HDTenEightyP/NetNews huggingface dataset:
From: ldm@philabs.philips.com (Laurie Mitchell)
Subject: Nintendo Games for sale
Organization: Philips Laboratories, Briarcliff, New York
Date: Fri, 11 Sep 1992 15:06:49 GMT


Nintendo games for sale:

Boxed and with instructions:

Bart vs the world   $15.00 
Dr. Mario           $13.00
North & South       $13.00
Adventure Island    $10.00
Mario 3             $10.00
Operation Wolf      $10.00
Back to the Future   $8.00
Dirty Harry          $8.00
Festers Quest        $8.00
DejaVue              $8.00
Air Wolf             $8.00
Super Power Ball     $8.00
Super Dodge Ball     $8.00
Wizards & Warriors   $8.00 (no box but instructions)

Games but no box or instructions :

$5.00 each

Ikari Warriors
Mike Tyson Punchout
Tetris
Power Blade
Rad Racer
Rush n Attack

ALso Game Genie with box and Instructions $15.00
Uforce & Acc. with box and Instructions   $ 7.00 
Joystick  $3.00

Depending on what you want, we can decide on the shipping together.

Laurie

ldm@philabs.philips.com



Newsgroups: rec.games.video
From: brian@odin.scs.uiuc.edu (Brian Eugene Ackerson)
Subject: Re: Help with SFII! Vega and M. Bison!
Organization: University of Illinois at Urbana
Date: Tue, 8 Sep 1992 16:14:17 GMT

carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:
>gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C) writes:
>>Does anyone have any suggestions on playing against the computer Vega
>>and M. Bison? I keep getting beat by both of them most of the time.
>>They're just too damn fast! Thanks!

>I don't have any sure-fire way to beat Bison, But I can usually beat Vega using
>Guile.  The main move I use is the jumping hard kick.  It's like playing the
>old Joust arcade game, highest foot wins.  If you time your jumps correctly,
>you can boot him in the head, jump kick and hit him again and again, then
>cream him when he's dizzy.  An occasional flash kick can ruin his day too.

     Although Daniel says he doesn't have a sure-fire way to beat Bison,
I think he does.  Just do to Bison what Daniel says to do to Vega.  At the
beginning of the round, just start doing jumping fierce kicks towards
Bison.  He may try to charge for a torpedo, but you usually can kick him
before he gets it off.  Also, if something goes wrong learn how to cover
up and take the punishment until you can get an opening.
     I think Vega is harder to defeat than Bison.  I use the same
strategy, but Vega makes it hard since he's always in the air and his
kicks have such high priority.  The best thing to do is to get him to
bounce off the wall behind him and get him just as he's about to land.
This strategy for Vega and Bison doesn't work for Dhalsim, but there are
other ways for him. :)

					Brian Ackerson
					brian@odin.scs.uiuc.edu
From: pat@ocf.berkeley.edu (Patrick Horio)
Newsgroups: rec.games.video
Subject: SFC version of SFII for $50 !!!
Date: 8 Sep 1992 00:04:57 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: lightning.berkeley.edu

I have the Super Famicom (Japaneses) version of Street Fighter II
for sale at $50.  This is the original unedited version released in
Japan and comes with original packaging and instructions, etc. all
in perfect condition.  If you are interested, please reply to me
at pat@ocf.berkeley.edu ...

or call me at (510)643-2120
From: logan@gimlet.herndon.va.us (Jim Logan)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III help needed
Date: 15 Sep 92 05:15:09 GMT
Organization: (None)

In article <+_ynvbr.bskendig@netcom.com> bskendig@netcom.com
(Brian Kendig) writes:
# cjg@hayes.ims.alaska.edu (Chris George) wrote
# (in article <1992Sep13.205329.25460@raven.alaska.edu>):
# >I am stuck in the dark world.
# >I can't seem to get into the 4th dungeon.
# >According to the map, the entrance is the statue of the devil thing
# >in the middle of the village of outcasts.
# >How the heck do I get in there??
# 
# Well, since you can't walk through a stone gargoyle, you must have to
# move it aside somehow.  Have you tried pushing, pulling, or
# running-charging it from all four sides?

I am still stuck trying to get to the last room in the dungeon
with the second pendant.  The last room is right next to me, and
the room I'm in looks bigger on the map than it does when I am
walking around.  I've noticed that if I throw pots to the left
that they disappear instead of break.  I've tried all of my tools
and I've walked around all of Hyrule looking for powerups and
hints.  What gives?!   

			Thanks,
			-Jim

-- 
Jim Logan
logan@gimlet.herndon.va.us     ...There's no place like $HOME.
uunet!gimlet!logan
From: u9259236@cc.uow.edu.au (Leslie Shing Chi Tong)
Subject: Re: Help with SFII! Vega and M. Bison!
Organization: University Of Wollongong
Date: Tue, 8 Sep 92 13:18:01 GMT

gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C) writes:

>Does anyone have any suggestions on playing against the computer Vega
>and M. Bison? I keep getting beat by both of them most of the time.
>They're just too damn fast! Thanks!

>Jeff
First of all,are you playing SNES/SFC or arcade?
Secondly,which character do you use?
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: MagiCom Raid in US???
Date: 13 Sep 1992 07:30:21 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


Is that the US custom start raid for the Magicom?
 
The dealer in New York said he can't get it anymore!
Is that True?

Newsgroups: rec.games.video
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: Re: [genesis] Sonic2 in vg&ce
Organization: University of Nevada System Computing Services
Date: Sun, 13 Sep 1992 19:25:55 GMT

I agree that this issue of VG&CE seemed to be *very* supportive of SEGA.  I 
just about started laughing when I read that ridiculous article written by
whoever that Sega guy is.  That was bad.  I was hoping for some real substance
but it was all just propaganda. BUT I'm still looking forward to Sonic 2 and
Road Rash 2.

and Streets of Rage2, Golden Axe3, etc.

-tommy

btw I really like the golden axe games,  they're some of the funnest two-player
games I've played.
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Slowdown on street fighter 2
Date: 15 Sep 92 16:13:15 GMT
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Sep15.041548.47479@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>
>True, but that doesn't change the fact that the system slows down with it.
>I care not whether the fireball, etcc goes slow, what bothers me is when 
>I go slow because of it.  Kinda annoying, especially at the higher levels...

I've never noticed a slow down when a fireball, etc. is in motion. I jump
over it just as fast as I can when there isn't one on the screen.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: gchi@Bonnie.ICS.UCI.EDU
Subject: New mud (Hercules)
Newsgroups: rec.games.mud
Date: 6 Sep 92 22:32:31 GMT

  New DikuMud at:

      Hercules.acs.uci.edu 4000

  almost never crashes, and almost no lag for players one West coast.
          give it a try, see you there...
Xref: sparky rec.games.mud:8885 rec.games.mud.misc:701 rec.games.mud.lp:3265
From: zba05@seq1.keele.ac.uk (P. Cornes)
Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.lp
Subject: Re: Mud for Interactive Unix
Date: 15 Sep 92 13:06:11 GMT
Organization: Keele University, England

From article <1992Sep12.234809.14106@delos.stgt.sub.org>, by stefanb@delos.stgt.sub.org (Stefan Bechtold):
> I'm looking for a Mud for Interactive Unix 2.0.2 for the PC.
> What muds exist which can be compiled under this system ?
> Is there a version of lpmud available ?
> 
> I've heard that lpmud can only be run over a network, is that right ?
> (As this mud should only accessible via modem and I have only one
> computer :-(
> 
> Any recommandations would be *greatly* appreciated.
> 
> Stefan
> -- 
> + Stefan Bechtold # stefanb@delos.stgt.sub.org # Voice +49 711 813240 +
> ++++++++sed nemo potuit tangere: merda fuit ! (Martial III 17)+++++++++

Hi

I have lpmud 3 running under Interactive Unix 2.0.2 using a 2.4.5 mudlib.
It was fairly easy to get going with only one minor change to lpmud to
overcome what I think is a bug in the Interactive Unix socket library.

The problem occurs when you want to logon a new user. The lpmud code
periodically checks to see if any new users are ready to logon. It does
this with an accept() socket call using O_NDELAY so as not to block if
nothing is ready. The problem seems to be that the Interactive socket
library accept() call doesn't support O_NDELAY and so always blocks...

My solution was to bracket the accept() call inside a conditional
select() statement to check if anything is ready to be accept()ed
before calling accept(). This works because O_NDELAY works fine on
select()... (Bug in accept() I think.. ;-)

Access to the resulting mud over a modem is easy - you just create a
mud login in the passwd file that runs telnet to the mud instead of
a shell... And that's it...

Phil Cornes
-----------*
Newsgroups: rec.games.mud
From: bel004@acad.drake.edu
Subject: In search of a special mud, please help
Organization: Drake University, Des Moines, Iowa, USA
Date: Thu, 10 Sep 1992 19:09:36 GMT

Greetings mudders.  I'm in search of a special mud that I've heard exists, but
have yet to find it.  Supposedly there is a mud out there somewhere that is
oriented around vampires (possibly the rpg _Vampire: The Masquerade_).  This
is the mud I am desperately searching for.  Please, if you know of this mud,
please send me e-mail telling my the address and port.  I would greatly
appreciate any responses.  Thanx.

Night Hawk
-BEL004@ACAD.DRAKE.EDU
Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.lp
From: edmonds@cs.ubc.ca (Brian Edmonds)
Subject: Re: Mud for Interactive Unix
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Date: Sun, 13 Sep 92 05:14:25 GMT

brumleve@gauss (Dan Brumleve) wrote:
>stefanb@delos.stgt.sub.org (Stefan Bechtold) writes:
>>I'm looking for a Mud for Interactive Unix 2.0.2 for the PC.
>>What muds exist which can be compiled under this system ?
>>Is there a version of lpmud available ?
>>I've heard that lpmud can only be run over a network, is that right ?
>>(As this mud should only accessible via modem and I have only one
>>computer :-(
>Well, with a good deal of hacking you could probably manage to make a MUD
>work with only two people online at once (yourself and the person connecting
>with a modem).  You'd have to redo all the communications stuffage.
Actually, it is a lot simpler than that.  Most muds should be easily
portable to an average unix as long as you have at least UNIX domain
sockets.  I've compiled both MOO and MudOS under linux using UNIX
sockets for local connections only.  Once you've hacked the server to
handle this (not too tough, I really will get you the patches sometime
soon Wyn :) all you have to do is run getty on the modem port.  Add a
user to your machine whose shell is simply a program which telnets (or
the UNIX socket equivalent) to your mud, and bingo, you have modem
access to your mud without hacking the comms stuff hardly at all.

----------------------------------------------------------------------
Jubal                                               TMI, GodNet, Antan
----------------------------------------------------------------------
Brian Edmonds (MSc CompSci)                          edmonds@cs.ubc.ca
Newsgroups: rec.games.mud
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Looking for Mud Addresses
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sat, 12 Sep 1992 21:46:29 GMT

In article <k1wnv-_.mario@netcom.com> mario@netcom.com (Branden L. Spikes) writes:
->In article <BuH9B5.Ew2@agora.rain.com> krelos@agora.rain.com (Neal Feldman) writes:
->>HELP!!!!!
->>
->>I would like to start participating in some of the MUDs, or
->>any other variations, but I need addresses.  Where can I FTP
->>a list, or can someone send me one?
->>
->>Is there a FAQ file around here somewhere?
->>
->
->Article # 16232 in rec.games.mud

Article numbers are not the same from newsreader to newsreader.  This one was
only number fifteen thousand some, locally, for example.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
Newsgroups: rec.games.mud
Subject: <none>
From: toddp@sysdiv.sdl.usu.edu (Todd Parker)
Date: Mon, 14 Sep 1992 22:31:08 GMT
Organization: Utah State University (USU)

Newsgroups: rec.games.mud
From: tevonian@sumter.cso.uiuc.edu (Pete Tevonian)
Subject: Re: Let's stop all these replies to mudloser
Organization: University of Illinois at Urbana
Date: Tue, 8 Sep 1992 05:01:38 GMT

cmeadows@nyx.cs.du.edu (Chris Meadows) writes:


>The arse is just baiting us.  By replying, all you do is give his 
>arguments validity.  Let's cease this foolishness once and for all,
>okay? 

But didn't you JUST reply to a similar, if not the same, thread? Sounds
like the "Damnit, don't fucking swear!" advice. :) 

Oh shit, now I have repsponded too! OH MY GOD, WHERE WILL IT END!?

>---Chris Meadows

--Pete Tevonian
Newsgroups: rec.games.mud
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: MUDLOSER
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 7 Sep 92 22:06:32 GMT

In article <1868vkINNqp7@matt.ksu.ksu.edu> gdscott@matt.ksu.ksu.edu (Geof
rey D Scott) writes:
> FOlks folks folks, this "person"(i use the term loosely) is only out to
cause 
>angry retaliations on the group.  Ignore him, that is the best policy, i
 you 
>respond you only give this "person" reason to write yet again, and after
all
>what damage can this "person" do with just written words, words written 
o 
>elicit angry responses, don't play his game, that is all it is to him.
>.....and as for his being superior...his letters speak for themselves
>don't they.   Just my humble two cents worth.
>


HEAR, HEAR!!!  Isn't there a way to set one's kill file so that it locks
out all messages with a certain word in them?  Let's all set our kill 
files to ignore mudloser (name not capitalized on purpose) and just not
bother with him.  If we ignore him, maybe he'll go away.

---Chris Meadows
From: tundra@wyatt.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.mud
Subject: Re: MUDLOSER
Date: 8 Sep 1992 17:02:26 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: wyatt.ksu.ksu.edu


In article cmeadows@nyx.cs.du.edu (Chris Meadows) writes:
>In article <1868vkINNqp7@matt.ksu.ksu.edu> gdscott@matt.ksu.ksu.edu (Geof
>rey D Scott) writes:
>> FOlks folks folks, this "person"(i use the term loosely) is only out to
>cause 
>>angry retaliations on the group.  Ignore him, that is the best policy, i
> you 
>>respond you only give this "person" reason to write yet again, and after
>all
>>what damage can this "person" do with just written words, words written 
>o 
>>elicit angry responses, don't play his game, that is all it is to him.
>>.....and as for his being superior...his letters speak for themselves
>>don't they.   Just my humble two cents worth.
>>
>
>
>HEAR, HEAR!!!  Isn't there a way to set one's kill file so that it locks
>out all messages with a certain word in them?  Let's all set our kill 
>files to ignore mudloser (name not capitalized on purpose) and just not
>bother with him.  If we ignore him, maybe he'll go away.
>
>---Chris Meadows
>

As a matter of fact there is first you ^&*^*TYIJNO:LMPol;djfghbl.fg.hmfgh.....

NSF server not responding still trying....
NSF server not responding still trying....

An then you hit it and you don't have to read those articles
anymore....

:)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--Tundra/Dan      Exwiz of some back-water-mud
Newsgroups: rec.games.mud
From: lusty@lusty.tamu.edu (Lusty Wench)
Subject: Re: hum..girls and muds and losers
Organization: Me
Date: Fri, 11 Sep 1992 04:43:09 GMT

In article <1992Sep11.024643.25152@seq.uncwil.edu> hawks@seq.uncwil.edu (David Hawks) writes:
>tevonian@sumter.cso.uiuc.edu (Pete Tevonian) writes:
>
>> [stuff deleted]
>
>>--Pete Tevonian
>
>I dislike people spreading untruths.  Three women who used to play MUDS at our
>school till it was banned: Leja Childers, Jen Alig, Cari Savarese.  They are all
>good looking too.  None of them formed anything other than pen pal relationships
>though.  Although Leja visited a guy in California.  She also had the same guy
>visit her here in NC as well as another guy from PSU.  She also visited a couple
>in Indiana.  Cari just has a pen pal in Brazil.  Jen didn't develop any 
>relationships other than at our school.  I know everyone is ignoring you hoping
>you will shutup but I can't stand people like you who just go around spewing 
>out a bunch of ignorant bullshit.
>-- (hawks@seq.uncwil.edu)
>bullshit.


Um, I think it's more like he was relating what actually did happen to
him.

Lusty Wench
From: tryder@NYX.CS.DU.EDU (Trevathon Ryder)
Newsgroups: rec.games.mud
Subject: ** BattletechMUSE **
Date: 10 Sep 92 01:52:44 GMT

Whats going on?  I've been told a multitude of stories.  
Ok, I understand that it went down to do the mech combat implementati
on but that it was supposed to be done a week ago.  I was also told that
it was moving to a new address, but the new address does nothing either.
 
Anyhow, it'd be really nice if an OFFICIAL from there (hey Cliff!) would
make an OFFICIAL ANNOUNCEMENT as to what is going on so at least his
faithful followers would have a CLUE!!!
 
Rand@BattletechMUSE
Rick@RobotechMUCK
Newsgroups: rec.games.mud
From: bsricker@eos.ncsu.edu (BRIAN SCOTT RICKER)
Subject: Islandia
Originator: bsricker@c00483-224wi.eos.ncsu.edu
Reply-To: bsricker@eos.ncsu.edu (BRIAN SCOTT RICKER)
Organization: North Carolina State University, Project Eos
Date: Wed, 9 Sep 1992 20:59:39 GMT


Hi Guys,

A few years ago, there existed a MUD called Islandia ... A very mellow
MUD ... Very little killing ... Just hoards of people engangin' in some 
good conversation ... Are there any similar MUDs out there ? ... If you 
know of one ( or 2 or 20 ), please drop me note when you get a chance.

Till next time,
Brian 'Has someone tapped the keg yet ?' Ricker
Newsgroups: rec.games.mud
From: Jesse.Taylor@bbs.oit.unc.edu (Jesse Taylor)
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Keywords: losers
Organization: Extended Bulletin Board Service
Date: Mon, 7 Sep 1992 02:15:32 GMT

In article <1992Sep7.015724.4806@tamsun.tamu.edu> lusty@lusty.tamu.edu (Lusty Wench) writes:
>In article <d7hnnab.mario@netcom.com> mario@netcom.com (Mario) writes:
>>Many mudders lead exciting outside lives (some do not, granted).  I for one am
>>active in my girlfriend, track 'n field, cycling, and parties.  Is this not
> ^^^^^^^^^^^^^^^^^^^^^^^
>
>She *likes* this??
	Hee hee... Gyeesh, you people mave a strange sense of humor... :)

>Lusty Wench

JT
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.mud
From: brumleve@hermes (Dan Brumleve)
Subject: Re: Ummmm
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 00:02:45 GMT

tzau4@isuvax.iastate.edu writes:

>How do I access these muds? I can't figure it out... Sounds like fun...
>Are all of these muds D&D type rpg's or are there any CyberPunk/ShadowRun
>Rpg Muds? Im kinda board with the AD&D type of RPG's want some futureistic
>stuff

>Thanks

>Terry Hughes ---- 
>             ----  Dammit, I knew I should have gotten that spare tire fixed
> 	       ----

     There are MUDs of all varieties (even including Shadowrun-themed MUDs).
Dikus are the best (in my opinion, at least) for combatg, magic, realism,
and the like, but tend to be limited to AD&D clones (with the exceptions
of Armageddon [setting similar to Dark Sun] and MUME [Tolkien setting]).
Tiny*'s have a variety of settings, most of which are too weird for me. ;)
As for accessing them, it depends on what kind of system you have.
Try something like "telnet host.dept.univ.edu 6666".

-Jhalavar-
From: mohrc@jacobs.CS.ORST.EDU
Newsgroups: rec.games.mud
Subject: Re: DikuMUD II!!!!!!
Date: 5 Sep 92 19:50:47 GMT
Organization: Computer Science Outreach Services - Oregon State University

In article <Bu42qB.Iy3@wpi.WPI.EDU> ford@wpi.WPI.EDU (Matthew P Ford) writes:
>ATTENTION ALL DIKU MUDDERS OUT THERE!!!!!
>
>IT'S FINALLY HERE.....
      ^^^^^^^
Is this supposed to be NEW news? funny I've known about it all summer.
There have been several postings about it, some by the authors.

>
>By the same guys who gave you your beloved DikuMUD I, now they
>give you DIKUMUDII!!!!  Come and experience an entirely different
>Midgaard, class system, magic and weapon system, while retaining all
>the fun and gore you loved from the original!  Also, here the vast

The problem here is that the authors failed to take alook around and
see what is really popular on most of the running muds so its like 
starting at square one for some people with major improvemnts.

>majority of the immortals are _THE_ authors of the game!  So, if you
>have any suggestion in the game, they will be the ones to get it done!!

Suggestion: release the code ;) I am sure we all want to see this
"awesome" new code (IMO it's a nice improvement but not all of it was
a change for the better i guess i am saying parts of it are good and
parts just downright suck this is from a players and admins view)

>Most of the major bugs have been squashed, and the game is fully
>playable now.  So come by and experience the difference!!!
>The adderss is:
>128.16.50.80 4000
>      or
>duke.me.chalmers.se 4000
>
>Hope to see you all there soon!!!
>
>Ford Prefect
>(.sig file deleted for your protection)
>
>BTW...anyone hate rent?? WELL THERE IS NONE IN DIKUMUDII!!!!!! :)

 Bet ya $5 i can make DikuII have rent in under 5 min. on the other 
 hand i can make DikuI have no rent in about 1 min (hey i havent seen
 the DikuII code yet ;] )

-D
Newsgroups: rec.games.mud
From: tevonian@sumter.cso.uiuc.edu (Pete Tevonian)
Subject: Re: Women in muds!! :)
Organization: University of Illinois at Urbana
Date: Fri, 11 Sep 1992 01:02:32 GMT

bowrey4279@iscsvax.uni.edu writes:



>       Also I have tried to keep up with the "flame war" concerning women 
>   on the muds.  Ok... I love mudding!  *smile*  I don't see why a woman
>   couldn't enjoy muds as much as men... is there some sort of rule that 
>   says that? :)  As my friend says is it typed on the "Y" chromosome? 

Not to be rude or serious or anything, but what the hell are you talking 
about? I haven't seen ANYONE say anything with respect to women not
being able to enjoy MUDs as much as men (or boys, in most cases it seems).
As far as I could tell, people were talking about women simply not playing
and men beings geeks and losers for playing. Nobody said women can't
enjoy muds, just that they don't. 

(Not that that is a true statement either, just a clarification)


>                                    
>                                       Yours til the mud crashes....
>                                                Keely.
>-------------------------------------------------------------------------------
--Pete Tevonian


Newsgroups: rec.games.mud
From: cass@netcom.com (Diana Tenery-Fisher)
Subject: Re: LARRY'S TINYSEX SEMINAR
Date: Sat, 12 Sep 92 02:53:54 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

 *laugh* 

very good, clap clap...

what can you teach girls though??

(oh wait, there are no girls that mud ... but that's another thread...
and wait, I'm a girl.. damn..)

diana
(Cass)