HDTenEightyP/NetNews huggingface dataset:
From: wongl@vccsouth26.its.rpi.edu (Lance Andrew Wong)
Subject: Death Track crack wanted
Reply-To: wongl@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 20 Aug 1992 17:55:20 GMT

does anyone have the crack for that cool game Death Track?
.
Keywords: 

Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
From: ins132g@aurora.cc.monash.edu.au (Mike Battersby)
Subject: Re: More Assembly'92 Demos
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Fri, 21 Aug 1992 23:08:19 GMT

The Friend (amigo@milton.u.washington.edu) wrote:
: leel@tigger.cs.Colorado.EDU (Lee Lawrence) writes:
: 
: >Could anyone who knows, list which ones require a 386?
: >I downloaded the 1.4 meg "unreal.zip" to find out that it won't
: >work with my 286-12. (fortunately I'm at 9600baud :-)

Ones that will work (have been TRIED) on a 286 are :-

CD_DEMO
HYSTOVER
TNSDEMO
TZTECHNO

Ones that definitely wont are :-

UNREAL
CHAOS3D
RBGDEMO2

--
         .-----------------------------------------------------------.
         | Mike Battersby  |  ins132g@aurora.cc.monash.edu.au        |
         |-----------------------------------------------------------|
         | 'Female?' The Cat looked at Lister.                       |
         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
         `-----------------------------------------------------------'

Newsgroups: comp.sys.ibm.pc.games
From: djs6015@ultb.isc.rit.edu (Don Smith)
Subject: Re: Blackplague, a very appropriate name
Originator: djs6015@ultb
Keywords: blackplague, bubonic plague, NSA, spam, The Cure
Organization: R.I.T.
Date: Sat, 15 Aug 1992 02:31:19 GMT

In article <1510@lysator.liu.se> jan_b@lysator.liu.se (Jan Besehanic) writes:
:AAAAAAAAARRRRGGGGHHHHH!!!!!!!
:
:What's the point of having an FTP site when you can't log in
:as anonymous?
:
:I really need pkzip v1.93a and I was wondering whether or not 
:some friendly soul (or spirit or tulpa or whatever) could ftp it
:up to some site that accept anonymous users.

To use anonynous 'ftp' from blackplague you log in as 'simu' with
password 'sex'. Anyway PKzip 1.93 is available from many sites. I'm
not sure of its validity, but this is what archie says:

Host bode.ee.ualberta.ca

    Location: /incoming
           FILE -rw-r-----      74126  Jun 22 17:16  pkz193a.exe

Host samba.acs.unc.edu

    Location: /pub/wuarchive/pub/MSDOS_UPLOADS
           FILE -rw-r--r--      74815  Jul 29 18:23  pkz193a.exe

Host ux1.cso.uiuc.edu

    Location: /pc/exec-pc
           FILE -rw-rw-r--      74126  Jan 23 00:00  pkz193a.exe

Host wuarchive.wustl.edu

    Location: /pub/MSDOS_UPLOADS
           FILE -rw-r--r--      74815  Jul 29 17:23  pkz193a.exe
-- 
   | Don Smith     (yahweh)      |  Its a Satanic drug thing....     |
   |djs6015@ultb.isc.rit.edu     |    ....you wouldn't understand.   |
   |djs6015@ritvax.isc.rit.edu   |                                   |
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.ibm.pc.games
From: michael@pacifier.rain.com (Michael Smith)
Subject: Crack Wanted: Star Control
Organization: Pacifier BBS
Distribution: usa
Date: Tue, 18 Aug 1992 04:56:21 GMT

Like the subject says, I would like a crack to Star Control.  I hate code
wheels almost as much as I hate George Bush.

		Michael Smith

-- 
Michael R. Smith (michael@pacifier.rain.com)
================================================================
<This space intentionally left blank> - sign seen on wooden door
					next to trophy case
Newsgroups: comp.sys.ibm.pc.games
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Subject: WCII: Playing cat-and-mouse with KUR
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 13 Aug 92 07:08:29 GMT


Thanks to the kind souls who gave me hints on how to turn this 
Kilrathi ace into violin strings.  I was playing the mission over
tonight and (with the frame rate set at 14 on my roomates 386DX 40 C
with four megs (one meg expanded memory) and a Tseng 4000 with one meg
(alright, so I'm a wimp)), I kept my burners wide open and flew along-
side Kur, keeping his fighter just visible at the edge of my forward
viewscreen.  I had locked onto him right away (of course) so I was able
to keep track of his distance and relative vector.  As soon as the
distance was down to less than one thousand, I turned and fired all
four guns at him until I had a heat-seeking missile lock; I fired the
missile and BROKE.  I then turned back toward him (now that I was out
of the arc of his rear gunner) and repeated the process two times and
KILLED him!  By this time Hobbes was caterwauling, asking for help,
and I told him: "Hobbes!  Don't have kittens!"  (I don't think Hobbes
was amused) 

UNFORTUNATELY, I am now about ten missions beyond that - in the Tesla
system.  Therefore I will have to face Kur again...

It's good to know that he can be beaten, though.


-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
From: epp@mala.bc.ca (Lorne Epp)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Nova 9, Killing 'Bosses'
Date: 14 Aug 92 12:07:04 -0700
Organization: Malaspina College

In article <1992Aug14.083622.15068@crash>, uzun@crash.cts.com (Roger Uzun) writes:
> Can Someone tell me how to kill the Giant Lizard, at Sauria.

You have to shoot into his mouth when he opens it to shoot you.

> Seems I have all kinds of troubles killing the final
> 'bosses' at the end of each planet.  There was a Giant Plow
> in the first world, I didn't even see the final boss on Hydros,
> and now this Lizard on sauria which seems unaffected by mines
> and cannons.  A guide on how to kill all bosses would
> be greatly appreciated.
> 
You can get this info from Sierra's BBS.  I don't have the number handy, but
you'll find it in your Nova 9 manual. 
----------------------------------------------------------------------
Lorne Epp                                               epp@mala.bc.ca
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Flight sim news from CGW
Organization: University of Waterloo
Date: Fri, 14 Aug 1992 06:11:11 GMT

In article <1992Aug13.141329.1456@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <Bswpzy.GLE@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
> 
>>No. 19 is a she?  
>
>Yep.  Check the name Marisa Ong in the manual.  Says "No. 19".
>

Actually, I thought No. 19 meant "Customer Support Personnel #19".

>>IMO, I think SH has spent enough time on Falcon 3.0, and certainly has
>>the right to move on to their other sims (A-10, etc.)  The D patch is
>>almost perfect, and I can't really think of too much that the E patch
>>can improve.  They've done more than any other company would.
>
>I agree with your first statement.  Although they sort of owed it to all
>of us who payed $45+ to "beta test" their game back in as early as
>December.  BUt they've worked (almost) enough on it to move on.  Not
>sure we should tell thim this however!
>
>But "almost perfect"?  Sorry, no way.  I can list a hundred things that
>are still wrong or can be improved.  Wanna list? 
>
>David Masten
>masten@beta.lanl.gov

I knew somebody was going to challenge me on that... Okay what's wrong
with D?  (I don't wanna know what can be improved, because Falcon has
so many facets that it's just asking for criticism from nitpickers.)

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima UnderWorld Help!
Date: 13 Aug 92 11:56:24 GMT
Organization: Student Pool, CSD, University of Erlangen, Germany

bartels@sweetpea.jsc.nasa.gov (Jeff Bartels 283-4167) writes:

>In article <1992Aug12.011451.23174@u.washington.edu>, buckley@milton.u.washington.edu ( ) writes:
>|> 
>|> I am near the end of Ultima Underworld, but I can't figure something
>|> out.  Where should the bones of Tyball's brother be buried?  
>|> thanks,
>|> Jim

>A more general question I have is : what are the actions one takes to bury bones?
Bury them!

How?

Use the bones on Garamon's grave!

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: x90robot@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED : Old games VIGILANTE
Date: 19 Aug 92 13:39:29 EST
Organization: Western Michigan University

	I've been looking for this old games - VIGILANTE ,by DataEast - and
still cannot find it.  Any of you has it ?

Rudy F. Robot
Newsgroups: comp.sys.ibm.pc.games
From: s9874203@titan.ucc.umass.edu (s9874203)
Subject: Re: CIV: cheats - I got a lot of 'em
Organization: University of Massachusetts, Amherst
Date: Thu, 13 Aug 1992 16:43:45 GMT

In article <7h5mysg.obrien@netcom.com> obrien@netcom.com (Robert O'Brien) writes:
>
[ cheats are deleted for the reason you know. ]

>PLEASE don't write me directly - if you'd like me to submit more, respond
>in re: my topic.  In a few days, I'll post a bit more if it's wanted. 
>LOOK FIRST!  if there's already a request or two, you DON'T need to
>post a "me too"
>	
>	enjoy yourself.  I kind of wish I could forget this one;-)
>
>	Bob

:-) :-)
I don't think I will use these cheats, but they are kind of funny. Post
more, Bob!
Newsgroups: comp.sys.ibm.pc.games
From: rsykes@AFIT.AF.MIL (Robert K. Sykes)
Subject: StarControl Help!!!!
Organization: Air Force Institue of Technology, WPAFB OH
Date: Wed, 12 Aug 1992 18:29:32 GMT

A friend of mine is desperatly looking for a copy of this game.  Noone in 
this area seems to carry it and everyone he asked will not or cannot order 
it for him.  Does anyone have any information concering this game or have a 
copy they are willing to sell, if so contact me at rsykes@afit.af.mil.


Newsgroups: comp.sys.ibm.pc.games
From: hcp@csx.cciw.ca (H.C. Pulley)
Subject: WC2 and Stacker with 64K EMS disk-cache = garbled music?
Organization: Canada Centre for Inland Waters
Date: Sat, 22 Aug 1992 13:19:47 GMT

I upgraded my motherboard from 286-12 to 386-40 last night.  I thought, 'Great!
Now I can run WC2 with spaceflight music, big explosions, etc.'  I was also 
happy that I could now load things high and use a 64K EMS disk-cache with
Stacker.

Well, I was surprised when the 'music' in WC2 was awful!  It sounded like a 
grade nine music class warming up (no kidding - the timing was off, instruments
sounded funny, etc.).  I tried the standard: take off turbo, disable external
cache: no good.  Then I tried removing things.

When I dumped Stacker's 64K EMS disk-cache, the problem went away.  This leaves
me with less conventional RAM, but I have enough.

Does anyone know how to make Stacker work with a 64K disk-cache and still run
WC2 with music?  Is it EMM386 that is the problem? (wouldn't surprise me).  I 
am using the EMM386 for DOS5.0 as both Expanded memory manager and UMB manager.

Harry
-- 
         hcp@csx.cciw.ca           | This message    | It takes all kinds,
   hcpiv@grumpy.cis.uoguelph.ca    | released to the | and to each his own.
-----------------------------------| PUBLIC DOMAIN.  | This thought in mind,
 Stay away from the DOS side Luke! |                 | I walk alone.
From: MBS110@psuvm.psu.edu (Norman St. John Polevaulter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Anachronisms!
Date: 12 Aug 92 21:06:45 GMT
 <l8hp8jINNs5m@needmore.cs.utexas.edu> <1992Aug12.135732.16606@eng.umd.edu>
Organization: The Leader Desslok School of Diplomacy
Apparently-From: [Believed to be a single star-system, 5700 light years
Apparently-From:  antispinward of Straumli Reaulm]

In article <1992Aug12.135732.16606@eng.umd.edu>, wayne@eng.umd.edu (Wayne C.
McCullough) says:

>But of COURSE they could breath on the take off deck... After all, acording
>to origin, in the 27th century, space will be filled with Air of some sort,
>I mean, SOMETHING has to slow the ships down, keep a minimum speed!

No, no, it's not the air that's slowing the ships -- it's all that space
junk! Ya know, those little spinning bits of metal that Origin threw in
so you'd have some reference to look at and prove to yourself your ship
is actually moving. Apparently the war's been going on so long that the
entire universe has been filled to a constant density with bits of destroyed
spacecraft...

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
        DISCLAIMER: If it ain't money, Penn State doesn't care about it.
   "I want you to assemble a team of the finest minds in network television!"
                     "Isn't that a contradiction in terms?"
From: gt0040a@prism.gatech.EDU (Tom Sorensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Nova 9, Killing 'Bosses'
Date: 17 Aug 92 17:06:24 GMT
Organization: Georgia Institute of Technology

In <1992Aug14.120704.675@mala.bc.ca> epp@mala.bc.ca (Lorne Epp) writes:

>In article <1992Aug14.083622.15068@crash>, uzun@crash.cts.com (Roger Uzun) writes:
>> Can Someone tell me how to kill the Giant Lizard, at Sauria.

>You have to shoot into his mouth when he opens it to shoot you.

Easier said then done: I always mistimed it. Finally gave up on the game
simply because of this level- you only get to make about 3 "mistakes" before
your tank is destroyed. I can ace the first two levels, but this boss gets
me every time.
           Tom Sorensen
-- 
---------------------------------------------------------------------------
Tom Sorensen              gt0040a@prism.gatech.edu
"I believe OS/2 is destined to be the most important operating system,
and possibly program, of all time." - Bill Gates, November, 1987
Newsgroups: comp.sys.ibm.pc.games
From: msd4925@ritvax.isc.rit.edu
Subject: Re: Neverwinter Nights by American Online
Reply-To: msd4925@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 13 Aug 1992 13:32:29 GMT

Newsgroup: comp.sys.ibm.pc.games
Organization: Rochester Institute of Technology
Date: Thursday, Aug 13

Neverwinter Nights is AWEsome!!! Give me your name and address and I'll 
ask American Online for a disk for you.

Michael Dowds
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.ingr.com (Ross Erickson)
Subject: Re: GAME BYTE
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 7 Aug 1992 13:44:48 GMT

>
>	Ok, I downloaded issue 3 of GB from wuarchive(sp?).  After I run it
>	and get the nice vga grafix intro, how do I get anywhere?? I tried a
>	bunch of different keys.
>
Deepak,

Did you read the read.me file?  More than likely, you typed
"runme" instead of "gamebyte".  If you type "gamebyte" the menu system
will come up, and there you just move with your cursor keys and select
with enter.  Watchout for that F10 key in the reviews though! :-)
>
--
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.200.245 |                                     |
|------------------------------------------------------------------|
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Newsgroups: comp.sys.ibm.pc.games
Subject: F117 - send me manual
Date: 17 Aug 92 10:57:03 GMT
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB

OK, ease that finger from your flamethrower :) .
Just downloaded the MicroProse F117 demo from ulowell ( fly 2 missions )
but how do you get this babe in the air ? There came no instructions with
the demo, so if someone could help me with the controls I'd appreciate it.  

Thanks.
-- 
     --   F   r   e   d   r   i   c      L   o   n   n   g   r   e   n   --
   ====  Ericsson Telecom AB   Email : Fredric.Lonngren@eos.ericsson.se  ==== 
-======  EO/ETX/TX/ZH          Memo  : ERI.ETX.ETXFLN                    ======-
   ====  126 25 STOCKOLM       Voice : + 46 8 719 5226                   ====
     --  SWEDEN                Fax   : + 46 8 719 5557                   --
Newsgroups: comp.sys.ibm.pc.games
From: bjoernt@stud.cs.uit.no (Bjoern-Einar Torsteinsen)
Subject: Terminator II trainer
Followup-To: rec.games.misc
Organization: University of Tromsoe
Date: Fri, 14 Aug 1992 11:07:52 GMT

    Subject says it all.
    I am looking for a trainer for the arcade style game Terminator II from Ocean.

    So, if anyone out there have a trainer for Terminator II please email it to me
    or upload it to the cracks/cheats ftp site romulus.mercury.andrew.cmu.edu (128.2.35.159)

    thanks.....
 
 -------------------------------------------------------------------------------
|					|					|	
| 				   	|  Bjorn E. Torsteinsen                 |
|   By failing to prepare, you are	|  Univeristy of Tromsoe, Norway        |
|   preparing to fail!			|					|
|					|  Internet: bjoernt@stud.cs.uit.no	|
|					|					|
 -------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Harpoon Designers Set (Harppon Bugs)
Organization: Datascope Corp.
Date: Mon, 17 Aug 1992 19:35:10 GMT

In article <wright.16.0@lims01.lerc.nasa.gov> wright@lims01.lerc.nasa.gov (Ted Wright) writes:

<Previous posts deleted>

>
>I have found that I can reduce the number of crashes (exits to DOS with
>the "Insufficient Master Handles" error) by adding HANDLES=255 to the
>line in config.sys that loads QEMM. I still get the error if I put
>"alot of things in the air". (Note, it is very difficult to 
>successfully attack a US carrier group without "alot of things in the air").
>
>I'm using QEMM version 6 and I just learned of the "loadhi /link" trick.
>I will give it a try. I have no other problems with QEMM, and I have the
>same Harpoon problems when I am not using QEMM.
>
>There is another Harpoon bug that I noticed. Sometimes if I order a
>group to attack a land base, mixed in with the land attack cruise missles
>will be some anti-ship cruise missles. If these anti-ship missles are
>not deleted from the missles allocated to attack the base (they are
>included by default), the cursor will change to a watch just after missle
>launch and never change back. When I play the other side, the cursor will
>sometimes turn into a watch for no apparent reason (maybe anti-ship missles
>were just launched against one of my bases). Rebooting is the only cure
>I have found for the stuck cursor.

Yes, there are a few bugs in this version. My guess is that there will
be a version 1.31 in the near future. At least I hope so.  As far
as the memory handles error, I don't think playing with QEMM will
solve the problem. If I remember right, expanded memory is used
for storing code overlays instead of swapping them to disk, not for
general memory for missiles, etc. The QEMM HANDLES setting configures the
number of Expanded Memory Handles which has no effect on conventional
memory. I think the Insufficient Master Handles error occurs when
Harpoon runs out of conventional memory. So I think we are stuck.

One more thing, I did some experimenting with the LOADHI /LINK option
and it appears that Harpoon doesn't recognize the extra memory. The only
possible reason is that it allocating ALL of the contiguous memory in the
system and doing its own memory allocations from it. The added memory is
not contiguous so it doesn't use it. Thus, OS/2 seems to be the
absolute best bet for getting the most available memory. One other thing
that came in useful, when Harpoon wouldn't show me the database info on
a ship because it was out of memory, I just started another copy and
brought up the database.

---Jay Davis
From: u2116318@csdvax.csd.unsw.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SIMCITY for DOS
Date: 17 Aug 92 16:56:07 +1000
Organization: University of New South Wales

In article <1992Aug17.040931.14806@DIALix.oz.au>, meetch@DIALix.oz.au (Mitchell Brandsma) writes:
> In <1992Aug15.010457.14756@husc3.harvard.edu> chan4@husc10.harvard.edu (Derek Chan) writes:
> 
>>In article <1992Aug14.040746.13085@uniwa.uwa.edu.au> tvilla@tartarus.uwa.edu.au (Tim Villa) writes:
>>>I've seen the game SIMCITY on various formats (Mac, Amiga) and would love

and even on sun workstations, you can get it from ftp.uu.net /verdor/dux

>>>to see it on pc format. Does anyone have it or know where I can obtain a
>>>copy?
>>>Thanks
>>>Tim
>>>tvilla@tartarus.uwa.edu.au

Newsgroups: comp.sys.ibm.pc.games
From: msm9891@cc.utah.edu (MICHAEL STEPHEN MERRELL)
Subject: Wolf3D
Reply-To: msm9891@cc.utah.edu
Organization: University of Utah Computer Center
Date: 16 AUG 92 11:24:03    

	I'm a new Wolf3D player, and I'm having problems getting out of level 3
in the first scenario.  I've found several secret doors, but none that lead
anywhere.  Any help, or reference to an ftp site with help, would be welcome.

		--Mike 
Newsgroups: comp.sys.ibm.pc.games
From: e422sk@tamuts.tamu.edu (Kalara Sunny)
Subject: lsl5 : Need help
Organization: Texas A&M University, College Station
Date: Tue, 18 Aug 1992 05:35:42 GMT

Let me swollow some humility first..

I can't even get out of the airport. I tried using the atm machhine and      
visited vip lounge. But ATM wants a destination code. How do I get that
code? How do I degauss the tapes?

Thankyou for your support.

-Sunny