HDTenEightyP/NetNews huggingface dataset:
From: kak1@cray.com (Kevin Kramer)
Subject: Re: Gripes with the game industry.
Organization: Cray Research, Inc.
Date: 28 Sep 92 14:20:46 CDT

In article <1992Sep28.175829.29055@tamsun.tamu.edu> mac9167@tamsun.tamu.edu (Matt Costanza) writes:
>
>Hello fellow gamers,
>
>I have just managed to get a Genesis and I am very happy with the results of 
>my purchase.  I do have one gripe.  Its with the gaming industy.  
>
>I have been using PC's and Amiga's for a few years and everyone in these 
>platforms seem to gripe about the price of entertainment software.  The
>reply from the software industry is "Well, if everyone would quit coping
>everything they get their hands on the prices wouldn't be so high".  There
>logic is they have to charge more to recover the amount of copying going on.
>
>To a point I believe this is correct on the platforms using disk media.  But
>on the consols there is no excuse.  Most of the new stuff for the 16 bit
>consols are in the $50 - $60 range.  WHY?  The amount of pirated copies
>of console games is miniscule compared to the amount of ligit copies purchased.
>The cost of making cartridges for consoles is cheap. Very cheap. 
>
>Now you mat be thinking that supply and demand have alot to do with it and
>I'm sure it does but when will the prices start going down?  Its seems to me
>that they will continue to go up.
>
>Just my .02
>
My girlfriend and I were just talkting about this.  How many SNES games are
worth over $40?  I would say less than 90%.  So this means that I am never
going to be willing to shell out $60 for a game.  The risk is just to great
that you will get stuck with a dog.  I know that some places will take back
some games (ie: electronics boutique) but it is just not worth the effort.
So now I have 3 games for the SNES: SMW, Super Contra III, and Smash TV.
I have wanted to get some more, but not for $60 , and money is not really the
issue, I have enough to get a game occasionally, but I can think of alot 
of other things I could buy for $60 and I just can't justify it. If they
would only charge $35 for a cart then I bet that I would have over 10 games
for the SNES (at least).  The thing that really gets me POed is that SNES
games never come down in price, at least not very much.  Well known bad games
(such as Pit Fighter) still cost over $35!  

I would have to say that my favorite game system right now has to be my 
TG16 W/CD player.  I have picked up many great games for dirt cheap.  
They may not be as flashy as some of my SNES games but I don't need flash, 
I want something fun.

My 2 cents

Kevin
Newsgroups: rec.games.video
From: JIM@brownvm.brown.edu (James Mathiesen)
Subject: Re: New "Final Fantasy" (SNES) querry...
News-Software: BNN via BNN_POST v1.0 beta
Organization: Brown University - Providence, Rhode Island  USA
Date: Thu, 1 Oct 1992 21:16:39 GMT

Final Fantasy: Mystic Quest is meant to be a RPG that is less
frustrating for children.  It is *not* a sequel to FF2.  My guess
is it's a cross between the worse parts of Zelda and Y's III.

Final Fantasy V is the sequel.  It will probably be released as
Final Fantasy III in the USA.

james
--
internet: jim@brownvm.brown.edu
Newsgroups: rec.games.video
From: mikey@nrc.com (Mikey)
Subject: Zelda III
Followup-To: rec.games.video
Organization: No Real Cash
Date: Mon, 5 Oct 1992 06:50:16 GMT

HELP!...Look, I know that I am no where in  this game, but I am going
crazy!!...I just got the first pendant from the castle on the right...how
do I get the book??? Where are the shoes??? how do I get in the water?? How
do I get the other pendants????  AHHHHHH???!!! Help me!....


Please mail me any help!...Thanks!.



----
Mike Goodglick
mikey@nrc.com
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Batteries and Stats
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 3 Oct 1992 14:08:08 GMT


Why has it taken companies SO LONG to come out with games that have Battery backups and
sports games with STATS????  Lithium batteries are cheap and have been around for YEARS!!  I have yet to see a BASEBALL game with good stat keeping.  If I am playing a
game against a friend and I pitch a shutout with 10 strickouts, I want to see a STAT
at the end of the game that TElls me so I can boast about it to my friend.  OR if I
go 3 for 4 with a homerun, I want that player to have a .750 batting average and
save it for the next game. And if you play a whole season with stats kept, an MVP could
be picked and a batting champ, gold gloves, homerun champ, that would be cool.  One last note, in the background somewhere(maybe on the homerun fence) have a fan keep track of the stikeouts of each pitcher by placing large "K's" on the outfield fence for the batter to see.   :)    Just some thoughts of mine.


                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+

Newsgroups: rec.games.video
From: ramdwar@ccu.umanitoba.ca (Simone Lisa Hernandez-Ramdwar)
Subject: Help with Battle of Olmypus for NES
Summary: help withnes game
Keywords: HELP NES
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 1 Oct 1992 19:28:37 GMT


Help - I have all the weapons, all the special items (including the key), and
       all the special objects except the crystal ball. My problem is I can't
       find the second nymph with the second "Fragment of Love". ( I know where
       to get the third one.)  The last clue I got was from Keleos who said the
       nymph went to the Garden of Hesperedes and that I will need the key.  
       I went there killed the dragon...received the golden apple but I can't
       find any damn nymph with the second "Fragment of Love".
       HELP....it's driving me nuts.
From: exuhag@s09a05.com (James Hague)
Newsgroups: rec.games.video
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 6 Oct 92 19:04:00 GMT
Reply-To: exuhag@s09a05.com
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

John Oliveira writes:
>
>I have to disagree, to me graphics and sound makes a big difference.
>I like to play a game that has good gameplay along with graphics and sound.
>Graphics and Sound don't make the gameplay but its part of the game that makes
>the game to be more enjoyable.

Right--if the game is *already* fun.

>Imagined playing games like SFII, Thunderforce, Zelda, Actrasier,FFII, etc..
>with the graphics and sound of the Atari 2600 or 7800. Now, that would suck!

Why?  Remember, we're talking about graphics and sound here, don't
confuse that with the other limitations of the 2600.  I find 7800
Xevious to be more fun than any of the R-Type clones I've played on
the Genesis and SNES.  Graphically, it is weak.  But it is fantastic
as a game.

>If I rent a game because someone says it has great gameplay and than I find out
>that both graphics and sound sucked than I won't enjoy the game as much.
>It has to be part of the game, I don't want to play a game with cheesy graphics
>that looks like blocks and squares, and the sound sounds distorted etc..

We're talking *appropriate* graphics and sound here.  If everything
in an outer space game looks like a rectangle then that isn't very 
appropriate.  But it might be for a game like Breakout or Qix.
Similarly, if the graphics are so exorbitantly detailed that they
obscure the game (coin-op AlienStorm comes to mind) then that is 
also not appropriate.  Poetry is one of the most masterful uses of
language, but would you want your college textbooks written that
way?

What I'm objecting to is the notion that graphics and sound can be 
separated from a game and judged on their own individual merits.  No way.
Saying that a game gets a "9" for graphics doesn't mean anything.
You can always look out the window above your computer if you want
state of the art visuals.

--
James Hague   
exuhag@exu.ericsson.se
From: guoyuhu@pollux.usc.edu (Guoyu Hu)
Newsgroups: rec.games.video
Subject: Genesis and SNES games for sale.
Date: 26 Sep 1992 15:47:13 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: pollux.usc.edu

SNES games:

Super Smash TV   	$35.00
Castlevania V		$30.00

Genesis games:

Phantasy Star III	$35.00
Tolling Thunder 2	$30.00

Thanx in advance.

Brian.
From: ucjtrjf@ucl.ac.uk (Jonny Farringdon)
Newsgroups: rec.games.video
Subject: Re: UK SNES ADVERTS
Date: 28 Sep 92 12:18:23 GMT
Distribution: rec.games.video
Organization: Bloomsbury Computing Consortium

MCPerry@cen.ex.ac.uk (M.C.Perry) writes:

>Any UK dudes seen the new Nintendo advert for the SNES ??? Do ya reckon they
>went to the same advertising company as Sega .. as they seem to be just a 
>little similiar.... well the Nintendo advert being technically a lot better
>than the Megadrive one... well what do you expect eh ? ? hehe!

Similar indeed, even the closing words / ditty / play on the game's
name.
``to be this good tales ages  ->  saga''
``will you ever reach the end -> nintendo''     

But one BIG difference, the saga guy seems young, attractive, and aproachable. 
The nintendo guy seemed a littly hostile / mad / deranged  in the final 
sequence.   J.
From: v062nm65@ubvmsb.cc.buffalo.edu (ARCHANGEL)
Newsgroups: rec.games.video
Subject: Alien^3
Date: 6 Oct 92 18:54:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	I just picked this one up after returning Cadash (too easy once you get
to higher levels...) at the reccomendation of the salesguy at Electronics
Boutique, and was wondering what people who had played it thought of it.

	My opinions follow...






	This is one of the "kill everything" games that I really like.  The
gameplay is smooth and consistent, the graphics are well done (especially the
backgrounds at later levels...) and so far, it's provided a decent challenge. 
It involves a fair amount of strategy, as you have to decide the best path to
rescue hostages and get past the Aliens.  Also, you have to decide on which
weapon (there are four) would be best used in the situation.  Power-ups are
scattered throughout the game just enough to keep you going, but not enough to
make the game too easy...

	The weapons are:
			  Pulse Rifle (can be used while moving)
			  Flame Thrower
			  Grenade Launcher (the most powerful of your weapons)
			  Hand Grenades (good for tunnels and as a last resort)

	Overall, the graphics are very good, and they don't cover up inferior
gameplay.  Sound/music is great, although after a while, it gets a bit
annoying.  Gameplay, of course, is very good.  THis cart offers a decent
challenge.  After a couple of days of tinkering around on the easy level, I
still haven't finished it, and it offers 2 other levels of difficulty.  All in
all, a very good game.



these of course, are my opinions.  yours are welcome.






Chris
From: exuhag@s09a05.com (James Hague)
Newsgroups: rec.games.video
Subject: Re: Sega - Ads?
Date: 5 Oct 92 19:08:07 GMT
Reply-To: exuhag@s09a05.com
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

John Szczypinski writes:
>
>With all the screaming, screeching and explosion sounds combined with
>the nauseatingly fast, strobing, split-second glimpses of images (only
>about half of which are actual game shots), the advert./marketing team
>is pushing a rather tiresome and over-used TV ad style/formula.  This
>style (I'll call it Flash-O-Rama) aims to bombard the eyes and ears with
>inputs that are irresistibly attention grabbing (sirens, strobing, flashing,
>etc.) at rates fast enough that they require the mind to kick into an
>abnormally accelerated and overloaded mode

This is similar to the previews shown before feature films.  Heck, 
just about any two hour movie can be distilled to thirty seconds
of good stuff.  I even thought that Christoper Columbus: The Discovery
looked decent from the preview (fortunately, I read the reviews and
saved my money).

It is even worse for video games, because you don't just watch them,
you *play* them.  If a game is good, then well-done graphics and
sound can add to the overall experience.  If a game is bad, they
do absolutely NOTHING.  Zero.  Yet game reviewers insist on breaking
a game into four parts, two of which are graphics and sound.  It
is always funny to see reviews like:

     Graphics:      9
     Sound/Music:  10
     Gameplay:      3
     OVERALL:       7

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: TG-16 and Genesis games for trade/sale
Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Organization: Johns Hopkins University CS Dept.
Date: Sat, 3 Oct 1992 21:00:27 GMT

For sale or trade:
Tricky Kick (TG-16): $10
Parasol Stars (PC Engine, needs adapter):  $15

For trade:
El Viento (Genesis)
Alisia Dragoon (Genesis)
Spriggan (PC-CD shooter, no adapter needed)
Ys III (TG-16 CD)
Might and Magic (Genesis)

(Anyone have It Came from the Desert?)
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: brian@panix.com (Brian Childs)
Newsgroups: rec.games.video
Subject: Re: NEED HELP with Zelda II for NES. Please!!!
Keywords: Zelda II
Date: 27 Sep 92 17:47:14 GMT
Organization: PANIX Public Access Unix & Internet, NYC

In article <1992Sep21.172548.6458@sobeco.com> dchouina@sobeco.com (Daniel Chouinard) writes:
>Hi!
>
>  I need help.  No kidding.  I've spent maybe 30 hours playing this game
>and am almost finished.  I've accumulated 8 for armor, magic and life, I've
>put crystals in all but one palace (Yes, including the one a "three eye rock").

I am in almost the same situation except, I cannot find the cross which
allows you to see invisible monsters.

This is driving me crazy, and any help will be greatly appreciated.

		Brian
From: antoniou@buitc.bu.edu (George Antoniou)
Newsgroups: rec.games.video
Subject: Re: SNES: GHOULS AND GHOSTS
Date: 30 Sep 92 18:55:41 GMT
Organization: Boston University, Boston, MA, USA

Thanks to all who replied...  

I managed to finish the game...  Wasn't too impressed with the ending...
I 'm so relieved that I 'm done with the game.

giorgios
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Re: Magician Lord [NEO GEO]
Organization: Clarkson University
Date: Mon, 28 Sep 1992 22:40:36 GMT


Posting the same question 3 times won't help!!! :)

- Rich

Newsgroups: rec.games.video
From: macman@bernina.ethz.ch (Danny Schwendener)
Subject: Re: [LYNX] Alternative to AC adapter?
Keywords: AC adapter
Organization: Peppermint Software Inc.
Date: Mon, 28 Sep 1992 09:52:53 GMT

>>I was wondering if there is an alternative to the Atari Lynx AC adapter.
>>None of the places close by carry the adapter accessory (that I know of..)
>>I read the FAQ, and saw that it takes 9V DC @ 1 A.  I went to Radio Shack
>>and the closest they had was 9V @ .8 A..  I don't even know if the plug
>>will fit the Lynx.  Is the pin for the Lynx nonstandard?  Any info appreciat
>
>The bottom of my lynx says it uses 3.6 Watts, so as long as the adapter can
>deliver 0.4A it should work.

Well, I've tried with 600mA @ 9V and it didn't work correctly (sometimes
it didn't start at all, sometimes it shut off after having worked for
some time, and on occasions, it worked). I guess that the real power
requirements are not up to specs.
Btw, it doesn't hurt to have a power supply with a higher current (a
higher voltage could hurt though, but that depends on how the board was
designed.

As for the plug, yes, it is a standard (it's the smallest of the three
or four power inlet standards).

-- Danny Schwendener
   Zurich, Switzerland
Newsgroups: rec.games.video
From: gordon@osiris.cso.uiuc.edu (John Gordon)
Subject: Re: Is Toejam & Earl a good game?
Organization: University of Illinois at Urbana
Date: Mon, 5 Oct 1992 04:14:17 GMT

curmi@munta.cs.mu.OZ.AU (Jamie Paul CURMI) writes:

>The subject says it all?
>Is it fun to play?  Is it too easy (ie. can you finish it within a few
>days and you never want to play it again)?  Are the graphics any good
>etc. etc.

	It took me a while to finish it, several weeks of playing 3-4 times
a week.  The graphics and sound are good.  I *really* got frustrated
playing it, though, because I'd play for an hour or two, then die on the
upper levels.  All that time wasted.  I never played it with another player,
though, and I would think it would be a FUN 2-player game.
---
John Gordon                        My incredibly witty saying has been 
gordon@osiris.cso.uiuc.edu         Politically Corrected into oblivion.
Newsgroups: rec.games.video
From: tpordon@isis.cs.du.edu  (Tony Pordon)
Subject: Final Fantasy (Was: "RPG" games) )
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 6 Oct 92 22:12:32 GMT

In article <1992Oct06.191847.9511@eng.umd.edu> dskim@eng.umd.edu (Daeshik Kim) writes:
>In article <1886@sousa.ltn.dec.com> rodal@reznor.cmw.ltn.dec.com (A Software Hooligan) writes:
>>Final fantasy was a GREAT RPG. .....
>
>	In addition to the great variety of Magic/Item/Weapon/Armor,
>	it has the best Map & Town layout so far in any RPG - I think
>	(at least better than Phantasy Star ?).
>-- 
>	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878
>	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com

Ja mata...
Not to speak anything of the overall length of the game.  I believe it took
me around 25 hrs to beat FF2, but it seemed more like 225 hours. =`)
I think this is because the game *feels* like a movie, and no movie lasts
for 20+ hours.  It seemed tpo me, though, that once you buy a weapon,
you immediately find a better weapon.  Ex: you embark on a (pretty long)
quest to find the mithril ore, in order to forge Excalibur...the ultimate
sword?  Not hardly.  About 5 min. after that, I found the "Crystal" sword.
Honestly, now, do you think that a crystal sword would beat Excalibur?
I don't.  Other than that, the game was nearly perfect, in my book.
I personally cannot wait for FF5, Mystical Quest.
						-Tony%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

   | |      \   I have gone out into the world to find myself.  /      | |
     ~~	      \   Should I get back before I return, please   /       ~~
  \___/		\         hold me until I get here.         /         \___/  
		  \_______________________________________/

     "I've had this ice-cream bar since I was a child...[sniff]...people
	always trying to take it from me!  [sob]   Why don't they just
	leave me...ALOOOOONE?!?!?!?!?!"
					-Ren
     "Hmmm... No, sir; I don't like it!"
					-Anonymous Horse
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: djmst19+@pitt.edu (David J Madura)
Newsgroups: rec.games.video
Subject: Re: SNES - Super Star Wars - HELP!!
Date: 6 Oct 92 20:46:32 GMT
Organization: University of Pittsburgh


Ok. here's a couple hints.

1.) at the lava you have jump (not flip, if you flip you'll always land
in the lava and get killed).. jump and keep jumping, don't pause.

2.) Before you get to the hover blaster, find an easy spot early in the
level where you can pick off stormtroopers and get ALL the health swords
you can before proceding. Then when you get the hover craft at the end
you'll have a big enough helth sword to take him on..  Here's what I
did.. Stay at the very left, shoot diagonally up/right and keep jumping
up and down.. after getting rid of the two front weapons, run right
underneath the middle of the hovercraft, shoot up and get rid of the
middle weapon, then go to the right and shoot diagonally back and get
the last two weapons on the craft.
From: marms@python.cs.unm.edu (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: SNES: Super Mario World
Date: 28 Sep 92 17:31:44 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

chennu@pdx168.NoSubdomain.NoDomain (Srinivas Chennupaty) writes:
>The red dot indicate alternate paths which you can reach if you find the
>key & the keyhole (which are usually pretty close together).
>The first one is in Donut plains 1. However there is a catch -22 here.
>In order to reach the secret exit you need to have visited donut plains2
>& found the secret exit there ( no key needed) & get to th green switch 
>palace. After you do that go back to donut plains1 you will find a long 
>column of green blocks leading up to the keyhole & key

I don't believe that this is true.  I was able to fly up to the key
using a cape before I had found the Green Switch Palace.  I did this
when I started over from scratch for one save slot (I had a lot of 
experience with it beforehand :-).

-- 
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: hanry@cellbio.duke.edu (Hanry Yu)
Newsgroups: rec.games.video
Subject: Zelda III help
Date: 6 Oct 92 21:26:00 GMT
Distribution: usa
Organization: Duke University Medical Center, Dept. of Cell Biology

I just entered the darkworld and tried everywhere I could. I can't seem
to get into the first dungeon "Palace of darkness". Can anyone offer me
some tips? Thanks in advance.
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Super Mario Kart + MGH/SMC
Date: 1 Oct 92 03:10:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Well, does anyone know what the deal is with Super Mario Kart
and the SMC / MGH systems? It seems like it has some odd
performance chips coupled with either new security or just
the performance chip mod'd to code...

-> Jer
From: exuhag@s09a05.com (James Hague)
Newsgroups: rec.games.video
Subject: Re: First game ...
Date: 6 Oct 92 13:54:30 GMT
Reply-To: exuhag@s09a05.com
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Galen Tatsuo Komatsu writes:
>
>	...Miner 2049'er?

Naw, came out after Donkey Kong (the first screens of both games
have the same general style to them, in fact).  And there were a 
bunch more clones too:  Canyon Climber, Cannonball Blitz, etc.

I agree with your previous comment:  Space Panic was the first
platform/climbing game.

--
James Hague   
exuhag@exu.ericsson.se
Xref: sparky rec.games.video:19828 alt.games.lynx:778