HDTenEightyP/NetNews huggingface dataset:
From: flan@starling.wustl.edu (Ian Flanigan)
Subject: Re: Hockey? An Offsides Rule
Keywords: puck, hockey, your face
Organization: Washington University, School of Engineering, St. Louis MO
Date: Wed, 2 Sep 1992 16:51:44 GMT

In article <181qfaINNg7m@moe.ksu.ksu.edu> bav@hobbes.ksu.ksu.edu (Brick Verser)  
writes:
>  rone@aludra.usc.edu (Ron Echeverri) writes:
>  >>>  Also there is the hockey "goal scum" who lurk outside the enemy
>  >>What's wrong with this?  It's a reasonable strategy.
>  >Eh, no.
>  
>  jf41+@andrew.cmu.edu (Jonathan R. Ferro) writes:
>  >> My idea for this is to add a "penalty box" for each team ...
>  >This is unreasonable.  ...
>  
>  Maybe we should 
>  call the game PUCK instead of hockey to silence the "but that's not the way
>  REAL hockey is played" aficionados.  'Tis a game BASED on hockey.

Exactly.  Who *cares* what ice hockey is like--THIS is Netrek!

I had an idea one night as I was getting seriously pounded by a crippling  
string of torps.  What if torps just made inelastic collisions with your ship?   
You'd take no damage, just get slowed way down.  The torps could have different  
"mass" depending on the type of ship shooting.  Dunno how this would play, but  
it's an idea.
 
>  And...if you're still reading...does anybody LIKE 8 on 8 hockey games?
>  We've reached that a couple times on NOVA.  I am learning to cope with the
>  crowds, but I think the game degenerates a lot with more than 6 on a team.  

There is a lot more carnage and a lot less "good play" with 8 on 8 games.   
Since there are so many people, it's hard to stay alive long enough to make  
more than one pass.  And by the time the puck gets to the target, they may be  
dead anyway.

A point of strategy:  Consensus says that it's better to cripple players than  
kill them.  I've found that when close to the goal, death is preferred since it  
usually moves the player well out of position.  Comments?

--
Ian Flanigan		"You can never have too many napkins."

Project Zeus
Washington University in St. Louis
flan@starling.wustl.edu
Newsgroups: rec.games.netrek
From: mcn@cwru.edu (Michael C. Neuman)
Subject: NeXT software, new server, new rank scheme
Reply-To: mcn@b62103.student.cwru.edu
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 26 Aug 92 14:28:33 GMT


  The NeXT netrek software archive is back with all sorts of new stuff--new  
version of the blessed binary, netrek server, source code, etc... All of it  
will be up and available sometime tonight (as soon as my X nfs server comes  
back up and I can finish compiling).

b62103.student.cwru.edu[129.22.242.151]:/pub/games/netrek

  Also, we'll be putting up a server in a few days (yea, in Ohio no less), and  
I'll announce that when it's up. We've got several (>2) T3 connections coming  
from our local POP, so speed will be no real problem :-). As suggested, I'm  
going to use it and experiment with various configurations and hacks. Here's  
part of the motd with a few I have in place already:

HOURS:  24 Hours a day, 7 days a week.  
        Borg Hours:   All Day SatSun, 5pm-10pm Monday-Friday
        Human Hours:  Monday-Friday 10pm->5pm
        Vector Torps: All Borg Hours
      [ b62150 is maintained by: <mcn@b62103.student.cwru.edu> ]

..
Promotion and Demotion system is different from most
servers. No longer will you automatically get advanced when you get a
certain DI/ratings. You must be promoted by a superior officer (just
like how it works in the real world). When you are promoted above
ensign, you may promote any other user UP TO your current rank IF they
have enough hours for that rank. When you reach Admiral, you may promote 
any user regardless of the number of hours they have, plus you may DEMOTE 
any user. I'm going to give this system a try for a while--it should put
more emphasis on good teamwork rather than scumming.

Send 'promote player_number' to ALL to promote a player.
------

What do you think of the new system for promotions? Also, the borg hours aren't  
set in stone, but I do want a place to work on Automatic Admiral (a bot), and  
provide maybe a replacement for rwd4's borg hours.
--
Mike Neuman                mcn@b62103.student.cwru.edu
			   NeXTmail accepted!!!
"To make a machine that will be proud of us." - Thinking Machine's motto
From: sfd@neuromancer.metaphor.com (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: BEZIER IS DEAD!
Date: 27 Aug 92 17:28:14
Organization: Metaphor Computer Systems
NNTP-Posting-Host: bezier.berkeley.edu

...LONG LIVE BEZIER!

Does anybody want the players database?
--
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|         "It's Log!  It's Log!  It's big, it's heavy, it's wood!          |
|          It's Log!  It's Log!  It's better than bad -- it's good!"       |
\--------------------------------------------------------------------------/
From: dsa3+@andrew.cmu.edu (David Reeve Sward)
Newsgroups: rec.games.netrek
Subject: Re: 3rd space guardian robots
Date: 27 Aug 92 13:51:44 GMT
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 27-Aug-92 Re: 3rd space guardian
robots by Sun God@iastate.edu 
>   This demonstrates what I've believed all along: the 4 race galaxy is
stupid.
>It's an artifact of days when games actually had 4 teams. If you want to play
>a 2 team game, you have a two race galaxy. The rest is just junk that doesn't
>really belong. I can't wait for Ray Jones' new 2 race server. INL games are

The problem with this is that is constricts the galaxy.  In the current
games, you can sneak around through 3rd-race space to the enemy
backfield (to do whatever it is you happen to be doing).  If you remove
the 3rd-race space then you're playing in an alley - if you want to
enter enemy space you gotta go in the front.  If the 3rd-race space is
kept in the game (as I obviously think it should) then you can either go
knocking on the front door or you can sneak in the back.
Newsgroups: rec.games.frp,rec.games.rpg
From: lum@cs.tu-berlin.de (Lutz Hofmann)
Subject: Re: 3rd Ed. Ars Magica
Organization: Technical University of Berlin, Germany
Date: Wed, 26 Aug 1992 11:18:17 GMT

The Spell "Posing the Silent Question" is not included.

Thats all I am aware of, because I've never seen 2nd edition.

Yours Sincerely   Lutz Hofmann
                  lum@cs.tu-berlin.de
-- 
Ob. Disc: Dies ist kein Flame.   ---   This is no flame.
Xref: sparky rec.games.frp:24934 rec.games.frp.dnd:3068
From: esharpe@phad.hsc.usc.edu (Ed Sharpe)
Newsgroups: rec.games.frp,rec.games.frp.dnd
Subject: Re: Dwarf Women with bears, Not!
Date: 26 Aug 1992 09:23:03 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phad.hsc.usc.edu

In article <BtL20p.3sH@mentor.cc.purdue.edu> dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes:
>	As far a racial stereotypes go, heres a question: do female dwarves
>have beards?
>I know that if you foloow the typical Gygaxian philosophy the answr is yes,
>but I don't. 
In an early dragon magazine (35?) the final word was given on dwarvish female 
breads:  Unless you have dwarvish bread catcher traps in your games it does
not matter if female dwarves have breads.
From: mancinis@mentor.cc.purdue.edu (steven mancini)
Newsgroups: rec.games.frp
Subject: Re: SR: * Knights
Keywords: SR;ShadowRun;Shadow Run;SRun
Date: 29 Aug 92 06:31:48 GMT
Organization: Purdue University Computing Center

In article <1992Aug26.105226.24588@nmsu.edu> oroboros@acca.nmsu.edu (The Wyrm Ouroboros) writes:
>>I apologize to Maestro, as well as to all members of the Lord Knights and
>>Death Knights, for a mistake made by my colleague, Beast.
>>I am sorry for the hostilities caused over this minor over-sight.
>>
>>-HotWire, speaking for Predator
>
>  >>>>>[ Hostilities?  What hostilities?  That skink and I are having fun.
>	I actually think we are the two that work best together -- him
>	doing his stuff, me doing my stuff.  Insults are just our little
>	way of making sure the other don't get too uppity.  K-ching! ]<<<<<
>						-The Wyrm Ouroboros

>>>>>[ Yeah, insults and the occasional Force 8 fire elemental bound
      to your danty elven undies eh Wyrm? *grin*]<<<<<
						-Maestro
From: jduffin@pnet51.orb.mn.org (Joshua Duffin)
Newsgroups: rec.games.frp
Subject: Re: SR: A few Questions...
Date: 26 Aug 92 18:38:33 GMT
Organization: People-Net [pnet51], Minneapolis, MN.

doug@abby.chem.ucla.edu writes:
>In article <8281@orbit.cts.com>, jduffin@pnet51.orb.mn.org (Joshua Duffin) writes:
>>Or, to get way out there... how about this: a suit that takes the energy and
>>radiates it away non-randomly, in one specific direction?  For example, it
>>could use all the thermal energy to power a laser and dump the energy (into
>>the sky, at a wall, whatever). 
>>
>
>Would require a HUGE amount of energy to pull off, and the suit would have to
>be quite large (with technology anywhere near what we know now).  You need to
>use power to do this... can't JUST dump the heat without getting in trouble
>with the Thermodynamics Police.
>

Well, of course!  I think I mentioned that this was "way out there" -- it's
not intended to be performed with any technology too close to what we've got. 
You need near-perfect conversion of heat to something else to pull it off.


inet: jduffin@pnet51.orb.mn.org            | My other account is a Porsche.
uucp: {crash, tcnet}!orbit!pnet51!jduffin  |
Xref: sparky rec.games.frp:25075 rec.games.frp.misc:4790
From: dudek@acsu.buffalo.edu (David T. Dudek)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: QUESTION: Looking for "women's" rpg.
Date: 1 Sep 92 23:52:30 GMT
Organization: UB

This past summer I was reading "Cosmopolitan" or "SELF" or one of those
conteporary women's magazines, and there was this article about a young
woman who was dissatisfied with many of the fantasy role-playing games
because they were too violent and were very male-oriented by nature.  She
wrote her own fantasy rpg, and I guess it was published, and she displayed
the game at GenCon and it was pretty successful.  The game supposedly is
not combat-oriented, although I think it said that it still is a minor
aspect of the game.  If anyone knows what game this is and where I could
find it, please send email or post to the group.

-- 
--David Thomas Dudek  aka: the "DUDE"  |  "The opinions expressed are those of
  University at Buffalo                |   my alter id, and do not reflect     
  V098PWXS@UBVMS.CC.BUFFALO.EDU        |   gamma rays in any way, shape or 
  dudek@acsu.buffalo.edu               |   form."
Newsgroups: rec.games.frp,rec.games.rpg,rec.games.frp.misc
From: eeb1@ellis.uchicago.edu (e elizabeth bartley)
Subject: Re: 3rd Ed. Ars Magica
Reply-To: eeb1@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 30 Aug 1992 22:10:33 GMT

Snicker at you for raising the Companions' maximum flaws and virtues
total?  Never.  First thing *we* did was eliminate the maximum.
-- 
Coratha of Twilight, archmaga of Bonisagus and Diedne and amica of Criamon.
Llarana, duchess of Amber and Rebma.   Nimerus of Verditus.  David of Amber.
Mara.  Miranda.  Elspeth of Bonisagus.  Nuron (the one and only).  Iluri.
McSorley.  Lieva, Quaesitor and archmaga of Flambeau and Trianoma.  Tiliana.
Newsgroups: rec.games.frp
From: oroboros@acca.nmsu.edu (The Wyrm Ouroboros)
Subject: Re: SR: Stealth Suits-
Keywords: SR;ShadowRun;Shadow Run;SRun
Organization: The Lord Knnnnnigits!
Date: Wed, 26 Aug 1992 10:44:39 GMT

steven mancini writes:
>>Hold on a moment, here.  Maestro may be a member of the Death Knights, bud,
>>but I do .not. believe that that weasel is a Lord Knight.  Keith, if you would
>>be able to assist in listing Past, Retired, and Current Lord Knights??
>>>>>>[ WEASEL? It is truly amazing what you call people when you think 
>      they aren't around isn't it? I am many things, but Weasel? Really
>      Shockwave, I am surprised at your name throwing, especially when 
>      you don't have the rest of the Lord Knights around to save your
>      ass. Oh but wait, that's right, some are dead, and those that
>      aren't barely speak with you. When is the last time you heard
>      from Shiv? I have spoken with him on several occassions. As for
>      my association with the -Death Knights-, that is none of your
>      business. But hey, you wanna poke you nose where it doesn't 
>      belong and anger that secret society, go right ahead.]<<<<<
>						-Maestro
>P.S.  :)

  >>>>>[ Yeah, you're a weasel.  You look where you're not wanted, and
	babble with the secret astral contacts of us who aren't even supposed
	to be magically active.  We, the Mystical Metahuman Matrix Mauraders,
	will foil your databanks and destroy your ability to buy a jelly
	roll, much less Federated Boeing!!  ;)
		BTW, Keith, CAN you tell us who the LK's are, all told??
	I the player wouldn't mind getting a fairly good rundown of the
	whole gang, just so I can stock me own world with 'em. ]<<<<<
						-The Wyrm Ouroboros
Xref: sparky rec.games.frp:25087 rec.games.frp.misc:4899 alt.feminism:505
From: wrr3118@tamsun.tamu.edu (Rick Russell)
Newsgroups: rec.games.frp,rec.games.frp.misc,alt.feminism
Subject: Re: Looking for "women's" rpg.
Date: 3 Sep 92 16:16:35 GMT
Article-I.D.: tamsun.1992Sep3.161635.226
Distribution: usa
Organization: Texas A&M University, College Station

In article <1992Sep3.151131.27369@umr.edu> asparrow@mcs213f.cs.umr.edu (Angelia Sparrow) writes:
>The main problem with the thread is that
>rpg's are power fantasies for the powerless.
>
>I've never been on a campaign where the women had
>any greater ambition that to fill out DD platemail.

I think these statements are *way* too general. Okay, I suppose the
second statement isn't general, since it's completely anecdotal, but
not all rpgs are power fantasies.

While some RPGers may get off on ultra-powerful and/or unique
characters, I think a lot of RPGers play to enjoy puzzle-solving, or
to engage their primitive acting skills. There are other reasons too.

And I have been in campaigns where the women played more reasonable
characters, where the goal was not to acheive new levels of sexual or
physical prowess, but to merely survive in a hostile environment, or
to accomplish a single heroic task.

-- 
# Rick Russell    | TAMU Meteorology   | wrr3118@tamsun.tamu.edu (Internet) #
# I am sane. I am perfectly and completely sane. I shouldn't be in here     #
# at all. There's been a terrible mistake.                                  #
From: markl@dvorak.amd.com (Mark Luedtke)
Newsgroups: rec.games.frp
Subject: Re: SR: Fantasy
Keywords: SR, SRun, ShadowRun, Shadow Run
Date: 27 Aug 92 20:06:28 GMT
Organization: Advanced Micro Devices, Inc.; Austin, Texas


I am considering running a fantasy campaign using SR rules.  I intend to
allow people to have abilities that can be supplied by using tech (i.e.
fast reflexes and low-light vision).  Naturally, the tech itself doesn't
exist, so guns and computers are out.  Has anyone tried this?  Should I
watch out for anything?

-- 

Mark Luedtke    markl@dvorak.amd.com

This was typed by an infinite number of monkeys.
Newsgroups: rec.games.frp.dnd
From: goldman@cray.com (Matthew D. Goldman)
Subject: Question about old White Dwarf monster rating system.
Date: 28 Aug 92 16:22:01 CDT


Long ago the White Dwarf had a system for rating monsters.  I never
saw the actual article; however, I saw many references to it.  Could
someone out there post a summary of the rating system please?

Thanks!

Matt
-- 
Matthew Goldman          E-mail: goldman@orac.cray.com
Fax: (612) 683-3099                 Work: (612) 683-3061
"There is nothing wrong with the software that rm won't cure."
		-Arnie Romo
Newsgroups: rec.games.frp.dnd
From: caa@Unify.Com (Chris A. Anderson)
Subject: Re: Chromosonally-Challenged Characters
Followup-To: rec.games.frp.dnd
Reply-To: caa@unify.com (Chris Anderson)
Organization: Unify Corporation, Sacramento, California
Date: Wed, 26 Aug 92 00:02:52 GMT

In article <1992Aug24.121219.659@ccsvax.sfasu.edu> z_copeab@ccsvax.sfasu.edu writes:
> In article <1992Aug24.090013.1@vaxb.acs.unt.edu>, wilsonm@vaxb.acs.unt.edu writes:
> > feel the Elvish bonuses are not legal then whay not bring up all the other
> > races?  They all are on an equal level in respect to bonuses and special
> > abilities.
> 
> 	Nope, elves are *extremely* unbalanced. Most of the elves' bonuses come
> into play more often than the other races bonuses. And what about humans? Where
> are their bonuses? The only two advantages humans have are (1) can belong to
> any class, and (2) no level limit. Unfortunately, both of these bonuses are
> there purely for Game Balance, and make no real sense on their own merit. The
> ability to be dual classes is pretty worthless when demi-humans can be
> multi-classed. Also, many of us run campaigns where the characters never get to
> a level high enough for level limits to kick in (with me, its that characters
> simply advance slowly).

I disagree.  As you gain levels, the humans will outpace those multi-class
characters quite a bit.  When you throw in level limits, the races are
quite well balanced.

Even the racial bonuses that the elves have don't make any difference
past third or fourth level.  They really just don't come into play 
that often.  The +1 to bow/sword is completely overshadowed by weapon
specialization, etc.  Resistance to charm and sleep becomes much less
important as everyone gains levels.

> 	If you took the various AD&D races, and used a point-based system (Hero
> or GURPS) to reconstruct them, I'm pretty sure that elves would be at the top
> and humans at the bottom. The races simply aren't balanced. The more powerful
> ones (elves, and to a lesser extent dwarves) need *penalties*, such as elves
> taking damage from touching (cold) iron.

Why?  What would that solve?

> > As to your belief that elves are a "munchin-for-beginners" race I would
> > have to say that you have never had an experince with role playing unless
> > you have tried the elf at least once.  I prefer them to humans because of
> 					 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> > the multi-class abilities.  Although Humans can do dual class, I prefer the
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> > movement in levels to move at the same level...My choice.
>                             
> 	This is min-maxing/powergaming! You have just said that elves are more
> desireable to play than humans -- if they were really balanced, you would be
> deciding with roleplaying in mind, not which race gives you the better bonus,
> as YOU HAVE JUST DONE!

Oh, bullshit.  He may just like multi-class characters better than 
single classes.  Some people do.

Chris
-- 
+------------------------------------------------------------+
|  Chris Anderson, Unify Corp.                caa@unify.com  |
+------------------------------------------------------------+
From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.frp.dnd
Subject: Re: Rangers and studded leather armor
Date: 26 Aug 92 10:30:57 -0500
Organization: University of Northern Iowa

In article <BtJvo4.CqD@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (Axly)
   writes:
> alvalent@husc9.harvard.edu (Alvin Valentine) writes:
> 
>>Yup, you can, Axly, but remember that non-rangers track at a -10 penalty and
>>don't get by level bonuses to the roll.  One might allow for kits which
>>ignore this penalty though.
> 
> That's using the 1st edition. In 2nd edition, you are making a stat roll
> on your wisdom stat if you have this proficiency. Taking it more than
> once gives you a bonus of +1 on the roll for every proficiency you take
> above and beyond the initial slot put into tracking.
> The ranger gets bonus profiencies as he progresses, but a single class
> fighter may do this, merely paying proficiency slots to  get the same
> effect.
> 
> Axly

   This is also the case for second edition.  If you check (either under
Rangers or the Tracking proficiency description), it states that non-Rangers
taking this proficiency are at a penalty to use it (-7 I think? Books not with
me on campus :).

   Plus, a Ranger automatically increases in the Tracking prof based on
character level, whereas the Fighter has to spend more slots towards it to
improve it.  Also, the Ranger could theoretically spend slots toward it as well
as the natural progression, to improve it even quicker.

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * "I hit it with my Sword+10 of    *
* of our brain's mental capacity, was      *  Super Slaying" - "It laughs" -  *
* probably 90% incorrect.                  * "I give the DM the rest of my    *
*            -Unknown comic on A&E-        *  pizza" - *munch* "It dies"      *
*******************************************************************************
From: z_copeab@ccsvax.sfasu.edu
Newsgroups: rec.games.frp.dnd
Subject: Re: Paladins
Date: 26 Aug 92 12:35:44 CST
Organization: Stephen F. Austin State University

In article <BtLHM8.Fq3@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (Axly) writes:
> z_copeab@ccsvax.sfasu.edu writes:
> 
>>	Except that you can have crimes against the State, the Individual, and
>>(in a fantasy game) the Religion. The situation with the ranger, was, I
>>believe, a situation of a Crime against the Individual. If the ranger chose not
>>to 'file charges', there really wouldn't be much that the paladin could (or
>>should) do. It may just be TV, but ever notice how often police get aggrivated
>>when someone refuses to press charges (or drops them), and they have to let
>>someone who they *know* is guilty go, because they can no longer leagally hold
>>him (assuming he broke no law against the State)? 
> 
> However, the thief, in the paladin's eyes, has broken God's law. Since the
> paladin is a duly appointed representative of a supernatural entity, he 
> is merely enforcing the dieties law. Again, there can be a conflict between
> the law of the religion and the law of the state. However, most paladins
> are empowered by both divine and mundane forces to act as their representative.
> The case where the police have to let someone go works in a legal system
> where you have different degrees of crime. In a medieval era setting, the
> justice system didn't make that distinction. Crime was crime no matter
> who it was against. 

	Why does it seem like most people on this thread think that an AD&D
setting *must* fit with historical Medieval history? Why can't the State and
Church have seperate legal codes in at least a *few* places? Paladins in my
campaigns are *not* usually empowered as 'police' of the State. They have
little or no jurisdiction in Secular matters, though usually the State looks
the other way if the paladin isn't stepping way out of bounds, and the Church
is strong enough.

	Axly, I think the problem here is that we both use different kinds of
legal systems in our campaigns. No amount of arguing will change that, so there
isn't that much reason for us to continue this discussion.

Brandon Cope