HDTenEightyP/NetNews huggingface dataset:
From: memrys@terapin.com (Mike Stephens)
Newsgroups: alt.games.sf2
Subject: Re: Help w/Chun Li Knockdowns
Date: 31 Aug 92 06:36:14 GMT
Organization: BBS

In article <jrennie.1asg@terapin.com>, jrennie@terapin.com (Jimmy Rennie)
writes:
>In article <l9t8v4INNh3u@male.EBay.Sun.COM>, rossm@orcrist.EBay.Sun.COM (Ross
>McCammon) writes:
>>
>>I play Chun Li quite often and I usually knock down my opponent
>>a few times, but I don't know how to take advantage of him/it
>>once he is on the ground. Any help?
>Don't take ADVANTAGE of him, that's called cheaping

        Why now?  Just use the lightning kick she has.  (Hit the quick kick
button quickly)^
               |
               T

If the player's any good, they'll come up blocking it anyway.
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: SNES SFII: Honda
Organization: Clark University
Date: 28 AUG 92 19:31:47 GMT

Before you disregard Honda, note this plus:  He has a combo that can take off
HALF of your energy.  This combo does not seem to work in the arcade.

Combo:  Jumping roundhouse, standing strong, crouching fierce.

EVIL.  If it DID work in the arcade, I would start playing Honda again.  As it
is, Honda is merely a medium rated character in my book.....

Neeto-keen.

-Zephyr
Newsgroups: alt.games.sf2
From: rna@crystal.med.umn.edu (Ryan Alexander (BMEC))
Subject: Ken help!
Organization: University of Minnesota
Date: Wed, 26 Aug 1992 18:37:35 GMT

	Help!  I'm a lowly ken player who regularily gets the stuffing beaten
out of him, cold someone please post or send me a strategy guide for him???

	Thanks
	RNA

|RNA (DNA's bad-ass sidekick)   / "Decency?!  I am a pirate!
|Internet: rna@ epx.cis.umn.edu/       I don't _do_ 'decency'!"
|			      /           - Don Carnage
Newsgroups: alt.games.sf2
From: jtaylor@seq.uncwil.edu (J.T.)
Subject: wanted: input on Dhalsim being cheap
Organization: Univ. of North Carolina @ Wilmington
Distribution: global
Date: Tue, 25 Aug 1992 20:34:27 GMT

Lately I have been playing Dhalsim so much that he has become
my best character.  I practically ignore all the other char's 
now...(except a few :)  )  So I know alot about Dhalsim, and 
in my opinion I do NOT play cheaply.  And people that I beat
are saying that I'm doing cheap shit.  
I'm not trying to start a war that the last "cheap" discussion
generated..I just want opinions from people I dont know so I can
judge if I am really being cheap.

The complaint I recieved:

P: Dhalsim's drills are the cheapest in the game...and thats all you 
   use.
A: In my experiences Dhalsims drills are more than just attacks..
   They are also his way of moving around..if Dhalsim had to rely
   on walking over to a stunned victim...he would never reach them
   in time...he absolutely HAS to use those drills.

After about 10 minutes I am told that i am doing nothing but cheap 
stuff...and its ridiculous...I used practically every move Dhalsim
has, and in deference to there feelings toward my moves..I didnt 
repeat any moves in a row...And STILL I was called cheap.

And if I even think about actually attacking them all out, they start
screaming because I'm all over them.  It really takes the fun out 
of the game.  I play mainly to fight human players...the computer 
IMHO sucks, and contains the true essence of CHEAPNESS.

So. My question is...In your experience, please tell me what about
Dhalsim you think is cheap???
I really want to know.
Adios.
J.T.
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Balrog strategy guide?
Date: 26 Aug 92 19:46:25 PST
Organization: BBS

Someone posted part of a Balrog strategy guide, where's the rest? I never play
balrog and thought it might be nice if I tried him sometime when Im bored and
have money, (rare)...
From: Gibson.Bill@applelink.apple.com (Bill Gibson)
Newsgroups: alt.games.sf2
Subject: Re: Proposal SFIII?
Date: 31 Aug 92 17:45:31 GMT
Followup-To: alt.games.sf2
Organization: Apple Computer, Inc.


I would welcome a side scrolling (ala Golden Axe) adventure game (M. Bisons
gone
mad and you have to stop him -- sorta thing).  two player, cooperative or
not,
same moves, lots of bad guys.

I'd play it.



Bill Gibson               : Gibson.Bill@applelink.apple.com
Interface Guy             : Interface in yer face...
From: v060p9rr@ubvmsb.cc.buffalo.edu (SYS$LOGIN:SIGNATURE.TXT)
Newsgroups: alt.games.sf2
Subject: What is Mortal Kombat?
Date: 27 Aug 92 06:32:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	Can someone please tell me what this game's all about?  Where have 
you seen it?  Is it an arcade coin-op?


    [][][][]   [] [][] []    []  ***********************************************
   []     []  [] [] [] [][]  []  *  EVAN CHAN  V060P9RR@UBVMS.CC.BUFFALO.EDU   *
  [][][][][] [] [][][] [] [] []  *  DELTA GAMMA TAU------SPANKY                *
 []       [][] []   [] []  [][]  *  "Inspiration not perspiration." Hulk Hogan *
[][][][][][]  []    [] []    []  *  "Wowyougotalotofpepporoniinthatbread!"kid  *
                                 ***********************************************
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Proposal SFIII?
Date: 29 Aug 92 04:06:21 GMT
Organization: BBS


 > 
> I like this.  About 12 buttons, though, and you set what you want them to
> be.  Let's see.  You have the body of Zangief, and he has the dragonpunch,
> SPD, cheesepedo, razor kick, screaming eagle, fireball, yoga flame, slide
> sweep, thunderstorm, spinning ball, and head stomp.
> 

I was thinking of that awhile ago too, itd be cool. It'd look funny with
E.Honda. Big old SUmo eagle, you could call it the lard ball when he rolls at
you. I think maybe SOmeone with the speed of Chun Li or Vega with the stretchy
limbs of Dhalsim, and assorted special moves and be able to do spinning lariat
and 100 hand moves with the long limbs. Alas, unless I meet a bored capcom
programmer or learn to program myself I doubt theyd give you a character with
this much possibility unless they make him a boss...
  __     .  .     
 /_-host (/\)riter
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: alt.games.sf2
Subject: World Heros
Date: 26 Aug 92 15:39:50 PST
Organization: BBS

Has anyone played World Heros for NeoGeo?  It's yet another SF2 copy-off but is
fairly good.  One problem is it's SLOW, and the control is weak.  Your power
also goes down quicker.  
Newsgroups: alt.games.sf2
From: kennyy@bnr.ca (Kenny Yan)
Subject: Re: Chun-Li vs. The Torpedo
Reply-To: kennyy@bnr.ca (Kenny Yan)
Organization: Bell-Northern Research Ltd.
Date: Tue, 1 Sep 92 15:11:05 GMT

In article <w0vyr5_@rpi.edu>, petitc@vccsouth05.its.rpi.edu (Christopher Jon Petit) writes:
|> In article <u895174.715349531@bruny>, u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
|> |> No, that isn't the title of a very B-grade horror movie.  I'm a Chun-Li
|> |> newbie  who fluked a match-up with computer Bison on my first game with
|> |> her (I usually play Guile, Ken or Ryu).  I'm hoping a Chunny pro can
|> |> offer any tips on beating Bison, mainly, how to stop his torpedo.  Knocking
|> |> [ deleted ]
|> 
|>   Well, I think (I'm not sure though) that the thousand foot kick will get
|> Bison out of his flame.
|> 
If you can start it fast enough on classic, then sure, the thousand foot kick
will get Bison out of his flame.

If you're not (like me), you can simply stand and medium kick him on the head
as he's drilling in.  On the SNES anyways, this works all the time.

Kenny Yan.  kennyy@bnr.ca
The above is not a BNR comment/statement/view/press release.
From: jtaylor@seq.uncwil.edu (J.T.)
Newsgroups: alt.games.sf2
Subject: Re: Help against cheap Dhalsim (arrrgh!)
Date: 30 Aug 92 18:24:49 GMT
Organization: Univ. of North Carolina @ Wilmington

ramos@engr.latech.edu (Alex Ramos) writes:

>I need help against one of those cheap Dhalsim techniques:

>   Yoga fire... Yoga fire... Yoga fire... Yoga fire...

>   If I block the whole round, I lose.

>   If I jump, he'll kick me out of the air.

>Assuming that I cannot do fireballs or jab DP's reliably from the right-hand side (I'll usually have to play on the 2P side because no one can get him out after he starts), is there any way I can beat this guy?
>The only time I got to play him on the left I just did jab DP's through followed by a jab-jab throw combo and then fireballed his yoga fires until time was over.

>If you know how to counter this please help me (I don't care which character I have to use).

*Grin*  You don't care which char. you use?....he he...try Dhalsim.
then it is really simple to avoid the fire balls...slide under or
jump over and head drill...
I imagine your not going to want to do this, so..using Ryu/Ken
you can still make it so the Dhalsim player dont want to hit you.
Since he is using a siple pattern, you can time it fairly simple
so that when you jump, and you expect him to do his kick, use your
kick.  This will hit Dhalsims limb, and even if he does kick you
Dhalsim usually takes more damage.  This might not break the
Dhalsim of the fire fire kick habbit...but it should make him
try a few more moves....grin.
J.T.
From: tolulope@bach.rutgers.edu (Tolulope O. Okusanya)
Newsgroups: alt.games.sf2
Subject: Re: Help with Bison
Date: 31 Aug 92 21:25:21 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Hope this works... I couldn't post so i'm trying a forward..

Is there anyone out there who can tell me how to beat Computer Bison with
Guile?    Thanx a lot..
From: kmiyake@village.rutgers.edu (Keith Miyake)
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Date: 4 Sep 92 12:40:58 GMT
Distribution: na
Organization: Rutgers Univ., New Brunswick, N.J.

mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS) writes:
 >Here is one that we like to call the "TOUCH OF DEATH" around here,
 >because when it is executed properly it takes off OVER HALF of your energy,
 >plus you are instantly stunned, and then can get hit again with the "TOD"!!
 >[...]

later, mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS) writes:
 >[...] I've seen a guy hit a Sagat player with this combo (touch of death)
 >twice and the round was over!!  Sagat is too slow to block the second round
 >of blows after the stun, so he dies.

So are you saying that the touch of death won't work right the second time
(on stunned players other than Sagat).

Ryu's and Sagat's similar combos (Sagat only has a single hit before the
uppercut, and might not hit automatically, I don't see a lot of Sagats play)
might take off more damage than Kens combo.  But more of Kens combos
stun people.


The (standing) fierce, fierce uppercut will hit 4 times on normal sized
opponents when the opponents are pushed in the corner first.  And it 
restuns most opponents.

One 'combo' for Ken vs Ken is when the other player is in the air after
an uppercut, jump roundhouse.  As the player is getting up, walk close
and do the axe kick (standing roundhouse).  Gets you hit sometimes, but
if your opponent does something wrong, it stuns them.


Keith
-- 
kmiyake@cs.rutgers.edu
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: What's the sweep/fireball combo?
Organization: University of Illinois at Urbana
Date: Thu, 3 Sep 1992 15:30:45 GMT

u895174@bruny.cc.utas.edu.au (Tim Morris) writes:


>I've never seen this move done, is it good for anything?

Aerial roundhouse, forward sweep, fireball is good to get someone dizzy.
If it doesn't, one more jab hit will make 'em dizzy.

Has anyone done any buffered moved with ken/ryu's axe kick or standing
forward kick?
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: slaud@cc.curtin.edu.au
Subject: Honda strategy guide is HERE!
Summary: Honda strategy guide is HERE!
Organization: Curtin University of Technology
Distribution: world,local
Date: Wed, 26 Aug 1992 08:14:06 GMT

In article <rauser.713476959@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes:
> jew@Sunquest.COM (Ward... James Ward) writes:
> 
>>Is there one?  
>>-
> 
.... there are quite alot!
Honda is one of my favourite character. He throws very strong kicks and
punches. Some of the following techniques are extracted from magazines
while others are my personal experiences.

(1) Instant Head-Slammer (TCE)
    When you are knocked down, keep your joystick in low-defence position.
    If opponents like Key, Ryu, Guile etc try to jump towards you, you
    get just push forward to produce an instant head-slammer. Knocks off
    quite alot too.
(2) Double head-slammer
    In close range, you can allow do a double head-slammer by simply
    doing the head-slam right in front of your opponent. But from
    experiences, it is the wisest to use weak or middle head-slam, as
    the twisting part tends to be long (in terms of time), and it is
    actually quite high in priority too. The middle-head-slammer can
    knock Chun-Li down every time she jumps towards you.
(3) Bear-Hug
    This is a very hard to master technique, but can take off quite a
    lot. If you ever get a chance to bear-hug someone (ie strong punch
    throwing technique) after doing the hug, walk under your opponent
    who got throw upwards. Turn around instantly and do a standing
    medium kick (a double knee). If you can press the buttons really fast,
    continues with a hundread hand, and finally a head-slammer.
(4) Do you knock that if Bison (the big boss) tries to throw his burning
    body towards you, you can counter-act him with a heavy head slam.
    Both of them will be hurt, but he received double your wound!
(5) A triple move for Honda will be (i) jump forward medium punch at the
    lowest point (ii) crounch down weak punch (iii) crouch down heavy
    punch.
(6) Finally, Honda does his maximum kick-damage during the instant when
    he throw out his kick.

I am many other techniques specialize in fighting different characters.
Anybody interested ?

D Lau
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: Comparisons and Overview
Originator: mrburges@c00066-100lez.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Date: Wed, 26 Aug 1992 18:54:18 GMT


>Well I just have to comment about your remark you made refering to
>chicken
>shits who low kick all the time and are unwilling to actually fight. 
>First
>off; yes, I play Ken.  Low kicks are the only way to assure a victory
>against
>Balrog - it is a weakness.  Do you really think your opponent isn't
>going to
>exploit or take advantage of it?  I agree about it not being an actual
>fight,
>just look at a Ken/Guile matchup.  The only way to beat Guile is with
>the
>endless fireball dragon punch routine, you're not actually fighting at
>all.

If you feel that the only way to beat a person is to do these "cheep" moves
then you obviously have no confidence in your play abilities/combos.

All fights should be "fair" IMO. If you must resort to these tactics just to win
then you shouldn't play, if you are that unconfident about losing. Who cares
if you lose, everyone does, everyone has. If you want to win, then win fair
not "cheeply". If you are going to "tic" me just so you can win, then I say 
you are a chicken@&*% . Most players I see usually resort to "cheep" tactics
just so they can stay on the machine. If you see that you are getting beat: 
don't give up, but do not start "tic"ing just so you can win.

I also have a problem with players who trade off with their buddies between
rounds. Especially if one is good and one sucks. If the sucky guy wants to play
let him pay! I know they do it to let the guy paractice, but don't do it
while I am challenging you. It is hard enough to figure out one guy's play
-ing style, much less two!! One on One is what the game was made for.

						MIKE B.
						NCSU
Newsgroups: alt.games.sf2
From: s9100433@win4.vut.EDU.AU (Duncan M Jurisic)
Subject: move/strategy guides
Organization: Victoria University Of Technology, Melbourne, Australia
Date:  2 Sep 92 03:00:38 GMT


Could someone mail me move/strategy guides for all characters in CE??
This would be very much appreciated because I have many friends who don't have
net access and we play all the different characters between us...
Any help is greatly appreciated...
Thanks in advance...:)
waves
Blanka
--
This is my .sig until further notice...
    Mail s9100433@win4.vut.edu.au with any comments, opinions, statements, or
 even facts....
Also known as: Fablox, Snowlock and Duncan .....in many different places...                                     
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Chun-Li vs. The Torpedo
Organization: University of Tasmania, Australia.
Date: Tue, 1 Sep 1992 12:12:11 GMT

No, that isn't the title of a very B-grade horror movie.  I'm a Chun-Li
newbie  who fluked a match-up with computer Bison on my first game with
her (I usually play Guile, Ken or Ryu).  I'm hoping a Chunny pro can
offer any tips on beating Bison, mainly, how to stop his torpedo.  Knocking
over level 7 Blanka would also be handy advice (at the moment, I rely
on getting Blanka early to be guarenteed of a shot at Bison.  This is
from a sample of 3 Chun-Li games, 2 of which were losses to Bison).

Oops, forgot to mention - this is on classic, not championship.

Thanks in advance,
Tim.
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Newsgroups: alt.games.sf2
Subject: Re: Comparisons and Overview
Date: 28 Aug 92 00:40:10 GMT
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Originator: mrburges@c00065-100lez.eos.ncsu.edu


>First off, I didn't say I was cheap when I fight Balrogs.  I said I
>would
>resort to using the low kick on him if the opportunity came up.  I made
>no
>mention of cheap moves or ticking.  I gather from the tone of your post
>that
>you hate it when your opponent low kicks against your Balrog.  Your
>
>doesn't tick or do other cheap stuff to you, but it just absolutely
>grates
>when he does nothing but low kicks.  Am I right?  Well that's exploiting
>a
> not being cheap.  Although I could understand how some people
>would
>feel that is cheap, but I personally don't.

It sounded to me that you were being "cheep" with the low kicks. Personally
I could care less if you did low kick all the time, I'd block it anyway since
I'm so use to it. It just irks me when players use it as there only counter
to a balrog attack, because they know Balrog has no kicks at all.

				MIKE B.
				NCSU
Newsgroups: alt.games.sf2
From: by341@cleveland.Freenet.Edu (Brian Peter Guscott)
Subject: Vega Strategies?
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Sun, 30 Aug 92 23:03:18 GMT


Is there an FTP site for Vega's manuevers?  Sorry to post this to     
the group, but I'm new here.  Thanks!
Brian
Newsgroups: alt.games.sf2
From: jtaylor@seq.uncwil.edu (J.T.)
Subject: Re: Ticking?
Organization: Univ. of North Carolina @ Wilmington
Date: Wed, 2 Sep 1992 16:53:11 GMT

Zoid@mindlink.bc.ca (Dave Kirsch) writes:

>I've seen various references to 'ticking' in Street Fighter II.  Just what is
>this?  Why are people annoyed when you 'tick' them (whatever that is).  What
>moves/combos are ticking?

>/// Dave.
>--
>____
>\  / | /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:
> \/  | MIND LINK! Communications Corp.|   CANADA   |  zoid@mindlink.bc.ca

Opinions vary...but IMO, ticking is a glitch that allows you to
do a move over and over to an opponent, which is nearly impossible for
them to get out of....or counter.

Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: Upcoming pt. 2 of the Guide to Balrog
Organization: Clark University
Date: 28 AUG 92 19:32:32 GMT

Should be up within a week.  If is isn't posted, e-mail me and yell and scream.

-Zephyr
Newsgroups: alt.games.sf2
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: combos/Zangief
Date: 1 Sep 92 19:29:23 CDT
Organization: University of Kansas Academic Computing Services

Howdy, all!

I finally got a new editor, so now I can post, and follow-up, and
reply, and nifty things like that.  First, thanks to those who mailed
me combos a long time ago.  Also, thanks to the guy who mailed me help
against Zangief a couple of weeks ago.  I STILL NEED MORE!  What would
be really nece is some help with Balrog vs. human Zangiefs.  I also
have one major problem with Balrog vs. the computer(maby more)... I
can barely touch Guile, and have never beaten him.  I probably need
help against the bosses ( I assume they're tough, but I have never
gotten to them, though).
     By the way, I finally figured out how to get out of Balrog's
headbut, turnaround punch, headbut, turnaround punch, etc.... ( I'm
sure all you knew this, but I've never seen it posted).  You just let
the punch hit you.  I've seen Guile throw someone out of it, but it
doesn't seem to work consistently.  The same for Blanka's electricity.
Oh, well,

                    Michael Lerner
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: SNES SF2, is this a feat?
Organization: Clark University
Date: 28 AUG 92 18:09:49 GMT

In a previous article, jstrachman@vax.clarku.edu wrote:
>I rented it, and beat the game with all four characters on lvl 5.  Is this
>impressive at all?
> 
>I did it twice without continuing at all!  I saw the neetokeen ending
>where they duke it out and stuff!  Funky.
>-Zephyr

Um....  OOOOOPS.  I meant all eight.  Sorrrrryyyyyy....

-Zephyr

Newsgroups: alt.games.sf2
From: singram@eng.auburn.edu (Scott Ingram)
Subject: Re: Combos Wanted
Reply-To: singram@eng.auburn.edu
Organization: Auburn University Engineering
Date: Wed, 2 Sep 1992 20:13:06 GMT

Re: Guile's Magic Throw.

To do the magic throw, charge for a sonic boom. Throw the joystick forward,
but instead of pushing a punch button, wait until you walk a step or so
forward. Then, press roundhouse and fierce almost simultaneously. 

If you time it right, and the opponent is in range, you will do the strong
throw and they will fall. Practice on the car stage (same way you throw
booms on this stage).

And, it is worth it to practice against a non-moving (i.e. Human) opponent
to get practice.

Orion


Newsgroups: alt.games.sf2
From: petitc@vccsouth01.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Proposal SFIII?
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 27 Aug 1992 14:13:56 GMT

In article <9224014.17420@mulga.cs.mu.OZ.AU>, merricb@mundil.cs.mu.OZ.AU (The ELF) writes:

|> I do agree here... I just hope they get rid of characters like Ryu with the
|> long range fireball attack (you can't hit me) & the dragon punch (I'm
|> invincible) - i don't mind the attacks, I mind Ryu/Ken having both. It makes
|> him too powerful.
|> (Ditto for Guile in Classic)

  You think THAT'S bad?  Look at Guile in CE:  His Shield Kick can now hit
TWICE with one attack!  Ugh!

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."



Newsgroups: alt.games.sf2