HDTenEightyP/NetNews huggingface dataset:
From: mduffy@aludra.usc.edu (Michael Duffy)
Newsgroups: rec.games.video
Subject: Re: Any Japanese RPG's for PC?
Date: 30 Aug 1992 13:58:37 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <94790@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>Well, I guess most computer games are just not my cup of tea. Are there any
>role-playing games out there for IBM-compatible computers that are like
>console RPG's (Final Fantasy 2 for SNES, Y's for the TurboGrafx, Phantasy Star
>series for the Genesis)?
>
>Or should I continue using my computer for word processing?
>
>//////////////////////////////////////////////////////////////////////////////
>// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
>// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
>// -Phantasy Star III                    ////                               // 
Well, I know of "Ancient Land of Ys" (Kyodai) out for the IBM PC which is 
similar to the Japanese versions of the game I've seen, except that the 
American version's graphics are not quite as good and they took out all of 
the large pictures (those of anime influence).  I've also played "Sorcerian"
(Sierra/Falcom) and this game is fantastic.  May still be available if you look
hard enough and ask around.  Finally, I've seen a new game advertised in the
magazine Game Players PC Entertainment called "Cobra Mission" and the VGA
graphics look hot!  Anime style graphics straight from the Japanese version.
FINALLY someone publishes a game with lots of anime style graphics! IMHO,
It's about time.  This game is only available through mail order (R-rated),
and I am eagerly awaiting my copy in the mail.  Oh well...

Later,
Mike Duffy (mduffy@aludra.usc.edu)
Organization: University of Maine System
Date: Wednesday, 2 Sep 1992 16:57:39 EDT
From: <BARKAN@MAINE.MAINE.EDU>
Newsgroups: rec.games.video
Subject: SMB4, FFII, ZIII TIPS!!!

I have mastered the three SNES games I own (Except for Zelda 3
pieces of heart) and I would be happy to answer any questions
gamers have. Also, does anyone know if Wanderers from Ys or Soul
Blazers are any good? Please don't waste space on Netnews, e-mail
me directly.
Newsgroups: rec.games.video,rec.games.video.arcade
From: cyberoid@milton.u.washington.edu (Robert Jacobson)
Subject: Good journals, magazines on game design and marketing?
Organization: WORLDESIGN, Seattle
Date: Thu, 27 Aug 1992 05:32:17 GMT


I'm interested not in the guts of the games so much as the process of
designing the play and game marketing.  I know there is an association
of game designers but I haven't its name; it publishes a journal, too.
Anything you can provide of assistance, I'm grateful.  Email is fine.

Bob Jacobson
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Mon, 31 Aug 1992 16:06:30 GMT
Subject: Street Fodder 2
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

I rented SF2 the other day.  It is a pretty fun game, and
the characters respond well to the controls, barring the
special moves.

I think this game will not hold my attention long though even
with two human players.  It is just too repetetive, not enough
variation or subltety.  I would highly recommend renting it, as
it is a lot of fun, but there is NO WAY it is WORTH $70.


doug
From: dba30@ccc.amdahl.com (David Allison)
Newsgroups: rec.games.video
Subject: Game Gear Game to trade
Date: 27 Aug 92 20:51:15 GMT
Reply-To: dba30@juts.ccc.amdahl.com ()
Distribution: ba
Organization: Amdahl Corporation, Sunnyvale CA

Would anyone be interested in trading a Seag Game Gear Game?  I would
like to trade Chase H.Q. for whatever you mihgt have to offer.  Any
takers??

                                   Dave Allison
                                   DBA30@juts.ccc.amdahl.com
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: 1 Sep 92 16:25:30 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

I was about to give up on the Genesis completely until I played Marble
Madness.  Not only is this a wonderful version of the original, but it
shows that the Nintendo mindset of software developers, not the hardware,
is responsible for this machine's stagnation.
 
--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: cam@athena.mit.edu (Daniel Cameron Daly)
Subject: Re: Games (S-NES) listing
Organization: Massachusetts Institute of Technology
Date: Tue, 25 Aug 1992 20:22:55 GMT

Where exactly did you see axelay out already?  From EGM and the stores I
have talked to, that isn't supposed to be available for another month or
maybe two.  Is that a japanese version that has popped up here somewhere,
or a bona fide release?  If it is for real, I would very much like any
information on telephone numbers to call to order copies, check for
availability.  Thanks for any information.

Cam Daly
cam@athena.mit.edu















--
"Cam Daly"
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Electronic Games
Date: 1 Sep 92 13:39:23 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

My only gripe with EG is that they talk down to the reader too much, acting
as if video game knowledge is something only a select few are capable of.
It's not anything major, just a subtle attitude throughout the magazine.

The Game Doctor's answers are just as bad as ever, though :-P

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Why are game copiers illegal
Organization: Eastern Michigan University
Date: Fri, 28 Aug 1992 09:59:37 GMT

In article <17ij8gINN13j@fbi-news.Informatik.Uni-Dortmund.DE> hellmann@avalon.informatik.uni-dortmund.de (Dirk Hellmann ) writes:
>	THEY ARE ILLEGAL BECAUSE THE GAMES HAVE AN COPYRIGHT!!!

I don't know about copyright laws in Europe, but in the U.S. owners are
allowed to make copies for their own purposes without profit.
Computer software, even copy-protected, owners can make 1 copy for their
own use.  Your comment may indicate this is a non-issue in Germany
if you cannot copy anything whatsoever.

(This kind of stuff is why I love the net.  :-)  )

>Instead of buying a game you make a copy
>of it. You steal it. And do noy say: 'I only want to try the game,
>if the game is good I buy it'. Most of them does not do it. They
>say: 'Hey this game is great and I get it for nearly nothing.

This is assuming that you are making copies of somebody else's game
and not one that you've bought yourself (at least in the U.S.).

>This is bad. It is illegal and if you go on the video-
>companies does not produced good games any more.

This is probably the biggest reason the game companies would like these
devices banned or kept as unavailable as possible.  
Of course, I remember when videotape rental stores were new, and they
thought it would undermine the theatre industry... Today big screen
movies are doing as well as ever (from the last statistics I saw).

-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
From: csandrew@uxmail.ust.hk (Andrew Wat)
Newsgroups: rec.games.video
Subject: Re: SFC VERSION OF SFII FOR SALE $50 !!!
Date: 28 Aug 92 01:41:33 GMT
Organization: Hong Kong University of Science and Technology

In article <#5bn_a#.louis@netcom.com> louis@netcom.com (Louis Chui) writes:

>>Hey! There is "EDITED" version of Super Famicom version of Street Fighter II in Hong Kong THAT allows :
>>1.	Ken/Ryu to throw his fireball or do the dragon punch while jumping
>>2.	Guile to do his magic throw 
>>3.	...
>>
>>Andrew Wat
>
>This might belong to email but I think I'm not the only one who's puzzled.
>Let's assume such a version of SFC Street Fighter 2 exists. (I'm assuming
>that this is not a JOKE!) Here's my question(s):
>
>1. Is this "EDITED" version an official Capcom release ? or
>2. Is this a hacker's job on a Game Copier disk?
>3. If it's a hacker's job, which game copier system's disk is the job being
>   done? And what is the code offset and value to be used when you use
>   Norton or its equivalent to hack the disk?
>4. If you can't provide the code offset, I think someone might know which
>   HK magazine covered this code.
>

Well, the EDITED version is sure NOT a Capcom release. In Hong Kong, there
is a new version of SFII:CE in arcade center for almost one month that does :

>>1.    Ken/Ryu to throw his fireball or do the dragon punch while jumping
>>2.    Guile to do his magic throw
>>3.    ...

AND after one week of the "release" of this arcade SFII:CE, there is a Super
Famicom version of this new CE found in Golden Center (I suppose you know
the famous Golden center). This SFC version is a disk version (produced and
runnable only with *a* Game Copier System). All Game Copier Systems has its
version of this (not too difficult to make it).

Don't know how people make this version but probably just like your mentioned
method.

I've played the arcade version but not the SFC version. Quite boring
if you don't know some new moves - always easily beat by the ones who know.

Andrew
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Books?
Organization: The Admiral's Unix System & The Grid BBS
Date: Thu, 03 Sep 1992 05:45:16 GMT

In article <1992Aug31.155919.7238@ac.dal.ca> whare@ac.dal.ca writes:
>
>	Does anyone here read books?Just wondering.

Books? What are those? Oh wait, aren't they those big black disks with grooves
on them? Ya know, the things kinda like CD's, only noisier?


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Advice on Drakken
Date: 2 Sep 92 22:15:57 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

bdwest@lims01.lerc.nasa.gov (ALISIA WEST) writes:


>Looking for advice on SNES Drakken RPG.  Any beginners advice will do
>not spoilers just advice on controller movement, character movement,
>helpful hints etc.  I usually don't play 3-D perspectives so everything is 
>really weird for me.  Also, I'm use to going into a battle screen and 
>having complete control, not watch my characters surround a piece of dirt 
>and club it to death.  There is suppose to a way to intervene and control 
>your characters but I haven't gotten to that yet.  I'm still in the getting 
>use to view mode.

	In combat, you can control one charachter's movement.  This is the same
one that is highlighted by one of the four little lights by the charachter's
info boxes.  The charachter will meelee if you are close enough to the monster,
and if you have a weak charachter, you can use this 'manual override' to keep
away from the monster.  Taking control of the charachter is as simple as 
pushing the joypad to where you want to move; letting go returns you to auto-
fight.
	The movement when charachters are off-screen is just like Battle Zone,
BattleTank, or Faceball 2000.  You will need to use the map a lot to avoid 
being disoriented.  Following roads helps; as does looking at the stars.
In case you are unfamiliar with the above mentioned games, pushing the pad
left or right rotates you, and pushing ahead moves you forward.
	When in castles you should examine everything; there are many hidden
doors and quite a few different ways needed to find or open them.  Many objects
have clues written on them; sometimes if you notice a red dot on an object,
that indicates the presence of a clue.
From: hartja@atlantis.CS.ORST.EDU (-= Souther N. =-)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 1 Sep 92 22:17:33 GMT
Organization: Computer Science Outreach Services - Oregon State University


Some people are forgetting one thing about pirating on video game console games.
The devices to do this are quite spendy, therefore not many people are going to
being willing to shell out $500 just to play games.  I do have a copier device,
but I didnt buy it just to play games for free.  Believe it or not, I did buy
it to preview games and to be able to edit the games with out having to buy a
limited device like a Game Genie.  And I have bought atleast 4 games in the time
since I have had my copier (5 months).  
Newsgroups: rec.games.video
From: rrheaume@emr1.emr.ca (Roberta Rheaume (CPB))
Subject: SNES new games - Might & Magic; Magic Sword
Organization: CPCS, Energy Mines & Resources, Canada
Date: Mon, 31 Aug 1992 13:11:59 GMT

Are these games out yet?  Can anyone tell me how good (or bad) they are?  
They haven't been seen in Ottawa, Canada yet.  I am going to New York in 
about a month and I usually like to rent a cart before buying.

Also, anyone heard about Ultima 6 for the SNES and its release date?

Thanks for your help,

Roberta Rheaume
rrheaume&emr1.emr.ca
Organization: University of Maine System
Date: Wednesday, 2 Sep 1992 17:02:03 EDT
From: <BARKAN@MAINE.MAINE.EDU>
Newsgroups: rec.games.video,
Subject: Re:Zelda 3 pieces of heart revealed

Okay, if anyone wants to know why I haven't written a followup
to my previous Zelda pieces of heart revealed, it's because I
temorarily traded the game for Super Bases Loaded, which is fun,
but pales in comparison to Zelda. I also traded away the player's
guide, but have memorized virtually every tip in the game except
for dungeon maps. I will still answer any questions.
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 2 Sep 92 21:15:22 GMT
Organization: Human Communication Research Center
In-reply-to: daq@hpfcso.FC.HP.COM's message of 1 Sep 92 21:06:41 GMT

In article <17510085@hpfcso.FC.HP.COM>, Doug Quarnstrom (dq) writes:

dq> Photocopiers, tape recorders, and cameras all have the
dq> very legitimate ability to copy things that have no copyright.

dq> Game copiers have NO purpose other than to copy something that has
dq> a copyright.  This is an abundantly clear difference.

Relatively few things anyone might photocopy are non-copyright. There
is, however a fair-use assumption. This probably doesn't generalise to
games cartriges very well. 

So far as I kinow, no one has produced any public domain Sega
cartriges, but there is no reason they couldn't. 

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
Newsgroups: rec.games.video
From: kak1@cray.com (Kevin Kramer)
Subject: Re: Old games on new systems (Was: Re: real game controllers)
Organization: Cray Research, Inc.
Date: 2 Sep 92 13:49:52 CDT

In article <182r4dINNhdb@usenet.INS.CWRU.Edu> bs066@cleveland.Freenet.Edu (Jeff D. Scott) writes:
>>I think some remade old games would be great, Warlords and Defender will always
>>be good games.  You are not quite right about the steering wheel for the
>>Colecovision.  I know of 4 games that use it (Turbo, Dukes of Hazzard, Pitstop,
>>1 other (can't quite remember its name you drive around and pick up crystals))
>>I still dig my coleco/atari 2600 out quite often as a matter of fact it is on 
>>my living room floor right now.
>>
>>Kevin
>>
>
>I would like to see a company bring out maybe 10-15 of the older
>classics (Missle Command, Pac-Man, Defender, Warlords, Asteroids,
>etc...) out on one cartridge for the modern 16-bit machines.
>
>With 8-12 Megabits it should be easy to do decent versions of these old
>games and still fit 10-15 in one cartridge.
>

That is an excellent idea, I hope someone from nintendo is reading this,  (they
should be they can get a lot of good ideas and input) I think that alot of
people would buy such a cart.  Especially Defender and Warlords (and Asteroids
and Missle Command . . .)  I was just playing Defender for the Coleco (which
was made Atari, BTW) and it is really pretty well done.  They could really
do a good job on one of the newer systems.  I was just playing Venture as
well :-) lots 'o fun, I am suprised that I retained my old skill at these games.

Kevin
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Super Star Wars vs. Arcade Star Wars
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 31 Aug 1992 14:09:01 GMT

In article <SS.92Aug31080254@wpi.WPI.EDU> ss@wpi.WPI.EDU (Scott Streeter) writes:
>>>>>> On 30 Aug 92 03:54:04 GMT, carleton@tecsun1.etl.army.mil (Daniel Carleton) said:
>
>
>carleton> I realize that much of the Star Wars game is side view, but
>carleton> the mags have been showing these cool trench graphics.  Is
>carleton> there part of the game that is like the old Atar arcade game
>carleton> (at least the trench part?).
>
>From the screen shot in Nintendo Power it looks like there will be a
>trench sequence. The view is looking straight out of an X-Wing
>cockpit. There is a targeting scope at the bottom, that looks just
>like the movie one. With the SNES's hardware scaling, this should look
>real good. Probably better that the arcade since in won't be limited
>to vector graphics.
>--
>                        Scott Streeter
>                        ss@wpi.wpi.edu


I just heard that it's out as a copier file somewhere, so wait for
an 'exclusive' review of this game in near future. First reports
say: it's MEGA. 

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Help needed Zelda III SNES
Date: 1 Sep 92 20:48:17 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation


>I can't find the damn chest!  I've been to and in the gutted smithy in the
>dark world, but no chest!
>
>Help!
>
>How do I get it?
>


You may have to solve more levels. Somethings appear after you have
defeated a certain number of dungeons.


	Dave
From: tyf@ocf.berkeley.edu (Tin Yau Fung)
Newsgroups: rec.games.video
Subject: Re: SF2 backgrounds?
Date: 30 Aug 1992 00:20:22 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: sandstorm.berkeley.edu

In article <21300@optima.cs.arizona.edu> bsou@cs.arizona.edu (Brandon S. Ou ~{E7OHIz~}) writes:
>In article <Btq7ot.B69@wpi.WPI.EDU> avif@maxine.wpi.edu (Avram Finkel) writes:
>>I was in the arcade the other day playing SF2:CE (no, I don't have a SNES!), 
>>and I noticed quite a few of the backgrounds have foreign languages in them.
>>Namely, Zangief's, Ryu's, and E. Honda's.  There are probably more, but that's
>>all I can remember now.  Anyways, does anyone out there know what they say?
>>I would figure it out myself, but I don't know Japanese or Russian at all.  :->
>
>The post with the sign in the background for Chun Li literally says,
>"Do not randomly spit phlegm", which is just a common sign you will often
>find in the oriental countries.  The sign of the store to the right says
>some kind of meat company, forgot what.
>
>The Japanese dude holding the sign in the background for Honda says either
>"win" or "lose".
>
>
>Brandon

For Ryu
	Fu Ri Ka San

	It's a poem from medieval Japan.
	Fu = Wind
	Rin= Tree
	ka = Fire
	San= Mountain

	As I remember, together they mean something like this :
	Fast as wind,
	Smooth as tree,
	Unmovable as mountain,
	attack like fire.

	I don't remember the name of the Japanese shogun.  Maybe Ikeda....

	For Chun Li (in addition to what's posted already)

	Shanghai hair salon
	Kamon (?? I don't know the Chinese pronunciation) Meat Market

	Don't know Russian.
	Nothing in Ken's background ....
	Balrog - Las Vegas ...

	that's all I remember.  I've not played for a long time...
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Old games on new systems (Was: Re: rea
Date: 2 Sep 92 21:57:07 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Kevin Kramer writes:
>
>>I would like to see a company bring out maybe 10-15 of the older
>>classics (Missle Command, Pac-Man, Defender, Warlords, Asteroids,
>>etc...) out on one cartridge for the modern 16-bit machines.
>
>That is an excellent idea, I hope someone from nintendo is reading this,  (they
>should be they can get a lot of good ideas and input) I think that alot of
>people would buy such a cart.

Careful.  The games may be "small" but they require a good amount of work
and tuning to get just right.  I can't count the number of ports I've played
which LOOK like the original, but the similarity ends there.  My point is
that writing playable versions of all these classics would take a lot of
time, so I doubt that anyone would release 10-15 of them in a single shot.

Wasn't it Steve Cartwright who said, in a 2600 Connection interview, something
along the lines of "in those days we used to spend months fine-tuning the
play of a single screen; now we write games with dozens of screens in the
same amount of time."  And it shows, IMO.

---
James Hague   
exuhag@exu.ericsson.se
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Thu,  3 Sep 1992 01:05:02 -0400 
From: Chinarut Ruangchotvit <chinman+@CMU.EDU>
Subject: Re: ? Digitized Speech on SNES?

> Hi, I'm thinking about buying a S-NES.
> Do any current S-NES games provide digitized speech?
> A few games for PCs (e.g., Wing Commander II, Leisure Suit
> Larry 5) provide speech.  It really adds to the entertainment
> value of a game.

Because digitized speech takes an abundance of memory on a cartridge,
games that have it are still limited.  One game that comes to mind is
Smash TV.  The quality isn't that bad, but it's not until the CD-ROM
comes out that you'll find dialogue from characters like in King's Quest
V on the PC CD-ROM version.

--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>
<chinman+@cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
From: gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C)
Newsgroups: rec.games.video
Subject: Bugs in Genesis Forgotten World?
Date: 26 Aug 92 06:36:11 GMT
Distribution: usa
Organization: Georgia Institute of Technology

Does anyone know if there are bugs in the Genesis Forgotten World?
I was playing a two-player game last night and the game locked up on
me unexpectedly. Music plays, but the screen doesn't move. Is my copy
bad?

Jeff

Xref: sparky rec.games.video:17972 alt.games.lynx:558
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Lynx screen scratches
Date: 2 Sep 1992 18:53:50 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

A reply to CGAUSC%tevm2.nsc.com%ames@elroy.Jpl.Nasa.Gov; this stuff is being
posted because it's a common question/solution setup...

> can you tell me what product was mentioned to take the scratches off of
> the Lynx screen, (I have the old "classic").

  From the Lynx FAQ file:

Q. My Lynx screen is badly scratched! How can I fix it, what can I do?

A. Get some "plastic scratch remover" or "plexiglass scratch remover."
   You can find it in hardware stores, or look in your Yellow Pages under
   "Plastics."

  Hope this helps,
                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."