HDTenEightyP/NetNews huggingface dataset:
From: jchiu@csugrad.cs.vt.edu (James Chiu)
Newsgroups: rec.games.mud.diku
Subject: Re: TINTIN III released
Date: 7 Oct 92 14:16:31 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

I have problems untaring the file, is it possible for you to keep
an executable version in the same directory for a short period of time
so I can have the running file, thanks.
Newsgroups: rec.games.mud.diku
From: brumleve@gauss (Dan Brumleve)
Subject: Armageddon is back up for mortals
Organization: University of Illinois at Urbana
Date: Sat, 17 Oct 1992 00:57:16 GMT
Keywords: armageddon

Just a happy little note to all our playtesters. ;)

-Jhalavar-
From: chee@socrates.ucsf.edu (Michael W. Chee%Kollman)
Newsgroups: rec.games.mud.diku
Subject: list of TinTin source sites
Summary: List for tintin sites
Keywords: tintin source
Date: 15 Oct 92 07:50:04 GMT
Organization: UCSF Computer Graphics Lab

Hello out there.

	I would appreciate it if you would post a list of ftp site(s) of
where I could get a tintin source file.  (or mail it to me)
Thanks in advance.

Mike Chee
From: acaldwel@bigbird.cs.ohiou.edu (Adam C. Caldwell)
Newsgroups: rec.games.mud.diku
Subject: Re: perilous realms????
Date: 10 Oct 92 17:00:28 GMT
Organization: Ohio University CS Dept., Athens

>   can someone tell me if the number for perilous realms has changed?  I have
>alot of building to do and i can't connect. all i get is...
>
>Trying....
>
>  untill i get timed out.  Some info on my problem would be great!

Perilous Realms is now running at:
   uhro.wosc.osshe.edu 2150
   140.211.111.23 2150

The problem is that the net connection is extremely flaky... Something
about the router for wosc not working right....  There is no way to
know when the problem will be fixed, all I can say is that its usually
working on a weekday morning, and usually dies by the end of the day.

I wish things were better, but they aren't... *sigh*

Alcanzar - Coding Imp of Perilous Realms
The true Anti-Albanian ;)
From: jhosee@zeus.calpoly.edu (Jeffrey Yang Ho-See)
Newsgroups: rec.games.mud.diku
Subject: Re: a question about TINTIN 3.0
Date: 14 Oct 92 19:19:04 GMT
Organization: California Polytechnic State University, San Luis Obispo

In article <1992Oct11.152120.587@daimi.aau.dk> pjunold@daimi.aau.dk (Peter Joachim Unold) writes:
>v094lrtr@ubvmsb.cc.buffalo.edu (MENION LEAH) writes:
>
>>2) occasionally (well, about 50% of the time) my actions are repeated
>>twice. this again is just annoying, but i hate getting filled up with
>>water every time i get the you are thirsty message.
>
>Argh I wonder why this happens. None of the testers reported stuff like
>that. 

I'd say check all your actions. Look for either 
the one action drinking twice, or did u define another
auto drink based on different text? I doubt it if tintin
would action twice coz of some bug. Probably repeated actions
in your com files.

- Jeffrey

Hope that helps.
Newsgroups: rec.games.mud.diku
From: hamaguch@uhunix.uhcc.Hawaii.Edu (Ron Hamaguchi)
Subject: CovertMud?
Organization: University of Hawaii
Date: Wed, 14 Oct 1992 10:42:20 GMT


Anyone know what happened to CovertMud?  Haven't been able to get connected
for several days. Was just wondering if it was down for good.

Any info, much appreciated.

+----------------------------------+------------------------------------------+
| Ron Hamaguchi                    |One of the 50th's States' Little Known but|
| hamaguch@uhunix.uhcc.hawaii.edu  |Loyal Lovely Angels Fans.                 |
+----------------------------------+------------------------------------------+
|  WWWA    We'll Solve Any Problem For You, And We'll Send You Our Best!      |
|          Yuri And Kei Are On Their Way!!!                                   |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.mud.diku
From: jfr2@Ra.MsState.Edu (Jackie F. Russell)
Subject: Sneezy mud
Organization: Mississippi State University
Distribution: usa
Date: Thu, 15 Oct 1992 18:46:55 GMT

Hi guys. First i wanna say SneezyMUD *IS* gonna be back. Keep looking
at warsaw.cs.miami.edu 7900, for info on where and when.

Second, I have decided that since many folx have stolen my code, and hacked
my accounts, I am gonna put my code on public ftp. The code will be put
once and once only at ftp.uu.net in the /tmp directory. It will be called
Sneezy.tar.Z. The only thing i ask of you if you use the code, is that
John Brothers, Russ Russell(me), and the opriginal diku coders, all have
their names mentioned at the very first of the mud. I have had a lot of 
fun running SneezyMUD, and just decided to go ahead and release some code.

To all the SneezyMUD folx, I will keep you updated thru the address

    warsaw.cs.miami.edu 7900

Keep looking there for info on any new sites.

Altho the SneezyMUD code is good code, remember this :

Although everyone has to start somewhere, its usually not good to jump head
first into running a dikuMUD. I would encourage everyone thinking about running
a MUD to stop and really think if they have the coding ability, and if you
have the time and effort it takes to run one. Don't just get my(or any other)
code and throw it up and call it a mud. A MUD takes time to nurture, and the
best code in the world can be ruined by shitty gods.

Try to remember that before you start. Anyone who gets my code is free
to release it, as long as my name is kept somewhere in the disclaimer.

My name is Russ Russell.

Lastly, I am sad to see one of the better DikuMUD coders calling it "quits"
SneezyMUD would have never existed if it were not for John Brothers, (Loki
of SillyMUD fame) Its sad to see someone with that talent have to quit coding 
on the muds, but anyoen who is a coder or an implamentor or a mud knows that
you have to stop sometime. Anyway, good luck to John Brothers in whatever he
does, and I'd highly recommmend his mud to anyone looking for a good mud.

My mud is SneezyMUD, and I will have it back up sometime soon.
Keep checking the new address for updates. 

Auf Wiedersehen,

-Brutius-
jfr2@ra.msstate.edu

I kill cops for a living. This is by no means a hoax, if you ever see a cop
die on the news, or hear about it in the paper, It could have been the work
of the COP_KILLER. To anyone who is a cop, I'd recommend changing jobs. There
is soon gonna be a large revolution.
From: jchiu@csugrad.cs.vt.edu (James Chiu)
Newsgroups: rec.games.mud.diku
Subject: Re: <None>
Date: 12 Oct 92 13:50:35 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

fsraf@acad3.alaska.edu writes:
> 
>  Does anyone know why this site was banned from kitt?

If your playing from kitt, i wouldn't bother spending much more time on it.
The MUD probably won't last because it is using intercontinental links.
NASA and other biggies doesn't like that so they will try to shut kitt down
just like they did with EROS in australia.
From: v094lrtr@ubvmsb.cc.buffalo.edu (MENION LEAH)
Newsgroups: rec.games.mud.diku
Subject: a question about TINTIN 3.0
Date: 8 Oct 92 23:14:00 GMT
Article-I.D.: acsu.BvtsJv.2Ay
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

i have a couple problems.

1) when i read my commando file, it acts as though <enter> were pushed
about 15 times after it finisges reading. this doesnt cause any real
problems, but it is annoying and i want it to stop.

2) occasionally (well, about 50% of the time) my actions are repeated
twice. this again is just annoying, but i hate getting filled up with
water every time i get the you are thirsty message.

3) this format isnt working for me:

#alias fuz "#session b <address>;#read fuzz" (fuzz being the commando file)

all i get is trying to connect...
             <goes through my aliases>
             connection closed
             no session active

i assume this is an intrinsic problem in that damn com file, but who knows.
if anyone can help me, please post some answers.

btw, i love the fact that i have autosplit for coins now, but besides that
i find the new format to be a bit confusing.

-brent
Newsgroups: rec.games.mud.diku
From: verprsks@burst.Princeton.EDU (Andrew J. Verprauskus)
Subject: rec.games.mud.admin rec.games.mud.misc
Summary: We're looking for a site for our mud.
Originator: news@nimaster
Keywords: site
Organization: Princeton University
Date: Thu, 8 Oct 1992 03:23:41 GMT

Seeking a site, hit j if uninterested
Hi, me and the other gods from Shine are looking for a site to run
our mud on.  You may have heard of our dikumud from earlier in this
year, we were up the majority of last school year.

Unfortuneately, university policy now forbids muds at princeton,
and we need a new site.  What we'd like is to find a machine with
someone who'd be able to give us accounts or an account on which to
adminster the mud, and make improvements.  Hopefully you would also
be interested in working on the mud too, but this is by no means a
requirement.  The only requirements we ask are that you have
explicit permission from your system adminstrator to run a mud and
that you permit us to retain primary control over the mud.  

If you are interested in helping out, and hopefully working with 3
very experienced diku Implementors in bringing to the internet a good,
original (at least we think it is) mud, please let any of the
following of us know.

Thanks a lot,
     Andy Verprauskus (aka Trew, imp of Shine)
     

verprsks@phoenix.princeton.edu (Trew, me)
derkhil@wiley.cs.wmich.edu (Derkhil, Danny Baker)
Newsgroups: rec.games.mud.diku
From: fsraf@acad3.alaska.edu
Subject: exit
Organization: University of Alaska Fairbanks
Date: Thu, 15 Oct 1992 00:51:30 GMT

 I would like to try this MuD but to whom do I mail my character to.
I tried to just telnet to the MuD but it was restructed to current
players only.  If any one knows please either post the address or e-mail
me at the address that is shown on the post. Thanks.
From: v079ql9q@ubvmsd.cc.buffalo.edu (I got a Catholic Block.....)
Newsgroups: rec.games.mud.diku
Subject: Another little nit-pick of TINTIN 3 (btw- I love it)
Date: 15 Oct 92 06:32:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Hey there-  Just wanted to point something out to you peoples.  A neat new
feature of TT is that instead of pretyping this:
n;e;w;s

You only have to type this:
news

Wait, doesn't that spells news.  Uh-oh.  What can be done so that I can read
news?  And not run around like a Fido w/my head chopped off?

*grin*   and    *backstab*

Later-

Shane     (or caine....  >8^) )
From: acaldwel@bigbird.cs.ohiou.edu (Adam C. Caldwell)
Newsgroups: rec.games.mud.diku
Subject: Re: Another little nit-pick of TINTIN 3 (btw- I love it)
Date: 15 Oct 92 09:09:51 GMT
Organization: Ohio University CS Dept., Athens

In article <Bw5GtL.JBv@acsu.buffalo.edu> v079ql9q@ubvmsd.cc.buffalo.edu (I got a Catholic Block.....) writes:

>You only have to type this:
>news
>
>Wait, doesn't that spells news.  Uh-oh.  What can be done so that I can read
>news?  And not run around like a Fido w/my head chopped off?

If you had read the manual, maybe you would know that if you type:
NEWS (in caps), it won't be interpreted as n e w s....  but then, you didn't
read the manual now did you? :)

Alcanzar
Coding Imp of Perilous Realms (140.211.111.23 2150)
Newsgroups: rec.games.mud.diku
From: brague@omicron.cs.fsu.edu (Steve Brague (Kuncicky))
Subject: Spells for tintin3
Organization: Florida State University Computer Science Department Sucks
Date: Thu, 8 Oct 92 16:02:48 GMT


> Hey there- just got a simple question on TINTIN III.  I used v2.0, and to set
> up spells, all I did was:  
>
> #alias li=cast 'lightning bolt'&  and type in li dracolich or whatever, and it
> worked.  
etc.
Shane (Caine on Fuzzy)

Aliases are set up on tintin3 a little differently then on v2.

For example if you wanted an alias for your lightning spell you would have:
#alias li "cast 'lightning' &0"

The &0 replaces the & you used in v2.  Like in v2 if you just type li in
combat the spell is sent against your current opponent (No target is sent).

The coms file included with the prog is pretty good.  Print it out and look
through it, lots of general commands in there that will give you ideas for
making your own personal commands.



   /\  /\        |            |
  /  \/  \    _  | __      _  | __      __ __
 /        \  / | |(__)\  // \ |(__)|^\ /  (__)
/          \ \_| | \__ \/ \_/ | \__|  |\___\__
Newsgroups: rec.games.mud.diku
From: brumleve@gauss (Dan Brumleve)
Subject: Instashop
Organization: University of Illinois at Urbana
Date: Sat, 10 Oct 1992 05:03:18 GMT
Keywords: shops armageddon


     I just hacked out an Armageddon-compatible shop file creation program,
but it could probably be converted to vanilla format without too much
difficulty.  It's available at atropa.stat.uiuc.edu in /pub/Armageddon with
a bit of other Armageddon stuffage.

-Jhalavar-
Newsgroups: rec.games.mud.diku
From: jfr2@ra.msstate.edu (Jackie F. Russell)
Subject: SneezyMUD needs you
Organization: Mississippi State University
Distribution: usa
Date: Mon, 12 Oct 1992 18:03:57 GMT

SneezyMUD needs you! We have lost our site because of(whgat's new?) shiity
administrators. Info(or maybe even the mud) can be found at : 
  
    warsaw.cs.miami.edu 7900

This is at best a temporary site, but can definitely be used to post signs 
with regards to the mud. So all the sneezy fans keep this address for now.

Now back to the basis of this post. Any of you sneezy fans(or any of you
who don't even know sneezyMUD) We need a site. Anyone who wants to help me
run the mud, and who has a site, please get in touch with me with the email 
address at the end of this post. SneezyMUD is a large dikuMUD with many users
a great coder and area makers(me and the other gods!!!) and you too can help
if you provide a site. SneezyMUD doesnt have 3 or 4 imps like most mud. It has
one imp, (me) and you can be its second, if you can provide a site for us.

So anyone who is interested, in helping run one of the best dikus around,

All you need is a site for me.

Mail any possibilties, requests, comments to this address....

jfr2@ra.msstate.edu 

And lastly, to Geddy from SlothMUd, who i actually took up for on this very
netnews, You suck. Thanks for making a very good mud go down . I am sure you
will be very happy that the best mud on utexas computers is gone. So you can
get on with your little mud. Thanks for backstabbing me, and making me look
like a fool. I really appreciate it, and i am sure that all my players do as 
well.

-Brutius-

Russ Russell(thats right RUSS RUSSELL!!!!)
jfr2@ra.msstate.edu
jfr2@isis.msstate.edu
jfr2@msstate.bitnet
From: v079ql9q@ubvmsb.cc.buffalo.edu (I got a Catholic Block.....)
Newsgroups: rec.games.mud.diku
Subject: Re: a question about TINTIN 3.0
Date: 9 Oct 92 04:27:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BvtsJv.2Ay@acsu.buffalo.edu>, v094lrtr@ubvmsb.cc.buffalo.edu (MENION LEAH) writes...
>i have a couple problems.
> 
>1) when i read my commando file, it acts as though <enter> were pushed
>about 15 times after it finisges reading. this doesnt cause any real
>problems, but it is annoying and i want it to stop.
> 

Well....  check the end of your commando-file, and see if there are any blank
lines.  Mine did the same thing until I deleted them.

>2) occasionally (well, about 50% of the time) my actions are repeated
>twice. this again is just annoying, but i hate getting filled up with
>water every time i get the you are thirsty message.
> 

I dunno.  Mine does the same thing sometimes.  Maybe it is because you are a
loser?  Of course in my case the computer just likes to do extra work for me. 
8^)

>3) this format isnt working for me:
> 
>#alias fuz "#session b <address>;#read fuzz" (fuzz being the commando file)
> 
>all i get is trying to connect...
>             <goes through my aliases>
>             connection closed
>             no session active
> 
>i assume this is an intrinsic problem in that damn com file, but who knows.
>if anyone can help me, please post some answers.
> 

This problem, like the one before is because you are a loser.

>btw, i love the fact that i have autosplit for coins now, but besides that
>i find the new format to be a bit confusing.

Yeah, only someone as greedy as you would like to split the coins like that. 
Why dont you ever give anyone else a chance to do it?  Huh?  Maybe because you
are a loser.  I dunno.

> 
>-brent
> 

Later-

Shane
From: v094lrtr@ubvmsb.cc.buffalo.edu (MENION LEAH)
Newsgroups: rec.games.mud.diku
Subject: Re: TINTIN III: question
Date: 8 Oct 92 23:03:00 GMT
Article-I.D.: acsu.Bvts14.1z0
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BvsGLE.FK@acsu.buffalo.edu>, v079ql9q@ubvmsb.cc.buffalo.edu (I got a Catholic Block.....) writes...
>Hey there- just got a simple question on TINTIN III.  I used v2.0, and to set
>up spells, all I did was:  
> 
>#alias li=cast 'lightning bolt'&  and type in li dracolich or whatever, and it
>worked.  
> 
>Now, on v3.0, I cant do that.  It just gives me the 'I dont see that person
>here' or whatever message, and no ammount of rewording works.  Help!

I had the same problem. we now have 10 variables at our disposal. &0 - &9.
& by itself doesnt work anymore.
> 
>BTW- heres how I type it in on 3.0:
> 
>#alias li cast 'lightning bolt'&

#alias li cast 'lightning bolt'&0
> 
>Thanx!

my pleasure :)

-brent
> 
>Later-
> 
>Shane (Caine on Fuzzy)
> 
>PS-  TINTIN rules!  8^)
From: widow@camelot.bradley.edu (Shaun Burnett)
Newsgroups: rec.games.mud.diku
Subject: Re: Another little nit-pick of TINTIN 3 (btw- I love it)
Date: 16 Oct 92 04:12:24 GMT
Article-I.D.: camelot.widow.719208744
Distribution: usa
Organization: Bradley University

In <Bw5GtL.JBv@acsu.buffalo.edu> v079ql9q@ubvmsd.cc.buffalo.edu (I got a Catholic Block.....) writes:

>You only have to type this:
>news

>Wait, doesn't that spells news.  Uh-oh.  What can be done so that I can read
>news?  And not run around like a Fido w/my head chopped off?

	The reason you it interprets "news" as "north east west
	south", is because of the "#speedwalk" feature.  This can be
	toggled by typing "#speed".  By default, speedwalk is on.

	You can start with speedwalk off by recompiling Tintin, after
	changing the "TRUE" to "FALSE" in the line that contains
	"#define DEFAULT_SPEEDWALK", in the tintin.h file.


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
Newsgroups: rec.games.mud.diku
From: widow@camelot.bradley.edu (Shaun Burnett)
Subject: Re: TINTIN III released
Organization: Bradley University
Distribution: usa
Date:  7 Oct 92 18:23:46 GMT

In <Bvr8zJ.5wK@csugrad.cs.vt.edu> jchiu@csugrad.cs.vt.edu (James Chiu) writes:

>I have problems untaring the file, is it possible for you to keep
>an executable version in the same directory for a short period of time
>so I can have the running file, thanks.

	Executable versions of programs compiled on another machine,
	will not work on your machine.  It may even cause the machine
	to crash.

	Try ftp'ing the file again and make sure you set "bin" mode
	before getting the file.  Then the following line should work:

		zcat file | tar xvof -


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
Newsgroups: rec.games.mud.diku
From: fsraf@acad3.alaska.edu
Subject: <None>
Organization: University of Alaska Fairbanks
Date: Mon, 12 Oct 1992 04:02:27 GMT

 Does anyone know why this site was banned from kitt?
Newsgroups: rec.games.mud.diku
From: rwhelan@gmuvax2.gmu.edu (Ryan A. Whelan)
Subject: Re: Client Question...?
Organization: George Mason University, Fairfax, Va.
Date: Thu, 15 Oct 1992 03:49:28 GMT

>MUD, the text you're just typing will scroll up. It's not a 
>terminal problem. It's just the way tintin2 is coded. tintin3
>wont fix this problem either. I'm considering coding a version
>of tintin, running under X and featuring full splitscreen. 
>
> regards
>    peter unold - pjunold@daimi.aau.dk

would you consider a vt100/102 version for those of us that don't have
x-windows yet?

-- 
Ryan A. Whelan                      "Repetition does not establish validity."
rwhelan@gmuvax2.gmu.edu                                         - Souder's Law
From: v079ql9q@ubvmsb.cc.buffalo.edu (I got a Catholic Block.....)
Newsgroups: rec.games.mud.diku
Subject: Re: TINTIN III: question
Date: 9 Oct 92 04:21:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <Bvts14.1z0@acsu.buffalo.edu>, v094lrtr@ubvmsb.cc.buffalo.edu (MENION LEAH) writes...
>In article <BvsGLE.FK@acsu.buffalo.edu>, v079ql9q@ubvmsb.cc.buffalo.edu (I got a Catholic Block.....) writes...
>>Hey there- just got a simple question on TINTIN III.  I used v2.0, and to set
>>up spells, all I did was:  
>> 
>>#alias li=cast 'lightning bolt'&  and type in li dracolich or whatever, and it
>>worked.  
>> 
>>Now, on v3.0, I cant do that.  It just gives me the 'I dont see that person
>>here' or whatever message, and no ammount of rewording works.  Help!
> 
>I had the same problem. we now have 10 variables at our disposal. &0 - &9.
>& by itself doesnt work anymore.
>> 
>>BTW- heres how I type it in on 3.0:
>> 
>>#alias li cast 'lightning bolt'&
> 
>#alias li cast 'lightning bolt'&0
>> 
>>Thanx!
> 
>my pleasure :)
> 
>-brent
>> 
>>Later-
>> 
>>Shane (Caine on Fuzzy)
>> 
>>PS-  TINTIN rules!  8^)
Yeah Brent- you think you're cool... relpying to my message on Vnews- well..
why don't you go bugger off, you hear?  Leave mudding to real people.  HAH!

Later-

Shane

PS- thanx for the help to all (including you Brent) who replied!)  8^)
Newsgroups: rec.games.mud.diku
From: pjunold@daimi.aau.dk (Peter Joachim Unold)
Subject: Re: a question about TINTIN 3.0
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Sun, 11 Oct 92 15:21:20 GMT

v094lrtr@ubvmsb.cc.buffalo.edu (MENION LEAH) writes:

>i have a couple problems.

>1) when i read my commando file, it acts as though <enter> were pushed
>about 15 times after it finisges reading. this doesnt cause any real
>problems, but it is annoying and i want it to stop.

As another dude replied, this happens becoz you have a bunch of blank
lines at the bottom, of your com file. 

>2) occasionally (well, about 50% of the time) my actions are repeated
>twice. this again is just annoying, but i hate getting filled up with
>water every time i get the you are thirsty message.

Argh I wonder why this happens. None of the testers reported stuff like
that. 

>3) this format isnt working for me:
>#alias fuz "#session b <address>;#read fuzz" (fuzz being the commando file)
>all i get is trying to connect...
>             <goes through my aliases>
>             connection closed
>             no session active
>i assume this is an intrinsic problem in that damn com file, but who knows.
>if anyone can help me, please post some answers.

The problem with this is that when the tintin has connected you with the diku,
you're at the: By which name do you wish..... prompt. Then tintin starts 
reading the commandofile. After reading it, tintin sends a CR/LF. That is
the diku recieves a CR/LF at the name prompt => the diku cuts your connection.
A solution to this is to change your commando file to this:
....
stuff
....
your mudname
your password

Another solution is to edit a bit in tintin.h, thereby changing tintin NOT
to send a CR/LF to the mud to get a prompt, but instead have tintin print it's
own '> ' prompt.

>btw, i love the fact that i have autosplit for coins now, but besides that
>i find the new format to be a bit confusing.

Hey it's almost un*x format!!!!

>-brent

peter
Newsgroups: rec.games.mud.diku