HDTenEightyP/NetNews huggingface dataset:
From: burt@ptltd.com (Burton Choinski)
Subject: RE: shatterzone questions
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 21 Jan 1993 14:45:52 GMT

As an off note, I think that potential GM's of Shatterzone should tape and/or
watch all the episodes of "Space Rangers"...seems as close as I can figure. :)
      -- Burton
From: mw5d+@andrew.cmu.edu (Matthew Duncan Walker)
Newsgroups: alt.games.sf2
Subject: Street Fighter +
Date: 27 Jan 93 06:37:20 GMT
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

Has anyone heard of this permutation of the game?  I saw and played it
at a 7-11 in Rosemead, CA about a year ago.  It was just like a Classic,
except every hit took off some damage, even when blocked.  Also, in
order to even things out, when you were moving backwards, your character
would be replaced by another.  For example, when moving back with Guile,
my character changed into Ken.  But when I would press a button to do an
attack, my character would be restored.  No, it wasn't a messed up Turbo
version of championship.  This machine was out about the time
Championship came out in my area.  In fact, I think I saw it before
Championship came out.  Has anyone seen this machine or one like it?  I
only played it once because I live about 1/2 an hour from where the
machine was. Do any of you have an idea about what this machine was/is? 
I'm at school in Pennsylvania, so I can't get back to the 7-11 to see if
it is still there, but it was near the library in Rosemaed.  I've never
seen any other like it, so all information will be appreciated.

Matthew Walker
Newsgroups: alt.games.sf2
From: lamx5870@mach1.wlu.ca (lewis lam)
Subject: where SF2IBM???!!
X-Newsreader: TIN [version 1.1 PL6]
Organization: Wilfrid Laurier University
Date: Sat, 23 Jan 1993 09:21:37 GMT

which directory of that files located in wuarchive???
please leave me a note or post here!!!!
Thankx in advance!!!!
                                 Lewis
e-mail: lamx5870@mach1.wlu.ca 
Newsgroups: alt.games.sf2
From: VGR
Subject: please repost location of MK group
Reply-To: vgriscep@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 28 Jan 1993 05:49:59 GMT


Could someone tell me the location of the Mortal Kombat newsgroup?

Thanks in advance,

Elliott Kim, aka milkman@wam.umd.edu
Newsgroups: alt.games.sf2
Date: Thu, 21 Jan 1993 13:03:45 -0500 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
	<C12MIL.6qI@news.cso.uiuc.edu>

On 18-Jan-93 in Re: Worldwide Guide to SF2 ..
user Seth James Killian@ux4.c writes:

>>>(3) Person is kicked out of arcade
>>Never that I know of, it's just a game.
>	Happened to me before, twice.  Both times in the burbs and once at 
>	the Galaxyworld in Carol Stream.  Not by the local losers, they usually
>	called the manager and security guards to get me to leave...

What does the manager say?!  "I'm sorry, but you're being cheap--you'll
have to leave."?  Did they at least give you back your credits?  :)


Ken
From: ez006392@othello.ucdavis.edu (??? ??? )
Newsgroups: alt.games.sf2
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Date: 25 Jan 93 10:42:52 GMT
Organization: Computing Services, UC Davis

In article <y2f3kjd@rpi.edu> petitc@nuge113.its.rpi.edu (Christopher Jon Petit) writes:
>Let's see if we can get a feel for what everyone's 'home base' is like...
>
>Just answer this (post if you wish so we can compile a 'Worldwide Guide to
>SF2 Etiquitte'):
>
>   What is your area primarily like?  Is it OK in your area to...
>



I'm currently a student at UC davis.  this is what i've seen around here
and in San Jose,CA (my home town).  I think this can apply to the S.F
bay area in general, althouh anybody should correct me if i'm wrong.


>(1) Throw someone

  a.  Among my many friends, no problem - we like to throw
  b.  In the arcade, ok, but generally don't over do it unless the person is
      asking for itt

>(2) Tick someone

  a. Among my friends, we like to tick, especially if one of us blocks so
     much that it get irritating
  b. In the arcade, a no no.  Considered cheating.  though i've seen little
      kids around 10-15 do it to college students.  But there have been
      incidents of people getting shot (with a firearm) of people
      who tick

>
>(3) Hit someone when they're stunned

  a.  Among my friends, we like to hit and then tick!
  b.  In the arcade, its ok.  even combos against stunned people are used.
      Not hitting someone when thy're stunned is considered showboating, and
     gives me the right to shoot them.  I don't see many people who throw
     against stunned people.
>
>   And how are these 'house rules' enforced?


>
Person plays by himself ,
local master, if available defeats him w/o cheating (ticking)
or person gets shot.
>
>   Are there any other things that are unique to your area?

Too many punks and wasted youth who lack parental supervision play
SF2.  All arcades just now recently started having armed security
guards and even city police keep a watch.


=============
Marvin Chen
tcchen@ucdavis.edu
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: Location of SF2 - The Final Word
Date: 27 Jan 1993 00:07:49 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


Even though the author of SF2IBM is not charging money for it, it
is a copyright violation for this reason.  Suppose Capcom makes
SF][ for the IBM.  They will want to charge for it.  Supposing
SF2IBM was top notch quality.  Then capcom would have a helluva
hard time getting people to pay $50 or so for a game they can get
for free written by someone else.
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: Some more HF observations
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 20:18:31 GMT

About the last article I posted...It was written about a week ago, and I
bounced it somehow, so I saved the text, and couldn't figure out how to
post the text file from my directory.  So, I now know, and that was it.
I didn't change anything in it, so it contains information that has since
been posted about many times.

Caine Schneider

-- 
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Balrog in SF2:HF; Questions on the three finger method
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 03:06:01 GMT

inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:

>Because you're holding down the 3 punch buttons, you can't use the standing
>strong, which is Balrog's best counter to a jumping opponent. 

>So what's a Balrog to do? *sniff*

The rushing uppercuts work just as well for me.  Also, there's no rule
which says you ALWAYS have to charge for the TAP.  If people are getting
in on your rushing uppercuts, then you can let go of the TAP and use the
standing strong.  I haven't really encountered any attacks which were more
effective against the rushing uppercuts than the standing strong, so it
hasn't been a problem for me.

>Tom Cannon
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: Tiger Knee Motion as per SF2 Guide (was Re: More combo's)
Date: 27 Jan 1993 01:15:41 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


One thing to clear up...GAMEPRO SUCKS!!!
(No offense to anyone but those at Gamepro intended)
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: The ONLY way to play SF2
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 02:42:25 GMT

larsen@hellgate.utah.edu (Steve Larsen) writes:

>	Well, I just thought I would post, and let the whole world know that
>there is only one way to play SF2, and that is with One Thumb Up Your Ass
>(now to be known as OTUYA).  This is THE only true way to play.  If you
>disagree with me, that makes you a weak player.  I play this way, and if you
>ever play me, you'll lose to me unless you play that way.

This old news.  There were even rumors that this was the only way to get
to Ryu's master, Hung Dong.  And the OTUYA style of SF is only a tiny
tip of a much larger and more effective playing style.. The WEFUYA style.
This is a Japanese translation of Haryuken which means Whole Entire Fist
Up Your Ass.  That is obviously what Ken and Ryu are doing when they do
their Dragon Punch.  Since the HF (short for Hyper-Fisting) edition came
out, the OTUYA and the WEFUYA have become obsolete to the Buttofuoco
style.  And I don't even want to mention Chun Li's evil Amy Fister style...
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: alt.games.sf2
From: jengagne@wam.umd.edu (Jenny Lynne Gagne)
Subject: A SF2IBM 1.90 Speech Pack replacer - Where to put it?
Summary: New sounds for SF2.  Now which why do we go? 
Keywords: sf2ibm, 1.90, sound
Organization: University of Maryland, College Park
Date: Fri, 22 Jan 1993 20:32:40 GMT

DISCLAIMER!
1.  I have SF2IBM 1.90, the multiLZH one.
2.  *NO*, I will not mail it to anyone or send it anywhere.
3.  NO, I will not mail out the pack I'm about to describe.
4.  Requests for mailings will be fried.  I'm not trying to be mean, it's just
    that I'm on a limited space account and can't mail out a uucoded 2.3 meg
    set of files.

Okay.

Many of you have probably managed to snag a 1.90 version of SF2IBM, the one
with all the characters including Ken and a slightly spastic Dalsim.  However,
those of you who picked Digitzed Speech will be quick to note that the speech
sucks rocks.

The reason for this is although JYD can make a buttkicking IBM game, it
seems his sampling skills are lacking.  Each sample has beginning and ending
silence, and the sounds themselves are spiking the volume (turned up way too
high when recorded).  As a result you get loud, messy noise.

Well, I cracked into the .VOC files and made my own.  Replaced the really
lousy ones, make different attacking noises for the standard 6 buttons,
copied the corrent grunts, screams, and cheers over the overused You Lose /
You Win messages, even added a little music and some other sound effects.

The pack isn't finished yet, but when it is (est. 2 weeks or so, I gotta
borrow a SNES and sample the worst ones again) it should be compatable with
the standard (SF2.BAT) mode game of 1.90.

Now, I'd like -- READ this fully before hitting the r key -- suggestions
for what FTP sites to send this to.  Reply back by mail, and only reply if
you KNOW that whoever runs that site will not mind.  IE, if you are the
admin of the site itself, or know that person personally.  I'm not going to
bother u/ling it to WUArchive, which hasn't exactly been cooperative with us
SF folk.

So please limit your emails to places you know will like, want, and allow this
file... I'm using a student mailbox with fills easily.

One note - For those of you who are interested, a few surprises planned
for this game are a really strange Hurricane Kick noise, and maybe a few
odd sound effects in place of blanka's usual grunt... and of course, much
more realistic thwacks and thuds.

/------ :) ------------+-------------------------------------------------\
| Jengagne@wam.umd.edu | "Well, this is largely as I had predicted,      | 
|   Happy Happy Happy, | except that the Silly Party won.  I believe     |
|     Joy Joy Joy!     | this is largely in part to the # of votes cast."|
|                      |      - _Election Special_, Monty Python         |
+------------ (: ------+-------------------------------------------------+
|Look for Gagne Software ("One Dares Call It Quality") PD games near you!|
\------------------------------------------------------------------------/
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Newsgroups: alt.games.sf2
Subject: Re: Tiger Knee Motion as per SF2 Guide (was Re: More combo's)
Date: 27 Jan 93 14:22:30 GMT
Organization: University of Tasmania, Australia.

With the  /   O  method, I get about 60% success.
         O   /

With the  |  \   -O   O  method, I get 100% success.
          O   O      /


What gives?  Either

  a) The first method inadvertently produces something like the second
     method by accidental joystick contact;
 
  b) The timing for the first method is slightly peculiar; or

  c) I'm slightly peculiar.

Why do I get the feeling (C) will be the running favourite?

--
Tim Morris
Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 01:21:12 GMT


>You were using Ken against a constantly torpedoing Bison?
>Why didn't you use Ken's fireball.  Bison
>cannot torpedo if there is always a fireball on the screen.
>Or buffer one before the match starts.  Most likely Bison will
>start with the torpedo.  Throw a slow fireball.  Then while he's
>waiting to block it, move in close.  

>One thing I noticed and am disappointed, is the fact that Blanka's
>(and maybe others) Low & Hick kicks do not knock Bison out of
>a torpedo.  This was the ultimate in Tragic Justice...Stopping a
>Bison Torpedo on command.

The fireball on screen is a good idead, but be careful of where you throw it
from.  Start the match off with a fierce fireball, force Bison to make a
mistake, take him down, then retreat to a corner of the screen.  Now this
is important.  Keep the full screen distance between you and Bison.  Toss
mostly all jab fireballs, with a fierce now and then.  If Bison jumps for
the headstomp, block or DP.  As soon as he is clear, start with fireballs
again.  If he tries to jump the FB, meet him in mid-air with a fierce DP.
That will knock him back.  Keep doing this, maintaining the full screen length
between you and him.  It works well against all but the most imaginitive
players.  Practice on the computer.

However, if you fall behind and try to do this, the Bison may get smart and
jump over all the fireballs while you're on the other side of the screen.
Remedy this by following a slow fireball towards him.  Coax him by faking
a DP or Fireball.  Then nail him.  Keeping Bison in close quarters by
keeping a constant and relentless attack should work.  A big mistake when
fighting Bison is the range.  He is most effective a mid to close, where his
scissor kick and flame torpedo pose problems.  Keeping him away, or right
next to you with the DP in hand should beat him.

On HF, beware that if he torpedos you, block the first hit, the give him
a shot in the stomach with a mid-torpedo DP.  The blocking time has lessened,
so you can pull a DP off after he has hit you once or twice.  Make note of
this when playing.  Block the first hit, and let off the block, you will get
the full effect of the flame, unless you can do something invincible.  The 
HK maybe for an interesting look?

-- 
Caine Schneider
--
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
From: ngr@bcvms.bc.edu
Newsgroups: alt.games.sf2
Subject: Sf II, the Illegal HK version
Date: 27 Jan 93 02:52:48 GMT
Organization: Boston College


	Hi SFII enthusiasts.  I see a lot talk about the SFII HK version but
has anyone played the other HK version, the one I believe dubbed illegal by
Capcom(no idea if this is true or not).  Anyway to make sure we're all
talking about the same machine, in this SF II you can do arial moves in mid-
jump(ie. Ryu, Ken, Guile all throw fireballs in the air and the Ken's HK really
flies across the screen).  I just love that machine, its great!  Its bringing
people off the Mortal Kombat game and back onto the SF II machine.
	Anyway my question is: can you so a Zangief Screwdriver from underneath
other characters?  I'll explain if you haven't encountered this machine before.
In this SF II machine characters can perform a special move, ie. a fireball,
HK, Spinning Pile Driver while still in the air after a jump.  People climb up
to the top of the screen by jumping again after they perform a special move, so
like climbing stairs they go up and up until they can't be seen on the screen.
The character then comes up from the ground, and preceeds to climb up again.  
Anyway my friend saw someone do this with Zangief who after coming up from
the floor, does a Spinning Pile Driver on someone.  I'm not a big Zangief fan
so I haven't tried this myself.  Anyone else seen this before?

				
							-Gambit, you can
					reach me at ngr@bcvms.bc.edu
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Newsgroups: alt.games.sf2
Subject: Re: Hey look birdies
Date: 26 Jan 93 23:29:29 GMT
Organization: University of Illinois at Urbana


>It seems to be a general consensus that when someone is starred, you
>should do a devastating combo to do more damage than a throw.  

>Being a die hard Honda fan, I usually just threw (does plenty of damage
>anyway).  But now as I'm getting better with other characters, I was
>wondering what the best combo to do was when people were dizzied.  
>Best by terms of most damage, etc.  Or is it more situation-dependant?

For me, I'll probably try the four-hitter or a standing triple for Ken.
With Ryu, I like flying fierce, crouching fierce, fireball.  Either that
or walk up, do a double (fierce, jab dragon) or a crouching forward/HK.
I get pissed if I accidentally throw them.  With Vega, just throw.
For Sagat, I do a tiger knee combo, or flying roundhouse/TU.  If I'm
using Balrog, Turn Punch, Dashing Punch, or flying fierce crouch round-
house.

If I were Honda, I'd try flying fierce/standing strong, crouching fierce.
I don't know if this works on CE, but I think it works on classic.

If the opponent's dizzy, and I'm way ahead, I'll try something different
each time.

-- 
Caine Schneider
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
Newsgroups: alt.games.sf2
From: milkman@.wam.umd.edu (Elliott H. Kim)
Subject: The pristine SFII arcade machine (survey)
Reply-To: milkman@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Tue, 26 Jan 1993 01:53:31 GMT



I'm sure we've all encountered those cheesy machines  where the joysticks  
won't move in a certain direction, hence making some moves difficult or  
impossible; or makes blocking low attacks impossible, certain buttons  
don't work, etc.  However, I did happen to chance upon a beautiful,  
pristine, SFII CE where the joysticks worked PERFECTLY!!!  There weren't  
even any cigarette burns up next to the start buttons!  Obviously it was a  
new machine, but there are those that get the attention they deserve and  
get fixed.  Perhaps we can get a list going of all the good SFII machines  
and the ones to watch out for. 

1. Are there any mint condition SFII machines in your area?

2. Are there any notoriously BAD machines, i.e. the HF at Howie's Sub  
Shop, College Park, MD?

3. If joysticks go bad, are they fixed at your local arcade or are they          
   sadly neglected?  

I will start it off:

Pristine
AMC 8 Theatres, Davie FL

Very Good
Grand Prix , Ft. Lauderdale FL
Lots of machines!  Plenty of CE and HF.  Tons of Classic's that hardly  
ever get played.  3 or 4 big screen versions and a big screen MK for all  
you MK junkies.

Good
Ft. Pierce Rest stop, Florida's Turnpike (classic version)

Decent
Student Union, University of Maryland (CE) (but 2 credits to continue)
Mc Sugars, Davie, FL.  1 classic is decent, the CE is a funky illegal  
version

Pretty F***ing bad
Student Union, University of Maryland, Classic version 
The other Classic SFII at McSugars, the locals'll tell you which one.

The absolute worst I ever played on.
Howie's Sub Shop, College Park, MD


Elliott Kim.  The Anti-Christ's in the kitchen yelling at me again. 
          					-Tori Amos
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: Difference bet. SEGA Genesis and Megadrive?
Date: 26 Jan 1993 02:31:03 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


The only difference between the Sega Genesis and the Mega Drive
is the Counrty they are sold in.  The cartridges can be inter-
changed depending on when you bought it.  A protected machine
has two screens at startup whereas an unprotected one has only
the Sega Screen.
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Newsgroups: alt.games.sf2
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Date: 28 Jan 93 08:56:34 GMT
Organization: University of North Texas, Denton

3) Teenagers - these are almost like the 10 year olds, but much more
fearsome coz some carry knives. They play among themselves, but if you
butt in and challenge them you better lose, then they'll just laugh at
you and push you away. If you win, however, they will disturb you like
gnats the next game you play by moving your hand, blocking the screen,
etc. Then you better lose. If you still win, they will provoke a fight
and you WILL get knifed!

They play very very cheap and use Ken almost exclusively. only slightly
less skillful than the 10 year olds, they play so bloody cheaply (ticks
all the way) they are like machines. The only way to win is to have a
strategy so new they don't have a counter. Then, they will work on a
counter and beat you the next time (if there is a next time!)

4) People like me (undergraduates) - of course, internet teaches us some
of the neatest moves, but most of the time I get the impression that you

    I don't mean to point this out - but MOST undergrads are teenagers.

Ciao...
Newsgroups: alt.games.sf2
From: jhantin@mighty-joe.isri.unlv.edu (Jeffrey Hantin)
Subject: Re: M.BISON and other Questions
Reply-To: jhantin@mighty-joe.isri.unlv.edu (Jeffrey Hantin)
Organization: UNLV Computer Science and Electrical Engineering
Date: Mon, 25 Jan 93 18:24:07 GMT

In article <1993Jan24.200824.10532@ac.dal.ca>, drolrevo@ac.dal.ca writes:

[ whoooosh! ]

) that you do a lower half-circle and punch do flame across the 

It's actually sonic boom motion (back, wait, forward, punch).

) screen. I've heard that he can actually flame back and forth.
) Can someone please tell me how this is done?

While executing the flame, keep holding the joystick in the direction
you took off in, when you land you will have completed a charge for a
torpedo in the opposite direction, just whip the joystick to the other
side and punch.  You take off again back where you came from.

) time now) how may versions of SF2 are there?

Ai!  Three ``official'' ones I know of (the classic [original] one, the
Champion Edition, and the Hyper Fighters version).  Not to mention all
the various tweaks passed off as "super Champion Edition".

-- 
Jeffrey Hantin -- jhantin@unlv.edu
Military Bingo: B-52.... F-15.... M-16....
From: C065N2X2@ubvm.cc.buffalo.edu
Newsgroups: alt.games.sf2
Subject: REQUEST NEW MOVES FOR THE TURBO STREET FIGHTER
Date: 28 Jan 93 00:46:33 GMT
Organization: University at Buffalo


 
 
 
 Subject line says it all.
 
 
 
Organization: Sophomore, Mathematics, Carnegie Mellon, Pittsburgh, PA