HDTenEightyP/NetNews huggingface dataset:
From: hasse@dit.lth.se (Hans Lindkvist)
Newsgroups: comp.sys.amiga.games
Subject: Re: Eye of the Beholder II help..
Date: 9 Nov 92 17:57:43 GMT
Reply-To: hasse@dit.lth.se (Hans Lindkvist)
Organization: Dept of Computer Engineering, Lund University, Sweden.


In article <1689AA149.WALLY@UKCC.UKY.EDU>, WALLY@UKCC.UKY.EDU writes:
|> I am stuck at one of the mouths that ask for items.  The mouth that has
|> me stuck is this:
|>  
|> One's refuse, is another's gold.
|> Your famine, is my feast.
|>  
|> I have gotten all the others, and I think I have tried every single item
|> I have in my possession on it, but can't figure it out.
|>  
|>  
|> Thank you in advance.
|>    ___________________________________________________________________
|>   /                                                                  /|
|>  /__________________________________________________________________/ |
|>  |             _                                                    | |
|>  |    Walter_ //   Wally@UKCC.UKY.EDU   AN723@Cleveland.Freenet.EDU | |
|>  |      R   \X/    Wally@MIK.UKY.EDU                   /|           | |
|>  |   Francis       Francis@UKPR.UKY.EDU        /|     / |   /|      | |
|>  |____________________________________________/ |   _/  | _/ |______|/
|>                                                 |  /    |/
|>                                                 | /
|>                                                 |/

Try with rotten food.

-- 
Hans Lindkvist                      Tel: int'l:  +46 46 109510
Dept. of Computer Engineering       Tel: local:     046 109510
Lund University                     Fax: int'l:  +46 46 104714
P.O. Box 118                        Fax: local:     046 104714
S-221 00  Lund, Sweden              Email:  hasse@dit.lth.se
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: AGA games
Date: Sun,  8 Nov 92 19:51:24 PST
Organization: The Portal System (TM)
Distribution: na
  <Bx4y22.25L@dcs.ed.ac.uk> <Bx60xL.FDM@news.iastate.edu>
  <69023@cup.portal.com>

>The X-Wing story is a rumor, and I believe it's already been authoritatively
>denied in a message in that thread. By most accounts, Indy 4 (due RSN) will
>be the last Amy product from LucasArts.

Oh? What accounts are those?

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: bandy@netnews.jhuapl.edu (Mike Bandy)
Subject: Re: Civilization Cheat!!!
Organization: JHU/Applied Physics Laboratory
Distribution: comp.sys.amiga.games
Date: Sat, 7 Nov 1992 04:01:36 GMT

w8ts@jupiter.sun.csd.unb.ca (Mirko Crevatin (TIS)) writes:


>I know, I know, you shouldn't cheat, but it's fun to play a game with all
>kinds of money at your disposal...

>What I want to know is where in what file is the money element stored so
>that I can edit the HEX???  

Build up a few bucks then save your game.  It gives you four slots to save into
(and 10 to retrieve from, go figure???), the first slot is named CIVIL0.SVE,
the second CIVIL1.SVE, etc.  Call up the hex editor (I use newzap) and look in
the first (zeroth?) block.  You'll see all the leader and civilization names
(feel free to change a few of these, while you're at it!) then in the area
after the last name you'll see the hex representation for the amount of money
you have.  I keep 3 floppies to save to and each game seems to set the offset
different, anywhere from 4 to 16 bytes after the last name which was Mong in
2 of the 3 cases.

If you have, say, 33 bucks, then look for a hex 0021.  Since the 68x00 family
stores the bytes in the correct order, the byte before the 21 is the high byte
of the 2 byte integer.  Change the 0021 to 7fff and give yourself 30,000 bucks.
I don't know why 7fff is 30,000 when it seems like it should be 32,767, but it
is.  Any number 8000 or higher sets the negative bit and you're in big trouble.

If you can't find it, build up a couple more bucks, save again and scan the area
after the last leader's name for the difference.

After you have big bucks, you can crank the tax rate down to 0% and get
tech advances *REAL* fast.  It's a lot of fun to be able to take
armor vehicles and battleships and go kick some ass against opponents
who only have knights and sails.  Also, I tend to buy my way onto new
continents by sending a transport full of diplomats over to incite 
riots.

-- 

	Mike Bandy
	bandy@aplcomm.jhuapl.edu
	Johns Hopkins University / Applied Physics Lab
Newsgroups: comp.sys.amiga.games
From: raist@rmece02.upr.clu.edu (Ricardo Hernandez)
Subject: Re: legend
Organization: UPR-Mayaguez--ASEL Lab
Date: Wed, 11 Nov 1992 20:14:57 GMT

In article <1992Nov11.060134.10868@monu6.cc.monash.edu.au>, ins750t@aurora.cc.monash.edu.au (Jim Giannakis) writes:
|> : He's not. He's talking about a demo of a new game called Legend... 
|> : unrelated to Four Crystals. Supposedly it's got a style like Wolfenstein
|> : 3D... I haven't been able to get it to work on my computer , but I'll keep
|> : trying.
|> :
|> 
|> 
|> For anyone interested , it (The Legend demo) , works fine on my A1000 with
|> 1M Chip , 1M Fast. The game runs quite smoothly, that is , until you expand
|> the window and it moves at a snails pace (on a 68000). However the A1200
|> should fix this problem.
|> 
|> Jim
|> 

    I checked the game out and it runs darn smooth.  OK, I have a
68030 @ 38Mhz in my A500.... but at least it runs as fast as I was
afraid it wouldn't (I have seen Wolfstein 3D on PC's - 486 & 386).
   
    Question:  How do you expand the window?  That's one thing I wanna
try...

--------------------------------------------------------------
  Raist   // Amiga 500, 38Mhz Special MegaMidget Racer
        \X/  Avid user of AmigaVision, sending mail from Mayaguez, Puerto Rico 
---------
           "If the PC or Mac continues to be the standard,
            the SkyNet will never be built." - OUCH! were not my words!
From: caw@miroc.Chi.IL.US (Christopher A. Wichura)
Newsgroups: comp.sys.amiga.games
Subject: Walker from DMA Design
Distribution: world
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith
Date: 9 Nov 92 19:01:14 CST

I downloaded the demo for Walker from amiga.physik.unizh.ch and must admit
that I've sunk a bit more time than I should have into it.  Does anyone know:

	1)  when is it supposed to be out?

	2)  will be it hard drive installable?  (hah! yeah, right.  Well, I
	        won't buy it if it isn't...)

	3)  when one of the little guys comes at you from the right side of
	    the screen and starts pulling himself up by the cable, is there
	    any way that you can kill him before he gets to the top?  he
	    always gets up and places a bomb which takes out about half my
	    shield, which is most annoying.  And after the second one I'm
	    dead...

Thanks,
-=> CAW

--

Christopher A. Wichura                Multitasking.  Just DO it.
caw@miroc.chi.il.us  (my amiga)                          ...the Amiga way...
u12401@uicvm.uic.edu (school account)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
From: mas@Cadence.COM (Masud Khan)
Subject: Rise of the Dragon - Help 
Organization: Cadence Design Systems, Inc.
Distribution: comp
Date: Wed, 11 Nov 1992 12:11:42 GMT

A couple of questions ...

Can I get into the house with the electrified fence?
and how do I jave my girlfriend at the end?
and what about the resevior ?

I completed the game but found it to be an anticlimax
did I have it set too easy or something?

Mas

-- 
 C I T I Z E N       mas@cadence.com
 _____   _____       
      \_/    
 _____/ \_____
Newsgroups: comp.sys.amiga.games
From: khuynh@triton.unm.edu (Kien)
Subject: Monkey I and II help!!!
Date: Fri, 06 Nov 92 05:08:28 GMT
Organization: University of New Mexico, Albuquerque


Help Somebody.  I am still stuck in Monkey Island II in the last part.
I have a balloon, Rootbeer, useless doll, letter E, my parent's skull,
syringe, several dimes from grog machine, Helium in the balloon, and 
that's about it.  What do I do next ?  How can I get that big crate
off the elevator ?  How about opening the stuck drawers in Garage-like
room with the Grog machine ?  What use is the Helium/balloon ?  The
dimes ?  I understand I have to make a voodoo with the doll and the skull,
but how do I get the rest of the ingredients ?  I tried using the rootbeer
or LeChuck, but didn't do much good.  He is killing me.......

In Monkey I, I have just started this game and have not done much.  I posted
earlier for help but did not get any response.  I got the stew meat, talked
the man in prison (after giving him the mint), talked to the man in the 
house (who is suppose to train me to fight the sword master) and that is 
where I am.  I need to know:
	1.  How to get pass the dogs by the gov.'s mansion
	2.  How to get the helmet for the cannonball job
	3.  What to do at Stan's Vessel place 
	4.  Get the man in the House to train me
	5.  Get Fishhook (or whatever his name is...the one with a talking
	    stomach) to join me on a journey possibly ?
	6.  Anything else to help me or show what I need do.  I am getting
	    bored with not going anywhere.
Well, that's all for now.  Thanks for any help.
	Kien
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: The Kristal
Date: 12 Nov 92 12:04:39 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

	Has anyone ever played that game called The Kristal?  Well,
I pulled it out of the old stack of games and I'm stuck in one part.
How do you get into the  princess' castle?  I have visited all the
planets now and I can't seem to retrieve the chest on one of
the planets.  Moreover, I can't seem to  find Kristal.  

	James
	President CCYO
	JTEE@ac.dal.ca
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball games.......??????
Date: 6 Nov 92 14:19:10 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

In article 44441@kuhub.cc.ukans.edu, 2ftuclay@kuhub.cc.ukans.edu () writes:
>
>If you are looking at the target and not the ball, then how do you
>know *when* to shoot it?  I've mainly learned to keep an eye on the 
>ball and what position on the flipper it has to be to make a particular
>target.

It's sort of a Zen thing :-)  Usually I look at both the flipper and
the target at the same time or in rapid succession.  But when I get
on a roll, I can look at the target and just barely seeing the flipper
at the bottom of my field of vision, or not at all, is enough.  Ever
zen out on a video game?  You can do some pretty amazing things...

--
James Hague   
exuhag@exu.ericsson.se
Xref: sparky comp.sys.amiga.games:15210 comp.sys.amiga.misc:16607
Organization: University of Maine System
Date: Tuesday, 10 Nov 1992 23:59:06 EST
From: -((ZERO))- <IO00844@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: CDTV, it's future and games.

Just recently on the Discovery Channel I caught a few glimpses of the 'new'
CD technology...basically games on CD and their capabilities.  I've also
(like everyone else by now) seen the Sega CD system commercials on TV.
What I've seen, is really Hot Stuff.  Digitized sound, interactive soundtracks,
and Digitized video footage!  Really great stuff!

Where's CDTV?  Is it selling? I think it must be, but people keep mentioning
software companies don't want to make software for obsolete machines or
machines that no one is buying.  Commodore boasted several titles would be
on the market for CDTV and yes, there are many titles now, but so far nothing
great enough or advertised enough to reach out and grab me.  The Sega CD
commercials work...it's sad that commodore can probably top these games, but
apparently few are doing anything about it.  Or are they?  It's so hard to
get CDTV information (current titles available, future titles, how sales
are going, revisions in progress?, peripherals on the market or soon to be?).

Has Amigaworld covered any of these topics recently?  I've been looking at the
bookstores and don't seem to notice.  There was a boom when CDTV first came
out, but now it seems like it's silently fading away. I'd really hate for
that to happen. I just want more information. I think a 'comp.sys.amiga.CDTV'
time has come.

I really hope that by the time Christmas roles around that there will be a few
exceptional CDTV games on the market and that Commodore can really push the
machines with these. That doesn't give much time.
-------------------------------------------------------------------------
Zero Z. Batzell     | CDTV Owner.     "We come in peace...shoot to kill!"
(207)-581-7589      | Iguana Owner.      "NCC-42 U.S.S. Heart Of Gold"
University of Maine | Video Hobbyist.    "Live long and Don't Panic!!"
student with a      | Star Trek TNG Fan.
(Mostly Harmless)   | Douglas N. Adams Fan.   MAJOR: Life, The Universe,
transfer in mind.   | Orson Scott Card Fan.         and Everything.
-------------------------------------------------------------------------
  The Enterprise is not a ship for freeloading degenerate hitchhikers.
-------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander - just right for CDTV
Organization: York University, Toronto, Canada
Date: Fri, 6 Nov 1992 15:35:04 GMT

In article <92310.182812TPATTERS@ESTEC.BITNET> TPATTERS@ESTEC.BITNET writes:
>Why don't Origin and Mindscape put Wing Commander onto CD? Then they could
>get all the sound/graphics/features of the PC version and not have to muck
>about trying to squash it onto 2 (protected) floppy disks! It sounds like
>a game just crying out to be on CD! Comments?
>
I tell you the truth.
1. Small amount of people have CDTV.
2. Small amount of European have hard drive and accelerator.
3. The major game market is Europe.
4. Increase the floppy disk = increase the cost.
5. Stupid review from stupid game reviewer.

Have you had November issue of THE ONE? They rated WING COMMANDER with
92% and NOVA 9 with 59%. What a joke! 16 colors is better than 64 + HAM.
We all saw the WING COMMANDER INTRO DEMO. When you compare this with
NOVA 9 intro sequence (HAM animation), you will know which one is crap.
Certainly, 16 colors resolution mode is much faster than 64 or HAM mode.
However, the reviewer in THE ONE seems to never upgrade their machine. 
In fact, I never see any positive review of US games from them. (I mean
port by US programmers, not European) LINKS from ACCESS is a good
example. They just rated it below average. It is the time to throw all
THE ONE magazine into trashcan. (buy Amiga format instead)
From: huber@soliton.physics.arizona.edu (Eric Huber)
Newsgroups: comp.sys.amiga.games
Subject: Prince of Persia
Date: 5 Nov 92 16:10:56 GMT
Distribution: comp.sys.amiga.games
Organization: University of Arizona, Tucson AZ

I am stuck on level 4.  I can work my way past the guards and all the
way to the right.  Unfortunately, a mirror appears, barring my way 
back to the door to the next level.  How do I get past this?  I have
found a passage underneath the mirror leading to a room near the 
next level door, but it ends underneath the floor and I cannot remove
the floor above me.  

Thanks in advance.


--
			huber@physics.arizona.edu
Schwinger's colleague: Schwinger always pretended that everything he 
wrote was a direct revelation from the God. You'd be reading along and 
suddenly there's 2 neutrinoes - a direct revelation from the Lord!
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: 9 Nov 92 21:50:25 GMT
Article-I.D.: dartvax.1992Nov9.215025.7327
Organization: Dartmouth College, Hanover, NH

kjetilja@stud.cs.uit.no (Kjetil Jacobsen) writes:

>In article <1992Nov7.193014.11140@ugle.unit.no>, eyvind@Lise.Unit.NO (Eyvind Bernhardsen) writes:
>>In article <1992Nov6.154252.3012@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>> > Does Sierra stop supporting Amiga's game market? In the latest issue of
>> > Interactive (Sierra's magazine), they have cut off the Amiga section.
>> > How about Dynamix? 
>>
>Well,as far as Dinamix goes, I'd be glad if they shut their Amiga "support" as
>they never released anything of merit.

>- Kjetil. (kjetilja@stud.cs.uit.no)

I disagree.  Though I my "Heart of China" is OK, I think Dynamix put in a
lot of efforts in writting their Amiga programs.  Just look at Nova 9.  
It uses HAM and EHB.  That alone showed us how dedicated they were...
too bad the game-arena is market-driven.

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu

Gregg, just out of curiosity, Dynamix is dropping its Amiga support for
sure, right?  there wont be any chance of reconsidering?? though I don't
like tank-simulation game, I might just buy it for the sake of having a
HAM+EHB game produced by someone I know... :)
From: clopez@weird.miami.fl.us (Carlos Lopez)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 13 Nov 92 00:51:22 EDT
Organization: Weird BBS [Amiga] (305)553-3207 S. Miami, FL USA

In article <clopez.02ij@weird.miami.fl.us>, clopez@weird.miami.fl.us (Carlos
Lopez) writes:
>Considering that the Amiga had 10% of the software entertainment market just
>one year ago with the Mac following behind with 5% and also counting that
there
>are many times more Macs than Amigas.....in perspective, the Amiga is doing
>very well.  I'm sure the ratio between the Amiga and Mac hasn't changed much
>in entertainment sales.

This is a world wide view.  There isn't that many Amigas in the U.S. to begin
with.  Considering our installed base, there is considerable amount of
entertainment titles.  There might be more titles yeateryear, but there still
plenty considering....blah blah
From: a434amid@cdf.toronto.edu (Rudy Amid)
Newsgroups: comp.sys.amiga.games
Subject: L2 demo
Date: 8 Nov 1992 21:01:16 -0600
Organization: University of Toronto Computing Disciplines Facility

Ok, I wanna see the rest of the demos.   How do I get past the Polar
level?  I don't mind getting spoiled. :>

On another note, the Walker demo is worth getting also.  Don't miss 'em.

-- 
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: Indy Crusade Help Wanted
Date: 12 Nov 92 12:00:51 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

	In Indiana Jones and the Last Crusade, how does one get the
combination lock to open the safe behind the painting in the
Nazi fotress?  Secondly, does anyone know how to get the Grail
signed such that the border guards to the temple won't stop you?
I've been puzzling over it for half a year now.

	Yeah, I heard about Lucasfilm.  That's really too bad.  I quite
enjoyed their games.  I'll miss the Indy ones.
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Thu, 12 Nov 92 18:03:23 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: FlashBack playable preview available for FTP
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views
News-Software: UReply 3.0

In <skaski.721525127@mits> Samuli Kaski writes:
> FlashBack or Another World II playable preview from
> DELPHINE SOFTWARE / U.S GOLD available for FTP on 'ftp.luth.se'.
>
> Note: This is no shit / crap thing like the 70k before this
>       is the REAL thing and looks fantastic!
> -Enjoy!
>
> -Samuli
>
Samuli,
Thanks for keeping this place informed with new demos| Could you
please add the complete path/filename when you append here, this
saves much time for those who don't have direct ftp access and
who have to submit requests to a "ftpmail" server.
Thanks.

**********************************************************************
*    Let's try to keep the Amiga floating over the Pea Sea....       *
**********************************************************************
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Important news on Wing Commander
Distribution: world
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith
Date: 5 Nov 92 21:47:19 EST
Organization: The State of CT.... NOT!

I spoke with the perosn in charge of marketing for Origin Systems. We had a
long chat about the Wing Commander demo. It was kinda funny. Apparently
New Horizons Software inhabits the same office space as Origin, and they
had to take the demo there to run it. 

Wayne: "We ran it on an Amiga that's not out yet. I guess I shouldn't be
	telling you that."

Me: You mean the 1200? Everyone knows about that.

Wayne: Oh, another well-kept secret, huh?

Anyway, here's the poop on Origin Systems and Wing Commander:

The demo is a load of crapola that was basically a preliminary version, and
nowhere near finished.

The final product is still being finished up. The programmer behind it had
a near-fatal case of meningitis and was laid out for 6 weeks, hence the 
delay. That demo came out in September, right? The product won't be out
until the end of this month/beginning of next month. A lot has happened
in between.

Origin is in contact with AmigaWorld to do a little spin control on this,
something I recommended. I'm also going to put them in touch with Amazing
Computing.

Origin is going to send me a real demo of the game that they want me to 
put out on FTP sites. They would also like everyone on here to tell any 
local boards with the demo to remove it for when the real one arrives.

They have no Internet access, so no one there knew about the big blow-up
in c.s.a.games. But I get the feeling they sure want to know more now. :-)

Hopefully I'll have the demo in a few days. If anyone here either runs an
FTP site (esp. you, Urban), please remove the old demo. I'll have the new
one out ASAP.

So do me two favors guys. One, tell everyone you know to hold off judgement
until they see the real demo, and two, acknowledge this post. I can't
believe my last post on this went completely ignored. At least reply to
this so I know it went out. This is rather important news, after all...

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Date: Tue, 10 Nov 1992 17:00:49 EST
 u><1992Nov09.235001.17770@rmece49.upr.clu.edu> <V0Q891H@math.fu-berlin.de>
Organization: The Leader Desslok School of Diplomacy

In article <V0Q891H@math.fu-berlin.de>, mr2@irz204.inf.tu-dresden.de (Matthias
Rauhut) says:

>R u a fool or what?Rainbow Arts never stopped amiga-games-development a/o
>-converting.They 've stopped the atari's since last year coz of the lack of
>sells.The amiga have good sells (in machines and in games) here in germany,
>the ST not (in games),so they dropped it instead - as u said - the amiga.
>Don't tell rumours which r so wrong,please be a little bit serious.

So wait a minute. About six months or so ago there was a big discussion on
the net, and one or two people spoke knowledgeably that RA had indeed dropped
the Amiga in favor of the ST and consoles.

Gee, you mean they were ill-informed? How could such a thing happen on the Net?
If it was said on the Net it MUST be true! :-)

I've learned MY lesson, you betcha. Perhaps this will cause people to go
back to the original List of Doom and read it a bit more skeptically.

Anyway, who cares? It's all ones and zeroes. As long as I get my Turrican III
I'll be happy.

 "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: comp.sys.amiga.games