HDTenEightyP/NetNews huggingface dataset:
From: griffon@iastate.edu (Tamber Kelsain)
Subject: Re: IAState team borgs way to victory! Film at 11...
Organization: Iowa State University, Ames, IA
Date: Thu, 1 Oct 1992 23:29:04 GMT

In article <tjk5.78.717782564@po.CWRU.Edu> tjk5@po.CWRU.Edu (Timothy J. Kordas) writes:
>In article <1992Sep28.141245@IASTATE.EDU> isae@IASTATE.EDU (ISU Boy !!!!!) writes:
>>Hmm....
>>How about a rematch on *YOUR* server with *YOUR* own reserved.c and you compile
>>a client with *YOUR* reserved.c and give it to us to play there???
>>(to make sure we are using a *blessed* client) 
>>*I* did not play the game, but I ran the server with the real reserved.c and
>>all of our players here used the blessed udp client obtained from ftp site.
>>
>>Guys, be wary next time you play JOA, they undoubtly will spend most time of
>>the
>>game accusing you are using a borg.
>
>Now everybody on our team was NOT busy accusing you, I certainly wouldn't
>say no to rematch...We lost you won, it's over...and the REAL season starts
>soon.....FORGET IT ALREADY!
>

*****APPLAUSE*****  !!!!!!!!!!!!!!!!!!!!!!!!!!!!!

>
>-Tim Kordas
>Hagbard, Janitors of Anarchy


-- 
     Will Stoltenberg	  |"The Bible is not my book and Christianity is not my
 Ames, Iowa (515) 294-1701| religion. I could never give assent to the long 
    "Tamber Kelsain"	  | complicated statements of Christian dogma."
   griffon@iastate.edu	  |			- Abraham Lincoln
Newsgroups: rec.games.netrek
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Sturgeon will be down for a little bit
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Tue, 29 Sep 92 07:55:03 GMT

Due to filesystem shuffling, the infamous Sturgeon netrek server will
be down for at least a day (Tuesday).  Sorry for any inconvenience.


-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
Newsgroups: rec.games.netrek
From: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Subject: Re: ENPN predictions for the fall INL* season are OUT!
Organization: University of Virginia
Date: Sun, 27 Sep 1992 03:53:56 GMT

Gamera has Illuminus Cartel, Hell's Bagels, and LA Riot picked above
both the Angry Men and the Deeply Perturbed Men.  I can see why IC
might win more games (their schedule) but it is a matter of opinion
that they are "better" than the Angry Men.  Hell's Bagels?  They beat
LA Riot who beat the Deeply Perturbed Men??  NOT!  Are the HB's hiding
some superstars besides sunscreamer and eggplant?  Old Nick now plays
with the Angry Men.  And who are the LA Riot?  The Deeply Perturbed Men
have some excellent players and should beat teams that the Hell's Bagels
beat.  Waiting for the rosters so everyone can make better assessments ...

-Vorpal Gandhi
 Manager of Angry Men
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Childishness on the net
Date: 29 Sep 92 00:26:47 GMT
Organization: School of Computer Science, Carnegie Mellon


I apologize for my many posts today.  I've been under way too much  
pressure recently, and I have been on a short fuse.  I figure most people  
who have any clue take what hector and freekill have to say with a grain  
of salt anyway.

Bottom line:

SIDE SALAD!!

Rob
aka 
Admiral Spaceace! (bronco/rwd4/discovery)
Commodore Spaceace! (bigdog)
Lt. Commander Baconbits Boy (Your INL server when you play us)
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Re: BIGDOG and Clue Classic
Date: 27 Sep 1992 06:07:14 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu

 hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>PS  what did y'all think of the classic?  I know the 2 oclock game didn't  
>happen because the TWNN vs SS scrimmage took too long.  How did the 1 o  
>clock game go?  Did y'all have fun?  I did.

I much prefer these pleasant (well, mostly) 1 hour fun games to the 
grueling 2 hour INL tourneys.  I had a dandy time.  There should be a 
couple such games one day a week (but don't overlap with Hockey Thursday,
another fine netrek variant which remains sorely underplayed [and which 
can be played anytime on hockey.ksu.edu, not just Thursday *plug*plug*]).

--Brick
From: mcn@cwru.edu (Michael C. Neuman)
Newsgroups: rec.games.netrek
Subject: Re: IAState team borgs way to victory! Film at 11...
Date: 28 Sep 1992 20:34:36 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Distribution: world
Reply-To: mcn@b62103.student.cwru.edu
NNTP-Posting-Host: b62103.student.cwru.edu

In article <1992Sep28.141245@IASTATE.EDU> isae@IASTATE.EDU (ISU Boy !!!!!)  
writes:
>Guys, be wary next time you play JOA, they undoubtly will spend most time of
>the game accusing you are using a borg.

Here are the hard facts:

We played Angry Men with almost an identical team. They played all their  
starters. I think it's well agreed that the Angry Men are by far a more clueful  
team than ISU. (Does anyone care to dispute? Especially considering their  
record of last year?) JOA had a 1.14 (465/409) ratio against AM. Against
ISU, we had a .74 ratio (623/463). We played our usual # kills/game, and they  
played on a par with TTWNN, Side Salad, and others. This is *not* the same team
that lost to a team who used only scouts.

Several members of our team saw the base phasering in one direction while  
shooting torps in another. (During one of the two base on bases, he phasered
oggers coming from all sides (the phasers NEVER turned off), while lobbing  
torps at myself.) In another case I saw a player dodging while phasering and  
torping. By that I mean, torps being fired as turns are being made--very  
borgish looking. In another case, I passed an enemy cruiser at a fair distance,  
both of us traveling at warp 9. I set down a spread, 3 hit, the first 6 of his  
spread hit me, and the next 2 were exactly where I would have been if I  
continued at warp 9 (and not died). I've seen players like Spaceace, Yea Boy!!!  
and others who can put down a fair spread at relative velocities of warp 18,  
but nothing like what I saw last night.

In any event, play like that is something I'd expect from the CMU teams (seeing  
Balton, for example, phaser in one direction while torping another is not  
uncommon. :-) ), but definitely not from a team rumored to be the worst in the  
INL.

I apologize if you weren't using borgs. If you truly weren't, your team  
definitely was not the same one playing against the scouts, and ISU will be a  
force to be reckoned with this year.

Thanks for the game, and I again apologize for my frustration and poor  
sportsmanship (IF you weren't using borgs).

-Mike Neuman (Guru)  Captain: Janitors of Anarchy
mcn@b62103.student.cwru.edu
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 27 Sep 1992 22:11:25 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: INL Victory Condition Proposal
	<1a5gm1INN67v@agate.berkeley.edu>

In article <oelVpmy00VAvAGdkgf@andrew.cmu.edu> Craig Boas
<cb39+@andrew.cmu.edu> writes:
)
)	Thus, if both teams do nothing, the game will be tied.  In a game where
)planets bounce back and forth, the team that held the advantage most of
)the time will win (as they should).  This eliminates the last minute
)push, overtime, and other artificial things induced by the timer.  This
)is also a much more accurate indicator of actual winning.

	I rather like the current system.  Often, games haven't even settled
until an hour into the game.  I think it would be sad to have a team win
because it was up planets before initial bombing was even over, and
stayed even for the rest of the game.

ZZnew guy
Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Tmode scumming
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Tue, 6 Oct 92 04:16:34 GMT

Caught in the act:

[ using netrek.atd.ucar.edu ]                            
Calling 128.117.80.14.                                   
Got connection.                                          
  Type Rank      Name             Login                  
R3 CA  Ensign    guest            bond@cpss14.cps.msu.   
R4 CA  Ensign    guest            bond@cpss14.cps.msu.   
R5 AS  Ensign    guest            bond@cpss14.cps.msu.   
R6 BB  Ensign    guest            bond@cpss14.cps.msu.   
R8 CA  Ensign    guest            bond@cpss14.cps.msu.   
R9 BB  Ensign    guest            bond@cpss14.cps.msu.   
Ra SC  Ensign    guest            bond@cpss14.cps.msu.   
Rd SC  Ensign    guest            bond@cpss14.cps.msu.   
K0 DD  Ensign    Gurrr            bond@cpss14.cps.msu.   
K1 BB  Ensign    guest            bond@cpss14.cps.msu.   
K2 CA  Ensign    guest            bond@cpss14.cps.msu.   
Kb AS  Lieutenan Triangle Man     kennedy@bilbo.Colorado.
Kc AS  Commander Psychotribble    shawn@frodo.Colorado.


--
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Re: ENPN predictions for the fall INL* season are OUT!
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Sun, 27 Sep 1992 22:51:12 GMT





  We had some very, very clueless players that we dragged off of Doorstop right



before that game. One of those fill-ins probably had 20 hours playing
time......



About the firing of the torps over the base, I saw that too......sigh......that
was




really embarrassing. They've all been lectured......hope to god they don't do
it



again......



   In actuality, we only have 2 or 3 INL quality players.......hopefully next
year we'll



be able to field a respectable team.......UNLESS WE GET DICKED WITH ANOTHER INL
SCHEDULE



FROM HELL.  Sorry, just had to get that out. :)


					Exodus
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Fall INL Outcome
Date: 27 Sep 92 13:59:51 GMT
Article-I.D.: cs.Bv8pJs.I7w.2
Organization: School of Computer Science, Carnegie Mellon

rhodesia@wixer.cactus.org (Felix S. Gallo) writes
> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
> > [ humorous memo ]
> I'm afraid you used the "HA HA HA LOOK ANOTHER CONSPIRACY THEORIST"
> schtick already against another statement of fact dealing with CMU.

suncreamer, my little plasma torpedo, my expanding cloud of space
dust, the Illuminus Cartel is *built* on conspiracy theories.  Without
them, we'd be little better than your bunch of damned-for-eternity
edible torii, which would be a sad state of affairs indeed.  What is
more, if you'd apply your addled brain for a second, you might just
muster sufficient synaptic activity to realize that this time I'm not
defending CMU against conspiracy theories, unless of course you believe
that CMU controls Tom Holub and the INL (shhhhhhhhh).

> Hell, even Berd knows you've got to vary your attack sometimes --
> maybe something about the poster's mother, next time?  Or some sort
> of insinuation about libel?  Maybe GRE scores or years-on-the-net?

Nah.  Let's get back to basics.  Bring out the rulers, nurse.

Oh, and don't worry.  The Illuminus Cartel knows who pissed in your
wheaties this morning.  We should -- we hired him, after all.

Boy Sprouts .............. Minister of Disinformation, Illuminus Cartel
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 29 Sep 1992 01:32:41 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: IAState team borgs way to victory! Film at 11...
	<btd.717718549@pv7440.vincent.iastate.edu>

Excerpts from netnews.rec.games.netrek: 28-Sep-92 Re: IAState team borgs
way .. Benjamin T Dehner@iastat (3806)

> 	No, is wasn't.  Keep in mind that we are a new team; as we learn to
> work together, we will get better.  Not that we will take on Angry Men some-
> time soon, but we will at least not get demolished by scouts again.


	Just as a lark, how would you like to play vs Xgolems if we agreed only
to play scouts?

ZZnew guy
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Another entry for the FOCS list
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Wed, 30 Sep 92 01:09:49 GMT


"Let's just all play together and have fun."

(doomed to failure from the start)
--
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: cs331333@umbc8.umbc.edu (cs331333)
Subject: Re: RESPONCE TO PAUL BROOKS
Organization: University of Maryland, Baltimore County Campus
Date: Thu, 1 Oct 1992 19:05:37 GMT

In article <717898847.7775.0@unix5.andrew.cmu.edu> Tomato Boy <stimpy+@cmu.edu> writes:
>new lady netrek player writes:
>
># 
>#  But, alas, I try.  If you would have any good advice or important facts on 
># tactic and strategy,etc, I'd be happy to read about them.
># 
># Madeleine...alias Headwound Harry @ fife
>
>Oh, Madeleine, I'd love to discuss tactics and strategy with you.
>What are you doing Saturday night??
>
>
>--Rick
>I promise not to ogg you.  :)


	Hmm...  Saturday night is Madeleine's ( a.k.a. Head Wound
Harry ) 1 year "more than just friends" anniversery with me. (a.k.a.
Commander Inq).
	The anonymous friend she mentioned in her article was me, she
didn't want to say it, and I told her she just wanted to be 'net hit
on'. <grin>  So she'll probably be happy now. <double grin>
	Which brings me to a question, how many netrek couples are
there?  I think it's a good thing, mutuall support and such, also good
team play.  On the way back to the dorm we are either singing of our 
victories, or one is comforting the other on their crappy play.
(Which I had a large amount of yesterday.)
                                      Joseph (a.k.a. Inq @ fife)

Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Re: IAState team borgs way to victory! Film at 11...
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Mon, 28 Sep 1992 23:08:14 GMT





  Just to point out quick, years playing isn't very telling; hours logged is.
For example, I have WELL over a 1500 hours in on trek......and I'm sure there
are other ISU'ers who do as well. I've been playing over a year now too, and
ISAE and some others even longer. We aren't total newbies. :)



  The clue level on T-Bird was a disgrace, what can I say. But a few players
from here started playing the BRONCO circuit and found out there was more to
Netrek than dogfighting........
  Even though most of the slams on ISU players are true, they don't carry
water against all of us and it really p*sses some of us off. Oh well :)


						Exodus


(going to keep my spacing normal as long as we don't get flamed) ;)
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Possible changed in the "E" message:
Date: 26 Sep 92 13:22:28 GMT
Organization: University of Pennsylvania

In article <1a19frINNhtr@agate.berkeley.edu) jjudy@argon.berkeley.edu (Jack W. Judy) writes:
)Possible Change in "E" for the future releases:
)
)I have seen that on some servers you can find out how you died and what
)were the ship types involved.  Well I would like to see a few things
)changed about the "E" message:
)
)
)Currently the message "E" contains:
)1234567890123456789012345678901234567890123456789012345678901234567890
)F0-)FED  Distress Call from F0:   0% damage, 100% shields, 0 armies!
)
)How about:
)1234567890123456789012345678901234567890123456789012345678901234567890
)F0-)FED  HELP! F0 near Ear: 0% dam, 100% shld, 100% fuel, 0 armies!
)			^-- (Nearest planet)         ^-- Gotta have this!

I like this a lot.  How about adding WE at the end for temperature flags.
This is best for bases... saves me the trouble of telling my team I 
wtemped.  Of course, I never do :)

)It would also be EXTRA COOL if the numbers changed color depending on
)the percentage (Green, Yellow, Red).  Would be very useful to call
)attention to the main problem you are having...
)
)What do you think?  Feasible?  Cool?  Pain?

I don't think it should be that difficult.  Most borgs already have this.
)
)-Jack
)	(LURI)


Justin
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: Craig's INL proposal...
Organization: CS
Date: Tue, 29 Sep 1992 22:59:25 GMT



I don't think it should be the criterion used to determine w/l, on the
other hand, it makes for a possibly good tie-breaker metric...
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: INL Victory Condition Proposal
Organization: School of Computer Science, Carnegie Mellon
Date: Mon, 28 Sep 1992 20:40:23 GMT

Leonard Dickens writes

> Second, (though related): the time limit, a rather necessary
> evil, encourages just such a last minute saveup of armies and surge
> strategy that defeated XGolems... a strategy not used in normal netrek
> 
> -Leonard

Well, a last minute saveup of armies didn't defeat xgolems.  They had the  
last minute push...we held, and then took the we took the last planet in  
OT.  With several minutes to go, we were up 4 planets...they pushed us all  
the way back to 1 planet before OT...GOOD PUSH XGOLEMS!

I like the system the way that it is.  I'd say the better team will win  
almost every time, given the same conditions.  Strategy, and last minute  
tactics are key anyway.

Rob
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: IC vs TTWNN scrimmage
Date: 5 Oct 92 21:57:13 GMT
Organization: University of Pennsylvania

In article <1992Oct5.153615.5444@ll.mit.edu) tz@ll.mit.edu (Taras Zommers) writes:
)In article <1alghnINN1h2@moe.ksu.ksu.edu) bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
))00:38:26   ***********************************************************
))00:38:26   The galaxy has been conquered by the Federation:
))00:38:26   The Federation:
))00:38:26           Videodrome (F8) with 6 planets and 41 armies.
))00:38:26            MUCUS PIG (F5) with 4 planets and 84 armies.
))00:38:26               Hector (F3) with 4 planets and 44 armies.
))00:38:26               rjones (F1) with 0 planets and 77 armies.
))00:38:26             FreeKill (F4) with 1 planets and 44 armies.
))00:38:26                  bav (F7) with 1 planets and 32 armies.
))00:38:26                Helix (F0) with 0 planets and 45 armies.
))00:38:26   The Romulans:
))00:38:26        Intellectuals (Rc) with 1 planets and 114 armies.
))00:38:26          BAZOOKA JOE (R6) with 2 planets and 39 armies.
))00:38:26       Eco-Guerrillas (R2) with 0 planets and 79 armies.
))00:38:26          Evil Genius (Rd) with 0 planets and 56 armies.
))00:38:26      InspectorNetwrk (Rf) with 1 planets and 25 armies.
))00:38:26   ***********************************************************
))
)
)And why does anyone sound surprised that IC lost with TTWNN having
)a 7-5 advantage.  I'd like to see the score with a full IC team
)vs. 3 or 4 of your guys with a couple of subs.

The game was a full eight on eight.

One of the reasons we have 14 players is so that we won't need a sub.

I'd like to see the score with Greg and Spiff in there, minus Ceri.  I don't
feel that there'd be much change.

Justin

Newsgroups: rec.games.netrek
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Subject: Re: IAState team borgs way to victory! Film at 11...
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Wed, 30 Sep 1992 14:34:01 GMT

In article <1acc42INNmhf@usenet.INS.CWRU.Edu> mcn@b62103.student.cwru.edu writes:
>And I still killed you enough times to make your head spin. Here's just a  
>sample from our message logs(which, you happened to come in half way through  
>the game anyway):
>
>GOD->ALL Spirit (K9) was kill 2.01 for Guru (R8)
>GOD->ALL Guru (R8) was kill 1.00 for Spirit (K9)
>GOD->ALL Spirit (K9+2 armies) was kill 12.00 for Guru (R8)
>GOD->ALL Spirit (K9) was kill 14.00 for Guru (R8)
>
	Did I ever mention that I think netrek egos are silly? 

	I did?

	Oh, okay....

	-Michael
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 29 Sep 1992 20:12:21 -0400 
From: Nanci Ann Miller <nm0w+@andrew.cmu.edu>
Subject: Re: DEADLINES: Read this!

sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:
> The INL council is not kidding this year.
> 
> The deadline for the first INL game is THIS SUNDAY at 5 pm PDT.
> 
> If you're late, we'll slap a double forfeit on you faster than you can say
> "double forfeit."

Schoolwork is ALWAYS more important than the INL.  I don't care if you want
to fail out, but I know plenty of people who do other things than just play
netrek.  Sometimes you just can't schedule a game with a particular team
for a particular week.  I'm sorry if you cannot understand this, and I'm
sure the rest of the people in the INL that want to graduate feel sorry for
you too.  At least allow people to ask for extensions and don't bitch about
it if team captains are willing to be reasonable about asking for
extensions and honestly TRYING to schedule the games.  Get a clue, and I
don't mean a netrek clue.

Nanci
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Fall INL Rulebook, updated 10/3/92
Date: 4 Oct 92 06:13:50 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

Intercollegiate Netrek League Rulebook

1) The standard game length will be 2 hours.
	a) The game will be considered won by the team that has at least 
	    11 planets, if their opponent has no more than 8 (with one 
	    planet independent) at the end of 2 hours.
	b) If neither team has won at the end of two hours, all players 
	    will be obliterated and there will be a half-hour 
	    sudden-death overtime period.  If there is still no victor 
	    after 30 minutes, the game will be declared drawn.

2) All games must be played using the INL Server version 3.0 or higher.
   (available at ftp.cis.ksu.edu)
	a) The server will not be changed, excepting bug fixes, during
	   the regular season.

3) All games must be played using a broco-blessed binary from one of 
   the FTP sites listed in the Netrek FTP List, or a binary compiled from 
   source from one of said sites.  Source must be unmodified; only
   modifications necessary to compile the client on a different platform
   are allowable.  No combat or informational cyborgs are allowed   

4) At least 8 players must be listed on each team's roster.
	a) No player may be listed on more than one roster.
	b) There is no limit to the number of players that may be listed.
	c) Roster changes within 24 hours of a match must be OK'd by
	   the opposing captain.
	d) Players must play under their most recognizable name, or a
	   substitute approved by both the INL Council and the opposing
	   captain.  Opposing captains may demand that players use their
	   most recognizable name.

5) If fewer than 8 players show up for a scheduled game, the team may
   be expected to play short.
	a) The team may draft players with the approval of the opposing
	   captain.
		I) These players may not be members of other INL teams.

6) All games must be played by the deadline listed in the schedule.
	a) Games not completed by the scheduled date will be declared
	   double forfeits.
		I) Appeals for deadline extensions should be mailed
		   to inlcouncil@cs.montana.edu.  Don't do this without
		   a good reason, please.

7) At the end of the season, there will be a playoff between the top 4
   teams.
	a) The two division winners will be seed #1 and seed #2.
	b) The #3 and #4 seeds will be wildcard picks--the best two
	   remaining teams from either division.
	c) It is undecided at this point (10/3) how the tiebreakers will
	   be handled.