HDTenEightyP/NetNews huggingface dataset:
From: ken@prodigal.psych.rochester.edu (Ken Shenkman)
Newsgroups: rec.games.video
Subject: Super Mario World (Gameboy)
Date: 8 Jan 93 05:52:04 GMT
Distribution: usa
Organization: University of Rochester (Rochester, NY)


Hi,

A friend of mine seems to be stuck in the GB version of SMW and I
thought someone out there might be able to help.

He's stuck "by the end, near a big fire pit". He can't figure out
how to get across the pit. 

Any hints?

Please email me a response, since I don;t read news all to often these
days.

Thanks!

Ken

kens@ccit.arizona.edu
From: operbwt@nextwork.rose-hulman.edu(Barry Trottier)
Newsgroups: rec.games.video
Subject: SNES:  Is there a Super Star Wars Level Select?
Date: 4 Jan 1993 21:15:55 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: operbwt@nextwork.rose-hulman.edu
NNTP-Posting-Host: g310b6.nextwork.rose-hulman.edu

Sorry if this has been said, but I recently acquired a Super Star Wars, and I  
was wondering if there is a level select?

Thanks in advance!

--------
Barry Trottier
e-mail:  operbwt@nextwork.rose-hulman.edu
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: TG16 games at ToysRUS and ratings
Date: 12 Jan 93 16:23:15 GMT
Organization: University of Pennsylvania

In article <Daniel_Marsalone.1cop@agwbbs.new-orleans.LA.US> Daniel_Marsalone@agwbbs.new-orleans.LA.US (Daniel Marsalone) writes:

>Toy R Uses over here in N.O. and B.R. have a whole slew of Turbografx games
>for $9.98. Some of the titles are: Legendary Axe II, Parasol Stars, Double
>Dungeons, Klax, Alien Crush, Victory Run, Tricky Kick, Tiger Road, Takin'
>it to the Hoop, Neutopia, and a few others that I can't remember. 

>  I have already purchased Klax and Victory Run. Those games are pretty
>good, Klax especially. What I would like to know is what games in there are
>worth getting? I know that $10 a game is really cheap and that I should
>really get them all, but which ones should I get first? 

Everyone interested in any of the games mentioned above should really
check out my list (which is available via anonymous ftp or e-mail me).
LA2 is well-worth getting for $10.  The graphics and gameplay are
pretty good, although LA purists like LA 1 much better (the two games
are very different).  As a second choice, I would get Alien Crush,
which is a really cool pinball game, although not quite as good as
Devil's Crush.  Aside from Klax and Victory Run, Neutopia (an RPG)
is the only other game I would consider, although each of you may have
your own $10 favorites.  I believe I saw Boxyboy for $10 also.  That
is a very good puzzle game, but not too graphic/action-oriented.
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
Too many toys (D-50/M-EX, U-220, SR-16, TurboDuo, SNES, Mac IIsi, HP48SX)
and too little time!
From: zawadzki@oasys.dt.navy.mil (Ireneusz Zawadzki)
Newsgroups: rec.games.video
Subject: WANTED ATARI 5200 and/or 7800 system
Date: 11 Jan 93 20:57:17 GMT
Reply-To: zawadzki@oasys.dt.navy.mil (Ireneusz Zawadzki)
Distribution: dc
Organization: Carderock Division, NSWC, Bethesda, MD

Subject says it all. Please reply to zawadzki@oasys.dt.navy.mil
Newsgroups: rec.games.video
From: ivan@seas.gwu.edu (Ivan Antich)
Subject: SNES games for sale
Organization: George Washington University
Date: Mon, 4 Jan 1993 16:02:22 GMT


SF2 $49
SMW $29
Super Tennis $29

All with boxes and manuals

Please reply by e-mail to:
ivan@seas.gwu.edu



Newsgroups: rec.games.video
From: hal@eniac.inesc.pt (Luis Manuel Moniz)
Subject: SNES: SMW Help
Organization: INESC - Inst. Eng. Sistemas e Computadores, LISBOA. PORTUGAL.
Date: Thu, 7 Jan 1993 13:59:42 GMT


Hello,

Anyone Knows how to get to Chocolate Secret.

I Know that is acessible from Chocolate Island 2 but i never find that
exit.

Thanks

                LM

-- 
-------------------------------------------------------------------------------
| Hal@inesc.pt            | My mind says , " Get up and get active " then my  |
| (Luis Moniz)            |  body begins to laugh                             |
| INESC - Portugal        |                        <Garfield the cat>         |
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (Tony Clark)
Subject: Game Gear - Bart vs the Space Mutants
Date: Mon, 11 Jan 1993 18:06:03 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

Greetings,

I recently purchased the game "The Simpsons - Bart vs the Space
Mutants". I have only been in the first level and have noticed a 
serious bug. When you use the key to "warp" around the level you can
crash the game if you are trying to use the key in the wrong place. What
is the wrong place you ask? Well, according to Flying Edge's Hotline
that would be anywhere other than in the 2 warp zones. Now I am wondering
(since the zones are not clearly marked), is how you would find the warp
zones without trying to use the key anywhere and everywhere?? And
since there are no passwords or save game features, crashing the game can
be very annoying especially if you were on the 4th or 5th level. 

What I would like to know, is do other versions of this game (NES, Genesis)
have the same problem? What other problems am I likely to encounter? Has
anyone played this game beyond the first level? Does the game get any better?
And finally, can someone tell me how I complete the first level. I find that
there are several purple objects that I can't seem to paint/destroy/change.
For example, the Bowl-a-rama sign, or some of the windows in the buildings
near the end of the level.

Any help out there in net land??

TC
-- 
T C

e-mail: tony_clark@mentorg.com
From: eliot@stalfos.engr.washington.edu (eliot)
Newsgroups: rec.games.video
Subject: Re: SONIC 2 QUESTION...(CHAOS EMERALDS)
Date: 8 Jan 1993 02:30:46 GMT
Organization: clearer than blir
NNTP-Posting-Host: stalfos.engr.washington.edu

In article <ujj1gbc@twilight.wpd.sgi.com> murphy@quixote.wpd.sgi.com (Tom Murphy) writes:
>>The only way I've ever gotten continues is through the Chaos Emeralds.  How
>>else do you get them?

I know of a way to get lots of extra lives in level 4 (or world 2-2,
whatever the notation is).  takes a few minutes to bump it up,
but if you have the patience, you can rack up lots of lives for later
levels.  i played for maybe an hour or so and racked up 19 lives for
sonic before i decided to proceed to the next stage.

i'd like to describe it, but don't really know how to.  any ideas?


eliot
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: F-1 Roc (Super NES) REVIEW WANTED!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 7 Jan 1993 01:13:45 GMT


   The subject line tells it all...should I get her?????
Newsgroups: rec.games.video
Subject: Sonic II bugs
From: camp5@csbina.csubak.edu
Date: 9 Jan 93 11:55:11 -0800
Organization: California State University, Bakersfield

In article <btribble.34i1@terapin.com>, btribble@terapin.com (Bobby Tribble) writes:
> In article <1id71tINNq81@hp-col.col.hp.com>, smb@col.hp.com (Sam Bauer) writes:
>>wisner@netcom.com (Bill Wisner) writes:
>>> Sonic 2 is full of bugs and it disgusts me that Sega let it go to market
>>             ----
>>Full seems like a strong word.  I haven't been through the whole game
>>yet, but I have seen nothing that's looked like a bug to me.  It's one
>>of the best games I've played.  Care to be more specific?  What should
>>I be looking out for?
> 
> How about the game CRASHING?!?  Three people I've talked to have had this
> happen to them, one of them at the last boss (he was peeved). I don't own it so
> I can't say how often that happens. Also, sometimes Tails floats down to
> Sonic's position walking instead of flying with his tail like he's supposed to.
> Minor bug.  That's about all I can think of.
> 
> I personally think it was pushed out a little before it was really ready. It
> seems to me like they could do a better scene opening, but that's just my
> personal taste (the opening of a scene just seems kind of ugly to me). I think
> (or at least hope) that we'll see some of the stuff that was intended to be put
> in but just wasn't ready by Sonic 2's day on the Sega-CD version... Some people
> would also say they took stuff OUT of the cart version to make the CD version
> look better. Who knows?  At least I hope the bonus round uses the Sega-CD's
> scaling! That would be sad if Sonic 2 on CD had the bonus stage straight from
> the cart using a software scaling routine when the Sega-CD has it built in! 
> I'm also hoping for the Hidden Palace Zone and Wood Zone and more zones (and a
> level select!)
> 
> Bobby Tribble  |8')
> -=-=-=-=-=-=-=-=-=-=-
> btribble@terapin.com

What ever happened to the Hidden Palace zone, anyway? If they wanted to take
out a zone (memory restraints?) they should've gotten rid of Casino Night --
it's just a bore. (Nice way to rack up lives, but there isn't any way to DIE!
They have like 2 or 3 enemies total, and maybe a spike.) What is the Wood Zone?

I had Sonic 2 crash on me once. On the Hill Top Zone, computer Tails landed on
a monitor at high speed. It started to pop (I heard the 'boing' sound) but
Tails isn't supposed to open boxes - probably there isn't even code to handle
it - and the game froze up. The music stopped and the system locked up.

What is the best way to beat Doc Robotnik in Death Egg?? You can hit him when
he's flying up after walking or when the hands shoot, but it's still really
difficult. Any tips?
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Hot games at Winter CES '93
Organization: St. Olaf College; Northfield, MN
Date: Mon, 11 Jan 1993 03:23:28 GMT

In article <C0nws1.LM9@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>
>I want to comment on the idiocy (sp?) of this SFX chip.  Why add $10 to
>the cost of EACH new game that uses it?  Why not charge $15-$20 for a
>SFX module (cartridge extender) that plugs into the regular cartridge
>slot and an SFX-using cart plugs into the SFX module?

Then they couldn't make as mcuh money on carts like when the chip shortage
was delcared over by the big N and then they had the MMC chips that allowed
them to hike or keep game prices high.

Nathan
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: Zelda 3, dungeon 6
Date: 7 Jan 93 19:48:22 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

>From: Ron Stauffer <ron.stauffer@inst.medtronic.com>
>To: phil@compnews.co.uk
>Subject: Re: Zelda 3, dungeon 6
>
>In article <1idj22INN4oq@cardamom.compnews.co.uk> you wrote:
>: szemkusmarkw@bvc.edu writes:
>: : 
>: : 
>: :     Could someone pleeease give me some hints on finding an entrance to 
>: : level 6 (no entrance, no escape).  I've got a feeling it has something to 
>: : do with the two rocks in the bottom left hand side of the screen in the 
>: : desert in the light world, but I have no idea how to get to them.  Please, 
>: : help a Link in need.
>
>: Try whistling and see if there are any good places to land in the light
>: world.
>
>Go to Kakariko Village, use flute at weather vane. Duck will fly in and pick
>up Link. From that point on use flute from light world at anytime to get to
>warp screen.

Quite correct, sorry I assumed you had found the duck :-)

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
Newsgroups: rec.games.video
From: z3kpw@ttacs1.ttu.edu ("Wheeler, Kevin")
Subject: NES Galaga cart wanted!
Date: 4 Jan 93 05:50:00 CST
X-Received: by usenet.pa.dec.com; id AA22620; Mon, 4 Jan 93 03:54:09 -0800
X-Received: by inet-gw-1.pa.dec.com; id AA01824; Mon, 4 Jan 93 03:54:05 -0800
X-To: "rec.games.video.usenet" <rec.games.video.usenet>

Is there a used game dealership that has the Galaga cart that will sell
mailorder, and will someone please put up their phone #?

Thanks...

I live in a fairly backwater place and can't find it at any of the local
sources.

Newsgroups: rec.games.video
From: Jeff.Glasson@launchpad.unc.edu (Jeff Glasson)
Subject: Re: Any MGH Owners Out There?
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 7 Jan 1993 18:40:42 GMT


Please No Flames....What is MGH? How much is it and where do you get it?
Jeff
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: pravil@eve.usc.edu (Pravil Gupta)
Newsgroups: rec.games.video
Subject: Zelda I help needed (for NES)
Date: 4 Jan 1993 15:14:47 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: na
NNTP-Posting-Host: eve.usc.edu

Hi Guys,

Started playing Legend of Zelda or Zelda I (on NES) recently.
At present I am stuck as I am not able to locate castle no. 8.
Someone, Please help me!!!

Thanks.

Pravil
pravil@eve.usc.edu

PS: this is for NES....
From: mchoo@trident.usacs.rutgers.edu (Myong Choo)
Newsgroups: rec.games.video
Subject: Q about TurboPlay Mag
Date: 7 Jan 93 07:29:11 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Hi!  I have a question about TurboPlay.  Did the October/November issue
ever com out?  Or do they not print one?  I mean it's January already.
They have been pretty prompt with the past issues.  Any info would be
great.  Thanks.

-Myong

-- 
Myong Choo                          | snail mail:
email: ar328@cleveland.freenet.edu  | BPO 20382  PO BOX 1119
 or mchoo@gum.rutgers.edu           | Piscataway, NJ 08854-1119
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: rec.games.video
Subject: Anyplace to get tips for Super Mario Bros (NES)?
Date: 6 Jan 93 22:31:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I was wondering if there is a FTP site with hints for major video
games? 
______________________________________________________________________________
Jason Osborne | "Women- can't live with 'em, pass the beer nuts" -Norm
              | "Do you like children?
              |   That depends on how you cook them..."- WC Fields
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
Newsgroups: rec.games.video
From: ksk100@cbnewsb.cb.att.com (kenneth.kozma)
Subject: Re: Nintendo's alleged 63% market share
Organization: AT&T
Distribution: usa
Date: Tue, 12 Jan 1993 21:55:39 GMT

In article <C0rCDJ.L8o@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
>
>Someone earlier posted that Nintendo had claimed that they had captured
>63% of the 16-bit video game market share.  This figure was apparently
>for the total number of units sold.  The SNES was also the number-one
>selling toy for Christmas, and the Sega Genesis was much further down
>on the list, tying with Trolls.

Russ Trolls or Norfin?
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Help on Final Fantasy II
Organization: St. Olaf College; Northfield, MN
Date: Tue, 5 Jan 1993 02:58:57 GMT

In article <1993Jan2.154433.16216@midway.uchicago.edu> cal@gsbux1.uchicago.edu (Cal Lott) writes:
>Corby.E.Page@dartmouth.edu (Corby E. Page) writes:
>
>>While we're on the subject, can someone tell me how to defeat the Queen
>>of the Land of the Summoned Monsters? I went to the blacksmith and got
>>my new sword forged (Excalibur or whatever), but I still get my butt
>>completely kicked because she can heal herself about 6000 points/round.
>>The Slow spell doesn't seem to affect her spellcasting abilities. How
>>do I beat her?
>
>>thanks,
>>corby
>
>	I don't think that there is any trick to the Queen-- you just
>have to dish out as much damage as possible. Make sure that Rydia is
>calling her Djinn, and that the white spellcaster has her heal spells
>ready. Slow will only be effective in that it will cause the Queen to
>waste one of her spell casts on a "Speed" spell to counter the slow.
>
>	If your characters are strong enough, you can dish out enough
>damage to kill just about anything. If you think that the Queen is
>tough, wait until the end!
>
Use a wall on one of your characters, then cast a spell against them, it will
reflect off the wall and hit the queen.  Even casting a wall on the queen may
help, so her heal spells help you instead.  I forgot what she all does.

Nathan


Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Kid Chameleon Cheats Wanted!!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 10 Jan 1993 23:58:24 GMT



   ATTENTION!!! I would like, if possible, every single cheat for 
Kid Chameleon that exists! I've got to figure out how to skip some levels
in this oversized monster!! Is there a level select that anyone has found?
Any tricks/level skip secrets would be greatly appreciated!

 
-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
From: mkleczka@gacvx2.gac.edu
Newsgroups: rec.games.video
Subject: Re: Used game store?
Date: 12 Jan 93 18:59:24 -0600
Organization: Gustavus Adolphus College, St. Peter, Minnesota

In article <34507@goofy.apple.COM>, chris_russo@gateway.qm.apple.com (Christopher Russo) writes:
> 
> Does anyone know of a store or chain of stores that specializes, or at 
> least deals in used carts?  It seems like the market should be there.  
> Carts are very reusable/reliable, people are probably very eager to turn 
> in their old finished ones for different games.
> 
> I'm particularly interested in the USA/CA/SF area, but I'd be interested 
> to hear if something similar is in use elsewhere.
> 
> On another note, I just got Ecco.  It seems to be an extremely well done 
> game.
> -----Christopher Russo
> ----- I admire a clever .sig message.  Wish I had one. <sigh>
> ----- day 408.974.6070

You should check out collectors stores (comics, cards, etc.). Many in my
hometown (Duluth, MN) sell used carts for all systems. Also, alot of times
video stores will sell older less rented (but not low quality) carts. I also
 know of a used sporting equipment store that has a large selection of games.


Matt

no  .sig  .... bummer.
From: iant@PROBLEM_WITH_INEWS_GATEWAY_FILE (Ian Thornton)
Newsgroups: rec.games.video
Subject: Re: Genesis vs. SNES - processor speed
Date: 6 Jan 1993 18:14:03 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpopdlp.pwd.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

Jason Keeler (keeler@hercules.cs.uregina.ca) wrote:
: Hi;
: 
: A friend of mine and I are having a dispute:
: 
: He says the processor in Genesis is superior to SNES.  I've heard the opposite
: is true.
: 
: Anybody know for sure?
: 
: ...Jason

Yup. A tech. sheet I saw on this group a while back stated that the
processor speed of the Genesis was about twice that of the SNES

Ian.
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: rec.games.video
Subject: WANTED: Jeopardy or wheel of fortune for NES
Date: 6 Jan 93 22:29:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Just like it says- I'll be willing to pay or willing to trade
Legend of Zelda, Final Fantasy, Kid Icarus for it.

______________________________________________________________________________
Jason Osborne | "Women- can't live with 'em, pass the beer nuts" -Norm
              | "Do you like children?
              |   That depends on how you cook them..."- WC Fields
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
Xref: sparky rec.games.video:26811 alt.games.lynx:1482
From: jsurine@donald.WichitaKS.NCR.COM (James Surine)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Next generation handhelds
Date: 6 Jan 93 17:23:21 GMT
Organization: NCR Corporation, Wichita KS

In article <1993Jan1.192918.17261@zip.eecs.umich.edu> tazzzzz@quip.eecs.umich.edu (Kevin Dangoor) writes:
>in multiplayer games). 6 player Battlewheels is amazing! (OK, I'll admit
>to having only played Battlewheels with five players). I've played Slime World

What is Battlewheels, is it a LYNX game? I have not heard of it.

-- 
James.Surine@WichitaKS.NCR.COM    ___________________________________
NCR Peripheral Products Division |                                   |
                                 | I did not say this, I am not here |
A Third Stage Guild Navigator   /____________________________________|
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: TG16: Re: Fighting Street II
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Wed, 6 Jan 1993 06:45:11 GMT

abraham@micromed.com (Abraham Roots) writes:
>gsnow@clark.edu (Gary Snow) writes:
>
>> In article <1993Jan5.180107.24051@ccd.harris.com> rmills@controls.ccd.harris.
>> >
>> > Actually, I read that this would be coming out for the TG16 SCD, and we
>> >should see it within 3 months.  Now, I'm not saying it's true, just what
>> >I read.  I am curious though why some people are saying it will never
>> >be out over here?
>> 
>> Because that is what was announced by Capcom and Turbo Tech.
>> 
> 
>I doubt it'll bea CD, from what I was tolit's not possable to pull data 
>off the CD fast enough to do the animations smoothly... 20meg HUcard, 
>sounds neat.

Ok, first off, all we have been told about is the 20meg HUcard.  But
to refute the muddy thinking of Abraham above, the TurboDuo loads
from the CD into a fairly large memory (2megs?).  This should be 
large enough to hold the graphical data needed for any particular
fight (i.e. 2 fighters, their controls, and one background scene 
& its animations).  There is plenty of time to load new data when
shifting fighters/scenes.  The real motivation for producing it on
HUcard appears to be $$.  Orders of magnitude more PC Engine & TG-16
owners than CD owners.  Those numbers translate into huge amounts
of money.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.video
Subject: GENESIS: Starflight info
Date: 5 Jan 93 15:13:41 GMT
Organization: Stratus Computer, Inc.
NNTP-Posting-Host: teton.sw.stratus.com

I noticed that ECA is selling (for $70) a version of Starflight for Genesis.
The PC version of this games comes heavily recommended to me --- how much of it
survived the transistion to cartridge format?  Is this game even out yet?

-- 
"I can't believe I had the Anti!"
Howard_Ship@vos.stratus.com
From: westendorf@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Help needed in FF Mystic Quest
Date: 4 Jan 93 07:09:19 -0600
Organization: University of Northern Iowa

 I'm in the process of playing the SNES Final Fantasy Mystic Quest and
 am stuck.  When I get to the Falls Basin, I have not been able to do
 anything.  Where do you move the ice cube or where are the entries?
 Any help is greatly appreciated.  Thanks alot.

  Mary W.