HDTenEightyP/NetNews huggingface dataset:
From: IO20444@MAINE.MAINE.EDU (The Judge)
Newsgroups: comp.sys.ibm.pc.games
Subject: Zork hint files at FTP sites...
Date: 8 Oct 92 20:57:22 GMT
Organization: University of Maine System

Hello, I've been working on Zork III for months now to no avail,
and I heard there are hint files at some (unmentioned) FTP sites,
so I looked about.  Well, they all seem to be copies of the same
file, which is corrupted, so that about half of the information
just isn't there.  Does anyone:
a) know the author of this file, so I/anyone could get the original
   from him?
b) have a good copy of this file?
c) want to send me the way to solve the Royal Puzzle?
d) have any other hints? (as I have 5 points already, these hints should
   be fairly specific).

Thanks for your patience.  I know Zork stuff is old, but it's
aggravating!!!

(Almost forgot: my e-mail address is IO20444@maine.maine.edu. Thanks.)

---***(((---Daphne Brinkerhoff---)))***---..## I TURNED MY LIFE AROUND,
---***(((---_University of Me.---)))***---..## AND NOW I'M BACK WHERE I
If these weren't my own opinions, why would.## STARTED!!! --ANONYMOUS
I be posting them?..........................## ---***(((&&&)))***---
Newsgroups: comp.sys.ibm.pc.games
From: sean@umbc4.umbc.edu (Sean Williams)
Subject: Reviews wanted .....
Organization: Univ. of MD, Baltimore County
Date: Sun, 11 Oct 1992 22:22:18 GMT

	Well after graduating in May and having a very unproductive game
playing summer (finished U6, bought U7 and haven't touched it yet) I've
finally started a career, moved into a new apartment, and most importantly
bought a modem and upgraded my PC to 4M RAM.  Now that I'm settled into my
new dwelling with my newfound Internet access I feel the need to dive back
into the world of computer gaming starting with U7 and then the others left
on my shelf will follow (EoBI, Savage Empire, Martian Dreams).  
	It's been about five months since I've had the time to access the
net so excuse my questions if they are a little out dated.  I'm looking for
reviews/comments/critiques of a couplr of sports games.  First Hardball III
caught my attention in the stores about a month ago and I need to hear some
more about it before I make a purchase.  I was a big fan of Earl Weaver Baseball the original for its playability and stats.  I am looking for the best of both worlds.  Second Links 386 Pro .... I have Links w/about 4 courses and I KNOW
I want Links 386 Pro but I have a hardware delima.  Can I run Links 386 under my 386/25mhz w/4M RAM and a Trident SVGA card w/512K or do I need to upgrade to a SVGA card with 1M?  Lastly I was wondering if anyone had any info on Wayne
Gretzky Hockey 3 or Front Page Sports Football that were featured in CGR's
Previews section.  I know WG1 & WG2 sucked to put it bluntly; I hope a good
hockey game is finally around the corner.
	Thanks for the help and it's nice to be back on the net! :)
(Old sig follows ... working on new one ....



























-- 
*  Christopher S Williams       |  sean@umbc3.umbc.edu                        *
*  Academic Computing Services  |   "I can't tell whether I'm alive and       *
*  University of Maryland       |     dreaming or dead and remembering."      *
*    Baltimore Campus           |      -quote from Johnny Got His Gun (1971)  *
From: dchang@eniac.seas.upenn.edu (Dexter Chang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help w/ Quest for Glory I (Spoiler?)
Date: 9 Oct 92 04:45:39 GMT
Distribution: usa
Organization: University of Pennsylvania

Hello again.  Thanks to everybody who responded with help, but I'm stuck 

again.  I've saved the Baron's son, I picked up the note in the bar that

says to meet at the archery range, but no one showed up for two days.  

I'm currently on day 14 or 16 (I forgot), did I miss the rendevous?  What

else can I do?  Can't find the key for the rock behind the Antwerp...  

Does creating a bunch of baby Antwerps have any significance?  Thanks again.
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: Missions tree for WC
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 14 Oct 1992 00:14:27 GMT


Anyone have a missions tree for WC2?


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Subject: Re: Opinions on U7: Forge of Virtue
Originator: dabice@c00497-118rd.eos.ncsu.edu
Reply-To: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Organization: North Carolina State University, Project Eos
Date: Fri, 9 Oct 1992 17:21:30 GMT


In article <1992Oct9.094222.3489@hemlock.cray.com>,
kak1@cypress31.cray.com (Kevin Kramer) writes:

>I probably will get FOV, but I was wondering, I have already started
>searching the cave on Avater Isle looking for the Black Gate and was
>told by the time lord that time is running out before the planets align.
>Is there really a time limit?  

I had already finished the game before I bought Forge of Virtue.
I restored a game that was saved right before I destroyed the Black 
Gate, and then started the FOV quests from there.  After finishing all
of the FOV quests and spending time exploring various dungeons and places
that I had missed before, I have yet to reach the end of the "time limit".

Origin seems to put a lot of bogus time limits in there games, not
only in U7, but in U6, Savage Empire, Martian Dreams, and Ultima
Underworld as well.

I'll give an example of what I mean below: 
  (Possible SPOILERS for Ultima 6)























For example, in U6 you had to wear an Amulet of Submission given
to you by the Gargoyles, and supposedly had a limited amount
of time to return the Codex of Ultimate Wisdom to the Gargoyles
before you were summoned and sacrificed (by the time of the next
solar eclipse, I think).  But I never reached the end of that "time
limit" either.   Has anyone who played U6 actually reached the "time
limit" in this game?

I think you're right that the so called "time-limits" are really 
nothing more than plot devices.  Actually, I would rather prefer
it this way, so that you could have more time to explore and
look around.

--
David Bice                   |  "Our OS who art in CPU, UNIX be thy name.
North Carolina State U.      |       Thy programs run, thy syscalls done,
E-MAIL: dabice@eos.ncsu.edu  |       in kernel as it is in user!"
Newsgroups: comp.sys.ibm.pc.games
Subject: Out of This World
From: <ISSJXS@BYUVM.BITNET>
Date: Friday, 16 Oct 1992 01:46:36 MDT
Organization: Brigham Young University

How do I use the lamp to kill the guard on the other side
of the moat???
Newsgroups: comp.sys.ibm.pc.games
From: craig@alchemy.tn.cornell.edu (Craig Carpenter)
Subject: Spellcasting 301 help needed
Organization: Alchemy International
Date: Thu, 15 Oct 1992 18:38:15 GMT
From: mboone@taurus.cs.nps.navy.mil (mark boone)
Newsgroups: comp.sys.ibm.pc.games
Subject: IBM games for sale
Keywords: wanted, Bureaucracy
Date: 12 Oct 92 17:45:07 GMT
Organization: Naval Postgraduate School, Monterey CA


I've got the following IBM MS-DOS games for trade or sale...

   Koei
      Genghis Khan     $20
   Origin:
      Martian Dreams   $25
      Ultima VI        $25
   Electronic Arts:
      Populous         $20
   New World Computing
      Might & Magic 3  $25

  I`m looking for: Lemmings or L'Empereur.  If you don't like the prices, 
make me an offer or suggest other games you have to trade.
  All games include original packaging, disks, etc.  All disks are 5.25"; 
Add $3/game for postage and handling.  Send me email if you're interested. 

Mark.
email: mboone@taurus.cs.nps.navy.mil
-- 
email: mboone@taurus.cs.nps.navy.mil
Newsgroups: comp.sys.ibm.pc.games
From: sbonds@jarthur.claremont.edu (007)
Subject: Re: CIV: Sid breaking his own rules? 
Organization: Lacking
Date: Thu, 8 Oct 1992 02:54:52 GMT

In article <1992Oct7.143654.20959@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>From article <1992Oct7.020327.10997@ida.liu.se>, by c89matlo@odalix.ida.liu.se (Mattias Lonnqvist):
>> hchong@netcom.com (Hoi Chong) writes:
>> 
>>>I thought I saw somewhere in the manual that at Emporer level, you have
>>>to have more than 2 persons to go crazy (rebellion)?  Now I have only
>>>ONE person in the city, and it went crazy.  So I made the only person
>>>an entertainer to stop the whinning.  And guess what?  The city disappear
>>>by itself! 

>>>p.s. This is with the latest patch.

>> You weren't possibly playing with democracy/republic, and having some
>> of your cities armies out of the city.
>> The "two-person-content-rule" only applies b4 all other possible
>> changes (eg wonders, luxuries, armies etc).
>
>We know the rules.  We play this game everyday (doesn't everybody?).
>Yes, we were in democracy but we DID NOT have any city army outside the
>city.  In fact, we didn't have any city army, settler, or anything at all. 
>
In the later patches, as you create more cities, people become more and more
upset, in general.  This is shown by a steady decrease in the number of
content people the city has.  If you have a whole lot of people, you will
get "very unhappy" people which first must be made unhappy.

This was in the README included with the version 3 patch.

Under a despotism/monarchy/communism you see the effect earlier, but it happens
to a lesser extent even under democracy.

Try switching some of your trade to luxuries to offset this malcontentedness.

  -- 007
-- 
 000   000  7777 | sbonds@jarthur.claremont.edu
0   0 0   0   7  |----------------------------------------------------------- 
0   0 0   0  7   |        Childhood is short...
 000   000   7   |                    ...but immaturity is forever.
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UMS II
Date: 12 Oct 92 19:13:29 GMT

In article <H7JJsB1w165w@edale.amigans.gen.nz>, olive@edale.amigans.gen.nz (Wayne Hoyle) writes:
> An early version of UMS II crossed my path a year or so ago and I was 
> appalled by the response times. On my machine at least, it ran like
> a dog.
> 
> Have things improved with newer releases .... is it worth another look ?
>    

The original problem was caused because the programmers left debugging
code active in the commercial release. If you mail your original disks
to the programmers (not Microprose) they will send back an updated ver-
sion that corrects that problem & some others. The latest version I
know about came out about 5 months ago.

PHIL
Newsgroups: comp.sys.ibm.pc.games
From: dsknobel@undergrad.math.waterloo.edu (David Knobel)
Subject: Spellcasting 301
Organization: University of Waterloo
Date: Thu, 8 Oct 1992 23:16:56 GMT

Help!

In Spellcasting 301:Spring Break, I am not able to build a sand castle.  Can
anyone help me?

Newsgroups: comp.sys.ibm.pc.games
From: white@watsci.uwaterloo.ca (Brad White)
Subject: SWOTL - P38 expansion disk and Ver. 2.0
Originator: white@watsci.uwaterloo.ca
Organization: University of Waterloo
Date: Sat, 10 Oct 1992 22:15:45 GMT

I just bought the P38 expansion disk for SWOTL.  Does anyone know what the
upgrade to ver 2.0 does?  I havent found any bugs in the original version..
Also, I am having trouble with the Campaigns.. I assign secondary missions
but nothing seems to happen with the secondary missions.. I had read here
that it was a good idea to assign 2 bomber flights to attack the airfields
the first time out so that air cover would me minamal.. I have but they are
always at 100% afterwords.. Any ideas?
thanks
Brad
From: gchen@envy.reed.edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz7 : some early questions.
Date: 11 Oct 92 20:15:38 GMT
Article-I.D.: reed.1992Oct11.201538.9549
Organization: Reed College, Portland, OR

> The following questions will be spoilers for some people:
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> If you have several bane positions, the game is supposed to give you a
> different start.  Has anybody tried that?  I got started not far from  
Dane

i came with my Bane party right in front New City same as with a new party

> I am stuck in Gorn's castle without keys.  The only special items i  
picked are
> brushes and a plate.  What can i do with them?  Does monkey have a key  
(and in
> that case how do I get in).

yeah, i'm stuck in the same place

mark
From: bbrdan01@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: FALCON-3.0 (Help!!)
Date: 6 Oct 92 19:13:07 GMT
Organization: University of Cape Town

What has happened to all the letters about falcon-3.0?
Has everybody got tired of the simulation or what?
Or have all the old letters been deleted or updated?
n.b. Have there been any supplementary battle theatres released.
Please post any answers or interesting news on falcon 3.0 to
my internet address
bbrdan01@engmlab.uct.ac.za  or 
bbrdan01@uctvax.uct.ac.za

thanks in advance
Andrew Starke.
From: barrylev@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy Jones & Atlantis - help pleez!!!
Date: 13 Oct 92 08:47:09 +0200
Organization: University of Cape Town

I'm seriously stuck in LucasArt's "Indiana Jones and the Lost City of
Atlantis".  Has anyone got a hint book?

Or if you've finished the game and would like to help a rather distressed
person in need <grin>, drop me an E-mail line.

Thanx.

cheers,
Barry.
********************************************************************************
       _   _       |   University of Cape Town - barrylev@uctvax.uct.ac.za
       O   O       |                           - Barry Levett
         |         |  
       <--->       | DISCLAIMER:  My opinions are mine and not that of my     
 Confused? Me too! | ----------   employer ... hey, wait ... I'm not employed!
 Anyone's entitled |   I'm half Irish, half English and half South African
   to my opinion   |   ... but mostly Irish. (Okay, okay. Enough of the jokes!)
********************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Apogee - What's Wrong With Them?!?!?!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 8 Oct 1992 20:04:55 GMT

>>I just finished reading an updated Apogee game list and there are several new
>>games coming out.  Two of the three were games promised to us a lot earlier
>>this year.  What is going on with Apogee?  What is causing the delays?  And
>>why is the whole Keen series being redone?  And is this why Keen Dreams was
>>released?!
>
>>What's wrong with Apogee?!
>
>Well, they schedule based on what their creators tell them.  Apogee
>doesn't make many of their own games - they act mostly as a
>distribution house for companies such as Id software (Keen, Apogee)
>and Todd Replogle and co.  So if the new games aren't out (and I want
>BioHazard and Major Stryker as bad as you do) it means that whoever is
>writing them hasn't finished them at their estimated time.  What's the
>delay?  Probably the same thing that seems to make most of the
>excellent games late - people underestimate the time needed.
>
>Jay from Id says Keen isn't being redone - they're busy on DOOM, a new
>application of the Wolf 3D technology.

Just a quick update: Bio Hazzard isn't expected until next March,
Major Stryker is expected by mid-to-late November, and Doom is waaay
into next year.  Be patient, folks.  These guys do good stuff.
There's plenty to play until then.
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: ultima vii: the black
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 15 Oct 92 04:38:29 EST

  To: Mitch Aigner

  How can we kill Lord British by reading the sign above a doorway that he
is standing under? A friend of mine tried but it never worked.
---
  DeLuxe 1.21 #6922  I'm already engaged! Fox one! Alpha mike foxtrot!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: jao@sactoh0.sac.ca.us (James A. Ollinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Stopping Piracy... 70% rule
Date: 9 Oct 92 21:33:34 GMT
Organization: Sacramento Public Access Unix

<9210052353.AA29573@pun.cis.ohio-state.edu>
Distribution: na 
Organization: Sacramento Public Access Unix, Sacramento, Ca.
 
 
I agree that lowering the cost of high profile software would reduce
piracy.  A good example is the videotape industry.  They began selling
movies a few years ago at $100 a pop, but now most movies are starting (or
*very* quickly deflating to) an average $20-$30 apiece, and they sell very
well despite the fact that you can tape them off cable or pay-per-view
channels, or dub them when you rent them.  Lowering the cost makes it
worthwhile to buy the tape, and since you can afford to buy the tapes you
want, people are far less likely to get them other ways.
 
I quit pirating software several years ago when I got an income that allowed
me to buy the titles instead of just wishing for them.  I even bought DOS
(go figure).  The prices are still too high, though.  I go into Egghead
and look around and I often leave with nothing because I'm not sure I
really want to spend $50 for a game (despite Egghead's return policy), and
when I do buy a game, I don't buy another one for quite awhile.  If the
prices averaged $20 a pop, I'd be *far* more likely to go in and buy two
or three titles a visit, and visit more often.  I think other people would
too.
-- 
    London   *   Paris   *   Florence   *   Rome   *   Sacramento
                          KNIGHTS, Inc.
                JAO@SACTOH0.SAC.CA.US, District Knight
      Maidens Rescued  *  Dragons Slain  *  Feasts Devoured
From: at887@cleveland.Freenet.Edu (Scott Butler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Birds of Prey - anyone play it yet?
Date: 8 Oct 1992 13:27:14 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at887@cleveland.Freenet.Edu (Scott Butler)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, at887@cleveland.Freenet.Edu (Scott Butler) says:

>
>I was browsing at the local CompUSA the other day when I noticed that they
>had Birds of Prey in stock.  Has anyone played this?  I'd be interested to
>find out if it uses the same game "engine" as Chuck Yeager's Air Combat 
>Simulator (which I loved) or if it's something like Heros of the 357th
>(which IMHO sucked rocks....)
>
>Reviews, please.....flames need not apply.
>
>Scott
>-- 
>
>
I'll respond to my own post - this game SUCKS!  It might have been state
of the art in, say, 1985, but is irretrievably lame by today's standards.
My chief complaints: the lame-o user interface (example: keyboard users
have to use Alt plus the arrow keys to move the flight stick); you get
the same cokcpit for all 40 planes (and all views from the plane); the
graphics are kinda ugly.....this one's definitely going back to the store.

--
From: mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS)
Newsgroups: comp.sys.ibm.pc.games
Subject: MM4---Sixth Mirror... Help!!!!
Date: 7 Oct 92 23:39:12 GMT
Organization: Lehigh University

Where in the hell is this great volcano King Burlock is talking about.  I went
to the only volcano on the map (Mount Firestone) and only found the passage to
the dark side.  Not to mention some neat shit after killing loads of level 10
monsters.  If you know where this great volcano is, please E-mail the name or
location.  Thanx in advance.

- mas4@lehigh.edu
Newsgroups: comp.sys.ibm.pc.games
From: rhoge1@esk.compserv.utas.edu.au ([Robert James Hoge])
Subject: Thanks to everyone who emailed me encoded wolf's ep. 1-6!!
Organization: University of Tasmania at Launceston
Date: Thu, 8 Oct 92 00:25:24 GMT

Hi, I have to post this here because I don't have the time to reply
to all of you who were kind enough to mail me wolf3d episodes 1-6.
Gee, I'll tell you all this much, I didn't believe any of you's who
said they would fit onto one 1.44 disk.  Simple.  I though my mail
box was going to be filled with encoded files that would require multiple
disks.  But anyway... thanks again.


-- 
 _--_|\  Finland,  ______________________________________________________
/      \ America, / [Robert James Hoge]  rhoge1@esk.compserv.utas.edu.au \
\_.--._/  France, \______________________________________________________/
      v <-------   UNIVERSITY OF TASMANIA, LAUNCESTON, A U S T R A L I A.
Newsgroups: comp.sys.ibm.pc.games
From: mmr@asgserver.canberra.edu.au (Micheal Rainford-Watson)
Subject: GOLF Games: Which is the best?
Organization: University of Canberra
Date: Mon, 12 Oct 92 04:31:09 GMT

Which is the best golf game for a 286AT, VGA system?
Links, Jack N, PGA , ...??


-- 
Micheal Rainford-Watson        _--_|\   E-Mail: mmr@asgserver.canberra.edu.au
Administrative Systems Group  /      \  Phone : +61 6 201 2397
University of Canberra        \_.--.*/  Mail  : PO Box 1 BELCONNEN ACT 2616
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^v^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Newsgroups: comp.sys.ibm.pc.games
From: arenzana@angelo.amd.com (Romeo Arenzana)
Subject: MM3 - Orbs in the pyramids
Organization: Advanced Micro Devices, Santa Clara, CA
Distribution: usa
Date: Thu, 8 Oct 1992 20:17:30 GMT

Newsgroups: commmp.sys.ibm.pc.games
I am ready to finish the game but I need the orbs in some of the pyramids.
They are the ones between the crystals that make my characters get old.
I tried teleporting but it doesn't work. Any help is appreciated.
                                                                    Romy

Subject: MM3 - Orbs in the pyramids
Summary: 
Followup-To: 
Distribution: usa
Organization: Advanced Micro Devices, Santa Clara, CA
Keywords:
From: mmoore@staff.tc.umn.edu ("None of ya Bizness")
Newsgroups: comp.sys.ibm.pc.games
Subject: Kyrandia: HELP AGAIN!!!  Stuck in the Serpent's Grotto
Date: 15 Oct 92 21:18:06 GMT
Organization: University of Minnesota

Well, we're stuck again, this time in the Serpent's Grotto.  Darm sent
us to go find damn...whassername...SOMEBODY whose name starts with a T
in Faeriewood, or something like that.  (mini-spoiler) we've figured
out that putting berries down on the ground keeps them from dying.
There's also a chasm where dude says "There must be some way of
getting across."

Any ideas?  Should we have brought the birthstones along?  What about
the flute?  Help!!! We're hopelessly stuck (no cracks, please.)

BTW thanks for your help on my earlier question fellas (and
fellettes).

ADthanxVANCE.

-- 
Malcolm Diallo Moore, CIS-Univ. of Minn.                mmoore@staff.tc.umn.edu
				            	    moor0009@student.tc.umn.edu
"Arresk the Presidink!"                           malcolm@mermaid.micro.umn.edu
		-- Popeye the Intelligent Hoodlum
Newsgroups: comp.sys.ibm.pc.games