HDTenEightyP/NetNews huggingface dataset:
From: whitsitt@rtsg.mot.com (Scott E. Whitsitt)
Subject: Re: Links 386 Pro -- reading the green?
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 24 Jul 1992 13:07:50 GMT

In article <1992Jul23.175153.21966@raid.dell.com> ransley@parnasus.dell.com (Robert Ansley) writes:
>>I guess its a matter of getting better at reading the grid, and
>>learning the greens over time with multiple plays.  Although I don't play 
>>real golf, but I will hazard a guess that this situation is not radically 
>>different than in real life (i.e. can the Pros always read a green correctly 
>>the first time played?).  
>> 
>>-Sam
>
>  Except that in real life the pin is periodically moved around on the green! 
>  Does the new Links leave the pin in the same spot on the green every time
>  you play?

According to the manual, each green has 6 pin locations that are randomly selected
for a given play of the hole.

-- 
****************************
Scott Whitsitt
(708) 632-4433
whitsitt@maize.rtsg.mot.com
Newsgroups: comp.sys.ibm.pc.games
From: dszpiro@student.business.uwo.ca (Daniel A. Szpiro)
Subject: King's Quest V Help
Organization: University of Western Ontario
Date: Wed, 22 Jul 1992 00:35:03 GMT

Thanks to everyone who offered me help with my question. I'm on the high 
seas now!

Regards,
Danny

dszpiro@student.business.uwo.ca (Daniel A. Szpiro)
Western Business School  --  London, Ontario
From: kskapin@csws8.ic.sunysb.edu (Keith T Skapinski)
Newsgroups: comp.sys.ibm.pc.games
Subject: OOTW with a joystick
Date: 25 Jul 92 02:50:48 GMT
Organization: State University of New York at Stony Brook


Has anyone had any luck playing Out of This World with a joystick?
It works fine except that I can't figure out how to jump or how to run and
jump at the same time with the joystick. Since button one kicks or shoots
I would assume that button two is for jumping but it doesnt work. Any ideas?

Thanks

-- 
----------------------------------------------------------------
|  kskapin@ic.sunysb.edu  (Keith Skapinski)  |    place        |
|                                            |  witty quote    |
|  BEEPER / VOICE MAIL SYSTEM: 516-341-3641  |     here        |
----------------------------------------------------------------
From: jflint@libserv1.ic.sunysb.edu (Jesse Flint)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: Hint for SpaceQuest II
Date: 22 Jul 1992 22:54:42 -0500
Organization: State University of New York at Stony Brook
NNTP-Posting-Host: cs.utexas.edu

I'm stuck in the cave on the slave planet... How do I get
past the Cave Beaver? I guess I need some sort of light
source, but I can't seem to find one.

Or should I be in the cave at all? Should I have made a left
turn at Alberquerque? :)

Any help appreciated.

--Tog

-- 
############################################################################
#DISCLAIMER:    	     # "You should fully realize what society has  #
#	                     # made of you and take a terrible revenge.    #
#THE OPINIONS IN MY POSTINGS # Get weird. Get way weird. Get dangerously   #
#ARE MINE AND DO NOT REFLECT # weird. Get sophisticatedly, thoroughly      #
#HE VIEWS OF MY HOME SYSTEM  # weird and don't do it halfway.."            #
#OR THE OWNER OF THIS        #			                           #
#ACCOUNT.  		     #  Gary McCammon a.k.a. Tog                   #
#                            #  jflint%libserv1.ic.sunysb.edu@sunysb.edu   #
#			     #					           #
############################################################################
Newsgroups: comp.sys.ibm.pc.games
From: ccasm@cc.newcastle.edu.au
Subject: Re: Most Wanted Cracks List
Organization: University of Newcastle, AUSTRALIA
Date: Mon, 27 Jul 1992 03:55:52 GMT

In article <1992Jul23.130813.11914@hemlock.cray.com>, kak1@cypress31.cray.com (Kevin Kramer) writes:
> 
> I don't see a problem with the laws in this scenario.  It is like buying a
> brand new car, than selling that car after you get sick of it.  It seems 
> there is no problem with selling any used merchandise in this manner
> except for software.  Newspapers have whole sections of used stuff for
> sale, why would software be any different?  After all it is just merchandise
> paid for like anything else.
> 
> Kevin

Kevin, read the licence agreement you get when you buy "new" software.
You do not own it as per a car, you have only purchased a right-to-use licence.
The reason for this approach is to stop you modifying the software (e.g. change
a line of code/give it a different name) and going into the software publishing
business against the developer. Seems fair.

Big Al.

Newsgroups: comp.sys.ibm.pc.games
From: sean@ms.uky.edu (Sean Casey)
Subject: Re: Fish Evolution Sim
Organization: The Leaning Tower of Patterson Office @ The Univ. of KY
Date: Wed, 29 Jul 1992 01:13:02 GMT


Do lots of little fish school up?

Sounds like a great screen-saver!

Sean
-- 
                  |``Wind, waves, etc. are breakdowns in the face of the
Sean Casey        | commitment to getting from here to there. But they are the
sean@s.ms.uky.edu | conditions for sailing -- not something to be gotten rid
U of KY, Lexington| of, but something to be danced with.''
From: erdmans@iccgcc.decnet.ab.com (Check your gravity at the door.)
Newsgroups: comp.sys.ibm.pc.games
Subject: WOLF3D Questions!  (just 2)
Date: 28 Jul 92 08:53:35 EST

Hello fellow Wolf3d players,

My message is two fold:

1) Does version 1.2 of wolf3d exist at an ftp site?  If so, what is this
   ftp site's address?

And 

2) I am unaware of this alleged 'contest' that Apogee was running with the
   new episodes of wolf3d.  Can anyone elaborate on this contest?

Any information will be greatly appreciated!  :-)

Thank you,
Scott Erdman

Email: erdmans@astro.pc.ab.com  or  erdmans@astro.cs.hh.ab.com
Xref: sparky comp.sys.ibm.pc.games:7545 rec.games.misc:16343 misc.forsale.computers:27558
From: lucas@scicom.AlphaCDC.COM (Kevin Lucas Lord)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc,misc.forsale.computers
Subject: Wanted: Dark Queen of Krynn, Civilization (IBM)
Keywords: Gimme! Please! I've got two nummy, nummy, games to trade!
Date: 23 Jul 92 17:06:16 GMT
Followup-To: lucas%scicom.alphacdc.com@csn
Distribution: usa
Organization: Conclave of High Sorcery, Wayreth Forest


	Hello all! I've been wanting both Dark Queen of Krynn, and
Civilization since they came out. I've got to trade:

Might and Magic III: RPG fantasy adventure game (VGA), both sizes
of disks, has everything that I got with it.

Kings Quest V: Sierra adventure game (EGA), both sizes, has
everything I got with it.

Please reply by e-mail, and PLEASE PLEASE PLEASE, have mercy on a
poor (literally) gamer who wants to play the latest in good games.

-- 
Huma of the Lance, Alpha Institute. -  DOMAIN lucas@scicom.alphacdc.com
Order of the Crown  {csn,ncar,boulder,nyx}!scicom!lucas  Kevin L. Lord
"Est Sularis Oth Mithas, My Honor is my Life." --- Old Solamnic Saying
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game classics?
Date: 24 Jul 92 03:58:24 GMT
Organization: Purdue University Computing Center

In article <1992Jul23.222558.2605@twisto.eng.hou.compaq.com> boris@compaq.com (Boris Litinsky) writes:

>Another point: what's the deal with muiltiple choice in adventure games? 
>I have seen it in Underworld, Ultima VII, Indiana Jones, etc, and
>I hate it.  It removes creativity from the puzzles and forces
>one to adopt one of the "given" solutions. I'm sure it makes programming
>easier but I'd pick open prose any day over it.

To those of you who haven't seen it, GATEWAY by Legend is basically an
Infocom game with some graphics strapped to it.  They have been really
hyping the SVGA (dare I mention that word around here?) graphics which
(IMO) were decent, but not exceptional.  In fact, the interface is 100%
Infocom.  All the commands are delivered in full sentence form and it
even knows all of the little Infocom shortcuts (Z for wait, G for again,
etc.)  Mr. Meretzky from Infocom fame did work on it.

For those of you turned off by the graphics, Gateway lets you play it in
strictly text mode (wish I had...).  I reviewed it for the upcoming
Gamebytes if anyone wants to snag more details there.

Adam
From: chan4@husc10.harvard.edu (Derek Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Multi-player BattleTech/Mechwarrior games
Date: 24 Jul 92 01:26:45 GMT
Article-I.D.: husc3.1992Jul23.212646.14113
Organization: Harvard University Science Center

In article <1992Jul23.160907.27109@uvm.edu> martin@hal.emba.uvm.edu (Kai A Martin) writes:
>Hello out there,
>
>	Has anyone tried the new Multi-player Mechwarrior/Battletech game 
>on GEnie yet?  If so, what was the good and the bad of the game, plus your
>overall opinion.  If you've been to the multi-player BattleTech simulator
>in Chicago, a comparison between the two games would be much appreciated
>as well. Thanks in advance.
>
>			-Kai Martin (martin@emily.emba.uvm.edu)

Please send me information also!

Thanks.

Derechan4@husc.harvard.edu
^^^^^^------chan4@husc.harvard.edu
Newsgroups: comp.sys.ibm.pc.games
From: tmkk@uiuc.edu (Khan)
Subject: Re: Remember ARCHON .....
Organization: University of Illinois at Urbana
Date: Fri, 31 Jul 1992 12:58:34 GMT


In article <1992Jul30.114222.1@wharton.upenn.edu> ellism@wharton.upenn.edu writes:
>Hello There folkos,
>
>I remember playing an awesome game on the apple ( I know I know... ) as a kid
>It was sort of a chess game with very cool fight scenes. I believe it was
>called ARCHON or something like that. Does anyone know if there is a nice 
>IBM version of this.

Well, there is an IBM version...

>Preferably with good sound and SVGA etc.  :)

Dream on. ;-) The IBM version hails from the days when CGA was the best
thing going. :-( Of course, if you want truly great graphics, you have
to get the Atari 800 version. ;-)

Xref: sparky comp.sys.ibm.pc.games:7400 rec.games.misc:16310
From: cmiller@oasys.dt.navy.mil (Catherine Miller)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Sound card help
Date: 23 Jul 92 11:59:42 GMT
Reply-To: cmiller@oasys.dt.navy.mil (Catherine Miller)
Followup-To: comp.sys.ibm.pc.games
Organization: Carderock Division, NSWC, Bethesda, MD

>
>>I'm going to have some money to spend on my computer soon, and I wanted to
>>know what I should look for in a sound card.
>
>You should be able to get a SoundBlaster for $125, or the Pro for $225.
>
>By the way, if you have a 486, you must choose the SoundBlaster Pro.

I've been using a SoundBlaster (not the Pro) for almost a year with
a 486.  No problems.

__________

     "Only the mediocre are always at their best."
		   Stuart (Not A Liscensed Therapist) Smalley
__________
Organization: Penn State University
Date: Sat, 25 Jul 1992 09:41:17 EDT
From: Sean Costella <SPC1@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld Axe Mantra

Does anyone know what the mantra is to increase the axe skill??


                                               Thanx,
                                                   Shroom

 ***********************************************************************
     "It's a dog eat dog world, and I'm wearing milk bone underwear"
                                              -Darren Hack

    SPC1@psuvm.psu.edu                        spc@eclu.psu.edu
Newsgroups: comp.sys.ibm.pc.games
From: walker@elec.uq.oz.au (Steven Walker)
Subject: Stunts record
Organization: Prentice Centre, University of Queensland
Date: Thu, 30 Jul 1992 04:39:09 GMT

Where are all those stunts "champions" who were posting a few weeks
back? As soon as I put up 1:06.25 on the default track nobody has
replied. Was that so amazingly good that it couldn't be matched?

Anyway, my new best time on the default track is 1:05.10.

Steven Walker, Queensland, Australia.

Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
From: langev@cbnewse.cb.att.com (steve.j.langevin)
Subject: Links386 Pro and PAS-16
Organization: AT&T
Distribution: usa
Date: Tue, 28 Jul 1992 13:51:57 GMT
Followup-To: comp.sys.ibm.pc.soundcard
Keywords: rrrreeeeaaaallll sssslllllloooooowwwwww......


I just got Links386 Pro last week and did enjoy it for the few days it
was working properly.  This past weekend I upgraded from an AdLib card
to a PAS-16.  Now Links386 runs like a dog!  Everything seems to work,
including the SB sounds/voices, but now Links386 runs like its on a
8MHz 286 instead of a Gateway 2000 486DX2/50!  It takes well over 3
minutes (if not longer) to re-draw some screens!  Other games (even
AOTP!) and Windows 3.1 all seem to be working OK with the new board.
I "think" it may be some kind of conflict with the ATI Ultra SVGA
board that I got with the system.  What seems weird is the problem
persists even if I don't load any of the PAS drivers or programs!
I did discover that there are some options that the VESA driver
(vvesa) recognizes.  I can't remember exactly what they are, but one
uses revised/alternate chip commands (something like that).  Links386
seems to run a little better, but eventually, I get a swap file full
error message and Links386 kicks out.  

I have the PAS-16 setup as follows:     SB:  DMA 1, IRQ 5
                                     PAS16:  DMA 3, IRQ 7

These are (I think) the recommended settings.  I am sharing IRQ 7 with
my printer (the docs say you can).

Anyone one else had similar problems?  Better yet, anyone fixed this
problem?

 ========================================================================
  Steve Langevin             att!iwddo1!langev            (708) 979-5949
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ: Future of?
Date: 22 Jul 92 17:45:24 GMT
Organization: Purdue University Computing Center

I think we need to see a multi-player version of Civilization.  I don't know
if this idea has come up here yet, I just started reading the Civ thread
again...  I know there's Global Conquest modem-able games, but the ones
I've seen just aren't as fun as Civ.  The computer does a good job of 
making challenging competitors, but I think more than one human civ. on
one planet would make things very interesting...

Adam
From: kskapin@csws8.ic.sunysb.edu (Keith T Skapinski)
Newsgroups: comp.sys.ibm.pc.games
Subject: Suggestions Wanted Please !
Date: 25 Jul 92 02:10:57 GMT
Organization: State University of New York at Stony Brook


I recently purchased the Gravis PC GamePad (by the way, it gives awesome
response). Upon registering the product, not only do I get tech support,
but more importantly I get a free game (subject to $10.00 shipping and
handling - some free game, eh?). I am also allowed to choose a second
game for only $15.00 more.

The games which I can choose are:
* Prince of Persia (which I have chosen as my first game)
* Jet Fighter
* Night Shift
* PowerDrome
* Ski or Die

Any suggestions on what I should choose as my second game?
PowerDrome caught my attention. Is it any good?

Thanks.

-- 
----------------------------------------------------------------
|  kskapin@ic.sunysb.edu  (Keith Skapinski)  |    place        |
|                                            |  witty quote    |
|  BEEPER / VOICE MAIL SYSTEM: 516-341-3641  |     here        |
----------------------------------------------------------------
From: gt7159a@prism.gatech.EDU (WATKINS,MARK ANTHONY)
Newsgroups: comp.sys.ibm.pc.games
Subject: Limits on Tech Advances
Date: 22 Jul 92 14:28:47 GMT
Organization: Georgia Institute of Technology



	Sometimes during a game (I usually play Prince)  I have all the
prerequisites for a civilization advance, but the science advisor will not
give me that advance as an option.  What is the deal?  Does it have to be 
a certain year before I can discover a technology ?

Thanks     
-- 
WATKINS,MARK ANTHONY
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7159a
Internet: gt7159a@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Falcon 3.0 Bugs and patches
Organization: Corporation for Open Systems
Distribution: usa
Date: Mon, 27 Jul 1992 01:59:51 GMT

In <dedmunds.711839450@sfu.ca> dedmunds@selkirk.sfu.ca (Darran Edward Edmundson) writes:

>I've played Falcon 3.0 on a 25 MHz 386 but find it virtually unplayable.

I have a 386/40 and find it just about damn near perfect - AND I've 
played it on a friends 386/25 and it ran fine.  (Not a flame, just
pointing out that processor/speed is not the only factor in deciding
just how well any given application will run (ie, what kind of video
card do you have?  A generic VGA with 256 k?) 

 For
>one thing, he doesn't have a coprocessor and so the high fidelity flight
>model is unavailable.

Neither do I - but the complex level is pretty damn good too - can
YOU land most of the time?  I can, but it took a S**T-LOAD of 
practice.  

>I wouldn't buy it if I didn't have at least a 25MHz 486 and a decent video
>card. 

No one I know has a 486 - but a good video card makes all the difference.
I can, without hesitation, recommend the Prodesigner IIs by Orchid
Technologies - about $199 at CompUSA for the 1 meg model. 

And patch D still has bugs!

It has a few "real-world inconsistencies", but most of the bugs
have been worked out (and remember, a lot of us didn't have a
whole lot of problems with the bugs - mine froze every know
and then on the original and "a" patch, and the IFF bug did
screw up alot of careers, but all in all, I've been more than
happy with Falcon 3.0 since day 1. 

>As for sound, do real F16 pilots have to put up with that growl from the
>sidewinders even when no target is sighted?

I don't know about Falcon pilots - but  I do know that Viet Nam era
pilots often turned the sidewinder growl off.  I would imagine the
same is possible on the F-16. 
-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
      "Sir Ranald, in my domain, never tell me ... always ask." 
                        - Sheriff of Nottingham  _Robin and Marian_ 
Newsgroups: comp.sys.ibm.pc.games
From: jimh2@CFSMO.Honeywell.COM (Jim Hiebert #2)
Subject: Carriers at War?
To: comp.sys.ibm.pc.games
Posted-Date: Wed, 22 Jul 92 13: 09:08 cdt
Organization: Honeywell Systems & Research Center
Date: Wed, 22 Jul 1992 18:09:08 GMT
Received-Date: Wed, 22 Jul 92 13: 09:22 CDT

What's the latest on this game? 

Wasn't it supposed to be out by now?  (Now where have I heard THAT before :-/

_______________________________________

Jim Hiebert - jimh2@cfsmo.honeywell.com
From: peters@CS.ColoState.EDU (eric peters)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: COMING SOON: New Wolf3d editors that work with all 6 episodes
Summary: Where's the editor?
Date: 24 Jul 92 21:03:51 GMT
Organization: Colorado State University, Computer Science Department

[Big arguemnt about whether apogee's stuff can be changed]

This is all very interesting, but where is the editor that started this
thread?  is whoever is writing it finished?  if not, is there a forecasted
date as to when he will be?   thanks
-- 
Eric Peters   
peters@CS.Colostate.EDU
From: grs00173@stat.appstate.edu (Shannon R. Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hardball 3 stats
Date: 24 Jul 92 17:36:53 GMT
Organization: Appalachian State University


	I would like to thank David Ondzes (picasso@bu-pub.bu.edu) for his
work on a stats program for Hardball 3.  He has put much time into
making this program easy to use.  You can tell by using the program.  I have
tested the program starting with version 1 and each version has gotten much
better and easier to use.  Version 2.1 has just been released and I very
strongly suggest that anybody who owns Hardball 3 try it out.  It adds 
a whole lot to the game, especially if you are in league play.  Contact
David for a copy of the program and any questions that you may have concerning
the program.

-- 
____________________________________________________________________________

           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00173@appstate.bitnet      /
           / ____|     \         GRS00173@stat.appstate.edu   /
          /       |     \___________________________________/

_____________________________________________________________________________
From: jch@netcom.com (Jack Hwang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: options available on the BLAckjack SOFTWARE, awesome options...
Date: 21 Jul 92 19:38:56 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

In article <1992Jul18.125811.2710@infonode.ingr.com> bishopjl@infonode.ingr.com (John L Bishop) writes:
>
>Actually, BlackJack is the only casino game you can play where the odds are
>statistically in your favor if you play the game correctly.  This does take
>some effort to learn how to count cards, etc., but you can get the odds to
>about 50/50 by memorizing a few simple rules.
>
>There are several good books available on how to play - and they are worth the
>investment for anyone who wants to WIN!  
>
>I should also point out that "statistically in your favor" doesn't mean you will
>win every time - you may LOSE quite a bit!  It's just that in the long run, 
>you will most likely come out ahead - not a lot, but a little bit!
>
>Also remember:  Casinos aren't financed by winners!

Counting will only work when there are few decks in a shoe and the dealer
doesn't shuffle frequently.  I would try to develop some strategies.

However, it is not that easy.  I have read some of the books and wrote
my own programs to simulate their suggestionss.  None of them is perfect (
statically or sessionally).  I think everyone got to find their own
strategies.

In this sense, the simulation features in BlackJack is very useful.  Hopefully
someone can report their success!
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: secret level.
Date: 23 Jul 92 19:51:08 GMT
Organization: Digital Equipment Corporation


In article <1682D73B9.FHD@tamvm1.tamu.edu>, FHD@tamvm1.tamu.edu (H. Alan Montgomery) writes...
>The fuse in the secret level can only be gotten to in EASY MODE. 

wrong. I got there playing in NORMAL. When my son got into
the secret level using EASY mode, he ran into the "Goplat moved into a bad
place" bug and couldn't complete that level at all. 

>The fuse cannot be broken. 

wrong, it breaks exactly the same way as the other fuses.


Sm
From: maurel@aurora.unice.fr (MAUREL Frederic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Again Help in Police Quest I
Date: 23 Jul 92 09:29:35 GMT
Organization: University of Nice Sophia-Antipolis, France
Originator: maurel@aurora.unice.fr



I have another problem in the game Police Quest I

What must I say (or I do) with the Seargent Dooley and the chicken?

Thank you for the answers I have received about my first question.


-- Frederic MAUREL --
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: mchen@awk.cs.psu.edu (Michael Chen)
Subject: Re: SoundBlaster in games.  HELP!
Organization: Penn State Computer Science
Date: Tue, 21 Jul 1992 12:02:44 GMT

In article <1992Jul21.113117.22197@nrcnet0.nrc.ca> num208jn@MBDS.NRC.CA writes:
>After I battled with this problem, I read the README file in Windows
>which says that the SB Jukebox is incompatible with WIn 3.1.  Creative
>have a new set of WIndows drivers (which you install through Control
>Panel), which you can pick up on BBS, Compu$serve - sorry, no FTP
>information.

   The sound drivers for Windows 3.1 can be found at ftp.cica.indiana.edu,
as /pub/pc/win3/drivers/sound/sbpw31.zip for the Sound Blaster Pro. I think
there's a normal SB set too. Apologies if the directory isn't quite right;
I ftp'd to check, and the pub directory is empty for some reason.
Newsgroups: comp.sys.ibm.pc.games