From: n9046319@henson.cc.wwu.edu (Jeremy Corley)
Newsgroups: rec.games.frp.dnd
Subject: Re: Role Playing
Date: 5 Nov 92 05:54:05 GMT
Article-I.D.: henson.1992Nov5.055405.3912
Organization: Western Washington University

tap2368@venus.tamu.edu (Saufferin) writes:


>  I would like to know what role-playing is like, just once! Every campaign
>I have been in, with the exception of a short lived Robotech campaign, has 
>been nothing more than, "you see 30 orcs backed up by 40 hill giants in front
>of you. what do you do?"  Every one else replies,"kill them"  Is there a single
>campaign out there that actually involves role-playing?  Are there any DMs out
>there who have figured out what _role-playing_ is?
>  Just curious and sick of hack and slash.


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>Saufferin              |"No, light speed is too slow, we must go...
>tap2368@venus.tamu.edu | LUDICROUS SPEED!" - Dark Helmet
>Texas A&M University   |"Yeah, you go to pieces so fast people get hit by the
>                       | shrapnel." - Ford to Zaphod
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>################################################################################

	Hear! Hear! (or is that Here! Here!...) (shrug)

	I had the pleasure of playing a DM's campain during high school
that was fabulous.  No +5 holy avengers at every turn.  No completely
mindless, evil bad guys who fought fanatically to the death (ok, a few
but believe me these were scary when they came along).  Every "dungeon"
had a history.  Every NPC had a motivation.  It was made perfect by
having good _role_ players to boot. Ahhhhhh, those where the times.
	One of the best things about his campain is that time actually
passed and your characters actually aged after a while! In fact, in the
time that I was playing there were legends about some of the previous
player's characters who lived several hundred years earlier.  Each of
the territories, races, and cultures were fleshed out and unique.
	The DM was also a great story teller so combat was much more
than just "you were hit with an 18, you take 6 points." I strive to
make my campains as good as his... maybe someday.

	By the way, the highest level character I personally saw played
in his campain was an 8th level paladin.  The only magic item that he
ever really was able to hold onto was his father's holy long sword (a
great story in itself about how he got it back.)  I don't think it 
really had much combat oriented magical ability, but the paladin wouldn't
give it up for anything.

	I see the greatest king in the land as being about 14th level and
gods are 18th-20th range.  I think it should be very rare, even for player
characters, to reach levels in the teens; much less a party of 6-8 characters.

	By the way we usually played with only 2-4 players.  I find it
hard to role-play effectively with more because the DM becomes swamped.

	Anyone out there agree? (PLEASE!?!)

--------------------------------------------------------------------
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				J. Corley
			n9046319@henson.cc.wwu.edu
Newsgroups: rec.games.frp.dnd