HDTenEightyP/NetNews huggingface dataset:
From: Steve.Kilbey%bbs@jptcs.com (Steve Kilbey)
Newsgroups: rec.games.video
Subject: genesis
Date: 14 Dec 92 01:59:58 GMT
Reply-To: Steve.Kilbey%bbs@jptcs.com (Steve Kilbey)
X-Posting-Software: UniBoard 1.10a S/N 202921

First of all, is there a group designed specifically for the Genesis? If
not, can I post here about the Genesis? Here goes: I here there are "tricks"
and "codebreaks" that can be done in some Genesis games, like hitting
certail button combinations to get extra lives or other things. Are there
any for Sonic 2? How can I continue where I left off. I have hit buttons
and directional keys galore, and once got the "continue" message. And I
didn't even have 100,000 like the book says. Please help.

Xref: sparky rec.games.video:24765 alt.games.video.classic:708
Organization: University of Illinois at Chicago
Date: Sunday, 13 Dec 1992 23:46:57 CST
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: rec.games.video,alt.games.video.classic
Subject: Re: WANTED: Atari 7800!!!
 <1992Dec12.070725.25217@infonode.ingr.com>
 <1992Dec13.044557.15837@wam.umd.edu>

In article <1992Dec13.044557.15837@wam.umd.edu>, vgriscep@wam.umd.edu (VGR
(Craig Pell)) says:
>
>In article <1992Dec12.070725.25217@infonode.ingr.com>
>drudetb@infonode.ingr.com
>(Ted B. Drude) writes:
>>
>>>   If you have a nice condition Atari 7800 you want to sell, EMAIL ME!!!
>>>I'm in the market for one...I miss those classic Atari games...
>>
>>One of the few places left that's still selling new Atari 7800s is
>>Telegames USA.  They were getting $39.95 for them this summer,  but their
>>price may have gone up to $49.95.   Their order line is (214) 227-7694.
>
>You may also want to try Best Electronics.  Their prices are usually pretty
>reasonable.  The number is (408)243-6950.
>--
>      | $000C35FA
><>-----=------------------------=----=----<>
> VGR  | (1812 Overture)            | "The size of the brain is no measure of
>|
>      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby
>|
>      | YOU MUST BE A  VIDEO WHIZ
><>-----=---------=------------------------<>

I don't know if you were the one who gave me the number for Best
Electronics before but the time that I tried that number (to buy a 7800
poweri supply) it turned out to be Best Electrical Contractors - not
Best Electronics.  Are you sure about that number?

Jason
Newsgroups: rec.games.video
From: gmf2@quads.uchicago.edu (gary michael feldman)
Subject: GENESIS: recommendataions?
Reply-To: gmf2@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Mon, 21 Dec 1992 00:30:54 GMT

i am looking for some recommendations on whether the following 
games are good/worth the money.  As background, i have Sonic
Sonic2 , Batman, and Toe jam and Earl....i love thses games.

Games i didn't like are Tazmania, Krusyt's fun house, and lemings.

THe games i want to get are:

Batman Returns:     is it better then Batman? How big a part does
                     Catwoman play???

Superman:           any comments????

Tiny TOon:         ""     ""

Xmen               Whenever it comes out,== i'm an xman fan.


Any replies by email greatly appreciated!!
Gary
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Latest EGM
Date: 17 Dec 92 21:31:50 GMT
Article-I.D.: clark.1992Dec17.213150.23411
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec17.053649.18526@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>>>So you're saying that just because they cozy up to the big video game
>>>>companies to get some inside info, before anyones else, we shouldn't listen
>>>>to them......yeah right!!!
>>>>
>>>Like their info can be trusted to be fair and unbiased, let alone without any
>>>hype whatsoever or for that matter nothing but rumors.
>>
>>Whos can, name a video game mag that can be "trusted to be fair and unbiased,
>>let alone without any hype whatsoever or for that matter nothing but rumors".
>
>Game Bytes!  It's written by US!!!

Well, maybe I should clarify that, by MAGAZINE, I was refering to the Paper
variety...heh heh heh.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: SNES: StarWars
Date: 20 Dec 92 13:51:54
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Distribution: usa
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: jdpierc@netcom.com's message of Sat, 19 Dec 1992 05:42:03 GMT

>>>>> On Sat, 19 Dec 1992 05:42:03 GMT, jdpierc@netcom.com (Jerry D. Pierce) said:


jdpierc> Well, I have to admit that although I really like the
jdpierc> graphics, music and sound effects for Super Star Wars, the
jdpierc> game is driving me crazy.

jdpierc> Getting across the lava at the bottom of the sand crawler is
jdpierc> nearly impossible!!  I've gotten to this point easily 20 or
jdpierc> 30 times with the most powerful blaster and nearly full
jdpierc> health, only to not make the jump across about 50% of the
jdpierc> time.

When you jump, DO NOT use the super jump. Use the regular jump. When
you use the super jump, you hit the roof and fall in...
--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
Newsgroups: rec.games.video
From: petitc@vccnw07.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Home Video Games History
Date: Fri, 18 Dec 1992 02:27:12 GMT

exuhag@exu.ericsson.se (James Hague) writes:

>Christopher Jon Petit writes:
>>
>> Sorry about that---I'm lousy at remembering dates, and even timespans.
>> Also, I don't know a whole lot about the crash.

>No offense, but if you're going to write a history of home video games
>then you've got to bone up on this stuff.  It's like talking about the
>U.S. economy in the first half of the twentieth century and leaving out
>the depression.

  Ok.  Since I don't really know the dates, and don't have access to (or even
know where to begin looking for) references that would have it, I won't bother
posting a revision in a week---it'll still be accurate.  Seems I've gotten
tons of complaints about it.  'nuff said.

-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: rec.games.video,alt.games.video.classic
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Intellivision questions
Organization: University of Hawaii
Date: Thu, 17 Dec 1992 12:15:20 GMT

	What do you usually use to clean dirty cartridge (contacts)?  
(actually this can apply to all systems, but I didn't want to put this
in a lone post...)

	Do Intellivision carts "pop" open?  How?  I notice no screws
in it, and I don't want to accidentally wedge a screwdriver in the wrong
place to get it open.

	What's "Space Spartans"?  I found it in a thrift shop w/o manual
or box.  Looking through an Intellivision catalog, it's displayed
plugged into the voice unit.  A screen shot is on the next page (with
other "available soon" voice games)  But there's no catalog entry anywhere
for it.

	Why do they say "For Color TV Viewing Only"?  Were colors that
critical to gameplay in these games?

	What are the specs of the Intellivision consoles?

--
         Galen Komatsu           !     Apple //e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega Mega Drive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !   Classic Atari   !    Checkers
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Re: Atari 5200 Centipede with trackball question....
Date: 16 Dec 92 01:44:12 CST
Organization: Amiga Network Information Systems

I have oodles of 5200 cartridges if you are looking for some.  Cheap too!
Newsgroups: rec.games.video
From: kunstler@dpw.com (Jeff Kunstler)
Subject: UN-Squadron For Sale
Internet:  kunstler@dpw.com
Date: Tue, 15 Dec 1992 18:23:40 +0000


  UN-Squadron (SNES) for sale.  Perfect condition with original box and
  manual.  $25.00 + shipping.  Please e-mail me any offers.


					Jeff Kunstler
					kunstler@dpw.com
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: New games
Date: 11 Dec 92 20:30:49 GMT
Distribution: usa
Organization: Boston University, Boston, MA, USA

In article <1992Dec8.215122.20047@pasteur.Berkeley.EDU> c150-bj@po.berkeley.edu (John Rinck) writes:

>Here are some new games, based on current games:

>John McFadden Football '93:  It's an Irishman's dream game.

>Road Trash:  You are a lowly highwayside trash collector who must avoid
>all the jokers in cars who think it is funny to almost hit you and then speed
>away laughing.

>NHL Crockey:  Try to predict which current NHL stars are telling the truth
>in this verbally packed game show revival of "To tell the Truth."

>LAX Attack Chopper:  Be the terrorist you always wanted to be in one of the
>country's busiest airports.

>Revenge of Shinobody:  Some old martial arts goon who nobody pays any 
>attention to finally makes everyone pay for ignoring him all these years.

SHADOW OF THE BITCH: Loosely based on the popular TV show "Lassie". As a super-
intelligent canine, rescue your dumb owners from the clutches of the shadowy
land-development corporation.

AL CAPONE'S AMBITION: Military simulation set in Depression-era Chicago. 

ALIEN 3.1: Armed only with your claws, tail stinger and acid blood, defeat 
hundreds of heavily armed Colonial Marines and colonists. The future of the
hive depends on you! (Includes three chestburster bonus stages and great 
tunnel chase scenes with scaling and rotation.)

VALIS 78: The saga of scantily-clad female warriors continues.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: rec.games.video
From: bishop@rutile.enet.dec.com (Lewis Bishop)
Subject: Re: Menacer
Reply-To: bishop@rutile.enet.dec.com (Lewis Bishop)
Organization: Digital Equipment Corporation
Date: Mon, 14 Dec 1992 10:44:42 GMT


I bought a Menacer on Saturday and it works fine with my TV. The sight is 
perhaps a little out and difficult to get used to, but it's OK.

The games that come with it are BASIC and would suit a young child (or in my
case, my girlfriend! ;-)).

Can't wait to get T2, also G-LOc is supposed to work, however i've seen 
neither of these games yet.



				Lewis.
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Can NBA All-star challenge be copied?
Organization: University of Illinois at Urbana
Date: Sun, 20 Dec 1992 06:34:57 GMT

I remember there was a discussion about how Super Mario Kart
couldn't be copied. Is there any similar problem with
NBA All-Star Challenge?


A

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Newsgroups: rec.games.video
From: ejd@cimage.com (Ed Driscoll)
Subject: Re: Turbo Graphics 16 new user.
Organization: Cimage Corp., Ann Arbor, MI
Date: Fri, 18 Dec 92 16:30:51 GMT

In article <1gr0bcINN16n@falcon.natinst.com> 
glens@natinst.com (Glen Sescila) writes:

  >	1)  If I get the CD ROM adapter for it will I have the functional
  >		equivalent of the Turbo Duo? (in other words will I be
  >		able to play ALL the games that the Turbo Duo can?)

Almost, but not quite.  In addition to the CD-ROM, you'd need the new
"System 3.0" upgrade HuCard in order to play the new Super-CD games.
I think that card is only available directly from TTI -- you can't
find it in stores yet.  I'm not even sure they have produced it yet.
You can apparently buy it with or without the pack-in games from the
Duo.  I think it was a little under $100 with the pack-in games, something
like $60 or $70 without.  Someone else will probably fill in the
details a bit more accurately here (sorry, I'm going pretty much from
memory on this one).

  >	2)  I noticed it not only came with just 1 controller but also it
  >		appears to only have 1 controller hook-up.  Is this true?
  >		No 2 player (simultaneous) games?

No.  You have to buy a Turbo Tap, which is like a joypad multiplexer.
The tap plugs into your TG-16 joypad port and you can plug up to 5
joypads into the tap.  There are a lot of multi-player TG games.
Last time I looked, which was quite a while ago, the tap was about $15.

  >	3)  What the heck is this Turbo Booster?

Basically, you add this onto the base unit and it gives you RCA
video/stereo-audio cables.  That's it.  There's also a version which
had some built-in memory that you could use to save certain games.  ** You
don't need this if you buy the CD! **  The CD has it's own A/V out ports,
cables, and backup memory.

  >	4)  Do I need the Booster and the CD ROM to be a Turbo Duo equivalent?

No.  You can't use the booster and CD together.  See (1) and (3).

  >	5)  What are some must-have HuCards?

Military Madness is by far the best.  I personally consider Alien Crush
the only other "must have", although some people didn't like it that
much, and other people prefer the sequels.  Legendary Axe and Blazing
Lazers are other good titles.  Avoid Victory Run like the plague.

  >	6)  Is Turbo-Zone a good place to mail order (prices?) if so, what is
  >		thier number again?

Sorry, can't help with this one.

  >Thanks.

You're welcome.

-- 
Ed Driscoll
Cimage Corp.
ejd@cimage.com
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Road Runner & Thunder Spirits codes?
Organization: The Admiral's Unix System & The Grid BBS
Date: Wed, 16 Dec 1992 20:25:26 GMT

In article <1992Dec15.225115.15311@seq.uncwil.edu> noecker@seq.uncwil.edu (Scott Noecker) writes:
>does anybody  have codes for these games? I think Road Runner
>is impossible to finish w/o continues. Both could use a stage select

In Thunder Spirits, at the title screen, while Press Start is flashing, hit the
B key repeatedly. For every few pushes you'll get an extra continue.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Subject: Re: SNES Zelda III help needed!
Organization: Citizens for Boysenberry Jam Fans
Distribution: usa
Date: Mon, 14 Dec 1992 17:43:25 GMT

In article <1992Dec14.160246.17537@head-cfa.harvard.edu> ov@head-cfa.harvard.edu (Olaf Vancura) writes:

>Finally, I've found a treasure chest that's blue in the dark world, but
>a message says that you can't open it and better take it with you.  So
>I hauled it to the bomb shop, bought a red bomb, went back outside and it's
>gone.  And I can't seem to find a path where I can take the bomb to the
>treasure chest.  How do I get it open!?

You can only drag one thing around with you at a time.

You must have missed the hint the thief gave you about a friend of his
who moved to the desert; that "average middle-aged guy" can open the
chest for you.

Eric Olson <ejo@kaja.gi.alaska.edu>
Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES VIDEO GAME OF THE YEAR!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 12 Dec 1992 02:09:53 GMT

--
In conjunction with the Game Bytes computer games of the year awards
going on now, I'd also like to open up the category of Video Game of
the Year, 1992.  All that is required is a vote from you via email.
Any cartridge game is eligible, as long as it shipped sometime between
January 1, 1992 and now.  We'll take votes until the end of January
and this will be posted several times to remind people.  Please send
me your vote.  

Real awards (ooooh, trophy of some sort or crystal) will be presented
to the winner with a runner up framed certificate (nicely done) sent
to the 2nd and 3rd place contenders too. 

Thanks for participating.  

P.S.  The text-only (formatted ascii) version of Game Bytes is coming
along well and should be posted for all next week.

|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Newsgroups: rec.games.video
Subject: Re: What is "BLAST PROCESSING"????
Date: 18 Dec 92 21:12:07 GMT
Organization: Chinet - Public Access UNIX

>Copyrights and trademarks are two different things, and you can bet Sega
>will trademark Blast Processing since they think it will make people
>thing it is a real, tangible feature.  Basically, they think the Genesis
>can manipulate graphics faster, so they are going to harp on that and
>try to convince people that there is actually a "Blast Processing"
>component built into the Genesis.

My theory is that [pure conjecture mode ON] the 'Blast Processing' feature
is a math co-processor add-on for the Genesis much like the 'Super FX' chip
that Nintendo is pushing (or will be soon) for SNES.  Supposedly MarioKart
uses a simpler form of the final SFX chip, it's actually placed on each
cartridge and must tie into the processor bus somehow.  I wouldn't doubt
Sega is doing the same thing with Genesis, considering how much work in
Sonic2 is math-related (split screen, rotates, scales, etc). 

Now if Sega could just get a C3 chip on SegaCD and _really_ kick some ass..
-- 
Louis Koziarz
koziarz@chinet.chi.il.us
Newsgroups: rec.games.video
From: hyc@hanauma.jpl.nasa.gov (Howard Chu)
Subject: Re: Jaguar and 64-bit stuff
Organization: SAR Systems Development & Processing, JPL
Date: Wed, 16 Dec 1992 05:54:54 GMT

In article <1992Dec16.003058.15608@news.media.mit.edu> testarne@liverpool.media.mit.edu (Thad E Starner) writes:
>	One offshoot of this is that the improved processor speed might help
>the quality of the games.  The designers can prototype in higher level languages
>and still might be able to make the speed requirements when transferring down.  
You really mean, the improved processor speed might allow programmers to
add complexity to their games. Doesn't directly bear on whether the games'
quality gets improved, eh? All the bells and whistles in the world won't
make a dumb game better, no matter how fast they run...
-- 
  -- Howard Chu @ Jet Propulsion Laboratory, Pasadena, CA

All true wisdom is conveyed in one-line witticisms.
Newsgroups: rec.games.video
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Re: Lynx vs. Game Gear?
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Wed, 16 Dec 1992 19:30:01 GMT


In a previous article, denton@ssd.comm.mot.com (Perry Denton) says:

<much deleted>

>Again, difficulty select is misused by the majority of gamers.  If you're
>good enough to complete two levels of a game, you could probably jump 
>a level.  Of course, in games like Smash TV and Golden Axe, you can do
>like I do, and play with the younger child, and be a "protector".

?????
How on earth does one "misuse" a shoot-em-up or beat-em-up cartridge
that they paid $50-$70 for? Who *CARES* if a few netters like to brag
about their scores? If such people are so desperate for attention,
they'll brag about beating games that don't have multiple difficulty
levels, whether they actually do so or not. So what's the big deal?

Speaking for myself, sure, there are times I want a challenge when
I don't mind spending hours going over & over the same first couple
levels of a game, trying to figure out successful tactics. But on
the other hand, sometimes I come home from work with an attitude,
wanting to inflict some serious pixel carnage on my video opponents,
just to help "get it out of my system". That's one time when an easy
difficulty level really comes in handy.

But what it really boils down to is that it's nobody elses' business
how and why someone uses whatever multiple difficulty levels that
might be available on their games.

Besides, who REALLY benefits from games that have ONLY one difficulty
level, that one being a real toughie that many people can't figure
out how to beat?

The publishers of game mags with their "hot hints & tips", that's
who! Maybe some of these game companies & magazines are scratching
each others' backs while exploiting comsumers?

Sorry if this sounded like a flame; it wasn't meant to be; just a
kneejerk reaction.
-- 
ai815@cleveland.Freenet.Edu        ///   "Bourbon and beans;
ac374@yfn.ysu.edu                 ///     an explosive combination!"
GEnie: S.KAMINSKI             \\\///    --James T. Kirk, STAR TREK V
-------------------------------\XX/---------------------------------
Xref: sparky rec.games.video:25471 alt.games.lynx:1330
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Buy Lynxes toll-free!
Date: Sat, 19 Dec 92 10:32:10 PST
Organization: The Portal System (TM)
  <1992Dec18.123234.1@rapnet.sanders.lockheed.com> <72007@cup.portal.com>
  <1gvh2hINNb4l@aludra.usc.edu>

Robert A. Jung writes:

>>As far as I know, Atari has no 800 numbers in service at this time.

>  Au contraire, mon ami! Let me repeat the following for video gamers who ar
>desperate to do some shopping _real_ fast...
[...]
>      Call 1-800-327-5151 to order now!
[...]
>  Sounds like an 800 number to me, Bob. (Hey, you take care of the Atari Cor
>naysaying, but leave the Lynx news to the pros  B-)

 
Au contraire.. that number is a "Telemarketing fulfillment house"
number... NOT an Atari Corp "800" number..
 
Call it and ask about anything other than ordering a Lynx, and
you'll get a big "Huh??"

Like I said.. as far as I know, Atari has NO  800 numbers in
service at this time.

(As for the Lynx Pros, the above info is brought to you direct
from Juli Wade, of Atari Lynx Games Development...    :)

BobR
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Warsong questions
Date: 11 Dec 92 20:24:15 EST
Distribution: rec
Organization: Cornell University

I have a coule questions on Warsong.
What do the Great Sword and the Cross items do?

and has anybody managed to kill all the slime monsters on level 4?

I can survive it, but only kill about half of them before 10 turns is up.


later,
Dave


Newsgroups: rec.games.video