From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The Killer List of Video Games - Info
Organization: Georgia State University
Date: Mon, 5 Oct 1992 14:22:48 GMT


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[                            Coin-Ops-A-Poppin'                             ]
[                      The Killer List of Video Games                       ]
[                                                                           ]
[                               Information                                 ]
[                                                                           ]
[                              October, 1992                                ]
[                                                                           ]
[ Original list compiled by Mike Hughey with extensive mods by Jeff Hansen. ]
[                                                                           ]
[ Converted to Appleworks Database and enlarged with help from USENET       ]
[ folks by Jonathan Deitch (jdeitch@gisatl.fidonet.org)                     ]
[                                                                           ]
[ Please send all additions, comments, corrections, and suggestions to the  ]
[ above address (jdeitch@gisatl.fidonet.org).  Thanks.                      ]
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     Below are game entry parameter examples for the list, which follows this
posting in two additional posts (A-M and N-Z).

Ninja FallinBlox {x<y/z '39, 3D, Pinball, Vector, Laser, BnW, 17P, 2900 pro}
     The first laserdisc vector pinball game!  You (represented by blocks)
     catch stuff (represented by blocks) until your arms (more blocks) are
     full, you can't see (lack of blocks), and bump into a Ninja-type person
     (represented by Cher).

x<y  Company x licensed the game from company y.
y/z  Game created jointly between y and z, or unknown licensing agreement.
3D   Three-D graphics.  My criteria for this feature is the musical question:
     "Does the game have to do any type of 3D computation?"  I'm going to
     stiff on this parameter a lot, because I haven't seen all these very
     crazy games!
Pinball   Actually a pinball/video game hybrid.
Vector    Vector graphics.
Laser     Laser disc images used for background (Star Fire) or entire game
     (Dragon's Lair).
BnW  Black 'n White screen.  I've stretched the definition a bit, because
     certain vector games are color, but just one color - like Tailgunner
     (blue), Battlezone (green), and Red Baron (blue).  Maybe these are
     color plastic overlays that I haven't noticed.  Maybe not.
2P, 4P    Simultaneous play for two players, four players, etc.
# pro     Number of games produced.

Note : The above may/may not be included in any order whatsoever.

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Titles not included as they are not _real_ arcade games (IMHO) :

Super Select System [Arcadia]
     An arcade cabinet with an Amiga inside.  Some of the games are improved
     home versions (hot dog!).  Six selections on each machine.

PlayChoice [Nintendo '88, 2P]
     An arcade cabinet with a Nintendo inside!  Also PlayChoice CounterTop
     (with joysticks that appear amazingly fragile considering the locations
     of most of these models: bars).  Up to ten games.  Give it a quarter and
     get three _big_ minutes of playing time.  Hotdogletmeatitwhatabargin!

TurboGrafix-16 [United Amusements<NEC '90]
     An arcade cabinet...with a TurboGrafix-16 inside!  Hot Doggies!

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The next three posts contain the actual Coin's A Poppin' list !

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