HDTenEightyP/NetNews huggingface dataset:
From: spectatr@milton.u.washington.edu ()
Subject: Re: Source for Umoria Color on IBM...
Organization: University of Washington, Seattle
Date: Wed, 12 Aug 1992 23:52:16 GMT

Well, thanks to one individual who e-mailed me types.h, I now have that file!
Unfortunately, I am now missing ( according to my compiler... ) sys/param.h,
sys/file.h, pwd.h, strings.h.  Can someone help me out some more?  Thanx!!!
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Matilda the Hun has a Day in the Sun!
Date: 14 Aug 92 21:16:44 GMT
Organization: UB

Robyn.C.Reed@dartmouth.edu (Robyn C. Reed) writes:

>Matilda, having attained level 21, not to mention a fair amount of
>treasure, word-of-recalled back to the town.  Imagine her surprise upon
>finding (and subsequent joy upon purchasing) a Mace (FB) (2d4) (+1,+1)
>at Delilah the Pure's place.  Imagine her further surprise upon finding
>(and buying as fast as she could) Soft Studded Leather (RA) (5,+1) at
>the local armory.  Things are looking up!

	While the (RA) armor is nice (it's a shame it's Soft Studded Leather)
that Frost Brand is the most anemic ego weapon I can recall seeing. Practically
any non-ego magic weapon would be more deadly.  And (FB) isn't all that useful;
I can see the Fire Giants quaking in their boots.
	Note: this is not a flame.  Neither is the Mace. ;-)
-- 
Matt Bernhardt
University of Buffalo             THIS SPACE FOR RENT.
mjb@acsu.buffalo.edu
From: kiuchi@sumax.seattleu.edu (Kevin Kiuchi)
Newsgroups: rec.games.moria
Subject: COMPILING MORIA FOR UNIX
Date: 21 Aug 92 00:22:00 GMT
Article-I.D.: sumax.4886
Organization: The House Disk Jockeys International

Why do I keep getting "Cant open score file!" whenever i try to play 
this game? is there something special that needs to be done? 

please respond by mail.. thanks

kevin
From: lambda@sbcs.sunysb.edu (Del Lamb)
Newsgroups: rec.games.moria
Subject: Un-panic Saves
Date: 17 Aug 92 01:46:47 GMT
Organization: State University of New York at Stony Brook

[]

Sorry if this is a repeat, our news server died momentarily...

I'm running a 37th level Ranger with just about everything you could
wish for except two things - Speed items and a place on the scoreboard.

Now, I'll just have to keep on looking for those Speed items, but I'm 
hoping that someone here can tell me how to undo a panic save.  We had
a power outage here and - well, you know.  Anyways, I'm about ready to
go kick some Balrog butt, but I'd like it to be official and all.  The
Moria game is version 5.2 (patch level 2) running on BSD Unix.  I have
access to the source and game files if needed.  Thanks.

   /\-|-/\                                                  /\+|+/\
  //\\|//\\                 Lambda, aka "Mithrandir"       //\\|//\\
 //__\X/  \\                                              //  \X/  \\
/----/X\   \\       Email:  lambda@sbcs.sunysb.edu       //   /X\   \\
======================================================================
Newsgroups: rec.games.moria
From: jra37189@uxa.cso.uiuc.edu (Kwyjibo)
Subject: %#@&#*@ It had to happen...=(
Organization: University of Illinois at Urbana
Date: Sun, 16 Aug 1992 00:07:05 GMT


Well, I died.....30th level ranger, and I died...

I should have known, trying to take on a mature multi-hued
dragon, but that wasn't even what killed me...I teleported
out and a giant hunter ant killed me.  I had 13 hit points 
left.  Oh well, back to the drawing board.  Damnit, I 
don't want to start over again.  *sigh* Oh well....sad new
day, go away....

		Aragorn the Dead


Newsgroups: rec.games.moria
From: jra37189@uxa.cso.uiuc.edu (Kwyjibo)
Subject: Re: ring of lordly protection (COLD) +5
Organization: University of Illinois at Urbana
Distribution: usa
Date: Fri, 14 Aug 1992 00:47:01 GMT

In article <1992Aug12.205934.25251@Princeton.EDU> pcheung@isler.Princeton.EDU (Put Cheung) writes:
>I found this thing at 1400'.  I like the sound of this, but what
>exactly does this thing do?  Thanks for the help.
>

This has probably already been answered, but I'll say it anyway...=)

Ring of Lordly Protection (COLD) [+5] is a cross between a normal 
Ring of Resist Cold an a Ring of Protection [+5].

		Aragorn, the 30th level ranger


Newsgroups: rec.games.moria
From: 890751r@dragon.acadiau.ca (Dave Ritacco)
Newsgroups: rec.games.moria
Subject: My HA mace
Date: 13 Aug 92 19:29:43 GMT
Organization: Acadia University


   Just found a
   mace (lead-filled) 3d4 (+6,+5) [+1] (+3 to str)
   What stat does the +1 sustain?? Could someone mail me a list of 
   the sustained stats...
   Kinda funny, really. I had a SE rapier but sold it to get the cash
   to buy Leather Gloves of Slaying (+4 to hit, +3 to dam) [1,+3] from
   the shop for 3k..... That makes me +10 to hit, +11 to dam!!! Talk
   about luck.... I have only been playing this char. for a week.

-- 
************************************************************************
*        Dave Ritacco                Product of Acadia University      *
*           "Why don't you pull the trigger and find out?"             *
*        ritacco@otter.phys.uvic.ca                W.H.Bonney          *
From: pwk@wsinfo01.win.tue.nl (Pieter Kuppens)
Newsgroups: rec.games.moria
Subject: You see a healthy kobold [(r)ecall]
Date: 17 Aug 92 09:49:13 GMT
Reply-To: pwk@win.tue.nl

I just want to tell that I compild my own version of
Umoria, with a little change to the source.

It shows how healthy a creature is.
Like:
 a dying kobold ( < 10% of max hitpoints )
 a weak Evil Iggy ( < 25% of maxhp )
 a Ghost   (normal, <65% )
 a healthy (<101% )
 a SUPERB  (>100% (it healed itself.. )

There might be some minor bugs in my version. (A/An ...)

It wasn't too hard (I could do it), but it wasn't
quite trivial. The recall procedure used a pointer
to a creature-type-array-entry, but you need the
stats of a monster-type-array-entry. It can be done
with some pointers.

It makes the game perhaps a bit more easy, but
I think it is more consistent.

Mail me if you want to know more....

Pieter Kuppens,    (pwk@win.tue.nl)
-----
"Never trust your shadow in the dark"      Black Sabbath.
From: cloister@milton.u.washington.edu (cloister bell)
Newsgroups: rec.games.moria
Subject: Re: Multi-player moria.
Date: 22 Aug 92 05:24:58 GMT
Organization: University of Washington

joses@cs.tamu.edu (Batman the Destroyer) writes:

>Hi moria fans,

>Somebody told me that there is a multi-player version of moria where
>teams of players get to go down into the dungeon and fight the mosters
>or each other.

>Has anybody else heard of this?

yes.  it's called "mud" and there are more instances and types of it than i
shall discuss here.  you might wanna check out one or more of the alt. groups
which have "mud" in their name.  :)
-- 
+-------------------------------------------------+---------------------------+
|tactical nuclear sdi stealth nsafood signature.  | cloister@u.washington.edu |
+-------------------------------------------------+---------------------------+
Newsgroups: rec.games.moria
From: iggy@atlantis.uucp (Shawn Peacock)
Subject: Re: HOLY DEFENDER!?!
Organization: Atlantis Communications, Edmonton, Alberta, Canada
X-Newsreader: Tin 1.1 PL4
Date: Wed, 12 Aug 1992 22:32:02 GMT

: I,ve never heard about a 'nothing' up for sale at the shop...........very 
: strange concept..............may have to try it.............
: I know about the GODLY MIGHT weapons and also how powerful they make the 
: wielder. The only thing is, that I'd have to agree that this version of 
: moria is very easy indeed. I found a Golden Crown of Might at only 150ft!!
: This immediately raised my Rogues fighting ability to GODLY status. I've 
: also found Gauntlets of Slaying, Hard Leather Boots of Slow Descent, a 
: Potion of Invulnerabilty (at town level!!!), Full Plate Armour (R) a 
: Longsword [+12] (DF), a Two Handed Sword (Flamberge) (SU) all before I got 
: to 1000ft!!. Now I've found this Ball and Chain (HD).....so far so good!!!!! 
: The shop has also supplied me with a Battle Axe [+8] (DF), War Hammer [+4]
: (HA) and many Cure Critical Wounds potions which when quaffed when 
: I have maximum hit points adds an extra 1-3 hit points to that maximum ( a 
: bug I think?!?!), every time. No need to go up levels to increase hit 
: points. The same can be achieved with potions of Healing (which adds about 
: 5hp to the maximum......) yet I'm still nowhere near the Balrog...........
: 
: 			Keep Hackin'..........
: 					The Metallian.
: 
:
	And I've never ever in my travels even found a HA weapon.  I've had
a few characters make it to the mid 30's (character levels that is) and all.
  What's a guy gotta do?
 
-- 
Shawn Peacock
Internet: iggy%atlantis@cs.ualberta.ca		UUCP: uunet!atlantis!iggy
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Re: Which weapon to wield?
Organization: Faculty of Engineering, Monash University 
Date: Fri, 21 Aug 1992 06:36:24 GMT

In article <1992Aug19.234338.454@jlc.mv.com> scot@jlc.mv.com (Scot Salmon) writes:
>From: scot@jlc.mv.com (Scot Salmon)
>Subject: Which weapon to wield?
>Date: Wed, 19 Aug 1992 23:43:38 GMT
>I have been using a Two-Handed Sword (Espadon) (3d6) (+4,+8) for a while,
>but just now I killed my first D (it was a Red) and it gave up a
>Two-Handed Sword (Espadon) (3d6) (+1,+4) (SE). Easy question, maybe not
>so easy to answer: which one do I want to keep as a primary? Since I think
>I might want to keep my Pick around, which one should I get rid of (or should
>I get rid of the Pick)?
> 
>I would like to keep both, since SE does me no good except against evil
>monsters, and there are lots of non-evil monsters. I wish it had See
>Invisible, then I'd be happy.
> 
>Incidentally, what does an HA (listed in the FAQ as having (SE) and (SU)) do
>mo evil, undead monsters? Six times damage?
>
>
>
>-- 
>
>                                          - Scot Salmon (scot@jlc.mv.com)
Keep the (SE) as your primary weapon and just keep enchanting its + hit and 
+ damage. I'd keep the normal Two Handed Sword (Espadon) in the secondary 
slot and get rid of the Pick. I say this, since if your character is capable 
of killing D's, then (I assume) you must be deep enough to find items of 
REAL value which you can sell at the shops and give mining away............
Also I think the (SE) is x2 damage and the (SU) is x3, from memory...........

			Keep Hackin'..........

					The Metallian.
				
Newsgroups: rec.games.moria
From: bs205@cleveland.Freenet.Edu (John Ehrman)
Subject: Creating an Object
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Fri, 14 Aug 92 14:04:37 GMT


In the moria version 5.2 for the Pc can someone help me w/ c
creating an object?  Every time I make one it will make me blind
and afraid..  It also never has a name..   Another thing..  I was
using wizard mode to try and find a HA weapon and was creting weapons as low as
as low as 5700 feet and I asn't finding any..  

BTW: In Moria 5.2 for the Pc there r some REALLY cool items at 
level 300 (thats 15000 feet below) like weapons that r +19 +33..
They r alos curse weapons that were like -72 -73..
From: jonok@terapin.com (Jonathan Keller)
Newsgroups: rec.games.moria
Subject: Re: Scroll of *Enchant Armour*
Date: 15 Aug 92 01:52:38 PST
Organization: BBS

In article <1992Aug14.131751.19325@bnr.ca>, drumsey@bcarh552.bnr.ca (David
Rumsey) writes:
>I recently found a scroll of *Enchant Armour*, because of the *'s I
>assumed it was something really special. When I read it, I was told
>that my shield (+9) glowed, then the enchantment failed. Are these 
>scrolls more powerful than regular enchant armour scrolls? 
>My curiosity (sp?) would much appreciate it if someone could shed
>some light on this.

  A scroll of *Enchant Armor* randomly attempts between one and three
enchantmentments on each of to-hit and to-dam, so on an unenchanted weapon this
scroll's extra virtue might be noticed, but often by the time you find them,
your weapon will be so enchanted that it will probably just fail.

Jonathan
35th level Priest
Newsgroups: rec.games.moria
From: lmlc@brahms.udel.edu (Carolyn M Chandler)
Subject: Re: Scroll of *Enchant Armour*
Keywords: *Enchant Armour*
Organization: University of Delaware
Date: Fri, 14 Aug 1992 23:54:05 GMT

In article <1992Aug14.131751.19325@bnr.ca> drumsey@bcarh552.bnr.ca (David Rumsey) writes:
>I recently found a scroll of *Enchant Armour*, because of the *'s I
>assumed it was something really special. When I read it, I was told
>that my shield (+9) glowed, then the enchantment failed. Are these 
>scrolls more powerful than regular enchant armour scrolls? 
>My curiosity (sp?) would much appreciate it if someone could shed
>some light on this.


The enchant scroll you found will enchant any Armour by *2* but NO
armor or weapon can be enchanted past 9 with scrolls...
-morgan
Newsgroups: rec.games.moria
Subject: Umoria 5.5 now available for FTP
From: grabiner@math.harvard.edu (David Grabiner)
Date: 13 Aug 92 12:01:49 EDT
Expires: 15 Sep 1992 00:00:00 GMT
Distribution: world
Organization: Harvard University Dept. of Mathematics


A compressed tar file of Umoria 5.5 is now available for anonymous FTP
from kukulcan.berkeley.edu, in the directory /pub/wilson/incoming.
Patches from 5.4 to 5.5 are also available.  Get the file README.55 for
directions.

The source should soon appear in the official archives, and will also be
posted to comp.sources.games.

Players of previous versions of 5.x will only notice one significant
change.  The maximum damage enchantment of a weapon is now equal to the
weapon's maximum damage, rather than a fixed +10.  (As before, there is
a very slight chance that you can enchant a weapon beyond this level.)
Thus daggers will no longer be the best weapons for mid-level
characters.

Please send any bug reports to me.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.moria
From: rages@pan.arc.nasa.gov (kathy rages)
Subject: Gloves/Gauntlets of Slaying
Followup-To: rages@gal.arc.nasa.gov
Organization: NASA-Ames Research Center
Date: Thu, 20 Aug 1992 20:44:59 GMT

Do Gloves/Gauntlets of Slaying do anything except increase (to hit, to
dam) by the indicated amount?  After a rather unfortunate encounter with
a Disenchanter Bat, my Gloves of Slaying were down to (+0,+0) [1,+0],
but I was still able to get 999 GP for them from the armor shop owner,
who promptly marked them up to something over 2000 GP.  Which one of us
was the fool?

This was in MacMoria 5.x, if it matters.

Kathy Rages
From: hades@coos.dartmouth.edu (Hades)
Newsgroups: rec.games.moria
Subject: Re: ring of lordly protection (COLD) +5
Date: 13 Aug 92 15:19:18 GMT
Reply-To: hades@Dartmouth.Edu
Distribution: usa
Organization: Dartmouth College, Hanover, NH
Disclaimer: Personally, I really don't care who you think I speak for.
Moderator: Rec.Arts.Comics.Info

pcheung@isler.Princeton.EDU (Put Cheung) writes:

>I found this thing at 1400'.  I like the sound of this, but what
>exactly does this thing do?  Thanks for the help.

    Well, it adds +5 to your AC, which is pretty self-explanatory, but
it also acts as an item of RC (Resist Cold). Which allows you to take
only 1/3 the damage done from a Cold attack.

>I remember reading  a summoning scroll once.  

    Generally a bad idea all around to use an item of Summoning. But
there are times when it can be fun, like using it on the town level.
It's a great way to get that extra experience to make the next level
without leaving the town. But it still ins't a smooth thing to do.

--
-Hades (Brian V. Hughes) Moderator: Rec.Arts.Comics.Info
		   "A clear case of curare poisoning
	       of one of her Majesty's Cold-Cream Guards"
						   -- Durlock Holmes
From: Peter.Sherman%bbs@wisper.com (Peter Sherman)
Newsgroups: rec.games.moria
Subject: PC MORIA...WHERE TO GET???
Date: 19 Aug 92 23:31:02 GMT
Organization: Wisper Technologies
X-Posting-Software: UnixBBS 1.02a S/N 095921


 
      Hello all.  I have absolutely NO FTP ACCESS TO THE INTERNET.  I
did a long time ago, but now I'm out of college.  Anyway, would anyone
happen to know a bbs that I could call (preferably free!) that would
have a copy of PC MORIA online???
 
      Pleazzze, I'm Dezzzperate!!!
 
      Oh yeah, and thanks!!!
 
              -Pete
--
Peter Sherman, user of the UnixBBS System @ wisper.com
E-Mail: Peter.Sherman%bbs@wisper.com
  \      //   //                          
   \    //   T E C H N O L O G I E S    General Purpose Computer Wizards (sm)
    \  //\  // ` ((   // ) ((/  //''    Wethersfield, Connecticut
     \//  \// //  )) //    ((/ //       USA  (203) 257-7670, 9600-8-N-1
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Scroll of *Enchant Armour*
Date: 16 Aug 92 16:59:02 GMT
Organization: Harvard University Dept. of Mathematics

In article <Bt03wp.J0B@acsu.buffalo.edu>, Matthew J. Bernhardt writes:

>>The enchant scroll you found will enchant any Armour by *2* but NO
>>armor or weapon can be enchanted past 9 with scrolls...
>>-morgan

Actually, it tries to enchant three times, rather than just once.

> Spoiler!


> 	Not true.  A +9 enchantment reduces the probability of further
> enchantment to 10%.  +10 and beyond reduces the probability to a mere 0.5%,
> making additional enchantment at that point impractical, but not impossible.

Not quite correct.  In all versions up to 5.4, there is only a 5% chance
of enchanting an item to +10, and .5% above +10.  In 5.5, there is a 10%
chance of enchanting an item to +10 and less than 1% above +10.  However,
for the damage bonus on weapons, the limit is the weapon's own maximum
damage, not necessarily +10; the chance of enchanting a Claymore (3d6)
from a +17 to +18 damage bonus is 1/18.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: bull@vaxc.cc.monash.edu.au
Newsgroups: rec.games.moria
Subject: Re: What, exactly, IS mithril?
Date: 13 Aug 92 08:33:19 +1000
Organization: Computer Centre, Monash University, Australia

In article <1992Aug11.221258.7851@dartvax.dartmouth.edu>, Robyn.C.Reed@dartmouth.edu (Robyn C. Reed) writes:
> Matilda the Hun (lev. 18 rogue) just found some for the first time at
> 600 feet.  I know it's worth a lot, and I've seen it mentioned here
> before, but what is the stuff?  While we're at it, what exactly do
> Lucerne Hammers and Gaives look like?  Just looking for a little
> real-world relevance here....
>
> Robyn "And how does Matilda hold a lamp and shield and still use a
> 2-handed weapon?" Reed
> robyn.c.reed@dartmouth.edu

        Mithril: Think of it as a cross between Platinum and Titanium.
It origionally comes from the Tolkein books where it was used to make
armour which was lighter and stronger than steel armour. You can't
actually do anything with it in Moria (except get rich collecting it).

        Lucern Hammer: The Lucern Hammer isn't really a hammer at all.
It's a long shafted weapon with a sharp spike(s) sticking out sideways
at the end.

        Glaive: Another long shafted weapon with a broad, curved blade
at the end.

        Having a pole arm (long shafted weapon) is of no real advantage
in Moria. The idea of a pole arm is to put holes on your opponent before
it gets close enough to do the same to you, but Moria doesn't take
weapon length into account.


           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                    DOD# 251  '84 VF 750   Closet Ducatisto
             Disclaimer. If you love your llama, let it lambada.
From: Vasilii.V.Petrenko@dartmouth.edu (Vasilii V. Petrenko)
Newsgroups: rec.games.moria
Subject: life is good....
Date: 12 Aug 92 16:01:48 GMT
Article-I.D.: dartvax.1992Aug12.160148.11731
Organization: Dartmouth College, Hanover, NH

Kwyjibo wrote

>Okay, so I haven't been able to find many decent Ego Weapons 
>in the dungeons, try as I may.  That's okay, I'll gladly buy
>a Bastard Sword (HA) (3d4) (+5,+5) [+4] (+3 to STR) from the
>good old weapons shop...(!!!!! =) )  Original price was about
>30000 gold, but I haggled him down (without much interest in
>money anyway) to 18000.  Life is good....=)

		>Aragorn, the very happy 29th level ranger


(+3 to STR) is +3 to strength isn't it?

-Karen Reed

"Whats that blue thing doing here?" - TMBG
From: hades@coos.dartmouth.edu (Hades)
Newsgroups: rec.games.moria
Subject: Re: Dumb Question time (not in FAQ file)
Date: 13 Aug 92 17:43:39 GMT
Reply-To: hades@Dartmouth.Edu
Organization: Dartmouth College, Hanover, NH
Disclaimer: Personally, I really don't care who you think I speak for.
Moderator: Rec.Arts.Comics.Info

mac742@central1.lancaster.ac.uk (Andrew Stoker) writes:

>> > What does a Scroll of Mass Genocide do?  I've got 2, but don't know how to
>> > use them properly.
>>
>> Reading this lovely scroll will kill everything in the vicinity
>> (Except yourself and Mr B, of course).
>> Good for getting rid of AHMD and Ghooooooooooooooosts.
>> I'm not sure if invisble creatures are obliterated also ...

>Hmmm, funny, I tried genociding D 's, and it didn't seem to stop that nice
>Qylythug thing summoning one into the same room as me :-(

    Remember that there are 2 types of Genocide scrolls. The regular
Scroll of Genocide and the Scroll of Mass Genocide and they work
differently. A Scroll of Genocide will remove from the current level all
monsters of certain type that you enter. This is all the types of that
creature currently on the level, and has nothing to do with Summoning a
creature of that type. The Scroll of Mass Genocide will do what the
person said above, remove all monsters that are within the current
screen that is displayed when you read it. It will not effect anything
out side that screen. 
    Neither of these scrolls will have any effect on monsters on another
level of the dungeon, and in the case of the Genocide scroll if you
change levels and then come back to the one that you read the Scroll on,
guess what? The level is completely different and all the monster types
are capable of appearing there now.

--
-Hades (Brian V. Hughes) Moderator: Rec.Arts.Comics.Info
		   "A clear case of curare poisoning
	       of one of her Majesty's Cold-Cream Guards"
						   -- Durlock Holmes
From: bigham@acpub.duke.edu (Scott Bigham)
Newsgroups: rec.games.moria
Subject: Re: Dumb Question time (not in FAQ file)
Date: 14 Aug 92 00:56:23 GMT
Organization: n. Arrangement in an orderly or logical fashion.  See "miracle".

From the Holy Book of <27388.9208121644@central1.lancaster.ac.uk>
  as spake by mac742@central1.lancaster.ac.uk (Andrew Stoker) :
>Hmmm, funny, I tried genociding D 's, and it didn't seem to stop that nice
>Qylythug thing summoning one into the same room as me :-(

This is a common confusion, not least because most other games of this
genre do what you're expecting.

This probably isn't a spoiler, but what the hell?


In most games, a scroll/spell of genocide destroys all present _and_
future instances of the chosen monster class, everywhere in the dungeon.
In Moria, on the other hand, a scroll/spell of genocide kills all
instances of the chosen monster class that are present on this level, at
this instant.  It doesn't prevent them from cropping up again on the
next level, or in fact five turns later as a randomly generated monster.

						-sbigham
-- 
Scott Bigham                   | "This is our path; to fight or die."
bigham@hercules.acpub.duke.edu | "That's what we're paid for, so let's
                               |     do it with some _style_!"
                               |                Dr. Who, "Battlefield"
Newsgroups: rec.games.moria