HDTenEightyP/NetNews huggingface dataset:
From: schiesel-seth@yale.edu (Seth Schiesel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 6: Levels
Date: 25 Jan 1993 19:45:23 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
Distribution: world
NNTP-Posting-Host: minerva.cis.yale.edu



spoilers follow:














In article <1993Jan22.133928.520@hpb.hwc.ca> plecavalier@hpb.hwc.ca writes:
>Ultima 6: Levels
>
>I have been playing U6 for some time, I got the hot air balloon, all the
>runes, pieces of the map,...BUT I can not get my character to increase their
> levels!  I have a lot of experience points and I have tried to medidate at
>the shrine but nothing happened.
>
>Do I need to do something special with the moonstones (what is their purpose
>anyway?), get much much more experience points? Can someone help me?
>
> Also, during my exploration I have found Hawkins (the pirate) grave.  Do I
>have to continue assembling the map leading to it.
>
>Frustated,  Pierre L.
>
>If patience was a virtue in this game I would fail.

If you have the hot air balloon, you have to go to the gargoyle world only
after you have asembled the entire map (even the pirate in bucaneer's den
piece). The mantra to the altar of singularity is INORUS.
-- 
*--------------------------------------------------------------------------*
I Seth Schiesel                      Holes in what's left of my reason,    I
I schiesel-seth@yale.edu             holes in the knees of my blues        I
*--------------------------------------------------------------------------*
Newsgroups: comp.sys.ibm.pc.games
From: quan@sol.surv.utas.edu.au (Stephen Quan)
Subject: Re: Empire: What is it?
Organization: University of Tasmania, Australia.
Date: Thu, 21 Jan 1993 21:42:12 GMT

stevem@solbourne.com (Stephen Matson) writes:

> I keep hearing about a game called Empire. It seems that it might be a 
>good game from what I hear. I am however unaware as to what it is. Could
>someone hear post or e-mail me a brief rundown as to what Empire is? Is 
>it space based or planet based?

I think everybody has been referring to a game that I've always known as
Galactic Empire [played it on an Apple II many years ago].  Games nowadays
seem to lack the original lust that this game had, although it was quite
simple.

Basically, there were about 20 planets in the game and the objective was
to conquer all of them [within 999 years].  [I've always believed that
this game was derived from Star Wars, but you were playing the roll of
the bad guys!].


In the movement phase, you could visit one of your own planets, collect
taxes, enlist up to 5% of the population for your army, or put in orders
to build spaceships [scoutships or fighters], if that planet has space
technology.

In the attack phase, you would attack a planet in two fights.  The first
is an aerial attack, the outcome depends who has the better space fleet.
The second is a ground attack, the outcome depends who has a better
ground army. 


Basically it is simple wargame, with the reward of "satisfaction" when
you've conquered all planets.  I've missed classic games such as this
one and long to write one for myself to relive the adventures I had.

I know it has been quite a while since I have last seen this game, but
I still remember some of the features that made the game more interesting.

- one planet would always have a very superior technology.
- one planet would always have a very large army.
- planet data is unknown until you visit or have a planet "scouted".
- takes time to build ships or have planets "scouted" (build/travel time)
- you had to synchronise your time with the above.

These days, games like this don't really compete well with the big
software, such as Civilization which not only has a similar game concept
but godzillions of bells and whistles to make the game more appealing.

--
Stephen Quan (quan@sol.surv.utas.edu.au)      Tel : 002 202844 (local)
Research Fellow, Computer Scientist,          Fax : 002 240282 (local)
Centre for Spatial Information Systems,       Tel : 61 02 202844
University of Tasmania, Australia.            Fax : 61 02 240282
From: ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7 Weapons
Date: 27 Jan 93 22:39:35 GMT
	<1993Jan27.152516.8974@midway.uchicago.edu>
Organization: The Ohio State University
Originator: ekarabin@magnusug.magnus.acs.ohio-state.edu

In article <1993Jan27.152516.8974@midway.uchicago.edu> szgershe@kimbark.uchicago.edu (Shadowspawn) writes:

>   About the hoe of destruction:  the key to it is on the northwest
>   part of lock lake, inside a dead fish, and this dead fish is
>   partially hidden underneath a bush.  It took me a while to find
>   the fish, since there are a lot of dead fish there!  If you
>   find a fish that you can't open up, it is a trout, which apparently
>   you could eat, wouldn't want to though.


	How do you know this?   I not very far into the game, but still
want to know.  Who told you where to look?

Eric...

-- 
------------------------------------------------------------------------
ekarabin@magnus.acs.ohio-state.edu
70004.1523@compuserve.com
ekarabin@csi.compuserve.com
Newsgroups: comp.sys.ibm.pc.games
From: gil@dipl.rdd.lmsc.lockheed.com(Baldemar Gil)
Subject: Hint Wanted - Indy: Fate of Atlantis
Keywords: Indy, Atlantis, Indiana, Jones
Reply-To: gil@dipl.rdd.lmsc.lockheed.com
Organization: Lockheed Missiles & Space Co.
Date: Fri, 22 Jan 93 18:35:11 GMT

I'm in the Colossus with Sophia.  I have placed the three disks on the spindle.
I am not able to correctly interpret the hint "Celestial spheres are well
aligned".  I infer this to mean an eclipse but I don't know how to represent
one on the three disks.

If you could, please E-mail hints to:
	 gil@dipl.rdd.lmsc.lockheed.com

Thanks in advance,

Baldemar Gil




Newsgroups: comp.sys.ibm.pc.games
From: rfvhout@cs.vu.nl (Houten van RF)
Subject: Mech112.zip available at ulowell site
Keywords: mech112.zip
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Tue, 26 Jan 1993 09:54:52 GMT

The public domain (!) mech board game mech112.zip is available
at the ftp site ftp.ulowell.edu in the directory
/msdos/Games/Misc.

<rfvhout@cs.vu.nl>

Newsgroups: comp.sys.ibm.pc.games
From: 31005_1650@uwovax.uwo.ca (Mark Bramwell 1-519-661-3714)
Subject: crack.exe
Organization: University of Western Ont, London
Date: Thu, 21 Jan 1993 14:47:20 GMT

I have an old text based application that uses the laser hole in the disk
for copy protection.  I want to be able to run the software from my harddisk
without shoving the disk in the drive every time.

I have seen messages about cracking software.  Is there some type of tsr
that would save the currently running program to disk as an .exe file, so
I could run that .exe file, and it would start executing at that point?

There are no graphics in this program, and it is very small.
-- 


..........................................................................
.  Mark Bramwell,    VE3PZR                                              .
.                                                                        .
.  The University of Western Ontario           Bitnet:  MBRAMWEL@UWO.CA  .
.  School of Business Administration           Packet:  VE3PZR @ VE3GYQ  .
.  London, Ontario, N6A 3K7                    Phone:   (519)  661-3714  .
..........................................................................

Newsgroups: comp.sys.ibm.pc.games
From: jbannist@hemel.bull.co.uk (Jeff Bannister)
Subject: Where is wolf3d v1.4
Organization: Bull HN UK
Date: Mon, 25 Jan 93 14:03:56 GMT

I have looked at ULOWELL ( 129.63.17.1 ) in the /pub directory and there is
not a copy of this, where has it gone, and where can I get it ?

			Cheers Jeff B. ( J.Bannister@uk03.bull.co.uk )
Newsgroups: comp.sys.ibm.pc.games
From: ittschir@techfak.uni-bielefeld.de (Tim Tschirner)
Subject: Crack for HUMANS wanted!
Date: Tue, 26 Jan 1993 11:05:07 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.

Hi, does someone have a crack for the games Humans to remove the
copy protection?

Thanks in advance,

Tim

ittschir@techfak.uni-bielefeld.de
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: gjbertin@cayley.uwaterloo.ca ()
Subject: Stratego
Keywords: IBM P.C., Stratego board game
Organization: University of Waterloo
Date: Mon, 25 Jan 1993 07:06:49 GMT


From snowhite.cis.uoguelph.ca!tbertin Sun Jan 24 20:46:20 1993
Received: from snowhite.cis.uoguelph.ca ([131.104.48.1]) by descartes.uwaterloo.ca with SMTP id <247626-2>; Sun, 24 Jan 1993 20:46:08 -0500
Received: from ov.cis.uoguelph.ca by snowhite.cis.uoguelph.ca (5.64/1.35)
	id AA14920; Sun, 24 Jan 93 08:05:55 GMT
Date: Sun, 24 Jan 1993 03:05:54 -0500
Message-Id: <9301240805.AA14920@snowhite.cis.uoguelph.ca>
Received: by ov.cis.uoguelph.ca.cis.uoguelph.ca (5.61/4.7)
	id AA12120; Sun, 24 Jan 93 03:06:06 -0500
From: tbertin@snowhite.cis.uoguelph.ca
To: gjbertin@undergrad.math.uwaterloo.ca
Status: R

To anyone in the know:  Has anyone ever heard of the board game
                        "Stratego"?  It is a lot like chess only
                        its pieces have actual naval ranks...

                        If you have seen a P.D. version around
                        for the IBM P.C. and not X-Windows, please
                        respond to:

                        "tbertin@snowhite.cis.uoguelph.ca"

Thanx in advance,
tbertin
**********************************************************************
* Tom Bertin - University of Guelph    * "Cheer up!  It could always *
*              Guelph, Ontario         *  be worse; it could be      *
*              CANADA                  *  written in COBOL!"         *
*                                      *                             *
*                                      *  - Bertin's Law of Bygone   *
* tbertin@snowhite.cis.uoguelph.ca     *           Ordeals           *
**********************************************************************
From: bartle@vulcan.resmel.bhp.com.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW I, I'm STILL stuck...
Date: 22 Jan 93 16:54:20 +1000
Organization: BHP Research - Melbourne Laboratories

In article <C16tA0.Jxo@ccu.umanitoba.ca>, demo2@ccu.umanitoba.ca (CC demo userid) writes:
> Yes, you can finish UW sans * boots, but it's MUCH harder.
> You'll have to cast resist fire repeatedly, and when fighting fire
> elementals, use the freeze time spell.  When making those jumps, walk
> SLOWLY right to the edge, then press SHIFT-J to make a standing long jump
> (easiest way).  Also, look for a ring of Levitation down the lava river to
> the east(?).  Hope this helps.
> 
The time I finished without the boots I found fighting the fire elementals
a breeze -- they could hardly touch me once my resist fire spell was cast!

There was also no problem with mana -- once you found the Mana Regeneration
Ring -- (How many of you found that one!)

The best ring would still have to go to Levitate though ...

                                      -PeterB
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computers,ne.forsale
From: saf@world.std.com (Sandra A Flaherty)
Subject: SIEGE and LEXICROSS For Sale
Organization: The World Public Access UNIX, Brookline, MA
Distribution: na
Date: Wed, 27 Jan 1993 22:07:42 GMT

For Sale:
		SIEGE $25 (with box and full documentation) 
		LEXICROSS $10 (with box and full documentation) 

		Shipping is extra.

		Please reply to tom@dmr.com.

		Tom Flaherty
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Thu, 21 Jan 1993 20:10:16 GMT
Subject: Re: UW II: Ice Caverns
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>I'm having this same problem.  I've pulled the dam control chain... now
>what? It didn't seem to affect either level.  I've tried going back
>to the big stone wall with waterfalls running down it, but its the
>same.  What am I doing wrong?
>
Try swimming (or water walk is better) the river created by releasing
the dam control (especially in the north part of the Ice World).

			       tozz

Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bmerh99a.bnr.ca (Peter Lew)
Subject: Re: Kyranda - Help me please!!
Reply-To: peterlew@bnr.ca
Organization: Bell Northern Research, Ottawa, Canada
Date: Thu, 21 Jan 93 22:34:33 GMT


In article <C17HyK.GEp@brunel.ac.uk>, cs92jae@brunel.ac.uk (Jonathan A
Eden) writes:
|> Could sombody help me please!  I've got the chalice but don't have the
|> faintest idea of what to do now.  Thanks.

SPOILER ALERT!!!

Don't worry about the chalice, for now. You won't need that until
much later in the game. Concentrate on getting off the island.


                  O 
                // |       IP ADDRESS STILL UNDER CONSTRUCTION.
()__          /-/  |       NORMAL ROAD RESTRICTION IN EFFECT.
--- |       /--/   |          
___|| _   /---/   -o-
  -| L(o)/__|/o  |   |
   |___ _____/_  | I |  --- --- --- --- --- --- --- --- --- ---
__//   \      ]  |   | |   |   |   |   |   |   |   |   |   |   |
--|  O  |-----]   ---  | P |   | A | D | D | R | E | S | S | ? |
___\___/_______________|___|___|___|___|___|___|___|___|___|___|


                               |
Peter Lew                      | What I say is mine...
Bell Northern Research         | What BNR says, I won't repeat!
Ottawa, Ontario, Canada, eh?   |
----------------------------------------------------------------
From: visconti@cis.ohio-state.edu (Mark Visconti)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW help needed...
Date: 23 Jan 1993 01:34:33 -0500
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: usa
NNTP-Posting-Host: gecko.cis.ohio-state.edu

Spoilers ahead...


      I've been running around like a chicken with its head cut off.
Where are Garamon's bones (level and area if possible) and where do I bury 
them ?  I thought they would be in the tomb that is accessed with the
crystal, but maybe not.  I talked to Carasso long before I was searching
for the bones and now he ignores me.  Its the last part of the game and I 
haven't been able to finish even after grabbing the spoilers.
Please, I implore you...  Are the bones buried with Endicott on level 5 ?
How about with Caliburn ?  

Mucho thanks...
Mark
------------------------------
visconti@cis.ohio-state.edu


Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Populous II - where did my article go?
Organization: George Washington University
Date: Wed, 27 Jan 1993 13:09:03 GMT

	I attempted to post an article yesterday and it never showed up?????

	Why??? This has never happened before?

	Does this ever occasionally just happen....

							Brad

Newsgroups: comp.sys.ibm.pc.games
From: hvnguyen@austin.ibm.com
Subject: Anees A. Shaikh - KQ6
Originator: hvnguyen@hvn.austin.ibm.com
Date: Thu, 21 Jan 1993 23:23:21 GMT
Organization: IBM Austin


Anees,

I have been trying to send you mail.  But I got no response back
from you.  I suspect that it didn't arrive.  If you are still interested,
send me your phone number and I can call you this weekend.  Or you
can call me at (512) 990-2351.

Hien.
Newsgroups: comp.sys.ibm.pc.games
From: gabrielj@.sfu.ca (Gabriel Jones)
Subject: DOOM : What is it ?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 22 Jan 1993 18:13:41 GMT

I posted a request for information about DOOM before.  Someone from ID  
replied that they were sending me some info, but I never received it.  I  
am still interested.

What is DOOM ?

Thanks,

Gaber.
From: v-mlebrun@bss2.umd.edu (MIKE LEBRUN)
Newsgroups: comp.sys.ibm.pc.games
Subject: wiz7 - various questions
Keywords: wiz7
Date: 27 Jan 93 15:37:19 GMT
Organization: College of Behavioral and Social Sciences, U of Maryland

I've been playing Wiz7 for a bit and have a few questions.

First, I had started a game and had acquired the thermal pineapple.  It 
disappeared for no reason that I can trace and left me without a method to 
get past the eggs.  Also, that sequence is a little too much like the movie 
Aliens for my taste.  Anyway, is the disappearing fruit a known bug?  Is 
there a patch?

Second, someone mentioned a fountain in Orkogre Castle.  Where is it?

Third, are the actual physical copies of the maps needed for anything or is 
it sufficient to copy the text of the maps and then sell them?

Fourth, a bug involving the Ratkin Godfather was mentioned.  Is there a 
patch available for this bug?

Any other patches which might prove handy would be appreciated.

Thanks much.

Michael Lebrun
Department of Government and Politics
University of Maryland
Newsgroups: comp.sys.ibm.pc.games
From: gjh2j@faraday.clas.Virginia.EDU (Im a Joker Im a Smoker Im a Midnight Toker)
Subject: FF44 Error
Organization: University of Virginia
Date: Thu, 28 Jan 1993 23:23:30 GMT

Okay Pals and Gals, I need your help...I keep on getting this error when 
installing a game a bought a short time ago...it is called a FF44 error,
and I believe it has something to do with finding fixed disks (or not being
able to find them) in the system. My question is, is there a way to fix
this, or should I just send the disks back....

I have all the necessary stuff 386sx, 40mb hard drive, etc etc

Jeff Hawkins
Newsgroups: comp.sys.ibm.pc.games
From: appelo@dutiag.tudelft.nl (C.J. Appelo)
Subject: *** NET PC GAMES TOP 100 * DEADLINE *** (another try)
Organization: Delft University of Technology
Date: Fri, 22 Jan 1993 21:56:43 GMT


By now, we have reached the deadline for the votes
concerning the next edition of the Top 100. The new
chart, compiled using these votes, will be published
on Monday. 

New votes are accepted from this moment for the
following edition, for which the deadline will be next
Friday.

If you haven't read the latest edition of the Top 100,
do it now. Several copies are posted to the newsgroups 
comp.sys.ibm.pc.games and rec.games.misc.

Also, the latest chart can be found on the ftp-site
risc.ua.edu, in the pub/games/solutions directory.

Don't forget to vote, this chart is yours!

Newsgroups: comp.sys.ibm.pc.games
From: felixc@cbnewsj.cb.att.com (felix.cabral)
Subject: wiz7 crypt
Organization: AT&T
Distribution: na
Date: Thu, 21 Jan 1993 14:40:19 GMT


I know this is probably getting boring but....

I'll still have not seen answers to questions for completing this area so
I'll try it.

I was able to open the door (N) in the room with the moon, skull, star
etc, etc after stepping into the pentagram. However, thats all I can do
here. I can't acces the chest in the room that opens. I have not found
anything useful in this hall of the past. I think I've visited every
possible corner and pits that I can get to. I have not found the combs
stuff for the queen. I've yet to open the gate before the 1000 eye beasts
level (gate near entrance to this level). What do I do next?

I've not visited the city of sky since I came back from the dragon caves
after finding the dragon key.

I need specific spoilers now. I have to finish this game before I go crazy!!!!

My thanks in advance.


-- 
Felix Cabral         {felixc@mtgzfs3.att.com}      "Give me nukin winds,
AT&T Bell Labs       {  att!mtgzfs3!felixc  }       a rad board, rad waves,
Middletown,NJ        {     (908)957-5081    }       and a company sickday!"
From: noir@netcom.com (Noel Ang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: NEWS:  Spectrum Holobyte's working on ST: DS9 for Autumn '94
Date: 26 Jan 93 01:22:24 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)

In article <1993Jan25.153017.2032@credit.erin.utoronto.ca>
et262tut@credit.erin.utoronto.ca (Jagtar Singh) writes:

>	That's right!!!  I heard from a round about source that Spectrum
> is working on an 11 episode game based on Star Trek: Deep Space Nine.
> It's going to be approximately 34 megs (that's not a typo, thirty-four

> [deleted text]

>	Don't hold me responsible for any of the above because, like I
> said, I heard this in a round about way.  But if anyone has more recent or
> more accurate info we're all listening.

From what I know (which isn't really very much :) is that Spectrum Holobyte
is very busy with their upcoming A-10 simulation.  Adding to that the Star
Trek: Next Generation game they'll be producing, I have serious doubts if
Spectrum Holobyte has enough programmers to spare on a DS9 program,
especially when they still dont' know whether their ST:TNG game is going to
be a success or bust.

---
  noel ang        / "Exercise Two:
  noir@netcom.com | There is a field of grain, each stalk perfect, which is
  alhambra ca usa | a field of men.  There is that which is perfect in all
 -----------------| men, common to all, and to find that thing and touch it
  aol bluetokyo   | is to transform all men.  Now ask: is perfection
  cis 71660.2034  | certainty, and are we only perfect when we are dead?"
  gis n.ang       /             --from "Queen of Angels", Greg Bear
From: D.Morgan@bradford.ac.uk (D MORGAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: **Ultima Underworld II... magical weapons.
Date: 28 Jan 93 03:50:57 GMT
Organization: University of Bradford, UK
Originator: 92191459@muser

mucds@uxa.ecn.bgu.edu (Corey D. Stinson) writes:


>   HELP!

>    I have solved so much of Ultima Underworld II, but I never once
>have found a jeweled or magical sword.  I heard someone mention they
>had a black sword (possibly similar to the one found in UW1).  Can
>someone explicitly tell me where some magical swords of any kind
>can be found.  I'm tired of killing Dread Reapers just to get a
>sack of leather armor.... it sux.  Please help!

You know the reaper in level 4 of the keep? (in Brittania, not Killorn)
There is a large plant near him. 

Kill him.

Go to default mode (not doing anything, ie not looking, using, etc.)
Click near the bottom of the plant and drag to one side. Repeat until a
magic sword appears behind the plant.


Bounce up and down a few times.(this last is optional, but fun.)

Hit things. The sword can never be damaged. Perfect for smashing down those
stubborn doors...(it cannot deal with the metal massive doors, though, and the
wooden massive doors take ages)

One hit should take out a bat. If not, go back up to the castle and get some 
training in, under attack and sword.
-- 
|ok, this is a test of a 4 line sig to see if anything happens;            |
|fat chance  |TO EB OR NOT TO EB.\what is that wiggly line just to the left|
|slim chance |That's no question /side of this piece of writing there for? |
|Whatever.   |   -Shakespear(NOT)\Well, to be quite frank, I have no idea. |
Newsgroups: comp.sys.ibm.pc.games
From: rajensen@rodan.acs.syr.EDU (Russell A. Jensen)
Subject: Re: DUNE II: Purple Guys
Organization: Syracuse University, Syracuse, NY
Date: Fri, 22 Jan 93 15:29:07 EST

In article <1993Jan2.151716.15167@ultb.isc.rit.edu> kekims@ritvax.isc.rit.edu writes:
>	I think it was mission two or three. I had finally gotten the hang of
>the game and was beginning to kick some butt when a caryall flew over my base
>and began to circle an area close to my base. Suddenly it began unloading all
>these light purple infantry units and they swarmed my base doing a lot of
>damage.
>	Has anyone else run into the purple army? Is it the Emperor's force?
>I'm playing Atreides so the other houses are red and green. Maybe the purple
>ones are some bastard offspring of the two enemies. Now where's my color wheel
>to test this teory out......


	Those guys ARE the emperor's elite troops.  They are faster, better
armed and better armored. Just wait until the LAST Battle. Then you'll 
learn why it's not nice to tangle with those guys. 

	Hope I helped
Russ
rajensen@mailbox


Newsgroups: comp.sys.ibm.pc.games