HDTenEightyP/NetNews huggingface dataset:
From: chan4@husc10.harvard.edu (Derek Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB I !
Date: 12 Aug 92 22:56:37 GMT
Article-I.D.: husc3.1992Aug12.185639.14670
 <1992Aug12.021737.14654@husc3.harvard.edu> <BsvMoI.Az4@immd4.informatik.uni-erlangen.de>
Organization: Harvard University Science Center

In article <BsvMoI.Az4@immd4.informatik.uni-erlangen.de> mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:
>chan4@husc10.harvard.edu (Derek Chan) writes:
>
>>Please send me stuff too if you have any to  send.  I too, also am trapped on
>>level 2.  I bought this game last year, but never got into it because it is so
>>harrrrrdd......
>
>*giggle* Solved it in 18 hours :)
>Could you be a bit more precise? I'll look up my maps then and tell you.
>
>-Efchen
>---
>   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
>  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
>  _( ^)  |  8520 Erlangen
>   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
>---------------------------------------------------------------------------
>          Yes means no and No means yes. Delete all files? [Y]
I have the maps which show the 2st three levels (which came with the game)
and I also have some cheat maps which only show levels 4 and up.  My problem
is that I see an opening where there is a wall:




___
___
  |  |
  |  |
 L|  |

The opeining is the one in the passage above the ladder (opposite the sign:
Only the strong shall pass)...

If you have a list of spoilers, please send them (yeah, maps, directions, 
cheats, anything.  Yeah, I"m stooping to this level, but I just want to
finish....)

Thanks
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Full Detail in Falcon 3.0
Organization: just me
Date: Wed, 12 Aug 92 12:35:57 GMT
Followup-To: comp.sys.ibm.pc.games

In article <dwong.12y0@terapin.com> dwong@terapin.com (Don Wong) writes:
>In article <1992Aug5.131916.18951@cbnewsc.cb.att.com>, opus@cbnewsc.cb.att.com
>(robin.g.kim) writes:
>>In article <1992Aug05.120339.18137@srg.srg.af.mil> dpipes@spica.srg (Dave
>Pipes 
>>x4552) writes:
>>>In article <1992Aug4.154236.3963@newshost.lanl.gov> masten@beta.lanl.gov
>(David
>> A. Masten) writes:
>>>>
>>>>Strange.  Just how would you even be able to get 632K without cute
>>>>tricks like the LOADHIGH you cited?
>>>
>>>QEMM seems to do it for me...I have about 636k available.  Seems to me the
>>>number went up a bit when I went from 4 to 8 meg RAM, but I could easily
>>>be mistaken.  I use Logitech mouse.com and the soundblaster driver, loaded
>>>high, and dos loaded high, and nothing else.
>>>
>>>      David Pipes
>>
>>Please post or email your autoexec.bat and config.sys!  I have QEMM, and
>>don't get nearly this much free memory.  If you could, a full Manifest report
>>would be even better.
>>
>>Thanks in advance,
>>Robin
>>ihlpy!opus@att.att.com
>
>
>Good idea...I'm using QEMM and loading high smartdrv, ramdrive, mouse driver
>and dos and I only get 619k left.  What's your setup like?

Unfortunately, I had a memory fault, and calculated that 636000 bytes must
*surely* be greater than 632k.  It is in fact about 621k, so we are in the
same boat.  I *have* had good results with the loadhi /link bit, so I just
use that.  I do *not* have 636k available, I was mistaken.

I think /link is what SH meant when they said you had to play games with
QEMM to get enough free memory to get these shapes.

		David Pipes
robear@digex.com

Newsgroups: comp.sys.ibm.pc.games
From: bx304@cleveland.Freenet.Edu (Jeff Epler)
Subject: Re: Wolf 3D Cannibalism
Reply-To: bx304@cleveland.Freenet.Edu (Jeff Epler)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 19 Aug 92 01:00:12 GMT


In a previous article, IBUJAM@ASUACAD.BITNET () says:

>Regardless of whether you "eat the skeletons" or "drink the blood", I
>have to beleive that whoever wrote this code must be one chip short of
>a full meg. Apogee has done some wonderful work in the PC gaming arena. I
>only hope that they use better judgement in the future; Wolf 3d is morally
>indefensible.

(Perhaps a 1megx8, with no parity bit?) 


Besides, Wolf3d was no more exciting than a good Arnold S. movie.
However, the resolution is lower...
-- 
|Jeff Epler               Additions Welcome           c(-8 ;-) >{8-) |
| :) (=( =-] (-= Celebrating the variety of faces =-> :^) {-= |-) (: |
|                                                   Lincoln, Nebraska|
From: msf@skaro.as.arizona.edu (Michael Fulbright)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for sale (MSDOS)
Date: 20 Aug 92 04:48:01 GMT
Distribution: na
Organization: University of Arizona UNIX Users Group

I have several games (all original, minus registration cards) i'd like
to sell/trade. 

SIMCITY (original DOS version)        5 1/4"       $20
Blue Max                              5 1/4"       $15
Populous                              5 1/4"       $20
Nova 9                                BOTH         $20
Aces Of The Pacfic (includes patch)   3 1/2"       $30
PowerMonger                           3 1/2"       $25

I also have two Simcity books

The SimCity Planning Commission Handbook    $10
Master Simcity/Simearth                     $10

But i'll sell Simcity + 2 books for $35.


All prices include postage. I'm willing to consider any offers/trades.

michael fulbright
msf@skaro.as.arizona.edu
From: uzun@crash.cts.com (Roger Uzun)
Subject: Finished Dark Queen of Krynn, what about Armach?
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 21 Aug 92 09:51:00 PDT


Well I got to the the end of Dark Queen, and can now
adventure around the areas I missed.
2 questions I still have,
How does one get into Armach, the area where they just shoot
arrows at me on the map?
Also there was a girl in the area where the Hulderfolk
were, who asked me to look for a woman who looked like
her, who would be her mother and tell the woman about her.
Where is this woman?

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: MAGIC CANDLE II (HINT NEEDED)
Date: 17 Aug 1992 08:20:48 GMT
Organization: University of California, San Diego
Distribution: world
NNTP-Posting-Host: weber.ucsd.edu

Minor SPoiler Follows:






















I am a bit stuck in the Dorak DUngeon.  Facing Vankruth (sp?) I am
havine a hard time killing it,  I got the pearl armor, haven't found
the goddess the shadow of the wizard refers to.  Could someone give
me a small hint toward figuring this one out. (is there some level
that I have missed with the god/goddess on it?)
Please mail the repsonse


Thanks in advance
W. Erik Bruvold
Newsgroups: comp.sys.ibm.pc.games
From: henley@rtsg.mot.com (Aaron Henley)
Subject: Re: STARTREK 25th, 2nd mission 100% rating
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Thu, 20 Aug 1992 14:16:58 GMT

schoof@dec8.informatik.uni-wuerzburg.dbp.de (Jochen "Joscho" Schoof) writes:

>From article <henley.714145335@lead9>, by henley@rtsg.mot.com (Aaron Henley):
>> I got a rating of 96% on this mission, how could I have
>> gotten a better rating?  Actually I can't remember, but
>> I seem to think there was a starship fight at the begining.
>> I didn't destroy the other ship, it just gave up and flew off.
>> Is that right?  If so then maybe the missing 4% was that.
>> 
>It seems impossible to destroy the starship in mission 2, they alway
>flee. So this is not the 4% you are missing. I found three or four ways
>to fulfill the mission so I don't know what exactly is missing. 

>This is a way to get 100% (from my head, hope it'sright...):
>- talk with Elasi (choice of words does not matter it seems...)
>- ask computer for protection override code of USS Massada
>- use code to disable shields of USS Massada
>- lower your own shields and get on USS Massada via transporter
>- make Bones help the injured person
>- get the equipment he offers
>- leave the transporter-room
>- collect some of the garbage from the floor
>- enter first door on the right
>- use phasers (green mode!) on the guards
>- let Spock deal with the cables (!!) to the bomb
>- get bomb and cable  {maybe you forgot this, as you don't need them!}
>- charge phaser welder with phaser (red mode!)
>- use phaser welder on pins found outside
>- place modified pins in equipment from crew-member
>- leave the room
>- use phaser welder to wall left from cockpit door
>- DO NOT ENTER COCKPIT!!!
>- return to transporter room
>- use instrument on console
>- use cables on console
>- activate transporter to beam on bridge
>- tell Elasi to give up
>- (shoot only if necessary)
>- Congratulations to 100%

I know I've done everything you've stated here.  The only thing I
figure I did wrong was that I probably restarted the episode and
didn't heal the guy in the transporter room the next time I came
on board.

Oh well, maybe I'll restore the game and go back.
-- 
------Aaron Henley, Motorola Inc.         UUNET: uunet!motcid!henley--------
------Cellular Infrastructure Division    UUCP : henley@rtsg.mot.com--------
My employer takes & deserves no Blame for what I say! (Just the Credit :^) )
Organization: European Space Research Institute (ESRIN)
Date: Thursday, 13 Aug 1992 14:23:17 SET
From: Mike M. Skala <MSKALA@ESRIN.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: IBM-PC game of "Olympic Decathlon"
 <1992Aug12.154827.17519@u.washington.edu>
 <1992Aug12.190406.14673@husc3.harvard.edu>


In article <1992Aug12.190406.14673@husc3.harvard.edu>, chan4@husc10.harvard.edu
(Derek Chan) says:
>
>In article <1992Aug12.154827.17519@u.washington.edu>
>moe@rainier.lib.washington.edu (Joe Shippert) writes:
>>In article <BsunG8.6G3@math.uwaterloo.ca> xsun@math.uwaterloo.ca (X. Sun     )
>(Don)
>writes:
>>>Hi, folks
>>>   Is there any one who has the IBM-PC game with nick name "Olympic
>Decathlon"?
>>>which is probably more than 5 yrs old?
>>
>>I think I saw this in a used computer store a couple years ago. My friends
>>and I used to play in on his Apple II but the version I saw was for the PC.
>>I think it's called Microsoft Decathalon and I'd say it's 10 years old if
>>it's a day. Lots of fun, hard on the keyboard, though.
>>
>>--
>>______________________________________________________________________________
>_
>>moe@u.washington.edu
>>ad Kalendas Graecas
>My friend has a copy he bought a long time ago.  We were playing it on his
>computer two days ago.  So, yeas, it does exist for the IBM.

It was one of the three games IBM (yes, the same) sold
under the names "Microsoft Adventure" (the orginal 3?0 points)
"Microsoft Decathlon" and "Microsoft Adventure In the Desert(?)"
when the IBM PC was released in 1981.

Decathlon was port from Apple II (I can remember playing it on one
in 1982/83) and I played the IBM port quite extensively in 84/85.

If anyone can figure out how to get it from 51/4 to 31/2 inchers,
tell me, please. I could go and ruin another Keyboard with that :)
(It was one of those bootable games with a very weird format)


mike

--
Mike M. Skala
mskala@esrin.bitnet

"Seegnatur'? I don't got to show you no steenkin' seegnatur!"

Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Harpoon 1.3 crashes.
Keywords: Harpoon, Crash
Organization: Datascope Corp.
Date: Tue, 18 Aug 1992 16:39:21 GMT

In article <627@turtle.ee.QueensU.CA> biman@turtle.ee.QueensU.CA (Aapoolcoyuz) writes:
>
>Recently we ran into problems playing Harpoon 1.3.  It seems part  
>way through the game, the computer crashes with an "memory 
>management problem".  I think the cause is insufficient memory.
>Our set up is follows:
>
>This is the config.sys file on our system:
>
>stacks=0,0
>files=20
>buffers=10
>device=c:\qemm\qemm386.sys
>shell=c:\ndos.com /p /u 
>dos=high,umb
>device=c:\mouse\mouse.sys 
>
>This a printout of the memory allocation on our system with QEMM running:
>
>Conventional Memory :
>
>  Name                Size in Decimal       Size in Hex
>-------------      ---------------------   -------------
>  MSDOS              12192      ( 11.9K)       2FA0
>  RSTRCFG               80      (  0.1K)         50
>  QEMM386             4096      (  4.0K)       1000
>  LOADHI               256      (  0.3K)        100
>  NDOS                 768      (  0.8K)        300
>  PRINT               5776      (  5.6K)       1690
>  FREE                 176      (  0.2K)         B0
>  FREE              631792      (617.0K)      9A3F0
>
>Total  FREE :       631968      (617.2K) 
>
>Upper Memory :
>
>  Name                Size in Decimal       Size in Hex
>-------------      ---------------------   -------------
>  SYSTEM            282688      (276.1K)      45040
>  NDOS                3120      (  3.0K)        C30
>  MOUSE              14080      ( 13.8K)       3700
>  FREE               15472      ( 15.1K)       3C70
>  FREE               65472      ( 63.9K)       FFC0
>  FREE                4064      (  4.0K)        FE0
>
>Total  FREE :        85008      ( 83.0K) 
>
>Total bytes available to programs (Conventional+Upper) :      716976   (700.2K)
>Largest executable program size :                             631792   (617.0K)
>Largest available upper memory block :                         65472   ( 63.9K)
>
>   7667712 bytes total EMS memory
>   6914048 bytes free EMS memory
>
>   7340032 bytes total contiguous extended memory
>         0 bytes available contiguous extended memory
>   6914048 bytes available XMS memory
>           MS-DOS resident in High Memory Area
>
>
>Does anyone else have this problem ?  Also someone (forget his/her name) said that
>Harpoon 1.3 was a lot tougher to play, and winning scenarios was not as easy as before.
>Well, so far of all the scenarios we have played (in the Designer's Series), we have
>not lost one conflict. Each of the victories was a "no-contest". THe scores were our
>side 1 ship, 21 aircraft, 1 helo, and their side 1 carrier, 17 ships, 4 subs, 239
>aircraft, 28 helos.  Come on... We (me and my buddies ) don't mean to be boastful 
>but the game is not nearly as challenging as certain persons stated.  THis is not a 
>criticism, but simply an observation.
>
>
>

Why do you have DOS managing upper memory blocks instead of QEMM?

---Jay Davis


Newsgroups: comp.sys.ibm.pc.games
From: rhuffman@diana.cair.du.edu (Robert T. Huffman)
Subject: Wolf 3D Cannibalism
Organization: University of Denver, Denver, Colorado
Date: Mon, 17 Aug 92 22:55:50 GMT

I just discovered that if you have really low health (less than 10%,
perhaps?) you can eat the fresher skeletons (the ones with blood)
to get an extra percentage point.  Gruesome!

Robert Huffman
rhuffman@diana.cair.du.edu

Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Re: More Falcon Questions 
Keywords: Falcon, Flight Sim
Organization: MCC, Austin, TX
Date: Wed, 12 Aug 1992 23:08:39 GMT

In article <1992Aug11.144438.13934@ists.ists.ca> joseph@gkcl.ists.ca (Joseph A. Beernink) writes:
>	1.  I accidentally shot down a F-117A, and got court-martialed.  I
>swear, the damn thing showed up as an enemy-recon plane in padlock view,
>and did not respond to IFF check.  Has this happened to anyone else (V 3.0C)?

I don't remember which patch fixed IFF, but you probably should upgrade
to patch D anyway.  However, IFF only responds to the target that the
radar has locked.  If you are in padlock view, the target you are tracking
may not be the one your radar is locked on.  Besides, when was the last
time your radar was able to lock on a Stealth Fighter anyway.

-- 
Jim Knutson
knutson@mcc.com
cs.utexas.edu!milano!knutson
Wk: (512) 338-3362
From: joker@diku.dk (Morten Christian Holmgreen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander 1 help???
Date: 18 Aug 92 21:56:53 GMT
Organization: Department of Computer Science, U of Copenhagen

bx916@cleveland.Freenet.Edu (Ross W. Starkey) writes:


>In a previous article, sbixby@cup.portal.com (Steven W Bixby) says:

>>
>>Hiya, folks..... 
>>
>>I just picked up Wing Commander I to play - and love it, so far.  But I'm 
>>stuck on one mission - the first mission in the Gimle system with Angel as
>>a wingman.  The mission is to protect an Exeter class destroyer.
>>
>>I am able to kill off the four Kilrathi that's outside of the Tiger's Claw,
>>and run to the destroyer.  But I just can't seem to finish off the Kilrathi
>>at the destroyer in time to prevent it's destruction....!  I've tried this
>>mission at least 25-30 times, but no luck.
>>
>>So, first question - is there some sort of a book on WC that has hints/tips
>>for the missions?  Barring that, can anyone give me a clue how to get through
>>this one???? I'm going grey at the temples!!!!
>>
>>  -swb-  (Steve Bixby - sbixby@cup.portal.com)


>There is a Wing Commander book - check the Origin catalog or any computer
>store.  It looks great, gives hints by way of first person narrative, has
>a section on kitty tactics and tactics to use against the furballs, and a
>short bio of Chris Roberts and a description of how Wing Commander came to
>be written.  The "hints" part of it covers Wing Commander One, both 
>Secret Missions, Wing Commander Two, and both Special Operations.

>Concerning the Gimle mission that you're having problems with, if that is
>the one where a company of Marines has captured a Kilrathi destroyer, I
>don't think there is any way to save it.  It even gets destroyed in the
>book!  Your first priority should be to get back to your carrier alive.

>If I'm thinking of the wrong mission -- keep at it.  :-)


>-- 
>Whom first, whom later         No one is fool enough to choose war instead of
>did you kill in battle,        peace - in peace sons bury fathers, but in war
>Patroklos, when the gods       fathers bury sons.  It must have been heaven's
>were calling deathward? HOMER  will that this should happen...      HERODOTUS

I haven't read the book, but it IS possible to protect it! It's not
easy, but I did it in about 10 tries. I usually hit the afterburners
as soon as the enemy is on radar and kill the first cat while he's on
the way to the exeter. Then I just try a combination of attacking the
cats and defending the exeter. But I mostly concentrate on a single cat
at a time... I still don't always win, but 2/3 of the time I do.

Christian
-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ULTIMA 6 - help!
Date: 18 Aug 92 13:19:50 GMT
Organization: Georgia Institute of Technology

In article <10779957.46.0@eng2.eng.monash.edu.au> 10779957@eng2.eng.monash.edu.au (ADRIAN KOK) writes:

>	Anybody knows about Karma in this game? How do you restore (raise)
>your Karma after you've stolen stuff??

Don't steal stuff.

Seriously, I've read an awful lot of articles from people wondering just
how much you can get away with.  "How much can I steal before something
bad happens?"

Well, in all honesty, I don't think there's a limit.  As long as you can
keep your party members in the party, there isn't a penalty.  You aren't
going to be put in jail, people will not stop talking to you, shopkeepers
won't stop selling you things.  NOTHING HAPPENS.  When I was at Dragon
Con '91, Garriot told us that the reason he switched over to the Avatar
in Ultima IV was because he wanted to make a difference.  When he realized
how many kids were playing his games, he thought he could get a message out
to them.  The result was Ultima IV (and the subsequent Ultimas).

And in the Ultimas, just like in real life, you can do all sorts of 'bad'
things and nothing ever happens to you.  The idea is that you will choose
not to do 'bad' things like robbing people blind.  


-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
From: d0ellren@dtek.chalmers.se (Patrik Ellren)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Spellcasting 101 -- Isle of lost soles help wanted
Date: 18 Aug 92 08:51:50 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

There is an easy way of finding out all names real quick. Just turn
on the mouse interface, the mode where you can click on verbs and nouns
in a box. All the names appear in this box. Really stupid if you ask me.

Patrik Ellren
From: chan4@husc10.harvard.edu (Derek Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SIMCITY for DOS
Date: 15 Aug 92 05:04:56 GMT
Article-I.D.: husc3.1992Aug15.010457.14756
Organization: Harvard University Science Center

In article <1992Aug14.040746.13085@uniwa.uwa.edu.au> tvilla@tartarus.uwa.edu.au (Tim Villa) writes:
>I've seen the game SIMCITY on various formats (Mac, Amiga) and would love
>to see it on pc format. Does anyone have it or know where I can obtain a
>copy?
>Thanks
>Tim
>tvilla@tartarus.uwa.edu.au
You could probably try Egghead software.  I Think their toll free number is
1-800-EGG-HEAD.  Hope this helps.

Later.
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d: Episode 4 Level 10
Date: 21 Aug 92 18:14:33 GMT
Organization: HoloNet (BBS: 510-704-1058)

marshall@tfh.enet.dec.com (Hunting the Snark) writes:
: 
: Has anyone managed to complete this level? Not only is there a truckload of
: "white guys" and almost no really defensible position, it also exhibits some
: really "spooky" behavior.
: <possible spoiler>
: 
: There is one secret room filled with ammo that would provide a reletively
: safe place to mow down the guards as they stream into the room, *but* after
: a while guards start to magically appear in the center of the room, behind 
: you, all over. From some angles they will disappear and reappear. 
: 
: I tried playing in GOD mode and even after fianlly killing all the guards,
: the corpses also would appear and disappear depending on your orientation.
: 
: The net result of all this is that it is essentially impossible to survive
: this level. Which leads me to the conclusion that either ID is playing very
: unfair, or there is a serious bug with this level. Not wanting to believe the
: former, there must be a bug.
: 
: Sm

This is a failing in our sprite manager.  When the sprite list gets full
it stops drawing sprites.  The problem is it doesn't do it with any
discression.  That means it stops drawing live guards then eventually dead
guards will not be drawn.

We hope to fix this in the v1.4 upgrade we'll be putting out soon.  (No
release date yet...soon will have to do.)  For now the work around is not to
kill so many people in one place.

Sorry about this one.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/