From: gleeson@mundil.cs.mu.OZ.AU (Red Mountain)
Subject: Re: LW3 Comments/Questions
Organization: Computer Science, University of Melbourne, Australia
Date: Wed, 16 Dec 1992 04:31:54 GMT

In <pdb2qda@rpi.edu> sigma@degas.ipl.rpi.edu (Kevin Martin) writes:
>gary@aragorn.inmos.co.uk (Gary Morton) writes:
>I sort of like it too, although I've gotten the impression that most people
>following this group have little respect for it.  Come on, it isn't the
>Simpsons, at least.

Yeah, y'all should come to the land of Oz, where it's a play for $1, and
if an operator is really kind, 3 for $2. But on DE pins, if you put in 2
one dollar coins, you only get 2 credits, but 3 for a 2 dollar coin...

>Anyway, generally every second loop starts a Shootout - if you're looping
>around the right side, you should be able to do something with the ball on
>the left flipper while firing.  More importantly, though (IMHO), the loops
>award bullets in the Uzi, which gives things like Super Leo, Super Spinner,
>Crazy Riggs, LW3 10M/hole, etc.

The factory settings on our LW3 are one loop for the first 2 Uzi awards (3mil
and bonus/multiplier hold), 2 loops for the next 2 (Super Leo & Super Spinner,
and lite Getaway & lite Video), 3 loops for the next 2 (Crazy Riggs [Hey, Mo!]
and lite Looping), and 6 loops for the last, LW1,2,3 for 10, 20, 30 mil.

>>1) How do you relight the kickback ? 

Two consecutive subway shots will light the yellow "Lite Karate Kick" light
over the left drain, and if you re-light it, and lose it again, it takes
3 consecutive loops to re-light it.

[Ramp values]
>7=7M
>14=14M
>21=21M
>32=32M
>43=43M
>(I don't remember some exactly)
57=57M
75=75M

>92=92M
91=91M

>99=99M+EB

>And then it restarts, but the first award is 10=10M.  I didn't go beyond
>that.  (We had the glass off, by the way. ;)

No glass off here, just one of those games (rather monotonous, when I think
of it now :-)

>That's just typical poor eject - typical for DE machines, I mean.  Check
>the kickouts on Hook and Star Trek, for example.  Usually, if this happens,
>it's closer to the left flipper than the right - either make a slap save,
>of it things are reliably bad, nudge the machine as it ejects, and it might
>swing over to the right flipper instead.

I fixed the local LW3 by bending out the lower steel wall on the #1 hole 
kickout by bending it out a little, and now it returns the ball to the 
right flipper. Much better than down the middle!

>I'd like to add at this point that usually when you achieve Grand Champion
>on a LW3 machine, you get the credits and then the entire high score table
>resets.  Just like Hook.  How in the hell does that get past QA?

Must be your particular pin, because getting GC on ours doesn't reset the
table. However, when the table resets every X games, you lose the lot.

>I haven't seen any of the movies, BTW, and the licensing has nothing to do
>with why I occasionally play the game.  I'm not even sure that it attracts
>that many players, although the HS2 next to it gets people's attention.

I haven't seen the movie either, and now I don't think I will. My friends
tell me I've seen the best bits in the pin anyway :-)

Marty.
---------------------=============***O***=============-------------------------
Martin J. Gleeson  | Computer Science, Melbourne Uni, Oz |    ...  __o    Outta
gleeson@mundil.cs.mu.oz.au |     E Pluribus Unix         |  ...   -\<,       my
"We gladly feast on those who would subdue us." - Addams |  ....(_)/(_)..  way!
 "I can't give you brains, but I can give you a diploma." - The Wizard of Oz
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