HDTenEightyP/NetNews huggingface dataset:
From: dimmen@hsr.no (Kjetil Dimmen)
Subject: Re: Yet more civilization questions
Organization: Rogaland University Centre
Date: Wed, 7 Oct 1992 12:59:24 GMT

In article <1992Oct6.150742.868@news.ysu.edu>, aa395@yfn.ysu.edu (Perry Tarantine) writes:
>
[stuff deleted]

> problem about not being able to go to war because of republic:
>      switch to communism when you need to go to war and then switch back.

Even better: Start revolution, go to war whilst in anarchy, then go back
to republic when the new gov option comes.
And remember: Build the Women's Suffrage!

[more sd]

> want more knowledge?  exchange knowledge whenever you can (unless it's 
>      the mongols who are constantly attacking you and they want gunpowder)

I like stealin' tech with my Diplomats. This way you don't need to
give away tech to the others. Works wonders.

D.
-- 
##############################################################################
#  If men are superior to women,        #     Kjetil Dimmen (dimmen@hsr.no)  #
#  or women superior to men,            #  Rogaland University Centre (HSR)  #
#  how come they waste so much          #                 Fax:+47-4-874 495  #
#  time and energy putting              #                                    #
#  each other down?                     #                                    #
##############################################################################
Newsgroups: comp.sys.amiga.games
From: juncewic@turtle.cis.ohio-state.edu (thomas michael juncewicz)
Subject: Archon...
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Thu, 15 Oct 1992 12:36:14 GMT

I've been told that this fine program was out for the amiga but that it
would only work on KickStart 1.1.  Is this true?  If so, is there any kinda
patch to allow it to run on KS 1.3+?
Thanx,
Tom

Newsgroups: comp.sys.amiga.games
From: mreinke@lehre25.informatik.Uni-Bremen.DE (Markus Reinke)
Subject: Captive, bug!?
Organization: Universitaet Bremen
Date: Fri, 9 Oct 1992 11:54:50 GMT


Hi,
I'm playing Captive quite a while and stuck in mission 2, level 2
(can't find the right code cards).
I heard that this should be a bug in some program versions, so my
question: Can anybody give me the needed codes?
I thank you in advance.

                        Markus
From: slbfn@cc.usu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Anyone played Zool?
Date: 8 Oct 92 13:30:15 MDT
Organization: Utah State University

In article <8X4BsB3w165w@cybernet.cse.fau.edu>, vidiot@cybernet.cse.fau.edu (Rankin Eric) writes:
>> 
>> On my KS1.2 A500, with 4.5Meg RAM (0.5 of which is chip) it gets as far as
>> displaying 'press fire to start' then crashes, guru 3, or 4.
>> 
>> Is it a problem with my machine, or with the game??
>> 
>> Cheers,
>> 	Martin.
> Well, I have the demo version of Zool and it works OCCASIONALLY on my 
> Amiga 3000.  I seem to have better luck when I totally turn the machine 
> off before trying it (cold-boot).  Still, it doesn't work everytime then. 
>  I have no idea what causes it to behave that way.
> 
> Eric

I got the demo version of Zool to work perfectly every time with my
A3000/16MHz 6MB (2 of which are GraphicsMem) by:

         1.  Boot up with Kickstart 1.3
         2.  Use degrader to force into PAL/NOFASTMEM/PRIVILEDGE

Has the actual game been released yet?  What compatability?

Greetings,

	Travis Carter
	slbfn@cc.usu.edu
From: bull@vaxc.cc.monash.edu.au
Newsgroups: comp.sys.amiga.games
Subject: Re: Harpoon - WB3.0
Date: 15 Oct 92 22:47:27 GMT
Organization: Computer Centre, Monash University, Australia

In article <1BCDBC9BTA@tron.gun.de>, ludwig@tron.gun.de (Ludwig Kamphenkel) writes:
> Yo!!
>
>  Will the newes version (I was told it is 1.3.1) work on Kick 2.x and
> above? I did own the game and sold it after I got my Kick 2.x because of
> the serious set patrol bug. I would like to get a copy of Harpoon if it is
> finaly going to work. Enjoy...

        As far as I know, the Amiga version has not been updated. I heard
something a while ago that the next Amiga version will be Harpoon 2.0, but
I'm not sure how accurate this is.


           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                    DOD# 251  '84 VF 750   Closet Ducatisto
             Disclaimer. If you love your llama, let it lambada.
Newsgroups: comp.sys.amiga.games
From: mortene@Lise.Unit.NO (Morten Eriksen)
Subject: Re: Music to commando
Organization: Norwegian Institute of Technology
Date: Wed, 7 Oct 92 08:15:37 GMT

Hubbard did PGA Tour Golf (it was horrible!).

Morten
Newsgroups: comp.sys.amiga.games
From: ggiles@cie.uoregon.edu (Gregg Giles)
Subject: Re: Sierra drops Amiga support
Organization: University of Oregon Campus Information Exchange
Date: Fri, 9 Oct 92 05:29:48 GMT

In article <1992Oct8.191311.27698@ugle.unit.no> eyvind@Lise.Unit.NO (Eyvind Bernhardsen) writes:
>
>The graphics are ported over from the PC, probably using some 
>algorithm which needs SEVERE modifications; the SCI doesn't utilise the Amiga's
>resources AT ALL (I mean, they must be working HARD to get something to go this
>slowly...

   Well, consider this: most MSDOS games today a 320x200 with 256 colors. Yes,
the Amiga can do 320x200 with 4096 colors. But has anyone of you written to
Sierra and asked them to start using HAM instead of 32 colors? Tell the
developer what you want. You cast your vote with your wallet.

>I actually heard that you can't complete the new version of SQ1

   That's a mighty tall claim. You might want to base it on fact instead of
rumor, however. It's a shame more people don't do the same.

-- 
-------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                   BIX: ggiles 
All opinions expressed are my own.            Internet: ggiles@cie.uoregon.edu
Amiga, MSDOS CDROM, Sega Genesis Mega-CD      >>>> Utah Saints Kick Butt <<<< 
Newsgroups: comp.sys.amiga.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Sierra drops Amiga support
Organization: University of New Hampshire  -  Durham, NH
Date: Mon, 12 Oct 1992 07:06:16 GMT

>Has sierra REALLY dropped support??  I recall hearing that the dropped support
>for all NON-AGA amigas...and that all further game ports would be for the
>AGA based machines ONLY.

	Considering how few AGA systems are out there now, and will probably
   remain few for some time, Sierra is going to be marketing their games to
   a very small audience. 

							G.Greene


>
>Jim
>-------------------------------------------------------------------------------
>  Omega? NO!, Ameega?, NO!!, Ahmaga?, NOOOO!!!!!! A-M-I-G-A!!  jeeze...where
>                   have you been living....in the USA? :)       
>           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
>A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
>-------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra drops Amiga support
Keywords: tis a glad day
Organization: York University, Toronto, Canada
Date: Sun, 11 Oct 1992 05:17:54 GMT

In article <1992Oct9.130500.2777@mtroyal.ab.ca> russell6112@mtroyal.ab.ca writes:
>> I just got back from a software convention and met Roberta Williams, author
>> of the King's Quest series. Number six was just released. A Sierra PR person
>> told me the company was dropping Amiga support with the release of 
>> "Longbow".
>
>Thank god, yet another crappy software company has stopped producing
>crappy Amiga ports of their games.
>

Sierra's ports have been upgraded a bit. For example, Conquest of
Longbow, although the speed is slow on accelerated Amiga, the graphics
conversion is not that bad. Some scenes are as good as VGA 256 colors
version. (even better than Monkey's Island II) Certainly, some are still
like EGA port.
From: vidiot@cybernet.cse.fau.edu (Rankin Eric)
Newsgroups: comp.sys.amiga.games
Subject: Re: Galaga 92
Date: 16 Oct 92 21:03:18 GMT
Organization: Cybernet BBS, Boca Raton, Florida

> >Well, make sure you get the version from the Fred Fish disks ... although it
> >won't do you any good if you have an accelerator (according to the docs, 
> >anyway).
> 
> It's true that you should only get the program from the Fish disks.  I first
> found it at an ftp site somewhere, and it had a problem similar to that
> described above.  (I'm running an A2000 with one meg chip RAM, two megs
> fast RAM, and the 2.04 OS).  When I saw it in the Fish collection, I 
> decided to try again, and it worked great.  The only problem now is that
> I'm hooked....
> 
> >I forget the disk number, but it's recent and availible on wuarchive.wustl.e
> Blake
> -- 
> "That's All"            | "A common mistake that people make when trying to
>   -Phil, Mike, and Tony |  design something completely foolproof [is] to
> Blake Dollens           |  underestimate the ingenuity of complete fools."
> dollens@equinox.unr.edu |                 -Douglas Adams, _Mostly Harmless_ 

Well, I downloaded the Fish version as did a friend of mine.  He has an 
Amiga 3000 running 2.04zkicked ROMs and 2.1 WB.  I have an Amiga 3000 
running 2.04 zkicked ROMs and 2.1 WB.  he told me how great it was, I got 
a GURU, go figure.

Eric
Xref: sparky comp.sys.amiga.games:13922 rec.games.mud.lp:3567
From: t9014199@phillip.edu.au
Newsgroups: comp.sys.amiga.games,rec.games.mud.lp
Subject: Amiga LP-Muds
Date: 11 Oct 92 05:39:43 GMT
Organization: RMIT (Bundoora Campus)

Hi,

	I have an LP-Mud for the amiga... the version I have does not
	support loggins over the serial port. Does anyone have a version
	that supports serial logins? It is version 3.1.2. Any more recent
	versions?

	Also, I would appreciate the ftp addresses of any sites with good
	LP mudlibs on them.

	Thanks DARREN

-- 
--
Darren Spencer    	  Comp Sci Student	     RMIT Bundoora (RIP PIT)
============================================================================
Email:        dazza@arcadia.mc.phillip.edu.au        t9014199@phillip.edu.au
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.games
Subject: Re: Yet more civilization questions
Date: 8 Oct 92 10:23:10 GMT
Organization: Bugend BBS

koren@fc.hp.com (Steve Koren) writes:

> Speaking of "custom world", does anyone know what the "age" thing does?
> All the others are explained in the computer specific supplement (Ami
> version).  But it says nothing about the world age.  It gives you a
> choice of 3, 4, or 5 million years.

With a younger world there are greater areas of the same type, but as 
it gets older the types are more mixed.

              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
From: dunham@cps.msu.edu (Steven B Dunham)
Newsgroups: comp.sys.amiga.games
Subject: Need help with Antep
Date: 15 Oct 92 21:44:00 GMT
Organization: Dept. of Computer Science, Michigan State University
Originator: dunham@pacific.cps.msu.edu


Hello All,
I am in need of help with Antepenultima.  I have the marks, runes,
Water and Earth key segments, coin and wheel.  I also have two of the
Writs but nobody seems to know about the other two.  I cannot find out
how to get to Aetheria, and I can't get the dagger or Skotos password.
I think I could get the dagger if I could find out the name of the bad
guy but I have no idea who to ask.  They all seem to want me to say it.

Any hints would be appreciated.

Thanks,
Steve
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII:  The Mindflayers
Date: 12 Oct 92 11:16:33 EST
Organization: Bakers Field BBS

In article <39123@sdcc12.ucsd.edu>, djohnson@cs.ucsd.edu (Darin Johnson)
writes:
>>Okay, here I am, on the level with the mindflayers.  I can go up and get 
>>slaughtered by Dran if I want, or I can go into the room with the flayers 
>>and get pounded into a pulp.
>
>Wow!  I was just going to post this same question!  I've killed about
>20 of the suckers, and they keep coming.  I presume there is
>*something* back there (else, why the stone cross), but I'm getting
>sick of reloading my saved game over and over...  Do any spells work
>on them?  Is there a monster regenerator that I'm stepping on?
>
>I fought Dran, and managed to make him collapse - only to have him
>turn into dragon and crisp my characters before I could blink.
>(wonder what the "if he sees you coming" line means)  I suppose
>I could do the waltz with the dragon too, but those movement keys
>just plain awkward... (at least BC let you remap them)
>-- 
>Darin Johnson
>djohnson@ucsd.edu
>    Strange things are afoot at the circle-K...

Ignore the Mind-Flayer area. There's nothing over there that is of any real
value. Head East to the entrance to Draggore's Level. Forget about the Mind
Flayers - you'll end up formatting the damn disks in screaming frustration.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Xref: sparky comp.sys.amiga.games:13784 comp.sys.ibm.pc.games:16197
From: plank@eskimo.celestial.com (David Walker)
Subject: Keef the Thief
Keywords: lock pick
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Sat, 10 Oct 1992 18:21:15 GMT


 Where might I find lock-picks? I'm rather stuck, as I have explored the
entire world and mus enter locked doors to continue.
 I've fought many foes and all they ever have on them is gold, weapons,
or armor, no keys or lock-picking tools.
From: charbonn@castor.crd.ge.com (Michael R Charbonneau)
Newsgroups: comp.sys.amiga.games
Subject: Where can I find Pinball Dreams?
Date: 15 Oct 92 08:00:30 GMT
Organization: GE Corp. Research & Development, Schenectady, NY


hi,

I DL'ed the Pinball dreams and Pinball fantasies demo's
and I thought they were really great. When will these games
be released? does anyone have the companies phone # and address
so I can order a copy? are they both available yet?


thanks,

michael


ps. just saw an article about deluxe empire, (from mark baldwin)
it looks really awesome - new units, new terrain, and best of all
modem and network playable!


| Michael R. Charbonneau               | It goes on all day long   |
| GE Corporate Research & Development  | Everyone knows everything |
| Artificial Intelligence Laboratory   | No one is ever wrong      |
| Schenectady NY 12345                 | 	until later...     |
From: mwallner@cary.at.so.commodore.com (Martin Wallner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Yet more civilization questions
Date: 8 Oct 92 23:03:42 GMT
Reply-To: mwallner@cary.at.so.commodore.com
Followup-To: comp.sys.amiga.games
Organization: The Austrian Amiga Developers Association/ETA003

In article <BvpEA8.CIv@fc.hp.com>, Steve Koren writes:

| Here are my questions, in random order:
| 
|   - I usually move from Despotism to Republic as quickly as possible,
|     skipping all intermediate steps.  Is there any particular reason to
|     go through the others?  It doesn't take very long to develop the
|     Republic, and that's usually about the time I want to change anyway.
|     I figure that the fewer governmental changes, the better.

That's my way: try to build the pyramids. Pyramids gave you the ability to
change to ANY civilization form, even if you didn't develop it. This effect
vanishes when you develop communism. 

If any other civilization is faster building pyramids, try to locate the
city that builds them and capture it at any cost (at least long enough to
change c.  form).

BTW:  Forget the republic.  If you own the pyramids, immediatly change to
communism.  This will give you quite the same supplys and money as
republic, the people didn't get easy unhappy - and if they do, you can use
military units to quiet the riot ....  while you build up churches, temples
and so on.  Also try to build streets and - especialy and as soon as
possible - railroads.  They will increase trade, mining and food
dramatically.  The disadvantage of communism is, that you'll have to
support your units with resources (one per unit), so you can easily run out
of them but railroads and sometimes a look at the city map avoids ugly
messages like 
|     right before a critical battle, I'll get a message like "Boston
|     can't support battleship!" and my battleship will up and disappear
|     off the face of the map.  This can be annoying!
two or three sqares away from destination... Also swapping home citys of
units did help (like move them to another continent and just wander through
your cities on this continent and 'settle' the homebase (of course
according to the ressources these cities can offer.

You can change to democraty (and earn the benefit in civilisation points)
two or three years before the game ends (reaching AC, invading the last
enemy city, end of leadership), so you can leave eventually without
notice...

|     seems to be another, unwritten condition for ending.  Along about
|     2040 or so, the game puts up a banner saying, "<your leader> plans
|     retirement in 20 years!".  (This is *without* using the retire
|     option in the game menu).  Then, in 20 years, the game ends.  This

chieftain: automatic end 2100, warlord: ae 2080, prince: ae 2060 as far as
I remember.... it IS written in the manual.

      //  =MW=   UUCP:  ...!tuvie!cbmvie!cary!mwallner
  \\ //          ADSPE: ...!cbmvie!cary!mwallner
   \X/           FIDO-Node:  2:310/3.15

" 'Weird' is a relative, not an absolute term " [Baron Frank N. Furter]
From: jchiu@csugrad.cs.vt.edu (James Chiu)
Newsgroups: comp.sys.amiga.games
Subject: FTP sites with amiga games
Date: 13 Oct 92 14:59:41 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Can anybody give me an ftp site or two that has amiga games (PD of course...)
Thanks.
From: dac@prolix.apana.org.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Civilization hanging - fix
Date: Wed, 14 Oct 1992 12:15:30 GMT
 <22871@galaxy.ucr.edu>
Organization: More like Dis~, really.
X-Newsreader: Arn V1.00 beta rel2

In article <22871@galaxy.ucr.edu>, wayne wallace writes:

> System crashes I know of, but ONLY when you EXIT the game. Considering that
> the only way to reload a game is to quit and restart, this makes cheating
> unpleasant :-) However, the crashes occur less than 10% of the time on my
> A2500 w/ 14Mhz 68020, MMU, 14 Mhz 68881 FPU. I don't know about other

I found that when I do a CPUBLIT QUIT, I get far less crashes
upon exit than I previously did. I realise that people without
accellerators won't be running CPUBLIT, but it might assist
someone out there in netland.

Dac
--
[32%, 21.3M population, at prince level in Civ, without any
cheating]
--
dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_

** NOTE ** my mailfeed is currently UP!
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support... NOT!
Date: 9 Oct 92 19:13:24 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Oct8.153736.18693@news.uit.no>, borgen@stud.cs.uit.no (Boerge Noest) writes:
> 
> According to todays 'DatorMagazinet' it was said at the ECTS (European
> Computer Trade Show) that Sierra has decided to continue support for the
> Amiga.
> 
> The 'flame-bait' part comes here: They will have some programmers flown in
> from England, learning them how to make better use of the Amiga.
                ~~~~~~~~~~~~~~~~~
You mean "learning FROM them how..." ?
From: perry@vaxb.acs.unt.edu
Newsgroups: comp.sys.amiga.games
Subject: Frantically looking for SpyVsSpy (+others)...
Date: 15 Oct 92 14:33:19 GMT
Organization: University of North Texas

Hey all -
	I am looking for an old game, SPYvs.SPY.  I am about willing
to give my left nut in the process...  maybe.  E-Mail me (perry@unt.edu)
with a price, and we will haggle or some junk.  Also, if anyone else
is reading, I would also be interested in buying second-hand :

Escape From The Planet of the Robot Monsters

Neuromancer

Time Bandit (way old game, albeit a classic)

I wait with checkbook in hand...
- BPG
From: okes@essex.ac.uk (Oke S)
Newsgroups: comp.sys.amiga.games
Subject: Re: Arcade Classics
Date: 7 Oct 92 16:10:34 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: doerrhb@expert.cc.purdue.edu's message of 6 Oct 92 19:30:54 GMT

In article <BvpsvI.L4p@mentor.cc.purdue.edu> doerrhb@expert.cc.purdue.edu (Heath Doerr) writes:
|
|	       Some that I have yet to find :
|
|	     Zaxxon (Hate)               Dig-Dug (?)

As for Dig-dug, have you looked at the commercial game DUGGER? I can't remember
who it's by.

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
"Hell's bells!" the machine roared as it plummeted fifteen storeys and
	smashed itself to bits on the ground below.
Newsgroups: comp.sys.amiga.games
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Organization: Lakes Public Access
Date: Wed, 7 Oct 1992 20:46:05 GMT

cs902125@ariel.yorku.ca (SHUK C YIP) writes:

> In article <1992Oct5.093227.2465@ugle.unit.no> eyvind@Lise.Unit.NO (Eyvind Be
> >Actually, if a British company is gonna convert Sierra games, maybe we won't
> >to put up with direct PC ports (you wanna play a Sierra game on an Amiga?  G
> 
> However, European port represent 32 or below graphics conversion,
> copy-protection, not playable with accelerator, no hard drive, truncated
> game plot....

To add to this.  You won't have to worry about it working correctly on 
your NTSC system, or your machine at all if it isn't a 1 megabyte A500.
        Some euro companies are better than others at conversions, but it 
is a disturbing trend, nonetheless.
From: dollens@equinox.unr.edu (C Blake Dollens)
Newsgroups: comp.sys.amiga.games
Subject: Galaga'92 cheat mode?
Summary: How?
Date: 10 Oct 92 06:55:32 GMT
Organization: University of Nevada, Reno

I've just discovered the freeware game Galaga '92.  Great game!!  Does 
anybody out there know how to activate the cheat mode that supposedly 
exists on this game?

Also, the text in the game mentions a version of Elevator Action coming
soon.  Has this been finished yet?  If not, does anyone know when it will
be coming out?

Thanks in advance.

Blake
-- 
"That's All"            | "Fundamentally, every bar is the same as every other
  -Phil, Mike, and Tony |  one, if it's the kind you're drinking in, to end a
Blake Dollens           |  sentence with a preposition, which I haven't."
dollens@equinox.unr.edu |                            -Walter Slovotsky
From: mikep@hpmwtd.sr.hp.com (Mike Powell)
Date: Fri, 9 Oct 1992 23:01:02 GMT
Subject: Re: Space Shuttle Simulator
Organization: HP Santa Rosa Site (SRSD MWTD)
Newsgroups: comp.sys.amiga.games

	
	Ditto....  Let me know.

	-Mike-

Newsgroups: comp.sys.amiga.games