HDTenEightyP/NetNews huggingface dataset:
From: ms@terapin.com (Benjamin Craycraft)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz 7 - How to get into town, and other q's.
Date: 9 Oct 92 16:12:16 PST
Organization: BBS

In article <1992Oct8.010249.9045@selway.umt.edu>, garion@selway.umt.edu (Jason
Curnow) writes:
>I'm just getting going on Wizardry 7, and have run into a slight
>problem.   When you try to enter town, you get stopped by a guard
>who asks you your reason to enter town.  I can't seem to find the
>proper answers.  I've explored most of the outside of town and the
>dungeon that you can get to.  Anyone gotten past this point?
>


   To get into the two, explore everywhere outside until you find a scroll that
is an advertisement for an armory in New City. Use the name on the scroll to
get in.
Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Falcon 3 computer pilots and GBUs
Organization: MCC, Austin, TX
Date: Wed, 7 Oct 1992 05:39:45 GMT

I'm still having problems with computer pilots having their GBUs fall
way short of the target.  In this case, I was supposed to hit a
refinery and the second flight was to hit a storage facility adjacent
to it.  The second flight of 2 planes released 3 GBUs that I could count
and all fell short as if they didn't lock.  My first GBU took out the
factory just fine so I used my second to take out the storage tanks.
On another note, the debriefing stated that I had destroyed the primary
target, but it didn't mention anything about my taking out the storage
tanks.

For those who are interested, I put a VCR file of this on wuarchive in
/pub/MSDOS_UPLOADS/refinery.vcr.  It was made with 3.01, so it probably
won't work if you are still running 3.0.  My flight is plane 1 & 2, the
second flight is 3 & 4.  There is a CAP flight 5 & 6, and a SEAD flight
7 & 8.  The attack occurs about 4 minutes into the tape with my flight
approaching from the southwest and the second flight approaching from
the southeast.

An interesting note in watching the GBUs on the VTR is that they emit
smoke after release.

-- 
Jim Knutson						   | |
knutson@mcc.com						--=oOo=--
cs.utexas.edu!milano!knutson				   +
Wk: (512) 338-3362					Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: marek@nmsu.edu (Marek)
Subject: Quest for Glory III
Organization: Computing Research Lab
Distribution: comp.sys.ibm.pc.games
Date: Wed, 14 Oct 1992 21:05:44 GMT

Hiya..
 Has anyone played this game? Is it actually worth it? Is there anything new
about it? or is this just the regular sierra adventure...
Thanks
Marek

______________________________
     __ _   __  ______
    / |/ | |  \ |_  _|     Marek R. Telgarsky
   /     | |  /   ||       marek@freedom.nmsu.edu
  /_/\/|_| ||\\   ||       mrtelga@ceratiidae.cs.sandia.gov

                   CASCA LIVES!!!!!!
Newsgroups: comp.sys.ibm.pc.games
From: bryanw@iastate.edu (Bryan J Welch)
Subject: Wordtris crack needed.
Keywords: crack
Organization: Iowa State University, Ames, IA
Distribution: comp.sys.ibm.pc.games
Date: Sun, 11 Oct 1992 21:59:06 GMT

Does anyone have a crack for Wordtris?  I've tried using Neverlock, but 
though it's listed it never works.  (I bought the game just when it was 
released, so maybe a revision was done.)

Thanks, I'd appreciate anyone's help.
Bryan Welch
bryanw@iastate.edu
-- 
Bryan Welch	N0SFG
Center for Nondestructive Evaluation
Internet: bryanw@iastate.edu, bwelch@cnde.iastate.edu
From: wity@iastate.edu (Wity Ganda)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Lucas* games
Date: 9 Oct 92 01:22:25 GMT
Article-I.D.: news.1992Oct9.012225.2401
Organization: Iowa State University, Ames, IA

In article <15978@mindlink.bc.ca> Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:
>>
>> Here are the LucasArts games I know of:
>>
>>         Secret of Monkey Island
>>         Secret of Monkey Island II : LeChuck's Revenge
>>         Indiana Jones and the Last Crusade
>>         Maniac Mansion
>>         Indiana Jones and the Fate of Atlantis
>>         Loom
>>
>        Zak McKracken and the Alien Mind-Benders.
>
>        Battlehawks: 1942 (the first bitmapped flightsim according to Chris
>Roberts)
>        Battle of Britain
>        Secret Weapons of the Luftwaffe
>
>And (upcoming)
>        X-Wing: The Star Wars Space Combat Simulator (polygon graphics! Boo!)


One more to add to the list:

  NIGHTSHIFT.
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: leonardo@yoyo.cc.monash.edu.au (Gary Holland)
Subject: Bug in Underworld
Organization: Monash University, Melb., Australia.
Date: Thu, 15 Oct 1992 22:30:19 GMT

When I do the introduction to Underworld the digitized voice which is 
supposed to speak says the first word and then goes extremely quiet.
I'm using a Sound Galaxy which is sound blaster compatible.
If anyone has had this problem and knows how to rectify it could you 
please mail me.

Gary.
(leonardo@yoyo.cc.monash.edu.au)
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Keen disappointment
Keywords: keen, grommet
Organization: Clarkson University
Date: Fri, 16 Oct 1992 13:04:40 GMT

	Well, not actually "Keen" per se, but a flyer I just received from
Id/Apogee.  I had this mailed to me only a few days ago.  It was a black
brochure with a large pictures of Keen on the front, and the title
"Commander Keen IS BACK!".  Despite the insistence of a fellow netter who
works for the company (whose contributions to the net are much appreciated)
I *thought* this was heralding Keens 7 and up.  Nope... Just a new flyer
for Keens 4-6.  >sigh<  BTW, just for the record, I thought the Keens were
all fine programs, and I think the Wolf3-D is only slightly less a quality
game due to the lack of variety.  Regardless of what simplistic graphics
algorithms are being utilized, the effect is spectacular.  I just hope my
386-33 (w/387) will continue to have "more than enough" power for Id/Apogee's
future releases.

--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Whats the scoop on Origin??
Date: 9 Oct 92 18:13:30 GMT
Organization: Qualcomm, Inc., San Diego, CA

spectatr@milton.u.washington.edu () writes:
>Urk...  Did Electronic Arts >>>REALLY<<< buy out Origin???

It was all over the group a while back.  Origin gets EOAs excellent
distribution network and deep pockets (and duplication expertise,
hopefully) and gets to stay fairly independent.  EOA gets a company
that puts out some of the hotest games on the market, which will be a
change for them (although Lost Files of Sherlock Holmes _is_
incredibly impressive).
-- 
Why waste negative entropy on comments, when you could use the same
entropy to create bugs instead? -- Elias
Newsgroups: comp.sys.ibm.pc.games
From: swaim@owlnet.rice.edu (Michael Parks Swaim)
Subject: Re: Darklands Question - Possible Spoiler
Organization: Rice University
Date: Wed, 14 Oct 1992 16:11:11 GMT

In article <1992Oct12.194357.14187@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>In article <Bvxppw.7t3@rice.edu> swaim@owlnet.rice.edu (Michael Parks Swaim) writes:
>Spoilers:


>)  My problem is that I'm ready for the Castle of the Apocalypse, but I
>)can't get the seventh door open. Theoreticly I have the other six keys,
>)although I can get them multiple times, and it seems to forget that I
>)have them when I leave and return.
>)
>)This is with the 60 patch, also.
>
>I did it all in one sitting - i.e. never left the castle.  I wouldn't be
>surprised if that was what was required.
  I did that. I go through 6 of the doors, getting the six objects, and it
still says that I can't budge the door, hinting that I need something. Do
I have to do the other six again, even though the doors are blackened?

-- 
Mike Swaim            | Canada will become the next world power
swaim@owlnet.rice.edu | and they will work to ENSLAVE all the nations
Disclamer: I lie      | of your planet. -Ricardo
Cthulhu in '92! The stars are right!
Newsgroups: comp.sys.ibm.pc.games
From: dmerrill@cdc.hp.com (David Merrill)
Subject: Re: Robosport by Maxis
Date: Thu, 15 Oct 1992 20:13:50 GMT
Organization: HP California Design Center, Santa Clara, CA
X-Newsreader: TIN [version 1.1 PL6]

Bill Endter RCS (endter@pioneer.arc.nasa.gov) wrote:
>    A Computer store in the Bay area (Fry's Electronics), has a game called Robosport (I think) by Maxis which is their #3 best seller.  Has anyone played this game?  Is it any good?
> 
> 		Thanks,
> 
> 		Bill

It's okay -- probably more fun for multiple players than for a single player.
Overall, you can probably find a better value for your $$$.

--
dave

-------------------------------------------------------------------------------
Visualize whirled peas   | The ideas and opinions expressed in this article
-------------------------| are true; the words have been changed to protect
dave merrill             | the innocent
dmerrill@cdc.hp.com      ------------------------------------------------------
-------------------------------------------------------------------------------


Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Atrain Troubles...
Organization: Santa Monica College, Santa Monica, CA
Distribution: na
Date: Thu, 8 Oct 1992 16:38:33 GMT

In article <21047@plains.NoDak.edu> seekins@plains.NoDak.edu (David Seekins) writes:
>It all started when I loaded on the trainer for Atrain. The program complained
>about the current configuration not being valid and told me to reinstall...ok,
>fair enough. I then reinstalled the game and ran the trainer, and all was well
>I was able to add the $1mil with the F5 key, and play was normal. I then left
>the trainer and ran Atrain without it (as recommended)...but I noticed that
>as gameplay progressed, the screen got more and more corrupt until it was
>just about obliterated. "Wow" thinks I, "that trainer must have screwed up the
>program, I'd better reinstall again"...nope, still did it. I tried rebooting
>thinking that the trainer was a tmr and still hosing something...nope, I
>reinstalled again...nope. I deleted the whole directory and started fresh...
>nope. Note, after the initial failure, I no longer tried using the trainer
>program.
>
>The only thing that has changed on my system since I played it last was
>that I installed "stacker" on my hd...but nothing else was affected, games,
>windows, etc...everthing else runs fine. Anyone else have any problems with
>this, or any problems related to "stacker" ...I really like this game, and
>it'd really bug me if it wouldn't run on my machine anymore. :(
>
>Thanks...
>
>Dave Seekins

I am having some problems with games since I installed stacker.  These are
games that worked OK before, so I assume that Stacker might be the culprit,
but most of my software and games work OK.  Problems with Bane of Cosmic
Forge and Willy Beamish, for example.

Is anyone else running these games with Stacker?

-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: mjln_ltd@uhura.cc.rochester.edu (Mikeey Jean Lin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Nintendo copying (how stupid...)
Date: 7 Oct 92 21:11:53 GMT
Organization: University of Rochester - Rochester, New York

In <1aoua8INNnl8@agate.berkeley.edu> jorourke@ocf.berkeley.edu (Jason O'Rourke) writes:

>Also, be aware that else in the world, NES normally uses a small disk drive
>to play games.  Non-cartridge games systems are not allowed in the U.S.,
>but there is a thriving business in Hong Kong for cheaply copied nintendo
>games.

	Yup! I brought one of those game systems last winter when I went 
to Taiwan. They made a few modifications though. The system is wireless,
all you need is the antenna they provide and your TV will pick up the 
reception. (This also seems to affect TV's in the immediate area too 8-))
Also, one cartridge could have up to 200 games on it! All I had to buy was 
the system and a couple of cartridges to get a whole library collection of 
old games. It is perfectly legal to buy them abroad and bring it over here.


							Mikeey
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Red Baron Mission Disk
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 8 Oct 92 07:51:01 GMT

I saw the Red Baron Mission Disk at Egghead last weekend.
Has anyone gotten a look at it?

Eugene

Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: SBPro and GS2000
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 14 Oct 1992 22:11:18 GMT

From article <jmurphy-141092124050@squid0.dcrt.nih.gov>, by jmurphy@pop.nih.gov (Joe Murphy):
> Running Gs2000 v6 on Dell 486/33DX with Soundblaster Pro. When the
> digitized voices come on, everything stops while they are played. I called
> Microporse tech support, they said the Soundblaster interrupt must be set
> to "7" which is the factory setting. I had it on 5. I changed the interrupt
> to 7 - but no dice, problem persists. Everything else is factory setting,
> autoexec and config.sys are very generic. Running DOS 5 with emm386.
> 
> Ideas???
> 
> Is there an incompatibility between the Soundblaster and Sounblaster Pro?

You need patch v6 in order for that to happen.  I think the guys at MPS
assumed that you already has v6 (or v5 also can).  

Once I changed to interrupt 5 and the freeze came back.  So I change back
to 7 and the freeze is gone.  I have patch v6. 
Newsgroups: comp.sys.ibm.pc.games
From: martin@thed.uk22.bull.com (Martin Percival)
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Organization: Bull HN Informations Systems Inc.
Date:  7 Oct 92 10:50:35 GMT

djohnson@cs.ucsd.edu (Darin Johnson) writes:


>Of course, there are some prohibitions built into the code - for
>example, you can't kill a player more than x levels below you, etc.
>This is primarily to keep things from falling apart, and to keep new
>players from getting killed (most of whom will never ever return,
>thanks to the bozo).

I've been following this thread with interest, as I was one of the wizards in
the original UK MUD. The wizards in this case were elevated above the more
mundane role of just existing to a kind of "debugger" status, and were warned
very strongly about FOD'ing mere mortals for tiny transgressions as this
could lead to the "it's not fair" complaint. Players tended to find that they
were endowed with the meatiest weapons when set upon by bullies, and the
game's NPC's like the mummy would always be beating up such anti-social types.

Of course this still left some scope for one-off strange behaviour...for
example we had a character called Herod appear one Christmas, and all he
ever did was kill off the "babies" :-) :-)

Martin
From: staffan@nynashamn.telesoft.se (Staffan K-E Ungsgard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STACKER
Date: 14 Oct 92 13:39:32 GMT
Organization: Telesoft Norden AB

glaz@eniac.seas.upenn.edu (Alexander Glazamitsky) writes:
: In article <21069@plains.NoDak.edu> Unknown@plains.NoDak.edu (Unknown) writes:
: >Just out of curiosity what new games (EOBII, UW, MM3 and 4, WCI and II ...)
: >will and wont work with stacker.  I would like to put together a list of what
: >games will and wont work with STACKso anyone in netland let me know.  
: >Even if the games are realitivly old.
: >
: >Jason Eide
: >eide@plains.nodak.edu
: > 
: 
: I played UW, EOB 2 and MM4 without problems on a stacker partition


A couple of days ago I asked the net if there was a way to run
Aces Of the Pacific (and I guess other real memory hogs) with
Stacker installed. I got some good answers that really helped.
Thanks goes to Norm (N.L.) MacNeil, H.C. Pulley, Mark Massa-Lochridge,
Ray Kasycz, Peter Glen Berger,  Thom and Curtis Eng
for giving their input and advice. I'm sure there will drop in
more suggestions as days goes by, but I thought I'd like to give a
summary. I'm quite pleased right now as my base memory increases to a
whopping 633k. Without these modifications it was 473 kb.
with stacker (and a lot of other stuff) installed high.

1) EMM386
   device=c:\emm386.exe ram frame=e000 1024
   The frame qualifier will put the page frame of the expanded memory
   at the top of the UMB so more UMB is contiguous and freed up.
   Without the frame qualifier the frame is breaking the UMB in two, making
   it very hard to fit big device drivers high.
   device=c:\emm386.exe ram i=e000-efff seems to do the same thing.

2) STACKER
   Stacker should use the /EMS switch in config.sys.
   This makes STACKER use the EMS memory.

Doing  these 2 modifications gave me 633k base memory.

Staffan Ungsgard
Telesoft Norden AB
NYNASHAMN, SWEDEN
From: bull@vaxc.cc.monash.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F16 cockpit coming soon
Date: 12 Oct 92 13:03:55 +1000
Organization: Computer Centre, Monash University, Australia

knutson@mcc.com (Jim Knutson) writes:

[ details about a replica fighter cockpit deleted ]

> Most of this is quoted directly from the article.  Some is just
> paraphrased.  I have no affiliation with Thrustmaster other than having
> bought the FCS and WCS.  I also don't know anymore than this and no it
> didn't mention prices.  If I had to guess from there current prices,
> I'd say around $400 - $600 ($100 - $150 for each kit) for the whole
> cockpit or $700 - $900 for a fully outfitted cockpit including the FCS,
> WCS, and RCS.  It's time to find out who the REALLY serious simulator
> fliers are.

        *Really* serious flight-simmers would hack the Sega 360 to run
from their personal computer (the Sega 360 is an arcade style cockpit
with 360 degrees of rotation in 2 seperate axis). Mind you, you'd
need several thousand to buy the 360 (if you can buy it at all). This
replica cockpit sounds more "realistic" compared the the photos I've
seen of the 360.

        I wonder how much work it would take to mount it on a frame
that could give the same freedom of rotation as the 360? Fitting it
with a good sport seat for an auto (with a 5 sfety point harness) would
be a nice touch. And hack some joysticks for HOTAS as well.


           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                    DOD# 251  '84 VF 750   Closet Ducatisto
             Disclaimer. If you love your llama, let it lambada.
Newsgroups: comp.sys.ibm.pc.games
From: cesnyd01@starbase.spd.louisville.edu (Cris Snyder)
Subject: Dagger of Amon Ra help request
Summary: HELP!!!!
Date: Fri, 9 Oct 1992 02:59:15 GMT
Organization: University of Louisville
Keywords: ACT II - stuck!

I'm in Act II and in the Museum - I've talked with 9 people :
	Carington
	Carter
	O'Riley
	Countess
	Yvette
	Ramseses
	Ziggy
	Olympiea
	Dr. Smith

	Am I missing anybody?  I found the Dagger in the gift shop, got 
	thrown out of there - and went back to asking questions - later I went 
	in and I think the dagger was taken - Hemmlich had dissappeared back 
	to the mastadon room.

What should I do next?  Every time I go to the masatdon room , I get thrown
out.  I can leave the Museum, but cant' seem to get a cab.


				Help!
				AlberCrombie.
-- 
--==-=-=-=-=-====-==-----===-=-====-----=-==-=-=-=-=-===-=-====-=----===-===---=
			cesnyd01@starbase.spd.louisville.edu		

		AlberCrombie ---- The One And Only Space Gopher

				.sig?  what .sig?
-===--=--==-=-=-=-=-=-=-=-==---===-=--===-==-==-=---===----=-=-=-=---=-=-=-=-=--
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3 - Flag-waving Tank
From: threadgj@fri.cri.nz
Date: 8 Oct 92 11:43:07 +1300
Organization: New Zealand Forest Research Institute

I've uploaded a screen capture from Falcon3 (f3tank.pic) to 
wuarchive.wustl.edu and placed it in pub/MSDOS_UPLOADS.  It can
be viewed using the SHOWF3 utility.

This shot was taken on location while campaigning in Israel. It's a 
T64/T72/T80 tank (baddies are brown on top and grey underneath - I 
think ?).  I can't work out which model 'cause they all look so similiar.  
The really unusual thing is that it has a red flag dangling from it.  Has 
it got anything to do with the recognition thing similiar to that used in 
the Gulf war (orange markings on coalition vehicles) ?

Anyone got any idea what this red flag is for ?

By the way - how do you tell the difference between enemy and allied ground
forces ?  If some of them have been ambushed it's a bit hard to tell who is 
who.  (I suppose this is one of the things that makes Falcon 3 realistic !). 
What is needed is a non-visual IFF system.

John.
Newsgroups: comp.sys.ibm.pc.games
From: perts@edb.tih.no (Per Tore Stokke,o92b)
Subject: hint s201
Reply-To: perts@edb.tih.no
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Fri, 16 Oct 1992 11:19:23 GMT

I'm having great difficulty completing day two in this game. I'm
supposed to steal an elephant from a fraternet and move it over
to another hose. I am able to shrink the elephant a bit, after I've
turned myself invisible, but when I get visible again, it runs me down
I've tried to play the moodhorn to it also to calm it down, but I
haven't found a tune that works on the elephant. PLEASE HELP

Perts@edb.tih.no
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Apogee - What's Wrong With Them?!?!?!
Organization: HoloNet (BBS: 510-704-1058)
Date: Thu, 8 Oct 1992 16:52:13 GMT

ngsippel@miavx2.ham.muohio.edu writes:
: I just finished reading an updated Apogee game list and there are several new
: games coming out.  Two of the three were games promised to us a lot earlier
: this year.  What is going on with Apogee?  What is causing the delays?  And
: why is the whole Keen series being redone?  And is this why Keen Dreams was
: released?!
: 
: What's wrong with Apogee?!

I think they just want to release the best games possible and that takes
time...sometimes more time than was originally considered.  My question to
you is, would you rather have a half-a$$ed game now or a good game later?

Keen being redone....that's BS.  We are not redoing Keen.

Keen Dreams: If you'll take a monent to read the dox for this game you'll
notice that Apogee has NOTHING to do with it.  It was released by our
former employeer, Softdisk.  In fact we did about 9 or 10 cool games for
Softdisk...including the first few 3-D games. 
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games