HDTenEightyP/NetNews huggingface dataset:
From: lhuston@citi.umich.edu (Larry Huston)
Subject: Re: S3 == XGA?  (was Re: Game Machine)
Keywords: hardware
Reply-To: lhuston@citi.umich.edu
Organization: CITI, University of Michigan
Date: Wed, 26 Aug 1992 22:45:14 GMT

cnc@balboa.eng.uci.edu (Christopher Christensen) writes
>  As to why the S3 is slower, I can only speculate that the ET4000 was
>optimized for VGA/SVGA modes while the S3 was designed primarily for
>windows acceleration with SVGA/VGA compatibility tacked on as an
>afterthought.

My understanding is that the S3 does not have any compatability with
the VGA and lower graphics modes.  There are two types of S3 cards available,
the ones that use the feature connector on a standard vga card to use the 
existing vga card to provide VGA graphics.  The other type of card puts
another chipset to provide the VGA graphics on the card along with the
S3 chipset to provide the higher resolution modes.  To keep the cost down
most card manufacturers choose some cheap chipset for the VGA mode which
will give poor performance.  


	-Larry
From: u4930ajd@elm.circa.ufl.edu (daniel wright)
Newsgroups: comp.sys.ibm.pc.games
Subject: Awesome DEMOS! (sight)
Date: 4 Sep 92 20:16:06 GMT
Organization: University of Florida, Gainesville

Newsgroups: comp.sys.ibm.pc.games
Subject: AWESOME  -DEMOS- (sight)
Distribution: 
Organization: University of Florida, Gainesville
-----------------------------------------------------
   I am trying to create a UNIFIED    DEMO   sight where
 people can PUT and GET  DEMOS  --and I am not refering to those
  crap game demos....
 
  So, if you are intrested in demos or have demos you would like others
 to see   get them from or put them at the following:
 
          128.227.56.139

  It is my hopes that this can become  THE   place where one can go
  to find the newest/best demos!

   Spread the word!
-----------------------------------------------------------
From: russell@cbnewsd.cb.att.com (russell.w.keating)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3d morse code message
Date: 31 Aug 92 14:43:58 GMT
Distribution: usa
Organization: AT&T

There is a morse code message in Wolfenstien 3D during the music of game 3
level 1.   This does not help you play the game, but I thought it was
interesting that it is an actual message and not just simulated morse
code.

Here is the message.

TO BIG BAD WOLF DE LITTLE RED RIDDING HOOD
ELIMINATE HITLER IMPERATIVE
COMPLETE MISSION WITHIN 24 HOURS
OUT

-- 
Russell Keating, N9LIL ------------> Send email to: russell1@ihlpb.ATT.COM
From: davida@bonnie.ics.uci.edu (David A. Andersen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: *** Railroad Tycoon
Date: 1 Sep 92 02:15:24 GMT
Reply-To: davida@ics.uci.edu (David A. Andersen)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.

In article <1992Aug31.060209.1416@spdc.ti.com> hurley@epcot.spdc.ti.com (Brian Hurley) writes:
>I've been playing Railroad Tycoon for a couple of weeks and really enjoy the
>game until it crashes.  I can't figure out why after 30 min or so it will lock
>the machine and tey to go to the C: prompt. (It gets printed in large letters
>at the top of the screen, but you can't do anything.)
>
>Does anyone know of any software conflicts with RRT and Superstor.  Or
>anything else for that matter.  I don't have any problem with anything else on
>that computer...

Interesting.  Mine locks up on a random basis by simply freezing
the controls.  Once I still had movement of the mouse, but I could
not type on the keyboard.


David Andersen
UC Irvine
Newsgroups: comp.sys.ibm.pc.games
From: kc@clark.edu (Kevin Carrigan)
Subject: Re: "Cracking" - What is Illegal about it?
Organization: Clark College, Vancouver, Wa.  USA
Date: Thu, 27 Aug 1992 07:49:12 GMT

In article <1992Aug26.180526.20065@news.nd.edu> dmatiske@vyasa.helios.nd.edu (david matiskella) writes:
>In article <1992Aug25.132653.7149@hellgate.utah.edu>, galt%peruvian.utah.edu@cs.utah.edu (Greg Alt) writes:
>|> In article <csmith-230892143125@cyrano.gmu.edu>, csmith@blackplague.gmu.edu (Blackplague) writes:
>|> 
>|> You are assuming that shrink-wrap licenses are legally binding just because
>|> they are written on the box.  And even if the licenses are binding, they 
>|> are only binding for adults.  If a minor buys it and opens it, it is not
>|> binding.
>	While it is debatable about how enforceable shrinkwrap liscences really are I fail to see what be a minor has to with the enforcability of the liscense. 
>Their are plently of instances of minors being arrested for software piracy.
>	

Minors are not legally bound to contracts.  And that's what these liscenses 
are.  Often kids parents are held responsible though.  
-- 
~ Kevin Carrigan                    "The mind is a wonderful thing to waste." ~
~ kc@clark.edu                      "The mind is a terrible thing."           ~
~ Clark College CS Department       "A mind?"                                 ~ 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: jjuanyse@neumann.une.edu.au (El pescador )
Newsgroups: comp.sys.ibm.pc.games
Subject: To who put U7_V34 in WUARCHIVE !!
Date: 22 Aug 92 23:04:02 GMT


	Hello There,

		I tryed to run U7 which I got from wuarchive, but it 
does not want to run. I think the file that is in wuarchive is corrupt.

	Could anyone put a new version of the file there please. I would
really ant to play this game. 

	I have a AT with 1 Mb ram and VGA do i need a bigger machine ?

		Any help would be appresiated.

		Thankx in advance

     =--------=            -- Jaime Juan y Seva --    
     |  ||||/ |                     
     |  | oo  |            _--_|\   jjuanyse@mihi.une.oz.au 
     |  |  \  |           /      \  jjuanyse@neumann.une.oz.au
     |   -*   |           \_.--.*/
     |   ||   |                 @   University of New England,
     | ****** |                     NSW Australia.
     =--------=
From: rod@cats.ucsc.edu (Rodrick Su)
Newsgroups: comp.sys.ibm.pc.games
Subject: Highest Achievement possible on Civ?
Date: 25 Aug 92 17:17:52 GMT
Distribution: na
Organization: Tigana Restoration Inc.
NNTP-Posting-Host: am.ucsc.edu



Hi folks
	I have one question regarding Civilation, how high can you go?
	I am currently in Emperior level, population 88 million, space ship
	landed, score of 1400+ and a retire aproval rating of 140%.  However
	from where I saved, I cannot make two move without the game dying on
	me.  So, how high can you go?  

	ps.  I am currently at 220 BC.
-- 
[ Rodrick Su           ]-----------------------------------------------------] 
[----------------------[ A bomb lives only as it is falling.		     ] 
[ rod@cats.ucsc.edu    ]------------------------[ ``Use of Weapons''         ] 
[ rod@ucscb.ucsc.edu   ]------------------------[   Iain M. Banks            ]
From: sl8wm@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Kyrandia: Need Castle Dungeon help.
Date: 1 Sep 92 01:44:25 MDT
Organization: Utah State University

Possible spoilers ahead.




















OK, I'm stuck in the castle. I cant get passed the force 
shield in the dungeon. I noticed that the books on the
shelves move, is that the key? I tried several combinations
with no success.  I have also found the Sceptar, fish, silver 
statue, anhk and the hour-glass but have found no use for them.
Hints anyone?

Thanks

Bruce
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Problem with QEMM
Date: 27 Aug 92 23:36:25 PST
Organization: BBS

This question doesn't pertain to games, but I'm gonna post it here anyway cuz
this is the only newsgroup that I read regularly.  Has anybody gotten
TrakBlaster to work with QEMM?  It always locks up when I run it with QEMM and
it's too annoying to reboot with another config just to hear some MODs.  The
TrakBlaster Pro that came with my brother's PAS-16 has no problems with QEMM,
so I was wondering if there's some way to fix this.
Newsgroups: comp.sys.ibm.pc.games
From: quan@sol.surv.utas.edu.au (S. Quan)
Subject: Re: HELP: Ultima Underworld (YAUQ)
Keywords: uw help ultima underworld origin
Organization: University of Tasmania, Australia.
Date: Thu, 27 Aug 1992 02:02:44 GMT

meshreki@snow-white.ee.udel.edu (Samer Meshreki) writes:

>My sincerest apologies for YAUQ (Yet Another Underworld Question).  
>However, my friend is leaving for Germany in less than a week and 
>has asked me to help him solve it before it is too late.  (Consider 
>it a dying wish).

You could always save the replies to a file and give him the file
without actually reading it!  There is an underworld solutions file
floating around [I have a copy, can post it to you if you like].

>Now the kicker is that I'm also playing UW, but am just starting so 
>he basically wants to spoil the endgame for me by relaying your 
>answers to him.  Sigh, I guess that's what friends are for.  (This 
>is also the reason why I haven't read the numerous Q&A on UW that 
>has been floating around the net).

>Now the questions:

>*POSSIBLE MILD SPOILERS*
>

>	1) Where can I find the Cup Talisman?
I decided just to give clues.  You need to put together the clues given
to you by the seers and the flute tune you have learnt.  A deeper clue
is you need to use incense and talk to louvnon about a mantra.

>	2) What do I do with the 8 Talismans when I get them?
You can use some of the Talismans as alternative to your ordinary
inventory.  But the Talismans are also used in the final plot of the game,
cannot give it away, sorry guys!

>	3) What's the answer to Garamon's question?
The clues are in the seers library. Also, have a look at the map
that you got with Ultima Underworld box.  Bit of lateral thinking
required, but I'll give you a kick start, what would one thing that is
so big enough that would handle Garamon's request?

--
Stephen Quan (quan@sol.surv.utas.edu.au)      Tel : 002 202844 (local)
Research Fellow, Computer Scientist,          Fax : 002 240282 (local)
Centre for Spatial Information Systems,       Tel : 61 02 202844
University of Tasmania, Australia.            Fax : 61 02 240282
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EPIC
Date: 31 Aug 92 11:48:54 GMT
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG

pb1p+@andrew.cmu.edu (Peter Glen Berger) writes:

>Has anyone heard of a Wing-Commander like game called EPIC?  

>What is it?

I've read an article about it in the German PowerPlay magazine. It is
not a bad game because they gave it a relatively high ratin (70-80 %).
It is in fact a WC-style game. But in contrast to WC, Elite, etc.,
the emphasis is definitely on action. There are a couple of missions
(about 10 - 15 I think) which consist of outer-space missions (flying
around and shooting other starships, like WC) and planet missions
(cruising about on planets and destroying the enemy's colonies). Your
enemies are the Rexxons, just like the Kilrathis in WC. The publisher
is Ocean, these guys who regularly publish bad shoot em ups (T2,
Robocop 1+2, etc.). But in the recent past, they have published better
games, Epic being one of 'em.
Hope this info helps.

Cheerio,
	Lukas.
From: sys_hjk@lifra.lif.de (Koch,Hans-Joachim)
Newsgroups: comp.sys.ibm.pc.games
Subject: God mode for Duke Nukum?
Date: 30 Aug 92 17:57:42 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

Does someone know of some secret keys to enter God mode with
Duke Nukum 1, 2 or 3 ?

Thanks in advance. Answers preferred via email.

Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
Email: koch@lifra.lif.de, dk9om@dk9om.ampr.org [44.130.25.45]
From: bylander@henri.ma.utexas.edu (Mark Joseph Bylander)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 : Mysteries remain
Date: 31 Aug 92 04:00:08 GMT
Organization: University of Texas at Austin Mathematics

lavigne@spaghetti.cis.ohio-state.edu (david lavigne) writes:

>In article <1992Aug26.194307.13729@ims.com> stevep@ims.com (Steve Poulsen) writes:
>>In article <9223915.20221@mulga.cs.mu.OZ.AU>, hytu@mundil.cs.mu.OZ.AU (Ho Yin Thomas UN) writes:
>>|> 	There are quite alot of buildings built on the mountains for
>>|> 	instance, there are two of them locate north of Britain.  There
>>|> 	are no entrances in the mountains so how can I get in ?
>>
>>The buildings you find at the tops of mountains are actually rooms within
>>dungeons that lie under the mountains.  The only access to these buildings
>>is by fighting your way through the dungeons.  It's usually worth the effort!
>>
>TRUE.
>But the One NE of Britain has a bridge between two buildings, that I have not
>seen while inside the dungeon in that area. Have you been in this area, if  so,
>how did you get to the bridge.

You can get there by the teleporters.  There are several dragons and a big
hoard in the southern one.  Enter by the dungeon just south of the wisp
hut.

Mark Bylander
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: rnichols@cbnewsg.cb.att.com (robert.k.nichols)
Subject: Re: DOS 5.0 vs. old SSI gold box games
Keywords: DOS5, SSI, AD&D, gold box
Organization: AT&T
Distribution: usa
Date: Thu, 27 Aug 1992 21:18:10 GMT

In article <1992Aug27.205523.6800@cbnewsm.cb.att.com> evans1@cbnewsm.cb.att.com (Dan Evans) writes:
...
>Use the loadfix command supplied with DOS 5.0. Some programs (like F-15)
>doesn't like DOS loaded high.
...

Actually, the problem is not because DOS is loaded high, but because the
program itself gets loaded so LOW (i.e., below 64K).  Obviously this
can't happen unless DOS is loaded high, though.

Bob Nichols
rnichols@ihlpm.ih.att.com
Xref: sparky comp.sys.ibm.pc.games:10996 rec.games.misc:16962
From: erdmans@iccgcc.decnet.ab.com (Check your gravity at the door.)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: QUESTION about WOLF3d contest (but no longer is)
Date: 25 Aug 92 10:23:05 EST

Hello there,

I have a question concerning Wolf3d.

I am aware that Apogee was going to hold a contest with the latest version
of Wolf3d.  WHERE exactly are the objects (that they wanted you to find) 
located?

Thank you for any information you can send.

Please email me and I will post a summary.


Thank you,
Scott
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Scott J. Erdman               __o                                           =
- Allen-Bradley, ICCG           \<,    "Watch out, here I come!"              -
= 747 Alpha Drive            ( )/ ( )  ce011@cleveland.Freenet.Edu            =
- Highland Heights, OH               erdmans@astro.cs.hh.ab.com               -
= 44143                      Email : erdmans@astro.pc.ab.com                  =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Game Bytes delays...
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 3 Sep 1992 22:38:24 GMT

>Please take your time in making the next issue even better!
>We appreciate your efforts!

We're working on it.  Squashed the SVGA bug, now just to integrate the
fix into the overall code.
>
>Now my question:
>Will some kind netter who will transfer the next issue of GAME BYTES
>MAGAZINE (GBM) via ftp to Europe please contact me and tell me where
>I can find it ? I'd like to keep the FTP traffic as low as possible,
>so I'd like to get the issue from a local host, if possible. Thanks!

Tell me what FTP sites (anonymous) there are in Europe and we can try
to take care of this.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: bkirby@netcom.com (Bill Kirby)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Mapping other 6 wolf3d games <mapedit4>
Keywords: wolf3d
Date: 30 Aug 92 06:09:07 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)

In article <timewarp.715053028@camelot> timewarp@camelot.bradley.edu (Matthew Edens) writes:
>
>	I have the Mapedit4 program but I've only been able to get it
>	to map the original game levels, not the other 6 games.

You need MapEdit 4.1 to map the 6 episode version.  Get MAPED41.ZIP
from ccu.umanitoba.ca:/pub/wolf3d

-Bill
From: sl859@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Simearth, The Atlantis Affwect??? Help
Date: 2 Sep 92 01:27:30 MDT
Organization: Utah State University

I was playing Simearth and I had evolved my birds all the
way to the Nanotech's when I decided to clear away some land
cuz it was all computer (Info age) and you know occasionally
I like to jumble my dear planetary bird peoples lives ocasionally
so I chose to errupt a volcano and all of a sudden all the land
was under water!  Only my Nanotech cities survived!  I was very
perturbed!  The water wont let you put anything down anywhere
except more Nanotechs...
This is probably in the manual somewhere, but I am hoping to 
get an answer here cuz you guys know best!  Besides the manual 
is so big and I just started playing today, without reading anything
and so I dont want to start now!  

					Could someone Email
						me???
							wReam...

					internet: sl859@cc.usu.edu
From: dsa3+@andrew.cmu.edu (David Reeve Sward)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV:build on water, tran-railways and floating cities.
Date: 2 Sep 92 13:45:46 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 1-Sep-92 CIV:build on
water, tran-ra.. by Alfred WAN@elec.uq.oz.au 
>        I read a  review of the civ handbook from somewhere saying that
you >can actually able to build on water. I have tried building roads
and railroads >on water, they do seem to wrok, the only problem is that
you can't put your >units on those roads without transporter. What I end
up with is the seven >oceans of the world covered with railroads that I
can't use.

So?  There's nothing that says that railroading the seas will let you
move your tanks over the ocean without a boat.  Just use it for what it
does - increases production in the squares.  You're certainly using the
railroads when you do that.
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: AOTP Memory Problem - Solved!
Originator: norm@bcrks122
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research Ltd.
Date: Wed, 26 Aug 1992 14:31:35 GMT


Thanks a bunch to Curtis (ceng@mdd.comm.mot.com) for the following:

  device=emm386.exe frame=e000 ram 1536

which solved two problems: 1) Stacker not being loaded high even tho the 
DEVICEHIGH was being used and 2) Aces didn't have enough memory to load.

Thanks to all who responded (about 5).

Now... I have a second problem... the joystick doesn't work on regular speed on
my 486; i.e., I have to turn off the turbo button to use the joystick which makes
the game very sluggish.  Any ideas?

Thanks,
  Norm.
-- 
+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-7497
 CAD Operation Tools Development    Fax: (613) 763-3317
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca.BITNET (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
From: tjc@ecs.soton.ac.uk (Tim Chown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Text-based adventure games
Date: 27 Aug 92 13:36:43 GMT
X-Phone: +44 703 593257

In <714824622.21147@minster.york.ac.uk> alistair@minster.york.ac.uk writes:

>Can anyone tell me where I can get hold of any good text-based games. They should be inexpensive or free - but must not rely on graphics as they are for a blind person who will be playing them using a synthetic speech screen reader.

If you want THE text-based adventure game, get the original classic, which
I think is called Collosal Caves (or something similar) and a good PC
version lives at wuarchive.wustl.edu in pub/MSDOS_UPLOADS as adv551.zoo 
(or at least did very recently, as I got it from there).

You are in a maze of twisty passages, all alike ...

Tim
From: rothe@ux1.cso.uiuc.edu (Ted Rothe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WIZARDRY
Date: 25 Aug 92 19:28:37 GMT
Organization: University of Illinois at Urbana

gretchen@cco.caltech.edu (Gretchen Millendore) writes:

>Help!  I own a copy of Wizardy I (I know, I know, very old!) and just can't
>for the life of me get to 10th level.  I've explored every other level, have
>high level characters, but everytime I transport to 10th I just bounce back
>up.  Please, help!!!  (been working on this game for far too long!)

>Please email me, for I rarely read this group.

>Thanks in advance!!!

Take the elevator down to the 9th level.  When you exit the elevator, turn left
immediately and go though the door.  After you defeat the encounter walk        straight ahead.  When you reach the back of the room, you will fall down to the
10th level.  Hope this helps.

Ted

-- 
Ted Rothe
rothe@ux1.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games
From: g92m3062@giraffe.ru.ac.za (MR BL MEIER)
Subject: Re: Wolf 3D Cannibalism
Organization: Rhodes University, Grahamstown, South Africa
Date: Fri, 28 Aug 1992 15:14:59 GMT

>If you have the manual, it says that the blue guys are SS, or, in
>German, Shustaffel (sp?). I'm pretty sure this is what they're saying.
>Buggered if I know what the white officers say, though. It sounds
>something like "Spiei!". As for when you kill them, I have several
>witnesses that swear they say "I'm from mars!".

The guys in white say "Spioen" which means spy...

KnightOrc
Newsgroups: comp.sys.ibm.pc.games
From: mcgrath@epx.cis.umn.edu ()
Subject: Planet's Edge help!
Keywords: help Help HELP!
Organization: University of Minnesota
Date: Thu, 3 Sep 1992 23:16:47 GMT

     Ok, this game has finally gotten to me.  This is is the third time I've
played the game and I have once again gotten myself stuck at the same spot.

     Where the heck are the sonic pincers?!?!?!

     Those losers at Kochab starport want three things for their mass
converter, and I've got the other two -- why can't I find the pincers?  Is
this a bug?  Can I find a fix somewhere if it is?  Please, PLEASE help!

     -Thanks in advance,
      Mike McGrath
      mcgrath@epx.cis.umn.edu     (e-mail if possible)
Newsgroups: comp.sys.ibm.pc.games
From: tvilla@tartarus.uwa.edu.au (Tim Villa)
Subject: Re: Lemmings
Keywords: Tricky 23
Organization: University of Western Australia
Date: Thu, 27 Aug 1992 06:19:30 GMT

spz@fys.ruu.nl (Portegies Zwart) writes:

>Lemmings, you know. These little nice animals, who jump themselves into
>the see or from a cliff.
>My lawful nature makes it hard to observe such a massacre.
>So maybe someone can help me by telling me how i have to solve
>tricky 23. You have to save 60 persent, by i can save only 58!

>How can i save the last lemming?

I'm not sure if we're thinking the same level but I reckon I know the
one. It's all just a metter of timing to make the first two bashers but
make them take out as much of the wall as possible and let the second
one go as far as he can before turnign around, then make him a basher as
well. If this is the wrong level then sorry...;)
Teg



Newsgroups: comp.sys.ibm.pc.games