HDTenEightyP/NetNews huggingface dataset:
From: nhowland@matt.ksu.ksu.edu (Neal Patrick Howland)
Newsgroups: rec.games.video
Subject: SNES Lagoon for trade
Date: 7 Sep 1992 17:13:13 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu
Keywords: SNES Lagoon trade

I am sorry for this repost but my mailer screwed up and I lost the addresses
for all the people that replied to my previous post.  I f you are astill
interested in trading for Lagoon for the SNES please send me mail.
If you did not send me mail before, and are interested go ahead and send it
all offers all still being considered, although there is one previous offer
that I will accept that is in trade for Zelda rfor the SNES.

Neal Howland
nhowland@matt.ksu.ksu.edu

Newsgroups: rec.games.video
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: Can you play Champ. Ed. on Sf 2
Organization: California State University, Chico
Date: Sun, 06 Sep 1992 08:45:22 GMT

Michael J. Viola writes:
>is there a code to play championship edition on SNES street fighter 2. 

Almost, but not quite.  The code will allow you to fight another 
player with both of you usins the same character, and it will have
the characters change colors into the CE version, but it lacks the
'play as boss' option that CE has, and the computer doesn't play 
as rude.

FYI, the code is "down", "r-button", "up" "left-button", "Y" and "B",
but you have to do it right when the capcom logo comes on when the
power is turned on. 

Also, if you are used to the arcade version, do try to play it on
the joypad a few times first.  Trying to do some moves without the
joystick is a pain.

Lastly, there are a few moves that have not been transferred. 
Visually the game is less than the arcade as well.  In short, it
is an adaptation, but a very good one.  I'd suggest trying it first,
but have your money ready... it's good.

-- 
McGowan's Madison Avenue Axiom:
	If an item is advertised as "under $50", you can bet it's not
	$19.95.
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Re: Evidence that modifying code is illegal
Date: 15 Sep 92 00:36:16 GMT
Organization: Apple Computer
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Mon, 14 Sep 92 01:38:16 GMT
X-Xxmessage-Id: <A6DA7E88BD01140E@jensmac.apple.com>

In article <1992Sep9.191105.10816@hellgate.utah.edu> Greg Alt,
galt%peruvian.utah.edu@cs.utah.edu writes:
>Just because they write something on the box doesn't mean I have to
follow
>it.

And just because they put some signs up by the side of the highway
doesn't mean you have to follow those, either?

>Besides, most cartridges I own were bought second hand.  I can't imagine
>how I could be busted for violating a contract that I have never seen.

If someone sells you a software product, they must include the license
agreement. Most of the contracts specify that. 

>If I violate copyright laws (which allow for fair use), it is illegal. If
>I violate shrinkwrap licenses, it depends on the mood of the judge.  

Oh come on. What you're describing is the difference between a civil and
a criminal suit: whether you've violated the US Copyright Code or a
contract with a company. Both are violations of the law, both can get you
in trouble.

In article <3tvndv+.louis@netcom.com> Louis Chui, louis@netcom.com writes:
>You do agree to the agreement on the box if the
>agreement is printed on a place visible without breaking the shrink-wrap,
>your action of breaking the shrink-wrap means that you've read the 
>"shrink-wrap" license agreement and agreed to it.

This also holds if the license agreement is wrapped around a disk such
that you have to tear it open to extract the software. That's how most
computer software comes. The idea is that you have to have seen the
agreement to use the software, and you have to take some definite action
(tearing open the envelope) that proves you saw the agreement.

You don't have to sign a contract. Look at the tickets they give you when
you pay to park in a lot. "This Contract Limits Our Liability: Read It."

Now here's the weird part: I looked through my Genesis box and couldn't
find any sign of a license agreement anywhere for Sonic The Hedgehog. Nor
was there a blanket agreement with the system itself. Is this typical? If
so, the game owner is covered only by the copyright code and private
modification of game code would be legal.

--Jens Alfke
  Apple Computer
From: cowgilc@tsunami.CS.ORST.EDU (Clayton Neil Cowgill)
Newsgroups: rec.games.video
Subject: [Genesis] Games for sale. Cheap. Get these away from me.
Date: 15 Sep 92 21:51:02 GMT
Distribution: usa
Organization: Oregon State University, Computer Science Dept

I grow weary of this sport. Buy these.

Ghouls and Ghosts	$25
Space Harrier II	$15
Burning Force		$15
Mickey Mouse (COI)	$25
Granada			$15
Target Earth		$15
Thunder Force II	$15
Thunder Force III	$15
Revenge of Shinobi	$25
Phelios			$15
Super Monaco GP		$25
Sword of Vermillion	$25
Joe Montana FB (orig.)	$15
After Burner II		$15
Columns			$15
Gaires			$35
Fire Shark		$15

Take them all for $300.

Package deals get first consideration. You pay shipping. I'll pay COD.
All games are in excellent condition, with original boxes and manuals.

Offers until Monday, 9/21/92 when they will all be sold.

					Thanks,
					-Clay

##############==============------------==============##############
Clayton Cowgill                         cowgilc@tsunami.cs.orst.edu  
Head Consultant                         NeXTMail if you'd like...
Oregon State University CS Dept.        Home: (503) 754-2806
Corvallis, OR 97330                     Office: (503) 737-4466
Newsgroups: rec.games.video
From: "louis ghinis" <louis.ghinis@canrem.com>
Subject: cd rom game market
Reply-To: "louis ghinis" <louis.ghinis@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 13 Sep 92 22:54:05 EST

Like someone mentioned earlier about the neo geo games costing $200
each since the games require a lot of memory and thus memory chips are
far more expensive. CD ROM however is the alternative it doesn't cost
more than $1 to manufacture a cd rom disc since 8000mbits can be stored
on a cd.  Neo Geo games are 120mbits so the cd rom offers much more
space at a very low low cost.  Also certain games that cannot be put on
cartridge because they exceed 120mbits for example sierra games for the
ibm that take up more than 120mbits can be possible on cd rom.  Second
nintendo is offering 32bit technology already on the cd unit plus the
16bit processor on the snes console is also in use that brings us a
total of 48bits of speed which surpases teh neo geo times 2.  Its good
to see cd rom picking up in teh market for the main reason that large
capicty games can be put on cd's for the fraction of the cost which can
bring a game from $200 down to $60.  Plus it provides programs to create
bigger/longer and better games for the system without having to worry
about running out of space.  Big arcade games can be brought to cd rom
like dragon's lair which operates on a cd disc unit with 60 mins of
video animation which can be brought onto cd rom for the snes.  And also
other arcade games that handle a mass amount of memory space.  Another
great thing about cd rom games  is their uncopyable and no one
can copy these games.  Thus the software companies will keep the cost
lower since their profits aren't affected by the pirates.  With the snes
cd rom unit they can even turn it into a education resource if they
wanted to have a encyclopaedia on disc, world atlas and other things
that couldn't be done on cartridge.  I'm long  awaiting for the 32bit cd
rom unit to come out and I will buy one most definately as long as I see
the software companies program some good stuff on it.

  Louis
--
Canada Remote Systems  - Toronto, Ontario, Canadas
World's Largest PCBOARD System - 416-629-7000/629-7044
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Not Necessarily the Latest Genesis and Megadrive news!
Date: 11 Sep 92 12:50:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <18pgkaINN245@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...
>From the September issues of Megadrive Fan and Beep! Megadrive:
> 
>Landstalker : 16 mega, late September release
>This game seems to play very much like the Zelda series, except the action
>takes place in a diagonal overhead perspective, like Rings of Power. They 
>call it the "Diamond Shaped Dimension System." (WOW)
> 
>Final Fight Mega-CD: scheduled for December release
> 
>A lot of hype for this game. 2 player simultaneous, contains all the levels 
>from the arcade version, and uses parallel processing of the Megadrive and
>Mega-CD processors to bring more characters onto the screen at once.
> 
>Other noteworthy games: Crying(Bio-Hazard Battle) is going to be a two player
>simultaneous shooter, coming out on 10/30. Gauntlet (December) is going to
>support 4 players with a special adapter that Tengen is making. Time Gal, 
>Wolf Team's second laserdisc game(first one was Thunderstorm FX), is coming
>out in September. Revenge of Shinobi 2, 8 meg, coming in December. Ninja
>Gaiden, 8 meg, October. Golden Axe 3, November. Might and Magic 3 on Mega
>CD, no date yet. Games in early planning stages: Shining Force 2, Lunar 2,
>and Langrisser (Warsong) 2. 
> 
>-Tehkao
Is this info from the 9/92 issues of each mag?
Just curious - I have them both and wondered if there were
some new pics I hadn't seen... 


Where do you get your Japanese mags? So far, I haven't 
found a place in the US that sells Megadrive Beep for a
reasonable price. Please include phone # and any other
pertinant info...

-> Jer
From: gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C)
Newsgroups: rec.games.video
Subject: Yet another SFII post
Date: 8 Sep 92 02:32:12 GMT
Organization: Georgia Institute of Technology

Has anybody notice that the names for the bosses are switched around
on the SFC Street Fighter II? In the USA version (both arcade and SNES),
Balrog became Vega, Vega changed to M. Bison, and M. Bison became Balrog.
Why did they do this? Perhaps M. Bison (boxer in the SFC version) was mean 
to be Mike Tyson (notice the similarity?) but they don't want their butts
sued so the switched it. Any ideas?

Jeff
From: logan@gimlet.herndon.va.us (Jim Logan)
Newsgroups: rec.games.video
Subject: That Voting Thing (was Re: [SNES] Video Game Index/Reviews)
Date: 10 Sep 92 17:57:05 GMT
Organization: (None)

In article <18lor4INNs84@stanley.cis.Brown.EDU> JIM@brownvm.brown.edu
(James Mathiesen) writes:
# SNES.INDEX -- ftp from brownvm.brown.edu, user anonymous, cd jim.394
# 

I just rejoined this group after a year or so absence.  Does
anyone maintain that game- voting thing anymore?  You know, the
one where everyone on the group casts a vote for games they've
played, and the results are tabulated and posted?   

I think that was the best way to decide which games to buy.  I
really don't want to get burned when carts cost 50-75 dollars! 
If that is still being done, could someone PLEASE send me the
latest?   

			Thanks,
			-Jim
-- 
Jim Logan
logan@gimlet.herndon.va.us     ...There's no place like $HOME.
uunet!gimlet!logan
Newsgroups: rec.games.video
From: mokry@sioux.ctr.columbia.edu (Robert Mokry)
Subject: Gargoyle's Quest question [GAMEBOY]
Organization: Columbia University Center for Telecommunications Research
Date: Sun, 6 Sep 1992 09:32:16 GMT
X-Posted-From: sioux.ctr.columbia.edu
X-Posted-Through: sol.ctr.columbia.edu

I'm at a level near the end of the game (I assume), where there are 
several possible entrances.  This is what the field looks like (I'm doing
this from memory, so excuse any errors):

           ..
          .E .   ...  
          .  .  . E.
         .E  . .   .   
        .   . .  E .
    .  . E  ..    .
      .         E .
                 .
             . E .
     HH       ...
     HH

The H's are the houses, and the E's are the entrances.  An "assistant 
gargoyle" in the houses tells me something like, "Take the 5th tunnel
from the northmost side.  All the other tunnels are traps."  About the
only thing that makes sense is to choose the 5th entrance from the top,
but it doesn't seem to be the right one.  In desperation, I tried all 
of the entrances, but none of them lead anywhere.  (It's easy to kill
the 3 snakes in the entrances; just lure 2 or 3 of them to come at you
from the same side, and then fire continuously; you'll end up injured, 
but you'll kill them.)  I have absolutely no idea what to do.  If someone
knows, please, please tell me something useful.  Thanks.
From: anamr@cats.ucsc.edu (Ana M Rodriguez)
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
Date: 15 Sep 92 05:36:31 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


gsnow@clark.edu (Gary Snow) writes:

>In article <1992Sep14.002839.23824@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>>In article <1992Sep13.010228.1121@mits.mdata.fi> lasse@mits.mdata.fi (Lasse Reinikainen) writes:
>>>In article <18s7cpINNdvf@ftp.UU.NET> sef@kithrup.com writes:
>>>>Given that the Genesis uses a 68000, why didn't Sega advertise it as
>>>>a 32-bit system?  That's always confused me...
>>
>>>68000 has 32 bit registers  :)
>>
>>	Oh yea, that's right, the 68k's registers handle up to 32 bits.
>>In that case, the NeoGeo must be a _40-bit_ system!  <wink> <wink>

>Actually the 68000 only has a 16bit data bus (the one that accounts for
>its speed), and a 32bit address bus (the ones that accounts for adressable
>memory).

>So actually the 68000 is a 16/32bit processor.

>Gar

So that would make it an 'ST'!!  :)
 
How about that Falcon??  Can't wait...
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: NEW SNES games wanted!!!!
Date: 6 Sep 92 21:12:54 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

WANTED for SNES:

1) S.T.G.
2) TMNT 4: Turtles in Time
3) Soul Blazer (is this out yet?  EGM says July!!)

       - Tom N.
Xref: sparky rec.games.video:18588 alt.games.lynx:645
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: LYNX: Pinball Jam (was Re: Atari Messe, Lynx eproms.)
Date: 14 Sep 1992 19:54:12 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep14.173904.5012@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <190o4uINNj6t@aludra.usc.edu>, rjung@aludra.usc.edu (Robert A. Jung) writes:
>>   I believe it's horizontally-oriented, like "other" video pinball games.
>
>Hmm, I somewhat dissapointed by this.  It seems like a feature of the Lynx
>is being squandered.  With a vertically oriented pinball game, you could
>fit the entire playfield on the screen, or at least with minimal scrolling.
>The dimensions seem just about right.  If the screen needs to scroll, it
>will be nearly impossible to set up shots and that's what pinball is all
>about.

  The only reason I can see for not doing a "fit the entire playfield on a
vertically-oriented Lynx" is that it might make things too small to be seen.
I'll reserve judgement until I actually see the game. Who knows?

  Actually, the best approach I've seen has to be the pinball conversions for
the NES that Tradewest does. Instead of a directly-over-the-board view, it's
a "behind the coin box" psuedo-3D view. You still can't see the whole board
at once, but you can at least see enough to aim your shots. Too bad they
mucked up the games with "video mode" garbage, like ball eaters and bonus
stages...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Xref: sparky rec.games.video:18151 alt.games.lynx:597
Organization: Penn State University
Date: Sun, 6 Sep 1992 16:23:32 EDT
From: <SML108@psuvm.psu.edu>
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Old Games for our times (was Re: Old games for today)
 <1992Sep6.150940.13493@kong.gsfc.nasa.gov>

In article <1992Sep6.150940.13493@kong.gsfc.nasa.gov>, jonke@kong.gsfc.nasa.gov
(Stephen Jonke) says:
>This can be done on the Lynx -- it has four "effective" fire buttons (A, B,
>Option 1 and Option 2).  So, you could have as one of the control options,
>   A = fire
>   B = thrust
>   Option 1 (or 2) = reverse

How about:
       A = fire
       B = smart bomb
       up/down = move ship up/down
       left/right thrust and reverse direction all in one

Am I missing something here?

>Steel Talons is a lot of fun, BUT, there's no reason for the missions to
>be so fixed -- why not randomly place units in each mission??????  Better
>still, randomly pick what types of units are in each mission from a pallette
>of units (a palette to control the difficultly level of the missions, thus
>no fighters in the early rounds.)  Make round 3 (and the other flying in
>canyon mission) have randomly generated terrain and in fact, do the same for
>the other missions -- locations of runways, mountains, etc. could be
>different every time.  That would extend the lifetime of the game quite a
>bit.

You're absolutely right, as would a comylnxable dogfight mode even if it
lacked all the other targets.  However, the adaptations seem to veer minimally
from the original arcade versions.

Scott
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: [Genesis] Might & Magic yes/no question
Date: 8 Sep 92 23:26:46 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

zuber_rg@jhunix.hcf.jhu.edu (Robert G Zuber) writes:


>	Do not read on if you have not advanced quite a bit thru
>Might & Magic for the Genesis.

>				SPOILERS

>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>.
>	I got into the control room in Square Lake Cavern where I was 
>asked to 'solve' a cryptogram. The cryptogram was given and then after
>it was:

>ANSWER = PREAMBLE

>	Now I've solved the cryptogram and it seems that 'PREAMBLE' is
>indeed the correct answer. But when I enter that answer I'm just sent
>unceremoniously back to Middlegate. The same thing happens when I enter
>a random answer.
>	My question is this. Is 'PREAMBLE' the correct code to use here?

>If yes, then please give me a hint about what I'm supposed to do next.
>If no, then don't give me anymore information.

	Preamble is the answer.  The code is derived from the word 
'PREAMBLE'; 'PREAMBLE' is not the code.  I can give more info if needed.'
Organization: St. John's University
Date: Sunday, 13 Sep 1992 11:30:00 EDT
From: <JAVIERJ@SJUVM.BITNET>
Newsgroups: rec.games.video
Subject: Re: Slowdown on street fodder 2

Regarding that slow fireball with Ken and Ryu, they can fire slow moving
fireball...its a tactic they use. Also Dhalsim uses it with his flame.

                                               James A. Javier
Newsgroups: rec.games.video,alt.games.lynx
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Stargate on home systems. (was Re: Old Games for our times)
Organization: University of Hawaii
Date: Wed, 9 Sep 1992 05:44:00 GMT

In article <92250.162332SML108@psuvm.psu.edu> <SML108@psuvm.psu.edu> writes:
>In article <1992Sep6.150940.13493@kong.gsfc.nasa.gov>, jonke@kong.gsfc.nasa.gov
>(Stephen Jonke) says:
>>This can be done on the Lynx -- it has four "effective" fire buttons (A, B,
>>Option 1 and Option 2).  So, you could have as one of the control options,
>>   A = fire
>>   B = thrust
>>   Option 1 (or 2) = reverse
>
>How about:
>       A = fire
>       B = smart bomb
>       up/down = move ship up/down
>       left/right thrust and reverse direction all in one
>
>Am I missing something here?

	yes, you are!  The original thing I had in mind was that with the
SNES controller and it's horde of buttons, you could simulate the
controls for Stargate (and Defender) and keep the movement, thrust,
and reverse all seperate functions.  Mainly a novelty for gaming
nostalgics, but who knows, some might like it better that way!

	Something like:

	pad- up/down
	 L- reverse			X- fire
	 R- Thrust		Y- Smart Bomb	A- Invisio
					B- Hyperspace

	Player redefinable of course, and the option to set up movement
completely from the pad.

	But Stephen suggested a way for it to be done on the Lynx (since
it seems to be THE up & rising machine for gaming nostalgia. =^)
--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: rec.games.video
Subject: SNES: Review Wanted for Roger Clemens Baseball
Date: 12 Sep 1992 00:50:29 -0400
Organization: University of Miami Department of Mathematics & Computer Science
Distribution: us
NNTP-Posting-Host: mthvax.cs.miami.edu

Before I buy this game, I want to know if anyone has tried it.  Is it
good, or is it another Super Bases Loaded?  The screen shots on the back
look good, but you can never tell....

Arnie Horta

Newsgroups: rec.games.video
From: kageki@carina.unm.edu (dawn c rol cornelius)
Subject: Magicom Upgrade?
Date: Wed, 16 Sep 92 01:03:51 GMT
Organization: University of New Mexico, Albuquerque

Does anyone know where I can get the 16Meg upgrade for a Super
Magicom?  Please include the price if you know.   Thanks,
						kageki@carina.unm.edu
Organization: University of Maine System
Date: Monday, 14 Sep 1992 20:25:34 EDT
From: <BARKAN@MAINE.MAINE.EDU>
Newsgroups: rec.games.video
Subject: SMB4, Z3, FFII, ACT TIPS

I'm repeating my previous message and saying that I have mastered
Super Mario World, Zelda three, Final Fntasy two, and Actraiser.
Any questions would be welcomed, as it would give me a break from
all of this homework I have been getting. Also, any info. on Wanderers
from YS (3??) soul blazer, or blader, I don't know which it is, and
Actraiser 2 will be appreciated.
Newsgroups: rec.games.video
From: scalawag@milton.u.washington.edu (Keith Frederick)
Subject: Wanted:Site or BBS for NES spoilers/easter eggs/tips/etc
Summary: Looking for source of Nintendo game tips. 
Organization: University of Washington, Seattle
Date: Tue, 15 Sep 1992 21:55:50 GMT

Hello.

I'm looking for a ftp site or a BBS (a US BBS mind you)that contains
lists of easter eggs, cheats, tips, etc.  for Nintendo games. I read
the recently posted FAQ for t his newsgroup and wasn't able to find
a reference to such a site (did I miss it?).
 
Any help/leads would be appreciated.

Thanks!

 ________________________________________________________________________
|                                  |                                     |
| Keith R. Frederick               | Happiness is our moral purpose.     |
| (206)285-1576                    | If you see Dr. Fu Manchu, Kill Him! | 
| scalawag@milton.u.washington.edu | Reason is our only absolute.        |
| I'm not a number, I'm a free man!|-------------------------------------|
| CIS: 73760,3521  UWID: 8722277   | :::  Looking for a grad school  ::: |
|__________________________________|_____________________________________|