HDTenEightyP/NetNews huggingface dataset:
From: IO92697@MAINE.MAINE.EDU (Merlin Littlefield)
Newsgroups: rec.games.mud.lp
Subject: COSMOS...
Date: 5 Oct 92 22:43:08 GMT
Organization: University of Maine System


Coming soon.....

COSMOS.

The Ultimate in role-playing LPMUDs.

Sci-fi theme.

Enough realism to blow your mind, but not slow play.

Monsters smarter and faster than you are.


COSMOS.    In space, noone can hear you scream.<tm>




Look for further postings.
-Synthetic Bishop the Infinite Immortal.
a.k.a. Merlin Littlefield.
a.k.a. Vampyre.
Newsgroups: rec.games.mud.lp
From: kaczorc@woods.ulowell.edu
Subject: Re: Wizard etiquette
Organization: University of Lowell
Date: Mon, 28 Sep 1992 00:50:27 GMT

> My personal preferences are for wizard-player interactions to be limited
> to problem reports and fixes and feedback on new developments. But, I don't
> feel like every MUD ought to have to subscribe to that standard. I'll just
> find another MUD if the wizards interfere more than I want to put up with.

The way I see it...a wizard should be able to be social and talk to anyone
he feels like.  But if the wizard starts helping the player or is annoying,
then some action should be taken.  

I'm a wizard and I like to talk to my friends, some who are not wizards, and
if I was told that I couldn't, I'd really bitch.

				Zor  =)
From: ksjrn@acad3.alaska.edu (NELL JOSEPH R)
Newsgroups: rec.games.mud.lp
Subject: VMS LPmuds?  Maybe?
Date: 26 Sep 92 20:12:00 GMT
Organization: University of Alaska - Fairbanks
News-Software: VAX/VMS VNEWS 1.41.UAC

Hello out there,
I'm interested in running an LPmud on our local system.  I am unfortunate
however to be restricted to Vax/Vms for my operating environment.  Now, before
everyone gives me a list of why I should obtain a Unix box, I'm in the process. 

I HAVE heard that a port of LPmud was once accomplished.  I'm writing this in
the hopes that the author, or anyone with a copy will get in touch with me. 
E-mail would be my first choice, but through the nets is fine with me.  :)

Joseph Nell
UAS Games Administrator (Sounds spiffy eh?)
KSJRN@acad3.alaska.edu
JBGAMES@acad1.alaska.edu
From: lusty@lusty.tamu.edu (Lusty Wench)
Newsgroups: rec.games.mud,rec.games.mud.lp,rec.games.mud.misc
Subject: LustyMud and TAMU
Date: 30 Sep 92 23:18:31 GMT
Article-I.D.: tamsun.1992Sep30.231831.1852
Organization: Me

For a few hours this morning telnet connections to the mud were
allowed.  At this time, however, they are apparently being
disallowed again.  I will post with further information as
soon as it is available.

Lusty
Newsgroups: rec.games.mud.misc
Subject: Threadway!
From: marleyt@ccit.arizona.edu (Marley Treadwell)
Date: 30 Sep 92 12:42:03 MST
Followup-To: rec.games.mud.misc
Distribution: world,local
Organization: University of Arizona

I am just writing to say come and visit us at Threadway!!!! 
If you like to build or just meet nice folks. come on over!!!!!!

Marley treadwell
University of Arizona
email: Marleyt@ccit.arizona.edu
2nd email: Marley@hacks.arizona.edu
From: gblake@nope (Greg Blake)
Newsgroups: rec.games.mud.misc
Subject: Re: Crossroads UnterMUD Looking For A Lot Of Builders
Date: 6 Oct 92 02:29:27 GMT
Article-I.D.: nope.71833856711816
Organization: ~/.org
NNTP-Posting-Host: nope.ucsd.edu

In article <IemwYRa00VBLM180ZK@andrew.cmu.edu> Edwin Huang <eh1s+@andrew.cmu.edu> writes:
>Excerpts from netnews.rec.games.mud.misc: 27-Sep-92 Crossroads UnterMUD
>Looking.. by Sonja Orlavski@tsalmoth. 
>> The head wizard is Kelvania (me), snooze is my right hand being.  If you
>> have questions and either of us is on, feel free to ask.
>
>snooze, you wizard-slut. YET ANOTHER MUD?
>
>-dirque
>

Dman straight...
And look out...Coming soon...Pliocene...

-Snooze
Newsgroups: rec.games.mud.misc
Subject: Re: The Ultimate MUD Language
From: steiner@jupiter.cse.utoledo.edu (jason "Think!" steiner)
Date: 29 Sep 92 20:06:54 EST
Distribution: usa

pwh@bradley.bradley.edu (Pete Hartman) writes:
> staferne@risc.uni-linz.ac.at (Stefan Taferner) writes:
> >
> >What is your opinion? How should your ultimate mud language look 
> >like?  Maybe we can investigate in that?
> 
> PERL!  Just ask Larry Wall!
> 
> It has all the functionality of C, without requiring the complex
> invocations.

aaahhh... at least wait til the new version (hopefully w/ structures
& multi-d arrays) comes out. might want to remove some other things 
for the  mud version. can you imagine objects that serve as a telnet 
clients or newsreaders? hmm. come to think of it, that'd be cool. 
might not want to give the sockets functions to everyone tho'. could 
be dangerous.

jason "print "Just another pearl user.\n";" steiner

--
`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`
`,` "True love is better than anything, except cough drops."            `,`
`,`                     - The Princess Bride (book), by William Goldman `,`
`,`,`,`,`,`,`,`,`,`,` steiner@jupiter.cse.utoledo.edu `,`,`,`,`,`,`,`,`,`,`
Newsgroups: rec.games.mud.misc
From: PHill <pohill@cmu.edu>
Subject: Looking for other Btech MUDS
X-Xxmessage-Id: <A6F6150A80010843@macbo.sei.cmu.edu>
X-Xxdate: Mon, 5 Oct 92 20:51:38 GMT
Organization: CMU
X-Useragent: Nuntius v1.1.1d11
Date: Mon, 5 Oct 1992 19:51:49 GMT

Hi, Im kinda going into withdrawl with the loss of the Btech Muse and
all. anyone 
know of any other Muds based on that theme?
From: klein@frith.egr.msu.edu (Jeffrey Klein)
Newsgroups: rec.games.mud.misc
Subject: Re: Crossroads UnterMUD Looking For A Lot Of Builders
Date: 5 Oct 92 23:33:43 GMT
Organization: Michigan State University College of Stunt Piloting

In article <1992Oct5.034711.18823@jarvis.csri.toronto.edu> cks@hawkwind.utcs.toronto.edu (Chris Siebenmann) writes:
> For clarity's sake: Crossroads UnterMUD has absolutely nothing to
>do with the late Crossroads MUCK.
>
> Someone's lament: all the good names are taken already.

Oh, I dunno...

KrissKrossRoads hasn't been taken.

(a-miggada-miggada-miggada-miggada-MUCK-daddy)
-- 
Jeff Klein             | "Happily, Ral doffs his outer clothing for a
Browsing Boy of the LNH|  refreshing dip in one of the dangerous 
klein@frith.egr.msu.edu|  chemical vats." - Ty Templeton 
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud.misc
Date: Thu,  1 Oct 1992 23:59:25 -0400 
From: Edwin Huang <eh1s+@andrew.cmu.edu>
Subject: Re: Crossroads UnterMUD Looking For A Lot Of Builders

Excerpts from netnews.rec.games.mud.misc: 27-Sep-92 Crossroads UnterMUD
Looking.. by Sonja Orlavski@tsalmoth. 
> The head wizard is Kelvania (me), snooze is my right hand being.  If you
> have questions and either of us is on, feel free to ask.

snooze, you wizard-slut. YET ANOTHER MUD?

-dirque
From: mcs52867@uxa.cso.uiuc.edu (Mike)
Newsgroups: rec.games.mud.misc
Subject: Re: Battletech?
Keywords: Want sites with Battletech, please!
Date: 30 Sep 92 15:46:49 GMT
Article-I.D.: news.BvEEI2.I0s
Organization: University of Illinois at Urbana

s914426@minyos.xx.rmit.oz.au (Mathew Julius Horvath) writes:

>Please, anyone out there, I am dying to play Battletech, or something
>similar over the internet. I tried the Battletech site given in one of
>the postings, and it doesn't work!!
>  I would really appreciate it if someone would mail me some sites
>  for Battletech,(or something similar), as soon as poss...

>  Thanx a lot

>  Mathew     s914426@minyos.xx.rmit.oz.au

or post it here??
thanks
mike
Newsgroups: rec.games.mud.misc
From: lusty@lusty.tamu.edu (Lusty Wench)
Subject: Re: Telnet port server needed
Organization: Me
Date: Mon, 28 Sep 1992 11:47:07 GMT

In article <kwi.18@postman.hsn.no> kwi@postman.hsn.no (KLAUS WILLIAM WIK) writes:
>
>	As some f***ing as**ole somewhere has plugged my portserver,I need a 
>new one!What I need is a place to connect to without a portnumber, where I 
>can call further on to a server with a port number. Can anyone help me out?
>
>		Please reply to kwik@nyx.cs.du.edu

Just my 2 cents worth:  It's this type of attitude by mud players
that tend to give muds a bad name with the powers that be.  Perhaps
the admins at your site had a valid reason for "plugging your
portserver".  Judging from the tone of your post I find it entirely
plausible.

Lusty Wench
Xref: sparky rec.games.mud.misc:793 rec.games.mud.tiny:353
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
Subject: Are you a good @programmer? <MUS* coding exp. wanted...>
Supersedes: <92269.140510IO10081@MAINE.MAINE.EDU>
Organization: University of Maine System
Date: Sunday, 27 Sep 1992 20:47:28 EDT
From: The Xanadian <IO10081@MAINE.MAINE.EDU>

   This is in regards of a MUSE that went down and lost some database a
while back.  Maybe you heard of it: VegaMUSE?  Well, it's coming back, and
we're starting ...sorta afresh.  Right now we need to get a list of people
who would be willing to spend some time to help re-develop Vega.  If you even
have an inkling of interest in this, and want to know more about it, please
email me at the above address.  I will be choosing 4 or 5 of the best program-
mers that mail me, so PLEASE SEND an example of your work!! :)  Thank you
for spending some time reading this ... and I hope to see you soon!

Magnus of Vega

BTW: To give you an idea what VegaMUSE is, it's got sorta a StarTrek theme, but
different.  The theme is considerably more lenient, since it is based on some-
thing I wrote a ways back.  It also has some magical/medieval/mystical back-
tones to it too.  Therefore, Imagination is a requisite too.  Good luck!
ONE FINAL NOTICE: I forgot to mention that there *is* a deadline!  Absolutely
no entries will be accepted after October 4, 1992.  We will also put the lid
on when we get 10 or so applicants, so it's gonna be first come first served.
:)
DONT FORGET to send that example of your BEST work done in MUS*... :)
Newsgroups: rec.games.mud.misc,rec.games.mud.announce,alt.mud
From: mordeth@iastate.edu (Norman D Nunley)
Newsgroups: rec.games.mud.misc
Subject: Re: GodNet MOO
Date: 5 Oct 92 23:59:12 GMT
Organization: Iowa State University, Ames IA

As far as I know, Chaos is working on cleaning up/optimizing the code right
now, so that you, the player, will not be lagged beyond all Hell (Baal wouldn't
like that)  As far as coming back up, I have no idea.

Gabriel (the prodigal wiz on GN)
From: oispeggy@ubvmsd.cc.buffalo.edu (Peggy Brown)
Newsgroups: rec.games.mud.misc
Subject: Anyone have a copy of makedink.com for dink client
Date: 26 Sep 92 15:38:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I'm trying to use the client Dink.  Directions say to use the 
file makedink.com to compile it.  I checked 2 ftp sites that have 
Dink and neither has this file.

Anyone have a copy of it?

Thanks!

- Peggy -
oispeggy@ubvms.cc.buffalo.edu
From: schwarts@cps.msu.edu (Steven Eric Schwartz)
Newsgroups: rec.games.mud.misc
Subject: Still looking for...
Date: 6 Oct 92 13:22:18 GMT
Reply-To: schwarts@cps.msu.edu (Steven Eric Schwartz)
Organization: Dept. of Computer Science, Michigan State University
Originator: schwarts@atlantic.cps.msu.edu

the address for Final Frontier.


-- 
Steven Eric Schwartz            "It's not safe out here. It's wonderous, with
(schwarts@cps.msu.edu)           treasures to satiate desires both subtle and
125 East Wilson Hall-MSU         gross.  But it's not for the timid."
East Lansing, Michigan  48825                           - Q, "Q Who"
Newsgroups: rec.games.mud.misc
From: john@stat.tamu.edu (John S. Price)
Subject: Darker Realms, again
Organization: Texas A&M University, College Station
Date: Thu, 1 Oct 1992 01:52:55 GMT


TAMU's network, for a few hours this morning, was again allowing access
from outside A&M.  For reasons unknown to many, outside access has again
been disabled, so DR is still not accessible from the outside world.

Sorry for the "false alarm".

+--------------------+- But on eliminating every other reason -------------+
| John Price         |    For our sad demise                               |
| john@stat.tamu.edu |      They logged the only explaination left         |
+--------------------+-------- This species has amused itself to death ----+
From: au095@cleveland.Freenet.Edu (Kevin Rosenjack)
Newsgroups: rec.games.mud.misc
Subject: GodNet MOO
Date: 5 Oct 1992 13:44:43 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


    This may be a way-old thread.  I wouldn;t know because I
never really followed this newsgroup.  What ever happened to
Godnet MOO?  We were all on one day and it just went down and 
never came back.. O'ell..

-Twist/Cyrus/, etc..

-- 
Newsgroups: rec.games.mud.misc
From: mforbes@gmuvax2.gmu.edu (The Danckler)
Subject: Re: AberMud source
Organization: George Mason University, Fairfax, Va.
Date: Mon, 28 Sep 1992 03:35:16 GMT

In article <1992Sep25.082325.14823@iesd.auc.dk> claus@iesd.auc.dk (Claus S. Jensen) writes:
>Could anybody point out where to obtain the newest source
>of AberMud?
I'm not trying to sound sarcasting or anything, but wasn't ABER abandoned years
ago?  *shrug*
Danc
From: gaynor@inferno.rutgers.edu (silver)
Newsgroups: rec.games.mud.misc
Subject: Re: The Ultimate MUD Language
Keywords: mud programming
Date: 2 Oct 92 13:02:46 GMT
Distribution: usa
Organization: Rutgers Univ., New Brunswick, N.J.

Perl is an abomination who's only redeeming feature is its library interface.
C is a brutal language, widely acknowledged for its user hostility.  For the
imperitive stuff, I'll take an object-oriented lisp any day.  But wait a sec,
the problem does not justify the tremendous amount of effort it takes to
construct a coherent programming language.  Would some libraries be sufficient,
poke?  How about a defining document, poke?

In my arrogant opinion, regards, [Ag]
Newsgroups: rec.games.mud.misc
From: decker@merlin.etsu.edu (Brandon Emerson)
Subject: CyberWorld !
Organization: East Texas State University, Commerce, Texas
Date: Tue, 6 Oct 1992 00:03:12 GMT

CYBERWORLD now open !

acme.etsu.edu 3000 or 192.43.199.22 3000

Send all email to cyber@acme.etsu.edu if you encounter any probs.

/Decker

Newsgroups: rec.games.mud.misc
From: brumleve@gauss (Dan Brumleve)
Subject: Re: AberMud source
Organization: University of Illinois at Urbana
Date: Mon, 28 Sep 1992 12:19:43 GMT

mforbes@gmuvax2.gmu.edu (The Danckler) writes:

>In article <1992Sep25.082325.14823@iesd.auc.dk> claus@iesd.auc.dk (Claus S. Jensen) writes:
>>Could anybody point out where to obtain the newest source
>>of AberMud?
>I'm not trying to sound sarcasting or anything, but wasn't ABER abandoned years
>ago?  *shrug*
>Danc

     I think the most recent version is AberMUD V (which was created a bit 
less than a year ago, I believe).  However I didn't like the general playing
atmosphere as much as AberMUD IV.... IV had a much nicer "feel" to it.
Not quite sure about source availability though...  You're probably better
off with a Diku or Lp anyway (if running a MUD is your purpose), since Aber
is rather ancient when stacked up against other MUD variations.

-Jhalavar-
From: eabu202@orion.oac.uci.edu (Virany Margaret Kreng)
Subject: Curious about mudding from Dartmouth
Newsgroups: rec.games.mud.misc
Organization: University of California, Irvine
Date: 7 Oct 92 00:59:00 GMT

Hewwo all.  I was just curious if anyone know is if it's possible to
MUD from Dartmouth using their computers.  My pal Dave has been trying
to connect, but it doesn't seem to work.

Any ideas, suggestions, or just comments will be greatly appreciated
by the sender of this post.  (That's me.)

Happy Mudding to all...  See ya on Sloth maybe.

************************************************************
* Virany M. Kreng  eabu202@orion.oac.uci.edu               *
*                                                          *
* "I don't want to sell anything, buy anything, or process *
* anything as a career.  I don't want to sell anything     *
* bought or processed; or buy anything sold or processed;  *
* or process anything sold, bought, or processed; or       *
* repair anything sold, bought, or processed.  My father's *
* in the army.  He wanted me to join, but I can't work for *
* that corporation.  So what I've been doing lately is     *
* kickboxing."       -- John Cusack, SAY ANYTHING          *
************************************************************
 


Newsgroups: rec.games.mud.misc
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: Re: Looking for other Btech MUDS
Originator: bkdavis@pepe.csc.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Mon, 5 Oct 1992 20:46:23 GMT


In article <1992Oct5.195149.6026@sei.cmu.edu>, PHill <pohill@cmu.edu> writes:
|>Newsgroups: rec.games.mud.misc
|>Path: taco!gatech!darwin.sura.net!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!news.sei.cmu.edu!macbo.sei.cmu.edu!pohill
|>From: PHill <pohill@cmu.edu>
|>Subject: Looking for other Btech MUDS
|>Message-ID: <1992Oct5.195149.6026@sei.cmu.edu>
|>X-Xxmessage-Id: <A6F6150A80010843@macbo.sei.cmu.edu>
|>X-Xxdate: Mon, 5 Oct 92 20:51:38 GMT
|>Sender: netnews@sei.cmu.edu (Netnews)
|>Organization: CMU
|>X-Useragent: Nuntius v1.1.1d11
|>Date: Mon, 5 Oct 92 15:51:49 GMT+5:00
|>Lines: 3
|>
|>Hi, Im kinda going into withdrawl with the loss of the Btech Muse and
|>all. anyone 
|>know of any other Muds based on that theme?
|>

Same here
Brian
Newsgroups: rec.games.mud.misc
From: okolbu@ifi.uio.no (Olav Kolbu)
Subject: Re: PCmud *scream*
Keywords: ARG!!
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Fri, 2 Oct 1992 19:30:32 GMT
Originator: okolbu@svea.ifi.uio.no


>I have been trying to get the LPmud to run on my Pc and no matter how well I
>think I am following the instructions, It does not seem to compile 100%.

Just ftp to ftp.lysator.liu.se (130.236.254.13 ?) and grab the files
in /pub/lpmud/msdos. The readme-file should be pretty extensive
(I wrote it ;-) but if you have any problems getting it to run, just mail
me. The parser is standard 3.1.2, compiled for both native and compat mode.
A standard 2.4.5 mudlib is also included. Have fun!

			Olav 


---------------------------------------=+=------------------------------------
Aragorn@NANVAENT (Administrator)       =+=      Olav Kolbu
130.159.220.8,3000                     =+=      okolbu@ifi.uio.no 
---------------------------------------=+=------------------------------------
        NO, THERE IS ONLY ME. THE _FINAL_ FRONTIER.             -Death
From: gordon@meiko.com (Gordon Henderson)
Subject: Re: The Ultimate MUD Language
Keywords: mud programming
Organization: Meiko Scientific Corp.
Date: Tue, 29 Sep 1992 10:56:52 GMT

In article <1992Sep29.084433.17103@alijku05.edvz.uni-linz.ac.at> staferne@risc.uni-linz.ac.at (Stefan Taferner) writes:
>Hi Muddlers !
>
>I am thinking about the ultimate mud programing language. Let me tell you some
>thoughts:

[..your good thoughts deleted ...]

Ever had a look at U code in either UberMUD or UnterMUD? It's a bit C like and
allows you to create all the flashy whizz-bang objects you could think of!

eMail me for more details, or play my (Uber) MUD on 192.131.108.55 6123
for some examples ...

Gordon (Irn-Bru) Henderson

Xref: sparky rec.games.mud.misc:845 rec.games.mud:8994
From: renegade@vax1.mankato.msus.edu
Newsgroups: rec.games.mud.misc,rec.games.mud
Subject: Re: GodNet MOO
Date: 5 Oct 92 05:53:24 GMT
Article-I.D.: vax1.1992Oct5.115324.2223
Organization: Mankato State University

In article <1apgsbINN4nv@usenet.INS.CWRU.Edu>, au095@cleveland.Freenet.Edu (Kevin Rosenjack) writes:
> 
>     This may be a way-old thread.  I wouldn;t know because I
> never really followed this newsgroup.  What ever happened to
> Godnet MOO?  We were all on one day and it just went down and 
> never came back.. O'ell..
> 
> -Twist/Cyrus/, etc..
>

Sadly, it is a way-old thread. The GodNet was booted off morticia, to my
knowledge -- guess it was taking up too much space. Malraux/Clay left a message
that it would be down for a while about a week after it went down, and then
there was no word until about mid-August, when Chaos put up a post saying
GodNet would be up, new and improved early to mid-October. Since then, silence.
And you're not the only one who misses it -- I know a lot for former Netters
who want it back badly. Unfortunately, none of the wizzes have said boo about
it since that post of Chaos' several weeks ago.

How 'bout it Clay? Chaos? What's up? Will we ever see GN again?
 
------------------------------>>>
Tarod
Replies/flames to tarod@vax1.mankato.msus.edu, not here please. :)

===============================================================================

Tarod @ numerous MU* (GodNet, DarkThorn and Gehenna, notably)
Y'dros @ Pern MUSHes
Gorthaur @ Torg
Xref: sparky rec.games.mud.misc:858 rec.games.mud.admin:499 rec.games.mud.lp:3517
Newsgroups: rec.games.mud.misc,rec.games.mud.admin,rec.games.mud.lp
Subject: MUD Names.
From: rossw@ccu1.aukuni.ac.nz (Ross Williamson)
Date: Tue, 6 Oct 1992 19:15:48 GMT
Organization: University of Auckland, New Zealand.

	Help... I need Help.  I am trying to find a name for the MUD I
run.  Anyone who has anynames left over or who just has good ideas could
you please email them to me.  We are opening early next year and need a
name before then.  

	Unfortuantly due to local University police I can't allow any
users on from outside the University... ( nach )

Ross ( Belarion @ all over the place )
+-----------------------------------+---------------------------+
| Name   : Ross Williamson          | Do you remember when sex  |
| E-Mail : rossw@ccu1.aukuni.ac.nz  |  was safe and skydiving   |
| Auckland University, New Zealand  |      was dangerous?       |
+-----------------------------------+---------------------------+
|   Of course these opinions are my own and thank !! for that   |
+---------------------------------------------------------------+
 
Newsgroups: rec.games.mud.misc,rec.games.mud.diku
From: wchuang@athena.mit.edu (Mithrandir)
Subject:  free auto-mapping code?
Keywords: auto-mapping Diku
Reply-To: wchuang@athena.mit.edu
Organization: Implementors of FuzzyMUD
Date: Sat, 3 Oct 1992 21:54:16 GMT

-- 

<Dodging masses of flame and sparks in an effort to ask a question...>

Does anyone know of, or have freely distributable, a spec_proc for a mobile
or a function which does mapping for a DikuMUD?  I know some other MUD types
do have auto-mapping code/mobiles, but I was wondering if there was a generic
one for DikuMUDs as well.

Direct responses welcomed... I will post a summary to these newsgroups if I
do get answers.  Flames to /dev/null, please.

Newsgroups: rec.games.mud.misc
From: lusty@lusty.tamu.edu (Lusty Wench)
Subject: LustyMud is back
Organization: Me
Date: Wed, 30 Sep 1992 13:39:56 GMT

LustyMud is now accessible.  The address is lusty.tamu.edu 2000
(128.194.68.15 2000).

Lusty
From: john@stat.tamu.edu (John S. Price)
Newsgroups: rec.games.mud.misc
Subject: Darker Realms is back
Date: 30 Sep 92 16:11:35 GMT
Article-I.D.: tamsun.1992Sep30.161135.15733
Organization: Texas A&M University, College Station


This was posted to rec.games.mud.lp, but I figured I'd post it here also.

Darker Realms (worf.tamu.edu 2000) is again accessible to the outside 
world.  

Raistlin
Darker Realms
+--------------------+- But on eliminating every other reason -------------+
| John Price         |    For our sad demise                               |
| john@stat.tamu.edu |      They logged the only explaination left         |
+--------------------+-------- This species has amused itself to death ----+
Newsgroups: rec.games.mud.misc
From: staferne@risc.uni-linz.ac.at (Stefan Taferner)
Subject: Re: The Ultimate MUD Language
Keywords: mud programming
Organization: RISC, J.K. University of Linz, Austria
Distribution: usa
Date: Thu, 1 Oct 1992 11:07:42 GMT

Hi folks !

Thanks for all the mail to my previous post of "The Ultimate MUD Language".
I now found a solution for my problem. I don't know if it is the best one,
but I think I can configure it for my needs.

And there is another important thing: I successfully ported it to my Amiga.
:D

Oh, which one?  MOO. I got a mail from Judy Anderson (thanks Judy!) to take
a closer look at LambdaMOO. So I ported it, first for our Sequent, and then
for my Amiga. 
The Amiga port is a rush-port and I'll do a better one before uploading it
anywhere.

Stefan.