HDTenEightyP/NetNews huggingface dataset:
From: landall_v@kosmos.wcc.govt.nz
Newsgroups: comp.sys.amiga.games
Subject: Dragon Strike Save Game Editor
Date: 20 Nov 92 12:26:22 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz


HI

	I have Just uploaded the Dragon Strike Save Game Editor to
wuarchive.wustl.edu and amiga.physik.unizh.ch
I would like some feed back on what you think of it...

THANKS...


Newsgroups: comp.sys.amiga.games
From: mac9167@tamsun.tamu.edu (Matt Costanza)
Subject: Help with GOD'S
Organization: Texas A&M University, College Station
Date: Fri, 20 Nov 1992 18:45:35 GMT

I just picked up the game GOD'S and was surprised to find that it runs on
a 40 Mhz 030 with 2.04 rom with no problem.  
 
I need some help in getting the world key for world 1 level 2.  I get stuck
when I get to the end but when I pull the stwitch to open the door, it doesn't
open.  When I go to the room to the left where all of the little pots are
usuall a world key will fall from the roof but not always. So does anyone
know how to get past the door without the work key?


-- 
****************************************************************************
* Matt Costanza             | Texas A&M University |     Amiga 2000        *
* Mac9167@Tamsun.Tamu.Edu   | Problem & Change Mgmt|   GVP 030 40 Mhz.     *
Newsgroups: comp.sys.amiga.games,rec.games.misc
From: gandalf@camelot.bradley.edu (Frank Salata)
Subject: Re: Another World
Organization: Bradley University
Distribution: usa
Date: 23 Nov 92 18:39:19 GMT

In <1992Nov22.230724.22852@nevada.edu> funky@nevada.edu (MATTHEW KAPHAN) writes:


>  Once again I need your help.  I'm at the part where you drop into a room and lasers are shooting back and forth and as soon as you fall you get killed.
> 
>I can't figure out what to do to pass this screen without getting killed.
>The access code for this set of screens is FLAK.  Please help me through this
>thanks.

Spoilers!


You have to take a swim down in the cavern and shoot something so they
can't get thru the door there so quickly to shoot you.

Frank
gandalf@camelot.bradley.edu
From: justin@pilot.njin.net (Justin Warburton)
Newsgroups: comp.sys.amiga.games
Subject: Lemmings demo doesnt work!!!!
Summary: It doesnt work Help!!!!
Keywords: lemmings
Date: 18 Nov 92 00:16:25 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I got lemm2-demo.dms from amiga.physik.unizh.ch which when umpacke rebooted
I got that nice title screen then a guru. I tried using nofastmem that didnt
work. so I went and got LemmingsII-demo.dms from hubcap.clemson.edu that
didnt even unpack that gave me CRC errors. I did all this on an A1000
w/ 512k chipram and 2 megs fastram.Please help me I want to try this!

thanks in advance.

my sig file isnt working so you can email justin@pilot.njin.net
or just reply here I read it alot.

thanks again
From: cregar@tbd2.brl.mil (Raymond Cregar )
Newsgroups: comp.sys.amiga.games
Subject: Personal Nightmare - Again
Date: 17 Nov 92 12:52:23 GMT

Yes, I am still waiting for a reply to this one.  With the movie
resurgence of "Dracula" maybe I stand a chance.  I cannot complete
this game because I cannot get into the garage to check the wreck,
and I cannot get into the Rose Cottage.

Has anyone ever played this game?  Has anyone ever heard of it?
(It is the first game with Elvira pictured on the box).

I have often replied to other's posts, but have never received a
response to any of my own.  Sometimes I think the messages are not
getting out there.

Would some kind soul respond, just to assure me someone has read this
posting.  Thank you,
Raymond D. Cregar
From: stelmack@eggo.tmc.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Mail-ordering software
Date: 15 Nov 92 06:01:51 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

In article <1992Nov11.035126.24525@news.stolaf.edu> harpesta@loki12.cs.stolaf.edu (-Psionicist) writes:
>
>What are some of the mail-order companies?
>I am now looking for alternative places to buy software since
>all of the places in my area, besides my dealer, have stopped 
>selling AMIGA software.  

What has your dealer done to make you want to stop supporting (him/her) ?
Working for a dealer myself, I know how tiring it can be for us fixing mail
order screwups, only to watch customers continue to go mail order. Of course,
I've also heard dealer horror stories. But, one of the reasons Amiga dealers
have become scarce is due to the heavy patronage of mail order houses.

--
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: L2 demo \*small spoiler\*
Organization: Youngstown State University/Youngstown Free-Net
Date: Sun, 15 Nov 1992 15:31:44 GMT


I found the programs on GEnie but they probably exist on ftp sites
as well, I don't know as i can't ftp :-(
I've also heard of a game for ftp called lemmingoids which is 
like asteroids with different sized lemmings to blow up.
##3
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Newsgroups: comp.sys.amiga.games
From: raist@rmece02.upr.clu.edu (Ricardo Hernandez)
Subject: Re: Turrican 3 SEU level, was Re: Shoot Em Up's
Keywords: Turrican PAL
Organization: UPR-Mayaguez--ASEL Lab
Date: Thu, 19 Nov 1992 05:20:48 GMT

In article <1992Nov17.040806.13586@cs.uoregon.edu>, keith@majestix.cs.uoregon.edu (Keith Steiger) writes:
|> In article <Bxu0rv.6C0@undergrad.math.waterloo.edu> gspall@mobius01.math.uwaterloo.ca (Greg Spall) writes:
|> >Just a quick question about Turrican II....
|> >I have it, and have finished it several times, LOVED IT... but somethings a
|> >bit mucked up with my copy, and it crashes after the guy runs of the side of
|> >the screen after killing the end boss.  Is there an end screen?? and if so,
|> >what happens??  just curious, that's all...   :-)
|> 
|> That happened with my copy, too.  I eventually decided--with much trepidation--
|> to solve the game AGAIN in PAL mode to see if it did anything differently.
|> 
|> Frighteningly enough, it does show the ending if you're in PAL mode.  I don't
|> remember it hardly at all, though.
|> 
|> 	Keith Steiger
|> 	"Why do I remember Turrican's ending better than Turrican II's?"


  AHA! THE SAME HAPPENED to me!  I was quite p*ssed *ff when this happended!

  QUESTION:  HOW DO YOU RUN TURRICAN II ON PAL, ON AN NTSC MACHINE?

  ANY utility that can be used?  I have the Super Agnus... so maybe...

--------------------------------------------------------------
  Raist   // Amiga 500, 38Mhz Special MegaMidget Racer
        \X/  Avid user of AmigaVision, sending mail from Mayaguez, Puerto Rico 
---------
           "If the PC or Mac continues to be the standard,
            the SkyNet will never be built." - OUCH! were not my words!
Newsgroups: comp.sys.amiga.games
Subject: Opinions sought : Harpoon Masters Pack & Third Reich...
From: extrsb@lux.latrobe.edu.au (Ross Barton (Schumacher))
Date: Mon, 16 Nov 1992 10:00:27 GMT
Organization: La Trobe University
Keywords: improvements, interface, response times, strategy
Summary: Need opinions on the above games.


G'day everyone,

	I have seen both The Harpoon Masters Pack (including Harpoon v1.3,
NAC, MEDC, The Persian Gulf and The Harpoon Scenario Editor) and Third Reich
at my local store and would like to know what every thinks of these games.

	I like Harpoon very much, having played it a lot.  But is the
Masters Pack any better????  Does it have any improvements over ordinary 
Harpoon (except for the obvious financial benefits!)???  Is the Persian Gulf
Scenario pack any good???

	I have played Third Reich as a board game and enjoyed it immensely...
Is the Amiga version as good???  What is the interface like and does it have
good response times (even in the campaign game!)???  How does it handle 
multiple country's as alies, independant nations like Poland and Sweden etc???
Is it as complex as the board game, or easier to play???  Does it incorporate
all the rules and subrules of the board game???  Is a computer player a good
opponent (ie good strategist)???

	BTW : Here in Oz  The Harpoon Masters Pack  sells for  $99.00
	         and      Third Reich               sells for  $69.95

	Currently it is a toss up between these two games and Links for my
next purchase (which is a way off yet!)...  I would just like some opinions
before I make a final decision...

	Please reply via Email to my account, below...

	Thanxs in advance,


		Rossco.


 
 ------------------------------------------------------------------------------
 @ Ross Barton (Schumacher)          / The usual disclaimer applies guys.     @
 @ La Trobe University              / No one is willing to take any of the    @
 @ Bundoora, Victoria,             / responsibilty for the opinions I         @
 @ Australia, 3083.               / dribble (ah, express) above.              @
 @  -----------------------------/------------------------------------------  @
 @ Email me at :-               / For true Chicago Bulls fans, the only thing @
 @  extrsb@lux.latrobe.edu.au  / more important than winning is... Micheal!   @ 
 ------------------------------------------------------------------------------


Newsgroups: comp.sys.amiga.games
From: 22black@sol.cs.wmich.edu (Martin Black)
Subject: Re: EA is gone too
Organization: Western Michigan Univ. Comp. Sci. Dept.
Date: Sun, 22 Nov 1992 20:45:40 GMT

Harv@cup.portal.com (Harv R Laser) writes:

>>A friend who works for Waldensoftware told me an Electronic Arts rep was
>>in his store a few days ago, and said that EA is dropping Amiga game
>>support. DPaint4.5 is in the works, but games are toast.
>>
>>You boys beginning to notice a pattern here?
>>
>>----------------------------------------------------------------------------
>>Andy Patrizio       \\        uunet!tension!birdland!andy       //
>>Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
>>----------------------------------------------------------------------------

>EA will soon publish "The Labyrinth", on CD-ROM for IBM and Amiga.
>This enormous game has 100% ray-traced graphics created by 
>Brad Schenck. He's had a room full of Amigas cranking out stills and
>anim frames for the game for over a year. It's not just an incredible
>first-person-perspective 3d dungeon maze game, but it's a work of]
>art. You won't know whether you should play it or frame it. 

32 ehb color screens ray-traced?  Frame it?  Or will it be a bunch of 
ham stills?  If it is stills doesn't sound that wonderful to me.  Sure it
will be alright but have to wait to see it and then I might just get the
ibm vga version, if I get a bridgeboard that works with the cd-rom.
That is if I see that kcs that suppose to have aga support with it to emulate
vga, but does it let the ibm look at cd-rom drives on the amiga scsi controller.

But maybe they might make an aga version, shouldn't be tough since they have
the art work just need to re-compile the executable.  Now that would sell
aga machines with cd-roms.  Albeit if they make it interesting so it won't
be one of those wing commander II, which is used more as a demo for people than
I have seen people playing it.

Martin
From: reidkb@dcs.glasgow.ac.uk (Kenneth B Reid)
Newsgroups: comp.sys.amiga.games
Subject: Abandoned Places- Help please
Date: 16 Nov 92 11:50:53 GMT
Organization: Glasgow University Computing Science Dept.

Can anyone give me some help with this rather excellent game? I've got the 
book of the world but am now well and truly stuck.
email please!!!!

Kenny Reid
Newsgroups: comp.sys.amiga.games
From: goodman@chaos.cs.brandeis.edu (Marc Goodman)
Subject: Re: EA is gone too
Organization: Brandeis University
Date: Sun, 22 Nov 1992 19:29:32 GMT

Peteroo@cup.portal.com (Peter Niel Olafson) writes:

>EA is not dropping the Amiga. They have reportedly reiterated a commitment to
>the machine, in fact, and have a number of products slated for release late
>in the year: Road Rash, Desert Strike and a Populous II data disk among them.
> 
They may have some stuff in the pipe, and for all I know they may
still be doing in-house development and conversions, but when I talked
to them in September, they were no longer soliciting outside
submissions for the Amiga market.  Since they ARE still taking outside
submissions for other platforms, this strikes me as significant.

-Marc
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Newsgroups: comp.sys.amiga.games
Subject: (WS) Tearaway- Won't unpack!
Date: 19 Nov 92 08:48:56 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.2.12

Hi!

I've had trouble trying to unpack the Tearaway demo.  All it seems to
do when you type the command + drive is write to the first 40 sectors or 
something, but when you look at it, there's nothing there.  What's the
problem?  Me, or the program?

Also, can't get Street Fighter II to work.  It just reboots my system,
which is a A1000 at 1m on a Phoenix board.  Any help?

Thanx.
---------------------------------------------------------------------
"I may not know much about anime,       No. 1116 of the Oakland
 but I do know what I like."            AX Murderers Society
 -- not spoken by Pope Cleese
 
This has been a Widya Santoso Production
Please send all EMail to 
 
     [100033,361]@compuserve.com
 
I hope you have had pleasure reading my words.
 
Brought to you by (but not responsible for, and don't send mail to...)
-- 
Tonio Loewald | tal691@huxley.anu.edu.au | Life is short. Be nice.
"You can lie/You can cry/For all the good it'll do you, you can
die/But when it's done/And the police come/And they lay you down
for dead/Just remember what I said" (Paul Simon-not the senator)
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Newsgroups: comp.sys.amiga.games
Subject: Re: Empire "Wargame of the Century"
Date: 18 Nov 92 01:36:48 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.2.12

PDC@basil.eng.monash.edu.au (Paul Cuthbertson) writes:

>Does anybody know of the latest version of Empire for the Amiga (or PC).

>I've been playing ' Empire "Wargame of the Century" ' and love it. 
>However, it is about 4 years old (?). Version 1.xx , I think.

>I am,therefore, very interested in any later versions of the same game...if
>they exist.

>So... if any of you keen strategists out there know of any information 
>relating to the above, it would be much appreciated.

 don't know of any later versions of the game... sorry...

I did design a European map (two sizes).  You know what?  Germany can never win a two front war!

My big complaint is that there wasn't more terrain in the game, such as 
rivers and mountains.

---------------------------------------------------------------------
"I may not know much about anime,       No. 1116 of the Oakland
 but I do know what I like."            AX Murderers Society
 -- not spoken by Pope Cleese
 
This has been a Widya Santoso Production
Please send all EMail to 
 
     [100033,361]@compuserve.com
 
I hope you have had pleasure reading my words.
 
Brought to you by (but not responsible for, and don't send mail to...)
-- 
Tonio Loewald | tal691@huxley.anu.edu.au | Life is short. Be nice.
"You can lie/You can cry/For all the good it'll do you, you can
die/But when it's done/And the police come/And they lay you down
for dead/Just remember what I said" (Paul Simon-not the senator)
Newsgroups: comp.sys.amiga.games
From: baltzebw@newton.ccs.tuns.ca (Bruce W. Baltzer)
Subject: Re: BLEED IS RACIST
Date: Tue, 17 Nov 1992 21:11:08 GMT
Organization: tuns.ca

ralph@bugend.edvina.se (Staffan Vilcans) writes:

>shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:

>> Don't get bleed and bleed2.lzh from amiga.physik/ftp.luth.se.  It's
>> racist, which is a big minus, and it's a piece of shit grammatically,
>> technically, in playability, and more.

>Yes, it's a racistic, sexistic, violent game, but it's also FUN.
>Atleast if you like that kind of humour. But I still tink that the 
>first game was better. It was better put together.

>And about the grammar... Well, not everybody have english as their 
>first language you know...

i think the racist elements far outweigh the humour.  i had almost forgotten
the word 'nigger' existed - it's usage is a sign of ignorance.  the
games should be removed from public ftp sites.  the rest of the game WAS
quite funny, and other than that i would have liked it.  it's really too
bad they had to ruin it.  playing it left me more angry than amused.

bruce

------------------------------------------------------------------------------
|   Bruce W. Baltzer  ......  Amiga owner and proud of it, man!              |
|   internet address : baltzebw@newton.ccs.tuns.ca                           |
|   ... soon to be an electrical engineer (4 down, 2 to go (*sigh*))         |
------------------------------------------------------------------------------

>---
>"Piracy is theft." / FAST
>"Property is theft." / Pierre Proudhon
From: stdnt171@whscdp.whs.edu
Newsgroups: comp.sys.amiga.games
Subject: Help with Shadow of the Beast 2.
Date: 16 Nov 92 21:02:37 CST
Organization: Washington HS, Milwaukee, WI


	I have had this game for quite a while now and have been stuck on it
for almost as long.  I have just received that weird circle ray weapon and have
just been told that I have to cross the sea.  However, I have no idea how to do
this.  Can someone please tell me what to do?

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------------=Must you breathe when you're around me?=-------------------
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: DQoK: End of Lighthouse help!!!!!!
Date: 22 Nov 92 13:08:18 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Could someone help me?

I'm stuck trying to get past the false door on level 11 of the Lighthouse. I
know the false door is a red herring.  I've defeated the Iron Golems
(obviously) and I've rescued the Female Elf.  What do I do next?  I heard that
there was a second secret door on the level after you climb up the mound of
filth but I can't find it.

A SPOILER is a MUST!!

       - Tom N.
Organization: University of Maine System
Date: Tuesday, 17 Nov 1992 22:02:51 EST
From: Eric Beenfeldt <IEE470@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.games
Subject:    GAMES WANTED


       I am looking for the following games:

            Shadow of the Beast I,II,III
            Out of this World
            Lemmings + Oh No, not more lemmings (is this right?)
            Lemmings II (is it out yet?)
            Flashback (is it out yet?)


       I will pay cash for the above games (e-mail a price) or will trade
    any games I have (two games for any one of the above*) or will trade
    for just about any game that you might want to get rid of.

       Here are the games I have: (not a compleat list)

       Wizardry IV - bane of the cosmic forge

       Falcon

       Dragons lair (all I have are the ORIGINAL disks, no docs, no box)

       F/A-18 Interceptor

       Dungeon Master

       Action Fighter (I don't have the docs but its pretty simple. Its like
                      a super spy hunter or something)

       I dont have any boxes, but I do have docs (except when noted). I will
       sell these games/ trade 'em/ anything to get the games llisted at the
       top.

       Thanks,
          Daniel Beenfeldt
From: christ@cie.uoregon.edu (Christian G. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Walker Demo Hints
Date: 15 Nov 92 15:56:20 GMT
Article-I.D.: pith.1e5rv4INNeq2
Organization: University of Oregon Network Services
NNTP-Posting-Host: cie.uoregon.edu
X-Newsreader: Tin 1.1 PL5


  Without giving the most important bit away, here's a hint for walker:
Don't bother shooting at the missile launchers until they stop moving.  But,
once they DO stop, a short burst should be enough to blow them up.  This saves
a good deal of time, so you can focus on the level boss' weak spot(s).
  Also, if you have a joystick with autofire capability, USE IT!  When you
switch the stick to autofire and press the button it doesn't autofire on the
game but gives bursts instead.  These bursts are _too_short_ to raise the
heat level of the gun one bit, but are still VERY EFFECTIVE against ground
troops and somewhat against helicopters.  At first, I really hated the way
the game was set up, but now it's really challenging and fun: in the right
hand is the targeting and full-auto (for vehicles) cannon and in the left is
walker control and anti-personel burst ac.
  Now, if they could only make it left to right instead of right to left...
 
 
-christian
Kudzu



--
  When in danger: beat off.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.amiga.games
Subject: Re: Platforms (was Re: EA is gone too)
Date: 23 Nov 92 15:26:23 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Keith Steiger writes:
>
>In another context, a "platform game" is a game where the view of the screen
>is a "cross-section" in some sense--the objects on the screen have height and
>one horizontal dimension.  In contrast, in Pac-Man, the objects have two
>horizontal dimensions and no height.
>
>"Platform games" also have gravity, and large flat areas (called platforms)
>which have insufficient support visible on the screen.  If I'm being too
>restrictive in my definition, let me know.

In my mind, there are "games with platforms" and "platform games."
The platform game designation usually indicates the presence of
various features:

     * The goal is to get to the end of each level.
     * The major action is jumping.
     * Many obstacles are of the precision-timing
       variety:  jump onto a little rock floating
       in a pool of lava, etc.
     * Enemies are of minimal intelligence (more
       like moving obstacles).  You usually die because
       you miss a jump, etc.
     * There are objects and power-ups to collect.
     * Various cliched features:  pointy spikes,
       lava, obstacles which follow simple fixed
       patterns (rock goes up, then down, up, then down--
       simply run under it when it is going up).
     * Little or no randomness.
     * Large "bosses" at the ends of levels which
       can be beaten by learning the necessary tricks
       (wait till the monster opens its eye, shoot it
       twice, dodge fireballs until it opens again).

--
James Hague   
exuhag@exu.ericsson.se