HDTenEightyP/NetNews huggingface dataset:
Organization: Penn State University
Date: Tue, 17 Nov 1992 22:20:21 EST
From: <TJR122@psuvm.psu.edu>
Newsgroups: comp.graphics.animation
Subject: Persistance of Vision

Has anyone heard anything about the program 'Persistance of Vision'?
It is supposedly an amazing new 3D graphics/animation program for the
PC (386) that does all sorts of those 'professional' spline motion,
reflection, surfacing, lighting, etc. for a VERY low price.

If anyone has even heard ANYTHING about this, please let me know.

'Thanx.'

Tom Rusnock TJR122@PSUVM.PSU.EDU
From: neil@celia.UUCP (Neil Richmond)
Newsgroups: comp.graphics.animation
Subject: Re: Aladdin 4D
Date: 16 Nov 92 21:17:04 GMT
Reply-To: celia!neil@usc.edu (Neil Richmond)
Organization: Rhythm & Hues, Inc., Hollywood

Soryy to waste this bandwidth, but the person who emailed me and asked about
R & H, did not give me an address to respond to.

neil
-- 

" Give a skeptic an inch and he'll measure it. "
Neil F. Richmond         INTERNET: celia!neil@usc.edu
Rhythm & Hues Inc.       UUCP: ...{ames,hplabs}!lll-tis!celia!neil)
From: wilmshurst@reg.triumf.ca (WILMSHURST, PETER)
Newsgroups: comp.graphics.animation
Subject: Re: 3D Studio - Books?
Date: 22 Nov 1992 18:10 PST
Organization: TRIUMF: Tri-University Meson Facility
Distribution: world
NNTP-Posting-Host: reg.triumf.ca
News-Software: VAX/VMS VNEWS 1.41    

In article <1992Nov19.165440.24428@midway.uchicago.edu>, sjchmura@midway.uchicago.edu writes...

	Thanks for the support. sjchmura.  It'll be a sad day when the world
	is full of people like Tom.  It's easy for people to jump top
conclusions,!  A) a friend owns the copy. B) he/nor I have a CD drive, and C)
I've got use of a 486 w/mem+, but not alot of time on it!!

	P.W.
From: elan@tasha.cheme.cornell.edu (Elan Feingold)
Newsgroups: comp.graphics.animation
Subject: Artform file format
Date: 16 Nov 92 16:37:56 GMT
Article-I.D.: tc.1992Nov16.163756.25150
Reply-To: elan@tasha.cheme.cornell.edu (Elan Feingold)
Organization: Cornell University


I really like the player used by artform and was wondering if anyone knew
the format of the animation files.  I could of course reverse engineer it
from playback.c but if someone has the format already, why bother :)

Thanks, 

Elan

--
---------------------------------------------------------------------------
|  Elan Feingold       |                                       |
|  CS/EE Depts.        |                          |
|  Cornell University  |     ( .sig currently under construction )     |
|  Ithaca NY 14850     |                        |
---------------------------------------------------------------------------
Newsgroups: comp.graphics.animation
From: ara@wam.umd.edu (Ford Prefect)
Subject: Re: Persistance of Vision
Organization: University of Maryland, College Park
Date: Wed, 18 Nov 1992 22:51:39 GMT


Well, Persistence of Vision or POV for short is not an animation
program per se, its a ray tracer, and in my oppinion its one of the
best FREE PD ray tracers,

I have it running on a 25 MHz 386, and a Sun 4 sparc station
here are some times that I came up with.

             160 X 120 res test rendering no antialias
             somewhat complicated file (same file was used for
             both machines)
             Sun took 45 seconds
             PC  took 4.5 mins

Admittedly this is a small picture but I just wanted to see what
the time differece was, the file btw was cluster.pov.
the language it uses to construct is easy to understand and
it also is very flexible as far as defining your own objects
and keeping them in a library to include into a image.

as an example, Im currently working on  a rendering of a greek
temple, and to do this Im developing a library of objects
such as Columns, odd shaped blocks of marble, etc etc.
and I have only worked with POV for a few weeks now.

I has a multitude of built in features, such as image mapping
bump maps, hight fields, etc etc...

Now, if you want to do animation, you can certainly use POV to
generate the frames, I think there are some PD programs out there
that do camera paths, and other assorted things,
the file output that POV provides is pretty much portable to
any machine, Macs PCs UNIX boxes whatever,

Take a look at it, its quite good.
I cant wait for an upgrade.

-ara

Newsgroups: comp.graphics.animation
From: MACDONAN@UK.AC.BHAM.IBM3090
Subject: art and technology
Date: Wed, 18 Nov 1992 13:59:29 GMT
Organization: The University of Birmingham, United Kingdom

Please post ideas for a mini-conference on art and technology
with emphasis on performing arts....
Newsgroups: comp.graphics.animation
From: rached@sample.eng.ohio-state.edu (Rached Zantout)
Subject: Surface Representation using patches
Organization: The Ohio State University Dept of Electrical Engineering
Date: Mon, 16 Nov 1992 14:40:37 GMT

Hi Fellow Netters

I am trying to survey techniques on how to represent a surface using patches. 
What I will be looking for is methods that people have developed that will
produce a patch representation of a digitized surface. Also I would be looking
at the goals behind those methods and the things they could not acheive. My
final goal is to determine whether there exists room for a "better" way or
whether the literature has already the "best" way to do that.
The problem I think arises when a surface is to be represented by more than one
patch. We will have to determine which points contribute to which patch and
what is the size of each patch. Whether we should allow different sized patches
is also a question to be solved.

If anybody has information or pointers to where can I start my literature
review, or better yet if I can find a survey paper that already did the survey
work, I will be very grateful.

rached


Keywords:
From: tn@doc.ic.ac.uk (Tom Nielsen)
Newsgroups: comp.graphics.animation
Subject: Re: 3D Studio - Books?
Date: 19 Nov 1992 13:54:42 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: oak7.doc.ic.ac.uk


In article <17NOV199208011536@reg.triumf.ca> wilmshurst@reg.triumf.ca
(WILMSHURST, PETER) writes:

>  Hello readers,
>	Does anyone know of any books on AutoDESKs 3D STUDIO.
>  I'm looking for more examples / etc., and I find the manuals lacking.
>
> 	I'm pleased with the program (3DS 2.0), however I too am having
>problems
>  generating mirrored surfaces. I've even used the same material CUB100 
>  (as found in CUBEDEMO.3DS materials library) and I get no mirror effect.
>  WHY... WHY... WHY...  Unfortunately, I don't get enough time on my friends
>  machine (486-25) to try many combinations= of materials/properties/etc.

The manuals are NOT lacking, the CD is brill and full of examples, I guess
you couldn't copy them, like you did with the program itself. (There's a dongle-
free version out there in copy-land!). SHAME!!!!
And DON'T even think about running 3DSR2 on anything less than a 486,
loaaads of memory and free diskspace and a good graphics-card/large screen.

Get decent, buy a good 486, buy a CD-player, buy 3DSR2, and hey presto!
You've got a clean conscience, $3000 less and a great 3D animation package.
(Sorry! I mean a great PC animation package.....)

Tom Nielsen

/-----------------------------------------------------------------\
| Tom Nielsen	(tn@doc.ic.ac.uk)	Imperial College, London  |	
|							  	  |
| Snailmail:	12-30 Evelyn Gardens	Phone:	071 - 373 962060  |
|  		LONDON SW7 3BG					  |
|  		UK   			Reachability: 90 %	  |
>-----------------------------------------------------------------<
|    "Be what you are, all you can be and all you want to be"     |
\-----------------------------------------------------------------/
From: sandness@bnr.ca (Glen Sandness)
Subject: Re: question about pixar's "knick knack"
Organization: Bell-Northern Research
Distribution: na
Date: Mon, 23 Nov 1992 16:34:40 GMT

In <1992Nov23.041346.5295@vort.cuc.ab.ca>, Mike Nemeth writes:
> what was the title of the music and who wrote/performed it? just heard
> something by al jarreau that sounded very similar...

I seem to remember the music being credited to Bobby McFerrin, of "Don't
Worry, Be Happy" fame.

Bobby is famous for his innovative musical style, and the technique used for
Knick Knack (and one of the Cosby Show themes) is to treat the human voice
as an instrument.  He arranges the piece for multiple instruments, then 
"sings" each instrument himself and builds the recording up in layers on a
multi-track system.

Of course, I've never seen Bobby McFerrin and Al Jarreau together, so
who knows?

Regards,
Glen
 
-----------------------------------------------------------------------------
Glen Sandness      Bell-Northern Research Ltd.   The above opinions are those
sandness@bnr.ca    Ottawa, Ontario, Canada       of the author, not BNR.
From: sjchmura@kimbark.uchicago.edu (steven joseph chmura)
Newsgroups: comp.graphics.animation
Subject: Re: 3D Studio - Books?
Date: 19 Nov 92 16:54:40 GMT
Article-I.D.: midway.1992Nov19.165440.24428
Reply-To: sjchmura@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

In article <1eg6b2INNnck@oak7.doc.ic.ac.uk> tn@doc.ic.ac.uk (Tom Nielsen) writes:
>
>In article <17NOV199208011536@reg.triumf.ca> wilmshurst@reg.triumf.ca
>(WILMSHURST, PETER) writes:
>
>>  Hello readers,
>>	Does anyone know of any books on AutoDESKs 3D STUDIO.
>>  I'm looking for more examples / etc., and I find the manuals lacking.
>>

>
>The manuals are NOT lacking, the CD is brill and full of examples, I guess
>you couldn't copy them, like you did with the program itself. (There's a dongle-
					^^^^^^^^^^^^^^^^^^^^^^
Look, the guy said he has the manuals.  This is rude.  I have many friends
in my profession you should see about your obvious lack of trust in others.
I bet you have a diffucult time in long term relationships and have very few
close friends :)

>And DON'T even think about running 3DSR2 on anything less than a 486,
>loaaads of memory and free diskspace and a good graphics-card/large screen.

Agreed
>
>Get decent, buy a good 486, buy a CD-player, buy 3DSR2, and hey presto!
>You've got a clean conscience, $3000 less and a great 3D animation package.
				^^^^^^^^^^^^^^^
Well, a good 486 with a Cd player, monitor, and SVGA-24bit, will run 
$3000.  The program costs even more .....

>
>/-----------------------------------------------------------------\
>| Tom Nielsen	(tn@doc.ic.ac.uk)	Imperial College, London  |	
>|							  	  |
>| Snailmail:	12-30 Evelyn Gardens	Phone:	071 - 373 962060  |
>|  		LONDON SW7 3BG					  |
>|  		UK   			Reachability: 90 %	  |
>>-----------------------------------------------------------------<
>|    "Be what you are, all you can be and all you want to be"     |
>\-----------------------------------------------------------------/


-- 
________________________________________________________________________________Steven Chmura				University of Chicago Medical School(M1)
  "Given enough time, the impossible becomes probable, and the probable
	inevitable.."  -George Wald, "On the Origins of Life"
Newsgroups: comp.graphics.animation
From: Bruce@Pixar.com (Bruce Perens)
Subject: Re: question about pixar's "knick knack"
Organization: Pixar -- Point Richmond, California
Distribution: na
Date: Mon, 23 Nov 1992 22:30:21 GMT

In article <1992Nov23.041346.5295@vort.cuc.ab.ca> mike@vort.cuc.ab.ca  
(Mike Nemeth) writes:
> what was the title of the music and who wrote/performed it? just heard
> something by al jarreau that sounded very similar...
> 
Bobby McFerrin (known for "Don't Worry, Be Happy) improvised the audio
for Knickknack a capella in about eight tracks, with few or no retakes,
working from video after all animation and editing were completed. I don't
think there has ever been a score or title to the musical work. I remember
Craig was blown away at how little time McFerrin needed to improvise the
music and lay down the tracks.
						Bruce
From: ldo@waikato.ac.nz (Lawrence D'Oliveiro, Waikato University)
Newsgroups: comp.graphics.animation
Subject: Re: fli to mmm? What is mmm anyway?
Date: 17 Nov 92 16:50:25 +1300
Organization: University of Waikato, Hamilton, New Zealand

In article <46090005@hpgrla.gr.hp.com>, galenr@hpgrla.gr.hp.com (Galen Raben) writes:
> Does anyone know where (if such a thing exists) to find a
> .fli to .mmm (Windows media player movies) format convertor?
>
> What is .mmm an acronym for anyway??

Who knows, but remember this format was intended to be used for animations
created with MacroMind Director on a Mac. It's basically a hacked adaptation
of the native Director animation format.

Lawrence D'Oliveiro                       fone: +64-7-856-2889
Computer Services Dept                     fax: +64-7-838-4066
University of Waikato            electric mail: ldo@waikato.ac.nz
Hamilton, New Zealand    37^ 47' 26" S, 175^ 19' 7" E, GMT+13:00
From: ldo@waikato.ac.nz (Lawrence D'Oliveiro, Waikato University)
Newsgroups: comp.graphics.animation
Subject: Re: Stupid Question: What Resolution Do I Render At?
Date: 17 Nov 92 16:54:07 +1300
Distribution: world
Organization: University of Waikato, Hamilton, New Zealand

In article <1drvhsINN9j3@fido.asd.sgi.com>, skp@skp.asd.sgi.com (Scott
Pritchett) writes:

[interesting information about digital representations of video formats
omitted]

If anybody's wondering why the CCIR and those other video folks are so fond
of non-square pixels, it would be because the resolution of the human eye
is higher horizontally than it is vertically.

Sure complicates graphics calculations, though...

Lawrence D'Oliveiro                       fone: +64-7-856-2889
Computer Services Dept                     fax: +64-7-838-4066
University of Waikato            electric mail: ldo@waikato.ac.nz
Hamilton, New Zealand    37^ 47' 26" S, 175^ 19' 7" E, GMT+13:00
Newsgroups: comp.graphics.animation,comp.multimedia,rec.video.production,misc.entrepreneurs
From: duvall@eagle.sangamon.edu (Mike Duvall)
Subject: Re: Freelance animation and graphics work
X-Newsreader: TIN [version 1.1 PL6]
Organization: Sangamon State University
Date: Sat, 21 Nov 1992 06:29:51 GMT

Any freelancing takes time and either money to buy or rent equipment. I
have been running a oneman show for ten years and have expanded from
professional video into computer graphics. If I were starting now I
would call all the video and computer companies in your area and ask
about projects. Act like you are a potential client and ask educated
questions. You may find you can make money by selling other peoples work
with your creativity. Alot of people believe they can buy gear, hang out
a shingle and make money. It does not work that way. Once you have found
out about the competition, find out about potential clients. Who in your
area can use and will pay for your services. As far as equipment is
concerned never buy anything that cannot pay for itself. I know alot of
people who invested in gear only to spend years paying it off from their
salaries. Don't assume you need anything. You can spend $3,000 for a Hi8
or $100,000 for a digital machine or anything in-between but the key is
what do you clients want and what will they pay for. I have been using
3/4" and now 3/4" SP with great success. I have no intention of changing
for several years because this is where my market is. If I have a
special situation I can rent from St. Louis or Chicago. Remember your
goal is to make money not make money for equipment manufacturers and
vendors. I make more money freelancing than I do teaching and it keeps
my knowledge of technology up-to-date and my production skills keen.
Good Luck...By the way taxes on a small businessperson will kill you. 
--
|||||||||||||||||||
||               ||                    J. Michael Duvall             
|| TTTTT  V    V ||             Associate Professor Communication
||   T     V  V  ||                 Sangamon State University
||   T      V    ||                Springfield, Illinois 62704  
||_______________||                 duvall@eagle.sangamon.edu
||   *       *   ||
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||



Newsgroups: comp.graphics.animation
From: cplai@csie.nctu.edu.tw ()
Subject: Virtual Reality
Organization: Dep. Computer Science & Engin. of Chiao Tung Univ., Taiwan, ROC
Date: Sun, 22 Nov 1992 14:27:20 GMT


Hi:
   We would like to start doing research on Virtual Reality. We need any kind
of info, especially in Software, Hardware, Paper, Codes, ......
   Any info will be appreciated.

 Please reply to :cplai@ccsun5.csie.nctu.edu.tw

 Thanks in advance.

Scott
.

Newsgroups: comp.graphics.animation
From: twallace@gmuvax2.gmu.edu (Todd Wallace)
Subject: Re: On Graduate Schools (computer engineering/focus computer graphics
Organization: George Mason University, Fairfax, Va.
Date: Mon, 16 Nov 1992 14:06:01 GMT

I have been generating a number of GIFs from the DKB raytracer, and I
would like to put them together as a GL animation runnable on GRASP.
Does anyone here know how to do that?

Thanks for your help,
Todd Wallace
From: kiki@bass.bu.edu (Keith Baccki)
Newsgroups: comp.graphics.animation
Subject: Re: question about pixar's "knick knack"
Date: 23 Nov 92 18:02:39 GMT
Reply-To: kiki@bass.bu.edu (Keith Baccki)
Followup-To: comp.graphics.animation
Distribution: na
Organization: Boston University

In article <1992Nov23.163440.15035@bcrka451.bnr.ca> sandness@bnr.ca (Glen Sandness) writes:

>Of course, I've never seen Bobby McFerrin and Al Jarreau together, so
>who knows?


	Well, if you saw the PBS(?) special on jazz legend Joe
Henderson a couple weeks back, you would have seen Al Jarreau,
Bobby McFerrin, AND George Benson singing together in the same 
studio. (So it doesn't have anything to do with animation...let's 
just say I was an animated viewer ;)


					- keith
Newsgroups: comp.graphics.animation
From: rmorales@dit.upm.es (Rodolfo M. Gonzalez)
Subject: Recommendations for a beginner...
Organization: UUES, Asociacion de Usuarios de UNIX, Spain
X-Newsreader: Tin 1.1 PL4
Date: Thu, 19 Nov 1992 09:59:06 GMT



	As a beginner in computer animation field, I'd like to
	receive information for a base configuration to produce
	'good results'. Which hardware should I use?
	Is a 486 enought? Which graphics card?
	Which's the best software for animation? ( Even if I have
	to pay for it).

	Any help will be welcome.

				- Rodolfo.


------------------------------------------------------------------------
Rodolfo M. Gonzalez        DIT   ETSIT  Polytechnic Univ. of Madrid
e-mail: rmorales@sanson.dit.upm.es              SPAIN
------------------------------------------------------------------------

Newsgroups: comp.graphics.animation
From: elan@tasha.cheme.cornell.edu (Elan Feingold)
Subject: Re: Virtual Reality
Reply-To: elan@tasha.cheme.cornell.edu (Elan Feingold)
Organization: Cornell University
Date: Sun, 22 Nov 1992 19:41:18 GMT



> We would like to start doing research on Virtual Reality. We need any kind
>of info, especially in Software, Hardware, Paper, Codes, ......
>   Any info will be appreciated.

Could you please post a followup summary to this newsgroup please?

Elan

--
---------------------------------------------------------------------------
|  Elan Feingold       |                                       |
|  CS/EE Depts.        |                          |
|  Cornell University  |     ( .sig currently under construction )     |
|  Ithaca NY 14850     |                        |
---------------------------------------------------------------------------
Newsgroups: comp.graphics
From: jdunning@phoenix.Princeton.EDU (John Alan Dunning)
Subject: Questions about creating stereograms
Originator: news@nimaster
Organization: Princeton University
Date: Sat, 21 Nov 1992 02:26:35 GMT

I'm trying to create stereograms of a model in Alias, v3.1.1.  They
will be viewed with one of those plastic viewers, where you drop in
two slides, one for each eye.  

One of the tutorials in the SDL programming manual claims that there
is a way to render the two stereo views automatically.  Simply set the
variable stereo to TRUE and set stereo_eye_offset to a value
corresponding to the offset between the two eyes.

I've rendered a bunch of test images, but they don't look like they'll
work in the viewer (I haven't developed them yet so I haven't tested
them).  It seems like the eyes are offset along some weird angle, not
along the local X-axis of the camera.

Has anyone else tried to produce stereograms in Alias?  Or in any
other modeling system?  Are there any stand-alone utilties for
producing stereograms?


Cross-eyed,

John Dunning
jdunning@phoenix.princeton.edu
Newsgroups: comp.graphics,comp.lang.c
From: stud2@aifbsibelius.aifb.uni-karlsruhe.de (Norbert Kuck)
Subject: Re: Please Help Me Keep My Job!
Organization: AIFB, University of Karlsruhe (Baden / Germany)
Date: Thu, 19 Nov 1992 19:52:36 GMT

                          X
         XX                X
         XX                 X
               XXXXXXX      X
                            X
         XX                X
         XX               X 

Hopefully, that's what you wanted to say...
Newsgroups: comp.graphics
Subject: Re: Vesa information wanted
From: djlewis@ualr.edu
Date: 16 Nov 92 16:01:37 GMT
Organization: University of Arkansas at Little Rock

In article <andreasa.72.721669364@dhhalden.no>, andreasa@dhhalden.no (ANDREAS ARFF) writes:
> Hello Netters.
> 
> I was wondering if somebody had a bios map, complete with addresses and
> address descriptions, for the vesa svga standard, or does vesa svga use the
> same bios addresses as vga.
> 
> And I'am also wondering if the vesa standard is available at any anonymous
> ftp site, which I belive would contain most of the bios information I want.
> 
> And to the last: do I have to care about the screenmemory-windows and/or the 
> read/write flag, or can I access any pixel in any way(r/w), and using 
> whatever operation my mind feels free to at any moment on this, any, pixel.
> I've heard that this is the case for mode 0x105, but is it true for all 
> available modes, or just 0x105?
> 
> Arff
> "Also for the not religous confessor, there is a mystery of higher values,
> who's birth mankind - to the last - builds upon. They are indisputible. And 
> often disregarded. Seldom you hear them beeing prized, as seldom as you hear 
> a seeing man prizeing what he sees." Per Lagerkvist, The Fist 
> (Free translation from Swedish)
>               --Andreas Arff  andreasa@dhhalden.no--
I have ordered the VESA standards from VESA and they sent a free packet 
including a 5.25" diskette containing nothing later than 1991 tsr's by
manufacturers.
	The info is helpful but by no means a total method for programing the
VESA std. Randy Buckland posted a 'C' / 'ASM' VESA program that is a good
starting point to understanding VESA but it only seems to work on his video
board. I have been hacking away at it to make it more universal the last
few evenings.
	The window switching problem still exists. There is no simple 
poke / write pixel at any location in the video memory without memory
management techniques. The VESA calls are simply there to standardize the
means of getting video card info and calling the card. Through VESA std's 
your software "should be able to work with any VESA ready card" if you
follow the guidelines. call 0x4F00 returns certain Information and call
0x4F01 returns more. All this info is used to write the routines for proper
access of the VESA card's video ram.
	The above text is highly abreaviated as I am slowly acquireing
this VESA concept myself.

VESA Electronics Standards Association
2150 North First Street, Suite 440
San Jose, CA	96131-2020

(408) 435-0333
FAX (408) 435-8225

Thanks,
Don Lewis
djlewis@ualr.edu
Xref: sparky comp.graphics:12167 comp.lang.c:16911