HDTenEightyP/NetNews huggingface dataset:
From: djs6015@ultb.isc.rit.edu (Don Smith)
Subject: Re: Where is latest pkunzip
Originator: djs6015@ultb
Keywords: zip2exe pkunzip .zip
Organization: R.I.T.
Date: Wed, 12 Aug 1992 17:33:36 GMT

In article <l8fs8nINN7hh@exodus.Eng.Sun.COM> good@drinking.Eng.Sun.COM writes:
:)	I am wondering where I can get the latest version of pkunzip?  My
:)last unzip utility is 1.1 and wont unzip some of my more recent programs.
:)Please e-mail me and I will post my findings.

I think that is the latest version of PKunzip. There is a alpha version
1.93 and a bogus version 2.01 out there, but not much is zipped with
them. Here is what Archie comes up with...



Host bode.ee.ualberta.ca

    Location: /incoming
           FILE -rw-r-----      74126  Jun 22 17:16  pkz193a.exe

Host samba.acs.unc.edu

    Location: /pub/wuarchive/pub/MSDOS_UPLOADS
           FILE -rw-r--r--      74815  Jul 29 18:23  pkz193a.exe
           FILE -rw-r--r--        296  Jul 29 18:23  pkz193a.txt

Host ux1.cso.uiuc.edu

    Location: /pc/exec-pc
           FILE -rw-rw-r--      74126  Jan 23 00:00  pkz193a.exe

Host wuarchive.wustl.edu

    Location: /pub/MSDOS_UPLOADS
           FILE -rw-r--r--      74815  Jul 29 17:23  pkz193a.exe
           FILE -rw-r--r--        296  Jul 29 17:23  pkz193a.txt
-- 
   | Don Smith     (yahweh)      |  Its a Satanic drug thing....     |
   |djs6015@ultb.isc.rit.edu     |    ....you wouldn't understand.   |
   |djs6015@ritvax.isc.rit.edu   |                                   |
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: RE:Wing Commander sequal
Originator: smintz@alamo
Organization: Intel Corporation
Date: Fri, 14 Aug 1992 23:03:21 GMT


There is a sequal to the wing commander series, TRADE COMMANDER, and yes your
character is able to evolve to it!!


Whisper to the wind, for that is all that will listen...

Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
From: mudrc@uxa.ecn.bgu.edu (Daniel R. Crowson)
Subject: Re: More Assembly'92 Demos
Keywords: Assembly'92
Organization: Educational Computing Network
Date: Fri, 21 Aug 1992 19:06:26 GMT

In article <amigo.714374487@milton> amigo@milton.u.washington.edu (The Friend) writes:
>
>	I should note that RGBDEMO.ZIP is not an old demo - confused
>it with a few others in the pile. The info on it should read:
>
>	rgbdemo.zip - "Black Glass II" by Renaissance (an international group)
>
  RGBDEMO.ZIP is an older demo...  Its been out for quite awhile!


---------------------------------------------------------------------------
        Dan Crowson                     |    mudrc@uxa.ecn.bgu.edu       
        Computer Science Student        |    crowsond@vax3.siue.edu     
        Western Illinois University     |    Hacker --> IRC             
___________________________________________________________________________
Organization: University of Illinois at Chicago
Date: Thursday, 13 Aug 1992 08:54:25 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Flight sim news from CGW
 <1992Aug12.035741.7239@athena.mit.edu> <92225.083835U38339@uicvm.uic.edu>
 <Bswpzy.GLE@watserv1.uwaterloo.ca>

Yup- No 19 is a she. In fact her picture is in Falcon 3 as one of the pilots.
She is one of the oriental looking ladies- I cannot remember her name off-hand-
Ono or something like that.
I agree that the D patch is almost good. Like I said I really need to see
what will be fixed in the E version. As far as I am concerned the campaign
mode in Falcon 3 still does NOT work. It has a hard time keeping track of
resources, kills, mission goals, etc. It is playable but it is frustrating. If
all the E patch does is fix the campaigns then I will be happy. But that is
just my feeling.
I also think that SH has done a good job in fixing Falcon 3- but I do not like
an attitude that says "this isn't going to work as advertised- it never will
and if you don't like it - tough!" I did NOT appreciated being a "beta" tester
and paying for the privledge of finding their bugs. I did NOT appreciate
buying a program that was more like an alpha stage product. Sure SH has
gone to great lenghts to "make it right", but it should have been right when
it was released. I really think that they started a little trend. Look at
ACES. I really believe that Dynamix looked at SH and said: "Hey they got away
with it. Why don't we try it?" At least SH released a series of patches to
get use over the hump. Dynamix is making use wait and wait.
--Alan
From: ins767p@aurora.cc.monash.edu.au (Mark "BEAST" James)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: REVIEW: Powermonger
Date: 16 Aug 92 14:56:43 GMT
Organization: Monash University
X-Newsreader: Tin 1.1 PL4

I tried Powermonger back to back on the Amiga a while back, and found
it dissapointing.  There was only 1 type of 'pre-generated; land (it
was always the same), and one player was always stuck on a long
peninsula with the 2 computer players camped just outside his castle.  This
made survival very hard for this player.  For the other player, the game was
a joke.  With both other armies beating up on the poor dude, this player
had all the island to himself, no problems in getting 2/3 of the land.

For some reason, playing on the usual land didn't work too well, so I can't
comment upon it

Bye



BEASTIALITY INC.

          /----------------------------------------------\
          | Only the fool asks twice                     |
          | The wise man learns from the death of others |
          \----------------------------------------------/
Organization: University of Illinois at Chicago
Date: Wednesday, 12 Aug 1992 08:38:35 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Flight sim news from CGW
Distribution: usa
 <1694q0INNd63@agate.berkeley.edu> <1992Aug12.035741.7239@athena.mit.edu>

Yes- and No 19 also said that the E patch will NOT fix everything and there
will NOT be another patch. The attitude was "we spent enough time on this
and if it isn't perfect - so what" <Not her words, just reading between the
lines> I will have to see what the E patch does fix, but I certainly don't
like the noises coming from SH.
From: estewar1@husc10.harvard.edu (Eric Stewart)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OMEGA tank game
Date: 15 Aug 92 01:59:54 GMT
Article-I.D.: husc3.1992Aug14.215955.14747
Organization: Harvard University Science Center

In article <1yLFPB2w164w@jwt.UUCP> bbs-garfield@jwt.UUCP writes:
>Has anybody out there, besides me, played (And enjoyed) the game OMEGA by 
>Origin?  It's a really cool game where you program a cybertank, and then 
>send it out onto the battlefield, where it operates via the code you 
>wrote... It's my favorite strategy game.  If anybody out there is 
>interested in trading tips/tanks, please mail me.. maybe it could 
>convince me to get back into the game..
><GRIN>
>
>---
>David Eison - Garfield
>     FidoNET:  David Eison@1:363/152
>    InterNET:  bbs-garfield@jwt.uucp

Is this game still available?  It sounds interesting.  Let me know what the
story is.
                                      Eric

P.S. You can post any responses for all to see.
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: Space Quest Hints - Wanted
Date: Mon, 17 Aug 92 16:32:02 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

GV ->I'm in the Galleria.  I think I have everything:

GV ->Hint Book, Adapter (How do I know which one?), Cigar, Gum,
GV ->etc.

Unfortunately you have to save your game before you buy the adapter.
It is randomly selected... you will only be able to find out later 
in the game whether you have bought the correct adapter (I wish you 
luck - otherwise you will have to restore).
 
GV ->How do I get out without being killed?
GV ->How do I know I bought the right adapter?

 
You must go into the Skate 'O Rama... when you are there, the gaurds 
will follow you. You must then go into the roof and exit on the 
other side of the roof.
 
You must then go back to the arcade and escape in the aliens' time 
pod. (You should have figured out the code by now).
 
Good Luck - I hope this helps!
 
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
Newsgroups: comp.sys.ibm.pc.games
From: gsbg9079@uxa.cso.uiuc.edu (G. Scott Braley)
Subject: Comments on Taskforce 1942?
Organization: University of Illinois at Urbana
Date: Thu, 13 Aug 1992 19:04:25 GMT

Anyone seen this yet?


		-Scott

-- 
*****************************************************************************
*  F.B.I.B.M.--The most feared merger  *  gsbg9079@uxa.cso.uiuc.edu         *
*****************************************************************************
From: met@gdwb.oz.au (Murray Theyers)
Newsgroups: comp.sys.ibm.pc.games
Subject: POWERMONGER
Summary: access to powermonger worlds
Keywords: powermonger
Date: 20 Aug 92 03:17:55 GMT

Try the following trick to gain access to powermonger worlds
which are not adjacent to the ones which you have already
conquered.

First create a saved game (I used game h to avoid confusing it 
with my other saved games).

Then quit out of powermonger.

Now use a Hex editor to edit the saved game file game_h.

The first 195 bytes of this file indicate whether each of the
worlds on the map screen have been conquered or not.

00 means the world is unconquered while 01 means that it has.

Now change as many of the first 195 bytes from 00 to 01 as 
you want in order to gain access to these worlds.
If you want to gain access to a particular world remember that
the worlds are numbered from left to right as you go down the
rows on the map.

This has worked for me but I can give no gaurantees about
what other effects it may have. Use it at your own risk!

If there are any Amiga POWERMONGER experts out there who have
any strategy tips please post them for those of us who have only
just got the game.

Has anyone else noticed the bug where the direction line on the
small map appears over the top of the options dialog box when
you bring it up? This only happens when you are in the middle
of issuing a command which uses the direction line and then
want to use the options menu.

BTW I asked the EA people in Australia when the World War 1
data disk would be available and they said it was due for 
release in late November of this year. Hopefully I can be
inventing tanks and planes for christmas :)
-- 
Murray Theyers        |              | Systems Planning Branch
Email: met@gdwb.OZ.AU |              | G.D.W.B
Phone: +61 52 262568  |              | 61-67 Ryrie St Geelong
Fax:   +61 52 213132  |              | Victoria 3220 Australia
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Wing Commander Anachronisms! A biggie !!
Organization: University of Waterloo
Date: Fri, 21 Aug 1992 07:05:42 GMT

In article <1992Aug20.190243.26827@usenet.ins.cwru.edu> dab6@po.CWRU.Edu (Douglas A. Bell) writes:
>
>
>I'm supprised noone thought of this one.
>
>You can't hear in a vacuum.  You should not be able to hear
>exploding enemy ships.
>
>
>

If you're close enough, your ship can be struck by the gases from the
explosion hard enough for you to hear something. 

Phat.
Organization: University of Illinois at Chicago
Date: Friday, 14 Aug 1992 08:47:14 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0 and DrDos 6.0 with SuperStore

I am flying Falcon 3 with the SuperStor driver. You need DOS 5 (high) and
QEMM. With this combo you can load the SuperStor driver high. I get about
633,000 bytes free. One other thing, at least with my setup using a Sound-
blaster card, you MUST turn the music OFF if you use SuperStor or the computer
will freeze-up.
Alan
From: rugi@cie.uoregon.edu (Russ Gilman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crystals of Trazere Help??
Summary: we need help again.
Keywords: four doors.
Date: 13 Aug 92 02:37:56 GMT
Organization: University of Oregon Campus Information Exchange

We need help again in our Four Crystals game- on thesecond level of 
the Black Tower.  There's a room with four doors all in a row with
yin/yang on them.  There is a damage rune square behind three columns
which we cannot seem to hit.  There is also a fire shooting column and four 
damage rune tiles separate from the room.  The doors "will not budge."
Help?

Ad Thanks Vamce

rugi@cie.uoregon.edu

-- 
"The surest way to corrupt a youth is to instruct him to hold in 
higher esteem those who think alike than those who think differently" 
            -Nietzsche
"Have you driven a fjord lately?"   -rugi@cie.uoregon.edu
Newsgroups: comp.sys.ibm.pc.games
From: c60a-zh@volga.Berkeley.EDU (A L L E N --LabA)
Subject: Re: Wing Commander Anachronisms! A biggie !!
Organization: University of California, at Berkeley
Date: Fri, 21 Aug 1992 07:49:06 GMT

In article <1992Aug20.203250.14446@news.iastate.edu> wity@iastate.edu (Wity Ganda) writes:
>In article <1992Aug20.190243.26827@usenet.ins.cwru.edu> dab6@po.CWRU.Edu (Douglas A. Bell) writes:
>>
>>I'm supprised noone thought of this one.
>>
>>You can't hear in a vacuum.  You should not be able to hear
>>exploding enemy ships.
>>
>

Well, that proves it! There's air in space! The reason why ships have a 
max speed and that people can breathe on the flighty deck is because
there's air out there!

Wow. It all makes sense now...

ALLEN
Newsgroups: comp.sys.ibm.pc.games
Subject: DARKSEED (help needed!)
From: cctr120@csc.canterbury.ac.nz (Brendon Wyber, C.S.C.)
Date: 22 Aug 92 13:37:09 +1200
Organization: University of Canterbury, Christchurch, New Zealand

Help,

I need some help in Dark Seed. (Spoilers may be below).

I known I need to turn the Axe handle into a tool with the loose rock. I have 
both things in my inventory but when I click on them I cannot get them to
become a hammer.

Help!!!!!!!

Be seeing you,

Brendon Wyber                     Computer Services Centre,
b.wyber@csc.canterbury.ac.nz      University of Canterbury, New Zealand.

"Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.ingr.com (Ross Erickson)
Subject: GAME BYTES new Internet number
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 17 Aug 1992 20:29:56 GMT

--
Whew!  Finally, I think we've discovered what was the source of all of
the mail problems I (and you, if you have been trying to email me!)
have been having lately.  Seems some dumb sap assigned my Internet
number to a VAX system here on our campus and it has caused
unbelieveable grief.  Please make a note of this new, UNIQUE, Internet
number:

129.135.252.87

This will definitely reach me with no problems.  Please test it out if
you have previously had email bounce back to you.  Thanks.
--
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: eric.crisp@gate.micromed.com (Eric Crisp) 
Newsgroups: comp.sys.ibm.pc.games
Subject: autoduel
Date: 12 Aug 92 07:35:00 GMT
Reply-To: eric.crisp@gate.micromed.com (Eric Crisp) 
Distribution: world
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

LT-  I was wondering if there is/going to be an AUTODUEL 2? I drool
LT-when I think of what it could be with VGA, SB, new cars and weapons
LT-and new and bigger scenarios. I would appreciate any info on that. I
LT-think it was written by SSI(?) and Lord British(???).
LT-  Thanx a lot. Reply here or mail.

I would also LOVE to see a sequel. The original was done by Origin. It
was based upon the Car Wars RPG by Steve Jackson Games. Please let
me know if you get any word of a sequel.

Eric
---
 . EZ 1.33 . No Brain.. No Pain...
                                                                                                             
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
                              
Newsgroups: comp.sys.ibm.pc.games
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Subject: Anyone finish Laura Bow (Dagger of Amon Ra)?
Organization: California Institute of Technology, Pasadena
Distribution: usa
Date: Sat, 15 Aug 1992 06:30:34 GMT

Well, my last request didn't get any results, so I thought I'd
try again...

Has anyone figured out whodunnit (and why)?  If you've finished it 
and got the right answers at the end, I'd really like to hear from 
you.  I can't seem to figure everything out, despite the fact
that I was in a masochistic mood and actually played through
the thing twice (If I see another notebook again, I'm gonna
scream...).  The second time around, I thought I noticed a lot
more and felt reasonably confident about most of my conclusions,
but at the end...no dice.

Actually, even if you didn't get the right answers, send me some
email if you want to compare notes, arguments, evidence, etc...
Maybe we have the answers to each others' loose ends.

- Ernest Chuang
  echuang@cco.caltech.edu


Newsgroups: comp.sys.ibm.pc.games
From: bjpocock@undergrad.math.waterloo.edu (Beastor the Mad)
Subject: Falcon 3.0 and LAN's
Organization: University of Waterloo
Date: Mon, 17 Aug 1992 22:10:07 GMT

Hey there... I just want to know how Falcon 3.0 works with LAN's.  I have a 
CHOOSEN LAN hooked up at home.  Does the game work fairly well?

ANy info would be great...

					BEASTOR THE MAD
From: khan@mrcnext.cso.uiuc.edu (Scott Coleman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Sierra Network
Date: 16 Aug 92 14:10:18 GMT
Distribution: na
Organization: University of Illinois at Urbana

wity@iastate.edu (Wity Ganda) writes:

>In article <Bt13Kv.Lu3@news.cso.uiuc.edu> khan@mrcnext.cso.uiuc.edu (Scott Coleman) writes:
>>
>>I'm curious: how do they implement these games? I assume they're all
>>graphically based - is there a special terminal package (like the one
>>Fraudigy provides you with when you sign up) which draws the graphics on
>>your screen, or is there a special "front end" program for each game, like
>>Air Warrior on GEnie? 

>I'm not a member of The Sierra Network (TSN), but I have some info about it.
>To join TSN you need the TSN kit, which consists of three HD disks 
>(3.5" or 5.25"), quick start manual, and other docs.
>This is a graphical environment, they look like those new Sierra games,
>VGA 256 color (320x200).

So this one program is all you need to play all the games? You don't need to
obtain one front end for Red Baron, another for Paintball, and still
another for Poker?

--
Scott Coleman                                                    tmkk@uiuc.edu

Free Advice: It is inadvisable to read Bush's lips at an official banquet.
Newsgroups: comp.sys.ibm.pc.games
From: smb@col.hp.com (Sam Bauer)
Subject: >>PC GAMES FORSALE
Date: Thu, 13 Aug 1992 16:04:40 GMT
Organization: HP Colorado Springs Division


****************** PC GAMES FORSALE **********************
These are slightly older games.  Please add $3 shipping PER
ORDER.

Grand Slam Bridge . . . . . . . . . . . . . . $16
A pretty decent bridge game.  All original materials
included.  Original owner.  5.25" disks.

Night Shift (Lucas games) . . . . . . . . . . $13
Arcade style game.  Peddle the bike to power the 
huge machine that you must climb, fix, and control
to get the production right. Advance through levels
with changing goals.   Good VGA graphics,
joystick control, and soundboard support.  All
original materials except box.  Original owner.
3.5" disks.

EMail at smb@col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Hewlett Packard CTD, Colo. Sprgs CO.
From: eykan@snll-arpagw.llnl.gov (kan edward y)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.0 head to head, com port 3
Date: 11 Aug 92 14:51:49 GMT
Organization: Sandia National Labs, Livermore, CA


Hi,
	Has anyone gotten falcon 3.0d to work over a modem line if your modem 
is hooked up to com port 3? I have a mouse and Multi-function card stuck in
ports 1 and 2, and can't get them out without dismantling the whole computer.
I've called SH about this, but I probably won't get an answer for a while.
Does someone possibly have a com port swapper, or do those exist?
	Just chaps my hide that they don't take the time to program in com
port 3 support. But I love the game.
-- 
Ed Kan
eykan@snll-arpagw.llnl.gov
From: ransley@parnasus.dell.com (Robert Ansley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 Running Slow, need VooDoo help
Keywords: U7
Date: 12 Aug 92 14:50:10 GMT
Organization: Dell Computer Co

djtooley@napier.uwaterloo.ca (Doug Tooley) writes:

>I'm using HIMEM.SYS, and HyperDisk (2M cache which I think I'll up to 3M)
>and there is no problem. (I have 6M RAM)
>(I *will* register Hyperdisk, I will, I will, I will... somebody bug me
> to get this done...)

>...."I haven't lost my mind, I know exactly where I left it."................
>Doug Tooley             3A Co-Op CS student at U of Waterloo, Ontario, Canada
>djtooley@{descartes|napier|cayley}.uwaterloo.ca

    Well, I installed himem.sys, smartdrv.sys, and optimized the disk and
    checked its interleave.  It still runs jerky.   I have 2megs of video
    memory, on the motherboard, and it appears the video is too fast for
    the hard drive.  It pauses while the drive is fetching data.  If the
    characters walked a little slower and the screen was scrolling slower
    then the drive could keep up, I think.  The characters walk very fast
    across the screen, then action pauses while the drive chugs along 
    trying to keep up.   How 'bout increasing motherboard speed with a
    33/66mhz chip?              
-- 
---------------------------------------------------------------------------
  "Friends come and go....but enemies accumulate."     - Murphy's Law
                Robert Ansley   ransley@parnasus.dell.com
---------------------------------------------------------------------------
From: PLai@cup.portal.com (Patrick L Faith)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darkseed solution reprinted
Date: Sat, 15 Aug 92 12:37:18 PDT
Organization: The Portal System (TM)
Distribution: usa

Well i've tried the solution atleast 10 times and I get stuck
at two places:

   I get the glass shard way late, not a 10:00 am, this happens
   in almost all cases ( i get it around noon ).

   I often can't get into the jail the second time, after i drop
   the stick down the cavern to ditch the dog.

   And I get DEAD stuck trying to pick the lock the second time
   in jail, this is where the game ends now, I use the pin I 
   picked up in the library, but it says something stupid - like
   the door will not open.

   I'm not very good at finding micro-deviations that get you past
   certain things, so I'd be very glad to see explicit hint on
   this please ???

   THANKS    PLai
Newsgroups: comp.sys.ibm.pc.games