HDTenEightyP/NetNews huggingface dataset:
From: turner@mcclb0.med.nyu.edu
Newsgroups: rec.games.frp
Subject: Re: Survey
Date: 27 Aug 92 19:23:11 GMT
Organization: NYU Medical Center, New York, NY 10016, USA

In article <14792@borg.cs.unc.edu>, bell@cezanne.cs.unc.edu (Andrew Bell) writes:
> In article <920818174611_70253.2621_CHC74-1@CompuServe.COM> 70253.2621@CompuServe.COM (Chris & Susan Colvin) writes:
>>When you die, where will you go?
> 
> To roll up a new character (or create one,  depending on the rules system.)

to the great wastebin in the sky.  Then roll up another character.

				- Turner@mcclb0.med.nyu.edu
Newsgroups: rec.games.frp
From: Rannou@info.polymtl.ca (Patrick Rannou)
Subject: Re: D&D Characters wanted
Organization: Ecole Polytechnique de Montreal, Canada
	<1992Aug26.132127.4124@bnr.ca>
Distribution: na
Date: Thu, 27 Aug 1992 09:51:32 GMT

In article <1992Aug26.132127.4124@bnr.ca> dclayton@bnr.ca (Don Clayton) writes:



   In article <BtL3Bs.8uD@mentor.cc.purdue.edu>, dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes:
   |> In article <1992Aug24.062441.29760@pdnfido.fidonet.org> wolfman@pdnfido.fidonet.org (aram mirzadeh) writes:
   |> >I  am currently gathering old powerful Dungeons & Dragson 
   |> >Characters.  Characters from old campaings, that are 
   |> >either too powerful, or have past on to other planes.  Or 
   |> 
   |> 	This is the disclaimer.  This is written in Jest.
   |> Hovever, if you fel the need to actually USE this joke character, feel free in some
   |> other state.
   |> 
   |> 
   |> 	Nik H. Cnum.
   |> 
   |> 	Lycanthropic Weredragon Vampire Half-Ogre Half-Elf Cambion
   |> 	Level 5000 Cleric/Paladin/Mage/1st Ed Bard/Psionicist Monk
   |> 
   |> 	20596 hp
   |> 
   |> 	All Stats 25
   |> 
   |> 	Equipment:
   |> 	
   |> 		All Ioun Stones (plus a few)
   |> 		Eye of Vecna
   |> 		Teeth of Delvhar Nar
   |> 		+84 Elven Platinum Dragonskin Armour
   |> 		Holy Symbol of DM
   |> 		Glasses of Clark Kent
   |> 		Throne of the Gods
   |> 		Baba Yagas Bathtub
   |> 		Trinket of Lumm the Mad
   |> 		That Big Piano
   |> 		The Death Star
   |> 		Hand of Vecna
   |> 		Ring of Rule Immunity
   |> 		Multi-action +93 charged focused Neutrino rifle w. smartgun
   |> 			adapter and psionic link
   |> 		Everfull bag of Spell Components
   |> 		Head of "wimpy barbarian" he killed (Thor)
   |> 		Boots of Mercury
   |> 		Cape of Flying, Water Breathing, Fire-Immunity, Astral Travel
   |> 			and summoning Earthquakes
   |> 		Belt of Thoth (answers all questions perfectly accurately
   |> 			corectly)
   |> 		Crotch of Vecna
   |> 		Girdle of Quasar Dragon Strength
   |> 		Toe of Vecna
   |> 		Bag of Holding Anything (with "pet" Tarrasque inside eating
   |> 			corpses of 3 Tiamats he slayed for its dinner)
   |> 		Wand of Asmodai
   |> 		Spleen of Vecna
   |> 		Ring of Summoning and Controlling Cthulus
   |> 		Bracers of Godhood
   |> 		Pet Spider Goddess (Lolth)
   |> 		+72 Intelligent, obediant sword of everything slaying, soul
   |> 			stealing, and dragon breath projection
   |> 		Dagger in boot.
   |> 
   |> 
   |> 	That's it.  Tryoing to make him more powerful.  Think I'll go out and buy
   |> some modules and suck up all the magic itens in them,
   |> 		
   |> 	(joke, folks, joke)

   Arn't you going to list his spells :)  

Ho, didn't you know, he's got an INNATE hability
(due to a super-mega wish he used a while back):

Cast-Anything-Instantly (except Wish and Find Familiar), at Will, once per round.
Limitation: Only one spell-power can be in action at any given time.

;-)

--
/---------------------------\
| Patrick "Paradak" Rannou. |
| Rannou@info.polymtl.ca    |
\---------------------------/

Newsgroups: rec.games.frp
From: johnf@apollo.hp.com (John Francis)
Subject: Re: Dangerous Journeys:Question
Date: Fri, 28 Aug 1992 20:17:50 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

In article <1992Aug26.143613.8455@infonode.ingr.com> john@porta.b24a.ingr.com (John Nolin) writes:
>After reading most of the replies to this thread, I have a question.
>What did Gygax do to deserve all the flame he's taken?

Very briefly:

  o He shafted Dave Arneson (co-inventor of much of what turned into D&D).

  o He wrote vitriolic attacks on other game companies, players, etc. from
    the safety of the editorial column in early issues of Dragon.

  o He claimed he was the *only* person who really understood fantasy gaming.

  o Unearthed Arcana.

That's it in a nutshell.  If you want more detail on that third point:
    He preached a `you must play AD&D exactly according to the rules' line,
    implying that anyone who strayed from the straight and narrow (the One
    True Way of Fantasy Gaming as revealed by the great prophet Gygax) was
    in some way an inferior kind of player. This included keeping up with
    all the "Official" rules variations (as published in Dragon magazine),
    but ignoring "Unofficial" variations (as published in Dragon magazine).
    The difference?  Official rules variations were to be found in articles
    penned by Gygax; all other articles written by lesser beings did not
    count. Then, when forced to admit that even he himself did not play
    according to these rules he claimed that he was too creative a player,
    and so did not need to follow the rules.  Nobody else, of course, was
    creative enough to be able to ignore them . . .

Then there was all the minor stuff: pages devoted to telling you far more
than you wanted to know about Glaive-Guisarmes, Bohemian ear-spoons, . .

-- 
John Francis                                johnf@apollo.hp.com
The world can be divided into two classes :-
 those who divide people into two classes, and those who don't.
Xref: sparky rec.games.frp:25082 rec.games.frp.misc:4828
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: Sci-Fi Suggestions
Date: 2 Sep 92 14:50:55 GMT
Followup-To: rec.games.frp,rec.games.frp.misc
Organization: Chalmers University of Technology

In article <7agFqB3w164w@jab.tucson.az.us> stevea@jab.tucson.az.us (Steve Albany) writes:
>> I'm looking around for a science-fiction RPG and I was wondering if anyone ou
>> there had any recomendations for me.  I have an old copy of Traveler but I se
>> there is some new stuff out for it. Is it any good?
 
  Stay well clear of (almost) everything called 'MegaTraveller' for two reasons:
1. It's not very good, for several reasons(1)
2. It will become obsolete in february 92 when GDW erases and starts over(2)

>        You might look into Iron Crown Enterprises SPACE MASTER RPG.  Its 
>very open-ended,

  It is also somewhat level-based and very different from Traveller (I once
ran a campaign in the Traveller background with the SpaceMaster rules, and I
had to keep tweaking it all the time to keep the general feel).

  Don't get me wrong, I'm not slamming level-based games in general or ICE's
systems in particular (I'm personally running a DarkSpace campaign right now)
but the very fact that it is level based means that there is an extra
restriction on what the PC can do:

  In Traveller, the PC's cannot take on opponent X without having skills Y,
equipment Z and firepower W.

  In SpaceMaster, the PC's cannot take on opponent X w/o having skills Y,
equipment Z, firepower W and level Q.

  This means that you (as Ref) has to put in additional work to balance the
scenario to the PC's, and change the way you think about the game in some
respects.

>   |      Steven E. Albany      | for that which I leave is too small for   |

-bertil-
(1) The reasons for this are first of all bad proofreading, overcomplexity 
    in several places and lack of support. GDW's explanation of this is (this
    is 1st hand info) that they don't really know MegaTraveller and don't play
    it themselves, so they couldn't proofread it or check the concepts. This 
    might sound slightly surprising, but their explanation is that 
    MegaTraveller is an out-of-house product with no inhouse support.

(2) GDW is doing an inhouse revision of Traveller called Traveller the New Era
    sheduled for release in february next year.
--
"It can be shown that for any nutty theory, beyond-the-fringe political view or
 strange religion there exists a proponent on the Net. The proof is left as an
 exercise for your kill-file."
"This is the famous Hasan B Mutlu-trigger, insert it in your .sig file today!"
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp
Subject: Re: Character After-life
Date: 30 Aug 92 16:54:47 GMT
Organization: Purdue University Computing Center

In article <Bto2LG.8pu@mentor.cc.purdue.edu> phi@sage.cc.purdue.edu (Steven Mancini) writes:
>  For anyone who cares, his girlfriend did eventually, go initiate
>and she did visit him there. :)

	And then toxic, no?

				D
Newsgroups: rec.games.frp,rec.games.frp.dnd
From: dv52151@uxa.cso.uiuc.edu (Axly)
Subject: Re: Halfling Thieves
Organization: University of Illinois at Urbana
Date: Wed, 26 Aug 1992 14:18:22 GMT

dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes:

>	Which would blow the gygaxian theory (of how male dwarves tend to hit
>on human and elven women because their women are all ugly and hairy) out of the
>water.

Actually, I think the TSR reasoning for this is that there just aren't that
many dwarven women. For some reason, dwarves tend to have more boys than girls,
thus the available number of dwarf babes is small. So most dwarf men will
take what they can get, even if they have disgustingly bald faces


Psychologist to the Nonexistant

Axly

Newsgroups: rec.games.frp,rec.games.frp.archive,rec.games.frp.dnd,rec.games.annonce,rec.games.frp.misc
From: dclayton@bnr.ca (Don Clayton)
Subject: Re: D&D Characters wanted
Keywords: AD&D, and, characters, wanted
Reply-To: dclayton@bnr.ca (Don Clayton)
Organization: Bell-Northern Research Ltd.
Distribution: na
Date: Wed, 26 Aug 1992 13:21:27 GMT

In article <BtL3Bs.8uD@mentor.cc.purdue.edu>, dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes:
|> In article <1992Aug24.062441.29760@pdnfido.fidonet.org> wolfman@pdnfido.fidonet.org (aram mirzadeh) writes:
|> >I  am currently gathering old powerful Dungeons & Dragson 
|> >Characters.  Characters from old campaings, that are 
|> >either too powerful, or have past on to other planes.  Or 
|> 
|> 	This is the disclaimer.  This is written in Jest.
|> Hovever, if you fel the need to actually USE this joke character, feel free in some
|> other state.
|> 
|> 
|> 	Nik H. Cnum.
|> 
|> 	Lycanthropic Weredragon Vampire Half-Ogre Half-Elf Cambion
|> 	Level 5000 Cleric/Paladin/Mage/1st Ed Bard/Psionicist Monk
|> 
|> 	20596 hp
|> 
|> 	All Stats 25
|> 
|> 	Equipment:
|> 	
|> 		All Ioun Stones (plus a few)
|> 		Eye of Vecna
|> 		Teeth of Delvhar Nar
|> 		+84 Elven Platinum Dragonskin Armour
|> 		Holy Symbol of DM
|> 		Glasses of Clark Kent
|> 		Throne of the Gods
|> 		Baba Yagas Bathtub
|> 		Trinket of Lumm the Mad
|> 		That Big Piano
|> 		The Death Star
|> 		Hand of Vecna
|> 		Ring of Rule Immunity
|> 		Multi-action +93 charged focused Neutrino rifle w. smartgun
|> 			adapter and psionic link
|> 		Everfull bag of Spell Components
|> 		Head of "wimpy barbarian" he killed (Thor)
|> 		Boots of Mercury
|> 		Cape of Flying, Water Breathing, Fire-Immunity, Astral Travel
|> 			and summoning Earthquakes
|> 		Belt of Thoth (answers all questions perfectly accurately
|> 			corectly)
|> 		Crotch of Vecna
|> 		Girdle of Quasar Dragon Strength
|> 		Toe of Vecna
|> 		Bag of Holding Anything (with "pet" Tarrasque inside eating
|> 			corpses of 3 Tiamats he slayed for its dinner)
|> 		Wand of Asmodai
|> 		Spleen of Vecna
|> 		Ring of Summoning and Controlling Cthulus
|> 		Bracers of Godhood
|> 		Pet Spider Goddess (Lolth)
|> 		+72 Intelligent, obediant sword of everything slaying, soul
|> 			stealing, and dragon breath projection
|> 		Dagger in boot.
|> 
|> 
|> 	That's it.  Tryoing to make him more powerful.  Think I'll go out and buy
|> some modules and suck up all the magic itens in them,
|> 		
|> 	(joke, folks, joke)

Arn't you going to list his spells :)  

Don
My brain, my thoughts, my words.
Let's pretend that protestants and catholics are friends.
   Northern Pikes
Xref: sparky rec.games.frp:24985 rec.games.misc:17016
From: sl9b4@cc.usu.edu (Deep Six)
Newsgroups: rec.games.frp,rec.games.misc
Subject: Re: GURPS Questions
Date: 27 Aug 92 23:53:01 MDT
Organization: Utah State University

In article <BtMBst.4Ky@news.cso.uiuc.edu>, 
 npb41275@uxa.cso.uiuc.edu (Noah Ban) writes:
> I have some questions about GURPS I wonder if anyone can answer:

> 3. If Gurps survives to be played in the year 2000 (real world), will playing
> "modern day" be TL8?

Ahh, right up my alley. I am running a GURPS game in that very time period,
and it is based on the real world. If technology has been allowed to advance
and develop, then yeah, TL8 would be where you play. But in my game, wars,
economic catastrophy and other phenomenom have kept tech from keeping up 
with the GURPS TL guidelines. So, we play in TL7, with only hints at TL8
(someone somewhere will always be able to keep technology going). 

Get it? If you are basing your game world on ``future history'' then forget
the chronological progression that GURPS gives you, because it assumes a 
natural, uninterupted progression from one technology to the next. If there
have been interuptions (or fast-forwards, like if some aliens landed in 1951
and imparted a higher technology), then you just have to decide where your 
TL is yourself.

Okay,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chadd VanZanten SL9B4@CC.USU.EDU + ``Charlie don't surf!'' --Big Duke in 
Francis Coppala's Apocolypse Now
Newsgroups: rec.games.frp
From: vernon@iadpsa.safe.ia.gov (	Mark Vernon - DSB	)
Subject: Re: Dangerous Journeys
Organization: Iowa Department of Public Safety
Date: Tue, 25 Aug 1992 16:03:20 GMT

In article <1992Aug18.194428.925@uwm.edu> buzzsaw@csd4.csd.uwm.edu (Michael Elias Campbell) writes:
>In article <17AUG199217454816@rosie.uh.edu> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
>>In article <56979@mentor.cc.purdue.edu>, dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes...
>>> 
>>>					D
>>
>>EGG didn't invent AD&D
>>EGG doesn't understand half of what he writes about
>>EGG needs a lobotomy
>>Any takers......
>>
> ^^^^^^^^^^^^^^^^^
> The above was written by an elitist pig.
>
 Maybe but it's still true. EGG is a self-important twit.
>
>
From: rb6t+@andrew.cmu.edu (Robert Everett Brunskill)
Newsgroups: rec.games.frp
Subject: Another!: Npc for shadowrun
Date: 30 Aug 92 05:52:59 GMT
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

BK Davis (bkdavis@c00478-224wi.eos.ncsu.edu): provided a nasty NPC stating:


>Hey this char is just an npc. I am sure that your players will have
>problems taking him down.

Here's my player-slayer.
Street Name: Pro 2 (Project 2 from a DNA/DOA sequel)
Archtype:Merc
Race:Elf
B - 6(8)
Q - 7(11)x4
S - 6(10)
C - 6
I - 6(10)
W - 8
E - 0.18
R - 6(12) +3d6 (4d6 total)
Natural Armor - +3/+2
Allergy Substance - Sun light
Severity - Severe


Bioware

Cerebal Booster (2)
Muscle Augmentation (4)
Mnemonic Enhancement (1)
Orthoskin (3)
Platelet Factory  (It's fun to see a Player's face light up when they
hit 					       
                    him with a Panther and he keeps on coming.)
Symbiotes (3)
Synthocardium (2)


Cyberware

Bonelacing, Titanium
Boosted Reflexes (3)
Cortex Bomb
Cyberears, Low Frequency
Cybereyes, Thermographic, Low Light, Flare Compensation
Cyberspur, Right hand/arm, Retractable, Dikote*
Encephlaron (3)
Hydraulic Jack (6)
Orientation System
Smartgun Link, Left hand
SPU (Math) (1)


Skills

Armed combat 6
Car 4
Demolitions 3
Firearms 6
Gunnery 4
Military Theory 2
Rotorcraft 3
Stealth 3
Throwing Weapons 3
Unarmed combat 6
English 8
Japanese 4
City Speak 4


Equipment

Form fitting armor (3) with Ruthenium Polymers and a full head hood
Forearm guards
Whatever gun you care to give him if you think he needs one
Whatever else he may need at the time


Contacts
Numerous underworld and street types


Pro 2 was a Merc who was "volunteered" to be converted into a near
perfect soldier, the theory being that the benefit gained from this
special agent would balance the cost.  Pro 2 didn't see it that way, so
when he had the chance he escaped.  My purpose in making this character
was actually not to slay characters, but to make a highly challenging
nemisis for them.  His skills would probably be better, but I just
haven't taken the time to do that yet.

>>>>>[Frag, I still can't believe what I saw last night chummers.  I was
providing some long range back up for a run and before my very eyes some
one - some thing rushes right up to the shadows I was covering and just
takes 'em all down.  I think one of 'em even emtied a clip of ammo into
that thing before he was also taken down.  It was all over in a matter
of seconds, and that thing was the only one standing.  I didn't bother
to try any shots. Why should I?  The mission was already hosed.]<<<<<

  QGrost<14:31:45/3P11P53>

>>>>>[It's best not to mention some things on the Matrix]<<<<<

  QThe Pantom<14:56:24/3P11P53>

>>>>>[I'll get you and your little dog too.]<<<<<

		Q8(@<TIME DATE SEARCH FAILURE/ACCESS DISENGAGED>

Have fun.
Rob Brunskill Aka. "The Phantom" (not a certain Phantom from other lands)
"This must be Thursday, I never could quite get the hang of Thursdays."
- A certain ape decended being
From: breaker@pdnfido.fidonet.org (Guy Sisalli)
Newsgroups: rec.games.frp
Subject: Re: WANTED: 1st Edition Paranoia (and discussion)
Date: 30 Aug 92 04:00:32 GMT
Organization: The Source for Source Pub Access Unix

In article <67000@hydra.gatech.EDU> gt9405b@prism.gatech.EDU (Lord Goodgulf the Ma-a-a-agical Wizard) writes:
>In article <l9oeolINNlk5@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>>  Personal preference here, but I would rather have players bite the big one
>>while doing something psuedo-productive. If all you want is for them to shoot
>>each other to itty-bitty pieces, try CAR WARS the card game, or NUCLEAR WAR
>>(which turns 'em into radioactive itty-bitty pieces  B-).
>
>    No, no, no, no.  It's not the same thing at all.  Players mindlessly
>shooting each other isn't the attraction.  Players shooting each other for
>totally valid and paranoid reasons (well.....paranoid IS valid) in interesting
>ways (i.e., so they don't get caught) is the attraction.
>

My players are a bit wierd. They just shoot each other and don't stop. I had to
end our last session by closing the book, and telling them to forget about it
(face it, when players start bickering over nothing, it's time to quit). I was
wondering about a few things(2nd edition)...Linefed for your protection
   (Hit n now!))

When a character dies, does his next clone get full power?

I am having a terrible time building up a paranoid atmophere. Someone on the
net gave me a few tips on actualy getting my players to ROLE PLAY(wow.), I 
ended up calling in a few of my older, more experienced role playing buddies,
now they know how it's done). The problem is that they don't make any effort to
hide who they're after, and they...they...they face every threat of alpha
complex with a...a-...assurance[GASP!] I know, I know, I'm a disgrace to GM's
everywhere, but... I was led astray...yes! astray! It was...Kile-O-SHT-4, 
Wow-G-FUN-3, Pick-O-LOW-1...
Seriously, any tips for stubborn players who won't get the message? I'm
considering banning a player already(he trades real identities with everyone 
and constantly debates with me(yeah, he gets killed alot for it, but he is
almost ANTI-paranoid!)

Thanks in advance(I hope)
 
  
-- 
----------------------------------------------------------------------------
  "Never underestimate the power of human stupidity" - Some old dude   ///
USENET: breaker@pdnfido.fidonet.org                Amiga 2000         ///
       "At your service, citizen!" - The Computer                    ///
From: bell@cezanne.cs.unc.edu (Andrew Bell)
Newsgroups: rec.games.frp
Subject: Re: Survey
Date: 27 Aug 92 15:20:00 GMT
Organization: The University of North Carolina at Chapel Hill

In article <920818174611_70253.2621_CHC74-1@CompuServe.COM> 70253.2621@CompuServe.COM (Chris & Susan Colvin) writes:
>When you die, where will you go?

To roll up a new character (or create one,  depending on the rules system.)

   -Andrew Bell
bell@cs.unc.edu
From: good@turing (Joe Good)
Newsgroups: rec.games.frp
Subject: Re: Hero System damage
Date: 31 Aug 92 15:11:56 GMT
Organization: Math Department, UC Davis

In article <1992Aug23.175457.24931@jade.tufts.edu> gharris@jade.tufts.edu (George W. Harris) writes:
>
>	No.  A normal has a STR of 8.  A haymaker multiplies effective STR for
>doing damage by 1.5, so a normal's haymaker does damage as though with a STR of
>12.  Both of these do 2d6, so using a haymaker is irrelevant to a normal.
>
>gharris@jade.tufts.edu          George Harris, Tufts Univ. Dept. of Mathematics

	Where do you get the figure that a normal has a STR of 8?  Normals
have STR's of 10.  If you think that this is a bit high; consider me.  I am
short (5'6") with broad shoulders, and I don't consider my upper body
strength all that great.  However, I can wrap my arms around my
230-lb friend (that's over 100 kilos) and lift him off of the ground
for several seconds.  Since a STR of 10 corresponds to being able to
lift 100 kg (220 lbs), this gives me a STR of at least 10, and I can't
even bench press 200.  In fact, the majority of my friends can lift this
same person, so a "normal" strength of 10 (for males, at least) seems
perfectly reasonable.  And biasing strength on the basis of gender may
be realistic, but it would also be quite unfair, so let everyone have
a STR of 10.
	(just my $.02 worth).
							Jow Good
From: lavonius@klaava.Helsinki.FI (Ville Lavonius)
Newsgroups: rec.games.frp
Subject: Re: the REAL Dangerous Journeys (not the Gygax war)
Date: 31 Aug 92 15:58:11 GMT
Organization: Vidal Sassoon's Mosh&Go

In article <1992Aug30.085536.15227@husc3.harvard.edu> alvalent@husc9.harvard.edu (Alvin Valentine) writes:


   Anybody bought Mythus and Mythus Magick.  Looks reasonably stunning.  I 
   remember when Gygax actually started work on this stuff, YEARS ago.
   He started out with Aegypt and worked his way up.  What do you guys think.

Ah, I remember seeing a 80-pager (?) from New Infinities some four years ago,
the game probably started out there. The title was AEthiopia or somesuch and
seemed to combine greeks and african cultures. 
<No, I didn't buy it, and the memories are pretty much faded>

 
   Later,

   Lee Valentine
--
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : I'm the son of a gun and the gun of a son
Newsgroups: rec.games.frp