HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: M&M4 : Clouds of Xeen - minor bug
From: bwong@beach.csulb.edu (Bradley Wong)
Date: Tue, 6 Oct 1992 14:40:56 GMT
Organization: Cal State Long Beach


I have found at least three bugs in MM4 (possibly specific
to my system [only?]):

  1) Most of the time I get a parity error -- system halted
     error when I exit MM4.

  2) MM4 doesn't seem to support the Pro Audio Spectrum
     "ctl-alt-u" (up volume) and "ctl-alt-u" (down volume)
     feature of the PAS sound drivers (MM3 did this OK).
     I have to set the volume by hand (via pastest) before
     loading MM4.

  3) The sound volume difference between the background music
    and the special effects is horrendous (to hear the background
    music you have to crank up the SFX level to Very Loud Levels)


Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: OOTW help please
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 6 Oct 1992 02:14:10 GMT

Aaron Auseth (aaron@clark.edu) wrote:
: OK, I'm at TXHF.  Just after your friend throws you across the chasm.  I
: found a guard room, everyone runs out but one.  I'm able to hold him up
: and eventually destroy a power generator (or something) just below the
: guard room.  THEN WHAT?  I can't seem to find any exits, except going back
: to the chasm and jumping in (I DIE though).
: 
: Any help apprieciated.
: Aaron Auseth

Dont kill all the guards straight away; just shield and watch them.  You
might get a clue this way.  If you need more help, email me.


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: ctopp@ugly.UVic.CA (Chris  Topp)
Subject: MM3 Help Needed
Organization: University of Victoria, Victoria, BC, Canada
Date: Wed, 30 Sep 92 01:32:43 GMT

In the Cathedral of Carnage there is a room called the lock in which stands
five altars (Barytro, Proto, etc...).  Can someone please tell me which
direction these altars are to face in order to solve the lock.  

Also, I am having problems getting Brother Delta to recognize the fact
that my party exists.  Is this a game bug, or merely a problem with my version?
Any help appreciated.

Thanks in advance.

Please e-mail responses to ctopp@sirius.uvic.ca
From: jao@sactoh0.sac.ca.us (James A. Ollinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Democracy is a messad
Date: 3 Oct 92 08:00:23 GMT
Organization: Sacramento Public Access Unix

<1992Sep24.122020.10994@waikato.ac.nz> <80844@ut-emx.uucp>
Distribution: na 
Organization: Sacramento Public Access Unix, Sacramento, Ca.
 
 
I concur with advice given elsewhere:  I stay in Republic and be done with
it.  According to the book Civilization: or Rome on 640K a Day (this is an
excellent book.  Lots of charts and commentary.  This will answer almost
any question on the AI, formulas used, and good strategy tips.  I highly
recommend it.  Most of the questions I've seen can be answered from the
book), here's what you get with various forms of government:
 
Despotism:  -1 to food, resources, and trade.  You get the highest
corruption rate.  But you get 1 food requirement for settler support, and
free military support.  You also get content citizens with military
presence, and the senate won't force you into a peace treaty or deny you
first strike capability.
 
Anarchy:  Same as despotism, but the corruption rate is a little lower.
 
Monarchy:  No modifier to food, resources, or trade (which means it's a +1
if you're moving up from anarchy or despotism).  Corruption is lower than
anarchy.  Military support is 1 coin per unit.  2 food units for each
settler unit.
 
Communism:  Same as Monarchy, but the corruption level is "flattened." 
Normally corruption rises as the distance to the capitol increases, so in
large empires, you can go to communism and have it all averaged out. 
Everyone gets the same level of corruption no matter what.  This is great
if you've got the palace in the center of the map and most of the empire
is out on the fringe.  
 
Republic:  The senate now gets veto power and can force you into a peace
treaty if the opponent offers one (just refuse to parlay).  There is no
modifier for food or resources.  Trade resources are +1.  Corruption is
lower than Monarchy.  Military support is 1 coin per unit and a
unhappiness for every unit that's away from home.  2 food units for
settlers.
 
Democracy:  Same as republic, but two sad faces (even more unhappiness)
for units away from home, but 0 corruption.
 
Oh, I forgot.  And in a democracy--more than a turn or two of civil unrest
throws you into anarchy.
 
 
I find democracy to be too much of a PITA.  It's too easy to go into
anarchy, the people get unhappy too easily, and the only real benefit is
corruption falloff.  I stay in Republic and leave it at that.  
 
 
 
There was a question earlier about sad faces on bombers.  According to the
book, bombers, fighters, and nukes generate sad faces all the time. 
Another good reason to avoid democracy.
-- 
    London   *   Paris   *   Florence   *   Rome   *   Sacramento
                          KNIGHTS, Inc.
                JAO@SACTOH0.SAC.CA.US, District Knight
      Maidens Rescued  *  Dragons Slain  *  Feasts Devoured
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy4 - stuck in the sub
From: <ISSJXS@BYUVM.BITNET>
Date: Thursday, 1 Oct 1992 12:41:21 MDT
Organization: Brigham Young University

   The rudder control for the sumbarine is in the
same compartment that Sophia was being held captive.
To use it you must get the key that unlocks the
wheel.  The key is on the sub.


JOHN STORMS (issjxs@byuvm.bitnet.edu)
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 6 Oct 1992 16:13:47 GMT

>>Any of you think it would do any good if we net guardians report such
>>blatant acts of piracy to the sysadmins of the machines that these guys
>>are on?
>
>Sure, put your money where your mouth is.  Let's see how the Piracy Police (TM)
>react to some *real* illegality.

"Joshua"

Why is it you don't use your real name here?  There is no "Joshua E.
Randall" or "Joshua Randall" at Yale, either as a student or as an
employee.  C'mon :-).  Tell us your REAL name.  We're all dying to
know who you are...

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: calvin@wshb.csms.com ( WSHB employee)
Newsgroups: comp.sys.ibm.pc.games
Subject: SimCity SNES
Keywords: same
Date: 29 Sep 92 07:18:52 GMT
Distribution: na
Organization: WSHB, Herald Broadcasting Syn., Inc., Cypress Creek, SC, USA


	Well yesterday I bought SimCity for my SNES and I was wondering
  if it is like the IBM version?  If it is I would like to know if there
  is anything special to look out for.  I built my first city and I after
  a while the people complained of housing cost being to high.  Is there
  a way to get housing cost down?  Also how do you control pollution?
  I seam to always end up with traffic being a problem is there an easy
  way to form a city to incoporate both the mase transit and the road?
  I was thinking that maybe I should just replace all roads with mass
  transit.  Is this a good idea or is there a specific reason I need
  both?  As you can see I have many questions and very few answers.  In
  other words don't write me in on the Presidential Ballot this year
  unless you want grid lock.

	I thought it would be a little fun (while I had no more land
  to develop) and decided to cause a natural disaster.  Mr. Mayor wants
  a tornado.  Dials 1-800-EAT-#### and presto instant amusment park cut
  in half.  That leads me to another question.  Would that 1/2 of the
  amusment park eventually build it's self back up?  I thought it was
  a gonner and went to  bulldoze it in hopes of a commercial zone.  It
  wouldn't let me though.  Well thanks for the help in advance.
-- 
...calvin@wshb.csms.com.        If it wern't for bad luck,
kamikazi"calvin"                I'd have no luck at all! 
>From a warped mind comes a warped product.
These are not my employers opinions.  In fact I don't know if there mine!
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3.01 Keyboard Overlay on wuarchive.wustl.edu
Keywords: Guyspy
Organization: University of Waterloo
Date: Tue, 6 Oct 1992 21:38:48 GMT

In article <1992Oct6.153336.23015@porthos.cc.bellcore.com> gsk@decoy.uucp (25465-kuyat) writes:
>The file f3_kbovl.zip in /pub/MSDOS_UPLOADS on wuarchive.wustl.edu contains 
>a keyboard overlay for Falcon 3.01.  The overlay is in two pieces, and each
>piece is in Postscript as well as CorelDraw! 3.0 format.  Any comments or
>suggestions are welcome.

I wish I had an overlay during my early months with F3.  The plasticized
reference card is too cumbersome to keep by the side of the keyboard, and
is also too crammed with little-used keys.  

Phat.
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help on Xeen?
Date: 5 Oct 92 19:54:11 GMT
Distribution: na
Organization: Adobe Systems Incorporated

In article <jdqzp=h@rpi.edu> berked@aix.rpi.edu (Daniel Leon Berke) writes:
>Maybe I'm just stupid, but can someone tell me what I'm not finding in the
>Dwarf mines?  I have fully explored all 7 levels, and I haven't found the guy
>I need to kill.  What's the deal?

There are nine levels. Keep looking for the other passwords.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: wishlist for the ultimate role-playing advent
Date: 29 Sep 92 16:32:29 -0600
Organization: Southeastern Louisiana University

>I make it a point in my campaigns to only allow Good PC's.  Anything else
>would ruin the enjoyment of the game for the players.  

There should be a 'In article...' line above this excerpt, but I 
accendentally deleted it. Sorry.

I don't want to drag this into the ground :-\, but I agree. 
It's no fun to be stuck in a party with a guy who's always going to try 
to take everything you own. That's one reason I don't like D&D too 
much--it's way too limited. You're stuck with the same people (maybe 
different characters, but the same _people_) throughout an entire game. 
Regardless of what you do, you can't escape that fact. It's not really 
feasable to abandon the party halfway through a quest and never join them 
again--there's no point in your continuing. I'd like to see a system 
where you could leave a party anytime you liked and move on (see the 
'virtual world' post).
 
>one-time BS module, it can be fun to whip up some high level evil
>characters once in a while...

Why isn't it 'fun' to have high-level evil characters? Because disunity
simply does not work in a game that requires a high level of unity (all
the players have to be in the same _physical_ location, all the players
(generally) have to have the same immediate goals, etc, etc). Quite simply,
renegades don't fit into the scheme of this game--it's not a fault of
the game, it's just not feasable.

Maybe that's why games where rebellion is permitted are called 'BS', and
are not taken too seriously.



Just wanting to a be a free man with the wind in my hair,
Scott

P.S: .sig files are for weenies :)
From: pluck@andromeda.rutgers.edu (Thomas Pluck)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE:  Wonderland, Conan the Cimmerian, Infocom Leather 1
Date: 28 Sep 92 20:42:57 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I have the following games for sale, IBM format, 5.25" disks.
All are original, in boxes w/all docs & etc.


Wonderland by Virgin Mastertronic, $35
	This is a cool game in which you play Alice, and get to run through
	the madhouse of Wonderland trying to get home. Excellent graphics,
	sound, and game system.

Conan the Cimmerian by Virgin  $30
	The first in their Conan series, Great graphics, good combat system.

Leather Goddesses of Phobos (1) by Infocom $8
	This is the re-released version with online hints.  Funny, fun.

All include postage.  First to email me gets the one(s) they want. 

---Tom
Newsgroups: comp.sys.ibm.pc.games
From: jreiser@scott.skidmore.edu (jason reiser)
Subject: HELP!  Links 386Pro VESA Drivers...
Organization: Skidmore College, Saratoga Springs NY
Date: Sun, 4 Oct 1992 03:38:37 GMT

I installed Links 386pro on my Zeos Notebook 386-16 and have been
unable to get any of the drivers to display anything at all.  I am
using an external IBM 8513 monitor and neither that nor the built in
screen operate.  Is there a special driver available from either
Access or Zeos?

Thanks in advance!
				- Jason
jreiser@scott.skidmore.edu
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: Re: Ways to Foil Piracy
Originator: norm@bcrks122
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research Ltd.
Date: Fri, 2 Oct 1992 14:06:29 GMT


In article <1992Oct1.190254.2604@cs.yale.edu>, randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
> Look...my friends...you think that "pirates" are going to be stopped by CD-ROM
> games?  No.  Just because you cannot write to the CD does not mean that you
> cannot crack the game.  If they (the "pirates") have to they will write a 
> small TSR which will bypass whatever kind of protection is on the game.
> 
> You want to foil piracy?  Don't put copy protection on games (a waste for
> everyone involved).  Just make CD-ROM *only* games which cannot be installed
> to hard drive.  This will foil illegal copying of games (at least until some-
> one gets a CD copier).
> -- 
> Joshua E. Randall			randall-joshua@minerva.cis.yale.edu

MO drives are now available (Magneto-Optical) which are read/write CD disks.
Note that these are NOT WORMs (Write Once/Read Many) but WARMs (Write Always/
Read Many :-).  The problem is that right now these are rather expensive but
within a few years the price should drop right off.

  Norm.
-- 
+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-7497
 CAD Operations                     Fax: (613) 763-3317
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
From: line@helium.gas.uug.arizona.edu (Edward H Lin )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of This World - SPOILER
Keywords: Out of This World   ARRRARARARARARARAR
Date: 5 Oct 92 08:07:13 GMT
Organization: University of Arizona, Tucson, AZ

In article <sds.718084322@chaos.cs.brandeis.edu> sds@chaos.cs.brandeis.edu (Dong Sung Shin) writes:
>
>Now here's the question, after I get past the big guy by kicking him
>in the groin and then shooting him with the laser, I go right and I am
>killed by two big guys coming from the left and the right.  I have
>tried to get by them 102 times now (yep, I've counted) and I'm
>beginning to get a tad annoyed.  How do I get by these two crazy
>mishugina???
>
Ok, so you've killed the guard after you kicked him in the groin.. Now you
go to the right and they both surround you? And fire simultaneously.. Well, 
the way to get by this is pure skill.. You have to put up two shields and 
fire the BIG ball to destroy one of the guy's shields.  Kill him and turn 
around in time to put up another shield to kill that guy.. This, besides the
end, is probably the hardest part in the game.. Trust me.. I played that scene
over MANY TIMES..

>Question 2, how do I get by the big guy who is behind the three doors
>without getting fried by either his lasers or those "grenade thingies"
>(same level)????????

Here's one big spoiler for you.. The door makes the grenades BOUNCE.....

Have a good one.
Eddie

--
pEARL JAM - MINISTRY - SOUNDGARDEN - ALICE IN CHAINS - QUEENSRYCHE - METALLICA
-  Eddie Lin                   |   "They're willing to kill on sight..       -
-  line@gas.uug.arizona.edu    |    they call you GI JOE"  - Hero, Ministry  -
JOE SATRIANI - PANTERA - FAITH NO MORE - TEMPLE OF THE DOG - NIRVANA - - 10/92
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Key-disk... It's back again!!
Date: 2 Oct 92 14:30:44 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1992Oct1.084300.9573@hemlock.cray.com>, by kak1@cypress31.cray.com (Kevin Kramer):
> 
> In article <1992Sep30.215007.16644@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
>> I looked at a copy of SWOTL on CD-ROM (with all 4 optional planes).
>> It let you copy everything (yes, it only use 3.5meg of the 640meg CD)
>> onto your harddrive, BUT, you still need the CD to run it.
>> 
>> Key-disk?  No.  Key-CD!
>> 
>> Is there a way we can put a stop to this trend before it catches on fire? 
> 
> Does it have enhanced sounds?  It probably puts the program on the harddrive
> to speed things up, but uses the CD for digitized sounds.  If there are no
> enhanced sounds there would be no reason to put the thing onto a CD in the
> first place. (not for 3.5 meg at least)

No, there is no enhanced sound as far as I can tell.  I think they put it
on CD just to be CD'ed.
From: glaz@eniac.seas.upenn.edu (Alexander Glazamitsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: M&M4 : Clouds of Xeen - minor bug
Date: 5 Oct 92 07:32:31 GMT
Organization: University of Pennsylvania

I have put about 20 hours into M&M 4 and encountered no major bugs.  However,
sometimes if I save a game in the middle of the level and then reload it, 
game loses the automapping and shows a totally unexplored level and I have to 
run around to explore the area which I have mapped already..

Now, some spoilers::































There are 4 deep dwarven mines - all named after greek letters..
There are hints for what to do next on cloud levels (starting with Witch
Tower).  Just don't forget to levitate.
The first season item to get is Summer (in desert).
The most interesting city is Rivercity (it and Vertigo are the only full-serv
cities).
Newcastle is for sale for only 50000 coins - save your money, you'll need to
buy it..
Unless I missed something, the dungeon to the right of skull in E3 must be
explored late in the game (I think i got 2/3 through the game and I cannot 
get in).
From: tomw@orac.esd.sgi.com (Tom Weinstein)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima VII - "I have a bad feeling"
Date: 28 Sep 92 01:36:47 GMT
Reply-To: tomw@esd.sgi.com
Organization: Silicon Graphics Inc.

In article <347@mindlink.bc.ca>, Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay) writes:

> I just started to play this game and after getting bit by the Ultima
> Underworld inventory bug I am very suspicous of Origin games.
> It seems that sometimes, at seemingly random locations, after saving a game
> someone in my party says "I have a bad feeling". Everything seems okay
> after, but after experiencing UW and Ultima VI bugs it made me wonder,
> especially as I only get the message after saving a game.
> I have the latest version, 3.4, which I sent away to Origin to get. Do I
> need to worry, or am I being paranoid.

It's a joke, son.  When do you save the game?  When you think you're
going to die!

--
Love is a conveyor belt of   |   Tom Weinstein  tomw@orac.esd.sgi.com
warmth  -- Jackie Chan       |                  tomw@bears.ucsb.edu
Xref: sparky comp.sys.ibm.pc.games:15905 rec.games.misc:17757
From: tyler.brown@EMCB.CC.UTAH.EDU (TYLER JAMES BROWN)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Moebius help!
Date: 6 Oct 92 00:23:07 GMT
Distribution: na
Organization: University of Utah

In article <1992Oct5.192047.28334@jhunix.hcf.jhu.edu> cliff@jhunix.hcf.jhu.edu (Cliff Chen) writes:

>       Argh, I'm stuck in this game.  I've had it sitting around for quite
>some time and finally got around to playing it again.  In any case, I'm
>stuck in the Air world.  I know that in order to reach the Astral Gate to
>get to the final world, I need to cast a certain spell.  In order to cast
>it though, I need the artifact that the Demon is carrying around with him.
>How do I get the artifact from him?  He usually just nails me and then runs
>off.

>                                       Cliff Chen
>                                       cliff@jhunix.hcf.jhu.edu
You have to wait until just before the sun comes up then go after him. He 
changes into sort of a skeleton. One way to do it is wait for the howl when 
the sun goes down. Open a door and close it behind you. You should be able 
to see him behind the door. Wait until he changes then go after him. Best 
way I can think of to get the amulet.
Newsgroups: comp.sys.ibm.pc.games
From: jewell@mace.cc.purdue.edu (Larry Jewell)
Subject: Re: V for Victory is OUT!!
Organization: Purdue University
Date: Sun, 4 Oct 1992 02:39:55 GMT

It has been out for months.

Larry J
-- 
#L.W. Jewell Moderator at the Veterans Information Site (veteran@cc.purdue.edu)#
#& WWII-L Listowner: "Sunday's horoscope is note worthy because of its strange,#
#sudden and wholly unpredictable and inexplicable occurrences, affecting all   #
#phases of life." "Your Horoscope" L.A. Evening Herald Express, Sat, 12/06/41  #
From: mitchell@oac3.hsc.uth.tmc.edu (Philip Mitchell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Star Trek 25th Aniversary
Date: 28 Sep 92 19:03:10 GMT
Organization: UT Health Science Center Houston

In article <92267.095212ISSJXS@BYUVM.BITNET> ISSJXS@BYUVM.BITNET writes:
>
>     I've noticed that when enemy ships cloak themselves you can
>just barley make out their form.  The are black and just a shade
>off from the background.  Also when cloaked the ships are not
>transparent meaning you can see their shadow on planets, etc.
>     Good thing is that they can't fire while cloaked so if
>you can train your eye to follow them you can really have a
>hay day.
>
>John Storms   issjxs@byu.vm.edu

You can make the difference MUCH more visible by turning up the brightness on
your monitor.  It's too bad none of the missions made much use of the cloaking,
since it is so easy to defeat.

-- 

   Phil Mitchell                                 Office of Academic Computing
   UT Health Science Center          6431 Fannin MSB 4.022, Houston, TX 77030
   voice: (713) 794-1189              internet: mitchell@oac.hsc.uth.tmc.edu
Newsgroups: comp.sys.ibm.pc.games
From: unrzc7@daphne.rrze.uni-erlangen.de (THOMAS LUBANSKI)
Subject: Re: Wing Commander I - the infamous Ralari mission
Organization: Rechenzentrum Erlangen
Date: Tue, 29 Sep 1992 11:55:04 GMT

In article <1992Sep28.175202.19396@cs.yale.edu> randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
>Oh yeah, well do you wanna compare kill ratios?  Huh, do you, punk?  Didn't
>think so.

Wellllll - if you're such an ace, why did you never rescue that Ralari, huh? 
I might consider (might, mind you), to take you as my wingman - so you can 
learn how to fly. For this time I will overhear the "punk" stuff (how dare 
you to speak that way to your superior commander!), but next time I'll just 
blow you to pieces. Got that, PUNK?




BTW: Insert smileys at will. 

"What would Janna say about it?"