HDTenEightyP/NetNews huggingface dataset:
From: KOH@mindlink.bc.ca (Kenneth O'Heskin)
Subject: Re: this island earth
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 4 Jan 1993 13:50:30 GMT


>so... the computer is not "home-brew" -- *but* the interfacing
>circuitry and software is !
>
>     will not use pre-packaged outta the box hardware or software
>once i get into the level of the "content" of what it is i am building.

        That's actually what I meant by "home brew"...nobody has
        to build their own box anymore from scratch...unless they
        want to of course. I sometimes want to so I collect power
        supplies, cables, IC's etc. and dream.

        It sounds like we'd agree that there has to be a point
        where you get maximum control over, & responsibility for,
        the process (ie: program, and get your digits on the bare
        wires and your ghost in the machine).

        Single board computers are great. Your "cheap and dirty
        data glove" sounds like it was sorely needed on Metaluna
        an over-tecked society if ever there was one.

        68HC11's are one of my favourites, cheap as borscht, and
        pretty easy to program.

>   but i draw the line at attempting to develop my own compiler (-:.

        Well you'd have to be really dissatisfied with the ones
        available to try that!  All I ask from compilers is if
        they can't help then gracefully get out of the way so I
        can hand tune the code. Forth (my language of choice) is
        extensible, so you can "grow" the compiler into personal
        space. Basiclly an executeable linked list that sort of
        "grafts" onto your psyche, nice medium for artists.


>also... since i have no commercial intent for my applciation (pure
>"art" and nothing else) i ain't sure any "rights" are required (?
>am i wrong about that ? -- all kinds 'o issues, i guess in the realm
>of appropriated images).

        Hand drawing the images should put you out of harms way.

        But these suit types seem to be forever sueing the hell
        out of each other, certainly in the entertainment and
        computer fields. I guess as a practical matter the mutant
        has long ago passed into the public domain (there is a
        limitation on duration of copyright...17 years, or is
        that for patents?).

        Chances are though, if you did turn over a few bucks
        from it someone would show at your door (possibly the
        mutant itself) demanding a cut :)

        -koh


--

        .  kenneth o'heskin              .  art of programming bbs
               . . . .                   .  (604) 826-9663 24/hr 2400 8n1
        .  koh@mindlink.bc.ca            .  grafix.midi.800+ forth files.

Newsgroups: alt.artcom
From: mission@opal.cs.tu-berlin.de (Joerg Riemer)
Subject: Re: Where's the ART?
Content-Type: text/plain
Content-Transfer-Encoding: 8bit
Organization: Techn. University of Berlin, Germany
Mime-Version: 1.0
Distribution: alt.artcom
Date: Wed, 6 Jan 1993 16:49:28 GMT

May I be exused ... but
I need more informations about VR, CA, CS and multimedia ?!
Where can I get somthing about this ???
Newsgroups: alt.artcom
From: mission@opal.cs.tu-berlin.de (Joerg Riemer)
Subject: Re: VRship: Call for Participation
Content-Type: text/plain
Content-Transfer-Encoding: 8bit
Organization: Techn. University of Berlin, Germany
Mime-Version: 1.0
Distribution: 'alt.artcom'
Date: Wed, 6 Jan 1993 16:41:47 GMT

lm011@aix370.rrz.Uni-Koeln.DE (Alexander Tuchacek) writes:


>
>Call for international participation in new art/science project.
>KNOWBOTIC RESEARCH
>Simulation Room -Mosaic of Mobile Sound Data
>We are a group of artists and scientists at the Academy of Media
>Arts Cologne,  and will be showing a VR installation in February at
>the MEDIALE93 - Festival for Media Arts and Media Future - in
>Hamburg, Germany. The installation, housed in the freight ship Cap
>San Diego in Hamburg - harbour, has three main areas.
>Section one is a sophisticated, walk - in data - base  utilising a
>collection of sound samples from around the world, which will be
>used to produce a virtual 'sound room'.  The sound data will
>correspond to the second section,  a physical room, where visitors
>will be able to navigate through the space with the aid of a mobile
>ultrasonic sensor and an artificial eye display and activate the data 
>to a realtime-concert.
>The action of the visitors, within  this 'virtual organism,' will be
>displayedon a video screen shown in a control room area (the third
>area).
>We welcome your participation for the international sound - data -
>base: To participate in this international project we need from you a
>6 second long sound sample, a cultural statement, reflecting
>your personal attitude towards the "world". Please send this via
>email or ftp. (aiff, wave, next formats)
>All participants and institutions will be credited in a publicly
>displayed database during the exhibition.
>For more information by email from: kr+cf@khm.uni-koeln.de
>Thank you for your support - KNOWBOTIC RESEARCH
>
Where can I find more about CompArt, CAnim and VR or something else ?



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/\/\/\/\/\/\/\/\/\/\/\/\
Newsgroups: alt.artcom
From: Russell_Wallace@mindlink.bc.ca (Russell Wallace)
Subject: Aboriginal art group
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 12 Jan 1993 07:35:15 GMT

There is a First Nation Performing arts group getting started here in
Vancouver B.C. CAnada. It is called Full Circle and the purpose of the group
is to " provide opportunities for artists to create, work and train in visual
and perfroming arts which are based on and respectful of First Nations
(Native Indian people in Canada) culture, traditions and history."

The society also hopes to educate the Canadian public on the arts and culture
of the First Nations.

The first community meeting was held in Vancouver on Sunday January 10th and
plans are under way to search for funding sources and to start having
workshops in Vancouver.

I attended the meeting and found this to be an exciting development for
Native people,(being Native and all myself). This posting is just to inform
people who may be interested in this society and who have a similar group or
association here in Canada or in other parts of the world where Indiginous
people may dwell.

I will post other message in the future as I find out what is happening.

peace and allthat,

Russell Wallace
Vancouver B.C., Canada

Newsgroups: alt.games.torg
From: bchapman@spartan.ac.BrockU.CA (Bruce Patrick Chapman)
Subject: Re: Negating Possibilities
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 7 Jan 1993 03:11:12 GMT

> I think it will all come down to what kind of game you are running; if
> you are running a truly heroic game there is no problem in negating
> damage even if you aren't aware of the source ("Good thing I happened
> to turn just as the sniper shot at me, or I would be dead now!").  If
> you're running a bit grittier (dare I say 'more realistic') kind of
> game, sudden death may be the fate of people who don't pay enough
> attention to their surroundings (or aren't paranoid enough) and you
> can't buy off damage from attacks you are surprised by ("He never saw
> it coming, the poor bastich.")
> 
> Kansas Jim (jogle@aoc.nrao.edu)
> 
	I have been playing around with how much damage you can throw at
a character befour they die and have discovered that the ability to buy
off 3 wnds goes pretty far. In the case of the sniper I would be tempted
to not let the character negate the possiblity because he was unaware of it
but give them the chance to buy off the damage.


Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: Active Defense
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 7 Jan 1993 06:07:45 GMT

On Thu, 7 Jan 1993, Jim Ogle wrote:

> This raises the question in my mind of the 'minimum +1 bonus' you get
> for Point Blank range; is this handled in the same way?  I'll ask WEG
> tonight (if I remember to 8-) when I check for an answer to the questions
> I posted last night about negating Possibilities.

I just talked this one over with my gm:  On the modifiers section of the
gm screen, M1 is listed as a modifier for to hit value at point blank, but
*not* for damage.  Meaning, you hit the guy, but you may still only graze him.

CJW


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  Disconnection Question
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 11 Jan 1993 17:49:15 GMT

Colin writes:
> 
> Anyway, after all the goons in the lobby were dead the Kazz and Zyll (the
> Monitor) went up to meet with the hackers.  As a prize, Kazz had taken the
> tech 27 Blaster with which he had been shot by one of the said goons, and
> he kept it with him.  On the 17th floor, Kazz was confronted by a Kanawa
> battle robot of some sort.  Kazz decided that this think was not alive,
> therefore it was not an enemy to be fought, but, rather, an obstacle to be
> cleared.  Out of curiousity, he pulled out the blaster and fired, turning

Likes playing with fire, doesn't he?  Ravok would not approve!

> the robot into scrap metal with a damage in the low 40's (the bravery
> miracle is just awesome!).  Two rounds later, he likewise dealt with a 2nd
> planting gospog, and then presented the blaster as a gift to the
> CyberPapal character.
> 
> Now, here's the question:  Space Gods zones are all mixed, and so,
> presumable, no disconnection is possible with Akashan equipment.  Add in
> the Law of Religious Compatibility.  Now, what should have happened if
> Kazz had gotten a '1' when firing the blaster?

He would still disconnect with the blaster since he does not support
its existence.  Since the area he is in does support the weapon, it is
only a 1-case contradiction and not a 4-case.

And if he had disconnected, all those nasty things from the Law of the
Most Real would have come into play....


Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: Disconnection Question
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 11 Jan 1993 08:31:18 GMT

On Mon, 11 Jan 1993, Jim Ogle wrote:

> Colin writes:
> > 
> Likes playing with fire, doesn't he?  Ravok would not approve!
> 

Hey, it's my first BIg GUN, and I knew I was going to give it away
anyhow...  I just *had* to try it!

> > Now, here's the question:  Space Gods zones are all mixed, and so,
> > presumable, no disconnection is possible with Akashan equipment.  Add in
> > the Law of Religious Compatibility.  Now, what should have happened if
> > Kazz had gotten a '1' when firing the blaster?
> 
> He would still disconnect with the blaster since he does not support
> its existence.  Since the area he is in does support the weapon, it is
> only a 1-case contradiction and not a 4-case.

OK, about what I figured.  This, I assume, is because the 'reality bubble'
from LoMost Real replaces standard SG Mixed Zones?  Or is it actually
possible to disconnect with a one-case in a mixed zone (I know, a dumb
question -- but, other than this adven, I really can't recall the last
time I played in a mixed zone...)?

Colin


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Scatterzone
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 7 Jan 1993 17:17:44 GMT

Dave W. writes (about Shatterzone):

> Well, it's in playtest now (our group's got it).  It's based on Torg with a
> lot of changes.  I don't know how much I'm allowed to say about it just now

Based on what WEG told playtesters on GEnie, you've said about all
they want you to say.  8-)

> and it's far from complete, suffice it to say that Torg-sters (Torg-ites? 
> Torg-ers?) will recognise most of the rule concepts.  It is much closer to
> hard-science fiction than the space-opera of StarWars or the science
> fantasy of Torg.

There was a flyer advertising Shatterzone at my gaming store a couple
of months back; if they still have it I'll see if I can get a copy of
it; I remember it gave the basics for a lot of background of the
universe.  That should be okay information to disseminate, since WEG
has already sent it out to shops.

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  Kanawa production
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 6 Jan 1993 19:05:16 GMT

Rick replies:

> 	The social axiom is what's bolluxing up Kanawa production.  
> It's a pure zone, so to take advantage of the tech means you have
> the social axiom screwing you up.  BTW, that's one problem I have

I had forgotten that little aspect of Tharkold reality....

> with Tharkhold, the social axiom is so low that business and 
> civil government would collapse.  I suppose some of civic authorities
> might be able to keep going, since the Law of Ferocity allows the 
> social axiom to be higher for military units.

It is possible that the LA civic government is operating within the
range of a Core Earth hardpoint, which allows it to keep functioning,
but when they try and impose their will on other areas of LA,
everything breaks down because of the (effective) lower Social axiom.
The LAPD, now being a pseudo-military organization, would still be able
to function normally throughout LA though (at least as normally as it
could at a Social of 20.)

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re:  Disconnection Question
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 11 Jan 1993 19:52:25 GMT

ok, since we have the disco question pretty sewn up
(my two cents? - yes, he discos on a one anyway, and then the 
 Lo the most real rapes him while ravok laughs)
i was most disconcerted with the 40+ result, and the comment
"gotta love the bravery miracle"

now, i have no idea of the mechanics of the bravery miracle
(up or somesuch, i think)
but this specific application unnerves me

in most cases, i wouldnt care about the axiom level of the miraclee's action,
but in this case, it is specifically a god that likes his axioms where they are
on top of a world law that enforces them

so the question is:
should a ravok miracle be able to help when being contradictory? (to T'zRavok)

dave "just being contradictory" oakes

Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  Sourcebooks
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 7 Jan 1993 18:21:19 GMT

Snooze (any relation to Smooge?) writes:

> Hi there... I was just reading through the Nippon Tech sourcebook that
> I just got and I'm trying to figure something out.  When is the information
> in there based on.  It seems like it's not the same as what's in the
> worldbook that comes with the basic set.  <Is trying to kind of place 
> what is happening when>.

Let's see...the Nippon Tech SB came out about a year into the history
of the game so the information in there is about that much more
current than the worldbook.  Of course, the sourcebook is also getting
to be out of date, what with the realms expansion into North America
and mainland Asia....

> Also... as a side note, I just started my TORG game with a bunch of
> almost complete newbie gamers.  Looks like it could be interesting,
> we've got two folk from the cyberpapacy <one of which just disconnected
> in the Living Land (ouch)>, one rfom asyle, one from Living Land, and
> one from Nile... so far it looks quite interesting.

Sounds like a good mix (though maybe not in the Living Land!); I hope
everyone enjoys themselves!

Kansas Jim (jogle@aoc.nrao.edu)
From: chastain@kodak.com
Newsgroups: alt.games.torg
Subject: I'm starting a new game and have a few questions.
Date: 7 Jan 93 22:26:16 GMT
Organization: Eastman Chemical Company


 Hi, everyone.
I'm getting ready to start a new Torg campaign with novice Torg players.  I've
been GMing Torg for quite a while.  I've decided to start the campaign at the
beginning of the possiblity wars and take the characters through the Still
World adventure, but I'm doing a significant rewrite on the module.  The basis
for the adventure will still be that the Gaunt Man is stopping the world using
an Occult device, however, in my adventure the device is being guarded by 2
star-spawn of Cthulhu and a colony of Deep Ones that attend them.  

One problem that I'm having is trying to convert stats for the star-spawn and
the Deep Ones from the Call of Cthulhu game over to Torg.  I've tried using
the amount of weight that the creature can lift but this doesn't seem to work
very well.  Does anyone have any insight into this problem?

Secondly, does anyone have any suggestions as to a possible alternate scenario
to use to start the campaign, and why I shouldn't use the Still World?

Finally, is the GodNet down for good?

Thanks in advance!

Oyster Boy
Francois @ GodNet
J. Wayne Chastain
chastain@kodak.com
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Disconnection Question
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sun, 10 Jan 1993 16:01:34 GMT


Here's a situation that came up in my last game that presented a good
question:

My SK group was infiltrating a Nippon building in Space Gods land.  While
the brainy types were going for the computer core, the Monitor and my
character, Kazzaerexys the ravagon tzullat, were charged with causing all
hell to break loose -- a diversionary tactic to which Kazz agreed because
he, at least, would be fighting the enemy and not sneaking around.

Anyway, after all the goons in the lobby were dead the Kazz and Zyll (the
Monitor) went up to meet with the hackers.  As a prize, Kazz had taken the
tech 27 Blaster with which he had been shot by one of the said goons, and
he kept it with him.  On the 17th floor, Kazz was confronted by a Kanawa
battle robot of some sort.  Kazz decided that this think was not alive,
therefore it was not an enemy to be fought, but, rather, an obstacle to be
cleared.  Out of curiousity, he pulled out the blaster and fired, turning
the robot into scrap metal with a damage in the low 40's (the bravery
miracle is just awesome!).  Two rounds later, he likewise dealt with a 2nd
planting gospog, and then presented the blaster as a gift to the
CyberPapal character.

Now, here's the question:  Space Gods zones are all mixed, and so,
presumable, no disconnection is possible with Akashan equipment.  Add in
the Law of Religious Compatibility.  Now, what should have happened if
Kazz had gotten a '1' when firing the blaster?

Technically, he should not have disconnected -- yet, consider the
restrictions placed on Ravagons by the Law of the Most Real, which
basically allows the character a permanent Reality Bubble, which
establishes a tz'Ravok Dominant zone about the character?

Could he have disconnected, or not?

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
From: plantee@JSP.UMontreal.CA (Plante Eric)
Newsgroups: alt.games.torg
Subject: Problem with battletech
Date: 4 Jan 93 16:10:01 GMT
Distribution: na
Organization: Universite de Montreal

My problem is that I lost my documentation for battletech and I don't remember
the password in the map's room(the one with the planets);if you have the game,
email me at 'plantee@jsp.umontreal.ca'
            
                  thanks!
Newsgroups: alt.games.torg
From: bpostow@edvac.cs.oberlin.edu (Brian Postow)
Subject: Re: Negating Possibilities
Organization: Oberlin College Computer Science
Date: Sat, 9 Jan 1993 22:27:08 GMT
X-Posted-From: edvac.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

bpoel04@Calvin.EDU (Brian Poel) writes:

>	   This also opens up the door in the other direction for possiblity
>   cancelling.  If NPC1 shoots PC BOB at point blank range with a BIGGUN and PC
>   BOB chuckles while he erases a possibility and hopes to erase the fact that he
>   just had major open organ surgery done . . . he better have a good reason.  If
>   it isn't plausible, NPC1 may cancel the use of that possibility in the logic
>   that there was no way on earth that the event which just occurred did not
>   occur.  The line gets awfully grey and fuzzy at this point.  Just what is a 
>   plausable possibility?  Instead of saying that NPC1's gun missed at ptblank,
>   maybe it just jammed?  What does NPC1 have to say to that?  Well I don't know.
>	   This cancelling of possibilites when your opponent removes damage is a
>   really touchy issue.  Even this whole roleplaying of possiblities issue is
>   dangerous.  It gives a lot of power to both the player and the GM.  Misused, it
>   can become a sort of wish-parser, instead of a way to regulate the absolutely
>   rediculous possiblity saves which sometimes occur.
>		   Brian Poel
>			   bpoel04@calvin.edu


canceling ppoings isn't a problem in your system. NPC1 is firing from
point blank. if he spent a ppoint to get a better result then he (the
GM) has to explain what happened... you have to play the same both
ways. if Players need descriptions of ppoints, so do NPCs. so,
canceling is simply saying. NO you are wrong, there isn't a wind
guideing your arrow onto it's target. or whatever the description of
the Ppoint was... I think that this is a good idea if you have lots of
time to spend playing this... if not... 

anyway... Ppoints are SUPPOSED to be a form of wish parser....

--


Brian Postow :: The Pasta Knight -- That noodleheaded Knight in shiny armour
			 	    |"A mathematician is a blind man
pessimist, existentialist,	    | in a dark room looking for a 
advanced murphologist 		    | black cat which isn't there" - Darwin
				    |
"pessismism for a better tomorrow"  |Life is just one nonsequitor after catfish

Newsgroups: alt.games.torg