HDTenEightyP/NetNews huggingface dataset:
From: tar@math.ksu.edu (Tim Ramsey)
Newsgroups: rec.games.netrek
Subject: Re: Brick Verser in 2004
Date: 11 Nov 1992 15:05:21 -0600
Organization: Dept. of Mathematics, Kansas State University
NNTP-Posting-Host: hilbert.math.ksu.edu

"Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:

>	After hearing SOOOOOOOO much about elections for SOOOOOOO long, I've
>come to the conclusion that if you want to be president, you have to
>start planning for it long in advance.  So I would like to start the
>Brick Verser (bav) in 2004 campaign.

Oh no.  First it was the "Apollo - Greek God" thing, now this.  I gotta
poprun with the guy.  Please stop.  He keeps glowing and flexing his
muscles and scaring the horses (and squirrels).  If you make him
President then we'll all have to use VM/XA and FORTRAN will be taught
in grade school.

Any chance we can get Al Gore addicted to netrek?

-- 
    Tim Ramsey, 913.532.6750
    Department of Mathematics
    Kansas State University
Newsgroups: rec.games.netrek
From: danny@cs.su.oz.au (Danny)
Subject: Playing with lag
Organization: Basser Dept of Computer Science, University of Sydney, Australia
Date: Tue, 10 Nov 1992 00:27:10 GMT

In article <BxF6Kr.1vy.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>> 1) *always* be dodging. Spin left, swerve right, change speeds a lot. 
>
>You should always do this when lagged or not.  Being local gives an even  
>bigger advantage to doing this...your lagged enemy has a much harder time  
>predicting your position.
>
>> 4) Be prepared to react to some fraction of your commands get delayed or 
>> lost.
>
>Yes..yes...yes.  This is very huge.
>
>Lag is painful.  I think that most people get upset because they know that  
>they can do better, but the lag is stopping them.  Don't let it bother  
>you....consider the lag in how well you are playing.
>
>Jim, how much is this notorious lag?  120 ms?
>
>As number 6, i'd have to say:  keep your distance...you can't react as  
>fast as they can, so stay away from them.  Depending on how much lag you  
>are talking about, cloaking is useful for >300 ms lag.  Cloak alot.

Rob knows what he's talking about.  He's been playing in Australia with
2000ms ping times!!  I still think he's insane, even though he manages to
kill people.  He does much better with only 800ms lag, he can ogg with that. 

ICMP Redirect - SC bomber with lag
Death - scumming for Admiral with ratings 12+
danny - best base in the Southern Hemisphere
From: adc@tardis.msu.edu (Alan D. Cabrera)
Newsgroups: rec.games.netrek
Subject: Re: NEW RSA SERVER!!!!!!!!
Date: 5 Nov 92 18:45:42 GMT
Reply-To: adc@tardis.msu.edu
Organization: Michigan State University

In article 003317@cs.bham.ac.uk, aqw@cs.bham.ac.uk (Andy Williams) writes:
> In article <1ct8knINNprl@charnel.ecst.csuchico.edu>, trown@ecst.csuchico.edu (Nick Trown) writes:
> 
> BUT: onto the real question -
> what are server admins supposed todo about RSA blessed clients (
> if they want to support them) if the're not in the US???? 
> 
> Andy.

According to Jonathan Hardwick, netrek's Rush Limbaugh, you don't need
to worry about those silly little US export restrictions.  Just get
some system administrator to put his/her job on the line and distribute
the patented code, classified by the US governtment as munitions, via
anonymous ftp.  No one's going to care.  Really, Jonathan said it was
OK.

I reccomend that we port the RSA code to use PGP, which happens to be
freely available on the entire planet, and distribute the
authentication code sans PKE.


---
Alan Cabrera				internet:  adc@tardis.cl.msu.edu
Computer Laboratory			phone:     (517) 353-3027
Michigan State University		fax:       (517) 353-9847
514 Computer Center			bitnet:    CABRERA@MSU
East Lansing, MI 48824
From: wyvern@iastate.edu (Nuno Bettencourt)
Newsgroups: rec.games.netrek
Subject: Re: more exodus bashing; also call for scrimmages
Date: 6 Nov 92 08:55:38 GMT
Article-I.D.: news.BxAE4r.DLu
Distribution: na
Organization: Iowa State University, Ames, IA

In article <1dbagpINNonv@usenet.INS.CWRU.Edu> mcn@b62103.student.cwru.edu writes:
>In article <Bx8q99.L71@news.iastate.edu> wyvern@iastate.edu (Nuno Bettencourt)  
>writes:
>>In article <83052@ut-emx.uucp> bagel@ccwf.cc.utexas.edu (Prime Wordsmith for  
>Hell's Bagels) writes:
>>>But what
>>>does it *take* to get into iastate?  Fifty bucks and a set of crayons?
>> Remind yourself that is was an ISU alumnus (Vincent Atanasoff) that
>>was the father of the modern computer you are sitting at now. 
>
>  Now wait a minute. I'm not extremely well versed on my computer history, 
> but at the very least I've never heard of this guy.

	We never accused you of being intelligent ;)

>  I'm sorry to say, while ISU may have spawned the 'father of modern  
>computers', the rest of the world is advancing the technology while ISU rests
>on its laurels.

	Heh, we invented IAborgv1.1, didn't we?

	It is good to know that if you ever buy a fax machine that ISU's
patent on it will be helping out our university's bank account.

	What the hell is "cwru" anyway?

>
>--
>        Mike Neuman                mcn@b62103.student.cwru.edu

Wyvern
wyvern@iastate.edu
Newsgroups: rec.games.netrek
From: bdhall@lucky.ecn.purdue.edu (Brian D Hall)
Subject: Re: Audio Client features?
Organization: Purdue University Engineering Computer Network
Date: Thu, 12 Nov 1992 17:19:17 GMT


	Ugh.  Good for those with PERSONAL machines.... bad for those who
play in public terminal rooms.  I like the idea, just voicing a concern for
possible newbies getting netrek banned at sites due to excessive noise.

	At least here on the ELECTRICAL engineering side of things, netrek
is already in a rough predicament.

   Brian Hall
     DarkHorse
Newsgroups: rec.games.netrek
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Lag (a server plug)
Keywords: server fast no-lag
Date: 9 Nov 92 21:30:23 GMT
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA

In article <1dgfp7INNr8t@girtab.usc.edu> echeverr@scf.usc.edu (5150) writes:
>I wouldn't mind having to keep two different clients in my home directory,
>but the RSA clients available are STRIPPED.  I mean those things are old...
>the cursor won't warp to message if you hit 'm' and the O menu is missing
>a few options.... can someone PLEASE PRETTY PLEASE WITH SUGAR ON TOP compile
>some nice up to date RSA clients?

As somebody pointed out, the "generic" RSA client is a standard Bronco
distribution.  There is NO restriction on what can be in an RSA client,
other than that you have to get a server admin to bless it for you.

The INL clients should be built by a few trusted people, so we can do away
with all the borg accusations (or borg usage, depending on your point of view).

What also needs to be said is that you DON'T need two copies of the client.
All of the RSA clients I know of support the "-o" option, which uses the
older reserved.c scheme.

>5150

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: palane@iastate.edu (Paul A. Lane)
Subject: Re: How Not To Pick A Captain (was Re: more exodus bashing; also call for scrimmages)
Organization: Iowa State University, Ames IA
Date: Thu, 5 Nov 1992 18:46:37 GMT

In <Bx8z2u.CuJ.2@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:

>Listen up, prospective INL teams.  The person who you choose to be
>your captain *does* act as a representative of your team.  This often
>extends to being seen as a representative of your school netrek clue
>as well, especially if he/she is prone to shooting their mouth off in
>r.g.n.  The older teams have learnt this and appointed ministers of
>truth/disinformation/whatever to do their flaming for them.  iastate
>has the misfortune to have a captain who has done more to ruin their
>image than any other school in the history of netrek.  Learn from this
>mistake. 

>Spaceman "Da Sprouty One" Spiff

You aren't familiar with how it happened here. Exodus is the guy who put
an ISU team together! Perhaps after netrek get entrenched, we can have
captains by acclamation. However, he's the one who actually took the time
to do it.

He actually thought it might get ISU a *little* respect. Instead, the first
time the team wins, JOA screams BORG at the top of their lungs. The first
victory earned the team some respect, but very little. All Exodus has done
is get pissed off at people spouting crapola. 

The Hell's Bagels game is another matter entirely. I'm not going to worry
about the technical details. TOFW players felt they had problems, HB didn't.
Fine. So Sunscreamer gets to beat his chest for awhile. However, he has
avoided a rematch and keeps screaming. If HB is so much better than TOFW,
a rematch at doorstop would be a stomping. However, judging from the team's
performance against Xgolems, the team has some resiliancy. [Got back up to 7
planets after being down to 3 before falling back.] And this was with ME as
a handicap. [Lousy scout bomber.] 

The truth is, a lot of people out there are acting like children and Exodus
let it get under his skin. That has NOTHING to do with netrek clue. Further-
more, many people feel good about themselves only if they trash others. 
Nothing IAstate does on the game board will ever do anything about this.

Paul Lana

aka Suicide Soln

NOT a member of TOFW, just a bit more mature than many of you :)


Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: Re: xgolems' recent games -- statistics?
Organization: CS
Date: Wed, 4 Nov 1992 00:09:17 GMT

In article <1992Nov3.205636.18550@athena.mit.edu> jmh@athena.mit.edu (J Michael Hammond) writes:
>Is anyone going to publish the nifty statistics in full of xgolems vs.
>TOFW and xgolems vs. Hell's Bagels?  If/when someone publishes the

I have stats for xg vs HB, but I don't see stats for xg vs tofw...
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: palane@iastate.edu (Paul A. Lane)
Subject: Re: Iastate stuff
Organization: Iowa State University, Ames IA
Distribution: na
Date: Mon, 9 Nov 1992 17:22:13 GMT

In <1992Nov9.165210.19212@cs.brown.edu> esj@cs.brown.edu (Eugene Santos Jr.) writes:

>Ooh Ohh Ohh! Righteous indignation from the mid-west!

Your mistake. Oral Roberts purchased the concept. You owe him royalties.

>And I thought only red-necks could be found there!

You must be thinking of Arkansas. :)

>Of course, facism is the heart of netrek.

I always that the credo was survival of the wise-assed.

>The goal is always to "terminate with extreme p-prejudice".

Oh No! It's k-k-k-Ken coming to k-k-k-kill me!

>Ensign "diet" drpepper_

Isn't diet DIE with a T!?

>Egads! This is a senseless band-wasting(?) followup...

Bandwidth. We don't need no stinking bandwidth!

Suicide Soln.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 9 Nov 1992 03:23:34 -0500 
From: Rick <stimpy+@cmu.edu>
Subject: Re: sun.udp

I almost posted, quoting the whole article, and adding one line
at the end:  What the hell?!?

but I fought the urge.  :)


--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu,  5 Nov 1992 13:35:49 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Ship Weapon Stats
Distribution: na

Excerpts from netnews.rec.games.netrek: 4-Nov-92 Ship Weapon Stats
Patrick Chester@ccwf.cc. (974)

> I was just wondering about the characteristics of the weapons if each class of
> ship. Like what is the max phaser damage and the damage done by photon and
> plasma torps for each ship class? Also, how much maximum damage does each
> ship do when it explodes? I know characteristics vary between servers so
> just give me the ones for bronco-type servers. Sorry if this is a FAQ.


SC:
Phaser: 75 Pts
Torps: 25 Pts (Warp 16)
Plasma: NA
Explosion: 75

DD:
Phaser: 85 Pts
Torps: 30 Pts (Warp 14)
Plasma: 85 Pts
Explosion: 100 Pts

CA:
Phaser: 100 Pts
Torps: 40 Pts (Warp 12)
Plasma: 100 Pts
Explosion: 100 Pts

BB:
Phaser: 105 Pts
Torps: 40 Pts (Warp 12)
Plasma: 130 Pts
Explosion: 100 Pts

AS:
Phaser: 80 Pts
Torps: 30 Pts (Warp 16)
Plasma: NA
Explosion: 100 Pts

SB:
Phaser: 130 Pts
Torps: 30 Pts (Warp 14)
Plasma: 150 Pts
Explosion: 200 Pts

Hope this helps

ZZnew guy
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: RSA keys once more! :>
Date: 11 Nov 92 21:34:37 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Nov11.142229.28802@mnemosyne.cs.du.edu> ramid@nyx.cs.du.edu (Rudy Amid) writes:
>   The question now is how to convince ALL server gods to carry this key
>after I compiled it?  I've proposed to let one guy (Andy? Mike?)

Rudy?

>collect/approve all requests to make our lives easier.

Why not just post them here, in uuencoded form with all the trimmings?  The
public key part (from keys.dat) can be uuencoded with

    uuencode my-nifty-keys < keys.dat > keys.dat.uu

and included in a news posting.

>!Rudy Amid              ///

If you're !Rudy, who are you?

(it's a C joke, sorry)

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: markiel@sherman.pas.rochester.edu (Andrew Markiel)
Subject: Re: Split this group?
Followup-To: news.groups 
Organization: University of Rochester
Date: Fri, 6 Nov 92 04:07:06 GMT

I agree completely with Tom's comments on this, including putting the
discussion on news.groups (to which I've set the followup). However, I think
this is worthwhile enough to post here.

Many groups solve the signal-to-noise problem by putting informative keywords
in the subject heading, so that readers can quickly search for the signal
through the noise. For example, in rec.games.board they put the game name in
the subject line so people can find the games they are interested in.

It seems worthwhile to do something similar here. For people announcing new
servers, clients, or whatever, just put ANNOUNCE: at the start of the subject
line. For game results, something like INL RESULT: Clods beat Bozos 17-3 lets
people read game reviews, but skip over the Re: Re: Re: that goes on for
weeks on end. The Inl council can use something like INL RULING to mark theirs.

Such a system tends to be a LOT better for solving signal-to-noise problems
than trying to create a new group to shove all the noise into :-)

-Grey Elf
Newsgroups: rec.games.netrek
From: farrow@ucsu.Colorado.EDU (J. Scott Farrow)
Subject: Re: NETREK BANNED !
Keywords: banned
Organization: University of Colorado, Boulder
Date: Fri, 6 Nov 1992 16:44:14 GMT

hoswell@rintintin.Colorado.EDU (Old Nick) writes:

>dd435157@longs.LANCE.ColoState.Edu (Dan Doner) writes:


>>Hello all - the subject says it all.
>>The admins here at colorado state university have banned netrek.
[...]
>Mike / Old Nick

>-- 
>||        -=> Old Nick <=-         |      <<<<=- "Dial a cliche" -=>>>>      ||
>|| hoswell@rintintin.colorado.edu  |                                         ||
>|| *or* hoswell@yoda.hao.ucar.edu  |  A cynic knows the price of everything  ||
>||         Think Clearly!          |        and the value of nothing.        ||

Thank God the People's Republic of Boulder is more enlightened. Last time I
checked with my boss, they could care less about netrek here at CU, as long
as no one tries to set up a server. That, unfortunately, will not be allowed.

Don't these guys have anything better to do? If it isn't a network performance
problem what do they care? Hmm... if they want to see degraded network 
performance, maybe I could go unplug Colorado State's T1 Internet link here 
at CU (in our machine room). :)  (that was a joke, for the humor impaired)

Geez, what's next? MUDs? Telnet?...

Scott 
(aka Necron)

--
------------------------------------------------------------------------------
J. Scott Farrow-Student SysAdmin/Programmer, University of Colorado at Boulder
Computing & Network Services, Boulder, Colorado, USA, phone: (303) 492-4428 
Internet: farrow@spot.colorado.edu, farrow@kinglear.cs.colorado.edu
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 10 Nov 1992 02:32:08 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: sunsreamer's How to be a Scoutbomber, part 2
	<96866@netnews.upenn.edu>

Excerpts from netnews.rec.games.netrek: 10-Nov-92 Re: sunsreamer's How
to be .. FreeKill@eniac.seas.upen (1458)

> 5) Enemy is ultra-clueful and expects you to do one of the above.  Just lock
>    on to your planet and bomb.  By the time he realizes you went straight in,
>    you may be on the planet and bombing.


	I like this one.  Funny thing is, it only works against good opponents.

Don't forget

6) E-temp.  Fly arround at warp 1 for 10 seconds while your opponent
fails to hit you and then fly to the planet and bomb (ObGBvsTWNN).

	Something that I've been playing arround with is mixxing up what ship I
bomb in.  I still favor the SC, but if you use other ships, you can do
things like. . .

7) Go right in, and bomb.  Take the damage on the chin.  AS

8) Uncloak.  Kill the silly SC trying to defend.  Cloak.  Bomb.  CA

ZZnew guy
Newsgroups: rec.games.netrek
Subject: Re: sunsreamer's How to be a Scoutbomber, part 2
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Date: Tue, 10 Nov 1992 17:44:04 GMT
Organization: School of Computer Science, Carnegie Mellon

Freekill writes
> We should also add the "How to Bomb a Planet Under Anybody" list.
> 
> 2) Approach the planet at warp 5.  Go through the planet, and again 
>    dodge the torps by as little as possible.  Do as above.

Dodging torps by as little as possible is dangerous.  Most people phaser  
lock right after missing a spread of torps because they count on the  
cloaker to "narrowly dodge".

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: farrow@ucsu.Colorado.EDU (J. Scott Farrow)
Subject: blessed binary for HP Apollo 400 running Mt. Xinu BSD 4.3?
Organization: University of Colorado, Boulder
Date: Tue, 10 Nov 1992 15:01:54 GMT


Hi people,

Does such a beast exist? I have a new account in our Undergraduate lab
which is all donated equipment, most running Mt. Xinu BSD 4.3.

I tried that HP binary from KSU just for grins, but it obviously didn't work.

Maybe when our IBM RS6000 gets upgraded to AIX 3.2, that will work, but
for now I'm kind of stuck with the HP's.

Any clues where to find such a binary?

Thanks,

Scott
(aka Necron)

--
************* Repeal Amendment 2! - Shame On You, Colorado. ******************
J. Scott Farrow-Student SysAdmin/Programmer, University of Colorado at Boulder
Computing & Network Services, Boulder, Colorado, USA, phone: (303) 492-4428
Internet: farrow@spot.colorado.edu, farrow@cs.colorado.edu
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
From: hadley@thoth.ics.uci.edu (Tedd Hadley)
Subject: Re: new no-profanity rule at rwd4
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Keywords: golly-shucks-darn
Date: 7 Nov 92 00:40:55 GMT

In <josh.721085333@mowgli> josh@cqs.washington.edu (Josh Hayes) writes:

>Gosh, kids, there's a new no-profanity rule at rwd4.

   Ah America.  Land of hangups.  :)

   NEW NBR CLIENT PROPOSALS:

      * AUTO-CENSOR

	 Ka->ALL  ____ YOU, MAGGOTS

      * ROT13 message encoding

	 Ka->ALL  N Wrj naq na Vevfuzna tb vagb n one naq gur onegraqre fnlf ..

      * AUTO-DISCLAIMER

	 Ka->ALL                       WARNING!
	 Ka->ALL  The following message may contain any or all of the
         Ka->ALL  following:  offensive language, vulgar references to body
         Ka->ALL  parts, graphic descriptions of sexual acts, sexism, sadism
	 Ka->ALL  and shameless egotism, as well as misspellings and improper
	 Ka->ALL  grammar.  The author would like to make it known in advance
	 Ka->ALL  that no serious offense is intended and that in real life
	 Ka->ALL  he is actually even a nicer guy then George Gusciora.
	 Ka->ALL
	 Ka->ALL  IF YOU COCKSUKCERS DONT GET A FUKCING CLUE IM' LEAVING


++
   Tedd Hadley (hadley@uci.edu)
From: spot@CS.CMU.EDU (Scott Draves)
Newsgroups: rec.games.netrek
Subject: Re: ARF-MOO client
Date: 12 Nov 92 21:55:20 GMT
	<sf0ee_u00awJMnYVkU@andrew.cmu.edu>
Organization: School of Computer Science, Carnegie Mellon University
Originator: spot@HOPELESS.MESS.CS.CMU.EDU



it's very clear to me that this ARF-MOO client would improve my game.

i do not display planet info on the tactical so that torps are not
obscured by it.  so when bombing, i have to watch the galactic to see
when the bomb is done.  with a dashed circle, i don't have to look
over there, and i could react more quickly to various things.  this is
just like showing cloakers on the tactical, it just makes a smaller
difference.  but it's a step in the same direction just the same.

unless we stop this crap now, more and more little improvements are
going to be made, then chaos will break out, and people will start
using what we would now call borgs in regular play, and before you
know it netrek will be completely changed.  mark my words.

-- 
				orgasm
Scott Draves			nitrous
spot@cs.cmu.edu			death
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2
Date: 6 Nov 92 00:19:54 GMT
Organization: School of Computer Science, Carnegie Mellon

Exodus writes
> 
> suncreamer writes:
> Exodus		PS,KS,RS,F-,T,A good physical talents, low clue
> 
> 
> 
> 
> 
> Poor dogfighting skills? I suggest you check your list for
> errors.......despite the lack of importance, this skill
> happens to be my best.......Perhaps the dogfight server
> thing will enlighten you........
> 
> BTW, I can't believe you wasted your time like that.
> Especially when so many of your estimations are so far
> off...........
> 				Exodus
>  

Exodus is about an 'F' dogfighter.  He isn't someone you can pound on, but  
he is beatable.

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: jive@crazy.ssc.gov (Jim Ivey)
Subject: Re: SB ogging
Organization: SSC Laboratory, Dallas, TX
Date: Tue, 10 Nov 1992 21:08:11 GMT


In article <BxILyp.L2J.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert
Hill) writes: 

>   Locking is good?  The only advantage it gives you is if the base cloaks,  
>   and you don't turn after you lock...you'll be pointing straight at him.   
>   In almost all cases, you have to turn to ogg the base anyway (torps  
>   everywhere).  Assuming that you don't turn and therefore break the lock,  
>   if the base is uncloaked, you slow to warp 2 as you approach him...he  
>   pressors you...you start flying backwards away from him.  Good for an  
>   ogging tactic?  Not in my opinion.

     Read the rest of my post, borg-lover.  I stated that you lock on just
before uncloaking next to the base.  This, in addition to the tractors,
pulls you in a tight loop around him, hopefully helping to avoid a few of
the torps and a phaser.

>   Rob
>   _ace!

     (Borg-loving scum)

     Jim / FillInThe_____