HDTenEightyP/NetNews huggingface dataset:
From: lat22@jester.usask.ca (T'Keela Mahkin Birr)
Newsgroups: alt.games.video.classic
Subject: Pacman beaten, GA too
Date: 16 Dec 1992 00:17:20 GMT
Organization: University of Saskatchewan
Distribution: world
NNTP-Posting-Host: jester.usask.ca
X-Newsreader: TIN [version 1.1 PL7]

I remember using every last quarter to play PacMan in the lobby of
the old hotel... remember what happened to it when you passed level
256?  Half the screen would disappear, but the maze would still be there.
Cool.  

I also saw quite a few Pacman "clones" appear, the only difference being
that the pacman character and ghosts looked different.  In one I remember,
Pacman looked like a little Popeye head.  In another one (called "Stripper",
you were a little woman running around being chased by men, and the point
was to eat an energy pill and then get the men, I think successful attacks
made the woman's clothes come off a piece at a time... now that I think 
about it I wonder where I was to play *that* game, I was pretty young. :)

I don't know how old "Golden Axe" is, I know it is newer, but it is amazing
what advances have been made in just the past few years. Golden Axe II
is much better.

Apple II games: the winners here for me have to be Choplifter and
Castle Wolfenstein.  Choplifter was just plain fun, after you mastered
it you could work off stress by landing on the little hostages, or 
landing and taking off when they were just about to you, leaving them
to the enemy planes... (evil laugh).  
Castle Wolfenstien made me shiver at certain times, like when the
SS officer had recognized you and was tracking you down.. the Apple
speaker made that "SS!" he said crackle out so loud it usually 
startled me... I never actually finished that game, my copy died
(to my utter dismay).  I now hear that CW 3-D is out...

T'Keela
Glad to see other people who don't go "What?" when I say "Arcades
these days have no good games anymore.. just wrestling..."  
(BTW, I think those wrestling games are random action... button
pressing has no relation to success, if you freak out on the
buttons, you have as good a chance as anyone)
From: kist@acsu.buffalo.edu (james e kist)
Newsgroups: alt.games.video.classic
Subject: Re: Who is it that is out there?
Date: 16 Dec 92 12:34:12 GMT
Organization: UB

In article <1992Dec16.051621.9143@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
>
>Where the heck are you from? Where I go, females come in so often that there's
>a ladies' night on Tuesdays where they get twice the amount of tokens they
>would normally get...

A ladies night at an arcade. Now that's rich. Did anyone ever marry the
girl that they met at the video game arcade on ladies night?
Newsgroups: alt.games.video.classic
From: dhavill@rucs2.sunlab.cs.runet.edu (Adrian Havill)
Subject: Re: Star Castle
Organization: Radford University
Date: Tue, 15 Dec 1992 07:18:33 GMT

In article <Bz9FsC.IB2@wrs.com> gak@wrs.com writes:
>In article 12477@microsoft.com, chrispi@microsoft.com (Chris Pirih) writes:
>>
>>Star Castle -- never a line to use that one, for some
>>reason.  The ship always seemed somehow more controllable
>>than the one in Asteroids.  Sometimes you'd totally destroy
>>the castle, but just couldn't get into position to shoot
>>the mother ship...  Very nerve wracking.
>
>Wasn't this an early color-graphics game?
>
>Of course, the colors were implemented by overlaying red, yellow, and
>blue cellophane (or some such material) on sections of the monochrome
>display...

Deluxe Space Invaders also had color overlays for each row of "Invaders,"
too... which led to a cute effect when the large UFO raced up the screen
upon completion of a wave... :)
Newsgroups: alt.games.video.classic
From: markp@netcom.com (Mark Perreira)
Subject: Re: goust
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 12 Dec 1992 08:20:05 GMT


Yes, Joust was made by Williams.  Williams actually made several vid classics.
This list includes: Defender, Stargate, Robotron, Sinistar, Blaster, Bubbles,
Mystic Marathon, Moon Patrol and many others.

I very much missed Williams after the video games shakout and they conentrated
exclusively on Pinball (which BTW they excellant as well).  Ah, but Williams
has finally rejoined the video market with Smash TV.  Which thought was a
fitting entry to rejoin the market with a game that seems like Robotron II.
I always felt that Robotron was the best game Williams ever made.      
Newsgroups: alt.games.video.classic
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: alt.games.video.classic
Subject: Re: Lyrics to Goin' Berserk
Date: 13 Dec 1992 08:02:34 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <Bz5zAE.Jtu@sdf.lonestar.org > 6o25@sdf.lonestar.org (Stephen M. Jones) writes:
 >I can move and make directions
             ^^^^^^^^----------------in eight
 >once I've start I'm never done.
 >I can move from room to room
 >I can crawl or I can run
 >
 >I can wander through the maze
 >its a wonderland at night
        ^^^^^^^^^^--------------------wonder
 >I can stop and aim my gun 
 >when theres a robot in my sight
 >        :
 >I think I'm goin' berserk.
 >would you like to come too?
 >I can't stop now I'm addicted.
    ^^^^^^^^^^^^^^^^^^--------------------guess I'm getting         
 >I'm berserk over you.
 >        :
 >wow.. those are from memory... any mistakes??? haha does anyone even
 >remeber that MUCH???

  Yup. And yup.  B-)  I still say "Hyperspace" was the coolest song on that
album, great rock music (haha), terrific while zipping down the freeway...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: alt.games.video.classic
From: zippy@cs.brandeis.edu (Patrick Tufts)
Subject: Re: History of Home Video Games
Organization: Brandeis University
Date: Thu, 17 Dec 1992 01:52:15 GMT

rdippold@cancun.qualcomm.com (Ron Dippold) writes:

>Let's not forget that the system was a piece of trash.  I believe they

Don't forget that the machine also emulated Apple FP Basic using a Z80
processor.

I was at the first public unveiling of the Coleco Adam at a computer
show at the University of Connecticut.  Other exciting products at the
same show? VEDIT, an XEDIT clone for the pc.  Bleagh.

--Pat

For those who don't know XEDIT,

vi:unix::xedit:cms, as in IBM's Conversational Monitor System for the VM/370.

Newsgroups: alt.games.video.classic
From: irving@halcyon.com (Larry Gilbert)
Subject: Re: Classic Arcade Game Injuries!
Organization: Northwest Nexus Inc. (206) 455-3505
Distribution: alt
Date: Sat, 12 Dec 1992 06:16:38 GMT

jkh@whisker.lotus.ie (Jordan K. Hubbard) writes:

>Anyone else used to make up cute little names for the various
>physical injuries incurred while aggressively playing some of
>these classics?

Never thought to make up a name for it until now:  How about "trackball
pinch," which you get by energetically spinning the ball leftwards with
your right hand, and accidentally wedging a bit of the skin on your palm
(just under the base of your thumb) between the trackball and the
console surface.

I could get a bruise doing this while playing Marble Madness (the only
video game I ever spent enough money on to master; getting the high
score of 138,380 was, regrettably, my proudest achievement in college,
although getting to fondle Trina F. was a close second).

-- 
Larry Gilbert       |  "Now it's over I'm dead and I haven't / done anything
irving@halcyon.com  |  that I want / or, I'm still alive / and there's nothing
                    |  I want to do"
finger for PGP key  |                  -- They Might Be Giants
Newsgroups: alt.games.video.classic
From: casey@cs.mcgill.ca (Kallol DAS)
Subject: Re: Whatever happened to Colecovision?
Organization: SOCS - Mcgill University, Montreal, Canada
Date: Mon, 14 Dec 1992 08:05:07 GMT

FORTUNE BUILDER!  Yeah! Now that was a game bloody ahead of its time.

And you thought SIM CITY was an original idea!

ColecoVision Rules!
From: clf3678@ultb.isc.rit.edu (C.L. Freemesser)
Newsgroups: alt.games.video.classic
Subject: Re: Atari VCS Computer
Date: 15 Dec 92 16:48:17 GMT
Organization: Rochester Institute of Technology
Originator: clf3678@ultb

In article <15DEC199201531121@loyola.edu> mglicksman@loyola.edu (Michael `SLAM' Glicksman) writes:
>	I was just reminded of the Atari VCS Home Computer. I had originally
>read about the keyboard module that was planned for the VCS in the JUNE 1983
>issue of Atari Age. It was announced to be released the following fall.
>	I know that it was never released, but why? They seemed pretty thrilled
>about it in Atari Age.

The official reason Atari gave was that the Atari 600XL computer (which
was released about the same time) cost about as much as the module
would have cost, so they didn't bother coming out with it.

By the way, the module was called "The Graduate".

 _______________________________________________________________________
 || Chris Freemesser, RIT Comp.Eng.Tech.     I'd rather have a bottle ||
 || "A professional college student" :^)     In front of me.....      ||
 || Usenet: clf3678@ultb.rit.edu             .....than have a frontal ||
 || GEnie: C.FREEMESSER                         L O B O T O M Y ! ! ! ||
 -----------------------------------------------------------------------
Newsgroups: alt.games.video.classic
From: hreutte@andy.bgsu.edu (hans reutter)
Subject: Re: my faves
Organization: Bowling Green State University B.G., Oh.
Date: Sun, 13 Dec 1992 21:19:35 GMT

In article <1992Dec09.003240.27079@microsoft.com>, marklew@microsoft.com (Mark Lewin) writes:
|> 
|> battle zone
All right! 
|> bosconian
Wow, my all time favorite! I read all the E.E.Smith books and
one day I saw BOSCANIAN in the arcades -> tons of tokens and
quartes went into it and after a couple of days I got pretty 
good.    CONDITION RED... CONDITION RED....
|> crazy climber
I'm not sure if I ever saw this one, but games in Europe had 
sometimes different names...
|> dig-dug
Good one, too!
|> donkey kong, jr.
|> galaga
Yup!
|> missle command
|> pengo
|> q-bert
These two were really cute ones!
|> qix
|> robotron
|> satan's hollow
|> star wars
Oh my god, I spent days in that!
|> tempest
Another good one!
|> 
|> mark

Seems like centuries ago...
Why am I feeling so old suddenly?

-H.L.R.
From: dmurdock@sc9
Newsgroups: alt.games.video.classic
Subject: Help Please
Date: 12 Dec 92 05:25:21 GMT
Organization: Intel Corporation, Santa Clara, CA USA




        Please help me with the following questions.  Time & video have eroded 
	the brain.  Thanks in advance.

	1: Has "The Dreadnought(sp?) Factor" ever been ported to any computer?

	2: Was there an Empire Strikes Back arcade game?  I remember tripping
	   walkers only to get crushed in an asteroid field.  People think
	   I am nuts, but I know I played it.

	3: Does anyone know of a working version of the Atari X & O football
	   game, my callous is almost gone.

	4: What was the name of the tape drive that hooked up to the 2600?
	   I know it came with "Mazes of the mindmaster", or something like
	   that.  It also had a pretty good adventure game you could load in.

	5: What was the point of "Blue Meanies From Outer Space"? (Vic-20)
	   I rec a copy of a copy & could never figure out the controls or
	    the purpose of it.

         	Great group, but it makes me feel old.

	-Doc
From: stadler@Apple.COM (Andy Stadler)
Newsgroups: alt.games.video.classic
Subject: Re: My Heartfelt Thanks.
Date: 16 Dec 92 00:33:02 GMT
Organization: Apple Computer Inc, Cupertino, CA

In article <1992Dec15.173017.7469@news.eng.convex.com> swarren@convex.com
 (Steve Warren) writes:
>
>And what was that color vector-graphics take-off on asteroids where
>two players had ships that were connected together?  You had to work
>together to get anywhere.  The ships would sustain increasing damage
>until they could no longer thrust, at which point the other guy would
>fly around in circles with this dead weight attached to his tether.

"Space Duel" from Atari.  Yeah, we blew big bucks on this one.  Except that
we never called it Space Duel, we called it "Space Oval" because that's
what the title looked like (D -> O and u -> v).

--Andy    stadler@apple.com


Newsgroups: alt.games.video.classic
From: petitc@nuge115.its.rpi.edu (Christopher Jon Petit)
Subject: Re: ATARI-ADVENTURE - Programmers screen!
Keywords: hidden features
Date: Mon, 14 Dec 1992 16:41:19 GMT

djf@css.itd.umich.edu (David J. Fred) writes:



>norlin@midway.ecn.uoknor.edu (Norman Lin) writes:

>  >6o25@sdf.lonestar.org (Stephen M. Jones) writes:
>  >
>  >
>  >>damn.. I forgot the guys name.. somthing robinett...  Its funny, I got my
>  >>atari from my parents house, set it up here and played adventure.. and the
>  >>first thing I did was do that.. haha forget winning!~ hah
>  >
>  >I've never owned a 2600, but as I recall, the guy's first name was
>  >"Warren".  (I read it one of those "How to master home video games"
>  >books, back when there was any market for them.)
>  >

  I was wondering--

  Would anyone be interested in either:

  (a) A rewrite of Adventure for the IBM-PC's for the 90's?

  or

  (b) A multi-player, somewhat-strategic Missile Command-type game?

  If so, I'll write it and market it as shareware.
-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
"I may not agree with what you say, but I will defend to the death your right
to say it."  - Voltaire.
From: v113np2v@ubvmsd.cc.buffalo.edu (George D Emmons)
Newsgroups: alt.games.video.classic
Subject: Re: Trivia Question
Date: 14 Dec 92 21:35:00 GMT
Distribution: alt
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec14.195040.23478@ncsu.edu>, jecoleb@eos.ncsu.edu writes...
> 
>>                 HSWWSH
> 
>Yar's Revenge, Atari 2600.
> 
>Now, MY bonus question:  what WAS the name of the designer?  ;)

Howard Scott Wars(h?)aw...

                                                 George...
Newsgroups: alt.games.video.classic
From: grasso@rintintin.Colorado.EDU (GRASSO CHRISTOPHER A)
Subject: Action! by OSS (Was: Star Raiders)
Organization: University of Colorado, Boulder
Distribution: alt
Date: Thu, 17 Dec 1992 23:54:01 GMT

In article 853, Jeff Cleveland writes:
>Any body else program in Action from OSS??  (Whatever happened to
>Bill Wilkinson???)

Action! Oh, yes. Great language for a little 8-bit. Bank switching cartridge
to save address space, great built in editor, devastatingly fast compilation,
extremely efficient assembly code. Unfortunately, no real linking stage.

	-Chris


Newsgroups: alt.games.video.classic
From: tvp@gibdo.engr.washington.edu ()
Subject: Re: Remember...
Organization: clearer than blir
Date: Thu, 17 Dec 1992 12:57:15 GMT

In article <1992Dec17.050344.16838@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
>In article <1992Dec16.145322@axion.bt.co.uk> pcellik@axion.bt.co.uk (Peter SPHINX Cellik) writes:
>>
>>} I, too, remember that sub game, but I wouldn't call it 3D.
>>} You shot torpedoes from the bottom of the screen up to hit
>>} different kinds of boats.
>>
>>YEA!  Do you remember that it was just a white screen.  Ah
>>the name just came to me, was it not "Sea Wolf"?  Anyway,
>>there would be different colour plastic on the screen that
>>would give the illusion of colour.  Remember the noise when
>>the little patrol boats zipped by.
>>
>>Way back...
>>      SPHINX
>>
>
>He could be talking about "Subroc", which had a red/green filter...
>

Just as a trivia data point:

  "Why was Subroc 3-D so named?"
  "Because in Japanese Subroc (saburoku) means 360 (as in degrees)"

------------------------------------------------------------------------
Tad Perry      Internet:    tvp@gibdo.engr.washington.edu
               CompuServe:  70402,3020
               NIFTY-Serve: GBG01266
------------------------------------------------------------------------
From: wookie@terapin.com (Barry Vanover)
Newsgroups: alt.games.video.classic
Subject: Re: Star Raiders
Date: 18 Dec 92 03:24:25 GMT
Organization: BBS

In article <1992Dec10.190811.9270@ucsu.Colorado.EDU>,
grasso@rintintin.Colorado.EDU (GRASSO CHRISTOPHER A) writes:
>I still drag the old 800 out and play Star Raiders, maybe once a year.
>That game is burned into my cerebral cortex. I can routinely make Star
>Commander, Class I. Anyone else out there grow up on Star Raiders?
>
>       -Chris Grasso
>        Univ. of Colo., Boulder
>
>

Yes!  the Atari 800 was my first computer AT HOME.  Star Raiders was great!
Have you ever played it on a big screen?

Wild Wookie

Wookie@terapin.com
Newsgroups: alt.games.video.classic
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: A challenge!
Organization: University of Washington, Seattle
Date: Thu, 17 Dec 1992 20:51:29 GMT

In article <BzEBLt.F3A@unix.amherst.edu> jmfuchs@unix.amherst.edu (JESSE MICHAEL FUCHS) writes:
>> 
>> > 6.  Song written after it
>> Space Invaders.  I forget the song title, though.  
>	It was "Space Invader," by The Pretnders. Track 5, Side 1, off of their
>eponyomus debut, realease din '79 (U.K.), and '80 (U.S.) The song is just
>an instrumental, with the sound od someone playing Space Invaders appearing
>at the end. As for songs with lyrical Arcade motifs, it was probably that 
>classic, "Pac-Man Fever," by the esteemed Buckner and Garcia (1982?)


Well, there was also "Space Invader" by Uncle Vic; it's on the Demento's
Mementos album from Rhino Records. The best and funniest Space Invader song...
From: tzs@carson.u.washington.edu (Tim Smith)
Newsgroups: alt.games.video.classic
Subject: Re: Video Game Confessions
Date: 17 Dec 92 06:28:55 GMT
Organization: University of Washington School of Law, Class of '95

Well, here goes any chance I have of getting a seat on the Supreme
Court...

Have you ever played Missile Command or Defender on 8 hits of LSD?
It's real interesting...

--Tim Smith
Newsgroups: alt.games.video.classic
From: tringg@rs6311.ecs.rpi.edu (George Joseph Tringali)
Subject: Cloak and Dagger
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Wed, 16 Dec 1992 21:57:02 GMT

  Anyone out there know what the game to the movie
Cloak and Dagger was?  Was it the movie title name?
Was there an actual game like that?


-- Jake


   
Newsgroups: alt.games.video.classic
From: steedly@dosequis.eng.ohio-state.edu (William M. Steedly)
Subject: Old Vic-20 Games
Organization: The Ohio State University Dept of Electrical Engineering
Date: Mon, 14 Dec 1992 20:53:41 GMT

I have an old Vic-20 that I still use.  I have several games for it
and would be interested in any sources of obtaining (i.e.
buying/selling/renting/etc.) other games for it.  Please send email if
you have any, and/or know of anybody who has any, to: wmsteedly@tasc.com
From: aabdalla@pollux.usc.edu (AAA)
Newsgroups: alt.games.video.classic
Subject: Star Trek Arcade Game
Date: 12 Dec 1992 11:44:13 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: pollux.usc.edu

Anyone remember the Star Trek Game (roughly mid-80's)?  Anyone
know where to get one for sale?

Also, if anyone knows any classics arcades in the Pasadena area of
Los Angeles, let me know!  Thanks (more thanks if said arcade has
Star Trek in it...)

AAA

Newsgroups: alt.games.video.classic
From: jmfuchs@unix.amherst.edu (JESSE MICHAEL FUCHS)
Subject: Re: How about...
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL7]
Date: Thu, 17 Dec 1992 09:00:57 GMT

Matt Brockman (mbrockma@bank.ecn.purdue.edu) wrote:
> I haven't seen Carnival mentioned yet, I always
> liked this one. It seemed a bit of a break from the norm.
> 
> Anyone ever play Pac-Man Jr. which was half video game
> and half pinball?? If you did something on the pinball portion,
> you got a chance to play the video game for a bit.
	Actually, that was "Baby Pac-Man." Was there a Pac Man Jr.?
> A new version of Pac-Man that is really great is Pac-Mania.
> It is shown from a 3-D view and you can jump over ghosts.
> You can only see a small section of the maze, though and the
> graphics are pretty good.
> 
> 
> ===============================================================================
> Matt Brockman                                           mbrockma@ecn.purdue.edu
> -------------------------------------------------------------------------------
>   "Ground Control to Major Tom: Your circuit's dead; there's something wrong."
>             "Never drink coffee that has been anywhere near a fish." 
>                     "The room was warm and green and silent."
> ===============================================================================
							-jess
Newsgroups: alt.games.video.classic,rec.games.video.arcade,rec.games.programmer
From: jpenne@ee.ualberta.ca (Jerry Penner)
Subject: Re: [Ms.] Pac-Man music (Was: Pac Man)
Organization: University Of Alberta, Edmonton Canada
Date: Tue, 15 Dec 1992 08:24:54 GMT

jerry@msi.com (Jerry Shekhel) writes:

>Jim (etljmme@etlxd30.ericsson.se) wrote:
>: >
>: >I just got busted by Namco-America for my Windows game, Chomp.  Apparently,
>: >it looks enough like Pac-Man to infringe on their (ugggghhhh!) audiovisual
>: >copyright.  They demanded that I stop distributing the game (like that's
>: >possible with shareware that's been out there for almost 2 years).
>: >
>:
>: That's a real shame.  Still, if you can no longer distribute the game, how
>: about letting us see the source?  :-)
>:

>No problem.  Anyone who wants it, please send me e-mail, and I'll send you
>the source code to Chomp for Windows.

I never played the Windoze version, but didn't you also write the
X-Windows version?  I played that a few times last year.  Of course,
all the source code came with that one...
-- 
Jerry Penner   jpenne@ee.ualberta.ca   Try a 1-line .sig today.
Newsgroups: alt.games.video.classic
From: tnelson@telesciences.com (Tracy M Nelson)
Subject: Space Hunter
Organization: TeleSciences CO Systems, Inc.
Distribution: alt.games.video.classic
Date: Fri, 11 Dec 1992 18:05:01 GMT

Does anyone remember Space Hunter?  Especially one of the way cool ones with the
strap-in chair that moved when you moved the joystick?  That one was always such
a rush -- running and flying across the landscape, shooting everything that moved...
That double-headed snake-dragon thing was a b*tch, though!

One of my votes for Ultimate Video Experience would be to combine the "shooter's-eye
view" of Star Ward with Defender.  You would still have the little radar scope at
the top of the screen, but the main screen would be a view from the cockpit.  Heavy
sigh.

-- Tracy Nelson
[.sig on the lift to change the plughs]
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: alt.games.video.classic
Subject: Re: Colecovision list v 0.2
Date: 17 Dec 92 15:14:47 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

medwards@qualcom.qualcomm.com (Matt Edwards) writes:
>Known and Rumored Colecovision Games:
>Mr. Do's Castle                            Rumored to exist

You can change this to "Arcade Port" Mr. Do's castle was released by the
same company as Super Cobra, Gyruss, and Tutenkamn. (Parker Bros.)(??)
I have Mr. Do's castle, and it is a pretty good port, and as most of the
nice music from the arcade version.
-- 
--Matthew Charlap
-------------------------------------------------------------
This is STILL a test of the .signature 
If this were a real .sig file, something else would be here, not just a name.