HDTenEightyP/NetNews huggingface dataset:
From: cs922096@ariel.yorku.ca (JOSE J. MONTANO)
Subject: Possible cast list
Organization: York University, Toronto, Canada
Date: Thu, 17 Dec 1992 05:47:11 GMT

     This may be wishful thinking.....but I have been playing with the
idea of who would be gpood choices for any Street Fighter live action
film....
     
     Guile......no contest here--Dolph Lundgren
     Ryu........my pick is Don "the Dragon Wilson", although 
                Brandon Lee is a good choice too.
     Chun Li....find a good double for Joan Chen (of Last Emperor fame)
     Honda......Not too hard, find a big and muscular sumotori with a
                gut.
     Zangief....Animal of the former Legion of Doom tag team.....
     Dhalsim....(open)
     Blanka.....Any big guy.....
     Ken........If anyone can find a better one than Patrick Swayze, 
                please post!!!
     
now the bosses......
     Balrog.....Riddick Bowe
     Vega.......(open)
     Sagat......If Dolph were darker and he didn't look like a Guile,
                he could do this role, but.....any suggestions....
     Bison......Arnold.

     Plot:
       Basically, a Bloodsport type.  Each fighter would grow tired of 
local competition and sport, yearning for full-contact, winner-take-all
fighting.  To get around the "who's the good guy" problem....a plot
twist could be set up where one of the "good" 8 would advance to the
final rounds and barely win.  But Bison would try to get revenge and an
all-out mano a mano war would ensue.......|)

Well.....what does everyone think?  Could it work?


|)  Joe


Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: What's wrong with Honda?
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Thu, 17 Dec 92 19:20:02 GMT

skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:

: 
: >  While it is true that Honda can't defend the sweep if he jumps, he can beat
: >this quite easily.  Just stand about3 inches away.  If you opponent throws
: >a fireball, roundhouse sweep him.  This is more effective if you sweep him
: >while he is preparing the fireball, because then you don't take any damage;
: >however, even if he already threw the fireball, you will trade damage in
: >your favor.
: 
: 	Wow.  I'm completely Flabbergasted!  Now I know what I've been doing
: 	wrong all these years with Honda!  I should have KICKED him!  
: 	Needless to say (I hope), this is a dumb solution.  Ken/Ryu should 
: 	not be fireballing if Honda is three inches away.  Honda sucks because
: 	he has no way to approach or get in on Ken, Ryu, Guile, or Blanka.
: 	There are probalbly others (I won't bother listing them here), but 
: 	these are the most commonly seen characters, all of which Honda loses
: 	badly to.  (Ok, Ok, a really good Honda can beat Blanka, but most
: 	Honda's never get a chance to get that good cause they are alawys 
: 	getting thrashed by Ken/Ryu and Guile).  Honda has a lot of strength
: 	and thats about it.  He is slow and has low priority.  His range in 
: 	itself is not a redeeming facet.  I won't go on with this, if you
: 	like Honda, enjoy him.  At least until a halfway decent Ken/Ryu comes
: 	a long and jab FB's you to DEATH!
: 
: 		Seth Killian
: 
  Well, you may think that this is a "dumb" solution, but I can guarantee
you that it will make your opponent think twice about throwing fireballs
carelessly.  Once you have at least slowed the flood of fireballs, you have
a good chance of getting in.  Why do you say that Honda can't get in on 
Ken/Ryu?  I don't really have a problem with it.  Now I suppose that
all the Ken/Ryu players here must suck, just because YOU don't think that
Honda can get in on a good Ken/Ryu (I will admit that it is pretty hopeless
against Guile, and marginal against Blanka).  Did I say that Honda was
better than Ryu?  No, I don't think so.  Did I say that a master Honda could
beat a master Ryu?  Nope.  All I said was that the one trap described above
could be countered, and explained how.  My folley was in presupposing that I
could ever hope to impart any knowledge on the omniscience SFII God.  Sorry
I tried to tread on your hallowed ground, oh master, please excuse.

Steve








Newsgroups: alt.games.sf2
From: hoanga@vccnw12.its.rpi.edu (Alain Hoang)
Subject: Prelude #3:  Chun-Li, the story goes on....
Reply-To: hoanga@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 16 Dec 1992 21:59:04 GMT

				CHUN-LI

	She had been training for as long as she can remember, and now she
would show the world strength of a woman.  One glance at her and one would know
that she was not your ordinary girl with your ordinary figure.  Her legs were
more muscle bound than most men that she worked out with.  He arms were lean
and thin but with muscles rippling all on her muscles but not as evident as
in her legs.  Even with all that strength and muscles, she retained her womanly
figure quite well.  Most people would underestimate her abilities as a martial
artists but once she began practicing, most of the doubt from onlookers washed
away about her abilities as a martial artist.  As agile, acrobatic, and 
beautiful as she was she was known to be a deadly weapon in combat.  All around
China many people in her area knew never to underestimate her and many others
learned the hard way.
	She finished her intensive weight lifting session and retired to the 
showers for some rest and relaxation.  She sighed as she realized that today
would be the last day she would be in training for the one thing that she
had strived for all her life, to become stronger than the evil man that 
shattered her life beyond repair.  She finally was strong enough to combat
men and defeat them on an equal level.  She was not the strongest woman in
perhaps pure raw strength but she was the strongest woman who could combine
her agility and speed together effectively.  She was as agile as a cat, as
strong as a bodybuilder, and more beautiful than an Ice Queen.  And that's
where many would-be male contenders made their mistake, they challenged her
like she was any other girl which she wasn't.  Chun Li opened up the flyer
again she had folded in her gym sack and looked at it again, she had read the
message on it many times over and knew it by heart but just looking at it gave
her a new expectation from it.  This flyer about the Goodwill tournament was 
her key to getting to the one thing in this whole world she despised most, a
man named Master Bison...

Newsgroups: alt.games.sf2
From: petitc@vccnw04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SFA (Street Fighter Anonymous)
Date: Fri, 18 Dec 1992 22:18:06 GMT

poon@andromeda.rutgers.edu (Mark Poon) writes:


>	I seem to suffer from SFS (Street Fighter Sydrome): that is I can't
>resist the temptation of playing that damn game.  I feel that I'm ok and all
>but I can get better.  Ending the game is no problem.  If I had save up all
>the quarters that I've used for that game I could of bought the coin-op itself

 Well, did you try SLOWLY going down in the number of quarters you play every
day?  I think I used something like $20 in 4 days!  (This is not typical---
typical is around $10/week).

-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
From: operbwt@nextwork.rose-hulman.edu(Barry Trottier)
Newsgroups: alt.games.sf2
Subject: Re: Blanka SUCKS?
Date: 12 Dec 1992 20:07:02 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: operbwt@nextwork.rose-hulman.edu
NNTP-Posting-Host: yellow.nextwork.rose-hulman.edu

In article <mystic.04om@weird.miami.fl.us> mystic@weird.miami.fl.us (Victor  
Marrero) writes:
>         
> I started playing SF2 about 3 weeks ago, and somehow have become addicted.
> Never thought such a thing could ever happen between me and a video game
> thats topic is FIGHTING. But nonetheless (is that 3 words?) it has.
>         
> Unfortunately, my choice of CHARACTER is being insulted by other players.
> Although I get many wins, I seem to lose many more then I win. People say
> it is because BLANKA is limited with is moves. Unlike GUILE, VEGA, ETC.
>         
> Any comments?
>         
> Cyber Fetish

Man, Blanka can kick royal butt, just like everyone else. :)

If you are playing anyone except Ken, Ryu, Guile, Vega, and Bison, you can beat  
the opponent with air-superiority.  Mix up the air attacks with roundhouse,  
towards fierce, and jumping straight up fierce.  (Notice that I believe that  
Chun-Li can be beaten by air superiority!  Blanka can out range Chun-Li's  
attacks.)

With the roundhouse, you can take 90% of air attacks out.  With straight up +  
fierce, you have an excellent reach and you can hit them without getting hit.

Against a "cheap-ass" Bison (ie. torpedo, torpdedo, etc.) jump and roundhouse,  
and with timing you should hit Bison without taking damage.  A good Bison, is  
very tough for Blanka to beat, however, so you have to do good.  Also, is Bison  
"blitz kicks", block and attempt to use the head bite when he lands (towards +  
fierce).

Against fireball throwing Ken and Ryu, get jumping distance away and hold your  
ground.  If Ken or Ryu throws a ball attack, jump over and roundhouse.   
Usually, you won't get the joy of being Dragon Punched, as long as you are  
close enough.  If Ken or Ryu jumps forward, use fierce to take him out of the  
air.  If Ken or Ryu walks forward, duck towards and fierce.

Guile is real tough if the Guile dude is real good at "sonic boom"-"shield  
kick" combo's.  In this case, Guile has a real good chance of kicking nearly  
anyone's butt.  But, if the Guile character messes up, you need to mix it up  
inside where you can dominate.  Also, if Guile comes to you, you can use the  
same stuff as on Ken and Ryu.

(Note:  I am not claiming to be a Blanka master, but I know that Blanka is a  
capable warrior.)

----------
Barry Trottier
e-mail:  operbwt@nextwork.rose-hulman.edu
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Best Opening Moves
Keywords: Best Opening Moves
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 15 Dec 92 05:16:12 GMT

In article <BzA3JA.Hqn@news.cso.uiuc.edu> skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:
>	
>
>	Although I know my own personal choices, I was wondering what the
>	favorite opening moves vs. any given character are in general.  I
>	don't remember hearing any threads about this in recent memory and
>	in some matches it is important enough to decide the momentum and
>	in some cases, the whole round.  More specifically, what is a good
>	opening move against Bison?  Or Ryu/Ken vs. Guile?  Just interested
>	in opinions in general here, but please try to support them by saying
>	"DP at the very beginning, because if so and so does this then you
>	can just do that to counter..." or give some sort of reasoning.
>	Any thoughts?
>
Well, I'll take the easy one first.

Guile vs. anyone under the sun

SONIC BOOM

After throwing the boom, the worst that can happen is that Guile will end up
trading 1 tick of energy. (Ryu/Ken/whatever jumps over and gets one tick off
the special move part f their combo)

If the opponent maks a silly mistake, Guile gets a nice head start.

The only counter for this where Guile loses (that i've seen) is Zan's SPD
through the boom, and that was on Classic.

>		Seth Killian
---
T. Cannon

Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: Ken's 4-Hit Touch of Death
Organization: University of Illinois at Urbana
Date: Mon, 14 Dec 1992 21:12:48 GMT

>>     I still contend that the seven hit combo is BS.  There is no way any
>>move after the scissor kick will hit.  I can see the four jabs and then
>>maybe being able to go into the scissor kick, but nothing beyond that is
>>a guaranteed hit.  But again I think you could only do 3 jabs before being
>>pushed too far back for the scissor kick to hit.  I have just started 
>>trying to learn how to play Bison, so will have a better understanding
>>of this later, but based on my experience VS Bison, I can always 
>>counter any move after the scissor kick.

>Actually I believe that any fool with good timing can DP right after
>the Scissor Kick.  I've never tried the seven-hit thing and have not
>even seen it.  But I think I was just trying to make a point.  
>Bison is equally capable of dealing a fair amount of damage.  And 
>thus is a worthy (more than worthy?) opponent. 

The seven hit combo is bull.  Like AstralWolf said, there is no way
any move after the scissor knee will hit.  Bison's delay is just too
long... Any combo w/ that many hits would have to have the scissor knee
as the final two- or three-hits.  Jab, jab, jab, jab, scissor-knee may
work.  Haven't tried it yet, and our machine is sorta on the fritz
again. (damn joystick :( )

Caine Schneider

Newsgroups: alt.games.sf2
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: What's wrong with Honda?
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 18 Dec 1992 15:26:47 GMT

I have to put my 2 cent in about Honda.

When I started with SF2 and SF2CE last year, I started with Ryu then
moved on to Chun Li for the most part until last month.  Due to fustration
about Chun Li not being powerful enough in the CE (the origional here's 
joysticks sucks so...), I decided to move to Honda.  I was able to put
his moves down pat and I just was amazed at the large amount of stragedy
that I could do with Honda.  I was not learning anything with Chun Li, but
I can tell I'm learning a lot with Honda.  Most of my challenges are with
guys who is not near-master players, so I had not really put my skills to 
the test (i.e. I usually head butt them and mowed them down).  I am pretty
aware that you can 'trap' the opponent with the thousand hands and groov'
feet, but I  would like to hear anyone's ideas on how the opponents can
counter me and what I should do to avoid this situation.  Please respond
by E-Mail cuz I'm leaving today and returning on Jan. 4th.  Thank you very
much for your time to provide me with several stragedy that would help me
be a better Honda player.  BTW, to help you, I usually start defensive and
when a chance occurs, I set loose an agressive style before returning
to defensive (except with Ryu and Ken and those guys who fireball all the
time).

-T.J.
TJG2946@ritvax.isc.rit.edu
Newsgroups: alt.games.sf2
From: isc20334@nusunix1.nus.sg (CHEY KET HENG)
Subject: Sagat guide request
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 14 Dec 1992 16:48:45 GMT

Hello everyone. This is a real solid folder. Yah?

Anyway, is there a Sagat strategy guide out there? Thanks in advance...

(must have missed it, UGH!)

"aelvyn", NUS

Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Re: Zangief and his throw combo
Date: 18 Dec 92 10:26:48
Distribution: usa
To: hogue@cs.arizona.edu (Justin C. Hogue)
	<ByxBw1.1L2@usenet.ucs.indiana.edu>
	<1992Dec9.094233.23345@mercury.unt.edu> <28127@optima.cs.arizona.edu>
Organization: NSDD, Data General Corp.

>>>>> On 14 Dec 92 06:57:13 GMT, hogue@cs.arizona.edu (Justin C. Hogue) said:

In article <28127@optima.cs.arizona.edu> hogue@cs.arizona.edu (Justin C. Hogue) writes:

>   On the subject of doing Z's throws, this is going to sound wierd But I did
> it.  I can never (with all my Z time I've logged in) pull off the chin smash
> or iron claw on purpose.  One day I was playing around and found that a
> fireball motions
> (that is--crouch--offensive crouch--forward) seem to pull these off much
> easier.  So far It has worked 4 out of 5 times (played sorry people and tried
> it when they were dizzy), and lemme tell ya, you can really get a chin smash
> going fast if you know you are going to do it (pull it off then hit buttons 
> so fast you get 10 off before the opponent sees what happened).  Well, 
> I was hoping some others had seen/heard/tried this, maybe I was just very 
> lucky. 
> --Jowfus


I have found a pretty reliable way to execute the iron claw and chin
smash:

Have your friend picked Z also.  Walk up your friend's Z so that one
of your Z's knees almost touches a knee of the other Z.  You can now
do the bite/hug moves from this distance.  Once you've the distance
down, you can then do the bites/hugs on any other characters.

--
------

Mat Hen		


Newsgroups: alt.games.sf2,rec.games.video.arcade
From: sieh@panix.com (Lui Sieh)
Subject: Re: Balrog vs. Blanka
Date: Sat, 12 Dec 1992 18:39:53 GMT
Organization: PANIX Public Access Unix & Internet, NYC

In article <1992Dec10.090029.9160@mercury.unt.edu> jbw@ponder.csci.unt.edu 
(WEST JASON BRUCE) writes:
>In article <Uf9diDC00awUI=W1RI@andrew.cmu.edu> "Clifford T. Tanaka" 
><ct20+@andrew.cmu.edu> writes:
>>I believe the misinformation he's referring to his your mention of
>>Blanka's counter to Bison's flame.  It is NOT "just fierce punch". 
>>There might be other examples as well.
>
>   I did not say that as though it were a reliable counter, that's why I
>asked what he was talking about.  But I will say any well-timed swat
>*will* kill the flame.  If you nick his head with your fierce punch (claw)
>you can stop it.  It's just very hard.

This is a perfect instance of wrong advice.  If you can not execute a 
"counter" close to 100% then it's not really a counter.  It is not useful.

Simply put, Blanka can not effectively use the standing fierce to knock
Bison out of the Flame.  
-- 
//Lui Sieh
Dum loquimur, fugerit invida Aetas: carpe diem, quam minimum postero.  
Horace, Odes, I.xi.7;	<-- "Why post to USENET?" -Brian O.  Indeed.
What about my opinions?   ====>>	/dev/null or sieh@panix.com
From: hogue@cs.arizona.edu (Justin C. Hogue)
Newsgroups: alt.games.sf2
Subject: Re: SFII-CE Match-UPs and Ratings
Date: 16 Dec 92 16:17:50 GMT
Organization: U of Arizona CS Dept, Tucson

In article <tmorris.724328508@tasman> tmorris@tasman.cc.utas.edu.au (Tim Morris) writes:
>>Honda believe it or not is quite effective vs. Bison...
>
>I'm curious... as a non Honda player, what can he do to stop the torpedo
>from close in?  As I see it, Honda has to press the attack on Bison, but
>once you land on the ground, what's to stop Bison just torpedoing straight
>away?  (I'm assuming Bison can slide under the hands to knock Honda over).
>
>--
>Tim Morris

  Bison's torpedo can be stopped by honda with a standing jab.  that's all,
nothing else.
--Jowfus
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: SF2 worldwide.
Date: Thu, 17 Dec 92 02:47:28 GMT
Organization: University of New Mexico, Albuquerque

In article <BzCCC0.L7H@news.cso.uiuc.edu> cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:
>So, has anyone travelled the world in search of SF2 battles?
>If so, where is the greatest level of competition?
>

Well, I've played in various cities in the state here...no good competition
except for Las Cruces (I'm in Albuquerque).  Other than that, went to Las
Vegas last year (hear of the big SF2 competitions up there).  Actually,
I was rather disappointed--sure, they were pretty good, but I was hoping
to see some new, devastating combo's and techniques.  Many of the moves
I saw there were the same or variations of one's used here.  And those
that weren't...well...they just weren't all that good.

sigh.


---Phantom
Newsgroups: alt.games.sf2
From: petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Let's play Smash the Lexus
Date: Sun, 20 Dec 1992 01:38:09 GMT

whan@eagle.wesleyan.edu writes:

>The quickest way that I've seen to destroy the Lexus in the car stage is to use
>Zangief.  All you have to do is a single spinning pile driver.  Yes, it's true;
>you can pick up the car although I'll admit it does take some practice.  i must
>say though that seeing that huge car spinning between Zangief's legs makes all
>that efforts worth it, you know what I mean?  


 No Way!  I've never heard of such a stunt.  I must remember to try it when
I'm bored on the practice stages (I like SPD practice :&) )


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Newsgroups: alt.games.sf2
Subject: Re: Lots o' stuff
Date: 21 Dec 92 00:41:51 GMT
Organization: University of Illinois at Urbana

alex@crystal.ipac.caltech.edu (Alex Werner) writes:

>A couple of things:

>3)I know that the computer does way more damage than humans do, and
>humans do way little against the computer, but this is getting ridiculous...
>I was playing classic Guile vs. Ryu, and he had about half an inch of 
>health left, enough that one good hit, and certainly a throw, should 
>kill him. He jumped at me and I jumped up and air-threw him, and it took
>off like a quarter-inch of health. Less than you would expect a sonic
>boom to take off. And this was an air-throw. It was also weird in that it
>was an extremely fast airthrow.... is there some sort of bug invovling a
>magic air-throw? Because it looked like when I grabbed him and was going
>down the machine sped up. plus it did pathetic amounts of damage.

What happened was the air throw caught your opponent when he was closer
to the ground than usual. I think the air throws cause damage proportional
to the height off the ground...
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: Buffering and the triple DP
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Fri, 18 Dec 92 23:33:59 GMT

tmorris@bruny.cc.utas.edu.au (Tim Morris) writes:

: 
:    -O,  | + fierce, \   + jab
:         O            O
: 
: 
: Method A and B give straightforward results: a fierce punch (standing or
: crouching respectively) followed by a two-hit jab dragon punch.
: 
: I would expect method C to have the same results.  However when I perform
: this combo, I get a crouching fierce followed by a two-hit FIERCE dragon
: punch.  Why is it a fierce and not a jab?  Perhaps I am actually
: doing:
: 
:   -O,  | + fierce pressed, \   + fierce released, jab (too late)
:        O                    O
: 
: Can anyone confirm that it's possible to get the 'expected' results (ie.
: fierce interrupted by jab DP) from this combo?
: 


Yes, that is what you are doing.  I had the same problem for a while before I realized that I was doing
the jab too late.  It is possible to do a crouching uppercut, buffered into a jab DP (this is how I destroy
the car), so keep trying.

Steve

Newsgroups: alt.games.sf2