HDTenEightyP/NetNews huggingface dataset:
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Flight Recorder
Date: 22 Jul 92 20:35:00 GMT
Organization: School of Computer Science, Carnegie Mellon

blojo@xcf.berkeley.edu (Jon Blow) writes
> Jeff (Miles Teg) writes:
> 
> > Flight recorders have been mentioned a number of times on this group
> > and once someone I was playing with even claimed to be recording
> > the game with his flight-recorder (not sure if it was server side
> > or client side).
> 
> This was probably me last april on rwd4, using the character "Test Peacock".

Julian Ho's patches to add a flight recorder to the client were posted
on June 7th, message-id <707966459.15589.0@frigga.weh.andrew.cmu.edu>.
I've watched several games recorded using this system.  I'll put the
patch in the netrek archive on the next update -- Julian, is the
player source also in a fit state to be archived? 

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com
Newsgroups: rec.games.netrek
From: petonak@chem.psu.edu (Paul Petonak)
Subject: Re: Iggy SB's....
Date: Wed, 29 Jul 1992 17:36:24 GMT

In article <geRXm6G00VotI9t4dt@andrew.cmu.edu>, "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
|> Excerpts from netnews.rec.games.netrek: 28-Jul-92 Re: Iggy SB's....
|> Michael Moore@cs.utah.ed (1112)
|> 
|> > 	I'm not whining, I'm trying to convince a bunch of apathetic
|> > looosers who like iggy because of what it can do to unorganized teams,
|> > that iggy should go away.  At least that it should not be the default.
|> 
|> 
|> Disorganized teams should lose.
|> 

Ergo, teams which are disorganized and providing a moderate challenge should
have something else thrown against them so that the opposing team will have 
even less trouble.

What valor.

|> ZZnew guy

Icarus

Paul
From: hadley@vlsi.ics.uci.edu (Tedd Hadley)
Newsgroups: rec.games.netrek
Subject: Re: SB vs 6 Captains
Date: 23 Jul 92 20:48:30 GMT
Distribution: rec
Organization: UC Irvine Department of ICS

In <kePdEAW00awIMccEc2@andrew.cmu.edu> Richard Weinstein <rw2g+@andrew.cmu.edu> writes:

>living or dying. You can keep firing as long as you want. You don't
>officially wtemp until you STOP firing.

   It may seem this way, but in reality once your weapon temperature goes
   over the max there is an equal chance every update that the overheat
   flag will be set.  More precisely, if your temp > max temp there is a
   chance of 1/4 that you will overheat in any given second.

   Cool-down time is randomly choosen between 10 and 24.9 seconds.

++
   Tedd Hadley (hadley@uci.edu)
From: kris+@andrew.cmu.edu (Kris Hutchings)
Newsgroups: rec.games.netrek
Subject: rwd4
Date: 31 Jul 92 14:59:02 GMT
Organization: Information Technology Center, Carnegie Mellon, Pittsburgh, PA

Its almost lunchtime and I get:

Calling server.
Server not listening! Errno: 61

Why come?   :-(
Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: Re: 12AM vs Commanders
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Mon, 27 Jul 92 20:49:40 GMT

In article <07ON03lM466r00@amdahl.uts.amdahl.com>, fadden@uts.amdahl.com (Andy McFadden) writes:
>In article <27JUL199209510852@zeus.tamu.edu> mrh0631@zeus.tamu.edu (Mark Hesidence) writes:
>>  This happened to me also.  Plus I had just taken a planet and F4 came
>>sceaming in at me at warp 9 and starts to shoot at me.  I'm thinking
>>"whats he shooting at... BOOM"  F4 turned out to be R4.  I hit the
>>= key to get a UDP update but that didn't help.
>
>The team is sent in SP_PLAYER_INFO, which goes via TCP.  If he appears to be
>on your team but isn't, it's a server bug, not a UDP artifact.
>
>Pretty neat trick.  Which server was this...?

Bisco.CANet.CA... It was INL, but there was something wrong with it.
Either porting problems, or something setting off error messages, which
were floating down the socket and being interp'ed by the client.  Or
possibly a packet was the wrong size, and was screwing up the other
packets.  I'm not sure.  It was very weird though.  A ship would be Rom,
then suddenly change to an Iggy.  Sirius was nonexistent for a while.  Fun
fun fun.

>-- 
>fadden@uts.amdahl.com (Andy McFadden)
>[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]

-- 
                                          Ray Jones
                                          rjones@dsd.es.com
                                          Captain of 12 Angry Men
From: bdhall@schmied.ecn.purdue.edu (Brian D Hall)
Newsgroups: rec.games.netrek
Subject: Re: Bronco and Rwd4
Date: 31 Jul 92 02:50:06 GMT
Distribution: rec
Organization: Purdue University Engineering Computer Network

In article <RWD.92Jul30104828@ERNST.MACH.CS.CMU.EDU> rwd+@CS.CMU.EDU writes:
>
>Well, with bronco about to go offline, rwd4 will become the last bastion
>of CMU arrogance.  Starting Aug1, rwd4 will have the bronco database
>merged in and will go almost entirely borgless.  New borg hours will
>be 9am-1pm monday thru friday.  All other times will be blessed clients
>only.
>
>Knock yourselves out.


	Please, please, please restrict the borg hours further.  I often play
during those hours and would like to see some non-borg hours during those 
times.  How about the same hours, but only on Tues. and Thurs.


   DarkHorse
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 29 Jul 1992 12:52:58 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Iggy SB's....
	<59291@mimsy.umd.edu>


>I may point out that this game may have been good, but it wasn't
>particularly clueful.  My chief objection to Iggy is that he is
>boring.  His behavior is completely predictable, and after a while
>becomes no more threatening than elevator music.


When I first started playing I hated Iggy.  When I'm on clueless
servers I hate Iggy.  But on a reasonably good team you look for ways
to use him.  Iggy killed you after you took the planet?  Great!  Now
the planet  has a defender and they can't take it right back.  Someone's
chasing you?  Use Iggy to brush them off.  Ogg someone and
accidentally live?  Look for Iggy.


>Here's how you kill him, for the Nth time:
A good team won't let Iggy screw them badly.  If Iggy is guarding a
planet they want, they'll send 1 person to obliterate Iggy and another
to take it.  Basically (on a good server) it just gives a small edge
to people who use him well.  

My biggest complaint is that his entrance is a bit random.  Perhaps a
message saying something like, "Iggy in 15 seconds" would be nice.

	joe
	Purple haze


	"Are you a superstar?" -- MUCUS PIG
From: jt2n+@andrew.cmu.edu (John Trivelli)
Newsgroups: rec.games.netrek
Subject: Re: IGGY SB
Date: 28 Jul 92 06:37:36 GMT
Organization: Senior, Art, Carnegie Mellon, Pittsburgh, PA

I love Iggy. If it was truly a "perfectly reasonable" game, like you say, then
where was your team when Iggy came knockin' on the SB's airlock? More
importantly, was your base somewhere he shouldn't be? Prob'ly... I've yet
to see Iggy squash a base all by himself. Usually he just damages the base to
the point where if the other team is smart enough, they'll be able to waltz
over and finish the job. Even that is somewhat rare. There's no point in
bitchin' about Iggy and asking for changes. Getting screwed is life in
Netrek.
                                 /U\
                               (_|_|_)
                                (~L~)         The Unsung
                                 {=}
From: davidt@ccwf.cc.utexas.edu (David Teo)
Newsgroups: rec.games.netrek
Subject: grit back
Date: 22 Jul 92 19:15:03 GMT
Reply-To: davidt@ccwf.cc.utexas.edu (David Teo)


Ok!  I've heard your screaming.  UnBlessed Clients are allowed during
Non-Borg hours but they will be shown by a + infront of their names,
just like before.  However, I do discourage you guys from using borgs
against non-borg players.
From: kube@soda.berkeley.edu (Donald J. Kubasak)
Newsgroups: rec.games.netrek
Subject: Re: LPS comeback and armies
Date: 25 Jul 92 20:04:54 GMT
Followup-To: rec.games.netrek
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

There is also the option of dropping it on any of you plantes that are
not a full strength to make them a little more difficult to take and
to get them up to army-producing population.

Donald
Danger Mouse/Fahrvergnuegen/Gruntbuggly/Dark Knight/Space Ghost/Cookie Monster/
Grue/Morris the Cat/	    ^---> VERY old names ...
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Bronco closing
Date: 29 Jul 92 02:39:33 GMT
Organization: University of Pennsylvania

I know it's late, but I would really like to see the last day of Bronco
as hockey-night.

Better yet (though it might be a mess to code), we could have a tournament.
Each person gets a chance at, say ogging a robot (maybe give it lots of
error in the cloak hitting :), taking a planet under heavy robot fire,
ogging a robot SB, etc etc.

Terence is gifted:  it shouldn't take him more than about fifteen minutes
to implement all of the above :0

OK, so I'm now returning to Planet Earth (and there's nothing I can do).

Justin

Vice Admiral Persecution!  (so what the hell do we have against 3star Ads?)


(uh oh... better get the hook.    Look, he's drooling.....
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Pizza Scum?
Date: Thu, 30 Jul 92 02:24:57 GMT
Organization: School of Computer Science, Carnegie Mellon

josh@cqs.washington.edu (Josh Hayes) writes
> terence@bronco.ece.cmu.edu (Terence Chang) writes:
> > 4. Pizza scum remover.
> 
> Pizza scum?
> 
> I'm almost afraid to ask......no, I _am_ afraid to ask.....

"Pizza scum:  A player who takes up a slot, normally cloaked, while
 eating, going to the bathroom etc."

As defined by Timothy Worsley <tw1r+@andrew.cmu.edu>, in the archive
file "definitions". 

Now known to be a sub-species of the newly-discovered phylum
"xsg-bait".

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com
                        ^----- uhhh, 128.2.206.167.  Yeah, that's the ticket.
From: hde+@cs.cmu.edu (Herbert Enderton)
Newsgroups: rec.games.netrek
Subject: Re: ogging carriers
Date: 27 Jul 92 22:44:46 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <1992Jul27.140509@IASTATE.EDU> btd@IASTATE.EDU (Benjamin T Dehner) writes:
>	When playing on a team that doesn't have a lot of clue/isn't very
>well organized, is it a good idea to ogg the opponent carriers?  I'm not
>real great at ogging, and usually end up running out of fuel or getting blown
>up by escorts whenever I try chasing down a carrier by myself.  Should I keep
>trying, or wait untill I can get help, or just keep an eye on him (or her)
>until they go for a planet?

I think you just have to figure out something that works.
Killing carriers is hard.  If you can do it, it's probably
the best thing you can do for your team.  But if you can't,
then try something like bombing or planet-taking where you get
to decide where to attack and the opponents have to stop you,
rather than the other way around.

 -- Red Shirt
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 30 Jul 1992 13:30:26 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: IGGY SB
	<1992Jul29.091949.2604@hellgate.utah.edu>

Excerpts from netnews.rec.games.netrek: 29-Jul-92 Re: IGGY SB Michael
Moore@cs.utah.ed (2920)

> What you've basically got is a stupid robot who serves little
> purpose but to annoy everyone and help keep Starbases from utilizing
> middle space.


	Now wait. . .
	For every person I've read say that there is no purpose for Iggy, I've
heard at least one good use for him.  I don't think that your "only
purpose. . ." holds any water.

ZZnew guy
From: mehlhaff@soda.Berkeley.EDU (ERic Mehlhaff)
Newsgroups: rec.games.netrek
Subject: Re: Xtrekrc font settings for warring races
Date: 31 Jul 92 08:59:59 GMT
Distribution: na
Organization: The U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: dbol@skat.usc.edu's message of 30 Jul 1992 17:22:05 -0700

In article <l7h1tdINNgol@skat.usc.edu> dbol@skat.usc.edu (David Bol) writes:



   Is there a way to setup a .xtrekrc file so that warring enemy's
   planets be set apart from 3rd race planet names?


   For example if I was on the FED and we were warring with the ROM. My
   planets would be boldfaced but the planet names for ROM ORI and KLI
   would be in regular text. Sometimes, I don't have access to a color
   terminal and forced use monochrome and it is confusing. 


Believe it or not, the netrek client is supposed to do this. Unfortunately
the default bold font compiled into most clients is 6x10b, which hasn't
been in most of the recent X distributions (like X11 on!)  What you have
to do us use an xtrekrc file and define your own boldfont.  I use
lucidasanstypewriter-bold-10, but it's not the best choice. IT does
work, however...

ERic mehlhaff, netrek hacker...
Newsgroups: rec.games.netrek
From: petonak@chem.psu.edu (Paul Petonak)
Subject: email address wanted
Date: Tue, 28 Jul 1992 20:25:53 GMT

Does anyone know what the email address is for the guy who plays 


Skud the Great



and could you send it to me.


Paul
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.netrek
Subject: Cloaker info
Date: 22 Jul 92 21:59:47 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA


Is the client aware of the identification of cloakers, or is it only
told whether the cloaker is friendly or hostile?   Basically what I'm
asking is whether a borg can be certain of who you are even if you
were never uncloaked while in scanner range.

	thanks in advance,


	Purple haze
Newsgroups: rec.games.netrek
From: terence@bronco.ece.cmu.edu (Terence Chang)
Subject: Bronco update
Organization: Carnegie Mellon University
Date: Tue, 21 Jul 1992 05:40:00 GMT

From bronco's motd (message of the day):

  Reminder:  This server is closing permanently at Sat Aug  1 23:59:00 EDT.
  The player database will be merged into discovery.cl.msu.edu,
  doorstop.design.iastate.edu, and maybe new servers opening next fall
  in Ohio and California... stay tuned.

I'd also like to repeat the offer to all server admins, present and
future, of the bronco player database.  I have written a tool named
"mergescores" that is capable of normalizing a foreign database with
respect to the host server, and mergescores keeps the ratings (and
therefore DI) for each character consistent across servers.  E-mail me
if you are interested.

There will also be a final Bronco Netrek Server source release,
probably a few days before the server closes.

I'm open for suggestions for closing weekend activities.  Chaos "Top
Gun" Netrek Hockey, any one?

Terence
-- 
"People who get nostalgic      |  Terence Chang:
 about childhood were          |    e-mail: terence@bronco.ece.cmu.edu
 obviously never children."    |            or an acceptable facsimile thereof
       -- "Calvin and Hobbes"  |            (subject to change w/o notice)
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Bronco update
Date: 25 Jul 92 22:22:53 GMT
Distribution: rec
Organization: Amdahl Corporation, Sunnyvale CA

In article <2A70D980.25216@ics.uci.edu> hadley@vlsi.ics.uci.edu (Tedd Hadley) writes:
>>Please add it...  The password match sounds like the best way to go.
>
>   Just to add to the headache: remember that two passwords, though identical,
>   will have different encryption strings.  There's no way to compare them
>   unless you know what the password is.

No they won't.  The "salt" is the first two characters of the login name,
so as long as the login and password are the same, the encrypted password
should also be the same.

(I'm pretty sure about this, but not 100%; check it and see.)

>   Tedd Hadley (hadley@uci.edu)

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Doorstop address
Date: 22 Jul 92 03:21:43 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Jul21.201016.29876@cshl.org> boutell@cshl.org (Tom Boutell) writes:
)In article <1992Jul21.181400.16041@msuinfo.cl.msu.edu> mlm@tardis.msu.edu writes:
)>I must have missed the statement which defined what the numeric address
)>of doorstop.design.iastate.edu is.   
)
)You can find out the numeric address of any location by using telnet
)to connect to that machine; you won't be able to log in, but the numeric
)address gets printed out before the login: prompt. Comes in handy for
)me when I have the same problem.

Better is to use 'nslookup'.  For example:


soda [14] nslookup doorstop.design.iastate.edu
Server:  nettlesome.Berkeley.EDU
Address:  128.32.136.12

Name:    pv0806.vincent.iastate.edu
Address:  129.186.8.6
Aliases:  doorstop.design.iastate.edu
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: IGGY SB
Date: 29 Jul 92 12:59:48 GMT
Followup-To: alt.flame
Organization: School of Computer Science, Carnegie Mellon

mmoore%peruvian.utah.edu@cs.utah.edu (Michael "Ged" Moore) writes
> 	I was jus thinkin' it might be even cooler if'n iggy weren't 
> a default option... that would be waaaay bitchin'.

Nice low opinion of server gods you've got there.

> Seems like if
> no one likes him then you could hold a vote to turn him on and save
> a lot more time than if you vote to turn him off.

Shame you didn't have this brainwave in your first post, instead of
just whining about seeing Iggy around for a long time to come.  Of
course, back then you didn't have the concept of "vote" to build
on...

> Or even simpler,
> I was ponderin', why not just get rid of him.  Since only one loser
> ina hundrid like him, majority rules and no worries mate!

When that "one loser in a hundrid" happens to be Terence, you'd better
start worrying.  Mate. 

  [ evidence of Ged's mental decline deleted ]

Spaceman "I was wrong; *of course* bitching about Iggy is more fun" Spiff
From: A.Williams@cscs.bham.ac.uk (Andy Williams)
Newsgroups: rec.games.netrek
Subject: bham server udp problems
Date: 25 Jul 92 23:08:42 GMT
Organization: The Istari Council

There have been some problems with sending UDP datagrams
to the bham server (netrek.cs.bham.ac.uk).
This was due to a routing problem, which has been fixed.

Andy.
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: NBR Proposal: Iggy Entrances
Keywords: proposal, NBR, Iggy
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Thu, 23 Jul 92 09:12:54 GMT

I have recieved a wave of support for this proposal.  However, the proposal
itself may be misplaced, as Iggy is a server thing rather than an official
netrek thing.  Also, this problem has been fixed already at Bronco.  It most
certainly is not at other servers, who must not have the newest version of the
Bronco source.

Thus, I encourage all Bronco-style servers to get up to date!


	Alec Habig

PS - If any NBR guys out there think that this feature is relevant, I'll send
you all the votes you need to make it official.
From: labc-4aa@e260-1e.berkeley.edu (CS 60C Lab Assistant)
Newsgroups: rec.games.netrek
Subject: U Can't Teach an Olden Bear New tricks
Date: 31 Jul 1992 13:41:57 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: e260-1e.berkeley.edu
Originator: labc-4aa@e260-1e.berkeley.edu


Yeah!!

It's true.. you can't teach an Olden Bear new tricks.
Last Night's game of the Ogglies vs Golden Bears 
reminded me of the times when some of GB's members
would screw with players machines because
they were losing or they couldn't hang with 
the skill level. Mojo's been desperately trying
to teach his team how to ogg and play but
from what I have seen all of their effort 
became futile when during a lps of the game
last night ... one of the GB's flooded the
processes of all the Ogglies machines. Well..
I don't wanna speculate on who it was but
I have my suspicions. 

Some things that I saw interesting about the game.

the ogglies did a haphazard base ogg on Undead Warrior
or shall I say 'dead warrior'. He died with 25 armies.
first like 2 ships uncloaked on him and torped him
while someone was bombing.. undead didn't fire anything
or det only until they were on top of him. then a 
small armada of ships (1) finished him off. 

hmm... i wonder if undead wants to apply for
the position of the puck at netrek hockey games ;)
at sickdog. jack?

hehehehe

well.. the Golden Bears have been telling me lately
that I suck... well.... I still try and fight
until the timer is over and don't start crying
and screwing people's machines over on purpose.
I might suck... although most people would disagree..
I still have the willingness to learn new things or
experiment... can't dogfight forever GB's. Listen
to Mojo.. after all he is your captain.

Duck Dodgers
From: blojo@xcf.berkeley.edu (Jon Blow)
Newsgroups: rec.games.netrek
Subject: Re: LPS comeback and armies
Date: 24 Jul 1992 20:50:35 GMT
Organization: Experimental Computing Facility, Berkeley.
NNTP-Posting-Host: charon.berkeley.edu

Of the options you mentioned, I would do one of 2, 3, or 4, depending
on the clue levels of the rest of the people on each team, and how
many free armies the other team has at the moment, et cetera.

Of course, you didn't mention option 5).  If you have five planets
then, of course, you can probably pull out a starbase and deposit the
armies there.  Starbases are very nice in 5-planet situations.

  -Jon (Hell Peacock)
Newsgroups: rec.games.netrek
From: thalerj@cps.msu.edu.cps.msu.edu (Jay C Thaler)
Subject: Re: Clue Game Stats
Originator: thalerj@indian.cps.msu.edu
Reply-To: thalerj@cps.msu.edu.cps.msu.edu (Jay C Thaler)
Organization: Dept. of Computer Science, Michigan State University
Date: Thu, 30 Jul 92 17:34:09 GMT

                          Tournament                      Starbase
Name         seconds kills losses planets armies seconds kills losses
Ayeser          3432    45     47       8     74     152     5      1
  ^                                                   ^
  |                                                   |
  \                                                  /
   That's me.                                That's me in a base before
                               the game started.  I went from Rom to
                               Earth, killed the Fed SB as he was being
                               ogged by the Roms, and floated casually
                               across the planet Earth before exploding
                               into lots of little pieces, taking a
                               couple Feds with me.  It was fun anyway.



      -Ayeser
Certified Angry Man



Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 31 Jul 1992 10:33:39 -0400 
From: Michael Reed <mr10+@andrew.cmu.edu>
Subject: Re: Documentation Wanted

"h" and RTFMOTD.

Lestrade	lestrade+@cmu.edu	mr10+@andrew.cmu.edu
	"Perfect paranoia is perfect awareness."
Newsgroups: rec.games.netrek