HDTenEightyP/NetNews huggingface dataset:
From: al885@cleveland.Freenet.Edu (Gerard Pinzone)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.hardware,comp.sys.ibm.pc.misc
Subject: What's the BEST joystick?!
Date: 12 Oct 1992 04:32:50 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: al885@cleveland.Freenet.Edu (Gerard Pinzone)
NNTP-Posting-Host: hela.ins.cwru.edu


What's the best all around joystick for the IBM.  I heard the Gravis was the
best.  I used a Champ joystick for 2 weeks and it broke!  Good mouse though...

Also, what's the best place to buy it?  ET Value Line sells it for $29
(1 800 395-1000).  Any place better?

-- 
   _______   ________   ________   "Small nose, loose girls, no nipples, (.|.)
  /   ___/  /  _____/  /  __   /   Iczer curls!"  -=-  Gerard Pinzone     ).(
 /   ___/  /  /____   /  __   /           gpinzone@tasha.poly.edu        ( v )
/______/  /_______/  /__/ /__/       Join the ECA Wehrmacht! Kill CM!     \|/
From: adf@crosfield.co.uk (alex france)
Newsgroups: comp.sys.ibm.pc.games
Subject: MS Fltsim4 Sound & Graphics Upgrade on a 486sx
Keywords: fltsim4 flight simulator 486
Date: 15 Oct 92 17:43:32 GMT
Organization: Crosfield Electronics, Hemel Hempstead, United Kingdom.


Problems with MS Fltsim4 Sound & Graphics Upgrade
=================================================

 I have a wierd problem with Microsoft Flight Simulator V4 with
Mallard's Sound & Graphics Upgrade that I wondered if anyone had come
across or had any ideas that might help me.

I recently upgraded my base board in the PC to a 486sx. Before this,
everything worked just fine. The hardware in question is:-

    + ETEQ 486SX base board running @ 25 Mhz with 8Mbyte memory (70ns SIMs)

    + Trident VGA/8514AX2 Graphics card (which is Tseng ET4000 based)

The basic Fltsim4 displays (ie VGA 640x350) work just fine, but the
upgrade displays (640x400 and the ET4000 specific 800x600) constantly
flashes as if it were blanking the display and redrawing everything
all the time. Any menus brought up over the display will likewise
flash horribly.

It used to work just fine on my 386sx board, and I miss the great
display that the 800x600 mode provides with a useable ADF. Of course I
don't want to go back to the slower 386 for other reasons. I should
add that all the other graphics stuff like Windows 3.1 work fine, even
in 800x600 mode.

Anyone come across this? Any clues?

# Alex France, Crosfield Electronics, | Phone: +44 442 230000 xt.3541 #
# Three Cherry Trees Lane,            | Fax:   +44 442 232301         #
# Hemel Hempstead, HP2 7RH, England.  | Email: adf@crosfield.co.uk    #
From: tfpayn01@ulkyvx.louisville.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: DIG DUG (IBM) FOR SALE<<<<<<*>>>>>>>>>
Date: 9 Oct 92 19:28:17 GMT
Article-I.D.: ulkyvx.1992Oct9.152817.1
Organization: University of Louisville



	Way back, about three months ago, someone was inquiring about DIG DUG
for the IBM PC.....I've got it.  If you're interested, please Email to:

	tfpayn01@ulkyvx.louisville.edu

I'm considering $10 for it...it's still in the original wrapper...
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: HELP: U7 Tetrahedron Generator
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 8 Oct 92 08:40:32 CDT


SPOILERS


































I am at the Tetrahedron Generator, got the etheral ring enchanted
from penumbra (and I am wearing it) told all of my party to wait for
me outside the dungeon (I used the mark spell at the door) loaded
up with a glass sword and ready to do battle.  But I  can't figure
out how to get inside the generator!  I walk up to the triangle in the
front but nothing happens.  Did I miss a clue somewhere, I sometimes
scroll through the text to fast, but I don't remember anything
about how to get in, just that I have to destroy it to stop the
etheral waves.

HELP!!!

BTW, I think that I am really close to the end, is that a safe assumption?

Thanks,
Kevin

Kevin.Kramer@cray.com
Newsgroups: comp.sys.ibm.pc.games
From: blum@news.ils.nwu.edu (Daniel Blum)
Subject: Message for Richung Shaw
Organization: The Institute for the Learning Sciences
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 17 Oct 1992 00:54:12 GMT

None of the addresses in your message-path are accessible - anyway,
Wing Commander was sold some time ago.

--
_____________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 327
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-467-2306

"By the power vested in me by my own over-inflated ego, I now 
 declare this bridge officially open."
_____________________________________________________________________
From: dames@claude.ma30.bull.com (David Ames)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cluebooks & why are they so expensive ?
Date: 15 Oct 92 13:33:03 GMT
Organization: Bull HN, Worldwide Information Systems, Billerica, Mass., USA

the WHOLE WORLD does NOT have NET access Thus HINT BOOKS
From: rael@diku.dk (Peter Hj{resen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help needed, Kings Quest IV
Keywords: Kings Quest IV, Help, Whale
Date: 9 Oct 92 14:29:45 GMT
Organization: Department of Computer Science, U of Copenhagen

Hi everybody!

I have a problem i Kings Quest IV:


When the princess swims from the small island back to the big one,
she is swallowed by a whale. I know, that I should make her climb
the throat of the whale and tickle it's The-thing-in-the-back-of-the-throat-
which-I-don't-remember-what's-called, thereby making it spit her out.
But HOW do I do that? She keeps sliding down, where she came for!


[I'm asking this on behalf of a freind of mine, and I haven't the foggiest
as to what it means, so bear, if the description is not 100% correct.]


Thanx in advance;


Rael@diku.dk
From: dchao@en.ecn.purdue.edu (David H Chao)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE - Eye Of The Beholder 2
Summary: only $25 + shipping
Keywords: EOB 2, SSI
Date: 9 Oct 92 01:38:30 GMT
Distribution: usa
Organization: Purdue University Engineering Computer Network


I am selling Eye Of The Beholder 2 by SSI for:

$25 + shipping  (or best offer)

This includes the original box, docs, and 5.25" high density disks.  Everything is in great shape.  Whether you're interested or want to haggle, please send    responses by e-mail only.


David

dchao@en.ecn.purdue.edu
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Thrustmaster Prom upgrade chip for WCS???
Date: 13 Oct 1992 18:41:39 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4
Keywords: thrust

	anyone know what this chip does?

	sackett@csd4.csd.uwm.edu



Newsgroups: comp.sys.ibm.pc.games
From: warren@apple.com (Chris Warren)
Subject: MM4 hints and tips offered
Followup-To: comp.sys.ibm.pc.games
Organization: Taligent.com
Date: Sat, 10 Oct 1992 00:20:59 GMT

pdc@lunch.wpd.sgi.com (Paul Close) mailed me and asked for some
tips on MM4 and in writing my response it seemed that there was
some info that might be useful to other.  So with Paul's permission
I am posting the question and the response.

>>PS:  Some of this info is preliminary since I just started playing 
>>W7 last night (although I tend to play fast-- I finished MM3 in
>>30 hours and I seem to be on track to finish MM4 in about the same
>>time or less).  I have played W7 for 3 hours and MM4 for 8 hours.
>
>What do you do to play fast?  I've been getting bogged down in MM3 lately,
>and could use some tips on speeding up the play.  One of the things that
>gets me is the weapons and treasure.  Quite a bit of inventory management
>going on here!  Trying to optimize everybodys weapons and armor gets to be a
>pain.  How do you handle this?  Do you just ignore it?

I spend a little bit of time doing this, I find that most weapons that
I find in an area tend to be similar in capability so I pick the
weapons arbitrarily.  When I find new weapons I look at their value
and if they are worth significantly more (say > 2-5 times more)
than the old weapons then I replace them.  One of the problems with the
game is that functionally the treasures are not well differenciated
so I generally don't care to optimize my weapons.  In stead I sell off
most of the treasure I find and go kill more monsters.  You will become
deadlier faster by going up levels than finding better weapons.
When I played MM3 I got to the point where I fought with broken weapons
just 'cause I didn't want to waste my time fixing them after every
five combats.  My level was high enough that it didn't matter
that much.  MM3,4 are hack and slash games with some good puzzles
mixed in so hack away and enjoy!

One other thing I do is I work to build up my level quickly early
on so that I can focus on solving puzzles and not worry much about
the cannon fodder er... monsters.  MM4 has some things that make it
very easy to build up your power level.  Look for a certain fountain
that is +250(maybe 300) MP and make sure most of your fighters are
spellcasters too (eg rangers, palidans, etc)  With almost 300 MP
you'll fodder a lot of monsters.

As a corralary to this, find the most powerfull town and join
the magic guild there and buy killer spells.

Cheers and hope this helps.
--Chris
From: rsc@flower.hao.ucar.edu (Bob Campbell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Date: 8 Oct 92 20:10:06 GMT
Reply-To: rsc@flower.hao.ucar.edu (Bob Campbell)
Organization: High Altitude Observatory/NCAR, Boulder CO

> What we have to keep in mind on any game is that the game must be something
> we enjoy, not necessarily the most real thing we've ever done (unless
> of course it's ALSO enjoyable...).

OK - how about virtual reality bunjee jumping. :>
-- 
#######################################################################
# Bob Campbell                 #  Yes! Well, thats just the sort of   #
# rcampbell@cudnvr.denver.     #  blinkard, philistine, pig-ignorance #
#           colorado.edu       #  I've come to expect from you        #
# rsc@hao.ucar.edu             #  *non-creative* garbage!       -MPFC # 
#######################################################################
DISCLAIMER: "My views are not necessarily those of my employer."
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Harpoon version 1.31
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 8 Oct 1992 14:36:43 GMT

From article <Bvs6o3.pF@xcluud.sccsi.com>, by paul@xcluud.sccsi.com (Paul Hutmacher):
> In article <wright.48.0@lims01.lerc.nasa.gov> wright@lims01.lerc.nasa.gov (Ted Wright) writes:
>>
>>Is version 1.31 really out? This would be the bug fix for version 1.3.
>>Is it a patch that would be available via FTP or from a BBS?
> 
> I'd sure like to see it if it is.  My 1.30 won't run for any period of
> time without crashing.  I know 360 reads this group; maybe we'll hear from
> them.

Well, if 360 is reading this group, then GIVE US SUPER VGA SUPPORT!  Thank
you.  NO, not 640x480x256, but 1024x768x16, if not 1280x1024x16.  Harpoon
is an idea game for 1024 or 1280 resolution since no 1/20th second screen
update is required. 
Newsgroups: comp.sys.ibm.pc.games
From: bernard@ireq.hydro.qc.ca
Subject: FTP-SITE WITH GAMES???
Organization: IREQ
Date: Thu, 15 Oct 1992 19:46:57 GMT

	Well, it seems the guys reading this section are quite uncool...
I've asked for ftp sites, with good games in it, I know there are plenty, and
no one manage to get back to me... Well, I'm disapointed, I didn't know you were
fags only interested in your personal games and personal wars... It's sad for you
cause I have access to a number of programs, that I'll have to keep to myself,
unless someone's cool enough to get back to me...

						Bernie.
=============================================================================
=                                                                           =
=                         If you have nothing to say                        =
=                                   then                                    =
=                                                                           =
=                              SHUT UP, TWIT !!!                            =
=                                                                           =
=============================================================================

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: GAME BYTES Needs a LOGO!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 9 Oct 1992 17:47:03 GMT

>ross@kaos.b11.ingr.com (Ross Erickson) writes:
>>by a group of 3 of us here, will be awarded a free computer game.  The
>>logo submissions need to be in .pcx or .gif format and would be very
>
>VGA allowed, or just EGA so they can see it as well?
-- 
Ron,

Slight confusion.  This logo should probably be produced in VGA modes
for screen, but be able to be nicely printed on a laserprinter for use
with letterhead, envelopes, labels, etc.

|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games,comp.sys.apple2,comp.sys.ibm.pc.misc
From: mallen@wyvern.twuug.com (Marc Allen)
Subject: Re: The Prisoner
Organization: Tidewater UNIX Users Group
Date: Mon, 12 Oct 1992 22:35:31 GMT

ftit@campine.engin.umich.edu (Sergej Roytman) writes:


>In article <1bb6dkINN3tk@master.cs.rose-hulman.edu>, Julian (NB Forever) writes:
>|This is an old one, but does anyone remember the game called The Prisoner?
>|It was around about 10 years ago, and I was wondering if there's any way
>|I could get a copy of it. The copy I have is busted. It was a great game,
>|kind of ahead of it's time in some ways, and one of the best thinking 
>|games, It was like a Stone Age King's Quest.
>|
>|If you know anything about this, send me mail at:
>|
>|waldbyjf@nextwork.rose-hulman.edu

>Or better yet, post to the newsgroup!  I heard about this game before
>I got my ][+ (will it run on the beastie?) and it sounded pretty neat.

>Are there copyrights still in force that would prevent the game from
>being put in the public domain or emailed?

It's a wonderful game!  I haven't seen it in years.  It ran on the Apple,
and there was a sequel to it, also, if I recall.  It's based on the
television show of the same name, with Patrick McGoohan.

Marc

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES: Reviewers READ!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 13 Oct 1992 14:57:07 GMT

--
ATTENTION! ATTENTION! ATTENTION!

As you may have noticed, it has taken me much longer than I had
anticipated to get this next issue of Game Bytes out the door.  I'll
sum up the reason in two words:

SCREEN SHOTS!!!!

It has taken me an extraordinarly long time to work through the
process of getting these great shots to include with the reviews.  I'm
still have a HECKUVA time getting shots of Ultima 7:Forge of Virtue
and Falcon 3.01 OFT.  

REVIEWERS:  If you have already submitted a review of a game, I need
your help.  I need you to immediately go to WUARCHIVE (ftp.wustl.edu
// 128.252.135.4) and download the file PCXDMP70.ZIP from the
/pub/MSDOS_UPLOADS directory.  It's an EXCELLENT screen capture
utility written by Jesper Frandsen from Denmark (jesperf@daimi.aau.dk)
and he deserves our support.  Please try the program out and register
it with him as soon as you can.  I will also be uploading ANOTHER
screen capture program to the same directory called GRAB.ZIP.  Get
this too.  Instructions are included with both.  Use these programs
and create 5 or 6 of your favorite screen shots to be used with your
review.  Zip them up, uuencode them and email them to me.  If the .zip
file is too large, uuencode them and email them to me individually.  

If you need help, please email or phone me as soon as possible.  You
may encounter some problems with some games not cooperating but
hopefully that will be a minimum.  If so, I'll work with the vendor to
produce some screen shots for us.  They usually cooperate.  Just let
me know.

It's urgent that you do this asap.  Thanks for helping.  


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: jtf9s@poe.acc.Virginia.EDU (Phantom)
Newsgroups: comp.sys.ibm.pc.games
Subject: WOLF3D -- MAPEDIT -- Assist Needed
Date: 14 Oct 92 13:24:51 GMT
Article-I.D.: murdoch.1992Oct14.132451.23133
Organization: University of Virginia

Using Mapedit to play with Wolf map.

1.	What files are being updated so that I can restore to original
map after I have completely hosed my custom map?

2.	Can I save updated map so that game will think it is other version
of the game, i.e., I can choose either map from the new game menu.

3.	Why do walls get soft, i.e., penetrable?  I have placed many
dogs in room adjoining first level start point.  To my amazement, these
beasts come flying right into the room with me!

Any help appreciated.
Jim
From: scheng@unixg.ubc.ca (Stephen Cheng)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ST25: help (*spoilers* answers!!!!)
Date: 9 Oct 92 21:08:53 GMT
Organization: The University of British Columbia
Distribution: usa
NNTP-Posting-Host: unixg.ubc.ca

In <BvoFG2.D5v@news.cso.uiuc.edu> whitehur@osiris.cso.uiuc.edu (Alan Whitehurst) writes:
Disarm the bomb by using Spock on the wires.  Take the wires.  Take the phaser bomb.  Repair the transporter.  Disable the forcefield.  Do all this and you can get perfect mission.  

			Stephen Cheng






















>I know that this has been discussed before, but I'm looking for some kind
>soul that can give me a few hints for the second "episode" of the ST25
>game.  Specifically, this is the "hijacked" scenario, and I can't find the
>longer piece of wire that Mr. Spock needs to fix the transporter.  I'm
>assuming that this is what needs to be done, since I can't bring down
>the forcefield in front of the door to the bridge, and I can't release
>the hostages without setting off the bomb.

>On a related note---should you pursue and destroy the elasi vessle that
>confronts you at the first of the episode, or should you let it flee?
>I've done both, but since I haven't finished the episode, I don't know
>which course starfleet would approve of (after all, the elasi are a
>"Class I Threat" :)

>Alan

>-- 
>=========================================================
>                R. Alan Whitehurst
>            Computer Science Department
>     University of Illinois at Champaign-Urbana
From: aron@luxor.ced.berkeley.edu (aron bonar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3: Enemy flight models....
Date: 16 Oct 1992 06:49:45 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: luxor.ced.berkeley.edu

In article <1992Oct16.031631.29733@netcom.com>, primus@netcom.com (Robert keng) writes:
|> Hi all:
|> 
|> 		I have a question for all you Falcon 3 "veterans": why is it
|> that a MiG-19 Farmer can outrun a F-16?!? I don't know why, but it seems that
|> the MiG-19 has tremendous ABs or something, because at times I've seen Farmers
|> accelerating from 350 to 650 in less than 6-7 seconds (and no, they 
|> weren't in a dive). Also, when I engage one in a turning fight at altitutes
|> above 20,000, I get out turned everytime! It's frustrating having to engage
|> one in a dogfight for a long period of time and then loose because I've run 
|> out of fuel (even when I've got nothing left but 500 rounds left on my bird,
|> I still get out turned). Is the F-16 truely an inferior fighter compared to a
|> MiG-19? 

Well the F16 is not an inferior to the Mig19 but its not suprising that the mig can
turn inside the falcon.  It is after all, a smaller fighter.  But its outrageous that
the farmer can accelerate from 350-650 kts that quickly.  The mig19 doesn't have afterburners
at all.  The Mig21 was the first Mig to them (I think).  So its sounds like just another one
of the many small glitches in Falcon that haven't been fixed yet.

Xref: sparky comp.sys.ibm.pc.games:16928 rec.games.misc:17866
From: clarion@sage.cc.purdue.edu (Clarion)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: HARDBALL III - New data files?
Date: 13 Oct 92 02:39:48 GMT
Organization: Purdue University

In <1992Oct12.091514.52444@gmuvax.gmu.edu> ebazergh@gmuvax.gmu.edu writes:

>I was wondering if anyone knew of an FTP site where I could find some data
>files to be used with HB3? Anyone know where I can find data files for 
>actual teams of 1992 or even 1991? Is anything else available out there such
>as patches, unprotects, utilities?

Accolade has just released a MLBPA sanctioned Players disk Supplement
for HB3, and from the looks of it is pretty good.
Still need to see a little more before I go out and buy it.


J. Butler
Man. Editor


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 PP        Snail Mail: Cary Quad Box N - W. Lafayette, IN 47906
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From: tp1l+@andrew.cmu.edu (Thomas W. Pope)
Newsgroups: comp.sys.ibm.pc.games
Subject: Mechwar 101 scenarios
Date: 16 Oct 92 03:20:12 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


  How many people have made maps, mech designs, and scenarios for
Mechwar?  We should start to set up an exchange of designs, etc.  Also,
any maps, scenarios, etc can be sent to the programmer to be included
in future versions and add-ons (as per the manual)
  To get things started, I have made up a few (increasing every day)
scenarios.  I will happily send these out to others (hopefully getting
some in return) as time permits.  I have already sent them to the
author, and if he likes them, I guess they will be included in the
next version (or add-on).  I'll warn you in advance though, it might
take a while to respond to any messages, as I am not on very often.
  If anyone else has made any up, please let me know.  Maybe we should
start an archive on a widely available ftp site (wuarchive maybe?)  

One more thing.  If the author happens to read this and hasn't gotten
any mail from me, could he please contact me?  I have sent a whole
sh*tload of suggestions to him, and hope they got there in one piece.
Thanks...
						Thomas
						pope@cmu.edu