HDTenEightyP/NetNews huggingface dataset:
From: sullivk@atlantis.CS.ORST.EDU (Kevin Sullivan)
Newsgroups: rec.games.video
Subject: Where can my ColecoVision be repaired?
Date: 9 Nov 92 04:17:47 GMT
Distribution: na
Organization: Computer Science Outreach Services - Oregon State University

Dear Friends,

Help!  My ColecoVision has broken and all I've got is a blank screen with 
no audio.  Does anyone know where I could get it repaired?  If anyone has 
a tip about who to contact I'd sure appreciate a note.  I'd hate to think I'll 
never be able to boot up Ladybug or Zaxxon again.  

P.S. Is there a mailing list about these "antique" game consoles?

Thanks - Kevin S.
sullivk@atlantis.cs.orst.edu
503/752-5219
Organization: University of Illinois at Chicago
Date: Friday, 6 Nov 1992 09:30:38 CST
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
 <1992Nov5.200252.4745@clark.edu>

You know, it's funny how people on PC's don't seem to understand how far advanc
ed the video hardware is on the Mac. Since the Mac II came out, every color Mac
 had the ability to choose from a palette of 16+ million colors. Of course, you
 had to have the proper video card to actually display all the colors. The poin
t is the programmers can redefine the CLUT with any of those 16+ million colors
. The standard 8-bit video interface can only display 256 colors on screen at a
ny given time. So programmers pick 256 out of 16+million to display. The foregr
ound application get's priority. You can see the colors switching whenever you
change applications.

This point becomes moot if you have a 24bit color card. The cheapest of which i
s running about $300 right now. In this case, all 16+ million colors are alread
y in the CLUT and displayable. Of course, like the previous poster said, you wo
uld need a 4096x4096 monitor to see all the color simultaneously, assuming 1 pi
xel per color. That would be some picture. In any case, if you have a 24bit col
or card, there would be no color changing between foreground and background pro
grams because all 16+ million colors are already in the CLUT.


For example, I only have an 8-bit color card. So whenever I load 2 different gi
fs at the same time, the colors on one are always slightly off. This is because
 the foreground window (the other gif) clut gets priority. However, if I had a
24 bit color card, then both cluts can be "loaded" so both gifs will display fi
ne at the same time no matter which one I choose to have priority. This does wo
rk somewhat differently if you have 2 24-bit color pictures loaded, however. Ea
ch picture may remap the Clut. While all 16+million colors are there, each pict
ure may be using a different address to choose a certain color. Can anyone conf
irm this? I'm not too sure on this point because I don't have a 24-bit card.

Thomas
From: gt3134b@prism.gatech.EDU (BAKER,WILLIAM JOHN JR)
Newsgroups: rec.games.video
Subject: SNES Rampart - How do you slay the Kraken?
Keywords: SNES, Rampart
Date: 9 Nov 92 02:45:32 GMT
Organization: Georgia Institute of Technology

I'm having a devil of a time trying to get past the
Kraken level in super rampart.  I've tried different
strategies, but none seem to work.

Anybody out there know how to kill the damn thing?!??

Thanks,
     Bill
-- 
William John Baker
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt3134b
Internet: gt3134b@prism.gatech.edu
From: v130r92d@ubvmsb.cc.buffalo.edu (Mark R Miller)
Newsgroups: rec.games.video
Subject: Re: John Madden '92
Date: 10 Nov 92 14:13:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <GQYSB9QX@cc.swarthmore.edu>, rutley1@cc.swarthmore.edu (Rob Utley) writes...
> 
>does anybody have any useful hints/cheats/ defensive strategies for Madden
>'92 (or '93). i need an edge.
> 
>thanx in advance
> 
>-rob

4/3 , cover, man/zone always works for me against my friends.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: When I was young...
Date: 5 Nov 92 20:27:34 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

In article 11515@bsu-ucs, 00ajlakas@leo.bsuvc.bsu.edu () writes:
>
>pac man the new version is due out next year...
>It will place you inside the maze.....and you must peek around corners...
>sounds scary huh?????

Epyx released something like this for the Atari 8-bit computers
around 1983-4, about the same time as that weird "Alien Garden"
game.  Maybe it was a different company...

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: jdraves@hydro1.gsfc.nasa.gov (John Draves)
Subject: Old Sega Hockey PM Record
Reply-To: jdraves@hydro1.gsfc.nasa.gov (John Draves)
Organization: NASA/GSFC Hydrospheric Sciences Branch
Date: Tue, 10 Nov 1992 17:10:29 GMT


What's the most penalty minutes that anyone has accumulated with the old
hockey cartridge?  My roommate & I have done 413 minutes for a 30 minute
game (Edmonton vs Detroit).  We only play 30 minute games because a full
game would take forever with all the play stoppages we have.  Anyone out
there come near our level of thuggery?
Xref: sparky rec.games.video:21794 misc.forsale:30653
From: 889kim@gw.wmich.edu
Newsgroups: rec.games.video,misc.forsale
Subject: [SNES] Games wanted !..................
Date: 8 Nov 92 09:57:26 EST
Organization: Western Michigan University

Hi,
I am looking for the following games for SNES.

Zelda III
Castlevenia IV
Super Mario Kart

Drop your mail with offer.

Thanks
From: 2ftqwormy@kuhub.cc.ukans.edu
Newsgroups: rec.games.video
Subject: Re: snes wholesale
Date: 11 Nov 92 17:30:58 GMT
Article-I.D.: kuhub.1992Nov11.113058.44624
Distribution: rec
Organization: University of Kansas Academic Computing Services


> information on purchasing snes games to resell them for example they say
> cost $51 canadian for zelda iii.  Consumers already sells it for $55.
> Is it really only a $4-8 profit margin for the games or are these prices
> unreleastic at the wholesale level?  If so it appears the distributor is
> just trying to rip the public off by gobbling up the profit and leaving
> a small profit margin for the retailer.  Can anyone verify this info or
> is it true?  How much is a REALISTIC profit margin $30-35?
> 
>   Louis
> --
> Canada Remote Systems  - Toronto, Ontario
> World's Largest PCBOARD System - 416-629-7000/629-7044
I have a small computer store that buys/sells/trades genesis and SNES
games.  About a year ago I contacted both Genesis and Nintendo to get
info on purchasing new games from them.  Nintendo said that I needed
at least $100,000 to get started with them.  Sega redirected me to
several of their distributors.  At that time, if I bought a quantity
of 10, I could get them for an average of $2.00 below wht they sell
for at the major chain stores that carry these products.  If I bought
10 genesis units I could get them for $136.00 a piece.  Not including
sales tax and shipping.  At that time stores were selling them for
$139.

This is a topic that interests me very much.  Anyone else had this
problem?

Later
Tom Cole
KU
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Sega CD info please. Email replies.
X-Xxmessage-Id: <A723E13A19015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Mon, 9 Nov 92 14:34:50 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Mon, 9 Nov 92 14:34:55 GMT

In article <1992Nov8.141419.20406@yang.earlham.edu> ,
irac@yang.earlham.edu writes:
>I am seriously considering purchasing a Sega CD item. However
before I commit I
>need to know some things about it. 
>1. Will there be any hardware to connect the cd to other computing
systems?
>2. How easy will it be to connect the CD to a stero system?
>3. Will there be anyway to run the CD audio only without the Sega
console?
>	(this could involve an extra little controller or something.)
>4. What formats will it support, and what do those formats mean?

1. No -- if this is a major concern then you might want to look at
the Turbo Duo.  While no such adaptor exists at this time, TTI has
announced that they are working on one for release next year.  It
will allow you to connect the Duo to a Mac or IBM compatible.  The
entire Duo system costs the same as the SegaCD unit alone, so even
if you have a Genesis, you'll want to consider it.

2. Easy.  There are left and right audio outputs like a normal
stereo component (there may be a special connecter, but I can't
imagine that they would not include the appropriate cable.)

3. No.  I've heard that you can use it "blind" without turning on
the TV (if you can remember which key press on the control pad does
what), but it must still be connected to the Genesis.

4. Normal CDs, CD+G (Music CD with still frame graphics -- pretty
much worthless since this technology has been around for eons and
there is still only one CD that I know of that uses it, and I
believe that later pressings dropped the G part or at least no
longer indicate that it exists on the label, since it went unused. 
Can't remember the title, but it was by the Talking Heads) and Sega
CD games, of course.

Hope this helps,

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: jdng90@ecs.soton.ac.uk (Gorsuch JDN)
Newsgroups: rec.games.video
Subject: Intellivision Games
Date: 9 Nov 92 16:17:15 GMT


   Does anybody know of any companies or individuals which sell carts.
for the old INtellivision system to Britain, either by shop or by 
mail order. Or does anybody out there in netland know of anyone who
is trying to shift games. I have over twenty cartridges, and still
play the games regularly. 

            jon ( jdng90@uk.ac.soton.ecs )
From: trottibw@nextwork.rose-hulman.edu(Barry Trottier)
Newsgroups: rec.games.video
Subject: Re: NHLPA Hockey '93
Date: 11 Nov 1992 14:11:44 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: trottibw@nextwork.rose-hulman.edu
NNTP-Posting-Host: yellow.nextwork.rose-hulman.edu

In article <squippy.03qf@redorc.chi.il.us> squippy@redorc.chi.il.us (Sean  
Courtney) writes:
> Nice re+make.  However, the teams' nicknames and symbols weren't allowed to  
be
> used.  In the middle of the rink is a big EASN.  The ice is bluer, and the
> crease is solid blue.  The goalies perform much bettter.  They dive for the
> puck, chase it and everything.
> There are more grunts, and their volume is adjusted according to how far your
> player is from that grunting player.  Fights are somewhat rare, and if  
someone
> gets injured during a fight, he's out for the game, and he hobbles over to  
the
> penalty box [the fighting penalty is ALWAYS active].  When a player gets
> injured, a pool of blood forms on the ice.  The glass makes different sounds,
> depending on how hard it's hit, and it even shatters with hard slapshots.   
And
> if two players accidentally bump heads with each other, you hear this bell  
that
> sounds like Sonic The Hedgehog in the Spring Yard Zone, when he hits a  
bumper.
> It's a damn good game.  Much better than the original, although the new music
> sucks.

Aside from frills, is it actually a better game.  ie.  What are the differences  
in play between the two games.

I only want to buy NHLPA if it is significantly more fun than the original.

---------------
Barry Trottier
e-mail:  trottibw@nextwork.rose-hulman.edu
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Is Nintendo/Capcom Hiring?
Organization: Clarkson University
Date: Fri, 13 Nov 1992 18:42:01 GMT



Hi.  I'm a senior Comp. Sci. Student and I'd like to find out if
Nintendo or Capcom is hiring.  I'd love to program/design video games
for a living!!!

- Rich
  kennehra@logic.camp.clarkson.edu
From: klkarp@remus.rutgers.edu (karen)
Newsgroups: rec.games.video
Subject: Legend of Zelda for NES
Date: 10 Nov 92 22:19:11 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


I am playing Legend of Zelda on NES and I'm stuck in the 9th level
cave/dungeon/whatever.  I was wondering how you kill that monster in
there.  The one that disappears after you get the triforce piece and
shoots fire at you.  What do I do to kill him???

klkarp@remus.rutgers.edu
Newsgroups: rec.games.video
From: stuart@guest.ads.com (Stuart Crawford)
Subject: Genesis or MegaDrive in the Great White North?
Organization: Advanced Decision Systems, Mountain View, CA 94043, +1 (415)
	960-7300
Date: Mon, 9 Nov 1992 19:00:02 GMT


I want to send my sister in Canada a few games for Christmas.  Do they use the
Genesis or the MegaDrive up there?  I'd ask her, but that would spoil the
surprise!  Thanks in advance,

Stuart
From: c60b-4gi@web-2d.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Madden '93
Date: 12 Nov 1992 01:15:50 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: web-2d.berkeley.edu
Summary: SNES version still choppy
Originator: c60b-4gi@web-2d.berkeley.edu


I saw Madden '93 for the SNES on display yesterday, and was surprised to
find that the animation in the game was still choppy.  The Genesis versions
('91 & '92) are still _a lot_ smoother.  I think it has to do with the fact
that for the SNES version they still used mode 7 so that they could have an
audience visible behind the goalpoasts.  Even though it looks nice, they
should have eliminated the extra stuff to make the game smoother.  I think
people would prefer a smoother game to a few extra background graphics.
Personally,  I don't even think I would want to play the SNES version, it's
pretty annoying.

Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
From: laird@think.com (Laird Popkin)
Newsgroups: rec.games.video
Subject: Re: Gameboy vs. Gamegear; FROM THOSE WHO'VE USED BOTH
Date: 12 Nov 1992 21:43:58 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
Distribution: usa
NNTP-Posting-Host: django.think.com

In article <1992Nov12.094307.8193@ncrcae.ColumbiaSC.NCR.COM> bcarl@ccscola.Columbia.NCR.COM (Brian Carl) writes:
>I'm considering (finally) buying into the hand-held market, and was looking
>for some OBJECTIVE opinions from people who have ACTUALLY PLAYED a fair
>number of games on BOTH Gameboy and Gamegear portables.
>
>Which game has greater overall playability?  Which has a better overall
>game selection?  Understanding that I loved the Mega Man series on NES,
>and also like puzzle games in general, which system would be more appealing 
>to me?  Which system has the best overall (basic system and individual
>game costs) cost?

As far as puzzle games go, I think that the Lynx and GameBoy have better
selections than the GameGear.  I haven't played MegaMan, but there aren't
many "run and jump and kill everything that moves" games on the Lynx,
compared to the other systems. I regard that as a feature... :)

For "specs" comparisons, there are regular postings with all of the
numbers.  I can tell you that from looking around, I compared the various
systems (GB, GG, Lynx, TE) before buying a Lynx, and ended up buying a
second Lynx because I enjoyed multi-player games so much.

The GB is a decent little system -- 8-bit, monochrome, but OK for what it
was designed for.  It's fine for graphically simple puzzle games (e.g.
Tetris) but most of the GB games I saw left me flat, and I was struck by
the fact that it actually costs more to have a GameBoy comparable to a Lynx
(add light, magnifying screen, etc.) and you still have a B/W system.  The
only thing that could make the GB interesting would be if it were really
inexpensive, which it isn't.

The Lynx has some really cool hardware, so it can do graphics scaling and
distortion, like the Super NES, and has a library of plenty of original
games as well as a few ports from other systems.  Given that it doesn't
cost much more than a GB, and it's color with backlighting, aside from the
other differences, it's an easy trade up.

The GameGear is a repackaged Sega Master System, so it's not terribly
interesting.  That being said, if you like old SMS games, a GG may be worth
looking at.  I didn't like the idea of paying more for less...

The TE was, at the time I was looking around, amazingly expensive and
didn't even come packaged with essentials as a transformer or even a *game*
to play.  Now that the TE has come down in price, I might be tempted to buy
a TG16 and a TE, to be able to play the same games at home and on the road.
But I couldn't convince myself to pay $300 for a *toy*.

>Thanks for your input.

Hope it was useful...
-- 
- Laird Popkin, Thinking Machines

Connection Machine: Massively parallel supercomputer.  Also a cool black
cube with more blinking lights than you can shake a stick at.
Newsgroups: rec.games.video
From: thao@cse.uta.edu (Laly Thao)
Subject: Re: [TG16] Does anyone know...?
Organization: Computer Science Engineering at the University of Texas at Arlington
Date: Fri, 13 Nov 1992 14:03:06 GMT

In article <9211122253.AA20175@elm.circa.ufl.edu> cirop02@elm.circa.ufl.edu (David Isaacson) writes:
>Does anyone know of a car battery adapter that puts out 10.5v so I can
>use my TG16-CD in my car? It's an odd voltage to try to find and yet
>it seems like it wouldn't be to hard for companies to make considering
>they usually go every 1.5volts. But for some reason they all skip from
>9 to 12 volts and leave out 10.5 :(
>

i think they purposely made such an old voltage so that they would 
have a monopoly on the adapter if it ever blew out.  probably charge
you an arm and a leg, too.

hmm...just took a look at the power supply and it takes 11V at 1.53A.
i operated the tg-16 off an ac adapter for less than the specified
voltage and amperage, so there is no reason why the cd player should
not work the same way.  just grab a 9 volt (1-1.5 amp) car adapter and
it should work.  of course you'll need some car kit to hold the cd, too.
:-)

laly thao

-- 

thao@cse.uta.edu        |     "There are no balls!!" 
b645zay@utarlg.uta.edu	|               -Goku from Dragon Ball
From: rpc@wpi.WPI.EDU (Robert P Chauvin)
Newsgroups: rec.games.video
Subject: SNES Mario World
Date: 13 Nov 1992 18:05:19 GMT
Organization: Worcester Polytechnic Institute
Distribution: world
NNTP-Posting-Host: wpi.wpi.edu


How do I get out of the World 4 (Forest of Illusion)?  I completed the 
Ghost House twice (opening up another small path) but I'm not sure what to
do next.  Do I have to complete some other section again?

Thanks.
From: 00bjgood@leo.bsuvc.bsu.edu
Newsgroups: rec.games.video
Subject: baseball [Genesis]
Date: 9 Nov 92 23:48:50 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

I read an article in a magazine(can't remember which), that said that there
were three new baseball games coming out for Genesis (soon), one being by
electronic arts. Anyone else heard this? I think one of them was called Tony
LaRussa.-- 
***************************************************************************
Brian Good			     |	Bodywater is your life	
Ball State University		     |	And without it you would fry
@leo.bsuvc.bsu.edu		     |	In the desert, the planet Dune
Committee to reelect Richard Nixon   |	(Iron Maiden-To Tame A Land)
***************************************************************************
Newsgroups: rec.games.video
From: VBHARGAVA@Meena.CC.URegina.CA (Bhargava, Vipin k)
Subject: Re: NHLPA Hockey '93
Date: Thu, 12 Nov 1992 14:22:13 GMT
X-News-Reader: VMS NEWS 1.24
Organization: University of Regina, Regina, Sask., Canada

In <1ds0h9INNquf@crcnis1.unl.edu> mgleason@cse.unl.edu writes:

> 
> "Richard K. Shehady" <rs7f+@andrew.cmu.edu> writes:
> >But really, its still too easy to score.  There's one little move that
> >always gets goalies.  Skate in towards the goalie, angling to the left or
> >right.  At the last second, shoot the other way.
> >No shot in hockey should be so predictable and effective.
>                  

To give you an idea of how easy it is to score, I am playing the playoffs
with Pittsburgh, and am part way through.

Mario Lemieux (#66 ;-) ) has score 95 (ninety-five!) points in 12 (twelve)
games.  I am playing best of seven mode, obviously.  I have beat New York,
Washington, and now lead Montreal 2 games to 1 (They actually beat me 13-9
last night! :-) ). Mario has 68 goals and 27 assists.  Jagr has 51 points,
but I don't remember his breakdown.

Vip
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: [SNES] Soul Blazer Help Needed
Date: 9 Nov 92 14:05:12 GMT
Article-I.D.: uvmark.1992Nov09.140512.63173
Distribution: rec
Organization: VMARK Software, Inc.

In article <1992Nov8.211301.14296@nmsu.edu> kdorff@nmsu.edu (SNOOGIE WOOGIE) writes:
>
>I am completely stuck.  I rented SoulBlazer (snes) last night.  My
>character is level 5.  I have killed the metal dragon thing in the
>painting.  There are 3 monster maker things that will not make
>mosters, so I have not destroyed them yet, otherwise I have destroyed
>all that are accessable.  I used the pass to get into the cavern
>and I have the brown rock.  It appears the entire town is restored.
>Now WHAT am I supposed to do?  I have looked everywhere (I think)
>and I can't find what is next to do!! I have the rock as my active
>item and I have been everywhere!!!
>
>Please someone help!!!

I had this problem as well.. The solution is go to the place where you can
save you game, and it will now ask you "Record, Move, Quit".  Choose
Move.  It will then display a map of the world.  You MUST use your controller
to go down to the next world (as you obviously will be coming back to this
one).  Then, just select it and you are off...  Good Luck..

-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: "louis ghinis" <louis.ghinis@canrem.com>
Subject: snes used games
Reply-To: "louis ghinis" <louis.ghinis@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 6 Nov 92 21:47:44 EST

   if anyone has gotten bored of their snes
cartridge or sega cartridge and like to sell it fast I'm offering $20-30
for it depending what game it is.  Leave me email stating which
cartridges you like to get rid rather than having it collect dust.  I'll
quote you a price for it.

   Louis
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: mingso@netcom.com (Ming Yau So)
Subject: [TG16] BoxyBoy level 13
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 14 Nov 1992 01:59:40 GMT

Hi, does anyone ever solve the level 13 of tg16 boxy boy ?  I spent hours
to solve but failed.  At last, I decided to write a simple heuristic search
program to find the solution.  Suprised, my program tells me that level 13
has no solutions !  Since I just use 2 hours to put up the program, I am not
very sure does it tell me the right answer or not, so I want to see if anybody
has ever solve that level ?


-- 
Ming Yau So				Internet: mingso@dawntech.com
CAD Software Engineer			          mingso@netcom.com
Dawn Technologies, Inc.			Uucp: ...!uunet!dawntech!mingso
Sunnyvale, CA				AOL: Ming So
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SFII RPG!?
Date: 10 Nov 92 22:46:36 GMT
Article-I.D.: clark.1992Nov10.224636.5305
Organization: Clark College, Vancouver, Wa.  USA

In article <1540@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
>gsnow@clark.edu (Gary Snow) writes:
>
>>Whats so 'mysterious' about the Super FX Chip?
>
>I called it 'Mysterious' because of all the different varying opinions
>of what it was and what it would be put into.  BTW this occurred before the 
>big EGM article concerning it.

Yeah, I remember, I was involved in those discussions.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu