From: 0695cs14@uhdvx3.dt.uh.edu (Silicon Vulture)
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk!?!?
Date: 11 Oct 92 19:49:00 GMT
Organization: University of Houston-Downtown
Archive-Name: rgc756
News-Software: VAX/VMS VNEWS 1.41A

In article <1992Oct10.002303.9315@Veritas.COM>, dhoberma@pearl.tufts.edu
writes...

>In article <1992Oct08.183104.5190@Veritas.COM>, uplink@cwis.unomaha.edu
>(John M. Scheibeler) writes:

>> 	Hmph.  I have a character you'd like to meet; his name's
>> Metal Master.  Full Body plating, all limbs cybered & armored, skinweave,
>> sub-dermal armor, hardshell ceramic-boron Metalgear-style armor
>> (spaced and foamed to eliminate problems from HE ammo)... Bullets
>> don't frighten MM.  Nothing can do enough damage to get through his
>> armor.  Not even those "god" weapons in the military listing.  And yes, 
>> he wears this stuff *all the time*.  Even has a protected rebreather in
>> case someone tries to asphyxiate him.  Bullets don't kill MM.  Nothing does.

"Death happens.  To everybody, choomba."    - Chameleon

>What is this man (thing's) emp stat? Does he *always* wear his helmet?
>If not, a good called shot to the head with some HE will definitely
>take him out after a few shots! (somehow I doubt he has a foamed eyeshield!)

How well does it resist shaped demolition charges between the shouler
blades (don't tell me that he can reach that spot with his armor on).

>Already he has enough armor to be the top target of the Cyberpsycho Squad
>who will probably hose him down with several dozen Bio-arasaki motion
>restraints (a ref roll of 25 is nesc to avoid getting snared once you have
>been hit) once immobile, a tech walks over with a laser drill. End of story.

How about quick dry epoxy rounds.  It takes about five minutes before there's
a noticeable effect.  After twenty minutes it's completely solidified.  Nice
choice.  You can either ditch your existing armor, or end up with more than
you want.

>A few EMP grenades (don't tell me you have full EMP shielding too...thats
>orbital hardware and at least 10 times normal cost)

Not absolutely unreasonable.  Some individuals and teams run regular
missions out there.

>will put him down (picture every bit of cyberware in this guy's body
>suddenly going off line. Can you say fishbait?)

Furthermore, an EMP grenade stuns ANYBODY for about four seconds (that
goes against the human nervous system, not the cyberware).

>Contact skin agents. Nerve gas is a favorite. Goes right through the skin.
>Skinweave doesn't protect against it. You'll be dead faster than you can say
>cyberbrick.

How about my second favorite anti-personell combat drug:  nightmare.
You start hallucinating.  You have a bad trip.  I mean a really BAAAD
trip.  You are almost paralyzed by fear.  All you can do is curl up
in a fetal position and whimper.  Nastiest of all:  it's physically
addictive.

>what is his ref? must be pretty bad with all those penalties from the full
>body gear and the full body plating?

The main tank in my group (Big Borg) is a pathetic shot.  His primary
purpose is to draw enemy fire.  He also makes good hard cover if
nothing else is around.  He is left behind frequently because he
attracts too much attention.  (We usually let him guard the get-away
vehicle.)

>put him in a trash compacter. Those are built industrial. 
>Squish like grape!

Collapse a building on him.  Most people take a lot of time to dig
their way out from under twenty feet of rubble.  Sink his immobilized
body into super-hardened concrete.  Who cares if he's immortal.
Erosion takes a long time.

>as someone else suggested, drop him in a lake. He certainly is too bulky
>and heavy to swim! a rebreather is not an internal oxy supply, and even
>those run out.

Drop him into the middle of the Pacific Ocean.  If he somehow manages
to survive the crushing pressure, he'll starve to death before he can
walk to dry land.

>a 7.62mm minigun with acid rounds. That dissolves armor. (depending on
>calibre 1or2d6 sp per hit, and each hit lasts for three phases.
>Enough of that and MM will be Milquetoast man.

Coat him in napalm.  How fire resistant is your armor?  How fire
resistant is it after 15 minutes of that heat?  Lungs getting warm
yet?

>that's all I can think of in that vein...

Bombard his body with hard radiation.  I don't care if his cyber is
immune.  His brain (or whatever is left of it) probably isn't.  If
he's that much of a threat, someone will do it and not care about
the consequences.

How immune is he to toxic waste.  (Just saw Robocop again.)  I'm
sure there's plenty of it around.  This is 2020 after all.   :-)

>I'll bet he doesnt get into any good parties
>(or anywhere at all...wearing all that stuff all the time is a pretty good
>indicator that no one wants you as their friend, and no one in their
>right mind will trust someone as cybered up as you.
>No one in their right mind would let you into their
>	house\club\corporate HQ\you_name_it_they_wont_let_you_in!

The only clubs that would let you in are the virtual ones.  Someone who
is to paranoid to remove their armor to shower is not going to expose
their brain to a hellhound.

>The social barriers are intense (unless your GM plays  NPCs selectively
>blind to all the stuff you are wearing.

Not to mention, you need someone to watch your back when you sleep.
And how do you know that your food isn't poisoned/drugged?

>Sounds like your GM needs to sit down and get a grip :)

Agreed.

>	Pretty frightening guy, I must admit

Sure, but not untakeable.

  |  Silicon Vulture         |  "Everyone can be bought.  Some people   |
  |  0695cs14@dt3.dt.uh.edu  |   just don't know it yet."  -Dark Angel  |