HDTenEightyP/NetNews huggingface dataset:
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Re: Turbo Graphics 16 new user.
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 17 Dec 92 18:03:41 CST



In article <1gr0bcINN16n@falcon.natinst.com>, glens@natinst.com (Glen Sescila) writes:
> 	Hey, I just picked up my Turbo Graphics 16 (I couldn't resist that
> $49.99 price).  I got a couple of questions though.

It is a remarkable price!

> 
> 	1)  If I get the CD ROM adapter for it will I have the functional
> 		equivalent of the Turbo Duo? (in other words will I be
> 		able to play ALL the games that the Turbo Duo can?)

All you would need (after the CD-ROM) would be a Super System Card (3.0)
for $65

> 
> 	2)  I noticed it not only came with just 1 controller but also it
> 		appears to only have 1 controller hook-up.  Is this true?
> 		No 2 player (simultaneous) games?

You can get a Turbo Tap ($19) and 5 people can play at once.

> 
> 	3)  What the heck is this Turbo Booster?

Adds stereo sound and direct A/V.  I would just get the CDROM later
(when you can afford it)  It adds these capabilities as well.

> 
> 	4)  Do I need the Booster and the CD ROM to be a Turbo Duo equivalent?

Nope

> 
> 	5)  What are some must-have HuCards?

See recent posts about just that.

> 
> 	6)  Is Turbo-Zone a good place to mail order (prices?) if so, what is
> 		thier number again?

Totally Turbo seems to be a ok source (they have a sale going on with some
pretty good $9 games (inluding Military Madness!!))  There number is:
1-800-368-0054.  You can find some good deals on the internet (thats where
I have got the most of my games)

> 
> Thanks.
> 

Your Welcome
Newsgroups: rec.games.video
From: danny@cs.utah.edu (Danny Fish)
Subject: Re: GENESIS: Help with Alt. Beast or Hellfire!!
Organization: University of Utah CS Dept
Distribution: rec
Date: 17 Dec 92 10:00:48

jmilhoan@magnus.acs.ohio-state.edu (JT) writes:
>Anybody know of anything like a level select or any other cheats for either
>Hellfire or Altered Beast??

Here's some for AB:

  - To continue on the same board after dying, press Start to get out of the
    "game over" screen, then hold down A and press Start at the title screen.

  - To go to the "options" screen to choose how many lives, what board you go
    to, and how many hits, hold down B and press Start at the title screen.
    Use the arrows to choose (up-down select an option, left-right choose the
    setting.)  Press Start to get out of the options screen, then hold down A
    and press Start to make the choices take effect.

  - To choose what beasts you get on the different rounds, during the title
    screen hold down A, B, and C, push D lower-left, and hit Start.  (This
    one's from Jeff Rovin's book.)

  - There's one more for sound test: hit Up, Right, A and C, then Start.
    (I haven't tried this one, I don't care much about it...)

Th-th-th-that's all, folks!
--

-Danny Fish  [a.k.a FishHead :-]    danny@kzin.utah.edu
Newsgroups: rec.games.video
From: pleitt@tellabs.com (tellabl)
Subject: SONIC 2
Organization: Tellabs, Lisle, IL
Distribution: usa
Date: Tue, 15 Dec 1992 14:16:54 GMT


Hello all,

I haven't had time to keep up with the net lately, so sorry
if this is a duplicate request, but:

	Is there a level select for Sonic 2 or not?

I am not sure if I will buy the game without one, as I prefer
to go thru every level, but like to start where I last died.

I would appreciate some info.
From: gmt@beach.cis.ufl.edu (Gary McTaggart)
Newsgroups: rec.games.video
Subject: PCEngine???  (What is. . .)
Date: 15 Dec 92 05:12:14 GMT
Organization: Univ. of Florida CIS Dept.

I saw mention of the PCEngine on this newsgroup.  Excuse my ignorance, but
what is the PCEngine?


-Gary
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Re: WHAT IS THE BEST GAME SYSTEM? (Re: ABOUT THE VIDEO GAME RATINGS)
Date: 16 Dec 92 01:25:46 CST
Organization: Amiga Network Information Systems

In article <Qf8xjOq00iUyA7PFE6@andrew.cmu.edu>, jsdb+@andrew.cmu.edu (Jonathan
Wayne Stevenson) writes:
>
>
>SNES has very good graphics and some okay games
>GENESIS has good graphics and many okay games
>Atari (2600?) has a zillion obsolete games/low-quality graphics
>NEC has a zillion inexpensive but still fun games/semi-low-quality graphics
>Good old PC has a zillion games (shareware and commercial) with
>outstanding graphics (w/VGA) and sound (w/Soundblaster card).
>
>IBM-compatibles make a hell of a game playing machine.
>
>--Jon
For its time the Amiga computer had the best games around.  It's only been
recently that the game machines and some types of IBM games have caught up and
surpassed the Amiga.
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Bomberman question
Organization: AT&T Bell Laboratories
Date: Fri, 18 Dec 1992 17:11:28 GMT

In article <95218@rphroy.ph.gmr.com>, bbeagan@cmsa.gmr.com (Brian D. Beagan CT/90) writes:
> Well I've never played bomberman, but I think I got the jist of the
> game play.  However, I remember another game from video game history
> that seemed to have the same premise (run around, drop bombs in a grid
> and try to blow the other people up with the en> suing explosions that
> spread out horizontally and vertically in the grid).  I think it was
> an arcade game but can't remember for sure.  This is driving me
> CRAZY... does anyone remember anything like this?

The arcade game is ATOMIC PUNK from IREM.  This game IS Bomberman,
save for the fact that the monsters can defuse your bombs.

I'm sure James Hague will correct me if there's an even older predecessor.

On Level 8-8 (and having a heck of a time beating it), this was...
-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: cupples@IASTATE.EDU (Robert L Cupples)
Subject:  RE: sonic 1 stage select
Reply-To: cupples@IASTATE.EDU (Robert L Cupples)
Organization: Iowa State University
Date: Fri, 18 Dec 1992 11:31:52 GMT

I use the same code to get the stage select, but I do share your
frustration.  When I bought my Genesis, I started using the stage
select during the first week.  The first few times, it would take
up to 12 times going to the title screen to get it to work.  These
days I can usually get it in the first two tries.  I am not sure
what the problem was, but it may have been a combination of (1) being too
jumpy and trying to enter it slightly before the finger started to move
and (2) pressing down too hard on the buttons (accidentally pressing others).

Rob Cupples
cupples@iastate.edu

Newsgroups: rec.games.video
From: todd@uvmark.uucp (Todd Cooper)
Subject: Game Gear SONIC 2
Date: Wed, 16 Dec 92 18:29:05 GMT
Organization: VMark Software, Inc.

I finally got to the third Zone in SONIC 2 Game Gear (Aqua Lake).....

Killing that Bird in end of the Sky High Zone is tough.  Btw, the emerald
in Phase 2 of The Sky high zone is reached by an invisible springboard.
There is not even any rings above this springboard, so it is next to impossible
to see.

Anyone get beyond Phase two of Aqua Lake?
-- 
+++++ Just leaving a boring signature. ++++++++++++++++++++++++++++++
Todd Cooper         (uvmark%todd@merk.com uunet!merk.com!uvmark!todd)
Snail Mail: Vmark Software, 30 Speen Street, Framingham, MA 01701 USA
From: gts@gnu.ai.mit.edu (The Evil Microwizard)
Newsgroups: rec.games.video
Subject: TG-16 Rai Den hint - more wanted!
Date: 20 Dec 1992 23:26:00 GMT
Organization: MIT Artificial Intelligence Lab
Reply-To: gts@gnu.ai.mit.edu
NNTP-Posting-Host: churchy.gnu.ai.mit.edu

for those of you that share my 'excellent arcade shooter' addiction
and have purchased a turbografx-16 as a result, my congratulations. :)

now, here's a useful hint i just discovered.

in the first wave, just after you've destroyed both of the
Self-propelled Vulcan Anti-Aircraft Guns, you'll see a diagonal line
of trees running from left to right.  one of the trees (i think the
second from the right edge of the screen) will absorb your fire!  keep
shooting it, and it will release the Fairy mentioned in the booklet.

the Fairy apparently holds (some of) your powerups and will release
them to your new ship after you are killed!

now, has anyone got more tips on rai den?  or hyperdyne sidearms?  or a
spare copy of r-type to sell me? :)

--
Greg Samson / Dr. Evil Microwizard (gts@gnu.ai.mit.edu)
From: rws@dstos3.dsto.gov.au
Newsgroups: rec.games.video
Subject: Re: NHLPA '94!!!
Date: 14 Dec 92 14:20:15 CST
Organization: Defence Science and Technology Organisation

In article <9212132138.AA18802@acs1.acs.ucalgary.ca>, jkung@acs.ucalgary.ca (Jimmy Kung) writes:
> In article <1gapocINN1if@cronkite.Central.Sun.COM> you write:
>>I just thought of a great feature that could be added to NHLPA for '94.  
>>Have a regular season in which you could make the playoffs if good enough....
>>and in this season it would keep track of all the stats like in '93 but do the
>>all the teams and you could compare how well you were doing vs the league lead
>>
>>Oh, yeah and make if nearly impossible to score!  Add the two new teams too :)
> 
> Keep dreaming.  That's the thing which has always bugged me about
> console systems, is the lack of long-term playability.  NHLPA '93
> is a fun game, but only for a few hours, then you might as well
> trade it off.

I find the exact opposite I have yet to find a PC game with the long term
playability of NHLPA, the game play is superb.


> 
> Hopefully, the next step for sports games is a league function
> and harder skill levels. Look at Wayne Gretzky Hockey 3 for the
> IBM PC, the gameplay is far better than NHLPA, Mario, or
> whatever. The WGH3 League Simulator II is due out anyday now
> that sounds like a spectacular league function, with drafts,
> trades, and tons of stats.

I don't think Gretsky's comes anywhere near NHLPA for playability but you are
right about the stats.  
> 
> I question whether EA (or EASN) wants to make a league function
> into their games, you might not want to buy NHLPA '95 if it
> satisfies your needs.
> 
> jkung@acs.ucalgary.ca      |  "It's better than bad,it's good!"
>                            |             - Log(tm) by Blammo!


I think EA will put a league function into their games sooner or later I just
hope it's sooner and we don't have to dish out for the CD ROM version if and
when they decide to do one.

##############################################################################
Russell Skingsley                                         rws@bart.dsto.gov.au
Air Operations Division                                 rws@dstos3.dsto.gov.au
Defence Science and Technology Organisation

"Since I gave up hope I feel a lot better" - Steve Taylor
##############################################################################
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Megadrive
Date: 15 Dec 92 22:33:45 GMT
Article-I.D.: clark.1992Dec15.223345.28623
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec15.182233.8427@bluemoon.use.com> grant@bluemoon.use.com (Grant DeLorean) writes:
>berger@chaos.cs.brandeis.edu (David Berger) writes:
>
>>WHat exactly is a 'Megadrive'?
>
> It is a thing to buy if you want to make your own rap videos. If
>you aren't a "Markie Mark" or "Kris Kros" rap fan then you aren't
>who Sega wants to sell to anyway...

Huh?!?! A MegaDrive is the Japanese version of the SEGA Genesis.....if you're
going to be sarcastic, at least be factual.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: Zelda III darkworld piramid
Organization: Blue Moon
Date: Wed, 16 Dec 92 20:17:44 GMT

berry@ssd.kodak.com (Mike Berry) writes:


>FIrst off, thanks to everyone who replied to my question about the bomb
>shop.  Boy doI feel stupid.  Anyway.

>I have blown up the craked wall and go the silver arrows.  Ther is another
>entrance to the left of this one in between the two statues.  Is this
>attainable or is it just a teaser.

 You really could use a better sword, too...
-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.

Newsgroups: rec.games.video
From: deselms@matise.enet.dec.com ()
Subject: Megapanel? 
Reply-To: deselms@matise.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Wed, 16 Dec 1992 17:07:04 GMT


Hi there,

The Sega game ratings report lists the game "Megapanel" as having a rating of
9.2.

What is this game about?

- Jim
From: szemkusmarkw@bvc.edu
Newsgroups: rec.games.video
Subject: Zelda 3 - Hammer?
Date: 14 Dec 92 12:31:05 CST
Organization: Buena Vista College, Storm Lake, IA

	
	Help!  Where's the hammer in Zelda 3?  I've been searching for days 
on end to find the damn thing with a lot of dead-end clues.  PLEASE HELP 
ME!!!!!!!!!

	thanks in advance,
	   Hairfarmer
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Cloak & Dagger
Date: 15 Dec 92 14:42:10 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Kevin Polcovich writes:
>
>Does anyone know if Atari released the game Cloak and Dagger for I
>guess the 7800. I am talking about the one that was shown in the
>movie Cloak and Dagger. I figured Atari wouldn't just make one proto
>for the movie and that's it. Just wondering if any copies got out.

Cloak & Dagger was an arcade game released around 1983.  A fun game,
IMO, and I was really getting into it before I moved and never saw
it again.  It was a conversion kit for some other games, possibly
Williams machines.  I've never seen the movie, but I assume this is
the game shown in it.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: noecker@seq.uncwil.edu (Scott Noecker)
Subject: Road Runner & Thunder Spirits codes?
Organization: Univ. of North Carolina @ Wilmington
Date: Tue, 15 Dec 1992 22:51:15 GMT

does anybody  have codes for these games? I think Road Runner
is impossible to finish w/o continues. Both could use a stage select
too. Also any Desert Strike codes would be appreciated!

Zelda 3 comment: "it's holding your hand all the way like Robin Hood! 
aaarrrggghh!"

-- 
 noecker@seq.uncwil.edu      | Assume nothing.
                             | relax, anticipate, and keep an open mind.
 noeckes@sct60a.sunyct.edu   | 32bit apps now! OS/2 it!
    -Scott Noecker-          | "Let's get Dangerous!" -Darkwing Duck
From: jimh@hpfcmgw.FC.HP.COM (Jim Haselmaier)
Date: Thu, 17 Dec 1992 18:58:37 GMT
Subject: Re: Microsoft Flight Simulator >>>>>>>
Organization: HP Fort Collins, CO
Newsgroups: rec.games.video

I don't know all the correct technical terms.  But if I recall
correctly, the early versions of MS Flight Simulator had a bootable
volume on the floppy.  So try booting your PC with the Flight Sim
disc in the A: drive.

Jim

Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: DUO: Thanks for the Bomberman Tip!
X-Xxmessage-Id: <A7561E005F025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Thu, 17 Dec 92 17:07:28 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Thu, 17 Dec 92 17:07:31 GMT

In article <1992Dec16.145922.29315@noose.ecn.purdue.edu> Larry J Brackney,
brackney@author.ecn.purdue.edu writes:
>   My thanks to the folks who brought the Duo Bomberman easteregg to my
>attention, and posted the code.  My wife tried it, and is now happy as
>a clam!  What a cool surprise!  I'm curious as to why TTI has made no
>mention that one of the BEST Turbo games is a pack-in w/ the Duo.  I
>guess they just want to sell copies of it.  (Bad business IMO.)

Agreed -- this is really stupid.  I guess they are just tagging along with the
"game secrets" craze, but don't you think they would have been better off
making it readily available like the other games on the disc and noting that
it was included on the box?  It would be another selling point.

About the game.  I played it a bit and want to make sure that it is as
straight forward as it appears.  Is the only controls moving around and
dropping bombs?  Is the other fire button ever used?  Is there any way to
force the game to save your progress at any time?

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: WHat are 'essential' carts for Genesis?
Date: Fri, 18 Dec 92 16:30:07 GMT
Organization: VMARK Software, Inc.

In article <1992Dec17.183344.19475@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>Thanx for the input...  As to the games you listed...
>>Space Megaforce..  will have to try it, but everyone hyped Axelay and I didn't
>>care for it at all..
>
>I didn't really care for Axelay either, but Space Megaforce really deserves
>all the praise its been getting......I bought this one.

I played Space Megaforce for awhile the other day..  I still find it way 
overhyped, though it seemed better than Axelay.  Easily the best shooter for
the SNES.  I did find some slowdown and even some problem with sprite f***
in certain sections.  I might buy this one... (I found it at a used store
for $35...  hmm... just maybe...)

>
>>Super Star Wars.. WAY overhyped.  Have this one and I find it nice to look at
>>but VERY boring...
>
>I thought it was great for a platform game, certainly one of the best. Do you
>know of one better, I would like to check it out.

Well, if this is one of the best, that is pretty sad...  Great graphics
and sound, but I just didn't like it all that well.  Granted, I only played
the first 4 or 5 levels, but blecch... does it get better later on???

>>Zelda...  great game...
>
>Same here, but not much re-play value once you finish it, but definately a
>classic.

I would also put Soul Blazer up with it, as I found it to be a great game
as well...


As a note, the used video store also had the following games:
Imperium, Blazeon, Phalynx, and Gun Force...  Phalynx was ok, at least 
graphically, but the other 3 were absolutely HORRIBLE!!!!  All had significant
slowdown, poor graphics, and Blazeon and Gun FOrce had serious sprite loss 
problems...  The place also had Prince of Persia, which I rented and found to
be ok, but not a must-have, and Out of this World, which was interesting,
but annoying... (I liked it and hated it at the same time...)

Anyway, like I said earlier... Jimmy Conners Tennis is a great game...
If you like tennis, I highly recommend it (got to try Agassi and Capriati for
the Genesis however)...
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: eaeg160@orion.oac.uci.edu (Andy Wu)
Subject: Re: Action Replay Codes for SNES SF222222222...
Newsgroups: rec.games.video
Date: 17 Dec 92 09:59:28 GMT

victor@ucme.Berkeley.EDU (Victor Wang) writes:

>-------------------cut----------------------------cut-------------------------


>         	     ACTION REPLAY CODES FOR SNES SF2
>		    <-------------------------------->


>Player 1	Player 2	Resulting
>Code		Code		Function
>******************************************************************************

>7E0C 6025       7E0E 6025       WHOEVER USES THE CODE HAS BLACKBELT EDITION
>				SPEED, AND THE OTHER PLAYER IS SLIGHTLY 
>				SLOWER, BUT HAS MAGIC THROWS.
>				IF BOTH PLAYERS USE THE CODE. THEY ARE BOTH
>				SLIGHTLY SLOWER, BUT BOTH HAVE MAGIC THROW.


>7E0E D10x	7E0C D10x	FIGHT AGAINST THE SAME CHARACTER FOR THE
>				ENTIRE GAME, WHERE X IS THE CHARACTER NO.
>				BETWEEN 0 AND B.  THIS DOES WORK FOR THE
>				BOSSES.  IE, YOU CAN FIGHT M.BISON FOR
>				THE ENTIRE GAME.


>7E0C B201	7E0E B201	REMOVES ALL SPECIAL MOVES.


>7E1A C899	   N/A		INFINITE TIME, ONE CODE FOR BOTH PLAYERS.


>7E0C 2BB0	7E0E 2BB0	PLAYER CANNOT BE HIT.  GREAT WAY TO PRACTICE
>				MOVES AND COMBOS.


>7E0C 3245	7E0E 3245	SLIGHTLY HIGHER CYCLONE KICKS, IE YOU CAN
>				CYCLONE KICK OVER FIREBALLS.  AND IMPROVED
>				DRAGON PUNCH FOR KEN AND RYU.  BY FAR THE 
>				BEST CODE.  ALLOWS FOR TRIPLES.


>7E0C 3430	7E0E 3430	PULLS PLAYER TOWARDS YOU WHEN YOU HIT THEM.
>				VERY NASTY FOR WEAK SWEEPS AND CYLONE KICKS.


>7E0C 3310	7E0E 3310	BOUNCY DRAGON PUNCHES AND CYCLONE KICK ALONG
>				FLOOR.  USELESS, BUT FUNNY.


>7E0C 5F50	7E0E 5F50	INVISIBLE PLAYER.


>7E0C 8930	7E0E 8930	NO DAZE WHEN HIT, ONLY WHEN THROWN.


>7E0C 3110	7E0E 3110	STRANGE SIDE-TO-SIDE JUMP. USELESS, BUT FUNNY.


>7E0C 3210	7E0E 3210	FLOAT JUMP, SMALL DRAGON PUNCHES.

>7E0E 35B0	7E0C 35B0	OTHER PLAYER BOUNCES WHEN HIT.  IF FIGHTING
>				ZANGIEF, HIT HIM, HE BOUNCES, SWITCH ACTION
>				REPLAY OFF, WAIT FOR HIM TO SPD YOU, AS SOON
>				AS HE DOES, SWITCH ACTION REPLAY ON AGAIN,
>				WAIT FOR HIM TO FLY UP OUT OF SCREEN, THEN
>				SWITCH OFF ACTION REPLAY, AS SOON AS HE COMES
>				DOWN, VOILA YOU ARE HANDCUFFED !


>7E0C 1635	7E0E 1635	CHARACTER NOW HAS BLACK SKIN AND GOLD CLOTHES.


>7E0C 8570	7E0E 8570	YOU ARE NOT PUSHED BACK WHEN HIT OR BLOCK A
>				SPECIAL MOVE.


>7E0D 8004 	    ?		STRANGE SPECIAL MOVES.  A MUST TRY FOR ALL 
>				CHARACTERS.


>7E0C 0900	7E0E 0900	SLIGHTLY HIGHER JUMP, DRAGON PUNCH, SPD, 
>				RAZOR KICK, ETC.


><-------------------------------------------------------------------------->

>Those are what I have found for now, I will post more as I get them.
>If anyone wants them


I found that none of these codes works for Game Genie for the SNES.



--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
eaeg160@orion.oac.uci.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: rec.games.video
From: Richard.Kooijman@dnpap.et.tudelft.nl (Richard Kooijman)
Subject: Re: sega VS snes
Organization: Delft University of Technology, Dept. of Electrical Engineering
Date: Tue, 15 Dec 1992 13:20:09 GMT

penfold@dworkin.ccs.northeastern.edu (Karl von Laudermann) writes:

[explanation of slowdown in SNES]

From the FAQ:

``Why does the SNES slow down a lot?''

The slowdown is probably a combination of several factors including:
-- the SNES can only transfer data to the graphics processor during the
vertical blank interval.  (the period between when the bottom of the screen is
drawn and when the top of the next screen is drawn.)


So, the SNES is coping with the same 'feature' as the IBM CGA adapters.
Does anybody know why? And has Sega the same problem?

I know this won't hurt while moving sprites (done by setting only
the coordinates), but anyway.



Richard.
--
-- ir Richard Kooijman ------------------- Email: R.Kooijman@ET.TUDelft.NL --
-- Intelligent Network Management Project (INEMA) ---------------------------
-- CARDIT, Delft University of Technology ------------ Tel: (31)-15-786209 --
-- P.O.Box 5031, 2600 GA Delft, The Netherlands ------ Fax: (31)-15-784898 --
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Is there 2 player mode in Fatal Fury?
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 07:34:10 GMT

Is there a 2 player mode in Fatal Fury for simultaneous
play against the computer like there is in the Neo Geo 
version? Also, can you fight as the bosses? Like
Michael Max vs Michael Max?


-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Mon, 14 Dec 1992 16:43:28 GMT
Subject: Re: Pigskin Footbrawl
Organization: Hewlett-Packard, Fort Collins, CO, USA