HDTenEightyP/NetNews huggingface dataset:
From: cylee@esk.compserv.utas.edu.au (Chang Yong Lee)
Newsgroups: aus.games
Subject: Monkey Island II
Date: 2 Oct 92 03:36:32 GMT
Distribution: aus
Organization: University of Tasmania


  I'm looking for Monkey Island II clue book.

  I'm glad if some someone can solve these problems :

- There are 4 pieces of maps need to be obtained before I can find the
  Big Whoop. I have already got the one I governor Marley's mansion.

- The second piece of the map is with a rum maker in Phatt Island. I
  went there but have no idea what to do.

- The third piece of the map is in antique shop of Booty Island. I charted
  a ship from captain kate to find a ship wrack. I don't know where to dive.

- The fourth pieace is in Scabb Island weenie Hut. How to get in there ????

- I went to Stan funeral shop. I managed to fool him into coffin and closed
  it. But I think I need some nails and a hammer to keep him inside. How
  to get those tools ?


  Thanks.


  \_\_\_\_\_    \_\_\_\_   \_              \_ \_\_\_\_\_ \_          \_
           \_   \_       \_  \_            \_  \_          \_       \_ 
            \_  \_         \_  \_          \_   \_           \_    \_     
             \_  \_         \_   \_        \_    \_\_\_\_      \_ \_
              \_  \_         \_    \_      \_     \_             \_ 
               \_  \_         \_     \_    \_      \_             \_  
       \_      \_    \_       \_       \_  \_       \_             \_  
         \_\_\_\_       \_\_\_\_         \_\_        \_\_\_\_\_     \_   LEE

address : cylee@esk.compserv.utas.edu.au
From: engjs@wombat.newcastle.edu.au (James Smith)
Subject: Re: Judging Roleplay
Organization: University of Newcastle, AUSTRALIA
Date: Wed, 7 Oct 1992 00:27:02 GMT

Matt=Goodall writes:

> In tournaments, prizes are awarded mainly
> because people like to get something back for their money.  People pay to
> get in to a convention and would like the hope of a return on their money.

When you pay to enter a con you are paying your share of the cost of holding
the con, i.e. the cost of printing entry forms, booking a venue, and so forth.
You are not paying for a service, and you have no right to expect anything
other than that the con gets held and that you get as fair a go as anyone
else who is there.

> 	One thing I about nepotism in cons, it seems to me that the more 
> famous teams always get the better GMs however this could just be paranoia
> on my part.

No, it does happen.

You have to remember that GMs are there for the same reason you are, i.e.
to have fun.  For a GM, fun is running a good team through a good module.
Just as all players want good GMs, all GMs want good players. It's natural
that name GMs end up with name players.

Jim
-- 
James J Smith             | "I couldn't get over it. All these women
School of Engineering     | in the world...and under their clothes
Newcastle University      | each and every one of them was naked, you
engjs@cc.newcastle.edu.au | know..." -- Psycho-killer, "Sandman"
Newsgroups: aus.games.roleplay
From: braca2@cspyr1.cs.adfa.oz.au (BRAY CHRISTOPHER)
Subject: Re: Judging Roleplay
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Sat, 3 Oct 1992 09:58:15 GMT

s892341@minyos.xx.rmit.oz.au (Matt=Goodall) writes:
>	One thing I about nepotism in cons, it seems to me that the more 
>famous teams always get the better GMs however this could just be paranoia
>on my part.

I must agree, I am a member of _Groovy_Parkas_, a team that has been at 
Arcanacon for the past 3 years now (Jesus, that long).  Well it is at a 
stage where we are getting to know the organisers a little, and although
they have always offered us a choice of GM's, and always suggested them
we as a team are begining to know who is a dweeb, and who is good fun to
play with.

BTW we never enter to win, only to have a good time.


                             -=[ |-|()()|<  ]=-
-----------------------------                  ----------------------------
 braca2@cspyr1.cs.adfa.oz.au          |    "If you've got it shake it" - hook
       ========			      |    "My heart beats just like yours, 
      /        \                      |    When I dream, my mind soars,  
      |        |                      |    but no fantasy will pay my bills
      \        /                      |    Another dream unfulfilled"
       ---  ---                       |                - Living Colour
	 / /                          | "Right now there are hundreds of
	 | |                          | sceptics falling of the edge of the 
	 \ \   /|                     | Earth"  Clem Turner (LEUT, RAN)
	  \ --/ |                     |
	   \---/                      |
copy this sig and help `Just Say No' to Big Brother monitoring public bandwidth
      NSA KEYWORDS:  AVIARY, OCELOT, KIT GREEN, JOHN ALEXANDER, ED DAMES

Newsgroups: aus.games.roleplay
From: eda858xsft@vx24.cc.monash.edu.au
Subject: BattleTech
Organization: Computer Centre, Monash University, Australia
Date: Mon, 28 Sep 1992 01:03:14 GMT

Looking For all BattleTech players.

Please Send your names and addresses and that of your friends to :

Paul Ortenburg
eda858xsft@vx24.cc.monash.edu.au
From: Lisa.Chevallier@f360.n632.z3.fidonet.org (Lisa Chevallier)
Sender: acsnet@csource.oz.au
Newsgroups: aus.games.roleplay
Subject: << RMITcon >>
Date: Mon, 28 Sep 1992 19:42:06 +1000

AA>Yeah, i know this announcement is just a re-hash, BUT SO WHAT ?
AA>YOU PROBABLY
AA>DIDN'T EVEN READ IT ALL IN THE FIRST PLACE, SO THIS TIME READ IT
AA>!!!!!!!!!!!


  I read it... You could add GURPS to you list of games.. After all, I am
writing one, you know....



  Lisa Alexandra Chevallier. 
 
 * Origin: death... by chocolate (3:632/360)
From: s903609@minyos.xx.rmit.oz.au (ACE)
Newsgroups: aus.games.roleplay
Subject: What ? No RMITcon Notice ? Consider it fixed.
Date: 5 Oct 92 04:16:32 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au


			RMITcon Announcement.
		When  : 12th to 14th February, 1993.
		Where : Most of RMIT, in the city of Melbourne.
		What  : Many events, including ;

	 		- Battletech 
			- AD&D 1st and 2nd edition
			- Cyberpunk 
			- Cthulhu 5th edition
			- Shadowrun 2nd edition
			- Freeforms 
				( inc. one from Morganna )
			- Fluffy 
			- Rolemaster 
			- ANIME exhibition 
			- PBM demos 
			- Trader stalls 
			- Awards ceremony 
			- And many, many more . . .

		How long : 8 sessions, starting friday evening.

	So tell all your friends, and write to me for anything else you
	wish to know, or would like to say. Organisers for more events
	can also contact me. Thank-you.

			      ACE
                  s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryton
-- 
			       ACE
                   s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " - Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryten
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Subject: Re: Judging Role-Play
Organization: Computer Services Centre, Australian National University
Date: 27 Sep 92 04:16:26 GMT

jph613@huxley.anu.edu.au (John P Hughes) writes:

>The discussion is fascinating, and it's great to see people defending
>the hobby against generally useless stereotypes.

Indeed, but defending it WITH useless stereotypes as well.

>I have pondered much on Tonio's words, but before I put in my $0.02,
>I'd like to ask one question.

>Tonio, how many conventions HAVE you attended in say, the last three
>years? Could you name them please.

As I've stated in earlier postings, I have not attended any conventions
for the last two years. So the answer would be two: CanCon and Necronomicon.
I have, however, continued to read flyers and talk to people who have
attended conventions.

The point you are trying to make is that I am out of touch. It is a cheap
point: a role-player who has become jaded by conventions is still entitled
to opine on them. Or am I not, John? 


Tonio Loewald

-- 
Tonio Loewald            | Ph  06 290 1594 | PO Box 101 O'Connor
tal691@huxley.anu.edu.au | Fax 06 290 1595 | ACT 2601   AUSTRALIA
From: rrdjro@minyos.xx.rmit.oz.au (Jonathan O'Donnell)
Newsgroups: aus.games.roleplay
Subject: Re: Judging Role-Play
Date: 4 Oct 92 01:39:21 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

Here is an example score sheet.

The last module that I wrote was 'Fiona's Big Guns' at a Sydcon some
time back.  I have reproduced the score sheet from that tournament
below.
====================================================================
'So, How'd We Go?'

Player details
[This section asked GMs to fill in the player's name, badge number 
and address beside each character name.]

Team score
Team scoring is for enjoyment.  If you had a good time, and they seem
to have had a good time, score them highly.  No lost points for 
character deaths or any of that crap.

0	A bunch of total zeros.
1-5	I will never DM this team again!
6-10	It was fun, but...
11-15	Great.  I really enjoyed running them.
16-20	I want this team again, even if I have to take the 'I will 
never DM them again' team as well.

Individual scores
Induviduals are scored for role-playing.  Use the scale below as a
guide.

0	A total zero.
1-5	Role-plays worse than I do.
6-10	Role-plays about the same as me.
11-15	Role-plays better than I do.
16-20	Brilliant.
[It then asked GMs to provide a score for each player in the team.]

The 'Tony' award
The 'Tony' award is a team award for the team that all play Tony, no
matter who they were given.  Does this team qualify?
====================================================================

Please note:

I chose who whold GM this module from amoung my friends.  I was 
confident that they were all better role-players than I am.  You 
can't ask for better than that.  If that hadn't been the case, 
though, I might have defined 'Individual scoring' in a different
way.

A single prize was given for the team score and five prizes were
given for the five individual scores.  The two types of scoring
were not combined or cross-referenced in any way.  Nor were 
scores standardised to account for GMs who may consistantly 
score low or high.

I can't remember if any of the people in the winning team also
won prizes as individuals.  It's quite possible that they did.

The 'Tony' award.
As this was an old style Traveller tournament, I thought we might
attract quite a few of the 'Black Death Commando' style of player.
To put you in the picture, Corporal Tony Cee's character description
started like this:

	'You've all seen him:  Tony is the type of wanker that walks
	around Sydcon in cammo army fatigues or a black pseudo-
	uniform.  He is usually surrounded by a palpable aura of
	radiant hostility...'

	'Fiona's Big Guns' was not designed as a _serious_(tm) module.  
I thought that enjoyment and role-playing were the most important
parts of playing it, so I scored it that way.

		Jonathan@RMIT.edu.au

		PS	The 'Team score' criteria were cribbed from an old
Cthulhu Conglomorate score sheet.  Perhaps Liam would like to 
outline the way the Cthulhu Conglomorate generally go about
scoring things.
Newsgroups: aus.games.roleplay
From: hugh@rschp1.anu.edu.au (Hugh Fisher)
Subject: Australian RPG supplements/modules?
Organization: Research School of Chemistry, ANU
Date: Mon, 28 Sep 92 23:42:04 GMT


  I want to do a fast skim (as opposed to genuine research) through
  Australian Aboriginal mythology and lore. RPG supplements or
  modules that have some basis in reality rather than being totally
  made up would do nicely. Does anyone in the Canberra region have
  such modules that I could borrow? Can people outside Canberra
  give me some titles to look for?

  Thanks in advance.

	Hugh Fisher
From: s903609@minyos.xx.rmit.oz.au (ACE)
Newsgroups: aus.games.roleplay
Subject: RMITcon
Date: 28 Sep 92 00:24:03 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

Greetings,
	  Here it is again,

			RMITcon Announcement.
		When  : 12th to 14th February, 1993.
		Where : Most of RMIT, in the city of Melbourne.
		What  : Many events, including ;

	 		- Battletech 
			- AD&D 1st and 2nd edition
			- Cyberpunk 
			- Cthulhu 5th edition
			- Shadowrun 2nd edition
			- Freeforms 
				( inc. one from Morganna )
			- Fluffy 
			- Rolemaster 
			- ANIME exhibition 
			- PBM demos 
			- Trader stalls 
			- Awards ceremony 
			- And many, many more . . .

		How long : 8 sessions, starting friday evening.

	So tell all your friends, and write to me for anything else you
	wish to know, or would like to say. 

			IMPORTANT

	Organisers for events should contacte me IMMEDIATLEY if they have
	not done so yet.

			      ACE
                  s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryten
-- 
			      ACE
                  s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryten
Newsgroups: aus.games.roleplay
From: engjs@wombat.newcastle.edu.au (James Smith)
Subject: Re: Judging Roleplay
Organization: University of Newcastle, AUSTRALIA
Date: Wed, 7 Oct 1992 00:54:00 GMT

Matt Goodall writes:

>	One thing I about nepotism in cons, it seems to me that the more 
>famous teams always get the better GMs however this could just be paranoia
>on my part.

To add to what I said in an earlier post, I don't think this is
necessarily a bad thing. It puts pressure on players to become better
and so to become name players, and similarly it puts pressure on GMs
to become better and so to become name GMs.

Also, there is often little incentive for a really good GM to come to a
con to GM.  The chance to GM for a name group may mean that the GM is
there and can then be talked into GMing a non-name group.  It may also
mean that there are enough GMs available so that the non-name group
actually gets GMed.

Tonio Loewald writes:

> In freeforms, characters are
> often earmarked for favourite players, while newbies get relatively
> pathetic characters. (Flame me as you like. I've seen it done.)

Another way of saying this is that pivotal characters are given to
players who the designer knows can handle them in the way he wants to
ensure that the freeform runs successfully.


Why does a player go to a con?  What does he put into it?  What does he
get out of it?  How about a GM?  A designer?  An organiser?  What looks
like nepotism is often just common sense.

Jim
-- 
James J Smith             | "I couldn't get over it. All these women
School of Engineering     | in the world...and under their clothes
Newcastle University      | each and every one of them was naked, you
engjs@cc.newcastle.edu.au | know..." -- Psycho-killer, "Sandman"
From: s903609@minyos.xx.rmit.oz.au (ACE)
Newsgroups: aus.games.roleplay
Subject: Re: Judging Role-Play
Date: 28 Sep 92 00:05:22 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

Greetings,
	  Tonio, try to keep the number of postings down to a reasonable
amount. Most of them are reasonably sized, but put them together and you
have so MANY of them. From a PLAYER and a REFEREE'S point, and as someone
who has attended cons to win prizes and attended without caring, I feel
that you are WRONG! People will attend a con because they want to for
reasons other than prizes. They will attend based on the organisation and
reputation of the con, as they see it.
	  However, this is beyond the ORIGIONAL question (as asked by
Matt Goodall, not Tonio) and that was HOW do you judge roleplaying. Do you
use scoresheets, word of mouth, player voting, etc. Arguing about the
morality, and yes you are arguing from a moral viewpoint, of judging
roleplaying, and seeing that you have already reffered to yourself as
a ( and I quote ) 'Jaded' roleplayer, then I feel it is not a good 
position to take. So STOP IT!

			      ACE
                  s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryten
-- 
			      ACE
                  s903609@minyos.xx.rmit.oz.au
	        " How deep is the ocean ? " Eric
" No Silicon Heaven ? But where would all the calculators go ? " - Kryten
Newsgroups: aus.games.roleplay
From: barnett@mummy.agsm.unsw.OZ.AU (Glen Barnett)
Subject: Re: Judging Roleplay
Organization: The Australian Graduate School of Management
Date: Wed, 7 Oct 1992 01:30:55 GMT

In article <1992Oct7.102702.1@wombat.newcastle.edu.au> engjs@wombat.newcastle.edu.au (James Smith) writes:
>Matt=Goodall writes:
>
>> 	One thing I about nepotism in cons, it seems to me that the more 
>> famous teams always get the better GMs however this could just be paranoia
>> on my part.
>
>No, it does happen.
>
>You have to remember that GMs are there for the same reason you are, i.e.
>to have fun.  For a GM, fun is running a good team through a good module.
>Just as all players want good GMs, all GMs want good players. It's natural
>that name GMs end up with name players.
>
>Jim
GM's need to get something out of it. Sometimes the promise of a group
with a good rep is all that gets you through the inevitable 'dud'
groups (show up late, whine for the first hour and a half, don't
roleplay, argue a lot, expect you to entertain them 'cos they're
not having fun, ....). Fortunately there are a lot of good teams
out there these days (many of them undoubtedly better players than I am
a GM). I wouldn't continue to write for cons at all (although these
days I only write when approached anyway), if there was no propect of
getting at least one decent team to run in return.

Glen (barnett@agsm.unsw.oz.au)
From: s892341@minyos.xx.rmit.oz.au (Matt=Goodall)
Newsgroups: aus.games.roleplay
Subject: Judging Roleplay
Date: 1 Oct 92 05:07:31 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au



	Why judge roleplaying?  Why not?  Roleplaying is an art and although
judging it is subjective, you can have a set of guidelines that aid in
deciding who roleplayed best.  In tournaments, prizes are awarded mainly
because people like to get something back for their money.  People pay to
get in to a convention and would like the hope of a return on their money.
If you don't judge people and hence give a prize, it is merely a lot of
people playing the same adventure and you can go to a roleplaying club to
do that.  Judging people means that you have some idea about how good you
are and can try and improve your performance.  As a player I like the idea
of prizes and I am proud of the awards I have won, I don't care if I get a
prize (money/gift voucher) as long as I get something to show I won.

	One thing I about nepotism in cons, it seems to me that the more 
famous teams always get the better GMs however this could just be paranoia
on my part.

Matt Goodall
s892341@minyos.xx.rmit.oz.au
Famous last words: "Who's the bitch with the spiders?"
-- 
Matt Goodall
s892341@minyos.xx.rmit.oz.au
Famous last words: "Who's the bitch with the spiders?"
Newsgroups: aus.games.roleplay
From: mgb@sgi.elec.uq.oz.au (Michael Barlow)
Subject: Re: Judging Role-Play
Organization: Prentice Centre, University of Queensland
Date: Mon, 28 Sep 1992 05:01:48 GMT

s903609@minyos.xx.rmit.oz.au (ACE) writes:

>Greetings,
>	  Tonio, try to keep the number of postings down to a reasonable
>amount. Most of them are reasonably sized, but put them together and you
>...
>...
>...
>use scoresheets, word of mouth, player voting, etc. Arguing about the
>morality, and yes you are arguing from a moral viewpoint, of judging
>roleplaying, and seeing that you have already reffered to yourself as
>a ( and I quote ) 'Jaded' roleplayer, then I feel it is not a good 
>position to take. So STOP IT!



Well I'm sorry to disillusion you "ACE" but as far as I was aware no one has set
you up as final arbiter of the content and volume of a.g.r.

I find it hard to believe that it even needs saying:- You're entitled to your
opinion and Tonio to his. If you don't want to read a post or particular thread
then just skip it. 



							Spike
						    Bun Bu RyoDo
From: rmarsh@waikato.ac.nz
Newsgroups: aus.games.roleplay
Subject: Re: Australian RPG supplements/modules?
Date: 29 Sep 92 17:10:11 +1200
Organization: University of Waikato, Hamilton, New Zealand

In article <1992Sep28.234204.435@newshost.anu.edu.au>, hugh@rschp1.anu.edu.au (Hugh Fisher) writes:
> 
>   I want to do a fast skim (as opposed to genuine research) through
>   Australian Aboriginal mythology and lore. RPG supplements or
>   modules that have some basis in reality rather than being totally
>   made up would do nicely. Does anyone in the Canberra region have
>   such modules that I could borrow? Can people outside Canberra
>   give me some titles to look for?
> 

I've no idea how factual it is, but there's a sourcebook for Palladium's TMNT
that deals with aboriginal mysticism - sorta. Mutants Down Under is the one
you're looking for.

Good luck.

-- 
Robert 'Stumpy' Marsh | 95 Fairfield Rd | I can't reply to E-Mail, but 
rmarsh@waikato.ac.nz  | Hamilton        | don't let that stop you sending.
+64 7 855 4406        | New Zealand     |
Newsgroups: aus.games.roleplay
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Subject: Re: Judging Roleplay
Organization: Computer Services Centre, Australian National University
Date:  4 Oct 92 10:33:32 GMT

s892341@minyos.xx.rmit.oz.au (Matt=Goodall) writes:



>	Why judge roleplaying?  Why not?  Roleplaying is an art and although
>judging it is subjective, you can have a set of guidelines that aid in
>deciding who roleplayed best.  In tournaments, prizes are awarded mainly
>because people like to get something back for their money.  People pay to
>get in to a convention and would like the hope of a return on their money.

I've seen a lot of different tacks on this point. Some people claim that
the prizes are financially insignificant (but still want them); others
that they're a real incentive (and still want them).

>If you don't judge people and hence give a prize, it is merely a lot of
>people playing the same adventure and you can go to a roleplaying club to
>do that.  Judging people means that you have some idea about how good you
>are and can try and improve your performance.  As a player I like the idea

ONLY if you agree that the judging is impartial, that players are equally
placed to play well (if you have a powerless character, a bad GM, or
are "politically" disadvantaged, OR conversely, an interesting character,
a position which affords you an audience, and/or a good GM, this is NOT
the case).

>of prizes and I am proud of the awards I have won, I don't care if I get a
>prize (money/gift voucher) as long as I get something to show I won.

Fair enough. This sort of undermines your original statement though.

>	One thing I about nepotism in cons, it seems to me that the more 
>famous teams always get the better GMs however this could just be paranoia
>on my part.

This is very true. I remember gamemasters arguing over who would get
to referee a favoured group of players. In freeforms, characters are
often earmarked for favourite players, while newbies get relatively
pathetic characters. (Flame me as you like. I've seen it done.)

Tonio Loewald

-- 
Tonio Loewald            | Ph  06 290 1594 | PO Box 101 O'Connor
tal691@huxley.anu.edu.au | Fax 06 290 1595 | ACT 2601   AUSTRALIA

Newsgroups: aus.games.roleplay
From: mdonalds@monu6.cc.monash.edu.au (Michael Donaldson)
Subject: Lisa Chevallier.....
Summary: Read Me
Organization: Monash University, Caulfield Campus
Date: Sun, 4 Oct 1992 03:02:36 GMT

G'day Lisa,

  I have passed my message on to shadow league and after discussing the
request for another weapon to be made they have advised me to tell you
to please contact them to discuss it with them

You can contact them on 889-5242 (weekdays) and 844-2672 (Weekends).


Thanks,

Michael Donaldson
From: s915074@otto (Vitor TEN)
Newsgroups: aus.games
Subject: IBM Games for Sale
Date: 1 Oct 92 03:00:21 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

For sale Twlight 2000
	 Dragon Force
	 Obitus
	 Rick Dangerous 2
Newsgroups: aus.games