HDTenEightyP/NetNews huggingface dataset:
From: hawley@adobe.com (Steve Hawley)
Subject: Mysterious Game (was Re: The Best Arcades)
Organization: Adobe Systems Incorporated
Date: Fri, 21 Aug 1992 22:55:10 GMT

In article <MJB.92Aug21163406@srl04.cacs.usl.edu> mjb@srl04.cacs.usl.edu (Matthew Brumley) writes:
>
>That's the game!
>For some reason, I don't remember the "snag-the-gems" part of the game, but the
>hand catapult definitely gives it away (I had forgotten about that).
>Anyway, I can even remember the terrain of the islands but not the name!  
>
>Is it my fond memory of the game that makes me thinks it's so good?  *shrug*


Mystic Marathon, Williams Electronics.

You were an elfish character with grey hair running in a multi-island race
against a pack of other young elves.

Hazards included trolls that would jump on your head and stomp you into the
ground; large dragons made of stone that flung rocks at you; poisonous red
musrooms (gold one were worth mega points), tidal pools that sent you the
wrong direction in water; shark fins that bounced you in the air; other
runners could knock you down (you could knock them down too); bolts of
lightning that stunned you; and others.

In the "help you along" category were short-cut caves; flying creatures
(butterflies and birds) that carried you to other islands; the catapult
hand; pits that if you jumped in one would pop you out another further
across the island.  I think there was a boat too.

You had to win place or show in order to continue to the next race.

The thing that was majorly unfair was that any of competitors who were not
in your immediate field of vision were granted immunity from all hazards.
Hence, any runner that runs off the screen ahead of you is nearly impossible
to catch, since they never get slowed down.  In addition, the game put all
kinds of nasty things on the island with the finish line so that if you got
there first, you usually got nailed and all the unhampered runners from behind
you would sprint across the finish unharmed.

I used to be able to play that game for an hour at time.

Steve Hawley
hawley@adobe.com
-- 
"Did you know that a cow was *MURDERED* to make that jacket?"
"Yes.    I didn't think there were any witnesses, so I guess I'll have to kill
 you too." -Jake Johansen
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: FAQ STUFF -- READ THIS !!
Date: 14 Aug 92 21:50:01 EDT
Organization: Univ of Miami IR

Attention !!

I'm currently moving to Atlanta, so all posts other than the FAQ are on hold.

Please don't email me for anything as it's all sitting on a disk until I get
set up again.

All will return to normal on September 1st.

My email address, at that point, will be : jdeitch@gisatl.fidonet.org

thanks,

- Jonathan 
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

*** Please note, Sep 1st I change to : jdeitch@gisatl.fidonet.org !!!

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ... 
Newsgroups: rec.games.video.arcade
From: prock@eel.micro.umn.edu (Andrew Prock)
Subject: Re: mortal kombat - moves list i (e-mail me more moves)
Organization: University of Minnesota CIS
Date: Tue, 18 Aug 1992 18:15:02 GMT

In article <1992Aug17.200137.24667@nic.umass.edu> s2842276@titan.ucc.umass.edu (Wanderer) writes:
>all chars:
>          pull back plus low kick is foot sweep
>          move in close (and I mean *close*) plus low punch is a throw
	   down and low punch is the uppercut
	   

>Cage:     double back and then forwards plus punch is green thing
>          double back and then forwards plus kick is special kick
>   this guy should have a third power move, anyone know it?
>   fatality?
           down and bottom three buttons is nut punch 
	   	(low punch,block,low kick)


>Raiden:   (ever see "Big Trouble in Little China"? Bahahahahaahah)
>          fireball motion plus low punch is lightning
>          double back plus forward and any button is flying attack
           no need to hit a button for this to work!

>          up-down plus high punch is teleport attack
>   fatality?


>Sub-Zero: fireball motion with low punch is the freeze attack
>          pull backwards and press bottom three buttons is slide
	   The motion I use is a 1/4 turn back from down. (half a huricane 
	   	kick

>   third move?
>   fatality?
>
>the Elf
>

Also the annoying combo as I call it, is fast punches with a sweep 
thrown in when the opponent is blocking high.
To get out of this I block low and sweep right after they do.  It 
usually works.

The Prock
Newsgroups: rec.games.video.arcade
From: akiba@aa.cs.keio.ac.jp (Tomohiro Akiba)
Subject: Re: Crazy Climber
Organization: Anzai Lab., Keio University, Yokohama, Japan
Date: Wed, 19 Aug 1992 02:20:39 GMT


In article <1992Aug17.192311.4914@nntpd2.cxo.dec.com> j_hernandez@csc32.dec.com (Jesse Hernandez) writes:

>Hey, any of you ever play Crazy Climber, it is a late 70s/early 80s game where
>you climb up a building and people drop pots and other stuff on you. You even 
>gotta get by king kong. Oh well, I useta like it.

In Japan many people played it and like it.

I played it more than 10 years ago.  it is one of the most favorite
for me.  Can you still play it?

Do you know special technic?
1. Play a game and become a ranking player.
2. Enter the name "JORDAN LTD"
3. You can get extra .......

#I'm not good speeker of English. ( I want corrected mails. )
--
		$B7DXf5A=NBg3XBg3X1!(B $BM}9)3X8&5f(B$B2J(B $B7W;;5!2J3X@l96(B
          (_o_)   $B=$;N2]Dx#1G/(B  $B0B@>!&E7Ln8&5f<<(B  $B=)Dm(B $BJ~9((B   (_o_)
			akiba@aa.cs.keio.ac.jp


Newsgroups: rec.games.video.arcade
From: alixdah@wam.umd.edu (Darren Alexander Henderson)
Subject: Secrets Of Street Fighter II
Originator: alixdah@rac1.wam.umd.edu
Organization: University of Maryland at College Park
Date: Wed, 19 Aug 1992 04:26:22 GMT

	Does anybody know of any secrets for the arcade version of Street 
Fighter II?  

						-alixdah@wam.umd.edu
From: rhett@max.u.washington.edu
Newsgroups: rec.games.video.arcade
Subject: MORTal KomBAT - S O N Y A
Date: 14 Aug 92 18:48:30 GMT


      Someone requested the moves for Sonya, and I just happen to
      have figured them out:

      Purple Rings: Double tap joystick twice AWAY from opponent,
                    then hit LOW PUNCH.

      Flying Fist:  Move joystick straigh forward, then straight back,
                    then hit HIGH PUNCH. (Yep, a backwards Sonic Boom)


      Leg throw:    Crouch, hit LOW PUNCH, BLOCK, and LOW KICK
                    simultaneously.


      
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (The Handshake of Death)
Subject: Re: The Best Arcades
Originator: jecoleb@c00505-119rd.eos.ncsu.edu
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Fri, 21 Aug 1992 22:23:54 GMT


In article <MJB.92Aug21120204@srl02.cacs.usl.edu> mjb@srl02.cacs.usl.edu
(Matthew Brumley) writes:
>btw2:  Does anyone remember a game in which you played a Greek/Olympian runner
>       competing in a three-island race?  You could run/swim/fly/whatever your
>       way to the finish line, trying to beat 4 or five computer opponents.  
>       Some of your obstacles included clams, whirlpools, tornadoes, 
>       thunderstorms, rock critters, a monster-in-the-lake (I think)... 
>       Anyway, I believe it came out around '84 or '85 (maybe earlier?)

Mystic Marathon, Williams.  One of those games that everyone stopped to
watch three or four times, said "that's neat," and abandoned in favor
of the latest kung-fu game.

>Is it my fond memory of the game that makes me thinks it's so good?  *shrug*

Yep.
-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.video.arcade
From: jjhoxsey@vela.acs.oakland.edu (Major Lee Obvious)
Subject: *** King of Dragons  &  Gate of Doom
Organization: ACME Acres Looniversity Public Relations.
Date: Wed, 19 Aug 1992 00:05:41 GMT

	Has anyone else out there in net.land ever played either one
of these games?  If so, do you have any hints for what would be the
best character, etc?
	Also, does anyone know who made these games?  I would love to
see either or both end up on the SNES, though I know it probably never
would happen.
	Thanks in advance!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
"Even I must take a break from | jjhoxsey@vela.acs.oakland.edu (Kuros)
 wackiness occasionally."      |
               Gogo Dodo       | The IRC Silly Knight (w/rubber chicken)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: eric.crisp@gate.micromed.com (Eric Crisp)
Newsgroups: rec.games.video.arcade
Subject: Battletech
Date: 12 Aug 92 07:35:00 GMT
Reply-To: eric.crisp@gate.micromed.com (Eric Crisp)
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

Dan,

Thanks for the info. It sorta pisses me off that here I am living in
"Silicon Valley" and we don't have ANYTHING like that around here.
What's up with Chicago? I guess if you guys endure that cold you deserve
the entertainment!

Eric
---
 . EZ 1.33 . No Brains... No Headaches...
                                                                                                  
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
                              
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Mon, 17 Aug 1992 21:03:45 -0400 
From: Alfred Duncan <ad28+@andrew.cmu.edu>
Subject: Re: mortal kombat - moves list i (e-mail me more moves)

For Raiden you only have to go down then up in orer to teleport. 
Nobutton necessary.
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat: Review Please
From: jabussey@ualr.edu (Hip Hop child of the 90's)
Date: 17 Aug 92 16:23:53 GMT
Organization: University of Arkansas at Little Rock

Could someone please post a REVIEW of Mortal Kombat? I can't find this one
in any of my local arcades and would like to know if its like SFII.

Thanks,

Jacque Andre' Bussey
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: rec.games.video.arcade
Subject: Golden Axe the Revenge of Death Adder
Date: 14 Aug 92 18:36:47 GMT
Organization: California Institute of Technology

I saw Golden Axe the Revenge of Death Adder, or at least a beta test version
of it, at Golfland in Sunnyvale last week. It is fairly similar to the
original, although more difficult. There are four characters to choose 
from, a warrior-type man (similar to the man in the original golden axe),
a centaur woman who is a fearsome fighter, a little elf-dude with a 
pitchfork whose magic causes food to appear so people can get their health
back, and a big ogre dude who takes 13 potions to get full magic...
There are several different steeds which look like different kinds of
big scorpions. There are also little catapaults which you can go
sit on and fire at monsters. You can even pick up the catapaults and
carry them around on your steed if you have one. It also shows the health
of bosses and has other nifty features, like it lets you choose which way
you want to go some times. The only problem is that since its a beta test, 
it ends halfway. Also, it's 50 cents to play for only one life....

but up to 4 players can play at a time 
anyway

alex werner
alex@ipac.caltech.edu
awerner@acc.haverford.edu
Newsgroups: rec.games.video.arcade
From: mmwang@adobe.com (Michael Wang)
Subject: Mortal Combat in SF Bay Area?
Organization: Adobe Systems Incorporated
Distribution: ba
Date: Tue, 18 Aug 1992 19:24:58 GMT

Being a fan of SF2, I'm interesting in checking out this latest
fighting game. Anybody know of a Mortal Combat game on the Peninsula?
A location between San Mateo and Santa Clara/Sunnyvale would be
preferable. Thanks!

-- 
Michael Wang
mmwang@adobe.com
Newsgroups: rec.games.video.arcade
From: an883@cleveland.Freenet.Edu (John Yan)
Subject: Please E-Mail me moves for Mortal Kombat
Reply-To: an883@cleveland.Freenet.Edu (John Yan)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 19 Aug 92 14:02:21 GMT


The title says it all.. I just saw the game up at the bowling aley
which is about 5 mins from me.. I couldn't do anything.. (:
Does someone have a moves list they can send me? Thanks
Newsgroups: rec.games.video.arcade
From: psarrisd@woods.ulowell.edu
Subject: MK: How do you defeat Goro?
Organization: University of Lowell
Date: Wed, 19 Aug 1992 19:20:57 GMT

Simple question...
	
	HOW IN THE WORLD DO YOU DEFEAT GORO??

Every time I try, I get totally pummeled...  I've never been able to get his
energy down past 2/3!!!

(If it matters, Sonya's my main maiden!)

(Also, does anyone know Sonya's death kiss????   Pleez??)

psarrisd@woods.ulowell.edu
From: rhett@max.u.washington.edu
Newsgroups: rec.games.video.arcade
Subject: Counter attacking via Mortal Combat
Date: 18 Aug 92 18:55:57 GMT



         I think that the important difference between SFII and 
         Mortal Combat is the BLOCK button. This allows you to  
         perform the joystick portion of a move while you are 
         blocking an attack. 

         If Liu Kang does his fireball followed by a dragon kick, you
         can block the kick while preparing your counter move.
         Scorp can block, then knife him...
         Sonya can block, then ring him...
         Sub Zero can block, then freeze him...
         Kano can block, then knife him...
         Cage can block, then super side kick or green zap him...
         Raiden can block, then superman or lightning zap him...

         Of course, everyone can block, then crouch and do the 
         anti-gravity punch. All these counter-attacks just require
         timing. 

         Most power moves leave you vulnerable to a counter attack if
         you opponent blocks...
         Duck under Scorps rope, then fire/super kick/freeze/whatever.
         Block Sonya's crab grab, then "   "                      
         Block Sub Zero's freeze, then "   "
         Block Kano's ball thing, then "   "
         Block Cage's kick, then       "   "
         Block Raiden's superman, then "   "

         Combos next time...
From: j_hernandez@csc32.dec.com (Jesse Hernandez)
Newsgroups: rec.games.video.arcade
Subject: Re: Crazy Climber
Date: 18 Aug 92 17:55:53 GMT
Organization: Digital Equipment Corporation - Colorado CSC


In article <1992Aug18.030242.4713@ils.nwu.edu>, marine@ils.nwu.edu (Colette Marine) writes...
>***** Posting from a friend's account *****
> 
> 
>Yep.  It was one of my favorites.  Never could get by that stupid third 
>building, though (the wave of continue-option games hadn't hit yet).
> 
>Jared D. Brame

Actually the 4th building was the worst because the building split in two and 
you'd have to pick a side and hope the signs don't fall on your side. 
Newsgroups: rec.games.video.arcade
From: bcasper@eos.ncsu.edu (Brian Casper)
Subject: Smash TV hints
Originator: bcasper@c00477-224wi.eos.ncsu.edu
Reply-To: bcasper@eos.ncsu.edu
Organization: North Carolina State University
Date: Sat, 22 Aug 1992 01:19:34 GMT


If somebody has saved that file of Smash TV hints and tricks,
could you mail me a copy.  At the time, I wasn't into this game
at all, so I skipped over lots of those messages.  Lately, I've
been blowing a lots of money and I'd like to start getting more
enjoyment for my quarters.  I need to be informed.

Thanks.
-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
Newsgroups: rec.games.video.arcade
From: eric@telebit.com (Eric Smith)
Subject: Re: Defender video convergence problem
To: bsk00@cd.amdahl.com
Organization: Telebit Corporation
Date: 18 Aug 92 15:35:37

>>On 18 Aug 92 22:06:37 GMT, bsk00@cd.amdahl.com (Brian Kulman) said:
> My Denfender machine somehow lost video convergence of its separate
> RGB elements.  The screen looks fine near the middle, but around the
> edges I see 3 separate images of everything.
> I suspect there's a problem on the CPU/Video board
...
Pretty unlikely.  The convergence adjustments are in the monitor.  The purity
and static convergence is adjusted by the positioning of magnetic rings around
the neck of the picture tube.  Usually there will only be a sudden large change
in convergence if the monitor is subjected to mechanical shock.  Did you move
the game recently?

Eric
Newsgroups: rec.games.video.arcade
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: mortal kombat - moves list i (e-mail me more moves)
Organization: the Elves of Briton
Date: Mon, 17 Aug 1992 20:01:37 GMT

let's see, these are the moves I can do. this list is far from complete,
but if you send me more moves via e-mail, I'll maintain a list and
e-mail it to all requesters.

all chars:
          pull back plus low kick is foot sweep
          move in close (and I mean *close*) plus low punch is a throw

Cage:     double back and then forwards plus punch is green thing
          double back and then forwards plus kick is special kick
   this guy should have a third power move, anyone know it?
   fatality?

Kanu:     spin the joystick in a circle (for blanka-like attack)
          press block while doing this and he'll spin in place
          press block and wiggle joystick left-right gets his blade thing.
          move in close and high punch is a headbut (makes a loud clang)
   fatality?

Raiden:   (ever see "Big Trouble in Little China"? Bahahahahaahah)
          fireball motion plus low punch is lightning
          double back plus forward and any button is flying attack
          up-down plus high punch is teleport attack
   fatality?

Liu Kang: double tap forward plus high punch is the fireball
          double tap forward plus high kick is the flying kick
   third move?
          spin the joystick in a circle (no buttons) is fatality

Scorpion: single back and low punch is the "COME 'ERE!!" move
          hurricane kick motion and high punch is the teleport punch
   third move?
   fatality?

Sub-Zero: fireball motion with low punch is the freeze attack
          pull backwards and press bottom three buttons is slide
   third move?
   fatality?

Sonya:    crouch and press bottom three buttons is her leg throw
          left-right plus high punch is flying attack
          double tab back plus low punch is "sound wave" attack
   fatality?


---------------------------------------------------------------------------
as you can see, I only know one fatality move. I'd like to see more of them.
I've accidentally done some other fatality moves, but don't know how.

does Liu Kang have another fatality move? something a bit more bloody?
the one I know is a bit tame compared to the others I've seen/done.


*--*
the Elf

(who is still the best SF][ce player around)
Newsgroups: rec.games.video.arcade
From: bbs.rchen@tsoft.sf-bay.org (Rodney Chen)
Subject: World Heroes
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Wed, 19 Aug 1992 06:00:44 GMT

(Sorry to all you anti-SF2 people)...This is a pretty new clone game 
which mimics sf2 almost completely...and I'm wondering if anyone can help 
me with some moves of the characters...I usually play the robot general 
guy and I'm still trying to nail some moves down.  Help?  (oh yeah, 
thanks in advance)

Rodney Chen
rchen@walrus.mvhs.edu

--
Rodney Chen (bbs.rchen@tsoft.sf-bay.org)
Newsgroups: rec.games.video.arcade
From: wee@regentdb.uoknor.edu (Wee Win)
Subject: Re: Mortal Kombat: Liu Kang's finishing move
Organization: Oklahoma State Regents for Higher Education
X-Newsreader: Tin 1.1 PL3
Date: Fri, 14 Aug 1992 07:37:29 GMT

lerner@kuhub.cc.ukans.edu writes:
: I finally figured Liu Kang's finishing move out.  If you are on the left side,
: press the joystick towards your opponent, do a clockwise circle, and then hit
: all of the buttons.--0, \ ,|, /,0--,0 ,0, 0,--0+Hp,Hk,Bl,Lp,Lk.
:                          0 0 0       \ | /
: You probably don't need all of the buttons, but it works with all of them so I
: didn't experiment.  I've heard that some of the other endings were like a
: fireball with some punch, but I can't get any of these to work.  If anyone
: knows how to do any other finishing moves, please post them or mail me.
: 
:                       Thanks in advance,
:                                 Michael Lerner

So far, I have been able to do his killing move by repeated tapping low
punch and doing a hurricane motion(SF lingo).  Make sure you are far enough
away from the victim as to not accidentally low punch him.

-- 
-------------------------------------------------------------------------------
Huy Nguyen				| It is not merely enough to survive,
hpn@regentdb.uoknor.edu			| But to Live. - M. Musashi
-------------------------------------------------------------------------------
From: rhett@max.u.washington.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat: Review Please
Date: 21 Aug 92 20:26:19 GMT

In article <Bt6wuz.Fn@chinet.chi.il.us>, koziarz@chinet.chi.il.us (Louis Koziarz) writes:
> In article <1992Aug17.162353.1@ualr.edu> jabussey@ualr.edu (Hip Hop child of the 90's) writes:
>>Could someone please post a REVIEW of Mortal Kombat? I can't find this one
>>in any of my local arcades and would like to know if its like SFII.
> 
> Sigh.  Unfortunately, Mortal Kombat is just like SFII + Pit Fighter.
> (Why the K spelling, Midawy?  Why wasn't the last game Total Karnage?)
> It looks illiterate.  ANYWAY...
> 
> Try to imagine higher res digitized images, better than Pit Fighter, put
> over SFII.  You can choose players, or go single against all other possible
> fighters.  
> 
> I won't go into all the details here, there's not much to this game beyond
> the special moves and the Fatality moves (the only original part of this
> game, and below the usual Midway/WMS standard of creativity + gore.)  There's
> not even a lot of blood+guts like Carnage or even NARC.              

      - I would disagree about your comment on special moves...the game
        has only been around for a few weeks, and most players (though
        some have) have NOT developed any sort of strategy or real skill.

      - As for gore, you must be playing a version that has the VIOLENCE
        SETTING in the OFF position. (Yep, you can select how graphic the
        violence is...most notably how bloody) 
        The machine I play on has blood flying everywhere. Scorpion's
        dagger hits the opponent in the neck, blood spatters, he follows
        with an uppercut, more blood flies, and you can hear it splat
        when it lands on the ground...I don't know if the machine you play
        has the sound effects down or what, because the sounds on this
        game are obviously digitized,processed and LOUD...far superior to
        SFII/CE. 
        If you've seen the endings where people get decapitated in various
        ways, blood spewing like mad, and lifeless/headless bodies slumping
        to the ground, I can't see how you'd say it isn't up to the same
        level of gore as Total Carnage.

> I was hoping
> WMS wouldn't fall into this chop-socky genre, unfortunately there's a _lot_
> of money to be made.  The MK I observed had a 5-deep line to play, earning
> maybe 3 coins a minute constantly.  Very few people were playing SF2:TCE.
> Go figure.  Improve the graphics, put in some decent sounds (I liked the
> music), and there you go.
> 
> I love WMS vids, but I hope this doesn't show a trend...
> 
> 
> -- 
> -------------------------------------------------------------------------------
> Louis Koziarz              
> koziarz@chinet.chi.il.us  
Newsgroups: rec.games.video.arcade