HDTenEightyP/NetNews huggingface dataset:
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: alt.games.video.classic
Subject: Re: Early Nintendo (was Re: Worst Video Game Ever?)
Date: 12 Jan 93 19:48:20 GMT
Organization: VA Tech CS Dept., Blacksburg, VA, USA

Last time I saw a Mario Brothers (with the original and far-less-annoying-
than-today Marios) was in uhh...  The Castle Place at Seaside Heights in
New Jersey.  Don't remember the exact name of the place, but there's a
merry-go-round in there too.  Last time I was there (over the summer) there
was still one there.  They also have other neat games like Zookeeper and
other oldies.

later,
keefer
-- 
|//----------------------\\|  Do your  |My power is beyond your understanding!|
|/     Keith  Johnson     \|  eyes  a  |        - Skeletor                    |
|\CS Major--Pinball addict/|favor- PLAY|Understand MY power!                  |
|\\----------------------//| PINBALL!! |        - Jake Johansen               |
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Asteroids clones (was Re: Worst Video Game Ever?)
Organization: Eastern Michigan University
Date: Sat, 9 Jan 1993 07:37:30 GMT

In article <1993Jan9.025641.15391@gallant.apple.com> unknown@apple.com (Matt Ackeret) writes:
>>Talk about a cool Asteroids clone. "Lemmingoids" I think it was made by a
>>mexican programmer(not sure).  This game is setup just like asteroids, but
>>you shoot lemmings.  You can also change the targets from lemmings to
>>computers to bloody heads.  A very nice game with real good sound...
>
>There's an Asteroids-like game for the GS where you can make your own 
>animated graphics for the targets.

This one is called "Orbizone". Pretty fun actually, and like the above
mentioned "Lemmingoids" there is one template for human heads that
break apart into eyeballs and other gross stuff when shot.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)            "cancelled check that comes in the mail."  -Darkwing Duck (__)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: jstrachman@vax.clarku.edu
Subject: RE: Biggest Flash in the Pan
Organization: Clark University
Date: 7 JAN 93 07:57:10 GMT

In a previous article, abraham@micromed.com (Abraham Roots) wrote:
>millerje@CS.ColoState.EDU (Jeff Miller) writes:
> 
>> >The ULTIMATE flash-in-the-pan game:  TIME TRAVELLER!!
>> >
>> >Trademarking the word "holographic" and using it for the coin-in-the-bowl
>> >illusion has to be the most blatant piece of videogame bullshit ever.
>> >The illusion was ugly and hard to look at, and had absolutely nothing to
>> >do with the game play.  There were basically two moves: shoot left, or
>> >shoot right.  A truly BAD game.
>> 
>> I agree 100%.  To this day, I can stand on my head and I still don't see any
>> true 3D effect.  Maybe it's just me...
>> 
> 
>I agree with bolth of the above, and to make it worse for the first 2 or 
>3 weeks people around you could help not putting their hands in the bowl 
>and attempt to touch it (but, to say one kind word for it, I would love 
>to see a "time cube" on a few other games =)
> 
> 
>-- 
>abraham@micromed.com (Abraham Roots)

No, the biggest flash in the pan would have to be Mach 3.  It was a neat idea
that never caught on.  It was supposed to be the "way of the future" in laser 
disc games, but it just... died.  There was much more hype about Mach 3 then 
there was about Time Traveller because, truth be known, Time Traveller is a 
truly heinous game whereas Mach 3 was at least passable.  If anyone is 
curious, Mach 3 was one of the first, if not THE first, video game ever to use 
live footage in actual video game play.  Very fun stuff.

-Zephyr
From: medic@hardy.u.washington.edu (Travis Lauricella)
Newsgroups: alt.games.video.classic
Subject: Re: SEVEN CITIES OF GOLD
Date: 7 Jan 1993 23:57:27 GMT
Organization: University of Washington
NNTP-Posting-Host: hardy.u.washington.edu

rossi@opal.cs.tu-berlin.de (Oliver Rosenkranz) writes:

>I don't know what Brendan want to say about SEVEN CITIES OF GOLD but
>for me SCOG is on of the best games ever written for the 8 bit computers.

I had a copy of this way back when it came out, and loved it.  Too bad my disk
got wiped (Apple was brilliant to put a magnet on the top of their Imagewriter;
I lost more disks by setting them there...)

Is this game still available anywhere?  I would love to play it again.  Not as
good as Civilization, if you compare them head to head, but for what the
programmers had to work with, it was incredible.


-- 
J. Travis Lauricella     | In the 1500's, we called it witchcraft.
<medic@u.washington.edu> | In the 1900's, we called it Murphy's Law.
                         | In the 2300's, we call them chronotron fields.
"Be good, and you will be lonesome." -- Mark Twain
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: neurotec@triton.unm.edu (Neur0tech)
Subject: Re: Biggest Flash in the Pan
Date: Fri, 08 Jan 93 12:11:21 GMT
Organization: University of New Mexico, Albuquerque

according to some of my friends in the arcade world (in addition to the 
unpopularity(is that a word?)) one of the reasons the laser disk games
failed so miserably was that the company that made many of them (space ace, 
dragons lair, etc) went out of business, and no one knew how to fix the 
blasted things.  He told me this while leaning on a gutted dragons lair, that had been used several times over, but still had a few of the old markings left.

Re: time traveler, thuh 3d game, whatever the name.  ugh, not much hype that ive seen around here for it, but man does it hurt to watch...

biggest flash in the pan, hmmm...tough choice, so many awful ones out there
laser disks spring instantly to mind...but currently my most hated past and 
present is Gallagher.

i think Smash TV is destined to be a classic...

and yes, i still enjoy a good rousing game of rescue raiders on my apple 2
From: littaum@atlantis.CS.ORST.EDU (Mike Littau)
Newsgroups: alt.games.video.classic
Subject: Mr. Do's Castle 4 2600 ?'s
Date: 7 Jan 93 21:52:47 GMT
Distribution: na
Organization: Computer Science Outreach Services - Oregon State University
NNTP-Posting-Host: atlantis.cs.orst.edu

I managed to find Mr. Do's Castle for the atari 2600 recently, and have a few
questions/comments:

1>  Boy is it mediocre.  :)

2>  I've played the Commodore 64 version (MUCH MUCH better) and Mr. Do had
a hammer.  However, it seems in this version, when I press the fire button
to make Mr. Do "hammer" on the blocks, it looks like he's casting some sort
of magic spell.  There's "red stuff blocks" by the top and by the bottom of
him.  Was the person who programmed this wonder too lazy to draw a hammer or
is my copy all messed up?  It really looks like this was rushed out, it looks
and feels like a beta version.
From: meierdalepau@bvc.edu
Newsgroups: alt.games.video.classic
Subject: K.C.'s Crazy Chase lawsuit
Date: 10 Jan 93 09:57:14 CST
Organization: Buena Vista College, Storm Lake, IA

	Does anyone remember the lawsuit Atari brought up against Odyssey 
because of Odyssey's Pac-Man clone "K.C.'s Crazy Chase"?  Who did the court 
rule in favor of?

Dale Meier
Newsgroups: alt.games.video.classic
From: machala@spdc.ti.com (King Mosher)
Subject: Re: Intellivision Lust
Organization: Texas Instruments
Date: Wed, 6 Jan 1993 15:30:25 GMT

boutell@isis.cshl.org (Tom Boutell) writes:

>I'm considering acquiring:

>1. An Intellivision.
>2. The Utopia cartridge and Sea Battle cartridge.

>Anybody got these?

Yeah, I have 'em. Can you buy them from me. no way! Sea Battle
is one of my favorites. I love to take a PT boat and wipe out
the entire enemy fleet.

--

     Just because I'm paranoid doesn't mean they're not out to get me.

Chuck Machala-Semiconductor Process and Design Center-Texas Instruments/Dallas
From: wilmott@remus.rutgers.edu (ray wilmott)
Newsgroups: alt.games.video.classic
Subject: RCA Studio II
Date: 10 Jan 93 20:19:07 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


-----

While cleaning up my closet recently, I uncovered my old
RCA Studio II system. I bought it back around '78/'79 or
so and had fun with it for a year or so, until I bought
an Atari 2600 (VCS).

Anyway, I had semi-forgotten about it and was just curious
about a few things:

1. How many carts were produced for the Studio II? (I have
Black Jack, Biorythm, Baseball, Space War, Tennis, Fun With
Numbers, and TV Schoolhouse 1 ... that was all I was able
to find in stores at the time ... and as I further recall,
I bought the system at Radio Shack as a closeout special)

2. What are the specs on the system (processor, graphics
resolution, ram/rom, etc) ?


Thanks in advance for any info...


				-Ray
Newsgroups: alt.games.video.classic
From: derich@netcom.com (Scott A. Steinbrink)
Subject: Prisoner
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 6 Jan 1993 15:56:37 GMT

If you recall, there used to be Prisoner for Apple II.

Is that software still available at any store?

I would like to have it.

- Scotty

-- 

Scott Allen Steinbrink
 
NetCom: Derich@netcom.com
America Online: Derichman
Bitnet: 11sstein%gallua.bitnet@cunyvm.cuny.edu 
InterCon: tissue@intercon.com 

Xref: sparky alt.games.video.classic:1254 rec.games.video.arcade:9977
From: cvafy006@vmsb.is.csupomona.edu
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Worst Video Game Ever?
Date: 7 Jan 93 00:52:38 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

In article <Jan06.051941.40685@yuma.ACNS.ColoState.EDU>, knepley@CS.ColoState.EDU (Ranseus (Jim Knepley)) writes:
> In article <1993Jan6.011120.29578@wam.umd.edu> rsrodger@wam.umd.edu (Yamanari) writes:
>>	Tempest (old vector game) and that Atari game (circa 85?) where
>>	you conquered this rotating world on the screen that had defense
>>	stations and weapons (this was a standup trackball arcade game).
>>	You'd go from world to world conquering and stuff.  
> 
> You're not thinking of Missile Command, are you?  I really hated THAT game
> but one because I couldn't play it for a damn.

	No...he IS thinking of Tempest.  Controls were a stupid paddle knob
a fire button (that shot four shots when held down--but then you couldn't shoot
until all the shots clearly went down to infinity), and a super zapper button
(that could be used once per level).
> 
>>	Ooo--and a good version of Spacewar with a good computer
>>	opponent and a clone of real asteroids.
> 
> If I remember Spacewar, you may like Star Control for the PC.  Aren't there
> a _LOT_ of asteroids clones around?
> 
> My least favorite game would need to be Nastar Warrior (the supposed
> sequel/rip-off of Rastan).  Animation was just at the wrong frame rate,
> graphics looked stupid, truly a prefab game.
> 
> Jim
> -- 
> ----- knepley@cs.colostate.edu --------------- Boycott Colorado -------------
>  Jim "Ranseus" Knepley |  Avoid rectal-cranial inversion. 
>  Programmer, magician, |  "Gun's don't kill, it's those bullet things"   
>  computer geek.        |
From: alanchem@csd4.csd.uwm.edu (Alan Scott Olson)
Newsgroups: alt.games.video.classic
Subject: Re: remember when?
Date: 7 Jan 1993 17:06:26 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

In article <86280@ut-emx.uucp> sill@zoe.as.utexas.edu (Daniel Sill) writes:
>hello all,
>
>just a little rememberance for games past...
>
>vanguard
>pleiades
>
>just thought i'd stir up a few memories for everyone
>else who is getting old (heh heh)

The names ring a bell...but could some kind soul provide a description
to stir the memory a bit more?

Thanks -

-Alan

-- 
 ______________/ Alan S. Olson  Swanson Environmental, Inc. \_________________
/     e-mail to alanchem@csd4.csd.uwm.edu  OR  alan@alchemy.chem.uwm.edu      \
|          Want some good music?  Check out Milwaukee's own BoDeans           |
+-----------------------------------------------------------------------------+
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Re: Worst Video Game Ever?
Organization: University of Maryland, College Park
Date: Wed, 6 Jan 1993 05:54:48 GMT

In article <Jan06.051941.40685@yuma.ACNS.ColoState.EDU> knepley@CS.ColoState.EDU (Ranseus (Jim Knepley)) writes:
>In article <1993Jan6.011120.29578@wam.umd.edu> rsrodger@wam.umd.edu (Yamanari) writes:
>>	Tempest (old vector game) and that Atari game (circa 85?) where
>>	you conquered this rotating world on the screen that had defense
>>	stations and weapons (this was a standup trackball arcade game).
>>	You'd go from world to world conquering and stuff.  
>
>You're not thinking of Missile Command, are you?  I really hated THAT game
>but one because I couldn't play it for a damn.


	No, there was a game like "Atari Defense" (NOT defender) 
	that was pretty wild.  In the center of the screen was a
	rotating picture of a planet (blue oceans, white clouds,
	purple horseshows).  You would control this target crosshair
	with the trackball and blast at the bases that were
	targetable on the rotating planets surface, while they would take
	shots at your landing craft and such.  Then you'd go to
	the next planet.

	Missle Command? Nah.  I hated that.  Hated it even worse when
	youhad to play it with a Joystick.

	(Ugh, and don't even get me started onjoystick
	centipede for the atari 400)


>>	Ooo--and a good version of Spacewar with a good computer
>>	opponent and a clone of real asteroids.
>
>If I remember Spacewar, you may like Star Control for the PC.  Aren't there
>a _LOT_ of asteroids clones around?


	I've played Star Control--but I wont buy the PC version because
	it was so much better onmy Amiga that I feel kind of deprived
	on the PC.  


>My least favorite game would need to be Nastar Warrior (the supposed
>sequel/rip-off of Rastan).  Animation was just at the wrong frame rate,
>graphics looked stupid, truly a prefab game.

	Now Rastan--there was a pretty fun game.  I remember three
	friends and I played for hours on end by quarter stuffing.
	Two of us went off and saw a movie (gremlins 2?  Whatever--it
	was rotten) and came back to let them take a break.



-- 
      Blaming "society" for your problems is like blaming clouds for rain.
 ---  boycott == coercion == censorship == closed mindedness == cowardice  ---
	      "Psalms 23:1  The LORD is my shepherd; I shall not want."  
		Shepherds are for sheep.   -----      Pain teaches.
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: alt.games.video.classic
Subject: Re: ORIC-1
Date: 5 Jan 93 15:55:34 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: olavs@Lise.Unit.NO's message of 25 Dec 92 21:39:43 GMT

In article <1992Dec25.213943.4593@ugle.unit.no> olavs@Lise.Unit.NO (Olav S|yseth) writes:
| Any ORIC-1 owners out there ? Ah, I just loved the PING,SHOOT and EXPLODE
| command. And the games...oh..those were the days...

I have an Oric Atmos at home (don't know if it still works).
One of my favourite tricks used to be to go into the shops that had micros
on display and enter a program along these lines:

10 for i=1 to 5000    (leave time for a getaway)
20 next i
30 zap                (make a noise)
40 goto 30

Boy did the ORICs have powerful built-in speakers!

--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: alt.games.video.classic
Subject: Re: Crazy Climber
Date: 10 Jan 93 23:12:28 CST
Organization: Amiga Network Information Systems

In article <1ii23mINNnmg@titan.ucc.umass.edu>, donovan@titan.ucc.umass.edu
(Sean Donovan) writes:
>Does anyone remember this game?  It was my all-time favorite.  You maneuvered
a
>man up the side of a building and had to dodge flowerpots, closing windows,
>birds, etc.
>       Would anyone have a copy of the 2600 cartridge they would like to sell?
>It was only available to members of the Atari video club (or something like
>that).  Even though it only used 1 joystick instead of the arcade version 2,
it
>was a really good game!
>
>       -Sean.
>
>  ------------------------------------------------------
>  Sean Donovan               donovan@psych.umass.edu  
>  Department of Psychology
>  University of Massachusetts
>  ------------------------------------------------------
>
 
  
 
       Because of the way it had to be bought, it's VERY hard to find.  Same
thing goes for games like Chuck Wagon (which you had to send in dog food labels
for), Tooth Protectors (only sold through the mail by Johnson & Johnson), and
Gremlins (you had to send in Pepsi bottle tops for it).  All the games that
could not be bought in the store are very hard to find now...

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: alt.games.video.classic
From: rich@grebyn.com (Richard Lawrence)
Subject: Re: Save the MULES!
Organization: Grebyn Timesharing
Date: Sat, 9 Jan 1993 17:03:24 GMT

In article <1993Jan9.041710.24913@rock.concert.net> bdaniels@rock.concert.net (Brian L Daniels -- Personal Account) writes:
>
[Stuff about that all time classic, MULE, deleted]

>I'd just hate to lose this great game.  (Wouldn't it be cool in 
>SVGA, with a SB Pro?)  Is anyone at EA listening?

MULE is being ported to the Sega Genesis, and is rumoured to be in the
works for the IBM and other platforms as well. The original author is
working on the new version.


-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
   215 years ago my government gave me certain inalienable rights.
     Since then, they've been trying to correct their mistake.
Newsgroups: alt.games.video.classic
From: jam4944@ritvax.isc.rit.edu
Subject: Re: Mr. Do.
Reply-To: jam4944@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 8 Jan 1993 03:43:30 GMT

Hello.

Hmm...

Worst game ever?

Well, on the 2600 -- had to be those $5 carts. I can't remember the names.

Biggest flash in the pan?

What about Super Pac-Man?

Nah. It was interesting -- too interesting.

What about. . . GORF! Yeah that was bad. But it wasn't a flash. I also kinda
like Gorf in an amusing way.

Well.... I can't really think of anything that bad that was really publicized
than what was already mentioned.

OH well... talk to u later.

caM giB
Newsgroups: alt.games.video.classic
From: hreutte@andy.bgsu.edu (hans reutter)
Subject: GALAGA cheat, FAQ, VIC
Organization: Bowling Green State University B.G., Oh.
Date: Tue, 12 Jan 1993 20:58:45 GMT

First:
Thanks, of course I should've looked it up in the 
rec.games.video.arcade FAQ, but at least I tried to
ftp the Galaga cheat sheet from tsunami - but somebody
told me that tsunami is not longer connected (it got
stolen...), so I posted it here...

Which demonstrates once again the need for a FAQ for this
group! Including all the pre 1985 machines and games for
them, tech specs, cheats, modifications etc...

I would be willing to do a VIC-20/VC-20 FAQ (cartridges
only!) but since all my old VIC stuff is at home it'll
have to wait another 5 1/2 months (if somebody can't wait
that long -> great, go ahead, I'll try to remember as much
as possible)...
In the mean time I'm looking for people who had the
original Atari cartridges for the VIC-20 as well as the
Buck Rogers cartridge (my copy went bad).


h.l.r.
Newsgroups: alt.games.video.classic
Subject: question
From: haglund@local.host (DAVE_HAGLUND)
Date: 12 Jan 93 13:29:51 -0600
Reply-To: haglund@local.host
Organization: Organization, City, State, etc.

	Where can i find the Faq for this news group?  Can i ftp it?

thanx
.
Newsgroups: alt.games.video.classic
Subject: Second Cavern in Pitfall II
From: pendell@barnard.csustan.edu (Brian Pendell)
Date: Tue, 5 Jan 93 21:04:01 GMT
Distribution: na
Organization: CSU Stanislaus



Yes, there is a second cavern ("world") in the 5200 version of "Pitfall II."

It is a larger version which contains army ants, rabid bats (which have a 

more unpredictable flight pattern than regular bats), piranhas, rivers, 

and tons of gold!!! As in the first, there is a puzzle to solve and characters

to meet. Unlike the previous cavern, there is a secret message to find and

it is MUCH harder than the first, chiefly because:


 1. You have no idea, absolutely NO idea, what the puzzle is when you enter

    the cavern.  Thus, you not only have to find the answer to the question,

    but you also have to find the question itself.

  2. Getting to objects is a lot harder than in the previous cavern, 

     and you have to travel in a much more roundabout way to get where you're

     going.

  3. The animals are much more dangerous.  I especially dislike the 

     frogs, which are now free to move around, as opposed to just 

     jumping over holes.



How to win? There are three keys:


     
1. If it moves, don't touch it.

2. If it doesn't move, pick it up.

3. Explore everywhere, and take your time.  When you enter a room, 

   you may see a scrolling message on the bottom of the screen. 

   So take your time and give it a chance to show up! 

   But note, this is only in **one** room, and it is the same in every 

   game.


Sorry, 2600 owners, but the second cavern does not exist on the 2600 

version.  I have played both.

regards,

	-- Brian Pendell (pendell@ceti.csustan.edu)
.
From: henk@rigel.cs.pdx.edu (David C. Henkemeyer)
Newsgroups: alt.games.video.classic
Subject: Wizardry 7 help
Summary: I need help in Wizardry 7...
Keywords: Wizardry 7
Date: 8 Jan 93 22:19:40 GMT

Does anyone know how to get past the &*%$#% Wild Orchids??  I'm pretty sure
I've checked everything out on this side of them, but now I can't get past 
them...  Also, is the "dungeon" towards the beginning only 2 levels deep, or
did I miss something in there??
---------------------------------------------------------------------.
|   David C. Henkemeyer -*- ACS Consultant -*- henk@rigel.cs.pdx.edu  |
|          \\\\\\\\\\  Portland State University  //////////          |
`---------------------------------------------------------------------'