HDTenEightyP/NetNews huggingface dataset:
From: atk@tigger.cs.Colorado.EDU (Alan Krantz)
Subject: Re: ATTN: Dark Shadow's Refugees
Organization: University of Colorado, Boulder
Date: Thu, 21 Jan 1993 18:38:57 GMT

Don't confuse DaShadow with Dark Shadow. DaShadow mud (coded by
topflite, dashadow, clore and molan) is based on the old sequent
code.

atk

Newsgroups: rec.games.mud.diku
From: ronan@ug.cs.dal.ca (brian c ronan)
Subject: Where is Worlds of Carnage
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Distribution: na
Date: Sat, 23 Jan 1993 19:25:23 GMT

This sucks...when is Carnage coming back up..and do we have
to pay rent for this..if so it better come up soon cause I'm
close to be broke..

						Brian
Newsgroups: rec.games.mud.diku
From:  (Anonymous *chuckle*)
Subject: Re: "Shameless Plugs" for MUDS
Followup-To: rec.games.mud.diku
Organization: Computing & Information Systems, Yale University
Date: Sat, 23 Jan 1993 10:03:04 GMT

In article <21JAN199319272580@rosie.uh.edu>, st1vi@rosie.uh.edu (Roberts,
Russell R.) wrote:
> 
> > 
> >What bothers me most about the plugs as of late are the BLATANT names
> >of immortals/players attached to them.  "I'm XXX I LOVE JediMUD come
> >play there and see how great we are".  I'd like to emphasize that I have
> >not encouraged these players to post and neither have any of the gods
> >on our MUD, that I am aware of.  If any of you are plugging the MUD
> >with your names attached, please don't expect any great on-MUD reward
> >for it...as a matter of fact, if there MUST be plugs for any MUD on
> >this group I would prefer that they remain relatively anonymous -- that
> >at least preserves the integrity of the post.
> > 
> >JediMUD is only one of MANY very good Dikus out there.  As such, I hope
> >that it will stand on its own merits and not need any "shameless plugs"
> >in the future.
> 
> Well, I just saw many other people "plugging" their mud, I figured I'd just
> add my two cents.  However, Chris Metzl (Malfador@Jedi) is going a little 
> overboard with his praise.  One post was more than enough, but two follow-ups
> that are 4 lines long saying "Hey we're great" only annoy potential mudders.
> Sorry if they gave you a bad impression, all.
> 
> 
> Roy
> ?????@Jedi

Sorry, Malfador, but I gotta agree. :(
I've only played a few MUDs in my short mudding time. The reason for this
is
that I CAN'T STAND plugs. It's like putting a cheese grater to the soul.

Ugh.

Jen
From: nsm3@po.CWRU.Edu (Nicholas S. Macron)
Newsgroups: rec.games.mud.diku
Subject: Diku II - a quick question?
Date: 25 Jan 1993 23:50:12 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


Does anyone out there know if the DikuII source code is 
available?

(you know that code that was popular for a whole month)
It looked as if a lot of work went into it...Anyone know
what happened with it?  the source code at least?

-Nik the Depraved
-- 
The Gaelic word "sgriob" Translated means "The itchiness that
overcomes the upper lip just before taking a sip of Whiskey"
-Just another useless piece of information
Newsgroups: rec.games.mud.diku
From: clary@iastate.edu (Jeffrey S Clary)
Subject: Re: TinTin....THE BEST!!
Organization: Iowa State University, Ames IA
Date: Thu, 21 Jan 1993 21:31:02 GMT

In <1jkcqgINN9ec@pith.uoregon.edu> rtaylor@cie.uoregon.edu (Russ Taylor) writes:

>I feel the same way about mud clients that I do about empire tools:

>The best don't need them.

How pompous.  I don't need to eat pizza, either, but I like it.

>Besides, don't you feel awful silly when someone recalls you with your
>triggers?

Never had that problem.  I haven't been playing lately, but when I did use
a client (not tintin), I didn't trigger a recall on a particular string...
instead I kept track of my HPs and recalled when they got too low.


-- 
**************************************************************************
* "Rub her feet."  --  L.L.                          * Jeffrey S. Clary  *
*                                                    * clary@iastate.edu *
**************************************************************************
From: tjalliso@usc.edu (Tyler Joseph Allison)
Newsgroups: rec.games.mud.diku
Subject: HELP!!!!!!!!  my area isnt connected
Date: 27 Jan 1993 11:09:51 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: phakt.usc.edu



   ACK!!!

    I just ftp-ed some source code and un-tared it and booted it up.
Everything went smooth and had no problems.
   My problem is I wanted to use this account/mud as a place to test 
some areas I had writtin...ONE BIG PROBLEM!!

   How do I connect my area?    :> heheheh

What I did was use an editor and brought up tinyworld.wld.  I then
found the code for the east gate and I changed the East exit to go into
my area <#9000> 

then I tried to dmserver and I got 
    loading this
    loading that
     blah blah blah
    zone #9000 is out of zone file area
      (* or something to that effect *)
So I figured I had to do something with the tinyworld.zon file.
  I got into that and my eye balls fell out!!!
 HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

   so basicly:
                   How do I connect my area to the east gate so I can
         just walk around in it.  No mobs...just rooms.

 Blade.....  
   Thanks...

**************************
* no time for a good one *
**************************
From: jstrawn@willamette.edu (James R. Strawn)
Newsgroups: rec.games.mud.diku
Subject: Re: KallistiMud
Keywords: Crashes, Bashes, and Berserk!
Date: 25 Jan 93 18:11:01 GMT
Article-I.D.: willamet.C1F96D.1E5
Organization: Willamette University, Salem OR

In article <1993Jan25.144554.632@colorado.edu> atk@tigger.cs.Colorado.EDU (Alan Krantz) writes:
>In article <C1ECAF.A5L@willamette.edu> jstrawn@willamette.edu (James R. Strawn) writes:
>>What's the deal with Kallisti?  Every time I go to do something really
>>serious like kill a shopkeeper or something, it crashes!  Now I know that
>>those kind programmers who make these games really try and make it fun for
>>everyone, so I'm not bashing on them, but a little info would be nice...
>>
>>Your friendly neighborhood niceguy...
>>
>>Jule
>
>Uh - maybe it's a hint not to kill the shopkeeprs !!
>
>atk


-- 
James R. Strawn                                   jstrawn@willamette.edu
Willamette University                                 Salem, Oregon, USA
\\\____________\   |Richer's the person for giving;  |   /___________///
///	       /   |Forgiven the one who's forgiving.|   \           \\\
From: isc20395@nusunix1.nus.sg (KEE WOEI WENN)
Newsgroups: rec.games.mud.diku
Subject: covert mud --- what happened to it?
Date: 28 Jan 93 07:39:40 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

hiya all ...
	... i used to play in Covert mud after it is set up for two 
	weeks ...
	...but after some time it just crashed in mid game and ...
	... i was unable to gain access to it .
	Is the mud still there on a different mud site maybe?
	If so could some kind soul please give me the address to it?
	If not could someone please tell me what happened to it.?

	Thanks a million.
		
							Del
From: u2117220@civeng.unsw.OZ.AU (James Mun Kuan Chin)
Newsgroups: rec.games.mud.diku
Subject: DS Mud
Date: 26 Jan 1993 05:02:05 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

A>Does anyone have any info on DarkShadow's MUD?  I haven't been able
A>to get a connection for 2 weeks.  Is it down permanently or is
A>there some other situation I should be aware of?
A>
A>Thanks,
A>-Andrew                                

From what I've heard, DarkShadow's has lost its site permanently I think.
However, I think that it will be up again at hobbes.linfield.edu 7777 .
I telnetted there a few days ago, and there was a message stating that
DS will indeed be back at that address. 
But for the past two days, telnetting there results to nothing....

Cheers.
From: bakerdj@cnsvax.uwec.edu
Newsgroups: rec.games.mud.diku
Subject: How long for Adversary?
Date: 20 Jan 93 16:18:06 -0600
Organization: University of Wisconsin Eau Claire

	How long has adversary Mud been down it says it will be down for 
2-3 weeks but how long has the sign been there? I just got back from vacation
and so have no idea when the 2-3 weeks started.


That is Adversay from Temple Mud.


Daniel J. Baker Grim on Adversary
From: tjalliso@usc.edu (Tyler Joseph Allison)
Newsgroups: rec.games.mud.diku
Subject: More TinTin....
Date: 21 Jan 1993 12:05:34 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: phakt.usc.edu



  I found out from the gods on the mud I play that when a single person is
grouped with himself...that person recieves less exp than if he/she did 
not group themself.  Now Ive never tested this theory...but the gods
did put in code (* rather quickly I might add *) that shows the same
response to a kill when you are single or grouped. ie:  
             exp gain....R.I.P...You recieve...
that kind of stuff.

  What Ive been working on is a way to get the TickCounter to work on an
unstable mud.  Meaning if the times between ticks are not always exactly
60sec or 61sec or what every yours is.  The problem im having is that
the mud I play uses and autoSave every tick...or every other tick..I forget.
So what I wanted to do is set "#action "Saving Blade." "#tickset"
  the only problem with that is that I can now no longer save manualy and
still have the correct tick count.
The only way I could think of was to change the display when it autosaves
but the gods said the command "forces" you to save so its just like you typing
in save.... Bummer.....

   ** was that confusing?? **  hehehhe  *Blade scratches his head*

  Ive had some requests for a copy of tintin and how to untar it.
ANYBODY????    I had a copy in tar mode but erased it to save file space.
I dont remember where I got it or how I did it.  HELP??
This for all those out there that dont have TinTin and want it.


****************************************************************************
** Whats to play ShadowMud but cant cause hes gotta do his Arch. project  **
**           Any jobs out there that pay $50,000 a year for               **
**               a guy to just sit and play muds??                        **
**                    DAMN I want that job...                             **
****************************************************************************

Newsgroups: rec.games.mud,rec.games.abstract,sci.philosophy.tech,sci.philosophy.meta,sci.logic,talk.philosophy.objectivism
From: russ@math.okstate.edu (R. Nomad)
Subject: Re: Proposal
Organization: Aggie? What precisely is an Aggie?
Date: Mon, 25 Jan 1993 04:17:14 GMT

I can't believe I'm doing this.  I really am bored.

In <C19yAp.33q@ais.org> jgm@ais.org (jim miller) writes:

>Me (and Ken, and Bruce, and Joel, of course -- we do everything together)

Please.  This is a family group.

>will be organizing the 1st International Symposium on Random Gang Group
>Delusions sometime in late March, and *included* in that will be a day
>devoted to the superiority issue.  Where did that sense come from?

Honest opinion?

Most of the people you glibly generalize based on a gag back in the pre-auzzie-
spew days (I remember them so fondly) have noted that their peers, for the
sake of this discussion, tend to be fairly responsible adults with jobs,
degrees, et al, perhaps as a result of having gotten no younger in the
years since TinyMUDs started (most of said people have been doing this a
while, you know).

While this doesn't translated to superiority, surely, it's still interesting
to note, I guess.

Speaking of which, Jim, how's college treating you? Let you back in?

>How
>is it maintained in the face of reality?

See above.  You should visit reality sometime, Jim; it's pretty this time
of year.

>How do they manage to make their
>Usenet posts so uniformly uncritical of each other?

Well, that's rather blind.  Show of hands out there: who's recently noticed
one person of said non-group zinging another on here?  That many?  Good,
many of you may pass this class yet.

Good try, Jim.

>Our hypothesis will be that it is a group identity process.

Or a group fantasy.  Y'all might consider taking a vacation or something.

Note that this posts contains no relevancy to the mud ethics paper bill of
rights morality don't log me you sodding bastard topic, since it's been dead
for days and is really starting to smell.

-Random
perhaps I should put 'Zippy the Pinhead Gang' in my .sig, instead

-- 
---------------------===Comedy!  Sudden, violent comedy!===--------------------
Russ Smith -- russ@math.okstate.edu  |  "This is the Nineties, Bubba, and
  Don Random of the "Random Gang"    |   there is no such thing as Paranoia.
What a pinhead! Does he not fear us? |   It's all true." -- Hunter S Thompson
Newsgroups: rec.games.mud.tiny
From: tmurray@socrates.umd.edu (Tony Murray)
Subject: Compiling TinyMUSH on a NeXT
Organization: University of Maryland University College
Date: Sat, 23 Jan 1993 17:48:40 GMT

Has anyone had success compiling TinyMUSH 2.0 on a
NeXT running either their 2.1 or 3.0 operating system?

I understand there are compile options for NeXT in the
TinyMUSH distribution, but that there are problems in
actually getting it done.

Thanks.

--Tony Murray (tmurray@socrates.umd.edu)
Newsgroups: rec.games.mud.tiny
Subject: Re: Essay Time for Felix  (Was: Re: God Conference on Player's Rights)
From: mark@eis.calstate.edu (Mark Crother)
Date: Tue, 26 Jan 1993 20:55:43 GMT
Organization: California State University

In article <C1CtzE.11q@ais.org> jgm@ais.org (jim miller) writes:
>
>ckincy@cs.umr.edu (Charles Kincy) writes:
>
>>Ok, I'll say it.  Administrators are capable of acting incorrectly.
>>However, their stupidity will be its own punishment.  No need to
>>codify a "bill of players' rights".
>
>
>That sort of "invisible hand" approach works well for choosing the
>best hotel to stay in or buying the best battery (sometimes),
>but in issues where people's "rights" can be threatened, not very well.
>That is why there are agencies to which people can appeal for
>help in our society.
>
>The "bill of player's rights" was never meant to be binding, only
>be a guiding force for behavior for administrators and other users
>alike, so that over time there will grow to be fewer problems
>for mud users.
>
Hmmm, please correct me if I am wrong, but since when is mudding a
right?  If all sysadms decide to nuke muds at the same time, you could
not do one thing about it and this whole group would die.  I am sure you
realize that muds are a builders/wizz's fictional representaion of some
world.  Please tell me how you have a right to play, much
less a right to be treated according to some "bill of rights" while on
it.  And if you cannot come up with a reason you have a right to play, then
what rights are threatened by the big bad wizz? Remember that these wizz's 
put a lot of time and energy (and sometimes money) into making an 
enviorment that you just might enjoy. And all they ask is to follow
their rules.  The wizz's only real reward is a well used mud. If the 
wizz starts enjoying the power thing, then that will show and the mud 
could/would lose users.

Bottom line is that the only people who build/create/run MUDs are the
wizz types.  They have the power and what you say or threaten will not
change many minds.  And the "invisible hand" approach does work.  I have
seen many MUDs just die... Why they do could be a number of reasons, but
as a player, why would I want to play where people are jerks?  And as a
wizz, why would I build a place people do not like?

oh well....

>
[stuff nuked]
>

--Mark
  Don't mind me, I just spent the last 2 hours in alt.beer



Newsgroups: rec.games.mud.tiny
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: God Conference on Player's Rights
Organization: Johns Hopkins University CS Dept.
Date: Mon, 25 Jan 1993 19:45:20 GMT

In article <1993Jan25.122206.12910@athena.mit.edu> ghudson@athena.mit.edu (Greg Hudson) writes:
>> There is a fallacy that probably lacks a Latin name, but it is a
>> fallacy nonetheless: the fallacy that a comparison of an argument
>> for X to an argument for Y is a comparison of X to Y.
>You do a wonderful job of ignoring the specifics in favor of the
>abstract.  I claimed that auzzie believes in the society analogy, and
>went from there.  If you disagree that auzzie is a proponent of the
>society analogy, then go ahead and say it; perhaps I'm wrong about
>that.

Very well, you're wrong, at least about the specific passage you responded
to.  (What beliefs auzzie states elsewhere, I don't know and don't care.)

>If you think I was directly attacking auzzie's challenge to
>Felix, then I suggest you were reading too much into my quoting, which
>was merely an illustration without rigor of a point I didn't expect
>anyone to contest.  I have very little interest in your arguments on
>philosophy.

Of course.  If you screw up, it's because you were without rigor.  You _meant_
it that way.  Sure.  Is the rest of _this_ (1993Jan25.122206.12910@athena.mit.
edu) article similarly meant to be without rigor, and is it similarly
worthless to bother finding flaws in it?
--
"On the first day after Christmas my truelove served to me...  Leftover Turkey!
On the second day after Christmas my truelove served to me...  Turkey Casserole
    that she made from Leftover Turkey.
[days 3-4 deleted] ...  Flaming Turkey Wings! ...
   -- Pizza Hut commercial (and M*tlu/A*gic bait)

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.mud.tiny
From: jasper@sage.cc.purdue.edu (Happiness and Light)
Subject: Re: The society analogy and rights
Summary: maybe a summary
Keywords: golden rule must be stated in login screen?
Organization: Purdue University Computing Center
Date: Mon, 25 Jan 1993 19:26:48 GMT

In article <C1DyyM.6v5@ais.org> jgm@ais.org (jim miller) writes:
>Expecting that
>someone will respect my rights is expecting that they will *try*
>to act in a decent manner and that they recognize my right.

So what you want, jim, is a login sign on a mud saying
"Do unto others as you would have them do unto you"?
How patronizing to me, that you think I don't know that--
and how useless for others, who, if they don't know it
already, aren't going to learn from any "forceful documents".
What's the point?

  -jen (tourmaline)

Newsgroups: rec.games.mud.tiny
From: jgm@ais.org (jim miller)
Subject: Re: The society analogy and rights
Organization: Ann Arbor Information Society -- Toledo Annex
Date: Tue, 26 Jan 1993 09:43:55 GMT


jasper@sage.cc.purdue.edu (Happiness and Light) writes:

>So what you want, jim, is a login sign on a mud saying
>"Do unto others as you would have them do unto you"?
>How patronizing to me, that you think I don't know that--
>and how useless for others, who, if they don't know it
>already, aren't going to learn from any "forceful documents".
>What's the point?


Basically, jen, that was the project, with items detailing
specific problems that frequently occur on muds.
Why would you take it as patronizing?  That's a
characteristic attitude of most of the people who
object to an ethics statement, or that they are
being told what to do.  If you think you act in
a responsible way, why do you have to take a general
statement that's not directed at any specific person
so personally?  There has been a history of certain
kinds of problems on muds, and a statement that
would hopefully make people aware of potential trouble
spots is no different than any organization setting
down a policy or code of ethics for itself.
You second comment, that people who don't know it aren't
going to learn....well, that's rather cynical.

-- 
"On a makeshift outboard canoe, Debbie sailed to New York, where she was soon
adopted by a nice upper-middle class Protestant family, who introduced her to
record producer Fred Zarr-- and the rest was history." -lafolle@ucscb.ucsc.edu
Organization: University of Maine System
Date: Friday, 22 Jan 1993 15:19:42 EST
From: The Xanadian <IO10081@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud.tiny
Subject: Re: TinyTIM?

In article <kogutt.727502591@rintintin.Colorado.EDU>,
kogutt@rintintin.Colorado.EDU (REMY) says:
>
>So like, what's up with TinyTIM?

   It's been temporarily moved to WIRETAP.SPIES.COM 5440
Newsgroups: rec.games.mud.tiny
From: jgm@ais.org (jim miller)
Subject: Re: Proposal
Organization: Ann Arbor Information Society -- Toledo Annex
Date: Fri, 22 Jan 1993 21:27:58 GMT


rhodesia@wixer.gallo.org (Felix S. Cactus) writes:

>One day, Jim (and Ken, and Bruce, and Joel) will come to the realization
>that following up tediously to posts by people with real lives (or putting
>parts of those posts in one's one posts as a .signature) does not confer
>any special power or benefit upon them.


But then neither does responding to your posts with rational-type
arguments, except perhaps for the self-satisfaction it may bring.
Personally, I usually do quotes for the comedic value.  As in, yes,
this person actually wrote this, ain't he an idiot?

Is anyone keeping a List?  Will they please add the "Discredit the
Opponent by Claiming a Superior Real Life" tack to the list of tried,
and tried, and tried again r.g.m posings?



Me (and Ken, and Bruce, and Joel, of course -- we do everything together)
will be organizing the 1st International Symposium on Random Gang Group
Delusions sometime in late March, and *included* in that will be a day
devoted to the superiority issue.  Where did that sense come from?  How
is it maintained in the face of reality?  How do they manage to make their
Usenet posts so uniformly uncritical of each other?  Our hypothesis will
be that it is a group identity process.

-- 
"Consider a lion, sneaking up to rip an innocent gazelle into shreds.  Is
this morally wrong, should the gazelle get a fighting chance, should we
step in and declare that gazelles have rights too?  Of course not."
                      - Felix Gallo, on why mud users don't have rights
Newsgroups: rec.games.mud.tiny
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Proposal
Followup-To: rec.games.mud.tiny
Organization: Real/Time Communications
Date: Thu, 21 Jan 1993 17:21:32 GMT

jgm@ais.org (jim miller) writes:
>jmorrill@magnus.acs.ohio-state.edu (John M Morrill) writes:
>>jfurr@polaris.async.vt.edu (Joel Furr) writes:

I wonder if it's just something with males named J*?

>>>I move that we send a delegation composed of Felix Gallo, Edwin Huang, and
>>>Gennifer Flowers to Baltimore for the purpose of beating Ken "Mr. Dingbat"
>>>Arromdee with a large stick.

Please note that if I were ever to go about beating someone with a large
stick, the first one up against the wall would be Joel Furr.  I do not
endorse his posts, and wish that his various postmasters would throw him
off usenet.

>>
>>Yes, what you can not accomplish via intelligent discussion,
>> you can accomplish
>>via senseless violence.

Or perhaps cliched, humorless posts.

>-- 
>"Don't be silly. Jim Miller is a master of misquoting people. He's gotten
>better in that he no longer changes the actual words so they will fit
>his interpetation of truth, now he relies on editing and misinformation.
>Sadly originality is one of many things that still escapes him."  -Edwin

One day, Jim (and Ken, and Bruce, and Joel) will come to the realization
that following up tediously to posts by people with real lives (or putting
parts of those posts in one's one posts as a .signature) does not confer
any special power or benefit upon them.
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
Newsgroups: rec.games.mud.tiny