HDTenEightyP/NetNews huggingface dataset:
From: amclach1@cc.swarthmore.edu (Zans McLachlan)
Subject: Re: Wolves demo
Followup-To: comp.sys.mac.games
Organization: Swarthmore College
Date: Mon, 25 Jan 1993 20:36:45 GMT

In article <C1F61v.ExE@dcs.glasgow.ac.uk>, odonnemt@dcs.glasgow.ac.uk (Mark
T O'Donnell) wrote:
> 
> I remember sometime last year playing a demo of a game called 'Wolves'
> (I think that was it's full title)
> Anyway this game was only the first level or so, and involved beating
> up werewoves and killing flying bats and the like.
> 
> Anybody heard anything more of this ?
> Was the full game ever made available ?
> 
> Thanks,
> Mark...

I played it a long time ago. I think that it's still on sumex and perhaps
umich. I remember that after you played/solved the game/level, it would
have an ad for the full version, complete with the address and phone number
of the company that made it. If you get the full game, post about it and
tell us whether it's worth getting. The demo was really cool (especially on
the hardest setting).

Zans McLachlan, a.k.a. amclach1@cc.swarthmore.edu
I know all there is to know about the Crying Game
Newsgroups: comp.sys.mac.games
From: eoliver@ralph.cs.haverford.edu (Erik Oliver)
Subject: Re: Pax Imperia
Organization: Haverford College Computer Science Department
Date: Sun, 24 Jan 1993 14:06:40 GMT

In article <1993Jan22.103352.209674@bmug.org> Jimmy_C._Tso@bmug.org writes:
>Hi,
>
>I think you should hold off on buying Pax until the update becomes available. 
>It's pretty much unplayable right now.  I don't even have it on my hard drive
>anymore.
>
>I'd suggest looking into Spaceward Ho 3.0 or Civilization for good strategy
>games.
>
>
 I would have to agree myself, I am especially annoyed that you can't
have more control without total control and you can't have some sort of
asuto-play for other features.

Ex: If you let the computer design technology & ships for you, you can't
do any of it yourself.  This is terrible because as a beginner I would
like to get some practice in tech/ship design.

On the other hand, you can't say, let your exploration officer follow a
strategy of mass colonization/home world construction without your
being involved.  In fact, this fact alone makes the whole idea of
advisors silly.

To make the game better, they should enable you to set strategies for
the advisors and let them do a lot of the playing for you, that would
reduce the slow nature of the game because your exploration advisor
would have to do all the "double" clicking to view planet without your
intervention....

As it stands now, the advisors do next to nothing except provide you
information views.  Even your protocol advisor is worthless.


Sigh!

I was really hoping for a better game than we got.  I do like the idea
that ships require more than jusr _metal_ (a la Spaceward Ho) to produce
them.

I am looking forward to the new version as well.  Btw, one really
annoying limitation only 48 stars are allowed, a piddling amount by
Spaceward Ho compaison.

-Erik
From: lipson@dms.agames.com (Pete Lipson)
Newsgroups: comp.sys.mac.games
Subject: Re: Where to buy Civ?
Date: 25 Jan 93 17:58:40 GMT
Organization: Atari Games Corporation
X-Newsreader: TIN [version 1.1 PL6]

Jonathan Vessey (jvessey@husc8.harvard.edu) wrote:
: 
: Also - I read the occasional post about a bushandling error in Civ. How common
: is this? Doesn't seem to be too common, since most people seem to really like
: the game and not have many problems, but seeing the occasional horror story
: posted here sort of worries me.
: 
 mee tooo. how about you folks who haven't complained of disk destruction? aren't
you worried? do you still keep playing it or are you doing something to defend yourselves?

-- 
  /V\
-/@-*\- Peter Lipson <-- lipson@agames.com   or   netcom!dms!lipson
 \_o_/  Milpitas, CA <-- Atari Games
   U
Newsgroups: comp.sys.mac.games
From: mjm4@ellis.uchicago.edu (Michael J McNaughton)
Subject: Re: Remember the MazeWars network game?
Reply-To: mjm4@midway.uchicago.edu
Organization: University of Chicago
Date: Wed, 27 Jan 1993 17:30:45 GMT

In article <28566@sybase.sybase.com> dobrien@sybase.com (Dave O'Brien) writes:
>I remember playing MazeWars Plus on a Mac Plus, networked to a bunch of
>other Plus
>perspective, peeking around corners, drilling someone in the back when
>they weren
>
>As far as I know, it doesn
>System 6.0.x.
>
>Has anyone ever patched this little gem to work on current Macs and
>current system software? Did the company (I forget which one, but they
>still around, I think) ever release the source code. A programmer I know
>would love to update MazeWars, but he
>the code already (mostly) exists...
>  Dave O'Brien                  Internet: dobrien@sybase.com
>  Sybase Toronto Tech. Centre        CRS: dave obrien

I thought Maze Wars was a great game. If anyone out there knows about an
upgrade so that newer macs can use it, could they email me about it, or
post it to the net?

-- 
Michael J. McNaughton				I'd rather have a bottle in
The University of Chicago			front of me, than to have
mjm4@midway.uchicago.edu			a frontal lobotomy!
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: FOR SALE: SSI AD&D games and Turbo Pascal
Date: 22 Jan 93 18:02:00 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

FOR SALE:

Pools of Darkness ......... $25
Dark Queen of Krynn ....... $25
Turbo Pascal v1.1 ......... $20

Let me know if you're interested.  Prices include shipping and are in US funds.

The 2 AD&D games have box, manuals, and original disks, plus the SSI product
catalog.

T-Pascal has no box, as it didn't come with one when I bought it.

Make an offer if the prices are too high.

       - Tom N.

Newsgroups: comp.sys.mac.games
From: phadrus@leland.Stanford.EDU (Neil A Evans)
Subject: Re: Free Trial Offer
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 23 Jan 93 00:19:18 GMT

In article <3542@bsu-cs.bsu.edu> mjcrouch@bsu-cs.bsu.edu (Matt J. Crouch) writes:
>In article <1993Jan21.004118.7668@dxcern.cern.ch> ferguson@uxuw03.cern.ch (Douglas Ferguson) writes:
>>>MacGames Digest, the new publication for gaming on the Macintosh will be
>>>offering a limited time FREE trial issue to all those who are interested
>>>and request one. All you need to do is reply to this message with your name
>>>and address and we'll get it off to you within 2-4 weeks. Thanks


Neil Evans
PO Box 6388
Stanford, CA 94309

             thanks
Newsgroups: comp.sys.mac.games
From: brumage@mailer.acns.fsu.edu (Scott Brumage)
Subject: Update: Hornet seen in 7th Heaven
Keywords: Premature
Organization: Florida State University
Date: Wed, 27 Jan 93 14:32:14 GMT

  Oops.  Sorry for the premature announcement regarding the upcoming F/A-18 
Hornet game from Graphic Simulations.  It turns out that the artwork I 
spotted in the 7th Heaven Calendar from Logical Solutions was unrelated to 
the game.  The artwork was created by someone named Edsel Klemz using the 
software application Infini-D.  Oh well.  Nicely done, in any event.
Organization: Arizona State University
Date: Monday, 25 Jan 1993 10:20:22 MST
From: Dennis Hurlbut <ASDJH@ASUACAD.BITNET>
Newsgroups: comp.sys.mac.games
Subject: PRINCE OF PERSIA LEVEL 12

I need some help with Prince of Persia Level 12.  I was able to get all the way
 through level 12 to my double, and have merged with him.  I don't know what to
 do after that, though.  I've tried to go to a variety of locations, but I have
n't been able to find any way out of level 12.  I got this far without any help
, but I'm stumped now and a friend told me to try here for a hint.  Any hint, n
o matter how vague, would be greatly appreciated.
Thanks in advance,
Dennis
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Writing games for the Mac (was Re:Sprites/Bobs...)
Date: 22 Jan 93 02:34:15 GMT
Organization: University of Kansas Academic Computing Services

In article <1993Jan20.213741.1@cc.curtin.edu.au>, crod@cc.curtin.edu.au (Scott Kevill) writes:
> I'm not sure (and would like info on this), but it seems to me that
> shareware would not be enough to make the tremendous effort and
> time worth-while, whereas going commercial is a difficult step for
> beginners who don't have any experience with how to go about marketing
> mac software (eg. ME). Perhaps you could help some of us here, John?

> Again, I would really appreciate anyones information on how to start
> marketing mac software (other programs as well as games) or getting
> a distributor or even handling it ourselves or something.

I hope I don't sound too brutal, but generally, people who ask if shareware is
worth it, I tell them solidly, no.  Now I don't say this because I happen to
believe that it's not worth it, but I personally feel that if you're weighing
out the merits and possible profits of shareware then you're in the wrong
"business".  For myself, a person who lets loose a program as shareware is
essentially giving it away and expecting nothing in return.  If you _expect_
something for it, then perhaps that attitude will show in the product as well. 
Personally, I prefer to see a program written by someone who wrote the program
for the shear pleasure of it.  If the program is "their baby", I think it
shows.  Those people are clearly in the right "business" and I suspect the
shareware they receive reflects this (not that it matters that much to the
person who wrote it).

Perhaps this explains why all the Tetris-clones get such a luke-warm reception. 
I have no doubt that a good deal of time went into the actual coding of them
and there are few people who have dedicated enough time to the Mac to be able
to program these games at all.  Nonetheless, when a game like JewelBox comes
along, it's clear to me that the author genuinely enjoyed writing it (mind you,
his wife did the graphics for the jewels even).

(I've never met Rodney Jacks, but he thanked me for some reason in JewelBox's
credits - I don't know of this will make me appear biased at all.  Also, I
don't mean to imply in the above paragraph that "clones" - like all the
Terizoidal games - can be instantly lumped together and dismissed off hand.  I
would like to think I put some degree of pride into Glypha and that Juri put as
much love for Tempest into his Arashi, etc. etc.)

So again, you ought to write games for the Mac if you enjoy doing it.  If you
can go commercial and actually make a living at what you enjoy, do it in an
instant.  But if you have that urge to write games, but don't have the
experience to go commercial, put it out as shareware.  No, it won't put you
through college (although it might buy a meal at a local Chinese restaurant
every so often).

john calhoun-
From: rubinidf@dunx1.ocs.drexel.edu (Dave Rubinic)
Newsgroups: comp.sys.mac.games
Subject: No Civ problems
Date: 27 Jan 93 00:28:50 GMT
Organization: Drexel University, Phila. Pa.


   After seeing all these people posting horror stories with Civilization, I
just had to respond in defense.  Over the past couple days, me & my roommate
have logged many hours on the game.  The only time it locked up, I was doing
some other heavy processing in the background, so I wouldn't even attribute
that to the game.
   The only trouble the game has actually caused was that all my free time 
has mysteriously dissappeared.  :)

--
  Dave Rubinic                            +----------------------------------+
  -> rubinidf@dunx1.ocs.drexel.edu        |   Time flies like an arrow,      |
  -> udrubini@mcs.drexel.edu              |   but fruit flies like a banana. |
  -> DaveR9@aol.com                       +----------------------------------+
Newsgroups: comp.sys.mac.games
From: jimwong@owlnet.rice.edu (Jim Wong)
Subject: Re: Best AD&D game
Organization: Rice University
Date: Mon, 25 Jan 1993 01:29:05 GMT

In article <1223@kopasker.is> brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
>eric@sad.hp.com (Eric Lucas) writes:
>
>In my opinion, the 'Pool' series is far the best:
>Pool of Radiance
>Curse of the Azure Bonds
>Secret of the Silver Blades
>Pools of Darkness
>
>All are SSI releases.  You can transfer your characters from game to game.
>All system 7 friendly.

If you're looking for "real" AD&D, these games are definitely the way to
go.  Bear in mind, however, that they are, for the most part, straight
ports of the DOS versions and, as such, have pretty poor graphics and
interfaces.  Also, my copy of Curse had some trouble when run in color
under system 7; I'm sure a fixed update has been released.

-- 
Jim Wong (jimwong@owlnet.rice.edu)


Newsgroups: comp.sys.mac.games
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Subject: Re: Street Fighter
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Mon, 25 Jan 1993 17:50:10 GMT

In <1993Jan25.113208.10547@ac.dal.ca> seanmcd@ac.dal.ca writes:

>> The Subject heading says Street Fighter, right? I haven't seen one
>> valid reason offered why such a game couldn't be programmed on the

>Not a hardware problem? Then explain how such games can be done on the genesis
>when it has the identical processor to a mac plus. There are certain 

Nobody buys games for a plus anymore. An LC with a 13" monitor
is the lowest common denominator these days, and staying so only
because it's so popular.

>As I said before, the non-existence of a 320 x 200 graphics mode on the mac
>limits the ability of pc ports for games like ultima underworld. I'm not
>saying that it couldn't be done, but that programmers who would like to port
>it would have extra challenges that *might* not be surmountable.

Ultima Underworld would be an excellent game for a 640x400 game,
NOT using bloated 2x2 pixels, but re-rendered graphics.

You can do good games for the mac, but not many people do,
because there are fewer macs than PCs, and the amount of
pirating is the same (now, if Mac owners NEVER pirated, and
PC owners still did, the markets might be of the same size :-)

Cheers,

						/ h+
-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   NetHack 3.1: Any Year Now.
From: cokin@phakt.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Leyte Gulf Help
Date: 24 Jan 1993 18:16:00 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <MfMmS0600WBMM3j19H@andrew.cmu.edu> "Daniel K. Schmick" <ds8c+@andrew.cmu.edu> writes:

>Does anyone have a copy of the mission scenario descriptions?
>
>I have a dropbox at /afs/andrew.cmu.edu/usr9/ds8c and would appreciate a copy.
>
>Also, how does one fire rockets?

The information you requested is in the manual.  Obviously you don't have the
manual, or you wouldn't ask.  So your a pirate.  And you were foolish enough to
admit it.

BUY THE FUCKING GAME IF YOUR GOING TO PLAY IT YOU ASSHOLE!

I bet you didn't even buy Hellcats...

I sincerly hope no one will send him the information he requested.


                                                         Darren


Newsgroups: comp.sys.mac.games
From: dp72@mc4adm.UWaterloo.ca (Dave Baumbach)
Subject: Wanted: football coaches
Organization: University of Waterloo
Date: Mon, 25 Jan 1993 13:32:02 GMT



A limited number of coaching positions exist in the ACFL, a 24 team
Playmaker Football League.  Both veteran and newcomer PMFB coaches are
represented in the league.  The only qualifications necessary are
euthusiasm, good sportsmanship and PMFB v2.0. If you are interested in
such a position please apply to league commisssioner Scott Clark
(email->stc@zehntel.com).  Come join the fun in the ACFL!!





-- 
                           Dave Baumbach
                           dp72@mc4adm.UWaterloo.ca 
Newsgroups: comp.sys.mac.games
From: jimbo@leland.Stanford.EDU (Godfather of Soul)
Subject: Re: Delta Tao!
Organization: NewsRUs
Date: Fri, 22 Jan 93 23:31:14 GMT

In article <C19L6M.KFs@dartvax.dartmouth.edu> Joe.Francis@dartmouth.edu (Joe Francis) writes:
>In article <4fLlu_e00WB6MlWWVD@andrew.cmu.edu>
>weasel+@CMU.EDU (Eric Mitchell Snider) writes:
>
>> The Spaceward Ho! upgrade is $15.
>
>Does the upgrade come with an updated manual?  The 1.0 to 2.0 upgrade
>didn't (at least not for me) which was ok, because it didn't really
>need one badly.  It sounds, though, as if 3.0 is different enough from
>1.0 that a new manual would be nice.

At MacWorld the manual was an extra $5.  Well worth it.


-- 
James W. Brown	-  I dream of the day when conservatives learn   	-
		-  the difference between a sin and a crime and  	-
		-  liberals learn the difference between a       	-
		-  virtue and a requirement.      --William A. Niskanen	-
Newsgroups: comp.sys.mac.games
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Subject: Re: Good screen savers?
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Mon, 25 Jan 1993 19:44:21 GMT

In <1993Jan25.154914.25709@nsisrv.gsfc.nasa.gov> brian@tpocc.gsfc.nasa.gov (Brian Youse) writes:

>	Anyone know of a good shareware/freeware screen saver which
>does not have a turn on in a corner type option?  
>	After Dark is cool, but takes up too much of my precious memory
>(and it sucks in Hellcats in mid-turn when the fish start to spawn!)

You could try Dark Side of the Mac. It requires System 7,
which I think is a good feature, and also runs with as
little memory as 64KB. Shareware. Runs plug-in modules.
Runs as a normal application(!)

Cheers,

						/ h+
-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   Cookie Jar: Vanilla Yoghurt with Crushed Oreos.
From: prb@access.digex.com (Pat)
Newsgroups: comp.sys.mac.games
Subject: Re: Rise of the Dragon
Date: 21 Jan 1993 20:18:22 GMT
Organization: UDSI
NNTP-Posting-Host: access.digex.com

In article <16JAN199316262827@pierre.mit.edu> greening@pierre.mit.edu (Thomas Greening) writes:
>I have just recently purchased Rise of the Dragon from Sierra On-Line,\
>and I love it!!  I am pretty much through the entire game, but I can't
>seem to figure out how to rescue the girl from the lethal injection
>machine.  Can anyone offer me some subtle clues??  Thanks for the tips.
>


Subtle Clue:


	You cannot save her with just what you carry to that stage of the game.
	you must look elsewhere for helpful items.

I actually have my own question.

	What use is the One eyed chinese guy over at the pleasure dome?
	What use is the No-pent personal aerosol device?
	Is there any use for the book of wisdom?
	Is there any use for the stone of fortune, other then as a gift.
pat
	e-mail me preferably.  i dont read here too often.
From: Ryan_A.J._Biggs@magic-bbs.corp.apple.com
Newsgroups: comp.sys.mac.games
Subject: Re: Might&MagicII - Help!
Date: 25 Jan 93 14:05:46 GMT
Distribution: na
Organization: Macintosh Awareness Group In Canada

The problem is that you must have the 4 weird objects from the castles. 
They have weird names like "A1 Todiler" or something.  After you get the
orb, give it to an NPC and dismiss them.
***********************************************************
The views expressed in this posting are those of the individual author
only.
***********************************************************
From: jdgbobr@ccwf.cc.utexas.edu (Jon Gabriel)
Newsgroups: comp.sys.mac.games
Subject: Might&Magic II - Help!
Date: 23 Jan 1993 21:53:55 GMT
Organization: The University of Texas at Austin, Austin TX
Distribution: na
Reply-To: jdgbobr@ccwf.cc.utexas.edu (Jon Gabriel)
NNTP-Posting-Host: sylvester.cc.utexas.edu
Originator: jdgbobr@sylvester.cc.utexas.edu
From: rege@bongo.Berkeley.EDU (Ashutosh G. Rege)
Newsgroups: comp.sys.mac.games
Subject: Opening in Playmaker Football League
Date: 28 Jan 1993 19:28:46 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: bongo.berkeley.edu

We have an opening in a 12 team Playmaker league. The league uses
a draft and trades to select teams. If you are interested please
send me email as soon as possible and I'll send you details. 

Ashu Rege
(rege@melody.berkeley.edu)

Newsgroups: comp.sys.mac.games
From: rkaye@magnus.acs.ohio-state.edu (Richard Kaye)
Subject: Civilization
Organization: The Ohio State University
Distribution: usa
Date: Sat, 23 Jan 1993 06:28:11 GMT

     Does anyone know how to turn content population into specialists?  
(scientists, tax collectors or minstrals).  I can't get the correct game 
mechanic and it isn't in the manual or technical supliment.  Thanks in advance.


                                      Rich

Oh yea...send your responces to rkaye@magnus.acs.ohio-state.edu
From: altern8@bbs.draco.bison.mb.ca (Klaus)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia
Date: Thu, 28 Jan 1993 23:05:58 GMT
Organization: The Draco Unix System [BBS]

Sean_P._Peisert@bmug.org writes:

> I want to buy a copy of Pax Imperia but I'm only doing it if it's upgradable 
> the bug-fixed version for FREE when it comes out.  Can someone confirm or den
> this?
> 
> **** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
> **** this posting does not in any way reflect BMUG's official views.
> 

In my box, which I purchased during the holidays, it says that they would 
like to send me version 1.2 for free, when it's available. That slip of 
paper is the only reason I didn't return the game.


---
altern8@bbs.draco.bison.mb.ca (Klaus)
The Draco Unix System [BBS]

Newsgroups: comp.sys.mac.games
From: mspace@netcom.com (Brian Hall)
Subject: Re: Chris Crawford
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 21 Jan 1993 06:38:51 GMT

howard@netcom.com (Howard Berkey) writes:

>Sorry to sound ignorant, but is the C.Crawford mentioned recently here
>the same person as the Chris Crawford who used to write games for the
>Atari 800?

>If he is, then I'm gonna be downloading some games soon...

I have not followed this thread, but Chris Crawford (who did Atari 6502
games in the early 80s) now writes Mac software, so perhaps it is.

However, they are all commercial.  I doubt anything of his is available
to download.

-- 
 
 \ | /   | Brian Hall                 mspace@netcom.com
 - : -   | Mark/Space Softworks       Applelink: markspace
  /|\    |                            America Online: MarkSpace
 |-+-|   |
/-\|/-\  | Do Not Disturb: I'm on a mission from EggHead.
Newsgroups: comp.sys.mac.games
From: rajiv@athena.mit.edu (Rajiv A Manglani)
Subject: XConq on the Mac?
Organization: Massachusetts Institute of Technology
Date: Wed, 27 Jan 1993 00:33:39 GMT

Is there a version of XConq that runs on the Mac? If so, where can I get it?

Rajiv Manglani
rajiv@athena.mit.edu
Newsgroups: comp.sys.mac.games
From: Jack Palevich <Jack_Palevich@Taligent.com>
Subject: Re: Out Of This World - Help
X-Xxmessage-Id: <A787925A3902C1FC@kip-58.taligent.com>
X-Xxdate: Sun, 24 Jan 93 00:24:58 GMT
Organization: Taligent, Inc.
X-Useragent: Nuntius v1.1.1d17
Date: Sun, 24 Jan 1993 08:18:37 GMT

In article <ibhan.727772279@husc.harvard.edu> Ishir Bhan,
ibhan@husc8.harvard.edu writes:
>I'm stuck in the stained glass room.  I've managed to shoot the power
>supply.  Any tips?

In the room at the top of the stairs from the stained glass room is a
guard behind a door. If you stand to the right of the stairs, put up a
sheild, and blast the door, the guard will start tossing grenades at you.
But notice that the grenades bounce down the stairs. How interesting! 
(Let six or so grenades bounce down the stairs, then go an see what
damage they did to the stained glass room.)
Newsgroups: comp.sys.mac.games
Distribution: world
From: Dave_Greene@bmug.org
Organization: BMUG, Inc.
Date: Sun, 24 Jan 1993 23:07:47 PST
Subject: Re: Looking for Out of this World

How Much?

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.