HDTenEightyP/NetNews huggingface dataset:
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: EobII-Help PLEASE!
Date: 12 Oct 92 13:03:41 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <92285.124653EXG106@psuvm.psu.edu>, EXG106@psuvm.psu.edu writes:
> There may be spoilers ahead, so read with caution :-)
> 
> 
> 
> 
> 
> 
> I'm just got the mark of Darkmoon and went up the stairs to where all of those
> statues are (the ones you can smash).  I went to the mouth that demands the
> mark of Darkmoon, and it allowed me passage.  Now then:  There is big green
> see-through shield blocking my way.  I've *hacked* at it incessantly, but
> nothing happens.  How do I get past it?
You need a magical weapon found near where you got the mark of darkmoon.
It is guarded by a bunch of beholders; you'll have to take a ride up
through a whirlwind to find it.

Yes, that means that you have to go all the way back to the beholder
level or reload an earlier saved game position.  (Always explore every
inch of every level and keep many saved game positions.)

>                   Thanks!
You're welcome.
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Analog joystick games???
Date: 11 Oct 92 11:52:50 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

Now that's not fair!  :)  I may not play Nova 9 very well, but I am having fun 
when I get the time to play it, and that is the important thing!
 
Once more I have heard rumour of Aces of the Pacific for the Amiga and for 
what it is worth, I would like to cast my vote in favour of the idea.  I like 
my Amiga, I no longer have any intentions of buying an IBM just to play games, 
and I certainly hope that Dynamix stays in the Amiga business for a long time 
to come.
 
Skeksis - stepping off of the soapbox now...
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.amiga.games
Date: Tue, 13 Oct 1992 14:46:28 -0400 
From: Patrick Jason Soo Hoo <ps3g+@andrew.cmu.edu>
Subject: Re: Amigas in Japan, -> was RE: JAPANESE GAMES AVAILABILITY...
	<1992Oct13.141124.2023@bnr.ca>
Distribution: na

Excerpts from netnews.comp.sys.amiga.games: 13-Oct-92 Re: Amigas in
Japan, -> was.. Rich Anthony@??? (673)

> >>So I guess you can get Amigas over in Japan.  Heck, I heard that recently 
> >>some corporation was distributing Mac's over there! 

>    The only American computers that are available are the Macintosh (which is 
>    gaining substantial market share very quickly) and some clone PCs.  They are
>    mostly using NEC and Fujitsu systems.  I doubt if many in Japan have even 
>    heard of the Amiga.  

   They've definitely at least heard of Amigas (the games are still
reviewed or featured in computing magazines some times), but it's not a
very popular computer.  It's expensive, the technology isn't as
impressive as it once was, and unlike the Mac, isn't available in
Japanese configurations.  :(  
  It's unfortunate, because Japanese games (in general) are more
interesting than American ones.  :)

pat
From: Wizard0@cup.portal.com (Asher Wizard Feldman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shadow of the Beast III
Date: Wed, 14 Oct 92 16:42:11 PDT
Organization: The Portal System (TM)

>
>  I just purchased a copy of Shadow of the Beast III yesterday and am stuck.
>If you've played the game, you'll know what I'm talking about...
>
>(1)  Has anyone got enough silver balls over so that you can roll the marble
> slab far enough to use it?

This is where I am stuck. After you roll 3 balls down, that little
door opens. Also, does anyone know what the monster on the block is?

>
>(2) Has anyone been able to get the door open over where the ice blocks and
>the furnace are?

Where are these???

>
>BTW, SoB III is really neat (although much easier IMHO than SoB II).

Yes, its got great graphics, and is pretty playble, with lots of nice
puzzles. Its the best Psygnosis platform game yet.

>--
>--
>Russ Howard
>Internet:  amigaman+@pitt.edu
>BIX:       russhoward

--
+---------------------------------+----------------+-----------------+
|    _   C_o m m o d o_r_e   _    |PORTAL:         | The computer for|
|   /\\  |\\   /| || //  \  /\\   |        Wizard0 | the best of us! |
|  /  \\ | \\ /|| ||(< __  /  \\  |Internet:       +-----------------|
| /--- \\|  \X || || \\_ll/--- \\ |        Wizard0@cup.portal.com    |
|/______________________________\\|__________________________________|
Newsgroups: comp.sys.amiga.games
From: mortene@Lise.Unit.NO (Morten Eriksen)
Subject: Re: Lure of the Temptress
Organization: Norwegian Institute of Technology
Date: Fri, 16 Oct 92 12:02:31 GMT

Help....somebody please give me hand with the skulls in the caves. I seem stuck
there.

Morten
Newsgroups: comp.sys.amiga.games
From: oahvenla@blob.cs.hut.fi (Osma Ahvenlampi)
Subject: Re: Wing Commander demo
Organization: Helsinki University of Technology, CS lab
Date: Thu, 8 Oct 1992 07:20:16 GMT

In <Bvrz42.Cvz@cda.mrs.umn.edu> dardiswa@cda.mrs.umn.edu (Wayne A. Dardis 1500099) writes:

>Well, i had to see what all the complaining was about so i ftp'd
>the demo and had a look.  First off i didn't think it looked all
>that bad.  I've played the game on my friends pc and it didn't look
>all that different to me.  Also compare the pictures to those 
>featured in the July issue of Amiga Power and they're the same.
>According to the article these are just the rough ports and an 
>artist will be touching up the finished graphics which will look
>way better.  At least this is what they were told.  I'm still trying
>to figure out what all the complaining was about.  I'll hold off
>complaining till the game actually comes out.  Since it's only
>supposed to be on 2 disks (because not everyone has a hard drive)
>i'm hoping they don't hack down the plotline and so forth, that would
>irritate me.

I had a look at it also, and found it HORRIBLE. On what PC have you tried it?
I mean, forget about the rastered cabins and so forth, but on a demo version
with only one ship on screen, the update rate was something like 6 fps. Ouch.
I wouldn't want to see it in a asteroid field with 6 bogeys on the screen..
Rate about 1 update/3 seconds, I guess... VERY playable, if you find a way to
adjust your brain speed accordingly. Takes about a week to finish a sortie,
but who cares... :-)

>-Psycho
--
Osma Ahvenlampi  -  oahvenla@niksula.cs.hut.fi
My opinions are mine, and though someone else may share them, that's not my
fault. You may freely agree or disagree with me, I don't much care.
Newsgroups: comp.sys.amiga.games
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: That darn FAQ list...
Organization: University of California, at Berkeley
Date: Thu, 15 Oct 1992 21:03:20 GMT

this is to Jimmy Fang:  I accidentally deleted my copy of that FAQ list
you posted here.  could you possibly send me a copy?  thanx...

---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
Newsgroups: comp.sys.amiga.games
From: robert@geoblue.gcn.uoknor.edu (Robert Lindsay)
Subject: SSG's Panzer Battles on A3000 under 2.04 - does it work?
Originator: news@essex.ecn.uoknor.edu
Date: Mon, 12 Oct 1992 16:50:52 GMT
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK

I've got the game, and it says it works under 2.04 on a 3000, but if I let it
finish playing the intro music, the mouse pointer freezes and the game locks up,
if I start the game from while the music is play every thing seems OK. Do I
just have a bad disk?

robert lindsay
robert@geoblue.gcn.uoknor.edu

Newsgroups: comp.sys.amiga.games
From: thumper@garfield.catt.ncsu.edu (Chris Mojica)
Subject: Re: 2 player car racing games?
Organization: North Carolina State University
Date: Wed, 7 Oct 1992 22:31:57 GMT

gspall@cantor.math.uwaterloo.ca (Greg Spall) writes:

>In article <1992Oct5.211839.10108@bsu-ucs.uucp>, 01ksdavis@bsu-ucs.uucp (Rebel without a clue.) writes:
>> 
>> 	Does anybody know any good two-player car racing games for the Amiga?
>> 
>> 	Thanx in advance.
>> -- 

>Nitro!!   - 1,2 or 3 players!!! choice of 3 cars ..

Also try stunt track racer which is a null modem game able to with 2 players
or Super-Offroad which you can play 1,2 or 3 players at the same time.

#--------------------------------------------------------------------------#
|            ///                                                           |
|           ///                      North Carolina State University, USA  |
|          ///   Amiga #1   :)       Email: thumper@garfield.catt.ncsu.edu |
|      \\\///                                 pcmojica@eos.ncsu.edu        |
|       \XX/                                                               |
#__________________________________________________________________________#

Newsgroups: comp.sys.amiga.games
From: robertr@odie.cs.mun.ca (Robert Randell)
Subject: Wizzy's Quest: Help!
Organization: CS Dept., Memorial University of Newfoundland
Distribution: na
Date: Fri, 16 Oct 1992 23:36:11 GMT

I'll try this again, since I received no replies last time.

Please, has anyone out there ever played Wizzy's Quest by Guido and Soren
Appenzeller. This game was ranked 7th best shareware/PD game of 1991 by 
Amiga World magazine. Someone must have played it besides me!

Anyway, I am very stuck on level 43. I am tempted to say that the level is
impossible, but I don't think the programmers would do that, at least, I
hope they wouldn't!

Please help!

- Robert Randell
Newsgroups: comp.sys.amiga.games
From: fihsu@athena.mit.edu (Hsu I-wei)
Subject: Re: Warlords???
Keywords: paddles, warlords
Organization: Massachusetts Institute of Technology
Date: Fri, 16 Oct 1992 00:54:48 GMT

In article <652osB1w165w@cybernet.cse.fau.edu> vidiot@cybernet.cse.fau.edu (Rankin Eric) writes:
>
>There is an EXCELLENT Warlords clone on the Amiga.  Its called Lords of 
>War and is commercial.  I don't know whether or not it supports paddles 
>as I don't own it.  I played it at a friends house a LOOONG time ago--we 
>used joysticks.

Joysticks? Does it allow for more than two players?

>
>Good luck finding it and information about it...
>  Eric

Thanks, I'll look into it.

>
>PS.  Are there paddles for the Amiga??

Well, I don't know if C= makes paddles, but if the Amiga can use Atari
2600 joysticks, I don't see why they wouldn't be able to use Atari
paddles... Hey, maybe someone would like to write a simple Warlords clone?
By simple, I mean the graphics could be just as "bad" as the Atari 2600
version.. same with sound effects. Hasn't anyone out there played Warlords
before??

Francis

Newsgroups: comp.sys.amiga.games
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Base machine 
Originator: jmkaraka@c00040-100lez.eos.ncsu.edu
Keywords: Processors 68020 68030
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Distribution: usa
Date: Thu, 8 Oct 1992 20:40:44 GMT


|>Just as a note, Windows 3.1 is running happily on my roommate's IBM PS/2 Model
|>30 286.

	Ahem, Windows isn't HAPPY unless it's running on a high end 486.  :)

	-john 'and with a graphics accelerator board' karakash-
From: s892031@minyos.xx.rmit.oz.au (Pumpkin Power)
Newsgroups: comp.sys.amiga.games
Subject: Re: Music to commando
Date: 7 Oct 92 19:43:35 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

borgen@stud.cs.uit.no (Boerge Noest) writes:

>Now there's a true word!
>Does anyone have a list of what he has done on the Amiga?
>(I know that he did the racing game 'Indianapolis'(?))


He has done Populous and Indy 500, which is not nearly enough!
I thought the Populous music sounded rather good, I've not actually heard
what he did for Indy 500 though.

Peter Barton : s892031@minyos.xx.rmit.oz.au
--
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTP sites which have commercial games?
Date: 12 Oct 92 13:09:03 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <pwappy.718790504@well.sf.ca.us>, pwappy@well.sf.ca.us (Jeff Walkup) writes:
> 
> Hey Dan, do you have the IP number for that site?
> 
> 
> 
> 
> just kidding
Heh Dan, do they have the source code, too?  I want to program
some cheats into a few of the better games.




Just kidding.... :-)
From: dac@prolix.apana.org.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization cheats
Date: Thu, 15 Oct 1992 11:58:52 GMT
Organization: More like Dis~, really.
X-Newsreader: Arn V1.00 beta rel2

In article <2911@wrdis01.af.mil>, William writes:

> Here is a cheat I found out the last time I played. I had destroied all but 
> one city of the enemy, but I did not know this location, and since I had
> exploried the whole planet, I had to  start searching everywhere again. 

SDI is great for this. Once any of your cities has SDI, you can
see ALL of the oppositions cities on the world-map. Very useful.

Dac
--
dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_

** NOTE ** my mailfeed is currently UP!
From: byron@garfield.cs.mun.ca (Mr. Subliminal)
Newsgroups: comp.sys.amiga.games
Subject: Death Bringer
Date: 11 Oct 92 16:11:18 GMT
Distribution: na
Organization: CS Dept., Memorial University of Newfoundland

Is there an ftp site with the solution to Death Bringer?

Byron...
 ___________________________________________________________________________
|     ///    "Byron Montgomerie"  Internet: byron@odie.cs.mun.ca       ///  |
| \\\///      "Does anybody here remember Vera Lynn?               \\\///   |
|  \///        How she said that we would meet again,               \///    |
|  Amiga       some sunny day..." -- Pink Floyd --                 Amiga    |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: itti@aphrodite.enst.fr (Laurent Itti)
Newsgroups: comp.sys.amiga.games
Subject: Professional Users Wanted
Date: 12 Oct 92 16:41:59 GMT
Organization: Telecom Paris, France



Hello,

we are a group of french engineer students in the fields of computer science,
electronics and telecommunications (Ecole Nationale Superieure des
Telecommunications de Paris), and we have constituted an Amiga user group
(Club Amiga Telecom-Paris).

As one of our members will probably go to Chicago in November 1992, we would like
to know if it would be possible to meet there some 'Professionnal users' of
the Amiga:

We indeed write a series of arcticles in a french Amiga newspaper (Amiga-News),
oriented towards the often-unknown professional use of the Amiga.

Having the opportunity to go to Chicago, we thus would be very interested in
interviewing such users there during November 1992.

That's why we are currently looking for addresses of these users in the area of
Chicago. Could you help us ? Do you know professional users of the Amiga ?

These could be for example :
- any research lab which uses the amiga and made some original developments on it,
- the NASA (which certainly has a department near Chicago),
- some universities which participate in developments on the Amiga (like it is for
the university of South California, Lowell,... in other areas),
- some more 'exotic' things (such as the SLAC (Stanford Linear Accelerator Center)
which seems to use the Amiga for focussing their beams in the area of Stanford...)


So, if you know any professional use of the Amiga made in the area of Chicago,
could you please let us know ?

Thanks a lot.
----------------------
Laurent ITTI, Club Amiga Telecom-Paris
itti@inf.enst.fr
Newsgroups: comp.sys.amiga.games
From: fihsu@athena.mit.edu (Hsu I-wei)
Subject: Warlords???
Keywords: paddles, warlords
Organization: Massachusetts Institute of Technology
Date: Thu, 15 Oct 1992 11:07:36 GMT

Are there any Amiga games which use game paddles? I'm particularly
hoping for a clone of the game Warlords on the Atari 2600!!!
Yes, it's old, but it was AWESOME!!!!!!!!! ('specially with 4 players :)

Francis
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Newsgroups: comp.sys.amiga.games
Subject: Re: 4D Boxing on '040
Keywords: 4D Boxing, 040, guru 8000 0004
Date: 7 Oct 92 15:34:26 GMT
Organization: McGill University, Montreal, Canada

In article <1992Oct7.014237.29803@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
>In article <1at82oINNk73@agate.berkeley.edu> c60b-1fo@web-1e.berkeley.edu (George Hepker) writes:
>>Help!
>> I just bought 4D Boxing and if my Fusion Forty is on my 2000
>>gurues up err # 8000 0004.  I just got off the phone with some
>>EA fool who says "We don't test our games on accelerated machines".
>>When I pointed out Commodore's 4000 uses an 040 and their games will
>>crash he said "Ohhh, hmmmm".  Some wise net person must have this game
>>working on an 040.  My system is Fusion Forty 4meg 32 bit, wb 2.0, 52meg
>>hd, 2000.  This looks like a great game but 68000 seems sluggish.
>>
>>All help is thanked in advance,
>>George Hepker
>>georgehh@ocf.berkeley.edu
>>c60b-1fo@web.berkeley.edu
>
>Sounds like you are moving your VBR pointer to High Memory.  You need to put
>it back in its default position before 4D Boxing will work.  I don't know the
>Fusion Forty, so I can't tell you what command to issue, but the docs for the
>board's software should be able to point you in the right direction.
>
>I have a PP&S 28mHz 040 and 4D Boxing works just fine.

To clarify a bit more on the VBR issue... if you're using a utility that
uses that MMU to copy your OS ROM image into 32-bit RAM then you should disable
that option, as it will change the contents of VBR from $00000000.  Black
Crypt has this same problem, and it took me a while to realize that my 
issuing cpu FASTROM in my startup-sequence was stalling it...

>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>+|----------------------|+|------------------------------|+
>+|                      |+|  Studio J Video Productions  |+
>+| Jeff Hanna           |+|  PO Box 3086                 |+ 
>+| Animation Consultant |+|  West Lafayette, IN 47906    |+
>+|                      |+|  (317) 743-2983              |+
>+|----------------------|+|------------------------------|+
>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>+|-----------------|+|-----------------------------------|+
>+| GEnie: J.HANNA5 |+| InterNet: sacke@gn.ecn.purdue.edu |+
>+|-----------------|+|-----------------------------------|+
>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) ----- SOMETHING NEAT SHOULD GO HERE.
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
Newsgroups: comp.sys.amiga.games
From: erics@sci.kun.nl (Eric Schmeddes)
Subject: Beast III question
Keywords: beast
Organization: University of Nijmegen, The Netherlands
Date: Thu, 15 Oct 1992 13:20:35 GMT

Level 3
  How do I get passed the giant statue of a beast's head (like only a very
  sick person at Psygnosis can draw it) after I have rolled some marble block 
  to it?

  And what's suppose to happen when I kinda stop the giant barbecue-forks from
  killing me?

Newsgroups: comp.sys.amiga.games
From: pwappy@well.sf.ca.us (Jeff Walkup)
Subject: Re: FTP sites which have commercial games?
Organization: Whole Earth 'Lectronic Link
Date: Sun, 11 Oct 1992 08:01:44 GMT


Hey Dan, do you have the IP number for that site?




just kidding
Newsgroups: comp.sys.amiga.games
From: robert@landru.mtc.ti.com (Robert Treese)
Subject: GODS help
Organization: Manufacturing Technology Center, Texas Instruments, Dallas
Date: Mon, 12 Oct 1992 15:27:57 GMT

About three months ago I played the first three levels of GODS without
much trouble.  Now after finally getting back to the game I am stuck
in the first room of level 4.  I can't get the key from the ledge on the
left.  Any suggestions?


robert
robert@landru.mtc.ti.com
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.audio
Subject: Re: UUcoding ( was Re: MOD.X-Centric (5/5))
Date: 11 Oct 92 11:46:15 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

I appreciate the help, but I am calling through a local BBS that has NET feeds 
so I don't know how to get about anywhere *and* don't know how to do much of 
anyhting other than reply to messages....
 
Skeksis
Newsgroups: comp.sys.amiga.audio
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: Re: Sound on A1000/A2000
Organization: University of California, at Berkeley
Date: Sun, 11 Oct 1992 05:14:38 GMT

In article <cm182s182.05fh@pdrome.UUCP> cm182s182@pdrome.UUCP (Clayton Miner) writes:
>I just upgraded from my A1000 to an A2000 and I have noticed a differnece in 
>the way the two machines play sounds.  On the A1000 the sounds are thicker' 
>while on the A2000 the sounds are 'brighter', almost TOO bright.  There is a 
>metallic quality to the sounds now.  I am curious as to what is causing the 
>difference and what steps I can take to improve the quality of the samples I 
>am tring to make now.
> 
>Skeksis

wow, a1000?!?  :)
the thing is that all amigas have a built-in low-pass filter.  on the amiga
1000, you cannot deactivate it.  on all amigas that came after the 1000,
the filter is switchable, and most people prefer to have it off, as it then
lets treble sounds really "breathe."  people who make music-related pro-
grams know this, and so they make their trackers, mod-players and what not
automatically turn off the filter upon invocation and turn on the filter 
upon exiting.  don't worry, you WILL get used to the brightness; just use
good bass samples as background and listen to the sound through speakers
or headphones  :)
(ie. the 1084s, etc, speakers SUCK!!!!!!)

chill, man!

---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
From: dogbowl@dogbox.acme.gen.nz
Newsgroups: comp.sys.amiga.audio
Subject: Re: UUcoding ( was Re: MOD.X-Centric (5/5))
Date: Sat, 10 Oct 92 18:20:06 +1300
Organization: The Dawghaus BBS, Palmerston North, New Zealand (+64 6 357 9245)

cm182s182@pdrome.UUCP (Clayton Miner) writes:

> Oh goodie....a coder was posted to an FTP site...dosen't help the few that 
> can't access an FTP site... ;)

I didn't say it was posted to an FTP site, I said it was posted on
alt.sys.amiga.uucp.patches

Anyway, there is quite often an email server associated with an FTP
site, or you can look at the SIMTEL mailservers.

Remember, the file doesn't _have_ to be UUdecoded on an amiga.



dogbowl@dogbox.acme.gen.nz
The Dawghaus BBS, Palmerston North, New Zealand (+64 6 357 9245)


Newsgroups: comp.sys.amiga.audio
From: lionel@cs.city.ac.uk (Lionel Tun)
Subject: Re: What is available for the classical composer/musician?
Organization: City University, London
Date: Fri, 9 Oct 92 10:26:18 GMT

>I would be grateful for any recommendations or suggestions.

A further question is: would KCS 3.5 Level II do all that
DMCS can do?

--
Lionel Tun   (lionel@cs.city.ac.uk)
Vision Group, City University, London, EC1V 0HB. 071-477 8000 x 3889
Newsgroups: comp.sys.amiga.audio
From: rtillery@crash.cts.com (Rick Tillery)
Subject: Tone Recognition
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 11 Oct 92 19:13:10 PDT

Is there a program out there that will construct a SMUS file (or on
screen notations & save SMUS format) from tones fed in through an audio
digitizer?  It seems an easy thing to do since we have pitch-shifting in
real time and voice recognition.

Rick Tillery