HDTenEightyP/NetNews huggingface dataset:
From: yen1366@cs.cuhk.hk (Stannon Yen)
Subject: Re: Copy Protection on SNES * yeah, right
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Date: Sun, 13 Dec 1992 02:00:15 GMT

mikee@seas.gwu.edu (Mike Me) writes:

>>At my friend's house yesterday I walk in and see 67 3"1/2 disks
>>with a funky box on the SNES and ask, "Hey, whats that?".  Now
>>the guy has 67 disks with SuperNintendo games on them.  For
>>400$ canadian, he has a little box and a small 3"1/2 disk drive
>>connected to SNES system that let's him play games. 

>This will soon stop... just you wait :-)

>I have done some work with VLSI design at chip transistor level. Guess
>what?

>Copyprotection is VERY feasable. You can prevent ROM readers from
>reading certain Parts of a ROM chip, especially if you use something
>that is not completely standard. Its really not very hard, and pretty
>much impossibl to find & fix.

>They'll do it soon enough, especially as the copiers become more
>popular....

    I have just the same feeling as you. However, the game doctor has
been popular in Hong Kong for years. And from my prediction, 4 out of 5
Street Fighter II is pirated copy. The producer seems have no other
solution on that other then calling the custom.

Regards,
CT Yen.
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Ultima Underworld walkthru: plain text file anywhere?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: comp
Date: Sat, 19 Dec 1992 22:15:54 GMT

From article <1992Dec19.202915.23281@news.columbia.edu>, by am66@cunixa.cc.columbia.edu (Alexander Maldutis):
> I just caught the tail end of this thread.  Where can the walkthrough be found?
> Also, where are the patches and other assorted proglets for this game.  I'm 
> planning to get into it after Christmas.
> 
> Thanks in advance.
> 
> Regards,
> 
> ***LeX the InFinitely UnDefined (Compiler of the Dictionary of the UnDefined)**
> ********************************* *   *** *** *********************************
> *Nemo me impune lacessit.         *   **   *       Summa sedes non capuit duos*
> *212 864 1841******************** *** *** *** *****am66@cunixa.cc.columbia.edu*
From: s750884@otto (Peter NUNN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7: Beast of 1000 eyes
Date: 17 Dec 92 12:02:39 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

How the hell do I kill this beastie?  
My characters are on level 30 and with base statistics of 20 and weapon
skills of 100.  Each time the monster casts dazzling lights one of my
party usually dies.  I have two bat necklaces but these don't seem
to offer any protection.   I can do plenty of damage but not quickly 
enough to outlast all the dazzling light spells.  All my defensive spells
seem useless.  Please tell me what I should be doing.


Newsgroups: comp.sys.ibm.pc.games
From: brettb@halcyon.com (Brett Bender)
Subject: Anacreon - Looking for publishers of..
Summary: I'm trying to find the company that published Anacreon!!!
Keywords: anacreon
Organization: Northwest Nexus Inc. (206) 455-3505
Date: Sat, 19 Dec 1992 20:02:59 GMT

I found a crippled version of this game on a local board.
I've become addicted to it, and want to buy the full version.
The company mentioned in the docs (TMA, I believe) also made
the "Lunar Lander" for windows.  Anyways, they're supposed to be
in Natick, MA... but the phone number in the docs doesn't work.

If anyone knows how I can contact the author/publisher, or has a
full version they would like to sell, PLEASE write me!!!!

--
thanks - brett

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Subject: Re: NITEMARE missions for Wolf-3D v1.1+
Reply-To: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Organization: Columbia University
Date: Sat, 12 Dec 1992 22:52:58 GMT

Hi.
The download I got from wuarchive.wustl.edu worked perfectly.  I
believe what the .doc file was referring to was an executable
compression-type program like PKLite.  The .zip file worked fine
for me.  I, however, installed them to the non-shareware version
of wolf3d.  I don't know if that made a difference.

Ken

Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
Newsgroups: comp.sys.ibm.pc.games
Subject: Maximum Overkill for Trade...
From: tswanson@bpavms.bpa.arizona.edu (QUIS CUSTODIET IPSOS CUSTODES.)
Date: 19 Dec 1992 22:33 MST  
Distribution: world,local
Organization: University of Arizona MIS Department
News-Software: VAX/VMS VNEWS 1.41    

Hi,

I'd like to trade Maximum Overkill (or sell it for $35) for one of the
following games:

  Darkseed
  Out of this World
  D/Generation

If you have other games that you would like to trade, let me know and I'll
consider it.  Please e-mail if interested.

Thanks,
Ted.
From: scoh@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Release dates
Date: 14 Dec 92 02:22:33 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <1gg0pcINNk9p@mozz.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes:
> '>X-WING: 1/1/93
> '>Privateer: 2/10/93
> '>Strike Commander: 2/1/93
> 
> 	Is it just me or does anybody else think we may never see Strike
>     Commander?  I mean, Origin missed Christmas 91 and now Christmas 92.
>     It seems like they are having all sorts of problems with this thing.
>     Chris Roberts is on, what, his 3rd graphics engine?  I have a nasty
>     feeling Origin is going to scrap Strike Commander and concentrate on
>     Wing Commander sequels and additions.
> 
> '>Ultima 7- part2 : 12/23/92
> '>Ultima Underworld 2: 12/26/92
> '>Michael Jordan in Flight: undated (not in the near future)
> '>Patriot: 1/1/93
> '>Dark Sun: undated
> 
> 	These dates tell me one thing, the game software industry really
>     could care less about the Christmas Season.  Its just another couple
>     months to them.  I keep hearing about how Jan/Feb of each year is a 
>     slow time for software sales.  How can this be, when tons of software
>     that failed to make the Chistmas Season show up then?
> 
> 							Greg Greene
>                                                         ggg@kepler.unh.edu
Well See the problem I have with Strike commander is its now 2 years over
due// ANd I am going to say that this game is going to BITE the big programmers
but when its released because It 2 Years over due.. I mean the progra,mming
techniques in it are probably Archaic. The Game is gonna be like 3 Years
out of date by the time it comes out. Too bad.. Would have been nice if it came
out 2 years ago.. But nolw it aint gonna be worth it.
Newsgroups: comp.sys.ibm.pc.games
From: fishkin@parc.xerox.com (Ken Fishkin)
Subject: Re: Front Page Sports Football:Replay
Organization: Xerox PARC
Date: Mon, 14 Dec 1992 17:40:26 GMT

In article <wright.80.0@lims01.lerc.nasa.gov>, wright@lims01.lerc.nasa.gov (Ted Wright) writes:
> On the other hand, the manual says something about the computer 
> automatically saving highlight films that can be viewed from the box-score
> screen after the game. How is this done?
    Say you want to see the highlights for the week 6 Atlanta-Houston
game. Get into the "Atlanta" screen (where you can see Atlanta's roster,
statistics, etc.). Pick "schedule". Click on the line for week 6,
which has to be the most recently played game. You'll see the stats,
and a button called "view highlights". Click on it, and you're there.

-- 
Ken Fishkin	fishkin@xerox.com
Newsgroups: comp.sys.ibm.pc.games
From: oik@jyu.fi (Otto Ilmari Kopra)
Subject: Re: Help; alone in the dark
Organization: University of Jyvaskyla, Finland
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 18 Dec 1992 10:01:24 GMT

Chung-Hsing Hsu (chunghsu@paul.rutgers.edu) wrote:
: 
: I'm stuck at the very beginning.
: Two purple creatures with long tails stand at the stairs.
: How can I kill one of them in order to go downstairs?
: 
	You can get rid of the Nightgaunts by hanging mirrors to the
little statues beside them. Note that you must use both mirrors to destroy
both creatures.

+------------------------+---------+------------------------------------------+
|  Otto I. Kopra	 |         |  Ghent (adj.) 			      |
|  oik@palikka.jyu.fi	 | (o) (o) |    Descriptive of the mood indicated by  |
|  oik@kalikka.jyu.fi	 |    |    |    cartoonists by drawing a character's  |
+------------------------+         |    mouth as a wavy line.  	      	      |
|University of Jyvaskyla | ~~~~~~~ |	  - from "The Deeper Meaning of Liff" |
+------------------------+---------+------------------------------------------+
From: steyn@cs.rochester.edu (Gavin Steyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Editing wiz7 characters
Keywords: WIZ7, characters
Date: 15 Dec 92 02:20:12 GMT
Organization: University of Rochester

I'm tired of trying to roll up a dwarven samurai, so I decided to do some
sector editing.  I've found the place where your stats are kept, but I
can't find which sector keeps your occupation.  Can anyone tell me
where it is in relation to the stats (5 after, 4 before, that sort of thing)?

Thanks muchly,

Gavin Steyn
steyn@cs.rochester.edu
"So he's had the lifelong ambition of reversing the polarity of the earth?"
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Strike Commander Video Demo
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 04:43:34 GMT

>|> yup i guess Origin has this strategy.... to only release Strike
>|> Commander when the prices of the 486dx/66 have dropped drastically !
>|> 
>No- Strike Commander will only run on Pentiums, DEC Alphas, and Cray
>X-MPs

>PS. :-)  

Actually, just to interject a boring piece of reality here, the reason
Strike Commander has been delayed so long was because Chris Roberts
said the first two "engines" were totally unacceptable in terms of
frame rate, given their graphic intensity, on slower machines.  Had
the game been released when it was first scheduled, only the VERY
high-end machines of the day would have been able to enjoy it.  In the
third engine, Origin says it was tweeked to run acceptably on a
386/25 (though, of course it runs better on a faster machine).  Hence
the delays getting it out.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: creps@silver.ucs.indiana.edu (Steve Creps)
Subject: Re: HAS ANYBODY SEEN nethack?
Organization: Indiana University
Date: Mon, 14 Dec 1992 21:11:23 GMT

In article <12DEC199200581605@rigel.tamu.edu> mdjhelp@rigel.tamu.edu (JENKINS, MICHAEL DANIEL) writes:
>my question is simply where can i get a copy of NETHACK?  i'm told
>its shareware so if there is a ftp site that someone is familiar with
>could you simiply e-mail 

   I used to be a developer for NetHack, so I can tell you it is
definitely not shareware -- it's free software.  Try ftp'ing to
linc.cis.upenn.edu in /pub/NH3.0/PC.  You should find what you're
looking for.

-	-	-	-	-	-	-	-	-	-
Steve Creps, Indiana University
creps@silver.ucs.indiana.edu
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: Re: Where is it? World Circuit
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 15 Dec 1992 21:04:34 GMT

rois@nobeltech.se (Rolf Isaksson) writes:

>You get both 'Traction Control' and 'Steering Help' by default. You can disable
>traction control if you feel very macho but then it's really sliding all over.
>With 'Steering Help' disabled I think the car is virtually undrivable. The 
>steering is so sensitive that it's almost impossible to control.

Oh no, this `Steering Help' scares me.  Grand Prix Unlimited has `Lane Control',
with which you can't leave the track even if you wanted to.  A friend scored
his best lap simply by pressing the joystick straight forward and letting
lane control do the steering!  With lane control off, we found it impossible
to make the first corner (regardless of how slow you were going).

Please tell me that World Circuit isn't like this.

>Enough rambling.

But we want to hear more!

-- 

Darran Edmundson
dedmunds@sfu.ca

Newsgroups: comp.sys.ibm.pc.games
From: gordons@coopsol.com (Gordon Storga)
Subject: Re: If 2 of your top 3 games are Civ and RRT, read this
Keywords: Civ RRT
Organization: Stay Awake Software
Distribution: na
Date: Wed, 16 Dec 92 21:15:09 GMT

<Bz44tw.Gn4@javelin.sim.es.com> krogers@javelin.sim.es.com said:
>I was interested in the recent informal Your Top Three Games postings.
>I only really have two top games: Civ and RRT, not necessarily in that
>order.  Nothing else that I've played is even close to those two for
>me (though they can still be enjoyable at times).  However, my game
>experience is quite limited; i.e. I've not played many, so what do I
>know?
>
>My question is: for those of you who also find them as 1 and 2 on your
>list, what's #3?  I'm looking for another enjoyable game of the genre.
>Note I've not played SimCity in any of its incarnations, nor A-train,
>which most people seem to be disappointed in.  These are the obvious
>ones I'm aware of.  Are there others?

I wrote a PC version of the UNIX game Empire.  It's NOT like Interstel's
Empire.  It's much more robust in terms of economics, production, and of
course WAR.  While it doesn't have a computer player it does support 7
players (in a single system turn-taking method).  It's Shareware and
available from 

ftp.ulowell.edu  in /pub  or thereabouts

and

wuarchive.wustl.edu in /pubs/MSDOS_UPLOADS or thereabouts

(five different world sizes - emp32.zip emp48.zip emp64.zip emp80.zip
emp88.zip)

or directly from me.  Check it out and if you have questions or
suggestions (or donations :-]) send me email at gordons@netcom.netcom.com.


Thanks
Gordon
-- 
The opinions expressed are my own, and not the beliefs or opinions
of whatever company you think I work for.  So there, thhhbbbt!
Message to Kodak:  Freedom for Dan Bredy.
Newsgroups: comp.sys.ibm.pc.games
Subject: Startrek 25th Aniv. help
From: 9991jame@uwrf.edu (Joel T Jameson)
Date: 10 Dec 92 16:33:52 -0600
X-Newsreader: Tin 1.1 PL4Lines: 22

I am stuck in the 4th adventure (Harry mudd), I have the
alien phazer, memory module, funky tool from bridge, and
can move the torpedo's into and out of the loader.

I have the first clue (base 6), and Mudd dropped the container
on his foot.

I can't get any farther. Please EMail to the address below
any help if you have for the answers to this/other mission!

Also, does a walk-through or solutions file exist out there? and Where?

Thanks in advance,

Joel
+---------------------------------------+-------------------------------------+
| Joel T Jameson			| "But when I left it wasn't	      |
| INTERNET: Joel.T.Jameson@uwrf.edu	|  scrambled like that?!?!?"          |
| TELE: (715) 426-5503			|  -Myself, returning from lunch      |
+---------------------------------------+-------------------------------------+
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization strategies
Date: 15 Dec 92 08:50:23 GMT
Article-I.D.: ucthpx.1992Dec15.085023.5213
Organization: Dept of Elec Eng, UCT

rbingham@syma.sussex.ac.uk (Robert Bingham) writes:
>I often find that the computer sites units outside cities at the end of
>its turn which seems strange since they can be picked off easily by your
>attacking units.

That's because if you attack with a unit which has already moved that 
turn, the attack is at less than full strength; so the computer waits
and attacks the next turn.

-- 
The net is like a vast sea of lutefisk with tiny dinosaur brains embedded 
in it here and there. Any given spoonful will likely have an IQ of 1, but 
occasional spoonfuls may have an IQ more than six times that!
                                                     - James 'Kibo' Parry
Newsgroups: comp.sys.ibm.pc.games
From: aar@engr.uark.edu (Albert A. Ruth)
Subject: Terminator 2029
Summary: Anyone Have a cheat for terminator 2029
Keywords: Teminator
Organization: University of Arkansas
Date: Sun, 20 Dec 1992 11:05:25 GMT

I just bought Terminator 2029 and it is fun but I was wondering if anyone had
a cheat for those parts that get frustrating. It is a really cool game though
I would highly suggest that it is worth buying. This is the first time I have
left a post here. This is a pretty cool group, I had never seen it before.
Anyway a cheat would be apreciated.

                                            Alan Ruth
                                            aar@engr.uark.edu

From: edn@hpldsla.sid.hp.com (Ed Neo)
Date: Mon, 14 Dec 1992 16:55:06 GMT
Subject: Re: Dark Sun !
Organization: HP Scientific Instruments Division - Palo Alto, CA
Newsgroups: comp.sys.ibm.pc.games

/ hpldsla:comp.sys.ibm.pc.games / ggg@kepler.unh.edu (Gregory G Greene) / 10:38 am  Dec 13, 1992 /
>	If it isn't done yet, and won't be until March/April 93, why the heck
>   was SSI stating release dates of Sept 92?  Just another case of a software
>   company drumming up demand by obviously false advertising.  I don't even
>   want the game either, but its an example of whats accepted in the game
>   industry.  You seem to be condoning the behavior also, Ross.
>
>							Greg Greene
>                                                        ggg@kepler.unh.edu
	Sometimes it goes like this:

	"When are you going to release your software?"
	'Erh.. I don't really know.'
	"Come on, you have to know. Give me an estimate."
	'Well, about 3rd qtr 199X.'

	3rd qtr 199X.

	"What the #@! It's already 3rd qtr 199x.  Why don't those guys
	get their act together!"

Ed Neo
Hewlett Packard
Scientific Instruments Division
Palo Alto, Ca
edn@hpsid.sid.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: Ultrabots previewed in Computer Gaming World
Keywords: only 3 mechs
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Wed, 16 Dec 1992 17:20:39 GMT

egp41980@uxa.cso.uiuc.edu (M) writes:

>I saw a preview of Ultrabots in the latest issue of CGW and from what
>they said I think this game may be somewhat of a letdown. It seems to be
>more of a strategy type game, where you try to trap the enemy mechs
>in some grid type thing. Also, you can only use 3 mechs, a light, medium
>and heavy one. The screen shots didn't seem that special, all the cockpit
>views had the enemy mechs so far away you couldn't make out details. The
>thing that really sucks though is autotargeting-no blowing off enemy legs
>or shooting them in the head, the computer automatically aims and fires
>for you, all you do is specify which mech to target.  

I agree.  It sure isn't the MechWarrior II style game I am waiting
for.  We will have to wait and see but so far Novalogic has done
two letdowns (Maximum Overkill is an arcade game with a few
enemy types and little mission variation..not the helicopter sim I
was anticipating).

Have to wait for MechWarrior II I guess.

Mark Wyman
Newsgroups: comp.sys.ibm.pc.games
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Subject: Re: NEW games on store shelves !!!! (Shadowgate)
Organization: University of Washington, Seattle
Date: Fri, 18 Dec 1992 10:06:04 GMT

In article <1grthmINNssn@agate.berkeley.edu> nweaver@soda.berkeley.edu (Nicholas C. Weaver) writes:
>In article <BzFs0n.7BJ@cs.mcgill.ca> troye@cs.mcgill.ca (Troy ENGLISH) writes:
>>Shadowgate : d & d type game for windows (FOUR meg ram minimum!).
>
>	This sounds like a very old Mac game.  (2 400k disks, for the good
>old 128/512k).  Does anyone know if it is the same game, redone for a
>lousier interface?
>-- 
>Nicholas C. Weaver                                nweaver@soda.berkeley.edu
>It is a tale, told by an idiot, full of sound and fury, .signifying nothing.

It's the same so far as the nintendo version I played a few years ago.  hopefully it has more to it then the nintendo's did (took me an hour to finish the nintendo's version, it was so short it wasn't worth the $50 or so it cost whoever I had borrowed it from).  I don't think it's worth the money, and strike eagel III just got out.
Newsgroups: comp.sys.ibm.pc.games
Subject: Syreen Ships in StarCon II
From: BENI@hacks.arizona.edu (Ben Iten)
Date: Saturday, 12 Dec 92 08:50:20 MST
Distribution: world,local
Organization: The Camelot System (Excalibur)
X-News-Reader: VMS NEWS 1.05

	Does anyone out there know how to open the vault where the Syreen ships
are kept? I can land on the planet, but I can't seem to be able to open the
vault.
	Thank ye very much.
		Ben
From: minyard@zoyd.ae.utexas.edu (Tommy Minyard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with Criptic Runes, Wiz7
Date: 12 Dec 92 17:00:44 GMT
Distribution: comp
Organization: CFD Lab, Dept ASE-EM, University of Texas at Austin


I cannot seem to get the correct order of the Runes at the 
statue.  I found the stone in the Crypt the explained the
symbols for the runes.  I then followed the Crystal map 
but nothing happend.  Help please!

					Tommy
Newsgroups: comp.sys.ibm.pc.games
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: GAME BYTES - Modem Opponents??
Keywords: game bytes magazine
Organization: Universite de Moncton
Date: Sat, 12 Dec 1992 22:52:21 GMT

In article <1992Dec10.222215.29779@b11.b11.ingr.com> ross@kaos.b11.ingr.com (Ross Erickson) writes:
>From: ross@kaos.b11.ingr.com (Ross Erickson)
>Subject: GAME BYTES - Modem Opponents??
>Keywords: game bytes magazine
>Date: Thu, 10 Dec 1992 22:22:15 GMT

>--
>Game Bytes magazine would like to be a clearinghouse of sorts for this
>type of information.  We can act as a 'bulletin board' to get players
>in the same geographical area to find out about each other and make
>that connection.  If you're interested in this idea, please send me
>some email, or let's continue this debate publically.


	Very interesting subject.  I know that there are a lot of users here 
from University Of Moncton (my university).  So, if there are some UdeMers, 
my address is shown at the bottom of this message.  Here's a list of games 
that I have for modem confrontation:

	688 Attack Sub
	Stunt Driver & Stunts (can't remember which one has a modem option)
        Battle Chess I and II
	Fire Power
	Populous I
 	Command HQ
	
	If someone has a TCP/IP game (shareware) and wants an opponent, 
write to me!!!  I'm more than willing!!  ;-)
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
|     For Talk:  8900795@info.umoncton.ca     |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+

Newsgroups: comp.sys.ibm.pc.games