HDTenEightyP/NetNews huggingface dataset:
From: lcl@splinter.coe.northeastern.edu (Lisa C. Lewis)
Newsgroups: rec.games.hack
Subject: Re: stupid elf tricks -> 3.1 suggestion
Date: 24 Jul 92 18:53:25 GMT
	<1992Jul17.163017.16960@uswmrg.mrg.uswest.com.mrg.uswest.com>
Reply-To: lcl@meceng.coe.northeastern.edu
Organization: College of Engineering, Northeastern University
In-reply-to: ericc@uswmrg.mrg.uswest.com's message of 17 Jul 92 20:30:17 GMT


   In article <1992Jul15.100106.10765@wixer.cactus.org> traveller,
   trav@wixer.cactus.org writes:
   >You fall down the stairs. more
   >You touch the cockatrice corpse. more
   >You turn to stone more
   >You die... more

It suddenly occurs to me - why not be able to throw things down a
staircase before descending, as one could do in real life?  Potions
and cameras, of course, would break (unless they were in a well-packed
bag, when there might be a percentage chance of breakage), and you'd
get no potion effect since they'd be breaking on a different level.

This way, you could just step over the cockatrice corpse on
descending.  Of course, if there were a glove-wearing nasty (like a
soldier) on the floor below, you'd be in trouble...  Unless the
soldier-type were *directly* below, so if it got hit, you'd descend to
find the cockatrice corpse and a petrified soldier.  Still, a risky
venture.  

This train of thought engenders a question:  If you're completely
covered with armor, wouldn't (or shouldn't) you be protected from the
petrifying aspect of getting hit with a cockatrice corpse (though not
from any damage it would do from a heavy *thump* on your noggin)?

-Lisa Caroline


--
Lisa Caroline Lewis   		    Our country, right or wrong.  
lcl@csa.bu.edu      -or-	    When right, to be kept right; 
lcl@meceng.coe.northeastern.edu     when wrong, to be put right.
                  	             - Carl Schurz, January 17, 1872
From: paoletti@cps.msu.edu.cps.msu.edu (David R. Paoletti)
Newsgroups: rec.games.hack
Subject: Re: more stupid (cool!) pet tricks
Date: 27 Jul 92 21:33:03 GMT
Organization: Dept. of Computer Science, Michigan State University
Originator: paoletti@pacific.cps.msu.edu

In article <Dw6koB1w165w@halcyon.com> Buck Godot <bgodot@halcyon.com> writes:
>
>Is there any other way to permenently kill a troll, besides eating 
>them???
>

Some people may want to try to figure this one out themselves...


The only other way of permanently getting rid of regenerating
creatures that I have found is to sacrifice them.  If you
partially eat it, it will still 'rise from the dead' and I
don't believe the partially eaten state affects its hit points.
If you're carrying it around (or your pet is) it will still
spring back to life.

Dave :)
From: kavuri@lips.ecn.purdue.edu (Surya N Kavuri )
Newsgroups: rec.games.hack
Subject: A new ending
Date: 22 Jul 92 00:07:27 GMT
Organization: Purdue University Engineering Computer Network


    I was happily wandering through the mazes just before castle
 without my clozk of mzgic resistance when I turned to a purple
 worm on a polymorph trap.  I was happily digesting everything
 that turned up in my way.  Suddenly I encountered a cockatrice
 ... "you bite the covkatrice,....you turn to stone ..."


  As if I had a say in whether I wantd to bite on not.




 Surya Kavuri
From: tswingle@oucsace.cs.ohiou.edu (Tom Swingle)
Newsgroups: rec.games.hack
Subject: Re: Fun with trolls (was more stupid (cool!) pet tricks)
Keywords: trolls.  killing them.  does anyone notice this?
Date: 29 Jul 92 03:01:14 GMT
Organization: Ohio University CS Dept,. Athens

In article <1992Jul27.214108.10474@u.washington.edu> angus@hardy.u.washington.edu (Angus the Demonchild) writes:
>In article <1992Jul27.210432.8606@u.washington.edu> 
>scythe@byron.u.washington.edu (The Grim Reaper) writes:
>That all works nice, though it isn't necessary to keep a tinned troll
>in your inventory.  Once it's tinned, it is no longer a going concern.
>One other trick that I discovered was putting the corpse in a chest or
>sack.  After a few hundred turns, the corpse rots away like a normal
>corpse instead of regenerating.  I'm not sure how ice boxes would
>work.  I'll have to test that.
>
>Perhaps the dev team might want to fix that in the next version...
>"The chest splits apart!  -more-
> The troll rises from the dead!  -more-"

Minor nit-pick...

If the troll *corpse* fits in the box, then it seems that the troll, when it
regenerates, should also fit, instead it should read something like

The door to the chest flies open!  -more-
The troll rises from the dead!

Of course, ice boxes are nearly worthless anyhow (ever try to carry one?) and 
maybe should be replaced with Coleman coolers, which would be somewhat lighter
but hold less.
-- 
"The problem you are experiencing is  |  "To be sure of hitting the target, 
not with the network nor with the     |  shoot first and, whatever you hit, 
station.  Please adjust your set."    |  call it the target." 
More ramblings from: tswingle@oucsace.cs.ohiou.edu/tswingle@bigbird.cs.ohiou.edu
Newsgroups: rec.games.hack
From: s442236@nexus.yorku.ca (Wayne Goring)
Subject: Re: Stormbringer
Organization: York University, CS Dept. Toronto
Date: Thu, 23 Jul 1992 04:27:43 GMT

In article <1992Jul15.223647.24246@oucsace.cs.ohiou.edu> tswingle@oucsace.cs.ohiou.edu (Tom Swingle) writes:
>In article <15JUL199215531681@rigel.tamu.edu> z0w3116@rigel.tamu.edu (ZUOGUO WU) writes:
>>In article <ckkxz++@rpi.edu>, mackd@rpi.edu writes...
>>
>>The only weapon I would choose over Stormbringer is probably Mjollnir, but
>>Mjollnir is much harder to get. (Even if you are lawful, you need to 
>>sacrafice a long time to get Mjollnir, but when you are chaotic, you get
>>Stormbringer fairly easy once you find an altar.)
>>
>>
>>--- ZGW
>
>Usually.
>
>I play lawful characters a lot, and I notice that Snickersnee is always the 
>first weapon to come from sacrificing, and Mjollnir usually comes several
>weapons later, but occasionally I will get Mjollnir second, right after
>Snickersnee.
>

  Thinking of this reminds me of people saying sacrificing bigger is better.
  Not so.On level two i sacrificed for the first time using a sewer rat and
  got Mjollnir.I got another sewer rat and got Snickersnee.A barbarian once
  got me Stormbringer from a newt.

  Could someone that one???

-- 
 ' It's a Strange world. It's a very strange world.
   That leaves me holding on to nothing when there's nothing left to lose.'
           ---   Sarah McLachlan
 Jays win World Series '92      Leafs make the playoffs in 92/93
From: aranta@milton.u.washington.edu (Aaron Ranta)
Newsgroups: rec.games.hack
Subject: Re: Chameleons
Date: 30 Jul 92 03:29:33 GMT
Organization: University of Washington, Seattle

In article <1992Jul29.230138.6522@leland.Stanford.EDU> toddc@leland.Stanford.EDU (Todd C. Merrill) writes:
>	I posted this a while ago, but nobody responded.  Does a 
>chameleon have the power of the monster's shape it assumes?
>
>	Until next time...
>						Todd
>						toddc@leland.stanford.edu
>
>

Since no one has answered, I will. Yes a chameleon has the powers of the
monster it transforms into (but it still has the chameleon hit points)


As another matter, since everyone is talking about pets...
A pet chameleon is loads of fun!
You can also tame them by throwing them some food when they are dogs or
cats.  Thereafter they periodically change into something else, just to
make a normal dreary dungeon expedition far more interesting. *grin*
Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Re: how to kill shopkeepers?
Organization: Oberlin College Computer Science
	<1992Jul15.171439.28008@news.cs.brandeis.edu>
Date: Tue, 21 Jul 1992 21:55:44 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <1992Jul15.171439.28008@news.cs.brandeis.edu>
st890270@pip.cc.brandeis.edu (LUCIFER "heh heh") writes:

>   jeff@dirac.physics.sunysb.edu (Jeff Althoff) writes
>   >In the absence of a decent AC and a fine weapon.......
>   >A wand of death works pretty well.
>   So does my pet Olog-hai.
>   And I don't even get the Agravate monster intrinsic or lose my Telepathy
>   for killing one.
You don't get aggravate monster by killing shopkeepers, only if you
eat the corpse.  Telepathy, well, that is a risk you have to take.
--
Rob Chauncey                 ||     Overheard in hotel:
rchaunce@occs.cs.oberlin.edu //"It's eight o'clock, sir!"
=============================  "Why the devil didn't you tell me that before?"
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: rec.games.hack
Subject: Re: Suggestion for 3.1
Summary: A Greenie
Date: 28 Jul 92 12:23:29 GMT
Organization: Delft University of Technology

How about this new character:
The Greenie (Enviromentalist)

You know the type (Ihave a greenie-friend):
Long Hair, protest buttons, carrying pamphlets etc.

Why is it fun to play a greenie ?

A greenie is extremely Lawfull and has unlimited carrying capacity
(up to 52 items that is, and he can't carry anything in bags/chests etc
 probably with the exception of a ice-box)

Since a greenie is extremely lawfull, his charisma ranges from -10 to +100
everytime a greenie does something bad, he'll feel his guilt resting
like lead on his shoulders.
Alignmet I mean, not charisma)

Alignment	Weight of guilt
-10		You collapse under your load and die
-9 to 0		You collapse under your load
1 to 20		Hurting your legs, makes you unable to move
21 to 100	No problem

Armor	
The greenie wears a cloak of displacement [he may never attack at first,
it's bad for his alignment] namely a protest shirt
[this shirt is so full of protests that attacking monsters miis him,
because they are reading his shirt]
Spped boots [a greenie doesn't attack, he runs]

Weapons
A greenie is extremely lawful, and carries no weapons out of principe,
For monsters capable of reading however he has the following
An unlimited number of p[amphlets:
You give the soldier a pamphlet -more-
He starts reading 	90%
HE doesn't understand MArxism very well [gets confused 30%]
HE continues reading [other 70%]
HE is so tired by reeading he falls asleep
HE is no marxist and gets angrym [ you better run now]
The soldier is bored to death by your pamphlet [ 10%]

Also a greenie can #Chat with someone,
with similar effects
You start a conversation on the topic of industrialization and capitalism in the late 17th century -more-
with some reasonable changes of creatuires fleeing
falling asleep
getting confused
and beinmg bored top death [5% 10%]

off course these deaths aren't bad for your alignment.

Soldiers and Greenies:
Soldiers and greenies are no good friends,
so to a greenie Soldiers are Chaotics.
When atteacked by a soldier #Chatting has a side effect
You talk to the soldier about humanity -more-
	...
Convinced by your talk the soldier takes of his weapons and uniform
and deserts the army to start a peacefull life as a shopkeeper

Shopkeepers:
Like the hawaiin shirt, the protest shirt raises the prices,
Talking a SHK to death is impossible


======

	Gerhard,
--
Gerhard  (holland@dutiws.tudelft.nl)   	   __o The blind kid in the corner
					 =`\<, 	wrote the junk down in his book
 == THE ACOUSTIC MOTORBIKER ==          (*)/(*)      R. Waters
			perkele Itika
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Newsgroups: rec.games.hack
Subject: Re: Stormbringer
Date: 22 Jul 92 18:44:07 GMT
Organization: University of Illinois at Urbana

dcb@wdl1.wdl.loral.com (David C Blume) writes:

>jbw@bigbird.bu.edu (Joe Wells) writes:
>>dcb@wdl1.wdl.loral.com (David C Blume) writes:
>>
>>   3)  There are no safe-pets or friendly warnings when you weild Stormbringer.
>>       Stormbringer thirsts for everything.
>>
>>Yeah!  And if you stand next to a monster and don't move away,
>>Stormbringer should force you into combat.  If you're not wielding it, it
>>should leap into your hand and ATTACK!  Yeah!

>BTW, people, we're discussing *changes* I put in the game.  This is not a
>version you can download from an ftp site...

>I didn't implement it that way, because Stormbringer is *usually*
>well-behaved.  Elric almost always had a say in who Stormbringer did battle
>with.  (Besides, it would be harder to code!) ^_^  <-- manga smiley

Elric almost always had a say because he had enough willpower to control
the sword.  Mournblade basically made his cousin into a slave because
he didn't have enough willpower (read at the end of the 1st book).

You're right, it would be more difficult to code.


					Todd Walk
					walk@mrcnext.cso.uiuc.edu
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Angry Gods
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Fri, 24 Jul 92 15:18:39 GMT

In article <92206.005233WENDELL@MAINE.MAINE.EDU>, WENDELL@MAINE.MAINE.EDU (Wendell G. Wren) writes:
|> >Since there are no details on how to convert an altar in the spoilers,
|> >I was resigned to do it myself.  I sacrificed a monster, and, lo and behold,
|> >the altar was converted.  Being a Neutral Priest, I was happy.
|> 
|> ***  Spoiler alert  ***
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|>    Ummm..  actually, sacraficing on an altar of a differing alignment converts
|>    YOU, not the altar...  unless you sacrafice a Unicorn of the alignment of
|>    the altar (black unicorn for evil altar, white for good, grey for neutral)
|>    if you sacrafice the appropriate unicorn, the altar will (may?) be converted
|>    I've never had a chance to test this...  no place to play at the moment,,,
|>    read it in a spoiler file somewhere...    anyone know where I can get a copy
|>    that will run under Unix on an RS6000?   Course, they need to put compilers
|>    on it first anyway    but they're slow

Ummm.. actually, no.

If your alignment is good, then you have a chance of converting an altar
just by sacrificing something at a non-aligned altar.  (Really it is --
I've done it).  

I believe if your alignment is poor, then you may convert yourself, not
the altar.  This is why killing a co-aligned unicorn and sacrificing it
on a non-co-aligned altar WILL convert you -- killing the unicorn and
sacrificing it really lowers your alignment, making you ripe for
conversion. 


-- 
Peter Snelling
Newsgroups: rec.games.hack
From: peg@cs.washington.edu (Peter Granger)
Subject: Questions on Unicorns, Polymorph Control
Summary: NetHack 2.2, no spoilers
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Sun, 26 Jul 92 05:58:04 GMT

Haven't read this newsgroup in ages, and I'm running a very old
version of Nethack (2.2) on my PC. Got a couple questions about
unicorns.

First, I left some gems in a room, and when I came back, the gems were
gone but there was a unicorn there. Do unicorns steal gems? (I know
they like them, but I'd never had them stolen before.)

Second, I accidentally killed one unicorn. I was very cautious about
praying afterward, because I think the gods are fond of unicorns. I
eventually figured I'd gotten back into their good graces in the usual
way, and prayed, and everything was okay. Did I need to make the
atonement, or can unicorns be killed freely? I've got one level with 7
of the buggers running around on it, including the one who lifted my
gems, and I'd really like to be rid of them.

Third, if I kill a unicorn that's holding gems, will I get them back,
the way you can get money back from a leprechaun?

And a bonus question, which has nothing to do with unicorns. I'm
wearing my trusty ring of polymorph control. I have walked into a
couple of polymorph traps, and changed into my favorite creature. But
a couple of times it hasn't worked, and I've become a "new man" or
"new woman." Do the rings have a certain chance of failure, or what?
It is most annoying to have a character with over 100,000 experience
points suddenly revert to a 12th level character.

Thanks for answers.
-- 
--------              --------
Pete Granger          | "Eight and a half hours was not enough. The alarm
peg@cs.washington.edu |  went off like attack and mayhem and universal doom."
                      |    - C.J. Cherryh, "The Kif Strike Back"
Newsgroups: rec.games.hack
From: wolff@kjemi.unit.no (Erik Wolff . Kjemiteknikk)
Subject: personal hallucination
Organization: Lab. of Chem.Eng, Norwegian Inst. of Tech.
Date: Sun, 26 Jul 92 13:50:40 GMT

Some thoughts:

I'd like the ability to leave traces for other players to see. This could be
done by creating more effects similar to bone levels. One could
envision Oracles not only giving advice, but also asking for it. Peaceful creatures might sometimes #chat too (not just up-nosed manes). This could
be distributed to other- or later players by creatures (a nymph coming
with gossip-mail), or "mini-bones" with player messages that would pop up
later, for example by using walls to put messages on (won't rub out);

  Something is written on this wall, - more -
  "Gruc the Caveman loves nurses"

Since we don't have toilet wall's to write on, this might satisfy the 
literary exibitionists. Above all I just miss a little more of the unexpected 
*AND* humourous.


And to satisfy the truly curious, could a kind C-competent person compile a
program that can take a peak at or list from save- and bones-files? It 
shouldn't take too long given existing code. I took a look at some of the code 
and found out that my own knowledge of C is not adequate. But I did find some 
things that amused me, this one is from eat.c:

        if (pl_character[0] == 'K' && u.ualigntyp == U_LAWFUL)
                u.ualign--;     /* gluttony is unchivalrous */

So Knights; remember to think about your alignment when seeing that delicious
crisp fried strawberry-topped giant corpse.

Sincerely,
Erik's imagination.
sig.
Newsgroups: rec.games.hack
From: z0w6103@rigel.tamu.edu (WU, ZUOGUO)
Subject: Re: Chameleons
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Fri, 31 Jul 1992 04:31:00 GMT

In article <1992Jul30.155328.10270@wdl.loral.com>, dcb@wdl1.wdl.loral.com (David C Blume) writes...
> 
>Could be nobody answered you because nobody's sure.  I'm not.  But I do
>believe that chameleons have the special attacks of the monster they
>pretend to be.  I know that at least one kind of shape changer does
>......

I think so.

I once had a rogue with a gray dragon scale mail (from a wish giving a by
water demon) wondering around dlvl 6 and killed by a purple worm. It must
be a chameleon, I don't think there is any purple worm at level 6. Obviously
that chameleon did have the power of purple worm, it swallowed my rogue
and killed him in one turn. So, ring of protection from shape changers does
have some use.

--- ZGW
Newsgroups: rec.games.hack
From: jwk3@po.CWRU.Edu (John W. Kale)
Subject: Re: Hell
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 29 Jul 92 02:04:07 GMT


In a previous article, mackenzi@McRCIM.McGill.EDU (Paul Mackenzie) says:

>
>This may be a stupid question, but do levels in Hell have stairs down?
>I am in the level below the castle, and cannot find stairs down, even though
>I have been everywhere on the level (as far as I know - I may have missed 
>somewhere).  Somehow I have a resist-magic intrinsic, so the level teleports 
>don't work.

	Hell only has up staircases. If you are magic-resistant, you
are likely wearing a cloak of magic resistance or gray dragon scale
mail, which you should take off before stepping onto a level teleporter.
As far as I know, magic-resistance can only be gained by wearing one
of those two pieces of armor. (The WCST spoilers make no mention
of any permanently gainable magic resistance intrinsic.)
	You can only get to hell by teleporting, and you need the
teleport control intrinsic. Level teleporters are the most obvious
and probably the easiest way, but cursed scrolls of teleport will
also work. Being confused while reading a scroll of teleport is
probably the most complicated way of doing it, but what the heck,
its there.

 
-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
    Hope they don't hang you, cause you put me back! Back in business...
From: me_f316@ceres (+-=NUBIAN=-+)
Newsgroups: rec.games.hack
Subject: NetHack via fred Fish
Date: 27 Jul 92 15:33:57 GMT
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4

Hmmm...
Is that true about Merlyn (Marilyn...:-|)

Anyway, check dis out.
I recently bought a copy of Nethack 3.0j on a fred Fish disk.
Just in case the inevitable happened and my amiga decided to have fried
Nethack/hackexe disk for lunch.
Needless to say It preferred fried HackExe (Nethack disk 1 on amiga)

So I go through the usual process to unarchive the file and play it.
I do over both disks in fact.

Oh great I dont have to reboot everytime I finish playing.
But Hey!!
What is this.
I am in wiz mode wish for a +10 blessed sword named Excalibur and I get
a +10 blessed katana named Excalibur.
What the f.....
As I only have 1mb I am unable to check the code.
Do any of you Amiga Nethackers have this problem with the fred fish disks.

p.s My old version worked perfectly in this respect 
i.e I would get a blessed +10 longsword named Excalibur
but it wouldnt give me back my memory when I finished playing thus I
had to reboot.

--
		_______________________________________________
		| Aaron Brand: me_f316@kingston.uk.ac         |
		|              me_f316@kingston.ac.uk         |
		|Thought for the day,                         |
		| 	 If people can walk bare footed       |
		|         Can bears walk people footed        |
		-----------------------------------------------
From: dcb@wdl1.wdl.loral.com (David C Blume)
Newsgroups: rec.games.hack
Subject: Re: Lizard Meat....Stone...
Date: 29 Jul 92 18:58:13 GMT
Distribution: usa
Organization: Loral Western Development Labs

lape@cs.utk.edu (Bryon S. Lape) writes:
>	I know everyone says to eat a lizard corpse when a cockatrice hits
>and you start to turn to stone, but in every case where I have been hit by
>a cockatrice, I turn to stone in one turn...
>
>The cockatrice hits -more-
>You turn to stone -more-
>You die. -more-
>
>	So, when was I supposed to eat the lizard???

What verion are you playing?  In 2.3 to 3.0j+, you get a few warnings,

"You are slowing down."
"Your limbs are stiffening."
"Your limbs have turned to stone."
"You have turned to stone."
"You are a statue."

There's nothing like hearing a cockatrice hiss, not having a lizard corpse, 
slowing down, #praying, feeling more limber, then hearing the cockatrice 
hiss again, and slowing down again... 

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Re: Question:Can I ASK??
Organization: Loral Western Development Labs
Date: Fri, 31 Jul 1992 18:01:55 GMT

me_f316@ceres (+-=NUBIAN=-+) writes:
>How many of you out there really enjoy playing nethack
>And arent just on some sort of ego trip
>Me personnally I love the game I play it at least 3 times a day
>EVERYDAY

Nah, just an ego trip for me.

--David
P.S.  Just kidding.  I play maybe two games a week.  I have it at work and
      at home.  If I play conservatively, a game will last 8+ hours.
P.P.S. I like your posts better now, Nubian.
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+