HDTenEightyP/NetNews huggingface dataset:
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Space Ace (Re: The first video game (Was: First side-scrolling game.))
Organization: University of Maryland, College Park
Date: Fri, 2 Oct 1992 23:19:44 GMT

In article <1992Oct2.151726.12323@ncsu.edu> jecoleb@eos.ncsu.edu writes:
>
>>Jared D. Brame
>>(who yesterday got to play Space Ace for the first time in four years)
>  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>Was this some kind of religious act of penance for unnamed sins, or do you
>just have a masochistic bent?
>
>Hey, folks, let's get some kind of fund together to help this poor fellow.
>The therapy he's going to need to recover is going to be extensive...
>
>Space Ace.  Someone actually PLAYED Space Ace.  Time to call Guinness.

Ha.  Yet another someone who doesn't like Space Ace because he couldn't
play it.  Maybe I'll contribute to the Hopelessly Lacking in Taste Fund.

  VGR (whose favorite games are those on which you cannot continue)

Newsgroups: rec.games.video.arcade
From: 6o25@sdf.lonestar.org (Stephen M. Jones)
Subject: 720 skateboarding game info wanted.
Organization: Super Dimension Fortress - Public Acess Unix - Dallas, Tx.. 
Date: Sun, 4 Oct 1992 13:30:32 GMT


was this game ever released for IBM pcs?


-- 
Stephen Jones - SysAdm/SDF - 6o25@sdf.lonestar.org
From: mmaxwell@ucsd.edu
Newsgroups: rec.games.video.arcade
Subject: Re: First side-scrolling game.
Date: 28 Sep 1992 19:41:00 GMT
Organization: UC San Diego
Distribution: usa
NNTP-Posting-Host: irpsws80.ucsd.edu

In article <1992Sep28.164117.5148@rucs2.sunlab.cs.runet.edu> 
>
>What about Scrambler?
>-- 
>+-------------------------------------------+ Adrian David Havill
>| "I have no meaningful quotes." -- me.     |
dhavill@rucs2.sunlab.cs.runet.edu
>+-------------------------------------------+ my opinions are not RU's
>
What about DEFENDER?  Circa 1980.

And KUNG FU MASTER came out before DOUBLE DRAGON, to the best of my
knowledge.
-------------------
Matt Maxwell
mmaxwell@ucsd.edu

"He took personality tests
 and stapled them to his lower lip" -- Stan Ridgway
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video.arcade
Subject: Re: Dream Arcades (Re: First side-scrolling ga
Date: 1 Oct 92 16:46:41 PST
Organization: BBS

In article <1992Oct1.181001.5066@exu.ericsson.se>, exuhag@exu.ericsson.se
(James Hague) writes:
>jecoleb@eos.ncsu.edu (have clue, will travel) writes:
>>
>>---------------------------------------------------------------
>>Games That Are A Must    Games I Mention For Nostalgia's Sake
>>---------------------------------------------------------------
>>Bosconian (Bally/Midway)   Zookeeper (Taito)
>>                         Quartet (Sega)
>>                         Vanguard (Centuri)   
>>                         Three Stooges (Mylstar)
>                           ^^^^^^^^^^^^^
>
>My goodness, I didn't think anyone remembered!  Never
>heard of Quartet, though.
>

Never heard of Quartet? Not even the Sega Master System game? Hm... "Get the
key to open the door! Open the door!" I never played it, but remember hearing
that over and over...I think it was quartet 2...

As for Three Stooges, I've never seen it in person, but remember it always
being in the background of What's Happening (the TV show, I think it was that
one) and I always wondered what the HECK it would be like... Too bad I was a
little kid and not into vidgames back then like I am now...I missed a lot of
great games (sigh)

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Newsgroups: rec.games.video.arcade
From: almeida@ame.gsfc.nasa.gov (aswin m. almeida)
Subject: tidbits
Followup-To: tictac@wam.umd.edu 
Organization: NASA Goddard
Date: Mon, 28 Sep 1992 18:26:32 GMT

A few thoughts/questions,etc:

1) Hehe I KNEW they had skill levels on MK the day I walked in and first played
   the game.  I beat the first six sithout a continue (computer opponents)
   and didn't know any of the special moves.  I came back several hours later
   and the second opponent (computerwise) pulled a flawless victory on me..
   hola shinola!  Hehe.

2) Some fool left the SF2/TCE quarter thingy open in a local arcade,
   and when I went up to put my quarters on the 'dash' to play next,
   they kept saying 'just pay us and you can play our credits'
   *laugh*.. someone forgot to close the machine and they were playing
   with the tab or something (no wonder i could only beat 'em 1/4 times).

3) What are moves for Sonja?  Taking the advice of some, and with the opinion
   that her zooming high punch is extremely good for jump-happy opponents,
   Ive seen three (!!) different versions of the high zooming punch, sonic
   rings for her.  The crouch kick is simple.  I'd also appreciate someone
   mailing me the fatality as well, since it can be done at any distance.

   Which brings me to these questions.. Scorpions fatality is block (held)
   up, up, but for some reason in our union's arcade it doesnt work on
   the LEFT side... any thoughts?

4) What exactly is the PAS-16?  Isn't it SB compatible (but not fully)
   and doesn't it lack software support (for now?)

mail any responses to 3 or 4 to
tictac@rac2.wam.umd.edu

(flames, suggestions, comments, etc)

Thanks!
From: bdm@druwa.ATT.COM (Brian Millham)
Newsgroups: rec.games.video.arcade
Subject: Re: Starblade and DL2: Time Warp
Date: 28 Sep 92 19:03:29 GMT

in article <1992Sep26.010250.15312@wam.umd.edu>, vgriscep@wam.umd.edu (VGR (Craig Pell)) says:

>     This gives me an idea.  Many groups compile comprehensive lists;  for
> instance, alt.tv.tiny-toon has a list of all stations known to air the show,
> along with the times.  Well, why not do something like this for rare games?
> I mean, sure, we have the VAPS, but those tend to be private collectors.  We
> need a list of locations where we can *play* these awesome games!!

What's wrong with listing people on the VAPS who are willing to
allow people over to their houses to play?  My games are there to
play!  It may not be quite as convenient as just walking into an
arcade, but I bet that most VAPS members would be willing to make
arrangements for people to come over and play.

I'll even start, if you would like to play Space Ace, Dragon's Lair,
Sinistar, Kick Man, or some pinball, send me e-mail at bdm@druwa.att.com,
and let's make arrangements.
--
Brian Millham     |Kitty      |Fletch |Dragon's Lair |Kick Man |New World
AT&T Bell Labs    |Ferrah     |Buddy  |Space Ace     |Sinistar |High Speed
Denver, Co.       |Dr. Pepper |       |              |         |
bdm@druwa.att.com |(ferrets)  |(cats) |(laser disc)  |(video)  |(pinball)
Xref: sparky rec.games.video.arcade:7753 rec.games.video:19455
From: stimpy@genesis.nred.ma.us (dave doumani)
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: Re: The first video game (Was: First side-scrolling game.)
Date: 29 Sep 92 00:49:35 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Sep28.181041.358@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <1992Sep28.150704.1738@ncsu.edu>, jecoleb@eos.ncsu.edu (have clue, will travel) writes:
>> 
>> As for the first video arcade game -- Pong lives on. ;)
>
>Pong was NOT the first video game.  The first video game was Spaceship or
>Starship or something like that (I forget the name).  It was an asteroids-ish
>space battle game (without the asteroids, but two player, I think) that had
>controls which were "confusing".  I remember when I was really small seeing
>one of the these machines.  As I recall, I found it hard to play.  Because
>of it's failure (due to the confusing controls) the next video game
>created was pong, it's primary feature was that it had one and only one
>control -- it was simple.  It was a smash success and the rest, as they
>say, was all down hill, no, I mean, history!  :-)  (or is it :-( ???)
>
>Steve
>
What about the good ol ODYSEY 2000 home video system? Wasnt that PONG and GUN thingy the FIRST in video games?
Newsgroups: rec.games.video.arcade
From: jng53092@uxa.cso.uiuc.edu (Jon Gad)
Subject: Re: BattleTech Center adress & phone #
Organization: University of Illinois at Urbana
Date: Thu, 1 Oct 1992 11:11:41 GMT

susren@mentor.cc.purdue.edu (Susren) writes:


>	For all of you who've been asking, I have the phone number and adress
>of the BattleTech Center.  This is the only one I know about and I believe the 
>only one in existance, although I have heard rumors to the contrary.  Ive heard
>of one in the south west and of one in Japan but again they were just rumors.

>Here's the info

>			BattleTech Center
[Info Deleted]


Ok, here's the real story.  I was at the Battletech Center booth (attached to
FASA's, natch) at Gencon last summer.  And according to the information they 
had there (including brochures and video tapes) there are currently THREE
Battletech Centers. 

Chicago (Open for about 2 years now)
Tokyo (Opened in April-May of '92)
Yokohama (Scheluled to open in late August of 1992)

They also said that plans were in the works for at least one more in the States,but no specific location had yet been chosen.  I'd lay my money on California
somewhere, but that's only speculation on my part.  In any case, RIGHT NOW, 
there are only the ones in Chicago and Japan.

Jon Gad
jng53092@uxa.cso.uiuc.edu
From: sbhimji@ersys.edmonton.ab.ca (Sam Bhimji)
Newsgroups: rec.games.video.arcade
Subject: Virtuality
Date: Tue, 06 Oct 92 11:08:12 MDT
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

I was in London back in August, and came across a Virtuality machine! It 
was one of the most amazing videogame experiences ever! It cost me about 
2.00 pounds (about $4.50 Canadian) for a 5 minute game, but it is 
something you really have to experience! The game is a virtual reality 
setup, where you wear the headset, and move around a maze trying to shoot 
the robots and machines that are trying to kill you. Very good game.

Sam Bhimji              sbhimji@ersys.edmonton.ab.ca 
Newsgroups: rec.games.video.arcade
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Subject: Virtuality (was Re: BattleTech Center)
Organization: AT&T Bell Laboratories
Date: Mon, 28 Sep 1992 19:01:35 GMT

In article <92272.125942U55909@uicvm.uic.edu>, <U55909@uicvm.uic.edu> writes:
> Hey Enrique!  What's this about a virtuality site across from the Center?

As I said.  They haved 8 modules there (4 stand up, 4 sit down), and you
can play either DACTYL'S NIGHTMARE (stand up) or the mecha game (in the
sit down modules).  They also have a non-VR game called CYBERIA, which
seems to be just a PHOTON redux (enclosed arena, players are given light
guns and sensors, run around shooting other players).

The arcade next door has been much improved since the last time I was there.
They have an operational SPACE ACE, as well as the latest from Microprose
and Atari, and only one STREET FIGHTER.  B-)

With what the BATTLETECH CENTER, VIRTUALITY, and the arcade,
that corner of the North Pier is turning into the place to be
as far as arcade entertainment is concerned.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video.arcade
Subject: SFIICE: Super chip
Date: 26 Sep 92 21:14:36 GMT


     Well, we're getting the Unofficial modification chip here at the Tucson
Gulf'n' Stuff.  Could someone please post or e-mail me the differences
between SFIICE and the modified version.  More specifically, I want to know
what new stuff Vega, Balrog, Bison, Honda, and Zangief can do, but anything
you have would be most appreciated.  


                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: michaelw@cco.caltech.edu (Michael Wong)
Newsgroups: rec.games.video.arcade
Subject: Yes, it's called the "fast" version of CE SFII
Date: 2 Oct 92 19:41:01 GMT
Article-I.D.: gap.1ai8keINNeve
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu


	There's a whole slew of these "fast" CE SFII in Los Angeles
right now.  Basically, one cannot tell the difference between these
new machines; it looks just like a regular CE game.  However, when you
play it though, all h*ll breaks loose!  Everything is kicked-up
speedwise; charging-up takes only a fraction of how long it would
actually take on the "old" CE versions.  Zangrief and Dhalsim are just
extremely vicious now; they move so quickly!  Here are some other
observations:
	Fireballs, sonic booms, cheespedoes, rolling furball attack, etc.
can all be done in the air
	Chun-li can initiate her lightning-kick using the fierce button--
in the air
	Guile can throw fierce sonic booms as fast as Ken/Ryu can dish them
out
	Ken/Ryu's fierce fireballs are just about as fast as Sagat's
"tigers/yigers"; they fly torwards your opponent's legs or head, which
ever you prefer
	a video glitch makes Blanka blink into Ryu the entire round; it is
cool seeing a Blue and Brown Ryu, you know!
	What else?  All aerial throws can be performed as long as you appear
above your opponent's head 
	Jab fireballs and sonics are EXTREMELY slow; you can walk through(!)
it and perform some heinous combos!  For example, As Ken, throw a jab
fireball and walk in the middle of it, torwards the other player.  If the
other player jumps up to avoid it, do a dragon punch; otherwise do a  
cyclone kick.       

	Basically, this "fast" version is just CE, only much faster and
no-holds-barred when fighting in the air!  Anybody else have other
comments?

-- 
*******************************************************************************
Michaelw@coil.caltech.edu              *  'See me later!' -- "Dude, dude."
*******************************************************************************
From: susren@mentor.cc.purdue.edu (Susren)
Newsgroups: rec.games.video.arcade
Subject: BattleTech Center adress & phone #
Date: 30 Sep 92 18:12:26 GMT
Organization: Purdue University


	For all of you who've been asking, I have the phone number and adress
of the BattleTech Center.  This is the only one I know about and I believe the 
only one in existance, although I have heard rumors to the contrary.  Ive heard
of one in the south west and of one in Japan but again they were just rumors.

Here's the info

			BattleTech Center
			North Pier Mall
			435 E.  Illinois Street
			Chicago, IL.  60611
			(312) 836-5977


Greg
susren@mentor.cc.purdue.edu
Xref: sparky rec.games.video.arcade:7719 rec.games.video:19409
From: wa2cs252@troi.cc.rochester.edu (Guardian)
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: Mortal Kombat
Date: 28 Sep 92 22:24:48 GMT
Organization: University of Rochester (Rochester, NY)

First of all this is a test if I can send something through the news
Secondly, I have some questions about Mortal Kombat. At my school the top
players use Raiden, me personally hate Raiden and his cheap moves, I like
to use Jonny Cage. I am tired of having to switch to Sonya to defeat 
Raiden. Sonya's laser beam stops Raiden's flying attack but Cage's fireball
just flies right over Raiden. Are there any tactics/suggestions to battle
Raiden(human player, computer players is easy)? Are there any neat combos
you can do with Cage or any other player? The only good combo I know is
flying high kick, Warp kick, Fireball.

One more thing, can anybody answer these question about the rumors I have
been hearing?
Rumor 1)You can choose Goro as you character.
      2)Every character has 2 fatality moves i.e. Lui Changs Rip

---------------------------------------------------------------------------
"When you are through learning, you are through." - Vince Lombardi

Dave
Newsgroups: rec.games.video.arcade
From: kmuelle1@ih-nxt01.cso.uiuc.edu (Karl Paul Mueller)
Subject: Re: MK: THE ROYAL GUIDE + (NOT)
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: University of Illinois at Urbana
Date: Mon, 5 Oct 1992 17:05:53 GMT
Keywords: Mortal Kombat

In article <BvEJx8.1MG@usenet.ucs.indiana.edu>  
shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
> Listen, if you're going to post "guides," be sure you know what the hell  
you're
> talking about.  You said you weren't an expert, that's ok, but don't  
post
> guides.  I've won five times, using Sub-Zero, Scorpion, and Kano  
(awesome
> ending, the graphics rule), so I posted my own guide which is accurate,  
and
> when I WASN'T sure on a certain move, I indicated so.  For those of you  
who
> didn't see it and would like a copy of my MK Guide, e-mail me.  It  
includes
> nice combos, all the generic moves, all the specific special moves,  
techniques
> on how to win, etc.  One thing eludes me, though: HOW DO YOU THROW!?  I  
can do
> it like 70% of the time.  I Just hold the joystick towards the enemy and  
hold
> lowpunch for a few seconds, but sometimes it punches instead.  Does  
anyone know
> EXACTLY how to throw every time?  Thanks.
> 
> -- 
> Sam Hulick          | "The worst sin towards our fellow creatures is not  
to
> shulick@indiana.edu | hate them, but to be indifferent to them: that's  
the
> (NeXTmail welcome)  | essence of inhumanity."  --George Bernard Shaw

   I've won the game many times with every characters. It still amazes
me how some people dare to post moves that aren't even right!
(in reference to message posted by 1abgevINN7jj@usenet.INS.CWRU.Edu).
Sam, I totally agree with you... if you're going to post, at least post  
the right damn moves!
   On how to throw, I find it easiest if you just walk into the and throw  
them [i.e. SFII style].  Timing the button on where you are in comparison  
to the other person is the key, as far as I know. You hit the button at  
the right time [and you're close enough] and it throws.  I have no real  
problems throwing this way [except, of course, the computer!]
Karl
kmuelle1@ux4.cso.uiuc.edu


Newsgroups: rec.games.video.arcade
From: justin@lkba (Justin Blische)
Subject: Improvements for Street Fighter II
Reply-To: uunet!lkba!justin
Organization: LKB Associates, Inc.
Date: Tue, 29 Sep 1992 01:31:39 GMT

Improvements for Street Fighter II



I've read alot about Mortal Combat and the only thing I like are the death  
moves . Here are some death moves for ST 2 I thought up.


Ryu/Ken  Snap the opponets neck: Grab the oppnets head jump up in the air and  
crack it. When that happens a shril crack is heard.

Blanka  Grab the opponet and jumps into the air, in mid flight he rips his  
opponets head off and eats it.When he rips it off a splater of blood hits the  
screen and dibbles down.

E Honda  Thowes an opponet to the ground he backs off and does a slow double  
flip to the top of the screen he goes into a belly flop possition and comes  
down with incredible speed . When he hits the screen shakes and he bounces off  
in slow mo.

Dhaslim  Casts a Vudo spell .His opponets skin melts off and their bones fall  
to the floor.


Zangeif  Picks his opponet up and rips them in half. When this happens blood  
hits the screen like in blankas move.

Chun Li  Starts a lightning kick and swings around in a 360. When the kick
hits the opponet the screen flashes blue . The opponet flys threw the air  
burning blue fire they turn to ashes when they hit the ground.


Guile    Pull out a knife and cuts the opponets heed off.He then junps up in  
the air and spikes their head on the ground it smashes into pieces and again  
the screen covers whith blood .

Balrog   Slides across the and does a double handed upercut that smashes the  
persons head . Blood hits the screen .

Vega     Graps the persons shirt and stabs the claw into their chest , when he  
pulls it back out blood hits the sceen and their spine is hooked to his claw.


Sagat    Throwes a blue tiger ball that when an opponet is hit by it they jump  
6 feet into the air where there head explodes ( bood hits screen )and they burn  
until they hit they hit the ground and turn to ashes.


M.Bison   Dose a back breaker that breaks there back.

Shen Long    Rips their heart out and holds it in the air and it starts beating  
faster and faster and then starts to burn, he then drops the the heart on the  
opponet who burns and vaporizes in a puff of orange smoke . Shen Long then  
foldes his armes ,bowes his head and fades away.


I think M. Bison's move needes work, but thats all I can think of .

No flames please.





Newsgroups: rec.games.video.arcade
From: malak@grebyn.com (Michael Malak)
Subject: Re: First first-person video game
Organization: Grebyn Timesharing
Date: Sat, 3 Oct 1992 00:40:49 GMT

In article <1992Oct2.163140.26278@elroy.jpl.nasa.gov> ian@gomez.Jpl.Nasa.Gov (H. Ian Novack) writes:
>In article <1992Oct2.034558.27565@grebyn.com> malak@grebyn.com (Michael Malak) writes:
>>
>>Now that I think about it, the only thing first-person perspective about
>>Tail Gunner (if it's the one I'm thinking about, which it may very well
>>not be) was the trench.  The ships just floated across the screen as if
>>the trench wasn't there.
>
>Erm.  Doesn't sound like Tail Gunner to me.  Sounds more like Starhawk.  Tail
>Gunner had 3d perspective with ships swooping down trying to get "past" you.
>You had a shield to knock them back and a gun to destroy them.  Someone should
>check the KLOV/COAP list.

Yes, I think you're right.  I thought Starhawk might have been the name,
but then thought that must have been the name of that 1980 vector game
for the Atari 8-bit.  Maybe it was the name of both games.
From: nawrocki@stipple.seas.upenn.edu (Don "Paulbear" Nawrocki)
Newsgroups: rec.games.video.arcade
Subject: Absence of a statue?
Date: 6 Oct 92 20:24:51 GMT
Organization: University of Pennsylvania

Just a quick question for all you MK players out there....

In the arena background...The dark one with the statues of all the
fighters in it, one seems to be missing...There are statues of
everyone except for Scorpion (sub-zero is represented)...I was just
wondering if there was some reason for this "story-wise" in the game,
or if it was just done for asthetics....

Something trivial I know...but whatever...

Later,
  Don

--
nawrocki@eniac.seas.upenn.edu
Chairman of the Dining Philosophers
CSE '93
Doer of good deeds....
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: First side-scrolling game.
Originator: jecoleb@c00508-119rd.eos.ncsu.edu
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sat, 26 Sep 1992 23:31:37 GMT


davidson@ac.dal.ca writes:

>This question was inspired by the recent thread on "old" video games:

>What was the first side-scrolling punch-kick type game? When did it come out?

Well, the first one with major commercial IMPACT would have to be
the infamous Double Dragon.  That one spawned a whole hellacious genre
of smack-em-around games, as well as 2 (3 now, with Silent Dragon?) sequels.

Gladiator was around the same time-period, but may have followed DD in
chronology.  (I haven't seen either around lately, so I can't check dates
very well.)  I'm pretty sure Kung-Fu Master (the Data East version) came after
these two.

Kicker (anyone else remember that?) shared much of the whack-slap-thwack
methodology, though that had more of a climbing-and-dodging motif than
DD or Gladiator...  and I'm not sure on the date on THAT one, either.

*sigh*  I must be getting old.

FOLLOWUP TO FIRST GAME-WITH-AN-END: (just checked the Killer List again)

Starship I  {Atari '77, BnW}
  The first of the cockpit space games.  Steering yoke with firing stud
  on the top of one of the handles which gave you some lateral control,
  also could tilt it up/down or push it in/out for altitude control.
  Timed game.
  ^^^^^^^^^^^ --in '77.  And THERE you have it, a year before Space Wars.
-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Xref: sparky rec.games.video.arcade:7788 rec.games.video:19509