HDTenEightyP/NetNews huggingface dataset:
From: sfield@ocf.berkeley.edu (Stephen M. Field)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7, key to get Hoe of Destruction
Date: 10 Oct 1992 02:25:43 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: sandstorm.berkeley.edu

In article <1992Sep18.182202.21745@galileo.cc.rochester.edu> pact_ltd@uhura.cc.rochester.edu (Peter A. Schott) writes:
>	I have been trying to find this forever.  I know that I can just
>conjure one up with the cheat or teleport to a secret location (cheating
>just the same).  I want to know the EXACT coordinates and what type of animal
>I should be searching.  I walked around Loch Lake 5 or 6 times and searched everything I saw.  No help.  Please either post a follow-up or send
>e-mail.  Thanks in advance.	Pete Schott
>	pact_ltd@uhura.cc.rochester.edu
>
Well, going around Lock Lake is the correct procedure to follow.
If you look at the fish around the lake, some of them are facing up
and some are facing down. One type is food, the other type is a corpse.
One of those fish corpse has the key to the shed in it.

Good luck
Steve
From: knutson@mcc.com (Jim Knutson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0D - autopilot
Date: 9 Oct 92 20:37:02 GMT
Article-I.D.: mcc.1992Oct9.203702.5160
Organization: MCC, Austin, TX

In article <1992Oct9.152257.12366@ericsson.se> etxstfr@helix.ericsson.se writes:
>The leader lowered his gear, made a nice touch-down and taxied out on the green
>area (grass?) Then 1st wing did the same thing but, HE DIDN'T LOWERED HIS GEAR!
>He was floating around at a stable height of 12 feet....
>This was repeated for the rest of flight #1 and #2.

As far as I can tell, Specturm Holobyte implemented the landing gear on
your plane only.  I don't know why they didn't do it for any of your
wingmen.  Seems to me, you'd use the same code, but who knows.

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: MA.MXG@forsythe.stanford.edu 
Subject: mouse wont work...DARKLANDS
Organization: Stanford University, California, USA
Date: Fri, 9 Oct 1992 06:38:13 GMT

Just brought home DARKLAND and installed it on my 386.  Did the
opening fine, but the mouse is frozen on the 1st menu.  I know that
it works outside the game.  No keys on the keyboard work.  I'm using
386MAX to free up memory, which the manual says should work.  What
should I try?
From: mckinney@cs.utexas.edu (Durwood Y. McKinney)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Date: 8 Oct 1992 18:27:42 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
NNTP-Posting-Host: cash.cs.utexas.edu

Hey, you attributed a bunch of stuff to me and I only said about
half of it!  Watch it when you reference people's appends..

It sounds like we basically agree.  What I meant to say when I mentioned
the SPA & printing press was that if business were as strong and entrenched
in our government then as they are now, we probably would have laws on the
books preventing libraries and rental of books (not that anyone rents books;
it's too easy to go to the library).  The SPA (naturally) is going to lobby
to get legislation passed that is most conducive to their profits.  That
means that activities or institutions which reduce their profits are a target.
Intellectual property law is being defined as we speak, and the laws that
are passed are not necessarily going to be in the public interest, unless
lots of individuals exert pressure on their congressmen to counterbalance
what the lobbyists will say.

Ken
.
Newsgroups: comp.sys.ibm.pc.games
From: dboer@let.rug.nl (Ale de Boer)
Subject: Re: UW HELP: Level 1 Shrine?
Followup-To: poster
Organization: Faculteit der Letteren, Rijksuniversiteit Groningen, NL
Date: Fri, 9 Oct 1992 11:40:19 GMT

>>|> The problem is, I can't seem to reach the door.  No matter how
>>|> accurately I try to jump, I seem to keep falling off and landing in
>>|> the water.  Is it just a matter of timing the jump very accurately or
>>|> is there some trick?
>>
Ah well, I guess you can always fly to the door, but once you get
there, how do you get in? I've tried bashing in, but this ruins your
weapons (although a similar try at level seven at the door of the
nasty undead worked quite well, but this was with a black sword), and
I cannot find a key at level 1 to this door.
Also, does anyone know the classifications of black and jewelled
swords?

Best, Ale.
From: ACS110@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4-- More Help Needed.
Date: 14 Oct 92 14:06:51 GMT
Organization: Penn State University

Ok,
    I running Team mode and have figued out the combination to work
the collosus (sp?). Kerner is killed after he jumps into the lava flows.
I can't convince the Mad scientist to let me go. Neither can I use 10
beads in the machine (20 and 100 don't work corectly). What am I doing
wrong?
|o|________________________________________________________________|o|
|o| Andy C. Saylor               ::                                |o|
|o| Penn State University        :: E-Mail:   ACS110@PSUVM.PSU.EDU |o|
|o|::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|o|
|o| REAL Programmers don't use documentation.                      |o|
|o|   If it was hard to code it should be hard to read and damned  |o|
|o|   near impossible to modify!                                   |o|
|o|________________________________________________________________|o|
Newsgroups: comp.sys.ibm.pc.games
From: gregh@alw.nih.gov (Gregory Humphreys)
Subject: Re: UW HELP: Level 1 Shrine?
Organization: National Inst. of Health, DCRT, CSL
Date: Wed, 7 Oct 1992 13:53:30 GMT

In article <1992Oct7.115646.19699@newshost.unh.edu>, pss1@kepler.unh.edu (Paul S Secinaro) writes:
|> 
|> Does anyone know how to get to the level 1 shrine in Ultima
|> Underworld?  I'm in an area where there are a series of platforms
|> above some water (near the silver sapling room).  I have to jump
|> across the water to get to the door (which I opened by hitting a
|> switch).  I think the shrine might be in there.
|> 
|> The problem is, I can't seem to reach the door.  No matter how
|> accurately I try to jump, I seem to keep falling off and landing in
|> the water.  Is it just a matter of timing the jump very accurately or
|> is there some trick?
|> 
|> Paul
|> 
|> -- 
|> Paul Secinaro
|> pss1@kepler.unh.edu
|> Synthetic Vision and Pattern Analysis Laboratory
|> UNH Dept. of Electrical and Computer Engineering

You have to use the 's' key to WALK forward until the game WON'T let you 
go forward any more, and then do the shift-j.  That will BARELY get you over the chasm.
-- 
Greg Humphreys    |  "Playing not to win is like sleeping with your 
gregh@alw.nih.gov |  sister - sure, she's a great piece of tail, 
                  |  and she's got a bag full of goodies, but it's 
(301) 402-1817    |  just plain illegal."  -Charlie Sheen, "Hotshots"
Newsgroups: comp.sys.ibm.pc.games
From: danl@col.hp.com (Daniel Lockhart)
Subject: Re: F15III
Date: Mon, 12 Oct 1992 19:02:31 GMT
Organization: HP Colorado Springs Division

I too am confused as when F15III is coming out, I ordered my copy and was
given a 1 Nov deliv. date.  I noticed two weeks ago there are reviews on
this board regarding the same program!!!

daniel

Newsgroups: comp.sys.ibm.pc.games,connect.audit
From: raelun@ibmpcug.co.uk (Paul Ellis)
Subject: Re: Wing Commander I Cheat?
X-Disclaimer: The views expressed in this article are those of the author
	alone and may not represent the views of the IBM PC User Group.
Organization: The IBM PC User Group, UK.
Date: Mon, 12 Oct 1992 08:41:09 GMT
Summary: WC Origin - cheat for all versions

In article <hribnak.0eu9@nucleus.cuc.ab.ca> hribnak@nucleus.cuc.ab.ca (Jim Hribnak) writes:
>Is there a CHEAT for WC I?  I noticed a cheat for WC II is there one for the
>1st one?  I dont have WC II yet.. so I cant use that WC II Cheat that was
>posted..
>
>Thanx

The cheat posted for WCII is applicable to all versions of WC, including
WC, SM2, WCII etc etc

type wc Origin, and alt del will destroy any targeted ship, makes the game 
real boring tho, especially as wc1 was fairly straightforward.

Have fun

Raelun (Waiting for Elite II the sequel to the best ever game)
-- 
Paul Ellis - raelun@ibmpcug.co.uk - pez@egham.unify.com - raelun@cix.uucp

The above may not be 100% correct, but I think its atleast 97% mine !!!
Relax and Have fun !! The Rest will sort itself out eventually !! ;-)
From: SIMMONS@UCF1VM.BITNET (Tad Simmons)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Mech101.zip:Stunning Success!
Date: 15 Oct 92 11:58:22 GMT
Article-I.D.: UCF1VM.92289.065822SIMMONS
Organization: University of Central Florida--Computer Services

Hear, hear!  A *VERY* good implementation of BattleTech! (With a couple of
annoying bags still (leg hits while standing in level 1 water))

I forsee a problem due to the fact that this isn't an authorized (yet) product.
And, in the finest tradition, I have THE Internet Solution (TM)!   BIG ;-)

But seriously, the author DID try to get approval.  I think we all should
contact FASA and let them know what a great job this guy (sorry, dumb mail
shell.  At least I can edit...  ;) did.  Now, while this might back-fire and
bring heat down on him, if we get enough people saying "Crescent Haws sucked,
MechWarrior was a LOT of fun, but *THIS* is what we wanted", there might be a
decent chance for FASA to get behind it. (Which might be bad...)
  Just make sure that c.s.i.pc.games can always get it shareware.  ;)

Submitted for your perusal,
Tad


Tad Simmons, Computer Operator (I feed printers and clean their cages.)
University of Central Florida in Orlando, Florida (a suburb of Disney World)
SIMMONS@UCF1VM.BITNET    |Owner and general trouble-maker, err... -shooter for
SIMMONS@UCF1VM.CC.UCF.EDU| the SUPERGUY listserv list.  Mail me for more info.
Newsgroups: comp.sys.ibm.pc.games
From: JHIATT@130.187.170.178 (JOHN HIATT)
Subject: Re: SimCity
Organization: Evans & Sutherland Computer Corp.
Date: Wed, 7 Oct 1992 05:18:21 GMT
X-News-Reader: VMS NEWS 1.11

>   Is there a way to get housing cost down?

Try these things:
	- Build more housing in cheaper locations (i.e. away from beaches)
	- Build a better transit system
	- Kill some of your commercial and industrial zones (not a good way
	   to be a popular mayor)
	- Increase the tax rate thereby decreasing population and housing
	  costs.

>   Also how do you control pollution?

  You can only really control pollution as you are planning your industrial
zones.  Keep them away from residential/commercial areas and away from beaches.
Save one beach-area for industrial and don't build residential/commercial zones
nearby (this is smart if you want a sea-port later on).
  A small fix is to build rail-systems near major roads... thereby using less
traffic.

>   I seam to always end up with traffic being a problem is there an easy
>   way to form a city to incoporate both the mase transit and the road?
>   I was thinking that maybe I should just replace all roads with mass
>   transit.  Is this a good idea or is there a specific reason I need
>   both?

  I've found that roads work well at first but soon become a major problem.
If you're running on 'easy' then building more roads fixes the problem.
  Traffic is always a problem with levels above 'medium'.  The best thing I've
found is to avoid building roads... even when the public screams for them.
From the very beginning I build only railways.  This helps control pollution
and keeps the traffic down... its not very realistic (in America anyway) but
it works.

  A few other tips:

	- Build parks in empty spots around zones to keep crime down and
	  increase housing demand and thus population.

	- You never need as many police stations as the public asks for...
	  even the charts showing crime levels will recommend more police
	  stations.  But you only need two or three per 'clumping' of zone.

	- Don't put more than 3 zones in a row adjacent to each other... in
	  most cases you'll regret the resulting transit situation and housing
	  demand goes down.

	- Commercial and residential zones work well together.

	_ Industrial zones are major pollution contributors, so try to keep them
	  on the edges or in the middle of nowhere... roads are not very
	  successful in industial zones, rail-systems work much better.

	- Cities with tax-rates above 9% for a long period of time generally
	  fail (I've found).

	- A stadium works well nearby an airport away from the major city
	  but with good transit access.

I love this game.
Have fun!

John.   JHIATT@GEMINI.SIM.ES.COM
Newsgroups: comp.sys.ibm.pc.games
From: hjnorris@eos.ncsu.edu (HENRY JASON NORRIS)
Subject: Re: Strike Commander INFO!! (Read this)
Originator: hjnorris@c00317-2114bl.eos.ncsu.edu
Reply-To: hjnorris@eos.ncsu.edu (HENRY JASON NORRIS)
Organization: North Carolina State University, Project Eos
Date: Sun, 11 Oct 1992 19:02:09 GMT


In article <1992Oct7.181041.14640@unixg.ubc.ca>, twong@civil.ubc.ca (Thomas Wong) writes:
|> Newsgroups: comp.sys.ibm.pc.games
|> Path: taco!rock!stanford.edu!agate!spool.mu.edu!wupost!gumby!destroyer!cs.ubc.ca!unixg.ubc.ca!twong
|> From: twong@civil.ubc.ca (Thomas Wong)
|> Subject: Re: Strike Commander INFO!! (Read this)
|> Message-ID: <1992Oct7.181041.14640@unixg.ubc.ca>
|> Sender: news@unixg.ubc.ca (Usenet News Maintenance)
|> Nntp-Posting-Host: sam.civil.ubc.ca
|> Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
|> References: <1992Oct3.212232.26258@grebyn.com> <1992Oct4.051634.24092@news2.cis.umn.edu>
|> Date: Wed, 7 Oct 92 14:10:41 GMT+5:00
|> Lines: 25
|> 
|> In article <1992Oct4.051634.24092@news2.cis.umn.edu> este0005@student.tc.umn.edu () writes:
|> >This press release is straight from the Origin forum on America Online.
|> >[comment: looks like my 386/33 is obsolete already, SIGH]
|> >
|> >****************
|> >STRIKE COMMANDER
|> >AOL: OSI
|> > 
|> >Product Fact Sheet
|> > 
|> >Category: Action-Flight Simulator
|> >Publisher: ORIGIN
|> >Author: Chris Roberts 
|> >Compatibility: Computers; IBM-PC 386SX, 386, 486 or 100% compatible
|> >systems, Memory; 2 MB required, Graphics; VGA/MCGA (256-color),
|>                                            ^^^^^^^^

Supposed to run best on a 486, SVGA...
We all knew it was coming...
So who is going to shell out 400$ for an upgrade just to play a computer game?
Besides me, I mean...

hjnorris@eos.ncsu.edu
-- 
I000000000000000000000000000000000000000I
I0000000000000             0000000000000I
I000000000                    0000000000I        
I0000000^^                      00000000I        <hjnorris@eos.ncsu.edu>
I000000^     ~^  0  00 0 0 0 I  ~^000000I    
I00000            ~ ~~ ~I     w    00000I        NCSU Nuclear Engineering
I0000'                  '   ,w0<    0000I
I0000     0000             w0000  0  000I   Home of the first NE Degree Program      
I0000     0000000000000000000000  I  000I         First two PHD degrees 
I0000     00000000000000000000*0[ i  000I   Home of the first privately owned
I0000     00000000000000000000[][ I ]000I            Nuclear Reactor
I0000     ~_,,_ ~0000000~ ____~ 0    000I          A National Landmark     
I0000    _~ ,  ,  `000~  _  _`0 ]L  J000I
I0000  , 00w0ww+   000ww``,,0w0 ][  0000I
I0000,  0000www000 0000000ww00000[  0000I      Rx Number Four: The PULSTAR
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Aces of the Pacific and STACKER
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 11 Oct 1992 04:06:07 GMT

I was able to have about 620000 bytes available while using stacker.
You see... I had to load EVERYTHING HIGH and DOUBLE HIGH.  (GRIN)

Newsgroups: comp.sys.ibm.pc.games
From: angelrat@next09pg2.wam.umd.edu (RaT)
Subject: Re: SpeedBall 2 GREAT!!!!!!!
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Wed, 7 Oct 1992 23:24:39 GMT

In article <1ase19INNf7l@usenet.INS.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P.  
Neil) writes:
> 
> In a previous article, GJAMES@HUSKY1.STMARYS.CA (GJames) says:
> 
> >There are obgects that appear on the floor.. what are they?
> The manual really helps here. Each object does something. Many of them  
will
> temporarily increase a players stat. Others do things like maxing all
> players stats for a few seconds, moving to ball to your center forward,
> knocking out all enemy players, and other fun stuff.
> 
> >Coins also appear, what do they do.
> Money!
> 
> >My league ends after only 14 games. how do I lengthen the season?
> You don't. All you can do is restart, since you've beaten all teams.
> 
> >Do my players get tired, should I use substitutions.
> Yes, they get tired -- there's a little meter at the bottom that tells  
the
> health of the current player. However, you can't use a sub unless a  
player
> is injured. As one reviewer said, "There are only two ways to stop the
> action -- make a goal, or bleed from your ears." :-)
> 
> >What influences the amount of money I get after a game?
> Coins!
> 
> Excellent game, is it not?
> -- 
> +-------------+------------------+---------------------------------+
> | Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
> +-------------+------------------+---------------------------------+

where can i get a crak/cheat for this thing ?......why doesn't my copy  
save replays ..it did once but never a gain..the only thing i hate about  
this great grame is the fact that it only allows save games after *4*  
games!!!!!! AAARRGGHH!!
From: mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS)
Newsgroups: comp.sys.ibm.pc.games
Subject: M&M4-The Dragon King... How to kill?
Date: 9 Oct 92 14:31:56 GMT
Organization: Lehigh University

How do you kill the King Dragon in the Dragon Lair.  Implosion doesn't work or
any other spells.  How do you bash his fucking head in?

-mas4@lehigh.edu
From: Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of this World
Date: 9 Oct 92 09:31:08 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Thanks for your reply! I managed to figure out everything else, but I STILL
can't get past the guy standing under the globes, either by shooting the
globe or directly at him. Oh, and I have turned off the power under the water
already.

--
* * * * * * * * * * * * * * *
Valaria_Vorlop@mindlink.bc.ca    I cried because I had no shoes
or:      a4080@mindlink.bc.ca         Until I met a man who had no feet.
* * * * * * * * * * * * * * *                          - ???
Newsgroups: comp.sys.ibm.pc.games
From: flake@flakes.ossi.com (Christopher Flake,Bldg 1, Cube 379,4567119,,)
Subject: Prince of Persia - Help on level 4?
Keywords: spoilers wanted
Reply-To: flake@flakes.ossi.com
Organization: Open System Solutions, Inc.
Date: Wed, 7 Oct 1992 20:10:59 GMT

I think I've tried everything, but obviously there's something I missed.  On level
4, I get the extra health point and then work my way over to the door.  I continue
right, and activate the door.  On my way back to the door, the (well known, I'm 
sure) mirror appears and makes it impossible to continue.

Would someone please give me a hint on how to proceed?

Are there any complete spoilers available for POP?  

Thanks!

PS -- Please respond directly via email to flake@ossi.com.  Merci!



Newsgroups: comp.sys.ibm.pc.games
From: keane@eng.umd.edu (Christopher Matthews Keane)
Subject: Re: Help! Links mouse cursor stuck...
Date: Mon, 12 Oct 92 20:49:16 GMT
Organization: College of Engineering, University of Maryland, College Park
Keywords: Links

  One funky thing about mouse drivers that I have noticed in a lot of
different games is that if you are using a mouse.sys style driver,
they often fail!  But, for me at least, making sure that the mouse.com
style driver is the one I am using, things *generally* work better.
Hope this may help.
Christopher Keane
keane@earthsun.umd.edu
From: adol@iowegia.uucp (Adol Christain)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: How to avoid the mapping bug in MM4:Clouds of Xeen
Date: Wed, 07 Oct 92 11:31:08 CDT
Distribution: world
Organization: Iowegia Public Access Usenet/UUCP, Clive IA USA.

spielman@pender.ee.upenn.edu (Terence P. Spielman) writes:

> According to New World Computing, to avoid the mapping bug previously
> discussed (for those that don't know, the automap feature gets reset
> sometimes) do the following....
> 
> The automap feature gets messed up when you do a 'Save As'.  (They didn't
> go into detail but my guess is that the bug goes like this..
> 	1) You 'Save As'
> 	2) You play and map
> 	3) You 'Save'
> 	4) You play, map some more and then OH-Oh!  you get cremed by
> 	   some ugly monsters.
> 	5) So you 'Load' from the most recent game and
> 	6) Voila', the maps only reflect changes from step #1 above!
> (I will try this at home to see  if this is the bug exactly))
> 
> Anyway, New WC claims that you can get around this bug by doing a'Load'
> immediately after doing a 'Save As'.  That's all folks.
> 
> Terence
> spielman@pender.ee.upenn.edu
> 

     That happened to me once.  In Rivercity, I was messing with 
save and save as.  Some of the squares I knew I traveled weren't 
automapped.  I didn't think much of it at the time....

     There a patch that fixes it?


  Adol --
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 6: how to get light?
From: hey, it is yourself <WJMCC@CUNYVM.BITNET>
Date: Wednesday, 7 Oct 1992 09:54:54 EDT
Organization: City University of New York/ University Computer Center

    I just started Ulitma 6. Where can I get a torch or something that can ligh
t up the dungeon ?  Can my party rest inside a castle? When I left Britian's ca
stle for the first time . A bagger claimed to be Lord Britian and asked for cha
nges. Shoud I give him money or is he telling the true?
Organization: Freshman, H&SS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Sun, 11 Oct 1992 16:21:03 -0400 
From: Jack Liu <jl9d+@andrew.cmu.edu>
Subject: Annoyed: Out of this World:  What the hey?

   I've reached the part where Mytuba (that's what I call the big guy)
chucks me across the ledge and I jump from that side, grab onto a
curtain thing and kill two guards.  I've stuck my gun at the guard with
no weapon and have gotten him to press the glowing the button on the
ceiling and have done just about everything else humanly possible.
    The question is, how do you save Mytuba from falling, though you
never really see him fall, and how do you advance to the next board? 
Things like this really aggravate me.
    Anway, if you feel like a response, Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: ctoth@magnus.acs.ohio-state.edu (Christopher M Toth)
Subject: mm4-help needed
Organization: The Ohio State University
Date: Fri, 16 Oct 1992 16:42:34 GMT


	Thanks to everyone who helped me out! :) I now have the sword to
kill Xeen and my characters are still looking for more power. :)
	A couple of questions:
	
	1) How does one get into the Southern Sphinx? I was able to get into
the Northern Sphinx with an amulet, but cannot locate an amulet for the 
north sphinx.
	2) Where can the key to the Darkstone Tower be found?
	3) Does anyone know where the Autumn Druid is?
	4) And finally...what the heck are those reflector dishes at each
corner of the world? I've turned them all on, but nothing has happened? Anyone
else wondering what these are as well?

	Thanks in advance!

-Chris

ps: more thanks to those who helped me in the past. :)
From: s915074@otto (Vitor TEN)
Newsgroups: comp.sys.ibm.pc.games
Subject: sorcery 101
Keywords: help
Date: 11 Oct 92 23:58:56 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

HELP!!!!
does anyone know what the maze in the uni does
or how to get the surfboard or how to escape the deserted
uni.

Thanks in advance
s915074@otto.bf.rmit.oz.au
Newsgroups: comp.sys.ibm.pc.games