From: braca2@cspyr1.cs.adfa.oz.au (BRAY CHRISTOPHER)
Subject: Survey Results
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Tue, 29 Sep 1992 22:05:54 GMT


These are the results of the survey that I posted a month or so ago, I
received 52 replies, which I assume is roughly 10% of the boards readers.
The sys admin can correct me if I am wrong.

If another game was to come out, what sort of genre would you like to play:

Fantasy	[ 28 ]	Horror [ 18 ]	Contemporary [ 7 ]	Superhero [ 6 ]

Science Fiction [ 14 ]	Space Opera [ 11 ]	Dark Futre [ 18 ]

Mixed Genre ( ie Shadowrun, Torg) [ 10 ]	Multi Genre (GURPS,etc) [ 21 ]

Obviously fantasy, and Multi-Genre are the most popular; but the people who
played Superhero games seemed to be very fanatical about their game.
Darker Games (past and present) seemed to be the second most desired as well,
better not let the church get their hands on that.

How much time would you want to spend on character generation

<10 minutes [ 6 ]	10-30 minutes [ 25 ]	about 1 hour [ 18 ]

2 hours [ 10 ]	All day [ 6 ]

Although most people wanted to sit down for about 1/2 an hour, there was 
much talk of actually 'creating a character', mentally over most of the day
or even week before playing it.
The idea of creating the character as you played was brought up, and this
will be looked into during the play testing.

Would you prefer:

random  [ 2 ]		Point based system [ 15 ]

a bit of both [ 40 ]
No comment needed here.

What is your favourite system: ( explain why if you want to )
Listing (votes) then the game:

( 8 )	AD&D, for some reason;
( 7 )	GURPS;
( 6 )	ICE's Rolemaster/Spacemaster system;
( 4 )	Ars Magica,
	WarHammer FRP,
	Call Of Cthulhu,
	Vampire,
	Hero;
( 3 )	Star Wars,
	Shadowrun (On par with CP!),
	Cyberpunk 2020;
( 1 )	Dreampark,
	Arcadia,
	Runequest (3rd Ed),
	Harnmaster,
	Twilight 2000,
	Marvel,
	Torg,
	Lace & Steel,
	Timelords,
	MegaTraveller,
	Trauma,
	Corps, and
	Freeform/Live Roleplaying.

The comments on preferred games suggested one with atmosphere and background,
flexibility, speed, adaptability and freedom of scenarios.  So why did AD&D
come top?

What is your most hated system: (why if  you wish)

( 22 )	AD&D;
( 8 ) 	'Chartmaster' (Rolemaster, etc);
( 4 )	ShadowRun,
	GURPS,
( 1 )	Recent TSR Supplements,
	Dangerous Journeys,
	Call Of Cthulhu,
	RuneQuest, and
	Cyberpunk.

Would you prefer your task system to be:

single die roll [ 3 ] 	Bell curve (2D6, etc) [ 20 ]

Percentile(D100) [ 25 ]	No. of successes (Shadowrun) [ 8, with 2 hates ]

The preferred Bell curve was seen as 3d10, but alot of people didnt care
about the system used, as long as it was consisten throughout the entire
game.

Would you like to see a basic system that could 'open out' with rules to 
suit your style of gaming? (i.e. a relatively abstract system that you could
focus on Magic, politics, horror, combat as you wished)

Those for the open out option :  45
Those against		      :  7

This also becomes more desirable in regards to a multi genre game.

Would you prefer a large skill list, where a skill of 0 meant no or little
ability; or have each character with differing proficiencies, where a skill 
level represents some expertise, or understanding of a difficult field ?
(ie sport, theiving, physics, computing, combat)

Those for a large skill list	:	22
Those for an aptitude list	:	24
Those who want both:		:	7

Do you feel that social interaction should be governed by rules, or by 
roleplaying.
Have a guess.


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