HDTenEightyP/NetNews huggingface dataset:
From: nic@iesd.auc.dk (Nicolai Toelloese)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: need ftp-sites --urgent
Date: 12 Aug 92 13:32:12 GMT
	<roeng.1.713218267@halls1.cc.monash.edu.au>
Organization: Mathematics and Computer Science, Aalborg University

>>>>> On 7 Aug 92 20:11:07 GMT, roeng@halls1.cc.monash.edu.au (EDWARD NG) said:

>> In article <1992Jul29.163952.33629@urz.unibas.ch> maurer2@urz.unibas.ch writes:
>From: maurer2@urz.unibas.ch
>Subject: need ftp-sites --urgent
>Date: 29 Jul 92 16:39:52 MET

>Hi,

>can anybody tell me the best ftp-sites for games and other tasteless
>stuff?
>I'm a mindless alcoholic sexmonster and need some distraction or i will
>do unthinkable things with my beloved colleagues. 

>> ME TOO!!!!!!!!!

(Should be behind bars ;-)




--
-----------------------------------------------+------------------------------
   "I don't know whether to commit suicide,    |Name   : Nicolai Toelloese
    or go bowling" ;-)  		       |Address: Tambosundvej 8, st.th
  					       |         DK-9220 Aalborg Oest
	I held the blade                       |Phone  : +45 98159335
	in trembling hands,		       |E-mail : nic@iesd.auc.dk   
	prepared to make it but...	       |         (Aalborg University)  
	Just then the phone rang.	       |   
	I never had the nerve -                |     Have a nice day !
	to make the final cut.                 +------------------------------
					       | One World Government has
			The Final Cut - P.F.   | outlawed war among nations.
					       | Now Social Control requires
                Nico.  	 		       | Population Termination. - Q.R.
-----------------------------------------------+------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: claude@spc9.jpl.nasa.gov (Claude A. Felizardo)
Subject: Re: atrain - stage two
Organization: Jet Propulsion Laboratory, Pasadena, CA
Distribution: na
Date: Thu, 13 Aug 1992 07:52:41 GMT

In article <56671@mentor.cc.purdue.edu> jwbutler@mentor.cc.purdue.edu (J.W.) writes:
>On one of the menus, you can control the direction of your trains by clicking
>on the control points when you select the train. I don't have my manual with
>me, so I can't say exactly where I saw this function

Right, you can change the direction the train is taking but you would have
to do that everytime the freight train starts carrying cargo the wrong way.
There is no automatic way to keep freight moving in a particular direction.
The same thing happens even with a belt.
---------------------------------------------------------------------
Claude A. Felizardo           Jet Propulsion Laboratory, M/S:525-3684
claude@spc6.jpl.nasa.gov      4800 Oak Grove Dr,  Pasadena, CA  91109
Newsgroups: comp.sys.ibm.pc.games
From: wayne@eng.umd.edu (Wayne C. McCullough)
Subject: Re: Soundblaster Pro
Date: Thu, 20 Aug 92 13:13:40 GMT
Organization: College of Engineering, University of Maryland, College Park

In article <IeYfb2K00WB50AIIo3@andrew.cmu.edu> Tony Niderost <tn10+@andrew.cmu.edu> writes:
>Anyone have any idea how I can fix a little non-vital problem I am
>having. Just got a Soundblaster Pro (that I really couldn't afford).
>When using it with Windows 3.1, I have no problem. When I run the
>Soundblaster demos, no problem. When I run games (especially underworld)
>I get a very annoying flitter-type sound (not too loud, just enough
>to be annoying) ONLY when I am playing it (not when I am at the intro
>or at a controls for game options). I have all of my IRQ's and DMA channels
>okay, but is it just the interference from my computer? As I said before,
>some games do it worse than others. I have a 486/33 with a Tseng VGA and
>Logitech mouse on COM1. Any suggestions?
>
>Thank you in advance- Tony Niderost

I only have a soundblaster, not the pro, but I have noticed that if 
the speaker is too close to the moniter, every time the screen is
changed, you get some static.  If your speaker is next to the moniter,
try moving it a few feet away.

W
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Nova 9, Killing 'Bosses'
Date: 15 Aug 92 01:59:21 PST
Organization: BBS

Ok, just make sure you fire your cannon when his mouth is open.  Make sure you
save a Tahcion Shield and a Cannon Power-Up for this boss!  I have a guide for
all the bosses from InterAction magazine, E-Mail me if you REALLY, REALLY want
it.
Newsgroups: comp.sys.ibm.pc.games
From: malcom@wilbur.coyote.trw.com (Michael Malcom)
Subject: EoB II: need help on basilisk level
Summary: I need hints or spoilers!
Keywords: Eye, Beholder, Basilisk
Organization: TRW Inc., Redondo Beach, CA
Date: Tue, 18 Aug 1992 06:58:59 GMT

Hi everyone,

I'm stuck on the basilisk/bulette level.  I've got the red key,
and the Eye of the Talon, and a few polished shields, but my
immediate problem is how to get past the sentry stone.  The
darn thing doesn't respond to anything.  Do you have to lure
a monster into stepping on one of the six pressure plates?  The
basilisks turn away when I try to provoke them into following
me.

Help!!

I'll follow the group for a week or two, but my news feed can
be erratic, so E-mail would be ideal.

Thanks!

-------------
Mike Malcom
From: bjornmy@ifi.uio.no (Bj|rn Magnar Myklebust)
Newsgroups: comp.sys.ibm.pc.games
Subject: Keen 5 & 6
Date: 13 Aug 92 11:01:18 GMT
Organization: Dept. of Informatics, University of Oslo, Norway
Originator: bjornmy@gampen.ifi.uio.no


Where can I get Keen 5 & 6.  Is it freeware og commercial ?

bjornmy@ifi.uio.no
Newsgroups: comp.sys.ibm.pc.games
Subject: New Versions of Nethack
From: rowewl@ucunix.san.uc.edu (William L. Rowe)
Date: Sun, 16 Aug 92 17:22:14 GMT
Distribution: U.S.
Organization: University of Cincinnati


Hi,  I am looking for a new vesion of nethack for a friend.  She has
version 3.0 already, and is looking for a new version.  She says that
this version crashes in one of the mazes at a certain level.  Are there
any fixes for this problem or is there a new version???? Version 4.0 or
so.  Any help would be greatly appreciated. Bill Perry
Rowewl@ucunix.san.uc.edu
   

-- 
Don't take any of the comments or suggestions seriously, no one ever has
so please don't start now!!!!!!.

Bill Perry ROWEWL@UCUNIX.SAN.UC.EDU
From: sbonds@jarthur.claremont.edu (007)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP! Need adlib sound.com file *BADLY*! Please help!
Date: 20 Aug 92 10:08:19 GMT
Organization: Harvey Mudd College, Claremont, CA 91711

wcsanil@superior.carleton.ca (Anil Prasad) writes:

>I just bought a game that requires the Adlib sound.com file. 

>I have an ATI soundcard that doesn't require this normally to
>emulate the adlib, however, this program looks for the file!

>If someone can put the sound.com file on an ftp site for me
>I'd be eternally grateful!

I've been looking for this as well.  Is there a program that will emulate
Adlib's SOUND.COM for the SoundBlaster?

Thanks, 

  -- 007
-- 
 000   000  7777 | sbonds@jarthur.claremont.edu
0   0 0   0   7  |----------------------------------------------------------- 
0   0 0   0  7   |        Childhood is short...
 000   000   7   |                    ...but immaturity is forever.
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: comp.sys.ibm.pc.games
Subject: Nova 9, Killing 'Bosses'
Date: 14 Aug 92 15:36:22 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

Can Someone tell me how to kill the Giant Lizard, at Sauria.
Seems I have all kinds of troubles killing the final
'bosses' at the end of each planet.  There was a Giant Plow
in the first world, I didn't even see the final boss on Hydros,
and now this Lizard on sauria which seems unaffected by mines
and cannons.  A guide on how to kill all bosses would
be greatly appreciated.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
From: gt7804b@prism.gatech.EDU (Wayne Edward Sheppard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Keen 4 - Pyramid of the Hand
Date: 23 Aug 92 03:46:24 GMT
Organization: Georgia Institute of Technology

In Keen 4, I can see a pyramid with a hand on it.  I can
only get to it with the cheat mode.  Is there a legitamite
way to get to it without using the cheatmode


-- 
Wayne Edward Sheppard
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7804b
Internet: gt7804b@prism.gatech.edu
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game Machine
Keywords: hardware
Date: 20 Aug 92 02:09:00 GMT
Organization: North Carolina State University

In article <1992Aug20.001209.26607@pasteur.Berkeley.EDU>, c60a-zh@volga.Berkeley.EDU (A L L E N --LabA) writes:
|> In article <1992Aug19.172136.4929@gn.ecn.purdue.edu> halls@gn.ecn.purdue.edu (Scott Hall) writes:
|> >Hello 
|> >
|> >I am sorry to post a hardware Question but I just got rid of my 8086 after
|> >graduation and am looking to buy a new game machine.  I know some of the new
|> >games reguire 386, so i at least need to go that high.  Any suggestions 
|> >about machines with good graphics, sound, mouse, joystick, and SPEED would
|> >be appriciated.  
|> >
|> >Thank You
|> >
|> >Scott
|> 
|> The perfect game machine (at the moment)
|> 
|> 486/66dx2
|> 64 megs of ram (so you can run everything off ram disk)
|> Soundblaster Pro
|> Local Bus graphics card
|> > 1gig HD w/ hardware cache
|> 
|> ---------------------
|> ALLEN

How about a:
486/50dx (*not* dx2) (have)
64 meg (I only have 4M)
SB Pro (Going to get...)
Local Bus Tseng SVGA (1M) (have)
Very large HD w/ hardware cache (right now 240M with SuperStor to get
                                 500M avail.  64k hardware cache)

When they come out with the 486/100dx2 (if they can solve the heat prob.)
then you can upgrade and really have SPEED.

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: CIV: cheats - I got a lot of 'em
Date: Tue, 18 Aug 92 07:54:40 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Summary: oops! maybe I spoke too soon

I suppose I whet a few appetities for CIV cheats, and don't really want
to let it drop, but two things are in the way:
 1. I haven't much time lately to put down the few cheats I've developed
	myself, besides the multi-build
 2. The person who reverse-engineered the save files is seriously thinking
	there may be a product there, and has asked me not to let it
	all out.

so, let me point out, first, that "!@#$%^" (shift 1 thru 6) is sufficient,
even though some folks think you have to go to 8 or 0.
Even "The Authorized Guide" by Wilson & Emrich suggests 8, so
maybe different versions are different?  Incidentally, this book:
_Sid_Meier's_Civilization_ _Or_Rome_on_640K_a_Day_ is a *great*
source of information... it prints *most* of what I've discovered, but
not the multi-build, for example.

When you have an enemy city open through this cheat, you *can* sell
off an improvement per turn, just like your own, and you can reposition
the farmers to inefficient squares or make them lazy (i.e. Elvis, 
taxman, astronaut).

Selling the other guy's Palace can really screw him up, but it can
help him in subtle ways too.

And then let me ask if anyone on the net would be willing to *pay* for
a product that lets you build units of new types, change the scenery
(*maybe* we won't figure that one out) and other stuff that changing
the save files can do.  We're talking about a nominal price, limited
distribution, mail-order to us directly sort of thing - just to see
if it's possible.  This time, eMail to me is OK, but NO OFFERS YET!
I only want to know if you *would be* interested.  We have not decided
yet if this will happen.  PLEASE PLEASE PLEASE put "CIV:" at the
beginning of the subject line of your eMail. Note: we *will not*
break copyright laws; we are only considering creating an editor
to customise *youur* save files.

PLEASE if you think this is *NOT* a good idea, do not eMail me.
let the market, if there is one, decide.

ALSO PLEASE obseverve a cutoff date of September first.  We'll make
a decision by then, so your comments wouldn't help - wait to see if I 
publish results.

	Bob	obrien@netcom.com

And if there's any truth to this multi-player stuff, somebody please
let me know 8-}  8-}  8-}  as if I wasn't bleary-eyed enough B-}
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: Falcon Bugs (was Re: Flight sim news from CGW)
Organization: AT&T
Distribution: na
Date: Wed, 19 Aug 1992 13:26:58 GMT
Keywords: SAM thrust flameout radar bug

In article <1992Aug17.204644.650@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>One more bug to add to the list:
>
>Computer controlled pilots (even ones with high bombing scores) have
>problems targeting a glide bomb to land in the same county yet alone
>on target.  Most times, they seem to drop them a few miles short.

I've seen the computer pilots use iron bombs quite accurately when they're
not distracted.  Did you really mean to say "glide bomb," as in laser-guided
bomb?  They seem even more accurate with those.

>There's also a bug with your wingmen being able to see, target, and
>attack ground targets much sooner than you can.  I could live with his
>eagle eyes, but why are his missles so much better at locking on than
>mine?

What type of missiles are you talking about?  If you mean ARMs, then yes,
your wingmen seem to spot more targets than you, sooner.  For Mavericks,
though, I think it's pretty even.

Rob
ihlpy!opus@att.att.com
From: eric.crisp@gate.micromed.com (Eric Crisp) 
Newsgroups: comp.sys.ibm.pc.games
Subject: Maxis and Microprose Supp
Date: 18 Aug 92 09:02:00 GMT
Reply-To: eric.crisp@gate.micromed.com (Eric Crisp) 
Distribution: world
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

JS-If anyone has telephone numbers for a Maxis and/or Microprose support BBS
JS-and would be willing to e-mail them to me, it would be much appreciated.

John,

The Maxis BBS # is 510-253-3869 and the Microprose BBS # is
301-785-1841.

Does anyone have the BBS# for Spectrum Holobyte's BBS?

Eric
---
 . EZ 1.33 . Who Uarted?
                                                          
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
                              
Newsgroups: comp.sys.ibm.pc.games
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Subject: Re: MONKEY2 crack?
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Thu, 20 Aug 92 15:36:50 GMT

In article <10703306.40.714278414@eng2.eng.monash.edu.au>, 10703306@eng2.eng.monash.edu.au (JAMES VINCENT) writes:
>Is there a crack for monkey island2 ?
>My friend lent me his game and my dog ate the code-wheel!
>If don't find a new way in, I owe him $70.

$70!! Don't do it!! I'll sell you my code wheel for $60!!

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Crack Wanted: Star Control
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Tue, 18 Aug 1992 18:15:58 GMT

In article <1992Aug18.045621.9900@pacifier.rain.com> michael@pacifier.rain.com (Michael Smith) writes:
>Like the subject says, I would like a crack to Star Control.  I hate code
>wheels almost as much as I hate George Bush.

Yeah, but at least the reponses are humorous! Almost makes it worth the
trouble.

-- 
Michael Wang
mmwang@adobe.com
From: c60a-zh@volga.Berkeley.EDU (A L L E N --LabA)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC2: help with torps etc.
Date: 19 Aug 92 23:37:09 GMT
Organization: University of California, at Berkeley

In article <1992Aug16.073432.21816@usenet.ins.cwru.edu> bx916@cleveland.Freenet.Edu (Ross W. Starkey) writes:

>over the last few days.  Thanks to you, I was able to finish WC2 tonight,
>on the winning path :-)  - last night I finished it on the losing path :-(
> (has everyone played through the Gwynedd system in the losing path?  If
>not, DO EET NOW - MAN!  The scene after you blow up the traitor's fighter,
>when you have his rotating ejection chair in your sights and you're

By "winning path" and "losing path" do you mean whether you have the winning
plotline or the losing plotline?

I believe i have only gotten the winning path. Which missions must I fail
to get to the losing path?

"SHHHHHH*T! E-jection time!" - Jazz

When's WCIII comming out?

ALLEN
Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Re: Game Machine
Keywords: hardware
Organization: GMD, Sankt Augustin, Germany
Date: Thu, 20 Aug 1992 10:22:32 GMT

>The perfect game machine (at the moment)

>486/66dx2
>64 megs of ram (so you can run everything off ram disk)
>Soundblaster Pro
>Local Bus graphics card
>> 1gig HD w/ hardware cache

Correct so far, but you forgot a Roland MT-32 or LAPC-1. Most games nowadays
support a Roland for music plus a Soundblaster for sampled sounds. Once 
you've heard that combination anything AdLib-compatible sounds like a PC
speaker to you.

(I didn't try the RAM disk yet, so far I got along with 8 MB of software
cache (HyperDisk, registered)).

No joke!

Volker
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Is there a QEMM fix for JF2
Date: 23 Aug 92 00:00:15 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Fix? 
Newsgroups: comp.sys.ibm.pc.games
From: mox@vpnet.chi.il.us (William Moxley)
Subject: Re: sorry to bother you..
Organization: Vpnet Public Access
Distribution: comp
Date: Sat, 22 Aug 1992 14:44:55 GMT

In article <1992Aug20.925.4018@ALMAC> keith.willis@almac.co.uk writes:
>
>        My apologies to all for the wasted bandwidth, but I'm having
>        difficulty with my connection.  Would somebody be kind enough
>        to confirm (by email please) whether this made it out to the
>        Net?
>
>        Many many thanks in advance.

Well it made it to Chicago, Illinois (USA) ok!

		William Moxley
		mox@vpnet.chi.il.us

Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Scoring in Falcon 3.0 Instant Action
Organization: University of Waterloo
Date: Fri, 14 Aug 1992 06:40:08 GMT

In article <1992Aug14.001331.27464@news.Hawaii.Edu> jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:
>In article <1992Aug11.212022.23830@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>>After playing Instant Action for a few days (I'm on campaign R&R :-), I
>>started finding a trend in getting higher (~100K) scores.
>>
>>The trick seems to be to go after ground targets whenever you get the
>>chance.  Eventually, if you clear the skies and follow waypoint 0, you
>>will advance to the next level.  The AWACS should direct you there when
>>the time is right.  I've only made it to level 2 and did that only
>>once.  Has anyone else been further?  By the way, my high score is
>>around 130K.
>>
>You are in patch 'c' aren't you? Yes, what you say is very true for
>patch 'c'.  You just keep killing them shilka. No prob. My highscore
>was over 650,000 in patch 'c'.
>
>Now, if you are talking about patch 'd', you are God. My highscore for
>patch 'd' is around 30,000. Most of the time it's around 10000.
>Never have time to even *think* about ground targets.

My high score with Patch D is 90000+  Usually, I get around 40000, but
that time, I decided to ignore the planes and went wild weasel instead.
Pretty lucrative move, I'd say.  BTW, I set Enemy pilots on Cadet, and
SAMs/AAAs on Recruits, so perhaps I have it easy compared to you.

Phat.
From: nbb3647@ritvax.isc.rit.edu
Subject: Re: Stunts: WEIRD Behavior! (LONG)
Reply-To: nbb3647@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 19 Aug 1992 17:42:27 GMT

>>>   seems like warp speed! (205mph in the Acura, 245mph for the Indy!)
>>[discussion of warp speed deleted.]
>
>>I believe this one is a known bug.  The Indy will reach this warp speed
>>and stay there when you can rev the engine to max rpm in 5th gear.  This
>>usually happens coming off a jump, and sometimes going _up_ a ramp when 
>>you're already in 5th gear and the engine is revving close to max.  You 
>>can easily duplicate this with a series of jumps in a row (play manual
>>so you can shift into 5th quickly).
>
>>Carl
>
>but isnt it fun... my best saves yet are when I am slamming against
>a fence at a good clip and whoosh, It's like God turned on the vaccuum and
>my poor INDY car gets sucked up in the air.. makes for some good 15-20 sec.
>in the air hangs.
>
>Also, on a similar notes, oodles of ways to do it, but just hit a ramp wrong or something
>and when you crash you get jolted up, rear-first strait up forever and ever.a
>and lalalala just go hot-air ballooning over the course... :)
>
>veryone know the SHIFT-f1 undocumented feature when editing courses to
>change the terrain.. mountains etc ..
>
>chuck
>
	I have to try the shift-f1...

	I belive 35second is my longest hang time.  I maxed out the f1 and made
a four square jump over water, then flew (out of control) over the lawn into
the fence.  spun around in circles for a while, and then just lifted off the
ground without hitting anything...  This one is really spectacular to watch the
replay of in the chopper....  :)
						Noah
>-- 
>Charles E. Evans           /  o     / Whereforeseeingwealsoarecompassedabout
>cee1@ra.msstate.edu       / ./|\   / withsogreatacloudofwitnesses,letuslayaside
>		         /   /|'  / everyweight,andthesindothsoeasilybesetus,
>cee1@msstate.bitnet     /    , ' / andletusRUNwithpatiencetheracethatissetB4us.
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7: wearing my hard-drive down!
Date: 18 Aug 92 13:37:44 GMT
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

myst@drycas.club.cc.cmu.edu writes:

- 
- 	I recently started playing Ultima 7: the Black Gate, and although I
- really love it, the game is tearing my hard-drive apart. It is constantly
- accessing the drive every few feet I walk. Does anyone have a suggestion how 
- prevent it? I have a 486DX-33 with 4meg RAM.
- 	Thanks!
- 					Myst@Drycas.club.cc.cmu.edu

How about getting 32 Megs of RAM and play it off a RAM DRIVE?

just a thought... :)

Chris.

< SIG on Summer Holidays!! >
Newsgroups: comp.sys.ibm.pc.games
Subject: U6
From: Alpha.Ranma@kcbbs.gen.nz (Raphael Cheung)
Date: 23 Aug 92 01:48:45 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

Did anyone have the solution for Ultima 6? if so, please email it to me,
and since I don't have Ftp access, don't give me the Ftp site.
Thank in advance
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW: Recipe for Rotworm Stew?
Date: 13 Aug 92 11:58:14 GMT
Organization: Student Pool, CSD, University of Erlangen, Germany

bartels@sweetpea.jsc.nasa.gov (Jeff Bartels 283-4167) writes:

>Do I have to have the recipie in my inventory, or is it enough to have written it
>down? Also, how does one go about combining the ingredients?

YOu need it in your inventory and use it on the bowl in which you put
the ingredients.

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: comp.sys.ibm.pc.games