From: jstrachman@vax.clarku.edu
Subject: RE: A few combos for orig. SF2.
Organization: Clark University
Date: 14 OCT 92 06:38:18 GMT

> 
>>Honda:  Jumping roundhouse, crouching fierce
>>        Jumping fierce, standing strong, crouching fierce

?  Not a combo!  The third is blockable!  It is superior to use the crouching 
fierce.
->         Jumping fierce, standing strong, hundred hand slap


>>Blanka: Jumping roundhouse, crouching fierce
>>        Jumping fierce, standing strong, crouching fierce/roundhouse
>>        Jumping roundhouse, standing strong, crouching fierce
>>        Jumping fierce/roundhouse, standing strong, standing fierce
> 

Does anyone know any combos that involve the ball?  I can't seem to work it so 
it buffers fast enough.  Best I've seen is jumping roundhouse/crouching 
forward/fierce ball.  Not unblockable, but often catches people off guard for 
some reason....

>>Guile:  Jumping fierce, crouching strong, fierce sonic boom
>>        Jumping fierce, crouching strong, forward razor kick
>>        Jumping fierce, standing fierce, fierce sonic boom

>         Jumping roundhouse works better than jumping fierce, since it
>                 hits those short crouching idiots like Blanka.
> 

Well, true, but you can't continue with the rest of the combo then.

>>Ken/Ryu:Jumping fierce, crouching strong, fierce fireball
>>        Jumping roundhouse, crouching roundhouse
>>        Jumping fierce, standing strong, fierce fireball (VERY tough)
>If this is the orig. SF2, the easiest combo is:
>         Jumping roundhouse, short, short, short, short sweep.
>Others:
>         Jumping roundhouse, forward sweep, fierce fireball

Only on CE!!!!

>         jumping roundhouse/fierce, jab dragon punch
Not a combo unless you're literally on top of them.

>         fierce punch, jab dragon punch (for missed fierce DP's :)
> 

Can't do it with fierce punch, it doesn't buffer.  Use the strong punch.

>>Chun Li:Jumping fierce, standing strong/crouching forward, crouching fierce
>>        Jumping roundhouse, crouching forward, crouching fierce
>>        Jumping forward, crouching forward, crouching forward

These next two are combos, but generally inferior.
>         Jumping fierce, standing strong, crouching forward
True, but crouching fierce punch hits for more.
>         Jumping fierce, standing strong, standing fierce (good in corner
>           or when you nearly jump over their heads)
Crouching fierce hits for the same and has a greater range.


>>Zangief:In theory:  Jumping fierce, crouching forward, crouching roundhouse
>>        In practice:  Not worth it if you can SPD, anyway.
>>        Standing forward, crouching roundhouse (useful against people just
>>                                                getting up)
>         Jumping fierce (Joystick down and nearly jumping over them),
>         crouching jab, jab, forward sweep, SPD.
> 

That's ticking!
I take it back.  Zangief's only combo seems to be jumping fierce, standing 
strong, crouching roundhouse.  Not terribly useful, and the SPD takes off just 
as much....

>>Dhalsim:Forget it.
> 

I take it back!  Dhalsim can do a crouching forward kick/yoga fire combo.  I 
forgot about that.  Also, if you're close enough, after hitting them with a 
jumping punch and being close enough to the ground, you can hit them with a 
slide before they can recover.  Unblockable.  If you buffer a yoga fire, 
HMMMMMMMM....  Dhalsim might have a combo after all...  not particularly 
useful, yet you never know....

>>Any combo with special moves (fireball/sonic boom/razor kick) must be
>>buffered, ie. do the move before you finish the last one.
>--