HDTenEightyP/NetNews huggingface dataset:
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud
Subject: Re: <None> Darned keyboard. :)
Date: 1 Sep 92 22:38:14 GMT
Organization: =CSE Dept., U.C. San Diego

>  Over all, if you really
>  want to make them faster, program servers in Assembly.. :) Hehehe

Over all?  In that case, the way to make faster servers is to rethink
the algorithms.  Don't even bother with assembly until you get that
done.

(look, I've got this cool insertion sort written in assembler!
I shaved 10 microseconds off the main loop, neat huh?)
-- 
Darin Johnson
djohnson@ucsd.edu
    Where am I?  In the village...  What do you want?  Information...
Newsgroups: rec.games.mud
From: diecph@ucunix.ucunix.san.uc.edu (TheDrivenOne)
Subject: Re: RobotechMUSE and AnimeMUCK
Organization: University of Cincinnati
Date: Fri, 4 Sep 92 15:32:42 GMT

In article <Bu2080.A82@wpi.WPI.EDU> qasama@wpi.WPI.EDU (John Grossi) writes:

>(Lee) writes:
>>I've come across postings in the past about these two up and coming 
>>MU*.  Anyhow, I saw messages relating to, if you are interested in
>>getting involved in the building/setting up etc, email these accounts.
>>blah blah blah ...  Well, I've done that on two seperate occasions, 
>>and even followed up with another inquiry when I never heard back.
>>Am I really that obnoxious?
>>
>>Oh well, if anyone else has any info on these places, I really want
>>to help out, so give me a ring at this account: 
>>
>>jtoshiro@oksun1.okanagan.bc.ca
I tried mailing this account.  It bounced with an Illegal hostname.
Otherwise AnimeMuck would have been in contact with you before now.
Please try mailing to the address given in the header/below for me.

>me too
>qasama@wpi.wpi.edu
>--
>______________________________________________________________________________
>qasama@wpi.wpi.edu  / V   V OOOO TTTTT EEEE\ Always store beer in a dark place.
>Worcester Polytech /_ _V V  O  O   T   EEE  \__ Moderation is for monks.
>God save Lazurus Long!/ v   OOOO   T   EEEE    \ Women need no excuse.

diecph@ucunix.san.uc.edu






Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
From: tony@jim.csc.ncsu.edu (TB)
Subject: Re: A little question...
Followup-To: What a pointless line. What's it for, anyway?
Summary: An alternative
Organization: North Carolina State University
Date: Sat, 29 Aug 1992 17:55:18 GMT

In article <BtpouE.889@news.cso.uiuc.edu> brumleve@hermes (Danny Brumleve) writes:
>wuest@ERE.UMontreal.CA (Wuest James D.) writes:
>
>>Question here...
>> 
>>	Let's say I get a Client.  I uncompress it from *.shar.Z to *.shar
>
>>	How to I unarchive it from *.shar to the working files as such?
>> 
>>Thanx...
>> 
>
>
>Just view the .shar file.  The first few lines give instructions (or
>at least should).  I *believe* you do something like 'shar <filename>',
>but that's probably wrong.
	No, but... the .shar files I've viewed have an incredible
tendency to be long, so only read the first couple of lines, 'coz that
should tell you. The rest is basically the script, with /* Comments */.
	On this account, I couldn't view the .shar file using `shar
<filename> (on a temporary account I used when this one was down, I
could), so if you can't here's what you do:
	I recommend isolating the file (putting it in its own directory,
/tinytalk or /tinyfugue or whatever). Then type in `sh <filename>' and
it should extract the files. Fingers crossed, though. Read the README
files (of course).
	TB
	Send me mail if you need help. Send me mail anyway. It gives me
a good feeling when I get mail.
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
From: pn88384@cs.tut.fi (Petri Nurminen)
Subject: not the right group (was Re: Where to get access to play mud?)
Organization: Lets waste him. No offense.
	<1992Aug27.042337.19121@mnemosyne.cs.du.edu>
Date: Thu, 27 Aug 1992 12:47:15 GMT

In article <1992Aug27.042337.19121@mnemosyne.cs.du.edu> cmeadows@nyx.cs.du.edu (Chris Meadows) writes:

> Moria is a D&D-style MS-DOS game which consists of moving your character
                       ^^^^^^^^^^^
MSDOS-game? Get real. 

(:moria: /mor'ee-*/ n. Like {nethack} and {rogue}, one of the
   large PD Dungeons-and-Dragons-like simulation games, available for
   a wide range of machines and operating systems.  Extremely
   addictive and a major consumer of time better used for hacking.)

source: Jargon file 299

	Pet
--
I'm so tough I...
...cast Food Song at Zorak Zorani.
-- 
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
From: brumleve@hermes (Danny Brumleve)
Subject: Re: Where to get access to play mud?
Organization: University of Illinois at Urbana
Date: Tue, 25 Aug 1992 18:07:51 GMT

chena@crs.cl.msu.edu (Antony Chen) writes:

>Hmm...well, I don't know what Moria is, but muds stand for Multiple
>User Domains or somethin' like that...to access one, you need to have

Hmm.. I was always under the impression that it was Multi-User Dimension.
Does anyone know what it really stands for?

-Jhalavar-
From: support@fy.chalmers.se (F-sektionens Entusiaster)
Newsgroups: rec.games.mud.admin
Subject: Cheating wizards.
Date: 2 Sep 92 18:48:50 GMT
Organization: Chalmers Univ. of Technology, G|teborg, Sweden

Hi there fellow gods. :)

I have recently had a rather nasty experience with a player who wizzed on
Kingdoms mud. He all of a sudden started to zap mortals like a mad man and
was very proud of it. If someone has :

Loki. Sturm or Oiuy,

as wizard on his mud I strongly recommend you to check what this wizard is
doing.

I have banished the site : 131.225.*.* and I recommend admins that want their
mud to run smoothly to do the same.

Mysse, Law arch on Kingdoms Mud.
Anders Liden.
al@fy.chalmers.se
kingdoms@fy.chalmers.se
Newsgroups: rec.games.mud.admin
From: msforbe@eos.ncsu.edu (MICHAEL SCOTT FORBES)
Subject: Re: Cheating wizards.
Originator: msforbe@c00060-100lez.eos.ncsu.edu
Reply-To: msforbe@eos.ncsu.edu (MICHAEL SCOTT FORBES)
Organization: North Carolina State University, Project Eos
Date: Thu, 3 Sep 1992 01:30:12 GMT


In article <1992Sep2.184850.8999@fy.chalmers.se>, support@fy.chalmers.se (F-sektionens Entusiaster) writes:
|> Path: taco!gatech!darwin.sura.net!haven.umd.edu!uunet!mcsun!sunic!chalmers.se!etek.chalmers.se!fy.chalmers.se!support
|> From: support@fy.chalmers.se (F-sektionens Entusiaster)
|> Newsgroups: rec.games.mud.admin
|> Subject: Cheating wizards.
|> Message-ID: <1992Sep2.184850.8999@fy.chalmers.se>
|> Date: Wed, 2 Sep 92 14:48:50 GMT+5:00
|> Sender: usenet@fy.chalmers.se
|> Organization: Chalmers Univ. of Technology, G|teborg, Sweden
|> Lines: 18
|> 
|> Hi there fellow gods. :)
|> 
|> I have recently had a rather nasty experience with a player who wizzed on
|> Kingdoms mud. He all of a sudden started to zap mortals like a mad man and
|> was very proud of it. If someone has :
|> 
|> Loki. Sturm or Oiuy,
|> 
|> as wizard on his mud I strongly recommend you to check what this wizard is
|> doing.
|> 
|> I have banished the site : 131.225.*.* and I recommend admins that want their
|> mud to run smoothly to do the same.
|> 



  Banishing an entire site from your mud is not always a good idea.
Most sites have only one IP address. By banishing the site you
could be banishing authentic players that enjoy the game and
do not abuse it. Another alternative is to banish the player
or remove the player file altogether. I know that the player
could just log in under another name, but with their wizard
powers taken away, they can not zap a player. If you do not have
a banish file, then I would suggest adding that option to the
mud. You can then banish that player, which can never be used again,
and still allow others from that site to play on the mud.


Just one wizards opinion,

Scooter, Senior Wizard@Dragon's Den.   Running lpmud 3.1.2.

telnet 129.25.7.111 2222

Xref: sparky rec.games.mud.admin:325 rec.games.mud:8441 rec.games.mud.misc:581
From: bmartin@maemaster.eng.uci.edu (Bryan Martin)
Subject: Eltanin at CalTech
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
Organization: University of California, Irvine
Date: 26 Aug 92 18:34:29 GMT


Stupid question maybe, but what the heck happened to Eltanin at CalTech?
I have been unable to log on for over two weeks, and I am beginning to 
wonder if the address changed.  Please e-mail me if you have any
information or are similarly confused.  It's tough being cut off from
your favorite mud for so long!!!!!

bmartin@maemaster.eng.uci.edu
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
From: craig@ec.uwa.oz.au (Craig Richmond - division)
Subject: Re: A little question...
Organization: University of Western Australia
Date: Mon, 31 Aug 1992 09:53:14 GMT

alansz@cogsci.Berkeley.EDU (Alan Schwartz) writes:

>'shar' stands for 'shell archive'. You type> sh *.shar

Shell in its infinite wisdom won't work like this.  It takes the first file
and then exits.  You actually have to go

foreach i (*.sh)
  sh $i
end

(for csh, tcsh and the like)

or

for i in (*.sh)
  sh $i
rof

But I may be wrong on the second one.  And it shouldn't concern you if
there is only one file anyway :-)

Craig
--
Craig Richmond.  Computer Officer -  Dept of Economics (morning) 380 3860
  University of Western Australia    Dept of Education (afternoon)
craig@ecel.uwa.edu.au                              Dvorak Keyboards RULE!
     "Only users are allowed to make messes on their computers"  I.M.VI
From: exel@netcom.com (Frederick Myers)
Newsgroups: rec.games.mud.admin
Subject: Re: Wanted: Docs for DikuMUD
Date: 1 Sep 92 21:30:19 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)




look in ucbvax.berkeley.edu in /pub/games/dikumud/docs



reni
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
From: brumleve@hermes (Danny Brumleve)
Subject: Re: Where to get access to play mud?
Organization: University of Illinois at Urbana
Date: Wed, 26 Aug 1992 23:27:49 GMT

j_herlih@oz.plymouth.edu (Axl) writes:

>MUD = Multi Undergraduate Destroyer

>Axl

Hehehehehe...

Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
From: oakley@contra.enet.dec.com (The Zeeker)
Subject: Re: Where to get access to play mud?
Organisation: Treadstone Seventy-One
Organization: Digital Equipment Corporation, Maynard, MA.
Date: Thu, 27 Aug 1992 11:28:39 GMT


In article <1992Aug27.042337.19121@mnemosyne.cs.du.edu>, cmeadows@nyx.cs.du.edu (Chris Meadows) writes...
>Moria is a D&D-style MS-DOS game which consists of moving your character

	Uh that's not _exactly_ true...  It was originally written on
	VAX/VMS, has since been ported to UNIX, ULTRIX, ATARI ST, MS-DOS,
	AMIGA, MAC and a few others as well.

-----------------------------------------------------------------
Brought to you by Treadstone Seventy-One Corporation.
--- --- --- | /  "Come not between the dragon and his wroth!"
 /  |-  |-  |    		- Lear, King of England
--- --- --- | \
_________________________________________________________________
From: alansz@cogsci.Berkeley.EDU (Alan Schwartz)
Newsgroups: rec.games.mud.admin
Subject: Re: Creativity Vs. Playability?
Date: 26 Aug 92 19:03:40 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: cogsci.berkeley.edu

In some article, emeinfel@gmuvax2.gmu.edu (Edmond Meinfelder) writes:
>It would seem that a mud admin has a few decisions to make that can directly
>affect a player's creativity in favor of playability.  I know many mu*'s
>have faced this same question, and I was wondering how happy mediums are
>made.

Well, I can give you one example of such a situation...

At Belgariad MUSH, we run a role-playing game which involves most of our
players. In such a game, combat situations will naturally arise.
When the MUSH began, all such combat was adjudicated by the GM's on the
scene; this, however, required that the players call a GM and made for
no standardization of combat - a not very playable situation.

However, MUSH players frequently enjoy their ability to create customized 
objects, and to pose/emote attacks in ways that are more creative and
varied than an LPmud or Dikumud's combat system might permit.

Our medium was the programming of an optional MUSH-based combat system. The
system mimics many features of combat muds (maintains hit points and other
attributes, handles healing, defense, magic, etc) while allowing the players
to create (or purchase from other players) their own customized weapons
and spells. Players who are not interested in combat can opt not to use the
system (in fact, this is the default; players must use an object to set
themselves up for combat and can only attack similarly set players.). In 
addition, if a GM is available, players can combat under the original
system or a combination of the two.

So far, the system seems to be fairly successful, but it is constantly being
updated to meet player wishes. New additions in progress include ranged
combat from room to room, experience points, monsters, naval combat
(on our new oceans), etc.

That's how we solved the dilemma. Players and admins working together.

ObPLUG: Come visit us at csa.bu.edu 4201, and join the world of the Belgariad,
        based on the books by David Eddings. Exciting things are afoot!

   - Alan Schwartz


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        Alan Schwartz            | Disclaimer: I represent no one.
                                 |                            
Javelin@BelgariadMUSH            | alansz@cogsci.berkeley.edu
Treacle@GlobalMUSH and TinyTIM   | UC Berkeley                        
Garreth@SpellboundMUSH           | Cognitive Psychology        
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
From: gordon@meiko.com (Gordon Henderson)
Subject: Re: Where to get access to play mud?
Organization: Meiko Scientific Corp.
Date: Wed, 26 Aug 1992 11:53:14 GMT

In article <1992Aug25.184335.25190@leland.Stanford.EDU> whale@leland.Stanford.EDU (Stephen Schmidt) writes:
>In article <BtJx14.DAJ@news.cso.uiuc.edu> brumleve@hermes (Danny Brumleve) writes:
>>chena@crs.cl.msu.edu (Antony Chen) writes:
>>
>>>Hmm...well, I don't know what Moria is, but muds stand for Multiple
>>>User Domains or somethin' like that...to access one, you need to have
>>
>>Hmm.. I was always under the impression that it was Multi-User Dimension.
>>Does anyone know what it really stands for?
>>
>From the Hacker's Dictionary, it seems that MUD originally stood for
>Multi-User Dungeon, but since then a number of other expansions have
>sprung up in an attempt to deemphasize the D&D focus.

Multi User DEATH!

----
  Gordon (Irn-Bru) Henderson
Xref: sparky rec.games.mud.admin:322 rec.games.mud:8436 rec.games.mud.misc:577
From: lyn@matt.ksu.ksu.edu (Myself)
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
Subject: Re: Where to get access to play mud?
Date: 26 Aug 1992 11:54:17 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

brumleve@hermes (Danny Brumleve) writes:

>chena@crs.cl.msu.edu (Antony Chen) writes:

>>Hmm...well, I don't know what Moria is, but muds stand for Multiple
>>User Domains or somethin' like that...to access one, you need to have

>Hmm.. I was always under the impression that it was Multi-User Dimension.
>Does anyone know what it really stands for?

>-Jhalavar-

Multiple
User
Dungeon

At least, that is the one I have heard most often, and it makes sense (closer
to LP/Diku than @kids MUSH)

-- 
This was brought to you by Myself(lyn@matt.ksu.ksu.edu) who is all things here.
Head of Synergy Systems, a non-official group of aspiring hackers creating and
distributing software for the common good. Head office:Terra, Sol system. We
Flames accepted-and returned with interest and intelligence compounded.
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: BTeCH MUSE
Originator: bkdavis@c00484-224wi.eos.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Mon, 31 Aug 1992 13:24:49 GMT


What happened to Btech muse. It has been down for over a week. 
I am a wee bit worried cause it is a really cool muse.
Did the number change or something ? Please let me know.

Brian
aka
Brebane
Xref: sparky rec.games.mud.admin:330 rec.games.mud:8454 rec.games.mud.misc:585
From: wngai@bonnie.ics.uci.edu (Wayne Ngai)
Subject: Re: Where to get access to play mud?
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
Reply-To: wngai@ics.uci.edu (Wayne Ngai)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 27 Aug 92 04:40:21 GMT

In article <1992Aug26.162709.29376@oz.plymouth.edu> j_herlih@oz.plymouth.edu (Axl) writes:
>In article <BtJx14.DAJ@news.cso.uiuc.edu> brumleve@hermes (Danny Brumleve) writes:
>>chena@crs.cl.msu.edu (Antony Chen) writes:
>>
>>>Hmm...well, I don't know what Moria is, but muds stand for Multiple
>>>User Domains or somethin' like that...to access one, you need to have
>>
>>Hmm.. I was always under the impression that it was Multi-User Dimension.
>>Does anyone know what it really stands for?
>>
>>-Jhalavar-
>
>MUD = Multi Undergraduate Destroyer
>
>:)
>
>Axl

Hmmm....  I think this belongs to rec.humor.  MUD as I was told stands
for Multi-Users Dungeon.  Yes, mud can be destructive to some
undergraduates if they loose self-control over it.  Some muds are very
fun.  If you should get into a mud, just don't spent too much time on
it since no matter how high level you get, there's always someone
higher than you are.

Have fun!
Wayne

wngai@bonnie.ics.uci.edu
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: Where to get access to play mud?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 27 Aug 92 04:23:37 GMT

In article <1992Aug26.162709.29376@oz.plymouth.edu> j_herlih@oz.plymouth.
du (Axl) writes:
>In article <BtJx14.DAJ@news.cso.uiuc.edu> brumleve@hermes (Danny Brumlev
) writes:
>>chena@crs.cl.msu.edu (Antony Chen) writes:
>>
>>>Hmm...well, I don't know what Moria is, but muds stand for Multiple
>>>User Domains or somethin' like that...to access one, you need to have
>>
>>Hmm.. I was always under the impression that it was Multi-User Dimensio
.
>>Does anyone know what it really stands for?
>>
>>-Jhalavar-
>
>MUD = Multi Undergraduate Destroyer
>
>:)
>
>Axl


Moria is a D&D-style MS-DOS game which consists of moving your character
(represented as a @ on the screen) around a series of rooms defined by
ascii characters.  It is the farthest thing from a Multi-User Dungeon
and is only similar in the subject matter.  It can be an incredibly com-
plicated and addictive game, though (just like MUDs), and it has a Usenet
newsgroup (Rec.games.moria) devoted to it.  From what I've heard, it
gets fiendishly complicated in the lower levels.
And yes, a MUD **IS** a grade-destroyer.  Ugh.

---Chris Meadows

Newsgroups: rec.games.mud.admin
From: emeinfel@gmuvax2.gmu.edu (...)
Subject: Creativity Vs. Playability?
Organization: Ferrous Fencing Ferrets Inc.
Date: Wed, 26 Aug 1992 17:26:49 GMT

It would seem that a mud admin has a few decisions to make that can directly
affect a player's creativity in favor of playability.  I know many mu*'s
have faced this same question, and I was wondering how happy mediums are
made.
-- 
Edmond L. Meinfelder  // In a gust of wind the white dew 
// On the Autum grass // Scatters like a broken necklace.
From: kenneth@ducvax.auburn.edu
Newsgroups: rec.games.mud.admin
Subject: Re: Cheating wizards.
Date: 4 Sep 92 14:17:11 GMT

In article <1992Sep03.034708.27072@DIALix.oz.au>, meetch@DIALix.oz.au (Mitchell Brandsma) writes:
> support@fy.chalmers.se (F-sektionens Entusiaster) writes:
> 
>>Hi there fellow gods. :)
> 
>>I have recently had a rather nasty experience with a player who wizzed on
>>Kingdoms mud. He all of a sudden started to zap mortals like a mad man and
>>was very proud of it. If someone has :
> 
>>Loki. Sturm or Oiuy,
>  ^^^^ Hmmm... I recall a somewhat obnoxious person by that name on IRC last
> year.  Could it possibly be the same person?
> 
>>as wizard on his mud I strongly recommend you to check what this wizard is
>>doing.
> 
> Idjuts... *sigh*
> 
> 	- Meetch (meetch@DIALix.oz.au :)

Worms, people....can 'o Worms.

P.S. Meetch, you aren't Australian, are you mate?  
If you are, I knew of a Meetch once... :)
He was actually a good guy.
Newsgroups: rec.games.mud.admin
From: mforbes@gmuvax2.gmu.edu (Michael L Forbes)
Subject: Re: Cheating wizards.
Organization: George Mason University, Fairfax, Va.
Date: Fri, 4 Sep 1992 15:35:04 GMT

one other solution to this problem is to write a small segment of code to 
take away that persons abilities (the ones he is abusing, anyway....)(
adversary has such a thing, it just flags people when you tell it to,
and prevents them from doing much more than talking.....
best of luck...

Xref: sparky rec.games.mud.admin:350 rec.games.mud:8629
From: gse9k@holmes.acc.Virginia.EDU (Scott Evans)
Newsgroups: rec.games.mud.admin,rec.games.mud
Subject: gethostname
Date: 3 Sep 92 22:22:57 GMT
Reply-To: thrash@virginia.edu (Scott Evans)
Organization: or lack thereof

After a few weeks off, I just got back to work on the coding 
of my Diku.

However, when I ran dmserver I got the message 
"gethostname: permission denied".

I have no idea what happened to the gethostname call in the 
time I was gone (this has never happened before).  Has anyone 
ever seen this happen?  Is perror just interpreting the errno 
wrong, maybe?  Any ideas are welcome.

thanks,


scott
Newsgroups: rec.games.mud.admin,rec.games.mud.misc
From: texdude@cs1.bradley.edu (Philip Allen)
Subject: LPC docs needed
Organization: Bradley University
Date: 31 Aug 92 23:36:22 GMT

I'm looking for an ftp site that has the docs to LPC.
If you know of one, please send the address to
texdude@bucs1.bradley.edu

Thanks.
From: lyn@matt.ksu.ksu.edu (Myself)
Newsgroups: rec.games.mud.admin
Subject: Re: Cheating wizards.
Date: 2 Sep 1992 18:30:33 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

support@fy.chalmers.se (F-sektionens Entusiaster) writes:

>Hi there fellow gods. :)

>I have recently had a rather nasty experience with a player who wizzed on
>Kingdoms mud. He all of a sudden started to zap mortals like a mad man and
>was very proud of it. If someone has :

>Loki. Sturm or Oiuy,

>as wizard on his mud I strongly recommend you to check what this wizard is
>doing.

>I have banished the site : 131.225.*.* and I recommend admins that want their
>mud to run smoothly to do the same.

>Mysse, Law arch on Kingdoms Mud.
>Anders Liden.
>al@fy.chalmers.se
>kingdoms@fy.chalmers.se

  Uh, I am NOT this person (not a wiz anywhere), but I occasionally use
  Loki (on @kids MUSH), so please check before you nail me ;)....

Address:  Lyn@matt.ksu.ksu.edu  (should be set. I hope)


-- 
This was brought to you by Myself(lyn@matt.ksu.ksu.edu) who is all things here.
Head of Synergy Systems, a non-official group of aspiring hackers creating and
distributing software for the common good. Head office:Terra, Sol system. We
Flames accepted-and returned with interest and intelligence compounded.
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc