HDTenEightyP/NetNews huggingface dataset:
From: klf1305@tarkas.tamu.edu (Kelly Fergason)
Newsgroups: rec.games.empire
Subject: Re: Tamu
Keywords: n
Date: 10 Apr 92 23:45:28 GMT
Organization: Texas A&M University


There are no difficulties.  It just happens that the machine cannot
access the outside world (non tamu networks).  The machine is 
tarkas.tamu.edu, it is on the network.  I am continuing trying to 
get it available to the outside world.  

I figured that about 10 people were playing.

Anybody who was in this game should mail me with their thoughts.
Should the game come back up when the machine can connect to the
outside world or not?  Majority will rule. 

Send mail to klf1305@chensun1.tamu.edu.

I am the defacto diety at the moment, since I have the machine,
and I am not playing my country any more.  

Kelly Fergason
Calcland
From: ccoprmd@prism.gatech.EDU (Matthew DeLuca)
Newsgroups: rec.games.empire
Subject: Re: The REAL story. WOOO!
Date: 7 Apr 92 14:36:26 GMT
Organization: The Dorsai Grey Captains

In article <53753@hydra.gatech.EDU> ccoprfm@prism.gatech.EDU (Monte Freeman) writes:

>  This is the first time I've ever needed asbestos gloves to read r.g.e. :)

Sign of a real newbie...should have been here for the big Tourney debates. :-)

-- 
Matthew DeLuca                      "Being next to Dorsai is a slow form of
Georgia Institute of Technology      the 'dissolve' command..."
Office of Information Technology    
Internet: ccoprmd@prism.gatech.edu                  - Banzai, Merc V
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Any deities for blitz this weekend?
Organization: The Ohio State University
Date: Fri, 10 Apr 1992 20:09:26 GMT



Blitz anyone?

I WOULD LOVE TO PLAY A BLITZ THIS SATURDAY!

I can't set the game up myself since sys admins forbid it so if you are
a diety perhaps you would consider a game this weekend?  Say one update every
10 or 15 minutes, perfect world?

K.P.
From: klf1305@statler.tamu.edu (Kelly Ferguson)
Newsgroups: rec.games.empire
Subject: Re: On the alleged cheating in the UB game....
Date: 7 Apr 92 16:32:07 GMT
Organization: Texas A&M University

In article <1992Apr6.220612.6797@acsu.buffalo.edu> keith@acsu.buffalo.edu (Hawk) writes:
>
>
>2) Yes, I was among (but NOT) the tech leaders... If you really must know,
>	(and I checked this about 20 minutes ago...) Icehouse was the tech
>	leader.. his tech at this moment is 146.86 in the number two slot
>	is Hanina, with 141.20... In the number *THREE* slot, is LOF with
>	138.63 and in number four with 136.46 is Mithrilien. If I was cheating
>	how come my tech was not number one? Why wouldn't I make my tech about
>	250 or so? Oh, of course, I was just being SMART! Yes, that must be it.
>	(Note HEAVY sarcasm here..)

	Doing some quick calculations.  You didn't mention whether
	these techs were before or after the Monday updates.  
	I was attacked on Thursday night/Friday morning by B-52's.
	(by LOF).  Someone got 140 tech on the Wednesday update.
	So through Thur, Fri, and Sat, Icehouse only went up 7 points?
	Its possible, but I am making tech faster than that.


>	and ship 175 (which later turned into ship 16780) STILL EXISTS
>	(but it doesn't exist, in that charming virtual way that Empire
>	has.) in the 0,0 sector, which was an lcm factory owned by h2s.
>	As it turns out, there were a bunch of non existant ships
>	there..


I wondered what happened to my pt boat #0.  It randomly disappeared
one night.  At least I didnt get a message saying it had been sunk.


Kelly
h2s
Organization: Georgia Institute of Technology-Office of Information Technology
Date: Wednesday, 15 Apr 1992 19:56:56 EDT
From: <CC100DR@GITVM1.GATECH.EDU>
Newsgroups: rec.games.empire
Subject: NEW GAME (more info, etc :)


     OOOOOPPPPPSSSSSS!!!!!   In the original post I made, it should have
been 128X64, not 64X128. Don't know what I was typing, but thanx to those
who brought that to my attention :)

     OK, game info follows:

     Host: spcvxe.spc.edu   or  192.107.46.31
     Port: 1617

     The test will start on Monday the 20th, at noon. It will end a week
later at the same time. That gives me time to set the real game up :)
The real one will start on Weds the 29th at 1700. That's two hours before
the first update. If anyone has a real problem with that, please let me know.
I'm open to suggestions :)

    If you want in the game, send country, rep, and e-mail address to
empire@spcvxe.spc.edu. Don't send me mail here. I probably won't add you
until you get it to the right place :)

    I'll be posting a list within the next day or so of those who have
sent me mail. Thanks.

     Dave
From: dls@cci632.cci.com (Darren Swartzendruber)
Newsgroups: rec.games.empire
Subject: What is the difference between KSU 1.03 and 1.04?
Date: 10 Apr 92 15:25:22 GMT
Organization: Computer Consoles Incorporated

I have recently down loaded KSU 1.04 version of empire.  In looking
at the READMEs, I cannot tell what the changes are since 1.03.  If
anyone can let me know, I'd appreciate it.

Thanks.

-- 

Darren Swartzendruber                N2KTJ                    dls@cci632.UUCP
Newsgroups: rec.games.empire
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: Making territories useful
Organization: the Elves of Briton
Date: Sat, 11 Apr 1992 12:50:49 GMT

How many people out there think that the territory command should
have the same function as wing/fleet commands. 

Well more to the point the census command is the one that needs modification.
What I'd like is to be able to do a "cens 1" and have it show me 
everything with terr set to be 1, I know I could do this with
"cens * ?te=1" but "cens 1" is a bit more intuitive, and less typing.
(for that matter "ce 1" is even less typing...)

Perhaps we could see this added to empire 2.1?

*--*
the Elf
From: klf1305@tarkas.tamu.edu (Kelly Fergason)
Newsgroups: rec.games.empire
Subject: Tamu game
Keywords: n
Date: 11 Apr 92 04:50:40 GMT
Organization: Texas A&M University


	The tamu game is back up.  Everybody can come play now.
	We will discuss the future of the game in announcements.
	
	There will be no update on Saturday, April 11.  This is
	to give time to contact everybody.

Kelly Fergason
From: youngs@ccu.umanitoba.ca (Scott D. Young)
Newsgroups: rec.games.empire
Subject: Sigh...
Date: 7 Apr 92 06:35:11 GMT
Organization: University of Manitoba, Winnipeg, Canada


   Well, it certainly is nice to see disputes settled in a mature fashion.
   As an outside observer, it is quite clear to me that LOF cheated by
   playing 2 countries at once.  This is the most sacred rule of Empire
   that is common to (almost) all games.  Whether there should be 
   exceptions to the rule in the future is irrelevant; the rules were in
   place during this game, and LOF broke them.  End of story.

   The diety is in charge of running the game and making sure all players
   adhere to the rules.  Rodina did not seem to do this, in that he did
   nothing about Dopey's breach of the diety password, and he allowed LOF
   to play and be diety.  Add this to Rodina's earlier outburst regarding
   the "name" players and the old Berkeley games, and you have a rather
   loud person who doesn't accept criticism or follow the rules and
   etiquette of being a diety.  I don't think I will be playing in any
   of his future games if there are any.  

   The countries that bitched about it on the net (Their names escape me;
   it all sort of blurs together after a while) are jsut as bad.  Besides
   the obvious fact that stuff like this should be handled by e-mail (as
   soon as you had his address), the "critique" was in very bad taste.
   I have seen more rational arguements in a Daycare center.  This group
   is for the discussion of Empire and related strategies, bugs, fixes, and
   concepts.  If you want to complain, try alt.flame or maybe the new group
   alt.bitch.whine.complain.

   Scott Young
   youngs@ccu.umanitoba.ca
From: tedrick@triangle.Berkeley.EDU (Tom Tedrick)
Newsgroups: rec.games.empire
Subject: Re: On the alleged cheating (ship file)
Date: 7 Apr 92 04:42:21 GMT
Article-I.D.: agate.rr97dINN8ae
Organization: University of Communism at Berkeley
NNTP-Posting-Host: triangle.berkeley.edu

->When the space problem in the deity acct became acute, Larry
->(At my behest) edited the ship file, and he there found over
->2,000,000 bytes of null space, so he removed the space.,
->and the non-existant ships went away.

This is interesting. That problem occured often a few years
ago, but I thought it had been solved.

Is editing the ship file to remove the extra space a safe
method of dealing with the problem? What do you do, just
go to the last ship and delete everything further on in
the file?
Newsgroups: rec.games.empire
From: fsjjp@acad3.alaska.edu (Rock *MY* World)
Subject: My $.02 Worth on UB
News-Software: VAX/VMS VNEWS 1.4-a3  
Reply-To: fsjjp@acad3.alaska.edu
Organization: P.A.R.A.N.O.I.A
Distribution:  world
Date: Tue, 14 Apr 1992 06:38:16 GMT

        Yeah, that's what this is, my $.02 worth on UB....
I was playing myself and had Taelensis(sp? *sorry*) to my 
south (un-official ally) and a few other people to my north.  Now I wasn't
a tech leader or anything, but I didn't get my share of tech and goodies.
when next I see, all these countries suddenly coming up with 200+ sectors 
and nothing in the news .. sheesh . give a guy a break .. 

I finally got tired of it, asked Taelensis for a 50K 1 day 127% loan and
built a bridge to his island .. that's all she wrote .. he took my country.

        From what I'm reading, this Rodina, LOF and a few others who knew
about what was going on .. should be banned from all games in the future.

Stuart_Hall
aka Corwin
#include BITNET <FSJJP@ALASKA.BITNET>
#include EMAIL <FSJJP@ACAD3.ALASKA.EDU>
From: CC100DB@GITVM1.GATECH.EDU (David J. Buechner)
Newsgroups: rec.games.empire
Subject: Re: Client for VM/CMS
Date: 10 Apr 92 19:13:10 GMT
Organization: Georgia Institute of Technology-Office of Information Technology

In article <92100.41341.UPP201@ibm.rhrz.uni-bonn.de>,
UPP201@ibm.rhrz.uni-bonn.de (Michael Burschik) says:
>
>Is there such a thing?
>                       Cheers,
>                               Mike.

I'm gonna be sorry I did this........    :-)

Believe it or not, I've been working on just this very thing.  Right now
I have a working client written in Rexx, built on Ken Hornsteins' (sp?)
REXTCPIP package and the RXFS package (which I *think* I got off the VM-UTIL
list on BITNET).  This client is a full-screen client, with scrolling output
area.  Output can be 'redirected' to CMS files and 'piped' to EXECs (via the
console stack).  EXECs called via 'pipe' can return output which is displayed
using the same scrolling window used for regular client output.  Other nifty
features include a 'mapload' command which loads the specified map in a
non-scrollable area and an information area with info gleaned from a dump
command.

This works pretty well actually, there are two of us here at GT using it at
the moment.  Unfortunately, it currently has *no* documentation.

If you're interested in testing this out, let me know via e-mail.  I will
try to get you what you need.

Two caveats:  You need a CMS which is either CMS 5 (with the SVC204 APARs)
or CMS 5.5 or above.  Also, I have to say up front: I'm short on time.
Support may or may not be available.  If you help test, you might be able
to get more support.  :-)


David Buechner
Acting Manager, IBM Systems Support
Georgia Institute of Technology, Atlanta, GA, USA
From: nlc@vulcan.xtel.co.uk (Neil Cook)
Newsgroups: rec.games.empire
Subject: xemp ships problem
Keywords: loses ships
Date: 13 Apr 92 12:07:56 GMT
Organization: X-Tel Services Ltd.

I use xemp, and for some reason it keeps thinking my ships have been
lost/sunk.

However, when I use ships *, they are still there, and I can move them manually.
However, I can't get xemp to realise that they are still there!
I have tried removing the save files, but it just doesn't work...
Anyone else had this problem?
Help!

Neil Cook
Newsgroups: rec.games.empire
From: duelge@schaefer.math.wisc.edu (Jason Duelge)
Subject: Re: On the alleged cheating in the UB game....
Reply-To: duelge@schaefer.UUCP (Jason Duelge)
Organization: Univ. of Wisconsin Dept. of Mathematics
Date: Tue, 7 Apr 92 02:16:12 GMT

Another outsider opinion :

I don't think a deity should EVER play a country, without
saying something first.  If he fears saying something might
cause problems, then it is *obviously* a problem and should
not be done.  Blitzes, of course, are an exception.
From reading the last few vitriolic posts, which have sunk
to the level of childish name-calling (which is fine using
a games announcements, but out of place here), i'm a bit
turned off by the whole affair, and would think twice
about joining a game run by Rodana? or LandofFaa, who seem
to be the worst name-callers of the lot.
Again, these are just my opinions on the matter, as seen
from the outside.  I don't know why i ever got *inside*
this mess, anyway.

Jason

Temekula
Newsgroups: rec.games.empire
From: c9228224@wombat.newcastle.edu.au (McLeod)
Subject: How to start production.
Organization: University of Newcastle, AUSTRALIA
Date: Tue, 7 Apr 1992 02:55:43 GMT


 I am currently running the PC version of Empire on my 286 IBM, but I have
found that I cannot get any production going in my mines, ports etc. Yes,
I have production in my capital and an agcity (or whatever it's called), 
but my ports won't start working. I have citizens and ore there. What else
do I need? Can anyone tell me how i can get my  cities to start producing?
  
  Thanks in advance.
     Mr B
  

Newsgroups: rec.games.empire
From: pat@kiwi.sdsu.edu (Pat)
Subject: TAMU game 
Organization: San Diego State University, College of Sciences
Date: Wed, 8 Apr 1992 00:39:37 GMT

Does anyone have the new site and port number for the TAMU game?
Or, has the game been taken down?

Thanks in advance.....

Pat Spellman
From: jay@casaba.ucsb.edu (Martel)
Newsgroups: rec.games.empire
Subject: Tamu
Date: 10 Apr 92 09:12:45 GMT
Organization: University of California, Santa Barbara


	The Tamu game was supposedly transferred to from storm.tamu.edu
to mace.tamu.edu sometime last Saturday, 4 April.  Since then, I still
have not been able to connect.  The connection just times out.  It
appears mace was never connected to the network.  Now the game is 
supposedly running on tarkas.tamu.edu.  The good news is tarkas is at
least a known host.  The problem is, it appears to be not connected to the
network...  
	So, my questions are:

1)  If the game is even running, who is the new deity?
2)  If the game has been up all this time, why can I not connect?
3)  Well, I forgot what three was for.

	The point is, if there are so many difficulties with setting
up a new machine, just forget about it.  It's a very dead game anyway.
Only about five or six people even care about it, including myself.

Answers?  Anyone? Anyone?...  Fodder?
From: tarl@sw.stratus.com (Tarl Neustaedter)
Newsgroups: rec.games.empire
Subject: Re: Newbie on Blitzing
Date: 6 Apr 92 15:30:08 GMT
Distribution: rec
Organization: Stratus Computer, Inc.

In article <1992Apr6.022023.11528@vax5.cit.cornell.edu>, b9px@vax5.cit.cornell.edu writes:
> And who wouldn't get bored with a game if it took you 
> over a year just to get reasonably proficient?

Some of us, having been born when the dinosaurs were young, aren't
bored with something that takes a year to get reasonably proficient.
Try chess or bridge sometime.

:-) :-) :-)

Actually, the recommended action is to get the empire sources and set
up a private world so you can get proficient at running an economy (that
is, building tech while not starving anyone) before you have to face
enemy fire.

I'd recommend setting it up for demand updates (see the below data/hours
file), where you say "zdone" every time you want an update. This lets
you run the game at your own pace, which somewhat limits boredom. The
skills used in setting up this game will be useful later - When you are
in a real game and need to practice some obscure maneuver or test the
limits of a specific weapon before an assault on a real opponent.

Suggested data/hours file for a local testbed game:

s_p_etu: 5
etu_per_update: 64
update_hours: 
update_policy: 1
update_timeslop: 5
update_wantmin: 1
update_abswantmin: 1
update_demandpolicy: 1

-- 
         Tenochtitlan		tarl@sw.stratus.com
         Marlboro, Mass.	Stratus Computer
Disclaimer: My employer is not responsible for my opinions.
From: klf1305@tarkas.tamu.edu (Kelly Fergason)
Newsgroups: rec.games.empire
Subject: Re: My $.02 Worth on UB
Keywords: n
Date: 14 Apr 92 13:55:40 GMT
Organization: Texas A&M University


	Well, if you would quit rejecting everybodies announcements,
maybe you would have a clue.

Kelly
h2s
From: watkins@acsu.buffalo.edu (Rob Watkins)
Newsgroups: rec.games.empire
Subject: Re: MercCode with Market, Trade, and Loans (was Re: SPC Empire)
Date: 17 Apr 92 15:08:43 GMT
Organization: UB

s2842276@titan.ucc.umass.edu (Wanderer) writes:

>#ifdef MARKET
>"sell <COMM> <SECTS> <NUM> <NUM>",      1, SCT,  sell,  NORM,
>#endif

>and then add the options "TRADE" and "MARKET" to EMP/h/options.h 
>you should probably also modify EMP/player/commands/ver.c so that
>it properly reflects the options included.

	Options?  We don't want no steenkin' options.  Go scrounge up
da KSU code if ya wants options.

				Creight Lersing
				aka Rob Watkins
From: cjm5628@tarkas.tamu.edu (cjohn mace)
Newsgroups: rec.games.empire
Subject: TAMU test blitz
Keywords: nn
Date: 12 Apr 92 02:21:21 GMT
Organization: Texas A&M University

I have set up a TAMU test game in a blitz format.  it is a 64x64 world with
10 countries.  I have installed most of the TAMU changes on the latest 
release of the MERC code and need to see if it runs ok.  The game is as
follows:

host: tarkas.tamu.edu 128.194.17.21
port: 5150 
10 minute updates
30 etus/update
1024 btu max
10 players

The game is up already, feel free to get into at any time. It should be up
for the next week or so.  All I request is that you send any bugs found to
cjm5628@tarkas.tamu.edu.  The country names are 1-10 and the reps are the
same.

cjohn mace
cjm5628@tarkas.tamu.edu

ps-sure I may have found a job and moved away..  but that doesn't mean I
have to give empire up..  :-)
From: klf1305@statler.tamu.edu (Kelly Ferguson)
Newsgroups: rec.games.empire
Subject: Re: TAMU game
Date: 8 Apr 92 05:15:37 GMT
Organization: Texas A&M University

In article <1992Apr8.003937.17805@newshub.sdsu.edu> pat@kiwi.sdsu.edu (Pat) writes:
>Does anyone have the new site and port number for the TAMU game?
>Or, has the game been taken down?
>
>Thanks in advance.....
>
>Pat Spellman


	The port is the same, the name is tarkas.tamu.edu.
	unfortunately, the machine cannot get off campus, so
	the game is down.  I am working on the problem.

Kelly Fergason



Newsgroups: rec.games.empire
From: fsjjp@acad3.alaska.edu (Paranoia MUD)
Newsgroups: rec.games.empire
Subject: Re: My $.02 Worth on UB
Keywords: n
Date: 15 Apr 92 18:28:17 GMT
Reply-To: fsjjp@acad3.alaska.edu
Organization: P.A.R.A.N.O.I.A
News-Software: VAX/VMS VNEWS 1.4-a3

In article <12371@tamsun.tamu.edu>, klf1305@tarkas.tamu.edu (Kelly Fergason) writes...
> 
>	Well, if you would quit rejecting everybodies announcements,
>maybe you would have a clue.
> 
>Kelly
>h2s

        That's the point of my rejecting every one announcements ..
I logged in and saw .. 'You have several new messages' .. Ok .. sos I look
at them .. I log off and come back 10 minutes latter.  To yet another
message that states ... 'You have several new messages.'
sheesh .. you fuckers gab more than the town gossips.  No wonder several
players that I know reject everyone's announcements first thing into the game.

        So maybe I don't know the whole story .. hehe .. who cares?!@?!



Stuart_Hall
aka Corwin
#include BITNET <FSJJP@ALASKA.BITNET>
#include EMAIL <FSJJP@ACAD3.ALASKA.EDU>
From: schanlau@gn.ecn.purdue.edu (Ronald G Schanlaub)
Newsgroups: rec.games.empire
Subject: Need replacement or co-player in Merc VIII.
Date: 15 Apr 92 23:19:14 GMT
Organization: Purdue University Engineering Computer Network

Because of work schedule changes I'm no longer able to devote
the necessary time to my Merc VIII country. I would like to
find someone to either take over much or all of my country.
Tech and economy are strong, and size is good.

Merc VIII is for experienced players only, so please have at
least a couple games completed before volunteering. Only a few
weeks (around 4 weeks, not sure) remain in the game.

Ron Schanlaub
schanlau@ecn.purdue.edu
From: genn@quads.uchicago.edu (David L. Genne')
Newsgroups: rec.games.empire
Subject: Re: the UBuffalo game ends early
Date: 6 Apr 92 02:14:38 GMT
Reply-To: genn@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

After reading this, it occurred to me that I had been cheated right out of
the game.  My country (General_Products) had been taken over by LOF, all
50+ sectors in one update.  Not impossible, but: I never received a single
bulletin telling me I had lost a sector, the newspaper did not show any
sectors lost to LOF, my 41 planes never intercepted anything, etc.
I guess I know now what happened.  This goes beyond small fixes done to a 
country - I was robbed of mine.

Perhaps Land_Of_Faa should be banned from *all* future games.
He can't play fair, and his caustic announcements are not his saving grace. :(


				David L. Genne'
									
Newsgroups: rec.games.empire
From: bsteinke@sirius.UVic.CA (Brad  Steinke)
Subject: Emp88 - help 
Organization: University of Victoria, Victoria, BC, Canada
Date: Fri, 10 Apr 92 15:17:36 GMT

I have been trying to get emp88 to work on my machine, but
every time I run on of the executables, the machine seems
to enter a loop, doing nothing.  

Does any one have any ideas or help?
Please respond via e-mail.

Brad Steinke
bsteinke@sirius.uvic.ca
bsteinke@apollo.royalroads.ca
From: wchau@acsu.buffalo.edu (Wun-chun Chau)
Newsgroups: rec.games.empire
Subject: Re: Any new games starting???
Date: 15 Apr 92 15:37:27 GMT
Distribution: rec
Organization: State University of New York at Buffalo

In article <1992Apr15.030917.11729@vax5.cit.cornell.edu> b9px@vax5.cit.cornell.edu writes:
>Speaking of new games, I heard that there was a mailing list
>that you could get on if you wanted to get into new games.
>
>Is this true?  And if so, can I get on it?
>
>I've been playing a few blitZ games and am exausted from it,
>but not empire.
>
>Thanks,
>Brian Shelden
>bshelden@verbena.cit.cornell.edu

I am new to this newsgroup, would some people out here tell me how to
get/play this game? Or just send me the FAQ if there is any, thanx.

wchau

-- 
==================================================================
wun-chun Chau, 
INTERNET: wchau@acsu.buffalo.edu
BITNET  : v075tbwq%ubvms.BITNET@ubvms.cc.buffalo.edu
From: youngs@ccu.umanitoba.ca (Scott D. Young)
Newsgroups: rec.games.empire
Subject: Merc VII temporary neede
Date: 16 Apr 92 03:52:37 GMT
Organization: University of Manitoba, Winnipeg, Canada


   I will be away from a computer for 2 glorious weeks in May, and so need
   someone to look after my country in Merc VII (the novice game).  I am
   doing pretty good in tech, and have 2 strong allies nearby.  Room for
   expansion, but most of the most fodderous will be gone by then :)

   The prospective leader can take over asap and have the country.  I will
   just watch from visitor to see what happens.  email soon to get into
   a game with a reasonable economy setup and planes!  

   Scott
Newsgroups: rec.games.empire