HDTenEightyP/NetNews huggingface dataset:
From: mdh@genco.bungi.com (Michael Hackett)
Newsgroups: rec.games.mecha
Subject: Re: SDF-1 vs. NCC1701-D
Date: 25 Jan 93 04:43:59 GMT
Reply-To: mdh@genco.bungi.com (Michael Hackett)
Organization: Gentry & Assoc. Excelsior Springs, MO

In article <727873210.AA00597@abcbcafe.sac.ca.us> Scott.Lampman@f1369.n203.z1.sac.ca.us (Scott Lampman) writes:
>
>DM>The Main Gun on SDF-1 is 60,000 MILES. The Enterprise would be toast
>DM>at anything
>DM>less than 100,000 km. Second, 2000 km is within easy range of most
>DM>onboard weapons and Veritechs, whose max speed is MACH 4.3 (approx.
>DM>4000 km\hr)
>
>     Ok, then it stays about 2.5 million km away, and blows the hell out of
>the SDF-1 with it's photons.

	Hmmm...some interesting thoughts here.  And just how will the
SDF-1 react to antimatter torps?  Or even phasers?  I noted someone
mentioned that it would take reflex weapons to cause damage to the SDF-1.
I might mention the fact that when they first tried to take off from 
Earth in the SDF-1, they manged to breach the hull in a number of places
just by turning on antigrav generators.  But, I don't think that I would
consider phasers or photon torps as "normal" weapons.

	Now, what about the advent of the "Runabout" class ships?  They
are warp-capable, apparently have phasers, shields and photon torps.  In
essence, mini-starships.  I wouldn't consider that bad for a "fighter-type"
ship.

	Any rebutle?

"Be well..."
  Michael


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~  Michael "Lionman" Hackett		mdh@genco.bungi.com	       ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~  "In the spaceship, the silver spaceship, the lion takes control."  ~~
~~  "Hush my darling, be still my darling, the lion's on the phone."   ~~
~~  "In the spaceship, the silver spaceship, the lion waves goodbye."  ~~
~~~~~~~~~~~~~Quote by They Might Be Giants~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: CD00@music.mus.polymtl.ca (Plamondon)
Newsgroups: rec.games.mecha
Subject: Enterprise vs SDF-1... Yet another opinion!
Date: 27 Jan 93 13:34:36 GMT
Organization: Ecole Polytechnique de Montreal

True enough that the SDF-1 has more raw power than the Enterprise
from ST:TNG, and it would likely get an easy victory over the latter,
but it would never stand a chance against the original NCC-1701 with
the original Kirk-Spock-Scotty-Chekov-Sulu crew.

As repeatedly proven during the original series and the six movies,
no matter how powerful the adversary, Kirk always manages to win by
cheating.  It would be no different in this cas.  Superior firepower
would amount to nothing.  Original thinking and creative offensive
are what makes Kirk one of the most successful captains ever.  How can
a mere Mega-gigawatt compare to that?

It just doesn't...

Jean Carrieres
Newsgroups: rec.games.mecha
From: rfvhout@cs.vu.nl (Houten van RF)
Subject: The game mech112.zip is available at ulowell
Keywords: battletech, mech112.zip 
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Tue, 26 Jan 1993 10:04:23 GMT

The board game simulator mech112.zip is available at the ftp site
ftp.ulowell.edu in the directory /msdos/Games/Misc. This is a 
public domain game which simulates the FASA battletech rules, roughly,
and should be downloaded with the type set to binary. Any appropriate
unzipper should work and before you play, run the install programme.

Could people who know the game, or any other battletecher, think
and discuss general rules which apply to Battletech pilots? This
would be different for Inner Sphere and Clan pilots, but think
along the lines of 'If you can take a rear shot, take it' or
'Gang up to destroy Mechs quickly.' If there is to be a computer
control package for kabreuer's Mechwar, it would help if there were
list of rules already available.

					With Regards,

					RFVHOUT
<rfvhout@cs.vu.nl>

Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Bizarre Jade Falcon Mechs (BTech)
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Thu, 21 Jan 1993 13:17:29 GMT

In article <1jla89INNc8n@uwm.edu> khyron@csd4.csd.uwm.edu (Christoffer Mikael Trossen) writes:
>
>A dumb question that has probably been asked before, but does anyone 
>(Stephane) have any idea what the "Turkina," "Night Gyr," and the "Black
>Lanner" are out of the Jade Falcon sourcebook??? According to TR3055, the
>new 'mechs in the back of the JF SB aren't any of these.........

	I love this ... (anyone) hehehe ... anyways ...

	No, the way things went is that some not-to-be mentioned
	author had designed some Omnis that really are just mega
	adjusted variants of the regular  Omnis. So, along come
	the fact that they'll be introducing the Second line stuff
	with art ... and well errr no art for the Omnis. Bingo.

	BTW, I think these 'Mechs have since lost their "stats", so
	I'll look into getting "official"stuff.... 


>Inquiring minds want to know.............
>
>*****************************************************************************
>
>              STILL HAVEN'T FALLEN TO PEER .sig PRESSURE
>                          khyron@csd4.uwm.edu
>*****************************************************************************

+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Newsgroups: rec.games.mecha
Subject: Re: MacII vs Daishi
Date: 21 Jan 1993 21:31:21 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu

In article <gfLY2l_00WALE4RIV1@andrew.cmu.edu> Robert Everett Brunskill <rb6t+@andrew.cmu.edu> writes:

>....after a while a lone Armored(or was it Super?) Veritech spotted the
>flag and no mecha around it.  He converted to Guardian mode and swooped
>down to grab the flag.  Both MAC's rose up out of the water and fired


   Well, if it converted it must have been a Super Veritech... The armored
ones are non-transformable Mecha....

   If the MAC IIs could hide in the water... it must have been REALLY deep!



-- 
      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops
Organization: Penn State University
Date: Thu, 21 Jan 1993 16:48:01 EST
From: Brian Surratt <BPS106@psuvm.psu.edu>
Newsgroups: rec.games.mecha
Subject: Re: Btech Accessories
 <159630001@hpindda.cup.hp.com>

In article <159630001@hpindda.cup.hp.com>, mkoby@hpindda.cup.hp.com (Mark
Kobayashi) says:
>
>Do you need to have the Battletech Compendium if you have
>the Battletech 3rd Edition?
>
>I thought FASA said that the Compendium information was
>incorporated into the 3rd edition rulebook?  Or am I wrong?
>
>
>                                     M. Kobayashi
>                                     mkoby@hpindabw.cup.hp.com

Actually, no.  Well, kinda.  I have both, and the 3rd edition rules
include changes to rules from the compendium, but does not include all the
fancy stuff (endo-steel, ferro,MASC, CLAN, I'm not even sure they have pulse!)
It is pretty much just 3025 technology.  I got it mainly for the plastic mini's
which I was dissapointed in, but, hey, they still work...


                                    Brian "The Ratt" Surratt


"Who says you can't build a 200 ton mech?"  - me
Newsgroups: rec.games.mecha
From: taylorje@rintintin.Colorado.EDU (TAYLOR JASON EDMOND)
Subject: MUSE?
Organization: University of Colorado, Boulder
Distribution: usa
Date: Wed, 27 Jan 1993 18:38:33 GMT

Has anyone been able to login to the BTech muse in the past couple of
days, or is it just me? If its down, any news as to when it'll be back
up?

Thanks.


*---------------------------------------------------------------------*
* Jason Taylor -- University of Colorado at Boulder                   *
* taylorje@rintintin.colorado.edu / taylorje@kinglear.cs.colorado.edu *
*---------------------------------------------------------------------*
From: jrob@ecst.csuchico.edu (Gillis the Humble)
Newsgroups: rec.games.mecha
Subject: Re: Locust revamp
Date: 23 Jan 93 22:35:39 GMT
Organization: California State University, Chico
NNTP-Posting-Host: periprism.ecst.csuchico.edu

Ok, I see it.  I thought you meant you get that many free instaed of the 10.

Now I know it means allocation...  

BTW: I know it's scour....

BTW:(again) So you may have to allocate some of the free 10? wow, that's harsh!

oh, well.					

							Sgt. Cable
From: edmonds@cs.ubc.ca (Brian Edmonds)
Newsgroups: rec.games.mecha
Subject: Re: Locust revamp
Date: 23 Jan 1993 12:41:29 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: cobra.cs.ubc.ca

jrob@ecst.csuchico.edu (Gillis the Humble) wrote:
>Steve.Lamb@f1369.n203.z1.fidonet.org (Steve Lamb) wrote:
>>    I just got the Battletech v3.0 set, and love the one new rule....  #
>>heatsinks = <enige rating>/25 need not be allocated.  YEAH!  Remember, coming
>>from v1.0 this is a a godsend.
>I'm sorry, but I've scored the 3rd ed. rules for this heat sink crap. Where
>do you see it?
>I read it as having no new rules since the Compendium....
Well, check out page 112 of the Compendium, starting at the second last 
line on the page (in section 10 of Battlemech Construction).

Well, my newsprogram wouldn't let me post this, because there was too 
much included text.  I don't feel like changing the attribution 
markers, so I'll blather on for a few lines.  That is scour by the way, 
not scor (but I assume you knew that :).  Normally I don't correct 
spelling, but since I have to waste space, and you already flamed my 
nice "little" muchkinmech... :) 

------------------------------------------------------------------------
Brian Edmonds (MSc CompSci)                            edmonds@cs.ubc.ca
Newsgroups: rec.games.mecha
From: jhan@debra.dgbt.doc.ca (Jerry Han)
Subject: Re: Robotech vs. FASA(TOG)
Organization: Communications Research Centre, Ottawa
Date: Tue, 26 Jan 1993 13:52:44 GMT

In article <Jan.25.20.02.30.1993.20400@andromeda.rutgers.edu>
dshaffer@andromeda.rutgers.edu (Donald A Shaffer) writes: 

>  Ok, since I'm getting a little bit tired of all the SDF-1 vs. Enterprise
>arguments, lets try to start another one. :)
>
>Who would win in a fight between a group of veritechs and/or cyclones against a
>few Centurion/Interceptor Grav Tanks/Fighters? IE. anyone think they could 
>convert the two systems? :)

Robotech on the ground.  More maneuverability.  (Granted, the Grav Tanks
have more fire power, but the gun pods of the Veritechs can penetrate
shields with no trouble, and the Cyclones can just dance around until
they're right on top of the tanks.  Kill off any bounce infantry around
and end of story.  Tanks versus infantry at point blank range is no
contest.  The infantry win.  If the infantry doesn't panic, that is.)

In the air, it's a toss-up.  Interceptor fighters are faster, Robotech
fighters are more maneuverable and flexible.  


-- 
Jerry Han-CRC-DOC-Div. of Behavioural Research-"jhan@debra.dgbt.doc.ca"
/////////////////////////////////////////////////////////////////////// 
/   The opinions expressed are my own and do not reflect the opinions /
/         of the DOC or any branch of the Federal Government. 	      /
From: Steve.Lamb@f1369.n203.z1.sac.ca.us (Steve Lamb)
Newsgroups: rec.games.mecha
Subject: Robotech vs ?
Date: 24 Jan 93 12:49:14 GMT

Orange,

Saturday January 23 1993 03:25, Orange Beef wrote to All:

 OB> course the SDF-3...2 MAIN CANNONS! 4 Rail Cannons, over 2000 mech's, and

    Why compare the SDF-3 to the Big-E.  Let's get the REAL ship in there that
will kick the Big-E's arsh from here to the "great barrier" and back...

    Get the ship *BEFORE* it left the hands of the Zentron (&, with Macross ][
out, the Marduk/Malduk(?)).

    Point: The technology was advanced enough that there were TIME DISTORTIONS
in the ship itself when it was first explored.

    Now, that the creators of THAT technology against the Big-E.

    End of discussion.

Steve C. Lamb, SysOp of Abcb Cafe     | "Wherefore art thou Ushiko-san!?"
Abcb Cafe 1:203/1369@Fidonet.org      |                    -- Umao-san
    Data: (916) 363-1424              | "Wherefore art thou Umao-san!?"
cm644@cleveland.freenet.edu           |                    -- Ushiko-san
abcbcafe!foxx@csusac.ecs.csus.edu     |   From Kimagure Orange Road
Newsgroups: rec.games.mecha
From: arp2@ellis.uchicago.edu (andrew robert polis)
Subject: Re: Looking for optional rules.
Reply-To: arp2@midway.uchicago.edu
Organization: University of Chicago
Date: Fri, 22 Jan 1993 04:24:38 GMT

In article <21JAN199309582555@pavo.concordia.ca> e_garvi@pavo.concordia.ca (GARVIS, ERIC) writes:
>In article <C0q8A8.MvF@usenet.ucs.indiana.edu>, dpund@silver.ucs.indiana.edu (Tantor (Dennis Pund)) writes...
>> 
>>	I was wondering if anyone out there has any house rules for takeing
>>into account power drain by energy weapons.  I'm hopeing this might balance
>>out the clan weaponry so that they won't unballance the game when I introduce
>>them in the game I am about to start.
>> 
>>Thanks,
>> 
>	To my knowledge there are no rules for power drain.  But here's 
>an idea:  Start a scale like the heat scale.  Each energy weapon consumes
>energy equal to its damage.  Gauss cannons consume about 8 points.  Missiles
>and autocannons and the like would use about 1 point each.  Engines would
>generate about (engine rating/10) points per round.  
>

Well, actually (surprise!) there is a related rule.  Installations require
a power plant rating equal to the tons of energy weapons that they mount.
This really doesn't affect anything but installations since everything that
moves will usually (except for the rare hovercraft or hydrofoil) have an
engine rating as big as itself at least. 

I realise this isn't really what you were looking for, but I thought I'd
mention it to show how FASA deals with the power requirements of energy
weapons.


-Andrew Polis
|                                      |
|       Your ad in this space!         |     Now accepting applications
|            call now:                 |     for a .sig position.  No
|      arp2@midway.uchicago.edu        |     experience required.
|                                      |
From: Scott.Lampman@f1369.n203.z1.fidonet.org (Scott Lampman)
Newsgroups: rec.games.mecha
Subject: Robotech vs. ?
Date: 21 Jan 93 18:57:44 GMT



     One more note, that's 10200 megawatts per shot, 3 in 1.2 seconds, and
this can go on for about 6 hours.  The main gun of the SDF-1 is like the sonic
wave the was used in one ep. (see other echos for this info.), and like I
said, 99.9% of the SDF-1 weapons are nothing to the crew of the Enterprise.  

... Get a life, before you losse it.
Newsgroups: rec.games.mecha,rec.arts.anime
From: arp2@ellis.uchicago.edu (andrew robert polis)
Subject: Re: Robotech vs. ?
Reply-To: arp2@midway.uchicago.edu
Organization: University of Chicago
Date: Mon, 25 Jan 1993 06:48:44 GMT

In article <1jvceoINNcnq@shelley.u.washington.edu> avalon@stein.u.washington.edu (Prince Charming) writes:
>>Whether or not regular Veritechs and the SDF-1 could break through
>>the shield, how about Shadow Fighters/Vindicators and the SDF-3?
>>With their Destabilizers, they could penetrate the shields and drop
>>off teams of Cyclones to go in through the airlocks and take the
>>ship.  I suspect that the security teams wouldn't provide much in
>>the way of opposition, especially if they all had the same degree of
>>marksmanship as Worf demonstrated in "Rascals."
>>
>>--
>>Chris Meadows  | Robotech/RIFTS/Palladium fanfic author/editor
>>CHM173S@SMSVMA | They Might Be Giants about Star Trek aliens:
>>CHM173S@VMA.SMSU.EDU   | "Everybody wants prosthetic foreheads
>>CMEADOWS@NYX.CS.DU.EDU | on their real heads!"
>
>One of the things that bothers me is when Worf does miss an "easy shot" when
>the plot demands it. It could be done another way. Threaten the Captian, beam
>in and ambush him, etc. One question to the above idea though...... The veritech
>couldn't enter though an airlock, it is much to large. The only place that it 
>could enter would be the shuttle bay. Assuming they did board there, they would 
>have to abandon thier fighters because the hallways/turbo lifts aren't adapted
>for anything that big either.
>
>Avalon
>



How about entering through a hole they blast in the hull, and then making
on the spot alterations to the hallways in order to accomodate their 
prodigious size.  It really wouldn't be much of a problem.

-Andrew Polis
From: Scott.Lampman@f1369.n203.z1.fidonet.org (Scott Lampman)
Newsgroups: rec.games.mecha
Subject: Robotech vs. ?
Date: 21 Jan 93 18:33:39 GMT


DH>ARE YOU SERIOUS!? By the time Picard decides if its good for the
DH>prime  directive or not Capt. Glovel would have fried him 2X over
DH>with REFLEX  weapons! The main gun on the SDF-1 out classes ANYTHING
DH>the Enterprise has. The Enterprise's shields wouldn't hold long
DH>agaist the SHEER power of the  SDF-1's guns. And if that's not bad
DH>enough the SDF-1 has fighters the  Enterprise does not and would have
DH>a hard time keeping track of all of them.

     5 to 10 good photon's set to high output not targeted at anything, but
used for there area of effect would take out the VF's.  And after about 10
minutes of fire from the SDF-1, Picard would attack the SDF-1.  Why ou ask? 
For the saftey of the ship and the lifes of the crew.

... Get a life, before you losse it.
Newsgroups: rec.games.mecha,rec.games.board,rec.games.frp.misc,rec.games.misc
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: FASA Corp. update from GEnie
Organization: Netcom; Renegade User
Date: Wed, 27 Jan 1993 05:36:36 GMT

     _
    (_
    __)ome of you may be wondering what FASA, the corporation, has been
 doing, lately.  The following message was taken from the bulletin board
 of the games RoundTable on GEnie.  It was written by Tom Dowd of FASA. 
 
 ------------
 Category 7,  Topic 5
 Message 191       Mon Jan 18, 1993
 FASA.SUPPORT [Tom]           at 12:39 EST
 
 Hi There!
 
 Yes, this is Tom. We do live....barely.
 
 Here's an update on the Great FASA Adventure '92-'93.
 
 As some of you may know we've been in preperations to move since October,
 but problems with the construction in our new offices delayed that until
 December. This, in and of itself has thrown us off some. All through December
 we were slated to move *any minute now* which meant we were in a perpetual
 state of packed with limited access to files, references, staplers, and so
 on. This made doing our normal job so much of a hassle that it occupied all
 of our time (funny thing about that...) which meant extra-things like GEnie
 here (and our real lives) suffered. We finally moved between Christmas and
 New Years into wonderful new offices that are actually offices and not
 thinly disguised warehouse. We even got new equipment and a new network (my
 personal problem, but be that as it may.) Anyway, things looked like we might
 actually be ready to get back to business.
 
 
 Wrong.
 
 One week ago there was a fire on the roof of our new building and a few
 hundred gallons of water washed through the offices. There was no real
 equipment or resource damage, except for the new flooring, the new carpeting,
 the new walls, the new doors, and so on. So guess what? We had to pack
 everything back up so that the repair work could be done. Sigh.
 
 Anyway, sometime next week the carpet should be reinstalled. The office
 network modem is finally working so once Sam finds his cofee cup he'll be
 around (he may have dropped in elsehwere already...and in fact I may
 be repeating everything he's said. That just shows you the state of
 communication at FASA these days.
 
 Anyway, sorry for the absense.
 
 If anyone has posted questions in the last month and a half and not gotten
 a response I suggest you repost them. The board has been re-initialized for
 me (don't know about Sam) and there's no way I can go back and read
 everything up to the current date. Sorry folks. So please, repost.
 
 Also, I'm going to work at getting an RTC together ASAP to answer questions
 and such and drop some hints about something really cool this summer. 'Nuff
 said.
 
 Adios!
 
 See ya again real soon!
 
 
 Tom
 ------------

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha
From: mlee@post.RoyalRoads.ca (Malcolm Lee)
Subject: Re: Six limbed mechs and Centaurian Warlord
Organization: Royal Roads Military College, Victoria, B.C.
Distribution: inet
Date: Wed, 27 Jan 1993 17:50:36 GMT


This mech brings up a query.  Why do mecha have to correspond to human-
bipedal forms?  Why not have mechs with multiple legs and arms or even a
tail?  YEAH TAIL MOUNTED WEAPONS!  These would be true rear-firing weapons
or forward-firing if you choose to design your mech to resemble a scorpion.

Just my thoughts.
Newsgroups: rec.games.mecha
From: tfpayn01@ulkyvx.louisville.edu
Subject: Re: MacII vs Daishi
Date: Thu, 21 Jan 1993 12:37:22 GMT
Distribution: usa
Organization: University of Louisville

In article <1jl8nqINNfo8@jhunix.hcf.jhu.edu>, probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
> 
>    Personally, since the MAC II is supposed to be a mobile Naval gun
> battery, I'd rather think that the four guns on its back weren't autocannons
> (Rapid firing heavy machine guns, really), so much as they were artillery,
> or perhaps even naval energy weapons. Face it, a Forty-centimeter barrel is
> no autocannon, that's a battleship artillery weapon. Think of how it would
> burn ammo if it was an autocannon. 
> 
>       I've always thought of the MAC II as a warship gun turret with legs.
> 
> 
> -- 
>       /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
> O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
>       \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
>   Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops
-- 

	EXACTLY!  That's the reason I changed mine to Gauss rifles instead of
AC-2s.  I didn't want to use the AC-2, but with the 3026 rules, what else was
there? (Short of a Long Tom/Sniper, but there wasn't enough space for that.)

/  / // / / /  / /  / / // / / // / //  / /   /  // /  / / / / // // / / / // /
// // /  / // /// // / / /// /// // /// /// // // /// / ///// // /   / // // /
/  /  ________|\_______________________________________________   /  /  // / /
/ // |\_\_\_\_| |_____________________________________________/   / / / / / / /
// / / /      |/  / / //  // /  / / / //  /  /  / /  /  /  / /  /  / / / /// /
/  / /  /  ///  / /  /  Tom Payne *** Louisville, KY	 / //  /  /  /  / / / /
 /  //TFPAYN01@ULKYVX.LOUISVILLE.EDU   /  / INFTECR1@ULKYVM.LOUISVILLE.EDU /// /
/ // / /  /   / / / /  ///  // (502) 635-2473 / / // // // / /////  / / // // / 
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>>         Picard / Riker '96                                              <<
>>         Let's take this country where none have gone before             <<
			{Borrowed}