HDTenEightyP/NetNews huggingface dataset:
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: alt.games.video.classic
Subject: Re: Trivia Question
Date: Thu, 17 Dec 92 06:16:09 PST
Distribution: us
Organization: The Land of Garg

Jason McIntosh <IO10716@MAINE.MAINE.EDU> writes:

> In article <DSTEINBE.92Dec14093203@emmy.nmsu.edu>, dsteinbe@nmsu.edu (David
> Steinberg) says:
> >
> >Name the game and situation in which the following letters appear:
> >
> >                 HSWWSH
> >
> Aha! Yes... These appeared on the screen after you (i think) tangled with the
> mysterious and staticy "Ghost of Yar" after blowing up a flying swirl
> in Yars' Revenge. Yeah, that was a neat game, too.
> I did this, once, by accident. The precise information comes from memory
> of an old gaming magazine article.

If you kept your Yar in the Vertical Qotile Death Line, you had a chance 
if tripping a bug in the system, which displayed the letters.  All ya had 
to do was stay the hell out of the line, and no prob.

> >Bonus question: What do they stand for?
> >
> The designer's initials, forward and back. Don't know what his/her name is, t
> ugh.
> >Hint: It was for the 2600.
> >

-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Organization: Penn State University
Date: Mon, 14 Dec 1992 22:30:43 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: alt.games.video.classic
Subject: Re: 7800 video games wanted

In article <tk1davs@zola.esd.sgi.com>, portuesi@tweezers.esd.sgi.com (Michael
Portuesi) says:
>
>In article <Bz8AyC.LCr@cs.psu.edu>, legrand@chem.psu.edu writes:
>> Hi, thanks to the closeout stores, I now have most of the 7800 catridges    ,
>(37)
>> and I am looking for the following to buy/trade for:
>>
>> Electro Cop
>> The Eidelon
>
>I don't think either one of these games were produced
>for the 7800.  ElectroCop is a loose derivation from
>"Impossible Mission", a 7800 game which you list as
>already in your collection.

Who knows?  I also have a lynx and Electro-Cop.  It would be wild to have
two versions...

>I don't think some of the other titles on your list
>exist for the 7800; unfortunately, I don't have my
>master list with me at the moment.

All I can say is that I wouldn't be too sure of that...  I had never EVER
heard of Planet Smashers, Midnight Mutants, Alien Brigade, Mean 18 Golf,
and Basketbrawl on the 7800 until I either saw them on VGR's list or
they mysteriously appeared at the Big Lots near me...  My wish list of
7800 games was taken directly from his list...  Basketbrawl, Planet
Smashers, and Midnight Mutants were copyright 1991!  It's like Atari
kept on doing 7800 development far beyond its demise...  Right now, there
are about 30 copies each of Alien Brigade and Mean 18 Golf there...
There were only a few copies of the other newer games and they have all
disappeared now...  At this point, I'll believe just about anything on
that list exists unless you have hard proof they don't which is not easy
to get from Atari...  Please post your master list or email it to me!

One final note to anyone who read my previous post:  If you have ANY of the
games on my wish list, please tell me as it least that will confirm their
existence.  The only game to remove from the wish list now is Commando as I
should soon have it...

Scott



Newsgroups: alt.games.video.classic
From: dormouse@media.mit.edu (Greg Abbas)
Subject: Re: I, Robot
Organization: M.I.T. Media Laboratory
	<cornell.723881477@vivaldi>
	<1992Dec9.173948.16006@noose.ecn.purdue.edu>
Date: Sun, 13 Dec 1992 10:36:30 GMT

In article <1992Dec9.173948.16006@noose.ecn.purdue.edu>
	mbrockma@bank.ecn.purdue.edu (Matt Brockman) writes:
   >>In article <bennetta.723789018@sfu.ca> bennetta@fraser.sfu.ca (Jason Pat
   >>There is a classic though that no one has mentioned, and I can't for the
   >>of me remember the name/definitive goal. It had a trackball and kick but
   >>You were a clown on a unicycle, and there we falling balloons I think. T
   >>case was really interesting too.
   >>
   >Oh, I forgot about this one.  I played this for hours.  Was it just
   >called Kick?

   It was called 'Kickman' and Pac-Man made a cameo appearance when he'd eat
   some of your balloons to make it easier to catch more.

There was also a 'Kicker'.  Anyone remember that?  Awesome game, IMHO.
It bears little resemblance to Kickman, except for the name.  My
memory's pretty fuzzy, but it goes something like this: The hero is a
little pudgy guy who can jump between about three levels of a palace,
doing in palace guards with flying kicks.  You could grab some coins
that gave you special weapons, too, like an odd
morning-star-type-thing.

+--------------------------------------------+     #include <std_disclaimer.h>
|                           Gregory B. Abbas |
|                              The Media Lab +-------------------------------+
|      Massachusetts Institute of Technology |                (617) 225-7605 | 
|                                            |                (617) 253-4406 |
|                 dormouse@media-lab.mit.edu |                               |
|                              abbas@mit.edu |            475 Memorial Drive |
+--------------------------------------------+          Cambridge, MA  02139 |
              |                                                              |
              |          "Can I get a witness protection program?  The funk  |
              |                  is on the loose, and it's kicking up sand!" |
              +--------------------------------------------------------------+

Newsgroups: alt.games.video.classic
From: k138836@cc.tut.fi (Korhonen Tommi)
Subject: Re: Classic Arcade Game Injuries!
Organization: Tampere University of Technology, Finland
Date: Fri, 11 Dec 92 23:34:40 GMT


Have you ever had to sit down after playing hours of Asteroids?
Due to the spinning and dizzyness.

I used to have sore forearms after Star Wars games.

Or fingertips hurting after ASteroids tapping?

I do not remeber other right now...


-- 
---------------------------------------------
It's TKorho above there, at k138836@cc.tut.fi
"The Black Ghost out of Nowhere"
Newsgroups: alt.games.video.classic
From: ebu@snakemail.hut.fi (Erik Bunn)
Newsgroups: alt.games.video.classic
Subject: Re: BUT NOTHING BEATS SPACEWAR FOR TOTAL PLAYABILITY!!
Date: 12 Dec 92 17:37:54 GMT
Organization: Helsinki University of Technology, Finland
Distribution: alt
	<54d2z4a@rpi.edu>
NNTP-Posting-Host: lk-hp-13.hut.fi
In-reply-to: petitc@nuge106.its.rpi.edu's message of Thu, 10 Dec 1992 15:47:10 GMT

petitc@nuge106.its.rpi.edu (Christopher Jon Petit) writes:


>>>a human opponent as much as that one.  We've long since given up
>>>on trying to do an X equivilant - it's just not the same without those
>>>identical controls and an opponent you can stand next to (and kick :-).

>>Hey, keep going on the X attempt. Hey, maybe the poularity of nettrek
>>has something to do with Spacewar similarities!

In the meanwhile, try out XPilot. It works at least on HP X terminals,
probably a few others too, at least with some porting =).
It's a lot of fun, especially since you're not limited to two players;
any number can join (but about ten is the limit before our network
starts slowing down..).
The play style is similar to Gravitar or Thrust on the C64. You fly around,
refuel, shoot your opponents, get extra provisions, shoot your
opponents, shout in rage to your neighbor for throwing a mine at you
while cloaking, and so on.

Oh, you can also design your own maps. On an unencumbered net, this
almost beats the classics! 



Availability: try your local ftp site. The programmer(s) is in 
Norway, I'll get the address if you can't find anything anywhere
else. Be prepared to spend an hour porting...

--
Erik Bunn         //                       // full-time unrealist
Erik.Bunn@hut.fi // ebu@niksula.cs.hut.fi // ebu@vipunen.hut.fi
(358-0)455-1041 // (358-71)227-493       // (1-206)638-1002
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: alt.games.video.classic
Subject: Re: Old Game
Date: 18 Dec 92 17:02:40 GMT
	<1992Dec16.222527.13886@ultb.isc.rit.edu>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: ajb8886@ritvax.isc.rit.edu's message of 16 Dec 92 22:25:27 GMT

In article <1992Dec16.222527.13886@ultb.isc.rit.edu> ajb8886@ritvax.isc.rit.edu writes:
|
| Heh.  And does anyone remember Vanguard?  (kind of like scramble, except with
| nicer graphics and both vertical and horizontal scrolling).
|
Yes. Remember all the zones it announced? Straight, rainbow, stripe, and
(I think) laugh zones.

Bon Voyage,
--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
Newsgroups: alt.games.video.classic
From: mwalls@nmsu.edu (Commander Keen)
Subject: Re: Galaga
Organization: NMSU Computer Science
	<1992Dec11.002544.8569@murdoch.acc.Virginia.EDU>
Date: Sat, 12 Dec 1992 19:23:30 GMT

This may be slightly off subject, but here goes anyway...

Does anyone know of a version of Galaga for the PC compatibles?  I've
acquired lotsa look-a-likes from ftp & BBSs, but not one really all
that close to the original.  Can anyone help out here?

Craig
mwalls@NMSU.Edu
miwalls@NMSU.Edu
From: jclarke@teal.csn.org (J Christopher Clarke)
Newsgroups: alt.games.video.classic
Subject: Re: Classics in Boulder
Date: 15 Dec 92 05:37:46 GMT
Organization: Colorado SuperNet, Inc.

grasso@rintintin.Colorado.EDU (GRASSO CHRISTOPHER A) writes:

>To any Boulderites reading this board:

>Visit the Boardwalk Video Arcade on the Hill. The back room holds the Classics,
>including:
>	Missile Command
>	Battle Zone
>	Joust
>	Asteroids
>	Tempest
>	Tron

>Front room has some of the better modern games, as well as some trash.

>Boardwalk gives 5 tokens / dollar, 30 tokens / 5 dollars.

>	-Chris
But does anyone know where you can find Moon Patrol?  My wife loves this
game and looks for it in any arcade we come across.  Anywhere in the CO-
Front Range area would be fine....  Also would be interested in buying one
if it weren't too expensive.

J. Christopher Clarke
jclarke@taf.atmos.colostate.edu
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: General Pac-Man Questions...
X-Xxdate: Thu, 17 Dec 92 17:49:40 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d15
Date: Thu, 17 Dec 1992 17:47:44 GMT

In article <BzDJuD.36r@mentor.cc.purdue.edu> Fred Byon,
efb@mentor.cc.purdue.edu writes:
>2.  Does Namco no longer license their games through Midway anymore?

Ahhh.  That's the name I've been trying to think of.  Namco.

Atari put there name on alot of Namco games.  Dig Dug was one of them.  You'll
find that many of the non-vector games Atari put out in that era were Namco
games.  (I'm not quite sure, but isn't Assault a Namco game, too?)

Summary: Atari didn't create everything Atari put their name on.

No matter who originally did it - Dig Dug was still a classic.

(After rereading this post I decided I'm not sure if it was Namco or not.  But
I do know Atari imported many games.  Could someone post the real company if
Namco wasn't it?)
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
Newsgroups: alt.games.video.classic
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: Pacman beaten, GA too
Organization: University of Washington, Seattle
Date: Wed, 16 Dec 1992 05:21:57 GMT

In article <1glsigINN91h@access.usask.ca> lat22@jester.usask.ca (T'Keela Mahkin Birr) writes:
>Glad to see other people who don't go "What?" when I say "Arcades
>these days have no good games anymore.. just wrestling..."  
>(BTW, I think those wrestling games are random action... button
>pressing has no relation to success, if you freak out on the
>buttons, you have as good a chance as anyone)
>
Nope...in WWF Wrestlefest, for example, the person who presses faster usually
gets the hold...there is a thing in the game for fatigue though (the more holds
you get, the harder it is to get the next one successfully, and even if you
do get it you may be too tired to do a move). 


Newsgroups: alt.games.video.classic,rec.games.video.arcade,rec.games.programmer
From: jerry@msi.com (Jerry Shekhel)
Subject: Re: [Ms.] Pac-Man music (Was: Pac Man)
Followup-To: alt.games.video.classic,rec.games.video.arcade,rec.games.programmer
Organization: Molecular Simulations, Inc.
Date: Mon, 14 Dec 1992 20:57:39 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: phoenix.msi.com
NNTP-Posting-Host: sol.ctr.columbia.edu

Jim (etljmme@etlxd30.ericsson.se) wrote:
: >
: >I just got busted by Namco-America for my Windows game, Chomp.  Apparently,
: >it looks enough like Pac-Man to infringe on their (ugggghhhh!) audiovisual
: >copyright.  They demanded that I stop distributing the game (like that's
: >possible with shareware that's been out there for almost 2 years).
: >
:
: That's a real shame.  Still, if you can no longer distribute the game, how
: about letting us see the source?  :-)
:

No problem.  Anyone who wants it, please send me e-mail, and I'll send you
the source code to Chomp for Windows.

:
: Jim.
:
--
+-------------------+----------------------------+---------------------------+
| JERRY J. SHEKHEL  | Molecular Simulations Inc. | Time just fades the pages |
| Drummers do it... |     Burlington, MA USA     | in my book of memories.   |
|    ... In rhythm! |        jerry@msi.com       |         -- Guns N' Roses  |
+-------------------+----------------------------+---------------------------+
From: creubank@is.crl.sony.co.jp (Curtis Eubanks)
Newsgroups: alt.games.video.classic
Subject: Re: Dig Dug!
Date: 12 Dec 92 14:34:49 GMT
Reply-To: creubank@is.crl.sony.co.jp (Curtis Eubanks)
Organization: Sony Corporation, Corporate Research Laboratories, Shinagawa, 
    Tokyo, Japan.
X-Bytes: 1133

In article <rdippold.724028377@qualcom> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:

  >I burned up way too many quarters on this one...  Puff Puff Puff Puff
  >Puff POW!  Catchy tune, too.

Yeah, me too.  I remember once I got a score of 750000, but that was
minor league compared to other folks.  If you could pile up enough
guys and squash them all at once you got massive bonuses.  There was
also a trick where you could kill the last guy on the screen twice by
blowing him up just before a rock landed on him.  Then there would be
-1 enemies on the screen and it wouldn't advance unless you killed
yourself by dropping a rock on your head.  (If you were out of rocks,
you had to reset the machine!)  Those were the days...

		-creubank
--
-----------------------------------------------------------------------------
Curtis Eubanks                   creubank@is.crl.sony.co.jp
                                 creubank@media-lab.media.mit.edu
Sony Information Systems and Telecommunications Research Laboratories
Information Systems Division
-----------------------------------------------------------------------------
Newsgroups: alt.games.video.classic
From: rkemp@unixg.ubc.ca (Roger Kemp)
Newsgroups: alt.games.video.classic
Subject: Llamatron
Date: 16 Dec 1992 23:11:32 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: unixg.ubc.ca

Someone mentioned that an IBM version of this Robotron type game was 
available via FTP.  Could anyone tell me the site?
-- 
                                                                    
Roger Kemp                                                             
rkemp@unixg.ubc.ca                 Do it under water...underwater hockey
Newsgroups: alt.games.video.classic
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: More Atari 5200 Questions
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sat, 12 Dec 1992 06:54:36 GMT

In article <1992Dec12.064624.20184@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:

>You can get a brand new 5200 track ball controller for $12.95 from
>Alltronics in San Jose (408) 943-9776.
		                  ^^^^
CORRECTION,  that's Alltronic's FAX line.  Their voice line is (408) 943-9773.

 Ted D.


Newsgroups: alt.games.video.classic
From: gak@wrs.com (Richard Stueven)
Subject: Re: Hey, doesn't anybody remember the C64???
Reply-To: gak@wrs.com
Organization: Wind River Systems, Inc.
Date: Mon, 14 Dec 1992 17:43:48 GMT

In article 7BL@ecf.toronto.edu, biancol@ecf.toronto.edu (BIANCOLIN FABIO S) writes:
>
>	- Raid on Moscow

Raid Over Moscow is fun...and it's a BITCH!  I've never beaten it...

>	- Fort Apocalypse

Another tough one...a helicopter game, right?

>	- Raid on Bungeling Bay

The sequel to Beach Head...better action and tougher play.

>	And, As for Pinball,
>
>	anyone remember a machine called HERCULES??

Played it in an arcade in Westroads, Omaha, Nebraska, circa 1978.

have fun
gak

---
Richard Stueven       AHA# 22584 |----------|
Internet:            gak@wrs.com |----GO----| Did ye spill wor pint?!?
ATTMAIL: ...!attmail!gakhaus!gak |---SHARX--|
Cow Palace:            107/H/3-4 |----------|

Newsgroups: alt.games.video.classic
From: 6o25@sdf.lonestar.org (Stephen M. Jones)
Subject: Coleco things ---->>>
Organization: Super Dimension Fortress - Public Access Unix - Dallas, Tx.. 
Date: Tue, 15 Dec 1992 03:49:53 GMT

two working Console pieces with working controllers in great shape
one Adam Computer
one dot matrix printer (for the adam)
one roller ball controller
two Super ACtion conrollers
one 'standard' joystick

games:
	Subroc
	Avenger
	Time pilot
	Carnival
	Slither
	SA baseball
	SA rocky
	SA football
	Looping
	Victory
	Heist
	Qbert
-- 
Stephen M. Jones (214)436-4622 
>-<Cs&E>-<
SysAdmin <-> Super Dimension Fortress PAU 
6o25@sdf.lonestar.org - "Put in a quarter and play road rally." - Descendents 
Newsgroups: alt.games.video.classic
From: petitc@vccnw04.its.rpi.edu (Christopher Jon Petit)
Subject: Adventure Info Wanted!
Date: Tue, 15 Dec 1992 03:49:13 GMT

Well, I think I'm gonna write an Adventure clone as well as a Missile Command
type game (BUT multi-player, head-to-head---you launch, your opponent must
defend, and some strategy comes into play between rounds).  I know about
Missile Command just fine, but would someone tell me EVERYTHING about the
classic Adventure game for the 2600.

I also plan on adding a 'Build your own Castle/Room' program, since I won't
be able to make the 50 or so rooms in it.  That, and the option of adding
new objects (Simple objects, but silly ones in the style of the classic :&) )

Thanks in advance.




-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
"I may not agree with what you say, but I will defend to the death your right
to say it."  - Voltaire.
Newsgroups: alt.games.video.classic,rec.games.video.arcade,rec.games.programmer
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: [Ms.] Pac-Man music (Was: Pac Man)
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 15 Dec 1992 01:29:12 GMT

SO you are the one who made that.  I used to play that when I fooled
around with windows.  But now... No windows.  How about you secretly
make a DOS version?  I seen one Pac Man (public domain w/CGA) but it's
been a while.

Newsgroups: alt.games.video.classic
From: dsteinbe@nmsu.edu (David Steinberg)
Subject: Re: Trivia Question
Organization: New Mexico State University
Distribution: alt
Date: Wed, 16 Dec 1992 04:56:24 GMT

In article <1992Dec14.195040.23478@ncsu.edu> jecoleb@eos.ncsu.edu writes:
>
>dsteinbe@nmsu.edu (David Steinberg) writes:
>>Name the game and situation in which the following letters appear:
>
>>                 HSWWSH
>
>>Bonus question: What do they stand for?
>
>
>Yar's Revenge, Atari 2600.
>
>Blow up the enemy swirl (Qotile? or something like that) with the Zorlon
>Cannon, then look for the straight line that stands out in the between-screens
>fireworks.  Ride the line and shoot repeatedly until the fireworks stop. 
>
>If you're lined up correctly, the game freezes and HSWWSH appears,
the initials 
>of the designer of Yar's Revenge forwards and backwards.
>
>Now, MY bonus question:  what WAS the name of the designer?  ;)
>
>--
>          jecoleb@eos.ncsu.edu : have clue, will travel.

We have another winnah...

-David "ZZYZX" Steinberg- King of the ellipses
       (dsteinbe@emmy.nmsu.edu)
**********************************************************************
*"There's a dog in the station  *"I can't believe I'm a junior and a *
* With a bad reputation         * film major, when all I really      *
* That's a sign of the nation's * wanted in this life was to marry a *
* Decay"                        * lobsterman and cook fish."         *
* -Phish                        * -a letter from Christie Searing    *
**********************************************************************
Newsgroups: alt.games.video.classic
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Subject: Re: a source for used cartridges (maybe)
Organization: Silicon Graphics, Inc.  Mountain View, CA
Date: Mon, 14 Dec 92 18:54:42 GMT


In article <1992Dec12.191542.17239@samba.oit.unc.edu>, Bucky.Whaley@launchpad.unc.edu writes:
> A few years ago, I bought some used Atari 2600 game cartridges from a
> dealer whose _Rolling Stones_ classified ad I'd seen:
> 
>   Play It Again
>   P.O. Box 6718  
>   Flushing, NY  11365
>   (no phone # given)
> 
> This company also had Sega, Sega Genesis, Nintendo, and NEC Turbografx-16
> cartridges.  

>
> I dunno if these folks are still around.  (Their 1990 flyer said they   
> had been in business since 1982.) 


Yes, they're still around.  I got a flyer from them late
last year, but I believe they've given up their "classic
games" business in favor of Sega, NES and SNES game
trading.  I remember that their flyer also had a very
opinionated (but in many ways correct) view of today's
video game market.

There are several fanzines which deal with classic systems,
and have classified ads from private collectors with several
games for sale and trade (some of these collectors are also
Usenet readers, and are probably reading this newsgroup!)
I'll dig up some addresses for fanzines and post them when
I have the chance.

m.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Newsgroups: alt.games.video.classic
From: jleitzel@magnus.acs.ohio-state.edu (James W Leitzel)
Subject: Info on 7800 wanted
Organization: The Ohio State University
Distribution: usa
Date: Mon, 14 Dec 1992 20:51:29 GMT

Hi all,

	Sone questions regarding Atari 7800's. 

	a). Are carts for the 2600 playable on the 7800?

	b). Does anyone know of an Atari 7800 for sale? Or point me to a mail
		order house that sells them. Or give me an idea as to what to
		expect in the way of price.

	Thanks in advance

jim leitzel

-- 
------------------------------------------------------------------------------
| I take so many guilt trips, I qualify for |      Oh look, how quaint.      |
| frequent flyer miles. - Jon Arbuckle      |        A .signature file       |
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Newsgroups: alt.games.video.classic