HDTenEightyP/NetNews huggingface dataset:
From: INFO1@nvdv01.ind.e-technik.uni-stuttgart.de (INFO1-VORLESUNG)
Subject: Neues LPMUD in Stuttgart
Organization: University of Stuttgart, FRG 
Date: Mon, 5 Oct 1992 17:33:16 GMT
X-News-Reader: VMS NEWS 1.23

Neu in Ihrem Kino:

Nach laengerem Probebetrieb freuen wir uns, Ihnen

     UNITOPIA

auf helpdesk.rus.uni-stuttgart.de 3333 (129.69.221.120 3333) zu praesentieren.
UNITOPIA ist anders als andere MUDs. Unitopia...

... bildet den Campus der Universitaet Stuttgart ab
... hat auch einen besonderen Teil, MAGYRA, fuer die Abenteuerlustigen
... bietet Tag- und Nachtwechsel, mehrere Erdteile mit eigenem Character,
    eine berauschende Natur, die fiesesten Monster und die nettesten Goetter,
    die haertesten Getraenke und die zartesten Delikatessen
... verfuegt ueber eine glaenzende Seefahrttradition, die sowohl Laien
    das Ueberqueren der Ozeane erleichtert als auch Koennern das Kapern (und
    Fuehren!) von hochseetauglichen Schiffen ermoeglicht
... bietet natuerlich auch weitere Verkehrsdienste eingebunden in unsere
    leistungsfaehige Infrastruktur
... vereint in sich die verschiedensten glanz- und glorreichen Epochen
... bietet Anhaengern der verschiedensten  Glaubensrichtungen wie Druiden und
    Daemonenanbetern eine Heimat
... ist chlorfrei gebleicht und vollstaendig biologisch abbaubar
... und ist immer noch mit ueber 18 Trillionen Raeumen
    DAS GROESSTE DEUTSCHSPRACHIGE MUD 

Unitopia? ...find ich gut!
From: yappo@fy.chalmers.se (Sten D~ring)
Newsgroups: rec.games.mud.lp
Subject: Re: get_dir() checking valid_read()
Keywords: get_dir,valid_read
Date: 3 Oct 92 11:02:08 GMT
Organization: Chalmers Univ. of Technology, G|teborg, Sweden

In valid_read(arg) you could explode arg on '/'.
By checking identity between preset paths and the
array elements of arg exploded you will have full
control or read access without checking one single
file.

   Yappo
Newsgroups: rec.games.mud.lp
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: The UNDERDARK
Originator: bkdavis@c00080-100lez.eos.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Wed, 30 Sep 1992 23:45:08 GMT


I am/was god of the Underdark of the drow. We are moving/combining with 
forgotten realms. They both use the same mudlib. If you enjoyed the underdark
well it will be back, and part of a larger system. I am sure that you will like
it. It will take me about a week to convert everything over and make sure that 
it is running. See ya there

telnet Fenris.Dhhalden.No 2001


Tell 'em 
Brebane sent ya.


Brebane
Newsgroups: rec.games.mud.lp
From: tsau@cae.wisc.edu (Johne Tsau)
Subject: Re: I miss LustyMUD
Date: 27 Sep 92 19:56:27 CDT


I miss LustyMUD too...  Greatly...

That brings me to the question: Does anyone have recent info on the
tamu problem?

(For those who don't know, I know a lot of Lustymud players have been
invading Lpswat)           
 
--
Johne...   Kariel the Margrave
"The question the truly scientific ask is 'Did God make man,
 or did man make God?'"

UNIX Address            : tsau@cae.wisc.edu
Real World Address      : 5348 Brummel St, Skokie, IL 60077
Real World Phone        : (708) 674-2947
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.lp
Subject: Re: Wizard etiquette
Date: 27 Sep 92 19:36:29 GMT
Organization: =CSE Dept., U.C. San Diego

>>Am I wrong in understanding that wizards and elders should
>>stay out of player affairs?

Define this.  What are "player affairs" and what does "stay out of"
mean?  Before you reply "interfere in", define that also :-)

I can see the definitions range from butting in on private
conversations (a private conversation is a silly thing to do on a mud
anyway, you wouldn't do that on a bus would you?), to mediating player
squabbles, to kicking off abusive players, to warning players not to
discuss their real-life illegal activities on the mud.  Some radicals
may want to prevent wizards from any player interaction whatsoever.

Don't forget, wizards are players also.  None of them are the same, so
you can't categorize them into convenient groups.  Some of them
probably enjoy bugging players, in which case you can complain to the
higher ups (if they don't complain about players staying out of wizard
affairs).  However, most of them have an interest in the mud, and want
to keep it running smoothly and enjoyably for all.

I seem to find most of the people who get peeved about wizards butting
in, usually do so after being told that Bigschlong is not an
appropriate player name, to stop killing/stealing/groping other
players, to refrain from shouting obscenities, etc.
-- 
Darin Johnson
djohnson@ucsd.edu
    "I wonder what's taking Guybrush so long..."
Newsgroups: rec.games.mud.lp
From: michael@iastate.edu (Michael M. Huang)
Subject: Re: Nirvana is the Jerk Mud
Organization: Iowa State University, Ames IA
Date: Tue, 6 Oct 1992 03:58:15 GMT

Why does everyone assume that when a guy "screws" with a female character
on mud, he's actually enjoying it (sexually) in real life and that he's
"gay fucked"?

There is an element of role-playing here, and a lot of people like to
do such role-playing, no matter who the other party is.  As long as 
the character is female and you view it as a game, let the fun start. :)

Of course, I never had mud sex before :(  [Deprived? -- *sigh*]

I'll stick with real life ;)

-michael

-- 
Michael Ming-Yang Huang                                  michael@iastate.edu
Carver/Vis Lab Comp Assist                     michael@denali.me.iastate.edu 
PV Student Dev Group             "A MIND is such a terrible thing to waste."
Iowa State Univ, Ames, IA       Any opinon stated in this post is of my own.
Newsgroups: rec.games.mud.lp
Subject: Re: Unique MUD themes!  (and some "need sites")
From: grspangler@ualr.edu
Date: 2 Oct 92 13:29:20 GMT
Organization: University of Arkansas at Little Rock

In article <1992Oct1.223225.18993@selway.umt.edu>, sh666@selway.umt.edu (Buddy Hackett) writes:
> How about a MUD set in the American 1920s.  Gangs... racketeering,
> cops, spies, assasins, family 'dons', etc.  Gangs compete for turf
> and cash through various means.  Cops gain power by arresting/shutting
> down gang operations.  Oh well.  Just a thought....
> 

there's another one i hadn't thought of.

all i've got to say about this is
WHO'S GOT A MACHINE I CAN TRY THESE IDEAS OUT ON???

===========================================================================
USMailNet: Guy R. Spangler  2801 S University Ave  Little Rock, AR  72204
AT&TNet:   (501)569-3345
InterNet:  GRSPANGLER@UALR.EDU

Disclaimer: What?!?!?  I didn't say that!!!!!
Newsgroups: rec.games.mud.lp
From: ksdavis@silver.ucs.indiana.edu (Karleenus Schwartz Davis)
Subject: Re: Nirvana is the Jerk Mud
Organization: Indiana University
Date: Mon, 5 Oct 1992 22:14:53 GMT

In article <1992Oct5.202646.26849@njitgw.njit.edu> te1349@newark1.njit.edu (Leafweir) writes:

>Script started on Mon Oct  5 15:31:25 1992
>This next message is to show how big the assholes at Nirvana are. With
>in 30 seconds they were trying to pick up on me. . . 

My, my, my, this must be the very first time you've played a female
character on an LPmud.  Clue: It happens to every female character
(and every male character with a feminine name) every time we log on.
Nothing in this log surprised me. . .in fact, you're lucky the "abuse"
was so tame.  Nothing special about Nirvana. . .

>and the Merlyn was the biggest ass of all.

Heh.  You asked for it explicitly.  He merely supplied it.

-sz
Newsgroups: rec.games.mud.lp
From: genlpc@pip.shsu.edu ()
Subject: Re: Mud for Interactive Unix
Organization: Sam Houston State University
Date: Sun, 27 Sep 1992 05:15:37 GMT
X-Posted-From: pip.shsu.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


ak853@cleveland.Freenet.Edu (Eric Blade) writes:
 
> >Actually, it is a lot simpler than that.  Most muds should be easil
> >portable to an average unix as long as you have at least UNIX domai
> >sockets.  I've compiled both MOO and MudOS under linux using UNIX
> >sockets for local connections only.  Once you've hacked the server 
> >handle this (not too tough, I really will get you the patches somet
> >soon Wyn :) all you have to do is run getty on the modem port.  Add
> >user to your machine whose shell is simply a program which telnets 
> >the UNIX socket equivalent) to your mud, and bingo, you have modem
> >access to your mud without hacking the comms stuff hardly at all.
> 
>         Ah, but can you make Lp-Mud (any version) work on a Unix
> System III? :)

MudOS 0.9 (not quite available publicly yet) runs on System III I believe.
From: my3k+@andrew.cmu.edu (Michael L. Yacht)
Newsgroups: rec.games.mud.lp
Subject: LPMUD drivers
Date: 4 Oct 92 19:01:32 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Buh, I am having some major problems with getting this silly MSDOS LP
to run.  Its about time to switch to Linux.   Anyways.  I am trying to
find an OLD driver.  3.0.47  Anyone know where I can get it?

-Mike Yacht
-Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
                     
Newsgroups: rec.games.mud.lp
From: behrends@arctecws-16.dfki.uni-kl.de (Karl Reimer Behrends)
Subject: Re: Quicktypers
Reply-To: behrends@dfki.uni-kl.de (Karl Reimer Behrends)
Organization: University of Kaiserslautern, Germany
Date: Tue, 29 Sep 1992 04:33:50 GMT

In article <KJETILHO.92Sep27154310@dyggve.ifi.uio.no>, kjetilho@ifi.uio.no (Kjetil Torgrim Homme) writes:
|> In article <1722@lysator.liu.se> pw@lysator.liu.se (P{r Winzell) writes:
|> 
|> > To have a history list, the QT must at all times have a ""-string verb
|> > defined to catch all commands - meaning in the space of time between
|> > the player entering a room defining, say, "buy", and the player typing
|> > "buy firebreather", the QT must move itself (out and) into the
|> > player's dir, to refresh its catch-command. Not nice.
|> 
|> This isn't strictly necessary, you can put the history-catcher in a
|> separate object. This would simplify the workings of its init(), in my
|> "power to command" it looks like this:
|> 
|> init() {
|>     if (this_player() == environment()) {
|>         add_action("exec_last_cmd","%%");
|>         add_action("last_cmd","",1);
|>     } else 
|>         call_out("destruct_me",0);
|> }
|> 
|> Contrast this to the mumbo-jumbo in a quicktyper's init(), since it
|> has to do one add_action() for each alias, a potentially costly
|> process.
|> 

Even better, you can put the entire alias/history mechanism in a single
add_action() of a single object and even treat the special quicktyper
commands there. This avoids having two objects (a pain if you want to avoid
history snooping) and probably even works faster than the mechanism of doing
one add_action() per alias if done properly.

The basic idea is to have one add_action("expand","",1) in init(), then do
history substitution as usual and (provided the aliases are kept in an alist)
do an assoc(query_verb(),alias_list) to get alias substitution. Finally,
builtin commands can be done by switch(query_verb()) { ... }. Since alists
have logarithmic access time, they will perform better with a sufficiently
large amount of aliases (besides, this mechanism tidies up yout localcmd).

If anybody is interested in an actual implementation, mail me (I'm not keen on
posting the entire 10K of code + helpfiles). Be warned, however, that some
special features of Amylaar's gamedriver are used to speed things up, although
it's easy to work around them.

                                               Reimer Behrends

--
Sorry, we've run out of .signatures lately.
Newsgroups: rec.games.mud.lp
From: A4EL <A4EL@UNB.CA>
Subject: New MUD Idea
Organization: The University of New Brunswick
Date: Tue, 6 Oct 1992 23:56:20 GMT

You know what'd be a good idea for a MUD! Superheroes!

Choose to be either a hero or a villain.  Villains meet together in
'secret' hideouts and plot the demise of humanity, while heroes
patrol the daylit world and foil the villains as best they can,
throwing whoever they K.O. in jail.  Of course, any high-level brick
could bust the villains out, or any high-level psionic could go find
the secret hideout, so there's no chance of being cut off from
anything.  Throw in a dozen borgs for innocent bystanders....
Create a MUD environment that allows for flight or teleportation..
Create a MUD environment that stretches for *planets*....  Give
players secret identities they try and wrest from each other...
Give 'millionare crimefighters' and 'poverty-stricken vigilantes'
individual places to live...  Create a news station on MUD-tv that
reports on paranormal activities.. Create objects with weight that
enormous strong people could lift...  Have villains submit secret
weapon blueprints to the wizards...  Have two levels to player
killing, to K.O. or to the death...
Have players grow in terms of reputation (extended news coverage,
rewards from city hall, requests for special tasks....) Have
conversation options such as MIGHTY SHOUT (everyone in the city
hears you) SPIRIT CALL (only goes to individuals currently floating
in the MUD-astral plane doing something-or-other) or TELEPATHIC
MESSAGE (like whisper, but subject to prying-in by other
telepaths...) Keep deposits of uranium handy for players to stumble
on and radically alter their powers....

Does anybody have any other ideas?

Sean Givan
From: bp840@cleveland.Freenet.Edu (Galen L. Hazelwood)
Newsgroups: rec.games.mud.lp
Subject: Looking for MudOS Source
Date: 29 Sep 1992 01:55:47 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I hate to take up bandwidth on a question that's probably been
asked a hundred times before, but...

Can anyone direct me to an anon ftp site where I can pick up the
most recent version of MudOS?

	     Thanks in advance,
	    Galen

---
sgh0327@ocvaxa.cc.oberlin.edu           Oberlin Conservatory
Newsgroups: rec.games.mud.lp
From: bwhemphi@undergrad.math.waterloo.edu (Barry Hemphill)
Subject: Re: LPC, coding, wizards, mud
Keywords: Send me LPC tutorials
Organization: University of Waterloo
Date: Thu, 1 Oct 1992 20:39:10 GMT

In article <1992Oct1.002749.19164@newshost.anu.edu.au> adam@arcadia.mc.phillip.edu.au writes:
>I am a new wizard, and not much good at LPC yet - I once saw a 
>thing called The LPC Institute, telnettable to, just like a mud.
>Does anyone have the address of it?
> 
>Also does anyone have a LPC manual, or good examples, or tutorials
>they could mail me? I'm interested in making the castle as much like an
>80's text advanture as possible, with sophisticated parsing of commands
>and as much detail as possible but the lack of knowledge is holding me back.

Oddly enough, I just subscribed to this newsgroup to ask exactly the same
thing.  I am a new wiz with lots of ideas, but, unfortunately, not a lot
of documentation.  If anyone has any of the info requested above, or
if you know of an FTP sight where it might be available, I would mucho
appreciate it if you could let me know.

Much thanks in advance for your time.

Barry

Ubu on End of the Line (apprentice wiz)
Ubu on After Hours (occaisionally)
Ubu on GateWay (when it still existed *sniff*)


-- 
**********************************************************************
If you ever fall off of a skyscraper, go real limp, like a dummy, and
people will try to catch you, because, hey, free dummy.
**********************************************************************
Newsgroups: rec.games.mud.lp
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: Wizard etiquette
Organization: DSG, Stanford University, CA 94305, USA
Date: Sun, 4 Oct 92 22:23:03 GMT

In article <BvM928.3L4@ais.org> ssj@ais.org (Stephen S. Johnston) writes:
>In article <1992Oct2.213610.708@mcshh.Hanse.DE> amylaar@mcshh.Hanse.DE (Joern Rennecke) writes:
>>Oh, there are ways of dealing with this on most muds as a player. Find
>>a trashbin and toss the wizards into it, or sell them in a recyclic center.
>>That's as effective as the wizardsbane.
>>
>>	Amylaar
>
>I'm not sure what "wizardsbane" is, but it sounds like a poorly 
>coded mud, IMHO.  :)  In lp, at least, it's quite easy to 

I thought wizardsbane was something you carried to prevent wizards from
being added into your inventory. Or, if in a room, prevent wizards from
entering the room. Easy to do and not really harmful.

-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
Newsgroups: rec.games.mud.lp
From: behrends@arctecws-16.dfki.uni-kl.de (Karl Reimer Behrends)
Subject: Re: Gamedriver survey
Reply-To: behrends@dfki.uni-kl.de (Karl Reimer Behrends)
Organization: University of Kaiserslautern, Germany
Date: Tue, 29 Sep 1992 04:08:38 GMT

In article <1992Sep27.160707.508@fy.chalmers.se>, jacob@fy.chalmers.se (Jacob Hallen) writes:
|>
|> [Stuff deleted]
|> 
|> Conclusions: 3.1.2 with local modifications (varying from small to moderate)
|> is the most popular GD flavour. This will probably change in the future,
|> when people realise that they are heading down a dead end. If you want to
|> include new features from other sites, you will probably need a gamedriver
|> that is not all that different from the one you are taking the feature from.
|> 
|> Jacob Hallen


Would you care to explain why people using 3.1.2 are heading down a dead end
and where the future of LPmud gamedrivers lies?

                                                   Reimer Behrends

--
Sorry, we've run out of .signatures lately.
From: dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix)
Newsgroups: rec.games.mud.lp
Subject: Re: Nirvana is the Jerk Mud
Date: 6 Oct 92 03:24:13 GMT
Organization: MIT Laboratory for Computer Science


        The Story of Merlin and Jessica, How Merlin got FUCKED
                 (In more ways than one *grin*)

  It seems not my friend and yours, Jessica has uncovered one
of the greatest problem on muds today.  Lonely people, Well yes
they exist.  But truthfully I must say you can't really be that
lonely.  I know.  I would suggest you learn the terms of patience
and trust.  Mud sex is good but not 5 minutes after you meet someone.

  People who fuck 5 minutes after meeting each other, I won't even
mention it.  As for you Merlin, I suggest you change your name and
your mud, Your in BIGGY trouble...You got Snooped in a big way.
and the National Inquirer Found you ;)   And All Want to know about

  Merlin and Jessica sitting in a tree, and How Jessica is really
a Guy.  like so many of the so called girls who play mud.(about 50%)
maybe.  Too Bad Merlin just has his first gay fuck, how does it feel.

     Good Day to all and remember this moto:

   Time and patience reaps pleasure, fun, and excitement. And not mistaken
Newsgroups: rec.games.mud.lp
From: meetch@DIALix.oz.au (Mitchell Brandsma)
Subject: get_dir() file descriptor leaks...
Organization: DIALix Services, Perth, Western Australia
Distribution: local,world
Date: Sat, 26 Sep 92 13:12:21 GMT
Summary: Our mud panics after 50 ls'es.

G'day all,

	We appear to have a bug in the gamedriver, currently most obvious from
get_dir(), which after approximately 50+ ls commands cannot open files for
reading/writing.  Incidentally, sar -v doesn't show anything out of the
ordinary.  I think this same bug could also be caused by save/restore object but
haven't effectively tested the theory yet.

	We're running on SCO (V3.2) with vanilla source straight from chalmers.
Anybody got any ideas as to the cause?  The number of files in the directory
does not seem to affect the number of calls to get_dir() before failing to
write to files.

	Is there a patch out there?

	- Meetch (meetch@DIALix.oz.au :)
Newsgroups: rec.games.mud.lp
From: mc5094@albnyvms.bitnet (MADONNA'S_MAN)
Subject: Re: Need Bug Fix for restore_object
Reply-To: mc5094@albnyvms.bitnet
Organization: University of NY at Albany
Date: Fri, 2 Oct 92 13:53:11 GMT

Can Anyone find it in their heart to EMAIL me a list
of UNIQUE  muds? In other words, anything but fantasy!
What about some sexually risque? Or others?
Please EMAIL me at:
MC5094@albnyvms.albany.edu
Thanks!
Newsgroups: rec.games.mud.lp
From: stigh@edb.tih.no (Stig Husby,o91a)
Subject: Player killer MUDs ??
Reply-To: stigh@edb.tih.no
Organization: T I H / T I S I P
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Thu, 1 Oct 1992 15:56:36 GMT

Howdy!

I'm a bit tired of just beeing good friend with all the players..
If you have a list of some cool player-killer muds, 
PLEEAAASSEE email ...

Thanx in advance...

email: stigh@edb.tih.no   

----------------------------------------------------------------------
   NO FLESH SHALL BE SPARED!                 - MARK 13
----------------------------------------------------------------------
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.lp
Subject: Re: How do I update inhertied objects in 3.1.2-W
Date: 28 Sep 92 18:43:06 GMT
Organization: =CSE Dept., U.C. San Diego

>P.S.  Anyone got any cool ideas for a MUD theme?  (Other than the standard
>      fantasy theme.  I don't feel like doing that again.)

Try a sci-fi one.  The one's now that claim to be sci-fi aren't all
that great in my opinion (look like fantasy muds with different
descriptions, and once you get out of the starting areas the themes
deteriorate rapidly).
-- 
Darin Johnson
djohnson@ucsd.edu
    Macintosh - you can buy better, but you can't pay more!
From: vstam@fwi.uva.nl (Koos Postema)
Newsgroups: rec.games.mud.lp
Subject: Re: x windows for lpmud???
Date: 6 Oct 92 12:43:36 GMT
Organization: FWI, University of Amsterdam


grspangler@ualr.edu writes:

>is there such a thing as an x windows client for lpmud???

well, not an xwindows client for regular LPmud, but there is an LPmud
with graphics on robin.lysator.liu.se 7475, all info you need you can
find there when you log in there.