HDTenEightyP/NetNews huggingface dataset:
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: New bugs for classic SF2?
Keywords: SF2 Classic, Guile, Blanka, Dhalsim, Chun-Li, BUGS
Organization: Indiana University
Date: Sat, 7 Nov 1992 20:57:34 GMT

In <BxC59s.Gno@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>I've done this on accident, and seen others reset the game on accident using
>Chun Li and Blanka.  I don't know about Dhalsim.  Guile's, we all know about:
>Roundhouse razor while doing the fierce throw.  I don't know how to reset
>using Chun Li or Blanka.  I have also had the game freeze when someone
>entered the game.  Again, I don't know why it happened.  (This is all on
>Classic.  I haven't encountered any bugs in CE... just 'features' :).

To reset with Dhalsim, you have throw a fierce fireball interrupted by a
roundhouse.  assume facing right:
|, \, roundhouse, -0, fierce
0   0

substitute forward for roundhouse, and strong for fierce, Dhalsim disappears

I've only done the reset once since I'm not very fond of the game reseting on
me.  I have a hard time doing the invisibility trick, but I've done it 
about 10 times (out of trying approx. 1000 times to do it!).

Can someone explain what I'm doing wrong on the magic throw and when can you
do it?  It's funny, the FIRST time I tried to magic throw, I did it.  I
haven't been able to do it since.   argh!!!  If I try to magic throw and I
get a sonic boom, do that mean I pushed the fierce too early?  Because
when I try to magic throw, I push roundhouse SLIGHTLY before FIERCE like
the posts say, but I always get a roundhouse interrupted by a sonic boom.
If you look carefully, Guile's trying to do a kick, but right after that,
a sonic boom comes out.

>Also, has anyone tried the magic throw, Guile freeze, and opponent freeze
>motions using other characters with charge moves (Chun Li, Blanka, E. Honda)?
>Any results?  The joysticks are too terrible for experimentation here :(

>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>Guys with long sigs are just trying to compensate for something...
-- 
Brian T Odom
From: chan4@husc10.harvard.edu (Derek Chan)
Newsgroups: alt.games.sf2
Subject: Dhalsim vs. Bison (Strategies needed for beating Bison on CE) - HELP!
Date: 8 Nov 92 02:56:01 GMT
Organization: Harvard University Science Center

Hi all!  The title says it all!  Thanks.  Email or post.  Adios!
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: How do you get out of Vega's jab-jab tic
Date: 8 Nov 92 07:52:06 GMT
Organization: University of Kansas Academic Computing Services

In article <1992Nov8.001010.44511@kuhub.cc.ukans.edu>, lerner@kuhub.cc.ukans.edu writes:
> Allright, all you people who say you can get out of all tics, how do
> you get away from Vega's standing jab, walk in jab, repeat ad
> infinitum with maybe a throw in there sometimes?  I can get out of
> most other tics with a counter-throw or razor-kick/DP, but you never
> stop blocking this one.  I suppose if I were a total Ken or Ryu stud,
> I could maybe get a DP in there, but I can't even do that.
> 
> -Michael Lerner


the only way is if you are a total ryu stud and can 
move the joystick from block to forward to fireball
before your opponent vega gets off his next stab.
This is virtually impossible.
        ^^^^^^^^^

However this basically denounces your belief that nothing
is cheap that can be gotten out of with enough skill.
So if you call this cheap then you are admitting that if 
there is an obvious countertactic to a move that requires
a lot if skill then you are disagreeing with your previous 
belief therefore agreeing with me.

And if you stick to your previous belief then you would be saying
that this is not cheap and therefore be a perfectly legitamate tactic
in a tournament under the assumption that there is some chance 
that an ultimate ryu stud would enter the tournament and defeat you.
My view however is that cheapness is a ratio between the amount
of skill a tactic/move takes and the amount of damage it takes off.
thereifore I believe the vega tactic is cheap because it takes little
skill and mega damage, and the ryu fireballs are not cheap because
with an intelligent choice of character(not big Z) then it is an
easy move to counter.


Later.

BTW. you must have made good time from leaving my cheap vega to getting
home and posting that letter.
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: SF2CE: Bugs? Magic Throws, etc. PLEASE READ.
Organization: Indiana University
Date: Wed, 11 Nov 1992 03:55:40 GMT

In <009636C4.C1911880@vms.csd.mu.edu> 8044ferguson@vms.csd.mu.edu writes:

>In article <1992Nov9.050334.7620@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
>>   SFII Classic is dead, or so I believe.  And I keep seeing all these posts
>>about Guile's Magic Throw, etc.

>SF2 is not dead.  Their is one 3 blocks from my house and it is only a quater.
>This is in Milwaukee which always has the newest dtuff :-) but it still does
>exist.  It is Zach's lanes and if anybody with skills lives by 53rd and 
>Burleigh E-mail me and I will play you and probaly lose but at least it
>will be a challenge.

It pretty much is dead except in my dorm.  All the other dorms have the CE, but
for some reason, my dorm has Classic.  Many newbies.  It's just a practice
machine for me.  Due to high prices ($.50 to start still HA!), broken 
joysticks, and simply lack of competition (because of the aforementioned 
reasons), I still play Classic just to practice on bug moves.  I don't play
it seriously though.  Whenever they lower the price of CE and fix the damn
joysticks, I'll play CE again.  You would think that with all the SF2 junkies,
that because of our situation, everyone will go back to classic, but now
everyone has seemed to retire or go play Mortal Kombat.
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: 8044ferguson@vms.csd.mu.edu
Newsgroups: alt.games.sf2
Subject: Re: does *anyone* still want the sf2 clone?
Date: 11 Nov 1992 02:54:42 GMT
Organization: Marquette University - Computer Services
Reply-To: 8044ferguson@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu

In article <1992Nov8.224744.943@csd.uwe.ac.uk>, ad_bibby@csd.uwe.ac.uk (Psycho Sexy) writes:
>If you do then mail me any maybe we can sort something out, possibly a trade?
>
>Aron

How about just sending it to me?

	Thanks very much
		From
			Mr. Touch
Newsgroups: alt.games.sf2
From: lhuynh@sloth.Reed.Edu (Falcon Feather)
Subject: STRATEGY____LAST POSTING!!!!!!!!!!!
Organization: Reed College, Portland, OR
Date: Tue, 10 Nov 1992 08:48:51 GMT
Reply-To: lhuynh@reed.edu

Okay, I'm finally getting around to posting these strategy files I have in my  
directory.  Please do not email any more request to me asking for strategy guides to  
Street Fighter II/CE.  You are free to modify and distribute the files as you  
please, just give credit where credit is due.

Danny

-------------
--
-------------------------------------------------------------------
Internet: lhuynh@reed.edu              
(503) 771-3747                             Hey man.....
-------------------------------------------------------------------
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: New bugs for classic SF2?
Organization: University of Illinois at Urbana
Date: Sat, 7 Nov 1992 23:13:58 GMT
Keywords: SF2 Classic, Guile, Blanka, Dhalsim, Chun-Li, BUGS

bodom@silver.ucs.indiana.edu (Brian Odom) writes:

>Can someone explain what I'm doing wrong on the magic throw and when can you
>do it?  It's funny, the FIRST time I tried to magic throw, I did it.  I
>haven't been able to do it since.   argh!!!  If I try to magic throw and I
>get a sonic boom, do that mean I pushed the fierce too early?  Because
>when I try to magic throw, I push roundhouse SLIGHTLY before FIERCE like
>the posts say, but I always get a roundhouse interrupted by a sonic boom.
>If you look carefully, Guile's trying to do a kick, but right after that,
>a sonic boom comes out.

Try letting the roundhouse come out a little bit more.  If you're close,
you should be getting the Guile freeze.  (Hit fierce still a tad, and I
mean a TAD bit later than the roundhouse).  Also, don't forget to take
1/2 a step (like throwing a sonic boom real late, at the last possible
moment) before performing the button presses!  Good luck!

>Brian T Odom
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
From: empire@dorm.rutgers.edu (Michael Kraft)
Newsgroups: alt.games.sf2
Subject: Violent FIghter
Date: 13 Nov 92 20:41:53 GMT
Organization: Rutgers College, Rutgers University

Ok, many people have sent me suggestions on how to get the game to work, 
unfortunately, none of them did. I'm begining to think maybe the game part 
of my files are corrupt or something. Can someone tell me how many bytes all 
the files added up are supposed to be? Right now I put all the files in a 
directory and they add up to 5653427 bytes. Is this right? Thanks.


 /==========================================================================\
 | Michael Kraft                         Internet: empire@dorm.rutgers.edu  |
 |--------------------------------------------------------------------------|
 |                                                     New Jersey, USA      |
 \==========================================================================/
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Blanka freezes Vega
Organization: Clark University
Date: 5 NOV 92 17:09:14 GMT

This is OLD.  Just do a jab ball in the beggining of the round, then
go into electricity.  Vega'll shake and he won't move until you stop shocking.

-Zephyr
Newsgroups: alt.games.sf2
From: sa2263263@v9001 (ROLAND U)
Subject: Anyone know abt Capcom_sf2_ibm ?
News-Software: VAX/VMS VNEWS 1.41    
Organization: Nanyang Technological University - Singapore
Date: Tue, 10 Nov 1992 08:19:00 GMT


I recently saw this file capcom_sf2_ibm.zip or on wuarchive. Its gone
now. What I want to know is if this is the official sf2 for ibm by capcom
is it another effort by someone.
Please enlightened.


Roland U. 
sa2263263@ntuvax.ntu.ac.sg
Newsgroups: alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: How the hell could this be cheap?????
Organization: Massachusetts Institute of Technology
Date: Thu, 12 Nov 1992 18:51:09 GMT

In article <1992Nov11.191254.44645@kuhub.cc.ukans.edu>, lerner@kuhub.cc.ukans.edu writes:
|> Allright.  I was playing Ken against Ryu.  Usually, after I knock the
|> other person down, I will walk up and do something like a DP or short
|> kicks, or a roundhouse sweep.  This time, I just walked up and threw
|> him.  This won me the round.  He started complaining that this was
|> Cheap!  Is there any possible way this could be cheap?  The way I see
|> it, I just got him used to a pattern, and broke it.
|> 
|> -Michael Lerner

Very simple, you used the move to beat him, so it was cheap.  You'll
have to get used to people crying cheap at everything you use to beat
them when you play SF2.

Things I have heard called cheap:
Fireball/dragon punch.
Fireball cornering.
Making an opponent block, then throwing them. (ticking)
Hitting an opponent with a weak attack then throwing them.
Combos.  (It's not fair to do that much damage without being able to block)
Any use of a throw in a fight on an opponent who isn't stunned.

That's all I can think of off hand, feel free to add your own oddities.

Personally, I use cheapness on a revenge basis.  "Oh, so you wanna fight
dirty, eh?  Well, take this, and this, and this!  Awww, you're dead.  Darn.
Maybe next time."

Usually, though, I know my opponent, and know what methods he'll use
against me, and vary my style accordingly.
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: ignore---test
Date: 6 Nov 92 15:49:56 CST
Organization: University of Kansas Academic Computing Services

testing bla, nov 6 3:49 pm cst.
Newsgroups: alt.games.sf2
From: cs101c96@eng-nxt04.cso.uiuc.edu (cs101 student)
Subject: Help with Chunli vs Guile
Organization: University of Illinois at Urbana
Date: Fri, 6 Nov 1992 03:10:15 GMT

Hello there. As the title says, I need help with Chunli versus Guile. I  
play my friends on the SNES, for starters. Now, here's what I need help  
with. If I manage to get hit by a flash kick, my friend will move in while  
I'm getting up. As soon as I do, he'll do a bunch of little crouching  
jabs. I don't have a problem with this. But then, he does one of two  
things. 1) Flash kick   2) Sonic boom.  If I guess right, and he does the  
sonic boom, I just jump over it and kick him. End of problem. The problem  
is when I guess wrong and he flash kicks me, knocking me down. He then  
repeats this until he screws up or I die. HELP!!! This is REALLY annoying  
the hell outta me.......


Thanks.
Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Newsgroups: alt.games.sf2
Subject: Re: Zangief grab moves
Date: 6 Nov 92 15:37:12 GMT
Organization: NSDD, Data General Corp.

>>>>> On 4 Nov 92 18:01:42 CST, lerner@kuhub.cc.ukans.edu said:

> Cqn one of you Zangief masters tell me the difference between all of
> Zangief's grab moves?  I think I've seen about five, but I have no
> idea how to grab instead of throw.  I read the FAQ a while ago, but it
> didn't really explain it that well (no, I didn't keep a copy of the
> FAQ, so I can't post it).

> Thanks,

> -Michael Lerner

I haven't been able to grab consistently either.  One time I had my
friend just crouched and then I approached him and tried to grab.
Either I threw him instead or nothing came out.  I tried every
distance and still it wouldn't work.  Can anyone please help?

--
------

Mat Hen		
Newsgroups: alt.games.sf2
Newsgroups: alt.games.sf2
Subject: Problem running Violent Fighter ?
From: Alpha.Ranma@kcbbs.gen.nz (Raphael Cheung)
Date: 5 Nov 92 21:18:39 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

Try running the JS3 program... it will let you to reconfigure the key
and after that you can have 6 keys.. (and use the Keyboard 8 ways too!)

Newsgroups: alt.games.sf2
Newsgroups: alt.games.sf2
Subject: RE: SNES SF2 modify.
From: aleung@uwpg02.uwinnipeg.ca
Date: 5 NOV 92 18:47:48 CST
Organization: University of Winnipeg

My friend in Hong Kong will send me all of those to me. But I didn't it yet. But I finish to modify that 4 version already. But I found the third one is better. It was because if you have invisible throw. It will so easy to finish level 7.
After I modify the inv throw and fireball in the sky. I Finish a SFII on level 7
Dozen of times. So I just use the fireball in the sky.
Alan
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Supercharged SF2:CE
Organization: Clark University
Date: 7 NOV 92 22:03:35 GMT

In a previous article, jcherney@envy.reed.edu (Joel Alexander Charney) wrote:
>My God!  I walked into the game room, and saw a sticker on the SF2:CE  
>machine.  It said "Super Charged."  It blew me away, literally!  The fast  
>fireball is BLINDINGLY fast, and the slow one creeps along.  The whole  
>machine is faster, moves charge up faster, and throw ranges are REALLY  
>extended.  Anyone else seen this?

yes, everyone has seen this by now.

Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Combo masters read this
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Thu, 12 Nov 92 00:43:35 GMT

Well, I know everyone thinks that Ken is the Kind of Combo in this game, but
I am here to tell you that it just isn't so.  I have executed a combo with
Guile that does more damage than Ken's Quad.  It is as follows:

Jump in to opponent and immediately pull to charge for razor kick.

Fierce slap while in the air, crouching strong, standing fierce, roundhouse
razor kick.  This is a combo, and will do more damage than Ken's Quad (about
1/2 inch more on the average).  Just thought I would let you know.

Oh, and yes, it is an auto-stun, but not re-dizzy (always :-).

On another note, I would like to address the circulating thread that Guile
is weak on the CE.  This is NOT true.  I can play Guile and beat almost any
character with anyone playing that character if I am serious about winning.
I think that the main problem is that most people who played Guile before
gave up on him when the CE came out because they found out that it would take
a lot more skill to be good with him now.  He isn't as overpowering as on the
Classic, but he still has one VERY important characteristic that no other
character has which make him IMO the best.  He can follow his projectile
attacks.  This alone makes him ruthless.  I will admit that Dhalsim is VERY
difficult to beat now (in the hand of a master of course), but I still win
the majority.  Guile has NOT lost any of his speed (where did this come from).
Perhaps you mean speed advantage since some of the other characters have been
sped up.  He also hasn't lost his mid-to-close range attack ability, it just
has to be executed differently now.

Well, I guess that is enough for now.

Chau,

Steve
From: cl330@cleveland.Freenet.Edu (Lewis Lee)
Newsgroups: alt.games.sf2
Subject: Re: I did something neat!!!
Date: 7 Nov 1992 20:33:32 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


On the SF2 classic, you can also aerial throw Ken/Ryu out of 
their hurricane kicks using Guile, but you have to do it when
they are almost finish with their kicks. 
Other neat things: aerial throw computer Honda, Chun Li, and 
Blanka to death(four throws, each takes about 27% damage).  It 
works on the CE also.  For more info in aerial throwing, ask
by posting or email
-----ICE
Newsgroups: alt.games.sf2
From: vco@phoenix.csc.calpoly.edu (Van K Co)
Subject: Re: Problems with Violent Fighter
Date: Fri, 06 Nov 92 21:51:44 GMT
Organization: Computer Science Department, Cal Poly SLO

In article <1dcqcsINN8ib@golem.wcc.govt.nz> tom_r@kosmos.wcc.govt.nz writes:
>Hi, I managed to get Violent Fighter but am unable to play it, It gets to the copy protection and after that it crashes.
>Can anyone help?
>
>R.Tom

Same here


	V-man

Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Thu,  5 Nov 1992 15:54:55 -0500 
From: "Richard K. Shehady" <rs7f+@andrew.cmu.edu>
Subject: Re: Ken/Ryu stuff


>>	I'm trying to learn Ken/Ryu, because all my other characters
>>except Guile and Blanka seem to get trashed consistently.  I've gotten
>>fairly decent with them, but could somebody mail me a guide or tell me
>>the difference in playing styles of the two?  I seem to do better with
>>Ryu, but I'm not exactly sure why.
>
>As an avid Ryu player I find that Ryu is faster than Ken, but is
>Ken is stronger.  Ryu's hurricane kick knocks you down once you
>are hit by it, but ken's will hit you and not knock you down.  I also
>use Ryu when playing vega because when he does the screaming eagle
>the dragon punch doesn't go as far out as ken's does.

Umm, if you are referring to SFII_CE, then this is actually incorrect.
In terms of raw power, Ryu is actually stronger then Ken.  Ken's moves
are usually quicker (fast uppercut, fast hurricane kick), excepting the
fireball, of course. (arguements that Ryu gets some moves off quicker
are entirely subjective, IMHO).  Ken's moves also do less damage, per 
move, but his combo potential is higher. For example, his fierce-fierce-
jab dragon (3 hitter) does move damage then I've ever seen Ryu do in one
combo (including neck kick-fierce-dragon (3 hits)).  Ryu's dragon punch
alone, though, does much more then Ken's.

Personally, this never did make sense to me in that Capcom has published
weights for both of me, Ken is about 170lbs, and Ryu a measly 150. Oh
well.

In terms of playing styles, I find that they are distinctly different. 
When I play Ken, I think of one thing =-> COMBO.  I usually jump in 
a lot more, taking damage here and there, but hoping I get that one 
combo in, resulting in 75% damage to the opponent (the combo is done 
twice).  This usually doesn't work against a very skilled opponent.

With Ryu, the games tend to be longer, with more fireballs, more little
hits, more strategy, etc.  I do better with Ryu, but its often less fun.
Ryu does have a lot of combos, but most of them don't dizzy most oppenents,
and none of them do Ken's damage. Ryu's combos are actually easier
to do since his fireball comes out quicker. (esp. for roundhouse-
forward sweep-fireball).

Maybe they wanted Ryu to be the skillful fighter, and Ken to be the 
berzerk madman.  If so, it worked.  I still think Ken's DP should do 
more damage then the pitiful amount it does now.  

Also, Ryu has a tremendous advantage against Ken head-to-head, but
they're mostly even in other fights....

Wow, what a long letter.


--------------------
Rick Shehady
rs7f+@andrew.cmu.edu
--------------------

Newsgroups: alt.games.sf2
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Re: VEGA
Date: Mon, 09 Nov 92 19:46:25 EST
Organization: University of Michigan Engineering, Ann Arbor
Originator: atb@whomp.engin.umich.edu


In article <1992Nov9.230236.6424@news.vanderbilt.edu>, LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb) writes:
> > Is Vega a guy or a chick?  I could swear it is female due to the 
> > feminine screams it makes as it jumps around.
> 
> Vega is definitely male.  Note the end-of-fight saying, "Handsome fighters
> never lose battles."  No woman I've ever known describes herself as "handsome."
> BTW, I play Chun Li (the REAL woman) and occasionally Balrog.
> 

Besides, their's the boss endings, plus the fact that he's top naked in his
fights, (I think) Believe it or not, some girl in one of the dorms around
U of M was discussing Vega's sexual attributes...

Besides, Ryu/Ken/Guile/everybodyelse/ can whip his a$$... FLAME ON!!

--------------------------------------------------------------------
 ==Adrian Bradley, CAEN Operations 	You must defeat S.L.                    
 ==email atb@engin.umich.edu            to stand a chance... 
--------------------------------------------------------------------

Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: One more sighting of Triple Hit SF2
Organization: Clark University
Date: 8 NOV 92 07:46:06 GMT

In a previous article, ar903@cleveland.Freenet.Edu (Robert Taylor) wrote:
> 
>>Oh ya?  I can do a TEN hit combo DP.  Afterwards, the opponent is dead.
> 
>I'd like to know this combo.
> 
Oh yeah? I can do a 25 hit combo.  It only works if the opponent is an idiot, 
though.

-Zephyr
Newsgroups: alt.games.sf2
Subject: need some help with the Zman
From: 9109214g@lux.latrobe.edu.au (Gyre)
Date: Thu, 12 Nov 1992 07:32:40 GMT
Organization: La Trobe University



Hi guys...need some help here.  I'm an okay Zman player and can
usually beat alot of good ryu/ken,bison,blanka's around here.
but there is a sequence of moves that I just can't figure out how to 
counter yet......shit if anyone else from around here reads this I'm in
trouble
.....its just ...How the hell do I get Blanka if he just keeps
jumping up and down all day long roundhousing me non stop?
My spd is okay in that I can do it very consistently in the
jumping short,short SPD combo but only sometimes wwhen 
I want to do a straight SPD (without short,short..)
Any ZStuds out there who can help me in this?
BTW, its sf2ce I'm playing on.
thanks in advance.

--------------------------------------------------
|  Derek Teoh  aKa  Gyre.                        |
|  Email    : 9109214g@lux.latrobe.edu.au        |
|  Internet : 9109214g%lure@lux.latrobe.edu.au   |
--------------------------------------------------
Newsgroups: alt.games.sf2