HDTenEightyP/NetNews huggingface dataset:
From: drmcclin@uncc.edu (David R McClintock)
Subject: World of Illusion
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 26 Dec 1992 21:37:55 GMT

Well I rented this cart for the Genesis and thought it was ok.  For one thing it was 
way to easy with NO level select.  Graphics are nice, gameplay somewhat new.
Two players have to actually work TOGEATHER in the cart to finish it.  Another
strange thing about it is when you play in 1 player or 2 player modes the worlds
are sometimes different which I liked.  


Nothing special or not as good a Castle of Illusion but worth a rent.  Anyone
play the SNES version and this one?? I would like to see a comparison of the
two.

DAve
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SONY PlayStation
Keywords: playstation
Date: 23 Dec 92 21:02:19 GMT
Article-I.D.: clark.1992Dec23.210219.5588
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec21.235220.10748@rs.com> hamid@rs.com writes:
>Does anyone have any info about the Sony Playstation? I'm thinkin'
>of buying a Sega (or a SNES), but would hate to see a next-generation
>machine come out a few months after I've spent my cash on what used
>to be top-of-the-line.
>Please CC your replys to me too, since our news connection is often
>down :-(

The SNES + the upcomming SNES-CD = SONY PlayStation

The SONY PlayStation and the SNES-CD are supposed to come out at the
same time (next year sometime).

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: 16 bit graphics or cpu?
Date: 21 Dec 92 22:34:18 GMT
Article-I.D.: clark.1992Dec21.223418.12136
Organization: Clark College, Vancouver, Wa.  USA

In article <n1283t@ofa123.fidonet.org> Scott.Thomas@ofa123.fidonet.org writes:
> 
>Now I want to have one thing answered once and for all, when we talk
>about the term 16 bit, do we mean graphix capabilites or cpu
>capabilities?  If we were talking graphix then I can say "Yeah the Super
>Nintendo and the Sega Genesis are both 16 bit systems", or are we talking
>processors?  If we are talking processors then basically if you call the
>Genesis a 16 bit system you would have to call the Super Nintendo an 8
>bit system.

Then its pretty awsome for an 8 bit system don't you think?

>As with the vaporware SNES "CD" rom, 10 to 1 it will have a 68000 in it.
>Hmmm something to think about aint it!

No, all reports say that it will be a CUSTOM RISC processor, perhaps produced
by Nintendo, perhaps by Sony, at this point its all really conjecture.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: jbaker@gmuvax2.gmu.edu (John Baker)
Subject: [Genesis] FOR SALE: QUACKSHOT ($32)
Organization: George Mason University, Fairfax, Va.
Distribution: na
Date: Fri, 1 Jan 1993 00:55:36 GMT

For sale:

Quackshot with like-new manual and case.
$32 includes USPS shipping.

John Baker
jbaker@gmuvax2.gmu.edu
(703) 941-6840
From: dethomas@unix.amherst.edu (Dennis E Thomas '**)
Newsgroups: rec.games.video
Subject: Re: [Gen] Pigskin
Date: 27 Dec 92 18:08:51 GMT
Organization: Cissalda Night Clubs Inc.
X-Newsreader: TIN [version 1.1 PL7]

Michael C Landauer (mlandaue@ux4.cso.uiuc.edu) wrote:
: I just got the Genesis version of Pigskin.  It's just as awesome as the
: arcade version.  My only question is, What the hell does Jerry Glanville
: have to do with it?

they needed a "rough and tough" name to go along with it to attact the
newbies who (like me) never played the arcade version?

later days!
--dt

--
Dennis Thomas '**
Nerd For Hire, Budding Unix Weenie, and Mythical Figure.
dethomas@unix.amherst.edu
roach@aux1.amherst.edu
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: [SNES] Question concerning non-converting games.
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 30 Dec 1992 02:20:43 GMT

In article <C01HJq.Iyq@cleo.abt.com> todd@cleo.abt.com (Todd Nix) writes:
>In <C00rsw.Lt4@sus.edu.eur.nl> cspas164@sus.edu.eur.nl (R.M. Hutjes) writes:
>>Lately I received the rumor that US Super Mario Kart won't work on European
>>SNES with converter. The problem was described as the European SNES being too
>>slow to cope with all the actions happening. I think that hasn't to do with
>>anything, since US SF2 works perfectly on European SNES...
>>Hmm, anybody on the net has some experiences with this problem ?
>>Has Nintendo put a new lockout-chip in their carts ?
>
>I remember reading that Nintendo is working on a new GFX co-processor
>chip to be placed inside some future cartridges. The same article mentioned
>that SMK contains a proto version of this chip which is supposed to
>offload some of the processing from the main SNES unit. This may be
>the cause of any alleged problems. Don't know that I would call it
>a lock-out chip, but it may have that function as a side effect.
>
>-- 
>Todd Nix                                                           todd@abt.com
> Movement1981-1982Power,Corruption,andLiesLowLifeBrotherhoodSubstanceTechnique

What a load of bull. The DSP chip that's inside the Mario Kart is 
1:1 same thing that's in Pilotwings - no new tech here.

/ Jarnis
From: chan@pyramid.unr.edu (Kaho Chan)
Newsgroups: rec.games.video
Subject: Re: Sonic 1 bonus stage 1-ups?
Date: 24 Dec 92 02:26:27 GMT
Reply-To: chan@pyramid.unr.edu (Kaho Chan)
Organization: University of Nevada, Reno

In article <Bzo5qD.KuG@news.cso.uiuc.edu> raa58389@uxa.cso.uiuc.edu (Cygnus X-1 ) writes:
>In the instruction booklet, it mentions 1-ups in the bonus stages.  Has
>anyone ever seen one, or did they not put them in the game?

	1-ups, as in a "free" man, right?

	I think it means that if you get 100 rings you get a "free man"...
	... other than that, no, I have no other clue...

>
>						Thanks,
>						       Ryan


     __________                   _______ 
    / ________()  Kaho Chan(man) /      /
   / /\______    University of  /*     /
  / /_/_____()  Nevada, Reno    \     /
 /_________    Internet:         \   /
 L________()  chan@cs.unr.edu     \/^
From: aa399@cleveland.Freenet.Edu (Len Stys)
Newsgroups: rec.games.video
Subject: Toys'R'Us and Lynx writing
Date: 30 Dec 1992 05:30:54 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
NNTP-Posting-Host: thor.ins.cwru.edu



So far, I have read about ten messages from different people in the
last week about Toys'R'Us lacking in supply of the Lynx and game cards.

There have been rumors that Toys'R'Us has dropped the Lynx due to
problems with Atari's different sales people each week.

I think it is about time that we get a writing campaign together
to both, Toys'R'Us and Atari.

The Lynx is just too good of a product to not be sold at the largest
toy retailer in the United states.

If you are willing to write two letters, one to Toys'R'Us and one to
Atari, please either send me e-mail or post a message.

These silly games need to end.  A good product such as the Lynx does
not deserve to get burned because of company problems.

By the way, I do understand that there are other retailers and some
of you do not care if Toys'R'Us carries it or not, but Toys'R'Us is the
only place left for some of us.

Thanks.

Len

aa399@cleveland.freenet.edu

--
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Newsgroups: rec.games.video
Subject: Re: The Definitive SF2 Clone List :-)
Date: 2 Jan 1993 22:37:57 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

In article <C07pI3.Cvt@chinet.chi.il.us> koziarz@chinet.chi.il.us (Louis Koziarz) writes:
>>Arcade:
>>SF2/SF2:CE/SF2:CE-turbo
>>Mortal Kombat
>>Time Killers
>How about:
>Ye-Ar Kung Fu (Capcom? or Data East?)

 	Wasn't Yie-Ar Kung Fu (I and II) pre-Street Fighter II? Maybe
even Street Fighter I.  The oldest game I can remember that I'd consider
Street Fighter-ish (One on one combat, martial-arts themed, different
backgrounds as you advance, many moves, etc) is Karate Champ.  I think
that one was Data East..Rather than one joystick and six buttons, Karate
Champ used two joysticks, it was a really fun game IMO.
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: SUPER NES: "STAR WARS" Strategy
Date: 25 Dec 92 20:11:37 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

6236jamisonr@vms.csd.mu.edu writes:

>In a previous message I asked for a strategy for "Level 9."  By
>"Level 9" I meant the one entitled "The Cantina."  At the end of
>this level there appears the boss monster "Kalaar."  I'm still
>looking for a good strategy to defeat the monster.  Thanks.
I found that if you just stand there shooting, he will corner you and tear
you up.  If you jump towards him he will back up.  Jus do this till you have
backed him as far as possible, then back off and blast him, backing up as you
do.  You WILL take damage by jumping into him, but not any more than if you
get cornered.
From: schenker@suntan.ec.usf.edu (Adam Schenker  , GE)
Newsgroups: rec.games.video
Subject: Looking for used Sega Genesis & CD unit
Date: 1 Jan 1993 20:33:59 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

I'm looking for places that sell used Sega Genesis or Sega CD units.
If you have one for sale, or know a place that does, please drop me
some e-mail. Thanks!

Adam Schenker                  Department of Computer Science & Engineering
schenker@suntan.ec.usf.edu     University of South Florida
                               College of Engineering
From: jason@retina.anatomy.upenn.edu (Jason Ehrlich)
Newsgroups: rec.games.video
Subject: Re: Turbo FAQ, shooters and Duo?
Date: 22 Dec 92 16:51:56 GMT
Organization: Dept. of Neuroscience, U. of Pennsylvania

DM>  I have recently purchased a $49 TG-16. The system came with
DM> Keith Courage and a surprise game. My surprise was J.J. and
DM> Jeff. I was just wondering if all of the systems come with
DM> JJ and Jeff as a surprise.

Hm, seems that way. I just picked up a TG16 yesterday and the surprise
game was, surprise, JJ and Jeff. Kinda silly IMHO, but it was free...

jason

-- 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Jason Ehrlich *  jason@retina.anatomy.upenn.edu (or jehrlich@aol.com)       *
SysOp, *StarLine* Information Systems - Data (215) 635-2341 (v32bis)        *
"The Universe is Change; Our Life is what Our Thoughts Make It." - Antoninus*
From: an913@cleveland.Freenet.Edu (Tom P. Jarvela)
Newsgroups: rec.games.video
Subject: Re: Lynx vs Gamegear
Date: 31 Dec 1992 03:45:45 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


 I bought my Game Gear close to a year ago and enjoyed it. The games are
nice (Sonic, Joe Montana Football, Shinobi, etc...) and they are readily
available.
 Just recently, however, I went out and bought a LYNX (yeah, I'm another
"4 out of 5 Usenetters prefer..." statistic now). I'd have to say that
for the price ($80), it is the best hand held system on the market. The
availability of software is still shaky, but you can always rely on mail
order companies. The games themselves are incredibly fun. A lot of the
Game Gear games just aren't fun, they're good and all, but just not fun.
Checkered Flag is the FIRST racing game I've played since probably Test
Drive II on my computer that I really ENJOY playing, and I can imagine
the fun would grow exponentially when Lynxed up (up to, what, six players
for this game?).
 If you don't mind the gloom and doom rumors of the demise of the LYNX
and are silly enough to want to buy fun games (which, incidentally, have
names of programmers I can pronounce...) all for the lowest price of any
other hand held (in its category.. the Lame Toy is a glorified calculator),
go ahead. Buy a LYNX. You probably won't regret it.

 Greg
--
From: ssaarine@klaava.Helsinki.FI (Soile H Saarinen)
Newsgroups: rec.games.video
Subject: SNES ZELDA - Help needed (LW)
Date: 2 Jan 93 23:41:16 GMT
Organization: University of Helsinki

I can't find any of following things:

              flute, hammer, shovel, hook

Please somebody tell me where to start. I'm getting rather annoyed
in search of those things.
Newsgroups: rec.games.video
From: bdwest@lims02.lerc.nasa.gov (ALIS)
Subject: RPG Reviews
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 31 Dec 1992 10:47 EST  

Here are my reviews of the RPGs I have played.
The systems I play are NES, SNES, Genesis

Here is my system of rating.

A - great, the best
B - good but not great
C - average/typical
D - bearly tolerable
F - Hated it


Things rated:
Graphics - colors, size, flicker, animation, clarity, variety of monstors
	   background.
Sound -  variety, enjoyability 
Manuel - clarity, descriptiveness, helpfulness, errors, 
theme/story -  story flow, explanation scenes, intro of new characters
		ability to chose more than one route of progress. 
lenght of game - very long, long, medium, short, too short
level of difficulty - hard, medium, easy   
Control during battle - control over the actions taking place during battle
Outstanding features - explained

And now on with the games.

NES:  1 of several

Dragon Warrior II

Graphics - D

Graphics are hard to see & have tons of flicker.  There is no animation  
during fight scenes.  Walk about animation consist of the characters feet 
and arms constantly moving even when their standing still. There is no 
background scene during fight scenes, monster pic is on a black background.

Sound - D

there is some variety but the mario carts and metroid have better music 
than this.

Manuel - C

Gives description of characters and purpose of quest, description of 
character items and magic, color map of world included, some hints.
This game is more for the experienced RPG player since very little help is 
given. 

Theme/story - B

the story flows reasonablly well, haven't run into many explanation scenes, 
introduced new characters well, able to pretty much explore as desired, I 
haven't been stopped from going into certain area very often but you do get 
killed if you go into areas before your characters are strong enough.

Lenght of game - medium - long, I have not finished the game so its hard to 
say.

level of difficulty - hard

lots of searching, not much help/clues, can easily be killed, characters are 
weak and have very limited magic at least up to were you first have all three
characters. If you leave the game for a while, like I did, it is very 
difficult to figure out what you were doing unless you took notes,
which I don't.

Control during battle - A

You control who does what to whom at all times.

Outstanding/Unique feature - Change of color of status board when characters
have been badly hurt or a character dies.

Next review - Dragon Warrior III

Newsgroups: rec.games.video
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Todd - this is for you
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 31 Dec 1992 02:09:31 GMT

Sorry folks but this is only way to answer my mail, I think.

Todd, it seems that I'm not able to answer your mail - sorry.

> Date: Thu, 31 Dec 1992 03:36:29 +0200
> Subject: Returned mail: Host unknown

    __________________           __
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_
               |___         \
                   `--------'

Newsgroups: rec.games.video
From: bryanw@rahul.net (Bryan Woodworth)
Subject: Re: Tengen Tetris?
Organization: a2i network
Date: Wed, 30 Dec 1992 16:48:40 GMT

In <1992Dec29.210905.16@sfpp.com> longo@sfpp.com (Bob Longo) writes:

>I have heard about a rare version of Tetris for the NES called Tengen Tetris.
>What does anyone know about Tengen Tetris.  Is it better than the Nintendo
>version?  How is it different?

>Does anyone know where I could find a Tengen Tetris game?

Tengen's version of Tetris is MUCH better than the Nintendo version.  It
has backgrounds, better 2 player mode, and a few other whistles.  I've only
heard this, I haven't played it firsthand (unfortunately).   

Nintendo actually had the nerve to take Tengen to court in order to get the
game removed from shelves, since Tengen hadn't obtained permission from
ELORG (The Russian videogaming organization).  Sigh.  Sometimes I want to
poke Nintendo in the eye.. *boop*

As for where you could find it?   <giggle> Maybe someone who bought it
before it went off-market is willing to sell it?   For a dear price of
course.   It is definitely a collector's item.

-- 
Bryan Woodworth <bryanw@rahul.net>
Newsgroups: rec.games.video
Subject: Re: * * Games For Sale * *
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Date: Monday, 21 Dec 1992 21:42:17 EST
Organization: City University of New York/ University Computer Center

In article <BzGzn7.6p8@javelin.sim.es.com>, tpehrson@javelin.sim.es.com (tim
clinkenpeel) says:
>
>Raul Romero <ROMBH@CUNYVM.BITNET> writes:
>
>>SNES
>>Romance of the 3 Kingdoms  Strategy/RPG          45.00
>>                                                -------
>>Total                                            75.00
>
>care to explain how this works?  $30 P&H?

Sorry that is a typo. I should have delete that line, but if some one
wants to give me 30 for S&H I will take it. :)

Raul
P.S. What is P&H ???
From: K.C.A.Chan@lut.ac.uk (Alfred Chan)
Newsgroups: rec.games.video
Subject: For Sale - Prince of Valiant (GameBoy)
Date: 27 Dec 92 01:37:35 GMT
Reply-To: K.C.A.Chan@lut.ac.uk (Alfred Chan)
Organization: Loughborough University, UK.


			FOR SALE
			--------

		Prince of Valiant     10 pounds

If interested, please contact me.




--------------------------------------------------------------------------
Chan Alfred
Department of Computer Studies
Loughborough University of Technology
Loughborough
Leics LE11 3TU
UK

email : K.C.A.Chan@lut.ac.uk

==========================================================================
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: SNES:Review:The New Mickey Mouse Game
Date: Mon, 21 Dec 92 18:58:02 GMT
Distribution: rec
Organization: VMARK Software, Inc.

In article <KDORFF.92Dec20222844@dante.nmsu.EDU> kdorff@nmsu.EDU (Kevin C. Dorff) writes:
>
>Sum up: GREAT game.  Too short/easy. It is, at the very least, a MUST
>rent-and-play-the-heck-out-of-for-three-days game. You HAVE to
>see these graphics!!!! Lets see THIS on a Genesis!! (never happen)
>

Well, the graphics on World of Illusion are great as well.  And, you get
two players (great sounds, gameplay, etc...  just as easy .. maybe more so,
but two players:-))

You want graphics.. try Ecco the Dolphin...
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Help on Final Fantacy II
Date: 2 Jan 93 09:16:32 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

victor@ucme.Berkeley.EDU (Victor Wang) writes:

>I finally have a chance to play this game during my vacation.  In one day I
>have gone to the Tellant(however the spelling is) used Meteo to destory the
>Globez.  After that I go to the basement of Barson and the King told me some
>thing that I didn't read carefully.  He said something about go to a "land of
>monster"???  Where is the land of monster? Or what did he say exactly?
	He was referring to the Land of Summoned Monsters.  When Rydia casts
a 'Call' type spell, she is summoning a monster from there.  The king himself
may be summoned later in the game, you will find out how later.
>Another question is what is the use of 'Cover' and 'Peep'?
Peep tells you the vital stats of a monster.  I tells you what kind of spells
it's resistant or vulnerable to and how many hit points it has.  It's really
only useful for monsters that you will encounter numerous times.  Its good
to cast it when you first encounter a new type of monster, but casting it on
bosses doesn't help.  'Cover' causes the paladin to jump in front of a character
if he/or she would otherwise have been hit.  The paladin will do this 
automaticly if a charachter is low on hit points.
>Any help will be appriciated!  Thanks!

>Andy Chien
From: v062nm65@ubvmsb.cc.buffalo.edu (Chris Randall)
Newsgroups: rec.games.video
Subject: Eco the Dolphin (Genesis)
Date: 3 Jan 93 03:34:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Anyone played this game yet?  Any opinions on it?  From what I've seen, it's a
very attractive game, the guy at Electronics Boutique said it's selling really
well, and we all know it has *BLAST PROCESSING*!!!!! :)

I'd really like to find some stuff about this game. I'm debating getting this
one.


I guess i've given up hope with X-Men.  They've dicked the release date around
too much, and i guess i'm getting a bit suspicious.


Also in the Blast Processing deal, I've got to admit, I like the comparison
between Sonic 2, Eco the Dolphin, Streets 2, and then showing us Super Mario
Kart.  Looks convincing.  I recently tried Super Mario Kart, tried it again to
make sure I wasn't judging it too harshly, and still decided that I absolutely
hated it.  Anyways, just because of my experience with it, it amuses me...



Tried Road Rash 2, as well.  Loved it.  Better than the original, which, in my
opinion, makes it the best racing game out there for any system i've played
around with (Genesis, SNES, TG-16)








that's all for now...




Chris
From: jarnis@mits.mdata.fi (Jarno Kokko)
Newsgroups: rec.games.video
Subject: Re: SNES Wing Commander
Date: 30 Dec 92 18:57:40 GMT
Organization: Microdata Oy, Helsinki, Finland

In article <1hso6nINNrjl@shelley.u.washington.edu> jjf@byron.u.washington.edu (Matthew Martin) writes:
>Wow, I've nev er had someone tell me to wake up on internet before, 
>was that a flame?
>

Yeap. 100% genuine. Prepare your asbestos thingies for some more...
<low intensity flame on>

>Anyways, after playing Wing Commander on the Amiga (pretty sad but 
>understandable for the abilities of the Amiga), the SNES version 
>could have been much better.  I seeing things zoom in and out without 
>using mode 7...  it's like having sound on your SNES and not having 
>any music... and mode 7 is lacking is wing commander... that could 
>have made it smoothg... look at super star wars, WOW what a 
>graphical game! that game was written smooth!
>
>

Again. WAKE UP! Mode 7 isn't so flexible. It's a dream when you
want to do stuff like landspeeder part in the Star Wars or racetrack
in FZero/Mario Kart, but IT IS NOT A SPRITE ZOOMING MODE. WC on 
the Mega CD will possibly be a great game - Mega CD has a true
sprite scaling. SNES Mode 7 is just background scaling/rotation.
with some tricks, it's possible to make it look like it was done
with sprites as SNES has 4 independent playfields (max), but it's
VERY hard to do, and not flexible at all.

What they did on WC SNES was a job well done. Look how chuncky is
the zooming/rotating of cars in FZero. All frames are stored in 
memory, not scaled. They could not do it this way with WC, as there
is so fucking many ship frames, that 4 Megabytes would have been tight..
and it's only 1 megabytes (8 megabits)

SNES has so fucking lame processor bus, that it's a miracle what they
did with WC. I really hope that the programmer(s) of SNES WC would be
here to explain the problems. I know there are few professional 
SNES programmers out there reading this group - could someone set 
these things straight for good?

<flame off.>
Newsgroups: rec.games.video