HDTenEightyP/NetNews huggingface dataset:
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Quest for Glory 2 question
Organization: University of Illinois at Urbana
Date: Tue, 6 Oct 1992 17:51:15 GMT
Keywords: ending help

Now that Quest for Glory 3 is out I'll be needing to import my character
from 2, but I've heard that the game makes your transfer character the
same as the way you've ended the game: I've managed to win as a thief
and a mage, but I've never been able to win as a fighter (I've got
a character with a skills in each discipline, tho he's primarily a fighter).
Anyway, I was wondering if someone could tell me how to finish the game
as a fighter, after I get to the tower (after crossing the rope and ducking
some fireballs); how do I beat the elemental, and how do I kill the wizard
(can't remember his name now)?  Thanks for the help.


-- 
===============================================================================
|  Emery Puskas                    "We're not hitchiking any more...we're     |
|  egp41980@uxa.cso.uiuc.edu        riding"                                   |
|_____________________________________________________________________________|
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia - Level 2
Date: 6 Oct 92 02:44:17 GMT
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]

Joshua Randall (randall-joshua@CS.YALE.EDU) wrote:
: In article <1aj8rsINNhh2@uniwa.uwa.edu.au> rperisic@tartarus.uwa.edu.au (Robert Perisic) writes:
: >I have just begun playing Prince of Persia and I am currently stuck on
: >Level 2.
: >
: >At the end of the level you have to jump onto a platform to open the
: >door.
: >However the platform is quite small and a running jump is impossible.
: >
: >If I try a standing jump, I reach the other side but I am not able to
: >hang on and ultimately fall to my death.
Serves you right.  If you had the manual, you'd know how to cope.
: 
: The way to do this involves using your "action" key, which on keyboard is
: the shift key (I highly recommend you play this game with keyboard, BTW).  You
: know that "shift" will swing your sword to fight; now try this:  hold it down
: and move.  Wow, baby steps!  Hold it down and back off a ledge.  Wow, your
: guy hangs on.
Did you HAVE to tell him?

: 
: Think you can figure out that spot now?  If not, post again and I'll tell you
: exactly how.
: 
: >Also, is there any way of saving while in the middle of the game.
: 
: Alas, no.  There are some cheats though if you're interested.

No, you cant save in the middle of a level, but you CAN save in the middle
of a game, so that when you reload, you go to start of the level that you saved
at.  How?  Its in the manual!  (You do have the manual, dont you?)


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
From: daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 3 Oct 92 17:21:57 GMT
Article-I.D.: ecs.18632.2acdd6b6

In article <1992Oct3.175429.24487@murdoch.acc.Virginia.EDU>, jtf9s@poe.acc.Virginia.EDU (Phantom) writes:
>      Having read this newsgroup for several months now, I would
> like to offer a modest suggestion.  Each time I scan this group,
> I must wade through myriad subject titles about games that I
> have no interest in, at all, to find the 5 or 6 that pique my
> interest.  Would it be possible to get the 'powers that be' to
> split this group up into sub-groups by game manufacturer and game,
> e.g.,
> 		comp.sys.ibm.pc.games.microprose.civilization, or
> 		comp.sys.ibm.pc.games.origin.ultima7

Sorry, but I think this is a bad idea.  Very few games have enough activity
on a daily basis to merit their own newsgroup, and even those that do,
tend to drop off after a while when their popularity wanes.  The newsgroups
would start getting cluttered with requests by fans of every new popular game
demanding a new newsgroup for their current favorite.  Imagine dozens of
posts like "If *that* old game has its own newgroup, I certainly think *this*
game deserves one, too!", and dozens more "Me, too!" posts afterwards.  Ugh.  
Most of these newsgroups would be dead inside of a year.

As an alternate suggestion, you can consider setting up a kill file
for all the articles you're not interested in....

If people are dedicated to forming new newsgroups, I would suggest a better
break up would be according to game type.  For example:

c.s.i.p.g.frp   (fantasy role playing)
	 .simulation
	 .action
	 .strategy
	 .adventure
etc.

> If there are no substantive objections how would this be accomplished?

Creating a newsgroup is a fairly long, detailed process involving getting
a sucker (er...organizer) to put together calls for discussion on the topic,
and gather votes for it, etc, in all the relevant newsgroups.  There are
many rules governing newsgroup creation, and it isn't done lightly.

-Bryon Daly
Organization: University of Illinois at Chicago
Date: Wednesday, 30 Sep 1992 12:42:04 CDT
From: <U55909@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WANTED: Jumpman Lives!
Distribution: usa

Anyone!  Where can I get some of the old classics (jumpman,etc.).  Anybody know
of a place where they have a good selection of classics and oldies. Sick of the
new stuff!!!!!!!!!!!!!!
                        ---Shawn---
Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Re: falcon 3.01
Organization: MCC, Austin, TX
Distribution: comp
Date: Tue, 6 Oct 1992 16:05:01 GMT

I have a VTR saved somewhere of my son taking out a fleet of ships with
unlimited harpoons.  After the harpoon hits, the ship immediately goes
to a partial sunk state with charred box parts for anything above
water.  Given the detail in the rest of the sim, it didn't look that
impressive.  At least all the ships don't look the same after sinking
them.  It's also very hard to watch a harpoon strike from the enemy
perspective.  I haven't been able to get a good view from behind the
ship as you can with maverick attacks on ground targets.

On the other hand, his train strike was appealing.  After hitting the
engine with a maverick, the train came to a grinding halt and people
spilled out of the cars and collapsed (dissapeared actually).

It's too bad you don't see lifeboats and people jumping ship after a
harpoon strike, or maybe severe list or a roll over.

I also had fun watching a ground battle in Korea the other day.  I had
just finished off most of a tank column when the friendlies moved in.
I put the plane on auto and sent it home while I watched what happened
next in debug mode.  There was a column of about 8 allied tanks moving
in to finish off the enemy column and some dispersed units.  As the
friendlies got into range, they opened up and mopped up the rest of the
column.  Then they spun off in a different direction heading after the
dispesed units one by one.  The enemy units would barely wake up
noticing they were under attack before they were clobbered.  Watching
from the enemies point of view, they would see these small dots in the
distance.  They might notice in time to try to run for cover or attack
the advancing column with one or two shots, but it wouldn't be long
before you see the puffs of advancing fire and the explosions going off
around them.  It also wouldn't be long before they were hit and the
crew would try to scramble from their burning tank and collapse about
30 feet from it.  It was absolutely amazing to watch.

-- 
Jim Knutson						   | |
knutson@mcc.com						--=oOo=--
cs.utexas.edu!milano!knutson				   +
Wk: (512) 338-3362					Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: omar@osf.org (omar)
Subject: FOR SALE/TRADE: PC Games
Originator: omar@csserver.osf.org
Organization: Open Software Foundation
Date: Mon, 28 Sep 1992 18:41:21 GMT



Hi all,

  I have the following games for sale/trade.  If you're interested in
purchasing it or trading your stuff for mine, drop me a line. 

  All prices negotiable. 

  All games in excellent condition with original disks, manuals and boxes.

   Falcon 3.0 (Spectrum Holobyte) VGA    3.5"	                $40/b.o.

   Secret Weapons of  (Dynamix)   VGA    5.25"                  $40/b.o.
     the Luftwaffe

   Countdown          (Access)    VGA    5.25"			$20/b.o.
      Adventure game.

   Stellar Seven      (Dynamix)   VGA    3.5" & 5.25"		$20/b.o.
      Futuristic tank simulator.


   Things I'm looking for include: Ultima Underworld,  Rex Nebular,  MM3 Hint
Book, Quest for Glory III, Laura Bow, almost any recently released game.


   Reply via email to: omar@osf.org

-- 
 ----------------------------------------------------------------------------- 
|                                                                             |
|                  Keeping the world safe for democracy...                    |
|                                                                             |
| Mark Marino              | omar@osf.org             | uunet!osf!omar        |
| Open Software Foundation | 11 Cambridge Center      | Cambridge, MA 02142   |
|_____________________________________________________________________________|
From: gregb@hpfcso.FC.HP.COM (Greg Begay)
Date: Tue, 29 Sep 1992 21:01:44 GMT
Subject: Want info on education games/software
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games


I have a 12 yr old girl and 6 yr old boy at home who are 
itching to get their hands on my PC...

So... I'd like any information/recommendations on educational 
games/software.

I'm aware of a couple:
	Math blaster
	Where is Carmen San Diego?

Any others?

I'd like software that is compatible with Windows3.1, but
will consider them if they are not.  Also, where to get
the best price?

Responses here are fine, email is OK also.

Thanks,

GregB

begay@fc.hp.com
From: blum@news.ils.nwu.edu (Daniel Blum)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Games for sale
Date: 28 Sep 92 21:23:47 GMT
Organization: The Institute for the Learning Sciences
X-Newsreader: Tin 1.1 PL5

That's postage PLUS the cost of the box, styrofoam peanuts, etc.
Newsgroups: comp.sys.ibm.pc.games
From: steve@fulcrum.oz.au (Steve Taylor)
Subject: Re: Civ: Selling the Palace
Keywords: civilisation, civ
Organization: The Fulcrum Consulting Group
Date: Tue, 6 Oct 1992 02:38:02 GMT

In <mdanjou.717965368@chicoutimi> mdanjou@chicoutimi.ulaval.ca (Martin D'Anjou) writes:

>What will happen if I sell the Palace
>to get more money? (200 gold pieces)?
In everything except democracy and communism, corruption (i.e. - lost trade)
is based on distance from the palace. I imagine selling the palace would
increase corruption. It would also make it cheaper for enemy diplomats to
buy your cities, but I haven't observed the enemy player doing this, at least
up to king level. Possibly at emperor level this becomes a problem.

>PS: Where can I get the documentation for this game?
What? Didn't your legally purchased copy of Civilisation come with a manual?
How unusual!

>Martin d'Anjou
>mdanjou@gel.ulaval.ca



							Steve Taylor
							steve@fulcrum.oz.au
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander?
Date: 28 Sep 92 18:03:09 GMT
Organization: Qualcomm, Inc., San Diego, CA

gregh@alw.nih.gov (Gregory Humphreys) writes:
>There have been zillions of posts about it, but WHAT directory is it IN on
>wuarchive???????

It's probably gone now.  Turns out it's pirated software...
-- 
There is something fascinating about science. One gets such wholesale returns
of conjecture out of such a trifling investment of fact.   -- Mark Twain
Newsgroups: comp.sys.ibm.pc.games
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Subject: Re: GS2000 Mission delegation
Organization: University of Nebraska at Omaha
Date: Thu, 1 Oct 1992 03:00:09 GMT


The new mission disk offers scenerios in the Phillipines and Antarctica and
a new mission builder where you can create you own missions.  This disk
also solves your problems with the other flight group locating the DZ or 
downed pilot.  The Artificial Intelligence makes the sim a lot more
realistic.  Oh, it also has friendly air/ground units you can call upon for 
help...and they do a lot of it too!  Go get it!!!


--
|Jeffrey S. Jo                   |	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
|tomcat@cwis.unomaha.edu         |              Fighter Squadron              |
Newsgroups: comp.sys.ibm.pc.games
From: jgostlin@malloco.ing.puc.cl (Javier Gostling)
Subject: Re: Wolf3D v1.1 Editor-- please re-upload!
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: Tin 1.1 PL5
Date: Mon, 28 Sep 1992 21:35:43 GMT

Michael B Plecs (plecs_b@jhunix.hcf.jhu.edu) wrote:
: 
: Well, what with Monday morning maintenance on wuarchive and nic.funet.fi, 
: I can't find any traces of WOLF11ED.LZH.  Could someone please re-upload it?
: 
: Thanks a bunch,
: LC

You can get an editor for wolf3d from ccu.umanitoba.ca in pub/wolf.
It uses rather small blocks for each terrain feature, but it is a good editor.

-Javier. (no nice .sig    yet)
From: chan4@husc10.harvard.edu (Derek Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Romulus.mercury.andrew.cmu.edu ????
Date: 5 Oct 92 05:20:10 GMT
Organization: Harvard University Science Center

Hi there!  I've been away for a while, and I cannot seem to get any hint
files from Romulus.  It says there are no files or access denied (?).  
I heard that the files were moved to a mirror site.  Could someone please email
the ftp address for this if they get it?

thanks.
Newsgroups: comp.sys.ibm.pc.games
From: dickey@saifr00.cfsat.honeywell.com (Bill Dickey)
Subject: CIV:  how to maintain my level of discovery?
Organization: Honeywell Air Transport Systems Division
Date: Mon, 5 Oct 92 17:24:05 GMT

I'm still having trouble with Civilization.  Guess I just don't understand
some of the concepts of this games...

A few questions...

1)  How many cities should you have before you begin to develop them all?

2)  Should you continue building cities througout the game, or just rely
    on taking other Civs cities?

3)  How can I maintain my level of discovery?  As I develop my cities I go
    for libraries and Universities, but have to raise my taxes to maintain
    them.  I try to make scientist specialists, but my cities suffer when
    I remove people from production.  What's the best way to do this?  Finally
    I fall behind and am taken over by more advanced civs.

4)  Should I try to take cities early in the game, or wait until I have a
    big advantage in Techonology?

5)  Should I concentrate on military might or development?  Or should I have
    a couple cities for just devlopment and produce military in the others?

Thanks

Bill
dickey@saifr00.cfsat.honeywell.com
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: RIPOFFS and GAMES...
Date: 1 Oct 92 16:01:58 GMT
Organization: Lehigh University

With all this talk about Microprose ripping off Origin and Origin ripping off
fiction, I guess I'll add one more...
   In U7, the blackrock sword is made of material that somehow interferes with
   magic. If you read the "Darksword trilogy" by the creators of Dragonlance,
   you'll see some resemblance of the Blkrck sword to the Darksword. I'm not
   waking any accusations, but I don't think this is a problem.
-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu_____________________/
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Organization: just me
Date: Tue, 06 Oct 92 12:56:05 GMT
Followup-To: alt.flame

In article <sauron.718319219@femto.engr.mun.ca> sauron@femto.engr.mun.ca (Patrick Ryan) writes:
>ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>
>>Any of you think it would do any good if we net guardians report such
>>blatant acts of piracy to the sysadmins of the machines that these guys
>>are on?
>
>No, but some of us think you net.fuckups should mind your own
>net.business.  Wake up and smell the coffee - while what they're doing
>may be immoral, it's not illegal.  Now fuckoff and leave them alone!
>
>--
>   ,---, ,---, ,-----, /  Of course I said it!  Do you / sauron@ / o o
>  /   / /   /    /    / think  MUN  even acknowledges / femto.  /   v
> /---` /---/    /    / my existence, let alone allow / mun.ca  /   `-'
>/     /   /    /    / me to speak for them?/chris@zeus rented this space

Looks like school is back in session, and the children are playing again...
Newsgroups: comp.sys.ibm.pc.games
From: donham@dbldog.enet.dec.com (Perry Donham)
Subject: Re: CD-ROM Games (was Ultima Underworld/Wing Commander on CD-ROM)
Reply-To: donham@super.enet.dec.com
Organization: Digital Equipment Corporation, Education/Training
Date: Wed, 30 Sep 92 19:41:07 GMT




In article <68564@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz)
writes:
>What's cool about it?  Considering the SHIT Origin has been shipping lately
>(for example, Ultima Underworld and Ultima VII), CD's will be a nightmare.
>You can't get a patch.  You'll have to send your CD's back everytime they
>fix a bug.

It wouldn't be too hard to write a 'filter' object that would apply patch
information as the data came off the CD. That way you could still let the
customers do beta-testing...

Perry
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dungeon Master - help needed
Date: Sun, 27 Sep 92 18:47:37 PDT
Organization: The Portal System (TM)

Cool..  I find myself at a loss to add anything to the answers
Steve Arnold gave about hitting Lord Chaos' level without first
getting the Firestaff..  (saved a LOT of typing!  :)
 
The only other thing was in answer to the question about where
to get Dungeon Master for the PC..

Distribution has been a little slow.. the folks who publish my
DM hintbook tell me Electronics Boutique has been "evaluating"
the game... as if it wasn't THE game which started all the
"first person" dungeon exploring..!
 
The best advice is to call your favorite discounter and bug them
until they get the game in stock..  failing that, I got a message
from one of the online stores on CompuServe that they're carrying
the game now..   and of course, you could always just call FTL
and order it direct from them... (619) 453-5711

BobR
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Key-disk... It's back again!!
From: mnor1@cs.aukuni.ac.nz (Mark Hiro           Norman         )
Date: Mon, 5 Oct 1992 21:19:09 GMT
Organization: Computer Science Dept. University of Auckland

In <1992Oct1.161238.12212@b11.b11.ingr.com> ross@kaos.b11.ingr.com (Ross Erickson) writes:

>This is totally disagree with.  People who regularly pirate games
>and have access to channels where it's available simply don't have the
>self-control to resist.  Then they rationalize it by saying, "I don't
>have the money, or I don't want to be stuck with a bad game..."
>Bulls**t!!  It's got nothing to do with your economic level.
                      ^^^^^^^                 ^^^^^^^^^^^^^^ 
Come on, I think THAT'S a bit of an exaggeration. Of course we all have our
opinions, but I think that piracy and daylight robbery are a vicious circle
in the software industry.
>                                                               It has
>everything to do with your ability to choose right instead of wrong.

True. Which is why there is so much piracy. You just can't change human nature
by wishful thinking.

>|  Ross Erickson             |                                     |
>|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |


-- 
Mark Norman           | My university doesn't let me send email.
mnor1@cs.aukuni.ac.nz | "We Hate It When Our Friends Become Successful..."
From: simmons@cs.washington.edu (David Simmons)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Lucas* games
Summary: 2 more
Date: 4 Oct 92 21:28:39 GMT
Article-I.D.: beaver.1992Oct4.212839.27942
Organization: Computer Science & Engineering, U. of Washington, Seattle

In article <15978@mindlink.bc.ca> Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:
>>
>> Here are the LucasArts games I know of:
>>         [list]
>> There may be more. I've played the first four and absolutely love them.
>
>          [another list]

Two other Lucas* were developed for Atari 8-bit machines in the old, old days:
* Ballblazer -- sort of a hovercraft air-hockey game with the screen split
                vertically into 2 3D views (a two-player game).
  (some other company cloned this for the PC)
* Rescue on Fractalus  -- 3D flight/rescue game with primitive fractal terrain.

The making of these games was as interesting as the games themselves -- the
designers used large mockups of the craft and landscapes, storyboards, and
other non-traditional design aids.  Alas, I don't have any of the "making
of" articles from the time, or I could give a better description.

---Dave




-- 

Dave Simmons            | "Quod erat demonstrandum, baby.
CS grad student         |                           (ooh you speak French)"
U of Washington Dept CS |  --Thomas Dolby "Airhead"
Organization: Penn State University
Date: Thu, 1 Oct 1992 22:48:05 EDT
From: <HCM100@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: ULTIMA6 - Debug mode item numbers

Does anyone have any info on *how* the Ultima 6 debugger works?

ie - What are the item numbers, quest numbers, etc.

An FTP site with this info would be appreciated in place of someone
typeing this all in manually!

*  Hans C. Masing        |  "When you go in for a job interview, I  *
*  HCM100@PSUVM.psu.edu  |   think a good thing to ask is if they   *
*  Penn State MIS Dept.  |   ever press charges." - Jack Handey     *
From: mcmath@csb1.nlm.nih.gov (Chuck 'Big Brain, No Thoughts' McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Key-disk... It's back again!!
Date: 2 Oct 92 17:42:21 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

In article <BvI1H3.Ezo@undergrad.math.waterloo.edu>,
rcsteele@leibniz.uwaterloo.ca (Robert C Steele) wrote:
> 
> >      (discussions about key disk protection deleted)
> >
> > RETURN THEM!!!
> > 
> I don't know about you.  But any software store I've ever been in has required
> the package to be unopened and in the original boxes to be able to be returned
> to the store.  Too late once you find out it has key disk copy protection.
> 
> Rob


Try buying at Egghead (they're national, aren't they?).  They will take any
product back within 30 days if you return all the materials undamaged. 
That means you can (and I have) take a game home, try it, decide you hate
it, and return it.

They do not hassle you.  I buy most of my 'questionable' games from them,
in case I decide I don't like it!

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Wizardry 7 Release date: December (1997)  |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.ibm.pc.games