HDTenEightyP/NetNews huggingface dataset:
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy
Subject: Re: Newbie System?
Date: 10 Oct 92 19:02:20 GMT
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu

In article <1992Oct10.045552.7936@news2.cis.umn.edu> thornley@milli.cs.umn.edu (David H. Thornley) writes:
>
>BTW, how would Runequest work?  Character generation is pretty simple,
>the basic system is fairly simple, there's a world sitting there, and
>plenty of canned adventures.

	I don't think RQ would be a good system for newbies.  While it is very
consistent (well, *fairly* consistent) in skill usage and combat, I don't think
the magic system is intuitive enough, and to really get into Gloranthan RQ (and
that's all that has much support) you have to absorb an entire mythology.

	However, if the newbies in question are interested in the genre, I think
Call of Cthulhu would be an excellent first game.  Character creation is simple
and flexible, skill use is easy (if you have a 50% in a skill, you succeed 50%
of the time), and since it is set in something close to the real world, it isn't
difficult to get into character.  In fact, even if the *players* aren't familiar
with Lovecraft, it should work well, because the best possible horror game is 
one where the players don't know it is a horror game.

>DHT
--
gharris@jade.tufts.edu          "She had ever chance for happiness, ever 
George W. Harris                chance in the world, and stomped ever one 
Dept. of Mathematics            of them chances down in the dirt like a 
Tufts University                bug."   _The Devil's Dream_
Newsgroups: rec.games.frp.misc
From: viktor@mks.com (Viktor Haag)
Subject: SR II -- problems?
Organization: Mortice Kern Systems Inc., Waterloo, Ontario, CANADA
Date: Fri, 9 Oct 1992 15:09:11 GMT


I just bought SR II last night (the hardcover), and was mildly pissed off
as I opened the bag the store put it in only to find some pages
misprinted.  The only reason I wasn't hopping mad, lay in the fact that
the pages were "teaser" material near the front, and therefore not
of vital importance to the rules.

Is the entire hardcover print run contaminated in this fashion?

If not, has FASA made any attempt at compensation for those of us who
got a jiggered package? (like send back old copy and get new one
without errors?)

-- 
Viktor Haag					viktor@mks.com
Mortice Kern Systems				(519) 884-2251
35 King North, Waterloo, Ontario		ext. 41
"we are not thugs. we are vitamin supplements to justice ..." | a selector
Newsgroups: rec.games.frp.misc
From: uplink@cwis.unomaha.edu (John M. Scheibeler)
Subject: Re: Champions Question
Organization: University of Nebraska at Omaha
Date: Thu, 15 Oct 1992 00:43:31 GMT

kdmiller@athena.mit.edu (Kenneth D Miller) writes:

>The character is a flame-powered speedster named (what else?) Flamerunner.
>His main useful ability is to leave a trail of 1d6K fire behind him where
>ever he moves.  I did this by purchasing 1d6 RKA, with Continuous, the afore-
>mentioned Area of Effect, 0 END, x2 hexes.  Is this "fair"?

	Except for the fact that a Continuous power counts as an attack 
action, and the fact that it's 0 END, sure.  Buying it without Uncontrollable
will mean that wile you're laying down this attack, it counts as your 
attack action, and therefore, you're only able to move a half-phase if
you want to leave your energy trail.  Also, you are stuck moving half-phases
if ANYONE crosses your energy trail.  Buy it Uncontrollable.  Also, put a
-0 limitation stating a time duration for the attack so it doesn't burn down
the city.

>The effect is that of a wall of fire trailing behind him, like the light-cycles
>in the movie TRON.  Flamerunner can switch the wall on and off at will.

	Well, when I built my character named TRON (exactly out of the movie),
the lightcycle was defined as Running (since Running has no turn mode), and
the lightwall was defined as Forcewall, Uncontrollable (already
constant) 0 END, extended length, Only Behind Lightcycle -1/2, Cannot Cross
Itself -0.  I think the 'Wall itself was 6 PD, 6 ED.

>Anybody have anything to say about this?

	Well, there's my $.10.  Inflation, ya know.

>--
>For a good time, email  | Ken Miller, sole member of Digital Horizons USA,
>kdmiller@athena.mit.edu | future perpetrator of random bogosity like KMUS,
>  //|       Accept No   | DoomStar, Destructor-X, Dreadnought, Captain K.'s
>\X/~|MIGA!  Substitutes | Big Adventure, and The Demo With No Name. 

Newsgroups: rec.games.frp.announce
From: dwarnhar@essex.ecn.uoknor.edu (David Willia Arnhart)
Subject: IRC scifi gaming
Summary: why PbEM when IRC is available
Originator: cwatters@top.magnus.acs.ohio-state.edu
Keywords: IRC gaming games rpg rpgs
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA
Distribution: rec.games.frp.announce
Date: Mon, 12 Oct 1992 16:50:52 GMT


Anyone interested in scifi gaming live on IRC can email 
dwarnhar@kittyhawk.ecn.uoknor.edu to recieve files on
a campaign etc usning the GURPS system. 

Newsgroups: rec.games.frp.announce
From: ftsomers@cs.tcd.ie (fergal somers)
Subject: GAELCON '92, DUBLIN
Followup-To: rec.games.frp.misc
Originator: cwatters@top.magnus.acs.ohio-state.edu
Reply-To: sender
Organization: Trinity College, Dublin (Computer Science)
Date: Mon, 12 Oct 1992 16:04:41 GMT



Irish Games Association Presents


                                 GAELCON 92
                              24th-26th October
                          Royal Hospital Kilmainham
                                   Dublin

Roleplaying Games:

SAT:
12pm	PARANOIA         DARK CONSPIRACY
 4pm    AD&D TEAM        PENDRAGON

SUN:
12pm    MEGATRAVELLER    WARHAMMER
 4pm    AD&D INDIVIDUAL  ARS MAGICA

MON:
12pm    CALL OF CTHULHU  VAMPIRE
 4pm    D&D              SHADOWRUN

Other Events:
                   Space Hulk, Britainnia, Mah Jongg, Go Events
                           Warhammer Bring n' Battle
                              Demonstration Games
                               Freeform Events
                                Special Guests
                                Game Auctions
                                Live Roleplay
                                Games Library
                                Trade Stands
                                  Pub Quiz


3-Day Admission: $IR9.00, Daily Admission $IR3.50, Each Event $IR1.00
Door Open Saturday 10am.

Further info:
email: ftsomers@cs.tcd.ie
snail: The Secretary, Irish Games Association, Box 18, Regent House,
       TCD, Dublin 2, Ireland.
phone: +353-1-702-1800
fax:   +353-1-778996

Newsgroups: rec.games.frp.announce
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Re: [rec.games.frp.*] Roleplaying net.*.books
Followup-To: rec.games.frp.misc
Reply-To: sender
Organization: University of San Diego, Earth
Date: Mon, 12 Oct 1992 19:19:06 GMT


The first, second, and third NAGEE's (Shadowrun net.book) are now
available. But they've been moved to teetot.acusd.edu, in
/pub/Beelzebub/Role-Playing/Shadowrun

Jerry Stratton

-- 
jerry@teetot.acusd.edu             GEnii: J.STRATTON6

Newsgroups: rec.games.frp.announce
From: fnordbox!loydb@cs.utexas.edu (Loyd Blankenship)
Subject: New From SJ Games!
Followup-To: rec.games.frp.misc
Originator: cwatters@top.magnus.acs.ohio-state.edu
Organization: The Ohio State University
Date: Fri, 9 Oct 1992 21:29:35 GMT

For Immediate Release
October 9, 1992

			New Products from SJ Games

Enclosed are copies of SJ Games' latest releases, shipping now!

Ogre Miniatures Rules
Welcome to the 22nd century. Tanks, hovercraft and battlesuited infantry
fight it out with tacnukes. But the king of the battlefield is the 25-meter
cybernetic killing machine known as the Ogre.
Steve Jackson Games and Ral Partha are excited to present Ogre Miniatures
Rules, the system that brings the world of Ogre to the tabletop.
The Ogre Miniatures Rules book contains everything you need to recreate
miniature battles set in the Ogre universe  historical background, rules,
scenarios and tables to design your own units. It's a quick, playable and
bloody system.
To support the rules, Ral Partha has put its award-winning sculptors to work
creating dozens of new vehicles . . . magnificently detailed futuristic war
machines for both sides in the death-battle between Paneurope and the
Combine!
The Ogre Miniatures Rules were designed by Steve Jackson, David Graham and
Mike Naylor. Stock #7203, ISBN 1-55634-219-5, 64 pages, color interior,
$14.95. Cover by Jeff Mangiat.

GURPS Espionage
Welcome to the world of spies and counterspies, codes and ciphers, ruthless
subversion and desperate heroism. GURPS Espionage covers both the high-tech
world of the cinematic super-spy and the gritty adventures of the real-life
secret agent. Includes gadgets, a comprehensive list of real-world agencies,
and a glossary of spy talk. Written by Thomas Kane, cover by Jeffrey K.
Starling. Stock #6055; 128 pages; $16.95.

GURPS High-Tech, 2nd Edition
 From the first flash of black powder to the edge of space, these are the
tools of adventurers and empire builders in the modern world (14th through
20th centuries.) GURPS High-Tech emphasizes weapons, but also includes a wide
range of non-combat devices, implements and techniques for Tech Levels 4
through 7; 128 pages; $16.95.

    For more information, contact Loyd Blankenship at loydb@fnordbox.uucp.

***************************************************************************
* loydb@fnordbox.UUCP	     Once you pull the pin,  *	Loyd Blankenship  *
* GEnie: SJGAMES	    Mr. Grenade is no longer *	PO Box 18957	  *
* Compu$erve: [73407,515]	 your friend!	     *	Austin, TX 78760  *
* cs.utexas.edu!dogface!fnordbox!loydb		     *	512/447-7866	  *
***************************************************************************
From: Michael Wasson <mwasson@uhunix.uhcc.Hawaii.Edu>
Subject: posting for frp.announce
Followup-To: rec.games.frp.advocacy
Originator: cwatters@top.magnus.acs.ohio-state.edu
Reply-To: mwasson@uhunix.uhcc.Hawaii.Edu
Organization: The Ohio State University
Date: Sat, 10 Oct 1992 21:14:56 GMT

PRODUCT ANNOUNCEMENT: Shapeshifters (Fat Messiah Games)

Tactical board game of shapeshifting wizards. Rules cover
transforming, combat, spells, animal special abilities; six
different scenarios included. 

Price: $8.00. Available at hobby shops or mail order from FMG
[include $1.50 postage; CA residents, add 8.25% sales tax]

Players:      2 - 4		
Complexity:   Easy		
Playing Time: 30-90 min.	
Game Scale:   10 m. hexes, 5. sec turns.	
Components:   16-page rule book. 17"x22" color map. 11"x17" transform
              chart. 1 counter sheet.
Designers:    Neal Sofge, Michael Wasson
Cover:        Marc Siry

FAT MESSIAH GAMES: Mail order P.O. Box 341136, Los Angeles CA, 90034
or e-mail mwasson@uhunix.uhcc.hawaii.edu [Mike Wasson] for more info

Newsgroups: rec.games.frp.announce
From: msuzio@tiamat.umd.umich.edu (Mike Suzio)
Subject: new ftp site needs submissions
Followup-To: rec.games.frp.misc
Originator: cwatters@top.magnus.acs.ohio-state.edu
Reply-To: sender
Organization: The Ohio State University
Date: Mon, 12 Oct 1992 20:13:21 GMT

Hopes this works...
Anyway, I'm glad to be able to announce that our site just got
a new 1.3Gig HD, and thus I have obtained permission to open up
an anon-ftp site for frp submissions.  Since my cupboard is bare
right now, I'm making this announcement to get some goodies to post
on the site.  Anyone wishing to submit material should ftp to this
site:
        tiamat.umd.umich.edu
log on as "anonymous", email address as password (if you have one).
All submissions should go into the /uploads dir, 2-3 days for a
submission to be processed.

I'm hoping to make this site a Champions archive, since potemkin
gets so little traffic, and I *know* there should be at least
a few people out there with ideas for champions.

Oh - I'm asking that all uploads be accompanied by a text file
explaining what they are (especially with binaries; I don't have
the time to run everything to find out what it is), and that
you send me (msuzio@tiamat.umd.umich.edu) mail before uploading
anything over 2 megs or so, just as a courtesy. Thanks.

Forgot to mention: all frp files should be found in /pub/frp
in about 2 weeks when I finish sorting through submissions.
	
Newsgroups: rec.games.frp.announce
From: Malcolm Campbell <malcolmc@spider.co.uk>
Subject: New Magazine: The Last Province
Followup-To: sender
Originator: cwatters@top.magnus.acs.ohio-state.edu
Organization: Spider Systems Limited, Edinburgh, UK
Date: Tue, 6 Oct 1992 00:58:57 GMT

The Last Province

Where is it?

Who are they?

Why?

When?


Scotland, four gamers, because nobody else would, NOW!

TLP is a new, professional, independent RPG magazine aimed at the dedicated
roleplayer, to this end there is no coverage of PBM, Computer games, or the
rubber sword brigade.

What we do cover is, Horror, Fantasy, SF, Magic-realism, Game design,
Scenarios (2 per issue) and all that jazz, (I like ECM stuff but don't hold
that against us).  

In the first issue we Have Ars Magica, Bushido, Cyberpunk, Dice (bouncing
D26s), Epic Campaigns, Figure reviews, Game reviews, Horrible mistakes,
Intelligent comment, Junk, Kryomek, Linguistics, MERP, NPCs, Old books,
Pendragon, Quintessential clothing, Revenants, Snapshot Scenarios, Terror in
commercial and residential property, Universal appeal, Very good pictures,
Warp drives, xenotechs, yellow player handouts and Zocchihedra.

Contact info

Comes out Bi-monthly, and is available from

Last Province Publishing
TFR 45 Duke Street
EDINBURGH
EH6-8HH
Voice/Fax +44 31 553 3703

or hassle your local game shop

Issue 1 out now
Issue 2 ships November 


---
-- 
----------------------------------------------------------------------------
  Malcolm Campbell                          |   Spider Systems Limited
                                            |   Spider Park, Stanwell Street
- malcolmc@spider.co.uk   +44 31 554 9424   |   Edinburgh, EH6 5NG, Scotland
From: hall@bcstec.ca.boeing.com (Robert J. Hall)
Newsgroups: rec.games.frp.advocacy
Subject: What is the best Psionics system?
Date: 12 Oct 92 15:06:48 GMT
Organization: Boeing Computer Services, Seattle

I've seen several systems published for handling Psionics in a role-playing
game -- AD&D and GURPS, among others. (There was an independent Psionics role-
playing aid published as well, but I don't recall the name of the company. It
was Mayfair, or Task Force, or something.)

Anyway, my question is: who produces the best Psionics system? The AD&D system
has some neat powers, but it seems a bit uneven and unbalanced.

-- 
 Bob Hall,                 | "If at first you don't succeed, try, try again.
 Workstation Peripheral    | Then give up. No use being a damn fool about it."
 Boeing Computer Services  |                                     -Groucho Marx
Newsgroups: rec.games.frp.advocacy
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: GURPS Skills
Reply-To: sos@oz.plymouth.edu (Steffan O'Sullivan)
Organization: Plymouth State College - Plymouth, N.H.
Date: Thu, 8 Oct 92 01:39:16 GMT

[Post deleted, but basically he says that the difference between a skill
level and the underlying stat should be figured in to Contests of Skills]

I've had this exact proposal on SJ's desk for over six months waiting
to be published in Roleplayer.  It won't work in every instance, but
Feinting it works well (I already use it) and any instance where
*knowledge* and *experience* are more important than reasoning ability
or dexterity.

In other words, I like the idea, and wrote it up earlier this year!

It works very well to create a "Coolness under Fire" stat in GURPS, BTW:

1.  When under fire, a character needs to make a Will roll to exposes
himself in order to return fire.

2.  This Will roll is determined by figuring out the number of points the
character has in various Guns skills:

0 points in Guns:	-4 to Will
1/2 to 1 pt.:		-3 to Will
2 pts:			-2 to Will
4 pts:			-1 to Will
8 pts:			-0 to Will
each add'l 8 points:	+1 to Will

There will also be other modifiers, such as listed in High Tech, 2nd
Edition.

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
From: gt7219a@prism.gatech.EDU (the manatee)
Newsgroups: rec.games.frp.advocacy
Subject: Re: Who do *you* game with?
Date: 8 Oct 92 15:32:44 GMT
Organization: Georgia Institute of Technology

In article <1avgn6INN45m@matt.ksu.ksu.edu> bets@matt.ksu.ksu.edu (Beth Schwindt) writes:
>I'm interested in seeing who people game with and why.  Do you have
>a specific group of friends that the only time you see them is to game? 
>Will you only game with people you have known for a certain amount of time?

I like to break it down into two groups: The people that I gamed with 
before going to college and those who I game with now.  Of those that I
gamed with before college we knew each other for 5-6 years before they 
finally introduced me into the Wide World Of Roleplaying (tm).  Most of
us still keep in touch via email.  

Of those who I am gaming with now, most of them are my fraternity
brothers.  We are not your typical beer guzzlig, party all of the time,
women abusing stereotypical fraternity and quit a lot of us are into
role playing.  Plus with a small amount of active brothers ~17 anyone
who is really interested can play.  

Is this the sort of information that you wanted to know?

>
>Beth
>


-- 
the manatee                 "What we have here is a failure to 
gt7219a@prism.gatech.edu    communicate bilingually"  SNL
From: maxxon@swob.nullnet.fi (Mikko Kurki-Suonio)
Newsgroups: rec.games.frp.advocacy
Subject: Re: game vs reality simulation
Date: Wed, 07 Oct 92 22:25:43 EDZ
Distribution: world
Organization: Sweet Oblivion

jhk6@cunixb.cc.columbia.edu (John H Kim) writes:

> 	The only suggestions that I have seen have been: 
> 
> 1) Shots to the 'Torso' which hit by 4 become shots to the 'Vitals'. 
> 	(by Mikko Somone-or-other)

I _would_ appreciate if you bothered to check my name. 

As for gaming, this same rule could be used for head -> brain shots.
Say, head shots made by 3 or more hit brains instead...


--------
maxxon@swob.nullnet.fi (Mikko Kurki-Suonio)
Sweet Oblivion (+358 0 8092678, V.32bis 8N1) Official SRP Headquarters


Newsgroups: rec.games.frp.advocacy
From: crusader@lut.fi (Mikko Hy|kki)
Subject: Re: Sexism in Gaming
Date: Wed, 7 Oct 1992 15:23:48 GMT
Disclaimer: You can't bring me down!
Organization: Pikametallimiehet ( Speed Metal Men ), Finland

In article <6951@blue.cis.pitt.edu.UUCP> seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:

   [Cynthia]

	   >II)  Male answer syndrome, or No *YOU* can't do that... but *I*
	   >can.....

	   I've seen this before. From my own experience, I don't think
   it's sexism in the usual sense... it's that most  women tend to 
   TALK QUIETLY, so the GM hears the loud men and doesn't hear the women.
   I used to relay the actions of several female players because they
   simply couldn't (either physically or psychologically) talk at that
   volume, while I had the loudest and most dominant voice in the group.

I've also played in a group in which the women got ignored because of their
quietness. Very often ( in a tight situation ) the session detoriates to
a shouting match - and the loudest wins ;-) No sexism.
--
I crusader@kannel.lut.fi I    /              I How can you call me evil ?
I Mikko Hy|kki	         I (==I-Crusader---> I Have you spoken to God today...
I Laserkatu 3 AB 222     I    \              I     ...And what did he say ?
I 53850 LAPPEENRANTA     I                   I          - Suicidal Tendencies
Newsgroups: rec.games.frp.advocacy
From: roking@lynx.dac.northeastern.edu (robert king)
Newsgroups: rec.games.frp.advocacy
Subject: Re: First game (was Re: Who do you game with?)
Date: 14 Oct 92 04:37:21 GMT
Organization: Northeastern University, Boston, MA. 02115, USA

In <1992Oct13.171906.6634@nevada.edu> wildcard@nevada.edu ( WildCard !!) writes:

>Anyways, my point is:  did anyone else start out with a game other than DND?
>                      If so, how do you think your game preferences and 
>                      attitudes have been influenced by it?
>

Nope, I was also started on D&D...  Moved on to Thieves Guild by the end
of High School, and then was introduced to Champions in College.  Hero
has been my favorite system ever since.

>                                        - WildCard !!

Bob King

no fance handles, just a generic signature
roking@lynx.dac.northeastern.edu
Newsgroups: rec.games.frp.advocacy
From: wildcard@nevada.edu ( WildCard !!)
Subject: Re: Who do *you* game with?
Organization: Shadowland BBS, Q&A Division
Date: Wed, 7 Oct 1992 23:03:06 GMT

In article <1avgn6INN45m@matt.ksu.ksu.edu> bets@matt.ksu.ksu.edu (Beth Schwindt) writes:
>I'm interested in seeing who people game with and why.  Do you have
>a specific group of friends that the only time you see them is to game? 
>Will you only game with people you have known for a certain amount of time?

Well, Beth. I'm glad you asked...

I find that I game with people I have known for an amount of time, and have
gamed before (or at least sat in alot). I hate having people bring in friends 
that I haven't met and have no idea what is going on. It takes so long to get 
them "up to speed" and an active part of the group that we never get anything 
done. For example:
My current SR campaign recently included a member's girlfriend after she
sat in enogh to know what was going on and was familiar with role-playing and
the campaign world in general.

I also find myself gaming with people that I have other interests with and 
socialize with *outside* a gaming environment. I also like to game with
people with diverse interests and do more with their time than play games.
In short, I like to game with people who have *lives*. People who have lives
and some spark of creativity.


Wow, I Feel Like I Could Post All Night! I'm on a roll!!

                                - WildCard !!


+ "Touch my deck and I ventilate your thorax..."                              +
|				- WildCard !!                                 |
|				  [ "Plex Personalities" Shadowland BBS ]     |
+ wildcard@redrock.nevada.edu                                                 +
Newsgroups: rec.games.frp.advocacy
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: I started out with Car Wars...
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 14 Oct 92 04:38:06 GMT


Car Wars was my first RPG, I think...I bought it out of a TSR 
catalog because I liked the concept (had read a short story 
called "Why Johnny Can't Speed"; forget the author) and thought 
it would be kinda neat.  Spent $30.00 on the system, and found it
to be entirely too complicated for me.

Then my little b(r)others got the D&D Basic and Expert books, and I
fell in love.  It was NEAT!  Then I sort of got out of that after a
while, and then I got the game that really started me collecting RPGs.

The TV show Robotech had been on in my area from 6 to 7 a.m. saturday
mornings for a long time, and I got thoroughly addicted.  So when my
little b(r)others came across the first book of the Robotech RPG in
a used bookstore, we HAD to get it.  We gradually collected them, and
now I have them all.

After that, I got into Shadowrun (big mistake), then other palladium
games: TMNT, Ninjas and Superspies, and now Cyberpunk and Amber.
And that's about it for games I own right now.

---Chris Meadows

--
---Chris Meadows  CHM173S@SMSVMA or CMEADOWS@NYX.CS.DU.EDU
        "Wish in one hand and do something else in the other, then 
          squeeze them both and see which one comes true."
                    ---Corwin, NINE PRINCES IN AMBER by Roger Zelazny