HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Date: Wed, 27 Jan 1993 12:08:07 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: Duke Nukum Editor demo available
	<1k29s0INNhoq@ub.d.umn.edu>

Excerpts from netnews.comp.sys.ibm.pc.games: 26-Jan-93 Re: Duke Nukum
Editor demo .. jennifer gregory@ub.d.um (829)

> Is this editor released by Apogee?  If not, I'm not sure as to the
> legality of such an editor, as what you have is someone else trying to
> make money off of Apogee's programming.  And I doubt Apogee would want
> such an editor released, seeing as it rather undermines their market.

> I haven't seen the editor myself, so this is only speculation.  But if
> someone can find out who makes the editor then we'll find out.

I'm not sure of the legality of such a thing, but in the old days, on
the Apple, there were commercial products designed to edit specific
games.  Of course, there were even more people who just made freeware
editors.  Besides, editing shareware is a lot like getting into a fight
with an infant (i.e. no challenge to the task).  Typically, these save
files are not encoded in any special way, and the would-be hacker can
use minimal tools to find out what to change himself/herself.  If you
want me to outline how you go about finding what data to change in any
typical shareware game, just send me mail, and if there's enough demand,
I'll post it here.



[********************************* Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who
[***************************** gryphon+@cmu.edu ***************************]
Newsgroups: comp.sys.ibm.pc.games
From: Mark Metzger <markm@wichita.sps.mot.com>
Subject: UW2  Trainer or Editor needed!
X-Xxdate: Tue, 26 Jan 93 15:44:58 GMT
Organization: Mot
X-Useragent: Nuntius v1.1.1d12
Date: Tue, 26 Jan 1993 21:46:56 GMT

Does any one know about a Ultima Underworld II trainer or editor?  Or
does anyone know the coding scheme used for character stats?  I've edited
the stats at decimal 31-71, but the amount of weight is to much that I
can't pick up anything, swim, or jump. Help anybody......




Is anyone finished or is anyone working on a walkthru?




Mark Metzger

markm@wichita.sps.mot.com
rxxl20@email.sps.mot.com
From: mucds@uxa.ecn.bgu.edu (Corey D. Stinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Help - Dorstag!
Date: 22 Jan 1993 20:13:20 -0600
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu

  Possible spoilers!


Blog the troll on level 3 of the Pits can be befriended, and can
"persuade" Dorstag to give up the gem without a fight.
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: DOOM : What is it ?
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Distribution: na
Date: Wed, 27 Jan 1993 14:08:57 GMT

jsvrc@rc.rit.edu (J A Stephen Viggiano) writes:
: In article <C1Ey67.GwB@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
: > In 1993, we fully expect to be the number one cause
: >of decreased productivity in businesses around the world.
: 
: Does this mean they intend to replace usenet as the holder of this honor?

We'll give it our best shot! <g>

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@idsoftware.com   | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: hrj5290@tamsun.tamu.edu (Hsing Richard Ju)
Newsgroups: comp.sys.ibm.pc.games
Subject: For Sale IBM games
Date: 24 Jan 1993 23:45:52 -0600
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: tamsun.tamu.edu

Hello everyone I have some old games for sale 

Wing Commander I  for 25 dollars
Ultima 6 for 25 dollars
Spell Craft Aspect of Valor for 30 dollars

Please Add 3 dollars for shipping.

Thanks

Hsing  
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Thu, 21 Jan 1993 21:50:33 GMT
Subject: Re: Re: (More) UW2 Help Needed
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>Though this isn't my post, I finally killed that damn treant...uhh, reaper
>and it wasn't there. There was debris (not the grey stuff, but the stuff that
>looks like ruined chain mail that you can't pick up). Maybe the reaper was
>carrying it; I killed him near the water and it might have fallen in. Can
>anyone else help?

It is there, it is just very hard to find. Jump down in the pit and search 
everywhere, at different angles etc. The ent (reaper?) wasn't carrying it.

>>Save the black pearl. The others can be used for barter/trade. Some NPC may
>>want a gem in exchange for something.
>
>Arg! I traded iti to that thief guy on level 3 for some lockpicks! How can I
>get it back?

You can find another pearl later on in the game I do believe (she may even
give you one)

>>>Also, what exactly does the gold ring do besides hurt you?
>>It's a cursed ring.
>You mean that signet ring from Kilorn keep? Hasn't hurt me yet. I found a red
>ring though that hurts me (at least the screen flashes yellow when I put it
>on).
There is another gold ring (or is it copper) that is cursed. I haven't figured
out what the signet ring is for yet.

>>>3) What can I do with the blackrock stone on the 5th level? How do I
>>>destroy or break the thing?
>>Try walking into its faces from different directions.
>Incidently, is it just me or is that the hardest manuver in the game. I either
>get stuck on the spokes or walk into the wrong facet. Or is it just my mouse?

Yes it's the biggest pain in the world because they made the facet verticies
face north/southe, etc instead of the faces.

>Though I knew of the two behold...uhh gazers (gee, can't any FRPG be original
>anymore) on level 3 of the sewers, I didn't bother to kill them until I heard
>that a moonstone was there. So I ran lickity split back to those flooating eyes
>jumped into their room and slew the beasties.
>    Well, first of all there was no bloody moonstone in the chest.
>    And second of all, I can't get out of the room! I've tried jumping and
>leaping, but no sucess. I'm just a little 8th level Avatar (would that be 4th
>level in u7?) with little magic to my name. How do I get out?

If you can cast water walk, I think you should be able to cast jump. See if
you can. If yes, then there is your answer. If no, try to lighted yourself.
Throw your stuff out of the pit though. The less you are carrying/wearing
the better your jump.

Good luck

		      tozz

>
>Thanks for any help!
>
>Stefan T.
>----------
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Multitude of bugs in UW2
From: showalter@acs.harding.edu
Date: 26 Jan 93 07:33:22 -0600
Reply-To: showalter@acs.harding.edu
Organization: Harding University

In article <C1Fnxs.Jy6@panix.com>, ilaine@panix.com (Liz Stokes) writes:
>In article <C1FDCJ.49y@srgenprp.sr.hp.com> robl@PROBLEM_WITH_INEWS_GATEWAY_FILE (Rob Laddish) writes:
>
>>I play uw2 on a gateway 2000 486DX2-66, with the ATI Ultra Pro Vesa card.
>>It's very fast, but the game is very buggy! It always crashes at least once
>>an hour, and lately seems to crash while saving once every 10 saves or so.
>>My gut feel is that many save/restores screw it up, as does dying and then
>>continuing.
>>
>>Great game - losuy bugs. At least my inventory seems to be o.k. so far. It
>>would really suck if there were inventory bugs as well!
>>
>>:   Has someone been able to avoid some of these bugs, if so, how?
>>
>>I'd like to know to. Probably if I didn't do any of the above I'd be o.k. :-)
>
>	I save often and restore a lot, without too much difficulty.
>UW2 hasn't crashed on me yet, but it threatened to - hesitations in movement 
>and music. Saving as soon as I see these symptoms, quitting and starting the 
>game again seems to clear it up. Come to think of it, dying in a gem world
>and continuing on without restoring may cause the trouble.
>					-Liz
>

I hate to tell you this, but I have encountered the DREADED inventory
problem; the INTERESTING thing is that when inventory corruption
happens, I get a message saying the corruption has happened and
"would I like to continue Yes No". If I answer NO, the game dies
immediately with error code D014 and tells me to call the manufac.
If I say YES, the game seems to continue normally at that point, except
that my inventory contains many duplicates of the armor I'm wearing
plus other dups from inventory. If I throw away a ton of stuff my weight
counter goes to 50 or so and I still have more than even a pack can carry.
Every time I go up a ladder the same message appears and the whole thing
starts over.

So point is, yes, there is an inventory bug.

Phil

Newsgroups: comp.sys.ibm.pc.games
From: knutson@urbino.mcc.com (Jim Knutson)
Subject: Re: More: 3DBENCH.ZIP 
Keywords: VGA, 3dbench, fast, zoom-zoom
Organization: MCC, Austin, Texas
Date: Fri, 22 Jan 1993 00:05:32 GMT

And just for grins:

SPARCstation 2 Sunpc demo GX			4.7 fps

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: bes38869@uxa.cso.uiuc.edu (The Bard Duelak   )
Subject: Re: Whatever happened to Zaxxon?
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 05:21:04 GMT

exubrst@exu.ericsson.se (Brad Steele) writes:

>Wasn't there a 3-D version of Zaxxon on the Sega when
>it first came out with the 3-D glasses?

>This brings up a good point.  Once upon a time there was
>a selection of marvelous games in the arcades.  Unfortunately
>these games were at the height of their popularity long before
>the PC was capable of mimicking them in any decent form.  Does
>anyone know of 'classic' games that have been redone since the
>PC has become VGA/Sound capable?  Here are some games that I'd
>love to see redone for the new 'power PC' generation:

>missile command
>asteroids
>galaga
>joust
>defender

>I've seen 'weak PC' versions of these.  Now I want to play
>with power (Nintendo don't do it!).  Anyone else have ideas
>of what they'd like to see?

>Brad

>Internet: exubrst@exu.ericsson.se
>|------------------------------||-------------------------------------|
>|  "That's Right!  Pooterballs || The opinions expressed here are     |
>|   are made of people!"       || not mine, my company's, nor those   |
>|------------------------------|| of anyone I know.  They are,        |
>                                | however, the opinions of a small    |
>                                | creature living in my inner ear.    |



	There is a decent ega version of asteroids called egaroids,
played pretty fast when I had my 286, havent played it on my 386 yet,
and there was a pretty decent version of joust called VGA Joust, and
my personal favorite was Robotron, which just got redone as LLamatron.
I think I like this one almost as much as the original.
	If there is any interest, I'l  upload roids and Joust to
wuarchive, just let me know.

--Blair

C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
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C
>                                |-------------------------------------|
-- 
|Blair Sandberg, student in | "If paper feathers are all it takes to fly,dont| 
|   Microbiology, at the    | you think we'd have heard about it before?"... | 
|  University of Illinois   | - "It takes an uncommon mind to think of these | 
| bes38869@uxa.cso.uiuc.edu | things, Hobbes."          -- Calvin and Hobbes |
From: vcwp@doc.ic.ac.uk (Vincent Chun Wai Poon)
Newsgroups: comp.sys.ibm.pc.games
Subject: Adventure games design
Date: 21 Jan 1993 14:12:30 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: oak5.doc.ic.ac.uk
Summary: screen layout design of adventure games


Recently I have posted a news on asking how to write an adventure game generator for pc,
now I need to concerntrate on the design of what the adventure game itself should really look
like.

I was thinking of using full graphics support(ie no command-line input) and the gameplay 
should be done only by moving the mouse. I saw the ones in which they have some icons by 
the side of the screen and each icon repreesents an action. I have also seen the ones where
it relies on the left and right mouse buttons only, where right button changes the mouse 
curosr to the different icons and left button means do it with that icon.

But I want to design something original (Actually that's what my superviser wants) and I want
to ask those who have imaginative ideas people if they could suggest some other alternative
ways / layouts of the screen to deal with selecting the commands with the mouse.

Thanks.

Responses can be sent to the newsgroup or by email to vcwp@doc.ic.ac.uk

Any suggestions on any sort on designing an adventure game or an adventure game generator
will be greatly appreciated.

A note of thanks to all those who answered to my previous request.

PS do u know of any electronic articles available through the net which write about making 
adventure games?

Newsgroups: comp.sys.ibm.pc.games
From: mggabin@unix.amherst.edu (Matthew Gerson Gabin)
Subject: wiz 7: identify spell RESPONSE
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL7]
Date: Tue, 26 Jan 1993 02:44:52 GMT

RE: Using the Identify spell from the keyboard....

Yes, you have to be in the review character screen.  Cast the identify
spell, and then type the number of the item you want to identify.  The
usual numbers apply

        1          6   If you need to dip into your swag bag, hit "b".
        2          7   Then the identify spell should work, showing
        3          8   the stuff assay does, but also the damage and
        4          9   any special attacks (although I have not yet de-
        5         10   ciphered the abbreviations).

Identify is a neat spell, and I have become quite a fan and avid user of it.
Happy hunting!!!

Matt Gabin           Amherst College
*no witty signature yet*
Internet: in%"mggabin@amherst.edu"

Newsgroups: comp.sys.ibm.pc.games
From: jellis@trentu.ca (John Ellis)
Subject: WIZARDRY 7 -- HELP REQUEST!
News-Software: VAX/VMS VNEWS 1.41    
Organization: Trent Computing and Telecommunications Department
Date: Fri, 22 Jan 1993 21:33:00 GMT

Anyone know what the settings for the LEVERS (on the waterslide) happen to 
be?  (Tough to explain, but try... ANything will help)  I've been stuck in 
the bloody funhouse for days and I give up trying to figger it out.

Thanks
John.
From: akcs.sapuntz@vpnet.chi.il.us (Andrew Peter Sapuntzakis)
Newsgroups: comp.sys.ibm.pc.games
Subject: ftp via e-mail
Date: 25 Jan 93 12:55:01 CST

I have no ftp access to the Internet - just email and (partail) news.
(Sad isn't it). However, I have been told that there is a way to receive
files from (certain?) ftp sites via e-mail. If anyone could fill me in
on this, or post a reply - I know others are interested, I would
appreciate it.

The site I am trying to reach is wuarchive.wustl.edu (I hope I got that
right). The files I need are U7 v3.4 and the Miscrosoft CD-ROM extensions
ver 2.21 (in the simtel/cdrom directory, I believe).

Thanks in advance

Andrew
Newsgroups: comp.sys.ibm.pc.games
Subject: Spear of Destiny hints cheats wanted
From: HCHA8904593X@LUST.LATROBE.EDU.AU (PERRETT, ANDREW)
Date: Wed, 20 Jan 1993 15:53:39 GMT
Organization: La Trobe University
X-News-Reader: VMS NEWS 1.24

Please Email me if you know any, thanks 
Newsgroups: comp.sys.ibm.pc.games
From: Alexx@world.std.com (Alexx S Kay)
Subject: Re: finished UW2, comments/hints
Organization: The World Public Access UNIX, Brookline, MA
Date: Tue, 26 Jan 1993 17:43:34 GMT

Actually, the "bugs" you describe in the Void were the effects of
psionic attacks of Brain Creatures.  You might not have been able to
see them, but when they can see you, they can do a number of devestating
things at long range, and with little or no warning.

Alexx

Alexx@world.std.com
If voting could change the system, it would be illegal.  
If not voting could change the system it would be illegal.
	[Seen on a Nancy Button]
From: matthewb@tekig1.PEN.TEK.COM (Matthew Berney)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Head to Head for F15III
Date: 27 Jan 93 21:24:44 GMT
Organization: Tektronix, Inc., Beaverton,  OR.

In article <26JAN199314093500@v9001> sa2263263@v9001 (ROLAND U) writes:
>I know F15III can be played head to head jsut like Falcon 3.0. But is
>it as problematic as falcon 3.0. has anyone tried it yet. I'm interested
>in trying it out with a null modem cable. I also need to know the
>exact pin coiguration for the null modem cable. 
>
Yes!
I fly that way all the time.  It works great.  BTW, you need to have both
machines be a 486.  The slower of the two frame rates is used during flight.
For the null modem cable, all you need is pin 2&3 switched.  Technically,
a null modem cable has other pins switched, but it doesn't matter.

Matthew Berney
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II BUG?  Damnit!
From: showalter@acs.harding.edu
Date: 26 Jan 93 07:23:26 -0600
Reply-To: showalter@acs.harding.edu
Distribution: world,local
Organization: Harding University

In article <1993Jan25.160406.4286@arizona.edu>, PAULR@hacks.arizona.edu (Paul Richards) writes:
>This sounds like a NASTY bug: I was playing the last encounter (Me as Atreides
>vs Sardaukar/Ordos/Harkonnen) and I reached a point where I was happily bashing
>the opposing forces, and losing few units.  I had about 7 harvesters going, and
>accumulated a tasty pile of spice.  I made somewhat of a blunder, and lost all
>but 4 or my units in the field.  I then, in a fit of annoyance, went to the
>Starport and ordered a few new rocket launchers.  The counter went to 0, and
>the frigate never arrived (as it had been doing before.)  So I ordered 'em
>again - no go.  So I'm out cash, and I figure - "live with it."  I begin
>creating new units with my heavy factory, and I'm only able to make a scant
>few.  It looks to me like the machine has a set number of units you can have in
>the field at any given time (thus the numerous "Unable to create more" messages
>we all know and hate).  The Starport, on acknowledement of the order, allocated
>these spaces.  They never did get filled - and I was stuck with 3 rocket
>launchers, a pair of sonic tanks and a heavy siege tank.  So I played
>conservatively and blasted the Ordos, unable to make more than this small
>contingent.  
>
>My question is, has anyone else seen this problem?
>
>        Paul Richards
>        paulr@hacks.arizona.edu

When the proglem you describe happened to me, I discovered that the LEFT
side of the starport had to be clear or the shuttle never lands, the
counter just reaches zero, as you say. I used my own units to destroy
the structure I had on the left side, and no more problems. 
I don't know if this is the real answer, but it worked for me.....

Phil
showalter@acs.harding.edu
From: hyiu@terapin.com (Henry Yiu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Populous II under OS/2?
Date: 26 Jan 93 21:25:18 PST
Organization: BBS

In article <C1Do91.CpI@usenet.ucs.indiana.edu>, sthiagar@bronze.ucs.indiana.edu
(sivasailam thiagarajan) writes:
>Has anyone gotten Populous II to work under OS/2? I'm having some
>trouble (as in "SYS3176"), but that may be because my drive has a
>different letter under OS/2 than under booted DOS. So: Has anyone
>succeeded running Pop2 under OS/2, or should I return it to the store?
>
>Raja Thiagarajan
>(sthiagar@bronze.ucs.indiana.edu)
>
>

It works perfectly for me, nothing wrong playing it under OS/2.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Archon For Sale
From: accdtr@vaxa.hofstra.edu
Date: 24 Jan 93 13:16:42 EST

In article <1993Jan20.233132.26721@kirk.bu.oz.au>, prudenn@bu.oz.au (Nickie Pruden) writes:
> Archon ... What a classic.
> I played it on my Amiga 1000 for ages. It was brilliant, wonderful
> graphics, colour and sound.
> Sadly though the PC version was only ever released in CGA. Still I played 
> it to death.
> 
> I've still got it, mint condition. Came on a self booting 360 K disk. Of 
> course now I don't have a 5 1/4" drive so can't play it.
> 
> If some one really wanted it I'd sell it. Remember of course though postage from Australia to say the US could cost $20 - $30 Australian, maybe cheaper, I
> wouldn't know. One consolation one dollar US buys approx $1.50 AUD.
> 
> Nickie Pruden
> Bond University
> Australia
> 
-------------------------------------------------------------------------------

A new version, I think it's called Archon 2000 - will be released this
summer. Full sound card and graphics support.
From: k113651@news.cc.tut.fi (Karhu Jouni)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 21 Jan 1993 16:54:05 +0200
Organization: Tampere University of Technology, Computing Centre
Distribution: world
NNTP-Posting-Host: cc.tut.fi

 3dbench results:
 486/33 ET4000-based Local Bus (no-name):			26.6 FPS
 386/40 with 16-bit ET4000 card 				16.3 FPS
 486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:		24.3 FPS
 386DX/33 with 128k cache, Trident-9000 card			10.6 FPS
 486DX2/66 with 256k cache, VESA local bus Cirrus Logic card	43.4 FPS
 8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)		 0.5 FPS
 80286 IBM PS/2 Model 50 with IBM VGA, I guess                  2.6 FPS
 

More examples of same processor, different bus or different card would be 
fine...
Is there some benchmark that would show how much time is used to calculating
the picture and how much to actually drawing it on screen?





-- 
'Listen! I have something to say! |   JJ Karhu     k113651@cc.tut.fi
 It's better to burn out,         |       'The Immoral Immortal' \o
               than to fade away! |     -=========================|xxxxxxo
                                                                 /o
From: egm@col.hp.com (Ed Moore)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UU2 help Peasant Strike/Water Shortage (Nystul) Poss spoilers
Date: 27 Jan 1993 21:49:43 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdlb.col.hp.com

I have talked with Origin about this problem.  I have been unable to proceed
to the 7th world (W. face) or 8th world.  Miranda keeps telling me to talk
with Charles, who has nothing more to say.

Origin has had many calls on this topic (it took me 2 hours to contact them.)
They said that 'the people in the castle are waiting for you to demonstrate
that you are "working on the problem".'  'What you should do is go back and
visit all the worlds, manipulate stuff, talk to people and return to the
castle.  This should allow the story line to proceed'

(possible spoiler)

















Story line proceeding includes being informed that Patterson is a killer and
disposing of him.  This event should open up the last two worlds.  Origin
said that they were working on a 'patch' if people were not able to resolve
this problem themselves (Origin did not sound very certain that going back
to all the worlds would do it; they were vague.)

Patch, if needed, 'would be ready in a week or so.'
From: guido@rbg.informatik.th-darmstadt.de (Guido Roessling)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: Wiz 7 New City
Date: 27 Jan 1993 16:41:03 GMT
Organization: TU Darmstadt
Distribution: world
NNTP-Posting-Host: rbhp18.rbg.informatik.th-darmstadt.de

Well,there IS something you can (and should !) do in New City :
Go to the library and take the book (SAVE before - if you're unlucky,the guard
will attack you,and he's MUCH better than the Savant Guards you met before !)
Talk to Professor Wunderland.He should talk (for hours) about Old City. Ask him
for the blueprints (which he can't give you) AND for "Archives".He should give
you the key you need to get to Old City (use it in the rat-infected room where
the sign "Old City Access" is hanging). In this dungeon you should find the
*DRAGON* Map.Also,talk to the Priest,he'll give you the password for the Munk-
harama Bridge you'll need. Lastly,go to the statue (only if ALL characters have
swimming >=10 and are fully rested).Search and you'll find a moonstone you'll
need later on.

So long,Guido
Newsgroups: comp.sys.ibm.pc.games