HDTenEightyP/NetNews huggingface dataset:
From: sjl@TEFS1.acd.com (Scot Leibacher)
Subject: Re: [TG16] Does anyone know...?
Organization: Applied Computing Devices, Inc., Terre Haute IN
Date: Fri, 13 Nov 1992 14:52:04 GMT

In article <1992Nov13.025129.28765@murdoch.acc.Virginia.EDU> stelios@chios.dorm.Virginia.EDU (Stelios Makrinos) writes:
>In article <9211122253.AA20175@elm.circa.ufl.edu>  
>cirop02@elm.circa.ufl.edu (David Isaacson) writes:
>> Does anyone know of a car battery adapter that puts out 10.5v so I can
>> use my TG16-CD in my car? It's an odd voltage to try to find and yet
>> it seems like it wouldn't be to hard for companies to make considering
>> they usually go every 1.5volts. But for some reason they all skip from
>> 9 to 12 volts and leave out 10.5 :(
>> 
>> Post and/or Email,
>> thanks,
>> -- 
>> David Isaacson		Unix:	  cirop02@elm.circa.ufl.edu
>> 				  Fhawk@nerix.nerdc.ufl.edu
>> 			VAX:	  Fraenhawk@maple.circa.ufl.edu
>> 			Freenet:  ca574@cleveland.Freenet.Edu
>
>I would also like that info.  Please post or e-mail me.
>
>Stelios Makrinos
>NeXTmail Welcome


     One alternative to using battery packs is that there are adapters 
for a car that plug into the cigarette lighter and allow a regular 2 prong
electrical chord to be plugged in. Then the regular AC power supply can 
be used. The only down side is that this type of car/AC adapter plug   
usually runs about $80.00. Check around in automative stores. The latest
Combs catalog (a liquidator) also carries such a unit. 

     -Scot L.

Newsgroups: rec.games.video
From: J.Key@MCC.ac.uk (John Key - Tommy)
Subject: Re: [SNES] SoulBlazer - Help with Symbols?
Organization: Manchester Computing Centre - CHEST
Date: Thu, 5 Nov 1992 10:19:11 GMT

Can anybody tell me where I can find the symbols B,D and H. I have the other
five. Also where is the Red Hot Mirror ?? Any help much appreciated. !!
From: ov@head-cfa.harvard.edu (Olaf Vancura)
Newsgroups: rec.games.video
Subject: 2nd Dark Fortress in Zelda III
Date: 6 Nov 92 20:25:30 GMT
Distribution: usa
Organization: Smithsonian Astrophysical Observatory, Cambridge, MA,  USA

Anyone know how to get to the leader of this castle?  I hit a switch
and now seem to have rooms full of water which have exits and unopened
treasure chests below.  But I can't get to them now, because I don't know how
to drain the water...   Help!!  I'm stuck and can't seem to go further...

Any help much appreciated,
Olaf
From: rpc@wpi.WPI.EDU (Robert P Chauvin)
Newsgroups: rec.games.video
Subject: SNES Mario World
Date: 9 Nov 1992 15:37:40 GMT
Organization: Worcester Polytechnic Institute
Distribution: world
NNTP-Posting-Host: wpi.wpi.edu

Are there any codes for SNES Mario World?

Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: snes wholesale
Organization: Purdue University Engineering Computer Network
Distribution: rec
Date: Thu, 12 Nov 1992 00:50:38 GMT

2ftqwormy@kuhub.cc.ukans.edu writes:
>I have a small computer store that buys/sells/trades genesis and SNES
>games.  About a year ago I contacted both Genesis and Nintendo to get
>info on purchasing new games from them.  Nintendo said that I needed
>at least $100,000 to get started with them.  Sega redirected me to
>several of their distributors.  At that time, if I bought a quantity
>of 10, I could get them for an average of $2.00 below wht they sell
>for at the major chain stores that carry these products.  If I bought
>10 genesis units I could get them for $136.00 a piece.  Not including
>sales tax and shipping.  At that time stores were selling them for
>$139.
>
>This is a topic that interests me very much.  Anyone else had this
>problem?

   Not so much a problem as a fact of life.  The big companies do NOT want
to deal with a bunch of small stores or distributorships.  They will, without
exception, refer you to their distributors who can make these enormous minimum
order figures.  (Several hundred if not thousand units is usually the magic
number to get things moving.)

   The distributors CAN give you decent prices, but they have minimum order
sizes too.  Another important point to understand, is the profit margin
chosen for games and systems.  The typical distributor price structure
allows for around 30% markup on cartridges, and substantially less on
consoles.  The figure you quoted for "wholesale" Genesis systems is
not surprising.  Stores only make $5 to $10 on these items.  The money
to be made is in software.

   If you are looking for a distributor: my advice is to shop around.  It
does not hurt to have more than one, because you'll have a better chance
of getting the best price on an item.  (They don't all charge the same
amount for the same item, and they can be talked down if they know their
competitor is charging less.)

   I hope this sheds a bit of light on the topic.  My wife has spent a
bit of time working "at the bottom," and we've both found her experiences
interesting and enlightening.  The overall lesson - the video game business
is tough for a small businessperson to break into.  Chain stores have a
distinct advantage.  That's NOT to say you can't do it, it's just hard.

   - larry
 
--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: football games
Date: 7 Nov 92 06:26:05 EST
Distribution: rec
Organization: Cornell University

Man, the game I'd like to see is a college football game.
They should have more of the college plays like an option qb, wishbone set,
2 point conversions, wider hashmarks. Any developers listening?

Dave han

Newsgroups: rec.games.video
From: mabriggs@en.ecn.purdue.edu (Mark A Briggs)
Subject: Help with Wings 2
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Mon, 9 Nov 92 16:30:23 GMT

I am having trouble with Wings 2.  The part where you must shoot 2 tanks
kills me every time.  I was wondering if anyone had any hints on this, or
any other parts of the game.  

	Thanqs,
		Q
-- 
Marq A Briggs (Q at Purdue)             Laugh while you can Monkey Boys!
mabriggs@en.ecn.purdue.edu                          -John Whorfin
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Unknown Atari 2600 Titles...
Date: 9 Nov 92 14:26:27 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Sean Kelly writes:
>
>       I have some information that any classic video game collector would
>be interested to know.  I have confirmed the existence of three titles for the
>Atari 2600 that were previously unknown to most, if not all, collectors.  The
>titles are:
> 
>  Acid Drop             by SALU (?)

Acid Drop is given a quick review in the the latest 2600 Connection.
It is supposed to be Yet Another Tetris Variant (though admittedly
there aren't that many for the 2600).

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Wanted: Game Copier
Organization: University of California at Berkeley
Date: Sun, 8 Nov 1992 04:56:46 GMT

Hi You'll,
   Does anyone would like to sale his/her any type of game copier for SNES?
If anyone does, please give me a message at victor@ucme.berkeley.edu please.
By the way, if I can get a game copier for SFC can I use it on SNES by the 
adapter?

Andy
"The Person who REALLY wants a GAME COPIER"

Newsgroups: rec.games.video
From: mah@cs.UAlberta.CA (Dean S. Mah)
Subject: Might and Magic II
Keywords: solutions?
Organization: University of Alberta, Edmonton, Canada
Date: Tue, 10 Nov 1992 00:38:51 GMT

   Can anyone help me finish Might and Magic II?  The cryptogram at the
end was easy to solve but what is the code?  Any help would be GREATLY
appreciated.


--
Dean S. Mah  (email: mah@cs.ualberta.ca) | Q: What do you do with an elephant
Department of Computer Science           |    with 3 balls?
University of Alberta                    |  
Edmonton, Alberta, Canada                | A: Walk him and pitch to the rhino.
Newsgroups: rec.games.video,rec.games.programmer
From: Dan.Bjorklund@launchpad.unc.edu (Dan Bjorklund)
Subject: Genesis tech info
Organization: Help I need information :()
Date: Wed, 11 Nov 1992 00:15:53 GMT

 Hi all,  does anybody out there have technical information on the SEGA
GENESIS?  I'm looking mostly for programming info but I'd also like
hardware stuff as well.

Dan.Bjorklund@bbs.oit.unc.edu

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: marc@comp.lancs.ac.uk (Marc Goldman)
Newsgroups: rec.games.video
Subject: Re: [GEN] recommend a Hockey game please.
Date: 12 Nov 92 14:26:25 GMT
Organization: Department of Computing at Lancaster University, UK.

In article <1992Nov11.205306.6316@gw.wmich.edu> x90smith397@gw.wmich.edu writes:
>I was wondering in somebody could recommend which hockey game i should
>get for my Sega Genesis NHLPA or Mario Lemieux Hockey. Also has anyone
>seen Phantasy Star 3 for the Sega yet? I cant find it anywhere
>

Trick questions right???

Well for the Hockey games you have to go for the EA game, i think very
few people on here would pick Marios hockey over any of the EA games. If
the new price of NHLPA puts you off, then look around for a copy of
either NHL Hockey or the european version EA Hockey. These should be
cheaper now that NHLPA is out.

Could probably pick it up off the net.

As to Phantasy Star 3, are you sure you mean this?? Phantasy star 3 has
been out for almost literally years. Personally i didnt like it but i
suspect there are a lot of people how put in a lot of time and got a lot
out of this game.

Again i'm sure ifyou tried hard enough someone on the net would sell you
it.

Cheers
Marc

--------------------------------------------------------------------------------
      **     **      *  ****** ***    *   |             On the net,
     ** *    **     *** **     ** *   *   |     no-one can hear you scream!
    **   *   **     *** ****   **  *  *   |-------------------------------------
   **     *  **     *** **     **   * *   |  email   marc@comp.lancs.ac.uk
  **       * ******  *  ****** **    **   |      marc@computing.lancaster.ac.uk
--------------------------------------------------------------------------------
From: zio@Garg.Campbell.CA.US (Zio zZz)
Newsgroups: rec.games.video
Subject: Re: Game Boy w/Large Screen
Date: 13 Nov 92 11:52:25 GMT
Distribution: us
Organization: The Land of Garg

ric@netcom.com (Richard A. Bretschneider) writes:

> tclark@hptc.mentorg.com (0) writes:
> 
> >I recenntly was at a Toy's R US and saw a Game Boy demo booth that had
> >a Game Boy hooked up to what appeared to be a 9 inch monochrome monitor
> >(or possibly TV). Does anyone out there know how to do this? I thought
> >the image quality was quite good and certainly helped the eye strain.
> 
> A year or two ago I remember an article in one of the game magazines
> about a similar technology.  The device was called "Large Boy" and
> was patched into a standard gameboy though an unorthodox array of
> cables.  The device was, and I expect still is, used to provide 
> magazine art of Gameboy displays, and as you have noticed is an
> effective demo.  I've seen this technology used in a local store
> (the videogame store in Valco, Cupertino CA) for demos too with
> a ceiling mounted monitor and a podium mounted GB.
> 
> The downside...these things cost somewhere around $400 to build,
> as they were basically built by hand - no mass production.
> 
> Just trying to help...
> 
> -- 
>                  
>                | The face of a child can say it all, 
> Ric            | especially the mouth part of the face.
> Bretschneider  |
> AKA            | If God dwells inside us, like some people say, I sure
> ric@netcom.com | hope he likes enchiladas, because that's what he's getting.

Yes, it was the Captron at Vallco that I first saw it.  It seems to be 
feeding the Game Boy through another computer, either standard or custom. 
Someone I hope can get the scoop on this.

And BTW, I know someone out there has found the way to make the Game Gear 
work with that little modification and cable.  Could someone either post 
or mail the info to me? (Or both :) )  Thanks.


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Newsgroups: rec.games.video
Subject: KEYS
From: correa@vax.sonoma.edu
Date: 11 Nov 92 15:41:37 -0800
Organization: Sonoma State University

I lost my keys somewhere between r.g.v and comp.s.ibm.games if you 
find them let me know. There is about five keys, a car alarm remote, 
a bottle opener and a one hundred dollar bill attached to them.

Please let me know if you find them.

A reward of $10.00 will be given to honest chap.


Thanks


Juan
From: bryanw@rahul.net (Bryan Woodworth)
Newsgroups: rec.games.video
Subject: ** HOW TO OBTAIN FREE TURBODUO VIDEO (VHS) **
Date: 6 Nov 92 22:28:01 GMT
Article-I.D.: rahul.BxBFqq.9LF
Distribution: na
Organization: a2i network

If you would like to obtain a free VHS video showcasing the new 
turboduo line-up (along with some tg16 information), follow the 
following instructions:
 
Send your name, address, age, sex, and information on which game 
system(s) you use now to:              
 
        Free Video Give-Away
        Turbo Technologies, Inc.
        6701 Center Drive West ste. #500
        Los Angeles, CA  90045
 
I sent for mine a few weeks ago and just got it today.  It's a 
short video, 20 minutes, but it is neat to watch.  Looks identical 
to something they'd play in Toys R Us -- i.e. it is slickly 
produced and the production values are fairly high.
 
                                       

-- 
Bryan Woodworth <bryanw@rahul.net>
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: CD+G (was: Re: Sega CD info please. Email replies.)
X-Xxmessage-Id: <A725921909015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Tue, 10 Nov 92 21:21:45 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Tue, 10 Nov 92 21:21:46 GMT

In article <1992Nov10.075510.7383@news.unomaha.edu> Barrett T.
Ryker, bryker@cwis.unomaha.edu writes:
>Can a Turbo-Duo support CD+graphics?  I have a cd called
"INFORMATION
>SOCIETY" and it supports CD+G.  I've seen it only once, and it is
rather
>amuseing......

Yes.  For the record, the TurboDuo supports all of the following:

Both TG-16 CD formats (US and Japanese games):
    CD System^2
    Super CD System^2
HuCard (US only -- existing adaptors for the TG-16 will not
physically fit into a Duo)

All music CD formats:
    CD
    CD+G
    3 inch CD Single (not made anymore in the US)

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: kasun@sce.carleton.ca (Matt Kasun)
Subject: [NES] StarTropics - Ghost Village
Organization: Carleton University
Date: Thu, 5 Nov 1992 17:45:07 GMT

How do you get the crystal ball and thus get by the Ghost Village?
--
Matt Kasun  - Developing a Meta-model for dynamic change management

Voice: (613) 837-9627
email: kasun@sce.carleton.ca
From: naiman-jeffrey@cs.yale.edu (Jeffrey Naiman)
Newsgroups: rec.games.video
Subject: Re: TurboDuo vs. SuperNES
Date: 5 Nov 1992 12:32:58 -0500
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
NNTP-Posting-Host: zoo-gw.cs.yale.edu

In article <1992Nov3.003952.17044@husc3.harvard.edu> chan4@husc10.harvard.edu (Derek Chan) writes:
>Hi all!  Just wanted to know your advice about what kind of system to buy.
>
>1)  TurboDuo ($300)
>2)  SuperNES
>
>I like the TurboDuo because of the CD-ROM drive and the games such as Cadash.
>However, I like the SNES because of Street Fighter II and Raiden.
>
>Which has better graphics and sound?  I heard that Street Fighter II: CE
>will come out for the NEC TurboDuo.  What then should I buy?
>
>Thanks all for your help.  

This is the kind of question that starts flamewars, and there are so few Duo
users out there that it will be a short battle, but I want to give an honest
and balanced opinion (having played both).

SNES:
  It has lots of good games with excellent graphics and playability. On the
whole, the games are better on the SNES. The downside is that they are all
quite expensive.

Duo:
  The best Turbo games on card are as good as the best SNES games, and since
many are fairly old, they can be bought very cheaply. For example, I think
Blazing Lasers is one of the best shooters ever made. CD games (I haven't
seen many) are of high quality. The downside is that new games for the Turbo
are about as expensive as those for the SNES, and a good portion of the
old games aren't much fun. The ones that are good though are really good and
I own a core of really fantastic games (a few: B. Lasers, Devil's Crush,
Military Madness), and the multi-player games are really fun although there
aren't many.
  I plan to buy a Duo even though I already own a TG16 not only to play the
CD games but I can (supposedly) attach the CD to my Mac (or IBM).
  Also, I hate joypads, and I especially hate 6-button joypads. Of course
SNESers will argue (correctly) that this allows more complicated games
(like SFII).

My recommendation:
  Most people will be happier with a SNES (or Genesis, but I cannot say
anything because I've barely seen one). For anyone with a computer getting
a Duo is an exccellent idea because it has many good games that are
inexpensive, and because it doubles as a CD-ROM drive. 
  Lastly, those who own other systems should consider buying a TG16 and
getting some of the classic games (like those mentioned above, and others
that are perhaps less well agreed upon) because you'll get great games that
are equal/superior to current games, but are very cheap on average.

- Jeff Naiman
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Blurry Screenshots (was Re: Game Boy w/Large Screen)
Date: 13 Nov 92 18:48:08 GMT
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Nov12.210238.27092@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>
>The thing I can't understand is why all magazine pictures of video games
>are made from photographs of actual video monitors, which invariably are
>blurry, washed out and unappetizing. How hard could it be for Nintendo or
>Sega to clip something onto the board that grabs the frame buffer and
>dumps it to a computer where it can be color separated, printed to an
>imagesetter, and stripped into the ad copy? They *built* the damn box,
>they must know where to get the right signals!
>
>For instance, it's been a long time since I saw an actual photo of a
>Macintosh screen used to show the contents of the display in a magazine
>article or ad. They always capture the screen and print it at high
>resolution. I still see plenty of blurry DOS/Windows screens, though;
>guess they're still trying to figure out how to get their screenshot
>utilities to work with their particular device drivers and file
>formats... ;-)

Actually its all the magaznes fault for not investing in good equipment
to do their SNES/NES/SEGA/etc screen captures. All they would need is
some sort of NTSC video card equiped Mac, and they could capture the
video right from the game machine itself. Look at how easy it is to Video
Tape a game as you are playing it, it would be that easy.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: kochmar@sei.cmu.edu (John Kochmar)
Newsgroups: rec.games.video
Subject: Re: Todays Sega CD News...
Keywords: Sega, CD, Motorola, Hardware
Date: 5 Nov 92 20:45:19 GMT
Organization: The Software Engineering Institute


In article <1da14oINNbqg@darkstar.UCSC.EDU>, anamr@cats.ucsc.edu (Ana M Rodriguez) writes:
|> 
|> Well folks the Sega CD is almost here and I can't wait to see it!
|> 
|> And so here is the news...
|> 
|> 11/04 1052  MOTOROLA'S MICROPROCESSORS DOUBLE INTENSITY OF ...
|> 
|> AUSTIN, TX (NOV. 4) PR NEWSWIRE - Motorola's (NYSE: MOT) High Performance
|> Microprocessor Division today announced that its 68000 microprocessors

...

|>    Sega CD will be available in November at a suggested retail price of $299
|> (Sega Genesis sold separately), including an exciting collection of video
|> games and music CDs such as "Sherlock Holmes, Consulting Detective(tm)," the
|> Sega Classic Arcade Collection, "Sol Feace(tm)," The Rock 'n Roll Audio
|> Sampler and the Rock 'N' Roll CD+G Sampler. 

Does anyone know what is going to be on the "Sega Classic Arcade Collection"?

(PleasePleasePleasePleasePleasePleasePlease let it include Pengo... :^)

John



-----------------------------------------------------------------------------
John Kochmar		 | Estimated amount of glucose used by an adult human
kochmar@sei.cmu.edu	 | brain each day, expressed in M&Ms: 250
SEI Computing Facilities |			-Harper's Index, October 1989
Organization: Penn State University
Date: Thu, 12 Nov 1992 11:44:10 EST
From: <DJF106@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: SNES GAMES TRADE\SELL\BUY

I have the following SNES games that I would like to sell or trade. The price
after each game represents the sell price or the value that I would trade it
at.

FINAL FANTASY II    40
CONTRA III          40
SUPER MARIO KART    38
ADDAM'S FAMILY      35
MYSTICAL NINJA      28
SUPER BASES LOADED  28
DARIUS TWINS        23

The following is a list of SNES games that I would like to buy or trade for.
The price after each game represents the price I will buy it for or the
value at which it is worth in trade.

WINGS 2             35
SOULBLAZER          35
MONOPOLY            35
IREM SKINS GAME     35
BART'S NIGHTMARE    30
WHEEL OF FORTUNE    30
TOP GEAR            30

An example of a trade would be:  My copy of DARIUS TWINS and $12 for your copy
of MONOPOLY.

All my games are in excellent condtition and include original box,manuals, etc.
All games that I buy or trade for should be in that same condition.  Shipping
charges will be added to all games that I sell.  For trades, I will pay to send
my game and you pay to send your game.

If interested or any questions please contact aj  (djf106@psuvm.psu.edu)
Newsgroups: rec.games.video
From: oco44953@uxa.cso.uiuc.edu (Odonnell C. Olympia )
Subject: NHLPA question
Organization: University of Illinois at Urbana
Date: Sat, 7 Nov 1992 21:06:13 GMT
Keywords: bug?, 

Hello..I apologize if this has been asked before, but I noticed something
unusual while playing in the playoffs (best of 7) with Chicago.

After a few games, I was looking at my playoff stats and noticed that after
5 games, Chi. goalie Ed Belfour had only saved 40-something shots out of a 
total 63 shots.  Now I had played him every minute of every period, and
I know he had a better percentage than whatever was listed.

Something else:  The entire front line of Sc1 (Roenick, Larmer and Goulet)
also each had 63 SOG listed, going into the finals.  The other players' SOG
listings were all going up as they should.  But these three players stayed at 63
all the way to the end.

Is there anything I can do about this?  Maybe a number I can call?
Has anyone else experienced strange happenings such as this?

don olympia
university of illinois
Organization: University of Illinois at Chicago
Date: Wednesday, 11 Nov 1992 22:53:50 CST
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: [GEN] recommend a Hockey game please.

Get NHLPA. NHL Hockey was better than Mario Lemiuex, so NHLPA should be even be
tter. I would go so far as to say that NHLPA is probably the best hockey game e
ver released for any system. Personally, I'm waiting for NHLPA for SNES to come
 out so I can compare the two and then decide which one to get.


Thomas
Newsgroups: rec.games.video