HDTenEightyP/NetNews huggingface dataset:
From: siang@hal.gnu.ai.mit.edu (Sian Gramates)
Newsgroups: rec.games.video
Subject: My New Game Boy - Should I Return It?
Date: 11 Jan 93 19:41:22 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

[I'm posting this through a friend's account becuase my site's newspost is
 on the fritz.  Please forgive if this is a double post.]

    A week ago a purchased a Game Boy (please, no boos and hisses!).  After
comparing it to the Lynx and the GameGear, I decided on it mostly because of
its small size, battery life, and game availablilty.  I want a portable
system that I can drop in a pocket and carry with me where ever I go.  Of the
three the Game Boy was the only one that would allow me to do that.  The other
two are just to big at 9" long.  A long battery life was also very important
to me (I based my judgements on a third-party battery that said it gives the
Game Boy 14hrs. and the GameGear only 2hrs. of power due to the color and back-
lighting I assume).  I felt, at the time, that the B&W screen wouldn't be a
problem.  A week later I'm not feeling so sure about my purchase.

    Now my question, I can return it during the next fifteen days if I want
to.  Should I?  Will there be support for the future, or is this system a dead
duck?  All the mags show new games coming out for the Game Boy that look
really good, so there would seem to be support.  Or is this just the Nintendo
cartel at work?  I got the Star Wars cart along with the system and I really
like it.  Even at only a little blurry 3.2" wide B&W I can enjoy the game.
If I returned it for one of the other $100ish portables would I have more of
a future?  I'm afraid of building up a library of carts for a system that is
already three years old and runs on a Z80!  Is this fear justified?

    Please, I don't mean to start any flame wars here, although mentioning the 
words Game Boy seem to do that in this newsgroup ;-).  Thanks for any help and
suggestions.

                                Michael Sisolak
From: EDIAS@UCSVAX (EMILIANO A DIAS)
Newsgroups: rec.games.video
Subject: Re: WHEN DO WE GET rec.games.mktplace?????????
Date: 13 Jan 1993 02:27:41 GMT
Organization: UNIVERSITY OF MASSACHUSETTS - AMHERST
Distribution: world
NNTP-Posting-Host: phobos.ucc.umass.edu
X-News-Reader: VMS NEWS 1.24

In <1993Jan12.190439.2975@gacvx2.gac.edu> mkleczka@gacvx2.gac.edu writes:

> When is rec.games.mrktplace going to be a
> newsgroup????????????????????????????????????????????????????????????
> 
> The antsy video game-aholic.

If anyone would like to take over the creation process for
"rec.games.video.marketplace", I've still got a copy of the RFD
that I wrote up and I've got some info about how the RFD and CFV 
processes take place.  I'll gladly mail any and all info to anyone
who is interested.  Please respond to "edias@delphi.com" because
this account will die in a little while.

						Tony Dias
From: Adam Lawrence Salter <adam@zooid.guild.org>
Subject: Help! I need instructions on how to SNES to 1084S RGB!
Organization: The Zoo of Ids
Date: Tue, 12 Jan 1993 19:37:59 GMT



  I'd rather do it my self since it would cost me about $70 to buy the cable
from Redmond. So, which RGB port do I hook it to? TTL or "lin."? I'd rather
not solder it to the snes so would alligator clips possibly be useful for
connecting it or would that not work at all? I also need the pinouts. As well,
what kind of cable should I buy? I will probably buy it from radio shack. The
1084S came with a cable that fits the circular RGB "lin." port and ends in a
female 23-pin connector, would this be any use?   




                                                          Thanks!!!

                                                           adam

P.S. reply to adam@zooid.guild.org or post it since I think there are some
people who want to know this
.
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Hot games at Winter CES '93
Date: 11 Jan 93 10:12:27 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <C0nws1.LM9@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>Super FX games will run $10 above normal cost, thus a 4-meg
>>with SFX will run $50-60, 8-meg $60-65, 12/16-meg $75-85.
>
>Thanks for the CES reviews, Jer.
>
>I want to comment on the idiocy (sp?) of this SFX chip.  Why add $10 to
>the cost of EACH new game that uses it?  Why not charge $15-$20 for a
>SFX module (cartridge extender) that plugs into the regular cartridge
>slot and an SFX-using cart plugs into the SFX module?  The SFX module
>would only need to be about an inch tall and as wide as a normal cart.
>The bus lines would pass thru so that the regular cart can make use of
>them.  This seems so incredibly obvious to me (I have lots of hardware
>& software experience; little in marketting :-).  With the right
>design, the consumer need not eat an additional $10 cost on each new
>SFX game, but rather once for the SFX module.  It is nice to see that
>the SNES bus is hardware extensible.  Let's be sane about this Nintendo!
>
>-- 
>Mike Arms
>Editor of Encounter magazine
>uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
>InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
>

  Why make an upgrade that only a fraction of the SNES community will buy?
Then companies will have to cater for an even smaller market.  If they put the
SFX in every cart that needed one then they wouldn't have to worry about selling
the SFX before the game... that way anyone can play it and they won't have to
cater to a small minority of SFX upgrade owners.

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Organization: Penn State University
Date: Tue, 12 Jan 1993 13:28:23 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: 3DO Specs and info
Distribution: usa

So the question is:  Will Commodore or Atari (Jaguar obsolete before its
release) decide to release a home computer version of this?  It sounds a LOT
like something I've been saying could be done with DSPs and a decent CPU...

Alternatively, will there be a reasonable opportunity to program this box or
will it be Nintendized away from the hacker like everything else these days?

Scott
From: peet@devnull.mpd.tandem.com (Ed Peet)
Newsgroups: rec.games.video
Subject: SNES: Help with Super Mario World?
Date: 12 Jan 93 23:53:31 GMT
Reply-To: peet@devnull.mpd.tandem.com (Ed Peet)
Distribution: na
Organization: Tandem Computers; Austin TX
Originator: peet@mercury

Can someone tell me how to find the second exits in the "Cheese Bridge
Area" and "Chocolate Island 2" of Super Mario World?

In Chocolate Island 2, I know how to get at least 44 coins in the first
screen and have seen at least three different second screens.
After one try, the last screen was different than usual; it contained a
floor of colored "!" blocks.  But I was running out of time and didn't
look it over carefully; I was hoping that this screen was the second
exit and haven't been able to get it back again.

Thanks
-- 
Ed Peet
Tandem Computers, Incorporated
Internet: peet@mpd.tandem.com         |
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: Genesis strategy games (non-live-action)
Date: 6 Jan 93 10:45:54
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: fau@po.CWRU.Edu's message of 6 Jan 1993 15:26:20 GMT

>>>>> On 6 Jan 1993 15:26:20 GMT, fau@po.CWRU.Edu (Francis A. Uy) said:

fau> I'm looking for Genesis games that do not involve high speed
fau> eye-hand coordination -- i.e. strategy games.  I like Master of
fau> Monsters, for example.  Any other suggestions, please?

A must have... Herzog Zwei

--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
Xref: sparky rec.games.video:26418 misc.forsale:34509
From: LAPBH@CUNYVM.BITNET (Louis Pagan)
Newsgroups: rec.games.video,misc.forsale
Subject: SNES GAMES FOR SALE/TRADE!!!
Date: 4 Jan 93 16:53:08 GMT
Article-I.D.: CUNYVM.93004.115308LAPBH
Organization: City University of New York/ University Computer Center


Hiyahello,

The following games are FORSALE/TRADE:

1) F-Zero ....... $33.00
2) Lemmings ..... $33.00
3) Smash TV ..... $33.00

Each game is in EXCELLENT CONDITION, and comes with BOX, MANUAL,
and PLASTIC COVER.

1st. classmail included(USA).

Thanks,  Louis

-------
 _______________________________________________________________________
|                                                                       |
|      00       CUNY/CO BUDGET  (212) 794-5466       I "L"ove           |
|      /\                                               "Y"ou, but      |
|   /\/ ^\/\    ON INTERNET: LAPBH@CUNYVM.CUNY.EDU       "N"o           |
|   \/\ ~/\/    ON BITNET:   LAPBH@CUNYVM               se"X"           |
|      \/                                        My baby told me        |
|    ///\\\     ****** ATARI/\LYNX ******        last night 8^)         |
|_______________________________________________________________________|
Newsgroups: rec.games.video
From: cfoon@stanford.edu (Curtis Foon)
Subject: SNES to COMPUTER Monitor
Keywords: SNES RGB
Organization: Stanford University
Date: Wed, 6 Jan 93 17:20:37 GMT

I would like to connect my SNES to my multisync computer monitor.  Does 
anybody know of a cable that would do this or would I have to make my own?
Pinouts would be appreciated if applicable.

Thanks in advance,


------
Curtis Foon
cfoon@leland.stanford.edu
Newsgroups: rec.games.video
From: schief@cray.com (Bill Schiefelbein)
Subject: Re: Genesis: SoR2 level select/observations
In-reply-to: c60b-4gi@web-1d.berkeley.edu's message of 9 Jan 1993 02:35:30 GMT
Organization: Cray Research, Inc. Eagan MN.
Date: 9 Jan 93 12:16:14 CST

----> "Alex" == Alex Di Ricco <c60b-4gi@web-1d.berkeley.edu> writes:

Alex> I'm surprised no one has mentioned this yet, but I was able to
Alex> beat Streets of Rage 2 on hardest and the game gave me a code for
Alex> a difficulty and level select.  To get this, select options on the
Alex> main menu while holding down buttons A & B on the second player
Alex> control pad.  Keep the buttons down until the options menu comes
Alex> up.  You will now be able to start on any level you want to and
Alex> also be able to select 2 new levels of difficulty (Very Easy, and
Alex> Mania).  Mania is completely insane!  The enemies are constantly
Alex> running around and you keep getting surrounded.

Thank you very much!  I knew there had to be a level select (since SoRI
had one).  The added difficulty levels are a great bonus!!  I have only
been able to get to the end of level 6 on hardest (end of 8 on hard -
one player).  This game is great!

One more observation about SoRII.  Did anyone notice the second picture
picture from the top on the back of the SoRII box?  There is a picture
of Max and Skate (Skate is doing a corkscrew into Donovan).  I know it
is Skate but what is the name displayed for him?  It looks something
like "SAIN:Y".

Bill

 ==============================================================================
     William Schiefelbein    :   Cray Research Inc.  :   (612)683-5356
   (schief@aspen.cray.com)   :   655 Lone Oak Drive  :  Eagan, MN. 55121
 ==============================================================================
Newsgroups: rec.games.video
From: eb139@cs.city.ac.uk (MAHMOOD Z)
Subject: SNES UK PAL to USA SCART Conversion?
Organization: City University
Date:  4 Jan 93 12:47:28 GMT

Help!
I only recently bought a UK PAL version of the SNES (with SFII of course!).
I knew, prior to buying it, that the PAL version is 17.5 % slower than the
USA SNES. But since I don't have a TV with a SCART socket I was left with no
choice but buy the PAL version. 
I have heard however, that some companies in the UK actually convert the UK
SNES to a PAL version of the USA SNES. This means, that if your TV set can
cope with a 60Hz signal the console will now be 17.5% faster. The cost of this
conversion is around #50 pounds. I would like to know if any readers know of a
company in the UK that carries out this conversion and whether this company is
actually reliable.
Thanks
any help appreciated
Z.
Organization: Materials Science and Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Fri,  8 Jan 1993 10:10:22 -0500 
From: James William Stepanek <js43+@andrew.cmu.edu>
Subject: what is a turbo-duo?

I've got a TG-16 and was wondering what the heck the thing is. Is it
some kind of upgrade or something? Any answers appreciated.
James Stepanek
esp
From: jjf@byron.u.washington.edu (Matthew Martin)
Newsgroups: rec.games.video
Subject: $25 SNES GAMES ALL SOLD!
Date: 8 Jan 1993 19:36:34 GMT
Organization: University of Washington, Seattle
Distribution: usa
Reply-To: jjf@u.washington.edu
NNTP-Posting-Host: byron.u.washington.edu

Due to the overwelming number of calls I have received about the $25 SNES games
I was selling (I have received 30+ calls, and my phone bill would be too big
to call everyone back, I would have to use the money from selling these games
to call everyone!), I am posting in general that ALL GAMES ARE SOLD (in 24
hours!).  And everyone that bought a game from me, they have all gone out
and should be there NO LATER than Monday.  If your game doesn't arrive by mondayplease let me know!  I have express mailed 8 packages!  Sheesh!

AGAIN, all games are sold, no need to call me...  I may have 2 more soon when
my friend returns them to me.  They are Top Gear and Street Fighter II.  I will
sell them for $25 and $40 respectively.  I will be sure to announce it when
they go on sale.  First come first serve!

jjf@byron.u.washington.edu

Newsgroups: rec.games.video
From: schief@cray.com (Bill Schiefelbein)
Subject: Re: Genesis: SoR2 level select/observations
In-reply-to: tehyang@sal-sun75.usc.edu's message of 11 Jan 1993 21:35:38 -0800
Organization: Cray Research, Inc. Eagan MN.
	<1itlbbINN2f3@sal-sun75.usc.edu>
Date: 12 Jan 93 09:14:56 CST

----> "Teh" == Teh Kao Yang <tehyang@sal-sun75.usc.edu> writes:

Teh> Actually if you plug in a second controller and use the other
Teh> player's credits it's not too hard to finish the game on hardest.
Teh> That's probably how the guy who posted the cheat finished it. If
Teh> this isn't true, then I apologize and bow down to your video game
Teh> prowess. The game is @!#$# impossible to finish on hardest with
Teh> just one player's credits.

Actually, with the SoRII level select, you can chose up to 9 players
per continue (even that might not be enough on hardest :).  I guess
that's not much different than using player 2's continues...

Teh> Does anyone have any fighting tips? I've come to the conclusion
Teh> that Skate is basically a useless character. I can find no great
Teh> advantage in using him.  The best character IMO is Axel, with Max
Teh> a close second.

Actually, I find Skate one of the funnest characters.  One of his best
moves is throwing people.  Because he's so fast, you can fairly easily
run up to a guy, grab him by the shoulders and vault over him.  In the
middle of vaulting, press the B button and you'll toss the guy a good
distance (taking out a good number of other bad guys on the way).  Of
course, hopping on the guy's shoulders and slamming his head multiple
times is good fun too.

Bill
Newsgroups: rec.games.video
From: tom@mai.insci.com (Tom Chan)
Subject: Re: MATSUSHITA enters Videogames ?
Organization: Insci Incorporated
Date: Tue, 12 Jan 1993 21:28:52 GMT
Keywords: 3DO

In article <1993Jan8.014720.17993@informix.com> neilw@informix.com (Neil Williams) writes:
>>|> #	The platform is called 3DO (pronounced "three-dee-oh").  It will be
>>|> #unveiled at CES tomorrow, January 7.
>>|> #
>>|> #>Know anybody something anything more about it?
>>|> #
>>|> #	I should hope so.
>>|> #
>>|> #	I work for the company that invented it.
>>|> 
>>|> Since it is now January 7th (and presumably the unveiling is in full swing,
>>|> or perhaps completed), what information is publically available? Features,
>>|> internals, an initial titles list? Is the price range competitive with the
>>|> current prices on the SNES/Genesis machines, or is it up towards the
>>|> NEO-GEO prices? 
>>
>>For more detailed information, see the Wall Street Journal. There is a front
>>page article about the company 3DO. This company is being run by Trip
>>Hawkins who until recently was the CEO of Electronic Arts, a video game
>>software producer. 3DO is actually a partnership between several very large
>>corporations. Included in the partnership are Matsushita (the Panasonic 
>>division will produce the first units), Time Warner (largest maker of
>>media entertainment software), AT&T, Kliener Perkins Caufield & Byers (a
>>major venture capital group) and Electronic Arts (the largest shareholder of
>>3DO). THe first units are priced in the $700 range, though they expect the
>>price to come down to $500 rather quickly.
>
>EA is involved?  What about the San Mateo Software Group?  Is this
>the same machine that they were working on - what's the relationship?
>
>--Neil
>
>-- 
>Neil Williams: neilw@informix.com
>
>Seen on my last trip on United: "If you are seated in an exit row 
>and can not (sic) read this card... please notify a crew member."


There is an article on this product and company in a recent issue of Time Magazie. 

T.C.
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Streets of Rage 2 (Genesis)
Date: 13 Jan 93 01:27:53 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

bsspeie@anagld.analytics.com (Brad S. Speierman) writes:

>I just got SoR2 the other day and love it.  I never played the original so I
>don't have anything to compare it to but this is great.  I would like to hear
>any coments or tips on SoR2.  I have tried it using 3 of the different
>caracters so far.  I haven't tried it using the female yet.  Which one do you
>think is the best to use?  I got the best score with Skates, I like the fact
>that you can do a lot of damage with the big guy (don't remember his name),
>but I like using Alex (I think that is the name of the guy that the system
>has highlighted when you turn it on.  I think I like him the best because
>he seems to have the best moves.  The one thing I don't like about him is
>the fact that he doesn't have any low kicks.  That would make it easier
>to use him.  I think Skate would be my favorite if he didn't have so much
>trouble with some of the big opponents.  I think I lost 7 lives trying to 
>beat the big wrestler guy that you fight on the dirt area with a bunch of
>spectators watching you.
	Use the tactic where you hold down 'B' and release to get a harder
attack, because Abaded can break out of combo's.  If you do manage to grab him,
throw or skate-cut him immediatly before he does his 'Break free' move
I also found skates back-flip to be somewhat effective.  trying to jab-combo
him could be regarded as suicidal, at least with skate..
>Also, It seems like it would be real easy to finish the game if you played 
>with two players.  Is that true?  I was able to clear the first 3 levels 
>the first time I played it and now after 3 days I'm able to get to the last
>guy (I think) on the 5 level before I use up all of my lives.  I can't talk
>my wife into playing it with me (she says one addict in the house is enough!)
>but it really seems that with two players you should really be able to fly 
>through.  BTW, I'm playing with it on normal, w/5 lives.
	When you play as two players, you get more punks!  This tends to negate
some of the advantage.  It's still easier to finish with two.  In some cases,
you get an extra boss charachter to entertain the other player.
>Any comments, suggestions welcome!

>See ya,
>Brad
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Parodius - SFC
Date: 7 Jan 93 17:20:56 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <C0FzD9.KCu@uxa.ecn.bgu.edu> mumac@uxa.ecn.bgu.edu (Mark A. Clark) writes:
>
>    If no one has Parodius for the SFC, could someone direct me to where
>to look/call for this game?  Preferrably a not-too-expensive mail-order
>company or something.
>
>Thanks!~
>
>-- 
>  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>    Mark Clark                                Western Illinois University
>    mumac@uxa.ecn.bgu.edu
>  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>

  Parodius is the greatest SFC shooter EVER!  Try Die Hard for a decently
priced copy.

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Race Drivin' for the SNES
Date: 6 Jan 1993 18:53:45 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1993Jan6.153930.6449@desire.wright.edu> jknife@desire.wright.edu writes:
>In article <1993Jan5.210754.8856@clark.edu>, gsnow@clark.edu (Gary Snow) writes:
>> In article <1993Jan4.135648.10572@hemlock.cray.com> kak1@birch02.cray.com (Kevin Kramer) writes:
>>>Has anyone out there tried the Race Drivin' game for the SNES.
>> 
>> Its not even worth a rental....none of the current console systems
>> (SNES, Genesis, TG16, etc.) do filled polygon graphics very well
>
>	The best version of Hard Drivin' (the prequel) on ANY home system is
>that for the Atari Lynx.  Check it out!

  I just want to throw my two cents in here and say I _seriously_ disagree,
even as the big Lynx supporter that I am. RACE DRIVIN' on the Lynx suffers
from several problems:

        (a) the frame rate is slow,
        (b) the physics are _way_ off ("Time to pass this car -- Woops!
                I crashed into it instead. !&!*?#$!@?"), and
        (c) the controls are too sensitive.

  STEEL TALONS on the Lynx, on the other hand, does do better than the Sega
Genesis version. The frame rate is still a little on the slow side, but the
game is much more playable and a ton o' fun. But that's a different title...

                                                --R.J.,
                                                who wouldn't mind seeing
                                                a Lynx version of RACE
                                                DRIVIN' if it was done
                                                using the Lynx STEEL TALONS
                                                software engine...
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video