mission I've flown so far. (I must be a
computer nerd to get satifaction out of a stupid game! :)

>
>Also the ability scores of some of my pilots seem to decrease after they
>reach 100\100 in a given catagory. Eg a pilot with an ability score of 
>100\100 for dog fighting has gone to 5\0, another one is at 14\16. Can 
>someone please explain what is going on???. Are my pilots being reduced
>to a quivering heap after prolonged battle exposurer <sp>.
>

You're seeing the "wrap-around bug".  A xx\05 indicates a maximum of
105%. 

>Thanks in advance
>
>Tim
>
>**********************************************************************
********
>* Tim Pierre                        *   "Reality is such a difficult    
     *
>* University of Canterbury          *                 concept"          
     *
>* Mechanical Engineering Dept.      *                                   
     *
>* Christchurch                      *  EMAIL ADDRESS:                   
     *
>* New Zealand                       *       
MECH413@csc.canterbury.ac.nz     *
>**********************************************************************
********
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edward Edmundson)
Subject: Re: Scoring in Falcon 3.0 Instant Action
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 14 Aug 1992 01:05:38 GMT

jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:

>Now, if you are talking about patch 'd', you are God. My highscore for
>patch 'd' is around 30,000. Most of the time it's around 10000.
>Never have time to even *think* about ground targets.

Get out over the water where it is much safer and then make small forays
at ground targets near the waters edge.

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca

Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@orac.holonet.net (Jay Wilbur)
Subject: Re: Wolf 3D & What They Say
Organization: HoloNet (BBS: 510-704-1058)
Date: Wed, 19 Aug 1992 22:07:05 GMT

a481@mindlink.bc.ca (J.D. Frazer) writes:


>The SS holler "Schutzstaffel", which is, of course, what SS stands for. And
>yes, when you plug the guy he yells "Mein Leben!" (see my .sig for a replay of
>what my once-innocent SO said -- had me in hysterics :) )

>The fellas in the white in episodes 2-6 yell "Schtion!" (sp?), which means
>"Freeze!" or, literally, "Stay!". We can't quite figure out what they say when
>they croak though. Something like "Ein Stufel!"

>The big guard at the end of episode one says "Guten Tag!". If you can't figure
>that one out you're beyond my help.

>The others are pretty clear. Hitler, for example, says "Die, Allied
>schweinhund!", then "Eva, Auf Wiedersehen!" when you smear him.

Here's the list of what everone is saying:

Guards:		Actung		Attntion

SS:		Schutzstaffel	Elite Guard
		Mein Leben	My Life

Officers:	Spion		Spy
		Nein, so was	Well, I never

Hans:		Guten Tag	Good Morning
		Mutti		Mommy

Hitler:		Tot hund	Dead Dog
		Die, Allied 
		schweinhund	Die, Allied pigdog
		Scheist		S**t
		Eva, auf 
		wiedersehen	Eva, good-bye

Dr. Schabbs:	Mein Gott 
		in Himmel	MY God in heaven

Otto:		Eine Kleine
		Amerikaner	A Little American
		Donner wetter	Good Heavens

Gretel:		Kein Durchgang	No Trespassing
		Mein busse	My repentance

General
Fettgesicht:	Erauben Sie
		bitte		Allow me, please
		Roseknospe	Rosebud

	
-- 
/-------------------------------------------------------------------------\
|          Jay Wilbur                |     jwilbur@orac.holonet.net       |
|          Id Software               |                                    |
|                                    |AOL: Id Softwr                      |
From: CESNYD01@ulkyvx.louisville.edu (AlberCrombie - The Space Gopher)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE/TRADE :: Wizardry 6 Bane of the Cosmic Forge
Date: 20 Aug 1992 20:42:47 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Want to unload a copy of Wizardry 6, the Bane of the Cosmic Forge.  Everything
is in mint condition, box included.  Both 5.25" and 3.5" disks.

Asking $30, best offer by September 5 gets it OR best trade offer gets it.

Please email.

				thanx
				AlberCrombie. 

~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^
AlberCrombie 					 - The One and Only Space Gopher
cesnyd01@ulkyvx.ct.louisville.edu			cesnyd01@ulkyvx.bitnet
  "The tab is there to open the can, the can is there to hold in the spam."
                                  Weird Al
^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
From: beders@wip-sol.dfki.uni-sb.de (Jochen Bedersdorfer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wanted: help on SpaceQuest3
Date: 17 Aug 92 11:24:17 GMT
Organization: DFKI Saarbruecken GmbH, D-W 6600 Saarbruecken
In-reply-to: tsw@teal.csn.org's message of 15 Aug 92 04:38:46 GMT

In article <tsw.713853526@teal> tsw@teal.csn.org (Tom Wisdom) writes:

>   I'm playing SpaceQuest3 and I'm trying to get past the rat in the tunnel,
>   so I can get to the ship to take off.  I get mugged every time I go through
>   the tunnel with the reactor.  Any hints?

The first time you get the reactor, the rats look down for You.
When you get mugged, go again down to the rats, but DON'T use the ramp.
Go down, there where you"ve climbed up and go get it again.
BTW, get the ladder too.

:)Jochen
(beders@dfki.uni-sb.de)
From: dauria@csa.bu.edu (David DAuria)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help in wasteland
Date: 12 Aug 92 20:10:22 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: dauria@csa


     I know this game is quite old but can anyone help me with a few
problems I've been having?  I'm near the begining so I could always
start over if I screwed up.  Here are the problems I've been having.

1  I've rescued the Mayor in the Court house from ugly's gang but I don't
know what I'm supposed to do with him Now.  Am I supposed to bring him 
somewhere or is he just a party member?

2  I've found Laurie in the hotel but I'm not sure what to do with
her.  She says something about giving me 2 chances to prove myself.
I assume that I'm not supposed to blow her brains out.

3  What's the deal with the riddler?  I answer his stupid riddles and
then he dissappears without doing anything first.

4  Was I supposed to blow Bobbie away or was I supposed to find his
dog or something?

Any help would be greatly appreciated.
David D'Auria
dauria@csa.bu.edu
From: beders@wip-sol.dfki.uni-sb.de (Jochen Bedersdorfer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld help
Date: 17 Aug 92 11:10:20 GMT
	<BszBr3.Lvs@immd4.informatik.uni-erlangen.de> <2222@compel.UUCP>
Organization: DFKI Saarbruecken GmbH, D-W 6600 Saarbruecken
In-reply-to: her@compel.UUCP's message of 17 Aug 92 09:49:25 GMT

In article <2222@compel.UUCP> her@compel.UUCP (Helge Egelund Rasmussen) writes:


>  I've found that key, and am now on level 3. Unfortunately there's two locked
>   doors here, and none of my keys work :( I can't pick the locks either...
>   Where is the key for these doors?
You should crash one door open, to find the key to the other.

There could also be a key, not far away, but I don't remember .

:)ochen
From: wdavid@unf6.unf.edu (Bill David)
Newsgroups: comp.sys.ibm.pc.games
Subject: Siege patch available for FTP.
Keywords: Siege, v1.2
Date: 20 Aug 92 03:27:45 GMT
Distribution: usa
Organization: University of North Florida, Jacksonville

I've just uploaded the version 1.2 patch for Siege to a couple FTP
sites. The patch speeds up the game considerably, fixes a bug in
one scenario, allows defenders to leave and enter through the 
castle gate, lets your archers fire on an area if your troops in
the area are outnumbered, and some other stuff. 

The file name is sgup12.zip, and it's on wuarchive.wustl.edu in
/pub/MSDOS_UPLOADS.

It should also appear eventually on ftp.ulowell.edu in                
/msdos/Games/Patches, whenever the site admin gets my mail. 

-Bill
wdavid@unf6.cis.unf.edu
From: monck@ibmpcug.co.uk (Paul Monckton)
Newsgroups: comp.sys.ibm.pc.games,connect.audit
Subject: Eternam help.
Date: 16 Aug 92 14:00:34 GMT
Organization: The IBM PC User Group, UK.
X-Disclaimer: The views expressed in this article are those of the author
	alone and may not represent the views of the IBM PC User Group.

Hi,
Is anyone here playing 'Eternam' ?
I'm stuck and could do with a hint or two.

Thanks.
Paul
-- 
"I'm minuspeptic, frasmotic,
 compunctuous even, to have caused you such pericombobulation" .. Black Adder
Newsgroups: comp.sys.ibm.pc.games