From: tfpayn01@ulkyvx.louisville.edu
Subject: Re: Questions about Mecha...
Date: Fri, 22 Jan 1993 11:43:35 GMT
Organization: University of Louisville

In article <1993Jan21.200214.6039@bnr.ca>, jjhayes@nbrwh75.bnr.ca (Jeff Hayes) writes:
> In article <1992Dec9.144641.11069@samba.oit.unc.edu>, moore@gibbs.oit.unc.edu (Hall Moore) writes:
> _]In article <1992Dec8.195657.4626@spcvxb.spc.edu> 4mckenzie_m@spcvxb.spc.edu writes:
> _]>Hello!  
> _]>     
> _]>#1.  Has anyone here ever beaten the arcade game B.O.T.S.S.?
> 
> 	I have never seen this one...
> 

	I have.  he he.  This game is a TERRIBLE rip-off.  It's IMPOSSIBLE
(yes, it IS!) to complete without spending a monstrosity in cash.  A friend and
I ran across this creation in North Carolina on vacation, and being the
computer mecha freaks we are, decided to turn the game into scrap.  The only
thing we managed to do was waste about 10 bucks and learned only a few quick
techniques.

	I don't know what Atari was thinking when they created this monster,
but it's not worth the cash input.  The mech reactions are way too slow, the
whole thing has a sluggish feel to it, and...well i could go on forever.  

	There's a much better game in Mechwarrior, it's more realistic
(ESPECIALLY if you've gotta 486-33!  YOWCH! Try killing a locust when it IS
moving at 65 mph!  OUCH!), and it only costs the electric bill.

	
> I noticed that if i got rid of my mechs, mine and my hirelings',
> traveled to a new planet that had a mech factory (cheap mechs, and lots)
> hired on for a mission, that is, actually accept the mission so the
> bar and travel icons are gone,  THEN buy mechs just before launching,
> that you will be offered missions against small or med mechs and can still
> command good money and salvage.  If you've got the C-bills you can buy
> all heavies or assault mechs - that make the mission *real* easy.
> 
> This works on the final mission as well.  I was having real problems
> with my first run at the game.  Kept reloading the final battle. Then
> i went back way before the final battle and did some more practice.
> Followed the plan above by accident.  Wound up facing 4 jenners with
> 3 b-masters and a w-hammer.  Kicked butt.  Figured it was an error in
> the program until i had played a lot more.
> 
> another cheat)  the extreme range firing trick is even better if you
> carefully move in close enough to hit with the ac5 or lrm5 but not
> be close enough to trigger the foe into motion.  This only applies
> in missions where you have to reach the enemy base and the foe starts
> out stationary.
> 
> 
> And another)  you can turn planetary assault etc. into defensive missions
> by taking in a force of 1 heavy mech and the rest light or med.  Put the
> heavy in ambush behind a big hill.  Run your lights way out along the
> edges of the board.  The foe always runs straight at the biggest mech.
> but are really *dumb* about getting at it.   As they pass the middle of
> the board your lights move in behind and clip them off.  Any jumping
> foes that go over the hill get chopped up in the ambush.
-- 


	WOW! Remember this trick! I didn't know about it!


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>>         Picard / Riker '96                                              <<
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			{Borrowed}
Newsgroups: rec.games.mecha