HDTenEightyP/NetNews huggingface dataset:
From: yury@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.games
Subject: Re: Fighter Duel Tournement
Distribution: na
Date: 4 Apr 92 20:52:20 GMT
Organization: Blue-Knight Productions

In article <1992Mar30.214552.22232@tvnews.tv.tek.com> dennis@tvnews.tv.tek.com (Dennis Borman) writes:
>
>Hello everybody.
>
>I've been hearing alot about this FDtournament. I would like to have some
>information about it. If it makes a difference, and i guess it would since
>you have to pay long distance charges, I live way out in Portland Oregon.
	Well like I said in the previous message. The fighter duel is
being originated by a gentelmen on GEnie with Jaeger software's full
blessing and prizes from them. 
	Now the current one is already on the way. As for the future
one... I will talk with the person who is organizing and see what he
states about letting people from USENET in. I am sure it will not be a
problem. The way the long distance charges work.. is you initiate the call
for 5 fights and your opponent calls you back for 5 more.

--

    _____________________________________________________________________
   |                                                                     |
   | Yury German                  yury@bknight or yury@bknight.jpr.com   |
   | Blue-Knight Productions      GENIE EMAIL: Blue-Knight               |
   | (212)218-1348                (Graphic Design and Video Productions) |
   | (718)321-0998		  P.O. Box 985, Queens, New York, 11354  |
   |_____________________________________________________________________|
From: Drakon@cup.portal.com (HARRY BENJAMIN GIBSON)
Newsgroups: comp.sys.amiga.games
Subject: Shogi
Date: 9 Apr 92 07:55:18 GMT
Organization: The Portal System (TM)

i am looking for an Amiga port of the classic Japanese game "Shogi". Shogi is
the Japanese version of chess [Not to be confused with "Cho-Hang Ki which is 
Chinese chess and the basis for Battlechess II]. Any body have any ideas 
where I might find this [if it exists] please let me know. 

I also tried sending this via my work account so if there are two posts, I'm 
sorry for the wasted bandwidth. I'm not sure if the other got out to the net.

Ben Gibson a.k.a. Drakon


.sig under construction. These opinions are mine, any resemblance to acual 
opinions of other persons, places or events is purely unintentional.
From: gfm@gnu.ai.mit.edu (George Francis McBay)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter II on Amiga???
Date: 6 Apr 92 21:57:31 GMT
Article-I.D.: mintaka.1992Apr6.215731.174
Reply-To: gfm@gnu.ai.mit.edu.UUCP (George Francis McBay)
Organization: Free Software Foundation

In article <1992Apr6.140011.23303@cccan.uucp> entity@cccan.uucp (Cybernetworx) writes:

>Not really.  I can see it fit onto 2-3 disks.  Remember that the actual
>graphics will be smaller and less detailed than the one at the arcade.  The
>one at the arcade uses > 320x200 resolution.  It's not that the amiga version
>the guys would look any crappier, (they wouldn't), but they'd certainly take
>up less space than the arcade version.  Graphics should pack down quite a bit.
>If you study the game at the arcade note how there's not really THAT many
>moves.  Each move has limited frames.  To make it look good, they've added
>more frames for certain actions, eg. when standing still Ken & Ryu kinda
>bounce up and down, you can see chun-li breathing hard etc.  The one thing I
>totally forgot about when I said it could be done in 1 meg chip ram was Sound
>Effects!  It'd be extremely difficult to fit that in as well.  I guess if
>you've got 2 megs chip ram, then you get the 'yoga fire' and 'sonic boom' :-)

	Sorry to intrude on this thread, but I think it's pretty useless.
When is the last time ANY arcade port to the amiga was halfway playable?
let alone close to SF II's playability.  If an amiga version is made it
will probably be by someone like US Gold, it will be on one disk in
320x200 mode with 16 or MAYBE 32 color graphics, will not support two button
joysticks let alone come with a six button joystick. (It will probably 
allow one button on the joystick and maybe one button each player on the
keyboard (Left/Right Amiga), some moves will be cut and some will be done
with really odd key/joystick combos that normal humans couldnt possibly
do.)  Sorry to be so pessimistic but this seems to be the norm as far
as Arcade to Amiga ports.




-- 
George McBay (gfm@gnu.ai.mit.edu)                                Only Amiga!
From: sdl@linus.mitre.org (Steven D. Litvintchouk)
Newsgroups: comp.sys.amiga.games
Subject: WANTED:  "educational" games
Date: 9 Apr 92 23:05:02 GMT
Article-I.D.: rigel.SDL.92Apr9180502
Organization: The MITRE Corporation, Bedford, MA


I am interested in suggestions as to games that might be considered as
really educational (and could perhaps even be played in school!)  The
only ones I know of are things like

	"Where in .... is Carmen Sandiego" (I've heard of schools
		that actually use that one)
	"SimCity" (and the other Maxis titles)
	Balance of Power


Does anyone have other suggestions?


--
Steven Litvintchouk
MITRE Corporation
Burlington Road
Bedford, MA  01730

Fone:  (617)271-7753
ARPA:  sdl@mitre.org
UUCP:  linus!sdl
	"Where does he get those wonderful toys?"
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Action Replay III cheats ??? (got any ?)
Date: 16 Apr 92 18:34:37 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1ae08245.ARN02bd@ebmuc>, okastl@ebmuc (Oliver Kastl) writes:
> In article <1992Apr14.072850.1362@srd.bt.co.uk>, Jason Hawes writes:
> 
> > If you can plug them both in at the same time (with the 1500 version) they will
> > both work, but Action Replay itself doesn't know what a hard disk is - and wont
> > talk to it.
> >
> > Note that A500 hard drives with a throughport have never been known to work
> > replay beacuse you are plugging them both into the same slot and their ROMs
> > conflict. You need a 1500 version to use a hard disk at the same time
> 
> Do You know if the 1500/2000 version plugs in the ZorroII or the coprocessor
> board? (I have an A2620 and the slot is occupied)
The Action Reply II goes into the coprocessor slot.  I don't know, but
I would guess that Action Reply III also uses that slot.  Too bad....
From: coxjason@sage.cc.purdue.edu (Jason Cox)
Newsgroups: comp.sys.amiga.games
Subject: Re: AMIGA GAMERS READ THIS !!!
Date: 15 Apr 92 01:38:49 GMT
Organization: Purdue University Computing Center

In article <11422@mindlink.bc.ca> Manjit_Bedi@mindlink.bc.ca (Manjit Bedi) writes:
>I heard that Monkey Island II was in the process of being ported but that it
>was running behind schedule.  A few weeks ago I received a flyer from
>EOA offering software by direct mail and Monkey Island II for the Amiga
>was listed with a price.  Also some other games were mentioned that sounded
>intriguing; one was some huge sounding sci fi type of game but heck if I recall
>the name of it.   So EOA is accepting orders on Monkey Island II.

If they don't port Monkey Island II over to the Amiga I'm gonna be mad. That
was the game that got me interested in adventure games again. I do hope they
port over the sequel...
From: pat_meloy@outbound.wimsey.bc.ca (Pat Meloy)
Newsgroups: comp.sys.amiga.games
Subject: BOP and MaxxYoke
Distribution: world
X-NewsSoftware: Amiga GRn V1.28 2/25/92 (Beta) by Mike Schwartz
Date: 10 Apr 92 16:05:26 PST

I've just picked up a MaxxYoke flight controller and I'm having a blast
with it. There is one problem though, Birds of Prey doesn't seem to
understand how to read it! With the controller centered it thinks we've got
a massive "right" turn going on. With the controller all the way to the
left it thinks the stick is centered.

 I looked everywhere in the manual/quick ref card and can't find anything
about calibrating, does anyone out there know how to do it?
--
From: dither@cryo.rain.com (Joel Stanley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Action Replay III cheats ??? (got any ?)
Date: 8 Apr 92 19:20:45 GMT
Article-I.D.: cryo.dither.04z6
Organization: Cryogenic Software - Portland, OR
X-Organization: CryoCafe BBX 503/257-4823


 
In order to access a cheat for GODS, type in m 000225. That should do it.
You'll be able to change the 02 to whatever you want. I use 7F or 9F.
That's 129 or 159 I think....

--
                    Joel R. Stanley
                    dither@cryo.rain.com
DISCLAIMER : I am not an employee of Cryogenic Software
From: kbierl@terapin.com (Kevin Bierl)
Newsgroups: comp.sys.amiga.games
Subject: Re: A10 Tank Killer 1.5 Now Available For Amiga
Date: 5 Apr 92 22:44:23 PST
Organization: Not an Organization

I have the released version of A-10 V1.5. And it is one the the best flight
Sims I have every flown. The only problem I don't care about is the difficulty
of trying to fly level. The plane hardly ever had a climb rate of zero [0].
 
                     kbierl@terapin
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Amiga Games
Date: 16 Apr 92 09:20:32 GMT
Organization: Amiga Network Information Systems

There are several new interesting things in the May 92 issue
of Computer Gaming World relating to the Amiga. I was wondering
what people on the net thought of them:

1. Microprose, a company that seems pretty good about supporting
the Amiga, is releasing a game called Darklands. When I saw the
initial ads, I was interested because this was Microprose's 1st
venture into RPGs of this sort. When I saw the preview, I was
really intriqued. First, it has an interface similar to some of
the SSI adventure games, but more complicated. Sort of a cross
between Death Knights of Krynn and Ultima VI. Second, it has 
plenty of intelligent NPCs and encounters that can be played in
any order, each of which involves clues and interesting TRUE
history about the period. Although it eventually leads to a "kill
the bad entity", the reviewer said that it was one of the very
few games (Ultima 6 and 7, most likely) that could be played after
it was completed. Now, the question remains, will it be on the
Amiga and if so, will it require a HD or what? If anybody checks
the Microprose BBS, I'd really like to know.

2. Speaking of Ultima killers on the Amiga, from Europe, there is
a new game called Daemonsgate I:Dorovan's Key. It was written by
Imagitec and published by Gremlin and it is supposed to have 7
cities with 10,000 screens each, many intelligent NPCs, and other
Castles and multi-party features and the screen shot looks like
it has decent graphics as well. European games aren't really known
for having any decent design to them. Abandoned Places, a MONSTER
Dungeon Master clone, is pretty awful as far as the Dungeons go
and the interface is pretty old hat. Any clues on this one?

3. FTL is supposedly introducing a new game on the Amiga. Rumors
say it is a space adventure, perhaps 1st person view like DM.
Any clues on this one? 

4. Does anyone know anything about TWILIGHT 2000 being released on
the Amiga? Does anyone even know anything about the IBM version,
like if it sucks or not? Speaking of which, does anyone know if
the much touted game SPECIAL FORCES is coming to the States?

5. Any Aviation enthusiasts out there have TRACON II for the 
Amiga? Is this a rewrite or a port? How are the graphics?

Well, I'm chock full of questions. I'd appreciate any replies.
From: jhawes@everest.srd.bt.co.uk (Jason Hawes)
Newsgroups: comp.sys.amiga.games
Subject: Re: 4 joystick adaptor
Date: 14 Apr 92 12:41:07 GMT
Reply-To: jhawes@everest.srd.bt.co.uk
Organization: British Telecom

From article <9210516.14425@mulga.cs.mu.OZ.AU>, by gthomas@ecr.mu.oz.au (Glynn_Ronald THOMAS):
> 
> 	A little while back the instructions for constructing a 4 joystick
> 	adaptor for the amiga along with the games that use the adaptor was 
> 	posted.
> 
> 	I built the adaptor and was able to play Gaunlet with 4 players but
> 	can not work out how to play NITRO and TV SPORTS BASKETBALL  with
> 	four joysticks.

NITRO is 3 player . . 2 joysticks and one on keyboard.
Who said you could play NITRO four player ??
Newsgroups: comp.sys.amiga.games
From: rzimeri@magnus.acs.ohio-state.edu (Rich P Zimering)
Subject: Re: Ultima6 and A500 HD's
Organization: The Ohio State University
Date: Wed, 15 Apr 1992 21:15:06 GMT

In article <5337@pdxgate.UUCP> twells@rigel.cs.pdx.edu (Tabor J. Wells) writes:
>
>It just goes to show you how little Origin knows about the Amiga market.
>There are GVP HD products in Europe. I've seen them advertized. Hell thats
>why GVP changed the color of the LEDs on the A500 Series II HDs. They had to
>conform to some European rule (namely something like the power light can't be
>red or must be green or some such). Oh well I kinda got bored with Ultima
>products anyways after you had to start being nice in Ultima IV... ;-)


I have to agree with you on that one.  I played U4 and this shit about being 
ethical got old after while.  I very much enjoyed taking over a city in Ultima 
3.  Maybe it is for some other company to make games that will satisfy the 
anarchist in me.

>    twells@rigel.cs.pdx.edu
>
>
>------------------------------------------------------------------------------
--
>|Tabor Wells  twells@rigel.cs.pdx.edu|"All those moments will be lost in time|
>|       #include <disclaimer.h>          | Like tears in the rain. Time to 
die.
 |
>------------------------------------------------------------------------------

Hasta.
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Stuck on Black Crypt
Date: 1 Apr 92 09:41:04 EST
Organization: Bakers Field BBS

In article <aampe2aa.15@saga.oih.no>, aampe2aa@saga.oih.no (AAMOT PER AXEL)
writes:
>Hello World!
>I'm stuck on Black Crypt, this time on the purple level ( where all those
>nice spiders are ). I have solved all the sub-quests and have aquired four
>Octa-keys, and opended up the four Octa-doors, but what should I do now ?
>Please help!!!!!!!!
>By the way, has anybody been able to do anything with the stone-statues on
>the Medusa-level. I have tried using the Stone-to-Flesh scrolls, but to no
>avail.
>Thanx in advance for any help, I think I need it.
>-Per Axel
> +-----------------------------------+
>   |I believe in a life before death ! | +
>   +-----------------------------------+ |
>    -------------------------------------+
>      |   |                     |   |

Make sure you have all the ARTIFACTS - and go to the approximate CENTRE of
LEVEL 13 (purple level) There is a square section that should now have 4
1-square alcoves opened it it. If you haven't already done so, step into each
one, activating the pressure plate. When you activate the last one, you will
be teleported to a hallway on another level. At the end of this hallway, is a
SKULL STAIRWAY. This will take you down to another level, where you will meet
the last of Estoroth's minions. Completing this level will gain you access to
ESTOROTH'S DOMAIN......

The statues on the MEDUSA LEVEL are there for good. The STONE-TO-FLESH scrolls
only work with your own characters (if killed by the MEDUSA) to change them
back in the NEW ADDITIONS area. (You may notice that there are no DEATH GEMS
with their belongings if killed by the MEDUSA) This is essentially the same as
in the SOULTAKER'S DOMAIN, where you must seek out a NEW ADDITIONS area to
retrieve your character's DEATH GEM.....

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: AMIGA GAMERS READ THIS !!!
Organization: University of Maryland at College Park
Date: Thu, 16 Apr 1992 23:59:33 GMT


 About Monkey Island II. Yes, It will most definitly be released for the Amiga
  unless they were lying about their own publication of an amiga release. 
    Also, some mail order companies are advertising it expecting to get
     shipments of Monkey Island II either real soon if they haven't gotten
      their hands on it already.
                        --- davereed@wam.umd.edu
From: rryan@legend.akron.oh.us (RICK RYAN)
Newsgroups: comp.sys.amiga.games
Subject: Re: Leander demo is *KILLER*! Except..
Reply-To: rryan@legend.akron.oh.us
X-Software: AmigaNetwork (708-983-6435) UUCPShell v4.9/med15Jan92
X-Disclaimer: Opinions of users do not necessarily reflect those of managment.
Date: 15 Apr 92 13:52:47 EDT
Organization: The Legend BBS Public Access (216)825-2747

    I agree that the Leander demo is KILLER. But when did the demo become 
***PLAYABLE*** I got the demo with Barbarian II that I bought and it's great!
It'll probably be the next game I buy. But the demo I have is NOT playable. 

Rick
From: wdieteri@wrdis01.af.mil (William)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt Help
Date: 11 Apr 92 19:23:55 GMT
Distribution: usa
Organization: 1926CCSG Robins AFB

I need help in Black Crypt, I am stuck on level 24 location 6,22.  The
teleport that exists 6,25 cannot be destroied.  I first came to this level
then got stuck here and completed all other levels from the previous floor,
and have still not found a way to rid myself of this trap and get the key to
finish this level.  How do I do this??  Thanks

Newsgroups: comp.sys.amiga.games
From: wille@cs.washington.edu (Robert Wille)
Subject: Thanks for response to Scorch inquiry -- it's a go!
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Wed, 8 Apr 92 17:59:29 GMT

I got LOTS of VERY positive response about a Scorched Earth-like game
for the Amiga.  So, it looks like I'll probably be writing it.  I'd 
appreciate any comments and suggestions people have.  I've had quite
a few good suggestions for various enhancements, but the more the
better!  I'll probably start on it in about a month, after I've had 
some time to put some ideas together.  I wouldn't expect anything until 
at least the end of the summer (possibly as late as Christmas time).  
There's more to life than computers (at least that's what my wife keeps 
telling me :-)

Robert Wille
wille@june.cs.washington.edu
From: levi@galoob.cs.utk.edu (David Levi)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt
Date: 17 Apr 92 16:57:54 GMT
Organization: Computer Science Dept, University of Tennesee, Knoxville
Distribution: world
Reply-To: levi@galoob.cs.utk.edu (David Levi)
NNTP-Posting-Host: galoob.cs.utk.edu

I've finally started playing Black Crypt.  I'm just starting level 3, but
I've got a question about level 1.  In the maps in the back, there
is an area behind two removable walls where there's supposed to be a helmet
and a couple other things.  How do you get to it?
-- 
-Dave Levi     levi@cs.utk.edu
From: aampe2aa@saga.oih.no (AAMOT PER AXEL)
Newsgroups: comp.sys.amiga.games
Subject: Leather Godesses of Phobos - Solution
Date: 10 Apr 92 10:43:16 GMT
Organization: Oslo College of Engineering

Hello !
Does anyone out there have or know of a solution to this old but still
highly entertaining game ? Which is the preferred mode - SUGGESTIVE or ..?
Thanx.
-Per Axel, student of CS at the College of Engineering in Oslo.
 +-----------------------------------+
   |I believe in a life before death ! | +
   +-----------------------------------+ |
    -------------------------------------+
      |   |                     |   |
Newsgroups: comp.sys.amiga.games
From: cython@ais.org (Tim Devlin)
Subject: Re: Music in games
Organization: UMCC
Date: Fri, 10 Apr 92 20:51:02 GMT

In article <1992Apr10.025159.21972@nic.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
>	Very nice, but why should the person be stuck with only getting a
>  386sx BB.  You can buy complete 386dx systems pretty reasonable now, and
>  486 systems are rapidly falling in price also.  I was disappointed in CBM.
>  I thought the least they could have done was give us a 386dx BB instead of
>  the wimpy sx.
>
>							G.Greene

Well, it all depends on your needs.  If all you need MS-DOS compatiblity
for, is to play games, and run 99% of the avaible software for it, then the
386sx running at 20mhz is MORE then enough PC.  I DO own a 486dx system, as
well as an ATOP enhanced Bridgeboard, and frankly, there is nothing that
wont run on my Amiga with the Bridgeboard that I can run on the 486.

You can pay $1500 for a 386 stand alone if you wish.  Im not saying the
Bridegboard is the answer to EVERYONES PC needs.  But this is
comp.sys.amiga.games and if all you want to do is play games, then I think
your find the 386sx BB SVGA card and sound blaster to fit 99.9% of your
gaming needs.  Sure there are a FEW (I have only found 1 so far) games that
require more then a 20 mhz 386sx to play.  But by the time these become more
and more prevailant im sure CBM will have a true 386 or 486 BB out also.

The problem of maing a TRUE 386DX bridegboard is the 16 bit Zerro II slot.
CBM will have to totally re-design a new Bridgeboard to use a 32 bit 386DX
or 486

Im sure they will, but for the next 2 - 3 years, the 386sx will fit the bill
nicely.
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Might&Magic 3
Date: 7 Apr 92 14:33:38 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <16916@sophia.inria.fr>, colas@bagheera.inria.fr (Colas Nahaboo) writes:
> In article <caw.089z@miroc.Chi.IL.US>, caw@miroc.Chi.IL.US (Christopher A.
> Wichura) writes:
> |> >I just picked up Might and Magic III today.  The graphics are definately
> |> >substandard as compared to other dungeon games so far 
> 
> yes, but they come from the PC, that's why! In fact it is an excellent job,
> judging from snapshots from the VGA version in a magazine, the amiga version is
> nearly identical...
> 
> But, MM3 is NOT a real-time Dungeon-Master like game. It is IMHO, the BEST
> game yet in the wizardry/bard's tale tradition (not real time). At least it is
> WELL done for a PC port (runs smoothly on a 68000, playable from floppies). But
> it is a different game than DM,CSB,BC,EOB...
I prefer the real-time virtual reality of DM,CSB,EOB,BC.  I don't 
like "timer-pop" monsters of Bard's Tale and Wizardy.  Other folks
love it.  I prefer real-time hack-n-slash with smart monsters.  Other
folks prefer "programming" their attack sequence and letting the CPU
take it from there (Bard's Tale and Wizardry style of fighting).
I like hearing monsters "around the corner" and seeing them approach.
Other folks like the instant surprise of timer-pop monsters.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: 2 button joysticks
Date: 16 Apr 92 23:34:54 GMT
Article-I.D.: agwbbs.Paul_Trauth.0c1o
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu 16 Apr 92 02:16, Christopher M. Stoy <cms129@psuvm.p
wrote:

 CMS> Does anybody know how to build a 2 button joystick? I got Leander
 CMS> and there is
 CMS> an option for a 2 but. joystick, but I never even heard of them for
 CMS> the Amiga.
 CMS> How do I build one?
(1) buy a Sega joystick. these work fine. button B is the normal fire;
button C is the second fire. (button A and START are unusable without some
hardware work.)
(2) take a stick with two buttons, such as a Wico Bat-handle, and re-wire
one of the two. The second button should connect pin 9 and 8 (ground).


-- Via DLG Pro v0.991

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
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Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
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