HDTenEightyP/NetNews huggingface dataset:
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Blank biting Dhalsim
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: global
Date: Thu, 30 Jul 1992 01:49:01 GMT

jtaylor@seq.uncwil.edu (J.T.) writes:

>I am curious to see if any of you Dhalsim players have encountered
>this strange frantic biting that Blanka does on Dhalsim.
>On the other characters Blanka jumps on them and bites at a sedate
>pace...but when he gets the chance and jumps on Dhalsim....
>DAMN its like the guy goes into some hyper-mode, his bite speed
>versus Dhalsim is about TWICE as fast than when he bites the 
>others(at least i havent seen him bite anyone else this rapidly)

>So i guess my biggest question is, Is this a "computer only"
>move...or is it possible for a human player to increase the bite
>speed of Blanka?
>I am inclined to believe that this something that only the comp.
>can do...sigh.

   You got that right...the computer is one cheating dink on SNES SF2! 
As for the superbite, I haven't really noticed...but I _have_ noticed that
Blanka can bite you till you're dead on level 7...regardless of how much
energy you have! ARGH!


-- 
Richard J. Rauser       "You have no idea what you're doing."
rauser@sfu.ca           "Oh, don't worry about that. We're professional 
WNI                        outlaws - we do this for a living."
--------
BANNED from alt.good.news! Censorship is alive and well on Usenet!
Xref: sparky alt.games.sf2:1817 rec.games.video.arcade:6811
From: pntbllr@netlink.cts.com (Jesse Guest)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: Why I Hate the Champion Edition!
Date: 28 Jul 92 06:22:27 GMT
Organization: NetLink Online Communications, San Diego CA

el27166@uxa.cso.uiuc.edu (Lex Luthor) writes:

> pntbllr@netlink.cts.com (Jesse Guest) writes:
> 
> >> Personally I don't agree with EGM's character ratings; while it does feed
> >> the ego of Ken/Ryu players, we gotta be more realistic here.  Zangief woul
> >> be number one, then Guile would be number two.  You're right about them
> 
> >I have to disagree with guile there..guile is one of my favorite people to 
> >play, he's so easy to beat... fireball fireball roundhouse... don't even 
> >have to touch another button.. of course that's only when a master plays 
> >me.. the guile masters all play defensively... so when i play them, so do i.
> >and i win.
> >:-)
> 
> Guile novices play defensively.  Guile masters play offensively.  Defensive
> Guile playing is boring.
> -- 
> Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
> "Nobody told me there'd be .sigs like these."
> -=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
> NO CARRIER

umm... well some anyway... whenever i play a real good guile all it is is 
sonic boom sonic boom sonic boom razor kick etc...


--                    
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Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (Lex Luthor)
Subject: Re: Help:Guile vs Ken/Ryu
Organization: University of Illinois at Urbana
Date: Wed, 29 Jul 1992 03:47:39 GMT

v116qhth@ubvmsd.cc.buffalo.edu (I'm not evil...I'm just good looking) writes:


>  I need help fighting those Ken/Ryu players who do nothing buy fireball,
>fireball, fireball... all day long. As Guile there seems to be nothnig
>I can do unless I get REAL lucky, or force a stand off for a while, but
>soon than later I get hit by a fireball.

Block the first fireball.  After that, throw a jab sonic boom to cancel the
next fireball and walk forward.  If you're close enough, hit fierce to slap
RyuKen.  If you're not close enough, you should now be close enough to jump
over the next fireball and not get dragon punched.  If they're mediocre RyuKen
players, then they'll probably throw a fireball right away.  Jump over it
and hit them with your favorite combo.  If they're expert RyuKen players,
then crouch and forward sweep--- after, you'll be charged to throw a slow sonic
boom.  If they're master RyuKen players, then don't sweep--- they'll dp
your footsweep.  Just crouch and charge up.  Stay on the ground and wait for
RyuKen to do something.  A master RyuKen vs. a master Guile would back up,
since throwing a fireball from this distance would be bad for RyuKen.  To
stop this throw a sonic boom... SOMETIMES.  They'll wind up in a block and
you can inch forward to a position which suits you.  If you throw a sonic
boom all the time in this situation, you'll get kicked with a hurricane kick.
Obviously, you can't be completely formulatic to win, although with Guile
or Dhalsim it might seem like you can.  Once you've mastered beating a master
RyuKen of SFII-Classic, congratulate yourself on being one notch closer to
being a Guile master.  

Easiest master players to beat with Guile of SFII:
Chun Li
Ken/Ryu
E. Honda
Zangief
Blanka
Dhalsim

For those of you who think that you can somehow kick Guile out of a razor
kick, I'm sorry to inform you that you're not playing a very good Guile
player.  I got a kick (pun intended) out of playing a fairly good local
player who switched from Blanka to Chun Li after I had beaten him with Guile.
He kept jumping in from various distances with forward kicks, head hops,
and strong punches only to get razor kicked each time.  This was the CE
edition, so it didn't do as much damage and he got to try and fail many times.
Razor kick works just as well on the classic, though.  Maybe better since
it does more damage.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2,rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: SNES CE mode: Just us netters?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 26 Jul 1992 04:02:04 GMT


   Even though I have a lot of contempt for GamePro, I was flipping
through their m(r)ag the other day and I read in their review for
SF2 that you can't play character vs. character. Now all of us netters
know better...the good ol' down R up L Y B trick give us the pseudo-
CE mode. My question is, is this information privy (for now) only to 
the net? After all, that's where I heard about it, and none of the mags
seem to know anything about it. 

--
Richard J. Rauser     "Sonic 2!"
rauser@sfu.ca              -what Guile says   
WNI   
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (Lex Luthor)
Subject: Re: Why I Hate the Champion Edition!
Organization: University of Illinois at Urbana
Distribution: na
Date: Wed, 29 Jul 1992 03:29:58 GMT

mmwang@adobe.com (Michael Wang) writes:

>pntbllr@netlink.cts.com (Jesse Guest) writes:
>>el27166@uxa.cso.uiuc.edu (Lex Luthor) writes:
>>> Guile novices play defensively.  Guile masters play offensively.  Defensive
>>> Guile playing is boring.
>>
>>umm... well some anyway... whenever i play a real good guile all it is is 
>>sonic boom sonic boom sonic boom razor kick etc...

>No, no, it is supposed to be: sonic boom forward forward razor kick, etc.
>:-)

Just because a Guile player can win consistently against other players doesn't
make him a master.  A mediocre Guile player who can razor kick and sonic
boom stands a very good chance against a mediocre player of another character.
(We're talkin SFII-Classic here.)  That Guile player is using his character's
advantage in special moves to win.  There's no problem in that.  I just
wouldn't call that player a master.  A master uses his opponent character's
disadvantages to his advantage as well as using his character's advantages.
That's why you see so many masters who can play several or all of the
characters very well.  It's because they win by taking advantage of your
disadvantages.  Personally, I wouldn't consider anyone who can only play
one character very well a "master."

Aside:
To all those newbies who start out their posts with: "I'm a Blanka player,"
"I'm a Guile player," or "I'm a Bison player"  ... "who's having trouble
with...":  Try playing other characters to learn their strengths and
weaknesses.  Maybe then you can come back and complain with... "I'm a SFII-CE
player who's having trouble with Zangief." :)

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: jamesh@terapin.com (James Houlahan)
Newsgroups: alt.games.sf2
Subject: Codes for SFII
Date: 22 Jul 92 03:33:54 GMT
Organization: BBS


  I'd like to thank all the people that replied to my other post. I have heard
that there is a code that will let you be one of the bosses(Balrog, Bison,
Vega, etc.). Is this true? If so, does anybody know it?

           James Houlahan
           --------------
         James@terapin.com
From: ackahn@quesadilla.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: Dragon Question.
Date: 22 Jul 92 05:19:55 GMT
Organization: College of Engineering - University of California - Davis

In article <BrrnoI.GII@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>>  For example, if you can nail dragon punches when you are crouching,
>>  when you are walking backward, and just standing still, along with
>   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>Explain how you do this to me (I am not a dragon punch god, so bear with me).

(Mind you, I am not a dragon punch god either; I just consider myself
competant at it.)
Typical scenario:  you are walking backward retreating and your opponent
  decides to jump at you.  Instead of blocking, taking the hit, hitting
  roundhouse, or hitting fierce, you just dragon punch him instead.
  This gives the effect that you have never even moved forward but you
  are quick enough to pull a dragon punch seemingly out of nowhere.
  (This really ticks off some Blanka players who jump when they see you 
  retreating.)

>Anyway, I have the same exact problems with the dragon punch as well.  The
>way I execute a dragon punch is to walk forward and execute a fireball which
>in essence, is how you do the dragon punch    -O  |  \  -O + punch
>						  O   O
>If I try to do it "instantly" I always get a damn fireball.  I do indeed move

If you are moving the joystick in a circular motion as it is implied,
  then you will get a fireball if you try to pull it off too quickly.
  I don't understand this, but it happens.  I sometimes use this method
  when I want to do consecutive dragon punches.  But in 95% of the cases,
  I use: -O  \   |  \  -O + punch
              O  O   O
  This is mostly a "brush" type of motion.  So like in the above case of
  walking backward, you'd suddenly push forward and do a brush motion,
  then punch.  Do not that you don't need the 2nd step in the above
  movement.  It isn't any slower, since omitting it would result in
  moving the joystick in a half-circular motion.

While we're on the topic of dragon punches, I am really getting annoyed
  by people who call it "All-you-can's" and "All-you-ken's".  I recall
  reading on here quite some time ago that Ken/Ryu is supposed to be
  saying "Shou-Ryu-Ken", which meant "rising dragon".  Anyone else
  find this perturbing?  Basically, it just sounds DUMB when someone
  asks, "How do you do an 'All-you-can'?" :-)
  (And then I'm tempted to be a smart-ass and say, "I don't know.  
  Just try as hard as you can.")

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "To be a dope man you must qualify...       :::ackahn@taco.ucdavis.edu :::
::: Don't get high off your own supply."        :::ackahn@ucdavis.edu      :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: alt.games.sf2
Subject: Re: Why I Hate the Champion Edition!
Date: 21 Jul 92 23:28:43 GMT
Organization: BBS

You're right, you aren't good enough with Chun-Li. I'm a fanatical Chun-Li
player. Chun Li can take down everyone with the right strategy, a good
knowledge of other characters, and a little luck. Here's my advice: play EVERY
character. That way, you know what the weaknesses are (as well as what to watch
out for). That's the only way to victory.

Garrett Hartzog
ghartzog@terapin.com
From: pntbllr@netlink.cts.com (Jesse Guest)
Newsgroups: alt.games.sf2
Subject: Re: Playing more than one character...
Date: 26 Jul 92 07:46:34 GMT
Organization: NetLink Online Communications, San Diego CA

victim@eskimo.celestial.com (Tony Garton) writes:

> 
> I play Ryu exclusively, and I can ALWAYS beat Chun Li, Vega, and Guile.
> If Bison does a lot of cheesepedoes I can beat him (pin myself in the
> corner and nail him when his flamey hits the side of the screen).
> IF the opponent is a master, I have a problem with Ken, Sagat, Honda,
> Dhalsim (F*cking noogies...) and Balrog.
> Blanka is always bad news for me.  Someone want to post a Ken/Ryu Vs.
> Blanka strategy guide?

^^^^^^^^^^^^^^^
fireball bireball birefall hmmm birefall??? bireball?? hmm
well, fireball fireball 2 steps forward roundhouse.. if u can be sure he's 
gonna jump, sheng long... it's cheap but simple. it works.


--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Throwing out of rolls...
Organization: University of Tasmania, Australia.
Date: Fri, 31 Jul 1992 02:49:20 GMT


On a related theme, I've twiced managed to aerial slam Ken/Ryu out of
their helicopter kicks using Guile.  (It was an accident both times).  
Has anyone else managed this feat?

--
Tim Morris

Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Dragon Question.
Organization: University of Tasmania, Australia.
Date: Tue, 21 Jul 1992 11:21:24 GMT



>    I've just started getting to the point where I can do Dragons 95% of
>the time.  However, I keep hearing about people who can do "instant"
>dragons.  I can't I need to charge it by walking about 1-2 inches before
>throwing it.  So whats the secret, are you using an alternate method to 
>throw it or what?

Maybe you need to change your joystick grip.  For Guile, I hold the stick
(I nearly said 'shaft'...) with my palm facing down, and that works well
for Guile's special moves.  But for Ken/Ryu, I find that it's a lot
easier if you hold the joystick between your index and middle finger,
palm upwards.  I can usually get "instant dragons" off this way.

--
Tim Morris

Xref: sparky alt.games.sf2:1785 rec.games.video:15837
From: neilw@informix.com (Neil Williams)
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: A Gripe about SNES SF2
Date: 25 Jul 92 22:23:52 GMT
Organization: Informix Software, Inc.

In article <1992Jul25.011939.25199@Princeton.EDU> smyung@phoenix.Princeton.EDU (Sung Myung) writes:
>>3. Balrog and Sagat are jokes in the arcade...on level 7 they're impossible!
>
>Well, Balrog is a joke in SNES with Honda. You just keep doing
>"thousands of hands". Then he will suicide. This should be a bug.
>                                  Sung

Same thing if you trap Bison in the corner with Blanka's electricity.
He'll keep trying to torpedo out, end eventually kill himself (I got
a perfect against him this way).

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
Newsgroups: alt.games.sf2
From: cb123@cleveland.Freenet.Edu (Gregory D. Lawrence)
Subject: Re: Guile's Razor, not so invincible...
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Tue, 21 Jul 92 19:15:59 GMT


>One of Chun Li's aerial attacks can beat Guile's Razor
>(/Flash/Summersault)
>Kick every single time.  Can any kind Chun Li pro tell me which one it
>is?
>(Guile only wins the exchange if he can use Roundhouse and hit it
>_early_).

You're probably thinking of her foot stomp, nothing I've seen is
always capable of countering the razorkick.  If Guile does it
early then it will hit, if Guile does it late then he'll go
through chun - li and may hit her.  But if Guile does it in
between then he'll get hit.  Sometimes Chun - Li's forwards
can counter the kick if you get at a distance before jumping.
Foot - Stomping is not a good idea because they can block
and then throw you in the air.
-- 
   _________________________________________________
  [                             |        |          ]
-=# cb123@cleveland.freenet.edu | [Greg] | /\/\odem #=-
  [_____________________________|________|__________]
From: ctam@nodisk.webo.dg.com (Chi Hang Tam)
Newsgroups: alt.games.sf2
Subject: Re: What wins over what?
Date: 21 Jul 92 05:00:24 GMT
	<CTAM.92Jul17110359@nodisk.webo.dg.com>
	<1992Jul20.182500.7348@adobe.com>
Distribution: na
Organization: NSDD, Data General Corp.


>>I especially want to know things like:
>>
>>How to stop Blanka's electricity without being elect.
>
>>> I find the easiest way to hit Blanka through his electricity is to
>>> hit him low with an attack that will just hit Blanka at its maximum
>>> range. For example, if I'm playing Ryu and Blanka is electrified
>>> right next to me, I can hit him with a crouched short. If he is a
>>> little farther away, crouched foward, and finally if he is even
>>> further away, crouched roundhouse.
>
>What?  Isn't a crouching forward has a longer reach than a crouching
>roundhouse? 

>> No.

oh come on! I'm sure that a crouching forward has a longer reach than
a crounching roundhouse.  Anybody disagree with that?


>>What can stop Bison flame torpedo
>
>>> Lots of things. Any particular character you are playing? In general, if
>>> the character you are playing can throw something (sonic boom, fireball,
>>> tiger, yoga fire, etc.) you can stop the torpedo. Also, if you can hit
>>> Bison right before he starts the torpedo (i.e, he stands up with his hand
>>> aflame) 
>
>What What?  That's just a fierce punch.  That doesn't mean that
>Bison's next move will have to be a torpedo.

>> Yes Bison's hand will flame when he does a fierce punch, but he doesn't
>> pause slightly before he swings like he does when setting up for the
>> torpedo.

--
------
 -----------------------------------------------------------------------
| Chi Hang Tam                          |    henry_tam@dg.com           |
| call me Henry...                      |    chi_hang_tam@dg.com        |
|                                       |    "What a beautiful day!"    |
|                                       |                               |
|                               //|\\                                   |
 ------------------------UUU-----O O-----UUU----------------------------
                                  U 
                                 \_/
From: ackahn@quesadilla.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: Why do people play SF2?
Date: 21 Jul 92 05:02:11 GMT
Organization: College of Engineering - University of California - Davis

In article <u895174.711680214@bruny> u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
>After a while he said "you can do the freeze against Vega and he
>can't hit you at all, you can just watch the clock run down."
>This seems to me like a really dumb way to win.  Why play at all?
>So I posed the question: "if you spend your whole round eagerly
>eyeing the clock and not touching a button, why bother playing?"
>to which he smugly responded "it's better than losing..."

Just tell him you WON'T lose and you want the points from the time
  bonus. :-)

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "To be a dope man you must qualify...       :::ackahn@taco.ucdavis.edu :::
::: Don't get high off your own supply."        :::ackahn@ucdavis.edu      :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
From: mmwang@adobe.com (Michael Wang)
Newsgroups: alt.games.sf2
Subject: Re: Why I Hate the Champion Edition!
Date: 28 Jul 92 19:50:16 GMT
Distribution: na
Organization: Adobe Systems Incorporated

pntbllr@netlink.cts.com (Jesse Guest) writes:
>el27166@uxa.cso.uiuc.edu (Lex Luthor) writes:
>> Guile novices play defensively.  Guile masters play offensively.  Defensive
>> Guile playing is boring.
>
>umm... well some anyway... whenever i play a real good guile all it is is 
>sonic boom sonic boom sonic boom razor kick etc...

No, no, it is supposed to be: sonic boom forward forward razor kick, etc.
:-)

-- 
Michael Wang
mmwang@adobe.com
From: 8044ferguson@vms.csd.mu.edu
Newsgroups: alt.games.sf2
Subject: Re: Chart READ ME
Date: 30 Jul 92 00:14:25 GMT
Article-I.D.: vms.0095E4EA.CDDD4B80
Reply-To: 8044ferguson@vms.csd.mu.edu
Organization: Marquette University - Computer Services

>
>Also, if someone has a chance could they send me a copy of the CE special
>moves?  (I assume it exists out there somewhere.)
>
>HOB
Me too please
I need it because I admit I am a talentless and have to resort to using Bision
all the time.  So just think of it as cutting down on Cheesepedo's.

Thank You
Xref: sparky alt.games.sf2:1767 rec.games.video.arcade:6791
From: pntbllr@netlink.cts.com (Jesse Guest)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: Why I Hate the Champion Edition!
Date: 24 Jul 92 08:45:26 GMT
Organization: NetLink Online Communications, San Diego CA

> Personally I don't agree with EGM's character ratings; while it does feed
> the ego of Ken/Ryu players, we gotta be more realistic here.  Zangief would
> be number one, then Guile would be number two.  You're right about them

I have to disagree with guile there..guile is one of my favorite people to 
play, he's so easy to beat... fireball fireball roundhouse... don't even 
have to touch another button.. of course that's only when a master plays 
me.. the guile masters all play defensively... so when i play them, so do i. 
and i win.
:-)


--                    
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UUCP:   ...!ryptyde!netlink!pntbllr
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From: ackahn@quesadilla.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: Dragon Question.
Date: 21 Jul 92 16:24:51 GMT
Organization: College of Engineering - University of California - Davis

In article <1992Jul20.214939.20107@bnlux1.bnl.gov> reay@bnlls1.nsls.bnl.gov (Robert Reay) writes:
>
>    I've just started getting to the point where I can do Dragons 95% of
>the time.  However, I keep hearing about people who can do "instant"
>dragons.  I can't I need to charge it by walking about 1-2 inches before
>throwing it.  So whats the secret, are you using an alternate method to 
>throw it or what?
>
>				-ROb

Well, for one thing, the Dragon Punch is not a "charging" move (ie:
  Guile's sonic booms and flash kick, Blanka ball, etc).  So there should
  be no need for you to walk a couple inches to throw a dragon punch.
  I suppose you can say that once you can do a dragon punch from any where
  and any position whever possible, you can do an "instant" dragon punch.
  For example, if you can nail dragon punches when you are crouching,
  when you are walking backward, and just standing still, along with
  being able to do you regular walking forward (or any other combination
  where the joystick is already forward), then I guess you can classify
  yourself as being able to pull "instant" dragon punches. :-)
  Just remember... when it is possible, and you can, then that's
  about as close as you can get to to "instant".

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "To be a dope man you must qualify...       :::ackahn@taco.ucdavis.edu :::
::: Don't get high off your own supply."        :::ackahn@ucdavis.edu      :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: alt.games.sf2