HDTenEightyP/NetNews huggingface dataset:
From: kurt@nick.csh.rit.edu (Kurt Mosiejczuk)
Subject: Re: BTECH - Munchkinism
Summary: Star League?
Organization: Computer Science House @ RIT
Date: Tue, 28 Jul 1992 05:45:06 GMT

In article <1992Jul27.073428.10312@cs.uow.edu.au> u8901744@cs.uow.edu.au (Daniel Robert Farnan) writes:
>dave@admiral.uucp (Dave Litchman) writes:
>
>>In article <Br8vK5.Gyn@undergrad.math.waterloo.edu> dlwoods@undergrad.math.waterloo.edu (Dave Woods) writes:
>>>
>>>I think the idea was that these are cheap easy to produce second line mechs, 
>>>BASED on Inner Sphere mechs, rather than captured and refited Inner Sphere
>>>mechs.  I'm not sure how clear this was made (probably not very) but I think
>>>that's what was intended.
>
>>I tend to doubt that. If the Clans were to design a second-line mech, they 
>>would not be caught DEAD imitating any Inner Sphere design. The Clans have
>>utter contempt for anything Inner Sphere-ish.

	Wrong, the clans have contempt for th people of the inner sphere but
	keep in mind that the designs the inner sphere uses are almost 
	entirely VINTAGE STAR LEAGUE designs.  The clans love to preserve

Newsgroups: rec.games.board
From: oldham_r@cs.uwa.oz.au (rob oldham)
Subject: SpaceMarine : Squat & Ork questions
Organization: Dept. Computer Science, University of Western Australia.
Date: Wed, 29 Jul 1992 02:14:10 GMT

I played a Space Marine game as Chaos with another player being
Orks against a Squat force on the weekend. A couple of interesting
points were raised during the game, most coming from the huge
Madboyz unit which consisted of 36 stands !

1) The Madboyz decided to 'play dead' after having been shot at. This
means that they can't be shot at, made to fight to close combat and
can even be moved through. So how in hell do you get them to make another
Madboyz roll to get them active again ? Accidental indirect barrage shots
perhaps ? (Yes, I know the other player is damn happy when they don't do
anything, but this seems a little extreme !).

2) Given that you can move through the Madboyz, can you end a move on top
of a stand which is pretending to be dead ? (Weird - we had a Guild Biker
being mugged by 4 Madboyz stands in close combat and all of a sudden
they fell down 'dead', and he was surrounded by twitching, moaning Orks.).

3) How many times do the tenacious Squats get to re-roll their close-combat
dice ? I was under the impression that they do it only once, but both the
Squat player and the Ork player thought that they re-roll them continously
until they get a not-one (or two).

Any ideas or suggestions would be gratefully accepted.

Rob Oldham
Ultramarines (normally)
e_mail : oldham_r@kultarr.cs.uwa.edu.au
From: robert@geoblue.gcn.uoknor.edu (Robert Lindsay)
Newsgroups: rec.games.board
Subject: Re: Canadian Wargames Journal
Date: 24 Jul 92 18:51:15 GMT
Distribution: na
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK

In article <rleroux1.711937658@sol.UVic.CA> rleroux1@sol.UVic.CA (Roger Leroux) writes:
>In <23JUL199214563184@mars.lerc.nasa.gov> smpod@mars.lerc.nasa.gov (Stefan) writes:
>>>IMHO, it's the best independent game magazine around. Note: They do *not*
>>What do you mean by 'independent game magazine'?
>
>Exactly what I said. Independent: 1. Not affiliated with a larger
>controlling unit. (Merriam-Webster dictionary)

I think what he means is that the 2 main "independent" game magazine
(F+M and Moves) are now controled by a company that also PUBLISHES
wargames. Needless to say, your not going to find a review trashing
the conpany's latest games, and their is a certain amount of bias toward
XTR because the publish a competing Wargame in every issue magazine...
All the other wargame magazines are also run by game companys
(The General (AH), Operations(The Gamers), Boardgame Journal (FGA))

>Roger
>
>-- 
>Roger Leroux          | "Climate is what we expect; weather is what we get." Me
>rleroux1@sol.uvic.ca  |	"Everybody lies about sex." Lazarus Long
>----------------------+ "Six of one, half a dozen of the other." Number 2.
>rec.motorcycles DoD#43| Be seeing you...
From: jeffg@paleale (Jeff Glasson)
Newsgroups: rec.games.board
Subject: Re: Battle Master by Milton Bradley
Date: 30 Jul 92 17:01:11 GMT
Organization: Apple Computer
X-Newsreader: Tin 1.1 PL4

Patrick_Andrew_Barnes@cup.portal.com writes:
: For what it's worth, I pretty much agree with everything Charles had to say
: about Battle Masters.  One thing I unfortunately can't agree with him is
: price.  My copy of the game cost $45, not $36.  Given the game's decided lack
: of depth or detail, the $45 price tag was pushing the limit.  I would
: recommend the game at $36 though.  
: Charles (or anyone else who has the game): Were you able to find the use of
: the unit tokens?  I found a grey token for each unit in the game and found
: them listed in the components list, but I found no rules concerning what the
: unit tokens were for.

The retail is $45, but I got mine for $37.  If Toys R Us has it, it's probably
around $36.

The Unit tokens are used for hidden setup in one of the campaign scenarios.
They actually work real good for any scanario.

The question I have is after playing about 8 times, we can't seem to make
the Imperial Army win!  It seems pretty slanted towards the Chaos
forces.  If anyone has any ideas on how to make the game more balanced, I
would really appreciate it.

We have been toying with the idea of either changing the number of hit points
a unit has to the number of attack dice and also adding some rules for
unit facing.

--
-----
Jeff Glasson
Apple Computer, Inc.
jeffg@apple.com
From: u8901744@cs.uow.edu.au (Daniel Robert Farnan)
Newsgroups: rec.games.board
Subject: Re: BTECH - Munchkinism
Date: 23 Jul 92 00:50:39 GMT
Organization: Dept of Computer Science, Wollongong University, Australia

Ender Wiggin <BJP108@psuvm.psu.edu> writes:

>Does anyone else besides myself wish they'd go back to the drawing style from
>3025? I swear the fired their draftsperson and hired a political cartoonist!


>Bri.
>______
>Brian Panulla                                              Hail Sinfonia!
>bjp108 @ psuvm.psu.edu / ender @ vivaldi.psu.edu / panulla @ math.psu.edu
>(The opinions expressed above are mine alone, and do not reflect those of)
>(Penn State University, or the Center for Academic Computing, so there!  )



	Need you even ask? :) :) :) :)

	Stephen Loose, we want you back!


-------------------------------------------------------
Daniel Farnan,	InterNet: u8901744@wraith.cs.uow.edu.au
Wollongong Uni

DISCLAIMER: Anybody who is sick enough to take credit
	    for my ideas deserves whatever they get!
-------------------------------------------------------
Newsgroups: rec.games.board
Newsgroups: rec.games.board
Subject: Re: BTECH: C-3s the final word?
From: rabagley@uceng.UC.EDU (Ross A Bagley)
Date: Tue, 21 Jul 1992 22:23:11 GMT
Organization: College of Engineering, University of Cincinnati

With FASA's shaky explanation as to why there are no guided missiles on the
battlefields (huge amounts of ECM common to every battle) I think that the
line of sight interpretation does have some validity (i.e. use a CO2 laser
as your transmission medium and it acts as a secure link, even through heavy
smoke).  I just can't see how that would be all that useful.  This would
cripple many uses of the Arrow and indirect fire LRM's.  Maybe use the lasers
but have a sattelite available to nullify LOS restrictions.  Too bad it's
so difficult to make battlefield simulations realistic!

My vote is for non-LOS rules.  Makes more sense, even if it does shoot down
the excuse for making SRM's and LRM's non-guided weapons.

My first sentence has a mistake and I'm not going to go back and correct it,
but, the Arrow is a notable exception to the lack of guided weapons, even if
it is just terminal guidance.
--                                  ______________________________________
      _______                       |                                    |
     /\______\                      |       rabagley@uceng.uc.edu        |
    / / ___  /_____ ______ ______   |                                    |
   / / /_\/ /______\\_____\\_____\  |  Sex appeal is 50% what you've got |
  / / _  __// ___  //  ___//  ___/  |  and 50% what people think you've  |
 / / / \ \ / /_\/ //___  //___  /   |  got.              -Murphy         |
 \/_/   \_\\_____//_____//_____/    |____________________________________|
From: db@dcs.ed.ac.uk (Dave Berry)
Newsgroups: rec.games.board
Subject: Re: SUMMARY OF ANCIENT MILITARY REFERENCES
Keywords: Polybius
Date: 23 Jul 92 17:13:32 GMT
Reply-To: db@dcs.ed.ac.uk (Dave Berry)
Organization: Laboratory for the Foundations of Computer Science, Edinburgh U

Two that I particularly like are a history of Alexander by a chap called
Engels, and F.J. Taggart's (?) "Rome and China".  The former includes a
breakdown of the distances travelled every period of time by Alexander's
troops.  The second develops the theory that the barbarian invasions of Rome
were caused by a domino effect from China's expansions into neighbouring
barbarian lands.

Phil Barker has written a guide to gaming the campaigns of Alexander.

Dave.
--

	     What else is there, but to be happy for a time?
Newsgroups: rec.games.board
From: dlwoods@undergrad.math.waterloo.edu (Dave Woods)
Subject: Re: BTECH: C-3s the final word?
Organization: University of Waterloo
Date: Thu, 30 Jul 1992 01:46:30 GMT

In article <1992Jul22.043250.26761@peponi.wcc.govt.nz> taia_a@kosmos.wcc.govt.nz writes:
>In article <Brr1FJ.C2C@undergrad.math.waterloo.edu>, dlwoods@undergrad.math.waterloo.edu (Dave Woods) writes:
>
> [ Charrette quote deleted etc ]
>
>>I hate to say this, but that passage is NOT describing C-3 systems, it
>>refers to the dual cockpit Battlemasters ACCIDENTLY shipped to the Combine
>>by Comstar.  That mech has advanced communications, yes, but no, it's not
>>C3.  The Draconis Combine did not develop C-3 till much later after the
>>War of 3039 (from whence this quote originates).
>
> The old circuits are heating up over this one. But then if you say this
>where did they come from? This then leads to Stefane mention of a Castle
>Brian. Now I am not that closed minded that I won't accept new ideas.
> Assuming the Castle Brian theory, then C-3 might be difficult to produce
>due to its' complexity. So the only real resource of the C-3 is what was in
>the Castle Brian itself! This could explain why the Combine has
>underutilised(sp?) this very valuable device, there just aren't enough to
>go around! BTW Stefane do I get credit for this? :-)
> If this train of thought is so, C-3 is limited and even the Fedcom wouldn't
>have them for a very long while. But then I prefer the Combine just to have
>the beloved C-3!
>
>>	Dave Woods
>>	dlwoods@descartes.uwaterloo.ca
>>	aka
>>	Tai-sa Martin Kurita 
>>	mkurita@hq.dcms.luthien.dc      
>
> This has been....
>Tony Taia
> tai-shu@akeake.vuw.ac.nz, TAIA_A@kosmos.wcc.govt.nz
>3067:The Stacalkas-Nomen, when the Combine destroys the Clans!
> *sigh*Not another Cluster, we'll be here till Christmas.
> HEY! VUW and WCC don't know Btek, so you know that this is mine!

I work on the assumption that the C-3 system was actually invented/discovered
by the Combine, which explains why no other sources have anything similar.
One interesting theory, or at least possible theory is that the discovery of
the technology for the C-3 system comes not from MILITARY research and 
development, but from AGRICULTURAL!
What you say, what leads me to this possible conclusion?
The fact that when the Draconis Combine recieved it copy of the Grey Death
Memory core, the primary thrust of research was NOT military but agricultural,
although military was still very important.  Thus the original technology
for the C3 may have stemmed (pardon the pun) from the agricultural research.
Don't ask me HOW, it just explains why only the Combine has C3 and no other
group has it......

Part of the hesitency to use the C3 may be that the Combine wishes to
hold on to its monopoly.  If things get bad for them, this knowledge could
be worth alot, even to the Clans.

	Dave Woods
	dlwoods@descartes.uwaterloo.ca
	aka
	Tai-sa Martin Kurita
	mkurita@hq.dcms.luthien.dc
From: rmwise@mcigate.apdev.mci.com (Bob_Wise)
Newsgroups: rec.games.board
Subject: Re: Axis & Allies Home Rules
Date: 29 Jul 92 20:11:38 GMT
Organization: MCI

In article <22JUL199216324350@deimos.ucc.umass.edu> s5170748@deimos.ucc.umass.edu (THAN LEE) writes:
>A friend and I have played A&A to death (under the original rules).  We
>are tired of having the Allies always win.  Could people please EMail
>me some of their house rules which even out/liven up the game?  I know
>this newsgroup complains about too many A&A posts when they happen, so
>please confine your responses to EMail.
>
>Thanks!
>Nathaniel Lee
>s5170748@deimos.ucc.umass.edu


I have played A&A _second_ edition as the Axis the last eight times in a row
and I have won every time.

-Bob
-- 
---------------------------------------------------------------------------
| Bob Wise          | INET:622-1322 | MCIMail:rmwise | Pager:719-577-1928 |
| Unix Consultant   |-----------------------------------------------------|
| Consultant to MCI | Phone:719-592-1322 | Internet:rmwise@apdev.mci.com  |
From: bsrae@warwick.ac.uk (Mr D Lockwood)
Newsgroups: rec.games.board
Subject: Empires of the Middle Ages (UK readers only)
Summary: Temporary loan required
Date: 29 Jul 92 12:58:18 GMT
Distribution: uk
Organization: University of Warwick Business School, Ph.D. Group

It is possible that I might pay good money for such a loan, depending on the
state of the game, and the map in particular.

I will explain why I need a copy for such a short period to anyone who responds.
-----------------------------------------------------------------------------
... a poor tale, told by an idiot, full of sound and fury, signifying nothing

Dave Lockwood - {bsrae@{xpress.wbs,csv},lockwo.d@wbs}.warwick.ac.uk 
Newsgroups: rec.games.board.ce
From: gdewan@mrcnext.cso.uiuc.edu (Geoffrey DeWan)
Subject: Zombie
Organization: University of Illinois at Urbana
Date: Thu, 30 Jul 1992 20:33:24 GMT
Keywords: zombie base

If the Zombie has no bases, where does his tokens go?


                   -- Geoffrey DeWan
--
===============================================================================
                                  Geoffrey DeWan -- gdewan@mrcnext.cso.uiuc.edu
Newsgroups: rec.games.board.ce
From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)
Subject: FTP site (use pencil and paper!!!!)
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 21 Jul 1992 08:34 EST  

its
	alpha.gnu.ai.mit.edu
(write it down!!!!! NOW!!!!!!!!!!!)

Mike Neylon          aka Masem the Great and Almighty Thermo GOD
  // Only the | Univ. of Toledo - Chemical Engineering - Senior
\X/   AMIGA!  |   NASA Lewis Research Center - Summer Intern
\_____________|_____smneyln@ariel.lerc.nasa.gov________________/
       -+ How do YOU spell 'potato'?  How about 'lousy'? +- 
      "Me and Spike are big Malcolm 10 supporters."-J.S.,PLCL
Organization: Central Michigan University
Date: Tuesday, 21 Jul 1992 07:24:55 EDT
From: <34ZBTXQ@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.board.ce
Subject: FTP Site Screw-up

  You're going to hate me for this...but I tried to text buffer the
 article you posted which gave, among other things, the FTP site for
 the CE stuff, and it wouldn't copy it! I also didn't write it down,
 thinking I'd just be able to capture it. If you could give it to me
 ONE MORE TIME, I promise I won't bother you about it again.
                                Sorry,
                                      Allen Shock
Newsgroups: rec.games.board.ce
From: bicker@cbnewsi.cb.att.com (The Resource, Poet-Magician of Quality)
Subject: Re: FTP Site Screw-up
Reply-To: Brian.C.Kohn@att.com (The Resource, Poet-Magician of Quality)
Organization: The Internet
Date: Tue, 21 Jul 1992 11:45:43 GMT
Followup-To: rec.games.board.ce

In article <92203.07245534ZBTXQ@CMUVM.CSV.CMICH.EDU> <34ZBTXQ@CMUVM.CSV.CMICH.EDU> writes:
>  You're going to hate me for this...but I tried to text buffer the
> article you posted which gave, among other things, the FTP site for
> the CE stuff, and it wouldn't copy it! I also didn't write it down,
> thinking I'd just be able to capture it. If you could give it to me
> ONE MORE TIME, I promise I won't bother you about it again.

In the interest of saving bandwidth, request the file from the
mail-server.  Send email to ce-request@gnu.ai.mit.edu with the
following line in it EXACTLY AS IT APPEARS HERE (COLUMN BY COLUMN):
Request: CE MANIFEST

-- 
Brian Charles Kohn             E-MAIL: att!hoqax!bicker  (bicker@hoqax.ATT.COM)
Poet of "Quality"
    'Hope, not fear, is the most positive advocate of action.' - S.R. Lawhead
                   Stamp Out "SO": "RP" = "Romantic Partner"
From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)
Newsgroups: rec.games.board.ce
Subject: Re: Zombie
Keywords: zombie base
Date: 31 Jul 92 12:09:00 GMT
Organization: NASA Lewis Research Center
News-Software: VAX/VMS VNEWS 1.41

In article <Bs7yFq.Ixt@news.cso.uiuc.edu>, gdewan@mrcnext.cso.uiuc.edu (Geoffrey DeWan) writes...
>If the Zombie has no bases, where does his tokens go?
> 
If he has no bases, the Zombie goes to the warp (because he doesnt have
3 planets in his home system, and therefore, cant use his power..)

Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senoir, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |          smneyln@ariel.lerc.nasa.gov              /
 --------+ How do YOU spell 'potato'?  How 'bout 'lousy'? +----------
    "Me and Spike are big Malcolm 10 supporters." - J.S.,P.L.C.L
Newsgroups: rec.games.board.ce
From: njs@cbnewsh.cb.att.com (nicholas.j.sauer)
Subject: Re: Zombie
Organization: AT&T
Date: Fri, 31 Jul 1992 13:07:34 GMT
Keywords: zombie base

In article <Bs7yFq.Ixt@news.cso.uiuc.edu>, gdewan@mrcnext.cso.uiuc.edu (Geoffrey DeWan) writes:
> If the Zombie has no bases, where does his tokens go?

The Warp because he is not the Zombie any more (no home bases=no alien power).

Nick Sauer
From: ap1i+@andrew.cmu.edu (Andrew C. Plotkin)
Newsgroups: rec.games.board.ce
Subject: Re: Flea Market
Date: 29 Jul 92 01:19:30 GMT
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.board.ce: 28-Jul-92 Re: Flea Market Phil
Hill@miracle.com (835)

> hship@sw.stratus.com (Howard Ship) writes:
> >My expert Flea Market friend found a copy of the original CE (from
> >1978?) at a flea market.  It was in mint shape -- it was not even
> >fully punched.  Many of the alien power cards were still attached to
> >each other.  No expansion sets, just the game.  He bought it for
> >ONE DOLLAR.  Any ideas how much it is worth?

> Humm... I'd guess ONE DOLLAR.

More than that, I'm sure, if only to completists. Of which there are some.

Heck, let's find out. I'll pay $15 for it -- I'd like more token sets,
stardisks, Eon-style hexes.

Anyone better that? (Assuming Mr. Ship's mysterious Friend wants to sell
to some random.net.stranger and not keep it for himself.)

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
Newsgroups: rec.games.board.ce
From: bicker@cbnewsi.cb.att.com (The Resource, Poet-Magician of Quality)
Subject: Re: Mayfair Rings system -- do they really mean THAT?
Reply-To: Brian.C.Kohn@att.com (The Resource, Poet-Magician of Quality)
Organization: The Internet
Date: Thu, 30 Jul 1992 14:11:19 GMT
Followup-To: rec.games.board.ce

Just like in golf..I'd say play it as it lies.  The number add or
subtract from the defender's total, at the Rings player's discretion.
-- 
Brian Charles Kohn               using !bicker's account
Poet-Magician of "Quality"       E-MAIL: att!hoqax!bicker  (bicker@hoqax.ATT.COM)
    'Hope, not fear, is the most positive advocate of action.' - S.R. Lawhead
                   Stamp Out "SO": "RP" = "Romantic Partner"
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.board.ce
Subject: Re: Flea Market
Date: 30 Jul 92 16:08:05 GMT
Organization: Stratus Computer, Inc.

Warren Rader
617 963 3726

-- 
"Is that real blood?" 
Howard_Ship@vos.stratus.com
From: phil@miracle.com (Phil Hill)
Newsgroups: rec.games.board.ce
Subject: Re: Flea Market
Date: 28 Jul 92 18:57:46 GMT
Organization: Miracle Computer Consultants

hship@sw.stratus.com (Howard Ship) writes:
>My expert Flea Market friend found a copy of the original CE (from
>1978?) at a flea market.  It was in mint shape -- it was not even
>fully punched.  Many of the alien power cards were still attached to
>each other.  No expansion sets, just the game.  He bought it for
>ONE DOLLAR.  Any ideas how much it is worth?

Humm... I'd guess ONE DOLLAR.
-------------------------------------------------------------------------
| Phil Hill                     | "All you people in TV land,           |
| Miracle Computer Consultants  |   I will wake up your empty shells.   |
|                               |  Peak time viewing blown in a flash,  |
|                               |   as I burn into your memory cells.   |
| Email: phil@miracle.com       |  'cause I'm alive." - Peter Gabriel   |
From: nabil@qiclab.scn.rain.com (Aaron Nabil)
Newsgroups: rec.games.board.ce
Subject: Re: Question re: Chosen and Cavalry as multipowers
Date: 24 Jul 92 04:40:00 GMT
Article-I.D.: qiclab.1992Jul24.044000.28243
Organization: Explosive Space Modulators - R - Us

larryw@sun.lclark.edu (Larry Westdahl) writes:
>The question is, who is right?  The chosen/cavalry player or his opponet?  
>One problem which we frequently have is that the cards are not designed to be
>used in a multi-power game, and thus do not cover all the possibilities.

The question actually is if you had chosen&cavalry, and the host was the
opponent, do you want to be invited to the next game?

-- 
Aaron
nabil@cse.ogi.edu
Organization: Central Michigan University
Date: Sunday, 26 Jul 1992 07:53:54 EDT
From: <34ZBTXQ@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.board.ce
Subject: Re: FTP site (use pencil and paper!!!!)

  I did.
From: 34ZBTXQ@CMUVM.CSV.CMICH.EDU
Newsgroups: rec.games.board.ce
Subject: Previous Request
Date: 21 Jul 92 11:31:10 GMT
Article-I.D.: CMUVM.92203.07311034ZBTXQ
Organization: Central Michigan University


  Never mind. I found it. (Boy, do I feel dumb...)
Newsgroups: rec.games.board.ce
From: peter@techbook.com (Peter Sarrett)
Subject: More CE: Status?
Organization: TECHbooks --- Public Access UNIX --- (503) 644-8135
Distribution: usa
Date: Fri, 31 Jul 1992 04:29:32 GMT



More Cosmic Encounter was supposed to ship in July, wasn't it?  July's almost
over, and I haven't heard anything about More CE in ages.  What's the scoop?
Mike Arms, are you out there?

===============================================================================
Peter Sarrett          |   "You don't stop playing games when you get old--
peter@techbook.com     |    you get old when you stop playing games."
(503)579-0873          |                                        - O. W. Holmes
===============================================================================
Newsgroups: rec.games.board.ce