HDTenEightyP/NetNews huggingface dataset:
From: as029@cleveland.Freenet.Edu (Victor M. Rosario)
Newsgroups: rec.games.video
Subject: [Genesis]Shinning Force.(AARGHH!! WHEN?)
Date: 19 Aug 92 16:27:32 GMT
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)


Subject zez'all!!!! I am aware that this 12-meg RPG was out in
Japan for the MD in March. When is going to be available over here!?!?
-- 
-------------------------------------------------------------------------
Victor Rosario                       |as029@cleveland.freenet.edu  
At last! A .signature!!(Cheers!)     |
Snail:Box 379 Fajardo,PR 00738-0379  |"I hate long .signatures!!!" - ME
Xref: sparky rec.games.video:16939 misc.forsale:23624 pa.forsale:774 pa.wanted:108
From: asprouse@n3igw.pgh.pa.us (Andy Sprouse)
Newsgroups: rec.games.video,misc.forsale,pa.forsale,pa.wanted
Subject: Nintendo forsale
Keywords: must sell!!!!
Date: 14 Aug 92 04:15:28 GMT
Followup-To: poster
Organization: Sprouse Consulting, Oakmont, Pa.


Hi all I have to sell my nintendo.
I have...

Nintendo base set no super mario/duck hunt
I have the gun
two controllers
star master controller
power glove
turtles 2

All for $90 you pay shipping.



-- 
Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
From: flor@cogsci.ucsd.EDU (Nick Flor)
Newsgroups: rec.games.video
Subject: Re: SFII endings?
Keywords: ending sfii SNES
Date: 19 Aug 92 19:23:44 GMT
Organization: UCSD Department of Cognitive Science

In article <l952ioINN2je@cash.cs.utexas.edu> woody@cs.utexas.edu (James Woodgate) writes:
>Chun-Li there seems to be
>a spot that Bison gets in a "rut".  If you jump straight up and roundhouse he'll
>keep jumping into you until he dies.

Here are my "cheesy" strategies for beating M. Bison.  I just can't fight
him by reacting because he moves too fast.  Thus, low variability
pattern recognition.

My strategy for Chun-Li is to jump in the air, do the weak kick (M. Bison
blocks), land and throw.  Over and over.

Other strategies:

Ryu, Ken, Guile, Dhalsim:
    Crouch block in the corner unless it's a high kick, then standing block.
    After a head stomp, or M. Bison is halfway across the screen, throw a
       fireball, sonic boom, fire, or whatever.
    Every once in a while, footsweep M. Bison as he >walks< towards you.

Blanka, E. Honda
   Same blocks as above
   After a head stomp or when M. Bison is halfway or more across the screen,
       do the projectile thing (fierce projectile)
   Every once in a while, footsweep.

Zangief
    Same blocks as above
    When M. Bison walks towards you, fierce foot sweep.
    When he torpedoes, spinning clothes-line will knock him out of it
    Every once in a while spinning clothes-line for fun

Hope this helps.  I'd be interested in hearing better strategies because
the above really start to wear on your left thumb.


- Nick
-- 
***** The opinions expressed above are my own and not necessarily UCSD's *****
            Nick V. Flor             |       E-MAIL:        |   o----o----o   
 The Department of Cognitive Science | flor@cogsci.ucsd.edu |  /X\__/X\__/X\  
 University of California, San Diego | nick@sdd.hp.com      |  / \  / \  / \  
Newsgroups: rec.games.video
From: ag445@cleveland.Freenet.Edu (Scott Medlong)
Subject: Re: Recommend some Genesis games
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Sat, 15 Aug 92 08:16:54 GMT


I picked up a copy of Crossfire, it retailed for only 19.99
WE LOVED IT.
-- 
peace......scm
Newsgroups: iu.general,iu.classified,rec.games.video
From: etheredg@silver.ucs.indiana.edu (Ozymandias)
Subject: SEGA Genesis for Sale! (Package Deal)
Organization: Indiana University
Distribution: iu
Date: Tue, 18 Aug 1992 08:02:26 GMT

PACKAGE DEAL FOR SALE:

	SEGA - GENESIS
		w/ two controllers

	11 Games:
		Altered Beast		Laker Celtic Basketball
		Populas			Pat Riley Basketball
		Budokan			Cyberball
		Phantasy Star II	Joe Montana Football
		Golden Axe		Columns
		Ghouls and Ghosts


$375 & C.O.D cost (if necessary)

Send E-Mail if you interested or if you have any questions to:

Wil Etheredge
Indiana University
(etheredg@silver.ucs.indiana.edu)
-- 
+--------------------------------------------------+-------------------+
l .............. < Wil Etheredge > ............... l                   l
l ........Indiana University,  Bloomington........ l  |\/\/\/|         l  
+--------------------------------------------------l  |      |  Bart   l
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: rec.games.video
Subject: Re: [SNES] SFII:  Dragon punch...
Date: 20 Aug 92 00:43:01 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Chuck Machala writes:
> 
> On a different note, I usually play Ken and I still cannot intentionally do
> the dragon punch. I tried last night for about 15 minutes to get one off and
> couldn't do it. The instructions say right arrow, down arrow, right-down
> arrow
> and any punch button. This makes it impossible to do in a fluid motion.
> Is this correct. I need tips on how to get the dragon punch (and the
> hurricane
> kick, for that matter) off.
> --
> Chuck Machala - Semiconductor Process and Design Center - Texas Instruments


It took about one week of practicing a few hours each day, but I've finally
mastered the DP.

The way to do a consistant DP is this:

DO:
1) Press forward, down, and then roll your thumb very slightly to the
appropriate direction before punching.  After pressing down, the key is not to
go to far forward before pressing punch.

NOTES:
1) Do NOT try to roll the full 90 degrees (the fireball movement).  This
usually produces inconsistant results.
2) Do NOT _SLIDE_ you thumb across the control pad.  Rather, use a controlled
thumb roll instead.  (you can usually tell who slides their thumb; they develop
SF blisters.)

Now with the appropriate Uppercut/Dragon Punch, you'll have the opponent seeing
stars instantly with the Triple Dragon Punch.


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Help needed early in YsIII
Date: 19 Aug 92 20:40:52 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation



>Well, Ive only just started playing YsIII and Im in the mines. Having
>got the key from an escaped(?) miner I can manage to get to confont
>Durmon (or something like that). Unfortuanely I keep getting killed VERY
>quickly...... more stuff deleted



The key it Ys (1 2 AND 3) is to get up several levels


you say you are at level 2, I am willing to bet that is way tooo low.....



During every version of Ys, I always had trouble killing the final boss.

For everyone playing these games I will clue you in.
you can get something like 99999 experiance (don't pin me down
on the number of digits). You usually go up 1 level for every 500 points.
So 0 is 1, 500 is 2, 1000 is 3, 1500 is 4 etc......
You get to 9500 or 99500 or what ever and you say Ah Ha. I am maxed out

YOU AREN'T You have to go to 99999 (all 9's) and you go up that last
level that is ALL THE F**K*NG DIFFERENCE BETWEEN WINNING EASILY AND
HAVING NO CHANCE IN HELL.

I tried a dozen times to win without being 99999 and didn't come close.
I became 99999 and won EASILY!!!!!!



So back to the original question: RAISE YOUR LEVEL.........



P.S. I loved Y's 1&2 I Hated Y's III. It wasreally flat, no CREATIVE mazes, 
(I loved the watergate key in the solomon shrine in book 2, really cute
idea!)

Buy Y's I&II Use Y's III as toilet paper.
		Dave
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Why walk throughs?
Date: 16 Aug 92 15:16:37 PST
Organization: BBS

In article <1992Aug14.222044.25326@kong.gsfc.nasa.gov>,
jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>I recently bought a copy of EGM for the purpose of finding mail order places
>that sell used Lynx games.  I was successful in that quest.  Since I had
>the mag, I decided to read it and besides the fact that it is just as bad as
>every other video game "magazine" (really full color collections of ads),
>they had a "walk through" of the game Tazmania.  What I want to know is
>why anybody would want to read this?  If you buy the game, why would you
>want to be told how to complete the game?  Why not just not buy the game and
>read the walk through.  But if you don't want to buy the game, then what
>would be interesting about a walk through of a game that didn't interest
>you.  But....
>
>Anyone have any hints on why these things get printed in EGM and other
>similar magazines?

Well, I know there are some people out there that want them. Personally, I
don't... I'm also pretty sure Nintendo included a help (answer) booklet with
some of their games is because they probably got too many calls from kids who
just got to a boss, played it for a minute without beating it, and called the
counsellors because the boss is "impossible"... BTW, if anyone has problems
with the "bosses" in Tazmania, I don't think there is any help for them. I
recently beat the game (alright, in easy mode...I'm not going to torture myself
in Hard mode) The last boss is...interesting. I thought the ending was pretty
dumb, for all the work I went through. Is the ending for Hard any better? Feel
free to E-mail me...

Bobby Tribble  |8')
Organization: University of Illinois at Chicago
Date: Friday, 21 Aug 1992 22:50:08 CDT
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject:    game copiers


I've been reading about these game copiers for some time now. Let me start by
saying that I have one of these disk drive things for the Famicom. For me their
only purpose was to get Famicom games cheap. And I'm talking about $2-$4 a
game.

Personally, I think that there are very few people out there that would use the
se systems for game evaluation or hacking. And I think there is a difference
between game cartridges and computer software. I think paying $300 for a word
processor or spreadsheet ridiculous. However, paying $50-$70 for a game is not
that bad, once you think about it. Look at it this way, a 1meg RAM SIMM costs
about $30 on the market. An 8megabit game is equal to a 1megabyte game. So,
even assuming that Nintendo and Sega get's their memory chips for much less,
you cna figure that the hardware costs alone come to about $20. I mean, memory
cases, instructions, shipping, etc. Then there is advertising, profit margins,
dealer profits, etc. I haven't even begun to include programming fees, etc.
So SFII, which costs $70 is not all that bad.

But I digress, game copiers will probably never make it here to the U.S. Our
copyright laws are just too strict. Even if they did make it here, what would
happen. Let's say that my friends and I all have a game copier. We could get
together and buy 1 game and copy it 4 or 5 times and everyone would have a copy
. True this is great for us, but what about Nintendo or Sega? How long can they
survive under this kind of attrition? How many copies of SFII will actually be
sold, if 1 out of 7 people buy a copy, yet all seven people have the game?

Just some thoughts on the subject.

Thomas
From: hartja@atlantis.CS.ORST.EDU (-= Souther N. =-)
Newsgroups: rec.games.video
Subject: Sonic with Genesis
Date: 15 Aug 92 20:38:16 GMT
Organization: Computer Science Outreach Services - Oregon State University

I just recently purchased a new Genesis to use with my MGHunter.  I thought I
had read somewhere on this news group that the new Sonic carts that came as a
pack-in with the Genesis did not have the debug mode in them, mine however 
does.  Is this very unusual?  I didnt expect it to work when I tried it but
sure enough, "ding".
From: v128pzd6@ubvmsb.cc.buffalo.edu (Stray thoughts from a mind gone astray)
Newsgroups: rec.games.video
Subject: Super Soccer Champ [SNES] for sale/trade
Keywords: sale/trade/whatever
Date: 19 Aug 92 18:40:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


Hi there. 

    I have an extra copy of Super Soccer Champ (the game by Taito) that I wish
to get rid of. In my humble opinion, it is the best soccer game available and 
its actually a fun 2 player game. It is practically new (since I have another 
copy for myself). I'm asking $40. But I'm also open to trade if they are 
reasonable (I also have a Genesis so if you want to do a cross-system trade
that could work too).

=-=-=-=-=-=
"If Helen Keller was alone in the woods and fell, would she make a sound?"

-Darren Gladstone
-v128pzd6@ubvms.cc.buffalo.edu
Newsgroups: rec.games.video
From: sshank@magnus.acs.ohio-state.edu (Samuel L Shank)
Subject: Re: [GAMEBOY] Who else owns one . . .
Organization: The Ohio State University
Date: Wed, 19 Aug 1992 15:27:10 GMT

In article <1992Aug18.114928.4925@gdt.bath.ac.uk> ccsmh@gdt.bath.ac.uk (Mark Ha
rding) writes:
>I recently bought a MegaDrive and a GameBoy.  Even more recently I took my
>MegaDrive back and got a refund - what a waste of money.  I am however hooked
>on my little GameBoy; it has a small screen, only 4 colours but boy are the
>games addictive!
>
>I bought a magazine (British) called 'GB Action' and use it as a reference for
>ratings on each game.  So far I have bought
>
>  Super Mario World, Nemesis, Revenge of the Gator, Super RC Pro Am, Bart
>  Simpson escapes from Camp Deadly, and Bill and Ted's Excellent Gameboy Adven
t.
>
>  I did buy ' Bubble Ghost' after it was given a 90% rating by GB action but
>  I took it back because it was a total waste of money IMAO.
>
>I'm interested in collecting ideas, magazine ratings and personal reviews of
>games for the GameBoy.  I've compiled the games in GB action into a top 10 and
>I would like other owners thoughts on the list.
>
>Is there any FTP site I can look for details?
>
>Please email replies as I'm away for the next 3 weeks.
>
>Gameboy Top 10 - compiled from 'GB action' issue 3
>
>    1. Super Mario Land        94%
>    2. Boulder Dash            93%
>    3. Mega Man                92%
>    4. Super Hunchback         91%
>    5. Bubble Ghost            90%   Must've been a typo in the mag :-)
>       Dr Franken              90%
>       Revenge of the Gator    90%
>       Super RC Pro AM         90%
>    6. Kwirk                   88%
>    7. Bubble Bobble           87%
>       Operation C             87%
>    8. Castlevania 2           86%
>       Nemesis                 86%
>    9. Batman                  85%
>       Hook                    85%
>   10. Bart Simpson, E.F.C.D   84%
>  


I traded for Gargoyles Quest, and have found that to be extremely entertaining.
 Excellent value.  It is challenging and LONG.  Give that a try, along with the
final fantasy series.
From: buxton@offroad.chem.wisc.edu (Eric Buxton)
Newsgroups: rec.games.video
Subject: Re: Klax in the arcade -- Question
Date: 13 Aug 92 03:30:35 GMT
Distribution: na
Organization: Physical Sciences Lab, UW-Madison

In article <1992Aug12.185617.4936@gw.wmich.edu> 31ochs@gw.wmich.edu  
writes:
> b-blue r-red g-green y-yellow w-white
> 
> r g   w
> r g   w
> b b   b
> r g y w
> r g y w
> 
> it doesn't matter what color is in each column, as long as you keep all
> one color except for the horizontal in the 3rd row.
> When you drop another b over the y in the above diagram, it will clear
> out the one horizontal row, and all the others above them will fall.  
This
> creates a vertical 4-tile Klax, and will give you at least 60,000 points
> depending on the number of horizontal-tile Klax you get, and the number
> of vertical row Klaxes you get. This a very quick way to score points,
> especially on the points waves.
> 
> Hope this helps,
> Fred Ochs
Why stop there?  Try this: (any colors will do)
ab cd
ab cd
ee ee
abecd
abecd
Now drop in "e" and you will have 260,000 points (+5000 bonus).  I can  
generally do this on the first two levels and thereby start level three  
with about 530,000.  This is a bit difficult, but the point payoff is  
great!!  Generally on level 1, I have two columns that are the same, and  
on level 2 all columns are different colors.  The trick seems to be to  
determine which color is the most plentiful and use that one for "e".
Good Luck!
Eric
From: etxansk@garbod20.ericsson.se (Anders Skelander)
Newsgroups: rec.games.video
Subject: Re: Super Magic Drive
Date: 14 Aug 92 09:44:57 GMT
Organization: Ericsson

hartja@atlantis.CS.ORST.EDU (-= Souther N. =-) writes:

>>Does anyone know how to save a game in progress on the Super Magic Drive?
>> ... [stuff deleted]
>>
> Im sorry, but...
> Ha Ha Ha Ha Ha Ha Ha Ha ... [etc]
> there is no 'REAL-TIME SAVE' feature on the Super Magic Drive or Magicom.

 Since you're laughing, do you mean that there's a cartridge duplicator
system that can do this?

 Anders
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Re: MGH info WANTED
Date: 14 Aug 92 20:14:14 GMT
Organization: University of Texas at San Antonio

In article <16h06gINNt5a@matt.ksu.ksu.edu> set@matt.ksu.ksu.edu (Toaster Man) writes:
>Could someone please give me some info on the MGH.. Where to obtain one,price,etc

Me too :).  I want an updated list... awhile back, someone gave list prices
for the MGH and SuperCon Pro, and the latter was going for less than $130,
if I remember (with no drive, that is)... but I have a hard time finding
either system for less than $300.  So someone send me some info :).

 _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  //
mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Help with the end of Y's book 1
Date: 18 Aug 92 15:17:59 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation



>I am at the end of Y's book 1 (I think) and can't get through the door!
>I killed the two floating heads and and went north but I cant get through
>the door.  It says something to the fact that I get hurt.  I sort of remember
>a clue about this earlier in the game but I didn't play it for a while and I 
>have since forgotton.  I think that I need the crystal shield since that is
>the only crystal product left to find after they were took from me in the 
>dungeon, but I can't find it.  Any help appreciated.
>
>Kevin


You need the evil ring to open that door (I think, it's been a long
time). Be careful, the evil ring will QUICKLY EAT ALL YOU HP'S if
you don't wear it around this area. Get close to the door, put
in the evil ring, push the door open, it will say something about
"The doors senses the presense of it's master" and will open, take
off the evil ring asap, cuz it will killya.......


		Dave
Xref: sparky rec.games.video:17100 comp.sys.amiga.advocacy:21668
From: daveh@cbmvax.commodore.com (Dave Haynie)
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
Subject: Re: Video Games Superior on Consoles
Date: 17 Aug 92 20:56:43 GMT
Reply-To: daveh@cbmvax.commodore.com (Dave Haynie)
Organization: Commodore, West Chester, PA

In article <l8r4q9INNahs@pollux.usc.edu> addison@pollux.usc.edu (Richard Addison) writes:
>I remember hearing about MindWalker years ago, but I could never locate
>a copy.  Any possibility of it being re-released?

I have no idea what the status is.  I certainly wouldn't part with my copy.

>One comment I remember about MindWalker was that it played by all the rules
>so that it survived the various OS and hardware upgrades.  

This is true, it works on everything we've built, both HW and SW, far as I
know.  And keep in mind that MindWalker was written basically to pre-1.0
OS specifications.  

>So, Dave, how well does it work with that wonderful, under-NDA machine on 
>your desk?  :)

I have a tricked-out A2500 on my desk.  What you want to know about is the stuff
on my lab bench :-)...
-- 
Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests"
   {uunet|pyramid|rutgers}!cbmvax!daveh      BIX: hazy
	"Work like a horse, drink like a fish"	- Psychefunkapus
 
Newsgroups: rec.games.video
From: Stuart Edeal <edeals@stolaf.edu>
Subject: Handheld Power
Organization: Dudes, INC
X-Useragent: Nuntius v1.1
Date: Wed, 12 Aug 1992 14:11:41 GMT

Last Night at the "Mall of America", I visited some electronic and
computer gaming stores.  They showed me some interesting toys, and I was
very impressed.

The first machine was the LYNXS.  It was $129, and a very nice toy. 
Color graphics, good sound, nice controls.  I was impressed.  I was also
told about the BATMAN game deal, to get it free with a coupon at some
stores, but not at others (ok, this was a little bit confusing.)

After this, I saw the SEGA GAME GEAR.  I think I liked this one even
better.   It was a really really clear graphic, and from what I saw, the
Sonic Game that comes with it is much more fun than California Games. 
The sound and color are also fairly good on this machine.

I just do not know enough about either of these things to buy them.

Some things I am going to have to know are:

	Quality of System
	Games Offered
	Backing of the Company/Other Support
	Any problems people have had/the lifetime of these things.

Any suggestions out there in netland.   I am going to purchase one or the
other sometime before the summer is over, likely, but have no idea which
one it will be.

(also, what do you think about the Game Gear's Television Tuner adapter.)

Can you please either email me, or post it right here.
Thanks

Stu Edeal
edeals@stolaf.edu
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.video
Subject: Re: SNES: Super Mario World: Bowser
Date: 12 Aug 92 23:03:58 GMT
Organization: University of Washington, Seattle

In article <oprktmx.713654743@gsusgi1.gsu.edu> oprktmx@gsusgi2.gsu.edu (Kevin Mitchell) writes:
>I have just gotten an SNES about a week ago and only have SMW.
>We have finished the game minus the red switch and complete the
>@#$%$#@ final board with Bowser.  This may be a FAQ but how the
>!@#$!@# do you finish the game before the entire system ends up
>going out the window. Thank you for any help you may provide.

Spoilers ho!

     First of all, to get to Bowser in the first place, you need to select
the right path through the numbered rooms; I always use rooms 3 and 6.  Then,
once you get to Bowser, he'll start dropping those mechanical Koopas on you.
You have to stomp them, then pick them up and throw them back up in the air at
Bowser.  Two Koopa hits and Bowser will retreat, then come back in lobbing
fireballs (just dodge them); the princess will throw a mushroom (catch it).
This time, Bowser will be a bit more elusive, but again you have to hit him
twice with Koopas.  The retreat-fireball-mushroom sequence will be repeated;
this final pass, Bowser's balloon will try to stomp on you; two more hits will
destroy Bowser (at least until the sequel...) and win the game.
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"