HDTenEightyP/NetNews huggingface dataset:
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Patriot (Attn: Erickson) 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 6 Jan 1993 15:38:53 GMT

From article <1993Jan5.224842.17738@b11.b11.ingr.com>, by ross@kaos.b11.ingr.com (Ross Erickson):
> This is nonsense.  The game has been in beta test since last
> October...

As with other strategic gamers, I have been dying at get hold of this 
game.  But after reading all the drive-by criticisms at Patriot, I am a 
bit skeptical.

Is the game indeed realtime (as far as the human is concerned) in the
spirit of Command HQ and Harpoon?
They did say it is SVGA, which resolution/card is supported?
Is the manual that bad?  Or just that the game is complicated?

At least one of the drive-by shooting.. uuhmm, criticism, was from a
V4Victory fan, since I am against hex-squares and turn-by-turn, do
you think I might see it differently? 

Thanks.
From: david@xlnt.com (David Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help with DQK
Date: 8 Jan 93 23:14:35 GMT

I got to a point near the end of the game where it might be
nice to know the name of the woman who helps in the woods
where the party must count all the leaves on the tree.
It is a four letter name, E---.  I only remember the first
letter.
-- 
David Johnson
XLNT Designs, Inc. (XDI)
david@xlnt.com
Newsgroups: comp.sys.ibm.pc.games
From: richs@cogs.sussex.ac.uk (Richard Salter)
Subject: Ultima7 - Help wanted - SPOILERS in question
Organization: University of Sussex
Date: Mon, 4 Jan 1993 18:42:40 GMT

I'm posting this for a friend so ANSWERS TO HIM ONLY please.....

SPOILERS ahead














Dear All,

I have spoken to the Time Lord and he tells me to go to Penumbra and
to Despise Dungeon. I have put a hammer beside the plaque in front of
Penumbra's house and the plaque changes to 'PICK ITEM CAREFULLY TO 
KEEP GOING'. What do I do next ?

EMAIL tristant@uk.ac.susx.cogs
or post.

Thanx

Tristan
--
*****************************************************
*     ____          ___                             *
*      /  /   _    /___  __        /      __        *
*     /  /_  //       / __/ /^/ __/ /^^/ __//^/     *
*    /  / / /_   ____/ /_/ / / /_/ /  / /_// /      *
*                                                   *
*          tristant@cogs.susx.ac.uk                 *
*****************************************************
 


Newsgroups: comp.sys.ibm.pc.games
From: dtager@magnus.acs.ohio-state.edu (Daniel Tager)
Subject: immortal
Organization: The Ohio State University
Date: Wed, 6 Jan 1993 05:48:54 GMT

Can anyone tell me how to get through the level that has the worm coming up
through the floor?

Thanks in advance
Newsgroups: comp.sys.ibm.pc.games
Subject: GWbasic games
From: <ALWHC@CUNYVM.BITNET>
Date: Monday, 11 Jan 1993 16:16:53 EST
Organization: City University of New York/ University Computer Center

   anybody know where i can ftp some games suited for gwbasic? Just asking...

                                                                Al
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Alone in the dark
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 11 Jan 1993 18:58:34 GMT

rwe@crosfield.co.uk (richard easton) writes:
>HELP! I'm stuck at the top of the stairs and cant get past the 
>purple demon. I have rifle, sword etc etc but no more ideas...

Spoilers


You need to hang the mirrors on the statues by the demons.  If you
haven't found the mirrors yet, check the vase...
-- 
Common sense is what tells you the world is flat. -- Dale Worley
From: lipp@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: UW: problems in level 5
Date: 4 Jan 93 11:46:05 MET
Organization: University of Basel, Switzerland

In the northwestern part of level 5 there is a room with 4 levers. I got a hint
to operate them in the order NW,SE,NE,SW. If I do so, nothing happens.

Did I miss something or did I note a wrong combination?

Pleeeaaasssee help !!!

Thanks in advance
			Chris


BTW: I really enjoyed the Pacman area in the southwestern part of the level :)
From: cca07@keele.ac.uk (Tim Simmonds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Out of This World (OOTW) Question...
Date: 5 Jan 93 17:13:45 GMT
Organization: Keele University, England

Please could someone give me a hint, to what to do next.

	I'm stuck at the part after, swimming across the water, killing
the guard who rolls bombs at you and then dropping down to a lower
level, where big blasts are coming at you from the side and a door opens
for a second... What do a I do next, It seems impossible to go through
the door and if I go to the right, I get shot before I can blast through
the "3 bar" door.

Thanx in Advance,

		Tim Simmonds
		Keele University
		Staffs, England.
From: wrsauerw@apgea.army.mil (William R. Sauerwald <wrsauerw>)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problems with Global Conquest
Date: 12 Jan 93 14:48:58 GMT
Organization: APG-Edgewood

In article <1993Jan8.033819.22835@vlsi.polymtl.ca> RiTz@aiken (Richard Taillon) writes:
>
>
>Howdy,
>Did any of you have problems with resuming a game of Global 
>Conquest?  I have had systematic failures when I saved an advanced 
>game (i.e. lots of equipment, usually at around turn 70+). I do not 
>have any problems with resuming games below turn 60...
> 

	Yes,  I have had many problems with this game, including the above
mentioned resuming problem.  There is supposed to be a patch around somewhere.
Does anybody have it, or know where it is?

	Many thanks in advance.

			Bill S



-------------------------------------------------------------------------
wrsauerw@cbda9.apgea.army.mil        |"Does He love us...I look around      
Aberdeen Proving Ground, Edgewood    | All I see is destruction.  Guess we're
We do more before 9 am blah,blah,blah| all waiting for, Divine Intervention.
The President will disavow all       |                     Mathew Sweet
knowlegde of my actions              |
----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: planger@mailbox.fwrdc.rtsg.mot.com (Paul Langer)
Subject: Re: Dune II soundcard...T2029 sound!?!
Organization: Fort Worth Research and Development Center
Date: Mon, 11 Jan 1993 15:50:29 GMT

Previously, witek@b8.b8.ingr.com (Vic Witek) wrote:
>In article <93005.42333.J056600@LMSC5.IS.LMSC.LOCKHEED.COM>, J056600@LMSC5.IS.LMSC.LOCKHEED.COM writes:

 [stuff deleted]

>The software developer Westwood/Virgin turns deaf ears on the PAS16 problem
>by saying that only the boards listed are supported.  When a patch was
>requested, I was told they didn't do that.
>
>However, after doing a little searching with Norton's and using the same
>suggestion that was given in this group on T2029, I finally found a string
>20 02 07.  Upon changing the 07 to 05, full sound was recognized by the
>PAS16.  This was a few weeks ago and I don't remember the file that was
>edited, but it was one of the sound support files that I modofied.

 Could someone please mail me the mods for the T2029 game. I am also having
the digitized voice problem with this game. I have a SBPRO with a 486/33MHz.
If someone has saved that thread, could you also send that too?


>
>Hope this helps...
>

-Paul

-planger@mcdmail1.fwrdc.rtsg.mot.com
Newsgroups: comp.sys.ibm.pc.games
From: jnpotts@iastate.edu (James N. Potts)
Subject: Re: Wiz 7 query
Organization: Iowa State University, Ames IA
Date: Mon, 4 Jan 1993 20:07:20 GMT

In <45020087@pollux.svale.hp.com> dlow@pollux.svale.hp.com (Danny Low) writes:

>(Chua Kong Sian) 
>2.  Umpani detache in New City.  I was given orders by sgt bolbrak to go
>there and give a message to Rodan Lewarx.  Problem is I can't get into the
>place!  I've the humpaw card, and by umpani badge, but wasn't given a key.
>What else do I need?

>The Humpa card gets you into the teleporter in Ukpyr and that takes
>you directly into the Detache.

Where the heck is the teleporter in Ukpyr?  I just spent a lot of time looking
for it, but with no luck.

James
-- 
_____________________________________________________________________
James N. Potts          |  "To err is human.  To get multiple UAE's 
jnpotts@iastate.edu     |   requires MS Windows."
tabp6@isuvax.iastate.edu|                      - Me
Newsgroups: comp.sys.ibm.pc.games
From: felixc@cbnewsj.cb.att.com (felix.cabral)
Subject: OOTW walkrthu?
Organization: AT&T
Distribution: na
Date: Thu, 7 Jan 1993 19:22:43 GMT


I can't seem to remember what ftp site has walkthru's. I've searched
quite a few of the normal places with no luck. Did things get rearranged
with respect to directories at most sites?

Anyway, can someone tell me where to find the walkthru for out of this
world. I know it exists but can't find it. Or better yet how 'bout
emailing it to me.

Thanks!



-- 
Felix Cabral         {felixc@mtgzfs3.att.com}      "Give me nukin winds,
AT&T Bell Labs       {  att!mtgzfs3!felixc  }       a rad board, rad waves,
Middletown,NJ        {     (908)957-5081    }       and a company sickday!"
From: fishkin@parc.xerox.com (Ken Fishkin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for trade
Date: 7 Jan 93 18:56:06 GMT
Organization: Xerox PARC

good games all, but I've played 'em out:

Civilization
Carriers at War	
Sim City
Red Baron

interested in trading for:
	Sim Life
	The Incredible Machine
	ST25


-- 
Ken Fishkin	fishkin@xerox.com
From: kentiler@matt.ksu.ksu.edu (Kent P. Iler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where to find UW help?
Date: 5 Jan 1993 12:18:44 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hi,
  Is there a hint file somewhere that I can ftp that would hve lots of
info about UW.  Like what are we supposed to get from each level?
Any info would be helpful.  Thanks.
						--Kent
From: kentiler@matt.ksu.ksu.edu (Kent P. Iler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where is Lockpick in UW???
Date: 11 Jan 1993 01:17:53 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hi,
  I had to start UW over since I threw out the recipe.  I had a lock
pick and I can't find it now.  I haven't had it yet this game.  I thought
it was on level 1 and I'm level 3 now with no luck.  Is there one on level
three or do I need to go back to 1.  Can you tell me where it is in relation
to the map.  Thanks.
						--Kent
From: drno@saavik.cs.wisc.edu (Terry Henning)
Subject: Help with Powermonger!!
Organization: Undergraduate Projects Lab, UW Madison
Date: Sat, 9 Jan 1993 19:44:59 GMT

Hi,

I just bought Power Monger and I can not get it to run on my machine.  I have
a 386/25 with an ATI Stereo F/X sound board.  The game hangs before the copy
protection screen.  I can't even get into the game.  I still have control of
the mouse though.  I've tried running after booting with a clean boot disk,
tried disabling and enabling the shadow ram.  Nothing works.  

Any ideas?  Could it be my sound board?

Terry Henning

PS - Please respond to terryh@cae.wisc.edu NOT the address I'm sending from!
From: jao@savanna.UUCP (J. A. Ollinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FEEDBACK on Game Bytes #8??  Whaddya think?
Keywords: game bytes magazine
Date: 7 Jan 93 23:38:03 GMT
Distribution: na
Organization: Savanna, Ltd.

ross@kaos.b11.ingr.com (Ross Erickson) writes:

> Hey fellow gamers!  Welcome back from your holidays.  Hope the season
> brought you plenty of new toys!  I also hope that many of you have
> checked out Game Bytes #8, our biggest issue yet.  I'd really
> appreciate some feedback on this issue.  Is it too much?  What would
> you like to see changed?

I prefer longer than shorter, in terms of length of interviews, length of
articles, et al.  I'm perfectly capable of skimming through articles.
I'd rather have an overly long review that tells me what I want to know,
than to have a terse review that leaves a lot of information.

As far as I'm concerned, it isn't "too much."  I changed over to the
text version when I got annoyed at the size.  That was no big deal--the
screen shots are of debatable value TO ME.  On the one hand, it is nice
to see what the game looks like.  On the other hand, two or three
"slides" don't really tell the story.  It doesn't justify the valuable
disk real-estate that it takes.  I've been very happy with the text-only
version.  I'm hoping for even more comprehensive issues in the future.

Personally, I think it would be interesting to see some "special
editions" in the future--especially if things get slow.  Have a special
edition devoted entirely to flight simulators, and pack it with reviews
of various flight sim programs--Falcon, AOTP, SWOTL, add-ons, joysticks
and yokes, hints and strategies, etc.   Another time, have a special
edition devoted entirely to CRPG's or adventures.  And one for
action/arcade games.  One for sports games, etc.  Reprint some previous
reviews and collect new material.  Those people who tend to play games in
only one or two genres might be very pleased with the result.


=============================================================================
J. A. Ollinger of Sacramento, Calif.
This site is not yet registered on UUCP maps.  Route mail me to me at:
JAO@SACTOH0.SAC.CA.US
From: mfreidso@zeus.calpoly.edu (Marc Freidson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Starting Ultima Underworlds II before I
Date: 12 Jan 93 20:37:31 GMT
Organization: California Polytechnic State University, San Luis Obispo

In article <1993Jan12.060450.10614@src4src.linet.org> scottw@src4src.linet.org (Scott Weintraub) writes:
>The Ultima Underworlds series sounds really cool but could any verterans
>tell me if it's possible to start playing II without buying I?  Are there
>any major connections (especially in the storyling) that might cause me to
>be lost while playing vol. II?  Thanks a lot.  Any help would be appreciated.
>
>-- 
>     /// AMIGA:            * Scott Weintraub - Long Island, NY     *   In



There is no required connection between ANY Ultima game.  It is nice to
have knowledge of the previous adventures from experience, but it is
not necessary.  For a rookie Ultima player, it will require more
in-depth questioning of the people in Lord British's castle to get
filled in on Brittania's history and the past adventures.

Marc 
Newsgroups: comp.sys.ibm.pc.games
From: flicker@engin.umich.edu (Scott Gregory Flicker)
Subject: wiz 7, multiple endings
Date: Thu, 07 Jan 93 12:00:55 EST
Organization: University of Michigan Engineering, Ann Arbor

I've finished the game and found 2 of the endings.  One
where I give the guy the object and one where I don't just
before I get on the ship.  What do I do to get the other
endings?

Scott


Newsgroups: comp.sys.ibm.pc.games
From: roholdr@ccu.umanitoba.ca (R Ross Holder Jr)
Subject: VGA PLANETS
Organization: University of Manitoba, Winnipeg, Canada
Date: Wed, 6 Jan 1993 06:37:02 GMT

I would like to try this game out now that I've read the rellevant material
and fooled with the game a bit.  Does anybody want to make themselves a host?
I'd be willing to host the game, but I want to play too!  So, if yer thinkin'
about startin' a game - e-mail me and count me in.

-- 
R. Ross Holder, Jr.    INTERNET: roholdr@ccu.umanitoba.ca   (Winnipeg, Manitoba)
Department of Philosophy   ---Season's-Greetings---   The University of Manitoba
--------------------------------------------------------------------------------
DISCLAIMER: The views I express are not neccessarily those of the U of Manitoba.
From: beran@wizzle.Berkeley.EDU (ibidem)
Newsgroups: comp.sys.ibm.pc.games
Subject: POR
Keywords: PoR, Pool of Radiance, patch
Date: 10 Jan 93 02:15:08 GMT
Organization: Dept. of Statistics, U. C. Berkeley

SLIGHT SPOILERS



	I'm looking for a patch for POR to stop it from locking up randomly.  I
can't figure out why it kepps doing crashing, but I want to stop it.
	Also I need some help.  I can't find the kobold cave/castle/fortress
that the dragon told me to  clear out.
	If I go far west I reach a castle.  I killed the guards who intercept
me as I reach it, but I cannot enter it.  Can you enter it?
Thanks, Greg Beran
   
A
A
Please Mail Me.
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators,rec.aviation.military
From: white@watsci.UWaterloo.ca (Brad White)
Subject: Re: Real Power User Review: F15III
Organization: University of Waterloo
Date: Mon, 11 Jan 1993 14:36:08 GMT

>> 
>> Hoi's jealous. :)
>> 
>> Phat.
>
>Well, I do have everything for a power gamer, but guess who don't even
>has a WCS?   :-) 

Well I ain't never heard any such stated well. :)
Newsgroups: comp.sys.ibm.pc.games
From: edwards@world.std.com (Jonathan Edwards)
Subject: Games for sale
Organization: IntraNet, Inc.
Date: Tue, 12 Jan 1993 01:03:06 GMT

All of the following games are on 3.5" disks, and are complete with
warranty cards, special offers, etc.
Make an offer!

King's Quest VI
Ultima VII
Ultima Underworld
Star Trek 25th Anniversary
Dagger of Amon Ra
Indiana Jones and the Fate of Atlantis
Quest for Glory I (VGA version)





-- 
Jonathan Edwards				edwards@intranet.com
IntraNet, Inc					617-527-7020
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Wiz 7 in New City for help !!!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 6 Jan 1993 03:36:02 GMT

 (u7811095@cc.nctu.edu.tw) wrote:
: 	(1)  At New City, when@I use Black Wafer in FORBIDDEN@ZONE,
: 		the door still csn't be open.

You will need another card (Control Card) which you will find later in
the game.

: 	(2)  At New City, how to solve the Twisted Head ?  Where can
: 		I have the hint ?

The answer is in the boat map which you are supposed to find too.

: 	(3)  How to open T'RSHIECHES HOUSE and UMPANI DETACHE in New
: 		City ?

Forget about these two. You will inevitably get into them through the
other towns by a teleporter.

: 	(4)  In Orkogre Castle, I have opened the King's Chest , but
: 		nothing found.  There are still many doors can't be 
: 		open. What should I do ?
:
The empty chest means that some NPC has gotten there before you. It
should give you a map (Temple I think). Just buy it from any NPC you
come across that owns it. 

The other doors I would presume are those in the prison. Solve the outer
samctum puzzle first then you will get a bunch of keys.
 


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg



Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Joysticks,Joysticks... Which Joystick?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 11 Jan 1993 05:52:16 GMT

From article <1993Jan11.120316.1@cc.curtin.edu.au>, by shweeja02@cc.curtin.edu.au (James Hwee):
> Hi there,
> 
> I've been looking around for a new joystick.  After seeing model after
> model, brand after brand... Well let's just say that I am damn confused.
> 
> Anyone have any ideas as to whats the "best" joystick around?  I need
> an analog joystick that is flight-sim oriented.  And from past experience
> I want *DURABILITY*.
> 
> Money is not object!  (I'm looking at spending around $A150)
> I have a 486-33DX and a Soundblaster 2.0.  Would my future joystick need
> a speed compensator.

Currently the best joystick is the Thrustmaster Flight Control System Pro
(FCS Pro).  US$150 available direct from Thrustmaster only.  It has variable
tension spring that gets tighter as the stick gets far away from the
center, feels like a real control (and not a computer joystick).

> I've heard good stories about joysticks from Thrustmaster (reliability
> though?) and others from CH products.  Can anyone clear things further.

CH product is very good at reliability, but after playing with FCS Pro,
everything else feels wimpy.  I had the FCS Pro for a few months, and it
is still as good as new.
Newsgroups: comp.sys.ibm.pc.games
From: ARNOLD@VM1.UCC.OKSTATE.EDU
Subject: Re: Curse of the Azure Bonds: Beholder Corps.
Organization: Oklahoma State University
Date: Fri, 8 Jan 1993 22:29:21 GMT

In article <C0JotJ.H7H@news.cso.uiuc.edu>
lam@mrcnext.cso.uiuc.edu (Ken Lam) writes:
 
>If you are hasted and blinking, you have a very good chance of avoiding them.
>of course, throw in 10' invisibility before the battle.  Throw a fireball
>every round to stop the spell casters.  I have 3 mage thieves and the rest
>were ranger/mage, paladin/mage, cleric/mage.  The dimension door, backstab
>routine was very very useful.  I took out the beholders in the beginning 2
>rounds without taking damage from them.  If you back around a corner and throw
>a stinking cloud wall up, with a single entrance, you can walk out and
>everyone but the beholders.
>
>--
>Ken Lam                                                     (803)-884-7615 (H)
>System Administrator                                        (803)-792-4969 (W)
 
The best way to defeat this group is to camp right outside the door and then
use the Dust of Disapearence.  It will affect everybody in the group, and will
last long enough for you to finish the battle hand to hand only.  I only cast
a few fireballs to wipe out the evil clerics.  The only monsters that can see
you when you are using the Dust, are the ones right next to you so the others
won't cast spells at you.  And the invisibility caused by the dust does not
end for a character when you attack.
I finished the battle this way with two different groups of characters, both
times without losing a man, or my computer crashing.
 
The Dawg
Newsgroups: comp.sys.ibm.pc.games
From: sandoval@stsci.edu
Subject: Re: Front Page Sports Footy
Organization: Space Telescope Science Institute
Distribution: na
Date: Wed, 6 Jan 1993 18:47:43 GMT

In article <1993Jan5.040145.2429@monu6.cc.monash.edu.au>, kevinlu@yoyo.cc.monash.edu.au (Kevin Lu) writes:
> 
> Hi,
> 	i have a few questions about this game.
> 
> 	a) Has anyone been able to rush succesfully against the computer?
> I have a running back that has 88 for speed,accl, and agility, but out of
> about 10 games, i've only rushed for over 100 yards ONCE, usuallu ending
> up with about 25 yards overall for the game.

       Yes, I can run against the computer.  I just finished my first 8 team
season with a 10-0 record and I won the Championship.  My leading rusher had
1100+ yards in 10 games.  How did I do it???  I run a wishbone offense and
I sweep right and sweep left.  The key is to get the fullback in motion to
the side you want to run to.  He takes too long to come out of his stance to
be a lead blocker.

> 
> 	b) How do i recover a fumble? Fumble isn't even listed in the index!
> 
       You try to get one of your guys on the ball.  It's mostly luck, unless
you are controling a guy close by.

> 	c) Anyone got their QB to successfully throw on the run?
> 

       No, the QB always has to stop to throw.  Too bad...

       
      John
From: x86baumstark@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7:Nyctalinth Help Please
Date: 12 Jan 93 18:06:44 EST
Organization: Western Michigan University

	Well I'm stuck again.  I'm in Nyctalinth's dungeon and there are some
gooy eggs that I can't get past.  Do I need a special Item to get through. I
also can't find the T'rang Queen to give her the pinapple.  Is she the one
behind the window sending me after the boat map?

Thanks
From: evaluation@vms.eurokom.ie
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack for Dune 2
Date: 4 Jan 93 18:12:17 CET
Organization: EuroKom Conferencing Service

sos@uk.ac.aber

Does anyone have a crack for Dune 2. It is such a hassle to have to read the
documentation.