HDTenEightyP/NetNews huggingface dataset:
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The Pinouts / Switches Archive List
Organization: Georgia State University
Date: Mon, 5 Oct 1992 14:22:14 GMT


This is a current list of entries in the Pinouts/Switches archive, current
to October 2, 1992.  If you wish a copy of any of these, just email a request
to jdeitch@gisatl.fidonet.org and I'll send it out to you.  Please do NOT
send request for the entire archive.  I can't handle messages that large as
my UUCP host gets a little angry about such things ...

Here goes the list, pinouts then switches :

Directory of C:\PINOUTS

[.]             [..]            BOSCNIAN.PI     BUBBLES.PI      BURGERTM.PI 
CNTIPEDE.PI     CRZYCLBR.PI     DIGDUG.PI       DKONG.PI        FOODFITE.PI 
FROGGER.PI      GALAGA.PI       GALAXIAN.PI     GORF.PI         IKARI.PI    
KANGAROO.PI     KONAMI.PI       MAGMAX.PI       MILLIPED.PI     MISSCMMD.PI 
MOONPTRL.PI     PACMAN.PI       ROCNROPE.PI     SCRAMBLE.PI     STARWARS.PI 
       25 file(s)      57329 bytes

Directory of C:\SWITCHES

[.]             [..]            BTTLZONE.SW     CRZYCLBR.SW     DIGDUG.SW   
DKONG.SW        GALAGA.SW       GALAGAPL.SW     GORF.SW         GYRUSS.SW   
MAGMAX.SW       PACMAN.SW       ROCNROPE.SW     STARWARS.SW     ZAXXON.SW   
       15 file(s)      34423 bytes

 /==========================================================================\
|           The Rec.Games.Video.Arcade Logic Board Pinouts Archive           |
|         Maintained by Jonathan Deitch (jdeitch@gisatl.fidonet.org)         |
 \==========================================================================/

 ** Please be sure to use the address below rather than the reply address **

 Internet: jdeitch@gisatl.fidonet.org   Fidonet: Jonathan Deitch@1:133/411.7
           musjndx@gsusgi2.gsu.edu      Bellnet: 1 - (404) - 261 - 3665           
-----------------------------------------------------------------------------
Atlanta 1996 !!! | Go Braves !! | Play Pinball !! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

Newsgroups: rec.games.video.arcade
From: shulick@yankton.ucs.indiana.edu (Sam Hulick)
Subject: Re: Mortal Kombat:  A few questions.
Organization: Vallen Software
Date: Tue, 29 Sep 1992 21:08:20 GMT

In article <1aaa4aINN8m8@usenet.INS.CWRU.Edu> ak853@cleveland.Freenet.Edu (Eric Blade) writes:
>>DO know, however, that you can keep leg-sweeping Raiden over and over again,
>>and he'll never get on his feet.  (hold  O--  & hit low kick)
>>
>	Playing the ocmputer yesterday, on an unknown version machine, I
>did that for 7 fights.  (yes, I got called cheap by the people watching,
>but hey, it's acomputer, what's it matter?)  The machine actualyl
>disabled my foot sweep.~r  I was playing Sonya.

DISABLED your foot sweep?  Highly unlikely.

-- 
Sam Hulick          | "The worst sin towards our fellow creatures is not to
shulick@indiana.edu | hate them, but to be indifferent to them: that's the
(NeXTmail welcome)  | essence of inhumanity."  --George Bernard Shaw
Newsgroups: rec.games.video.arcade
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Re: Art of Fighting (NeoGeo)
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Date:  2 Oct 92 03:49:02 GMT

s613012466@cerritos.edu (Robert Vandeventer) writes:
 >Okay, some moves I found.
 >
 >Fireball motion with A           =  Fireball (What did you expect)
 >Fireball motion with B           =  A rocket kick followed up by a power 
 >                                    reverse kick.
 >Full Turn Fireball motion with A
 >--O O--  /   |    \   --O        =  Death Move :-)  (just a glorified 
 >        /    |     \                (powerful) fireball)
 >       O     O      O        
 >Center, Forward, Back, Forward,  =  Multi-hand (or foot) Death move
 >	Then C

Thanks.  (Thanks to the other guy from monash, too.)

I did this last "death blow" move accidentally a couple of times.
This really reduces your "ki", but will probably win the round for you. :-)

I really like this game.  It's fast and furious, not kind of just
"hanging around" like what happens in SFII all the time.  I think
the character designs are excellent, too.  Can only make it up to
King at the moment, though. :-)


--
 Iain Sinclair    axolotl@socs.uts.edu.au
From: 00bkpenticuf@bsu-ucs.uucp
Newsgroups: rec.games.video.arcade
Subject: ALT.GAMES.SF2   ...Where is this?
Date: 6 Oct 92 16:34:54 GMT

Excuse me for being a NET virgin in certain senses of the word, but
I have heard many people mention to me how SFII news is usually mentioned
on a area called 
	alt.games.sf2 or alt.games.sfii


I can't seem to find this section...is there something wrong with my
system, or with me?  *laugh*



Seriously tho, I can find alot of alt. things, but alt.games.sf2 or
alt.games.sfii I can't find.


thanks in advance for helps...
Newsgroups: rec.games.video.arcade
From: 00bkpenticuf@bsu-ucs.uucp
Newsgroups: rec.games.video.arcade
Subject: SFII Important Question..Do U Know?
Date: 6 Oct 92 16:26:25 GMT

Does anyone know the codes to play the final four characters
on SFII on the SNES?


Also, any other TRICK things like that, could we get a list posted?


Brandon Kyle
From: 737ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Longest Playing Time
Date: 6 Oct 92 21:53:20 EST
Organization: Western Michigan University

In article <1992Oct6.170900.27912@tandem.com>, David Brady <Brady_David@Tandem.Com> writes:
> In article <ROB.92Oct5221235@occs.cs.oberlin.edu> Rob Chauncey,
> rob@occs.cs.oberlin.edu writes:
>>Well, since there seems to be a call for it, let's hash out what our
>>best games and playing times are...
> 
> When I actually had time to do such things -
> 
> 
> Asteroids - 16 hours - made it on the local tv news for this one  :-)
> Space Invaders - 8 hours - local tv (Bay Area) and newspaper  :-)
> Robotron - approx 5 hours (turned the waves over from 255 to 1 twice)
> Defender - 4 hours
> Star Castle - 4 hours (or so) - I still remember the pattern for this one
> 
> One quarter (or token) on each game, BTW - continues weren't the norm
> back then.

Well, I didn't do this, but once at the local arcade, a guy played Q*Bert
for some kinda charity thing or something, he played it for at least a day
maybe even a day and a half on one quarter, I remember seeing his game once
the score was over 14 million. If he had to go to the bathroom, he just 
left quickly and lost a couple guys in the process. He continued this game
until the game itself went kablooey. I don't know what caused the game to
break down, but it did after a day and a half or so.

I've played Gauntlet for 3 or 4 hours in one quarter, made a score of at
least 2 million before I got too bored and quit. I think I wanted to reach
2 million, since I already had all the other high scores up to a million.

Fred
Newsgroups: rec.games.video.arcade
From: robert@monster.saic.com (Robert W Mangum II)
Subject: What's in a poll?
Reply-To: robert@monster.saic.com.UUCP (Robert W Mangum II)
Organization: SAIC, Reston, VA
Date: Thu, 1 Oct 92 12:59:54 GMT


Late last year I asked people to tell me their top three favorite video
games.  I posted the results in January.  Due to the small number of
participants, and a poorly thought out format, it made for a very
uninteresting poll.  Well, I've decided to give this poll another try.
What would make this poll interesting and hopefully meaningful?

Questions such as "What makes a video game good" would produce answers
that could not be objectively compared and added.  "Rank all video
games from most favorite to least favorite" would overwelm both poller
and pollee.  

Do you even think a poll is worthwhile?
 __________________________________     ____________________________________
(                                  )   (                                    \
 \   Robert W Mangum II           (_____)    Email:  robert@monster.saic.com \
  )  1005 Hertford Street          _____     Work:   (703) 318-4548           )
 /   Herndon, VA  22070           (     )    Home:   (703) 709-8022          /
(__________________________________)   (____________________________________/
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Starblade and DL2: Time Warp
Organization: University of Maryland, College Park
Date: Wed, 30 Sep 1992 01:31:47 GMT

In article <20898@drutx.ATT.COM> bdm@druwa.ATT.COM (Brian Millham) writes:
>
>>     This gives me an idea.  Many groups compile comprehensive lists;  for
>> instance, alt.tv.tiny-toon has a list of all stations known to air the show,
>> along with the times.  Well, why not do something like this for rare games?
>> I mean, sure, we have the VAPS, but those tend to be private collectors.  We
>> need a list of locations where we can *play* these awesome games!!
>
>What's wrong with listing people on the VAPS who are willing to
>allow people over to their houses to play?  My games are there to
>play!  It may not be quite as convenient as just walking into an
>arcade, but I bet that most VAPS members would be willing to make
>arrangements for people to come over and play.

I suspect not every VAPS member is willing to do that.  You are a wonderful
and generous guy.  When the time comes tha tI have the money to acquire
my favorite games, I will gladly allow people to play them.  But I doubt
if every VAPS member is thinking this way.

>I'll even start, if you would like to play Space Ace, Dragon's Lair,
>Sinistar, Kick Man, or some pinball, send me e-mail at bdm@druwa.att.com,
>and let's make arrangements.

That's very magnanimous of you, but I wouldn't ask you to pay my air-fare
from the East Coast to Denver.  :-)

  VGR

"Go away!  No visitors!  Back!  Just stop right there!  One more step and
you're finished, oo...!"   - Guardian of Eden, Dragon's Lair II: Time Warp

Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: Adminitravia ... READ THIS !!!
Summary: Important News
Keywords: FAQ, RGVA, Important
Organization: Georgia State University
Date: Tue, 29 Sep 1992 03:23:37 GMT

Hi Y'all !

This is important news ... I've finally found a USENET access point to get
some news out to everyone.  To those who don't know me, I'm the person who
keeps the FAQ list and a whole host of other things.  The FAQ is on an auto-
posting schedule every 30 days, so that's been getting out, but my USENET 
access has been non-existent up until now.

What happened is that I moved to Atlanta, expecting to use a Fidonet board
as an access point to Internet/Usenet, but things haven't gone very smoothly.

Anyway, as soon as I get all the stuff from my University of Miami account
all settled and my r.g.v.a. USENET link up and running (I'm waiting for the
UUCP host to add the group), I'll start posting the Killer List of Video
Games and all the other familiar postings.

If you have any questions, please feel free to email me.  Please don't email
any requests yet.  I still don't have things settled enough to handle requests
for the cheat sheet, the KLOV, or any of the pinouts/switch entries from the
archive.

I can handle (gladly) any and all submitions you may have.  Email away.

Some things I need : Any cheats posted to the net over the summer - this
includes hint/help sheets.  I'll then include these with the cheat sheet.

I also need entries for the KLOV for new games as well as anything else you
deem important since last may when I left Miami.

Thanks a bunch !

- Jonathan

Internet : jdeitch@gisatl.fidonet.org or jdeitch@gsusgi2.gsu.edu
Fidonet  : Jonathan Deitch@1:133/411.7
Bellnet  : 1-404-261-3665
From: jefft@athena.mit.edu (Jeff Tang)
Newsgroups: rec.games.video.arcade
Subject: Re: The Next Steet Fighter
Date: 30 Sep 92 03:56:21 GMT
	<BvD543.J6s@acsu.buffalo.edu>
Organization: Massachusetts Institute of Technology

In article <BvD543.J6s@acsu.buffalo.edu> v114mdun@ubvmsb.cc.buffalo.edu (SYS$LOGIN:SIGNATURE.TXT) writes:

	   I think the same format should be used, but with some new moves, 
   some extra GORE and BLOOD would be a nice touch too.  They probably should 
   have an entirely new cast of characters because people will just go back to 
   their old characters if they keep everyone ad just add some new people.  I 
   know I would go back to Ryu or Sagat *he he* (I just love those two) but I 
   would be willing to learn new characters (why not..it's a new challenge).  
   Hope no flame on this...L8R!

I really doubt the new available characters in sf2ce caught on (you use
sagat don't you?)
--
Jeff Tang
jefft@athena.mit.edu
Newsgroups: rec.games.video.arcade,rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: First side-scrolling game.
Organization: University of Hawaii
Date: Tue, 29 Sep 1992 04:38:21 GMT

In article <1992Sep27.221847.29875@ncsu.edu> jecoleb@eos.ncsu.edu writes:
>
>In article <1992Sep27.031750.5132@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>>	Shinobi came out around 1986?  (I recall some guy in my 2nd year

	I saw a Shinobi machine today, two in fact (in the same arcade)
and it says copyright 1987.

>>HS Japanese class asking the teacher "What does 'shinobi' mean?")  I remember
>>some game (name long forgotten) I saw perhaps 2-3 years before which had
>>you as a Japanese swordsman.  You walked through backgrounds of bamboo
>>jumping & slashing at bad guys.  I'm sure it wasn't the first, but does
>>"de-throne" Shinobi as the first.

>Assuming this is Legend of Kage--that's swordsWOMAN. ;)

	Nope it wasn't Legend of Kage.  And I think I saw this one
before seeing Lok.

>Shinobi and Kage were more of a shoot-the-enemy than punch-kick-thwack-the
>enemy games, anyway.  (What year did Street Fighter *I* come out, anyway?)

	Give me a few days, I know a few places with the original SF...

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Newsgroups: rec.games.video.arcade
Subject: How good is Blaster?
Keywords: I found one but haven't played yet.
Date: 2 Oct 92 18:31:30 GMT
Distribution: usa
Organization: AT&T

I've finially come across a William's Blaster in very good condition.
It's at a local arcade and it's for sale.  I don't think they place
any particullar value on it but the prices on all the games they sell
are fairly high.

I've never played Blaster before and while the machine was up and
running I didn't get a chance to play as both coin mechs were jammed
and the keys the attendant had didn't fit.  At least I got to watch
the attract mode and it is supposed to be fixed next time I go there.

I really love to get early 80s games that I haven't played before.
Major Havoc was an excellent example of this for me and I really
liked getting an old game that was new to me.

I obviously will play it a bit before I decide if to try and buy it
but probably just a few games.  How was Blaster?  Does the game have
much depth or will I tire of it quickly if I get it?

The attract mode shows something like "It's 2084 and the Robots have
won..."

				Rick Schieve
				rls@ihlpb.att.com
				
Newsgroups: rec.games.video.arcade
From: kmuelle1@ih-nxt01.cso.uiuc.edu (Karl Paul Mueller)
Subject: Re: Mortal Kombat
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: University of Illinois at Urbana
Date: Mon, 5 Oct 1992 17:11:50 GMT
Keywords: Mortal Kombat

In article <91619@netnews.upenn.edu> gam@eniac.seas.upenn.edu (Glenn A  
Mulvaney) writes:
> 
> 	Hey y'all.
> 
> 	I've noticed something recently that I'd like to share.
> 	A coupla other people on this newsgroup noticed it as well.
> 	I want to stress it.
> 
> 	*Many of the combos for MK do not work on the newer versions.
> 	I've seen the Scorpion hook-uppercut-ghostpunch combo done on the
> 	version that does not support Player vs. Player Mirror Match.
> 	This holds true for all of the other combos I'm aware of.  The 
> 	newer version makes your fighter wait until your opponent lands
> 	after an uppercut.
> 							
> 						Later, y'all,
> 							-gam

    This is true... in the older version, there were so many combos [every  
character had at least one].  Scorpion is just one of them.  Subzero  
could, for example, uppercut and freeze the opponent for the whole game.  
Raidens death move in the even older version [before the older one even]  
could be accomplished by just moving back and forth while hitting high  
punch+block.  There were a few other wierd things, like every character  
could keep uppercutting an opponent in the corner [except Sonya, it should  
be noted].
Karl
kmuelle1@ux4.cso.uiuc.edu
Xref: sparky rec.games.video.arcade:7705 rec.games.video:19380
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: The first video game (Was: First side-scrolling game.)
Date: 28 Sep 92 18:10:41 GMT
Organization: NASA GSFC

In article <1992Sep28.150704.1738@ncsu.edu>, jecoleb@eos.ncsu.edu (have clue, will travel) writes:
> 
> As for the first video arcade game -- Pong lives on. ;)

Pong was NOT the first video game.  The first video game was Spaceship or
Starship or something like that (I forget the name).  It was an asteroids-ish
space battle game (without the asteroids, but two player, I think) that had
controls which were "confusing".  I remember when I was really small seeing
one of the these machines.  As I recall, I found it hard to play.  Because
of it's failure (due to the confusing controls) the next video game
created was pong, it's primary feature was that it had one and only one
control -- it was simple.  It was a smash success and the rest, as they
say, was all down hill, no, I mean, history!  :-)  (or is it :-( ???)

Steve
Newsgroups: rec.games.video.arcade
From: giz@cwis.unomaha.edu (Walter G. Lahs)
Subject: MK Roumored double fatality moves REAL!!
Organization: University of Nebraska at Omaha
Date: Tue, 6 Oct 1992 18:16:32 GMT

Anyone else see any of the other characters secondaries???
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade
Subject: Re: First first-person video game
Date: 2 Oct 92 02:30:45 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

ewu1@husc10.harvard.edu (Elwin Wu) writes:


>	While we are on the subject of early video games, does anyone
>remember what the earliest first-person video game was???  I'm not 
>sure I would count Night Driver as a first person video game (just
>as I wouldn't count Pole Position as first-person).  Does anybody
>remember a vector game called Tail Gunner???
I Do, I begged many a quarter to play that game.  It's interesting how well
done the 3d was.  It's odd that only recently true 3-d perspective is becoming
common in games.  I suppose vector monotors made it much easier to do 3-d,
no worrying about converting to pixels, and gamers were willing to put up
with wireframe and B/W to get good 3-d.  Early Computer Assisted Design
machines used the same monitors for speed and clarity, Tail Gunner may have
been a close relative.
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Getting things straight
Originator: jecoleb@c00002-118dan.eos.ncsu.edu
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Tue, 29 Sep 1992 05:14:19 GMT


mcbride@cs.arizona.edu (Chris M. McBride) writes:
>Now the good stuff:
 
>Space Wars has been recognized as the first Computer Game(in graphics)
>and was developed at MIT on a pdp 8. For the first decade of the
>arcade generation, almost EVERY game had something from that very
>first game.
PDP-1. Steve "Slug" Russell and the usual gang of idiots at MIT.
 (Just being picky.)  :-P
This does clear up the Spacewar-Space Wars thing--I referred to Pong as
being the first video ARCADE (read as: quarter-operated) game, and have
since been corrected to Computer Space.  Spacewar ran on a PDP oscilloscope.

>I was also under the impression that Pong is credited with being the
>first coin-op video game(or was it the first wide use?) But what is
>the first pinball?

See above for vids--maybe this should be crossposted to rec.games.pinball! ;)

(Hey, CASPER!  Talk to me.)
-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Ken & Ryu: Who's better? U tell Me!
Organization: University of Illinois at Urbana
Date: Sun, 27 Sep 1992 07:53:14 GMT

cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:

>Around here, most of the really good Ken players have all switched to Ryu.
>As Guile I have much more trouble with Ryu than Ken...

> The major reasons are:

> 1) Ryu's hurricane kick is way more effective against Guile.
> 2) Ryu's fireball recovery is faster
>	(Harder to backfist, combo, whatever)
> 3) Ryu is more effective pinning you in the corner.

>Anyways... that's my view...

I'm afraid that was my doing.  Now all we have are boring Ryu vs. Ryu
battles.  I'm gonna have to play more cheap Ken so that we see some
Zangief, Chun Li, and Vega's.  Ryu vs. Ryu can get pretty tiresome.

What's cheap Ken?  A Ken who never dragon punches but relies heavily
on throws.  You'll know I'm using cheap Ken if he's wearing the dark
colors ;).  So far, the most formidable opponent for cheap Ken is
Zangief... :(

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: rec.games.video.arcade
From: eric@telebit.com (Eric Smith)
Subject: Re: The first video game (Was: First side-scrolling game.)
Followup-To: rec.games.video.arcade
X-Disclaimer: Everything I write is false.
Organization: Telebit Corporation
	<1992Sep27.031750.5132@news.Hawaii.Edu> <1a3g5qINNatl@aludra.usc.edu>
	<1992Sep27.221847.29875@ncsu.edu>
	<1992Sep27.233952.1@camins.camosun.bc.ca>
	<1992Sep28.150704.1738@ncsu.edu> <1992Se <1383@tecsun1.etl.army.mil>
Date: 28 Sep 92 18:19:18

> 	I remember it as Space War.  The spaceships were an Enterprise and
> a triangle (I immediately thought of a Star Destroyer, so it must have been
> after '77).  One neat aspect was that a grazing shot could damage a ship
> without destroying it.

You're thinking of the Cinematronics version, "Space WARS".

The original posting referred to "Computer Space", which was released in
'72, or possibly earlier.
From: tilden@cutlass.ksu.ksu.edu (Jeffery A Bohning)
Newsgroups: rec.games.video.arcade
Subject: Re: People who want moves lists
Date: 2 Oct 92 13:15:44 GMT
Organization: Kansas State University
NNTP-Posting-Host: cutlass.ksu.ksu.edu


In article <1992Oct2.021133.2377@athena.mit.edu>, jimhsu@athena.mit.edu (Jimmy M.D. Hsu) writes:
>Since there are so many people crying out for moves list, why
>not have someone keep a list and email anyone who posts such
>a request?  I seem to recall someone earlier whining about how
>they asked kindly (even begged) for a list and never got a copy.
>
>This would be a very nice thing to do.  I don't have the list,
>and I don't want it, but someone else could take up this service.
>
>If everyone who has a list emailed the person who asked, that
>would not be so nice, either.  So, *one* person be the movekeeper!

I have been trying to help, but it's not easy when there are 50
requests for moves.(I know, an exageration, but still)  One person alone
can't do it.  Perhapse two or three, but this is my opinion.

Jeff B.

"Denial springs eternal."  -Hobbes
"It's not denial.  I'm just very selective about the reality I choose to accept."
  -Calvin