HDTenEightyP/NetNews huggingface dataset:
From: bmor@kimbark.uchicago.edu (Brad Morris)
Subject: Re: **Wanted: Tripple Yatzee**
Reply-To: bmor@midway.uchicago.edu
Organization: University of Chicago
Date: Thu, 7 Jan 1993 14:59:34 GMT

In article <kriss.726356647@mcl> kriss@mcl.ucsb.edu (Kristin Boyce) writes:
>I am looking for Tripple Yatzee for my mac IIsi. Does anyone know of a sharewar
>version? I looked at sumex and umich, did i just miss them or is there no pd or
>shareware version??
>
>Or do you have a version you want to sell??
>thanks 
>kriss
>kriss@mcl.mcl.ucsb.edu
>

Sure, I have a version I want to sell.  The name is Super Dice-It.  Plays
single and triple games, high scores, animated dice, computer opponents, cool
balloon help, great for young and young at heart, la di da...

Availible on umich.  It expired on Sumex.  Anyone know why it does that, how
I get it back on Sumex, or whether I should bother?

Brad Morris
Author of Super Dice-It
Newsgroups: comp.sys.mac.games
From: gcohen@mailer.cc.fsu.edu (Gregory Cohen)
Subject: Re: Technical Question about Maelstorm. IMPORTANT!
Organization: Florida State University
Date: Fri, 8 Jan 93 16:17:37 GMT

Could someone re-post the FTP site for POV
I downloaded the Mac version and it was just what I needed ... now I want
the PC version and I've lost the site address.


-GReg
gcohen@mailer.cc.fsu.edu

Newsgroups: comp.sys.mac.games
From: akash@brahms.udel.edu (Akash Sharma)
Subject: Re: Spectre modes???
Organization: University of Delaware
Date: Thu, 7 Jan 1993 01:57:37 GMT

In article <C0GEqD.Dxt@world.std.com> kieran@world.std.com (Aaron L Dickey) writes:
>Here's one hint: after starting the game, type in "god".
>
>
	Better yet!  Try the tab key!!
Akash.
From: camp5@csbina.csubak.edu
Newsgroups: comp.sys.mac.games
Subject: Re: What should Apple do to make the Mac better for games?
Date: 10 Jan 93 21:25:23 GMT
Organization: California State University, Bakersfield

In article <1993Jan9.101715.27383@nntp.hut.fi>, jmunkki@vipunen.hut.fi (Juri Munkki) writes:
> In article <p=#36wc@rpi.edu> deweeset@ptolemy3.rdrc.rpi.edu (Thomas E. DeWeese) writes:
>>In article <1993Jan8.224050.17301@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes:
>>>In article <34400@goofy.apple.COM> chris_russo@gateway.qm.apple.com (Christopher Russo) writes:
>>>>I'd have to say no.  Quickdraw is too generalized and slow for any 
>>>>self-respecting game programmer to use.
>>
>>>Games like PacMan, Prince of Persia, Glider and Fool's Errand can be
>>		    ^^^^^^^^^^^^^^^^
>>>written with just QuickDraw. I'm not saying that they were written
>>>with just QuickDraw, but that they could be written with it.
>>>  Juri Munkki	
>>
>>  Actually I don' think you could do POP with Quickdraw.  From looking at it
>>I believe they do some tricky depth mask stuff that you might not be able to
>>do with standard Quick Draw (CopyMask might work, but I suspect that it is
>>really a z buffer of some kind not a simple copymask).  Anyway it would be 
>>alot slower than it is if it did use QuickDraw.  And on a MacII it can get
>>really bogged down.
> 
> I still say that it can be done with QD. THey probably just have background
> graphics, animated shapes and foreground graphics. Most of the time they only
> have a maximum of 3-4 shapes moving at a time and the frame rate is not much
> more than 10 frames per second. There's no scrolling at all.
> 
> If they actually used assembly language for the drawing, it wouldn't bog
> down anywhere. Maybe they use assembly, but if they do, they bungled it
> big time...
> 
> If you carefully align all your pixel maps, color QD can be fairly good
> for a small number of relatively large moving shapes. You have to have
> identical color maps to get any kind of speed.
> 
> -- 
>   Juri Munkki					       Windsurf: fast sailing
>  jmunkki@hut.fi					      Macintosh: fast software

POP doesn't use QuickDraw. During gameplay, go to Monitors and change the
colors ( I usually go to 16, that works for me ). You'll get a dialog saying,
"Sorry, but POP will be slowed because it is forced to use QuickDraw. Please
change back to 256 colors." or something. Try it!
Newsgroups: comp.sys.mac.games
Distribution: world
From: Kim_Shekar@bmug.org
Organization: BMUG, Inc.
Date: Sun, 10 Jan 1993 10:44:23 PST
Subject: Games at MacWorld

Some of the best games at the Expo were all on CD. Iron Helix, a game where you
are a little probe robot on a deserted warship in space was one of the best.
Other games on CD that looked great were Lunicus (3d action/adventure), The Journey
Man Project, and Hellcab. F18 from Graphic Sims. looked very fast and
detailed. Expecially the cockpit.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: rroman@casbah.acns.nwu.edu (Randall Roman)
Subject: Re: Star Ship Simulations
Organization: Northwestern University, Evanston Illinois.
Date: Thu, 7 Jan 1993 20:21:28 GMT

I am working on (OK, planning on working on when I get more
programming experience) a simulation of SFB that would run
on workstations, using X-windows. What I would like to know
from others, is what level of a simulation they are looking
for.  I mean, I would like something that would act like what
you see in the movies.  SFB moves at a much slower rate.  To
get the speed of play that is shown in the movies, the detail
of SFB would have to be reduced somewhat.  For example, a turn
in SFB lasts approximately 1 minute.  People aren't going to want
to play a game where they can only fire weapons at the rate of 
once per minute.  I would think a rate of once every 10 to 20
seconds would be about right.  Anyway, this is just one aspect
of SFB that would have to be changed. I would like to hear some
input as to what people would want from a starship simulator.
Extra detail that would play slower?  Or an less detailed, but
quicker moving action oriented game?  A mixture?  Let me know,
e-mail or post.

--
Randy Roman
r-roman@nwu.edu
Newsgroups: comp.sys.mac.games
From: hemstree@lamar.acns.colostate.edu (Charles Hemstreet)
Subject: Remember Atari's Robotron 2084?
Date: Tue, 5 Jan 1993 02:52:04 GMT
Organization: Colorado State University


I used to have an Atari 400 that had a plug-in cartridge for Robotron
2084.  I am interested in creating a shareware version of this game
for the mac but barely remember how it played.  Does anyone know if
this already exists in software?  Does anyone know where I can get an
Atari 400 and the Robotron 2084 cartridge?
 
Any help is appreciated,
 
Charles
--
!===========================================================================!
! Charles H. Hemstreet IV       !internet: hemstree@cs.Colostate.Edu        !
! Colorado State University     !       or hemstree@lamar.Colostate.Edu     !
!===========================================================================!
Newsgroups: comp.sys.mac.games
Subject: Rise of the Dragon
From: pdang@eis.calstate.edu (Phillip Dang)
Date: Tue, 12 Jan 1993 02:08:16 GMT
Organization: Calif State Univ/Electronic Information Services

Has anyone been able to save Blades girlfriend?

Phil   pdang@eis.calstate.edu
Newsgroups: comp.sys.mac.games
From: jdunning@phoenix.Princeton.EDU (John Alan Dunning)
Subject: Re: Wanted Network Games Info (Minotaur 1.01, NetTrek 3.0, Bolo???)
Originator: news@nimaster
Organization: Princeton University
Date: Thu, 7 Jan 1993 23:29:31 GMT

In article <1993Jan07.015804.6349@jlc.mv.com> scot@jlc.mv.com (Scot Salmon) writes:
>Yah!  Do we have a new features list for it yet?  Bolo is a great game.  I
>hope he fixes the bugs with making alliances, in particular have a new member
>trying to join a team that already exists.
>
>Is there a color Bolo map editor out there?  I have the ResEdit extension that
>is at bolo.stanford.edu, but that's really hard to use because the squares are
>so small.  I really prefer the Bolo Map Editor application, but the lack of
>color makes it hard to follow sometimes.  I kinda assume whoever wrote it is
>stuck on a B&W Mac somewhere, because adding color really isn't all that hard.
>(if you have the source; you can only go so far with ResEdit!)

This is what Stuart Cheshire wrote in a Nov. 3 post:

-----
My current goals are:

1. Preferences file to save key settings etc.
2. New Map 'document' files which Bolo will load and save.
3. Option to use UDP/IP (instead of AppleTalk) to allow games across
   the entire Internet (in theory -- we'll see).

Still no promise of when it will be ready, but I will aim to have a new
version out before Christmas.
-----

That doesn't mean all these features will be implemented in 0.96, but
we can hope.  I've also heard that he would include a password feature
so that you give access to a particular game only to certain people,
since if you're trying to use all 16 slots, randoms can jump into the
game before everyone who's supposed to be there has joined (sadly,
that's not a problem here).  I've also heard that he would pass the
amount of ammo and shields each player has to the other players, so
that the game could determine if someone is using a supertank.

As for color map editors, currently the only one available is the
ResEdit extension, which I think is pretty easy to use.  But the
ultimate editor will apparently be BoloStar, which is being written by
rudman@engin.umich.edu and keithfry@engin.umich.edu.  It'll be full
color, with the map squares looking just like they do in the game.
It'll also create arbitrarily sized maps, and do a bunch of other
wonderful things, at least according to the authors.  They said
they're hoping for a Jan-Feb release.

John

From: cook@hplvec.LVLD.HP.COM (Steve Cook)
Date: Fri, 8 Jan 1993 00:28:40 GMT
Subject: Wanted Hellcats!
Organization: Hewlett-Packard Co., Loveland, CO
Newsgroups: comp.sys.mac.games

I would like to buy Hellcats for about $25.  Any takers?
From: hishimoda@vaxsar.vassar.edu
Newsgroups: comp.sys.mac.games
Subject: Mo'Civilization Question!!!!!!!!!!!!
Date: 8 Jan 93 11:10:24 +1000
Organization: Vassar College


Oh no, say it ain't so! 

Is it true that Civilization comes in 1.4mb floppies? If so, then a certain
percentage of us are screwed and will be missing out on one of the best
games of the year (yeah, yeah, time to upgrade....)!

Anyway, my question....be still me beating heart....is: 1)Does it really
come on HD floppies?, and 2)If so, can DiskDoubler compress it enough to
fit on the archaic 800K floppy (like the one I have). 

I suppose the worst case scenario would be sending away mo'money to
MicroProse and wait for the 800K disks or something like that.....but who
wants to do that?

If you know the answers to my question, please drop me a line e-mail.


Newsgroups: comp.sys.mac.games
From: af733@yfn.ysu.edu (Ryan James Smith)
Subject: Spectre Supreme...
Organization: Youngstown State University/Youngstown Free-Net
Date: Mon, 11 Jan 1993 02:29:09 GMT


Are you sure Specture Supreme wasn't available at Macworld?
I saw a few people buying it at one of the mail order booths...
it wasn't the goofy looking box, it was just a gold colored 
mailer sized envelope but it looked like there was something
in it, like a disk...

While playing Supreme I overheared a guy asking the lady at the
Velocity booth if he could get a free upgrade to Supreme because
he just bought the old version...and he got one. So I was thinking
"Here's my chance to get some free software..." so I told the lady
that I bought Spectre a long time ago when it first came out
and I could have probably bought a LAN Pack for what I paid for
it.  I didn't get an upgrade but I did get a LAN pack for free...
better than nothing I suppose.
-- 
<===============================================================>
Ryan(Ryno) Smith   |"So other than that, Mrs. Lincolin, how 
af733@yfn.ysu.edu  | was the play?"
<===============================================================>
Newsgroups: comp.sys.mac.games
From: waltner@inga2.acc.stolaf.edu (Tubawarrior)
Subject: Pools of Darkness -- Question
Organization: St. Olaf College; Northfield, MN
Date: Tue, 5 Jan 1993 00:31:29 GMT

Hello, netters...

I've been having loads of fun playing Pools of Darkness...that is, until I
recently got stuck.

Just in case I inadvertently let slip a spoiler, here's your warning:















I cannot, for the life of me, figure out how to beat Tanetal in Moander's
heart.  Every time I fight him, it turns out to be a fake.  When I go to
where he's supposedly hiding (in the left ventricle) all he does is take
the talisman of Bane and zap the muscle wall, forcing us out of the chamber.

Am I missing something?  Curious gamers wish to know.

Wally Waltner
waltner@acc.stolaf.edu

Newsgroups: comp.sys.mac.games
From: casgrain@ERE.UMontreal.CA (Casgrain Philippe)
Subject: Re: Prince of Persia High Scores
Organization: Universite de Montreal
Date: Mon, 4 Jan 1993 21:11:39 GMT

sang@mcnealy.sbi.com (Sang Yi) writes:

>I just finished PoP with 4 minutes 39 seconds to spare.
Finished it with over 21 minutes to spare...

>What a game - I highly recommend PoP to every Mac game
>player, for its outstanding animation, fiendish traps
>and obstacles, magical subplots, and satisfying conclusion.
>I've seen the software advertised in magazines for $31.
I agree! But I dislike the copy-protection (seems like a necessary evil...)
Newsgroups: comp.sys.mac.games
From: caom@rebecca.its.rpi.edu (Miaoyong Cao)
Subject: Question about Playmaker Football
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: inet
Date: Wed, 6 Jan 1993 03:51:51 GMT

  	
	Does anyone have a copy of Playmaker Football?

		1) Is it a good football game?

		2) Does it have copy pretection?(how to disable the pretection)

	It is only cost $15, that is the lowest price for a football game 

 
 
A
	I ever seen.    	Caom@rpi.edu


Newsgroups: comp.sys.mac.games
From: brian@tpocc.gsfc.nasa.gov (Brian Youse)
Subject: Re: Yet Another MacWorld Games Report(LONG)
Organization: Computer Sciences Corporation
Date: Mon, 11 Jan 1993 21:51:06 GMT

To the person who started this thread:

	You said you *bought* the Tristan "Eight Ball Deluxe" game
from  Amtex?  I called them and they said it was not available yet.  Did
I get someone who is a little behind or did you buy "in advance" and 
will get it upon release.

	Also, how much was it?

	W/o a doubt 8 Ball Deluxe is the best pinball machine ever and my
wife and I are *very* excited about this game!  More info would be 
appreciated!

Brian Youse
From: meg5184@hertz.njit.edu (Starman)
Newsgroups: comp.sys.mac.games
Subject: * Mac Games for Sale
Date: 12 Jan 93 19:08:47 GMT
Distribution: usa
Organization: New Jersey Institute of Technology, Newark, N.J.

I have the following macintosh games for sale:

Space Quest I
	This is the original version. You need System 6. System 7
yucchy.

Stellar 7
	This is the original one as well. Works with SYstem 7.

Even though I bought these recently, I'm selling them because all my
time is now taken up by Might & Magic I & II. SQ I and S7 are sitting
around doing nothing. THey both have their original packagin
(registration, etc). $10 for SQI, $20 for Stellar 7 plus shipping. Leave
e-mail if interested.

=============================== Mike Gaines ============================
= WHAT is your name?............................Captain Jean-Luc Picard=
= WHAT is your quest?.............................I seek the Holy Grail=
= WHAT is the average velocity of a Bird of Prey?...Romulan or Klingon?=
=                        I.....I don't know AAAAAHHHHH!                =
========================== meg5184@hertz.njit.edu ======================
                            AOL: Graphix@AOL.COM
Newsgroups: comp.sys.mac.games
From: koerse@fwi.uva.nl (Niels Koerse (student??))
Subject: Re: Dark Queen of Krynn -- Help?
Organization: FWI, University of Amsterdam
Date: Mon, 4 Jan 1993 12:25:39 GMT

david@elwood.NoSubdomain.NoDomain (David Johnson) writes:

>In article <1992Dec30.024339.25544@jarvis.csri.toronto.edu>, mms@turing.toronto.edu (Michelle Sagara) writes:
>|> 
>|> If at all possible, could some kind soul please tell me
>|> 1) if the Book of Amrocar is, indeed, in Hawksbluff, and
Yes :)

>|> 2) if it's possible to find it?  I've mapped out every

Yes :) 

I did it, after fighting with some generals and the dumped it in the 
dumb waiter, went down and picked it up. 

>|> rotten square of, for want of a better word, the keep,
>|> and I can't leave the building (I assume this is because
>|> I don't have everything I need).  The obvious place to
>|> look was the Kitchen dumbwaiter -- but when prompted to
>|> open it, nothing happens.
I so it shoul dbe there .

>|> 
>|> If the rotten tome isn't in the keep, could you tell me
>|> how to get out of the keep?  Thanks.
>|> -- 
>|> 
>|> 						Michelle Sagara
>|> 
>|> 					     mms@turing.toronto.edu   or
>|> 					    mms@gpu.utcs.utoronto.ca


>I need help with the exact same thing.  I also would like to
>get out of Hawksbluff.  How do I get through that stupid door
>which Davik cannot explain how to open it to me?

>-- 
>David Johnson
>XLNT Designs, Inc. (XDI)
>david@xlnt.com

Niels

-- 
****************************** koerse@fwi.uva.nl ******************************
******************************** .sig ** naaah ********************************
From: kriss@mcl.ucsb.edu (Kristin Boyce)
Newsgroups: comp.sys.mac.games
Subject: **Wanted: Tripple Yatzee**
Date: 6 Jan 93 21:44:07 GMT

I am looking for Tripple Yatzee for my mac IIsi. Does anyone know of a shareware
version? I looked at sumex and umich, did i just miss them or is there no pd or 
shareware version??

Or do you have a version you want to sell??
thanks 
kriss
kriss@mcl.mcl.ucsb.edu

Newsgroups: comp.sys.mac.games
From: Ben Burch <Burch_Ben@wes.mot.com>
Subject: Re: What should Apple do to the Mac to make it better for games?
Organization: Motorola, Inc.
Date: Wed, 6 Jan 1993 17:05:18 GMT
X-Xxmessage-Id: <A770C2035C01B081@ben_burch.pb.wes.mot.com>
X-Useragent: Nuntius v1.1.1d16
X-Xxdate: Wed, 6 Jan 93 11:06:11 GMT

In article <1993Jan6.204835.29051@ultb.isc.rit.edu> Sgt. Kleper,
sjk6119@ritvax.isc.rit.edu writes:
> Didn't Microsoft do BASIC in like '85 or something?

 Yes, and it was lousy.  I bought it for my ex-wife so she would have
 something to program with...
 
 However, their current System-7 compatible QuickBASIC compiler is really
 OK.  It is Quick, has a nifty debugger, and is a fairly well structured
 language.  You can get to the toolbox when you need to, but for many
 tasks you don't really need to.  I use it when a hack is needed that
 would be too slow in Hypercard, and which would be too trivial to try
 hacking out in Yerk or in Think-C.  I got it for an additional $50 as
 an upgrade from that really awful Microsift BASIC 1.0. This compiler
 does not resemble BASIC all that much, but, if you MUST, you can enter
 any Dartmouth-style BASIC programs, line numbers and all, and run it.
 
 The current discussion missed the point, however.  There is already a
 BASIC replacement language shipped with Macs;  Hypercard.  It is very
 easy to use, has a simplified mac user interface model, and encourages
 structured programming.  It is a good teaching tool as it is object
 oriented enough to make learning a real OOP later not that hard.
 
 -Ben Burch
Newsgroups: comp.sys.mac.games
From: esteban@apollo.hp.com (Steven Fernandez)
Subject: Re: Where can I buy Civilization?
Date: Thu, 7 Jan 1993 18:10:29 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

In article <1992Dec30.180621.5091@nynexst.com> clare@nynexst.com (Clare Chu) writes:
>In article <2118.2b40e76b@mbcl.rutgers.edu> chiu@mbcl.rutgers.edu writes:
>>Is anyone know where I can get the Civilization? Any mail order store sale it?
>>Please reply by email. Thanks!
>
>  Does anyone know which Macs can run Civilization?
>  I forgot which one my sister has, it cost around $2000.
>
>  Also, how is the game play on the Mac?  Any other comments?
>
>  Thanks, Clare
>  clare@nynexst.com


I just got my copy yesterday at EggHead. It runs on any mac running
sys 6 or greater. As far as I can tell it's a good port to the mac. 
Given that the reviews are so good It's a must have in my book. My
only worry was that they port it well to the mac and in my short 
playing around they seem to have done just that.

Steve

Newsgroups: comp.sys.mac.games
From: hshubs@eff.org (Howard Shubs)
Subject: Re: Prince of Persia level 12
Originator: hshubs@eff.org
Organization: The Electronic Frontier Foundation
Date: Sat, 9 Jan 1993 18:08:53 GMT

fortune@local.host writes:

>I am having trouble with fighting the mirror-image twin in level 12.  I feel
>like I've tried everything, but I get nowhere.  If I kill him, I die and if I
>run past him before he draws his sword, he comes into the next screen with me
>and kills me.  I've been trying to think of how to get through this for about a
>month now and have finally given up.  Any solutions would be welcomed.

Spoilers follow.  E-mail didn't work.







































Don't fight your twin.  Just put your sword away.
-- 
Howard S Shubs      hshubs@eff.org            I don't represent the EFF,
The Denim Adept     hshubs@cis.umassd.edu     but I do agree with them.
Newsgroups: comp.sys.mac.games
From: lefevre@brasseur.acd.ucar.edu (Franck Lefevre)
Subject: For sale: V for Victory
Organization: Ntl Center for Atmospheric Research - Atmospheric Chemistry Div
Distribution: na
Date: Fri, 8 Jan 1993 22:44:22 GMT

 I sell my copy of V for Victory: Velikiye Luki. I think it's a great game,
...but I'm not a wargamer.
Very good condition (only a few days old), original box, reg. card, etc...

                            === $30 ===

                         Shipping included

 E-mail me if you are interested. I would also consider trades for flight
sims (Hellcats, Red Baron, FS4,..)

                                                    Franck
From: andrem@pyrtech.mis.pyramid.com (Andre Molyneux)
Newsgroups: comp.sys.mac.games
Subject: Leyte Gulf
Date: 8 Jan 93 00:18:32 GMT
Reply-To: andrem@pyrtech.mis.pyramid.com (Andre Molyneux)
Distribution: usa
Organization: Pyramid Technologies, Mt. View, California.


A few questions about Leyte Gulf (which I've had for about a week now):

On my machine (an LC with a 12" color monitor) I've been having problems
with the program crashing occaisionally.  The crash always seems to occur
when switching to the enemy or tower view.  Even when the game doesn't
crash, it takes longer to switch between the views than it did in
Hellcats.  Basically, there is a little pause before it goes to the
new view.

In a few cases, the game appears to have stopped, redrawn the entire screen
a couple of times, and then restarted.

At about the same time I installed Leyte, I also installed the Star Trek
screen saver.  Anyone know of any conflicts between these two?  I've made
sure the sleep corners are turned off.

Now a couple of questions on gameplay:  Has anyone else been having as
many problems as I have shooting down the bombers on "Scramble Two"?  It
seems like I can practically empty my guns into them, but they'll keep
flying at about 190 kts, just trailing a little smoke.  I always seem to
have to resort to the rockets to down them.

For that matter, doesn't it seem that it's just a little too easy to
shoot down aircraft with the rockets?  It seems like the things are
proximity fused - just get them close and they'll go off without actually
hitting the aircraft.

Andre