HDTenEightyP/NetNews huggingface dataset:
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: 12AM vs AA
Date: 16 Aug 92 05:51:57 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 15-Aug-92 Re: 12AM vs AA Jay C
Thaler@cps.msu.edu (2801)

> We lost, BUT!
> But.. if the timer was set for about a 5 minute game.. WE WOULD HAVE
> WON!!  Yes ,that's right.. we owned 2 of their planets.. including
> one agri.  Ha ha ha ha!  They should be ashamed of being on the losing
> end for a full 2 minutes.  We can only laugh at them.  

12 AM were, in fact, up by *3* planets at about the 5 minute mark.  We
had then finished bombing, and set things right.  As I said before, they
were much better than I had been expecting.  I would like to
congratulate 12 AM on a good game, and a good season.

We are better than you.

ZZnew guy
From: jxh@math.ksu.edu (James C. Hu)
Newsgroups: rec.games.netrek
Subject: Re: From the statboy: SINL standings as of 8/13/92, evening...
Date: 14 Aug 1992 02:05:14 -0500
Organization: Dept. of Mathematics, Kansas State University
NNTP-Posting-Host: hilbert.math.ksu.edu

stimpy+@cmu.edu (Rick) writes:

>     12M  HB   MA   CP   TC   RS   LU   GBO  SOD  AA   CD   GB    GG    w/l
>     --- |--- |--- |--- |--- |--- |--- |--- |--- |--- |--- |--- | --- | ---
>SOD                                 LU  GBO             CD        GG    0/4

>After ALL EIGHT team members posted about their victory over Lagg U, you
>attempt to re-write history?!?!?
>What's the story, "statboy"? And what happened to "sTaTbOy"?

Wasn't his fault.  I misinterpreted the chart (I never really did well
on that in 3rd grade...  I must have a mental block against charts and
graphs...) and I told him to change it.  I just realized my mistake
and have told him to change it back... :-)

sTaTbOy's my hero!  :-)
-- 
James C. Hu (jxh@math.ksu.edu), 1804 Denholm Dr., Manhattan, KS 66502
"If it was so, it might be; and if it were so, it would be; but as it
isn't, it ain't.  Thats logic." - Lewis Carroll
Opinions expressed are mine.  Let me know if they are someone else's.
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (The Handshake of Death)
Subject: Re: MetaServerII v0.1
Originator: jecoleb@c00505-119rd.eos.ncsu.edu
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sat, 22 Aug 1992 03:25:22 GMT


fadden@amdahl.uts.amdahl.com (Andy McFadden) writes
> In the best spirit of reinventing the wheel and combining processes (hi Ray),
> I'd like to announce MetaServerII, currently running on charon.amdahl.com.
> 
> If you'd like to skip the BS and see what it does, try:
> 
>     telnet charon.amdahl.com 3520
Looks pretty standard to me, which is a quantum leap over the
old "let's try everywhere and see if there's a game on" method.
 
>     telnet charon.amdahl.com 3521

Not much different, but the Minutes gauge could be somewhat nice. 

>     telnet charon.amdahl.com 3522

WoW.  Checker + metaserver = something on my Xmas list.

>     telnet charon.amdahl.com 3523

Ah.

>     telnet charon.amdahl.com 3524

Cool--I hate having to dig this up from the depths of my
directory constantly... 

And the judges' scores...

        ----- ----- ----- ----- -----
        |9.8| |9.6| |9.5| |3.8| |9.7|
        ----- ----- ----- ----- -----
         USA   CAN   DEN   EUN   SWE

A nice job, indeed.  Will be eagerly awaiting the final release.

					Video Sex Pope
					ncsu's answer
					to ted kennedy


-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: inoffensive INL change
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Mon, 17 Aug 1992 10:26:01 GMT

In article <QeXh6mq00Vp_Eoe25f@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>
>	I would like to suggest that the INL change its name to the
>INTERNATIONAL NETREK LEAGUE.  This would not only suggest that people
>other than collage students play, but also encourage play from abroad.
>
>ZZnew guy

The name change might be cool, but play from abroad is nigh on impossible in an
INL type setting.  I'm in Italy now for an extended stay, and while I would
very much like to join in the INL fun, here's why it wouldn't work -

1) Time zones.  I'm 6 hours offset from EST.  A game starting at 8pm EST (a
common time, it seems) would start at 2:00 am for me.  It'd be even worse for
the Aussies out there.

2) Lag.  I get ~600-900ms average ping times (for 1000 byte chunks) to CMU 
servers.

Here's the stats from this morning (one of the better pings I've had) :

RWD4.MACH.CS.CMU.EDU PING statstics
-----------------------------------
406 packets transmitted, 383 packets received, 5% packet loss
round trip (ms) min/avg/max 533/608/3995

That's right, for the scientificaly impaired out there, 1000ms = 1 second, so I
am playing a good fraction of a second in the past.  While I've gotten used to
this and can play only slightly below average in a pickup game, there's no
chance of doing any good at all in a high quality game.

I'm on an especially shitty subnet, and other people abroad might have better
lags, but it's still going to be very lagged compared to someone in the states.

	Entropy

PS - I play from riscgs1.lngs.infn.it - if anyone else can generate better 1000
byte ping times to this machine, let me know!   It'd be nice to have somewhere
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Mucus... how good is he?
Date: 14 Aug 92 03:17:54 GMT
Organization: University of Pennsylvania

In article <1992Aug13.183807.26884@dsd.es.com> mmoore@itchy.dsd.es.com (Michael Moore) writes:
>
>	Well, maybe I've suddenly developed an ego, but I have little
>trouble matching him in space holding and planetary defense.  Often
>we mutual, but if anyone lives, it is more likely to be me.


Apparently, there are no homeless people in Utah :)

>	-Michael (Ged)

Justin
From: botelle@pixmap.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: the endless quest for the perfect keymap
Keywords: keymap
Date: 19 Aug 92 23:09:17 GMT
Organization: University of Pennsylvania

In article <1992Aug19.210912.29177@dsd.es.com> mmoore@itchy.dsd.es.com (Michael Moore) writes:

>I fire all my weapons from the mouse so that sort of helps to localize things.

Hmm.. I fire all my torps from the keyboard.  I use the mouse to phaser and
steer (use keyboard to steer if phasering cloaker to hold lock).


>	What the heck is a "Dvorak" feeling anyway? 

Insatiable desire to act like an egomaniac :)


>	-Michael (Ged.... one more day of net access.... things are very busy

Justin
Newsgroups: rec.games.netrek
From: mmoore@itchy.dsd.es.com (Michael Moore)
Subject: Re: INL Leadership
Organization: Evans & Sutherland
Date: Tue, 18 Aug 92 16:45:57 GMT

In article <0eYEyQW00awG06rXMI@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>>I really think that, given the intense rivalry between CMU and Berkeley,
>>having the INL head from either school is a recipe for disaster.
>
>I agree.  Any neutral parties interested?
>
>	joe
>	Purple haze



	Well, maybe I'm befuddled, but I thought that as of this fall
there would no longer be an INL head, but rather a council.  And since
the summer season is over, why bother about finding a different head?
Besides, I think Tom has done just fine. :-)


	-Michael
--
 ---------------------------------------------------------------------
|Michael Moore                      \  "Oh the beautiful souls of     |
|Evans & Sutherland Employee         \  sinners."                     |
|University of Utah Student          /                                |
|Email      : mmoore@dsd.es.com     /                                 |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \    -Saint Francis              |
 ---------------------------------------------------------------------
From: botelle@pixmap.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Ged. . . how good is he?
Date: 15 Aug 92 03:06:32 GMT
Organization: University of Pennsylvania

In article <weX0YIa00awDMFTXYc@andrew.cmu.edu> nm0w+@andrew.cmu.edu (Nanci Ann Miller) writes:
>
>OK... THIS will decide it once and for all.  How about 6
>Geds against one Balton base and one MUCUS escort?  Now,
>all we need to do is figure out how to get 6 Geds...

Simple - use the cloning process used to create the Hectors
)
):-)
)
)Nanci
)
)PS.  And we'll let ZZnew Guy be the puck!  :-)


Newsgroups: rec.games.netrek
From: danny@cs.su.oz.au (Danny Yee)
Subject: Re: inoffensive INL change
Organization: Basser Dept of Computer Science, University of Sydney, Australia
Date: Tue, 18 Aug 1992 00:55:28 GMT

In article <QeXh6mq00Vp_Eoe25f@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>
>	I would like to suggest that the INL change its name to the
>INTERNATIONAL NETREK LEAGUE.  This would not only suggest that people
>other than collage students play, but also encourage play from abroad.
>
>ZZnew guy

A nice idea, but hardly feasible - I have tried playing on a West 
Coast server and the lag is impossible.  We are talking around 3/4 
second delay here, though at least there is no packet loss.

----bezier.berkeley.edu PING Statistics----
6 packets transmitted, 6 packets received, 0% packet loss
round-trip (ms)  min/avg/max = 621/685/769

We have just organised an Australian Netrek League, and the first 
match should take place shortly.  (There look like being only 3 or 
4 teams of 5 players).  I will post reports of the matches as they
happen.

--------------------------------------------------------------------
Danny - best base commander in the southern hemisphere(?)
--------------------------------------------------------------------
From: adc@tardis.msu.edu (Alan D. Cabrera)
Newsgroups: rec.games.netrek
Subject: Re: Enough of this misinformation (was Re:
Date: 15 Aug 92 02:04:16 GMT
Reply-To: adc@tardis.msu.edu
Organization: Michigan State University

In article 1@cs.cmu.edu, jch+@cs.cmu.edu (Jonathan Hardwick) writes:
> 
> I dunno.  The original concern of being chased by a rabid pack of RSA
> lawyers seems to be rapidly diminishing :-)
> 

Please John, do us all a favor and start illegally posting RSA so CMU
will cut your vauted little slip connection and boot you from the
University.  Really, your right, no one really cares about RSA.
Really, just ask the NIST.  ;-)


---
Alan Cabrera				internet:  adc@tardis.cl.msu.edu
Computer Laboratory			phone:     (517) 353-3027
Michigan State University		fax:       (517) 353-9847
514 Computer Center			bitnet:    CABRERA@MSU
East Lansing, MI 48824
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
From: petonak@chem.psu.edu (Paul Petonak)
Subject: different approach for INL
Date: Tue, 18 Aug 1992 17:40:35 GMT

As everyone knows, there's been a lot of talk here on INL teams, at-largeness,
etc. 

Why not, instead of having teams from specific schools, have a 'draft' at the
beginning of the season. Simply make a list of people who want to play and
let the captains draft their team. This way, captains will have to keep in 
mind choosing someone to play their base, their oggers, etc. In addition, you
will no longer have to solve the at large problem as most teams would probably
automatically be at-large. 

I think this idea has merit, but I won't go into all the reasons why. I think
it would be better than the current system.


Paul 


Icarus
From: adc@tardis.msu.edu (Alan D. Cabrera)
Newsgroups: rec.games.netrek
Subject: xsg 1.1 eats CPU
Date: 20 Aug 92 21:21:06 GMT
Reply-To: adc@tardis.msu.edu
Organization: Michigan State University

I've installed xsg 1.1 and it eats CPU.  Did I install it incorrectly?


---
Alan Cabrera				internet:  adc@tardis.cl.msu.edu
Computer Laboratory			phone:     (517) 353-3027
Michigan State University		fax:       (517) 353-9847
514 Computer Center			bitnet:    CABRERA@MSU
East Lansing, MI 48824
Newsgroups: rec.games.netrek
From: petonak@chem.psu.edu (Paul Petonak)
Subject: Re: embarrassing moments during a game
Date: Fri, 14 Aug 1992 18:29:40 GMT

In article <3cB303WJ59ed00@amdahl.uts.amdahl.com>, fadden@uts.amdahl.com (Andy McFadden) writes:
|> In article <4eVllwu00awCNgxIFd@andrew.cmu.edu> nm0w+@andrew.cmu.edu (Nanci Ann Miller) writes:
|> >*  Finally managing to get enough coordination to take the
|> >last enemy planet, and just as you are about to beam down,
|> >realizing that you are at peace.... (See Bill Nagy :-) )
|> 

How the heck did you get the kill?



Icarus
Paul
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals (long...sorry :-))
Date: 16 Aug 92 03:21:17 GMT
	<1992Aug16.021919.17957@galileo.cc.rochester.edu>
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA



Andrew Markiel (referring to RS, and AA decision not to bother playing
their subs)
>Ah, but did it ever occur to you that we might see something different?

Yes, what should the INL do then?  Lock them in the cluster until they
play a "real" game (making sure it isn't a tie, etc).  Make 12 AM play
GBO?  If you really think a 5 on 5 game of subs is meaningful, talk to
the players involved and see if you can get it set up.

A lot of people have whined about this.  Well, you've bitched, now
what's your solution? Do you really want the 4 on 4 game of subs?  If
not what should be done?  

> and in my opinion
>the captains involved should not have made decisions on whether or not to play
>the game without consulting the rest of the league.

I feel the INL rules need a little more work.  If the captains of
opposing teams agree to something, it should be acceptable.  If team A is
short and can't get someone to play, team B should be able to play
them 7 on 7, or let them take a sub (subject to team B's approval,
*regardless of whether they're on an INL team*), or loan them a
player, etc.  If they want to push a game off, let them.  I just feel
that teams should have more influence over what types of games should
be played.  If captains feel scheduling a game isn't possible, let
them call it a tie.  I feel this had little to do that both teams are
from CMU; if it had been Crack Pot versus SOD and neither team could
get most of its players, both captains would probably agree to something
similar.   

	joe
	Purple haze
Newsgroups: rec.games.netrek
From: zog@pecan.cns.udel.edu (Michael D. Eisenberg [Dan])
Subject: Re: the endless quest for the perfect keymap
Keywords: keymap
Organization: University of Delaware, Newark
Distribution: usa
Date: Sun, 23 Aug 1992 03:32:04 GMT

	what is this, the _two_ yorkshiremen?!?!!

PS - cloak as space is the ONE TRUE KEYMAP	

-dan/zog

-- 
	ZZZZ  OOOO  GGGG	|	zog@freezer.cns.udel.edu
	  Z   O  O  G __	|	   zog@bach.udel.edu
	 Z    O  O  G  G	|	In Newark: ??????
	ZZZZ  OOOO  GGGG	|	In Maryland: (301) 384-6507
Newsgroups: rec.games.netrek
From: jaa101@gorton.anu.edu.au (James Ashton)
Subject: Re: YAR.C (yet another reserved.c)
Organization: The Australian National University, Canberra
Date: Thu, 20 Aug 92 06:51:15 GMT

Sorry if I missed the start of this thread but I'm dying to know.
Never mind all the legal mumbo-jumbo:  why is RSA much more secure than
the current method?  How do people break the current system?  They
disassemble the code and patch the same functionality into their borgs
and robots.  Surely they can do the same for any more complex code.  I
don't see how there's any way to ensure that they're running a
particular binary in the absence of some internet feature allowing you
to (say) checksum the code of the process making a connexion.

Please note that I'm not saying there aren't some handy things you
could do with RSA in netrek.  It's just that I don't see how it can be
used to solve the main problem that `reserved.c' attempts to address.

Of course if there is some neat method that I've missed, you can avoid
all those nasty export problems by letting some non-US trekker (like
me) do the coding and we'll import it for you.  After all, that's
what's happening with all the other encryption stuff in the world.

______________________________________________________________________________
James Ashton						  System Administrator
					     Department of Systems Engineering
Voice +61 6 249 0681	  Research School of Physical Sciences and Engineering
FAX   +61 2 249 2698				Australian National University
Email James.Ashton@syseng.anu.edu.au	 GPO Box 4 Canberra ACT 2601 Australia
Newsgroups: rec.games.netrek
From: mmoore@itchy.dsd.es.com (Michael Moore)
Subject: Re: At Large Teams
Organization: Evans & Sutherland
Date: Sat, 15 Aug 92 17:54:30 GMT

>In article <Bt0tK3.144@usenet.ucs.indiana.edu>, ahabig@bigbang.astro.indiana.edu (Alec Habig) writes...
>1) All games involving an at-large team should be played at a nuetral site (to
>minimize lag differences).  This is because there is no way for an at-large
>team to ever have a home game (a big disadvantage) - they shouldn't get the
>double penalty of giving their opponents the homefield advantage 1/2 the time.
>A rule like this would zero out the lag disadvantage of at-largeness.
> 
>2)In an at-large vs. school game, the at-large team should get first choice of
>race.  There's no good way to totally make up for not having your team in the
>same room, but this would help some.
> 

>
>   This part isn't as critical as the your first point, besides  school teams
>   (read CMU) will whine enough over the first point.


	I think this proposal is fair.  I could accept it, and it gets
rid of the tie-breaker advantage which school teams seem to find so
distastefull.  I think the second point is critical to fairness, and
should not be removed.

	I hope the INL council will consider this system for adoption.
I am very glad we now have a council, so that all this whining from
CMU about Tom being unfair will go away.

	-Michael (Ged)

--
 ---------------------------------------------------------------------
|Michael Moore                      \  "Physical idleness deteriorates|
|Evans & Sutherland Employee         \  the mind;  spiritual idleness |
|University of Utah Student          /  deteriorates the heart."      |
|Email      : mmoore@dsd.es.com     /                                 |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \    -ArchBishop Fulton J. Sheen |
 ---------------------------------------------------------------------
From: nelson@reed.edu (Nelson Minar)
Newsgroups: rec.games.netrek
Subject: Re: Hockey Night
Date: 20 Aug 92 01:25:45 GMT
Article-I.D.: reed.1992Aug20.012545.26427
Organization: Reed College, Portland, OR

In article <8eYiN7O00awQA6NqlP@andrew.cmu.edu> nm0w+@andrew.cmu.edu (Nanci Ann Miller) writes:
>What server????

I imagine the standard netrek hockey server at ksu.edu - 129.130.4.80,
port 2592.

come play - it's a lot of fun

Dream Voyager
-- 
                __
nelson@reed.edu \/    The look in his eyes when it hit - kid, it was tasty...
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 21 Aug 1992 09:22:01 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Sound in the client
	<714214927.3587.0@borman.res.andrew.cmu.edu>
	<SFD.92Aug20225729@bezier.neuromancer.metaphor.com>



Scott Drelishak:
>>bwap!  -- the sound of taking a planet out of tmode with no punishment.
>
>[gasp]!  God forbid somebody should steal your DI by such a Criminal Act.

Sorry, some people don't think it's ok when it's 4 on 2 and the other
team wipes out all of the progress you've made while it was tmode.  


>>AWwwww. -- the sound of someone not getting promoted due to low defense.
>
>If you can't keep a defense above 0.8, you don't deserve to be
>anything but a Lt. Cmdr. 
I believe that a *maximum* defense criteria would be a better.  If
you're not dying enough you probably don't deserve to be promoted.  I
feel that rank should have some relation to ability.  If you want to
have dozens of lt. cmdr. who can thrash fleet captains fine...


>>wrrrwrrrwrrrrwrrr -- the sound of a warp 7 DD gaining fuel, yet overheating.
>
>And then blowing the shit out of you anyway.  Is there anybody else out
>there who thinks that the new cooling rates make DD's too powerful?

No.  A few years ago some people learned about these tractor/pressor
thingys;  since then DD's are a good snack.  "Blowing the shit out of
you anyway."?!?  Sorry, most people I know don't consider the DD that
good (unless you're playing on purdue :-).  For more info see the DD's
as deadly as vipers thread.

	joe
	Purple haze
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: CMU Egos
Date: 17 Aug 92 04:51:59 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

EEK!! says (among other things)
>I can understand the competitive feeling, but I wonder if anyone
>here knows what good sportsmanship is?  Phrases like "We are
>better than you", etc... are really just rubbing it all in

*sigh* From the very beginning, "We are better than you." was supposed
to be part of the Arrogant Assholes persona.  I wanted something to say
like the Horsemen Call out "horsemen", or 12 Angry Men called out
"GRRRRRRRRRRRR".  I hope that most people saw it that way.  Certainly,
based on the number of humorous variations (ie. "We are better than
Hugh.") of it I seems that way.

ZZnew guy
Newsgroups: rec.games.netrek
From: Marc VanHeyningen <mvanheyn@silky.cs.indiana.edu>
Subject: Re: Sound in the client
X-Quoted: 27%
Reply-To: mvanheyn@whale.cs.indiana.edu
Organization: Computer Science Dept, Indiana University
Date: Tue, 18 Aug 1992 17:15:42 -0500

Thus said sfd@neuromancer.metaphor.com (Scott Drellishak):
>I could always send the text of the message, but I won't be able to do
>anything with it on the sparc, unless somebody knows of a
>text-to-speech library I can use.  Perhaps I should have the message

You don't need much of a text-to-speech setup; a few key words like
"ogg" and "bomb", numbers and letters of ships, and maybe names of planets
is adequate, IMHO.  Easy to make with a microphone.

BTW, I am assuming the changes you have made are in a client of your own
and won't go into the blessed one, yes?
-- 
Marc VanHeyningen     mvanheyn@whale.cs.indiana.edu     MIME accepted
{ x Mostly Harmless | x >= Ensign ^ x <= Commodore }
"Real Klingons do not raise sheilds when attacking.  We prefer to
 feel the honor of battle directly on the hull."
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 18 Aug 1992 11:00:20 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: SINL finals (long...sorry :-))
	<1992Aug16.044642.26032@dsd.es.com>

> If two teams decide
>to call a tie then they do so, with the officialness of that action
>pending on the approval a majority of the INL council memebers.  This is
>necessary to stop such things as two teams aggreeing to a tie which
>then forces a mutual enemy out of the playoffs.

I agree.  The trick is finding a neutral body to arbitrate these
decisions.  I don't think there was any malice in the RS/AA
collaboration.  They couldn't field full teams so postponed the game.
Of course, letting one team win to keep a rival out of the playoffs
would be a scummy thing so there should be some defense against it.

	joe
	Purple haze