HDTenEightyP/NetNews huggingface dataset:
From: cjsuitt@iastate.edu (Cheryl J Suitt)
Subject: A couple of questions
Organization: Iowa State University, Ames IA
Distribution: rec.games.moria
Date: Sun, 22 Nov 1992 01:42:29 GMT

Hello!

I am playing PC moria 5.5 and the same on unix.  I enjoy the ranking
system for unix, but when playing on the PC your only compition is yourself.

1) Can the same type of system be set up on the PC so my roomates and friends
can play and all appear on the scores sheet?

2) On the unix version the only players I see are me, is there a command to
view the whole score sheet?

Thanks

Cheryl Suitt
From: slrz2@cc.usu.edu
Newsgroups: rec.games.moria
Subject: Spiders
Date: 20 Nov 92 13:38:38 MDT
Organization: Utah State University

A few days ago, the discussion for new monsters was begun.  Included were ideas
for spiders, so I thought, why not have the spiders include their webs?  I
mean, the harder the spider, the harder the webs to get out of.  Maybe they
could act in the same way as paralysis.  I'm not sure how they could be
implemented, nor how they would work exactly, but it's a thought...

   Also, another thing that has bothered me is that when, as a ranger or mage,
I cast a spell, the affected monsters/monsters are not brought up on my monster
recall.  I know I could just (l)ook, but it might be nice if the monster(s)
could be brought up.  I know that uni-directional spells are really the only
ones that could work to this effect, but why not?  And how hard would it be to
implement?

Mike...
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Proposal: Beefing up "Holy Word" VI
Date: 24 Nov 92 01:01:43 GMT
Organization: UB


	Now that the mage vs. priest battle has been divorced from this thread
and is being debated in its own right, it's possible to deal with the original
issue: improving Holy Word.  First, as always, the proposal:

Changes to Holy Word:

	- Reduce the failure rate by 10-15%, from around 80% now.

	- Add the following powers (right now Holy Word Dispels Evil, Removes
Fear, Cures Poison, and Restores 1000 HP):
	Call Light, Prayer, Protection from Evil, Remove Curse, Sanctuary, 
Turn Undead, and Randomly Restore a Stat.

	Now one idea has been to include Blind Creature in some form.  This
is fairly implementable, according to David Grabiner (resident code keeper).
The simplest way would be to have Blind Creature radiate out in all eight
directions.
	Sooooo, what does everyone think about this?  Any other ideas?  Can
we put this on the suggestion list soon? >)

-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: etxjafa@sxmss.ericsson.se (Jan Fagerstrom)
Subject: A Warrior **KING**
Keywords: king,warrior
Reply-To: etxjafa@sxmss.ericsson.se
Organization: Ericsson Telecom AB
Date: Tue, 17 Nov 1992 15:01:40 GMT

A new **KING** at last I did it with a warrior...

And with no HA or SD, only my trusty ill worn Bastard DF Sword to slaughter
the ugly s.o.b who call him self BALROG, the 7 invurnability help of course;-)

 Name        : Banger                  Age          :     19   STR : 18/100
 Race        : Human                   Height       :     84   INT :  18/91
 Sex         : Male                    Weight       :    197   WIS :  18/97
 Class       : Warrior                 Social Class :     63   DEX : 18/100
 Title       : **KING**                                        CON : 18/100
                                                               CHR : 18/100
 
 + To Hit    :     19        Level      :     78    Max Hit Points :    535
 + To Damage :     18        Experience : 6708303    Cur Hit Points :    535
 + To AC     :     35        Max Exp    : 6708303    Max Mana       :      0
   Total AC  :     63        Exp to Adv : 9519803    Cur Mana       :      0
                             Gold       : 675083
 
(Miscellaneous Abilities)
 
 Fighting    : Superb       Stealth     : Excellent    Perception  : Excellent
 Bows/Throw  : Superb       Disarming   : Superb       Searching   : Good
 Saving Throw: Superb       Magic Device: Superb       Infra-Vision: 0 feet
 
Character Background
 You are one of several children of a Guildsman.  You are a
 well liked child.  You have brown eyes, straight brown
 hair, and an average complexion.
 
 
  [Character's Equipment List]
 
  a) You are wielding   : a Bastard Sword (DF) (3d4) (+9,+9) [+4] (+2 to stealth).
  b) Worn on head       : a Silver Crown of Might [0,+1] (+2).
  c) Worn around neck   : an Amulet of the Magi [+3] (+20).
  d) Worn on body       : Laminated Armor (R) (-3) [20,+9].
  e) Worn on shield arm : a Large Leather Shield (RF) [4,+2].
  f) Worn on hands      : a Set of Leather Gloves of Slaying (+4,+3) [1,+1].
  g) Right ring finger  : a Ring of Speed (+1).
  h) Left  ring finger  : a Ring of Speed (+1).
  i) Worn on feet       : a Pair of Soft Leather Boots [2,+6].
  j) Worn about body    : a Cloak of Stealth [1,+4] (+3).
  k) Light source is    : a Brass Lantern with 8135 turns of light.
  l) Secondary weapon   : a Rapier (SU) (1d6) (+7,+6).
 
  [General Inventory List]
 
a) 8 Rations of Food.
b) 19 Pieces of Elvish Waybread.
c) 9 Mushrooms of Restoring.
d) 6 Flasks of oil.
e) 2 Potions of Restore Life Levels.
f) a Potion of Super Heroism.
g) 8 Scrolls of Word-of-Recall.
h) 3 Scrolls of *Destruction*.
i) 2 Scrolls of Teleport Level.
j) 14 Scrolls of Magic Mapping.
k) a Scroll of Mass Genocide.
l) 3 Scrolls of Dispel Undead.
m) 3 Scrolls of Identify.
n) a Wand of Fire Bolts (0 charges).
o) a Wand of Lightning Balls (0 charges).
p) a Wand of Frost Bolts (0 charges).
q) a Staff of Detect Evil (17 charges).
r) a Staff of Speed (1 charges).
s) a Staff of Light (0 charges).
From: jpc2901@ritvax.isc.rit.edu
Newsgroups: rec.games.moria
Subject: magik rags??
Date: 18 Nov 92 14:40:05 GMT
Reply-To: jpc2901@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology


could anyone help me out here??  the other day i picked up a 'bundle' of rags.
after a while i got the 'there is blah blah about something in your pack'. i
checked my inventory and found that the rags were magik.  i have never seen 
this before, and because of some glitch my character died and i couldn't find
out what they were.  does anyone know what magik there is in rags??
 
thanks
-jim

ps  today is probably the last time i'll be able to post here as i have my
last final today.  i am finally graduating. so if you could just send me 
email on this i'd appreciate it.

later and good hunting!!!
From: Georg_Schroers@du.maus.de (Georg Schroers)
Newsgroups: rec.games.moria
Subject: Moria for XWindows
Date: Thu, 12 Nov 92 21:38:00 GMT
Organization: MausNet (Mitglied im IN e.V.)
X-Gateway: MausGate/News 1.14B/hb

Hallo,

i'm searching for an XWindows port of UMoria. Is there a port? Where can
i FTP the files?

Georg


---
EMail: Maus: Georg Schroers@DU - Z-Netz: AMBER@HOT.ZER - Fido: 2:241/4157.7
Newsgroups: rec.games.moria
From: petitc@nuge109.its.rpi.edu (Christopher Jon Petit)
Subject: Class Balancing (Are These Reasonable?)
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 18 Nov 1992 18:24:46 GMT

  Well, I've seen some suggestions for 'beefing up' the Warrior and Rogue
classes.  As it is, Warriors and Rogues are only good for novices, since they
have a very limited range of strategies possible to win.

  So, here are some of the better suggestions that I've seen:

WARRIORS:

  Make them do extra hits/round with heavy weapons

(This seems reasonable since Warriors would learn how to rebalance their bodies
after a lunge)

  Give them an extra +Tohit and +Todam which increase slightly over levels

(Seems reasonable since Warriors would hit harder than any other class, bar
none)

  Let them have an increased chance to detect {magik} items

(Reasonable since Warriors know A LOT about weapons and such, so they would
know when one is better balanced or such)

ROGUES:

  Give them an increased resistance to Pickpocket and Take Item attacks

(Seems reasonable since a Rogue knows how to do it, supposedly, he would be
more prepared to stop such an attack)

  Let them have a 'backstabbing' attack upon sleeping creatures, to do much
greater damage

(Seems reasonable since Rogues are also Assassins)

  Give them Stinking Cloud for a spell


(Seems reasonable since Assassins CAN use Poison, and after all, Stinking Cloud
IS a poison-gas attack, right?)

  Let them pick a monster's pocket(s)

(Reasonable since, if it fails, it aggravates the monster---think how mad YOU
are when you're pickpocketed...)

  What do you think?  Would this put life back into these otherwise-near-useless
classes? (useless at high levels, that is)

-- 
 *HUGS*, a @>---'--,----, and a :&) to whoever needs them.
"Whoever said that life was fair never read the rules, and found out that
there were none."
"Mysteries are for detectives; confusion is what the rest of us get."
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: confused
Date: 23 Nov 92 21:50:26 GMT
Organization: UB

gyoung@waikato.ac.nz writes:

>I don't know if this has been discussed before, but sometimes it takes two
>casts of the Blind Creature speel to confuse monsters, e.g a swordsman on the
>deeper levels. Is the probability the Blind Creature spell works dependent on
>anything?
	What is probably happening is that the swordsman successfully resisted
the first casting.  Blind Creature will work less often against high level 
creatures with good saving throws.
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Mages Priests -- the battle continues
Keywords: Mage kick priest
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Wed, 18 Nov 1992 21:59:42 GMT

In article <r!y19sd@rpi.edu> petitc@rpi.edu writes:
->The Idenfity spell is VERY useful, I'll agree. But, then again, if you're high
->level, just stock up on Scrolls of Idenfity. Only difference there is that (1)
->the Scrolls take an inventory slot, and (2) The scrolls can be burned away.

(3) I have never seen shop 5 run out of Identify Spells. :)
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
From: smidt@fy.chalmers.se (Peter Smidt)
Newsgroups: rec.games.moria
Subject: Re: Which weapon?
Keywords: HA or SU
Date: 16 Nov 92 04:53:14 GMT
Organization: Chalmers University of Technology

In article <1dsdh8INNe1o@agate.berkeley.edu> nweaver@soda.berkeley.edu (Nicholas C. Weaver               (The Weeniehead)) writes:
>In article <2460@grivel.une.edu.au> dmclaren@neumann.une.edu.au (Debra.) writes:
>>I have a 33rd level priest with a problem.
>>He has 18/100 DEX and wants to know which 
>>weapon he should weild...
>>
>>Dagger (HA) (1d4) (+6,+5) [+1] (+3 to STR)
>>Lucerne Hammer (SU) (2d5) (+7,+10)
>
>	The dagger does everything the SU does and more.  Use the HA
>dood.

dagger gives 2.5 * 2 + 5 == 10 with (SE)
dagger gives 2.5 * 3 + 5 == 12.5 with (SU)
hammer gives  6 * 3 + 10 == 28 with (SU)
hammer gives    6  + 10  == 16 without any special attack

All damage above is for a single attack. HA has sustain stats though.

-- 
+=======================================+
"The whole valley is like a smorgasbord."
					-- TREMORS
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Sat, 21 Nov 1992 12:26:16 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Mages Priests -- the battle continues
	<7530@kielo.uta.fi>


f1toyl@uta.fi (Topi Ylinen) writes:
> In article <1992Nov19.175429.28234@muddcs.claremont.edu> dgreen@jarthur.claremo
> nt.edu (David Green) writes:
> >In some article "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
> >->Yes, the [identify] scrolls take up an inventory slot, but mages
> >->have to use a slot for Word of Recall scrolls.
> >
> >So do priests.  What's your point?
> 
> How long do you normally stay underground? I tend use some 50 identify spells
> per _ONE_ WoR scroll. Yup, always identify everything which might be useful.
> That would mean you'd need to carry a *REAL LOT* of identify scrolls as (ever
> heard of weight limits?) as opposed to a minimum of 2 WoR scrolls.

First of all you tend to use identifies a lot at first, but once you
know what the wands are you don't tend to identify them (if a priest
or paladin).  So later on you only need identifies for things like
rings and weapons.  Weight limits?  No, my half troll priest hasn't
heard of weight limits.  Low and mid level mages tend to be the only
class I've had this problem with.

	joe
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: NEW MONSTER
Organization: John Leslie Consulting, Milford NH
Date: Sun, 15 Nov 1992 20:52:27 GMT

In article <1992Nov14.165011.25354@muddcs.claremont.edu> dgreen@jarthur.claremont.edu (David Green) writes:
>In some article c8841288@cc.newcastle.edu.au (CHRISTINA THE BIMBO) writes:
>
>[description of monster deleted]
>
>One comment: use a wand of wall building and I think it kills it instantly.

No more than a WoWB would kill any other monster.  His mushrooms moves normal
speed (just does not deign to chase intruders).  The WoWB might kill it by
causing sufficient damage, but on that logic, one could use a WoWB to kill
an AMHD.

The only things WoWB's kill instantly are things that don't move at all.
Quythlugs, maybe (but those teleport).

I may be wrong, it wouldn't be the first time.

-- 
"Man himself is so unlikely that if he did not          | Scot Salmon
 exist, his possibility would not be worth discussing." | scot@jlc.mv.com
                                    - Damon Knight      | 101010 222 52 2A...
From: hodsonb@prlhp1.prl.philips.co.uk (Ben Hodson)
Newsgroups: rec.games.moria
Subject: Re: Town Riot
Date: 19 Nov 92 13:28:03 GMT
Reply-To: hodsonb@prlhp1.UUCP (Ben Hodson)
Organization: Philips Research Laboratories, Redhill, UK

The same thing happened to me..  My 34th level Mage was wandering
about being followed by a leper and a begger so I turned round
and used Fire Ball on them. Booommmm the whole town was after me. After
putting up a bit of a fight I decided to WOR out.  I think it had something
to do with the level of spell that I used - but then again maybe it didnt ?



	Ben Hodson, hodsonb@prl.philips.co.uk
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Mon, 23 Nov 1992 17:52:04 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Mages Priests -- the battle continues
	<7557@kielo.uta.fi>


>>First of all you tend to use identifies a lot at first, but once you
>>know what the wands are you don't tend to identify them (if a priest
>>or paladin).  So later on you only need identifies for things like
>>rings and weapons.  Weight limits?  No, my half troll priest hasn't
>>heard of weight limits.  Low and mid level mages tend to be the only
>>class I've had this problem with.
>>
>You mean you've never ended up selling or throwing away a +15/+12 HA
>as I have?  
Umm...no (only counting instances after I have remove curse).  As soon
as you get remove curse you can wield an item, and if it is cursed you
remove curse and discard it.  If it's a HA weapon your strength will
increase even if you don't know it's a HA weapon.  

>Once _that_ has happened to you, you *will* identify
>_every_ weapon & piece of armour you come across.  As for weight
>limits, I have even now so much stuff that it is often hard to decide
>which to keep and which to toss away.

Reread my original post.  " So later on you only need identifies for
things like rings and weapons."  Seems pretty clear to me that I'm
identifying weapons.  Missing a cool piece of armor usually isn't too
common.  I may miss the soft leather (R) armor, but I won't miss Bar
Chain Mail (R).  So I'll find any truly cool items.


	joe
From: joel@saffron.CS.Berkeley.EDU (Joel A. Fine)
Newsgroups: rec.games.moria
Subject: Re: death quasits
Date: 17 Nov 1992 01:11:11 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: saffron.cs.berkeley.edu

In article <1e7gvgINNktd@mozz.unh.edu>, esb@saffron.cs.unh.edu (Dead-Eye) writes:
|> I've had it with those Death quasits!!! 
|> 	I'm sick of having my dexterity sapped.
|> 
|> 	What's the solution on defeating these bad boys?
|> 	Any advice is greatly appreciated.

Try one of the following:

1. Find a speed item.
2. Buy restore-dexterity potions after you meet (and/or kill) one.
3. Teleport away when you see them.

If you have an HA, you see invisible, so at least they can't sneak
up on you.

- Joel Fine
joel@cs.berkeley.edu
From: esb@saffron.cs.unh.edu (Dead-Eye)
Newsgroups: rec.games.moria
Subject: That STUPID death quasit appeared
Date: 16 Nov 1992 03:21:47 GMT
Organization: U.N.H(oloDEC 21)
Distribution: world
NNTP-Posting-Host: saffron.cs.unh.edu
Keywords: quasit, teleportation

I've had it with those Death quasits!!! 
	I'm sick of having my dexterity sapped.

	What's the solution on these bad boys?
	Any advice is greatly appreciated.

MorningStar (HA) wielded...

-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Dead-Eye	  	| 	  The quotes of the semester: 	    	    !
			|						    !
esb@kepler.unh.edu 	| "There is only SO MUCH code I can BEAT out of you !
 ^-()-^    ^-()-^	| in a semester."  -(R.D. Bergeron)		    !
			|						    !
      ^-()-^	^-()-^	| "THINK!!! Put your neck on the block!!!" - Jacoby !
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: ceh127@cck.coventry.ac.uk (Grendel)
Newsgroups: rec.games.moria
Subject: Re: That STUPID death quasit appeared
Keywords: quasit, teleportation
Date: 17 Nov 92 21:18:08 GMT
Organization: Coventry University

>I've had it with those Death quasits!!! 
>	I'm sick of having my dexterity sapped.
>
>	What's the solution on these bad boys?
>	Any advice is greatly appreciated.
>
>MorningStar (HA) wielded...
>

Ring of Sustain Dexterity works well for me.
Unless you have a really useful ring like speed.

Graham.
Newsgroups: rec.games.moria
From: petitc@nuge106.its.rpi.edu (Christopher Jon Petit)
Subject: A Thought for the New Moria
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 17 Nov 1992 20:56:15 GMT


 Why not add more inventory slots?

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Game balance
Date: 17 Nov 92 01:57:15 GMT
Article-I.D.: acsu.Bxu83G.My3
Organization: UB


	Wow, have I been busy; I'm responding to nearly week old posts. :-(

bell@advtech.uswest.com (George Bell) writes:

>In article <BxH4Jn.L0p@acsu.buffalo.edu> mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:

>>Bottom line: a
>>mage can detect everything on the screen, a priest cannot.

>Oh yeah?  How about the worst dude in the dungeon, Mr. B himself????????
>A mage cannot detect him without a staff of detect invisible, and with no
>speed items, you need to do a detect invisible about every tenth turn.
>How long will your staff last at this rate?  A mage will be spending
>a lot of mana recharging his staff.
	
	Don't forget that mages get Genocide (albeit at 37th level), enabling
them to detect the presence of the Balrog WHEREVER he may be on the level.
The mage can then WoR out of there if necessary.
	You also forget Word of Destruction.  If the Balrog does show up,
he can be driven off the level with this spell.  Priests are obligated to
use it in scroll of staff form.  This is a common tactic for a player's first
mission to Balrog country, when he/she is without speed.  The trick is to 
play conservatively.

>When my ranger was at 2500' w/o speed items or said staff, he was killed
>3 times by "bumping" into Mr. B.  My priest has cleverly avoided such
>a fate with his "Detect Evil" spell.

	I will grant that rangers will have a tougher time of things - they
don't get Genocide.  They still have the benefits of Word of Destruction, 
though.

-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Sun, 15 Nov 1992 11:56:18 -0500 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: SD swords

Fun fun fun for the entire family!

I found a Two-Handed Sword (Espadon) (SD) (3d6) (+9,+8) in one jaunt at
1800' next to a Katana (SU) (3d4) (+8,+5).. *heh*

The Katana is my primary weapon (for the see invisible) but when I fight
a dragon I strap on my SD.  Once I've run out of mana and the dragon is
still alive (only with ancient dragons) I hack away at it.  I hacked my
version (pc 5.4 color) to also show the actual HP damage done, and one
hit was Superb x4 - 207 pts damage sending the dragon to -112 HP left!

The character has 18/92 strength & 'C' reports +15 to damage.  How was
the 207 damage calculated?

Newsgroups: rec.games.moria
From: petitc@jec321.its.rpi.edu (Christopher Jon Petit)
Subject: New Priest Prayer List
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 20 Nov 1992 22:53:12 GMT

Is this a good idea?  I mean we have 2 extremes---mages, with many pretty useful
spells, and priests, with a handful of POWERFUL prayers.  I don't think that's
balanced, no matter how you slice it.  So, how about a totally new Priest
prayer list (I modeled this one sorta after AD&D):

		** New Priestly Prayers **

Level	Prayer		Description

1	Detect Evil	Same as Moria
1	Cure Light W.	Ditto
1	Cause Light W.	Do 2d5 points to a monster, 2 x if natural critter
3	Light Area	Same as Moria
3	Remove Fear	Ditto
3	Detect Doors	Ditto
5	Detect Traps	Ditto
5	Cause Fear	Confuses a monster---except undead
5	Cure Med. W.	Same as Moria
7	Cause Med W.	Do 3d5 to a monster, 2 x if natural critter
7	Hold Monster	Puts a monster to sleep (time depends on critter's level)
7	Resist H/C	Same as Moria
9	Cure Poison	Ditto
9	Cure Serious W.	Ditto
9	Remove Curse	Ditto
11	Portal		Ditto
11	Cause Serious	Do 5d5 to a monster, 2 x if natural critter
11	Sense Invis.	Same as Moria
13	Sense Area	Magic Map
13	Cure Critical	Same as Moria
15	Turn Undead	Bring fear to undead
15	Cause Critical	Do 6d7 to a monster, 2 x if natural critter
17	Exorcism	Dispel Undead
19	Heal Caster	Same as Moria
21	Bestow Curse	Does 5d5 poison damage and slows a monster
23	Cause Plague	Does 5d7 points poison gas in an area
25	Dispel Evil	Same as Moria
27	Dispel Curse	Removes {damned} and - from an item
31	Drain Creature	Does some 6d7 points Drain Life damage
35	Holy Shield	Glyph of Warding
39	Divine Wrath	Does about 300 points damage to something, 2 x if evil,
			(It's a lot, but it is HARD to get, and rarely succeeds)





-- 
 *HUGS*, a @>---'--,----, and a :&) to whoever needs them.
"Whoever said that life was fair never read the rules, and found out that
there were none."
"Mysteries are for detectives; confusion is what the rest of us get."



Newsgroups: rec.games.moria
From: chrism@unipalm.co.uk (Chris Mann)
Subject: Morality does not pay!
Organization: Unipalm Ltd., 216 Cambridge Science Park, Cambridge CB4 4WA, UK
Date: Mon, 23 Nov 1992 12:57:05 GMT

The Alchemist has run out of Identify scrolls and I've still got some
stuff left to identify.  Down the stairs and rest for a few thousand
turns while he stocks up again?

Hold on - I'm a priest, so I should be taking a high moral stance here.
Also, this stuff is only from 800 feet, so I may as well just sell it.

Here goes.  "You've sold an Amulet of the Magi".

Priest blasphemes .... 
Newsgroups: rec.games.moria