HDTenEightyP/NetNews huggingface dataset:
From: aok@rice.berkeley.edu (Flee!)
Newsgroups: rec.games.netrek
Subject: INL changes - 90 minute games
Date: 19 Nov 1992 20:51:55 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: rice.berkeley.edu


While on the subject of INL changes, I'd like to propose the following:
games should be shorter!  How about 90 minute matches with a 15 minute
overtime?  Personally, 2 hours is too intense and too long for me to
play at peak level.  Maybe I'm just getting old.

In the same vein, I also support a 5 minute halftime break and 5 minute
break before overtime.  Of course, these breaks could be waived if both
captains agree.

- Flee! / Alan Kamas
Newsgroups: rec.games.netrek
From: danny@cs.su.oz.au (Danny)
Subject: Re: Lag and the standard on bronco (SC bombers rule!)
Organization: Basser Dept of Computer Science, University of Sydney, Australia
Date: Tue, 17 Nov 1992 01:18:34 GMT

In article <1992Nov16.154725.11591@fs7.ece.cmu.edu> george@ece.cmu.edu (George Cebulka) writes:
>12am-2am is perhaps one of the worst times to play on bronco lag wise, due to
>the fact that this is when we run our backup, system upgrades and general
>maintaince chores. This generally hoses our net due to all the traffic. Not to
>mention what netrek does to it.

Ping times for me are almost solely a function of the delay on the US-Australia
link...  Your local net being shagged might be responsible for the packet
loss and an extra few 100ms, but the 2000ms comes from that satellite
link!

>Please do yourself and bronco a favor, don't judge it or the level of play there
>on only 2 hours of play. As for overall clue try doing:
>        finger netrek@bronco.ece.cmu.edu

I have done!  I know bronco is probably the most clued server in the world,
I was just pointing out some of the things players seem most reluctant to
do at 2am in the morning.  I think I've actually clocked 11 hours on bronco,
and fully expect to make commander on double or quad DI one of these days :)

I played yesterday and got to see Wreck and Count SMACKula base, which 
was good.  I think the ordering on the base score list is completely 
screwball, how can Balton not be on top?

ICMP Redirect - SC bomber with lag
Death - scumming for Admiral with ratings 12+
danny - best base in the Southern Hemisphere

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 17 Nov 1992 21:22:50 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: GB at LAR
	<2B09366B.29264@ics.uci.edu>

Excerpts from netnews.rec.games.netrek: 17-Nov-92 Re: GB at LAR Tedd
Hadley@codes.ics.uc (3478)

> i'm-at-cmu-and-i've-never-had-lag-like-this-on-bronco
>    lag.

	Why is CMU singled out?  CMU teams have played at UCB, Reed, France,
Flint, and Oz.  We've been against some really horrorific lag, and yet
it's not us starting these things.  I understand some CMU-baiting, but
this is undeserved.

ZZnew guy
Newsgroups: rec.games.netrek
From: hakehoe@icaen.uiowa.edu (Heath A. Kehoe)
Subject: NBR Proposal:  Auto try-UDP on login (by default)
Keywords: NBR Proposal
Organization: Iowa Computer Aided Engineering Network, University of Iowa
Date: Sat, 21 Nov 1992 07:48:32 GMT

Hello...  I don't think this has been proposed yet, so here goes:

Proposal:  Auto try-UDP on login (by default)
Type: Client

Currently, clients have the "tryUdp: on" option that tells the client to
attempt to open UDP when you log in.

This proposes that the client should have "on" (true) as the default for
"tryUdp".  This is so new users who don't have an .xtrekrc (or users who
don't know anything about UDP) will have UDP connected automatically.

-- 

--Heath

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 19 Nov 1992 18:21:30 -0500 
From: Michael Juster <MrYuk+@CMU.EDU>
Subject: Re: Sunday Night Hockey
	<vr61Hepkza@atlantis.psu.edu>

Excerpts from netnews.rec.games.netrek: 18-Nov-92 Re: Sunday Night
Hockey Jim Reisman@ECLX.PSU.EDU (664)

> jxh@math.ksu.edu writes:
> > JGR@ECLX.PSU.EDU (Jim Reisman) writes:
> > >- There was some discussion of whether Goalie Pelting should be allowed.
> > >This is when a nominal twink can chase a good goalie from the net by
> > >constantly fighting with him, no matter the situation. I would like
> > >either an offsides rule, or having one assigned goalie be invulnerable 
> > >while (s)he is in the proximity of the goal. However, this has been 
> > >discussed before without reaching a consensus opinion.
> > 
> > How about a goalie box?
> >
> Reader Digest (Abridged) Answer:
> Yes, I want, I want.  Most experienced goalies want.  But bav (and others)
> no want risk change. We no get.   


If you want Netrek HOCKEY then you should not be able to take out the
goalie.  I'm not the official rulebook on hockey but I know that you
can't take out the goalie and then shoot the goal.

Either make HIM invincible to torps and phasors and plasmas :-) but ONLY
in a certain distance away from the goal area.  We don't want him flying
around the arena crippling everyone.  :-)

-Mike
Admiral chi (bronco, rwd4, discovery, doorstop, sturgeon and soon to be
on the hockey server - NOT)
From: terry@esrg.ucsb.edu (Terry Figel)
Newsgroups: rec.games.netrek
Subject: Rsa clients 2 questions.
Date: 23 Nov 92 22:39:48 GMT
Reply-To: terry@esrg.ucsb.edu (Terry Figel)
Organization: UCSB Earth Space Research Group


-- 

Boy I just read all the notes on RSA, it is a very touchy subject on this list.
I unfortunatley need to get  an RSA client, so I looked for crypt, 
(*found it on an old Sun3 *) Now I have the following two questions:

question 1:  When will the hadley/calvin client be done?
question 2:  what is the differnece between the following two files? 
		rsa_client.dec3100.Z.crypt 
		rsa_client.dec3100.static.Z.crypt


I have a client working, back to upgrades on sturgeon!

p.s. It is a hassle even for US citizens to use these rsa clients.
___________________________________________________________________________
Terry Figel				Internet: terry@esrg.ucsb.edu
Earth Space Research Group, UCSB	Phone   : 805-893-7039  
5276 Hollister Ave. #260		Fax     : 805-964-0157
Goleta CA 93111
___________________________________________________________________________
From: sls@aero.org (Sam Shen)
Newsgroups: rec.games.netrek
Subject: Re: INL changes - 90 minute games
Date: 20 Nov 92 17:14:11
Organization: The Aerospace Corporation
Distribution: world
	<1egupbINNlpp@agate.berkeley.edu>
NNTP-Posting-Host: batcomputer.aero.org
In-reply-to: aok@rice.berkeley.edu's message of 19 Nov 1992 20:51:55 GMT

I'd like to see a shorter game as well.

	-Sam
Newsgroups: rec.games.netrek
From: bgunzy@iastate.edu (Bob Gunzenhauser)
Subject: I killed myself
Organization: Iowa State University, Ames, IA
Date: Mon, 16 Nov 1992 16:37:25 GMT

This quirk has been bugging me for a while, since I don't know what happened.
I was playing at doorstop a few weeks ago.  I had plamsa torps, so I decided to
ogg someone.  I was in a cruiser.  I cloaked, shields up, and came at him.
As soon as I got to him, I uncloaked, hesitated a little, then fired the plasma
and some photons.  Both of us were destroyed, yet the review window said that
I was kill 1.10 for myself and my opponent was kill 2.10 for me also!

What happened?  Does it have to do with the plamsa damage or something?

Thanks

Bob Gunzenhauser
Iowa State University
bgunzy@iastate.edu
Paraquat, bgunzy, Wesley Crusher

Newsgroups: rec.games.netrek
From: underdog@leland.Stanford.EDU (Dwight Joe)
Subject: Red Alert!  Need History and Opinions About Netrek!  Help a Fellow Netrek Player!  This is Not a Drill!  It's Almost Christmas for Crying Out Aloud!  S.E.X.!!!
Organization: Miners for a Heart of Gold
Date: Mon, 23 Nov 92 04:59:29 GMT

Now that I have your attention ...

I am writing a paper about Netrek; the thrust of the paper will be a
review of the game Netrek.  The bummer is that this paper will be due
within a week.  (Bloody TAs.)

Could anyone provide their opinions on the following?

(1) What is the history of Netrek?
(2) As an application program on UNIX, how does it rank?
(3) What are the pluses?
(4) What are the minuses?
(5) Is Netrek too addictive?
(6) ...

If I use your material, I will quote you in my paper.  Further, I will
provide you with a copy of the final paper (via e-mail, of course).

-Flt. Capt. *pineapple

------------------------------------------------------------------+------------
Jinsei no imi wa nan desu ka.                Sister, can you      |   \|  |`
Shitte itara oshiete kuremasen ka.           spare a coin?        |    | -+-
                                                                  |   /| / \
Copyright 1992.  Disclaimer:  1 + 1 = 3                           |
------------------------------------------------------------------+------------
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: GB vs LAR lag
Date: 20 Nov 1992 08:16:39 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <2B0BA3CA.19783@ics.uci.edu> hadley@thoth.ics.uci.edu (Tedd Hadley) writes:
)In <asdg0hagwoiuhwowigh@xcf> blojo@xcf.berkeley.edu (Jon Blow) writes:
)
)>Jon Sin writes:
)
)>All through the game I argued that trying to give planets back was dumb
)>and we should just play through it.  Why?  Because a ghostbust does a LOT
)>more damage than that, and trying to repair it is just silly.
)
)   Think you would have come back from a 6 planet deficit?

We came back from a 5 planet deficit.  We had 14 armies on the base
at the time, so yes, it's quite within the realm of probability.

)>After a
)>ghostbust has occurred, there are n members of the other team who have
)>scummed kills, gone back to their core, and picked up armies; sure, a
)>couple carriers might drop on a planet, but this damage is negligible
)>compared to what's been done by the rest of the game state.
)
)   A good argument for an INL server proposal:  have the server pause the
)   game automatically if any player is ghostbusted.  I suppose it could get
)   messy but it does seem to me that any team will alway requests a pause
)   when a player is ghostbusted.  It might take a little trial an error
)   for the implementation but I think it'll be worth it in the long run.

But the server doesn't know when players are ghostbusted for a good
long while, and it can be argued that one player out isn't enough
reason to pause the game.  I think a unilateral pause command would
take care of things well enough.
 -Tom
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: TCP needed in clients?
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Fri, 20 Nov 1992 15:33:00 GMT

In article <BxzMLq.DzF.2@cs.cmu.edu>, hill@norman.VI.RI.CMU.EDU (Robert Hill)
writes:
> 
> Hi.  Does anyone out there still use TCP?  I never do..even on local  

 I do on our local server, doorstop. It's perfectly fine for me.

> servers.  Do you think it would be good to eliminate TCP use?  

 Hm, no idea.  ;-)
 But my guess is most of them don't use it anymore, anyway.

> 
> Rob
> aka Spaceace!

-Rony aka Gajah Mada
 isae@IASTATE.EDU
Organization: Doctoral student, Mathematics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 17 Nov 1992 07:21:27 -0500 
From: Erik Lauer <el0g+@andrew.cmu.edu>
Subject: Re: Lag and the standard on bronco (SC bombers rule!)
	<Bxty3n.37r.2@cs.cmu.edu>

hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>Well, this is often the case.  Most players don't like to scout bomb.  If  
>a player has kills, it is sub-optimal for him to bomb if you have armies.   
>I'm not justifying the actions of a planet scum, but it certainly makes  
>some sense.

New opening strategy: Give everyone on Side Salad! kills.  Since they
play optimally, you have about 200 free armies to use.


Erik
---=
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: IC forfiets
Date: 17 Nov 1992 04:27:12 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Nov16.214444.9633@ll.mit.edu> tz@ll.mit.edu (Taras Zommers) writes:
)
)That is the point though... it is only a game and I will not drive all the
)way back to work at midnight to play netrek... and why is it that every
)other game we've played the teams have been able to find computers in the
)early evening or on the weekends.  


You haven't played my team, then; weekends are bad for us (specifically, for
me, but I do the scheduling) and there's no way we can play before 8PM 
Pacific time; 11PM your time.  At universities with highly active CS 
programs (like CMU and Berkeley) the machines tend to be, well, highly 
active, and it can be difficult to get machines until all the sane
people have gone home for the night.

Note that school teams need to get 8 machines, whereas you have to
get one.  Trust me, it's not easy.
 -Tom
Newsgroups: rec.games.netrek
From: jsin@oahu.cs.ucla.edu (Jonghoon Sin)
Subject: Re: GB at LAR
Organization: UCLA, Computer Science Department
Date: Wed, 18 Nov 92 08:37:46 GMT

Heh, losing your cool, Tommy?  For a person who don't feel the need for 
smileys, you sure like to use all capital letter.

Just for the record, I didn't say you said any such thing (re-read it
below).  But it's so tempting to believe it that I don't see how you 
can blame Rob for thinking it out loud.  (Holubism, I like that :)

Game on calvin would not have been stupid.  Game on KSU by running netrek
on USC and having them display on UCLA is stupid.  Game on a night where
both CERFnet and BARnet were having trouble and not complaining about the
lag just because you won is stupid.  

Saying that LAR deserved your team's comments merely because of calvin's
lag is downright ridiculous.

In article <1ecr40INN29v@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>In article <Bxw9yv.84z.2@cs.cmu.edu> hill@norman.vi.ri.cmu.edu writes:
>)
>)> If what I heard was correct, GB would not show up for the game if LAR 
>)> played on calvin for the re-match.  So LAR took the time and effort to 
>)> setup a UCLA server and drove here to accommodate the GBs!  LAR could 
>)> have taken the forfeit from GBs but elected to give you a fair(er) shot.
>)
>)Wow...I see some serious holubism here.  I'd have told him to rot in hell  
>)if he put it that way..
>
>And I will tell all the FUCKHEADS who keep putting shit like this in my
>mouth to go to hell.  I never said anything like it, no one on my team
>said anything like it, it's TOTAL BULLSHIT.
>
>A game on calvin would have been stupid, but we would have been there.
> -Tom


-- 
John Sin       <jsin@janet.ucla.edu>  ...!uunet,ucbvax)!seas.ucla.edu!jsin
UCLA EE Dept.  53-109 Engineering IV, Los Angeles, CA 90024  (213)206-7983
Newsgroups: rec.games.netrek
From: ranald@athena.mit.edu (Gregory L Yantz)
Subject: RSA - in favor
Keywords: RSA 
Organization: Massachusetts Institute of Technology
Date: Sun, 22 Nov 1992 16:12:19 GMT


Hmmm, there has been lots of disscusion about the difficulties that the
change to RSA will cause/is causing. But there may be a bright side in
that it will at least make it more difficult (DEGREE of difficulty seems
to be in dispute) to find/use blessed borgs.

A few nights ago I was playing Rom against the Feds who had us down
to our core. This was some NON BORG server. Anyway, at one point, some clueless
Rom cloaked in a bad spot and acted as a very good decoy for a genuine
Fed carrier. When he was scolded for his clueless cloaking, the weenie had
the nerve to accuse US of being morons because Romulan cloakers had red
"??" and Fed cloakers didn't, and were we colorblind or what?

I found it most disturbing that someone moronic enough not to KNOW he was
using an infoborg was able to get his hands on a blessed one. (It was very
late and I was tired, and I don't remember who this player was :( ) 



Greg aka choker, the ghost in slot 5


P.S. So now I am willing to wait for moo to be RSA-ified
Newsgroups: rec.games.netrek
From: theodore@next09cville.wam.umd.edu (Theodore Jonathan Casser)
Subject: RSA question
Reply-To: theodore@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Tue, 17 Nov 1992 20:59:58 GMT

I have a question on the RSA distribution policy.  Why is it that only  
citizens of the USA and Canada can recieve the code?  (BTW I am a US  
citizen, but I am wondering the logic at restricting access...)

---------------------------------------------------------------------
T.J. Casser  <theodore@wam.umd.edu>
"It's not what you know, it's who you know..."
Let's go Terps!
(301)314-8554   7114 Elkton Hall, College Park, Md 20742
---------------------------------------------------------------------
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Re: Screaming at the Sun
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Wed, 18 Nov 1992 01:28:55 GMT




 By the way, ZZ is right, you did publicly post that
you wouldn't play us about a month ago I believe. I
had made a post suggesting a time. You followed it
up by saying you wouldn't play, then had a bunch of
your teammates show up on doorstop at that time and
posted a flame saying we blew you off. You really ought
to keep closer tabs on your posts, because ZZ is correct.


				Exodus
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 18 Nov 1992 23:24:26 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: GB at LAR
	<1992Nov18.083746.25731@cs.ucla.edu>

Excerpts from netnews.rec.games.netrek: 18-Nov-92 Re: GB at LAR Jonghoon
Sin@oahu.cs.ucl (1696)

> Just for the record, I didn't say you said any such thing (re-read it
> below).  But it's so tempting to believe it that I don't see how you 
> can blame Rob for thinking it out loud.  (Holubism, I like that :)


	So you are just saying that SOME GB team-member said it.  Having dealt
with GB, I'd have trouble believing that you were accusing anyone else.
	As for Rob's problem with Tom, it probably stems from too many months
of extreme competition.

	Maybe it's time to let the whole matter cool for a while.  Tempers are
a little hot right now.
	During the first season of the INL, it was assumed by many that games
would be ruined by lag.  They were.  During this season, for some reason
it was not assumed that games would be ruined by lag.  A few of them
have been.  Until we start getting financial backing for netrek(NOT!),
there will always be lag problems.  We try to deal as best as we can. 
Keep a level head.  If you lose a game due to lag, mention it on RGN,
and ask politely for a re-match.  If you don't get one, accept it.  This
is true sportsmanship.

ZZnew guy
Newsgroups: rec.games.netrek
From: theodore@next09cville.wam.umd.edu (Theodore Jonathan Casser)
Subject: Comments during games
Reply-To: theodore@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Mon, 16 Nov 1992 03:36:37 GMT


I was in the hockey server on Sunday night, after 10, and trying to play.   
Now, I realize I am no where near the best player on the net.  I have  
played with a few friends before, but not a serious game, and thought that  
a serious game might teach me a few things. 
What I did not need was Red Shirt making fun of me.  I know that I am  
rather bad at it.  But being insulting is not a way to help me.  I am sure  
he meant it in the best way possible, to really help my game (that was not  
sarcastic.  I am sure he meant well.).  But it was not delivered in such a  
manner.  If that is how many veterans treat us newbee's, then maybe you  
should think about how the other person is going to take it when you post  
it on the message board.
I welcome all replys, flames or otherwise, at the address below.

---------------------------------------------------------------------
T.J. Casser  <theodore@wam.umd.edu>
"It's not what you know, it's who you know..."
Let's go Terps!
(301)314-8554   7114 Elkton Hall, College Park, Md 20742
---------------------------------------------------------------------
From: sl7sg@cc.usu.edu
Newsgroups: rec.games.netrek
Subject: Re: Netrek IIId, a real possibilityclo
Date: 22 Nov 92 23:48:11 MDT
Organization: Utah State University

In article <1992Nov23.033723.12780@primerd.prime.com>, jasonp@oslts0.Prime.COM (Jason Pascucci) writes:
> Also, this is the time to make things really 3d: I mean, hiding
> behind planets, having photons hit planets, seeing little
> men die when you bomb, etc. :) And, honestly, gravity
> calculations aren't that difficult...I'd love to see
> gravity wells around massive objects, and Suns and
> Planets, etc. Again, this is after we get the initial
> problems solved. 


	Actually, I had thought of nearly all of that, but I didn't want to
overwealm anybody.  As for the gravity well, just assume that computers cover
that...that is unless your computer sub system has been damaged, then you would
have to deal with it.  I think it would be much better being able to hide etc. 
Not only that, but ogging would be *much* more dangerous, considering you would
actually be colliding with the other person


		Brandon
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Article #10,000**
Date: 20 Nov 92 21:16:12 GMT
Organization: School of Computer Science, Carnegie Mellon

...or something thereabouts.  Think we can get 3-D netrek by article
#100,000?

Spaceman "my last article wasn't filler, honest" Spiff

** Your milage may vary.
From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: GB vs LAR lag
Date: 21 Nov 1992 21:42:34 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: soda.berkeley.edu

In article <1ekk53INNo8b@sal-sun133.usc.edu> echeverr@scf.usc.edu (5150) writes:
)In article <1992Nov20.032959.13823@netcom.com> genie@netcom.com (Gene Choi) writes:
)>In article <1eh73nINNjme@girtab.usc.edu> rone@girtab.usc.edu (Ron Echeverri) writes:
)>>a) LAR - GB @ calvin:  Utterly cruddy lag (15% loss); 19-1, LAR
)>>b) LAR - GB @ ksu: Regular calvin lag for LAR; 11-8, GB
)>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)>Hello?  Have you been awake?  The game was played at UCLA, with
)>most of the USC/UCLA players playing from the local net.  That
)>means the "best-possible-net-connection-in-an-INL-game".
)
)Hello?  Have you been awake?  The game was played at UCLA, but the clients
)were being run from USC and displayed on the UCLA workstations.

What does this mean, besides LAR shot themselves in the foot with a
grenade launcher?  You want *sympathy* because you gave yourselves
a double dose of lag?
-- 
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|                "Spumco ... the Danes call it quality."                   |
\--------------------------------------------------------------------------/
From: von@cory.Berkeley.EDU (Steve Von Worley)
Newsgroups: rec.games.netrek
Subject: Re: GB at LAR
Date: 19 Nov 92 21:22:26 GMT
Organization: University of California, at Berkeley

In article <1effutINNg9u@girtab.usc.edu> rone@girtab.usc.edu (Ron Echeverri) writes:

>HEY:	a) It's not our fault.
>	b) We have to play with this lag anywhere outside of USC.
>	   This means it is NOT, i repeat, NOT a one way deal that
>	   screws over our opponents only.

I don't give a shit whose fault it is and what you have to suffer with.
Other people should not have to suffer because you do.

Say I set up a server on a machine connected to the Internet by SLIP,
with 8 worksations connected to it via LAN, and started a team 
which could play on the eight stations.  Should the INL have to
deal with the playing conditions?  Of course not.  calvin is just
a milder example of the above.

>I've already posted this crap 3 times.  The only people who complain are
>the Berkeley people.  Spaceace! has pointed out that our lag is the worst
>in the country.  Imagine how it must be for us to play INL games.

Must be unpleasant.  So what's yer point?

>Now leave this alone.

No.

Sandia
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly