HDTenEightyP/NetNews huggingface dataset:
From: limabone@zooid.guild.org (Lima Bone)
Newsgroups: comp.sys.ibm.pc.games
Subject: Underworld II ARRRRRRRRGH!
Date: 22 Jan 93 05:07:02 GMT

Okay....I've been reading the net to try and get some help, but I am really
stuck and I can't figure a way out of it. (Maybe some spoilers below)
 
 
 




















OKay,,,I have been to the goblin tower and got the gem and used it. I went to
the ice caverns and spoke to beatrice and got the gem and used it. I have been
to Killorn Keep, I got the jewelled dagger to kill the listener imp and I got
the gem and I used it, and then nothing happened. I read people had similar
problems and I read messages along the lines of "just go upstairs and talk to
everyone and something will happen to cause another facet to light up"...
 
I spoke to everybody and everyone is still pretty cheery...there was a minor
mention of the servants getting a tiny bit upset a while before, but I have
spoken to them and they all seem okay to me, Nanna said that the Guardian
tried to convert her...thats about it. WHAT THE HECK DO I DO NOW? do I just go
around talking to everybody until something happens? This game is getting
rather boring because I can't go anywhere new until another facet lights up. I
really need a hint here because this game is driving me up the wall and I
wanna finish it before midterms, or there will be serious trouble 8(.
 
Please do not send private email as there is a VERY good chance it will never
 reach me. Thanks...and reply SOON, I am going insane!
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Thu, 21 Jan 1993 21:52:07 GMT
Subject: Re: UW2: Gazer's room
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>In the gazers' room (level 3, I think), I can't get up the small cliff
>after killing the gazers and emptying the chest.  It's too high to jump,
>and I don't have the ability to cast flying/levitating spells yet!
>
see if you can cast jump spell. If not, try dropping stuff (throw it out of
the gazer pit). The lighter you are, the better your jumping.

Good Luck
			tozz
From: unruh@unixg.ubc.ca (Bill Unruh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where is regulus(?) the crack repository?
Date: 24 Jan 93 21:14:40 GMT
Organization: The University of British Columbia
NNTP-Posting-Host: unixg.ubc.ca
Summary: Whee is regulus(?) the crack repository?
Keywords: crack, regulus,


In the past week, the new location of regulus(?) , the crack repository
was posted here, but I managed to loose it. Could someone pls email it to me?
Thanks
Bill Unruh
unruh@physics.ubc.ca
From: knaack@csd4.csd.uwm.edu (Robert John Knaack)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for TRADE!  (Darkseed & AOTP)
Date: 26 Jan 1993 23:10:36 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4


I have the following games for trade:

Darkseed                 5.25" disks       good condition

Aces of the Pacific      3.5" disks        excellent condition
                                           (includes patches)

	All reasonable trades considered.						
thanks,
Rob
-- 
:: Robert J Knaack                    ::                                   :: 
:: knaack@csd4.csd.uwm.edu            ::                                   :: 
:: University of Wisconsin - Milwaukee::                                   ::
Newsgroups: comp.sys.ibm.pc.games
Subject: Stunt Island Crack needed!
From: <DM9HMBIW@MIAMIU.BITNET>
Date: Wednesday, 27 Jan 1993 15:05:19 EST
Organization: Miami University - Academic Computer Service

Hi all.  I need a crack for Stunt Island because I'm getting sick of digging
 through that huge manual every time I want to play.  If someone could tell me
 where I could find a crack it would  be much appreciated!
         |___/|        D         The Bad Boy of Biology
         | _ _ |          A         INTERNET:
         |  v  |            M         DM9HMBIW@MIAMIU.ACS.MUOHIO.EDU
   _____/|     |_____        O              BITNET:
  /                            N              DM9HMBIW@MIAMU
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MISC:  Data for the Proposed Group Split
Date: 23 Jan 1993 01:02:47 GMT
Organization: University of California, San Diego
Distribution: world
NNTP-Posting-Host: weber.ucsd.edu

In article <1jprrpINN9l4@MINERVA.CIS.YALE.EDU> randall-joshua@yale.edu (Joshua E. Randall) writes:
>A while ago someone suggested we do a study of just how much
>each genre of games gets discussed.  
>
>                    NewsWatcher                UNIX "rn"

Stuff deleted 
>.forsale              2      1%                135     6%

>As for the rest of the groups, none of them had more than a
>minimal percentage.  So we can fold them all into '.misc'.
>Only '.forsale' had anywhere near enough discussion to
>warrant its own group, and personally, I'm against a
>'.forsale' group anyway.

Great Stats, bad (or I disagree ;_) Conclusions.  I think we need a
.forsale group.  The used
game market is a fantastic development of the current newsgroup,
Since a lot of us are fans of a lot of differnt types  of
games, it can only make sense to have one place were people can arrange
for sales so they can clean off their
shelves (and hard drives) of games they no longer play.
If it isn't included  I fear that we will either cross post all
announcments  to each group and/or make sure each is read in
completely when we want to look to make trades.

W. Erik Bruvold
wbruvold@ucsd.edu
From: boyer@sumax.seattleu.edu (Chuck Boyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW2-player dat edit,...servant's strike,...others..
Date: 24 Jan 93 02:03:32 GMT
Article-I.D.: sumax.1jullkINNmq2
Distribution: world
Organization: Seattle University
NNTP-Posting-Host: sumax.seattleu.edu

I am just beginning this game, but I have some input to add to some
postings I've seen.

First, I got the 'uweditor.zip' file from ftp wuarchive (it's elsewhere
also) that was supplied for UWI to edit the 'player.dat' files (change
players strength, combat, attack, dexterity, defense, etc...) and
'have' used it on UWII... you have to play around with the values
you put in there... I haven't figured out yet the equations of how
one number in strength affects Vitality or Mana, but there seems to
be a correlation... anyway you can save a game in slots 1, 2, 3 that
are the same game and apply different numbers to each of them, outside
of the game using 'uweditor.exe' and re-enter the game and see how it
goes, turns out... anyway, I have highest attack barehanded at 217
strength points.... I can go along for a couple of days and then I
have severe inventory number carrying problems of where I get the
message 'can't carry anything more' and I re-edit the player.dat
and can carry on again... not too disturbing.

Somebody posted the hint to give 'full-lighting' throughout the
game by erasing the 'shades.dat' file from /uw2/data directory.
It works!!! I didn't mind doing this, because it was darker
here in UW2 then I remember it being in UW1, and it bothered me
to no end...

I have been all through the eight level of the Prison Towers
and couldn't get through the huge steel doors in level 2, perhaps
later in the game....

I found the two gazers in level3, defeated them, opened the chest,
found no 'moonstone' in my game there, even did it twice....

Haven't found the reaper on level 4 of the sewers.... think I've
been all over that level too...

Still, I've been able to visit the huge blackrock on level 5 and
get to the Prison Towers, Ice Caves, and Kilhorn Keep....

At this point, I have been back to the castle a few times...
and I have 'no' servants' strike, Nystul 'is' talking to me
and warming the stones I found and take to him.... I think that
it may have to do with the responses you make to Anna in first
talking to her when the trouble began... myself, I sympathized
with her and told her I would talk to Lord British on her
behalf..... so perhaps your responses affect how the game goes
at certain key points???

Don't know, just trying to give a few responses.
chuck

-- 
Chuck Boyer, ITS Secretary
Seattle University
boyer@sumax.seattleu.edu
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: quick question on wiz7
Date: 27 Jan 93 12:22:28 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <Jan.26.13.59.17.1993.5641@remus.rutgers.edu> ahu@remus.rutgers.edu (Alex T. Hu) writes:
>I have the 5 flowers, merged the first four to get an orchard
>ambrosia, but I can't merge the white dhalia, am I doing something
>wrong?
>Also, what is the exact combination for the 6 spears?  I don't think I
>got the combination from H'Jenn-ra right and I've already killed
>her... (I really need an outright spoiler!)

 ------------------- OUTRIGHT SPOILER (sic) -----------------------------

1. MERGE the dalia with holy water.
2. 5, 3, 4, 2, 6, 1 is the spear sequence. 

Best, Joel
From: starr-daniel@yale.edu (Daniel Starr)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ***** Proposed RFD:  c.s.i.p.g reorganization  -- please examine
Date: 27 Jan 1993 20:24:59 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu
Keywords: RFD split group

In article <924@ulogic.UUCP> hartman@ulogic.UUCP (Richard M. Hartman) writes:
>In article <1juppqINNk9l@MINERVA.CIS.YALE.EDU> starr-daniel@yale.edu (Daniel Starr) writes:
>>In practice, the difference between the games we call 'role-playing' and the 
>>ones we call 'adventure' on the computer is just this:
>
>[ ... long discussion deleted ... ]
>
 
>>CRPG = systematic / template design
>>Adventure = each element unique.
>
>Hmmmm..... this seems to be more of a design issue and not
>really one that could be easily used as a distinction for the
>average joe poster.  The concept might work if you can get
>it more into player terms than designer terms.  But I'm not
>really sure......  So far it still sounds like there should
>only be one subgroup here.

In player terms?

How about:
A CRPG is an adventure game in which the game world's presentation and the
player's options for interacting with it are standardized and consistent
within the game.  

Such games are typically characterized by:  continuous grid-based
maps instead of discrete painted backdrops; player-chosen
conversation topics instead of predefined speeches; and standardized options
for attack, defense, and other forms of dealing with obstacles.

The intent of a CRPG is to set the player's adventure in a larger framework
of an internally consistent world, as opposed to having the player only
relate to the game world through the particular puzzles that are posed 
to him.

How's that?


-- 
This is NOT a .sig virus do NOT copy me into your .sig file  This is NOT
* Daniel Starr                   *   Ta twn thewn erga                 * 
* dstarr@minerva.cis.yale.edu    *   Hoi psukhwn twn anthrwpwn logoi.  *
a .sig virus do NOT copy me into your .sig file This is NOT a .sig virus
Newsgroups: comp.sys.ibm.pc.games
From: szgershe@kimbark.uchicago.edu (Shadowspawn)
Subject: Re: Was there ever a STAR WARS for the PC?
Reply-To: szgershe@midway.uchicago.edu
Organization: University of Chicago
Date: Tue, 26 Jan 1993 01:47:51 GMT

In article <C1FH8z.FG1@ecf.toronto.edu> kamg@ecf.toronto.edu (KAM GREGORY K) writes:
>
>
>I was wondering if there was ever a STAR WARS game for 
>the PC that came out before.  I just got my 386 two summers ago
>and I haven't seen one since.
>
>I really liked the arcade game and was wondering if 
>a home computer version existed, and if it does, if it is
>any good....
>
>(comparable to the arcade?)
>
>Greg
>1

There was a CGA version of it... sucked.  just some speaker sound.
no voices. otherwise REASONABLY similar to the arcades.  Wait
for X-Wing to come out, that should solve all your problems, if
it ever comes out, that is!  :-)

Steven

Newsgroups: comp.sys.ibm.pc.games
From: gchen@envy.reed.edu (Mark Aranedes Jin'lewood Chen)
Subject: Starcon2      would like help with stuff
Organization: Reed College, Portland, OR
Date: Fri, 22 Jan 1993 18:14:48 GMT

SPOILERS FOLLOW!!!!!!!!!


















1.  How do I get that bomb from the Utwig?
2.  I would like total spoilers on how to get the Shofixti on my side.
Every time I go to Delta Gorno, Tanaka just attacks me.  In the Update.txt  
file it mentions a warp thing that lets me escape combat.  Is that what I  
need?  Where do I get one?  Also, what are the coords for the homeworld  
with the creature that Zex is looking for?
3.  Where do I get a device that will help the Chenjensu and Mrmrmmrn(sp?)  
evolve?

hints would be cool.  But spoilers on #2 would also be welcome.  Thanx
mark
Newsgroups: comp.sys.ibm.pc.games
From: veen2976@mach1.wlu.ca (veenstra christopher)
Subject: VGAPlanets - where is it???
Organization: Wilfrid Laurier University
Distribution: na
Date: Sat, 23 Jan 1993 18:33:41 GMT

  Help!  I need to locate the vgaplanets game before tonight or I'll miss my
turn.  :-(  Anyone know where I can find it???


Thanks,


    _/_/_/_/  _/    _/   _/_/_/    _/  _/_/_/_/  
   _/        _/    _/   _/    _/  _/  _/        
  _/        _/_/_/_/   _/_/_/    _/  _/_/_/_/   
 _/        _/    _/   _/   _/   _/        _/    
_/_/_/_/  _/    _/   _/    _/  _/  _/_/_/_/     

Chris Veenstra
veen2976@mach1.wlu.ca
From: det@sw.stratus.com (David Toland)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Buttloads
Date: 26 Jan 1993 13:18:24 GMT
Organization: Stratus Computer Inc.
Distribution: world
Reply-To: somebody@somehost.edu
NNTP-Posting-Host: phlan.sw.stratus.com

Isn't a buttload one crack?

;-)

-- 
--------------------------------------------------------------------------
All opinions are MINE MINE MINE, and not necessarily anyone else's.
det@phlan.sw.stratus.com   |  "Laddie, you'll be needin' something to wash
                           |  that doon with."
Newsgroups: comp.sys.ibm.pc.games
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Re: Gravis UltraSound 3D!
X-To: JAY WILBUR
Organization: The Zoo of Ids
Date: Sun, 24 Jan 1993 23:06:00 GMT

From jwilbur@iat.holonet.net (Jay Wilbur)
>andrewm@zooid.guild.org (Andrew McCallum) writes:
>:     You sure that this is actual _3D_ sound?  (ie: Back and front as well as
>: right and left)
>
>yup.  Give it a shot and see (err. hear) for yourself.

    How come this was never made as a selling point of either games?  I've
played WOLF3D on a SBPro with the speekers in front of me, and all I noticed
was that the sound had volume differences acording to the characters'
distance.  I'll get my friend to try though.

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com

                                  Byte me.

Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: ***** Proposed RFD: c.s.i.p.g reorganization -- please examine
Keywords: RFD split group
Organization: Massachusetts Institute of Technology
Date: Fri, 22 Jan 1993 12:18:17 GMT

In article <1jm345INN3i0@lily.csv.warwick.ac.uk>, csuhc@csv.warwick.ac.uk (Mr R Hamilton) writes:
|> I'd just like to congratulate everyone who have combined to make this 
|> thread the largest in the newsgroup. 
|> 
|> In your efforts to keep this group down to a reasonable size, you've
|> managed to make it larger than ever!
|> 
|> Here's my suggestion for a new group :
|> 
|> alt.what.shall.we.reorganise.c.s.i.p.g.as.to.save.us.reading.so.much.irrelevant.news.then.?
|> 
|> Perhaps once you've decided, you could post a single message to this group, 
|> then delete a.w.s.w.r.c.s.i.p.g.t.s.u.r.s.m.i.n.t.?
|> 
|> :-)
|> 
|> Ross
|> ---------
|> Just my farthing's worth.
|> 
|> 

Actually, such a forum already exists. It is called news.groups :)
Once the RFD is posted, most, if not all, of the discussion will (or should)
move over there. 

Daniel Silevitch                             dmsilev@athena.mit.edu
Massachusetts Institute of Technology
Newsgroups: comp.sys.ibm.pc.games
From: perk@stud.cs.uit.no (Per-Ivar Knutsen)
Subject: Dune II: Want Strategy & Hints
Organization: University of Tromsoe, Norway
Date: Thu, 21 Jan 1993 11:57:26 GMT
Reply-To: baardh@stud.cs.uit.no


I've reached the last mission in Dune II (at least I think so)...the 9th.
I'm playing the "bad guys" or should I say Harkonnen!!!

But, this mission seems impossible to me...I know some of you have made it, 
so now I want some strategies and hints to help me out. 

BTW, anyone got a cheat or trainer for this game??? I really don't have the
time to try playing some of the other houses. I have heard that the finish
sequence is different for each house!!!

Well...Is there anyone out there who can help me??? I would appreciate that
you said email to me personal...This group is so BIG!


***************************************************************************    
            _____   _____   _____      __  __    __  ___     _____   
           |  _  \ |  ___| |  _  \    |  | \ \  / / / _ \   |  _  \  
           |   __/ |  ___| |     <    |  |  \ \/ / / ___ \  |     <  
           |__|    |_____| |__|\__|   |__|   \__/ /_/   \_\ |__|\__| 
***************************************************************************
	   E-mail: perk@stud.cs.uit.no  Phone(voice): +47 83 38 101	   
***************************************************************************  
 
 
  
Newsgroups: comp.sys.ibm.pc.games
From: bes38869@uxa.cso.uiuc.edu (The Bard Duelak   )
Subject: Re: 3D benchmark
Organization: University of Illinois at Urbana
Date: Sat, 23 Jan 1993 22:43:05 GMT


> 486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
> 486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
> 486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
> 486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
> 486DX/50 256k cache ATI Ultra (ISA)                          25.6 FPS
> 486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS

> 486/33, 128k cache, ET4000 1MB, AT bus                       20.4 FPS
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> 486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
> 386/40 with 16-bit ET4000 card                               16.3 FPS
> 386/40 128k cache  Trident 8900C SVGA  (1Mb)                 14.2 FPS
> 386/40 64k cache Trident 8900 1Mb                            13.8 FPS
> 386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
> 486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
> 386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
> 386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
> 486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
> 386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
> 386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
> 386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
> 286/12 NEC Powermate, VGA on m-board                          4.7 FPS
> IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
> IBM PS/2 Model 50 (286 system, I think)                       2.6 FPS
> 8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS             

Got a new card:
  386DX/40 w/ 64K cache & Cirrus GD54 w/ 1Mb                   15.3 FPS 


  --Blair

-- 
|Blair Sandberg, student in | "If paper feathers are all it takes to fly,dont| 
|   Microbiology, at the    | you think we'd have heard about it before?"... | 
|  University of Illinois   | - "It takes an uncommon mind to think of these | 
| bes38869@uxa.cso.uiuc.edu | things, Hobbes."          -- Calvin and Hobbes |
From: justin@pilot.njin.net (Justin Warburton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: * * S F 2 v 1 9 0 , W h e r e ? * *
Date: 21 Jan 93 20:34:51 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

300robot@gw.wmich.edu writes:

>Hi folks,

>I heard rumors about the new SF2, namely version 1.90.
>I've downloaded sf200x.lzh sets twice within this week,
>but both are corrupted.  By the way, I used LHA213.EXE
>to extract them.

>Can you tell me where to find the working one ?

Well it seams that no one wants it one there sites because of a copyright
problem in the US so it mught be hard to find.

-- 
********************************************************************************
Justin Warburton    justin@pilot.njin.net                          // 
Aikido                                                          \\//
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: robl@PROBLEM_WITH_INEWS_GATEWAY_FILE (Rob Laddish)
Subject: Re: Ultima Underworld II - The $%!# Servants
Date: Mon, 25 Jan 1993 19:42:28 GMT
Organization: Division of the month club
X-Newsreader: TIN [version 1.1 PL8.1]

Corey D. Stinson (mucds@uxa.ecn.bgu.edu) wrote:
:    I am desperate for help with the servants, if they don't go off
: strike I get the feeling I will not be able to finish the game, I've
: already destroyed the guardians power in 5 worlds, killed Dorstag,
: solved mage test, many of the later problems in the game.  Why won't
: they go off strike.  Now, if I talked to Charles, he doesn't mentione
: the strike, but Nanna and Nell still do, and of course, Nystul refuses
: to speak with me.  I can't see what this has to do w/ the strike anyway.
: HELP!  Thanx in advance for any assistance.

Spoilers follow:

Just talk to lord british about it! He has a little room off of the throne
room. That did it for me.

Rob
---------___----------------------------------------------------------
        /  /        Robert Laddish              AT&T:    707-577-3767
HEWLETT/hp/PACKARD  HP Santa Rosa, Ca.          Telnet:  1-577-3767
      /__/          mail stop 4USQ              robl@sr.hp.com           
----------------------------------------------------------------------
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC: Whatever happened to...
Date: 27 Jan 93 14:08:29 GMT
Organization: Olivetti Advanced Finance Development

In article <C1Fx0C.Kw7@news.cso.uiuc.edu> rlt20429@uxa.cso.uiuc.edu (Psycho) writes:
>While on the WC series, I know that privateer has a lot of leeway in story 
>line but are their any plans for a tactical game based on this?  Rather 
>then just being a figther jock always outnumbered 4 to 1 I would like to be 
>in control of the campaign.  Good space fleet battle type games are sorely 
>lacking in 'realism' and effects, this could be a good game to do it with.

But in a fleet game the Kzin (whoops, I forget their name in WC) with the 
odds that you face in WC would always win.  I had over 100 kills in WC2, 
also if you notice the rest of the fighters also had impressive kill numbers.
It seems like the human ships outclass the Kzin ships by a lot.  Also in WC1 
I could kill any capital ship (even the base at the end) with my guns, and 
in WC2 it only took 2 torps max to kill any capital ship (and no real danger 
from the target).

It would be a pretty unbalanced game I think.

	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
Newsgroups: comp.sys.ibm.pc.games
From: esaffle@gmuvax2.gmu.edu (Ed Saffle)
Subject: Metal Mutant
Organization: George Mason University, Fairfax, Virginia, USA
Date: Thu, 28 Jan 1993 18:13:48 GMT

  Anybody out there in net.game land ever heard of this game?  I had some free
time one day and found this one and decided to play it because it looked
interesting.  It's a pretty cool kind of game (to me at least) except that
most of the game test is in french.  I have no problem with this if I knew
the language.  Anybody know if there is maybe a switch to get this in english,
or really, anybody know of any docs for it at all.

Thanks,
  Ed