HDTenEightyP/NetNews huggingface dataset:
From: tjm8890@ritvax.isc.rit.edu
Subject: Re: Playing more than one character...
Reply-To: tjm8890@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 24 Jul 1992 04:21:56 GMT

Re: Balrog.
  The haymaker works good for me against a non-missile opponent.
While I'm doing one of my jumping fierces when they're getting up,
I punch with the 3 buttons down.  
  I then take a teeny step backwards (which charges) and makes
the opponent think about jumping or something.  If you time
it right, you could do mega damage, or at least TRADE, and you
know who's favor that is in.
  Another thing with balrog;  Do a running jab from a good distance.
If youre in the RIGHT place you'll hit no matter if theyre crouching.
However, if you know youre just a tad too close (but not TOO close!)
you can do a running jab, and IMMEDIATELY jump up. It misses, and
they most likely try to kick low.  I jump up and punch them FROM the
air;  they must block high to not get hit.

  You could also do the forward to punch low and connect once (if youre
close enough!) and if you realize theyre blocking low, jump and fierce
them in the head.

  Balrog is the most FUN character (IMHO) to play, if you can build
up enough combos to devastate.  His quick reflexes are FUN.
Newsgroups: alt.games.sf2
From: prock@nautilus.micro.umn.edu (Andrew Prock)
Subject: Re: Vega's aerial backdrop
Organization: University of Minnesota CIS
Date: Wed, 29 Jul 1992 01:53:00 GMT

In article <92202.161130WAK100@psuvm.psu.edu> Bill Koozer <WAK100@psuvm.psu.edu> writes:
>A couple of weeks ago I was using Ken (my main character) against some
>14-year-old hot shot's Ryu. I couldn't beat him (for some reason I
>can't DP very well on that machine), so I switched to Blanka. I was able
>to beat him using cheesy tactics (instaelectricity), but then he switched
				  ^^^^^^^^^^^^^^^^^^
>to Vega. Vega almost always gives me trouble anyway, but this was unreal.
>This kid can backdrop at will and he destroyed me with it, even when
>I tried to resort to cheese moves. Anyway, since I try to use a wide
>assortment of characters, it seems like a good idea to learn this move
>for future reference. Could someone please post how to do it? Thanks
>in advance.
>
>-Bill

What is so cheasy about the electricity.  I think it would just teach
you not to jump in.
How's this tactic, jump in short (or early)  and sweep the old Blanka.
Basically I've learned through trial and error that jumping in on 
people is one of the worst things you  can do when playing someone who is
really good.

Guile: flash kick 
Ken/Ryu/Sagat: dragon punch
Honda: head but
Blanka: electricity
Balrog: sliding uppercut
M. Bison: torpedo
Vega: somursault roll 
Zangief: sac SPD
Dhalsim: sliding sweep
Chun Li: ? don't really know but I'm sure there is something

You get the drift.  Unless I'm playing someone who is not that good or 
I find an opening,  (fireball lag, not enough charge time etc..)
I do not jump in.  
Plain and simple too dangerous

Andrew Prock

Newsgroups: alt.games.sf2,rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: A Gripe about SNES SF2
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 24 Jul 1992 02:39:40 GMT



   I just got it, I absolutely love it, it's amazing. But I do have ONE
gripe, just one:

   At level 7, whenever a computer opponent catches you in a hold move (ie
Blanka's bite or Dhalsim's noogie) they drain away at least 3/4 of your
energy. Once Dhalsim caught my Ken in his noogie...my Ken had PERFECT energy...
Dhalsim noogied me until I died. Amazing.

   The flip side...if you use a "hold" character and catch the computer in
a move like the noogie or bite, you'll be lucky to get in one hit before
the computer breaks out.

    This pisses me off! 

    A few more notes (that I'm sure have been mentioned by now a million times):  
1. the characters ARE smaller, to those of you who insist they aren't.
2. Chun Li's thighs don't look quite as good :-) but they're still nice, natch.
3. Balrog and Sagat are jokes in the arcade...on level 7 they're impossible!
4. M.Bison!!! ARGH!!! Harder than arcade.

   Well, just some rambling. Capcom, I can't express how amazing this cart
is. No more arcades for this boy...let those snotty little twelve-year old
shits fight over a grubby SF2 CE arcade machine with a soiled and sweaty
joystick. I've got my cart!!! 

    Quick question, fellow SNES SF2ers...do you think working away with
the pad will diminish our joystick/arcade skills or help them??


--
Richard J. Rauser         "Sonic 2!"
rauser@sfu.ca                  -what Guile says
WNI
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: alt.games.sf2
Subject: Re: Chart READ ME
Date: 28 Jul 92 11:05:17 PST
Organization: BBS

In article <bbcs1329.0xke@terapin.com>, bbcs1329@terapin.com (Benjamin
Schindewolf) writes:
>In article <ghartzog.0x14@terapin.com>, ghartzog@terapin.com (Garrett Hartzog)
>writes:
>>sigh....the shen long thing was an APRIL FOOLS JOKE. Seesh, don't you people
>>actually READ? Also, you say that Dhalsim is great and such but I have to say
>>Dhalsim is the biggest joke known to man. Not hard at all. Maybe it's because
>>you use Blanka. What makes you think you are a blanka master? I can do all of
>>his special moves and blanka ball almost at will, I am not a blanka master
>>however, I rarely play him (except when people use Chun-Li)...
>>
>>Garrett Hartzog
>>ghartzog@terapin.com
>        Excuse me, but I used to play against the #2 and #4 ranked SFII
players
>in California, now, I BEAT them when they used anyone but there best
characters
>when I was blanka in original, and it holds true in CE, Garrett, get off the
>white horse fool, I'll kick your ass in SF, just bring it on, we'll meet, you
>can't be that far away, since your posting from the same place as me, YES I
>have a VERY LARGE EGO when it comes to playing blanka, because I'm the best,
>you want to contest, take the problems to 7-11 or the local arcade, cool?
>
>                                Just step away from the ICE man Blanka, not   

>                            the smurf!   Benjamin
>
look I don't want to get into a flame war. You are right about the ego though.
I came here to learn new tricks for SF2, not to hear "I'm the best!" type talk.
If I wanted that, I'd go down to an arcade and ask all the drug dealer masters
about how good they were.

Garrett Hartzog
ghartzog@terapin.com
From: zerkle@toadflax.cs.ucdavis.edu (Dan Zerkle)
Newsgroups: alt.games.sf2
Subject: Re: So what is a "Master"?
Date: 30 Jul 92 08:12:23 GMT
Reply-To: zerkle@cs.ucdavis.edu (Dan Zerkle)
Organization: Department of Computer Science, University of California, Davis

In article <u895174.711807231@bruny> u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
>Tell me, what is a Master?  

Approach, Grasshopper.  Observe my left hand.  Notice the large callus
on the thumb side of my middle finger.  Feel its little brother on the
neighboring finger.  These are the first signs of a Master.

A master is one to whom anyone can lose.  You can not beat a master
unless you, yourself, are a master.  You can not play a master with
the assurance of winning.  Though might beat him, he can always beat
you, and you are never secure..

A master is one who purposely loses the second round to you, so that 
you may play a full three rounds for your quarter.

This is how to recognize a true master:  Upon beating you soundly, he
says, "Here, take my game.  I've got to go."

--
Dan Zerkle  zerkle@cs.ucdavis.edu dz@stl.panasonic.com (805) 687-0110 968-1738
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Strategy Guides
Date: 22 Jul 92 20:23:22 PST
Organization: BBS

I see a lot of replies to strategy guides to certain characters here, I dont
suppose that someone could email it to me and do me a big favor? BTW- I just
saw the picture of the april fool's Sheng Long fiasco, pretty cool faking job
but I wonder how many poor souls were taking over SFII machines in hopes of
getting their butts kicked by a super opponent...
  __     .  .     
 /_-host (/\)riter
Newsgroups: alt.games.sf2
From: blanch@lindblat.cc.monash.edu.au (Mr AJ Blanch)
Subject: SNES SF2 Options
Organization: Monash University
Date: Fri, 31 Jul 1992 00:41:00 GMT


My friend recently bought a Super Famicon, and with it SF2.  Unfortunately
while we can still enjoy this excellent conversion from the original, we
have no idea what we can set with the options as they are in Japanese.

We would appreciate if some kind person out there could mail us a copy
of what all the options do!  It might help our play a bit, it took
half the night to defeat M.Bison(US)/Vega(Japan) last night.  We hope
it was on a semi hard difficulty setting.

While I'm here does anybody have any idea about the wiring of the joypads,
ie. if you wanted to make your own joystick set-up.

Adam Blanch.	Vega Extraordinaire!  If looks could kill, I'd be deadly!!
Xref: sparky alt.games.sf2:1773 rec.games.video:15804
From: ackahn@quesadilla.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: A Gripe about SNES SF2
Date: 25 Jul 92 05:54:03 GMT
Followup-To: alt.games.sf2
Organization: College of Engineering - University of California - Davis

In article <1992Jul25.011939.25199@Princeton.EDU> smyung@phoenix.Princeton.EDU (Sung Myung) writes:
>>3. Balrog and Sagat are jokes in the arcade...on level 7 they're impossible!
>
>Well, Balrog is a joke in SNES with Honda. You just keep doing
>"thousands of hands". Then he will suicide. This should be a bug.
>                                  Sung

This was also true on classic SF2 no matter what level the machine was set.
  At worst, you will both take damage, with Balrog taking the worse part
  of it.  Don't know about CE though, since Honda is hopeless in CE...

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "To be a dope man you must qualify...       :::ackahn@taco.ucdavis.edu :::
::: Don't get high off your own supply."        :::ackahn@ucdavis.edu      :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Organization: University of Illinois at Chicago
Date: Thursday, 23 Jul 1992 21:29:55 CDT
From: <U46322@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject:    To Guile players

Hey guys...
Like when you first started to use Guile I am really curious
about the moves he makes.  If you have any strategy guide for
Guile please let me know.  I would like to know how to make
razor kick while Guile is standing.
I tried Guile's freeze and handcuff but it didn't work. Is there
anybody who can tell me how to do it easily?
Thanks a lot ...   :)

                            \ \ \
SONIC BOOM  ---------------  ) ) )            ----* SHADOW *--
                            / / /
From: bbcs1329@terapin.com (Benjamin Schindewolf)
Newsgroups: alt.games.sf2
Subject: Re: Chart READ ME
Date: 29 Jul 92 09:48:55 PST
Organization: BBS

In article <ghartzog.0xmg@terapin.com>, ghartzog@terapin.com (Garrett Hartzog)
writes:
>In article <bbcs1329.0xke@terapin.com>, bbcs1329@terapin.com (Benjamin
>Schindewolf) writes:
>>In article <ghartzog.0x14@terapin.com>, ghartzog@terapin.com (Garrett
Hartzog)
>>writes:
>>>sigh....the shen long thing was an APRIL FOOLS JOKE. Seesh, don't you people
>>>actually READ? Also, you say that Dhalsim is great and such but I have to
say
>>>Dhalsim is the biggest joke known to man. Not hard at all. Maybe it's
because
>>>you use Blanka. What makes you think you are a blanka master? I can do all
of
>>>his special moves and blanka ball almost at will, I am not a blanka master
>>>however, I rarely play him (except when people use Chun-Li)...
>>>
>>>Garrett Hartzog
>>>ghartzog@terapin.com
>>        Excuse me, but I used to play against the #2 and #4 ranked SFII
>players
>>in California, now, I BEAT them when they used anyone but there best
>characters
>>when I was blanka in original, and it holds true in CE, Garrett, get off the
>>white horse fool, I'll kick your ass in SF, just bring it on, we'll meet, you
>>can't be that far away, since your posting from the same place as me, YES I
>>have a VERY LARGE EGO when it comes to playing blanka, because I'm the best,
>>you want to contest, take the problems to 7-11 or the local arcade, cool?
>>
>>                                Just step away from the ICE man Blanka, not  

>
>>                            the smurf!   Benjamin
>>
>look I don't want to get into a flame war. You are right about the ego though.
>I came here to learn new tricks for SF2, not to hear "I'm the best!" type
talk.
>If I wanted that, I'd go down to an arcade and ask all the drug dealer masters
>about how good they were.
>
>Garrett Hartzog
>ghartzog@terapin.com
        Hey!  When you TRY to step on my ego, your going to get it, your the
one who doubted that I was a master, I gave the reasons that I qualified,
alright?

Newsgroups: alt.games.sf2
From: bradley@umbc5.umbc.edu (Mr. Jeffrey Bradley; HONORS-COL (U))
Subject: SFII:CE for the SNES (sorta)
Summary: a color change for SFII (SNES)
Organization: University of Maryland Baltimore Campus, Academic Computing Services
Distribution: usa
Date: Sun, 26 Jul 1992 00:18:21 GMT


I know this may not be the right group to post this to, but, since alot of the
arcade players of the game will probably purchase the SNES version of the game
I thought why not.  Anyway, if you've played SFII:CE in the arcade and wish 
you could play that on your home system instead of the classic version, now
you can at least give your SNES version of SFII the feel of the Champion 
Edition.  When you first turn on power to your SNES, and the Capcom logo comes
on to the screen, press down on the control pad, press the R button, press up
on the control pad, press the L button, then press the Y and then the B
button.  If you can do all this before the Capcom logo disappears, you will 
hear a bell.  When the SFII logo comes up, it will now be on a blue background,
like CE, and you will be able to play any character versus any character.  You
can also choose the different color characters (purple Dhalsim, red Chun Li) 
by pressing the start button instead of one of the punch or kick buttons.
However, you can't play as one of the ending bosses and none of the moves
exclusive to SFII:CE work (i.e.  Guile's jumping knee, Blanka's faster
electricity, etc...).  Regardless of this, the changing of character's color
and the same character versus same character feature give the game a feel
very much like that of SFII:CE.
I have personally done this code myself, and it works.  If you can't get it to 
work, keep trying, its worth it.  Have fun.

                                                     Jeffrey Bradley
Newsgroups: alt.games.sf2
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Anti-Fireball Fireball, DRP w/guile
Organization: Adobe Systems Incorporated
Distribution: na
Date: Thu, 23 Jul 1992 01:09:37 GMT

In article <Brsz8x.27s@watserv1.waterloo.edu> mdpopham@norton.waterloo.edu (Mike Popham) writes:
>In article <Brrxn9.GMJ@acsu.buffalo.edu> darweesh@acsu.buffalo.edu (michael j darweesh) writes:
>>Hello,
>>I consider myself an above average SF2:CE player except for one set of
>>moves really seems to get to me. I usually play guile and sometimes Ken.
>>My problem (especially w/guile) is this. I have a ton of trouble counterring
>>the Fireball, Fireball (until I jump), Dragon-Punch.
>>Guile question:
>>I see only two options. Sonic boom to counter all the fireballs and otherwise
>>play defensively or straight-jump all the fireballs. Is there a better way to
>>counter this with guile?
>
>Try a backfist after cancelling a fireball with a sonic boom.  Also, this
>doesn't work as well on CE, but if he is close enough (closer than the
>distance when the round first starts), then do a sonic kick.

You can also use the short sonic kick to "jump over" the fireballs and
work your way closer to Ryu/Ken. Then when you get close enough, do 
the sonic boom/backfist combo.


>>Ken:
>>Same thing. I can't quite get the dragon-punch off right after a fireball,so
>>when I get someone who can, should I just play defensively or what?
>
>If you are close enough do a Dragon Punch instead of a fireball (Fierce DP).
>You will go through the fireball and hit opponent (this doesn't work well
>with Ryu, only Ken).  Beginning-of-match distance is close enough.

I haven't figured this out myself, but I've seen people hurricane kick
over fireballs. The timing seems to be to do it right before the fireball
would normally hit. This works especially well if you are playing Ryu
because your kick will knock the opponent down without giving Ryu/Ken
a chance to dragon punch your kicks (i.e. they take a hit and then
d.p. you).


>>Thanks,
>>-Mike
>
>No problem.
>Mike

Another Mike.

-- 
Michael Wang
mmwang@adobe.com
Newsgroups: alt.games.sf2
Subject: Re: Throwing out of rolls...
From: fizban@lopez.marquette.MI.US (Jason Hamari,Sauna)
Date: Wed, 29 Jul 1992 10:43:52 EDT
Organization: Great White North/UPLink

I once had that happen to me when I was using Vega.  I was fighting
Zangief, and I did the 0-- --0 +punch (roll-stab) and he caught me and did
a bear hug.  

I usually use that to finish people off with, and he had a small amount of
energy.  It was like, how did he do that?

I was so sure that it would kill him that he killed me with the bear hug.
By the time I reacted to it and started pounding, I was dead.  (I had about
1/2 energy left)

And I still remember once, I was using Guile on the reg. ed., and I usually
walk up to E.Honda and suplex him.  Well, not this time...  He grabbed me
and did a (bear hug?) whatever it is that squeezes you.  And this was the
beginning of the round.  I had FULL energy, and I hit every button but it
killed me.  That sob would NOT let go!!!


--
fizban@lopez.UUCP      /  Luposlipaphobia:  the fear of being pursued by
I'm saving my sanity  /    timber wolves around a kitchen table while
 for future use.     /     wearing socks on a newly waxed floor.
From: st1el@jane.uh.edu (Jensen, Douglas J.)
Newsgroups: alt.games.sf2
Subject: Re: Dragon Question.
Date: 23 Jul 92 20:19:00 GMT
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

In article <u895174.711867377@bruny>, u895174@bruny.cc.utas.edu.au (Tim Morris) writes...
> 
>>>  [Question on how to do instant DP]
> 
>>     Nope, just go through the motion a lot quicker.  The DP doesn't have to
>>     be charged.  You can simply move the joystick forward, down, down-right,
>>     right, and hit the punch and it will work.  Keep practicing.
> 
>Yet again I see someone give four positions to execute the DP.  On the front
>panel of our machines it's clearly:
> 
>	-O  |  \   + punch
>	    O   O
> 
>This works perfectly for me.  Where is this extra -O coming from?

The problem I will run into is if I press the punch button, to me, too soon
I'll chunk a fireball instead.  Just relax the timing on the punch is all you
will need (but NOT all you can!  :)


---Doug
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: SF2 Codes
Organization: University of Tasmania, Australia.
Date: Mon, 27 Jul 1992 00:56:21 GMT


>>> Looks like your code differs from this guy's code with that extra A-X at
>>> the end of it.   

The code with the extra A-X at the end is for the Super Famicon.

--
Tim Morris

Newsgroups: alt.games.sf2,rec.games.video
From: wdm@world.std.com (Wayne D Michael)
Subject: Re: SNES CE mode: Just us netters?
Organization: The World, via PC Pursuit from Fullerton CA
Date: Sun, 26 Jul 1992 18:33:52 GMT

rauser@fraser.sfu.ca (Richard John Rauser) writes:


>   Even though I have a lot of contempt for GamePro, I was flipping
>through their m(r)ag the other day and I read in their review for
>SF2 that you can't play character vs. character. Now all of us netters
>know better...the good ol' down R up L Y B trick give us the pseudo-
>CE mode. My question is, is this information privy (for now) only to 
>the net? After all, that's where I heard about it, and none of the mags
>seem to know anything about it. 

Hardly! Its in the latest issue if EGM, and has been bouncing around
the on-line services (Compuserve, Prodigy, etc.) for several weeks
now.

The big rumour now is that there is a "code" to allow you to play
as bosses. At the moment, I think that is all it is, a rumor. (kind
of like the Shen Long of the home version :-)

That same review in GamePro also said that some of Chun Li's Moves had
been censored, which is also incorrect, as far as I can tell...

>--
>Richard J. Rauser     "Sonic 2!"
>rauser@sfu.ca              -what Guile says   
>WNI   
-- 
Wayne Michael
wdm@world.std.com
Newsgroups: alt.games.sf2,rec.games.video
From: nstehle@mari.acc.stolaf.edu (Nathan W Stehle)
Subject: Re: SNES CE mode: Just us netters?
Organization: St. Olaf College; Northfield, MN
Date: Wed, 29 Jul 1992 21:47:55 GMT

In article <rauser.712123324@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>   Even though I have a lot of contempt for GamePro, I was flipping
>through their m(r)ag the other day and I read in their review for
>SF2 that you can't play character vs. character. Now all of us netters
>know better...the good ol' down R up L Y B trick give us the pseudo-
>CE mode. My question is, is this information privy (for now) only to 
>the net? After all, that's where I heard about it, and none of the mags
>seem to know anything about it. 
>
>--
>Richard J. Rauser     "Sonic 2!"
>rauser@sfu.ca              -what Guile says   
>WNI   

EGM does.


Newsgroups: alt.games.sf2
From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: Re: Help: Guile vs Blanka
Organization: University of Illinois at Urbana
Date: Wed, 29 Jul 1992 00:49:06 GMT

In <Bs2Knt.Ct@news.cso.uiuc.edu> cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang ) writes:
>>  Well, just letting ya know...try it...
>
>This depends not on Blanka's ranging, but on Guile's timing of his razor kick.
>If Guile waits on his razor kick and kicks RIGHT before Blanka hits him, Blanka


     OK, I don't want to get into a flame, but we tried it a LONG time, and I
tried it a LOT when I was using Guile against him.  If you do it early, and he
had the right spacing, Blanka hits, and you hit him, and if you wait too long,
you get hit, and Blanka is unharmed.  Another person who can stop Guiles Razor,
though far more difficult since he must be closer (IE within Guiles sweep 
range) is Honda with his fierce kick.  Pretty much we came to the conclusion 
that any move that can hit Guile's head will beat the Razor (OK, that may be
TOO broad, but generally Guile will not Razor if the move hits his head)
OK, I think we will probably try it out a bit, but I really think it won't
work.

						-- Jim

-- 
   /|        /              / |      /       /  /-/  Can be reached on the
  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
 /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
Newsgroups: alt.games.sf2,rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: who knows the code?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 29 Jul 1992 08:05:57 GMT


    I agree with Robert 100%. There simply IS NOT a "play as the bosses"
code in SNES SF2. As Rob said, the player vs. him/her/it(Blanka :-) self
is easy to put in...if Capcom were going to put in the bosses as well
they would market the game as CE, not a version of classic! Robert hit 
the nail on the head...wait a year or so and you'll see Capcom releasing
a CE cart for the SNES (and Genesis???) and milking us poor SF2 fanatics
for even more dough! Which, of course, we'll happily pay...:-)

--
Richard J. Rauser     "Sonic 2!"
rauser@sfu.ca              -what Guile says
WNI
 
Newsgroups: alt.games.sf2