HDTenEightyP/NetNews huggingface dataset:
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Game Wanted
Date: Fri, 24 Jul 92 15:11:29 PDT
Organization: The Portal System (TM)

That local store isn't putting you on; DigiTek is planning a new version of
Laser Squad by the original design team, but it's not due until September/
October or thereabouts. You might just wanna wait ...
From: white@disco-sol.dfki.uni-sb.de (Andrew P. White)
Newsgroups: comp.sys.amiga.games
Subject: Re: Coolest endgame sequence (was: FCoT)
Date: 29 Jul 92 16:50:42 GMT
Reply-To: white@dfki.uni-sb.de
Organization: DFKI Saarbruecken GmbH, D-W 6600 Saarbruecken
In-reply-to: jgray@pnet01.cts.com's message of 27 Jul 92 18:16:09 GMT


I think the lemmings end sequence is fairly cool and groovy- although it's
 fairly bloody hard to get to! 

BTW It's the programmers digitized and the sound of them clapping.
From: divineg@prism.cs.orst.edu (Glade Diviney)
Newsgroups: comp.sys.amiga.games
Subject: Re: Populous II help
Date: 30 Jul 92 10:02:14 GMT
Article-I.D.: CS.1992Jul30.100214.13243
Organization: Oregon State University, Computer Science Dept

In <24JUL199216374466@rosie.uh.edu> st1gs@rosie.uh.edu (Spice, Darrell G.) writes:
>I'm currently on about level 215(give or take a couple) and am stuck.

>On this particular level all you have is the ability to manipulate land
>(within site of a city) AND move your papal magnet.  After a while into the
>round, the computer sends about 2 or 3 Helen of Troy's after my people, which
>effectively wipes out ALL my cities within a couple minutes.  Is there ANYTHING
>I can do to affect Helen? I KNOW fire & lightning will do it, but on this round
>I have NO powers of such.
>Thanx!

>Darrell
>ST1GS@Rosie.Uh.Edu 

  Helen of Troy, of course, severely *&^%s up your people (personally, I 
  think Helen is buggy...when she's around, I can't even get my leader
  to fight/build/anything...).  ANYWAY, all you have to do to beat this
  level is PREVENT the computer from even GETTING its papal magnet.
  You should try to build one of your castles around it (after you build
  up enough strength to GET there.)

  Good Luck!  Wait until you see level 398!  Wow...

-=Glade Diviney
  divineg@prism.cs.orst.edu
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games,rec.games.misc
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Four Crystals of Trazere... help needed
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 21 Jul 1992 18:50:06 GMT

In article <!FQ-cr-@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:

)Here's where I am. I'm in the sewers, dealing with the Ratmen. Originally
)there were five locked doors: one locked with a Crystal key, one with
)a Gold key, one with Iron, one with Ruby, and one that simply "will not
)budge". After going through the dungeon, I've found and unlocked the Crystal
)and Gold doors, but all this has left me with is a Bronze key. I've scoured
)the place, and have found no Bronze door. I also haven't found any levers or
)switches that might open the "will not budge" door. I'm clueless. Can anyone
)help?

Me too!  Me too!

(I'm stuck at the same spot, I think.  The game is a little bit too subtle
for its own good sometimes, IMO - assuming it isn't a bug.)

And I even went so far as to visit the Un-shrine (the only other dungeon I
know of) - hoping the extra key I had would do something there.  However, I
can't answer the riddles to get in (I know who, but not where).
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
From: zmueller@utkvx2.utk.edu (Wilhelm Mueller)
Subject: Re: CIV: Ratios - Help a beginner, please!
News-Software: VAX/VMS VNEWS 1.41    
Keywords: civilization, civbeginner
Organization: University of Tennessee Computing Center
Date: Wed, 29 Jul 1992 14:32:00 GMT

In article <1992Jul29.021058.12136@news.cs.indiana.edu>, ekolar@kiwi.ucs.indiana.edu (Erik S. Kolar) writes...
>Having just put my first 20 hours into this game only to discover my nice
>empire beginning to crumble from within, I have a few questions.

From a fellow Civ addict, it sounds to me like you need a REVOLUTION!  By
having a revolution, you will go into a period of anarchy, and then given an
option to choose a government.  Anything other than despotism will increase
production, and in time will increase trade (the back and forth arrows) and
eventually increase your monetary gain.

I have also been most successful when not worrying about building any wonders
until it have aquired the TRADE advance, because with out trade it takes too
long to build a wonder.

If you have any more questions, you may ask me personally to keep the clutter
down of this board.

	---Wilhelm (ZMUELLER@utkvx.utk.edu)

Newsgroups: comp.sys.amiga.games
From: ad487@yfn.ysu.edu (Samuel DiRocco)
Subject: Re: SimEarth?
Organization: Youngstown State University/Youngstown Free-Net
Date: Thu, 23 Jul 1992 21:49:03 GMT


The last time I called the company they had Gaurantedd that it would be 
Realeased for JUly of 1992.  Weell it's still not heere !!
That is all the additional info I can give at this time
-- 
From: Argon 238
		Dear Conan,
			    "Werewolves were gloves, keep hands warm."
No Fate but the Destiny you create!
Newsgroups: comp.sys.amiga.games
From: CCC_BREN@rzmain.rz.uni-ulm.de (Martin Brenner)
Subject: Re: Infocom Treasures II
Organization: University of Ulm, Germany
Date: Mon, 27 Jul 1992 20:45:05 GMT
X-News-Reader: VMS NEWS 1.23

In <qckms8m@lynx.unm.edu> kbos@carina.unm.edu writes:

> In article <62729@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
> >Lost Treasures II will not be released for the Amiga. That's despite what he 
> >1992 Activision/Infocom/Disc Company catalogue says. The reason: Two of 
> >the games (Border Zone and Mines of Titan) were never ported to the Amiga,
> >and Infocom can't see creating a special LT II - 2 set. Too bad.
> 
> Is Border Zone something more than the ordinary text adventure?  If not, it
> seems like it would be easy to port using ZMachine.  BTW, I didn't see Mines
> of Titan on the LTOI II box.
> 
I have seen Mines of Titan on the PC, but I can't say that it is a typical
Infocom - more a "run around in a 3-d maze" type game.

But don't despair with Border Zone! The storyfile runs fine on the Amiga
with the Beyond Zork Interpreter (a version 4 color interpreter without
color in combination with Border Zone).

Have Fun!
-Martin

---
Martin Brenner, brenner@tat.physik.uni-tuebingen.de
"Deepthought, the Nightfall Sourcerer"
From: stephen@hpdmd48.boi.hp.com (Stephen Holmstead)
Date: Thu, 30 Jul 1992 03:06:06 GMT
Subject: Re: Monkey II: getting off the island!!!
Organization: Hewlett Packard - Boise, ID
Newsgroups: comp.sys.amiga.games

SriramRamkrishna wrote:
>How do you get off the island in the first part??  I'm totally puzzled.
>I got the voodoo doll and got rid of that crook we all hate and love.
>Now how do I find this "eye of the world" necklace???

The hint would be "EYE" of the world necklace.  Find something that
relates to an "EYE".  If you need another hint, send me e-mail.
 ____       ____
|   / /_  __\   | Disk      0S/2 == 1/2 OS (Leo Schwab)      Stephen Holmstead
|  | / / /_/ |  | Mechanisms         //             ...!hplabs!hpdmlge!stephen
|___\   /   /___| Division         \X/ Amiga        stephen@hpdmlge.boi.hp.com
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Comming
Distribution: world
Date: 21 Jul 92 12:38:47 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Tue 21 Jul 92  8:51, Mortene@lise.unit.no (morten Erikse
wrote:
 ME>  Does anybody know what language Sierra writes their games in? If you
 ME> hack through
 ME> the code, you can see the opcodes/instructions listed! (At least in
 ME> the old
 ME> Sierra-games). Is this language commercially available?
Like most adventure games, Sierra adventures are written in a
custom-designed adventure language. Lucasfilm has their 'SCUMM' script
language; Infocom had ZIL (Zork Implementation Language); Sierra calls
theirs "SCI" i think.
It's a custom-made internal use only language, of course - you're probably
not going to find any docs for it, even (especially?) if you bug Sierra.

Sierra's drivers SUCK ROCKS.

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: tmurray@socrates.umd.edu (Tony Murray)
Subject: SimEarth?
Organization: University of Maryland University College
Date: Wed, 22 Jul 1992 18:10:15 GMT

Has anybody recently checked into when (or, I guess the real
question now is IF), SimEarth will ever be released for the
Amiga?

-- 
--Tony Murray (tmurray@socrates.umd.edu)
  Graphics Illustrator
  University of Maryland University College
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re:  The True Story of Infocom?
Distribution: world
Date: 30 Jul 92 01:04:37 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Wed 29 Jul 92  6:09, Dmarsh@dmarsh.uucp (dan Marsh)
wrote:

>They've scattered, it seems. The original Imps (the ones behind the
>earliest games) seem to have vanished, but the later Imps have been
>sighted. Brian Moriarity had something to do with LFL's "Loom", Meretzky's
>written those Spellcasting 101 and 102 games...

 DM> Never heard of Loom; I've seen the IBM version of Enchanters Get All
 DM> the
 DM> Girls or whatever for sale, but I've never played it nor seen it
 DM> played.
"Loom" used Lucasfilm's pseudo-3D system, all point-n-click. It was pretty
easy, i hear; never seen it in action myself. I think the Amiga version is
quite likely a cheezy port - Monkey island was their first GOOD Amiga
version.

 DM> <A> are Meretzky's games any good, and <B> likelihood of Amiga
 DM> versions?
(a) for the most part. he did Planet- and Stationfall, z0, AMFV, 2/3 of
Enchanter trilogy (as you mention), LGOP, and co-wrote HHGTTG.
(b) not bloody likely. unfortunately.

>A friend of mine who's been mucking with z-code a lot (someday i'll get
his
>interpreter onto an ftp site) is contemplating creating a modern z-machine
>type thing, which won't be hamstrung by byte-only addressing modes and low
>memory, and will also have ample hooks for graphics, sound, animation,
>etc... i dunno how he's coming on it, tho.
 DM> I guess I don't know much about Z-code.  I thought that it was
 DM> proprietary,
 DM> owned by Infocom, and sold to Activision with the rest of the
 DM> company.  Is
 DM> there a language description in some 20-year-old magazine, and
 DM> Infocom just
 DM> picked up on it?  If it's not proprietary, howcome Infocom's
 DM> competitors
 DM> (such as they were) never used it, and if it IS proprietary, how can
 DM> your
 DM> friend use it?
It's proprietary. Activision probably owns it now. You missed a crucial
phrase - z-machine TYPE thing. Similar in basic concept; a virtual machine
designed for adventures, but completely different in implementation. Have
you seen languages such as ADL (Adventure Description Language)? ADL is
similar to z-code in concept, but is a different implementation.

Unfortunately, the Imps probably CAN'T legally write games using z-code.

Although sometimes i fantasize about a ZIL compiler that would produce v3
or v4 z-machine output... sigh...

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: Quentin_Snow@fcircus.sat.tx.us (Quentin Snow)
Newsgroups: comp.sys.amiga.games
Subject: Re: TETRIS strategies wanted
Date: 29 Jul 92 04:18:17 GMT
Organization: The Flying Circus BBS, San Antonio, TX
X-NewsSoftware: BBX-UMB 0.17 7/26/92 (Beta)

> mode, so maybe I would find it easier in 1 player mode? My opponent has
> always been my girlfriend who always seems to go for Quads (by accident
> rather than design I think).
> 
 
So are you implying that she tends to BEAT you at this game often? Hehehe
> Aside: thank you God for giving me a girlfriend who likes Amiga games :-) :-)
 
Ill second that!

==========================================================================
=                                                                        =
=           Mailing ADDRESS:  Quentin_Snow@Fcircus.SAT.TX.US             =
=                                                                        =
==========================================================================
Newsgroups: comp.sys.amiga.games
From: earl@rtsg.mot.com (Brent R. Earl)
Subject: Monkey Island II questions (walkthru & probs)
Keywords: Looking for mi2 walthrough
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Wed, 22 Jul 1992 15:07:02 GMT

Would some kind soul email me the(a) walkthrough for Monkey
Island 2?  (Our site has no external ftp for peons).

Also, has anyone had problems with the install (like it doesn't
work)? Running from hd?

I tried install, and it would not accept any input for the install
path, just jumped to the error message.  I copied the 11 disks
to a directory, and when I start up, I have screens where the
background has vertical black bars, or where I have backgrounds
that look like uninitialized garbage (all different colors, flashing).
Newsgroups: comp.sys.amiga.games
From: robert@geoblue.gcn.uoknor.edu (Robert Lindsay)
Subject: Re: Harpoon with OS 2.04 - do I need an upgrade?
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK
Date: Tue, 21 Jul 1992 18:33:29 GMT

In article <1992Jul20.202117.5690@eng.umd.edu> oard@eng.umd.edu (Douglas W. Oard) writes:
>

Yes and it's not out yet. Version 1.3 is due RSN.
From: h8eg083@stan.xx.swin.oz.au (Darren Gower)
Newsgroups: comp.sys.amiga.games
Subject: DungeonMaster 2.04 update shipping
Summary: FTL ships update to registered customers
Keywords: WB2.04 compat, Dungeonmaster v3.6c
Date: 21 Jul 92 14:07:48 GMT
Organization: Computer Centre, Swinburne University of Tech., Melbourne, Australia.

Ok folks, I just received a DungeonMaster disk from FTL, which is
an updated release (intended for the European market - it comes with
a choice of playing in French, English or German) to work under 2.04
Kickstart. It is unprotected, and differs in no way (that I can see)
from the original once gameplay starts. I notice they have completely
rearranged the disk format to match that used in Chaos, and added
an intro sequence different from the original to accomodate the
language choice. It still can NOT be installed on HD <sniff>.

I was told by one of the managers at FTL that the (updated) game was slated
for release in Europe later in the year. Does this mean a boxed set of
some sort I wonder? (Dungeonmaster is a bit old to market on its own
don't you think? ...Conjecture only folks...)

While on the subject of Chaos Strikes Back, it may interest some of you
to know that my Chaos Strikes Back failed under 2.04 as well. It appears
the original release of Chaos DID differ from later releases internally,
because a new disk set they sent worked flawlessly (the original refused to
display graphics). I might add, I bought mine the day of its release, so
this problem probably only relates to a relatively small number of copies.
A friend, who also bought his around the same time, suffered the same
problem when I tried his disks in my machine, so it wasn't just an oddity
with my disks.

FTL will only be sending disks to those on the list they have compiled based
on telephone requests and the like. If you need your copy updated, call them
on (US)619 4535711.

Finally, despite my initial condemnation of FTL for breaking the (programming)
rules, they have been nothing but helpful in all my dealings with them to
rectify the problem (albeit a little slow getting it done... :-)).

regards,
Darren.

-- 
Darren Gower                         | "Lifes Fantasy - to be locked away
Internet: h8eg083@stan.xx.swin.oz.au |  and still to think you're free"
          tse@phoenix.pub.uu.oz.au   | -Ronnie James Dio
-------------------------------------+---------------------------------------
From: sharon@minster.york.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: LEANDER (Killing Thanatos)
Date: 24 Jul 92 07:59:30 GMT
Organization: Department of Computer Science, University of York, England


Ok, I have finally come face to face with the man himself, the final level
but I am finding it impossible to kill him, the rune bombs dont have any
efect on this level and I carnt use the lion blad for protection..How do I
kill him, I have been trying for weeks now

Please can someone help ??
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Games for Sale
Date: 21 Jul 92 03:43:14 GMT
Organization: Amiga Network Information Systems

The following games are 4 sale:
 
Midwinter II: Fantastic 3D graphic routines, sound, depth is amazing.
              Includes Box, Docs, whole shabang..............$15.00
 
Bravo Romeo Delta: Very interesting simulation of Pre-emptive nuclear strike
                   by the Commonwealth against the USA. Respond with enough
                   force to dissuade further escalation. Too much of a         
          response and you escalate war to total destruction. Can
                   there be a "Limited" Nuclear War? Find out! I'll throw
                   my homemade targeting maps and order of battle listings
                   in......................................$15.00
 
Lords of the Rising Sun: Feudal Japan wargame by Cinemaware. Atypical of the
                         Cinemaware approach. Strategy with arcade sequences
                         which can be omitted. Fine game..........$7.00
 
Battle of Britain: Lucasfilm's Flight Sim of the war over the Channel. Fly
                   German Fighters, Bombers or British Fighters. Escort,
                   Air Superiority missions. Great Flight Sim, includes
                   mission builder to make your own scenarios.....$5.00
 
 
Special Deal: Thirty Bucks takes ALL FOUR home! Bravo Romeo Delta and          
    Midwinter II are practically new! All games come with
              original docs and disks. Midwinter and BRD include the boxes.
 
 
Email to:
 
---------------------------------------------
Daniel Drumm
(ddrumm@amiganet.chi.il.us)   FIDO: 1:115/689
---------------------------------------------
From: mmadsen@eecs.umich.edu (Martin Madsen)
Newsgroups: comp.sys.amiga.games
Subject: Beast2
Date: 30 Jul 92 15:32:07 GMT
Distribution: comp.sys.amiga.games
Organization: University of Michigan


	Sorry if this request was on before, but I am borrowing a copy of
Beast 2 and I don't have the neccessary passwords or for that matter
even a brief object goal description.

	If someone could send me these, I'd really appreciate it.

Thanx much,
	mmadsen@adirondacks.eecs.umich.edu
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: amiga v consoles
Date: 31 Jul 92 11:19:01 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

In article <1992Jul30.134401.21173@lut.ac.uk>, E.Davies1@lut.ac.uk
(Edy.Ace) writes:
|>Dear all,
|>
|>I have an amiga but my cousin is wondering whether to get an amiga or a 
|>console, namely SUPER NINTENDO.
|>
|>Can anybody compare the capbility of these machines for games play only.
|>I heard that the nintendo has extra graphics handling chips. Just what
|>chips does it have, how much memory, speed etc and does this translate into
|>better games?
|>
|>Everbody seems to thing SONIC is the be all& end all, isn't the amiga
|>capable of such a game?
|>
|>Is The Nintendo the best console anyway?
|>
|>Any help much appreciated
|>

   There is no contest: recommend he buys an Amiga, NOT a console.
Compare the price in games firstly. Then think how a console only
supports move and fire type games: no typing games, mouse-driven games
etc etc. Amiga games have far more depth than console games in general.
   As for super chips: remember the often-overlooked rule: great
graphics do not mean a great game (look at Shadow of the Beast etc).
Playability and addictiveness make a great game, the graphics are the
icing on the cake.
   As for Sonic, if it is the be all and end all of the console world,
take this another reason to buy an Amiga. Have you ever played Sonic? It
is soooooooo boring. Fast it may be, interesting it isn't - give me
RoboCod any day.
   Finally a word about my pet hates: if your cousin must buy a console,
make sure you recommend one which has joystick and monitor/TV support.
Avoid the cross-shapped keypad things at all costs - they are totally
useless IMHO; and playing a game on an 8 inch screen is just a joke.
                  
+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: yurick@vaxb.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II: Help needed in Part 4
Date: 21 Jul 92 04:23:47 GMT
Organization: LLNL_LIS

In article <5Vu5NB1w161w@grafted.UUCP>, gilbert@grafted.UUCP (Gilbert Lewis) writes:
> Can someone tell me how to get the "thread" part for the voodo doll?
> Or am I suppose to somehow go through the barrier to get on the street?
> Thanks in advance.
> 
> --
> Gilbert Lewis
> The Grafted Branch BBS
> 317-881-4369
> internet: gilbert@grafted.UUCP
> uucp: ..!uunet!grafted.UUCP!gilbert
>  = = Grafted Branch BBS (317) 889-6997 2 Gig on-line = =



                   [spoiler alert]








Go to the room that has the grog machine in it.  Use the coin return.  Don't
pick up the fallen coin.  Wait until LeChuck comes into the room, and bends
over to pick up the coin.  Do you notice anything that you could "pick up"? 
You don't have very long to do this, so don't waste time.

I hope this helps,
Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!
From: harmon@ford.mps.ohio-state.edu (Jim Harmon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Making F1GP Harder (was Re: F1GP cheat/hack)
Date: 28 Jul 1992 10:18:34 -0400
Organization: Department of Mathematics, The Ohio State University
NNTP-Posting-Host: ford.mps.ohio-state.edu

In article <jmurphy-270792145058@hal.dcrt.nih.gov> jmurphy@pop.nih.gov (Joe Murphy) writes:
>On another note, has anyone figured out how to Mac the game harder???
>
>Either take speed (engine power) away from my your car or make the computer
>cars faster. Even at the hardest level, with an analog joystick, I use C
>or B tires and still get Pole!! 
>
>Joe

What I've been doing lately is setting my wings higher to slow me down. The
default setting is 40 and I set them to 60 for qualifying and 53 for the
race. It makes the qualifying much closer and I don't always win the pole.
This works better on some circuits than other, but overall I find it much
more competitive and enjoyable. BTW, I'm still playing the lowest level 
with all the cheats on. 

harmon@mps.ohio-state.edu