HDTenEightyP/NetNews huggingface dataset:
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Newsgroups: comp.sys.mac.games
Subject: Re: vaporware?
Date: 8 Apr 92 15:27:28 GMT
Organization: Extended Bulletin Board Service

Add:

Bill Eliot's NASCAR challange, due originally in Jan.
LSL V, due March
M&M III, March.

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: robg@Apple.COM (Rob Griffiths)
Newsgroups: comp.sys.mac.games
Subject: Re: Anyone know how to change Mac PacMan speed?
Date: 14 Apr 92 18:53:12 GMT
Distribution: na
Organization: Apple Computer Inc., Cupertino, CA

In article <16748@plains.NoDak.edu> fleckens@plains.NoDak.edu (Clint Fleckenstein) writes:
>If someone digs up a way to change the speed of the levels, please
>post it.  For now I'll just paste the top levels into the resource
>IDs of the bottom ones (of a copy, of course :)

Well ... ... since you asked.  I've found five "cheat" keys in Pacman.
If you don't want your game ruined, press "n" now :-) 



OK, so now we know you're a cheater :-).

The following keys will (a) greatly reduce the difficulty of the game and
(b) greatly increase your scoring ability.  With them, you should be able
to play forever...

All of the following are used in conjunction with the CMD key.  Hold
it down, and then press:

   B    to decrease the level-counter by a unit of one
   N    to increase the level-counter by a unit of one

      NOTE:  These do nothing to change the speed (upon activation,
      anyway).  They simply increase or decrease the level counter
      (and the corresponding fruit).  When you finish the screen
      the speed will increase noticeably on the next level)

   F    to make the fruit appear on the playing field

      NOTE:  It will appear very briefly.  Press CMD-F just as you
      approach the area where it appears (below the "den").

   R    to jump to the end of the current level

      NOTE:  This is not like N/B, in that it actually "finishes" 
      the level for you, and then starts the next one.  B/N just
      increment a counter.

   I    to turn the meanies blue

      NOTE:  This is the killer key!  About to get eaten?  No problem;
      CMD-I will turn the sucker blue...It's only a problem on really
      high levels where they don't turn blue.  And, on these screens,
      you could use CMD-R to jump to the end.

So, there ya have it.  Not quite what you asked for, but it will change
the way you play the game!

-rob.
-- 
Rob Griffiths    "The beatings will continue until morale improves..."
robg@apple.com   PP-ASEL, -IA nearing completion ... B52s/REM/Erasure!

Newsgroups: comp.sys.mac.games
From: jcocon@hubcap.clemson.edu (james c oconnor)
Subject: Hellcats--general comments
Organization: Clemson University
Distribution: na
Date: Thu, 9 Apr 1992 18:16:58 GMT

This is a great game!

Suggestions:
1.  Trim settings (especially useful when using the keyboard)
2.  Smarter drones - they should be harder than bombing outhouses,
    but easier than the Zekes.  Practicing on them is trivially easy.
3.  More missions!!!

Questions:
I've been trying to win the Bomb Base mission.  Are there any that are
easier?  My carrier keeps getting sunk (stupid carrier, can't it dodge
the Zekes I wound?), and I start over when that happens.  How many
wounds can a carrier survive?  Is one enough to sink it?  They fight on
valiently, firing AA until completely submerged.

Rudder usage is terribly important, and I find myself holding several keys
down at once - the Mac then forgets about a few of them.  When I try to
apply brakes I sometimes get machinegun fire instead, and it locks on.
Is there a solution to this?

Well, super game.  I'd appreciate tips on how to keep 4 Zekes off of my
carrier.

Jim
-- 
Democracy is two wolves and a sheep voting on what to have for lunch.
From: robg@Apple.COM (Rob Griffiths)
Newsgroups: comp.sys.mac.games
Subject: Re: Macintosh Games release listing (New/Upcomming games)
Date: 8 Apr 92 06:21:56 GMT
Organization: Apple Computer Inc., Cupertino, CA

In article <jxpjwnb.scottb@netcom.com> scottb@netcom.com (Scott Blashek) writes:
>
> [depressingly long list of games deleted...]
>
>Prince of Persia        Broaderbund     April

As of today, I would have to say this is SHIPPING!  I have now, sitting
in front of me, the funky packaging that contains Prince of Persia.
It should be showing up Any Day Now in your local software outlets (as
usual, I'm not sure when it will reach mail order locations).

Mini-review:  GREAT fun!  The mental challenges are good, and the arcade
animation is spectacularly smooth.  Some of the levels are fairly deviously
designed.  Possible limitations:  It's only twelve levels deep; I'm not
sure if there's repeat playability once it's been solved.  But it's still
a GREAT example of an animated game on a Mac.  The box pictures are one
intriguing aspect of the game:  The screen shots of the Macintosh version
simply blow away the screen shots of the IBM VGA version.  There's no
comparison -- the Mac version looks MUCH better.  (It looks like the IBM
version uses the chunky VGA mode to get 256 colors; the Mac version is
super-fine resolution.).

Wow, with this, 4D Boxing, Hellcats, and PGA Tour, I think I've finally got
some games that can give the PC world a run for their money...

>Red Barron              Dynamix         Apr/June

A small correction here:  Sierra will be publishing Red Baron for Dynamix,
and they (currently) claim April 30 availability.

-rob.
-- 
Rob Griffiths    "The beatings will continue until morale improves..."
robg@apple.com   PP-ASEL, -IA nearing completion ... B52s/REM/Erasure!
Newsgroups: comp.sys.mac.games
From: mauser@intercon.com (Richard Chandler)
Subject: Re: Crush 1.0
Date: Tue, 7 Apr 92 18:05:20 GMT
Reply-To: mauser@intercon.com (Richard Chandler)
Organization: InterCon Systems Corporation

In article <ktpdb3INNoa5@ashley.cs.widener.edu>, hyperion@cs.widener.edu (A 
Kyle Berman) writes:
> While I would love to comment on this game, I cannot.  I believe it
> was compressed in Stuffit Deluxe, which I don't have.  Could someone
> re-post it either in a self-extracting archive or in CompactPro?
> Thanks.

Don't worry about it.  I tried it and was not too impressed.  It's a lot like 
all those robot programming games, not at all like say, ancient art of war, 
which is what I was expecting from all the hype.
Annoying features include:
You can't apparently control the imitial formation of your army.
You can't select more than one of your soldiers to give them all the same 
program.
and Once you set the game in motion, there's little to do but sit and watch.

I trashed it shortly afterward.

--
People are more violently opposed to fur than leather, because it's safer to
harass rich women than biker gangs.
"Ride a motorcycle.  Save Gas, Oil, Rubber, Steel, Aluminum, Parking Spaces,
 The Environment, and Money.  Plus, you get to wear all the leather you want!"
 Rich Chandler, DoD #296
From: Alex.Moran@f111.n207.z1.fidonet.org (Alex Moran)
Newsgroups: comp.sys.mac.games
Subject: Warlord and Infocom Pack
Date: 11 Apr 92 11:11:02 GMT
Organization: FidoNet node 1:207/111 - Gentle Rain Forum, Claremont CA

On 04-10-92, Gregory Jonathan Williams wrote to All:

 GJW> Anyone seen these games for sale in the LA area?  I've seen the 
 GJW> Infocom 20 game pack for IBM, but not mac

I've seen the Infocom 20 for the Mac at the local CompUSA store (City of 
Industry) - doesn't seem to be selling well though. With Hellcats and KFC, 
those old Infocom games look like Pong.

AMoran

___
 * Freddie 1.1 * This space for rent.....


--  

Alex Moran
Internet: Alex.Moran@f111.n207.z1.fidonet.org
Compuserve: >internet:Alex.Moran@f111.n207.z1.fidonet.org
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: MAC SPORTS GAMES????
Date: 6 Apr 92 11:00:55 PST
Organization: Science Applications Int'l Corp./San Diego

In article <1992Apr4.093900.1@amherst.edu>, jnedelstein@amherst.edu writes:
> Article-I.D.: amherst.1992Apr4.093900.1
> Sender: usenet@amhux2.amherst.edu (USENET News System)
> Organization: Amherst College, Amherst, MA.
> Lines: 12
> Nntp-Posting-Host: amh.amherst.edu
> 
> Hey, 
> I'm looking for some sports games for the Mac -- basically, baseball, football
> and basketball.  I know about Hardball II (which I like), Playmaker and NFL
> Challenge.  Any other suggestions?  Thanks...

If you like statistical baseball games, look for Micro League's Managers
Challenge which should be out by June. I got the promotional flyer from
Micro League Sports and it looks pretty good. It will run on all Macs though
I'm not sure about color. As far as football goes, Playmaker is still the
best, with an update due out in May. Lastly, the best basketball game for
the Mac is shareware. It's called Slam Dunk and is available by FTP from
the Sumex archive. It's more of a statistical game than anything else, with
lots of actual pro and college teams available. The author is Pat Halvorsen.
A final note to anyone who writes games and is listening:

<ahem>
WE NEED MORE MAC SPORTS GAMES!!!!

These comments are IMHO of course.

AW
From: m89ewe@tdb.uu.se (Erik 'EWe' Widell)
Newsgroups: comp.sys.mac.games
Subject: Re: indy and last crusade hint wanted...=)
Date: 7 Apr 92 09:40:51 GMT
Organization: Dept. of Scientific Computing, Uppsala Univ.

unruley@mcl.mcl.ucsb.edu (Kriss Boyce) writes:
: i just got under the library and drained the pool...i put the red cordopn on
: the machine ane turned it once....now where do i find the result?....
: please hint gently...
: thanks 
: kriss
: unruley@mcl.mcl.ucsb.edu

You're on your way down one level (via some pushable statues).
There you'll find a bridge and it ain't easy to pass it if you
haven't turned the machine :-)

-------------------------------------------------------------------------------
|      _____ __       __        Syntax errare humanum est.                    |
|     //     ||      //                                                       |
|    //__    || /|  // ___      email : m89ewe@tdb.uu.se                      |
|   //       ||/ | // //__\                                                   |
|  //_____   |/  |//  |___      University of Uppsala - Sweden                |
|                                                                             |
-------------------------------------------------------------------------------
From: mgraf@sydvm1.VNET.IBM.COM (Michael Graf)
Newsgroups: comp.sys.mac.games
Subject: Warlords crash
Date: 14 Apr 92 14:12:07 GMT
Organization: Australian Programming Centre (IBMA)


    Firstly, let me state that I think that Warlords is an excellent
game and can highly recommend it to anyone who enjoys strategy, great
colour graphics and a war-gaming type game (I apologise if this has been
discussed in the past, but have only recently purchased Warlords).

    However, I have had a number of inexpicable crashes with it...
The program just terminates (once even jumped into MacsBug) usually with
an error code of 33 or the well know error code of 1 (memory ?). I cannot
find any causes or pattern, and the only work around is that I save the
game every turn to avoid losing much time/effort.

    Does anyone know of a cause (Extension conflict, problem, etc) or a
work around ? Will SSG be updating/fixing it or have they abandoned the
problem or are they not aware of it ?
    Since I really enjoy playing it, I find this problem extremely annoying
and a trifle disappointing. I certainly will continue to use it, but would
love to have more faith in lasting the full 6 hours that I tend to get stuck
in front of the computer screen playing it.

    System: Mac IIci, 5 Mb, System 7.0.1 (Tuneup 1.1.1), Extensions +++++

    If anyone would like more information, let me know and I will put a
more detailed explanation of game or problem here. Again, I can only
recommend it as the graphics, interface, playability and appeal are
excellent, and only ONE thing detracts from it.... reliability.

(Come on SSG... I've been buying and playing your products since you were
 a small firm (in the back of Napoleans) and have played many (and liked
 too many for my bank account's worth) of your games.... please fix it
 or let me know what's happening.
)


**********************************************************************
Regards,
  Michael Graf                             (mgraf@sydvm1.vnet.ibm.com)
**********************************************************************
From: arseno@phy.ulaval.ca (Henri H. Arsenault)
Newsgroups: comp.sys.mac.games
Subject: Re: Evaluation of Battle Chess, Armor Alley?
Date: 8 Apr 92 12:45:45 GMT
Organization: Laval University

In article <702675736@macbeth.cs.duke.edu>, hsg@duke.cs.duke.edu (Henry Greenside) writes:
> 
> Can anyone give me a brief summary and evaluation of
> these two games?  Are they worth buying?
> 
Armor alley is a shoot-em-up game where your units move across the bottom
of the screen towards the enemy which gets tougher and tougher as you get
cl oser to the end. You have infantry, tanks, helicopters, anti-aircraft
and missiles. The computer enemy is doing the same as you. It's not a bad game,
but not the kind you will play for months.
arseno@phy.ulaval.ca
Newsgroups: comp.sys.mac.games
From: junio@twinsun.com (Junio Hamano)
Subject: Re: *** Harpoon problem ***
Organization: Twin Sun, Inc.
	<1992Apr7.174218.25972@dartvax.dartmouth.edu>
	<1992Apr9.185557.88545@vaxc.cc.monash.edu.au>
Date: Sat, 11 Apr 1992 03:44:39 GMT

In article <1992Apr9.185557.88545@vaxc.cc.monash.edu.au> bull@vaxc.cc.monash.edu.au writes:

	   Another stupid aspect about attacking subs with aircraft is that
   when there are 2 subs in the same group, the aircraft will try to find
   sub 0 first (eg ZX00 and ZX01). Even if it gets an exact fix on sub 1
   first, it will ignore it and look for sub 0. Once sub 0 has been sunk,
   the aircraft will go after sub 1. When you do this with ships or subs,
   they attack whatever happens to be in range, regardless of what the
   actual number of the unit(s) is(are).

ASW is one field that the computer version of Harpoon has a lot
of room to improve.  I'd add a couple more things.

 (1) The pattern of search against area contact always puts two
lines of sonobuoys along diagonally across the diamond shape of
the area contact.  Placing sonobuoy walls along the edge would
greatly improve the probability of catching the fleeing subs.

 (2) Also the same pattern of search is followed no matter how
many groups you throw in to hunt a sub group.  This ends up with
a thick cross sign made of sonobuoys and blank field in the area
contact diamond.

 (3) The staff asks if you want your ASW units to continue their
search if and only if there are more undetected subs in the
group.  If he doesn't ask, you know you can leave because you
killed everybody in the group.

By the way, Greg Smith (gregs@meaddata.com) is helping us to
forward both bugs and gripes to Three-Sixty.

>Please put "HARPOON BUGS - machine_type - version" in the subject line to
>make it easier for me to sort.  Please limit these reports to ACTUAL bugs
>and not complaints about game mechanics or AI limits.  I'll also accept
>reports of this type in a separate letter with the subject of
>"HARPOON COMPLAINTS - machine_type - version".  My email address is
>gregs@spot.meaddata.com  Thanks everyone and let's help 360 make this the
>game that lives up to it's potential!
>
>Greg Smith
--
Jun Hamano (junio@twinsun.com)
Newsgroups: comp.sys.mac.games
From: esteban@apollo.hp.com (Steven Fernandez)
Subject: Raylroad Tycoon Eveluation
Organization: Hewlett-Packard Corporation, Chelmsford, MA
Date: Fri, 10 Apr 1992 13:07:19 GMT



Hi everyone,

a couple of days ago I asked for an evaluation of V for Victory and
never got a reply (snarl snarl).  I'm looking to get a new game, one
that will keep my interest for a while. I have Hellcats and whole
bunch of stuff but I'm getting tired of shoot them ups. How good is
Raylroad Tycoon? Will it keeps my interest for a while? Does it run
well on and LC with 13" color?  Thanks for the replies.


	Thanks

	Steve


-- 
------------------------------------------------------------
Steven Fernandez | Internet : esteban@apollo.hp.com
AOL : Esteban007 | Compuserve : 76170,3602 | Prodigy GBWB34A
From: MOM_17%CZHETH5A.BITNET@pucc.Princeton.EDU
Newsgroups: comp.sys.mac.games
Subject: Where to buy Mission Tunderbolt?
Date: 10 Apr 1992 17:52:24 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: cs.utexas.edu

I've read several posts regarding the new game "Mission Thunderbolt". From
what I've read there, this is one of the games I definitively must get. But
here in Europe, I depend almost exclusively on mail orders from the USA,
because it usually takes months until the programs appear here in the rare
computer shops that sell Macintosh products (and when the programs appear, the
price is normally tripled). I would very much appreciate if someone can e-mail
where I can order "Mission Thunderbolt"

Thank you very much   Hans J. Gruendler


PS.: Sorry for my bad English, but as you can see, I am from Switzerland and
English is not my mother language.

==============================================================================
Hans J. Gruendler, Zurich, Switzerland
Bitnet:   mom_17@czheth5a.bitnet
Internet: mom_17@ezrz1.vmsmail.ethz.ch
==============================================================================
From: arseno@phy.ulaval.ca (Henri H. Arsenault)
Newsgroups: comp.sys.mac.games
Subject: Re: 4D Boxing <-> RasterOp Color 108 Conflict
Date: 6 Apr 92 13:06:35 GMT
Organization: Laval University


> 
> 4D Boxing DOES WORK on other macs and configuration of IIci's.  It
> looks like loads of fun!
> 
I bought the game last Friday and spent the whole weekend playing it. It is
a great game, and I highly recommend it. A few caveats though. The computer
opponents are much tougher when you are fighting exhibition games; that
is unfortunate, because yhou cannot get a realistic idea from exhibitions
about your probability of beating a given player - but if you can beat him
in the exhibition mode, you can probably knock him out in three rounds!
As a test, I took the strongest player and had him fight a human opponent
who did not defend. It took over two minutes to knock him down (exhibition 
mode). When I had tghe computer do the hitting, the boxer was knocked down 
within 30 seconds by a mediocre computer opponent.Strange...
Also a few of the computer opponents are much stronger than their numbers
indicate. For example, "Smoking Joe...) is impossible to knock down despite
mediocre statistics (rated about 30th). In an exhibition match agains the
Champion, the champion won on points but failed to knock him down even once!
And here is a hint: keep moving using the 7 and 9 keys, which will make you
dance around the opponent and make you much harder to hit. Flat-footed
street fighting will beat the weakest opponents, but will make you a
candidate for selling advertisement on the soles of your shoes with the
stronger opponents...
arseno@phy.ulaval.ca
From: eahu059@orion.oac.uci.edu (A. Stevenson)
Subject: Re: SPECTRE patch??
Newsgroups: comp.sys.mac.games
Organization: University of California, Irvine
Date: 15 Apr 92 23:50:06 GMT

 I just picked up the tail end of this thread. Could someone please email me
the various patches that have been discovered?  Also, someone on mac.misc
said something about DAT on SPectre, but lewt it at that. Whas' the deal?

PLease email back.

Thanks,
Andrew
eahu059@orion.oac.uci.edu
From: edoi@eniac.seas.upenn.edu (Elton M Doi)
Newsgroups: comp.sys.mac.games
Subject: Tracon
Date: 13 Apr 92 19:51:10 GMT
Article-I.D.: netnews.73884
Organization: University of Pennsylvania

Is anyone aware of Tracon, an Air Traffic Control Simulator?  It was 
released by Wesson International in 1988.

I came across Tracon in Transportation Engineering class last week, and
it seems very exciting.  How is the game?  Any recommendations?

The local store (Software Plus) doesn't have a copy and I've tried 
mail order firms with no luck.  I've also heard that there is Tracon 2.0,
but it has actually been discontinued.  What's the difference?

Please e-mail me if you know how to get a copy or are willing to sell one.
Thanks.

Elton Doi
Newsgroups: comp.sys.mac.games
From: rkl7c@mendel.acc.Virginia.EDU (Robert Kenneth Leduc)
Subject: Questions about Mutant Beach
Organization: University of Virginia
Ireallyam: rkl7c
Date: Mon, 13 Apr 1992 04:26:00 GMT


     A friend of mine was interested in Mutant Beach.  Can anyone tell
me about the game--what it involves, how game play is, what games it is
like, etc.?

     Thanks a lot,

     Robert
From: clyde@ravel.udel.edu (Clarence W Robinson)
Newsgroups: comp.sys.mac.games
Subject: Games for sale/trade
Keywords: for sale
Date: 9 Apr 92 21:30:14 GMT
Article-I.D.: ravel.18711
Distribution: usa
Organization: University of Delaware


Since no one wanted to trade, the last time I posted, 
I decided to try a different approach.  The following
games are for sale or trade.  
Shipping is included in the prices.

#1.  3 in Three - $25 includes all documentation

#2.  Manhunter 2: San Francisco - $10 includes all documentation

#3.  Leisure Suit Larry (1) - $6 but no docs

or buy all three for $35.
The only game I'm really interested in trading for is SimAnt

 clyde@bach.udel.edu
Organization: Senior, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Fri, 17 Apr 1992 00:58:46 -0400 
From: Edward John Sabol <es2j+@andrew.cmu.edu>
Subject: Star Trek: 25th Anniversary Game (was Re: Macintosh Games release)

Excerpts from netnews.comp.sys.mac.games: 16-Apr-92 Re: Macintosh Games
release.. by Bill Dugan@hal.gnu.ai.mit
> In article <wdubYzK00Uh_Q=sYdR@andrew.cmu.edu> es2j+@andrew.cmu.edu writes:
> >Does anyone think there is the vaguest possiblity that the new Star
> >Trek: 25th Anniversary game will be ported to the Mac (from the IBM)?
> >
> >I want to play this thing!
>  
> We are evaluating the code to see if it will be feasible to do a Star Trek
> 25th Anniversary for the Macintosh.  I hope we can, it will be a great game!
> The toughest part of the prot will be all the space combat code, of course;
> it's pretty tightly written in 286 assembly code, for the most part.  We will
> need to completely rewrite that part.
>  
> I hope it turns out that we can make a Mac versioN!
>  
> Bill Dugan
> Interplay Productions

Wow. Word from someone in the know! If you need any more encouragement,
just contact me. I know lots of people who would buy a Macintosh
version! I guess redoing all the graphics to use the Mac's higher
resolution is too much to ask for? Not that it matters; I'll buy it
either way. Please keep comp.sys.mac.games informed whatever Interplay
decides.
Newsgroups: comp.sys.mac.games
From: bm074@cleveland.Freenet.Edu (David S Fung)
Subject: **** KFC ****
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Fri, 10 Apr 92 22:46:40 GMT


is there a way to tell how can i do the special trick
i just dl it and try so many time but the trick doesn't seems
to work w/ me. those up, hard, mid+hard desn't work

help!!!!
####
Newsgroups: comp.sys.mac.games,su.market
From: suddenly@leland.Stanford.EDU (David Smith)
Subject: Mac games for sale
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Tue, 14 Apr 92 18:18:37 GMT

I have the following Macintosh games for sale:

Loom:					$25
AD&D Secret of the Silver Blades: 	$25

Both come with full documentation, original boxes, and warranty
cards.  Add $3 dollars shipping for anywhere in the continental 
U.S. or Canada.


Dave
suddenly@leland.stanford.edu
Newsgroups: comp.sys.mac.games