HDTenEightyP/NetNews huggingface dataset:
From: mwb2c@kelvin.seas.Virginia.EDU (Mark Wesley Brunkhart)
Subject: Looking for a Va Tech friend
Originator: mwb2c@kelvin.seas.Virginia.EDU
Organization: University of Virginia
Date: Mon, 17 Aug 1992 18:46:30 GMT


   I know this is the wrong place to post this....but...well i have no excuse!
 My goal in posting this message is to get  in contact with anyone who is
a student/admin/teacher/etc. at Virginia Tech.  If there is anyone out there
who would like to mail me back and help me out would be REALLY appreciated!


thanks....and sorry for the waste of everyones time....

Zeek DarkMage of Emporia!
From: juana@serss0.fiu.edu (Juana Villa)
Newsgroups: rec.games.mud
Subject: The World of Two Moons
Keywords: Elfquest, Two Moons
Date: 23 Aug 92 07:55:09 GMT
Organization: Florida International University, Miami


            To all you Elfquest fans out there, the world of Two Moons
     MUSH is up and running at:
                                    128.83.138.113 4201
Newsgroups: rec.games.mud
From: frankc@netcom.com (Frank Crowell)
Subject: Re: Uhh, a mudder who is confused (Question about clients/servers)
Date: Fri, 14 Aug 92 06:27:39 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

telnet is fine. I use it about 60% of the time. Telnet is a limited client.
Tinyfuge, LPtalk, and others allow you to do more.  There is a lot of
detailed information in mud FAQ2 but typical a client allows:
	-macros 
	-file uploading (some clients)
	-hiites for tells, whisper, etc
	-command history
	-log file
Finally, clients can extended capabilities: graphics and sound, just to 
name a couple of areas.
From: melissa@hssc.scarolina.edu (Melissa Faust)
Subject: HELP!!mudding banned at my site!
Organization: USC  Department of Computer Science
Date: 19 Aug 92 19:47:09 GMT

	Could some one please tell me what a msdos client is and how do i get one. Also i bleive i was told that I would have to compile it when I got it.
This is the only way I will ever be allowed to mud again. I really need to get help asap.
	If you can be of any service please email me and tell me what i need to
do. I have been mudding for about 1 month so Im still a little slow about some of this stuff.
					Thank you!
						Lisa

Newsgroups: rec.games.mud
From: jingoro@jingoro.tcp.com (Jingoro)
Subject: CaveMUCK running today!
Organization: nyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan!
Date: Thu, 20 Aug 1992 20:16:22 GMT

It's Brigadoon Day...CaveMUCK is running until Thursday, August 20 
after midnight.

Machine: betz.biostr.washington.edu port 4096 (128.95.10.119)

--Jingoro

Your mud plagiarist.

ps: If you never had a character, or if you forgot your password,
    please create a new one.
Newsgroups: rec.games.mud
From: jabowen@adm.csc.ncsu.edu (Jim Bowen)
Subject: Re: info...
Summary: ftp
Keywords: info, muds
Organization: North Carolina State University
Date: Thu, 20 Aug 1992 22:16:25 GMT

        There are many places you can ftp the FAQ (all three
parts); at ferkel.ucsb.edu (in the /pub/muds directory, I
think) you can also avail yourself of Mr. Goehring's mudlist. I
eagerly await your appearance on the mud-circuit.

        Comon, Harold, if AF5 says it'll go up at 17:00
central, then why don't it go up 17:00 central?

---sheppy on his da's account
(With a big hello to Eastern, cuddles, brimpydale and everyone
else on ThreadWay)
-- 
| James Bowen, Assoc Prof,         | Secretary: +1 919 515 2858
| Computer Science Dept, Box 8206, | Direct Line: +1 919 515 7014
| North Carolina State University, | Fax: +1 919 515 7896
| Raleigh, NC 27695-8206, USA      | INTERNET: jabowen@adm.csc.ncsu.edu
From: devin@garfield.cs.mun.ca (Devin Joseph Rubia)
Newsgroups: rec.games.mud
Subject: TinyFugue auto-beepers.
Summary: tick timers.
Keywords: tick, timer
Date: 18 Aug 92 21:53:19 GMT
Organization: CS Dept, Memorial University of Newfoundland


  This may be redundant but has anyone here written a tick timer for
TinyFugue using the /repeat or /quote commands?  What I am looking for
is something similar to the system provided by the TINTIN client.


devin@garfield.cs.mun.ca Who doesn't waste bandwidth with useless sigs :]
Newsgroups: rec.games.mud
From: jabowen@adm.csc.ncsu.edu (Jim Bowen)
Subject: Re: info...
Followup-To: Gary Stollman's post
Summary: Internet=FTP, right?
Keywords: info, muds, ftp
Organization: North Carolina State University
Date: Thu, 20 Aug 1992 22:23:04 GMT

        If you have Internet access you should (I think) have
ftp access. On ferkel.ucsb.edu, in the /pub/muds directory,
someone has put all three parts of the FAQ as well as v4n3 of
the Totally Unofficial List of Internat Muds. Havablast.
        I eagerly await your appearance on a T*nymu* near
you... I love yelling, `Get a @desc' at people...
        A big hello going out to BrimpyD, Cuddles, Eastern
(fight it, babe) and the rest of the gang on ThreadWay.

---sheppy on his da's account
-- 
| James Bowen, Assoc Prof,         | Secretary: +1 919 515 2858
| Computer Science Dept, Box 8206, | Direct Line: +1 919 515 7014
| North Carolina State University, | Fax: +1 919 515 7896
| Raleigh, NC 27695-8206, USA      | INTERNET: jabowen@adm.csc.ncsu.edu
Newsgroups: rec.games.mud.misc
From: mjr@hussar.dco.dec.com (Marcus J. Ranum)
Subject: Re: AnimeMUCK looking for Permament site
Keywords: Site, Anime
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Thu, 13 Aug 1992 21:25:02 GMT

>Since
>it is disk-based, it is assumed that there will not be a tremendous load on the
>computer it is based on.

	This doesn't necessarily follow. A lot of it has to do with the
implementation of the database routines, cache effectiveness, memory
leaks and whatnot.

mjr.
From: mancinis@mentor.cc.purdue.edu (steven mancini)
Newsgroups: rec.games.mud.misc
Subject: Help for a New Moo Programmer!!!
Keywords: ** I hope this is the RIGHT newsgroup! **
Date: 14 Aug 92 02:19:56 GMT
Organization: The Young Elven Technologists

Hello all:

	I have recently been given the 'priviledge' of assisting in the
	design of a Moo. This Moo is going to have a Shadowrun Genre to
	it. (please no requests, it is *far* from being opened and when
	it is I shall post about it, I promise).

	I am quite familiar with Shadowrun.....
	I am extremely familar with LPC (2.4.5 versions).....

	I have NO CLUE about MOO coding language....

	Anyone out there know if there are any manuals, help files,
	or locations that I can access information about coding in
	MOO from?

						Thanks in Advance,
	
						 Phantasm from GhostMUD
						 Archangel from Bastion
						 Harlequin from Un-named Moo

						 and most importantly,
						
							Steve


+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Steve Mancini (a.k.a. The Minotaur) | mancinis@mentor.cc.purdue.edu   |
|    Grad Student {Dazed & Confused}  | mancini@vm.cc.purdue.edu        |
|    Political Science Department     | phi@sage.cc.purdue.edu 	  	| 
+-----------------------------------------------------------------------+
| "Of all that is written, I love only what a person hath written with  |
|  his blood. Write with blood and thou wilt find that blood is spirit" |
|				    -Nietzche, Thus Spoke Zarathrustra  |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 
Xref: sparky rec.games.mud.misc:553 talk.politics.misc:40418 comp.misc:3265
From: lyn@conquest.ksu.ksu.edu (Myself)
Newsgroups: rec.games.mud.misc,talk.politics.misc,comp.misc
Subject: Re: Some facts about the NSA, whee.
Date: 18 Aug 1992 14:11:00 -0500
Organization: Kansas State University
NNTP-Posting-Host: conquest.ksu.ksu.edu

news@walter.bellcore.com writes:

>In article <1992Aug13.080821.21584@cavebbs.welly.gen.nz> tfarmer@cavebbs.welly.gen.nz (Thomas Farmer) writes:
>>In article <fortony.713410928@murphy> fortony@sonne.cso.uiuc.edu writes:
>>>
>>>More intelligently, it would take all of the NSA's resources, and then some,
>>>to monitor even a significant fraction of the net-as-we-know-it.  Since
>>>everyone at the NSA is of a certain intelligence level (let's just say),
>>>and some of them are possibly even smarter than me, don't you think they've
>>>figured out by now that they could work on more pressing, urgent problems
>>>with their big computers and get a larger payoff?
>>
>>Hey, I got an idea!
>>
>>I'll volunteer to monitor Usenet for the NSA. 
>>
>>Wow - being paid to read news all day!

>I thought you said you'd *volunteer*.............


>my $.02.

>babb

>.
   Of course, getting the results may be somewhat expensive......
	I'm back, and I'm just back, and that's all, and why the hell did I...
-- 
* NSA CIA BUSH KILL ASSASSIN FBI CRIME HACKER SPOOK RSA PGP DES DSS RDX *
* Spook Bait .sig virus-copy me against spooks ** Disagreeing with my   *
* I am Myself (lyn@matt.ksu.ksu.edu)           ** opinions is fine-just *
* You can flame me-I'll just throw a fireball  ** remember I'm God.     *
Xref: sparky rec.games.mud.misc:535 talk.politics.misc:39256 comp.misc:3211
From: stevens@danmat.euromath.dk (Ken Stevens)
Newsgroups: rec.games.mud.misc
Subject: top 10
Date: 20 Aug 92 04:26:33 GMT
Organization: University of Copenhagen, Dept. of Math.
Originator: stevens@euklid

Are you an experienced MUD player?

If so, what are your top 10 favourite MUD games?

I'm curious, as I'm sure are many other relative newcomers.

-Ken (aka Children for those of you who play empire)
From: yduj@hal.gnu.ai.mit.edu (Judy Anderson)
Newsgroups: rec.games.mud.misc
Subject: Re: Help for a New Moo Programmer!!!
Keywords: ** I hope this is the RIGHT newsgroup! **
Date: 14 Aug 92 16:57:41 GMT
Organization: /etc/organization

In article <56786@mentor.cc.purdue.edu> mancinis@mentor.cc.purdue.edu (steven mancini) writes:
>	I have NO CLUE about MOO coding language....
>
>	Anyone out there know if there are any manuals, help files,
>	or locations that I can access information about coding in
>	MOO from?

All MOO code, documentation, and other related files are located on
parcftp.xerox.com in the directory pub/MOO and pub/MOO/contrib.

I don't know if you're starting from scratch, or from the LambdaCore
database.  If the latter, it's actually got quite a lot of internal
documentation.

It might be worth wyour while to get a LambdaMOO character; various
people who hang out on LambdaMOO are willing to help with programming
questions (unfortunately not me anymore; I don't have the time, so
please don't ask me programming questions).  They might answer you
"RTFM!" if the answer is indeed contained in the documentation, so it
behooves you to check the doc first.

       Judy Anderson yclept yduJ     'yduJ' rhymes with 'fudge'
	      yduJ@symbolics.com      yduJ on LambdaMOO
From: mtymp24@epx.cis.umn.edu (Ryan E. Ingram)
Newsgroups: rec.games.mud.misc
Subject: Re: modem-type stuff
Date: 12 Aug 92 17:43:12 GMT
Distribution: na
Organization: University of Minnesota

In <5982@pdxgate.UUCP> twells@rigel.cs.pdx.edu (Tabor J. Wells) writes:

>jgm@ais.org (jim miller) writes:


>>cyclops@acca.nmsu.edu (The One Eyed Monster) writes:

>>>I remember seeing something about a way you could interrupt that 
>>>call-waiting feature on phones.  Could someone post/mail me the
>>>info?

>>me too!

>Although there are other ways, the best is to stick a *70 at the beginning of
>your dial string (I think 1170 also works but don't quote me on that). ie
>atdt*705551212

Actually, it should be '*70,' as the comma puts in a two second pause to
wait for the second dial tone to come up.

It sounds like this... beeeeeeeep * 7 0 beebeebeebeeeeeeep 5 5 5 1 2 1 2 etc.

-- 
/******* "He who laughs last, squirts milk out his nose" -- Anonymous ********\
|Ryan E. Ingram     * AKA Mithrandir, Gandalph, and Zarphaz                   |
|********************      I _know_ it's ^^^^^ spelled wrong...               |
|white space here!  **********************************************************|
Newsgroups: rec.games.mud.misc,talk.politics.misc,comp.misc
From: mjr@hussar.dco.dec.com (Marcus J. Ranum)
Subject: Re: Some facts about the NSA, whee.
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Wed, 12 Aug 1992 13:59:55 GMT

jgm@ais.org (jim miller) writes:

>Um, not quite.  Organizations backed by powerful governments with
>records of individual rights abuses (as if there is a powerful
>government that doesn't have such a record), especially organizations
>whose activities are kept secret "for the good of us all", are
>peculiarly dangerous.  An honest look at 20th century history
>supports this.

	As Felix pointed out, dinosaurs have a history of ruling
the earth, and people have a long history of living in caves and
so forth. What's your point?

	Non-government organizations are just as bad. Sure, you may
be justified in being paranoid about THE GOVERNMENT in general, but
try to do some justice to your intellect and at least examine the
rationality of your viewpoint.

>No, it's the opinions of Marcus that I think are invalid.

	Opinions are neither valid nor invalid. They're just opinions
and you can agree with them or disagree with them. On the other end
of the spectrum are facts. I actually know something about the NSA
and have been there and am even married to someone who worked there
for many years. I work for someone who used to work there. I have
been there and I actually know something about the place. Now, those
are facts. I base my opinions on them. You're perfectly free to base
your opinions on the National Enquirer, USENET, "Puzzle Palace" and
The Far Side, if you like.

	What is your wellspring of knowledge about the NSA? History
of past abuses by other government organizations? That is like saying
that because Napoleon Bonaparte attacked Russia, the French as a
people have a history of marching to Moscow.

	We can agree to disagree, but - based on the factual information
that I have, I hope you don't mind if I think you're rather clueless.

mjr.
From: arioch@ccwf.cc.utexas.edu (Brett Hurt)
Newsgroups: rec.games.mud.misc
Subject: A relatively new mud...
Date: 16 Aug 92 08:40:30 GMT
Organization: The University of Texas at Austin, Austin TX

Hi there is a relatively new mud on the scene that I wanted to post about,
that is doing incredibly well.  In just 1 1/2 months we have gotten over
2000 registered users.  We have almost 5000 rooms to explore, with 5 more new
areas being built.  We have a metaphysician, although we call him the
DungeonMaster (this allows single-classed characters to trade exp points for
stats, hitpoints, freedom from hunger/thirst, mana, etc.  We have a multiclass
system... you can be up to 3 classes (4 upon request)... We have over 115
spells, skills (including polymorph, resurrection, dodge, berserk, astral
walk, and many many more).  And we have a really nice playing environment,
all of our users seem to be very friendly, and helpful.
 
Anyways, if you would like to give it a try the number is 
telnet louie.cc.utexas.edu 4000
or
telnet 128.83.135.4 4000
 
Thanks,
Brett
(tell them i sent you)

Newsgroups: rec.games.mud.misc,talk.politics.misc,comp.misc
From: mjr@hussar.dco.dec.com (Marcus J. Ranum)
Subject: Re: Some facts about the NSA, whee.
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Wed, 12 Aug 1992 13:51:08 GMT

Felix Ortony writes:
>scls_ss@uhura.cc.rochester.edu (Eric Scoles) writes:

>You're just trying to cover up for your complete lack of a clue.  You also
>said that they intercept domestic voice traffic and scan it with very
>practical algorithms.

[desription of how difficult this scanning would be deleted]

	Never mind that, Felix. He asserted that domestic intercepts are
being made, and asserted it in a tone that certainly implied that he knows
what he's talking about. When I asked him for his evidence of this rather
important and definitely interesting information, he declined to respond.

	I suspect he not only hasn't a clue, I suspect he read "Puzzle
Palace" and decided that because it's in print, it must be true. He also
mustn't have read it very carefully, because if my memory serves me the
author of "Puzzle Palace" wasn't stupid enough to assert categorically
that NSA makes domestic intercepts without a shred of evidence to back
it up.

	Still waiting for a smoking gun, Eric.

mjr.
Xref: sparky rec.games.mud.misc:537 talk.politics.misc:39311 comp.misc:3215
Newsgroups: rec.games.mud.misc,talk.politics.misc,comp.misc
Subject: Re: Some facts about the NSA, whee.
From: tfarmer@cavebbs.welly.gen.nz (Thomas Farmer)
Date: Thu, 13 Aug 92 08:08:21 GMT
Organization: The Cave MegaBBS, Public Access Usenet, Wellington, NZ

In article <fortony.713410928@murphy> fortony@sonne.cso.uiuc.edu writes:
>
>More intelligently, it would take all of the NSA's resources, and then some,
>to monitor even a significant fraction of the net-as-we-know-it.  Since
>everyone at the NSA is of a certain intelligence level (let's just say),
>and some of them are possibly even smarter than me, don't you think they've
>figured out by now that they could work on more pressing, urgent problems
>with their big computers and get a larger payoff?

Hey, I got an idea!

I'll volunteer to monitor Usenet for the NSA. 

Wow - being paid to read news all day!

-- 
tfarmer@cavebbs.welly.gen.nz +64-4-499-3832 (home) //         Beagle
tfarmer@datamark.co.nz +64-4-233-8186 (work)    _ //  Compubuild 486
    I ain't nothin' but a Hound Dog             \\/ Amiga 3000 25/40
Newsgroups: rec.games.mud.misc,talk.politics.misc,comp.misc
From: news@walter.bellcore.com
Subject: Re: Some facts about the NSA, whee.
Reply-To: babb@hip7.UUCP (Brian Babb)
Organization: Bellcore, Morristown, NJ
Date: Fri, 14 Aug 92 20:53:57 GMT

In article <1992Aug13.080821.21584@cavebbs.welly.gen.nz> tfarmer@cavebbs.welly.gen.nz (Thomas Farmer) writes:
>In article <fortony.713410928@murphy> fortony@sonne.cso.uiuc.edu writes:
>>
>>More intelligently, it would take all of the NSA's resources, and then some,
>>to monitor even a significant fraction of the net-as-we-know-it.  Since
>>everyone at the NSA is of a certain intelligence level (let's just say),
>>and some of them are possibly even smarter than me, don't you think they've
>>figured out by now that they could work on more pressing, urgent problems
>>with their big computers and get a larger payoff?
>
>Hey, I got an idea!
>
>I'll volunteer to monitor Usenet for the NSA. 
>
>Wow - being paid to read news all day!

I thought you said you'd *volunteer*.............


my $.02.

babb

.

Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
From: ghond@acca.nmsu.edu (ICE-9)
Subject: COOLMUD 2.0 Release
Keywords: COOLMUD disk-based
Organization: Alternative Collegiate Computing Association
Date: Sun, 16 Aug 1992 22:44:58 GMT

COOLMUD 2.0 is now available for anonymous ftp from ferkel.ucsb.edu.
It is currently in the pub/mud/incoming directory, as coolmud2.0.tar.Z.
It will probably get moved to the pub/mud/CoolMUD directory shortly
(don't blame me; I didn't capitalize it).  To the many meaningless
adjectives and Stupid Buzzwords preceeding 'COOLMUD' (such as
distributed, multi-threaded, programmable, object-oriented) can now
be added "disk-based".  It's using the UnterMUD object-paging and
cacheing layer.  There are a few other minor fixes.

-- Stephen
-- 
stephen white			| the priests and the friars
ghond@sloth.nmsu.edu		| approach me in dread
				| because i still love you,
				| my love, and you're dead - s. o'connor
Newsgroups: rec.games.mud.misc,talk.politics.misc,comp.misc
From: jgm@ais.org (jim miller)
Subject: Re: Some facts about the NSA, whee.
Organization: Ann Arbor Information Society -- San Diego Annex
Date: Wed, 12 Aug 1992 15:36:16 GMT


mjr@hussar.dco.dec.com (Marcus J. Ranum) writes:
[...]

>	As Felix pointed out, dinosaurs have a history of ruling
>the earth, and people have a long history of living in caves and
>so forth. What's your point?
>
>	Non-government organizations are just as bad. Sure, you may
>be justified in being paranoid about THE GOVERNMENT in general, but
>try to do some justice to your intellect and at least examine the
>rationality of your viewpoint.

Great, another implication or out-and-out statement that someone
arguing against you is irrational, or an idiot.
What the hell do dinosaurs have to do with patterns drawn on studying
20th century history?  As Felix pointed out...well, Felix didn't
have a rational point himself.

>>No, it's the opinions of Marcus that I think are invalid.
>
>	Opinions are neither valid nor invalid. They're just opinions
>and you can agree with them or disagree with them. On the other end
>of the spectrum are facts. I actually know something about the NSA
>and have been there and am even married to someone who worked there
>for many years. I work for someone who used to work there. I have
>been there and I actually know something about the place. Now, those
>are facts. I base my opinions on them. You're perfectly free to base
>your opinions on the National Enquirer, USENET, "Puzzle Palace" and
>The Far Side, if you like.

Real cordial to your opponent here, too.  No Marcus, I base all
my opinions on sayings I glean from novelty toilet paper.
Your "facts" and the sources of them which you tout so loudly
only show how partial you are in considering the NSA.  I don't
care if you married, had lunch with, babysat the kids of, or took
a tour of the NSA or its employees.  Those "facts" don't mean you
know a damn thing about the NSA's objectives or methodology, and
explain why you fail to objectively consider it as a potentially
dangerous organization in a historical context.

>	What is your wellspring of knowledge about the NSA? History
>of past abuses by other government organizations? That is like saying
>that because Napoleon Bonaparte attacked Russia, the French as a
>people have a history of marching to Moscow.

This one's just as bad as the dinosaur extrapolation.  History of
well-documented abuses by the various US government organizations
that conduct activities secretly.  History of such organizations
in other countries and drawing pertinent analogies.  Open-mindedness
helps a lot, too.

>	We can agree to disagree, but - based on the factual information
>that I have, I hope you don't mind if I think you're rather clueless.

Based on what I've read and understand about the workings of
organizations like the NSA, I think you're rather naive (and
biased).
From: downsj@atlantis.CS.ORST.EDU (jason downs)
Newsgroups: rec.games.mud.misc
Subject: Re: [rec.games.mud]: FAQ #2/3: MUD Clients and Servers
Keywords: muds clients servers tinytalk ftp
Date: 17 Aug 92 16:57:18 GMT
Organization: spherical domain of death and darkness

In article <faq_clients_714023218@math.okstate.edu>,
	jds@math.okstate.edu writes:
>TeenyMUD        A TinyMUD clone, written from scratch.  Its main feature
>                is that it is disk based.  Original code written by
>                Andrew Molitor.  Latest version is 1.9b.  Very small,
						    ^^^^

try 1.3b

TeenyMUSK is now up to 0.55a, now using a gdbm database layer (NOT unters),
rather than that [deleted] original one written by bob.

-- 
\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
 |           - jason downs -           /\   - downsj@atlantis.CS.ORST.EDU -  |
/-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
    opinions do not reflect those of OSU CS outreach services, i assure you.
From: wiarda@utrurt.uucp (martin wiarda psychologie/ldv)
Newsgroups: rec.games.mud
Subject: New Diku (SeaMud II) opened
Summary: adress 129.97.16.13 8888
Keywords: mud diku games
Date: 21 Aug 92 06:31:09 GMT
Organization: Uni Trier, Germany

Hi all,
  There is a New Diku (SeaMud II), adress 129.97.16.13 8888
  There is a lot of new spells and new skills for all classes
  All players will get advance to level 3 when you visit your guildmaster.


     Hope to see you there :-)

     P/s : There is a unique area called Seacity which is a 10 zones area
	   it has more than 1000+ rooms, other basic areas like Landend,
	   Meduse Islan Dwarven kingdom etc. etc. are all there :-)


  There are lots more staff in the mud that waiting fo you to explore !

  SeaMud Implementors.
Newsgroups: rec.games.mud