HDTenEightyP/NetNews huggingface dataset:
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Subject: Re: Clans ... and their nicknames
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: rec
Date: Thu, 17 Dec 1992 03:34:19 GMT

In article <CRUSADER.92Dec15184332@taipaani.cc.lut.fi> crusader@lut.fi (Crusader ,the Holy Soldier of Metal) writes:
>
>I've noticed that some of the Clans have accuired nicknames from
>the IS warriors, like the Great Houses had previously ( Federated Suns
> = Federats, Lyran Commonwealth = Elsies, Draconis Combine = Snakes,
>Free Words League = ? , Capellan Confederation = ? ). This far I've 
>found ( from the postings ) the following nicknames:
>
>	Jade Falcons   = Green Parrots
>	Wolves	       = Puppies
>	Ghost Bears    = Pandas
>	Smoke Jaguars
>	     &	       = The Pussycats
>	Nova Cats	
>
>But Diamond Sharks & Steel Vipers haven't got any nicknames - and I'd like
>to hear 'em, as well as 'The Pussycats' separated from each other.
>Any suggestions ?
>
>About 3067 - what if the rest of the clans join the invasion then ?
>10 clans *more* could be more than enough for the IS ...
>
>--
>I crusader@kannel.lut.fi I    /              I How can you call me evil ?
>I Mikko Hy|kki           I (==I-Crusader---> I Have you spoken to God today..
>I Laserkatu 3 AB 222     I    \              I       ...And what did he say ?
>I 53850 LAPPEENRANTA     I                   I          - Suicidal Tendencies

   How about "Goldfish", and "Steel Eels"?

                                                          Lord of the Flies
							  1st MPC Division
							  Colony World Myops

Newsgroups: rec.games.mecha
From: ratinox@kappa.coe.northeastern.edu (Richard Pieri)
Subject: Re: BTECH: high-speed hovertanks
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	<BzB9v0.J27@undergrad.math.waterloo.edu>
	<RATINOX.92Dec15211309@splinter.coe.northeastern.edu>
	<1992Dec16.050447.8538@u.washington.edu>
Date: Wed, 16 Dec 1992 18:43:31 GMT

The Gabriel is 2750 tech, acquired from the Grey Death Legion's information
base. I suppose an IC version is possible, but then you'd have to strip the
armor off to make up for it.

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
The only way to deal with temptation is to yield to it.           --Oscar Wilde
Newsgroups: rec.games.mecha
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri)
Subject: Re: original mecha games
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Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
	<1992Dec14.235212.2790@pacific.mps.ohio-state.edu>
Distribution: usa
Date: Tue, 15 Dec 1992 01:43:42 GMT

>>>>> On Mon, 14 Dec 1992 23:52:12 GMT, radman@venice.mps.ohio-state.edu
>>>>> (Rich 'The Rad Man' Anderson) said:

Rich> 	Hello...? Did anyone get this article? Or were there too many 
Rich> B-tech posts? Anyway, here's my question again...

>	Has anyone here tried making their own mecha RPGs?
>Someone here has to have tried it or at least THOUGHT about it...
>well? :)

Yeah, kind-a sort-of. I'm working on a couple of things. One is a Palladium
to HERO conversion system. Which means eventually altering the HERO vehicle
system to work in a mecha-rich environment. The chase/intercept combat
system will definitely be of use. Once that is semi-perfect, I'll work on
Palladium to Interlock.

Secondly, I'm taking ideas from Shadowrun and Storyteller mechanics,
rolling them up into a wad, and spinning out thread to create a more
streamlined version for a campaign I'll eventually be running next year.
Eventually (there's that word again :-) I'll be building mecha systems from
the ground up, starting with battlesuits.

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
40,000 men and women every day/Another 40,000 comin' every day/Come on
baby/Baby take my hand/We'll be able to fly/Baby I'm your man
                                    --Blue Oyster Cult, (Don't Fear) The Reaper
Newsgroups: rec.games.mecha
From: saab@ais.org (Micheal Marks)
Subject: Re: BTECH: Question, please help
Organization: UMCC
Date: Sun, 20 Dec 1992 06:18:38 GMT

>In article <1992Dec17.204240.225@random.ccs.northeastern.edu> mmidura@ccs.northeastern.edu (Marc Midura) writes:
>>In article <1992Dec17.195104.12100@nevada.edu> wildcard@nevada.edu ( WildCard !!) writes:
> 
> 
>    |\/|echForce North America, the NA chapter of the kind of
> BattleTech "fan club," has developed a "Combat Value" system.  FASA
> has semi-adopted it for their mechs, as all the record sheets they
> have put out have "Combat Value" numbers printed at the bottom of
> them.  The actual rules for calculation of these values are only
> available from MechForce NA, though, they're not in any book that
> FASA has yet published.  From what I've heard, a lot of the "Combat
> Values" printed in the record sheets don't add up, anyway.
>
>
>-- 
>   _______________________________________________________
>  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
> /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
>/______________________________________________________/

 
Well, after a little (lot) of wrangling, I was able to figure out
how they do it.  A bit illogical at first glance, but I guess its
the way they want it, and I can hit the totals on the preprinted
mechs on the nose with no problem.
 
The actual points are harder to say.  I assume that they have been
playblasted to death to get the "correct" balance.  But I myself
can't see an LRM-20 OS being equal to an LRM-10.  Maybe its just me.
 
Anyways, the mechforce points are what we use in our playgroup to "buy"
forces with.  It's worked pretty well so far, as the person with the
"biggest" force has so far been the leader (at least until I try to give
him a Gauss Slug Massage) and the people taking Locusts are finding out
why they got that name.
 
MDM

-- 
"To be the man, you have to BEAT the man" Ric Flair, EX-REAL World's Champion
"I'm gonna hit ya, and you're gonna fall" Ren, and Nick to John K.
"Never underestimate the greed of the American public"  Me
Micheal Marks: saab@umcc.ais.org mmarks@nyx.cs.du.edu IRC:Drstyle
Newsgroups: rec.games.mecha
From: wschip76@ursa.calvin.edu (Tom Schipper)
Subject: Re: Battletech: Re: 'City Archer'
Organization: Calvin College
Date: Mon, 14 Dec 1992 22:33:24 GMT

morrisa@cs.UAlberta.CA (ANDREW Morris) writes:
>Oh, and by the way - just my personal opinion:  Rifleman(men?) bite!  2/4/2
>for torso armor on the back!!??  Arrgh!  The question I have what type
>of idiot would want one?  But then again, it's better than running around
>with the infrantry... :-)

I believe standard Riflemen are too hot, and the lack of both back armor 
and manuverability may be a problem, but not the armor by itself.  At
Gamex, one of the tournaments was a free for all calling for custom 75 ton
mechs.  I used one with 4/6/4 movement and  NO back armor.  I did pretty 
well until I was forced to leave due to other obligations.  Maybe the back 
armor would have been a weakness if everyone had knew about it and tried to
hit me in the back, but it is VERY difficult to get a back shot on someone who
knows what they are doing.
Newsgroups: rec.games.mecha
From: crusader@lut.fi (Crusader ,the Holy Soldier of Metal)
Subject: Re: BTECH: Cestus stats
Date: Tue, 15 Dec 1992 06:52:09 GMT
Disclaimer: You can't bring me down
Organization: Lappeenranta University of Technology, Finland

> In article <Bz96rq.3DF@undergrad.math.waterloo.edu>, cpbeaure@undergrad.math.waterloo.edu (Chris Beauregard) writes:

> A little while ago I pikced up a miniature for the Cestus mech.
> ///unfortunately, I'm missing the stats for it.  I think it popped up in
> a Battletechnology a while back (aren't they all a while back <grin>).
> Anyhow, would some kind individual please post/e-mail (might as well
> post, share the wealth...) the stats for it?

Are miniatures for the 'mechs published in the Battletechnology 
available? If so, where ?

--
I crusader@kannel.lut.fi I    /              I How can you call me evil ?
I Mikko Hy|kki           I (==I-Crusader---> I Have you spoken to God today..
I Laserkatu 3 AB 222     I    \              I       ...And what did he say ?
I 53850 LAPPEENRANTA     I                   I          - Suicidal Tendencies
From: hamilton_p@kosmos.wcc.govt.nz
Newsgroups: rec.games.mecha
Subject: Re: ECM system (was RE: C3 Network Questions)
Date: 20 Dec 92 23:28:13 GMT
Reply-To: hamilton_p@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1992Dec17.100740.7020@gw.wmich.edu>, 997vanderkol@gw.wmich.edu writes:
>In article <1992Dec17.033042.5948@jhunix.hcf.jhu.edu>, probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
>>    Reading from the Compendium, However....
>> 
>>    "....The artemis locks onto any target, illuminates it with an _infared
>> beam_..." (p.118)
>> 
>>    According to your theory, the GECM knocks out all transmitted signals,
>> but not laser 'painting', such as used by TAG or targeting computers... But
>> as we can see, the Artemis IV is ALSO a beam 'painting' system and therefore
>> should NOT be blocked by GECM...  
>
>	"The Guardian ECM suite is a broad-spectrum jamming and electronic
>countermeasure device designed to reduce the effectiveness of enemy
>long-range scanning and surveillance equipment."
>
>	Broad spectrum would include infra-red and UV. All it needs to do to
>mess up Artemis is emmit infra-red signals to jam the system.
>> 
>>    Hmmm... Perhaps it's the "Tight-beam microwave communications link..."?
>> 
>>                                                         Lord of the Flies
>> 							1st MPC Division
>> 						        Colony World Myops
>> 
>
>John VanDerKolk

 While everyone is debating if the Guardian ECM suite is capable of dissrupting
the infrared beam, and only giving partial definitions of the Artemis IV Fire
Control System, we need to look at the full definition of the A4FCS to settle
this simple argument.
 
 On page 118 of the Battletech Compendium it states, and I quote "The Artemis
IV is a fire-control system that improves the accuracy of standard missile
launchers. Mounted in a dome on the side of the launcher, the Artemis locks
onto any target, illuminates it with an infrared beam, and fires a spread of 
missiles. The system provides constant course-correction data to the missiles
in flight WITH A TIGHT-BEAM MICROWAVE COMMUNICATIONS LINK....."

 There you have it boys and girls. The second the incoming missiles entre the
ECM blanket, the constant course-correction data which gives A4FCS guiled
missiles thier accuracy, is jammed because the Guardian does jam microwave
transmisions.

  ->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->
  \                                                                          \
  / 'I dont need to be able to spell for my AC/20 to rip your head off...'   /
  \                                                                          \
  /                        Sho-sa Peter Hamilton, 37th Dieron Regulars, DCMS /
  \                        (3025, our speciality)                            \
  /                        E-mail: HAMILTON_P@Kosmos.wcc.govt.nz             /
  \                                                                          \
  <-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-

 
Newsgroups: rec.games.mecha
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: rec.games.mecha
Subject: Maurader vriant 3025
Date: 12 Dec 92 20:36:11 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Heres a variant to the tyical marauder that I dreamed up once, tell
me what youthink....


MAD-3La Marauder
Tons:                75
Internal Structure:   7.5
Engine: 300 Vlar:    19
 Walk:  4
 Run:   6
 Jump:  0
Heat Sinks:          21
Gyro:                 3
Cockpit;              3
Armor Factor: 184    11.5
Weapons
------------------------
PPC            RA
PPC            LA
M. Laser       RA
M. Laser       LA
2 M. Laser     RT
2 M. Laser     LT
------------------------

Overview:  The 3La is a specially adapted vesion of the standard marauder.

Capabilities: Although the original 3R version of the Marauder was good, it had
its problem. The MAD 3R could not fire its main armament at the same time 
without overheating and its shrot range firpower left things to be desired. 
Also, due to its tendecies to attract shells, the AC would be taken out usualy
early in a fight.  In frustration for having to replace a damaged linkage for
the same mech 3 times in a week, he finally said to hell with it and removed 
the AC altogether. He then rplace it with a set of 4 M lasers.  to counter
the heat problems, a special cooling jacket was wrapped around the base of the
lasers. Noticing its resemblace at the moment to the base of the whirlwind
AC, he attached a fake barrel to the base. Though at close range this decoy
attempt was laughable, at long range, it could pass as the original AC.
The four extra M lasers were than slaved to always fir at the same target using
the original AC tracking computer. And thus the MAD 3La was born.

Battle History:
  The first time this ech was used in batle was when the repair facility was
surprised and attacked by a group of periphery raiders. As the raiders also
had a Marauder though of the MAD 3R class, the result was sort of intresting
teh MAD-3la plowed straight for the other marauder firing both of its PPC's
as it went.  Surprisingly to the watching techs, the other maraude actually 
closed in firing only arely, trying to kep its heat evel down. The MAD-3la
pilot waited until the MAD-3R was in short range of his M. lasers and then 
opened up. The MAd-3R was destoyed as a M. laser penetrated and hit the ammo of the for the MAD-3R's AC.  The pilot ejected safely and was later taken 
captive.  When it was asked of the enemy piot why he closed, it was dicovered
that he actually fell for the decoy AC barel and though that the MAD-3la was
on the verge of overheating.

Variants: This mech has not been around long enough fo any variants to have
sprung up though the techs are working on one that sacrifises the arm lasers
for more armour...


....So what do you think? comments would be appreciated. :)
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Newsgroups: rec.games.mecha
Subject: Re: GEnie Multi-Player Battletech
Date: 14 Dec 92 21:13:28 GMT
Organization: Netcom; Renegade User

In article <1992Dec14.144018.2695@ultb.isc.rit.edu> rgv9488@ritvax.isc.rit.edu writes:
>Is there a way to get into this game without being on GEnie?
>Like maybe through Internet or Telnet?
 
 
    |\|o, you cannot Telnet into GEnie.  There is an Internet mail
 gateway to GEnie that is currently in public beta test, but it is
 mail only.
 
    ][ only know of one commercial system like this that you can
 Telnet into, and it isn't one of the major ones.

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha
Subject: Guardian ECM jamming WAS RE: C3 Network Questions
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Date: 15 Dec 1992 02:10:38 GMT
Reply-To: taia_a@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz


>Good question. ECM jams everything, including TAG, Targetting Computer,
>C3, etc... Actually, it affects 3 hexes around, so if the C3 Slave is in
>there ... he is f*cked. Automatic path corection should be assumed ...
>the whole system is already low value as it is.
>+---------------------------------+   ___     ___       ___
>| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT!
>| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
>| "It Just Works..." - Steve Jobs |      \___/
>+---------------------------------+       Wolfnet Operative & NeXThead

 Just a mo. Targeting Computer? ECM jams that! I just read the Compendium
on that matter and it only says Artemis, Narc, Beagle and C-3. No mention
of Targeting Computers. Can you point this out I want to know! This may
mean the end of more Clan meks....JOY!

 The Radius is 6 hexes and not 3. The whole matter of Guardian ECM is that
it is a universal weapon make that omnipotent weapon to mount/use. It does
everything and make one's life a pain. While the Beagle Probe is a piece of
crud that makes wet spots all over the floor.

 Optional Rule!

Guardian: Can one jam ONE type of electronics in a game. A player selects
 one mode and that is it. Either Artemis, Narc, Beagle or C-3. This is
 recorded on the mek sheet.

Beagle: Can probe ONE mek a turn and a question can be asked by the player
 on the enemy mek's condition. Either Heat or a Location (Weapons and Armour).

Narc: To encourage the use of Narcs, we have made the following changes.
 The weapon is now Streak operated! That's it :)

Comments?
This has been....
 Tony Taia                                    (Sho-sa of the Second Genyosha)
  TAIA_A@kosmos.wcc.govt.nz
3055-3067: So little time, so many Clan meks to kill! :)        `|'Disclaimer!
**Noone knows what I know, so you know that what I know is only mine to know**
Newsgroups: rec.games.mecha
Newsgroups: rec.games.mecha
Date: Fri, 11 Dec 1992 22:34:53 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Re: Battletech MUSE

> Well its so nice to hear everyones having fun on the Battletech MUSE, but
>spare a thought for us poor bastards at Victoria Univercity, using
Apple >Macs.
>which the the MUSE does not wanna play nice with. So all of you have fun >for
>the both of us.

What are you talking about man?  Do you have any sort of MacTCP
connection up there at all?  I'm here at CMU and have been running all
of my sessions off of a PowerBook 170.  It's great!

Rob Brunskill
From: maxxon@laureline.cs.hut.fi (Mikko Kurki-Suonio)
Newsgroups: rec.games.mecha
Subject: Re: What is the telnet for BTECH MUSE?
Date: 14 Dec 1992 22:13:36 GMT
Organization: Helsinki University of Technology, CS lab
Distribution: inet
NNTP-Posting-Host: laureline.cs.hut.fi

In <1992Dec12.014926.22267@tdb.uu.se> m91kgh@tdb.uu.se (Karl-Gunnar Hultland) writes:

>Now the vultures are here too :) You newcomers shouldn't be too
>surprised if jumped do 5-10 'headhunters' the moment you enter the
>MUSE, even thoutgh I guess those hearing about it here would be better
>prepared than most other are :) Well just to compleat the recruitment
>policies of the MUSE here on the net :)

Really? I just joined and I found it very hard to find anyone to help me a bit.
I couldn't figure out the joining process at first, and most of the people I
paged were of no help either - so I joined up Davion, since they seemed to be
the only ones who cared about customer service...

//Maxxon aka Private Bharnac
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Which weapon is best? (Was: Re: btech lrm)
Organization: Netcom; Renegade User
Date: Fri, 18 Dec 1992 09:19:57 GMT

In article <1992Dec17.205921.21127@uwasa.fi> a70860@uwasa.fi (Carl Patrik Andila) writes:
>Christopher Randall (cs011103@cs.brown.edu) wrote:
>: just thought id point out that lrm5s are the most efficient and lrm10s the least
>: if you dont know what i mean look at the weights and heats sometime
>
>	That is true if you consider damage vs heat & weight. However,
>I would argue that the lrm-15 is actually more effective overall because
>it produces more concentrated damage, i.e. a larger percentage of 
>5 points and 4 points damage in one location whereas the lrm-5 tends
>to generate only 2 or 3 points of damage to a specific location. As for 
>the lrm-10 and the lrm-20 to a lesser extent I can only agree.
>
>	Just to point out that not even the simplest matters in this game
>can be viewed from only one viewpoint. 
>
>-Patrik 


    ]-[ere we go, time for the "Which weapon is best?" discussion,
 again.  I nominate the LRM-15 for the "Best LRM" award and all
 expenses paid trip to the beautiful scenic outer Periphery.  Do
 I hear any nominations for the LRM-20?  Anyone?  Bueller?  Anyone?
 Maybe some fool-- er, participant would like to nominate the LRM-10?
 Anyone?  Ah, yes, you in the back with the bad Klingon makeup....

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Re: BTECH: heat sinks
Date: 18 Dec 1992 01:06:34 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1992Dec16.195542.7018@gw.wmich.edu>, 964reid@gw.wmich.edu writes:
>I am posting this for a friend.
>Just for the record....
>Are you able to turn heat sinks on and off?
>thanx....

 It mentions this in _Blood Legacy_ that heat sinks can be switched off.
To allow for the TSM (Triple-Strength-Myomer) to heat and work.

 Amongst the variant sheets for the light meks is a Liao Locust with TSM.
Armed with a Medium Laser, it can never overheat to 9.
 Fire Medium laser   +3  heat
 Run 9+ MPs          +2  heat
 Heatsinks          -10
                   -------
                     -5 heat. This Locust is a walking fridge. So it MUST
be able to turn off heat sinks to allow the TSM to activate.

Optional Rule:

-Any mek can turn off it's heat sinks, any number. With DSHS (Double Strength
 Heat Sinks) you can't shut off half a heat sink.

-Prior to any dice rolling, before initiative! The TSM equipped meks must
 declare how many heat sinks are going to be active for that turn. This
 bit of management is important, though you don't need to state it out loud
 just record it on the sheet.

 TSM equipped meks are difficult to use at times, but then the results with
one of my Ninjas and Samurai meks is nasty! 12 and 30 points respectively
and all in a punch hit location :)

 Hope this helps
This has been....
 Tony Taia                                    (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! :)
**Noone knows what I know, so you know that what I know is only mine to know**
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Newsgroups: rec.games.mecha
Subject: Re: Questions about Mecha...
Date: Tue, 15 Dec 1992 18:30:52 GMT
Organization: CSD., University of Erlangen
NNTP-Posting-Host: faui00e.informatik.uni-erlangen.de

Hi!

I used to love MechWarrior myself, but it crashes on my new 486/50...anyone
else found that? Is there a fix out?

Ciao,
KLaus

PS: Crashed on another 486 I tried it, too, but runs fine on 386...
---
Klaus Breuer, Rudelsweiher Str. 6b, 8520 Erlangen, Germany
** "Geez, I need a _reason_ for everything?" --Calvin 
** "Should I or shouldn't I? -- Too late, I did!" --Hobbes