HDTenEightyP/NetNews huggingface dataset:
From: rsvanc00@nx36.mik.uky.edu (Randolph S. Vance)
Subject: Dragonfire players, read! :-)
Organization: University Of Kentucky, Dept. of Math Sciences
X-Path: nx36.mik.uky.edu!rsvanc00
Date: Fri, 13 Nov 1992 05:48:07 GMT

A helpful bit of advice. 5 n of the Magic Mirror of Banger, 2 e and 2 s
is the Barter's room and his counter. Well, yesterday, I decided I'd go
on a killing spree. Obviously, I did a 'consider' on him and it said
"You and Barter will have a nice fight.". Little did I realize it would
take me 30 trips going back and forth to heal. After pissing away 30k in
gold, I found out that I only got 20 k in experience. *sigh*

Anoyone know the actual Internet name of the machine Dragonfire runs on
and does anyone know why the Mud got shut down today?

Locnar the Green Sphere (evil)

--------------------------------------------------------------------
 
Randolph S. Vance
 
              RSVANC00@mik.uky.edu (NeXT Mail)
              RSVANC00@ukpr.uky.edu
              RSVANC00@ukcc.uky.edu
 
QUOTE: "I'll watch some TV, it'll help me to RELAX!"
              -Ren Hoek
 
--------------------------------------------------------------------
Organization: Johannes Kepler University Linz - Computing Center
Date: Friday, 6 Nov 1992 07:06:14 CET
From: <K111114@ALIJKU11.BITNET>
Newsgroups: rec.games.mud.lp
Subject: rusage

the default 3.1.2 driver contains code for adjusting tvsec and tvusec:
 time = rus.ru_utime.tv_sec * 1000 + rus.ru_utime.tv_usec /1000;

Is this correct ? The seconds seem to pass to slow ... maybe it's just our
                                            _3
machine ? (Sun sparc II). anyway, what is 10   seconds called ? Mikro ? No ...

Greetings, Herp.
Newsgroups: rec.games.mud.lp
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Subject: Re: memory allocation (clone => destruct)
Organization: Point of Presence & MCS Hamburg
Date: Sat, 7 Nov 1992 01:32:58 GMT

<K111114@ALIJKU11.BITNET> writes:

>hi.
>i noticed a very strange behaviour of a clone/destruct sequence.
>i was staring a testparser with parse -e -d2.
>noone in the game.
>i did a "status" ... showed a certain amount of memory consumed "443224" , eg.
>now i did a clone of an existing object.
>the parse debug screen showed something like:

>reference_prog: players/herp/stuff.c ref 1 (epilog)
>reference_prog: players/herp/stuff.c ref 2 (clone_object)

>very well. now i destructed both, a) the cloned object (stuff#123) and
>b) the original object (stuff).
>parser debug showed:

>free_object: players/herp/stuff#123.
>free_object: players/herp/stuff.
>free_prog: players/herp/stuff.c

>Doing a "status" again, the amount of memory used was "443240" ...
>I repeat, i was THE ONLY ONE in the game !!!
>Also, subsequential clones/destructs really DID increase the amount of used
>memory for 16 bytes every time !!! Is this intentional ? Is this just a
>problem of our mud ? Or of "smalloc.c", which I am using .. ? I'll try out
>a different allocation routine ...
>When I destructed the cloned object only, the memory was 8 bytes too high.

>Strangely, the memory allocation worked for objects like /obj/torch ...

>has anyone had same effects ?

>Herp.

When the mud hasn't been up for too long, most apply_low cache entries are
empty. when you clone a new object, reset()/create() , get() and init()
will be called. If any of these functions isn't defined, the name of the
function will be malloced; this string won't be freeed till the cache entry
will be reused for another function/struct program pair.

	Amylaar
From: wcollins@netcom.com (Walter J. Collins)
Subject: HOPE
Followup-To: Jaymz, and others
Keywords: Real Life
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Mon, 9 Nov 1992 14:39:55 GMT

Be strong!

Only if you admit defeat can you be defeated.  
Only if you admit failure can you fail.
The human mind is the most powerful tool in the universe.
We all have great success within us.
If you program yourself for doom and failure, you are hopeless.
If you listen to positive thinkers, you will become one.
If you associate with negative, you become more negative.
Choose your environment wisely!

You WILL do whatever it is you believe you can do.  Just believe.
Only without faith can you fail; faith is the single difference that
  separates millionaires from paupers, the fulfilled from the unfulfilled,
  the dreamer from the doomed, the person smiling from the person complaining.

Dare to dream!  Have confidence!
You will *become* better at whatever you choose to do.
Only without faith can you fail.

Compliment others that they may see your appreciation of them.
If you have something negative to say, think of something positive to
  say instead; the rewards are a million times greater.

==========

Now, I wrote these words, but they are inspired by some reading I've done
lately which has truly changed my life and my outlook.  There is so much 
more that I've only touched on, or missed entirely.

The best advice in the world that I can give to you is this:  go out and find
a book by Og Mandino called "The Greatest Salesman In The World", or any of
hundreds of others by different authors on the topic of POSITIVE THINKING and
self-improvement.  It's the most important thing you can do for your future.

If this means anything to you, then LISTEN AGAIN, start at the top of the page.

Most sincerely,
Walt (Cynic@UD)  <---- funny name, eh?  I didn't always have a good attitude.

-- 
wcollins@netcom.netcom.com  < Walt Collins / Kristin Harvey >
1011 New Hope St., #12-C  |  Norristown, PA  19401  |  (215)277-2567
Newsgroups: rec.games.mud.lp
From: jspinelle@cmcvx1.claremont.edu
Subject: Re: lpswat we miss you
Organization: Claremont McKenna College
Date: 6 Nov 92 05:31:40 PST

In article <1992Nov6.095254.3963@wuecl.wustl.edu>, mjb1@cec1.wustl.edu (Lord of flying horned octopi) writes:
> In article <1992Nov4.204336.1@ualr.edu> chwest@ualr.edu writes:
>>We miss you lpswat
>>
>>Calig
>>
>>Insert killer maze here!
> 
> No kidding, dude!  I miss Swat a lot.  Wassup, anyway?  Any updates?  Kahena?
> Death?  Doof?  Shaddie?  Ki-dude?  Anyone?
> 
> Hey!  Hiya everyone!  Grimbrand, Carrianna, Lyria, Frodo, Klaas, Gabrielle,
> Sans, Garin, Parry, Miriya, Fezzy, Bear, Gilburne, Gweep, HB, Kirose, Ivory,
> Albedo, Wynroe, those above and everyone I've missed -- miss ya.
> 
> Gu-dude

Well here's the latest news:  We have a version of Swat up on a different
port, and we're working on making everything work. (Currently, the driver
runs and stuff but everything else is quite fucked.)  I'm hoping that Shad
and I will have it back up by early next week.  Hang in there, I miss Swat
too. :(

Death@LPSwat

jspinelle@cmcvx1.claremont.edu
Newsgroups: rec.games.mud.lp
Subject: Sources for the most recent mudlibs
From: rossw@ccu1.aukuni.ac.nz (Ross Williamson)
Date: Wed, 11 Nov 1992 21:26:02 GMT
Organization: University of Auckland, New Zealand.


	I try to keep a resonably good handle on where all the most 
current sources are for all the mud drivers and mudlibs.  Now *before*
anyone tells me to RTF-FAQ ( Read The F**kin - FAQ ) I will explain.
Just before I went looking for the lastest MudOS lib.... well I'm
still looking.  Now this is not really a fault of MudOS people or
anyone else, all it really is is that no one really knows where any of the
sources are.  Interesting point I asked an archie server to see if it could
find anything with mud in it and it pulled up a lpmud.1.4.1.A.tar.Z now
thats a while ago :)

	What would be nice would be a list of where to find the latest 
sources and lib's or does someone already have this.

	If not could the people ( The Admins/Programmers ) currently
developing (or have finished developing (:  ) drivers or libs post
or mail me the ftp sites that have the most up to date version.

	If I get enough responses ( and if people want it ) I will post
a summary.


Ross
( Belarion @ reality )
+-----------------------------------+---------------------------+
| Name   : Ross Williamson          | Do you remember when sex  |
| E-Mail : rossw@ccu1.aukuni.ac.nz  |  was safe and skydiving   |
| Auckland University, New Zealand  |      was dangerous?       |
+-----------------------------------+---------------------------+
|   Of course these opinions are my own and thank !! for that   |
+---------------------------------------------------------------+
Xref: sparky rec.games.mud.lp:4038 rec.games.mud.misc:1086
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.lp,rec.games.mud.misc
Subject: Re: NO TMI MudOs people out there?!?!
Date: 6 Nov 1992 10:26:19 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu
Summary: relax


In article <michael.720981949@vislab.me.iastate.edu> michael@iastate.edu (Michael M. Huang) writes:
>In <1992Nov5.035249.4083@mnemosyne.cs.du.edu> iwoehr@nyx.cs.du.edu (Ivan Woehr) writes:

>>	I am still waiting for the delayed TMI MudOs V.19 (I think).

>MudOS v0.9.

>>	Please, if ANYONE knows anything about it let me know! No matter
>>HOW small the info is! Noone is repsonding to my questions!

It's ultracool, it IS being worked on, it's VERY close to done, and full
announcements WILL be posted.  Relax.  It really is almost done.

>Not ready.

>-michael

-- 
#include <std/disclaimer.h>
#define NAME	"Adam Beeman"
#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
inherit SIGNATURE; // enhanced .sig virus
From: gl_a252@titan.kingston.ac.uk
Newsgroups: rec.games.mud.lp
Subject: New LP MUDS
Date: 9 Nov 92 14:20:21 GMT
Organization: Kingston University

Hi!
Can someone please email me with the internet numbers of some good LP muds,
that have recently come up (i.e new muds).

NB, they must be ip numbers, not alphanumeric addresses, as our machine is
crap.

Ta!

-Neal
From: wcarone@jarthur.claremont.edu (Bill Carone)
Subject: Virtues
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sat, 7 Nov 1992 10:20:15 GMT

 I am playing on an old LPMud (still including std.h, not inheriting 
room.c, if that helps), and I've been trying to assign `virtue' points
to characters.

 For example, if a 10th level character fights a 13th level monster,
it increases the character's courage virtue, whereas if the same
character fights the first level beggar, it would decrease the courage
virtue. A negative courage score would be labelled `cowardice'.

 I have only come up with two virtue pairs:
     Courage / Cowardice, for fights like above.
     Charity / Avarice, for how much money you have, and how much you 
give away (to beggars, newbie players, etc.)

 These are the only virtues that I think the computer can handle. It 
is hard even to code a `Reason' or `Justice' or `Intuition' virtue.
Has anyone any suggestions for me, especially on new virtue pairs?

                       Many thanks,
                          Bill Carone.
From: eb139@cs.city.ac.uk (MAHMOOD Z)
Subject: Announcing a new user friendly talker
Organization: City University
Date: 13 Nov 92 13:01:44 GMT


-------------------------------------------------------------------------------
    ZZZZZ   ZZ      ZZZZZ   ZZZZZ  ||   || ||   ||  |||||  |||||    |||||
   ZZ   ZZ ZZ      ZZ      ZZ   ZZ ||   || ||   || ||   || ||  ||  ||   ||
   ZZZZ    ZZ       ZZZZZ   ZZZ    || | || |||||||  |||    |||||    |||
   ZZ   ZZ ZZ   ZZ      ZZ ZZ   ZZ ||||||| ||   || ||   || ||  ||  ||   ||
    ZZZZZ   ZZZZZ   ZZZZZ   ZZZZZ   || ||  ||   ||  |||||  ||   ||  |||||
-------------------------------------------------------------------------------

Elsewhere is available 24 hrs a day...7 days a week...
Elsewhere is a new user friendly alternative to UNIX 'talk' command. It is open daily between the times shown above and all day weekends. To log on all you have to do is telnet to
		paddington.city.ac.uk 2010 (138.40.21.1 2010)
See you there!
(termi)
Newsgroups: rec.games.mud.lp
From: wcollins@netcom.com (Walter J. Collins)
Subject: Re: Muds are just games? YEAH RIGHT
Keywords: Realms Mud
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Mon, 9 Nov 1992 14:07:11 GMT

You know, there are places out there looking for ideas.  The beauty of LPmud
is their programmability.  There's no such thing as a one-of-a-kind mud, unless
you're not willing to contribute your ideas towards improving the mud you're
on, and if they won't listen, go someplace with a more open mind.

Walt (Cynic@UD)
-- 
wcollins@netcom.netcom.com  < Walt Collins / Kristin Harvey >
1011 New Hope St., #12-C  |  Norristown, PA  19401  |  (215)277-2567
Newsgroups: rec.games.mud.lp
From: stdeprie@eos.ncsu.edu (SHAWN TEMPLE DEPRIEST)
Subject: LustyMud....any new info?
Originator: stdeprie@c00514-118rd.eos.ncsu.edu
Reply-To: stdeprie@eos.ncsu.edu (SHAWN TEMPLE DEPRIEST)
Organization: North Carolina State University, Project Eos
Date: Sun, 8 Nov 1992 03:32:48 GMT


Hello,
	I was just wondering if any new info has surfaced from TAMU as to when
they may allow aoutside access again.  I hope it is soon....what a great 
Christmas gift to have Lusty back for the Holidays.  :-)
I bet the guilds have all gone down the tubes....*sigh*

Greetings to all Lustymudders from Data and long live Cocktails!



						Cheers,

							Data
From: jpucket@eis.calstate.edu (James Gerard Puckett)
Newsgroups: rec.games.mud.lp
Subject: Objects in arrays???
Date: 10 Nov 92 23:55:07 GMT
Article-I.D.: eis.BxIyFw.LuI
Organization: Calif State Univ/Electronic Information Services

If I have an array of objects and one of the elements is destructed.  What 
would a reference to that index return??

Mail me.

-- 
+--+--+--+--+-----------+-----------+------------+------------+--+--+--+--+
|__|__|__|__|  Life: Rod Puckett                              |__|__|__|__|
|  |  |  |  |        Tifton, Ga (912) 386-8734                |  |  |  |  |
|--|--|--|--|                                                 |--|--|--|--|   
Newsgroups: rec.games.mud.lp
From: squire@rintintin.Colorado.EDU (SQUIRE JOEL NATHAN)
Subject: Re: Star Trek: The Next Generation mud??
Organization: University of Colorado, Boulder
Date: Tue, 10 Nov 1992 04:35:25 GMT

Yes! It's true! Come to nebula.lib.vt.edu 1701 for great Trekkie fun!
From: brandon@ucscb.UCSC.EDU (Brandon Joseph Dudley)
Newsgroups: rec.games.mud.lp
Subject: Re: NEW MUD(fantasy,alas)
Date: 12 Nov 1992 17:30:55 GMT
Organization: University of California; Santa Cruz
Distribution: world,usa
NNTP-Posting-Host: ucscb.ucsc.edu
Summary: why pay?


My question is: How much is this program going to cost. While the notion of a
graphics interface is cool, I wonder how many people are going to pay for that
one bonus, when you can play so many other MUDS for little or no cost (dep. on
your university policy)?
	Whoops, I should have said two questions. How much disk space does this
"program" take? I, for one, have little space to devote to such a program,   
unless it is very small. Can we install it on a UNIX or VAX account. How about
a PC? Are there any limits to what it has to be installed on? Are the graphics
only going to run on SPARCs?
	If the answer to any of these questions is "I dunno" or "I never thoughtabout that", then please do.

	I have seen other ideas such as yours on this newsgroup in the past, andI also remember how quickly they were shot down. I think that maybe you should
think about the worth of your idea before you ask people, students, to shell 
out additional money for the purpose of making mudding a little more exciting.

Thanx

	Brandon Dudley (Madwand@cyberworld n' anywhere else I could think of,
			Peril@Heromud (what happened to the mailing list guys?)
From: fmayhar@altair.mpd.tandem.com (Frank Mayhar)
Newsgroups: rec.games.mud.lp
Subject: Re: HOPE
Keywords: Real Life
Date: 10 Nov 92 07:21:05 GMT
Organization: Tandem Computers, Inc.

Go.  Away.

Oh, and get a life, while you're at it.
-- 
Frank Mayhar  fmayhar@mpd.tandem.com
              Tandem Computers, Inc.  Micro Products Division
              14231 Tandem Blvd., Austin, TX  78728    Phone:  (512) 244-8969
Newsgroups: rec.games.mud.lp
From: behrends@arctecws-16.dfki.uni-kl.de (Karl Reimer Behrends)
Subject: Re: 3.1.2 security leak.
Reply-To: behrends@dfki.uni-kl.de (Karl Reimer Behrends)
Organization: University of Kaiserslautern, Germany
Date: Thu, 5 Nov 1992 12:20:29 GMT

In article <92309.004945K111114@ALIJKU11.BITNET>, <K111114@ALIJKU11.BITNET> writes:
|> the standard 3.1.2 parser w/ 2.4.5 mudlib has a security leak concerning
|> a) command() b) snoop.
|> b) can easily be fixed, by writing a valid_snoop in master.c
|>    (no, standard obj/master has no valid_snoop)

You will have to patch the driver as well to use new_set_snoop() instead of
set_snoop() (and some surrounding code because of slight differences in
their behaviour), since the COMPAT_MODE snoop() stuff doesn't call
valid_snoop().

|> a) has to be fixed by changing the gd, calling a function in master.c, which
|>    returns if a object may command another. we choose "query_allow_command".

Err. There is no security leak in command(). Proof: Two cases. 1) The function
add_actioned to a verb is static. Then it can't be called by command from
outside the object. 2) The function is not static. Then it can be called by
call_other() anyway, having, if necessary, modified this_player() and
this_interactive() (aka this_player(1)) to hold suitable values (use init() and
add_action() to accomplish this).

|> I'd like to hear how other muds fixed this, and if you encountered any other
|> security holes.

Well, TUBMUD is using Amylaar's gamedriver. Thus we have a valid_snoop() and
a valid_query_snoop() in the master and in addition can make any simul_efun
nomask which will make it impossible for normal objects to override it by
using efun::xyz().

					Reimer Behrends
From: jkscott@EOS.NCSU.EDU (JENNIFER KAYE SCOTT)
Subject: Re: Next Mud
Originator: jkscott@c00506-119rd.eos.ncsu.edu
Reply-To: cmattin@eos.ncsu.edu
Organization: NCSU's House of Pain and Suffering
Date: Wed, 11 Nov 1992 04:53:49 GMT


Let's have a big round of applause to the Admins at NeXT mud for _finally_
getting the show on the road! :-)

Remember if you want a char, you must mail mudgod@hamlet.uncg.edu
with your char name, rl name, sex, and email address.

Again, the address is odysseus.uncg.edu (152.13.37.8) 3000

Look forward to seeing you there!

-- 
 -----------------------------------------------------------------------------
Watchboy--Protector of time everywhere :-) (@Hall of Fame and MudDog LPMuds)
Flames and other stuff may be sent to:
	jkscott@eos.ncsu.edu
Surgeon General's Warning: Reading of this sig could be hazardous
                           to your health!
 -----------------------------------------------------------------------------

Newsgroups: rec.games.mud.lp
From: scg@mentor.cc.purdue.edu (Kelly Martin)
Newsgroups: rec.games.mud.lp
Subject: Re: rusage
Date: 7 Nov 92 04:12:18 GMT
Article-I.D.: mentor.SCG.92Nov6231218
Reply-To: scg@mentor.cc.purdue.edu
Organization: Gender Anarchists United

<K111114@ALIJKU11.BITNET> writes:

>the default 3.1.2 driver contains code for adjusting tvsec and
>tvusec:
>time = rus.ru_utime.tv_sec * 1000 + rus.ru_utime.tv_usec /1000;

divide by 1000000 (10^6).  Microseconds are 10^-6 sec.

>Is this correct ? The seconds seem to pass to slow ... maybe it's
>just our machine ? (Sun sparc II). anyway, what is 10^-3 seconds
>called ? Mikro ? No ...
--
Most system flaws can be attributed to unwarrantedly anthropomorphizing the
user.
	-- T.C.Bennett@syse.salford.ac.uk
Newsgroups: rec.games.mud.lp
Subject: 3.1.2 mudlib and driver
From: rossw@ccu1.aukuni.ac.nz (Ross Williamson)
Date: Sun, 8 Nov 1992 19:51:21 GMT
Organization: University of Auckland, New Zealand.


	Does anyone out there have a working 3.1.2 lib and driver they 
would be willing to give away to other people.  We are looking to upgrade 
from 2.4.5 compat mode, and don't fancy the idea of writing our own full 
mudlib from scratch :)

	So can anyone help.

	I've heard some things about Dragons Den being available whats the 
news on that.

Ross.
Newsgroups: rec.games.mud.lp
Subject: Re: Sexual harassment on MUDs
From: rsnyder@atl.ge.com (Bob Snyder)
Date: 29 Oct 1992 18:19:33 GMT
Organization: GE Aerospace, Advanced Technology Labs
NNTP-Posting-Host: hannibal-n0.atl.ge.com

In article <1992Oct27.031534.1579@cs.aukuni.ac.nz> ccog1@cs.aukuni.ac.nz (Colin Blair         Coghill        ) writes:

>You could always let it be known (perhaps in the motd) that the system
>randomly snoops players, storing it in a log that the admin flicks through
>every now and again, perhaps 'grepping' for: " ImaVictim says: GO AWAY ".
>That way the players will never know if they are being snooped.

Good, good.  Nothing like stirring up the paranoia of the players.....

Fordan, god, Dragon's Den LPmud (129.25.7.111 2222)
-- 
Bob Snyder, Computing Services, GE Aerospace, Advanced Technology Labs
rsnyder@atl.ge.com, (609) 866-6672, FAX: (609) 866-6397, DialComm 8*777-6672
Newsgroups: rec.games.mud.lp
From: tdl9101@abacus.hgs.se (Lennart "Loke" Karlsson)
Subject: NuclearWar
Keywords: ?
Organization: Solace Computer Club, Sundsvall, Sweden
Date: Mon, 9 Nov 1992 19:19:00 GMT


Well.....due to some minor bugs will nuclearwar/abacusmud
be closed for a cuple of days :-(
Allthough..when it get up again....
Please come and try one of the best muds ever.....
(marked second in a world wide voting)
oh....how to get there...
    try
	abacus.hgs.se 4080 IP: 130.238.204.10 4080
	    /Loke  (thats my name there:-))








Newsgroups: rec.games.mud.lp
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Re: 3.1.2 mudlib and driver
Organization: The Ohio State University
Date: Fri, 13 Nov 1992 20:02:08 GMT

In article <1992Nov13.192704.6075@ncsu.edu> msforbe@eos.ncsu.edu (MICHAEL SCOTT FORBES) writes:
>
>
>
>IT'S HERE! Well it took them long enough. *grin* Well, if anyone is intersted
 ^^^^^^^^^^
Where Where?  Where do we FTP it from?

>in a mudlib, this is the one to use. Coding is made easy for those that have
>never NEVER coded before. Also, this mudlib has REAL DOCS. The docs are very
>good, and any wizard should have no trouble learning to code from them.
>
>  Most of the docs are also on the help line. This makes it even more 
>convienient for those that don't like searching through the directories
>looking for documentation.
>
>  I think the 3.1.2 mudlib will make a great contribution to MUD. The power
>of inheritance is exagerated in this mudlib. The standard files are easy
>to implement and understand too. No more of that room.h shit. ACK! Man I hated
>that. This mudlib also exagerates the use of arrays. In some 3.0 muds 
>add_exit() is used to add individual exits. With this mudlib you add all
>of your existing exits from 1 function call.
>
>  set_exits(({array of pathnames}),({array of exit directions}));
>
>There are many many other features built into the standard room files. That 
>will save time and memory. Instead of cloning objects into a room to have
>something as simple as a sign, you can have a
>
>  set_item_descriptions(({"sign"}),
>                     ({" Welcome to the wonderful world of Mud.\n"}));
>
>
>So when someone enters a room and types l at sign, they will see
>
>              Welcome to the wonderful world of Mud.
>
>  These are just a couple of features among the many. I really think that
>this mudlib can and will become a future standard for others wishing to
>open a mud.
>
>
>Scooter, Senior Wizard@Dragon's Den
>
>Remember. Don't ever while (1) fork();
>
From: bkp1@Ra.MsState.Edu (Brian Keith Parks)
Newsgroups: rec.games.mud.lp
Subject: Why do people...
Date: 5 Nov 92 07:44:47 GMT
Organization: Mississippi State University

Why do people log onto muds for the sole purpose of being
immature, brat-like pains to the other players and wizzes?
I am a god of a new mud, and I have had 4 guys logon TODAY
that were trying to do nothing but bother everyone.  That's
ignorant.  It is a very sad person woh has nothing better to
do with his time than sit around and try to bother people.
Sorry for taking up your time, but I just had to complain, and
this seemed like a good newsgroup to do it in.  *shrug*
                             Brian (balthor)
Newsgroups: rec.games.mud.lp