HDTenEightyP/NetNews huggingface dataset:
From: Steve.Withers@bbs.actrix.gen.nz
Subject: Re: Sound cards for OS/2
Organization: Actrix Information Exchange
Date: Wed, 14 Oct 1992 10:02:57 GMT

In article <RZHJsB1w165w@billapc.UUCP> baustin@billapc.UUCP (Bill Austin) writes:
> mig@cunixb.cc.columbia.edu (Meir I Green) writes:
> 
> > What sound cards are supported under OS/2?
> 
> I have a SB-Pro and the only peep that I've heard from it while running
> OS/2 (though I haven't been running OS/2 for more that a week.. keep
> that in mind) was during a windows session (installing Jukebox and
> pro-mixer)
> Under a Dos windows or a full Screen Dos session the plyaback quality
> of .mods dropped to below my threshhold for listening.  (I dual boot
> back to true-dos for .mod playing with promod)
> So far, I don't think (I'm no authority by any means.. not much OS/2
> experience) ANY sound cards are supported.
> 
> baustin@billapc

I bought a SoundBlaster v2.0 *months* after installing OS/2 2.0.
 
I ran the install in a DOS window and did my best to see that the directories
were correct. I have had it working just fine with all DOS programs that can
use it - including the Windows Jukebox - where it worked as designed. 
 
The .MOD files play OK, too. 
 
I have a 386DX/40 based PC with a 120Meg Connor IDE hard disk - all HPFS in
two partitions: system and applications.
 
Wolfenstein 3D (the demo) and Commander Keen work great....
 
I have ordered MMPM/2 today. I should have it in a couple of days. I guess the
next questions is: what OS/2 apps will use it? 
 
:-)
 
Steve


-- 
Steve Withers - Wellington, New Zealand | On Sept. 19th, 88% of NZ voters opted
Steve.Withers@bbs.actrix.gen.nz         | for proportional representation. It
withers_s@kosmos.wcc.govt.nz            | looks like we may get a more  
**** Happy user of OS/2 v2!! ****       | democratic system "real soon now".
Newsgroups: comp.sys.ibm.pc.games
From: meetch@DIALix.oz.au (Mitchell Brandsma)
Subject: Re: Ways to Foil Piracy
Organization: DIALix Services, Perth, Western Australia
Date: Thu, 15 Oct 92 15:13:26 GMT

In <Bw33FH.2F6@news.orst.edu> ketrenoj@ucs.orst.edu (Lord Logics) writes:

>] What about those serial/parallel port "dongles"?  I guess the reason
>] why we haven't seen them in games is prohibitive cost.

>a ficticious computer that no one knows how to program)... hardware dongles can
>be easily coded around.  it may stop the people that copy games for their 

There are other ways around it than hacking software.  I read in the paper a
few months ago that a local was burning EPROMs and selling them with AutoCAD
software at a large profit for him whilst being a mere fraction of the real
thing.  He was, of course taken to court...

- Meetch (meetch@DIALix.oz.au :)
Newsgroups: comp.sys.ibm.pc.games
From: Gary.Moh@bbs.oit.unc.edu (Gary Moh)
Subject: Eye of Beholder
Organization: Extended Bulletin Board Service
Date: Wed, 7 Oct 1992 19:17:19 GMT


Did anyone out there finish the game???
My characters are down to the Beholder level, but I can't seem
to kill him...because everytime my magic user cast a fireball at him,
it would reflect off him and injure my people. Any hint??? -- gary

Gary Moh
gmoh@colgate.edu
gmoh@csnext.colgate.edu
go 'gate hockey team!!!
 
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: dougw@ks25.chi.il.us (Doug Waldron)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for sale: MM IV and Wiz 7
Date: 6 Oct 92 22:43:25 GMT
Organization: R. R. Donnelley & Sons

I have the following used games for sale:

Might & Magic Clouds of Xeen ............ $30
Wizardry 7............................... $30

Both games are good, but I liked the End Game Sequence
of the Might & Magic IV better than Wiz 7.

All games are in new condition, with the original boxes, manuals, disks,
code wheels and registration cards.

Shipping to be paid by the purchaser.

Oh, I also have:
StarControl II........................... $150

This joke is dedicated to all the uptight mature people who have so
patiently waited for this entertainment.

Replies to DevvyNull@Humor.impared
Newsgroups: comp.sys.ibm.pc.games
From: ib89mose@htlulx.htl-bw.ch (Moser Stefan)
Subject: Re: Wing Commander: Hint book reviews wanted
Organization: HTL Brugg-Windisch, Switzerland
Date: Thu, 8 Oct 1992 13:32:33 GMT

In article <1992Oct7.133026.1181@cm.cf.ac.uk> Andrew.Stratton@cm.cf.ac.uk (Andrew F Stratton) writes:

>In article <31085@sophia.inria.fr> jmt@legend.cma.fr (Jean-Marc Tanzi) writes:

>>- do you really hold your fire to hit a given part of the enemy ship, 
>
>No - but I definitly prefer to shoot them up the rear!  So I try and stay
>behind ships.
>
This depends on what version of WC your playing (IMHO). If you're in WC II
there's these really tough to kill enemy fighters that too have rear turrets,
so staying there is not really a good advice. I forgot the name of these
ships but they equal about the Crossbow class fighters I'd suppose.

However, my tactic is to get them to move orthogonally to me so I have their 
full side on the screen. I just keep them targeted like that and give 'em hell.
Takes a little practice because you actually have to target some point in 
front of the ship, but it's very effective as there's no shielding on the
sides, only armor. 

--Steve
From: grantham@beirut.berkeley.edu (Jon Grantham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links386:  USENET Open Week 3 Results
Date: 8 Oct 1992 06:20:39 GMT
Organization: U.C. Berkeley Math. Department.
Distribution: world
NNTP-Posting-Host: beirut.berkeley.edu


Name          E-mail address                  Score R1 R2 R3 R4 Tot Filename
Joerg Bashir  jbashir@ub.d.umn.edu             -36  63 57 57        jbashir.rec
John Ferrell  jwf10@juts.ccc.amdahl.com        -34  61 59 59        harbferr.rec
Kevin Kramer  kak1@cray.com                    -29  60 63 61        kevin2.rec
Mark Chapin   mchapin@cse.unl.edu              -26  61 63 63        markcha1.rec
B. Marshall   marshall@force.ssd.lmsc          -23* 64 66 60        marshal3.rec
              .lockheed.com
Jeff Krusz    krusz@krypton.mankato.msus.edu   -20  67 63 64        krusz3.rec
Paul Meehan   pcmeehan@vax1.tcd.ie             -17  67 67 62        paul3gam.rec
Grant Fisher  t9014123@phillip.edu.au          -16**72 62 63        grantht3.rec
H. Whitley    whitley@sunscm1.dseg.ti.com      -11  69 66 67        wk3harla.rec
R. Techmanski rich@berlioz.nsc.com              -9  69 67 68        richt3.rec
Paul Wiemans  wiemans@kub.nl                   -13  72 65 63        paulw3.rec
D. Edmundson  darran@chaos.phys.sfu.ca          -5  68 72 68        darran3.rec
Paul Close    pdc@lunch.wpd.sgi.com             +4  75 70 72        pdc3.rec
Peter Brown   brownp@dg-rtp.dg.com              +8  83 74 64        peter3.rec

Mike ?        mkohlhaa@silver.ucs.indiana.edu  -21  62 59           
Craig Mick    cmick@silver.ucs.indiana.edu     -15  63 64           
Adam Goldberg goldberg@iastate.edu               E  71              
D. Guglielmin drguglie@acs.ucalgary.ca          +4  73 73           
Don Roberts   droberts@suna0.cs.uiuc.edu        +5  75 72             

*  beginner
** played as amateur in Week 1

Notes:

Sorry this is so late.  Grad school has been getting me behind on this.
Also, I've been trying to clear up some corrupted file errors.

On this note, our two Indiana players have been having trouble with file
transfer.  I will post their results as soon as I get this clear up.

As you can see, a couple of other players have failed to send me week 3
files.

I note that our field is spreading out some...-36...wow.  Not something you
see every week for "real" tournaments.

Jon
Newsgroups: comp.sys.ibm.pc.games
From: lopius@cs.UAlberta.CA (Lo Pius Ming-wai)
Subject: Same Problem on LSL2
Organization: University of Alberta, Edmonton, Canada
Date: Thu, 15 Oct 1992 01:58:54 GMT

Someone asked about the bikini top finally....
I have this bikini problem years ago just as the game was out and I
was stuck then.  This summer, I picked up the game once more and my
goodness, I got stuck at the same point again.  I've looked everywhere
but still couldn't find the bikini top, where is it???  I gave up
again and started playing LSL5 which I have successfully finished.
But the problem still haunts me and I really appreciate any help on
this.
From: mcmath@csb1.nlm.nih.gov (Chuck 'Big Brain, No Thoughts' McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KEEN WATCH: The U is Toast
Date: 7 Oct 92 13:06:28 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

In article <Bvq11E.6FK@iat.holonet.net>, jwilbur@iat.holonet.net (Jay
Wilbur) wrote:
> 
> 
> If your repulsion for Wolf3D comes from all the violence then you may not
> even want to look at the name for our next game.  The working title is
> DOOM and its story will lean towards the darker side of sci. fi./fantasy.
> 
> 
> -- 
> /-------------------------------------------------------------------------\
> | Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
> | Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
> \-------------------------------------------------------------------------/


My only question is: when?

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Volunteers to be next baseball commish -- |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.ibm.pc.games
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Need Indy/Atlantis help near ending...pr favor!!
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 8 Oct 1992 04:44:48 GMT

Help!!  I'm playing 'team' mode and am stuck near the end of the game.
What do I do once I get past the sentry guard in Atlantis??  Specifically...
the hulking machine.  I got the ceptre from that other room...and I put a beed in the mouth
on the machine..and play with the levers..but nothing really hppnes..so help!!

Also..in 'fists' mode I was led to belive by a mag review tat there is a car chase in
Monte Carlo..di I miss it???  How do I follow the guy in Algiers??  Is there a walkthru around
that deals with all 3 modes??  Thanks!  Email preferred..!
From: calia@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: SPIDERMAN - I'm glued...
Date: 15 Oct 92 21:40:14 MET
Organization: University of Basel, Switzerland

Hi gamecracks !
 
Ok, I got a problem with THE AMAZING SPIDERMAN pc version (I know, 
I know, quite old but hey ! I like it !) I managed to crawl my way 
through the different levels, and now I'm stuck in the lion's labyrinth. 
What's the meaning of those golden lion heads turning to the left or 
right ? Are they giving me hints to which direction I should go, or what ?
 
Please help !
 
Thanx a lot in advance !
 
     Gaetano <calia@urz.unibas.ch> Switzerland
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help with Lemmings Mayhem/29
Date: 16 Oct 92 20:27:38 GMT
Distribution: usa
Organization: Rutgers Univ., New Brunswick, N.J.

lio@ornl.gov (MILLION D L) writes:
>the last level (argghhh!).  Can anybody give me some clues on strategy
>for Mayhem level 29?  Especially the part way over at the left, where

Can you give a general description of the level (an ASCII drawing would be
even better) include the # of abilities you get.
--Matthew
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Treasures of the Savage Frontier sequel?
Summary: Savage Frontier is history...
Keywords: SSI, gold box, Gateway, Treasures, Savage Frontier, AD&D
Date: 15 Oct 92 10:18:53 GMT
Reply-To: tatakamoto@csupomona.edu
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: tatakamoto

In article <1022@dgaust.dg.oz>, brown@dgaust.dg.oz (Fred Brown) writes:
> 
> I've just played the Pools of Radiance & Dragonlance series and have just
> purchased Gateway & Treasures of the Savage Frontier...has anyone heard
> if TSR are planning to release anymore programs in this series ?

     When the Questbusters newsletter/fanzine reviewed Treasures, they
stated that SSI would *not* be doing a 3rd game in the Savage Frontier
series.  Basically, Gateway & Treasures are *it*.  I think SSI has buried
the gold box once and for all and they're moving on to other things--
Spelljammer...Dark Sun...you get the idea. 
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dagger of Amon Ra
Date: 8 Oct 92 11:45:31 GMT
Organization: MIND LINK! - British Columbia, Canada

Now I know who this darn monk I've been hearing so much about is...so how do
I keep him from clobbering me when I first meet up with him in the dinosaur
exhibit?

Thank you!

P.S. Thanks for the help with my last problem...it turned out I hadn't
examined the plastered Yvette well enough, it finally occured to me to
shatter the plaster and once I did that, everything moved right along.


--
* * * * * * * * * * * * * * *
Valaria_Vorlop@mindlink.bc.ca    I cried because I had no shoes
or:      a4080@mindlink.bc.ca         Until I met a man who had no feet.
* * * * * * * * * * * * * * *                          - ???
From: pgeltner@netcon.smc.edu (Peter Geltner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W7: Wizardry VII
Date: 12 Oct 92 15:20:34 GMT
Organization: Santa Monica College, Santa Monica, CA

In article <81516@ut-emx.uucp> parker@ccwf.cc.utexas.edu (Bryan Parker) writes:
>In article <rdippold.718312471@qualcom> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
>>Brace yourself!  Word on "the street" is that W7 is damned close to
>>being here.  It's only two 1.44M disks, so after this amount of time
>>it better be incredibly awesome and bug free.
>
>Well, you're right... Wizardry VII is very close to being here.  So close,
>in fact, that it already has hit the 'streets'.  I've seen it in action.
>The graphics are quite good and I really like the interface.  The only
>thing I didn't like about it was that parts of the combat sequence can be
>quite slow... <adlib music plays> ... "Encounter!" <monsters walk onto the
>scene (or fly -- some REALLY good monster animations -- check out the 
>ravens!)>  Assigning combat actions is very quick and the whole system
>is nicely done.  Essentially, it is still the same system from the original
>Wizardry. (ie: Fight, Spell, Run, etc)  No 'real time' combat.  I think the
>annoyingly slow combat messages can be sped up with a low delay time set
>up under configuration, but I didn't check.  I should hope so, anyway.
>
>The copy I saw was pirated.  :/  Like I said, it has hit the 'streets'.  I
>will probably buy this title in a few months when it drops below $59.99. :(
>
>Oh, one final note... it ran ralitively quick on a 386SX-16, but you
>couldn't 'run' through areas.  Had to take it one step at a time.
>
>Anyway, looks REALLY good.
>
>
I paid $42.99 for Wiz 7 at COMPUSA on Friday.


-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Mech101.zip
Date: 14 Oct 92 03:09:56 GMT

I'd like to state that , IMHO, the most important thing for this
game to get an AI module incorporated into it.

PHIL
p.s. or has it already been done?
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Newsgroups: comp.sys.ibm.pc.games
Subject: How do I back up my Ultima IV disk???
Date: 13 Oct 1992 01:23:51 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
NNTP-Posting-Host: hela.ins.cwru.edu


Hi, I posted this question a few days ago but have not gotten any answers.

I just got the Second Ultima Trilogy (love those cloth maps!) and I was
really peeved to install Ultima IV and discover three things: The game
cannot be installed to the hard drive, the disk cannot be copied, and
only one game at a time can be saved on a 1.44 Meg disk.

What the Hey!?

How do I back up my disk?  Do I have to get it "cracked"? 

How do I put the entire game on the hard drive?

Is Ultima V this uncivilized?

And while I'm at it, how do I slow the darn thing down - eveybody is
waving their arms up and down so fast that it looks like they're
getting ready to fly, and those moons go whizzing around the world so
fast it makes me dizzy! :-)  I have a 40 MHz AMD 386DX with a 64k
hardware cache; I tried the file SLOWDOWN (which worked fine with Wing
Commander I), but then I got screamed at to only use the original disk. 

                                             """}:^(

                                            /|\
                                             |
                                             | fumes

Oh, and while I'm at it, where do I find the dungeon DECEIT.... and where
do I find nightshade... and mandrake root... and what's the spell for
gate travel (yes I am a mage)  :-)  Actually I only began to play
seriously yesterday; I think the biggest question in my mind right now is, 
I'm stuck on an island - where do I find the boat or ship to take me off?

(I know about the moongates.  The other day I was playing with a ranger...
well Scara Brae is on a very tiny and boring island.  I jumped in a 
moongate and got sent I-don't-know-where (I later found it was the Deep
Forest, where Yew is) So there I was, with no good sense of direction,
totally lost, not knowing where my next meal was coming from, unable to
get anyone to travel with me, trying to pursue four different quests and
having no idea how to finish any one of them... the game's so much like
real life, it's aggravating!  :-))



-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
From: benrg@ocf.berkeley.edu (Ben Rudiak-Gould)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3D bad? Hahaha! NOT! (was Re: KEEN WATCH: The U is Toast)
Date: 13 Oct 1992 07:33:08 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: whirlwind.berkeley.edu

In article <1992Oct11.123834.1@eagle.wesleyan.edu> rwyckoff@eagle.wesleyan.edu (Richard Wyckoff) writes:
>	Calling Wolf3D "an astoundingly bad game" may be a bit of an
>overstatement.

Yeah, but I'd used up all the other good adjectives in the rest of the
article. .-,  <===  1/2 :-)

In any case, looking back, it was far too inflammatory a choice.  I didn't
mean it quite that strongly, and I should have known better.

>                (though the battle with Hitler was incredibly difficult and
>required some actual strategy (in an arcade game? *GASP*). 

Using the level editor, I tried to make some levels which required strategy
to win, but eventually gave up.  BLATANT ADVERTISEMENT (for a free product):
My brother Nathaniel did a pretty good job, though.  I'll try to upload his
levels to ccu.umanitoba.ca sometime soon.

>	The reason Wolf3D was received so well and still is is that it's
>basically the first PC arcade game that approaches arcade quality.

I would argue that "arcade quality" is an oxymoron, but then, you
probably guessed that much about me from my last post.

>Its major
>failing is that of all Apogee games I've seen so far: not enough power-ups

Fascinating.  I never really thought about that before.

>	Some people complain about the violence.  I personally have no problem
>separating fantasy from reality,

Of course.  What I was talking about in my last article was the fact that
some people seem to like the game _because_ of the violence.  Although, the
following may be a good reason for this...

>                             I have a friend who is a pacifist who claims that
>playing games like this allow him an outlet for his violent feelings (feelings
>he says we all have).

Especially the Wolf3d designers. :-)

>	I loved the Keen series, too, and I hope that Id will eventually write
>another sequel (hopefully with VGA, digisound and a slew of power-ups)

Didn't you hear?  They're not going to do another Keen.  Why, you ask?

  a) Wolf3d sold much better than Keen, and they want to make lots of money.
  b) They don't like Keen, because he's too "cute." (!!!)

I think I'm going to have to endure another bout of disillusionment.

It happens to the best ... I mourn your passing, Online Systems ...

>**Richard Wyckoff**RWYCKOFF@EAGLE.WESLEYAN.EDU**(.sig 6.1 - dissolves in H20)**

--
Ben Rudiak-Gould
benrg@ocf.berkeley.edu
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Recent Harpoon releases
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 13 Oct 1992 14:30:38 GMT

From article <1992Oct13.124814.22752@athena.cs.uga.edu>, by jfriday@helena.stat.uga.edu (Paul Stacy):
> With all the talk about the recnet 1.3 release and a supposed repair for
> it I've become rather confused on the whole issue.
> 
> I bought the Challenger Pak last summer and hope to get the Indian
> Ocean/
> Persian Gulf disk today (still looking for The Mediterranean disk).  I
> now see that a locak store has the designer series program.
> 
> I am trying to find out what this new release is all about and is it
> worth it.  I'm seeing a lot of complaints about it..

I believe the Challenger Pak contains the version 1.3.  Please check before
adding to more confusion (if 1.3 not there, than I am confused).
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 15 Oct 92 20:50:39 GMT
Article-I.D.: cbnewsm.1992Oct15.205039.7692
Organization: AT&T

In article <1al2baINNon5@usenet.INS.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>
>In a previous article, jtf9s@poe.acc.Virginia.EDU (Phantom) says:
>
>>
>>     Having read this newsgroup for several months now, I would
>>like to offer a modest suggestion.  Each time I scan this group,
>>I must wade through myriad subject titles about games that I
>>have no interest in, at all, to find the 5 or 6 that pique my
>>interest.  Would it be possible to get the 'powers that be' to
>>split this group up into sub-groups by game manufacturer and game,
>>e.g.,
>>		comp.sys.ibm.pc.games.microprose.civilization, or
>>		comp.sys.ibm.pc.games.origin.ultima7
>>
>>If there are no substantive objections how would this be accomplished?
>>Thanks for your bandwidth
>
Newsgroups for a particular game is to restictive. I could see

comp.sys.ibm.pc.games.microprose
comp.sys.ibm.pc.games.origin

The comp.sys.ibm.pc.games group does seem to fill up fast.
-- 
The Danimal                @@@@-                    @@@@-            
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UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
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