HDTenEightyP/NetNews huggingface dataset:
From: HAUSMANN@SCRVM2.VNET.IBM.COM
Date: Mon, 25 Jan 93 09:28:57 PST
Newsgroups: comp.sys.mac.games
Subject: Re: Zork bug?
Reply-To: HAUSMANN@SCRVM2.VNET.IBM.COM
Organization: ROLM
Disclaimer: This posting represents the poster's views, not those of IBM
News-Software: UReply 3.1
            <1993Jan25.091513.5385@tdb.uu.se>

In <1993Jan25.091513.5385@tdb.uu.se> Mats Bredell writes:
>Doug P. Book (dpb@sdchemw2.ucsd.edu) wrote:
>: possible spoiler...
>: 
>: >Many Infocom games have a command to test that.  It's usually 'VERIFY'
>: >or '$VERIFY' or something like that.  The game will do a checksum on
>: >itself.  Check your manual.
>:
>: Thanks, I will try that.  I know now from several people that the thief
>: does move objects around the dungeon while you aren't there.  The still
>: seems to be a problem with the candles shrinking when not lit (no biggy,
>: but trying the verify command will be interesting.)
>
>I remember back in the old days while I was playing Zork I on a PC. I was
>exploring the maze, and the best way is to simply drop things in the maze
>to be able to identify the rooms. After a while of doing this the computer
>said I was hearing things like: "Oh my, what's a fine looking knife like
>that doing here?", and suddenly the knife disappeared. I always assumed it
>was the thief.
>
>By the way, how do you kill the thief? Back on the PC I remember trying
>for a very long time. The thief is very difficult to hurt, and when I'm
>somewhat successful he keeps leaving me. Finally, I located the Zork
>random number generator and changed it so I could kill him easier.
>
>/Mats
>--
>Mats Bredell                                   Mats.Bredell@udac.uu.se
>Uppsala University Computing Center (UDAC)     Ph:  +46 18 187817
>Department of medical systems                  Fax: +46 18 187825
>Sweden                                         Think straight - be gay!

 You can only kill him in his lair (somewhere in the twisty passages) and
even then you have to figure out a way to slow him down.
**********************************************************************
John Hausmann             Internet - HAUSMANN@SCRVM2.VNET.IBM.COM
                            (or)   - HAUSMANN@NETCOM.COM
Rolm Systems              HAUSMANN @ SCRVM2          408-492-3372
Santa Clara, CA  95054

Shanghaii Fortune - Reality is the leading cause of stress,
                    for those who live in it.
From: wyattw@tekig1.pen.tek.com (Wyatt A Webb;629-1592;92-835;tekig1.pen)
Newsgroups: comp.sys.mac.games
Subject: Re: Infocom CD:  IBM readable from Mac?
Date: 21 Jan 93 23:55:51 GMT
Organization: Tektronix - Application Software Development
In-reply-to: John_Miller@mindlink.bc.ca's message of 21 Jan 93 22:19:48 GMT

In article <19878@mindlink.bc.ca> John_Miller@mindlink.bc.ca (John Miller) writes:

   I noticed the CD version of the Lost Treasures of InfoCom
   with both the IBM and Mac versions and was wondering ...

   Are the IBM versions of the games readable when the CD is
   mounted on a Mac?  Is there copy protection that demands
   the games be run on a machine with a CD?

   I like the idea of having all the games on a CD,
   but -- at least for the first few games I would
   get a chance to play -- when I would have time to kill
   on games, the only machine around would be an
   MS-DOS type without a CD-ROM drive.  (Or possibly
   in the future: a non-CD equipped Mac.)


Usually, the way something like this works is that there are two
partitions on the CD one is PC, the other Mac.  When you mount it on a
Mac you can only see that partition.  Other than that it is a regular
drive (except, obviously, you can't write to it).  Meaning you should be
able to copy the software to diskette or to an external HD that you can
transfer to another machine (w/o the CD) and play...

Good luck!

	-Wyatt





--
=====================================================================
|   wyattw@tekig1.pen.tek.com	|       Engineers are better	    |
|				|	      by design		    |
=====================================================================
***       Disclaimer: I have no opinions...my dog ate them	  ***
Newsgroups: comp.sys.mac.games
From: msilverm@nyx.cs.du.edu (Mike Silverman)
Subject: Re: How does Victoire! work with Maelstrom?
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 28 Jan 93 17:18:05 GMT

The Maelstrom Game Enhancement Module is on AOL, in the Games file
area, under new files. Enjoy.


--
msilverm@nyx.cs.du.edu				GO CUBS!!!

"One likes to believe in the freedom of baseball" - Geddy Lee
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.mac.games
Subject: Lemmings for $32 bucks
Followup-To: comp.sys.mac.games
Date: 26 Jan 1993 22:33:42 GMT
Organization: Stellar Enterprises
Distribution: world
NNTP-Posting-Host: fp1-st-affairs-14.uoregon.edu

I am selling Lemmings for $35 ($32 + shipping) dollars if anyone is
interested. or best offer. Game is in perfect condition, brand new.

_______________________________________________________________
Dann Cutter  Stellar Enterprises / dcutter@oregon.uoregon.edu
From: rubinidf@dunx1.ocs.drexel.edu (Dave Rubinic)
Newsgroups: comp.sys.mac.games
Subject: Re: S.C.Out
Date: 21 Jan 93 16:26:55 GMT
Organization: Drexel University, Phila. Pa.

In article <1jmaegINNfgo@transfer.stratus.com> mcote@celine.sw.stratus.com (Mike Cote) writes:
>
>Has anyone tried S.C.O.U.T.?  I just saw it advertised in MACWarehouse, I think.
>It sounds like an arcade sort of game like Cyberblast.  I'd be interested in
>any reviews.
>
>mpac

   I love this game.  Its an arcade/puzzle type game, by the people who
made Tinies and Cogito.  You have a tank that you manuever are a maze-like
environment.  You have to gather the pieces to destroy the enemy on each level.
   The puzzles can be very deceptive in their complexity.  Some look harder 
than they are, others the opposite.  Some of them remind me of the Babel fish
in the Hitchhiker's game.  Just when you think you got it, you discover
another small detail that you overlooked.
   Currently, I'm stuck on level 67.  The access code for the level is NODOTI
if anyone wants to lend some help.

--
  Dave Rubinic                            +----------------------------------+
  -> rubinidf@dunx1.ocs.drexel.edu        |   Time flies like an arrow,      |
  -> udrubini@mcs.drexel.edu              |   but fruit flies like a banana. |
  -> DaveR9@aol.com                       +----------------------------------+
From: eph3@po.CWRU.Edu (Ephraim P. Hochberg)
Newsgroups: comp.sys.mac.games
Subject: Harpoon Editing?
Date: 26 Jan 1993 13:52:37 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eph3@po.CWRU.Edu (Ephraim P. Hochberg)
NNTP-Posting-Host: thor.ins.cwru.edu


Does anyone know if it possible to edit the data for Harpoon's files to add
new weapon systems? There are some things I would like to add to my
homemade scenarios, specifically the Blackjack bomber, sucessor to
Backfire.

	I'm fairly handy with ResEdit in a non-technical sort of way.

			Thanks,
				-Effi
-- 
Ephraim Hochberg				eph3@po.cwru.edu	
Botulinus toxin is lethal to humans at doses of 1 ng/kg.

'Extremism in defense of liberty is no vice.'
Newsgroups: comp.sys.mac.games
From: mark@prepress.com (Mark S. Bubien)
Subject: Re: PoP level 5 potion---No Way!
Organization: Pre-Press Technologies, Carlsbad Ca.
Date: Tue, 26 Jan 1993 14:15:44 GMT


>Umm... worked fine for me, but then again I've beat PoP on three platforms
>now (four soon).

You may have got the potion in the IBM version, but NOT the Mac.
Here's why.

>	1  Start the Level ...
>	5  Kill the guard so that his body lands ON the trigger plate.

I followed instructions exactly.  I have the guard die on the
trigger plate.  I've done it from both the left side, AND the
right side (it ain't "impossible"; I wouldn't even call it "hard").
Each time I've tripple-checked that the plate is down.
No doubt about it:  He's dead, it's down.

>	6  Go back into the room Guard's in and climb up on right.
>	7  Climb to the very top of the next level
>	8  run right, stop, drink (you have to be fast to beat you
>          shadow)

But wait!  When I arrive at the gate in Step 7, it's down too.
Shut.  Locked.  Impassible.  I even went back down to make sure
the guard didn't get up and move off the plate when I wasn't
looking.  (Hey,if a skeleton can do it, why can't a dead guard?)
But he was still there.  Bloody hulk lying right on the stupid 
trigger.

It seems pretty clear to me.  That trigger DOES NOT ACTIVATE
THE GATE BLOCKING THE POTION!  And this method does not work
for the Mac version.

Sorry.
	Mark
--
=============================================================================
                        |  Most of the time, my head is on straight         |
Mark S. Bubien		|  Most of the time, I'm strong enough not to hate  |
mark@prepress.com	|  I don't build up illusion, 'til it makes me sick |
                        |  I ain't afraid of confusion, no matter how thick |
Pre-Press Technologies	|  I can smile in the face of mankind.              |
2443 Impala Dr.		|  Don't even remember what her lips felt like on   |
Carlsbad, Ca 92008	|       mine                                        |
(619) 931-2695		|  Most of the time.                                |
                        |                -Bob Dylan                         |
=============================================================================
From: Ryan_A.J._Biggs@magic-bbs.corp.apple.com
Newsgroups: comp.sys.mac.games
Subject: Re: Might and Magic II Help
Date: 26 Jan 93 02:38:58 GMT
Distribution: na
Organization: Macintosh Awareness Group In Canada

The fountain is in the north-east corner of Middleton
***********************************************************
The views expressed in this posting are those of the individual author
only.
***********************************************************
From: msung@eniac.seas.upenn.edu (Michael L Sung)
Newsgroups: comp.sys.mac.games
Subject: AD&D Games (Dark Queen of Krynn)
Date: 28 Jan 93 17:13:48 GMT
Organization: University of Pennsylvania

Somebody earlier had posted some comments about the "Pool" series of AD&D
(Pool of Radiance, Curse of Azure Bonds, etc.)  I have enjoyed playing
Curse on the Mac but it did strange things under System 7.

Someone also mentioned a new game called "Dark Queen of Krynn."  I haven't
seen this game around?  Is it new?  Could someone please give me a
run-down of the system memory and hard disk requirements?  Also, could you
give me a summary of the game (the story, objective), the playability, and
your overall impression?  Can you import Curse characters?

Thanks in advance for your replies.  Please e-mail them.

msung@eniac.seas.upenn.edu
Newsgroups: comp.sys.mac.games
From: tsandeson@mta.ca
Subject: Re: Wolves demo
Reply-To: tsandeson@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Mon, 25 Jan 1993 20:22:59 GMT

In article <C1F61v.ExE@dcs.glasgow.ac.uk>, odonnemt@dcs.glasgow.ac.uk (Mark T O'Donnell) writes:
>I remember sometime last year playing a demo of a game called 'Wolves'
>(I think that was it's full title)
>Anyway this game was only the first level or so, and involved beating
>up werewoves and killing flying bats and the like.
>
>Anybody heard anything more of this ?
>Was the full game ever made available ?
>
>Thanks,
>Mark...

   Mark: 
        Yes I remember playing this demo and actually it's still out there, I
was lead to believe that there was more than 1 level to the demo but to advance
you had to have a certain amout of points. I always defeated the main monster 
at the end but never got past level 1 so I don't know if this was true. I
haven't heard anything more about it's being released and haven't seen it
since. I also remember something at the end about another game they were
advertising in the wolves demo (can't rememberwhat it was) but it was suppose
to be better than wolves? I thought it was DRAKMYTH CASTLE because it's demo
came out just after wolves did but the demo never worked my computer (LC) so
I chucked it out, I would also be interested in knowing what happened to 
bith of these games and if they were junked or put out.

TONY

Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Sun, 24 Jan 1993 18:34:24 -0500 
From: "Daniel K. Schmick" <ds8c+@andrew.cmu.edu>
Subject: Leyte Gulf Help

Does anyone have a copy of the mission scenario descriptions?

I have a dropbox at /afs/andrew.cmu.edu/usr9/ds8c and would appreciate a copy.

Also, how does one fire rockets?

Thanks,

Daniel Schmick
From: interpla@orion.oac.uci.edu (Bill Dugan)
Subject: Re: Out of this World Copy Protect?
Newsgroups: comp.sys.mac.games
Organization: University of California, Irvine
Date: 25 Jan 93 08:33:10 GMT

In article <chapman-220193144918@stiles-42-kstar-node.net.yale.edu> chapman@suncis.ycc.yale.edu (Jonathan Chapman) writes:
>Does anyone know what kind of copy protection :-( is used for Out of this
>World?
>Thanks in advance

Yes!  There is a codewheel and you have to select 3 or 4 symbols on it,
exactly ONCE; the first time you play.  It saves the info in a config file
and you don't have to use the codewheel again.

bill dugan
macplay
Organization: City University of New York/ University Computer Center
Date: Thursday, 21 Jan 1993 14:05:22 EST
From: <G95HC@CUNYVM.BITNET>
Newsgroups: comp.sys.mac.games
Subject: Re: Armor Alley(v1.1s1) patch needed!!! HELP!!

Where could I obtain a new version of this game...I think I still have version
1.0...I could be wrong though.  Now what hacks are you talking about?  What
hidden menu?  Could someone clear this out for me please?!?  Please e-mail your
responses.  Thanks.
Newsgroups: comp.sys.mac.games
From: schorsch@cheshire.oxy.edu (Brent William Schorsch)
Subject: Re: Free Trial Offer
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Wed, 27 Jan 1993 01:51:54 GMT

yes, please, I would like to try.
Brent Schorsch
1740 College View Pl.
Los Angeles, CA 90041
Newsgroups: comp.sys.mac.games
Distribution: world
From: Kim_Shekar@bmug.org
Organization: BMUG, Inc.
Date: Wed, 27 Jan 1993 07:24:16 PST
Subject: Re: OOTW - Ending? (spoilers)

Could you give me the next password after XDDJ, that's the one where you have
to shoot that pillar to make the water escape so you cross the water fall. I
am stuck in the room where the guards come from both sides. I already have shot
down that green ball, and the chandelier.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: gre253@its.csiro.au (Steve Green)
Subject: Maelstrom cheat mode?
Followup-To: comp.sys.mac.games
Organization: Comms group, ITS branch, CSIRO
Date: Fri, 22 Jan 93 04:17:30 GMT

Does anybody know if there is a "cheat Mode" in Maelstrom?

Great game!

==============================================================================
| Steve Green     |  "Hey Rocky, watch me pull a rabbit outa my hat !"     
 |
| Comms Group     |  "That trick never works"                              
 |
| ITS Branch      |  "Nothin' up my sleeve - PRESTO !"                     
 |
| CSIRO Australia |  "No doubt about it - I gotta get another hat"         
 |
==============================================================================
From: ken@cujo.curtin.edu.au (Ken Taylor)
Subject: Re: Oxyd Demo
Organization: Curtin University of Technology
X-Newsreader: TIN [version 1.1 PL7]
Date: Fri, 22 Jan 1993 00:32:34 GMT

C. Wiggins (wgns@troi.cc.rochester.edu) wrote:
: Ok, I got the Oxyd demo and I really like it.  I'll be ordering the
: manual on Monday.  But has anyone successfully played a linked game via
: appletalk?  The demo instructions seem to suggest that it is possible to
: do it even on the demo, but when my wife and I try it we get a "LINK game
: not possible" message.  We type in our repective names and they show up
: on each other's screen, but then when we select "Play linked game" we
: get the above message.  What gives?  I only want this game if I can play
: it with my wife on appletalk.

I had this problem when one person was playing the colour version on one
mac and the mono version on the other...  It didn't initially strike me
as obvious that this wouldn't work !!!!  :)

I have had a number of crashes in net mode - just as it goes to start the
game itself, and INIT clash of some kind, as this works fine between other
computers...  Either that, or the Asante ethernet card ??

Ken
-- 
 Ken Taylor              |  "I have a friend who's seen inside my tiny brain
 ken@cujo.curtin.edu.au  |   He's seen the aging and the mildew from the rain
 Curtin University       |   And he does what he can to keep on top of every
 Perth, W. Australia     |     one of them"     - Happy Rhodes
Newsgroups: comp.sys.mac.games
From: covert@cactus.org (Richard Covert)
Subject: New Gravis Joysticks
Organization: Capital Area Central Texas UNIX Society, Austin, Tx
Date: Thu, 21 Jan 1993 01:27:11 GMT

Thanks to all who sent me email about the Gravis Mousticks.
I have found out that Graivs has announced two new products.

The MouseStick II sells for $61@Mac's Place. MSII replaces MSII
and has 5 buttons instead of three. MSII plugs directly into the
ADB port instead of an interface board. Mac's Place says that
Graivs has Feb 1 1993 as a shipping date.

Gravis has something called the GamePad. I know less of this but
Mac'sPlace says that Gravis has Feb 25 as the shipping date.
It is supposed to be less then $40.

If anyone has more data on these new Gravis products please let
me know. Of if you have USA phone number for Gravis please post
it.


Thanks

-- 
Richard E. Covert                 covert@cactus.org
CACTUS                  ..!cs.utexas.edu!cactus.org!covert
Newsgroups: comp.sys.mac.games
Distribution: world
From: Dave_Greene@bmug.org
Organization: BMUG, Inc.
Date: Thu, 21 Jan 1993 18:50:40 PST
Subject: Re: Out_of_This_World

You see him, and run the way you came from. (with frequent leaps in between)
Then jumop onto the vine, and you will swing back than run to where you first
saw the bear!

Dave "I have already won" Greene

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: dobrien@sybase.com (Dave O'Brien)
Newsgroups: comp.sys.mac.games
Subject: Shanghai II problems
Date: 25 Jan 93 20:59:25 GMT
Organization: Sybase, Inc.
X-UserAgent: Nuntius v1.1.1d13
X-XXDate: Mon, 25 Jan 93 21:01:05 GMT

Hiyall:

Has anyone had any problems with Shanghai II (from Broderbund)?

Problems I

- Hangs when I get an incoming QuickMail notification - arrrrrrrrrgh...
- When playing Dragon
sometimes when I win the game with no tiles left to draw, but tiles left
on the board.
- On my 2-bit 2-page display, I usually run in b&w (1-bit) mode for
scrolling speed. But I like to play Shanghai in 2-bit grayscale. So when
I run Shanghai, it switches to 2-bit like I told it to, but doesn
switch back when the game quits. That
SwitchARoo or the Monitors cdev to switch back to b&w, it crashes -
arrrrrrrrrrrgh again. As a workaround, I switch (on my own) to 2-bit,
play the game, quit, then switch back to b&w.

Other than that, Shanghai II is great. If you played the original, you
love the new tile layouts, tile graphics (fantasy, sports, etc.) and the
Dragon

Is there a bug fix for this game yet? There
About window, and I can
number - the old one is out of service.
  Dave O'Brien                  Internet: dobrien@sybase.com
  Sybase Toronto Tech. Centre        CRS: dave obrien
 ------------------------------------------------------------
  We work in our jobs, collect our pay,        =   @
  believe we're gliding down the highway      =  _ \
  when in fact we're slip-slidin' away...    =  (*)-~--+(*)
Newsgroups: comp.sys.mac.games
From: trrrc@rc.rit.edu (Thomas R. Ridley)
Subject: MicroBridge Companion
Followup-To: comp.sys.mac.games
Organization: RIT Research Corp
Date: Thu, 28 Jan 1993 16:54:08 GMT

It turns out that the info for ordering MicroBridge companion is in the
header of the .hqx file that has been posted. Since many ftp programs do
the binhex for you many people never get to see that heading. So anyway
here it is verbatim.

-Tom
----------------------------------
Date: Thu, 19 Nov 92 07:20:43 EST 
From: Wendy Farkas <FARKAS@VTVM1.CC.VT.EDU>
Subject: Bridge program 

Noting the numerous complaints and comments regarding bridge programs,
and the lack thereof, I've received permission of Brad Smith, author of
the Mac version of this bridge program, to upload a demo version of
MICRO BRIDGE COMPANION. It contains 20 hands, enough to give you a feel
for the Bridge Baron portion of the program.

An excerpt from the Intro:
**************************
This is a demo version of MICRO BRIDGE COMPANION, a four-in-one program
by Thomas Throop and Tony Guilfoyle, incorporating BRIDGE BARON V.
This is the program that won the Gold Medal in th 1991 Computer Bridge
Olympiad held in Holland, retaining the title it won in 1990 in London.
It has been described by the American Contract Bridge League as "the
most advanced computer bridge-playing program available."

MICRO BRIDGE COMPANION consists of four programs in one:

BRIDGE BARON V is a complete bridge playing program that allows you to
bid and play over 2 billion different deals with your computer.

BRIDGE MATCH is a new feature that lets you play a duplicate bridge
match against a friend or the computer.

SHEINWOLD BRIDGE CHALLENGES is a collection of 24 challenging problem
deals constructed by Alfred Sheinwold, one of the world's leading
bridge experts, teachers and writers. The SHEINWOLD BRIDGE CHALLENGES
are disabled for the demo.

PERSONAL PLAY LIBRARY allows you to save and retrieve deals that you
have found interesting or challenging, or to enter deals from bridge
books or newspaper columns.
*****************************************
For those of you who familiar with Artworx' BRIDGE 6.0, a teach
text file comparison of the two programs is included with the demo.

The program is also available in a DOS version from Egghead Software,
CompUSA, Tandy Superstores and Walton Software. It may be ordered
directly from:

Great Games Products
8804 Chalon Drive
Bethesda, MD 20817        800-426-3748

Mac Version 5.6 costs $59.95 + $5 shipping

I'd be curious to know what you think of this program. Mail comments
to

farkas@vtvm1.cc.vt.edu  Wendy Farkas, Virginia Tech

----------------------------------------
From: rjs@citi.umich.edu (Robert J. Skrobola)
Newsgroups: comp.sys.mac.games
Subject: Re: Sargon 5
Date: 22 Jan 1993 17:55:37 GMT
Organization: Center for Information Technology Intergration, University of Michigan
Distribution: world
NNTP-Posting-Host: bodwin.citi.umich.edu

In article <1jkl5cINNmnr@huon.itd.adelaide.edu.au>, ianf@cs.adelaide.edu.au (Ian Florance) writes:
|> Does anyone know if Sargon Five is out yet?
|> {The one that will work with a 12" rgb monitor}
|> ___________________________________________           _--_|\
|> Ian Florance         Phone : +6 18 228 5502          /      \ 
|> The Univeristy of Adelaide Apple Consortium          \_.--*_/
|> University of Adelaide,     South Australia                v

I've heard it should be out VERY soon. The program is done and
Activision has had it for 2 weeks or so.
			Rob
-- 
-----------------------------------------------------
Rob Skrobola      Institutional File Server Project
Normal Disclaimer: I speak only for myself
-----------------------------------------------------
Newsgroups: comp.sys.mac.games