HDTenEightyP/NetNews huggingface dataset:
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Subject: Re: Ultima Uderworld beginner
Keywords: UW
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Thu, 15 Oct 1992 10:50:51 GMT

In article <1992Oct15.035134.22001@dmp.csiro.au>, lachlan@dmp.csiro.au (Lachlan Cranswick) writes:
|> garton@jeeves.ucsd.edu (Simon Garton) writes:
|> 
|> >In article <Bw1GEx.qt@news.cso.uiuc.edu> dwelling@ux4.cso.uiuc.edu (David Wellinghoff) writes:
|> >>
|> >>	I just started Ultima Underworld and it looks like a really cool 
|> >>	games so far. I can't figure out how to cast spells or anything. If
|> >>	anyone has any beginners hints or can help me please email me. 
|> >>	thanks.
|> 
|> >Big hint !
|> 
|> >BUY THE F**KING GAME AND READ THE F**KING MANUAL !
|> 
|> >ok ?
|> 
|> >Simon (getting really pissed off with all these idiots copying
|> >the games and then begging on the net for instructions. Can't
|> >wait till we see a post for help with Falcon3 ....
|> 
|> Does anyone have a spoiler for the demo Underworld game
|> that allows you to wander the first level.
|> 
|> Yes I am one of these idiots who copies demo games, and then
|> begs the net for instructions.  (That is what the net is for).

Read the uwreadme.txt that came in the uw_demo.exe file before posting,
or if you didn't get the official demo-package, get it on ulowell.

-- 

     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
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     -- SWEDEN                 Fax   : + 46 8 719 5557                  --

Newsgroups: rec.games.misc
From: endter@pioneer.arc.nasa.gov (Bill Endter RCS)
Subject: Re: Milles Bourne: ever heard of it?
Organization: NASA Ames Research Center, Moffett Field, CA
Distribution: usa
Date: Wed, 7 Oct 1992 18:33:11 GMT

In article <BvrHqp.89n@news.dtc.hp.com>, wallace@dtc.hp.com (David Wallace) writes:
|> boelter3945@iscsvax.uni.edu writes:
|> >> and more importantly
|> >> 2) do you know the layout of the deck?
|> >> i.e.: how big is the deck, how many of each card there is, etc.
|> >
|> >   Yes.  Deck consists of 112 cards, comprised as follows:
|> >     Hazard cards:
|> >        3 Out of Gas, 3 Flat Tire, 3 Accident, 4 Speed Limit 50mph, and
|> >        5 Stop cards
|> 
|> I believe this is wrong.  The computer versions of the game I play against
|> use 2 each of the major hazards, 3 Speed Limits, and 4 Stop cards, for a
|> total of 101 cards in the deck.  I believe these were the correct totals
|> the last time I checked against the actual card game, but it's been a
|> while.  I also note pedantically that John's listed deck composition adds
|> up to 106 cards, not 112, so there is obviously some error.
|> 
    I don't have the instructions in front of me, but I seem to remember that if only two people are playing some of the hazard cards are supposed to be removed.

			Bill
From: ssuhook@csug3.cs.reading.ac.uk (Roger Neil Hook)
Newsgroups: rec.games.misc
Subject: Re: Help needed in The Pawn
Date: 15 Oct 92 18:01:27 GMT
Organization: University of Reading

riegel@almaden.ibm.com (Jeff Riegel) writes:

>I need help in The Pawn.  I can't figure out how to make a light source.
>I've gotten the red, green, and blue.  I've been inside the ice tower
>and found the prism, but I don't know what to do with it.

This is an easy one. Simply type 'mix colours' (or colors depending on whether
you are in the UK or USA).
Newsgroups: rec.games.misc
From: daily@a.cs.okstate.edu (DAILY STEPHEN RICH)
Subject: Re: Warlords and Warlords II
Organization: Oklahoma State University, Computer Science, Stillwater
Date: Fri, 16 Oct 92 06:42:59 GMT

In article <Bw4DEx.Mn@knot.ccs.queensu.ca> dale@hecate.phy.queensu.ca (Dale Swanston) writes:
>Has anyone out there played a game called Warlords by a company called SSG  
>(I think)?  If so what was it like, I've heard good things.  
>
>My main question is: I've also heard rumors that there is a Warlords 2  
>available.  Has anyone seen it yet?  Is it in the stores?
>
>Dale Swanston
>Dept of Physics >Queen's University >Kingston, Ontario, Canada
>dale@hecate.phy.queensu.ca

Warlords:  There is a fixed map with 80? cities and 8 players.  The players
are human or computer controlled with different levels of AI.  What players
are what and what their AI level is is up to you.  The game starts with
each player owning one city with all the rest of the cities independantly
owned.  Cities provide income and allow the production of military units.
Their are several types of units with each city offering one or more different
types.  There are special units called heros which can visit ruin areas to 
either gain a special item which will help you out emensly, enlist a special
unit such as a dragon which is worth a lot, or die an ignomious death.  The
game is wonderful with the only flaw being that the map is the same every
time.  I have played each player at every skill level possible as well as
against other players and with the more interesting permutations of difficulty
on the opposing players.  This is one of the two best games I have ever played.
I know that there is supposed to be a Warlords II but I do not know if it is
available yet.  If it is I want it.
__
I may now go & sleep for I have now bestowed my opinion on others for the day.
SRD
Newsgroups: rec.games.misc,rec.games.bridge
From: dagibbs@quantum.on.ca (David Gibbs)
Subject: Re: A card game ... like Hearts squared
Date: Wed, 14 Oct 92 17:28:00 GMT
Organization: Quantum Software Systems

In article <1992Oct13.203402.2722@mailhost.bl.cad.slb.com> bergmann@blaca1.sinet.slb.com writes:
>
>                   Rules to  BARBU

Very interesting, thank you for posting them.
>
>BIDDING.   First the dealer selects one of the seven games, although he
>may not select a game he has previously called.  

It is not clear from the description here, does the dealer select
the game before or after looking at his own cards?  (I think 
after.)

-David
Newsgroups: rec.games.misc
From: jsvrc@rc.rit.edu (Doctor FORTRAN)
Subject: Re: American Football
Originator: jsvrc@bruno.rc.rit.edu
Organization: RIT Research Corp
Distribution: na
Date: Wed, 14 Oct 1992 15:28:43 GMT

In article <1992Oct12.152727.1@vax1.umkc.edu> tlee@vax1.umkc.edu writes:

>	Having arrived in the US for less than 2 months , I am really absorbed  
>by the NFL games . I would be glad if anyone would recommend me any games on it
>that is suitable for a beginner .

Well, we used to play touch football, which is gentler than the tackle version.
In "two hand touch," a defender must touch the ball carrier with the palms of
both hands, above the waist, to stop the play. Before crossing the line of
scrimmage, defenders must also count "1 elephant, 2 elephant, 3 elephant"
after the snap, or they're off-sides. This gives the backs a fighting chance.
(Some people count Mississippis, instead). You can also play "one hand touch,"
where only one hand is required to stop the play.

We also had flag football in high school. Each player wore a 30 cm long by
4 cm wide plastic streamer on each side, usually tucked into their shorts.
Play is stopped by pulling the streamer out. Easier to referee than "touch."

If you're looking for a computer game, I recommend XOR's _NFL_Challenge_. It
has great documentation that describes each play, strategy, rules, etc.

Have fun!

Doctor FORTRAN
From: gh21@prism.gatech.EDU (HICKMAN,GLEN R)
Newsgroups: rec.games.misc
Subject: For sale : MS-DOS Harpoon stuff ...
Date: 13 Oct 92 17:01:07 GMT
Distribution: na
Organization: Georgia Institute of Technology

The folowing games are for sale.  All include original disk(s)
and documents.  As noted above, these games
are for MS-DOS computers.  Please include $3 per title for shipping.


Harpoon Designer Series (3 1/2") ........................... $ 25
   (Comes with Harpoon Ver 3 update) 
Harpoon Indian Ocean / Persian Gulf Battleset (5 1/4") ..... $ 20
Wargame Construction Set (5 1/4") .......................... $ 10

   All games are first come first serve.
If interested, contact me at gh21@prism.gatech.edu.


Glen R. Hickman
Georgia Institute of Technolgy
Engineering Design Group
gh21@prism.gatech.edu

-- 
HICKMAN,GLEN R
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gh21
Internet: gh21@prism.gatech.edu
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc
Subject: can't run VGA Quest for Glory I
Date: 7 Oct 92 20:44:55 GMT
Reply-To: andrew@frip.wv.tek.com
Organization: Tektronix Color Printers, Wilsonville, Oregon

I can't get the VGA version of Sierra's "Quest for Glory I" working.
When I run it, the screen clears, the Soundblaster initializes (speaker
clicks), and I see a mouse cursor, a picture of a 3.5" floppy disk.
(Never saw that before in a Sierra game.)  Then the hard disk begins
full-time activity (constant ticking, light full on), and nothing else
happens.  Forever.  CTRL-ALT-DEL doesn't affect it, I have to punch my
computer's RESET button.  However, moving the mouse does move the
cursor around the screen.

This is on a Gateway 486/33 running at full speed, ISA bus,
Soundblaster (version earlier than 1.5), Diamond Speedstar Plus VGA
board, and Microsoft serial mouse.  Other Sierra VGA games, including
Space Quest IV, Mixed-Up Fairy Tales, and Conquest of the Longbow, work
perfectly on this system.

I tried using the CONFIG.SYS and AUTOEXEC.BAT files from the included
"Sierra Game Manual".  The only difference was that the mouse cursor no
longer moves in response to mouse activity (which makes sense -- these
files don't load a mouse driver.)

I tried running INSTALL and specifying the minimum possible
configuration: music = PC speaker, speech = none, joystick = none,
mouse = none, don't use extra memory.  I got the same effect.

I tried running INSTALL and specified screen = EGA.  This gave me a
blue screen with no mouse cursor, but the same infinite hard disk
activity.

Any ideas?

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
From: GRS00010@APPSTATE.EDU (Shannon R. Adams)
Newsgroups: rec.games.misc
Subject: Cheap Games For Sale
Date: 17 Oct 1992 01:18:27 GMT
Organization: Appalachian State University
Distribution: world
NNTP-Posting-Host: stat.appstate.edu
X-News-Reader: VMS NEWS 1.24

	I have the following DOS games for sale.  Please add 2 bucks per 
package for shipping.

Presumed Guilty			5.25	$8
Fast Break Basketball		5.25	$8
Orel Hershiser's Strike Zone	5.25	$8
John Elway's QB			5.25	$8
4th and Inches			5.25	$8
TV Sports Basketball		5.25	$13



____________________________________________________________________________
           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00010@appstate.bitnet      /
           / ____|     \         GRS00010@stat.appstate.edu   /
          /       |     \___________________________________/
_____________________________________________________________________________
From: SHILL@HARPERVM.BITNET (Steve W Hill)
Newsgroups: rec.games.misc
Subject: Ultima7:Forge-o-Virtue - How y'all doing?
Date: 13 Oct 92 17:30:49 GMT
Article-I.D.: HARPERVM.92287.113049SHILL
Organization: William Rainey Harper College; Palatine, IL  60067

Is anyone else playing U7 with Forge of Virtue?  I've come to a point
where I have no clue what to do next.  Spoilers ahead.









**




I've gone through the three tests and collected the three pieces of that
thingie. (Technical terms here.)  I've forged the sword blank but now it
seems that I need to find a concave and convex lens and do something with
them.  Now, would these be the lenses in the museum in Britain, or do I
need to find new lenses?  How do I need to use them? And, can the sword
talk?  If it can, can I initiate a conversation with it or do I have to
wait until it wants to talk to me?  Help me if you can.
I'm almost ready to give it up and just finish the regular U7.
-Steve  SHILL@HARPERVM.BITNET
From: Daryl.Banttari@f62.n282.z1.tdkt.kksys.com (Daryl Banttari)
Newsgroups: rec.games.misc
Subject: HELP with game purchase
Date: 12 Oct 92 23:51:02 GMT

Have you tried Lemmings?  It has on-disk copy protection (what a
pain!) but it's highly addictive, and if you like puzzles, it'll
last a llllooooonnnggg time for you.
___
 X MegaMail 2.10 #0:I'm not paranoid- but who told you so and why?

 * Origin: The Spare Computer (1:282/62)
From: benrg@ocf.berkeley.edu (Ben Rudiak-Gould)
Newsgroups: rec.games.misc
Subject: Re: Ultima Underworld: lightening up the view
Date: 14 Oct 1992 05:27:55 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: whirlwind.berkeley.edu

In article <22913@galaxy.ucr.edu> atristan@ucru1.ucr.edu (Andrew Tristan) writes:
>Last summer somebody posted a way to lighten up the view in Ultima 
>Underworld.  It involved renaming some files.  I think that they
>were named 'shades.*' or 'shade.*', but I can't remember exactly.
>
>Anyone out there remember how to do this?

There's only one file -- SHADES.DAT in the DATA subdirectory.  Rename
it to something like SHADEZ.DAT and then run UW.

--
Ben Rudiak-Gould
benrg@ocf.berkeley.edu

Newsgroups: rec.games.misc
From: mathieu@Cadence.COM (Matt Richards)
Subject: Re: wanted : a variation of TETRIS
Organization: Cadence Design Systems, Inc.
Date: Thu, 8 Oct 1992 17:54:00 GMT

In article <1992Sep20.211050.43174@kuhub.cc.ukans.edu> santoso@kuhub.cc.ukans.edu writes:
>Hi!!
>
>	I'm looking for a version of tetris which includes some other features
>in it. The only one I can remember is the amoeba tetris. The tetris has some
>menu selections in it and lets you pick which feature you want to play it in.
>I'm not sure if it's a shareware, but if any of you have it, I'd like to have a
>copy via email/send or make an offer for it. Thanks.
>
>Linda

Newsgroups: rec.games.misc
Subject:Help with DOMINOES 
Organization: Cadence Design Systems, Inc.
Keywords: games



I am having a little bit of trouble understanding doubles in the
game of MUGGINS or ALL FIVES. When the first double is layed down
do you have to place the next one on the side or can you start
added to the side? And what about the next double? I am a little 
confused. The rule book states:


"All sides of the FIRST DOUBLE Domino played may be used, one
piece to each side and later on to each end. All other doubles
are played at right angles to the line and the total of both
ends of them is counted."


Thanks in advance for any help.
	M
Newsgroups: rec.games.misc
From: sl@wimsey.bc.ca (Stuart Lynne)
Subject: SimCity
Organization: BC News and Mail
Date: Thu, 8 Oct 1992 02:45:49 GMT

Any SimCity fanatics out there?

Would like some pointers on how to keep the cities growing once you
fill all available land. Seems to top out at about 300,000 population.

Postings or email would be fine.

-- 
Stuart Lynne <sl@wimsey.bc.ca> ....................... UNIX Facsimile Software
Wimsey Information Technologies ................... moderator biz.sco.binaries
uucp login:nuucp passwd:nuucp .................. ftp.wimsey.bc.ca:~ftp/ls-lR.Z
PD Software for SCO UNIX .................. ftp.wimsey.bc.ca:~ftp/pub/wimseypd
From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.misc
Subject: Re: Milles Bourne: ever heard of it?
Date: 9 Oct 92 15:27:03 -0500
Distribution: usa
Organization: University of Northern Iowa

In article <BvrHqp.89n@news.dtc.hp.com>, wallace@dtc.hp.com (David Wallace)
   writes:
> boelter3945@iscsvax.uni.edu writes:
>>   Yes.  Deck consists of 112 cards, comprised as follows:
>>     Hazard cards:
>>        3 Out of Gas, 3 Flat Tire, 3 Accident, 4 Speed Limit 50mph, and
>>        5 Stop cards
> 
> I believe this is wrong.  The computer versions of the game I play against
> use 2 each of the major hazards, 3 Speed Limits, and 4 Stop cards, for a
> total of 101 cards in the deck.  I believe these were the correct totals
> the last time I checked against the actual card game, but it's been a
> while.

   Um, I got these totals directly off the instruction manual in the card
game itself.  So they are probably pretty accurate.

> I also note pedantically that John's listed deck composition adds
> up to 106 cards, not 112, so there is obviously some error.

   Okay, okay.  I didn't include the 6 cards that are the little summary
cards, with summary information about scoring and hazards/remedies
information.  Add those six cards in, and the total will match.  I didn't
think I had to include those cards in the count, as they are not really a
part of the game.  Excuse my error folks.

> Dave W. 	(dwallace@dtc.hp.com)

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
Newsgroups: rec.games.misc
From: kenc@racerx.viewlogic.com (Kenneth H. Cox)
Subject: LSL 2 - ack! phhhth!
Originator: kenc@racerx
Keywords: help
Organization: Viewlogic Systems, Inc.
Date: Fri, 9 Oct 1992 03:41:04 GMT


I'm stuck waiting for an elevator on the Island without a key.
Would some kind soul please hint/clue/just plain tell me where it is?

Your help would be very much appreciated!

-- 
Ken Cox                                 "Am I right?  Am I wrong?"
Software Guy
Viewlogic Systems, Inc.
Marlboro, MA                            kenstir@viewlogic.com
From: kirby@pyramid.unr.edu (Stephen Kirby)
Newsgroups: rec.games.misc
Subject: Joystick problem with Speedball 2
Date: 8 Oct 92 04:37:58 GMT
Expires: 31 Oct 92 00:00:00 GMT
Reply-To: kirby@pyramid.unr.edu (Stephen Kirby)
Distribution: na
Organization: University of Nevada, Reno  Department of Computer Science


I bought Speedball 2 from someone here on the net, but I deleted his
mail and am not sure how to get a hold of him. If he, or anyone else,
has the answer please e-mail or post.

How can I get the Joystick to work on Speedball 2 for an IBM.
The joystick works great on other games, but not on Speedball 2.
I suspect it is due to the fact that the Joystick part is part of
the Soundblaster I am using.
I am configuring the game to use the joystick, and in the start up
screens Speedball is responding to the fire button. Right after the
password check, however, the joystick fails. If any one can help ...

Steve
Newsgroups: rec.games.misc
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Ultima Stygian Abyss Help Needed
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Distribution: usa
Date: Tue, 13 Oct 1992 15:41:14 GMT

: 
: 2) Where is the blade portion of Sword Caliburn?  Can't find anybody
: who can tell me where it is (I DID find the hilt part, tho).
:
If I remember right, it should be somewhere on the fourth level, the
clue says it is in the southeast portion.
There is a large pond which id the end point of the rivers. Look for a
switch which drains the pond in a secret door somewhere on the southeast
most passage. There is a room at the bottom of the pond... try looking
there.

 
>Gilbert<
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: rec.games.misc
Subject: Re: Bard's Tale II: Can't solve snare in Destiny Stone
Date: 14 Oct 92 23:23:35 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

ah@moolah.fml.tuwien.ac.at (Andreas Haleger) writes:
>It then says: His name is all I truly ask. The correct answer is ZEN  
>MASTER (I don't know where you get this name from, I know it because I  
>browsed through the hex listing).
>Your reward is a Zen Master in your party.
If you remember, in every other dungeon there is a message like "The Zen Master
Comes" or "Seek the Zen Master" or what have you. This is the hint you need.

>happens any more. There is no way out.
Have you gone through the snare's SE section 7 times? There is a hint as to 
which path to take on the last page of the instruction manual. You then get 
to one final riddle, which gives you the destiny wand segment 7, and you can
leave the snare. This by the way is the real end of the game- the last battle
is puny. just keep casting the Dreamspell with your mages.

--Matthew
Newsgroups: rec.games.misc
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: S101 Help !!!!!
Organization: Santa Monica College, Santa Monica, CA
Date: Thu, 15 Oct 1992 15:36:24 GMT

In article <s915074.719042848@otto> s915074@otto (Vitor TEN) writes:
>Does any one know what you are supposed to do one the island of lost soles
>or how to get the urn down from the tree.
>
>Thanks in advance
>s915074@otto.bf.rmit.oz.au
>
SPOILER ALERT























You need to cast spells (80 times) to restore the lost souls.  This will take
care of your urn problem too.


-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: aaron@clark.edu (Aaron Auseth)
Newsgroups: rec.games.misc
Subject: Re: Just got Xeen, any known bugs?
Date: 16 Oct 92 17:55:35 GMT
Article-I.D.: clark.1992Oct16.175535.20561
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Oct15.223953.5942@CS.ORST.EDU> tannerr@prism.cs.orst.edu writes:
>Just got the game (not the demo), any known bugs like MM3 had?  I surely
>hope not!

I've been playing for a little while.  I've found that occasionly you will 
loose a map section.  When that happens you have to redo that section.  Kinda
a bummer in a dungeon, but a blessing when the dungeon has +2 speed scrolls
and such.

I still hate it when you just cast a shield spell and it runs out two turns
later just because it's 5:00am!!!!!!  It should last for 12-24 hrs, not 
dependent on when mornign comes.
From: iks@bsu-cs.bsu.edu (Ivan K. Samuelson)
Newsgroups: rec.games.misc
Subject: Hugo needs help!
Date: 15 Oct 92 00:08:16 GMT
Article-I.D.: bsu-cs.2854
Distribution: usa
Organization: CS Dept, Ball St U, Muncie, Indiana

I'm stuck in the first Hugo adventure. I'm with the old man, and I can answer
the first question about the Hobbit, but where does Alsan(?), or whatever
it is, live? I've never heard of it (and what's the hint "Not in the ward-
drobe" mean?)

All I can say is this is kind of a cheap trick! Oh well, guess I'm one of
those people who doesn't play adventures that much. :-)

Thanks for any help,
	Ivan
Newsgroups: rec.games.misc
From: ilmis@robin.cs.hut.fi (Mika Ilmaranta)
Subject: Needed help in The Helm for C64
Reply-To: mini@purkki.apu.fi (Matti Nikkanen)
Organization: Helsinki University of Technology, CS lab
Date: Fri, 9 Oct 1992 06:54:45 GMT

I post this question for my friend, who has no posting-access to
usenet. Here goes:

  Old textadventure for Commodore 64. Mapped about 30 screens.
  Items found but not used some stones, bulb and mirror. Items found
  and used two keys, chest, knife, rope, hook, board, rocksalt, 
  torch, reed and shovel. When you dig in a clearing a bomb/mine 
  explodes. Is it any way to to dig without the explosion? There
  is a field in the east. How can I get there?
  I have found a clue: Blow the griffin ...
  How can I "make" this griffin or where can I find it?
--
Mika Ilmaranta		ilmis@niksula.cs.hut.fi

- Feet first, it's the only way -
		Old.Prisoner@sherwood.castle.prison