HDTenEightyP/NetNews huggingface dataset:
From: mforbes@gmuvax2.gmu.edu (Michael L Forbes)
Subject: Re: hum..girls and muds and losers
Organization: George Mason University, Fairfax, Va.
Date: Tue, 15 Sep 1992 21:12:11 GMT

In article <1992Sep13.155147.9484@bsu-ucs.uucp> 00bfkeil@bsu-ucs.uucp writes:
>In article <BuE26w.7I9@news.cso.uiuc.edu>, tevonian@sumter.cso.uiuc.edu (Pete Tevonian) writes:
(bunch of stuff deleded)
 whups, once again, too much stuff deleted... *shrug* in reply to the person
who actually thought most mudders who play female characters are rl fem.....
think again....  I play fem characters (and male) and know a few other people
who do the same..... I know that there ARE rl fems out there, I've met a few,
but to assume that MOST mud-fems are rl fem? yah, rite.
-danc

Newsgroups: rec.games.mud
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: TinyTalk for VMS?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 7 Sep 92 22:17:28 GMT

In article <1992Sep7.210908.17750@nmsu.edu> amolitor@nmsu.edu (Andrew Mol
tor) writes:
>In article <1992Sep7.152405.3577@wvnvms.wvnet.edu> 
>        florian@wvnvms.wvnet.edu writes:
>>
>>       I have heard that there is a VMS version of TinyTalk floating 
>>around out there.
>
>	If there's not, there should be. TT ought to be pretty much trivial
>to 'port to MultiNet 3.x, which now enjoys that Yewnicks atrocity 'selec
()'.
>
>	As for VMS clients not requiring MultiNet or Wollongong, that sounds
>iffy at best. Perhaps the CMU-TEK package (or whatever it's called these
days)
>would be enough. UCX is, however, laughable and unlikely to let a peon u
er
>link to socket routines in the default setup.
>
>	If you have a VMS box, get MultiNet. It blows away essentially every
>other TCP/IP implementation extant, and it's cheap.
>
>	Andrew
>
>>* Florian A DeRoth


What is Multinet?  I'm on a CP/CMS system--is that the same as VMA?
How large is Multinet, and can it be FTPed?
 
---Chris Meadows

Newsgroups: rec.games.mud.admin
From: oakley@contra.enet.dec.com (The Zeeker)
Subject: Re: VMS port of LPMUD
Organisation: Treadstone Seventy-One
Organization: Digital Equipment Corporation, Maynard, MA.
Distribution: world,local
Date: Sat, 5 Sep 1992 15:51:01 GMT


In article <1992Sep4.155636.3664@arizona.edu>, CHD@HERMES.ECE.ARIZONA.EDU (Chris De Young) writes...
>I'm looking for a VMS version of the basic LPmud package... does anyone 
>have one or know where I might find one?

	As far as I know, there isn't one and will never be one.

-----------------------------------------------------------------
Brought to you by Treadstone Seventy-One Corporation.
--- --- --- | /  "Come not between the dragon and his wroth!"
 /  |-  |-  |    		- Lear, King of England
--- --- --- | \
_________________________________________________________________
Newsgroups: rec.games.mud.admin
From: agri@pa.itd.com (Howard)
Subject: Re: Spellchecking in MU*
Organization: Space Remote Sensing Center
Date: Thu, 10 Sep 1992 23:15:24 GMT

In article <1992Sep10.194217.2808@colorado.edu> popiel@hamlet.cs.colorado.edu (T. Alexander Popiel) writes:
>In article <18nu5kINNdhs@agate.berkeley.edu> alansz@cogsci.berkeley.edu (Alan Schwartz) writes:
>>
>>Question for the codehacks:
>>
>>How difficult would it be to add a spelling checker to a MU* (I'm thinking
>>in particular of building MU*'s like Penn/TinyMUSH, MUSE, MUCK, etc.)
>>Player interface would be something like:
>>  @spell <obj>/<attr>
>>The MU* would call an outside spell checker (spell or something) and
>>give its output to the player, preferably listing possible misspellings
>>(sp? :) and its best guess as to their correct spelling.
>>
>>Might make building inspections much less painful.
>>
>I think it would probably be easier (and more secure) to create a
>robot player to perform that function.  The robot should probably
>map out areas (so you can just tell it where you are, and it'll
>come), and possibly could give connectivity reports, etc., as well
>as spelling checks.
>
>I've been working a little on a perl mapping robot, and will look
>into adding spellchecking to it.
>
>Does anyone out there know the Maas-Neotek mapper well enough to
>hack it?

The Info-Serv code I wrote is a GREAT way to write this robot.  No hacks 
really needed.  Just add the command and (retch) call popen.   There isn't
any sense in putting a spell check in the server.  IMHO
From: yduj@hal.gnu.ai.mit.edu (Judy Anderson)
Newsgroups: rec.games.mud.admin
Subject: Re: Spellchecking in MU*
Date: 10 Sep 92 22:47:18 GMT
Organization: /etc/organization

In article <18nu5kINNdhs@agate.berkeley.edu> alansz@cogsci.berkeley.edu (Alan Schwartz) writes:
>
>Question for the codehacks:
>
>How difficult would it be to add a spelling checker to a MU* (I'm thinking
>in particular of building MU*'s like Penn/TinyMUSH, MUSE, MUCK, etc.)


LambdaMOO has one entirely in-db, including the dictionary.  Takes up
about a meg and a half of DB space.  The hardest part was downloading
the dictionary!

       Judy Anderson yclept yduJ     'yduJ' rhymes with 'fudge'
	      yduJ@symbolics.com      yduJ on LambdaMOO
    Join the League for Programming Freedom, league@prep.ai.mit.edu
Newsgroups: rec.games.mud.admin
From: joverton@csws11.ic.sunysb.edu (Jeremiah Overton)
Subject: Armageddon Admin...
Organization: State University of New York at Stony Brook
Distribution: world,local
Date: Wed, 9 Sep 1992 23:48:57 GMT

Could the admin of Armaggedon please email me.  I am curious about this
Mud, but it seems like I can only find out about it through you, and
it seems that you have to come to me....So could you please respond
via Email one way or the other?
        Much appreciated.
From: alansz@cogsci.berkeley.edu (Alan Schwartz)
Newsgroups: rec.games.mud.admin
Subject: Spellchecking in MU*
Date: 10 Sep 1992 16:46:44 GMT
Organization: Institute of Cognitive Studies, U.C. Berkeley
Distribution: world
NNTP-Posting-Host: cogsci.berkeley.edu
Summary: interface spell?
Originator: alansz@cogsci.Berkeley.EDU


Question for the codehacks:

How difficult would it be to add a spelling checker to a MU* (I'm thinking
in particular of building MU*'s like Penn/TinyMUSH, MUSE, MUCK, etc.)
Player interface would be something like:
  @spell <obj>/<attr>
The MU* would call an outside spell checker (spell or something) and
give its output to the player, preferably listing possible misspellings
(sp? :) and its best guess as to their correct spelling.

Might make building inspections much less painful.

 - Alan


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     Javelin@BelgariadMUSH       |          Alan Schwartz         
       (csa.bu.edu 4201)         |                            
                                 | alansz@cogsci.berkeley.edu
IC: Drasnian Intelligence Chief  | UC Berkeley                        
OOC: MUSH combat system coding   | Cognitive Psychology        
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: ambar@cygnus.com (Jean Marie Diaz)
Newsgroups: rec.games.mud.admin
Subject: Re: Ports for different OS's
Date: 10 Sep 92 00:55:36 GMT
Organization: Redheads Anonymous
In-reply-to: CHD@HERMES.ECE.ARIZONA.EDU's message of 9 Sep 92 21:39:45 GMT

In article <1992Sep9.143947.3672@arizona.edu> CHD@HERMES.ECE.ARIZONA.EDU (Chris De Young) writes:

   Well, since my question about VMS ports for LPmud have gone nowhere (for
   $20/hour I'll write it myself), how about either a VMS port of TINYmud
   (ok, I'm not holding my breath) or one for SunOS 4.1.1?  The version of
   TINYmud I have (for BSD) won't compile on SunOS and I don't have a
   lot of time to re-do it at the moment... ;-)

Since you seem to want code that will run under either VMS or SunOS,
I'll point out that TinyMUSH 2.0 will run under either.  You can ftp it
from caisr2.caisr.cwru.edu.  I suggest you pick up patchlevel 6, as 7 is
not yet stable.

				AMBAR
From: scg@mentor.cc.purdue.edu (Scott Goehring)
Newsgroups: rec.games.mud.admin
Subject: Re: VMS port of LPMUD
Date: 8 Sep 92 15:23:48 GMT
	<1992Sep5.145146.5377@engage.pko.dec.com>
Reply-To: scg@mentor.cc.purdue.edu
Distribution: world,local
Organization: Society for the Prevention of National Mudding Associations

oakley@contra.enet.dec.com (The Zeeker) writes:


>CHD@HERMES.ECE.ARIZONA.EDU (Chris De Young) writes...
>>I'm looking for a VMS version of the basic LPmud package... does anyone 
>>have one or know where I might find one?

>As far as I know, there isn't one and will never be one.

Nonsense.  Give me access to a VMS machine and $20/hr and I'll gladly
write it for you.

:)
--
The real question for 1988 is whether we're going to go forward to tomorrow or
past to the -- to the back!
		-- Vice President Dan Quayle
From: CHD@HERMES.ECE.ARIZONA.EDU (Chris De Young)
Newsgroups: rec.games.mud.admin
Subject: VMS port of LPMUD
Date: 4 Sep 92 22:56:35 GMT
Article-I.D.: arizona.1992Sep4.155636.3664
Distribution: world,local
Organization: --
X-News-Reader: VMS NEWS 1.24

I'm looking for a VMS version of the basic LPmud package... does anyone 
have one or know where I might find one?

Thanks much,
-Chris
chd@ece.arizona.edu
From: dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix)
Newsgroups: rec.games.mud.admin
Subject: 3.1.2 login problem
Date: 14 Sep 92 00:59:43 GMT
Distribution: rec.games.mud,rec.games.mud.admin,rec.games.mud.lp,alt.mud,alt.mud.lp
Organization: MIT Laboratory for Computer Science



I am currently running a 2.4.5 mudlib
with a 3.1.2 source, and trying to login to it.

  my problem is I lock up after the escape character line nothing happens.
Everything has loaded and the ipc got setup but nothing more.

I am running with COMPAT_MODE defined.
  plus running on an ultrix unix
Any clues???
From: griffin@extro.ucc.su.OZ.AU (Sean McGerty)
Subject: Re: BTeCH MUSE
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Sun, 13 Sep 1992 08:27:29 GMT

bkdavis@eos.ncsu.edu (B K DAVIS) writes:


>What happened to Btech muse. It has been down for over a week. 
>I am a wee bit worried cause it is a really cool muse.
>Did the number change or something ? Please let me know.

>Brian
>aka
>Brebane

I just got word that the Battletech MUSE is SUPPOSED to be coming back up 
this weekend. And as it is now Sunday Night here I guess that's been delayed. 
Anyone with a better guess from Clifford please tell....
 
DrBob.
8(

Newsgroups: rec.games.mud.admin,rec.games.mud.misc
From: rgm-announce-request@glia.biostr.washington.edu
Subject: proposed submission policies for rec.games.mud.announce
Originator: scott@glia
Organization: University of Washington
Date: Wed, 9 Sep 1992 17:56:37 GMT

I'm starting to get annoyed at some of the weird junk I'm getting from
submitters to rec.games.mud.announce.  Therefore, this here is a draft
of the policies I'm considering.  Please feel free to make appropriate
comments to me at the above address or in news.

--scott

Rec.games.mud.announce Submission Policies - Draft of 9Sep1992

1.  If your submission relates to a new, existing, or dead site,
    please include the type (i.e. LP, Diku, MUSH, etc) on the SUBJECT
    line of your posting.  If you do not, and I can't determine what
    type of mud you are referring to, your article will be rejected.

2.  If you wish your article to appear in multiple groups, either
    crosspost it normally (if submitting via inews) or place a note to
    me in the article somewhere.  I may add groups to your submission
    I feel are appropriate.  Please do NOT post copies separately to
    each group; this is a wasteful practice.  I may start rejecting
    submissions which duplicate posts I find in other newsgroups.

3.  The following types of submissions will be categorically rejected:
    a.  Political/personal complaints levied against a player, wizard,
        or god.  No bitching, please.
    b.  Questions or queries of any sort.  rgm.announce is for
	ANSWERS.
    c.	Any submission with no subject line.
-- 
rec.games.mud.announce submissions: rgm-announce@glia.biostr.washington.edu
other stuff related to that group:  rgm-announce-request@glia...
mudlist-related mail:		    mudlist@glia.biostr.washington.edu
other mail of a personal nature:    scott@glia... or scg@mentor.cc.purdue.edu
Newsgroups: rec.games.mud.admin
From: mario@netcom.com (Branden L. Spikes)
Subject: Re: Name, Rank, Serial number....
Date: Thu, 10 Sep 92 18:10:44 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <1992Sep10.092446.4507@cs.aukuni.ac.nz> ccog1@cs.aukuni.ac.nz (Colin Blair         Coghill        ) writes:
>I was wondering how people feel about how much information players should
>get about each other. For example, most MUDs tend to list level, class
>and maybe race and alignment.
>
>As an experiment, we altered our Diku to just display name at all times so
>there was no way a player could judge how good another was except by watching
>combats, etc.
>
>The players we asked quite liked it, but no-one was really bothered either
>way. 
>
>Since we are about to embark on some major LP building, and this is one of
>the things we will have to decide upon, I was wondering if anyone else
>had any opinions. We cannot connect to other MUDs, so I can't try
>out for myself different ways of doing it, or ask players in-MUD.
>
>The format I prefer is name, title (players choice), race.
>
>Just wondering.
>
>--
>==========================================================================
>DO NOT E-MAIL OR REPLY - Sorry, long story, but please don't - POSTS ONLY
>==========================================================================
>

This is a very good idea and it does give the game a certain mystery about it.
The only thing I have ever disliked about it is that you've gotta go through
hell and back just to find someone who is knowledgable enough to help out.

Try showing only names, and AGE.  That would be a neat twist.

	     -= Branden Spikes (mario@netcom.netcom.com) =-
    -= God of Rogue (Player Slayer Mud) (boobytrap.spies.com 2222) =-


Newsgroups: rec.games.mud.admin
From: brumleve@gauss (Danny Brumleve)
Subject: Re: NEW CONSIDER-FUNCTION for DIKU
Organization: University of Illinois at Urbana
Date: Thu, 10 Sep 1992 15:03:09 GMT

Werner J. Schoenfeldinger <8850004@awiwuw11.wu-wien.ac.at> writes:


>Dear Implemetors and Administrators,

>We, the IMP-Crew of VIEmud have developed a new consider-function for
>all Diku I -based muds.

>The big difference of our function is that it is NOT based on levels.
>We have based our function on the current state of the 2 opponents.
>So it calculates the average rounds of fight which are needed to
>kill the other.
>When you compare the rounds its easy to decide who would be the winner.

>The calculation of the average rounds is based on weapon,AC,HITROLL,THAC0
>and the current HITPOINTS.

>for the different skills we provide factors to correct the class_differences.

Ack... Should there really be a command that tells a player whether he/she
can kill another character?  Spoils all the fun, adventure, and good ol'
death if you ask me...  It *would* be good for an assassin skill however
(so I just might download it and make it less accurate ;) )

-Jhalavar-
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Newsgroups: rec.games.mud.admin
Subject: Re: Muds for 386bsd
Date: 11 Sep 92 18:32:09 GMT
Distribution: usa
Organization: Student Pool, CSD, University of Erlangen, Germany

darkstar@speedy.acns.nwu.edu (Martin Buckley) writes:

>The title mostly says it...I have tried to compile diku and lp and am 
>wondering <before I starrt rewriting> if anyone already has ported for
>386bsd, especially for the 386 serial ports?
>                               darkstar@sally.acns.nwu.edu or
>                               jamie@lenny.acns.nwu.edu

TAPPMud (LPMud 3.1.2, 2.4.5 mudlib with MANY enhancements) works just fine
on 386BSD. Just wanted to let you know...

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: rec.games.mud.admin
From: kramer@mik.uky.edu (mike d andrews)
Subject: Re: Muds for 386bsd
    <BuFFHL.J8L@immd4.informatik.uni-erlangen.de>
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Tue, 15 Sep 1992 15:13:11 GMT
Distribution: usa

In <BuFFHL.J8L@immd4.informatik.uni-erlangen.de> mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:

>TAPPMud (LPMud 3.1.2, 2.4.5 mudlib with MANY enhancements) works just fine
>on 386BSD. Just wanted to let you know...

Hmmm, I've been trying to compile 3.1.2-DR (Darker Realms) on 386BSD and
it's complained ALL over the place...  Errors everywhere.  It doesn't help
that I don't know a whole lot about C just yet....

Anyone gotten that or straight 3.1.2 going on 386BSD?  I guess I could hunt
down this TAPPmud thing, but...

(email responses preferred, kramer@wittenberg.edu or kramer@mik.uky.edu)
--
Mike Andrews        ...at play:           ...at school:         ...or at home:
            kramer@fragile.uucp   kramer@wittenberg.edu     kramer@mik.uky.edu
      fragile!kramer@ms.uky.edu  kramer@wittenbg.bitnet  mdandr00@ukpr.uky.edu
"This guy's pretty bizarre, gus." - Primus
Newsgroups: rec.games.mud.admin
From: darkstar@speedy.acns.nwu.edu (Martin Buckley)
Subject: Muds for 386bsd
Organization: Black Bag Midwest
Distribution: usa
Date: Thu, 10 Sep 1992 19:27:28 GMT

The title mostly says it...I have tried to compile diku and lp and am 
wondering <before I starrt rewriting> if anyone already has ported for
386bsd, especially for the 386 serial ports?
                               darkstar@sally.acns.nwu.edu or
                               jamie@lenny.acns.nwu.edu
From: callas@eris.enet.dec.com (Jon Callas)
Newsgroups: rec.games.mud.admin
Subject: Re: VMS port of LPMUD
Date: 9 Sep 92 15:28:50 GMT
Reply-To: callas@eris.enet.dec.com (Jon Callas)
Distribution: world,local
Organization: Digital Equipment Corporation


In article <14039@chalmers.se>, d8andjo@dtek.chalmers.se (Johan Andersson) writes:

	>  I did one a  couple of years ago, and tossed it away.
	>
	Really? How many years is 'a couple', more than two?

	LPmud is hardly more than 'a couple' of years old, you know.

	/Johan

In English, "a couple" means *precisely* two. Colloquial use frequently has it 
meaning more than two (rarely no more than four), but most people think that 
this usage is stupid. Since this is rec.games.mud.admin, I simply refer you to 
any of a number of reference books. My favorite is the Oxford English 
Dictionary.

To answer your question more completely, it was in May of '90 that I did it.
Since it is literally two and a quarter years ago, I probably should apologize
for being imprecise.

It wasn't that bad. A friend and I brought up a reference port on a unix box, 
and just compiled the sucker on VMS, fixing the problems as we went. We got it 
running on VMS, and were cursing the lack of documents, lack of comments, lack
of support -- even for questions and so forth when someone named Lachesis put 
out an ad on alt.mud for TinyMUCK V2.0 claiming as one of its virtues that it 
had documents (of a sort), the code was commented, and there were people 
*actually* *supporting* the thing and that they (shock, horror) would answer
questions from people trying to port the sucker.

My friend and I shrugged, ftp'ed the tarfile, and decided to take a look at it.
I had a version of it running over the course of one weekend, and decided that
it was more my cup of tea than LPMUD is. Mind you, I'm not saying that LP is
trash -- some people just like raspberries better than strwberries, eh?

So I pretty much abandoned my LPMUD port for a TinyMUCK port, designed a DECnet
network interface for it (since DECnet is more pervasive here than TCP/IP), and
went on from there.

	Jon

	Jon
From: emeinfel@gmuvax2.gmu.edu (...)
Newsgroups: rec.games.mud.admin
Subject: Re: Spellchecking in MU*
Date: 12 Sep 92 23:26:36 GMT
Organization: Ferrous Fencing Ferrets Inc.

alansz@cogsci.berkeley.edu (Alan Schwartz) wrote: 
>
>How difficult would it be to add a spelling checker to a MU* (I'm thinking
>in particular of building MU*'s like Penn/TinyMUSH, MUSE, MUCK, etc.)
>Player interface would be something like:
>  @spell <obj>/<attr>

Hellish.  I thought of this once too.  Consider all the attribute names to 
figure that would be embedded in the code.  You would have to parse the
code again to know what it is you are trying to check.

It can be done, and prolly will be.  But I am far too lazy.
-- 
Edmond L. Meinfelder  // In a gust of wind the white dew 
// On the Autum grass // Scatters like a broken necklace. 
Newsgroups: rec.games.mud.admin,rec.games.mud.misc
From: scott@glia (Scott Goehring)
Subject: Re: proposed submission policies for rec.games.mud.announce
Reply-To: scott@glia.biostr.washington.edu
Organization: none to speak of
	<TRSNYDER.92Sep10204409@queen.mcs.Drexel.edu>
Date: Fri, 11 Sep 1992 17:46:30 GMT

trsnyder@mcs.Drexel.edu (Bob Snyder) writes:

>>>>>> In article <1992Sep9.175637.10332@u.washington.edu>,
>>>>>> rgm-announce-request@glia.biostr.washington.edu writes:

>I dislike the people posting seperate messages in each group rather
>than "crossposting" them, but I think rejecting the articles would be
>counter-productive.  Send a nastygram to the person, and/or attach
>one to the post, but don't simply reject information that should
>legitimately be in the group.

I probably won't start rejecting them.  I wish mudders would show a
slightly greater understanding of the way the net works; it might help
to dispel a lot of the 'all mudders are juvenile jerks' attitude that
many sysadmins have.  *sigh*

>Perhaps a education campaign would be better.....  Attach info to the
>mudlist, telling them not to post without crossposting, and reminding
>them that they can simply mail the announcement to the moderator
>address, since a fair number or people post via the berkeley email
>gateway....

I would prefer not to attach things to the mudlist that aren't related
to it.  The two endeavors are separate, after all.  Besides, people
don't read what I put in the mudlist, or I would not still be
receiving subscription requests at goehring@mentor.  *sigh*

>Maybe an "acceptable submissions" regular post in rgm.announce
>stating this as well....

I intend to do this; that's why I posted the draft policies.  Once I'm
satisfied with it, it'll become a periodic posting (probably twice a
month).
--
rec.games.mud.announce submissions: rgm-announce@glia.biostr.washington.edu
other stuff related to that group:  rgm-announce-request@glia...
mudlist-related mail:		    mudlist@glia.biostr.washington.edu
other mail of a personal nature:    scott@glia... or scg@mentor.cc.purdue.edu