HDTenEightyP/NetNews huggingface dataset:
From: jbunch@nyx.cs.du.edu (John Bunch)
Subject: Re: Help!! With Freenet
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Tue, 15 Dec 92 00:40:05 GMT

S112397@UMRVMA.umr.edu writes:

>Hi!  I'm having trouble getting access to Freenet.  My computer can't
>find it.This is strange because I can ge FTP to find it.

>I once(Sunday Night) got to Freenet but they had too many conctions
>so I got dropped.  But now the screen doesn't do anything - no messages
>atall.What am I could I be doing wrong?

>The Beginner,
>Sam Groves

You may want to try the ip numbers:

freenet-in-a.cwru.edu  129.22.8.38   ...


That's odd, I looked up -b and -c and came up with the same ip numbers?  I
guess they changed a few things around there.


John
--
John B Bunch              *  I don't want the world, I just want your
280 Quail St. 1st Floor   *     half....     -TMBG
Albany, NY 12208          *  jbunch@nyx.cs.du.edu If mail here bounces
(518) 436-3810            *  Try John.Bunch@bbs.oit.unc.edu
Newsgroups: comp.sys.atari.st
From: aa399@cleveland.Freenet.Edu (Len Stys)
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon030, resolutions, TRUE color, and DSP
Date: 20 Dec 92 22:12:59 GMT
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, ekrimen@wet.UUCP (Ed Krimen) says:

>In article <1h0eelINNeqh@usenet.INS.CWRU.Edu> aa399@cleveland.Freenet.Edu (Len Stys) writes:
>>
>>Atari is already BEHIND in technology with the Falcon030.  The only thing
>>that the Falcon has over ANY other system is the DSP chip.
>
>You forget, it's an entry-level machine.  It's not supposed to have the 
>latest technology.
>
>
>-- 
>   |||    Ed Krimen
>   |||    ekrimen@wet.uucp
>  / | \   E.KRIMEN (GEnie)
>


Ed, I can buy a 386 DX 25 MHz clone with an 85 meg HD, 8 expansion slots,
a 3.5" 1.4 meg drive, a 5.25" 1.2 meg drive, and a SVGA monitor for
$799.

Oh, and it would include 2 Megs.

Along with Windows and the choice of THOUSANDS upon THOUSANDS of
software titles.

There are also MANY developers working on new software for it, not
just a handful.  Anyone will fix it if it breaks.  And there
is no need for me to beg the company for support.,
ZMu6[ZG3}G0r6ZG;os

No, Atari's needs an edge besides the DSP.


--
From: rasas@minyos.xx.rmit.oz.au (Greg Patten)
Newsgroups: comp.sys.atari.st
Subject: Re: GIF/RAW/RCS/SPC etc.
Date: 16 Dec 1992 08:18:34 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au
Originator: rasas@minyos.xx.rmit.OZ.AU

au215@cleveland.Freenet.Edu (Stephen K. Mulrine) writes:


>In a previous article, wells_s@kosmos.wcc.govt.nz (steve wells) says:
>>Is there a simple program out there, that will do a GOOD (e.g. high quality)
>>conversion of GIF (Graphics Interchange Format) pictures (Any config, CGA, 
>>VGA etc. 320*200, 640*480 etc.)  Into RAW format. 
>..
>>Has anyone registered their 'Photo-Chrome' and gotten the GIF conversion
>>function?  Any good?

>I don't think Douglas Little has added that function yet - he was
>wrestling with the Compuserve GIF documents last I heard.  They don't
>give the LZW compression algorithm which makes writing a GIF converter a
>bit difficult.  I think Falcon stuff is taking up a lot of his time too.

See pchrome3 on a.a it does GIFs..

-- 
  _-_|\      Greg Patten.
 /     \     
 \_.-.*/ <-- Melbourne, Australia.
      v      email: rasas@minyos.xx.rmit.oz.au 
Newsgroups: comp.sys.atari.st
From: obryan@gumby.cc.wmich.edu (Mark O'Bryan)
Subject: Re: Pure Pascal
Date: Mon, 14 Dec 1992 05:50:12 GMT
Organization: Western Michigan University

In article <1992Dec9.185154.13737@csd.uwe.ac.uk> dja_gow@csd.uwe.ac.uk writes:
>
> Does anyone know from where and how much it will cost to get Pure Pascal.
> I currently using Hispeed Pas, but I require something a little much 
> acquianted with Turbo Pas.

Here in the U.S., Pure Pascal is being marketed by Gribnif Software.
I don't know who might be handling it in the U.K., but you could
probably order it from Gribnif if you can't find it there.  Their
latest flyer lists Pure Pascal at $275, about 150-160 pounds U.K.

Their phone # is (413) 247-5620, and they accept MasterCard/VISA.

- Mark

P.S.  The manual is still in German.  I don't know about the online help.

-- 
Mark T. O'Bryan                 Internet:  obryan@gumby.cc.wmich.edu
Western Michigan University
Kalamazoo, MI  49008
From: dmb@case.ai.mit.edu (David Baggett)
Newsgroups: comp.sys.atari.st
Subject: The Path of True Enlightenment (was Re: Piracy of software)
Date: 14 Dec 1992 05:14:25 GMT
Organization: MIT Artificial Intelligence Laboratory
NNTP-Posting-Host: case.ai.mit.edu

DANGER DANGER DANGER DANGER DANGER DANGER DANGER DANGER DANGER DANGER

The following article could reduce your brain to Jell-O. 
 
DANGER DANGER DANGER DANGER DANGER DANGER DANGER DANGER DANGER DANGER


In article <11420@uqcspe.cs.uq.oz.au> warwick@cs.uq.oz.au writes:
>Piracy is the problem.  But it isn't a problem with the users - the
>problem isn't "People are too dishonest".  The problem is "Software
>is easy to copy".  You'll not easily change either of these factors.

Holy bejeezus, Warwick, I don't have to flame your butt into the
ground for this one!  Totally correct -- imagine that!  

->>>  :)  <<<-

>All you can hope to do is make them irrelevant... through copylefted,
>or shareware software.

Unfortunately, however, you stray from the True Path of Enlightenment
here, and begin espousing the virtues of pagan gods and false prophets!

The Reverend David Baggett
--
dmb@ai.mit.edu           MIT Artificial Intelligence Laboratory                  
ADVENTIONS: interactive fiction (text adventures) for the 90's!
dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
From: wmtwen@rw8.urc.tue.nl (Erlend Nagel)
Newsgroups: comp.sys.atari.st
Subject: Re: Closed architecture harmful? Maybe.. maybe not
Date: 14 Dec 92 17:15:09 GMT
Reply-To: wmtwen@urc.tue.nl

warwick@cs.uq.oz.au (Warwick Allison) writes:

[setup deleted...]

>Which would make a decent game!  (Personally, I'd decrease the samples,
>increase the code - others may decrease the sprites, and increase the samples,
>others might say "stuff the 1M owners" and double all those figures)

Better setup!!!!!:
700something K , one screen.
6 sprites.
100 K code.

TRUE COLOR PAC-MAN!!!!!!!!!
now this I would like to see!
And maybe Atari was thinking about this too.

Erlend.
From: lmvec@westminster.ac.uk (William Hargreaves)
Newsgroups: comp.sys.atari.st
Subject: Falcon Botched Board
Date: 18 Dec 92 17:32:40 GMT
Organization: University of Westminster
X-Newsreader: Tin 1.1 PL3

There is alot of rumers flying around about the new Falcon having a botched
board.  I have also heard that Atari are holding back the Falcon longer now
since they saw what the A1200 could do graphically, and that they won't be
releasing it until they have caught up with the A1200's graphics capabilities.
Can anyone throw some light onto this?

Thanks

Will
Newsgroups: comp.sys.atari.st
From: sjkinneb@mtu.edu (Kinneberg)
Subject: Re: Sun Sparc <-> Atari
Organization: Michigan Technological University
Date: Sat, 12 Dec 1992 18:12:36 GMT

Desmond_Liu@mindlink.bc.ca (Desmond Liu) writes:
>I hope this isn't a FAQ (I read it awhile back and I'm pretty sure it isn't),
>but does anyone remember the name of the utility that allows me to use MS-DOS
>disks on my Sun Sparcstation 1+ at work? I want to move files between my ST
>and the Sparcstation. Also, I need the name of the directory where it can be
>found on atari.archive.umich.edu, if it exists at all. Thanks in advance.
>
>-----
>Desmond Liu, B.Sc. in Comp. Science   UUCP: a3148@mindlink.UUCP
>Vancouver B.C., Canada (Go Canucks!)  Bang: ...!van-bc!rsoft!mindlink!a3148
>                                      Internet: a3148@mindlink.bc.ca

Do you you have MTools at your place of work?  If you do, then mcopy will
do the transfer just fine.  I've heard that older versions of mtools write
files that the ST can't read, but I can't verify this.  I've used mtools
at my school without any problems.  There are commands to do just about
anything to the floppy that you would need to do.  'man mtools' should
give you a complete list of commands that are available and how to use
them.

I hope this is a help to you.

     ______  _______  ______  _     __  ______   _____________________________
    /_____/ /______/ /_____/ |_|   / / /_____/  / Steve Kinneberg            /
   ______     __    ______    _   / / ______   / sjkinneb@mtu.edu           /
  /___  /    / /   / ____/   | | / / / ____/  /____________________________/
 ____/ /    / /   / /___     | |/ / / /___   / Opinions are my own unless /
/_____/    /_/   /_____/     |___/ /_____/  / otherwise specified.       /
___________________________________________/____________________________/
From: aa399@cleveland.Freenet.Edu (Len Stys)
Newsgroups: comp.sys.atari.st
Subject: Falcon030, resolutions, TRUE color, and DSP
Date: 18 Dec 1992 02:21:41 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
NNTP-Posting-Host: thor.ins.cwru.edu



Hi, everyone.

I would like to get a better grasp at HOW good the Falcon030 could
be as a game system.

First of all, I'm told that 640x480 TRUE COLOR would require 4 Megs
of memory for NICE games.  I'm told that 2 Megs would not really be
enough since there must be room for other stuff like sound.

Secondly, no one seems to know if this resolution (interlaced of course)
could be displayed on TV without flicker.  Does anyone know?

Thirdly, I have talked with someone that said that 640x200 (I'm not sure
if you can get true color in this resolution) would also produce some
pretty good games.  I guess that could be pushed to 640x240, but
anyways, I'm told that 300k for ONE screen.  And you'll need at least
TWO screens.  This would allow this game to produce with only 2 Megs
easily--MAYBE even 1 Meg.

I'm NOT sure if that would flicker or not either.  If someone knows,
please tell me.

I have been also informed that the Blitter REALLY would not be fast
enough to move graphics around.  And someone suggested that Atari should
have used the TI30410.  My question is, would the DSP work just as well?
The Atari Advantage article states these things:

Graphic Image Generation

Image management: Shapes, sizes, contours, shading, highlights
Vector manipulation; grahics "engines"
CAD/CAM workstations' 3-D image generators
Flight (and other transportation) simulators; arts and film sequences

If anyone knows anything about the 56001 DSP, please join in and
say something!

Will the DSP be able to produce CD quality sound AND generate graphics
in a game?

What is the 32Kx24 bit (96K bytes) of local zero wait state SRAM for?
What does the DSP do with it?


Is there any chance that Atari is only including 1 Meg in the Falcon030
and expecting the 640x480 TRUE color mode to be used as a standard because
of a video technique which will allow them to do so?

How was the Tina Turner video able to run at 4 frames per second
in TRUE COLOR and what resolution was that?

I understand that the video was running off of a 100 Meg hard drive,
but with a CD-ROM attached to the Falcon030, this shouldn't be a problem.


Is a Motorola 68030 16 MHz powerful enough to be used as a game system?
As a game system that can compete with future 32-bit game systems?


And lastly, the Jaguar is rumored to run off of a RISC 64-bit chip.
We don't know what type of chip this is.

Could the Jaguar POSSIBLY be a Motorola 68030 at 16 MHz and have a
RISC DSP?


THANKS!

-- 
 
Newsgroups: comp.sys.atari.st
From: sanders@sci.kun.nl (Sander Stoks)
Subject: Re: Help needed for Grav2
Organization: University of Nijmegen, The Netherlands
X-Newsreader: NN version 6.4.19
Date: Thu, 17 Dec 1992 15:38:37 GMT

In <724562632.13849@hitech.com.au> matthew@hitech.com.au (Pink Floyd) writes:

>Greetings,
>	  I got Grav2 from a.a and de-archived it but :
>	  a) When I run Grav2 I get three bobs and the machine returns
>	      to the Desktop and resets.
>	  b) The READ.ME file is empty.
>	  My machine has TOS 1.0 with 1/2 a meg of memeory. Is there a fix
>  for Grav2 ?  BTW, is there a level editor available for Grav ?

Sounds like a corrupted archive to me. I had the same problem. Try
re-downloading. It worked for me. It takes some time to get used to,
though. I'm not going to register until I manage to get past the first
screen without bumping into the wall over and over again. Looks great
anyway.


I'm not aware of any Grav2 level editor.

Sander SToks
sanders@sci.kun.nl
Newsgroups: comp.sys.atari.st
From: healy@nosc.mil (Mike Healy)
Subject: Re: Piracy of software
Organization: Naval Ocean Systems Center, San Diego
Date: Thu, 17 Dec 1992 17:48:48 GMT


I've given up on this thread. Everyone's minds are pretty well made
up so the "discussion" seems to be various people stating and
restating the same views.

It's time for a NEW flamefest :-)

Mike

healy@nosc.mil
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: comp.sys.atari.st
Subject: Re: The Path of True Enlightenment (was Re: Piracy of software)
Date: 15 Dec 92 04:34:00 GMT
Reply-To: warwick@cs.uq.oz.au

dmb@case.ai.mit.edu (David Baggett) writes:
>warwick@cs.uq.oz.au writes:
>>Piracy is the problem.  But it isn't a problem with the users - the
>>problem isn't "People are too dishonest".  The problem is "Software
>>is easy to copy".  You'll not easily change either of these factors.

>... Totally correct ...



>>All you can hope to do is make them irrelevant... through copylefted,
>>or shareware software.

>Unfortunately, however, you stray from the True Path of Enlightenment
>here, and begin espousing the virtues of pagan gods and false prophets!


So, Dave, what's YOUR solution... or don't you mind people pirating your stuff?


I find little credence in an argument that says "You're wrong", but then
gives no alternative solution.  The current software system DOESN'T WORK.

Shareware and copyleft may need some improvements, but do you see any
FUNDAMENTAL flaws (comparable to the "People are too dishonest" and
"Software is easy to copy").  Sure, you might say "people can pirate
shareware".  Then use crippleware.  Crippleware is NOT possible with
commercial s/w [athough some would quote Windows3 as crippleware that
just sucks you in to NEEDING something better].

--
Warwick
--
  _-_|\      warwick@cs.uq.oz.au            /Disclaimer:
 /     * <-- Computer Science Department,  /  
 \_.-._/     University of Queensland,    /   C references are NULL && void*
      v      Brisbane, Australia.        /
From: anneklin@acs.bu.edu (Patricia Anne)
Newsgroups: comp.sys.atari.st
Subject: The myth of the upgradeable/generic quality of PC-compatibles
Date: 13 Dec 92 17:05:32 GMT
Organization: Boston University, Boston, MA, USA

In article <71394@cup.portal.com> Bob_BobR_Retelle@cup.portal.com writes:
>Hmm.. "Michael Smith"  (I think that must be his name) blathers
>about PCs.. 
> 
>Sheesh.. get a clue and join the "real world", Michael..
> 
>PC motherboards are ALL standard.. they ALL have their holes
>in the same places..  they ALL have their slots in the same
>places.

Bob, If you *believe* that, then you haven't ever opened one of the
silly things up.  If you don't believe it, then you're falsifying
information to try and win an argument, which seems to put you in the
position of the pot calling the kettle black with regards to several
other arguments you're involved in.

You CANNOT put the motherboard from a Northgate Slimline SL in the
case of an IBM XT.  The mounting points are not the same, the slot
positions are not the same.  In fact, very little is the same.  You
cannot put that motherboard in a full size AT case for the same
reason.  You cannot put it in a tower case for the same reason.

If you have done it, please send me pictures, and I will publicly
apologize for making a false claim.

Heck, do you actually believe that you could, say, slap any old
motherboard in the case of one of Zenith's new Z machines?  They're
non-standard as all get-out.  Do you really think that you can just
throw darts at a Computer Shopper to pick components and then assemble
those components into a working computer, EVERY TIME?

I understand some use of "poetic" license to make a point (about the
relative standardization of PC motherboard designs), but it seems
hypocritical for you to criticize people for making blanket statements
that aren't true and then do it yourself.

Newsgroups: comp.sys.atari.st
From: tmo@phoenix.oulu.fi (Tero Molander)
Subject: Re: More about the Falcon
Organization: University of Oulu, Finland
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 18 Dec 1992 14:15:25 GMT

Harald Schoenfeld (mppi76@cd4680fs.rrze.uni-erlangen.de) wrote:
: 
: The videosystem is working correctly with all types of monitors. Although
: the picture is quite far left on RGB-televisions. The picture is sharp
: (better than STE quality).
: 

How overscan modes work on VGA monitor ie. are all the pixels fitted inside
borders or are some of the picture clipped off? How multi-sync displays handle
overscan modes?

: 
: -- 
: Harald Schoenfeld (hs@cnve.rrze.uni-erlangen.dbp.de)
: 

- Tero -
From: whitcomb@aurs01.UUCP (Jonathan Whitcomb)
Newsgroups: comp.sys.atari.st
Subject: Re: Best Llamatron Score
Date: 11 Dec 92 22:11:13 GMT
Reply-To: whitcomb@aurxc3.aur.alcatel.com.UUCP (Jonathan Whitcomb)
Distribution: world,local
Organization: Alcatel Network Systems, Raleigh NC

In article <1992Dec11.132058.25810@informatik.uni-bremen.de> christof@wowbagger.pc-labor.uni-bremen.de (Christoph Koerner) writes:
>In article <1992Dec10.164600.4097@arizona.edu> paul@jupiter.ame.arizona.edu writes:
>>In article 1g6qmfINN7r8@flop.ENGR.ORST.EDU, thaanuj@prism.CS.ORST.EDU
(John Thaanum) brags about his roommate's high score:
>>> He thinks he can beat anybody.  He's up in the 2.5 million point area (way
>>> ahead of me) can anybody top this?

Not me, certainly!

>He did this with the droid, didn't he? If he didn't, he must have
>hacked the game :-)

I play with two joysticks and have gotten to about level 60 a couple of
times (no droid).  I've noticed that I've NEVER seen an invincibility
power-up in two joystick mode.  Is this a bug/feature, or have I just
been incredibly unlucky?
**********************************************************************
Jonathan Whitcomb                    UUCP:  whitcomb%aurgate@mcnc.org
Alcatel Network Systems              
Raleigh, North Carolina              GEnie: J.WHITCOMB3
From: mjl-b@minster.york.ac.uk
Newsgroups: comp.sys.atari.st
Subject: Re: ST on TV
Date: 17 Dec 92 13:54:58 GMT
Reply-To: mjl-b@minster.york.ac.uk (Mathew Lodge)
Distribution: uk
Organization: Department of Computer Science, University of York, England

In article <1992Dec14.183859.18726@dcs.warwick.ac.uk> leo@dcs.warwick.ac.uk (Leo Hendry) writes:
>Did I see a shot of an ST in the Old English Cider (or similar) advert on
>Central the other day?  There were about 20 in that channel 4 science proggie
>I've forgotten the name of about a week ago.

Yes -- shame the ST has no power lead, nor any other sort of lead attached!

You often see ST's on Top Of The Pops and other music shows, as they're
still popular for professional recording work.

>- Leo

Mat

| Mathew Lodge                      | "What think you, my lord, of... Love?" |
| mjl-b@minster.york.ac.uk          | "You mean rumpy-pumpy?"                |
| Langwith College, Uni of York, UK |  -- Blackadder II                      |
From: jhenders@jonh.wimsey.bc.ca (John Henders)
Newsgroups: comp.sys.atari.st
Distribution: world
Organization:  One of these days for sure
X-News: HERMES MMAIL 1.10 Rev. Nov 25 1992
Subject: Re: Piracy of software
	<1g5lrqINNp3t@rs1.rrz.Uni-Koeln.DE>
	<ABADDON.92Dec16112629@suprenum.uk.ac.liverpool.scm.suprenum>
Date: Thu, 17 Dec 1992 13:41:40 -0800
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

In <ABADDON.92Dec16112629@suprenum.uk.ac.liverpool.scm.suprenum>
	abaddon@uk.ac.liverpool.scm.suprenum (Kevin o donovan) writes:

>Absolute rubbish. Just because you decide something is too expensive
>you have the right to steal it? Good one. There's this really nice
>video recorder in a shop by mine, but its 600 pounds and I couldn't 
>afford to pay that much. Perhaps I should steal a car and drive through
>their window and just take it? If they were selling it for 100 pounds
>then I wouldn't need to do this, so its their own fault. Then again, it seems
>silly to pay 100 pounds when I can get it for nothing...

	Well, it works for people in LA. ;-)

	One point left out of this discussion comparing software to VCR's is
that at least with a VCR, if it doesn't work, you have the right to take
it back and have it fixed or replaced. I'd like to see a VCR
manufacturer try to sell VCR's on which half the features don't work, or
don't work corrrectly, and then try to get more money from the purchasers
for an "update" that fixes the features originally advertised. I'm sure
that would go over well with consumers. Yet software companies have
somehow convinced consumers that this is acceptable in software. And if
the feature you needed is broken, the software is basically useless to
you, but can you return it? Not too likely, without being accused of
pirating the software. Have this happen a few times with >$100 packages,
and you might decide to make sure the package works as advertised before
getting ripped off for the money first. And that's basically what it is,
isn't it? If you sell someone something that doesn't work as advertised,
you are ripping them off. 

	So I guess that means that not only software pirates are theives,
so are some software companies. At least with Gnu software, if it
doesn't do what you want, you have access to the source, and can either
fix it to do what you want or pay someone else to do it. Most software
companies seem more interested in adding new features to software to
justify upgrade fees than actually fixing problems in existing software,
which only counts as maintenance upgrades, which they can't charge as
much money for. And just why should the consumer have to pay for the
fixing of something that shouldn't have been broken in the first place?


-- 

 "If Rush fans were braindead, why are there so   Bruce Bufalini
 many people posting to alt.music.rush?"              PSU
Newsgroups: comp.sys.atari.st
Subject: Re: Help me with Carrier Command!
From: wells_s@kosmos.wcc.govt.nz (steve wells)
Date: 19 Dec 1992 20:51:33 GMT
Reply-To: wells_s@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Load up a manta with missiles.  (at least 3).  Then you can wander over to
the island, and blow up the enemy fighter-guards with them.

The best trick is, to get the carrier a wee-bit closer, and fire the
laser turret at the thing resembling a volcano.  (The enemy defense base).
Once you've blown that up, destroy the fighters, then send a Walrus over
to the island with either a virus bomb (to take-over the defense with)
or, a construction pod. (defense/resource/the other one which I can't
remember).  You may need to destroy the enemy HQ type thing on the island
(resembles a hot-dog-stand, but bigger 8-)  before you deposit the
construction pod.

Then, eventually the island will come under your control!

The manual I got with the game is quite huge.  (about 3/4hour reading at
least), and that describes things pretty well.  Although I don't recall
it describing tactics or any such thing!

Nice game, and if you get really desperate, I've got a few cheats for it!

 =============================================================================
 | O O    If I told you how much I needed this,            |       |||       |
 |  o     I wouldn't have time to eat it.    Zaphod B.     |       ||| TARI  |
 | \_/    Steve Wells - Wellington, New Zealand.           |      / | \      |
 =========================WELLS_S@KOSMOS.WCC.GOVT.NZ==========================

Newsgroups: comp.sys.atari.st