From: std_wilson@hg.uleth.ca
Subject: Re: New WiF stuff
Reply-To: std_wilson@hg.uleth.ca
Organization: University of Lethbridge
Date: Sun, 13 Sep 1992 07:57:27 GMT

In reply to Dave Casper's requests for info on Planes in Flames
and Fatal Allainces.
I notice that a fairly complete response has already been posted on 
PiF so I will only add that from my brief look at it that it seems to
add some very interesting dimensions to the game (i.e. night vs. day
bombing, tank busting and carpet bombing) with only minimal added 
complexity.  In my opinion it is well worth the money.
With regards to Fatal Alliances, this to I have only seen brieflybut
I will give my impressions.  First of all it includes a map of central 
Europe which has had the borders realigned and this map is to be laid 
over the WiF European map.  It includes three full counter-sheets with 
graphics that are every bit the equal of those in WiF.  Most of the units
are, as might be expected, infantry but there are a few armored units, 
a fair number of air units (done in the same manner as those in PiF - or
so I have been told as I have only seen the rules to PiF) with counters
representing individual types of aircraft like Folkers, Spads and Camels 
(each country even has one "ACE" like Rickenbacker, or Bishop or 
an optional rule) to represent Lawrence of Arabia.  There are also 
units to represent artillery pieces ranging from mortars to howitzer.
Like WiF there are two combat tables, in this case Assault and Infiltration.
There were also naval blockade tables.  
	Included in the package with Fatal Allainces was the Scandanavian 
map to replace the Petsamo/Archangel/Murmansk off-board boxes.  This map is
made up, with respect to  terrain, mostly swamp and forest, and if you use 
made up of hexes you are not allowed to enter.
	I apologize for the lack of any real info on Fatal Alliances but
even though I do work in  a game store I have not yet bought a copy
ago and looking at it for only five minutes.  What I have seen looks good, 
but be warned, in true ADG tradition the Canadian Wargamers Group has 
managed to include 1 page of errata.
	
	The group I play WiF with is experiencing a problem with 5th ed. and 
I would like to know if anyone else has experienced the same and if so
what solutions they have come up with.  It is also possible that I have 
missed something in the rules in which case I would also like to be        
enlightened.  The problem exists with the Russo-German Garrison Rules. 
The standard sequence of events in the 1939 scenario is Germany declares 
war on Poland 1st impulse followed by the British and French declaring war 
on Germany in their 1st impulse.  With the declaration on Poland by Germany
of the partition line.  When the conquest phase comes it is conceivable    
that Germany will not have finished off Poland but the Soviets will definitely
and garrison rules now apply.  None ofthe German units in Polish ZOC will 
count and it is conceivable that the Russians can break the garrison 
requirements and thus enter the war in the Nov/Dec turn of 1939 - game over.
I admit that the likelyhood of Poland lasting more than one turn is slim 
attempt this on their second impulse and thus screw up the German offensive.

	One last point - I live only 100 miles from Calgary, home of the 
Canadian Wargamers Group and origin of the Canadian Wargamers Journal - 
The Official Voice of World in Flames.  CWG is holding their annual 
games convention this coming weekend (September 18 - 20) and a number
of people I know are going up to it.  If anyone is interested I could
send along any questions that need answered and try to get some "official"
answers.  Just post your questions on this net by the end of Sept 16 and
I will do what I can and post any answers I get the week after the 
convention.
Newsgroups: rec.games.board