From: jlperkin@eos.ncsu.edu (JERRY LEE PERKINSON)
Newsgroups: rec.games.frp.misc
Subject: Re: SRUN I: Questions from the Minotaur
Keywords: shadowrun, srun
Date: 11 Nov 92 05:57:40 GMT
Article-I.D.: ncsu.1992Nov11.055740.6993
Reply-To: jlperkin@eos.ncsu.edu (JERRY LEE PERKINSON)
Organization: North Carolina State University, Project Eos
Originator: jlperkin@c00069-100lez.eos.ncsu.edu


|>1. Does an illusion that is seen through disappear or can it still
|>   be a visual impairment. If not can an illusion protect a person(s) 
|>   from a combat spell? (An illusion of a solid black wall that disables
|>   the 'line of sight' requirement- even though the mage knows the image
|>   to be false, it may still block their vision).
|>

IMHO an illusion remains whether or not people realize what it is.
It would be a visual impairment just as a real wall would be.  If you
can't see it, you can't hit it with ye old spell.


|>2. Our group has just had another magically active "awaken" on them. The
|>   female ork in question is a sorceror adept. While trying to add spice
|>   to the team, I came up with an idea, I considered making her a spider 
|>   shaman. Naturally our group has yet to have an insect totem player;
|>   but I was wondering what sort of problem this can cause; afterall, she
|>   can never summon a spirit, nor a queen. She cannot access astral, etc.
|>   In effect, I believe that adept status has removed the potential
|>   disruption an insect shaman *could* cause. Anyone have any thoughts
|>   on the matter? For those of you who agree that this is not too dis-
|>   balancing, what sort of Advantages/Disadvantages/Environment/??
|>   would you proscribe to Spider?
|>

My understanding of adepts had the following types: Physical, Enchanting,
Sorcery, Conjuring, and Shamanic.  You seem to be suggesting a mixture
of the Sorcery and Shamanic adepts.  Sorcery adepts are cut off from the
Astral and get all spells.  Shamanic adepts have access to astral space
but are limited with spells which they get bonuses for.  If you are meaning
a true Shamanic adept, she would still be susceptable to the problems of
eventually being taken over by an insect spirit and becoming a NPC.  Tend
to make short lived PCs.  The big buggies come to infest the body.

|>3. Reference: Street Samurai Catalog pg. 20
|>   Item: Browning Ultra Power
|>   	"has a revolutionary chamber recycling system that moves a
|> 	 new round into the chamber twice as fast..."
|>   Question: Would this weapon then be able to Burst Fire if you were
|>	     to add the all-too-common Reactive Trigger since it would
|>	     be thenn capable of *at least* 3 bullets? Or does this imply
|>	     that you could fire 2 shots of 2 so that the Power is +1 ?
|>

Again, my understanding was that the Browning Ultra Power was equivalent
to the reactive trigger setup in method.  Even if it is not, the barrel
can only turn so fast, so no matter how fast the trigger is, the bullets
are limited to the slowest part of the mechanism.  2 shot limit.

|>4. How do you folks resolve mages who have increased reactions spells
|>   locked who subsequently de-activate them *after* initiative is rolled?
|>   Right now I am unsure of whether the mage would reroll initiative, lose
|>   all his/her actions after it is off, roll his new reaction and subtract
|>   the number of actions used from the number gained from the second roll,
|>   etc..
|>

First, I'm not sure why one would do that.  The easiest method would be to
keep the initiatives the same as you are only supposed to determine initiative
at the beginning of the round.  

|>5. Do dice allocated from fetish foci, or normal foci, receive the penalties
|>   the magician does from damage, etc. For example, if a mage has taken
|>   Moderate Stun, he/she is now at +2, then he/she yanks out a fetish foci
|>   to incorporate into a combat spell. The target number is a base 4 
|>   (victim's willpower =4) but is +2 due to stun, would thedice thrown for
|>   the foci also be at +2?
|>			

Yes.  The foci simply augment the magician's abilities, and are not an
intrinsic power.

-Killjoy, eater of worlds
Newsgroups: rec.games.frp.misc