From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: No Simgle Balance in SF2:CE
Organization: University of Tasmania, Australia.
Date: Tue, 13 Oct 1992 05:05:08 GMT


>I just went through like 300 old posts and was wondering if someone 
>would translate these casual references to actual moves for me.
>These are all Guile moves by the way, I know razor and sonic, natch, 
>but vague references to "fierce" befuddle me

>"the fierce(?)/fierce(?)/sonic boom combo"

Jump in with a fierce (heavy punch) attack from the air, if this hits
then hit fierce as soon as you land (Guile should do the haymaker
style uppercut that rarely hits the side of a barn) and immediately
a fierce (fast) sonic boom.  The idea is that you start charging
for the boom as soon as you leave the ground for your initial jump.
When timed correctly, if the first hits then the remaining two are
unescapable, do mofo damage and will stun on classic.

>"the 4-fierce is 2nd nature to Guilers" (aaagh)

As above, but hit fierce again after the sonic boom.  Guile should do
the whipping backfist, wiping out your opponent if he was nearly dead.

>"(?)kick, crouch, strong razor"

Jump in with Guile's middle kick, crouch as soon as you land and hit Strong
(middle punch), then immediately execute a Forward (middle kick) razor
kick.  As above, you have to start charging as soon as you leave the
ground for your jump.  Again, this used to be an autostun.  ON TCE,
the razor kick should hit twice.

>"3X fierce combo"

This is the fierce, fierce, fierce sonic boom combo described above.

>"ticks such as Guile's throw after a sonic boom hit"

Throw a slow (jab) sonic boom, then immediately walk in behind it.  If
your opponent blocks the boom, Guile can throw them while they are
still blocking.  If they jump over the boom towards you, Guile can
roundhouse kick them out of the air.  If they jump straight up,
Guile can backfist.  Frustrates beginners.

>and these two especially confuse me

>"3X fierce, double sweep, sonic"

Beats me... double sweep might refer to Guile's tripping roundhouse sweep
kick, I've never seen it used in a combo though.

>"jumping fierce(?), standing fierce(?), fierce sonic."

Again, this is the fierce, fierce, fierce sonic boom described above.

>how can you charge to do a sonic fast enough for these to be considered
>part of a combo?

As soon as Guile's feet leave the ground for his jump, immediately push
the joystick backwards.  Guile can charge his moves whilst in the air.
The joystick is held back during the first few hits of his combo, so
there is just enough time to charge. 

>someone else made a similar reference:

>You must start at the oppisite end of the screen and jump towards
>your opponent without a ground approach (this way you can renew
>your charges while still moving towards your opponent)

>How can you do this? do you have to charge first, then if you jump
>you don't loose it? how can that work?

Yeah, you lose the charge when you jump, but you start charging in
the air as outlined above.  That way, you are moving towards your
opponent and charging at the same time.


>and randomly:

>can you do a standing razor?  I like standing cause I can watch his
>feet and do sonics on every second step but I loose my razor that way
>which is not to say guile does :), just I do :)

No reliable method.

--
Tim Morris

Newsgroups: alt.games.sf2