From: agillum@magnus.acs.ohio-state.edu (Aaron C Gillum)
Subject: Re: New Server: ww2.cs.ucla.edu
Organization: The Ohio State University
Date: Fri, 6 Nov 1992 21:21:04 GMT

In article <srt.720729079@sun-marino> srt@aero.org (Scott R. Turner) writes:
>Server Name: ww2.cs.ucla.edu
>Hours: All day, weekends.
>Borgs: No.
>
>Description:
>
>WW2 is a highly-modified Netrek variant, based loosely on WW2.
>
>The galaxy represents a map of England and Germany, with England on
>the lower half of the map and Germany on the upper half.  The two
>countries are of roughly equivalent size and are separated by a narrow
>strip of no-man's land representing the Channel.
>
>Each country contains 20 industrial sites, randomly distributed at the
>beginning of each game.  Each industrial site is protected by flak
>(anti-aircraft guns) of varying strength.  Some sites have only decoy
>flak.  In addition to the industrial sites, each country has an
>airbase located near the center of the wall farthest from the enemy
>country.  The airbase has very heavy flak.
>
>The ability of each country to produce war materials (planes, ammo and
>fuel) is dependent upon the number and type of industrial sites
>remaining.  The object is to reduce the other country to rubble by
>eliminating its industrial capacity and then destroying the enemy
>airbase.  Different industrial sites require different amounts of
>bombs to destroy.
>
>Three plane types are available.
>
>Bombers are heavy, slow, lightly armed planes that are used to deliver
>bombs to enemy industrial sites.  Bombs take between 1-3 seconds to
>fall from the bomber to the target, so the pilot of the bomber must
>make a "run" at the bombing target and release his load carefully.
>Bombers are the most expensive plane for a country to produce.
>Bombers have a long flight range between refueling.
>
>Fighters are fast, heavily armed planes.  Fighters carry ammo
>sufficient to destroy several other fighters or one bomber.  Unlike
>bombers, fighters can fire only at a narrow field out the front of the
>plane.  Toward the end of the "war" fighters may be equipped with
>experimental air-to-air rockets with some tracking capabilities.
>Fighters have the range to reach all but the most distant enemy
>targets.
>
>Scouts are fast, fragile, long-range, lightly armed planes that are
>primarily used for scouting targets behind enemy lines.  Scouts are
>indistinguishable from fighters.
>
>Differences, other features:
>
>  * Unlike Netrek, planes do not regenerate fuel, ammo or repair
>    in-flight.  Re-fueling and re-ammoing may be done by landing at
>    the airbase or any active industrial site.  Repair occurs only
>    at the airbase.
>
>  * There is not an unlimited number of planes available.  Whether
>    or not a plane is available depends upon the industrial capacity
>    of the country.  Countries will stockpile planes when possible.
>    Fuel, ammo and bombs may also run out.
>
>  * Fog of war.  Enemy planes show only as fighter/scout or bomber.
>    There is no player id.  Radius of information is also much smaller
>    than in Netrek.  Ground targets and planes may be obscured by
>    cloud cover.  Communication between planes is limited range;
>    players may listen in on enemy communications when in range.
>    Players at the airbase may transmit to all planes.
>
>  * Games will start every even hour and run for 2 hours or until a
>    country is destroyed.  (Timing may be adjusted as necessary.)
>
>                             -- Scott T.


Don't get your hopes up. I just received mail from Scott saying that this 
posting was a 'spoof' and that it was just his way of 'suggesting things that 
could be done with netrek'. I say he be forced to make the game now. =)

ARG!
Aaron Gillum