HDTenEightyP/NetNews huggingface dataset:
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: Stupid questions
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Sun, 15 Nov 1992 19:01:10 GMT

In article <gatemail1.0b31912313619711@morticia> Rick Jones <albert@crick.ssctr.bcm.tmc.edu> writes:
>> Which creature was it for?  And be wary of letter bombs from Dave.
   
   What? Fear mortals such as dave oakes?!? NEVER!!! I am a GOD, do you hear
me?!? A GOD!!!!!!!!!!!!!!!!

   And for only $2.50 and two box-tops, you can be too :) 

>
>	Congrats, Clinton.  BTW, for those of us who don't 
>have compromising pictures of the WEG staff ;-)   

        Heh. What do Greg Farshtey, John Terra, and an Etruscan Aardvark have
in common? :)

        BTW, the critter that won was the Liquefier, and is one I don't have 
the original write-up for. Dave, if you still have it, send me back a copy,
would ya? That is, unless you've destroyed everything I wrote out of pure
spite ;)


-- Clint, so, cash or merchandise? I want feedback, darn it!



Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Tharkoldu Prince vs. The Gaunt Man
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 21 Nov 1992 16:16:24 GMT

Joe writes:

>   In our group, the interaction results are treated differ-
> ently from WEG's rules.  Unskilled means lose *all* adds for

That's what I do in my game and thats how I've always interpreted the
rules.  How did your group originally interpret them?

> a round.  Because this is more powerful than a stymie, switch
> the unskilled and stymie results on the table.  With these 

Nah, you make a Stymie culmunative with an Unskilled - much more
evil.  8-)

> Step three': Multi-action (interaction #1), (interaction #2)

Um, I don't think so.  For one thing, it just sounds like a munchkin
rules rape.  Secondly, you'll be -2 on the first interaction and -4 on
the second; are you really going to be all that successful?  Thirdly,
from a 'realistic' viewpoint how do you pull off two different forms
of interaction at the same time?

> 	     The expected result becomes 7-9 for #1; how-
> 	     ever, 7-9=unskilled, lose all adds.  Now GM uses
> 	     his own skill for the second, but as Sterret has
>  	     no adds, the expected bonus of +4 to the GM's
> 	     skill should put Sterret out of action.

Taking into account the multi-action penalties you might lose your
Unskilled with the first action, and even if you do get it, you'll
lose your +4 bonus on the second action.  Seems rather pointless to
me. 


Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: tleist24@uther.Calvin.EDU (Todd Leistra)
Subject: Mobius etc.
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 16 Nov 1992 21:19:34 GMT

First off,  Yes Mobius was killed (if he stayed dead is another story...gotta
love Nile Resurrection).  The auto setback of Mobius is what did him in. 
(were-panther was shot out of a cannon and hit mobius, which turned him into
panther chow...he had lost all his items because the party had infiltrated the
camp of Mobius when they were about to attack Israel).

A friend of mine came up with the rules about Atlantis, without any help from
anyone.  (I still am in awe of how good they are) The basic feel of Atlantis
is that long time ago the continent of Atlantis was ruled by Time Lords.  These
Time Lords became so obsessed with learning about time manipulation that they
began to neglect their ruling duties and the other Atlanteans (Pthen) began to
get upset.  These Pthen were upset because in tinkering around with time, the
time lords had created some nasty undead-type beings which went wild.  The time
lords ignored these pleas of help from the Pthen and continued experimenting on
time in their Sky Castles far above Atlantis.  However, Atlantis was slowly 
sinking into the ocean and so to stop this catastrophe the Time Lords made a
giant time jump to a point in time which they called "The Time of Convergence" 
(the middle of the possibility wars).  Atlantis appeared scared a hell of a lot
of people and then disappeared saying they would come back when the time was 
right (whenever the heck that is??)

Time Lords are VERY powerful but the easiest things for them to do begin at 
difficulty 23.  Also another side effect is if you fail a time manipulation 
roll then you get insanity points.  These insanity points add up and in time
make you go completely insane.  (first you scream at critical moments, then you
cant talk straight, and some other symptoms which i cant remember)

The Pthen have an incredible power of having seen someone use a skill being 
able to learn that skill or power... Which is very useful...  (side note: 
blasted dark pthen was in our party from the beginning which we didnt know and
finally at the end of last semester he showed his evil side and kicked our 
butts using some of our powers) Also they have some form of martial arts which
i dont know a lot about.

The tech axiom is pretty low which only allows coral weapons and armor.  Also
the Atlanteans must have 1 swimming add and time lords must have 1 add in 
faith (time).  Finally, the time lords must wear robes only (no armor) but the
atlanteans have a bluish type skin which gives them natural toughness of +3

Well thats all the important stuff...if you want to know more about specifics
ask and ill find out...

                                   Todd

Newsgroups: alt.games.torg
From: agreene@mta.ca
Subject: Re: NEWS FLASH
Reply-To: agreene@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Thu, 19 Nov 1992 22:48:26 GMT

The Smooge writes:
>
>Los Angelos bombed!!! War declared on the invading Tharkholdu!!!
>
Yes!  Yes!  Yes!  Thank you!  I've been waiting a LONG time to hear that.
So, when are you going to send your results to Infiniverse?



>
>the Smooge

--Anthony Greene
-There is a God...and his name is the Smooge...
      (sorry Ks. Jim...)


Newsgroups: alt.games.torg
From: bpostow@occs.cs.oberlin.edu (Brian Postow)
Subject: Re: NEWS FLASH
	<1992Nov21.162940.8959@jupiter.sun.csd.unb.ca>
	<1992Nov22.035156.28790@muddcs.claremont.edu>
Organization: Oberlin College Computer Science
Date: Mon, 23 Nov 1992 05:37:39 GMT
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

wasn't Smooge one of the original Followers of Ks. Jim?

do we have an apostate on our hands? B-)

Now THIS is Torg religion B-)

--
Brian Postow :: The Pasta Knight -- That noodleheaded Knight in shiny armour
			 	    |"Is the glass half full or empty
pessimist, existentialist,	    |	I ask her as I fill it"
advanced murphologist 		    |"It doesn't really matter, 
"pessismism for a better tomorrow"  |	Pretty soon you're bound to spill it"
				    |	the Indigo Girls
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  You did WHAT to WHOM?!?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 22:13:08 GMT

Josh writes:

> Big Dave Oakes writes:

> 	"...not the robot theory again"

Since Dave hasn't replied yet, I'll mention that Dave was merely
quoting from an episode of Batman: The Animated Series ("Almost Got
'Im") , in which the villains briefly discuss their theories on Batman
and one of the villains, Croc, starts out saying "You know what I
think..." and the Joker responds with "Not the robot theory again!".  

> Well, you'd prefer, perhaps, that Mobius makes his alleged deal with Pluto
> (or Hades.  Same difference) from the UNDERWORLD?!?
> I prefer the robot theory myself.  Yup.  Definately.  We REALLY don't ned
> (pardon: NEED) the Nile Empire Revolving Door of Death to consistently
> apply to Mobius, do we...
> Nah.  I go for RoboMobius all the way.

A perfectly valid way for Mobius to escape death.  Dave was just being
sarcastic.  

> 	Josh "I'm not impressed by your big rock" Geurink, CVE

Another quote from the same episode, again from Croc.  None of the
other villains were impressed with Croc's rock either.  8-)

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Most Dangerous Highlord
Originator: jmkaraka@c00801-247dan.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Wed, 18 Nov 1992 22:13:52 GMT


|>Player 5: (Doc Enema, NE hero): Hah. Well, I doubt they could be much worse

	Oh, I've heard of him...
"Villians of Terra, Beware!  For you never know when the wrath of Doctor
Enema might be right behind you!"

	-john-
Newsgroups: alt.games.torg
From: Robert Link <link@lcopt.physics.fsu.edu>
Subject: Re: Flintlocks vs. bows
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 22:46:17 GMT


[do I think a 2 hander should do more damage than a SMG]

  I base that statement on the observation that a hit from a 2 handed sword
swung in anger will virtually always be fatal (or at least require major 
surgery--to the tune of reattaching a limb--to repair).  A hit from a SMG, 
on the other hand from a respectable range (say about the top end of short
range for most such guns) can be quite survivable, depending on where the
shot hit and how many rounds were taken.  Also, someone clobbered by a 2-
hander will probably be stopped cold; whereas there are quite a few documented
cases of charging combatants continuing to disembowel troops armed with 
automatic rifles after having been shot several times.
  The main advantage of a gun is not so much its superior damage as its 
improved range over hand weapons.

-rpl

Internet:		link@lcopt.physics.fsu.edu
                                       
"The time has come," the Walrus said, "to talk of many things:  Of shoes and
ships and sealing wax, of cabbages and kings, of why the sea is boiling hot 
and whether pigs have wings."

Newsgroups: alt.games.torg
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re: AGT blues...
Organization: National Radio Astronomy Observatory, Socorro NM
Date: Thu, 19 Nov 92 21:56:43 GMT

In article <mumble> wolf@cheshire.oxy.edu (Clinton Richard Wolf) writes:

>  Sigh.
>
>  Everytime I do one of my long, quality packed posts :), they don't get to
>people for hours! And they never seem to get to KJ at all...

The newsgroup and the mailing list don't seem to be crossposting all
that well these days - this message was on my newsserver this morning
at 6am but here it is 3pm and it still hasn't appeared on the mailing
list.  

It doesn't seem to be working well in the other direction either; the
last post on the newsserver here is a crosspost from the mailing list
of something Clay sent last night or early this morning....

Of course, now everything will get caught up and I'll end up looking
stupid (ok, more stupid than I usually do.)



-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /| \|
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: I feel stupid.
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 24 Nov 1992 05:22:00 GMT



On Mon, 23 Nov 1992, Kansas Jim wrote:

> Whould whoever wrote me asking for a copy of the WEG submission release
> form please send me your regular mail address again.  Not only did I
> misplace your address, I deleted your original request so I don't even
> remember who it was....  8-(

	Well, there goes that assumption of infallibility.  Wonder if
there're any empty seats in the local Temple of Clint, God of Mood?

jhk4


Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re:  NEWS FLASH
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Fri, 20 Nov 1992 18:39:46 GMT

In article <gatemail1.0b324120371863@morticia> smooge@jupiter.nmt.edu (the Smooge) writes:
>

 [explanation for nukage]

>the Smooge

 Oh. Okay. You made it sound like you were just nuking Thark out of spite. But
if the entire country's being screwed over, then it makes perfect sense that
Delphi would start using drastic measures. Of course, now Delphi may have to
deal with some peeved TD's :). Perhaps you could run a 'Predator 2' style ad-
venture in Houston, where someone (or something ;) ) is methodically offing
DC people in exceedingly nasty ways, and the DC wants the Knights to stop it.
NOW. And will shoot the Knights if they refuse (what desperate guys... :))
From: cwynne@liberty.uc.wlu.edu (Colin J. Wynne)
Newsgroups: alt.games.torg
Subject: Re: Campaign, characters, etc.
Date: 16 Nov 92 13:04:30 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

On Mon, 16 Nov 1992, Kevin Maurice Hudson wrote:

> ==> On Mon, 16 Nov 1992 12:21:29 +0500 (EST), Colin J. Wynne said:
> 
>   CJW> ???????  The Gaunt Man and his DD both have Occult skills of 30
>   CJW> or higher!  Heketon's is somewhere in the 50's, I think?
> 
>   CJW> Do you know what that means?  Wish parsing!  Whatever they ask
>   CJW> for, they get!  How much of a slough is that?  I'll tackle
>   CJW> Malreaux over TGM *any* day!
> 
> Excuse me?  Wish parsing?  Wish parsing is dependant upon the Magic
> Axiom; not the skill level.  No cosm is at the level to allow wish
> parsing, although Aysle is close.  I believe it's around 20 or so to
> start getting wish parsing.

Check the Occult rules.  The Occult *is* wish parsing, because it bumbs
the magic axiom up to 20 temporarily.  That's also why it's a 4-case
outside of Orrorsh.

CJW


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: AGT blues...
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Thu, 19 Nov 1992 00:18:30 GMT


  Sigh.

  Everytime I do one of my long, quality packed posts :), they don't get to
people for hours! And they never seem to get to KJ at all...

  Welp, I know at least one person has responded to it, but only to make a
cheap joke about Doctor Enema (then again, he was just a cheap joke to begin
with) ;).

  Has anyone else seen it yet? It's fortified with 9 essential vitamins...

-- Clint
From: albert@crick.ssctr.bcm.tmc.edu (Rick Jones)
Newsgroups: alt.games.torg
Subject: Re: Tharkoldu Prince vs. The Gaunt Man
Date: 20 Nov 92 21:46:17 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

> >Option 3: reality storm?  Let's see how tough Sterret feels after
> >transforming.
> Some nastiness came to mind, though.  What if Sterret suddenly gains
> immunity to normal weapons/magic/whatever the GM is using at the time...
> Sure, Sterret can't buy off any more damage -- but he probably won't
> TAKE any more damage, either.

	Never happen.  With only a few rare exceptions (wild horrors),
nobody becomes a horror without the Gaunt Man's (actually Heketon's)
permission.  
	Either way, the Gaunt Dude ought to be able to whip up something
to circumvent any "resistance" powers Sterret got.  Besides, the Gaunt
Man has NO TRUE DEATH. 
	"If you strike me down, I shall become more powerful than you can
possibly imagine."  
	Even if Sterret kills the Gaunt Man's body (Lord Byron Salisbury),
he hasn't destroyed his spirit.  
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
Superman's not just dead, he's wrapped in plastic.-Houston Chronicle (11/19/92)
Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re: What are people's "top 18 list" for source/supplements...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 23 Nov 1992 15:51:52 GMT

> Orrorsh: As has been said over and over, this is a great SB.  The power of
> The
> only drawback is that it can be overused, losing its special appeal.  The

	Yes, yes, a 1000 times yes.  My reccomendation is to use Orrorsh 
sparingly.  I myself am guilty of overusing Orrorsh, to the extent that 
I have promised myself and my players that they will not see  hide
nor hair (or oozing tentacle for that matter) for quite a while.
	Of course, the next Orrorsh adventure I'll run will be 
(unless it sucks rocks) "Gaunt Man Returns".
	bwah-hah-hah

	But seriously, unless you and the PC's are into Orrorsh
(I have yet to meet PC's who like Orrorsh in large doses), use it
sparingly.  Make any trips they make _into_ Orrorsh something to
tell the grandchildren about (if they get out .... alive ).
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
Superman's not just dead, he's wrapped in plastic.-Houston Chronicle (11/19/92)
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  Archive and GodNet...Good News
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 13:12:53 GMT

Is the GodNet back up and running, or do the programmers need time to get
things going?  If its back up, please post the telnet address (what's the
number on the end?) so I can put it back into the FAQ list.


Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  a sort of faith question...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 20 Nov 1992 00:47:30 GMT

Smooge replies:

> >cosm (Spiritual 33 for one thing.)  Such an avatar would be like a
> >High Lord or HL lieutenant in that he could have very high attributes
> >and abilities without enhancement packages and the like, so
> >disconnection wouldn't make him ill as it would an elf or giant.
> 
> This could lead to problems... If I bring in someone from a magic high
> cosm then i might die if the magic isnt strong enough to support my
> existance. However, if I come from a spiritually strong cosm, but find 
> myself in a weak cosm and my existance depends upon the high spiritual
> (being a god) then if I disconnect I am not that screwed because my
> cosm of origin supported high attributes... (or am I misinterpretating
> what you are saying..)

Sorry, spent too much time reading Primal Order I guess, got this
divinity complex on the brain...yes, there should be some kind of
penalty associated with your existence being a contradiction in
certain realms.  I was just jumping on the fact that High Lords and
some of their lieutenants exceed their reality's attribute limits but
nothing is said anywhere of what happens to their attributes should
they disconnect.  I just assumed that an avatar of a diety would be
able to do the same thing, but perhaps that should just be limited to
their home cosm and maybe the realms where they are worshipped.

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re:  You did WHAT to WHOM?!?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 20:01:23 GMT

"...not the robot theory again"

dave "it was a big rock" oakes
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: Re: Most Dangerous Highlord
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 21:19:27 GMT

Ok the smooge's list of dangerous highlords (ex highlords and highlord wanabes)
in his campaign

12] Kurst
11] Jezrael (give me a break, please!)
10] Malraux (hasnt expanded at all)
 9] Uthorion (hopefully deceased soon in my campaign)
 8] Thrakmos
 7] Baruuh Kaah (deceased)
 6] Warrior of the Dark
 5] Clay Luther
 4] Sarilla
 3] 3327.314159
 2] Mobius
and a tie for most powerful High Lord

1] the Gaunt Man or
1] Kansas Jim
Newsgroups: alt.games.torg
From: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Subject: Re:  Kult of Kansas Jim
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 20:17:18 GMT

Ahhh... but what of those of us that have answered the CALL of Kansas Jim,
and await his rise from the murky depths of the Midwestern dustbowl...

	Josh Geurink, CVE
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re:  Kult of Kansas Jim
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 19:36:54 GMT

whatever the penalty is for one god, but non-catholic ones

dave "worse than jewish, better than pantheistic" oakes
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re:  priests of pantheons
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 19 Nov 1992 21:37:32 GMT

[manatees specializations deleted]

looks good, but i didnt think the bonus were additive -
you got +1 for specialization, and +2 with trademark, but not +3
(of course, i didnt think it cost a poss either, so i _could_ be wrong)

actually, spending a poss for an extra skill add AT CREATION is good,
and supported by things like mages, etc -
we should consider this for ravagons and experienced characters

dave "adventure cost for wings? sheesh!" oakes
Newsgroups: alt.games.torg