HDTenEightyP/NetNews huggingface dataset:
From: ianf@aifh.ed.ac.uk (Ian Frank)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: UW: For trade/sale
Date: 5 Oct 92 18:50:53 GMT
Reply-To: ianf@aifh.ed.ac.uk (Ian Frank)
Distribution: uk
Organization: Dept. of Artificial Intelligence, Univ. of Edinburgh.

I'm looking to offload my copy of Underworld. Ideally I'd like
a straight swap for Civilisation, but failing that I'd 
probably take #20 plus something towards postage. Say #22 total.

Game is in excellent condition, has all docs, manuals, and 
registration card, and comes on 3.5" disks. (I'll also throw
in a disk with a copy of the patch that supposedly fixes
the inventory bug problems, which I ftp'ed but never needed).

	- Ian.
From: bigal@wpi.WPI.EDU (Nathan Charles Crowell)
Newsgroups: comp.sys.ibm.pc.games
Subject: F15 Strike Eagle III
Date: 3 Oct 1992 21:38:10 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

I just received an upgrade offer from Microprose for
registered owners of F15 II to buy F15 III for $39.95.
What I was wondering is a) does this seem like a good
deal, and b) is there an F15 III review in any of the
GameBytes issues (like a screenshot, etc.).

I guess what I would really like to know is if I'll be
wasting my money upgrading to a game without significantly
improved graphics, etc. If not, I'll save my $$$ and
keep playing the flight-sims I have now.

Are the new graphics to be bitmapped? Are there new features?
New scenarios? This is the kind of stuff I'm interested in
finding out about......

Thanx,
Nate
--------------------------
Nathan C. Crowell, Dept. of Mechanical Engineering/ACRL

Worcester Polytechnic Institute     E-mail: bigal@wpi.wpi.edu

.sig quote on strike (it works for GM)
--------------------------
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB 1
Date: 5 Oct 92 22:21:33 GMT
Organization: The University of Texas at Austin, Austin TX

In article <pftzgrld.717781653@unix2.tcd.ie> pftzgrld@unix2.tcd.ie (FUNGUS FROM YUGGOTH) writes:
>
>OK I realise I'm a bit behind here but I've got to the end of EOB 1 and
>been anihilated by the Beholder. I'm wondering where do I get the Wand
>of Silivias which I heard somewhere kills the beholder???
>
>                             Regards
>                                 Peter Fitzgerald
>                                      (pftzgrld @unix2.tcd.ie)


It is possible to kill just about anything in EOB with a little creative
combat techniques.  You need an area at least 2x2 big.  When you encounter
a creature, take a swing at it, and then step to the side.  Turn left. (or
is it right?  I forget... it won't be hard to figure out) When the creature
comes into view, swing at it and then step to the side before it can attack
you.  Repeat if necessary.  
 
Cheesy, huh?  I didn't have the wand of Silvias when I got to the Beholder
so I used this method.  I gave my cleric a potion of strength (the only
char left in the party after being hit with a couple death spells) and just
proceeded to womp on him.  Eventually, he died.
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Thrustmaster FCS and CH Flight Stick ***  FOR SALE  ***
Date: 6 Oct 1992 16:53:08 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4
Keywords: Thrustmaster, FCS, sale



	I have the following for sale:

	Thrust Master Flight Control	$60

	CH Flight Stick			$30

	Both include 1st class mail postage.  

	Email me if your interested at

	sackett@csd4.csd.uwm.edu,  

	If I'm asking to much for yah, post me an offer, and the best
	one gets it.

	Thanks.
Newsgroups: comp.sys.ibm.pc.games
Subject: look for final fantasy type gamee
From: hey, it is yourself <WJMCC@CUNYVM.BITNET>
Date: Saturday, 3 Oct 1992 20:10:08 EDT
Organization: City University of New York/ University Computer Center

   Is there any role play game for ibm pc that is similar to Final Fantasy 2 on
 SNES?


  please reply by email, thanks.

Newsgroups: comp.sys.ibm.pc.games
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Subject: Re: BATTLETECH
Organization: CSD., University of Erlangen
Date: Wed, 30 Sep 1992 09:30:43 GMT

eda858xsft@vx24.cc.monash.edu.au writes:

>	I am a regular BATTLETECH (The original boardgame) player and are
>after information on any good BATTLETECH games around. I have MechWarrior and
>The best true BATTLETECH game I have seen is MECHFORCE (the game not the club). 
>address at the moment so that I can post it for all of you to write to him
>asking for an IBM version to be produced.
FASA asked him already and he refused, as far as I heard...

>I would also be thankful for any information on any new BATTLETECH product.
Try MechWar v1.01 on 131.188.1.43 in /pub/pc/incoming - I'm busy writing
a BattleTech game for the PC (direct translation of board game).

Ciao,
Klaus
---
Klaus Breuer, Rudelsweiher Str. 6b, 8520 Erlangen, Germany
** "Geez, I need a _reason_ for everything?" --Calvin 
** "Should I or shouldn't I? -- Too late, I did!" --Hobbes
From: ajr@pug.hri.com (MFHorn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CD-ROM Games (was Ultima Underworld/Wing Commander on CD-ROM)
Date: 30 Sep 92 21:23:39 GMT
	<68564@hydra.gatech.EDU> <1992Sep29.070406.22403@sinix.UUCP>
Reply-To: ajr@hri.com
Organization: Horizon Research, Inc.
In-reply-to: ulli@sinix.UUCP's message of 29 Sep 92 07:04:06 GMT

In article <1992Sep29.070406.22403@sinix.UUCP> ulli@sinix.UUCP (Karsten Seidel) writes:
> In article <68564@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
> >What's cool about it?  Considering the SHIT Origin has been shipping lately
> >(for example, Ultima Underworld and Ultima VII), CD's will be a nightmare.
> >You can't get a patch.  You'll have to send your CD's back everytime they
> >fix a bug.

I think a good way to handle patches (besides not shipping buggy
software) is to have partial disk installs and ship the patches on
floppy.  I have 5 CDs and all of them allow (but don't require) you to
install a little (<1 MB) or a lot (19 MB) of the software on your hard
disk.  You also get faster startup times..

--
Andy Rosen (ajr@hri.com)  |  "The most valuable commodity I know of,
Horizon Research, Inc.    |   is information."   -Gordon Gekko, "Wall Street"
1432 Main St.             |  "I got this guitar and I learned how to
Waltham, MA 02154         |   make it talk."   -"Thunder Road"
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Mon, 5 Oct 1992 23:23:59 GMT

|> Well, I'm definitely against any sort of automatic punishment for
|> attacking another player.  On one hand, I don't think that powerful
|> players should have free reign to slaughter weaker characters at will,
|> on the other hand I don't think that all player-player conflict should
|> be forbidden.  Part of the problem is that characters can die pretty
|> easily and players who die are severely penalized.
|> Here's an idea:  how about a more "realistic" combat system..
|> instead of having hit-points and the player dies when they reach zero,
|> have 2 combat variables, energy and body.. different weapons inflict
|> varying amounts of damage to energy and body.  For example, a fist or a
|> boxing glove would inflict mostly energy-damage and little or no
|> body-damage.
|> When the character reaches zero energy, s/he collapses unconscious but
|> will rapidly recover as energy is quickly replenished.  Body damage is
|> more permanent and takes longer to restore.  If body reaches zero, the
|> character dies.  Body does not increase with experience, energy does.
|> With this type of combat system, players could fight each other in a
|> non-lethal way by using non-lethal weapons.  A thief could take someone
|> by surprize, knock them out and steal their stuff without having to kill
|> them first.

Well, I have churned out a combat system for a RPG that has things like
targeting specific body parts, permanent injuries etc... but I like your
idea of energy / body.  Can I steal it?  It sounds like a good way to
combine fatigue with combat in a way that wouldn't be too complex.
Obiously if a character had just performed some arduous task, his energy
would start lower.

The trouble is, there seems to be 2 types of fatigue, short term
fatigue, which would be the tiredness, or lack of energy you feel having
been knocked on the noggin, or run a 100 metre sprint.  This kind of
tiredness goes completely after a few minutes.  But say a character has
been walking all day, or some other long term fatiguing task, then this
kind of tiredness takes a lot longer to recover from...a good nights
sleep for instance.

Then of course, you have to take into acount that the less energy a
character has, the poorer his performance will become.  More complexity.

The trouble with combat systems is that you want each combat to be
simple and easy to take care of (minimum calculations, scribbling on
character sheets and so forth, dice rolling etc...) while still
retaining an authentic feel.  I'm still working on it.

The best way I have found is to compile a large set of rules including
everything you want in them, and then cut, edit and simplyfy them.
Hopefully, your original ideas will survive the editing.              
Newsgroups: comp.sys.ibm.pc.games
From: phil@dnbf01.bram.cdx.mot.com (Phil Longstaff)
Subject: Ultima V
Reply-To: phil@dnbf01.bram.cdx.mot.com (Phil Longstaff)
Organization: Motorola Codex, Mississauga, Ontario
Date: Tue, 29 Sep 1992 20:43:30 GMT

I realize this is a bit behind the times.  I got Ultima V a few weeks ago as
part of the second Ultima trilogy.  I have 3 questions:

1) The sceptre is reported to be in the Shadowlord's fortress. Where is this?

2) One of the dungeons (Shame, I think) has only a single room.  Can you get
anywhere from there?

3) Level 8 of Hythloth also seems to be only a single room.  Can you get
anywhere from there?

Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: 10692851@eng2.eng.monash.edu.au (DAVIN SLADE)
Subject: Elite Plus Wanted
Organization: Faculty of Engineering, Monash University 
Date: Fri, 2 Oct 1992 02:28:27 GMT

Can somebody please offer to sell me Elite Plus.

Please Please Please Please

I had the old old old version that was in cga but i accidently wiped it last 
night and i thought it was time for an upgrade anyway.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DAVIN SLADE 10692851@eng2.eng.monash.edu.au 3rd Year Civil Engineering
            cis612xc3@vx24.cc.monash.edu.au     Monash University
            baldrick@yoyo.cc.monash.edu.au      Australia
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Dunstall, Bang, Goal, Yibidi yibida, That is all!"  Rex Hunt  circa 1992
From: x86baumstark@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Guy Spy? Help?
Date: 28 Sep 92 12:10:02 EST
Organization: Western Michigan University

	Does anyone out there play Guy Spy?  and if so how do you get past the
first few screens.  When I use my joystick to fire I can't move.  Do I need
a different kind of joystick.  Like one with two buttons?  


Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: CIV: Sid breaking his own rules? 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 4 Oct 1992 14:54:01 GMT

I thought I saw somewhere in the manual that at Emporer level, you have
to have more than 2 persons to go crazy (rebellion)?  Now I have only
ONE person in the city, and it went crazy.  So I made the only person
an entertainer to stop the whinning.  And guess what?  The city disappear
by itself! 

Sid, oh, Sid, you are a very bad boy. 

p.s. This is with the latest patch.

p.p.s.  Sometimes one would like to strap Sid in a chair and make him
        listen to that city in revolt theme for hours and hours, and see 
        how he likes it!
From: sichen@morse.uwaterloo.ca (Simon Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization
Date: 30 Sep 92 19:46:36 GMT
Organization: University of Waterloo

In article <9209251358.AA25937@tortoise.cis.ohio-state.edu> brown-sh@news.cis.ohio-state.edu (shawn c brown) writes:
>	Does anyone out there know how to make money easily??  I always end
>up running out of money.  I've established trade routes with other cities,
>built banks, etc. but it doesn't help.
>
Have you tried to change your government to democracy or republic ?
Increase your taxes rate ?
Built railroads ?
Use tax collectors ?
Or selling off some of the non-essential buildings with too much overhead costs.

These are the things I would do... 8)
From: lucas@scicom.AlphaCDC.COM (Huma Dragonbane)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Who IS that guy (was Re: Out of This World)
Date: 25 Sep 92 15:48:08 GMT
Organization: Knights of Solamnia, Order of the Crown

In article <1992Sep22.220320.22529@tolten.puc.cl> fcastro@tolten.puc.cl (Felipe Castro) writes:
>Chuck 'Amnesia causes.... uh, I forget' McMath (mcmath@csb1.nlm.nih.gov) wrote:
+: > >
+: > >	Need help on this one:  The friend and I got out of the pit and he
+: >                                 ^^^^^^^^^^
+: > you out in Out Of This World. So far I've heard "The friend" and "my blocky
+: > friend". My friends and I call him Rodriguez after Speedy Gonzales's cousin
+: 
+: Since we are skinny and the alien buddy is somewhat bulky, we took to
+: calling him 'Skipper' - (Gilligan and the Skipper, from Gilligan's Island).
+
+When we get out of the cage, he says something like: "Natzoruba" (sorry,
+no alien-english dict at hand... :-)
+So he INSTANTLY became "Nacho" (short for Ignacio, Ignatz)!
+(hmmm... and CS head of department was called Ignacio, too... :-)
+
+--
+Felipe Castro A.
+fcastro@tolten.puc.cl

	When we got out of the cage, the first thing one of my
friends said was, "Go Uncle Fester!" And so, that's what we've
called him ever since!

-- 
Huma of the Lance, Alpha Institute. -- DOMAIN lucas@scicom.alphacdc.com
Order of the Crown  ncar!scicom!lucas --- Huma Dragonbane of Solamnia
"Est Sularis Oth Mithas, My Honor is my Life." --- Old Solamnic Saying
Ah love! What a strange and wonderous thing!!  --- Me on love (and in love!)
Newsgroups: comp.sys.ibm.pc.games
From: rlee@andy.bgsu.edu (Bob Lee)
Subject: Re: Sci-fi RPG's
Organization: Bowling Green State Univ.
Distribution: usa
Date: Mon, 28 Sep 1992 21:14:30 GMT

Since we're all praising Wasteland so much did any of you remember its
sequel? Fountain of Dreams.

Even though it isn't declared the sequel to Wasteland it sure looks and
plays a lot like it. 

-BOB
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy/Atlantis...HELP ME!!
Date: 1 Oct 92 13:50:35 GMT
Organization: Stratus Computer, Inc.

In article <1992Oct1.093055.18196@nuscc.nus.sg>, isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P) writes:
> Mary Louise Cassidy (mary@wam.umd.edu) wrote:
> : overturned bookcase..that wasn't it.  The only thing I have found that
> : is Pearce are those cat statues...??  Someone please HELP!!!!!
>  
> melt the statue.



Exactly what does this do?  I've tried this but melting the
statue in the furnace didn't do anything or give me 
anything.  I finally found the proper way to get the journal
but the wax cat didn't do anything for me.

Rick
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================
Organization: The Leader Desslok School of Diplomacy
Date: Tue, 29 Sep 1992 15:07:09 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander I - the infamous Ralari mission
 <BvC766.GDy@dcs.glasgow.ac.uk>

In article <BvC766.GDy@dcs.glasgow.ac.uk>, simonm@dcs.glasgow.ac.uk (Simon
Marlow) says:

>Norman St. John Polevaulter <MBS110@psuvm.psu.edu> writes:
>>...When you return to the Claw, the Commander complements you in glowing
>>terms for saving the Ralari. But there's a concrete benefit too -- you get
>>accelerated through the plot straight to the Venice System, the very last
>>section of the game! Not bad!

>Really?! Does this mean that I've missed out half the game, just
>because I was lucky enough to complete that mission?

You haven't missed that much, just one section of the game. If you're going
for a high kill ratio the save-the-Ralari path is very nice, because the
missions you skip by doing it have very few enemies. I've been recently
replaying it and got my kill ratio up to just under 7 per mission along
the saved-the-Ralari path through the game.

>Incedentally, I
>don't think the Ralari mission is nearly as hard as the final one in
>the Venice system.

It's not that tough, actually, if you have a wingman. Just set him on
the starbase while you keep the escort ships busy. Eventually he succeeds
in destroying it and you all high-tail it back to the Claw for the
celebration. Unless you want to hang around and bump up your kill ratio
some more against the base's escort fighters... :-)

Incidentally: The Commander is always going on about "save your missiles
for the big ships, because your guns are useless." Such a lie! Full guns on
nearly any fighter can take out capital ships (and the starbase!) easily.
It just takes a little while, but not very long at all. Especially if you
first kill the entire escort, THEN go after the defenseless big ship -- and
they are defenseless! So amusing to just park 1,000 meters behind its
engines and pour grapeshot into it while simply ignoring the flak and laser
cannon being fired at you. Sadistic but fun.

I save the missiles for the enemy fighter craft, myself.

Incidentally #2: Interestingly enough, it doesn't matter how badly you
screw up the last mission as long as you make it home alive. Try it and see.

                  "Two hundredth verse, same as the first!"
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: comp.sys.ibm.pc.games
From: buslergc@craft.camp.clarkson.edu ()
Subject: Re: Keen Dreams Cheats?
Keywords: Cheats
Organization: Clarkson University
Date: Mon, 5 Oct 1992 01:33:41 GMT

The cheats for Keen Dream are the same as for the Keen 4-6 series.

A+2+<Enter>        to turn debugging mode on

<F10>+J            toggle jump cheat
<F10>+G            toggle GOD mode

These are the only two cheats that I can verify.

Grant
buslergc@logic.camp.clarkson.edu
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SpeedBall 2 GREAT!!!!!!!
Date: 6 Oct 1992 16:14:33 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, GJAMES@HUSKY1.STMARYS.CA (GJames) says:

>There are obgects that appear on the floor.. what are they?
The manual really helps here. Each object does something. Many of them will
temporarily increase a players stat. Others do things like maxing all
players stats for a few seconds, moving to ball to your center forward,
knocking out all enemy players, and other fun stuff.

>Coins also appear, what do they do.
Money!

>My league ends after only 14 games. how do I lengthen the season?
You don't. All you can do is restart, since you've beaten all teams.

>Do my players get tired, should I use substitutions.
Yes, they get tired -- there's a little meter at the bottom that tells the
health of the current player. However, you can't use a sub unless a player
is injured. As one reviewer said, "There are only two ways to stop the
action -- make a goal, or bleed from your ears." :-)

>What influences the amount of money I get after a game?
Coins!

Excellent game, is it not?
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: kak1@cray.com (Kevin Kramer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: where is game bytes?
Date: 29 Sep 92 17:54:32 GMT
Organization: Cray Research, Inc.

In article <1992Sep29.154649.25903@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>where are the issues of game bytes located?
>>thanks
>
> . . . Also, the latest issue is always available at WUARCHIVE in
>the /pub/MSDOS_UPLOADS directory too.  I'm sure it spreads onto other
>sites rapidly as well. . . .

FYI, WUARCHIVE just went through their monthly house cleaning and wipped
everything off of the pub directory, including Gamebyte.  I wish there
was a more stable public archive somewhere, or that they just would delete
files with no or low activity or if there old.

Kevin
From: joak@ocf.berkeley.edu (Jonathan A. Kung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Xeen demo - not enough memory
Date: 27 Sep 1992 20:22:22 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: tsunami.berkeley.edu
Summary: Never worked, but hey, it soon won't matter!

Hi again.  Update on that problem of mine with not having enough memory
for the Xeen demo.  Got a lot of response from a lot of people, and
none of their advice worked. :)
They mostly informed me that uninitialized extended memory is not XMS,
which is what I need, so himem.sys or something similar was in order.
One fellow recommended I boot into Windows 3.1, then exit, but then,
he has 12 Megs (!) of RAM.  I tried what my equipment would let me (2
Megs of RAM total), but no luck.
No problem, as I am planning on buying more memory anyway, but for anyone
else who has the demo and 2 Megs and can't get the demo to work, rejoice!,
since I'm in the same boat as you (although I'm jumping overboard real
soon :) )
Well, thanks to those who gave me advice!

-Jon Kung, gonna buy W7 anyway, AND the Gravis Ultrasound, AND Strike
 Commander, AND a cup of coffee, so I can WAKE UP AND SMELL IT!!
Newsgroups: comp.sys.ibm.pc.games
From: lipsett@nola.camb.inmet.com (Roger Lipsett)
Subject: Ultima series and Prince of Persia
Organization: Intermetrics, Inc.
Distribution: usa
Date: Tue, 29 Sep 1992 12:38:45 GMT


When I used to have a Macintosh, I also had Wizardry for the Macintosh and
liked it quite a bit, as did my kids.  I have a PC now, and made the mistake
of buying Wizardry 1-3 for the PC, which we all hate.  Besides the awful
copy-protection that prevents you from loading it onto your hard disk, or
even running the game when booted from your hard disk, the graphics are
pitiful.  But, we all like the kind of game it is.

My question is, what PC-based games are of this general style and also have
reasonable copy protection (if that is not an oxymoron) and decent graphics?
Based on looking at Ultima boxes in the store, it appears that Ultima may be
such a series.  My son recommends Prince of Persia, though this may a bit
more of a real-time action game.

I'd appreciate any advice.  Please respond by e-mail and I'll summarize for
the net if there are sufficient responses.

Thanks in advance.

Roger Lipsett
Intermetrics, Inc.
Cambridge, MA 02138

+--------------------------------------------------------------------+
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Newsgroups: comp.sys.ibm.pc.games