HDTenEightyP/NetNews huggingface dataset:
From: trav@wixer.cactus.org (traveller)
Subject: Re: Euro hackers.
Organization: Real/Time Communications
Date: Thu, 30 Jul 92 07:41:39 GMT

In article <1992Jul29.215927.1189@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:

      <other post deleted>
>
>I would recommend you buy a console instead of Amiga.
>
>The best way to prevent software piracy instead of copy protection:
>
>1. Make the game as large as possible. (eg. at least over 10 disks)
>   Pirate users won't waste their D/L quota to get it from pirate BBS.
>2. Hard drive required and at least 1.5M memory.
>   Most pirate users have 1 meg, 2 floppies A500.
>3. Label on the box "this software is not for rental"
>

woah! cough cough cough hack! excuse me, but a large percentage of us
amiga owners are poor college students, and this would also make it
impossible for us to continue to have an amiga. i know i can't afford a
$500+ hard drive, and i get pissed off enough having to swap 4 disks
<i.e. conan of cimmerea, which i would love to be able to finish, but 8
swaps to load a new room every time i move drives me nuts.>

>GOOD SIDE EFFECT:
>
>1. It will force most Amiga users to upgrade their machine.(eg. hard
>   drive) So, help to develop the quality of software.
>
uh, no. this is a bad side effect. see pcs argument above.

>BAD SIDE EFFECT:
>
>1. The sales will drop.
>2. Some users will sell their Amiga and buy console instead.

right on the nose here. i think these are very serious bad side effects.
again, see pcs above. and i think 'the sales will drop' rings pretty
loud in the minds of cbm too.

basically, i love my amiga, and will do anything i can to avoid selling
it, but i only make about $650 a month, and spending $500+ of it to get
a hard drive/expanded memory doesn't sit to well when i'm already eating
very little in an effort to keep making car payments.

my suggestion for how to reduce piracy:
        reduce the price of the software. 
example: emerald miner and other games by that company <forget who it
was> cost between $13 and $25, and to my knowledge they weren't very
heavily pirated. games this cheap are worth buying to get the
docs/customer support, whereas a $60 game puts a heck of a lot more of a
cramp into my eating money and is therefor a much more likely candidate
for piracy. 

trav, dunkin in another 2
-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.
Newsgroups: comp.sys.amiga.games
From: M23150@mwvm.mitre.org
Subject: WANTED: Defender of the Crown!!!!!!!!!
Organization: The MITRE Corporation, McLean VA 22102
Date: Tue, 21 Jul 1992 15:19:34 GMT

 
Is anyone out there willing to sell me Defender of the Crown for the Amiga?
I had it for the C64, and it was great! Please respond to :2
m23150@mwvm.mitre.org
 
Thanks in advance,
D. Cwiek
From: upanisad@mcl.ucsb.edu (Academic Fraud)
Newsgroups: comp.sys.amiga.games
Subject: EOBII General Question, no spoilers, etc.
Keywords: EOBII death
Date: 19 Jul 92 09:19:59 GMT

A very general question.  In regarding ressurection and the Raise Dead
spell class, is there a limit to the number of times this can be used on a
character?  I am witnessing a growing rate of spell failures as I get farther
into the game and encounter more fearsome foes.  If so, how many ressurections
is each character allowed, and are these transferred from EOBI?
I know that there are sometimes limits imposed in 2nd edition AD&D; generally
9 or so, but maybe more or less depending on constitution.

-elba

Newsgroups: comp.sys.amiga.games
From: alangton@laurel.ocs.mq.edu.au (Andrew Langton)
Subject: Re: Paradroid '90 - help please
Organization: Macquarie University, Australia.
Date: Tue, 28 Jul 1992 03:56:44 GMT


To finish a ship, go to one of the ports that has a circle in the centre,
with arrows pointing into it (like you started on), and hold down the fire
button.  Eventually you'll be taken to the next ship.
The green things you can shoot tell you the current status on the ship -
green, yellow or red.  It changes by how many bots you destroy (NOT take
over) in a certain time.  The more destructive you are, the higher the
status.  They may be for something else, but if they are I don't know about
it...

Andrew Langton

-- 
"That you have lived as you have lived for centuries is no licence for this
cruelty. All here are now judged, and all are found wanting. ... You who
would take pleasure from the death and dishonour of others, see then how
well you face destruction!" - Milamber, "Magician"
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sonic the Hedgehog demo
Date: 25 Jul 92 15:41:54 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

Could someone send me this demo via netmail?  I dont have FTP access nor can I
do annon FTP, I would like to see this demo

hribnak@nucleus.cuc.ab.ca
Newsgroups: comp.sys.amiga.games
From: alien@yoyo.cc.monash.edu.au (Diego Barros)
Subject: Re: Bitmap Brothers (SUMMARY)
Organization: Monash University General Access Unix
X-Newsreader: Tin 1.1 PL3
Date: Tue, 28 Jul 1992 09:49:22 GMT

cs902125@ariel.yorku.ca (SHUK C YIP) writes:
: In article <1992Jul27.084416.12828@csuvax1.csu.murdoch.edu.au> torban@csuvax1.csu.murdoch.edu.au (Torban Bennett) writes:
: >
: >>I don't like Bitmap Brothers. Why? They do not use Amiga as the first
: >>platform to program. 
: >>Xenon II, Gods, Chaos Engine, Magic Pocket....
: >
: >What!  Are you sure about this? (You're not some Atari fanatic I hope! ;-)
: >
: 
: I'm sure. My friend has an Atari and I've an Amiga. We always compare
: the same software side by side.

Yeah, they program the games on an IBM compatible first then port the
code to other platforms (They mentioned this in an interview when they
were programming Xenon II)... 

 
-- 
			-------------------------

	 -----------------  
        : Mmmmm Donuts... :	    Diego Barros - Alien
From: jpr@sun4.lri.fr (Jean-Pierre Riviere)
Newsgroups: comp.sys.amiga.games
Subject: Re: TETRIS strategies wanted
Date: 30 Jul 92 08:24:33 GMT
Organization: Laboratoire de Recherche en Informatique


In article <2549@nlsun1.oracle.nl>, gbradley@uks197.Berkeley.EDU (Gary
Bradley) writes:
|> jpr@sun4.lri.fr (Jean-Pierre Riviere) writes...
|> 
|> > In a two-player duel, you can win only by making big scores to let
|> the other
|> > guy's level raise up! So, it's not too bad an idea, as long as the
|> pit is
|> > not more profound than3 or 4 blocks. So that a L might do good. And
|> then
|> > you have only the little hole wich has *now* to be got rid off.
|> > Anyway, *always* try to have a look at you opponents. It's not a
|> good idea
|> > to build a pit if you're too high cause he might make you hit the
|> sky!
|> > Then a definitive "fill the gaps asap" scheme is mandatory.
|> > Of course if you're alone, the pit is a bad (but fun on early
|> levels) idea.
|> 
|>    Hang on! Do you mean to tell me you influence the other player's
|> game
|> in 2 player mode? I didn't even know that!! Could you please give me

Absolutely. I don't know for Wintris, but I spoke for Tetrix.
You got it weel. If I do several lines in a throw (the more the better), then,
in duel mode, the other player gets his stack push up by several lines
(randomly
filled) at the top of it! Great fun, real entertainment!

The only bad thing with Tetrix is that there is no keyboard mode :-(
(would be nice in single player game)

|> full details of how this works? I have only ever played in 2 player
|> mode, so maybe I would find it easier in 1 player mode? My opponent has
|> always been my girlfriend who always seems to go for Quads (by accident
|> rather than design I think).
|> 
|> Aside: thank you God for giving me a girlfriend who likes Amiga games
|> :-) :-)

Yes you can! Has she a sister of alike mood ? ;-)
 
|> +---------------------+------------------------------------------+
|> | Gary Bradley        |   "You receive a love letter from me and |
|> | ORACLE Corp, UK     |                  you're f*cked forever!" |
|> | Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
|> +---------------------+------------------------------------------+
|> | "God damn the censor man"                                      |
|> +----------------------------------------------------------------+
-- 
  Jean-Pierre RIVIERE        |     ///
  LRI - Universite Paris Sud | \\\///
  e-mail : jpr@lri.lri.fr    |  \///
Newsgroups: comp.sys.amiga.games
From: thom@odie.cs.mun.ca (Thom the Tyrant)
Subject: WANTED (GAMES)
Organization: CS Dept., Memorial University of Newfoundland
Distribution: na
Date: Thu, 23 Jul 1992 14:32:12 GMT


Wanted:
    
     - Populous II
     - Populous II DATA diskettes 

     - Power Monger DATA diskettes

     - SimCity
     - SimCity DATA/EDITOR diskettes

     - SimAnt
     - SimAnt DATA/EDITOR diskettes
       
 Just a quick note, I don't "need" these titles , I would
 simply like to have them in my collection, I am not prepared
 to sell body parts to get them *8-)
  
  If I can get these for reasonably cheap then I would
  most certainly purchase them. Therefore, all those
  that would choose to sell me a $40.00 game for a 
  "Great bargain" - "ONLY $39.99" don't waste mine or
  your own time 8-)
   
Advance thanks,

Thomas
 
 I would prefer to "Trade" but am also willing to buy (price depending 
 of course)
  
  I have these to offer
   
Pool Of Radiance
Curse of Azure Bonds
Champions of Krynn
Pirates
Indianna Jones (Arcade Adventure)
F/A 18 Interceptor
F-40 Pursuit
InfoMinder  (Data Base) 
Analyze     (Spread sheet)
Transformer (Allows one to run PC software)
MiAmiga File (Data Base)
Graphicraft  (Paint) 
Textcraft    (Word Processor)  
Better Dead Than Alien
Hero's Of The Lance
Photon Paint Surface Diskettes (Woods and Marbles)
Fiendish Freddies Big Top O'Fun

 Of course I am always interested in other games as well, so if you
 see something you like and have something else to offer, drop me
 a note.
  
  Thomas
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Mahjongg
Date: 29 Jul 92 23:54:03 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

SPOTTED IN ELECTRONIC BOUTIQUE
 
Computer MahJong!!!!  
 
I do not know much about it as it is for the IBM but it has multiple computer
opponants and tutorials and so forth.  Looked good.  Hope this helps ya!  :)
 
Skeksis
From: Peter.Champas@p4.f374.n633.z3.fidonet.org (Peter Champas)
Newsgroups: comp.sys.amiga.games
Subject: Re: newsgroup games discussions
Date: Thu, 16 Jul 1992 13:11:46 +1000

Hi ED!

In a message of 13-Jul-92 you wrote:

 ED> 	I am tired of scanning the newsgroup in eagerness only to find people
 ED> talking about the same old things : 1) The ZOOL demo!     2) ZOOL v
 ED> SONIC 3) MONKEY ISLAND II.   + the penis apex's that keep talking
 ED> about the nool demo over the news net. -A mistake but who cares. I
 ED> would rather read 6 pages of binary than 100+ pages of bickering!

 ED> 	What I am saying is THINK! Write news that people want to read. There
 ED> are dozens of exiting new games to discuss appart from zool stations
 ED> and hedgehogs. I DON'T WANT TO SEE 1 MORE MESSAGE PERTAINING TO ZOOL
 ED> OR THE DEMO OK!? Write Mike email if you want to have a go at him,
 ED> nobody else cares, got it?

 ED> 	Pleeeeese start talking about new releases and not cry over spilt
 ED> milk or write boring news.

CLAP CLAP CLAP!!!

Has anyone heard any news on Ultima Underworld for the ami, I seem to recall
someone saying that they have new Amiga Coders at the software house that
produce these Ultima Games..


   Bye ... Peter

 * Origin: Direct from The capital of hell - Purgatory -   (3:633/374.4)
From: Berry_Shin@lppl.mi.org (Berry Shin)
Newsgroups: comp.sys.amiga.games
Subject: Fighter Duel on A3000
Distribution: world
Date: 24 Jul 92 20:25:09 EST
Organization: Les's Place BBS

As a die hard flight simulator fan, I was extremely excited when I saw the
reviews for Fighter Duel.  Wanting to find out if the game was really as
good as it seemed, I went so far as to "rent" a copy from the local
software house.  As it turns out, the game refused to run.  I passed the
copy protection successfully...and was greeted with a screen in which the
plane is situated on the flight deck of an aircraft carrier.  However, the
game then hangs...everything just freezes.  I have an A3000 with 6 megs ram
(2 Chip, 4 Fast)...according to the packaging, the game should run fine on
all Amiga models.  Can anyone shed some light on my situation?  Thanks in
advance!

-- Via DLG Pro v0.992

Xref: sparky comp.sys.amiga.games:10622 comp.sys.amiga.misc:11762
From: dac@prolix.pub.uu.oz.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: Re: Reach For The Stars
Date: Tue, 21 Jul 92 10:04:28 GMT
Reply-To: munnari!labtam!eyrie!prolix!dac
FollowUp-To: comp.sys.amiga.games,comp.sys.amiga.misc
Keywords: 
Organization: More like Dis~, really.

In article <1992Jul20.063332.26802@trl.oz.au>, Soh Kam Hung writes:

> dac@prolix.pub.uu.oz.au (Andrew Clayton) writes:
> 
> >The other problem is with the planetary guide - when you choose a
> >planet, from either the strategic or the normal space map, it
> >will frequently put up the statistics from a different planet,

> You can get around it by repainting the window using ``RAmiga-.''.

Thanks.

> In the Advanced scenario, the industrial capability can be increased if
> you have enough people on the planet.

I got out the doco [radical!] and it said that once you reach 80%
planetary ecology, there is a chance [each turn] that your
planet's population and industrial potential will increase by 5
points.

I can't see ANY point in increasing planetary ecology past 90%,
because your population starts to chew four resource points per
unit of populace [when they only produce two!] - I was most
shocked when I saw this.

And you don't have to worry about excess population!  It just
gets removed [hurrah!] and your economy isn't trashed.

> Yup, them computer players are plenty tough.

I beat experienced ones, second game, just about doubling their
score. :-)

RFTS is tres qool.

> Soh, Kam Hung, Network Management Research,     |  h.soh@trl.oz.au  

Dac
--
munnari!labtam!eyrie!prolix!dac      David Andrew Clayton.           // _| _  _
  prolix!dac%eyrie@labtam.oz.au      Canberra, Australia           \X/ (_](_](_
        dac@prolix.pub.uu.oz.au      I post .
prolix!dac@sserve.cc.adfa.oz.au            . . I am.             +61 6 290 2215
Organization: Penn State University
Date: Mon, 27 Jul 1992 12:26:44 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Sonic the Hedgehog demo
 <hribnak.05xn@nucleus.cuc.ab.ca> <92208.145506JPE1@psuvm.psu.edu>
 <1992Jul27.041317.3820@newshub.ariel.yorku.ca>

In article <1992Jul27.041317.3820@newshub.ariel.yorku.ca>,
cs902125@ariel.yorku.ca (SHUK C YIP) says:
>
>In article <92208.145506JPE1@psuvm.psu.edu> <JPE1@psuvm.psu.edu> writes:
>>     I just downloaded this but can't get it to work.  My system is a...
>>
>
>1. Format a disk
>2. install the disk
>3. copy SONIC to that disk
>4. make directory S
>5. CD S
>6. create file startup-sequence
>7. type in SONIC
>8. reboot the machine with PAL booter
>9. That is it

     Thanks.  That did it.  I was trying to run it from the CLI.  Actually
not a particularly impressive demo though.  Cute, but not nearly so nice as
even watching the attract mode on the original.


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
------------- The Emmer Arcade:  Amiga, Genesis, SNES, Vectrex ----------------
From: jleitzel@magnus.acs.ohio-state.edu (James W Leitzel)
Newsgroups: comp.sys.amiga.games
Subject: Looking for Mechforce
Date: 30 Jul 92 14:19:57 GMT
Distribution: usa
Organization: The Ohio State University

Hello all,
	Pardon the intrusion, but a friend of mine without Internet access is
looking for a copy of Mechforce by someone named Reed, i think. I believe it is
a shareware game available on anonymous FTP, but i have not idea where to look.
Does any kind soul out there know which direction to point me? 
	The game is supposedly the best Battletech simulation about, even 
beating the commercially available ones. Oh, I do want it in Amiga format, in 
case i hadn't made it obvious. Thanks much in advance,

Jim Leitzel

-- 
------------------------------------------------------------------------------
| I take so many guilt trips, I qualify for |      Oh look, how quaint.      |
| frequent flyer miles. - Jon Arbuckle      |        A .signature file       |
------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: ad017@cleveland.Freenet.Edu (Raymond Francel)
Subject: Hardball III
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 29 Jul 92 06:15:03 GMT


Does anyone know if Hardbal III is coming out on the Amiga?
                                              Ray
-- 
"If you suck my soul, I will lick your funky emotions!"
Newsgroups: comp.sys.amiga.games
From: st1gs@rosie.uh.edu (Spice, Darrell G.)
Subject: Populous II help
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Fri, 24 Jul 1992 21:37:00 GMT


I'm currently on about level 215(give or take a couple) and am stuck.

On this particular level all you have is the ability to manipulate land
(within site of a city) AND move your papal magnet.  After a while into the
round, the computer sends about 2 or 3 Helen of Troy's after my people, which
effectively wipes out ALL my cities within a couple minutes.  Is there ANYTHING
I can do to affect Helen? I KNOW fire & lightning will do it, but on this round
I have NO powers of such.

Thanx!

Darrell
ST1GS@Rosie.Uh.Edu 
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Planetfall
Date: Wed, 29 Jul 92 02:44:11 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <2gFNoB1w164w@oneb.almanac.bc.ca> grayfish@oneb.almanac.bc.ca writes:
>Hi, I am stuck at the end of Planetfall, I can't get though the lab alive
>Could someone tell me how I am supposed to get the door to the lab to stay
>open. The hint book does not give any clue whatsoever.

Hmm, let me think... been awhile since I played this one. I recall that you
have to press a button which floods the lab with noxious gas, which
temporarily stuns the bio-mutants within. Get the gas mask from the desk,
wear it, then RUN like hell through the lab, out the opposite
door, and to the mural room, while the mutants chase you. Good luck.


-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: jpr@sun4.lri.fr (Jean-Pierre Riviere)
Newsgroups: comp.sys.amiga.games
Subject: Re: TETRIS strategies wanted
Date: 28 Jul 92 11:06:06 GMT
Organization: Laboratoire de Recherche en Informatique


In article <25620@sophia.inria.fr>, beust@rhea.inria.fr (Cedric Beust) writes:
|> In article <2547@nlsun1.oracle.nl>, gbradley@uks197.Berkeley.EDU
|> (Gary Bradley) writes:
|> >
|> >  To All TETRIS Fans...
|> >
|> >   I have just recently aquired a copy of TWINTRIS (the 2 player
|> Tetris

Try Tetrix (the version that was upload to amiga.physik.unizh.ch a while ago)
if you can found it. It's even more addictive, and also has several 2 players
mode.

|> >that was free on an old CU Amiga coverdisk). What can I say? I LOVE this
|> >game. However, I have never been interested in these sort of game before
|> >and would like some tips on playing strategies. I find the game a bit
|> >difficult; my best score on the easy level being 3359. Any help most
|> >appreciated.
|> 
|> 	I can't say what a score of 3359 on Twintris is worth but it seems
|> 	to me you definitely need some advice :-)
|> 
|> 	The main line to follow is : always keep the ground as flat as
|> 	possible. Don't introduce peaks and pits, even if you have to
|> 	block a hole doing this : it can be very easily caught up later.
|> 	Typically, building all your wall and leaving a four-piece high
|> 	empty socket is a _BAD_IDEA_.
|>
In a two-player duel, you can win only by making big scores to let the other
guy's level raise up! So, it's not too bad an idea, as long as the pit is
not more profound than3 or 4 blocks. So that a L might do good. And then
you have only the little hole wich has *now* to be got rid off.
Anyway, *always* try to have a look at you opponents. It's not a good idea
to build a pit if you're too high cause he might make you hit the sky!
Then a definitive "fill the gaps asap" scheme is mandatory.
Of course if you're alone, the pit is a bad (but fun on early levels) idea.

|> 	Now, I think you will need to see experts (like me... um! ;-)) at
|> 	play in order to catch the spirit...
|>
take an image-grabber and throw an IFF-anim5 file showing your skill on ftp
access! ;-)

|> +------------------------------------------------------------------------+
|> | Cedric BEUST                                     University of Nice    |
|> | INET: beust@avahi.inria.fr                       $whoami               |
|> | UUCP: llaor.unice.fr!arkonis!beust               god (personal alias)  |
|> |    //      -- "To be, or not to be...",                                |
|> | \\// Only    That is illogical, captain!         f U cn rd dis         |
|> |  \/ Amiga!                 -- Spock              U mst uz Unix         |
|> +------------------------------------------------------------------------+
-- 
  Jean-Pierre RIVIERE        |     ///
  LRI - Universite Paris Sud | \\\///
  e-mail : jpr@lri.lri.fr    |  \///