From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: SFII: HF info [Dhalsim uses, and more ;)  ]
Organization: University of North Texas, Denton
Date: Mon, 11 Jan 1993 10:14:09 GMT

    Well, I was in Las Vegas last week and finnally saw a SFII:HF - so I
decided I'd blow some of my winnings just for you guys ;)  Here are the
things I've found.


#1)  MY IDEA IN EFFECT!

    I finnally saw it - SFII in a Cyberball like cabinet!  They had put a
HF in a Cyberball cabinet at the Excalibur - it was a trip.  You *really*
have no clue how much you cheat on a normal machine.  You can't hear his
buttons clicking.  There is no subconscience noticing of his elbow brushing
yours when he does a move, etc.  It *really* throws you off.  It would have
been very cool had the screens not sucked.  SF just doesn't work on a 
Cyberball screen :(  The angle or size or something is really bad - atleast
for people like me who need to stand up to play well.

#2)  The game itself.  [only things I havn't seen mentioned before]

KEN/RYU:   Things are now as they should be.  Ryu is the strong one - Ken is
  the FAST one.  And Ken is now *fast*!  He blows away Ryu in speed.  Escaping
  FB traps and the like is *much* easier.  Although I'm not sure, I also suspect
  Ryu's "flying HK" leaves him invulnerable as he "falls".  While in the air he
  can be knocked down with a simple standing fierce - but when landing the
  timing to throw him must be perfect.


Dhalsim:   The new GOD of SF!  As a Dhalsim player I couldn't have asked for
  anything more.  The *only* Dhalsim flaw was always "I wish I could get away
  when this guy invades my personal space."  Well, he can now just teleport
  away withouth problem.  His extended throwing range now makes it much easier
  to beat many opponent who were harder before.  I will give details below.

Uses for teleport:   [since many have actually said there are none]

  1) Escape close in flying opponents.  Much like others dp a jumping opponent.
    Dhalsim can now simply leave the area and be back in his advantage position.
  2) "The sucker move".  Very fun and very cool looking.  I often walked up to
    a fallen guile - just outside sac throw range, but inside razor kick range.
    Since I was walking in he would razor - but POOF, I was flickering just then
    .  I reappear in time to throw him from behind - very fun in the corner.
  3) "Another sucker move".  For an unknown reason (yet), when you teleport in
    front of the opponent you sometimes wind up about 4 body lengths in front -
    instead of right next to him (probably range).  Anyway, the opponent will
    often be executing a move to get you as you reappear - simply throw them
    from it or hit them as it retracts.
  4) FB throw.  If you correctly anticipate when a Ken (and Ryu, but harder) is
   going to throw a FB, and teleport *right then* you can appear behind them
   and throw them before they turn around.  Really messes them up because they
   must be carefull about countering your FBs with FBS of their own.
  5)  Can teleport away from all Bison's moves, and tag him from behind while
   he is in his brain-dead "end of move" delay time.
  6)  Its faster then walking up to combo stunned opponents.
  7)  Overall, just really fucking cool.  And definitely gives Dhalsim a new
   dimension.  For any Z/Ken player the move is easy (DP,lariat).  Just a
   great addition.

Playing DHalsim will no longer be boring - but more of a game of cat and mouse
as you tickle your opponent to death ;)

Ciao...


                                                        - Jason

  
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