HDTenEightyP/NetNews huggingface dataset:
From: reynolds@cs.iastate.edu (Owen Reynolds)
Subject: Re: BBN II gets exciting!
Organization: Iowa State University, Ames IA
Date: Fri, 21 Aug 1992 16:52:07 GMT

>>What??  What happened to Pern's no-first-strike policy?

>The full name of the policy is the no-first-strike-unless-politically-
>expedient-or-I-am-in-danger-of-being-overrun policy.  Get with it. :)

    You have to understand, "nuke" is just a general description of
a class of objects with a given functionality. For example, missiles and
satelites are classified as "planes" when they are obviously not.
    Your, um, lower-tech "nukes" are, in fact, large bombs which are
non-nuclear in every sense of the word, except for their unfortunate
classification as lower-end, well, to put it one way, nukes.
    So, you can clearly see from this, um, analysis, that Pern is
in fact, strictly adhering to his or her "no first nuke" policy.

    Understand, of course, that I don't speak for Pern, and have just
seriously hurt my chances of ever being offered the job.
From: ccoprmd@prism.gatech.EDU (Matthew DeLuca)
Newsgroups: rec.games.empire
Subject: New Game Announcement
Date: 13 Aug 92 17:28:17 GMT
Organization: The Dorsai Grey Captains


     Okay, folks, here's what you have been waiting for: a new game
announcement!

     I'm opening registration now for a game to start on or about September 1, 
1992.  The details aren't all set in stone yet, but the current plan is as 
follows:

Host:		chainsaw.ecn.purdue.edu
Code:		Chainsaw 2.0 (ex-BBN 2.0)
Updates:	2 per day, 6pm/6am CDT
ETU:		32/update
World Size:	128x64, although it will ultimately depend on the number of
		entrants 
Players:	As many as register


There are a few things to note.  First of all, as mentioned above, this will
be running the newly-developed Chainsaw 2.0 code...this will in all likelihood
be the first public play of this code.  The code has been playtested fairly
rigorously over the last few weeks so there shouldn't be too many bugs, but 
consider this fair warning.  Also, this code is somewhat more complex than 
code we've all gotten used to playing; if you have never played before, it 
might be wise to find a different game.

In addition, there's no guarantee of start islands; some people will have their
own islands and some people will share larger islands with one or more other 
countries.  Assigning players to particular sanctuaries will be completely
random, so there's no telling who you may or may not be next to.

Finally, it's worth pointing out that there have been a *lot* of changes to 
the code from previous releases, so while it's obviously empire as we all 
know and love it, without a lot of weird additions like land units and funky
sector types, enough changes have been made to ship types, naval combat, 
certain commands and so on that it will take some careful perusing of the 
info pages to understand it all.

So, with the above in mind, here's how to register:

If you are sending in a country registration, do *not* send a reply to this
mail message; instead, send your entry to matthew@fantasy.gatech.edu.  All I 
need is your country name and rep, although any other info you care to
volunteer will be welcome.  Registration will remain open until Friday, August
28.  If you send in your entry you will be automatically included, so I won't
send any verifications out until registration is closed, to make things 
easier to keep track of. 

If you have a question about the game, feel free to reply to this message; 
I want to keep registrations separate from other mail.  Please don't include
registrations with your questions, because it will likely get lost.

If you've made it this far, congratulations. :-)  Send in those registrations, 
and let's have a bang-up introduction for the new code!
-- 
Matthew DeLuca                      "I'd hire the Dorsai, if I knew their 
Georgia Institute of Technology      P.O. box."
Office of Information Technology                - Zebediah Carter, 
Internet: ccoprmd@prism.gatech.edu              _The Number of the Beast_
From: dallara@hpcc01.corp.hp.com (Jon Dallara)
Date: Thu, 20 Aug 1992 17:58:06 GMT
Subject: Re: land units...
Organization: the HP Corporate notes server
Newsgroups: rec.games.empire

/ hpcc01:rec.games.empire / youngs@ccu.umanitoba.ca (Scott D. Young) /  9:42 am  Aug 18, 1992 /

   On the topic of land units:

   Mobile artillery and/or tanks would be nice,I've long wondered why they
   weren't there.  You could set it up like the planes list, starting with
   mobile cannon and p[rogressing up to M1A1's or T-82s.  Neat idea.

   Scott Young
   youngs@ccu.umanitoba.ca

----------

  You might want to take a look at the HP code.  We have tanks emplimented
  as a special type of ship.  You move them with the 'nav' command and
  they fire via the 'fire' command.  They are capable of moving behind 
  the enemy's lines provided the enemy doesn't have too many mil in the
  sectors.  Along with the normal tank types there are also troop carriers
  that allow for assaults behind the lines and atv that operate in 
  mountains.

  Jon Dallara
  Hewlett-Packard Optoelectronics Division

  #include <disclaimer.h>


Newsgroups: rec.games.empire
From: 35002_4401@uwovax.uwo.ca
Subject: Please help my play EMPIRE
Organization: University of Western Ont, London
Date: Sun, 16 Aug 1992 16:11:54 GMT

I have played many of the various PC based Empires and would love to play 
against other people (the computers have never been much of a challenge).  
However,  I have not used the network much before and so I am unfamiliar 
with the way system operates.  I have access to a VAX account and this network
If anyone could give me a step by step method for getting
into a game I would be eternally grateful.  




			Thanks for any help you can send my way		




			Chris
Newsgroups: rec.games.empire,comp.sys.ibm.pc.games,comp.sys.ibm.pc.misc
From: gordons@netcom.com (Gordon Storga)
Subject: GS Empire ftp sites
Date: Fri, 21 Aug 92 15:11:26 GMT
Organization: Stay Awake Software


Many people sent me mail about ftp sites they would like to have it
uploaded to.  However, some of these are read only access.  Kinda makes it
hard to upload :-)

I've tried SIMTEL (but was told they don't take games)
I've tried ftp.cis.ksu.edu (and never get any farther than the prompt)
I've tried severus.mbfys.kun.nl (it's read only)
I've tried ftp.pitt.edu (and it's read only too)
I've tried ftp.cica.indiana.edu (and it's read only too)

Anyone out there that can put me in touch with the moderators of these
sites?  Thanks.

BTW, GS Empire is available on these two sites right now:
	wuarchive.wustl.edu  in PUBS\MSDOS_UPLOADS
	ftp.ulowell.edu  in <directory to be determined - probably msdos/games -
	you might have to look for it>

There are five world sizes:

emp32.zip
emp48.zip
emp64.zip
emp80.zip
emp88.zip

After unzipping, read the README file for installation instructions.  I'll
try to get around to the other ftp sites later this week.

AND to those who asked - yes, you can configure the ratio of land to
mountain to sea during world generation.

Email me all questions.  Email me any good GIF sites too, please ;-)

Gordon
-- 
The opinions expressed are my own, and not the beliefs or opinions
of whatever company you think I work for.  So there, thhhbbbt!
Message to Kodak:  Freedom for Dan Bredy.
From: cjl1@quads.uchicago.edu (Cal Lott)
Newsgroups: rec.games.empire
Subject: Re: land units...
Date: 18 Aug 92 19:53:22 GMT
Reply-To: cjl1@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

In article <1992Aug18.031416.14342@nic.umass.edu> s2842276@titan.ucc.umass.edu (Wanderer) writes:
>is anyone out there interested in adding Land Units to the game?
>
>we have sea units and air units, it would make sence that there should
>be land units too.
>
>and no, mil don't count. mil are a property of the sector unit type.
>not a unit themselves.
>
>I'd like to see land units created, similar to ship units.
>the coding isn't all that difficult and shouldn't take more then
>a couple of weeks to do. (I should know, I did it before, but all the
>code was lost when I lost my internet connection)
>
>perhaps we could get a discussion going as to what properties the empire 
>community as a whole would like to see added? obviously a unit that can
>move independently of a sectors mobility would be desirable.
>
>with this added in, the standard mil we have could be reduced to 
>"stand-by" mil. serving only in a defencive function, and not attacking.
>(thusly eliminating the "around the update" attack sequence)
>
>there are other things that could be changed along with this for instance
>exploring could be limited to wagon trains of civs, or scout parties.
>
>leading to centalized areas of countries, with highways in between them.
>perhaps an allies land units could move amoungst your sectors.
>there are so many possiblities...
>

This sounds a LOT like Civilization by Sid Meier. I just got it for my PC,
and would highly recommend it.

The economy of the game is based explicitly on cities, and not on land per
se, although the land surrounding a city can have a big effect on its 
eventual development.

There are various unit types that one can have a city construct, such as
militia, phalanx, catapult, cavalry, knights, etc depending on various
discoveries made. (Bronze Working is necessary for phalanx, Horseriding
for cavalry, Mathematics for use of a catapult, and Chivalry for knight
units, etc. The various discoveries themselves are also interdepedent--
Chivalry has a necessary prerequisite of Horseback Riding, etc.) One can
also construct city improvements such as temples, granaries, aqueducts,
etc. Water and air units eventually become available, as well.

The only unit that can perform construction, however, is the settler unit.
There is no "designating" sectors. You simply move this guy to the right
place and have him irrigate, mine, build roads, or whatever.

In any case, the game has been thought out and playtested extensively, and
is a lot of fun, although it has some minor annoyances in its interface.

>oh, and while I'm proposing changes again, how about a "canal" sector type.
>
>*--*
>the Elf
>

-Cal

-- 
----------------------------------------------------------------------
Cal Lott          "I don't live in Chicago, I just go to school here."
Email me, baby!   cjl1@midway.uchicago.edu   CA_CL@gsbacd.uchicago.edu
----------------------------------------------------------------------
From: query@casbah.acns.nwu.edu (Samuel Green)
Newsgroups: rec.games.empire
Subject: GS Empire help needed...
Date: 22 Aug 92 12:51:41 GMT
Distribution: rec.games.empire
Organization: Northwestern University, Evanston Illinois.


	Hi!  Call me stupid, but I'm having an awful lot of difficulty
learning how GS empire works.  I messed around with it for about 2 hours,
trying everything I could (and reading all the help files) and I just
cannot seem to accomplish much...
	How do you earn money?  I turned warp mode to 100, designated my
capitol, made 2 agro businesses (which sold their produce to the diety) and
had 2 mines feed the agro ore.  I lost money very rapidly.  Hmm.
	Also, what do the various types of sectors need for production?
Just ore?  
	What use is gold?  I have moved it into tech sectors, agro
businesses, etc.  It dosen't get used for production, from what I saw.  Is
it used only for trading?
	Can you make Nukes in GS Empire?  If so, what level of tech do you
need, and how do you make them?  How do you make ordinary bombs for planes?
	Anyway, if some kind sould could direct me to either full
documentation (the stuff in the zip file was nice, but not incredibly
helpful) or at least answer those above questions, I would be much obliged.
	Who knows?  Once I get the PC Empire down pat, I might be able to
go for the net... (Aside question:  What exactly is a client for empire,
where can I get one for the PC (msdos) and how would I use it?  Totally
clueless about this Empire business, alas.  SOrry if thats a FAQ...)
	Sam
From: st1dg@rosie.uh.edu (Wilkinson, Damon E.)
Newsgroups: rec.games.empire
Subject: EuroIII Update
Date: 20 Aug 92 22:55:00 GMT
Article-I.D.: rosie.20AUG199217554957
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

The nation of Ireland is appalled at the ack of the mention of our
exploits in the earlier report.  We proudly sacrificed our place
as second in tech in order to bring about the unification of the
Irish Isles.  THen, the deity didnt correct it himself when we pointed
out his errors, so we are doing it from a crummy modem. :-)

Ireland starting sectors: 15.
England and Scotland: 46.
number of updates to win: 4, without any landing ships or planes. :-_)


we now return you to your regularly scheduled flame war.


enr " . ;_ndlnad splsnalfeeh ed at
Newsgroups: rec.games.empire
Subject: Re: GS Empire help needed...
From: DORN@dirac.physics.jmu.edu (Dr. Dorn Peterson)
Date: 22 Aug 92 17:00:02 -0500
Distribution: world
Organization: James Madison University physics dept., VA USA
X-News-Reader: VMS NEWS 1.11

In <1992Aug22.125141.13234@news.acns.nwu.edu> query@casbah.acns.nwu.edu writes:

> 
>	Hi!  Call me stupid, but I'm having an awful lot of difficulty
>learning how GS empire works.  I messed around with it for about 2 hours,
>trying everything I could (and reading all the help files) and I just
>cannot seem to accomplish much...
>	How do you earn money?  I turned warp mode to 100, designated my
>capitol, made 2 agro businesses (which sold their produce to the diety) and
>had 2 mines feed the agro ore.  I lost money very rapidly.  Hmm.
   Selling the production of a sector to the diety is a good temporary way
   to generate money (especially selling gold ore.)  To earn money over the
   long term you need to generate gold bars and move them to banks where
   they earn interest.

>	Also, what do the various types of sectors need for production?
>Just ore?  
   You need to deliver only ore to a sector to get it to produce.  In
   addition, of course, you need workers in that sector and you need a
   positive cash balance.  Banks will produce interest even if you have
   negative cash.

>	What use is gold?  I have moved it into tech sectors, agro
>businesses, etc.  It dosen't get used for production, from what I saw.  Is
>it used only for trading?
   See above.

>	Can you make Nukes in GS Empire?  If so, what level of tech do you
>need, and how do you make them?  How do you make ordinary bombs for planes?
   No nukes.   Bombs are just shells, but they have to be in the airport
   that the plane is going to take off from.  You also need 2
   military/plane in the airport to be crewmen.

****************************************************************************
Dorn Peterson               *  Don't agree with me --
James Madison University    *       I've already changed my mind!
dorn@dirac.physics.jmu.edu  *
*****************************************************************************
From: mytelka@codon9 (Daniel Mytelka;612 Barker;x2-5110)
Newsgroups: rec.games.empire
Subject: Re: BBN II gets exciting!
Date: 21 Aug 1992 17:47:49 GMT
Organization: University of California
NNTP-Posting-Host: codon9.berkeley.edu

In article <BtBJJJ.4AC@news.cso.uiuc.edu> mrl28033@uxa.cso.uiuc.edu (Michael R Linksvayer) writes:
>
>5. Wineland is the twit of the game. It has had at least three rulers.
>The second? was obnoxious, and the third? gave the country away to
>Guzzer.

Well EXCUUUUUSE me. I agreed to sub for a week while a more permanent sub was
searched for, but the latter was never really found. I hardly did anything
after that except log in occassionally and make exciting announcements to spice
up an otherwise dull game and make people think someone was actually still doing
something much with the country.

I'd understand if you were Stronghold, who got rather many of my jabs and had
some excuse to be annoyed, but the game would have been a lot more boring 
without the rest of them.

The second "obnoxious" ruler of Wineland, aka Langerhans
From: shobaki@gummo.cse.ogi.edu (Kal Shobaki)
Newsgroups: rec.games.empire
Subject: New Games?
Date: 12 Aug 92 18:24:21 GMT
Article-I.D.: ogicse.41242
Distribution: world
Organization: Oregon Graduate Institute - Computer Science & Engineering

I realize that every other post on here is asking about new games, but hey,
why buck the trend?

Anyway, anybody out there want to start up a game that has update times
that are nice and convenient for people on the west coast (of the US!)?
;-)

Well, some kind soul start a game! pleeeez...

Thanks,

-Kal

--
 _____________________________________________________________________________
/ Kal "Weasel" Shobaki	|"Fate, it protects little children, fools, and ships \
\ Official OGI Slave	|	named Enterprise" - William T. Riker          /
/ Harvey Mudd Frosh	|-----------------------------------------------------\
\ shobaki@cse.ogi.edu	| A2000-68020/68881, 286 BB, Supra 2400zi, Quantum105s/
/_______________________|_____________________________________________________\
\ I'm just a simple cave man, I don't understand your modern technology       /
 *****************************************************************************

Newsgroups: rec.games.empire
From: j-nolan@quads.uchicago.edu (John Nolan)
Subject: More new games?
Organization: uchinews
Date: Thu, 13 Aug 1992 00:44:42 GMT

I am also new to empire, although I have played a mac version for a while.
I would like to add my voice to the whining multitude who are looking for
a game that is just starting.  Is there any chance of it happening soon?
From: ccoprmd@prism.gatech.EDU (Matthew DeLuca)
Newsgroups: rec.games.empire
Subject: Re: New Games?
Date: 12 Aug 92 19:01:33 GMT
Organization: The Dorsai Grey Captains

In article <41242@ogicse.ogi.edu> shobaki@gummo.cse.ogi.edu (Kal Shobaki) writes:
>Anyway, anybody out there want to start up a game that has update times
>that are nice and convenient for people on the west coast (of the US!)?

A game will be starting on or about September 1, assuming a few code details
are worked out; it will (probably) be the first full use of the new Chainsaw
(ex-BBN) 2.0 code.

Note: This is *not* the game announcement, so do *not* reply to this asking to
get in...just a note to keep people from worrying about the lack of games. :-)

-- 
Matthew DeLuca                      "I'd hire the Dorsai, if I knew their 
Georgia Institute of Technology      P.O. box."
Office of Information Technology                - Zebediah Carter, 
Internet: ccoprmd@prism.gatech.edu              _The Number of the Beast_
Newsgroups: rec.games.empire
Subject: Blitz on Fri P.M. Sat A.M. ?
From: jbatka@desire.wright.edu
Date: 15 Aug 92 00:17:21 EST
Organization: Wright State University 

Any Blitz games on tonight?

Please respond via Email (my news reader is sometimes over 24 hrs late).

Thanks
-- 

   Jim Batka  | Always remember ...                        | Buckaroo
   Modemman   |    No matter where you go, there you are!  |   Bonzai
--------------+--------------------------------------------+--------------
   Ruler of   | Work Email:  BATKAJ@CCMAIL.DAYTON.SAIC.COM | Elvis is
  Gaultheria  | Home Email:  JBATKA@DESIRE.WRIGHT.EDU      |   DEAD!
--------------+--------------------------------------------+--------------
   Jim Batka  | 64 years is 33,638,400 minutes ...         | Beatles:
  The Shadow  |    and a minute is a long time.            |   Yellow Submarine
Newsgroups: rec.games.empire
From: fsjfz@acad3.alaska.edu
Subject: plea (begging for new games)
Organization: University of Alaska Fairbanks
Date: Fri, 21 Aug 1992 06:09:23 GMT

 Are there any dieties setting up slow games (1 update/day, etc.) for fall yet?
i'm kind of looking for one w/ >40% water and a big map if anyone else is
interested (and wishing i had the time and hardware to run my own...)
 
 Taking over an almost dead Euro III country just isn't doing it for me...
 
James Zuelow
FSJFZ@acad3.alaska.edu
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.empire
Subject: Re: Can you defend against a nuclear attack?
Date: 18 Aug 92 17:29:27 GMT
Organization: Georgia Institute of Technology

In article <1992Aug18.123816.234@zip.eecs.umich.edu> charles@zip.eecs.umich.edu (Charles Jacob Cohen) writes:
>I don't mean, "How can you recover from a nuclear attack?", I mean,
>how can a person defend.  I understand how to use abm missiles (but
>they aren't VTOL, are they, so I need a working airport at least),
>and having a fighter screen so heavy bombers can't just drop a bomb
>on your land, but ...

Yes, this is about all you can do.

>Suppose you have an island when is a square, six sectors on a side.
>How can you stop people from dropping a very powerfull nuke on the water
>sector next to your island?  I don't believe that abms will intercept.

No, they won't.  But now, there *is* an answer.  Thanks to Tom Ruschak,
aka The Scum, there is a mod called DAVYJONES that prevents exactly
this type of attack.  If a nuke falls in a sea sector, it only affects
that sector (useful if you want to take out an entire fleet of ships).

If the nuke falls on land, it will affect all the sectors up to its range,
including sea sectors (so a 5mt will still wasteland 19 sectors :-).

-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
Newsgroups: rec.games.empire
From: duelge@schaefer.math.wisc.edu (Jason Duelge)
Newsgroups: rec.games.empire
Subject: UPenn update ... Temekulan point of view
Date: 15 Aug 92 23:14:54 GMT
Reply-To: duelge@schaefer.UUCP (Jason Duelge)
Organization: Univ. of Wisconsin Dept. of Mathematics


  The UPenn game is nearing its end.  Of about about 35 starting coutnries,
there are now only 10 countries with any real hope of lasting 'til next
weekend.  Sides are forming for the final battle.
  On the side of light are the grand nations of Temekula, beep, Aquitaine,
WickedBoss, Liliput and PlasmaTorp.  The forces of darkness boast Salamis,
Militaria, Sundiver, Stuart_Hall and Blackthorn.
  The tech lead is being contested by the nations of Militaria and Aquitaine.
Who is in the lead now, i can't say.  The world hasn't seen jets yet, though.
  There are very few 'easy' sectors left.  The big fights will be starting
soon.  I'll try to keep you appraised of events as they develop.  However,
geography would suggest :
beep and Liliput vs Militaria ...
Temekula, Aquitaine, Plasmatorp and Wickedboss against Sundiver, Salamis,
Stuart_Hall and Blackthorn.

     - = [   Empire Power Report   ] = -
      as of Sat Aug 15 06:46:05 1992
         sects  eff  civ  mil shell gun  pet iron dust food oil  pln ship money
  Salamis 285   84% 174K 4.9K 1.5K 190  2.2K  20K 2.1K  67K 3.0K 130   30  165K
 Temekula 170   87% 111K 4.7K 2.7K 415  2.2K  21K 3.7K  55K 2.9K 130   10   70K
     beep 160   84% 100K 4.0K 3.0K 275  8.8K  20K 2.9K  48K 3.8K  90   20   40K
Militaria 200   68% 101K 4.2K 1.4K  90  1.1K  16K 800   34K 900  120   10   30K
 Sundiver 165   77%  94K 4.4K 400   25  650   16K 1.3K  34K 1.1K  80   20   20K
Aquitaine 190   84%  87K 4.5K 3.1K 395  2.6K  11K 1.1K  45K 2.8K  50    6  105K
Stuart_Ha 150   85%  91K 2.6K 800  105  1.6K  23K 4.0K  47K 2.7K  70    8   30K
WickedBos 155   79%  94K 5.5K 900  140  2.1K 4.8K 1.1K  18K 3.2K 110   20   40K
  Liliput 135   82%  87K 4.0K 1.1K 150  800   13K 1.2K  34K 3.0K  60    2   30K
PlasmaTor 100   89%  55K 3.1K 625  185  2.0K 8.7K 2.5K  14K 700   50   10   20K
Blackthor  65   94%  48K 2.9K 1.4K 160  1.6K 6.8K 150   16K 750   90   20   35K
          ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 2.0K  82% 1.1M  50K  18K 2.3K  28K 191K  24K 435K  26K 1.1K 200  745K

Good guys 910       534K  26K  11K 1.6K  19K   not important     490   70  305K
Bad  guys 865       508K  19K 5,5K 570  7.2K   not important     490   90  280K

Looks too close to call.  I'd root for the good guys...  :)

Sorry for the bias, and i hope i didn't get the sides wrong.  :)

Jason
Temekula
Newsgroups: rec.games.empire