From: v054p8yx@ubvmsb.cc.buffalo.edu (Daniel J Kowalski)
Newsgroups: rec.games.frp
Subject: Re: Weapon for RIFTS or similar Palladium game
Date: 14 Apr 92 20:57:11 GMT
Organization: UB

In article <1992Apr13.033010.29033@cam.compserv.utas.edu.au>, 
	cjudd@esk (Craig Thomas Judd) writes...
>A lot of the arguments against this weapon is its weight. Well, I think we've
>worked it out to be around 50kg/110lb or so, what with both weapons, ammo etc.
>Not to mention the recoil. Well, checking our Palladium rules, we find:
> 
>PHYSICAL STRENGTH (P.S.):
> 
>....The P.S. times 10 indicates how heavy an object (in pounds) the character can
>carry. A character can lift 30 times their P.S. Exceptionally strong characters,
>having a P.S. of 15-19, can carry 20 times their P.S. and lift 40 times their 
>P.S....
> 
>Now, since my character has a P.S. of 15, she can carry 300lb or about 136kg.
>WOW! Not to mention, she can just LIFT twice as much as that. Gee, I see what
>you mean by RIFTS rules being somewhat unrealistic...

thank you for agreeing that the game is a little ridiculous
as for her being able to carry 300lb ...
	i once carried my transmission, i didnt really have much trouble
except for when i had to open doors, but i would not have been able to 
effectively wield it as a weapon
the point is how exactly do they define carry
	also how much do they say it weighs (this stat should be found 
		somewhere in the book) we just guessed
and how do you see the character carrying it 
some one pointed out that the recoilless is generally a fixed weapon
	there is a reason for this,
	do you plan on firing it like a rifle?
	the recoil is REDUCED (not eliminated) by directing the exhaust 
		gasses out the back. can you say barbeque?
	have you ever seen one fired?
it is not a recoilless _Rifle_ ie. we're not talking an M16 with no kick
	we're talking about a 90mm _Cannon_ that shoots flames out the back

> 
>However, those are the rules of the game, and it is the game we are playing.
>She could get away with a gun more than twice as heavy as that, so the flame-
>thrower would have been no problem.
>
again use the rule book and figure out its weight (the auto feature should
	weight at least the same as the gun (you're going from: open the back,
	slide in a shell, close, fire; to a complicated bunch of working parts)

 (how do you propose to make it automatic anyways? the simplest way to make
	a weapon automatic is to use blow-back action, found in most 
	sub-machine guns, but you haven't got enough recoil for this.
	most assault rifles and machine guns use gas action, but this requires 
	the capturing of the exhaust gasses.
	i don't see how a recoilless rifle can be made automatic without
	it no longer being recoilless, unless you have an external power
	source (add (1) one car battery to your weight list) and there are
	many more problems that come with that)


>Don't blame me - flame Kevin Siembieda! 
> 
>Also, someone said she was a power-gamer-type-character, or something like
>that. Well, if you had read her background you would have known that she HAD
>taken a special liking for weaponry when she was 14. That explains the big
>gun - it was her pet project for four years. As for the Martial Arts, God only
>knows where they came from!

if you really want something so powerful why not get one of those big powered
suits that someone else mentioned?
> 
>Yours realistically;
> 
>-- 
>   \/\  "Men, we're going to the Olympics."  The Colonel, Akira (movie)  /\/
>====\/\       "You REFUSE to drink my wine...?"  Kahm, Outlanders       /\/====
>=====\/\      *** WANT ANY MANGA ARTWORK DONE? Just email me! ***      /\/=====
>      \/\   cjudd@esk.compserv.utas.edu.au    a.k.a. Kuro to Shiroi   /\/

if you've never seen a recoilless in action might i reccomend 
	"Thunder bolt and Lightfoot" in which Clint Eastwood blows open a safe
	with one
	if you can't find that flick, the weapon used in "Die Hard" to take 
	out the APC will give you a good idea (though i believe that was a 
	different form of rocket launcher)
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