From: jblixt@neon.cdc.com (Jon Blixt)
Newsgroups: rec.sport.basketball.pro
Subject: Fantasy League
Date: 8 Oct 92 23:32:36 GMT
Reply-To: jblixt@mips.COM (Jon Blixt)
Organization: MINE Mindless Idiot Nonothings Everywhere

Hello everyone,

This is what you have been looking for.  I am starting a net fantasy
basketball league RUBL(Rockin Usenet Basketball League).

After much debate, I decided to give up friends, family, and hobbies
so I can watch ESPN every night to see if Gary Grant got any steals
that night.  I must warn all who want to join, this is my first 
crack at a full blown presidency.  I did do stats for a league, using
the USA Today, a few years back, but this is my first true 
turn at the helm.

For starters, I'll be changing mail address after Christmas.  
This means I am asking for volunteers to aid in my transfer.  I will
choose one lucky volunteer to be the vice-president in the case that
I fail to fufill all the requirements of being president.  This 
isn't baseball, however, I won't be a lackey to you owners.  I make
the rules and hopefully won't have to change them.  I will not
be posting the official rules since I have as yet not made them.

The following should comprise the majority of the rules and answer most
of you questions.

The Draft

The last league I was in had the best procedure I have seen so far.
Yup, bidding wars.  It works better with all owners present but I 
figure its worth trying anyway.  Each owner will be alloted $250.
The owner will then send me, approximately a week before the season
begins, his list of bids on any player he may want.  The owner may bid any
amount he chooses for any player.  You may not bid less than $1 on any
given player.  Once he has spent his $250, he is finished and may draft no more
players.  After I have received all of the lists, I will simply scan for the 
highest bid and award players accordingly.  In the case of ties, the person with
the fewer amount of draftees gets the nod.  If still deadlocked, the
person with more money gets the pick.  The final tiebreaker will be a 
coin toss.  An owner may not have more than 12 players drafted so if
12 players are drafted and money is left over, too bad. 
I will submit my list to the VP, whoever that may be.  
Knowing the other persons picks is important, so I'll submit my list
and so will the VP before anyone else is allowed to.  

The Play

I am still wondering about the most exciting play format.  I guess I have gone
with head-to-head competition since it will be easier to regulate.
Each week, you will be pitted against another owner,  your team will
score W-L that count equally in these categories: PTS, REB, ASS, STL, BLK.
If there are other categories you want to include, just tell me, and
if the majority of the owners aggree, we'll include them.  See, I'm
not an evil commissioner.:)
So for any given week you could go 0-5,1-4,..,5-0.  A schedule
will be printed with matchups before the season begins so you will know
who you are playing.  Each lineup will consist of 5 starters and 3
reserves.  The starters must be a C, 2 F,and 2 Guards.  Reserves can be
anyone you want with the exception that you can not have two reserve 
centers.  Teams will be put in divisions for visual and 
geographic purposes only.  Each owner will submit a lineup by 6:00 pm CDT 
on Sunday for the Monday-Sunday games of the following week.

By Wednesday, each owner should submit his results and that of his 
opponent for the last week.  This may be done at by the owner with any source 
of info, but a suggestion would be the USA Today that comes out on Tuesday with
all of the players stats.  To compute the results, all you do is add up the
total in each category of your starters along with one-half of the totals
of your reserves.  I will then compare the data and post the results.
Once again, my starters will be sent to the VP by Saturday.

TRANSACTIONS

Once the draft is complete, I hope that everyone has at least eight players.
I haven't decided on the penalty for less, but it might be having you 
compete with only who you have.  The total number of players you drafted
is the maximum team size you may have for the YEAR.  You may then
pick up and drop players from your rosters as you so choose.  I am limitting
the roster moves to three players per week for the first two weeks of
the season.  From then on, it can only be one unless there are 
circumstances that warrant the picks(a slew of injuries).  Trading is 
encouraged, but if it get too frequent, I will limit that also.  
RUBL will also have an IR.  You will be allowed to place to up to
two injured players on IR.  They must be hurt when you put them there and
you must remove them the week they come off.  This will not count as your
one transaction for the week, however.

Players may also listed as backups on your Sunday lineup.  Specific backups 
may be substituted for a specific player to be used if the starting player
does not play one game that week due to INJURY.  This does not include
an inactive team and/or suspensions and the like.

If I do not receive a lineup from you that week, owners will assume
last weeks lineups were used.

PLAYOFFS

Approximately the top one-third of the teams during the season will
make the playoffs.  Teams making postseason play will be seeded 
according to record and a playoff will determine the champion.  The 
winner will receive the prestige of being the first EVER RUBL champion
along with a possible prize at the owners discretion.


PLEASE include your name, addresses(more than one if possible), phone #,
comments and NBA favorites along with your hometown for divisional
purposes if you want to join.

One final warning, please only subscribe if you are sure you want to play.
Since you will be responsible for some of the statistics, it would really
hurt to have drop-outs.

These rules are not set in stone and I welcome comments and suggestions
before I post the REAL RUBL rules with your team confirmation.

RUBL commisioner,

-Jon
E-Mail at jblixt@neon.aqeng.cdc.com
or        jblixt@mips.COM
Newsgroups: rec.sport.basketball.pro