From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Re: Ken's 4-Hit Touch of Death
Organization: University of North Texas, Denton
Date: Sun, 13 Dec 1992 06:19:34 GMT

In article <Bz2BvF.ACu@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes:
>
>>   No like.  It is a big projectile coming at you.  But then again, Ken's
>>body is a big projectile going up, and at you - and it has maximum
>>priority.  So I don't see any lack of balance here.

   I must add some observations that illustrate the true power of the dp.

>Comparing Bison's torpedo to Ken's DP:
>
>DP: Harder joystick motion to perform
>'Pedo: Longer charge time, but very easy joystick motion

   well said.

>
>DP:  Hits maxiumum of twice when blocked, Ken is vulnerable after his
>     fierce DP after it's blocked.  Does as much damage as three blocked
>     fireballs, sometimes two, when the DP hits twice blocked.

  He is NOT vulnerable when the move is starting.  Bison IS vulnerable when
the move is starting.  So that balances out.

>'Pedo:  Hits a possible 6+ times when blocked.  Each hit does as much
>        damage as the second hit from the DP.  So blocking the torpedo
>        does as much damage as if you had jumped into 6+ fierce DP's,
>        assuming Ken didn't hit you with the 'hurting part' of the DP.
>        Bison is not vulnerable after his torpedo is blocked.  He can
>        very easily throw you as he comes out of it.

  But he is ussually to far away - and withing range for you to pounce on
him.  If are about 4-5 inches from the corner Bison cannot flame or he
will trap himself.

>DP:  When not blocked, the DP hits a maximum of 2 times.  If it hits
>     with the 'hurting part' of the DP, it does about an inch of damage.
>     If hit also hits with the top part, it does an additional centimeter
>     of damage, same as getting hit with one 'tick' of the blocked 'pedo.
>     If the top part of the DP misses, you can easily retailiate as Ken
>     falls from his DP arc.

   DP is BUFFERABLE tho.  A well-done DP combo will stun you, then another
combo will kill you.  Bison has no such ability with his flame.

>'Pedo:  When not blocked, the torpedo does about 1 inch of damage, variable
>        at times (like the razor kick).  It knocks you down so that Bison
>        can repeat his manuveur or gain some other advantage as your
>        character gets up.

  True, but Bison can also be knocked out of torpedo when you choose not
to block, unlike Ken's dp.  You can hit Ken on the way down, but you
can't stop his DP.

>DP:  If you don't jump into the air, you don't have to worry about the
>     DP.

   It can still be used in combos from the air - so it a powerful move
when the opponent is on the ground as well.

>'Pedo:  If you don't jump into the air, you'll have to block the torpedo.
>        If you do jump into the air, you'll have to worry about landing
>        on it when you come down fromt he air.

   If you don't jump you have *several* ways to stop the torpedo.  If
you do jump into the air you several ways to knock him out of it.  If
you have time for neither of these you are in trouble - but this rarely
would happen for 2 out of 3 rounds.

[dissertation on back and forth torpedoing being best move agreed with]

Ciao...


                                                              - Jason


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