HDTenEightyP/NetNews huggingface dataset:
From: 2261as@gmuvax2.gmu.edu ( )
Subject: Re: KEN KOMBOS
Organization: George Mason University, Fairfax, Va.
Date: Sun, 4 Oct 1992 01:09:37 GMT

In article <CTAM.92Sep23172701@nodisk.webo.dg.com> ctam@nodisk.webo.dg.com (Chi Hang Tam) writes:
>>>>>> On 21 Sep 92 16:19:44 CDT, epasls@kuhub.cc.ukans.edu said:
>
>
>
>
>> 	Yo.
>> I play Ken, well that's an understatement. I've mastered Ken, and the only
>> other person I know who plays Ken on a regular basis is my friend Doug. I just
>> wanna know if there's anyone else out there who uses Ken. And also if anyone
>> has any combos in which they'd like to share. I have two. Some say they're
>> cheap, but compared to Bison's endless torpedo, it's not so bad.           
>> 	1. This is my personal fave. Do a roundhouse hurricane kick, and hit
>>  either strong or fierce punch buttons when you land. You will, with about 80%
>> certainty, throw the opponent. This is of course, if they don't uppercut you or
>> tthrow something at you.
>
>
>People can throw/DP you as you land.
>
>
>> 	2. Get your opponent in the corner and do the flying knee. When you
>> land, hit strong or fierce, and they will fly. Repeat this as many times as it
>> takes them to catch on and counter it. Lemme know how this turns out. This vax
>> is cool! Peec.
>
>
>Again, people can throw you as you land.  If your opponent is a good
>Ken/Ryu, he can DP when you do that knee even though if he's just
>getting up from the ground.
>
>
>You called those things combos and those are the only combos you
>know/can do?  What kind of Ken master are you?  Please......
>
Yeah! You call those combos?  What about:
jump-fierce, fierce, DP (triple?,best I ever got was double)

Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: Administravia ... READ THIS !
Organization: Georgia State University
Date: Mon, 5 Oct 1992 14:17:20 GMT

Hi Y'all ...

I'm back in business, the Braves are in the NLCS, and all is cool, so far...

Anyway, I've now gotten everything under control, and all posts are resuming
as of now.  See the list of posts post for more information.  The faq should
have already gone out as that's on an auto-post system out of MIT.

Please note that my email address has changed ... it is now :

jdeitch@gisatl.fidonet.org (preferred) or
musjndx@gsusgi2.gsu.edu

Thanks !

- Jonathan

jdeitch@gisatl.fidonet.org
musjndx@gsusgi2.gsu.edu

Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: MK: Good way to throw
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Tue, 6 Oct 1992 05:31:01 GMT


Ok, I've noticed a few things:
If you get close and just hit lowpunch, most of the time it just punches.
If you hold lowpunch, it will throw, but not always.

I've found a way to throw almost every time.  You have to rotate the joystick
in the direction you move.  For instance, Sub-Zero and Scorpion grab the enemy
and roll onto their back to throw them.  So I get up close to the enemy, hold
down lowpunch and QUICKLY after holding lowpunch, do:  --O  \   |   /  O--
                                                             O  O  O
                                                    (if facing right)

It may be needless, but it does seem to work quite well.  I assume that with
Raiden, since he throws them overhead, you'd do:
                                        O  O  O
                                  --O  /   |   \  O--

-- 
Sam Hulick          | "The direction of the eye, so misleading.  The defection
shulick@indiana.edu | of the soul, nauseously quick."  --Pearl Jam
(NeXTmail welcome)  |
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video.arcade
Subject: Re: old games (was: Re: Women and Video Gam
Date: 29 Sep 92 16:30:04 PST
Organization: BBS

In article <92272.124844U55909@uicvm.uic.edu>, <U55909@uicvm.uic.edu> writes:
>Hey Bobby!  Check this out: DO DO DODO DODO DO, DO DO DODO DO DO,(REPEAT) WITH
>a background of CHIKA CHIKA CHIKA CHIKA(REPEAT).  You're right, you can't
forge
>t it! Ha ha ha.  Tell me if you've become insane. :^)  ---Shawn---

For those of you that don't know, that's the Moon Patrol music...hm, I still
don't remember it...I think I have the beat, but don't remember how it goes...
I'm sure if I ever see it again the music will instantly come back to me
(unfortunately? :)

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Newsgroups: rec.games.video.arcade
From: bennetta@fraser.sfu.ca (Jason Patrick Bennett)
Subject: Re: DLII -that part with the fire breathing cat..
Keywords: Which direction?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 28 Sep 1992 08:01:42 GMT

nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:

>On the paino level in DLII when the cat breathes fire at ya, which direction
>do you move to?  Also, isn't there a secret item in his mouth or something?

I haven't played the game for a couple of weeks, but if you're talking about
the part I think you are, just move the opposite direction of the fire (ie.
if the cat is breathing fire from the left, push right...Dirk will climb 
back up onto the violin, and out of the fire's path).  The secret item you
speak of is the butterfly.  Just when the cat starts to breathe fire, hit
TOWARDS the cat...instead of getting burned to a crisp, a fluttering butterfly
will be revealed (you can actually see it fly by just before the cat appears)
for Dirk to pluck up...then when the scene repeats, push AWAY from the cat.
 
Jason



>  
Newsgroups: rec.games.video.arcade
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: <None>
Organization: Johns Hopkins University CS Dept.
Date: Tue, 29 Sep 1992 05:41:32 GMT

In article <1992Sep27.172250.1@camins.camosun.bc.ca> alumni106@camins.camosun.bc.ca (Max Sterling) writes:
>>     WHO CARES WHAT YOU THINK MK IS TEN TIMES BETTER THAN SF2:CE!!!!
>> Not only are the graphics much better but so is the amount of fun in game play.
>> I promise you sf2 will fall before MK.
>Oooh, we're shaking! I saw Mortal Kombat for the first time a little 
>while ago, and didn't find it all THAT impressive. Despite the fact that 
>they were all digitized, it STILL looked kind of cartoony, but not to 
>the same extent as SFII. If you think that MK is going to be around 
>longer than SFII, all I can say to you is take a look at history. For 
>example, how about all the PacMan sequels that were released over the 
>years? The ones I'VE seen are: 1) Ms. Pacman, 2) Super PacMan, 3) PacMan 
>Jr., 4) Baby Pacman, 5) Speedy Pac, and finally, 6) Pac Mania. NONE of 
>them lasted anywhere NEAR as long as the original, although each was an 
>improvement on the original:

Ms. Pacman is still in arcades today.  That's around 10 years or so.  I figure
that's fairly long.  (It also seems to be one of the few games from that time
period that is around in any decent quantities, the others I've seen being
Centipede and Galaga, which incidentally is also a sequel....)
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: alpet@ocf.berkeley.edu (Alex Petrushko)
Newsgroups: rec.games.video.arcade
Subject: Nova9
Date: 28 Sep 1992 18:35:32 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: lightning.berkeley.edu

Does anybody out there know how to get past a Master in a level 4(or 5) in 
Nova9?  I think the game is pretty awesome, but I can't eliminate this electrical man - kills me every time. It is a huge blob of energy and I don't know how
to nail him.

Newsgroups: rec.games.video.arcade
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: My god, no more Street Fighter talk??
Followup-To: alt.flame
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Date: Mon, 28 Sep 92 16:13:40 GMT

In article <DRTsRB4w165w@flex.com> dcha@flex.com (Doug Cha) writes:
>j_herlih@oz.plymouth.edu (Axl) writes:
>
>> In article <mowRRB7w165w@flex.com> dcha@flex.com (Doug Cha) writes:
>> >        Incredible..   is Street Fighter talk dead already?
>> >
>> >        Or will there be a formidable absense, followed by a huge
>> >        return to dominate this area again?
>> 
>> *knock knock*  Hello, McFly??
>> 
>> SFII posts are here in mass quantities, as usual.  Where have you
>> been?  Do try to get out more. :)
>> 
>> -Axl
>
>
>Hey MOTHER FUCKER, if you were watching more carefully, you'd have 
>noticed the sudden disappearance of SFII posts in this forum as compared 
>to say *1* week ago.
>
[more of the same drivel trimmed off]

Hmm...haven't been taking your medication, have you?  It really does
help, y'know.  Relieves the stress.  So go take a few handfuls of
Prozac & go lie down for a bit.  In other words...chill the fuck out,
dougie-boy, and keep useless posts like yours out of r.g.v.a.

-Axl
From: odlin@reed.edu (Iain Odlin)
Newsgroups: rec.games.video.arcade
Subject: Re:  A 386 mathcing SFIIs graphics, etc.  * LAUGH *
Date: 28 Sep 92 03:36:47 GMT
Article-I.D.: reed.1992Sep28.033647.17154
Organization: The Stuffed Animal Trauma Team  (We're Trained Professionals)


  I have but one thing to say to you, Bruce:  When you know nothing, say
  nothing.

  I could be wrong, but you seem to be doing your best to give the impression
  you've never actually used a 486, let alone programmed graphics on it.

  I'll make a few little suggestions, and you may take them or leave them as
  you wish.  If you have access to a 486 PC with a SoundBlaster (Pro or not,
  your choice), do please ftp to 131.210.1.4 and climb into the directory
  pub/msdos/demos.  Now (making absolutely certain you've issued the "binary"
  command) download (at the very least) UNREAL.ZIP and FISHTRO.ZIP, get them
  onto the PC -- various programs exist for this; ask a local guru -- and watch
  them.  Once you've done this, run them on a 386SX-16, just so you can see 
  how many CPU cycles *aren't* used on the 486.          

  After that, actually see what some PC games can do.  Go read comp.sys.ibm.
  pc.games to find out which ones to check out.  And keep in mind that most
  games out there have been designed with the Least Common Denominator (a
  386SX-16) in mind.  When you only have space for a four cylinder engine,
  you cannot use Whitt-Pratney's F16 jet-engines.

  *THEN* you may hold whatever opinion you desire.  Just do it with *facts*.

  [Before I sign off, I just have to know:  What the Hell is "simulated
  stereo"?  It's either in stereo or it isn't, mate...  If you have problems
  with the Soundblaster, try the PAS-16.  It's like going from shrimp to 
  lobster.]

  Enjoy, or not, as you wish.
-- 
 --------------------------------- Iain Odlin ---------------------------------
                  10 Crosby Street, Level 3, Portland ME 04103
                                 odlin@reed.edu
 ------------------ Pessimist by nature -- Optimist by trade ------------------
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Virtuality (was Re: BattleTech Center)
Organization: University of Maryland, College Park
Date: Tue, 29 Sep 1992 00:29:58 GMT

In article <1992Sep28.190135.26088@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (OtakuRoach) writes:
>In article <92272.125942U55909@uicvm.uic.edu>, <U55909@uicvm.uic.edu> writes:
>> Hey Enrique!  What's this about a virtuality site across from the Center?
>
>As I said.  They haved 8 modules there (4 stand up, 4 sit down), and you
>can play either DACTYL'S NIGHTMARE (stand up) or the mecha game (in the
>sit down modules).  They also have a non-VR game called CYBERIA, which
>seems to be just a PHOTON redux (enclosed arena, players are given light
>guns and sensors, run around shooting other players).
>
>The arcade next door has been much improved since the last time I was there.
>They have an operational SPACE ACE, as well as the latest from Microprose
>and Atari, and only one STREET FIGHTER.  B-)
>
>With what the BATTLETECH CENTER, VIRTUALITY, and the arcade,
>that corner of the North Pier is turning into the place to be
>as far as arcade entertainment is concerned.

'scuse me, but rather than treat the 'net like e-mail :-) , could you
tell the rest of us just where this is that you're talking about?

  VGR

Newsgroups: rec.games.video.arcade,rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: First side-scrolling game.
Organization: University of Hawaii
Date: Sun, 27 Sep 1992 03:17:50 GMT

In article <1992Sep26.213842.25736@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>In article <jrennie.1mwu@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:
>>>This question was inspired by the recent thread on "old" video games:
>>>What was the first side-scrolling punch-kick type game? When did it come out?
>>This probly not it, but, Shinobi?

	Nope, I don't think that's it... thank you for playing... =^)

	Shinobi came out around 1986?  (I recall some guy in my 2nd year
HS Japanese class asking the teacher "What does 'shinobi' mean?")  I remember
some game (name long forgotten) I saw perhaps 2-3 years before which had
you as a Japanese swordsman.  You walked through backgrounds of bamboo
jumping & slashing at bad guys.  I'm sure it wasn't the first, but does
"de-throne" Shinobi as the first.
	hmm... when did Kung-Fu Master come out?

>Pitfall?  Pitfall II?  (I haven't seen Pitfall II)
	Definitely older than Shinobi, but in the home arena.  Neither
Pitfall "scrolled" sideways, rather it "paged" (po-TAY-to po-TAH-to =^)
Though, Pitfall II did scroll VERTICALLY.

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video.arcade,rec.games.video
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Subject: Re: The first video game (Was: First side-scrolling game.)
Organization: AT&T
Distribution: usa
Date: Mon, 28 Sep 1992 20:38:19 GMT
Followup-To: rec.games.video.arcade
Summary: not the first either

In article <1992Sep28.181041.358@kong.gsfc.nasa.gov>, jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
> In article <1992Sep28.150704.1738@ncsu.edu>, jecoleb@eos.ncsu.edu (have clue, will travel) writes:
> > 
> > As for the first video arcade game -- Pong lives on. ;)
> 
> Pong was NOT the first video game.  The first video game was Spaceship or
> Starship or something like that (I forget the name).  It was an asteroids-ish
> space battle game (without the asteroids, but two player, I think) that had
> controls which were "confusing".  I remember when I was really small seeing
> one of the these machines.  As I recall, I found it hard to play.  Because
> of it's failure (due to the confusing controls) the next video game
> created was pong, it's primary feature was that it had one and only one
> control -- it was simple.  It was a smash success and the rest, as they
> say, was all down hill, no, I mean, history!  :-)  (or is it :-( ???)
> 
> Steve

I think you are referring to Space Wars which was first implemented
on some big main frames before released as a commercial game.  As far
as the first real commercially released game, according to "The Video
Invaders", recently loaned to me by David Hanes, (thanks) the first
one was Computer Space released in 1970 and it didn't even have a
computer in it.  I remember the game as it had a molded metal-flake
fiberglass body.  Charleton Heston's girl friend in the movie Solent
Green played it a bit.  The game didn't do so well but was out way
before the others.

				Rick Schieve
				rls@ihlpb.att.com
From: dcha@flex.com (Doug Cha)
Newsgroups: rec.games.video.arcade
Subject: Re: My god, no more Street Fighter talk??
Date: Sun, 27 Sep 92 21:41:12 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

j_herlih@oz.plymouth.edu (Axl) writes:

> In article <mowRRB7w165w@flex.com> dcha@flex.com (Doug Cha) writes:
> >        Incredible..   is Street Fighter talk dead already?
> >
> >        Or will there be a formidable absense, followed by a huge
> >        return to dominate this area again?
> 
> *knock knock*  Hello, McFly??
> 
> SFII posts are here in mass quantities, as usual.  Where have you
> been?  Do try to get out more. :)
> 
> -Axl


Hey MOTHER FUCKER, if you were watching more carefully, you'd have 
noticed the sudden disappearance of SFII posts in this forum as compared 
to say *1* week ago.

And don't put a smiley face when you say something stupid like that you 
fucking moron.

Look around now.  You see this place flooded w/ SFII posts still?  I sure 
don't on my end.

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
From: stimpy@genesis.nred.ma.us (dave doumani)
Newsgroups: rec.games.video.arcade
Subject: Re: A 386 mathcing SFIIs graphics, etc. * LAUGH *
Date: 29 Sep 92 00:51:40 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <92272.132500U55909@uicvm.uic.edu> U55909@uicvm.uic.edu () writes:
>Let me get this straight.  The IBM can't make EVEN a DESCENT version of SFII, I
>have both(386 & SNES) you're a LITTLE(not!) off!  I might be wrong, but I think
>you're on of those "Amiga-lovin" IBM-bashing types.  To think the SNES can outd
>o my computer in anything is preposterous!  Sound, 'cause of its chip..yes.
>But anything else...you're crazy!  The only reason I even bought it (SNES) is f
>or those kill-everything stress relieving games.  If I want awesome graphics I
>go to my computer or to the arcade!
>
THANK YOU! I was almost about to snap hearing all this BULLSHIT! I have a 386
and if any of you poeple saw HALF the shit it can do... Ultima7?? WC2?? 
those suck in graphics right? Ya.. Mantis sucks so right?

You dam well know a SFII couild be made so easily and efficiant on a IBM
Newsgroups: rec.games.video.arcade
From: sichen@bode.uwaterloo.ca (Simon Chen)
Subject: Re: When Mk Falls, SF2 Will Reign
Organization: University of Waterloo
Date: Tue, 6 Oct 1992 13:42:25 GMT

In article <1992Oct5.194547.553@whscdp.whs.edu> stdnt163@whscdp.whs.edu writes:
>In article <1992Sep26.181926.43376@kuhub.cc.ukans.edu>, epasls@kuhub.cc.ukans.edu writes:
>> 
>	Here, here (sp?)!! I played MK once, and aside from the really cool
>gore and graphics, it wasn't that great at all.  Long live SFII!
>	-message from the Phantom Sonic Fart

	People who are used to SF2 tend to suck at MK until they get used to 
that block button.  Since you've only played it once, you probably sucked at
it.  Therefore, I believe your opinion to be biased and thus, irrelavent.
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade
Subject: SF2 style fight w/ world leaders!
Summary: How about world leaders and historical figures?
Keywords: sf2 Fighting
Date: 30 Sep 92 04:09:20 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	Concerning ideas for new fight game like MK or SF2, how about a game
where the fighters are famous political figures.  There could be fights based
on previous wars: Churchill vs. Hitler! LBJ vs Ho Chi Mihn, etc.  Some fights
could be grudge matches that never happened, like Moshe Arens vs Hitler.
How about campagn specials like Bush vs Clinton, Reagan vs Carter...

	Some suggested charachters and moves...
George Bush:  Similar in nature to SF2's Dhalsim, he is flexible and can 
change size and shape!  Blinds opponents by slinging mud!  Does more damage 
if matched up against Saddam Hussein or Manuel Noriega.

Hitler:  Similar to M. Bison (Who seems very Nazi like),  Hits hard, moves fast,
but extremely vulnerable when attempting to do high damage (Or fatality) moves.
Special attacks are Holocaust (Like Bison's torpedo) and poison breath.  Does
more damage when fighting Jews;  But they do more damage when fighting him too.

Saddam Hussein:  Like hitler, but not as strong.  He is, however annoyingly 
immune to fatality moves!  Special moves are poison breath and pocket scuds.

Winston Churchhill:  This tough old boxer is never gets dizzy when hit, it just
makes him hit harder- Especially against Hitler.  Dresden fatality move burns
opponents to the ground.

Bill Clinton:  He is resistant to mudlslinging.  He is also resitant to poison
breath(He never inhales it!).

Ho Chi Mihn:  This agile fighter can dissapear and pop up behind enemies.
He also has special moves which allow him to slip out of holds effortlessly.

Well, the possibilities are endless...
I didn't get to all possiblie charachters.
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat vs. SFII
Date: 28 Sep 92 06:59:12 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1992Sep28.054901.2271@cheshire.oxy.edu> dementia@cheshire.oxy.edu (Daniel Steven Reinker) writes:
>I hate to break it to you all, but neither Mortal Kombat or SFII are going
>to triumph. Both are going to go the way of pac-man, played only by a select
                               ^^^^^^^^^^^^^^^^^^^^^
You mean they're going to be put in the Smithsonian?!?!  :-'   SFII maybe, but
not MK.  SFII isn't as popular (and probably won't be) as Pac-Man, but it did 
have a major impact in video games with the one-on-one hand-to-hand combat.
How many Karate champ or SFI tournaments have you been to?


>few die-hards. Such is the way of video games. Such is the way of progress.
Yeah, most of them will be playing the sequel and then VR Fighting, then ????
>
>Hiz Lord Dementia
>-- 
>"You can't help that. We're all mad here."-The cheshire cat, Alice in WL
>"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica    

And by the way...
Ever notice how many people still play SFII?  It's usually people new to
Street Fighter but seem intimidated by SFIICE (around here anyway).  Hmmm,
will beginners play
SFIICE when SFIII comes out?  Let us meditate upon this.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 

Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: DLII -that part with the fire breathing cat..
Keywords: Which direction?
Organization: University of Maryland, College Park
Date: Sun, 27 Sep 1992 03:13:52 GMT

In article <920926340@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>On the paino level in DLII when the cat breathes fire at ya, which direction
>do you move to?  Also, isn't there a secret item in his mouth or something?

First you must move *toward* the cat to retrieve the golden butterfly.  It
does not flash (or does it?).  Then you must move away from the cat.

   VGR

Newsgroups: rec.games.video.arcade