HDTenEightyP/NetNews huggingface dataset:
From: conty@cbnewsl.cb.att.com (Conty III)
Subject: Re: Missing LAMB in mission Thunderbolt
Organization: AT&T Bell Laboratories
Date: Fri, 28 Aug 1992 22:44:17 GMT

In article <1992Aug28.181748.8039@eplrx7.es.duPont.com>, walker@eplrx7.es.duPont.com (Scott Walker) writes:
> 
> Well, in the latest issue of MacUser, they have a review on M:T and they say
> there are 30 levels.  I don't have the game, I just read the review.

According to the THUNDERBOLT docs, it's:

	14 Warrens
	16 Regions
	----------
	30 Levels

Note that if we add the two levels of Jail, we get 32 Levels (a nice round
number ^_^).
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: stricher@masig.fsu.edu (Char Aznabul)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcat under the bridge!
Date: 27 Aug 92 21:41:13 GMT
Distribution: na

Joel K Ness writes
+ How about flying under the bridge??  Done it many times.  Even while  
inverted!
+ 
+ I've completed each mission and over time have achieved the rank of  
captain.

Ok, how does one deal with the "Divine Wind" mission????

James
Newsgroups: comp.sys.mac.games
From: K_LEPA@unhh.unh.edu (Kristen   Lepa)
Subject: Software Copyrights - Color Colony
Organization: University of New Hampshire
Date: Tue, 25 Aug 1992 21:43:37 GMT
X-News-Reader: VMS NEWS 1.12

I posted to a .legal.computers group and asked about distributing the color
upgrade of The Colony, since there was some talk about the legality of it...
Here is one reply:



From:	SMTP%"sps@email.sp.unisys.com" 24-AUG-1992 12:26:29.21
To:	K_LEPA@unhh.unh.edu
CC:	
Subj:	Re: Copyright on software...

Date: Mon, 24 Aug 92 10:52:10 -0500
From: sps@email.sp.unisys.com (Steven P. Skabrat)
Message-Id: <9208241552.AA27339@email.sp.unisys.com>
To: K_LEPA@unhh.unh.edu
Subject: Re: Copyright on software...
News-Path: umn.edu!paperboy.micro.umn.edu!magnus.acs.ohio-state.edu!zaphod.mps.ohio-state.edu!usc!wupost!uunet!nic.unh.edu!news

Just because a company goes out of business does not mean it no longer
owns a valid copyright in the works it produced when it was a viable
entity.  Example: ABC Software produces a product.  It clearly owns the
copyright to the product.  ABC goes bankrupt.  Now, who owns the
copyright will probably be determined by the judge in a bankruptcy
hearing.  It may go to a creditor.  It may go to one of the owners of
ABC (if privately held).  The way to find out is to contact the U.S.
Copyright Office to determine if the copyright was transferred or
assigned from the original owner (ABC) to somebody else.  This
recordation is important as proof or evidence of the transfer.  The
copyright was probably registered originally by ABC.  Registration is
required in order to enforce the copyright through litigation.

Now, distributing the color enhancement would probably be construed as
preparing a derivative work of the original B&W program.  And that is
prohibited by section 106 of the Copyright Act.  To 
distribute this without the express permission of the copyright holder
would be an infringement.  Chances are, somebody still owns the
copyright.  For works created before March 1, 1989, the length of
copyright is 28 years plus a 28 year renewal term.  For works created
after that date, length is life of author plus 50 years or 75 years for
works for hire.  So you see, distributing the enhancement could be
ill-advised.

Disclaimer: This is not legal advice.  Consult an attorney for specific
answers to your questions.


Steven Skabrat                        Class of '93, William Mitchell
Paramax Systems Corporation           College of Law, St. Paul, MN
Eagan, MN
From: dont@klic.rain.com (Don taylor)
Newsgroups: comp.sys.mac.games
Subject: Wanted: pointer to Sim City review by mayor of Portland Or
Date: 4 Sep 92 02:41:17 GMT
Article-I.D.: klic.1992Sep4.024117.21695
Distribution: na
Organization: KLIC

The mayor of Portland Oregon had a page or two reviewing Sim City in one of
the Mac magazines a couple of years ago.  I have searched the magazines, done
the Infotrac database search, made phone calls, etc.  Can anyone please let
me know which magazine and which issue this was.  I would be very grateful.

Please reply by email if possible

Thanks
Don Taylor
503-235-6853
dont@klic.rain.com
qiclab!loop!dont
Newsgroups: comp.sys.mac.games
From: c164-aa@po.berkeley.edu (Paul DuBois)
Subject: Re: Monkey Island HELP needed (possible spoilers)
Organization: University of California, at Berkeley
Date: Tue, 1 Sep 1992 18:29:52 GMT

Jock@abcd.Houghton.MI.US (Jock) writes:

>WARNING!!!! MONKEY ISLAND I SPOILER FOLLOWS...
...
>You have to add the meat and something else in the kitchen that I can't
>remember to the stew. Then get the meat back out and feed it to the dogs.

Actually, putting the meat in the stew does not do the trick.  It just
gives you stewed meat (you can also stew the fish, if you so desire).
For a clue, ask the prisoner why he's in jail.

> 
>Dean Davis

Paul
From: warden@eniac.seas.upenn.edu (Robert T Warden)
Newsgroups: comp.sys.mac.games
Subject: HotP New Missions
Date: 1 Sep 92 20:46:38 GMT
Distribution: na
Organization: University of Pennsylvania



Has anyone heard when the new Hellcats Missions are
going to be available?

Where?
How much?


The first person to get their hands on them, PLEASE
post a review to the net!

Rob Warden
warden@eniac.seas.upenn.edu
Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (Conty III)
Subject: PoP FAQ (was Re: PoP cheat)
Organization: AT&T Bell Laboratories
Date: Mon, 31 Aug 1992 18:19:03 GMT

In article <25363@castle.ed.ac.uk>, eksa02@castle.ed.ac.uk (P J Hutton) writes:
> I can't believe I'm the only person to have found this, but I've never
> seen it posted here, and it isn't mentioned in the manual. If you press
> the TAB key, the game pauses, and each subsequent press moves you on one
> frame at a time. Movement keys still work. Kind of makes those long
> jumps a bit easier. 
> 
> Paul
> 
> Still doesn't help me with level three though. I keep getting back to
> the protcullis at the really big drop to find it is closed. How do I
> open it?

<AAAAAARGH!>  Sorry, but I had to let that out of my chest.

When you go up, to that level jump right.  There is a platform on the NEXT
screen, on which you'll fall.

Aside:  maybe someone should write a PoP FAQ:
- What keys are used in the game (for those playing the demo)
- Important things to remember on each level (get the sword in level 1,
  jump+shift in level 2, jump right in level 3, etc.)
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Re: Wizardry and system 7
Date: 24 Aug 92 20:37:00 GMT
Organization: Primary School of Kopasker, Iceland

MAHTJW@rohvm1.rohmhaas.com writes:

>Wizardry 3 and 4 for the mac?  Which Wizardry titles are you talking about
>exactly?  Bane of the Cosmic Forge?   The Legacy of Lyllagamn (or something
>like that) and The Return of Werdna were Wizardry 3 and 4 on the Apple II.
>Are these titles out for the mac, or are you referring to BOTCF and the
>newer, not yet released Wizardry?

>                                 Thomas Williams
>                                 williatj@duvm.ocs.drexel.edu

My information was that there are 4 games out for the Mac in the Wizardry
series.  I'm not sure of their names as I haven't played any of them.
This may have been a misunderstanding of mine, so just to get things straight:
How many Wizardry games are out for the Mac?

Bjorgvin R. Leifsson
brl@kopasker.is

P.S.:  Thanks everyone who answered my question about Wiz. and sys. 7.
It seems there are 2 opinions about Wiz. 1.  As we all know, there are
applications out there that behave in different ways on different Macs with
different systems, inits, cdevs etc.  Maybe that's why I got 2 opinions?

brl
From: TOM@SLACVM.SLAC.STANFORD.EDU
Newsgroups: comp.sys.mac.games
Subject: Re: HELLCATS TIP?
Date: 1 Sep 92 23:55:04 GMT
Organization: Stanford Linear Accelerator Center

No helps or cheats!  Tell him he must fly under the bridge, inverted, then
land on the bridge and for that guy still looking for the bridge, tell him
there is a person who is looking to trade Reader Rabbit!
Newsgroups: comp.sys.mac.games
From: bcarter@claven.idbsu.edu (Bruce Carter)
Subject: Re: Any of you use a Mouse joystick for playing games?
Organization: Boise State University - CBI Product Development
Date: Fri, 4 Sep 1992 16:46:50 GMT

In article <1992Sep3.194350.16245@cco.caltech.edu> tt@wag.caltech.edu (Toshi
Takeuchi) writes:
>Is the mouse joystick a weak imitation of a joystick, or is it good?

The Gravis MouseStick is excellent for just about all of the games I've played
with it, especially flight simulations.
                                     <->
Bruce Carter, CBI Product Development                bcarter@claven.idbsu.edu
Simplot/Micron Instructional Technology Center       amccarte@idbsu (Bitnet)
Boise State University, Boise, ID  83725             (208)385-1851@phone
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Might & Magic FOR SALE!
Date: 2 Sep 92 20:06:29 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

Might and Magic with Cluebook.

Make an offer.

BTW, the cluebook is a Godsend!

      - Tom N.
Newsgroups: comp.sys.mac.games
From: bskendig@netcom.com (Brian Kendig)
Subject: Re: Air speed in Hellcats
Date: Thu, 03 Sep 92 21:30:11 GMT
Organization: Starfleet Headquarters: San Francisco

kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson) wrote (in article <9209031058.aa05671@Paris.ics.uci.edu>):
>What do you do to control your airspeed?  What is
>a good speed to aim for when chasing another airplane, or when trying to
>land?

To slow down, try these four things (in order):

	(1) Throttle down.
	(2) Flaps down.
	(3) Gear down.
	(4) Nose up.

When you're trying to land, all four of these will come in handy.
While you're still learning to land, try to get a nice, long approach
to the runway, instead of plopping down onto it at the last moment;
it's easier to maintain a slow-speed, low-altitude approach than it is
to survive a sudden drop onto the aspalt from 400 feet up.  ;)

Your approach to the runway should be at around 80 kts speed and
200-300 feet altitude.  When you're close to the near end of the
runway, start gradually losing altitude.

Zeroes are faster than you are, so if you're trying to chase one, go
all out, full throttle.  If he's past the halfway point between you
and your carrier, you might as well give up; you'll never catch up to
him, and shooting from a distance only wastes ammo.

If a zero's on your tail, he'll lag back far enough that you can't
shake him easily.  The 'Top Gun' manuver comes in handy here -- kill
your engine, drop the flaps and the gear, and pull back on the stick.
With luck you'll slow down enough that he flies under you; go in for
the attack.

Another handy trick: The zeroes can turn faster than you can, unless
you drop your flaps when you go into a tight turn (and raise them
again as you're coming out of the turn!).

     << Brian >>

-- 
_/_/_/       Brian Kendig  Macintosh Jedi           Live never to be ashamed
 _/_/   Starfleet Captain  Oracle Employee         if anything you do or say
  _/  Intrepid Adventurer  Saturn SL2 Owner    is published around the world
      bskendig@netcom.com  Wizard of Frobozz    -- even if what is published
    Princeton '92! BSE/CS  Writer/Actor/Singer                   is not true.
Newsgroups: comp.sys.mac.games
From: David.Berger@bbs.oit.unc.edu (David Berger)
Subject: Re: How to FTP from archives
Organization: Extended Bulletin Board Service
Date: Wed, 26 Aug 1992 15:47:54 GMT

In article <Eeat5K_00WB4Q3v0Mt@andrew.cmu.edu> js43+@andrew.cmu.edu (James William Stepanek) writes:
>O.K. so I'll sound ignorant, but how the heck do you get games off these
>archives? I have FTP'ed them and entered guest as a login, but it asks for a
>password , and I don't know what to enter. I'd appreciate any help that could
>be given.
>James Stepanek
>esp

Type in anonymous for the login
and you username@address as the password

David

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
From: dauter@terminator.cc.umich.edu (Michael Dautermann)
Subject: send it to mac.archive.umich.edu if it's pd/shareware Re: SuperSpectre
Followup-To: comp.sys.mac.games
Summary: archive ARCHIVE archive!
Keywords: mac, archive, whoopie, woop, pd, shareware, wow
Organization: We're from the government, ma'am
Distribution: na
Date: Thu, 27 Aug 1992 01:51:53 GMT
Expires: Wed, 30 Sep 1992 04:00:00 GMT

In article <wiV5PB1w164w@waffle.sns.com> darkwing@waffle.sns.com (Darkwing) writes:
>I noticed a lot of talk about Spectre... should I upload a program that lets 
>you change the stats on your custom ship? It will let you go up to about 127 
>on each stat/

  
if it's a good hack and free, ftp to mac.archive.umich.edu, cd to
"mac/incoming" and put a binhexed/compressed copy in there!

And if you have any other cool free/shareware games that nobody else
has seen on the Internet, send them to us as well..... I'm very eager
to get our games collection zooming.



BTW, you can get on our mailing list as well if you want.  Send me a message
at "mac-recent-request@mac.archive.umich.edu".



-- 
-----------------------------------------------------------------
dauter@terminator.cc.umich.edu = usermyke@umichum.bitnet = myke@umich.edu
mike@mac.archive.umich.edu = that's MISTER archive to you... 
Michael Dautermann - U-M Ann Arbor, Dearborn and, soon.. your world!
From: esteban@apollo.hp.com (Steven Fernandez)
Newsgroups: comp.sys.mac.games
Subject: Re: WARLORDS! for Sale/Trade
Date: 3 Sep 92 19:34:25 GMT
Article-I.D.: apollo.Bu0p1D.CGr
Distribution: comp
Organization: Hewlett-Packard Corporation, Chelmsford, MA

In article <1992Sep3.125318.14741@vax5.cit.cornell.edu> hzaj@vax5.cit.cornell.edu writes:
>WARLORDS! for sale or trade:
>
>-v1.1 (will include the upgrade program)
>-color or b/w (beautiful color screens)
>-req. 2Mb RAM
>-strategy game/mythical setting
>-2Mb RAM required, Sys7 compatible
>-signed letter transferring ownership
>
>I'm asking for $30 (including shipping) or any reasonable offer
>
>OR (in order of preference)
>
>
>Hellcats Over the Pacific
>any game you think is good

Just as a side note, I just bought this game and it really is a
great game.  Some of the greatest games are pretty simple ideas.
This is one of them. I would put Spaceward Ho in the same category.


	Steve
From: kuryakin@bcstec.ca.boeing.com (Rick Pavek)
Newsgroups: comp.sys.mac.games
Subject: Re: OIDS compatablity
Date: 26 Aug 92 17:11:51 GMT
Organization: Boeing

I even called the publisher who told me it should be compatible with
system 7 and my Radius Rocket and 32 bit mode.

It's not.  Does anyone know if it requires a FPU when it detects a
68030 or 68040?

I can boot in 24 or 32 bit mode and it fails (Never gets to the FTL
logo.. though B&W mode does show a little bit.  I suspect the sound
routines...).

The only way it will work is by bypassing the Rocket and booting normally.

And I had Really, Really wanted it to not be so choppy...

Rick

-- 
Rick Pavek                       | Never ask a droid to outdo its program.
                                 |           
Seattle, WA                      |   It wastes your time
                                 |          and annoys the droid.  
Newsgroups: comp.sys.mac.games
From: David.Berger@bbs.oit.unc.edu (David Berger)
Subject: To the person in need of the Command HQ patch.
Keywords: patch
Organization: Extended Bulletin Board Service
Date: Wed, 2 Sep 1992 17:37:20 GMT

Go to CODE seg 7, offset $F0C.  Change the $4EBA 4B68 to $4E71 4E71.
The protection dialog will never show.

David



--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Xref: sparky comp.sys.mac.games:8871 comp.sys.mac.programmer:14982
From: kw27+@andrew.cmu.edu (Kevin R. Walker)
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
Subject: Re: NON-QUICKDRAW GAMES
Date: 4 Sep 92 05:16:50 GMT
	<1992Sep3.212802.13640@adobe.com>
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA

I think that a continuing thread on the non-QD graphics would be great.
(IMHO)

Anyone with knowledge, please contribute what you are willing - and thanks
to joe holt for his help.

Thanks,
Kip
----------
Kip Walker

kw27+@andrew.cmu.edu
kwalker+@cmu.edu
Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: Missing LAMB in mission Thunderbolt [big hint]
Date: Fri, 28 Aug 92 20:05:20 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <1992Aug28.181748.8039@eplrx7.es.duPont.com> walker@eplrx7.es.duPont.com (Scott Walker) writes:
>In article <67122@hydra.gatech.EDU> gt0299d@prism.gatech.EDU (Curtis N. Sayre) writes:
>>Ok.  According to the people who answered my earlier post about the number
>>of levels in Mission Thunderbolt (16 was the consensus), I am now on the 
>>last level.  There are no more downward staircases, and there is no bomb to be
>>seen.
>>
>>There was a warren on this level (floating eyes, I hate them!!!), which I 
>>have since cleared out.  Still no bomb.  WHERE IS IT?  Is it hidden somewhere?
>>Please clue me in on this semi-annoying mystery.
>>
>>Thanks in advance,
>>
>>Curt
>>
>>
>>-- 
>>Curtis N. Sayre
>>Georgia Institute of Technology, Atlanta Georgia, 30332
>>uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt0299d
>>Internet: gt0299d@prism.gatech.edu
>
>Well, in the latest issue of MacUser, they have a review on M:T and they say
>there are 30 levels.  I don't have the game, I just read the review.
>
>Scott
>******************************************************
>Scott C. Walker
>walkersc@esvax.dnet.dupont.com
>
>+++The few opinions I express are not the opinions of my employer.
>"What's settled down?  Settled down is you get married and then you buy a
>house.  You can get a wood house, a plaster house or a stucco house.  
>Oh, how you can get stucco!"  - David Lee Roth, on Rockline, stolen
>from Groucho Marx.
>******************************************************

There are ~30 -possible- levels, out of which 16 are randomly (except the last)
chosen for beg. and normal play settings.  The lamb is indeed there... 
BTW, if you have <= v1.02 then get an upgrade, because you'll never make it
off the level w/ the lamb (a bug eats up all the app memory).

Still want a hint?


[big hint below]



























can you see absolutely EVERY square on the level?




When you find it, save the game and get an upgrade.

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey						howard@netcom.com
Whenever you find that you are on the side of the majority, it is time
to reform.
		-- Mark Twain
From: hcheng@Auspex.COM (Howard Cheng)
Newsgroups: comp.sys.mac.wanted
Subject: Where to get new Stylewriter driver?
Date: 25 Aug 92 20:16:04 GMT
Distribution: na
Organization: Auspex Systems, Santa Clara

In the September issue of MacWorld, it says the new version of the StyleWriter
driver is available for $18 and comes with 39 TrueType fonts.  The number
it gave is 800/947-5176, but this is incorrect.  Does anyone know the REAL
number to call?  Thanks.

h.
From: tcover@casbah.acns.nwu.edu (Tate Coverdale)
Newsgroups: comp.sys.mac.wanted
Subject: SE/30 FOR SALE $1300
Date: 28 Aug 92 14:21:22 GMT
Distribution: comp.sys.mac.wanted
Organization: Northwestern University, Evanston Illinois.

I have two SE/30's with 5Mb RAM and 40 Mb hard drives.  Both are in excellent
condition and include Apple standard keyboards.

I wish to sell them both to upgrade to a color system.

If you are interested, please email and we can discuss details.
Current asking price is $1300 plus shipping.
Xref: sparky comp.sys.mac.wanted:7882 comp.sys.mac.misc:15511
From: stricher@masig.fsu.edu (Char Aznabul)
Newsgroups: comp.sys.mac.wanted,comp.sys.mac.misc
Subject: Re: UnZIP for the mac?
Date: 27 Aug 92 13:12:42 GMT
Followup-To: comp.sys.mac.wanted
Distribution: na

Char Aznabul writes
+ 
+ Is there an application that will unZIP ibm pkzip compressed files?

Ok, ok, I got, I got it! Thanx for the replies!

James
Newsgroups: comp.sys.mac.wanted,misc.forsale.computers
From: bwalls@eng.auburn.edu (Bryan K. Walls)
Subject: Low-end mac wanted
Organization: Auburn University Engineering
Date: Mon, 31 Aug 1992 20:33:56 GMT

WANTED:

I'm in the market for a slightly used Macintosh. I wanted to see what
kind of "net" prices I could get before having to pay my local Apple
Dealer a nice sum plus tax.
My requirements are a little soft, but here's a "range":

MINIMUM:     Classic II 4/40 with keyboard
    .
    .
    .
MAXIMUM:     LC II 5/80 with color monitor
(based on what I think I can afford)

Price-wise, I will have to stay below $1500 TOTAL.

Please send offers to _me_ at E-mail: ehowell@uahcs2.uah.edu

Thanks,
Ellen Howell

P.S. I will eventually need a printer (also cheap), so if you'd
like to send me an offer for one, that would be great too!

Please respond to the above address -- ehowell@uahcs2.uah.edu --
not to bwalls@marvin.msfc.nasa.gov

Newsgroups: comp.sys.mac.wanted
From: steinman@is.morgan.com (Jan Steinman)
Subject: WANT: FWB HDT, Retrospect
Organization: Morgan Stanley & Company
Date: Mon, 31 Aug 1992 02:14:07 GMT

Perhaps you've just purchased a hard drive that comes with these, and
you don't need them. If so, email, stating price and condition. Please
state condition as one of:
1) unopened
2) opened, unregistered
3) registered, but transferrable for $xx
4) not the latest version
5) I ripped it off my buddy's machine

I am currently using Disk Manager Mac and Fastback II, and am less
than fully satisfied.
--
: : Jan Steinman	   steinman@is.morgan.com		 Bytesmiths : :
: : 2002 Parkside Court				   West Linn, OR 97068-2767 : :
: : 503/657-7703					       212/956-8722 : :
Lines: 36
Date: Tue, 25 Aug 92 11:52:21 MDT
Newsgroups: comp.sys.mac.wanted
Subject: Re: Genealogy software for mac query
Organization: Brigham Young University, Provo UT USA
Keywords: Mac,genealogy
From: parkj@bones.et.byu.edu (john r park)

In article <1992Aug25.010618.6321@panix.com> awerman@panix.com (Aaron Werman) writes:
>
>I would appreciate any insight on genealogy software available for the mac.
>If there are useful answers, I will summarize to the net.
>
>	Thanks in advance,
>		Aaron


PERSONAL ANCESTRAL FILE (PAF)
Church of Jesus Christ of Latter-day Saints
Salt Lake Distribution Center
1999 West 1700 South
Salt Lake City, UT, 84104
1-800-453-3860 ext 5274 outside of Utah
1-800-662-3756 ext 5274 inside Utah
MS-DOS, Macintosh and Apple II (DOS 3.3) versions available
$35 for all versions.  MS-DOS requires 2 drives or 1 drive and a
hard drive.  Macintosh version requires 2 disk drives or 1 drive and
a hard drive and 512k.  Apple II  version requires 2 drives and an
80-column card. All versions require a printer.  Will store unlimited
number of people.  Predefined fields include LDS-specific fields (ie
ordinance dates, etc).  Will do family groupings, pedigree searches
and print pedigree charts, group sheets.  Sort capability and print
lists is available.  Research Data Filer allows your to document your
sources.  Genealogical Information Exchange (GEDCOM) allows you to
create a standard file output that can be submitted to the LDS
Ancestral File and interface with other packages (not available in
the Apple II version).


-- 
#include <std_disclaimer.h>

John R Park                |  Dept of Mech. Engineering
parkj@bones.et.byu.edu     |  Brigham Young University
Newsgroups: comp.sys.mac.wanted