From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.frp.dnd
Subject: Re: Bastard DM From Hell Pt 2
Date: 18 Aug 92 13:46:36 -0500
Organization: University of Northern Iowa

In article <1992Aug15.214337.1@economics.adelaide.edu.au>, 
   ecrjbruce@economics.adelaide.edu.au writes:
> The latest ruling from the BDMFH is that if a Ranger wears armour heavier than
> studded leather then he is not acting as a ranger but as  a fighter, and so
> does not gain any experience.  I disagrred with this because we are in a very
> combat oriented situation at present (at least he doesn't force my mage into
> melee any more!) so it would be logical for a fighter subclass which is not
> specificvally prohibited from wearing armour of a heavier type to do so.  Yet
> if he does he won't get exp!!  Does this seem logical to anyone?

   The Dm is wrong in this case, as the Ranger class does have free access to
any type of armor they so wish to wear.  It's just that a Ranger _prefers_ not
to wear such bulky armor for what they normally do, which is live in the
forest, tracking, hunting (hunting in full plate? *erg*), and so on. 
Experience should still be gained, as the punishment is self inflicting (i.e.
the Ranger loses most of hir Ranger abilities (or with severe penalties to
perform them).

> Another ruling that got me - my spell book wieghs more than a suit of plate
> mail!  We just captured this book which is about 2' *1'6" * 6" and it weighs
> at least 60lbs!  So the dumb half ogre is lugging that around for me.....

   Sounds wrong to me.  Not even one of those big Atlases in the library (which
are huge in size) weighs that much.  It may be the Dm is judging encumbrance
into that figure as well, but that's still highly doubtful.  Maybe an extra 0
got slipped into that.. 6 lbs?

> Just as a general question how do you guys rule on recharging things like
> wands etc.  I can't seem to find it anywhere - all the books seem to give is
> airy fairy well-it-can-be-done-but-we-aren't-going-to-tell-you-how sort of
> rulings.  Ideas would be appreciated.

   To recharge an item, you first must cast Enchant an Item on it, to prepare
it for receiving charges from spells.  Then, for each appropriate spell you
cast into the item, it receives a number of charges equal to the # of charges
that would be spent if the item were to execute that function of the spell. 
For example, casting a Fireball into a Wand of Fireballs would restore one
charge per Fireball spell.  There are dangers of overcharging (which can have
rather _bad_ results), but otherwise as long as each spell is cast within 24
hours of the last one, the Enchant an Item will continue to accept the charges.

                                        John "Nightwind" Boelter

--
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* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
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* The individual who said we only use 10%  * "I hit it with my Sword+10 of    *
* of our brain's mental capacity, was      *  Super Slaying" - "It laughs" -  *
* probably 90% incorrect.                  * "I give the DM the rest of my    *
*            -Unknown comic on A&E-        *  pizza" - *munch* "It dies"      *
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