HDTenEightyP/NetNews huggingface dataset:
From: baustin@billapc.UUCP (Bill Austin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Opinions Wanted: Diamond SpeedStar 24x Graphics Card
Date: Thu, 19 Nov 92 23:24:28 EDT
Organization: Ground Zero Group, Columbus, OH 43227

ggawron@comm.mot.com (Glenn Gawron) writes:

> I am thinking of buying a Diamond Speedstar 24x Graphics card.
> Is this one good or are there better ones for that kind of money???

For starters.. Full appologies to the powers that be for responding to
a message which obviously does NOT belong in the games group.  The
ibm.pc.hardware group would have been much more likely to net a
response.

However, the following is some of the research that I've done with my
Diamond 24x vs the card its replacing..

[In all cases, higher numbers are better, results generated via
PC-Magazine Benchmark program version 6.0
All tests conducted on same machine with only variation in display
card, and bus speed
The machine used is a 386-DX 40 MHz motherboard w/64k cache, relatively
loaded (SCSI, IDE, two AT I/O cards, two IDE HD's, CD-Rom, etc..)
Testing was done in stripped and loaded configurations, differences
were less than 1%, the below is loaded configuration.
The bus speed for machine 'Trident' is 10 MHz, the bus speed for
machine 'Trident-Hbus' and 'Diamond-24x' is 13 MHz.
Previous to adding the second (GoldStar chipset) IDE card, I had been
running a bus speed of 20 MHz.  However, this being rare.. I didn't
replicate those benchmarks.  However, the Trident 8900b did function
correctly at 20 MHz in my machine.
For something to compare to, I suggest obtaining a copy of PC Magazine
Benchmark 6.0 (5.6 is what they seem to use themselves.. but I only
have 5.5 and 6.0) and compare to the below.
I have not (yet) run WinBench as I'm not that big a fan of Windows.
However, the Drivers bundled with the card (including 24-bit) for
Windows and several other programs seem to be first rate.
Major disapointment is that I need/desire/lust for Drivers for this
card with OS/2 2.0

          TESTS                       Diamond-24x Trident      Trident-Hbus

 EGA/VGA Text Mode Tests
   Unscrolled BIOS Write                 924.48       69.50       78.14
   Scrolled BIOS Write                   686.97        8.88       10.83
   Direct Screen Write (8-bit)           944.40      447.40      543.80
   Direct Screen Write (16-bit          1845.60      492.20      618.80
   Direct Screen Write (32-bit          2596.00      526.40      664.40

 EGA/VGA Graphics Mode Tests
   Write Mode O Fill (8-bit)            1937.17      749.08      828.90
   Write Mode O Fill (16-bit)           3803.73      831.97      991.61
   Write Mode O Fill (32-bit)           4936.56      884.16     1102.13
   Mem to Scr BitBlt (16-bit)           7557.12     2016.96     2446.20
   Mem to Scr BitBlt (32-bit)          10506.24     2142.72     2718.00
   Scr to Mem BitBlt (16-bit)           5345.28     1950.96     2446.20
   Scr to Mem BitBlt (32-bit)           6635.52     2151.36     2718.00
   Scr to Scr BitBlt (16-bit)          14830.08     4162.56     4968.96
   Scr to Scr BitBlt (32-bit)          18439.68     4423.68     5491.20

baustin
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Pirates of Realmspace
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 16 Nov 1992 21:13:11 GMT

brad@seas.gwu.edu (Bradford J. Crane) writes:
>	Look, VGA is 640x480 16 colors, fine.
>	SVGA is better than that, fine.
>	BUT, HAS ANYONE GOTTEN SPELLJAMMER TO WORK WITH A 1Meg VIDEO CARD?

Yes.  ProDesigner IIs. 1 Meg.  1024x768x256.

>	If the above are yes, AND you got the game to work, please E-mail
>	me. Thank you (maybe.....)

E-mail?  Ew.
-- 
I like to leave messages *before* the beep.
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: NEW Shareware Game WEIRD ISLAND on WUARCHIVE
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 16 Nov 1992 10:15:18 GMT

strange timing indeed.
just as this posting appeared, the files disappeared from wuarchive.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: David.White@launchpad.unc.edu (David White)
Subject: Re: Starcontrol 2 unprotect
Organization: University of North Carolina Extended Bulletin Board Service
Date: Tue, 17 Nov 1992 20:18:24 GMT

>What's that?  Don't have Starcontrol 2 yet?  Well run out and buy it, it's
>well worth the money.  Certainly well worth the wait too.  :)

I'll second that!  After 2 days of playing it, I've very much enjoyed the
addition of a "Starflight" type adventure, as well as lots more ships,
cool battles, and one of the best soundtracks I've heard on any game. 
It'd probably be worth $50 just for the Melee, but the adventure
part is also outstanding so far.  Buy it, folks!

=-=-= David =-=-=
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: sveint@edb.tih.no (Svein Gunnar Tjoenndal,o92b)
Subject: Wiz7 --- Climbing+spells
Reply-To: sveint@edb.tih.no
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Tue, 17 Nov 1992 15:16:07 GMT

Well, I just wondered;

   1. How do I use the climbing skill?
      I've practised all my characters up to about 20,
      but I can't find any place where I need to climb!!!

   2. How far do I have to wait until my spellcasters get
      all the possible spells?
      Because when they do, I want to change their professions!
      (And not before!)

Please answer quickly, anybody...
                                       Svein
Newsgroups: comp.sys.ibm.pc.games
From: mxt5182@usl.edu (Tangjarukij Montri)
Subject: My modem doesn't respond in Global Conquest
Organization: University of Southwestern Louisiana
Date: Wed, 18 Nov 1992 02:20:21 GMT


Hi, everyone

  I can't play Global Conquest with remote computer option. I tried
to use several com port but it still didn't work. The display showed
modem didn't respond( I can use my modem with other softwares). Any 
idea will appreciate. Does it have any patch files for Global Conquest?
Thanks in advance.

Mt.
From: iam@stiatl.salestech.com (Ian Mercado)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SoD Demo??
Date: 16 Nov 92 15:08:29 GMT
Article-I.D.: stiatl.1992Nov16.150829.27406
Organization: Sales Technologies, Inc.

jgreely@morganucodon.cis.ohio-state.edu (J Greely) writes:

>In article <Bxn4xo.I8q@iat.holonet.net> jwilbur@iat.holonet.net
> (Jay Wilbur) writes:
>>There is a 2 level demo out there...

>An extremely cool 2-level demo, whose "death incarnate" mode makes the
>shareware Wolf3D look like a walk in the park (a rather bloody park,
>but what else is new?).  I almost bought it today, but came to my
>senses in time (payday, what payday?).  The only unfortunate thing is
>that it has the same "disappearing sound" problem as Wolf3D.  Jay,
>will there be an upgrade available for SoD when this problem is fixed?
>(I hear an "of course" in the wings...)

Didja ever try setting the 'BLASTER' environment variable?  This fixed all the
sound problems I ever had with Wolf3D.

Ian

-- 
The system?  33MHz80486with64Kcache16MBof70ns |  Ian Mercado: iam@salestech.com
4x9SIMMS1MBTseng4000videoboard200MB15msIDE     --------------------------------
harddriveCOM1:COM2:LPT1:onstandardportsandinterrupts |   I am NOT a signature
"But it was too slow, so I re-wired it..."           | virus.  Copy me and die!
From: rhendrik@casper.cs.uct.ac.za (R M Hendrikse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Quset for Glory 3 HELP
Summary: QFG3 HELP
Keywords: QFG3 HELP
Date: 18 Nov 92 08:36:54 GMT
Article-I.D.: casper.BxwL9J.IMD
Distribution: all
Organization: Computer Science Department, University of Cape Town

Hi there.

The first two RESOURCE files of my copy of Quest for Glory 3 have been 
corrupted. Even though I'm much further in the game and probably don't
need them anymore, the game will not start without them, which means that I 
can't finish the game. PLEASE could someone post me the following files :-

	RESOURCE.000
	RESOURCE.001

I've enjoyed playing the game so far, and would be extremely p-ed off if I
did not get to finish it.

Thanking you in advance, Roger


E-mail Address :- rhendrik@casper.cs.uct.ac.za


Roger Michel Hendrikse		| "Is it possible that nothing is certain ?"
Department of Computer Science  | If you think so, then "Are you certain ?"
University of Cape Town		|
South Africa			| "I Drink, Therefore I Am"
Earth				|			- Chugalug
-- 
E-mail Address :- rhendrik@casper.cs.uct.ac.za


Roger Michel Hendrikse		| "Is it possible that nothing is certain ?"
From: johnsonchris@bvc.edu (Crispy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Test (Ignore me)
Date: 20 Nov 92 19:03:59 CDT
Organization: Buena Vista College, Storm Lake, IA

This is only a test.  Sorry to waste your time.  Ignore me.
--CLJ

Newsgroups: comp.sys.ibm.pc.games
From: u912078@daimi.aau.dk (S|ren Erland Vest|)
Subject: VGAPLANETS NEW GAME <-----    *READ!*
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Sun, 22 Nov 92 15:03:03 GMT

Hi all.

I have missed out on the last two starting games, because they were simply fil-
led so fast. But now I'm starting a game myself.

I will host the game on my computer, and we will mail the files back and forth
in uuencoded form via email. The files are small, so this will not take up so
much bandwidth.

There will be played 5 turns (optimum) per week, and not in weekends. (This may
change).

The game will continue until any player or alliance emerges as the most power-
ful, that is, that no other player/alliance has any hope of winning, or until
July 1st 1993.

Anyone wanting to play, must e-mail me BEFORE Nov 30th, stating their top 3 
priority races, together with their password (this will be destroyed). 

If the top three races are chosen beforehand (somebody else beat you) a race 
will be chosen randomly.

I can already say, that the Fascists has been chosen by me.

There is only room for 10 players, so hurry........

Regards,
Soeren E.

---

Strapped to the chair at the city's gaschamber,
               why I'm here I can't quite remember

                            -Guns'n'Roses

--------------------------------------------------------------------
SnailMail:                                    E-mail:
Soeren Erland    \_\_\_  \_\_\_  \_   \_
Hvedevangen 26    \_      \_      \_   \_
8200 Aarhus N      \_\_\_  \_\_    \_   \_   u912078@daimi.aau.dk
Denmark                 \_  \_       \_ \_
86 10 66 68          \_\_\_  \_\_\_    \_

                            -the one
--------------------------------------------------------------------

                  HUSH!, little baby,
                  don't say a word,
                  and never mind the noise you heard.
                  It's just the beasts under your bed,
                  in your closet,
                  IN YOUR HEAD...

                    -Metallica


--
Strapped to the chair at the city's gaschamber,
               why I'm here I can't quite remember

                            -Guns'n'Roses
Newsgroups: comp.sys.ibm.pc.games
From: danderso@nmsu.edu (David Anderson)
Subject: HELP NEEDED IN KING'S QUEST IV
Organization: NMSU Computer Science
Distribution: comp.sys.ibm.pc.games
Date: Mon, 16 Nov 1992 16:20:00 GMT

--possible spoiler--
^L












I have two questions.
1.)  I swam out to Genesta's island and got the peacock feather.  How
     do I get back without drowning or being swallowed by the whale?
     and if I am swallowed by the whale, how do I get out?

2.)  I need a hint on how to get a bridle and a lantern.

please email the replys to me.  I don't always have time to read all
of this group.

Thank you!

David Anderson
danderso@nmsu.edu
Newsgroups: comp.sys.ibm.pc.games
From: psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith)
Subject: Is there a demo of this STUNT Island game....
Organization: University of Tasmania at Launceston
Date: Mon, 16 Nov 92 00:25:28 GMT

I was wondering if there is a demo of this so called brilliant game,. I
wouldn't mind havig a look at it.

e-mail would be good, although others might like to know too.

regards

Paul Smith


-- 
psmith@esk.compserv.utas.edu.au 
WARNING .signature file not found!!!
Please check that you have placed some witty comment in there.
Failure to do so may result in damage to your ego.
From: mzhang@eniac.seas.upenn.edu (Min Zhang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Starflight2 help!
Keywords: Starflight 2 help
Date: 20 Nov 92 20:56:06 GMT
Followup-To: mzhang@eniac.seas.upenn.edu
Organization: University of Pennsylvania

I recently bought a pretty old game from someone through mail, starflight2.
There is problem with the game which both the sender and I couldn't figure 
out why. When I install the game(origianl disks), and start a new game, everything is OK. But when I press ESC and try to save it, four option suppose to
pop up, Save & Resume, Save & Quit, Resume, Quit. But Save & Resume option is missing. OK, that's fine, not a big problem. But when I used the Save & Quit option, it says "game saved" and exit to the mainmenu in dos. And I tried to resume the game, save it as a different game, I tried all the options besides
Start a New Game and Quit, but I always get the same message,"There is no saved game" and I did use Save & Quit. I tried install a couple times, tried a few different new games and nothing seems to work. Then I look into the directory and the sf2.bat file. Some lines of execution has lastsave.sva and lastsave.svb 
in there and these two file was never in my directory. The game is saved on star2a.com and star2b.com everytime I use the Save & Quit option. The one way I find working is use starflt2.exe directly load up from star2a.com and star2b.com
, But this has a major side effect. If I got killed or got kicked out the system without saving the game, the star2a.com and star2b.com will just hang there .
Reenter the game will just get a message,"game process not saved". I could make a copy of star2a.com, and star2b.com and rename them to lastsave.sva and
lastsave.svb. But the game is still saved to star2a.com and star2b.com, and I don't want to play untill almost at the end of the game and then for one mistake, or mistype when enter the security check, I have to start all over again.
For the copy protection, there is another problem. When I played a few new game just for fun, even through I enter the correct answer to the copy protection, questions, the police will still go after me. And when they asked to second copy protection question, I give the correct answer and they still arrest me and
thus I was kicked out the system. And these police is always chasing after me, it is very frustrating to keep starting a new game and not be able to go far even through I didn't do anything wrong. Is there a crack for this game, the copy protection is really getting on my nerves.
If anyone can help me with these problems, I will be greatly appreciated.

mzhang@eniac.seas.upenn.edu
							Min


Newsgroups: comp.sys.ibm.pc.games
From: shayne@cs.swarthmore.edu (Ethan Shayne)
Subject: crack for Fool's Errand
Summary: Anyone know where I can get one/
Keywords: fool fool's errand crack game
Organization: Swarthmore College
Date: Tue, 24 Nov 1992 02:43:28 GMT

Does anyone know where I can get a crack for the game The Fool's Errand
for the IBM? I know it's an older game, but that code wheel is a major
pain. Please email responses to eshayne@acc.haverford.edu.
				Thanks,
					Ethan Shayne
					eshayne@acc.haverford.edu
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: games
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Wed, 18 Nov 1992 15:10:30 GMT

>Subject: Re: games

Woah! What a great subject in games bulletin!
Newsgroups: comp.sys.ibm.pc.games
From: tracyb@bnr.ca (Tracy Blomquist)
Subject: ?PLEASE HELP: Falcon files?
Organization: Bell Northern Research
X-Newsreader: TIN [version 1.1 PL6]
Distribution: na
Date: Thu, 19 Nov 1992 01:36:52 GMT


One of my Falcon 3.0 disks have been corrupted!  (No I
didn't make a backup).  Here is what I need:

            On disk 5 (720k disk): install.dat
                             date: 92-02-13

I have the D patch in my original disks.

My version had 5 disks, 1-4 are 1.44Mb, 5 is 720k.


If you have this version (check date) I'd really appreciate
you sending me this file. It's a text file so it can be
e-mailed to me. 

--
Thanks,
,------------.-----------------------.---------------------,
| Karl Tracy | e-mail: tracyb@bnr.ca | Fax: 1-613-765-4018 |
| Blomquist  | ENVOY: T.BLOMQUIST    | Ph:  1-613-765-4886 |
`------------'-----------------------'---------------------'
|Protocols, Standards & Communication Inc., Ottawa, Ontario|
`----------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: lelouarn@sumppu.fmi.fi (Miska Le Louarn)
Subject: help wanted for s101
Organization: Finnish Meteorological Institute FMI
Date: 19 Nov 92 11:45:07 GMT

Hello!
I am stuck in two places in that game:
-On the island of lost soules: I guess I should restore the people
living there by doing something with their name (e.g.:row of wood ->
Woodrow), but I don't know what I should do.
-On the island of horny women:I can't escape even if I am
dressed up like a woman (lipstick, shoes, clothes).The guards send
me back to my room. What should I do?
Thanks in advance,
Miska
miska.lelouarn@fmi.fi
From: roveda@ccwf.cc.utexas.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3.0 D  (I think)
Date: 20 Nov 92 04:58:03 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1e4krpINNldb@usenet.INS.CWRU.Edu> kbw@po.CWRU.Edu (Kevin B. Williams) writes:
>
>I'm having trouble.  When I go to attack ground targets I have trouble 
>identifying what I'm shooting at.  What's the best way to distinguish
>between say a T-72 and a truck?  And how do you eject?  I've forgotten
>how and of course all my manuals are 4 hours away back home....
>
>Help!!! 
>(Please email responses)
>
>Kevdog

Being a lousy pilot, I know the eject key well: hit CTRL EEE 
(e 3 times in a row, keep ctrl pressed meanwhile).

For resolution problems hit ESC and go to (I don't remember
the box name: the one where you set terrain details, clouds,
horizon etc.) and set magnification to max (x8 I believe).
If you lock on with a smart weapon (i.e. Mavs) the approx.
target shape shows up on the center CRT.  But they're still
hard to distinguish (on CRT) so you've got to fly close to 
identify target well.  This introduces two problems:
1. you might not be able to find it again when you fly around
   (if your sense of orientation is as bad as mine)
2. if there's a lot of flak (and there always is) the ID check
   flyover will be the last one in the campaign for that pilot.

I just load a lot of weapons, find an enemy column or concentration    
and unload everything in one pass.  Not the smartest or most 
sophisticated way, but I always get Mission Successful in the 
debriefing.       

Hope it helps.  Since we are asking question, I've got a couple
of my own:
1.  I've got the old version, with the primitive wingmen who 
    don't know what an ECM pod is.  Somebody mentioned an 
    upgrade "patch".  Where can I get it?

2.  When escorting bombers to target I clear EVERYTHING (once I
    even bombed the target for them) within 40 miles.  Yet, they
    miss the bombing run and I always get Mission Failure in the
    debriefing.  Is there a way to coax a little more accuracy
    out of the B-52 and F-111 pilots?

3.  Iraq campaign.  After the first refueling day I invariably run
    low on fuel.  I get enough for only 2 F-16/mission.  Needing an
    extra couple of planes to help me here and there, I run out of 
    fuel early and the campaign goes to hell.  What are the logistic
    guys doing?

Thanx to all who respond.
Email address below or post Re: Falcon3.0 (I read all F3.0 posts)
Roberto Roveda
Aerospace Eng. (no correlation with my pilot abilities)
Univ. Texas @ Austin
Internet: roveda@ccwf.cc.utexas.edu
From: u895297@bruny.cc.utas.edu.au (** Riaz **)
Newsgroups: comp.sys.ibm.pc.games
Subject: MODS!!!! ftp site..
Date: 18 Nov 92 04:09:12 GMT
Organization: University of Tasmania, Australia.

hi there..

I read a while ago that some1 was looking for ftp sites for .MOD files.
Well, here is one site and there is quite a good collection of .MOD files
and u can play them thru your Pc speaker or sound blaster or whatever you feel
like!!!1

the site is : snake.mcs.kent.edu
and the dir is /pub/SB-Adlib/ntmods 

have fun and enjoy the.. cos i do :)

Riaz khavari
Uni of Tasmania...
Australia
Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: Re: Pirates of Realmspace
Date: Mon, 16 Nov 1992 15:01:54 GMT
Organization: University of Louisville




> 		640x480 256 colors VGA  NOT SVGA, NOT SVGA!!!!!!
                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    This IS SVGA!!!  VGA is NOT capable of 256 colors at 640x480.

> 		1024x768 256 colors  SVGA SVGA SVGA,
> 
> 	Now that I got the above straight, please reply to the above questions
> 	at my E-mail address!!!  (The above monitor descriptions are correct!)
> 
> 							Brad
> 							Computer God
>  

Jude Greer
cl129502@ulkyvx.louisville.edu
cl129502@ulkyvx.bitnet
From: minidis@urz.unibas.ch ( Capt.J.T. Kirk )
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 5: last dungeon - how ?
Date: 20 Nov 92 10:19:29 MET
Organization: University of Basel, Switzerland

Hi,
a long time ago I played Ultima 5, but I never got through the last 
dungeon, ergo I never saw the end credits.
Everything I tried brought me to a dead end - so I quit U5.

Then I got some maps form a german mag, but I still can`t find the end-room
(maybe they are faulty ?)  :-(

Is there an Avatar out there who can help me ?


-- 
Alexander                                <minidis@urz.unibas.ch>
----------------------------------------------------------------
-- Scotty, beam me up, there`s no intelligent life down here! --
-- (Capt. J.T. Kirk, USS Enterprise)                          --
----------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Wiz7: Orchids
Organization: Santa Monica College, Santa Monica, CA
Date: Mon, 23 Nov 1992 20:21:06 GMT

In article <1992Nov23.161855.14541@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>In article <45020057@pollux.svale.hp.com> dlow@pollux.svale.hp.com (Danny Low) writes:
>
>Re: wild orchids
>
>)My characters had no mindcontrol the first time they went thru and 
>)everyone else I know who went through the field used air pocket.
>)Once later when I went through with mindcontrol, I hit the wrong key and
>)went into the field while trying to cast air pocket. They went to
>)sleep. If you cannot get air pocket to work, you are doing something
>)wrong.
>
>I finally got back to that area, and I tried casting the 'air pocket'
>spell without any luck.  I tried it from both the character and from
>the main screen with no success.  I cast it before I stepped into the field,
>as soon as I saw the sign about poppies.  (I also tried casting it after some
>characters had gotten slept, that didn't work either.)  If you can give more
>exact details of what you did to get through the field, please do so.
>
>(For the time being, I am just going around the field the 'long way'. 
>Actually, I'm in the Ratkin Ruins right now, having visited the T'rang on the
>way to Dane.)

SPOILER ALERT 
























I cast air pocket and my characters with the "mind control" skill stayed
awake.  The others had a nice nap.  I used air pocket with 48 units cast.
My castor had 100 units of skills in casting and also in oratory.
-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405