HDTenEightyP/NetNews huggingface dataset:
From: sl7sg@cc.usu.edu
Newsgroups: rec.games.netrek
Subject: Re: Abusive Misuse of Tedd Hadley's Server
Date: 21 Jan 93 19:13:04 MDT
Distribution: world
Organization: Utah State University

In article <1jn7ttINN5v2@geraldo.cc.utexas.edu>, mccoy@ccwf.cc.utexas.edu (Jim McCoy) writes:
> But can a base dock with a base docked with a base....
> 
> Now _that_ would be something to see (visions of 2 teams of 8 bases linked
> together, sharing thier fuel and repair with each other come to mind...)
> 

	...would kindof look like a borg...even have the firepower of one!


			-Lynx
From: srt@aero.org (Scott Turner)
Newsgroups: rec.games.netrek
Subject: Re: Clueless games
Date: 22 Jan 93 20:22:00 GMT
Organization: The Aerospace Corporation, El Segundo, CA
NNTP-Posting-Host: sun-dimas.aero.org

(Marcus Roberts) writes:
>However, those that fail clue tests should'nt be booted - would it
>be possible to display to them a window or something like the MOTD
>which explains the importance of messages, and won't go away until
>that person sends a message to themselves?

Proposal: Information Messages to Stderr

Description:

Servers can send messages to clients that the clients will copy onto
the stderr.

Usage:

One use is to write a message to newbies getting kicked off a clue
server, i.e., 

  "Your netrek game at doorstop.design.iastate.edu was terminated 
   because you were not reading messages.  Read your netrek documentation
   and learn how to send and read messages before playing again.
   If you have no documentation, you can ftp it from ...."

Another use would be to output session stats after a player quits,
just as some servers implement the ? message, i.e., 

   Time: 0.32 hours  Planets: 6.27  Offense: 0.67 (etc.)

In conjunction with immediate quitting, it could be used to inform
players that a server is down, i.e., 

   Bronco is unavailable till 5:00 PM EST.

					-- Scott T.
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: How many +'s to use for carriers
Summary: One per army if you know exactly, no more than one otherwise
Date: 25 Jan 93 03:57:52 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

colles@vccnw06.its.rpi.edu (Grey Knight (Shawn Collenburg)) writes:
>I tend to send plusses proportionate to the need for this person to die.
>If I notice (insert favorite high-skill+clue character) picking up when
>we have a battle over a front-line agri, I'm more likly to send 20 plusses.
>If newbie twink picks up, then the nominal ++ is what I use.

This is not a good idea.  Every time I see someone send

 F3->FED  2+++++++++++++++++++++++++++++++++++++!

I automatically think "Hmmm, 37 +'s, nope, not even an SB."  Okay, actually
I don't think that, I think, "Well, that just about defined *that* person's
clue level."  If you are really upset about someone still carrying, you say

 F3->FED  2 *STILL* +

or

 F3->FED  Yes, ladies and gentlemen, the ogg target for today is *2*!

or, if you want that auto-repeat action

 F3->FED  2+!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Really.  It is sometimes important *exactly* how many armies a carrier has.
E.g., if you have a contested AGRI with 2 armies on it, then the difference
between his carrying 1 army, 2 armies, or 3 armies is *immense*.

The conventions are:
(a) If you know that a carrier carries a *certain* number of armies, you
give the exact number of +'s.  E.g.:

 F3->FED  2+++


(b) If you know that a carrier carries, but don't know how many, try

 F3->FED  2+

Yes, I speak C.  Yes, I know what

	a++ ;

means.  No, I don't want you to use it for a carrier.  ONE army, ONE +.


(c) If you don't know that someone's carrying, but you think they might,
try

 F3->FED  2+?

Very simple.


(d) If a Rom with 2 kills is rushing towards a Rom planet, say *nothing*, 
or if you must, say

 F3->FED  2 soon carries

DO NOT GIVE A +CALL UNTIL THEY CARRY.  This really annoys me, especially
when people are *WRONG*.  If you really want to show off, type 2++ in your
message window, but don't hit return until they pick up.

Thank you.  If anyone clued has objections to this, please let me know; it
is my impression that this format is consensus.

- Gamera

Newsgroups: rec.games.netrek
From: kumara2@barh1a.its.rpi.edu (Anuj Kumar)
Subject: Re: Scummers all over the place!!!!!!!!!!!!
Reply-To: kumara2@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sat, 23 Jan 1993 21:08:10 GMT

In article <1993Jan23.104119.6928@seas.smu.edu>, justin@seas.smu.edu (Justin Anderson) writes:
|> In article <-pl3q_d@rpi.edu> kumara2@rpi.edu writes:
|> >
|> >     Well guys it was boring night, so I wanted to play netrek, and I started
|> >looking for servers to play at. I first went to Doorstop, and looky looky:
|> >
|> >Server: doorstop.design.iastate.edu, port 2592 (Iowa State, INL.)
|> >Last checked at 01:14:21 (3 minutes ago).
|> >
|> >There are 8 people playing here.
|> >
|> >  Type Rank       Name              Login
|> >F0 SC  Ensign     guest             justin@star0.seas.smu.
|> >F3 CA  Ensign     guest             justin@star1.seas.smu.
|> >F5 CA  Ensign     gogggg            justin@quick_f.seas.sm
|> >F6 CA  Ensign     guest             justin@zebra.seas.smu.
|> >R1 AS  Commander  maxout            justin@express.seas.sm
|> >R2 CA  Ensign     guest             justin@turbo_f.seas.sm
|> >R4 CA  Ensign     bagy              justin@zebra.seas.smu.
|> >R7 CA  Ensign     guest             justin@zebra.seas.smu.
|> > 
|> >
|> >     Another one bites the dust!!!!!      Caught you scummer!!!!!!
|> 
|> 
|> 
|>    Isn't it great when you come in from a late night of partying with the 
|>    roommates and come to play a game of netrek that someone with nothing
|>    better to do tries to cause trouble.  What better way to introduce them to
|>    the game than all against each other with no scum-seekers.  But, of course,
|>    to have friends under my account isn't righT, or so i was told by
|>    Slut, so I proceeded to humor him(her?) and go along with whatever it
|>    said, and logged out.  Geez...its just a game...get a life!  We were all 
|>    sitting here  laughing about what you were saying, and i thought you weren't    serious, but I checked anyway..seems like someone is too obsessed with the
|>    game and is afraid of missing out on something.  BTW...to be honest, i was
|>    using an additional terminal (r7) so that I could intro them to t-mode. 
|>    But then again, thats not what you want to hear, is it?!!
|> 
|>    Justin
|>    justin@seas.smu.edu 
|> 


    Wow, scumming and on top of that, lying about it. Nice try, your story was
very nice, but it had couple of flaws in it. Lets see, you said that they were
all your roommates, and unless you have something outside of school that we all
don't know about, then they all must go to school with you. So that means that
they all must have accounts also, so why did they have to use your account if
they were playing as guests. Secondly, you said that they were all playing
from different terminals, but if you look closely, F6, R4, and R7 are ALL 
playing from the same terminal, now that would be kinda hard don't you think??
Oh, yea, also, how come it just happened that 7 of your friends came along to
play with you, just enough for t-mode!!!

     Nice try, scummer!!!!!!!!!

                                                           -slut
From: stephenm@odie.cs.mun.ca (Stephen Mercer)
Newsgroups: rec.games.netrek
Subject: Netrek clients, info
Date: 26 Jan 93 19:28:47 GMT
Organization: CS Dept., Memorial University of Newfoundland

To all local subscribers of rec.games.netrek

I've collected UDP and RSA clients and an updated faq, server list
and ftp list for playing netrek.These are available from
/users/cs/study/stephenm/pub. I've done this since disk space is always
at a premieum, thus anyone can use them and I'd like to get a few others
playing (Where are you, MUDders?).The clients are for SUN4's; read the
server list to find out what client you need for which server.Also
read the README file. Questions or just plain discussion of the game are 
welcome; just email.

To everyone else, sorry for the waste of bandwith, just trying to spread
the word, as it were.:)

-Lazarus- on bronco
-Doomsday- elsewhere (what was that damn bronco password?)
---------------------------------------------------------------------------
Stephen D. Mercer, Department of Computer Science,
Memorial University of Newfoundland
"Natural Enemies. The trouble with you is the trouble with me."
					<Flotsam & Jetsam>
I said it. No one else. 'Nuff said.
---------------------------------------------------------------------------
Newsgroups: rec.games.netrek
From: lnklam@cayley.uwaterloo.ca ()
Subject: Biggest scum? (Was Re: Yea, tho' I walk through the.... ) 
Organization: University of Waterloo
Date: Sat, 23 Jan 1993 09:29:59 GMT

In article <93Jan22.094407est.9101@rock.db.toronto.edu> g2chen@cdf.toronto.edu writes:
>In article <C19C2t.Huw@cs.bham.ac.uk> jwh@cs.bham.ac.uk writes:
>>Ok so with have had the list of the best..... Now perhaps a list of the biggest known
>>twinks then?
>
>1. Paper Boy! (who always tell others what to do but kept on failing to do
>               them himself. :))
>
>Any others?
>
>	-- Paper Boy! 

	I don't know if "Paper Boy!" is the biggest known twink around or not.
But he will be one of the biggest scum around (he's still working on it :).
One of his character on garnet is called "Rabbit Hunter", and so far he's got
7+ on bombing, 3+ on planets, 0.5< on offense in something like 3 or 4 hours.
If anyone feel like ogging bigtime scummer, look out for our Rabbit Hunter.
(Personally I don't ogg him, I know Chen quite well. Just wanna use him as an
 ogg bait to draw more players to garnet; of course, clued ones preferred.
 Sorry, Chen. Hehehe :)

Incidentally, for those of you who visited garnet, you might have noticed a
strange phenomenon: sometimes well aimed torps were self-detted before they
impacted. Well, some of our not-so-bright local players got a bad habit from
our experimental Tuesdays (aka borg day), during which self-det torps inflict
damage.

	Oh, BTW, _who_ is the biggest scum around in the netrek-land?

-COLD
Keith (Killer on garnet)

Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Wed, 27 Jan 1993 14:45:51 -0500 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: Halftime
	<1k2bp6$foo@agate.berkeley.edu>

Excerpts from netnews.rec.games.netrek: 26-Jan-93 Re: Halftime Tom
Holub@soda.berkeley. (1159)

> It's not an option because, as I said in another message, the INL 
> Council has voted unanimously in the past that all server setups
> be identical, and it's very unlikely that this is going to change.

But they would be identical?  The "server setup" for all INL games would
have the option for halftime.  The game ITSELF would't be identical, but
then I find it very hard to believe that any games would seeing as the
teams will be different, the popping different, the planet set-up
different, etc...  Please, borrow some clue from Duck....

-KB
From: srt@aero.org (Scott Turner)
Newsgroups: rec.games.netrek
Subject: Re: Server Bug (PATCH)
Date: 26 Jan 93 17:05:52 GMT
Organization: The Aerospace Corporation, El Segundo, CA
NNTP-Posting-Host: sun-dimas.aero.org

So, does all this mean that we can dock SBs on SBs at vlsi now?  And
bomb/take planets in SBs?

'Bout time for that all-SB game...

						-- Scott T.
						"The T stands for
						 twisted"

Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Halftime
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 28 Jan 1993 19:03:14 GMT

Tom Holub writes
> In article <1k49a5INN35s@hadrosaur.cis.ohio-state.edu>  
mdm@cis.ohio-state.edu (Michael Moore) writes:
> )
> )	I could use a break about half-time.  I think 2 hours of intense
> )concentration is mentally gruelling.  It isn't that I couldn't do it,
> )but the game would be more enjoyable overall.
> 
> The attrition of Berkeley INL players is really remarkable.  The
> Masters, the Ogglies, and now the Golden Bears have all lost 3 or
> 4 players after the season.  Ginger Lynn, who's been playing netrek
> for years, told me the other day that, "It's just no fun anymore."
> 
> These people are burning out.  The games are too long and take too much
> concentration.  We're in this to have fun, not to prove who's the 
> biggest netrek ironman.
>  -Tom

Hmm...you are seeming to imply that tournaments are the cause of this?  I  
know I saw ginger on bronco at least 5* the number of hours that he  
probably played in tournamnets last semester.  Yet, you attribute netrek  
burnout to tournaments?  I think the game loses its attraction after you  
play for soo long.  This, and the fact that well over 50% of all netrek  
players now adays are far too annoying to play with, i'd say this speeds  
the process.  Ginger probably played for several years more than I have,  
and I know that its those late-night, low-clued games you spend 4 hours in  
at a time that wear on you, not 2 hour tournament games.  However, its  
certainly possible that he's just sick of you, tom...:-).

Rob
aka Spaceace!         
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: glossary
Organization: FSU nuclear physics
Date: Fri, 22 Jan 93 13:54:41 GMT

In article <YfLoD7200VpQ8AknEH@andrew.cmu.edu> Sean Christopher Simmons <ss72+@andrew.cmu.edu> writes:
>
>> If there's a step beyond, I haven't reached it yet :-).
>
>
>	When your opponents try to cripple you instead of killing you because
>it's so much more efficeint.
>
>ZZnew guy

This implies step op in clue on your opponents part, not yours.

I'd be willing to bet it would be much easier for me to kill you than
cripple you.  Maybe 1 in 20 as opposed to 1 in 50.   The cripple would
also give you a free kill, wheras if I die killing you than it's a 
good thing (or so I'm told.)

Cirdan

Roger
books@fsunuc.physics.fsu.edu
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: DD's need improvement!
Date: 21 Jan 93 20:23:06 GMT
Organization: University of Pennsylvania

In article <1jku7h$dd@agate.berkeley.edu> sfd@soda.berkeley.edu (Scott Drellishak) writes:
>So, obviously, DD's need to be improved to make them viable.  I suggest
>35 point torps.

Bigdog had this for a while, I think.  The fact is that people don't get
hit by DD torps.  A good CA should get hit by 1 torp at most from any
CA - DD battle.  I think what would even up a DD would be 90 point phasers
rather than 85 point phasers.

DD's *aren't* terrible ships.  They are useful for planet taking - and some
other rare occasions.  They aren't the general-purpose all-useful ship like
CA's are.  However, if you are going to turn a DD into a useful all-around
ship, then you better change BB's, AS's, SC's, and SB's as well.

Brian



Newsgroups: rec.games.netrek
From: jonathan@author.ecn.purdue.edu (Jonathan L Neuenschwander)
Subject: Re: Escorting Tips Wanted
Organization: Purdue University Engineering Computer Network
Date: 21 Jan 93 06:28:30 GMT


I don't know if you did the "right" thing, but you did what I would of done.
My thoughts would of run pretty much like this:

Carrier's in a SC, ogger's in a DD;
Two bad guys are heading towards me and the neuted planet;
If I disrupt the ogg, the carrier will probably get shot-up by the two 
inbounds;
Carrier has the edge in speed and maneuverability, he should be able to avoid
the ogg;
Decision:  I'll get between the planet and the inbounds, and do my best to 
hold them off long enough for carrier to get on the planet.

IMHO, the carrier messed-up and blamed you for his mistakes.  If there was 
enough time for you to get between him and the ogger, then there was enough
of a warning for him to have avoided the ogger.  Even if you had disrupted the 
ogg, he probably would of been killed by the other two Klings and then you 
would of gotten blamed for that!

Anyway, right or wrong, you were aware of the situation and did the best you
could.  That's more than alot of other players can say.  I'd say don't worry
about it.

There's my $0.02.  What do the netrek legends have to say?  

Jonathan


___ |Jonathan      |Internet:jonathan@mentor.cc.purdue.edu|Whom computers
|__||Neuenschwander|NeXTmail:buzz@symphony.cc.purdue.edu  |would destroy, they
|   |              |America Online:Buzz Lee               |must first drive mad
 
--
___ |Jonathan      |Internet:jonathan@mentor.cc.purdue.edu|Whom computers
|__||Neuenschwander|NeXTmail:buzz@symphony.cc.purdue.edu  |would destroy, they
|   |              |America Online:Buzz Lee               |must first drive mad
From: gc2n+@andrew.cmu.edu (Greg K Chung)
Newsgroups: rec.games.netrek
Subject: NBR Proposal -- Shooting in Repair
Date: 25 Jan 93 21:47:52 GMT
Article-I.D.: andrew.EfNCmcK00VB64Xulw_
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA


Okay, for the second time:


Proposal:  While in repair mode, shooting while in Repair Mode will
take you out of repair mode.  Will not turn on shields.

Why:  Consider this -- when you are moving, and hit repair, it doesn't
say "Can't repair while shooting", and if you have your shields up and
hit repair, it doesn't say "Can't repair with shields up."  So give me
a reason why when repairing, it says "Can't shoot while repairing."


Greg
Newsgroups: rec.games.netrek
From: ranald@athena.mit.edu (Gregory L Yantz)
Subject: An apology
Keywords: flint
Organization: Massachusetts Institute of Technology
Date: Wed, 27 Jan 1993 03:22:05 GMT

I would like to offer an apology to all but 3 of the individuals taking
part in the clue game on flint this evening. At one point I made a remark
(to the all board :< ) that was actually directed at only 3 players.

I was merely venting built up anger at the 3 for reducing the quality
of the game, including driving off an excellent player and very funny
man, Sandia (someone I ALWAYS enjoy playing with, even when he's 
slaughtering me). I was a little carried away by taking part in a most
brutal and effective ogg that destroyed the 3 creeps in question and 
the armies they carried.

Dieter (choker)
From: cm5m+@andrew.cmu.edu (Ceri Alun Morgan)
Newsgroups: rec.games.netrek
Subject: Re: Learning SB
Date: 25 Jan 93 01:40:42 GMT
Article-I.D.: andrew.gfMx6uW00iVgE18q5d
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 22-Jan-93 Re: Learning SB by
Steve Von Worley@cory.Be 
> >
> >Hey, if you're going to insult my invention, at least get it right...
> >
> >R0->ALL  Wreck: :-*
> >              ^
> >Please note the extra colon. Don't ask why, it's one of those mysteries
> >of the universe, like MUCUS PIG exists. :)
>  
> BleCH.  There is no mystery; MUCUS is Creator and Destroyer, the One and
> Only Controller and Omniscient Being of the Universe.
>

Okay, how about that other mystety of the universe, Spacecae = motel...

>  
> >Anyway, writing Tool: :-**** is a lot easier than :
> >SMACK!
> >SMACK!
> >SMACK!
> >SMACK!
>  
> But SMACK! SMACK! SMACK! SMACK! is so much more elegant.
>  
> :-**** is ugly and lame.  It looks like a hopelessly mutated smiley.
>  

Was that an argument against it? What's your face supposed to look like 
after sucking a plasma? a nice smiley?
And just to clear another thing up, :-* has nothing to do with armies
killed, it is used in the same context as SMACK!, which means you sucked
plasma. It does not require for you to die as some people seem to think.

> >- Sir SMACKalot  
> >President of the Tool fan club
>  

- InspectorPlasma
(hoping to start a new thread on this important matter)

> So tell me more about this `Tool'.
>  
> Sandia

TOOL

O

O

L

TOOL
    BOX


   OOO  OOO
  O   OO   O
T O   OO   O L
  O   OO   O
   OOO  OOO
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: cloaking after gettin tractored (strange)
Date: 25 Jan 93 04:10:09 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

paulsen@eniac.seas.upenn.edu (Brian Paulsen) writes:
>Geez, another secret of the game given away.  This is what truly seperates
>the clued from the unclued.  At one time, people didn't know that you could
>phaser on the galactic - now, many know (but few actually do - we planet
>scums love those that don't!)

In truth, I'm more effective looking at the galactic and phasering on the
local.  Anyone else?

Has anyone else noticed that *everybody* of *any* clue seems to know phaser
locking these days?  This was not the case when I was beginning to play, or
so I think.

>Anyways, the truth is that whenever you orbit a planet or dock on to a base,
>*all* T/P's that were on you are turned off.

Wrong, wrong, wrong.

Whenever you orbit a planet, NOTHING HAPPENS.  Tractors and pressors remain
ON.

Whenever you dock on a base, the base's tractor goes off, but I doubt
opponents' or even teammates' tractors go off.  (I am unable to test this,
because all the servers I have commanders on have actual games going.  But
I believe this is true.)
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: ROBOT SB
Keywords: request
Date: 21 Jan 93 20:31:04 GMT
Organization: University of Pennsylvania

In article <8878@news.duke.edu> jhammond@acpub.duke.edu (John Kirk Hammond) writes:
>A robot base can only target and dodge the torps of one ship, right?
>Given unlimited weapon temp, I would think any decent INL team could
>kill a robot base first time if it knew anything about timing...

No, only an iggy base dodges the torps of only one ship.  Most robots dodge
torps of all ships.  I know my bot base also uses T/P to dodge and also dets
torps perfectly.  I think with one escort, it could survive a 6 man ogg wave
indefinitely.

Brian



Newsgroups: rec.games.netrek
From: ajmiller@cortez.ecn.purdue.edu (Andrew J Miller)
Subject: Client problems.....
Organization: Purdue University Engineering Computer Network
Date: 27 Jan 93 01:42:09 GMT

Greetings,
This is metzlcw@helios.augustana.edu posting from a friends
account.  I have just acquired the bronco.final version of
xtrek.  I have a sun sparc_ipx and wer're running openwindows.
I can connect to a server, and even quit by clicking on the 
appropirate box if I don't want to wait.  However, if I
get onto a Server and try to type anything like a handle
or something, I get nothing, my terminal just beeps at me.
Can anybody please help me!!  It's REALLY annoying to see
the timer ticking away and I can't connect.

Either mail metzlcw@helios.augustana.edu or post here.
ANY help would be greatly appreciated.

Chris Metzl (helios.augustana.edu)
From: sl7sg@cc.usu.edu
Newsgroups: rec.games.netrek
Subject: Re: things newbies need to know
Date: 24 Jan 93 18:35:01 GMT
Organization: Utah State University

In article <1jtdmuINN14f@aludra.usc.edu>, jimmyhua@aludra.usc.edu (Jimmy Huang) writes:
> read and send messages while flying away from opponents
> 
or;

 read and send messages while giving your opponents kills...

	;)
	 ^-----humor


		-Lynx
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: Comparing Ship Types
Organization: FSU nuclear physics
Date: Thu, 21 Jan 93 14:35:01 GMT

In article <2744@cronos.metaphor.com> polk@Metaphor.COM (Ben Polk) writes:

>7. GED is as good a base as Balton.  (Unknown.  We need a
>   base dogfighting server.)
>Ben "still against improved DD etemp" Polk

There is one.  It's actually billed as a base training server but it
would work for this.  It's the only place I've ever actually ogged a
base with a base.  It was fun.  (I couldn't get any robots to attack me
because there were already 3 Rom bases, so I jumped into a fed base.)
I'd post the address but I have scripts to get me to all the servers I
play.  It's something like vlsi..edu

Cirdan

Roger
books@fsunuc.physics.fsu.edu
Newsgroups: rec.games.netrek