HDTenEightyP/NetNews huggingface dataset:
From: hal@eniac.inesc.pt (Luis Manuel Moniz)
Newsgroups: rec.games.video
Subject: Re: Immortal [Genesis]
Date: 5 Nov 92 15:14:35 GMT
Organization: INESC - Inst. Eng. Sistemas e Computadores, LISBOA. PORTUGAL.

In article <1992Nov2.190521.11389@bsu-ucs> 00bjgood@leo.bsuvc.bsu.edu writes:
>I got the Immortal for Genisis the other day. No question that the graphics are
>superb but the gameplay is absolutly terrible, as far as action goes the game
>is greatly lacking. I think Might&Magic blows it away. But I have only played
>it a few times, so is there any fans out there who might tell me why they like
>this game? Any comments would be appreciated 

I agree with the gameplay, fighting anyone is somethin awfull, but i
like the puzzles and atmosfere.
BTW I don't know MM.

LM.

-- 
-------------------------------------------------------------------------------
| Hal@inesc.pt            | My mind says , " Get up and get active " then my  |
| (Luis Moniz)            |  body begins to laugh                             |
| INESC - Portugal        |                        <Garfield the cat>         |
From: hm002b@uhura.cc.rochester.edu (hasit mehta)
Newsgroups: rec.games.video
Subject: Re: Where's the Sega CD????
Date: 9 Nov 92 17:00:53 GMT
Organization: University of Rochester (Rochester, NY)

In article <rauser.721298962@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>
>
>  Anyone know when the Sega CD's gonna be released???? I've seen the
>Duo in stores already, but Sega's machine is nowhere to be found...
>
>  Also, can anyone send me/post a review of AD&D: Warriors of the Eternal
>Sun for the Genesis?
>
>
>
>-- 
>Richard J. Rauser        "You have no idea what you're doing."
>rauser@sfu.ca            "Oh, don't worry about that. We're professional
>WNI                          outlaws - we do this for a living."
>-----------------
>"Remember, no matter where you go, there you are." -Dr.Banzai

They were supposed to be availible yesterday Sunday November 8th. However I
made a few calls and it seems that most stores will be getting them in around
This thursday. Say what is a good price everyplace around here (Rochester
NY) is selling at retail (299.99) isn't that a bit high?
Hasit
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: [SNES: Clinkenreview> _Axelay_
Date: 10 Nov 92 14:13:59 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

tim clinkenpeel writes:
>
>OVERALL RATING: 5.5 -- a mediocre rating for a mediocre game.  without the
>groovy graphics i would have given the game a point or two below that score.
>my opinion is that it's a last-resort rental for an otherwise uneventful
>evening, possibly a little greater value if you're a big shooter fan.

I played this game when I friend of mine rented it and I'll echo the
above sentiment.  Once again there is a tremendous amount of hype,
unbelievably good early reports, and the final product is mediocre at
best.  This is starting to get really old.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Video games and intelligence
X-Xxmessage-Id: <A7231E75D0015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sun, 8 Nov 92 00:43:49 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Mon, 9 Nov 92 00:43:50 GMT

In article <1992Nov8.023442.3909@wam.umd.edu> VGR,
vgriscep@wam.umd.edu writes:
>There are other ways in which games have "lowered" themselves to
reach the
>"timid" class of arcade-browsers;  an excellent example I have
recently
>come upon is the 1992 game "Aero Fighters," a clone of 1942 and the
like.
>The game program compensates for the poor or undeveloped relfexes
of the
>average quarter-carrier, by having a half-second continuous stream
of rapid
>fire released when the button is tapped once.  Thus, you can fire
at full
>rapidity by hitting the button rather slowly.  Compare with Time
Soldier or
>Defender (and sequels), where you must fire with the most furious
frequency
>you can muster, making the people at the Ben-Gay plant very rich.

While I agree with you that the vast majority of video games these
days are designed so that anybody can "beat" them , I find the above
argument rather odd -- the ability to tap a button rapidly equals
intelligence????

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: SNES GAMES TRADE\SELL\BUY
Date: Fri, 13 Nov 92 16:17:56 GMT
Organization: VMARK Software, Inc.

In article <92317.114410DJF106@psuvm.psu.edu> <DJF106@psuvm.psu.edu> writes:
>I have the following SNES games that I would like to sell or trade. The price
>after each game represents the sell price or the value that I would trade it
>at.
>
>FINAL FANTASY II    40
>CONTRA III          40
>SUPER MARIO KART    38
>ADDAM'S FAMILY      35
>MYSTICAL NINJA      28
>SUPER BASES LOADED  28
>DARIUS TWINS        23
>
>The following is a list of SNES games that I would like to buy or trade for.
>The price after each game represents the price I will buy it for or the
>value at which it is worth in trade.
>
>WINGS 2             35
>SOULBLAZER          35
>MONOPOLY            35
>IREM SKINS GAME     35
>BART'S NIGHTMARE    30
>WHEEL OF FORTUNE    30
>TOP GEAR            30

Are you really serious???  You have the old games FFII, Contra III, Addam's
Family and the fairly new Super Mario Kart as "worth" more than the new
Wings 2, Soulblazer, and Skins????  I tell you what, I have a Bill Laimbeer
that I rate at being worth $80.... Wanna trade for FFII and Contra III???
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
Subject: Cheats for Golden Axe I 
From: mattm@lure.latrobe.edu.au
Date: Wed, 11 Nov 1992 03:43:37 GMT
Organization: VAX Cluster, Computer Centre, La Trobe University 

I received quite a few requests for the cheats to Golden Axe but absolutely no
responses to the questions I posed regarding the rules for scoring in this game.
That's life, I suppose. Please, if anybody knows anything about the rules
determining the score or how to get high scores for this game, let me know. Here
are the cheats I know for Golden Axe. I can't remember which magazine I got them
from.

GOLDEN AXE
9 continues.
   Select arcade mode. On the character select screen, while holding DOWN LEFT
   (the characters should spin on the skeletons hand), press the A and C buttons
   simultaneously. Let go of all buttons and press start. You should have
   9 credits instead of 3.
Stage Select.
   Select arcade mode. On the character select screen, while holding DOWN LEFT,
   press the B and START buttons simultaneously. A number will appear in the top
   left hand corner. Press UP or DOWN to adjust what stage to start on, then
   select your character and start the game.

Tim        email: mattm@lure.latrobe.edu.au
Organization: University of Illinois at Chicago
Date: Thursday, 12 Nov 1992 23:05:59 CST
From: <U36940@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Games for trade...

I have several Genesis carts for trade and some computer games for PC's:
Sega Genesis:
Faery Tale Adventure
Herzog Zwei
Sword of Vermillion
Tommy Lasorda Baseball

IBM PC's:
Eye of the Beholder 2
Martian Memorandum.


If you are interested, please e-mail me. Thanx

                                         HB
Xref: sparky rec.games.video:21691 rec.video:13206
From: guest@veronica.cs.wisc.edu (Guest account)
Newsgroups: rec.games.video,rec.video
Subject: Re: Does SNES ruin my TV?
Date: 6 Nov 92 15:39:18 GMT
Article-I.D.: cs.guest.721064358
Reply-To: timdude@saavik.cs.wisc.edu
Organization: U of Wisconsin Madison - Computer Sciences


neal@ux1.cso.uiuc.edu (Jerry Neal) writes:

>Sounds like you have a purity problem.  Not caused by the Nintendo, but made
>more visible by it.  Usually first shows up on large solid blocks of saturated
>color, especially the reds.
>-- 
>  '|{~|)|)\/  T\|{~ /||
> {_}{_}\}\/  ,} |{_("||_>

Ok, I'll bite.  Could someone please post a 500-question purity test
suitable for a TV? :-)

Tim Petlock
timdude@saavik.cs.wisc.edu
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Cheats codes for Thunder Force IV?
Date: 8 Nov 92 17:30:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Nov8.131940.17786@iti.gov.sg>, kevin@iti.gov.sg (Kevin Patt (SE)) writes...
>Hi,
> 
>     Is there any cheat codes available for Thunder Force IV? I have only
>managed to get as far as Stage 6 before I got blown off to pieces by the
>boss of level 6.  Cool Game! I like the scrolling!
> 
>- Kevin.
>-- 
>Kevin Patt                                     Information Technology Institute
>Associate Member of Technical Staff            Singapore 
>Email: (Internet) kevin@iti.gov.sg             Tel: (065) 772-0471 
>       (BITNet)   kevinpatt@itivax.bitnet      Fax: (065) 779-5966        
The tip comes from the newest Megadrive Beep, p. 137.

Thunder Force IV: During Play, pause the game and enter
the following sequence. Up, Right, A, Down, Right, A, C
Left, Up, B.

The above should produce a full power up. Hitting the
A B and C buttons should produce another effect, although
I don't know exactly what.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video,comp.sys.atari.8bit
From: norlin@midway.ecn.uoknor.edu (Norman Lin)
Subject: GTIA/CTIA (was Re: old atari carts, (400/800) Now answer with new question)
Date: Wed, 11 Nov 1992 04:34:11 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA

darkwing@cis.umassd.edu (Curtis H. Wilbar Jr.) writes:

>>>Why was the GTIA  
>>>better, and what could it do that the CTIA could not?

>>As far as I know what GTIA provides is 3 new graphics modes (9, 10, and 11
>>from BASIC).  One is 16 shades of 1 color, one is 16 colors of the same
>>brighness, and one is a mix, 8 colors/brightness - all in a resolution
>>somehwhere between gr.7 and gr.8.  Does GTIA add anything else?

>GTIA also reversed the artifacting of GR8 mode..... it reversed the color
>effects of odd/even pixels... This will affect colors in games such as
>Hard Hat Mack (which I'm not sure was written for CTIA or GTIA artifacting).

One last bit of trivia.  I believe the GTIA handled collisions between
players and text characters differently than the CTIA.  The CTIA allowed
a collision between a (gr.0) text character and a player, but not
the GTIA.  Or maybe it was reversed.

I read this in "COMPUTE!" magazine long ago, in the "Insight: Atari"
column.  There was a brief program listing included that put a player
on screen and tested to see if a collision was detected or not with
some text characters printed on the screen.  Based on the results of
the collision test, it printed whether you had a GTIA or CTIA.

Amazing what useless bits of trivia the mind can remember, isn't it?

Norman
norlin@mailhost.ecn.uoknor.edu
Newsgroups: rec.games.video
From: ychen@sp92.csrd.uiuc.edu (Yung-Chin Chen)
Subject: Help needed for ZELDA III
Organization: /homes/ychen/.organization
Distribution: usa
Date: 6 Nov 92 03:22:58

Dear Netters:

I need help for ZELDA III. 

1. How to kill the final boss: Ganon? I know that I should use silver arrows.
   However, I have shot him (the one with a dark shadow) several times
   and it seems that he is not hurt at all. Do I miss something?
2. There is a bee on sale. What is that for?

Thanks a lot!

ychen
Newsgroups: rec.games.video
From: ostrouch@rapnet.sanders.lockheed.com
Subject: LYNX GAMES FOR TRADE
Organization: Lockheed Sanders, Inc.
Date: Thu, 12 Nov 92 18:07:09 GMT

LYNX games for sale or trade::
 I would rather trade, or make me an offer::
games included are::: viking child, Electrocop, Todds adventure in slime world,
and rygar.....

e-mail me.....
Mike o      ~~~~~~~~~~~~~
               []    []
                  @         DON'T WORRY BE HAPPY.......
               \     /
               _\___/__
Newsgroups: rec.games.video
From: dfx@nuchat.sccsi.com (dFx International Digest)
Subject: [Wanted] : Game Hunter
Organization: South Coast Computing Services, Inc.
Date: Tue, 10 Nov 1992 06:53:50 GMT


 A friend of mine has asked me to help him hunt down a game hunter as he 
 has finally set aside the money to purchase one. If you have one for 
 sale, or know of someone who does, please mail the information to:

 dfx@nuchat.sccsi.com

 Thanks..
 
Newsgroups: rec.games.video
From: starke@cs.rice.edu (Sean Starke)
Subject: [GEN] Bart vs Space Mutants: How do you get the head?
Originator: starke@lutetia.cs.rice.edu
Reply-To: starke@cs.rice.edu (Sean Starke)
Organization: Rice University
Date: Mon, 9 Nov 1992 16:14:54 GMT


   How do you get Jebediah Springfield's head in Bart vs. The Space
Mutants?  I rented it over the weekend and got everything in the first 
level figure out, except how to get the head.  I've returned it,
so it doesn't matter much now, except I'd like to know...

thanks
Sean Starke
<starke@cs.rice.edu>
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SEGA CD
Date: 10 Nov 92 23:06:48 GMT
Article-I.D.: clark.1992Nov10.230648.5884
Organization: Clark College, Vancouver, Wa.  USA

In article <styx.721379977@chaos.cs.brandeis.edu> styx@chaos.cs.brandeis.edu (Allan Hirt) writes:
>
>EB is not BS.  I have worked for them for about five years, and I know
>from experience that at certain stores, the waiting list can be pretty
>huge.  
>
>100 people is not that unreasonable; SFII had almost as many on most
>waiting lists, and every copy sold.

I think you are refering to my message (I may be wrong), but when I typed
BS (as the initials for Electronics Boutique), it was really a typo. As
I was typing in the message, I was also thinking of another store, and
their initials sort of crept into my message instead....I didn't notice
it until after I had posted the message. I didn't mean it to sound like
I disliked EB (there got it right) actually I do all my shopping there.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Newsgroups: rec.games.video
Subject: Re: TG-16 Game in Sega Ad?!?
Date: 11 Nov 92 01:50:54 GMT
Organization: St. Olaf College; Northfield, MN

In article <1992Nov9.192942.7187@keinstr.uucp> marks@keinstr.UUCP (Mike Marks) writes:
>
>I was looking at the ad on the inside back cover of my latest
>Sega Visions when I noticed something odd.  This ad is for the
>puzzle contest, and you can win a giant TV, ultimate gaming system, 
>etc.  Look carefully at the game shown on the Pioneer large-screen
>TV in that ad.  The scene is clearly from Sinistron, a TG-16 game.
>My question: has this game been released for the Genesis/MD, or
>did the photo people simply screw up that ad.  I know Sinistron
>well, at least the first 3-1/2 levels :-(.  Any hints on how
>to beat it would be handy, also.

Well...  The ad you mentioned is run by a company that has twice run a similar
contest in gaming mags that are not company affiliated.  Chances are they just
changed the hardware in the scene.  The previous contests were multi-system
ultimate game setup things.

Nathan
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Turbo Duo vs SNES (not again!)
Organization: AT&T Bell Laboratories
Date: Tue, 10 Nov 1992 23:11:56 GMT

In article <1992Nov9.195637.21879@news.unomaha.edu>, bryker@cwis.unomaha.edu (Barrett T. Ryker) writes:
> I've been wondering about this one for a few months now.  I'd
> buy a SNES for Street Fighter II, Axely and Super Star Wars.
> 
> I have heard that more Japaese games are available for the Turbo
> duo, though.  Also, Can a turbo duo run TG16 carts?

Yes.

> Can the CD-ROM drive run on a PC, so I can play "7th Guest", and use a CD
> encyclopedia?  

Supposedly yes.  The adapter is not out yet.

> Also, how much would it cost for (Japanese) CD games?
> I am interested in this because I like anime (Japanese animation).

Well, these are imports, so make a guess... I'd say $70 or so for new games.
Manga-chan?

> Or how about this one: I own a Sony CDU-531 CD-ROM drive for my
> computer.  Would I be able to hook it up to a TG-16 or a Sega?

Not to the TG-16.  Don't know about the Genesis.

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video,rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re:  Etiquette
Organization: University of Maryland, College Park
Distribution: na
Date: Sun, 8 Nov 1992 02:34:42 GMT

In article <1992Nov7.042513.22292@tamsun.tamu.edu> rmv2498@tamuts.tamu.edu (Ryan Mark Vurlicer) writes:
>
>	Hurm.  One thing that has recently really begun to bother me about the 
>current trend in continuing multiplayer games is the loss of an etiquette 
>system which had developed when I was a couple of years younger.  The way it
>used to work, if you were going to keep pumping quarters into a game, you would
>place the money on the game.  Usually between the console and the screen.
>
>	Yet it doesn't happen anymore.  Why?  

I wish I knew a polite way to say this, without sounding like a truly
elitist asshole.  But I don't.
The fact is, games are made to appeal to a much, much broader spectrum of
people.  In the days of Pac-Man, video games only appealed to the pinball
playing crowd (though I was always rotten at pinballs).  People who were
determined, and concentrated on the cultivation of the necessary skill.
Nowadays (this is the elitist part) games appeal to dumber people.
Sorry, but that's what I observe.  And the fact that *no* game is going
to lack a "Continue?" option is strong evidence in support of that.

There are other ways in which games have "lowered" themselves to reach the
"timid" class of arcade-browsers;  an excellent example I have recently
come upon is the 1992 game "Aero Fighters," a clone of 1942 and the like.
The game program compensates for the poor or undeveloped relfexes of the
average quarter-carrier, by having a half-second continuous stream of rapid
fire released when the button is tapped once.  Thus, you can fire at full
rapidity by hitting the button rather slowly.  Compare with Time Soldier or
Defender (and sequels), where you must fire with the most furious frequency
you can muster, making the people at the Ben-Gay plant very rich.

>	Also, in multiplayer games, whatever happened to asking a person 
>playing if they would mind if a newcomer joined?  I personally don't really
>like to play with unskilled people (quarter pumpers, we like to call 'em).
>Yet some people seem offended if I don't want to have them join in.  Often 
>games that allow more than one player are more difficult if several people
>join in, hence not only is there simply the fact that no help is better than
>poor help, but poor help actually hurts.

I don't play X-Men but I have observed that if one person joins who is not
willing to work as part of a team, everyone else is screwed.  When it comes
to games where one player can hurt another, I have no problem with nailing
any inconsiderate bastard who joins my game after I've asked him not to (and
I *do* say, aloud, "Please don't join me, I'm trying to see how far I can get 
by myself without continuing.").  With games where one player cannot directly
attack another ... I try to hog the entire control panel.  I *do* have a 
right to play a game for as long as a single credit lasts me, IMHO.

  VGR

Newsgroups: rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: When I was young...
Organization: University of Maryland, College Park
Date: Sun, 8 Nov 1992 02:42:20 GMT

In article <1992Nov5.230854.23082@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>
>Faceball used to be called "Kill A Happy Face" on the Atari ST and later
>(or earlier?) MidiMaze.  The slick Atari 800 3-D maze game was WayOut.
>Very impressive graphics, but it was basically like a paper maze.  The
>only goal was to find your Way Out :-)  There were also two 3-D maze
>games for the 2600:  Tunnel Runner and London Blitz.  Pretty amazing
>considering the hardware.

Yeah, London Blitz is so far above the normal capabilities of the 2600,
it truly looks like it doesn't belong on a 2600 cartridge.

You left out "Escape From the Mindmaster."  Unlike Tunnel Runner and London
Blitz, Escape From the Mindmaster moves quickly enough that it has feel of
being trapped in a maze, in a frantic search for the way out.

   VGR

Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: TurboDuo vs. SuperNES
Organization: Johns Hopkins University CS Dept.
Date: Fri, 6 Nov 1992 18:12:41 GMT

In article <lfl2p1INNph@news.bbn.com> oliveira@bbn.com (John Oliveira) writes:
>HAHAHAHAHA!! I'm surprised that all of a sudden your so defensive of the Turbo
>Teh Kao. I remember very well back than that you and Milton Kuo used to put the
>Turbo dowm like a plague. 
>You guys used to say that the Turbo sucked the games sucked and that the Genesis
>was better than the Turbo hands down. You remember that don't you Teh Kao.
>Now that you own the TurboDuo the tables have switched around, now your saying
>that the Turbo is better than the Genesis and the SNES, AND this is what you
>said. " Right now no other system can compare with the quality of the Duo" hmm
>interesting isn't it?

It's because the games on CD are much better than the games on cartridge....
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: criess@mrj.com (Chuck Riess)
Newsgroups: rec.games.video
Subject: GameBoy and Carts for Sale
Date: 5 Nov 1992 09:44:03 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


Hello,

I have a GameBoy and the following carts for sale. 

If you're interested I can be reached at criess@mrj.com

The following games come with manuals but not with cardboard boxes.

Super Mario World        $10
Castlevania Adventure    $10
Tennis                   $10
Golf                     $10
Gargolyes Quest          $10


GameBoy (no box)         $50

w/ Testris, earphones, 
cable link, and a light boy (no box)


Thanks

Chuck Riess
Newsgroups: rec.games.video
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: [SNES] Super Play Action Football
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Tue, 10 Nov 92 10:27:05 GMT

I rented it and tried it out for about half an hour....that's
all I could stand.  I thought it was one of the worst games I've
seen for SNES. (Maybe I haven't seen enough games?). Why even 
consider it now that Madden '93 is out? (SportsTalk '93 is not
bad either).

ET