HDTenEightyP/NetNews huggingface dataset:
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: Criti!
Organization: University of Washington, Seattle
Date: Sat, 12 Dec 1992 05:59:46 GMT

In article <Paul_Trauth.197y@agwbbs.new-orleans.LA.US> Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
>In a message dated Fri 11 Dec 92  6:32, Foregone@stein.u.washington.edu (ca
>wrote:
>
>>Sampled means taken from a source, wheather you manage to get the
>>numbers flowing out of your head or sample a record doesn't matter.
>>
>>To get SOUND out of the Amiga you HAVE to have SAMPLES, be it
>>a 10 Mb sample from your last birthday or a 4 word square-wave.
>
> F> No doubt I will be flamed by some high-and-mighty programmer who
> F> thinks that
> F> this newsgroup is only for demo writers, BUT....
>It's not. It's for people interested in demos.

I know, that's why I get angry when they attack us poor defenseless demo
fans...:)

>
> F> How come an Amiga MUST have samples? I find it incredible that a
> F> computer
> F> in this day and age is incapable of creating sounds in other ways.
> F> After all,
> F> even ancient computers created sound simply by changing the frequency
> F> of
> F> clicks created by electrical activity! (Example: Apple II music and
> F> speech)
>
>
>This is how the Amiga's samples are done. Didn't you ever hear horrid 1-bit
>samples on the Apple? Or cheesy 4-bit samples on the C64? The main
>difference is that the Amiga has DMA-driven sample-oriented hardware.

I don't know what that means. I assume it means that Amigas use samples
instead of lots and lots of clicks to create sound. That has been established;
I'm merely saying that it IS possible to use non-sample sound on an Amiga,
but it's EXTREMELY difficult.

By the way, there were many programs for the Apple that used incredible
programming tricks to make great sounds. Remember the old game Seadragon?
Using ONLY clicks, it simulated the following sentences:

"SEEEEEEEEEAAA DRAGON!"
"Captain, the ship's computer is now ready. Please wait while I initialize
systems."
"Approaching maximum (pirate copy I have [I'm sorry!] garbles rest)"
"Approaching Dragon Room! Destroy all bricks to free Dragon! Do NOT SHOOT
Dragon!"

This blew me away when I first saw this in 1981-1982. No special hardware;
no special DMA-sample-thingamajig stuff. Just real good programming. Now
if demo writers keep saying that they want to challenge themselves by
creating technically impressive demos, then I have a REAL challenge:

I DARE YOU GUYS - MAKE A DEMO WITH MUSIC AND SOUND BUT WITHOUT ANY SAMPLES!

>
>And this is samples as opposed to hardware-level synth: you CAN do
>synthesized sounds on the Amiga, but you have to essentially create a
>sample mathematically and play it. There is nothing equivalant to, say, the
>C64's SID chip in the Amy. (Though there IS a SID emulator, it works by
>creating chunks of sounds and playing 'em.)
>
>And you can do sound manually, too, like you had to do on older machines,
>but there's really no reason to do so most of the time.
>

Well, there are some reasons...like making programing challenges and stuff...

:)

(Where's my fire extinguisher?)
From: mlelstv@speckled.mpifr-bonn.mpg.de (Michael van Elst)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Demo Utils
Date: 13 Dec 92 22:58:03 GMT
Organization: Max-Planck-Institut f"ur Radioastronomie

In <Bz3r88.9vH@visix.com> brett@visix.com (Brett Bourbin) writes:
>First, I hope you are in BLITTER_NASTY mode, or you should be checking if  
>a blit is taking place, before you modify any of the Blitter registers.

And hope that you are chipmem-only...oh I forgot, you don't have anything
else.

Regards,
-- 
Michael van Elst
UUCP:     universe!local-cluster!milky-way!sol!earth!uunet!unido!mpirbn!p554mve
Internet: p554mve@mpirbn.mpifr-bonn.mpg.de
                                "A potential Snark may lurk in every tree."
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: alt.sys.amiga.demos
Subject: ATTENTION STATIC BYTES!!
Date: 14 Dec 1992 23:34:22 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu
Keywords: Help, someone!

I need someone to help me PLEASE!  I cannot mail to the following address:

  dsestr@hp1.cbs.dk

Which is the address EuroChart advertizes as the voting address.  My concern
is not votes, but this: There is a small contest they are holding for
people to come up with a 1-sample mod.  I spent many hours of potential
study-time (heheh) to finish mine, but I didn't know the deadline was
the 19th.  I have already sent the disk off, but of course it will not
show up in time.  I figured they might be nice and let me send it by
E-mail, as long as they got their disk :).  But even though the address
is supposed to be working by now, it doesn't.  Soooo...

Can someone PLEASE HELP ME! :)  Anyone out there know a member of
Static Bytes and could give the mod to them, or live in Denmark and
could send them a disk (I would gladly repay you)...?  I beg of you! :)
Better yet, anyone out there BELONG to Static Bytes and could E-mail
me?  I would greatly appreciate ANY help you can offer!  Thanks in
advance!

(btw, sorry for bandwidth etc...well, everyone has emergencies now & then :)

-Maruku of (\/)ega(/\)atts
jbrown@gnu.ai.mit.edu
Marc Brown


Newsgroups: alt.sys.amiga.demos
From: sauber@iesd.auc.dk (Soeren Doessing Nielsen)
Subject: Re: PartyII STUFF!! :)
Organization: Mathematics and Computer Science, Aalborg University
Date: 13 Dec 92 14:40:51

>The PartyII ("The Final" [sure, sure]) is fast approaching ..

It is, indeed, and it WILL be the most incredible party ever, I guess
every demo-group have registered.

On dec the 30th I will upload on internet sites as many as possible of
the productions, which join the competitions.

Collection disks will be made and spread on the 29th and uploaded on
the 30th.

I will announce the uploadings as soon as possible, with information
about sites, productions, and which productions won the competitions.


Se ya.
                                                  SauberSound
                                                  Organizer
                                                  THE PARTY 92
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Distribution: world
Date: 11 Dec 92 13:06:15 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Fri 11 Dec 92  6:32, Foregone@stein.u.washington.edu (ca
wrote:

>Sampled means taken from a source, wheather you manage to get the
>numbers flowing out of your head or sample a record doesn't matter.
>
>To get SOUND out of the Amiga you HAVE to have SAMPLES, be it
>a 10 Mb sample from your last birthday or a 4 word square-wave.

 F> No doubt I will be flamed by some high-and-mighty programmer who
 F> thinks that
 F> this newsgroup is only for demo writers, BUT....
It's not. It's for people interested in demos.

 F> How come an Amiga MUST have samples? I find it incredible that a
 F> computer
 F> in this day and age is incapable of creating sounds in other ways.
 F> After all,
 F> even ancient computers created sound simply by changing the frequency
 F> of
 F> clicks created by electrical activity! (Example: Apple II music and
 F> speech)


This is how the Amiga's samples are done. Didn't you ever hear horrid 1-bit
samples on the Apple? Or cheesy 4-bit samples on the C64? The main
difference is that the Amiga has DMA-driven sample-oriented hardware.

And this is samples as opposed to hardware-level synth: you CAN do
synthesized sounds on the Amiga, but you have to essentially create a
sample mathematically and play it. There is nothing equivalant to, say, the
C64's SID chip in the Amy. (Though there IS a SID emulator, it works by
creating chunks of sounds and playing 'em.)

And you can do sound manually, too, like you had to do on older machines,
but there's really no reason to do so most of the time.

For the most part, you CAN look at programs such as Sonix, Future Composer,
etc, which have synth emulators in them, as programs which output synthetic
sound. Always remember, though, at the lowest level, they're playing
samples. (And eating up a good chunk of CPU generating them on the fly...)

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: Ace@auilcs0.UUCP (James Knowlton)
Newsgroups: alt.sys.amiga.demos
Subject: A3000, demo compatibility.
Date: 11 Dec 92 05:00:41 GMT
Organization: Alternate Reality Video Graphics
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

I don't see why everyone thinks that most demos don't run on A3000's.  I've
managed to run %50 of all the demos i have (I have 64), without using any
utilities, other than amigatopa, or using 1.3.  I could probably get that
number up to %70 if i used degrader.  And these aren't new demos, most are
from back when i had an A500 about 2 years ago.

Why do they work for me and not for you?

-- 
        __
       ///
  __  /// James Knowlton - President & CEO - Alternate Reality Video Graphics
  \\\/// Usenet: uunet!csusac.ecs.csus.edu!citrus!amilink!auilcs0!Ace
   \XX/ Internet: amilink!auilcs0!Ace@citrus.sac.ca.us
From: Andrew_Miller@camelot.apana.org.au (Andrew Miller)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Odyssey 1.0 vs Odyssey 1.1!?
Distribution: world
Date: 18 Dec 92 00:49:21 EST
Organization: The TOWER BBS

 MDD> (BTW, has anyone corrected their spelling yet?)
THey need spelling and grammar corrected... not to mention a decent, non
corny storyline! Otherwise it is the best demo ever. If only the first 2
disks.



     Me.


-- Via DLG Pro v0.992

Newsgroups: alt.sys.amiga.demos
From: kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki)
Subject: Re: Criti!
Organization: Purdue University Computing Center
Distribution: inet
Date: Sun, 13 Dec 1992 08:04:05 GMT

In article <OAHVENLA.92Dec12202805@lk-hp-4.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:

>On Amiga, that's impossible, because THE HARDWARE NEEDS SAMPLES TO PRODUCE
>SOUND. COULD YOU BEAT THAT INTO YOUR HEAD, LIKE THIS YEAR?

I kept this bit, 'cause I like it.

>Go away, and learn the basics of your computer before coming here and telling
>people to not use samples. Maybe you'd like to see awesome graphics with no
>display also?

Yeah, um, do, like, a filled vector, um, without using the blitter, yeah
like, on a, um, 68000, and without vector math, yeah.  You could do it,
um, just, like, draw a box, and, um, rotate it.  And, um, at 60fps.

>--
>Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi   * Workstation power for micro-
>All my opinions are not necessarily really mine * computer price: Amiga := FUN

alt.sys.amiga.demos.tech anyone?

--Jason Balicki
kodak@mentor.cc.purdue.edu
Newsgroups: alt.sys.amiga.demos
From: kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki)
Subject: Re: Criti!
Organization: Purdue University Computing Center
Distribution: inet
Date: Mon, 14 Dec 1992 02:51:28 GMT

In article <u894776.724292740@bruny> u894776@bruny.cc.utas.edu.au (James McCoull) writes:
>kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki) writes:
>
>>In article <OAHVENLA.92Dec12202805@lk-hp-4.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
>
>>Yeah, um, do, like, a filled vector, um, without using the blitter, yeah
>>like, on a, um, 68000, and without vector math, yeah.  You could do it,
>>um, just, like, draw a box, and, um, rotate it.  And, um, at 60fps.
>
>>alt.sys.amiga.demos.tech anyone?
>
>Why oh why oh why do people think that the blitter is the fastest method
>of filling polygons?
>
>Surely people must time their code...
>
>Sure the blitter is great for silly technical low bitplane vectors...
>but for real polygons...


Gheesh, last time I do any "lamer emulation".  And that's an esthetic
question anyway.  If you've got the processor bogged doing something
else your only recourse is to use the blitter.

And I'm serious about the alt.sys.amiga.demos.tech, we could discuss
writing demos without worrying about anyone telling us "that's not
OS complient" or "why don't you do it in NTSC?"

--Jason Balicki
kodak@mentor.cc.purdue.edu
Newsgroups: alt.sys.amiga.demos
From: Keith.Radley@launchpad.unc.edu (Keith Radley)
Subject: Lemmings II demo
Summary: uuencode
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 17 Dec 1992 03:14:03 GMT

Would I be out of line asking someone to UUencode and post (or better idea)
mail me a copy of the new lemmings 2 demo?  I dont have ftp access, but
I can uuencode and decode stuff.  Thanks in advance!
 ----------_-----------------------------------------------------------------
          //       Major: Computer Science             /<eith Radley
     _   //        Minor:     English         Keith.Radley@launchpad.unc.edu
     \\_//      Computer:   AMIGA 3000         University of North Carolina
      \_/ C=       AMIGA > IBM > MAC                  At Charlotte
 ----------------------------------------------------------------------------


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: m92mmy@tdb.uu.se (Mattias Myrberg)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 12 Dec 92 10:06:07 GMT
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]

In article 1983 Andrew Clayton writes:

>Not very sorry, not from the way it looks to me.

>> Sampled means taken from a source, wheather you manage to get the
>> numbers flowing out of your head or sample a record doesn't matter.

>SONIX and other music programs [hell, even Basic and Arexx] can
>make sounds.  You're confusing SAMPLING with CREATION.  You can
>get the Amiga hardware to generate tones, and then modulate those
>tones.

>> To get SOUND out of the Amiga you HAVE to have SAMPLES, be it
>> a 10 Mb sample from your last birthday or a 4 word square-wave.

>This is the easiest way to generate sound effects without having
>to expend processor time on telling the hardware how to create
>them from scratch.

>Nothing to get all heated up about.

I admit I'm no expert, and I've only tried the usual "put the adress to the
sample in the right place, put volume, put period, put length -play it"
If you by any means provide the data for the frequency, amplitude or
how it is to be modulated by the hardware, then that's what I consider *sample*

I know you can use one channel to modulate the frequencey or amplitude
of another channel, but how does this work ?  (I mean, do you automagically
get a sinewave modulation out of no where ?)

Who's getting heated up ? Not me, that's for sure.

/Mattias

_______			   _________
Mattias Myrberg        Uppsala Univ.

m92mmy@bellatrix.tdb.uu.se
From: keven@csugrad.cs.vt.edu (Keven Ring)
Newsgroups: alt.sys.amiga.demos
Subject: Holiday Lemmings
Date: 13 Dec 92 22:15:16 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

This is not the same as XMas Lemmings!!!   A new holiday lemmings is out
on amiga.physik.unizh.ch, i believe in their game/demo directory.  It's new
for '92!  Check it out-looks reall good!!!  4 levels, same old reg. lemmings!
-- 
+-----------------------+"Frank-n-furter, it's all o-ver
|Keven Ring		|your mission is a failure. Your lifesyle's too extreme
|keven@csugrad.cs.vt.edu|I'm your new commander - You are now my prisoner
|VPI & SU		|We return to Transylvania.
From: dac@prolix.apana.org.au (Andrew Clayton)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: Fri, 11 Dec 1992 14:48:41 GMT
Organization: More like Dis~, really.
X-Newsreader: Arn V1.00 beta rel2

In article <1992Dec9.050620.4869@tdb.uu.se>, Mattias Myrberg writes:

> In article 1942 Dr Peter Kittel writes:
> 
> >Errrm, ever heard about a beastie named SONIX (or MusiCraft)??? This came
> >with a sound synthesizer section. I have disks full of Sonix music, and

> Sorry to tell you, but you're wrong.

Not very sorry, not from the way it looks to me.

> Sampled means taken from a source, wheather you manage to get the
> numbers flowing out of your head or sample a record doesn't matter.

SONIX and other music programs [hell, even Basic and Arexx] can
make sounds.  You're confusing SAMPLING with CREATION.  You can
get the Amiga hardware to generate tones, and then modulate those
tones.

> To get SOUND out of the Amiga you HAVE to have SAMPLES, be it
> a 10 Mb sample from your last birthday or a 4 word square-wave.

This is the easiest way to generate sound effects without having
to expend processor time on telling the hardware how to create
them from scratch.

Nothing to get all heated up about.

Dac
--
dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_
From: oahvenla@snakemail.hut.fi (Osma Ahvenlampi)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 15 Dec 92 13:06:35 GMT
Organization: Helsinki University of Technology, Finland
Distribution: inet
	<u894776.724292740@bruny> <Bz8ALs.Lt2@mentor.cc.purdue.edu>
NNTP-Posting-Host: lk-hp-4.hut.fi
In-reply-to: kodak@mentor.cc.purdue.edu's message of Mon, 14 Dec 1992 02:51:28 GMT

In article <Bz8ALs.Lt2@mentor.cc.purdue.edu> kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki) writes:
>And I'm serious about the alt.sys.amiga.demos.tech, we could discuss
>writing demos without worrying about anyone telling us "that's not
>OS complient" or "why don't you do it in NTSC?"

That's part of the tech...
--
Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi   * Workstation power for micro-
All my opinions are not necessarily really mine * computer price: Amiga := FUN
From: foregone@stein.u.washington.edu (Carl Chavez)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Source of Problem (was Re: Criti!)
Date: 17 Dec 92 04:43:14 GMT
Organization: University of Washington, Seattle


This guy lost his news server, so I'm posting it for him. I like his
definition most, since it's not in tech-ese...:)



From oahvenla@vinkku.hut.fi Tue Dec 15 14:48:59 1992
Received: from lk-hp-4.hut.fi by stein.u.washington.edu
	(5.65/UW-NDC Revision: 2.22 ) id AA26813; Tue, 15 Dec 92 14:48:49 -0800
From: <oahvenla@vinkku.hut.fi>
Received: by lk-hp-4.hut.fi (5.65c8/8.0/S-TeKoLa)
	id AA26177; Wed, 16 Dec 1992 00:48:01 +0200
Date: Wed, 16 Dec 1992 00:48:01 +0200
Message-Id: <199212152248.AA26177@lk-hp-4.hut.fi>
To: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Source of Problem (was Re: Criti!)
X-Charset: ASCII
X-Char-Esc: 29
Status: R

Problems with the news server again, so I couldn't post this. Could you please
post this to alt.sys.amiga.demos? Thank you.

You wrote:
>You know, I think the main problem is that some people don't understand
>what a sample is. To the laypeople or hobby programmer (like me), a sample is
>something recorded, and a simple electrical click or wave is a sound. To the
>demo coders, a sample is *anything* generated by a computer.

>Could somebody give the *real* definition of "sample"?

There is no real definition. It depends on the context. In the Amiga audio
context, sample is, like I've said, I list of values representing some sound.
Here is, however, the Websters Encyclopedic Unabridged Dictionary definition:

sample (the pronouciation, which I do not know how to type in ASCII), n., adj.,
v., -pled, -pling. -n. 1. a small part of anything or one of a number, intended
to show the quality, style, or nature of the whole, specimen. -adj. 2. serving
as a specimen: a sample piece of cloth. -v.t. 3. to take a sample or samples
of; test or judge by a sample. [ME < OF essample. See EXAMPLE]

As you can see, there is nothing about the origin. Sample can be of any origin.
Newsgroups: alt.sys.amiga.demos
From: pilgrim@daimi.aau.dk (Jakob G}rdsted)
Subject: Re: Criti!
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Sat, 19 Dec 92 16:16:27 GMT

peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:

>In article <Paul_Trauth.197y@agwbbs.new-orleans.LA.US> Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
>>
>>This is how the Amiga's samples are done. Didn't you ever hear horrid 1-bit
>>samples on the Apple? Or cheesy 4-bit samples on the C64? The main
>>difference is that the Amiga has DMA-driven sample-oriented hardware.

>It's WAVEFORM oriented. Please do not call this generally "sample".
>I definitely think you mess up terms here.

One more thing. Isn't the Amiga also capable of modulating(?) some of
the voices 'with' each other, letting what is played on say channel 0
affect what comes out of, say, channel 3 ? I don't know if it's ever
used or what, but it makes it possible to 'automatically' do more 
things than simply playing back waveforms.

I don't know if it is of any relevance to this discussion(of course, it
is irrelevant to the 'current subthread'), but I just seem to recall
having read something that'd fit the above in the hardware ref.
-- 
      Jakob Gaardsted   .    .  | The fourth time you stumble across a posting
  Computer Science Department . | with this signature, you are allowed to go
University of Aarhus, Jylland(!)| and get yourself a cup of coffee. You may 
 .  pilgrim@daimi.aau.dk   .    | reselect the article to achieve this effect.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Distribution: world
Date: 12 Dec 92 17:26:53 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sat 12 Dec 92 10:30, M92mmy@tdb.uu.se (mattias Myrberg)
wrote:

 MM> I know you can use one channel to modulate the frequencey or
 MM> amplitude
 MM> of another channel, but how does this work ?  (I mean, do you
 MM> automagically
 MM> get a sinewave modulation out of no where ?)
No... the channel doing the modulation stops outputting sound, and its data
is used as volume and/or period changes for the modulated channel.
Presumably, the modulating channel is read at the rate specified by its
period, but i don't know for sure - i've never tried it.

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Source of Problem (was Re: Criti!)
Date: 16 Dec 92 05:45:53 GMT
Organization: Purdue University Computing Center

In article <1992Dec15.054434.26886@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:

>Could somebody give the *real* definition of "sample"?

Once and hopefully for all.  From the "AMIGA Hardware Reference Manual 
(Third Edition)":

pg 450.  sample
             In audio applications, a single discrete DATA [emphisis mine]
             item which represents a waveform amplitude at a given instant.
             A group of samples taken over time is used to represent a wave-
             form in the Amiga's memory.


--Jason Balicki
kodak@mentor.cc.purdue.edu
Newsgroups: alt.sys.amiga.demos
From: kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki)
Subject: Re: Criti!
Organization: Purdue University Computing Center
Date: Wed, 16 Dec 1992 05:37:50 GMT

In article <1gitsiINNs3u@life.ai.mit.edu> jbrown@hal.gnu.ai.mit.edu (Justin William Brown) writes:
>
>Hmm... what's this gotta do with EuroDemos? :)
>

'Tis the roots my friend, remember the roots.

>-Maruku of (\/)ega(/\)atts
>jbrown@gnu.ai.mit.edu
>Marc Brown


--Jason Balicki
kodak@mentor.cc.purdue.edu