From: ketil@ii.uib.no (Ketil M. Malde)
Subject: Re: net.rpg
Followup-To: rec.games.design
Reply-To: ketil@ii.uib.no
Organization: student of numerical analysis at the University of Bergen, Norway
	<KETIL.92Nov16154050@sandel.ii.uib.no>
	<1992Nov16.195313.26272@crd.ge.com>
Date: 17 Nov 92 15:14:37

>>>>> On 16 Nov 92 19:53:13 GMT, (Spike) said:

> I think combat, and most other things should be detailed down as
> much as you like.  The levels of detail for combat could be:
>   
[..]


Spike> Excellent suggestion!

Glad you like it! :-)  (it's not originally mine, tho')

> I'm not sure how this would work, especially with respect to
> interfacing winth magic systems etc.  Solution?  Screw magic :-)

	Spike> Multiple frownies!!!!
	Spike> (Frownies are opposite of smiley's yes?)

Assuming you're frowning on the above, I just want to comment that my
secret dream is to play in a game where magic is something reserved
for Gandalf, Merlin, and of course The Ultimate Bad Guy, and an area
the players know *nothing* of.

The players won't know exactly what The U.B.G. can or can't do, but of
course, they'll hear rumours as they go along, horrible rumours...
<evil_grin>

Perhaps it turns out the horrible magician is no more than a
charlatan, perhaps he actually *can* throw a fireball in their faces.
But they won't know for sure until it's to late :-)

Magic should be dangerous, and feared. Not something your average joe
goes around wielding, just because he's read the right books.

But back to the subject:

	Spike> How about varying [hit locations] by the type of
	Spike> *attack*?  Slashing with a sword and slashing with a
	Spike> halberd shouldn't differ greatly in hit location, IMHO.

That's what I meant, thank's for making it clear.

	Spike> First, *why* would head HP be less than chest HP? The
	Spike> head is protected by a hard layer of bone, where there
	Spike> is little more than skin and muscle protecting some
	Spike> *extremely* vital organs in the torso. I *will* grant,
	Spike> however that the brain is more vulnerable than the
	Spike> aforementioned.

Well, I don't know exactly how they should be distributed - a knife
wound in the head (probably) isn't going to do you much harm, while
the same blow in the stomach area could kill you.  On the other hand,
if someone hits you in the stomach with something heavy, he'll just
knock the breath out of you, hitting the same blow to the head could
kill or knock you out.

	Spike> Different HP according to different damage? I don't
	Spike> like it.

Me neither, but it's one way to simulate the above.  The
implementation could conceivably make it more elegant than it looks?

> 5d20 :-)  I like the 0-99 range, but remember dragons should also be
> included in this range.  If a man has a strength of ~20, I don't see
> why a troll shouldn't have 60 or so, and dragons perhaps 100.  Maybe
> even more?  Perhaps we shouldn't even have limits on stats?

	Spike> Remember, we may also want to work supers/heavily
	Spike> chromed cyborgs in here as well.

Yes, there should be room for everybody, players and characters ;-)

--
 = Ketil Malde                     In real life:  ketil@ii.uib.no =
 = Nuke the whales!                    Honk if you love unicorns! =
Newsgroups: rec.games.design