HDTenEightyP/NetNews huggingface dataset:
From: kjell@emke.chalmers.se (Kjell Siimon)
Newsgroups: comp.sys.mac.games
Subject: Re: Another Space Quest 1 question
Date: 10 Nov 92 14:56:11 GMT
Followup-To: comp.sys.mac.games
Organization: Chalmers University of Technology

In article <pcm196_@rpi.edu>, simsh@crockett1c.its.rpi.edu (Chewbacca)
wrote:
> 
> Hi again. Thanks to all who told me how to get the jetpack. Now I'm onboard
> the Deltaur, but how do I get the air shaft vent open. I can't use my hands,
> none of my items seem to work, and I can't leave the room w/o being killed,
> and I'm killed within 30 seconds if I don't get out of there anyhow.
> 


Hey there Chew-baccara! :-)


Have you tried to turn around and kick the shaft vent open?
(I think maybe you have to type KICK in from the keyboard)
Anyway, this was how I forced my way through.



Kjell the Brave
Newsgroups: comp.sys.mac.games
From: fullerto@tuna.cis.ohio-state.edu (timothy dwight fullerton)
Subject: installing new Harpoon scenarios
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: na
Date: Sun, 8 Nov 1992 04:16:32 GMT


	I just downloaded about 75 new Harpoon scenarios from that ftp site
which has them (whose name escapes me at the moment) and I am wondering how
to go about running them. I tried opening the file from Harpoon, and I tried 
double clicking the scenarios themselves.

	No go.

	Thanks in advance for your help.

	While I was there, I got the PC directory for my brother. He might have
a similar problem.

		Tim.
Newsgroups: comp.sys.mac.games
From: pizarro@mentor.cc.purdue.edu (Jose Pizarro)
Subject: DQK lighthouse
Organization: Purdue University Computing Center
Date: Thu, 5 Nov 1992 20:59:38 GMT

Where is the lighthouse porch located? Do I need to find it
to get to level 11? Some oldwoman said something about the porch. 

      

                                    --------Jose--------
                                pizarro@mentor.cc.purdue.edu


                

******************************************************************************* 
*          __ _______ ______ ______    * "Some people desperately want to be  * 
*    __   /\_\\______\\_____\\_____\   *  part of the crowd. Some people are  * 
*   /\_\_/ / // ___  //  ___//  ___/   *  special, they stand out in a crowd. * 
*   \/ /_\/ // /_\/ //___  //  ___/    *  And then there's the ME PHI ME,     * 
*    \_____//______//_____//_____/     *  they stand alone.."                 * 
*******************************************************************************

 
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: Lemmings
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 6 Nov 1992 12:26:20 GMT


If they're the same, the Lemmings codes are available at RISC.UA.EDU in
the pub/games/solutions dir.  I downloaded them yesterday.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
From: bskendig@netcom.com (Brian Kendig)
Subject: Re: Suggestions wanted for Armor Alley v2.0!
Organization: Starfleet Headquarters: San Francisco
Date: Thu, 12 Nov 1992 17:24:26 GMT

ahbritto@orac.holonet.net (Arthur H. Britto) writes:
>Information Access Technologies, Inc. the makers of Armor Alley, and the
>providers of HoloNet BBS, are asking for suggestions for the next version
>of Armor Alley.
>
>Planned features:
>	o Up to eight players
>	o Level editor
>	o Custom helicopters.
>
>Please post and debate various features, or mail your suggestions directly
>to me.

Make it use the full screen!  It's very annoying to have to play Armor
Alley in a little window on a 21" monitor, and whenever I click
outside the Armor Alley window accidentally, I get switched back out
to the Finder and all my colors in the game get messed up.  :(

In one-player games, make the computer a little less "rich".  It's
very annoying to keep picking off the computer's helicopter and have
him keep coming back forever; shouldn't he be subject to the same
monetary constraints as the player?  And to compensate, make him
smarter -- perhaps have him watch the player's style and pull some
crafty manuvers in response?

-- 
_/_/_/  Brian Kendig                             Je ne suis fait comme aucun
 _/_/  bskendig@netcom.com                de ceux que j'ai vus; j'ose croire
  _/                            n'etre fait comme aucun de ceux qui existent.
      Nolite te bastardes    Si je ne vaux pas mieux, au moins je suis autre.
        carborundorum.                                           -- Rousseau
Newsgroups: comp.sys.mac.games
Subject: Re: Shadowgate & Uninvited
From: bruce@spss.com (Bruce Stephenson)
Date: Mon, 9 Nov 1992 15:25:20 GMT
Organization: SPSS Inc.

Richard_Lamb@uu0570.foggybottom.com writes:

>A friend just gave me some old games of his, including Univited and
>Shadowgate. I'm on a macse/30 under sys 7, and neither game will run. 
>Does anyone know of a patch to get these old games to run under sys 7 on
>an se/30?
>Foggy Bottom - your FirstClass Mac connection in Washington, DC

I can run both of these on a IIsi, system 7.0.1 w/TU 1.1.1, lots of 
extensions. They're a bit flaky and crash occasionally, and they are
unaware of screens larger than 9", but they run.
Are you using 32-bit addressing or anything radical like that?
From: udhenry@mcs.drexel.edu (David Henry)
Newsgroups: comp.sys.mac.games
Subject: Microcosm
Date: 13 Nov 92 01:50:11 GMT
Organization: Drexel University


  If anyone is looking for a challenging arcade-style game for their
Mac, check out the demo of Microcosm 1.0.2. It's been out for a while
but I don't think many people know about it. It's available on
sumex in /info-mac/demo and on umich in /mac/game/demo.

dave

Dave Henry/DGS
udhenry@mcs.drexel.edu
From: eph3@po.CWRU.Edu (Ephraim P. Hochberg)
Newsgroups: comp.sys.mac.games
Subject: Color Copies
Date: 6 Nov 1992 17:05:00 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eph3@po.CWRU.Edu (Ephraim P. Hochberg)
NNTP-Posting-Host: thor.ins.cwru.edu


I was trying to put together a complicated poster that involved small
images and handwriting, so I paid the people at Kinko's to put it together
for me on a color copier. They can copy just about anything. Part of the
poster was in 'photocopy blue' (the color of the Colony copy-protection
sheets) and it came out just fine.
-- 
Ephraim Hochberg	Rats fed a moderate dose of the anti-Parkinson's
eph3@po.cwru.edu	drug l-deprenyl lived 20% longer.

Newsgroups: comp.sys.mac.games
From: Sean McMains <mcmains@unt.edu>
Subject: Re: HELP: PoP swordfighting!!!
X-Xxmessage-Id: <A72979B3F1090205@isbdeskmac.acs.unt.edu>
X-Xxdate: Fri, 13 Nov 92 08: 26:43 GMT
Organization: University of North Texas
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 13 Nov 1992 21:26:48 GMT

In article <1992Nov13.200606.7849@ncsu.edu> Scott Laing,
salaing@eos.ncsu.edu writes:
>Hey, could someone PLEASE tell me how to swordfight?  The jerk guarding
the
>doors kills me everytime and I'd really like to see more of the game
before I
>purchase it.  Some docs would be nice...I don't know the key commands.
>

Here's what my roommate and I have figured out:

SHIFT: Thrusts
I: Parry
JUMP KEYS (U/O): Parry and then step in direction of the key.
==========================================================================
Sean McMains <mcmains@unt.edu>        |          University of North Texas
==========================================================================
"An open mind, in questions that are  not ultimate, is useful. But an open
mind about  the ultimate  foundations either  of Theoretical  or Practical
Reason is idiocy." - C.S. Lewis
==========================================================================
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Game protection
Organization: University of Colorado, Boulder
Date: Sat, 7 Nov 1992 18:59:04 GMT

In article <1992Nov6.055920.16350@oct17.dfe.dec.com>, mirassou@oct17.dfe.dec.com (John Mirassou) writes:
> Michael Peirce asks...
> 
>     - Personalized Startup Screen
>       Well, I like this the best.  But as far as actually protecting game
>       software, it's pretty useless.  Unless you've got a BIG friend who
>       gets violent at the sight of something not registered to you,
>       if copying it didn't make you feel guilty, neither will this...

I like this method, and I think it's at least somewhat effective.
It may make the true owner reluctant to permit the budding pirate
to have at the original, and if stuff gets out (and no one bothers to hack
up your cp, which I guess we have to assume for any scheme) you
at least have someone to yell at.

>     - Copy Protected Disk (various degrees of difficulty to actually copy)

If it doesn't work on my hard drive, forget it.
 
>     - Key Disk (Usually copy protected itself)

As above.  I _won't_ fish out a disk to play a game.

>     - Limited number of usable copies made from master disk w/ uninstall.

I would think this would work as well without the "limited" part.
Should stop most pirate-to-pirate transfers.  Seems somewhat dubious, though...

>     - Non-Xeroxable key sheet
>       As long as it isn't too illegible, this isn't too bad.  As long
>       as you don't lose it...

These are _always_ to illegible.

>     - Ask a question answered on page 254

Anoying, but acceptable as long as your not moving around a lot.

And, of course there are always the options of:

1) Begging people to obey the law in the about box.
2) Phone/Modem/mail in unlock code (whether the Hellcats or Font CD model...)

Scott.
Newsgroups: comp.sys.mac.games
From: Ed Rotberg <gonzo@ntb.apple.com>
Subject: Re: Anybody got Hellcats's New Missions???
X-Useragent: Nuntius v1.1
Date: Thu, 12 Nov 1992 17:31:49 GMT
Organization: Apple Computer

Re: Anybody got Hellcats's New Missions???

In article <12793.2b013459@cpva.saic.com> , wilsona@cpva.saic.com writes:
>Have any other registered users received any notices from Graphic
Simulations?
>I was expecting to see something from them before the new missions came
out.
>
>Al

I haven't, and I sort of sepected some kind of direct mailing by now. 
Disappointing
to say the least.

 - Ed -

Ed Rotberg                 "Just remember...
Professor of Gonzo          a waist is a terrible
Apple Computer, Inc.        thing to mind"
Newsgroups: comp.sys.mac.games
From: jhoward@arrinext.uta.edu (Joshua Howard)
Subject: Solarian II Author:New Game?
Keywords: solarian
Reply-To: jhoward@arrinext.uta.edu (Joshua Howard)
Organization: University of Texas at Arlington
Distribution: usa
Date: Tue, 10 Nov 1992 21:45:07 GMT

Last month the author of Solarian posted saying that he was looking for beta  
testers for a new game? Does anyone know of its status?

And...

If the author is reading - you said it was a network game and you were looking  
for as diverse a set of conditions as possible. I now have access to a  
consistent network of Mac players who would love to test your new game.

If anyone knows anything, please post

jhoward
ARRI - UTA
generic footer
Newsgroups: comp.sys.mac.games
From: tblackma@gn.ecn.purdue.edu (Tom Blackman)
Subject: Re: HELLCATS Sequel, PLEASE mail!
Organization: Purdue University Engineering Computer Network
Date: Tue, 10 Nov 92 17:05:12 GMT

O.K. gang we have another wait on Leyte Gulf.  I called Mac's Place yesterday
and the "Official shipping date" is Nov. 15.  Keep your fingers crossed.
-- 
tblackma@gn.ecn.purdue.edu--------------------------Thomas Blackman
Paint em all, let the judges sort em out.          Go team Tippmann
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats and Out of this World
Date: 7 Nov 92 22:43:02 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

sknezevi@girtab.usc.edu (Steven John Knezevich) writes:

}	There has been a lot of traffic on Changing hellcats key commands?
}First, what do you want to change them to? They're not that strange.  In fact I
}think they're quite organic.  Pretty easy and natural.  (Like 'b' means bomb.)
}Are you just trying to hack Hellcats for the sake of hacking?  Leyte will
}be out soon, I promise, and I don't even work for Graphic Sim.  Just leave 
}Hellcats alone, you wouldn't want anyone hacking you apart with ResEdit now
}would you?

Heavens no.  But then, I don't think I contain any Mac resources, either.
For me, the problem with the keys is not that they are strange, but that
they are inconveniently located.  It doesn't matter whether you're a left
or a right mouser (or trackballer, or joysticker); you still have to move
your other hand across the keyboard to get from, say, the throttle keys
to the bomb-release key or the change-radar-sensitivity key.  I would just
like to be able to cluster them altogether.  And to get rid of that stupid
shift requirement on the rudder keys!

--James Preston

Newsgroups: comp.sys.mac.games
From: palane@iastate.edu (Paul A. Lane)
Subject: Re: Game protection
Organization: Iowa State University, Ames IA
Date: Fri, 6 Nov 1992 15:09:48 GMT

In <1992Nov6.055920.16350@oct17.dfe.dec.com> mirassou@oct17.dfe.dec.com (John Mirassou) writes:

>    - Non-Xeroxable key sheet
>      As long as it isn't too illegible, this isn't too bad.  As long
>      as you don't lose it...

This may have become less workable. I wouldn't be surprised if color copiers
could do a fairly good job with one of these. Even at Kinko's prices, this
would probably not bee to expensive.

I'm surprised nobody has tried the kind of copy protection that's on our
money. That is, WE decide what the key is. In other words, look up something
or insert the master disk the first time and make up a password to use the
game. If you forget it, you could always use the master disk to make a new
copy. Just have one password for all your games. True, you could still make
a copy for a friend. However, this would probably tend to limit multiple
copies from the same game.
.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Maury_S._Markowitz@magicbb.uucp
Organization: MAGIC - Macintosh Awareness Group In Canada
Date: Tue, 03 Nov 1992 13:12:06  EST    
Subject: Re: Bolo Help Request???

"It was a dream come true when I found this
editor. Unfortunately this editor cannot yet generate random portions of
map like the Hypercard & Excel macro version could, but this is a minor
problem."

  A friend of mine uses PhotoShop to draw maps.  He draws a map to his liking,
then runs it through a convertor and cuts that into Bolo.  We have a rather
nice 128 x 128 map called "island hopping - 44" that we're dying to try out. 
PhotoShop has all the nice tools like filling areas and such.

  By the way, where can I get the tool you mention?


Maury
Newsgroups: comp.sys.mac.games
From: sleo@rodan.acs.syr.edu (Suwandi Leo)
Subject: Where can I find Might & Magic III ?
Organization: Syracuse University, Syracuse, NY
Distribution: usa
Date: Thu, 5 Nov 92 03:16:46 EST

So I heard that Might & Magic III for the Macintosh is out.
The question is where can I buy / order one?  Has anyone in
netland got a hold of this game?            

Thanks for any information given

|| Suwandi Leo                   || Syracuse University              ||
|| 60 Presidential Plaza #1409   || sleo@mailbox.syr.edu             ||
|| Syracuse, NY 13202            || sleo@suvm.bitnet                 ||
Newsgroups: comp.sys.mac.games
From: taihou@suliman.iss.nus.sg (Tng Tai Hou)
Subject: BattleChess Color ?
Originator: taihou@suliman
Organization: Institute of Systems Science, NUS, Singapore
Date: Wed, 11 Nov 1992 06:35:06 GMT

Can anyone tell me if BattleChess has been released in a color
floppy version? Also, has the color CD Rom version been released
yet?

Thanks a million.


Tai Hou
Newsgroups: comp.sys.mac.games,comp.sys.mac.hardware
From: rdd@cactus.org (Robert Dorsett)
Subject: Re: Joystick for flight simulator
Keywords: helcats flight simulator
Organization: Capital Area Central Texas UNIX Society, Austin, Tx
Date: Sat, 7 Nov 1992 06:50:03 GMT

In article <1dfb8lINNsud@aludra.usc.edu> cokin@aludra.usc.edu (Darren Cokin) writes:
>In article <1992Nov6.182002.5847@ghost.dsi.unimi.it> sacg@ghost.dsi.unimi.it (giuseppe sacco) writes:
>>I'm looking for a good, even specialized, joystick to play hellcats and flight simulator 4.0.
>>Can anyone suggest me a good one?
>>Are better analogic or switched ones?
>>Is any ADB device suitable for gaming?
>
>Do not buy anything other than a Gravis MouseStick.  

This gets a bit tiring after a while.  People have been asking for joysticks
for the last year or so; all anyone ever posts in reply is "Get the Gravis 
Mousestick."  Well, I got it, I hated it, and I swapped it for a couple of
ADB connectors.  Okay, I'll accept that the Gravis product is best-marketed, 
and best-supported.  Isn't there ANYTHING else out there?

Are there any generic adapters to let us use some of the better PC sticks?
I'm tired of using my mouse, and can't STAND the Mousestick, with its lousy 
ergonomics (just loooooove commanding full-back-stick all the time with it).
Good sticks shouldn't be designed to be used with two fingers.


>Or, you could wait a month or so for the release of the MouseStick II.  This
>has 5 buttons instead of 3, has the external GMPU built in, and has new 
>software letting stick movements send keystrokes or mouse movement.

Will it have the little dainty stick (photographs well, but it's an ergonomic
nightmare), or will it have a decent-sized fighter-style stick? :-)





---
Robert Dorsett
rdd@cactus.org
...cs.utexas.edu!cactus.org!rdd
Organization: Penn State University
Date: Tue, 10 Nov 1992 09:02:11 EST
From: Sime <TJS107@psuvm.psu.edu>
Newsgroups: comp.sys.mac.games
Subject: New Hellcats???

When???

I've been waiting...
Thanx!
Newsgroups: comp.sys.mac.games
From: tsandeson@mta.ca
Subject: Re: ftp site for games
Reply-To: tsandeson@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Distribution: comp.sys.mac.games
Date: Thu, 12 Nov 1992 18:17:26 GMT

In article <JARA.92Nov9125441@offertorium.fulcrum.co.uk>, jara@fulcrum.co.uk (Jara Kandhola) writes:
>Hi,
>	I looking for ftp sites that contain PD games for a mac.
>Pleas email your replies.
>
>	Thanks in advance - Jara
>--
>==========================================================================
>Jara Kandhola                                     (jara@fulcrum.co.uk)
>==========================================================================
>Fulcrum Communications Ltd., Fordrough Lane, Birmingham, B9 5LD, ENGLAND.

   Hello:

I don't know if anyone has answered you yet about this but a VERY VERY simple
way to locate ftp sites is via ARCHIE.AU....you of course have to telnet to
this address ......example

$telnet archie.au
once on do....
login: archie
NOW, you are on the system, just type....
archie>prog mac
this locates ALL mac sites that are ANONYMOUS FTP, where you can find all PD
games and lots of other things.To get the results of the prog mailed to you
just type.......
archie>mail username@user.address
of course use your email address.

hope this helps you if not answered already,any questions just e-mail me.

TSANDESON@MTA.CA
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: Anybody got Hellcats's New Missions???
Date: 11 Nov 92 16:27:05 PST
Organization: Science Applications Int'l Corp./San Diego

In article <1992Nov11.153022.1@vax1.umkc.edu>, bfoulk@vax1.umkc.edu writes:
> Has anybody received their new Hellcats missions yet?  I ordered mine at the
> beginning of October and I last I heard, it was to be released on the 9th. 
> Thanks.
> 

Have any other registered users received any notices from Graphic Simulations?
I was expecting to see something from them before the new missions came out.

Al
Newsgroups: comp.sys.mac.games
From: draitt@casbah.acns.nwu.edu (David Raitt)
Subject: SimLife
Organization: Northwestern University, Evanston, Illinois, USA
Date: Mon, 9 Nov 1992 18:30:13 GMT

Hi,
	Does anyone know if SimLife runs on a Mac Plus?

			David
Organization: Penn State University
Date: Tue, 10 Nov 1992 09:12:46 EST
From: Sime <TJS107@psuvm.psu.edu>
Newsgroups: comp.sys.mac.games
Subject: Re: AutoDuel

I used to be really good at this and now I always die.
Out on the roads, I'm toast, that is, but in the arena a good strategy is
lots of armor, and two MG's front.  Then just kill everyone. This is a way
to earn money slowly but relatively safely.

The only weapon to take for me is the MG.  Everything else seems pretty useless
, except for on the road I usually take a SD also just in case some bastard
gets behind me.

Road trips are the best way to make money but are dangerous.  60 pts of armor
all around except about 10 on bottom is the only way to go.  Good acceleration
and at least PR tires are nice too.   Leave some space and weight in your
design to fool around with, like adding weapons or picking up cargo from kills.

I like getting the guys who drop mines to follow me and running them and others
 into the mines.  Except the last time I did this I hit one and died... =(

In making up your character, go 25 marksman, 20-23 driver, and the rest in
mechanic.  You can raise mechanic once you get dough, but you need good
shooting to live thru the first few amatuer nites.

On the road, I just run away and drop spikes to discourage pursuit as I
deliver my courier packages.  Follow the arrows, they sorta lead you around.
If you are going to be serious about playing, make maps of the routes
twixt the various cities, they are worth it.  I always hang out around a
base city, usually NY, just because it has everything and is central.  Boston
is too far east for package deliveries, although I'm sure if you really like
it you could make it your 'base city'.

Over by Baltimore/D.C., there is a shitload of bandits all massed at this
dead end area full of trees.  Good place to go to get killed.  Or pick off one
at a time and collect salvage just to screw around.

And I gotta go to english class now so I'm outta here.

-Sime

"Hey there!  It's....YOU!    "Homer, why can't you           Let's
 How about that...            Show any interest?"
 Local sports team!"         "Because I don't care..."       Go

        -Mr. Burns            -Marge and Homer               Pens  ! ! !
Newsgroups: comp.sys.mac.games
From: eric@homebase.vistachrome.com (Eric Brunson)
Subject: Re: Spectre Question/Patch?
Organization: Vista-Chrome Incorporated
Date: Tue, 10 Nov 1992 14:12:05 GMT

warden@eniac.seas.upenn.edu (Robert T Warden) writes:


>I recently purchased Spectre and am impressed with it mostly - the
>only thing that really pisses me off is the requirement for two
>unique serial #s for network play.  I mostly play at home, but
>I would love to be able to use two macs at work to play this game
>with a buddy of mine.  I'm certainly not going to buy two copies,
>and I doubt anyone at work would want to buy a copy since no one
>else has mac at home.  This reminds me a awful lot of Armor Alley :(
>Does anyone know of a patch for this problem?

>Thanks..

>Rob Warden
>warden@eniac.seas.upenn.edu

Oh, geez... Here we go again.

-- 
 ------------------------------
| | Dear Auntie Em,            |     Eric Brunson
|o|    I hate Kansas.  I hate  |     eric@vistachrome.com
| |    the farm.  I hate you.  |     brunson@math.fsu.edu
| |    I'm leaving.            |
| |               Dorothy      |
|o| P.S.                       |
| |   Took the dog.            |
From: Bruce.Paterson@f301.n670.z3.fidonet.org (Bruce Paterson)
Newsgroups: comp.sys.mac.games
Subject: The Fool's Errand
Date: Mon, 09 Nov 1992 16:55:00 +1100

Hi Hacks,

Does anyone know the solution to The Dream in the Fool's Errand.  I've
 completed all the other puzzles and the dream is really bugging me.

My sanity will be preserved by a quick reply!!!

Regards,
The Fool (Bruce Paterson)

 * Origin: Tassie DataBank, 4 Lines, D'bridge Tasmania, 6.5 Gigs  (3:670/301)