HDTenEightyP/NetNews huggingface dataset:
From: jr5090@sarah.albany.edu (Josh Reiss)
Subject: Might and Magic II Help
Organization: State University of New York at Albany
Date: Sun, 24 Jan 93 22:29:58 GMT



I need some beginning help with M&M II

(SPOILERS BELOW.....)




simple question:

Where is the fountain 
you have to find after you donate at all churches


	Please E-mail any help or maps..
		-Josh
From: schiesel-seth@yale.edu (Seth Schiesel)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom cheat mode ?
Date: 25 Jan 1993 19:22:39 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
Distribution: world
NNTP-Posting-Host: minerva.cis.yale.edu

In article <qman-260193033033@ironman.ms.nwu.edu> qman@casbah.acns.nwu.edu (Charlie Kuehmann) writes:
>In article <413@snll-arpagw.llnl.gov>, dfclark@snll-arpagw.llnl.gov (clark
>dean f) wrote:
>> I found a control panel on AOL that allows you to perform cheats during
>> the game.  It has several game enhancement modules including one for
>> Maelstrom that allows you to add lives, shield power, and all weapons.
>> The cp is called (I think) Voltaire.  It's shareware and until it's
>> registered it only works for the first five minutes of the game.
>I think its called Victorie (sp?).
>
>Charles Kuehmann
>Northwestern University
>Steel Research Group

Does anyone know an anonymous ftp site for this?
-Seth

-- 
*--------------------------------------------------------------------------*
I Seth Schiesel                      Holes in what's left of my reason,    I
I schiesel-seth@yale.edu             holes in the knees of my blues        I
*--------------------------------------------------------------------------*
Newsgroups: comp.sys.mac.games
From: charlesa@niwot.scd.ucar.edu (Charles Albrecht)
Subject: Re: Maelstrom cheat mode ?
Organization: Scientific Computing Divison/NCAR Boulder, CO
Date: Tue, 26 Jan 1993 23:01:11 GMT

In article <1993Jan26.052239.5521@muddcs.claremont.edu> awells@fenris.claremont.edu (Adam "Servo" Wells) writes:
>In article <1k208fINNn15@MINERVA.CIS.YALE.EDU> schiesel-seth@yale.edu (Seth Schiesel) writes:
>>In article <qman-260193033033@ironman.ms.nwu.edu> qman@casbah.acns.nwu.edu (Charlie Kuehmann) writes:
>>>In article <413@snll-arpagw.llnl.gov>, dfclark@snll-arpagw.llnl.gov (clark
>>>dean f) wrote:
>>>> I found a control panel on AOL that allows you to perform cheats during
>>>> the game.  It has several game enhancement modules including one for
>>>> Maelstrom that allows you to add lives, shield power, and all weapons.
>>>> The cp is called (I think) Voltaire.  It's shareware and until it's
>>>> registered it only works for the first five minutes of the game.
>>>I think its called Victorie (sp?).
>>>
>>>Charles Kuehmann
>>>Northwestern University
>>>Steel Research Group
>>
>>Does anyone know an anonymous ftp site for this?
>>-Seth
>
>You're both close.  It's called Victoire, and it's on sumex, I think in the
>game directory.
>
>sumex-aim.stanford.edu:/info-mac/game that is.
>
>Adam
>

I downloaded the copy of Victoire on the umich mirror at wuarchive and the
GEM file contained cheats ("enhancements") for several games, but not
for Maelstrom.
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Games for sale
Date: 28 Jan 93 10:38:36 PST
Organization: Science Applications Int'l Corp./San Diego

Well, after doing some early Spring cleaning, I've found lots of games
that I'm never going to play again. This is mostly due to the fact that many
of these won't run on my IIsi, and those that could aren't system 7 clean.
So this post is more for the benefit of 128K, 512K, Plus & SE users though
there are a couple which probably could be upgraded. Anyway, if you are
interested in any of these, please send me e-mail at WILSONA@CPVA.SAIC.COM.
Shipping is included in the price.

Archon (No Manual) $5
MacGolf Classic (No Manual) $5
Grand Prix Circuit (No Manual) $5
Police Quest (No Manual) $5
Cosmic Osmo (No Manual, 6 disks) $10
3 Scenery Disks for the original MS Flight Simulator:
- Japan Scenery Disk $5
- Scenery Disk 7 (East Coast) $5
- Scenery Disk 11 (Mid West) $5
- or all 3 for $10
Jam Session (No Manual, 3 disks) $8
Playmaker Football v1.0 (No Manual, 2 Disks) $5
Sky Shadow v1.0 (No Manual, 2 Disks) $5
Mission Starlight v1.1.5 (No Manual, 2 Disks) $5

The following all have manuals:
Wayne Gretzky Hockey (b/w) - $10
Hole-In-One Miniature Golf - $10
Ancient Art Of War At Sea - $10
Fokker Triplane v2.80 - $10
P51 Mustang Flight Sim. v2.04 - $10
Falcon v2.0 - $10
Bomber (sorry, no headphones) - $5
The Fools Errand - $10
Earl Weaver Baseball v1.5 + 1989 players disk - $10
Near Miss v1.0 - $8
Leprechaun - $8
Sim City v1.1 with Terrain Editor - $12
Jack Nicklaus Golf + 4 additional course disks (15 courses total) - $18
Hardball II - $10
Talking Moose (Diversionary Utility) v3.0 - $8
Hoyles Book of Games Volume 1 - $10
Mission Thunderbolt v1.02 - $20 (Works fine on IIsi with system 7)

Send me mail, I'm willing to haggle!

*****************************************************
* I speak only for myself and not my employer.      *
*****************************************************

Newsgroups: comp.sys.mac.games
From: caom@lib111.its.rpi.edu (Miaoyong Cao)
Subject: SpaceHO 2.0 (sale or trade)
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: net
Date: Mon, 25 Jan 1993 02:44:22 GMT

   


	I have a copy of Spaceward Ho 2.0 for sale or trade:

		Space ho--------->  $19


		(you can upgrade it to 3.0 for $15 from Delta Tao)
		(no box)

		No price bargain

		I will trade it for for some good games.
From: Joe.Francis@dartmouth.edu (Joe Francis)
Newsgroups: comp.sys.mac.games
Subject: Re: Delta Tao!
Date: 22 Jan 93 16:44:45 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0b3@newshost.dartmouth.edu

In article <4fLlu_e00WB6MlWWVD@andrew.cmu.edu>
weasel+@CMU.EDU (Eric Mitchell Snider) writes:

> The Spaceward Ho! upgrade is $15.

Does the upgrade come with an updated manual?  The 1.0 to 2.0 upgrade
didn't (at least not for me) which was ok, because it didn't really
need one badly.  It sounds, though, as if 3.0 is different enough from
1.0 that a new manual would be nice.
From: jvessey@husc8.harvard.edu (Jonathan Vessey)
Newsgroups: comp.sys.mac.games
Subject: Where to buy Civ?
Date: 21 Jan 93 06:41:25 GMT
Article-I.D.: husc.jvessey.727598485

Forgive me if this is a common (or easily answered) question, but I don't have
access to either a good Mac software store or good magazines to find a mail-
order place. I'm looking into buying Civilization and was wondering if anyone
could recommend a mail-order place that sells it (preferably for a reasonably
low price)? Is anyone out there tired of it and looking to sell?

Also - I read the occasional post about a bushandling error in Civ. How common
is this? Doesn't seem to be too common, since most people seem to really like
the game and not have many problems, but seeing the occasional horror story
posted here sort of worries me.

Thanks for any help,
Jon
Newsgroups: comp.sys.mac.games
From: wwf@world.std.com (Wayne W Finegar)
Subject: Re: S.C.O.U.T.
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 23 Jan 1993 17:13:16 GMT

I must repeat a part of my prior post.  I am fully happy to send people
the passwords for any and all S.C.OUT levels, but all such requests MUST
be sent to the following address. The address that shows here is not where
I keep the file, and so I cannot send the passwords to you.

WFINEGAR@COMM1.AB.UMD.EDU

wayne ii

Newsgroups: comp.sys.mac.games
From: drarick@stealth.weeg.uiowa.edu (David Rarick)
Subject: More OOTW help needed...
Keywords: OOTW, out of this world
Organization: University of Iowa, Iowa City, IA, USA
Date: Mon, 25 Jan 1993 18:30:13 GMT




Ok, so I made it across the cavern, now what? Could somebody post a cheat  
list of what to do on each level? Not necessarily how to do it, but just  
what to do. I would love to finish this game before my roommate, since he  
paid for it!


Thanks in advance,
David Rarick
drarick@stealth.weeg.uiowa.edu


..I am become death, the destroyer of worlds.

The views and opinions expressed by myself in no way reflect the views and  
opinions of my university. Far from it!
Newsgroups: comp.sys.mac.games
From: d88-jwa@cyklop.nada.kth.se (Jon Wtte)
Subject: Re: Civ Disk Problem (Read!)
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Sun, 24 Jan 1993 21:54:59 GMT

In <erwin.727844552@trwacs> erwin@trwacs.fp.trw.com (Harry Erwin) writes:

>If you have run Civilization on your Mac, run Central Point DiskFix or a
>similar -->sophisticated<-- disk repair utility on it. When Civ saves a
>game file, it leaves the extents, volume information block, and catalog
>file inconsistent. There are some other problems, but they're
>intermittant. This one happens every time Civ saves.

How does it do that? Do they write their own
disk driver!?

I usually put Civ on a RAM disk with a minimal system,
set startup, reboot and throw my hard disks in the trash,
though, so I guess I'm unaffected :^)

Cheers,


					/ h+
-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   Cookie Jar: Vanilla Yoghurt with Crushed Oreos.
From: adamb@anu.edu.au (Adam Bernau)
Newsgroups: comp.sys.mac.games
Subject: Re: Civilization Demo?
Date: 21 Jan 1993 23:56:14 GMT
Organization: Australian National University
Distribution: world
Reply-To: adamb@anu.edu.au
NNTP-Posting-Host: mehta.anu.edu.au

In article 58999@dime.cs.umass.edu, Decker@Themis.CS.UMASS.EDU (Keith Decker) writes:
>I've read elsewhere that there is a demo of Civilization in the
>Microprose support area library on America On-Line?  If this is
>true, can someone with access download it to Sumex or UMich??

	Yes, please do!!

	Adam
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Re: Is Citadel II out yet?
Date: 23 Jan 93 10:35:25 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

> I loved Citadel I, and I remember hearing that Citadel II was due
> out by christmas... Anybody gotten a hold of it yet?
> 
> --Erich
> 
I called Postcraft (since I also thought Citadel was great, after I
got a relatively bug-free update....) about this but I didn't get a
very clear answer:

"I hear you're working on a new Citadel."

"I think they're making a colour version."

"But is it a new game?"

"I'm not sure..."

"Any idea of when you're going to release it?"

"I'm not sure...they're working on it, but I don't know if it will be released.
Sorry."

So basically, no time soon I guess. If anyone's in California, they could give
Postcraft a call to try to find out some more. I'm about 3000 miles away, so
too much $$$ to call again...

Postcraft: 27811 Avenue Hopkins, Suite 6, Valencia, CA 91355
	   (805) 257-1797

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
Sean McDowell                    "I am the first immoralist:
Dalhousie University Law School   that makes me the annihilator
seanmcd@ac.dal.ca                 par excellence" - Nietzsche
Newsgroups: comp.sys.mac.games
From: HURH@FNAL.FNAL.GOV (Patrick Hurh)
Subject: OOTW HELP PLeasE!
Followup-To: comp.sys.mac.games
Organization: Fermi Lab
Date: Sun, 24 Jan 1993 23:10:40 GMT

Just got OotW and am having a good time....up until about 2 hours ago... I
know this is probably pretty basic, but... How do I kill the guard on the
bottom level?  The one with the grenades and the green ball hanging from
the ceiling.  I've tried charging...shooting...blasting.. praying.  Am I
missing something basic?  (I've shot out the power under water and freed my
buddy by shooting out the chandalier.  Somebody please help?!

TIA    Patrick
From: kearns@budoe.bu.edu (Ed Kearns)
Newsgroups: comp.sys.mac.games
Subject: Re: Bridge game for Mac
Date: 25 Jan 93 16:51:06 GMT
Organization: Boston University Physics Department

In article <1993Jan24.173346.207441@ultramac.uucp> gpm@ultramac.uucp (Gerald McManama) writes:
>
>  Would appreciate information on Bridge playing games for Macintosh. Would
>prefer sys 7 compatibility, color support, and 32-bit addressing support. 
>Tried out shareware BridgeD game from Sydenham Ontario, but the Mac interface
>is poorly supported, logic of bidding sequences is defective in many
>situations, and algorithms governing card play are only fair. Besides the
>program crashes unexpectedly all too frequently.
>  Am interested in commercial programs or shareware.  Any info appreciated.
>Thanks,
>  Gerry
>  gpm@oui.com

Well, there is Bridge 7.0 (a follow-up to Bridge 6.0). Unfortunately, I
can't recommend it. It gets lost (fails to display things until force
a screen redraw), sometimes hangs completely, and has a poorly designed
interface. It isn't very featureful either in terms of what you can do
with the play of the cards.

There is a demo of something called MicroBridge Companion available on
sumex-aim.stanford.edu. Keep the binhex header around, the sillies
didn't include ordering information with the unpacked program.

ed



Organization: Software Engineering Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Mon, 25 Jan 1993 16:20:52 -0500 
From: Todd Keenan Bowman <tb0o+@andrew.cmu.edu>
Subject: OOTW - Ending? (spoilers)      

(spoilers)


Well I finished Out of this World the other day and had a few questions about
the ending (I'm beat up by a guard before having my legs broken when he falls
on me. I crawl over a pull the lever...frying the guard and then zap up to the
roof of the building...then it looks like a die (or pass out) and my buddy
carries me off into the sunset):

o Pretty downbeat ending. I'm I dead or merely passed out?

o Are there any alternative endings that are more favorable?

o looks like there is going to be  sequel. Any news?

All in all an excellent game. My only complaint being that it didn't take very
long to finish. But it was probably worth it...

todd
From: ephraim@think.com (Ephraim Vishniac)
Newsgroups: comp.sys.mac.games
Subject: Re: lemming blockers and etc?
Date: 22 Jan 1993 14:22:13 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: charon.think.com

In article <Chris_Chase-210193152859@chases_mac.jhuapl.edu> Chris_Chase@spacemail.jhuapl.edu (Christopher J. Chase) writes:
>In article <1jhercINNsti@early-bird.think.com>, ephraim@think.com (Ephraim
>Vishniac) wrote:
>> "Usually" is the important word here. There are a few 100%-survival
>> levels where you need to use a blocker and then set him moving again.

>If you need to block or stop lemmings without a blocker, you can just dig a
>hole deep enough that the lemmings can't walk out. Then when you need to
>free them build a bridge in the hole or use a digger/miner/basher
>(whichever is appropriate) from outside of the hole. Note, to stop a
>lemming from digging just make him build a bridge. When he runs into to
>side wall of the hole he will stop building and become a walker.

>One special trick I use constantly for turning around a lemming when I
>can't use a blocker is to dig a very shallow hole and then turn the digger
>into a builder. When the bridge hits the side of the hole, the lemming
>turns around and walks out of the hole (as long as you didn't let him dig
>too deeply.)

I guess you haven't hit the upper levels yet. There are at least two
where digging a spare hole or building one more ramp, much less doing
both, completely blows your budget.

I can't recall the titles but the scenarios are:

2 lemmings, just enough builders to clear a couple of gaps, plenty of
digging, climbing available. No way to stop a vertical digger except
dig another direction or change to a blocker.

50 or 80 lemmings, one builder, one horizontal digger, two diagonal
diggers, two climbers. Need to keep the crowd away while the advance
man builds a bridge. 

BTW, I finished the game last night. Ask me anything!
-- 
Ephraim Vishniac   Thinking Machines Corporation   One of the flaws in the
ephraim@think.com         245 First Street         anarchic bopper society
                        Cambridge, MA 02142        was the ease with which
                                           such crazed rumors could spread.
From: wilkied@dcs.glasgow.ac.uk (David Wilkie)
Newsgroups: comp.sys.mac.games
Subject: Re: POP level 3!
Date: 28 Jan 93 09:28:49 GMT
Organization: Computing Sci, Glasgow Univ, Scotland

In article <1993Jan27.214645.15193@galileo.cc.rochester.edu> awds_ltd@uhura.cc.rochester.edu (Adam Edwards) writes:
>Sorry if I sound behind the times, but I'm having problems getting through
>level 3.  How do I open the gate above the spikes on the upper leftof
>the screen?  I tried run/jumping over to the right, and I found a panel
>which, when stepped on, raises something.  When I jump/run back to the
>left, it closes before I can do anything.  What gives?
>

I'm afraid you'll just have to run faster cos that's the way to do it!

Dave...
Newsgroups: comp.sys.mac.games
From: gre253@its.csiro.au (Steve Green)
Subject: How does Victoire! work with Maelstrom?
Followup-To: comp.sys.mac.games
Organization: Comms group, ITS branch, CSIRO
Date: Wed, 27 Jan 1993 03:58:13 GMT

OK. I've got Victoire! 1.0.1 in my control panels folder.

How do I get it to do it's thing for Maelstrom? The help says something
about a GEM ( Game Enhacement Module ) must be installed for each game.

Where do I get a GEM for Maelstrom? Or make one?

========================================================================
| Steve Green     |  "Hey Rocky, watch me pull a rabbit outa my hat !" |
| Comms Group     |  "That trick never works"                          |
| ITS Branch      |  "Nothin' up my sleeve - PRESTO !"                 |
| CSIRO Australia |  "No doubt about it - I gotta get another hat"     |
========================================================================
Newsgroups: comp.sys.mac.games
From: finnegan@invader.navo.navy.mil (Kenneth Finnegan)
Subject: If Monks had Macs...Others?
Reply-To: finnegan@navo.navy.mil
Organization: Grumman Data Systems	
Date: Fri, 22 Jan 1993 18:48:50 GMT
Nntp-Posting-Host-[nntpd-161]: invader.navo.navy.mil

I recently discovered "If Monks had Macs..." on sumex-aim.
Can anyone point me towards other stacks written by the
same team?  The author(s) indicated that they were working
on a stack related to Thoreau's "Walden".  Thanks for
the info....

Kenneth
finnegan@navo.navy.mil
From: rshangle@csugrad.cs.vt.edu (Rick Shangle)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom High Score?
Date: 22 Jan 93 03:10:20 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA


  I edited the sounds with a vareity of Ministry/Nine Inch Nails/Rollins
samples. Don't ask; they're just some bands I'm into and the samples (made
with SoundEdit Pro/IIsi microphone) are great quality. 

  I'm thinking about doing a Ren/Stimpy version of the sound data. I'm
trying to get a good quality source tape to sample. I'm aware of the Ren and
Stimpy samples on Sumex, but I'm looking for more.

rick


-- 
/*                                   \\  
/* Rick Shangle                       \\  "The only truth I know 
/* rshangle@csugrad.cs.vt.edu          \\  is the look in your eyes."
/* Virginia Tech Computer Science Dept. \\         - Ministry
From: dobrien@sybase.com (Dave O'Brien)
Newsgroups: comp.sys.mac.games
Subject: Re: "3 in Three" game
Date: 25 Jan 93 20:38:18 GMT
Organization: Sybase, Inc.
X-UserAgent: Nuntius v1.1.1d13
X-XXDate: Mon, 25 Jan 93 20:39:54 GMT

In article <1993Jan15.181404.12979@pool.info.sunyit.edu> Terrance
Stedman, gtas1@pool.info.sunyit.edu writes:
>	I need some help solving the aforementioned game.  I've gotten
>most of the way through it, but am now hopelessly stuck.  I'm at the 
>"Temple of Rhyme nor Reason" and the clue is to "Spell FRIEND and enter."
>I have no idea what to do.  Can anyone help?

I solved this game a long while ago (donXt embarrass me by asking how
many hours it took :^), so my memory is a bit dusty about it. Seems to me
that the end-game scenes require you to go back over the earlier scenes
and scavenge clues from them. Ah me, maybe IXll go back and give it
another go...

I *do* seem to remember that the "Spell FRIEND and enter" puzzle was
painfully obvious to some and merely painful for others. HowXs that to
infuriate you even further? :^D
  Dave O'Brien                  Internet: dobrien@sybase.com
  Sybase Toronto Tech. Centre        CRS: dave obrien
 ------------------------------------------------------------
  We work in our jobs, collect our pay,        =   @
  believe we're gliding down the highway      =  _ \
  when in fact we're slip-slidin' away...    =  (*)-~--+(*)
From: patlin_s@cubldr.colorado.edu
Newsgroups: comp.sys.mac.games
Subject: Re: DQofK questions
Date: 22 Jan 93 22:46:27 GMT
Organization: University of Colorado, Boulder

In article <1993Jan21.204055.3489@midway.uchicago.edu>, zieg@ellis.uchicago.edu (Scott Ziegler) writes:
> 
> Hi all, I have a couple of general questions about DQofK
> 
> 1) What are the advantages/disadvantages of the three orders of
>    knights. The obvious difference is that the two higher orders
>    (Sword and Rose ?) get clerical spells. But, with each higher
>    order it takes more and more experience points to go up a level.
>    So, my question is, is there any reason to become a Knight of the
>    Rose (or whatever the exact phrase is)??
> 	I haven't read any of the Dragonlance books, so I know nothing
>    about the 'world' of the story.

To get above 18th level, you must be a knight of the rose.  I've been
switching over when my xp's get high enough to do so without falling levels,
and when I get to a training hall I will finally get my knight of the
rose.

> 
> 2) How exactly do Eyes of Petrification work? I haven't really
>    experimented, but the one time I tried to use them my Mage got
>    stoned :-)  Also, which classes can use them?  
> 

This is a cursed item.  Its bad for your health, there is nothing good to be
done with it except perhaps to sell it.

My own current confusion is this: I am now in the tower of flame.
On the way here, through the gnome citadel, I met Tass.  He seemed
to imply I had seen him earlier.  I hadn't.

Also, their is repeated reference to a ring of deception detection or
some such, which the computer claims I have, but which I don't recall
getting and which doesn't show up in my inventory.

Did I miss a section?

Scott.
Newsgroups: comp.sys.mac.games
From: mhz7c@curry.edschool.Virginia.EDU (Mark H. Zollinhofer)
Subject: Re: Kings Quest V Help Needed
Organization: University of Virginia
Date: Thu, 28 Jan 1993 16:27:12 GMT

You need to go to the pub, not inside of it but around it.
There will be something you need.

E-mail me for more clues.
--
| Mark H. Zollinhofer  --UVa Ph.D.student      Quotable quote:          |
|   619 Highland Ave.              |     "There's no need to take God   |
|   Charlottesville, VA 22903      |      seriously." -Lot's wife       |
|   internet: markz@virginia.edu   |                  (Gen 19:26)       |