HDTenEightyP/NetNews huggingface dataset:
From: kucloak@kuhub.cc.ukans.edu (Bryan Kennedy Reed)
Newsgroups: rec.games.frp.misc
Subject: Re: Shadowrun-Trid and other questions
Date: 15 Nov 92 19:37:06 CST
Organization: University of Kansas Academic Computing Services

In<wilder.721852298@mik.uky.edu>, wilder@nx02.mik.uky.edu (jeff wilder) writes:
>  
> |>      Trolls is tough, and grenades is not.  Grenade tech didn't rise
> |> quite so fast as armor tech.  Now, if you use SPECIAL grenades...
> 
> |Second edition solves this problem.  A single grenade in a small room
> |is enough to kill about anyting (except maybe a dragon.)
> 
> No, SRII didn't fix this.  Grenades now do a Serious base, but there's no    
> way to stage up the damage code.  However, through the use of the concussion
> wave rules, a character in an enclosed area *will* take that serious wound.
> I'd suggest upping the damage code on grenades to D, and fiddling with the
> power level.  It *is* possible to survive a close-by fragger, it's just not
> real likely.  

Check out page 97 of SRII in the Blast Effects section.  Grenade
damage is raised the same way fire combat is done, by comparing
sucesses.  This is the fix that I was talking about.  
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Invincibility depends on one's self;	   kucloak@kuhub.cc.ukans.edu
  The enemy's vulnerability on him.	    bkreed@oread.cc.ukans.edu
 		  --Sun Tzu 		      Bryan Kennedy Reed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: rec.games.frp.misc
From: jlperkin@eos.ncsu.edu (JERRY LEE PERKINSON)
Subject: Re: SRUN I: Questions from the Minotaur
Originator: jlperkin@c00389-346dan.eos.ncsu.edu
Keywords: shadowrun, srun
Reply-To: jlperkin@eos.ncsu.edu (JERRY LEE PERKINSON)
Organization: North Carolina State University, Project Eos
Date: Tue, 17 Nov 1992 22:48:28 GMT


In article <1992Nov17.062346.17102@nmsu.edu>, oroboros@acca.nmsu.edu (The Wyrm Ouroboros) writes:
|> >|>5. Do dice allocated from fetish foci, or normal foci, receive the penalties
|> >|>   the magician does from damage, etc. For example, if a mage has taken
|> >|>   Moderate Stun, he/she is now at +2, then he/she yanks out a fetish foci
|> >|>   to incorporate into a combat spell. The target number is a base 4 
|> >|>   (victim's willpower =4) but is +2 due to stun, would thedice thrown for
|> >|>   the foci also be at +2?
|> >|>			
|> >Yes.  The foci simply augment the magician's abilities, and are not an
|> >intrinsic power.
|> 
|> More or less agreeing, here.  Somebody else gave a spiel about 'channeling'
|> the power of the foci which is my theory for it....
|> 
|> But hell, Mario uses those Fetish Foci for drain anyhow.  And .I. can't
|> toss a fireball..... (a grenade, on the other hand...)
|> 
|> >-Killjoy, eater of worlds
|> 
|> Ouroboros
|> The Wyrm of the .Net
|> 

Augment was probably not the word I was looking for.  Channeling would
probably have been better.  Query:  Since it is called a focus, I would
assume that you focus your energies through the item and increase its power.
Could you then have multiple "focuses."  I have argued no in the idea that
when you focus, you can only focus on ONE item, or else you are not really
focusing your power.  I have also heard arguements to support the idea of
multiple focuses.  Any comments????

Killjoy, occasionaly eater of fingers
From: ma_ind07@oswego.Oswego.edu
Newsgroups: rec.games.frp.misc
Subject: SR many magic questions (semi-long)
Date: 21 Nov 92 21:31:03 GMT
Reply-To: ma_ind07@oswego.Oswego.edu ()
Distribution: usa
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY
Originator: ma_ind07@gidney.oswego.edu

Here are all the questions I can think of right now that we are having trouble  with. If the Shadowrun Netwizards would kindly find the time to look this
over and respond, I would be grateful.
	Well here it goes...

	-If you are a mage and you're knocked unconscious while projecting 
	onto the astral plane during-:
		1-Do you return to your body automatically?
		2-Does your astral self remain unconscious on the astral plane?
		3-If your astral self remains unconscious on the astral plane
		would you then become victim of the 6 hour limit (from essence)
		4-If you were out in the astral plane for awhile and you only
		had 5 minutes left and you get knocked out, do you die?
	-What spells can I cast at an astrally projecting mage (mana/phys)?
	-Can I cast a physical spell at an astrally projected person and 
		ground the effects were the body is?
	-Can you ground a fireball down a spell lock?
	-Is mana the only type of spell you can use against spirits or 
		elementals that are not manifesting?
	-Can you ground a spell down a spirit/elemental if you are projecting
		and it is manifested?
	-If you hang a spell on a condition, does it automatically go off
		or can you stop it?
	-Can you hang a spell to go off if some astral form comes near you?
	-To hang a spell do you have to sustian it (and take +2 to target#'s)
		or can you make a temporary circuit of astral energy (like
		in quickening) to sustain it.
Thanks in advance 
**************************************************
*Mark St. John  ---  ma_ind07@oswego.oswego.edu  *
*------------------------------------------------*
*Time flys when you're having a lobotomy! MSJ-'92*
**************************************************
Newsgroups: rec.games.frp.misc
From: GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor)
Subject: Re: Srun 2: Vampires
Organization: The Ohio State University - OCES
Date: Sun, 22 Nov 1992 19:39:22 GMT
X-News-Reader: VMS NEWS 1.24

> A vampire is not made by draining all the essence out of a human
> (or a S. Sam. who goes too far would become one) but is a human who is
> infected with HMHVV. Any human who is infected (and does not successfully
> fight the infection) will become a vampire - no essence loss is needed.

As pointed out earlier, this is incorrect.  A SR Vampire is created
when an HMHVV-infected creature drains a human completely of essence. 
The drained human (now a corpse) has a good chance of becoming a
vampire if the body is not destroyed or considerably mutilated.

In my own games, a vampire is not certain to rise up from a Drained
human.  (In some, it is a certainty).  And bodily destruction can
either be complete destruction of the body (i.e. cremation) or severe
nervous system trauma (i.e. sever the spinal column, destroy the
brain, etc.)

A recent movie that seems to follow the Shadowrun "rules" for vampire
creation/destruction pretty well is "Innocent Blood".  A completely
drained victim always rises to be a vampire if the brain or spinal
column is still intact.

> Speaking of essence loss, anyone else notice that the Dzoo-Noo-Qua doesn't
> have it? Just one of the reasons why I don't beleive they are Trolls
> with HMHVV (I have them as having soemthing else, like maybe the same virus
> that the Bandersnatch has, or the Loup Garou).

I just treat that as an error on the part of the author, and give the
DNQ the same Essence-Loss weakness that all the other HMHVV-infected
creatures (Banshee, Vampire, Wendigo) seem to have.

In reference to post that FASA intends to write the history of HMHVV
as being dragon-created, and that dwarves with HMHVV become "Goblins". 
Ick.  There's one part of the FASA-written SR background I won't
incorporate into my own worlds...


---
   Jim Gaynor    | "Man-of-Many-Beeping-Sounds-and-Flashing-Lights" - KAJ
OSU/ACS/FMS/OCES | <gaynor@agvax2.ag.ohio-state.edu> or <gaynor.4@osu.edu>
Disclaimer:  Everything stated here and above is -my- opinion.  Mine mine mine!
Witty Quote: "This isn't meant to last, this is for right now." - NIN: last
From: moonman@camelot.bradley.edu (Craig Levin)
Subject: Historical Camapigns, was Converting a book into a world
Organization: House of the Moss Rose
Date: 18 Nov 92 21:43:42 GMT

	With respect to the thread, I'd like to ask a related
question: What do you think is the proper way to design a good
historical campaign? 

	One of the risks I'm afraid of running is "railroading" the
characters too much. I'm a student of history, and I know the time
period that I'm putting the characters into very well. In fact, it's
the time period that is the subject of my senior paper. I have a good
idea of what risks and adversities that the characters will be exposed
to, but I am worried that I'll expect them to literally follow the
historical pattern, when I know the players are a bit cleverer (if
not more) than the historical personages.

	What's worse, it's my first camapign. 8-<
 
--
We shoot every third Herald. You're the second one today. 
                                -The Locksley Conspiracy 
 
Craig Levin/Pedro de Alcazar, Illiton, MKdm moonman@camelot.bradley.edu
Newsgroups: rec.games.frp.misc
From: dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC)
Subject: Re: "Adventurer" as an occupation, was Re: Carrying weapons around (was Re: META: Swords, etc)
Organization: University of Massachusetts, Amherst
Date: Mon, 16 Nov 1992 18:16:25 GMT

In article <moonman.721487178@camelot> moonman@camelot.bradley.edu (Craig Levin) writes:
>In <1dpv4gINN5va@escargot.xx.rmit.OZ.AU> s892341@minyos.xx.rmit.oz.au (Matt=Goodall) writes:
>
>[lots of interesting material deleted]
>
>>	The useage of the word "adventurer" is beginning to annoy me. 
>>Thanks to T$R, gamers everywhere use the word indisciminately in and out
>>of character. Out of character is OK, "In the woods the adventurers will
>>encounter 5 trolls" but in character "We seek noble adventurers...", 
>>"The adventurer's Guild" etc etc is terminally stupid. Try the words "hero",
>>"explorer", "mercenary", "trouble shooter" etc etc instead after all very
>>few of your characters are actually professional "adventurers".

  Tell that to Soldier of Fortune Magazine- "The magazine of Professional
  Adventurers"

Dunkelzahn






-- 
_____________________________________________________________________________
| Dunkelzahn the Greater Western Dragon | "Eternal vigilance is the price   |
|                                       |  of Freedom"                      |
| Dunkelza@titan.ucc.umass.edu          |                                   |
From: tdunn@ecst.csuchico.edu (I Need a Life)
Newsgroups: rec.games.frp.misc
Subject: Re: Armed-two weapons
Date: 23 Nov 92 18:47:54 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

William Flint writes:
>There no rule about what target # modifier should be applied when fighting  
>with two  melee weapons.

And there is no indication of what system or era you are using.  Please
put that in you header, and any other details (house rules, supplements,
etc) in the body text so we can help/ignore your message.

-- 
One seldom sees a monument to a committee.
From: millerl@wharton.upenn.edu
Newsgroups: rec.games.frp.misc
Subject: Re: RQ: Elf bow, magic points powering a spell
Date: 23 Nov 92 15:16:38 GMT
Organization: Newt World Order

In article <1992Nov21.024458.22552@eng.cam.ac.uk>, yt1@eng.cam.ac.uk (Y. Tremblay) writes:
> If the same elf described in my previous post cast an offensive spell 
> using the magic points of the elf bow, what do I use on the resistance
> table roll ?  His own current magic points ?  The bow one's ? The
> sum of the two ?
> If he use his own MP ?
> I guess it is the same thing with any MP matrix.

In all cases you use the caster's MP on the resistance table. Not the
bow's. Not the matrix's. The only ways to boost one's own MP are with
spells like Tap, Power boosting crystals, and other bizarre or chaotic
abilities.

> As far as I know, the bow, as a familiar will protect him from an 
> offensive spell casted against him. So in a defensive case, I use
> the sum of the bow current MP and his own current MP but I am just
> not sure when you attack.

I don't believe this is correct. At least in the RQ2 rules an elf bow
isn't a fetch which can interpose itself between a spell and its master.
The RQ3 rules may say something else, but it doesn't fit the Glorantha
worldview. If someone decides to cast a spell on the elf and overcomes
the elf's magic points (MP) but fails to overcome the bow's MP with the
same roll, then the bow is unaffected by the spell, but the bow does not
add its MP to the elf's MP for offensive or defensive magic. This could
come into use if an opponent cast harmonize or demoralize on the
character, who was low in MP, and the spirit could dispell the spell or
use fanaticism to oppose it, assuming it knew those spells.

-- 
whoah,
+++++++++++++++++++++++23
Loren Miller                           internet: MILLERL@wharton.upenn.edu
Mediocrity is a hand rail.                         -- Baron de Montesquieu
Newsgroups: rec.games.frp.misc
From: phi@sage.cc.purdue.edu (Aeleck)
Subject: Re: Srun 2: Questions
Organization: Purdue University Computing Center
Date: Fri, 20 Nov 1992 21:59:16 GMT

In article <168A414DE0.MHART00@RICEVM1.RICE.EDU> mason writes:
>Some questions for the board:
>1) Can a spell be grounded from the astral plane through a
>     quickening?

I don't think so.  The quickening does not have a physical counterpart. 
This is what makes them so coveted.

>2) Can quickenings be masked?

Masked?  Like in How?  Not seen at all in astral?  I don't think so.
However, you can hide the connection, by going on an astral quest.

>3) Can a physical spell be grounded through to the body of an
>     astrally projecting mage (as opposed to a percieving one)?

Yep, and a nasty thing it is too.  Gives whole new dangers to the
mundanes left to guard your body while you project.  [insert evil grin]

>4) Can foci be masked?

Again, not so they would be invisible in astral, but again, you can hide 
their connections.  This also prevents non-initiate mages from grounding down
them.  (They don't have a link to the meta-planes and can't do astral quests.

>5) Can an active focus be carried physically through an astral
>     ward?

I don't think so, because it has the astral body then.  But deactivated, it can.

>6) What is the point of a "grade 0" initiate?

I have often wondered this also.  If you think grade 0's are useless,
think about a physical adept, grade 0!  Now that IS TOTALLY USELESS!

I'm going to make a disclaimer here:  This is the way we play it in our
game.  If you have any objections, I would love to hear your arguments.
(Our GM is fair.  If we argue for/against something well, or at least
logically, he will consider it.)

Aeleck                 /                  /  
                      /                  /        
     __      __      /   __      __     /         
    /  \    /  \    /   /  \    /  \   / \        "If you're not having
   /   /   /\__/   /   /\__/   /      /\_/         fun, you're doing some-
   \__/\__/\___/__/\__/\___/__/\___/ /   \__/      thing wrong." -Patrick

             Hate is not a family value.  Boycott Colorado
Newsgroups: rec.games.frp.misc
From: TUK865@maccvm.corp.mot.com (Stephen Gill)
Subject: vampires, vampires, VAMPIRES !!!
Organization: Motorola
Date: 16 Nov 1992 05:55:56 CST

Silly one:

Are there any games left that don't have Vampires in them ?


-------------------------------------------------------------------------
Steve Gill, internet TUK865@maccvm.corp.mot.com  - imitation .sig file

These opinions are mine, mine all mine   nya,ha,ha !
From: porterg@gems.vcu.edu
Newsgroups: rec.games.frp.misc
Subject: Hero foci
Date: 20 Nov 92 15:31:13 -0400
Organization: Medical College of Virginia


For the missile deflection question, the best thing to do would be to apply
a limitation "must use a focus", and give an amount based on how common the
focus is.  That is, if it is something that they carry around all the time
it is worth less than something which they have to scrounge for.  A shield
for that purpose would probably be bought as an OAF or OIF, depending on
whether or not it was strapped to the character's arm.  I had a character once
who had a "energy blast" with the special effect that he could throw "anything"
with deadly force.  He basically had a situational activation roll as to
whether there was anything handy, and the character always started with
something.  Nowadays it would be an attack with the "ablative" activation
roll.

For the HKA attack, the easiest trick is to used the "reduced penetration"
disad, so a 3d6HKA would be counted as a pair of 1 1/2d6 attacks (or a 1 1/2d6
HKA and a 1d6+1 HKA if you want to be picky on the points).  I suppose a GM
could let you by it with any ratio you wanted, like 1d6 and 2d6.

For the END cost, if the weapon was bought at 0 END, then it costs 0 END to
swing, but END for the STR used to swing it.  Otherwise, the weapon costs
END *and* the STR costs END.

Your mileage may vary.  Not guaranteed accurate.  Void where prohibited.

Greg Porter
From: zog@doc.ksu.ksu.edu (Scott Allen Bauer)
Newsgroups: rec.games.frp.misc
Subject: Wandering Journeys
Date: 20 Nov 1992 09:25:08 -0600
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: doc.ksu.ksu.edu
Keywords: Wandering Journeys


I Purchased Gary's new game Dangerous Journeys about a month ago and am looking
for some people that have also looked at the system.

Sorry I wont comment on the system until I have finished reading the system
again and play tested it.  =)  But it looks promising so far.

ZOG out


Newsgroups: rec.games.frp.misc
From: dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC)
Subject: Re: Guns (background information) 1 of 5
Organization: University of Massachusetts, Amherst
Date: Mon, 16 Nov 1992 18:07:30 GMT

In article <1dt78hINNc66@gap.caltech.edu> earl@cco.caltech.edu (Earl A. Hubbell) writes:
>acgetche@taco.engr.ucdavis.edu (Adam) writes:
>
>>	A cheaper way to get many of the same advantages is ElectroChemical
>>Propulsion (ECP)  This method uses magnetic coils much like a gauss gun,
>>but the current load does not need to be as large.  Propellant is placed
>>acceleration would also increase as more propellant gasses were produced.
>>	The "ultimate" version of this technique would be to use electric 
>>fields instead of magnetic fields to convert the propellant, a tungsten wire, 
>>directly into a plasma. (Tungsten is a good choice for the same reasons Edison
>
>	I've seen this referred to as 'electrothermal' propulsion.  It seems
>the closest to actual field workability for producing high velocity
>projectiles.

   I'm glad to see someone agree with that theory.  In my K-Realm game, both
the Terran M-32 and M-38 hovertank/gun use a "Gauss Assisted Cannon".  The
basis is of a standard cannon shell equipped for use in a gauss cannon.  The
shell is fired, and then the projectile is accelerated in the barrel.  It can
achieve high velocity with less power, since the magnetic field does not
have to overide the inertia of the unmoving projectile in the chamber.  It
also has the secondary benifit of being able to fire even if the magnetic
field generators are damaged.

Dunkelzahn


-- 
_____________________________________________________________________________
| Dunkelzahn the Greater Western Dragon | "Eternal vigilance is the price   |
|                                       |  of Freedom"                      |
| Dunkelza@titan.ucc.umass.edu          |                                   |
Organization: University of Maine System
Date: Monday, 16 Nov 1992 12:30:57 EST
From: Solipsist at Large <IK20001@MAINE.MAINE.EDU>
Newsgroups: rec.games.frp.misc
Subject: Re: vampires, vampires, VAMPIRES !!!
 <1e8cm8INN7u9@agate.berkeley.edu>


Chua says:
>In article <1992Nov16.121544.15113@schbbs.mot.com> TUK865@maccvm.corp.mot.com
>(Stephen Gill) writes:
>>Silly one:
>>
>>Are there any games left that don't have Vampires in them ?
>Of course. Monopoly.

You've never played Monopoly with *my* gang.  Vampires everywhere,
as near as I can tell.

Hey, Chessix is coming out with the Stock Options expansion for Monopoly --
how about the Vampire expansion.  It would certainly liven up the
Chance and Community Chest cards.

 CHANCE:  "BLOODSUCKER ATTACK:  Miss two turns and give all your money
           to the player on the left -- he's dominated you."

 COMMUNITY CHEST:  "YOU BUY THE BLOOD BANK:  Collect $100 from each player,
           as they make withdrawels."

 Add a church square on the board (Go to Hell.  Go directly to Hell.
 do not pass go, do not collect 200 blood points....)

The possibilities are endless.
--
Eric Alfred Burns                        "Life is full of decisions
Solipsist at Large                        but you never get to make any."
"It's all in your mind"
IK20001@maine.maine.edu                           --Linus Van Pelt
From: jhk6@cunixb.cc.columbia.edu (John H Kim)
Newsgroups: rec.games.frp.misc
Subject: Re: ERRATA: GURPS Bunnies & Burrows
Date: 17 Nov 92 03:52:41 GMT
Reply-To: jhk6@cunixb.cc.columbia.edu (John H Kim)
Organization: Columbia University

sos@oz.plymouth.edu (Steffan O'Sullivan) writes:
>I've run B&B at cons for six years now, and it is consistently the most
>praised genre I run as being a very fun game.
>
>>How did Mr. O'Sullivan like it?
>
>Just Steffan, please.  I was actually ill, so was a bit groggy, but had
>as good a time as I could have given that scenario.  All the players
>were excellent roleplayers.

	Intriguing. I ran a B&B tournament at Atlanticon about seven years 
ago. It was also well-received, as can be testified to since almost all of 
its twelve players showed up when it was at 9:00 on Sunday after a long 
Con. 
	Unfortunately, the three GM's were rather weary and groggy at this 
point, having played in an all-night game on Friday and never made up for 
the lost sleep. (Eventually we rather worked in shifts @-). 

	At any rate, the scenario was a bit too tough for the players as it 
turns out (they were unable to get past the dog), but we all had fun 
nonetheless. 

-------------------------------------------------------------------------
John Kim                    | "You don't need a weatherman to know which 
jhk6@cunixb.cc.columbia.edu | way the wind blows."
Columbia University         |                             - John Kim
Newsgroups: rec.games.frp.misc
From: thomas@hotb.sub.org (Thomas Brettinger)
Subject: Eben in rec.games.frp.misc...
Organization: Home of the brave
Date: Wed, 18 Nov 92 21:07:11 GMT
X-Copyright: Nachdruck und Zitate -insbesondere unter Angabe des Autors
             oder der Organisation- ausserhalb des USENETs ist nur mit
             schriftlicher Genehmigung des Autors gestattet. In diesem
             Fall ist die Message-ID und die Newsgruppe als Quelle anzu-
             geben.

*GRINS*

loydb@fnordbox.UUCP (Loyd Blankenship) writes:

Hopefully this will stop the flood of email . . .

Origins is in Ft. Worth this year.

GenCon, as always, is in Milwaulkee.

Loyd, as usual, was confused. :-)

We now return you to your regularly scheduled flamewar.

Loyd

***************************************************************************
* loydb@fnordbox.UUCP	     Once you pull the pin,  *	Loyd Blankenship  *
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-- 
 (home) thomas@hotb.RoBIN.de                      "Ace ist die Fortsetzung von
 (uni)  bretting@isa.informatik.th-darmstadt.de    DOS mit anderen Mitteln!"
 (IRC)  Wish                                                    -- Timm Ganske
From: v116qhth@ubvmsb.cc.buffalo.edu (I'm not evil...I'm just good looking)
Newsgroups: rec.games.frp.misc
Subject: SURVEY RESULTS - Point All. vs Random Gen. (PLEASE READ)
Date: 16 Nov 92 18:18:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


  Here are the results of the survey I have been taking for the last
  few weeks...

	In favor of Point Allocation : 15
	In favor of Random Generation : 0!!!
	No preferance : 1

  I think this shows that either those in favor of random generation
  don't care to answer surveys (NOT!) or the overwhelming majority (being
  very liberal) of net readers are in favor of point allocation. I
  hope that this little bit of info will help squelch the ongoing 
  debate.

				ShadowSlayer