HDTenEightyP/NetNews huggingface dataset:
From: ccastej@prism.gatech.EDU (Eric Jensen)
Newsgroups: rec.games.misc
Subject: Re: Planet's Edge question- Zaurak sector
Date: 17 Apr 92 18:40:21 GMT
Organization: Georgia Institute of Technology, Behavioral Engineering Division

In <1992Apr15.020848.7402@athena.mit.edu> sekullbe@athena.mit.edu (Scott E Kullberg) writes:



>And, is there a way to got to Acamar? My machine locks up whenever I
>beam down there.

I'm not sure about that, but my copy is fritzed there too, so I can't 
land either.  My roommate had M&M III, and it had a spot that did something
similar, and I don't think it really caused him any problems.
(I think he finished the game.)
If someone hears (or asks) from New World, please post.
    Eric Jensen

-- 
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastej
Internet: ccastej@prism.gatech.edu
Correction: There is no deck 'Helllllllpppp.......'  Please select another.
Newsgroups: rec.games.misc
From: jclin@pelargrir.endor.cs.psu.edu (James C Lin)
Subject: Star Trek 25th aniv. help
Organization: Penn State Computer Science
Date: Fri, 17 Apr 1992 07:16:29 GMT

Could somebody tell me how to gain access to the bridge in one of the parts
of the game Star Trek -25th aniv?///...I'm talking about the federation ship
that the Elasi pirates have taken over and there are hostages...

Newsgroups: rec.games.misc
From: wrl@pmafire.inel.gov (William Lechner)
Date: Thu, 16 Apr 92 04:54:17 GMT
Organization: WINCO
Subject: MSDOS Games Forsale
Summary: 
Followup-To: 
Distribution: usa
Organization: WINCO
Keywords: 

I would like to sell the following MSDOS software:

     Spellcasting 101                $20

     Overlord                        $15

     Eye of the Beholder I           $20

     Manhunter 2 - San Francisco     $10

     Franchise League Football       $10

     Maniac Mansion                  $10

     Life and Death I                $15

     Ancient Art of War at Sea       $10

     Universal Military Simulator II $15


All software is original with manuals and registrations.  All are
on 5.25" media.


I would also like to sell:

     Compuserve Users Manual (Hard cover, spiral notebook   $5

     Compuserve Almanac, 5th Ed.                            $5


Package deals and reasonable offers will be considered.

Bill Lechner
wrl@pmafire.inel.gov

Newsgroups: rec.games.misc
From: bevans@tanus.cec.edu.au (Brian Evans)
Subject: Re: EOB I maps
Organization: Pro-Net , Melbourne, Australia
Date: Mon, 06 Apr 92 05:55:09 GMT

jclin@pelargrir.endor.cs.psu.edu (James C Lin) writes:
>could somebody post the maps to EOB I somewhere?  I looked on wuarchive, but
>they weren't there...Somebody mentioned brolga.cc.uq.oz.au, but they aren't
>accepting anonymous users...thanx. in advance...
>

Yes, it would be useful if they could be posted to another host or even to
this newsgroup.

Brian

INET: bevans@tanus.cec.edu.au
From: c60b-4ab@e260-4f.berkeley.edu (Norby)
Newsgroups: rec.games.misc
Subject: Question about Cosmo...
Date: 11 Apr 1992 10:06:33 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: e260-4f.berkeley.edu
Originator: c60b-4ab@e260-4f.berkeley.edu

Is there a way to get past the blue door on level 10?

Thanx

norby@ocf.berkeley.edu
c60b-4ab@web.berkeley.edu
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: rec.games.misc
Subject: Falcon 3.0 advice: evasive maneuvers
Date: 5 Apr 92 20:15:22 GMT
Distribution: rec.games.misc
Organization: Boston University Center for Adaptive Systems


1) Can anyone advise me on how to avoid incoming missiles?  Even turning
at blackout G's trailng flares and chaff (what's the difference
between these by the way?) with ECM active I get nailed more often
than my electronic counterparts!

2) Also, how can I improve the accuracy of my sidewinder shots?  On
debreifing I usually see more "Reynolds released an AIM-9M"'s than
"Reynolds downed an X", yet the proportion is much better for my
computer controlled wingman!  Do I have to keep my target in the
targeting circle until the missile hits?  Are two missiles better than
one?  What is the best angle to shoot from with an AIM-9M?

3) I am unclear on how to switch targets.  When I hit "T" in padlock
view a red box appears around a plane, but even when I place that
plane in the targeting circle, it often missile doesn't lock on.  If I
hit "T" to try to lock on to it, I wind up looking at a different
target outside of the target circle.  What do I do to target the mig
I've just put into the target circle? 

4) Is there any way to avoid having to switch my padlock through all the
friendlies before picking out an enemy plane?  

5) Is there any way to ask my wingman to help take out the plane on my
tail?  Does "disengage do it"?

6) Finally, how is the most reliable way to identify ground targets?  I
sometimes make it through the fray of battle only to wander around
unable to identify what I've come to destroy!

Thanks for your insights!

-John
--
-John
reynolds@cns.bu.edu

Ligneous and petrous projectiles can potentially fracture my osseous 
structure, but pejorative appellations will forever remain innocuous.
Newsgroups: rec.games.misc
From: ilaine@panix.com (Liz Stokes)
Subject: Re: Problems with UW & ST on new PC
Date: Thu, 16 Apr 1992 17:34:47 GMT
Organization: PANIX - Public Access Unix Systems of NY

In article <1992Apr16.091419.7431@rdg.dec.com> jamie@heavy.enet.dec.com (Jamie.) writes:
>I've just bought a new PC with a few games and am experiencing some strange
>problems that I suspect are with the setup of my PC rather than with the
>games themselves...
>The machine is a 486/33 with soundblaster (configured to default settings but
>with game port disabled), Trident 1 meg SVGA board and ACE mouse using the
>accompanying AMOUSE driver. The system has 4 megs of memory and I'm using
>QEMM to manage the memory.
>
>1.) Ultima Underworld (yeah, the problems WOULD have to be on THIS, wouldn't
>they!) I get EMS allocated then "RESOURCE PROBLEM OR INTERNAL ERROR -
>ERROR CODE A006". I'd imagine that this is a problem with configuring the
>sound perhaps, since on my old PC I got a message saying that sound had been
>configured at that point. However, I have no problems with the sound on
>anything
>else.
	Try making a boot disk to run the game from. Try a config.sys like:
device=himem.sys
dos=high,umb
device=emm386 1024

	and an autoexec that switches to the uw directory and runs the game.
I'm running UW on a 33/486 with soundblaster Pro with no tribble at all 
( and boy is the animation smooth :)
							-Liz



-- 
Liz Stokes         |    Ilaine's EZ-garb workshop:
Ilaine de Cameron  |
                   |    "First, take a sheep. Start with a small one ..."
ilaine@panix.com   |
From: kcs58187@zach.fit.edu ( TALLET)
Newsgroups: rec.games.misc
Subject: Re: UW: bugs?!?! :(
Date: 17 Apr 92 18:26:41 GMT
Distribution: usa
Organization: Florida Institute of Technology, Melbourne USA


I know you've been dying to learn of my conclusions about my uw bug so 
here goes...

My game (I was on level one) would halt my machine every time I tried to sleep.
Also, it would halt on other simple actions.  I.e. talking to the green 
goblin guard after talking with the green gob king, even talking to the 
shrine hung the game (occasionally).  I got so feed up with rebooting 
that I restarted the game (new character).  Now everything seems
fine.  My data must have somehow become corrupted and performing certain 
actions caused a system failure.  With my 'new' game, I have no problem 
sleeping or doing anything.  Everything seems to be working properly.

Now I can finally get on with the game! Level 99 here I come! 

jot
From: ciarlett@mizar.usc.edu (Joni Ciarletta)
Newsgroups: rec.games.misc
Subject: Bart Simpson Game
Date: 7 Apr 1992 12:32:09 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: na
NNTP-Posting-Host: mizar.usc.edu

I heard that there is a Bart Simpson adventure game on the market.
Has anyone ever seen it (or played it)?  I know there is a
Simpson video game too, but I understand it is different from this
game I am looking for.  I'm just curious to know if it is any
good.  If anyone happens to have it, and is willing to unload
it for trade or $$$, let me know.

Joni
ciarlett@mizar.usc.edu
From: x89werner6@gw.wmich.edu
Newsgroups: rec.games.misc
Subject: Re: Ultima VII Release Date...
Date: 16 Apr 92 13:07:07 EST
Organization: Western Michigan University

In article <6706@lee.SEAS.UCLA.EDU>, richhsia@crowe.seas.ucla.edu (Richard P. Hsia) writes:
> I called Origin this morning and the sales lady said Ultima VII would be
> available in stores this Thursday. I'll believe it when I see it.
> 
> Anyone else have any info?
> 
> Richard
> 
>
I work at Babbages, and we're scheduled to get a special shipment of them
in today.  So, yes, this is true.

Scott
From: daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst)
Newsgroups: rec.games.misc
Subject: UW: Can't find Cup Of Wonder
Date: 10 Apr 92 19:28:37 GMT

Possible Spoilers Ahead...
















Last chance to turn back...




Ok. I've buried Garamon, got the three-part key, and got all the 
talismans...except the Cup of Wonder.  I've used the mantra INSAHN to
determine that it is somewhere in the (NW quadrant?) of level 3.  I
had expected it to be somewhere in the separate area, where you fight the
metal golem, get the Key of Courage, and the third part of the 3-part key.
But I can't find the Cup anywhere in there.  I've looked everywhere in
the area for secret doors and found none.  I've tried reveal spells, and
even roaming sight, with no luck.  Does anyone know where I get the Cup 
from?

Another question: I still can't get into the "Evil Dead" area.  Where do I
get the key to enter this area of L7?  Is there anything worthwhile in 
there?

Someone please help me...I need to finish this game and get on with my 
life!  :-)

Thanks,
-Bryon
Newsgroups: rec.games.misc
From: justin@mik.uky.edu (Justin Sullivan)
Subject: Re: Civilization
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Thu, 16 Apr 1992 13:04:53 GMT
X-Bytes: 

Neil Williams writes
> A sort of cheat is to start cities building a wonder.  Then when the
> Apollo program has been built, switch them over to building SS modules.
> They'll already have lots of resources built up, so they can spit
> out modules the next turn or two.

Well, that brings me to a question after all this reading..
If I start to build a WW (for instance), and I have put 100 shields into it,  
THEN say I want to switch to something that only needs 50 shields. Isn't the  
rest just wasted? If not, how do I utilize it? I have trouble with this, and I  
can't find any reference to it in the manual.

--
*******************************************************************************
* "Imagine sky.. High above, in Caribbean Blue.." <sigh>                      *
* The University of Kentucky doesn't pay well enough to share my opinions.    *
*******************************************************************************
From: x6825adj (david zinke)
Newsgroups: rec.games.misc
Subject: Treasures of the Savage Frontier--Help
Date: 16 Apr 92 16:45:23 GMT
Reply-To: mithrandir@maple.circa.ufl.edu
Organization: University of Florida  (ufl.edu)
News-Software: VAX/VMS VNEWS 1.3-4   
 If anyone out there has bought this game and played it to the point that

my party to the Ice Peak, gone through all three villages, and I am now
on the mountainside.  I killed some cloud giants, a vampire and a frost chimera
but I cannot find the dragon.  Also, the way back to the village seems to be 
closed.  If you can help me with this, I would be very thankful.
                                               David Zinke
                                               University of Florida
From: madman@mentor.cc.purdue.edu (Madison MadMan Miles)
Newsgroups: rec.games.misc
Subject: UW easy way to beat Tyball and fire elementals Non spoiler
Date: 14 Apr 92 19:10:02 GMT
Distribution: usa
Organization: Purdue University Computing Center

I have found and easy or at least easier way to beat Tyball as well as the
fire elementals. As you may know you can't cast a offensive magical spell
when someone is next to you. Well, when you get to Tyball, he is in a round
room of two levels. He likes to float around and send lightning spells your
way. Well, what you do is when he is on the higher level, run up to him and
pin him next to a wall. This will allow him not to be able to cast spells.
Then all you do is hack and slash away at him till you kill him. His weapons
skills are not that great. I beat him on my second try.
A similar method works well with fire elementals, just be careful to watch
your flanks and don't let one sneak up on you. Also, you really need the
jeweled sword of major accuracy to consistantly hit the fire elementals.
I'm still looking for some clues to level 8 though. Its a tough level to
explore, even with roaming vision.

				Madison Miles
				madman@mentor.cc.purdue.edu
Newsgroups: rec.games.misc
From: fortson@spot.Colorado.EDU (FORTSON WALTER EDUARDO)
Subject: Re: Civilization: Sieges
Organization: University of Colorado, Boulder
Date: Wed, 15 Apr 1992 04:14:43 GMT

>
>I just downloaded version 3 of Civ from GEnie, the one that corrects
>a la the CGW article.  I'll have to play a game to see how well it
>makes this correction.
>
>glen
>
>-- 
>/== Glen E. Cox ==============================================================\
>|  write@eff.org  | "The great enemy of clear language is insincerity."       |
>|  GEnie: G.COX3  |                                --George Orwell            |
>| DELPHI: MRWRITE |                                                           |

Where can I get this version?  Is this just a fix to bugs?  If not, what other changes doeas it have?  And most importantly where can I get it (an FTP site or
a bulletin preferably in Colorado).  Are there other versions fixes that I shou;ld be aware of?
		Thank You,
			Walter
.
From: dmyers@mcs213b.cs.umr.edu (David L. Myers)
Newsgroups: rec.games.misc
Subject: Bard's Tale Construction Set/ Hugo II
Summary: Need some site info...
Date: 10 Apr 92 15:55:39 GMT
Organization: University of Missouri - Rolla


Bard's Tale Construction Set:  Is there a site that contains adventures created
  using BTCS for an IBM pc (or clone)?  Also, I am interested in obtaining   
  games created by other owners of BTCS for an IBM pc.  If anyone has created
  an adventure using BTCS, please e-mail me. (dmyers@cs.umr.edu)

Hugo II:  My wife needs hints &/or solutions to Hugo II.  I have found them
  for Hugo I and III, but can't locate a site with hints for Hugo II.  Anyone
  know where they are?  Or if they exist?

Dave Myers
Newsgroups: rec.games.misc
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Subject: Re: EOB II - hep me, I'm stuck...
Organization: University of Illinois at Urbana
Date: Mon, 13 Apr 1992 18:32:04 GMT

damon@vcd.hp.com (Damon Schaefer) writes:

>I have made it to the "dissipate magic level", killed the
>rat-bear looking thing, got the eye, killed "the sentinel", 
>got the life amulet.

>I can't get past the moving wall where "the sentinel" was
>and (as far as I can tell) that is the only place that I
>have not been on this level.

>Help me, please!

>damon@vcd.hp.com

Ok, step on the left plate, on off till the moving wall is in front of
you.  Then, back up off the plate and go the the right wall.
Step on the plate, and the wall will move one over.  Turn left and 
throw an object to hit the wall and fall on the far left plate,
causing the moving wall to move back one space.  Now, turn forward
agaon, and walk on thru  8-)
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: rec.games.misc
Subject: Falcon 3.0 question on campaign strategy
Date: 14 Apr 92 18:14:43 GMT
Distribution: rec.games.misc
Organization: Boston University Center for Adaptive Systems


Can anyone tell me: Does it help the war effort to destroy targets
other than the ones which are specified in the assigned mission?  I
hope so, as that would add a strategic element and it would give me an
incentive to knock out that pesky SAM site on the way back from the
main mission.  

I asked Spectrum HoloByte and they responded:

SH> Yes, you can send out flights to targets other than the ones you were
SH> assigned to.  We don't keep track of overall enemy supplies, however.

Does that include SAM sites?  Tanks?  Chemical weapons factories?  Air
strips?

SH> It's most useful if you use an additional flight to pave the way for your
SH> own flight.  That's because the campaign war engine only takes into account
SH> how successful you are in completing your assigned mission in terms of how
SH> the overall war effort is going.

If a second flight destroys a SAM site which was not the target of my
main mission it will have no effect on the war?!

Suppose I send a second wing on the assigned mission and lead my wing
on another strike.  Will the target I destroy be eliminated from the
enemy forces.

Suppose I totally ignore the primary mission and instead destroy
something else.  Will I have failed?

SH> The campaign war engine looks at the ongoing war inbetween missions, rolls
SH> the random dice, and picks out the nodes that it thinks are most valuable
SH> in the overall campaign.  that's how it assigns which missions you get.



--
-------------------
John Reynolds
reynolds@cns.bu.edu

	"Suru-mo Ki-kara Otiru" == Even monkeys fall from trees.
From: thierry@ambra.dk (Thierry Robelin)
Newsgroups: rec.games.misc
Subject: EOB II - help!
Keywords: EOB
Date: 7 Apr 92 09:23:25 GMT
Organization: AmbraSoft A/S

I was at first a little confused about the order the game should be
played, since one can go upstairs or downstairs at will. I was
recently told that the order is finish downstairs, then finish upstairs.
Ok, No problem. I'm down to the third level (the one with ants, green 
bubbling things that look like upright soap baths, and winged monsters - 
sorry, I'm not that familiar with D&D terminology). I seem to have 
completed it (I even decoded the map file to check that I hadn't missed
anything) but I CAN'T FIND ANY STAIRS leading to the next level down.
I found the passage leading back up, therefore linking directly levels
1 and 3, but no way down. Ok, what did I miss? Can anybody tell me?
Thanks in advance.
Sincerely stuck,
Thierry
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: rec.games.misc
Subject: Re: UW_DEMO - two versions?
Date: 7 Apr 92 14:35:21 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

marms@sandia.uucp (Mike Arms) writes:
>Not to alarm anyone, but could someone explain why we have two copies of
>UW_DEMO.EXE that are very different in size?
>From ftp.ulowell.edu in /msdos/Games/Demos:
>-rw-r--r--  1 100      0         1195767 Mar 18 20:15 uw_demo.exe
>From wuarchive.wustl.edu in /pub/MSDOS_UPLOADS/demos:
>-rw-rw-r--  1 3007     archive   1853175 Mar 27 09:39 uw_demo.exe
>Why is the one at wuarchive so much larger (600k)?  Are they really the
>same?  Note: the times on the files are just their respective upload
This is interesting.  I d/l'd the demo from WUarchive.  I uncompressed it, and
then checked for viruses (As I do with all downloads).  For my personal 
archives (until I have a system that can play the game- I barrowed a friends
system to play the demo on) I re-compressed it using ZIP.  The 1.8 Meg file
on Wuarchive, after expanding and being re-compressed was now the 1.2Meg file
you saw at ulowell.  I think that a poor compression job was done on the
upload to WUarchive, and a better one was done to ulowell.  I do not know of
there being 2 different versions.
From: toad@cellar.org (Tony Shepps)
Newsgroups: rec.games.misc
Subject: Re: Civilization: Sieges
Date: 12 Apr 92 18:45:28 GMT
Organization: The Cellar BBS and public access system

Glen Cox writes:
> Tony Shepps writes:
> >Interesting point, then: you don't even have to be at war with the other civ
> >to start this kind of siege.  Is that relevant?  Will the other civ realize
> >what's going on before his city practically dies off?
> 
> Yes, you do.  If you are at peace with a Civ and try to move a military
> unit onto a square that it is producing, it will warn you that you are
> about to break the peace.

I see now.  Would it be possible to surround an enemy city with militia,
only sitting in non-producing squares, just to prevent that city from
growing?

I guess the only reason for such a move would be to prevent the enemy from
gaining a stronghold on one of "your" continents.  Sometimes the most
irritating thing the other Civs do is to move to your area and start a city
just as you've gone to "productive mode" production (and away from "conquer
mode" production).

----------------------------------------------------------------------------
- Tony Shepps      toad@cellar.org      (...{tredysvr|uunet}!cellar!toad)  -
- The Cellar BBS  +1 215 654 9184   Reliable hardware, responsible sysops, -
- and line nois# is ne\er a prob]@{du~Q{{3a@!{{{W~9ua?^~    NO CARRIER
From: damon@vcd.hp.com (Damon Schaefer)
Newsgroups: rec.games.misc
Subject: EOB II - hep me, I'm stuck...
Date: 10 Apr 92 23:41:58 GMT
Article-I.D.: vcd.1992Apr10.234158.3133
Organization: Hewlett-Packard VCD

I have made it to the "dissipate magic level", killed the
rat-bear looking thing, got the eye, killed "the sentinel", 
got the life amulet.

I can't get past the moving wall where "the sentinel" was
and (as far as I can tell) that is the only place that I
have not been on this level.

Help me, please!

damon@vcd.hp.com
From: richhsia@crowe.seas.ucla.edu (Richard P. Hsia)
Newsgroups: rec.games.misc
Subject: Ultima VII is here!!!
Date: 16 Apr 92 21:45:49 GMT
Organization: SEASnet, University of California, Los Angeles

For better or worse, Ultima VII - The Black Gate is now available. I just
picked up a copy today, but have yet to install it. They sold it at 
Electronics Boutique for something like $57.

Richard
From: veilm00@terre.DMI.USherb.CA (MARC VEILLEUX)
Newsgroups: rec.games.misc
Subject: Help neede in Les MANLEY II : Lost IN LA
Date: 7 Apr 92 21:02:51 GMT
Organization: Universite de Sherbrooke -- DMI


I'm supposed to meet Abe GoldStein at Spago.

1 - Where is Spago?

Before meeting him, I'm supposed to shop on Rodeo Drive.

2 - How can I do this?

Thanx, your time is precious.

Do worry, be happy :)

A

-- 
+--------------------------+---------------------------------------------------+
|Max Halen                 |"Ain't nothing like MAPLE syrup!" - Max Halen      |
|Max@punisher.Sherb.CAM.ORG|"If you're guilty, you gotta die" - The Punisher   |
|veilm00@DMI.USherb.CA     |"I love my baby POUNDCAKE";       - Van Halen      |
Newsgroups: rec.games.misc
From: tdg@cray.com (Terry Greyzck)
Subject: Zeliard help wanted!
Organization: The Society of Finsterwald
Date: 14 Apr 92 13:25:18 CDT

In article <1992Apr12.205104.97188@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>Remeber the old Sierra game Zeliard?? There's this feather that can be bought
>at a magic shop that's suppose to return the fighter to the last wiseman he
>talked to. I thought it meant I'll go back to the town I just came from, but
>instead, Iu go all the way back to level one! Is this a bug!? I can just kill
>myself and do the same thing!!!!!

But then, you lose all your gold and half your treasure.  The feather works
the same way for me - don't know if it's a bug or not.

I'm currently playing this game - highly addictive, and fantastic sound
track!  Does anyone know *what* the shortcut through the ice caverns is?
I have to do a silly amount of very difficult climbing and hopping over
ice spikes to go through, and the Wise Woman *says* there is a shortcut -
but WHERE???  I've finished that level, but need to go through it now and
then (to get higher $$$ for treasure).

Thanks-

Terry


-- 
Terry Greyzck                The Society of Finsterwald
tdg@alchemy.cray.com         (612) 683-5580
"Deus ex machina"  - Menander, c. 300 B.C.  [A god from the machine]
Newsgroups: rec.games.misc