HDTenEightyP/NetNews huggingface dataset:
From: gsbg9079@uxa.cso.uiuc.edu (G. Scott Braley)
Subject: Re: Conquered Kingdoms and Battles of Destiny
Organization: University of Illinois at Urbana
Date: Mon, 14 Dec 1992 21:30:50 GMT

Hermann.Goehler@arbi.informatik.uni-oldenburg.de (Hermann Goehler) writes:

>Dear Adventurer,
>   i would not play such stupid nazi favourized adventures.
>   Every mission and every fight are against humans moral.
>  I think it should be verbosen.
>      Against stupid games.

Huh?

-- 
*****************************************************************************
*  F.B.I.B.M.--The most feared merger  *  gsbg9079@uxa.cso.uiuc.edu         *
*****************************************************************************

Newsgroups: comp.sys.ibm.pc.games
From: hub@gese.ge14.mdadv.gv.at (Manfred Huber)
Subject: SHERLOCK HOLMES: Heeeelp !!!!!
Originator: hub@gese0n.ge14.mdadv.gv.at
Organization: MD-ADV, Vienna, Austria
Date: Mon, 14 Dec 1992 11:44:37 GMT


Isn't there anybody out there who has solved "The lost Files of
Sherlock Holmes" yet ???

There are dozens of guys who are stuck anywhere in the game and
posting questions into this group, but there seems to be no one
to answer. Well, I'm stuck too, and I'm really tired of running
around in London searching at locations I've been at for almost a
hundred times. I have absolutely no idea how to go on, so I have
to be an optimist and also post my little question now.

My actual problems are:

1) I've just arrested George Blackwood and don't know what I'm
   supposed to do now. It is obvious that I have to find Sarah's
   sister, but where can I begin my search ?

2) How can I convince Sarah's boyfriend, the rugby player, to talk
   to me ? I know that I've to show some item to him but what is this
   thing ?

3) I didn't find out what to do with this psychic "Madame Rosa", but
   maybe this will become important later in the game.


It would be fine if I could get some hints, but it would be GREAT if
someone could post a complete WALKTHRU of Sherlock Holmes into this
group. You could help many people to avoid a lot of frustrating hours.

     Thanx in advance,  
                       Manfred :-)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Trouble loading SIMLIFE...?
From: showalter@acs.harding.edu
Date: 13 Dec 92 09:40:30 -0500
Reply-To: showalter@acs.harding.edu
Organization: Harding University

In article <1992Dec12.005710.368@news2.cis.umn.edu>, spicer@barnacle.micro.umn.edu (Troy Spicer) writes:
>In <1g7uhhINN9s7@crcnis1.unl.edu> ganderso@unlinfo.unl.edu (gary anderson) writes:
>
>>Has anybody out there had trouble loading SIMLIFE?  I got the thing
>>several days ago, and all I've seen so far are error messages.
>
>I've been keeping track of this on GEnie, and the patch is at this moment
>in quality assurance.  It may be available this weekend.
>
>I've got a problem where I can't play in 640x480.  It will only load in
>800x600.  I fooled around in that mode (just stretched out and the colors
>are all dull red, but semi-playable) and it kept crashing.
>
>Maxis' excuse is that it is their first game with EMS support.
>
One of Maxis's techs called me friday and left saying the Simlife patch
is out and available on their BBS (I called them earlier complaining about
video problems).

Phil
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: Wiz7 dane .. ABOVE CONTAINS UNHIDDEN SPOILERS!!
Keywords: wiz wiz7
Organization: University of Canberra
Date: Tue, 15 Dec 92 05:41:02 GMT

Plurry '>' clobbered the ^L

Sorry about that!!

-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Release dates
Date: 15 Dec 92 00:48:06 GMT
Organization: Lehigh University

In article <markus.321.724346760@clement.info.umoncton.ca>, markus@clement.info.
umoncton.ca (MARC PAULIN) writes:
>In article <1gg0pcINNk9p@mozz.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) wr
ites:
>>From: ggg@kepler.unh.edu (Gregory G Greene)
>>Subject: Re: Release dates
>>Date: 13 Dec 1992 18:52:28 GMT
>
>>'>X-WING: 1/1/93
>>'>Privateer: 2/10/93
>>'>Strike Commander: 2/1/93
>>'>Ultima 7- part2 : 12/23/92
>>'>Ultima Underworld 2: 12/26/92
>>'>Michael Jordan in Flight: undated (not in the near future)
>>'>Patriot: 1/1/93
>>'>Dark Sun: undated
>
>       Anyone heard about Eye Of The Beholder III?  It was supposed to be
>released in January '93.
>                                         ____

Oh no! Not another game on the waiting list. My nerves....argh!!
-- 
================================== ILAN ======================================
  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
From: psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: ATRAIN Help Wanted
Date: 20 Dec 92 20:45:22 GMT
Organization: University of Tasmania at Launceston

Hi netters,

	Just recently got ATRAIN (and a couple of others as well, now complete
broke, :[, but never mind), and i like it.  Unfortuneately, i'm pretty unacustomed to this sort of game, and was wondering all you ATRAIn players out there
if you could give me a hand.

My main problem is that the cost of running the train, is way above the revenue
i get from it, i've got to be doing something wrong here.  I get most income
from lease buildings and apartments, plus the occasional dable i the stockmarket

Are there any major golden rules that i should follow.  I am trying to concentrate on Scenario one and two at the mo..

thanks in advance


-- 
psmith@esk.compserv.utas.edu.au 
WARNING .signature file not found!!!
Please check that you have placed some witty comment in there.
Failure to do so may result in damage to your ego.
Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: Simulation of Space Flight
Organization: Purdue University Engineering Computer Network
Distribution: usa
Date: Fri, 18 Dec 92 16:57:37 GMT

In article <1992Dec18.142154.6038@hou.amoco.com> zklf0b@gs144.hou.amoco.com (Fergason) writes:
>In article <1992Dec17.231629.26768@magnus.acs.ohio-state.edu> mboone@magnus.acs.ohio-state.edu (Michael B Boone) writes:
>>Wing Commander II is a great game, but it doesn't mimic real space flight.
>>
>>In fact, I don't think that a game that copied real space flight would be
>>very fun or playable.
>
>Yeah, that just about describes it.  If anyone really wishes to see it,
>try to find an old copy of Orbiter for the Mac.  I dont recommend
>the PC version.  Orbiter is a space shuttle simulator.  It could get
>real boring at times.  No, I didnt buy it, but I worked for the company
>and got to test it.

As for the PC, if you want a shuttle simulator, try "Shuttle".  I agree that
the PC version of "Orbiter" isn't much.  :)

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: C.E.S. Anyone else going???
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 05:10:28 GMT

--
Boy, getting some pre-C.E.S. info has really got me psyched.  This is
going to be a great show.  Some VERY hot products planned that are
really under wraps right now.  Prince of Persia II is coming!  Jordan
Mechner has been very busy lately.  Going to be hot.

Is anyone else going to C.E.S.?  I realize it's a trade-only event,
but if anyone else here was going to be there, it would be fun to meet
sometime, even if just to say hi.  I'd look forward to meeting some of
you there.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: crathbun@nmsu.edu (Chriss Rathbun)
Subject: Gods .. God mode?  immortality?
Organization: NMSU Computer Science
Distribution: comp.sys.ibm.pc.games
Date: Tue, 15 Dec 1992 22:10:07 GMT

        i caught a brief thread about a cheat mode for gods and the
alleged site it could be found at.  i tried it and got an incomplete
address error.  if anyone could send me info on the actual site i'd
appreciate it.
        in normal play i've reached the "behind this door lies
immortality" point, encountered the skull from hell, that spits a mean
snake, and died.  any suggestions?  is the skull beatable?  how?
thanx,
now i go back to the finals i'm supposed to be studying for ;)
Newsgroups: comp.sys.ibm.pc.games
From: white@watsci.UWaterloo.ca (Brad White)
Subject: Wizardry 7 - Please Help :)
Organization: University of Waterloo
Date: Mon, 14 Dec 1992 18:16:58 GMT

Hello folks,

I am playing Wiz7 for quite some time. I really like the game. Nevertheless
I have some problems at the moment and I need some hints. Please send any
answers to my address (Hartmut.Hedderich at Phys.Chemie.Uni-Giessen.DBP.DE)
because I do not have direct access to this group!

And here are the questions:

1.) New City: I think I figured out most things in the city. There are 3 rooms
    which I cannot enter: the Umpani and the TRang Houses and the building
    besides the jail (I think I need some kind of electronic device). It
    might also be that I can enter these rooms only later in the game.

2.) But now to my main problem: Orkogre castle! I found 2 keys, one for the
    armoury and one for the gate in the first level, which leads to the Throne
    room, the Wiz room and so on. I cannot find further keys and/or devices
    to open the other gates (jail, throne room, Murkatos' room, etc.). What
    do I have to do ????

Any help is welcomed. Thanks a lot in advance....

                             Hartmut aka Elborn the Mage

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: I pirated StarControlII
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 02:41:20 GMT

>	Let's not accuse someone (directly or indirectly) unless we have proof.

Better yet, let's get back to talking about the games!!  :-)
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: ken@austin.ibm.com
Subject: *Played/Finished FUTURE WARS? NEED HELP!*
Date: Mon, 14 Dec 1992 23:34:13 GMT
Reply-To: ken@austin.ibm.com
Organization: IBM Austin


Hi,

I am stuck. I've noticed a few others on here that are
playing the game, but I'm stuck further up from where
they are.

If anyone has finished this, please email me about what
to do in that "maze" of ladders! I can't get to the
control room and back out in time! or is there another
exit out of the "maze" - to where you are supposed to
go? This is probably the fourth part of the game, if
the office building is 1, the "middle ages" is two"
the trip that winds you up in a cell is three...

Also, I sent tips on to some people who were stuck(getting
the monk's robe (part 2) and escaping the cell (part 3). If
anyone needs a tip and I know the answer, I'll gladly help. 
I want to see someone finish this game! And if you're further
along than me, maybe you can help me!

Thanks,

ken@austin.ibm.com

=============================================================
THIS POSTING DOES NOT REPRESENT THE OPINIONS OF MY EMPLOYERS.
-------------------------------------------------------------
"The killer awoke before dawn, he put his clown shoes on, and
             he ... flopped on down the hall..."
=============================================================
From: j663104w@edinboro.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LARRY 4 ?
Date: 16 Dec 92 20:29:07 GMT
Distribution: na
Organization: Edinboro University of PA

In article <92Dec09.185342.23985@acs.ucalgary.ca>, kjgriffi@acs.ucalgary.ca (Kevin John Griffith) writes:
> 
> Does Leisure Suit Larry 4 exist ?  If so, what is it subtitled
> and what is it briefly about.

	No. LSL4 does not exist.  They skipped it just to show how
...."unnormal" they can be.

	Oh well, I guess it's supposed to be "just one of those things".

	John 
	J663104W@VAX.EDINBORO.EDU
Newsgroups: comp.sys.ibm.pc.games
From: benyob@vccsouth30.its.rpi.edu.its1 (Brett R. Benyo)
Subject: DQK : Quick questions
Keywords: DQK
Reply-To: benyob@vccsouth30.its.rpi.edu.its1
Organization: Sun Microsystems, Inc.
Date: Sun, 13 Dec 1992 01:13:31 GMT

	Some quick questions.  I am in the Tower of Flame.  This
seems to be the end of the game.  I never adventured in Ba'ior,
Bok, or that other elf city.  Did I miss anything, or is the
Tower of Flame not really the end?  Thanks.




*******************************************************************************
"He's old enough to know what's right, and young enough not to choose it"
						-RUSH, New World Man

Brett Benyo    Email - benyob@rpi.rpi.edu

"Those who can do, those who can't use an Apple Macintosh"
					        - Me
*******************************************************************************
From: tamura@a.cs.okstate.edu (TAMURA TESSHIN RIC)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7 Spoiler needed.
Date: 13 Dec 92 22:08:26 GMT
Article-I.D.: a.1992Dec13.220826.15701
Organization: Oklahoma State University, Computer Science, Stillwater


    Could someone please mail me a spoiler to Wizardry7.  It would be much
appreciated.
         				-tamura@a.cs.okstate.edu
Newsgroups: comp.sys.ibm.pc.games
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Subject: Re: VGA Planets
Organization: HAC - Johns Hopkins University, Baltimore
Date: Tue, 15 Dec 1992 18:40:13 GMT

In article <REYNOLDS.92Dec12235004@park.bu.edu> reynolds@park.bu.edu (John Reynolds) writes:

>Can you beam stuff down using the planetside transporters?  I thought
>they were only able to beam stuff up to orbiting ships.

Yup.  F1-F6 beams stuff up;  1-6 beams stuff down.

LC
From: kzt50@DUTS.ccc.amdahl.com (  911  Kevin Thomas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Strip Poker
Date: 14 Dec 92 12:45:11 GMT
Reply-To: kzt50@DUTS.ccc.amdahl.com (  911  Kevin Thomas)
Organization: Amdahl Corporation, Sunnyvale CA


 Hi,
I have a game for my PC called Strip Poker 3 and I was wondering if it
was possible to get some other opponents as it is getting boring watching
the same girls take there clothes off, If anyone knows or has such an up grade
for this game could you please let me know.
Thanks
Kevin.
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MISC: Group split
Date: 11 Dec 1992 22:57:48 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

In article <1992Dec12.002223.18801@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>BTW, the above list also needs a SPORTS section quite badly.  It means
>that Links 386 Pro, et al, should be in their own group.

Not really.  There is insufficient bandwidth to warrant a separate
group.

>I really like the following categories:
>
>.simulation (flight, driving, building cities, whatever)

*And* relevant sports games.

>.sports (golf, tennis, olympics, et al)

Not needed (see above).

>.adventure (obvious)
>.crpg (also obvious)

>.strategy (not necessarily strategy games, but perhaps strategies)

No.  Game strategies should go in the group of the game they affect.

>.action (or arcade, doesn't matter, obvious)

*Must* be action for clarity.

>.wargame (V for Victory, Carriers at War, Conflict Korea, etc.)

Not big enough, plus included in strategy.

>.other (or misc, anything else, puzzle games, TIM, etc.)

Call it .misc please.

>.advocacy (debates)
>.announce (obvious)

-- 
Joshua E. Randall                       randall-joshua@yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: root@cobrat.austin.ibm.com ()
Subject: Re: SC II : data Sheet available SPOILERS GALORE
Date: Mon, 14 Dec 1992 16:09:01 GMT
Distribution: na
Organization: IBM AWD, Austin

In article <1240@alsys1.aecom.yu.edu> ed@balrog.aecom.yu.edu (Ed Geraghty) writes:
>
>Greetings,
>
>     Since New York is being flooded and all bridges that head into the 
>bronx are closed with 45-70 Miles/hr winds. I waw forced to stay home
>from work :-). I just completed SC II and am waiting for SC III. I
>also typed in and kinda organized my notes into a text file. Because
>of the extreme danger to people accidentally reading it and spoiling the game
>i decided not to post it. I made it available for anonymous ftp from
>balrog.aecom.yu.edu(129.98.90.112) pub/sciilol.txt. If you don't have ftp
>send me mail and i'll get it out to you. 
>
>The sub-sections are:
>  
>    Race Homeworlds
>    Rainbow Planets
>    Important Items
>
>The list may have some mistakes. If there are any send mail to me with 
>the changes. This is new to me is there a better way to present the information
>as not to spoil the game for people who want to look up isolated hints?
>
>                                    Keep those games playing,
>
>                                    Ed G.
>
Thanks Ed, I'm gonna get that file and hide it away until I've scratched
my eyes out!

I was thinking how nice it would be if someone posted "hints" as opposed to
"spoilers" to get folks thinking about the right things to do.  For example,
someone who had completed the game could break the game down into phases
and give some interesting clues as to what is the major objective of that
phase.

Marc Fairorth
marc@wizards.austin.ibm.com


Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: SURVEY: cspig split (Last Repost)
Keywords: survey, split
Organization: Massachusetts Institute of Technology
Date: Sun, 13 Dec 1992 13:29:13 GMT

This is the final repost of the comp.sys.ibm.pc.games split survey. I've
recieved an encouraging number of responses, and I thank everyone who took
the time to send in the survey. To those people who haven't, I urge you to
do so now. Mail the completed forms to me at dmsilev@athena.mit.edu by this
Friday (December 18) Mail recieved after then will not be counted in the
survey.

Over the last few weeks, two facts have become apparent. One is that the
traffic in this group is growing to absurd proportions, and the other is
that there is increased support for a group split of some sort. In order
that we can have some hard data to discuss, I would like anyone who is
interested in commenting on the issue of splitting this group to fill out
the survey below, and mail it to me at dmsilev@athena.mit.edu

I am arbitrarily setting Friday December 18th as the cut-off date for
recieving results. I will repost this survey once or twice in the next
two weeks. 

---------------------Cut Here---------------------------------

1. Do you support the splitting of comp.sys.ibm.pc.games in some
   form?

2. If the group is to be split, what kind of division would you like
   to see for the sub-groups?

   The two proposed splits are genre-based and manufacturer-based.
   Which of these two do you prefer, or give an alternative.

   Example:
   Genre based: .flight_sims, .arcade, etc
   Manufacturer: .origin, .microprose, etc


3. List the subgroups that you would like to see created.

4. Do you use a kill-file on this group?

4a.  If yes, is it effective in cutting down the volume?

5. Any other comments?


------------------End of Survey-----------------------------


When sending me your responses, please include the word SURVEY in the
subject line of your e-mail. This will make life easier for both me and
my mailer. Thanks.

Disclaimer: This survey is completely unofficial, non-binding and
anonymous. In the summary of results, I will publish selected comments
which are indicative of the general mood. If you do not wish your
comments to be so published, put a note at the end of the survey.


Daniel Silevitch                                    dmsilev@athena.mit.edu
Massachusetts Institute of Technology
From: zklf0b@gs144.hou.amoco.com (Fergason)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Simulation of Space Flight
Date: 18 Dec 92 14:21:54 GMT
Distribution: usa
Organization: Amoco Production

In article <1992Dec17.231629.26768@magnus.acs.ohio-state.edu> mboone@magnus.acs.ohio-state.edu (Michael B Boone) writes:
>Wing Commander II is a great game, but it doesn't mimic real space flight.
>
>In fact, I don't think that a game that copied real space flight would be
>very fun or playable.

Yeah, that just about describes it.  If anyone really wishes to see it,
try to find an old copy of Orbiter for the Mac.  I dont recommend
the PC version.  Orbiter is a space shuttle simulator.  It could get
real boring at times.  No, I didnt buy it, but I worked for the company
and got to test it.

Kelly
Newsgroups: comp.sys.ibm.pc.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Wiz 7 Walkthru
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 13 Dec 92 01:42:41 PST

Can anyone EMail me or tell me where I can ftp a walk through for
Wizardry 7, Crusaders of theh Dark Savante?

Thanks
-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: comp.sys.ibm.pc.games
From: garyh@nntp.telxon.com (Gary Helander)
Subject: Re: Prince of Persia
Organization: TELXON Corporation
Date: Wed, 9 Dec 1992 12:47:49 GMT

In article <BywIyF.9oL@gabriel.keele.ac.uk> u2i06@seq1.keele.ac.uk (Y Poptani) writes:
>From article <q0=2lsp@rpi.edu>, by johnc@porsche.cs.rpi.edu (John Colasante):
>> 
>>    Folks,
>> 
>>    Someone recently gave me the game called Prince of Persia.
>> 
>>    What prevents me from having full fun of this game is that I don't
>>    know how to save the game. Could anybody help me out?
>> 
>>    Thank you in advance.
>>
>I think it's one of the control keys, from memory.. 
>
>Try CTRL-S, or CTRL-J or something like that, I think it's CTRL-L to
>load, 

CTRL-G after level 2 saves the game and CTRL-L from the opening screen
loads the saved game.
From: veit@Unify.com (Veit Irtenkauf)
Newsgroups: comp.sys.ibm.pc.games
Subject: PQ1: Endgame problem
Date: 15 Dec 92 19:05:07 GMT
Organization: Unify Corporation (Sacramento)

I currently play the new point-and-click VGA version of Police Quest 1.
I'm stuck in the endgame, because I get killed by the mobster in his
hotel appartment after the second poker game.  When I posted this the
first time, I got many answers (thanks a lot) that make me believe
that there's a significant difference between this version and the
original version of PQ1.
It seems that in the original version, you have to use your trans-
mitter pen three times to call your backup, and then use your
derringer to shoot the mobster.  The derringer comes in a cane.
In the new version, you can use the transmitter pen only one, but
I was never able to find a derringer to shoot the guy.  Therefore,
he always kills me.  So, my question is:

1.  Do I need a derringer to shoot Frank, or how can I prevent being
    killed by him.
2.  If I need the derringer, where can I get it?
3.  Is it in a cane as in the original version, and if, where can
    I find the cane (I got the hint that in the original version the
    cane comes with the uniform and the hair-bleech, but not in this
    version).

Any help would be greatly appreciated


-- Veit
Newsgroups: comp.sys.ibm.pc.games