HDTenEightyP/NetNews huggingface dataset:
From: oliveira@bbn.com (John Oliveira)
Newsgroups: rec.games.video
Subject: Re: Sega or Genesis (final response)
Date: 5 Oct 1992 20:04:07 GMT
NNTP-Posting-Host: bbn.com

In article <1992Oct05.162453.67788@uvmark.uucp>, davem@uvmark.uucp (Dave Meeks) writes:
> Hey Jer... Which SNES games are you talking about???  Which SNES games have
> the good graphics, good sounds and good gameplay???  Ones without damaging
> slowdown???  Ones that don't take an hour to beat???  Which ones??
> Not necessarily a flame, just trying to find out which ones I should
> be getting, as I find most of the SNES games to be terrible.  I agree
> that the Genesis has a lot of so-so games, but they have had some very
> good games come out as well...  


Look at my previous message,(article# 39519) it list some of the games that
have great graphics, gameplay and excellent sound.
Some of those games don't take and hour to beat other than the Turtles and
Actraiser. Not all games suffer from slowdown!!
Can you tell me the same for the Genesis?

John

Newsgroups: rec.games.video
From: dhavill@rucs2.sunlab.cs.runet.edu (Adrian Havill)
Subject: Neo Geo Questions
Organization: Radford University
Date: Tue, 6 Oct 92 23:31:33 GMT

According to the salesrepresentative at Redmond Cable,
the pinout for the A/V connector for a Neo Geo Gold System is
as follows:

      +---+       +---+      1 - Audio (Mono)
      | 7 |       | 6 |      2 - Ground
      +---+       +---+      3 - Video (Composite)
    +---+   +---+   +---+    4 - Vcc
    | 3 |   | 8 |   | 1 |    5 - Green
    +---+   +---+   +---+    6 - Red
      +---+       +---+      7 - Sync
      | 5 | +---+ | 4 |      8 - Blue
      +---+ | 2 | +---+
	    +---+            Metal surrounding cylinder - Ground

My question is, where's the stereo? The salesperson said
that the pinout is identical to the Sega Genesis, except that
the DIN is a slightly different size. However, the Genesis
has their two sound pins in a L-R, R+L... something like that.
I lost my copy of the FAQ. If someone could e-mail it, I'd be
thankful. How does one go about separating the audio from the
Sega A/V output? Doesn't it seem redundant that there are two
grounds? (I take it the Vcc is used to power the RF Modulator)

She also pointed out that the Neo Geo is weird in that sometimes
the cables just don't work. Have they changed the specs on their
A/V connector? Also, what is the 21-pin RGB cable with NEO-GEO
part number FCG-9 that SNK advertises as being "sold separately"
in the back cover of their Owner's Manual? (FCG-8 is the RF
modulating A/V cable) The sales representatives at Neo Geo claim that
someone else makes it) Redmond cable said that their best guess was
that it's a SCART-21 cable for European monitors.

By the way, Redmond cable is very helpful and their sales people are
intelligent and witty. I get so few PLEASANT encounters with people
involved in the video game industry that I thought I'd share this
with anyone if they are looking to connect their analog RGB monitor
to the Genesis or Super Nintendo. They do custom jobs as well.

It just doesn't seem to make sense that they would have 15 stereo
channels in a system but only a headphone jack as a wall to access
them.

Finally, to whomever maintains the FAQ with the system specs, the
Neo Geo has 64K RAM and 68K of VRAM. It's sprite size isn't
unlimited (the MegaDrive CD-ROM, and it follows to guess the that 
the upcoming Genesis CD-ROM, DO have unlimited sprite size); the max
dimensions can be 16x512. Good FAQ, by the way.

Has anyone heard about the Neo Geo CD-ROM they are planning to
release around September of 93? (The "announced" release date, for
whatever that's worth :) )
-- 
******************************  -----            | ``   |  |  ------/       /
* Picard/Riker for President *    |              |      |  |     | /    \  /
* Vote Federation Party:     *    |    -------   |\     |  |     |        /
* The choice for the future. *    |              | \      /      |       /
From: DJF106@psuvm.psu.edu
Newsgroups: rec.games.video
Subject: SNES FINAL FANTASY II FOR SALE
Date: 29 Sep 92 16:03:41 GMT
Article-I.D.: psuvm.92273.120341DJF106
Organization: Penn State University

HI, I WILL ACCEPT OFFERS FOR THE SNES FINAL FANTASY II GAME.  AS OF RIGHT
NOW, THE HIGHEST OFFER IS $30.  IT COMES WITH THE MANUAL, MAP AND BOX.  IT
IS IN MINT CONDITION.  I WILL ACCEPT OFFERS UNTIL FRIDAY, OCTOBER 2 AT 5:00 PM
(EST).  PLEASE SEND ANY QUESTIONS/OFFERS TO DAVID (djf106@psuvm.psu.edu)
THANK YOU.
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: SOPWITH multiple players on network???
Organization: Clarkson University
Date: Mon, 28 Sep 1992 22:36:56 GMT



Hi.  I was playing the game "Sopwith" on my PC and I was wondering
if its possible to play the game through a network setup.  The
version I have has this option, but when I select it the game 
crashes.  How do I do this?  I'd love to get a big game going with
about 5 or 10 planes all dogfighting!

Also, how do I play a 2 player game through an asyncronous line?
How do I make an asyncronous line, and does the game even support it?

Thanks in advance for your help!!!

- Rich
  kennehra@logic.camp.clarkson.edu
Newsgroups: rec.games.video
Subject: Re: Rental prices in your area?
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Date: 3 Oct 1992 19:28:39 GMT
Organization: California State University, Chico
NNTP-Posting-Host: cscihp.ecst.csuchico.edu


Hmmm,  I seem to have a lead on the rest of you, then.  Games here are
$2 for 3 or 4 nights, depending on where you go.  Both of them are local
chains, but they have a decent selection.  Nothing late-breaking, and
the newest games are $2 per night.

Still, it's a good way to pass a weekend.
-- 
She's genuinely bogus.
From: ppplee@coos.dartmouth.edu (Pete Lee)
Newsgroups: rec.games.video
Subject: Games for sale (SNES and PCE-CD)
Date: 28 Sep 92 18:55:37 GMT
Distribution: na
Organization: Dartmouth College, Hanover, NH
Originator: ppplee@coos.dartmouth.edu


Hi,
	I have the following two games that I would like to sell.  The games
are in excellent condition and come with everything that I got with them 
(instruction manula, case, box, etc.).  Price includes 1st class US Mail
shipping. 

Bart's Nightmare (SNES)     $40
L-Dis (PCE-CD, Japanese shooting game, requires little knowledge of
	Japanese to play)   $40

Please reply via e-mail.

THanks,
Pete
Newsgroups: rec.games.video
From: gordon.cheung@analog.com
Subject: [SNES] Rampart for trade
Originator: gordon@apollo
Organization: Analog Devices, Inc.
Date: Tue, 6 Oct 1992 22:04:49 GMT

    I have SNES Rampart for trade with SNES SFII.
    My game is in excellent condition with all original 
doc and box. Other trades will be considered. 
-- 
****************************************************************************
 Gordon Cheung  INTERNET: gordon.cheung@analog.com
      7E         UUNET   : uunet!analog.com!gordon.cheung
      7X          MAIL    : 3 Technology Way,Analog Devices.Norwood,MA 02062
Newsgroups: rec.games.video
From: gateway@cs.mcgill.ca (Peter SIAMIDIS)
Subject: SF2 comming to Genesis!
Organization: SOCS - Mcgill University, Montreal, Canada
Date: Sun, 4 Oct 1992 23:34:30 GMT

 Just a note for all SF2 fans that it WILL be available for the Genesis
sometime next year. Capcom will not be making it; instead, Sega has bought
the rights and will be making it themselves. I don't know if it will be on
cart or on CD, nor do I know whether or not it will be the Championship
edition. 

 No flames please; I'm just passing along some newly learned facts.
-- 
------------------------------------------------------------------------------
|  I wish I never got up this morning,     |   gateway@cs.mcgill.ca          |
|       Life was easy when it was boring.  |                                 |
|                      -- The Police       |           L8r dudes.....        |
Newsgroups: rec.games.video
From: machala@spdc.ti.com (Chuck Machala)
Subject: Re: [SNES] Need help in Soul Blazer
Organization: TI Semiconductor Process and Design Center
Distribution: usa
Date: Tue, 6 Oct 1992 14:51:52 GMT

rnakhwa@us.oracle.com (Rajesh Nakhwa) writes:


>I am currently in the first world, i.e., Dr. Leo's world, and seem to have
>conquered everything monster's lair, but can't find next level sword (I 
>just have the Sword of Life), and all the fairies tell me to come back to
>them after I find the next level sword!?!  Any hints or outright spoilers
>would be appreciated.  Thankx!

>	rnakhwa@us.oracle.com
Spoiler:

you don't need the next level sword to get to the next level.

--
              Beer - It's not just for breakfast anymore.

Chuck Machala - Semiconductor Process and Design Center - Texas Instruments
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: rec.games.video
Subject: Re: The first video game (Was: First side-scro
Date: 30 Sep 92 21:49:35 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <mdelaney.717791604@helios> mdelaney@informix.com (Unix Dude) writes:
>In <1992Sep28.210346.10489@exu.ericsson.se> exuhag@exu.ericsson.se (James Hague) writes:
>
>>Trivia:  What was the THIRD coin-op video game?  I don't know the
>>answer, but I have a feeling it was one of a dozen or so Pong-like
>>games which hit the market right after the original.
>
>Night Driver?
>-- 
>Mark A. Delaney                  mdelaney@informix.com
>                                 [pyramid|uucp]!infmx!mdelaney
>#include <disclaimer>            (415) 926-6369

I remember a game I played somewhere in the "computer space" and "pong" time 
periods.  I forget the name but there were two asteroids belts, one moving 
left to right, the other right to left.  And you controlled a vertically
moving space ship and had to get to the top of the screen without getting 
hit by any asteroids.  You may only move forward as I remember it and the
space ship might have just been an arrow.  The descendants of this concept 
may be Frogger and Freeway.

Anyone remember this game?



-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Programming the Atari 2600 graphics chip!!!
Organization: Clarkson University
Date: Fri, 2 Oct 1992 16:57:44 GMT



Hi.  I was wondering if anyone could give me some info on programming
the atari 2600 graphics chip?  Please note that I am referring to the
customized GRAPHICS chip and not the CPU.  Thanks in advance for any
help you may give me!

- Rich
  kennehra@logic.camp.clarkson.edu
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Date: 2 Oct 92 17:15:32 GMT
Article-I.D.: clark.1992Oct2.171532.10520
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Oct2.002631.21863@informix.com> neilw@informix.com (Neil Williams) writes:
>
>In EGM of all places, they admitted that SF2 is 16-meg of code,
>which is compressed to fit onto an 8-meg cart.
>
>Therefore, SF2 shouldn't cost more than any other 8-meg cart 
>for hardware reasons, anyway.

Take apart your cart, there is obviously 2 one meg chips on its board.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: When is GENESIS going to have wrestling???
Organization: Purdue University Computing Center
Date: Tue, 6 Oct 1992 17:24:58 GMT

In article <1992Oct5.132744.28151@kong.gsfc.nasa.gov> fout@achilles.gsfc.nasa.gov writes:
>Has anybody heard anything about a genesis wrestling game?

There are a couple Japanese Megadrive wrestling games that have been
out for a while.  Wrestle War wouldn't be half bad except it changes
the viewpoint (I think whenever the wrestler in control changes) too
often.  It's very distracting.  There is a women's wrestling game for
the MD that is quite fun, but not a *great* game.

Sega was going to bring Wrestle War out on the Genesis, but after it
came out in Japan they decided that it just wasn't up to snuff.  After
working on Jesse Ventura Wrestling for several years, Dreamworks gave
up on it and removed it from their schedule.

Acclaim has put out a ton of Nintendo WWF wrestling games.  Their Flying
Edge label is set to come out with WWF Super WrestleMania for the Genesis.
They are already advertising it, and I'm told it will be out next
month.  It looks a lot like the SNES version of the game, but in the
add it appears that they actually gave the wrestlers individualized
moves instead of just giving them all a different look.  On the down
side, they don't make any mention of a tournament mode, which was a
major flaw in the SNES game.  It's just not that fun to play the computer
at one match.  You win, and it's no big deal.  The graphics look quite
good, possibly even better the the SNES version.  While the Genesis
has a more limited color pallette, the designers did wisely include
enough flesh tones in it to make decent looking people.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: jjswang@phoenix.Princeton.EDU (Jason Jer Sou Wang)
Subject: Re: rec.games.video Frequently Asked Questions
Originator: news@nimaster
Organization: Princeton University
Date: Mon, 28 Sep 1992 04:39:38 GMT

My roommate (and I, to be honest) are would like to know if anyone has had
success connecting a SNES to an RGB monitor.  Specifically, what are the
pin-outs for the "multi-out" port and what is the SYNC rate?
Post or mail jjswang@phoenix.princeton.edu.

He wants to connect his SNES to his old Apple //GS monitor.  Has anyone had
any success?
Thanks a lot from two semi-bored engineers.

--Jason Wang '93
From: psun@gn.ecn.purdue.edu (Peter C. Sun)
Newsgroups: rec.games.video
Subject: [Genesis] Trade Tazmania for Desert Strike
Keywords: Tazmania, Desert Strike
Date: 29 Sep 92 21:23:45 GMT
Distribution: na
Organization: Purdue University Engineering Computer Network

I would like to trade Tazmania for Desert Strike.
My cartridge, box, and manual are in excellent condition.

Pete

email:	psun@ecn.purdue.edu	or	psun@mentor.cc.purdue.edu
From: tyf@ocf.berkeley.edu (Tin Yau Fung)
Newsgroups: rec.games.video
Subject: The superior audio capability on SNES
Date: 4 Oct 1992 03:33:04 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: sandstorm.berkeley.edu

	I just got Final Fantasy II for the SNES, and the sound is
	incredible!  The opening music is really great!  Now, having
	the SNES turned on, I am listening to the music again when
	I am typing on my PC.

	What happens to the PC?  Can a $2000 machine outperforms a $99
	SNES for sound?  The SNES catridge is merely 1 megabyte, but
	it seems to pack many different music sounds tracks.
	And then there is all this fuss about multi-media.  Heck, I
	think people should stop the multi-m thing on PC and switch
	to a Nintendo/Sega/TT16.

	How capable is a SNES as a multi-media computer?  You know, the
	things like the Philip CD-I in BlockBuster?

	And to programmers, how do you write sound to a game machine
	like the Nintendo?
From: coco@whitebase.ukp.com (Michael Pepe)
Newsgroups: rec.games.video
Subject: Re: TV screen flicker with Genesis
Date: Fri, 02 Oct 92 00:42:59 EDT
Organization: UKP Systems, Middletown, NJ

GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:

> 
> 	I am having problems with hooking up my Genesis to my 1983 
> Zenith TV.  When I turn the system on, the screen jumps up and down
> about an inch each way.  The manual says to adjust the horizonal and
> vertical hold on the TV.  However, this TV does not have one as
> far as I can see.  The Genesis works fine with my 1986 Samsung model and
> does not need adjustment.  Please help!  Is there anything I can try?
> What is the problem?  
> 
> Any and all suggestions are greatly appreciated!
> 
> --
> Shannon Adams
> 
> _____________________________________________________________________________

Could be that your TV is incapable of digesting the non-interlaced video 
that the Genesis most likely produces. Either that, or you're going to have 
to go inside that TV and do some fiddling :-O


----------------------------------------------------------
  _      _         Mike Pepe - Design Consultant          
 / )| / (   Radical Vision Systems, Inc.: Manalapan, NJ   
/ \ |/ __)  If you can't do it with a 6809, dont bother' 
__________________________________________________________
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Newsgroups: rec.games.video
Subject: new Zelda III question
Date: 6 Oct 92 22:38:33 GMT
Article-I.D.: raven.1992Oct6.213931.19446
Organization: Citizens for Boysenberry Jam Fans

At the beginning of Z3 when you're saving Zelda from the castle and
taking her to Sanctuary, there's one room in the sewers with breakable
walls on the left, that normally you could charge through or bomb to
make a door.  Unfortunately, you can't have the boots at this point,
and I haven't been able to find anything that gives me a bomb when it
dies this early.  The map shows that there are passages behind the
walls, presumably leading to another room.  Has anyone figured out how
to get in there?  I really want to get there!

(As far as I can tell you can't get in afterwards with bombs or boots
because the secret walls in Sactuary and the throne room are too heavy
for you to push alone.)

Eric Olson <ejo@kaja.gi.alaska.edu>
Newsgroups: rec.games.video
From: Brenten.Calhoun@bbs.oit.unc.edu (Brenten Calhoun)
Subject: Seagga GameGear: Ax Battler help needed!
Organization: Extended Bulletin Board Service
Distribution: usa
Date: Fri, 2 Oct 1992 20:26:52 GMT

  I'm having a great difficulty with the ax battler cart for the
Sega Game Gear. In the map where you have to get past a mountain
(after the forest maze) there is a wall made up of about 4-5 bricks
that can't be jumped over. Next to they bricks there is some sort of flying
monster that, once killed, another takes it's place. In one of the cities
on that map one to the towns people talks about a power that lets you
destroy stone with a roll or something? Does ANYONE know what I'm talking
about and how to get past this section? Thanks in advance for ANY help!

     Brenten.calhoun@um.cc.umich.edu


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: rec.games.video
Subject: Re: SNES SF2: Help defeating Sagat with Honda (Lvl 3)
Date: 28 Sep 92 15:38:17 GMT
Organization: UB

tominatr@ac.dal.ca writes:

>Can anyone give me any help fighting Sagat with E. Honda on Level 3?  I've
>been told Sagat is prone to low leg sweeps.  It works sometimes but his
>Tiger Uppercut always nails me.  Any advice for a mediocre player?

I usually just sit back in the corner and wait for him.  Then I use a 
combination of headbut and fierce chops.  BTW:  If you can fake out Sagat into
going into the Tiger Uppercut, torpedo him.  It takes ALOT of damage (like when
Blanka is nailed out of the ball).

'I just killed my best friend.'     \    /  Randall King
'And your worst enemy.'              \  /  rjking@acsu.buffalo.edu
'Same difference.' - Heathers         \/  V050QRQ3@cc.buffalo.edu
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Mario Mouse? (Ideas)
Organization: University of Hawaii
Date: Sun, 27 Sep 1992 03:35:38 GMT

In article <920926315@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>  The Mario Paint mouse is going to be used in future games/programs for
>the Super NES.  I'd buy it if I knew if they would support it a lot.  I
>can see a future for the device in RPGs, Military Strategy, and Operation Wolf
>type games...  Mario Paint seems pretty lame but if they supported the mouse
>it wouldn't be that bad..

	While it's not exactly "Operation Wolf", but close in concept.
Mario Paint DOES have a game in it.  Offered as a "time out" (from
painting) feature.  Actually found myself standing there (at the store)
playing "Gnat Attack" for a while!
	It's pretty simple.  You controll a hand w/fly swatter and bugs
fly around... swat them!  (sorry, they don't splatter on the wall)
Gradually nastier bugs come out (even flying bombs...) and *gasp* a
"boss" type character came out.

	We'll just have to wait and see what turns up for this
new controller (and the Super Scope 6 too.)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: The first video game (Was: First side-scro
Date: 30 Sep 92 15:02:30 GMT
Organization: NASA GSFC

In article <1992Sep29.143447.7740@infonode.ingr.com>, drudetb@infonode.ingr.com (Ted B. Drude) writes:
> 
> 
> What I've read says that Pong was the first commercial coin-op
> game, being shipped in early/mid 1972.  
> 

I remember playing Computer Space as a little kid while on vacation somewhere.
At any rate, it was a public place and therefore I presume it was a coin-op
machine. Also, Games magazine had an article on video games some time ago
and that article said that it was the first.  I had forgotten all about it
before reading that article.

Steve
Newsgroups: rec.games.video
From: gateway@cs.mcgill.ca (Peter SIAMIDIS)
Subject: Re: SF2 comming to Genesis!
Organization: McGill University, Montreal, Canada
Date: Tue, 6 Oct 1992 00:41:57 GMT

In article <1992Oct5.212228.11639@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1992Oct4.233430.28262@cs.mcgill.ca> gateway@cs.mcgill.ca (Peter SIAMIDIS) writes:
>>
>> Just a note for all SF2 fans that it WILL be available for the Genesis
>>sometime next year. Capcom will not be making it; instead, Sega has bought
>>the rights and will be making it themselves. I don't know if it will be on
>>cart or on CD, nor do I know whether or not it will be the Championship
>>edition. 
>>
>> No flames please; I'm just passing along some newly learned facts.
>
>FACTS?!?!? your source must be pretty credible for you to say the above is
>FACT. Please elaborate.
>
>One thing that is most likely true.  Capcom would NOT sell SEGA the rights
>to their most popular game.

 As previously stated, I was told the above FACT by a Sega rep at their 
booth at a local computer show. IE, straight from the horses mouth. He also
told me that they bought the rights to the game, and they would be
producing it themselves. I assumed he wasn't lying to me so I posted what I
learned here.

 In the future, please scan all news articles to make sure your question
hasn't been already answered. Network bandwidth is expensive.
-- 
------------------------------------------------------------------------------
|  I wish I never got up this morning,     |   gateway@cs.mcgill.ca          |
|       Life was easy when it was boring.  |                                 |
|                      -- The Police       |           L8r dudes.....        |