HDTenEightyP/NetNews huggingface dataset:
From: dsouth@uoft02.utoledo.edu (Dale Southard Jr.)
Newsgroups: comp.sys.mac.games
Subject: Re: Wizardry and system 7
Date: 18 Aug 92 13:16:38 EST
Organization: University of Toledo, Computer Services

In article <19920818012928IYI4DTN@MVS.OAC.UCLA.EDU>, IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda) writes:
> In article <1008@kopasker.is>, on 14 Aug 92 22:31:37 GMT,
> brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
> 
>>
>>Hi, netters!
>>Just wanted to know if Wizardry 1 and 2 are system 7 compatible.  I understand
>>that W 3 and 4 are compatible but don't know about 1 and 2.
>>
> Wizardry I and II (Knight of Diamonds) are both compatible with
> System 7.0...



Are you sure??!  My copy of Wiz I will NOT run under 7.0  An e-mail
discussion with one of the programmers that had worked with the
mac version for Sir-Tech confirmed that Wiz I is NOT sys 7 compatable.
He also stated that he had a fix for the code, but that Sir-Tech was
not interested in it (aka, it was a dead issue).

All of this was current within the last six months.  So if your version
runs, WHEN DID THE NEW VERSION COME OUT?

No flames intended, just interested in knowing (unless of course you
posted without checking the facts  :-)   ).

-- 
/* Dale Southard Jr.                                 Sr. Rigger      */
/* University of Toledo                             AFF/I   SL/I     */
/* dsouth@uoft02.utoledo.edu                           D-11216       */
/* Department of Chemistry -- "Just another skydiving grad student." */
Newsgroups: comp.sys.mac.games
From: hshubs@eff.org (Howard Shubs)
Subject: Re: PoP general queries
Originator: hshubs@eff.org
Organization: The Electronic Frontier Foundation
Date: Tue, 18 Aug 1992 12:18:38 GMT

conrad@brahms.udel.edu (Jon Conrad) writes:

>I've finished Prince of Persia now, and enjoyed it a lot.  As I review
>the various levels, I have a couple questions that others might be able
>to help with:


>

>1.  At the end of Level 7, when you arrive at the Out door, there is a
>gate leading to an area to the right, with an "additional life" potion.
>However, if I try to get it, I get trapped in there forever.  Is this
>just an area to be avoided? (This seems kind of contrary to the rest of
>the game, where there's always a way through somehow.)  Or is it a
>puzzle that I've failed to solve?

It's a puzzle that you've failed to solve.  There are at least two paths
that I know of to get that potion.  One you do after getting to the exit,
and the other one you do before then.


>2.  Just in general, are there any hidden goodies that a casual passer-
>by might have missed?  Any nifty little features that you're proud of
>yourself for finding.  I discovered a number along the way, but that
>only made me realize that there might be many more; I haven't probed
>EVERY ceiling tile to see if it might be loose!  This might be a fun
>sort of thing to share among those of us who've completed the game and
>don't intend to devote EVERY remaining minute of our live to exploring
>each cranny in the dungeon.

What?  You didn't jump up and down on every level??  Coulda missed stuff,
then...
-- 
Howard S Shubs      hshubs@eff.org      I don't represent the EFF,
The Denim Adept     hshubs@BIX.com      but I do agree with them.
From: TOM@SLACVM.SLAC.STANFORD.EDU
Newsgroups: comp.sys.mac.games
Subject: Re: HELLCATS TIP?
Date: 13 Aug 92 20:14:56 GMT
Article-I.D.: SLACVM.92226.121456TOM
 <1992Aug13.160405.14988@cbnewsl.cb.att.com>
 <1992Aug13.171631.26559@athena.mit.edu>
Organization: Stanford Linear Accelerator Center

What other things you can do on Bomb Base???  Well try flying under the bridge
inverted, just draging the rudder in the water and watching the spray come up
on instant replay.  I know, I know, nobody likes a hotdog!!!
Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Thu, 20 Aug 1992 12:21:24 -0400 
From: John Hamilton Slye <jsbr+@andrew.cmu.edu>
Subject: Re: Wizardry and system 7
	<ksanders.714271592@schooner>


Someone wouldn't by chance know how to get an upgrade for the new version?
 
I got my Mac versions of Wiz 1 & 2 by sending in my old apple 2 stuff
and I really don't want to have to go through that again...



=========================================================================
J. Hamilton Slye (jsbr@andrew.cmu.edu) 1071 Morewood Ave., Pgh, Pa. 15213

The opinions stated above do not necessarily reflect those of the author!

"Oooohhhh no! Forget that stuff!"  -  Ren Hoek, "The Ren & Stimpy Show"
=========================================================================
From: klaus@rniwd.rni.sub.org (Klaus Schnathmeier)
Newsgroups: comp.sys.mac.games
Subject: HELLCATS: Landing on enemy carrier ?
Date: 22 Aug 92 13:16:57 GMT
Organization: Rhein-Neckar-Informationssystem (Walldorf)


No Problem landing on the bridge if you make a smooth
approach and manage to touchdown in the level part.
Funniest of all the mission came to a sudden end when
I stopped while I was said to have landed on an "enemy
base" and taken POW !

Next run was landing on an enemy carrier. This one is
quite difficult since the carrier was strafing me all
time during the approach. I could come down in one piece
though, but japanese carriers seem to lack these arresting
wires so I didn't come to a stop, fell over and drowned.
(Engine was already shot dead, so no restart possible)

Anyone who had more luck here ?

-- 
Klaus Schnathmeier <klaus@rniwd.rni.sub.org>
From: steve@uswmrg.mrg.uswest.com (Steven Martin)
Newsgroups: comp.sys.mac.games
Subject: Re: HELLCATS TIP?
Date: 13 Aug 92 21:19:10 GMT
Organization: U S WEST, MRG



In article <1992Aug13.160405.14988@cbnewsl.cb.att.com> Contykun,
conty@cbnewsl.cb.att.com writes:
>In article <713710815.F00001@blkcat.UUCP>,
Dan.Hughes@f421.n109.z1.fidonet.org 
>(Dan Hughes) writes:
>> I've got a tip for Hellcats. On the bomb base mission, don't waste your
>> bombs on the runways which only net 100 points per hit. What's better
is
>> a carefully placed hit with a bomb right on top of the three fighter
>> planes parked next to the runway. If you aim well you can get 1,500
>> points and wipe out all three of them.
>
>Then how do you complete your mission?  The game won't let you finish the
>mission until you bomb the runway.
>
You must mean how do you get a mission award. You can always end the
mission
at any time after you land and get your points. I usually just go back
to base, land refuel and get new bombs, then go back and bomb the runways!

>> I've scored six dead fighters on this mission with good luck. Of
course,
>> landing is another matter, but with Hellcats rescue you can resurrect
>> you dead pilot ace who scored six dead fighters.
>
>Tsk tsk.  Cheating...  :)

Cheating, maybe. Why don't you just go to the friendly base and land?

      _/_/_/   _/
     _/       _/
    _/     _/_/_/  _/_/_/  _/  _/  _/_/_/
   _/_/_/   _/    _/  _/  _/  _/  _/  _/
      _/   _/    _/_/_/  _/  _/  _/_/_/
     _/   _/    _/       _/_/   _/        Steve Martin
_/_/_/   _/    _/_/_/    _/    _/_/_/     steve@uswmrg.mrg.uswest.com

"The strongest reason for the people to retain the right to keep and
 bear arms is, as a last resort, to protect themselves against 
 tyranny in government."  Thomas Jefferson
Newsgroups: comp.sys.mac.games
Subject: Re: Serial#'s and UpdateMaker
From: michael@otago.ac.nz
Date: 21 Aug 92 09:48:29 +1300
Organization: University of Otago, Dunedin, New Zealand

In article <1992Aug20.035857.21451@newssun.med.miami.edu>, jpb@newssun.med.miami.edu (Joe Block) writes:

> I was a little unclear, earlier.  What I meant was for someone with an
> unpatched copy to make a duplicate, patch the dupe, and then run UpdateMaker
> or some similar utility.  UpdateMaker will intelligently scan the two files,
> figure out the differences between the two, and since both copies have the
> same serial number, not affect the serial number at all.  At least, that is
> what I think it'll do.

Ahem. 

UpdateMaker's default behaviour is to generate an update that uses whatever
parts are necessary from the old file to make the new file. If it has to
replace some resource entirely, it doesn't check the target file when it is
updating for the obvious reason that it doesn't care. In the case of a serial
number, then, you *may* find that a default update will work on copies with
other serial numbers because it happens to have generated a replace
instruction. On the other hand, it may not, if there were sufficient common
elements in the serial-number resources that it found it worth-while to modify
the old version rather than replace it entirely.

The better solution to this is to use the Expert Options controls to specify
that the serial number resource is always copied from the update target.
UpdateMaker will then simply copy the resource without checking its contents
against the old file that was used to make the update. This will generate an
updated game with the original serial number intact rather than the serial
number of the user who made the update.

To find out where the serial number is stored, run UpdateMaker between two
copies of the same version of the game with different serial numbers and look
at the update description. Whatever resources have changed presumably hold the
serial number.

Michael(tm) Hamel, Computing Services Centre, University of Otago, New Zealand

SNITTERBY (n.)                     
Someone who pins snitters (q.v.) on to snitterfields (q.v.) and is also
suspected of being responsible for the extinction of virginstows (q.v.)
From: dfclark@snll-arpagw.llnl.gov (clark dean f)
Newsgroups: comp.sys.mac.games
Subject: Re: levels in Mission: Thunderbolt
Date: 21 Aug 92 17:12:01 GMT
Organization: Sandia National Labs, Livermore, CA

In article <1992Aug20.235020.460@cis.ohio-state.edu> fullerto@tortoise.cis.ohio-state.edu (timothy dwight fullerton) writes:
>In article <66479@hydra.gatech.EDU> gt0299d@prism.gatech.EDU (Curtis N. Sayre) writes:
>>Out of curiosity, just how many levels are there in Mission:Thunderbolt?
>>I'm on the 16th level, and I can remember reading a post about somebody
>>being on the 17th level, and there wasn't a bomb to be found.  
>
>	I am pretty sure that there are thirty floors in each MT complex.
>I am currently in jail and trying to fight my way out of there. I am on
>the top two floors. I don't know if that is part of the same complex or
>is independent... I haven't been able tofind my way out.

I'm pretty sure there are 16 levels for beginners and 18 levels for the
advanced players ( not counting jail).


Dean




-- 

Dean Clark
Internet dfclark@snll-arpagw.llnl.gov
From: John.Hirsch@mixcom.mixcom.com (John.Hirsch)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre question?
Date: 15 Aug 92 17:59:27 GMT
Article-I.D.: mixcom.1992Aug15.175927.7990
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.

In <1992Aug15.165855.10112@waikato.ac.nz> jds@waikato.ac.nz writes:

>what does it mean when grenades are active on level 10 of spectre?

  Check the manual.  It has a wonderful explanation of what the grenades
are used for and how to fire them.
-- 
John.Hirsch@mixcom.com

Hi there.
From: rob_hawley@taligent.com (Rob Hawley)
Newsgroups: comp.sys.mac.games
Subject: Re: Cmd HQ or Harpoon
Date: 14 Aug 92 18:24:17 GMT
Followup-To: comp.sys.mac.games
Distribution: comp
Organization: Taligent Inc.

In article <1992Aug14.153216.6859@ccu.umanitoba.ca>,
ummorea0@ccu.umanitoba.ca (Gene Moreau) wrote:
> 
> In <0095F08A.53D04940@abby.chem.ucla.edu> doug@abby.chem.ucla.edu writes:
> 
> >In article <1992Aug11.173515.1839@news.acns.nwu.edu>, albright@casbah.acns.nwu.edu (Eric Albright) writes:
> >>
> >>I have an old Mac Plus and am consifdering buying a new game.  I was
> >>considering Command HQ or Harpoon.  Which is better?  Will they work on a
> >>plus?
> >>
> >>Thanks for your recommendations.
> 
> >I must recommend against Harpoon, just because the computer is SO braindead and
> >there isn't any way of playing against a human.

I have not played Command HQ, but play Harpoon regularly.  I have found it
was a challenging opponent.  This is especially true in ship vs. ship
battles.  Its handling of air combat is, as one person already responded,
predictable.  The AI package does not show great insight. Yet at the same
time it is a very steady player.  It seems to favor attrition instead of
bold strategy.  It seems to not be able to exploit errors that I have made.
It tends to not be as aggressive as I am.
Newsgroups: comp.sys.mac.games
From: t89par@tdb.uu.se (Par Svensson)
Subject: RRTycoon hints welcome...
Organization: Dept. of Scientific Computing, Uppsala Univ.
Date: Sun, 23 Aug 1992 00:13:40 GMT

I seem to be getting nowhere fast in this game. I only tend to lose money on
my lousy railroads..._Any_ help would be highly appreciated.

Thanks in advance!

/Par
Newsgroups: comp.sys.mac.games
From: ashelton@encore.com (Amy Roberts Shelton)
Subject: 3 in Three - Inside Track - Help
Date: Tue, 18 Aug 1992 14:34:30 GMT
Organization: Encore Computer Corporation, Ft. Lauderdale, FL


I am trying to complete the Inside Track puzzle in 3 in Three.
I have a list of 36 words, but some of them don't seem to be
correct.  Could somebody please email the list of correct words
to me?  

Thanks,
Amy 
ashelton@cshu.encore.com
From: zimmy@kalman.eng.ohio-state.edu (Michael Zimmerman)
Newsgroups: comp.sys.mac.games
Subject: Possible Command HQ bug?
Date: 16 Aug 92 16:27:12 GMT
Organization: The Ohio State University Dept of Electrical Engineering

I was playing along the 2nd tutorial this morning when I noticed something
rather odd.  I had my ships up along the European coast and was ready
to try the "Use nukes" option as it says in the manual.  Not sure
of the radius I did it first quite away from my ships, and yess, well, what
a nice little mushroom cloud.  But when I looked again, MOST of my ships
had disappeared.  A few moments later they started to re-appear, but as
the enemy (red), not mine.  Needless to say I was not amused, and am glad
this was a tutorial and not a game.  Am I missing something here, or
is this a bug?

FYI, I was running it on a IIsi, 7.0.1, FPU and cache card.

Mike

-- 
                                               zimmy@ee.eng.ohio-state.edu
 Just say "noe" to Quayle.
From: MAHTJW@rohvm1.rohmhaas.com
Newsgroups: comp.sys.mac.games
Subject: Re: Wizardry and system 7
Date: 18 Aug 92 12:05:37 GMT
Organization: Rohm and Haas Company

Wizardry 3 and 4 for the mac?  Which Wizardry titles are you talking about
exactly?  Bane of the Cosmic Forge?   The Legacy of Lyllagamn (or something
like that) and The Return of Werdna were Wizardry 3 and 4 on the Apple II.
Are these titles out for the mac, or are you referring to BOTCF and the
newer, not yet released Wizardry?

                                 Thomas Williams
                                 williatj@duvm.ocs.drexel.edu
From: krazykid@csa.bu.edu (Ernest Kim)
Newsgroups: comp.sys.mac.games
Subject: Lemmings
Date: 18 Aug 92 02:32:28 GMT
Distribution: comp
Organization: Boston University Computer Science Department

For your information.  I don't know if this has already been posted,
but Lemmings for the Mac is due out this fall.  Lemmings is a really
cool game which is out for the Amiga right now.  I don't know how else
to describe it, maybe someone else can do a better job at it.  :)  I
don't know the specifics.  I just read it in a pre-issue of a new
magazine that I got at the recent MacWorld Expo here in Boston.  

Ernie
krazykid@csa.bu.edu
krazykid@acs.bu.edu
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
Newsgroups: comp.sys.mac.games
Subject: Re: WHERE TO BUY GAMES FROM?
Date: Fri, 21 Aug 1992 08:21:17 -0500

Well, CompUSA is a pretty good store to buy stuff from.  Their prices are pretty
good, and you walk in, like you say.  However, their selection could be
improved.  For mail order, any will do, really.  Try MacConnection, MacZone, or
MacWharehouse, or any other real mail order place advertised in MacWorld or
MacUser.
From: gt0299d@prism.gatech.EDU (Curtis N. Sayre)
Newsgroups: comp.sys.mac.games
Subject: Secrets of the Silver Blades
Date: 19 Aug 92 17:18:42 GMT
Organization: Georgia Institute of Technology

I was rummaging around the local Egghead, and saw the SSI D&D game (my 
apologies if I got the name wrong..) game marked down to around $15.

Is it worth buying?                

Curt

-- 
Curtis N. Sayre
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt0299d
Internet: gt0299d@prism.gatech.edu
From: jgreene@Bonnie.ICS.UCI.EDU (Kevin Greene)
Subject: Gravis Mousestick question...
Newsgroups: comp.sys.mac.games
Date: 15 Aug 92 01:06:58 GMT

Is this the Joystick to buy for the mac, and is it worth the $58?
Also, Does the joystick emulate a mouse (ie, can you use it with anything)
or does the program have to specially support the joystick...
Any info appreciated... Please email if possible.
Thanks
Kevin
From: dfclark@snll-arpagw.llnl.gov (clark dean f)
Newsgroups: comp.sys.mac.games
Subject: Re: MacMud 3.1.2+ TCP/IP
Date: 11 Aug 92 21:21:15 GMT
Organization: Sandia National Labs, Livermore, CA

In article <cshotton-110892100428@oac2.hsc.uth.tmc.edu> cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton) writes:
>
>I'm sure this is a question that's on the minds of several folks who have
>tried out MacMud. How the heck do you set the thing up? It sure doesn't run
>out of the box and there was NO documentation (to speak of) with the copy I
>got from Berkeley. Is there more comprehensive documentation somewhere? Has
>anyone else gotten this program to work?
>
>Chuck

Well I got it to work so I'll give it a shot.  The first thing you need
is a mud.lib of the lp varity.  I found one on some ftp site, make sure
it is the lib not the whole mud program (8 megs vs 2 megs). Put the two
apps and the startup file inside the mud.lib directory.  Run the mud
comp application and select the current directory.  Click the start
driver and away you go.  All of this is just to run the server.  To
play mud you need to telnet onto the server. I was able to telnet from
the mac that was acting as the server to the server (but it crashed
latter on when trying it again).  To telnet you need to know the port
number which has been set to 6666.  You should be able to 
telnet ###.#.###.# 6666 (# = you ip address) from some other mac and be
able to start playing.

dean

-- 

Dean Clark
Internet dfclark@snll-arpagw.llnl.gov
Newsgroups: comp.sys.mac.games
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Subject: MacGaming Newsletter UPDATE
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 15 Aug 92 02:43:09 GMT


Hi folks. Just here to let everyone know that we're hard at work on the
new Macintosh Games Newsletter (yet to have an official name- we're
holding a contest for that one).

Please send requests, etc. to Dean Davis at: Jock@abcd.Houghton.MI.US
for more information.

Many thanks and help spread the word!
-- 
 "When I was young we got our first color TV set and our neighbor kids got
jealous 'cause their parents wouldn't buy one. So the parents put red green 
and blue celophane on it and called it color...now they have Windows 3.1"
    Travis Grundke --- an780@Cleveland.Freenet.edu --- Cleveland, Ohio
From: bstango@phoenix.Princeton.EDU (Bob T. Stango)
Newsgroups: comp.sys.mac.games
Subject: Opinions on Minotaur-Labyrinths of Crete
Date: 12 Aug 92 16:28:26 GMT
Organization: Princeton University
Originator: news@nimaster

Hi Netters!

I would like to request any and all opinions on the game
MINOTAUR - LABYRINTHS OF CRETE.

Is it good? How are the graphics? Is it worth the money? How is the 
play interface? Has anyone tried it across a network? How well does it
play in network mode? Instead of putting in more questions, you get the
direction of the post. Send E-mail or post the opinions. Thanks for all
input.

Bob

========================---------------------===========================

Bob Stango                       Internet :bstango@phoenix.Princeton.EDU
Princeton University CIT         Bitnet   :bstango@pucc.Princeton.EDU

****************** MY THOUGHTS AND OPINIONS ARE MY OWN *****************
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Spaceward Ho!
Date: 13 Aug 92 00:36:15 PDT

In article <Derek_Juntunen.06ch@abcd.Houghton.MI.US>, on 12 Aug 92 21:53:11 EST,
Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen) writes:

>
>I'm not sure, but I heard Ho! 3.0 should be out by Dec/Jan.
>
>-- Via DLG Pro v0.995
>
>
That's great news.  But where did you hear this?

Gann Matsuda
Newsgroups: comp.sys.mac.games
From: vandelhg@ctrvax.vanderbilt.edu (MCG)
Subject: Re: HOTP speed
Followup-To: comp.sys.mac.games
Organization: Vanderbilt
Date: Tue, 18 Aug 1992 14:00:29 GMT

In article <1992Aug14.120448.271@doc.bmd.trw.com>, poncelet@doc.bmd.trw.com
wrote:
> 
>  
> So what do you do to make Hellcats run as fast as it can
> on your compromise computer?  Have you run out of money
> chasing technology?  Can't afford a Quadra, or even more
> memory?  This is what I've been able to find out running on
> my LC.

		One other thing that helps (this is prob. a FAQ by now) -- set your mouse
to Tablet speed.  The action is less "jerky", and a lot smoother.  As an
extra benefit, the response time is more realistic (ie. aircraft don't just
heave over at the slightest twitch on the yoke).


MCG>
Who?
Newsgroups: comp.sys.mac.games
From: umbest04@ccu.umanitoba.ca (James Best)
Subject: Re: Great games
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Sun, 16 Aug 1992 08:10:47 GMT

   One of my favorite games that hasn't been mentioned yet is Bandit Kings of
Ancient China by KOEI.  The time and place are 12th century China, about 25
years before the Mongols invade.  You are an exiled bandit who has to recruit
others and build up an army in order to overthrow the Minister of War, who has
basically taken power away from the Emperor.  It involoves stradegy, diplomacy,
leadership, and a lot of free time.  There's so many variables in the game that
it is impossible to have two similar games.  My only compliant would be that
its not in color.

James A. Best

Newsgroups: comp.sys.mac.games
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Subject: Re: HELLCATS TIP?
Organization: Extended Bulletin Board Service
Date: Fri, 14 Aug 1992 10:28:36 GMT


Well, you can also strafe those parked planes and still get the points
PLUS the 200 for the runway, which is the whole point of the missions... 
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: PoP level 12 Question (Spoiler)
Date: 15 Aug 92 01:45:31 PDT

In article <14AUG92.16150918@skyfox.usask.ca>, on 14 Aug 1992 16:15:09 GMT,
huangk@skyfox.usask.ca asked how to complete level 12 in Prince of
Persia...

To complete level 12 (some details here are being omitted to avoid
spoiling the surprise for others), you must allow your pacifistic
tendencies to come out!

Gann Matsuda
Games Sysop
GEnie Macintosh User's Group Roundtable
From: billh@mugwump.UK.Sun.COM (Bill Hodgson - Sun EHQ - Cascade)
Newsgroups: comp.sys.mac.games
Subject: Re: HELLCATS TIP?
Date: 14 Aug 92 10:38:41 GMT
Reply-To: billh@mugwump.UK.Sun.COM
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: mugwump.uk.sun.com

If want a *really easy* target shoot down your own B17 as you escort it, it doesn't
fire back, much simpler. :-@ (Pilot with oxygen mask)

---
Bill Hodgson, Sun Microsystems, Watchmoor Park, Camberley, Surrey, GU15 3YL, UK
Contactable On: +44-276-416635 (Work, Office Hours)