HDTenEightyP/NetNews huggingface dataset:
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pool of Radiance
Date: 15 Sep 92 21:03:31 GMT
Distribution: na
Organization: University of Northern Iowa

In article <BuLACD.MzA@cpsc.ucalgary.ca>, marks@cpsc.ucalgary.ca (Mark Stadel)
  writes:
> This is probably a stupid question, but where is Podal plaza (where the
> weapon is to be auctioned off)? Is it the open area with the small temple
> of Bane? I've looked in every building in there but can't find anything.

   Yup, that's the place.  There is a small temple of Bane there, plus a
rough-house bar (that you can get into a free-for-all), and a hidden temple
where you can rest (though I think you need a Knock spell to get there).

   The auction itself takes place in the center of that 'block', near a small
building (1x2 in size?).  Just approach towards the center of the map area and
you will trigger the auction going off.  It's not inside any of the buildings.

> Just wondering...

   Just answering. :-)  Enjoy!

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: sasaer@broadway.unx.sas.com (Andy Ravenna)
Subject: Re: Laura Bow/Amon Ra question
Originator: sasaer@broadway.unx.sas.com
Date: Tue, 15 Sep 1992 21:14:08 GMT
Organization: SAS Institute Inc.


In article <1992Sep15.181819.6570@newshost.unh.edu>, pss1@kepler.unh.edu (Paul S Secinaro) writes:
>I'm stuck and I just don't know what to do next.  I've made it into
>the speakeasy and talked to Ziggy and the flapper.  I can't get a
>whole lot of information out of Ziggy, though.  I've talked to
>everyone at all the different locations about everything in my
>notebook.  But I just can't seem to make any headway after that.
>Anyone care to give hints/spoilers about what I should do next?

You're probably very close to the end of the first act... have you noticed 
that your taxi driver changed and that there is garbage in your seat...
sift through the garbage to find a new item.

-- 
################################################################################
                 ##                                    ##
    Andy Ravenna   ##  "Some really clever or unusual    ##  SAS Institute Inc.
 SASAER@UNX.SAS.COM  ##                                    ##  SAS Campus Drive
       X-6120          ##        remark in quotations..."    ##  Cary, NC 27513
                         ##                                    ##
################################################################################

Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Monkey Island 2 - Help!
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Tue, 8 Sep 1992 18:18:51 GMT

pre@cs.nott.ac.uk (Phillip Edwards) writes:

>I am somewhat stuck getting my final map segment in Monkey
>Island 2.  The problems appear to revolve around the house
>and the dreaded drinking contest.  All that I can do there
>is get drunk, not get drunk, and illuminate the rear wall.
>A hint would be appreciated.

All you have to do is to fill the heavy grog the pirate gives you into
the plant pot while the guy is in the kitchen. Fill it again with the
near-grog. You get the near-grog by glueing one of the brochures you get from
the sailorwoman over your picture near the prison on Phatt Island. The
girl will get caught. In the prison, there will be an envelope on the
shelf containing the girl's things (the near-grog). Use this instead
of the real grog and you'll win the contest. Then illuminate the rear
wall. One of the bricks will be illuminated. You have to place the
mirror in the frame to get this result. Push the brick that was
illuminated and you'll land in the cellar. There's a skeleton there
with the last map piece.
Hope this helps. Good luck!
Bye,
	Lukas.
Newsgroups: comp.sys.ibm.pc.games
From: pab5891@ritvax.isc.rit.edu
Subject: EOB 1
Reply-To: pab5891@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 9 Sep 1992 14:28:14 GMT

Spoilers ...

























Well, for those of you that know about the maps at the Australian ftp site or
were lucky enough to get them before they were deleted (?) from wuarchive, I
have a question concerning some of the upper level (1-3 I believe) parts of the
map.  There are certain parts that I can't seem to access.  Does anyone know
how?  (I don't have my maps here, but I am referring to the gif maps and the
sections of map in the NE corner that are connected with stairs, but seem to
have no entrance).

Paul
From: ed10+@andrew.cmu.edu (Ezra M. Dreisbach)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: populous on modem
Date: 12 Sep 92 21:19:20 GMT
Article-I.D.: andrew.MeggxMe00WB_EcvI9F
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Well, I had the same problem and after trying all kinds of things I had
pretty much convinced myself that it was a bug in the program, and
2-player mode is just fatally broken.  But I called up EA's tech support
line and they seemed to think that it could actually be made to work. 
The guy said to boot clean, revoming all tsr's, especially Stacker.  I
did this, and it still didn't work but maybe this will help you.  
Newsgroups: comp.sys.ibm.pc.games
From: cheesmna@HYDRA.ROSE-HULMAN.EDU (Norman Allen Cheesman)
Subject: Help: Ultima Underworld
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Fri, 11 Sep 1992 16:14:41 GMT

Three questions :

1:  Regarding the Sword of Virtue(?, I keep forgetting), I believe I've
    found the hilt for it, only broken hilt I've found, but I can't for
    the life of me find the blade.  I've gotten hints directing me to the
    south-eastern corner of the lizardman area and to look behind a wall.
    I just can't seem to find any hidden room though and it's starting
    to really frustrate me.  I have the Shield, Ring, Bottle, Book, and
    Standard.  I would really like to get the Sword *sigh*

2:  I've heard mention of the Taper and that it is in the upper levels.
    If someone could provide hints as to its location I'd be grateful.

3:  Since there are eight Virtues...what's the eighth Item, and is there
    any way to use them?  I would assume they have SOME latent powers.
    The Sword, Shield, and Taper are obvious, but what about the others?
    (Okay, so maybe I AM squeezing a fourth question in here :)

Please send any reply's by E-mail.  Thanx in advance...

Allen Cheesman
(trying desparately to get Skeeve through this game)
Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Falcon 3.0: Operation Fighting Tiger Notes
Organization: Datascope Corp.
Date: Fri, 11 Sep 1992 21:55:52 GMT

In article <Bu36Dq.1qE@news.cso.uiuc.edu> rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant) writes:
>I have never asked for this before, but I am now.  I want Fighting Tigers for
>free.  Not from a netter, from Specholo.  This is a bug fix.  Bug fixes are
>free, cause I paid for a program and they still have to deliver one that 
>works right.  Maybe they are still afraid of the Russians/Iraqis getting the 
>game?
>
>OK OK fine, leave out the fightn tiger datafiles, and make it free then, but
>damn it!  I am not going to pay for version E!  I may wait a while, 'eh? 
>Oh well, who wants a program that doesn't work right anyaway?
>
>			- Ryan Grant
>

You will get the bug fixes for free. That is what patch E will be. They said
they will release it shortly (a month or so) and it will be free.

---Jay Davis

PS. OFT is really good and is worth the money anyway, so why wait?
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OGRE
From: system@memalph.UUCP (Woody Harper)
Date: 5 Sep 92 14:23:39 GMT
Organization: Memory Alpha BBS - Phoenix, AZ - +1 602 863 2009

<JTS110@psuvm.psu.edu> writes:

> Does anyone know the game designer of OGRE?  I'm pretty sure it's the name of

I have Ogre from Origin systems. It is an adaption of the Steve Jackson 
board game. This is a graphical game, and does require programming as you 
described in your original post.


-----------------------------------------------------------------------------
      Memory Alpha BBS (memalph.UUCP), Phoenix, AZ   +1 602 863 2009
                    -= The Sum of All Knowledge =-
Newsgroups: comp.sys.ibm.pc.games
From: mostert@cs.sun.ac.za (A. Mostert)
Subject: Re: Scorched Earth
Organization: University of Stellenbosch, RSA
Date: Tue, 8 Sep 1992 15:55:30 GMT


If you want lotsa cash you can edit the configuration file and change the
interest rate to 100%. Don't buy anything in the first few rounds and your
money will double each time.

A. Mostert
Stellenbosch, RSA
E-Mail: mostert@cs.sun.ac.za
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: D Lair 2
Date: 14 Sep 1992 20:52:38 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
NNTP-Posting-Host: hela.ins.cwru.edu


Since the game is an arcade game, I don't think it is any wonder that is is
"ridiculously difficult".  Nor do I think that 3 lives is too few for a
game which is supposed to cost money.  They want you to keep pumping
quarters into the machine.

Of course on your computer, it is free, so hex-editing the savegame file to
give yourself (effectively) unlimited lives is a good idea.

Also, I have somewhere around here a walkthrough for the game.  I can post
it if there is interest.

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolf3D and a Serial Link....
Organization: HoloNet (BBS: 510-704-1058)
Date: Tue, 15 Sep 1992 16:14:19 GMT

s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
: 
: I just had a thought of how good it would be to have data link or modem
: connection through Castle Wolfenstien, and you and your opponent could
: stalk each other and come eye to eye in combat.
:   Or maybe a network setup where you could have a "last man standing" game
: between a heap of people.
:   Is ID thinking of doing something like this in the future?  If they did
: now THAT would be fun.

We toasted the Green and Pissed name and now call the new game DOOM.  It
will be multi-player (modem and net).

: BTW: How is "Green 'n' Pissed" coming along, to you at ID? 

Working

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Sailing Wargames
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Tue, 8 Sep 1992 18:04:07 GMT

dahead00@nx28.mik.uky.edu (Duval A. Headley II) writes:

>I am seeking information and/or discussion on sailing wargames in  
>boardgame or computer format.  Comments and suggestions would be greatly  
>appreciated.....

>	Games of specific intrest are:

>	WOODEN SHIPS & IRON MEN		from Avalon Hill

>	UNCHARTED WATERS		from KOEI ?????

>	PIRATES				from ???????????

>If you know of other games along this format but not mentioned above  
>please include them too......

>Also is there another place on the net besides this to post for such  
>information....?????

>Thanks

Pirates is a VERY good game. In the german PowerPlay magazine, it has
been in the Top 20 for over 50 months now! It is written by Sid Meier,
the world famous programmer at Microprose. He brought us block busters
like Railroad Tycoon, Civilization or Sword of the Samurai. I really
recommend this one. A follow-up or updated version is currently under
development: Pirates Gold!
Uncharted Waters is one of these strategy games from Koei. It is also
one very good game that I would recommend to anyone who likes this
type of games.

Bye,
	Lukas.

(lukas@trillian.tp1.ruhr-uni-bochum.de or lukas@134.147.160.21)
From: cl129501@ulkyvx.louisville.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED: Commander Keen 4 Debugging Keys
Date: 11 Sep 92 13:33:25 GMT
Organization: University of Louisville

I seen a post about the debugging keys list for Commander Keen 4, but I am new
(sort of) to NetNews and I could not find the post, so could someone PLEASE
upload the Commander Keen 4 debugging keys list again?

Thanks,
Darren Embry
cl129501@ulkyvx.louisville.edu
Newsgroups: comp.sys.ibm.pc.games
From: lhookins@sdf.lonestar.org (Larry Hookins)
Subject: Re: Sailing Wargames
Organization: sdf Public Access UNIX, Dallas--unrestricted free shell access
Date: Wed, 9 Sep 1992 11:24:45 GMT

In article <1992Sep8.25548.5430@ms.uky.edu> dahead00@nx28.mik.uky.edu (Duval A. Headley II) writes:
>I am seeking information and/or discussion on sailing wargames in  
>boardgame or computer format.  Comments and suggestions would be greatly  
>appreciated.....
>
>	Games of specific intrest are:
>
>	WOODEN SHIPS & IRON MEN		from Avalon Hill
>
"Wooden Ships & Iron Men" is a condensed version of "Ship-o-the-Line", a
miniatures rule set published by GDW.  If you like WSIM, you'll love
SOTL.

Just in case you didn't know, GDW = Game Designer's Workshop.

I haven't seen much in the way of computerized sailing wargames.  There
are a couple out there, but I don't think they're all that good.  I could 
be wrong!  Anyway, let me know by private mail if you find anything 
interesting.

Thanks,
Larry


Newsgroups: comp.sys.ibm.pc.games
From: guckes@math.fu-berlin.de (Sven Guckes)
Subject: Re: Willy Beamish: can't get off West Frumpton
Originator: guckes@medusa
Organization: Free University of Berlin, Germany
Date: Sat, 12 Sep 1992 14:32:07 GMT

joel@cs.utexas.edu (Joel Daniel Just) writes:
>I am stuck in West Frumpton.  The ferry is stuck.  I think that there's
>supposed to be some way to get past the gang, but I haven't figured it out.
>I tried throwing the stink bomb.  All it does is make a big cloud of smoke, and
>the gang members stop snapping their fingers.  They still come after me if I
>try to leave.
>
>What am I doing wrong?

I'm not gonna say it. But if anyone wants a complete solution - tell me.
BTW, I have sent Joel a copy already.
Sven :)
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Falcon 3.01 f3maps & falcnr??
Organization: Los Alamos National Laboratory
Distribution: na 
Date: Sun, 13 Sep 1992 04:41:32 GMT

In article <15082@mindlink.bc.ca> Joel_Murray@mindlink.bc.ca (Joel Murray) writes:
>> Hello,
>>         I was wondeing if the programmers who came up with the f3maps and
>> falcnr have updated to include the changes in Operation:Fighting Tiger?
>
>Yes, they have, and both are available on Compuserve (for the moment).  I don't
>know where they're available via FTP.
>

OK, I'll be the first to grovel.
Can some gentle soul please upload them to wuarchive, or wherever, for
those of us without Compuserve?
Thanks very much.  Looking forward to RF missions in Kurile.  Hope they
allow access to the Mig31, and practice SEAD, and Naval Strike missions.

Dave Masten
masten@beta.lanl.edu
Newsgroups: comp.sys.ibm.pc.games
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: Harpoon Help needed
Organization: NASA Lewis Research Center
Date: Thu, 10 Sep 1992 12:40:51 GMT

In article <1893@ceylon.gte.com> chf0@harvey.gte.com (Curtis Fennell) writes:
>From: chf0@harvey.gte.com (Curtis Fennell)
>Subject: Harpoon Help needed
>Date: 9 Sep 92 17:31:34 GMT

>I am running Harpoon 1.3 on a 386SX/16 Mhz machine with 2.5 MB RAM,
>and DOS 5.0.  I load DOS high and add a mouse driver (loaded high) and
>end up with 618K available.  

>When running the scenario "Operation: Anvil K" from the designers'
>series, I get about 4 hours into the simulation and then keep getting
>kicked out with the following message:

>"Irrecoverable System Error (mem mgr) insufficient Master handles, 
>code=618,1,-1"

>Other that this scenario, the system seems to work fine.

>Has any other Harpoon player seen this message before?

>It doesn't seem possible that I'm out of memory, but maybe I need QEMM
>or something.

>HELP!


>-- 
>Curt Fennell                    * chf0@gte.com
>Unix System Administrator       * (617) 466-2142
>GTE Labs, 40 Sylvan Road        * "Get down off that cross!
>Waltham, MA, 02254              *  Somebody needs the wood"

Ah, the dreaded "insufficient master handles" bug. Sorry, but the only
solution I know of is to ground most of your planes. The problem is 
related to "having too many things in the air", according to 360 
tech support. Note that "too many things" includes the enemy planes,
so when the enemy gets aggressive, you must be passive.

I have this problem with almost all the new scenarios, and even some of
the old ones. However, I tend to be pretty aggressive and keep a lot of
planes in the air. You can try using QEMM, but I have the same problems
with QEMM 5 and 6, and the DOS EMM memory manager. 360 says that many of
the new scenarios require expanded memory. 

360 told me that they do not plan to fix this bug, since they want to 
concentrate on Harpoon 2. Maybe if enough people complain, they will
do something about it. Harpoon is my favorite simulation, but version 1.3
is useless to me.

Ted Wright (wright@lims01.lerc.nasa.gov)
Organization: University of Illinois at Chicago
Date: Monday, 7 Sep 1992 16:01:09 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: B-17: Can't land under computer control
Distribution: usa

In spite of what the manual says you CAN NOT land under computer control and
you CAN NOT bomb under computer control. Sorry. I think they are working on
a patch that will fix these problems and add a few features.
Alan
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands is here!!
Date: Fri, 04 Sep 92 14:52:38 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

x89werner6@gw.wmich.edu writes:

> In article <7mgaqB2w165w@buscard.fidonet.org>, jferra@buscard.fidonet.org (Ji
> > richhsia@edison.seas.ucla.edu (Richard P. Hsia) writes:
> > 
> >> Darklands is finally available in stores. Has anyone begun playing yet?
> >> 
> >> 
> > 
> > Yes I am. Unfortunately I have found the game has no point, no plot, and 
> > no ending and is really just an unending hack and slash.. Wowwwwwww..
> >
> Not quite correct.  If you've read the readme file you'll know that after
> slaying some dragons and witches and other assorted nasties, you have some
> sort of final showdown with the demon/devil Baphomet.
> 
> Someone else had also complained about having to look up the monetary,
> prayer, etc. tables in the manual all the time.  I don't know about their
> copy of the game, but mine came with a quick reference card with all the
> important info on it.
> 
> While it's sometimes fun to just jump into a game, don't start griping 
> about it unless you know what you're talking about.
> 
> Scott
>  
> > ---------------------------------------------------------------------------
> >    The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
> >    SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph

I *DO* know what I am talking about. I did read the readme file. I had a 
very high fame of 350, slayed Calefactor the dragon, defeated the witches 
sabbats, and finally grew completely disgusted with all the walking 
around! Hacking and slashing my way through the countryside coupled with 
boring visits to towns which give you some stupid quest in which you have 
to do MORE walking around and such is not my idea of fun.

-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph
Newsgroups: comp.sys.ibm.pc.games
From: aaron@juliet.caltech.edu (Packman, Aaron I.)
Subject: Spellcasting 101 Help Please!
News-Software: VAX/VMS VNEWS 1.41    
Organization: California Institute of Technology
Date: Sat, 12 Sep 1992 07:01:00 GMT

How do I open the three gates (the gold/silver/bronze ones with the three
corresponding X's) in Castle Blackwand.  It was easy to figure out that
you should stand on the X's, and I got Lola to stand on one as well, but
I still can only get two gates up at once.  What am I missing?  Also,
what is that picture (in the same room) for?  Thanks in advance.

Aaron Packman
aaron@caltech.edu

p.s. If anyone's got Spellcasting 201, I'd be interested in obtaining it.
From: mmeltzer@wam.umd.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Thanks for Secret door in W3d
Date: 13 Sep 92 01:35:56 GMT
Reply-To: mmeltzer@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park


Thanks for all the responses to both my questions!!!
Just out of curiosity though, don't you people have anything better to
do than play games all the time??

---------------------------------------------------------------------
			mmeltzer@wam.umd.edu is

			     Marc Meltzer
		      President of The Meltz Inc
---------------------------------------------------------------------
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games
Subject: CLAUDE RAINS CLAUDE RAINS CLAUDE RAINS
Keywords: CLAUDE RAINS
Date: Fri, 11 Sep 92 01:28:27 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

Just a holler to someone out there on the net.. Claude Rains, are you out 
there?
If so, reply in E-MAIL! Thanks!

-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph