HDTenEightyP/NetNews huggingface dataset:
From: cj@eno.esd.sgi.com.esd.sgi.com (C.J. Silverio)
Subject: Re: Road Rash (Genesis)
Reply-To: cj@sgi.com
Organization: SGI TechPubs
Date: Tue, 22 Dec 92 23:14:58 GMT


marms@python.cs.unm.edu writes:
[...]
|There is some strategy here.  You have to get a feel for which side
|of the road to be cruising on.  [...]

Tip: If there are other bikes in front of you, watch which side
they ride on.  I've noticed that they tend to move to the left
when there's a car in your lane, and move right when there's
one oncoming.

[...]
|This is due to the need to make incremental direction changes
|(pulses) rather than continuous turns.  Continuous turns always
|got me into trouble.

I think this is key.  Tap-tap-tap, with occasional hard swerves
when you need them.  Stay smooth.  Take curves the way you would
if you were riding a real motorcycle:  slow down to set up, go
on the throttle through the turn.  Late apexes if you can.  I
did really badly until I tried slowing down & consciously using
the controls this way.

I've been mostly ignoring the fighting part, except for the
occasional side-swipe.  I have no trouble hitting the punch
button while staying on the throttle.

Disclaimer:  I've only had it for two days, and haven't gotten
to higher levels yet.  Though as soon as I get home, I'm going
to run one more race, which should put me at level 3.

---
C J Silverio	cj@sgi.com	ceej@well.sf.ca.us
'92 Seca II	DoD #0526
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Sega Genesis RPG's.
Keywords: sega, genesis, adventure, rpg
Date: 30 Dec 92 05:09:37 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

spot@wpi.WPI.EDU (Roy W Schletzbaum) writes:

>I was looking for information out there on the best RPG's for the Genesis
>system, right now I am working on Shining in the Darkness and Phantasy Star
>II (Thanks to a helpful hint from someone in this newsgroup! :)
>And was looking for other games which would be worth adding to the collection.
>PS ]I[?  Sword of Vermillion?  Some lesser known titles possibly?
PS III is a letdown compared with ][, the mazes are not nearly as challenging,
and the combat scenes are well drawn, but poorly animated.  Most of the other
graphics are superior to PS ][ however, and the storylines are about as good.
PS III is good for people who were frustrated about how hard PS II was, but
as for me, I was disappointed.
	Sword of Vermillion is one of my favorites and I played it through
four or five times, if not more.  I only play most RPG's once or twice.  The
combat is real-time against up to nine monsters.  It's not as good as 
Golden Axe fighting, but its quite fun, especially if you have interesting
magic to use.  The screen shows both first person and map views in windows
on the same screen, but you must find a map for the map display to work.
I would definitely recommend it, and because its old, you might get it cheap.
	If you are into hard-core D&D spellcasting, charachter generation and
equiment/weapons/armour outfitting, you should check out Might & Magic-Gates to
another world.  This game has a weak plot compared to PSII or III, but its
a huge quest with lots to explore.  I took me a month to 'win' it, but there
were still more places to go and riddles to solve.  You'll need a notebook
to keep track of all the clues you find in towns and dungeons.  When you win,
it lets you go back to solve any unfinished business using hyper-powered up
charachters.  The only downside is that combat can get boring when you are 
swamped with 100 or so weak charachters attacking your party, but being 
creative with magic spells can make things more interesting.
>Chris
Newsgroups: rec.games.video
From: phaedrus@halcyon.com (Mark Phaedrus)
Subject: Re: Sonic 1 bonus stage 1-ups?
Organization: The 23:00 News and Mail Service
Date: Thu, 24 Dec 1992 06:29:10 GMT

In article <5148@equinox.unr.edu> chan@pyramid.unr.edu (Kaho Chan) writes:
>In the instruction booklet, it mentions 1-ups in the bonus stages.  Has
>anyone ever seen one, or did they not put them in the game?

     Yes, there is a 1-up bonus stage item programmed into the game, which
they apparently decided not to use.  If you want proof that they do exist, and
you have a Sonic cart that lets you get into debug mode, just go to a special
stage, go into debug mode, move Sonic outside the boundaries of the maze, and
exit debug mode.  Sonic will start falling through empty space, and will 
usually eventually arrive at a bunch of garbage (random memory contents, 
probably), which will often include some of these 1-up bumpers.
     As far as I know, though, there's no way to get one to appear in 
non-debug play.
-- 
\o\ Internet: phaedrus@halcyon.com  (Seattle, WA Public Access Unix)     \o\
 \o\ "How'd you like to move a few steps down the food chain, pal?"       \o\
  \o\ If you enjoy fantasy/SF stories with transformation themes, email me \o\
   \o\ for a copy of the Transformation Stories List.                       \o\
Newsgroups: rec.games.video
From: jjfink@skcla.monsanto.com
Subject: Re: Looking for good Nintendo adventure games.
Organization: Searle, Skokie, IL
Date: Mon, 21 Dec 1992 12:40:19 GMT

In article <1992Dec16.185956.21231@bnrmtl.bnr.ca>, labrie@bnrmtl.bnr.ca (Dany Labrie) writes:
> 
> I would GREATLY appreciate any suggestions as for what are the best 
> adventure games available for Nintendo. He especially likes the ones with
> texts and clues and not only action. I once heard about the Ultima games,
> how do they compare to the one I mentionned above.

Ultima: Exodus is a bit of a bore.
Wizardry is a little better, but still kind of dry.
There are a few games that are borderline on the role playing/adventure type
that I enjoyed very much, and you can probably pick up for a song:
	Crystalis:   Novel control system, enjoyable play
	Faxanadu:    More hack/slash than think to its puzzles, but the
		     jumping isn't too bad
	StarTropics: Excellent game!!!  Sort of an adventure/SF Zelda

I found Wizards and Warriors to require too much jumping, and no 'real' save
function (it works more like an arcade:  when you restore with your password,
you have three lives:  that's it.  Major bummer).

I've had Pool of Radiance recommended highly, but I've never seen it
discounted.

Best of luck,
Joel
-- 
jjfink@skcla.monsanto.com
------------------------------------------------------------------------------
"I want peace on earth, and goodwill towards man."
"We don't do that kind of thing, we're the United States Government!"
  -- from _Sneakers_
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Fighting Street (TurboCD)
Organization: University of Illinois at Urbana
Date: Fri, 1 Jan 1993 07:56:41 GMT
Keywords: .........!

nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:


> 
>Hey, I bought Fighting Street for the Turbo CD a few days ago and I have
>a few questions... I can beat everbody in the standard circuit except
>Eagle... ya know, the guy with the sticks... how do you beat him?

>Also are there any easy ways to do the fireball, flying roundhouse, and
>the other special moves... the innacurate Turbo pad makes it really tough
>to do that stuff...  

I remember my ex-roomate had this game and there WAS a way to do the
special moves. I think it was simply using the select/run/whatever (I don't
remember exactly, but regardless, a button which was not I or II)
I think if you had the pad forward you get a fireball, backward you get
a hurricane kick, and offensive crouch for a dragon punch.

If it doesn't work, there might be a key sequence which needs to be
entered. Let me know, I'll find out for you.

Good luck.

>Also, I'm gunna buy the System Card 3.0.. but is the CD drive MUCH faster
>in the Duo as compared to the original TG-16 CD drive?
>------
>  Ralph A. Barbagallo III
>  nugget@genesis.nred.ma.us
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu
From: guoyuhu@pollux.usc.edu (Guoyu Hu)
Newsgroups: rec.games.video
Subject: TG-16 games and accessaries for sale.
Date: 3 Jan 1993 15:32:00 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: pollux.usc.edu

I have the folowing TG-16 stuff for sale:

games:

Ys-III:	$30.00 (CD)

TimeBall:	$15.00
Galaga '90	$15.00
Motor Roader	$15.00 (5 player game)
Blazing Lazers	$15.00
Military Madness $25.00

If you buy all five chip games, I will throw in a NES Caltlevania II for free.

Also I have the following TG-16 stuff for sale:

1. Ultimate Arcade Joystick with ajustable fire speed, slow button and two sets
   =========================
of A and B buttons for both right- and left-hand players:	 $25.00

2. Turbo Tap connector for 4-player games:	$15.00

3. Turbo Booster for stereo sound:	$15.00


Shipping and Handling $2.00 per game and $4.00 for accessories.


Thanks in advance.


Brian.
From: shihtape@phakt.usc.edu (Shih-ta Peng)
Newsgroups: rec.games.video
Subject: Re: 16 bit graphics or cpu?
Date: 22 Dec 1992 17:37:07 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

gsnow@clark.edu (Gary Snow) writes:

>In article <3!t21a=@rpi.edu> petitc@nuge111.its.rpi.edu (Christopher Jon Petit) writes:
>>gsnow@clark.edu (Gary Snow) writes:
>>
>>>Huh, isn't the 80487 a math co-processor, why would your main processor be
>>>turned off by adding one?
>>
>> Because Intel's 'math coprocessor' is really the entire CPU.  The 486SX, if
>>I heard correctly, just has a pin or two bent so you can't use the FP math.

Exactly. But I think they disabled the FP portion of the chip internally,
not through the pin. But, inside the SX is the real DX. But, this is for
the initial production run only. They did this to get the product out the
door faster.

>Sounds sort of stupid to me, if it costs them the same amount the make the
>486SX as it does to make the standard 486, why bother........

It's call product positioning. In reality, it doesn't cost them any more to
produce the DX than the SX anyways. By doing so and splitting the price
range they can earn business from the entire spectrum of buyers, not just
just the higher end users.

STP
Newsgroups: rec.games.video
From: cohen@GOMEZ.phys.virginia.edu
Subject: Wanted (buy/trade) TI-99/4A items
Reply-To: cohen@GOMEZ.phys.virginia.edu
Organization: Dept. of Physics, University of Virginia
Date: Fri, 1 Jan 1993 17:55:49 GMT

I am looking for TI-99/4A items beyond the basic setup.
Wanted cartridges, expansion hardware, interesting peripherals, etc.

I can also trade.  In case you wish to know what I offer for trade, please 
e-mail (or call 804-293-8973).
Thanks.
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: Buying a new TV..which brand NOT to get?
Date: 2 Jan 93 14:29:55 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!) writes:
: Be carefull if you do buy a Sony make sure you listen to it at the store or
: buy it from a place that allows returns. Many Sony models emit a VERY HIGH
: FREQUENCY whine that most people can't hear but for those of us that can
: hear it, it is INCREDIBLY annoying. I personally just got a KV-20EXR20 and
: it makes the noise it is very annoying.

My two dogs don't seem to be bothered, they sit there just fine watching
Zelda :-) I bought it from a Sony shop, along with a video. The video had
to go back after a year and they changed it without any questions (and I
ended up with two remotes... what a win).

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
Newsgroups: rec.games.video
From: stevela@csulb.edu (Steve La)
Subject: Winter CES date...
Organization: Cal State Long Beach
Distribution: usa
Date: Tue, 22 Dec 1992 00:38:50 GMT

Does anyone know the exact date for this Winter CES at Las Vegas?

Thanks,
-Steve
From: an913@cleveland.Freenet.Edu (Tom P. Jarvela)
Newsgroups: rec.games.video
Subject: Re: Toys'R'Us and Lynx writing
Date: 1 Jan 1993 06:21:03 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


 Stores like Kay-Bee discontinued the LYNX long before the 800 number to buy
direct from Atari... they just didn't think it was selling well enough to
bother to keep it taking up space around their stores...
 Maybe selling direct isn't such a bad idea... if they'd run constant ads to
let people know the LYNX is still around. Not everybody is on Usenet or has
IDs on major freenets like CFN.

 On a side note, I quite enjoy Primus. I think they're one of the better bands
around today. :)

 Greg
--
From: ggranger@ersys.edmonton.ab.ca (Greg Granger)
Newsgroups: rec.games.video
Subject: SF2 for Genesis
Date: Wed, 23 Dec 92 16:58:21 MST
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

I read in the last issue of "Mean Machines Sega" (a Sega video games mag) 
something that said "we have a 100% reliable source" stating that Street 
Fighter 2 will be released for the MegaDrive in the UK early in the New 
Year (Feb./Mar.).  I don't know whether to believe it or not, but I would 
like to know "MMS"'s supposedly "100% reliable" source.  If it ***is***
true, I can hardly wait to see this one for the MegaDrive/Genesis.

========================================================================
| Gregeory C. Granger  (GGranger@ersys.edmonton.ab.ca)  |  "All these  |
| 5516-190A Street  Edmonton, Alberta, Canada T6M-2L3   | memories will|
| Phone:      +1 (403) 483-2049  OR  +1 (403) 481-5110  |  be lost in  |
========================================================|  time, like  |
                                                        | tears in the |
                                                        |    rain."    |
                                                        |  - Roy Batty |
                                                        ================
From: jarnis@mits.mdata.fi (Jarno Kokko)
Newsgroups: rec.games.video
Subject: Re: SNES Sites
Date: 30 Dec 92 11:41:24 GMT
Organization: Microdata Oy, Helsinki, Finland

In article <1hrns8INN8gs@shelley.u.washington.edu> jjf@u.washington.edu writes:
>I am looking for FTP sites that have DEMOS< and source code for the SNES...
>
>jjf@byron.u.washington.edu
>


Me tooo... But I bet that there ain't so many of those around :-)

- Jarnis
From: mjb10@po.CWRU.Edu (Michael J. Bumbulis)
Newsgroups: rec.games.video
Subject: Is Echo good?
Date: 22 Dec 92 23:03:33 GMT
Reply-To: mjb10@po.CWRU.Edu (Michael J. Bumbulis)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu




Help!  I want to buy Echo for the Genesis for a Christmas present
because I heard it was supposed to be good.  Well, is it?
If you have played it, could you please e-mail a response before
Christmas?  Thanks.

 
-- 
Michael   

**GO VIKINGS**          
NFC Central Champs
Xref: sparky rec.games.video:26112 alt.games.lynx:1416
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Next generation handhelds
Date: 30 Dec 1992 09:55:14 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Dec30.160629.3217@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:
> [Lots of stuff about next-generation hand-held systems deleted]
>>
>>>     The Lynx and Gameboy have also been around for years,
>>
>>Define "years".  Two, two-and-a-half at most.
>
>Gameboy is OOOOOLD tech. It was released in japan between 88-89,
>making it 3-4 years old, and remember that it's Z80 based. OOOOOLD tech.
>
>Lynx was released maybe 90, and that makes it soon 2 years old.

  The Game gear may have been released after the Lynx, but IMO it's even
older technology-wise than the Atari unit. Remember, the Game Gear is based
on the way-outdated designs of the Sega Master System, and in this day and
age, that's old all right (what, everyone talks about the SNES and Genesis,
and barely acknowledge the NES already...).

  In order of technology, from lowest to least advanced, the stuff on the
market today:

* Nintendo Gameboy - Dated from the day it was released. This would have been
    a technological marvel in the late 70s/early 80s, but now it's pitiful.

* Sega Game Gear - Probably mid-to-late 80s, around the time of the 8-bit
    console systems. Aside from color, there's nothing it does that a Gameboy
    cannot do.

* TTI TurboExpress - Late 80s through 1990. Ahead of the Game Gear for its
    improved graphics engine. Pricy and bulky as heck, though.

* Atari Lynx - Late 80s through 1990. A _little_ bit ahead of the Express
    for its more sophisticated graphics engine (scaling, distortion being
    the most obvious extras). One can reasonably argue that its lower-
    resolution screen takes it down a bit, though.

  As for the next generation...  Oh, take a Super NES or a Genesis and scale
it down. Most obvious and easiest application of technology.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Latest Game Fan issue
Date: 31 Dec 92 02:23:52 GMT
Organization: Boston University, Boston, MA, USA
Originator: shimkevi@acs.bu.edu

Just got my copy of Game Fan (the mag published by Die Hard) and I must say
that I am impressed - they really crammed in a lot of info.

Road Blaster FX and Annette Again (Mega CD) look very, very good, same goes
for Land Stalker.

The Super CD version of Gain Ground has better graphics and larger characters.

Mortal Combat moves list looks like the list that I've seen on r.g.v.a...does
that mean that Die Hard has usenet access? Hmm...

Now the really interesting stuff. First, the 32-bit (yeah:-) system from
Panasonic that uses an ARM processor. The system is supposed to be debuted at
the January CES. Electronic Arts and Lucas Arts are already supposed to be
working on the software (John Madden'94 and Jurassic Park, respectively). 
The price will be around $700 with games around $100.
The Neo-Geo CD-ROM will be made by Sony who backed out of the deal with
Nintendo. 

The Mega CD Street Fighter 2: CE is now official as well as Sega's own SF2
clone - Real Fighters. Also, rumors of a new shooter from Sega that has
128 on-screen colors as opposed to the regular 64.

Literally hundreds of SF2 clones on the way - HELP!!! 

For Super Famicom: conversions of Neo-Geo World Heroes and Art of Fighting 
(I wonder how this one is going to look), plus 16-meg Dead Dance from Jaleco. 
The Neo-Geo gets Art of Fighting 2 and World Heroes 2, the latter being the 
first game where you can link 2 Neo-Geo's for a four-player matchup (there 
is a screen shot, BTW, looks, well, strange), plus Fatal Fury 2 (this one
should be in the arcades by now). 

While I am skeptical about the Panasonic system, this is sure better than
Quatermann's babble in EGM :-)

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
//////////////////////////////////////////////////////////////////////////////
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES-CD: Very nagging problem/question...
Date: 22 Dec 92 22:40:51 GMT
Article-I.D.: clark.1992Dec22.224051.8908
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec22.184803.8647@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:
>In article <1992Dec22.180849.3829@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>
>>Oh, in that case, I will answer.....the LC, which it still available for
>>sale, but it HAS been discontinued. Its only available at dealers while
>>supplies last.  They will cease doing this in Feb though when then replace
>>the LC II with an 030 that doesn't have its bus chopped in half.
>
>Ohh really? I haven't seen an LC for AGES I know they are not being sold at
>any local stores NOR are they on our University price list, are you sure
>they are still availible? 

Yeah, I just saw some last weekend at the dealership over at the local Mall.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: rjwill6@pbsdts.sdcrc.pacbell.com (Rod Williams)
Subject: Do US SNES Games work in Europe?
Originator: rjwill6@pbsdts.sdcrc.pacbell.com
Organization: Pacific * Bell, San Ramon, California
Date: Mon, 28 Dec 1992 19:13:43 GMT

Sorry if this question has appeared a million times before.
My nephew in Ireland got a Super Nintendo system.  The games
there cost about double the US price, so I'd like to send
him some.  But their TV system is different -- it's PAL,
with more lines/screen than we get in the US -- so I'm
assuming the SNES systems are also incompatible.  Am I right?
And, if so, are PAL-compatible games obtainable in the US?

ADVAthanksNCE...
-- 
-----------------------------------------------------------------------
rod williams -=- pacific bell -=- san ramon, ca -=- rjwill6@pacbell.com
-----------------------------------------------------------------------
From: alehecka@sdcc13.ucsd.edu (MERLIN )
Newsgroups: rec.games.video
Subject: WULFENSTAIN
Date: 25 Dec 92 02:16:19 GMT
Organization: University of California, San Diego


	I am looking for a copy of a video game for IBM PC called
Wulfenstain.  Could anyone send me a copy?
					Thanks,
						Augustine
Newsgroups: rec.games.video
From: lestrade@Ra.MsState.Edu (John Patrick Lestrade)
Subject: Free Sierra Games!
Organization: Mississippi State University
Date: Thu, 31 Dec 1992 20:58:26 GMT

I have always liked Sprint over other long-distance carriers. Now, for 
switching to them I am receiving 2 (TWO!)  free Sierra games for the PC.
Happy days are here again.... :-) (sing the last line to well-known
tune)
patrick

--
John Patrick Lestrade        
cnesta::lestrade                       Let's try again in '96!
lestrade@ra.msstate.edu
From: zmed0b@trc.amoco.com (Michael)
Newsgroups: rec.games.video
Subject: M.U.L.E. for Genesis?
Date: 29 Dec 92 20:42:40 GMT
Organization: Amoco Production Company, Tulsa Research
Originator: zmed0b@zircon


Hey, does anyone know if M.U.L.E. was ever put out for the
Sega Genesis.  It's one of our favorite games.  I've seen it for
the Nintendo.  I kind of doubt that they did port it for the Genesis
because it has rather poor graphics, but its a really cool game.

Also, can anyone who has seen M.U.L.E. suggest a similar game for 
Genesis?  Thanks in advance.


-------Mike---------
Newsgroups: rec.games.video
From: hal@eniac.inesc.pt (Luis Manuel Moniz)
Subject: Super Mario World Help
Organization: INESC - Inst. Eng. Sistemas e Computadores, LISBOA. PORTUGAL.
Date: Mon, 21 Dec 1992 13:32:06 GMT


Hello

Just one questions ,

        1) How can I go to Soda Lake ? ( Where is the second exit from
 butter bridge).

      
Thanks

                        Luis M.

-- 
-------------------------------------------------------------------------------
| Hal@inesc.pt            | My mind says , " Get up and get active " then my  |
| (Luis Moniz)            |  body begins to laugh                             |
| INESC - Portugal        |                        <Garfield the cat>         |