HDTenEightyP/NetNews huggingface dataset:
From: app@shamash.cdc.com (CDII Advanced Pkg/Processes)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: FireAndIce Demo, PAL only or what?
Date: 12 Dec 92 03:19:34 GMT
Followup-To: comp.sys.amiga.games
Organization: Control Data Corporation, Arden Hills, MN

I just downloaded FireAndIce.lha But can't get it to work.  I get the initial
screen then it goes black and I have to reboot :(  Is it PAL or what!  I have 
a A500 with 1.3, 3 megs, 1/2 meg chip mem with the 1/2 meg Angus, NTSC

Anyone know what the problem is?  Is the commercial version PAL only also?

It is very frustrating to spend all the time downloading a file to find it
doesn't work on my machine!  To all uploaders:  PLEASE state in the readme
file if it is PAL only, if you know.

Thanks

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
Mike Lundberg					7115 Alta Ave east
app@shamash.cdc.com				Inver Grove Heights, MN 55077
						home  (612) 455-6538 
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: StarTrek 25Aniv.??????????????????
Date: Thu, 17 Dec 92 15:21:32 PST
Organization: The Portal System (TM)
  <1992Dec16.073954.22986@newshub.ariel.yorku.ca>

>>       I know that the game is out for the the IBM. StarTrek 25
>>Aniversary by InterPlay was supposed to be programmed on the Amiga, so

>I remember someone posted a message before and verified that they will never
>port it to Amiga.

This would contradict what their representatives told me about a week ago
on Compuserve. They said to look for it early next year.

TomK@cup.portal.com
Tom Krotchko
From: lestat@acs.bu.edu (Alexander Aranyosi)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTL -- Are they releasing anything new for the Amiga?
Date: 18 Dec 92 05:01:06 GMT
Organization: Boston University, Boston, MA, USA

In article <stewartm.0chg@bfield.uucp> stewartm@bfield.uucp (Stewart Mckinnon) writes:
>In article <Scott_Riddick.064r@dream.uucp>, Scott_Riddick@dream.uucp (Scott
>>
>>Well, DungeonMaster was just recently re-released by Psygnosis. They took
>Where did you get this information? Why in the world would Psygnosis somehow be
>connected to FTL? I only recently received a WB 2.0 version of Dungeon Master -
>an update to my original '86 game - and there was no mention of Psygnosis on
>the label.
>                         Possibly you somehow have
>your wires crossed?

Nope, all of Scott's wires lead to the right transistors.  Except for maybe
the "re-" in front of the word "release".  From what I understand, FTL is
(or was, or will always be) made up of some college students in Minnesota
(or Wisconsin, or one of those states that gets cold in the winter).  Because
their product was so good, they were able to get distribution in the US for
the Amiga.  But then they made the big leap forward in software MARKETING
evolution--they developed a version for IBM compatibles.  Now, based on their
success with the Amiga version, they managed to get a US release on this as
well.  Of course, being the happy, now-rich capitalists they are ( :-) ), 
they wanted to strike into the European market.  And who knows the European
market as well as Psygnosis?  It was a natural marriage.  So, Psygnosis handled
the European release of the IBM, and I believe the Amiga, versions of both
DM and CSB.

-AJ


Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: A 600s
Organization: University of Maryland, College Park
Date: Tue, 15 Dec 1992 02:05:47 GMT

  Well the good things about the A600 is that 1. It is extremely cheap.
  2. That it will set the new average amount of chip ram to 2 megs especially
    when they make it so cheap to upgrade to 2 megs of chip on the thing.
  3. Look back at 2. I think the best thing in the world is to up the chip
     ram standard.
  4. I'm a musician/programmer who would love to have even better and more
     realistic songs behind game programs, and surely even a 1 meg chip ram
     standard can have me do killer sound. 
  5. I will release some stuff I could do within 90K of total ram to prove
     my point in the future, but I have to go with copyrights first so I can
     make sure that they are scores for some future game releases.


   All in all, the A600 is not a total loss. If they allow accelerators for
   an A600, it would be very tempting to put out something that would give
    the Space Lords feel. Well, if David Braben doesn't beat everybody to
    the punch(I kind of have this feeling he may soon do that).

   --- Mike
   Email:davereed@wam.umd.edu
From: bill@hpqtdlm.sqf.hp.com (Bill McFarlane)
Newsgroups: comp.sys.amiga.games
Subject: Help with EOBII
Date: 16 Dec 92 13:34:21 GMT
Organization: Hewlett-Packard LTD, South Queensferry, Scotland
X-Newsreader: TIN [version 1.1.4 PL7]


After bashing the EOB's and winged snakes, on one of the upper levels, I'm currently
supplying objects to a load of talking mouths. Most of which I've done.
One mouth I'm stuck with is requesting something small and red and another
is requesting something with a faint glow. Any ideas??? 
Post responses here.

----------
                      
Regards,             
Bill McFarlane      
(bill@hpsqf.sqf.hp.com)
(bill%hpsqf@hpl.hp.co.uk)        _____..---========+*+==========---.._____
    ______________________ __,-='=====____  =================== _____=====`=
   (._____________________I__) - _-=_/    `---------=+=--------'
       /      /__...---===='---+---_'
      '------'---.___ -  _ =   _.-'
                     `--------'
From: pcs$1703@altair.selu.edu
Newsgroups: comp.sys.amiga.games
Subject: FTP Sites ?
Date: 16 Dec 92 02:56:03 GMT
Organization: Southeastern Louisiana University

Where can I get a list of FTP sites to download Amiga files from ?

	Thanks
From: gunnbr@nextwork.Rose-Hulman.Edu. (Brian R Gunn)
Newsgroups: comp.sys.amiga.games
Subject: Re: MechForce
Date: 11 Dec 92 20:22:31 GMT
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: l130c11.nextwork.rose-hulman.edu

In article <ByvHF5.2J0@undergrad.math.waterloo.edu>  
pkaminsk@undergrad.math.waterloo.edu (Peter Kaminski) writes:
>   Where did you hear about the commercial version of the game?  Last I heard
> (admittedly a very long time ago) was that FASA had refused to publish the
> game and forbidden its distribution.  If they've finally got some sense back
> into their empty heads, it would be great!

Well, I could have mis-heard here, but the way I understood things was that  
FASA didn't allow MechForce to be released because MechForce used copyright  
FASA characters and FASA wanted an IBM version of the game first.  However, I  
then heard that FASA was getting sued by Harmony Gold (makers of Robotech) for  
using the Robotech characters for FASA's stuff, which means that FASA would  
then NOT have the copyrights to the characters in the MechForce game, which  
means that the commercial game could then be released (probably with Harmony  
Gold's permission).

Brian
Newsgroups: comp.sys.amiga.games
From: dehaan@cs.utwente.nl (Thomas de Haan)
Subject: Help wanted for Willy Beamish
Organization: University of Twente, Dept. of Computer Science
Date: Mon, 14 Dec 1992 12:53:56 GMT

I am stuck in the scene where you have to get past the guard in the building.
This happens after the frog jump contest. What do I have to do to overcome this
problem?
Help me please!!

Thomas
From: Richard_Cavin@fcircus.sat.tx.us (Richard Cavin)
Subject: Traders
Newsgroups: comp.sys.amiga.games
X-NewsSoftware: BBX-UMB 0.27a beta (Nov 30 1992)
Date: 13 Dec 92 19:05:32 CST
Organization: The Flying Circus Amiga BBX, San Antonio, Texas




I just got this new game named Traders. Is it hard to understand or am I
just a little slow? I've read the manuals but am still having problems
with the 'easy' level 1. Boy, and this one has an intro tune that sounds
just like the old MULE on the C64. Any hints, suggestions would be
welcome. Now to get back to the manual...

Later,
Richard
 

-- 
Richard_Cavin@fcircus.sat.tx.us
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: Heeeelp! stuck in Another World 2
Organization: Vallen Software
Date: Sun, 13 Dec 1992 08:04:29 GMT

In article <92348.005640MBS110@psuvm.psu.edu>, Mark 'Mark' Sachs <MBS110@psuvm.psu.edu> says most sayishly:
>We'll tell you what the next part is, but only if you tell us 1) where
>you got AW2 and 2) is it hard-drive installable. Deal?

1) Sent cash to a friend in France (that's the only place it exists
right now), friend bought AW2, friend sent AW2. :)  Yeah, it's in
French, but hey, it's still fun! :) I'll wind up buying the English
version anyway.. But surprisingly, I've gotten somewhat far, but to THIS
point, there is just WAY too much dialogue to know what the hell is
going on. :)  That's what I get for being anxious..  2) And YES, it's HD
installable! *cheeeer*

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Boppin' (was Re: Euro Language and etiquitte)
Distribution: world
Date: 17 Dec 92 21:52:38 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu 17 Dec 92 19:36, 70750,443@cis.com (spike) wrote:
> 
> You think "Bonkball" is bad?  What about "Boppin'"?  That's twice as
> bad, in my book.  You can even play 1 or 2 player!  :)

 > Bad how? Sorry, I missed the original post and I 
 > very much like Boppin'. Can you elaborate?

"Bonk" is apparently UK slang for "have sex with", and a rude term for it
at that. I think the thread started with someone asking why "BC Kid" is
called that and not "Bonk's Adventures", the name by which the original NEC
game is known in the US. (It's called "PC Kid" in Japan, i think.)

I guess a game called "Fuck's Adventure's" wouldn't go over too well in the
US, either...

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: Level Codes for Holiday Lemmings?
Date: 17 Dec 92 03:03:21 GMT
Article-I.D.: glia.crystal.724561401
Organization: University of Washington

In <Jean-Guy_Speton.04xd@tvbbs.wimsey.bc.ca> Jean-Guy_Speton@tvbbs.wimsey.bc.ca (Jean-Guy Speton) writes:

>In a message dated Tue 15 Dec 92  9:08, Dingebre@imp.sim.es.com (david Inge
>wrote:

> > Could someone post or otherwise direct me to the level codes for the 
> > Holiday Lemmings Demo?

>Sure.. here they are...

>LEVEL 1: Well, just select START...
>LEVEL 2: ??????????  (Level 1 is so easy I didn't bother to copy it)
>LEVEL 3: NKLDLCADCJ
>LEVEL 4: HLDLCIOECQ

Interesting....my copy of the Holiday 92 Lemmings has *DIFFERENT* codes for
ALL 4 levels!!!

How is this possible?????

*puzzle*

>I personally feel that levels 2 and 3 should be switched, as 2 was rather
>difficult but 3 was a breeze.  Level 4 is a nice challenge.  Upon
>completion, you will get a nice holiday greeting and a small plug for
>Lemmings II: The Tribes.  If you need help for any of the levels, just ask,
>but they aren't really that difficult.  :^)

>As a side note, I had heard there is a XMas '92 demo with the NEW (Lemmings
>II) attributes.  Is there such a demo, and if so, which FTP sites have it?

>J. Speton

And, nope...my demo uses the previous Lemmings 1 attributes, so that doesn't
answer the difference in level codes... *puzzles some more*

Hmmm...

Crystal
(I'm SOOOOOOOOOO confused!!!)

   ;>


>-- Via DLG Pro v0.995

>---------------------------------------------------------------------------
>Jean-Guy Speton               jean-guy_speton@tvbbs.wimsey.bc.ca
>Vancouver, BC,                                -OR-
>Canada                              a7e192@scheme.cs.ubc.ca
Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Subject: Re: flight sims for 1200
Organization: Purdue University Engineering Computer Network
Date: Mon, 14 Dec 92 17:16:10 GMT

In article <1992Dec14.133133.1232@sulo.otol.fi> groucho@sulo.otol.fi (Seppo Typp|) writes:
>
>Now that A1200 and A4000 are out, I was wondering if there are any flight 
>simulations coming that would use 256 colors? It would be nice to see
>Tornado ( from Digital Integration ) or any Microprose product ( B17,
>F-117A, ATAC ) using that mode on the Amiga...:-)
>
>Regards,
>
>Seppo 
>
>


Well, B17 was supposed to be out by XMAS, but it hasn't appeared.
I can only hope that they delayed to to make it AGA compatible.
Microprose is definately supporting AGA.  They are even re-doing
Civilization for the new chipset.
Kesmai/Konami has said that an AGA version of Air Warrior depends
on how well their new SVGA Air Warrior box set sells.  I write Kesmai's
amiga programmer everyday on GEnie and plead for an AGA version.

Jeff
From: jesup@cbmvax.commodore.com (Randell Jesup)
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 - FALCON - HELP!
Date: 16 Dec 92 02:34:18 GMT
Reply-To: jesup@cbmvax.commodore.com (Randell Jesup)
Organization: Commodore, West Chester, PA

perod@ifi.uio.no (Per Christian deg}rd) writes:
>Falcon doesn't seem to work on anything better that a standard 1.3 machine. That's
>why the programmers decided to release a new version with fixed bugs. However,
>Mirrorsoft went bust, so it's anyone's guess where this update can be bought.
>Maybe you should try Rowan Software (the programmers).

	There were updates to the original (available and as part of the
mission disks).  You want the one that came with the second mission disk
(1.2? 1.3?)

>Like you, I've also noted that Falcon is just as fast (or slow) on fast machines as
>on the good, old A500. The reason for this is probalbly that the programmers wanted
>to keep the frame update constant.

	I think the frame rate is constant, but in any case it's fun to play.

>By the way, does anyone know if there exists a bug fix for Flight of the
> Intruder?

	Not that I know of; contact Spectrum Holobyte.  FotI _does_ increase
frame rates on faster machines.

-- 
To be or not to be = 0xff
-
Randell Jesup, Jack-of-quite-a-few-trades, Commodore Engineering.
{uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com  BIX: rjesup  
Disclaimer: Nothing I say is anything other than my personal opinion.
From: d85-jmh@dront.nada.kth.se (Jan-Olof Hendig)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Date: 13 Dec 92 11:57:59 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In article <1992Dec13.020211.9765@sol.cs.wmich.edu> 22black@sol.cs.wmich.edu (Martin Black) writes:
>visconti@gecko.cis.ohio-state.edu (Mark Visconti) writes:
>
>>  I recently found Pinball Fantasies at the local Walden Software and have
>>had 0 luck getting it to boot properly.  I've got a 2000/040(RCS) running
>>2.04.  With the 040 active I have absolutely 0 luck (even degrader doesn't
>>help).  With the 040 disabled (pain in the butt), I get to the first
>>opening screen that mentions expanded memory available, and then the program
>>hangs asking me for the main disk (which is still in the drive, I might add).
>>Do I have a defective PF program disk ?  They're all NDOS so there isn't
>>much too look at.  Does PF choke on 1 meg Agni ?  Does it need more than 
>>1 meg (I've got 32, but its only there if the 040 is) of memory ?
>>  On a side note, does the hard drive installable version they're offering
>>(for a bonus 2 weeks and $10 more), work on the 040 ?
>>  Am I the victim of a defective disk or yet another defective program
>>written by defective programmers ?
>
>
>Well you are a victom of defective programming.  For some odd reason when
>run on some a2000's it just doesn't work like your problem.  Possibly
>a sync in the disk drive causing the copy protection to think that it is
>a fake.  Nothing to do with your memory.  the 040 I don't know about
>since I only have an 030.  And mine works.  But a friend has an a2000 and
>it chokes like yours.  Problem of trying to get the prog out the door
>earlier.
>

My copy of the game worked perfectly on my trusty old A1000, but when I
tried it on a friends A500 it said something like:

"Please insert main disk in any drive!"

Yes, it seems that the disk protection doesn't like some drives (boo hiss).
Me and my friend were pretty disappointed at that point UNTIL we reread the
message text more carefully, it actually states:

"Please insert main disk in ANY drive!"

So try this, when the message comes up, remove the program disk from df0:
and insert it in df1: instead, it might just work.

Hope this helps.

>Martin
>

Jan-Olof
Newsgroups: comp.sys.amiga.games
From: schuetz@fm11ap03.tu-graz.ac.at (Alexander Schuetz)
Subject: problems with original TEAM17 software on amiga500
Organization: none
Date: Fri, 11 Dec 92 20:51:58 GMT



Hiya everybody!

Can someone of you help me with my poor little old Amiga500? It is a very
old Amiga 500 with Kickstart v1.2. Some games, especially those from TEAM17 
are messing up. (Dont know if this is a FAQ :-)
E.G. Project-X: ALL (!!) sprites are bugging right from the start of
the game. I have BOUGHT the game in the shop (as always and usual ...) 
A friend of mine had a pirated version; I tried it on my computer and it 
worked better, atleast for the first disk. As soon as I completed Level 1, 
and had to insert Disk 2, the pirate copy also fucked up all sprites.

"Alien Breed 1992" also doesn't run (yes I'm talking about the original
again !), it fucks up after I insert Disk 2 (after the game intro
and before the start of the game). 

Needless to say, all my original software works fine on my friend's Amigas.
On the other hand, complex games like "Fire and Ice" work fine on my Amiga. 
So what the hell is wrong with the software? The diskroutines? Alot of 
software *IS* running perfectly on my Amiga, so it can't be the hardware's
fault, can it?

If you think you can help me, 
please E-mail to SCHUETZ@FM11AP03.TU-GRAZ.AC.AT.  Thanks.
From: pdahl@merry.cadpoint.se (Per-Ake Dahl)
Newsgroups: comp.sys.amiga.games
Subject: Re: problems with original TEAM17 software on amiga500
Date: 14 Dec 92 07:26:35 GMT
Organization: Cadpoint AB, Development Department, Boras, Sweden

I have a friend with the same problem regarding the AlienBreed game. My dealers technican says that the problem lies in the hardware for the drive. So the only soultion he says is to buy a new drive, not a very cheap soultion for just playing a game. My guess is that the disk routines is a little "dirty" an on some, not many, drives they run into som kind of timing problems or something like that.

I suppose that this is not the answer you wanna hear but as far as I know it's the only one that will work, says my dealers technican anyway.

PeDahl
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTL -- Are they releasing anything new for the Amiga?
Date: 16 Dec 92 10:13:22 EST
Organization: Bakers Field BBS

>
>As far as DM... Psygnosis makes the game HD installable?
>You must be kidding! What could they have done to spice up the graphics?
>I thought the original game was fine.
>
>Rob 
>-- 
>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>+ quip : I am not an IBM'er, but I play one in their lab.                 +
>+ e-mail: robtu@itx.isc.com (Interactive Systems Corporation, Austin, TX) +
>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

It is my opinion, that it is quite pointless to have DM HD-installable, since
after the initial load-time (which isn't THAT long) there is no waiting for
levels to load (ala Black Crypt, EOB etc.) since DM and CSB use a RAM disk that
loads the game AHEAD of time so there's no waiting. Smart cookies, these FTL
guys.

I have trouble with the Psygnosis business - why would FTL do this?

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Mortal Kombat for the Amiga
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Mon, 14 Dec 1992 19:49:16 GMT


I'm surprised no one's brought this up.  IMO, SFII sucks. :)  I'm
completely hooked on Mortal Kombat, and I'd murder to have the game
made for the Amiga!  I'm going to call Midway today and talk to them
about it.  If anyone has any possible info on this, or thinks they can
help bribe Midway, lemme know. :)

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: Re: TOM LANDREY STRATEGY FOOTBALL
Distribution: world
Date: 12 Dec 92 21:14:42 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sat 12 Dec 92 10:30, Cjs@bluemoon.use.com (chris Schalle
wrote:

 CS> Has anyone been able to connect up over the modem to play this game?
 CS> Thats where the fun will be. Ive been trying to connect with my
 CS> friend who
 CS> has a IBM machine, its supposed to work but dosent!
 CS> anyone have any clues as to why it isnt working?

What, exactly, happens when you try to hook up? Just saying that it doesn't
work isn't helping. Does it crash? Does it not connect? Who dials (you or
your friend)? Please give more information as I KNOW that the modem option
works.

-- Via DLG Pro v0.995

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \                  Are YOU a caribou?                  /
From: shaun@iris.mincom.oz.au (Man in Polyester Suit)
Newsgroups: comp.sys.amiga.games
Subject: Lemmings2 - how do I unpack it?
Date: 17 Dec 92 05:48:21 GMT
Organization: Mincom, Brisbane, Australia
X-Newsreader: TIN [version 1.1 PL6]


Risking probable flames for posting to the wrong group, I want 
to know if anyone else had trouble un-DMSing the Lemmings 2 demo?

Maybe I should actually be asking:

How do I use DMS to unpack it?  If I use the WRITE function (with
DMS (version 1.11) in RAM: along with the lemm2-d.dms) to DF0: it 
checks the drive and says: Can't find Info Header - Invalid DMS Archive.
A "test" shows that the archive is fine.

What am I doing wrong?

-Shaun