HDTenEightyP/NetNews huggingface dataset:
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video.arcade
Subject: Re: Sega's R360 out? (was Re: Race Driving Panarama)
Date: 29 Jul 92 16:26:14 GMT
Organization: Informix Software, Inc.

In article <l7bv01INNh8k@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>In article <1992Jul28.210314.23216@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>>In article <1992Jul27.231259.1048@news2.cis.umn.edu>, charlie@mudhoney.micro.umn.edu (Charlie Demerjian) writes:
>
>  Does anyone know if Sega's R360 cabinet/game is out yet? For those who don't
>know, R360 is a total-revolution cabinet Sega is reportedly working on -- you
>sit in the darn thing, and as the game progresses, you turn left, right, up,
>down, all over the place.

There was an R360 at our local arcade about a year ago.  It lasted
a few weeks, and then disappeared.

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
Newsgroups: rec.games.video.arcade
Subject: Re: Pac-Man "bootlegs"
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Date: Tue, 21 Jul 1992 22:53:36 GMT
Organization: California Polytechnic State University, San Luis Obispo

31ochs@gw.wmich.edu says:
>Also, don't forget Pac-man Plus. It had the same maze as Pac-man, but it was
>green. They changed the fruits too, and the patterns were different and 
>also sped up slightly. The ghosts had a flag on top of them when they were blue
>also(in the intermissions too) And sometimes part of the maze blanked out 
>while they were blue. Also, sometimes one of the monsters wouldn't change
>when you ate the energizer, it would stay as it was before.
>One other thing too, eating the fruit also changed some/all of the monsters
>blue also(less blue time though) and their values were doubled.
>400/800/1600 and 3200 for eating them all during the blue time.

If I remember right, Pac-Man Plus was designed to give the same feel as Pac-Man
but broke all the patterns people had devised.  [Also done in Ms. Pac-Man]
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
Newsgroups: rec.games.video.arcade
Subject: ticking?
From: cbjuland@vax1.umkc.edu
Date: Mon, 27 Jul 1992 20:35:48 GMT
Organization: University of Missouri - Kansas City

What does 'ticking' mean?
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video.arcade
Subject: Re: Race Driving Panarama
Date: 28 Jul 92 21:03:14 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <1992Jul27.231259.1048@news2.cis.umn.edu>, charlie@mudhoney.micro.umn.edu (Charlie Demerjian) writes:
> 
> Multiplayer games are the best, if you like them, do yourself a 
> favor and buy an atari lynx.
> 

Agreed, already have one and buying a second!

Steve
Newsgroups: rec.games.video.arcade
From: vpaf5@jane.uh.edu( Kal)
Subject: Terminator 2 Help
News-Software: VAX/VMS VNEWS 1.41    
Keywords: T2
Organization: University of Houston
Date: Mon, 27 Jul 1992 20:02:00 GMT

Thanks to whoever posted the T2 hints a while back. Very useful; but I need
MORE!!
Last week, my girl n me took a roll of quarters and headed to the video 
arcade (we do strange things together, my girlfriend and I...) and kept 
feeding it quarters til we got to a stage we couldn't master.
I think this is the last stage in the game (I hope it is.) It is where the
bad liquid terminator is trying to kill the boy, with the molten metal
boiling in the background. This reflects the end of the T2 movie, if I
remember correctly.
How do we kill the terminator here? We keep shooting at him but he keeps 
coming back. Every once in a while we tear him apart and start pushing
him back towards the flowing metal but he always keeps coming back.
Is there a trick to this? What comes next in the game, if anything?
It's a very nice game but this part if *very* frustrating. We musta spent 
five bucks on this stage alone.
HELP!!!


Newsgroups: rec.games.video.arcade
From: st1el@rosie.uh.edu (Jensen, Douglas J.)
Subject: Re: Captain Commando!
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Fri, 24 Jul 1992 20:16:00 GMT

In article <1992Jul24.064005.1918@monu6.cc.monash.edu.au>, jrbell@aurora.cc.monash.edu.au (Jason Bell) writes...
>: 
> 
>One of the easiest ways to kill off Monster is to bring the blue "freezer"
>robot in from the previous screen. It is possible to continuously freeze the
>monster if you can time it correctly. A previous poster said you should be
>able you get past monster and only lose one life... HAH! He's not that hard.
>Even without the robot you should be able to get through without losing a
>life, if you use the low charge attack. Don't try charging him from straight
>on, cos he can slap you easily. The idea is to charge from the top or bottom.
>Captain Commando can also use his flame attack well.
> 
>-Jason

Thanx to everyone for the numerous suggestions.  I plan to try them out after
work tonite....

Seeya,

---Doug
From: tex@dec5200a.ccs.northeastern.edu (Michael J Teixeira)
Newsgroups: rec.games.video.arcade
Subject: Re: OPINIONS WANTED: Tempest,Tank...
Date: 27 Jul 92 13:55:20 GMT
Organization: College of Computer Science, Northeastern University


>    I've got an opportunity to pick-up a couple of vids cheap (fixer-uppers).
>    They are TEMPEST and TANK. I haven't played either, so I'd like to
>    know if they were decent playing games, or dogs. I realize I'm asking
>    for opinions, and they will vary widely so I won't hold anyone 
>    accountable!!! Thanks in advance.

I fondly remember standing in front of Tempest machines for hours Super-
Zapping everything in sight.  I highly recommend this game especially if
you can get it for under $200.  You might want to find out if the built-in
cheat mode is enabled in the machines current ROMs.  The cheat mode was 
always great fun--jumping straight to the invisible level and such.

Keep in mind though that the power supplied on those early vector machines
sucked.  Make sure that the display doesn't have any problems whatsoever,
or you might have a serious headache on your hands.

--
Mike Teixeira
------------------------------
tex@damon.ccs.northeastern.edu
Newsgroups: rec.games.video.arcade
From: cebarton@leibniz.waterloo.edu (Casey Barton)
Subject: Re: X-Men tips
Organization: University of Waterloo
Distribution: na
Date: Tue, 21 Jul 1992 18:18:08 GMT

Chris Taylor writes:
> Jason Freund writes:
> }[Nightcrawler's] super-power is the only one that zaps everything on
> }the screen.
> 
>      Not quite. It's random -- sometimes you'll nail everything, more
> often you'll get a little over half of what's on the screen.

   It's not really random, either - depending on where on the screen he is,
he takes off in one direction and rebounds off the walls. It's the same
every time you do it from the same location.

>      * When fighting the Blob, always hit him in front. When you knock
> him down, continue hitting him in front; just before he gets up,
> you'll knock him back a bit and he'll "Oof!" a little. That's your cue
> to get out of the way. If you hit him from behind when he's down,
> he'll get up without warning and slap everyone silly.

   After knocking the Blob down, hit him *exactly* five times. Let him get
up. The next time you hit him, he'll fall down again. Repeat until dead. Much
much easier.
-- 
      Casey Barton (Mr.)   cebarton@descartes.waterloo.edu   (519)725-6861
Newsgroups: rec.games.video.arcade
From: rick@sed.stel.com (Frederick Duske)
Subject: Asteroids Problems
Organization: SED, Stanford Telecom, Reston, VA
Distribution: usa
Date: Wed, 29 Jul 92 15:20:56 GMT

I recently purchased an old Atari Asteroids arcade machine.  I worked
when I bought it (for about half an hour!), but since then it has been
exhibiting some bizarre problems.  The attacking spaceships, player
ship and small rocks appear on the screen as little, dim dots.  The
large asteroids appear normally.   I should also mention that there is
a bright, stationary dot in the center of the screen.  The game is
playable, provided you do not mind playing a game by the Force alone
:-) 

I have tried playing with the contrast/brightness on the monitor to no
avail.   I did find and fix a problem with the power supply.  The
wrong boot was in use and the unit was getting more power then
necessary.  I am afraid that the increased power has burned out some
components, but I have no idea where to look.  Unfortunately, I am not
too experienced with this sort of thing!  Any help is greatly
appreciated.  Thanks in advance!

Rick Duske

-- 
---------------------------------------------------------------------------
         Rick Duske         |  "The two most common things in the Universe
     rick@.sed.stel.com     |       are hydrogen and stupidity."
                            |                -Harlan Ellison
From: penfold@dworkin.ccs.northeastern.edu (Karl J von Lauderman)
Newsgroups: rec.games.video.arcade
Subject: SF2 Help!
Date: 24 Jul 92 18:07:56 GMT
Organization: College of Computer Science, Northeastern University
Originator: penfold@dworkin.ccs.northeastern.edu


	I'm new to the game Street Fighter II. I've been playing for a couple 
of weeks, and I like to use Ryu, but I need to know exactly how to do the
special moves. Specifically:
	
	1. Throwing a fireball. I think I know how, but I can't do it 
		consistently. It only works about 1/4 of the time.
	2. Spinning helicopter kick (sorry I don't know the names for these
		moves) Again, I think I know how to do it, but it doesn't 
		always work.
	3. Jumping uppercut. I have no idea how to do this, but I've done
		it once or twice by accident, usually while trying to
		throw a fireball. It seems like a really powerful move, so
		I'd really like to learn it.

	Please give me detailed instructions describing exactly what to press
and how to move the stick, etc. Also, please E-mail since I don't read this
group. Thanks in advance! I really want to get good at this game, and I
often die because I can't execute the move that I need.

.-  .--        .-      Karl J. von Laudermann               |  O O   O -   O O
|  /    __  __ |       penfold@dworkin.ccs.northeastern.edu | `---' `---' `--u'
|    \    \/   |  ___  -------------------------------------+------------------
|     \        |       "It is not I who am crazy; it is I who am MAD!" - Ren H.
From: gchu@ocf.berkeley.edu (Gary Chu)
Newsgroups: rec.games.video.arcade
Subject: mortal combact
Date: 29 Jul 1992 22:22:34 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: sandstorm.berkeley.edu

Here are a couple of additions to the move list posted earlier
by someone else

Kano:  Rolling Thunder attack: Like Zangif's spinning pile driver with block
				 touch all 8 directions and press block
	Ripping heart attack: uses for ending only, ??? fire ball or hurrican
				 kick and then punch (high/low?)
				 can't remember if the joystick
				 should rotate like a ryu's fire ball
				 or hurrican kick.



Electric Guy (don't remember his name)
	Electric Bolt: Ryu's fireball and punch
	Teleport: tap lower right twice (if facing right)  




Liu Chang:  A very good combo against humon opponent
		keep tapping foreward, 1st press punch and then kick,
		while keep tapping foreward.  
		Liu Chung will first fire a missile and then do a dragon
		lick.


P.S. need help on strategy and corrections on all move list
	need more on move list also.




===============================================================================
= Gary Chu              ==  "All animals are equal, but some animals are more =
= gchu@ocf.berkeley.edu ==   equal than others."   Animal Farm                =
===============================================================================
Newsgroups: rec.games.video.arcade
From: ford@encore.WPI.EDU (Matthew Patrick Ford)
Subject: Mortal Kombat tips/movess
Organization: Worcester Polytechnic Institute
Distribution: usa
Date: Thu, 30 Jul 1992 17:22:36 GMT

 

Ok..here are some of the moves that were left out of the previous list:
I'm not sure of all the names of the character so I'll Use the numbers as
seen below to refer to the char on the game screen

           1         2           6        7    

                     3     4     5

               

Punches/kicks/blocks will be described as follows:

Hi kick = 1
Lo kick = 2
Block = 3
Hi punch = 4
Lo punch = 5

Char Number 1 (The dude w/ the sunglasses):

Split punch to the nuts:

Down joystick and buttons 2,3,5

Char Number 2 (guy w/ silver head):

Summersault role..made easy...

Hold 3, then hold 1...you'll start spinning in mid-air...then cannonball at 
person w/ joystick.

Char Number 3 (lightning dude)

Dive/torpedo at person

Not sure about this..but has back anf forth action w/ joystick and buttons
1 and 3 in some combonation.


That's all I got to add to the list posted already...but I'll try to keep ya' 
posted as to what I figure out as it happens.  

Also...to do the rip-your-head-off killing blow, you need to use Sub Zeros for
one I belive...also, you need to hit him w/ the iceball when he's in the air and the game says FINISH HIM!.  Then hit him w/ a uppercut (down and 1 or 2)
The computer did it to me...so I think that's how you do it...*shrug*
From: bovine@engin.umich.edu (Mitchell Rohde)
Subject: Repairing machines
Date: Wed, 22 Jul 92 01:23:31 EDT
Organization: University of Michigan Engineering, Ann Arbor

  How many of you guys are into repairing arcade machines?

  Just wondering if this is only a group for more
 Street Fighter players, etc ( YECH!!! )

 What vintage games?

  Wanna trade/buy/sell some boards?

Newsgroups: rec.games.video.arcade
From: st1el@jane.uh.edu (Jensen, Douglas J.)
Subject: Captain Commando!
News-Software: VAX/VMS VNEWS 1.41    
Keywords: See, I play other games besides SF2 too!
Organization: University of Houston
Date: Thu, 23 Jul 1992 20:07:00 GMT

I was wondering if anyone had any hints for how to trounce the Boss at the
end of level 4...  The monster-thingy which the scientist "creates" and runs
off after he gets the axe.  The combination of the barrels and the monster
just overpowers my poor Ginzu...

Thanks!

---Doug
From: rettigca@ucbeh.san.uc.edu
Newsgroups: rec.games.video.arcade
Subject: Sega r-360
Date: 30 Jul 92 18:10:31 EST
Distribution: world
Organization: Univ. of Cincinnati

R-360 is an arcade game that had G-Loc in the cabinet you describe. And yes it
does flip upside down. Saw it in Gatlinburg and played it about a year ago. Fun
for one spin.

Newsgroups: rec.games.video.arcade
From: victim@eskimo.celestial.com (Tony Garton)
Subject: Re: Terminator 2 Help
Keywords: T2
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Date: Wed, 29 Jul 1992 16:21:56 GMT


Ok, here's the final stage info:

when you are fighting the t1000 in front of the LOX truck, have one
player keep blasting holes in the truck, and the other keep knocking
down the terminator.  He'll freeze up fairly quick this way.  When you
fight him over the furnace, blast away at his with all you have when you
goes for the kid.  Once he pays attention to you, you need three shotgun
shells to the HEAD to get him to dissolve and come up from the floor. 
Now, open up on him untill he is just about to the edge, then one player
stops shooting him and watches the two edges of the screen for a falling
grenade launcher.  shoot the grenade launcher, and blast the terminator
in the STOMACH as he teeters on the edge (if he's not teetering, don't
waste the grenade, just have the other player blast him back to the
edge.)  It can be done with one player, but it's a bitch.
Newsgroups: rec.games.video.arcade
From: charlie@mudhoney.micro.umn.edu (Charlie Demerjian)
Subject: Re: Race Driving Panarama
Organization: University of Minnesota, Minneapolis: Under Grad Workstation Lab.
Distribution: usa
Date: Mon, 27 Jul 1992 23:12:59 GMT

In <1992Jul27.141702.26197@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

>Just played the new Hard Driving/Race Driving game from Atari.  It has three
>screens, one in front and two on the sides to give you a panaramic view of
>the game.  One new course and all the old ones.  The new course is a stock
>car race on a figure 8 course.  Expensive, but worth it.  One thing, though,
>has anyone ever been to an arcade where they had two of these (any generation)
>linked together?  I've always wished I'd get the chance to try the two player
>mode and would rather have seen Atari use that space to make a side by side
>version, like they did for Road Riot 4WD and that helicopter game.

>Steve

A local bar (missippi live in Minneapolis, MN) has 2 road riot machines linked
togeather for 4 player action. There is a line behind them ALL the time on
weekends. It is great fun to play drunk yuppies/jocks/etc. and beat all three
of them. Multiplayer games are the best, if you like them, do yourself a 
favor and buy an atari lynx.

   -Chuck
From: bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987)
Newsgroups: rec.games.video.arcade
Subject: Re: Repairing machines
Date: 22 Jul 92 20:24:42 GMT
Organization: NEC-AM TDD, San Jose, California

bcasper@eos.ncsu.edu writes:
>There's a few of us around who actually do reapair these things.  Most of 
>us seem to lurk on this board until somebody asks a question.  A lot of the
>messages heere seem to be StreetFighter based and thanks to a wonderful kill
>file, I don't have to listen to much of that niose...

At my site, alt.games.sf2 has an average of 30-40 new posts a day,
while rec.games.video.arcade has about 3.  Kinda scary, huh?
The new group seems to have killed this one.  That, or the summer
break has dried up the readership!

At least you don't have to read "ARE YOU MAN ENOUGH TO FIGHT WITH ME?
SONIC BOOM!" in every other post here!

-- 
Dave Sweeney
bigdave@tdd.sj.nec.com
From: 31ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Gaplus
Date: 24 Jul 92 15:15:55 EST
Organization: Western Michigan University

In article <u895174.711902130@bruny>, u895174@bruny.cc.utas.edu.au (Tim Morris) writes:
> Does anyone remember this Galaga-like game?  I used to love it.  I remember
> if you shot a certain alien, then crashed your ship into the first diving
> alien, that all your remaining ships turned into sleek black deathmonoughts.
> (I hope I have that right, it's been a while).
> 
> Did anyone catch the shooting star that sometimes appeared on Stage 01?
> What was it for?
> 
> Oh yeah, did anything cool happen after the Stages where the bad guys
> turned into bricks when hit?  I usually got toasted around there...
> 
> Cool game!

My favorite part was where you got the little tractor beam, and could grab
any of the enemies that came down at you for a few seconds, and they would
sit next to your ship, in a row, and shoot when you shot. It was really
great to have 5 or 6 of them down there with your ship, especially on the
bonus waves.

Fred
Newsgroups: rec.games.video.arcade
From: bcasper@eos.ncsu.edu (Brian Casper)
Subject: Re: r.g.v.a voulume (was Re: Repairing machines)
Originator: bcasper@c00100-100lez.eos.ncsu.edu
Reply-To: bcasper@eos.ncsu.edu
Organization: North Carolina State University
Date: Fri, 24 Jul 1992 18:05:47 GMT


In article <ERIC.92Jul23145604@napa.telebit.com>, eric@telebit.com (Eric Smith) writes:
|>>>On 22 Jul 92 20:24:42 GMT, bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987) said:
|>> At my site, alt.games.sf2 has an average of 30-40 new posts a day,
|>> while rec.games.video.arcade has about 3.  Kinda scary, huh?
|>> The new group seems to have killed this one.  That, or the summer
|>> break has dried up the readership!
|>
|>It's *GOOD* that rec.games.video.arcade has fewer new posts.  We don't want
|>that <expletive-deleted> SF2 stuff here.  That's what alt.games.sf2 is for!
|>I certainly wouldn't by any stretch of the imagination say that a.g.sf2 has
|>"killed" this group.
|>
|>Anyhow, I see more than 3 new posts per day here, more like 15 (after my kill
|>file handles the SF2 stuff).  Maybe your site doesn't have a very good UseNet
|>feed?

Lower volume, to me, means less time wading through { sometimes } useless { and
often worthless } discussion which means I can get through the news faster which
means I can spend more time doing what I'm _supposed_ to be doing...  The
technical posts in this group are often concise and explicit - the way they
ideally _should_ be.  Even this message may be a waste of bandwidth ;-)

Ever try reading rec.motorcycles or sci.electronics??  I wish the day were about
30 hours long so that I could stay caught up with these groups...
-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
From: shawn.mccullar@gate.micromed.com (Shawn Mccullar) 
Newsgroups: rec.games.video.arcade
Subject: Asteroids Deluxe WANTED
Date: 27 Jul 92 15:06:00 GMT
Reply-To: shawn.mccullar@gate.micromed.com (Shawn Mccullar) 
Distribution: world
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

I'm looking for  a circuit board for the game  ASTEROIDS DELUXE. If you
have (or know  where to get) such an animal,  please let me know (Along
with an asking price, if possible). I've got a friend who has the game,
but the board is blown, and no replacement can be found..

Thanks!

.[ Shawn McCullar ].[ San Jose, CA ].[ New Dimensions - 408-274-5550 ].
.[ Over 11,000 .GIFs; 600+ .MODs; IBM PD/SW ]..[ 14400 V32BIS/V42BIS ].

---
 . SM 1.06 *0016 . Desqview vs. Windows is a no-Win situation
                 
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
                              
Newsgroups: rec.games.video.arcade
From: tiram@nyx.cs.du.edu (tay iram)
Subject: SNES SF2
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Tue, 21 Jul 92 10:17:07 GMT


anyone knows how to activate the same character for the SNES Street Fighter 2?

i happen to see 2 guys using KEN, one in white and the other in purple gi


or is there any combinations to choose the last 4 bosses as our own character,
just like in the Champion edition?


From: pazar@hpnmdla.sr.hp.com (Steve Pazar)
Date: Mon, 27 Jul 1992 20:46:54 GMT
Subject: Re: OPINIONS WANTED:Tempest,Tank...
Organization: Hewlett-Packard, Santa Rosa, CA
Newsgroups: rec.games.video.arcade

Adam,
  Would you believe $50 for the pair!!! The cabinets are in fair
  condition, and they both partially work.

		  Steve Pazar
		  pazar@hpnmdla.sr.hp.com
Newsgroups: rec.games.video.arcade
From: bmesmer@occs.cs.oberlin.edu (Carl Muckenhoupt)
Subject: ATTAXX strategies
Organization: Oberlin College Computer Science
Distribution: rec
Date: Thu, 30 Jul 1992 15:41:52 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

I have been writing a PC version of ATTAXX for my own amusement. I have
worked out a few heuristic strategies that seem to work pretty well, but
I would like to implement the actual strategies used in the arcade version.
If anyone has any notion what they are, please contact me via email.
--

Carl Muckenhoupt        bmesmer@occs.cs.oberlin.edu
		    HAVE YOU FORGOTTEN SOMETHING?
Newsgroups: rec.games.video.arcade
From: 10726446@eng2.eng.monash.edu.au (LAU WAI KUEN)
Subject: dragon's lair 2
Organization: Faculty of Engineering, Monash University 
Date: Wed, 22 Jul 1992 01:54:58 GMT



   Help!  Whenever I get to the 6th level (whatever level is after the one 
with Beethoven), when I die I go back to the very start.  Admittably, I've 
only been to the level twice, and died in the first three moves; but if the 
entire level is like that, I think I'll quit trying to complete the damn 
thing.  So, can anyone who has finished the game tell me if the game lets 
you start on that level if you get far enough into it?  Thanks.

Hal
From: pazar@hpnmdla.sr.hp.com (Steve Pazar)
Date: Fri, 24 Jul 1992 20:54:38 GMT
Subject: OPINIONS WANTED:Tempest,Tank...
Organization: Hewlett-Packard, Santa Rosa, CA