HDTenEightyP/NetNews huggingface dataset:
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Re: UW help!!!
Organization: Digital Equipment Corporation
Date: Thu, 19 Nov 1992 21:45:44 GMT


In article <1992Nov18.140334.2154@nuscc.nus.sg>, sci30139@nusunix1.nus.sg (TAN CHYE HEE) writes...
>Eric Roberts (roberts@gaul.csd.uwo.ca) wrote:
>: 
>: I have been told by a mage on level 6 in UW, that I can get the stone VAS by
>: going to the secret room in the meeting hall, puting emerald on each platform
>: and pressing the grey button in the middle of the room. I did all of that,
>: but received no stone... Am I supposed to go somewhere to pick it up?
>: (When I press the grey button, I hear a sound and nothing happens...)
>:
>Spoiler follows:
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
>As I remember, there are 2 buttons there to press. One brings you back
>to the outside and the other gives you the vas stone.
>After pressing the correct one, look around you on the floor. The stone
>should be there.

He did say that he pressed the gray button, which is correct. So where is the 
rune? Well, the first time I tried it, it didn't work either. What happened
was that I found my way there before talking to the right guy. In pushing
the buttons to try to get out, I think I left the gray button pushed. When
I came back later and put the emeralds in the right places, I _released_ the
button instead of pushing it. No rune appeared but the emeralds were eaten.
After restoring a saved position, I first made sure that the button was in the
released position (button itself looks light gray instead of dark gray), then
I put the emeralds in place, pushed the button and voila, VAS stone on the
floor.

Sm

> 
> 
> 
>	Gilbert
> 
>     
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: U7 II Serpents Isle - release date?
Organization: Qualcomm, Inc., San Diego, CA
Distribution: na
Date: Fri, 20 Nov 1992 23:49:13 GMT

rod@cats.ucsc.edu (Rodrick Su) writes:
>	I was in Las Vegas this week for the Comdex.  While in one of the 
>	booth, I saw shrink wrapped package of Strike Commander, and
>	Serpent's Isle.

It's a standard marketing trick.  They'll send out empty shrinkwrapped
boxes to computer stores for them to place on the shelf.  Look a
little closer and you'll find the "Coming soon!" sticker on the boxes.
They probably have had the packaging done since late 91.
-- 
This is the day for firm decisions!  Or is it?
Newsgroups: comp.sys.ibm.pc.games
From: mr2@irz204.inf.tu-dresden.de (Matthias Rauhut)
Subject: UMS II -which version?
Reply-To: rauhut@freia.inf.tu-dresden.de
Organization: Dept. of Computer Science, TU Dresden, Germany.
Date: Sun, 22 Nov 1992 02:42:08 GMT


Does anybody know which version of UMS II is out.I already have v1.7.2.
Are where any improvements/changes/bug-fixes to older versions?
And which version-number has the UMS 2-world editor?
Are new (and which ones) scenarios available?
And where is 'Le Guerrier' #3 (*smile*)?

Please only e-mail me - i haven't the time to read this newsgroup so often.
Thanx in advance for replys...

Matthias

------------------------+---------------------------------------------.
| Matthias Rauhut        | TCP/IP-Mail: rauhut@freia.inf.tu-dresden.de |
|   (90/08/06)           |   IRC:st-guru                               |
|                        |                                             |
+------------------------+---------------------------------------------+
|   My profession? .GIF-hunter as a full-time-job,what else?           |
|               'Only a dead GIF is a good GIF!'                       | 
|                     God bless Truecolor!                             |
`----------------------------------------------------------------------'

Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz)
Subject: Re: RoboSport
Organization: Hamilton College - Clinton, NY
Date: Sun, 22 Nov 1992 05:10:35 GMT

In article <1992Nov22.022639.26282@netcom.com> obrien@netcom.com (Robert O'Brien) writes:
>I've not tried the PC version, nor do I intend to.  Anybody who wants to
>pay $15 plus shipping can have my Mac copy, box, receipt, and all.
>	Bob

Bob,

Was it that bad??  Tell me now, before I put it on my Christmas list, if
it is.

Thanks,

Mike


-- 
Mike Rabinowitz     Internet address--nrabinow@hamilton.edu or
				      darkknite@delphi.com
		    CIS Address--70732,2072      GEnie--M.Rabinowit1
Newsgroups: comp.sys.ibm.pc.games
Subject: Apology fo previous post
From: jimbo@csusb
Date: 17 Nov 92 18:21:09 PST
Organization: California State University, San Bernardino
Nntp-Posting-User: cvakgaaq

I oringally posted a question on Nov. 14 as to where I might
find a copy of Civ;  accidently I my have worded my request
a little ambigiously(sp).

If I have offended any net police on my previous posting,
please accept my apologies.  I did not mean to imply I wanted a
pirate copy of this game.  Not to restart an old flame war
on this net, but I am anti-pirate...theft is theft, whether
it be an idea, a game or a loaf of bread.  I went to several
Egghead's in my area and nobody there had heard of the game
so I thought I just ask.  To those who responded, thank you.  I
found the game in an obscure game store in East L.A. for $45.00.
I'm looking forward to playing after I get out of class tonight.
And once agins, apologies and thanks!
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: GameBytes, how to mail.
Keywords: GameBytes, bouncing mail, any other email adress
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 20 Nov 1992 15:59:11 GMT

>Hi all,
>
>I'm having a little trouble getting through to GameBytes with a letter. The
>email-address ross@kaos.b23b.ingr.com keeps bouncing back with a message from
                         ^^^^

That's because you're sending it to the wrong address.  My address is

ross@kaos.b11.ingr.com

It should go through first time.  My email problems are over.

>my daemon that the connection was timed out. Is there any other email-address
>to use, if I want to get through? Can I email them at CompuServe? And if then
>how?
>
>BTW, is there anyone out there NOT liking GameBytes??? :)

Sure hope not.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: bs428@cleveland.Freenet.Edu (John J. Brassil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Incredible Machine - Level 8
Date: 20 Nov 1992 15:02:14 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bs428@cleveland.Freenet.Edu (John J. Brassil)
NNTP-Posting-Host: hela.ins.cwru.edu

Pulled the demo down and had no problem smashing the first seven levels.
Then, as sometimes happens, I got stuck, so I figured I would see if
there are any hints in this group, and sure enough, there was a post
which talked about tethering the right balloon and jerking it out, which
I had already figured out was necessary.  I spent the next two days
trying everything I could think of to (did you know that you can kick the
bowling ball out to the right off the conveyor belt!? not something you
try right away, and not helpful, either) get the bowling ball to land on
the see-saw positioned just to the left of the tall basket in such a way
that it would have enough momentum to snap the balloon out _and_ pop
back over to the right on recoil.  (I mean, I tried lots of single-
double- and some triple bank combi's to get that sucker just right).  If
it has enough to bank back over, it won't pull the balloon out, and if
it's far enough out on the end of the see-saw, it won't jump far enough.
TIM is definitely a discrete-state machine, and nothing I tried would
put the bowling ball in just the right place.
Finally, I said the hell with it, and pulled down the solution file with
the GIFs in it.  I even had a piece of paper on the screen  when I
pulled it up, so I could get a little of a hint as possible.  Well, I
started from left to right, and lo and behold, what do I see, but a
string (rope?) tied to the other balloon!
Well, I had not even ventured down that path of the decision tree, since
my approach had been validated by the post I mentioned.  (Serves me
right for cheating, eh?)
My question to you all:  Has anyone been able to use the "pull out"
method I have described to successfully complete the puzzle? Don't tellm
me how, jsut tell me if it's possible, so I can load the game back up
and waste some more time on TIM.
What a great game!

-- 
*****************************************************************
* What's all this then? * jbrassil@mgmserv1.mgm.saic.com * 8-{) *
*****************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: rrogers@minnie.imd.nrc.ca
Subject: VF1 and SODDEMO Again
Organization: NRC-Institute for Marine Dynamics
Date: Thu, 19 Nov 1992 18:37:28 GMT

In article <1992Nov19.122006.1@minnie.imd.nrc.ca>, rrogers@minnie.imd.nrc.ca writes:
> Recently I downloaded 2 files from wuarchive with the .zip extension
> Before downloading I set the transfer mode to binary.
> 
> My problem is that I can't unzip these files.
> 
> I have tried pkunzip versions 1.1 and 1.93a and also unzip50.
> 
> Is there another type of compression which uses the .zip extension, or
> are my downloaded files hopelessly corrupt?
> 
> Oh, the two files were VF1.ZIP and SODDEMO.ZIP both downloaded around
> Nov. 12.

Note: Pkunzip just said to use pkzipfix (which didn't work) and
unzip said some end byte strings were missing.



> 
> 						Thanks,
> 
> 						Rick
> 
> No sig, I can't afford one!

Newsgroups: comp.sys.ibm.pc.games
From: jeremy@cheetah.inmos.co.uk (Jeremy Thorp)
Subject: Re: Falcon3 keyboard vs. joystick
Organization: INMOS Limited, Bristol, UK
Date: Wed, 18 Nov 1992 09:34:22 GMT

In article <1ebijbINNhn2@almaak.usc.edu>, reiffman@almaak.usc.edu (Allan Reiffman) writes:
|> I have a question for more experiences players regarding using joystick or the
|> keyboard. Do you think that a joystick is superior in terms of effect, control,
|> etc. (I know the manual addresses this a bit.) At this time I don't have a 
|> joystick and am only using the keyboard controls, but I will probably invest in a joystick if it will improve my performance and give an increases sense of 
|> realism.

I would not describe myself as an expert user (more just past novice really). I have,
however, tried playing F3 with the keyboard, as well as, mostly, with a joystick. The simple
answer is that I find it MUCH easier to fly, especially in dogfights, with a joystick.

|> 
|> If you do recommend a joystick, is there one that is best? Are those that are
|> designed for flight simulators (eg, thrustmaster, flight stick) that much 
|> better?

The only joystick I have used is my Gravis. I like it a lot - doesn't mean there isn't a
better one available though

-- 
Jeremy Thorp, INMOS Ltd, 	|	jeremy@inmos.com
1000 Aztec West, Almondsbury, 	|	jeremy@inmos.co.uk
Bristol, BS12 4SQ, UK.		|	
Tel.  +44 454 616616    Fax. +44 454 617910
The above is the personal opinion of the author,
and does not necessarily reflect INMOS policy.
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ST:TNG PC Game Coming!
Date: 23 Nov 92 21:54:45 GMT
Organization: University of California, San Diego

In article <1992Nov23.174227.17899@ncsu.edu> bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
>
>The article went into greater detail, but suffice it to say it will
>be a great game for Trekkies and non-Trekkies.

Thats Trekkers : Trekkers like the Next Gen, Trekkies like
the old generation. Wonder what they are going to call fans on
Deep Space 9 ? Trekkumps ? Trekked ?

>==================================================================
>| Brian Pipa              | Oh fruddled gruntbuggly,             |
>| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
>==================================================================

	PLEASE ! that's micturations, not nacturations. It means
urine .....

Sorry, but I'm a biologist : there's a big difference between
nacturations (milk-things) and micturations (urine) ... Or did
some censor change the book ?

SImon

Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: DARKLANDS: Is the a patch higher than version 6?
Organization: just me
Date: Tue, 17 Nov 92 13:23:40 GMT
Followup-To: comp.sys.ibm.pc.games

In article <BxtJHM.DzA@ccu.umanitoba.ca> meier@ee.umanitoba.ca (Martin Meier) writes:
>Is there a patch that will take the game to a higher version number than 6.
>
>If someone has it, could they stick it on ftp.ulowell.edu or some such ftp
>sight.
>
>Even with version 6 the game still crashes.

I had this problem.  First, make *sure* that all the *.pic files in the main
Darklands directory are moved or copied into the pictures directory.  This
eliminates the "file not found" crashes.  Then, use the bootdisk file (I 
think that is what it is called, something similar) from the .6 upgrade to
create a clean startup disk.  This eliminates crashes due to the use of
drivers, random tsrs or emm problems.  Hope this helps.

	David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz)
Subject: Re: Where to get Links386 Pro 1.05??
Organization: Hamilton College - Clinton, NY
Date: Sat, 21 Nov 1992 05:27:00 GMT

It was version 1.08 of Links, not version 1.8.  Sorry for this mistake.

Mike
-- 
Mike Rabinowitz     Internet address--nrabinow@hamilton.edu or
				      darkknite@delphi.com
		    CIS Address--70732,2072      GEnie--M.Rabinowit1
From: langlais@cg-atla.UUCP (Ken Langlais)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Kings Quest V - Help
Date: 18 Nov 92 18:20:58 GMT
Organization: Agfa Compugraphic Division, Wilmington, Mass. USA



I have got hopelessly stuck in the early stages of KQ5.  All
> that I can do at the moment is find more gruesome ways to die!
> 
> One problem is that objects can be used in several ways, and
> it is not always obvious which is the correct option, and what
> if any can be used on the others:
> 
> the stick can be used on a cat and a dog
> the needle can buy quite a few things
> 
> Other unsolvables are:

> a door into a temple      < get magic staff from desert bandits

> a wagon blocking an alley < leave the town and come back
			    < the wagon at end of forest will disappear
			    < after a gold coin has been paid

> getting out of a forest   < use honey and emerals in bag found in witches home
			    < go to screen where there is eyes peeping at you
			    < drop an emeral
			    < drop an emeral again
			    < squeese some honey and drop third emeral into it
			    < grab gnome he will show you the way out

> ANy hints would be appreciated

> Phill
Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: Games For Sale!!!
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Tue, 17 Nov 92 03:12:33 GMT

In article <1992Nov17.015802.21526@infonode.ingr.com> bishopjl@infonode.ingr.com (John L Bishop) writes:
>In order to support my annual Christmas buying spree, I am cleaning out my
>old inventory of games to make way for the new!  Most are like new and include
>the registration card (I'm not very good at sending them in!).  Please make me 
>an offer!!!!
>
>I have the following games for sale:
>
>Title				Disk
>Air Bucks			5.25"
>Carriers at War			5.25"
>Castles				Both
>Centurion: Defender of Rome	5.25"
>Command HQ			5.25"
>Elite Plus			5.25"
>F-177A Stealth Fighter 2.0	3.5"	VGA ONLY
>Flight of the Intruder		5.25"
>Indiana Jones: Fate of Atl.	3.5"
 [etc....]


I would be interested in a couple of these, except that mail to you bounces 
faster than a superball...Got another address one can try?

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: calvin@wshb.csms.com ( WSHB employee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Kevin Kadow
Keywords: where
Date: 18 Nov 92 18:25:30 GMT
Distribution: na
Organization: WSHB, Herald Broadcasting Syn., Inc., Cypress Creek, SC, USA


	Sorry to post to the newsgroup like this but I could not
  get in contact with Kevin Kadow by mail.

  	Anyway

  The Modem is
  V.32 bis
  V.42 bis
  MNP1-5
  works 100%

-- 
...calvin@wshb.csms.com.        If it wern't for bad luck,
kamikazi"calvin"                I'd have no luck at all! 
>From a warped mind comes a warped product.
These are not my employers opinions.  In fact I don't know if there mine!
From: galpin@cats.ucsc.edu (Dan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Are there ANY games that use 640x480?
Date: 16 Nov 1992 08:30:12 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu
Summary: New video standard needed for games,


In article <1e6vddINN1g2@uniwa.uwa.edu.au> msimmons@ec.uwa.oz.au (Michael Simmons - mgmt_staff) writes:
>cl129502@ulkyvx.louisville.edu writes:
>
>>In article <1992Nov12.021847.15193@netcom.com>, robj@netcom.com (Rob Jellinghaus) writes:
>>> And 640x480 looks so enormously better than 320x200... after using
>>> Windows all day I can barely stand to look at a 320x200 screen--it's
>>> blotchy and ugly.
>
>>Well, when you say 640x480, I assume 640x400 would be good enough for you. 

>Some SVGA cards can not double buffer the screen when operating at 640x400x256 
>(Even when they have a Meg of ram).
>This means that action games ( ones that change large areas of the screen fast)
>have a lot of problems avoiding flicker.

>standard. One of the standard requirements to be GAS (Game Association
>Standard) compliant would be the ablility to double buffer a 640x400x256
>screen.                                           _____
>Games that required the GAS standard could have a !G S! logo on the box.
>                                                  ! A !
>				        	  -----
>Note I believe that most of the new Mac's can double buffer at 640x480x256.
>     Windoze and NT make no allowances for hardware double buffering.
>

The cards are too slow even with double buffering at those resolutions. We
need to have a hardware standard with some extra features in order to really
have SVGA action games with any significant movement. (I haven't seen Air
Warrior SVGA yet.. but I assume that it spends most of the processor time 
channeling stuff through the bus to the video card.) Also.. is SVGA Air
Warrior 256 colors? or is it 16 colors but in higher resolutions?

XGA-2 is a good starting point for action games. (DMA high speed transfers
with bus mastering and a hardware cursor, along with basic line drawing
features and a 24 bit palette, Highly programmable video modes too..)

I **hope** that other video cards will base their next advanced designs on an
XGA-2 base.. (XGA, unlike VGA, was designed to be easily extensible) IBM has
released the hardware specs on their card and is encouraging this kind of
stuff.

SXGA-2.. :) 

- Dan

.. Of course .. if I was really thinking about a hardware designed to support
video games.. I would recommend something with features such as the AGA
chipset of the Amiga 4000 and 1200. (Hardware sprites up to 64 pels wide and
the height of the screen, 24 bit palette with 8 bit graphics at 800x600) 
-- 
******************************************************************************
* Dan Galpin                                            galpin@cats.ucsc.edu *
******************************************************************************
From: debry@dirac.scri.fsu.edu (Ron DeBry)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: M1 Tank Platoon Help! (and an OS/2 question)
Date: 18 Nov 92 17:55:42 GMT
Reply-To: debry@dirac.scri.fsu.edu (Ron DeBry)
Organization: SCRI, Florida State University

In article <1992Nov18.082522.44902@kuhub.cc.ukans.edu> 2huxsting@kuhub.cc.ukans.edu writes:
>First off, let me state that I am not a pirate, and would never even ask
>this except for the bullshit that I recieved from Microprose.
>I am the unhappy owner of M1 Tank Platoon, which uses the insidious
>"key disk" method of copy protection. [deleted] 
>The point, therefore, is to ask if someone knows of a crack for the key disk
>copy protection, and could tell me where I might be able to find it.  It
>would make life much better if I could play a game which I legitimately
>purchased.
>Thanks in advance.


This is certainly strange, because Microprose has on their BBS files to
remove the keydisk protection from all of their earlier games (and this
has been there for at least a year).  I don't have the BBS phone # here,
e-mail if you need it.


The OS/2 question:

Even after applying the keydisk patch to M1, when I try to run the
program from OS/2 it sill asks for the disk.  This wouldn't be so bad,
except that the game refuses to recognize the disk even when I do insert
it in drive A: (!*&%!#!)

Has anyone successfully run M1 from OS/2? I enjoy the game
occassionally, but not enough to bother rebooting the computer with DOS,
plus get out the keyboard overlay, plus the manual lookup (I used
neverlock to get by this, but that doesn't seem to work on the
keydisk-patched version).

Ron DeBry
debry@dirac.scri.fsu.edu
From: acw0892@u.cc.utah.edu (Alan Carl Wong/ Humanities)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4 Help.
Date: 18 Nov 92 15:03:45 GMT
Organization: University of Utah Computer Center Student Mail Machine


	Trying to get my post up.  Sorry for all this confusion if you're
not following what I'm doing.

Alan
From: alexande@shrike.und.ac.za (David Alexander)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization updates wanted
Date: 20 Nov 1992 12:01:07 GMT
Organization: University of Natal (Durban), South Africa
NNTP-Posting-Host: shrike.und.ac.za
X-Newsreader: Tin 1.1 PL4

I would like to know where <If> I can FTP or have the civilization
updates posted to me. Are they available via FTP? If possible
please e-mial to me instead of posting to this group.

Thanks
David

Newsgroups: comp.sys.ibm.pc.games
From: pwb@aerg.canberra.edu.au (Paul Blackman)
Subject: Re: Spear of Destiny vs. Wolf3d
Organization: University of Canberra
Date: Thu, 19 Nov 92 01:49:51 GMT

I have a SoundBlaster 1 or 1.5 with the two
CMS chips for stereo.

How would I make Wolf3d use the stereo ability.
I'm assuming that it doesn't already work as I
don't remember hearing it.

Thanks for any help,
Paul...                 (pwb@aerg.canberra.edu.au)

Xref: sparky comp.sys.ibm.pc.games:22324 comp.sys.ibm.pc.soundcard:3914
From: arnd@ahaki.toppoint.de (Arnd-Henning Siebs)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
Subject: Wanted: M.U.L.E. - Mod
Date: 17 Nov 92 20:40:03 GMT
Organization: private UUCP point, Kiel, Germany

I am looking for the the titlesong of M.U.L.E, the old Atari and C64 game. This
song is one of the best composed songs I ever heard in a computergame (the game
is of course one of the best games I ever played) and I wonder if there is a
MOD-file of it. So if there is such a thing, please let me know. I would also
appreciate a ftp-site where I can get it.


AtDhVaAnNkCsE

---
"A man is a man all of his life, but a woman   !       Arnd-Henning Siebs
 is only sexy 'til she becomes your wife"      !  email: arnd@tpki.toppoint.de
 [Al Bundy, from RITES OF PASSAGE (616)]       !       2300 Kiel, Germany
Newsgroups: comp.sys.ibm.pc.games