HDTenEightyP/NetNews huggingface dataset:
From: russotto@eng.umd.edu (Matthew T. Russotto)
Subject: Re: Oxyd and this book thing ...
Date: Tue, 05 Jan 93 01:02:37 GMT
Organization: Project GLUE, University of Maryland, College Park

In article <1993Jan4.041129.11970@netcom.com> bskendig@netcom.com (Brian Kendig) writes:
>jdb1@kepler.unh.edu (Jonathan D Baumgartner) writes:
>>What's this nonsense about a book?  Has anyone got it?  Do I stand a chance in
>>hell of getting past level 11 without it?
>
>Nope, because on level 11 is a block with a page number and a code for
>which answer on that page you must give before it'll let you pass.
>
>It's frustrating, but it's the best way yet that I've seen to
>distribute a play-before-you-pay demo of a game...

Plus they provide hours of entertainment for hackers.  :-)
This one was particularly tough due to the very few trap calls.

I'm up to level 60, BTW
-- 
Matthew T. Russotto	russotto@eng.umd.edu	russotto@wam.umd.edu
Some news readers expect "Disclaimer:" here.
Just say NO to police searches and seizures.  Make them use force.
(not responsible for bodily harm resulting from following above advice)
Newsgroups: comp.sys.mac.games
From: willson@seas.gwu.edu (Stephen R. Willson)
Subject: Strategic Conquest - non-Kamakasi fighters
Organization: George Washington University
Distribution: usa
Date: Mon, 11 Jan 1993 04:49:17 GMT

In the previous article, Dave suggested that fighters be allowed to travel
any distance from a base, unless the option key is held down.  And when the
option key is held down, you cannot move a fighter out of range of a
city/carrier.  Might I suggest the opposite.  i.e. you need to hold down
the option key to move a fighter out of range of a base/carrier.  Now I
know it's only semantics, but every program I've seen that allows you to
override doing something wrong, requires you to hold down the option key
to do it.
-- 
-----------------------+-------------------------------------------------------
 Stephen R. Willson    | A fitting end to a screwy campaign year...
 willson@seas.gwu.edu  | Here to swear in the President of the United States,
 (202) 395-4922        | Larry King!                         -The Miami Herald
Newsgroups: comp.sys.mac.games
Distribution: world
From: stoney@cosoco.com (Stoney Ballard)
Organization: Component Software Corp., Lexington, MA USA
Date: Fri, 08 Jan 1993 10:05:35 EST
Subject: Re: Mo'Civilization Question!!!!!!!!!!!!

 hishimoda@vaxsar.vassar.edu writes:
 > Is it true that Civilization comes in 1.4mb 
  > floppies? If so, then a certain percentage of 
  > us are screwed and will be missing out on one 
  > of the best games of the year (yeah, yeah, 
  > time to upgrade....)!                         

I just came back from Egghead with the Civ game, and it indeed contains 4 HD
(2 hole) floppies. The box says "High Density Floppy Drive" as one of the
requirements. It isn't copy protected in any way, though, so you may be able
to load it from someone else's machine netted to yours.
------------------------------------------------------------
   Stonewall Ballard, CTO, Component Software Corp
					stoney@cosoco.com
  			 (apply standardDisclaimers argument)
------------------------------------------------------------

Newsgroups: comp.sys.mac.games
From: mlz@asacsg.mh.nl (Arne Maletzky)
Subject: WANTED ** Arashi part 1
Organization:  Multihouse Nederland b.v.
Distribution: comp.sys.mac.games
Date: Tue, 12 Jan 93 09:11:15 GMT

Hello netland,

Due to a mix-up in our newsreader I miss the first part of the posting
of the arashi game could someone please repost oor send it to me by
email

Thank for your help

Arne 
-- 
Arne Maletzky 		            mlz@mh.nl via internet backbones
Multihouse Computer Services        uucp: ..!{uunet,sun4nl}!mh.nl!mlz
Coencoop 7, 2741 PG Waddinxveen,  The Netherlands
----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: casgrain@ERE.UMontreal.CA (Casgrain Philippe)
Subject: Re: Prince of Persia
Keywords: PoP
Organization: Universite de Montreal
Date: Tue, 5 Jan 1993 18:03:15 GMT

Dave @Shields Library/Systems Dept. (Dave Blizard) writes:

>Help!  Can anyone give me any clues on how to beat the "mirror-image" foe?
>Everytime I beat him, I kill myself!  Should I avoid him altogether?
>Any help would be appreciated.

Then don't kill him ;-)
Philippe
--
Philippe
 
----- Any of the above information may be partially or completely false -----
------------------- Then again, it just might be true -----------------------
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Me!! Ted.)
Subject: Re: Leyte Gulf Patch?
Organization: Indiana University
Date: Thu, 7 Jan 1993 22:55:35 GMT

In article <MARK.93Jan7095431@indian.prepress.com> mark@prepress.com (Mark S. Bubien) writes:
>
>Can someone re-post the Leyte Gulf patch that gives
>you more than 6 missiles (or any other patches, for
>that matter)?

	I tried it.  It works for your initial mission when you first
start up.  But, I haven't gotten the patch to work for other missions.
It is a great disadvantage (having more than 6 missles) when starting
a mission.  Your airspeed is excrusiatingly slow.  :(  

-- 
         Swallowing your pride rarely leads to indigestion.
         A hard thing about business is minding your own!
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
From: cg533@cleveland.Freenet.Edu (James Eugene Alloway)
Newsgroups: comp.sys.mac.games
Subject: To the Defense of Pax Imperia
Date: 7 Jan 1993 14:13:16 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Look, Pax Imperia is a complicated, ambitious game.  It has serious graphics,
ai, astronomical data, etc. It is also a version 1.0.  It will have bugs. Any
game, in it's first edition, does.  This includes all games, not just 
computer games.  Ever hear of errata?  The only thing they can be faulted with
is promising too early a release date. They have said they will give free 
upgrades, and are working hard to get those out.  This is not electronic
arts , not a company of people who have no other job but game programming.
   
Please give them the benefit of the doubt.  A month ago you were all mad 
'cause it wasn't out.  Now it has too many bugs.  I haven't had that much 
problem with it, and I am patient that the upgrades will solve what problems
I have.  Relax, and take an extended cruise to the arm of Orion.
    Gene
   
P.S.  I am in no way affiliated with Changeling, nor have I ever programmed
a game.  I have designed board games before, and playtested for others.  Its 
not pretty.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Trent_L._Nelson@bmug.org
Organization: BMUG, Inc.
Date: Sun, 10 Jan 1993 00:37:02 PST
Subject: Re: More from Andrew Welch...

<< - Many of the ideas in Maelstrom that extent it beyond Asteroids are
original>>


I guess you've never played the Atari coin-op 'Blasteroids'.


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: james@wrs.com (James Moore)
Subject: Re: PAX Imperia review
Reply-To: james@wrs.com
Organization: Wind River Systems
Date: Sun, 3 Jan 1993 23:54:53 GMT

jason@retina.anatomy.upenn.edu (Jason Ehrlich) writes:

>Hm, I have a 16mhz 68000 Mac Portable, with 5meg RAM, and it runs
>fine. It's a very complicated program, things take time. 

Interesting.  I found it impossible to play on a Plus; double-clicking
on a star system took about thirty seconds to pull up the system window,
and the speed of everything else was comparable.  Not having color seems
to be a major disadvantage as well, as there were some windows that just
couldn't be read, like showing orbits of planets in a crowded system.

(I've got four megs in my machine, and tried it both under system 7 and
6.something)

-- 
James Moore                            /|\                        james@wrs.com
Wind River Systems                     \|/                  Alameda, California
	 "Half of what he said meant something else, and the other half
			  didn't mean anything at all"
Newsgroups: comp.sys.mac.games
From: smt1179@ritvax.isc.rit.edu (Tom Thatcher)
Subject: Re: Prince of Persia
Reply-To: smt1179@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 5 Jan 1993 16:05:13 GMT

In article <1993Jan04.052228.60760@cybermac.sadye.emba.uvm.edu>, Michael_A._Israel@cybermac.sadye.emba.uvm.edu writes:
>Can anyone tell me how to get out of Level 3?
>
>The only way I can think of getting out of it is to hit a floor panel that
>open the gate and run across the top.  However, I can't get near the gate or
>jump from the falling floor panel.
>
>HELP!!
>
>

*******SPOILERS FOR LEVEL 3 FOLLOW******************
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
To get out of level 3

Go right and climb to the top of the level
Go right past the floor panel, knock out the loose ceiling panel, 
	and get the power-up potion.
Go left, stepping on the floor panel that opens the gate.
Now you must get to the gate as fast as possible.  Jump to the long
	wall and *RUN*.  Use running jumps to cross the first gap and
	the second gap with the loose floor panel. (Running jump, 4+7)
	If you hit the 7 one or two steps before the edge, you will run 
	onto the loose floor panel and jump off it before it falls.
Grab onto the wall under the gate with the SHIFT key and climb under the 
	gate as it closes.  Even if it is mostly closed you can crawl under
	it.

Have fun, there is actually a lot more of level three to go!

Tom Thatcher

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^ "A keyboard.  How quaint."                    ^  Tom Thatcher
^  Scotty, to a Mac Plus, in Star Trek IV       ^  University of Rochester
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Newsgroups: comp.sys.mac.games
From: brian@tpocc.gsfc.nasa.gov (Brian Youse)
Subject: Minimum system?
Organization: Computer Sciences Corporation
Date: Mon, 11 Jan 1993 19:51:10 GMT

Hi,
	I just bought Civilization and can't run it on my LC 4/40.  I
get out of memory errors when I try to start the game. 

	SO, I looked into my Mac a little and found the system to use 
1.9 Mb of my 4Mb RAM.  Aargh.  I started taking stuff out of the system
folder and am down to 3 extensions, the a few sounds and the fonts which
the system came with and still have a system which is 1.7 Mb large.  OK,
I started removing inits.  Not much help.  

	So, I have an LC w/3 extensions, after dark, and the base fonts 
and it still uses almost 1.7 Mb RAM.  Is system 7 that much of a RAM hog?
Can I get rid of more?  

	Also, this might be the wrong group for this, but I wan't to go
to 10 Mb RAM.  With 4 Mb ram (came from shop this way) how do I upgrade?
Buy six more 1Mb SIMMs?  Buy 2 4Mb SIMMs and toss two 1Mb SIMM's in the 
CPU?  

	Any help would be appreciated.

Brian Youse
Newsgroups: comp.sys.mac.games
From: rowe@engin.umich.edu (Steven Rowe)
Subject: Re: Simple programming language for Mac
Date: Tue, 12 Jan 93 01:33:36 EST
Organization: University of Michigan Engineering, Ann Arbor

O.K., would somebody please tell me exactly what it is that HyperTalk
can't do?  I keep seeing statements like HyperCard is too simple, nad
HyperCard is too limiting.  O.K., but HOW?
HyperCard, by virtue of being interpretive, allows one to write self-
extending, self-modifying programs.  I hate database programming, so
most of my "stacks" are single cards (or just a few) with a ton of
scripts and hidden buttons and fields.  And on the (very few) occaisions
when I ran across something I couldn't do, there was the ability to
write an XCMD or XFN.  My suspicion is that many people give HC a cursory
glance, and then decide it is a toy, and then fail to learn exactly
how powerful it really is.

Oh, and to give this some relevance to this group:  I've written text
adventures in HC, a character generator for Fantasy HERO and Champions
in HC, a Lisp interpreter (but slow) in HC, a corewar type game in HC,
and the better part of a multi-player melee combat simulator (using
AppleTalk) in HC.  Oh, and these were EASY to do.  I shudder to think
of trying to do a networking game in C (only because I've never tried
it, probably, but still...)


-- 
Steve Rowe: B0 f- w- c g+ k+ s- e+ r-
--
Graduate Research Assistant: Not Just a Job; An Indenture!
Newsgroups: comp.sys.mac.games
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Subject: Re: What should Apple do to make the Mac better for games?
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology
Date: Fri, 8 Jan 1993 22:40:50 GMT

In article <34400@goofy.apple.COM> chris_russo@gateway.qm.apple.com (Christopher Russo) writes:
>I'd have to say no.  Quickdraw is too generalized and slow for any 
>self-respecting game programmer to use.

I hope the world has non-self-respecting game programmers too.

Games like PacMan, Prince of Persia, Glider and Fool's Errand can be
written with just QuickDraw. I'm not saying that they were written
with just QuickDraw, but that they could be written with it.

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: More arcade game wishes for the Mac (was: More from Andrew Welch...)
Date: 12 Jan 93 01:09:03 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

jlindqui@ux4.cso.uiuc.edu (Body Double for Aunt Esther) writes:

}I for one, AM glad to have such a version of Asteroids.  I'd like to see a
}few more of the 'old arcades' redone in such a way, and some of the home game
}systems, too.  (Pitfall, Pitfall II, Star Wars, hell, Combat might be fun, too,
}if you made it a Mac-quality version!)  Once I'm a bit more well-versed in
}C, and I can find someone who does artwork better than I do, I may just do some
}myself!

At the top of my wish list, ever since I first got a Mac (and even more
so since I've had color), has always been Missile Command.  I would just
love to see a *faithful* adaptation, in color, with three missile bases,
smart bombs that behave correctly, and with the scoring and increases
in difficulty done the same.  This last is important to me; a big part
of the fun of Missile Command was getting into the rhythm once you got
to the higher screens.  If you hit the scoring right, you could ride
a long way on points, getting a new bonus city each round so that it
didn't matter if you got wiped out.  But the scoring wasn't quite enough
to do that forever, so every so often you *had* to save a city.

I've tried half a dozen or so Missile Command-like games on the Mac,
and none have really captured the feeling of the original.  If I had
more time, I might try writing it myself.  As it is, anyone else out
there want to tackle it?

--James Preston

Newsgroups: comp.sys.mac.games
From: Jorge_I._Rodriguez@bmug.org
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings crack (FAQ?)
Date: 3 Jan 93 05:08:24 GMT
Organization: BMUG, Inc.

I downloaded something from Onenet I think I willupload to Bmug newuploads as
soon as I can.  It does require ResEdit to install.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
From: jellis@wam.umd.edu (Harry Tuttle)
Subject: SimLife
Organization: University of Maryland, College Park
Date: Wed, 6 Jan 1993 17:40:53 GMT

I haven't heard anything about SimLife around here in quite some time.
Is it any good or should I get A-Train instead?

Please post if you've played either.
Thanks.

-----------------------------------------------------------------------------
| "Listen, kid, we're all in it together."                      Jason Ellis |
|  -Archibald Tuttle, Heating Engineer                   jellis@wam.umd.edu |
-----------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: brian@rahul.net (Brian Feinberg)
Subject: CD ROM games
Organization: a2i network
Distribution: usa
Date: Sun, 10 Jan 1993 07:58:47 GMT

Doesn anyone know what are some good CD ROM adventure style games, (besides
Spaceship Warlock). I saw Total Distortion and The Journeyman Project demoed 
at MacWorld, but couldn't decide whether they were worthwhile.

-- Brian
-- 
----------------------------------
Brian Feinberg <brian@rahul.net> or <brian@cirrus.com>
CI$: 73617,2470
AOL: BrianF
Newsgroups: comp.sys.mac.games
From: B_Foster@gate.oxy.edu
Subject: Re: Civilization on a Plus - anyone tried it yet?
Organization: School
Date: Fri, 8 Jan 1993 04:22:20 GMT

In article <james.726443784@wrs.com> james@wrs.com (James Moore) writes:
>Has anyone tried playing Civilization on a Plus?  Is it playable, or
>is it too slow?
>
I'd like to know the answer to this one, too.  According to the box, 4 megs of
RAM and (I think) a Superdrive are required (I assume this means the disks are
1.4 meg rather than 800K).  Has anyone tried to run it anyway?

Thanks for the info in advance,

B_FOSTER@OXY.EDU
From: pjhst10+@pitt.edu (Peter   J Hill)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre modes???
Date: 6 Jan 93 14:33:26 GMT
Article-I.D.: blue.1430
Organization: University of Pittsburgh

In article <1idu15INN22g@uwm.edu> bowden@csd4.csd.uwm.edu (John William Bowden) writes:
>
>Hiya,
>
> I have a question.  What are the grenade/auto-targeting mode/special
>weapons mode/teleportation modes in Spectre..  and how to use them?

I suggest that you look it up in the manual.  I am sure that it will
tell you how to do such things.  That of course assumes that you have
your own legit copy of the game.

>thanks,
>
>
>john

Your Welcome,
anytime

pjhst10+@pitt.edu
From: craparotta@frside.enet.dec.com
Newsgroups: comp.sys.mac.games
Subject: Re: What should Apple do to the Mac to make it better for games?
Date: 4 Jan 93 20:57:28 GMT
Reply-To: craparotta@frside.enet.dec.com ()
Organization: Digital Equipment Corporation


In article <C05B3x.1Dn@CAM.ORG>, pascal@CAM.ORG (Pascal Gosselin) writes:
From: pascal@CAM.ORG (Pascal Gosselin)
Newsgroups: comp.sys.mac.games
Subject: Re: What should Apple do to the Mac to make it better for games?
Date: 31 Dec 92 22:43:08 GMT
Organization: Communications Accessibles Montreal, Quebec Canada

jmunkki@vipunen.hut.fi (Juri Munkki) writes:
>My main message here is that the Macintosh hardware is perfectly ok for
>writing some awesome games. What we lack is the talent to write the
>games.  To create this talent, we have to get teenagers interested in
>programming the Macintosh. Assembly language and fast animation will
>follow automatically.

>Just a wild idea.

Actually, the whole concept has been bothering me too.  I did my first
programming steps when I was 12yrs old, on the TI-99 4/A. Learning basic
on my own took a week, within a month I had outgrown the standard basic
and got TI's Extended Basic as a gift. This was an incredible programming
language to do basic games. Sprites were in software, auto-wraparound,
with calls like 'call coinc' to check for proximity of objects.

I worked on the Apple II later on, but the BASIC wasn't as good (but it
did offer two graphics pages in hi-res, neat POKEs, etc...). 

The question remains: How the h*ll are the kids of today going to learn
to program without a university degree ?  

I'd LOVE to see someone come up with a development environment on the Mac
that would let children (starting at 8, you need to know a little math)
program games.  It would be Basic-like, and have tons of high-level
graphics calls to handle sprites, sounds, edge detection, etc...  It would
also be multi-threaded, so that individual objects on the screen could have
their own intelligence.  I would pay $200 for such a program.

The question is: Who's gonna write it ? :-)


-- 
+--------------------------+-------------------------------------------------+
    Pascal Gosselin        |     Communications Accessibles Montreal  
    pascal@CAM.ORG         |  A non-profit corporation.  Newsfeeds & More.   
  Apple Support Specialist |  For info: info@CAM.ORG or Voice (514) 923-2102 

I wholeheartedly agree with your statement above.. 'Cept the last line..

I think APPLE should be the one that writes the program !! Who else better to 
evangelize the Mac ? Who wrote it for TI ?? I think this is one of MANY reasons
why Apple's education market has been shrinking...

Joe
Newsgroups: comp.sys.mac.games
Date: Mon, 11 Jan 1993 11:27:48 -0500 
From: Todd Keenan Bowman <tb0o+@andrew.cmu.edu>
Subject: Macplay Phone number

Can somebody please e-mail me the phone number for MacPlay listed at the back
of the Out of the World demo.  I want to call them, but I trashed the demo a
few weeks back and would like to order the game.

Has anybody seen the game for sale outside of the MacWorld Expo?

Thanks in advance

.......
todd
From: bowden@csd4.csd.uwm.edu (John William Bowden)
Newsgroups: comp.sys.mac.games
Subject: Spectre modes???
Date: 6 Jan 1993 06:25:41 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4
Originator: bowden@csd4.csd.uwm.edu


Hiya,

 I have a question.  What are the grenade/auto-targeting mode/special
weapons mode/teleportation modes in Spectre..  and how to use them?

at level 10 it states that grenades are active but i cannot figure oout how
to use them.

any other tips for spectre would also be appreciated.  so far i've been able
to get to level 24 but i think maybe i need to be able to use my grenades to
suceed further since there are so damn many tankss at 22233rd level and
beyond.

(i meant 23rd and beyond.) ;)

thanks,


john
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Fri, 08 Jan 1993 13:12:04 PST
Subject: Re: Prince of Persia level 12

>I am having trouble with fighting the mirror-image twin in level 12.  I feel
>like I've tried everything, but I get nowhere.  If I kill him, I die and if I
>run past him before he draws his sword, he comes into the next screen with me
>and kills me.  I've been trying to think of how to get through this for about
a
>month now and have finally given up.  Any solutions would be welcomed.

There is an alternative.  Check out the instructions at the bottom of page 12
of the manual.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: trump@leland.Stanford.EDU (Michael Jason Lewis)
Subject: Re: Civilization
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 8 Jan 93 04:50:39 GMT

In article <Jan.7.23.25.26.1993.20365@gandalf.rutgers.edu> hongyu@gandalf.rutgers.edu (Henry) writes:
>I just called MacConncetion tonight and they told me that the Civilization 
>in MacConnection will be available at mid-Jan.
>Anyone out there got the game from MacConnection ?

Well, I'm sure it's expired by now, but I gave one of the first availability 
reports on Civ back around mid-December, when MacConnection told me it would be
available around Dec. 23.  Each week it moves back another week.  I've been on
the waiting list for a month or so now, and they claim that they ordered enough
to take care of all the back-orders...

I'd suggest going somewhere else if you want it soon.

- Mike Lewis
trump@leland.stanford.edu





Newsgroups: comp.sys.mac.games
From: eric@sad.hp.com (Eric Lucas)
Subject: Wish list for MacWorld
Date: Mon, 4 Jan 1993 19:26:38 GMT
Organization: HP Sonoma County (SRSD/MWTD/MID)
X-Newsreader: TIN [version 1.1.4 PL6]


Ok, here's my wish/want list for MacWorld this Wed.

SpaceWard Ho 3.0
F/A 18 Hornet (if it's out)
Pax Imperia (NOT!  I've heard too many people complain about it)
Suitcase II
Quickeys

Anybody have any additions?  No deletions please.  Does anyone have any
suggestions for a graphic adventure game?

Eric Lucas

Newsgroups: comp.sys.mac.games