HDTenEightyP/NetNews huggingface dataset:
From: CMS129@psuvm.psu.edu (ChrisSlothman Stoy)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLEED IS RACIST
Date: 23 Nov 92 18:43:47 GMT
 <1992Nov20.122947.9070@cs.ruu.nl> <1992Nov23.073047.29212@newton.ccs.tuns.ca>
 <1992Nov23.152419.10641@schaefer.math.wisc.edu>
Organization: Penn State University

I just have to say that when I read the posts here about BLeed 2, I just had to
download it and see what all the fuss was about.  May I say that this has the
be the STUPIDEST game I have ever had the misfortune to load into my computer!
It would have more fun beating my head off a wall then I did playing this game.
The story itself sucks, the music REALLY gets annoying after about two minutes,
and it won't let you exit (you have to reboot).  In the ten minutes I tortured
myself by playing, I only saw one racist comment.  It seems to me, though, that
this game wasn't written to be racist (or sexist, or entertaining...)  The ONLY
thing that could possibly give this game any appeal is it's shock value.  It's
violent, it's disgusting, it's graphic.  It's also a piece of shit.  Don't
waist your money downloading this.  I'm not saying this to try an censor it.
It's just a lame game.  Trust me.

Should Bleed2 and other like games be censored?  I don't think so. If it
offends you, then don't play it.  If it REALLY offends you, post a message here
(like people ARE doing) and tell people why you think it is offensive.  The
problem with going to FTP sites and BBSs and removing games like this is that
soon, small pressure groups will start trying to ban games they find offensive.
By allowing censorship like this you are inviteing a snowball effect and soon
any game that may be even the least bit offensive will be gone.  I think most
of us are adult enough to rrealize that it's just a game and not base are
opinions on something contained in a stupid little computer game.  If you don't
like it, don't play it.

-----------------------------------------------------------------------
Chris "Slothman" Stoy |  DISCLAIMER: The views expressed within are not
cms129 at psuvm       |  mine but those of my pet hamster Gizmo. HE'S
cms129@psuvm.psu.edu  |  responsible for this! Blame him!        ^^^^
-----------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Sierra is gone
Organization: Norwegian Institute of Technology
Date: Sun, 15 Nov 92 21:01:50 GMT

In article <Andy.02y9@Birdland.UUCP>, Andy@Birdland.UUCP (Andy Patrizio) writes:

 > made for 386 and up. When they convert it to a 68000, which is what most
 > Amigas are running on, it comes out badly. When that happens, Amiga owners
 > bitch. 

Uh huh.  Too bad they just *port* the gfx, instead of redrawing them.  Or maybe
just selecting a better palette.

 > I've heard that more than once, too. Amiga owners are complainers who bitch
 > and moan if the Amiga version is one color or one pixel short of the PC

...  Am I reading this?  Have you *seen* a Sierra game on the Amiga?

 > version. You can't blame them for not wanting to bother with a small group
 > that is never satisfied.

... or us for not wanting to bother with people who *obviously* aren't committed
to making decent Amiga versions of their games.

 > Before you start flaming me, name ONE PC product that was ported to the 
 > Amiga that the community gave a positive reaction to.

Sure.  Monkey Island 2.  If Sierra had put the effort LFL does into their games, 
this wouldn't be happening.

 > Andy Patrizio       \\        uunet!tension!birdland!andy       //

-Eyvind

-- 
     //|                             | DISCLAIMER: I don't HAVE opinions.
    // |                             | I just repeat what everyone else says!
\\ //--|miga: There can be only one. |
 \X/   |         eyvind@lise.unit.no | Aaaaaaaaaaaaaaaaaaaaaaaaargh!  Ackpth!
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
From: skank@iastate.edu (George L. Hall-Skank)
Subject: Re: CDTV -Version 2.0-
Organization: Iowa State University, Ames, IA
Date: Mon, 23 Nov 1992 23:00:20 GMT

In article <92328.005127IO00844@MAINE.MAINE.EDU> -((ZERO))- <IO00844@MAINE.MAINE.EDU> writes:
>I was wondering that since the CDTV unit is basically an A500 with a
>CD-Rom drive inside a black box (that looks like a vcr) and with the new
>A600-A4000's coming out, will the upgraded versions of CDTV (if there ARE
>any) incorporate the new systems?  Will the CDTV instead end up an A600
>with a CD-Rom drive?
>
>I definitely think CDTV has a future, but it could use a few upgrades and
>another version with..
>
>More memory, or internal memory expansion capabilities
>Easier joystick/mouse linkage
>HD expansion
>The ability to play CD's -and- compute at the same time rather than one or
>the other
>A better opening display screen (the screen saver is nice, however)
>Kodak photo-CD capabilities
>A CD -tray- rather than the CD caddy system.

     I could be very wrong about this, but I would be surprised if CDTV 2.0
didn't use at least an Amiga 1200 as the core of the unit.  This is entirely
speculation of course.
						--George



--
From: frostbit@src4src.linet.org (Rajesh Goel)
Newsgroups: comp.sys.amiga.games
Subject: Re: L2 demo \*small spoiler\*
Date: 17 Nov 92 04:42:44 GMT
Article-I.D.: src4src.1992Nov17.044244.8732
Organization: The Source for Source

In article <1992Nov13.211655.23952@news.ysu.edu> aa395@yfn.ysu.edu (Perry Tarant
ine) writes:
>
>about not trying to kill the little buggers...
>     wait until you've played the game for 2 weeks on the same
>level and not been able to come up with a theory and the little monsters
>are happily throwing themselves into the lemming masher en masse
>believe me then you will most certainly reach for your copy of
>operation lemmings or the anti-lemming animation by a gentleman whose
>name escapes me.
>--
>Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
>SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
>Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
>Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries


    Or you could simply hit the NUKE! button.....repeatedly ;)

------------------------------------------------------
   frostbit@src4src.linet.org
     A4000 -- Workstation performance that's AFFORDABLE
-------------------
Newsgroups: comp.sys.amiga.games
From: stud16@cc4.kuleuven.ac.be (Kurt Haenen)
Distribution: world
Date: Thursday, 19 Nov 1992 12:13:39 +01
Organization: K.U.Leuven - Academic Computing Center
Subject: Re: Tearaway Thomas...

>
> Oh yeah, it worked on my computer: 3000/25 in Pal (fellow Americans,
> just open it up and change the jumper -- it's much better =) )
> 								Pratik Dave

PAL isn't better than NTSC ... With a refresh rate at 60 Hz, NTSC is
barely liveable, but PAL flickers like hell ... You need one of those
cheap monitors like the 1084 or some cheap multisync to get the
flicker out of it (those monitors have longer persistency, or however
you spell that).  If you use a decent multiscan or even the C= 1960,
PAL you can't spent hours after a PAL display.

No, PAL isn't nice, NTSC isn't either, but at least it flickers a lot
less.  The only real nice display I have seen upto now on a personal
computer (i.e. not on one of those workstation things here at the
university) is the 640x480x256 mode on my Trident card for the AT,
attached to a cheap AOC CM-336 with a refresh rate in this mode of
92Hz.  That's steady man !  Well, even 1024x768x256 can be done in
64Hz.  I wish I could do the same thing on my Amiga.  I'm desperatly
waiting for the RETINA graphics card ...

+----------------+-------------------+------------------------------------+
|/////\\_____\\\\|                   |                                    |
|//// /_____ \\\\|  Kurt Haenen      |  Tjee, with this new cruncher,     |
|/// /\____//\\\\|  Homsemstraat 53  |  I can put two times as many disks |
|\\\/\ \   / / \\|  3891 Borlo       |  in one box than I used to ...     |
|\\\/\\ \ / /\/\\|___________________|____________________________________|
|\\\/\\\/_\/\/ //|                                       |                |
| Kurt \/_\ / ///|  EMAIL : STUD16 @ CC4.KULEUVEN.AC.BE  | 2B || !2B T^ = |
| Haenen  \\\/// |          FHGAA99@ CC1.KULEUVEN.AC.BE  | THE QUESTION ! |
+----------------+---------------------------------------+----------------+
From: doctor@k9.UUCP (Paul Broe)
Newsgroups: comp.sys.amiga.games
Subject: Re: Arcade Classics
Date: 18 Nov 92 05:29:22 GMT
Article-I.D.: k9.doctor.05ct
Organization: Mostly Harmless...
X-NewsSoftware: GRn 1.16g (10.17.92) by Mike Schwartz & Michael B. Smith

In article <1992Nov18.000801.5251@trl.oz.au> mathers@sibelius.trl.oz.au (Steven Mathers) writes:
> In article <1992Nov11.231311.9466@hubcap.clemson.edu>, diamond@hubcap.clemson.edu (David Lee) writes:
> |> mathers@sibelius.trl.oz.au (Steven Mathers) writes:
> |> 
> |> 
> |> >Games I would be interested in seeing good conversions of:
> |> 
> |> >Berserk, Centipede (the one on the arcade classics disk is rubbish)
> |> >Galaxian, Pacman (wasnt faithful enough, sorry), Pengo (please!)
> |> >Scramble, Xevious (spel?).  Argh, memory failure...what others? anyone?
> |> 
> |> 
> |> MR. DO! MR. DO! MR. DO!!!!!!!! TIME PILOT!!!!!!
> |> 
> |> >As for other not-really-old-classics-but-not-bad games, does anyone
> |> >remember --
> |> 
> |> >Pooyan, Foodfight, The karate game with 2 joysticks?
> 
> Yeah, time pilot!  I looked into Intruder, which is supposed to be a
> berserk clone, and it sort of is, but its not that good IMHO.
> 
> Another: Space Panic.

I agree, Mr. Do! is one I would like to see. (I have seen a version for X11
on a Sun 3.)

A couple I had forgotten about before this thread started:

Wizard of Wor (probably with better graphics than the original)
Sinistar

More as memory allows. :-)

-- 
----
Paul Broe
Internet: broe@plains.nodak.edu
UUCP: uunet!plains!prototype!k9!doctor (My Amiga 2500/20)    AmigaUUCP 1.16D
BIX: pbroe Compu$erve: too expensive.                        AmigaOS 2.05
From: sboutwel@sandbox.kenn.wa.us (Scott Boutwell)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies - Opinions
Date: 18 Nov 92 06:45:34 GMT
Organization: The Sandbox, Public Access HP-UX

I really like the game.. I would like to see some type of Table designer... 
Where you could build your own tables...  Like create your own background and
add bumpers, ramps and flippers as you wished...
-- 
Scott Boutwell -+- [Sboutwel@sandbox.kenn.wa.us]
*---------------------*------------------------------------------------------*
|   The Tri-Cities    |      Sandbox (509)735-1640  Public Access HP-Ux      |
|        Finest       |      Kenniwick, Wa.                                  |
Newsgroups: comp.sys.amiga.games
From: mas@Cadence.COM (Masud Khan)
Subject: Re: Help wanted for Monkey Island I
Organization: Cadence Design Systems, Inc.
Date: Mon, 16 Nov 1992 13:15:27 GMT

In article <925403115446@ibm3090.bham.ac.uk> Hugh Robert Thornton Trevelyan writes:
>Can anybody help me with monkey island one please.I have just started the secon
>d section and my crew have mutenied and I can't get them to do anything.I can h
>owever get the cannon to fire-but only blanks.What should I do ?

Try cooking!!

Mas
-- 
 C I T I Z E N       mas@cadence.com
 _____   _____       
      \_/    
 _____/ \_____
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Sierra is gone
Organization: Norwegian Institute of Technology
Date: Thu, 19 Nov 92 17:32:42 GMT

It strikes me that now there are Amigas out with 8-bit graphics, PC graphics
should be useable on the Amiga;  therefore, PC graphics files should be useable.
So if someone was to hack an SCI interpreter (like the Z-machine interpreters now
in the public domain), and eitehr release it as PD, or sell it to Sierra, we
could play PC Sierra games.  Sound OK?  Anyone wanna try?

-Eyvind

-- 
     //|                             | DISCLAIMER: I don't HAVE opinions.
    // |                             | I just repeat what everyone else says!
\\ //--|miga: There can be only one. |
 \X/   |         eyvind@lise.unit.no | Aaaaaaaaaaaaaaaaaaaaaaaaargh!  Ackpth!
From: CFL@buc.edu.au (Colin Linahan)
Newsgroups: comp.sys.amiga.games
Subject: Zool Help needed.
Date: Thu, 19 Nov 1992 02:11:38 GMT
Organization: Ballarat University College
NNTP-Posting-Host: 141.132.52.10
Keywords: Level 2.2 , keyboard.

	Hi ,
		Sorry if this has already been answered but our news server 
has been down for a couple of weeks. Does anyone know the sequence of notes 
needed to be played on the keyboard at the end of level 2.2 of Zool.( The 
direction arrow at the base of the screen points straight up). :Or does 
anyone know where I can find a small keyboard which will show me on a 
musical staff the note sequence.(I did this earlier in the level to gian an 
extra on another keyboard.)
				Thanks,
   "I might be a computer geek but a least I get paid.(less 17.5%)
                                                      Thanks Kennet!
                   Colin Linahan Computer Centre + Engineering
                                                Ballarat University
                                                College
                                                CFL@buc.edu.au
                                                ===================
From: sgberg@peach.ucs.indiana.edu (Stefan Berg)
Newsgroups: comp.sys.amiga.games
Subject: U.S.A. loosing the edge in math? (Math Reflex Test)
Date: 19 Nov 92 20:30:12 GMT
Organization: Computer Science, Indiana University

I have just received the most recent high score list for the Mathematical
Reflex Test by Jason Lowe (can be found on wuarchive. and amiga.physik.
under Reflex_Test.lha).

The game has six categories, addition, subtraction, multiplication,
division, fractions, and algebra. The goal of the game is to answer questions
in each of these categories in the shortest time possible (there are around
20-40 questions per game). Currently there really seems to be a lack of
Americans reaching the top three in each category. Here the high score in
each category:

Addition,       94.409% U.S.A
Algebra,        89.528% Germany
Division,       86.761% Australia
Fractions,      88.481% Germany
Multiplication, 96.109% Australia
Subtraction,   101.208% Norway

The addition high score is held by the U.S.A. ... but I`m not really American.
Just living here since 3 years. ;-)

Hope I stirred up some people... you can send in high scores to the author
by mail (see docs to game).

Stefan
-- 
,--------------------------------------------------------------------,
| Usenet   sgberg@charon.bloomington.in.us            Stefan G. Berg |
| Internet sgberg@ucs.indiana.edu        GE Mail: s.berg5            |
| Bitnet   sgberg@iubacs  NeXT Mail: sgberg@arapahoe.ucs.indiana.edu |
`--------------------------------------------------------------------'
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Turrican 3 SEU level, was Re: Shoot Em Up's
Distribution: world
Date: 16 Nov 92 01:09:30 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sun 15 Nov 92 16:21, Mark 'Mark' Sachs <mbs110@psuvm.psu
wrote:
 MMS> 1 - yet another chopper zooms across the screen, pulling a banner
 MMS> that says
 MMS> "KAHNAKAS LIVES!" (no, I have no idea what it means)
Maybe the author of Turrican really liked that old Sculpt-3D animation of
an executive desk toy (the balls-on-strings thingy) called "Kahnakas"?
...or maybe it's some obscure band or character. Who knows.

 MMS>  "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is
 MMS> necessary."
Gee. I wish i had more "It's Science!" than the two issues from long ago
that are in my Big Box 'O Comix.

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: gloomboy@netcom.com (Chris Yaryan)
Subject: Amiga Games For Sale (LOTS)
Followup-To: None 
Summary: Amiga Games For Sale 
Keywords: Amiga Games Sale 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: ca
Date: Tue, 24 Nov 1992 00:54:44 GMT

Amiga Games For Sale in Bay Area:

These games are $5:
Rambo III
Battle Squadron

These games are $10:
Rocket Ranger
Three Stooges
It Came From The Desert
TV Sports Basketball
*NY Warriors
Carthage
Infestation
Wrath Of The Demon
Anarchy
Killing Game Show
Robocop 2
Blood Money
Speedball
Thunderstrike
Monty Python
Warzone
X-Out
Super Off-Road
Simulcra


These Games are $15:
Arcade Fever (Stormlord/Onslaught)
%*Alien Breed
Brainblaster (Xenon 2/Bombuzal)
Awesome (w/T-Shirt)
Powermonger
Their Finest Hour

These Games are $20:
*Smash T.V. (W/ Double Joystick Adapter)
%*Project-X
Pinball Dreams

* Denotes 1 Meg
% Denotes Palbooter needed

All games are in original boxes w/Manuals.

Need Details?
 E-Mail me at gloomboy@netcom.com
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.amiga.games
Subject: Re: 360 and Patriot
Date: 20 Nov 1992 16:51:27 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

'>According to 360 Software, there will be no Patriot for the Amiga, so
'>if you want to see it for the Amiga, LET THEM KNOW!

	Its a SVGA only game.  So I don't think you will see it for the Amiga
   anytime soon.  Yeah I know, the new AGA machines could handle it, but how
   many copies would 360 sell then?  The AGA market is a niche market out of
   an already niche Amiga market.  CBM isn't helping itself either by still
   offering the A600 as the LCD.  The A1200 should be the new low end Amiga. 

							Greg Greene
                                                        ggg@kepler.unh.edu


'>| John A. Dutka, Jr.   | Micro Credo:                                      |
'>| jdutka@wpi.wpi.edu   | Never trust a computer bigger than you can lift.  |
'>| Worcester Polytechnic Institute _________________________________________|
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 19 Nov 92 12:46:13 CST
Organization: University of Kansas Academic Computing Services

In article <1ebti3INNfei@mozz.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes:
> '>I really can't believe that SSI is leaving the amiga market.They have already 
> '>ported the new engine (Spelljammer, Dark Suns) to the amiga according to
> '>their ads which state: Coming for the IBM/Amiga.  It would be a financial 
> '>loss for them to not release the new games for which the engine is already
> '>there.  SSI D&D games have got to be one of the bigger selling products in 
> '>the US on the amiga...every place that carries amiga stuff ALWAYS has at least
> '>ONE SSI Gold Box series there for sale.  Hope I am right and you are wrong.
> 
> 	I don't know if SSI is totally leaving the Amiga market, but according
>    to Amiga World ( in the latest games issue ), SSI has cancelled the Amiga
>    version of Dark Suns.
> 
> 							Greg Greene
>                                                         ggg@kepler.unh.edu
> 
> 
> '>Jim  

Well, lets see, according to the Dec issue of Computer Gaming World, the IBM
holds 80% or so of the software market sales and Amiga 5%.  Software goes
where the money goes.  (Unfortunately its in going in the wrong direction!)
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Beamish! Bats! Bashing!  Bonkers!
Date: 22 Nov 92 01:24:33 GMT
Article-I.D.: pith.1emnghINNkou
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <2856.2b0e1940@vger.nsu.edu> j_manes@vger.nsu.edu writes:
>Help!  (again)

   Another victim. :-)

>I have discovered that Tiffany's hairspray slows her down, but I ran out of 
>that.  I assume I am supposed to suck her up into the vacuum cleaner, but
>I need some 'bait for the beastie'....... I have offered her everything in
>my backpack, including Horny and Horny's dinner of bugs.  No luck.
> 
>What should I be looking for here?  What does that *&$*_) bat want????

   She wants food. Check the rooms in the house - there's something edible
sitting around that wasn't there before. (Mr. Snickers might be able to tell
you what it is... <grin><hint><hint><nudge><nudge>). 
   If you give up, I can give you a spoiler. I've got this game down pat. (Oh,
that's right... silly me, I keep forgetting that I'm working on this game for
a living. <Wink>)

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                   Author of DiskInfo, ZSound
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: BLEED IS RACIST
Organization: Clemson University
Date: Tue, 17 Nov 1992 18:12:52 GMT

ralph@bugend.edvina.se (Staffan Vilcans) writes:

>> Don't get bleed and bleed2.lzh from amiga.physik/ftp.luth.se.  It's
>> racist, which is a big minus, and it's a piece of shit grammatically,
>> technically, in playability, and more.

>Yes, it's a racistic, sexistic, violent game, but it's also FUN.
>Atleast if you like that kind of humour. But I still tink that the 
>first game was better. It was better put together.

It's also *lame*.  Incredibly so!  Waste o' download, whether you're a 
racist or not.

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
Newsgroups: comp.sys.amiga.games
From: bosman@fwi.uva.nl (Cor Bosman)
Subject: Re: FTP-ing
Organization: FWI, University of Amsterdam
Date: Sat, 21 Nov 1992 21:41:54 GMT

jconklin@terapin.com (John Conklin) writes:

>Can anyone tell me how to upload to/download from an FTP site? Maybe a FAQ?
>Something?

maybe try:  man ftp , ofcourse assuming your site has installed manpages.

if that doesnt work...a small help:

to make a connection:  ftp <a site to your choice> (ftp cs.bu.edu for example)

then you can use :  cd and dir, to change/list directories.

get and put do the actual down/uploading:  get <some file>, or put <a file>

cor
-- 
|bosman@fwi.uva.nl_   //     | Honest Officer , had I known my health      |
|-----------------\\ //AMIGA | stood in jeopardy I would never had lit one.|
|  PE no.1         \\/       |             -MAXIM (of the Hells Angels)-   |
|__________ Quickly Scotty,beam me up.There is no ox..y..ge..._____________|
Newsgroups: comp.sys.amiga.games