HDTenEightyP/NetNews huggingface dataset:
From: alansz@cogsci.Berkeley.EDU (Alan Schwartz)
Newsgroups: rec.games.mud.misc
Subject: Re: Does this type of mud exist?
Date: 11 Nov 1992 05:04:35 GMT
Organization: Institute of Cognitive Studies, U.C. Berkeley
NNTP-Posting-Host: cogsci.berkeley.edu

In article <1992Nov11.011125.18754@sol.UVic.CA> mmcalees@cs16.UVic.CA (Michael McAleese) writes:
>Sorry if this is a FAQ, but,
>
>  Having recently been re-introduced to MUDs and MUSHs, I once again have
>come across the problem that I came across before, that the LPmuds and
>Dikus and so forth don't seem to have the capabilities for interaction 
>that MUSHs have, and MUSHs have a serious lack of drama without any sort
>of combat system.  Is there a mud system out there that combines the 
>features of MUSH with a well designed combat system?

Well, I'm not sure what your standards of well-designed are, but I've been
spending the last six months or so working on combat systems for MUSH.
That is to say, the system is coded in MUSH-code, internally.
The first version comes up, in my opinion, to at least average LPmud
level. It ran at BelgariadMUSH and tried to take advantage of the
features unique to MU*, like player-programming (players could code their
own weapon emits). It offered essentially attack and magic commands,
kept track of hitpoints, strength, and magic points (and handling healing
over time), weapons (which affect hit chance and damage based on their
length and weight and which could break in combat), armor (which absorbed
hits and could wear out), healing potions, berserker potions, and that
sort of thing. Oh, and you could make monsters, though coding them in
MUSH isn't nearly as versatile as LPC. This code is running at RiftMUSH
right now.

I'm working on a new version for use at a number of MUSHes which will
hopefully be a step beyond diku/lp combat by dealing with attack-defense
pairs (i.e., I attack and you respond and both the attack and response
affect the result). It should run at Belgariad II, Mua'kaar, and possibly
other MUSHes. Come by and check it out.

I'm not aware of other attempts to do this, though I'm sure there have
been. Hope this helps some.

 - Alan

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 |          Alan Schwartz         
Belkira@Belgariad II             | alansz@cogsci.berkeley.edu
 Indena@Mua'kaar                 | UC Berkeley                        
Javelin@Belgariad, and elsewhere | Cognitive Psychology        
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.misc
Subject: Re: Mudding disaster
Date: 9 Nov 1992 23:42:37 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu
Cc: bakerdj@uwec.edu


In article <1992Nov7.181459.2189@cnsvax.uwec.edu> bakerdj@cnsvax.uwec.edu writes:
>Something bad just happened at my University. Gaming on the University
>computers has been banned. The thing is we still have our Telnet Access, but
>risk loosing it if we are caught mudding. I am wondering if any of you could
>send me some good statistics about resource use of mudds and such and mabey
>some good arguments for alowing game playing.
>

I think the resources used vary quite a lot from place to place.  A good 
example, is that there are tons of 386s on the network here at UCSC that
aren't being used, and a telnet connection is relatively harmless.  However,
in the evenings sometimes all the 9600 baud modems are tied up, when I need
to do my programming assignments.

Probably a better arguement is a demonstration of how mudding can be
useful.  I for one have learned more about object oriented programming
from LPmuds and MudOS than some people learn from a whole class in C++.
But, there's the mud player, and the mud programmer.  They're rather
different roles, in which the programmer stands to learn a lot more
and be doing work that looks a lot more like real classwork.

Try giving some examples of how effectively MUDs can help break down the
fears people have of computers and provide an important tool for learning.

>Dan the curiuos one
>
>Bakerdj@uwec.edu
>Bakerdj@uwec.edu.bitnet

Adam Beeman
Also known as Buddha@tmi

-- 
#include <std/disclaimer.h>
#define NAME	"Adam Beeman"
#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
inherit SIGNATURE; // enhanced .sig virus
Newsgroups: rec.games.mud.misc
From: jfurr@nyx.cs.du.edu (Mr. Furr)
Subject: Are you going to be mudding during Thanksgiving break?
Followup-To: jfurr@vtssi.vt.edu
Keywords: masque
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Mon, 9 Nov 92 10:11:45 GMT

The reason I ask this again has to do with MasqueMUCK, the special-events
TinyMUCK running at hobbes.cs.mcgill.ca 4201.  We are still debating 	
whether or not to put the MUCK up for a special Run for all those poor
souls who have nowhere to go over Thanksgiving break.  (For those of you
outside the USA, we're talking about the period between Friday, November
20 and Sunday, November 29.)  If you will be at your company, university,
or wherever you mud from during this interval, and would be interested in
participating in a MasqueMUCK run, please send email to me at
jfurr@vtssi.vt.edu.   I don't mean that we'd put the MUCK up on
Thanksgiving Day, I'm not _that_ insane, but rather on the Saturday
afternoon before Thanksgiving or the Saturday afternoon after
Thanksgiving.  If 20+ people mail me and let me know that they'd be
interested in attending, we'll take that as a sign that there'd be enough
people around to make it a worthwhile program, given that at least that
many more would come if they heard about it but are too apathetic to stop
and send mail. :)

If you don't know what MasqueMUCK is, send email to dwixom@csulx.weber.edu
and ask for the unmasking logs.  They'll show you what it's all about.  Or
visit hobbes.cs.mcgill.ca 4201 any time, login in as guest, and have a
look around.  The MUCK is up for the wizards to work on between scheduled
runs. 
Newsgroups: rec.games.mud,alt.mud,rec.games.mud.tiny,rec.games.mud.misc
From: jfurr@nyx.cs.du.edu (Mr. Furr)
Subject: Wanted
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Tue, 10 Nov 92 14:50:11 GMT

Anyone out there who has Targhan's address, please send it to me at
furrjk@vtvm1.cc.vt.edu.  Or, if you're reading this, Targhan, please
contact me.

Also, I'm looking for anyone who considers him or herself a good MUF
programmer who has experience with TinyMUCK2.2fb4.1 coding.  Again, please
respond to furrjk@vtvm1.cc.vt.edu
Xref: sparky rec.games.mud:9118 rec.games.mud.misc:1165
From: P.J.Caldicott@bradford.ac.uk (PJ CALDICOTT)
Newsgroups: rec.games.mud,rec.games.mud.misc
Subject: Re: PMF Auto-logins??
Date: 13 Nov 92 16:18:47 GMT
Organization: University of Bradford, UK
Originator: 88639066@ccw320

ahawks@nyx.cs.du.edu (yoda's lovechild) writes:


>Is there any way to enable auto-logins in PMF?  As far as I can tell
>it doesn't explicitly say how, but, if anybody could pass along some
>sort of alias or something they use to enable auto-logins using PMF I
>would be most grateful....

>--
> ahawks@nyx.cs.du.edu   FutureCulture E-List: [future-request@nyx.cs.du.edu]
> andy (hawkeye)         new edge, technoculture, cyberpunk, virtual reality,
>                        raves, etc. Home of the famous :) FutureCulture FAQ!

  I use anauto login for an lp I play. The problem is that your source file has to have your
password explicitly defind within it, i.e. if someone reads your source file
they know your password.

Here's how I do it anyway.:

/action "enter your name" "moonchild"
/action "password" "omegamoo"

(no these are not my actual name/passwords :)

> 
Newsgroups: rec.games.mud,rec.games.mud.tiny,rec.games.mud.misc,rec.games.mud.admin,rec.games.mud,alt.mud
From: kxh16@po.CWRU.Edu (Kathleen Hardy)
Subject: IEC Anniversary
Followup-To: poster
Reply-To: kxh16@po.CWRU.Edu (Kathleen Hardy)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 5 Nov 1992 01:39:09 GMT

ImagECastle MUSH is back up, and semi-permanently located at,
fogey.stanford.edu 4201.  We're also celebrating our one year
anniversary with a banquet beginning at 9 pm Eastern (6 pm
Pacific).  
IEC is an anachronistically high fantasy MUSH, based within a
sprawling non-euclidean structure known as the 'Castle' that
has dimensional gateways to other places. We are currently 
looking for programmers, role-players, and builders of all sorts.
We are /also/ looking for nobility - although we are a bit more
stringent in that, looking for people who earn their 'position'
through a combination of programming, building, and rp'ing.
So come on by! The more the merrier!

Suzannah, Castle Chancellor
-- 
"So, what do you do for a living?"			  |  kaj
"I eat people."						  |  Columbus
"For a living?"						  |  Ohio
"You can make a lot of money if you eat the right people."|  10/19/92


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Xref: sparky rec.games.mud.announce:138 rec.games.mud.diku:821 rec.games.mud.misc:1139
From: huie@netcom.com (John Huie)
Newsgroups: rec.games.mud.announce,rec.games.mud.diku,rec.games.mud.misc
Subject: Looking for playertesters for a new mud
Date: 6 Nov 92 21:53:52 GMT
Article-I.D.: u.1992Nov10.165044.27743
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Hello
	I have just gotten permission to run a diku mud.  I am currently
looking for several experienced player testers perferably 5 to 10
people on a first come first serve basis.

Reply to jhuie@mary.fordham.edu


WANTED:	An experienced diku coder in New York City  to help with bugs.
	


John Huie
jhuie@mary.fordham.edu
huie@dsm.fordham.edu


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From: knoll@outlaws.rutgers.edu (KNOLL)
Subject: TNG MUSE @ Nebula.lib.vt.edu
Followup-To: poster
Keywords: MUSE MUD
Organization: Rutgers Univ., New Brunswick, N.J.
Date: Fri, 6 Nov 1992 20:03:21 GMT

Greetings all Star Trek TNG fans!

You like mudding?  Why not try MUSEing!  Telnet to nebula.lib.vt.edu
port 1701 and try it out!  I hear the Romulan empire is looking for
some fresh people to work with...

nebula.lib.vt.edu 1701.......go there....TODAY!!!




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Newsgroups: rec.games.mud.announce
From: v124jw4y@ubvmsb.cc.buffalo.edu (Benjamin R Pierce)
Subject: Akropolis is back!
Followup-To: poster
Organization: University at Buffalo
Date: Tue, 3 Nov 1992 20:25:00 GMT

Akropolis is back at its old port (143.229.1.25 6666)...if you're an
old player, or a curious newcomer, give us a try!


                                                --Ben/It


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Xref: sparky rec.games.mud.announce:129 rec.games.mud.misc:1105
From: IO10677@MAINE.MAINE.EDU (Douglas M. Howell)
Newsgroups: rec.games.mud.announce,rec.games.mud.misc
Subject: Host Needed
Date: 8 Nov 92 07:26:20 GMT
Article-I.D.: u.1992Nov8.072620.11484
Reply-To: lemon@unssun.scs.unr.edu
Followup-To: poster
Organization: University of Maine System
X-Date: Thursday, 15 Oct 1992 23:01:46 EDT


    Greetings,
          GooLand, a YAMud (Yet Another Mud), is currently looking for a
new host machine.  Gooland has served many players over the year and a
half that it was up and we'd like to continue doing so.  Local machines
are not available for Mud use and thus we are hoping that someone on the
network has a machine to offer.  We prefer to run this on a Sun, DEC, or
NeXT.  Note that GooLand is a fully functional mud with lots of rooms
and objects etc already built, so no work other than a compile will be
required (well, aside from minor stuff).
          Statistics and analysis of GooLand's requirements available
upon request.  It should be noted that GooLand will need approximately
15 Megs of disk to handle the game itself and existing data (this
figure is not "set in stone," however).
          GooLand was designed by Herb Hasler.  Herb ran the game in
Canada until he was forced to close.  The game has also run at the Air
Force Institute of Technology, where it met an untimely demise.  Then
it ran for about 15 minutes (argh!) in Hawaii.  It's been "homeless" for
six months but still maintains a large following.
          Besides authorization to use your machine from yourself, we
also require authorization from your System Administrator.  The reason
is two-fold; to protect you and to protect ourselves.

      Thank you for your time, and we hope to be hearing from you.

             -John A. LeMon -- Yafer, Co-Ruler (lemon@unssun.scs.unr.edu)
             -Doug Howell -- Scavenger, Co-Ruler (io10677@maine.maine.edu)

Ps. If you have questions or wish to request further information
    reguarding GooLand please send email to: lemon@unssun.scs.unr.edu
    (John A. LeMon)

-----------
***Please do not respond to this account, respond to lemon@unssun.scs.unr.edu.
-----------


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From: kxh16@po.CWRU.Edu (Kathleen Hardy)
Newsgroups: rec.games.mud.announce
Subject: ImagECastle [MUSH] Anniversary
Date: 8 Nov 92 21:38:55 GMT
Article-I.D.: u.1992Nov10.165146.27870
Reply-To: kxh16@po.CWRU.Edu (Kathleen Hardy)
Followup-To: poster
Organization: University of Washington

This Tuesday, November 10th, at 9pm Eastern (6pm Pacific),
ImagECastle MUSH will be holding its one year anniversary
banquet. IEC is a high fantasy theme-based MUSH located at
	fogey.stanford.edu 4201
The Castle is the nexus point of any number of cross-dimensional
gates, meaning that there isn't really anything that's out of place
here. However, most of the residents are from the medieval fantasy
era. We're always looking for new players, builders, and programmers,
and there are plenty of positions available. We're currently interested
in - among other things - finding Knights. :)
Please drop by anytime.

Suzannah, Castle Chancellor, etc.

--
Do you like the dark?
Do you like the way it moves?
Do you come alive when neon kills the sun?


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From: dgray@nmt.edu (Dorian Gray)
Newsgroups: rec.games.mud.announce
Subject: GlobalMUSH address change
Date: 8 Nov 92 07:23:48 GMT
Article-I.D.: u.1992Nov8.072348.11344
Followup-To: poster
Organization: New Mexico Tech
X-Date: Sun, 11 Oct 1992 03:23:07 GMT

GlobalMUSH has at last moved from its former site at beastie.colby.edu 4201
to a new site:

  lancelot.cif.rochester.edu 4201

Hope to see you all there!

Yours,
Dorian Gray
dgray@nmt.edu


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From: michele@apex.ccs.yorku.ca
Newsgroups: rec.games.mud.announce
Subject: MUSH builders wanted to work on Paris region [ApexMUD]
Date: 8 Nov 92 06:21:39 GMT
Article-I.D.: u.1992Nov10.165111.27809
Followup-To: poster
Organization: University of Washington

ApexMUD is looking for tinymush builders to help develop the Paris
section.  ApexMUD is running mush 2.0.8 and is located at
apex.ccs.yorku.ca 4201 (130.63.237.12 4201).  

We are a multi-theme mush.  There is a central 'hub' from which
radiate different dimensions.  Currently these are: Islandville
('realistic' current time), Periland (medieval), and Paris.  If you
have an idea for another dimension, feel free to ask.

		-- Michele


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From: kxh16@po.CWRU.Edu (Kathleen Hardy)
Subject: IEC Anniversary
Followup-To: poster
Reply-To: kxh16@po.CWRU.Edu (Kathleen Hardy)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 5 Nov 1992 01:39:09 GMT

ImagECastle MUSH is back up, and semi-permanently located at,
fogey.stanford.edu 4201.  We're also celebrating our one year
anniversary with a banquet beginning at 9 pm Eastern (6 pm
Pacific).  
IEC is an anachronistically high fantasy MUSH, based within a
sprawling non-euclidean structure known as the 'Castle' that
has dimensional gateways to other places. We are currently 
looking for programmers, role-players, and builders of all sorts.
We are /also/ looking for nobility - although we are a bit more
stringent in that, looking for people who earn their 'position'
through a combination of programming, building, and rp'ing.
So come on by! The more the merrier!

Suzannah, Castle Chancellor
-- 
"So, what do you do for a living?"			  |  kaj
"I eat people."						  |  Columbus
"For a living?"						  |  Ohio
"You can make a lot of money if you eat the right people."|  10/19/92


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Newsgroups: rec.games.mud.announce,alt.mud,rec.games.mud.lp,rec.games.mud,rec.games.mud.misc
From: Moonchilde <jtraub+@cmu.edu>
Subject: PernMUSH ....
Followup-To: poster
Organization: University of Washington
Date: Tue, 3 Nov 1992 18:47:13 GMT

.. Has moved.

New site is pern.pc.cs.cmu.edu port 4201 (128.2.250.30)

--Moonchilde
-------------------------------------------------------------------------
Practice random kindness and senseless acts of beauty --Anonymous
Argue for your limitations and sure enough they're yours --Richard Bach
Isn't humanity egocentric? Whenever we talk, we say "Here's my two cents
  worth," but we only offer "a penny for your thoughts." --ariel@cs.ucla.edu

Moonchilde/Amythyst/JT Traub ---           jtraub@cmu.edu


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Xref: sparky rec.games.mud:9113 rec.games.mud.misc:1133
From: s902113@minyos.xx.rmit.oz.au (Luke Mewburn)
Newsgroups: rec.games.mud,rec.games.mud.misc
Subject: Re: PMF Auto-logins??
Date: 10 Nov 1992 00:54:03 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

wcollins@netcom.com (Walter J. Collins) writes:

>I use pmf, and I'm sure you can use the /action hook to auto-login.
>It depends of course on what sort of mu* you're connecting to, but I'm 
>sure you can get it to work.  Type '/help action' while in pmf and you
>should be able to get it working for your mu*.

On a different note, I use pmf for it's uploading/download
capabilities only. My problems with it are:
- I have it so I have to do '/' infront of all commands - problem is
  that I can't search in that god of editors - ed. (vi w/o full
  screen :)  Know a soln around this?
- I've got it running on a sysv/bsd mish-mash OS, and I had to hack
  the net code in pmf so that if it asked for a packet >512 bytes,
  it would get packets in 512 byte chunks - it still barfs
  occasionally tho...

>Walt (Cynic@UD)

>-- 
>wcollins@netcom.netcom.com  < Walt Collins / Kristin Harvey >
>1011 New Hope St., #12-C  |  Norristown, PA  19401  |  (215)277-2567
-- 
                         Luke Mewburn [Zak]
           s902113@minyos.xx.rmit.oz.au   zak@rmit.edu.au
   "Nobody dies on the Discworld, they just become dimensionally
    disadvantaged."         Terry Pratchett in alt.fan.pratchett
-- 
                         Luke Mewburn [Zak]
           s902113@minyos.xx.rmit.oz.au   zak@rmit.edu.au
   "Nobody dies on the Discworld, they just become dimensionally
    disadvantaged."         Terry Pratchett in alt.fan.pratchett
Newsgroups: rec.games.mud,rec.games.mud.lp,rec.games.mud.misc
From: michael@iastate.edu (Michael M. Huang)
Subject: Re: NO TMI MudOs people out there?!?!
Organization: Iowa State University, Ames IA
Date: Thu, 5 Nov 1992 16:45:49 GMT

In <1992Nov5.035249.4083@mnemosyne.cs.du.edu> iwoehr@nyx.cs.du.edu (Ivan Woehr) writes:


>	I am still waiting for the delayed TMI MudOs V.19 (I think).

MudOS v0.9.

>	Please, if ANYONE knows anything about it let me know! No matter
>HOW small the info is! Noone is repsonding to my questions!

Not ready.

(small enough of an info? :)

-michael

-- 
Michael Ming-Yang Huang                                  michael@iastate.edu
Carver/Vis Lab Comp Assist                     michael@denali.me.iastate.edu 
PV Student Dev Group             "A MIND is such a terrible thing to waste."
Iowa State Univ, Ames, IA       Any opinon stated in this post is of my own.
From: cmc@mind.ORG (Christopher M. Camacho)
Newsgroups: rec.games.mud.diku
Subject: Re: DikuMUD's on DEC's
Date: 8 Nov 92 06:03:22 GMT
Article-I.D.: mind.B5gXTB2w165w
Organization: Fortress Development HQ

s05103@doc.flc.colorado.edu (S05103) writes:

> In article <1992Nov2.164013.21338@pacific.mps.ohio-state.edu>, 
>                       dikumud@atlantic.mps.ohio-state.edu (Dikumud) writes...
> >Anyone else out there running a Diku on a Dec5000?  We are having a little
> >problem with the player max.  When we get 50 players online, the port seems
> >to LAG for about 1/2 hr or so...  It is fine as long as we keep the plmax
> >down to about 47 or so.   Any ideas?
> > 
> >DaShadow
> >---
> 
> im thinking of running one on a DEC 5200...could you push all postings and 
>   followups to this group?
> 
 i've just started one on a DEC 5000/200 so i'm interested in this too!

-chris  (Metamorpho@FieryMud)
From: v115maec@ubvmsb.cc.buffalo.edu (Michael L. Kohan)
Newsgroups: rec.games.mud.diku
Subject: What happened to CarnageMud?
Date: 8 Nov 92 10:09:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

What happened to Carnage? It was humming along... then on Thursday and Friday 
it started crashing unusually frequently. On Friday night to present it is
inaccessible from telnet from VMS. Does anyone have info about this? It was
my favorite MUD. Post of E-mail responses.
Thanks in advance!
-Mike
(BuffaloChip)
Newsgroups: rec.games.mud.diku