HDTenEightyP/NetNews huggingface dataset:
From: oze3@quads.uchicago.edu (J. Daniel Ozeran)
Subject: Re: Darklands Upgrade?
Reply-To: oze3@midway.uchicago.edu
Organization: University of Chicago Dept. Biochemistry
Date: Fri, 4 Sep 1992 16:29:57 GMT

In article <1992Sep4.142229.13407@Rapnet.Sanders.Lockheed.Com> fbruno@rapnet.sanders.lockheed.com (F. Bruno) writes:
>Is there an FTP site where I can get a copy of the Darklans upgrade.
>If not, is there someone who could send it to me? I have started playing
>and it doesn't seem to have problems yet, but I want to make sure I
>have the newest version so that I don't run into problems.
>				-Frank
>				fbruno@ncavax.decnet.lockheed.com
>
Ditto.  Or could someone put it to an FTPable site and let the
world know about it?

Dan.

-- 
J. Daniel Ozeran	   |	Dept. of Biochemistry and
dan-ozeran@uchicago.edu    |	Molecular Biology and 
oze3@midway.uchicago.edu   |	The Joseph P. Kennedy Jr.
jozeran@biovax.uchicago.edu|	Mental Retardation Research Center
From: gilbert@CS.ColoState.EDU (brian david gilbert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Text-based adventure games
Date: 27 Aug 92 21:51:55 GMT
Organization: Colorado State University, Computer Science Department

In article <12683@ecs.soton.ac.uk> tjc@ecs.soton.ac.uk (Tim Chown) writes:
>In <714824622.21147@minster.york.ac.uk> alistair@minster.york.ac.uk writes:
>
>>Can anyone tell me where I can get hold of any good text-based games. They should be inexpensive or free - but must not rely on graphics as they are for a blind person who will be playing them using a synthetic speech screen reader.
>
>If you want THE text-based adventure game, get the original classic, which
>I think is called Collosal Caves (or something similar) and a good PC
>version lives at wuarchive.wustl.edu in pub/MSDOS_UPLOADS as adv551.zoo 
>(or at least did very recently, as I got it from there).
>
>You are in a maze of twisty passages, all alike ...
>
>Tim

The old ZORK games would be another option.  You'd have to 
buy them from INFOCOM.

Brian

-- 
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* Email: gilbert@cs.colostate.edu | Yes my life is better left to chance  *
*                                 | I could have missed the pain but I'd  *
* High on Life & Lovin' it :-)    | of had to miss the dance. Garth Brooks*
Newsgroups: comp.sys.ibm.pc.games
From: u1061038@keystone.arch.unsw.edu.au (George Kourtesis)
Subject: UW : Maze of Silas level 4
Reply-To: u1061038@keystone.arch.unsw.edu.au
Organization: Faculty of Architecture, University of New South Wales
Date: Tue, 1 Sep 1992 08:23:04 GMT


I've heard over the net there are a series of levers in the Maze of Silas, behind the Chaos Khight.
However, I have found no levers and only found two secret doors. Is there are third or am I mistaken about 
where I am.

Thankyou.
Newsgroups: comp.sys.ibm.pc.games
From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
Subject: Re: U6 and SBPro
Organization: The Ohio State University
Distribution: na
Date: Fri, 4 Sep 1992 05:08:11 GMT

wai@sage.cc.purdue.edu (Benjamin Wai) writes:
>
>	I have bought that ancient game of Ultima 6 (ver 4.5, I believe), 
>    [    ]...(I HAVE tried every sound options 
>	there in the menu but either getting no sound or a bunch of wield
>	noise.)

Use the default adlib options.  This will give you the proper setup.
Then if the music sounds tinny, funky, or otherwise distorted, it
means that you are probably running the game on a 386/33 or faster
machine.  U6 is notoriously bad for having timing problems on fast
machines.  The only work-around is to slow your machine down by turning
off the ram cache or lowering the cpu speed.  Sorry.  :-(

   Steve Smith       | __|__ |    " #*&<-[89s]*(k#$@-_=//a2$]'+=.(2_&*%>,,@
<smsmith@magnus.acs. |   |   |      {7%*@,..":27g)-=,#*:.#,/6&1*.4-,l@#9:-) "
  ohio-state.edu>    |   |   | 
  BTW, WYSInaWYG     |   |   |                           --witty.saying.ARC 
Newsgroups: comp.sys.ibm.pc.games
From: donath@herky.cs.uiowa.edu (Matt Donath)
Subject: Re: Civ:  Frustration at King/Emperor Levels!!!!
Date: Tue, 1 Sep 1992 15:58:37 GMT
Organization: University of Iowa, Iowa City, IA, USA

From article <1992Aug31.180052.5735@usenet.ins.cwru.edu>, by eam3@po.CWRU.Edu (Eric A. Meyer):
> 
> In a previous article, jstevens@aaron.carleton.ca (Jonathan Stevenson) says:
> 
>>This is when the problem starts.  Quite simply, I can't seem to get
>>rid of the last 5-10 cities belonging to the other civilization(s).  I
>>make attack upon attack on their cities and it seems impossible!  I
>>mean, I usually manage to land an amphibious assault team comprised of
>>about 4-6 knights and maybe 8 catapults (ferried across the oceans
>>with much expense, mind you !) only to have some idiotic cavalry unit
>>come along and attack say a stack of 4+ units and wipe them out?  What
>>the f--- is going on?
> 
>    Yeah, I had a Knight attack my eight fortified-in-the-mountains Cannon
> units and lost every one of them.  Boy, did that torque me.
> 
>>I welcome any suggests from you Civilization GURUs out there.  I have
>>read articles from several persons claiming world conquests by 1 AD at
>>Emperor level.  My simple question is: HOW?
> 
>    I'd like to know as well.  Somebody email the two of us, please?
> I've been doing fairly well with recent games (finally sorted out which
> government should be used when) but I don't come anywhere near global
> conquest, and certainly not by 1AD.  (Usually come in a nice second.)
> 
Here is what I would do once I was ahead and only needed to take
care of a few remaining cities -- Build Diplomats.  Get your cities 
generating some money.  Send over lots of diplomats.  Either buy out the
cities (usually a better deal than buying military units) or set the
diplomats on choice city land squares to reduce production in the
citys.  You can also send them in for sabotage.

Now you can become a democracy and generate funds for those crafty
diplomats to use.  At the particular stage of the game that you
seem to be stuck at, the diplomat is your strongest weapon.
Organization: University of Maine System
Date: Monday, 31 Aug 1992 15:04:03 EDT
From: Betty Johnson <BETTYJ@MAINE.MAINE.EDU>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Laura Bow, Dagger of Amon Ra (Help)
Distribution: na

I am stuck at the same place. Please help!
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ - all over... / Strategy games.
Date: 26 Aug 1992 16:57:06 GMT
Organization: University of California, San Diego
NNTP-Posting-Host: weber.ucsd.edu

In article <4026@svin02.info.win.tue.nl> luit1@info.win.tue.nl writes:
>snetzel@csd4.csd.uwm.edu (Scott V Netzel) writes:
>
>>Powermonger is ok, I have it, but it is lacking somthing (Seems like you 
>>are watching a movie rather then playing a game).  Anyone else have any 
>>suggestions on somthing like Civ?  A Space conquest game on the level of Civ 
>>would be nice, but I haven't seen anything yet.
>
>The closest thing to a Space conquest game, I've ever played is Supremacy,
>from Virgin/Mastertronics. It's played real-time, has a rather crude system
>of controlling the stats of a planet, and winning can be done only by
>conquering the enemy's home planet.
>Still, it has a great interface and good sound.( What else did'ya expect from
>Virgin/Mastertronics ?).
>A good Space strategy game is on my wishing list as well.

I would have to disagree.  I found Supremacy very boring once I
figured out the optimal strategy.  Could beat the computer every
time and maybe got 15 hours of play out of it.  Compare with over
200 (and still going) for civilization.

W. Erik Bruvold
From: biman@turtle.ee.QueensU.CA (Aapoolcoyuz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Harpoon 1.3 Bug
Keywords: Harpoon
Date: 31 Aug 92 16:50:14 GMT
Organization: Dept. of Electrical Engineering, Queen's University, Kingston, Ontario, Canada

I just encountered an interesting bug playing Harpoon 1.3.  In one
of the MED Designer Scenarios (Gallipolli Redux) I had a pretty good
campaign going when I saved the game.  When I loaded it back in, one
of my F-14 patrols (3 planes) came back as RED (BTW I was playing BLUE),
and proceeded to fire upon my other BLUE aircraft.  In addition, a group
of 3 A-6's and 4 Vikings returning from a mission also showed up as 
enemy (RED) and my carrier air patrols fired and downed all of them.  
As you could imagine I was surprised to say the least.  When I tried
to minimize damage by instructing all airgroups to return to base, another
F-14 patrol turned "RED" and killed more planes !!!!

Has anyone encountered this sort of bug ?  I would really like to know,     
because this whole thing has really pissed me off about Three-sixty 
software.  

A. Biman
From: bgossett@lsil.com (Brent Gossett 6108)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Commander I, S1, S2 God Mode
Date: 26 Aug 92 19:37:23 GMT
Reply-To: bgossett@lsil.com
Organization: LSI Logic Corporation

I got this from the Net some time ago but lost it.  How do you become invincible while playing Wing Commander I, S1, or S2?  It was something like

wc Origin -k

but that doesn't work.  Does anyone recall?

Thanks.

Brent Gossett      .  .		 .     .	.	 .	   . .	   .
bgossett@lsil.com        .      . ______-==-______. ______-==-______        .
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EPIC
From: languye@eis.calstate.edu (Lam Nguyen)
Date: Mon, 31 Aug 1992 10:48:23 GMT
Organization: Calif State Univ/Electronic Information Services

Newsgroups: comp.sys.ibm.pc.games
From: adam@microware.com (Adam Goldberg)
Subject: Re: Links386 putting? 
Keywords: Links386.
Organization: Microware Systems Corp., Des Moines, Iowa
Date: Wed, 2 Sep 1992 12:55:57 GMT

In article <BtnItt.GIA@watserv1.uwaterloo.ca> gcumming@watserv1.uwaterloo.ca (Greg Cummings - Computing Services) writes:
>A friend and I have been playing the original LINKS for some time now and have
>found the entire game is in the putting. Both of us have had low scores (>60)
>and all that has determined that kind of score is the putting. It is no more
>difficult to sink a 25-50 foot putt than a 5-15 foot putt.
>My question. Is the the putting on LINKS386 the same as the original LINKS.

True to life.  Golf is much easier if you can always 2-putt.  Unfortunately,
it's not easy :(

I just think the greens on the course that comes with Links386 are flatter
than some of the greens on previous courses.  That makes reading easier
(and reading is generally hard...as good as the shading & grid are, it
still doesn't give all the clues that real-world greens give.  Not to be
critical, after all 640x480 is better than 300x200, but it's not 
1280x1024x24bit either...)

(Not that I expect to see a 1280x1024x24bit game in the next few years...
but one can alway hope.. :)



-- 
Adam G.
adamg@microware.com, or ...!uunet!mcrware!adamg
The above is not to be construed in any way as the official or unofficial
statements of Microware, or any Microware employees.
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: F-15 III demo/slide show?
Date: 3 Sep 92 22:46:30 GMT
Organization: Georgia Institute of Technology


   Someone mentioned a week or two ago that a demo or slide show on F-15 III
was available on Genie or some other BBS system. Could someone either let me
know where I can get it through the internet, or upload it to wuarchive?

I know lots of people would like to see what this new game will (should) look
like, including myself, so please post any replies here.


-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
From: chaperon@clipper.ens.fr (King Squat Swifty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prophecy of the Shadow
Date: 2 Sep 92 12:35:49 GMT
Organization: Ecole Normale Superieure, PARIS, France

Okay,I completed this one.I have some questions though.

Is there something to do with the ghost near Larf's Tower ?

I was unable to find some spells (Teleportation and Timestop) : did anyone
  find them ?


      swifty
Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Re: INFOCOM: Boot -> Dos disk util?
Organization: GMD, Sankt Augustin, Germany
Date: Thu, 3 Sep 1992 11:41:16 GMT

>Can anyone tell me where I can find an Infocom conversion program that reads
>the proprietry boot disk of the old games (e.g HHGTTG) and converts it into an
>EXE you can run of a DOS disk?

I don't know of a conversion program, but I once converted a boot disk by 
hand. I'll outline the procedures:

- The old Infocom games consist of 2 files, an interpreter (.exe) and a
  data file (.dat ?) that constitutes the game in question. I couldn't
  convert the interpreter, but I found the data file, copied it to the
  hard disk, and found an interpreter in my collection that worked with
  the copied data file. I forgot which game it was, but I can look it up
  it you need to know.
- The boot disk is a one-sided 180k diskette, so you need a program that
  can read this disk at the track level. I used ANADISK by Sydex, available
  on SIMTEL20. Look at a data file of a game you have on your hard disk,
  especially at the patterns of the beginning, and find the beginning of
  the data file on the boot diskette by staring at the data. Then copy from
  there to the end of the diskette surface (ANADISK can do that) to game.dat
  on your hard disk. (I seem to remember that the diskette can't be read by
  DOS because some sectors (not in the data part) are longer than 512.)
- Patch an appropriate interpreter with a hex editor to point to the name
  you gave to your data file. To find out, which interpreter works, copy
  them one by one to the directory where your new data file is, rename the
  data file to the name of the interpreter (.dat, of course), and try to
  run it.
- BTW, the data files are machine independent; a friend of mine told me he
  runs Atari data files with a DOS interpreter.

Hope it works for you, too!

Volker
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Roland Scc-1
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Fri, 28 Aug 1992 03:48:12 GMT

Anyone who knows of any games that support the Roland Scc-1 specifically,
could you please tell me of them?  The only game I've found so far is
Tetris Classic.

Please post responses to the net, I'm sure others are interested in this
information.

And to anyone at a game company:
You should seriously consider starting to support the Scc-1, it is one of
Roland's best, since it has 6 megs of Digitized instruments on the board, and 
it is still GS compatible.  I'm sure that in a year, you're time spent
working on the support will pay off.

lidz@nes.nersc.gov
Organization: University of Central Florida--Computer Services
Date: Friday, 28 Aug 1992 01:31:34 EST
From: Tad Simmons <SIMMONS@UCF1VM.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Battletech Simulator...

In article <1992Aug27.113529.2042@wkuvx1.bitnet>, beelewm@wkuvx1.bitnet says:
>
>Has anyone herd of a Battletech simulator In the chicogo area?  I read in a
>magazine once that you and friends could go to this "super" arcade to play
>battletech.  For 5.00 you could play for thirty minutes in a full mech
>cochpit, fighting in a full lance.  Sence then I haven't hurd anything about
>it.  I think the article was in an Amega World or somethning...

Yes, there is such a beastie.  I don't recall the name of it, but if you are
in Chicago, just call FASA and ask for the number of the BattleTech Center
(they probably get this question a lot...).  Two of my friends have gone up
to Chicago and played the game (the slimeballs) and they both really enjoyed
it.  I think the rates are more expensive than $5/30 min, but I'm not sure.
Btw, I think I read in another group that the Center was down right now for
upgrading.
  I just wish that they would open one here in Orlando!

Tad


Tad Simmons, Computer Operator (I feed printers and clean their cages.)
University of Central Florida in Orlando, Florida (a suburb of Disney World)
SIMMONS@UCF1VM.BITNET    |Owner and general trouble-maker, err... -shooter for
SIMMONS@UCF1VM.CC.UCF.EDU| the SUPERGUY listserv list.  Mail me for more info.

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: "U7: Forge of Virtue" shipped
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 3 Sep 1992 22:33:00 GMT

>	I called Origin today and the woman said Ultima VII : Forge of
>	Virtue was shipped yesterday (8-31-92).  Has anyone got it ?
>	It seems that they released the game in time.
>
>	It's strange that they don't call Forge of Virtue Ultima VII Part II.
>	They call The Serpent Isle Ultima VII Part II instead.  Is there
>	any signification for this ?
>
It's not much different than the original in terms of look and feel,
and it automatically updates the U7 program to v3.4.  The reason it's
not called Part II is because this add-on doesn't change the overall
goals of the game.  Serpent's Isle has entirely new goals.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Xref: sparky comp.sys.ibm.pc.games:11029 rec.games.misc:16968
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: DOS 5.0 vs. old SSI gold box games
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 26 Aug 92 01:39:20 PST
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: DOS5, SSI, AD&D, gold box
Summary: Will repackaging work under DOS 5.0?
Nntp-Posting-User: rrodrigu

In article <5xan5z=@lynx.unm.edu>, eaglei@carina.unm.edu (Steve Hockemeier EECE) writes:
> The answer to the question of why Death Knights and Champions and perhaps other
> SSi games may not work correctly lies in DOS 5.0.  If one boots up with 
> DOS 3.3, then the problems vanish. Why this does this, I don't know, but
> now I can play several of the SSI games without any problems

     I came in a little late in this thread.  I had heard when DOS 5.0
came out, several of the old SSI AD&D gold box games would no longer
work.  Games such as Champions and also Pool of Radiance.  What exactly
is the problem?  Which games were affected?  I thought Death Knights came
out well after DOS 5.0, so I was surprised that this is mentioned as an
affected game (but I could be wrong about that timeframe).
     Recently I got a new SSI catalog update.  I see that there are two
new 3-games-in-one-package deals:  the AD&D starter kit (Pool of Radiance,
Gateway to the Savage Frontier, Champions of Krynn) and the Dragonlance
Collector's Edition (Champions, Death Knights, & Dark Queen).  My
question is:  Is SSI going to update the old programs to work under DOS
5.0?  I previously heard that SSI's stand on the situation was they felt
the programs were too old to bother updating.  But now they're repackaging
them and I'd imagine most people have DOS 5.0.
     Any input would be appreciated.
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: hrj5290@summa.tamu.edu
Subject: Star Control 2
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Wed, 2 Sep 1992 22:27:00 GMT

I have a Question on SC2
has anyone played it yet or has it been delayed again?

Hsing
Newsgroups: comp.sys.ibm.pc.games
From: bishopjl@infonode.ingr.com (John L Bishop)
Subject: B-17
Organization: Intergraph Corporation, Huntsville, AL.
Distribution: usa
Date: Wed, 2 Sep 1992 12:38:36 GMT

I really like this game, but I have great difficulty FINDING THE TARGETS!  
The maps are not really adequate for this purpose, and the pre-mission 
breifing shows the target from a much lower altitude, which means that there
is no real way to see how the target will look when you get there.  *sigh*

Any suggestions?????


				John 
-- 
Standard Disclaimer:  These are my comments, and not necessarily my employer's.
That's my story, and I'm sticking to it!
John L. Bishop, Tech. Manager, Intergraph Corp.     bishop@jlb911.b17b.ingr.com
From: linet2@mentor.cc.purdue.edu (Lord Eugster)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Commander III Wishlist
Date: 26 Aug 92 19:08:48 GMT
Organization: Purdue University Computing Center


    I enjoyed WC II, even though its storyline is a bit linear in nature.
There are a few things I'd like to see improved with WC III, though.  Most of
the major parts have already been listed; this is my little picky list:

1> When you hit an capital ship's shields, I'd like to see special effects-
   perhaps a flare travelling on the shield's surface, or something.  Not very
   major, but added effects when hitting would enhance gameplay even more.

2> Sometimes, when you aim at a big ship, your shots "graphically" hit, but
   doesn't register.  Unless you aim at the center of the ship, your shots are
   more likely to miss.

3> Big ships possess anti-fighter weapons, like laser turrets which you can
   blow up individually.  Capital ships should be able to launch fighters
   when they are assaulted, not just sit there and hope for the escort to nail
   them.

4> Lasers should travel as lasers, not little orange balls.  Perhaps a glowing
   blue beam travelling at 4000 kph, or something.

5> How about a storyline which is more flexible, such as the ability to choose
   who you love and hate, to go to different worlds, etc?

6> More varied music.  For the most part, WC II music was like WC I during
   flight.  Individualized background music for different worlds.

7> Everyone in the game (including other players and non-players) should
   contribute to the overall campaign.

8> How about a starchart with different starsystems, and showing the terran/
   Kilrathi war effort?  When enough missions have been done, you can take
   over a starsystem, and the campaign map should adjust accordingly.

9> Innovations of war.  Both sides will have technology development, including
   offensive and defensive items.  For example:  "Reflex Shields" which will
   reflect lasers, etc.

10> Modularized ships.  Some sections of the ship, such as weapons, should be
    modularized to allow the player a choice.  Options include missiles,
    turrets, spread cannons, tractor beams, etc.

11> How about a head-up display with target acquisiton info.  For example,
    special modifications to Kilrathi ships can be warned by a spinning 3-d
    picture of the ship superimposed on the playing field, with red highlights
    and maybe something like:  "Warning: Possible Kilrathi modification to
    forward shield generator", etc.  Of course, such screen only appear at
    your request, so it doesn't bother you during the heat of battle.

12> Perhaps playing the confederation navy is too stringent for a more flexible
    storyline- modifiying ships to suit personal tastes and flying your own
    missions are more suited, for say, a group of human space mercenaries.

Oh well, just my 2 cents on it.  Of course, such a game may or may not be
feasible, or may take up lots of space.  Happy gaming!

Lord Eugster
Newsgroups: comp.sys.ibm.pc.games