From: johnjohn@cco.caltech.edu (John White)
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters: Need some help!
Date: 1 Oct 1992 21:52:33 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: christopher.caltech.edu
Originator: johnjohn@christopher

In article <4552@equinox.unr.edu> kirby@pyramid.unr.edu (Stephen Kirby)  
writes:
>          My team is called Kharan-Dor in Arena 48 Caer (say-eer). I am
>now a 7 and 18. It has taken my about 5 turns to figure out how to
>run the various styles and I'm still getting hosed.  I *DID* make a
>lot of mistakes when I made the characters up just to play around.

I'm really impressed!  I've been in for almost 40 turns, now, and I STILL  
don't know how to run all the styles!
;-)

>          Does "<insert name> is testing the edge of a <insert weapon>"
>mean that this is his/her favorite weapon? Or do you have to look at
># of attacks per minute versus activity level?

Nope.  That's a scimitar description, if I'm not mistaken.  I't could happen  
with other weapons, though I can't think of any (warms up with a braodsword,  
stands beside a longspear, etc.).

What you want to look for in terms of favorite weapon differs a bit from  
style to style.  Generally, the higher percentage of "critical attacks" that  
your warrior makes, the more likely that the weapon is the favorite.  If you  
want me to be a bit more specific, you'll have to be a bit more specific  
about style, etc.

>          Oh, and a basher uses a OPEN HAND in a marginally effective 
>fashion, I tried it (accidently).

Thanks for the info.  One would think that the open hand would be well  
suited...

>Horin
>PS
> 
> 21-11-5-12-13-13-9

>Why is this guy doing so poorly!? I though he would do okay.

It depends on what you're looking for.  Offhand, I would say that this guy  
will suck, long term.  I don't like making warriors with < 13 wit and will.   
I actually don't run any warriors with < 15 wit and will right now.   
Warriors with < a 15 wit average about 1 skill a turn, or less, which is not  
nearly enough to do much of anything.  With a decent wit and will, your  
warrior will start out with decent skills, advance at a decent rate, and 
do well long term.  I would DA this guy in favor of the type of warrior,  
your last guy is.

>Gorgi
>Striker

> 9-17-18-13-5- 5-17

Fairly low wit with an abysmal will spells doom, despite a terrific deftness  
(the third most important stat after wit and will).

>Dorgi
>Basher

> 12(1)-11-17-9-13-17-5

He is another example of poor character building.  DA.

>Since I'm entering just about everyone let me show you a guy I just got
>last turn.
> 
>Flyn
> 
>Is INTELLIGENT
>-- very agressive and clever fighting style
>-- does a lot of little things well
>-- makes very clever attacks
>-- rarely makes mistakes
>-- is always thinking ahead
>-- plans every move she makes, seldom wasting effort
>VERY QUICK and ACTIVE fighter
>can take A LOT of DAMAGE
>CANNOT carry a LOT of WEIGHT
>INCREDIBLY QUICK and ELUSIVE
>-- makeing even dangerous opponents look harmless
> 
> 9-16-7-15-15-9-13

>She is 0-1 having fought a 4-1 PS with 29 recognition.

Not bad.  What style, though?  I must admit that I've never run a warrior  
who actually had 6 wit comments.  You'll have to let me know how she does.

I would give you advice on how to run her, but you didn't tell us what style  
she is!!!

>Thanks for your time,

No prob.

--
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                          What the HELL?!                      |
|                   Did I come BACK to Caltech?!                |
|===============================================================|
-- 
John White
johnjohn@cco.caltech.edu
|===============================================================|
|                          What the HELL?!                      |
Newsgroups: rec.games.pbm