HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Kings Quest VI:  EGA/VGA question
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 10 Nov 92 00:31:44 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: King's Quest VI, Kings Quest VI, KQ6, KQVI, Sierra
Summary: Four different-colored boxes, but same game inside
Nntp-Posting-User: tatakamoto

In article <83236@ut-emx.uucp>, reza@magellan.ae.utexas.edu (Alireza Vali) writes:
> In article <Bx77G5.DM2@undergrad.math.waterloo.edu> fjbarwel@leibniz.uwaterloo.ca (Frederick Barwell) writes:

     [stuff deleted]

>>Can anyone tell me if Sierra has packaged both the 16 and 256 colour version
>>in the same package or should I look for a VGA only copy?

     Sierra has gone back to packing EGA & VGA versions together in the
same box.

>>(Also: the box didn't mention how much disk space the game takes - is it over
>>       10 megs like KQV was?)

     As a followup post said, it's over 20 MB, but you can delete the
introduction to reduce it to about 15 MB.
 
> On another note, why does it come in so many different colors?  There is
> a variety:  white, red, black, and blue.
> Is there a difference in the story line, or are there different endings
> based on the color?  I can't find any clues just by looking at the boxes
> and the labeling information.  Does anyone know?

     There is absolutely no difference between the games inside the
different-colored boxes.  But there *are* multiple endings--but not based
on what box you get.  The contents of every box should be the same in
terms of content, storyline, and endings.
     The four different-colored boxes are no more than an elaborate
marketing gimmick.
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
Subject: HARDBALL III
From: <RWS113@psuvm.psu.edu>
Date: Fri, 6 Nov 1992 21:18:50 EST
Organization: Penn State University

DOES ANYONE KNOW WHERE I CAN GET A CRACK THAT WORKS FOR HARDBALL III  V1.1
  ALL THE ONES I'VE TRIED FORM WUARCIVE & FTP.UWP.EDU DON'T SEEM TO DO ANYTHING
.
From: x90robot@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Thanks for VFI1.ZIP (Where's VFI2.ZIP?)
Date: 9 Nov 92 00:36:02 EST
Organization: Western Michigan University

Hi Fellas...

Thanks to the Guy who repost the VFI1.zip back in WUARCHIVE.
I hope VFI2.zip, and so on, will soon follow.

Thanks,

Rudy F. Robot.
Newsgroups: comp.sys.ibm.pc.games
From: ender@cs.montana.edu (Jacob Cormier)
Subject: Re: Wizardry 7 - Help!
Organization: Dept. of Computer Science, MSU, Bozeman Mt 59717
Date: Thu, 5 Nov 1992 00:51:43 GMT

In article <1992Nov4.192722.29639@ultb.isc.rit.edu> mxk7684@ultb.isc.rit.edu (M.X. Koon) writes:
>
>I have a question for all you wizardry7 players out there.
>I friend of mine was exploring Gorn castle and I told him
>that you need to give the bananas to the monkey.  BUT he ate 
>the bananas and killed The innkeeper. ...so Is there anywhere
>else I could find bananas???
>
>migo
>

There are some bananas in one of the prision cells.  If you want hints or
spoilers on how to get in them, e-mail me.

--------------------------------------------------------------------------------
Jake Cormier | Poncho Magoo's, the worlds only Irish-Mexican | No,  I don't know
ender@caesar.cs.montana.edu    |   restaurant, located in    | what kind of food
oususajc@trex.oscs.montana.edu |  scenic Kalispell, Montana  | they really serve
From: ISSJXS@BYUVM.BITNET
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3D Cheat Mode ?
Date: 5 Nov 92 20:01:47 GMT
Organization: Brigham Young University

Ready to kick yourself?  The way to access the debugger keys
for the nonshareware version is to type:

         wolf3d -goobers

You just forgot to add on the "s".  Then you do as you said by
hitting LEFT SHIFT  ALT  BACKSPACE all at the same time and
tah-dah!  You're in debugger mode.
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: The Incredible Machine.
Organization: North Carolina State University
Date: Mon, 9 Nov 1992 21:15:16 GMT

In article <blasius.80.721329251@gmd.de>, blasius@gmd.de (Volker Blasius) writes:
|> In article <6NOV199223115729@cc.utah.edu> mgb5528@cc.utah.edu (Beck, Michael Gregory) writes:
|> 
|> >Well I'm hooked.  I cannot wait for The Incredible Machine.
|> 
|> Who's not?
|> 
|> >Has anybody solved level 7 of the demo version?  If so would you please 
|> >tell me how to solve it.  Thanks.
|> 
|> Here's my solution; I'd like to hear about others.

Solutions for all the files can be found at

ftp.uwp.edu:/pub/incoming/romulus/hints/timsol.lzh
ftp.uwp.edu:/pub/msdos/romulus/hints/timsol.lzh  (if it's been moved.)

I know I've heard about three different solutions for level 6 though.  My #7
is slightly different, but the same idea.

(BTW:  the file contains GIF screen captures of the solutions.  Much easier to
understand than text blurbs.)

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: bantz7128@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP--CRACKS AND PCTOOLS!!!
Date: 8 Nov 92 21:27:46 -0600
Organization: University of Northern Iowa

HELP!
I am trying to use some game cracks that require you to use PCtools to search a
file for a particular string.  You must then change it.  The problem is when I
enter the search string say for example:
5C OC 74 33 9A from the Start.exe file on Secret of the Silver Blades, I get a
message that says string not found.
Am I entering it wrong or something?
Thanks!
-Steve-

Newsgroups: comp.sys.ibm.pc.games
From: ysc2k@kelvin.seas.Virginia.EDU (???)
Subject: Re: Wizardry7 - HELP!!!!!!!
Organization: University of Virginia
Date: Thu, 12 Nov 1992 18:45:17 GMT

I killed the inn keeper ( conquerer inn or something ) and got the banannas
but I don't think I am as far as you all...
From: jtb5@po.CWRU.Edu (Justin T. Ballard)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA Planets Game(Openings Available)
Date: 12 Nov 1992 17:59:37 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


I have received 3 replys to my earlier post for a VGA Planets 
game. I will be wanting to start the game probably monday
11/12/92. I still have room in the game for 7 more people. If you
have any interest please e-mail me. Thanks!
-- 
					Justin Ballard
					jtb5@po.cwru.edu
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Ultima FIVE (?!?) bug!  HELP PLEASE
Organization: North Carolina State University
Date: Sun, 8 Nov 1992 18:35:05 GMT

In article <1die53INN4jd@usenet.INS.CWRU.Edu>, bx916@cleveland.Freenet.Edu (Ross W. Starkey) writes:
|> 
|> In a previous article, bx916@cleveland.Freenet.Edu (Ross W. Starkey) says:
|> In my defense, I thought that I had previously tried the QWERTY numbers
|> with the num-lock key off, and I did not remember the line from the
|> manual explaining that num-lock must be off because it came in smaller
|> print right after a bold header saying "special notice to Tandy owners."
|> 
|> I'm just having one of those days every day these days, I guess.

All the SSI games have the same problem.  Apparently on 'real' IBM's you can
turn on and off the numlock key with some software commands, but not on
Tandys.


-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: g1alan@cdf.toronto.edu (Kwan Alan Shiu Ho)
Subject: Re: CIV: small cities are better
Originator: g1alan@jynnan.cdf.toronto.edu
Keywords: CIV small cities
Organization: University of Toronto Computing Disciplines Facility
Date: Thu, 5 Nov 1992 23:32:02 GMT


In article <151@ssiny.UUCP>, gnohmon@ssiny.UUCP (Ralph Betza) writes:
>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>!!                                                        !!
>!!  SMALL CITIES ARE MORE PRODUCTIVE THAN BIG ONES.       !!
>!!                                                        !!
>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>
>
>I have yet to complete a whole emperor-level game based on it,
>because it's new by me. I'm working on it. I'm up to 800 AD,
>discoveries every 3 turns, already got rocketry, keeping population
>down to 300 for the moment, current score over 1000. Score could be
>higher; I'm determined to do it all in despotism, which I know is
>suboptimal. Score could be lower; I have used settler-build-fast
>cheat at several points. Score could be lower; I started in what is
>almost the best possible position, Zulus on Earth ( but with
>Egyptians ). Could have conquered last opponent 500 BC ( or earlier,
>if I had tried to do so ).
>
>
>
>-Ralph Betza (FM),
> uunet!ssiny!gnohmon
>
> [stuff deleted here and there]



To Ralph,

	I would suggest that you leave those games that you have already "won"
and try the horde strategy on version 4 with no cheating.  I would like to hear
whether the strategy works under these circumstances.  I do not think it will
be too difficult to win with ANY strategy if we use the settler cheats ...

	A strategy is only superior when you can win without using any cheats,
since most people who feel that the game is hard and challenging do NOT use
cheats.  Anyway, your analysis seems to make a lot of sense.  But I do wonder if
you can keep the same efficiency at version 3 and 4, because you cannot make
scientists and taxmen in cities of size smaller than 5.

	Do you know about the arcade game Gauntlet?  Some players developed a
strategy that would allow them to play on forever.  It is a design defect for
a game to allow for such strategies.  Therefore, by revealing such strategies
and forcing a revision to counter such strategies, one is contributing to the
development of the game.


	I'm sorry that I'm putting this here instead of mail; I tried mail but
it didn't work.

Newsgroups: comp.sys.ibm.pc.games
From: gmanning@dale.cts.com (Gary Manning)
Subject: Re: T2029:  What do others think?
Organization: Titan Linkabit Corporation
X-Newsreader: Tin 1.1 PL5
Distribution: na
Date: Tue, 10 Nov 1992 21:56:13 GMT

Since we're talking about what people think...  Is T2029 similar to the
Terminator 2 arcade game?  I've only played that a few times, but if
T2029 is anything like it, I just might have to run out and buy it.

What kind of control interface does it use?  Any real life hardware
constraints that are different/not listed on the box?  Anything else
I should know?

Thanks!!

** Gary **

--
Gary Manning                                    gmanning@dale.cts.com
Titan Linkabit
3033 Science Park Road
San Diego, Ca  92121
Newsgroups: comp.sys.ibm.pc.games
From: iam@stiatl.salestech.com (Ian Mercado)
Subject: To all TIM lovers wimping out on level 6 :-)
Organization: Sales Technologies, Inc.
Date: Fri, 13 Nov 1992 13:41:17 GMT

This message is for all you people who are solving level 6 the wimpy way
(as is shown in the cheat .GIF file - with the teeter-totter to the left
of the brick wall).  Can you do it the manly way?  See if you can solve the 
puzzle with the teeter-totter to the RIGHT of the brick wall (directly over
Pokey's cage).  That's how I did it the first time, and I was actually quite
surprised when I saw it done the other way.  But then, that's one of the things
that makes this game so great...multiple solutions to the same problem!

Can't wait 'til the real thing comes out and we see tons of free-form postings
on the net.

Ian

-- 
The system?  33MHz80486with64Kcache16MBof70ns |  Ian Mercado: iam@salestech.com
4x9SIMMS1MBTseng4000videoboard200MB15msIDE     --------------------------------
harddriveCOM1:COM2:LPT1:onstandardportsandinterrupts |   I am NOT a signature
"But it was too slow, so I re-wired it..."           | virus.  Copy me and die!
From: vora@elde1.epfl.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: ATTN :  ALL FOOTBALL MANAGER FANS
Date: 12 Nov 92 15:17:41 GMT
Organization: Ecole Polytechnique Federale de Lausanne

I am willing to trade Dotmark's Football Manager,one of the best 
football manager games for pc.

You can choose style(long play ,direct play....),tactics (433,541 ....)
national squads,european cups,players .....  in short really the best


I am willing to trade it against any economical/financial/wargame


please email to vora@elde.epfl.ch


Milan vora
From: drendel@adcalc.fnal.gov (Brian Drendel, Fermilab Accelerator Operations)
Newsgroups: comp.sys.ibm.pc.games
Subject: WOLD3D version 1.0 vs. 1.1, are there significant differences?
Date: 9 Nov 92 01:26:30 GMT
Organization: Fermi National Accelerator Laboratory
NNTP-Posting-Host: adcalc.fnal.gov



       I have a copy wolfenstein 3-D version 1.0. I was wondering
       What the differences are between version 1.0 and 1.1, and
       if it is worth the trouble to try to find a version 1.1?
       Also, does anyone know an FTP site that has version 1.1 instead
       of version 1.0. Thanks in advance.

						Brian Drendel
                                                drendel@adcalc.fnal.gov
Organization: Penn State University
Date: Fri, 13 Nov 1992 15:28:19 EST
From: <ECN101@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP I CAN'T UNZIP!!!!!!!


Please, please HELP!!!!!  I can't unzip a file I downloaded from WUARCHIVE.  I
used the BIN command and did all the proper procedures.  But when I try to unzi
p, BAM.  It tels me the name of the zipped file and then it says I DON'T KNOW W
HAT TO DO.  Does this mean that Its been zipped with a higher version of PKZIP
(I have 1.1)  I spent close to two hours downloading this file today (Not the f
irst time I downloaded either) so please help me.  Please respond by E-Mail.
Thank You.
Newsgroups: comp.sys.ibm.pc.games
From: mcmath@csb1.nlm.nih.gov (Chuck 'Big, Red, & Furry' McMath)
Subject: Kyrandia for Sale/Trade
Followup-To: comp.sys.ibm.pc.games
Organization: MSD
Date: Tue, 10 Nov 92 14:04:00 GMT

The header is pretty self-explanatory, but what the heck:

    Legend of Kyrandia for Sale/Trade

    Sale price: $25, which includes shipping to the US of A.

    Traders - I'm interested in RPGs probably the newer ones -
                 NOT Xeen, U6, or U7, tho.  I'd be willing to
                 trade Kyrandia + cash for something like
                 W7, Darklands, or the Summoning.  Or how
                 about D/Generation?  Give a holler.

chuck


|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Volunteers to be next baseball commish -- |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Official DOOM information
Organization: HoloNet (BBS: 510-704-1058)
Date: Tue, 10 Nov 1992 14:03:29 GMT

rkimmel@stein.u.washington.edu (Denise Brown) writes:
: Is there going to be a shareware version, and if so, will it come
: out sooner then the third quarter of 93?

The 3rd .25 93 date is for the shareware version.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Subject: F15III demo location
Organization: Columbia University
Distribution: usa
Date: Sun, 8 Nov 1992 21:11:55 GMT


Hi.

Someone e-mailed me asking where they could find the playable
demo of F15III.  For some odd reason, my email reader ate your
address, so I couldn't mail back.  I hope you're reading
this...To you, and anyone else interested I reposted the F15III
demo to wuarchive.

	Site:wuarchive.wustl.edu
	Directory:pub\MSDOS_UPLOADS
	Filename:f15iiipd.zip
	Size: approx. 790K

Enjoy!
Ken
Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
Newsgroups: comp.sys.ibm.pc.games
From: u8017065@cc.nctu.edu.tw (******* Tiger2 *******)
Subject: Re: Any one know SIMUSEX?
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 10 Nov 1992 12:05:50 GMT


        my e-mail addr is u8017065@ccsun7.cc.nctu.edu.tw
                                                   Mark
Newsgroups: comp.sys.ibm.pc.games
Subject: rise of the dragon
From: cyco@nuts.almanac.bc.ca (pat turner)
Date: Wed, 11 Nov 92 23:56:26 PST
Organization: Nuts and Bolts, Crofton BC

Has anyone finished the 8 meg game called rise of the dragon...I got only 
so far then I got stuck...any help...also besides that I think that the 
game is very good.  If added w/ soundblaster and adlib the sounds can be 
very good.  Games are starting to get better and better...ah can't wait 
to see what the world hold for us in 5 years..
From: brockie@golem.wcc.govt.nz (Roger Brockie)
Newsgroups: comp.sys.ibm.pc.games
Subject: Darklands
Date: 6 Nov 1992 00:19:36 +1300
Organization: Wellington City Council, Wellington, NZ
NNTP-Posting-Host: golem.wcc.govt.nz


To those who have finished darklands.

Is there anything major after the death of Baphomet ?
The game seems to imply there isn't.

Thanks in advance.
Roger
-- 
brockie@golem.wcc.govt.nz
Newsgroups: comp.sys.ibm.pc.games
From: dmw@omaha.eel.ufl.edu (Dan Wright)
Subject: Re: Unreal DEMO Where ?
Keywords: unreal
Reply-To: edo@ugrad.ee.ufl.edu
Organization: UF EE Department (Graduate Student)
Date: Fri, 13 Nov 92 20:48:58 GMT


If you want DEMOS -new, good, wild-  GO TO:

                  ftp.uwp.edu    /pub/msdos/demos

If you think UNREAL is good be sure and check OUT  AMNESIA.


-- 
Forget the rest--stick with the best!

Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: 3D Helicopter Simulator (Comanche?)
Organization: Massachusetts Institute of Technology
Date: Tue, 10 Nov 1992 20:24:47 GMT

In article <iig1TB1w165w@ble.UUCP>, hashman%ble%boo@pacbell.com (The Hashman) writes:
|> zucker@raid.dell.com (Brian Zucker) writes:
|> 
|> > I heard rumors of a game that will be coming out soon with a "better" 3D
|> > engine than Strike Commander.  Supposedly the guys at Origin saw a demo
|> > and were quite disturbed.  Does anyone have any news or demo of this
|> > helicopter game.
|> 
|> 	..Yes, I have the demo that was released by Electronic Arts.. And
|> from the looks of it, it will be the best helicopter simulator around..
|> The sound and graphics are phenomenal.. And one of the minimum requirements 
|> for the demo was 4mb of RAM.. Sounds like a beast of a game when/if it is
|> released.. I can hardly wait.. 
|> --
|> Please send any replies here: hashman%ble%boo@pacbell.com

Do all of us a VERY big favor. Upload the demo to wuarchive or ulowell, or
somewhere, please...


Daniel Silevitch                              dmsilev@athena.mit.edu
Massachusetts Institute of Technology
Newsgroups: comp.sys.ibm.pc.games
From: Maurice Blok <mgjblok@cs.vu.nl>
Subject: .TD0 extension?
Originator: mgjblok@galei.cs.vu.nl
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Thu, 12 Nov 1992 00:04:13 GMT

I recently acquired some files with a TD0 extension.
I though it was something like .ARJ .ZIP. .LHA etc.
So I let Shez handle it. Turns out it didn't know
this kind of compression method. 
Has anyone else got an idea how to 'unzip' the
files with this TD0 extension?

Thanks!

btw: Sorry for posting here, but this seemed like the 
best group to ask.

  /-------\        /-------------------------------\
  |04:23am|        | Let's hit the sack!.....Naaah |
  \-------/        /-------------------------------/ 
     ____         / 
    /   #     /---\           ------
---/    #     |o  |           Maurice Blok <mgjblok.cs.vu.nl>
|       #    <__  |           Vrije Universiteit, Amsterdam 
---\____#     \___/           ------
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Game Bytes and OS2
Organization: Qualcomm, Inc., San Diego, CA
Date: Sun, 1 Nov 1992 00:49:42 GMT

ggg@kepler.unh.edu (Gregory G Greene) writes:
>	Has anyone got GameBytes6 to work under OS2?  No matter what dos
>   settings I use, I can't get it to run under a DOS full screen session.
>   It keeps telling me that the program ran into a problem, and brings me
>   back to the WPS.  My system is a 33/486 with a Diamond Speedstar Plus
>   ( ET4000 ) graphics card.

Worked for me no problem.  I'm using a ET4000 ProDesigner IIs.  I
assume you've got SVGA ON?   It could also be the same problem that's
causing some displays not to show graphics.
-- 
Birth, n: The first and direst of all disasters.
Newsgroups: comp.sys.ibm.pc.games
From: meetch@DIALix.oz.au (Mitchell Brandsma)
Subject: Re: Prince Of Persia The End
Organization: DIALix Services, Perth, Western Australia
Date: Sun, 08 Nov 92 05:52:40 GMT

In <5NOV199212100044@cc.utah.edu> mgb5528@cc.utah.edu (Beck, Michael Gregory) writes:

>In article <5NOV199212543865@trentu.ca>, tchambers@trentu.ca (Terrence Chambers) writes...
>{Does anyone out there know how to defeat the Grand Vizer in the last (?) 
>{level.  Its the level where the entire ceiling caves in and the Vizer is up 
>{top...blocking the door mechanism.  I have tried to get the Vizer to go 
>{over the edge of the platform but have had no success.  Does anyone know 
>{how to destroy this miserable guy?!
>{ 

>It's just practice, practice, practice.  Eventually you do get him.  He is the 
>toughest opponent of them all.  Just kill him.

I find the first guy on level 8 the most challenging.  Killing the old dude is
just like the fat guy... a lot of hit/parry/hit/parry combinations will get
through.  He rarely gets more than 1 hit at me nowadays, so I don't bother
going after extra health.

- Meetch (meetch@DIALix.oz.au :)