HDTenEightyP/NetNews huggingface dataset:
From: primus@netcom.com (Robert keng)
Subject: Re: Yeah, right... Was: CHUN LI'S WET PUSSY
Date: Fri, 10 Apr 92 21:46:43 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


			Please use lowercase when you can. It is like yelling
at someone on the net. For tips on the regular SFII, thread through this group
and r.g.v.a for extensive tactics for each character in both SFII and SFII:TCE.



primus
primus@netcom.com

Xref: sparky alt.games.sf2:379 rec.games.video:10883 rec.games.video.arcade:5359
From: IO20084@MAINE.MAINE.EDU
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
Subject: Re: Must Read!!!!! (Re: Sheng Long on SF2 Champion edition!!!)
Date: 16 Apr 92 15:59:43 GMT
Article-I.D.: MAINE.92107.115943IO20084
 <1992Apr15.200821.21401@pasteur.Berkeley.EDU>
 <1992Apr16.061833.14705@helios.physics.utoronto.ca>
Organization: University of Maine System


     It was an April Fool's Day joke.  Even EGM admits it.  This is not a
flame, I'm not calling you stupid, just a little naive.

<<<<UMO cares about my money, not my opinions.>>>>

CRM
Newsgroups: alt.games.sf2
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Alt.hot.babe.chun.li
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 10 Apr 1992 03:57:34 GMT



   So when are we forming alt.hot.babe.chun.li already?? 

--
Richard J. Rauser   "I like fighting Chun Li.
rauser@sfu.ca        Especially when I slide under her legs and glance up."
WNI                                      -Dhalsim

Xref: sparky alt.games.sf2:245 rec.games.video:10624 rec.games.video.arcade:5143
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
Subject: <None>
Date: 11 Apr 92 20:02:12 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Apr9.160743.19841@oz.plymouth.edu>, j_herlih@oz.plymouth.edu (Axl) writes:
> 
> Is there any way to make a kill file for a specific person? :)  This
> shit-for-brains Rauser would definitely be on the top of mine.
> 
> -Axl


I agree Axl, 'Dick' Rauser is just that...A DICK!
Newsgroups: alt.games.sf2
From: primus@netcom.com (Robert keng)
Subject: Re: Need Help to defeat cheap moves.
Date: Thu, 09 Apr 92 20:15:45 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


			'cheap' combos defeat the purpose of the game. I mean,
what fun is it doing the same moves over and over for half an hour or so on the
same machine? Sure, cheap moves grant you a quick victory, but it just isn't funrepeating the same thing over and over again. Personally, I use moves that are 
appropriate for each different situation. I never stick to a particular pattern,since sooner or later someone is going to figure out the 'kink' in the combo
and defeat it. Random patterns makes your opponent sweat more, keeps them on    their toes, as they will have to guess what moves you are going to do next:)

			I guess the way to break the combos would be to watch
carefully, and remember the instances when the opponent is most vulnerable to
attack. That would usually break them. (i.e Ryu's fireball-dragonpunch combo:
get close, but far enough so that you are out of range for his dragonpunch or
any other move. Since there is a moment where Ryu is defenseless after the 
fireball, jump kick Ryu right when he fires the fireball, and keep pounding 
him with a flurrie of kicks and punches. With Dhalsim, just slide under the fireball and you'll most likely sweep him at the same time).

			I am not stating that it's wrong to use cheap combos,
nor am I trying to convince others not to use them. Also, I am not trying
to define which combos or moves are cheap. I also use them once in a while, 
against those that use them against me. Just offering my humble opinion.....


primus
primus@netcom.com
"I am reformed?!?!?!?!?"
From: rsaeba@tiamat.hacks.arizona.edu (A Wind Called Amnesia)
Newsgroups: alt.games.sf2
Subject: SF2 TCE Balrog
Date: 9 Apr 92 18:07:04 GMT
Reply-To: rsaeba@tiamat.hacks.arizona.edu
Distribution: world,local
Organization: UofA Hardware And Computing Knowledge Society
News-Software: VAX/VMS VNEWS 1.4-a4

Anyone here tried out Balrog on the TCE? From what I tried of him, he seems
be pretty good, even though I tend to get beat...especially buy guiles who
just sit in the corner and throw sonic booms...

Anyway.. anyone know how to do that punch where he turns his back to 
you and then slams you?

*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
| Christopher Lampe                  | "Do you really think it will work?"    |
| rsaeba@hacks.arizona.edu           | "It should work." - UA Hacks Motto     |
| 71361.2753@compuserve.com          |                                        |
*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Newsgroups: alt.games.sf2
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Subject: Re: CE Vega move
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Fri, 10 Apr 1992 12:55:46 GMT

In article <pvsjx1+.primus@netcom.com>, primus@netcom.com (Robert keng) writes:
>
>			Aerial throw?!?? never seen it done before.... Another
>secret move for Vega maybe?!?! Those Vega studs in the know please post it,
>if it indeed exist....
>
>
>
>primus
>primus@netcom.com

Yeah, I saw the arial throw ONCE.  I was goin' at it with another Vega player
I think.  We were in the air at the same place, same time.  I did something
wonderful with the joystick and buttons and suddenly he was writhing on the
ground.  I can't for the life of me remember what I did, and I've never been
able to repeat the effect.  There IS an aerial THROW and it looks awesome.
If anyone masters it...please, post it....

'nuff sed

-----------------------------------------------------------------------------
cheesmna@hydra\
cheesmna@cs---->.rose-hulman.edu    Warning, do not taunt Happy Fun Ball. 

CS Final Exam : Develop a forth-generation computer language.  Use this to 
                program your computer to finish the exam.
-----------------------------------------------------------------------------
Remember, no matter where you go, there you are.  -- Buckaroo Banzai
Xref: sparky alt.games.sf2:296 rec.games.video.arcade:5243
From: scott@athena.mit.edu (Scott D Bradburn)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: Ticking in SF II: CE
Date: 14 Apr 92 15:29:44 GMT
Organization: Massachusetts Institute of Technology

In article <lyodav.703201780@vincent1.iastate.edu>, lyodav@iastate.edu (David A Lyon) writes:
|>    We just got a CE machine here in IOWA! 6 days ago, and already the 
|> joysticks are screwed up. Anyway, on to the point:
|>    I have encountered 2 rather nasty ticks in CE. All of the jab throw ticks
|> can now be reversed, except for Zangief's knee/SPD. But, there are some new
|> tricks with Vega and Bison. Once either of these characters knocks you down,
|> a cheap player can automatically win. (there is one asshole here who does these
|> ticks every time, and we all hate him) 
|>    Vega: After knocking the opponent down in the corner, Vega Jumps straight
|> up and hit roundhouse just as his opponent stands. Whether or not his opponent
|> takes the hit or is trying to counter-throw, he is stunned just long enough
|> for Vega to walk up and throw. Repeat until dead.

Nah, this isn't that effective.  It's no more effective then any other players
jumpkick throw.  Two counters.  1) As soon as you block the kick start going
for a throw.  This will work about 1/2 the time, depending on how good your
character's throw is.  Chun Li is about the only character whose throw has
trouble beating Vega.  Just beware of the roundhouse kick/slide combo.

|>    Bison: After knocking opponent down ANYWHERE, do the cheesepedo over him
|> as he stands. He'll be knocked down with no chance to block if you time it
|> correctly.

Wrong.  If you wake up blocking it won't flame you, it'll just tick you a
few times.  There is a gap between when the character getting up can do his
first move and when he can be hit.  This is what makes counter jab throws
possible when first standing up.  Just be sure NOT to hit any buttons when
you're standing up or you will get flamed.  You just absolutely HAVE to block
without touching a button if Bison times this torpedo correctly.  There is no
way he can prevent the block though.

I like to use Vega on Bison, his speed virtually makes the torpedo useless
except when Vega is standing up.  Otherwise you've got plenty of time to
jump over it or jump kick it.

|>    Actually, every character can try Vega's, but only he is fast enough to
|> guaruntee success. I think Ryu/Ken can uppercut when they stand to stop Vega's,
|> but I don't think Sagat's uppercut works.
|>    As far as I know, nothing stops this Bison cheesepedo tick, and I think 
|> that this move is far too powerful. Bison has enough other good moves that he
|> doesn't need a cheap one. What were the guys at Capcom thinking??
|>    Also, if anyone knows a way to stop these ticks, please follow up!
|> (and I hope this arcade will actually fix the joysticks...they're so cheap
|> that they won't fix until they're unusable)
|> --Dave
|> (We have racial equality here. That asshole who does the ticks is Asian, but
|> now he taught his European friend to do them too!)
|> 

Scott
Newsgroups: alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Chun Li vs. Honda
Organization: Massachusetts Institute of Technology
Distribution: alt
Date: Wed, 15 Apr 1992 18:16:31 GMT

In article <JSC.92Apr14201157@slayer.mit.edu>, jsc@athena.mit.edu (Jin S. Choi) writes:
|> I was playing Chun Li against the tub o' lard today, and couldn't
|> reverse his Butt Slam/Throw tick. Seems his throw priority is higher
|> than Chun's. Anyone got a good reverse for this one? "Classic", though
|> I'm not sure it matters.
|> 

I've never had any trouble.  As soon as honda taps, start pounding on the
strong punch button keeping the joystick in defensive position.  This usually
reverses the throw.  If you still have trouble, take the hit, and throw, it
won't hurt much, and you have more chance of throwing if you take a hit.

Another thing, most people underestimate Chun Li's speed and you can walk
under and throw when they jumping at you as you get up.  If you don't make it,
you get hit for a little damage, then get to throw.

Another trick is to tap the strong punch botton as they come in, usually a
strong punch will knock them out of the air.  Especially good vs. Guile
and Ken/Ryu.

|> Thanks.
|> --
|> Jin Choi
|> jsc@athena.mit.edu
|> 

Scott
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
From: liuca@bullet.ecf.toronto.edu (LIU  CHEUNG WAH STEPHEN)
Subject: Must Read!!!!! (Re: Sheng Long on SF2 Champion edition!!!)
Organization: University of Toronto, Engineering Computing Facility
Date: Thu, 16 Apr 1992 06:18:33 GMT


	I has always been considering this "Sheng Long" is just a joke,
until I read a magazine about video game. The magazine name is called
EGM -- Electronic Gaming Monthly. And this month, it talks a lot about
street fighter 2. The impressing part is, the magazine proves the 
existence of the guy name Sheng Long. The magazine show the picture
of ryu fighting against Sheng Long. According to the magazine, 
the only possibility to see Sheng Long is to use Rye, and you have
to win perfect in all rounds, and at last play a draw game with 
Bison(have to draw all 10 rounds!). Then the guy named Sheng Long
will come out and throw Bison away. And then , of course, fight
with you(Ryu).
	The above story is absolutely true, and the magazine is
a very popular game magazine which is famous for its detailed description
about video games.
	If you guys don't believe, go to check out the magazine. But mind
you, this magazine is hard to buy. You can usually only find it in
those Computer Games Stores.

P.S.   This post is written is Canada.
From: sieh@quads.uchicago.edu (Lui Sieh)
Newsgroups: alt.games.sf2
Subject: M. Bison:  The New Guile
Summary: Cheap shot artist
Keywords: Bison, cheap, Guile, Blanka
Date: 8 Apr 92 01:55:06 GMT
Reply-To: sieh@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

Okay, I finally got to play SF II _CE_ (as opposed to SF II "Classic" :-) )
and I was excited.  Hell, I even got more excited when my friend Cliff and
I just busted the local "hot shots" with Blanka.  That included Guile too
:-).  Not bad for a first time.

But wait, fun was had for not long when they guys started getting pissed
and took out M. Bison.  He mushed Blanka.  Flame, Flame, Flame, Flame,
_ad infinitum_.  It sucks.

For you Blankameisters out there who have or haven't played CE, email me
for the gory details.  In any event, I'm itching to solve this new cheap
tactic.  Bison does look very very strong.  Especially with this new tactic
of his.  Like other posters have said, you can't take his flame because
you take mega damage.  

Anyhow, more later.







-- 
//Lui Sieh
Dum loquimur, fugerit invida Aetas: carpe diem, quam minimum postero.  
Horace, Odes, I.xi.7;	<-- "Why post to USENET?" -Brian O.  Indeed.
What about my opinions? ==>> /dev/null	or  sieh@midway.uchicago.edu
Xref: sparky alt.games.sf2:217 rec.games.video:10586 rec.games.video.arcade:5106
From: jkim@jingoro.Eng.Sun.COM (Jun Kim)
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
Subject: Re: Sheng Long on SF2 Champion edition!!!
Date: 11 Apr 92 01:37:14 GMT
Organization: Sun Microsystems, Mt. View, Ca.
NNTP-Posting-Host: jingoro

In article <92101.093810U51115@uicvm.uic.edu> U51115@uicvm.uic.edu writes:
>In article <bzk+lH_@engin.umich.edu>, tonychen@engin.umich.edu (Antony Chen)
>says:

[alot of stuff deleted]

>>-
>   You fargin liar! I don't believe your turn ons and I don't believe you. You
>can't turn on women like Cindy Crawford with your puny little chinese dick. Do
>you need a microscope and tweezers to take a piss? Nuff said.
>>

	Huh???????? Wha?????????

	Didn't people with minds like this die off during the Stone Age?


--
Jun Kim                                         jkim@jingoro.Eng.Sun.Com
Sun Microsystems                               
Mountain View, CA                            "..ck me gently with a chainsaw" 
Newsgroups: alt.games.sf2
From: larsen%peruvian.utah.edu@cs.utah.edu (Steve Larsen)
Subject: Re: SF2 musings
Date: 9 Apr 92 06:01:40 MDT
Keywords: NOT!
Reply-To: larsen%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City
Distribution: na

In article <1992Apr7.022321.28386@sj.nec.com>, bigdave@tdd.sj.nec.com (David Sweeney  x2987) writes:
|> >
|> 
|> Keep in mind that certain _characters_ in SF2 can't respond to jab/throw
|> type players.  Blanka's bite doesn't have high enough priority to defend
|> against this, and so is defenseless in that situation.  (Don't try to
|> tell me my timing's bad - this has been confirmed by other Blanka studs)
|> When the game first appeared, we had a local brat at the arcade that 
|> would play Ken all day in this fashion.  I couldn't ever get out of
|> his short/throw and variations, but I (like an idiot) continued to play 
|> him.  He just had to wait for me to block once, and that was it.  It got
|> to the point that I had to play PERFECTLY to beat him.  Luckily, all the
|> practice made this possible... now that SF2-CE has come out and Blanka's
|> bite has a higher priority, my days of quarters lost to ticking are
|> over!  

Well, at the risk of sounding arogant, I have been able to reverse all
manners of ticking against me while playing Blanka.  I always thought that
his bite had a little less priority than some of the other move, but it 
worked for me.  If the bite would not work, I would charge up for the ball 
while I was being thrown the first time, and if they tried it again, I would 
ball them just as they went for the throw.  This always worked for me.
|> 
|> I've always thought that ticking is a refuge for players that can't win
|> by finesse.

I agree if it is done to the extreme as you explain above.

|> 
|> Speaking of lame, any hints for reversing Bison's flame with Vega?  I 
|> can usually kick the flame with Blanka's jumping roundhouse, but Vega
|> has me at a loss.  My only option seems to be to jump over the flame and
|> try for a hit from behind, but Bison recovers so quickly that this 
|> usually doesn't work.  
|> 

I have found that Vega can jump off the wall and throw Bison out of the
flame.  This will cramp those cheap Bison players style a little.

Steve Larsen
From: mjb@srl06.usl.edu (Matt J. Brumley)
Newsgroups: alt.games.sf2
Subject: SFII TCE : Ryu and Bison
Date: 8 Apr 92 04:02:46 GMT
Article-I.D.: srl06.MJB.92Apr7220246
Organization: University of SW Louisiana


Well, having heard of Ken's awesome dragon punch, I was wondering what Ryu's
strength is!  I detest fireball battles (tho' they often occur when I play 
against Ken, hehehe I always play Ryu >:), and I'd hate to find that Ryu's only
abilities are a quick fireball and the new hurricane kick (which, admittedly, 
seems pretty useful)...  Those would satisfy me if Ken didn't have a more 
powerfu uppercut !  Maybe Ryu is slightly faster... (hopefully)

Secondly, about Bison...
I obviously don't understand the problem with Bison's flaming torpedo...  is it
SO fast that you can't dragon-punch/roundhouse-kick/fireball ???  I mean, this
kinda stuff was REALLY easy in the Original SFII, so what's up?  ('course, you
are fighting an intelligent (?) opponent, so s/he might be more skilled than 
the computer) 
And DON'T say "Go to a REAL arcade!" ('cause there aren't any here...)
Also, can Bison do that Aerial Back Kick in TCE?  Can he fly COMPLETELY off the
screen (like in the Original, esp. vs. Chun Li, Zangief, and Dhalsim)?  

Finally, have they improved the Computer's playing ability?!?!  (not that many
of you have actually had a chance to get on an unoccupied machine!  >:)


btw : thanks for posting Vega's abilities !
(still no SFII TCE down here!  ack!)

Ryules  (ken is a TOTAL, absolute weenie)
From: joule@CS.ColoState.EDU (James Joule III)
Newsgroups: alt.games.sf2
Subject: Re: SFII CE: Re: Help needed with Balrog
Date: 17 Apr 92 04:06:25 GMT
Article-I.D.: yuma.1992Apr17.040625.40508
Organization: Colorado State University, Computer Science Department

In article <70405@ut-emx.uucp> charon@ccwf.cc.utexas.edu writes:
>
>   Balrog just sucks, wanna no why?
>
>
>Just sit in a defensive crounch and sweep -- you beat him!  Its sad, its cheap,
>but its true.  I've been up against soon really *good* balrogs before I came
>up with this little gem.
>   You simply fake a stand up and they come flying in -- which you quickly
>crouch sweep.  You can get them with that for the majority of the round.
>He'll try some jump in's, etc -- which you just block then crouch sweep or
>take the hit and throw.  
>
>FYI:  Balrog can do *no* damage to a crouching opponent!  And anytime he comes
>    in for a headbutt (the only way he can do damage) you just sweep.  Its
>    really sad -- but then again so is Balrog.

This is wrong.
Hit all three punch or kick buttons, hold them for about a second, release.
Turn-around punch.
Will hit a crouching opponent, will do damage even if blocked.
As soon as your life remaining outweighs theirs.  Back off and play defence.
Clean the blood off your fists and think how easy it is to wipe out a coward.
....it's really sad -- but then again, so are people who don't have the
    proper respect for Balrog.
 

Also note:  Balrog has a gawdawful range.  Just hit your fierce and watch
	    his fist fly 1/3 of the way across the screen.  Hit crouchers
	    only some of the time.... haven't figured out why yet, but
	    it sure makes paste out of the computer opponents.

try this:  Strong run-at, followed by strong Headbutt
	   Stay in a crouch and hit forward, if thine enemy jumps at you
	   use fierce.  If they stay just outside your punch range and
	   prepare to footsweep, immediately hit roundhouse (has more 
	   range, and really ticks 'em off)

Remember, a good strategy for Balrog is to shift the life balance in your
favor and play defence.  Balrog has an AWESOME air defence.



				--James Joule III
				joule@handel.cs.colostate.edu

Commentator:  "Do you have any predictions for the fight Clubber?"
Mr. Lang:  "Predictions...?   PAIN"
From: 2frjcomply@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: flame: CAPITOL LETTERS
Date: 11 Apr 92 22:40:39 CDT
Organization: University of Kansas Academic Computing Services

 
>>					DOUG M.
>>					2FRJCOMPLY@KUHUB.CC.UKANS.EDU
> 
>>P.S. "FLAME ME IF YOU WILL BUT IF YOU EXPECT ME TO CARE YOU ARE SADLY MISTAKEN"
> 
> Could some of us learn to use a computer that has a lowercase?  I know it
> costs extra for the other 26 letters, but...

GET A GRIP MAN.  ARE THE LETTERS TOOOOO BIG FOR YOU.  WELL, I'M SOOOOOOO
SOOOOOOOOOOOOORRRRRRRRRRRRRRRRRYYYYYYYY!!!!!!!!!!!!!!.
GEEZ DO I HAVE TO GET FLAMED BECAUSE I DON'T USE lower case LETTERS
[ see i used them there didnt i. SOMETIMES I JUST LIKE CAPS ;)  ]
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: samurai@uriel.cs.mcgill.ca (Darcy Brockbank)
Subject: Buying an SFII game
Organization: SOCS, McGill University, Montreal, Canada
Date: Wed, 15 Apr 1992 15:50:40 GMT



Anybody know how much this costs? Who do I contact?

- db

--
---- my opinions are my own, not my employer's ---
"You fill in the mortar, I build the wall." "...a secret stigma, 
weeping willow, a diminished carnival of sorts." "Who might leave you
where I left off? A perfect circle of acquaintances and friends."
"I can't see myself at thirty I don't buy a lack of thirty
Caught like flies wishing for tomorrow's jewlery" - M. Stipe
Newsgroups: alt.games.sf2
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: Dhalsim moves
Summary: need help with Dhalsim
Keywords: Dhalsim
Organization: Occidental College, Los Angeles, CA  90041
Distribution: na
Date: Thu, 16 Apr 1992 00:24:35 GMT

Greetings. I am a beginner at SF2 and was wondering if anyone would e-mail
me a list of moves that Dhalsim can do. I have just started getting into this
game and still have not completely figured out how to use Dhalsim to his full  
potential (I.O.W., I still have trouble beating the first couple guys.) I have
not been able to get him to do such simple things as the fireball and the 
breathing-fire move (lipflame?) No one around here knows how to use Dhalsim;
they all seem to be Guile-freaks. Anyways, any help would be greatly appreciated.

-Hiz Lord Dementia

B
("There's no helping that. We're all mad here." -The r  cheshire cat, Alice in 
								   Wonderland)
Newsgroups: alt.games.sf2
From: primus@netcom.com (Robert keng)
Subject: Re: Yeah, right... Was: CHUN LI'S WET PUSSY
Date: Fri, 10 Apr 92 21:50:00 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


			What does this article has to do with Chun Li's wet
pussy anyway?!? That was a little arrogant of the original arthor to say that
he/she can whip 'all of our asses'. Not a flame, but I just have to say:

	** Dream on, dream away...... **


primus
primus@netcom.com
From: rettigca@ucbeh.san.uc.edu
Newsgroups: alt.games.sf2
Subject: Re: CE Vega move
Date: 10 Apr 92 10:32:09 EST
Distribution: world
Organization: Univ. of Cincinnati

The Vega aireal throw seems to me to be completely random in timing. I can
remember getting the throw off with the strong punch button but the other
person cannot touch any controls while they are jumping. In other words, If
Vega and the other character jump at the same time and Vega hits the strong
button at the right time AND the opponent does not hit any buttons when
jumping, one of two things happen, aireal throw or standard jump kick. Thus I
think it's completely random.

Anyone think Guile's air throw is harder to get off? I do.

Newsgroups: alt.games.sf2