HDTenEightyP/NetNews huggingface dataset:
From: shogun@tension.UUCP (Jay Brown)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga? ][
Date: 25 Dec 92 10:05:12 EST
Organization: High Tension BBS

In article <1992Dec25.022357.1@ulkyvx.louisville.edu>,
jsmcgi01@ulkyvx.louisville.edu writes:
>In article <1992Dec23.201649.2820@serval.net.wsu.edu>,
dmiller@beta.tricity.wsu.
>edu (David L. Miller) writes:
>> Is anyone interested in playing Genesis games on an Amiga?
>> 
>> -- 
>>
*****************************************************************************
>> David L. Miller                       Internet: dmiller@beta.tricity.wsu.edu
>> Systems Programmer/Network Analyst      BITNET: MILLERD@WSUVM1
>> Washington State University Tri-Cities    UUCP: ...!yoda!dmiller
>> 100 Sprout Road                          
>> Richland, WA 99352                       Phone: (509)375-9245
>>
*****************************************************************************
>
>I have heard that it is ridiculously easy to port games from the SEGA Genesis
>to the AMIGA due to the similarity between the two systems.
>If I recall correctly, there used to be ads in AMIGAworld magazine in which
>SEGA basically said, "Hey if you can program the AMIGA, you can program the
>Genesis, come work with us."
>Is this true?
>
        I don't remeber those adds, but I do remember a few roumors floating
around about Sega making an Amiga based game machine.
                Jay Brown

==============================================================================
IBM MAKES IT IN BULK...MACINTOSH MAKES IT POPULAR, BUT ONLY AMIGA MAKES IT     
                           POSSIBLE.
==============================================================================
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Street Fighter 2: HAHAHAHAHA
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Thu, 24 Dec 1992 06:50:11 GMT


Wow, this game is a joke!  A little review for y'all:

What a pitiful excuse for a production!  First of all, it comes on 4
disks.  And the graphics/music/sound/animation sucks!  Any experienced
person could easily put ALL this data on ONE DISK.  Maybe two.  But
FOUR?  The graphics were probably the best point, and they aren't even
that good.  The animation is WAY too jumpy to see what the hell you're
doing.  And the playability?  Gag.  Don't even THINK about pulling off a
hurricane kick on first or fourth try!!  Also, if on an accelerated
machine, you should use Degrader to slow your machine down, otherwise
you can't see what you're doing (too fast).  Good thing I didn't buy
this trash (got to play it in a local store).  What was US Gold
expecting?  All the SF2 junkies to go head over heals?  Well, I was
quite disappointed.  Oh, plus, the game sometimes glitches and crashes.
You'll do some move and the screen will get graphics fuzzies all over
and you have to reset.  Advice?  Don't get it.  US Gold needs to get a
major clue before they'll get my cash.
          -4 (negative four, that is) stars
In case you're wondering, no, the game did NOT improve any from the demo
you saw.  I thought "Hmm, maybe it's changed a lot."  Not at all.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Newsgroups: comp.sys.amiga.games
From: trevore@vast.unsw.edu.au (Trevor Elbourne (Supr. Hell) BE)
Subject: Re: ZOOL on a 3000
Organization: University of New South Wales
X-Newsreader: Tin 1.1 PL4
Date: Fri, 1 Jan 1993 02:42:32 GMT


Keith.Radley@launchpad.unc.edu (Keith Radley) writes:
: In article <Bz22qx.70I@javelin.sim.es.com> dingebre@imp.sim.es.com (David Ingebretsen) writes:
: >
: >How stable is ZOOL on a 3000? I bought it for my kids for christmas and
: >just -HAD- to try it first. It wouldn't start without running disable first
: >and then re-booting. Is there an easier way to get it to run? I'd like my kids 
: >to be able to just pop the disk in and start without a lot of other "steps"
: >in the way.
: >
: >One other comment - Why would they (Gremlin) use both disk and code wheel
: >protection?!?!? Isn't that a little over kill?
: >
: >-- 
: >	David
: >
: 
: When you say 'disable' I assume you mean the Cache?  This is what I have
: to do.  Anyways, I agree, the copy protection being twice is overkill.
: I would rate this game 100% if it could be put on the hd.  I cant play
: it more than once cause of the disk access and reloading.  It is an 
: incredible pain!  I just wish it would copy the disks to ram (if enough
: was available) and run from there.  It takes literly 3 or 4 minutes of
: waiting between games.  I heard there was a hd version for pirates but
: I dont belive it.  Gremlin could be the best company out there.

	I use degrader and works great. As for the HD version I saw it once on
some BBS. it was 2+ megs I think. Don't know if it would work though. As for 
installing Zool what about getting a program and setting up a few RADS and 
copying the game to them. The problem is I have yet to find a copy program that
copies to rad. The only way around it was to DMS the program and then unDMS to
rad: But we have the wonderful Copy protection that stops us. Ooooh weeeel.

	george
Newsgroups: comp.sys.amiga.games
From: umsmigi0@ccu.umanitoba.ca (Trevor Allan Smigiel)
Subject: Global Effect:  Always freezing over!
Keywords: Global Effect
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 31 Dec 1992 23:23:19 GMT

     I bought Global Effect for my brother-in-law for christmas.  We
can't get past 40 years!  The temperature starts to go down at about
20 years and just keeps dropping.  How can we prevent that?  Any
other hints would be helpful too.

Thanks,
Trevor

Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Amiga 1200
Organization: University of Maryland, College Park
Distribution: usa
Date: Mon, 21 Dec 1992 20:56:42 GMT

      Well, if you must get on me for the way the text is on my screen (sigh).
Then I'll tell you why I'm having so much problems. It seems that when I
connect to my school's wam station access, I get a whole bunch of line noise.
I believe I stated this on a few of my posts. It screws up even when I edit and
I could try to get it to redraw the screen over and over again, but it
will always screw around with my editor and thus cause lots of visual skipping
to the poiunt I can't tell what has been typed correctly or not and also
whether I have correct spacing. And since some may not lknow what I mean about
 line noise. Line noise is the case of when you are connected to a host computer
   and all sorts of wrong or wierd characters would randomly pop in on the
  screen. Those wierd characters don't necessarily register on the host
computer, but seriously effects wwhat you see. Also, the random characters
can be binary so at times it effects control characters on my terminal program
causing unwanted screen clears or shifts. I was hoping I didn't have to waste
 bandwidth explaining what I shouldn't have to. But there's the answer.

  ---- Mike
.
 
Newsgroups: comp.sys.amiga.games
From: iank@microsoft.com (Ian Kennedy)
Subject: Re: Wing Commander Amiga
Date: 29 Dec 92 23:10:22 GMT
Organization: Microsoft Corporation

In article <1992Dec28.121719.25583@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
>Not to pick nits here, but there is no such thing as proportional control in
>a spacecraft.  Either a maneuvering thruster is on, or it is off--strictly
>a digital control system. Having analog support for Wing Commander might
>make it like the PC version, but it would be wrong.  Think of it this way:
>"The Amiga version is more realistic than the PC version."

Not to pick nits here, but WC is SCIENCE FICTION. Therefore
"reality" is a moot point. Besides saying you cannot have
a variable thrust maneuvering thruster is silly. The technology
exists today so I assume it will exist in a time when Earth
can lauch great big space faring starships.

Besides, when ahev small spacecraft swooping through space like
it was full of air ever been "realistic".

Sheesh.
-- 
"Apple's attitude toward its ROM code is a little like that of a rich kid
toward his inheritance. Not actually knowing how to create wealth himself,
he guards what he has with hysterical fervor." - John Perry Barlow
MAIL : IANK@MICROSOFT.COM			 Crime and Puzzlement
Newsgroups: comp.sys.amiga.games
From: knecht@avalon.physik.unizh.ch (knecht roland)
Subject: Re: (WS) X-WING is on the Amiga!
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Date: Sat, 26 Dec 1992 15:26:23 GMT

chris@132.236.236.123 (Christopher A. Wolf) writes:
: In article <1992Dec22.115809.9098@ifi.unizh.ch> knecht@avalon.physik.unizh.ch (knecht roland) writes:
: >
: > Run the Star Wars Arcade game on your Amiga 3000 and you know WHAT ACTION IS!
: > (You'll need the force to survive.... :-)  )
: >
: > Roland Knecht.
: >
: 
: Hehe.   Actually I can survive up to about Wave 6 or 7 playing Star Wars on
: a 68030 machine.  On a 68000 though I could play until boredom forced me to
: kill myself (usually after about a 1/2 hour or so 8).
: 
: --
: ------------------------------------------------------------------------------
: Christopher A. Wolf   mail: chris@alchemy.tn.cornell.edu   IRC: cwolf (#amiga)
: 

Hmmm...

In fact I can survive up to wave 6 or 7 too - on a 68000 (*blush*).
:-)

Roland Knecht
From: bchiu@crash.cts.com (Bill Chiu)
Newsgroups: comp.sys.amiga.games
Subject: Shadow of the Beast III help!!
Date: 24 Dec 92 02:14:57 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

Hello, 

   I just got my Shadow of the Beast III and I am still having problem gettin g anywhere.  Can someone send me the solve or the partial solve;  I want to see all the levels and all the graphics and animations and music, but lack the time to solve the puzzle.

Thanks, and happy new year.
From: pjotr@ludd.luth.se (Peter Sj|str|m)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies (NTSC) gripe!
Date: 29 Dec 92 21:20:34 GMT
Organization: Lule} Tekniska H|gskolas Datorf|rening - Ludd

In <1992Dec28.193513.62308@cc.usu.edu> slhmz@cc.usu.edu writes:

>That's a WHOPPING 63 dollars for a game.  That is pretty expensive.
>Definately NOT worth it!!! (Unless you are a total Pinball Junkie like me...)

	Don't come over to Sweden... games prices for Amigas are typically
350-600 SKr, that's 50-90 USD. Approximatly same for PC, Sega etc.

		/Peter
Newsgroups: comp.sys.amiga.games
From: fischers@Informatik.TU-Muenchen.DE (Samuel Fischer)
Subject: Re: ELITE: TIMELESS CLASSIC OR NOSTALG
Organization: Technische Universitaet Muenchen, Germany
Date: Tue, 22 Dec 1992 18:39:04 GMT

For all of you who think that the 64er had only 2 Missions : There were 4!
Sadly enough the german Version of Elite had a bug, which made it impossible
to win the second mission (search for pirat). I have some old german '64er'Zine
which say so.(that there were 4 Missions that is!)

bye,
sammy
-----
-------------------------------------------------------------------------------
' Every Day is like the last,		|  mails to  :  	
  Each a Pleasure, when it's past. '	|  fischers@hphalle4.informatik.
		(Paul Roland) 		|  tu-muenchen.de
----------------------------------------|
Have I forgotten to say 'IMHO' ?	|
-------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: zarthac@bradley.edu (Matthew Simmons)
Subject: Re: SEGA Genesis on Amiga?
Organization: J. Random Misconfigured Site
Date: Sun, 3 Jan 1993 11:03:30 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Jarno Kokko (jarnis@mits.mdata.fi) wrote:
: In article <1993Jan1.073912.27926@sol.ctr.columbia.edu> zarthac@bradley.edu (Matthew Simmons) writes:
: >Daniel Frost (Daniel_Frost@arkham.bbs.bad.se) wrote:
: >
: >:  Mark> about a group of hackers who produced a mechanism for copying a cart's
: >:  Mark> ROM to disk - they called it a "back-up" system, so whether if the
: >:  Mark> resulting disks can (somehow) be used on a Genesis/Megadrive, or if the
: >:  Mark> resultant code can be used on an Amiga is anyone's idea.
: >
: >: Most of the models are made comercially, but they are "back-up systems", you 
: >: copy your cart to disk, and you can use the "back-up system" to load the game 
: >: again.  But using the games on Amiga? Naah.. I would not count on that.
: >
: >: You do not need your cart to play the game, just the "back-up". So, one would 
: >: be stupid to say there are no piracy on those consoles, however, most people 
: >: do not know about this.
: >
: >: --- Xenolink 1.0 Z.3, EmacsXL.4
: >
: >
: >Where can I get said backup systems?  How much do they cost?  Are there
: >any made for SNES?  And how the hell do they compress all the stuff from 
: >a cartridge to fit on a 880 (or 720) disk?  Or do you use HD?  Still, wouldn't
: >that be more than one disk?  How does the backup system work?  When you put
: >a disk back in that you had backed up a game to, does it just read the game 
: >into the backup system's memory?  Or does it (gasp) read the game from disk
: >as it needs it?
: >

: They are available from SPECIALIZED console shops which import stuff
: themselves from Hong Kong/Taiwan. They are under-the-desk-stuff, don't
: expect to find half-page ads/large display stands in stores...

: Carts are usually around 512-1MB. There's few 1.5MB and 2MB carts
: (megaBYTES, not megabits, in which case you can multiple
: all by 8) and by using HD floppies, anything upto 1MB goes in
: one part, and others can be splitted to two disks with no problem.

: Backup system has 1 or 2 megabytes of RAM, and the games is loaded
: there using the disk drive OR a copier-PC link cable (from a PC HD/floppy)

: 99% of games can be copied. Nowdays there have been some games that
: have been more or less protected agains these copiers, but they are
: usually copied some way sooner or later.

: / Jarnis
I don't suppose I could get a name & or phone number of a place that does 
sell them....  (email to zarthac@cs1.bradley.edu) and maybe even a price....
Do they make them for SNES also?
From: crunch@hogbbs.scol.pa.us (Travis Prebble)
Newsgroups: comp.sys.amiga.games
Subject: Stuck in Another World
Date: Sat, 02 Jan 93 10:41:47 EST
Organization: The Heart of Gold BBS, Lemont PA

Hmmm... my subject header makes me sound like a madman. =)

Anyway, in the game Another World, I'm stuck at a hallway where I am 
attacked from both ends by laser toting goons.  This is right after, in 
the screen before, I was picked up by one, kicked him in what I can only 
assume was his genitalia, and blew him to dust.

Any suggestions on strategies to knock off my dual attackers?  Anybody 
want to give me a code to get to the next highest part?  (I currently 
have KCIJ.)


----------------------------------------------------------///\------------
Travis Prebble @ Heart of Gold BBS (814) 238-9633        ///  \
INet address: crunch@hogbbs.scol.pa.us               \\\///----\
(814) 353-9069                                        \XX/      \ MIGA
--------------------------------------------------------------------------
TARDIS Express:  When it absolutely, positively has to be there yesterday.
--------------------------------------------------------------------------
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: darkseed
Date: Sun, 27 Dec 92 10:30:12 PST
Organization: The Portal System (TM)

As you'll eventually sort out, the real world and dark side are intimately
connected, and something left in one place on one side will be in that
place's counterpart on the other side. Hence, a key -- an not a literal 
key, necessarily -- might be a good thing to leave in a spot where you're
likely to be locked in at some later stage of the game ...
Newsgroups: comp.sys.amiga.games
From: mart4372@mach1.wlu.ca (Reginald Martin u)
Subject: Deliverance- help?
X-Newsreader: TIN [version 1.1 PL6]
Organization: Wilfrid Laurier University
Date: Thu, 24 Dec 1992 21:18:13 GMT

I have no problems with the first two levels, but then what?
I come to a big ugly machine with two big rotating blades and
then bite it everytime.  I can't find a switch to turn it off
and I can't destroy it.  If someone could give me a break I 
would really appreciate it and wouldn't have to spend half an
hour playing the thing and then dying everytime when I reach
this thing.

Either email or post (it doesn't matter to me).

Thanks a bunch,

Reg Martin
mart4372@mach1.wlu.ca.
From: harry@elfuerte.fipnet.fi (Harri Pesonen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Games for Xmas
Date: 29 Dec 92 04:11:42 GMT
Organization: Fipnet, Helsinki, Finland
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article ??? snolan@postmaster@hq.af.mil (Scott D Nolan) writes:
> In article <jconklin.2w3w@terapin.com>, jconklin@terapin.com (John Conklin) writes:
> 
> |> >> Robocod
> 
> Should that be Robocop? Or is there a killer fish out there these days?

It should be Robosport!  :-)

A very good game, and great programming, too!

-- 
    Harri Pesonen               harry@elfuerte.fipnet.fi
    Helsinki, Finland, EC?      Markka is floating...  1 USD = 5.1 FIM
Newsgroups: comp.sys.amiga.games
From: jxyb@crystal.lanl.gov (Jeffery S Brown)
Subject: Re: Lemmings, DMA Design, Cheats, and Solves
Organization: Los Alamos National Laboratory
Date: Mon, 21 Dec 1992 18:20:24 GMT

I have an oriinal Lemmings disk that got infected with the SCA virus.

Is there anything I can to to save the disk (and my $30 investment)?
Newsgroups: comp.sys.amiga.games
Subject: Re: Flashback: The Heart Failure..Help!
From: cox_m@kosmos.wcc.govt.nz
Date: 27 Dec 1992 05:39:05 GMT
Reply-To: cox_m@kosmos.wcc.govt.nz
Distribution: comp
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <mani.725338319@raunvis>, mani@raunvis.hi.is (M'ani Thorsteinsson) writes:
>
>    Could someone please give me a hint on what to do when I reach the 
>"Beating Heart" just after I come off the loooong anim lift. I run in 
>on the next screen, guns`a blazin`, knock of three Blob-sentries, climb
>up on the first ledge on the left and pump a few rounds into the heart
>(closing the door behind me). After doing the same on the other side,
>the heart has stopped beating, but a pulse remains at the top of the
>screen. The great question is therefore; how do I proceed? How do I open
>the two doors on the next screen to the right? Do I use the mice?

You need to keep shooting the heart. Basically, after you've shot the heart
twice (once from each side) you need to keep alternating sides - go right,
shoot once, go left, shoot once, go right etc. Eventually the pulse at the top
will stop and that will open the door on the next screen. Just remember that
you can only shoot once from each side, further shots will have no effect until
you swap sides. As a tip, I found it useful to have the teleport receiver
placed in the middle of the floor and zap back to it each time you shoot the
heart. That way you can easily remove the two creepy green aliens and run to
the side you need to be next. Just remember to pick it up again when you've
finished :-)
 
Martin.
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Sierra definitely ISN'T gone!!!
Distribution: world
Date: 22 Dec 92 01:18:24 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

Well, it's official.  Sierra is going the same route as Interplay and is
opening up a UK office that, along with providing better distribution and
marketing of Sierra stuff in Europe, will be hiring its own coding teams
and doing Amiga versions of Sierra stuff from there!  :)  Fabulous.

The good news in the wake of AGA and the A1200 continues to roll in.

Electronic Arts, UK at least, is reaffirming Amiga involvement and a rep
was quoted as saying that they were very happy with how the A1200 and othe
AGA machines now makes it so easy to port for the IBM and Mac and even
actually make improvements.  Ocean, as expected, said that along with the
AGA versions of existing ECS games there are AGA-specific games in the
works that aren't considered appropriate for ECS Amigas.

I can't wait for my A1200!  Since I'll be having my dealer install an HD,
and I'll be slaving my CDTV to it through ParNET, I will hopefully have the
first A1200/HD/CD system in the world!  :)

   AGA CDs.... dare we even think it?!  :)

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
From: William_Taylor@amusers.UUCP (William Taylor)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP:BO JACKSON BASEBALL!!
Distribution: world
Date: 1 Jan 93 10:18:50 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

  Hey, That's easy.... Just look in your MANUAL... It tells you everything
you need to know !!!  You DO have a manual..... Don't you ???
 
  Zaphod.

-- Via DLG Pro v0.995

Newsgroups: comp.sys.amiga.games
From: mfirooz@wam.umd.edu (Mark Firoozfar)
Subject: Need Hint/Spoiler in Kyrandia.
Summary: What Stones do I use?
Keywords: Hint, Spoiler, Kyrandia.
Organization: University of Maryland, College Park
Date: Thu, 24 Dec 1992 00:06:13 GMT

Hi,
	I am having a bit of trouble with the Birthstones Quest in Kyrandia.
I have all the Gems, and I have tried many, and most of the logical colors
of seasons to complete this bit.  But it is taking me for ever to find the
right one, and Having only a 2drive system, the constant loading and swapping
of disks is driving me nuts.  Here's the scoop: I am placing these gems in
sensible orders starting from summer in the bowl on the marble altar.  Can
someone give me a hint what gems I should use or better what order should 
I place them?  Thanks in advance.

Mark.

mfirooz@wam.umd.edu
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: CU AMIGA - October 1992???
Date: 29 Dec 92 07:07:36 GMT
Organization: University of Washington
NNTP-Posting-Host: glia.biostr.washington.edu

I am unable to track this issue down from our local dealers.  Does anyone have
it?  The dealers say they can't order back issues. :<  There's an article in
it I would like to read Part TWO of... *sigh*

Thanks! 
Crystal
  ;>