HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games

>
>I have gotten to the Mages Academy only to find myself rather stumped by
>the beginning of the first puzzle.  Three portculli, a gold coffer, and a
>large room.  I believe it is called "Lateral Thinking".
>
There are some "pressure plates" in front of the portculli. Try putting the
box on one of those plates and then examine the doors.

Good Luck

			tozz

Newsgroups: comp.sys.ibm.pc.games
From: stranart@me.utoronto.ca (Jean-Claude Stranart)
Subject: Re: Archon
Organization: UofT Mechanical Engineering
Date: Fri, 22 Jan 1993 14:38:37 GMT

jferra@leotech.mv.com (Jim Ferraiolo) writes:

>Yes indeed, the sorcerer was in fact, the wizard. Now if any of you
>can't remember what each guy did, I will refresh you.
>Wizard- Shot meteors
>Sorceress- Shot lightning
>Archers- Duh
>Valyrkies - Blowpipe
             ^^^^^^^^
I always thought they were spear chuckers (all that Norse mythology
 stuff).  Are there South American Valyrkies too ?

>Golems - Threw rocks
>Djinni - Shot mini tornados
>Banshee - Sucked your energy
>Phoenix - Exploded into fire
>Baslisk - Shot two little slits of light that were FFFAST!
>Unicorn - Shot his horn, but not at quick as the baslisk
>Manticore - Threw his tail spikes
>Dragon - Breathed fire that did a _LOT_ of damage
>Goblin - clubbed ya
>Knight - Stabbed ya
>Shapeshifter - Obviously, changed into the enemy

>Nifty eh?


> * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
>(1:132/189)

JCECS (yes sir, of course I'm working on my thesis )
Newsgroups: comp.sys.ibm.pc.games
From: szgershe@kimbark.uchicago.edu (Shadowspawn)
Subject: Re: Alternate World help - UWII
Reply-To: szgershe@midway.uchicago.edu
Organization: University of Chicago
Date: Tue, 26 Jan 1993 01:25:58 GMT

In article <123930074@hpindda.cup.hp.com> tozz@hpindda.cup.hp.com (Bob Tausworthe) writes:
>>  On the 2nd level, there is some kind of secret door at the farthest
>>  northern portion.  I think there is something in there I need, but I
>>  can't seem to find the secret door or get in.  How do you do it?
>>
>I haven't been able to do much of anything on the second level in Brittania.
>I found Nystal's laboratory/pets, The armory/larder area, and the staircases
>area. Other than that I haven't got anywhere else on level 2. Am I missing
>something? I've finished 7 worlds and have yet to figure out level 2 of
>brittania.
>
>Hints/comments?
>
>			tozz@cup.hp.com

Haha, imagine trying to do anything else on level two!  You'd think
there was something else on this level besides those, huh?  WRONG!
           
Actually, there may be something else on this level, but I doubt it!

It's just a REALLY small level!

Steven

Newsgroups: comp.sys.ibm.pc.games
From: "steve" <p00020@psilink.com>
Subject: Need help for Ultima Underworld I
Organization: Hirsute Institute
Date: Thu, 28 Jan 1993 02:04:33 GMT
X-Mailer: PSILink-DOS (3.3)

Hi,
I need help from a UW wizard out there in Netland. 
I'm on the seventh level and can't get into the prison section. I have the
medallion, but I still can't get past the guards.

Any suggestions? (If you don't want to post a spoiler, send me email.)

Thanks,
Steve Previdi


Newsgroups: comp.sys.ibm.pc.games
From: emcglynn@moose.uvm.edu (Ted McGlynn, In the back row!)
Subject: Re: Empire: What is it?
Originator: emcglynn@moose.uvm.edu
Organization: University of Vermont -- Division of EMBA Computer Facility
Date: Fri, 22 Jan 1993 16:33:56 GMT

From article <1jmr35INN3t5@katmandu.solbourne.com>, by stevem@solbourne.com (Stephen Matson):
> 
>  I keep hearing about a game called Empire. It seems that it might be a 
> good game from what I hear. I am however unaware as to what it is. Could
> someone hear post or e-mail me a brief rundown as to what Empire is? Is 
> it space based or planet based?
> 
> 
> 
>     Thanks...
> 
>               Steve Matson



Try rec.games.empire or perhaps rec.games.board for other wargames.

ted
From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Strike Commander
Date: Sun, 24 Jan 1993 20:56:53

No, you just look like an idiot saying a game looks choppy. I
understand
that your Novalogic comment was sarcasm, and my response was in
defense
of Comanche,  a technical marvel regardless of whether you like it or
not. I bet you're one of those people who don't realize when they've
screwed up and don't want to admit it. And don't even bother flaming
me.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
Newsgroups: comp.sys.ibm.pc.games
From: jsvrc@rc.rit.edu (J A Stephen Viggiano)
Subject: Re: DOOM : What is it ?
Organization: RIT Research Corp
Distribution: na
Date: Tue, 26 Jan 1993 18:16:04 GMT

In article <C1Ey67.GwB@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
> In 1993, we fully expect to be the number one cause
>of decreased productivity in businesses around the world.

Does this mean they intend to replace usenet as the holder of this honor?
Lines: 15
Date: Mon, 25 Jan 93 13:11:41 MST
Newsgroups: comp.sys.ibm.pc.games
From: curtisn@SAS (Curtis Nelson)
Subject: AAARRRRGGHHHHH!!!!!!!  FOA Help PLEASE!!!!!!
Organization: BYU

Please help me!

I'm playing Fate of Atlantis and I'm stuck on the Island of Crete in the 
catacombs.  I've got the orchileaum beads and gold box, but I can't fgigure 
out how to get out or what to do next.  

Please help me so I can finish the game and get back to my homework.

-----------------------------------------------------------------------------
Curtis
curtisn@sasb.byu.edu

	" I've spent 4 years prostrate to the higher mind,
	  got my paper, and I was free..."
						-Indigo Girls
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Looking for: "Dino Eggs" and CGA version of KQ1
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 27 Jan 1993 00:51:19 GMT

>>>My wife got hooked on a Commodore game called "Dino Eggs". It's been
>>>around for a long time. Does anyone know if it is available for
>>>the PC? 

Well, you could sorta do it by getting the Apple emulator program for
the IBM and finding the Apple // version (possibly my favorite arcade
game on that machine).  Considering that the graphics of the Apple and
C64 at that time were far superior to those of the IBM, that might be
better anyhow.  I never saw it for the IBM.

-- 
Caesar had his Brutus - Charles the First, his Cromwell - and George the
Third ("Treason!" cried the Speaker) - may profit by their example.  If this
be treason, make the most of it. -- Patrick Henry
Organization: Penn State University
Date: Tue, 26 Jan 1993 14:31:57 EST
From: David S. Glass <DSG109@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Help for Anicient art of war:Skies

Help! I can't lose a bomber while manually bombing without the game freezing up
! Does anyone have a fix for this? Also, the game freezes when either side surr
enders, and sometimes the game reverts back to the last saved position. I would
 greatly appreciate any and all information. Thanks,

Dave Glass
Xref: sparky comp.sys.ibm.pc.games:32460 comp.sys.mac.games:14783
From: jvessey@husc10.harvard.edu (Jonathan Vessey)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.mac.games
Subject: Re: Bane Observations (spoilers)
Date: 22 Jan 93 21:16:07 GMT
Article-I.D.: husc.jvessey.727737367
Distribution: comp.sys.ibm.pc.games,comp.sys.mac.games

robertc@dry.Princeton.EDU (Robert Spassky Cabacungan) writes:

>Bane too easy?  Too boring?  Well, then:
>	1.  Don't change classes.
>	2.  Play on Expert.

>Oh, and in your case:
>	3.  Start over.

>Now that you've demonstrated your ability to beat the
>game, can you demonstrate your ability to actually 
>play the game?  

>Start over with a party of "wimpy" single-classed
>"wusses."

>If you're looking for a strategic challenge in the
>rest of the game, you won't find one.  Your party
>is just too powerful.  Is that what you wanted to
>hear?

>You *will*, however, get enough experience to pull 
>the ol' switcheroo with your other party members, so 
>that all your other characters can cast Nuclear Blast
>and Mind Flay, too.  Maybe that's worth looking
>into for you.

>Rob

I really don't want to start a flamewar over something as relatively lame
(though fun) as Bane, but geez! Yank your head out of wherever it's stuck.
I didn't write a post saying "Gee, aren't I awesome" or "Bane sucks! It's
too easy." I merely posted some thoughts on the game and asked a few questions.
Yes - the class changing function is too powerful, but I didn't initially do
so with the intent of creating mega-characters. I've played all the Wizardry
since Proving Grounds first came out for the Apple // and changing classes
was nowhere near as overpowered originally as it is now. Plus, to top it off,
I personally don't find combat all that intriguing - after about the tenth
random battle, it loses its luster. I'm glad I can win most fights - I'd 
rather spend my time solving puzzles and learning the story than fight yet
another* wandering horde. I've always thought random encounters, if taken
too far, were annoying. That's why I like the Bard's Tale series: you could
run from fights at high level, so I didn't have to waste my time slaughtering
more creatures.

>P.S.  I'd like to apologize in advance for the
>acrid tone of this post.  I've been playing the
>game all-night two nights in a row (to transfer
>them to W7), but now every other random monster
>group is kicking sand in their face, I can't
>rest 5 minutes without a group of Undead fucks
>wandering by and pissing on my mage, my
>psionicist blasts the party as often as she
>blasts the monsters, and I'm just in a bitchy
>mood.

Sorry to hear that. I recognize your frustration, but next time get some sleep
rather than reading the Net and writing this kind of unwarranted, insulting
stuff.

Jon
From: br946@cleveland.Freenet.Edu (Adam I. Borin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Computer based Pente?
Date: 24 Jan 1993 18:51:34 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: br946@cleveland.Freenet.Edu (Adam I. Borin)
NNTP-Posting-Host: hela.ins.cwru.edu

I am looking for a PC based version of Pente (board game).  
There was a version out for the Amiga a few years back and I 
have been looking for a PC based version since.
 
If you have seen this game, either shareware or commercial, 
please drop me a line via e-mail with the distributer 
information.
 
 Thanks.
-- 
Adam I. Borin	

br946@freenet.cleveland.edu
Newsgroups: comp.sys.ibm.pc.games
From: et262tut@credit.erin.utoronto.ca (Jagtar Singh)
Subject: Re: 3D benchmark
Organization: University of Toronto, Erindale Campus
Date: Fri, 22 Jan 1993 16:29:47 GMT

In article <1jot1iINN5pd@cc.tut.fi> k113651@lehtori.cc.tut.fi (Karhu Jouni) writes:

>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
                                       ^^^^^
> Can someone explain that 486/33 that has below 10 FPS ???

	I believe that the 8-bit is what kills it.

-- 
   Jagtar Singh <===> et262tut@credit.erin.utoronto.ca
============================================================================
|  -He who knows not and knows not that he knows not is a fool, avoid him. |
|  -He who knows not and knows that he knows not is ignorant, teach him.   |
From: lmg@natinst.com (Louis Gomes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima VII help needed
Date: 27 Jan 1993 11:27:24 -0600
Organization: National Instruments, Austin, TX
NNTP-Posting-Host: eagle.natinst.com

In article <1k6d15INNese@pollux.usc.edu> aabdalla@pollux.usc.edu (Ahmed Abd-Allah) writes:
>In article <1k6calINN34t@eagle.natinst.com> lmg@natinst.com (Louis Gomes) writes:
>[lotsa stuff deleted with apologies...]
>>Yeah, I hacked through those too... was a bit apprehensive at killing
>>kids, but when I noticed them regenerating, I lost all scruples...
>                               ^^^^^^^^^^^^
>So how did you notice that they were regenerating?  Or do you mean that
>they would be replaced by others?  If so, then ignore this question - 
>just a curious query on my part...

well, I'd never thought of them as being replaced by others, but rather
as them being regenerated, but you could be right...

Anyhow, that's what I meant.

louis


From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Tue, 26 Jan 1993 16:35:55 GMT
Subject: Ultima 7 Weapons
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games


What are the various damages of advanced weapons in Ultima 7?
Lightning whip, Juggernaut hammer, Sword of Defense, etc; how can I find out
which I should use when I start getting enough to equip the entire party?

BTW, how can I get the Hoe of Destruction?  I have looked for the key along the
banks of Loch Lake (picking up garbage), but couldn't find it.
From: n9143385@henson.cc.wwu.edu (Josh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Autoduel for PC???
Date: 23 Jan 93 21:18:40 GMT
Article-I.D.: henson.1993Jan23.211840.5061
Organization: Western Washington University


 I recall playing a game for the commodore 64 called Autoduel by origin
systems.  Does anyone know if this game is available foe the IBM.  THanks in
advance.

-- 
-------------------------------------------------------------------------------
Josh McBee @ WWU				    n9143385@henson.cc.wwu.edu
What the heck is a kahuna anyway?	             9143385@nessie.cc.wwu.edu
Is it good to have a big one?
Newsgroups: comp.sys.ibm.pc.games
From: barnesrd@mentor.cc.purdue.edu (Richard D. Barnes)
Subject: Re: mm4-question
Organization: Purdue University Computing Center
Date: Wed, 27 Jan 1993 19:56:13 GMT

In article <1993Jan27.183401.3714@jupiter.sun.csd.unb.ca> kao@adam.unbsj.ca (Kim Osborne) writes:
>Quuick question - where do I get mountaineering? Thanks in advance!
>                             Kim


 Mountaineering is in Rivercity, NW corner.. 

 Does anyone know what good the skills astronomer and navigation are good for?

                                           Thanx,
                                                 Rick
From: Timo.Jantunen@hut.fi (Timo Jantunen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 25 Jan 93 08:31:16 GMT
Organization: Helsinki University of Technology, Finland
Distribution: inet
	<gting.727694048@sfu.ca> <C19A99.IAM@imag.fr> <7277281988-31787@beauty>
NNTP-Posting-Host: lk-hp-15.hut.fi
In-reply-to: rcbear@beauty's message of Fri, 22 Jan 1993 18:43:18 GMT


>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS

486SX/33, 1M 8900 Trident with Sierra HiCol                   20.0 FPS

>486DX/33 128K OAK 512k                                       18.1 FPS

// /
--
Timo Jantunen _______________________________________  timo.jantunen@hut.fi
JMT 11 J 204 / I  always  look  to the  dark  side, /   jeti@vipunen.hut.fi
02150 Espoo / expecting the  worst.  If  something /    jeti@niksula.hut.fi
Finland    / doesn't go completely wrong, I  have /   d39080u@puukko.hut.fi
__________/ had a wonderfully pleasant surprise. /     jeti@otax.tky.hut.fi
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Re: star control 2 keeps crashing
Organization: University of Illinois at Urbana
Date: Mon, 25 Jan 1993 20:03:04 GMT
Keywords: ?

This game tends to lock up if you use super-pc kwik.  I'd say that caches in
general are dangerous, but it seems to work fine with ncache.



			- Frank
From: k113651@lehtori.cc.tut.fi (Karhu Jouni)
Newsgroups: comp.sys.ibm.pc.games
Subject: 3D benchmark
Date: 22 Jan 1993 15:32:34 +0200
Organization: Tampere University of Technology, Computing Centre
Distribution: world
NNTP-Posting-Host: cc.tut.fi


486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
486DX/50 256k cache ATI Ultra (ISA)                          25.6 FPS
486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
386/40 with 16-bit ET4000 card                               16.3 FPS

386/40 128k cache  Trident 8900C SVGA  (1Mb)                 14.2 FPS
^That's my machine... Seems like cache has some effect.
386/40 64k cache Trident 8900 1Mb                            13.8 FPS
386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
286/12 NEC Powermate, VGA on m-board                          4.7 FPS
IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
IBM PS/2 Model 50 (286 system, I think)                       2.6 FPS
8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS

 Can someone explain that 486/33 that has below 10 FPS ???
-- 
'Listen! I have something to say! |   JJ Karhu     k113651@cc.tut.fi
 It's better to burn out,         |       'The Immoral Immortal' \o
               than to fade away! |     -=========================|xxxxxxo
                                                                 /o
Newsgroups: comp.sys.ibm.pc.games
From: wferg@ux1.cso.uiuc.edu (ferguson william k)
Subject: Wanted: Links courses
Organization: University of Illinois at Urbana
Date: Wed, 27 Jan 1993 21:43:22 GMT

I currently have Torrey Pines-South only. Does anyone out there have courses
they no longer use that they would like to sell. I am especially interested in
buying several at once to save shipping, but would consider individual courses.
Please e-mail to axibilf@uicvmc.bitnet or address in header. Thanks!

Bill Ferguson
From: ss7q+@andrew.cmu.edu (Sedgwick D. Sanchious)
Newsgroups: comp.sys.ibm.pc.games
Subject: SC2 sold
Date: 23 Jan 93 20:57:54 GMT
Article-I.D.: andrew.gfMXrmm00WB4QFtUYL
Organization: Sponsored account, Electrical & Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Sorry guys, it's gone...
From: boucher@csl.sri.com (Peter K. Boucher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games as good as KQ6?
Date: 28 Jan 1993 00:20:49 GMT
Organization: Computer Science Lab, SRI International
Distribution: world
NNTP-Posting-Host: affirmed.csl.sri.com

I thought KQ6 was the best thing since sliced bread,
but I'm a relative novice when it comes to PC games
(it took me two weeks, + 3 or 4 spoilers, to win both 
ways).

My question is:  Are there more games as good or better
out there?  

I don't want violent games like WOLF3D, because I play
with my 5-year-old daughter sitting on my lap.

I have a soundblaster.  I don't have a joystick (should I
get one?).

-- 
Peter K. Boucher
--
RIPEM public key available upon request.
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Starcon 2 Question
Date: 26 Jan 1993 21:40:27 GMT
Organization: The University of Texas at Austin, Austin TX
NNTP-Posting-Host: tramp.cc.utexas.edu

In article <93025.1110303116378@QUCDN.QueensU.CA> <3116378@QUCDN.QueensU.CA> writes:
>   Does anybody know what the deal is with the Rainbow Worlds?  If you
>find all ten, does something cool happen, or are they just a means of
>earning Melnorme bucks?

Supposedly, the Rainbow Worlds are a clue to where the Precursors went.  Did
you talk to the Slylandro?  I think that's who mentioned it...  Also, in the
very beginning of the game, the Spathi mention 10 Precursor waste sites.  Did
anybody land on a Rainbow World and see what could be found?  I never did...
Anybody figure out the 'clue'?  If someone will e-mail the location of all 10
planets, I will take a look at my starmap and see what I can figure out.  
Whatever the 'answer' is, it certainly isn't necessary for the completion o
the game.



Newsgroups: comp.sys.ibm.pc.games
From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: Re: ftp via e-mail
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 19:24:27 GMT


How can I get files available by anonymous FTP if I'm not connected
        to the Internet?

One way is to use the DECWRL ftpmail server.  To find out how to use
it, send a one-line message to ftpmail@pa.dec.com (or
...!uunet!decwrl!ftpmail or decwrl::ftpmail).  The subject line can be
anything you want since it will be ignored.  The text of the message
should be one unquoted lowercase word: "help".
Newsgroups: comp.sys.ibm.pc.games
From: alix@netcom.com (Alexandria North)
Subject: Spellcraft: Aspects of Valor -- Opinions Wanted
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: usa
Date: Sat, 23 Jan 1993 19:46:42 GMT

Has anyone on the net played Spellcraft: Aspects of Valor? If so, 
what do you think of the game? Would you recommend it? (And, how 
would you describe it?)

Alexandria
Newsgroups: comp.sys.ibm.pc.games
From: clmeier@lili7.uni-bielefeld.de (Clemens Meier)
Subject: WC tactic (maybe old)
Date: Wed, 27 Jan 1993 23:14:02 GMT
Organization: Universitaet Bielefeld, Linguistik und Literaturwissenschaft,
	Germany


Hello!

Sorry if that was posted before but I didn't read it so far:

When dealing with a lot of enemy fighter, destroy all but one
ships of the first wave and cripple the remaining fighter.
While posing (almost) no harm to you, the last cat will inhibit
the arrival of the next waves.

Clemens
LtCol Anton "Hun" Hynkel, BS(2),SS,GS,ALT-DEL(erm)

--
DER TERROR   ##   GEHT WEITER       ---------------------      RADWEGE JETZT
            ####         
     ########__o#######  
       ####_`\<,#####    
         #(_)/#(_)#  
        ####    ####                          Clemens Meier
       ##          ##                         clmeier@lili2.uni-bielefeld.de
Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: Populous II IBM (WARNING!!)
Organization: Clarkson University
Date: Thu, 28 Jan 1993 22:35:22 GMT

cornwell@minster.york.ac.uk writes:


>>Bullfrog is simply trying to port a very good Amiga game into the hell
>hole known as PC compatible.  I'd pity anyone who went from the Amigas sound
>and grafx capabilities to the myriad mix-up that PC  users wield.

	Amiga?  Oh yeah!  I remember them.  They're the ones with the
Incredible Vanishing Shelves at computer stores across the U.S.!  Maybe if
they stopped selling graphics-and-sound machines and started selling computers
they'd do better.


--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
From: calloway@hplvec.LVLD.HP.COM (Frank Calloway)
Date: Wed, 20 Jan 1993 15:35:16 GMT
Subject: Re: Archon
Organization: Hewlett-Packard Co., Loveland, CO
Newsgroups: comp.sys.ibm.pc.games

It also had a sequel titled "Adept."

Frank Calloway
Newsgroups: comp.sys.ibm.pc.games