HDTenEightyP/NetNews huggingface dataset:
From: nwang@black.clarku.edu (The freak)
Subject: Stuck in hell (possible spoiler)
Organization: Clark University (Worcester, MA)
Date: 14 Dec 92 03:20:25 GMT



Finally got my character to the castle, got the WoW(somehow it had only
3 charges combined, bug?).  I went thru the trap door and landed on the
first level of hell.  I completely mapped it, find the upstair and
everything but no downstair, there is a level teleport trap however so I
walked over it and teleported 1 level down.  Put on my blindfold to test
where the wizard is, "you hear a mumbling curse", "you can't take it
off, it's cursed", with no holy potion(thank you white dragon) and being
a priest I went back to castle level to pray.  Then I went back down and
the level teleporter has disappeared!!!???  What the f*ck?  I tried to
dig but the floor is too hard.  Things I have, ring of conflict, ring of
teleport control, +2 GDSM, instinct teleport.  There is a magic trap and
a teleportation trap, but the level teleporter has disappeared.

Any hints/spoilers would be greatly appreciated!

Andy

Newsgroups: rec.games.hack
From: gregs@eskimo.com (Greg Sumner)
Subject: Re: Interesting...
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Wed, 16 Dec 1992 06:26:26 GMT

rji@nyquist.cs.nott.ac.uk (Rob Ingram) writes:

>In article <1g30t5INNp9u@usenet.INS.CWRU.Edu>, jmt8@po.CWRU.Edu (James M. Trela) writes:
>|> 
>|> first of all, excalibur is rustproof to begin with so don't
>|> 
>|> waste a scroll to rustproof it....
>|> 

>I think somebody posted here once that Excalibur is only rustproof
>if it is gained by dipping. Is this true? 


>			Rob.

Yup.

(That's American for "yes.")

-- 
Gregory Sumner    * 
gregs@eskimo.com  *
Seattle, WA       *
From: v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger)
Newsgroups: rec.games.hack
Subject: Re: What good is a scroll of fire?
Summary: No good
Date: 13 Dec 92 22:59:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <Bz7vqL.Ksy@jabba.ess.harris.com>, jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes...
>I just started playing nethack recently, and I got some questions.
> 
>1) What good is a scroll of fire?

It's not really good for anything, except maybe blanking or polymorphing.

>2) I #dip like crazy and never get excaliber, all I get is nymphs that steal
>	my stuff. what am I doing wrong.

Are you at least 5th level?  If not, you won't get Excalibur, no matter how
many times you dip.  Otherwise, it's just bad luck.

>3) I went to a shop that had the follwing message "Closed for Inventory"
>	How do I get the shop to open?

Lockpicks or a credit card, or use a wand of digging to tunnel in through the 
wall.  After a while, (a long while) the shop will open up on it's own.

>4) Where can I get a copy of the spoilers for the PC

Not sure off the top of my head.  Check the FAQ, it says.

>Thanks in advance
> 
>Joe Carl
>--
>Joe Carl Jr.               "It ain't what a man don't know that makes him a
>jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
>                                                           -- Josh Billings
have fun
brian
Newsgroups: rec.games.hack
From: ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy)
Subject: Re: Observations and a few questions
Organization: The Ohio State University
Date: Thu, 17 Dec 1992 08:13:14 GMT

In article <BzDAqy.96G@acsu.buffalo.edu> v133ju6p@ubvmsd.cc.buffalo.edu (Paul R. Pompi) writes:
>
>One question: What is the best way of handling a nurse? I remove my armor and
>wield no weapon for it to heal me, but how do I get rid of it? Should I just 
>kill it right away and eat it?

 Very minor spoilers coming up.


 Unless you are an elf I would not recommend eating the nurse. Let her hit 
you, it won't hurt a bit and you might just get some hit points. If you are
playing the more recent versions of Nethack, she will disappear eventually.
I have heard that in the older versions she does not leave. This allowed you
to amass hundreds of HP's.
>
>Another question: I tamed a little dog, and later, it ate a white dragon
>corpse. It now polymorphs into real cool monsters at random, like a guardian
>naga or a demilich. Why is this?
>
   That white dragon corpse was actually a dead chameleon. You now have a 
shape changer for a pet!! Enjoy.
>Thanks,
 You are welcome.
>Paul Pompi
Galen Gawboy
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.hack
Subject: Re: One more stupid death
Date: Mon, 14 Dec 1992 20:44:28 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b63519.student.cwru.edu

In article <Bz9ILx.Gvv@acsu.buffalo.edu> bandu@acsu.buffalo.edu (Jagath Samarabandu) writes:
>In article <C89MIKHO.92Dec11123506@kol3.IDA.LiU.SE> c89mikho@IDA.LiU.SE (Mikael
>Hovmoller) writes: about Medusa,
>
>>Also, had she been anywhere else, you could have avoided her
>>completely. Now, THAT wouldn't be good.
>
>On the game I'm playing now, I saw her (via telepathy) on the next room. But
>when I got there, she has vanished. Later I found a level teleport trap in that
>room. Now I'm really worried as I don't have any AOLs and she could be
>anywhere. 

Put on a blindfold and step through the trap -- you should end up in the 
same place that she went to. My dog once stepped on a level teleporter. I, 
never having experienced a level teleport before, assumed that it was a 
normal teleport or a trap door. I stepped on it. I was on level 6. (Poof) I 
was in the labryinth -- with my dog right next to me. Oops. At least I found 
him. I went up a level, and ran straight into Medusa.
-----
Damien Neil   dpn2@po.cwru.edu    "Until somebody debugs reality, the best
Case Western Reserve University    I can do is a quick patch here and there."
CMPS/EEAP double majoring masochist               - Erik Green
From: rji@trellis.cs.nott.ac.uk (Rob Ingram)
Subject: Re: A TRULY UPSETTING DEATH
Organization: Communications Research Group
Date: Thu, 17 Dec 92 14:49:28 GMT

In article <1992Dec16.042230.3812@bhprtc.scpd.oz.au>, dif@bhprtc.scpd.oz.au (David Faulkner) writes:
|> Playing a wizard yesterday, I was down to Dlvl 4, and doing quite well,
|> when I found a marble wand. Lo and behold, it was a wand of wishing.
|> Only the second I have ever found just lying around in the dungeon. Now,
|> wizard was decked out in +2 gdsm, +2 speed boots, +2 Stormbringer (then
|> +5 with newly wished for blessed magic marker). 
|> Question: Is it now possible to die within 500 moves.
|> 

|> Answer: Of course.
|> Wizard only started with strength 9. Unwittingly eating something
|> poisonous had reduced that to 5. Then quaffing at a fountain reduced it
|> to 3. Then two quaffs later, the same message;
|>     "This water is contaminated"
|>     "You die!"
|> I had no idea being poisoned when your strength was at minimum was
|> (apparently) automatic death. Best character I've had for months,
|> killed by a FOUNTAIN!!
|> 

This is because (I think) you die not only if your hit points reach 0
but also if any of your stats reach 0.
Anybody know what happens if you are wearing an amulet of life saving
in this situation?

			Rob.


-- 
_______________________________________________________________________________
|                       | Rob Ingram                                          |
|  By request.          | University of Nottingham                            |
|  Englands Finest.     | Department of Computer Science                      |
|                       | Nottingham, UK.                                     |
|_______________________|_____________________________________________________|
|                       |      "Women: Can't live with 'em, can't get them    |
|  rji@cs.nott.ac.uk    |       to dress in skimpy leather Nazi outfits"      |
|_______________________|_____________________________________________________|
Newsgroups: rec.games.hack
From: umcarman@ccu.umanitoba.ca (Chris D. Carman)
Subject: Interesting Message
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Wed, 16 Dec 1992 17:27:42 GMT

In a recent game of Nethack, a friend came across the following message
when he visited a "desecrated alter":  "You feel like someone is watching
you".  Any ideas?

Also, on the very same level, there was "Michael"'s ghost, who would not
die.  This ghost was destroyed 3 times, and kept coming back.  Confused,
this game was saved pending any help the net could offer.

On a separate note, awhile ago I was playing a game on Hack on a unix
machine when a "mailman" came and delivered a scroll to me.  Upon reading
the scroll, I found that it was a message from a friend of mine who
wanted to speak to me.  Does anybody know how to create these mailmen
and send them to other "players"?

Curiously,

C


Newsgroups: rec.games.hack
From: breckner@Informatik.TU-Muenchen.DE (Till Breckner)
Subject: Finishing - naked ? 
Organization: Technische Universitaet Muenchen, Germany
Date: Sat, 12 Dec 1992 02:53:26 GMT

A few days ago I had this 30th-level-super-hero with 350 HPs, _all_ possible
intrinsics, many spellbooks read (including identify, polymorph, about 10 times
magic mapping), and of course all the useful stuff one can get by polypiling.
Then I had this idea (unfortunately, after finishing the game): is it possible
to win naked, i.e. teleporting down with nothing but intrinsics and spells  
and never touching anything but the AoY while ascending ? Maybe it could have 
worked with that hero; at least I can't see a reason why it shouldn't _in 
principle_ be possible. Surely it is hard work without a weapon, not that good
AC, no magic resistance, no possibility to avoid the endgame,.....
I wonder if anybody has tried this yet. 

PS: I always play with the 'hard'-option on.

    Till Breckner         breckner@informatik.tu-muenchen.de

Newsgroups: rec.games.hack
From: jl16@crux2.cit.cornell.edu (Who the hell am I?)
Subject: problems compiling nh++
Organization: Cornell Information Technologies
Date: 18 Dec 92 09:33:58 GMT

I'm having some problems comping nh++
I'm trying to use the nh3.0j Makefile for unix to compile the files
but it seems to be bugging out at the objects.c file
*boggle*
I got the files via ftp from archives.umich.edu
something I noticed when editing some config files before trying to compile
I'm getting a lot of ^M's in there..
I know it just means that it's a carriage return..
but... *shrug* other files within the nh++ source don't have it..
*ponder*
any answers? ;)
From: jbbb+@andrew.cmu.edu (Joshua John Buergel)
Newsgroups: rec.games.hack
Subject: Re: What good is a scroll of fire?
Date: 14 Dec 92 01:21:08 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

The kobold swings its hint named Spoiler! -more-










Excerpts from netnews.rec.games.hack: 13-Dec-92 What good is a scroll of
fire? by Joe Carl Jr.@jabba.ess.h 
>I just started playing nethack recently, and I got some questions.
> 
>1) What good is a scroll of fire?

None, really.  It mainly exists to make you careful about reading scrolls.

>2) I #dip like crazy and never get excaliber, all I get is nymphs that steal
>        my stuff. what am I doing wrong.

Well, if you're dipping a long sword, you're not doing anything wrong. 
Just bad luck.

>3) I went to a shop that had the follwing message "Closed for Inventory"
>        How do I get the shop to open?

You have to unlock the door.  Try either a skeleton key, a credit card
or a lock pick.  DON'T destroy the door.  It will anger the shopkeeper,
which is a bad idea.

>4) Where can I get a copy of the spoilers for the PC

From the FAQ file:

     o    The WCST Nethack Spoiler File.  Available at sites that archive
          comp.sources.games, and in the Compuserve GAMERS Forumlibrary.
          The latest release is version 7.00.  You can find it at sites
          that archive comp.sources.games in directory:
 
          comp.sources.games/volume13/nh-spoilers3
 
          Here is a list of some of the archive sites: (please download
          from within your continent)
 
          ftp.uu.net                                       {137.39.1.9}
          wuarchive.wustl.edu                           {128.252.135.4}
          usc.edu                                     {128.125.253.136}
          brolga.cc.uq.oz.au                            {130.102.128.5}
          ftp.waseda.ac.jp                                 {133.9.1.32}
          nic.funet.fi                                  {128.214.6.100}

You're welcome.

Joshua Buergel - allroy@cmu.edu - jbbb@andrew.cmu.edu
"Anybody who thinks we overstepped the playground perimeter of lyrical
decency (or that the public has any right to demand 'social
responsibility' from a goddamn punk rock band) is a pure natural dolt,
and should step forward and put his tongue up my ass." - Steve Albini
Newsgroups: rec.games.hack
From: laruedm@ucsu.Colorado.EDU (David Larue)
Subject: Huh? in Nethack++
Summary: Interested in WHY this shows up... 
Organization: University of Colorado, Boulder
Date: Tue, 15 Dec 1992 04:52:18 GMT

Allright.  I was playing Nethack ++ and got to a bones level where there
was a minotuar (level *5*?????) etc.  I killed some things (I was only lev.
5 at the time, playing a samuri with cursed -2 plate and cursed -5 fumble
boots) and got smeared by the minotuar.  Looking at whiat I killed...

1 newt
1 gecko
-1 minotuar
1 killer tripe ration

Now what are these last two items??????????

Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: A TRULY UPSETTING DEATH
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Wed, 16 Dec 92 04:22:30 GMT

Playing a wizard yesterday, I was down to Dlvl 4, and doing quite well,
when I found a marble wand. Lo and behold, it was a wand of wishing.
Only the second I have ever found just lying around in the dungeon. Now,
wizard was decked out in +2 gdsm, +2 speed boots, +2 Stormbringer (then
+5 with newly wished for blessed magic marker). 
Question: Is it now possible to die within 500 moves.

Answer: Of course.
Wizard only started with strength 9. Unwittingly eating something
poisonous had reduced that to 5. Then quaffing at a fountain reduced it
to 3. Then two quaffs later, the same message;
    "This water is contaminated"
    "You die!"
I had no idea being poisoned when your strength was at minimum was
(apparently) automatic death. Best character I've had for months,
killed by a FOUNTAIN!!

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: jcarl@jabba.ess.harris.com (Joe Carl Jr.)
Subject: Re: nethack plus plus
Organization: Harris Corporation - ISD
Date: Mon, 14 Dec 1992 17:57:37 GMT

In <1992Dec14.171321.25524@u.washington.edu> scythe@stein.u.washington.edu (The Grim Reaper) writes:
>>>>
>>>>I don't know who to send this bug info to so I posted it here.
>>>>
>>>>By the way I wasn't cheating in any fasion when this happened
>>>>
>>>>--
>>>>Joe Carl Jr.               "It ain't what a man don't know that makes him a
>>>>jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
>>>>                                                           -- Josh Billings
>>
>>>Aha! I bet you put the new version in the same directory as your old,
>>>overwriting the old .exes. If this is the case, delete your old bones
>>>files. I'm sorry I forgot to mention this. If Nethack notices that the
>>>auxilary files (bones, levels, rumors, etc.) are actually older than
>>>the program it rather rudely bumps you off. Simply delete the bones files,
>>>and you should be ok (I hope ;)).
>>
>>>Tom
>>
>>Nethack Plus Plus is in its own directory.
>>
>>My directory structure is: games--+--- nethack (original)
>>                                  |
>>                                  +--- nhpp (nethack plus plus)
>>
>>I do seem to get my score showing up on the old high score list though!
>>
>>Perhaps the source is pointing to a particular structure?
>>--
>>Joe Carl Jr.               "It ain't what a man don't know that makes him a
>>jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
>>                                                           -- Josh Billings

>Have you looking in the config files for nethack++?  they should point
>to a place to put bones levels, high score list, and save files.
>Perhaps it's trying to store the bones levels in the old nethack dir.

I fixed my nethack.cnf file to point to the correct HACKDIR
and also to point to the correct LEVELS

but I still get an overlap of the highscore list
--
Joe Carl Jr.               "It ain't what a man don't know that makes him a
jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
                                                           -- Josh Billings
Newsgroups: rec.games.hack
From: ernar@dit.upm.es (Jorge F. Delgado Mendoza)
Subject: Re: Nethack++ Spoilers?
Organization: UUES, Asociacion de Usuarios de UNIX, Spain
X-Newsreader: Tin 1.1 PL4
Date: Tue, 15 Dec 1992 17:54:12 GMT


Yeah me too.... mail me from where can i ftp it??

thanx in advance

--
-------------------------------------------------------------------------------
| ernar@sanson.dit.upm.es |   And they placed in his hands a sword made from  |
| Jorge Fernando Delgado. |  cold vengeance, forged in Brimstone and templed  |
| Madrid Telecom, Spain.  |  with the woeful tears of the other damned......  |
------------------------------------------------------------------------------
Newsgroups: rec.games.hack
From: jgm@ais.org (jim miller)
Subject: Re: more bugs in compiling *ack*
Organization: Ann Arbor Information Society -- West Lafayette Probationary Annex
Date: Sat, 19 Dec 1992 01:31:49 GMT


jl16@crux2.cit.cornell.edu (Who the hell am I?) writes:

>here's the bugs that I get in the src/mkroom.c file
>any idea what I screwed up *boggle*
[compilation errors deleted]

You didn't screw up.  Observe that the nine functions are declared as
static at the top of the file.  Go through the file and add the 'static'
keyword at the beginning of the header for each of those nine functions.

-jim

-- 
>Are not Tom Bombadil and Beorn the same guy?
Nope.  Reasons:
...
(c)  Tom does not periodically turn into a bear.
Newsgroups: rec.games.hack
From: picker@ee.ualberta.ca (Derek Pickering)
Subject: Stupid Death
Reply-To: picker@ee.ualberta.ca (Derek Pickering)
Organization: University of Alberta Electrical Engineering
Date: Mon, 21 Dec 1992 04:53:05 GMT

Hows this for a dumb death...
I was fully decked out with GDSM, Soulthief (NH++) boots of speed, etc.
and was looking for a useful ring (conflict, lev, poly, etc) by drinking  
from every sink I could find.  Of course on of the drawbacks of drinking
from sinks is that there is a small chance you'll poly into something.
This happened and I poly'ed into a GD (cool).  So I'm truck'n around the
maze and run into a cockatrice...
"You bite the cockatrice"
"You die..."

Awwwwwwwwwwwwwwwwww..........S**T

While I'm here...

Give us spoilers for NH++ please.
They should be available for anyone who wants to use them, and
for those who don't need or want them, that's what a "^L" is for.

Thanks and MERRY CHRISTMAS
(May the Wiz *NOT* leave you some goodies in your stocking, They may 
eat you!!!)


-- 
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$  Derek Pickering         $ - The subtlest lie is the truth.    $
$ picker@bode.ee.ualberta  $             (Honest!)               $
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Re: Rogue level ghost?
Organization: (DESY, Hamburg, Germany)
Date: Sat, 12 Dec 1992 18:23:12 GMT

In article <Bz4pvr.AM0@usenet.ucs.indiana.edu>, lrfox@silver.ucs.indiana.edu (linda ream fox) writes:
> 
> Which level(s) is(are) the Rogue level(s)?
> 
> LRFOX

Rogue level is not generated in every game (similar as big level). In all
games where I have seen it, it was located between levels 10-15.

How to distinguish a rogue level - it has an unusual (for nethack) map -
there are 9 or less rooms in 3x3 grid (sometimes there are only  corridors
where a room should be), the rooms are therefore usually rather narrow and
long (2xsomething, 3xsomething...), there are no doors. Also on my ATARI,
where I have a fancy font loaded to display walls, corridors etc, the rogue
level is always displayed in ASCII - so it can be recognised immediately.
Apart from that - it is a normal level (I've never seen it contain any
special rooms - Zoos, shops, etc - is it a rule?). Ah, of course, there
is a ghost ;-)
                                        Michal
-- 
Sorry, no .sig this time. Better luck next message!
From: v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger)
Newsgroups: rec.games.hack
Subject: Re: Rustproofing
Summary: rustproofing
Date: 16 Dec 92 22:46:00 GMT
Distribution: alt.games.hack
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BzDAwx.Avy@DMI.USherb.CA>, pepij00@DMI.USherb.CA (JEROME PEPIN) writes...
> 
>I have heard that some people can rustproof their items,
> 
>How it is done?
> 
>I know if you wish a Excalibur it is not rustproof but if you got it from a
>fountain it is rustproof.

things that are here
a spoiler 

Rustproofing is simple.  Get a scroll of enchant weapon and read it while 
confused.  Your sword will be covered with a gold shield ( or something to
that effect ) and the weapon will become rustproof.

The same procedure goes for metal armor.

have fun
brian
Newsgroups: rec.games.hack
From: jcarl@jabba.ess.harris.com (Joe Carl Jr.)
Subject: What good is a scroll of fire?
Organization: Harris Corporation - ISD
Date: Sun, 13 Dec 1992 21:30:20 GMT

I just started playing nethack recently, and I got some questions.

1) What good is a scroll of fire?

2) I #dip like crazy and never get excaliber, all I get is nymphs that steal
	my stuff. what am I doing wrong.

3) I went to a shop that had the follwing message "Closed for Inventory"
	How do I get the shop to open?

4) Where can I get a copy of the spoilers for the PC

Thanks in advance

Joe Carl
--
Joe Carl Jr.               "It ain't what a man don't know that makes him a
jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
                                                           -- Josh Billings
Newsgroups: rec.games.hack
From: cwmrob@rivm.nl (Robert Sanders)
Subject: Re: Observations and a few questions
Reply-To: cwmrob@rivm.nl
Organization: Nat. Inst. of Public Health and Env. Protection (RIVM)
Date: Thu, 17 Dec 1992 12:42:33 GMT

In article 96G@acsu.buffalo.edu, v133ju6p@ubvmsd.cc.buffalo.edu (Paul R. Pompi) writes:
>
>One question: What is the best way of handling a nurse? I remove my armor and
>wield no weapon for it to heal me, but how do I get rid of it? Should I just 
>kill it right away and eat it?
>
2 observations:

1. When your HP are at the max there is a chance that they will become even higher
when the nurse hits you, so obviously you should try to use this as long as possible.
I'm not sure but I think the nurse will disappear after a while so you can't
go on with this forever.

2. Unless you are chaotic you shouldn't kill a nurse since she is human!

>Thanks,
>Paul Pompi

You're welcome,
Robert - cwmrob@rivm.nl




Newsgroups: rec.games.hack
From: akuma@netcom.com (Steven E Barnes)
Subject: Re: Closed shops
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Wed, 16 Dec 1992 09:30:27 GMT

When I find a closed shop (and don't have anything to lockpick with),
I just make sure I have enough money, and then kick in the door.
The shopkeeper will be mad, and demand you pay for the door.  This
costs 100 - 200$, I think.

-steve
From: pkn@lnic1.hprc.uh.edu (Kay Nettle)
Newsgroups: rec.games.hack
Subject: nethack on PC running 386BSD
Date: 18 Dec 1992 16:25:16 GMT
Organization: University of Houston
Reply-To: pkn@uh.edu
NNTP-Posting-Host: lnic1.hprc.uh.edu
X-Newsreader: Tin 1.1 PL5


Has any built nethack on a PC running 386BSD?  I'm having a problem building
the castle and towers.  

Thanks,
Kay

pkn@uh.edu