From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Genesis v. SNES, Sega-CD; Summary [Horwitz]
Date: Sat, 19 Dec 92 18:44:55 GMT
Organization: VMARK Software, Inc.

In article <BzHDqG.7so@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>Smash TV (seems to be a great game.. .just picked it up), Road Runner (great
>>graphics, annoying game play, loads of humour...  but not better than many 
>>of the other cartoon games like Taz-Mania, etc...), 
>
>Road Runner is bad only from the control. Otherwise nearly perfect.

True... but then, so was Fantasia, though it's control is even worse (but
it's graphics are much better).  If Road Runner had better controls, it
would be amongst the best.  As it is, I would call it good but not great
(overall), with great graphics/sound/humor.

>Short? 10 or so levels is too short? That's one complaint I'd never
>make on this one. Too easy, yes. Too short, no.

Well, many game proclaim their length by # of levels..  # of levels isn't what
does it for me.  TOo me, a game is short if it takes no time to make it 
through it.   I thought Hook was a great game, but ended up taking it back
because I finished the game in a few hours.  I kept TMNT, but picked it up
used for $25, so wasn't as concerned...
>
> Prince of Persia (just haven't gotten into it... does it get
>>better after the first couple of levels??),
>
>It's a game of skill. It is good from the get go but requires learning.

Yes, but does it change much after the first few levels.  I found them 
interesting, but would think they would get boring and repetitive after awhile.
Comments on how the rest feels???  I liked a lot about this game, but not 
enough to pick it up yet...  
>
>> Pro QB (yuck... both Montana
>>and Madden were better), Amazing Tennis (like it, but thought Conners was
>>better overall),
>
>Nay, nay. Conners is sad... Pro QB is excellent except the lack of plays
>and options.

Why didn't you like Conners???  I am a huge football fan, but didn't care
for Pro QB all that much.  Maybe because of the things you mention though...
>
>>On the Ball (haven't played it YET), Power Athlete (???), Space Megaforce
>
>Power Athlete aka Deadly Moves aka Power Moves, now.

How is it... what's it like???  I haven't seen it out anywhere, but have
seen Deadly Moves come out for the Sega...

>Agree agree... but whereas Nintendo as a company puts out long term value
>games, Sega does not.

What has Nintendo put out that was long term???  A couple of the long term
games I have seen for the Nintendo include SFII (Capcom) and some others..
Well, Super Mario Kart is definitely a long term game..  What else.
Sega does have games like SonicI/II and others that I still play all the time.
>
>Name a Nintendo system that didn't use its capabilities. Down the line,
>they're all great in their own ways. Even the Game Boy has great graphics,
>but the screen obscures them. I have full confidence that their CD system
>will be completely excellent, and seeing as Sega's already talking about
>their new 32-bit system, they obviously have reason to fear.

But, let's talk the Nintendo peripherals...  The original light gun, robot,
et al...  the list goes on with things they introduced and really did nothing
to support. As for Sega, they have been talking about their 32 bit 
system for a whole heck of a longer time than the SNES-CD player...
To me, the Game boy is pretty poor from a graphics point of view (but it
is old), but makes up for it in game selection.  The Game Gear is a much, much
better system, and is now starting to get great games as well (but still a 
long way to go to equal the number of quality games for the GameBoy...)

>Different situations... Sega's CD launched with primitive games for the
>time it was released in both the U.S. and Japan -- Nintendo's games were
>still good enough to challenge Sega when it (finally) made it to the U.S.
>Can't say Pilotwings was weak, nor F-Zero, nor Final Fight, nor Super
>G'N'G or Castlevania... first wave.

Along with Combat Basketball, Gradius, Super R-type, etc... that realy
sucked.  I couldn't handle the slowdown in G'N'G.  Pilotwings was good to
show off the system, but didn't care for it as a game.  F-Zero was nice
(but I still like SMKart better :-) )  There were a few good games in the
first couple of waves, but for the most part the games were really bad.


Anyway, by the way... have you picked up Ecco the Dolphin yet...
Wow...  incredible game...
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"