HDTenEightyP/NetNews huggingface dataset:
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Do _NOT_ upload sf2 to ftp.ulowell.edu!!!
Organization: University of Massachusetts at Lowell Computer Science
Date: Mon, 21 Dec 1992 14:36:45 GMT

Please people, do not continue uploading any of the sf2 files to
ftp.ulowell.edu. I am not accepting them. Until I get something from CAPCOM
saying it is OK for it to be distributed, it will not be allowed on
ftp.ulowell.edu.

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
Newsgroups: comp.sys.ibm.pc.games
From: gurganus@pasture.ecn.purdue.edu (J Gurganus)
Subject: Where is the Global Conquest update?
Summary: Need the update!
Keywords: global conquest
Organization: Purdue University Engineering Computer Network
Distribution: usa
Date: 30 Dec 92 01:27:37 GMT

Could some kind soul please point me to where the latest
update (2.0?) for the game Global Conquest is??

Thanks!

--
James Gurganus
(gurganus@ecn.purdue.edu)
From: sidwell@ohstpy.mps.ohio-state.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: No music or sound during game play in FPS Football! (MT32)
Date: 31 Dec 92 11:23:20 EST
Organization: The Ohio State University, Department of Physics

We recently  bought Front Page Sports Football (actually a gift to my
11 year old son). We have a possible problem: that is while we get music
and sound effects on our Roland MT32 during the intro, nothing happens when
playing games. We've tried toggling the sound effects button in the options.
Any help available? 
    Is it possible.... sigh .... that there's simply nothing there during
game play for the midi? 
      Anyhow, thanks for any help and your precious net-time, ron sidwell
Newsgroups: comp.sys.ibm.pc.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: HELP for Dark Seed!
Organization: York University, Toronto, Canada
Date: Sat, 26 Dec 1992 03:08:37 GMT

HELP! In the game DARK SEED, how can I put the axe handle in the loose
rock?
From: atkins@stimpy.CND.HP.COM (Brian Atkins)
Date: Tue, 29 Dec 1992 16:47:31 GMT
Subject: Educationa games info wanted
Organization: HP Network and System Management Division
Newsgroups: comp.sys.ibm.pc.games

I am looking for a source of information on educational games for
kids (for 386 IBM PC clones).  

I bought Treehouse from Broderbund and am very disappointed.  But before 
I exchange it, I'd like to bone up on the educational games market.

1) Are there any magazines/news letters which review educational games 
	(CU, Parents, PC rags, etc.)?

2) Are there any mailing lists and/or notes groups where this type of
	information is discussed (there are a dozen or so permutations
	of "games.ibm.pc" notes groups, and rather than try them all,
	I'd like a pointer)?

Any info would be great!  Please respond via mail, as I don't
normally read this group.

Brian Atkins

------------------------------------------------------------------------------
Brian Atkins		atkins@cnd.hp.com			(303) 229-2114
Hewlett-Packard (MS102)	3404 E. Harmony Road, Ft. Collins, CO	80525-9599
Newsgroups: comp.sys.ibm.pc.games
From: dcoombs@dragger.ifmt.nf.ca (Darryl Coombs)
Subject: Re: Need some help with the Summoning
Keywords: help, potion, Honorah
Organization: Memorial University of Newfoundland
Date: Thu, 24 Dec 1992 17:29:53 GMT

In <1gir1jINNrtv@agate.berkeley.edu> norby@pearl.berkeley.edu (Peter Norby) writes:

>This stupid Honorah person wants an antidote....

>What ths fuck is it, and where is it?

>(or if you have to make it, what on earth do you
>have to liquify and how do you make her take it?)

>Peter Norby 

go through the portal just past her room to the next level.  Keep going along the south wall until you reach a skull saying something like once a path is chosen it is permanent.  step on the first plate to open the door (watch out fot\r the rolling ball!)  Go in and head NW untill you find a ladder down there there is a guy named Lars in the NE - KILL HIM! he has the antidote.
If you've already found Lars I've probably just wasted a lot of typing so just go back and kill him.

Adios,
Darryl Coombs



Xref: sparky comp.sys.ibm.pc.games:28756 rec.aviation.simulators:834 rec.aviation.military:1540
From: at608@cleveland.Freenet.Edu (Bob Rogers)
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators,rec.aviation.military
Subject: Re: Power User Review: F15III
Date: 4 Jan 1993 00:26:56 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at608@cleveland.Freenet.Edu (Bob Rogers)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, hchong@netcom.com (Hoi Chong) says:

>My configuration: 486-25SX, FCS Pro (FCS with variable tension-springs),

Thanks for an interesting review. What about the frame rate?  Everybody on
GEnie seem to be complaining about it.  Did you every run the playable demo?
If so, how does the frame rate on the released product compare to the demo?

Thanks.
-- 
Bob Rogers            Internet:  at608@cleveland.freenet.edu
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Ultima Underworld Woes
Date: Mon, 21 Dec 1992 15:04:16 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

How to avoid the inventory bugs in the unpatched version:

1) Don't put containers inside other containers.
2) Don't carry more than 40 items in one container.

and a bug to avoid in either patched or unpatched version

3) Don't "drop" things in water (and maybe lava).  Throwing things
   in is ok.  Killing a flying thing over water that then plops in
   also screws it up.

This last one can be tricky to avoid.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: tdboyce@cco.caltech.edu (Tom Boyce)
Newsgroups: comp.sys.ibm.pc.games
Subject: need King's Quest 5 hint: Yeti
Date: 29 Dec 92 00:50:54 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: caltech
NNTP-Posting-Host: 131.215.139.52

How do I deal with the Yeti?  I can't seem to outrun it and I don't have
any items which will stop it.  Thanks to all who answered my previous hint
request.  Tom
From: Ordania-DM@cup.portal.com (Charles K Hughes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Simlife, Simearth
Date: Tue, 29 Dec 92 16:43:30 PST
Organization: The Portal System (TM)

  Has anyone had a problem using a mouse with Simearth or Simlife?  I've had
3 different mice and tried both the Microsoft and Mouse systems emulations
and neither works properly.  My current mouse works fine with other software.
I *DON'T* have standard COM ports (2 serial ports and 2 modems makes that
impossible).  The mouse is using IRQ4 but on COM1.

Thanks in advance
Charles_K_Hughes@cup.portal.com
From: masten@beta.lanl.gov (David A. Masten)
Subject: On local bus, VGA cards, and games
Organization: Los Alamos National Laboratory
Date: Fri, 1 Jan 1993 02:13:15 GMT

I've been thinking about upgrading from my 386/33 to a 486 (hey, it's a year
old!).  The hot bus architecture is "local bus", and now it's safer (but
more expensive) to buy into with the advent of the VESA standard (VLB).
We've all seen the claims for the tremendous improvements that local bus
and/or "accelerator boards" provide.  Of course usually they refer to
Windows performance.  The real question is how does it impact the only
software that really matters...VGA games!  More specifically 320x200x256
color sims, my particular vice.

So I decided to do some comparisons using three games that give a readout
of either framerate (Falcon3, F15III) or "processor occupancy" (World
Circuit).

I used a Gateway 486/33 VLB system with the following boards:

ATI Graphics Ultra Pro VESA Local Bus (very new, very expensive)
Diamond Speedstar Plus (ET4000 based ISA)
Trident (Trident based ISA)

I also compared these to an Altec 486/33 (non-Vesa) local bus computer
with a no-name ET4000 based local bus card.  Lastly, I compared these
results with my 386/33 with the above Speedstar Plus.

Bottom line: the local bus mattered very little.  At best, it gives about
a 10% (~1 fps) improvement over the ISA Speedstar.  However, the ATI VLB
did outperform the Trident by about 25%.  No big surprise as the Trident
has a reputation for being slow.  The Gateway/ATI just marginally
outperformed (within error) the no-name 486/33 LB system, so I would
conclude that the ~$500 ATI isn't worth it for games only.

The 486/33's did stomp on my 386/33.  Falcon3 ran at about a 67% higher
framerate (I tested in particulary crowded areas), F15 about 50%.  World
Circuit showed a processor occupancy just about half, which matches the 2x
performance I've seen on other software.  Note that doesn't necessarily
translate into 2x the framerate.  WC runs plenty smooth when I defeat the
texturing.

I'm not saying don't get a local bus.  Just saying it won't make a
significant difference with your 320x200x256 games, which still dominate
the market for many reasons (framerate considerations being a major one).
It's probably still worth it for future compatibility sake, provided you
get the VLB.

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: cs922102@ariel.yorku.ca (MARTIN J WITKOWSKI)
Subject: Cadaver
Organization: York University, Toronto, Canada
Distribution: all
Date: Tue, 22 Dec 1992 23:05:52 GMT

Greetings.

Does anyone have any hint files or preferably a solve file for the game Cadaver
by BitMap Brothers ? 
I know that this game was big mostly on Amiga's and Atari's, but the game
is so difficult that it really needs a solve.
Does anyone have the solve, or knows where to get it ?

Newsgroups: comp.sys.ibm.pc.games
From: markf@atlastele.com (Mark Ferris)
Subject: TIM copy protection ??
Organization: Atlas Telecom Inc.
Disclaimer: Views expressed do not necessarily represent those of my employer.
Distribution: usa
Date: Fri, 25 Dec 1992 20:12:44 GMT


I just got TIM for Christmas (gee, how did Santa know I wanted that?),
but it's on 3 1/2" disks and I've got 5 1/4".  Could somebody who already
has it tell me if it's got on disk protection?  Will what's on the 3 1/2"
disk fit on a 5 1/4"?  If the answers are no and yes, then I'll just take
it to work and copy it to a 5 1/4" disk.  Anybody who has it see any reason
why that won't work?

I don't want to break the shrink wrap until I find out in case I need to
exchange it, so I'll anxiously wait an answer.

Thanks,

-- 
Mark Ferris                         EMAIL: markf@atlastele.com
Atlas Telecom                       VOICE: [USA] 1+503.228.1400 x242
4640 SW Macadam Ave.                FAX1:  [USA] 1+503.228.0368
Portland, OR 97201                  FAX2:  [USA] 1+503.225.5518
From: wpb@icf.hrb.com (William P. Bown)
Newsgroups: comp.sys.ibm.pc.games
Subject: U6/Soundblaster Incompatible?
Date: 21 Dec 92 08:47:51 EST
Organization: HRB Systems, Inc.

    I have recently purchase a Sound Blaster 2.0 and I have not been able to
configure Ultima 6 to generate sound through it.  I have tried the six options
that come up in the configuration menu, but the menu does not have an option
for the Sound Blaster. Does Ultima 6 support the Sound Blaster or do I have to
continue on with my PC Speaker?

  Thanks,
         Bill Bown
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: AMD 40Mhz SXL for sale
Date: 30 Dec 1992 18:19:07 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

oops, try:

********************************************
*  Matthias Kamm                           *
*  INTERNET:  matthias@hpmvd069.nsr.hp.com *
********************************************
From: u6104701@ucsvc.ucs.unimelb.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Help: Paganitzu room 19
Date: 29 Dec 92 01:58:42 GMT
Organization: The University of Melbourne

could any one help me with room 19, episode 1 of Paganitzu
the clue given is "say l can see the red 'C', but where is the suez cannal"
{the screen is divided in two by a wall and a red coloured pipe shaped as a C
you enter on the left side, there is one spider, five rocks, some diamonds and
two keys. the top and bottom boundaries are water.}

any clues/hints

cheers martin
u6104701@ucsvc.ucs.unimelb.edu.au
From: dao4@ns1.cc.lehigh.edu (DONALD A. O'SHALL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Police Quest III HELP!!!
Date: 1 Jan 93 01:27:46 GMT
Organization: Lehigh University

In article <BzsE13.CL7@news.cso.uiuc.edu>, bau55536@uxa.cso.uiuc.edu (Larry Comb
s Jr) writes:
>Can anyone out there in Netland tell me where the hospital is located
>in Lyton?  I need to know, and cannot find it.  ANy help would be greatly
>appreciated.

Between Fig and Peach on fourth, in Lytton.

-- 

------------------------------------------------------------------------------
I am not licensed to practice Law or Medicine in any State, so my opinions are
just that!         DAo4@NS1.CC.LEHIGH.EDU      (Don)
Newsgroups: comp.sys.ibm.pc.games
From: edg@Ingres.COM (Ed Goldman)
Subject: Alone in the Dark.  Avail in US?
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501
Distribution: na
Date: 30 Dec 92 17:00:43 GMT

Just downloaded the Demo for this game and am impressed.  I haven't noticed
it in any stores and was wondering if it's been released yet -- the
demo says available beginning in 93.

Also, the demo locks up after playing it for a couple minutes.  Is this
supposed to happen (because it's a demo)?

thanks,

-edg-
From: young@eniac.seas.upenn.edu (young "Deerslayer" shin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Clues for Wizardry VII-Crusaders of the Dark Savant
Date: 30 Dec 92 01:06:25 GMT
Organization: University of Pennsylvania

Hi, 
	Does anybody know where I can get the clues for Crusaders of the 
Dark Savant?  I am helping a friend.  Thank you very much in advance.

young
young@eniac.seas.upenn.edu


Newsgroups: comp.sys.ibm.pc.games
From: menchett@pyramid.unr.edu (Peter J Menchetti)
Subject: Re: Speeding up your computer
Organization: University of Nevada, Reno  Department of Computer Science
Date: Thu, 31 Dec 1992 00:20:34 GMT
X-Posted-From: pyramid.cs.unr.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


Thanks to all who responded to this post
!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'm going to expand my memory to 8MB and use a disk caching program.
Newsgroups: comp.sys.ibm.pc.games
From: James_Hung@mindlink.bc.ca (James Hung)
Subject: Re: Two player modem games?
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 29 Dec 1992 07:55:43 GMT

Hi Will,


I think that the list of modem playable games would be of help to you:

Here's the updated list of modem playable games for MSDOS.

A.        FLIGHT SIMULATORS

     1.   Falcon 3.0
     2.   Knights of the Sky
     3.   F16 Combat Pilot
     4.   F29 Retaliator
     5.   Tracon II with FS
     6.   3-D Helicopter Simulator (Sierra)
     7.   Flight Simulator IV

B.        LAND COMBAT

     1.   Tank (by Spectrum Holobyte)
     2.   Command HQ
     3.   Fireteam 2200
     4.   Perfect General
     5.   Firepower (Microillusions)
     6.   Fire Brigade
     7.   Modem Wars
     8.  Global Conquest

C.        Sea Combat

     1.   688

D.        SPORTS

     1.   NFL Pro League

E.        DRIVING SIMULATIONS

     1.   Stunt Driver
     2.   Vette!

F.        MISCELLANEOUS

     1.   Populous
     2.   FaceTris / WordTris / SuperTetris
     3.   Armour Alley
     4.   Battle Chess / Chinese Chess
     5.   Powermonger
     6.   Robosport

Of course, I would welcome any addition to my list if you know of
any other modem playable MSDOS games that I have missed out. Please let me
know via E-mail.

James
Newsgroups: comp.sys.ibm.pc.games
From: emr@mullian.ee.mu.OZ.AU (Elizabeth M. Reid)
Subject: Help! Problem with fonts in early Sierra games!
Organization: Computer Science, University of Melbourne, Australia
Date: Sun, 27 Dec 1992 01:44:45 GMT

I got some boxes of Sierra games for Christmas - one box containing
King's Quest II, Space Quest II and Police Quest II; the other
containing King's Quest III, Space Quest III and Police Quest III.
Both Police Quests and Space Quest III work fine - great fun,
marvellous, haven't had any sleep since I opened the boxes! However,
there seems to be a problem with the font rendering in the other three
games (ie. both King's Quests and Space Quest II). The status bar at
the top of the screen is partially unreadable - the bits where the
score and the sound status should be are a jumble, a complete mess of
meaningless garbage. The text boxes within the game (descriptions and
whatnot) are also a bit mucked up - spaces, numbers and any
punctuation symbols are also replaced by these garbage characters.
This makes it rather hard to read descriptions and impossible to tell
how I am going with the game. I can still play, but it is a nuisance,
and I would very much appreciate it if someone could tell me how to
fix this.

So far my housemates have tried (failed) to fix the problem by
fiddling with the .ovl and .fon files. The game seems to want to run
in EGA mode, and changing the filenames so that ega_graf.ovl is
actually the CGA or HGC file didn't have any effect. Changing the
dmode settings didn't have any effect either, nor did running the game
as a Windows window (but that was a long shot anyway). 

Does anyone know what is going on and how to fix it? I hope it's not
the fault of my video card (a Tseng Labs ET4000. And I've got an SVGA
monitor, and it's all running on a 386-40 with 4 meg of RAM if that's
relevant).

Someone - please help!


Elizabeth.

---------------------------------------------------------------------------- 
Elizabeth M. Reid             Email: emr@eff.org (for CAF-News related mail)
Cultural Studies Program             emr@ee.mu.oz.au (for anything else)
University of Melbourne       Flames to: women-not-to-be-messed-with@eff.org
From: ahgrabow@apgea.army.mil (Alexander H. Grabowski <ahgrabow>)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3D levels 10,11,..???
Date: 23 Dec 92 18:06:25 GMT
Organization: CBDA Edgewood Md

In article <1992Dec23.163146.12082@jhunix.hcf.jhu.edu> cliff@jhunix.hcf.jhu.edu (Cliff Chen) writes:
>In article <1992Dec23.153339.23386@apgea.army.mil> ahgrabow@apgea.army.mil (Alexander H. Grabowski <ahgrabow>) writes:
>>The final level of an episode is level 9. At least that's where you
>>kill the bad guy.
>
>	That's right.
>
>>If I try to make life a little easier by using the cheat-keys
>>(only to get more ammo - what else :-) ) however, I have access
>>to ( at least) levels 10 and 11. Level 10 doesn't seam to heve a proper
>>solution, and in level 11 'strange things' hapen to my screen and my
>>machine. 
>>
>>Anybody out there in TronLand knows anything about that??
>
>	Well, Level 10 is a bonus level.  It is accessible from an elevator
>on level 1 (if you are talking about episode 1).  If you spent the time to
>search out all the secret doors, you'd find it.
Found it - Thanxx!


>	And there is no Level 11.  There isn't supposed to be, that's
>probably why your game is dying.
>
 I checked that out. except for episode three (which I playde first
to level 11) all other episodes have several secret levels (I found up
to *23*!). Any idea whether these are levels to be activated in further 
releases or additional bonus/secret levels?? At least you can access
them if you succeed in level 11.

Alexander

__________________________________________________________________
| Don't call us, we will call you    |  Ain't got no brains.     |
| Don't flame me, I won't flame you  |  Ain't got no opinion.    |
|                                    |  Ain't got nuttin' to be  |
| ahgrabow@cbda8.apgea.army.mil      |  held responsible for.    |
|                                                                |
|       Only narrow-minded people care about typos.              |
|                                   (James Michener)             |
|________________________________________________________________|
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia Level 12 Help!
Date: 29 Dec 92 00:33:44 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

stephan.gross (sg@cbnewsh.cb.att.com) wrote:
:   I just started level 12.  I climb the tower on the right,
: dislodge the overhanging plates and climb to that level.
: I'm stuck - I can't jump the gap to the right.
:   Am I missing something?  Or is it just technique here?
: 
if u have at least 2 slabs to stand on u shld be able to make
it.
1. remember Shift allows u to hangs on to ledges that u just
miss.
2. a running jump gives u much distance.

so position urself on the right edge.
run left to the left edge turn back & jump on reaching the right
edge & hang on to the ledge if u still miss it.

sasi.
Newsgroups: comp.sys.ibm.pc.games
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Subject: Mario is Missing-- (joke)
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 2 Jan 1993 10:48:39 GMT

Just something to chuckle over as we wait for Strike Commander, X-Wing and
virtually everything else that was supposed to be out by Christmas. :)

I was in Egghead the other day and someone picked up a new semi-educational
package for the PC, which featured this famous Nintendo Character.  The name
of the game was Mario Is Missing.

The guy looked at it for a while and then sighed and said (quite audibly):

"Oh, if only it were true..."

Cheers and have a good 1993.


--
Jeremy_Reimer@ |"It turned out, as N-Man discovered later, that the black
mindlink.bc.ca | boat hadn't been after him at all.  It was full of riotous,
---------------| unemployed former James Bond villains enraged at the fall
aka THE JAGUAR!| of Communism in the Soviet Union."
---------------|
Stealth Sig#69 |  --From "N-Man #3: N-Man on Holiday"
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Newsgroups: comp.sys.ibm.pc.games
Subject: Darklands HELP
Date: 21 Dec 92 16:00:37 GMT
Organization: Honeywell Air Transport Systems Division

I am at the Castle of the Apocalypse.

(Possible spoilers)




















I see a mask that says "The first seal is intact, the castle is secure".
Huhh? I have defeated _*at_least*_ 4 witches' Sabbaths, one within the 
previous 4 months (Darklands time), and at the end of each, I
break a seal on a book and get the "This is the first seal." I
have also defeated two Templar castles, although NOT the one
mentioned at the last witches' Sabbath. What do I need to get into
the Castle of the Apocalypse? (I've done the rest, knockers, dragons,
raubritters, evil lords, and I figure its time to wrap it up - being
Legendary Heroes and all.) All help/spoilers appreciated.

Mark Shanks
shanks@saifr00.cfsat.honeywell.com
Newsgroups: comp.sys.ibm.pc.games
From: impster@ais.org (Charles Budensiek)
Subject: Multi-player civilization?
Organization: UMCC
Date: Sat, 26 Dec 1992 17:02:22 GMT

I know this question has been asked a billion or two times, but I don't
care...

Where can I FTP the multi-player Civilization upgrade?

Thanks,

=============================================================================
| "Anyone have a coat hanger? My brain itches." | impster@umcc.ais.org
| "If I was a turnip, would I be revered and    | Charles Budensiek
| "worshipped like I would deserve to be?"      | ph #: Ask if you want it.
=============================================================================

Newsgroups: comp.sys.ibm.pc.games
From: O10037@waccvm.corp.mot.com (Ray Hoff)
Subject: AMAZON lockup
Organization: Motorola
Date: 29 Dec 1992 14:58:11 MST

I have installed AMAZON on my PC and when I play it, my computer locks up
in the first Episode when I do certain things.  For instance if I turn on
and off the Centifruge (spelling?) in the lab a few times this will cause
lock up.  Has anybody experienced this?  I use DRDOS 6.0 and Superstore.
By the time I get off work the tech support office is closed so any help
will be greatly appreciated.

Thanks,
Ray