HDTenEightyP/NetNews huggingface dataset:
From: SATELLITE@eldi.epfl.ch (Uncle Alias)
Newsgroups: rec.games.hack
Subject: Spoiler files needed (yes, I'm a cheater. So what?...)
Date: 8 Sep 92 06:33:58 GMT
Organization: Satellite -- Enjoy!.. -- EPFL Students pub
X-News-Reader: VMS NEWS 1.22


	'lo folks!

	Could somebody please post here or send me the NetHack Spoiler Files?
I'm having a bad time trying to de-Z-ing them on my Macintosh, to no avail.

	Of course, I'd like an unZeded version of them, i.e. plain, readable
text. Don't worry about my disk quota, it's big enough...

	Many thanks in advance.

	"Fire in Harmony!.."						Alias

SIG v.2.5   //||              |||||||||||||||||  ## Stephane "Alias" GALLAY
          //  ||         ()    \\                ## c/o satellite@eldi.epfl.ch 
        //    ||                 \\              ##
      // \\|||||||||     ||  ||\\  \\            ## "Tout est dans rien
    //    \\  ||  ||     ||  ||  \\  \\          ##  et rien est dans tout
  //       \\ ||  ||     ||  ||        \\        ##  et reciproquement..."
//          \\||  |||||  ||  ||||||||||||\\      ## (Pierre DAC)
"Stay not on the precipice with the dress of matter, for there is a place for
thy image in a realm ever splended." (the Chaldean oracle of Zoroaster)
Newsgroups: rec.games.hack
From: mpeters@pax.eunet.ch (MBX Michael Peters)
Subject: BUG! damn.
Organization: EUnet Login/Mailbox Service
X-Newsreader: Tin 1.1 PL3
Date: Sun, 6 Sep 1992 19:43:49 GMT

BUG:

PC version 3.0j

Valk, in hell..

I've got a battle with a bunch of liches..

Pick-axe gets cursed and I was on  tower level..

SO.. Meet up with an incubus.. takes of my armor,

INCLUDING MY GLOVES, and my weapon is stil welded
to my hands!! I can't even put the things (gloves) back on..

WHAT say you gods of Hacking??

m.
Newsgroups: rec.games.hack
From: umage@mcl.ucsb.edu (androgyny)
Newsgroups: rec.games.hack
Subject: Writing a game, advice on shadows needed
Date: 10 Sep 92 21:58:08 GMT

Greetings.
I am writing a game for the Amiga which is plays like Hack
and looks liek Ultima 3. My question regards the ability to
see beyond solid objects: should it be pible ?
Say you are in a large room with a large stone pillar in
the middle.  In reality, you could not see what is behind the 
pillar, obviously. But is it more playable in a game to be 
able to do so ?   The room:
____________
|   area   |
|   in ?   |
|    __    |
|   |__|   |  <--- Pillar
| 	   |
|    @     |	<--- Thou
|__________|

A non-see thru pillar would be implemented as a shadow cast by the
pillar, directly away from you.

orion

--
-----------------------eom------------------------------
The facts and opinions presented here are not mine. They
belong to the U C Regents, who take full responsibility.
----------t---h---e----r--e---a---l-----eom-------------
Newsgroups: rec.games.hack
Subject: Hack for DOS?
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Date: Tue, 15 Sep 92 20:53:53 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.


In article <1992Sep13.203023.22322@ccu1.aukuni.ac.nz> comjohn@ccu1.aukuni.ac.nz writes:

 > Hack 1.0.1E
 > Fri May 17 1985
 > MSDOS adaptation by Don Kneller Berkeley 1985

Uuuurgh!  Well, it's an antique, at least 8-)

 > He wonders if anyone knows where he can get a more up-to-date version.  For
 > hardware info, he has an oldish 6MHz '286 machine with Hercules graphics.

 > Auckland University                     jt.jensen@aukuni.ac.nz

I see you're an Aucklander - do you have access to FTP?  There is a site
here (actrix.gen.nz) that has a copy of both HACK and ROGUE on file, as
well as the latest versions of PC NetHack (put there by myself, so I
hope they're still there!)

Hope this helps!
From: IO20084@MAINE.MAINE.EDU
Newsgroups: rec.games.hack
Subject: Re: Converting alters
Date: 9 Sep 92 13:35:05 GMT
 <1992Sep9.035653.17953@lugb.latrobe.edu.au>
Organization: University of Maine System

If you're Chaotic, you can sacriface a human to convert an alter.  If you're
Lawful or Neutral, you get in deep shit with your god.



Chuck
From: cavedon@cogsci.ed.ac.uk (Lawrence Cavedon)
Newsgroups: rec.games.hack
Subject: Ending nethack
Date: 7 Sep 92 13:49:33 GMT
Organization: Centre for Cognitive Science, Edinburgh, UK

I hate to ask, but can someone tell me how to exit the endlevel--i.e.
the level you get into after exiting level 1 with the Amulet. I
wandered around it for a few hours, but was killed by boredom
(actually, I quit about the 11th time the Wizard came to get me).

Thanks,
	Lawrence.
Newsgroups: rec.games.hack
From: waugh@probitas.cs.utas.edu.au (Sam Waugh)
Subject: Hand of Elbereth
Organization: University of Tasmania, Australia.
Date: Mon, 7 Sep 1992 01:01:03 GMT

Hi.

This is probably a FAQ but ...

Does anybody know what the Hand of Elbereth (mentioned in spoilers)
actually is or involves?

Thanks

Sam.

email: waugh@cs.utas.edu.au
Newsgroups: rec.games.hack
From: toddc@loki.Stanford.edu (todd c. merrill)
Subject: Xp's with blindfolds
Organization: Stanford University
Date: Tue, 8 Sep 92 07:27:39 GMT

	I've been playing my best game ever, and I happened to notice
that while killing krakens in hell, if I have a blindfold on, the Xp's
increase by only 1, but if the blindfold is off, I get ~800 Xp's for
the kill.  I tried this on other monsters too, and the same thing
happened.  Does the game think killing monsters with a blindfold and
telepathy is not worth as much as a straight-out, toe-to-toe fight?

	Until next time...
						Todd
						toddc@leland.stanford.edu


Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Bug.
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Wed, 9 Sep 92 14:27:41 GMT

In article <MefF_CO00VQoITGm07@andrew.cmu.edu>, John Lerchey <jl4l+@andrew.cmu.edu> writes:
|> Dev team,
|> 
|> I've discovered what I consider to be a bug.  My character read a scroll
|> which happened to be levetation, so he begins to float in the air. 
|> While moving around a room, he hits a teleport trap and teleports.  How
|> did he step on the trap while levetating?  He cannot reach the floor to
|> pick things up, but can set off traps? :)
|> 
|> I'm not looking for responses on this one, and can certainly think of
|> justifications for the action, but that doesn't mean that I *like* it. :)
|> 
|> Thanks!
|> 
|> John

I guess teleport traps are set off by motion detectors, or some magic 
equivalent.  You'll notice that if you're levitating and go over a 
pit you don't fall in.  I'm not sure about other traps.  I'd guess
you'd avoid bear traps, but I'm not sure.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: trav@wixer.cactus.org (traveller)
Subject: memory fault
Organization: Real/Time Communications
Date: Tue, 8 Sep 92 05:43:13 GMT

just lost the best game i've had in quite a while to a memory fault. I was 
beating the stuffing out of Nick Danger's ghost, when suddenly it switched 
to a kobold lord. so, ok, i figure it's a chameleon. as soon as it's dead, i
move to pick up anything it might've had and get "memory fault" and a shell
prompt. So, the games gone right? and it took my ring of conflict, blessed +3
gray dragon scale mail, blessed +0 mjollnir, and +3 stormy with it, right?
AAARRRGGGGHHHH!!!!!!!
and then on top of that, unix no longer echoed my commands, and control D  
wouldn't log me off. had to drop carrier. so, ok, the game is gone, but what
killed it?

trav

-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
Newsgroups: rec.games.hack
From: z0w6103@rigel.tamu.edu (WU, ZUOGUO)
Subject: Re: New means of Nethack abuse?
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Fri, 11 Sep 1992 01:10:00 GMT

In article <1992Sep9.015131.23887@msuinfo.cl.msu.edu>, dunham@cps.msu.edu (Steven B Dunham) writes...
> 
>I was playing nethack tonight and got a crazy idea.  I was in a temple
>and had a ring of polymorph and a ring of polymorph control and 400 times
>my level in gold.  I polymorphed myself into a leprechaun and
>preceeded to gift and steal the gold from the priestess.  I ended up with
>...... [stuff deleted]


I thought about this before, but I can't seem to do it. How do you steal
money from the priest/priestess when you polymorphed into a leprechaun?
#m doesn't seem to work.

--- ZGW





Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (Predecrement Dave)
Subject: Re: artefacts
Keywords: De-rusting weapons
Organization: Tomobiki-cho
Date: Thu, 10 Sep 1992 16:30:49 GMT

bxp1628@hertz.njit.edu (Brian Perler) writes:
>weeks@astroatc.uucp (Pat Weeks) writes:
>>angus@milton.u.washington.edu writes:
>>>asweatma@crc.ac.uk (A.K. Sweatman) writes:
>>>
>>>> Is there any easy way of getting it back to +0 or better?
>>>
>>>None except using a scroll of enchant weapon.
>>
>>Wrong!!  How about z)apping it with a wand of cancellation... This will
>>put it to +0.
>
>The original posting was about a -2 Stormbringer.  Wouldn't the wand of
>cancellation remove its artifact status?  (Not sure, just asking).

I already answered this in my reply to the original post way back when.  It
is OK to zap artifacts with cancellation.  They will remain artifacts...

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-finger acct. for prefs------------------------------------------------+
Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Re: first level of hell
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)
Date: Sun, 6 Sep 1992 22:43:48 GMT

thompsje@craft.camp.clarkson.edu (Jeffrey E. Thompson) writes:


>Well, I've tried all the options and still cant teleport levels with a ring of
>teleport control.  Blessed and cursed scrolls BOTH teleport me up ~10 levels.
>The only new thing that I found it that I have magic resistance as an intrinsic.
>Any more suggestions ?? the game is still saved

>				THANX
>\
>					JEFF

Don't do it from Hell or the Castle Level.  And take off your magic-resistance
armor/cloak before you step on that level-teleport trap.  

-- 
Gregory Sumner ~ Seattle, Washington  :: Not playin' the roll, just bein'   
gregs@polari.online.com               :: Who I am -and if you try to Dis me, 
"Go Dawgs!"                           :: I couldn't give a Damn.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::B-Boys:::::::::::::
From: CS19240954R@LUST2.LATROBE.EDU.AU (JENKINS, MICHAEL)
Newsgroups: rec.games.hack
Subject: Re: Converting alters
Date: 9 Sep 92 03:56:53 GMT
Organization: La Trobe University
X-News-Reader: VMS NEWS 1.22

In <donm.715898564@swanlake> donm@cs.UAlberta.CA writes:

> 
> Last week there was a thread about converting altars but without a
> real decisive conclusion, so I thought I'd relate my recent experience.
> 
> I was playing a Barbarian (chaotic) and I killed an orange dragon.
> Since I already had some orange dragon scale mail, I left it in
> the hall (after eating as much of it as I could).  Anyway, a short distance
> away I found a lawful temple.  So, I dropped enough junk to allow me
> to pick up the halfeaten dragon, and brought it in to sacrifice.
> 
> Ok.  I'm a newbie, but I read these posts which keep talking about people
> who have both Stormbringer and Excalibur, which seems impossible to me,
> so I thought maybe this was how they did it.
> 
> Anyway, I sacrificed the dragon and got the 'you sense a conflict between
> whoever and morrigan' and I thought, oops, but then it said 'you feel
> morrigan has increased in power'  then 'the altar before you turn black'
> or something like that.  And it was a morrigan (chaotic) altar.
> 
> Could it be that as long as you sacrifice a big enough monster, you can
> convert any alter to your religion?
> 
> Just my 2 cents.
> 
> Don

When I sacrificed a human soldier on a lawful alter, it became a chaotic alter
(I was a barbarian) without all the 'you sense a conflict...' stuff. All it
said was something like,'The alter is stained in human blood'.

What's the deal??  
Will I get agravate monster for sacrificing a human??
Will my god be angry even though I converted the alter?????

________________________________________________________________________________
:  =====    "Look, would it save you a lot  :   Jenx's address:                :
:    ||enx   of time if I just gave up and  : CS19240954r@lust.latrobe.edu.au  :
: \\_//      went mad now?" -Arthur (HHGTTG): This .sig is a nuclear free zone.:
--------------------------------------------------------------------------------
Newsgroups: rec.games.hack,rec.games.misc
From: wrr3118@tamsun.tamu.edu (Rick Russell)
Subject: Fix for OMEGA's restore-game bug!
Followup-To: rec.games.misc 
Organization: Texas A&M University, College Station
Date: Fri, 11 Sep 1992 04:09:32 GMT


A long time ago, I posted a question about fixing Omega's restore-game
bug for compilation with SunOS 4.1.1. A kind colleague found the
troublesome code, and provided a simple patch. I'm not familiar with
the 'diff' utility, so I merely used it to create so simple
instructions on how to execute the patch:

The problem is in the source file 'osave.c'. Open the file and
cruise down to line 607. You will find the following lines: 

     Pawnitems[i] = restore_item(fd);
   Condoitems = restore_itemlist(fd);
   for (i=0;iTOTALITEMS;i++) 
 #ifndef MSDOS
     fread((char *)&(Objects[i].known),sizeof(int),1,fd);
 #else
     fread((char *)&(Objects[i].known),sizeof(Objects[i].known),1,fd);
 #endif
   calc_melee();
 }

See where it says 'sizeof(int)' above? That's the problem. Change it
to read:

       Pawnitems[i] = restore_item(fd);
     Condoitems = restore_itemlist(fd);
     for (i=0;i<TOTALITEMS;i++) 
       fread((char *)&(Objects[i].known),sizeof(Objects[i].known),1,fd);
     calc_melee();
   }

(Since we're not compiling for MSDOS, I just took the #def out
entirely.)

Ta da! I compiled with gcc 2.0 (-traditional) and it works just fine!

-- 
# Rick Russell    | TAMU Meteorology   | wrr3118@tamsun.tamu.edu (Internet) #
# I am sane. I am perfectly and completely sane. I shouldn't be in here     #
# at all. There's been a terrible mistake.                                  #
From: dunham@cps.msu.edu (Steven B Dunham)
Newsgroups: rec.games.hack
Subject: New means of Nethack abuse?
Date: 9 Sep 92 01:51:31 GMT
Organization: Dept. of Computer Science, Michigan State University
Originator: dunham@pacific.cps.msu.edu


I was playing nethack tonight and got a crazy idea.  I was in a temple
and had a ring of polymorph and a ring of polymorph control and 400 times
my level in gold.  I polymorphed myself into a leprechaun and
preceeded to gift and steal the gold from the priestess.  I ended up with
an armor class of -98 without armor and rings when I returned to human
form!  With armor I'm AC -124 but it loops around to 127 or so when I
put on the ring of protection (+5!) that I found.  I am not
disappointed with this.  Mainly, I am curious why the priestess does
not get angry and attack me as a leprechaun, but does when I polymorph
into a nymph and try to steal her stuff.  Has anyone else done this?

I was also wondering if there is a ceiling on the maximun hit points
of a character.  I ended up winning one game with a max of 540 HP, through
wraiths and incubi and much patience.


Sheri Parkhurst
Newsgroups: rec.games.hack
From: techno@lime.in-berlin.de (Techno)
Subject: Re: Fire resistant pets ?
Organization: LIME Systems featuring a TOGA Party
Date: Tue, 8 Sep 92 23:22:46 GMT

holland@dutiws.tudelft.nl (Gerhard den Hollander) writes:

>I (for the first time) have a chance of getiing my pet to Hell.
>Little question tho,
>should my pet be fire resistant ??
>and if yesd, how does one fire-resist a pet ?

Why, polymorph it into a (baby) red dragon, of course !
Earnestly, though, I don't belive you can teleport it with you. Ideas,
anyone ?

                         Techno

-- 
| techno@zelator.in-berlin.de ||| Please do not e-mail from outside Germany ! |
| techno@lime.in-berlin.de   / | \ Hardcore ST user !  ====================== |
| Nothing that's real is ever for free, you just have to pay for it sometime. |
|                                        (Al Stewart)                         |
 <signature virus erased> - whew, finally !
Newsgroups: rec.games.hack
From: rg577@thor.albany.edu (Roderick Grau)
Subject: Re: Writing a game, advice on shadows needed
Summary: Someone is an idiot. 
Organization: University of NY at Albany
Date: Fri, 11 Sep 92 00:57:40 GMT

In the case of that pillare I think nothing should be displayed unless the
person was already on the other side.  And say there was a dragon over
there then when it moves it should no longer be noted on the screen.  (The
characters sixth sense told him it moved, but not where to.)


  -------------------------------------------------------------------
  |       This account borrowed by the brother of its owner.        |
  |-----------------------------------------------------------------|
  |                            Vijilante                            |
  |                         WWIVnet 44@5862                         |
  -------------------------------------------------------------------
Newsgroups: rec.games.hack
From: scythe@byron.u.washington.edu (The Grim Reaper)
Subject: Re: Wanted: spoilers about 'cleaver'
Organization: University of Washington, Seattle
Date: Sun, 13 Sep 1992 21:47:58 GMT

In article <1992Sep13.170028.22015@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>In article <1992Sep11.193440.18033@polari>, gregs@polari.online.com writes:
>|> jwk3@po.CWRU.Edu (John W. Kale) writes:
>|> 
>|> 
>|> >In a previous article, donm@cs.UAlberta.CA (Don Murray) says:
>|> 
[Stuff deleted]
>[Abilities omitted]
>
>|> ------------------------------------- end of excerpt ----------------------
>|> 
>|> So what do the numbers mean?  ie:
>|> 
>|> | Cleaver      | Axe 3            | 1 |  2 |                   |        | C |
>|> | Demonbane    | Long sword       | 5 | x2 |                   | demons | L |
>|> | Dragonbane   | Broadsword       | 5 | x2 |                   | dragon | N |
>|> | Excalibur    | Long sword       | 5 | 10 | seek, def., search|        | L |
>|>                                   ^^^^^^^^^^
>|>      		Does this mean that Demonbane and Dragonbane to double
>|> 		damage to demons/dragons, and that Cleaver and Excalibur
>|> 		are just +2 and +10 damage (respectively)?  And what are
>|> 		the 5's for by the swords, and the 1 for Cleaver?
>|> 
>|> Sorry for posting the whole thing, but I'm sure lots of people could use
>|> this information.  It didn't make sense to post the stats and not the
>|> descriptions.  So anybody got the answers?  
>|> -- 
>|> Gregory Sumner                        ::
>|> gregs@polari.online.com               ::               Go Dawgs! 
>|> Seattle, Wa                           :: 1-0
>
>The first column is the bonus for small/medium creatures, the second is for
>large creatures.  Thus, Cleaver does +1 on small/medium and +2 on large
>creatures.
>
>Demonbane does +5 on small demons, and double damage on large.  If there is a
>monster in the second to last column, then the bonuses only apply to that
>group of monsters.
>-- 
>
>+-------------------------------------+------------------------------+
>|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
>|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
>|  Raleigh, NC  27607                 | #include <disclaim.h>        |
>+-------------------------------------+------------------------------+
>| if the above address bounces, then try the address below:          |
>| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
>+--------------------------------------------------------------------+
Actually, from how I read the spoilers, the numbers mean the max extra damage
that the weapon can do.  For example, Cleaver does (normal axe damage)+
(a random number between 1 and 1) against small, and (normal axe damage)+
(a random number between 1 and 2) against large.


--------------------+-------------------------+
HIC IACET ARTVRVS   + The Grim Reaper         + 
IN INSVLA AVALONIA  + SCYTHE@U.WASHINGTON.EDU +
REX QVONDAM REXQVE  + ----------------------- +
FVTVRVS             +                         +
--------------------+-------------------------+


Newsgroups: rec.games.hack
From: sibley@math.psu.edu (David Sibley)
Subject: walls
Reply-To: sibley@math.psu.edu
Organization: Dept. of Mathematics, Penn State University
Distribution: usa
Date: Tue, 8 Sep 1992 05:56:10 GMT


Well, Urquell has been to hell and back.  Several times, before he
figured out how to avoid the trapdoors.  He doesn't have the amulet
yet, though, and has a question about how to get it.



The lowest the trapdoors have dropped him so far is level 29.  I think
the amulet must be lower than this, though, because none of the levels
seemed to have the right monsters in the middle (checked with blindfold
and esp).  Hard to know, though, because he couldn't get into the
middle of any hell-level but one.  That one had a door.  (He bumped
into it while blindfolded.) The others don't have doors.  He searched
for secret doors (with both a ring of searching and Excalibur in use)
and didn't find any.  Teleport obviously doesn't work at all in those
levels.  Wands of digging don't work -- the walls glow but don't seem
to break.  He didn't have his pick-axe, as he had left that on level 25
with some other good stuff while he cleaned out the castle.  Hmmph.
Right through the trapdoor with no warning and without a lot of the
gear he planned to bring.  (Did get the wand of wishing, though.)

So how does he get into the middle room of a level in hell?  It just
now occurred to him that maybe bumping into the door blindfolded is a
method.  Is it?  Or does he just ignore those levels, figuring the wiz
isn't there?  He didn't have his mirror along to check.

Anyway, he's now back on level 17, closest altar, trying to convince
Morrigan to restore the flow of free food that has mysteriously
stopped.  This might take a while. (Don't know what he did to get Morry
angry.  Maybe just bad luck on the prayer time-out.)  So there is some
time before he tries hell again.

BTW, this is in patchlevel 9.  I hope this lack of doors isn't a bug
that got fixed in patchlevel j.


Urquell the Thirsty Barbarian
sibley@math.psu.edu

Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David Blume)
Subject: Re: artefacts
Keywords: De-rusting weapons
Organization: Tomobiki-cho
Date: Tue, 8 Sep 1992 22:51:20 GMT

angus@milton.u.washington.edu writes:
>asweatma@crc.ac.uk (A.K. Sweatman) writes:
>> Of these Stormbringer seems to be the best, but is currently -2
>> because it got corroded twice in the course of killing a rust monster.
>
>There is a good way to keep this from happening.  (Spoilers ahead)

> 
>Confuse yourself, perhaps with a potion.  While you are confused, read a 
>scroll of enchant weapon.  The weapon you are wielding, instead of becoming 
>enchanted in the usual sense, will be made rust-proof.  No effects that 
>might corrode it will work thereafter.

If you don't have the right scroll or means of confusion, then weild that 
unicorn horn that you're carrying when you meet that rust monster.  Unicorn 
horns do damage comparable to long swords.  (Very good.)  And they don't rust.

>> Is there any easy way of getting it back to +0 or better?
>
>None except using a scroll of enchant weapon.

Zapping the artifact with a wand of cancellation will return its bonus to 0.
It *will* remain an artifact.  Don't waste scrolls of enchant weapon if you
don't have to...

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-finger acct. for prefs------------------------------------------------+