HDTenEightyP/NetNews huggingface dataset:
From: dlow@pollux.svale.hp.com (Danny Low)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Need help with Wizardry 7 (W7, Crusaders)
Date: 6 Nov 92 00:29:24 GMT
Organization: HP LOVECRAFT DIVISION

(David Knobel) 
Possible spoilers!

I would appreciate any possible help with the following questions:

1) What do I shout in the well in Munkharama?

Ever see that wonderful movie, Three Coins in the Fountain?

2) What do I say to the King in Orkogre Castle?  How do I open the cell
   doors on the second level?

Dartaen Alliance is Broken. How you get that is left as an exercise
for the player.

3) I have joined the T'Rangs and my quest is to get the Boat Map from the
   Rattkin Ruins.  From what I heard, the T'Rangs will TELEPORT me right into
   the city.  How?

No way. You need a little tree from Orkorge Castle or you will never
get in. 

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: gt7804b@prism.gatech.EDU (Wayne Edward Sheppard)
Newsgroups: comp.sys.ibm.pc.games
Subject: CRobots ?
Date: 8 Nov 92 22:19:14 GMT
Distribution: usa
Organization: Georgia Institute of Technology

Can someone point me to a FTP site which contains the latest version
of C-Robots?


-- 
Wayne Edward Sheppard
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7804b
Internet: gt7804b@prism.gatech.edu
From: honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad )
Newsgroups: comp.sys.ibm.pc.games
Subject: Hardball III Major League Player Disk Crack Request
Keywords: Hardball, Crack
Date: 5 Nov 92 02:42:02 GMT
Distribution: usa
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio


	I know there used to be a second patch for this posted on Wuarchive
unfortunately, I can't find it....could someone please repost it there or mail
it to me.....I'm talking about the one that will work with the Major League
Players disk....I had the one for the original game...

		Thanks in advance

		Jeff
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Help needed with Wizarydry 7
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 8 Nov 1992 17:15:07 GMT

I need further help with this game - who doesn't except for those few
guys who finished - praise, praise and more praise on your dogged hard
work and brilliance.

Now that I've killed all the witches and gotten those parts - gross-
what do I do now?

I tried all sorts - drop them, use them in the haunting etc. to no
avail. What gives man?

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
*Self censured*FINE country - FINE for littering, FINE for chewing gum,| 
FINE for smoking, FINE for not flushing public toilets ... et cetera.  |
_______________________________________________________________________|
From: reza@magellan.ae.utexas.edu (Alireza Vali)
Newsgroups: comp.sys.ibm.pc.games
Subject: Pirates of Realmspace
Date: 9 Nov 92 04:14:38 GMT

I noticed that the new SSI Spelljammer adventure, "Pirates of Realmspace" is
in the stores now.  Has anybody had a chance to try this thing out?  This
one appears to be much different from the "Gold Box" and the "EOB" series,
and I'd hate to blow $45 on an unkown.

-- 
Ali R. Vali - reza@magellan.ae.utexas.edu
From: xibo@fido.econ.arizona.edu (Mr. Coates)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7: Help needed <spoilers>
Date: 8 Nov 92 16:59:44 GMT
Organization: Xibological Perimeter

In article <1992Nov7.023858.16648@nuscc.nus.sg> isc40031@nusunix1.nus.sg (FOO JON HUI) writes:

#
#   hello,
#	   could someone please help me? I've got to the isle of the avatar
#	   and opened the doors of the dungeon with the key from the 
#	   bucaneers den, I've got to the part where the steel is SUPPOSED
#	   to come down and the porticullis door goes up. In my case
#	   nothing happens. Have I missed out something?
#
#   All help greatly appreciated,
#   Jon.

I had the same problem!  Since you need to get past that and into 
the cells to get the key from the dead woman, I used the ABCD_ cheat
to get the F2 menu and teleported past the door.  I also noticed
the iron walls/portculli & switches for the cells don't work either!
So I had to teleport into the cell with the dead woman, through the 
switch behind the barrel, take the key, and continue.

But then, I made it all the way to the throne of virtue, lightning
struck, and nothing else happened, so I'm kinda stumped.  Where's Hook?
Elizbeth & Abraham?  The Guardian?  The black gate?  What the hell?

Overall, U7 has been *very* frustrating.  I thought v3.4 fixed all
the bugs, but it turns out that it just teases you into getting near
the end before having bugs appear again.  Christ!  None of the previous
Ultimas were this bad...


Xibo
Newsgroups: comp.sys.ibm.pc.games
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Subject: Re: SpellJammer has been out a while, how is it?
Organization: University of Illinois at Urbana
Date: Thu, 12 Nov 1992 16:34:45 GMT

This is second hand, a friend of mine is playing it and I have to
wait till he's done, but he has mentioned, so far,
1)  The idea is great.

2)  The program sucks.

3)  You only control the initial setup of the captain, your character,
  w/o the MODIFY command as in the old SSI stuff  (*cheer*).
  Everyone else is NPCs who you can control in combat.

4)  You start out with a Galleon, the worst ship in the universe  8-)
  and go on various missions, getting rich, and slowly upgrading your
  crudy ship.  8-)

   Huh!?  rcj41604@uxa.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games
From: chend@wl.aecl.ca
Subject: Jill and Sound Boards
Organization: AECL RESEARCH
Date: Wed, 11 Nov 1992 18:12:32 GMT

I am having trouble getting the music sound track to play on my SOUND
BLASTER PRO BOARD even though the sound effects work. The interupt is set
at 5 and the I/O location is set at 240 HEX.  Will This cause problems
How can I get around this?
Thanks
ChenD@wl.aecl.ca
From: gchen@gluttony.reed.edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VGA Planets ShareWare Available!
Date: 10 Nov 92 21:02:42 GMT
Article-I.D.: reed.1992Nov10.210242.8566
Organization: Reed College, Portland, OR

> I just wanted to say that, as a compleatly independant person who just
> downloaded VGAplanets out of curiosity, it apears to be a really awsome
> game.

where is it again?
mark
From: yg81@uk.co.gec-mrc (Martin Whitfield)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lemmings II?
Keywords: Platform puzzle release lemmings
Date: 11 Nov 92 13:31:29 GMT
Organization: GEC-Marconi Research Centre, Great Baddow, UK

I rang Psygnosis today and was told that the Amiga version of Lemmings II
would be released on 15 Feb 93.  They have plans to port it to the PC but
have no release date yet!  It's gonna be a cold xmas.....

       :-(:-(:-(:-(:-(:-(:-(:-(:-(:-(:-(:-(:-(:-(:-(:-(:-(:-(
   
                           Martin


-- 
Martin Whitfield, ICDG, C1,|uucp: <world>!mcvax!ukc!gec-mrc!yg81 |\ |\\      |
GEC-Marconi Research Centre|Other: yg81@uk.co.gec-mrc            | \| \\     |
Great Baddow, Chelmsford   |Tel: +44 245 73331 x3263             |     \\ |\ |
Essex. UK.   CM2 8HN.      |Don't worry...Baldrick has a cunning plan   \\| \|
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Of Id and Selling Out
Organization: HoloNet (BBS: 510-704-1058)
Date: Thu, 5 Nov 1992 13:13:46 GMT

rahayden@news.weeg.uiowa.edu (Robert Hayden) writes:
: 
: *begin whine mode*
: 
: Jaaaaaaaaaaayyyyyyyyyyy.....
: 
: You keep talking about DOOM,  You gave us a teaser of the plotline making
: us all squirm in our seats in anticipation.....
: 
: But . . . uh . . . *pleads* . . . when is this thing coming out?  And will
: there be a shareware "teaser" like on Wolf3d?
: 
: (and if you answered those questions and I missed them, you can thwap me
: with a wet carp).

I'll post a press release later today. 
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: michaud@pql840.bwi.wec.com (michaud)
Subject: **HELP NEEDED ON "ICEMAN GAME"
Organization: Westinghouse Electronic Systems Group, Baltimore, MD.
Date: Fri, 6 Nov 1992 17:38:15 GMT

	Thank you for responding.  I am still stuck trying to get by the 
sub (this sub shows up after I get through the icefields)  The damn sub 
sinks me every time and then the game tell me that I should know better then 
make 
such a bad mistake.  Also, I don't know how to read the CIA codes in the 
manual.  The numbers don't match the pages in the manual.  Any help would be 
useful.


Thanks,

paul
Newsgroups: comp.sys.ibm.pc.games
From: tld@moon.base.bellcore.com (Terry Davidson)
Subject: Re: Gravis Joystick <----ARRRRRHHHHHH!!!!!
Reply-To: tld@cosmos.bellcore.com
Organization: Bellcore
Date: Fri, 6 Nov 92 17:57:47 GMT

In article <1992Nov4.170949.4655@jpl-devvax.jpl.nasa.gov>, grieggs@jpl-devvax.jpl.nasa.gov (John T. Grieggs) writes:
|> In article <13338@ecs.soton.ac.uk> jmd91@ecs.soton.ac.uk (JM Duffy) writes:
|> >I am own a gravis advanced stick (the black one). I have
|> >been having problems with its calibration. It is plugged
|> >into the back of a soundblaster (V2) in my 386-33DX P.C.
|> 
|> I have the same problem - Gravis advanced joystick, Soundblaster Pro, and
|> I can generally only move left and up in games.  I also have a 50 MHz 80486.
|> If I take it (the joystick) out and replace it with a $12 special from a
|> local chain, that one works fine.  But, it sucks, being not nearly as nice
|> of a joystick, and I want to get the Gravis working.  I bought it a couple
|> months ago, unfortunately, and thus can't take it back.
|> 
|> Any ideas?
 
   Yep!  see below...
|> 
|> _john
|> 
|> -- 
|> John T. Grieggs (Telos @ Jet Propulsion Laboratory)
|> 4800 Oak Grove Drive, Pasadena, Ca. 91109 M/S 525-3660    (818) 306-6506
|> Uucp: {cit-vax,elroy,chas2}!jpl-devvax!grieggs
|> Arpa: ...jpl-devvax!grieggs@cit-vax.ARPA

Inside the joystick are two rods attached to the potentiometers...  one
(or both) of the rods have jumped out of their guides due to one simple
factor:  Someone moved the joystick too fast and too hard!  

I have seen this happen on both my Gravis, and a friends - and the fix is
simple.  CAREFULLY take it appart, reposition the rods, and put'er back
together.

THEN - adjust the wheel to tighter tension to lessen the chance of the
rods jumping again...

Hope this helps!  

BTW - using mine off the PAS16 on a 486-DX 33...  SWOTL is wunderbar with
it, as are all the other games I play...


-- 
*-----------------------------------------------------------------------------*
*     The opinions expressed here are not claimed or supported by anyone.     *
*-----------------------------------------------------------------------------*
* If you don't know where you're coming from, any direction is forward -Jensen
*-----------------------------------------------------------------------------*
* Terry Davidson - tld@cosmos.bellcore.com / tld@cosmos.bae.bellcore.com      *
*-----------------------------------------------------------------------------*
From: z_rasmusseam@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Theatre of War & OTTW ?
Date: 13 Nov 92 08:00:23 CST
Distribution: world
Organization: Stephen F. Austin State University

> Yeah...I really like this game a lot.  I admit I haven't learned all the nuances but my general
> impression is that the computer isn't to tough of an opponent.  Its main advantage is that it can
> coordinate all of its pieces really well and move them more quickly than a person can.  I've 
> played all the scnearios in the medieval and great war arenas and won most of them right off.
> And it seems like in the ones I lost that I just made some blundering mistake in the learing
> process.
> 
> The contemporary arena does look like it takes a good step up in complexity. But I haven't really
> played those yet.
> 
> Good thing for the head to head option either over modem or at the same terminal.  Playing
> with another person will definitely make the game good. 
> 
> Aron
*chuckle* Get into comtemporary.  On the highest level, now that is a tough
opponent ;)  I LOVE the game, as I do most stratagy games, but the 640x480
graphics on this one make it a nice change, plus the wonderful sounds effects
for those with Sound Blasters (the speech (Adlibs only get music and some
sounds)).  Great job fellas!  

Btw, I'm looking for a walk thru on Out of This World, I'm REALLY stuck.
I've gotten past the water and all that junk, and past where you have to swim
down and shoot the power lead(I guess that is what that is) but after that
I go to the right, and down the hole...there are all kindsa doors to the left
and the bad dudeds are blowing them away, so I run, right?  Not.  I come to
what looks like a prison door, and I get stuck...Btw, I can't seem to find
my friend again either...

  -- Adam
From: msomers@mta.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ..Question
Date: 13 Nov 92 13:11:27 GMT
Reply-To: msomers@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada


	I have played Civ for a while and I was wondering what the little
box which surrounds my settlers is.  That is where my settler tried to make
a forest, instead, the little box appeared and did not go away.  Is this
a man-made forest?  Has anyone seen this?  Does anyone know what I'm talking
about?  If so, please e-mail. Thanks

					Rascal
From: mcmath@csb1.nlm.nih.gov (Chuck 'Big, Red, & Furry' McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SpellJammer has been out a while, how is it?
Date: 13 Nov 92 13:55:49 GMT
Followup-To: comp.sys.ibm.pc.games
Distribution: usa
Organization: MSD

In article <1992Nov12.215604.8951@cbnewsd.cb.att.com>,
fmh@cbnewsd.cb.att.com (fred.m.hardin) wrote:
> 
> 
> I have yet to get the program to get past the opening part.  I create my
> character, enter the documentation check, and then the program hangs.  I've
> tried changing my nachine configuration every way I could think of (disk
> cache, QEMM/EMM, Superstor drive/normal drive, etc.)  A call to SSI tech
> support got me put on hold for ~15 minutes without getting to talk to
> anyone, so I hung up.  I'm thoroughly disgusted with this.  I see no
> choice but to try and return the game.
> 

I had the same problem with a 386SX/20.  Sometimes the background stuff
(the wooden-like area surrounding the viewport) would appear, and sometimes
the screen would go blank.  Sometimes it would quit with some cryptic error
message which said 'these errors are usually related to insufficient
memory.'

I got through to the tech support line and they said they had just heard of
this problem, and they were looking into it.  They claimed they couldn't
duplicate it in the lab, but they had sent some of their tech support
people to a local buyer's house to diagnose the problem!

Sheesh.

I only got through to the tech support line by redialing using my phone
about 20 times right when they opened for business (11 AM Pacific).  It
took about 5 minutes of trying, and I wasn't on hold that long.

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Volunteers to be next baseball commish -- |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.ibm.pc.games
From: scotts@cpqhou.compaq.com (Scott Shaffer @ Compaq Computer Corp.)
Subject: Sherlock Homes: Help!
Organization: Compaq Computer Corp
Date: Wed, 11 Nov 92 16:27:57 GMT

If somebody could help me out, I would appreciate it...

I'm stuck in Sherlock after escaping from the Lord's house, and racing to
Madame's shop.  She is gone, but I can't seem to figure out how to
open the safe.

Thanks,
Scott
-- 
+ Scott Shaffer @ Systems Div. @ Compaq Computer Corp.       +
+ scotts@cpqhou.se.eng.compaq.com + "Flee to me remote elf!" +
Newsgroups: comp.sys.ibm.pc.games
From: jnpotts@iastate.edu (James N. Potts)
Subject: Re: Wiz7: NEW CITY???
Organization: Iowa State University, Ames IA
Date: Wed, 11 Nov 1992 16:50:39 GMT

In <1992Nov11.095702.42549@urz.unibas.ch> stoffler@urz.unibas.ch writes:

>I am not very far in this game but I'd like to know how can I enter New City.
>Somebody here mentioned that you need a poster but WHERE CAN I FIND IT?????

>Tanx in advance..

>Dany

It's in the dungeon near New City.  Make sure you search the entire place.

James
-- 
_____________________________________________________________________
James N. Potts          |  "To err is human.  To get multiple UAE's 
jnpotts@iastate.edu     |   requires MS Windows."
tabp6@isuvax.iastate.edu|                      - Me
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Crack
Date: 5 Nov 92 17:15:42 GMT
Organization: University of Illinois at Urbana

al163193@academ01.mty.itesm.mx (Jesus Miguel Garcia Rodriguez) writes:

>i saw a crack manual on the net long time ago. I dont remember where
>but im searching for ir now. 
>could anyone tell me where to get one?
>or anyone who got one, can u send it to me?
>Please mail-me to :al163193@academ01.mty.itesm.mx
>

Me too.
 
					Todd Walk
					walk@mrcnext.cso.uiuc.edu
From: jtf9s@poe.acc.Virginia.EDU
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP--CRACKS AND PCTOOLS!!!
Date: 9 Nov 92 13:43:23 GMT
Organization: University of Virginia

In article <1992Nov8.212746.8513@iscsvax.uni.edu> bantz7128@iscsvax.uni.edu writes:
>HELP!
>I am trying to use some game cracks that require you to use PCtools to search a
>file for a particular string.  You must then change it.  The problem is when I
>enter the search string say for example:
>5C OC 74 33 9A from the Start.exe file on Secret of the Silver Blades, I get a
>message that says string not found.
>Am I entering it wrong or something?
>Thanks!
>-Steve-
>
	In a similar vein, my version of PCTOOLS has a file viewer and
a file editor, two separate systems.  In the viewer, I can find the string
and I am given a byte offset.  Can't edit in the viewer and can't search
in the editor!  Boy, am I disappointed.  Further, I have the way-cool
Norton utilities for Windows, which is absolutely worthless for searching
for hex strings in a file, let alone editing them when (read 'if') you
find them.  Any help from you crack kings?

Jim
Newsgroups: comp.sys.ibm.pc.games
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Subject: Re: CIV: small cities are better
Organization: University of Illinois at Urbana
Date: Thu, 5 Nov 1992 22:23:01 GMT
Keywords: CIV small cities

gnohmon@ssiny.UUCP (Ralph Betza) writes:
>"Yes, Civ can be easy once you figure out the Mongol Horde strategy."

>Well, I remember vaguely reading a description of the Mongol Horde
>strategy before I got CIV. As I remember it, it involved waves of
>militia, which is different from my implementation. I'd be happy to
>see the description again.

The "horde" strategy doesn't depend on armies, but "hordes" of
settlers, just like you described.

>Anyway, the implementation isn't the important point, and the most
>important part of what I presented isn't the Mongol Hordes Strategy,
>and it isn't even any particular strategy.

Trust me it's the "horde" strategy.

>The most important point is that conventional wisdom is wrong, and
>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>!!                                                        !!
>!!  SMALL CITIES ARE MORE PRODUCTIVE THAN BIG ONES.       !!
>!!                                                        !!
>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>This is an important *fact* that everybody seems to have overlooked.
>It's a fact, not an opinion. Really.

This is the NUMBER ONE idea behind the "horde" strategy.
(This and build as many cities as fast as possible.)

>By the way, isn't random-world less of a challenge than "English on
>Earth"? I have worked out a strategy for this situation ( based on
>small-cities, of course ) that I'm eager to try; might just retire
>from the current game -- no feeling of accomplishment because I used
>settler-build-fast.

The random world is MUCH more difficult because you can't make
up strategies ahead of time base on the location of your opponents.

>"Once you get so many cities, you start getting VERY UNhappy people."

>Yes, but you can slow down after you have everybody else beaten.
>The point isn't so much how big you can get, but how fast you can
>grow. Since version 1 is what I have, I can get the legal limit
>without trouble, and in the game I described that's what I want to
>do; but whatever version you have, you can take advantage of small
>cities to outgrow all other opponents for the first 2500 years, and
>then do something else.

In ver 3/4 there are unhappy people and there are VERY unhappy people.
Very unhappy people are based on the # of cities and government type.
If you try the "horde" strategy in 3/4 without considering very
unhappy people, you'll soon reach a point where all of your cities
are in revolt (even the size 1 ones) and there is NOTHING you can
do about it until you lose some cities.


					Todd Walk
					walk@mrcnext.cso.uiuc.edu
From: ziegler@cs.tamu.edu (Ziggy)
Subject: XEEN - WHat now
Organization: Computer Science Department, Texas A&M University
Date: Sat, 7 Nov 1992 04:38:47 GMT

Well I've killed Lord Xeen and now I need to go to the Darkside I guess.
So, how do I get there? Also I need some Endurance really bad. My cleric and
Wizard only have a 1 Endurance.  
Thanks!



Joseph Ziegler                                   ziegler@cs.tamu.edu 
Texas A&M University                        

Me speak for A&M?  I can't even spell it!

Newsgroups: comp.sys.ibm.pc.games
From: rsykes@AFIT.AF.MIL (Robert K. Sykes)
Subject: Re: Great Naval Battles from SSI, anybody?
Organization: Air Force Institue of Technology, WPAFB OH
Date: Fri, 6 Nov 1992 14:39:11 GMT

In article <92310.084731U38339@uicvm.uic.edu> ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu> writes:
>Date: Thursday, 5 Nov 1992 08:47:31 CST
>From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
>Subject: Re: Great Naval Battles from SSI, anybody?

>What do you want to know??? I am currently working on a review of the game so
>I may be able to help you out with any specific questions.
>--Alan

Just a basic review will be find, graphics, stategy, realism, just the 
normal stuff for now. After the review there might be a question or two but 
not now.

the Enfocer
From: mtymp24@staff.tc.umn.edu (Ryan E. Ingram)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Cube Generator
Summary: Need help
Keywords: u7, cube, I hate keywords, plug
Date: 13 Nov 92 02:01:16 GMT
Organization: University of Minnesota

Could someone mail me the full solution to the cube generator? I think there
is a bug in mine because I get trapped and killed... If someone could help
it would be greatly appreciated.  BTW don't post: I don't read news very
often.  Thank you in advance for the help on this annoying puzzle.

-----------
Assume it's a bug if you can't solve a puzzle in Ultima : it probably is.


-- 
|~-_  |~--_ |\  |    Ryan E. Ingram                 |  |  \  / |~-_  |\ |\/|
|   > |~t_| |\  |/   mtymp24@epx.cis.umn.edu        |  |/  \/  |   > |\ |/\|
|_-~  | | | |  /|    Mithrandir or Gandalph         | /|   /\  |_-~  |  |  |
|   \ | | | |   |    <spelled wrong ^^^ on purpose> |  |  /  \ |   \ |  |  |