HDTenEightyP/NetNews huggingface dataset:
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Ultima7 U7 -- Forge
Summary: Courage?  Truth?
Date: 29 Dec 92 08:09:33 GMT
Organization: University of California, San Diego

It seems that while I am doing fine in the Love department, my
Courage and Truth skills are severely lacking.

POSSIBLE SPOILERS:


Courage:  I managed to kill the golems after several attempts.
However, I left and came back several times from the courage test.
I noticed that the dancing liche was gone after I did?  Have I
hindered myself?  I have searched the entire area and figured out
the glass sword puzzle.  There is a blocked off area to the north
but I cannot for the life of me see how to get either set of steel
doors to drop.  I have avoided attacking the sleeping cyclops and 
trolls (to be honorable) but they wake up and attack anyways.

Truth:  What's going on here?  This is a really annoying puzzle.  I
defeated all the monsters and have seemingly found all the lockets
that dissapear when I touch them.  What's the deal with the breaking
mirror (Just special effects?)?  I have gotten through the "Keys of
Truth" area which was the closest thing to a puzzle I ever found. 
I noticed that the well did not work as a well but didn't know what
to make of that.

Minor hints appreciated.

Thanks,

Chris
Newsgroups: comp.sys.ibm.pc.games
From: chrstie@ccu.umanitoba.ca (William John M. Christie)
Subject: WC:Secret Missions 1 bug?
Organization: University of Manitoba, Winnipeg, Canada
Distribution: global
Date: Mon, 4 Jan 1993 05:16:49 GMT


Hi, I'm playing the Secret Missions #1 for Wing Commander and have
encountered a small bug.  On sortie number 5 or 6, I'm supposed to help
defend an Exeter destroyer which actually turns out to be (minor spoiler)
the Gwennhyver.  I have made it back with Spirit on this one (barely) but
when I check the chalkboard she turns up KIA.  I've tried this one a few
times (even with the finger of God mode) and she always turns up KIA.  Is
this a bug?  I realize it doesn't really matter that much but was
wondering if anyone else has noticed this peculiarity?

-- 
==========================================================================
  Any opinions expressed above are usually made with some thought which   
  is my own and is not intended to represent the University in any way.
==========================================================================
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sherlock Holmes Help needed
From: cvetp036@vmsb.is.csupomona.edu
Date: 1 Jan 93 16:54:52 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <SCOTT.JOHNSON.93Jan1144155@talon.FtCollinsCO.NCR.COM>, Scott.Johnson@FtCollinsCO.NCR.COM ( Scott Johnson) writes:
> Hi,
> 	Well, a few days ago someone had posted a complete walkthrough
> for Sherlock Holmes (The Lost Files of).  Well, either it is *not*
> complete, or I have a bug or there is some randomness to the game.
> Anyway, where I need help is (and possible spoilers follow, though
> hopefully not too bad), After I get Paul's cap, I go to the equestrian
> shop, find the fake coats of arms and talk to the counterman.  He tells
> me that the cap was sold to the Baron guy.  Anyway, at this point the
> walkthrough tells me to go to the tobaccoist (whatever) shop and do some
> things there.  Well, this shop does not appear anywhere yet.  What does
> appear is the Baron's mansion.  I can go there, look at the statue and
> the unidentifyable cigarette butts (which I had hoped would let me pick
> up and then go to a tobacco shop to identify them, but no such luck),
> talk with the Mrs. but I cannot get past her to talk to the baron.  Any
> help (spoilers not bad) would be much appreciated!

I posted the solve. I tried emailing you but your address bounced.

Anyway, are you following my solve from beginning to end? Or picked up 
somewhere in between? 
 
I think the cig. butts are a red herring. I can't remember for sure. But
try looking at some of the things in your inventory. I forgot how I managed
to bring the tobacco shop up on the map. 

Just follow the solve from the beginning on if you're still having problems.
I'm pretty sure I did something to bring up the shop and it's in there
somewhere.

     --McD.eXodus.IST
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 - Various problems...
Date: 21 Dec 92 08:47:20 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Distribution: comp.sys.pc.ibm.games
Organization: Ecole Polytechnique Federale de Lausanne

Could you please post/email me any deep, utter, dirty spoilers regarding the
following:

 ----------- Questions DO contain SPOILERS --------------

1) As another guy, I seem to be stuck in Dane Tower in the Pit of the Demon
Spawn stuff. We both have three of the four needed items, the book of 
Immortals, the Ashes of Diam and the Munk Innards. But we don't seem to be
able to find the Stone of Gates. Where do you find this Stone? 

2) still in Dane Tower, there is a chest with a strange beast guarding it, 
close to Magna Dane's place. How do you enter there?

3) still about the same place, you have a lever there, that seems to always
go back in the same position. How do you use it? 

4) I have several coffer keys that are left from the level under Magna Dane's
in Dane Tower. Are they somehow useful now?

5) I solved about all in Nyctalinth except  
  What to do with the three Savant Guards that are 'sleeping' and 'dis-
  connected' in the undergrounds?
 
6) In New City, I wonder how to enter Old City... I used the Control Card on
the computer there, lots of fun. But can't seem to find any entrance to Old
City. Where is it?
 
7) In Ukpyr, got into all places except two of them, locked by strong doors.
The firerange place and the supply depot. How do you enter there if possible?

8) I have two keys left from Munkharama, that are the Keys of Gorrors. How
do you use those keys? Where? 

Thanks a lot for any real spoilers. If you don't wanna post spoilers, then
do email please...    

Merry Christmas to all of you, 

Joel
From: robert@alkymi.unit.no (Robert Schmidt)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Alone In Dark-question
Date: 22 Dec 92 15:12:26 GMT
Organization: Norwegian Institute of Technology

In article <1992Dec17.011939.11975@penet.fi>, an1049@anon.penet.fi writes:
> 	Hello "Aloners" or should I say "Darkers" :)
> 
> 	This question is simple.
> 
> 	How to kill "Captain Hook"?
> 
> 	I got the book from Hook's room, but he almost killed me. I nailed
> 	him with revolver several times, but he just kept on laughing :O
> 
> 	There is a heavy statue in dark room. Where do I need that?
> -------------------------------------------------------------------------
> To find out more about the anon service, send mail to help@anon.penet.fi.
> Please note you _don't_ have to have an anon id to receive anonymous mail!
> To see how your anonymized message would appear, mail it to test@anon.penet.fi


Throw statue at armour, take its sword and fight the pirate with it.
You have to fence pretty well to get him, but he's easy when you get the
hang of it.

robert
Newsgroups: comp.sys.ibm.pc.games
From: jpmiller@bug.engin.umich.edu (John Patrick Miller)
Subject: KQ5 help
Date: Sat, 26 Dec 92 16:14:23 EST
Organization: University of Michigan Engineering, Ann Arbor
Originator: jpmiller@bug.engin.umich.edu


I am having trouble getting past the which in KQ5 and what does the honey have to do with it?

I'd appreciate help with this and any other hints if possible.

Please e-mail them to

   jpmiller@cean.engin.umich.edu

Thanks, in advance.
.
From: kuh@gnv.ifas.ufl.edu ((Kevin Hill) Ext. Agent - Collier)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: DUNE II: bug???
Date: 31 Dec 92 14:26:40 GMT

In article <1992Dec31.020100.1380@nuscc.nus.sg>, law40001@nusunix1.nus.sg (CHENG KWONG WING) writes:
> 
> I was just wondering whether any else has noticed these 2 bugs??
> 
> 1.  on the "fastest" mode things seem to go haywire;
> 
> 2.  when I had more "spice harvesters" than refineries, the extra
> harvester on returning to the refinery to unload appears to seized up.
> 
> 

I haven't run into these prob's yet (and i almost always use 3 harvesters
and two factories). I have, however, found another bug:

Don't build a spaceport right up against the edge of the playing field ...
the transport either never shows up, or if it does, the cargo gets placed off
the map, and you can't get to them to issue orders.

I'm having strategy trouble in level 8 ... those damn cluster rockets wipe out
my spice factories before I can amass enough credits to build adequate
defenses.  It seems the most important thing is to get rocket turrets built
quick, but they are slow to construct, and expensive! Methinks I need a new
strategy .... Suggestions?


         ************************************************************
         | Kevin U. Hill           | Internet: kuh@gnv.ifas.ufl.edu |
         | Fla.Coop. Extension Svc.|*********************************
         | University of Florida   | >;==;==- GO GATORS!!! -==;==;< |
         ************************************************************
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help with UW sound!!!!!
Date: Wed, 30 Dec 92 14:07:08 MST
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

mmenn@convex.com (Michael J. Menninger) writes:

- 
- I recently bought Ultima Underworld because I've played most of the Ultima
- games and I heard so many great things about it on the net.  Unfortunately,
- I'm having one MAJOR problem with it: I can't get the music or sounds to work
- 
- I've installed the game on a 486 33 with a Soundblaster board (220h & IRQ 5).
- 
- After typing 'uw', it quickly flashes the following lines:
- 	EMS allocated
- 	sound system initialization failed
- Then it continues on to the game.
- I get the voices during the introduction, but the rest of the game is silent.
- 
- Clicking the 'ON' button in the sound and music menus under options has no
- effect.  (It won't even highlight the buttons.)
- 
- I tried changing the jumper on the SB to IRQ 7 (which UW considers to be the
- the default mode) and even re-installing the game after the change.  But stil
- no sound.  I've tried the Adlib option with the same results.  It did allow
- me to turn the sound on in the PC speaker mode but I don't think I'm ready to
- settle for that.
- 
- I did change (and save) the configuration with 'uwsound' and it verifies that
- it correctly finds everything.
- 
- I don't believe it's a SB problem because it works fine on my other games
- (including Ultima7).
- 
- Of course, Origin's customer service line is forever busy.
- 
- If anyone has come across this problem or has ANY ideas, PLEASE let me know.
- It looks like a great game but I'm only experiencing half of it.
- 

        I have the same setup. Re-install, and make sure you say 
Soundblaster and not Pro. I have a SBPRO and it works fine...

Paul Bolle              pjb@ersys.edmonton.ab.ca
From: lidz@quads.uchicago.edu (adam lidz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: AOTP: Torpedoes don't arm
Keywords: AOTP Aces
Date: 2 Jan 93 22:38:02 GMT
Reply-To: lidz@midway.uchicago.edu
Distribution: usa
Organization: University of Chicago

I *THINK* that it means that you are dropping the torpedoes too close to the ship that you are trying to hit.  (Hell, I never use torpedoes, always switch it to
bombs. . .)
Newsgroups: comp.sys.ibm.pc.games
From: derelict@netcom.com (Daniel D. Miller)
Subject: Re: Legends of Valour: UnderWorld clone
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 4 Jan 1993 04:26:56 GMT

ks108@cus.cam.ac.uk (K. Shen) writes:
>1) It seems most things are more or less laid out in a grid, with 90 degree
>grid. Are there corridors which ran at other angles?

No, everything runs at 90degree angles... however, in town you can go
any direction you want...

One thing I'm REALLY annoyed about is that they didn't bother to implement
real mapping, so once you leave a dungeon they just throw out the
entire map - requiring you to hand-draw the HUGE underground dungeon,
I consider that both lazy and stupid on their part; I have NO desire
to draw that whole damned thing...

>2) How about slopes? It seems to be more or less flat in one level.
	that's true...

>3) Doors are not implemented like UW, i.e. you don't really
>see them opening, etc. 

a number of things seem to be crudely implemented in the game...
talking to people seems to be essentially useless there is somethinig
specific that they were designed to tell/give you.  Also, i think that
the limit of carrying only seven objects of any type is really
senseless - It probably represents limitations on the abilities of the
programmers, rather than any desire for game balance... it makes many
trivial things difficult.

>4) The '3D' seems to feel less real to me than UW. There seems to be
>no parallax, so the town basically looked like a painted backdrop. I
>don't know how UW's 3D is implemented, but somehow it seemed more `real'.
>This might be subjective, of course.

I'm mostly satisfied with the 3D views, though interactions with the
people is mostly wooden and useless, as mentioned before... 

In general, I think this game shows alot of potential, if viewed as an
incomplete template which some more experienced programmers and designers
could start with and design a real game... I hope somebody does...

	the derelict

Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: X-wing
Keywords: X-wing
Organization: North Carolina State University, Project Eos
Date: Thu, 24 Dec 1992 04:49:06 GMT

In article <1ha8a1INN83e@oak8.doc.ic.ac.uk> kw@doc.ic.ac.uk (K. Wong) writes:
>In article <11513@uqcspe.cs.uq.oz.au> albert@cs.uq.oz.au writes:
>>I am just amazed that there is no more discussions on X-wing.
>>Consider that it just came out a while ago, does this mean that 
>>the game is bad or is everybody too busy playing it?
>>So if someone don't mind repeating the verdict to me.....
>>Thanks
>
>	Its out already? Funny, I musta missed it somewhere.. Oh well, doubt
>I can afford it now anyways. Just to get into the mood, I got all the videos,
>both novels and an X-wing model-kit. X-wing, the game? HAH! Forget that.
>Maybe next X-mas... If it's out then. BTW, anyone notice anyone who looked
>remotely like she could be Mara Jada in ROTJ?
>
>==============================================================================
>" There is no right, there is only POWER! "
>				- Ashen-Shugar,A Darkness at Sethenon
>
>Hadoken! -Ken

Software etc. says 1/8/93 release date.
-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: noir@netcom.com (Noel Ang)
Subject: Re: Ejecting in ATOP
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 3 Jan 1993 09:52:48 GMT

In article <3JAN199302550089@rigel.tamu.edu> jmm0021@rigel.tamu.edu writes:

  >Is there a way to eject out of the aircraft in ATOP.

Where, pray tell, is your manual? :)  [CTRL]-B is the ejection key sequence.
Depending on your angle of attack, velocity, and altitude, ejection may not
be possible.
From: iikkap@mits.mdata.fi (Iikka Paavolainen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy 4 help
Date: 28 Dec 92 12:14:52 GMT
Organization: Microdata Oy, Helsinki, Finland

In article <1992Dec28.001446.16030@nuscc.nus.sg> isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P) writes:
>
>throw in a hot eel statue to cause the water to evaporate.

Is this found in the maze?

>
>sasi.


--
 __/|_  ,  ,--------------------------------------------------------------,
/o    \/:--| Iikka Paavolainen / iikkap@mits.mdata.fi, in Espoo, Finland  |
\__~__/\:--| "I won't have a battle of wits with an unarmed opponent."    |
   `    `  `--------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: dboisver@cs.ulowell.edu (Dana Boisvert)
Subject: WC2:Need Help!
Organization: University of Massachusetts at Lowell Computer Science
Date: Sat, 2 Jan 1993 20:36:15 GMT

Hi,
   I got this game for Christmas and I am having a problem with it.  I
have completed the first 2 missions and in the 3rd one, I and my wingman
killed all of the enemy fighters, the bomber guy killed the cruiser, then
we headed back to the Concordia.  As I got there, I contacted them to get
landing clearance, they give it, then I am kicked out to DOS with an 
"Illegal Opcode" error.  Does anyone know why I may have gotten this?  Any
help would be appreciated.

Thanks,
Dana Boisvert
"dboisver@cs.ulowell.edu"

Newsgroups: comp.sys.ibm.pc.games
From: douillar@JSP.UMontreal.CA (Douillard Pierre-Jean)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Terminator 2029
Keywords: Teminator
Date: 22 Dec 92 23:22:00 GMT
Organization: Universite de Montreal

In article <1992Dec20.110525.22281@engr.uark.edu> aar@engr.uark.edu (Albert A. Ruth) writes:
>I just bought Terminator 2029 and it is fun but I was wondering if anyone had
>a cheat for those parts that get frustrating. It is a really cool game though
>I would highly suggest that it is worth buying. This is the first time I have
>left a post here. This is a pretty cool group, I had never seen it before.
>Anyway a cheat would be apreciated.
>
>                                            Alan Ruth
>                                            aar@engr.uark.edu

I've just uploaded a cheat for T2029 at ftp.ulowell.edu.  It should be
out as soon as the sysop confirmed it.  The file name will be
t2029cht.zip.

Hoping you'll enjoy it !

-- 
  #--------------------------                   --------------------------#
  # ----------------        -T E R M I N A T O R-        ---------------- #
  # E-mail: douillar@jsp.umontreal.ca |' Anybody out there got the cheat  #
  #         douillar@ere.umontreal.ca | for Windows! Or a good trainer!! '#
From: slb1b@cc.usu.edu (Holographic Banana)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help please! ftp sites needed.
Date: 22 Dec 92 11:45:20 MDT
Organization: Utah State University


Hi. This is probably a FAQ, but I don't work with PCs except at my job. I have
a sister-in-law with a PC, and she asked me to hunt down some freely
distributable games for her son. Could somebody give me a couple of ftp sites
to look on, and possibly some suggestions for a couple of the better games?
Please e-mail me since I really don't read this group.

Thank you very much!!!  I appreciate your help!

-------
James Knowles
aristophanes@cc.usu.edu
slb1b@cc.usu.edu
From: pjm@msen.com (Peter Minuz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Megafortress
Date: 2 Jan 1993 16:13:33 GMT
Organization: Msen, Inc. -- Ann Arbor, Michigan
Distribution: na
NNTP-Posting-Host: garnet.msen.com
X-Newsreader: TIN [version 1.1 PL8]

Keng H. Teh (teh@acs.ucalgary.ca) wrote:
: Hello! I've encountered a possible bug in Megafortress -- when I've got a
: hostile missile coming after me, I'd jam it and break left and right,
: dispensing chaff and flares while doing so. The message 'whew, looks like it
: missed us' will appear, immediately followed by the 'a missile hit us'
: message. The missile did hit, because there was damage to my plane. Has anyone
: else come across this 'double message' problem and is there a patch for it?
: Also, did anyone get the book (Flight of the Old Dog) that was supposed to
: come with the game? I've got the Megafortress megapak and all I got was a
: styrofoam sponge....

I bought Megafortress when it first came out and I did get the book with
the game.  I registered it and about 4 months later, got an update from
ThreeSixty.  Maybe that fixed the problem you are talking about.  But
I have to say, it sounds like you are doing way better than me.  Once a
missile locks on to me, I'm toast.  I can't avoid those missiles for the
life of me.  Maybe you have some pointers...
From: jks4675@ritvax.isc.rit.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Defender\Stargate
Date: 28 Dec 92 19:31:37 GMT
Reply-To: jks4675@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

Any idea where I can get a copy of this game (shareware or retail)??
Newsgroups: comp.sys.ibm.pc.games
From: menchett@pyramid.unr.edu (Peter J Menchetti)
Subject: Cant find blade of Justice in UW... 
Organization: University of Nevada, Reno  Department of Computer Science
Date: Mon, 28 Dec 1992 07:35:18 GMT
X-Posted-From: pyramid.cs.unr.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

... even though I have the walkthru which says:

"level 3:
 secret door behind vines in SE corner."

I looked in SE corner lvl 3- no vines, no secret door, no blade.

Thanks

Newsgroups: comp.sys.ibm.pc.games
From: verghese@boi.hp.com (Phil Verghese)
Subject: Stunt Island Set available on wuarchive
Date: Mon, 28 Dec 1992 03:01:01 GMT
Organization: Hewlett-Packard

I've just uploaded my first Stunt Island set to wuarchive.  It's
called /pub/MSDOS_UPLOADS/SI_FTBAL.ZIP.  The object of this stunt is
to try to do a touch-and-go landing on a football field while passing
through both goalposts.  I hope you like it.  I'd prefer to see your
comments on this newsgroup instead of e-mail.


    Phil
Newsgroups: comp.sys.ibm.pc.games
Subject: Out Of This World
From: hempel_j@kosmos.wcc.govt.nz
Date: 24 Dec 1992 09:39:15 GMT
Reply-To: hempel_j@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

I'm stuck on level 2 of this game.  I can manage to get out of the cage and go through the locked door with the other prisoner, but can't find what do do after that.  Can anyone help?
Also, I'm after a crack for this game if anyone has one.

Thanks,
       John.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Alone in the Dark
Keywords: Rex Nebular Hints
Organization: Qualcomm, Inc., San Diego, CA
Distribution: usa
Date: Tue, 29 Dec 1992 06:35:53 GMT

alix@netcom.com (Alexandria North) writes:
>I'm curious about this games, as I've only seen it mentioned in requests 
>for hints, and not in stores. Is it a good game? What kind of game is it 
>-- adventure, role-playing game, arcade, mixture? How are the graphics?

It's freaking incredible is what it is.  The story is set in an old
mansion filled with all sorts of lurking (and biting) horrors.  Very
Cthulhu.  The incredible part is that all the actors and objects are
shaded 3D polygons which are very well done!  They don't use an
incedible amount of polygons, i.e. everything looks sort of blocky,
but the action is extremely smooth.  The fighting and the use of any
objects is very well done as well.  The backgrounds are drawn.  Think
of Out of This World (Another World) gone 3D.  It's amazing.

The fighting is very good - sort of like the 4D Boxing game, and when
he fires the shotgun and reloads... good sound, too.  This is one of
the few games that actually has scared me, if only briefly...  Turn
around from inspecting a chest, and there's a nasty green zombie
looming through the door about to nail me.  And once when there wasn't
really anything to get me... it has this musical "stab" it uses for
danger.  It played it and I shot out of my seat a couple feet because
I wasn't expecting it.  The worm is pretty impressive as well.
-- 
This dungeon is owned and operated by Frobazz Magic Co., Ltd.
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 22 Dec 1992 23:55:04 GMT
Subject: Re: Wizardry 7: Ukpyr Mountains
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(David Knobel) 
>How do I get past (or turn off) that silly whirlpool in the caves at
>Ukpyr Mountains.  My only lead is the switch I flipped...oh yes, there's
>also a lot of salt around...

At one of the salty spots, try using something you got from
the museum.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games