HDTenEightyP/NetNews huggingface dataset:
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: U7: Help me in Ambrosia please (spoiler sort of)
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 2 Oct 92 09:17:38 CDT


I am not sure if this went out so I will try it again. 
Could be a possible spoiler:
  
 
 

 
 










 
 
 
 
 
 

 
 
 
 


I am on the lost isle of Ambrosia and am looking in the cave of the 3
headed hydra.  How can I get in the room of the Hydra?  I can talk to the hydra
but I cannot get by it to kill it.  (I walk through this fake wall walk, kill a 
fellowship dude, go down the hallway and there is this room with the hydra
and the guardian laughs at me) I can see a magically locked door to that leads
south out of this room but cannot find a way to it.  I tried the unlock
magic spell on the center entrance (outside on the little island) but it always 
fails. Am I just missing a hidden door, or do I have to talk to the hydra in 
the correct way, or am I just not on the right track all?

 
Dont be to explicit with you advice, just a little clue would be nice.
 
Thanks,
Kevin
 
Kevin.Kramer@cray.com
Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: Prince of Persia, levels 3 and 4
Organization: Clarkson University
Distribution: WORLD
Date: Tue, 6 Oct 1992 13:15:10 GMT

GRS00021@APPSTATE.EDU (*Dov Sherman) writes:

>On level 3, is it just a matter of timing to grab the big bottle and get
>the snapping metal jaws or is it actually impossible and they just threw
>it in as a decoy?

	Walk past the jaws, turn around, and get the bottle.

>On level 4, how do you get the big red bottle before your mirror-self
>grabs it away?

	You can't.  Annoying eh? :)



--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
From: aron@luxor.ced.berkeley.edu (aron bonar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Commander II - Problem
Date: 27 Sep 1992 23:17:51 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: luxor.ced.berkeley.edu

I just installed WC2 on my new computer and I seem to be having problems with it.

The game installed fine and actually runs fine until I get to the launch sequence
at the beginning of the first mission.  At that point, it drops me to DOS and displays
the following on the screen:

initial far: 328291. current far: 195032. current near: 4480.
A18

I really have no clue as to what this means and would appreciate any suggestions.

The system I am running it on is as follows:
	Orchid 486dx-50 with Local Bus Video Slot and an Orchid Prodesigner IIS (Local Bus version)
	16 megs of ram
	ESDI Hard Disk

I use QEMM 6.02 and Hyperdisk (Disk cache) on a normal boot but I've tried all sorts of system 
configurations.  (With and without QEMM or the disk cache, using DOS's memory manager EMM386.

I heard that there were problems with WC2 running on 50mHz machines... is that true?
Is there a fix, patch or update out there somewhere?

-Aron
From: wbarnes@sura.net (Bill Barnes)
Newsgroups: comp.sys.ibm.pc.games
Subject: So is CD-ROM worth it?
Date: 28 Sep 92 23:39:35 GMT
Organization: SURAnet, College Park, MD, USA, NA, Earth, Milky Way

With all the talk of upcoming games being CD-ROM only (like the Strike
Commander Deluxe edition) and my rapidly diminishing hard drive room
("I need *how* much space?!"), I've considered biting the bullet, as it
were, and purchasing a CD-ROM drive.  However, the question of the day
is - is it worth it?  I'm not talking about for 600+ MB databases - I'm
sure then, if you need the database, it's worth it.  I'm talking in terms
of playing games off CD-ROM!  8-)  Is it acceptable, speed-wise, compared
to playing off a hard drive.  With even the fastest seek times being 10
times slower than my HD (and yes, I realize there's more to it than just
seek time), it makes me a tad leery.

Anybody want to post or E-mail their experiences with CD-ROM games and
whether or not you'd "do it all over again?"

A related question is: what CD-ROM drive would you recommend to the
economic-conscious (i.e. cheap) consumer?  For instance, is DAK's
800 ms $199 CD-ROM drive worth the price (I know - you get what you
pay for) or is it complete crap?  Just how fast of a CD-ROM drive
do people suggest one gets in order to get acceptable performance?

Thanks a lot for helping this concerned gamer 8-].
-- 
Bill "Whassamatter?!  Can't you take a joke?!" Barnes   wbarnes@sura.net
Disclaimer:  The author apologizes for any thought-provoking material he may
	     have accidentally included and promises not to do it again.
Datclaimer:  My employers wouldn't WANT to share some of my opinions.
Newsgroups: comp.sys.ibm.pc.games
From: rdunkle@aal.itd.umich.edu (R. M. Dunkle)
Subject: Easy U7 questions
Originator: rdunkle@richards.aal.itd.umich.edu
Organization: Campus Computing Sites, University of Michigan
Date: Fri, 2 Oct 1992 05:25:53 GMT


 
        Two simple things:
 
        1: What do the glowing (magic) boots do? They aren't called
        "magic boots", just boots. Anything other than a little armor?
        They sure don't protect against swamps...
 
        2: How do i get into the room behind town hall in Trinsic? More
        specifically, where's the damned lever? I've found my way into 
        everything else I've found so far, but this one is getting to me.
        I got annoyed enough last time I looked for it that I killed 
        everyone in town...("Avatar? Is this virtuous?"). Not even Iolo 
        left me, though. :)
 
-- 
	Brian A. Dunkle               |          "Dig Zebrox!"
	rdunkle@aal.itd.umich.edu <---|--->    bad@emunix.emich.edu
	[Now residing in fiery Tucson, Arizona...Life is strange..]
	[Lizards are our friends. If only they could talk to us...]
From: hargijk@wkuvx1.bitnet
Newsgroups: comp.sys.ibm.pc.games
Subject: SSI games!
Date: 29 Sep 92 15:30:59 CDT
Organization: Western Kentucky University, Bowling Green, KY



	Does anyone out there have Conflict:Korea by SSI? Is it a good
game or is it a waste of $$$. Does anyone know about the new game
called A Line In The Sand. It's a Gulf War sim also from SSI.

Thanks in advance.
Joey Hargis
From: rperisic@tartarus.uwa.edu.au (Robert Perisic)
Newsgroups: comp.sys.ibm.pc.games
Subject: URGENT!!! - Info Needed
Date: 1 Oct 1992 02:06:27 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5

Can someone please!!! help me ?
I'am currently working on an assignment in which I require print-outs
from a program called " PC-Globe v4.0 "

The problem is that the installation file does not have a suitable
printer driver for my printer(Canon10ex-BubbleJet).

I would be forever in someone's debt if they could tell me how to
install the suitable driver into the program or if they could give me a
contact number to someone at PCGLOBE Corp.

The other problem is that the assignment is due on Wednesday 7 th
October and the print-outs are required as soon as is physically
possible.

I know this isn't exactly a 'games' article but I didnt know where else
to go.

I would be very grateful for any help given.

Thank You.

          --- Robert Perisic (rperisic@tartarus.uwa.edu.au)
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW demo. tanks for the help
Keywords: underworld demo
Date: 1 Oct 92 13:33:54 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


For those who sent me help about the button/pillars and lever room.
thanks for the help.
I should have no problem now...
--Matthew
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander I - the infamous Ralari mission
Date: 29 Sep 92 17:59:47 GMT
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158

In article <unrzc7.8.717767704@daphne.rrze.uni-erlangen.de> unrzc7@daphne.rrze.uni-erlangen.de (THOMAS LUBANSKI) writes:
>Wellllll - if you're such an ace, why did you never rescue that Ralari, huh? 

Bah...why should I save one of the cat's ships?  I say the only good Ralari
is a dead Ralari.

>I might consider (might, mind you), to take you as my wingman - so you can 
>learn how to fly.

What?!  Get real.  I wouldn't be your Wingman if the Confederation depended
on it.

>For this time I will overhear the "punk" stuff (how dare 
>you to speak that way to your superior commander!),

Superior, eh?  I'll have you know I attained the rank of Colonel before being
wrongly accused of treachery.

>but next time I'll just 
>blow you to pieces. Got that, PUNK?

Sheah, right, if you can catch me.

>BTW: Insert smileys at will. 

Likewise....
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
From: mscott@charm.urbana.mcd.mot.com (Mark Scott)
Subject: Keen - jerky motion fix?
Keywords: commander keen jerky motion ega vga
Reply-To: mscott@urbana.mcd.mot.com
Organization: Motorola Computer Group, Urbana Design Center
Date: Thu, 24 Sep 1992 14:24:33 GMT

-- 
I remember someone mentioning in passing about a "fix" for Commander Keen 4
that stops the the jerky motion on some ega displays.

Does anyone know what you do?

thanks
_________________________________________________________________________
Mark Scott			| 
Motorola Computer Group 	|     "Where there is no vision,
Urbana Design Center		|  	  the people perish."
#include <std/disclaimer.h>     |		   Proverbs 29:18
From: bayliss@skat.usc.edu (T.Drew Bayliss)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: can't sell barracks
Date: 30 Sep 1992 09:05:32 -0700
Organization: University Computing Services--U.S.C.
NNTP-Posting-Host: skat.usc.edu
Keywords: possible bug ?

In article <1992Sep30.104317.7360@cs.ruu.nl> javoorst@cs.ruu.nl (Harro van Voorst) writes:
>To begin with I'm playing version 1.
>
>In my current game I'm at the point to develop Combustion.
>Because barracks become obsolete then, I want to sell them.
>them. But in three cities something strange happens. When I highlight the
>barracks picture and press return (I'm using the keyboard) the computer asks
>me 'Do you want to sell your Bank for ...'. I can't sell my barracks!

This happens to me often, especially when there is he little "more" window that
indicates I have more city improvements than wiull shoe on one screen. 

The way to get around it, is to start the sell function and then scroll down
and then up. You will notice the little highlight bar changes. For some reason
the bar does not exaclty mathc what the improvement is sometimes.

Good luck

It's not a bud.. it's a feature...

drew
-- 
2Lt. T. Drew  Bayliss     UU UU     SSS CCCC University of Southern California
B.A. History. M.S.ED.      UU UU   SS    CC              UCS Remote Operations
The choice is very simple:  UU UU   SS    CC           UUCP: uunet!usc!bayliss
Life, Death, or Los Angeles. UUUUU SSS     CCCC     ARPA: bayliss@skat.usc.edu
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: strike commander
Date: Mon, 28 Sep 92 15:42:04 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

From article <1992Sep28.022753.241775@ns1.cc.lehigh.edu>, by ry01@ns1.cc.lehigh.edu (ROBERT YUNG):
> In article <vs#ps5h.hchong@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
>>Are you sure?  What about the part where they show the cockpit view,
>>and waiting for the lock on the target?  That looks like part of the
>>game to me, and I am sure to many others.
>>
> 
> Ok, but don't you think it's strange that no instruments are readable since
> they are so small. And the sky doesn't move and there is NO ground! Just find
> an old computer mag for a cockpit photo. We've seen nothing yet except some
> great cinematic animation.

Well, actually I have seen a larger (like 32meg) Strike Commander demo at
a trade show (forgot which) which has fantastic ground background.  Can't
wait till it go into production.


Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Wolf3d joystick screwup
Date: Tue, 29 Sep 92 14:46:03 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa

From article <1992Sep29.045452.8554@tc.cornell.edu>, by chow@theory.TC.Cornell.EDU (Christopher Chow):
> 
> Recently, I decided to replace my CH Flightstick set up with three 
> components: ThrustMaster FCS and WCS, and Maxx Flight Pedals. The flight
> sims are now nicer, especially Aces, which has built in support for the 
> FCS and WCS.

Aces support the MAXX padel too.  But then, both FCS and MAXX padel is
"out of date", as there is now FCS Pro and RCS (rudder control system),
both from Thrustmaster.  FCS Pro is supposed to be all aluminium (and
heavy), while RCS which I have seen and will hopefully owned by today
is also entirely aluminium also with the padel 2 feet apart, a full-size
and full-action rudder.
Newsgroups: comp.sys.ibm.pc.games
Subject: Legend of Kyrandia question(In the castle)
From: longshot@krypton.Mankato.MSUS.EDU (Erik J. Green)
Date: 28 Sep 92 01:26:43
Distribution: comp.sys.ibm.pc.games
Organization: Mankato State University


 OK, since this game is taking up a LOT of my time, could someone give me
a hint:  I'm in the castle, I have the rainbow stone, the sceptre, the fish,
the silver statue, and the hourglass.  Is there something somewhere (maybe
I missed it) that tells what order to play the bells in and/or sing?  Or 
what order to pull the books out?

Please don't give me too large a hint - I've come this far on my own, and
I want to finish with as little help as possible.

Thanks,
Erik

Newsgroups: comp.sys.ibm.pc.games
From: ib89mose@htlulx.htl-bw.ch (Moser Stefan)
Subject: Re: WC1 --  Ralari Mission, Kill Ratios, Etc.
Organization: HTL Brugg-Windisch, Switzerland
Date: Wed, 30 Sep 1992 13:00:47 GMT

In article <1992Sep30.051025.10422@cs.yale.edu> you write:
>
>
>OK, all kidding aside, I think we can agree that the Ralari mission is *hard*,
>no matter what.
>
>I jokingly mentioned kill ratios, and then I heard someone else say something
>about it (like you can purposefully fail missions in order to fight more guys
>and thus pump up your kill ratio).  Do other people use the "kill ratio" as a
>measure of flying skill?  I know I sure do.  If you want we can start some 
>sort of monster brag session about who has the best kill ratio.

Yeah, sounds good to me, I sure used the kill ratio as an indicator of my
flight skill. I maintained a 7.something ratio trough all of WC I/SM I/ SM II
(ok, stop laughing, someone had to start. Just waiting for the other guys to
post and then just adding a a little something to *their* ratios is easy ;-).

WC II/SO I on the other hand failed miserably (IMHO) as far as these figures 
go, cause it really screwed up my ratio (dont know what it is exactly right 
now,  but it sure is considerably lower than after the WC I campaign) with 
it's low  kill count (or am I plainly incompetent ?)

Go on, comment !

>Also, who besides me wishes that the missions were more "realistic"?  I mean,
>if you get right down to it, every one is the same:  go out, kill everything
>(except your transports, or, in rare cases, enemy capital ships), and come
>back.  Even if Colonel Halcyon says "We need information more than we need
>heroes", your goal is *still* basically to shoot everything that moves.
>
>In WC3 I would like to see more of an effort to vary the missions--how about a
>mission where you really *do* have to just gather info?  (E.g. you meet a ship
>with phase shields and you don't have any torpedoes.)
>
>Just some random late-night thoughts....

I totally agree (altough I'm fully aware that this partially contradicts what I
just stated about WC II, but maybe that would change our Kill!Kill!Kill!-
attitude a bit ;-). WC II has made a small step towards that with it's 
Search'n'Rescue-Operations, but what I really wait for is .......
PRIVATEER (TRADE COMMANDER ?) !!!!!
(this could turn out to be a *long* wait tough, ORIGIN!!!!)

As far as I understandd their September press release, you can go for *either*
kill ratio or money or discovery or ...
Sounds like fun to me.

-- Steve
From: slf8n@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: B-17 Flying Fortress
Date: 29 Sep 92 13:08:36 MDT
Organization: Utah State University

RE: B17 FLYING FORTRESS

You never see your fighter coverage, it just takes it into account
on how many fighters might attack you. their assumed to be off in the
distant of of sight (accordning to the manual)
It's vvery diffcult to land in realistic mode, never leave the cockpit
or the machine will take you back up or crash.
Some targets are much harder to see then others, because some are more
spread out.

hope this helps.

Johnny Georgi
From: angus@rhps.UUCP (john c spytek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stock Mkt game ?
Date: Sat, 26 Sep 92 22:22:41 PDT
Organization: CrissySoft Incorporated

has anyone seen a good game that tries to simulate the stock mkt?  i've 
been looking and haven't seen much at all.
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game info needed.
Date: 2 Oct 92 12:54:36 GMT
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk

In article <1992Oct1.120010.1@ulkyvx.louisville.edu> cl129502@ulkyvx.louisville.edu writes:
>Could someone please tell me the name of an OLD Apple IIe game in which you
>controlled a helicopter and were trying to destroy the enemies time machine by
>sending out hordes of tanks, artillery, engineers(?), and soldiers.  The game

	Sounds like Rescue Raiders to me! Great game! It's been released on
the PC and Macs as Armor Alley (Armour?) What I want to know is whether:

1) 7 Cities of Gold (Electronic Arts, I think)
2) Universe (Omnitrend?)
3) Knights of the Desert (SSI)

  ever got released on the PC? I still think some of the old 8-bit games
simply kicks all these new (crap) 16-bit junk!

==============================================================================
" There is no right, there is only POWER! "
				- Ashen-Shugar,A Darkness at Sethenon

Hadoken! -Ken
Newsgroups: comp.sys.ibm.pc.games
From: rnmg1200@uxa.cso.uiuc.edu (Walrus and April)
Subject: Wing Commander I - the infamous Ralari mission
Organization: University of Illinois at Urbana
Date: Sun, 27 Sep 1992 11:45:03 GMT

Every so often, I go back and try to finish this mission.  Haven't had any
luck yet, but I always figured I'd get it someday.

Well, the other night I decided I'd finally had enough.  So I started up
Wing Commander with the command wc Origin -k and prepared to 
<ALT>-<DELETE> the bloody Grathas to smithereens.  I wound up only having to
do it to the first two--the ones coming to engage you--and managed to save
the Ralari.

So, I get back home with the Ralari in tow, eager to accept the
congratulations of my commander, when what happens?  He gives me a dressing-
down for failing to save the Ralari!  I wanted to tell him to go look out the
window!  I went back and did it again, but the same thing happened every time.
Despite the rather unmistakeable warship hanging in space not far away, my
commander tells me I screwed up.

Is this a bug, or is there something wrong with my game?  I know some of the
folks here have finished this mission; did it happen to you?  Perhaps it has
something to do with the cheat mode...I doubt it, though.  It's almost as if
they expected you to fail, so you only get the response for failure.

Any help with this is appreciated.  Thanks in advance.

The Walrus
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: strike commander
Organization: University of Waterloo
Date: Fri, 2 Oct 1992 05:09:39 GMT

In article <!b!pkmm.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>
>Well, at least we are waiting for a game that is playable, with a wide
>angle of view, unlike that year-long-delay F3 with the ultra tunnel
>vision (make you feel like driving a tank instead of a 360-degree 
>lookaround fighter).. 

The demo showed none of the actual in-game screens, Hoi.  The cockpit
view was obviously a rigged animation since the cockpit was so small
that its instruments were unreadable.

As for F3 being tunnel-visioned, name a PC sim that isn't.  F3 comes
closest to providing a 360 view with its padlock mode.  Please play 
the game if you want to comment on it.

Phat.
From: itlm027@dale.ucdavis.edu (The TimeWalker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darkland help
Date: 29 Sep 92 06:30:54 GMT
Organization: Computing Services, UC Davis

In article <1992Sep28.175303.26126@vela.acs.oakland.edu> denaumow@vela.acs.oakland.edu (David Naumowicz) writes:
>Hello!
>
>I just have 2 questions for the darkland wizards (sorry alchmists) out
>there!!
>
>First - How to you transfer items between group members???  I have
>highlighted the item and hit the number or the member I want the item
>to go to, but it doesn't work.
I just highlight the item to transfer, click on my mouse button and "drag"
over the the character-icon of the receptient. WOrks fine.


>Second - How can any of my members learn alchemy (sp is horrible)
>during the game.  The highest I have is a 14 for one character, but I
>can't find anyone to teach him more!!!  When I go to the appropriate
>place in the markets, they say I don't know enought, but to keep
>trying and maybe I'll learn something.  Well, it hasn't helped my
>character's yet.
Eventually, you'll find one that will actually say 'hi' to you. Look
for saints to temp. boots your alchemy while searching. Something 
very important is a high Charisma/Speak Common for the leader - makes
interaction w/ the alchemist in town much easier. You can purchase lessons
from him.
>


Now, my questions:

Has anyone found a use for the Boar's Horns? I've collected two so far,
they have 0pf value, and ive seen no use.

Also, how about finding relics? Any luck? I've been able to find none
so far...who gives you the quests, or do you get that infamous
"dream" describing them?


Sean
samatheis@ucdavis.edu
From: isgi@ztivax.UUCP (Audy Aumann et al.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GS2000 Scenario Disk Available
Date: 30 Sep 92 10:01:30 GMT
Organization: ISGI Gmbh

In article <tomcat.717427289@cwis> tomcat@cwis.unomaha.edu (Jeffrey S. Jo) writes:
>brianrh@hpmwtd.sr.hp.com (Brian R Hutchison) writes:
>
>>The Gunship 2000 Scenario disks are out. I'm picking mine up after work today.

I got the Scenario disks 2 days ago. The new "worlds" are great: The don't look
very good (imagine a city consisting of grey blocks without any detail),
but they are fun to play.

However, I've discovered one problem which annoys me a lot:
With WIND=REALISTIC, the helicopter tends to turn in the direction of the wind.
This never occurs while hovering, but every time I'm flying forward,
I have to make continous corrections.
According to my knowledge of physics, such a thing does not happen in reality,
so it must be flaw in the flight model.

Oliver

e-mail: isgi@ztivax.siemens.com