HDTenEightyP/NetNews huggingface dataset:
From: osyjm@cs.montana.edu (Jaye Mathisen)
Newsgroups: rec.games.netrek
Subject: From the councilboy: :)Re: NEW NETREK LEAGUE
Keywords: INL tournaments discussion
Date: 21 Aug 92 06:58:30 GMT
Organization: CS

In article <1992Aug21.044059.15098@galileo.cc.rochester.edu> amrk@troi.cc.rochester.edu (Andrew Markiel) writes:
>I was thinking that a good idea might be to set up several different divisions
>in the INL. Since it's fairly well recognized that INL teams vary quite a bit
>in ability, we could try to gather teams of similar skill together.

I brought this up in INL council.  As I recall, it was shot down pretty
quick...  The general feeling seems to be that AL teams are reaching the
school teams in playing skill, hence, there are no "weak" or "strong" teams.

Which isn't true, but an admirable goal.

A suggestion sitting in front of the council now is dividing teams 
geographically, to ease scheduling hassles.  There would still be a
netrek powerhouse in each division (east/west), the would still be
a playoff, most likely CMU against berkeley (although I think it's possible
that a good AL team can beat Amazing's team...  albeit remote).

AL team would choose which division to be in if it was not obvious from
looking at the roster.  Or the INL council could delegate.

Your thoughts/comments appreciated.  In this case, please mail them to me,
I will bring them up to the INL council in kind of a global summary.
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: mmoore@itchy.dsd.es.com (Michael Moore)
Subject: Re: Ged. . . how good is he?
Organization: Evans & Sutherland
Date: Fri, 14 Aug 92 20:19:02 GMT

In article <8eWyroO00awP85ip5V@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>
>But...we purposefully try to weaken our teams and have them all be
>about as good as each other.  We don't try to get a "killer team"
>together.  For the SINL (and I imagine in the fall), they'll be a
>draft system again to insure that the best players are distributed.  I
>don't think that Berkeley could field an equivalent team, start of
>with GBO, and take whatever GB players you want (since GBO beat GB
>I'll make the assumption they have better players, no flames please).
>Did you still think you could beat any of the CMU SINL teams (assume
>the game is at nova so lag isn't a problem)?  I doubt it. 
>

	I agree with your assertion that CMU has by far the greatest
number of clued players.  Thus, even despite the willingness to even
out the distribution, there are so many top-notch players there that
the teams are overwhelmingly strong, even diluted.

	But I think that if you took all the best berkeley players and
placed them on the same team, they would be plenty good enough to
compete with CMU and win a few matches.  I still think that the best
CMU team vs. the best Berkeley team would probably be a win for CMU,
but you would see a few berekely victories over CMU if berkeley
fielded their best players and CMU continued to do their drafts the
way they have in the past.

	So what does all this matter?  I don't know.....

	-Michael (Ged)	


--
 ---------------------------------------------------------------------
|Michael Moore                      \  "When God does answer your     |
|Evans & Sutherland Employee         \  prayers of petition, do you   |
|University of Utah Student          /  ever thank Him for His gift?" |
|Email      : mmoore@dsd.es.com     /                                 |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \    -ArchBishop Fulton J. Sheen |
 ---------------------------------------------------------------------
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: SINL playoffs
Date: 17 Aug 92 22:16:22 GMT
Organization: School of Computer Science, Carnegie Mellon

fortony@sonne.cso.uiuc.edu writes
> The brutally elite raging force that was 12AM at the end of the regular
> season could have cold-cocked Team CP and handed them their internal
> organs, still steaming but freshly labelled, on a silver platter.  They
> could have playing with curses clients and gotten a fifteen minute
> genocide.  They could have entered an hour and a half into the match
> and scout-taken the last three agris for the win.  They could have
> played the RUN AWAY Gambit and still gotten the genocide accidentally.
> 12AM would have stomped Team CP into the asphalt so hard their
> girlfriends would have had to scrape them up, sobbing, with spatulas.
> 12AM was the canonical irresistable force.  Team CP would offer as
> much resistance to 12AM as a soaked kleenex would to a 88mm howitzer.
> Team CP would have required INTENSIVE PSYCHOLOGICAL COUNSELING after
> a game with 12AM.  First, we would have destroyed all their little
> ship icons, then all their little planet icons, and then we would have
> gone after their FAMILIES.  Their pathetic conduct in a game with 12AM
> would so embarrass their university that they would be placed on
> academic probation.  Their DOGS would not look them in the eye.
> We would have torched their dwellings and sown their fields with salt.
> Their children and their children's children would be accursed,
> filthy pariahs of society, living in abject squalor with but the
> memory of greatness.

And then:
 
> And in case you're wondering, yes, it IS the fate of Team CP to
> suffer through sunscreamer posts for their questionable sportsmanship.

This is suffering?  I'm rather enjoying it.

Spaceman "and no S&M cracks" Spiff
From: hadley@cad.ics.uci.edu (Tedd Hadley)
Subject: Re: Left direction harder?
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 22 Aug 92 07:35:52 GMT
Distribution: rec

In <AeZMtLG00WB80nnFM7@andrew.cmu.edu> Stephen Alexander Racunas <sr26+@andrew.cmu.edu> writes:

>>I find it much harder to dogfight, ogg, or base left then any other
>>direction.  Anybody else have certain directions they dislike or prefer
>>over others?

>This is quite possibly the most bizarre thing I have heard on this group.

   Sounds like a ``NO, CAN'T SAY I HAVE''.

>How does the direction of motion make any difference at all?

   Well Val, it's like this: UP is against the Earth's gravitational
   field, DOWN is of course the natural spiral of a player's GPA,
   RIGHT, as mentioned, is the force for justice and the American way,
   and LEFT is for whatever's left.  Right?

   But the point I'm really trying to make is that the netrek interface,
   the mouse/pad, is not always optimal or easy to use in all 360 degrees.
   For example, I find that I have precise control in the X dimension but
   in the Y I sometimes have trouble putting the pointer just where I want
   it.  Why?  Might be bad posture, cramped space, or just poor technology.
   I wondered if anyone else had the same trouble.

++
   Tedd Hadley (hadley@uci.edu)
Newsgroups: rec.games.netrek
From: adc@tardis.msu.edu (Alan D. Cabrera)
Subject: Re: YAR.C (yet another reserved.c)
Reply-To: adc@tardis.msu.edu
Organization: Michigan State University
Date: Fri, 14 Aug 92 16:15:34 GMT

In article 1@cs.cmu.edu, jch+@cs.cmu.edu (Jonathan Hardwick) writes:
> adc@tardis.msu.edu writes:
> > jch+@cs.cmu.edu (Jonathan Hardwick) writes:
> > > rjones@itchy.dsd.es.com (Ray Jones - Perp) writes
> > > > the method for RSA is completely public.  Exporting it isn't a problem. 
> > > 
> > > Well, RSA bitched and moaned about the release of practical code to
> > > the net, but I haven't heard anything since.
> >
> > Well, obviously you were not personally contacted by their lawyers.
> > Write and attempt to distribute the code and you'll get polite little
> > letters from them.
> 
> Right.  But this hasn't stopped the spread of the e-mail encryption
> code (which at least has strong commercial possibilities).  What makes
> you think it would stop the spread of a Better Netrek Blessing Scheme
> (which has very few commercial possibilities, since Netrek is free)?
> As Ray pointed out, RSA can sue him/us/whoever for everything we ever
> made off netrek, and make no money whatsoever.  What's in it for RSA,
> apart from an embarassing lawsuit?

My boss attempted to release a public domain email program that used
his own implemetnation of the a public key scheme proposed by Michael
Rabin.  RSA, actually Public Key Partners (PKP), hopped all over him.
You'll notice that in the guide from Philip Zimmerman's "Pretty Good
Privacy" (PGP) acknowledges that not obtaining any RSA licensing from
PKP "...  essentially makes PGP contraband in the USA."

I for one would not want to be in the high profile position of being
known as the one who is circulating and implementation of the legally
patented algorithm, especially since they have a PROVEN record of being
letigious, public domain or not.  This University would have me
immediately canned if I even just possesed such a product much less use
and re-distribute it on their equipment.

And again, there's the issue of what we can export to our Netrek
neighbors.  I know that just about everyone and their grandmothers can
implment DES and RSA, that's not the point;  US law, hence this
University and I'm sure yours, prohibits me from exporting the
technology.  I know that they have their own implementations of various
cryptographic routines.  Let's just make sure that our reserved.c
methods will work with their routines.


---
Alan Cabrera				internet:  adc@tardis.cl.msu.edu
Computer Laboratory			phone:     (517) 353-3027
Michigan State University		fax:       (517) 353-9847
514 Computer Center			bitnet:    CABRERA@MSU
East Lansing, MI 48824
From: rone@alcor.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: Strength Rating of INL Teams (8/11/92)
Date: 12 Aug 1992 23:16:58 -0700
Organization: The Good, The Bad, and The Oggly
Distribution: na
NNTP-Posting-Host: alcor.usc.edu

In article <16bmd6INN200@matt.ksu.ksu.edu> jerry@matt.ksu.ksu.edu (Jerry Anderson) writes:
)INL Ranking by Strength of Opponents
)------------------------------------
)1.  Arrogant Assholes
)2.  Team Crackpot
)3.  The Good, The Bad, and the Oggly

Third?!?  You insult us!

)   strength
)-*----------*
) |    11    |
) |   -11    |
) |   -16    |
) |    20    |
) |     1    |
) |     4    |
) |   -21    |
) |    16    |
) |   -15    |
) |    28    |
) |    -5    |
) |    -8    |
) |     7    |
)-*----------*

How was this 'strength' stat acquired?  I'm dying to know...

5150
"we ogg, you die.  simple"
From: rone@alcor.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: One nagging question
Date: 17 Aug 1992 19:42:27 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: alcor.usc.edu

In article <1992Aug17.152012@IASTATE.EDU> stuve@IASTATE.EDU (Steven R. Stuve) writes:
>Doorstop is a Decstation 5000 whereas tbird is a Decstation 2100. 
>The people who setup doorstop would like to see it become a high clue server.

As would i.  Unfortunately tbird is usually full while a game on doorstop is
rare. :-( 

5150
murphy's law respects no one, not even itself
Newsgroups: rec.games.netrek
From: mmoore@itchy.dsd.es.com (Michael Moore)
Subject: Re: I will assault MUCUS(and he will not respond)
Organization: Evans & Sutherland
Date: Thu, 13 Aug 92 16:20:32 GMT

In article <l8jv1nINNcmi@alcor.usc.edu> rone@alcor.usc.edu (Ron Echeverri) writes:
>
>We are gluttons for punishment.  Some call it masochism.  I call it
>"getting a clue".  MUCUS did more for my play in 5 games with him
>than Rick (Videodrome) has done in the scores of games i've played
>with and against him (no offense, Rick :)  
>
>See, when MUCUS rants, people listen.  I know.  I rant.  A lot. Too
>much for my own health.  And yet i'm not half as effective as MUCUS.
>The clueless git that isn't reading isn't going to learn until he
>reads.  And when he does, he'll see MUCUS' insults.  And he'll ask
>"Why are you insulting me, you <bleep> mutant?"  and MUCUS will make
>it nice and succinct.  "You ran into a runnerscum's stream of torps,
>you illbegotten son of a female dog."  If you're afraid to ask what
>the problem is, why the hell play the game?
>

	You do have a good point.  But I think that anyone who will
learn from being insulted will also learn just as well from not
being insulted.  When I play, I just tell my team what a certain
person did wrong, something like "R4, when you are taking a planet,
cloak".  If they don't read, then it doesn't matter, but if they do
and they truly are the type who are trying to learn, then they will
heed this advice.  And I have accomplished the same thing Mucus does
minus the degradation, insults, and possible hatred than can result
from his method.

>>
>Loser, 3000 DI, rwd4?  Waittaminit.  If anyone with more DI than I
>rants at me, i listen.  So should any newbie.
>

	No one should have to be insulted by anyone, I feel.
And above a certain point, DI is immaterial.  Certainly I suppose
newbies should listen to those who are more experienced than they,
but if they're being insulted, why should they heed you?

>You should know what you're doing if you're going to taunt.  MUCUS
>can hold his own.  Let him do as he pleases.  If ya don't like it,
>leave, or ogg his ass.
>

	If everyone who knew what they were doing taunted everyone
else, I would not play this game.  As for letting MUCUS do as he
pleases, that is and ever has been my philosophy on the subject.
I am just amazed that there are so many who encourage his persona.

	-Michael (Ged)

--
 ---------------------------------------------------------------------
|Michael Moore                      \  "Hey, you sass that hoopy Ford |
|Evans & Sutherland Employee         \  Prefect?  There's a frood who |
|University of Utah Student          /  really knows where his towl   |
|Email      : mmoore@dsd.es.com     /   is."                          |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \  -Hitchhiker's Guide (THGTTG)  |
 ---------------------------------------------------------------------
From: horde@reed.edu (Mr. Heiji Horde)
Newsgroups: rec.games.netrek
Subject: Re: trouble in the net
Keywords: calvin, lag, ping
Date: 19 Aug 92 02:55:09 GMT
Article-I.D.: reed.1992Aug19.025509.24074
Organization: Twisted Genius Rehabilitation Center, a Division of MHE

In article <josh.714185047@mowgli> josh@cqs.washington.edu (Josh Hayes) writes:
> 4  t3-1.cnss89.t3.nsf.net (140.222.89.2)  4 ms  4 ms  3 ms
> 5  t3-3.cnss88.t3.nsf.net (140.222.88.4)  4 ms  4 ms  3 ms
> 6  t3-0.cnss8.t3.nsf.net (140.222.8.1)  14 ms  14 ms  14 ms
> 7  t3-0.cnss16.t3.nsf.net (140.222.16.1)  22 ms  22 ms  22 ms
> 8  t3-0.cnss17.t3.nsf.net (140.222.17.1)  22 ms  24 ms  23 ms
> 9  t3-0.enss135.t3.nsf.net (140.222.135.1)  25 ms  25 ms  27 ms
>...
>One of those nameless nodes.....the server died about five minutes
>later. Boy, I'd hate to think I had anything to do with it.... :)

But aren't so glad that NWNET made the switch over to their T3s?

I don't know how you're making out, but here in 56kb land we've 
  noticed something on the order of a 20-30% reduction in ping times.
  That's real nice when your regular ping of 64byte packets
  to calvin was 120ms. Now it stays near 90.

	-KreelScum
	 "I made Commodore on calvin? I think I need a life."

===========================================================================
 Mr. Heiji Horde    (Non NeXT mail only please)     e-mail: horde@reed.edu
   All insane acts are done in affiliation with Madd Hacker Enterprises
               "ALL ABOARD, the lunacy train is pulling out."
Newsgroups: rec.games.netrek
Subject: Re: Beef Client Borg?
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Date: Fri, 14 Aug 1992 13:51:42 GMT
Organization: School of Computer Science, Carnegie Mellon

aew@spitfire.unh.edu (Allan E. Wright Jr.) writes
> Low and behold - I discover that I have a BEEF client. What gives? Why is
> this considered a borg? It is obviously blessed because the automated 
> lockouts never blinked. Why is everybody so excited? It doesn't aim torps,
> autolock phasers, dodge, auto shield or anything just plays regularly. In
> fact as many who regularly toast me say - I SUCK - check my stats. So why
> all the excitement?

Take two exactly-equal teams.  Give one team the beef borg and one
team the normal client.  The beef team will win. 

With the beef borg, you have an information advantage over other
players.  Currently, you suck too badly for this to make much
difference.  Given n more months of play, you won't suck, and the beef
borg will give you an edge over honest players.

We're still waiting to hear the reasoning of the person who blessed
the beef borg.

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: Tiebreakers in the INL
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Sun, 16 Aug 92 05:53:08 GMT


I just realized that my last article might be construed (in part) as saying
that the team fielded by 12AM for the playoff game wasn't very good.  This
is not my belief at all.  It was a very good team (else it would have been
genocided), even though I do feel that if it had had Ged and sunscreamer
there, it would have been stronger.  That's the end of it.

Thanks,
Ray
--
                                          Ray Jones
                                          rjones@dsd.es.com
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Bronco Lives
Date: 23 Aug 92 16:31:30 GMT
Organization: School of Computer Science, Carnegie Mellon

terence@sunset.janet.ucla.edu (Terence Chang) writes
> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
> >Not lagged.  Not lost packets.  *Slow*.  As in, not quite enough MIPS
> >to go round in a full game.  I like the new "Terence Chang Memorial
> >Netrek" server motd, though :)
> 
> Hmm, as far as I can remember I hadn't ever seen the CPU
> usage for a full game exceed 60%.  Of course, there are inevitable
> problems once backups/sups/daily file cleanups/etc. start.  But jeez,
> you make it sound like a 8Mb Sun 3/50.

I have played netrek on 8Mb Sun3/50s.  An 8Mb Sun3/50 was my friend.
And Terence, Bronco is no 8Mb Sun3/50.

Seriously, things only slow down noticeably when there's a full 8-on-8
game and lots of torps flying around.  And I suspect that I only
noticed it because I'd been playing exclusively on rwd4 for a few
days, and that server is damn near impossible to slow down (well, you
could rip out 3 of the processors, I suppose...)

> As for the motd, hmm, I don't remember dying, but I can live with it.

Ogg Ogg!
From: c60b-2eu@e260-1a.berkeley.edu (Tom Chen-Ming Lee)
Newsgroups: rec.games.netrek
Subject: UCB Power Outtage
Date: 13 Aug 92 04:47:04 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-1a.berkeley.edu
Originator: c60b-2eu@e260-1a.berkeley.edu


UCB suffered a power outtage around 9AM PST due to a worker shortcircuit
the campus substation.  All machine went down promptly and was down most
of the day.  Some machine went up just this evening but I think most 
will stay down until tomorrow morning PST.

So I think bezier, sickdog, bigdog and the meta servers won't likely to
be available tonight.

Just a report for those who wondered.


- Iolo the Bard
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 13 Aug 1992 21:57:03 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Mucus... how good is he? (was Re: I will assault MUCUS(and he will not respond))
	<1992Aug12.203717.5544@dsd.es.com>

Excerpts from netnews.rec.games.netrek: 12-Aug-92 Mucus... how good is
he? (.. Michael Moore@itchy.dsd. (2649)

> 	spaceace, amazing, ginger lynn, duck dodgers, freekill, hector,
> red shirt, mergatroid, videodrome, zznewguy, gadfly, mojo, wreck,
> mr. wizard, quodavis, sandia, spaceman spiff, eek, yea boy!!!,
> washout, ayeser, d'spayre, drewskii, luri, mind crime, rjones, 
> darkhorse, fillintheblank, old nick, icarus, bav, spaceghost, beck,
> balton, helix, sunscreamer, and myself.


	Some of those are better than MUCUS, but I certainly don't agree with
all of them.  On a good day, I think I'm better, but on a bad day, he'll
wipe the floor with me.  I'd say that I'm pretty certain of about 9 of
the 35.  How's that.
	Of course, this is all in perspective.  Ged thinks that He is better
than Balton in a base.

ZZnew guy
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 17 Aug 1992 04:20:14 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: Automatic Top 20 Lists on the MOTDs of all Servers
Distribution: world

Excerpts from netnews.rec.games.netrek: 17-Aug-92 Automatic Top 20 Lists
on t.. Jack W. Judy@argon.berke (493)


> I was wondering if some server god or some other 
> person could write a script that can grep/sed/awk/etc...
> the player database for that server and automatically
> generate a "Top 20" list for that server that could be 
> updated quite frequently/automatically. Similar to those
> on sickdog an bigdog.  In stead of asking each server
> god to update the motd in this way a nice script that
> can do the same thing would be cool I think.

> Is this possible?  If so what do people think?

> -Jack (aka LURI)



Such lists are found at KSU and more recently, Calvin.  


| o |
| o |  Received From: +gc2n@andrew.cmu.edu
| o |
Newsgroups: rec.games.netrek
From: stuve@IASTATE.EDU (Steven R. Stuve)
Subject: Doorstop (was Re: One nagging question)
Reply-To: stuve@IASTATE.EDU (Steven R. Stuve)
Organization: Iowa State University
Date: Tue, 18 Aug 1992 12:54:36 GMT

In article <714090683.241.0@borman.res.andrew.cmu.edu>, Rick <stimpy+@cmu.edu>
writes:

>  doorstop is a dec5000 that is only being used
> as a netrek server.
> 

Doorstop is going to be physically relocated shortly.  this means that it
may be down for a day or so some time this week or next week.  (When the
ethernet ports get installed in our new room, it is moving time.)

(Just in case someone important is reading this...  :)

As administrator for doorstop, I can state categorically that doorstop is not
being used only as a netrek server.   I telnet to it from my 2100 to do work
on.
(I read my news and compile some programs.)  The two grad students here read
their news on it and do some programming once in a while.  The professor who
uses this room gets his news on it as well.    :)

Seriously, doorstop (or pv0806 as it is known to everybody outside the
netrek community) is used for research in this building.  People in the college
of Design usually do work which is based around interactive software rather than
number crunching batch jobs.  Thus, unless someone is actually using the machine
interactively, it is probably just idling. 

I told Adrian and Rony  (apenn and isae @iastate.edu) that they could set
up a server as long as it didn't cause noticeable effects to anyone else
using the machine.  If the present situation remains static, doorstop will 
probably be available as a netrek server for a long time.  

Steve
--
 ________________________________ ____________________________________________
|Steven R. Stuve                 |                                            |
|stuve@iastate.edu               |Ten thousand people can say a foolish thing,|
|Room 20, Design College         |                                            |
|Iowa State University           |                                            |
|515-294-8509                    |and it is still a foolish thing.            |
|________________________________|____________________________________________|