HDTenEightyP/NetNews huggingface dataset:
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Sega CD and TurboDuo (was: Sega CD Delay)
Organization: AT&T Bell Laboratories
Date: Thu, 12 Nov 1992 22:53:08 GMT

In article <1992Nov12.162023.539@kong.gsfc.nasa.gov>, Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
> 
[Memory Save feature on the Duo]
> The Duo has a limit, but I don't know what it is.

I think it's 8 save games.  I hit it last night when I was playing DRAGON
SLAYER.  I had 5 Ys savegames, and the high-score list from Gates of Thunder.
I had two DS save games, and the game complained when I tried to save a
third...

> Note that neither system can handle very many colors when displaying full
> motion video.  Also, Sherlock Holmes on the Duo has rather jumpy video and the
> sound isn't synched well at all (I understand that It Came From the Desert is
> much better in both catagories, though

Not to mention full-screen animation as opposed to a little window in the
middle.  However, the graphics in ICFTD are quite poor comared to SH.

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: drmcclin@uncc.edu (David R McClintock)
Newsgroups: rec.games.video
Subject: Desert Strike GENESIS
Date: 7 Nov 92 16:11:17 GMT
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte


Does anyone have the codes for Desert Strike for the Genesis? I got pas the first 3
levels last time I rented it (about 5 months ago) and would rather skip them this time
and work on the last world to finish the game since I am in a bind for time. I want to
get the most out of this rented cart.

Thanks,


D
   A
      V
         E .........
                    .........
                             ..............> 
Organization: Junior, IM - H&SS Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Fri, 13 Nov 1992 11:31:13 -0500 
From: Kwan-Ju Chen <kc2x+@andrew.cmu.edu>
Subject: SuperMagicom


SuperMagicom 16mbits for SNES

$380
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: one more tidbit-SEGA CD
Date: 7 Nov 1992 01:04:04 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <BxB5G5.uD@acsu.buffalo.edu> kazial@acsu.buffalo.edu (craig m kazial) writes:
>	Does anyone *know* whether the Sega CD can function
>	INDEPENDENTLY as an audio CD player - ie no Genesis
>	hookup?

Sorry, but you can only operate the Sega CD with a Genesis attached to it. No
chance for portability there. But you can operate it without turning on your
TV. It has built in "blind" control features. You can operate most of the CD
playing features from your control pad. (not the special functions though;
you have to turn on the TV and use the on screen menu for that)

>	As well, are there any functions? (ie- skip, random, program..)
>	I assume it is as good as any 8 times oversampling CD player
>	in general... and when I speak of functions I mean physical
>	switches/keys on the system itself.

It has random, repeat, intro, and program. It might have some more but I 
can't remember them... The Sega CD has no physical switches at all. All
functions are operated with your Genesis control pad and from an on screen
menu.

-Teh Kao
From: steveso@bigwpi.WPI.EDU (Steven C Sousa)
Newsgroups: rec.games.video
Subject: Re: SNES Mario World
Date: 9 Nov 92 17:14:14 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu

In article <1dm0k4INNspl@bigboote.WPI.EDU> rpc@wpi.WPI.EDU (Robert P Chauvin) writes:
>Are there any codes for SNES Mario World?
>
All I know is to re-enter a castle you've already cleared, press the R and L
buttons together.
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: rec.games.video
Subject: WANTED:  Directions for Track & Field (NES)- I'll pay!
Date: 10 Nov 92 17:38:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


I recently bought the nintendo Track & Field, but cannot figure
out the different events- needless to say I bought it used.  Anybody
out there willing to sell their instructions or xerox them?  I'll
reward any help I can get!

______________________________________________________________________________
Jason Osborne | "Women- can't live with 'em, pass the beer nuts" -Norm
              | "Do you like children?
              |   That depends on how you cook them..."- WC Fields
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
Xref: sparky rec.games.video:21876 rec.games.video.arcade:8806
From: ctrexp2@caa.mrs.umn.edu
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: [GENISIS/MD] Cartridge pin-out / FAQ Required
Date: 9 Nov 92 22:55:05 GMT
Article-I.D.: caa.ctrexp2.33
Organization: University of Minnesota, Morris

In article <1992Nov9.114704.22485@galadriel.bt.co.uk> ant@galadriel.bt.co.uk (Antony Espindola) writes:


>Dear All,

>        I am still looking for the pin-out for the Genisis/MegaDrive
>        cartridges. If anybody has this info, or has the FAQ for
>        rec.games.video (which I believe it is in), please mail it
>        to me.

>        Thanks in advance,

>        Antony.

	I'd like the same thing, actually.  Thanks.

	MIllernr@cab.mrs.umn.edu

	Nate Miller
Newsgroups: rec.games.video
From: asoto@dacapo.urbana.mcd.mot.com (Anthony Soto)
Subject: Final Fantasy: Mystic Quest
Organization: Motorola Computer Group, Urbana Design Center
Date: Wed, 11 Nov 1992 21:07:37 GMT

I rented this game for the SNES yesterday so I thought I'd give my views on
it...

First off, this game is much more scripted than Final Fantasy II. I hear that it
is supposed to be a beginner's RPG, and it appears that way. You're supposed
to go out and make the 4 cyrstals shine again so you go through various stages
to accomplish your goal. I say stages because you have to go to an area and beat
the boss or get the specific treasure before you can move on to the next part
of the game. In this sense, it reminds me a bit of Super Mario World because 
the map of the world is very similar in effect to SMW's map of the world. You
don't encounter any monsters along the path to the next stage, but there are
"battlefield" stages in which you encounter monsters. Each "battlefield" has
ten fights that you have to win before that "battlefield" is "cleaned out".
You have to "clean out" some of them because you get items or magic when some
are finished.

Let's see... There are puzzles that have to be solved in the game in order to
progress (as a matter of fact, right now I'm stuck on one of them). The puzzles
are moderately difficult (so far I've seen four, one was a pain in the butt,
two were pretty easy, and the last one is where I'm at now).

At times the game is slow paced, especially during the "battlefields". The 
exploration part that was in Final Fantasy II is pretty much gone. You really
can't wander around the world because the world is a SMW map. Some exploration
is necessary in the stages, and it can be entertaining. The music is still
very good, the graphics don't blow you away (like some parts of FFII), and the
puzzles make it more difficult than it realy is.

Overall, I was a bit impressed with the game. I played it for about 4 hours
and made half of the crystals shine again (I don't know if that means I'm
halfway done with it though because there are no maps with the game). One
thing that I did like about it better than FFII was that the instruction
booklet only led you through about 3 stages before they left you on your own.
It seemed to me that FFII led you through most of the game before you were on
your own. If this game had come out before FFII and Zelda 3, I would say that
it was a very good RPG, a bit simple but very good. Since those other two RPGs
came out beforehand, I'd have to say it's a decent RPG.

My suggestion for this game would be to rent it first; you might not like
having little control as to where you go in the world. I found it to be
an enjoyable game so I MIGHT get it once it comes out. It depends on if I
can beat the thing tonight (like I said, though, it has no maps so I'm not
sure how much further I have before it's completed). After 4 hours of play, I
give it about a B-, if I have more to say about it tomorrow, I'll post.

					Tony
Newsgroups: rec.games.video
From: andre@nojack (Andre LeBlanc)
Subject: TG16-- new games
Organization: University of Alberta, Edmonton, Canada
Date: Tue, 10 Nov 1992 21:13:23 GMT

Any comments on any of the newer TG16 games that have come out?
In particular Gunboat, and a CD game called something about the rising  
sun?

Also, I picked up Falcon, my first game from TTI.  The game is fine, but  
I'm quite disappointed that I didn't get a CD-type storage case for it as  
used to be the case.  Now I have to keep it in the box.  That's not only  
cumbersome and inconvenient, but it's ugly, too.  Did this disappoint  
anyone else??

--
Andre LeBlanc, Support Analyst       |  andre@nojack.ucs.ualberta.ca
Computing and Network Services       |  (NeXTmail welcome)
352 Gen Serv Bldg, Univ of Alberta   |  Phone: (403) 492-9338
Edmonton, Alberta, Canada, T6G 2H1   |  Fax:   (403) 492-1729
Organization: Penn State University
Date: Fri, 13 Nov 1992 10:28:02 EST
From: Samuel Huang <SXH123@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: NEED HELP IN PHANTASY STAR II

Can anyone tell me where I can get Moon Dew?  Thanks in advance for any reply.

Sam
From: kochmar@sei.cmu.edu (John Kochmar)
Newsgroups: rec.games.video
Subject: Re: Sega Scam and All System News
Date: 10 Nov 92 18:58:44 GMT
Organization: The Software Engineering Institute


In article <BxI6pL.Ew4@acsu.buffalo.edu>, v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
|> ...
|> So, if they have the ability to release a game on a day other than Friday,
|> why are they giving it to their Japanese consumers first when their American
|> sales are what's keeping them alive in the "16-Bit War"?
|> 
|> [ -> Jer Horwitz ] [INTERnet Game Consultant]

Who cares?  Unless SEGA is giving away millions of dollars to the first
person who can finish the game, what difference does it make if it
shows up in Japan a couple of days before it shows up in the US?

Really, what's the big deal, it's just a hedgehog.  It's not like they
are releasing Pengo for the Genesis...

John



-----------------------------------------------------------------------------
John Kochmar		 | Estimated amount of glucose used by an adult human
kochmar@sei.cmu.edu	 | brain each day, expressed in M&Ms: 250
SEI Computing Facilities |			-Harper's Index, October 1989
From: rutley1@cc.swarthmore.edu (Rob Utley)
Newsgroups: rec.games.video
Subject: John Madden '92
Date: 9 Nov 92 18:09:59 GMT
Organization: Swarthmore College


does anybody have any useful hints/cheats/ defensive strategies for Madden
'92 (or '93). i need an edge.

thanx in advance

-rob
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Blurry Screenshots (was Re: Game Boy w/Large Screen)
Date: 12 Nov 92 21:02:38 GMT
Organization: Apple Computer
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Thu, 12 Nov 92 21:04:13 GMT
X-Xxmessage-Id: <A72806CD4501140E@jensmac.apple.com>

tclark@hptc.mentorg.com writes:
>I recenntly was at a Toy's R US and saw a Game Boy demo booth that had
>I recenntly was at a Toy's R US and saw a Game Boy demo booth that had
>a Game Boy hooked up to what appeared to be a 9 inch monochrome monitor

Richard A. Bretschneider, ric@netcom.com replies:
>A year or two ago I remember an article in one of the game magazines
>about a similar technology.  The device was called "Large Boy" and
>was patched into a standard gameboy though an unorthodox array of
>cables.  The device was, and I expect still is, used to provide 
>magazine art of Gameboy displays, and as you have noticed is an

The thing I can't understand is why all magazine pictures of video games
are made from photographs of actual video monitors, which invariably are
blurry, washed out and unappetizing. How hard could it be for Nintendo or
Sega to clip something onto the board that grabs the frame buffer and
dumps it to a computer where it can be color separated, printed to an
imagesetter, and stripped into the ad copy? They *built* the damn box,
they must know where to get the right signals!

For instance, it's been a long time since I saw an actual photo of a
Macintosh screen used to show the contents of the display in a magazine
article or ad. They always capture the screen and print it at high
resolution. I still see plenty of blurry DOS/Windows screens, though;
guess they're still trying to figure out how to get their screenshot
utilities to work with their particular device drivers and file
formats... ;-)

--Jens Alfke
  Apple Computer
Newsgroups: rec.games.video
From: stgpkdh@st.unocal.com (Kevin Hammel)
Subject: Re: SEGA CD Commercial
Organization: Unocal Corporation
Date: Thu, 5 Nov 1992 15:04:08 GMT

In article <1d9u81INNqcn@network.ucsd.edu>, you write:
|> I'm not flaming, but you really don't know what you are talking about.
|> The rate at which data is transfered has nothing to do with the number of
|> colors available or the number visible.  It is dependent on the number of bits
|> used for color information.  The 9 bits give the Genesis 512 colors to choose
|> from, using the 9 bits for RG and B gives 64 colors visible at a time.
|> The data transfer rate of CDROM only affects how much delay is visible in
|> between screens.
|> 
|> The mac uses 24 bits (8 per RGB component) to display "True Color" or
|> 16+million colors at a time.  If the display system can only handle 8 bit data
|> then only 256 colors/gray scale can be displayed.  The reason it only shows
|> 256 gray colors in 24 bit mode is because it only needs 8 bits to encode gray
|> levels (since the RGB components are all the same values).  This saves space,
|> not to mention the fact that the eye isn't very sensitive to more than 256
|> levels of gray.
|> 
|> -- 
|> *   Simon Lee              *   Microscopy and Imaging Resource          *
|> *   simon@ivem.ucsd.edu    *   Intermediate Voltage Electron Microscopy *
|> *   sulee@ucsd.edu         *   UC San Diego, Dept. of Neuroscience      *
|> -------------------------------------------------------------------------
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: rec.games.video
Subject: Turbo Duo RPG games!
Date: 12 Nov 92 19:55:12 GMT
Article-I.D.: sifon.1992Nov12.195512.4604
Organization: EE Lab, McGill University EE Lab, Montreal

Hi,

  To Chris, who was asking about this:

  There are quite a few I think but off the top of my head:

  Ys I&II, III, & IV (?)
  Cosmic Fantasy 2
  Exile
  Dragon Slayer
  Order of the Griffon

Jay

.
Newsgroups: rec.games.video
From: mptaylo@hubcap.clemson.edu (Mike Taylor)
Subject: Sportstalk Football '93!
Organization: Clemson University
Date: Tue, 10 Nov 1992 19:29:46 GMT

hey all you netters, well I actually went out and bout Sportstalk Football '93
starring Joe Montanna the other day(good price too $47.99), and I have to  say
it is a much better improvement than the first 2.  Here is a short recap of
the game

	The announcer is excellent(he still gets behind at times, but I can live
with that.)  He announces twice as much than in JM II, he tells line
formations of the offense and defense etc like that.

	Running the ball is alot better now in this version, you can actually run
up the middle and break tackles and things(not to mention the neat spin and
juke move that your runner posseses).  The defense is a lot smarter too,
harder to make good plays and such.

	One thing about the computer, in JM II it didnt take anytime for the
computer to pick a play and execute.  Now the computer is slower in picking
most plays.  He usually lets the huddle clock go down to aroun 30 or so before
running the play off, which makes for a better game in most cases.

	Passing the ball is incredibly difficult, you actually have to take
control of your receiver after the ball is thrown and make the catch.  You can
dive for catches(This is realy neat).  In one game, I was the Cowboys playing
against Phoenix there was a total of 24 turnovers already, 12 by both team.
Sooner or later I will figure out the passing game..(Anyone have any hints
about this..)

	Kicking field goals and extra points have been imroved, you are actually
looking from the kickers point of view, and know exactly if the kick is good
or not when it sails through the uprights.

	Its pretty hard to run up the score in this one, In the Cowboys-Phoenix
game I was playing I think the score was 37 - 3 Cowboys, going into the 4th
quarter, but just remember the Boys were playing Phoenix.. :)

	Alot more stats are kept in this game, as well as stats for each quarter,
Much better than the previous version.

Well that is about all I can think of for now.  ANyone with hints on passing
or anything, please post em or mail them to me.  Well later all..

Mike

mptaylo@hubcap.clemson.edu

Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Sega-Mega CD compatibility news
Organization: Johns Hopkins University CS Dept.
Date: Sat, 14 Nov 1992 03:58:43 GMT

In article <1e1nu7INNcp3@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>Night Trap and the pack-in games will not work on my Mega CD. The Mega CD
>doesn't even recognize the CD as a CDROM. You can't even start up the game.
>Vice versa for the Sega CD. My Japanese CDs Sol Feace, Fhey Area, and
>Detonator Orgun are not recognized as CDROMS by the Sega CD and will not
>even load. Looks like they've used a totally different data coding formats for
>the two systems. No simple adapter can solve this problem! I've tried using
>both a Genesis and Megadrive on the CDs by the way, so the protection is not
>from the Genesis unit itself.

Has anyone tried swapping ROMs?
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: [SNES: Clinkenreview> _Axelay_
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Wed, 11 Nov 1992 00:28:31 GMT

exuhag@exu.ericsson.se (James Hague) writes:
>tim clinkenpeel writes:
>>OVERALL RATING: 5.5 -- a mediocre rating for a mediocre game.  without the
>>groovy graphics i would have given the game a point or two below that score.
>>my opinion is that it's a last-resort rental for an otherwise uneventful
>>evening, possibly a little greater value if you're a big shooter fan.

>I played this game when I friend of mine rented it and I'll echo the
>above sentiment.  Once again there is a tremendous amount of hype,
>unbelievably good early reports, and the final product is mediocre at
>best.  This is starting to get really old.

agreed; however, if we examine the problem the source begins to unfold: where
does the original hype come from?  the answer is, of course, from the
manufacturer and/or nintendo propaganda droids.  it's pointless to even
consider that these early reports will denigrate the game.

has anyone ever heard of an upcomming game that _wasn't_ going to be
"COMPLETELY AWESOME!!" ?  i certainly haven't.

-- 
	       there is no religion when a man has  good curry
				       -
      tim clinkenpeel: aberrant analytical skeptical agnostic idealist.
		     -- i exclusively represent myself --
From: ar73+@andrew.cmu.edu (Aymerik Renard)
Newsgroups: rec.games.video
Subject: Re: rec.games.video Frequently Asked Questions
Date: 12 Nov 92 03:22:07 GMT
Organization: Junior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA

>``Please tell me about those 100 games in 1 cartridges.''
> 
>These cartridges are bootlegs, many of which are made in Hong Kong or South
>Korea.  Most are for Nintendo, but there are similar cartridges for
>Genesis/Mega Drive, which contain 4-8 or so games.  They often include some
>early, lower-quality games and some games which vary only by small details
>such as background color.  They also tend to be expensive ($100 or so).  If
>you really want one, you will probably have to go to Asia or buy one from
>someone who has one to sell.
> 
>There is at least one 52 games in 1 cartridge for Nintendo advertised in a US
>magazine.  Whether or not it's legal, I have no idea....


    In Singapore, multiple game cartridges containing quality game
versions (IE no graphical defects apart from maybe the companie's name
being absent, and that's pretty rare) (and sometimes with built-in
cheats in the options menu) can be bought for S$40 to S$120, which comes
to US$25 to US$80, approximately (I don't know the current exchange
rate0. The interesting thing is that these boots are extremely common in
stores, and are blatantly displayed.
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video
Subject: Re: Game copiers: has anyone REALLY been able to do it?(yes)
Date: 6 Nov 92 04:13:44 CST
Organization: University of Kansas Academic Computing Services

In article <8BVHTB2w164w@whitebase.ukp.com>, coco@whitebase.ukp.com (Michael Pepe) writes:
> I've been playing around with some old Atari cartridges and I found that if 
> I really wanted to they could be easily copied. Out of curiosity- has anyone 
> been able to do this sort of thing with the more sophisticated game systems 
> like the Genesis and SNES? I've heard things about lock-out chips and such. 
> I'd be amazed to find anyone who actually has done that.
> 
> 
> and yes, I know that it's illegal and all so no flames please. I'm just 
> expanding my horizons as such.
> 
> 
> ----------------------------------------------------------
>   _      _         Mike Pepe - Design Consultant          
>  / )| / (   Radical Vision Systems, Inc.: Manalapan, NJ   
> / \ |/ __)  If you can't do it with a 6809, dont bother' 
> __________________________________________________________
> 

Yes,
A fellow sf2 juckie I know has one,  He claimed he paid
about 500 bucks for the setup,not including the snes.

It works on the simple priciple of coppying all the info
on the cart onto a pc file via a special card he put into
one of his expansion slots.

Dont ask me for more info because i dont see him very often.

One of the cool things abbout it is that there are some pirate
nets that he can get on and he recently got aan anti gravity
version of snes sf2 very similar to the current fuck up chips
available in your local arcade.  It would be very simple to do
since the cart is in a computer file that you can hack/fuck around
with till something interesting comes up.

Plus you never have to pay for games just rent and copy em.

Later...