HDTenEightyP/NetNews huggingface dataset:
From: pjohnson@jabba.uucp (Palmer Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Megafortress/4000?
Date: 12 Jan 1993 19:08:05 GMT
Organization: Not an Organization
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article <C0nEu9.JnK@fc.hp.com> koren@fc.hp.com (Steve Koren) writes:
> I wrote:
> 
> > The bad news - there is one critical bug which seems to make it
> 
> Ok, make that _two_ critical bugs.  Sometimes the game will freeze for
> no apparent reason.  Seems to happen randomly.  Sometimes it is
> immediately after take-off, sometimes near the end of a mission, and
> sometimes it doesn't happen at all.
> 
> Sigh.  Another wasted $40...
> 
>   - steve

-- 


YEA..  THREE SIXTY program STINK!!!!  THREE SIXTY support is like
EXCRETION... I FOR ONE WILL NEVER BUY ANOTHER PROGRAM BY THEM!!!!

I called then 5 to 8 times when I first got Megafortress because it would
not run AT ALL witht a NEXUS hard drive controler....and they NEVER called
back.

They will not even UPDATE HARPOON to run under 2.XX
 
Which is real stupid when you thing that all new Amigas and MOST other
are now running 2.XX


Palmer Johnson                  Please forward mail to
Windsor, Ont.                   cs.uwindsor.ca!jabba!pjohnson
From: lehors@koala.inria.fr (Arnaud Le Hors)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt HELP!!! - No Magic!!!
Date: 31 Dec 92 11:05:18 GMT
Organization: Koala Project, Bull Research France

In article <1992Dec30.224831.9808@ac.dal.ca>, jtee@ac.dal.ca writes:
> Hmm...I'm not sure what level I'm on...but it's the first
[deleted]
> Or is there a button along one of the walls that can get me
> out of this room so that I can at least fight the little
> beastie with a door between us?

You get the point! The button is on your right when you get in the room, it
will move the pillar and let you get to the door. Another way to get rid of
this monster is to make your fighter invulnerable by drinking the appropriate
potion but eventually all the other guys will die so you'll have to get them
back to life then.

-- 
 Arnaud LE HORS - lehors@sophia.inria.fr - BULL Research France, Koala Project
From: RayTrace@cup.portal.com (Ray William Kulberda)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstein
Date: Fri,  8 Jan 93 17:16:03 PST
Organization: The Portal System (TM)

Or if you don't want to wait for Legends you can get the demo!
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: New Game Standards***
Organization: University of Maryland, College Park
Date: Tue, 12 Jan 1993 16:59:37 GMT

    I would have to disagree with you when it comes to whethere the U.S. amiga
market is getting smaller. It isn't. There are quite a few VERY recent amiga
buyers. And I'm steadily seeing more amigas(yes, even in maryland). Now the
games market is bug, but you must keep in mind, you are in Maryland, you
are in a state with probably one of the least amounts of various computer
software support places. Even though Glen burnie and Rockville and some
places right near them are good places to go for amiga games or buisiness
(productivity) software. and excuse my spelling, 4th line 4th word is big not
bug. Washington D.C is not too hot either. Other states will give you a 
different story though.

 -- Mike
From: rock@lakes.trenton.sc.us (Rockerboy)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter 2: HAHAHAHAHA
Date: Wed, 06 Jan 93 05:17:54 EST
Reply-To: rock@lakes.trenton.sc.us (Rockerboy)
Organization: Lakes Public Access

bairds@ursula.ee.pdx.edu (Wraith) writes:

> Hmmm, better routines and handling?  Coders aren't likely to use OS routines
> when they need the amount of speed SF2 needs (at least, not with current PC
> hardware).  I guess what we're really talking about here is hardware support
> again.  Although I agree that perhaps the multiple layers could have been
> done acceptably, you're probably hosed as far as character quality goes.  I'd
> assume they were sprites or combined sprites (ooh, and didn't those fireballs
> look nice) ... if the blitter was fast enough, it would do a much nicer job.
> Mayhap if someone tried to animate that fast using, hmmm, a second copy of
> the background image to speed up erasure and an interlaced screen.

I'd say they're _very_ likely to use the OS, much to the detriment of 
future games.  Or didn't you know that C= has refused to release specs on 
the new chipset?  Can you say goodbye to good games?  I have a _very_ bad 
feeling about it.
From: wolfe@wvnvms.wvnet.edu
Newsgroups: comp.sys.amiga.games
Subject: Shadow of the Beast III Hint needed...
Date: 11 Jan 93 00:28:35 GMT
Organization: West Virginia Network for Educational Telecomputing

During the fourth level, what do I do about the fish?  I solved the little
puzzel thing, but can't figure out what to do...
	Wolfe
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: Robocop 3D Help
Distribution: world
Date: 7 Jan 93 01:41:45 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

Possibly you're not expected to kill the rebels in the movie adventure!  I
didn't play it past the driving section (demoing it at a stockist) but the
REAL movie has RoboCop JOINING the rebels and fighting OCP so it stands to
reason.....

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games
From: christim@ifi.uio.no (Christian Moen)
Subject: Re: Heimdall on an A3000?
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Tue, 12 Jan 1993 08:58:34 GMT
Originator: christim@hnoss.ifi.uio.no


In article <1993Jan11.185506.13117@tellab5.tellabs.com>, menelli@tellabs.com (Ron Menelli) writes:

> The subject says it all: Does Heimdall run on an A3000?

The pirated version I got a long time ago didn't.
I made a fix for it, though.

I don't know about the original.

\||||
oo  |  Christian Moen, email: christim@ifi.uio.no
C   |
|_  |  "I had this dream, in which I swim with dolphins,
 \  |   in open sea of transparent blue, maybe you dreamt it, too ?"
Newsgroups: comp.sys.amiga.games
From: menelli@tellabs.com (Ron Menelli)
Subject: Heimdall on an A3000?
Reply-To: menelli@tellabs.com
Organization: Tellabs, Inc., Lisle, IL
Date: Mon, 11 Jan 1993 18:55:06 GMT

The subject says it all: Does Heimdall run on an A3000?

Thanks,
Ron Menelli
menelli@tellabs.com
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter 2: HAHAHAHAHA
Date: Tue, 05 Jan 93 18:34:16 EST
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

shulick@cineret.ucs.indiana.edu (Sam Hulick) writes:

> 
> On a side note, Mortal Kombat IS going to be released for SNES.  Let's
> hope that if someone decides to make it for Amiga, it's NOT US Gold.
> Hopefully some company like Team17 or Mindscape or Psygnosis, someone
> who KNOWS how to make good games.
> 
> -- 
>     // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
>    // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
> \\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
>  \/                     / taxi."  --George Bernard Shaw


Let's hope it (a) recognizes additional hardware or (b) runs on anything 
other than an A500.  This makes our hopeful companies a good bit.
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Prince of Persia - HELP !
Date: 9 Jan 93 12:06:09 EST
Organization: Bakers Field BBS

RE: Problems with your Mirror Image......

Think about the fact that he does *EVERYTHING* that you do. Perhaps if you
change to being non-violent and passive, he might do the same? Think about it.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: jshearer@beta.tricity.wsu.edu (Jeff Shearer)
Subject: Re: Wonderland help
Organization: Washington State University Tri-Cities, Richland
Date: Wed, 6 Jan 93 05:32:49 GMT

In article <1993Jan5.164350.9561@src.honeywell.com> sroth@jabba.mavd.honeywell.com (Steve Roth) writes:
>Does anybody know why my machine hangs when I display the graphics for the 
>rabbit hole?  I can see other graphics fine but if I have the graphics turned
>on when I enter the rabbit hole I get an almost instant GURU.

My guess would be that you are overloading your chip memory.  The rabbit
hole is an animation, not just a graphic.  Have you had problems with
other animations like the music room or the duchess's house?  My
recommendation would be to run the game in 320 x 200 16 color mode.  The
other possibility could be that you're overloading your fast mem.  Do you
have all the windows open?  The program is supposed to have a warning
system to let you know when memory is low, but I don't know how well it
works.

- Jeff

Newsgroups: comp.sys.amiga.games
From: robbins@iastate.edu (James D. Robbins)
Subject: Re: Indy and Atlantis
Organization: Iowa State University, Ames IA
Date: Sun, 10 Jan 1993 20:24:46 GMT

In <C0Ltn2.1Du@dunaad.co.uk> dan@dunaad.co.uk (Dan Hunter) writes:

>In article <1imu8eINN4b0@usenet.INS.CWRU.Edu> hac@po.CWRU.Edu (H. Anthony Chung) writes:
>>
>>On the Team path, how do I get Sophia out of her cage?
>>-- 
>>   ___  ___  ________  _______ +---H. Anthony Chung  (Cabal)---+--C= AMIGAs--+
>>  / //_/ // / ___  // / ____// |Case Western Reserve University|  /\/\ R The |
>> / ___  // / ___  // / //___~  |       School of Dentistry     |  \  / Future|
>>/_// /_// /_// /_// /_____//   +---------hac@po.CWRU.Edu-------+-ac\/is------+


>Me too, Me too!
>DAN

>-- 
>          DD      AAAAA   NN     N
>          D  D   A     A  N N    N
>          D   D  AAAAAAA  N  N   N
>          D   D  A     A  N   N  N

You don't need to get her out of the cage.  Just play on without her.
It will all work out in the end.

-- 
       ///\    You know it rules!!         |          Jim D. Robbins
      ///__\            _____  __          |        robbins@iastate.edu
  \\\///----\   /\  /\    |   /  _  /\     |          Ames, Iowa, USA
   \XX/      \ /  \/  \ __|__ \__/ /--\    |    515-292-4886 or 515-292-3271
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter 2: HAHAHAHAHA
Date: Wed, 06 Jan 93 10:12:14 EST
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

rock@lakes.trenton.sc.us (Rockerboy) writes:

> 
> I'd say they're _very_ likely to use the OS, much to the detriment of 
> future games.  Or didn't you know that C= has refused to release specs on 
> the new chipset?  Can you say goodbye to good games?  I have a _very_ bad 
> feeling about it.

 
I'd say your wrong.  Say goodbye to good games on dog-slow machines with 
no memory.  Say hello to games that at least work on all machines.  
        In regards to your bad feeling, I suggest you buy a console then, 
because the trend in computers in the last couple years has been to 
program through the OS. (macintosh, then Windows, now AmigaOS and IBM 
OS/2 2.0)  You really can only escape it on the consoles.
Newsgroups: comp.sys.amiga.games
From: niels@rbg.informatik.th-darmstadt.de (Niels Knoop)
Subject: Prince of Persia - HELP !
Date: Fri, 8 Jan 1993 14:09:11 GMT
Organization: TU Darmstadt

Hi folks,
yes I know it's a real old game, but it has charmed me enough to spend
a -very- long night playing it until Level 12 - only to get stuck there
hopelessly.
Well, one hope remains anyway: Perhaps someone reading this article still
remembers the game and can answer me the following question:
What on earth shall I do with that f... mirrorimage of mine which parted
from me in an earlier level and since then has cheated me one or two times
by drinking potions I had meant for me ?
On the top of Level 12 it comes along again, but this time it swings a
sword it has found there and stabs me ! Not a great problem for a swordsman
one might think, but if we fight, everything I do to the image also happens
to me, so every hit scored on that nastie also wounds me. It is possible to
"win" the fight anyway, for that brat has less energy than I have, but when
my mirrorimage dies (from a final hit or from a deep fall down the level),
I slump down dead, too - very nice !
Trying for quite a while I could neither find a trick to bash the ghost nor
another way to continue the game for there is no door or something like that
to be seen.
I'm looking forward to hear from you solving my problem !
Yours sincerly
--- Niels

Newsgroups: comp.sys.amiga.games
From: chriso@cs.concordia.ca (Chris O'Regan)
Subject: Indiana Jones and the Fate of Atlantis
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Tue, 5 Jan 1993 21:39:05 GMT

   Okay, I managed to get this far in the game without help, but I'm
really stuck now.  I'm on the sub.  I've managed to get Sophie free,
I've got the stones outta the safe, and I've managed to get control
over the entire sub.  I've even made a sandwich to munch on.

   I'm pretty sure that I must fix the wires on the torpedo tube.
How, though?  I've tried to use everything in my inventory on the
wires, but nothing seems to work.  I can't seem to find anything
else on the sub to pick up.

   Could someone give me a few hints?  Thanks in advance.

----
Christopher O'Regan                                              _
Computer Engineering, Concordia University     _   /|  /| /| |  / \  /|
e-mail: chriso@cs.concordia.ca           __ _ //  /_| / |/ | | / __ /_|
        ct_oreg@pavo.concordia.ca        \/ \X/  /  |/  |  | | \__//  |
-----------------------------------------------------------------------
Anyone have an old SLIP connection they wouldn't mind giving me?!  :-)
From: stukh2@wsinfo11.info.win.tue.nl (Marco Kemper                    and Berry v.d. Wijst (students of Kees Huizing))
Newsgroups: comp.sys.amiga.games
Subject: What IS the best RPG available now?
Summary: In search of very nice RPG
Keywords: RPG
Date: 4 Jan 93 15:13:21 GMT
Reply-To: stukh2@info.win.tue.nl


The question is very well explained in te subject!
I haven't played any real role playing games yet. I
did play a lot of war games in the past but since
seeing some RP's at a friend I said to myself:
This looks interesting!

So, if you have any suggestions about it, mails are
VERY welcome. 

Thanks,
Marco

stukh2@win.tue.nl
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island 2 hint needed - SPOILERS contained in question!!!
From: cox_m@kosmos.wcc.govt.nz
Date: 4 Jan 1993 20:01:44 GMT
Reply-To: cox_m@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1993Jan4.172901.12989@sparky.imd.sterling.com>, mark@IMD.Sterling.COM (Mark Buglewicz) write
>Anyway, he won't set the lens down for me to get it back.  My question is:
>1) Do I need to get the lens back from Wally?  (YES or NO only please)
>2) If so, do I need to do something to get him to set it down? (YES or NO only)
>

1) No. :-)
 
That was simple wasn't it... :-)

Martin.
From: colas@opossum.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter 2: HAHAHAHAHA
Date: 4 Jan 93 10:22:34 GMT
Organization: Koala Project, Bull Research France

In article <C0B8vK.AyD@usenet.ucs.indiana.edu>, shulick@cineret.ucs.indiana.edu
(Sam Hulick) writes:
> Should've left SFII
> Amiga to Team17! 

YES!
But in fact, In an assassin demo disk, they hinted at their making of a combat
game for the amiga, so there is hope!!!

BTW, have you seen the new 92'edition of alien breed... ? sort of a "final
version" of alien breed, with all problems of the first version removed. I
think I'll buy it (there are code for levels), since it is great to see update
of (great) games coming out. Only problem left is non-HD installability...
booh! hiss!

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool, Gwm, KoalaBus
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Newsgroups: comp.sys.amiga.games
Subject: Re: Heimdall on an A3000?
Date: 12 Jan 93 14:52:01 GMT
Organization: University of Alberta, Edmonton, Canada

menelli@tellabs.com (Ron Menelli) writes:

>The subject says it all: Does Heimdall run on an A3000?

>Thanks,
>Ron Menelli
>menelli@tellabs.com

Yep, works fine.

I really like this game, my only complaint is that
it's not hard-drive installable.

Brian
hassink@cs.ualberta.ca
Newsgroups: comp.sys.amiga.games
Subject: Re: MechForce different than MechFight?
From: <PAACC@CUNYVM.BITNET>
Date: Tuesday, 12 Jan 1993 06:32:23 EST
Organization: City University of New York/ University Computer Center

 MechForce is a sorta BattleTech type game where you and the computer (or
another human) fight in an arena. You each control robot(s) and fight till the
death.
 MechFight is a sorta space RPG which also comes with an editor.
Hope that helps!
Paul Abreu
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.amiga.games
Subject: Re: PC games
Date: 4 Jan 1993 06:09:24 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

Peteroo@cup.portal.com (Peter Niel Olafson) writes:
'>Maximum Overkill has been taking it on the chin right and left for
'>poor play value, Tom, so -- nice graphics aside -- it may be no great
'>loss if it doesn't turn up.

	I think a lot people were expecting a super technically accurate
   helicopter simulator, and it turned out to be more of an action type 
   game.  That may be where some of the disappointment comes from.  I
   think its a pretty awesome game myself.  I have a lot of fun playing
   it.  Nothing like swooping in and out of those river valleys.

							Greg Greene
                                                        ggg@kepler.unh.edu
 
Newsgroups: comp.sys.amiga.games
From: mglicksman@loyola.edu (Michael `SLAM' Glicksman)
Subject: Looking for classic games
News-Software: VAX/VMS VNEWS 1.41    
Organization: ALL - Amiga Lovers of Loyola
Date: Tue, 5 Jan 1993 20:35:00 GMT

	The latest issue of AmigaWorld says that MAD BOMBER and JUNGLE SEARCH
are amiga PD versions of the games KABOOM! and PITFALL. Does anyone know where
I could find these games?



4*#*#*#*#*#*#*#*#*#*#*#*@*#*#*#*#*#*#*#*#*#*#@#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*@
# When the sun beats down and I lie on the bench,   |  mglicksman@loyola.edu  #
# I can always hear them talk.                      `-------------------------#
# Me, I'm just a lawnmower - you can tell me by the way I walk.    -Genesis-  #
@*#*#*#*#*#*#*#*#*#*#*#*@*#*#*#*#*#*#*#*#*#*#@#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*@
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.graphics
From: kevint@sad.hp.com (Kevin Taddeucci)
Subject: Re: PD Games, programs for children
Date: Wed, 6 Jan 1993 17:39:46 GMT
Organization: HP Sonoma County (SRSD/MWTD/MID)
X-Newsreader: TIN [version 1.1.4 PL6]

John Meissen (puma.uucp!john@becca.rain.com) wrote:

> I'm trying to locate any applications, especially games and paint
> programs, that might be more suitable for raw beginners.
> 
> Recommendations for anything, commercial or PD, would be welcome.


The best Amiga program for 2-6 year olds I have seen is Amy's Fun-2-3 
Adventure from Devasoft (408-927-9645). It requires 1Meg of ram to run 
though. There is a demo avialable from any Aminet ftp site. It's named
Fun-2-3-demo.lha. Sorry I can't remember the path. 

The following is a clip from one of the ReadMe files which comes with the 
demo:

 Devasoft is unleashing the first in its lineup of new educational programs
 for young minds.  AMY'S FUN-2-3 ADVENTURE is the premier title to be
 released in a planned series of programs whose target audience is in the
 2 to 6 year old age group.  Each title will star a cute, playful little
 puppy named Amy, who helps make learning more fun and exciting.
 
 In Amy's Fun-2-3 Adventure, Amy introduces children to numbers and
 counting by taking them through a variety of entertaining activities.  In
 much the same way as a quality video game is presented, each activity
 employs great graphics and smooth, detailed animation to get its point
 across.  Digitized speech and sound effects further enhance learning and
 play action, making the program a joy for children to use.
 
 
       ----------------------------- ------------------------------------
      | Kevin J. Taddeucci          | e-mail: kevint@hpsad.sad.hp.com    |
      | Hewlett Packard Firmware QA | HPDesk: Kevin TADDEUCCI /HP5300/A0 |
      | Telnet: 794-4192            | HP Mailstop: 2LR-N                 | 
       ----------------------------- ------------------------------------
From: pgl@bbs.draco.bison.mb.ca (Paul Linton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pirates and stuff
Date: Tue, 5 Jan 1993 08:08:26 GMT
Organization: The Draco Unix System [BBS]

ddrumm@amiganet.chi.il.us (Daniel Drumm) writes:

>         It makes me sick to see people asking questions about a game
> like Flashback here on the net when it hasn't even been released
> to the public yet. Could you be a little more obvious about
> being a fucking pirate? What a crock of shit.
 
Uhh, I guess you haven't played the DEMO yet?  I believe I was one of the 
people asking for some help with the playable DEMO.  If  it hasn't been
released yet, how would people get a hold of it anyway?  Is there 
something you're not telling us?!  :-)  I've been waiting for a while for 
Flashback, but nobody seems to know when it'll be on the shelves (in 
Canada).  Any ideas?
 
>         As more and more developers drop the Amiga, you can thank shit
> eating little snot nosed fucks like this for the state of
> the Amiga entertainment software biz. In Chicago, there is a fucking
> subscription pirate BBS! That's right! For something like $60/month,
> you can download all the newest and best Amiga titles before they hit
> the streets. These motherfuckers are getting rich on the corpse of
> the Amiga. Anybody know who the best people are to contact to blow
> the whistle on these assholes?
 
Did they cancel your subscription or something?

Seriously... How DO you know about it?  You're not one of these "snot 
nosed fucks" are you?  Try calling the FBI or local police.  I'd imagine
that'd have more effect than rambling here.


---
pgl@bbs.draco.bison.mb.ca (Paul Linton)
The Draco Unix System [BBS]

Newsgroups: comp.sys.amiga.games