HDTenEightyP/NetNews huggingface dataset:
From: morgan@ms.uky.edu (Wes Morgan)
Subject: Re: trivia contests
Date: Tue, 15 Dec 1992 17:55:32 GMT
Organization: University of Kentucky Engineering Computing Center

mbeadle@gacvx2.gac.edu wrote:
>
>	I just stumbled onto this group and had to ask something. Have any of
>you played in organized trivia contests? (ie: the kind they ask questions over
>the radio and you call in your answers on the phone) You all sound like you
>could be very good at it.  The largest of these afformentioned contests is help
>in Stevens Point Wisconsin.  If you would like any info e-mail me and I'll send
>you what I can. By the way it is held in April and runs for 54 hours straight,
>6 PM friday to Midnight sunday. it's a lot of fun.
>

There's a thought......

We could set up a channel on IRC <and/or BITNET RELAY>; one person local to
Stevens Point would handle calling the station, and he would give us all the
questions as they are announced.  Prizes could be sent to whomever gave the
right answer.......8)

--Wes

-- 
MORGAN@UKCC         |       Wes Morgan       |        ...!ukma!ukecc!morgan 
morgan@ms.uky.edu   | Engineering  Computing |   morgan@wuarchive.wustl.edu
morgan@engr.uky.edu | University of Kentucky | JWMorgan@dockmaster.ncsc.mil
  Mailing list for AT&T StarServer S/E  - starserver-request@engr.uky.edu
Newsgroups: rec.games.trivia
From: changcs@aries.scs.uiuc.edu (Carole S. Chang)
Subject: Re: trivia contests
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 18:24:49 GMT

mbeadle@gacvx2.gac.edu writes:


>Hi-
>	
>	I just stumbled onto this group and had to ask something. Have any of
>you played in organized trivia contests? (ie: the kind they ask questions over
>the radio and you call in your answers on the phone) You all sound like you
>could be very good at it.  The largest of these afformentioned contests is help
>in Stevens Point Wisconsin.  If you would like any info e-mail me and I'll send
>you what I can. By the way it is held in April and runs for 54 hours straight,
>6 PM friday to Midnight sunday. it's a lot of fun.

>Mike
>aka Mellon

I am involved in the University of Illinois Academic Buzzer Team, which is
a student organization (more like a club -- we only have about 30 members)
devoted to practicing trivia for tournaments.  We go to about 5 tournaments
a year (at schools like University of Wisconsin and University of 
Minnesota), and we sponsor our own tournament.  However, most of these
tournaments are College Bowl format, though not timed, and are usually
run as an invitational.  We also participate in the school College Bowl
tournament.

My team and I would be interested in that Stevens Point contest.  I am
sure that even if we were competing individually, we would like to send
people to that contest.  Please post some of the information for that
tournament, such as the date, location, format, and contact information.
Thanks!

					-carole
From: mcsweinberg@memstvx1.memst.edu
Newsgroups: rec.games.trivia
Subject: HINTS to MOVIE QUOTE QUIZ VI
Date: 17 Dec 92 22:23:31 -0600
Distribution: world
Organization: Memphis State University

OK- To save my sanity---

#2 Is NOT  GHOSTBUSTERS or RAIN MAN
#9 is NOT SILENCE OF THE LAMBS

CLUEs
#1 Has a biblical tie..
#2 Takes place in IOWA
#5 Is a SUSPENCE/THRILLER
#8 DOES NOT take place on this planet.
#9 The persons name that has been deleted - First Name Joey _____

__RAi.
In article <1992Dec16.093440.4640@memstvx1.memst.edu>, mcsweinberg@memstvx1.memst.edu writes:
>                             Movie Quote Quiz VI
> 
> Rules: 	Answers should include the Quote!
> 	Do NOT post answers
> 	They are in no particular order.
> 	If you can tell me enough about the movie, but can't think of the exact
> 	title I will count the answer.
> 	Answers will be posted the Monday before New Years.
> 
> 1. " Will you die for him? "
> 
> 2. " Who is hearing voices? "
> 	"Ray"
>    " Ray is hearing voices? "
> 
> 3. " Why is the most engenuis(sp?) criminal mind of the century surronding
> 	himself with total nincopoops."
> 
> 4. " ________ that's a fat girls name."
> 	"I'm not fat"
>    " Well not now but I could see you pushing maxium density."
> 
> 5. " we're two halves of the same person and nothing can split us apart not
>      even death."
> 
> 6. " I hate eggs, I hate my friends, and I don't want to be a lawyer anymore."
> 
> 7. " Revenge is a dish that is best served cold, It is very cold in space."
> 
> 8. " If you don't trust me you can tie me up."
> 	" I never knew you were so kinky."
> 	(looks away)
>    "Clever Girl."
> 
> 9. " What do you think happened they put me in a room with ________ I bit the
> 	guy's ear off."
> 
> 10. " I bet he called us beavers."
> 	"Yup, sure did."
>     " Damn, I hate it when they call us beavers.."
> 
> 
> ______________________________________________________________________________
> 
> Rai.
> 
Newsgroups: rec.games.trivia
From: jclesar@unix.amherst.edu (Jen)
Subject: Re: Assorted Lyrics quiz answers
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL7]
Date: Sat, 19 Dec 1992 01:05:03 GMT


> >>6. "This will be my testimony."
> >>Peter Gabriel / Sledgehammer (19)
> > 
> > Doesn't Amy Grant's 'Every Heartbeat' also fit here?
> > Did anybody else catch this or is it just me?
> > 
> > Howard
> 
> I thought it was hers also.
> Rai.
> 

Sorry - could somebody mail us the verse from the Amy Grant song that this
line goes in?  Neither of us can remember those particular lyrics, but then
again, we don't know the song very well.  So if you can prove us wrong 
(shouldn't be hard :)  ), we'll give Rai the extra two points - if we carry
them over to the next quiz; he was the only one to give this answer.

Sorry if it also confused anyone else! 

Jen & Meredith
Thanks!

Newsgroups: rec.games.trivia
From: st891425@pip.cc.brandeis.edu (Andrew Weiskopf)
Subject: Re: Twisted Christmas trivia (one question)
Reply-To: st891425@pip.cc.brandeis.edu
Organization: Brandeis University
Date: Thu, 17 Dec 1992 00:45:04 GMT

In article <1992Dec16.231209.19196@tandem.com>, kirby_dave@tandem.com (Decay) writes:
>
>This one is so simple you don't even need to send in an answer.  Merely
>demonstrate to yourself whether you can do it.  (Answer posted 12/18/92.)
>
>      Give the names of all ten of Santa's reindeer.
                             ^^^

Ten? I count 8... nine if you include a certain red-nosed one...

Trick question?

-Andy Weiskopf
 ST891425@pip.cc.brandeis.edu

Xref: sparky rec.games.trivia:3658 rec.arts.tv:24038
Newsgroups: rec.games.trivia
Subject: trivia contests
From: mbeadle@gacvx2.gac.edu
Date: 15 Dec 92 09:39:40 -0600
Organization: Gustavus Adolphus College, St. Peter, Minnesota


Hi-
	
	I just stumbled onto this group and had to ask something. Have any of
you played in organized trivia contests? (ie: the kind they ask questions over
the radio and you call in your answers on the phone) You all sound like you
could be very good at it.  The largest of these afformentioned contests is help
in Stevens Point Wisconsin.  If you would like any info e-mail me and I'll send
you what I can. By the way it is held in April and runs for 54 hours straight,
6 PM friday to Midnight sunday. it's a lot of fun.

Mike
aka Mellon
Newsgroups: rec.games.trivia
From: jamesm@cpsc.ucalgary.ca (Mark James)
Subject: Correction to Collective Chrismas Miniquiz
Organization: The University of Calgary
Date: Thu, 17 Dec 1992 20:22:27 GMT

Sorry, I forgot to change the date in the instructions for the Collective
Christmas miniquiz.  It's due on the 11th of January (1993).

     M.
--
Mark James
jamesm@cpsc.ucalgary.ca
Newsgroups: rec.games.mecha
From: smithmc@mentor.cc.purdue.edu (Lost Boy)
Subject: Modified Firestarter (was Re: Fire Fluff (BTech))
Organization: Purdue University Computing Center
Date: Fri, 18 Dec 1992 17:49:00 GMT

All this talk of fire makes my mouth water for...

FIRESTARTER FRS-I (3025 edition)
35 tons
5.5 tons of armor
walk 6
run 9
jump 6
ARMAMENT:
	3 srm-2 (RA, LA, CT) with 50 rounds inferno ammunition
	4 med lasers (RA, LA, H, CT(rear))

This is basically a std. firestarter, except that I replaced the flamers with
3 srm-inferno launchers, and there are medium lasers in place of machineguns.

This variant has several advantages over the std model, including:
	-Less heat to start a nasty fire
	-Longer-range firestarting ability
	-More firepower due to med lasers
	-If the ammo explodes, the mech gets shut down for a while but is
not thouroughly gutted by damage, since the rather potent MG ammo is now
gone
	-Better ability to overheat one's opponents
	-Infantry are wiped out more thouroughly by fire than MGs

	Have fun

	Lost Boy

LostBoy [Pvt. JD Quayle, 1st Royal Guard, Lyran Commonwealth, for MUSE goers]
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Battletech: The Great Debate.
Organization: Netcom; Renegade User
Date: Sat, 12 Dec 1992 05:25:50 GMT

In article <1g7cm3INN2gq@silver.ksu.ksu.edu> starride@silver.ksu.ksu.edu (David Chase) writes:
>   How long ago did i start playing Battle Tech.  Lets see i went from  
>Battle Droids to Battle Tech when Battle Tech first came out. So for those
>of you who have never heard of Battle Droids, it was FASA`s first game
>dealing with large robots/mechs.

     _
    /-\ctually, as I've already mentioned, ComBots was FASA's first
 "large robot" game.  (:
 
 
>  And by the way does any one have the the original Bemoth Mech lead figure
>that was part of the game Battle Droids. I looks like the M.A.C. II of 
>Robotech and stands about 3 inches tall and is big.
 
 
    ][ don't remember there being ANY lead figures in the original
 BattleDroids, just those two pastic models.
 
-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha
From: kari@sage.cc.purdue.edu (Kari)
Subject: MECH WARS?!?
Summary: mecha, mech wars  
Organization: Purdue University Computing Center
Date: Fri, 11 Dec 1992 18:39:31 GMT
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Newsgroups: rec.games.mecha
Subject: Re: Battletech: The Great Debate.
Date: Tue, 15 Dec 1992 18:45:46 GMT
Organization: CSD., University of Erlangen
NNTP-Posting-Host: faui00e.informatik.uni-erlangen.de

hamilton_p@kosmos.wcc.govt.nz writes:

> Andrew Morris of Alberta Canada writes:

>> Just a question to throw out to the masses, how many people out there
>>played this game BEFORE the clans showed up?  What is your impression?
>about Clan this, and Clan that, and Clan blah blah blah.
> In a nutshell, I believe the game was better before the Clan invation, and
>its dam hard to find people who feel like wise. So if you do, SPEAK UP!  

UP! UP!
I _loathe_ Clan tech. Life was much more fun when you actually had to watch
your heat level, use some strategy, sneak about...
Clans are just a Munchkins dream come true...

Ciao,
Klaus
---
Klaus Breuer, Rudelsweiher Str. 6b, 8520 Erlangen, Germany
** "Geez, I need a _reason_ for everything?" --Calvin 
** "Should I or shouldn't I? -- Too late, I did!" --Hobbes 
Newsgroups: rec.games.mecha
From: griffin@sage.cc.purdue.edu (The Crystal Griffin)
Subject: Re: Battletech: Get it right
Organization: Purdue University Computing Center
Date: Sat, 19 Dec 1992 04:21:20 GMT

In article <morrisa.724639226@manning> morrisa@cs.UAlberta.CA (ANDREW Morris) writes:
>
>Someone said the guns weren't big enough...  Robotech is a victim of this (my
>own belief...)  I've never played so maybe my views are unfounded, but from
>what I've seen of the game it looks like battles last a few seconds for some
>instead of at least minutes (like Battletech...)
>


Howdy-

Cuisinart here.

Well, Robotech does have a "Big Gun" thing, but even RT doesn't hold
  a candle to RIFTS (also by Palladium).  There's some sweet robots
  and power armors in RIFTS, and some really nice pictures of such,
  but it really is the munchkin game from hell.

Just for my Record.

                       The Crystal Griffin


Newsgroups: rec.games.mecha
From: a2chao@undergrad.math.waterloo.edu (Allen Chao)
Subject: Re: BTECH: high-speed hovertanks
Organization: University of Waterloo
Date: Wed, 16 Dec 1992 16:46:49 GMT

In article <RATINOX.92Dec15212516@splinter.coe.northeastern.edu> ratinox@meceng.coe.northeastern.edu writes:
>BTW, something else about paperwork. Even with 100 of these things against
>5 100-ton 'Mechs it isn't a problem. All I really had to keep track of was
>whether one got hit or not, because one hit would take out one of Gabriels.
>'Course, it's awfully hard for one 'Mech to swat at 20 flies at once :-).

Then, why do you need any armour at all on the Gabriel?  Save it for another
laser!

-- 
Allen Chao : a2chao@undergrad.math.uwaterloo.ca : Netriding at ~3:00a!
 -----You know, this lack of sleep might be why I'm so tired...------
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Compendium versions (Was: Re: C3 Network Questions......)
Organization: Netcom; Renegade User
Date: Mon, 14 Dec 1992 22:17:46 GMT

In article <1992Dec14.144209.6964@gw.wmich.edu> 997vanderkol@gw.wmich.edu writes:
>BTW Has anybody out there found TWO different versions of the Compendium. I
>have. If so which is Right. The way we tell the two apart are the THUNDER LRM
>ammo rules, and the One Shot Missile rules. Help!!!
>
> John vanDerKolk

     _
    (_ould you tell us what the actual differences are between the two
 versions?  I'm sure I've got the first version, as I got it when it
 first came out.  Maybe you could look in the copyright and credit info
 on p.3 and tell us if there's a "Second Edition" put in there anywhere.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: maillet@tls-cs.cert.fr (Luc Maillet)
Newsgroups: rec.games.mecha
Subject: Re: C3 Network Questions......
Date: 14 Dec 92 14:17:04 GMT
Distribution: world
Organization: CERT, CS Dpt. Toulouse, France

In article <Bz8nG4.305@usenet.ucs.indiana.edu>, dpund@silver.ucs.indiana.edu (Tantor (Dennis Pund)) writes:

|> >>	I have a question about the C3.  If you had an altered ECM package
|> >>that would decode the enemy C3 transmition frequency and transfers the info
|> >>to your onboard C3 or slave, Could you tap into the enemy C3 network and use
|> >>their sensors?

  Nope IMHO, because it is VERY easy to

  1) use a very narrow emission frequency, which would be all the more difficult
     to find, and

  2) use a variable frequency between two known bounds, with the receiver being
     able to accept the whole bandwidth.

  Anyway, as such informations are usually encoded, the most you could obtain
from such a spying would be undecipherable garbage ( Comm security, you know... )
And trying to decode it during a battle is strongly discouraged, as

  1) It takes too much time, and often taxes the computer resources completely
     ( no warrior likes that )

  2) There are many codes that are totally undecipherable if you don't have the
     key...

  Of course, obtaining the code key to a particular battle would be of great
help ( but then, better to tap into their normal communication channels ). The
problem is to acquire them... talked about an adventure ?

								Redwing.
Newsgroups: rec.games.mecha
From: morrisa@cs.UAlberta.CA (ANDREW Morris)
Subject: Re: Battletech: The Great Debate.
Organization: University of Alberta, Edmonton, Canada
Date: Sat, 12 Dec 1992 01:38:16 GMT

hamilton_p@kosmos.wcc.govt.nz writes:


> Well since I started playing years ago, the Battletech universe has under
>gone some major changes. But none has had the dramatic effect that the Clans
>have had on the game. Reading the net, alot of people seem to just go on
>about Clan this, and Clan that, and Clan blah blah blah.

I agree.  I've glanced at a bit of the Clan stuff and found that it was a 
"bit overboard".  Fine, I like playing with big guns, but the little stuff
was better.  Dealing with the prospect of NOT being able to get system X
working again was interesting.  It kept people on their toes.  The Clan stuff
is now here.  As you've said alot of people like it, and let's face it, FASA
HAD to come out with something new for the Battletech world.  But I still
like the old world better...  Kind of a cross between Robotech and Twilight
2000...


> I've tryed to write this post a couple of times now, and I just keep getting
>to criticle of how much FASA has cganged the game.

> In a nutshell, I believe the game was better before the Clan invation, and
>its dam hard to find people who feel like wise. So if you do, SPEAK UP!  

'nuff said.

>    _____________________________________________________________________
>   /  Sho-sa Peter Hamilton                                              \

<WOWA! - this needs to be MUCH MUCH SHORTER!!! >
>   \_____________________________________________________________________/

like this one...
--
============================================================================
 "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck

      Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca
Newsgroups: rec.games.mecha
From: pjmelody@eos.ncsu.edu (PATRICK J MELODY)
Subject: Re: Battletech: Get it right
Organization: NC State Computer Science Dept. 
Date: Thu, 17 Dec 1992 22:02:02 GMT

hamilton_p@kosmos.wcc.govt.nz writes:
>
>rules with these technologies are not slick any-more.  For example, old tech,
>there is not a single weapon that doesn't have it's merits (except the LRM-10,
>which seemed to be a mistake and can be fixed readily).  This is no longer the

    How is the SRM-2 superior to the medium laser?  It requires more crits
    and tonnage, does less damage, has the same range, and does not have
    a superior heat rating.  Plus it requires ammo that could explode,
    trashing your mech.

---------------------------------------------------------------------------
Patrick Melody
melod-pj@lancelot.csc.ncsu.edu   (use this address, NOT eos.ncsu.edu)
NCSU Computer Science Dept.

-- 
---------------------------------------------------------------------------
Patrick Melody                         
melod-pj@lancelot.csc.ncsu.edu   (use this address, NOT eos.ncsu.edu)
NCSU Computer Science Dept.
From: coganman@soda.berkeley.edu (Andrei Cogan)
Newsgroups: rec.games.mecha
Subject: Munchkin? What's that?
Date: 18 Dec 1992 05:19:13 GMT
Organization: None whatsoever...
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu


	I was talking recently to a former mekhead who'd stopped playing
just prior to FASA's release of any info on the Clans. Anyhow, he was a
fairly good mek designer (3025 only), and he was aware of just how you could
munchkin a 3025 mek. I told him about the big debate going on here in r.g.m.
about 3050 vs. 3025 weaponry. So, I decided to show him...

me:	Okay, pick a light mech...
him:	Hmm... How about that Firestarter mod... [FS9-M Mirage]

[4th round of combat, I have yet to fire at him, and he's just gotten in
range]

him:	My 35 ton incendiary mek fires two medium lasers.
me:	MY 35 ton incendiary mek fires two ER-PPCs backed up by a targeting
	computer

'nuff said

	-Andrei
	Pvt. Blantleff of the 21st Centauri Lancers [MUSE]

   Andrei Cogan (coganman@soda.berkeley.edu)   |||    When in doubt, panic.
+-----------------------------------------------------------------------------+
| Hofstadter's Law: It always takes longer than you think it will take,       |
|   even if you take into account Hofstadter's Law.                           |
+-----------------------------------------------------------------------------+
|                "Be kind to your brain cells, I say" - Joe B.                |
+-----------------------------------------------------------------------------+
From: kgnome@cs.concordia.ca (MATIS stephane)
Newsgroups: rec.games.mecha
Subject: Re: Hmmm...Why don't I see any Robotech on this newsgroup??? Where is
Date: 14 Dec 92 17:13:07 GMT
Organization: Computer Science, Concordia University, Montreal, Quebec

From: deitrich@ux1.cso.uiuc.edu (Dave Deitrich)

> The VF-XS Valkyrie IIs aren't that much different from the "classic" Valkyries
> in the original Macross.  I haven't seen anything real impressive from the 
> atmosphere version yet.  The space version with it's combat drones is much more
> powerful, but still seems underpowered for it's time.  Considering Macross II
> is supposed to take place 80-200 years after the original, it doesn't seem like
> there's been a lot of development in weapons technology.  Still, the new
> designs definitely do LOOK cool...
> 

I guess that fits into the story line.... when the "blonde babe" Ace
Pilot states to the Old and Grey General that the military is "soft".

Military Soft = Research Soft.... $$$

I guess that's good enough explantion.

BTW I guess you guys don't want a Btech sets of stats for it huh ? :)

> Dave Deitrich                             Manager, CCSO Oregon Computing Site
> deitrich@ux1.cso.uiuc.edu                and One o' the Guys in charge of JACK
> ------------------------------------------------------------------------------
  > CCSO and I have this deal; I don't represent them and they don't fire me.


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
Newsgroups: rec.games.mecha
From: eclipse@world.std.com (Mark Urbin)
Subject: Executioner and the City Archer
Summary: Mamma's boys and NAIS grads use 3050 tech...
Keywords: mecha mechs 3025 mech
Organization: The World Public Access UNIX, Brookline, MA
Date: Fri, 11 Dec 1992 22:49:18 GMT


  I'm sure the Executioner is a fine mech in it's own high tech way.  However
the City Archer was a 3025 tech design.  No fancy endo steel or double heat 
sinks.  Just tried and proven tech that his grandfather used, and his father
before him and so on for a few generations.
  It uses a lot of missles instead of energy weapons, but then missle launchers
are easy to repair and cheap to produce.  These are factors when Lostech
actually means something in your campain.
  Needless to say, I run a 3025 based campain and may be a slight bit bias :-).


-- 
---------------------------------------------------------------------------
Mark Urbin -- eclipse@world.std.com -- These opinions are mine.
It was a typical net.exercise -- a screaming mob pounding on a greasy spot 
on the pavement, where used to lie the carcass of a dead horse.
From: 964reid@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: BTECH: heat sinks anyone
Date: 17 Dec 92 18:37:52 EST
Organization: Western Michigan University

I am still waiting on the a reply from lunatic or stephene on 
my question of heat sinks....


can they be turned on and off at will??

thanx.
x91reid@gw.wmich.edu
Newsgroups: rec.games.mecha
From: ratner@owlnet.rice.edu (Logan Joshua Ratner)
Subject: Re: MUSE problems...
Organization: Rice University
Date: Sun, 13 Dec 1992 05:40:57 GMT


Okay, so how rules familiar do you need to be to participate
in the BTech muse?  I like the idea, I'm enthusiastic (agressive),
a quick learn, and a fair tactician/stratagist.  I don't, however,
have much knowledge/experience at BTech per se.  I do play other
games a good bit, and I never met a system I couldn't handle (including
Napolean in Russia :-> )  So, should I bother?

ratner
Newsgroups: rec.games.mecha