HDTenEightyP/NetNews huggingface dataset:
From: matthewb@tekig1.PEN.TEK.COM (Matthew Berney)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PowerMonger
Date: 12 Jan 93 16:39:44 GMT
Organization: Tektronix, Inc., Beaverton,  OR.

I have the same problem with my system on some games that use the digitized
voices on the SoundBlaster or SoundBlaster Pro.  On my system, I have a DMA,
(Direct Memory Access), conflict on DMA Channel 1.  So I just install using
the Adlib option instead of SoundBlaster and everything works fine.  I get
all the digitized sound; just not the voices.  Minor inconvenience.

It is possible that you have another peripheral device which uses the DMA
channel that your sound card uses.

Good Luck,

Matthew Berney

Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Subject: Re: Role-Playing Games
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Sat, 9 Jan 1993 02:38:46 GMT

Well met Chris,

cs178waj@sdcc5.ucsd.edu (Christopher Fodor) writes:
: The birds-eye view was great except for one thing...
: 
: Ships took up about half the screen so there you couldn't see where
: the hell you were going.

true enough! :-)
: 
: The magic carpet, though convenient, slowed the response time down.
: 
not if thou have a 486! :-)

: Thank goodness for the cheat mode!

This is positively un-Avatar like behaviour!!! :-)
: 
: Ultima VII was still highly enjoyable in my opinion.  Hearing the
: Guardian's voice is the best... I was startled out of my seat
: several times.

aye, me too!
: 
: Chris

*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
*************************************************************************
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: High Command
Date: 10 Jan 93 16:46:50 GMT

In article <1993Jan9.003115.29338@parc.xerox.com>, fishkin@parc.xerox.com (Ken Fishkin) writes:
> short of invading Sweden, how does the Axis player get his
> hands on Swedish resources? I didn't find any way to set it up.
> 	Also, anybody care to discuss the pros/cons of taking Norway
> as the Axis player? It seems like it loses you more than it wins you,
> as it (a) upsets Sweden, (b) risks your Navy, (c) upsets the US,
> and (d) has no resources to speak of. Opinions?
> 
> -- 
> Ken Fishkin	fishkin@xerox.com

I don't think that there is any way to get resources from neutrals other
than the oil that is avail in Latin America. I agree with all the disadvan-
tages that you have mentioned concerning an Axis invasion of Norway except
that I sometimes find myself with less minerals than oil & in that case
the small mining site in Norway can help a little. However, I still think
it's best to just leave Norway alone.

PHIL

ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Monkey Island I question.
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Fri, 8 Jan 1993 07:09:05 GMT

acw0892@u.cc.utah.edu (Alan Carl Wong/ Humanities) writes:


>	I just purchased the Lucas Classic Adventures.  In it, I started
>to play Monkey Island I.  While in the forest at the beginning of the
>game, I looked at a stump.  When I tried to touch it, it said to insert
>disk 22 or something like that, and a couple of other disk numbers.  Well,
>I don't have a disk 22.  I have 8 disks with 5 games on them.  On disk 1,
>there is menu to load the different games.  Am I missing something which I
>should have?

>Alan

No, its a joke.  Just keep pressing enter or what ever prompt 
it gives you.  Unlike Sierra games, Lucas Film Games like Monkey
island do not do anything nasty to you.

-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \ tel +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ fax +61 3 646 3223
  AUSTRALIA                                    v 
Newsgroups: comp.sys.ibm.pc.games
From: jajmoore@leibniz.uwaterloo.ca (Moses Moore)
Subject: Help request for KQ VI
Keywords: King, King's, Quest, Sierra, VI, teapot
Organization: University of Waterloo
Date: Tue, 5 Jan 1993 17:56:09 GMT

  A friend of mine is playing King's Quest VI and he'd like to know:
  Where the h3ll's the teapot?
  
  Hints won't help, but if you can give me a solution and some possible hints
  to give him that would be great.

	-Moses

Newsgroups: comp.sys.ibm.pc.games
From: mxt5182@usl.edu (Tangjarukij Montri)
Subject: PC Games for sale(UPDATE)
Organization: University of Southwestern Louisiana
Distribution: usa
Date: Mon, 4 Jan 1993 21:04:05 GMT

Hi,

I have the following games for sale:

The Incredible Machine  (SOLD)
V for Victory (SOLD)
Mauna Kea course disk for Links386Pro (SOLD)

The game I still have is:

Links386Pro    34$

I'll pay shipping for it.

Montri.

Xref: sparky comp.sys.ibm.pc.games:29669 rec.aviation.simulators:904
From: kenh@cabezon.uucp (Ken Howe)
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
Subject: Re: HOTAS control of fligt simulators
Date: 8 Jan 93 21:35:51 GMT
Article-I.D.: cabezon.1993Jan8.213551.29541
Organization: Logic Modeling Corporation of Beaverton Oregon

In article <wright.91.0@lims01.lerc.nasa.gov> wright@lims01.lerc.nasa.gov (Ted Wright) writes:
>The problem I would like to solve is, now that I have a Thrustmaster
>FCS, I can't use 2 joysticks (I mean the FCS and another joystick).
>The FCS uses the X & Y axis of the right joystick, and the Y axis of
>the left joystick for the coolie hat. It also uses both buttons on both
>joysticks. I would like to use my second joystick to control the X axis
>of the left joystick, but I need a way to disable the X axis and buttons
>for that joystick. Hence the need for the breakout box. I would also like
>to be able to flip a switch to re-enable the X axis and buttons of the 
>left joystick and diasble the coolie hat and buttons 3 & 4 of the FCS so
>that I can use 2 joysticks with programs that have never heard of or
>don't need the FCS.

The owner's manual for the Thrustmaster RCS (rudder pedals) addresses
this problem in a note about using both the RCS and FCS with FS4:

(reprinted without premission)
"  This is because Microsoft Flight Simulator 4 (FS4) uses the same axis
for a second joystick that the Thrustmaster FCS uses for the hat switch.
In order to use this, you must remove the bottom from the FCS and clip
the BLACK/WHITE striped wire and connect it to an on/off toggle switch
which must be toggled off when you use FS4.  Then you can use the
Thrustmaster FCS, RCS, and even the Thrustmaster WCS by selecting Option
C when starting FS4."

Although this specifically mentions FS4, any game/sim with similar
joystick 2 uses that conflict with the FCS hat would benefit from this
mod.  Now why Thrustmaster doesn't build the FCS with a 'hat disable'
switch is another question.

I expect to implement this mod as soon as I receive the FCS Pro that
I've got on order.


-- 
Ken Howe                                    uunet!sequent!lauto!kenh
Logic Modeling Corporation                  kenh@lmc.com
SmartModel Library Division 
19500 NW Gibbs Drive
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators,rec.aviation.military
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Real Power User Review: F15III
Organization: University of Waterloo
Date: Mon, 11 Jan 1993 04:14:53 GMT

In article <1993Jan11.033923.21799@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>From article <1993Jan10.052557.5309@news.columbia.edu>, by am66@cunixa.cc.columbia.edu (Alexander Maldutis):
>> 
>> Hi!  My system: 486-50 EISA, Roland, GUS, 16MB, Thrustmaster, 17" screen, 200
>> watt stereo [okay, enough bragging :)].
>
>Thrustmaster?  WCS, FCS, FCS Pro, or RCS?  Don't know? 
>Music lover?  Maybe.  Power gamer?  Probably not.  :-)  

Hoi's jealous. :)

Phat.
From: jdevries@Apple.COM (Jeff DeVries)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Sale
Date: 5 Jan 93 02:41:59 GMT
Distribution: ba
Organization: Apple Computer Inc, Cupertino, CA

I have the following games for sale:

PowerMonger            $20
Carriers at War        $20
Stunt Island           $20
Wing Commander 1       $15
Star Control II        $20
Savage Empire          $20
LHX Attack Copter      $15
F-29 Retaliator        $15
Martian Memorandum     $20

I might consider swaps, too.

(408) 736-7531 or email: jdevries@apple.com
From: cg533@cleveland.Freenet.Edu (James Eugene Alloway)
Newsgroups: comp.sys.ibm.pc.games
Subject: Is there a new Civ version under development?
Date: 12 Jan 1993 13:48:39 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Well, is there? And when would it be out?   I heard Sid was working on a Civil 
War game covering Strategic to tactical.
   Gene
Newsgroups: comp.sys.ibm.pc.games
From: BH4781@uacsc2.albany.edu
Subject: Re: Ultima 7 : Wondering...
Organization: University at Albany, Albany NY 12222
Date: Sat, 09 Jan 93 01:57:26 EST

In article <1il4j2INNsv6@aludra.usc.edu>
eugenehs@aludra.usc.edu (HEUGE aka Eugene Hsu) writes:
 
>If I don't finish this before the 1st week of classes I guess I erase it
>and hide the disks till summer  8)   These games are always so engrossing.
>
When do your classes start? Well, I don't know how other people feel,
but I find U7 to be an incredibly HUGE game. And HUGE=GREAT with this
game. I spend sooooo much time just exploring everything and talking
to everyone and playing with everything. It is even fun to just
re-arrange eyeryone's inventory -- clean up -- once in a while!
 
I play this game on the average 2 hrs a day. How does this rate?
I have been playing since before Thanksgiving and I am (I think)
3/4 way through. Every once in a while I take a 2-3 day hiatus from
playing... just to keep my sanity ...as if I need that! 8*)
 
hapy playing
 
Benjamin Henry
Xref: sparky comp.sys.ibm.pc.games:29700 comp.binaries.ibm.pc.d:4347
From: georgewu@ee470.ee.mcgill.ca (WU/CHIH-CHAO/MR)
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibm.pc.d
Subject: Re: PKZIP 2.04c  vs.  ARJ/LHA/ZOO  Compression/Speed Results
Date: 9 Jan 93 03:37:14 GMT
Organization: EE Lab, McGill University EE Lab, Montreal

This is my very first news posting. I just want to say if anyone is
doing the compression test, do it on a RAM drive (that's the program
itself and the stuff you are zipping). It will be more precise this way.

The other question about PKzip 2.04c: Has anyone got the volume lable
(-$) to work properly? It doesn't seem it's doing anything with version
2.04c when I tried to store volume label by using the same command given
in version 1.10.
Newsgroups: comp.sys.ibm.pc.games
From: mcohen@ravel.udel.edu (Michael Roger Cohen)
Subject: ...
Organization: University of Delaware
Date: Mon, 11 Jan 1993 23:44:00 GMT

	I have a 386Sx 16.  I was wondering if Ultima Underworld 2 will work on my computer?  I have the origonal, and it was kinda slow.  Will it be the same or better?  Also, anyone know when Ultima VI part 2 be out?  I just solved the first one, and want to go on to the next one.  Thanks.

Newsgroups: comp.sys.ibm.pc.games
From: ncl@philabs.philips.com (Nai-Chi Lee)
Subject: Re: Civilization under Windows 3.1
Organization: Philips Laboratories, Briarcliff Manor, NY.
Date: Tue, 12 Jan 1993 16:16:50 GMT

In article <C0qCoE.45H@news.cso.uiuc.edu> dmd39855@uxa.cso.uiuc.edu (Daniel DuBois) writes:
>wanderer@athena.mit.edu (Hobbes) writes:
>
>>Whenever I run Civilization under Windows, it gets really slow on my
>>486/33... it gets slower than on a 386sx/16! 
> ...
>Dont run it under windows.
>Seriously, alot of DOS game have problems under MS Windows, like Lemmings.
>Even if you give it exclusive power in the window setup thingy, windows
>is still sucking CPU in the background a little.   Windows sux anyway.
>Get OS/2 (having no idea whether this would help the problem,
> ...

This kind of irresponsible remark is not going to help anyone.

I have tried Civ under OS/2 on a 386DX/33 and it is slow as a pig,
compared to what I get under DOS.  The problem is not with CPU overhead,
it is with screen update.
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Spoilers
Date: 4 Jan 93 21:40:56 GMT
Organization: Georgia Institute of Technology


   I'd just like to remind everyone about ^L  <==== read: <control>-L

   Whenever you post an article that you think gives away part of a game, 
please remember to precede that part with a ^L, so that anyone who doesn't want
to see it can just go on to the next article. 

   For me, I usually scan through the part of an article that comes up in the
first screenful, just to see what its about (subject lines usually don't give
enough info for me), and many times I see complete give-aways about various
adventures, games, etc...

   Please be considerate and use ^L before any spoilers....


** off pedestal and off preaching mode **



-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
From: kevinf@riker.informix.com (Kevin Franden)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Mahjong Game for PC (DOS)
Date: 12 Jan 93 19:32:34 GMT
Reply-To: kevinf@riker.informix.com
Organization: Informix Software


And as luck would have it, I'm trying to get rid of mine.  It's in mint condition. Reg card and all.
I was given this as a gift and am not a  Mahjong player.

$30  Or Best Offer.

Any takers?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Kevin Franden					Informix Software, Inc.
						16011 College Blvd	
kevinf@informix.com				Lenexa, KS.  66219
{pyramid|uunet}!infmx!kevinf

fprintf(DISCALIMER,"I said what I said and not my employer");
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are Lies, Damn lies, Statistics, Benchmarks, and Delivery Dates
 
Newsgroups: comp.sys.ibm.pc.games
From: sandoval@stsci.edu
Subject: Re: Patriot
Organization: Space Telescope Science Institute
Distribution: na
Date: Wed, 6 Jan 1993 18:40:17 GMT

In article <1993Jan4.213342.16745@burns.jpl.nasa.gov>, hand@spc9.jpl.nasa.gov (Kolin Hand) writes:
>    
> Overall, I reserve my judgement until I realy get a change to pound on the
> game.  I am more than willing to give 360 a chance due to the complexity of
> their games in general, and to the new game model used in Patriot itself.
> 
> I'll post more about it later.
> 
> Kolin
>  

   Well, I posted a note earlier about the initial reviews from Prodigy.  There
still hasn't been any postitive things said about the game.
   I, for one, am really disappointed in 360.  They have shown that they are
capable of putting out solid efforts, but they have also shown to be pretty
inconsistant (Blue Max, Das Boot, etc).  And I KNEW something was wrong when
they included a slip of paper in the box that basically said (I'm paraphrasing)
  "There was a lot of stuff that our playtesters didn't like, but we released
it anyway.  The next version will be available soon at no extra charge."  How
irresponsible can you get???  So far, there hasn't been a peep out of 360 on
Prodigy, and they are usually quite visible...

     John

Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (No parking EXCEPT FOR BOB)
Subject: Re: Looking for good Bridge program
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sat, 9 Jan 1993 21:37:00 GMT

In article <1993Jan7.084029.6668@netcom.com>, I wrote:

>Then I bought one the name of which I've forgotten, but it was
>buggy and I took it back to Egghead.  When I get my 486 in a few days
>I'll be able to read my notes on what it was...  If anybody *really* needs
>to know. (I'm using my Mac now, got rid of the 386 already)
>
>I traded it for "Micro Bridge Companion" which does *not* have impressive
>graphics, but does play well.  I've found what *I* wanted, which is a
>program good enough to keep my interest through a lunch hour, and
>reliable, consistent, and intelligent enough to make me think I'm learning
>better play as I use it.
>
The name I had forgotten is _Grand_Slam_Bridge_II_ from Electronic Arts.
It did things I absolutely could not put up with, like showing opponents'
hands at inappropriate times, and confusing whose turn it was to bid.  I
found it completely unacceptable.

On another note, my 486dx50 VESA Local Bus machine is a joy!  Anybody
interested in a reccomendation for a small silicon valley company that
assembles and integrates systems for people who know pretty much what
they want - V88 Systems in Milpitas (Calif.) has made me quite happy:-)
  Details gladly supplied upon email request.

	Bob
--
From: bshields@tartarus.uwa.edu.au (Bill Shields)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: What is the best role playing game available now?
Date: 7 Jan 1993 19:57:31 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

szopinsk@picard.med.ge.com (Jerry Szopinski Mfg 4-6983) writes:
>: to RPG. I haven't played one yet, only saw some games
>: at a computer meeting. They looked very interesting!
>: 
>: So if you think that you're the only one who
>: really knows what the best RPG is, send me some mail about it, OK?
>: 
>: Thanks in advance,
>: Marco
> 

>For a simple role playing game the Wizardry series can't be beat.

The only Wizardy game I played was Bane of the Cosmic Forge...crap crap
crap...(IMHO)  (Wizardry 7 however looks like it might be worthwhile
though I haven't player it).  Ultima?  I'd rather not...  (though this
is just a matter of personal preference at what type of interface you're
after).  Go straight to the top: Eye of the Beholder (I and II) and
Ultima Underworld (I and forthcoming II), though UW requires a 386 with
2 megs of ram (thats 386 DX too).  The AD&D games?  They can be amusing.
I had a lot of fun with them a couple of years ago (though Pools of
Darkness got very, very silly).

Newsgroups: comp.sys.ibm.pc.games
From: bernard@ireq.hydro.qc.ca (Bernard-Pierre Hazel 8195)
Subject: HELP, HELP, HELP
Organization: Institut de recherche d'Hydro-Quebec, Quebec, Canada
Date: Mon, 11 Jan 1993 17:46:56 GMT

	Could someone would be kind enough to email me
	the name of FTP site where I could find some 
	real good PC games ???
Newsgroups: comp.sys.ibm.pc.games
From: kmcintyr@unix1.tcd.ie (Kenny McIntyre)
Subject: Wolf3d Codes.
Organization: Trinity College, Dublin
Date: Tue, 12 Jan 1993 12:37:47 GMT

 When ever I finish a game of wolf I input my name in the top ten list
and am given a code beside it.
What does this code mean?

ken.


--
E-mail: kmcintyr@unix1.tcd.ie 
    
Newsgroups: comp.sys.ibm.pc.games
From: hofstoet@vanessa.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Subject: Re: Infocom's classic games package?
Organization: University of Passau, Germany
Date: Mon, 4 Jan 1993 13:44:47 GMT

In article <1992Dec30.145535.16440@wes.on.ca>, tomh@wes.on.ca (Tom Haapanen) writes:
> 
> I remember hearing somewhere that there is a package available with all
> of Infocom's classic text adventure games (Zork I/I/III, Hitchhiker's Guide
> to the Galaxy, Leather Goddesses of Phobos, ...).  I can't find it in the
> local stores, though -- in fact, I can't find *any* Infocom games.
> 

Sounds like you are looking for the LOST TRTEASURES OF INFOCOM. Part One with 20 games and Part 2 with eleven games are already out. Part three is still to come.

> Is Infocom still around?  Or is this package sold by someone else?  Where
> can I find it?  How much should I expect to pay for it?  (Oh, it wouldn't
> be available on CD-ROM, would it?)

> 
All rights on Infocom games were bought by Activision.

> Any information highly appreciated...
> 
> [ \tom haapanen    "i don't even know what street canada is on" -- al capone ]
> [ tomh@wes.on.ca                   "trust the programmer" -- ansi c standard ]
> [ waterloo engineering software      "to thine own self be true" -- polonius ]

****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
Newsgroups: comp.sys.ibm.pc.games
From: pmm34393@uxa.cso.uiuc.edu (Dr. Vincent Vaugn)
Subject: Rex Nebular: HEELLLLPPPP!!!
Organization: University of Illinois at Urbana
Date: Fri, 8 Jan 1993 21:56:00 GMT

I am following a walk-thru for Rex Nebular and the Cosmic Gender-Bender
and am stuck. I am at the point in the city by the big glass wall
with the monster on the other side. I have the timer module and the
charge cases full of the unstable Pyro mixture, but can't seem to attach
the timer module to the charge cases to make a time bomb. Any clues?
Please reply by e-mail. Thanks!

-- 

Send e-mail to: pmm34393@uxa.cso.uiuc.edu
From: scunning@sdcc13.ucsd.edu (Sarah Cunningham)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control II Rainbow Worlds
Keywords: SC2 sc2 ][ accolade
Date: 6 Jan 93 01:41:18 GMT


	Has anyone found all 10 rainbow worlds? I myself have only
found two of them. I wanna know what happened to the Precursors!
Ya!! E-mail or post is fine, or address of where I can ftp the
answer myself is fine too.
Organization: University of Central Florida--Computer Services
Date: Wednesday, 6 Jan 1993 01:29:41 EST
From: Tad Simmons <SIMMONS@UCF1VM.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Stunt Island crack and patch!
 <JGREELY.93Jan5131442@morganucodon.cis.ohio-state.edu>

Hmm, I missed some of this thread, but what do these patches fix?
Is there a problem with the collision windows, perchance?
(It will greatly help my sanity if there is...  ;)

-Tad
Newsgroups: comp.sys.ibm.pc.games
From: chenh@cs.uwp.edu (Howard Chen)
Subject: Ultima Underworld 2 Help (Sp)
Summary: Questions and Answers to Ultima Underworld 2
Keywords: Ultima Underworld Spoilers
Organization: University of Wisconsin - Parkside
X-Newsreader: TIN [version 1.1 PL8]
Date: Mon, 11 Jan 1993 00:19:52 GMT

I'm a bit stuck so I'm asking if anybody has found a ruby rod (or some
kind of gem rod) in the game.  Also, I'm still missing the Vas, Tym, Hur,
and Flam stones if anybody has found them...

Onward to spoilers...
************
SPOILERS
************















1) New Spells:

Time Trap - ITJ
Turn Undead - AKC
Locate - BWE

(any others?)

2) How do I get below the fifth floor of the sewers?

I don't think it's possible; the only reason the map goes that far is
because they borrowed the code from UW I to do the mapping...

3) Is there a better way to get across the ice?

Try jumping up and down (really!)  It slows you down, and you don't bounce
off walls like a pinball.

4) Where is the imp called the listener?

On the fourth level of the game, there is a lava flow near one of the
fishing places in the SE corner of the map.  Climb into the area, over a
bench or two, and into the lava flow.

5) How do I get past the trap in the tower basement marked by four
candles?

Blow out the candles.  (pick them up and throw them away)

-Howard Chen


Newsgroups: comp.sys.ibm.pc.games