HDTenEightyP/NetNews huggingface dataset:
From: shulick@cineret.ucs.indiana.edu (Sam Hulick)
Subject: Just a leetle survey!
Originator: shulick@cineret
Reply-To: shulick@cineret.ucs.indiana.edu
Organization: Vallen Software
Date: Sun, 24 Jan 1993 07:40:03 GMT


1) What's your favorite mod
   and
2) What style of music do you like the most?

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \  )))))))))))))))))))))))))))))))))))))))))))))
\\// OS 2.04       \__\/ / (((((((((((((((((((((((((((((((((((((((((((((
 \/                     /   )))))))))))))))))))))))))))))))))))))))))))))
From: elm4@ns1.cc.lehigh.edu (Ed Mackey)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Perfect Sound and MED V3.2
Date: 24 Jan 93 20:55:07 GMT
Organization: Lehigh University

In article <crystal.727824839@glia>, crystal@glia.biostr.washington.edu (Crystal
  ) writes:
>In <1993Jan23.062637.47005@ns1.cc.lehigh.edu> elm4@ns1.cc.lehigh.edu (Ed Mackey
) writes:
>
>>MED only supports Perfect Sound versions BEFORE 3.0.  When PerfectSound
>>introduced 3.0, they for some reason decided to make themselves
>>hardware-incompatible with all previous versions of their own product.
>
>Not quite true...Audition 4 supports all hardware versions of PerfectSound.
>(Says right here in my manual... :>)

Well that's great for Audition 4.  I hear Audiomaster 4 (3?) also supports
PS 3 and up.  But I am still correct in saying that MED does not.

>The difference between PerfectSound 1&2 and PerfectSound3 is that 3 has a
>microphone jack and 1 & 2 do not.

I was talking internal differences:  The way the sampler talks to the computer
has changed as of PerfectSound 3.  This produces incompatibilities in some
programs, while others (like Audition 4) support both the new and old PS.

>Personally, I think the mic jack was a nice touch...and why not just sample wit
h
>Perfect Sound and THEN dump it into MED?  There ARE ways to work around the
>"problem" you know... ;>

My brother and his 512k CHIP mem find this very inconvienient.  He likes to
sample "on the fly" as he is writing a song in MED, and he does not have the
memory to run the sampler program in the background.  Fortunately he has an
old PerfectSound (2 I think) that works with MED and OctaMED.

For me and my 2 megs CHIP, this would not be as much of a problem ;-)

                                          --Ed.
-- 

-------------------------------+----------------------------------------
                    Ed Mackey  |  611 E. 5th St.
               (215) 882-0138  |  Lehigh University
              elm4@lehigh.edu  |  Bethlehem, PA, 18015
-------------------------------+----------------------------------------
Co-sysop, Somerton BBS (215) 464-6775. 7 lines, 670 Megs, Amiga/IBM/Mac.
Newsgroups: comp.sys.amiga.audio
From: scollins@cs.tcd.ie (Steven Collins)
Subject: Re: BPPro is terrible...whats KCS like ?
Organization: Trinity College, Dublin (Computer Science)
Date: Mon, 25 Jan 1993 14:25:30 GMT

In article <1993Jan25.161032.25183@tpl68k0.tplrd.tpl.oz.au> markb@tplrd.tpl.oz.au (Mark Bower) writes:
>Now, before I switch to an Atari ST (I'm that desperate!), I want
>to know if Dr T's KCS II 3.5 is any better. I need:
>
>	- Fast editing of Note data
>	- Proper SOFT MIDI THRU capability
>	- Reliable timing
>	- Good real time entry - no glitching.
>	- No crashes or GURU's for normal program operation.

Forget it.  For MIDI sequencing, and I'm talking real MIDI sequencing,
not driving internal Amiga samples etc. you can forget the Amiga.  I've
tried just about every sequencer out there, and they're all flawed in
one way or another.  Get an ST and do yourself a favour.  Cubase does
all you will ever need, v3.0 does more than you will never need.  There
is light years difference between something like Cubase and Music-X,
B&P, KCS, Seq-One, DMCS, MED, or anything else you care to mention on
the Amiga.  Its a real shame this, because the Amiga is a better machine
it simply does not have the software support.  Why can't Cubase be
released on the Amiga, I have an Amiga, all my stuff is on an Amiga, but
I had to buy an ST for a decent sequencer.

Flame away, but forget the Amiga for sequencing.

Steven Collins
scollins@cs.tcd.ie
From: KurtS@cup.portal.com (Kurt Gregory Schultz)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Korg S3, Mirage Sampler and the Amiga???
Date: Mon, 25 Jan 93 22:09:31 PST
Organization: The Portal System (TM)

There once was a program called Soundlab that worked as a visual
editor for the mirage. I use it with mine and it works great. It was 
sold by a company called Blank Software.
Newsgroups: comp.sys.amiga.audio
From: aramsey@ugly.UVic.CA (Aaron  Ramsey)
Subject: Re: Good Party Tunes?
Organization: University of Victoria, Victoria, BC, Canada
Date: Fri, 22 Jan 93 18:47:14 GMT

Where are the music.competition modules? I haven't come across them in
my travels yet.   8-(   Thanks alot.

Aaron Ramsey
aramsey@ugly.uvic.ca
From: batman@amigans.gen.nz (Kerry Emerson)
Newsgroups: comp.sys.amiga.audio
Subject: Searching for "ser@dtek.chalmers.se", where are you?
Date: Mon, 25 Jan 93 19:03:10 GMT+1
Organization: Wanganui Amigans, Wanganui, New Zealand

Could "ser@dtek.chalmers.se" please write to me about some modules.
 
Me.
From: irsman@iastate.edu (Ian Schmidt)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Good Party Tunes?
Date: 21 Jan 93 16:49:40 GMT
Organization: Iowa State University, Ames, IA

In article <82oPXB3w166w@hogbbs.scol.pa.us> crunch@hogbbs.scol.pa.us (Travis Prebble) writes:

>Okay, now that we're straight on ripping, let's argue something else:
>Are we, as Amiga users, going to give in to this new IBM-weenie wave of 
>converting our music to "*.mod" instead of "mod.*"???  I'm tired of 
>downloading songs whose titles are about 20-30 characters and the 
>filename tells me something completely incomprehensible like 
>"VIRTINTE.MOD" for the song Virtual Intelligence!  Is this the way things 
>should be?!? =)

I'm all for packing MODs with names IBM-weenies can't unpack.  Things like
mod.---this is a tune--- will cause great fun with the IBM weenies and still
work fine on the Amiga.

>It's time to begin a revolt!  From now on, all music will have 50 
>character file names!  Well, okay, maybe not. :)

Heh, well, maybe 20-characters :)

>Travis Prebble @ Heart of Gold BBS (814) 238-9633        ///  \



-- 
        Ian Schmidt: irsman@iastate.edu or aol.com, BITNET: twbv4@isuvax       
           Two Meg Software: Making sure the GS is heard and seen! 
 "I will choose a path that's clear: I will choose free will." - Neil Peart
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.audio
Subject: Re: IceTracker
Distribution: world
Date: 27 Jan 93 22:17:10 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Wed 27 Jan 93 21:29, Crunch@hogbbs.scol.pa.us (travis Pr
wrote:

 CP> Can anyone post some specs on IceTracker (recently uploaded to 
 CP> amiga.physik)?  Does it have it's own mod format or is it compatible
 CP> with 
 CP> other programs?  Thanks...


It's sorta got its own mod format. It can load in 'normal' ones.
Like Menemotron's Soundtracker 2.6, IceTracker makes up its patterns out of
four sub-patterns; so, if you had say a repeating drum track, you'd just do
it in one pattern (64 lines x 1 voice) and use it over and over.
It uses a normal requestor for files (req.library's) rather than the kludgy
ones we've come to know and, er, love?

And it's got 2.x-look colors. Still the same old non-system gadgets, but
now they're on a grey background... oooh.

It also doesn't come with a play routine. This is a Bad Thing.

It went back on my blank pile.

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.audio
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Perfect Sound and MED V3.2
Organization: Clemson University
Date: Sun, 24 Jan 1993 17:16:11 GMT

crystal@glia.biostr.washington.edu (Crystal  ) writes:

>The difference between PerfectSound 1&2 and PerfectSound3 is that 3 has a
>microphone jack and 1 & 2 do not.  

That's not quite true either, Crystal.  The major difference between the
old versions of the Perfect Sound hardware and the Perfect Sound 3 hardware is 
the addition of software gain control (or the removal of the gain knob in the 
back, whichever way you like to perceive it).  For me, anyway, this made for
samples of *much* (I'd almost say exponentially) higher quality.  Maybe the
Psound 3 hardware has better analog/digital converters, but I'm not sure on 
that.

>Personally, I think the mic jack was a nice touch...and why not just sample with
>Perfect Sound and THEN dump it into MED?  There ARE ways to work around the 
>"problem" you know... ;>

Well, I never *use* the mic jack, but it's there if you want it I suppose. :)

>Crystal
>  ;>

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From: marks@castle.ed.ac.uk (Mark Steyn)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Alternative Music or NewAge Music Modules.
Date: 25 Jan 93 13:56:56 GMT
Organization: Edinburgh University

bmaple@burner.com (Bob Maple) writes:

>I'm personally working on modulizing some of Enya's solo piano tunes...

Let us know when you've finished (I want them!!!!).

	Mark
From: crunch@hogbbs.scol.pa.us (Travis Prebble)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Just a leetle survey!
Date: Mon, 25 Jan 93 15:07:38 EST
Organization: The Heart of Gold BBS, Lemont PA

shulick@cineret.ucs.indiana.edu (Sam Hulick) writes:

> 
> 1) What's your favorite mod

Favorite mod??  Geez, now I have to start thinking through my collection. 
The first title that jumped to mind when I read your question was the mod 
"Inversement" by Maruku Buranu (Marc Brown - Hey Marc, I've always 
wondered, where'd you come up with the alias?) of Megawatts.
 
> 2) What style of music do you like the most?

Definitely techno.  Yeah, naming Inversement as my favorite mod and then 
saying techno is a pretty good contrast, I must admit. =)
I base this on my CD collection, which holds almost 60 CDs of techno and 
60 more of other stuff (alternative, classical, club).

> -- 
>     // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
>    // 68030 25 MHz /__/\ \  )))))))))))))))))))))))))))))))))))))))))))))
> \\// OS 2.04       \__\/ / (((((((((((((((((((((((((((((((((((((((((((((
>  \/                     /   )))))))))))))))))))))))))))))))))))))))))))))



----------------------------------------------------------///\------------
Travis Prebble @ Heart of Gold BBS (814) 238-9633        ///  \
INet address: crunch@hogbbs.scol.pa.us               \\\///----\
(814) 353-9069                                        \XX/      \ MIGA
--------------------------------------------------------------------------
TARDIS Express:  When it absolutely, positively has to be there yesterday.
--------------------------------------------------------------------------
From: crunch@hogbbs.scol.pa.us (Travis Prebble)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Good Party Tunes?
Date: Thu, 21 Jan 93 00:28:30 EST
Organization: The Heart of Gold BBS, Lemont PA

dac@dacami.cmhnet.org (David Culberson) writes:

>   That's not what he meant by "ripping."  When you "rip" a mod, that means
> you take an exe file, typically a demo or game, run a program [i.e.
> STRipper, MultiRip, etc.] that "rips" the mod out of it, and savies it as a
> .mod file, that can be played with a common .mod player.  It does not mean
> he is ripping the samples to compose his own songs...  So relax, and try to
> make sure you understand a person before getting angry with them.  Don't
> take this as a flame, please.  :)
> 
>             David
> 
> -- 
> (- dac@dacami.cmhnet.org  -  cis.ohio-state.edu!n8emr!jcnpc!dacami!dac -)
> (- David Culberson - Site available for BMS transactions! - DUUCP 1.16 -)

Okay, now that we're straight on ripping, let's argue something else:
Are we, as Amiga users, going to give in to this new IBM-weenie wave of 
converting our music to "*.mod" instead of "mod.*"???  I'm tired of 
downloading songs whose titles are about 20-30 characters and the 
filename tells me something completely incomprehensible like 
"VIRTINTE.MOD" for the song Virtual Intelligence!  Is this the way things 
should be?!? =)

It's time to begin a revolt!  From now on, all music will have 50 
character file names!  Well, okay, maybe not. :)


----------------------------------------------------------///\------------
Travis Prebble @ Heart of Gold BBS (814) 238-9633        ///  \
INet address: crunch@hogbbs.scol.pa.us               \\\///----\
(814) 353-9069                                        \XX/      \ MIGA
--------------------------------------------------------------------------
TARDIS Express:  When it absolutely, positively has to be there yesterday.
--------------------------------------------------------------------------
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Good Party Tunes?
Date: 24 Jan 1993 05:40:17 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.ai.mit.edu

In article <crystal.727824423@glia> crystal@glia.biostr.washington.edu (Crystal  ) writes:
>In <jbickers.0nxe@templar.actrix.gen.nz> jbickers@templar.actrix.gen.nz (John Bickers) writes:

>>    instruments things like "by Audiomonster". If people want to put a
>>    whole lot of text in the file, I've seen that done by inserting
>>    the text as a bogus instrument.
>So *THAT'S* how they do it!  Interesting... Yes, it is sad when one puts

Well, actually, I'm the only one I know who does this (puts text in as a
sample) :).  But anyways... Someone once told me that there was a mod-
playing program out there which actually can display text files that
are saved in a sample slot.  Unfortunately, that's all I know :).  Anyone
wanna help Crystal out and shed some light on this?

-Maruku
jbrown@gnu.ai.mit.edu
Marc Brown
From: uznerk@mcl.ucsb.edu (Andrew Krenz)
Newsgroups: comp.sys.amiga.audio
Subject: Looking for Shadow of Beast 2 mods
Date: 21 Jan 93 19:58:58 GMT

The title says it all.  I found one called beast2.mod that plays the 
music you hear when you enter the underground cave, but thats it.
Has anyone been successful in ripping mods from Beast 2?  

Newsgroups: comp.sys.amiga.audio
From: 3386005@jeff-lab.queensu.ca (Ian Sewell)
Subject: Spaceballs mod, Crystal Symphonies mods, Obliterator mod
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Organization: Private UUCP Node
X-Newssoftware: GRn-beta 1.16g (10.12.92) by Michael B. Smith & Mike Schwartz
Mime-Version: 1.0
Date: Sat, 23 Jan 1993 19:15:43 GMT

Anyone been able to rip the fantastic mod from the spaceballs demo,
STATE OF THE ART? or, any of the mods from either of the Crystal
Symphonies demos? or, the mod from the psygnosis game obliterator? 
I've seen the obliterator music in a demo I have called rastermagic,
but I've never seen it standalone.
 
                    Ian Sewell
From: KurtS@cup.portal.com (Kurt Gregory Schultz)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Low-cost 16-bit sampler (was: Clarity 16???)
Date: Mon, 25 Jan 93 22:06:15 PST
Organization: The Portal System (TM)

A buddy of mine just bought a Clarity 16 for his 4000. Basically, the thing
ddoes not work on his machine. The software does not run correctly from 
the Hard drive, so you have to boot from the Clarity floppy disk. Yuk.
Then, when you do have it running, sample playback suffers from some kind
of interference. It sounds like digital clipping. These sample samples 
sound fine through the Amiga sound channels though. We could not sample
anything of our own. The results were pure digital noise with just small
fragments of the input signal way low in the background.
In short, its completely no good on his 4000.
The manual mentions several times the 1200, so it might work better on it
or any other older machine.
Oh , the MIDI interface does work fine.

I hoping that he just has a bum unit that can be replaced....
From: matt-dah@dsv.su.se (Mattias Dahlberg)
Newsgroups: comp.sys.amiga.audio
Subject: Re: ProTracker V3.0 - comment
Date: 22 Jan 93 11:11:35 GMT
X-Newsreader: TIN [version 1.1 PL8]

Morten Werner Lund (mwl@Lise.Unit.NO) wrote:

: After a quick test of this 'new' PT, I desided to continuing to use my 'old'
: PT1.3b.

Me too, actually.

: * DMA wait didn't work on my A3000, causing some missing sounds.

Changing it to 900 works fine on mine, though.

: * It's a quite unfinished product.

True, but it's supposed to be a beta.

: * When ALL bugs are removed this might be something.

True, but at least I'M gonna send a email to db62@hp825.bih.no with
suggestions and bug reports.

: Morten Werner Lund  (Amiga Freelancers)

Get on that Apollon project now. :-)

--
=========================================================
=  Regards  =  email:              =  1280x512x262000+  = 
=  Mattias  =  matt-dah@dsv.su.se  =  I love it.        =
=========================================================
=  If we don't *buy* our programs, there soon won't be  =
=  any new software for the Amiga. Obvious, is it not?  =
=========================================================
From: Jeffrey_Keyzer@sacbbx.sac.ca.us (Jeffrey Keyzer)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Perfect Sound and MED V3.2
Date: 21 Jan 93 01:30:22 GMT
Organization: The CrossRoads BBX - Sacramento, California
X-NewsSoftware: BBX-UMB 0.27d beta (Jan 09 1993)


In <1993Jan20.024109.1@ualr.edu>, lrfrederick@ualr.edu writes:
> I'm trying to use a Perfect Sound with MED V3.2.  I can't get any sound
> through it.  Any suggestions?
> 
> lrfrederick@ualr
>  
	I can't either, in fact, I don't think anyone can...  MED was
apparently not written to support Perfect Sound.  I think it has
something to do with the programmable volume, etc.  I'm not totally
sure, though, just letting you know you're not alone!  :)

---
Jeff Keyzer 
Jeffrey_Keyzer@sacbbx.sac.ca.us

Amiga - The computer for the creative mind.
From: matt-dah@dsv.su.se (Mattias Dahlberg)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Good Party Tunes?
Date: 21 Jan 93 12:43:19 GMT
X-Newsreader: TIN [version 1.1 PL8]

Travis Prebble (crunch@hogbbs.scol.pa.us) wrote:

> Are we, as Amiga users, going to give in to this new IBM-weenie wave of 
> converting our music to "*.mod" instead of "mod.*"???

No, I just love when the PC-owners have module directories that look like:

MOD     TRA
MOD     SPL
MOD     RAC
MOD     PLE

;-)

> "VIRTINTE.MOD" for the song Virtual Intelligence!

Yes, it's stupid, isn't it? I feel sorry for the people using MS-DOS, I
really do. (Please no "war" now, PC-owners out there.)

> It's time to begin a revolt!  From now on, all music will have 50 
> character file names!  Well, okay, maybe not. :)

Well, you've got a point. Let's discuss music, now.

--
=========================================================
=  Regards  =  email:              =  1280x512x262000+  = 
=  Mattias  =  matt-dah@dsv.su.se  =  I love it.        =
=========================================================
=  If we don't *buy* our programs, there soon won't be  =
=  any new software for the Amiga. Obvious, is it not?  =
=========================================================
From: crunch@hogbbs.scol.pa.us (Travis Prebble)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Another rip request.
Date: Mon, 25 Jan 93 15:24:37 EST
Organization: The Heart of Gold BBS, Lemont PA

matt-dah@dsv.su.se (Mattias Dahlberg) writes:

> Travis Prebble (crunch@hogbbs.scol.pa.us) wrote:
> 
> : Okay, has anybody been able to rip the music from the Vanish "Monoxyde" 
> : demo?  Or how about the music that plays during the fractal mania in 
> : HBT's "Sunstone"?
> 
> Everytime you guys ask for a rip, please specify (when it's possible) where
> the demos are available, so we can take a look at it.
> 
> --
> =========================================================
> =  Regards  =  email:              =  1280x512x262000+  = 
> =  Mattias  =  matt-dah@dsv.su.se  =  I love it.        =
> =========================================================
> =  If we don't *buy* our programs, there soon won't be  =
> =  any new software for the Amiga. Obvious, is it not?  =
> =========================================================

Okay, it's just that I don't remember where I got them! :)
The sites that I frequent are wuarchive.wustl.edu, amiga.physik.unizh.ch, 
and nic.funet.fi, so they're bound to be on one of those. =)


----------------------------------------------------------///\------------
Travis Prebble @ Heart of Gold BBS (814) 238-9633        ///  \
INet address: crunch@hogbbs.scol.pa.us               \\\///----\
(814) 353-9069                                        \XX/      \ MIGA
--------------------------------------------------------------------------
TARDIS Express:  When it absolutely, positively has to be there yesterday.
--------------------------------------------------------------------------
From: wchucky@ocf.berkeley.edu (Chuck Woo)
Newsgroups: comp.sys.amiga.audio
Subject: Re: ProTracker V3.0 - comment
Date: 25 Jan 1993 05:34:44 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: earthquake.berkeley.edu

In article <1993Jan24.060632.9919@newton.ccs.tuns.ca> baltzebw@newton.ccs.tuns.ca (Bruce W. Baltzer) writes:
>bmaple@burner.com (Bob Maple) writes:
>>I'm just waiting for a totaly machine-friendly tracker which is a bit more
>>NTSC compatible (again I'd be happy if it'd use my overscan, then I wouldn't
>>have to run my machine in PAL which I don't want to do anyway since it goofs
>>up your clock)... and this looks to be going in the right direction!

goofs up the clock?  hmm, this never seems to happen to me.  you must be
running some poorly programmed games.  

>my brother bought the DSS-8 from GVP, and the tracker software with it
>looked quite nice and quite good - and it was in NTSC.  i didn't try it out
>enough to give a good review, though, 'cause i don't write mods.  since you
>get a digitizer as well, the DSS-8 package might me a good thing for aspiring
>mod writers to buy.

I have a dss8.   the hardware is quite nice (ie. it makes good quality 
samples), but the software lacks.  the tracker has the capabilities of the
original soundtracker command set, but is not compatible (they re-arrange
the commands).  the editor is neat in the way it is intuition-ized, but if
you can't be bothered to run your machine in pal, use MED to compose, then
use soundtracker or protracker to make sure the mod is in good shape.

-- 
-----------------------------------------------------------------------///
Chuck Woo                               wchucky@ocf.berkeley.edu      ///
"Bad spellers of the world:  UNTIE!"  - from some joke newsgroup  \\\///
-------------------------------------------------------------------\XX/
Newsgroups: comp.sys.amiga.audio
From: tsuikki@cc.lut.fi (Teemu Suikki)
Subject: Re: mod.Space debris  (who wrote this?)
Date: Tue, 26 Jan 1993 12:01:55 GMT
Organization: Lappeenranta University of Technology, Finland

In article <1k0sm7INN1dh@usenet.INS.CWRU.Edu> an353@cleveland.Freenet.Edu (Adam Benjamin) writes:
>I do want to credit the author of this mod in my video so if you know
>who wrote this mod please reply!

It's written by Captain (Markus Kaarlonen). I don't know where you can
contact him..

-- 
                      ============    ============   
3D-signature!         ===Aragorn==    ==Aragorn===      Cross your eyes!
                      ============    ============
Xref: sparky comp.sys.amiga.audio:4881 comp.sys.ibm.pc.soundcard:7377 alt.cd-rom:6048