HDTenEightyP/NetNews huggingface dataset:
From: dang@mrcnext.cso.uiuc.edu (Daniel Gentry)
Newsgroups: comp.sys.ibm.pc.games
Subject: New VGA Planets game starting!
Date: 18 Dec 92 19:29:41 GMT
Organization: University of Illinois at Urbana



Hey folks- I've decided to take the plunge and host my own game
of VGA Planets.

If you'd like to play, mail me with the following:

1) Top three choices for race.... 
2) Password
3) Using registered or unregistered version of VGA Planets
4) Universe size preference (medium, large, very large, whatever)

First ten people get it!

Dan Gentry		dang@mrcnext.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Subject: Re: Strike Commander Video Demo
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 15 Dec 1992 05:19:24 GMT

yup i guess Origin has this strategy.... to only release Strike
Commander when the prices of the 486dx/66 have dropped drastically !


--
------------------------------------
| Jerry Koh a.k.a. FLAT^^TOP at    |
| National University of Singapore |
| D.      I.      S.      C.    S. |
------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: s106275@ee.tut.fi (Anssi Saari)
Subject: Re: Where is it? World Circuit
Organization: Tampere University of Technology, Finland
Date: 16 Dec 92 14:30:22 GMT


In <BzCKtv.LH2@hermes.hrz.uni-bielefeld.de> ittschir@techfak.uni-bielefeld.de (Tim Tschirner) writes:
>It is definitely NOT like this! There are two sorts of steering help. The first
>consists of a white dotted 'best line' that you can turn on and off. 
>The second steering help only comes to action when you spinned out in the
>corners. With this steering help turned on, the computer automatically puts 
>your car in the right driving direction. If it's turned off, you must find the
>right direction on your own.
>That's all, no Lane Control or other S**T !!

No, there is also steering help, which is selectable in steering control 
settings. It can't be turned off when playing with the keyboard. It makes it
easier to follow the fastest driving lines, sort of limits how much you can 
turn the steering wheel. It's very difficult to turn back if you spin...
This is not the same as lane control, you still get off the track if you 
don't turn or try to take a corner too fast.

Anssi
-- 
Anssi Saari s106275@ee.tut.fi                
Tampere University of Technology 
Finland, Europe                  

Newsgroups: comp.sys.ibm.pc.games
From: kjgriffi@acs.ucalgary.ca (Kevin John Griffith)
Subject: LARRY 5: a little advice
Date: Thu, 17 Dec 92 18:39:32 GMT
Distribution: na
Organization: The University of Calgary, Alberta


At what stage of your "get-together" with Cha Cha do you use the
camera ? I tried clicking the camera icon on her when I am
talking to her, and it says that she doesn't want it, and after I
give her the green card, access to the inventory is blocked.

	Thanks in advance,

		Kevin
Newsgroups: comp.sys.ibm.pc.games
From: chow@theory.TC.Cornell.EDU (Christopher Chow)
Subject: Great Naval Battles, crack requested
Organization: Cornell Theory Center
Date: Thu, 17 Dec 1992 01:24:26 GMT


I just bought Great Naval Battles: North Atlantic 1939-43 today. Seems
like a nice, albeit difficult simulation. 

Great Naval Battles has one of those look up the word in the docs
copy protection. Does anyone have a crack for it?

Thanks,
-- 
Christopher Chow
---------------------------   Phone:          518-426-0687
1 Notre Dame Drive - Rm 317   Internet:       chow@theory.tc.cornell.edu
Albany, NY 12208-3413         America Online: Chris Chow
Newsgroups: comp.sys.ibm.pc.games
From:  kevin@dipl.rdd.lmsc.lockheed.com (Kevin Anderson)
Subject: Re: JetFighter 2 Question
Reply-To:  kevin@dipl.rdd.lmsc.lockheed.com
Organization: Sun Microsystems, Inc.
Date: Fri, 18 Dec 92 23:13:18 GMT

ggeorge@bilbo.encore.com (Greg George) writes:

>Is there some kind of trick to bombing in JF2? All other simulators
>have a circle painted on the HUD with a line from the circle to the
>center of the HUD. You are supposed to line up with the target in the
>circle and wait until the IN RANGE light comes on. From there its
>supposed to be a matter of keeping a bead on the target until the bomb
>hits. Unfortunately, I can't seem to get this circle to appear on the
>HUD, instead getting a square surrounding the target. This square does
>not tell you range to the target, does not seem to compensate for altitude,
>nor does the IN RANGE light come on to tell you when to drop the load.
>This is especially frustrating with mavericks which have a good range
>because of a rocket engine installed. The mavericks seem to free fall
>with no forward velocity from the engine.

>Am I missing something that wasn't in the instruction manual?????

I usually fly real slow at about 500 ft on bombing runs.  You will 
intuitively know when to drop your bomb.  You can also switch to an
external view right before you drop it to see how you did as your are
doing it (it looks neat, too).
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: When is Formula 1 Grand Prix / World Circuit coming?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 15 Dec 1992 04:10:00 GMT

Teri Takamoto (tatakamoto@vmsb.is.csupomona.edu) wrote:
: 
:      Well, I still don't believe it's out *in the U.S.A.* as of yet.  All
: the posts I've seen so far from folks who own World Circuit have
: originated from Europe.  Not surprising since the game was originally on
: the Amiga, wasn't it?
: -- 
: --------------------------------------------------------------------------
: |  Teri Takamoto        California State Polytechnic University, Pomona  |
: |  Senior Computer Operator                   Computing Resource Center  |
: |  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
: --------------------------------------------------------------------------

Well, I have it in Singapore now - and it's not called World Circuit -
it's called Formula 1 Grand Prix. 
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: krhill@naz.edu (Kenneth R. Hill)
Subject: Spellcasting 301 hint needed
Organization: Nazareth College of Rochester, NY
Date: Wed, 16 Dec 1992 19:43:55 GMT

     This is my first contact with the net, so I hope I'm not too out of
line with policies.  I need help with spellcasting 301.  Right now I am 
working on the belly-flop contest.  I do not have a clue how to win this
one.  Can anyone help me?

E-Mail me directly at
	krhill@naz.edu

Thanks
	The Juggler
Newsgroups: comp.sys.ibm.pc.games
From: peppe@ipgaix.unipg.it (G. Vitillaro)
Subject: catabs 1.3
Organization: Universita' di Perugia
Date: Sun, 13 Dec 1992 21:51:04 GMT

I downloaded catabs13.zip from ulowell. Wonderful games.
But I have a problem with it, maybe the authors are 
interested in.

My hardware is a clone 486DX 33Mhz, Trident 8900 VGA 1Mb 2.1,
ATI 8514 Ultra 1Mb 1.3, AMI BIOS, CHIP&Tech chipset.

When I start the game (with START, option 6) some time
the game STOP just while painting the first screen (the
entry on the Cemetery TOWN) and the machine HANGS (time
for BRS). Some other time it starts and from that point
it always start correctly.

I run a lot of MSDOS sw on my machine (and OS/2, and BSD/386,
and etc.) without any compatibility problem.

Any ideas? Peppe
-- 
Giuseppe Vitillaro - IBM SEMEA      |  E-Mail : peppe@ipgaix.unipg.it 
University of Perugia Italy         |  06100 Perugia  Phone:+39.75.585-2200
---------------------------------------------------------------------------
All comments/opinions are mine and don't represent those of IBM
From: edn@hpldsla.sid.hp.com (Ed Neo)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP - Les Manley, Lost in LA
Date: 16 Dec 92 16:52:24 GMT
Organization: HP Scientific Instruments Division - Palo Alto, CA

I'm stumped.
Possible Spoilers:

























I currently have the pass to the mud wrestling place and the fake photo
of Maladonna.
a) How do I get into Paramound Studios?
b) How do I get into the mud wrestling place?
c) How do I get the computer from the pawn shop?
d) I got the bird droppings by using the bandana, but had to give it to
   the rap boys.  Do I really need the bird droppings?
e) I have'nt found a good use for the 'hand' to touch anything.

   Outright spoilers or a walkthough are welcome.

Ed Neo
Hewlett Packard
Scientific Instruments Division
Palo Alto, Ca
edn@hpsid.sid.hp.com
From: thpr_ss@uhura.cc.rochester.edu (Thomas Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Might & Magic III Wanted
Date: 15 Dec 92 19:43:30 GMT
Organization: University of Rochester - Rochester, New York

I'm looking for MM3 for a gift.
If anyone has it e-mail me

Also, if anyone has SimLife...I'm still looking for it.

Tom Parker

thpr_ss@uhura.cc.rochester.edu
Newsgroups: comp.sys.ibm.pc.games
From: Joy_Austin@mindlink.bc.ca (Joy Austin)
Subject: review of TASK FORCE 1942 wanted.
Organization: MIND LINK! - British Columbia, Canada
Date: Sun, 20 Dec 1992 00:45:56 GMT

Is anyone playing TASK FORCE yet? seen it for sale up here for the last
couple of weeks(Vancouver) But I hav'nt been too crazy about some of
Microprose latest efforts....and they want seventy bucks (Canadian) for it!
So please post a review if possible.
                                              thanks,
                                                         Tony.
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: StarCon II - Super Melee
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 13 Dec 1992 18:35:29 GMT

I've beaten that game, but still want to play the Super Melee.  
Do I need to keep every file on the HD?

Newsgroups: comp.sys.ibm.pc.games
From: drizzt@spock.uucp (Neela Jacques)
Subject: Wanted, Incredible machine
Organization: Choate Rosemary Hall
Distribution: usa
Date: Mon, 14 Dec 1992 16:45:16 GMT

Everybody keeps posting that they have finished the game and that either they dont like it or it is okay. If you have finished the game and want to sell it please E-mail me because I would like to buy it!!!

Thanks!
From: MEK130@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Out Of this world {possible spoilers}
Date: 16 Dec 92 14:12:32 GMT
Organization: Penn State University

{Spoilers}






































I got caught by the black caped guy in the beginning and got put in a cage.
I swung the cage and it fell on the guard.  My fellow prisoner and I ran to
the left.  He opened the door and i got in the elevator...


WHAT NOW??????!!!!
e-mail or post as soon as possible.
Thanks in advance,
Mike
Newsgroups: comp.sys.ibm.pc.games
From: jimenez@cernapo (Salvador)
Subject: Re: Darkseed by Cyberdreams
Organization: none
	<REYNOLDS.92Dec12144903@park.bu.edu> <1gjbkeINN3lr@agate.berkeley.edu>
Date: Tue, 15 Dec 1992 15:30:21 GMT

Not long ago somebody posted the complete solution. It was in spanish
and a couple of days later I posted the english translation. If you
want it I may send it to you (I still have it somewhere), but be aware
of the spoiling effect.
--
----------------------------------------
Salvador Jimenez, JIMENEZ@CERNVM.CERN.CH 
----------------------------------------
From: sltxh@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB II "Help me, or I'll shoot the computer!"
Date: 19 Dec 92 05:18:44 GMT
Organization: Utah State University


     Hi all. I've been enjoying SSI "Eye of the Beholder II" for the 
past few days. However, I've run into one slight problem... I'm stuck
in that INFERNAL "All who enter are doomed" level, and I can't get out.
     Now, I've solved the room with the nine pressure plates. (Althought
what good it did, I surely don't know  :( ), I've explored the level
with the gaint ants for a couple of days now... to no avail. 
     In short, a HINT LIST would be quite nice... thanx. Otherwise, I'm
afraid that I will just HAVE to perform a DOUBLE BARRELLED LOGOUT!!!

                               Much thanx in advance.
                                                       Joel


SLTXH@cc.usu.edu

                    " All that gold does not glitter,
                       Not all those who wander are lost;
                      The old that is strong does not wither,
                       Deep roots are not reached by the frost. "

                                THE FELLOWSHIP OF THE RING , 
                                                J.R.R. Tolkien
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Dark Sun !
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Dec 1992 02:26:01 GMT

>'>>AD&D games base on the Dark Sun World.  Any of you have seen it, or maybe
>'>>purchased it ?  (Those games should have been released in September '92 !!
>'>>We're in December...  what's the problem ?)
>'>>
>'>The problem is it's not done.  (unless one likes half-baked, totally
>'>buggy code..).  Expected in march/april.
>
>	If it isn't done yet, and won't be until March/April 93, why the heck
>   was SSI stating release dates of Sept 92?  Just another case of a software
>   company drumming up demand by obviously false advertising.  I don't even
>   want the game either, but its an example of whats accepted in the game
>   industry.  You seem to be condoning the behavior also, Ross.

Heck, Greg, I'm not condoning anything!  I want it just as bad as the
next guy.  They told me September, last May at Summer C.E.S.  There's
no false advertising here...Simply a continuation of the same problem
with advertisers having to make print committments months and months
in advance.  (Something Game Bytes doesn't have to deal with! :-)  I
think you will eventually want this game.  It looks spectactular, but
I would presume you would want a game to go along with the great
graphics too.  That's what takes all the time.  Putting the _game_ in
there.  

I'm on your side!! :-)  I want it now too, but no sense in getting
worked up about it if they were to release it incomplete.  There's
plenty of other good stuff to play until March/April.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Re: No more interview questions for Warren Specter
Organization: University of Southwestern Louisiana
Date: Thu, 17 Dec 1992 19:06:27 GMT

In article <85267@ut-emx.uucp> ddt@ccwf.cc.utexas.edu (David Taylor) writes:
>
>                                                                       
>  .-------------------------------------------------------------.
>  .Regarding the upcoming Game Bytes interview of Warren Specter.
>  .-------------------------------------------------------------.
>
>We received 15 responses to our request for interview questions of
>Warren Specter of Origin Systems, many with several questions a piece.
>Thanks for the input, guys!  We got some really good questions from all
>over the world..

Hey!  That's the name of that specter in Ultima Underworld!! :-)

>
>Unless you're just darn quick- no more questions will be accepted
>for submission at this time.  Thank you!
>
>	=-ddt->


-- 
Dan Stephenson                                         das9674@usl.edu  
"Yes Dan, I have heard of Ultima Underworld.  From my point of view it
 appears to be a rather large stick which you seem to be using to beat
 everbody in this group with." -Mark Steyn
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolfenstein and Spear of Destiny
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Mon, 14 Dec 1992 19:09:27 GMT

andrew@frip.WV.TEK.COM (Andrew Klossner) writes:
: []
: 
: 	"Perhaps we should put the same warning that airlines put on
: 	the tickets about motion sickness and include a barf-bag in the
: 	box."
: 
: Or rework the game to get the perspective renderings right.
: Ultima Underworld doesn't seem to make people sick.

Ever put your face right in a wall in UU?

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Wiz 7: mapping
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 8 Dec 1992 02:23:33 GMT

Jim Lowe (ma106071@cs.brown.edu) wrote:
: Hi all...
: 
: I know this has been asked before, but exactly where does one find the map
: to enable automapping in Wiz 7?
: 
--
It is in the forest near where you start. Look around carefully. It is
in a chest. If it is empty, it means that some NPC has got it before you
and you must look for the NPC to buy it.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg



Newsgroups: comp.sys.ibm.pc.games
From: cad28526@uxa.cso.uiuc.edu (Chuck Douglas)
Subject: Re: Steve Jackson's 'Hacker'
Organization: University of Illinois at Urbana
Date: Fri, 18 Dec 1992 07:26:32 GMT

morgan@arc.ab.ca (Sean Morgan) writes:

[stuff about a game NOT by SJG deleted]

>According to an article in Analog (January 1993)  he was shut down the feds,
>who thought that his Cyberpunk GURPS (in progress) was a manual on how to
>commit computer crime.  Now he is virtually bankrupt.  Your tax dollars at work
>(I am a Canadian, apologies to any USians who take offense).

Where did you hear he is virtually bankrupt?!?!?!?  Unless things have 
DRASTICALLY changed in, oh say, the last 3 months, that is utter GARBAGE.

While it is true that SJG had problems with the feds for GURPS Cyberpunk
and they did have some finanicial difficulties around that time, they
have LONG since recovered (almost with a vengence).  You really need to
update your infomation.

>-----------------+-------------------------------
>Sean Morgan      |  ALBERTA  6815 - 8 Street N.E.
>                 | RESEARCH  Calgary, AB, Canada
>morgan@arc.ab.ca |  COUNCIL  T2E 7H7

-- 
Chuckers -- a computer operator/programmer/benthic sorter/emaciated aryan.
cad28526@uxa.cso.uiuc.edu	          |"You know I'll give you everything
Novanet:  douglas/o/nova douglas/cerl/nova|I've got for a little peace of mind!"
douglas-cerl OR douglas-o@nova.novanet.org|--"I'm So Tired" by The Beatles
Newsgroups: comp.sys.ibm.pc.games
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Subject: Re: F16 Characteristics
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 19 Dec 1992 00:32:51 GMT

Robert O'Brien writes:
> Msg-ID: <1992Dec17.202136.15444@netcom.com>
> Posted: Thu, 17 Dec 1992 20:21:3
>
> Org.  : Netcom Online Communications Services (408-241-9760 login: guest)
>
> The CF-100 and CF-105 were indigenous products of Canadair.  I'm _NOT_ very
> expert on them, but the CF-105 was a BIG strike bomber, somewhere
> between a B-58 and FB-111 in mission/performance, and a lot like
> the TSR of Britain.  I think it was late fifties/early sixties, and
> apparently, political forces were so afraid that this plane would perform,
> that they not only cancelled it, but broke up the prototype, such that all
> the Canadian air museum has is the landing gear and much of the nose
> section.
>
> Any Canadian buffs care to contribute?  This exhausts _my_ knowledge
> of the subject.

The plane to which you are referring is the Avro Arrow.  Unfortunately, I
can't seem to find any reference material right now...  :-(
--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

Ligneous and petrous projectiles can potentially fracture my osseous
structure, but pejorative appellations will forever remain innocuous.
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Can't transfer characters from U7, FOV to Serpent Isle !!!!!
Date: 15 Dec 92 19:55:02 GMT
Organization: Lehigh University

In article <s910198.724343750@otto>, s910198@otto (Mable YUNG) writes:
>I called Origin BBS.  In the Ultima 7 message area, the Sysop replied a mail
>sayiny that U7 Part II : The Serpent Isle won't be out until the 1Q of 93.
>He also said that the players can NOT transfer the characters (Avatars) from
>The Black Gate or Forge of Virtue to The Serpent Isle !!!!!!!!!!!!!!
>
>I thought the point of FOV was to build up the attributes of the Avatar and
>prepared it for TSI and U8, wasn't it ?
>
>Can anyone confirm this information ?
>

The whole point of FOV was to get all those people who while about the release
of the next Ultima off Origin's back. Besides, the games don't really depend
on stats anyway.
-- 
================================== ILAN ======================================
  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
Newsgroups: comp.sys.ibm.pc.games
From: jwh2@cornell.edu (James W. Howell)
Subject: falcon3 installation problem
Keywords: disk 4 falcon3 install
Nntp-Posting-User: @cornell.edu
Organization: Cornell University
Date: Fri, 18 Dec 1992 15:33:26 GMT

Hello,
     I have a zeos 486 machine with 8meg of memory, plenty of disk space, a 
little over 600k of free ram in the lower 640k, files, and buffers set to 40.
But during the install at the end of the fourth disk I get an error code of 
8 where it normally tells you to switch disks and the install stops at that 
point incomplete.  I am running MSDOS Version 5.  What could be wrong??  Has 
anyone else seen this behavior when installing falcon3???
Jim Howell
Newsgroups: comp.sys.ibm.pc.games