HDTenEightyP/NetNews huggingface dataset:
From: "david shadoff" <david.shadoff@canrem.com>
Newsgroups: rec.games.video
Subject: list of all pc engine
Date: 12 Aug 92 21:28:20 EST
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

In message <1992Aug7.212309.20432#informix.com>, neilw@informix.com
(Neil Williams) writes:

>Simulation Games
>>---     75    CD  CAMPAGNE BAN DAISENRYAKU II
>>---     65    CD  SUPER DAISENRYAKU

>Can anyone comment on these two games?  I assume these are
>Super Daisenryaku I and II, which are different than the
>Military Madness I, II, and TCE that I've heard about.

>What's the PCE name for Military Madness II and TCE?

Super Daisenryaku is known as 'Super Military Commander' (the
Cantonese pronunciation is approximately 'Dai Dzin Luk'), and is
almost identical to the game of the same name for the Megadrive
(I believe th soundtrack and some pre-set scenarios are CD-ROM
extras).

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Now the angels wanna wear my red shoes.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: rec.games.video
Subject: Genesis hints, cheats. Need 'em, where do I get 'em?
Date: Mon, 17 Aug 92 15:16:28 MDT
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

Title says it all. I need spoilers, and wanna know where the spoiler list 
got to. Any help is appreciated, and NO! I don't have access to anything 
vaguely ftp-ish.

Paul Bolle              pjb@ersys.edmonton.ab.ca
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Krusty's Fun House & Space Mutantsdir
Date: 20 Aug 92 14:49:28 EDT
Distribution: rec
Organization: Cornell University

In article <1992Aug20.074202.26690@rhrk.uni-kl.de>,
atoenne@mpii02000.cs.uni-sb.de (Andreas Toenne) writes: 
> In article <1992Aug19.174620.999@r-node.gts.org>, singh@r-node.gts.org (Rajendra Singh) writes:
> |> Does anyone have any of the above two games?  I am thinking of buying
> |> them, would you recommend them?
> 
> I can comment on Krusty's Fun House from second hand experience only.
> Our local video-games magazines call this came ' the most awfull game '
> since its story is of very bad taste. I think it is not very much fun
> driving animals into killermachines. Like I think Splatterhouse (out for
> Genesis) is crap. If you liked the killing scenes in the Gremlins movie then
> you are ready for this kind of 'game'.

Lighten up, man. The object is to kill rats, VERMIN!

> 
> 	Andreas
> -- 
> 
> 	Andreas Toenne			Voice: 	x49 681 5846272
> 	Max-Planck-Institut		Office:	x49 681 302 5363
> 	fuer Informatik			e-mail:	atoenne@mpi-sb.mpg.de
> 
> 	Im Stadtwald
> 	6600 Saarbruecken, Germany

Dave Han
Cornell University

Newsgroups: rec.games.video
From: stevela@beach.csulb.edu (Steve La)
Subject: Re: Childworld..50% off videogames...
Organization: Cal State Long Beach
Date: Thu, 20 Aug 1992 00:30:17 GMT

In article <l92rcoINN8dl@cauchy.usc.edu> splin@cauchy.usc.edu (Sen-Pin Lin)
writes:
>
>   Does anyone know if there is a childworld store in L.A.? Preferably in
>   south bay area. Thanks.
>
>   Ben
--

There is a Child World located in Del Amo Mall in Torrance (Los Angeles
County), but it was closed several months ago.  I did managed to pick up
several Lynx games for my nephew for only $5 each!

-Steve
  ___   _____   ____   _  _   ____       _       __           Steve La     
/ ___) (_   _) | ___) | || | | ___)     | |     /  \       Network Manager 
\__  \   | |   | _)_  | || | | _)_      | |__  | || |     stevela@csulb.edu
(____/   |_|   |____)  \__/  |____)     |____) |_||_|      (310) 985-4750  
CALSTATE UNIVERSITY LONG BEACH, 1250 Bellflower Blvd. Long Beach, CA  90840
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Video Games Superior on Consoles
Date: 18 Aug 92 21:12:28 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Stephenson Daniel A writes:
>
>Sort of the
>way game machine mags rate almost everything as 'super awesome mega cool'?
>:)

It's too bad there aren't any magazines with thoughtful reviews.  It
would be nice for the marketing-types at most companies to realize what
garbage they have been putting out.  Whether good or bad, reviews should
explain *why* the reviewer liked or didn't like a game.  There's too
much emphasis on graphics, sound, and concrete numerical ratings.

Most reviewers come across like a fifteen year old girl "who's
*seriously* in love" and swears she'll be with the same guy for the
next fifty years.

Not to be a total cynic, I'll admit that I have seen some well-done
reviews:  RJ and RL's Lynx reviews, The ToeJam & Earl review in
(the now defunct?) Digital Games Review, and Tom Yager's pinball
reviews all come to mind. 

--
James Hague   
exuhag@exu.ericsson.se
From: edp@math.zko.dec.com (Eric Postpischil)
Newsgroups: rec.games.video
Subject: Re: Why walk throughs?
Date: 17 Aug 92 14:32:42 GMT
Reply-To: edp@math.zko.dec.com (Eric Postpischil)
Distribution: usa
Organization: Digital Equipment Corporation

In article <1992Aug14.222044.25326@kong.gsfc.nasa.gov>,
jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

> What I want to know is
>why anybody would want to read this?

Games have puzzles.  Some puzzles are fun.  Some puzzles are
challenging.  Some puzzles are too hard and are not fun.  Some players
work on the game, may do well, but are eventually frustrated.  They can
scan the walkthrough, read the part of it dealing with their situation,
pass that part of the game, and go on to parts of the game that they
find more enjoyable.


                                -- edp (Eric Postpischil)
                                "Always mount a scratch monkey."
                                edp@alien.enet.dec.com
Xref: sparky rec.games.video:17214 comp.sys.amiga.advocacy:21883
From: discus@carson.u.washington.edu (Nilson Cheng)
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
Subject: Looking for USED SNEF and games
Date: 19 Aug 92 17:24:57 GMT
Article-I.D.: u.1992Aug19.172457.29155
Organization: University of Washington, Seattle


I am looking for a SNEF and games, please send email!!

Games: SF II, Link III, Rtype.....

Thanks

Nilson
Xref: sparky rec.games.video:17370 alt.games.lynx:471
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Games (S-NES) listing
Date: 22 Aug 1992 13:56:06 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Aug22.111541.10454@cas.org> lvirden@cas.org (Larry W. Virden) writes:
>Are similar lists available for the other machines, like Genesis?

  The Lynx FAQ has such a list, and it gets posted every month or so (gotta
prod the idiot maintaining it to post it soon...Oh, wait, I'm the idiot.  B-)

  I believe a similar list exists for the TurboGrafix. Dunno of any for the
Genesis or other machines, tho.

						--R.J.
						B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: scottb@netcom.com (L'etat des mortes)
Subject: Re: GENESIS and Video Output
Date: Mon, 17 Aug 92 22:45:11 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Distribution: rec.games.video

In article <STEVELA.92Aug17144650@beach.csulb.edu> stevela@beach.csulb.edu (Steve La) writes:
>In article <56668@mentor.cc.purdue.edu> linet2@mentor.cc.purdue.edu (Lord
>Eugster) writes:
>> I heard somewhere that you can hook up a Genesis to an RGB monitor.  Although
>> this might be an FAQ (sorry), I'd like to know how.  The details were very
>> vague- I don't know if the RGB monitor they were referring to is a digital or
>> analog monitor.  I have an IBM with VGA (analog RGB) and would like to know
>> if such a feat is possible.  Also, is it worth doing so?  I know hooking up
>> the Genesis to a RGB won't give you any extra colors, etc, but the monitor
>> usually has better dot-pitch than a TV.
>>
>>  Eugster
>--
>   You'll need an analog RBG monitor with a scan rate of ~15.75Khz.  Most newer
>VGA monitors have a scan rate of 31.5Khz or higher, these monitors won't work
>with your Genesis.  Here are a few good RBG monitors which worked perfectly
>with my Genesis:
> * Mitsubishi DiamondScan (older model with a max resolution of 800x600)
> * Thompson UltraScan (same as DiamondScan, discontinued product)
> * Sony KV-1311CR (support tons of video inputs including digital/analog RGB)
> * Sony KX-1901A (19") or KX-2501A (25") best RBG monitor so far
> * Amiga 1084s 
> * Atari 1224 color monitor
>   My favorite one was the Sony KX-1901A RGB monitor.  It has a 19" trinitron
>tube and the display was beautiful.  It worked perfectly with my Genesis,
>NeoGeo, SuperFamicom, the Arcade console.  An Amiga 1084s (13") RGB monitor is
>probably the second best.  Hope this help...
>
>-Steve
>  ___   _____   ____   _  _   ____       _       __           Steve La     
>/ ___) (_   _) | ___) | || | | ___)     | |     /  \       Network Manager 
>\__  \   | |   | _)_  | || | | _)_      | |__  | || |     stevela@csulb.edu
>(____/   |_|   |____)  \__/  |____)     |____) |_||_|      (310) 985-4750  
>CALSTATE UNIVERSITY LONG BEACH, 1250 Bellflower Blvd. Long Beach, CA  90840
>
>

Has anyone successfully connected a Macintosh 13" (Apple) RGB monitor to a
Genesis?  I've heard (allbeit rumor) that this can be done, however it
requires some special adaptor box.  Anyone have any input to this?

Thanks!

Scott

scottb@netcom.COM
From: bmartin@meroot.eng.uci.edu (Bryan Martin)
Subject: HELP!  SUPER HYDLIDE [genesis]
Newsgroups: rec.games.video
Organization: University of California, Irvine
Keywords: genesis hydlide
Date: 21 Aug 92 17:43:49 GMT
Distribution: usa

Can anybody out there help me with Super Hydlide?  I have found the
space station, and am currently back in the cave of the dead, trying
to find that secret place with writing on the wall! I can't find it and
its driving me nuts.

Please post or better yet, email.

bmartin@maemaster.eng.uci.edu
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Help needed! for Super Mario World
Date: 17 Aug 92 16:45:03 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Distribution: na
Organization: Digital Equipment Corporation



>1) I find it almost impossible to get across the Butter bridge. I've gotten
>pretty close a couple of times, but invariably I die. I've even tried flying
>across, and I get very close, but not close enough.



I did the butter bridge ONCE "the regular way". It was very hard,
I consider myself pretty good, not great at video games. The easiest
way for me to cross that thing is to fly, just fly so you are in the
top left corner of the screen ABOVE the top of where you can see,
and keep going using only sound as your guide. Once I was able to do
that I was able to cross it easily many times.......


	Good Luck, Try going around the "other way" Butter bridge is
	one of the hardest parts of the game. (not counting the "bonus" games)


	Dave
From: palmer@uvmark.uucp (Filaman)
Newsgroups: rec.games.video
Subject: Re: Metroid for SNES
Date: 17 Aug 92 18:25:17 GMT
Organization: Vmark Software, Inc.

In article <l8vadnINN74q@news.bbn.com> oliveira@bbn.com (John Oliveira) writes:
>FYI,
>
> My brother told me that he called Nintendo to find out if its a possiblity that
>Nintendo was coming out with Metroid for SNES.
>The person that he talk to told my brother that they've been getting so many 
>calls about this request that Nintendo is thinking of devoloping the game 
>Metroid for SNES to be release in 93.
>I hope this is true since this was one of my favorite all time game for NES.
>
>John

I just saw an ad in EGM for a mail order place that shows Super Metroid
for the Super Famicom. If this is true, a SNES version can't be far
behind.


-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: Super NES and Genesis games FOR SALE!!
Date: 15 Aug 92 18:15:31 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

Super NES games:

RPM Racing ............ $35
Darius Twin ........... $35
Ultraman (SFC) ........ $25

Genesis:

Street Smart .......... $25


If you don't like a price, feel free to make an offer.

I'm also interested in trades, so send them in too!!!

        - Tom N.
Newsgroups: rec.games.video
From: JIM@brownvm.brown.edu (James Mathiesen)
Subject: Re: Out of This World for SNES?
News-Software: BNN via BNN_POST v1.0 beta
Organization: Brown University - Providence, Rhode Island  USA
Date: Fri, 21 Aug 1992 15:15:38 GMT

I called Nintendo yesterday and they told me Magic Sword was shipping.
Prince of Persia is due out in November.  don't know about Out of this
World though.  You can call nintendo at 1-800-255-3700 and ask
james
--
internet: jim@brownvm.brown.edu
Newsgroups: rec.games.video
From: jdawson@magnus.acs.ohio-state.edu (Jonathan A Dawson)
Subject: Re: Help needed! for Super Mario World
Organization: The Ohio State University
Distribution: na
Date: Tue, 18 Aug 1992 17:05:00 GMT

In article <1566@sousa.ltn.dec.com> rodal@reznor.cmw.ltn.dec.com (A Software Hooligan) writes:
>
>
>>1) I find it almost impossible to get across the Butter bridge. I've gotten
>>pretty close a couple of times, but invariably I die. I've even tried flying
>>across, and I get very close, but not close enough.
>
>
>	Good Luck, Try going around the "other way" Butter bridge is
>	one of the hardest parts of the game. (not counting the "bonus" games)
>

Hi, I've posted this a couple of times, but nobody seems to pay attention
to it when I do, so here it is again.  The butter bridge is an EASY board
if you use the right tool:  Yoshi.  

Get a Yoshi, any color, and a cape.  At the beginning of the bridge, run
to the end of the first log ledge and then jump right at the end of the
platform.  Keep the button pressed down so that you can float EVEN when
you start to fall down.  As you are floating down, a lawnmower thing (the
things on the wires) will come by and you (on Yoshi) will bounce off it
up into the air.  Bounce off the things to the next log platform (the long
ones) and then repeat this.  Each time, you will bounce off of the lawnmowers
and safely traverse the bridge.  Lastly, you can use Yoshi to get to the
second exit here too.  What you do it stand on the grass platforms right
before the first goal.  Hold down the button so you can float and walk off
the platform (stand on the TOP platform to do this).  Move Yoshi left and
right a few times and then move to the right quickly (while continually 
floating) and float under the first goalpost.  Now, just as Yoshi is about
to sink off of the board, spin jump (A button) off of Yoshi.  Yoshi sinks
off into oblivion, but you jump onto the ledge above.  Then go to the right
and you have the second goal.  You don't have to do any of this trying to
glide under the goal with the cape stuff (which I could never do) and you
don't even have to risk your guy to cross the initial parts of the bridge.

Lastly, since I don't think I said it before, you must run to do this, since
you can't fly since you are running, and continually push to the right.  
Do not let yourself sink straight down or try to hit the lawnmover things
on your own, or the pattern gets messed up.

Have fun,
Jonathan Dawson
jdawson@magnus.acs.ohio-state.edu
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: rec.games.video
Subject: Re: SFII VS. code and Mags
Date: 23 Aug 92 07:27:31 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> atokish@desire.wright.edu writes:
> 
> Another secret code for SFII has come up as well (NOT A BOSS CODE, sorry)
> apparently if u hold down the start button in VS. mode after you finish
> a battle (a whole fight, not just a round) and then press select during
> the statistics screen u will get a special screen which allows u
> to reset the VS. statistics. Kind of neat.
> 
> Gaunt ;-)


Is page 12 of your instruction booklet missing?

"At this time, Player One can press the SELECT button to chose to continue the
match, quit the match or erase the records."

It's right there in black and white.


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
Newsgroups: rec.games.video
From: aleran@byron.u.washington.edu (Steve Umbehocker)
Subject: SNES: Zelda III
Organization: University of Washington, Seattle
Date: Sat, 22 Aug 1992 22:14:29 GMT

I've almost solved Zelda III (all I need to do is kill Gannon), but I notice
that i'm still missing some things. I've only been able to find 2 bottles,
the one in the bar and the one you get from the bottle guy, where are the
other 2??
I'm also missing the Bug Collecting Net, Staff of Byrna, and the Bombos
medallion. Any info. on where I could find this stuff would be appreciated...

Steve
From: westendorf@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Help needed SNES Zelda
Date: 20 Aug 92 09:13:46 -0500
Organization: University of Northern Iowa

   Help!  I'm in the dark world, 2nd palace (the flooded one), and
   I can't seem to figure out how to kill the final monster.  He has
   bubbles around him and every so often they fly away from his body.
   I've tried just about every weapon I own, and nothing hurts him.
   Thanks for your help.

   -Mary
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: Re: Childworld..50% off videogames...
Date: 18 Aug 1992 14:37:28 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: cauchy.usc.edu

davem@uvmark.uucp (Dave Meeks) writes:

>Well, as of yesterday they were down to 70% off.  I picked up 
>Phantasy Star III, Fatal Rewind, and Jordan vs Bird for all of 46 dollars.
>They still had quite a few games, both SNES and Genesis.  I did hear they
>were going to close today though...  To bad, I was waiting for the big
>90% off sale:-)


>-- 
>David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
>VMark Software, Inc.              ||  perimeter edge, 
>uvmark!davem@merk.com             ||  interlocked through a missing piece"
>davem%uvmark@merk.com             ||" ...This world is totally Fugazi"

Does anyone know if there is a childworld store in L.A.? Preferably in
south bay area. Thanks.

Ben
Newsgroups: rec.games.video
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Subject: Re: [SNES] SFII : missing moves?
Organization: Are you kidding?
Date: Sun, 23 Aug 1992 05:26:39 GMT

In article <l98u2pINN8ke@aludra.usc.edu> shihtape@aludra.usc.edu (Shih-Ta Peng) writes:
>jwilbur@iat.holonet.net (Jay Wilbur) writes:
>
>>If you want to get control over your SFII
>>characters, you need to toss those gamepads out and get a joystick.
>
>I agree. I have the Apollo joystick and it works great. It did cost
>quite a bit, however.

Where can one order these joysticks and how much do they cost?
How are the buttons laid out?

Anyone know when the Capcom SF2 sticks will be available and is
there a source with a significant discount from their $89 list?
-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"So, I rewired it!"
From: woody@cs.utexas.edu (James Woodgate)
Newsgroups: rec.games.video
Subject: Re: SFII endings?
Date: 19 Aug 1992 12:52:24 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: cash.cs.utexas.edu
Keywords: ending sfii SNES

In article <1239@tecsun1.etl.army.mil> carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:
>
>	I suppose this seems like a cop out, but could anyone post the endings
>for the different charachters?  The only charachter  I could ever beat Bison
>with was Blanka.  I went through the sound test and figured out which music
>must be for each charachter's ending.  I am particularly curious about 
>the Wedding music that is probably guiles.


I don't know about Guile, but Ken has wedding music in his ending.  Bison
is not THAT bad, although I haven't beaten him with Guile yet.  There is
some pretty easy ways of beating him.  For Ken or Ryu, you can defend against
him pretty well.  Just defend standing up, every once in a while he'll try to
sweep you, but that's not too bad.  Sometimes he'll jump on your head, just
throw a fireball, you can usually hit him.  When there is about 20 seconds left
he'll "cheese"pedo and just launch fire balls.  With Chun-Li there seems to be
a spot that Bison gets in a "rut".  If you jump straight up and roundhouse he'll
keep jumping into you until he dies.  With Dhalism I used the defend-strong
puch, he jumps on your head, turn around and fierce, that someone posted, it
wasn't bad....


-- 
-----------------------------------------------------------------------
           -Linux Rules-                |
  -"I've been Dos free for 30 days      |
    now."-Former Dos Addict             | Address: woody@cs.utexas.edu
From: macdonak@newton.ccs.tuns.ca (Kevin MacDonald)
Newsgroups: rec.games.video
Subject: Help Needed - SMW - Star Road Area
Date: 22 Aug 92 22:00:05 GMT
Organization: Technical University of Nova Scotia, Halifax, N.S.

I have a couple of questions regarding the Star Road area of Super Mario World
1.  How do get OFF the Star Road?  I know you can exit to Bowsers castle
as well as to the Star Road entry point, but how do you access OTHER
areas through it?

2. Where are the key's located in areas 4 and 5 of the Star Road...

Please reply to macdonak@newton.ccs.tuns.ca

Rob
Newsgroups: rec.games.video
From: atoenne@mpii02000.cs.uni-sb.de (Andreas Toenne)
Subject: Re: Video Games Superior on Consoles
Organization: Max-Planck-Institut f"ur Informatik
Date: Thu, 20 Aug 1992 07:32:01 GMT

In article <1992Aug18.211228.14461@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
|> Stephenson Daniel A writes:
|> It's too bad there aren't any magazines with thoughtful reviews.  It
|> would be nice for the marketing-types at most companies to realize what
|> garbage they have been putting out.  Whether good or bad, reviews should
|> explain *why* the reviewer liked or didn't like a game.  There's too
|> much emphasis on graphics, sound, and concrete numerical ratings.

Not true for Gemany. We have  some excellent magazines, PowerPlay and VideoGames.
PowerPlay covers computer and console-games whereas VideoGames (done by the
same crew) does consol-games only. Especially PowerPlay has a very sophisticated
review scheme. It computes the obvious numerical ratings plus a detailed
comment on the playabilty and fun of the game. Since different kinds of games
are rated by teams of different ppl their ratings are quite reliable.
And they *very* seldom call a game a hit. The only console-games I can think of
are Super Mario World (95%, one of the best games ever), Sonic (82 %),
Castle of Illusion (~85%), EA Hockey (91%), Musha Aleste, GameBoy Wars....
(figures from memory)

I seriously consider trying every game they rate 80% and higher. That worked
for me. I can look up their mail address if some1 here knows how to read
German and likes to give then a try.

	Andreas
-- 

	Andreas Toenne			Voice: 	x49 681 5846272
	Max-Planck-Institut		Office:	x49 681 302 5363
	fuer Informatik			e-mail:	atoenne@mpi-sb.mpg.de

	Im Stadtwald
	6600 Saarbruecken, Germany