From: v076jy2p@ubvmsb.cc.buffalo.edu (Cosmo Of The Cosmos)
Newsgroups: rec.games.frp.misc
Subject: Caw Co. Fall Catolog
Date: 25 Aug 92 22:39:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Note: I posted on rec.games.cyber but it seems to have eaten my post so
here's an improved version.

Welcome To CAW Co. Fall Catalog!

	This catalog is only for those members who subscribe to CAW Co
Perfered Member.  If you are reading this and you are not a
perfered member, please contact your nearest CAW Co Representative
to see if you might be able to join.
	We hope that you, our clients find our fall line to live up to the
standards that he have always tried to live up to in the past.  Every item
has been tested for the highest quality.  And for you Riggers out their,
we'd like to note that R&D is 3 months early on production with the 
rigger armor.  After field testing this month, exspect to see it in our
next edition.
	And as always, all items come with our money-back guarantee on top
of our 90-day warranty.  And if you can't find it on these pages or from
any of our other earlier issues, feel free to send in your ideas.  We'll
have the boys down in R&D get right to work.  And if the idea isn't the kind
that could be mass produced, we'll be more than happy to handcraft it for you.

Remember our motto:
	If you can't find it, we haven't built it.


Cybernetics:

 SPU Math:6
  Essance: .5
  Cost: 95,000 

 Just like a normal SPU: math unit except more efficant.
 Constructed for those deckers with a need for a superior edge.


 Retractable Injecting Stun Spurs
  Essance: .5
  Cost: 25,000

  Damage, Spurs: (Str)S2 [vrs vehicals (Str)M2
 	 Stunner: 6M2
 	 Injection: As per chemical

 The latest from our OverKill (tm) collection, if this baby doesn't take'em
 down, chummer, nothin' will.  This baby allows you to attack, stun, and inject
 chemicals all in one blow.  While in can only inject/stun 5 times before
 needing a refill/recharge, if you needed more, you shouldn't have gotten in
 the fight in the first place.  Note: when used with a cyber arm, capasity
 can be increased to 20.


 Bonelacing/Spur reinforcement
  Cost: 10,000
  Essance: 0

 This process uses the natural reinforcement of the bone from bone lacing to
 allow for greater force to be applied when using cyberspurs.

		Lacing		Power
		Plastic		 +1
		Aluminum	 +1
		Titanium	 +2



Bioware:

 Improved Reflex Recorder
  BI: .5
  Cost: 50,000

 Designed to all a +1 to a skill and a +2 to a concentration in that
 skill.  Warning:  Field testing has shown that this reflex recorder
 seems to have a large impact on what you do when you arn't concentrating.
 Example: You have a IRR firearms/pistol.  Someone suprizes you.
 make a willpower roll (Target number:6) to avoid taking out your pistol
 and blowing him away.  This implant cannot be removed without a permament
 gain of .5 to your BI, so make sure that this is what you want.


 Lowlight Vision
  BI: .1
  Cost: 10,000

 Yes, you can have lowlight vision with out cyberware!  Using specially
 grown type O eyes you can have the ability to see in near darkness.
 Currently not compatable with Thermographic Vision.  The eye will accept 
 cyber implants.


 Thermographic Vision
  BI: .1
  Cost: 10,000

 Grants thermographic vision.  Currently not compatable with Lowlight Vision.
 The eye will accept cyberimplants. 

 Flare Comp
  BI: .1
  Cost: 10,000

 Flare comp? Without Cybernetics?  How's it do you ask?  Well we at 
 CAW Co have come up with a way of adding a special second eyelid
 to your eyes so that you don't have to fear from being blinded again.
 Currently not compatable with cybereye replacements, but is compatable
 with implants and either of the above vision enhancers.


 BioBone Lacing
  BI: .3
  Cost: 10,000

 Using a substance simular to syntacardium, it is posible to improve the 
 durability of the skeleton without the use of essance destroying materials.
 The effect is to increase the body by one.  None of the other effects of
 normal bone lacing are applied.


 Cardiovascular Reinforcement
  BI: .6
  Cost: 25,000

 By using nanite technology it is posible to reinforce the duribility of
 all the blood vessels by depositing special cells that will allow for
 greater resistance to rupture.  Increase body by one.


Armor:

 The Eggo Stealth Suit		Cost: 100,000
 				Dispenser refills: 2,000

	Complete with sonic dampers, thermo dampers, and R-polymers, this is
 state of the art in non-detection.  Developed at CAW Co. by the scientist
 that bears it's name.  Franklin Eggo has put in months of testing and
 fine tuning to prefect this device.  It carries our seal of highest quality.
 For protection the suit uses advanced space age materials and custom 
 configuration complete with Dicote treatment to insure long term durablity.
 While it is posible to increase the protectiveness of the suit.  It was
 determined that weight and concealability was more of a factor that protection
 because with the Eggo Stealth Suit, the object is not to be detected.
 The Eggo Stealth Suit can fit into an small suit case.
	We have even installed our new astral disruptor dispenser.  It
 dispenses a cloud of astraly active bacteria into the air.  They produce a
 great deal of astral background disruption to assist you against the magicaly
 active.
	Next year's model will contain ECM to take care of the non-standard
 forms of detection.  Curent ECM creates a "white noise" field which disrupts
 long and short wave detetcion devices.  However, this disruption is detectable
 as such and is simular to holding up a sign that says, "We're here, somewhere."
	Because of the entire suit being treated.  The suit comes with a 
 heads-up display hooked up to the scanner.  If the user has a datajack, he
 can choose which direction he's looking without moving.

 Game mechanics:
	On thermographic, ultrasound, low-light, and normal sight all viewers
 have a +8 to see the target when it is remaining perfectly still, a +6 when
 moving, and when the target is spotted a +4 to hit.
	The astral disruptor produces a cloud of magicaly active bacteria
 that causes a +4 to all sighting checks in the astral.  Further more, any
 astraly active creature in the cloud will suffer a 6L2 mental per turn against
 willpower. Also, any spells cast that enter the cloud or are cast from within
 the cloud have a +2 to target numbers.  This includes paranatural powers of
 awakened critters.  The effective radius is 4m.  It increases 1m per turn
 and drifts to the ground after about 30 seconds, making the effective max radius
 of about 14m under ideal condtions
	As a side effect, the stealth suit gives a +2 to the level of a tactical
 computer if the user has one, because of the 360 view the suit.  If the sonic
 damper is shut off, this goes up to +4.

 Weight: 8
 Balistic: 4
 Impact: 3

 Problems:
  Ultrasound sighting does not work at all if within 5m of the suit.
  The thermo masking takes time to adjust between thermo extremes.
  No verbal communication.
  The powerpack will not last more than 30 minutes
  The astral disruptor is effective for only 15 minutes.  It is also
 effected by high winds, rain, and air filtraion systems.
  Because the suit uses a heads-up, any mages uyseing the suit aren't "seeing" 
 their targets, they're looking at a computer image of thier target.



	 Tired of taking on those troll physical adapts that just won't
 	stay down?
	 Mr. Johnson sending you off to deal with Sparky The Dragon?
	 Your old, off the shelf weapons just don't have what it takes?

		Then what you need is...
				OVERKILL (tm)

		Yes the OverKill (tm) line of superior weapons.

	From the OverKill (tm) grenade to our new OverKill (tm) Ammo

	Remember our motto:
		If your weapon's OK, then the target isn't.

		OverKill (tm) products are all owned and
		produced by CAW Co. 



 Improved Personal Body Armor

 This armor comes in the latest styles.  All suits must be custom fit.
 The suit consists of layered lightweight materials, combined with Dicote for max
 protection.  When worn, this suit is better than anything else on the market, 
 as is.  However, when the hat and face protection (made to look like
 standard smog filters) are put on, not only is there added protection, but it
 also comes with an air supply and full body chemical suit to help protect
 against those foes who use contact poisons.

  Ballistic rating: 6
  Impact rating: 4
  (When fully sealed: +1 both)
  Concealablity: 10
  Weight: 4
  Costs: 20,000 nuyen


 Air filter
 Chem seal
 Air supply: 1 hour
 Heating/cooling unit (allows a person to feel comforable even in at extreme
   temp.  This is so you can wear it year round and always be safe and in 
   fashion without fear of freezing or unsightly sweat stains.  Power supply
   lasts for 8 hours before it needs a recharge.)


Ammo:

 We're proud to annouce that we've expanded our selection of rounds for your
 purchase.  You might notice that our prices have gone down since our winter
 issue.  This is because of our continual quest to bring you the finest in
 equipment at the lowest prices.


 Ammo		Power	Staging   Cost (10)	Notes

 Hollow point	  +2	   --	    50		Can be filled with chemicals
						X1.5 Balistic rating
 Glasers	  +2	   +2	   100		X2 Balistic rating
 Octol Explosive  --	   +3	   500		Warning, Keep away from flame.
 R.A.P.		  --	   --	  1000		Doubles range of weapon
						Requires reboring.
 OverKill	  +1	   +2	   500		-1 ballistic	  
						Uses explosives

 Any bullet can be coated with Dicote in order to increase the Damage code
 by one.


Weapons:

 Wrist Gun IV

 This latest model of our Wrist Gun is THE state of the art in stealth
 technology.  Instead of trying to make this gun smaller and less detectable,
 we made a gun designed to hide out in the open.  We took a light pistol
 and crossed it with a something that wouldn't look out of place on the wrist
 of high class consumers such as yourself.  We came up with a .22 cal pocket
 secretary.  Not only is this unit fashionable, form fitting, and does all
 the functions of a pocket secretary, but it all so conceals a light pistol
 with a reactive trigger, silencer, and enough ammo to take care of multiple
 targets.  So what if they won't allow weapons, this baby can get past anything.
 When combined with Smartgun link cybertechnology, this little item becomes
 a formitable weapon.
	The metal detector scanning for weapons?  This baby, when scanned,
 shows up with the configuration of a wrist mounted secretary.  Mage scanning
 for weapons?  If you have the Wrist Gun IV plugged into your smartgun link,
 you can activate the deactivation fuction at will.  The weapon will remove
 the fireing pin making this weapon harmless.  If the weapon is harmless, it
 isn't a weapon!  The mage scans you and finds boopkis!  The only time you
 have to worry about anybody thinking you have a weapon is when you fire
 it, and thanks to sound baffling, flash supressing, and the use of sub-sonic
 rounds, the only way to notice it is to be looking down the barrel.  At that
 point, it's too late.


 Concealablity:  6  To find the pocket secretary
 		 8  To notice it firing
		 12 To detect the gun
 Ammo: 8
 Damage: 3M2
 Weight: 1

 Reactive trigger
 Smartgun varient
 Custom Fit (-1 recoil)
 Silencer
 Pocket secretary
 Telephone
 Ear phone
 Flip up screen

 Available in various colors, shapes, and styles!

 Cost: 12,500 nuyen

 Options:
 Belt Phone Booster Pack (1,000)
 Ultrasound Sight (2,000)
 Panic Button Hookup (1,000)


Other:

	Since we exspanded our wares from just cybernetics, armor, and
 weapons, we've always had the section where we put all that other stuff
 that just doesn't quite fit anywhere else.

 Insta-barrier
  Weight: 1
  Cost: 100

 So your setting up an ambush, but the only thing to hide behind are some
 empty wooden crates.  What do you do?  Use insta-barrier!  It may look
 like a normal fire extinguisher, but in reality it contains a special
 chemical that hardens in 10 seconds.  Voila! that crate now has a half 
 inch layer of hardend plastic on it.  Use it to keep doors closed!
 Put it of the walls of your home to protect against those suprize attacks.
 And if one layer isn't enough, use another container!.
 One container contains enough for 10 square meters.  The whole container
 must be used.


 Auto Injector
  Cost: 1,500

 This little hand device is just what you need to help you out in a jam.
 It monitors your body fuctions and can inject chemicals on comand or under
 preset conditions.  It can carry up to 12 injections of any kind of chemical
 you want.  It is suggested that you carry at least one trama injection,
 just in case.


Chemicals:

 Buzz
	Addiction	Tolerance	Strenght	Cost
	   2P		    2		   6		250/dose

 Buzz, when you need that edge.  This chemical heightens your body in
 everyway.  For 15 minutes you react faster than you ever had before.
 However, it should be warned that while tailored to be as safe as posible,
 long term use will result in physical addiction.  DO NOT USE ON A REGULAR
 BASIS.  In our book, a good client is a living client.  Use only in extreme
 emergency.  Effect: +1 quickness, +1d6 reaction.


 Divinity
	Addiction	Tolerance	Strenght	Cost
	   8P		    1		   1		500/dose

 Warning: This Drug is extremely addictive!  Use only when your going to die!
 We mean it! This stuff is nasty!
 Divinity, called so because when you use it, you think you're a god.  This
 stuff isn't any one kind of drug but a colection of chemicals designed to
 enhance the user in every way.  The user suffers no pain, the user feels
 no fear, the user is pushed to the limit in everyway.

 effects: +1 Str, +1 Quick, +2 Body, +2 Willpower, +1 Int, +1,1d6 Reaction
	 Suffer NO negative mods from wounds.
	 Can keep going even at deadly mental wounds.
		Every turn the user keeps going he must make a body (6)
		Test or take a level on the physical chart.

 Problems: User doesn't have any emotions, feelings or anything.
		He will do what ever he wants with no remorse.
		He has no inhabitions.
	  User doesn't feel any pain from his wounds.  He doesn't
		even know that he had them, and he doesn't care.
	  The drug lasts 1 hour after which the user takes a 8D2 
		Mental wound.  Use of more drug before the
		time is up allows for the user to avoid the mental
		wound for another hour.  Increase chance for addiction
		by 2 for this check only.


Hope you enjoyed this fall's line up!
And remember, speak softly, and carry a Panther Assault Cannon with
reactive trigger, Dicote rounds, and a underslung launcher with
OverKill (tm) grenades!