HDTenEightyP/NetNews huggingface dataset:
From: peterl@progress.COM (Peter Lauterbach)
Subject: PAS-16 and Falcon 3 woes.
Summary: Falcon3 missiles and engine sound weak and PAS-16.
Keywords: PAS,Falcon3,SB
Organization: Progress Software Corp.
Date: Thu, 31 Dec 1992 19:50:42 GMT

Greetings,

	I am having some problems with Falcon3 and my PAS-16 board.
My configuration is as follows:

	Compudyne 486 33MHz with 16MB memory
	Media Vision ProAudio Spectrum PAS-16 default jumpers and IRQs
	Adaptec 1542B and Maxtor SCSI drive
	IDE controller and Maxtor IDE drive
	Thrustmaster Flight Controller
	Falcon 3.0d
	DOS 5.00
	Falcon OFT 3.01
	QEMM 6.02

The basic problem is that while F3 runs well on the machine, the sound
leaves much to be desired. I have configured F3 to use a SoundBlaster
board. The music and radio messages come out ok, but the engine sounds,and
missile growls come out as little, how do you say, pfft sounds.  Even when
engaging the AB at all levels.  Also, the sound while flying is very noisy,
with some whine in the background. Is this how it's SUPPOSED to sound ?

	I have tried a few a few sol'ns that I have seen on the net
such as:
	1) setting env variable BLASTER=A220 I5 D1 T3

	2) turning off the CPU cache from the BIOS

	3) doing a PAS SET SB TO 80, (or 100)

	4) upgrading to Falcon OFT 3.01

	I suppose the last is the most frustrating, cause after spending
over $100 on software, and loading F3 OFT on my machine, the sound is still
as weak !!

	There seems to be a lot of "try this, try that",  but no one has
said, "This is how it works, and why".  ANY information you can shed on the 
topic of how F3 works with a PAS-16 in SB mode, would be very helpful.
Please reply by email to the address below, and I'll summarize. Thx.

					Regards,
					Peter

--
Peter Lauterbach			Progress Software Corporation
Peter.Lauterbach@progress.com		14 Oak Park, Bedford, MA 01730 USA
--
Peter Lauterbach			Progress Software Corporation
Peter.Lauterbach@progress.com		14 Oak Park, Bedford, MA 01730 USA
From: morgan@dl5000.bc.edu (Morgan Stair)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: GUS SBOSv1.23 and MM4 sadness
Date: 7 Jan 93 16:29:02 GMT
Distribution: all
Organization: Institute for Space Research, Boston College


  To get MM4 to work with SBOS I had to tell it to do AdLib digitized
output.  This SUCKS since AdLib doesn't DO digitized output through
DACs.  Does anyone have a solution for this?

  The problem is that if you tell MM4 to output speech through "Sound
Blaster" it does every speech in an endless loop until the next speech
is output.  Instead of going crunch when the monster dies, it goes
crunch crunch crunch crunch crunch crunch crunch crunch...

  The AdLib equivalent of this is a very unimpressive "ch" sound.  Is
this being fixed?  I tried all the -o?, -x?, and -o? -x? parameters
and nothing worked :-( I also tried SBOS 1.22 (vs 1.23) and it didn't
work.

--
*************************************************************************
* W. Morgan Stair                        Phone: (617) 552-8783          *
* Boston College                         FAX:   (617) 552-8778          *
* Institute for Space Research           Email: morgan@dl5000.bc.edu    *
* 4 Alfred Circle                                                       *
* Bedford MA  01730                                                     *
*************************************************************************
From: jtb5@po.CWRU.Edu (Justin T. Ballard)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: PAS +
Date: 6 Jan 1993 16:26:02 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


I received the info on how to make it compatible with soundblaster.
I discovered though I have an older driver(4/1/91). Can somebody
tell me where to get a current driver(MVSOUND.SYS).
-- 
					Justin Ballard
					jtb5@po.cwru.edu
Xref: sparky comp.sys.ibm.pc.soundcard:6350 comp.sys.ibm.pc.games:29839
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
Subject: Re: Gravis UltraSound 3D!
From: Greg Spath <GKS101@psuvm.psu.edu>
Date: Sun, 10 Jan 1993 10:10:32 EST
Organization: Penn State University

In article <93007.201847U56980@uicvm.uic.edu>, <U56980@uicvm.uic.edu> says:
>
>
>Utilizing Focal Point technology, UltraSound 3D processes
>the audio signal through a technique called "convolution,"
>new right and left binaural audio signals are generated
>that create a wraparound sound effect to the human ear.
>
>The sound signal is actually a stereo signal shaped
>electroncially to make the listener hear the sound as
>three-dimensional and in the correct location -- a
>psychoacoustic effect that can be manipulated in real time.
>
The only problem with this type of 'surround sound' is that
it requires the listener to be in a specific 'focal point'  if
the listener is not in precisely the right spot, the effect is
lost. Madonna tried using this technique in her Immaculate Collection
album.  Although it did work, the effect seemed to move in and out.
I can't imagine trying to play a game and keep my head in exactly
the same spot the whole time.  I can't recall if the effect still
worked with headphones or not, but this would be one solution
to the focal point problem.
Newsgroups: comp.sys.ibm.pc.soundcard
From: mparker@st.nepean.uws.edu.au (Fluro)
Subject: Audio Barn specs (fact)
Organization: University of Western Sydney, Nepean
X-Newsreader: Tin 1.1 PL4
Date: Sat, 9 Jan 1993 06:30:53 GMT

For those interested heres the specs on the Genoa Audio Barn
This card is relased in Australia in Jan, Feb 1993 but only on
order from ditributor....

Autobarn 3500 3600

Features:

MPC 3500 3600

44000khz true 16bit
32 voice wave table
adlib sb comp
ind. scsi interface
midi port joy stick stereo line in & out
mod 3600 speech rec included (3500 upgraded) 
2 years warrenty

16 bit recoeding & playback in stereo 44 khz
Uses 16bit dma
high speed dsp with compression
mpc & windows comp
mpu 401 midi interface
on board scsi 
selectable 2 speed joystick

Spec:
8/16 pcm 11,22,44khz stereo

synth:
sierra semiconductor aria chip set
32 channels
model 3500 1/2 rom upgraded
model 3600 1 meg rom

frequency response : 20 -16khz +-dbs
s/n : -70db max
harmonic destortion 0.5%

audio mixing
stereo synth
digital audio stereo

Audio output:
40mW
8-32 ohm load

frequency response : 50hz to 16khz (8 ohm load)
destorton .5 % max at 40 mW

Adaptac aic-6269al scsi controller

included software:

Drivers (not specified)  
turtle beach light
mcs music rack
aria listener


Newsgroups: comp.sys.ibm.pc.soundcard
From: brian@data.NoSubdomain.NoDomain (Brian McNeilly)
Subject: Ultrasound FTP site
Organization: CER-ANS, Bell Canada
Date: Tue, 12 Jan 1993 14:48:58 GMT


Someone posted earlier this name for an Ultrasound FTP site:

klingon.epas.utoronto.ca

/pub/pc/ultrasound

Could someone please post the IP address for this site - I cannot reach it
through a name server. Perhaps you could also post the addresses of other sites
and maybe what is at each.

Thanks,

Brian McNeilly, Ottawa, Ontario
From: lindholm@ucs.ubc.ca (George Lindholm)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS Mixer...why no controls on mic/line?
Date: 5 Jan 1993 08:40:27 GMT
Organization: University Computing Services, UBC, Canada
NNTP-Posting-Host: swiss.ucs.ubc.ca

In article <1993Jan5.023415.20438@sfu.ca> mtichy@fraser.sfu.ca (Martin Tichy) writes:
>> I was under the impression that a "mixer" usually allowed one to
>> control the relative levels of the inputs involved.  The GUS mixer
>> allows you to change the levels of the DAC and MIDI, but not of the
>> microphone or line inputs. Is this a hardware or a s/w limitation?
>> If h/w is there any reason why this is not serious?
> 
>Don't worry, I believe the 16-bit recording daughter board will
>resolve this problem.  Gravis was vague on it but they said it
>would allow sophisticated control of the inputs with the daughter
>board.

Is there any information available on the specs of the daughter board and
when it will be available? Thanks

   George


-- 
George Lindholm                                  phone:    (604) 822-4375
University Computing Services, UBC               fax:      (604) 822-5116
6356 Agricultural Road, Vancouver, B.C., Canada  internet: lindholm@ucs.ubc.ca
V6T 1Z2                                          bitnet:   USERGNL@UBCMTSG
Newsgroups: comp.sys.ibm.pc.soundcard
From: timothy.folkins@rose.com (timothy folkins)
Subject: Adv Gravis Accolades
Organization: Rose Media Inc, Toronto, Ontario.
Date: Tue, 5 Jan 1993 00:04:43 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 01-04-93 18:58
From: timothy.folkins@rose.com (Timothy Folkins)
Orga: Rose Media, Inc. (Toronto, Ontario - Canada)
Subj: Advanced Gravis Accolades

This may be schmaltzy and use up critical bandwidth, but I just wanted 
to say a public "Thanks!" to Advanced Gravis for creating a great 
sound card AND for attempting to pump out updates to their software.
 
Living on the bleeding edge can be very trying at times and I would 
just like to say that I think Advanced Gravis is doing a good job.

(a little pat on the back never hurt ... maybe the General MIDI 
patches will come along soon ! :-)

regards,
tef
---
   RoseReader 1.70 R001122: A squashed bug on the windscreen of life
   RM 2.00 : RoseNet<=>Usenet Gateway : Rose Media 416-733-2285
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
From: mtichy@fraser.sfu.ca (Martin Tichy)
Subject: Re: Gravis UltraSound 3D!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sat, 9 Jan 1993 09:08:24 GMT

> The approach taken by GUS3D seems to be quite different from
> surround sound.  I don't think SS gives you control over the
> position of sound 
> sources... it just spreads the stereo effect out to engulf the
> listener. GUS3D seems to use Q-sound technology to position virtual
> sound sources at specific positions relative to the listener.  The
> sound "scenery" is reconstructed using two ordinary speakers.
 
From what I heard from my Comdex source, the Q-Sound 
technology can make the sound come from anywhere around, or at 
least make it seem to be coming from anywhere around you.
 
Later.

Newsgroups: comp.sys.ibm.pc.soundcard
From: garlangr@en.ecn.purdue.edu (Mark T Garlanger)
Subject: Re: DMA-problem with PAS-16
Organization: Purdue University Engineering Computer Network
Date: Tue, 12 Jan 93 17:18:06 GMT

In article <LURU.93Jan12160133@stekt7.oulu.fi> luru@stekt7.oulu.fi (Ari Husa) writes:
>In article <4954@svin09.info.win.tue.nl> wstapda@wsinfo01.win.tue.nl (Patrick D. Anderson) writes:
>
>> Summary: can't use high dma-channels
>
>Neither can I.
>
>> Under Windows I am allowes to choose a high DMA-channel, but a restart 
>> results in a memory-parity error on board, before I've even tried to get 
>> some sounds.
>
>Mine does the same thing. Anyone gotten the damn thing work with
>higher DMA channels?
>

Under windows my pas-16 will work fine at on a high DMA-channel. My
system is a 486/33 Opti if it makes any difference, I installed it last
summer so I don't remember with channel I used, but I know I just followed
the instructions and it worked first time.

>I also do seriously hate the fact that "most DOS applications" (as the
>manual puts it) work neither with "high" IRQ or DMA settings (not to
>mention the fact you need TWO of them for PAS16). My machine is rather
>crowded, and there simply are not enough low IRQ's and DMA channels
>available - I have other braindead 8-bit hardware as well..

This is a pain.  Although the RECFILE seems to be able to record 
accurate 16 bit samples, PLAYFILE doesn't seem to support 16 bits.  
I tried playing a 16 bit sample from windows and it was all noisy. 
I also tried to play 16 bit samples from RECFILE, and it seemed ok,
I haven't had time to make sure that it's really 16 bits and not 8 bits
with the low byte 0.  Has anyone been able to play 16 bit samples in 
DOS?

>	Luru

					Mark


-- 
/---------------------------\
|Mark Garlanger             |
|garlangr@en.ecn.purdue.edu |
\---------------------------/
From: s106275@ee.tut.fi (Anssi Saari)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS and Maximun Overkill
Date: 12 Jan 93 10:07:01 GMT
Organization: Tampere University of Technology, Computing Centre
Distribution: world
NNTP-Posting-Host: ee.tut.fi

In <1993Jan11.191118.11223@vlsi.polymtl.ca> COMiC@aiken (Comite Micro) writes:

>I need help; I can't play Comanche with my GUS. I have to remove it from my 
>computer and place my old but FUNCTIONAL Sound Blaster. 

Why not have them coexist? Works great for me, except sometimes you need to 
load and remove sbos before the program will see the SB.

>Does anybody knows what are the switch to use and the SBOS version that works >the best?

There's a patch for Comanche somewhere, maybe at ulowell.

Anssi
-- 
Anssi Saari s106275@ee.tut.fi                
Tampere University of Technology 
Finland, Europe                  

Newsgroups: comp.sys.ibm.pc.soundcard
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: GUS and ScreamTracker
X-To: ALL
Organization: The Zoo of Ids
Date: Mon, 11 Jan 1993 22:36:00 GMT

    Has anyone used the GUS with ScreamTracker?  I can't seem to get it to
mix past 8mHz with QEMM and STACKER, but withought I can get it up to about
16.

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com

            SUPRESS THE POOR, SAVE THE RICH, KILL THE STRANGE
From: bob.minteer@u2u.lonestar.org (Bob Minteer) 
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Say program needed
Date: 5 Jan 93 08:13:00 GMT
Distribution: world
Organization: USER-TO-USER PCBoard (214)492-6565 (USR DS v32bis)
Reply-To: bob.minteer@u2u.lonestar.org (Bob Minteer) 

TO: jbh@feenix.metronet.com

JBH.Is there any software that can "talk" to me?  Like I can feed it a text
   .file or input some words and it will say them?? If so, where?
   .I have an ATI Sound Card compatible with Adlib and SoundBlaster.

Justin,
  I have speech synthesis tools as well as drivers for most of the
popular sound cards (including Adlib and SoundBlaster).  If you need
something special purpose,  I can write something for you.  Give me a
call and we can discuss specs.

  +------------------------------------------------+
  | Reply here or call me at (214) 436-0333 voice  |
  |                          (214) 436-9380 fax    |
  |    hours: 9:00 am (Central) thru               |
  |           7:00 pm (Central)                    |
  |           Monday thru Saturday                 |
  +------------------------------------------------+

 * OLX 2.1 TD * == Ada is NOT a language... it's a game (isn't it?) ==
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS CH Interface, is it regular SCSI?
Date: 4 Jan 93 18:48:35 GMT
Article-I.D.: lclark.1993Jan4.184835.7770
Organization: Lewis & Clark College, Portland OR

In article <92366.080650MEB117@psuvm.psu.edu> MEB117@psuvm.psu.edu (Matthew E. Bernold) writes:
>In article <unity.725735670@mcl>, unity@mcl.ucsb.edu (Andrea Pessino) says:
>>
>Ok, maybe this will clear up the problems some people have been having
>with soundcards and CD-ROM drives.
>
>To use a CD-ROM drive with a soundcard, you need two things, a controller
>for the drive, and a connection to the soundcard so you can record from the
>CD, or play the CD back through the soundcard's amp.

Other than a small clarification, this was an excellant article and should
clear up a lot of the confusion.

One thing that needs pointed out though is some CD's don't even need
connected to the soundcard.  There are basically two kinds of CD's when it
comes to sound.  The first play sound through the bus.  This includes
games like Carmen Sandiego and Sherlock Holmes.  They play their sound
through the bus, just as if they were run from your hard drive.  For this,
you don't need any connection to the soundboard.

The other kind has regular CD audio tracks.  Mammals for example uses this
kind of sound.  You either need speakers or headphones connected to the
CD-ROM drive or you need a cable to connect the drive to the soundcard. 
If you plan on playing regular music CD's, you will have to have either a
separate output from the drive or the cable to connect it to the
soundcard.  And of course if you want to record from a CD, you MUST have
the cable to connect the two.  Or send the CD-ROM audio output through the
line input.

Of course with my GUS, I can record from the CD-ROM drive or from my
normal audio CD player through the line-in port.  But I just happen to
have the two very close which makes it convient.
-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
From: csd25@keele.ac.uk (C.M. Yearsley)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Orchid Sound Producer/Pro
Date: 8 Jan 93 14:58:14 GMT
Organization: Keele University, England
X-Newsreader: TIN [version 1.1 PL7]

What do folks think of the Orchid cards? They're being heavily advertised at
the moment, are fairly cheap (UK pounds 69 and 160 I think list) and seem
tempting...but I've never seen any mention of them? Are they fully SB
compatible? How do they sound? Why so little mention of them?

At the moment the choice seems to be Orchid or GUS and I don't like what I've
heard of speed loss under GUS. How bad is it? I'd rather have the best
performance from my software than the soundcard, if I have to sacrifice
something.
From: scottj@klinger.Eng.Sun.COM (Scott A. Jordahl)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Winjammer (and GUS)
Date: 8 Jan 1993 19:23:22 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: scottj@klinger.Eng.Sun.COM
NNTP-Posting-Host: klinger

Can someone with Compuserve and Net access please put the new WinJammer on
archive.epas.utoronto.ca so those not on Compuserve can try it out.

Thanks!!!

-- Scott


In article 3937@mdavcr.mda.ca, bs@mdavcr.mda.ca (Bruce Sharpe) writes:
>>A quick try indicated that neither Winjammer or Cakewalk Windows would make any
>>sounds unless the required patches were pre-loaded into memory....  
>
>You can use the UltraSound Patch Manager to load the patches you need for
>WinJammer or Cakewalk Windows.  Also, Dan McKee (author of WinJammer) has
>just uploaded a GUS-compatible version of WinJammer to CompuServe.  I
>haven't tried it yet, but no doubt it solves the problem you are having.
>
>Bruce Sharpe



---
|=|=|=|=|=|    Scott A. Jordahl (Consultant)   |=|=|=|=|=|
|==|=|=|==|    Sun Microsystems - Mt. View, CA |==|=|=|==|
|=|=|=|=|=|    VOICE: [415] 366-5659           |=|=|=|=|=|
|==|=|=|==|    INTERNET: scottj@Eng.Sun.COM    |==|=|=|==|

If you give a man a fish, he'll fish for a day.
If you teach a man to fish, he'll fish for a life time....
... And he'll live for a life time.            -- Dan Quayle 10/13/92
From: waardenb@cs.utwente.nl (Jerry van Waardenberg)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Best soundcard for a non-audiophile
Keywords: Gravis UltraSound(GUS), SoundBlaster, Thundercard, games, educ. SW
Date: 6 Jan 93 08:48:54 GMT
Organization: University of Twente, Dept. of Computer Science

In article <1993Jan5.175842.12982@informix.com>, craigbr@informix.com (Craig Browning) writes:

|> 
|> Are these sound improvements heard for what appears to be the large majority
|> of games, that only have AdLib/SoundBlaster compatibility for you to use,
|> or are they only heard for games you can find that are written for the Gravis?
|> 
|> i.e., is there an better sound to the Gravis than the Sounblaster, when
|> played with games that only support Soundblaster?

In general the soundquality of the GUS SB-emulation is equal or slighly worse.
Sometimes is seems a little better (the GUS MOD player sounds better than a SB
mod player, in my opinion. Even though the GUS-player has still some bugs).

MIDI files definitively sound better on the GUS than on a SB(pro)(16).
 
|> If the Gravis only sounds better with games written with support for Gravis,
|> than I think there's a real issue with the limited number of games that
|> will sound better with Gravis.

Yes, for now... I think that new games will support the GUS in it's native mode.
Then you have better sound quality!

|> I got a Gravis to try, and have only been able to use it with the Soundblaster
|> mode. I don't want to buy a game I wouldn't otherwise get just to get
|> the Gravis sound.

What about MIDI? Have you tried to play MIDI files through the GUS? As for games:
Since I don't have Starcontrol ][ or Chuck Yeager`s I could not try the GUS with
games, but the SBOS emulation wotks o.k.
 
|> Also, it was recommended to put 1MB in the card. How many games on the
|> market will use this extra memory for some improvement?

Probably all. The importer told me that 1 MB will soon become the standard amount
of RAM on the GUS.
 
|> thanks,
|> 
|> Craig
|> 

You're welcome.

|> 
|> 
|> -- 
|> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|> Craig Browning
|> Regency Support
|> Informix Software, Inc.

Jerry

*------------------------------------------------------------------------------*
 Jerry van Waardenberg                             _/_/_/ _/_/_/ _/_/_/ _/_/_/
 Tele Informatics and Open Systems                  _/     _/   _/  _/ _/
 Department of Computer Science                    _/     _/   _/  _/   _/
 University of Twente, Enschede, The Netherlands  _/     _/   _/  _/     _/
 E-mail: waardenb@cs.utwente.nl                  _/   _/_/_/ _/_/_/ _/_/_/
Newsgroups: comp.sys.ibm.pc.soundcard
From: nnhut@bnr.ca (Nhut Nguyen)
Subject: GUS and Windows MIDI software.
Keywords: GUS, MIDI
Organization: Bell-Northern Research, Ottawa, Canada
Date: Thu, 7 Jan 1993 01:10:42 GMT

Have anyone tried to use MusicTime or TRAX (by Passport) with GUS ?
I am asking this question because I am not sure whether these software
(running on Windows, BTW) support GUS via the driver for Windows or not.
Any information is much appreciated.

PS> My apology if this has been an FAQ.
--
+=============================================================================+
| Nhut Nguyen                  |    Internet:   nnhut@bnr.ca                  |
| BNR Ltd., Ottawa, Canada     |    "Oogawa oto wo tatezu..."                 |
+=============================================================================+
Newsgroups: comp.sys.ibm.pc.soundcard