HDTenEightyP/NetNews huggingface dataset:
From: pjb4288@ultb.isc.rit.edu (Pete - Toonatic - Boulay)
Subject: Swedish Trader: BtCF and 4th & Inches-READ!
Originator: pjb4288@ultb
Organization: Rochester Institute of Technology
Date: Thu, 10 Sep 1992 02:26:48 GMT

Hi...

I can't find the email address for this guy-sorry all.

There is a person in Sweden who had sent me 4th & Inches by snailmail.

PLEASE get to me in Email AS SOON AS POSSIBLE. The disks were incorrectly
wrapped and therefore arrived BROKEM and UNUSEABLE. I understand this is
not totally your fault.

Peter J. Boulay
-- 
Peter J. Boulay --17 Split Rock Road-Pittsford, NY 14534-The ToonAddict!
Email should be sent only to PJB4288@ritvax.isc.rit.edu
Disclaimer: You don't like what I'm writing? Oh well.
"Well shut my mouth wide open!"- Tiny Toons HISMV
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
From: ezix@ucrengr.ucr.edu (edward j. zix)
Newsgroups: comp.sys.mac.games
Subject: Rise of The Dragon Help Wanted
Date: 11 Sep 92 21:24:52 GMT
Organization: University of California, Riverside

HELP!  I've been stuck on this game for weeks now!  I haven't been able to
get past the part where he's supposed to save his girlfriend.
HELP!

/________   /
	/  /  		Edward J. Zix
       /  /   		InterNet: ezix@ucrengr.ucr.edu
      /  /   		 BITnet:  ezix%ucrengr@Sdsc.BITnet
     /  /    		'THE' Department of Computer Science
    /  /     		'THE' University of California, Riverside
   /  /
  /  /        		Live Life.
 /___________/
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Wiz 7 ... when?
Date: 11 Sep 92 19:54:43 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

When will Wizardry 7 be coming out for the Mac?

       - Tom N.
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Subject: BTWOS has bugs; patch forthcoming
Organization: Extended Bulletin Board Service
Date: Tue, 8 Sep 1992 16:05:00 GMT


My Beyond the Wall of Stars CD began giving me Out of Memory errors. 
After talking with Tech Support, they admitted to some bugs.  There will
be a new pressing shortly, so if you're planning on buying this game, wait
a month or two.  As far as I know (and it better be!) the update is free. 
Symptoms range from blank screens to blank screens with the desktop
menubar to just plain out-of-memory errors from Macromind Director.

To rehash the game now that I've played it a bit further, it's a total
Choose-your-own-Adventure on CD-ROM.  In fct, the story is by the creator
of the CYOA series.  The graphics are first-rate, the sound is nice but a
bit repetititiative, and the animation is poor (although it syncs with the
music nicely).  The story is a typical CYOA, not too complex, but with
lots of branches.  Seems to be wide and deep, both.  Considering that it's
half the price of SpaceShip Warlock, it's not bad.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: PD/Shareware games
Distribution: world
Date: 5 Sep 92 10:21:04 EST
Organization: Amiga BitSwap Central Dispatch

Could someone send me names of your favorite PD/Shareware games?

-- Via DLG Pro v0.995

Derek Juntunen   
Go Blue!

                      
                    
Newsgroups: comp.sys.mac.games
From: ckd@eff.org (Christopher Davis)
Subject: Re: Faster than a speeding Zero! (was Re: Air speed in Hellcats)
Organization: Electronic Frontier Foundation Tech Central
	<1992Sep3.230850.13791@cbnewsl.cb.att.com> <hayes.715599912@granite>
Date: Fri, 4 Sep 1992 22:12:25 GMT

PH> == Patrick Hayes <hayes@granite.ma30.bull.com> 

 PH> What I haven't been able to figure out yet is how to straighten the
 PH> rudder out again.

Seems like it auto-recenters when you let go of Z/X, to me anyway.

 PH> Is there any way to SEE the rudder state on the control panel?

Well, the turn/bank indicator should tell you if you're in an
uncoordinated (i.e. rudder-only) turn, but it doesn't seem to do
anything.  Hum.
--
Christopher Davis   | ]CALL -151       
<ckd@eff.org>       | *300: 20 DD FB 60
System Administrator| *3D0G            
EFF +1 617 864 0665 | ]CALL 768        
Newsgroups: comp.sys.mac.games
From: fullerto@tuna.cis.ohio-state.edu (timothy dwight fullerton)
Subject: the Colony
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Tue, 8 Sep 1992 17:36:36 GMT


	I talked with David Alan Smith today about his Colony game in 
reference to the flurry of debate about it a couple of weeks ago.

	Regarding the distribution of the color version, he seemed to have
no problem with us distributing the color version to people who 
currently own the black and white version, although we may not just give
it to someone who does not legally own it.

	Regarding the status of the copyright, MindScape was bought by 
Software ToolWorks. They currently own the copyright, but are not 
marketing the game. Mister Smith expressed interest on getting the 
rights back, but said that he was working on stuff that was so much 
cooler that it really was not a serious issue.

	I called him up on the phone, and he was especially affable. He 
had no qualms about sending a color copy to me. Rather than distribute 
the phone number so that five hundred people can call for a color copy,
I will contact him again and ask if it is OK to distribute the 
addresses.

	In the meantime, he was interested in knowing what people had to
say about the game. So...post your impressions and issues for debate or
mail them to me, and I will pass them along to him until he gives me an 
official okey dokey to distribute openly how to reach him.

		Tim Fullerton
		fullerto@cis.ohio-state.edu
Xref: sparky comp.sys.mac.games:9073 comp.sys.mac.programmer:15334
From: ldo@waikato.ac.nz (Lawrence D'Oliveiro, Waikato University)
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
Subject: Re: NON-QUICKDRAW GAMES
Date: 11 Sep 92 18:40:49 +1200
Organization: University of Waikato, Hamilton, New Zealand

In article <18one7INNm74@agate.berkeley.edu>, deadman@garnet.berkeley.edu (Ben Haller) writes:
> In article <ah5ywvd@rpi.edu> johnsd2@rpi.edu writes:
>>|> I recall that when I tried to use the Palette Wrecker (so long ago) to
>>|> do stuff, it did not, in fact, like being used to take over very much
>>|> of the CLUT.  Everything would be fine until a dialog or something
>>|> came up, and then my nice green would suddenly be replaced by an icky
>>|> brown (which the dialog didn't even use!)  Of course, this happens with
>>|> CLUT setting too, but hey, the Palette Wrecker is supposed to fix such
>>|> problems.
>>I have never seen this, but it soudns like a bug. I have only
>>written 1 prog that takes over the whole palette (less black and white),
>>and it has a dialog box (and about box) and it does not have this
>>problem.
>   I'm quite certain of this.  Just set the CLUT to, say, a ramp from
> white to black, and then bring up some dialogs and stuff.  This is
> System 6 & 7.  It will shove nasty colors in there and not take them
> out.  Very annoying.  At least, it does it on my machine :->

Short of using the  pmExplicit flag, the Palette Manager only guarantees to
make available certain *sets* of colours--nowhere does it say that it will
make them available at particular locations in the colour table, or in a
particular order. If it doesn't take out those colours, it's because the
window you are switching to finds them acceptable. It may not return to
exactly the same CLUT configuration that you saw the previous time that same
window was frontmost, but that's because the Palette Manager does the minimum
amount of rearranging necessary each time.

> void InvalScreen()
> {
> 	DrawMenuBar();
> 	PaintOne(0L,GrayRgn);
> 	PaintBehind(WindowList,GrayRgn);
> }

The PaintOne call is redundant; PaintBehind does it all. Also, why refer
to the WindowList when you can use FrontWindow?

Also, there's a problem with this code: Contrary to what IM1 may lead you to
believe, PaintBehind does not preserve the current GrafPort (don't know if
this is fixed in System 7).

Lawrence D'Oliveiro                       fone: +64-7-856-2889
Computer Services Dept                     fax: +64-7-838-4066
University of Waikato            electric mail: ldo@waikato.ac.nz
Hamilton, New Zealand    37^ 47' 26" S, 175^ 19' 7" E, GMT+12:00
I'm not fond of benchmarks. I prefer my schmarks to be straight.
Newsgroups: comp.sys.mac.games
From: price@uclapp.physics.ucla.edu (John Price)
Subject: Re: Air speed in Hellcats
Reply-To: price@uclapp.physics.ucla.edu
Organization: UCLA Particle Physics Research Group
Date: Tue, 8 Sep 92 22:40:20 GMT

In article <rob_hawley-040992130736@rob-hawley.taligent.com>, rob_hawley@taligent.com (Rob Hawley) writes:
>In article <9209031058.aa05671@Paris.ics.uci.edu>,
>kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson) wrote:

>> So far, I am having problems landing...

>...Start your approach
>about a mile away.  

How do you tell when you're a mile away?  I can't find any way to gauge 
distance easily, since the runways don't show up on radar.

           John Price * * * * price@uclapp.physics.ucla.edu
           Where there is no solution, there is no problem.
Newsgroups: comp.sys.mac.games
From: dauter@terminator.cc.umich.edu (Michael Dautermann)
Subject: on mac.archive.umich.edu Re: AppleTalk/MacTCP Multiplayer games ?
Followup-To: comp.sys.mac.games
Summary: king major archive excellent!
Keywords: multiplayer appletalk mactcp
Organization: We're from the government, ma'am
Date: Sat, 5 Sep 1992 21:14:25 GMT
Expires: Sun, 1 Nov 1992 05:00:00 GMT

In article <1992Sep05.153826.16691@DIALix.oz.au> ajd@DIALix.oz.au (Anthony Doig) writes:
>Are there any multi-player games available that run over AppleTalk or
>MacTCP networks (ie multiple Macs).  I've seen stuff like X-Tank and
>X-Pilot on Unix networks.
>

Looking in the mac.archive index (found in the file "index.txt" in the
mac/00help directory on the >> MAC.ARCHIVE.UMICH.EDU << site), we see
a few AppleTalk games (possibly not all of them, I just scanned the
index)....

 GA/BOLO         584     5/23/92    BinHex4.0,Compact1.33
 /mac/game/war/bolo0.95d.cpt.hqx

    This is a network game for anywhere from 2 to 16 players.  You
    drive a tank around a playing field.  You can work as a team
    or you can trash the opposition Rambo-style. 

 GA/GAMEMSTR     194    12/23/91    BinHex4.0,Compact1.33
 /mac/game/board/gamemaster1.0.cpt.hqx

    A modular game server (i.e. you can plug in new games just like
    you can put modules into After Dark) which allows you to play
    games by yourself, or with another player on the AppleTalk (or
    Internet) network.  Some modules such as Chess, Connect 4, and
    Nuclear War (heh) are included.   

 GA/NETRISK       51     8/10/92    BinHex4.0,Compact1.33
 /mac/game/war/netrisk1.0.cpt.hqx

    A version of Risk that you play on an AppleTalk network
    for up to six players, attacking, defending and trashing
    other countries while conquering the world.

 GA/NETOTHELL    120      2/8/92    BinHex4.0,StuffIt1.5.1
 /mac/game/board/netothello1.0b1.sit.hqx

    A beta version of a game that allows you to  play multiple games
    of Othello over an Appletalk network (but not across zones...yet).

and this one allows you to run your own MUD on the Internet from your
Macintosh....

 GA/MACMUD       372      8/8/92    BinHex4.0,Compact1.33
 /mac/game/adventure/macmud3.12+.cpt.hqx

    The World's biggest timewaster and homework blow-off
    distraction, ported to the Macintosh!  Run your very
    own Mud server on the Internet.  Requires MacTCP and
    you'll need a terminal program if you want to play
    on your server.  


there's an Austrailian mirror of mac.archive.umich.edu at "archie.au" which'll
be a lot faster for you folks down under.

Get listed on our mac.archive frequent ftp'er list by sending me e-mail
at "mac-recent-request@mac.archive.umich.edu".... excellent!!


-- 
-----------------------------------------------------------------
dauter@terminator.cc.umich.edu = usermyke@umichum.bitnet = myke@umich.edu
mike@mac.archive.umich.edu = that's MISTER archive to you... 
Michael Dautermann - U-M Ann Arbor, Dearborn and, soon.. your world!
Newsgroups: comp.sys.mac.games
From: erlingm@ifi.uio.no (Erling Mork)
Subject: Re: Arkanoid and LCII
Keywords: Arkanoid and LCII
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Mon, 14 Sep 1992 13:43:18 GMT
Originator: erlingm@dyggve.ifi.uio.no


In article <BuE00E.6ss@news.cso.uiuc.edu>, pjm39673@uxa.cso.uiuc.edu (Paul J. Moldenhauer) writes:
> I have an LCII running system 7.0.1 with tune-up.  When I try to run Arkanoid
> or Dark Castle I get an error which says that it can't use certain audio and
> screen buffers it needs and it could be the way the system software is 
> allocating memory.  I've tried turning off all extensions and virtual memory.
> When I tried to boot up with a floppy containing system 6.(something) it told
> me that the system would not work on my computer.  Can somebody help me?
> 
> 
> thanks in advance,
> Paul
> 
> pjm39673@uxa.cso.uiuc.edu

Arkanoid uses a second screen buffer. This is a little trick that
is not possible on every Macintosh.  It is I think available on Mac 512(e)
and Plus among others. It is therefore possible that you can not run Arkanoid
on an LCII. Sorry.

Concerning Dark Castle, if it cannot run under System 7, then you
can't run it. The LCII needs Sys 7.0.1 (bummer if you ask me). My guess
is that Dark Castle uses calls to the old sound hardware/software that has
been replaced since 6.0.7.

My advice would be this: CALL THE MANUFACTURER!  If there are others
that cannot run their favorite games because of this, the put pressure
on the manufacturer to write a new version. If the manufacturer is out of 
business, though, you're out o' luck.

------------------------------------------------------------------------
Erling Mork: Student at U of Oslo, Programmer at Data Nostra A/S
internet: erlingm@ifi.uio.no; AppleLink: NOR0042
Disclaimer: My opinions are my own and I'm NOT responsible for the economy.
From: gblanken@magnus.acs.ohio-state.edu (Gerime P Blankenship)
Newsgroups: comp.sys.mac.games
Subject: FTP sites for best games
Date: 11 Sep 92 13:46:09 GMT
Organization: The Ohio State University


     I am sure this is a FAQ but I don't know anyway else to find this 
information.  Can someone give me a list of good FTP sites for good games.  
This info would be appreciated.


     gblanken@magnusug.acs.ohio-state.edu
Newsgroups: comp.sys.mac.games
From: price@uclapp.physics.ucla.edu (John Price)
Subject: Re: Rise of the Dragon reviews wanted
Reply-To: price@uclapp.physics.ucla.edu
Organization: UCLA Particle Physics Research Group
Date: Tue, 15 Sep 92 01:56:03 GMT

In article <gegqzjS00iUzM2FXMn@andrew.cmu.edu>, jsbr+@andrew.cmu.edu (John Hamilton Slye) writes:
>RotD is a very good game...

>The problem with it is, however, that (as far as I know) it requires
>8-bit color and a FDHD drive. I believe it is on 8 high density disks.

One other caveat:  it doesn't work well with virtual memory on.  It runs 
fine, but the constant swapping to disk makes the graphics and sound 
chunky.  Just turn it off, and it's fine.

           John Price * * * * price@uclapp.physics.ucla.edu
           Where there is no solution, there is no problem.
Newsgroups: comp.sys.mac.games
From: ajd@DIALix.oz.au (Anthony Doig)
Subject: AppleTalk/MacTCP Multiplayer games ?
Organization: DIALix Services, Perth, Western Australia
Date: Sat, 05 Sep 92 15:38:26 GMT
Keywords: multiplayer appletalk mactcp

Are there any multi-player games available that run over AppleTalk or
MacTCP networks (ie multiple Macs).  I've seen stuff like X-Tank and
X-Pilot on Unix networks.

Any help/hints/flames/products would be helpful.

Anthony Doig			| E-mail : ajd@Dialix.oz.au
Corporate Systems Development	| Voice  : +61 9 321 2442
Perth, Western Australia	| Fax    : +61 9 474 2553
Newsgroups: comp.sys.mac.games
From: John.Hirsch <John.Hirsch@mixcom.mixcom.com>
Subject: Re: Hellcats Enemy Infiltrators
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Tue, 15 Sep 1992 02:41:13 GMT

In <1992Sep14.133055.603@mcs.drexel.edu> dmagagno@mcs.drexel.edu (David Magagnosc) writes:

>Gosh, I "won" Psycho Hellcats the second time I tried it (the first was
>at the Flight School, but they don't seem to get upset at all about little
>things like bombing the tower, the hangar, the command headquarters (?),
>the dock at the lake, or strafing the boats and the little building off the
>end of the runway.  I "won" in the Flying Fortress mission, quite easily
>by shooting down the bomber and coming back to take out the runway, and
>the AAA battalions.

  God, that's so touching.  I get so...so...choked up inside.  No, really,
I do.

  I agree that they're far too easy on you in Flight School.  I mean the fools
give you SIX bombs, and you can really do some nasty damage to your base, and
what do you get for your psychotic efforts......a reprimand.  Gee whiz....

  As Commander Kor (played by John Colicos) said in the Star Trek episode
uhhhh... the one with the Organians (forgot the title):

  "Fools!!  Must I kill them all???"

>D. Magagnosc
>--
>496620796F752063616E207265616420746869732C20796F752063616E206265636F6D65206120
>636F6D70757465722070726F6772616D6D657220616E6420676574206120676F6F64206A6F622E
-- 
John.Hirsch@mixcom.com

Hi there.
From: mem10@po.CWRU.Edu (Milton E. Moskowitz)
Newsgroups: comp.sys.mac.games
Subject: Re: SimCity Help
Date: 15 Sep 1992 01:05:00 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: mem10@po.CWRU.Edu (Milton E. Moskowitz)
NNTP-Posting-Host: slc5.ins.cwru.edu


In a previous article, s2@sequent.com (Sally Squire) says:

>I just bought SimCity for the second time, and I don't remember how to
>embezzel funds, and I don't want to wait for my "newsletter" from
>Maxis. Can anyone help me?

You simply type FUND and you'll get $10,000 added to the bank.

However -- a better (worse) cheat is in a program that's on Sumex, I think.
It lets you change the bank.  2 BILLION dollars, anyone?  More money than
you could POSSIBLY know what to do with!  Happy Mayor-ing!
-- 
Milton E. Moskowitz         mem10@po.CWRU.edu       IRC Operator Warlock
"We close our eyes and the World has turned around again.  We close our
 eyes and dream and another Year has come and gone" -Boingo
"Even Paranoids have enemies" -John Hale  "Oh Great Wizard..." -Michelson
From: w71514835@violet.ccit.arizona.edu (John Leo Woodburn)
Newsgroups: comp.sys.mac.games
Subject: Hellcats Scenarios.
Date: 8 Sep 92 07:26:00 GMT
Distribution: world,local
Organization: University of Arizona
News-Software: VAX/VMS VNEWS 1.41

In article <lafo8fINNi8@aludra.usc.edu>, cokin@aludra.usc.edu (Darren Cokin) writes...
> 
>Anybody know the exact release date and/or price of the new missions?
> 
> 
>                                            Darren

    Last week I called Mac Place, and they planned on getting the new missions
in mid October.  The price is set to be $22.  Not a high price to pay for more
reasons to put off that all important homework!!

Woodrow
W71514835@ccit.arizona.edu
From: jspear@frogstar.socal.com (Jon L. Spear)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre Network (crack) help Wanted.
Date: Sat, 5 Sep 92 18:19:14 PST
Organization: Mostly Harmless
Reply-To: jspear@frogstar.socal.com (Jon L. Spear)
X-Mailer: uAccess - Macintosh Release: 1.6v1

>In article <67559@hydra.gatech.EDU>, gt7159a@prism.gatech.EDU (WATKINS,MARK
>ANTHONY) writes:
>>
>>       My roommate recently purchased Spectre for his Mac and we love the game.
>> We have access to a mac lab on our campus and would like to play against each
>> other.  Well if anyone has tried this with just one copy then you know the
>> program will not let you play two players across a network with the same copy.
>> Our problem is we do not want to buy another copy to play an occasional two
>> player game.  The security checks the serial number on the other copy.  If there
>> is any way to get around this, I would appreciate the knowledge.  Thanks.
>
> It's attitudes like this that keep game makers from porting stuff to the
>Mac. Break down and spend the money, and help convince the game authors that
>Mac game users aren't just a bunch of criminals.

Yes, the "correct" thing to do is buy a second copy of Spectre.  However,
I think that networkable games ought to allow some small number (greater
than one) of people to play at the same time, and offer some lower-cost
license for additional players.  

I bought Spectre and have two Macs. I'd like to be able to play it with
a friend, but don't feel it is worth paying for a complete second copy that
I'd only use once in a while.

-Jon

jspear@frogstar.socal.com "You can't be too rich, too thin, or have a .sig too
Newsgroups: comp.sys.mac.games
From: broldan@zeus.calpoly.edu (Bradley K. Roldan)
Subject: Re: M&MII
Organization: California Polytechnic State University, San Luis Obispo
Date: Thu, 10 Sep 1992 23:07:30 GMT

In article <1992Sep8.170844.1@cubldr.colorado.edu> patlin_s@cubldr.colorado.edu writes:
>Did anyone ever figure out how to get the spell out of the center of the
>dead zone?

I used nature's gate on day 93 to get to the middle of the dead zone. Once
there, I had no problem teleporting out.

Organization: Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Wed,  9 Sep 1992 14:06:06 -0400 
From: Charles Lamonte Palmer <cp11+@andrew.cmu.edu>
Subject: Unknown Enemy Camp

On the "BOMB Base" mission there is a small camp
just west of the airfield (about 7mi).  I've been
trying to land there.  Has anyone been able
to land on what looks like a roadway, or enter
the hanger?  Someone said that they had, but it
does not seem possible.

Also, has anyone found other camps like this one?

Charles
Newsgroups: comp.sys.mac.games
From: Glen.Stewart@f175.n2240.z1.ieee.org (Glen Stewart)
Subject: RE: Where in time is Carmen SanDiego for sale
Organization: FidoNet node 1:2240/175 - The Associati, Grand Blanc MI
Date: Mon, 7 Sep 1992 10:52:26 GMT

Would $15 do?  I can get it for $29 new.  Let me know.

--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Glen Stewart - Internet: Glen.Stewart@f175.n2240.z1.ieee.org
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Diamonds v2.0
Date: 11 Sep 92 13:22:13 PDT

In article <18pm3oINN7d5@aludra.usc.edu>, on 11 Sep 1992 01:41:28 -0700,
cokin@aludra.usc.edu (Darren Cokin) writes:

>
>I played the shareware version of this game on a friends computer, and enjoyed
>it.  It's a great game.  Does anyone know if the new (commercial) version
>supports the LC's 12" monitor?  The shareware version required 13".  If it
>does, how's the speed on an LC?  What are the new features?  If someone
>could post a review, that would be great.
>
>
>                                           Darren
>
>

I just received a review copy of Diamonds 2.0.  It now has 30 levels
and the level editor is included in the game...it is no longer a
separate application.  Other than that, most of the changes are
cosmetic.

I suggest that you contact them directly via e-mail.  Their address
is varcon@aol.com.  You also may want to ask about upgrades from the
shareware version.  I wish I knew the answer to your question about
whether it supports the LC or not...I haven't read the documentation
yet... :-)

Gann Matsuda