HDTenEightyP/NetNews huggingface dataset:
From: sl7sg@cc.usu.edu
Newsgroups: rec.games.netrek
Subject: Re: DD's need improvement!
Date: 24 Jan 93 18:31:42 GMT
Organization: Utah State University

In article <0fMSn9S00YUo18sWFN@andrew.cmu.edu>, "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>> So, obviously, DD's need to be improved to make them viable.  I suggest
>> 35 point torps.
> This seems a bit drastic (DD's now have torps almost as good as BB and
> CA's).  How about 1000 extra fuel?  Or slightly better phasers?  Etc.

	Uhhh, no.  Let me show you some stats:

Scout;      Torp Damage: 30    Torp Speed: 16
Destroyer;  Torp Damage: 30    Torp Speed: 14
Cruiser;    Torp Damage: 40    Torp Speed: 12
Battleship; Torp Damage: 40    Torp Speed: 12
Assault;    Torp Damage: 30    Torp Speed: 16
Starbase:   Torp Damage: 30    Torp Speed: 14

	I would say a DD's is no closer to a CA's or BB's torps, than a
scout...but than again, I may be wrong...   ;)


		-Lynx
		Brandon


BTW, I could make a shameless plug, about a server that has evened out all
damage etc, between each ship, for better variety and dogfighting...but I won't.
From: tvangod@ecst.csuchico.edu (Tyler Van Gorder)
Newsgroups: rec.games.netrek
Subject: Looking for Ghadi...
Date: 25 Jan 93 23:51:05 GMT
Organization: California State University, Chico
NNTP-Posting-Host: periprism.ecst.csuchico.edu

Anybody have Ghadi's (Vlad) e-mail address??? 



Thanks

Skud.
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Escorting Tips Wanted
Organization: School of Computer Science, Carnegie Mellon
Date: Sat, 23 Jan 1993 19:02:56 GMT

mswihart@rainbow.ecn.purdue.edu (Michael R Swihart) writes
> Lately, I have been trying to practice escorting and generally
> being useful to planet-takers. One thing I have noticed is that
> people will frequently send messages about carrying armies, but 
> seldom do they indicate where they are going. Sometimes I can
> guess, but it would be helpful if I were told. Is there any
> message notation to do this? For example, if you wanted an escort
> to sco you could type:
>  e to sco
> or just:
>  e sco

"escort to sco" seems pretty standard.  Alternatively, "clear sco" if
the taker can get to sco on their own, but wants the planet to be
relatively free of big nasty ships when they get there.

> Would this be useful or are most escorting players clued enough
> that they don't need it?

If the taker doesn't say, either ask them where they want an escort to
after they send an army message, or just watch where they're going on
the galactic map.

> P.S. I was also wondering about which ships more clued players
> use for escorting?

Whatever they're flying when the call for escort goes out.  The longer
the carrier hangs around with armies, the more time the other side has
to get a clue about what's happening.  If you're playing full-time
escort, you'll probably need a ship that can keep up with a taker when
they hit maxwarp.  Apart from that, fly whatever you're most
comfortable with.

Jonathan H., jch@cs.cmu.edu                    Keeper Of The Netrek Archives
Access for the masses : anonymous FTP to gs69.sp.cs.cmu.edu (128.2.206.167).
If you have AFS, look in /afs/cs.cmu.edu/user/jch/netrek.  If you have WAIS,
use the netrek-ftp database, available on port 6000 of gourd.srv.cs.cmu.edu.
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 26 Jan 1993 11:04:36 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Comparing Ship Types
	<1jvibpINN3sr@aludra.usc.edu>


echeverr@scf.usc.edu (5150) writes:
> In article <1jtfmbINN4a8@aludra.usc.edu> jimmyhua@aludra.usc.edu (Jimmy Huang)\
> If i had a hand in it, the only ships that i would 'improve' (and i use that
> word loosely) would be the AS and the BB.  The BB needs to go on a diet, and
> the AS needs more effective fuel to be able to defend itself against
> an ogger.
Hmmm...I always thought the AS's defense against oggers was the det
key.  A CA is hard pressed to kill a cloaked AS unless it gets a short
range phaser lock, and well, that's about the only ship that has a
chance at killing one (2 SC's or DD's probably won't cut it either).  

But I agree, the BB's weapon cost should be reduced drastically.
	
	joe
	Lamb, Leg Of
Newsgroups: rec.games.netrek
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Re: Newbie!!!!!
Organization: Department of Computer Science, University of Toronto
Date: 22 Jan 93 14:41:47 GMT

Being a newbie for almost forever, I think I am entitled to comment.

>
>1. When someone says you are clueless, that means you are USELESS! So what
>   can you do to change that?
>
>     a. Leave Bronco and play at Fife. <--if you need the adress, mail me.

Nope, you will get even more clueless.
 
>     b. Read and Write messages. If you read and write messages, clue players
>        will forgive you for trying. (Unless you really *suck*)

No they won't. :)

>     c. Tell him/her/it that you are acutally a Flt.Captain at Bronco, and you
> 	are just here to screw around.

Ya gotta be dream'ng, chum. :) 

>     d. Pay me a cetain amount of money (we will discuss it later personally)
>	and I will help you scum to Flt.Captain or even Commodore. With this
>	rank, only Mucus or Chi would scream at you.

Hmmm, I scummed one on my own, did I do it correctly? :)
 
>
>2. When an Admiral or someone with a rank that you can only dream to become
>   keeps kicking your butt in dog fighting, what should you do?
>
>     a. Remember, don't get mad at them. It's your fault that you are not
>	good enough.

Nope, it is all because of my darned net. (Excuses) :) 

>
>     b. Don't be sad. Those people spend most of their free time netreking,
>	and they don't have a life.

Grrrrrr!!!! I feel like ogging!

>
>     c. Join the KSU's Chaos Dog Fighting School. All you have to do is play
>	at KSU's Chaos server. Since most people just dogfight there, you
>	won't get chew out for not knowing how to take planets.

But then you will never know. :)

>
>3. When you want to talk to an Admiral, what sould you adress  him as?
>
>	Always adress an Admiral with "Sir". One exception - adress Admiral
>	Mucus Pig with "The Mighty One".

I address most Admirals as "lifeless" and Mucy as "slimy pig". 

>4. What should you do when you are being ogged by Mucus Pig?
>
>      a. First, turn your shield off, then det.

Why even bother det? RUN into his torps.

>
>      b. Second, tell everyone that you were killed by Mucus Pig.

And how good you felt. 

>      c. Third, send a message to Sir Mucus Pig, and tell him how honored
>	 you are to be killed by him.

Never! try "slimy pig, ya got lucky."  

>      d. Finally, hit SHIFT-Q if Sir Mucus Pig doesn't send a message like
>	 the following within 30 seconds:
>
>		ALL> Muchahahahahahahahaha                 or

This ain't Mucy, this is Duck. 

>		ALL> Another clueless twink executed       or

This is SpaceAce!.

>		ALL> Get a life twink!                     or

This is Fear!.

>		ALL> What an idiot!			   or

This is Greg. 

>		ALL> Admiral MUCUS PIG (R0) leaving the game...

This is after "maggots".

Ps: Am I the only one being called "Nice, maggot" by Mucy? :) 
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re:  Escorting Tops Wanted
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 28 Jan 1993 19:16:40 GMT

Kevin writes
> Excerpts from netnews.rec.games.netrek: 25-Jan-93 Re: Escorting Tips
> Wanted Robert Hill@norman.VI.RI (1094)
> 
> > 4)  if its deep in enemy space, use the same type of ship as the  
> > taker..unless they are in an AS, in which case you use a CA or DD.
> 
> I'll have to disagree with my esteemed co-captain here.  If I know I'm
> escorting someone in deep space and have a chance to grab a politically
> correct (tm) ship, I'll grab the CA 99% of the time.  The only time I'll
> grab anything else (a SC) is if the taker is in a SC.   I seldom use a
> DD for escorting (well, I seldom use a DD in a clue game anyways....)
> though like most people have said, when escort is needed you go nomatter
> what ship you are.  I've killed planet defenders and saved planet takers
> with a scout more times than I can count....the only difference is that
> in a CA you have a better chance of living and becoming a taker 
> yourself.
> 
> -KB

I am a firm believer that you can do more good in the ship that you are  
best at, in most cases.  I think you should take a DD over a CA if you are  
better in a DD than you are in a CA.  I know I would use a CA, and you  
would use a CA, but not eveyone likes CA's.

Rob
aka Spaceace!
From: polk@Metaphor.COM (Ben Polk)
Newsgroups: rec.games.netrek
Subject: Re: NEEDED: Server for a machine in Europe
Keywords: netrek
Date: 26 Jan 93 01:53:10 GMT
Reply-To: polk@Metaphor.COM (Ben Polk)
Organization: m4

David writes:
>   I'm starting a netrek players group at CERN ( Centre European pour
>Recherche Nucleaire ) in Geneva, Switzerland.

God->ALL: International-Physics-Research was kill 102.1 for Netrek
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Halftime
Date: 27 Jan 93 04:55:47 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1k4cmb$put@agate.berkeley.edu> beorn@berkeley.edu writes:
)
)I might like to propose a change to the PAUSE feature.  Too many times

There will be a unilateral pause command in the next release of the
server.  If it gets abused it will go away, but the pause command as
it is is of limited usefulness; you can't pause if one team is 
ghostbusted, since they can't respond to the pause.

)Additionally, can a pause be inserted when a ghostbust occurs?  I assume the
)	snafus with last season's pause code have been cleared up.

It's difficult for the server to tell when a ghostbust has occurred,
and it's probably not a good idea to have automatic pauses any time
anyone gets ghostbusted.  If we get a reliable way of telling when
a whole team is ghostbusted (other than constant pings, which would
be bad) perhaps we could have the server automatically pause.
 -Tom
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Halftime
Date: 27 Jan 93 05:04:41 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <wfNT0GO00Voi9cm3I1@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
)
)Ok, suppose two teams don't just want halves, they want a time out
)after each quarter, and a 10 minute break at half (both captains are
)football nuts).  Now, currently this is acceptable, and there is no
)way to prevent it (short of removing the pause feature).  Now you
)claim that if halftime isn't forced, the servers aren't the same.  But
)here there are *3* pauses instead of 1, and the halftime hereis
)(probably) longer than proposed, yet you have not mentioned this as
)being a problem.  Why is this not a problem, but having a non
)mandatory halftime is a problem?  

Your scenario is a problem.  The pause feature is not there for random
game stoppages, it's there to help deal with ghostbusts and other
similar problems.  If you like, we could add something to the rules
such as "Spurious pauses are not allowed."
 -Tom
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Halftime
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Tue, 26 Jan 1993 05:45:26 GMT

In article <1k29qh$fcq@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>And I am of the opinion
>that giving underdogs a better chance will make the INL more interesting.
>You don't want to see Duke win all the time, do you?
> -Tom

Sure you do, if you are Duke (and SS is the Duke of Netrek).

...although this year Duke has been thumped a couple times already - an omen
for the coming INL season?  We can only hope so (*).

	Alec
	(Entropy)

(*) ObFLEE - the future(**) netrek champs, whose only genocide came at the 
hands of the evil empire, er, Side Salad.

(**) Let a million monkeys scribble long enough, and they will eventually
produce Shakespeare.
From: srt@aero.org (Scott Turner)
Newsgroups: rec.games.netrek
Subject: Re: Abusive Misuse of Tedd Hadley's Server
Date: 22 Jan 93 20:14:55 GMT
Organization: The Aerospace Corporation, El Segundo, CA
NNTP-Posting-Host: sun-dimas.aero.org
Keywords: request

hadley@cad.ics.uci.edu (Tedd Hadley) writes:
>>But can a base dock with a base docked with a base....
>   I must try this out :)

Do let us know.  You can at least make the quick change to let bases
orbit/take enemy planets, can't you?

>   BTW, in light of Scott's famous "server" announcements I think we can
>   classify this one the same way.  (But thanks for the ideas, Scott :)

What, me, make a spurious server announcement?  Never.

But I do think an all-out game on the ogg server would be a wild
thing.  Unfortunately, no one showed up at the 4PM PST time yesterday.
Maybe today?  We'll see...

					-- Scott T.
Newsgroups: rec.games.netrek
From: nicknac@next18pg2.wam.umd.edu (Knick-Knack)
Subject: Programming help for sorting
Keywords: playerlist.c and planetlist.c
Reply-To: nicknac@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 21 Jan 1993 20:39:25 GMT

I was wondering if someone out there would help me or lend me a portion of  
their code for sorting players by race(Shift-L), the same with  
planets(sort them by race also){Shift-P}.

Thanks a bunch.
nicknac
--
    ___                       ~~ _                               ___
   (O O)                   ~ _  / \ ~~                          (O O)
ooO-(_)-Ooo-----------------/ \/   \-------------------------ooO-(_)-Ooo

|_   |_  Kill him, NOT! |_   |_     |_   |_  Maybe a little     |_   |_
|_  |_                  |_  |_      |_  |_   slit to the throat |_  |_
|_|_    |_|_   |_  |_|_ |_|_   |_|_ |_|_    |_|_    |_|_   |_|_ |_|_
|_  |_  |_  |_ |_ |_    |_  |_      |_  |_  |_  |_ |_  |_ |_    |_  |_
|_   |_ |_  |_ |_  |_|_ |_   |_     |_   |_ |_  |_  |_|_|_ |_|_ |_   |_
        nicknac@eng.umd.edu                 nicknac@wam.umd.edu
From: dodger@planet10.WPI.EDU (DoDGeR)
Newsgroups: rec.games.netrek
Subject: Re: Scummers all over the place!!!!!!!!!!!!
Date: 24 Jan 1993 00:34:13 GMT
Organization: Peace Through Superior Viruses!
NNTP-Posting-Host: planet10.wpi.edu

about this multi login type thing....isn't there a way that the server could 
be set up so it only allows at the MOST(!!!) two or three logins from the
same account at the same time (the extra one or two are for letting a freind
use your account...and then blowing the hell outta them...)
THe aRTFuL DoDGeR.
btw...thanx for the response on how to message...and sorry to all those i 
didn't reply to over at ulowell...
I would still like to know whick clients for decstation3100's people like...
From: lab@mtek.chalmers.se (Lars Bernhardsson)
Newsgroups: rec.games.netrek
Subject: Re: European INL team
Date: 24 Jan 93 21:28:37 GMT
Organization: Chalmers University of Technology

In article <C1DC78.AzC@cs.bham.ac.uk>,
jwh@cs.bham.ac.uk (James Hawtin) writes:

[list of players interrested in a euro INL team deleted]

|> lab@mtek.chalmers.se				lab
|> 
|> 				James
|> Commodore wibble

How did I end up on this list?
I don't remember me mailing you about anything like this.

Commander lab, capt. CTHNS.
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: Learning SB
Organization: University of California, at Berkeley
Date: Fri, 22 Jan 1993 20:38:16 GMT

In article <727681354.559.0@dollar.mg.andrew.cmu.edu> cm5m+@andrew.cmu.edu (Ceri) writes:
>Wreck writes...
>> [ lots of good advice about learning to play starbases ]
>>
>> [4] And when you do hit people with plasma, the right way to gloat is:
>>  R0->ALL  SMACK!
>> (notice all caps, and exclamation point); but not:
>>  R0->ALL  Wreck  :-*
>> The second is a weenie invention lacking elegance; don't do it.
>
>Hey, if you're going to insult my invention, at least get it right...
>
>R0->ALL  Wreck: :-*
>              ^
>Please note the extra colon. Don't ask why, it's one of those mysteries
>of the universe, like MUCUS PIG exists. :)

BleCH.  There is no mystery; MUCUS is Creator and Destroyer, the One and
Only Controller and Omniscient Being of the Universe.

>Anyway, writing Tool: :-**** is a lot easier than :
>SMACK!
>SMACK!
>SMACK!
>SMACK!

But SMACK! SMACK! SMACK! SMACK! is so much more elegant.

:-**** is ugly and lame.  It looks like a hopelessly mutated smiley.

>- Sir SMACKalot  
>President of the Tool fan club

So tell me more about this `Tool'.

Sandia
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly
From: trown@ecst.csuchico.edu (Nick Trown)
Newsgroups: rec.games.netrek
Subject: Re: All RSA keys in one .reserved file??
Date: 27 Jan 1993 18:49:30 GMT
Organization: California State University, Chico
NNTP-Posting-Host: pigface.ecst.csuchico.edu

In article <1993Jan26.141423.1262@doug.cae.wisc.edu> chris@inconel.uucp (Christian) writes:
>In the last week or we've been provided with about 3/4 new RSA keys...
>Whats a server God to do? Anyone know of a place that regularily
>incorporates all the new keys in one big ready to go file?
>

Yes this is done. I make a tar file with the catalog and reserved file for
all the server gods. You can find it on pittslug.sug.org in 
/pub/netrek/rsa/serv.keys. It's called complete_list.tar.

Nick Trown
Netherworld
From: jimmyhua@aludra.usc.edu (Jimmy Huang)
Newsgroups: rec.games.netrek
Subject: Re: Comparing Ship Types
Date: 23 Jan 1993 23:15:23 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

wow, what an analysis. I think the average person likes DD and CA's
because they can take advantage of its specialties.  Theoretically, 
SC should be able to outdodge all of a DD's torps and then proceed to
kill it. 

I could never dodge that well (i.e. lag + limited reflexes). 

5150 can use a DD very well, I can too (when I get out of the mentality
that I usually have when flying a AS - eat torps, kill). For this reason,
i think DD's don't need to be improved.  Because people can naturally
take advantage of its capabilities.  Maybe the CA needs to be downscaled...
hm. 

I agree about yer idea of BB's not really having as much fuel as you think
you have due to it's large consumption.  So, make their weapons consume
15% more fuel than CA's and make fuel consumption of them traveling more.

How's that for balancing?

Jimmy

p.s. (I could be completely out of line here) (But i just love flying BB's
around fuel planets). 


Newsgroups: rec.games.netrek
From: colles@vccnw06.its.rpi.edu (Grey Knight (Shawn Collenburg))
Subject: RSA for AIX
Summary: Looking for new rsa aix clients
Keywords: rsa,aix
Date: Thu, 21 Jan 1993 19:49:17 GMT

I was on pittslug.sug.org earlier today, and was unable to find a rsa
client for aix 3.1 and 3.2. I was wondering of anyone knew where a recent
one is.

Grey Knight

Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Impact of 40 second pops
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 28 Jan 1993 19:39:49 GMT

David Barnett writes
> I don't think it is that clear-cut.  Presumably the overall rate of
> army generation is kept the same, so if pop opportunities come four
> times more often, then only 1/4 as many armies will be generated at
> each opportunity, on average.  In that case, a lot of 10-second
> intervals will pass with no poppage.  If you choose not to ogg, you
> could well find yourself jerking off with nothing to bomb either.
> With scattered pops you can't be sure how many (if any) armies will
> pop while you take time to ogg.  With the 40-second timer, you can
> often be certain that no pops will occur before you get back into
> bombing position.

Bombing is the most effective way to kill armies.  Faced with attempting  
to ogg a carrier carrying 2 and being in position to bomb, there is no  
choice to be made, IMHO.

> Surely you jest.  This would be terrible, if for no other reason than
> because full-time ogging is a lot of fun.  The main problem with scout
> bombing is that it isn't very much fun for most people.

I thik full-time anything is bad.  

> >I think a 40 second clock expands the choices of solid team players who  
> >don't like to do 3 straight hours of a particular netrek-related task.
> 
> So does saying, "I'm sick of bombing -- somebody else take over" if
> there are any other solid team players around.

Yeah...do that in a pickup game...sure....You're lucky to find I bomber to  
begin with...

Rob
aka Spaceace!
From: tl@etek.chalmers.se (Torbj|rn Lindgren)
Newsgroups: rec.games.netrek
Subject: Re: European wants to play in an INL team
Date: 23 Jan 93 21:36:11 GMT
Organization: Chalmers University of Technology, Gothenburg, Sweden

>Well I'd like to play in the INL as well. A Europe-Only team would be
>cool... We'd have to play at night though because Germany is lagged
>90% of the (local) daytime.

Germany is ALWAYS lagged, it is only the question if it is simply
lagged, or extremely lagged :-)
From: tundra@wyatt.ksu.ksu.edu (Daniel G. McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Escorting Tips Wanted
Date: 22 Jan 1993 19:57:47 -0600
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: wyatt.ksu.ksu.edu


In article mswihart@rainbow.ecn.purdue.edu (Michael R Swihart) writes:
>Lately, I have been trying to practice escorting and generally
>being useful to planet-takers. One thing I have noticed is that
>people will frequently send messages about carrying armies, but 
>seldom do they indicate where they are going. Sometimes I can
>guess, but it would be helpful if I were told. Is there any
>message notation to do this? For example, if you wanted an escort
>to sco you could type:
> e to sco
>or just:
> e sco
>
>Would this be useful or are most escorting players clued enough
>that they don't need it?

I'm not sure if anyone else does this... But I find responding
to messages at certain times dangerous... So I will fire a phazer
in the general direction of the planet I want to take if an escort
shows up to help.

The number one thing I think an escort should do is devert attention
away from the carrier.  Of course I've always thought decoy was a better
term... :)  If at all possible do this and survive so as not to become a
free kill...

>
>Unclued but improving,
>Dawg
>
>P.S. I was also wondering about which ships more clued players
>use for escorting?

The DD of Course... :)
                    ^^
          For the humor impared...       

As for the never ending X vs Y debate...
If you dont like the ship dont use it...
If you dont know what its used for dont fly it...
If you dont know what any of this is, Read the FAQ...

=============================================================================== 
--Tundra/Dan |            "Quack Quack!"
    aka      |            -- Me aka Rubber Duck   
   ED209     |
             |  Disclaimer:  If you dont like my opinions dont read them...
===============================================================================
Newsgroups: rec.games.netrek