From: brett@oce.orst.edu (Brett Barksdale)
Newsgroups: rec.games.video
Subject: Re: Turbo CD upgrade
Date: 20 Nov 92 18:15:59 GMT
Article-I.D.: gaia.1eja0vINNe0g
Organization: Oregon State University, College of Oceanography
NNTP-Posting-Host: porky.oce.orst.edu

In article <1ej465INNn97@introl.introl.com> pete@introl.com (Pete Ikusz) writes:
-In article <1992Nov19.043148.12249@bluemoon.use.com> grant@bluemoon.use.com (Grant DeLorean) writes:
->Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:

-> I am surprised by the rave reviews that Y's gets. It is graphically
->unimpressive, and the play is clumsy. Especially after just completing
-
-I never found the play to be clumsy. Maybe you are used to Zelda.

 Neither did I. But Zelda III is farther along the "arcade axis" than Y's. Not
only do you get to swing a sword around (instead of bumping into monsters), but
you get to heave bombs, shoot arrows etc. - things that you don't get to do
in Y's. Don't get me wrong. I loved Y's as it was one of the most innovative RPG's
I've ever played.

->Zelda III on my SNES last week. Maybe Y's gets better as it goes along...
->I have been a TG fan for along time (always liked it better than
->Genesis) but I have to say the SNES eats the TG's lunch graphicaly
->and sonically. Oh well, live and learn. I wanted a full size to go

 Y's starts out a bit slow. But wait until you get to part II. I is good but
II is awesome. 

-I playes Zelda III at a friends, and was not all that impressed. Zelda III
-is no Ys. Hell it's no CF2. Considering CF2 is getting RPG of the year.

 Well... what's your point? They're all excellent games, IMHO. Zelda III has the
big bonus that you're not 100% trapped in the storyline like some of the other
great games. You can, pretty much whenever you want, wander off and explore. Bash
into rocks or blow up caverns and find all sorts of random things.
 Regarding CF2, it's a blast! I've just started playing it and the animation
sequences are awesome. What's really great is I hadn't heard any of the 'hoopla'
about this game and it was a pleasant surprise to find out for myself.

-When a cartridge game on the SNES has CD quality sound, (which includes lengths
-of tracks, number of tracks, and quality) I will get one.
-
-If you think that the SNES has better sound than a TG-CD game I would have
-to recommend that you go have your hearing tested. __Nothing__ compares
-to CD sound. And there is nothing the SNES can do (other than if Nintendo
-came out with a CD for it) that can even remotely duplicate the quality of CD sound.

 Yes. But only if the game is making use of that CD ability. If the game designers
compose some synthesized 'ditty' (like a LOT of TG-16 games) and  place it on CD,
it doesn't do much to impress me if the SNES is capable of generating that same
music. My exposure to TG-16 music is still somewhat limited, but the ONLY music
I've found to take advantage to the CD is the intro to JD Harold Murder Club (the
jazz riff during intro) that uses *real* non-synthesized music that was placed
on the CD. THAT's taking advantage of the media. What's the point of placing music
that can be done off a cartridge and placing it on a CD? 

-Granted the internal sound chip is not as fancy as the SNES, but we are talking 87-88
-technology here.
-Graphically the SNES has both the Genesis and the TG beat.
 
-- 
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                     "Just waiting for the nuts..."
             Brett Barksdale        brett@porky.oce.orst.edu
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