HDTenEightyP/NetNews huggingface dataset:
From: nieh@netcom.com (Ko-Haw Nieh)
Newsgroups: comp.graphics.animation,comp.windows.x.motif,comp.windows.x
Subject: Xet 1.0 is Now Available (animation)
Date: 30 Dec 92 16:39:10 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


                     Xet 1.0 is Now Available
                     ************************

What is Xet ?
-------------
	
     Xet is an X application program  based  on  X11R5.  Xet  has
     sophisticated  mechanisms  to create and to display animated
     images under X window.  I named the program  Xet,  X  Enter-
     tainment System, is because I intended to make Xet as a tool
     to create animated images for visual pleasure. If  you  find 
     Xet has practical usefulness please let me know.

System Requirements
--------------------

     Xet was developed on Sun/IPC/SunOS-4.1.1 and it hasn't been 
     ported  to other platforms yet.

     The implementation of Xet is divided  into  two  parts.  The
     first part contains Motif based user interface which is com-
     pletely implemented by using WCL-2.3. The  second  part  was
     written in C++. The installation of Xet requires the follow-
     ing: (1)  X11R5,  (2)  Motif-1.1.1,  (3)  WCL-2.3,  and  (4)
     Sun/C++-2.1. In order to operate Xet, it is required to have
     the  following:  (1)  Sun/Sparc  with  color  monitors,  (2)
     installed  pbmplus10dec91  programs,  and  (3)  djpeg  (only
     required for using jpeg/jpg images with Xet).

Highlight Of Xet Capabilities
-----------------------------

     1.  A comprehensive menu/form driven interface to create and
         to display animated images.
     2.  Xet provides 6 basic animation  models,  namely,  locus,
         random,  fly,  glide,  fixed, and blink. Basic animation
         objects can be chained to form movie objects.
     3.  The behavior of animation objects can  be  altered  with
         several key strokes at run time.
     4.  A menu/form interface to drive pbmplus programs.
     5.  Xet provides users with the  capability  to  use  either
         private color map or default color map and it can be
         altered at run time.
     6.  Clips can be overpainted on the drawing area.
     7.  Clips can be made by cutting regions on the drawing area.
     8.  Xet uses shape masks to animate non-rectangular images.
     9.  Xet provides mechanisms to utilize scaleable fonts in 
         X11R5 to create clips for animating text strings.
    10.  Animation sessions can be saved for playback/modification.
    11.  Animation sessions can be set up by  using  Xet  script.
         Xet script is a simple instructive language.
    12.  Plenty of demos came with the Xet distribution.
    
Where is Xet ?
--------------

It is located at contrib/xet-1.0.tar.Z on export.lcs.mit.edu.

-------------------------------------------------------------------------
Ko-Haw Nieh
December, 1992
nieh@netcom.com
-- 
Ko-Haw Nieh
Tele: 415-960-1260  E-mail: nieh@netcom.com 
Newsgroups: comp.graphics.animation
From: rwebb@nyx.cs.du.edu (Russell Webb)
Subject: Re: dmorf
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 1 Jan 93 21:07:40 GMT

In article <1hpdegINNatg@griffin.orpington.sgp.slb.com> liste@oslo.sgp.slb.com (Matthew Liste) writes:
>I tried out dmorf V0.10 yesterday on my PC, and when I attempted to run in
>protected mode (dmorfx), it spat out the following error message and refused
>to run: "Stub error (2003): can't find dpmil16bi.ovl"
>
>Am I missing a file or something in the zipfile?
>
>-Matthew		(liste@oslo.sgp.slb.com)

You need the rtm.exe and dpmi16bi.ovl files that are contained within the
dta18c.zip program.  Check archie for these, or for any recent release of
DTA18*.zip.  These have recently been on wustl.wuarchive.edu under
/pub/MSDOS_UPLOADS and on the faramir and avalon ftp sites (don't have
addr handy).

-Russell
rwebb@nyx.cs.du.edu

Newsgroups: comp.graphics.animation
From: hollasch@kpc.com (Steve Hollasch)
Subject: Re: A Program to watch TV on you VGA with a Targa Board...
Summary: This is comp.graphics.animation
Organization: Kubota Pacific Computer, Inc.
Date: Mon, 21 Dec 1992 18:21:24 GMT

jbs@en.ecn.purdue.edu (Jeff Sponaugle) writes:
|     I have uuencoded a program below that I wrote a few
| weeks ago to capture live video on my targa adapter and transfer
| it the my VGA adapter.  It is very crude and need massive work, ...

    That's very nice, but what does it have to do with computer animation?
Particularly since this is very platform-specific, I suggest that you
re-post this to a more appropriate newsgroup, such as one of the PC groups.

______________________________________________________________________________
Steve Hollasch                                   Kubota Pacific Computer, Inc.
hollasch@kpc.com                                 Santa Clara, California
From: guenter@prism.gatech.EDU (Brian Guenter)
Newsgroups: comp.graphics.animation
Subject: Re: Video Disc Recorders for Animation
Date: 21 Dec 92 02:54:55 GMT
Organization: Georgia Institute of Technology


Before you buy a rewritable laser video disk you might want to consider one
of the new real time JPEG compression/decompression systems. Fast Forward
Video (800) 755-8463, and Advanced Digital Imaging(714) 725-0154 are
very close to having products for sale. They claim 30 frame per second
compression and decompression at roughly Betacam SP quality, which by the
way is much better than you will get from either the Pioneer or Panasonic
unit. For Betacam SP quality you have to compress at less than a 15:1 ratio
which translates to a 1.5 Mbyte/second disk transfer rate. If you buy a 2 gig
drive you'll be able to get about 20 minutes of video. The board from Fast
Forward Video is supposed to be in the $5000 range. I don't have pricing
information on the Advanced Digital Imaging board.

There are also real time compression boards available from Supermac, Rasterops,
and Digital Micronics, ranging in price from $2500 to $6000. I don't have phone
numbers for these folks so please don't email me asking for that.

I've seen the new DigitalFilm board from Supermac and its video quality was
on a par with what we are currently getting from our Panasonic LQ4000. The
other systems should have significantly better video quality than the Supermac
board because it is currently limited to a minimum compression ratio of 24:1
which is not quite low enough for Betacam SP quality.

Personally I think you'd have to be crazy to buy a laser video disk system
with the prices on JPEG boards so low and going down fast.

-- 
Brian Guenter
College of Computing
Georgia Institute of Technology, Atlanta Georgia, 30332-0280
Internet: guenter@cc.gatech.edu
Newsgroups: comp.graphics.animation
From: taudas@ais.org (Tony Audas)
Subject: Re: dmorf
Organization: UMCC
Date: Fri, 1 Jan 1993 23:15:24 GMT

the dos extender files are required to run the protected mode version.
they can be found in dat18c.zip or in an updated version of dmorg010.zip
Newsgroups: comp.graphics.animation
From: burr@seas.gwu.edu (Timothy J. Burr)
Subject: PC Video-In cards - Recommendations
Organization: George Washington University
Distribution: na
Date: Fri, 1 Jan 1993 23:52:21 GMT

I'm interested in capturing frame sequences from Disney's Beauty
and the Beast and analyzing the motion in them.  First I need the
capability to capture the video.  I'm seeking recommendations
for Video-In cards or even the chip/chip-sets themselves.
Thanks,
Tim

burr@seas.gwu.edu
From: neil@celia.UUCP (Neil Richmond)
Newsgroups: comp.graphics.animation
Subject: Re: What is Imagine?
Date: 1 Jan 93 23:04:15 GMT
Reply-To: celia!neil@usc.edu (Neil Richmond)
Organization: Rhythm & Hues, Inc., Hollywood

Imagine is a 3D modelling, animation and raytracer rendering program for the 
Amiga.

neil
-- 

" Give a skeptic an inch and he'll measure it. "
Neil F. Richmond         INTERNET: celia!neil@usc.edu
Rhythm & Hues Inc.       UUCP: ...{ames,hplabs}!lll-tis!celia!neil)
Newsgroups: comp.graphics.animation
From: stgprao@st.unocal.COM (Richard Ottolini)
Subject: Re: HELP! Its Those Damned Colormaps!
Keywords: sun-rasterfile, vga, colormap, normalize
Organization: Unocal Corporation
Date: Wed, 23 Dec 1992 00:35:22 GMT

In article <1992Dec22.195753.8789@murdoch.acc.Virginia.EDU> jrm2k@uvacs.cs.Virginia.EDU (Jeff Michel) writes:
>paragraphs, my question is: "Is there any software available which will allow me
>to normalize the colormaps of a sequence of Sun rasterfile images into *one*
>common colormap including all or most of the colors of the images of the
>sequence?"  If not for Sun, then is there source code for the normalization of
>*any* colormap-oriented graphics architecture (eg. VGA)?

Yes,, but it it is tedious.
The pbmplus system distributed with XWindows.
First  convert all images to ppms.
Then the ppmquant program will reduce the entire set or subset to a common
color table of arbitray size.
Then convert back to the original format.
Newsgroups: comp.graphics.animation
From: djmccoy@netcom.com (Daniel J. McCoy)
Subject: Re: What is Imagine?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Fri, 1 Jan 1993 03:07:52 GMT

In article <1992Dec31.212248.8570@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>I keep listening Imagine in this news group. What is it? (A painting
>program?)

Imagine is a 3D object modeling and ray tracing program by Impulse for the
Amiga and one of these days, PCs.

-- 
Daniel J. McCoy
Internet : djmccoy@netcom.COM or Daniel_J_McCoy@cup.portal.com
Portal   : Daniel J McCoy
Is it me or does one always have to pump money into one's hobbies?
Newsgroups: comp.graphics.animation
From: djmccoy@netcom.com (Daniel J. McCoy)
Subject: Re: What is Imagine?
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Fri, 1 Jan 1993 19:49:38 GMT

In article <1993Jan1.171032.15132@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In article <1993Jan1.030752.22076@netcom.com> djmccoy@netcom.com (Daniel J. McCoy) writes:
>>
>>Imagine is a 3D object modeling and ray tracing program by Impulse for the
>>Amiga and one of these days, PCs.
>>
>How is it against AutoDesk Animator 3D for IBM PC?

Not having a PC and not having seen AutoDesk Animator, I can't comment.  On the
Amiga, it's not the easiest in terms of its user interface but has a good
following of users (myself not included though). 
 
-- 
Daniel J. McCoy
Internet : djmccoy@netcom.COM or Daniel_J_McCoy@cup.portal.com
Portal   : Daniel J McCoy
Is it me or does one always have to pump money into one's hobbies?
From: bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin)
Newsgroups: comp.graphics.animation
Subject: Re: What is Imagine?
Date: 1 Jan 93 22:30:24 GMT
Organization: Raven Enterprises -- Piscataway, NJ USA
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article <1993Jan1.194938.8502@netcom.com> djmccoy@netcom.com (Daniel J. McCoy) writes:
> In article <1993Jan1.171032.15132@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> >In article <1993Jan1.030752.22076@netcom.com> djmccoy@netcom.com (Daniel J. McCoy) writes:
> >>
> >>Imagine is a 3D object modeling and ray tracing program by Impulse for the
> >>Amiga and one of these days, PCs.
> >>
> >How is it against AutoDesk Animator 3D for IBM PC?
>
> Not having a PC and not having seen AutoDesk Animator, I can't comment.  On the
> Amiga, it's not the easiest in terms of its user interface but has a good
> following of users (myself not included though).
>
> --
> Daniel J. McCoy
> Internet : djmccoy@netcom.COM or Daniel_J_McCoy@cup.portal.com
> Portal   : Daniel J McCoy
> Is it me or does one always have to pump money into one's hobbies?

Autodesk 3D Studio is the better package if we compare it to the Amiga
version of Imagine 2.0.  I think the 3D Studio interface as well as its
commands and options are better than Imagine 2.0 on the Amiga.  Of
course the IBM version may be different or it may be a 3.0 version
release.  Another thing to consider is that 3D Studio comes in at a
hefty $2500.00 I believe and list on Imagine PC will probably be
somewhere around $500.00.

Imagine, however, is a very powerful package.  I think it will give 3D
Studio a run for the money even in its current state once it is
released.

One thing that will be nice about it is that those with Amiga's can get
both versions, do all the layout work on the Amiga and use some bare
bones 486's (possibly networked together) to do the rendering chores.
This should result in some pretty reasonable rendering times.

--
 Bob Lindabury

InterNet: bobl@bobsbox.rent.com                | Raven Enterprises
    UUCP: ...rutgers!bobsbox!bobl              | 25 Raven Avenue
  BitNet: bobl%bobsbox.rent.com@pucc           | Piscataway, NJ 08854
  Home #: +1 908/560-7353                      | +1 908/271-8878
Newsgroups: comp.graphics.animation
From: rks9954@usl.edu (Srinivasa Rao K)
Subject: Stuck with PCX file ... need HELP ...
Organization: Univ. of Southwestern Louisiana
Date: Fri, 25 Dec 1992 05:09:01 GMT

 

      Can any body Please give advice regarding the problem ...
	
	    I am trying to read and display PCX file.
	    The Header is having the following data

	    x1 = 0; y1 = 0; x2 = 9263; y2=12410 ;
	    Xresolution = 400; Yresolution= 400;
	    Number of planes =1;  Bits Per Pixel = 1;Version =5;
	     
	    The file size is 10Meg.

	    In the books I read the x2 and y2 are given upto maximum of 640.
	    When i ran the same program on other pcx files of size approx 155k
	    x2 and y2 are around 455 and 350 with resolution 150.
	    I have swapped the bytes of x and y values, else x and y values are        above 15000.
       The Image size approximately same as x2/xresolution  x  y2/yresolution.
	  How Should i display this on to my screen size of 1200 x 1000 pixels
	  with DATA GENERAL machine ... (unix)

         I would appreciate your guidance.....
	  Thankyou all .....
	   
Newsgroups: graphics.animation
Subject: Stuck with PCX file ...need HELP....

 

      Can any body Please give advice regarding the problem ...
	
	    I am trying to read and display PCX file.
	    The Header is having the following data

	    x1 = 0; y1 = 0; x2 = 9263; y2=12410 ;
	    Xresolution = 400; Yresolution= 400;
	    Number of planes =1;  Bits Per Pixel = 1;Version =5;
	    The file size is 10Meg.
	    In the books I read the x2 and y2 are given upto maximum of 640.
	    When i ran the same program on other pcx files of size approx 155k
	    x2 and y2 are around 455 and 350 with resolution 150.
	    I have swapped the bytes of x and y values, else x and y values are        above 15000.
       The Image size approximately same as x2/xresolution  x  y2/yresolution.
	  How Should i display this on to my screen size of 1200 x 1000 pixels
	  with DATA GENERAL machine ... (unix)

         I would appreciate your guidance.....
	  Thankyou all .....
	   
Newsgroups: comp.graphics.animation
From: nowinski@sciborg.uwaterloo.ca (Andrew Nowinski)
Subject: Video Toaster
Organization: University of Waterloo
Date: Mon, 21 Dec 1992 18:00:32 GMT

Hi,
  my name is Jack Nowinski. I have a question about the Video
Toaster. What computer does it run on and what is its highest
recordable resolution to NTSC. 

Thanks in advance.




 - Jack Nowinski

Newsgroups: comp.graphics.animation
From: yxl5388@ultb.isc.rit.edu (Y.X. Liu)
Subject: Re: Quicktime conversion.
Originator: yxl5388@ultb
Organization: Rochester Institute of Technology
Date: Sun, 27 Dec 1992 23:36:40 GMT

In article <Dec.26.21.34.53.1992.13624@remus.rutgers.edu> rtkao@remus.rutgers.edu (Richard Kao) writes:
>
>Is there a program which will convert a Quicktime movie to a FLI or GL
>format?  Is there a viewer for the IBM or a X-Window application which
>will view a Quicktime movie?
>
>If possible could you reply with e-mail.

There's a program that can convert Quicktime to AVI format. It's
included in the Microsoft Video package.
From: g89s9112@hippo.ru.ac.za (Dirk Sturzebecher)
Subject: gl player ?
Organization: Rhodes University, Grahamstown, South Africa
Date: Wed, 23 Dec 1992 14:49:54 GMT

Hi all,
can anybody suggest a player for files in the .gl format ?

Thanks, Dirk

-- 
-----------------------------------------------------------------------
Dirk Sturzebecher				g89s9112@alpha.ru.ac.za
Rhodes University Grahamstown			South Africa
From: rtkao@remus.rutgers.edu (Richard Kao)
Newsgroups: comp.graphics.animation
Subject: Quicktime conversion.
Date: 27 Dec 92 02:34:54 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


Is there a program which will convert a Quicktime movie to a FLI or GL
format?  Is there a viewer for the IBM or a X-Window application which
will view a Quicktime movie?

If possible could you reply with e-mail.
 
-- 
-------------------------------------------------------------------------------
                                 Richard T Kao
				 -------------                           
   rtkao@remus.rutgers.edu     kao@sysa.rutgers.edu     kao@sysb.rutgers.edu
-------------------------------------------------------------------------------
Newsgroups: comp.graphics.animation
From: smlg1015@uxa.cso.uiuc.edu (Stuart M Lichtenthal)
Subject: Animation library/books for Windows
Organization: University of Illinois at Urbana
Date: Sun, 3 Jan 1993 05:43:46 GMT

Dear Animators:

I'd like to fool around with animation a bit.  Can someone
recommend a good C++ library (with source code) to do
3D rotations, zooms, and whatnot.  I want to do this under windows.

I'd like to be able to take something like the numeral 5, make a
3D version of it, and then start rotating it around its three
axes at different speeds.  I don't know where to start though.
Is this insanely difficult?

Thanks,

Stuart Lichtenthal
Newsgroups: comp.graphics.animation
From: ua197@freenet.victoria.bc.ca (Christopher Stewart)
Subject: Re: wanted:head mesh viewer 
Organization: Camosun College, Victoria B.C, Canada
Date: Thu, 24 Dec 1992 21:14:50 GMT



     The TTDDD format is used by an amiga program called Imagine. I don't 
know whether any other platform has the ability to deal with it but there are various Amiga applications that can convert it to PC/Mac format. Try Interchange
Plus or Pixel 3D 2.0/Pro. Interchange can do DXF, 3d Studio, Wavefront, .AOB,
Lightwave among others (some will require add-on modules). Contacting a
local Amiga dealership or user group could get you some help (In my experience,
Amiga people are a pretty helpful, if a little vocal, group ;-).

                                                   Christopher
From: harti@mikro.ee.tu-berlin.de (Stefan Hartmann (Behse))
Newsgroups: comp.graphics.animation
Subject: Re: PC output via Peritel (SCART)
Date: 24 Dec 1992 02:23:53 GMT
Organization: ZRZ/TU-Berlin
Distribution: uk
NNTP-Posting-Host: mikro.ee.tu-berlin.de

In <1h6obsINNm0d@bnsgd245.bnr.co.uk> iann@bnr.co.uk (Ian Newman) writes:

>I have a friend who is interested in computer animation, and he wants to be
>able to drive a TV or video from his PC, through a Peritel(SCART) connection.
>He only has the RGB output from his VGA card.

>Is it possible to hook up a working cable directly between these two connectors,
>or will some electronics be needed? I had a brief look, and I don't quite
>understand the syncing signals from the PC.

>Am I totally off the wall here, or can someone help me (a pinout would be
>good!).

>Ian.



>-- 
>-----------------------------------------------------------------------------
>Ian Newman, BNR Europe Ltd.,		 	 | iann@bnr.co.uk
aHi,

the idea is okay, but this has some troubles coming with it:

The  SVGA card has no 15625 Hz horizontal sync frequency, as it is required 
by TV set monitors via SCART...

Also you need composite sync signals and not singe sync signals..

Either problems can be overcome with our 24 bit to TV converter box.

There is also a RGB version which can connect to SCART and it has a very good
picture quality this way..

Just email me and I gonna send you more info about our 24 bit to TV converter
box.


Best regards, Stefan Hartmann,c/o Gatz & Hartmann
email to: leo@zelator.in-berlin.de
From: iann@bnr.co.uk (Ian Newman)
Newsgroups: comp.graphics.animation
Subject: PC output via Peritel (SCART)
Date: 22 Dec 1992 09:49:48 GMT
Organization: BNR Europe, New Southgate, London.
Distribution: uk
NNTP-Posting-Host: bnsgs152.bnr.co.uk

I have a friend who is interested in computer animation, and he wants to be
able to drive a TV or video from his PC, through a Peritel(SCART) connection.
He only has the RGB output from his VGA card.

Is it possible to hook up a working cable directly between these two connectors,
or will some electronics be needed? I had a brief look, and I don't quite
understand the syncing signals from the PC.

Am I totally off the wall here, or can someone help me (a pinout would be
good!).

Ian.



-- 
-----------------------------------------------------------------------------
Ian Newman, BNR Europe Ltd.,		 	 | iann@bnr.co.uk
Transmission Software Development (Dept. GM21),	 | Phone : +44 (0)81 945 3638
Oakleigh Road South, London N11 1HB, UK. 	 | Fax   : +44 (0)81 945 3116
From: bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin)
Newsgroups: comp.graphics.animation
Subject: Re: What is Imagine?
Date: 2 Jan 93 15:14:27 GMT
Organization: Raven Enterprises -- Piscataway, NJ USA
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article <1993Jan2.070146.20330@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> In article <bobl.at6h@bobsbox.rent.com> bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin) writes:
> >
> >Autodesk 3D Studio is the better package if we compare it to the Amiga
> >version of Imagine 2.0.  I think the 3D Studio interface as well as its
> >commands and options are better than Imagine 2.0 on the Amiga.  Of
> >course the IBM version may be different or it may be a 3.0 version
> >release.  Another thing to consider is that 3D Studio comes in at a
> >hefty $2500.00 I believe and list on Imagine PC will probably be
> >somewhere around $500.00.
> >
> Can you list some feature why Autodesk 3D studio is better? Is there any
> 3D package for Amiga which is better than Imagine?

I don't use 3D Studio but I have an associate who uses it and have been
to a few demos.  I find the materials editor and previewing to be far
and away a great plus for 3D Studio.  I find the ability to view the
camera angle as well as the light angles in the "scene editor" to be a
great help as well.  The inclusion of a CD-ROM of tons of textures is
fantastic and the manual that comes with 3D Studio puts Imagine's manual
to shame.  But once again, I can only comment on the 2.0 version of
Imagine for the Amiga and not on the proposed PC version since I have
yet to see that one.

There are a couple of 3D packages that are better than Imagine in my
opinion.  I use Lightwave 3D as my primary 3D package.  Sometimes I use
Imagines modeler for creating objects because there are some powerful
extrusion commands along paths.  I feel that the latest versions of
Caligari can give Imagine a run also.  However, you must realize that
both Lightwave 3D and Caligari Broadcast cost almost 10 times that of
Imagine.

Imagine is a *very* good product for its cost and just because I don't
feel it's the best available shouldn't disuade anyone from considering
it.  I feel it far surpasses any other package for the price and it even
surpasses several that cost many times Imagine's price.

--
 Bob Lindabury

InterNet: bobl@bobsbox.rent.com                | Raven Enterprises
    UUCP: ...rutgers!bobsbox!bobl              | 25 Raven Avenue
  BitNet: bobl%bobsbox.rent.com@pucc           | Piscataway, NJ 08854
  Home #: +1 908/560-7353                      | +1 908/271-8878
Newsgroups: comp.graphics.animation