HDTenEightyP/NetNews huggingface dataset:
From: SL930@CC.USU.EDU
Subject: Press Release for Darkurthe Legends
Followup-To: rec.games.frp.misc
Originator: cwatters@top.magnus.acs.ohio-state.edu
Organization: The Ohio State University
Date: Tue, 8 Sep 1992 20:10:16 GMT

The Black Dragon Press wishes to announce the upcoming release of their 
new FRPG, Darkurthe Legends.  Darkurthe Legends takes place on the continent of 
Darkurthe, where Guilds, Orders, and individuals struggle for power, status
and political influence.  An indepth history and interesting world provide
the setting for game play.  Game mechanics are predominatly skill based, and 
lend towards a more story and role-playing oriented system.  

One manual is all that is needed to play the game.  The manual includes races,
monsters, spells, skills, and a detailed map and description of the Darkurthe
continent, as well as complete combat and magic sections. 

Black Dragon Press will also release the first issue of their comic/magazine.
Both a comic and a magazine, the Darkurthe Legends Magazine will include
16 pages of a full color serial comic based on adventures sent in by players.
The magazine also includes the Darkurthe News section.  The News section 
allows for the game to become interactive, letting players affect the world 
they are gaming in. 

Each issue of the magazine will also include trading cards.  The cards will
be based on descriptions of characters sent in by their players, and will
be drawn by our professional artists.

Darkurthe Legends and Darkurthe Legends Magazine will be available in your
local gaming and comic stores this fall.  Ask to see a copy.  It can't hurt to
look. 

Game stores can order the game or manual from any of the following
distributors:

The Armory
Chessex
Berkeley Games
Capital City Distributors
Diamond Comics

If you want to know more about the game, e-mail us at:

SL930@cc.usu.edu

Thanks,

Colin Murcray
Editorial Director
The Black Dragon Press

Darkurthe Legends and the Black Dragon Press are Registered Trademarks of
the Black Dragon Press, Copyright 1992. All rights reserved.

Xref: sparky rec.games.frp:25103 rec.games.frp.misc:5099
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: QUESTION: Looking for "women's" rpg.
Date: 8 Sep 92 06:37:13 GMT
Organization: Purdue University Computing Center

>I'm not sure, but you may be talking about "Tapestry," a new medieval
>RPG out from White Rose Publishing, which is, I believe, a womyn-owned,
							    ^^^^^
							
>womyn-run, and mostly womyn-staffed gaming company. It was to be
 ^^^^^                 ^^^^^

>released around the time of GenCon this year. I haven't seen the game
>yet, but it sounds interesting.
>

	I like my language the way it is thank you.
	Fuck You.
	No offense, but that IS my standard reaction to anything
	"PC"
	Besides Player Characters, that is.
	And often to them.
	


					Dodge-person????

					(well...)
Xref: sparky rec.games.frp:25136 rec.games.frp.misc:5336
From: alvalent@husc9.harvard.edu (Alvin Valentine)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: QUESTION: Looking for "women's" rpg.
Date: 12 Sep 92 14:57:40 GMT
Article-I.D.: husc3.1992Sep12.105741.15542
Organization: Harvard University Science Center

Now, folks, I don't mean to be rude.  I told somebody this a few weeks ago
with that Dangerous Journeys header.  I'd actually like to know about
this "women's" RPG game.  No one is gonna post anything as long as it's
a female independence monster vs. stuck up male chauvanist pig fight to the
death flame war.  So please, a few people are already using the header
"Matriarchal Societies." This sounds good.  I can put this into a kill file
or read it if I want.  With the "women's" RPG header I have to read every
message to see if anyone has clue.  Now to she who mentioned this game, where
did you see it mentioned.  My girlfriend and I'd both like a look.  I'll
go hunt down the Cosmo issue or whatever somewhere.  As for the rest of you
who still insist on carrying on this discussion of man vs. woman stuff,
fine by me, but do one of two things: take it to email, or keep it here
on the net, and ...


CHANGE THE DAMN HEADER!!!

Thank you for your help. 
 

 
Later,
 
Lee Valentine
Xref: sparky rec.games.frp:25108 rec.games.frp.misc:5159
From: MHART00@RICEVM1.RICE.EDU (mason hart)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: QUESTION: Looking for "women's" rpg.
Date: 9 Sep 1992 02:37:55 GMT
Organization: Rice University

In article <Bu8yE2.DM@mentor.cc.purdue.edu>
dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes:
 
>        I like my language the way it is thank you.
>        Fuck You.
>        No offense, but that IS my standard reaction to anything
>        "PC"
>        Besides Player Characters, that is.
>        And often to them.
 
I shudder to think of the flames you're getting off of this one.
Well, anyone so inclined had better bounce a few my way, because
I'm gonna back Dartanyan up on this one.  "Womyn" ?!  Every time
I run into this, I feel a perfectly human urge to break something
into little tiny pieces.
 
Ladies and gentlemen of the feminist mob, language does not define
its culture.  Rather, the reverse is true.  Yes, there are elements
of our society that discriminate on the basis of sex, even as there
are those that discriminate on the basis of color, religion, and
other equally meaningless things.  These attitudes are fading.
 
Your insistence upon an alternate spelling for one among millions
of lexical items is futile, childish, and downright irritating.  The
use of the male gender in a neutral sense is an established
characteristic of the language, not a calculated slur against half
the population.  I'm sorry to have to pull your soapbox out from
under you, but it's true.  If our culture demands a change in the
language, then that change will occur naturally and in due time.
 
Not that I expect you'll listen to me, or credit my opinion if you
do.  I am, after all, only male, and couldn't possibly understand.
 
"If it don't kill you, it can only make you stronger."
-- mason hart
 
Newsgroups: rec.games.frp,rec.games.frp.misc,alt.feminism,soc.men
From: lip@s1.gov (Loren I. Petrich)
Subject: Re: Looking for "women's" rpg.
Organization: LLNL
Distribution: usa
Date: Wed, 9 Sep 1992 09:22:28 GMT

In article <1992Sep9.031634.29592@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:

>There are some serious non-fictional books on the topic that have been
>debated at length over on soc.men.  Loren Petrich has mentioned the works
>of the 'pro' faction in his long standing debate with Robert Schaeffer on
>this topic.  However, I don't recall the author's name - ?Gimblya? -
                                                           ^^^^^^^
							Marija Gimbutas
>?The Godess Myth?.

	The Civilization of the Goddess

	Also, check out _Becoming Visible_, Renate Bridenthal and
Claudia Koonz, eds.

The anti-side I have read Steven Goldberg's 
>"The Inevitability of Patriarchy" (an essay, not a book).  I wound up
>disagreeing with both sets of views from what I read.  I'm of the viewpoint
>that the topic needs some more definition (what exactly IS a patriarchy) and
>probably lacks sufficient evidence to prove OR disprove.

	I'm not sure if I completely agree, but I can respect that
conclusion.

/Loren
Newsgroups: rec.games.frp,rec.games.frp.misc,alt.feminism,soc.men
From: mcrosby@nyx.cs.du.edu (Matthew Crosby)
Subject: Re: Looking for "women's" rpg.
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Distribution: usa
Date: Wed, 9 Sep 92 23:43:18 GMT

In article <1992Sep9.092228.29026@s1.gov> lip@s1.gov (Loren I. Petrich) writes:
>In article <1992Sep9.031634.29592@lmpsbbs.comm.mot.com> bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>
>>There are some serious non-fictional books on the topic that have been
>>debated at length over on soc.men.  Loren Petrich has mentioned the works
>>of the 'pro' faction in his long standing debate with Robert Schaeffer on
>>this topic.  However, I don't recall the author's name - ?Gimblya? -
>                                                           ^^^^^^^
>							Marija Gimbutas
>>?The Godess Myth?.
>
>	The Civilization of the Goddess
>
>	Also, check out _Becoming Visible_, Renate Bridenthal and
>Claudia Koonz, eds.
>
Also, _The White Goddess_ by Robert Graves, as well as much of his other stuff.
This was the first major work on this subject., and indeed prompted much of the
modern day "goddess" works.


--
-Matt
crosby@hazelrah.colorado.edu  -or-  mcrosby@nyx.cs.du.edu
Xref: sparky rec.games.frp:25137 rec.games.frp.misc:5344
From: lib1p@rosie.uh.edu (Tammy Stark Blandino)
Newsgroups: rec.games.frp,rec.games.frp.misc,alt.feminism
Subject: Re: Looking for "women's" rpg.
Date: 8 Sep 92 12:53:00 GMT
Distribution: usa
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

>Since there is not any evidence that there ever was a truly matriarcal 
>society of any impact, the type of campaign you speak of could be completely 
>original.  I encourage people to create their own societies, and not be 
>bound by any attempt to copy history.
> 

That is because both history and archeology has been interpreted by
a VERY patriarchal society.  Do you expect those in power, who ever
that is, to *ADMIT* the other side had power over them at one time?
I think men have a real problem with the concept of women and power.
>I guess they will call me a femiphobe.

Naw, you have just bought into everything you have been brainwashed...
..uhm...I mean...taught.

Tammy
Xref: sparky rec.games.frp:25142 rec.games.frp.misc:5378 alt.feminism:1031
From: krueger@galileo.physics.arizona.edu (Ted Krueger)
Newsgroups: rec.games.frp,rec.games.frp.misc,alt.feminism
Subject: Matriarchal Societies (was Re: Looking for "women's" rpg.)
Date: 10 Sep 92 15:43:27 GMT
Organization: University of Arizona, Tucson AZ

Recently, I made a statement claiming that there were no known matriarcal 
societies of any impact.  I have been called on this by many in net.land.  
Please allow me to post my evidence.  

First let me state that the foundational work on this subject is found in 
and stems from Margaret Mead's _Sex and Temperament_.

From National Review, November 18, 1991, p30:

"A couple of years ago I went to Barnes and Noble and located 38 introductory 
sociology books published in the few preceding years.  Of these 38, 36 began 
their sex-roles chapters with a discussion of Miss Mead's work..."
- Steven Goldberg, author of _The Inevitability of Patriarchy_

Mead's work is used as foundational evidence for the ideas that men and women 
are not different and that there have existed matriarchal societies by nearly 
all (I say nearly, because it is possible that there are sources that Goldberg 
and I have missed.) proporters of these theories. 

In a review of Goldberg's _The Inevitability of Patriarchy_, Mead writes:

"It is true, as Professor Goldberg points out, that all the claims so glibly 
made about soceities ruled by women are nonsense.  We have no reason to 
believe that they ever existed....Men have always been the leaders in public 
affairs and the final authorities at home."

I stand on the wording of my original post that there have been no 
matriarchal societies of any "impact".

Happy Gaming,

Ted

-- 
State money should "be provided only to invalids and the elderly"; "teachers 
should be tested for competency.  All curriculums shall focus on the basics in 
high-school requirements...advanced sciences and additional math, English and writing."  --- from _Bloods/Crips Proposal for LA's Facelift_
Xref: sparky rec.games.frp:25094 rec.games.frp.misc:5022 alt.feminism:690
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp,rec.games.frp.misc,alt.feminism
Subject: Re: Looking for "women's" rpg.
Date: 6 Sep 92 07:39:33 GMT
Distribution: usa
Organization: Purdue University Computing Center

>Since there is not any evidence that there ever was a truly matriarcal 
>society of any impact, the type of campaign you speak of could be completely 
>original.  I encourage people to create their own societies, and not be 
>bound by any attempt to copy history.


	I recommend you read _The Mists Of Avalon_ by Marion Zimmer
Bradley.
	
	I must warn you, the Women on this group are gonna flame you to
cinders.
					D	
Newsgroups: rec.games.frp,rec.games.frp.misc
From: markg@vulcan.anu.edu.au (Mark Grundy)
Subject: Re: QUESTION: Looking for "women's" rpg.
Originator: markg@vulcan.anu.edu.au
Reply-To: markg@arp.anu.edu.au
Organization: Australian National University, Canberra, Australia
Date: Wed, 9 Sep 92 23:56:47 GMT


In article <1685C13035.MHART00@RICEVM1.RICE.EDU>, MHART00@RICEVM1.RICE.EDU
(mason hart) writes:

    > I shudder  to think  of the  flames you're  getting off  of this  one.
      Well, anyone so inclined had better  bounce a few my way, because  I'm
      gonna back Dartanyan up on this one.  "Womyn" ?! Every time I run into
      this, I feel  a perfectly human  urge to break  something into  little
      tiny pieces.

        Discussions about language usage don't belong in this group.  Please
    email or post them elsewhere.
-- 

 -----                                                             ---- ------
 markg@arp.anu.edu.au                                              Mark Grundy
Xref: sparky rec.games.frp:25096 rec.games.frp.misc:5056 alt.feminism:711
From: krueger@galileo.physics.arizona.edu (Ted Krueger)
Newsgroups: rec.games.frp,rec.games.frp.misc,alt.feminism
Subject: Re: Looking for "women's" rpg.
Date: 7 Sep 92 05:06:13 GMT
Distribution: usa
Organization: University of Arizona, Tucson AZ

In article <Bu5Bxx.M3@mentor.cc.purdue.edu> dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes:
>>Since there is not any evidence that there ever was a truly matriarcal 
>>society of any impact, the type of campaign you speak of could be completely 
>>original.  I encourage people to create their own societies, and not be 
>>bound by any attempt to copy history.
>
>
>	I recommend you read _The Mists Of Avalon_ by Marion Zimmer
>Bradley.
>	
>	I must warn you, the Women on this group are gonna flame you to
>cinders.
>					D	

I own _The Mists Of Avalon_.  Excellent science fiction.  Let 'em 
flame away, facts are facts.  (If they want citations, I'm prepared.)

Ted

-- 
"I got my brain on hype-tonight'll be your night.  Die, die, die, pig, die.  
F--k the police!  I know your family's grievin'.  F--k 'em!" -- Ice-T
"Aw, that's just black street talk." -- Ice-T (about the above line)
         -----krueger@galileo.physics.arizona.edu-----
Xref: sparky rec.games.frp:25121 rec.games.frp.misc:5245 rec.games.frp.advocacy:2157
From: rb6t+@andrew.cmu.edu (Robert Everett Brunskill)
Newsgroups: rec.games.frp,rec.games.frp.misc,rec.games.frp.advocacy
Subject: Re: Let's talk REAL sci-Fi systems
Date: 10 Sep 92 03:30:56 GMT
Distribution: na
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

Does kill work only by reading the name or does it scan contents too?
Oh? you want an example? Oh, lets say somebody wrote another annoying
add for Battlelords...
I like games where the GM has control.

Rob Brunskill Aka "The Phantom"
"Details, meaningless details."

PS If there are no complex rules, then WHY THE HELL ARE THE BASIC RULES
250 PAGES???
PPS You need rules for beer and radios?
Xref: sparky rec.games.frp:25107 rec.games.frp.misc:5157 alt.feminism:845
From: jacobus@symphony.cc.purdue.edu (Bryan J. Maloney)
Newsgroups: rec.games.frp,rec.games.frp.misc,alt.feminism
Subject: Overgeneralizations
Date: 9 Sep 92 03:20:58 GMT
Distribution: usa
Organization: Purdue University

In article <8SEP199207532253@rosie.uh.edu> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
>That is because both history and archeology has been interpreted by
>a VERY patriarchal society.  Do you expect those in power, who ever
>that is, to *ADMIT* the other side had power over them at one time?
>I think men have a real problem with the concept of women and power.
>>I guess they will call me a femiphobe.
>


Uh, I wasn't aware that women were the "other side".  Of course, I wasn't
even aware that there was a war going on--just some people realizing that
"fair is fair" should apply to everybody, men and women alike.  Silly me,
I forgot that to be truly "enlightened" one has to pigeonhole the world
into radically polarized categories.


Second, which "men have a real problem with the concept of women and power"?
My first martial arts teacher was a woman, and others have been women as
well.  My last two jobs (including my current one) involve me taking a 
woman's orders (in the current situation, a woman whom I consider far more
competent to lead than the man who is her nominal superior).  Furthermore,
when I was young, I had to mind my mother as much as I did my father.  Any
conflicting orders were to be carried out in the order received.  I grow up,
and I still have no problem with a woman being in charge, no more than I do
with a man being in charge.  (I'm not speaking hypothetically here, either.)
What rational basis would I have for acting otherwise?
From: braca2@cspyr1.cs.adfa.oz.au (BRAY CHRISTOPHER)
Subject: Re: Reichstar (sp?)
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Tue, 15 Sep 1992 07:34:20 GMT

The Computer.... <MABBC@CUNYVM.BITNET> writes:


>Hello everyone,

>    Does anyone know anything about this game or Werewolf, which is
>put out by White Wolf...  I heard a little about Reichstar but nothing
>that makes me want to invest money in it.  Can I hear some input on
>this please....

Re: Reichstar

	I am not sure how the system runs, but I was definately unimpressed
	by the gaming world.  Poor quaility artwork ( I could have done
	better than some and I'm and engineer) and badly laid out ideas.

	Uninspiring, anyone want a 2nd hand, untouched copy going _real_
	cheap?


hook
From: Nick_Janow@mindlink.bc.ca (Nick Janow)
Newsgroups: rec.games.frp.advocacy
Subject: Re: Let's talk REAL sci-Fi systems
Date: 11 Sep 92 20:11:35 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

v057qkmm@ubvmsb.cc.buffalo.edu (BABBLING SAGE) writes:

> It is deadly, however a deadly combat system does not imply that the victim
> of an attack dies every time. In such a case there would be no PC development
> whatsoever. The combat system is efficient and fair.

What kind of logic is that?  Even if combat is exceedingly dangerous, PCs can
develop enormously; they simply have to avoid combat situations.  If an rpg is
at all decent (unless it's a role-playing combat game), it should provide
interesting non-combat gaming pleasure.

--

Nick_Janow@mindlink.bc.ca
Newsgroups: rec.games.frp.advocacy
From: eebonar@sn01.sncc.lsu.edu (Dave Bonar)
Subject: Re: Why TW2000 eats wormy dog turds.
Nntp-Posting-Host-[nntpd-16872]: sn01.sncc.lsu.edu
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: eebonar@sn01.sncc.lsu.edu
Organization: News and Views from LSU
Date: Tue, 15 Sep 1992 14:39:18 GMT

In article <1992Sep14.230510.944@ccsvax.sfasu.edu>, z_copeab@ccsvax.sfasu.edu writes...
> 
>	Also irritating in T:2000 is that a 3-round burst is just as inaccurate
>as firing full-auto, when it really is a bit better.

	This is my biggest complaint with Twilight.  I can quickly correct
my complaints with the weapon damage but I haven't been able to figure out
a good rule that feels right for showing the differences between single
shots, 3 round burst (for the weapons that do them) and full auto.  The 
closest I've come is the following;

Single Shots - First shot is aimed (assuming that any of the shots can be
aimed), others aren't.  You can change targets between shots but you have to
declare how many shots you are firing and where they are going before any
of the shots are resolved.

Bursts - Treat each burst as a single shot with the auto fire recoil.  If
the first shot would have been aimed, the entire first burst is aimed.  All
shots in the burst must go to the same target.  

Auto Fire - Full auto is treated just like the rules say with the exception
of weapons that fire 3 round bursts.  Treat them as ROF 5 with the burst recoil
+1 as their recoil on full auto.  Actually, I'm not sure if this comes up since
I've been told that newer M-16s have been modified to remove the full auto 
setting.

	These changes make 3 round bursts very dangerous.  I haven't tested
them in play.  I'd love to hear some responces.

Dave
__________
Dave Bonar
eebonar@lsuvax.sncc.lsu.edu
__________

Newsgroups: rec.games.frp.advocacy
From: magus@netcom.com (John Schmid)
Subject: Re: Killing rolemaster pc's
Date: Tue, 08 Sep 92 14:01:18 GMT
Organization: Hellwell Enterprises Ltd.

In article <1992Sep8.111023.1@sara.cc.utu.fi> juklehto@sara.cc.utu.fi writes:

>     I have a bit different problem. Couple of PC's are level 15 - 20.
>They cannot be hit even by two open-ended in a row and when hit they
>have almost automatic lifekeeping/lifegiving. I wasn't GM when they 
>became such and now when I am GM I cannot throw in anything heavy
>enough to blast them. (God could blast them but that wouldn't be
>very reasonable either.)

There are many ways around high DB's, poison is just one of them.
Be devious.

They may be harder to kill but they can die.

-john schmid


-- 
John Schmid		Internet: magus@netcom.com

  Do you ever feel like every day is a monday?
From: v054nn84@ubvmsd.cc.buffalo.edu (Foto...Taking pictures again, and Happy for it!)
Newsgroups: rec.games.frp.advocacy
Subject: Limited Gamers
Date: 6 Sep 92 10:06:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Stephan,

   It is too bad that so many gamers are so narrow minded, but then, at least
you don't have to game with them.  Like you I will play just about anything
although I prefer those rare board games that require no dice whatsoever, where
the game is a contest of skill against skill and yes, I hate Monopoly too. 
Some fo thee gaming types you mentioned I admit that I do not play but not out
of hatred but simply because they do not interest me.  Napoleonics miniatures
for instance do not hold my interest where as tank battles or naval battle do. 
Perhaps what you are running into is bluster masking insecurity on the part of
some of these people...they do not know what you are talking about or do know
but do not know how to play said game so they take the initiative and make you
feel small before you can do the same to them.  I am not saying you would but
perhaps some of these people are are fraid you will ridicule them, not
realising that they are only making themselves look small in your eyes in the
long run.  As for the computer games, like you I do not see the fascination. 
Webn 
When it comes to gaming I would rather wait until I can get live people
together, although using the computer for flight sims and so forth is a good
way to have some fun.  I apologize if this message is a little messed up, it is
5:30 AM and the editor sucks!

funkadelic
Newsgroups: rec.games.frp.advocacy