HDTenEightyP/NetNews huggingface dataset:
From: rhodes@tatertot.com (Marc Rhodes)
Newsgroups: rec.games.video
Subject: Sonic I spoilers wanted  
Date: Sun, 24 Jan 93 14:09:05 PST
X-Maildoor: WaflineMail 1.00r

In message #485, ROBERT JOSEPH SPERRY writes:
 
>  
> Could someone please mail me a list of Sonic I spoilers if such a list
> exists?
>  
> Thanks in advance!
> -- 

I don't know if you heard of this already, but there is a way to select
any level that you want to go as well as the music Sonic I plays. When the
title screen comes on, quickly press Up, Down, Left, Right. You will hear
a bell. Then at the same time, press Down, A key and Start. This will take
you to a level selection menu and you can go from there. Have fun!


        marc@tatertot.com
        Marc Rhodes
From: clamb@phantom.mti.sgi.com (Christopher Lamb)
Newsgroups: rec.games.video
Subject: SMK Special cup
Date: 22 Jan 93 04:32:19 GMT
Reply-To: clamb@phantom.mti.sgi.com (Christopher Lamb)
Organization: Mips Computers, Inc.
NNTP-Posting-Host: phantom.mti.sgi.com




Hi,


How do you get to the special cup on super mario kart.
I finished all the cups before the special cup , but 
still could not get to it.



Thanks

Chris
Newsgroups: rec.games.video
From: dvanpatt@cayley.uwaterloo.ca (Derek Van Patter)
Subject: ECCO --- I need help!!!
Keywords: ecco, sega, genesis
Organization: University of Waterloo
Date: Wed, 27 Jan 1993 02:52:23 GMT

I just bought Ecco the Dolphin on the weekend for my Genesis and
have become rather ADDICTED!!!

After some early struggles (I thought I would never get past the 
Lagoon) I was going all right through the levels UNTIL I hit these
jumps!!!

At the start of Deep City Zone you must jump over an archway to get
to the rest of the level.  That was hard enough but then I hit the
City of Forever Zone.

I've been trying to figure out how to get up those jumps where you have to
go up a long tunnel and then jump up to a pond that is higher up.  After
about a half hour I made it up to the second and amazingly enough the
third of these ponds before dying (actually, I accidently jumped back
down to the second and then the first (Ahh!! The Horrors!)

Anyways, is there some deep dark secret that would get me up this "ladder"
easily????   I feel like there is some little secret that I am missing.

Any help would be GREATLY appreciated.

I look forward to "The Tubes"!!!!

..Derek Van Patter..
From: 2641nabedian@vms.csd.mu.edu
Newsgroups: rec.games.video
Subject: Game Gear: Sonic I
Date: 21 Jan 1993 21:22:26 GMT
Organization: Marquette University - Computer Services
Reply-To: 2641nabedian@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu

Ok. I have finished the game, but have not found all of the emeralds. In 
particular, I am missing the emeralds from the last two zones.  Any help?
Also, is there any cheat mode, or level select or anything?  

Thanks
Jay Nabedian
2641nabedian@vms.csd.mu.edu
Newsgroups: rec.games.video
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: Zelda: Blocked by Ball and Chain
Organization: Blue Moon
Date: Tue, 26 Jan 93 19:43:14 GMT

saksa@col.hp.com (Tom Saksa) writes:

>Thanks to everyone that replied.  Most people pointed out that this room
>is covered in the standard hint book that comes with the game.  However, 
>I bought the game second hand and do not have the book or map.  I thought

 Mine didn't come with the hint book either...  But it was new. Hmm...
-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.

Newsgroups: rec.games.video
From: tlhouns@ns.pacbell.com (Lee Hounshell)
Subject: [GENESIS] T2 and the MENACER
Organization: Pacific Bell
X-Newsreader: TIN [version 1.1 PL8]
Date: Fri, 22 Jan 1993 23:35:39 GMT

I picked up T2 and a Menacer the other day.  Plugged it in and guess what?
it didn't work.
I tried turning on all the lights and even opening the blinds, but couldn't
get the gun "cursor" to track on the screen, regardless of distance or lighting.
Then I decided to read the manual...
It says to turn up the "brightness" of your set, if you're having difficulty
getting the gun to work.  So I did.  I also turned up the "sharpness" and "contrast."
And the gun worked beautifully.  It even works at night, with all the lights
turned off.  Just put the TV on max brightness, and high contrast/sharpness.

BUT...

I'm having a problem getting past the TRUCK (the save John Conner bit) in level 2.
It seems the game/gun starts to behave erraticly during this phase.
Has *anyone* got past it (using the Menacer) yet?  I'm starting to think
that there is a bug in the cart.  The manual says to go after the planes, but
this doesn't seem to work.

BTW, T2 is a *great* game.  Even if you can't get past the truck.
Has anyone tried calling Sega to report a problem with T2 yet?

--
Lee Hounshell - (510) 823-2432
tlhouns@srv.pacbell.com
Alchemical Engineer and Virtual Realist
Newsgroups: rec.games.video
From: khartley@mothra.rose.hp.com (Keith Hartley)
Subject: SMW switch help need!
Date: Tue, 26 Jan 1993 19:42:16 GMT
Organization: Hewlett-Packard
X-Newsreader: TIN [version 1.1 PL8.4]

  Can anyone tell me where to find the switches, and what each of them 
  do?

  Thank you for any help you can give!


Newsgroups: rec.games.video
From: jeremy@extro.ucc.su.OZ.AU (Jeremy Gates)
Subject: Game Gear Sonic I
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Wed, 27 Jan 1993 03:04:25 GMT

Does anyone know where to find the emerald in the Sky Base Zone.
I know the FAQ says jump left at the start. Which screen ?
I can't find the emerald on any of them.

PS Trivia question 1 : Is there only one tree with a box hidden in it ?
PS Trivia question 2 : Can anyone beat 23 seconds in Scene I (the time
							bonus is 50000)?

Jeremy.
Newsgroups: rec.games.video
From: petitc@nuge115.its.rpi.edu (Christopher Jon Petit)
Subject: SNES CPU Question
Date: Tue, 26 Jan 1993 19:41:59 GMT

 I still don't see why they chose the 65816 CPU?  I mean it would have worked
much better as a system if they toned down the graphical hardware to some
extent, and had a better CPU.

 After all, the 65816 only has 3 registers, and if they didn't change it from
the 6502, you can only use them for VERY limited things.  Really bad for games
and high speed applications, since you're spending lots of CPU time storing
the registers and getting them back.

 If some people insist that the 65816 is better, tell me exactly HOW, and how
those would be at all useful for games programming?

 Yes, it may theoretically be improved over the 6502, but it STILL is way under
par for today's graphically intensive games, even with nice graphics hardware.

 Heck, I think for SF2 they made each guy around 16 sprites or so.  Then you
hafta check all of them for collisions, check move priority, flip through
shapes at a rate of about 10/second (at least).  That kind of intense computa-
tion just has tons of overhead on the 65816---overhead that isn't there in the
68000.


-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: jamesb@ecst.csuchico.edu (James L. Brookes)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 27 Jan 93 05:08:47 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

In article <1993Jan26.194733.1@csbina.csubak.edu> camp5@csbina.csubak.edu
writes:
>In article <1k4kdjINNp5k@charnel.ecst.csuchico.edu>, jamesb@ecst.csuchico.edu
(James L. Brookes) writes:
[my stuph deleted]
>Tell ya what: go to your SNES, and pick Ryu or Ken on Guile. You can try this
>against the CPU, but it's easier to pick nobody as the opponent (press start
>on control 2, pick any character, drop the controller on the floor). Now get
>next to the opponent (pretty close will do) and throw a fireball. (Guile: duck
>to charge).  While they're reeling from the hit, give 'em a low foot sweep.
>Bingo! Slowdown. (Usually this works for me... if it doesn't for you, sorry)

Ok, when I have time I'll try this.  Not sure how long it's going to take
me to get to an arcade now that school has started, but ... :)

>Now try this on an arcade, Classic SFII. See what happens... now, call me
>unsubstantiated?

You don't get it, do you?  Why should I call your claim unsubstantiated
if you provide support for it?
-- 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|          James Brookes            | Inet: bb252@cleveland.freenet.edu |
|``What, me worry?'' - A. E. Neuman |   jamesb@cscihp.ecst.csuchico.edu |
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: Re: SML I - Gameboy --- HELP!
Date: 27 Jan 93 14:26:45 GMT
Organization: Stratus Computer, Inc.
NNTP-Posting-Host: watts.sqa.stratus.com

In article <eb139.728141762@fred>, eb139@cs.city.ac.uk (MAHMOOD Z) writes:
> Help
> I cant kill the first end of level boss in Super Mario Land  I on the gameboy.
> According to the instructions booklet I need a flower to become a super ball
> mario and shoot him with that as he is otherwise invincible. But what happens
> if you get killed half way through the last screen of the level and lose
> your super ball mario???
> 
> ttfn
> Zaheer


You don't even need it.  When you reach the end, even
if you are the little Mario, all you have to do is jump
over the Boss or run under him.  If you reach the platform
behind him, then you have completed the level.
-- 
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Final Fantasy II opinion
Date: 21 Jan 93 19:44:07 GMT
Organization: Boston University, Boston, MA, USA

In article <781@sandia.UUCP> ralph@sandia.UUCP (Ralph Keyser) writes:

>Mike's suggestion of the difference in Japanese and American expectations was interesting,
>and the memory on board the cartridge has some effect. What about the target audience? Do
>designers for game consoles cater to an audience (younger kids) that is easily
>frustrated by too much flexibility?

Could be, but many "adult" Japanese RPG's are also "scripted". My guess is
that it has to do more with established canons of writing a game.

But I agree that most "RPG's" are actually maze games. 

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: rec.games.video
From: mfleeter@gn.ecn.purdue.edu (Michael S Fleeter)
Subject: Genesis Games For Sale
Organization: Purdue University Engineering Computer Network
Date: Thu, 28 Jan 93 05:36:37 GMT

I have the following Genesis games for sale in a lot.
All or nothing.  I will trade them.

1. Ghouls N' Ghosts
2. Golden Axe
3. John Madden Football '92  (No directions)
4. Sonic the Hedgehog
5. Sportstalk Football '93
6. Strider
7. Tazmania

These games cost me over $300 when I bought them.  I will sell
them for $150, or best offer.

mfleeter@gn.ecn.purdue.edu
Newsgroups: rec.games.video,alt.sega.genesis,rec.arts.anime
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Devil Hunter Yoko game for sale/trade
Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Organization: Johns Hopkins University CS Dept.
Date: Mon, 25 Jan 1993 22:40:39 GMT

This is the Mega Drive game, not released in the USA.  It is a jump-and-shoot
type of game, no Japanese needed.

Best reasonable offer takes it.  (I would prefer a trade for a Mega Drive
or PC Engine (including CD) game, especially an anime-based one....)
--
"On the first day after Christmas my truelove served to me...  Leftover Turkey!
On the second day after Christmas my truelove served to me...  Turkey Casserole
    that she made from Leftover Turkey.
[days 3-4 deleted] ...  Flaming Turkey Wings! ...
   -- Pizza Hut commercial (and M*tlu/A*gic bait)

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
From: jamesb@ecst.csuchico.edu (James L. Brookes)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 25 Jan 1993 18:35:24 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

In article <1993Jan25.155111.59516@uvmark.uucp> davem@uvmark.uucp (Dave Meeks)
writes:
>In article <1k06t2INNjmn@charnel.ecst.csuchico.edu> jamesb@ecst.csuchico.edu
(James L. Brookes) writes:
>>even talking about the Game Boy! And you don't mention Cybernator,Contra III,
>>Super Smash TV, FF II, Ranma 1/2 parts one and two, etc etc etc.  Remember, 
>>companies other than Nintendo do make games for the SNES.
>
>Well, why mention Cybernator, and FF II when they aren't even out yet??  And
>Ranma is not a US game, but a S. Famicom one (not generally available to many
>people).  

A minor nitpick, but Cybernator _is_ out, it's been reviewed several times
already on the net.  I'm not positive about FF II, but I'm pretty sure
that is out too.  As for Ranma, well, it works in the system, and that's
all I care about :)  If Mega CD games worked for the Sega, then I'd consider
them "available Sega games" too...not that I want to buy a CD system right
now or anything ;)

[...]

>Not which system is better, but ...
>Which system has the better games for the types I like...

Right.

>David T. Meeks            || "New shadows tugging at the corner of his eye
>uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
-- 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|          James Brookes            | Inet: bb252@cleveland.freenet.edu |
|``What, me worry?'' - A. E. Neuman |   jamesb@cscihp.ecst.csuchico.edu |
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Sega CD Rom
Date: Thu, 21 Jan 93 17:02:03 GMT
Organization: VMARK Software, Inc.

In article <1993Jan21.002706.16174@mprgate.mpr.ca> vanderby@mprgate.mpr.ca (David Vanderbyl) writes:
>Scott.Thomas@ofa123.fidonet.org writes:
>
>>1.  Sega is not Nintendo.  They are not the ones that stated "we are gonna
>>bring you a 32 bit CD-rom for under $200 bucks."  I knew they were lying
>>through their teeth.  CD mechanisms are not cheap.  The Sega CD is a very
>
>B.S. #1.  CD mechanisms ARE cheap (under $100).  Also consider that the Sega
>CD will drop from $300 to $200 by the end of the year.

CD players of any quality RETAIL for a lot more.  They can be produced much
cheaper, but I wouldn't trust any CD player for under $100.  

>>4.  You know why Nintendo has suddenly decided to not release a CD-rom?
>
>B.S. #2.  Where did you hear that Nintendo is not going to release a CD-ROM?
>

Well, their's and Sony's press releases keep conflicting.  As Sony is 
supposedly developing it with them, and they keep saying that they have 
decided to drop the project, and as Nintendo has stated that they are not
developing it any more at certain points, you are wrong with this one...

>
>>Well I only have one thing to say, while you are stuck with your little 8,
>>possibly 16 megabit games, I will be living it up with my nice CD-Rom, ...
>
>Are you saying you bought one already?  Even though there are no really good
>games for it yet and the price will come down?  Sucker!

Well, if you really think their are no good games for it, fine... Like their
are better games for anything else.  Their are some unique games and some
down right fun games for the SegaCD.  WonderDog was a lot of fun.  Some of
the pack-in stuff wasn't the greatest, but still was nice.  

However, yes, the price will come down and the pack-ins will probably change,
but his statement is still true.  During those 1-2 years that you wait for the
price to come down, he will be playing the games he enjoys and the ones that
come out between here and then.  You, well, you will still be playing with
whatever you currently have.  I doubt you care and are happy with your 
decision.  However, I doubt he cares and it sounds if he is happy with his,
so who is the real sucker???
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: marms@python.cs.unm.edu (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: Lynx cheats! BATMAN RETURNS, CRYSTAL MINES II, TOKI
Date: 24 Jan 93 18:20:50 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories

rjung@aludra.usc.edu (Robert A. Jung) writes:
>* BATMAN RETURNS. At the title page, press up 8 times, down 12 times,
>left 15 times, right 19 times, and OPTION 1 27(!) times. Sheesh! When the
>game starts, pause it. Pressing OPTION 1 takes you to the next level, and
>pressing OPTION 2 makes you invulnerable. Yes, maybe now you can see the
>end of this insanely difficult game.  B-)
>
>(That's, what, 81 presses? It makes the SONIC 2 level select code look like
>a cakewalk!)

Ah, but as Ron Frederick pointed out in a recent article, the A button
will increment by 10 (actually 16 as it is hexadecimal :-).  So it
shouldn't take too many button presses.  And it is not so monotonous
as the BR sequence above.  I mean, sheesh, one count too low or high
and you blew it.  At least the Sonic 2 one you can overshoot, backup,
etc.  

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: smh@cbnewsh.cb.att.com (steven.m.harclerode)
Subject: NES: Help needed on Dragon Warrior II
Organization: AT&T
Distribution: usa
Date: Sat, 23 Jan 1993 02:07:48 GMT
Keywords: need to find Water Key/Use moon crest to raise water level


I have started playing Dragon Warrior II and I am stuck.

I need to find the Water Key so that I can raise the water and get  to
the tower that is surrounded by water.... I searched the jail where
the guard said that he had locked up the thief (but he had escaped) to 
no avail... I have been searching for 3 nights now trying to find the
thief to get the key so that I can get into the that tower.

I have the moon crest and I just found the cave that is on an island by
itself but I can't get there because of the shallows. How do I use the 
moon crest to raise the water level and get to the Cave for the other crest.


Any help that you can give would be greatly appreciated...

If possible send me E-mail at: smh@hrmso.att.com to save on bandwidth
because it is an older game.

Thanks,

Steve Harclerode
smh@hrmso.att.com

-- 
(Mostly Harmless, Usually Fun, I just wana get back, to where I'm from)
Newsgroups: rec.games.video
From: kunstler@dpw.com (Jeff Kunstler)
Subject: I need help with Ecco The Dolphin (Genesis)
Internet:  kunstler@dpw.com
Date: Wed, 27 Jan 1993 20:33:47 +0000


  Does anyone have the passwords for Ecco the Dolphin?  I love the game,
  but I do not have the time to play it too often, and I would like to
  check out the other levels.  All help will be appreciated.


					Thanks,

					Jeff Kunstler
					kunstler@dpw.com
From: tehyang@phakt.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 23 Jan 1993 00:15:10 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <C19D5r.K68@constellation.ecn.uoknor.edu> eric@geoblue.gcn.uoknor.edu (Eric Pyle) writes:
>	I heard someone mentioned that Mega-CD has an RPG called
>    Silver Star or something like that. They said is was
>    fluctuating on the list for being the best Sega game. Any
>    more info on this?

Yes Lunar the Silver Star is currently the highest rated game in all
the Japanese mags. But the chance of it ever being ported to Sega-CD is about
zero. Seems like Sega thinks that Americans don't like Japanese-style RPGs...

-TK
From: frederic@parc.xerox.com (Ron Frederick)
Newsgroups: rec.games.video
Subject: Re: Sonic 2 Level Select (& Sonic 1:GG, maybe?)
Date: 24 Jan 93 17:31:08 GMT
Article-I.D.: wren.frederic.727896668
Organization: Xerox PARC

ronnie@media.mit.edu (Ron Schnell) writes:

>In article <C1ApxL.8o0@rice.edu> dgb@owlnet.rice.edu (Dennis Gale Brown) writes:
>> [Sonic 2 level select details]
>> 
>>THIS DOES WORK. I JUST TRIED IT. 
>> 
>>Credit goes to Ryan Katsanes.
>>
>
>
>You don't have to go in the directions prescribed.  You can go right to
>19, left to 65, right to 9, and right to 17.  This is much faster.

You actually don't have to step with the D-pad. If you press the 'A' button,
it will step forward 10 at a time. You can do this for any of the numbers. I
haven't yet tried it to see if you HAVE to hit 19, 65, 9, and 17, or if the
order is important at all.

Thanks VERY much to Ron (and originally Ryan, I guess) for the info! I was
beginning to wonder if we'd ever have this level select. This posting now
means that 3 of the 4 Sonics (Sonic 1 & 2, on Genesis and Game Gear) have
level selects. Can anyone complete the picture? Is there a level select for
Sonic 1 on the Game Gear? I've made it to "Sky Base" several times, but I
really don't have the energy to keep getting back there from the beginning.
--
--
Ron Frederick
frederick@parc.xerox.com
Newsgroups: rec.games.video
From: ppetree@nyx.cs.du.edu (P.J. Petree)
Subject: Zelda [SNES] Question??
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Fri, 29 Jan 93 00:48:00 GMT

I have just started playing Zelda III (again) and I cannot remember where to
find the Quake medallion...  I finished this game about 5 months ago but
I just can't remember where it is!  Can anyone out there in netland tell me 
where to find the medallion????

Email or post to group..

ppetree@nyx.cs.du.edu

Newsgroups: rec.games.video
From: wferg@ux1.cso.uiuc.edu (ferguson william k)
Subject: SNES SimCity Help
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 18:49:14 GMT

We rented SimCity yesterday. No instructions, of course. Please e-mail any
hints or cheats you may know. E-mail to axibilf@uicvmc.bitnet or the e-mail
address in the header. Thanks in advance. 
Donnie and Bill Ferguson
Newsgroups: rec.games.video
From: petitc@vccnw10.its.rpi.edu (Christopher Jon Petit)
Subject: Re: used game etiquette
Distribution: rec
Date: Tue, 26 Jan 1993 01:33:50 GMT

steve@cucbs.chem.columbia.edu (Steve Stuart) writes:

>I've just recently discovered this group, and will probably soon be
>buying some of the used games that are advertised here, but I'm
>wondering how it works, usually.  Am I likely to get ripped off?  I
>realize there's no return policy, caveat emptor, etc., but how common
>is complete fraud?  And how many of these games-for-sale are used
>games, vs. copies?  Can I be assured of getting an original by making
>sure I get the instructions and/or box with it?

 Well, I don't think you're likely to be outright ripped off---most of the
people on the net are quite honest (if they abuse their privileges, they can
have their account revoked by the sysadmin).  I'd say that most of the games
being offered here are used games versus new games or copies.

 As for getting the instructions and/or box, I think most people keep these
and will send them to you anyways (unless you specifically ask them not to).

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
Newsgroups: rec.games.video