HDTenEightyP/NetNews huggingface dataset:
From: hreutte@andy.bgsu.edu (hans reutter)
Subject: Re: Old airplane shoot-em-up game
Organization: Bowling Green State University B.G., Oh.
Date: Sun, 13 Dec 1992 21:41:56 GMT

In article <1992Dec11.015428.29964@athena.mit.edu>, acgoldis@athena.mit.edu (Andrew C Goldish) writes:
|> Many years ago as a child, I fell in love with an old game which I have never
|> seen since.  You sat in a chair with a gun and faced a screen.  Movie footage
|> of flying airplanes appeared on the screen - it must have been movie footage,
|> as the graphics were too good for an old game.  You fired the gun at the 
|> screen and whenever you hit one of the planes, a star would light up on
|> a panel underneath the screen saying how many you have shot down.  I recall
|> seeing a series of blue stars with the digits 1-9 on them and a series of
|> red stars with multiples of 10 on them.  You were given a certain amount of 
|> time to destroy as many planes as possible.
|>   What was the name of this game, and does it still exist?
|> 
|> 						A. Goldish

Sorry, can't help you with this one.
But i know a similar game called SHARK ATACK!, torpedo ships steaming towards you
(on movie footage) and all you have is that BIG machine gun. Nice shooting sound,
sends vibrations to the whole body (and the whole arcade)...

If you hit a ship, you hear the projector switching over to another role of film,
an explosion scene is played and then the next ship starts cruising towards you...

Unfortunately this game dissapeared about one year ago... what a pity.
Guess it was at least 15 years old...
The arcade owner said that the movie footage was to old (it ripped quiet often)...


-H.L.R.
Newsgroups: alt.games.video.classic
From: uplink@cwis.unomaha.edu (uplink 2099)
Newsgroups: alt.games.video.classic
Subject: Re: How about...
Date: 18 Dec 92 04:45:20 GMT
Organization: University of Nebraska at Omaha

jmfuchs@unix.amherst.edu (JESSE MICHAEL FUCHS) writes:

>Matt Brockman (mbrockma@bank.ecn.purdue.edu) wrote:
>> I haven't seen Carnival mentioned yet, I always
>> liked this one. It seemed a bit of a break from the norm.
>> 
>> Anyone ever play Pac-Man Jr. which was half video game
>> and half pinball?? If you did something on the pinball portion,
>> you got a chance to play the video game for a bit.
>	Actually, that was "Baby Pac-Man." Was there a Pac Man Jr.?

	Pac-Man Jr. was just Pac-Man with a larger maze.  Whenever you went
to the left or right the screen would scroll with you.  In that way the
programmers enabled you to play in mazes about 2.5 times the size of the
original.  The everpresent monsters were still there but they gave you
more energizers because of the bigger maze.  Oh-- there were no side
tunnels; the mazes were all enclosed.

uplink
End of Line.

--
*           _    / _/       /     * "It's been surreal!" - Gogo Dodo, TTA  *
*     / /  / /  /    '_ |  /' _/  * Please send all flames to someone else *
*    / /  __/  /  /  /  /    <    * email to uplink@cwis.unomaha.edu _\|/_ *
*  ___/ _/   _/ _/ _/ _/ _/|_/    * Hey! I _LIKE_ my pompous .sig!   ~/|\~ *
Newsgroups: alt.games.video.classic
From: eng10509@nusunix1.nus.sg (TAN TUAN KIAT)
Subject: street fighter II
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 16 Dec 1992 06:44:50 GMT

In the street fighter II series,there's a comment from Ryu after he
defeats his opponents.Does anyone happen to see this character in the
final stage?
Organization: Penn State University
Date: Tue, 15 Dec 1992 12:08:10 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: alt.games.video.classic
Subject: Re: BallBlazer
Distribution: na
 <1g5mncINNmt3@terminator.rs.itd.umich.edu> <37928@uflorida.cis.ufl.edu>

In article <37928@uflorida.cis.ufl.edu>, kpb@quicksand.cis.ufl.edu (Kevin
Barrett) says:
>
>In article <1g5mncINNmt3@terminator.rs.itd.umich.edu>, liamr@bradley.edu (Liam
>Hoekenga) writes:
>|> Synapse made some of the coolest atari 800 games.. Like Blue Max and
>|> Necromancer. Expy was cool too. Kronos Rift, the Eidolon, and BALLBLAZER!
>|> Of all the games that I miss from my 800, I think that I miss Ballblazer
>|> the most. I heard a couple of years ago that some Euorpean company was
>|> porting it the Amiga under the name of Master Blazer, but that's all I
>|> heard. Anyone else know anything about it?
>
>Lucasfilm Games made the Eidolon and Ballblazer for the Commodore 64.  After
>4 or so years I have given up looking for a Ballblazer port on any machine.
>I have owned a 64, an Amiga and now a 386 PC clone, and I think out of all
>the games on all those machines I enjoyed Ballblazer the most.
>
>The trouble was, after I could beat the computer on level 9, I couldn't find
>any humans who would play with me (actually from what I remember they hated
>the game).  I found one person, and we played one game.  We played to overtime
>and finally agreed to end the game at a tie because nobody could score!  What
>a game!

What a game!  What theme music!  It runs through my mind almost as often as
the Moon Patrol theme!  Loved those two artifacts in Koronis Rift that played
the BallBlazer and Fractalus themes...  Speaking of which, did anyone ever
see what happens at the end of this game?  I cleared out the last level
of saucers (way coolest explosion effect I've ever seen in this game by the
way including anything made today) and nothing happened...  Spent 2 days
straight getting there for naught...

There is a supposedly really lame BallBlazer port on the SNES...  I was
in a store once and I saw this middle aged salesdude playing it and I
sort of blurted out "Hey that's a Ballblazer ripoff, don't these guys have
any creativity?" and this dweeb starts this tirade about how much better
it was than the original because of the amazing graphics in the SNES and he
tried to sell me one.  I told him I had a lynx and that it had far better
graphics just to tick him off and he went back to his game...

Scott
Newsgroups: alt.games.video.classic
From: jleitzel@magnus.acs.ohio-state.edu (James W Leitzel)
Subject: Wanted: Atari 2600 cartridges
Organization: The Ohio State University
Distribution: usa
Date: Fri, 11 Dec 1992 19:22:56 GMT

Hi all,

	I recently aquired an Atari 2600 from a local discount mart, and am 
looking to get some more games for it. Anyone out there have a surplus of
cartridges that they might be willing to part with?

	If so, please mail me with the name of the cartridge, and what price
you set on it. Also, If you are looking for some games, i have a list of what
2600 and 7800 games they had as of a week ago.


jim leitzel
jleitzel@magnus.acs.ohio-state.edu

-- 
------------------------------------------------------------------------------
| I take so many guilt trips, I qualify for |      Oh look, how quaint.      |
| frequent flyer miles. - Jon Arbuckle      |        A .signature file       |
------------------------------------------------------------------------------
Newsgroups: alt.games.video.classic
From: sburns@carson.u.washington.edu (Sherri Burns)
Subject: Old Game
Organization: University of Washington
Date: Tue, 15 Dec 1992 04:12:28 GMT

Does anybody remember 'PHOENIX'?  That was a truly awesome game!!!

Newsgroups: alt.games.video.classic
From: grasso@rintintin.Colorado.EDU (GRASSO CHRISTOPHER A)
Subject: Re: Tailgunner II
Keywords: Tailgunner, Starblade 
Organization: University of Colorado, Boulder
Date: Sat, 12 Dec 1992 05:15:45 GMT

Yeah, I've played Starblade a couple of times. Very interesting graphics,
but it lacks the elegance of Tailgunner. It is too highly glossed, and there
are so many targets that Starblade is missing that zen-like quality that
allows one to enter a rythm while playing.

Frankly, as long as they provide all that realtime perspective, they should
have cut down on the number of enemy ships, and allowed you to navigate
yourself to Redeye.

	-Chris

Newsgroups: alt.games.video.classic
From: gak@wrs.com (Richard Stueven)
Subject: Star Castle
Reply-To: gak@wrs.com
Organization: Wind River Systems, Inc.
Date: Mon, 14 Dec 1992 17:41:00 GMT

In article 12477@microsoft.com, chrispi@microsoft.com (Chris Pirih) writes:
>
>Star Castle -- never a line to use that one, for some
>reason.  The ship always seemed somehow more controllable
>than the one in Asteroids.  Sometimes you'd totally destroy
>the castle, but just couldn't get into position to shoot
>the mother ship...  Very nerve wracking.

Wasn't this an early color-graphics game?

Of course, the colors were implemented by overlaying red, yellow, and
blue cellophane (or some such material) on sections of the monochrome
display...

have fun
gak

---
Richard Stueven       AHA# 22584 |----------| I thought a lot about the last
Internet:            gak@wrs.com |----GO----| game, and I thought I must beat
ATTMAIL: ...!attmail!gakhaus!gak |---SHARX--| them this time.  I thought I must
Cow Palace:            107/H/3-4 |----------| be like a wall and not let them
                                              score.  - Arturs Irbe
From: rlbell@babbage.uwaterloo.ca (Richard Bell)
Newsgroups: alt.games.video.classic
Subject: Re: Monster Maze & Bilestode
Keywords: monster maze sinclair timex 1000 Apple II Bilestode
Date: 20 Dec 92 02:49:20 GMT
Organization: University of Waterloo

In article <1992Dec17.035848.15970@dcc.uchile.cl> jpasini@cipres.cec.uchile.cl (Pasini Krug Jose Miguel) writes:
>
>	Another interesting game I've heard of is Bilestode (I'm not sure of the
>spelling). Can anyone describe it for me? I only know of an Apple ][ version.
>Thanks in advance
>

Bilestode was one of the ultimate cathartic violence games IMHO (cathartic 
violence games are played to work tensions).  You and another player, or the
computer, controlled two ax-wielding warriors locked in mortal combat.  It
was "bad" enough in monochrome; in colour, the gobbets of red splotches that
on appeared on the battlefield every time an axe struck were almost sickening.
Combat was fierce until one warrior had his axe-hand lopped off, where upon it
turned into a chase to a teleport home disk.

After exams, I would play it for hours to relieve stress.  
Newsgroups: alt.games.video.classic
From: dsteinbe@nmsu.edu (David Steinberg)
Subject: Trivia Question
Organization: NMSU Computer Science
Distribution: alt
Date: Mon, 14 Dec 1992 16:32:03 GMT

Name the game and situation in which the following letters appear:

                 HSWWSH

Bonus question: What do they stand for?

Hint: It was for the 2600.

-David "ZZYZX" Steinberg- King of the ellipses
       (dsteinbe@emmy.nmsu.edu)
**********************************************************************
*"There's a dog in the station  *"I can't believe I'm a junior and a *
* With a bad reputation         * film major, when all I really      *
* That's a sign of the nation's * wanted in this life was to marry a *
* Decay"                        * lobsterman and cook fish."         *
* -Phish                        * -a letter from Christie Searing    *
**********************************************************************
From: gloomboy@netcom.com (Chris Yaryan)
Newsgroups: alt.games.video.classic
Subject: Joystik magazine anybody?
Summary: Joystick magazine for sale?
Keywords: Joystik Magazine
Date: 17 Dec 92 20:59:05 GMT
Followup-To: gloomboy@netcom.com
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

I've seen people in this group asking for copies of EG before.
I liked that magazine quite a bit, but my real favorite was "Joystik"
Probably because it concentrated its focus primarily on Arcade games.
I think the most I ever had at one point was 5 or 6 issues. Of course,
not realizing that when I got to be an old man of 27 I would want them again,
I threw my copies out(or something, a week ago I tore up the basement looking
for them).
Anyway, does anyone know how many issues were ever produced, and would anyone
be willing to sell their collection? Or at least give me an idea where I could
find a copy or two? I have a feeling this video game nostalgia phase I'm going
through is going to get VERY expensive.

On a somewhat unrelated note, how do the Vectrex game system's conversions of
the Cinematronics vector classics of old i.e. Space Wars, Armor Attack, Star
Castle, etc. compare to their arcade counterparts? I'm thinking of buying a
used system, primarily because it would fit in my basement more easily!
Any help would be appriciated!
Newsgroups: alt.games.video.classic
From: iam@stiatl.salestech.com (Ian Mercado)
Subject: Re: Atari (tuff as nails)
Organization: Sales Technologies, Inc.
Date: Thu, 10 Dec 1992 11:33:42 GMT

tphailey@eos.ncsu.edu (THOMAS PATRICK HAILEY) writes:


>Anyone ever notice how Atari 2600 were indestructible? 
>I always had a bad temper as a kid and I remember playing
>moon patrol and getting quite frustrated. I hit my Atari 
>with a croquet mallet. I felt quite a bit better and the 
>thing still worked. Of course, there was a few times my
>mother had to send it to a place to get it fixed, but I'm 
>not sure what I did to break it. My brother and I found
>cheats by taking stuff apart. One time we found that by
>taking the joystick apart and operating it with the little
>pads inside, one could score far better on Decathalon.

Hee, hee, hee!  I remember the good ol' days of cheating on 2600 games.  For
most games, all you had to do was flip the power off and back on real fast
to get some interesting results.  A friend of mine won a free Atari 5200
when they had some Centipede contest for the 2600 after we found a way to
cheat the score all the way to 999,999 :-)  It would only count up by ones,
though, so we had to leave a chair standing on the joystick button all night
long!  (I can remember us sitting around with our calculators figuring out
exactly how long it would take for the score to get to that number.)

Dawg, I love all this reminiscing!!

Ian

-- 
The system?  33MHz80486with64Kcache16MBof70ns |  Ian Mercado: iam@salestech.com
4x9SIMMS1MBTseng4000videoboard200MB15msIDE     --------------------------------
harddriveCOM1:COM2:LPT1:onstandardportsandinterrupts |   I am NOT a signature
"But it was too slow, so I re-wired it..."           | virus.  Copy me and die!
Newsgroups: alt.games.video.classic
From: pendy@ais.org (Paul Hohn)
Subject: Re: Hey, doesn't anybody remember the C64???
Organization: UMCC
Date: Wed, 16 Dec 1992 22:27:59 GMT

In article <1992Dec14.210819.1@sc9> dmurdock@sc9 writes:
>
>Other top C64/Atari 800 games IMHO
>
>1: Spelunker - I could make it over the waterfall, but not much further. How
>	       did this end?

I know that after the Falls, you go to the Shaft, then Pyramid. That's as
far as I've managed to get (just started replaying this game recently). When
getting there, you've gotta be damned accurate or have a stockpile of extra
lives. I have an idea on how to get past Pyramid but have yet to test it.
You get a blue key from a ledge off to the left, which opens a gate that
goes across the chasm where the shaft platform is, you cross the bridge that
falls (from both sides) and then do the jumping routine that you learned how
to perfect going between Elevator and Ropes. After that I haven't the
slightest.

>
>2: M.U.L.E.  -Play with a friend & starve out the computer.
>
There's a game that could easily blow 2 hours out of a day :>

>
>5: The games from Electronic Arts.  It may have taken racing destruction set
>   forever to load, but it was great fun mining the road for your friends.
>
One of my faves by them (another which takes incredible patience waiting for
loading) was Movie Monsters. Quite a blast wreaking havoc on downtown
Frisco. :>

>Could anyone add to this list, I forget 99% of what I had.

Another maybe for the ages... A Q*Bert clone name of Pogo Joe :>
After awhile you could play for what seemed like ages, but some of those
screens weren't quite so easy.


Newsgroups: alt.games.video.classic
From: scherr@occs.cs.oberlin.edu (Joshua R. Scherr)
Subject: Re: The Classics
Organization: Oberlin College Computer Science
Date: Sat, 19 Dec 1992 23:02:00 GMT
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


the name of the Exidy game w/the tie-fighter style ships is called
STAR FIRE.  If you ever happen to go to Cedar Point (amusement park by
Lake Erie in Ohio, best coasters!), their arcade is stocked with classics
such as this.  I even saw things like Tail Gunner, Wizard of Wor, Gorf,
Frogger, Mousetrap, and Space Invaders.

Jeez, this newsgroup brings back memories.

	-- Josh		aka scherr@occs.cs.oberlin.edu
Newsgroups: alt.games.video.classic
From: grasso@rintintin.Colorado.EDU (GRASSO CHRISTOPHER A)
Subject: Re: atari XL 8-bits
Organization: University of Colorado, Boulder
Date: Fri, 18 Dec 1992 18:32:21 GMT

>I think the best was the org Atari 800 (the brown case one with TWO
>CART SLOTS)

Actually, having the two cartridge slots didn't do you any good once 16K
cartridges were produced. The Atari only allocated a total of 16K to cartridge
memory in its memory map. 8K was CARTA and 8K was CARTB, but both regions
of memory could be allocated to the left cartridge slot.

And now for a tragic bit design insanity. The original 800 had a bus plane
extension built onto the mother board, but the plastic casing was sealed
to prevent anyone from using it. If it had been available early on, Atarians
would have been able to hook up expansion cards like our rival Apple-II
owners. And instead of that stupid, slow, serial disk drive, we could have had
decent peripherals.

The 600XL and 800XL machines had this bus plane connector exposed, but by that
time all the peripherals were locked into using the serial port. Did any
manufacturers ever come out with a use for this port?

	-Chris


Newsgroups: alt.games.video.classic
From: kaminski@netcom.com (Peter Kaminski)
Subject: Re: Programming the 2600 (Long)
Keywords: 2600 atari
Organization: The Information Deli - via Netcom / San Jose, California
Distribution: world 
Date: Fri, 11 Dec 1992 20:43:53 GMT

In <1992Dec10.003028.23887@hellgate.utah.edu>
galt%peruvian.cs.utah.edu@cs.utah.edu (Greg Alt) writes:

>There is a mailing list for programming the 2600, and some of us are 
>looking into writing an emulator for PCs.

I always thought a 2600 emulator for the Amiga might be fun, considering
the Amiga's video architecture.  In some ways, the Amiga hardware is the
spiritual descendant of the 400/800, which is in turn a descendant of
the 2600.

Just to make it full circle, some of the Amiga crew went on to make
the Lynx, which is back to using the good ole 6502!  It's a good RISC
CPU. :)  Come to think of it, the 2600 is the video game equivalent of
a RISC CPU -- a few small building blocks which you can put together
lots of ways to make pretty nifty constructs.

Pete
Newsgroups: alt.games.video.classic
From: gianos@leland.Stanford.EDU (Edward Alexander Gianos)
Subject: here's an ad for 2600 carts....
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 12 Dec 92 22:50:08 GMT

From stanford.edu!ames!sun-barr!cs.utexas.edu!uwm.edu!rutgers!flop.ENGR.ORST.EDU!leela!atlantis.CS.ORST.EDU!littaum Sat Dec 12 14:49:50 PST 1992
Article: 59962 of misc.forsale.computers
From: littaum@atlantis.CS.ORST.EDU (Mike Littau)
Newsgroups: misc.forsale.computers
Subject: Atari 2600 carts for sale
Date: 7 Dec 92 00:40:34 GMT
Distribution: na
Organization: Computer Science Outreach Services - Oregon State University

I have the following used/new atari 2600 (and a few other game systems)
cartridges for sale.  

Activision   Freeway
Activision   Kaboom w/inst      
Activision   Laser Blast
Activision   Pitfall            
Activision   River Raid
Activision   Skiing
Activision   Starmaster
Activision   Tennis
Atari        Berzerk W/Instructions        
Atari        Bowling
Atari        Casino
Atari        Centipede
Atari        Circus Atari
Atari        Combat                     
Atari        Defender W/inst         
Atari        Dodge 'em
Atari        E.T.
Atari        Football
Atari        Galaxian
Atari        Golf
Atari        Haunted House
Atari        Home Run
Atari        Maze Craze
Atari        Missile Command
Atari        Ms. Pac-man
Atari        Night Driver
Atari        Othello
Atari        Outlaw
Atari        Pele's Soccer
Atari        RealSports Baseball
Atari        RealSports Baseball (New)
Atari        RealSports Boxing (New)
Atari        RealSports Football
Atari        RealSports Football (New)
Atari        Slot Racers
Atari        Space Invaders
Atari        Space War
Atari        Star Raiders
Atari        Street Racer
Atari        Superman
Atari        Super Breakout W/Instructions
Atari        Surround
Atari        Video Pinball w/inst
Atari        Warlords w/inst
Atari        Yar's Revenge
Atari5200    River Raid
Coleco       Donkey Kong
Coleco       Mousetrap
Coleco       Venture
Imagic       Atlantis  w/inst
Imagic       Cosmic Ark
Imagic       Demon Attack
Imagic       Riddle of Sphinx
Imagic       Star Voyager w/inst
Intellivisi  Astrosmash 
Intellivisi  Demon Attack
Intellivisi  Lock N Chase
Intellivisi  Poker & Blackjack  w/box, overlays, inst
Intellivisi  Star Strike
Intellivisi  Space Armada   
Intellivisi  Space Battle       w/box, overlays, inst
Intellivisi  Tron Deadly Discs
Mattel       Super Challenge Baseball
Mattel       Super Challenge Football
Parker Bros  Frogger
Parker Bros  Empire Strikes Back
Sears        Asteroids
 
 New cartridges (In plastic wrap)  $5
 Used Cartridges with box, instructions   $3.50
 Cartridges with instructions         $3
 Cartridges without instructions or box  $2.50
  
  Unless noted, they are atari 2600 cartridges without instructions
  or box (just the cartridge).  


Xref: sparky alt.games.video.classic:957 comp.sys.ibm.pc.games:27200 rec.games.misc:18841
From: das9674@usl.edu (Stephenson Daniel A)
Newsgroups: alt.games.video.classic,comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: LLAMATRON (Robotron clone) for IBM available on wuarchive
Date: 17 Dec 92 18:43:34 GMT
Organization: University of Southwestern Louisiana

In article <1992Dec10.213741.27951@samba.oit.unc.edu> David.White@launchpad.unc.edu (David White) writes:
>
>I've just uploaded LLAMATRON (a VGA clone of the old Robotron game) to
>wuarchive.wustl.edu under /pub/MSDOS_UPLOADS.  Good games get deleted from
>there fast, so go FTP it NOW!  (LLAMA.ZIP)

I downloaded it, but it doesn't seem to work
with my Kraft Thunderstick jouystick?  Do you know why?  Anyone?
It is plugged into SB at IRQ5.

>=-=-= David =-=-=
>           internet:  laUNChpad.unc.edu or 152.2.22.80
-- 
Dan Stephenson                                         das9674@usl.edu  
"Yes Dan, I have heard of Ultima Underworld.  From my point of view it
 appears to be a rather large stick which you seem to be using to beat
 everbody in this group with." -Mark Steyn
From: jbremer@ruf.rice.edu (John Frederick Bremer)
Newsgroups: alt.games.video.classic
Subject: Re: Track and Field
Date: 12 Dec 92 21:01:30 GMT
Distribution: alt.
Organization: Rice University

In article <DSTEINBE.92Dec9085146@emmy.nmsu.edu>, dsteinbe@nmsu.edu (David Steinberg) writes:
|> At Bard we had a version of Track and Field that had a trac-ball on
|> it.  If you ever see one, try it.  It is so much easier to spin a
|> trac-ball quickly than to hit those two buttons at the right time.
|> Great fun.  One caveat.  Be careful.  Most of us who played it
|> regularly developed serious blisters on our hands...
|> -David "ZZYZX" Steinberg- King of the ellipses

This was the best game known to man.  I liked the one with the buttons but the track ball version was pure game playing satisifaction.  If anyone knows wher I could get this game I'd pay.








|>        (dsteinbe@emmy.nmsu.edu)
|> **********************************************************************
|> *"There's a dog in the station  *"I can't believe I'm a junior and a *
|> * With a bad reputation         * film major, when all I really      *
|> * That's a sign of the nation's * wanted in this life was to marry a *
|> * Decay"                        * lobsterman and cook fish."         *
|> * -Phish                        * -a letter from Christie Searing    *
|> **********************************************************************
Newsgroups: alt.games.video.classic