From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: STREET FIGHTER II
Date: 1 Sep 92 14:23:32 GMT
Organization: NSQ

In article <doiron.09mo@starpt.UUCP>, doiron@starpt.UUCP (Glenn Doiron) writes:
> 
> SFII for the SNES is a good conversion.  However, anyone who says it's
> "almost an exact duplicate" hasn't played the arcade version very much.

Ok, before I begin, let me qualify:  I'm a SFII addict :-)

> Almost all the background animation was left out, background sound effects, some
> of the music was slaughtered, and I've seen the *stupidest* things happening

Well, it seems some of the background animation was left out but nothing that
would seriously affect the game.  eg. on Ryu's level, the sky in the bkgd
doesn't move, whereas in the arcade it does.  Yeah, so it's not an exact copy,
but at least the bkgd looks pretty much exactly the same.  Sound effects and
music were DEFINITELY slaughtered.  I can't believe they did such a bad job on
that, but my guess is that is because of the limitations of a 2 meg cartridge.

The other thing that they messed up on big-time (again probably because of
space limitations) was animation frames.  Certain characters, especially
blanka have a *LOT* of animation frames missing!  Especially when he is
spinning or even walking along!

> while playing two-player simultaneous play.  The collision detection is
> *atrocious*, almost nothing like the arcade.  Just because two versions of
> a game come from the same company doesn't mean the same people did the
> logic on both versions.  The SNES basically can't cut it compared to modern

Well, they had access to the original 68000 code.  It was ported over almost
exactly other than the fact that they removed various of the 'special' moves
like guile's freeze etc.  I didn't find any problems with the collision
detection.  As far as playability goes, it plays a LOT like the arcade
version.  I wasn't expecting an exact duplicate of the arcade, and  they
aren't giving you one.  But what they HAVE accomplished is truly remarkable
nonetheless!  THe only totally lame part of it all is the pathetic
controllers.  Those controllers should be thrown in the garbage and replaced
with a REAL joystick with 6 REAL buttons on them!  I don't think it has yet
come out, although there was talk that it would be released simultaneously
with the game.

> arcade games - the hardware is not powerful enough, and more importantly,
> the cartridges are *ridiculously small*.  Remember that, and you won't be
> disappointed.

True.  The one thing they have going for them is their ability to display MANY
large/colorful sprites. This is the ONLY reason this conversion was possible
on the SNES.

In any case, SFII is boring now compared to SFII:CE, and even that is pretty
boring compared to Mortal Kombat now :-)  *REALLY* getting into that game now.
 BTW, does anyone know how 'Sonya' does the flying across the screen special
kick?  Or how (or even what!) her special 'death' move is? ie when it says to
finish off your opponent, everybody has their special move (eg. scorpion pulls
off his mask and 'toasts' the other person etc).  What's with the chick?  What
does she do?  BTW, I know what button to use for her special kick, I just
can't figure out the joystick combo.  I've done it a billion times by pressing
the proper button and banging on the joystick but I haven't been able to
isolate exactly what needs to be done.