HDTenEightyP/NetNews huggingface dataset:
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis
Date: 15 Dec 92 21:27:44 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Richard John Rauser writes:
>
>    Some must haves for the Geni are:
>
>1. Sonic 2  (natch!)
>2. Castle of Illusion (I know it's old, but it's still a must have...)
>5. Quackshot (the Donald Duck games, features amazing graphics and a 
>splendidly entertaining platform quest)

Of course you probably wouldn't want to have all three unless you
live and die for this sort of platform game.  Tazmania is another
oft reccommended game which I'd lump into this category.

>3. World of Illusion (the sequel to Castle, coming out in January, I
>believe...features two player simultaneous action...one player is Mickey,
>one player is Donald)

Come on Richard, it isn't out yet.  _Every_ game is MegaKool until
it is released.  The number of over-hyped games which turned out to
be mediocre or lousy is very long, including the previous sequel to
Castle of Illusion, Fantasia.

>4. Super Monaco GP II (only if you like racing games and only if you don't
>already have Monaco I)

If you can find Monaco I for a lot less than II (which is very
likely) you should probably get the original.  The sequel doesn't
add all that much and Monaco I is an excellent racing game.

Somewhere on the list should be Road Rash and ToeJam & Earl
(especially if you have a friend to play with).  I'd also
throw in Marble Madness if you can find it at a discount (and
if you don't just play games to 'solve' them).  Klax too.

I'll agree with the general consensus though; there aren't all
that many gems in the Genesis cartridge library, especially
among games released in the past year.  The bulk of the titles
remind me of the NES games of the mid to late eighties--dozens
of poor variations of very similar games (the early official
Nintendo catalog was really funny--page after page of games
which looked like the output of a game permutation program).

--
James Hague   
exuhag@exu.ericsson.se
From: c60b-4gi@e260-4e.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: Prince of Persia: SNES vs. Sega CD comparison
Date: 15 Dec 1992 21:49:17 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-4e.berkeley.edu

In article <1992Dec14.214433.2778@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:
>In article <1girmnINNsv9@agate.berkeley.edu> c60b-4gi@web-1d.berkeley.edu (Alex Di Ricco) writes:
>>
>>Someone asked a while ago for a comparison between the 2 versions.
>>I haven't seen the SNES vesion, but since Konami did the SNES
>>version and since I said that whoever did the Sega CD version did
>>a hack job in an earlier review,  I'd say the SNES version is probably
>>better.

>What's wrong with all you? Prince of Persia MIGHT be marketed in the US
>under the KONAMI label, but it was DEFINITELY *NOT* made by them.
>it has a label 'MASAYA' or 'MASIYA' or something like that, and
>behind the package, it reads '(C) 1991,92 Borderbund, (C) 1992 NCS corp'
>no 'konami' ANYWHERE in the package OR the game.

>This is of course the original JAPANESE SNES version. 

>- Jarnis <jarnis@mits.mdata.fi>


   Geez...  Sorry.  I made a mistake, but there's no need to
jump down my throat.  A simple correction would have been good
enough.

-- 
Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
Newsgroups: rec.games.video
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: Apollo joystick(was Re: Joystick, is it worth?)
Organization: Blue Moon
Date: Sat, 12 Dec 92 06:23:20 GMT

tehyang@phakt.usc.edu (Teh Kao Yang) writes:

>In article <1g87snINNplp@master.cs.rose-hulman.edu> trottibw@nextwork.rose-hulman.edu writes:
>>In article <Bz21Ep.D9K@ulowell.ulowell.edu> nhuang@cs.ulowell.edu (Bill Huang)  
>>writes:
>>> Hi all you gurus, i am wondering if i get one joystick with $90, is
>>> it worht the price? i am sure it useful on the sf2, but how about the
>>> other games? also need opinions to get what kind of joystick, thank you!
>>
>>What joystick sells for $90!  I just ordered the special SF2 joystick by Capcom  

>I'm looking for a good joystick myself and was wondering...

>Has anyone tried the Apollo joystick? It's not made in the USA and is only
>available from stores that import stuff from Asia but it seems like a great
>joystick. It has 6 buttons, is big and sturdy, is compatible with the Genesis,
>SNES, Neo-Geo, and PC Engine, and costs around $90. It sounds like a great
>deal to me. But I was just wondering if $90 is a good price for an Apollo? Also
>are there any other multi-system joysticks out there that are reasonably
>priced?

 I don't know about the Apollo, but I have a Championship Joystick (you
will see ads for them now, and a small review in one of the mags this
month). I bought it in early November as the Capcom stick was reportedly
not coming until January (it is already here now though...). I like it
a lot better than the Capcom stick, but it is a SNES only stick...

-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.

Newsgroups: rec.games.video
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Subject: Re: SNES: Need a little SMW help
Organization: Citizens for Boysenberry Jam Fans
Date: Thu, 17 Dec 1992 20:10:38 GMT

In article <Dec.16.17.41.48.1992.14765@klinzhai.rutgers.edu> juo@klinzhai.rutgers.edu (John Oleynick) writes:

>	2.  Get to the 2nd exit in the Cheese Bridge Area (I can
>		see the exit but can't figure out how to get to it;
>		I can't get up the speed to fly from the last little
>		platform, and haven't found any other hidden ways to get
>		there).

Get a Yoshi and jump off the ledge so that you're under the first exit
and just as you pass it jump off the Yoshi.  Voila: you're past the
first and can go tag the second.

If you're where I think you are; I don't remember being able to see
the second exit...

Eric Olson <ejo@kaja.gi.alaska.edu>
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Looking for Mega Man 1 !!!
Organization: Clarkson University
Date: Wed, 16 Dec 1992 14:22:59 GMT



Hi!  Does anyone have Mega Man part 1 for the NES?  I'm very interested
in buying this game.  Thanks in advance!  

- Rich
  kennehra@logic.camp.clarkson.edu

Newsgroups: rec.games.video
From: cirop02@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: [TG16] Bonk 3 (not Zonk)
Date: 15 Dec 1992 18:59:30 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

I had sent out for the free video a while ago, and got in in.
Yesterday I got another one in the mail from TTI. I assumed it was the
same one, but I popped it in and it isn't. It focuses more on the Duo
and the upcoming CD games. In it they have a Super Air Zonk on CD
coming out and a 2 player Bonk 3 (they don't have a name yet) also on
CD.  Looks great, but no expected month of release for either. Did
anyone else get this video in the mail?  Anyone hear of any dates?

-- 
David Isaacson		Unix:	  cirop02@elm.circa.ufl.edu
			VAX:	  Fraenhawk@maple.circa.ufl.edu
			Freenet:  ca574@cleveland.Freenet.Edu
Newsgroups: rec.games.video
From: bdwest@lims02.lerc.nasa.gov (ALISIA WEST)
Subject: RPG reviews
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 16 Dec 1992 13:45 EST  

Time for the 2nd annual RPG review.  The purpose of the review is to give 
people who like RPGs an idea of what's out there so they know what to look/
ask for during this "giving" holiday season.  

Send me a review of any RPG for NES, SNES, of Genesis by Dec. 22, 1992
and I will post all responses by Dec. 23, 1992.  I would have done this 
earlier but I was out of town the 1st two weeks of Decemeber.

You can send reviews of RPGs for other systems but I am only familiar with 
the systems above so it would be even more important for the reviewer to 
follow the format below.

FORMAT:

Please stick to the format so that I will not have to interject my opinion 
or my interpertation of your opinion into every review.

Rating scale: A - F  with pluses and minuses 

Overall: points on for: lenght of game (long versus short) story line,
	 character interaction, intermissions, etc.

Graphics: 

points off for: flickering, hard to see characters, lack of variety in 
monsters, lack of movement/attack of enemies.

points on for:  detailed characters, detailed enemies/monsters, variety of 
monsters and their attacks.

Music & Sound effects:  

Points off for: lack of variety.
Points on for:  variety and clarity.

Documentation:

Points off for: Lack of explanation/confusion/errors when explaining
		usage of items, spells, weapons, armor.

Points on for:  clear explanation of items, spells, weapons, armor
		and its usuage.
		 clear explanation of how to use controller 
		
Game complexity:

rate 1 - 5 and give an example

   	5 for extremely complex, 1 for not complex at all.
        ex. 5 level dungeons would be more complex than 2 level 
	dungeons 


Game innovativeness:

give brief explaination

Is there something new in this game you haven't seen in RPGs before? 
Was the character creation unusual or better than most?
Were there alot of unexpected surprises or extra adventures?

Game decription:  Breif decription of what the game is about, how many 
characters per party, view point: (aerial/first person) and if the view 
changes tell when (ex. D&D for Genesis has aerial in the open, but first 
person in caves.  type of RPG: Strict RPG (PS II & FF II),
Action RPG (Soul Blazer & Ys) Action Adventure RPG (Zelda).
Specify the system the game is for.

Level of Difficulty:  Easy, Medium, Hard
Base this on Complexity, length of game, complexity of puzzles, number of 
times you had to call the games help desk.


That should do it.  If I don't have a sufficient number of reviews to post 
next week, I'll repost the announcement and take reviews until the middle 
of January.  

Please send reponses directly to me, I have not been on the net for 2 weeks 
and have no desire to "mark as read" all of the articles I have not read.


Thanks


Newsgroups: rec.games.video
From: danny@cs.utah.edu (Danny Fish)
Subject: Sonic 2 one-up monitors
Organization: University of Utah CS Dept
Distribution: rec
Date: 17 Dec 92 10:28:37

In article <1992Dec16.163059.6239@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>	   Just wondering if anyone else has found at least one one-up on each
>   level of Sonic 2.
>
>	   Winged Fortress has two that I have found so far.

Really?  Where?  (I don't know about any except the Emerald Hill ones so far.)

H  H  EEEE  L     PPPP  !!
HHHH  EE    L     PPPP  !!
H  E  EEEE  LLLL  P     ..

--

-Danny Fish  [a.k.a FishHead :-]    danny@kzin.utah.edu
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: rec.games.video
Subject: SNES-CD: Very nagging problem/question...
Date: 19 Dec 92 19:20:24 GMT
Organization: Lehigh University


   While everyone is arguing on the specs on the SNES-CD (ie: IT's 32bit. IT's
64bit. Less filling. Great taste. :), I'm just wondering what Nintendo are
going to do about the controller wires that will obviously block the access
port to the CD if they decide to place the CD under the SNES, as all sketches
of it do. (Don't you hate long sentencs? :)
   Seems like a very pratical question. BTW, is the 68000 in the Genesis the
same 68000 found in Macintoshes? And isn't the 68000 32bit? (oh no, not
another bit war! :) THANKS!
-- 
================================== ILAN ======================================
  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
From: tonychan@aludra.usc.edu (Air Trojan)
Newsgroups: rec.games.video
Subject: Help
Date: 16 Dec 1992 14:06:10 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


Can someone post any cheats and tricks for the games Contra III and Axelay?
Something like a sountest mode and extra lives and continues would help!
 
Thanks




Newsgroups: rec.games.video
From: hyc@hanauma.jpl.nasa.gov (Howard Chu)
Subject: Re: Program in assembly...NOT! (was Re: Ca
Organization: SAR Systems Development & Processing, JPL
Date: Fri, 18 Dec 1992 08:01:16 GMT

In article <1992Dec17.180038.1@csbina.csubak.edu> camp5@csbina.csubak.edu writes:
>In article <1992Dec17.195251.82046@ns1.cc.lehigh.edu>, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>> This is sort of related to assembly...
>>    I heard that the CPU in the SNES only had 3 registers. This CAN'T be true!
>> Right? Won't this make it really slow? Even the 8085 has 7 registers...

No, it doesn't automatically mean that it will be really slow. It just means
you have to change your programming style a bit...
>
>The 68516 is a 16-bit version of the 6802. I know that the 6802 had 3
>registers: A (accumulator), X, and Y. I don't know if the 68516 continues like
>that. 
>Think of this, though. The 68516 was used in the Apple IIgs, a truly
>underpowered worthless computer which is now obsolete. The 68000 series,
>however, is used in the Macintosh, a powerful, useful line of computers (at
>least compared to IIgs's). The SNES has a 68516, the Genesis a 68000. Hmmm. 
>(BTW, 68516 isn't better just because the number is bigger; 68516 came from
>6802. 68000 is the number of transistors in the chip [about].)

Got some digits transposed there. The 65816 is a 16 bit version of the 6502,
or actually the 65802. The 65802 was a sort-of 16 bit version of the 6502,
the 65816 was an enhancement from there. The registers are just as you
described, A, X & Y.

The 68000 was so named primarily to position it as a successor to the 6800
series, which was a very popular 8 bit line competing with the 6502. This
series reached its peak in the 6809, which caused the creation of the OS/9
real-time multitasking operating system. (Hey, how about that, realtime
multitasking on a measly little 8-bit CPU running at a few MHz...)

I suppose that not having a slew of registers makes things inconvenient at
times, but for the most part it just means you need a different mindset when
you're writing code for these things. (That's true anyway, since you've only
got a single accumulator to perform all your arithmetic on, etc...) This is
obviously a foreign concept to anyone who's only worked on 68000 or modern
RISC type processors, and never written 6502 assembly language before...
-- 
  -- Howard Chu @ Jet Propulsion Laboratory, Pasadena, CA

All true wisdom is conveyed in one-line witticisms.
Newsgroups: rec.games.video,alt.games.video.classic
From: amgaudra@neumann.uwaterloo.ca (Alain M. Gaudrault)
Subject: Re: Intellivision questions
Organization: University of Waterloo
Date: Thu, 17 Dec 1992 16:55:39 GMT

In article <1992Dec17.121520.26393@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>	What do you usually use to clean dirty cartridge (contacts)?  
>(actually this can apply to all systems, but I didn't want to put this
>in a lone post...)
>
	I was always told (and it's always worked for me) to use a gum eraser.
the good quality white ones work best.

Fight the good fight,
						  Big Al the Devil's Pal!!
                                                     __   __            
                                                    /  `-' /          ,,
                                                    |[====|||||||||||[::}
                                                    \__.-._\          ``
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: TOP TEN VIDEO GAMES OF ALL TIME
Date: 18 Dec 92 20:16:13 GMT
Article-I.D.: clark.1992Dec18.201613.17580
Organization: Clark College, Vancouver, Wa.  USA

In article <92352.194807SML108@psuvm.psu.edu> SML108@psuvm.psu.edu writes:
>In article <1gqnvvINNht7@news.gac.edu>, mkleczka@perdita.gac.edu (Matthew A
>>
>>10. UN Squandron for SNES (Capcom)
>
>So how come they don't call this game by its proper name, Area 88?

Its called Area 88 in Japan, but UN Squandron in the US.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: jpotter@stsci.edu (Jeffrey J. Potter)
Subject: kid chamaeleon
Organization: Space Telescope Science Institute
Date: Wed, 16 Dec 1992 11:28:36 GMT


Is there a level select for kid chamaeleon?  thanks in advance for any and all
help.

jeff
jpotter@stsci.edu

-- 
-------------------------------------------------------------------------------
Jeffrey J. Potter  |  Space Telescope Science Institute  |  CAUTION:
jpotter@stsci.edu  |          Baltimore Maryland         |  Work in progress! 
-------------------------------------------------------------------------------
From: ericc@Apple.COM (Eric Castle)
Newsgroups: rec.games.video
Subject: Re: T2 - Genesis
Keywords: T2 Genesis
Date: 17 Dec 92 02:25:26 GMT
Organization: Apple Computer Inc, Cupertino, CA

In article <BzCBGu.MvK@unix.amherst.edu> dethomas@unix.amherst.edu (Dennis E Thomas '**) writes:
>Kaho Chan (chan@pyramid.unr.edu) wrote:
>: Hello, fello netters.
>: 
>: Just saw Terminator 2 for Genesis for sale $49.99 at the Good Guys...
>: 
>: Anybody tried it????????
> 
>Yup. Works with either the normal joypad (or my Arcade Powerstick :-) or
>the menacer. I think it will be a bit better with the menacer. The
>Joystick control works well, but could be a little more fluid.
>
>: How does it compare to the arcade????
> 
>I've never played it in the arcade, but a buddy who played it with me
>said it is a faithful translation. It did all the things it was supposed
>to in terms of the gameplay and managed to look very close to the
>arcade. Overall I'm pretty happy with the way the game turned out.
>

I want to get this game but read in a magazine that it is supposed to
come out for the SegaCD. Does anyone know if this is true? There was an
article in VG&CE about the making of T2 and it never mentioned a SegaCD
version. 

Eric
ericc@apple.com
From: nate@ghidrah.Central.Sun.COM (Nate McConnell FE/SSE Grand Rapids, MI)
Newsgroups: rec.games.video
Subject: Re: John Madden '93 player names
Date: 18 Dec 1992 16:02:09 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: nate@ghidrah.Central.Sun.COM
NNTP-Posting-Host: ghidrah.central.sun.com

In article 8958@eng.umd.edu, edquist@eng.umd.edu (Karl T. Edquist) writes:
>
>In article <1992Dec17.194826.23758@cbfsb.cb.att.com>, cg@cbnewsf.cb.att.com (charles.gavinelli) writes:
>>In article <KHHVBT6N@cc.swarthmore.edu>, rutley1@cc.swarthmore.edu (Ro Utley) writes:
>>> In article <1992Dec13.164131.27415@eng.umd.edu>, edquist@eng.umd.edu (Karl
>>> T. Edquist) writes:
>>> > 
>>> > 
>>> > In article <92346.1238243IU6YVN@CMUVM.CSV.CMICH.EDU>, John Meixner <3IU6YVN@CMUVM.CSV.CMICH.EDU> writes:
>>> > >Has anyone compiled a list (full or partial) of the player names for JMF '93?
>
>>FS2	45
>
>Dennis Smith?
>
If your talking the guy from the broncos his number is 49.  Berman always screams
DS-49 after a highlight of one of his hits.

nate
Organization: City University of New York/ University Computer Center
Date: Monday, 14 Dec 1992 12:47:07 EST
From: <CTLCC@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject: Re: Ranma 1/2 SCD help
Distribution: usa

there's not mush in the way of special moves. i usually leave button two on
turbo and beat the hell out of people. one hint there are some people who you
cannot defeat unless you end them with a "chestnut" punch. What you do is beat
the hell out of the guy until the sky around you becomes dark. Then hold down
the number 2 button until full capacity and it blinks. then get close or let hi
m get close and let him have it. BOOM!!!!! After you finish all the people you
will have a chance to gamble for your house. To see which card is the wild card
(the one that you don't want) look for the expression on the king's face. move
your finger around and see which ones he smiles on. The one he smiles on is the
 one that you don't want. you want the one he frowns on. (BTW this doesn't
always work. Only sometimes he shows a facial expression.  If you still can't
beat the game and want to see everything anyway. well then let me know.

Newsgroups: rec.games.video
From: nate@ghidrah.Central.Sun.COM (Nate McConnell FE/SSE Grand Rapids, MI)
Newsgroups: rec.games.video
Subject: NHLPA '94!!!
Date: 11 Dec 1992 19:21:48 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: nate@ghidrah.Central.Sun.COM
NNTP-Posting-Host: ghidrah.central.sun.com


I just thought of a great feature that could be added to NHLPA for '94.  

Have a regular season in which you could make the playoffs if good enough....

and in this season it would keep track of all the stats like in '93 but do them for
all the teams and you could compare how well you were doing vs the league leaders!

Oh, yeah and make if nearly impossible to score!  Add the two new teams too :)

nate
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: PLEASE! Streets of Rage 2 info?
Date: 17 Dec 1992 02:55:43 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Sorry for the blank spaces in my last posting...

Well I've played this a bit more and I'd like to add to my review a bit...

I think I've gotten better at the game and I tried getting as far I could
with Axel on NORMAL. Stages 1 to 3 were a cakewalk, but I got totally wasted
in Stage 5. That boss is nasty. I guess the game is not that easy afterall.
Now it appears that 15 lives (3 credits, 5 lives/cr) is not really that much.
I wonder if it would be easier with 2 players. Not having the policeman's
cannon from SOR1 to bail you out increases the difficulty quite a bit.

BTW the music is starting to grow on me... it's pretty good.

-Teh Kao
From: irac@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Road Rash II?
Date: 17 Dec 92 18:07:49 GMT
Organization: Earlham College, Richmond, Indiana

Hi, Ira here.
Has anyone seen Road Rash II yet?  Is it out yet?  I am wondering if some
person will write a little review if they have seen it and played it. Thanks.

-ira
End of line.
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES graphics (was:Re: RE sega VS snes)
Date: 16 Dec 92 18:57:06 GMT
Article-I.D.: clark.1992Dec16.185706.22073
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec16.014807.6590@news.columbia.edu> stc7@cunixb.cc.columbia.edu (Steven T Chiang) writes:
>
>	The SNES has less pixels horizontally, because it has square
>pixels.  I believe square pixels are important, especially in Mode 7.
>If the pixels weren't square, the rotations would look a little funny.
>
>	The number of colors and the palette range are definitely
>important.

You should also note that square pixels have been a godsend to programmers
on the Macintosh.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu