HDTenEightyP/NetNews huggingface dataset:
From: ramos@engr.latech.edu (Alex Ramos)
Subject: HELP Playing Zangief
Organization: Louisiana Tech University
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 26 Sep 1992 22:40:33 GMT

Allright, today I finally decided to learn how to play Zangief. Everything
was going smoothly until I ran into Sagat. ARRGHH! Somehow I still managed
to beat him ONE of 7 rounds (why only 7? Because I refuse to continue a game
when it costs the same to restart).

Anyway, can someone give me a clue on how to beat Sagat?? When he begins to
machine-gun tiger balls, is there anything I can do?? There's not enough
time to jump after blocking the first one (as I would with any other charac-
ter), and I can't avoid the high tiger-balls by ducking either!

Also is there any use to Z's straight-jumping fierce? I knocked Vega out of
the screaming eagle once, but could not do it again (I mean, not with that
particular move).

Someone mentioned here that one can do the SPD without moving the joystick
through the full circle, could you please repost it if you know how to do
it? (if you have a good reason to think it's bullshit please also post)
   
   Thanks

-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------
From: ba005@cleveland.Freenet.Edu (Stacey Armstrong)
Newsgroups: alt.games.sf2
Subject: Ryu vs. Saget (SFII)
Date: 27 Sep 1992 20:31:37 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Hello, again.. I'm back..  I've finally been able to make it 
everytime to the bosses, and most times to Vega.  Then I screw
my timing up and loose to him.
 
BUT.. The subject of my message is Ryu Vs. Saget.  This guy has 
been giving me more trouble lately, now that I can to him.  I
have a hint here dealing with backflipping and roundhousing
in my corner, but  it just is not working for me.
 
Can anyone share with me their ways to beat Sagat (whoops..sp)
with Ryu?
 
Today I got him one round, he got me the next, and then he only
had about an inch of energy left when he tiger uppercutted me.
I get so close to winning, but then I blow it..
 
-- 
Stacey Armstrong
ba005@Cleveland.Freenet.Edu
 
"What is it man?" - Ren, "The Ren & Stimpy Show"
From: v131pt62@buffalo.edu (Sleepy)
Newsgroups: alt.games.sf2
Subject: a funny trick on SFII CE
Date: 3 Oct 92 19:11:00 GMT
Distribution: usa
Organization: ME
News-Software: VAX/VMS VNEWS 1.41

Ok... here is a trick/bug for the SFII CE (and only CE).

On the Lexus car stage, break the top part of the car on the left side until
you can't break it anymore.  Stand on the top of the car (left), and wait
for the time to run out.  At the very last moment, walk forward (you should keep
in this position before) and do a DP.  The DP suppose to hit the car twice and
comes back down.  But if you time it so that the clock just reaches zero  
between the first and second hits, you will see ryu/ken stuck in the DP 
position and hitting the car forever.  

I think this is a bug because when the time runs out, everything should be stop.
In this case, the DP just kept on hitting the car (taking off no damage)
It is very funny to see Ryu/ken getting stuck there.  

NOTE: you have to shut the machine off in order to play again... You will lose
      your quarter(s) but you can always complain to the owner...

Other minor tricks...
	These tricks might be old but I'll post them anyway

For playing against the computer only:

1) Tired of fighting Barlog???  Try using crouching shorts all the way!!!!
   He will not be able to come close to you with any of his special moves!!
   This works for Guile(?),and Ken/Ryu but I am not sure about other characters.
   If you just crouched there and keep on "shorting", he will not jump in at 
   all.  If he ever does, jump block up and repeat shorting again.
   It'll take time to beat him this way, so you can combine it with roundhouse
   and use it in between battles.  Try cornering him with the shorts, he can't
   do anything about it!!!  (stupid way to beat Barlog tho... your fingers will 
   hurt...)

2) Remember the trick that Guile can do with Ken??  When Ken is down, walk up
   to him and start the standing jabs (he'll never block)
   Well, on CE, Ken got smarter!!!  He'll crouch if you try the same old trick.

Here's the trick:
   If you see him crouch, throw him with the strong.  The moment you stop 
   jabbing, he'll try to do a fireball.  But, your throw is faster. 
   The result is Ken getting thrown durning his fireball motion.  If you delay
   you throw, you'll see the fireball going pass behind you.  To win, just 
   repeat. 
   I am not sure what will happen if you just keep jabbing and not throw.  
   This trick does not require alot of effort but it does demand for some timing.
   Its cool to see Ken getting thrown out of his fireball position and seeing
   the fireball flying behind you.
   Remember to keep the joystick at forward position when you jab, its easier 
   for the throw.



--------------------------------------------------------------------------------
This is not a signature file.  If it is, it would contain some sort of name,
phase, quotes, and pictures.  This is only a temp. file to replace my .signature
while I think of something interesting.  So, please ignore this message.  CTY
--------------------------------------------------------------------------------
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Crummy SF2 machines
Date: 6 Oct 92 04:18:35 GMT
Organization: BBS

Another advocate of actually repairing your SF machines once in awhile. Today a
classic machine's control panel actually fell off while someone was playing!
The machine was already having several problems and somewhat loose, they were
holding it up while he was playing so they wouldnt notice and thow him off of
the machine. So as they left the thing dropped to the floor, trailing wires and
exposing the electronic guts. Well now one of two things will happen. 
    Possibly they will simpy screw the thing back and leave it at its sorry
state (most likely), they could completely repair the thing while they're at
it, or they could dump it and get the sped up championship edition (doubtful).
How obnoxious...

  __     .  .     
 /_-host (/\)riter
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Ken is Japanese? Chun Li is Chinese?
Organization: Indiana University
Date: Wed, 30 Sep 1992 19:42:16 GMT

In <jrennie.1op8@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:

>Don't you think that 'And her eyes are so big?' comment is rather racist?? [sp]

Racist?  Come on, guy, lighten up.  We are talking about a hand-drawn
character drawn BY japanese.  If you want to talk racist, tell them
(Capcom) about it.  It is customary for anime figures to have big eyes
(don't know why, but that's how they're all drawn).  If her eyes were small
and he said her eyes were big, then that IMHO would be racist. 

-- 
Brian T Odom
From: tyf@ocf.berkeley.edu (Tin Yau Fung)
Newsgroups: alt.games.sf2
Subject: Gamest's book on SF2 Cham
Date: 27 Sep 1992 07:30:15 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: sandstorm.berkeley.edu

Hi,

	Just went to the local JapanTown yesterday.  Suprisingly, I saw
	a book on Street Fighter II champ.  It contains some basic combo's
	for all characters.  While my Japanese is not perfect, I manage to
	understand some.

	For Ken:
	Crouch and kick (the middle button), then immediately do a strong
	dp.

	for ryu:
	jump in with fierce, then press shorts while crouching, then
	do a short hurricane kick.

	to fake out some characters (particularly Guile), do a jab DP
	just outside the range of the sonic kick.  Guile will sonic
	kick you after seeing your dp automatically,  While Guile is down,
	double dp him.

	there are also some combo's for all other characters, but since
	I only know how to use Ken, that's all I can remember.

	Also, the mags had some pretty fun sf2 comics.  I remembered one in 
	which Guile's daughter was holding Guile horizontally and used
	Guile's hair to paint the garage.  Ryu was there and he did not
	know what was going on.

	Also, there is an article on a SF2 competition in Japan.  I don't
	know who won.

	Lastly, some pretty weird SF2 related products.

	CD:  (well, the music CD sounds normal, but they seem to have some
	     a CD named (Chun-Li hi-hiyqku den)  (The legend of the flying
	     chuni-li (??)  It is a CD with voice acting between CHun
	     li and Ryu.

	Telephone Card : well, there is one for each world warrior.

	Video Tape :  There is also video's on SF2 competition in Japan.
		      Strategy, guides, etc.

	One final word.  I read the story of some characters.

	Ryu : Fighting is his life since he is a child.
	Ken : Practice w/ Ryu when young, then leave to train in USA.
	      Met Eliza in US.  he got lazy and forgot all about the
	      training until Ryu challenges him later.
	Guile: Guile joined the Vietnam war.  His best friend was killed
	       by Bison (Vega in Japan) in the war.  Guile lives to
	       avenge for his lost friend.
	Chun Li:  She is an international cop.  Her father was killed while
		  he was investigating a drug dealer in Thailand.  Chun Li
		  , therefore, joins the competition to avenge for her dead
		  father.
	Blanka : same as the arcade ending
	Zan. : Forgot 
	dhalism: forgot
	Balrog (Bison in Japan); same as the ending in championship.  Lives
	in ghetto , fights for the American Dream. 
	(It's funny the spec. they give to Bison.  Like he likes woman, but
	hates mathematic.  too stereotype)
	Vega (Balrog in Japan) : same as the arcade
	Sagot : Lives to avenge on Ryu, who defeated him in SF1
	Bison (Vega) : the ultimate villain.  Killed Guile's friend, Chun Li's
	father.

	It's funny to see how Capcom makes up a little story for each character,
	they have even set up a flow chart showing the inter-personal 
	relationship.

	Lastly, I hope digitized images will be used in SF3.

Newsgroups: alt.games.sf2
From: u9259236@cc.uow.edu.au (Leslie Shing Chi Tong)
Subject: Re: What's Cheap, and What's Not?
Organization: University Of Wollongong
Date: Mon, 28 Sep 92 07:20:12 GMT

petitc@nuge106.its.rpi.edu (Christopher Jon Petit) writes:


> I like playing Dhalsim, and was wondering what's cheap and what's not.

> I'd like to know what you all consider 'cheap' and not..

> My specific case is this:

> I like the footdrill->throw combo, but people in our area say that's a cheap
>combo.


>-- 
>Trust:  A very precious social commodity, due both to high value and terrible
>scarcity.
>MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)

The rules say it all: there is no rules
IMHO who ever is still on their feet by the end of the round is the victor,
and there is no points for second best(quoted from "Top Gun"),
anyway,I hate ticking myself.
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Newsgroups: alt.games.sf2
Subject: Re: Dhalsim throw
Date: 6 Oct 92 00:41:00 GMT
Organization: Indiana University

In <1992Oct5.042841.14495@news.vanderbilt.edu> LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb) writes:

>In <BvMrv7.2y@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu writes:

>> Newsgroups: alt.games.sf2
>> 1) Dhalsim NEVER throws.  Can someone please confirm this?  I STILL haven't
>> seen it.  If you try to tick him, he will head butt you, but not throw.
>> Even when you're stunned, he WON'T throw.

>NOT!!! At least on classic, he pitches me all the time.  (I use Chun Li, if it
>makes a difference.)  Usually, it's when I try to throw him.

>Andy Lipscomb
>lipscoja@ctrvax.vanderbilt.edu

I meant on CE.  He definitely throws you on classic.

-- 
Brian T Odom
From: btdcs105@csd.brispoly.ac.uk (BT Student)
Newsgroups: alt.games.sf2
Subject: Re: ?? FAQ for sf2
Date: 29 Sep 92 11:45:29 GMT
Organization: Bristol Polytechnic, England


>>>>I am new to this group, is there a FAQ somewhere I can get ??
>>>>Is the "CE" = the Boss level ??
>>>>
>>>>Any info is appreciated, direct EMAIL is preferred.
>>>>
>>>>john
>>>
>>>sheeesh
>>keish
>quiche
fische
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Triple Dragon Punch (3DP) unconfirmed
Organization: University of Illinois at Urbana
Date: Sat, 26 Sep 1992 18:29:58 GMT

Well, I tried to do the 3DP.  Alot.  Here's what would confirm it for me:
the 4-hit Ken standing fierce/3DP combo.  You can't do a 4-hit standing
combo.  From the descriptions X-Man gave, it would look like a standing
fierce (where Ken faces the front of the screen), followed by a crouching
fierce (where Ken faces into the screen), followed by a DP (the first
hit looks like the crouching fierce), followed by a possible second DP
hit in the air.

Of course, after the first standing fierce, you can't buffer a crouching
fierce and then a 2 hit DP.  From X-Man's description of the 3DP, it
seems to be a dragon punch in which you jam on the fierce button as
fast as you can while you're going through the motions.  I tried it,
it didn't work.  It's either a standing fierce/2DP or a crouching
fierce/2DP.  I couldn't do a standing fierce/3DP, although I can do
either of the above combos.

I reassert my orignal hypothesis that people are mistaking the
crouching fierce/2 hit dragon punch as a triple dragon punch.
It DOES do more damage than a standing fierce/2DP, but that's just
because the crouching fierce does more than the standing fierce.
It ALSO goes -SMAK-SMAK-SMAK- and not -SMAK---SMAK-SMAK- as some
people pointed out.  That isn't a valid argument anyway, since I
can do the standing fierce/2DP as fast as -SMAK-SMAK-SMAK- everytime
anyway.  And people have already agreed that that is a combo, not
a 3DP.

Well, 3DP's asides, I learned of a theoretical 4-hit Chun Li combo
the other day.  I haven't done this, nor have I seen it, but I think
it should be possible.  Let me tell you what I HAVE seen:

1) Chun Li's Aerial fierce, strong, fierce (palm press)

2) Chun Li's Aerial fierce, fierce (palm press), lightning kick!

You can buffer the lightning kick after the fierce palm press!  I
found it simply amazing when i had it done to me.  I do combo #1
to Zangief all the time when I jump over his head (Zangief is
trying to walk under to throw me).  But I'm not fast enough to
jam on the buttons to get the kick going fast emough.  If you don't
jump in close enough, Chun will do the long reach fierce.  I don't
think that would work because I've never seen any character buffer
a long range fierce attack (Guile's backhand sonic boom?  Ken's
straight out punch and fireball?  Blanka's fierce claw ball?
never seen these buffered combos before).

Anyway, combo #2 looks cool when you do it.  It doesn't look cool if
you mess up and Zangief SPD's you :).

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: SF2 vs. Mortal Kombat
Date: Wed, 30 Sep 92 00:24:59 GMT
Organization: Vmark Software, Inc.

In article <1aa3sqINNk3p@gap.caltech.edu> alex@crystal.ipac.caltech.edu (Alex Werner) writes:
>
>I'm really sick of people talking about how good Mortal Kombat is. I'm not
>saying its not a fun game, but until it has been out for almost two years and is STILL by 
>far the most popular game around you shouldn't compare it to SF2...
>And as far as I'm concerned, the digitized graphics are just dumb.


Funny, others would argue that since Mortal Kombat is by far the "hotter" 
game at the moment, with much more popularity at the moment, that it is the
game to talk about.  After all, how long was Pac-Man the most popular game
around. We don't talk about it anymore.  Some people are sick of hearing
about SFII, which was/is a great game, but is perhaps now not as popular
as Mortal Kombat.  
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
Newsgroups: alt.games.sf2
From: rkruger@triton.unm.edu (robert c  krugerttr)
Subject: Re: THE MOST DEVASTATING COMBO EVER
Date: Mon, 28 Sep 92 06:01:38 GMT
Organization: University of New Mexico, Albuquerque
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: Gamest's book on SF2 Cham
Date: 27 Sep 92 16:20:31 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

In article <AelQp8a00WBM01Utdo@andrew.cmu.edu> Kenichiro Tanaka <kt12+@andrew.cmu.edu> writes:
>On 27-Sep-92 in Gamest's book on SF2 Cham    
>user Tin Yau Fung@ocf.berkele writes:
>
>>[stuff deleted]
>
>>	Lastly, I hope digitized images will be used in SF3.
>
>Hmmm, am I the only person who feels nauseous when s/he sees digitized
>images in a video game?  I don't understand the appeal, really. 
I agree completely.... imagine if they redid SF2 with everything digitized.
What would be dumb is that in a move like the SPD you would have one
real looking person pick up another real looking person and spin 20 feet
into the air. It would look totally ridiculous. Whereas if its done with
drawn characters it looks cool, because we're used to animated characters
doing all storts of great things.... The only game I've ever seen that
did digitized graphics well was Narc.... MK looks weak, even with all the
blood and everything
.
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: SF2 vs. Mortal Kombat
Date: 30 Sep 1992 14:07:58 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

In article <1992Sep30.002459.61845@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>In article <1aa3sqINNk3p@gap.caltech.edu> alex@crystal.ipac.caltech.edu (Alex Werner) writes:
>>And as far as I'm concerned, the digitized graphics are just dumb.
>
>
>Funny, others would argue that since Mortal Kombat is by far the "hotter" 
>game at the moment, with much more popularity at the moment, that it is the
>game to talk about.  After all, how long was Pac-Man the most popular game
Is it? I would speculate that SF2 is still making a lot more money for
capcom than Mortal kombat is for (I forget what company made it). Even
if a lot of people in arcades play MK, SF2 has much wider distrubution (I
mean, its hard to find a 7-11 which doesn't have it, sometimes) and it is
still almost continuosly played wherever it is.I supposed the situation
may be different wherever you are, but SF2 is still hell of popular
around here, whereas, I hardly know of any mortal kombat machines at all,
although they are apparently popular too
Newsgroups: alt.games.sf2
From: wanderer@athena.mit.edu (Opus)
Subject: Re: Ken is Japanese? Chun Li is Chinese?
Organization: Massachusetts Institute of Technology
Date: Thu, 1 Oct 1992 16:27:06 GMT

In article <BvEpEG.89I@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>In <jrennie.1op8@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:
>
>>Don't you think that 'And her eyes are so big?' comment is rather racist?? [sp]
>
>Racist?  Come on, guy, lighten up.  We are talking about a hand-drawn
>character drawn BY japanese.  If you want to talk racist, tell them
>(Capcom) about it.  It is customary for anime figures to have big eyes
>(don't know why, but that's how they're all drawn).  If her eyes were small
>and he said her eyes were big, then that IMHO would be racist. 
>
>-- 
>Brian T Odom

No, the racist part is because he's saying, "Her eyes are so big, how can
she be chinese??????"  Why, IYHO, would it be racist for him to say
something that's obviously *wrong*? (i.e. saying someone's eyes are big
when they're really small)
Newsgroups: alt.games.sf2
Subject: Re: Ryu's helicopter kick
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Thu, 01 Oct 92 01:11:55 PDT
Organization: NetLink Online Communications, San Diego CA

ghosty@terapin.com (Noah Hanna) writes:

> In article <UekCIWS00awU43JkhP@andrew.cmu.edu>, Weining Chou
> <wc24+@andrew.cmu.edu> writes:
> >Ryu's helicopter kick would be the most powerful move in the game, only
> >if  you could time it well.  It can  go through any kind of fireball. 
> >And it takes out as much as a throw. Therefore he is the  most powerful
> >character in the game.
> Personally, I love the move but people dont do it enough. Know why? Cuz I thr
> them every time! all you have to do is block and then throw just as they land
> VERY easy with Dhalsim, I've pulled it off with Chun-Li. I don't know why mor
> people dont use this sac throw techinque, I dont use it neccessarily to take
> off damage but to take one more move out of their arsenal. Hmm, I really want
> them to keep doing it maybe I could play it like it was an accident, "Whoa, h
> did I do that, ususally I get killed" hehehehe...
>   __     .  .     
>  /_-host (/\)riter


I'd be really carefull throwing a good ryu/ken out of the hurricane 
kick.. let me estimate that 80% of the time u will get DP'd....
wonderful move that i originally learned from the computer... HK, then 
instant dp x)

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Chun-Li's saying
Date: 27 Sep 92 07:43:21 GMT
Organization: BBS

If you guys are so nuts to hear what she says and think that its too quiet then
go into someplace with a machine thats unoccupied and tell them to turn it up.
Or better yet, someone with the SNES version can do the sound test on the
configuration screen, find her voice and check themselves...

  __     .  .     
 /_-host (/\)riter
From: robrod@csa.bu.edu (Roberto Rodriguez)
Newsgroups: alt.games.sf2
Subject: Super SF2 CE -- question
Date: 2 Oct 92 17:16:31 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: robrod@csa

I have a little trouble believing all those guys who say they have seen
a new version of SF2CE.  If it's out there, why hasn't there been any
advertising by Capcom?  Why would they release a follow-up so soon after
the first one?  Why haven't I heard of it being anywere in the East
coast, and yet, in places like Australia and Hawaii they are supposed to
have it?