HDTenEightyP/NetNews huggingface dataset:
From: fihsu@athena.mit.edu (Hsu I-wei)
Subject: "worst" mud?
Keywords: bad, rude, crude, obnoxious, evil
Organization: take a guess if you like...
Distribution: rec.games.mud
Date: Mon, 6 Apr 1992 06:50:44 GMT

I would like to know which mud(any type) is the most "evil" mud.  That is,
which mud
contains the rudest, most obnoxious, evil, cruel, dispicable, vile,
destructive, insensitive, unfriendly mud characters.  Also, not just the
mudders, but also the mud itself.  Least user-friendly, least helpful, most
"dangerous" to a new person or even an experienced mudder.

Bonus points for abusive, destructive wizards who have no regard for fellow
players, and/or their building, etc, wizards who are extremely partial(like
unfair).

Other things such as terrible building, or rooms/objects with descs that would
disgust/offend most people also considered.

And any other "bad" thing that I might have overlooked.

Oh, and for those who care to respond to this, I would like to visit whatever
muds I get as responses.  It'd be nice if the mud had a guest character for me
to log in as, or if not that, a mud which doesn't have registration.  I'm just
in a strange mood..  maybe if things turn out to be interesting, I can post
logs of my experiences on these muds.  I'd most likely be playing the role of
an innocent newbie.  (For those of you who know me, no wise cracks.  :)

-a possible future guest on your mud
Newsgroups: rec.games.mud
From: FURRJK@vtvm1.cc.vt.edu (Joel Furr)
Subject: All right already
Organization: The Ohio State University Department of Computer and Information Science
Date: Wed, 8 Apr 1992 05:37:14 GMT

So we're agreed we need new groups.

I propose:

rec.games.mud.adventure (to encompass diku, lp, and aber)
rec.games.mud.code (to encompass all requests for code, etc)
rec.games.mud.tiny (to encompass moo, mush, muck, and Bruce)

I don't see as we need a rec.games.mud announce since these can be
announced in .adventure and .tiny.

That's my $.02 worth.  NOW:

SOMEONE RUN A CALL FOR VOTES, DAMMIT.
Newsgroups: rec.games.mud
From: raf5s@faraday.clas.Virginia.EDU (Robert Aaron Flax)
Subject: Re: Christian MUDS, are there any?
Organization: University of Virginia
Date: Fri, 17 Apr 1992 05:55:40 GMT

In article <ZPFL7SC@ais.org> jgm@ais.org (jim miller) writes:
>
>aa687@cleveland.Freenet.Edu (Keith Ammann) writes:
>
>>I guess it's a bit hard for me to understand why anyone would believe that
>>Pern, Rhostshyl, Star Trek, or the typical MUD environment is somehow
>>antithetical to Christianity.  I think that for one to assume that a
>>Christian player will be so hopelessly bored, uncomfortable, or put off
>>by these milieux that he needs a special MU* created for members of his
>>faith is to severely underestimate the capability of Christians to deal
>>with things that the Bible neglects to mention.  Call me crazy, call me a
>>sinner, but don't call me late for dinner.
>
>If I remember, all the original poster did was to ask if any muds
>devoted to Christian themes exist.  Most of the posts that have followed
>have been beating a straw man, presupposing various negative attitudes
>that the original poster may have.  Wanting to be in an environment with
>people with similar interests is also the motivation behind Pern muds,
>college fantasy clubs, and college religious organizations.  What's
>the problem?
>

Amen.  Well said.           

- Rob

Newsgroups: rec.games.mud
From: buttinon@ghost.dsi.unimi.it (Buttinoni Ivan)
Subject: A little help
Keywords: When you are a frog
Organization: Computer Science Dep. - Milan University
Date: Wed, 15 Apr 1992 07:30:52 GMT
Summary: To kiss FROGs isn't likely!!

I've kiss a frog ( a prince frog ) and I'm becomed a frog!!!!
If some-one know the way to come-back human, I'd like know it!!

Thanks a lot for future help!!! :)

B&K Ivan


P.S.
If possible reply by mail, thanks.
-- 
Buttinoni Ivan
Via G. Carducci, 17 Albino (BG) 24021 ITALY       Sun-Sat
Tel. (+39) - 35 - 752255
buttinon@ghost.dsi.unimi.it
Newsgroups: rec.games.mud
From: awozniak@zeus.calpoly.edu (The WOZ)
Subject: looking for Tiny* 'bot code
Organization: California Polytechnic State University, San Luis Obispo
Date: Mon, 06 Apr 1992 20:10:29 GMT

Subject line says it...  If you have/ know where I can find any of
the following I'd appreciate you dropping me a line...

Maas Neotek robots (any version)
TCLbot
Spiderbot
Cron

Also, if anyone has a pointer to a copy of TinyMAGE (any version)
I'd be interested in that as well.

Gosh do I miss belch...
Thanks in advance.
--Adam

-- 
You don't understand, Doran.                         | The Lord Knight 
Bugs do not happen because you do something.         | Errant Grammer
Bugs just are.                                       | Checker of the BEM
  -Explorer_Bob to me, awozniak@morpheus.calpoly.edu \ and proud of it!
Newsgroups: rec.games.mud
From: dead@phantom.com (Bruce Fancher)
Subject: Re: MUD
Organization: Phantom Access (TM), node: MindVox
Date: Sun, 5 Apr 1992 20:08:25 GMT

In article <uFTRiB1w165w@mindvox.phantom.com> dfish@mindvox.phantom.com (Drowned Fish) writes:
>
>As my great granpappy once tole me as he set me upon his knee and
>bounced me up and down (but that there's anuthah story).  
>
>"You got . . ." Oh wait, maybe I can't share this wisdom with all of you, 
>
>but anyway . . .
>
>It's a GAME . . . it is TEXT . . . it is NOT real life.  If you find 
>yourself in a situation where you cannot discern the difference between a 
>line of text, and reality . . . then you have a LOT of problems.  The 
>biggest by far is probably the fact that in lieu of a real life, you 
>spend most of your time logged into a MUD.  
>
>Dr. Fish would prescribe going outdoors on occasion, and perhaps spending 
>a day or two doing something other than parking your ass in front of a 
>monitor.
>
>Dr0wned F!sh, Ph.D.
>
>"Get a life, or perhaps lease to own!"

	Drowned Fish, you are an uncaring and insensitive lout.  You obviously
have never experienced the fuzziness and warmth that tiny-society brings to
peoples of all races and creeds.  TinySex is a warm intimate and loving
embrace of two souls trancendening their ascii streams of emotion...


And if you believe that.... HAHAHAHAHA!
Mooooooo hahahahahahaha!
hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha!

HA!
-- 
Phantom Access (TM) node: MindVox
Xref: sparky rec.games.mud:4764 alt.fan.furry:1238
From: dead@phantom.com (Bruce Fancher)
Newsgroups: rec.games.mud,alt.fan.furry
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Date: 9 Apr 92 07:13:10 GMT
Organization: Phantom Access (TM), node: MindVox

In article <w!lj03m.sterling@netcom.com> sterling@netcom.com writes:

>We, the undersigned, do hereby support the request for Bruce's reinstatement
>on FurryMUCK, including all three characters and building privileges.  We
>believe, whether or not Bruce was judged rightly or wrongly, that there is no
>reason to continue the ban on FurryMUCK against him.  We believe he is sorry
>for the damages, intentional or unintentional, that he has caused and believe
>he deserves another chance.

	Huh?  Why are you bothering?  Why don't you just log on the MUCK
as a new and ficticious person?
-- 
Phantom Access (TM) node: MindVox
From: ss72+@andrew.cmu.edu (Sean Christopher Simmons)
Newsgroups: rec.games.mud
Subject: Re: Christian MUDS, are there any?
Date: 17 Apr 92 19:25:53 GMT
	<sm0oeINNd3g@agate.berkeley.edu>
Organization: Carnegie Mellon, Pittsburgh, PA


bhchan@soda.berkeley.edu (Billy H. Chan) writes:
> 1)  Reaching lev 20 (in most MUDS) will make you a Saint (instead of immort
>         or god)  
>         This is just renaming something for something else, and it's simple.
> 2)  Quests to kill evil monsters and daemons already exist (I think) so 
>         that part isn't hard.
> 3)  Killing good creatures will impose a negative xp.  Or better yet, a
>         good players against evil players type mud, where player killing
>         is fine as long as they oppose you...in which case, a good character
>         reaching 20th would be Saint, evil 20th would be Demon. (how's that
>         for an interesting twist? and player killing would be legal too!)
> 4)  If the latter part of 3 is in effect, then 2 towns are created, one
>         for the good, one for the evil...(neat, huh? and pretty easy to
>         code).  Each side must go back to their own side to rent, retire,
>         prac, etc...
> 5)  Awesome town raids could be accomplished then...
> 6)  Hmmm...a new thought...how about 4 or more towns, with each player
>         choosing his own town, each town has a governor, and towns can
>         then try to attack each other (hmmm...call it the crusades.)
> 7)  Classes could be kept the same, or how about adding Paladin and 
>         Anti-Paladin(?), Priest and Anti-Priest(?), Mage and Warlock(?)
>         Thief and (hmmm...guess thiefs can chose their own.   Once
>         you choose your class, you must try to follow that path (good have
>         to try to stay good, evil will try to stay evil)
> 
> What do you think?
> 


Cool , where's it going to come up at?  I'll help program it!

I like this idea, it gives a good background for conflict, its great.
It doesn't even have to be Christian for those people that have such
an intense dislike for christianity, just that it should be good vs.
evil for one religion versus another, alithough known religions make
it more "realistic".


											Joe
From: jbuckner@lonestar.utsa.edu (James A. Buckner)
Newsgroups: rec.games.mud
Subject: Re: TOP MUD NEEDS YOUR HELP
Date: 9 Apr 92 13:12:06 GMT
Organization: University of Texas at San Antonio

In article <GOEHRING.92Apr7081106@mentor.cc.purdue.edu> goehring@mentor.cc.purdue.edu writes:
>mlaporta@lonestar.utsa.edu (Michael P. Laporta) writes:
>
>>The school administrator keeping track of our mud has shut it down
>>and we are mounting a petition to get it back up.  Any help would be
>>greatly appreciated.
>
>Why bother?  If your admin took it down because it was too much of a
>load on the machine (I seem to recall seeing a post to that effect
I was the one who sent the post in the first place.  Heck, I even
got my press release up before the God of the MUD did.

Here's the problem:  The game took up too much resources on the host
machine.  Top Mud was causing the machine's main functions to slow
down of stop entirely.

A petition for bringing back Top MUD? Right.  I stopped playing Top MUD
when management changed.  I found Genocide, which is a lot better.

Mr. Laporta, good luck with your petition.  The only thing is YOU might
have to find a machine that CAN HANDLE the MUD!!

I rest my case.

-- 
========================================================
"It hit me like a hammer!" --Huey Lewis
Reach me at:  jbuckner@lonestar.utsa.edu
========================================================
Newsgroups: rec.games.mud
From: asb@media.mit.edu (Amy Bruckman)
Subject: Re: Copyrights (and TRADEMARKS)
Organization: MIT Media Laboratory
Date: Mon, 13 Apr 1992 22:49:36 GMT

>	Trek, Pern, Krynn, etc based MU*s may be in violation of copyright
>law.  But who is going to bother to sue?  Since none of these systems 
>charge money for use, no damages can be shown.  Each of these muds actually
>promote what they are copying.  For example someone not a fan of Anne
>Mcaffery might go ahead and buy her books after player Pern.  I myself find
>all of these knock-offs pathetic and boring but any publisher would no
>doubt be please at the free publicity.


I think you're more in danger of violating trademark law than copyright.
A few companies like Disney and Marvel Comics (I think) aggressively
protect their characters using trademark law.  (Remember the lawsuit
about snow white being used on the academy awards a few years ago--
Disney sued.)  A company like Disney might get all bent out of shape
if they thought that someone had Mickey doing things that weren't
G-rated, even if it was not for profit.

The letter from Anne McAffrey telling the Pern folks that it's OK to
use Pern says:

****

Date: 27 Nov 91 04:41:32 EST
From: Anne McCaffrey
Subject: A small concern

Another friend of mine - a hacker on the days when if you were in
Cambridge, you could use the MIT and Harvard mainframes to play with - has
explained the whole MUSH to me. (I could wish that you'd chosen a slightly
more prestigious collection of alphabet to describe the addiction but then,
that's the fun of it, isn't it.)

As described, I don't think there's a conflict or infringement, especially
as this is a non-commercial venture.  I do ask that you try to keep you
role-playing and concepts within the framework of the Pern series.  For
instance, only green, blue, brown, bronze and gold dragons are available -
no black, silver, or red since the ichor of dragons is copper-based.  *I*
can break the rules, or bend them, but that's my prerogative, aint it?
<G>  Thanks for approaching me as you have and go stir the pot of MUSH.

****

What's interesting here is that the author has politely requested to
keep a certain degree of creative control.  It's OK to use the Pern
world as long as you (*gasp*, say it ain't so!) don't create 
black, silver or red dragons.

So the message is this:
Know who you're dealing with.
If you mess with Disney, keep a low profile and keep Mickey's pants on.

-- Amy
Newsgroups: rec.games.mud
From: evilted@vesta.unm.edu (The Semi-Christ)
Subject: Re: How to do Merlyn's quest on Top Mud
Date: Fri, 17 Apr 92 05:24:34 GMT
Organization: Usenet Moderation Project, newsreader division
Distribution: na

In article <1992Apr16.121351.11408@ringer.cs.utsa.edu> awhitloc@ringer.cs.utsa.edu (Andrea Whitlock) writes:
>
>This is incredibly distateful.  Will you please stop!
>Anybody have any suggestions on what to do in a situation
>like this?

cat /vmunix | mail idiot@wherevere.it.was

-- 
evilted@vesta.unm.edu    booga Don't labor under a misconception--    booga
AKBAR! =IC:D~       c ,  booga                      vote pro-choice.  booga
JEFF!  =IC:D~    --v#`'  boogaboogaboogaboogaboogaboogaboogaboogaboogabooga
                   <`\   booga                Life is fun.            booga
Newsgroups: rec.games.mud
From: aa687@cleveland.Freenet.Edu (Keith Ammann)
Subject: Re: Christian MUDS, are there any?
Reply-To: aa687@cleveland.Freenet.Edu (Keith Ammann)
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Fri, 17 Apr 92 15:54:23 GMT


In a previous article, jgm@ais.org (jim miller) says:

>aa687@cleveland.Freenet.Edu (Keith Ammann) writes:
>
>>I guess it's a bit hard for me to understand why anyone would believe that
>>Pern, Rhostshyl, Star Trek, or the typical MUD environment is somehow
>>antithetical to Christianity.  I think that for one to assume that a
>>Christian player will be so hopelessly bored, uncomfortable, or put off
>>by these milieux that he needs a special MU* created for members of his
>>faith is to severely underestimate the capability of Christians to deal
>>with things that the Bible neglects to mention.  Call me crazy, call me a
>>sinner, but don't call me late for dinner.
>
>If I remember, all the original poster did was to ask if any muds
>devoted to Christian themes exist.

He asked about "Christian MU*s."  I did note in my own post the possibility
that he meant a Biblical MU*, but I honestly don't think that's what he
meant -- if he had meant that, I think he'd have said that.  I have no
problem at all with a Biblical MU*, though for reasons stated previously I
think that -other- people might have problems with it, not because they don't
like Christians but because it's sort of a touchy history to be rewriting.

Whoever it was that suggestion the "holy war" scenario where your level
is dependent upon how much you play within your chosen alignment had the
best ideas on this subject yet, IMO.

>                            . . . Wanting to be in an environment with
>people with similar interests is also the motivation behind Pern muds,

Let me state for the record that while I loved the Pern books, I dislike
Pern MU*ers intensely.  They set up a large section on TinyCWRU, which is
a very eclectic and surreal place, where stuff from one realm is always
spilling over into others.  Now, I can understand their wanting to stay in
character in their own section, and I can -kind- of understand their getting
pissed at non-Perners who come into their area and act non-Pern.  But when
they go outside the Pern area themselves and start getting pissed at people
for not "playing Pern" (and YES, this HAS happened, NUMEROUS times), I lose
all respect for them.

					KA

-- 
I throw it all away  (Don't talk to me no more)
The more I think, the less I've got to say  (I don't remember you no more)
About these poison years, it's just a memory
                                                aa687@cleveland.freenet.edu
Newsgroups: rec.games.mud,rec.games.mud.lp,alt.mud,news.answers
From: gt6525c@prism.gatech.EDU (gt6525c GALLATY,DAMON JAKOB)
Newsgroups: rec.games.mud
Subject: Yet another re-post of MU* Poll
Date: 16 Apr 92 16:44:48 GMT
Organization: Georgia Institute of Technology

I'm re-posting this article so that anyone who missed it will see it this
time. (Hopefully...)

For those who haven't seen the first article I posted, here's an explanation:

I'm conducting a simple poll to see which MU*'s are the most popular.
What I'm asking is that you pick your favorite MU* in each of the catagories
that you happen to play. In other words, if you just play LP's, pick your
favorite LP. Same if you just play MUSHs or MUSEs. However, if you play
more than one type, pick your favorite of each type. It would be best
if you picked your favorite only if you've played more than one of that type,
i.e. if you've only played one MUSH in your life, I would rather not use
it since your vote would obviously be biased.

When the deadline arrives, I will post the results in two formats. The
first will be a listing of the vote results by type, i.e. the most
popular LP, the most popular MUSH, etc. The second will be strictly how
many votes were received for each type, just to see which type is most
popular. Due to this, it is important that I hear from non-LP players as
well as LP players, as the vote is strongly LP as it stands now. One last
thing: I only have posting capability on this account; I would prefer that
you e-mail responses to the address below. However, I understand if you
are used to auto-replying, and I will accept votes to both addresses.
Thank you for your time and consideration. If you have any questions,
just e-mail them to me.

The deadline is May 1, 1992. Votes posted on r.g.m. will NOT count.

-- 
"Have you ever danced with the Devil by the pale moonlight?
 I ask that of all my prey. I just like the sound of it..."  - the Joker
************************************************************************
Damon Gallaty                                E-mail: dgal@cad.gatech.edu
From: alansz@cogsci.Berkeley.EDU (Alan Schwartz)
Newsgroups: rec.games.mud
Subject: Re: New News Group
Date: 7 Apr 1992 21:05:11 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: cogsci.berkeley.edu
Summary: I agree.

Recently, csteele@magnus.acs.ohio-state.edu (Christopher E Steele) wrote:
>What needs to be done is terminate r.g.m. and make it into subgroups.
>like:
>	rec.games.mud.diku
>	rec.games.mud.MUD
>	rec.games.mud.MUSH
>	rec.games.mud.MUCK
>	rec.games.mud.other

My god, the voice of reason. This is a very legitimate suggestion to my
mind. Although I think you can put the mud/mush/muck/(moo?) folks all
together as rec.games.mud.tiny. We're pretty compatible, especially since
we don't focus too much on killing each other off in VR. ;)

The rec.games.mud.code is also a pretty good idea, since people often
want to know where code is, or how to put it up. I think that once 
the groups are split like this, rec.games.mud.announce will be unnecessary,
as the traffic split up shouldn't be too bad.

My $0.02.

 - Alan (Javelin@Belgariad, Garreth@SB, Treacle@TIM)


----
Alan Schwartz                    | Disclaimer: I represent no one
alansz@cogsci.berkeley.edu       |
UC Berkeley                      | "Life is what happens to you while
Cognitive Science/Women's Studies|  you're busy making other plans"
                                 |          - J. Lennon


Newsgroups: rec.games.mud
From: djo20321@uxa.cso.uiuc.edu (Daniel J. Orum)
Subject: LP MUD Help from Tinyfugue
Organization: University of Illinois at Urbana
Date: Thu, 9 Apr 1992 19:44:41 GMT

I recall a while back someone posted some macros that when
installed in tinyfugue, automatically log into an LPMud.
If anyone has that original post, or if the person who
posted it can either mail or post it to me here, I would
appreciate it.

DANO
orum@uiuc.edu
From: jgm@ais.org (jim miller)
Newsgroups: rec.games.mud
Subject: Re: Quest Solutions, Equipment Lists, etc.....
Date: 17 Apr 92 04:10:32 GMT
Article-I.D.: ais.NVFL!PD
Organization: Ann Arbor Information Society


gt9398b@prism.gatech.EDU (Chris Richard Boggs) writes:
[in reference to a posting of a mud quest solution]

>    How moronic and distasteful can you get? Well a good start is ruining a
>creator's hard work by displaying the solutions or stats to all his hard work.
>I personally just finished my 5th Diku zone. I worked LONG and HARD on each of
>them. Were someone to display all the Mob and Obj stats or the Maps for ANYone
>to see I would be highly PISSED. 
>    Handed down info in conversation on the Mud I could see. I have played lots
>of mortals and immortals on more than one Mud. I have a notebook of nothing but
>stats and maps. Posting it here would be a dis-service to the guy or gal who
>created it. Its for personal, not public use.
>    So QUIT ruining someone's work by telling the WHOLE Quest.

   If he had followed the usual usenet protocol of using a ^L to warn
readers of spoiling information ahead, I would see nothing wrong
with his post.  As it is, the subject line clearly identified what
was in the article, probably none or few people were misled into
reading the spoilers, and definitely none were forced to read it,
who didn't want your Diku area ruined for them.  So your concern
can't be for the people who will potentially encounter your work.
And many people enjoy working through puzzles even with some
spoilers.
   Muds are not a zero-sum game -- it's not the case that by someone
gaining levels through spoilers more quickly than other players,
that the other players lose out somehow.  They are still able to
gain their levels and enjoy the work of the puzzle builders at
the rate they enjoy.  So your problem can't be with unfairness
to other players.  I admit, I think players who use cheatsheets
and shortcuts to advance much more quickly than me haven't
"earned" their levels as well as I have, but nothing about
it really adversely affects my enjoyment of the game.
   
Newsgroups: rec.games.mud
From: morpheus@cco.caltech.edu (Ken Bartlett)
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Organization: California Institute of Technology, Pasadena
Date: Tue, 7 Apr 1992 06:17:14 GMT

In article <fapj14a.sterling@netcom.com> sterling@netcom.com writes:
>Scott, when are you going to realize that nobody cares what you think?
>'Nuff said.  Further flames to alt.flame, which will be dutifully ignored.
>
>Bruce

Oh, I dunno, I found it an insightful and well-written insight into your
character, Bruce.  It'll help people make a decision if they want to 
sign the petition or not.  ^_^

			--Lynn_Bionyx! ^_^