HDTenEightyP/NetNews huggingface dataset:
From: rankin@eql.caltech.edu (Pat Rankin)
Newsgroups: rec.games.hack
Subject: Re: Mail Daemon and AC
Date: 11 Nov 1992 18:02 PDT
Organization: California Institute of Technology
Distribution: world
Reply-To: nethack.rankin@eql.caltech.edu
NNTP-Posting-Host: eql.caltech.edu
News-Software: VAX/VMS VNEWS 1.41    

In article <BxJqxB.EyG@usenet.ucs.indiana.edu>, ahabig@bigbang.astro.indiana.edu (Alec Habig) writes...
> I've got the mail daemon working on my UNIX system, but would like to make
> it work on VMS too.  Has anyone had any luck with porting this feasture of
> nethack to a VMS box?

     The mail daemon and scrolls of mail are already supported in the VMS
port.  Rather than periodically polling the user's mailbox (or mail spool
directory or whatever), what it does is capture incoming broadcast messages
(such as "new mail from so-and-so").  The mail daemon delivers a scroll of
mail and when the scroll is read, the text of the broadcast is shown.  (You
can then use '!' to escape into a subprocess to read your mail if desired.)
Under 3.1 it will attempt to distinguish between differents types of
broadcasts and provide the user with the opportunity to spawn a command
for responding when the player reads the scroll, closer to the current
Unix behavior.  Non-MAIL and non-PHONE broadcasts will still be delivered
by the daemon but no scroll will be created in those cases.

     To enable this feature, just #define MAIL in vmsconf.h prior to
building the program (note that that is already the default).  There have
been reports of broadcast trapping not working for some users.  So far no
one has figured out why.  (It works fine for me. :-)

		Pat Rankin, nethack.rankin@eql.caltech.edu
		NetHack VMS porting group
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (huh?)
Subject: Re: stuck in first level of hell
Organization: University of Illinois at Urbana
Date: Mon, 9 Nov 1992 18:49:26 GMT

rswa@DIALix.oz.au (Radio Spares) writes:

>>and throw the ball across the trap doors.  Finally, you could just keep  
>>stepping on the trap doors.  It seems to me you escape the trap about one  
>>in five or better, so to cross two traps should take only 25 tries.

>I wish. Unfortunately there are three trapdoors in a row. I reckon I've tried
>to go past them about 100 times. I've got past the first two at least times
>but I've never got past the third one (obviously).

>Any other ideas?  ;-)   

>Thanks anyway

>Clark

boots of jumping
levitation, etc (a bunch of stuff youve already heard probably)

The great thing about nethack is that theres a million ways to solve any
particular problem... As huge as the spoilers are, they're not all-inclusive,
evetenually you'll get by, or die trying... :)

-Dan
Newsgroups: rec.games.hack
From: prknoerr@faui01.informatik.uni-erlangen.de (Peter Knoerrich)
Subject: Funny message guessing
Organization: CSD., University of Erlangen
Date: Fri, 6 Nov 1992 13:50:47 GMT
Keywords: message funny YAFM guess

Here's another one, fresh from the game:

Something seems to be holding you.

(Makes a lot of sense if you know how it happened :)

				Bye, :-D, Peter

PS: :-D  <-- That's of course a dragon breathing at a lizard.
---
-------------------------------------------------------------------------
Watch the sunfall, and that flock of .sigs peacefully crossing the sky...
Peter Knoerrich,           email: prknoerr@cip.informatik.uni-erlangen.de
From: v104pwrb@ubvmsb.cc.buffalo.edu (Michael J Peet)
Newsgroups: rec.games.hack
Subject: Re: Some more rookie questions
Date: 5 Nov 92 22:11:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Nov1.201637.12597@arbi.Informatik.Uni-Oldenburg.DE>, Ludger.Tangen@arbi.informatik.uni-oldenburg.de (Ludger Tangen) writes...
>jbpitts@napier.uwaterloo.ca (James) writes:
 	
[...]

>>> 4) What does the message "You have a strange feeling for a moment.  Then it
>>> passes." mean?  I get this from scrolls and potions.
> 
>>I think it means remove curse
> 
>No. I think this is the message when your pet is killed.

	No. The message you get when your pet dies is something
like "You have a SAD feeling for a moment, then it passes." 

Mike
From: gowen@jade.tufts.edu (G. Lee Owen)
Newsgroups: rec.games.hack
Subject: Re: ?How to wish for Frostbrand, etc...
Date: 12 Nov 92 07:31:38 GMT
Distribution: na
Organization: Tufts University - Medford, MA


Taken from the spoilers -- about a month ago someone posted this, said
they kept a printout next to their computer.  I decided to do the same
and really appreciated it when I got a wish...

>To wish effectively, you should wish for an item (or items) that can
>(literally) be placed in your inventory.  ....
>You may wish for an enchantment as high as you want, but your chances
>of getting it go exponentially downwards after +3, and to zero after +5. 
>
>Here's a few useful items and the exact wording you need to use to get them:
>
>     "blessed +3 war hammer named Mjollnir"
>     "blessed +3 broadsword named Stormbringer"
>     "blessed +3 katana named Snickersnee"
>     "blessed +3 long sword named Excalibur"
>     "blessed +3 gray dragon scale mail"
>     "blessed +3 helm of telepathy"
>     "blessed +3 pair of speed boots"
>     "blessed +3 gauntlets of power"
>     "blessed +3 shield of reflection"
>     "blessed +3 cloak of displacement"
>     "blessed +3 Hawaiian shirt"
>     "blessed amulet of life saving"
>     "3 blessed potions of gain ability"
>     "3 blessed scrolls of genocide"
>     "3 cursed scrolls of genocide" (caution is advised)
>     "blessed spellbook of identify" (you never get more than one spellbook)
>     "blessed ring of levitation"
>     "wand of polymorph"
>     "blessed tinning kit" (makes blessed tins)
>     "figurine of a gray dragon" (for that pet gray dragon you always wanted)

--
--Greg Owen
	gowen@forte.cs.tufts.edu, gowen@jade.tufts.edu
"C Spot. C Spot run. C Spot run without a core dump! Run, Spot, Run!"
From: v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger)
Newsgroups: rec.games.hack
Subject: RE:Name that tune
Summary: Didn't work!
Date: 11 Nov 92 17:05:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <6341@sersun1.essex.ac.uk>, ajn@essex.ac.uk writes...
>Ever play mastermind?
> 
This didn't work for me.  No matter what I played on my horn, it just said "A
strange sound issues out of the horn", or something like that.  After trying 
every letter of the alphabet, I just gave up and tried my knock spell.  The 
drawbridge dropped like a rock.  Oh well....
Organization: K.U.Leuven - Academic Computing Center
Date: Tuesday, 10 Nov 1992 16:15:05 +01
From: <GGAECAL@cc1.kuleuven.ac.be>
Newsgroups: rec.games.hack
Subject: Re: stuck in first level of hell
 <1992Nov06.003924.9216@DIALix.oz.au> <BxGpMH.3qv@news.cso.uiuc.edu>

They only way I ever managed to carry a boulder was with the cursed bag
of holding trick. I don't know however if I could walk upstairs
with one then.

ALF
^^^
From: ps2i+@andrew.cmu.edu (Paul Leonard Sonier)
Newsgroups: rec.games.hack
Subject: More funky messages...
Date: 9 Nov 92 00:44:16 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Just got this one just now...

"Your mind releases itself from mundane concerns."

Wow!

Paul
Newsgroups: rec.games.hack
From: nlu@Xenon.Stanford.EDU (Nelson Lu)
Subject: Re: How 'bout a hi scores list?
Organization: Computer Science Department, Stanford University.
Date: Sat, 7 Nov 1992 16:57:27 GMT

In article <BxCBxy.6wx@usenet.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
>
>2) Every score on your list would be "SuperDude acsended to Demi-Godhood with
>too many points".  Half the fun of a combined high scores list is seeing all
>the creative ways people die.

Then, what about modifying the idea so that you don't send in your ascension
scores; rather, you send in your top score that didn't ascend, for some reason.

The Rabbit of Seville hits! -more-
You feel perplexed. -more-
You feel vexed. -more-
You feel next. -more-
The Rabbit cuts your mop. -more-
The Rabbit shaves your crop. -more-
Newsgroups: rec.games.hack
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Debug mode
Organization: North Carolina State University
Date: Fri, 13 Nov 1992 02:04:13 GMT

In article <12NOV199218121400@zeus.tamu.edu>, dwr2560@zeus.tamu.edu (RING, DAVID WAYNE) writes:
|> yucao@cco.caltech.edu (Yu Cao, aka Bobbo) writes...
|> >"What is Wizard mode, and how do I use it?"
|> >     The game maintainer can use wizard-mode as a debugging aid.  Try:
|> >     "nethack -u wizard -D" or "nethack -uWizard -D"
|> 
|> Well, I've patched nethack.exe so that it has my username at location 1041.
|> And I tried the above, but it doesn't seem to do anything. If it helps, I'm
|> on a VAX.
|> 
|> If you can help me, please reply by mail.
|> 
|> Dave Ring
|> dwr2560@zeus.tamu.edu

On multi-user systems that have a real userid function, the -u wizard isn't
required.  All that is required is the userid NUMBER stored in the executable
at compile time matches the result of getuid() when the program is run.

The string that you hacked may just be something the program prints out when
the program crashes as the person to go b*tch to about fixing it.  :-)


-- 
+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: rji@nyquist.cs.nott.ac.uk (Rob Ingram)
Newsgroups: rec.games.hack
Subject: Re: More 3.1 suggestions
Date: 13 Nov 92 13:33:15 GMT
Organization: Communications Research Group

In article <1dsld6INNdkh@escargot.xx.rmit.OZ.AU>, s892341@minyos.xx.rmit.oz.au (Matt=Goodall) writes:
|> 
|> 	A look command similiar to Moria would be nice, also when a wand
|> is out of charges and you haven't identified it yet having the computer
|> declare it (empty) would also save some of my characters. Bags of holding
|> and other containers should be changed so that you can see all the items
|> in them and choose what to take out by class of object.
|> 
What does the Moria look command do? There are look (at the current square)
and specify object commands to see all discovered areas. 
One of the main qualities of wands is that you do not know how many charges
they have unless you identify them, sow how would you know an empty wand unless
you zap it and nothing happens?
I agree that there could be a better way of accessing bags (and chests) than
simply going through the whole list of items.

|> New Classes: (D) Dwarf: Lawfull, all the dwarven items at the start
|> Stats: str:14 int:10 wis:12 dex 12 con:17 chr:10
|> has a pickaxe, very good armor.
|> Intrinstics: searching, poison res?, stealth (7th).

I don't think the dwarf should have too much armour, maybe just the cloak,
boots and possibly hat. Dwarvish mithril would probably be a bit much
to start with.

|> (M) Minstrel: Neutral, leather armor, plumed hat, staff, musical instrument.
|> Stats: str:12 int:15 wis:13 dex:15 con:12 chr:16
|> can use the instruments very well (perhaps identify them by using them)
|> Legend lore.
|> Intrinstics: stealth (7th)

Sound good bit I think it needs something more, perhaps some sort of charm
monster or limited sleep.

|> The throwing routines need to be changed, monsters can throw things through
|> their friends but you can't.

Can they? I have seen many orcs get hit by orcish daggers thrown by their
friends.

			Rob.

-- 
_______________________________________________________________________________
|                       | Rob Ingram                                          |
|  By request.          | University of Nottingham                            |
|  Englands Finest.     | Department of Computer Science                      |
|                       | Nottingham, UK.                                     |
|_______________________|_____________________________________________________|
|                       |      "Women: Can't live with 'em, can't get them    |
|  rji@cs.nott.ac.uk    |       to dress in skimpy leather Nazi outfits"      |
|_______________________|_____________________________________________________|
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: stuck in first level of hell
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 10 Nov 1992 18:33:43 GMT

In article <92315.161505GGAECAL@cc1.kuleuven.ac.be>, <GGAECAL@cc1.kuleuven.ac.be> writes:
>They only way I ever managed to carry a boulder was with the cursed bag
>of holding trick. I don't know however if I could walk upstairs
>with one then.
>
>ALF
>^^^

I did it in Wizard mode, without using the cursed bag of holding trick.
I just wished for: gaunlets of power
                   a blessed bag of holding
                   and a boulder

I put on the gauntlets, put the boulder in the bag, and presto! I 
could go upstairs.



If weapon damage for miscellaneous items depends on their
weight, I wonder how good a weapon a bag with a boulder in it 
would make?  Come to think of it, I wonder what would happen
if you used an abused bag of holding with negative weight?

Hmmm...
-- 
Peter Snelling
From: gowen@jade.tufts.edu (G. Lee Owen)
Newsgroups: rec.games.hack
Subject: STUPIDEST DEATH #WHATEVER
Date: 11 Nov 92 06:07:57 GMT
Distribution: na
Organization: Tufts University - Medford, MA


	
	I'm afraid I can't screen dump any of this horrid death, but
here goes my feeble account...
	I read a scroll of teleport and jump from level, oh, 11 to
level 30.  I'm working my way up fast when I polymorph into a Grey
Dragon!  That explains what that tiger eye ring was!  Okay, so I #sit.
I get a nice little grey dragon for a pet.  I go up.  I get blinded by
something, don't even remember, keep killing -- luckily I ate a
floating eye long ago.  I go up a level and find myself face to face
with a person symbol.  Grey elf, maybe? whatever.  Start swinging
stormy and see what happens.  I swing, I swing, I swing, OFF with her
head! indeed.  I step over the corpse to see what I killed and lo and
behold it's the snake lady herself.  he he he, glad I'm blind!  I take
one more step and step over "A statue of a rogue named gowen". Well,
that would be me from earlier!  I figure I'll bash it to try and get a
scroll book.  I #apply "O - a +0 pick-axe", and it asks what
direction. Well, I'm still standing on the statue, so I type '.'.

No  Points     Name                                                   Hp [max]
  1      24052  gowen-V died on dungeon level 27 [max 30].              -  [96]
                Killed herself with her own pick-axe.

sheesh.
--
--Greg Owen
	gowen@forte.cs.tufts.edu, gowen@jade.tufts.edu
	"It's not a bug, it's a feature!"
Newsgroups: rec.games.hack
Subject: Compiling on IBM
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Date: Mon, 09 Nov 92 13:45:07 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.


In article <1992Nov7.170118.8530@ultb.isc.rit.edu> med2062@ultb.isc.rit.edu writes:

 >    I just downloaded all the src files, and would like to know how to
 > compile with Turbo C++ 3.0.                 Thanks,

Hah ha.  You poor fellow [shakes head in dispair]

A friend of mine who is a bit of a C guru has been working on getting NH
to compile under TC++ 3.0 for some time now.  Almost there, but no luck
so far.

However, the answer you are looking for is not a simple one.  The best
thing you could do is:
        a) Buy Mickey$oft C 5.1; this was what they used to comile the
        official version.
        b) Don't bother.

It takes a lot of tinkering, and hacking - TC is incompatible enough
with MS to be a real prat.  The fixes will not fit on one page, even
assuming we could remember what we had done... 8-)  However, if someone
out there has mastered the art, let us know!

But soon!  NH source, grab your ankles!  We have _almost_ done it... ;)

Newsgroups: rec.games.hack
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: RE:Name that tune
Organization: North Carolina State University
Date: Wed, 11 Nov 1992 20:44:59 GMT

In article <1992Nov11.171926.20981@elroy.jpl.nasa.gov>, cah@tyr.JPL.NASA.gov (Allen Halsell) writes:
|> In article <BxKA43.85F@acsu.buffalo.edu>, v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger) writes:
|> > In article <6341@sersun1.essex.ac.uk>, ajn@essex.ac.uk writes...
|> > >Ever play mastermind?
|> >
|> > This didn't work for me.  No matter what I played on my horn, it just said "A
|> > strange sound issues out of the horn", or something like that.
|> 
|> This is what happens to me, too, and I've tried a LOT.  Sometimes I
|> actually get the tune in advance, but I don't recall that I've ever
|> had this work correctly.  Maybe someone could post a blow-by-blow
|> spoiler ...
|> 
|> *********************************************************************
|> the only thing that speaks the truth is the eloquence of passing time
|>                the spoken word is a jacket too tight

Well, when it asks you what tune to play, you give it five notes (like abcbd)
in the range a-g

The gears grinding noises tell you how many letters you have right.  If your
god has given you the code ahead of time, then just type these in.  Note:  You
have to be standing on the edge of the moat at the time:


    ~~~|
      ~|
     @~|
      ~|
    ~~~|

Nothing else will do.


-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: rbrooks1@cc.swarthmore.edu (Rob Brooks)
Newsgroups: rec.games.hack
Subject: small logistics problem
Date: 11 Nov 92 16:40:46 GMT
Organization: Swarthmore College

Ok, this is going to sound kind of silly but I'm a little confused about
something.  In a lot of the postings on this group people give the commands
in nethack with a # immediately before the command (i.e. #apply or #offer).
 What does this signify?  Is it something I need to know to help me with
the game?

Thanks

Rob (rbrooks1@cc.swarthmore.edu)
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Just another way to go...
Organization: Indiana University Astrophysics, Bloomington, IN
Distribution: na
Date: Fri, 13 Nov 1992 12:24:19 GMT

In article <RODI.92Nov12203756@snert.IKP.Uni-Koeln.De> rodi@IKP.Uni-Koeln.De (Rolf-Dietmar Herzberg) writes:
>Hi folks,
>
>This is it. I was killed many times in any ways but this is too much.
>
>Alas: Nethack proved its cold cruelty again:
>
[story of starving to death locked in a vault deleted]

You know, you could just do what the gaurd asks, drop your gold, and walk out!

	Alec
Newsgroups: rec.games.hack
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Yet another funny message.
Organization: North Carolina State University
Date: Thu, 12 Nov 1992 22:22:37 GMT

"You hear a muffled yelp!"



-- 
+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: snelling@bnr.ca (Peter Snelling)
Newsgroups: rec.games.hack
Subject: Re: Stuck in first level of hell
Date: 13 Nov 92 15:05:20 GMT
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.

In article <C89MIKHO.92Nov12160648@styr7.IDA.LiU.SE>, c89mikho@IDA.LiU.SE (Mikael Hovmoller) writes:
>In article <1992Nov10.144147.26531@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>
>[ Stuff deleted about how to carry a boulder upstairs ]

>>   4. If you get a boulder into a blessed bag of holding, you
>>      can carry it upstairs.  To get it into the bag of holding,
>>      you first have to pick it up, and to do that you'd have to
>>      either polymorph into a giant, use bag of holding abuse (?),
>>      or wish for a boulder (probably not the most useful wish).
>          ^^^^
>
>Now, if you're gonna wish for it, why bother carry it upstairs? Can't
>you just wish for it on the level where you want it? (That is - if
>you're using it to fill those castle-level trapdoors. If you get the
>wish on a throne, you only have to carry it down, andt that's easier.)
> 

Yes, obviously not a very useful wish.  I only mentioned it because
that's how I did it in wizard mode to test it out.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: magnus@thep.lu.se (Magnus Olsson)
Subject: Re: dietary intrinsics...
Organization: Theoretical Physics, Lund University, Sweden
Date: Mon, 9 Nov 1992 13:24:45 GMT

In article <1992Nov5.222731.11405@u.washington.edu> aranta@milton.u.washington.edu (Aaron Ranta) writes:

>In case anyone is unaware, Babs is a vegetarian.
>Thus my reasons for creating this list were to figure out what intrinsics
>I could gain by only eating the vegetarian-type monsters.
>Hope someone finds this usueful.
>----
>
> Babs the Valkerie's List of Vegetarian Dungeon Delights

[...]

>black pudding	     |  X  |  X   |      |  X   |

Hmmm - I always thought the main ingredient of black pudding was
blood... 

Magnus Olsson                   | \e+      /_
Dept. of Theoretical Physics    |  \  Z   / q
University of Lund, Sweden      |   >----<           
Internet: magnus@thep.lu.se     |  /      \===== g
Bitnet: THEPMO@SELDC52          | /e-      \q
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: rec.games.board
Subject: Re: Btech: New technology?
Date: 6 Nov 92 20:16:28 GMT
Article-I.D.: andromed.Nov.6.15.16.24.1992.15259
Organization: Rutgers Univ., New Brunswick, N.J.


  About new tecxhnology, ???_Unbound has a lot of new stuff in it(I wish I  
could get it-Someone want to email me a copy (:  ).  I do remember making up 
some new weapon types that I used in an old 3025 mechwarrior game.  I came up
with these for an old Star League cache the pc's had found.  the players 
thought they were pretty nifty, and they were pretty well balanced.  AS I 
recall, they were the the sonic Cannon and the EMP Generator.  Don't have their
stats with me at this time but if anyone is interested in looking at them and
their test bed mechs I'll post them.  One thing I do remember about the EMP is
the pl;ayers frying the circuits out of a couple of their mechs when they 
turned it on. (Boy, you should have heard the screams (:  )
Newsgroups: rec.games.board