HDTenEightyP/NetNews huggingface dataset:
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Re: Ken's 4-Hit Touch of Death
Organization: University of North Texas, Denton
Date: Sun, 13 Dec 1992 07:09:01 GMT

In article <Bz6J8z.Gop@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>In <1992Dec11.111149.8188@nmt.edu> drkhoe@nmt.edu (ONID) writes:
>
>
>>Well, the torpedo is nice, you can try to play cheap, but any Ken/Ryu master will
>>know to throw a DP as soon as he is getting up, and then you are fucked if you
>>are torpedoing back and forth across the screen...
>
>>The torpedo may do as much damage as a fierce DP, but a fierce triple DP does much
>>more... :)
>
>That's the problem.  Only a master Ken/Ryu can beat a cheap and mediocre Bison.

   No way.  A "cheap" Blanka should have no problem with Bison - as I also
think everyone should have no problem.  I know my DHalsim has no problem
agaist Bison.
   Hang out in the air, with a spin ready to counter any flames.  If I get
caught on the ground with a flame I can fierce punch UNDER it (he flies
right on by yelling "throw me, beat me, drill me in the corner").  Fierce
punches will keep his scizzor kicks and flames in check, as will fireballs.
All around pretty easy - or atleast easier than other characters (like Blanka).
I still vote Dhalsim as best character, even though everyone around here is
getting sick of me.  I need to learn an "ooh, ahh" character like Z - keeping
the guy on the other side of the screen just isn't that fun anymore ;)

Ciao...


                                                - Jason


BTW:  Bison can be beaten - and, even if not, is extremely boring.  I think
because of this Bison will remain a realitively dormant character, ie. 
"break glass in case of losing too much money".

>-- 
>Brian T Odom
>
>"We are all manufacturers -- some make good, others make trouble, and still
>others make excuses."


Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Street Farcer II
Organization: University of Tasmania, Australia.
Date: Fri, 18 Dec 1992 12:14:33 GMT

>IMHO the Street Fighter II/CE/Turbo is the best thing to happen to Street
>Fighter yet!  It plays smoother, faster, and is a LOT more fun than the
>original!  You won't know unless you try it!

Three of the five local machines are infected.  One of the remaining
two has functional joysticks.  I never thought I'd have to go cold
turkey on TCE, but there's only one little Rom between me and SF2
oblivion...

--
Tim Morris

Newsgroups: alt.games.sf2
From: drkhoe@nmt.edu (ONID)
Subject: Re: Even more Bison (was: Ken's 4-Hit Touch of Death)
Organization: New Mexico Tech
Date: Sun, 13 Dec 1992 06:51:11 GMT

Bison has no dip switch power settings...

I have seen all the dip switch settings...


-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Computers are bad for you, they cause brain cavities... Even Crest can't help!
"Shouryuken" - Ryu | The piper has lost his way... the mice have ran away!
%%%%%%%%%%%%%%%%%%%%%%%%%%%%---drkhoe@nmt.edu---%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Being a Master?
Date: Thu, 17 Dec 92 03:17:24 GMT
Organization: University of New Mexico, Albuquerque

>Really, would someone explain to me 'SF2 morality'?  I don't understand
>why people refrain from doing certain things which are a winning
>strategy because the opponent considers it 'cheap'.  Why does it
>work on so many people?  Why doesn't it work on ME?
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>If you have nothing good to say, sit down, shut up, and post to USENET.

Well, it seems to me that SF2 falls somewhere in between being just a
game, and being a sport.  It's quite popular, and it's complex (much
more so than most any other arcade game).  

Just like sports have fouls, so can it (whatever is deemed as being
"cheap" or "cheating" by house rules).  But, there's no referee...so
if someone breaks these imaginary rules, then it's usually just too
bad.

And whether you consider it just a game or a sport, nobody likes a
sore loser.  Nobody likes a gloater, either (unless, of course, you 
promptly whip his ass the next round and give him the kind of smirk
that completely throws off his game for as long as he plays that night).
:)  Those people, whether masters or otherwise (and I must agree that
not every master has such grand ideals...that's more a personality
trait), and just plain assholes.  I have no respect for them, nor do
I expect them to respect me.

Also, take into consideration the nature of the game.  It's about
street fighting...the epitimy of studliness of the arcade game.  There
are gonna be a lot of people with attitudes that would be attracted to
this sort of game (assholes, gang members, people that hate the world,
etc).  An "anything goes" type of attitude can create complications  
in reality...the additional rules of conduct are to make the game more
enjoyable and playable, that's all.  People with a self-righteous
attitude will tend to view these "rules" as merely stupid, because 
they get enjoyment more from the game than good, fair competition.
Kind of "the ends justifies the means" sort of thing...some people
like playing hardball.  Others don't.

Anyways, guess that's what I think on the SF2 morality bit...that kinda
stuff just seems to develop w/ anything that's popular and/or complex.

---Phantom
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Sagat's fireball trap
Organization: University of Illinois at Urbana
Date: Sun, 13 Dec 1992 00:15:28 GMT

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>v080jq9a@ubvmsd.cc.buffalo.edu (Thomas J Pastor) writes:


>Ken/Ryu - short hurricane kick over a low firebird, either fast or slow.
>Honda/Bison - Torpedo over low firebird
>Sagat - Tiger knee over low firebird (If you're REALLY cool, you can
>        tiger knee throught the high one!)
>Guile - short razor over the low firebird... Guile has a tougher time with
>        Sagat's firebird trap than Ryu's fireball trap.
>Blanka - Walk forward under a high firebird or jump in with fierce/forward.
>Chun Li - Jump straight up to get free.
>Balrog - You're screwed.
>Vega - Jump straight up.
>Dhalsim - Jump straight up or forward and foot drill

>Sagat certainly can get you into a fireball trap, but it's not as annoying
>as Ryu's... except maybe for Guile :-)

You really think Sagat's trap is worse than Ryu's (for Guile)? One major 
difference I found is that if you can anticipate Sagat and jump over his
low tiger, you can do much more than you can against Ryu, because of
the forward kick combos. Against Ryu, if you stick your foot out too
early, you'll get sac thrown... If you are too late, you'll get DP'd.
Against Sagat, you'll hit him in the low "after tiger" delay position
and can follow it up with a combo.

>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>Guys with long sigs are just trying to compensate for something...
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Ken's HK and invincibility...
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 06:48:32 GMT

ar903@cleveland.Freenet.Edu (Robert Taylor) writes:


>In a previous article, caine@uxa.cso.uiuc.edu (Dark Lord of the Sith) says:

>You can HK over the sonic boom in the classic, but I'm not sure of the
>fireball (Dhalsim).

Nope, not in classic... One of many reasons why Ken/Ryu were so helpless
against Dhalsim...

>>
>>Caine Schneider
>>-- 
>>>------------------------------------------------------------------------------<
>>"I've got a bad feeling about this..." -Solo -Skywalker -Leia
>>"Attack me if you dare, I will crush you!" -The One and Only...Ken
>><------------------------------------------------------------------------------>
>>

>-- 
>french hawk
>ar903@cleveland.freenet.edu
>International Snack Professionals
>702-594-7322
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: SF2 regulars at UIUC.
Date: Fri, 18 Dec 92 00:48:51 GMT
Organization: University of New Mexico, Albuquerque

This is a general reminder:

PLEASE, everyone...delete all lines of the original post that aren't
relative to your reply.  Especially for those people such as myself
who dial in via modem, getting to the bottom of the first page and
seeing "16% -- MORE" is a real pain.

Thank you.
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: Ken's 4-Hit Touch of Death
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 01:05:06 GMT

prock@teetot.acusd.edu (The Prock) writes:



>In article <Bz7GtB.2sE@ux1.cso.uiuc.edu> loverde@ux1.cso.uiuc.edu (AstralWolf) writes:
>>In <1992Dec12.005522.2774@athena.mit.edu> cyu@athena.mit.edu (Erorppn Xrzavgm) writes:
>>
>>   [Beginning of Bison debate deleted]
>>
	[Much more stuff deleted]

>>get me wrong, the window of opportunity is very small, but vs a master with
>>good timing, Bison is vulnerable at that point.  Of course vs lesser
>>players, it often works since they either block at t his point, or try and
>>do some normal move and get clocked by the rest of the PSEUDO COMBO.
>>This has been my observation, and you can say that the Bison's here all
>>suck, but I encourage you to go field test it.  I have been hit by a move
>>after the scissor kick on rare occasion, but I attribute it to mistiming
>>or screwing up the DP on my part.  Try it and see...
>>

>Agreed it is not hard to DP it once the timing is down.

	A little shift of gears here isn't there Andrew?  At one point it 
	was not widely believed that you could DP after the scissor kick,
	but after you developed the timing, you could do it with some 
	consistency... just a little something to consider before your next
	vociferous claim that you simply can't DP out of Zangief "combos"...

	Anyways, I know I'll get flamed for this one, but I believe I have
	been hit by the scissor kick and a following forward and I know I was
	trying to block the whole thing.  Perhaps the joystick was out, or 
	perhaps I just blew it, but this has happened a few more times than 
	I would believe possible due to faulty joysticks or personal error.
	What I would like to propose is this:
		First off, think of Ryu's HK, sometimes (95% of the time)
		you can throw him out of it (yes, of course I know you can
		always DP him out of it, but bear with me...), but once in
		a while, it will hit you in such a way that you are knocked
		out of range for the throw.  What I am thinking here, is that
		once in a while, Bison's scissor kick can hit you in such a
		way that he CAN follow it up with another move as a TRUE combo.
		Before you get typing on your flame, just think if you have
		ever thought you did everything right, but the Bison still 
		managed to hit you.  Maybe it is just the joystick or even
		(gasp!) an error on my part.  This is certainly not a common
		occurence, but neither is being HK'd out of range for the
		throw.  maybe... 

			Seth Killian

>Andrew Prock

>>-- 
>>   /|        /              / |      /       /  /-/  Can be reached on the
>>  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
>> /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |      loverde@ux1.cso.uiuc.edu
>>/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /      jvl45017@uxa.cso.uiuc.edu
From: v069qryr@ubvmsb.cc.buffalo.edu (The Dazzler)
Newsgroups: alt.games.sf2
Subject: Movie characters
Date: 18 Dec 92 16:18:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


 Hey, for the movie, how about putting Manute Bol (basketball player) as the
 "actor" to play Dhalsim. As for Vega, you'd need an acrobatic sort, but it
 would be interesting to see the part played by Baryshnikov, wouldn't it?
 (No flames please, it's only a suggestion/joke!)

+------------------------------------------------------------------------------+
| "I took the money, I spiked your drink, You miss too much these days if you  |
|  stop to think. You led me on with those innocent eyes, and you know I love  |
|  the element of surprise. And in the garden I was playing the tart, I kissed |
|  your lips and broke your heart. You, you were acting like it was the End    |
|  Of the World."                                                              |
|                              "Until the End Of the World" -U2                |
+------------------------------------------------------------------------------+
| Aaron T. Breen           "The Dazzler"         V069QRYR@UBVMS.CC.BUFFALO.EDU |
+------------------------------------------------------------------------------+
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Good of ticking [please read]
Organization: University of Illinois at Urbana
Date: Fri, 18 Dec 1992 00:52:31 GMT

jmangold@eagle.wesleyan.edu writes:

>Well, I must admit that I'm a former no-thrower player that used to cry "cheap"
>at every tick, however, I'm now a master (some think so :-) ) (no-)thrower who
>still hates ticking but I can now counter throw and get the "ooo"s and "ahhs"
>from the audience.  I just have to disagree with two points you made:  

We no longer get "ooo"s and "ahh"s when someone counter throws.  It's more
likely that someone will cheer if they successfully perform a tick.  In
fact, _I_ cheer when Hamed (Amin?) does a cheap throw :).  If he tries it
against me, I'll still counter-throw, though.

>	First of all, I don't believe that the "true" masters of the game have
>to win by ticking.  During the course of a match, I'd give my opponent one
>freebee tick per match, and if I'm feeling good that day, per round.  After
>that, the entire match deteriorates if s/he continues to do so, and the match
>just becomes less fun/interesting.  As far as I'm concerned, when someone
>"cheaps" me, I just get more anxious to beat the piss out of him using
>"legitimate" moves and combos.  It's not that hard, really.  After the first
>tick, I'll agree that you're definitely put on your guard.  From that point on,
>you just watch for simple warning signs: ie jumping jab ticks, crouching ticks,
>etc. and throw when appropriate.

Well, then there must be the psychological advantage there.  I don't get
upset whether or not someone throws me.  I still play the same way.  I
don't get upset when someone whines and cries 'cheap'.  I still play the
same way.

>	Besides, who wants to win a match by ticking anyway?  Everyone knows
>that winning isn't everything....it's looking good while playing that matters
>:-).  Gotta love those style points...

What if you get style points for 'winning ugly'?

>						the "doctor"
>>                                                        - Jason
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: can Ryu do a tripple DP?
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 14 Dec 92 00:01:49 GMT

In article <1992Dec13.113457.45604@kuhub.cc.ukans.edu> lerner@kuhub.cc.ukans.edu writes:
>Can you do the tripple DP (or fierce, fierce DP) with Ryu?  Ken's I
>can do, but with Ryu I get a crouching fierce and then one hit of the
>DP.  Can you get two?
>
>Thanks, 
>
>-Michael Lerner

Ryu's DP doesn't go far enough out to allow a triple DP....do a fiere + jab
DP instead (so you don't go flying into the air, but you still get 2 hits)

---
T. Cannon

Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: guile trap
Organization: Indiana University
Date: Tue, 15 Dec 1992 10:40:13 GMT

In <1gk72aINNqa6@usenet.INS.CWRU.Edu> ar903@cleveland.Freenet.Edu (Robert Taylor) writes:


>I don't know if this has ever been discovered or talked about, but I 
>found a "trap" that guile can use to win, of course when not playing
>masters.  First throw a jab sonic boom and follow it in if your
>opponet jumps up or at you do a jumping roundhouse (you will usually hit first, but you may trade), and after you hit they will sometimes fly back and it
>the sonic boom (two hits), or if they block the boom, jump and hit them with
>a roundhouse.  After they jump or block, jump back and charge and repeat.

I'm new to Guile and find this quite effective (against non-masters).  A good
way to prevent a trade is to do the jumping roundhouse kick just a bit early
in your leap.  If you got a trade, then you kicked a little too late.
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Dhalsim vs. com. Z 
Organization: Indiana University
Date: Wed, 16 Dec 1992 05:27:24 GMT

In <6gl2zrq@rpi.edu> petitc@vccsouth02.its.rpi.edu (Christopher Jon Petit) writes:

>holmes7000@iscsvax.uni.edu writes:

>>Does anyone have any hints on Dhalism vs. computer Zangeif on Ce?  Also who has
>>the comos list?

>  Well, I play both Dhalsim (Gumby) and Zangief (the Z.).  I HATE playing
>against Dhalsim---the reach always gets me.

>  Advice:  Keep Zangief away with Forward kicks, Fireballs, and if he gets in
>close, GET OUT using a head dive.

>  No-one beats the Z. :&)  (Wishful thinking, but hey, I gotta dream :&) )

There's a pattern that I have to get perfects against computer Z.  Use _slow_
fireballs.  When he jumps over the fireball, fierce punch him when he lands.
The timing for the fierce punch may be tricky at first, but after a while, it
will become easy.  Also, some random yoga flames wouldn't hurt.

This pattern will make you angry because you'll hit him with 15 fierce punches
and he still will probably have more than 1/2 energy.  :)

-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: justin@seas.smu.edu (Justin Anderson)
Subject: Re: Getting out of Handcuffs FAKE
Organization: School of Engineering and applied science; S.M.U.; Dallas, Tx
Date: Wed, 16 Dec 1992 20:43:26 GMT

In article <BzAAsr.KM5@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>I think this is old news, but I haven't seen it listed on any of the
>recent SPECIAL special moves guides.  There is a way to throw your
>opponent back into handcuffs right after you throw him out of it.  It
>looks very funny.  The opponent wraps around Guile's strong throw and
>then gets stuck on the other side in handcuffs again!  What a psyche!


Yeah, i posted this about 2 weeks ago....We call it the Yo-Yo throw here...
Also, I mentioned Guiles 2nd freeze....

To do that, you charge up for handcuffS...
 / -0  rndhse, fierce....then, hold the joystick to the right
 Just as you see them being pulled into the handcuffs, do a magic throw back
 to the left...guile will freeze.
 
 
 Anyway...thats on the old one, any good glitches on the new one, other than
 Blanca's computer vega freeze, or vega's scrolling bug?
 
 Later
 
 justin
 justin@express.seas.smu.edu
 ]>
Newsgroups: alt.games.sf2
From: tchen@laplace.uwaterloo.ca (Jim Chen)
Subject: Chun Li's Combo: help needed
Organization: University of Waterloo
Date: Thu, 17 Dec 1992 16:28:59 GMT

Can anyone tell me Chun Li's four hit(flyng jab, jab, forward, fierce) 
is a combo or not? Eveytime I try this, I always get throw after
first or second jab. 
And what different between chun's 3 flying pounchs. They looks like the 
same and useless. the only time I hit pounch in the air is try to throw.
And how do you fihgt Guile who does forward weep all day and sonic kicks
if you try to jump in or roundhouse weep him.
                                             Thanks advanced
 

-- 
I'm still working on my new .sig file        tchen@napier.uwaterloo.ca
Newsgroups: alt.games.sf2
From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: Re: SFII-CE Match-UPs and Ratings
Organization: University of Illinois at Urbana
Date: Sun, 13 Dec 1992 18:05:41 GMT

In <Bz68GF.Gu5@news.cso.uiuc.edu> cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:

>inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:
>
>>GUILE
>>------
>
>>Toast.  Against Guile, the trap is every bit as effective as Ryu's is.  I 
>>haven't found a Guile yet that's been able to get out, although it _is_
>>possible to turn the trap into a stalemate.  All Guile has to do is duck the 
>>high tigers, and do a forward 'turn kick' (neutral stick + forward) over the
>>low tigers.
>
>Not quite. There is quite a bit of difference between the Ryu fireball
>trap and the Sagat tiger trap.  First of all, Sagat has more delay 
>after throwing his tiger than Ryu does after a fireball. In addition,
>you can combo Sagat as Guile with a jumping forward kick combo if
>you anticipate and jump a low tiger. 
>
     First off....nope sorry but Sagat and Ryu have identical delay times.
I can keep a missle war going all day vs Ryu.  And second you HAVE to
anticipate the tiger...you CAN'T react, or you will get hit.  This
means jumping up into the air towards a Sagat who may just be sitting
there....and .....TIGER UPPERU...*drain-o*

>Sagat is also more susceptible to the Guile trap...

TRUE
-- 
   /|        /              / |      /       /  /-/  Can be reached on the
  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
 /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |      loverde@ux1.cso.uiuc.edu
/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /      jvl45017@uxa.cso.uiuc.edu
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: SF2 regulars at UIUC.
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 18:32:35 GMT

inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:


>Guy's, while this thread is very facinating, and while there _are_ a lot of
>UIUC people who post to this group, could we keep this discussion at a 
>minimum?  I found the comments about broken joysticks to be entertaining,
>but this is getting a bit out of hand. ;)

Well, tell us about the competition at Stanford! I have a friend who
went to Stanford for grad school, and though he's not a hardcore SF2
freak, he did play a bit. He said there are Guile studs all over out
there. So what's it REALLY like over there?

>---
>Tom Cannon
>(see, I have a first name!)
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu