HDTenEightyP/NetNews huggingface dataset:
From: laird@think.com (Laird Popkin)
Newsgroups: rec.games.video
Subject: Re: Need development info for Sega GameGear or Lynx
Date: 30 Sep 1992 22:27:13 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: django.think.com

In article <1992Sep30.130847.8352@nynexst.com> rsilvers@powwow.nynexst.com (Rob Silvers) writes:
>
>
>	Does anyone know how to get a development system for
>the GameGear or Lynx?  I have not been able to get a phone
>number for Sega (except for some game-tips line).  I heard
>the development system for the Lynx is an Amiga.  Is this
>true?  Does anyone have the system?  What is the Sega developed
>on?

When I asked Atari about it, $6K would get you a development system, which
consisted of an Amiga A2000 (with RAM and a hard drive) with a board which
lets you run Lynx games in a full debugger (single-step, examine registers,
etc.) and a second board that would run games so that you could
play/develop multi-player games.  Reportedly the development system is the
slickest for any game system.  $6K isn't cheap, but it's certainly
reasonable given that it includes all of the hardware, software, and
documentation that you would need to write Lynx titles, as well as access
to Atari engineers for support.

I believe that the Genesis' development platform is also the Amiga, but I
don't know any details.

>
>				Thanks,
>					--Rob.


-- 
- Laird Popkin, Thinking Machines

Connection Machine: Massively parallel supercomputer.  Also a cool black
cube with more blinking lights than you can shake a stick at.
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Super Mario Kart + MGH/SMC
Organization: Microdata Oy, Helsinki, Finland
Date: Sun, 4 Oct 1992 21:19:40 GMT

In article <BvGF3E.6Fo@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>This is a first really protected cart. There is the DSP chip, like
>>in Pilotwings, but that could be worked around by plugging a pilotwings
>>cart on the top of the Magicom/MGH. 
>
>Note: If you plug the Mario Kart into a Magicom, it won't even play.
>At all.
>Any ideas on this?

It checks the battery backed ram size. if you play a game plugged
on the top of a Magicom, it still uses magicom's battery ram.

>
>>There is also another protection:
>>ROM is differently configured than in ANY other SNES game - usually
>>the game ROM is in blocks (32K empty, 32K rom) but this is in 64K rom,
>>64K rom, 64K rom etc.etc... and no known copier can copy this kind
>>of game. There is also a little code protection - It just verifies
>>that you have 4K of battery backed ram(as in the orig.cart) and not
>>32K as in all copier systems. This can be hacked away.
>
>I'm not a real technical freak -- Is there a way to respool the
>32k into 64k blocks?... 
>
>Thanks!
>-> Jer

Not really. not without modifying the hardwware of the copiers. 
as I said, copier manufacturers must modify their hardware to 
make copying of mario kart possible
From: miller@mrcnext.cso.uiuc.edu (Geoffrey M. Miller)
Newsgroups: rec.games.video
Subject: WHO HAS A GENESIS or SNES for sale?????
Date: 5 Oct 92 22:51:14 GMT
Article-I.D.: news.Bvo7HG.9y8
Organization: University of Illinois at Urbana

I want to buy a GENESIS CONSOLE and a SUPER NINTENDO console!

I would also be interested in a joystick for each system, and 
a Action Replay Pro for the Genesis.  I am NOT interested in
any cartridges, as I'd like to choose these myself...

PLEASE sell me your used console machine!!!!

---

GEOFF MILLER
University of Illinois
Newsgroups: rec.games.video
From: bskendig@netcom.com (Brian Kendig)
Subject: SNES Super Mario World: Where's 2nd ending for Cheese Bridge?
Organization: Starfleet Headquarters: San Francisco
Date: Sun, 4 Oct 1992 18:30:04 GMT

Actually, I'm interested in knowing where the second endings (keys and
keyholes) to the "Cheese Bridge" and "Valley of Bowser 2" levels are,
'cos I sure haven't been able to find them!

I did beat the Star World and the Special level, though!  Those were
the HARDEST levels I've ever faced!  Now that everything's gone into
"Halloween mode", is there ever any way to get back to the normal
colors and regular turtles?  Did finishing the Special levels (cute
names they've got) change anything else, too, to make the game any
easier or harder for me?

-- 
_/_/_/  Brian Kendig                             Je ne suis fait comme aucun
 _/_/  bskendig@netcom.com                de ceux que j'ai vus; j'ose croire
  _/                            n'etre fait comme aucun de ceux qui existent.
                             Si je ne vaux pas mieux, au moins je suis autre.
                                                                 -- Rousseau
From: logan@gimlet.herndon.va.us (Jim Logan)
Newsgroups: rec.games.video
Subject: SNES: Super Mario World
Date: 28 Sep 92 03:22:49 GMT
Organization: (None)

I have been trying to figure out the red dots on the map screen
without any luck.  Can anyone describe how to get to any of the
alternate paths?

I have tried the red dot at the beginning of the game without any
luck.  I found a P button that allows me to run over the water
and to jump up on top of a very high platform.  When I'm up
there, however, the screen doesn't scroll up, so I can't see
myself, and there seems to be nowhere to go.  Is there something
else I need to do here?  Is this not really the start of the
alternate route like I think it is?  

			Thanks,
			-Jim
-- 
Jim Logan
logan@gimlet.herndon.va.us     ...There's no place like $HOME.
uunet!gimlet!logan
Newsgroups: rec.games.video
From: drand@spinner.osf.org (Douglas S. Rand)
Subject: [SNES] W from Y's III ending
Organization: Open Software Foundation
Date: 5 Oct 92 11:08:38


Can someone tell me if there is any secret to beating the last
boss (Galaban) in W Y's III.  Is the ending actually worth seeing,
or should I just trade it?

I know the basics of the end,  just looking for some optimizations.

--

----------------------------------------------------------------------
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
----------------------------------------------------------------------
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: When is GENESIS going to have wrestling???
Date: 5 Oct 92 16:12:19 PST
Organization: BBS

In article <1992Oct5.132744.28151@kong.gsfc.nasa.gov>, fout@kong.gsfc.nasa.gov
(David Fout - RMS) writes:
>
>Has anybody heard anything about a genesis wrestling game?
>

Well, you could always buy the Japanese Wrestle War...

Other games coming up are WWF somethingorother.... (on cart and CD)
and Jesse Ventura's Wrestling from Dreamworks, I think..it's been announced a
long time ago though...

just going from memory here...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Ultimate shooter...? (was Review: Axelay)
Date: 5 Oct 92 12:37:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1aos8sINN3lc@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...
>In article <1992Oct5.053027.23298@mnemosyne.cs.du.edu> tpordon@isis.cs.du.edu  (Tony Pordon) writes:
>> Very few shooters actually go beyond these compenents
>>and make a good story to go along with the eye-and-ear candy  (Thunderforce
>>4 comes to mind).  I suppose we'll all have to wait for the "ultimate" shooter,
>>one with exciting graphics, rocking music, a great storyline, and more than
>>6 measly levels =`)  Hey, at the end of TF4, it says, "to be continued...".
>>I wonder if TF5 is the ultimate shooter (perhaps on CD-ROM?)...
> 
>A shooter with a storyline? Ummm... that's a new one. The only shooter I
>know of that tries to make a story to go along with the different stages
>is Gley Lancer for the Megadrive. Actually I don't really think a good 
>storyline is that important for a shooter to be good. Was there a story in
>TF4? If so I must have missed it.  As for TF5, I doubt we'll see it before
>1994, if ever.  
> 
>Speaking of shooters, I really wish that they'd write a few more for the
>Genesis: it's the type of game that it's best at handling. There's been
>a lot of great shooters coming out in the arcades and I hope some of them
>get translated to the Genesis.  My wish-list includes: Aero Fighters,
>and the awesome sequel to Truxton(don't know what the Japanese name is).
>Heck, even the Duo is getting a lot of new shooters!  Like Wings of
>Thunder(sequel to Gates of Thunder?), and Super Darius 2!
> 
>-Teh Kao
Thunder Force 5 is being programmed for the CD-ROM as we
speak. MegaDrive Fan reported on this before TF4 was
developed - Technosoft was readying all development for
it at the time they went to press...

-> Jer
Newsgroups: rec.games.video
From: 003695s@ace.acadiau.ca (STEPHANE ANDRE SAVOIE)
Subject: Re: New/Old Genesis
Organization: Acadia University
Date: Sun, 4 Oct 1992 23:13:23 GMT

  The main difference is a slight difference in technology, which, while 
making the machine a bit cheaper, and not affecting any of the Sega-produced 
games, will not play some of the older third-party games, most notably older 
Electronic Arts games (Populous and Budokan come to mind), or at least their 
first run.

KID ANARKY
Newsgroups: rec.games.video,rec.sport.hockey
From: edwong@acs.nntp-read.bu.edu (Edward Wong)
Newsgroups: rec.games.video
Subject: Final Fantasy II
Date: 26 Sep 92 05:17:10 GMT
Distribution: rec
Organization: Boston University Information Technology Boston, MA USA

Does anyone play Final Fantasy II for Super Nintendo here?  I am really
stuck, I need some help.  Please give me a email if you finished or have
made some progresses.  Thanks.
--
8)
  _               _     | user's name:  Edward Wong
 |_ |\ \   / /\  |_) |\ | ARPA:     edwong@acs.bu.edu	
 |_ |/  \^/ /==\ | \ |/ | UUCP:     acs.bu.edu!edwong
From: stimpy@genesis.nred.ma.us (dave doumani)
Newsgroups: rec.games.video
Subject: Re: SUPER STAR WARS is out? (was: [SNES] Cheats wanted - Star Wars, Gradius, etc. for FAQ file.)
Date: 30 Sep 92 00:42:26 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <BvCvx8.DLu@cs.columbia.edu> ykim@cs.columbia.edu (Yong Su Kim) writes:
>In article <SS.92Sep29125329@wpi.WPI.EDU> ss@wpi.WPI.EDU (Scott Streeter) writes:
>>Is this Super Star Wars for the SNES ?? It's out already????
>
>No, it's not out yet.  There is a version floating around though.
>
>It has to be one of the best games on the SNES.  Finishing it took a
>couple of days, but it was worth it.
>
>Great graphics, great action, and of course, great music...
>
>
>
>
>-- 
>===============================================================================
>Yong Su Kim, Class of 1993		|  Internet: yk4@cunixb.cc.columbia.edu
>Columbia College, Columbia University   |        or  ykim@cs.columbia.edu
>			
>
Yes it is if you have a console copier :)
Newsgroups: rec.games.video,comp.sys.ibm.pc.games,rec.games.misc
From: rich@grebyn.com (Richard Lawrence)
Subject: PC, SNES games for sale
Followup-To: poster
Keywords: GAMES SALE MONEY
Organization: Grebyn Timesharing
Date: Tue, 29 Sep 1992 05:34:17 GMT

Following games for sale, I pay shipping inside of US (it ain't gonna be
first class, folks....)

For the PC:
Mantis			$35
S301:Spring Break	$35 (should be finished any day)
Siege			$30
ST:25th			$20
Robin Hood		$20

For the Super Nintendo:

Off Road		$30
Street Fighter II	$55

I'm also looking to obtain a copy of Elvira (the first one) with a hint
book if anybody wants to part with theirs.

-Rich,	rich@grebyn.com
-- 
Rich Lawrence, Synoptics Systems Engineer	rich@grebyn.com
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: Which JoyStick the "BEST"
Date: 4 Oct 1992 19:13:44 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Can anyone recomend a joystick. For either SNES or Genesis?

Since i saw so many new joystick just release for SF2
Some claim have programme key and some claim.....etc!

Help!
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: The first video game (Was: First side-
Date: 30 Sep 92 13:14:47 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Unix Dude writes:
>
>>Trivia:  What was the THIRD coin-op video game?  I don't know the
>>answer, but I have a feeling it was one of a dozen or so Pong-like
>>games which hit the market right after the original.
>
>Night Driver?

No, Night Driver was a few years later I think--maybe 1977?  Come
to think of it, what was the first driving game?  Sprint maybe?  I
know there were several before 1976's Death Race 2000.  I think
there were a _lot_ of paddle and tank games in the meantime.

Something interesting someone pointed out to me is that a lot of
video game firsts are actually pinball features.  Extra lives,
high score recording, and alternating 2-player play all come to
mind.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: peterg@stat.ufl.edu (Pete Gieser)
Subject: Re: SNES purchase advice wanted (lemmings)
Organization: University of Fl, Department of Statistics
Date: 30 Sep 92 11:38:16

>>>>> On 28 Sep 92 17:49:43 GMT, ejo@kaja.gi.alaska.edu (Eric J. Olson) said:


 Eric> I'm thinking of buying lemmings for my SNES and I would like to hear
 Eric> if anyone has anything BAD to say about it.

It's highly addictive....








































--
+--------------------------------------------------------------------+
|             No matter where you go...there you are.                |
|                                                                    |
|              ______    ___  ___ ____ ___    _______                |
|             ______    /__/ /__   /  /__    _______                 |
|            ______    /    /__   /  /__    _______                  |
|                                                                    |
| Remember, you can ALWAYS lie on a                                  |
| set of measure zero.  (Andrew Rosalsky)        peterg@stat.ufl.edu |
+--------------------------------------------------------------------+
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Sat, 26 Sep 1992 02:47:06 -0400 
From: Sean Michael Goller <wipeout+@CMU.EDU>
Subject: Atari GAMES address...

Anyone got the new address for Atari GAMES corp? It's in Illinois
somewhere I believe...


Thanks,
    Sean
    wipeout+@cmu.edu

Newsgroups: rec.games.video
From: mitchell@magic.cs.unlv.edu (Mitchell Flatebo)
Subject: Re: NEED HELP with Zelda II for NES. Please!!!
Keywords: Zelda II
Reply-To: mitchell@magic.cs.unlv.edu (Mitchell Flatebo)
Organization: UNLV Computer Science and Electrical Engineering
Date: Mon, 28 Sep 92 17:11:04 GMT

In article <1992Sep27.174714.20639@panix.com>, brian@panix.com (Brian Childs) writes:
) From: brian@panix.com (Brian Childs)
) Subject: Re: NEED HELP with Zelda II for NES. Please!!!
) Date: Sun, 27 Sep 92 10:47:14 PDT
) Organization: PANIX Public Access Unix & Internet, NYC
) 
) In article <1992Sep21.172548.6458@sobeco.com> dchouina@sobeco.com (Daniel Chouinard) writes:
) >Hi!
) >
) >  I need help.  No kidding.  I've spent maybe 30 hours playing this game
) >and am almost finished.  I've accumulated 8 for armor, magic and life, I've
) >put crystals in all but one palace (Yes, including the one a "three eye rock").
) 
) I am in almost the same situation except, I cannot find the cross which
) allows you to see invisible monsters.
) 
) This is driving me crazy, and any help will be greatly appreciated.
) 
) 		Brian

You have to put crystals in all palaces before you can enter the final
castle.  I think the cross is in the three eye rock castle, but it has
been a while since I played the game.

mitchell
mitchell@cs.unlv.edu
From: G.M.Suddes@newcastle.ac.uk (Gareth Suddes)
Newsgroups: rec.games.video
Subject: Calling one Mr ROBERT WOOD.
Date: 5 Oct 92 13:42:12 GMT
Organization: University of Newcastle upon Tyne, UK, NE1 7RU


  If you're there reply to me.
 You should know who you are.
If you're not Robert Wood then please ignore this post.

Gareth Suddes
/- "My guide asks me my name. When I tell him it's Michael he remarks on the --\
|  coincidence. His name's Michael, and the camel's name's Michael as well.    |
|   So, the three wise Michaels head off across the desert... "                |
\----------------  Michael Palin: Around the World in 80 Days.  ---------------/
From: elg@cbnews.cb.att.com (eric.l.glover)
Newsgroups: rec.games.video
Subject: Looking for Genesis & Lynx Games
Date: 5 Oct 92 18:58:54 GMT
Organization: AT&T

Hello

I'm looking for Genesis & Lynx games. If you have some for sale
or know someone, send email!

Thanks!

La Monte Glover
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Review: Axelay
Date: 26 Sep 1992 01:55:30 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <Bv65I1.Atp@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>Axelay: By Konami, 8M, $59.99; Release: NOW.
>
... review deleted.

A great review. Glad to know that there are others who can look beyond the
nice graphics and realize that it's only a mediocre shooter. IMHO Super EDF,
UN Squardron, Space Megaforce, Parodius, and Gradius 3 are all more fun to
play than Axelay.

>    Opinion: Fans of Xexex will be somewhat disappointed - intensity is 
>constant at 75%. Konami should start work on translating Xexex for the CD-ROM.

Hopefully on Mega-CD! :) Actually, I doubt that the slow processor of the
SNES can handle Xexex's intensity.

-Tehkao
Newsgroups: rec.games.video
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Subject: [SNES] Need help in Soul Blazer
Organization: Oracle Corporation, Redwood Shores CA
Distribution: usa
Date: Tue, 6 Oct 1992 06:55:17 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


I am currently in the first world, i.e., Dr. Leo's world, and seem to have
conquered everything monster's lair, but can't find next level sword (I 
just have the Sword of Life), and all the fairies tell me to come back to
them after I find the next level sword!?!  Any hints or outright spoilers
would be appreciated.  Thankx!

	rnakhwa@us.oracle.com


Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: SNES: SF2 question
Organization: The Admiral's Unix System & The Grid BBS
Distribution: na
Date: Sat, 26 Sep 1992 04:41:23 GMT

I have a question about the SNES version of Street Fighter II, but it also 
applies to the arcade version...

At the top of the screen, between the two combatant's health meters, is a big
'KO'. From time to time, usually after one or the other fighters has taken a 
hit, it starts flashing. Is there any significance to that? Or is it just for
'dramatic effect'?

Also, what difficulty level on the SNES version corresponds to the difficulty
of the arcade version?


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Sonic The Hedgehog 2
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Wed, 30 Sep 1992 14:07:11 GMT

I heard that Sonic 2 was going to be on CD also...Does anyone know if this is true??
I hope it is!!


                    
           Dave   <--------------> drmcclin@mosaic.uncc.edu
                     <>      <>
                       
                         <               "Don't know,

                    \__________/                      Don't care!"  

                        
Question: "What will I do when I graduate this spring
           and lose my account to the SUN SPARC workstations
           and internet???
 
  Answer: " ..........die a slow and painful death ....   :(  "

Newsgroups: rec.games.video
From: dalessio@rtsg.mot.com (Mario D'Alessio)
Subject: GENESIS: Game for sale, Game Genie Question
Summary: GENESIS: Game for sale, Game Genie Question
Keywords: GENESIS: Game for sale, Game Genie Question
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Mon, 28 Sep 1992 15:42:07 GMT

I have John Madden '92 for sale. It is brand new, in
original shrinkwrap packaging. I would like $35 plus
shipping.

Also, I'm considering buying the Genesis Game Genie.  I
heard a bit about the Action Replay cart, also.  Which is
better? If anyone out there has either one, please tell me
what you think about it.

Thanks.

Mario


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* *  \RUSH/     |___         \   Mario D'Alessio         * *
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Newsgroups: rec.games.video
From: brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G)
Subject: Re: Toejam & Earl: Trixie's Island (endgame)
Originator: news@midway.ecn.uoknor.edu
Date: Thu, 1 Oct 1992 22:56:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
Organization: The Anime Doujou

In article <la>, demon@desire.wright.edu (Stupendous Man) writes...
>	Is there anything special about it, besides the fact that it exists?

Not much...just go around and listen to what the other aliens say.

I like the one on the island that says "No Hedgehogs around here!" :-)

Domo. Ja na.

Brandon Freels (Garland Operator 7-G)
brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
"I'm witty naturally, I don't need quotes."
Newsgroups: rec.games.video
From: cam@athena.mit.edu (Daniel Cameron Daly)
Subject: genesis games for sale (and gameboy)
Organization: Massachusetts Institute of Technology
Date: Fri, 2 Oct 1992 17:36:32 GMT

The following games for the Genesis are for sale.  The first offer at the 
listed price or the closest offer below that will get the games.  Shipping will
be split with the purchaser.  All games are in perfect shape, and come with
box and instructions if desired.

Altered Beast:				$10
Decap Attack				$20
Mickey Mouse: Castle of Illusion:	$30

and also the following two games for the Nintendo GameBoy:

Golf:		$12
NFL Football:	$12

Please mail to me at:
cam@athena.mit.edu
--
Cam Daly                                Phone: (617) 225-7880
22F1                                    Internet: cam@athena.mit.edu
550 Memorial Dr                         "He who fights and runs away,
Cambridge MA 02139                       lives to nuke the site from orbit"