HDTenEightyP/NetNews huggingface dataset:
From: dcp78806@csie.nctu.edu.tw (<<* KIWI *>>)
Subject: Re: How do you get through level 19 tricky in Lemmings
Organization: NCTU, Taiwan
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 23 Dec 1992 14:55:23 GMT

1. Dig a hole beside the big hole.
2. Make a bridge. When the bridge hit the wall of hole, the lemming will
   turn back.
3. Don't forget to make a slope here.
4. Finally give the lemming an umbrella to land safely.


|								   /----\
|(4)							   (1)	   |EXIT|
|					      +------------+ (2)+----------
|					    +-+		   |  / |
|			  (3)		  +-+		   | /  |
|			   /--------------+		   +-+  |
|			  /				     |  |
+------------------------+				     +--+

Wish you luck!!

--
[---------------------------------------]     __,__
[                                       ]    /     \
[              Lee Chi-Wei              ]    vvvvvvv  /|__/|      _TOTORO_
[  Inst. of Comp. Science & Info. Eng.  ]       I   /O,O   |
[     National Chiao Tung University    ]       I /_____   |      /|/|
[             Taiwan, R.O.C.            ]       J|/v v v\ V|    /00  |    _//|
[                                       ]        |v v v v| |   |/vv\ |   /oo |
[---------------------------------------]         \m___m_|_|    \m_m_|   \mm_|
From: mberteig@cco.caltech.edu (Michelle Berteig)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3d---help, please!
Date: 31 Dec 1992 23:35:57 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

Hi!

Forgive me if this is a FAQ, but I just found out about about Wolfenstein 3D
and just downloaded the files.  I'm a little confused about how to get it
running.  It seems as if there are 2 versions there, 1.0 and 1.10, and
basically lots of files and patches with no instructions about how to
put it all together!  I'd appreciate any advice!  I'm rather a novice
myself, and got the files from umanitoba.ca, if that is helpful.  Please
email me, and thanks a lot!

--Michelle Berteig

mberteig@cco.caltech.edu


Newsgroups: comp.sys.ibm.pc.games
From: ykim@cs.columbia.edu (Yong Su Kim)
Subject: Terminator T2029 help wanted
Organization: Columbia University Department of Computer Science
Date: Fri, 1 Jan 1993 20:42:44 GMT

Anyone have any good guidelines on playing T2029.  I get killed very 
easily.  I can't even make it past the first mission without dying.

What is the best offensive/defensive combo?
How do you move about?

Any help would be appreciated.  Thanks.

-- 
===============================================================================
Yong Su Kim, Class of 1993		|  Internet: yk4@cunixb.cc.columbia.edu
Columbia College, Columbia University   |        or  ykim@cs.columbia.edu
From: fall278@cse.unl.edu ()
Newsgroups: comp.sys.ibm.pc.games
Subject: Did Anyone Find Some Bugs Playing "Clouds of Xeen"?
Date: 27 Dec 1992 06:42:36 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: cse.unl.edu

Hi Fellows!  Recently I've bought M&M(Clouds of Xeen) and I've found some bugs
in my game.  Well, I couldn't get into a few places in the game such as Temple
of Yak, Tomb of 1000 Terrors, Golem Dungeon,etc.  When I tried to enter these 
places, I would be kicked out from the game and return to dos.  And above my
screen, it shown "Clouds of Xeen run out of memory." So, did anyone of you come
across these problems while playing Clouds of Xeen?  What's the problem here?
I would be appreciated if there are someone could kindly tell what could be
done.

Thanks in Advance! 
Newsgroups: comp.sys.ibm.pc.games
From: slg@slgsun.att.com (The Idealistic Cynic)
Subject: VGA PLANETS -- Do you have hints or knowledge of internals?
Organization: AT&T Bell Labs, Columbus, Ohio
Distribution: na
Date: Mon, 21 Dec 1992 17:11:44 GMT
Summary: Want to write an extensive manual or hint book.

I haven't received my copy of the registered version yet, so this
might be corrected in that version, however:

The documentation that comes with VGA Planets is rather sparse.  I've
learned a bit from reading messages posted by those who have played
for longer than I have, and learned more still (especially about strategy)
by playing.  Not that I have this game mastered, by any means.

So, what I'd like to to is write a compleat manual for the game.  I'll
start with the existing docs and help screens and write something that
a newcomer can read and quickly pick up a game and go.

I plan to include things like what keys mean what things on each screen,
tech level charts, and what ships are available at each tech level for
each race, strategy hints, a quick tutorial for people who don't read
manuals, etc.  All, this, with a table of contents and indexed.

I'd also like to include things like how the game is initialized, how
home planets are selected, etc.


I haven't talked to Tim Wisseman, but I do plan on it.  Still  I'd like
to hear from anyone who has any hints, or suggestions in playing the
game; from anyone who has internals knowledge about the game that they'd
be willing to share, and from anyone who has played enough to feel they
have reasonable strategies for winning (or at least doing well) in the
game, and would be willing to share them.

I'm willing to email out a compilation of everything I get to anyone that
wants it.  The manual won't be finished quickly, but I'll post when it
is.

Thanks,

Sean.

---
Sean L. Gilley
sean.l.gilley@att.com sgilley@cbnewsl[.cb].att.com
614 236 5031 (h), 614 860 5743 (w)
It's not a game, its a way of life...
From: bantz7128@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PQ3 - How to survive the crack house?
Date: 2 Jan 93 15:59:55 -0600
Organization: University of Northern Iowa

In article <1993Jan1.133254.3086@hkkk.fi>, saikkone@hkkk.fi (Tommi Saikkonen) writes:
> When I have ordered the ram team to bust the crack house door, the
> view changes and I'm standing at the door. In a second, out jumps a
> guy who shoots me twice - I try to shoot him with no success.
> 
> Do I need a bullet-proof vest or what? Moving away from the door
> doesn't help any, nor trying to shoot back with slowest animation
> speed.
> 
> Any help would be appreciated!
> 
> - Tommi
> 
> -- 
> 
> Tommi Saikkonen                Internet: saikkone@karl.hkkk.fi
> Helsinki School of Economics, Management Development Center
> 
It's time to use your gun.

Exit your car and draw your weapon.  Walk to the left side of the crackhouse
door.  Click the talk cursor on the ram then enter the house.  When you enter
the house and the suspect fires at you place the crosshairs of your gunsight on
the drug dealer and immediately return fire.  A second dealer will come out
with his hands up.  DON'T SHOOT HIM.  Just walk behind him and cuff him.  Then
escort him out the door.
Remember timing is key.  Place those crosshairs on him and fire.
If you need more help just ask...
From: cvetp036@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Suggestions any one?..I need a new game
Date: 26 Dec 92 19:22:51 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <26DEC199200165009@vill.edu>, class01@vill.edu (UCIS) writes:
> Folks....
>   With some of my wonderful holiday money...I was going to go get a new game
> to play during my week's vacation from work......I have Ultima VII, WCI and II
> CIv, Falcon3.1,Castles2 and some of the more popular share wares....Any
> suggestions of recent releases would be appriciated....   

Try Ultima VII Part 2: The Serpent Isle. It's finally out. Guess Origin
did make the end of the year deadline after all.

It's bigger than Ultima VII: SI will eat up 25 megs of HD space installed.

Yikes! That's close to a fully installed OS/2 2.0!

     -- McD.eXodus.IST
From: iikkap@mits.mdata.fi (Iikka Paavolainen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy 4 help
Date: 28 Dec 92 12:13:18 GMT
Organization: Microdata Oy, Helsinki, Finland

In article <72480@cup.portal.com> Bob_BobR_Retelle@cup.portal.com writes:
>Iikka Paavolainen asked about getting through the "Guard Room" in the
>Indy 4 Atlantis maze...
> 
>I assume you've already "fed" the fish statue..  something in
>front of the doors is blocking them from opening completely..
> 
>You need to get rid of what's in front of the doors.. you should
>have something in your posession that would get awfully hot
>(from previous experience on Iceland) if you fed it a bead..

But I had to give it away to the old man in the Azores (or somewhere).

> 
>BobR


--
 __/|_  ,  ,--------------------------------------------------------------,
/o    \/:--| Iikka Paavolainen / iikkap@mits.mdata.fi, in Espoo, Finland  |
\__~__/\:--| "I won't have a battle of wits with an unarmed opponent."    |
   `    `  `--------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
Subject: RE:Monkey Island buying ship at 5k
From: mannerl@kenyon.edu
Date: 30 Dec 92 19:26:25 -0500
Organization: Kenyon College

To get the price of the ship to 5000, do not get ANY options.
Newsgroups: comp.sys.ibm.pc.games
From: wiggins@lightning.cs.odu.edu (Samuel E Wiggins)
Subject: Immortal*last level*HELP!!!
Organization: Old Dominion University, Norfolk, VA, USA
Date: Tue, 29 Dec 1992 20:50:24 GMT

OK, now I'm on the last level (I think) and I'm facing that daggone dragon.
I believe I have all the spells and such that one can have going into this
level: some gold, a ring, fire protection spell, 6 blink spells, 6 body
statue spells, magnetic hands spell.
Arright, I learned by trial and error that the dragon does several series
of blasts.  They go: 6 normal breaths, a long one, and 6 short ones.  (This
is as far as I've gotten so far.)
I have assumed that this means I need to use the 6 blinks first.  Then the 
fire protection.  Then the 6 body statue.  Although, I've gotten fairly adept
at timing the blinks and fire protection spell, I still haven't been able to
time the body statues right.
So, someone tell me.  Is this the right order of spells so far?  Do I need
to be doing something else which I've missed?
???
Any help would be appreciated.  E-mail wiggins.cs.odu.edu or post to this news-
group.
From: bacole01@starbase.spd.louisville.edu (Brian A. Coleman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help with Indy Atlantis
Keywords: stuck in desert
Date: 22 Dec 92 04:18:41 GMT
Organization: University of Louisville

Please help.  I am playing in the 'team' mode, and I am stuck in 
the desert, surrounded by a bunch of ruins.  I have found a mural
on the wall, and the statues that correspond to the mural.  I have
also found the transit and figured out that I can put the transit
on the statue, but what do I do from here?  Please respond by e-mail
as I don't read this group often.  Any help will be appreciated.
Send e-mail to bacole01@starbase.spd.louisville.edu.
Newsgroups: comp.sys.ibm.pc.games
From: menchett@pyramid.unr.edu (Peter J Menchetti)
Subject: Need HELP? Read on...
Organization: University of Nevada, Reno  Department of Computer Science
Date: Thu, 31 Dec 1992 00:43:49 GMT
X-Posted-From: pyramid.cs.unr.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


A good place to find all your answers to all your problems with all your
games is risc.ua.edu. They have a directory devoted to game solutions.
I think it's called pub/msdos/games/solutions or something like that.
From: james@cs.UAlberta.CA (James Borynec; AGT Researcher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune 2: Problems starting up
Date: 3 Jan 93 04:12:19 GMT
Organization: University of Alberta, Edmonton, Canada

Hi,
   I just bought Dune 2, and quivering with anticipation, I installed
it on my hard drive.  I set it up and then tried to start it up.
Nothing, na da.  My hard disk lighted up for a bit, the screen went
blank, and then nothing.

For the record, I have a 486/25 Gateway, Dos 5.0, SoundBlaster, 
QEMM 6.02, and a microsoft serial mouse.

I tried all of the combinations of setups and config.sys's I could
think of, but nothing worked.  Has anyone had similar problems?

j.borynec
From: mitcha@sail.LABS.TEK.COM (Mitch Aigner)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW - Walkthrough correction
Date: 21 Dec 92 19:49:47 GMT
Organization: Tektronix, Inc., Beaverton,  OR.



      It has recently been brought to my attention that there exists
a mis-statement in my Walkthrough for Ultima Underworld. 
      A real man would own up to such a mistake, however, as a member
of executive management,.. I never make mistakes. 
      Therefore a lowly employee has been selected, been accused of
tampering with my files, and subsequently terminated without benefits.
      An example must be set.

      Have a nice day.

SPOILER FOLLOWS:




















The correct code for the Mine Dispatch Chamber is 7-2-6 (NOT 7-6-2)

Please make a note of it.


-- 
-------------------------------------------------------------------------------
Disclaimer:
The only opinions expressed here are those that my wife permits me to have.
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: yfwu@Uz.nthu.edu.tw (EE U780935)
Subject: Re: PC Sound Options
Organization: National Tsing Hua University (HsinChu)
Date: Mon, 28 Dec 1992 11:42:29 GMT

Pro Audio Spectrun 16 is the best audio card I think. It seems that it is
better than Sound Blaster 16.

--
===============================================================================
 Yuh-Fuu Wu                                      National Tsing-Hua University
 e-mail: yfwu@uz.nthu.edu.tw                     Dept. of Electric Engineering
                                                 Hsin-Chu City, 300
 Like MS Visual Basic most!                      Taiwan, ROC
===============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: knutson@sw.mcc.com (Jim Knutson)
Subject: Re: Falcon3.0 help   Pirated???
Keywords: manual copy
Organization: MCC, Austin, Texas
Distribution: na
Date: Sun, 3 Jan 1993 04:32:26 GMT

The manual is over 300 pages long, so don't count on getting
a copy.  However, you could probably get some info from the Falcon
3 demo on ulowell or pick up a keybord template from onion.rain.com
in /pub/falcon3/...

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Out of this World?  Out of my mind!
Organization: University of Maryland, College Park
Date: Fri, 25 Dec 1992 17:14:52 GMT

Christmas present...

	For some reason, I *cannot* do the copy protection
	required for Out of This World.  The symbols look
	NOTHING like the symbols on the screen.  Nor can
	I figure out what order to put them in.

	Is there a patch to get rid of this crap?  This is 
	copy protection taken to an extreme that is *rediculous!
	There is NO EXCUSE for this kind of crap--if you're going to
	have copy protection, at least make the symbols IDENTICAL 
	to those onscreen.

	Anyone??


-- 
       "If you can't eat sand, why the hell are you living in a desert?"

     Equality is a delusion, suffering is a fairy tale and God is a fantasy.
       Blaming society for inequality is like blaming the sky for rain.
From: x86baumstark@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry7:Munkarama?
Date: 27 Dec 92 14:35:56 EST
Organization: Western Michigan University

	OK,  I have the temple map it says to sacrifice something to the urns.
I  have tried to sacrifice the beans the coins, nothing works,  what do I
sacrifice?   And do I use the moonstone on the statue after I solve the urn
thing?
From: tsornas@dec5.ulb.ac.be (Thierry Sornasse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Mantis
Date: 29 Dec 92 13:54:13 GMT
Distribution: world
Organization: Free University Brussels  - Belgium -  Department of Molecular Biology

Hi Santa Claus,

If you want to know my feeling about this package: It is really bad.
Now, I am wondering if for "young" player it would be good enough; I mean, this
game is so simple that you cannot loose.

Good games

Thierry Sornasse
Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Dune II: Many questions on the net....
Organization: George Washington University
Date: Mon, 28 Dec 1992 17:37:55 GMT

	I have seen many questions on the net concerning Dune II, well since
I work by a Unix computer all morning, all the time - not every day though..
I respond to messages in a timely manner. Therefore, all questions about
Dune II I would love to answer.... (got nothing better to do - got CLOTHES
for christmas... aghhhhh!!!!!!)


						Brad

Newsgroups: comp.sys.ibm.pc.games
From: ssingh@etsun.tech.iupui.edu (Sanjay k Singh)
Subject: << LIGHT SPEED >>
Organization: Purdue University - School of Engr. and Tech.
Date: Tue, 29 Dec 92 10:32:23 GMT



     A friend of mine left his pc with me for the holidays. I have been
 playing an interesting game called LIGHTSPEED, obvously without the manual.

 I have destroyed all alien races, taken over the entire cluster, mine
 all planets, and my performance rating is 100%.  What do I need to
 do to finish this game.
 
 Any help would be greatly appreciated.


-- 
---
                                                 -= Sanjay =-
                                            ssingh@etsun.tech.iupui.edu
                                            ssingh@etsun.engr.iupui.edu
From: pdc@lunch.wpd.sgi.com (Paul Close)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dynamix games problem....
Date: 30 Dec 92 20:00:38 GMT
Reply-To: pdc@sgi.com (Paul Close)
Organization: Silicon Graphics, Inc., Mountain View, CA
NNTP-Posting-Host: lunch.wpd.sgi.com
Originator: pdc@lunch.wpd.sgi.com

>>In a previous article, pjb@ersys.edmonton.ab.ca (Paul Bolle) says:
>>>        None of the Dynamix games I have want to recognize my joystick 
>>>port... It's a separate card I bought, and it works for everything else 
>>>EXCEPT stuff made by Dynamix...
>>>Anybody know why? I'm unable to go at Stellar7, AOTP, and A10....
>>>Thanx in advance... for anything.

There are patches available from Sierra for A10 and Red Baron.  I would
have thought they'd learned with AOTP.  As others have suggested, a
speed-adjustable joystick controller will solve these problems.  Most
game manufacturers have figured out how to write joystick routines that
work on fast machines.  Dynamix has not.

That being said, I use the joystick port on my SoundBlaster, and it works
fine for Stellar 7 (on a 486/33).  Perhaps your separate card isn't very
good?  The one on my SoundBlaster is definitely better than the one that
came on my serial/parallel card.  Well, good luck!
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

			No fate but what we make
Newsgroups: comp.sys.ibm.pc.games
From: barnett@sun1x.actc.res.utc.com (Mark Barnett)
Subject: f15III sighting
Organization: iamwhereiam
Date: Tue, 22 Dec 1992 13:57:03 GMT

So, f15iii is out - has anyone bought it/played it?

My first question is - how buggy is it. I figure I'll
wait until others more anxious than I play it for awhile
and give some ideas about just how buggy it is before I
buy it.  Please post as you flight sim freaks find the
flaws. Thanks

-- 
Bubble boy
From: msaxer@stein.u.washington.edu (Martin Saxer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune : the building of a dynasty - why no reviews
Date: 4 Jan 1993 01:34:50 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

In article <C09nI3.Kzw@chinet.chi.il.us> pat@chinet.chi.il.us (Patrick Louis Sugent) writes:
>  Is it just me, or is this game REALLY tough?  I'm only on the fifth
>mission and I'm already getting slaughtered.  I'm normally pretty good
>at these sorts of games.  Then again, maybe I just haven't figured out
>a strategy yet.  Either that, or I need to keep better track of my units.
>I don't know how many times I've left an important piece in the middle
>of the desert as (accidental) worm bait.
>
>  Anyone else find it difficult or is it just me?

Nope you are not alone.  After breezing through the first four levels playing
the Ordos I ran into a bit of trouble on the fifth.  Ended up in a gridlocked
situation with a superbly defended base, but no units with which to attack.
Next time around I planed a little better though and ended up just rolling over
my opponent.  Isn't it a great feeling when one of their buildings crumbles?

I'm now on the sixth.  Looks interesting since there is now a Starport and 
siege tanks.    

I have yet to play the Harkonnen, but I did try the Atreides and found it a bit
harder.  I'm not sure why though since I'm uncertain what the differences
might be.

Summary notes of game: This is the first game in awhile to really grab my
interest and keep me playing for a long time (spent about 5 hours yesterday).
Excellent game in all respects.  If there's just one thing I'd change it's
the damn worm which keeps gobbling up my nice 95% full harvesters.  I HATE
that.

Off to play level 6.
From: sys_hjk@LIFRA.LIF.DE (Hans-Joachim Koch)
Newsgroups: comp.sys.ibm.pc.games
Subject: GOBLIINS-2: stuck in level with KAEL
Date: 2 Jan 93 14:44:37 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

Hi,

Winkle used the water bottle with the nymphe, she flew up the tree.
What do to now? I have no idea.

Any hints? Thank you.
Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
EUnet: koch@lifra.lif.de, AMPRnet: dk9om@db0lj.ampr.org 
Newsgroups: comp.sys.ibm.pc.games
From: broehl@sunee.uwaterloo.ca (Bernie Roehl)
Subject: Catacombs (Wolf-like game with Underworld elements)
Organization: University of Waterloo
Date: Wed, 30 Dec 1992 18:14:00 GMT

Mini-review of the game "Catacombs":

Not too bad. It's sort of a Wolfenstein 3D, but you're exploring the catacombs
under an old cemetary and killing zombies and ghosts.  Not as violent (for
the most part).  Same graphics technology as Wolfenstein, but in 16-color
rather than 256-color mode.

It looks almost like a pre-Wolfenstein game that's just now coming out.  I'm
not sure why they chose to go with Wolfenstein rather than this one; the
engines are similar enough that upgrading this one to 256-color mode would
have been easier than writing Wolfenstein, and this one has a more interesting
story to it.

It may be that Catacombs was considered close enough to Ultima Underworld (in
terms of storyline) that they were concerned about legal action or somesuch.

Similar to Underworld?  Yes.  You start off in a stone-walled room, with
the door to the outside world locked behind you.  You go deeper and deeper
into the Abyss (sorry, Catacombs), killing such things as ghosts, bats and
floating magicians in red cloaks.  You collect scrolls, and find various keys
that unlock doors to other parts of the underworld.

Of course, Underworld is far superior in terms of graphics.

There's a cheat mode in Catacombs, but I haven't found it.  On the other hand,
here's how to get unlimited weapons, unlimited healing, and all the keys
you'll ever need:

   debug yourfile.sav
   e 11c 63 00 63 00 63 00 63 00 63 00 63 00 63 00
   w
   q

That's it.  Go into the catacombs, and re-load your (modified) save file
you'll have 99 of everything.  It works on any save file, so even if you run
out of all 99 healing potions, you can just save the game and give yourself 99
more.

Before doing this, keep in mind that it makes the game trivial to play; you
can probably get through it in about an hour or so.  Just remember to hit
the space bar occasionally while you're fighting, and you'll stay up around
100% health.

Incidentally, the map format (at first glance) looks similar to Wolfenstein's,
and some of the wall tiles look familiar as well.

-- 
	Bernie Roehl, University of Waterloo Electrical Engineering Dept
	Mail: broehl@sunee.UWaterloo.ca
	BangPath: uunet!watmath!sunee!broehl
	Voice:  (519) 885-1211 x 2607 [work]
Newsgroups: comp.sys.ibm.pc.games