HDTenEightyP/NetNews huggingface dataset:
From: khuynh@triton.unm.edu
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.hardware,comp.sys.amiga.programmer
Subject: Re: action replay on 2000 (questions and such)
Keywords: action replay mk 3 on 2000
Date: 24 Jul 92 18:42:11 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Jul24.123943.29669@rtsg.mot.com> earl@rtsg.mot.com (Brent R. Earl) writes:
>First my setup:
>B2000 rev4.4 with 1Meg Agnes, hardware hack for NTSC (60hz) or PAL (50hz)
>video, and c1950 multisync.  Workbench 1.3.2 (34.20), kick 34.5.
>
>(the chip mem maps out as    1m @    8e8- fe800
>Microbotics 8-up with 6 megs 4m @ 200020-600000
>                             2m @ 600020-800000
>
>Microbotics hardframe scsi with quantum 105lps and seagate st296n.
>(autobooting).
>
>When I boot from the hard drives, the AR causes gurus, typically:
>0(more zeros)4.00243f78
>0(more zeros)4.00200ed2
>0(more zeros)4.00001970
>If I remove the hard drives, the AR seems to work okay.
>The avail command shows about 900k chip and 4meg fast.  When I load
>a game (prince of persia or myth were my test cases) and try to run
>the deep trainer the AR replies no work memory.  The avail will say
>invalid execbase.  What is going on?  Any way to work around this?
>
>Better yet, is there some way to use the AR without yanking my
>harddrives?
>
>I saw that someone was gathering game  addresses for the AR, if anyone
>has a list of those, I would appreciate it if someone would mail me
>with this.
>
>More later.
>Thanks

Is there a list of game addresses for the AR floating around  (like the game 
cheats) ?  Maybe at some ftp sites ?  It seems like there should be one.
If someone have all the euro magagzines which often give passwords and
AR addresses, then there is no reason not to compile such a list.

././././././
./  Kien  ./
././././././
From: s913545@yallara.cs.rmit.OZ.AU (Peter Kiprillis)
Newsgroups: comp.sys.amiga.games
Subject: Psygnosis' Walker
Date: 23 Jul 92 07:20:36 GMT

I saw a preview about two years ago about a psygnosis shoot'em up titled walker
does anybody know what happened or is happening with this game 'cos it looked   pretty good.


********************************************************************************
H |          0                  |  Peter Kiprillis
H-|           \                 |  R.M.I.T. Melbourne ,Australia
H-|___       O /                |  
H |YXY      / \ __              |
H   X       \  |  \,            |  I have nothing to fill this space up with
H            '  \,              |  so i guess it will remain empty untill i do
H                               | 
H                               |  
H                               |
H                               |
********************************************************************************
From: wilhelal@sage.cc.purdue.edu (Tony Wilhelm)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt Help.......
Date: 28 Jul 92 01:34:28 GMT
Organization: Purdue University Computing Center

I'm in need of desperate help on level 14 & 16/17.

Level 14 (Soultakers):

how do I remove the two Skull Glyphs I have one 23 level remove glyph scroll
which will remove either one of them but there is a teleporter right after
both of them.   
How do I remove the fourth teleporter in the SW part I can figure out how to
remove the northern 3 ???????


Level 16/17  (Ram Demon)

How do I gain access to the north central part of level 16 ????


				Please help me I know that I'm 
				close since I hvae the other two 
				artifacts ..

				Thanks in advance.
					Tony Wilhelm.
Newsgroups: comp.sys.amiga.games
From: pad@probitas.cs.utas.edu.au (Paul A Daniels)
Subject: Does anyone know if Civ is in Aus yet?
Organization: University of Tasmania, Australia.
Date: Thu, 23 Jul 1992 04:49:49 GMT

The header says it all.
Thanks in advance,
		Paul.
--
Paul A Daniels				Reality: That which reminds     .--_|\
pad@probitas.cs.utas.edu.au                     you of its prescence,  /      \
+61 02 202904 (Phone)                          like a  wake  up  call  \_.--._/ 
Computer Science Dept Uni of Tasmania            with an icebucket!      ==> v 
Newsgroups: comp.sys.amiga.games
From: barkerb@slab.unt.edu (BOB BARKER)
Subject: F1GP Help & Comment
Organization: School of Library & Info Sci, UNT
Date: Thu, 30 Jul 1992 13:52:58 GMT

I have a pretty basic question and a couple of comments about the game.

I have been reading about a hack to the hex code for the game to make all 
the aids available at higher levels.  Not being all that familiar with the 
Amiga, my question is - Is there a hex editor in the workbench? or a program 
like Project D?  I know I don't have a specific hex editor but was hoping 
one of by other programs did.

A comment on the game - I wish you could save all the names and driver 
choices so that you did not have to re-load the file everytime you start the 
game anew - it is a real pain and a time waster to boot.  Also did anyone 
watch the German GP this past weekend?  I was amazed to find that the game 
accurately depicted the track right down to the dip at the exit to the 
Ostkurve - I've really been impressed with the details.  Finally, a gripe of 
sorts - I have been playing on the lower levels with the 1991 levels set and 
to my surprise, people like de Cesaris and Tarquini and other back-enders 
routinely qualify in the top six and also tend to finish there too.  Give me 
a break - maybe once in a while but not on a regular basis.

Thanks for your help, your eyes and ears.
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Paradroid '90
Date: 27 Jul 92 11:41:07 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

I would like to know where I can get Paradroids90.  I had the original for my
C128 and loved the game, got a demo from a local (Buffalo NY) BBS and loved it
but the demo disk died and the demo is long gone from the board and here I am
still waiting to see it come to America.  Any ideas?
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: don@chopin.udel.edu (Donald R Lloyd)
Subject: Looking for Monkey Island II walkthrough
Organization: University of Delaware
Distribution: na
Date: Mon, 27 Jul 1992 15:14:54 GMT



     Could some one please send me or point me toward an MI2
walkthrough text file?  Someone sent me a copy a few weeks ago
but I don't seem to have it any more.

   Thanks!


-- 
Don Lloyd                / "...my brain IBM; so if you see me acting strangely,\
don@chopin.udel.edu      \ don't be surprised." - Styx, 'Mr. Roboto'           /
Gibberish is Spoken Here.          Publications Editor, AmigaNetwork 
      MicroSoft Slogan: Resistance is Futile.  You Will Be Assimilated.
From: h08f@alf.zfn.uni-bremen.de (Faroul)
Newsgroups: comp.sys.amiga.games
Subject: Re: Best PD site.
Date: 28 Jul 92 15:23:47 GMT
Organization: Univ. Bremen, Informatik

amiga.physik.unizh.ch has some very new stuff. Look out for FTPADMIN's postings
in comp.sys.amiga.annouce.

	Faroul
--
		Henning Peters (h08f@alf.zfn.uni-bremen.de)
	or	Faroul (in Nemesis or PaderMud)
	****	P.O.S.T - People Of Slow Transport    ****
From: Fred_M_Hamilton@cup.portal.com
Newsgroups: comp.sys.amiga.games
Subject: OOTW Help
Date: Thu, 23 Jul 92 07:16:52 PDT
Organization: The Portal System (TM)
Distribution: world


I have a friend who just bought Out of this World and can't get past the
monster at the beginning.  I've never played it, so I was no help.  Any 
suggestions?  Thanks!

-Fred
From: jbickers@templar.actrix.gen.nz (John Bickers)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers.
Date: 22 Jul 92 14:21:23 PST
Organization: TAP, NZAmigaUG

Quoted from <BrqywI.KB9@DMI.USherb.CA> by vailm00@DMI.USherb.CA (MARC VAILLANCOURT):
> -> The hacker demo type don't seem to have jobs. Is the average age   
> ->   for north American programmers as low as the average age for 

>    Well, if those young demo coders would do something more usefull than euro
> demos, they could release their program as shareware and make enough money

    Shareware. Yeah right.

> to buy a HD an other nice goodies. Sorry, but in my humble opinion, demo
> coding is a huge waste of time, and too many euro programmers seem to

    What's the affect of their coding on you? I happen to like demos
    and MODs, and wish them well. The world is full of slack utils
    that repeat themselves ad nauseum (screen blankers, for example),
    yet usually fail to manage a proper level of slickness (like an
    Amiga version of After Dark, for example, or article quoting that
    screws the original text). So lets at least get some edge into the
    Amiga world with demos.

    Mind you, I'd LIKE some of these demo authors to pull off
    competent implementations of standards like Word and Excel, but
    I'm not going to bash them for not doing it.

> 	Marc
--
*** John Bickers, TAP, NZAmigaUG.        jbickers@templar.actrix.gen.nz ***
***    "Radioactivity - It's in the air, for you and me" - Kraftwerk    ***
From: lawsonse@vttcf.cc.vt.edu (Shannon Lawson)
Newsgroups: comp.sys.amiga.games
Subject: PLEASE help with Leather Goddesses!
Date: 22 Jul 92 12:50:32 GMT
Distribution: comp.sys.amiga.games
Organization: Virginia Tech, Blacksburg, VA

For those of you who missed the original post, I misplaced my game boxes for
Bureaucracy and Leather Goddesses of Phobos.  I've solved Bureaucracy previously
so I'm not too worried about that right now, but I need the secret map from
LGOP to complete the game.  As proof of purchase, I offer the following
facsimile of the disk label:

LEATHER GODDESSES
    of PHOBOS TM

AMIGA TM

Program Copyright (C) 1986 Infocom, Inc.
All rights reserved.
Amiga is a trademark of
Commodore-Amiga Inc.                WD-IC1-04


Note that I can't reproduce the superscripting/font changes/bold attributes of
the text, so the above is as close as I can get with vanilla ASCII.

I will accept walkthrus of the areas covered by the map in lieu of the map
itself.  I hate to do that, but I really want to finish this game.

Oh, BTW, is LGOP in the "Lost Treasures" package?  Which games are included?

Thanks!

Shannon Lawson
lawsonse@vttcf.cc.vt.edu

Newsgroups: comp.sys.amiga.games
From: chris@cfht.hawaii.edu (Chris Clark)
Subject: Re: Racing games (was Re: F1 Grand Prix)
Reply-To: chris@cfht.hawaii.edu (Chris Clark)
Organization: Canada-France-Hawaii Telescope Corp.
Date: Fri, 24 Jul 1992 04:39:10 GMT

In article <Marcus_Williams.030b@lppl.mi.org>,
Marcus_Williams@lppl.mi.org (Marcus Williams) writes:
> how About Trying 4-D racing? or even Formula one?or Super Cars? hmm Super
> cars isn't what I'd call a real raceing game but you do race other cars..
> (not as much fun as formula one..
> 
> -- Via DLG Pro v0.992
> 

How do the other car racing games compare to Indy500 with respect to 
computer response and car response? I have run the B.E. NASCAR game and
found it to be a dog compared to Indy500. How do the others rank? Also,
do they allow the addition of a steering wheel as easily as Indy500?

thanks in advance,
ccc
From: dollens@equinox.unr.edu (C Blake Dollens)
Newsgroups: comp.sys.amiga.games
Subject: Re: Star Wars Games
Summary: Where are they?
Date: 25 Jul 92 05:26:20 GMT
Distribution: usa
Organization: University of Nevada, Reno

In article <1992Jul22.143749.15162@mintaka.lcs.mit.edu> gfm@Gnu.ai.mit.edu (George Francis McBay) writes:

>	There ARE Star Wars games for the Amiga, they are converts of the
>old Arcade games: Star Wars, ESB, and RoTJ..I think they are put out
>by Tengen/Domark (Atari games division) ...the original and ESB are quite
>close to the arcade games and are very fun (Unfilled vector graphics with
>some digital sound) ROTJ is more bitmapped and boring!

Can anyone tell me where I might find these?  I have the original, but ESB
and RotJ seem very difficult to find.  I've seen them for the Atari ST,
but never for the Amiga.  In particular, I'd love to have ESB.  While
we're on the subject, does anyone know if these will run under 2.04?  Star
Wars seems to have a hard time with that.

Blake
-- 
"That's All"            | "Fundamentally, every bar is the same as every other
  -Phil, Mike, and Tony |  one, if it's the kind you're drinking in, to end a
Blake Dollens           |  sentence with a preposition, which I haven't."
dollens@equinox.unr.edu |                            -Walter Slovotsky
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: comp.sys.amiga.games
Subject: Re: Coolest endgame sequence (was: FCoT)
Date: 28 Jul 92 09:33:05 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <1992Jul27.085445.13068@csuvax1.csu.murdoch.edu.au> torban@csuvax1.csu.murdoch.edu.au (Torban Bennett) writes:
>
>But as for good end sequences, ...

And anyone remembers the end gag of Shanghai? Rather simple, but what an
effect!

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
				   or  peterk@public.sub.org
From: Berry_Shin@lppl.mi.org (Berry Shin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Formula One Grand Prix on 2.04 A1500?
Distribution: world
Date: 24 Jul 92 20:18:58 EST
Organization: Les's Place BBS

Well, I have F1GP and it runs fine on my A3000 ... 2 Meg Agnus, 2.04 and
all.

-- Via DLG Pro v0.992

Newsgroups: comp.sys.amiga.games
From: waw5805@ultb.isc.rit.edu (W.A. Willis )
Subject: Street Fighter
Originator: waw5805@ultb
Organization: Rochester Institute of Technology
Date: Thu, 30 Jul 1992 18:21:36 GMT

I was wondering if Street Fighter (or any in its series) was available for the 
Amiga or any computer, for that matter.
From: rreed@terapin.com (Rick Reed)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Comming
Date: 28 Jul 92 03:55:27 PST
Organization: BBS

In article <62752@cup.portal.com>, TomK@cup.portal.com (Tom R Krotchko) writes:
>>I've written custom blitter code [...] and its much faster!
>
>And will break with any chip revision other than the one
>you've written for.

Not true.  I'm a registered developer and have tested and used these routines
on all the chipsets!  You can easily do it if you only take great care to do
so, though!

        -Rick

rreed@terapin.com
Newsgroups: comp.sys.amiga.games
From: u9050912@golum.riv.csu.edu.au (Jason J. Strudwick)
Subject: New demos uploaded
Organization: Charles Sturt University - Riverina, Wagga Wagga, NSW, Australia
Date: Sun, 26 Jul 1992 23:41:14 GMT

I have just uploaded the demos of Jim Power and Myth to
wuarchive.wustl.edu

in the systems/amiga/incoming/demos  directory

(They are both on the same Zoomed disk - JimPower_Myth.zom)


Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: PLEASE help with Leather Goddesses!
Date: Wed, 22 Jul 92 11:15:19 EDT
Organization: University of Michigan Engineering, Ann Arbor
Distribution: comp.sys.amiga.games

In article <5037@vtserf.cc.vt.edu> lawsonse@vttcf.cc.vt.edu (Shannon Lawson) writes:
>Oh, BTW, is LGOP in the "Lost Treasures" package?  Which games are included?

LGoP is not in Lost Treasures. Neither is Bureaucracy, my favorite Infocom
game, but you can't have everything.

The 20 (!) games included are:

Zork I              Zork II             Zork III            Zork Zero
Beyond Zork         Enchanter           Sorcerer            Spellbreaker
Planetfall          Stationfall         Suspended           Suspect
Deadline            Infidel             Lurking Horror      Hitchhiker's Guide
Ballyhoo            Witness             Moonmist            Starcross

Infocom has released for the IBM (and the Mac, I think) Lost Treasures Vol. II,
including less dated (but still fairly old) Infocom hits like Bureaucracy,
Nord and Bert Couldn't Make Head or Tail of It, and others.


-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann)
Newsgroups: comp.sys.amiga.games
Subject: CIV: The Chariot strategy
Date: 30 Jul 92 13:32:45 GMT
Organization: University of Konstanz, Germany

Yesterday I played a great game of Civilization, conquering the world in
420 AD at Prince level. This was possible because I had a random world on
which 90% of the land were one single continent. I played the Mongols,
starting out with the wheel from the beginning and built a chariot before
anything else. With this I was lucky to find an advanced barbarian tribe
and got another city, producing more chariots. From there I just swept the
whole continent with my chariots, gaining more advances and cities by
conquest then by building them myself. I accepted every peace, asked for
tribute and then backstabbed the enemy. I only built granaries, temples,
the oracle and a few settlers, caravans and marketplaces. The most advanced
technology I had at the end was navigation, which I needed to reach the
only other settled isle. But the game refuses to give me a score| At the
end, after the news headline that I conquered the world the #?*+($% game
crashes. I think I'll have to write Microprose an angry letter, demanding
an update like the IBM community got. :)

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Dreams
Date: 27 Jul 92 11:45:47 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Problems with Pinball Dreams
 
The only problem I have had with Pinball Dreams (playing on an original copy)
was that the board Steel Wheel ALWAYS loads in as a tilted board so none of the
arrows move, the ticket prices don't go up and etc.
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: FCoT
Date: Sun, 26 Jul 92 04:14:26 EDT
Organization: University of Michigan Engineering, Ann Arbor

Well, after hours of struggle, I finally completed Four Crystals of
Trazere, and what did I see at the end? A dinky little text message
explaining how, now that I had saved the kingdom, everything ended
well. I was so disappointed, I nearly smashed my computer. (Well, not
really). Apparently, Amiga programmers haven't yet discovered the
Nintendo Principle... mainly, that after winning a game that takes
hours to complete, a rewarding little animation or scene is in order
at the end. The way FCoT just ended was just disgusting... especially
after the epic battle royale they put me through at the end (a bloody
struggle in which every one of my party members died at least twice...
let's hear it for Continuous Vivify spells! :)

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: TETRIS strategies wanted
Date: 28 Jul 92 18:10:41 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

jpr@sun4.lri.fr (Jean-Pierre Riviere) writes...

> In a two-player duel, you can win only by making big scores to let the other
> guy's level raise up! So, it's not too bad an idea, as long as the pit is
> not more profound than3 or 4 blocks. So that a L might do good. And then
> you have only the little hole wich has *now* to be got rid off.
> Anyway, *always* try to have a look at you opponents. It's not a good idea
> to build a pit if you're too high cause he might make you hit the sky!
> Then a definitive "fill the gaps asap" scheme is mandatory.
> Of course if you're alone, the pit is a bad (but fun on early levels) idea.

   Hang on! Do you mean to tell me you influence the other player's game
in 2 player mode? I didn't even know that!! Could you please give me
full details of how this works? I have only ever played in 2 player
mode, so maybe I would find it easier in 1 player mode? My opponent has
always been my girlfriend who always seems to go for Quads (by accident
rather than design I think).

Aside: thank you God for giving me a girlfriend who likes Amiga games :-) :-)

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Guy Spy demo
Date: 30 Jul 92 02:10:16 GMT
Organization: Dartmouth College, Hanover, NH

cs902125@ariel.yorku.ca (SHUK C YIP) writes:

>Did anyone try Guy Spy demo? How can I get it to work?

You type "run guyspydemo" or click the icon, I think.  Have you downloaded
every file?  (ie, guyspy, guyspy.info, guyspydemo and guyspy.readme?)

Yours Sincerely,
Kelvin


                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
 ____________________________________________________________/_____\________
| Kelvin     /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)------|
| "Unless someone like you cares a whole |  Aaahhhh!!! It's a beast...      |
|  awful lot, nothing is going to get    |    ... no, no... it's a doll...  |
|  better.  It's not."                   |       ... what is it?            |
|               -- Dr. Seuss (The Lorax) | either way... it's here!!!       |
 ________________________________________^__________________________________
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt Help.......
Date: 29 Jul 92 14:33:34 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <55269@mentor.cc.purdue.edu>, wilhelal@sage.cc.purdue.edu (Tony Wilhelm) writes:
> I'm in need of desperate help on level 14 & 16/17.
> 
> Level 14 (Soultakers):
> 
> how do I remove the two Skull Glyphs I have one 23 level remove glyph scroll
> which will remove either one of them but there is a teleporter right after
> both of them.   
You only need to remove one.  Your goal is to get to the door.
From: Blair_Ranger@telepro.UUCP (Blair Ranger)
Newsgroups: comp.sys.amiga.games
Subject: Indy 500
Date: 23 Jul 92 11:24:30 GMT
Organization: TelePro Technologies

I have finally managed to grab pole position today.  I have just went 144
laps in first position and for some strange reason (I watched the replay a
number of times) I spun out on the way to the pits.  Has anyone ever
finished a 200 lapper?

-- Via DLG Pro v0.992