HDTenEightyP/NetNews huggingface dataset:
From: news@cho006.cho.ge.com
Newsgroups: comp.graphics.animation,rec.video
Subject: Cheap single frame recording
Date: 6 Jan 93 10:27:50 EDT
Organization: GE Fanuc Automation, North America



As one of those animation wannabes who doesn't have much money,
I have been trying to get my povray animations onto video tape.

To this end, I have been trying to 'trick' my sony slv696 vhs vcr
into doing 'single frame' recording.  I have had some success, so
I thought I would post my methods of madness in case anybody wants
to try this.

I currently have a 386 clone, a sony slv-696 vcr, some home brew
control-S circuitry and code, an old soundblaster with the midi
option and a cheap MIDI timecode generator/reader I bought used
for $40.

What I do is to record video black (from my trusty commodore64) and
time code onto a blank vhs tape.  I use an old shareware midi sequencer
program to generate the midi clocks that go into the timecode box.
I have found that it is best to record about 10sec of silence, then
turn on the timecode box to get about 10sec of 'carrier' tone, then
I start the sequencer running to put the actual timecode on the tape.

Next I swap around the connections so the audio track of the vcr is
fed into the timecode box.  The midi out of the timecode box goes into
the soundblaster.

Now I startup my handy-dandy borland c hack that commands the vcr to
rewind (via the serial control-s jack).  After a 10sec time delay to
let the tape rewind, the deck is put into play mode.  Now the software
sits and polls the soundblaster until the first timecode byte comes in,
then sends a pause command to the vcr.  Next, frame advance commands are
sent to the deck to get to the desired frame.  Now the deck is put into
record mode, the desired video picture is fed into the VCR and the deck is
unpaused.  About a second of video is recorded, then the process repeats.
I manage to get about 2 1/2 seconds of video recorded per hour (90 frames).

This seems to work pretty well, although it is not always right on the money.
For every second of video (30 frames), usually there are one or two places
where two frames get recorded instead of one.  I'm not sure how this affects
the final video, because I don't have a VGA->NTSC converter yet and hav only
recorded test frames.  Hopefully this will have a minimal impact on the
final video.

If anybody wants to try this, email me and I will give you the details of
the pieces and parts and where to get stuff.

Martan
From: pjotr@ludd.luth.se (Peter Sj|str|m)
Newsgroups: comp.graphics.animation
Subject: Re: amiga
Date: 5 Jan 93 18:52:17 GMT
Organization: Lule} Tekniska H|gskolas Datorf|rening - Ludd

In <C0E3BA.D0B@watserv2.uwaterloo.ca> nowinski@sciborg.uwaterloo.ca (Andrew Nowinski) writes:


>Hi,
>   my name is Mark Nowinski I would want to know what is the
>highest recordable resolution from Amiga.

	Please define recordable.

		/Peter
Newsgroups: comp.graphics.animation
From: fischers@Informatik.TU-Muenchen.DE (Samuel Fischer)
Subject: Re: What is Imagine?
Organization: Technische Universitaet Muenchen, Germany
Date: Fri, 8 Jan 1993 17:44:12 GMT

As far as I understand it, 3dStudio is no Raytracer. It can only render in 
Scanline mode (with some tricks to add shadows and some simple reflections).
Imagine can do real raytracing, Also it can use more brushes and textures on a
single object.

On the other hand, the 3D Studio previewer and object editors seems better. 

We won't argue about price;)

correct me if I'm wrong by the way!

bye,
sammy
-----
From: dudley@wyatt.ksu.ksu.edu (D U D L E Y)
Newsgroups: comp.graphics.animation
Subject: Re: Trouble with POV animation/texturing
Date: 12 Jan 1993 13:28:42 -0600
Organization: Kansas State University
NNTP-Posting-Host: wyatt.ksu.ksu.edu

sjm@miles.com (Scott Mark) writes:

>From the original posting:   (No offense intended, but read what I _wrote_!)

>>I have been thinking about doing animations with POV, but it seems that
>>the texture I'm using (DMFWood4) shifts when I move my camera!
>                                                        ------

>I am not moving objects, before or after applying textures.  For completeness
>I am including the scene file below.  It is short.  It doesn't take long
>to render with antialiasing turned off.

>When I render the following scene, I get some nice variation to the rings
>running diagonally from top-front-left of the box to bottom-front-right.

>If I move the camera to <1 7 -10> to get a closer look, the variation
>disappears!  Just nice smooth concentric rings.

[ data file deleted ]

Not trying to make you feel like a bonehead or anything :) but .... there
is nothing wrong with your texture. You have the same texture in both
viewpoints. The reason they look different is due to the Moire effect. The
pixel resolution of your monitor is unable to accurately respresent the
pixel rez of the data file.

I traced both views with the following options:
  +w320 +h200 -v +d +ft +b300 +a0.1 +q9
and converted both images to rle format. They are available for ftp from
matt.ksu.ksu.edu (in incoming) for a short time. You will need to have
getx11 installed to view them. I recommend using the zoom feature (mouse
buttons) of getx11.

With the zoom functions it is plainly obvious that both of the wood grains
consist of nearly straight lines.

-- 
                                                    John "Dudley" Hunkins
                                                  dudley@matt.ksu.ksu.edu
Newsgroups: comp.graphics.animation
From: nowinski@sciborg.uwaterloo.ca (Andrew Nowinski)
Subject: amiga
Organization: University of Waterloo
Date: Tue, 5 Jan 1993 16:33:06 GMT


Hi,
   my name is Mark Nowinski I would want to know what is the
highest recordable resolution from Amiga.

--
Mark Nowinski
E-Mail: nowinski@sciborg.uwaterloo.ca

Newsgroups: comp.graphics.animation
From: kal@lems.brown.edu (Kaleem Siddiqi)
Subject: animating sun raster files...
Keywords: animation, sunraster
Organization: Laboratory for Engineering Man/Machine Systems
Date: Tue, 5 Jan 1993 16:54:22 GMT

Hi all,
I'm just wondering if anyone knows of any public
domain animation programs that will work with
sun raster files. I'm interested in playing
several stored sunraster files back and forth
at various speeds.
thanks!
-Kaleem

-- 
Kaleem Siddiqi
Laboratory for Engineering Man/Machine Systems
Brown University
Providence RI 02912

e-mail: kal@lems.brown.edu
From: johnh@jhunix.hcf.jhu.edu (John J Humpal)
Newsgroups: comp.graphics.animation
Subject: Re: Video Toaster for MS-DOS machine?
Date: 9 Jan 1993 13:13:37 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu

In article <B7N1wB2w165w@tsoft.net> bbs.mirage@tsoft.net (Jerry Lee) writes:
>Is there a Video Toaster made for the MS-DOS based machines?  I know 
>there's one for the Amiga and the Mac now but what about the IBM and 
>compatibles?
>
	The Mac version of the Toaster is, believe it or not, an Amiga 2000,
Toaster, interface software, and a cable to connect the Mac to the Amiga.
The CBM/Amiga nameplate is replaced with a NewTek plate.  That's it.  Save
money and buy an Amiga, outfit it the way you want, and use it directly.
-- 
-John

John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer

Newsgroups: comp.graphics.animation
From: taudas@ais.org (Tony Audas)
Subject: Re: Animating pictures from POV-Ray
Organization: UMCC
Date: Sat, 9 Jan 1993 05:27:49 GMT

dta and other files can be found on
ftp.informatik.uni-oldenburg.de pub/dkbtrace/util/
Newsgroups: comp.graphics.animation,comp.graphics.visualization
From: ed@talus.com
Subject: PoV... ? 
Reply-To: ed@talus.com
Organization: Talus Corporation
Date: Sun, 10 Jan 1993 02:48:09 GMT

Hi Guys,

I've been in Russia for the past 7 months so I am not aware of what's new in  
the 3D field. Did PoV turn gold yet ? What other apps are new in the PD ? 
Briefly, what's new ?

Ed.

---
		 
Dieu n'est pas pour les gros bataillons, mais
pour ceux qui tirent le mieux. 
God is on the side not of the heavy batallions,
but of the best shots.   
		 

Erik Dasque "The French guy"
V.P. R&D
Talus Corporation
Houston (713) 561-0700
TeXT-mail/NeXTmail:ed@talus.com
-- 
		
Dieu n'est pas pour les gros bataillons, mais
pour ceux qui tirent le mieux. 
God is on the side not of the heavy batallions,
From: alberto.herranz@fibernet.wa.com (Alberto Herranz) 
Newsgroups: comp.graphics.animation
Subject: Problems with 25 MHz Turbo Speed on AT Upgrade?
Date: 4 Jan 93 18:39:00 GMT
Distribution: world
Organization: FiberNet. Barcelona Spain (34 3 464 4415)  (34 3 688 0823)
Reply-To: alberto.herranz@fibernet.wa.com (Alberto Herranz) 

From: alberto.herranz@fibernet.wa.com
To:   btbg1194@uxa.cso.uiuc.edu (Bradley T Banko)

BTBHi.  I upgraded an old AT machine with a 25 MHz 386sx motherboard, and
   when I try to put the machine in "turbo" mode, it seems to have trouble
   reading the ST225 20Mb hard drive (I said it was old! :-).

   I have also this problem but with a 16MHz motherboard. I changed my
   harddisk controller but the problem still remains. Dis you find
   another solution?

BTBThanks in advance for your comments.

   greetings,
        alberto.herranz@fibernet.wa.com
---
  SLMR 2.0  HaveYouEverBeen...HaveYouEverBeenToElectricLadyLand...
From: jk87377@lehtori.cc.tut.fi (Kouhia Juhana)
Newsgroups: comp.graphics.animation,sci.fractals
Subject: Re: GRAPHICS BBS...why bother with JPEG anymore?
Date: 8 Jan 1993 13:00:21 +0200
Organization: Tampere University of Technology
Distribution: inet
NNTP-Posting-Host: cc.tut.fi
Keywords: JPEG FIF FRACTAL


In article <1993Jan7.200849.7021@brtph560.bnr.ca> ppaglia@bnr.ca
(Peter Paglia P925) writes:
>
>One of the amazing aspects of fractal compression is that the 
>decompression is resolution independant. A 100x100 gif can be
>displayed at 320x200 without pixelization (blockiness). 

Wait a minute...
If the original image is 100x100, then to 200x200 image the
edges or such must be estimated -- but can do it independently to
jpg or any image.

Even you saw details in 200x200 fractal compressed image, the
actual image may not contain those details.

But because fractal system (IFS) simulates real objects (like tree)
appropriately, you may get just simulated details to image.


So, what is the current method to make fractal compression?
Does it use collage theorem (i.e. ready made simulated objects or
such).

Juhana Kouhia
From: alberto.herranz@fibernet.wa.com (Alberto Herranz) 
Newsgroups: comp.graphics.animation
Subject: UN-LZHING FLI'S (HOW??)
Date: 4 Jan 93 18:31:00 GMT
Distribution: world
Organization: FiberNet. Barcelona Spain (34 3 464 4415)  (34 3 688 0823)
Reply-To: alberto.herranz@fibernet.wa.com (Alberto Herranz) 

From: alberto.herranz@fibernet.wa.com
To:   ccjames@pyr.swan.ac.uk
Subj: UN-LZHING FLI'S (HOW??)        Conf: (74) Graph.Anim

JHHi!

JHI just downloaded a .LZH file from phoenix.oulu.fi's archive.  It's an anim-
  but I can't un-lzh it.  How can I do it???

  You must upgrade your old LHARC to "new" LHA. Many FTP sites have the
  latest version of this archiver.

JHThe Whizzkid

   greetings,
        ThyNasty"NakedLunch"Wiz (another magikal kil ?!?!?)
---
  SLMR 2.0  HaveYouEverBeen...HaveYouEverBeenToElectricLadyLand...
                                                                                                          
Newsgroups: comp.graphics.animation
From: sjm@miles.com (Scott Mark)
Subject: Re: POV-Ray animation questions
Organization: Miles Inc., Diagnostics Division, Elkhart, IN
Date: Wed, 6 Jan 1993 01:39:22 GMT

In article <1993Jan5.131810.1@cc.curtin.edu.au> crod@cc.curtin.edu.au (Scott Kevill) writes:
>
>There is a mailing list for POV-Ray and DKBtrace (its predecessor).
>To subscribe to it, send mail to listserv@trearn.bitnet with one
>line (in the body not the subject line) containing :
>	subscribe dkb-1 <Your full name>

Mail to trearn.bitnet bounces, somewhere around uunet.
Is there any other way to get mail to the list server?
Or even to send mail to the list for asking questions?

Scott Mark
sjm@miles.com
Newsgroups: comp.graphics.animation
From: crod@cc.curtin.edu.au (Scott Kevill)
Subject: Re: POV-Ray animation questions
Organization: Curtin University of Technology
Date: Tue, 5 Jan 1993 04:18:10 GMT

In article <1993Jan4.204643.24994@b23a.b23a.ingr.com>, meferg@b23a.b23a.ingr.com (Mark Ferguson) writes:
>
> [ animation questions deleted (sorry, don't know !)
>
>   Also, is there a POV-Ray mailing list?
> 
> Thanks for any information you can provide.
> 

There is a mailing list for POV-Ray and DKBtrace (its predecessor).
To subscribe to it, send mail to listserv@trearn.bitnet with one
line (in the body not the subject line) containing :
	subscribe dkb-1 <Your full name>
You will then be added to the list, and then send mail to :
	dkb-1@trearn.bitnet
to get it distributed to everyone else on the list.

Hope this helps !

Scott


> +----------------------------------------------------------------------------- +
> | Mark E. Ferguson                                Intergraph Corporation       |
> | meferg@b23a.ingr.com            __o             One Madison Industrial Park  |
> |                                -\<,             Huntsville, Alabama  35894   |
> | .............................(*)/(*).......     (205) 730-8863	       |
> +------------------------------------------------------------------------------+
> 


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Scott Kevill                            crod@cc.curtin.edu.au
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: beck@irs131.inf.tu-dresden.de (Andre Beck)
Newsgroups: comp.graphics.animation
Subject: Re: What is Imagine?
Date: 4 Jan 1993 14:51:03 GMT
Organization: Dept. of Computer Science, TU Dresden, Germany.
Distribution: world
Reply-To: Andre_Beck@IRS.Inf.TU-Dresden.DE
NNTP-Posting-Host: irs131.inf.tu-dresden.de



What about Real3D 2.0 ?
Has anyone seen it already ?

Espacially, does someone know anything about a "Unix version" ?
(hope osf/motif) ...


--
+-o-+--------------------------------------------------------------+-o-+
| o | Your .signature timeout has expired, please choose a new one | o |
| o | This one is dedicated to all copy-and-edit-my-sign-guys...   | o |
| o |                        \\\----///                            | o |
| o | Andre' Beck (ABPSoft) mehl: Andre_Beck@IRS.Inf.TU-Dresden.DE | o |
+-o-+--------------------------------------------------------------+-o-+
Newsgroups: comp.graphics.animation
From: meferg@b23a.b23a.ingr.com (Mark Ferguson)
Subject: FLI utilities needed
Keywords: FLI utility ftp
Organization: Intergraph
Date: Fri, 8 Jan 1993 14:11:22 GMT


Could someone please point me to a ftp site where I could pick up a FLI
player that will play flis in resolutions other than 320x200?  I've generated
some small animations in 640x480 resolution but the standard issue PLAY.EXE
doesn't seem to handle them well.  I've seen utilities like WAAPLAY mentioned 
but I haven't been able to find them on SIMTEL.  Any pointers will be
greatly appreciated....

Also, I'm looking for some fractal generation software that I could possibly
get the source for.  I'd like to generate some high resolution fractal images
to include in my animations both on my workstation at work (Sparc) and my
486 at home.  Is the source for FRACINT available?  Again, any pointers
are greatly appreciated....

Thanks
From: dsriniv@uoft02.utoledo.edu
Newsgroups: comp.graphics.animation
Subject: HELP APPOLO/AEGIS GPR GMR graphics
Date: 8 Jan 93 13:47:04 EST
Organization: University of Toledo, Computer Services

Hello 
I am trying to run a graphics program written in Pascal that
is supposed to run on an APPOLO/AEGIS system and uses the GPR
and GMR grphics libraries for bitmap handling and 3D graphics
manipulation. The problem is this program was written by a
previous student and there is no software manual that explains
the program in detail, i.e. how to run etc.

Also we don't have APPOLO/AEGIS anymore and I am trying to find
out if there are any other graphics libraries that are 
compatible or close in functionality with GPR & GMR.
I would also like to know more about APPOLO/AEGIS, i.e.
whether this is a workstation or a PC environment and also
some info on GPR and GMR would be useful.

I know what I am asking is kind of vague, but any info
will be most useful(I hope)
Thanks a lot in advance
Vasu
Newsgroups: comp.graphics.animation
From: chris@sarah.lerc.nasa.gov (Chris Johnston)
Subject: Re: 3D Studio vs. Lightwave
Reply-To: chris@sarah.lerc.nasa.gov (Chris Johnston)
Organization: NASA Lewis Research Center, Cleveland, OH
Date: Mon, 11 Jan 1993 22:22:35 GMT

Only the materials editor is limited to 320 X 200 resolution in 3DS. There have been (and probably
still are) 3rd party device drivers to run the materials editor at 640 X 480 256 color mode.
I render to a Targa + 16/32 all the time in its 512 X 480 X 24 bit mode That is a real nice 
configuration for animating to videotape.

High quality output in 3DS requires you to do single frame recording. That requires a source of
NTSC video, an animation controller, and an editing recorder.

3DS lets you create omni and spot lights. You control the color of the light, the size of the
hotspot/ falloff cones and whether or not it casts shadows. The lights can be animated, too.

Chris
Newsgroups: comp.graphics.animation
From: meferg@b23a.b23a.ingr.com (Mark Ferguson)
Subject: POV-Ray animation questions
Keywords: POV Ray animation
Organization: Intergraph
Date: Mon, 4 Jan 1993 20:46:43 GMT

Hello,
  I'm working on a small animation using TGA files output from POV-Ray (IBMPC). 
If I output at a resolution higher than 320x200 (I usually use 640x480),
using Dave's Targa Animator results, in a scrambled looking animation.  It
looks like the images have been interlaced and a wrap around problem exists.
I am using the PLAY utility to play the resulting animation.  Is there 
another player that handles larger resolutions or could it be a problem with
the lack of support for my Diamond Stealth video card?

  Has anyone done any large animations with POV-Ray?  Is there some type
of shell available on the PC that will allow me to adjust things like camera,
rotation of an object, etc. and spit out new scene description files in mass?
For example, if I have four spheres that are placed above a checkered plane
and I want to generate 2 seconds of animation (30 fps) of them rotating about
the Y-axis, is there a way around having to create 60 individual POV files
and edit each one to by hand to perform the needed rotations for each frame?


  Also, is there a POV-Ray mailing list?

Thanks for any information you can provide.

+----------------------------------------------------------------------------- +
| Mark E. Ferguson                                Intergraph Corporation       |
| meferg@b23a.ingr.com            __o             One Madison Industrial Park  |
|                                -\<,             Huntsville, Alabama  35894   |
| .............................(*)/(*).......     (205) 730-8863	       |
+------------------------------------------------------------------------------+

Newsgroups: comp.graphics.animation
From: nowinski@sciborg.uwaterloo.ca (Andrew Nowinski)
Subject: questions
Organization: University of Waterloo
Date: Mon, 4 Jan 1993 17:54:44 GMT


Hi,
   my name is Jack Nowinski. I have a few questions about
animation.

By now almost everyone herd of the show STAR TREK THE NEXT
GENERATION. What graphics resolution does the opening animation
with the STARSHIP ENTERPRISE have? What computer was it done on?
And how many colors does it use?

I received the free NEWTEK VIDEO TOASTER CASSETTE. What
resolution does the program LightWave 3D use? If I was going to
start from scratch and I was interested in buying the Video
Toaster how much would I have to pay for the for the whole system
that included the vcrs, camcorder, software, computer, etc...?
What kind of vcrs are needed for the Video Toaster?

Is there a software program for the PC that could do the same
thing as LightWave 3D?

Is there someway I could record a resolution like 1024x768x256 on
VHS cassette from a PC?

What is the difference between Autodesk Animator Pro and Autodesk
3D studio? What resolutions do they use? And can they be recorded
to video? How much does each cost? What are there resolutions?

Is Autodesk 3D stidio the same thing as Realistic 3D (Studio)?

What is the difference between RS170A and RS170 if any?
Is there a resolution difference?


How much does a Toaster Station cost?

Are there any animation programs for PC that have resolutions
like LightWave 3D?

How many colors does NewTek's Video Toaster have?

 I was wondering what graphics
resolution does the computer graphics company Wavefront use.

Can someone send me the companies E-Mail address if they have
one.

--
Jack Nowinski
From: ara@wam.umd.edu (Ford Prefect)
Newsgroups: comp.graphics.animation
Subject: contact at phoenix.oulu.fi
Date: 12 Jan 93 21:03:00 GMT
Organization: University of Maryland, College Park

Who do I contact, if I want to put animations at phoenix.oulu.fi
for posterity?

-ara
ara@wam.umd.edu
From: dudley@matt.ksu.ksu.edu (D U D L E Y)
Newsgroups: comp.graphics.animation
Subject: Re: pov-ray ... help sought
Date: 11 Jan 1993 15:21:31 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu
Keywords: povray, unix, gif

gopi@IASTATE.EDU (Katra G Gopichand) writes:

>I am just starting off on using pov-ray. Please forgive this dumb question.
>I am using the UNIX version which outputs a file in the dump(?) format with
>a *.dis extension. Could anyone please post or reply as to how to convert
>this to the gif format or view it in any other fashion.

From the documentation:

#       Table 1-1 Command Line Parameters
#       Parameter.....|.....Range.....|...Description..............
#       -----------------------------------------------------------
...
#       +f(?)         | t, d or r     | Output file format:
#                     |               |   Targa, dump or raw.
...
#       Unless file output is disabled (-f) POV-Ray will create an
#       image file of the picture. This output file describes each
#       pixel with 24 bits of color information. Currently, three
#       output file formats are directly supported:
#
#       +ft - Uncompressed Targa-24 format (IBM-PC Default)
#       +fd - Dump format (QRT-style)
#       +fr - Raw format - one file each for Red, Green and Blue.

I would recommend using the targa output. I usually do the following to
convert a targa file to gif:

tgatoppm output.tga | ppmquant 256 | ppmtogif > output.gif

The ppm (portable pixmap) utilities are a part of the pbmplus package
which is available at many ftp sites (ask archie) if it isn't already
installed on your system.

Other people may do it using different utilities, but this way is fairly
common and straightforward.

[ followups redirected to comp.graphics ]

-- 
                                                    John "Dudley" Hunkins
                                                  dudley@matt.ksu.ksu.edu
Newsgroups: comp.graphics.animation