HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.video
Subject: Re: Stripped Down Game Copier
From: kts@beach.csulb.edu (Ken Sumida)
Date: Fri, 14 Aug 1992 06:15:47 GMT
Organization: Cal State Long Beach

In article <Ysb-fa#@engin.umich.edu> bovine@engin.umich.edu (Mitchell Rohde) writes:
>   What you want is an EPROM programmer...
>
>  you can get em that connect up to your pc ...
>
>  all you do is configure the unit by software ( most decent ones )
> pop in your game chip ( the big ugly one inside the stupid
> plastic case called a cartridge )... and suck the data...
>
>  you can keep it on disk etc etc.... re-burn your own, etc etc
>
>  NOTE: I have never copied game chips before, but I'm sure it
> is just like any other chip.... 
>

Well... it's not that simple, game ROM's pin out is very weird and you have to
make somekind of adapter that would minic standard EPROM pinout then make sure
that EPROM burner can handle the binary data size upto 2M bytes (16M bits) 
if you are trying to copy either SNES or GENESIS games....

Good luck and have fun....


kts@beach.csulb.edu
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: SONIC Labyrinth advice needed
Date: 16 Aug 92 12:08:33 PST
Organization: BBS

In article <EWADAMS.92Aug14121010@netcom.Netcom.COM>, ewadams@netcom.Netcom.COM
(Ernest Adams) writes:
>
>I know this question is hopelessly passe, but I'll ask it anyway:
>
>The Green Hills, Marble, and Spring Yard zones all have fairly "regular" 
>ways of defeating Dr. Robotnik at the end -- that is, if you know the
>trick, it's just a matter of executing it cleanly. Is there one for
>the Labyrinth zone as well, that I'm just not getting? I find it very
>difficult to make it up past all those obstacles, and the two times
>(in about 30) that I have been successful, I still haven't been able
>to blow up Dr. Robotnik's ship. My blood pressure is now too high to
>deal with this any more.

If you use Debug mode, you CAN blow up his ship, but nothing really happens. It
would be next to impossible in a "real" game of Sonic. The point of the level
is to make it to the top.

Bobby Tribble  |8')
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: Help needed early in YsIII
Date: 19 Aug 92 11:09:01 GMT
Organization: Department of Computing at Lancaster University, UK.



Well, Ive only just started playing YsIII and Im in the mines. Having
got the key from an escaped(?) miner I can manage to get to confont
Durmon (or something like that). Unfortuanely I keep getting killed VERY
quickly, even when I continually keep on the floor. I have just the
basic item of each armour (shield, etc) and am on level 2. Have I missed
something that'll kill him quickly? Or have I stumbled across a bit I
shouldnt be doing yet (since there is a locked door with chest infront
of it containing the ring of power).

Replies by email would be appreciated since Im away for the next week or
so.

Thanks

-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancashire
From: "david shadoff" <david.shadoff@canrem.com>
Newsgroups: rec.games.video
Subject: [tg-16] cd-rom as por
Date: 13 Aug 92 20:48:17 EST
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

In message <88320@rphroy.ph.gmr.com>, bbeagan@sparkle.gmr.com
(Brian D. Beagan CT/90) writes:

>Also, any recommendations for a good CD would be greatly appreciated.
>Yes, I've read the reviews that get posted and the ones that have
>interested me so far are:  Hellfire, Macross 2036, Pomping World,
>Ranma 1/2, Super Darius, Y's I & II, and Spriggan.
>Any others I may be interested in??  (No I don't speak Japanese)
>Are there any good sports games?

My personal favourites are: Y's I&II, Pomping World, Splash Lake,
Shanghai II (although the menus are Japanese, there are not many
choices, and you can just try them to find their meanings), Super
Darius, Sidearms Special, Red Alert (or Last Alert in U.S.), and
Y's III - basically in that order.  I'm not too interested in sports
games, so I can't suggest any.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  If I hear 'Bleeding Edge' once more, I'll puke.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: etxansk@garbo.ericsson.se
Subject: Opening an SNES
Originator: etxansk@garbod20
Organization: Ericsson
Date: Fri, 14 Aug 1992 09:54:03 GMT

 I was going to open my SNES (and the SMW cartridge) last week, but
I discovered I didn't have a proper screwdriver. I'm not sure what
type of screwdriver I need. Could someone please help me?

 Anders Skelander, Sweden
 
Xref: sparky rec.games.video:17109 comp.sys.amiga.advocacy:21683
From: daveh@cbmvax.commodore.com (Dave Haynie)
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
Subject: Re: Video Games Superior on Consoles
Date: 17 Aug 92 22:56:26 GMT
Reply-To: daveh@cbmvax.commodore.com (Dave Haynie)
Organization: Commodore, West Chester, PA

In article <1992Aug16.081706.12035@news.columbia.edu> stc7@cunixb.cc.columbia.edu (Steven T Chiang) writes:
>In article <1992Aug16.073410.10682@utstat.uucp> philip@utstat.uucp (Philip McDunnough) writes:

>>Nintendo appears to want to broaden its software base from one which is 
>>just games' oriented, and that is a good thing in my opinion. It is this
>
>	This brings up a good and interesting point.  Apparently, in
>Japan, the NES (original) was marketed as a home computer, not as  a
>game machine.  I guess some people had the NES connected to phone
>lines to monitor stock prices.

Well, that's at least partially true.  When I was in Japan in '85 they had 
Nintendo "Family Computer" boxes for sale all over the place.  However, they
didn't do anything but play games, at least back then.  I think it was just
a marketing thing -- in Japan, you could get away with calling a game 
machine a computer, in the US, you could not.

-- 
Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests"
   {uunet|pyramid|rutgers}!cbmvax!daveh      BIX: hazy
	"Work like a horse, drink like a fish"	- Psychefunkapus
 
Newsgroups: rec.games.video
From: stchang@leland.Stanford.EDU (Steven Kuk-Jin Chang)
Subject: Re: SNES: Super Mario World: Bowser
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 13 Aug 92 00:34:37 GMT

Assuming you are at the front door, you should pick doors 2&5 if you 
havent been able to get through that part.

As for killing Bowser you have to stomp on the alligator things, then 
pick them up and toss them at Bowser.
From: jonke@kong.gsfc.nasa.gov (Steve Jonke - 522)
Newsgroups: rec.games.video
Subject: Re: Lynx Klax vs. Genesis Klax
Keywords: n
Date: 21 Aug 92 21:16:49 GMT
Distribution: na
Organization: Goddard Space Flight Center

In article <1992Aug19.231811.28772@lmpsbbs.comm.mot.com> denton@ssd.comm.mot.com (Perry Denton) writes:
>>I suddenly realize that I'm going for the wrong goal.  Usually it's too
>                                       ^^^^^^^^^^^^^^
>I believe on both versions the goal is also displayed while you are playing
>that round, thus there is no way of forgetting it.  I know the number
>remaining is displayed, but the type of round (Diagonal, Horizontal) may
>be display graphically.
>

It does, but I'm looking at the tiles coming down the ramp, not the words
below it.  You would think it would never occur, but it does -- quite a few
times if you play for a while!

>I think you forgot to mention a plus for the lynx is that the lynx has an 
>ending display (I know, everybody been ragging on "endings" esp in Klax).
>After level 100 (actually a very easy level), the lynx version shows a 
>cute cartoon, lasting a few seconds, whereas the Genesis version just ends.
>What a letdown after 4-5 hours!
>

Actually, because of the Lynx versions ulimited continues, I decided to get it
over with and see the ending.  It's really nothing to get excited about.  It
doesn't even last four seconds, maybe 2.  But, that's beside the point, Klax
is not about "getting to the end" and in fact the fact that it has an ending
annoys me.  They should have let the game go on forever.  That's a flaw in
the game design, though, not in the Lynx or Genesis versions.

Steve
Newsgroups: rec.games.video
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: Intellivision for SALE!!!
Organization: University of Nevada System Computing Services
Distribution: usa
Date: Thu, 13 Aug 1992 03:00:35 GMT

Well I'll sell mine for only ONE HUNDRED dollars...
(Who needs a genesis or SNES???)


hell, I'll sell mine for ten bucks if anyone wants it...




220, yeah right!
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: rec.games.video
Subject: Snes CD drive(?)
Date: 13 Aug 92 20:50:08 GMT
Organization: Stellar Enterprises

I have talked with Origin game systems (the makers of Ultima) and they are
currently in house developing u7 for the SNES. But, they have said it would
probably be on cd-rom... Now is there a cd driver for the super nintendo,
and if so when is it availible? How much? etc... thanks; email or post

_______________________________________________________________
Dann Cutter  Stellar Enterprises*  /
dcutter@oregon.uoregon.edu
From: buxton@whitewater.chem.wisc.edu (Eric Buxton)
Newsgroups: rec.games.video
Subject: Lynx Hockey
Date: 23 Aug 92 00:19:19 GMT
Organization: Physical Sciences Lab, UW-Madison

Just a few questions:
1) How do you face off?  I can hardly ever win the faceoff and the  
instruction manual is not much help.

2) How does one win fights?  Once again the instruction manual does not  
really help here.  I can grab the jersey, but can't throw punches.   
Needless to say, I haven't won any fights!

One comment:  Though I like the penalty feature, I don't think it is  
totally accurate b/c the ref does not wait for the team controlling the  
puck to lose control before stopping play.  This can get irritating at  
times.
Thanks
Eric
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Re: Video Games Superior on Consoles
Organization: University of Southwestern Louisiana
Date: Tue, 18 Aug 1992 04:59:24 GMT

In article <1992Aug17.232743.8287@news.columbia.edu> stc7@cunixb.cc.columbia.edu (Steven T Chiang) writes:
>
>	Check out Desert Strike for the SNES when it is final in the
>end of October.  It kicks ass (it's faster) on the Genesis version, and what
>processor does that use?  Oh, an 8mhz 68000?  What was that you were
>saying about CPU inefficiencies?  Or is that a comment on 68000
>programmers?

Is this yet another shoot'em up, all the but for different 'bosses'
to beat at the end?  Is it an attempt at a flight sim?

>	Anyway, more on Desert Strike.  It received a 31 rating from
>Nintendo (out of 35).  Like I mentioned above in passing, the Genesis

What kinds of ratings do other games get?  You know, I am suspicious
that the 'ratings' seldom go lower than 25.  Am I right?  Sort of the
way game machine mags rate almost everything as 'super awesome mega cool'?
:)

>version gets slow in certain areas, the SNES handles it much better.

I swear to you that many comments were made on rec.games.video on how
the Genesis did not slow down in shoters nearly as much as the SNES.

>stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
>America On_Line:  DWS Steve
>Genie:  S.Chiang4              Apple IIGS Forever!

Good grief people, isn't it time to move on from the AppleII?
--
Dan Stephenson das9674@usl.edu 
"Is it that Blake has a genius for leadership, or merely that *you* have a 
 genius for being led?" -Avon, from Blakes 7                           
Newsgroups: rec.games.video
From: kolstad@cae.wisc.edu (Joel Kolstad)
Subject: Re: Why are game copiers illegal
Organization: U of Wisconsin-Madison College of Engineering
Date: 21 Aug 92 19:53:43 CDT

In article <1992Aug21.230151.12922@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Vampire Hunter C) writes:
>
>I would think that it should be legal to make ARCHIVAL copies.  Of course,
>the friendly lawyers of Yentendo will do anything on their power to prevent
>you from doing so, and will sue your a** off if they catch you.

I would think so too.  On what basis do you think they'd try to sue people?
(Although I agree that I bet they would!)  I guess it doesn't really matter...
Nintendo can afford to stay in the courts a lot longer than I ever could.

>Question:  does anyone know for SURE if game copiers are illegal in the US?
>Please cite your references.  None of "the guy at the store told me"
>or "this friend of a friend of mine" stuff.

Yes, this is what I originally wanted to know!

						---Joel Kolstad

Xref: sparky rec.games.video:17005 comp.sys.amiga.advocacy:21497
From: addison@pollux.usc.edu (Richard Addison)
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
Subject: Re: Video Games Superior on Consoles
Date: 15 Aug 1992 16:29:13 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: pollux.usc.edu

In <34210@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes:
+++
>You'll want the thing on your main TV for your own use, perhaps after the
>wife and kids are in bed (or there aren't any of these), you relax, pop
>open a beer, and procced to play MindWalker or something.

I remember hearing about MindWalker years ago, but I could never locate
a copy.  Any possibility of it being re-released?

One comment I remember about MindWalker was that it played by all the rules
so that it survived the various OS and hardware upgrades.  So, Dave, how
well does it work with that wonderful, under-NDA machine on your desk?  :)

-- 
Richard

Newsgroups: rec.games.video
From: GJAMES@HUSKY1.STMARYS.CA (GJames)
Subject: Re: Evander Holyfield's Real Deal Boxing
Organization: Saint Mary's University
Date: Fri, 21 Aug 1992 17:28:10 GMT

In article <1992Aug19.211955.18130@nntpd.lkg.dec.com> ross@refine.enet.dec.com (The Vinyl Record Collector) writes:


>Has anyone tried this game out for the Genesis yet?  I have heard some good
>things about it so far, but would like to get more opinions on it from the net
>before I go spend $50 for it.  Thanks......
>                                                  Theron


I hvent played E. H. Boxing but you should know by now there has'nt been a 
good boxing game since punch out hit the arcades about 5 years ago.
Every boxing game for home consoles is the same... stand toe to toe until 
someone goes down.

JM2C ;)
Xref: sparky rec.games.video:16925 alt.games.lynx:398
From: MJV@brownvm.brown.edu (Marshall Vale)
Newsgroups: rec.games.video
Subject: [Wanted] Road Rash - Genesis
Date: Mon, 17 Aug 1992 12:29:02 EDT
Organization: Brown University - Providence, Rhode Island  USA
Distribution: usa
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta

If you are interested in selling your Road Rash for the Genesis, please
drop me a note with a price.

Thanks,
Marshall
--mjv@brownvm.brown.edu
From: iant@hpopd.pwd.hp.com (Ian Thornton)
Date: Wed, 12 Aug 1992 15:25:17 GMT
Subject: MegaDrive Twin Cobra like arcade ?
Organization: Hewlett-Packard ISG-SBU-PWD, UK.
Newsgroups: rec.games.video


I've just bought myself a MegaDrive (with Sonic bundled) along
with a Fire Shark catridge. I'm a shoot 'em up addict and I
think FS is a bit easy (even on HARD using the crappy control
pad).

A couple of years ago I played Twin Cobra too much and managed
to complete it in a few months of playing - a real classic 
arcade game IMHO. I want to know if any zappers out there have
had experience of both the MegaDrive and arcade versions and
can tell me how similar they are. Specifically, how similar
the layout is, the powerups + weapon types and how much the 
game relies on rapid firing ability to sort out the men from
the wimps (I'm interested in this one because after many years
of practice I can rapid fire faster than most auto joysticks)

Thanks in anticipation ...


Ian T.

Newsgroups: rec.games.video,comp.sys.amiga.advocacy
From: philip@utstat.uucp (Philip McDunnough)
Subject: Re: Video Games Superior on Consoles
Organization: University of Toronto, Dept. of Statistics
Date: Tue, 18 Aug 1992 02:01:47 GMT

In article <34408@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes:
>In article <1992Aug16.010845.1514@utstat.uucp> philip@utstat.uucp (Philip McDunnough) writes:
>
>>The SNES CD-based addon will be available January 1993 in both the US and
>>Canada. The 14MHz 65816 chip is available now.
>
>Yeah, right.  Who would bother to make a 14MHz 65816 chip?  SNES is SNES -- 
>Nintendo might offer add-ons, but they're not going to force add-ons, that
>would just as likely drive all video gamers over to Sega or NEC as it would
>attract folks to the SNES.  A CD-I add-on would require a 680x0 CPU, not a
>silly 6502 on steroids.  Finally, a 14MHz 65816 would need something like
>40ns memory to work.  No one's going to spring for cache-quality SRAM in a
>game machine, you need cheap-ass DRAM in any games machine.  Are you claiming
>you have actually seen a 14MHz 65816?  Made by who?  GTE made all the '816s
>for the Apple IIGeeWhiz.  They could make 'em run up to 4MHz, though the 
>specs written by the Western Design Center folks who did the actual design
>called out timings for up to 8MHz, but no one actually built any that fast.
>C= has a CMOS 6502 variation that can go up to 10MHz in theory, but no one's
>used it that fast because the memory requirements are impractical, the ancient
>bus interface of this critter is just too inefficient.  For the same money
>you could get a faster modern CPU that works fine with standard DRAM.

Hmm...been drinking too much lately? Sanyo makes a 14MHz 65816 and yes I
have seen it on my AppleIIGeeWhiz (one would think you'd be above getting
into criticizing other people's systems, but I guess that it takes all
types.). Anyway if you don't believe in the existance of this 14MHz 65816
simply call up WDC. They cost $95. 
 
And by the way, I've had a 10MHz 65816 in my GS for quite some time. Your
8MHz statement is simply wrong.
 
I must tell you that I'm quite happy with my GS. I can run HyperCard GS,
HyperStudio, a great communications' program called ProTERM, read/ write
to HFS (Mac) volumes, read MacWrite files, live on a network, could order
a preemptive OS called GNO which is said to be great, etc...It's a very
comfortable computer.
 
I also like my CDTV and Amiga's in general.
 
There's always something faster around the corner. I don't believe that's
the name of the game though. Anyway, to each his own.
 
Now just 2 little points: What does the SNES's CD addon requiring a
680x0 have to do with the presence of a faster 65816 in there? Both can
easily exist, and both are inexpensive. Secondly, having gone through
electrical engineering and mathematics, I take issue with your statement
regarding physics dictating the math content of EE prograns. It's simply
wrong.
 
Philip McDunnough
University of Toronto
philip@utstat.toronto.edu
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: TAZ and Warriors of Eternal Sun WANTED for Genesis
Date: 16 Aug 92 18:48:39 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

WANTED for GENESIS:

Tazmania
AD&D: Warriors of the Eternal Sun

E-mail with prices.

        - Tom N.
From: syl10@amail.amdahl.com (Stanford Law)
Newsgroups: rec.games.video
Subject: <<<<<<<<<< SUPER NINTENDO GAMES FOR SALE >>>>>>>>>>
Date: 18 Aug 92 00:52:51 GMT
Reply-To: syl10@amail.amdahl.com
Organization: Amdahl Corp.

I have the following SUPER NINTENDO GAMES for sale.  All original from Japan.  Suitable
for use on both U.S. Super Nintendo and Japanese Super Famicom:

   1 Super Famicom + A/V cable  (used)           $155.00
   2 Super R-Type                                             $45.00 ea.
   1 Jerry Boy                                                     $50.00
   1 Wanderers From Ys III                                 $45.00
   2 Super Mario World                                       $45.00 ea.
   1 New 3D Golf Simulation                               $50.00
   1 Ganba League                                              $45.00
   1 Super 3 country II (Chinese History Legend) $90.00
   1 Super Stadium                                             $45.00
   2 Area 88                                                        $45.00 ea.

All game cartridges 99% new - cover may seem old.
Discount available if whole system is purchased.
Please contact: syl10@ate.amdahl.com or by phone.
---
-----------------------------------------------------------------------------
Stanford Law				Voice :	(408) 746-3230
Test Engineer				Fax :	(408) 992-2926
Advanced Test Engineering			Mail:              syl10@ate.amdahl.com
Amdahl Corporation				Stanford.Law@amail.amdahl.com
1250 E. Arques Avenue M/S 298
Sunnyvale, CA 94088-3470
-----------------------------------------------------------------------------
From: il@bambam.u.washington.edu (Il Hwan Oh)
Newsgroups: rec.games.video
Subject: Genesis Might & Magic cheat
Date: 18 Aug 92 02:19:45 GMT
Article-I.D.: u.1992Aug18.021945.9597
Reply-To: iho@cac.washington.edu
Organization: University of Washington, Tacoma

I'm not sure if this has been told here.  A spoiler warning for any who
don't want to know it....


After you've won a battle with a party, dismiss one of the hirelings before
searching for treasure.  Now search for treasure.  You'll get an obsene
amount of gold and lots of gems, as well as an item or two with really
high plusses.

You can now use that gold to gain lots of experience points using the
Gourmet.

-- 
Il Hwan Oh                              | What is "Martinizing",
Computer Facilities Manager             |  and why does it
University of Washington, Tacoma        |   take one hour?
iho@cac.washington.edu                  | 
Newsgroups: rec.games.video
From: lqd@cbnewsk.cb.att.com (dat.q.le)
Subject: TG-16 Games for sale
Organization: AT&T
Distribution: usa
Date: Thu, 20 Aug 1992 21:07:42 GMT


TG-16 Games for sale:
	
	Gun Boat $32
	Military Madness $25
	Bomberman $19
	Bonk's Revenge $25
	Bonk's Adventure $22

All for $110. 
Prices include shipping via USPS. E-mail if interested.
Newsgroups: rec.games.video
From: eric@geoblue.gcn.uoknor.edu (Eric Pyle)
Subject: Connecting Genesis to Monitor
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK
Date: Tue, 18 Aug 1992 23:13:38 GMT

	Would there be any possible harm to connecting a Genesis
    to a Mitsubishi Diamond Scan 14 SVGA monitor (max resolution
    800 by 600). I'm afraid of connecting my Genesis to such an
    expensive monitor. If there is any harm possible, I won't
    attempt to connect it. Is there any noticeable difference
    between a TV and a RGB monitor when hooking a Genesis up to
    it?

						Eric
From: oliveira@bbn.com (John Oliveira)
Newsgroups: rec.games.video
Subject: Metroid for SNES
Date: 17 Aug 92 13:29:27 GMT
NNTP-Posting-Host: bbn.com

FYI,

 My brother told me that he called Nintendo to find out if its a possiblity that
Nintendo was coming out with Metroid for SNES.
The person that he talk to told my brother that they've been getting so many 
calls about this request that Nintendo is thinking of devoloping the game 
Metroid for SNES to be release in 93.
I hope this is true since this was one of my favorite all time game for NES.

John