From: Sam_-_Malone@cup.portal.com
Newsgroups: comp.sys.amiga.graphics
Subject: IMAGINE CONTEST
Date: Fri,  4 Sep 92 19:06:57 PDT
Organization: The Portal System (TM)

 
 
 
                                             August 19,1992
 
 
 
 
Greetings Amiga users around the world!  :-)
 
Now, for the first time ever, the IMAGINE Mailing List is proud to
announce... The IMAGINE Mailing List contest!
 
This text will be distributed across networks, BBS systems, and every
available means until it reaches around the globe. To name just a 
few, over 300 sites on the Imagine Mailing List,  the AmigaZone on Portal,
Compuserve, GEnie, USENET, Company wide email lists,
local user groups...and pretty much everywhere that electronic data is
exchanged, viewed and shared. It's a call to arms for all users of
the 3D rendering package IMAGINE, and YOU are invited to join in 
the fun and competition and are eligible to win some great prizes!
There is NO COST to enter this contest (except of course postage).
 
 
Spread this large text file in it's ORIGINAL form as far as you can.
Do not delete or change any of it's content.
 
 
Enclosed you will find several important sections. They are:
1. Reasons for the contest.
2. Contest categories.
3. Dates and methods of entry.
4. The Rules of the IMAGINE Mailing List contest.
5. Contest criteria.
6. Prize lists.
7. Vendor and prize descriptions.
8. Questions and answers about the contest.
9. Information about how *you* can receive the IMAGINE Mailing List.
10. Final Notes.
11. Entry form for the contest.
 
=========================================================
 
I.  REASONS FOR THE CONTEST.
 
     The way this contest came about is fairly simple. After becoming 
     administrator of the IMAGINE Mailing List, I started thinking about 
     IMAGINE and 3D rendering in a different light than I had previously.
     What were the biggest frustrations in it? What would get users involved
     with creating more of the beautiful images that 3D rendering can 
     produce? Well, the biggest frustration that I myself had, was that there
     was a lack of 3D objects that I could download, and place into scenes
     that I created, and give them my own personal spin. I wanted to create,
     but without a lot of objects, I could expect a much steeper learning
     curve than would be otherwise needed. I NEEDED MORE OBJECTS!
     The way to prompt IMAGINE users to begin producing these objects
     was simple...offer *them* something in return...prizes!  Seems simple.
     NO! I needed to  GET the prizes. So then I began calling on different
     vendors whos products in some way related to either Imagine, or to
     image production. Happily, a majority of the vendors were glad to 
     contribute a prize or two (or three!). Now, the contest can begin!
 
============================================================
 
 
 
 
II.  CONTEST CATEGORIES
 
      1. Original Imagine Objects   (any format- includes textures/wraps)
      2. Original Imagine Scenes   (ILBM-24format)
      3. Original Imagine Scenes   (ILBM-12format)
      4. Original Imagine Animation  (ANIM format)
 
      Note: While ILBM-12 format leaves  a bad taste in the mouth of most
                higher end users, for the purposes of this first contest,
                I am leaving HAM as an option for those of us not yet
                decided on their platform of entry into the inevitable world
                of 24bit display. Besides, it will give hardware lacking 
                newer users a better chance to compete against entries more 
                in their expertise league. Naturally, everyone is encouraged
                to enter 24 bit entries when possible for highest quality
                image.As far as the Animation category, make it viewable for 
                an Amiga with 8 Meg of RAM. If a 5 Meg machine can view it,
                great, but 8 should be all that is _required_ to see it.
                This should keep us in the ballpark
                of filesizes that are easy enough to transport.
                
 
============================================================
 
 
III.    DATES AND METHODS OF CONTEST ENTRY
 
 
         1. Contest begins on Sept 1, 1992.
         2. All entries must be received on or before December 31, 1992.
         3. Entries MUST be mailed
            via standard postal mail to the following address....
 
            VISUS
            P.O. Box  191
            Cottage Grove, Minnesota   55016-0191
            USA
 
         4. Entries via standard postal mail must be in one of two formats:
            a.  3 1/2 " DS/DD diskettes
            b.   QIC-24  Data Cartridge  (must be in standard TAR format)
             
            Sorry, but due to prohibitive costs, entry media will not be
            returned unless accompanied by self-addressed and sufficiently
            postaged package.
 
            Responsibility for delayed / lost / or damaged submissions via
            any method of delivery is soley up to the contestant.
            Be certain to allow time in case of bounced mail or postal delay.
           
============================================================
 
IV.  RULES OF THE IMAGINE MAILING LIST CONTEST
 
 
        1. All entries must be generated using Imagine.  Manipulation with 
            other packages or image processing is acceptable. However, Imagine
            is the focus here, and must be the basis for all entries.
        2. All entries must be *original*. They may not be a derivative of an
            existing object or scene. Modeling of known objects 
            (spaceships, robots, basketballs and Soda cans  ;-)   is 
            acceptable.
        3. Entries must not be available via any source either public or
            commercial. Do *not* distribute any entry you make in this contest. 
            With sufficient interest, there may be disk set available containing 
            contest entries. (See Questions and Answers section about this)
            Publically available entries will NOT be included in the distribution.
        4. Contest dates will be strictly enforced. If you wish to be 
            included in the contest, please make sure you fall within the 
            window of entry. There will be no exceptions allowed.
        5. Entries must follow the format guidelines. (e.g. 24 bit, or ANIM).
        6. Participants *must* *must* *must* be registered users of Imagine.
            Entries that are submitted by non-registered users are NOT
            eligible for prizes. Your registration status is subject to verification
            by Impulse Inc. If your status is in question, please be certain
            clear discrepancies with Impulse before your entry.
        7. Contestants are allowed 3 entries per category. If more than 3 are
            received in a specific category, the first 3 will be considered
            your official entry. All subsequent entries are not eligible.
            Also, only one prize is permitted per contestant.
        8. A completed copy of the Entry form (below) must 
            accompany all entries. 
        9. In that all entries will be submitted "blind" to the judges
            (that is,with only an identifying number assigned by me) do 
            not include any identifying signatures or symbols on your 
            submission. If you wish to  include a second copy of the 
            submission with your identification on it,  please do. 
      10. All submissions remain the sole property of the artist and will
            not be distributed in any format or method without permission
            granted on the entry form accompanying each entry.
      11. Entries may be disqualified or exempted at the discretion of either
             the contest administrator, or the judges. 
      12. Winner will be announced no later than Feb. 1, 1993.
       
 
 
  (Twelve rules. Not *too* overbearing I hope. Read them carefully.)
 
============================================================
 
 
V.    CONTEST CRITERIA
 
        The judging criteria is the same as for any artwork.
        You are judged on your ability to invoke an emotion in the
        viewer.
 
        1. THE "WOW" EFFECT
        Show us a twisted mind, or make us laugh, or make us cry.
        Wow us with your use of color.
        Blast us with your vision of how things "could" look.
        Excite us with your perception of reality.
        Make us envy your rendering skills.
        Take us to an alternate reality. 
 
        2. THE "SHOWOFF" EFFECT
        Make us say, "How did they do THAT?"
        Make something that will leave other home computer users
        awestruck and envious.
        Display your mastery of object design.
 
        3. THE "GOTTA HAVE IT" EFFECT
        Create an image or object that is so compelling, that every
        Imagine user wants it in their library.
        Design something so  blindingly amazing that others 
        who would try to duplicate it, can't even begin to figure out
        where to start.
 
 
        There are lots of criteria that may come into play, but they 
        all have some common ground. Originality, Creativity, and
        design skills. Use those as your springboard.
========================================================
 
VI.    PRIZE LISTS
 
        Hey! HERE'S what we've been waiting for. The PRIZES!  ;-)
 
        Prizes will be distributed as follows:
 
    1. Imagine Original Objects Category.
        1ST   PRIZE- IMAGEMASTER from BLACKBELT SYSTEMS
        2nd   PRIZE- MORPHUS from IMPULSE INC.
        3rd   PRIZE- THE IMAGINE BUDDY SYSTEM from HELP DISK INC.
        4th   PRIZE- INTERCHANGE PLUS  from SYNDESIS CORP.
        HONORABLE MENTION - IMAGINE 2.0 UPGRADE from IMPULSE INC.
        
    2. Imagine Original Scene Category  (ILBM-24 format)
        1ST   PRIZE- ESSENCE  from APEX
        2nd   PRIZE- MORPHUS from IMPULSE INC.
        3rd   PRIZE- IMAGINE 2.0 UPGRADE  from IMPULSE INC.
        4th   PRIZE- PIXEL 3D PROFESSIONAL  from AXIOM INC.
        5th   PRIZE- 1 YR. SUBSCRIPTION TO VIDEO TOASTER MAG. from AVID
        HONORABLE MENTION- IMAGINE BUDDY SYSTEM from HELP DISK INC. 

    3. Imagine Original Scene Category  (ILBM-12 format)
        1ST   PRIZE- ADPRO 2.0 from ASDG
        2nd   PRIZE- UNDERSTANDING IMAGINE 2.0 from APEX
        3rd   PRIZE- IMAGINE 2.0 UPGRADE from IMPULSE INC.
        4th   PRIZE- 1 YR. SUBSCRIPTION TO AVID MAGAZINE from AVID
        HONORABLE MENTION- VERTEX  (fully operational) from ART MACHINE 
 
     4. Imagine Original Animation Category  (ANIM format)
        1ST   PRIZE- IMAGEMASTER from BLACKBELT SYSTEMS
        2nd   PRIZE- MORPHUS  from IMPULSE INC.
        3rd   PRIZE- PIXEL 3D PROFESSIONAL  from AXIOM INC.
        4th   PRIZE- UNDERSTANDING IMAGINE 2.0 from APEX
        HONORABLE MENTION- STILL-STORE (fully operational) from GRAPHIC 
                                                               IMAGINATION

 
 Other vendors may be contributing to this contest. If more prizes are
 received, they will be distributed by random selection. This will give all 
 contestants an equal chance at them. 
 
==========================================================
 
VII.    PRIZE DESCRIPTIONS
 
          This section is done in alphabetical order of the supporting vendor.
          For further information regarding any of  the products listed here,
          please contact the vendor in question. They are more than 
          willing to  answer any questions you may have.
----------------------------------------------------------------------------------
 
 
 
 
 
 
          PRIZE NAME:  Understanding Imagine 2.0 by Steve Worley
                                                Retail-  $ 29.95
              Vendor -  Apex Publishing
                        405 El Camino Real Suite 121
                        Menlo Park, California  94025
                        USA
                        (415) 322-7532
 
          Description:      
          This book has become the bible of Imagine users
          around the world. It lays out in clear, understandable
          text, the different aspects of using Imagine 2.0
          including the Detail, Project, Forms , Cycle and Stage
          Editors. It is 221 pages crammed with all the information
          that Imagine users have been asking about. Also included
          is the diskette "Disk-O-Stuff". Written by noted Amiga 
          artist Stephen Worley, it is mandatory reading for users
          of Imagine. It covers frequently asked questions, 
          textures and F/X. Two lucky winners will walk away with
          copies of this book! 
 
 
 
 
 
          PRIZE NAME:  ESSENCE     Retail-  $79.95
 
             Vendor -  Apex Publishing
                       405 El Camino Real Suite 121
                       Menlo Park, California  94025
                       USA
                       (415) 322-7532
 
          Description:   
          Essence is a library of algorithmic textures for users of
          Imagine. All the included textures operate identically to the
          textures from Impulse. They are all new and exciting and can
          give your renderings a whole different look. Some of the included
          textures are: SphereShade, DiamondBump, HexMesh, Counter,
          VeinedMarble, FractalColor, Bozo, BandFract, Swirl, as well as
          others. Essence is for use on accelerated machines only.
          There is a 108 page manual included and further volumes of
          Essence textures promise to expand your texture horizons even
          further! Get in on the ground floor with this wonderful new product
          from Apex co-authored by the Imagine Mailing List's own
          Steve Worley and Glenn Lewis.
 
 
 
 
 
 
          PRIZE NAME:   ART DEPARTMENT PROFESSIONAL 2.0 
                                     Retail-  $299.00
               Vendor:  ASDG Incorporated
                        925 Stewart Street
                        Madison Wisconsin   53713
                        (608) 273- 6585
 
           Description:
           Art Department Pro 2.0 is a standard in the Amiga image processing
           area. It offers image processing with total input, processing and
           output flexibility with full ARexx compatibility. You can read and
           write many image formats. Art Dept pro 2.0 also allows you to 
           perform thousands of image processing functions, use JPEG
           compression, print 24-bit data to Preferences printers and many
           other features that are simply too numerous to be listed in the
           alloted space! Art Dept Pro 2.0 now includes animation features as
           well! With the addition of the available Pro Conversion Pack 
           module, you also add the capability for input and output of...
           Sun Raster, X Windows, Targa, TIFF and Rendition formats making
           you able to deal effectively in formats used extensively by
           Macintosh  and IBM image professionals. There are also additional
           modules that will act as Film Recorder Drivers for the 
           Polaroid CI-3000/5000, the Kodak SC6510, as well as Scanner 
           Drivers to integrate the Epson ES-300C, and the 
           Sharp JX-100/300/320/450/600 scanners into your total 
           professional image enviroment.
          
 
 
 
 
           PRIZE NAME:  VERTEX    Retail- $40.00
        
                Vendor:  The Art Machine
                         4189 Nickolas
                         Sterling Heights, MI 48310
                         USA
                         (313) 939-2513
 
 
           Description:
           Vertex is an advanced, feature-packed design package which
           no 3D artist should be without. It works equally well as a 
           stand-alone object editor or as an object converter.
           Vertex offers-
           Transparent support for most 3D file formats including Imagine,
               Lightwave,Geo, Turbo Silver, Sculpt 3D, and Wavefront.
           Intuitive 3D interface lets you view and transform your objects
               with quick and easy mouse control.
           Unique distortion tools such as Multiply, Scale Map, Twist,
               Randomize and Gravity.
           Other Tools included- bevel fonts, create fractal objects,
               (even in 3 dimensions!), seperate and combine objects,
               window cutting tool, face and edge divisions.
           Fast solid models and "real time" rotating wire frames.
           All standard editing tools (move,rotate,position,scale,size).
           Single Point editing. Global tools to delete duplicate faces
               and edges. Complete AREXX port.
           Fully multitasks and works equally well under 1.3 and 2.0.
 
 
                                                                       
           PRIZE NAME:  AVID / VIDEO TOASTER MAGAZINES
                                     Retail - $36.00 each (subscription)
                                              $43.45 each (single copy price)
                Vendor: AVID Publications  
                        21611 Stevens Creek Blvd.
                        Cupertino, California  95014
                        USA
                        (408) 252-0508
                        Fax:
                        (408) 725-8035
 
 
           Description:
           AVID and VIDEO TOASTER magazines have one thing in
           common; they are *must* reads for Amiga users. AVID is the
           Journal of Amiga Video. It spans the realm of anything
           video related to Amiga Video from NewTek's Video Toaster
           to anything you can IMAGINE. Any Amiga videographer
           should have AVID on the top of his monthly "Gotta have it" list
           when they march down to the local magazine counter. 
           AVID will teach you everything you need to know about becoming
           a better Amiga video artist than you already are. Don't miss the
           great classified section in the back either! 
           VIDEO TOASTER USER is AVID's sister publication and
           as the name implies, it caters to the ever-growing legion of
           Video Toaster fanatics. It's called the "Desktop Video Magazine".
           Articles range from commercial production techniques to
           professional use of the Toaster in major film and television
           studios. There are help articles for sharpening your 
           understanding  of ToasterPaint as well as Lightwave Mania. 
           Every Toaster owner and Toaster owner wanna-be *needs*
           this magazine! AVID Publications has offered up a one year 
           subscriptions to both  the AVID Journal and VIDEO TOASTER 
           USER to a couple lucky winners in the Imagine Mailing List 
           contest. The contest will be mentioned in the pages  of AVID
           as well as a possible exposure  of the winners in the contest,
           in the magazine itself!  


           PRIZE NAME:   PIXEL 3D PROFESSIONAL   
                         Retail  $194.95  (estimated)
               
                Vendor:  Axiom Software
                         1221 E. Center Street
                         Rochester, Minnesota  55904
                         USA
                         (612) 322-4720
 
 
           Description:
           Pixel 3D Professional has not been officially released
           as of this writing, but by the time the contest is
           well underway...P3DPro should be racking up sales at
           your local Amiga software dealer. Scott Thede, author of
           Pixel 3D Pro says that users will be impressed with the
           new and cleaner/fresher user interface. There will be 
           colored text on the users screen to brighten up the appearance.
           The Imagine user will be happy to hear that Pixel 3D Pro
           will now properly load and display grouped Imagine objects.
           Scott says "Pixel 3D Pro is easily more than twice the product
           that Pixel 3D was." Some of the "Golly Gee" features include
           support of structured drawing, simple point editing, loading
           and saving in 10+ formats (may be as high as 15), bitmap
           conversions, 6 values for spline fitting for nice sharp bitmap
           conversion, as well as the ability to deal with fonts in an
           easy keyboard manner. AXIOM has offered us 2 copies of 
           Pixel 3D Pro upon it's official release sometime this summer.
           Get your entries ready, one of them is waiting for you.
 
 
 
 
           PRIZE NAME:  IMAGEMASTER    Retail- $ 199.95
 
                Vendor- BlackBelt Systems
                        398 Johnson Road
                        RR-1 Box 4272
                        Glasgow, MT. 59230
                        USA
                        Info:       (406) 367-5509
                        Sales:      (800) 852-6442
                        Intl Sales: (406) 367-5513
                        BBS         (406) 367-2227
 
 
            Description:
            ImageMaster is best described as KILLER image processing.
            It's a complete system for manipulating high-color images.
            ImageMaster is seperated into the following broad categories:
            Image Processing.- Change an image using methods chosen out of
                         HUNDREDS of available.
            Imagine Composition- Bring an image into another. Modify 
                         transparencies. There are over 60 composition
                         operations.
            Image Analysis-    A wide range of operations to examine an image
                         region's density, histogram, average color, etc.
            Painting- Classic Paintbox techniques. Brushes fonts, palettes, fills.
            Buffer Control- Save/Copy/Rename/Load/Render to various formats,
                         export and import from external applications,
                         you have every tool needed to handle your working
                         environment, the image buffer.
            ImageMaster has the flexibility to deal with JPEG,NASA,GIF,
                         IFF,DCTV,TARGA, HAME, and many more formats.
            BlackBelt Systems has donated 2 copies of ImageMaster to the
            Imagine Mailing List Contest. You have the opportunity to win
            one of them.                   
                                                    
 
 
 
                                                       
          PRIZE NAME:  INTERCHANGE PLUS    Retail- $99.95
 
                 Vendor:  Syndesis Corporation
                          N9353 Benson Road
                          Brooklyn, Wisconsin  53521
                          USA
                          Phone  (608) 455-1422
                          Fax:   (608) 455-1317
      
          Description:
           Interchange Plus is the product of choice to translate objects
           between different 3D modeling programs. You can easily move
           objects between Imagine and Lightwave. Convert multi-object
           hierarchical Imagine objects into Lightwave for Toasting.
           Lightwave objects becomes a sub-object in Imagine.
           Interchange Plus includes the InterFont Converter, a program that
           uses outline fonts and turns them into 3D objects quickly and
           easily! You have scaling, GridSnap, and Point Reduce Tools
           at your disposal. Interchange uses less memory to convert
           an object than to render it.  You can purchase Converters
           and Tools for other formats and everything works together.
           AutoCAD DXF, Wavefront.obj, Digital Arts.AOB and more
           formats to come. NewTek Inc chose Syndesis Corps products to be
           part of the Toaster 2.0 system. With Interchange Plus, you can
           now import AND export objects in other formats from clients,
           friends, or add-on 3D object collections.
      
 
 
 
 
 
          PRIZE NAME:  STILL-STORE       Retail- $59.95
 
              Vendor:  Graphic Imagination Inc.
                       PO Box 661
                       Marion. Ia. 52302
                       Phone  (319) 337-8156
 
 
          Description: 
           If you work with 24 bit images, you might find managing them
           a little tedious.  Still-Store was created to lighten the load of
           image management. Still-Store is an image browser for 24bit 
           IFF files. It serves two very useful purposes:  to save valuable
           hard drive space, and to save valuable time.  Space is saved 
           by utilizing JPEG compression. Compression and decompression
           of multiple files is completely automated for your convenience. 
           Time is saved by allowing you to browse  through your images 
           quickly to locate the ones you need for a given project. 
           Still-Store lets you preview your images without having to waste
           time decompressing ones you don't want.  Previews can be 
           compared side by side to ease the selection process. 
           In addition, Still-Store maintains a database of information on 
           your images so you can keep track of useful information and
           perform searches.  Still-Store can import any IFF image as well 
           as images already compressed with JPEG.  Image sets from 
           other vendors can also be imported into Still-Store to provide a 
           complete management solution.  The Still-Store package includes
           20 -768 by 482, 24 bit images suitable for use as backgrounds 
           or as texture maps in all popular 3D programs.  
 
           Graphic Imagination Inc. announces a new low price on Still-Store.
           Still-store now retails for $59.95, but members of the Imagine 
           Mailing list can obtain Still-Store for $39.95!                      
 
 
 
                          
        PRIZE NAME:   THE BUDDY SYSTEM FOR IMAGINE    Retail- $49.95
 
             Vendor:   Help Disk Inc.
                       13860-12 Wellington Trace
                       Box 200
                       Wellington Florida  33414
                       USA
                       Phone (407) 798- 8865
 
         Description:
         Have you ever wished for an Imagine expert to be sitting within
         arms reach when you just can't quite figure out a specific problem?
         Wish no more! Help Disk Inc. presents The Buddy System for Imagine-
         an interactive hypermedia tutorial. Now you can imagine, create,
         model, preview, render and animate! The Buddy System for Imagine
         teaches you all the fundamentals of Impulse's Imagine 3D rendering 
         and animation program through an easy-to-use point and click 
         hypermedia interface! Speech narration, concise text description, 
         and visually guided  demonstrations give you a functional and 
         enjoyable learning system in a truly hands-on format. 
         Over 50 real time, visual demos using  Imagine itself. 
         Demos of all functions in all Editor modules are included.
         How to wrap textures and IFF images.
         Use the action script editor: F/X, staging, and time line explained.
         Learn to build objects from scratch; use of all tools in 
         step-by-step demonstrations will get you animating immediately!
         Visual captioning  during demonstrations as well as speech 
         narration.
         Hypertext reference of all Imagine functions.
         Preset settings that you can load into the Attributes Requester for:
           Wood, Glass, Bone, Bronze, Copper, Crystal, and more!
           Immediately use these settings for the look you need.
         In-depth explanations and table of attribute and texture settings.
         Help is always available, interface sleeps until you press HELP key.
         Learn by using Imagine today! It's the Buddy system because:
         Seeing something once is better than reading about it 100 times.
         Also available DeluxePaint IV (v4.1), PageStream (v2.2), and 
         AmigaDos (supports both v2.04 and 1.3)
         Help Disk Inc. has donated 2 copies of the 
         Buddy System for Imagine to the contest. If your entry is judged
         to be amoung the winners, you just might have a new buddy soon.
 
 
 
           PRIZE NAME:  IMAGINE 2.0 UPGRADE 
                                    Retail-$ 99.00 for Imagine owners
                                    Retail-$450.00 for new buyers
                 
               Vendor:   Impulse Inc.
                         8416 Xerxes Avenue No.
                         Brooklyn Park, Minnesota 55444
                         USA
                         (612) 425-0557
                         Fax:
                         (612) 425 0701
                         Hours:
                         Tech Support- 10am - 3:30pm Central 
                         Office        10am - 4:00pm Central
  
 
         Description:   
         Imagineers hardly need a description to Imagine, do they now?
         Sure!  Here is the latest revision to the 3D rendering package that
         gives your Amiga high powered rendering in a low cost environment.
         Impulse has donated 3 Imagine 2.0 upgrades to winners of the contest.
         If you are currently working with a 1.1 version (or heaven 
         forbid the 1.0 version) or Turbo Silver, this prize will step you 
         into the upper reaches of  Imaginedom. 
         The list of features, options, and conveniences and just
         how they can make your rendering easier, quicker and more 
         productive would amaze you. Call Impulse or a local Amiga dealer
         today and  ask them to tell you about Imagine 2.0. 
         Accept no substitutes or cheap clones. (there AIN'T no clones.)
         Get into gear with Imagine 2.0 from Impulse and visit your own
         3D reality, dudes.
 
 
 
        PRIZE NAME:   MORPHUS    Retail- $99.95
 
               Vendor:   Impulse Inc.
                         8416 Xerxes Avenue No.
                         Brooklyn Park, Minnesota 55444
                         USA
                         (612) 425-0557
                         Fax:
                         (612) 425 0701
                         Hours:
                         Tech Support- 10am - 3:30pm Central 
                         Office        10am - 4:00pm Central
  
 
        Description:
        Impulse now takes it's amazing Imagine program one step further.
        Morphus is the Imagine Object manipulation tool that allows you to
        experiment with Morphing to the nth degree. 
        Morphus is the latest product out of that amazing little company in 
        Minnesota...Impulse. It allows you morph objects of different sizes,
        different points and so on. But morphing is only the start. You 
        can twist, shear, and distort your objects also! Impulse has 
        donated 3 copies of Morphus to lucky winners of the contest. 
        At the time of this posting, Morphus hasn't been released yet, but 
        by the time the winners receive their copies, it's sure to be on 
        every Imagineer's Most Wanted List. Mike Halvorson of Impulse 
        says, " Morphus will allow Imagine users to monkey around with 
        objects in ways they have never been able to before!"   
        Find out what the buzz is all about by nabbing your own
        copy of Morphus free in the contest.



================================================================

VIII.   CONTEST QUESTIONS AND ANSWERS


Q.     I would like to enter the Object category but do not want my object
       released into the public domain. As a working artist, I need my work 
       and time to pay for itself. Will you protect against this?

A.     Certainly I will. All entries must be accompanied by a completed 
       entry form to be valid. On the form, you are asked if you would 
       object to your work becoming part of a collection from this contest. 
       The collection may take several forms. It may be released as an 
       inexpensive disk set sold to recoup prize shipping costs 
       associated with the contest. Any additional money would then 
       be distributed to all contributing artists who's work is included 
       in the collection. If there is insufficient interest in this collection,
       they may not be released at all, or they may be released as smaller 
       public domain volumes. However, no work will be released or 
       distributed  that is not authorized by the  artist on the entry form. 
       Be warned however, that if contest winners are highlighted in 
       any public forum such as the possible AVID article on the 
       contest/winners or any similar venture, that artists who do not 
       authorize distribution of their work will not be included.
       This includes all categories...scenes, objects and anims.

Q.     What about the Object category?  Should I include everything with it?

A.     Yes, for the Object category, be sure to include all necessary 
       parts for judging. Also be sure to include at least one *rendering*
       - NOT just the object. This includes wraps. Best bet would be to 
       include a rendering of your object sitting in an uncluttered setting. 
       This will show the judges what you have in mind. 
       Be sure your object  heirarchy is such that it would be 
       easy for the judges to render a copy  of your object just like 
       in your included rendering(s) for verification that
       the object is one and the same.

Q.     I am new to Imagine and 3D rendering in general. What are 
       my chances against all these professionals?

A.     Pretty good actually.  According to everyone who  should be 
       "in the know",  I have accumulated far too many prizes. 
       I say they are wrong. I say  Imagine users are brave enough 
       to give it a good shot and participate  heavily in the contest. 
       I think with thousands of users worldwide, we should have 
       PLENTY of work. Let's BURY the judges with our art!  ;-)

Q.     Why is this file so large?

A.     Because I wanted to be sure that people wouldn't miss parts of it.
       I wanted it in one large chunk to make sure if you HEARD about the
       contest through this posting, that you would get ALL the info you need.

Q.     Does that mean there will be updates to the rules and such?

A.     Well, to be honest, I have tried to include everything I could 
       think of.  However, as we all know, when this hits the world 
       outside of my head, there will be hundreds of people thinking 
       of loop holes and  situations that never occured to me. 
       If you really want to keep up on  any new developments, they 
       will always be posted on the Imagine Mailing List.  Join us, 
       and watch for them there or where ever you access the List. 

Q.     While I am watching the 3 Stooges, and they hit Curly in the head,
       why do they use the sound of pipes clanging together?

A.     How did THAT get in here?  :-)

Q.     What formats are acceptable for the ANIMS?  DCTV for instance?

A.     Sorry. The only acceptable ANIM in the contest this time is one
       that can be viewed on your basic Amiga using SHOWANIM or a 
       like viewer. There are several reasons. Most importantly, it will
       allow your work to be seen by a larger audience. Next contest will
       probably lean more heavily into higher end work using optional
       hardware or single framed animation entries on tape. This time
       however,  I want everyone to be able to participate. This will
       buy us the exposure and participation we need to solicit 
       more prizes and the possibility of making it an annual contest.
       The future of Amiga 3D rendering involvement is UP TO YOU and
       the contest is one way to show your commitment to your machine.

Q.      I would like to be involved with contributing another prize to the
        contest. Is it too late?

A.      No!  In fact, I would happily accept any and all prizes. They will be
        announced as additions on the Imagine Mailing List and even though
        the Prize distributions have been set already,  your contribution
        will be given to a randomly selected contestant. This means 
        that the vendor will still receive the exposure, and every 
        contestant has an equal chance of winning all additional prizes!

Q.      I don't own any 24 bit display enhancing equipment.  
        Can I still enter 3 times in the 24bit scene category? 

A.      Naturally.  If your scene looks great in HAM, it will most 
        likely look superb in 24bit. Just re-render it in 24bit mode,
        and take it someplace to make sure it looks acceptable to 
        you in 24 bit. If so, by all means..enter it!

Q.      I want to stick my head into a laser scanner and have it 
        immortalized in it's full 3D glory and enter it. Is that alright?

A.      Certainly. However, recent studies have indicated that sticking 
        any body parts into laser scanners leaves the scanee impotent.
        Might be worth one of the prizes though.  ;-)  heh heh

Q.      I have some scenes currently entered in another contest.
        Can I enter them in the Imagine Mailing List contest as well?

A.      That is no problem provided that your entry in the other contest
        doesn't win and that you have not signed away rights for it
        to be published by the other contest sponsor. If it appears
        anywhere but in this contest, it is not exclusive. By the
        definitions of THIS contest, it is no longer original and is
        thus not eligible for a prize.

Q.      The entry form asks alot of questions. How come?

A.      It may be used for promotional purposes or be used
        just to identify the demographics of users entering.

Q.      What format for scenes is acceptable? JPEG? 

A.      Sure. JPEG or IFF is fine.

Q.      I notice you want the entries done without signatures or identifying
        symbols. How come?

A.      As it states, the judging will be done blindly, that is, no one 
        will know who the artist is at the time of the judging.  If you 
        would like your work signed or stamped in it's distributed form,
        please include a second copy and indicate on your entry form 
        which you'd prefer distributed , if any.

Q.      Really? A shot being published in an Amiga Magazine????

A.      Always a chance. This shot at fame could happen to you! 
        If you authorize your work to be distributed, either you, or your
        artwork could wind up in the pages or cover of AVID or other
        Amiga related magazines being contacted. 

Q.      Can we quit this now and move on to the next section?

A.      By all means.


============================================================


IX.     WHAT'S THE IMAGINE MAILING LIST, HOW TO GET IT


       The Imagine Mailing List is a wide variety of Amiga computer
artists sharing friendship and knowledge. The main thrust of the
List is the Imagine renderer. Subjects discussed though have 
varied widely. There are discussions of Imagine and it's competitors,
Imagine wish lists for future versions, 3D rendering principles in 
general, single frame recording techniques and many many more.

With first day users thru battled scarred veterans  :-)  there is someone
at your level of knowledge on the List. We are always glad to see
questions from every level of user. So often a simple and seemingly
embarrassingly easy question will lead to an interesting comment on
a related topic.

New products, both hardware AND software, are discussed as to their
relationship with Imagine and Amiga 3D rendering.

Names of Amiga luminaries dot the list, and often join in to lend their
insights without the usual "noise" of a USENET newsgroup.

There are over 300 individual sites receiving the Imagine Mailing List,
and they include many networks, BBS systems, user groups, and
individual computer artists from literally around the globe. 
We share one thing. Interest in each other's work with Imagine.

YOU can get the Imagine Mailing List. All you need is access to 
Internet mail. Simply mail to the following address:

imagine-request@email.sp.unisys.com

and in your subject line, enter the word "subscribe".

If you are reading this from a Commercial System, ask the
Amiga Coordinator to set up an Imagine Mailing List area that
everyone can read.



=============================================================


X.    FINAL NOTES


       Well, congrats. You have reached the end of the blithering.
       I hope that everyone reading this enters the contest and does
their very best to win a prize. I sincerely wish there was some way
every entry could win something, but alas...that just doesn't happen.

       If you are not a regular reader of the Imagine Mailing List,
become one. You won't regret it. It's a very special group.

       The contest only runs for 16 weeks or so,  don't dawdle. Enter!

       In closing, I would like to thank our very kind and generous
supporting vendors.  It is their generosity that has allowed me to
begin this contest.  

       And of course I would like to thank Amiga artists from around
the world. Your artwork and vision have thrilled people you will never
know. Don't let the flame die. Keep up that rendering and share the joy.


Dave Wickard   (612) 456-2783           "It's not the SIZE of your image...
dave@flip.sp.unisys.com                       It's how you MANIPULATE it."
Sam_Malone@cup.portal.com              -proverb from the Amiga Kama Sutra

===========================================================


XI.  ENTRY FORM.
      (One copy must be completed and included for each entry)

Name ______________________________________________
Address ___________________________________________
        ___________________________________________
City          _____________________________________
State (Prov)  _____________________________________
Country       ___________________  Zip ____________
Phone     _________________________________________


CATEGORY   TO  ENTER   (ENTRY 1)

_____  OBJECT     _____  SCENE 24BIT     _____ SCENE HAM    ______ANIM

TITLE (IF ANY) OF ENTRY  _______________________________
PRODUCTS USED TO CREATE IT?  ___________________________
TIME SPENT WORKING ON ENTRY?  __________________________


CATEGORY   TO  ENTER   (ENTRY 2)

_____  OBJECT     _____  SCENE 24BIT     _____ SCENE HAM    ______ANIM

TITLE (IF ANY) OF ENTRY  _______________________________
PRODUCTS USED TO CREATE IT?  ___________________________
TIME SPENT WORKING ON ENTRY?  __________________________


CATEGORY   TO  ENTER   (ENTRY 3)

_____  OBJECT     _____  SCENE 24BIT     _____ SCENE HAM    ______ANIM

TITLE (IF ANY) OF ENTRY  _______________________________
PRODUCTS USED TO CREATE IT?  ___________________________
TIME SPENT WORKING ON ENTRY?  __________________________




DO YOU AUTHORIZE THE RELEASE OF ENCLOSED ENTRIES
FOR USE BY THE IMAGINE MAILING LIST FOR POSSIBLE USES
OUTLINED IN THE CONTEST DOCUMENT ABOVE?   
_______ YES         __________NO        (YOU MUST CHECK ONE!)

(IF YOU WISH TO AUTHORIZE USE OF ONLY SPECIFIC ENTRIES,
 ENTER THE AUTHORIZED ITEM(S) IN "YES" BLANK AND
 NON-AUTHORIZED ITEM(S) IN "NO" BLANK.)


ARE YOU A SUBSCRIBER TO THE IMAGINE MAILING LIST?  __________
ARE YOU A REGISTERED OWNER OF IMAGINE?             __________
WHAT VERSION OF IMAGINE DO YOU USE?                __________
HOW LONG HAVE YOU USED IMAGINE?                    __________

(Note: If you would like to include a list of likes/dislikes and
          wishes for further releases of Imagine, include it on a 
          seperate sheet and I will see that a compilation reaches
          Impulse Inc.)


Please print or copy this Entry Form section and enclose it with
your entry. Mail to:

VISUS
Box 191
Cottage Grove, Minnesota
55016-0191
USA
===============================================================             
  
Newsgroups: comp.sys.amiga.graphics