HDTenEightyP/NetNews huggingface dataset:
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Need game recommendations for 95LX
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sun, 22 Nov 1992 14:35:28 GMT

mjohnson@jedi.decnet.lockheed.com (Mark E. Johnson) writes:

>Here's a trick: I have an HP95LX palmtop. It runs DOS 3.3, but is pretty
>much limited to MDA graphics. That's monochrome, no graphics, and
>preferably only 40 columns. The other limitation, of course, is storage
>(512K RAM, and no storage other than a "permanent" RAM disk). So search
>back in your distant memories ...

>There must be a few good games out there than run in this environment.
>Heck, I'm looking for hangman, not Wing Commander!

>____________________________________________________________________________
>-Mark Johnson                             
>mjohnson@jedi.decnet.lockheed.com

I propose that you look for tiny programs like Tetris, Blockout or
Sokoban.
Hope this helps.
	Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Newsgroups: comp.sys.ibm.pc.games
From: cjwein@watcgl.uwaterloo.ca (Chris J. Wein)
Subject: CT_VOICE.DRV
Organization: University of Waterloo
Date: Mon, 16 Nov 1992 19:37:38 GMT

I downloaded the Elfland game from wuarchive which supports soundblaster but
requires the file ct_voice.drv to function.  I have an ATI sound card which
did not come with the driver.  Could someone point me to a site where either
the file itself is stored or an application/game which has the driver bundled
with it?

Thanks,

-- 
==============================================================================
 Chris Wein                           | cjwein@watcgl.waterloo.edu 
 Computer Graphics Lab, CS Dept.      | cjwein@watcgl.uwaterloo.ca
 University of Waterloo               | (519) 888-4548
From: cs177wai@a4337-5.ucsd.edu (Never mind)
Newsgroups: comp.sys.ibm.pc.games
Subject: Have: Civilization, Want Falcon 3.0 or Ultima 7
Date: 22 Nov 92 22:44:39 GMT
Organization: University of California, San Diego


I have Civilization (w/patch downloaded) and would like to
get Falcon 3.0 and/or Ultima 7.  (I am getting a 386-40 and want
to abuse my new power!)  If you are interested and want to set up a
trade for Civilization and some cash, or you are just interested in
selling Falcon 3.0 or Ultima 7 please contact me.  I am willing to
pay the following:

                With Civilization      Just plain
Falcon 3.0          $10                   $40
Ultima VII           $0                   $30

I am willing to pay an extra $15 for OFT or an extra $10 for FOV.
This is a baseline, please send me any and all offers.

Chris
cfodor@UCSD.edu
Newsgroups: comp.sys.ibm.pc.games
From: cozmen@gmuvax2.gmu.edu (Death Angel)
Subject: Re: Wolf3D problem...
Organization: George Mason University, Fairfax, Va.
Date: Tue, 17 Nov 1992 03:49:50 GMT

In article <1992Nov3.230548.9587@ncsu.edu> bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
>
>QUOTE-
>
> If both sound effects and digitized sound are enabled, the digitized
>sounds gradually disappear during the game.  Door sounds are usually
>the first to go.
>
>UNQUOTE-
>
>This happens to me all the time. The door sounds always go first.
>If I stop the game (with esc) and select sound - no sound for all three
>then select soundblaster (like it was originally) then my door sounds
>are back. I thought this was something to live with. Any suggestions?
>
>Jay?
>
>
>PS I have a 386sx/16, 6meg RAM, and soundblaster, etc.
>
>Brian

  I sometimes have that problem but it usually happens when you run
around or open a bunch of doors at the same time.  Other thasn that, it
should be good.  Maybe since you have a 16 mhz computer, it takes longer
to process.  I have a 486dx/sx 33mhz and it sounds SWEET!  That's the
only thing I can think of.

some dude.
From: jwk3@po.CWRU.Edu (John W. Kale)
Newsgroups: comp.sys.ibm.pc.games
Subject: Koronis Rift
Date: 22 Nov 1992 23:07:25 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
NNTP-Posting-Host: slc5.ins.cwru.edu


	Way back in 1985, there was a game for the 8-bit Atari
home computers and the Commodore 64 called "Koronis Rift." The
object was to explore a planet in search of ancient high-tech.
The game showed a cockpit view of the player's tank as it rumbled
across moutainous terrain in search of lootable derilict vehicles.
	In a fit of nostalgia, I booted the game up the other day and 
became obsessed with trying to win it, once and for all. But I can't. 
Does anyone else out there remember this game? Has anyone finished it?
I managed to get to the 20th rift, with the best equipment in the 
game, but I can't do anything with/to the big bad gray gun turret there.
Though my copy of the instructions for this game has rendered itself
unfindable, I have the impression that there was supposed to be some
kind of big finish, that the game could actually be won. Can anyone
help me? Thanks in advance for any help.

					-John

-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
       STARING AT LIFE BUT SOMEHOW BELIEVING IN NOTHING -- David Bowie
Newsgroups: comp.sys.ibm.pc.games
From: t7841aa@cd1.LRZ-Muenchen.DE (Eberhard Guentsch)
Subject: Re: Wiz7 - Confused?
Organization: Leibniz-Rechenzentrum, Muenchen (Germany)
Distribution: world,local
Date: Thu, 19 Nov 1992 09:39:36 GMT

PAULR@hacks.arizona.edu (Paul Richards) writes:

>Okay, I must be really missing something here - I've seen many references to
>the Rattkin Ruins/Forest/etc, but I can't seem to get there.  I've resorted to
>mapping out the entire areas betwixt every major city, and nothing so far.  I
>did find a good amount of stuff on the way, being the Mountain with the 5
>witches (solved), various flowers strewn about in rocky areas, etc.  Between
>what two cities lies the Rattkin area?
To get to the rattkin-ruins you must first go to the Gorn-castle. there you
can get an item which allows you entrance to the rattkin-ruins. the rattkin-
ruins are exactly at the point indicated on the original map. you can reach
them by walking to the east from the gorn-castle. but you need the item!
>Second: the dreams area.  I've reached the black door (having exhausted all the
>other areas in there) and when I go in, after saving, I'm totally stuck.  I
>found that I CAN suck on the pipe, giving a different message that when I just
>randomly pick a place.  Do I need something else in there?  Or is it, as the
>Brother told me, a useless are?  I get the impression that Xen Xheng is in
>there somewhere, as well as a "secret school" of some sort, which the Brother
>with the potions told me about.
Try to merge the pipe&aromatic pastille. both you get in the palace of dreams.
walk through the black door and keep falling, smoke and you will see!

eberhard
>Any help/spoilers greatly appreciated!


>     Paul Richards
>     paulr@hacks.arizona.edu
>
From: MA.MXG@forsythe.stanford.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Lost Files of SHERLOCK HOLMES
Date: 22 Nov 1992 14:20:29 -0800
Organization: Stanford University
NNTP-Posting-Host: morrow.stanford.edu

How can I get into the theater building lter in the game?
I couldn't manage to get the key or anything else from the purse of
the deceased because inspector Lastrad tells me not to take the
evidence.

       Thanks,
            AMOS

P.S.- I need to get in the theater so that I can open the drawers
with the key I found at the deceased's apartment.
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Thu, 19 Nov 1992 19:40:19 GMT
Subject: Re: Wiz7: changing professions ???
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Johannes Herrmann) 
>Actually, my former Bard can still play the Lute! Is
>this a bug? It didn't happen in Bane (Wiz6).

I think this is a correction to the bug in Bane. It makes more
sense that you can continue to use a skill you still have.
I noticed that my ranger can still hide as a lord. In compensation
you can lose a zero level skill that the new profession does not
have.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: The Incredible Machine - Puzzle 8
Originator: bkpipa@c00497-118rd.eos.ncsu.edu
Keywords: game bytes magazine
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Wed, 18 Nov 1992 19:59:21 GMT


Compute magazine December 1992
an ad for Gobliins and TIM

quote "to get your copy now call 1-800-326-6654"
-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================
From: goyal@utdallas.edu (Mohit K. Goyal)
Newsgroups: comp.sys.ibm.pc.games
Subject: Shadow President & Alone in the Dark
Date: 19 Nov 92 02:10:10 GMT
Article-I.D.: utdallas.Bxxy0y.H55
Organization: Univ. of Texas at Dallas

Hello.

I have 2 questions:

1. I saw a copy of SP yesterday and noticed that it has 4 "scenarios" that
the user can select and 4 empty slots.  Is the software company planning
on releasing more scenarios?

2. Anyone know when the game Alone In The Dark will be released in the US?

Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: VF1 and SODDEMO
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 19 Nov 1992 19:05:48 GMT

rrogers@minnie.imd.nrc.ca writes:
>My problem is that I can't unzip these files.
>I have tried pkunzip versions 1.1 and 1.93a and also unzip50.

If unzip50 can't handle them, they're corrupt.  It handles every form
of ZIPfile known, including the PKZIP 1.93a version.
-- 
It's better to give than to lend, and it costs about the same.
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: HELP: Falcon 3.0 or Jetfighter II?
Organization: University of Waterloo
Date: Mon, 16 Nov 1992 05:36:18 GMT

In article <92317.105748JCT3@psuvm.psu.edu> <JCT3@psuvm.psu.edu> writes:
>I'll be getting a new machine soon, and therefore will
>need some new games in order to convince myself that I
>was right in shelling out big bucks for the thing.  What
>better way to do this than to buy a high speed, graphics
>intensive shootemup?
>
>So, which of these two games is better?  Or, if you only
>have one, what are its strengths and weaknesses?
>

Falcon 3.0 beats JetFighter II is so many ways that I don't have the
time to list them off.  Suffice it to say, forget JF2 and get F3.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: cozmen@gmuvax2.gmu.edu (Death Angel)
Subject: Re: WOLF-3D: Current Version / Fix for "invisible Nazis" bug?
Keywords: WOLF 3D
Organization: George Mason University, Fairfax, Va.
Date: Tue, 17 Nov 1992 03:46:06 GMT

In article <1992Nov3.205351.12675@panix.com> smeyer@panix.com (Seth Meyer) writes:
>In article <1992Nov2.035546.8395@tc.fluke.COM> moriarty@tc.fluke.COM (Jeff Meyer) writes:
>>Two questions:
>>
>>1)  Back when I started playing Castle Wolfenstein 3D as shareware, I heard
>>    where if there were too many characters (Nazis) on the screen
>>    at one time, they would become invisible (i.e., they wouldn't be
>>    refreshed) due to a bug in the software.
>>    [example mentioning game 4 level 10 with 15 white guys, deleted]
>
>Then again, why should this be counted as a bug?  After all, once you
>have 15 guys in the room at one time, there is *no* way you can
>survive.  
>
>... unless of course you're cheating... :)
>
>- Seth

  Maybe your computer just can't handle it.  I had no problems!  Check
out your memory.  You know when it shows it in the beginning of the
game.
From: ianf@aifh.ed.ac.uk (Ian Frank)
Newsgroups: comp.sys.ibm.pc.games
Subject: Catacombs (was Re: wuarchive.wustl.edu)
Date: 19 Nov 92 16:16:35 GMT
Reply-To: ianf@aifh.ed.ac.uk (Ian Frank)
Organization: Dept. of Artificial Intelligence, Univ. of Edinburgh.

In article <83921@ut-emx.uucp>, parker@ccwf.cc.utexas.edu (Bryan Parker)
writes:
# Someone seems to have deleted all the .txt files from the pub/MSDOS_UPLOADS
# directory on wuarchive.  Damn.  Not a nice thing to do.  Could use some
info
# on the following files:
#  
# calmind3.zip
# catabs12.zip
# l386107.zip
# pinmagic.zip
# sol200a.zip
# starfire.zip

catabs12.zip is a catacombs game apparently based on the Wolf-3d game 
engine. I downloaded it yesterday and played through the first four or 
so levels. Although there's a lot of blurb in the help screens about 
strategy, the gameplay is essentially the same as Wolf-3d, in that you 
basically blast everything that moves, this time with magic missiles.

OK, they've made it harder by making your missiles powerful enough to 
blow up the "treasure" that you're supposed to collect (extra supplies
of magic missiles, and cure potions), but it doesn't exactly take too 
much strategic thinking to delay shooting the creatures until they've 
moved away from anything valuable. In any case, it seems that there 
might be a bug in the program, since the number of missiles that I have 
never seems to decrease...no matter how much I use them (and I use them 
*lot*), my store keeps going up and up when I find new supplies. The 
number of cure potions available also makes it *very* easy to progress 
without dying, since (unlike Wolf 3D) you can carry them around with you 
and only use them when you get into trouble.

The biggest difference, though, is in the downgrade from VGA to EGA
graphics. To be fair, the overall graphical impression is still very
acceptable (the graveyard comes complete with atmospheric lightning, 
and the way that the zombies appear out of the gound is kind of fun), 
but if you thought the monsters and walls in UW were a bit "blocky" when 
they were up close, just wait till you see the graphics in the catacombs.

The game is entertaining, though, and there may be more strategic puzzles
in the lower levels (I read a magazine preview article about it, which 
mentioned being stuck in a series of rooms that were slowly filling with 
water). If you liked Wolf-3D, you'll probably enjoy blasting through the
catacombs, too.

	- Ian.
From: markm@iris.mincom.oz.au (Mark McCafferty)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOV (Spoilers)
Summary: FOV
Date: 20 Nov 92 00:18:48 GMT
Organization: Mincom, Brisbane, Australia
X-Newsreader: TIN [version 1.1 PL6]

SPOILERS BELOW
























I am stuck in the Courage test. I can kill the dragon and get the gem. I can
release the demon into the gem. I can get the demon to recharge my mana. But
I still have no idea what artefact I need to kill the dragon. I have tried all
of the weapons I found around about, especially the hammer (I recall seeing a
post about a hammer). What next?

thx
mark

Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Which Wizardry to Get
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Distribution: na
Date: Fri, 20 Nov 1992 00:22:37 GMT

In article <536@thunder.LakeheadU.Ca> bkssmith@thunder.LakeheadU.Ca (BKS Smith) writes:
)I was thinking of buying a game in the Wizardry series since there is so
)much talk about it on this newsgroup, but was wondering which one would 
)be a good starting point. I have played a demo of #6, which seemed 
)pretty good.  Is this a good place to start or should I get an earlier 
)one? 
)
)Any opinions would be welcome. (Well, actually only ones about 
)Wizardry :-))

6 is a good place to start, IMO, as it is the first one which will provide
now-expected ammenities such as

operability from a hard drive
full dungeon graphics

The first wizardry was crude by todays standards - it had only line
graphics for the dungeon, and still pictures for the monsters.  (At
the time, this was state-of-the-art).

Even relatively late wizardry's such as #5 (Heart of the Maelstorm?) 
require (ick) floppies (#5 requires many flopies - a poor design choice
IMO).

However, if one doesn't mind the crude graphics and lack of HD support,
one could probably still enjoy the gameplay of the earlier versions.

Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Re: Duplicating items in DQoK like SoSB?
Organization: George Washington University
Date: Mon, 23 Nov 1992 13:59:05 GMT

	Well, the best way to duplicate the items in ANY of the games is to do
the following:
	1. Go to a training hall place
	2. SAVE you game.
	3. Put all the items you want to duplicate on ONE character. More will
		work, but you will see it is a pain.
	4. Quit the game. Yes, quit the game, save NOTHING!
	5. LOAD the game saved in step two. 
	6. Now, remove the same character as in
		step 3. DO NOT SAVE him, when it asks to rewrite say no, when it
		asks for a new filename, hit ESC. 
	7. Repeat steps 2-6 until you have as many items as you like. THIS
		ALWAYS works in ALL of the AD&D SSI GAMES! (Enjoy the multiple
		Vorpal swords, dragonlances, etc..... ) 

							Brad
						He who has played, beaten,
						or cheated EVERY AD&D game!
From: jabe@uirvld.csl.uiuc.edu (Jabe Sandberg)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Modem/Serial/Lan Games
Date: 22 Nov 1992 04:50:32 GMT
Organization: Center for Reliable and High-Performance Computing, University of Illinois at Urbana-Champaign
NNTP-Posting-Host: uirvld.csl.uiuc.edu

parker@ccwf.cc.utexas.edu (Bryan Parker) writes:

>In article <1e4dn9INN2us@roundup.crhc.uiuc.edu> jabe@uirvld.csl.uiuc.edu (Jabe Sandberg) writes:
>>Has anyone seen "Trek", which is two-player over serial ports?
>>The latest version I know of is TREK24.  It was really neat, but
>>at least 5 years old.  Maybe there is better stuff out there now.

>The version I have is Trek28.  It's at least five years old.  It seems the 
>author just lost interest in it.  Damn shame, too.  It was a great game.  It
>would be really nice to have an updated version with VGA graphics, etc.  Did
>you ever play the beta version of "Ball Racer" by the same guy?  A new version
>never came out.

Yes, I have TREK28, but it is buggy!  The two players are in separate
universes and never see each other.  Too bad.  Anyway TREK24 was great,
especially considering _when_ it came out.  I've never been so addicted
to a game!  My roommate and I played it for literally hundreds of hours,
to the exclusion of eating, sleeping and studying!
I've always had half a mind to (re)write it or something similar in VGA.
Do you think there would be any demand for it?

I've never seen Ball Racer.
-Jabe
Newsgroups: comp.sys.ibm.pc.games
From: yen1366@cucs18.cs.cuhk.hk (Yen Chui Tin)
Subject: Re: Play Super Nintendo and Genesis games with Game Doctor?!!!
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Date: Mon, 16 Nov 1992 03:10:36 GMT

doerrhb@expert.cc.purdue.edu (Heath Doerr) writes:

>>yen1366@cucs18.cs.cuhk.hk (Yen Chui Tin) writes:
>>|  No, the Game Doctor can not allow an IBM to play SNES nor Genesis games but
>>| let you upload games to your game systems via the Doctor. The games program
>>| can be stored in your MS-DOS format and load it into the doctor when you
>>| want to play it. A popular MGD2 doctor cost about HK$1000 (US$125) including
>>| 16Mb DRAM, Genesis interface and PC-link.
>>
>>  Can I buy this in the United States?
>>
>>  Do any of the popular software outlets, such as Egghead Software,
>>  carry it?
>>
>>  If it is available through mail-order, please email the name, address
>>  and phone number of the supplier to me.  
>>  ==
>>
>>  Bob                                             Seattle, Washington

>       Please post this information, I too am interested.

   I'm afraid I don't know any company in Hong Kong accepts mail-order,
but maybe some companies in Taiwan will. There're many kinds of Doctors
like the MegaDisk for SEGA and SFC, MGH for SFC, Flying Eagle for SEGA 
and SFC, MGD2 for every system...
   I think the best way to buy is to buy it directly from Hong Kong,
Anyone like to travel to Hong Kong?

   Even if you've bought the doctor. It might be difficult for you to
copy the disks if the doctor don't have the ability of moving data from
game cartridge to disk. MegaDisk do, but MGD2 don't.

Regards,
CT Yen.
From: nweaver@soda.berkeley.edu (Nicholas C. Weaver (The Weeniehead))
Newsgroups: comp.sys.ibm.pc.games
Subject: StarCon ][ Questions (continued)
Date: 22 Nov 1992 20:31:45 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu


	Warning, the following questions MAY contain spoiler information in
the context of the question.  For those who are sensitive to such, please
hit N now.  However, if you are kind enough to give me some answers, please
read on.





















	OK.  First off, what are the coordiantes of the Spathi homeworld.  I
forgot what Captain Fwiffo or whoever his name is said it was.


	What are the specific coordiantes for where you pick up the creature
in order to get the creature to get the spathi female.  I know it is
somewhere in Yehat space, but a specif location (star and planet if
possible) would make it much easier for me.  I'm not very good at fighting
those @#&*@ yehats.  (computer craft which can shield can be almost
unbeatable).


	Any specific coordiantes for nice rainbow planets?

 	The Arilou mentioned that to find out where the #!$%# probes are
coming from to talk to the creatures who life on a world with no surface or
something like that?  WHere is this?  Is it the Mrnhrmmm or somethng else?
Even better, specific coordiantes and/or instructions for getting rid of
those probes would be greatly appreciated?


	Is slave-trading to the Dirge bad, or necessary?
-- 
Nicholas C. Weaver                                nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
Newsgroups: comp.sys.ibm.pc.games
From: mholmes@lonestar.utsa.edu (Mark L. Holmes)
Subject: ==> Hint Books for Sale <==
Organization: University of Texas at San Antonio
Date: Fri, 20 Nov 1992 22:04:59 GMT

I have to following Hint Books offered for sale.

                             U.S currency
Champions of Krynn              $6.95
Curse of the Azure Bonds        $6.95
Death Knights of Krynn          $6.95
Eye of the Beholder             $6.95
Eye of the Beholder II          $6.95
Gateway to the Savage Frontier  $6.95
Pool of Radiance                $6.95
Pools of Darkness               $6.95
Secret of the Silver Blades     $6.95
Shadow Sorcerer                 $6.95
The Dark queen of Krynn         $6.95
Treasures of the Savage Frontier$6.95
Prophecy of the Shadow          $6.95
From: jasons@oakhill.sps.mot.com (Jason Spielman)
Newsgroups: comp.sys.ibm.pc.games
Subject: W7 QUESTIONS
Date: 18 Nov 92 14:35:44 GMT
Article-I.D.: oakhill.1992Nov18.143544.10925
Organization: Motorola Inc., Austin, Texas

I'm close to the end (I think) and I have a couple of questions:

1) Where is the star map?  I assume the star map will help with me getting
into the ship in Sky City.  I have all the other maps. (and I have the locket
of the tomb).
2) If the star map is not to be used for the ship what do I do to get in
the ship?

Jason
PS
I killed all the Gorrors monsters.  The only ones that are hard are the Fiend of
Nine Worlds and Beast of Thousand Eyes.  All the others died with critical hits
in the first round of attacks.  
To kill the Fiend of Nine Worlds just cast a lot of armormelts (else you will
never be able to touch him) and then attack until he dies.
The 1000eye Beast is HARD.  It took 9087 (I counted but may be slightly off)
hit points of damage before it died.