From: jnishina@nyx.cs.du.edu (John Nishinaga)
Subject: Re: More SF2? No thanks!
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Date: Mon, 28 Dec 92 06:17:10 GMT


epasls@kuhub.cc.ukans.edu writes (in partial):
 
>        Well, the war finally seems to be ending. Mortal Kombat and SF2CE
>Hyper Fighting aren't cutting it anymore. The video game public seems to be
>growing weary of fighhting games. There's King of the monsters, 1 AND 2,
>there's Art of Fighting, World Heroes and that other one with the three g uys.
>Then there's Mortal Kombat, which introduced a new (Pit Fighter?) concept of
>digitized sounds and graphics was novel for its time, but when people were
>desensitized to the gore and violence, the arcades went dead.
 
You forgot the newly released Fatal Fury 2.
 
>        And I don't know how many new versions Capcom has in store for us but
>they're getting pretty tired. I wonder if they're just stalling to make a SF3?
 
Most definetely.
 
>        I know that no one was expecting SF2, so SF3 will never have as much
>mass appeal as its predecessor.
 
You might have a point there.  Not many people other than arcade gurus played
SF.  SF2 was the game that captured the general playing audiences.  Why this
happened is another issue.  One reasons why it took such a great popularity was
because there wasn't any game like it before.  Only somewhat recently has the
SF2 clones emerged dampening the playing market.  If SF2 were released at the
same times as these others I'm not sure how well it would fair.
 
>I have a yearning for some space fighting game with Virtua Racing (heard of
>it?) graphics.
 
I'm yearning for SF3. :)
 
>        The new chip gave Chun Li a fireball, Dhalsim a teleport, Blanka and
>Lardass some weird fireball evasives. As if they weren't annoying enough?
>Blanka is a real pain in the ass now because he can ball up even when you have
>your foot planted snugly in his ugly face. And if that wasn't enough, now he
>can ball over your fireballs and land on top of you! And of course, what SF2
>chip would be complete without brand-spanking new colors? Here comes Ken and
>Ryu with their new clothes. That blue is completely disgusting. But wait'll
>youf east your eyes on Zangeif. He looks like a penis with blue tights.
 
Ever heard of game balance?  If they're annoying to you, that's your problem.
 
>And of course, what SF2 chip would be complete without brand-spanking new
>colors? Here comes Ken and Ryu with their new clothes. That blue is completely
>disgusting. But wait'll youf east your eyes on Zangeif. He looks like a penis
>with blue tights.
 
Hahaha...
 
>        I know it sounds like I'm whining, and I probably am. But to me, and
>just about everyone else, the novelty has just worn off. Someone should come
>upw ith a new idea for a fighting game. Duel of the Amputees or something. But
>this MK/SF2 thing has long since staled. Someone please send me a response so
>that I can see how many people out ther are as bored as I am.
 
I think you're missing the whole game.  Personally, I can't find much "novelty"
in SF2.  The graphics aren't that great, there aren't many "neat" sound
effects, the music is far from catching, etc., etc.  It's simply stragetic,
playable and fun game that involves a real opponent -- another person.
 
If you play SF2 hours a day, every day of your life, you're going to get bored.
Everybody gets bored of anything, no matter what that thing may be.  All I can
suggest is to take a break and kick back.  If you don't like SF2, don't play
it.  After all, nobody is beating on your door to waste quarters. :)
--
John Nishinaga - jnishina@nyx.cs.du.edu