HDTenEightyP/NetNews huggingface dataset:
From: cg@cbnewsf.cb.att.com (charles.gavinelli)
Subject: John Madden '93
Organization: AT&T
Distribution: usa
Date: Tue, 15 Sep 1992 14:33:39 GMT


	How many of you folks received the new product
release form from Electronic Arts?

	If you did receive it, let me show you an excerpt
of a mail I posted in January of 1992. I included this in a letter
that I wrote to Electronic Arts in January of 1992:


---------------------- Begin Included Message ------------------------------


As far as improvements to the Madden 1992 football, a extreamly
easy upgrade to the Madden game would be to sell a cartridge
where you can play as different teams in different eras
('85 Bears vs. '76 Raiders). All that you seemingly need to do there
is re-rate players. Of course, you'd have two teams stocked with
players rated 14 and 15 so that may be the same as playing vs. the
Sega system with JM '92 where you and Sega are each the All-Madden team.


---------------------- End Included Message ------------------------------


	Here is the description of Madden '93 that was mailed out:

	"The best selling football videogame with the most current
football action. Now includes 8 Greatest-Ever teams including Oakland '76,
Chicago '85, Pittsburg '78, San Francisco '84. Plus 28 pro teams based
on the most current stats...."

	[They show a picture of a football game played
between Oakland 76 and Chicago 85]

	
	I'd like to think that I was directly responsible for this
upgrade. It would be nice for EA to throw a few games my way. Any
suggestions on how I approach EA?


					Charlie
Newsgroups: rec.games.video
From: bobsoron@world.std.com (Bob Soron)
Subject: Re: Evidence that modifying code is illegal
Followup-To: rec.games.video
Summary: You're both right.
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 12 Sep 1992 15:59:38 GMT

In article <92255.071315DXB132@psuvm.psu.edu> <DXB132@psuvm.psu.edu> writes:
>In article <1992Sep9.181048.14141@gallant.apple.com>,
>jens_alfke@gateway.qm.apple.com (Jens Alfke) says:
>
>>I said:
>>>>Modifying the machine code of a
>>>>game is a copyright violation.
>
>>ON Technology says in more plain English: "You agree not to modify the
>>program or provide it to others."
>
>For some reason this makes me laugh. ON Technology is telling me that
>I agree? They don't even know me. :-)
>
>Seriously, this type of "agreement" is a load of nonsense.

I'm always baffled when these discussions come up; anyone who can
read can read the Copyright Act.

The law allows you to modify for yourself works you've bought. Want
to cross out a couple words in a book and replace them with words you
like better? Dub a copy of your favorite video but put 10 seconds of
your kids waving in the middle? No problem. Want to use a Game Genie
to modify a game to make it easier to win? No problem.

The law gives the creator of the original work the sole right to copy
that work. Your modifications do not make it your work; it becomes a
derivative of the original. Derivative works are very thoroughly
covered in the Copyright Act.

Flames may be sent to your elected representatives. I'm not a lawyer,
but I can read.

Bob Soron
bobsoron@world.std.com
"With Velcro, gravity is obsolete" -- Mister Boffo
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
Date: 14 Sep 92 16:40:41 GMT
Article-I.D.: clark.1992Sep14.164041.26568
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Sep14.002839.23824@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>In article <1992Sep13.010228.1121@mits.mdata.fi> lasse@mits.mdata.fi (Lasse Reinikainen) writes:
>>In article <18s7cpINNdvf@ftp.UU.NET> sef@kithrup.com writes:
>>>Given that the Genesis uses a 68000, why didn't Sega advertise it as
>>>a 32-bit system?  That's always confused me...
>
>>68000 has 32 bit registers  :)
>
>	Oh yea, that's right, the 68k's registers handle up to 32 bits.
>In that case, the NeoGeo must be a _40-bit_ system!  <wink> <wink>

Actually the 68000 only has a 16bit data bus (the one that accounts for
its speed), and a 32bit address bus (the ones that accounts for adressable
memory).

So actually the 68000 is a 16/32bit processor.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: joker@triton.unm.edu (The Evil Tou-Fu)
Subject: Street Fighter II for SFC for sale
Date: Fri, 11 Sep 92 14:44:26 GMT
Organization: University of New Mexico, Albuquerque

	I have Street Fighter II for the Super Famicom for sale,
$50. Leave me maill if interested.



-- 
------------------------------------------------------------------------------
Jeff Shi                  |  University of New Mexico, Albuquerque, NM
joker@triton.unm.edu      |  Sacred cows make great hamburgers...
------------------------------------------------------------------------------
From: eabu233@orion.oac.uci.edu (Danete Powell)
Subject: (genesis) Castle of Illusion help needed
Newsgroups: rec.games.video
Organization: University of California, Irvine
Date: 12 Sep 92 18:19:22 GMT
Distribution: na

Does anyone know how to get past the alien boss after the storm level?
Is there any pattern to how many times the alien jumps before shooting out?
I couldn't find one.  Are there any hiding places, I tried the corner of 
the screen and it didn't work.  Any help is appreciated!

--Danette
eabu233@orion.oac.uci.edu
From: s026@brems.ii.uib.no (Paal K Holmberg)
Newsgroups: rec.games.video
Subject: SFII - controlling the characters
Keywords: I have just started playing sfii, and are having a heck of a
  problem with the controls. The problem is that the key/direction 
 combination to perform the special tricks seems to change nevery time i play it.
 is this true? if not, could anyone give me
Date: 8 Sep 92 12:15:53 GMT
Organization: University of Bergen, Norway


-- 
 Paal Krebs Holmberg
 UiB
 Norway
 
 "To program, or not to program - thats not a question " ;-) 
Newsgroups: rec.games.video
From: ar12@quads.uchicago.edu (Richard Nixon)
Subject: F-Zero?
Reply-To: ar12@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Fri, 11 Sep 1992 16:10:59 GMT

Hi there,
Well, I've decided I just can't wait for the Jaguar and will have to get a
SNES to tide me over in the mean while. Anyway, for my first game, I'm
planning to get F-zero since I've heard one or tweo good things-
is this a good choice? Anyone have any better recommendations?
 
Andre
.

Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: cd rom game market
Organization: Clark College, Vancouver, Wa.  USA
Distribution: rec
Date: Mon, 14 Sep 1992 16:50:52 GMT

In article <1992Sep13.4197.23197@dosgate> "louis ghinis" <louis.ghinis@canrem.com> writes:
>
>Another great thing about cd rom games  is their uncopyable and no one
>can copy these games.  Thus the software companies will keep the cost
>lower since their profits aren't affected by the pirates.

Who told you a CD ROM is "UNCOPYABLE"......whoever did doesn't know what they
are talking about.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: zuber_rg@jhunix.hcf.jhu.edu (Robert G Zuber)
Subject: [Genesis] Might & Magic yes/no question
Organization: HAC - Johns Hopkins University, Baltimore
Date: Tue, 8 Sep 1992 18:49:38 GMT

	Do not read on if you have not advanced quite a bit thru
Might & Magic for the Genesis.

				SPOILERS

.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
	I got into the control room in Square Lake Cavern where I was 
asked to 'solve' a cryptogram. The cryptogram was given and then after
it was:

ANSWER = PREAMBLE

	Now I've solved the cryptogram and it seems that 'PREAMBLE' is
indeed the correct answer. But when I enter that answer I'm just sent
unceremoniously back to Middlegate. The same thing happens when I enter
a random answer.
	My question is this. Is 'PREAMBLE' the correct code to use here?

If yes, then please give me a hint about what I'm supposed to do next.
If no, then don't give me anymore information.

Thanks,
Rob Zuber
Newsgroups: rec.games.video
From: kennyy@bnr.ca (Kenny Yan)
Subject: Re: Atari 2600 / SwordQuest : FireWorld / Raiders of the Lost Ark
Keywords: Atari 2600, SwordQuest, Raiders, of, the, Lost, Ark
Reply-To: kennyy@bnr.ca (Kenny Yan)
Organization: Bell-Northern Research Ltd.
Date: Mon, 14 Sep 92 16:22:55 GMT

In article <1992Sep14.051209.15391@mintaka.lcs.mit.edu>, gfm@hal.gnu.ai.mit.edu (George Francis McBay) writes:
   [ Just bought some 2600 games ... ]
|> 
|> 	Reactor, a weird Parker Bros. game...I have no clue on this one.
|> 

Hey I remember this game!  I wasn't very good at it, though.

The screen represents the inside of a nuclear reactor.  (!)
The reactor is completely walled, and has an expanding core inside.

You control something that moves around, and can push other small objects
in the reactor when you press fire.  You cannot touch the wall, nor the
central core.

Periodically, some 'atoms' are injected into the core.  Your objective is
to push the 'atoms' against the wall of the reactor.  You can do this by
smacking yourself against the atom to hit it to the wall, or you can go
near the atom and press the fire button.  Note that some of Newton's law
are included in this game, so that if you push the atoms really hard, you
may bounce off them and fly off to the wall yourself.

One more thing.  When the core expands, and you touch the outside of the
core, you don't die, but it pulls you into the inner core.  You can get
out of it if you're fast enough, but once you're out of the core's reach,
STOP before you hit the wall.

The arcade machine used a trackball.  If you have one you may want to
use it here.

Have fun.
Kenny Yan.
The above is not a BNR view/comment/press release.
From: u8939683@csdvax.csd.unsw.edu.au
Newsgroups: rec.games.video
Subject: CONSOLE PROTECTION SCHEMES
Date: 8 Sep 92 15:01:23 +1000
Organization: University of New South Wales

To Anybody who wants to know.

There has been some discussion on protection for consoles
lately, so here is some info I hope will help you.

The Austalian Snes has both protection schemes discussed on this 
conference.

First the console checks the cart and the cart checks the console.

The Australian console will not run any overseas game.
And an Australian cart will not work on any overseas console.

I don't know too much about the machine, althought I have one
but adaptors that the europeans have brought out DO work on
the OZ machine.  That is you plug the Aust cart and the overseas
cart into the adaptor.

The machine reads the lock out chip from the Aust cart and the game
data from the overseas cart.

Hope that helps.
Organization: Penn State University
Date: Mon, 14 Sep 1992 12:43:40 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Nintendo & games for sale

 A friend of mine wants to sell these:
     Nintendo (w/Super Mario Bros. & Duck Hunt & accessories)--$50.
     Super C--$15.
     Golf--$10.
     Metal Gear--$5.
     Tecmo Bowl--$15.
     Rush -N- Attack--$10.
     Tiger-heli--$5.
     Ice Hockey--$10.
 You can contact him at:  Chad Pierce, RD#1 Box 117, Westover PA 16692.
 I am not responsible for any business transactions you make with him.
--John.
P.S. Postage is not included in above prices.
From: singh@r-node.gts.org (Rajendra Singh)
Newsgroups: rec.games.video
Subject: Divide this Group
Date: 6 Sep 92 23:49:09 GMT
Organization: Public Access UNIX Information System

I have a suggestion (I don't know if it has been suggested already).  Why
don't we divide this group into:
	rec.games.video.genesis
	rec.games.video.snes
	rec.games.video.nes
	rec.games.handheld (Gameboy, Lynx, etc.) 	?
-- 
Raj (singh@r-node.gts.org)  If you wish to reply by E-Mail and your response
is greater than 100 lines (or 15K), then please send your response to:
                    tcomsing@chasm.scar.utoronto.ca
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: SNES Games recommendations
Date: 10 Sep 92 19:10:24 GMT
Distribution: na
Organization: Boston University Chemistry Department

In article <1992Sep10.170912.3236@javelin.sim.es.com> tpehrson@javelin.sim.es.com writes:
>steelem@rintintin.Colorado.EDU (STEELE MARK A) writes:

>>I am looking for a few recommendations on good SNES games. I would like
>>something that is not only "slick and polished" but has a good theme.

>try "home alone".

Now THAT was nasty...

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu //
From: bsou@cs.arizona.edu (Brandon S. Ou)
Newsgroups: rec.games.video
Subject: Re: Wanted: Bible-based NES/SNES games
Date: 11 Sep 92 22:43:47 GMT

In article <1992Sep11.205240.6833@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>>>Could anyone give me any pointers to
>>>Bible-based games or games based on Biblical
>>>issues or stories for the Super Nintendo
>>>Entertainment system.
>>
>>Yes try Smash T.V. it is for the SNES and is based on the premise of a world
>>run by Television eVangelists....
>
>Hey, relax.  The original request is not so odd:  there actually *have*
>been such games for various systems.  The Atari 2600 and NES come to mind.

That's right.  I actually saw a few Bible-based NES games over at 
Berean's Christian Stores.


Brandon
--
Brandon S. Ou  ~{E7Ji:j~}     Computer Science    
University of Arizona         Tucson, Arizona
Internet:  bsou@caslon.cs.arizona.edu
" It's up to YOU... "  - Kevin Costner as Jim Garrison, "JFK"
From: ken@isgtec.com (Ken Newman)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 11 Sep 92 22:31:10 GMT
Organization: ISG Technologies Inc., Mississauga Ontario

In article <1992Sep7.190712.16023@polari> lthompsn@polari.online.com writes:
> "Piracy" is also blamed for loss of sales.   This is incorrect as well, in
> fact most things that are pirated are pirated by those (average age 15) who
       ^^^^^^^^^^^
> wouldn't buy it anyway, or don't have the MONEY to buy it.   So they wouldn't
> have bought it anyway.


I don't agree, and I don't know how either you or I would know what "most"
pirates do anyway. What you say is more true of games especially, but lots
of people I've met refuse to buy software at all and show no remorse 
at all, which I find unbelievable (i.e. people with plenty of money).
You say above that piracy should not be blamed for loss of sales, I
think *that* is crap. How do you know how many people could have afforded
to buy a program? Also, with non-games, how many 15-year olds pirate
WordPerfect?

--

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
Newsgroups: rec.games.video
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Does anyone have release dates on these SNES titles?
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 22:31:22 GMT

Does anyone have any (US) release dates on these games:

Dungeonmaster (I saw a writeup in VG&CE, they seemed to indicate it was almost
done)

Mechwarrior (Also, is this going to be a remake of the PC with polygon graphics
or something better? I saw a screen shot of it and it seemed to have bitmapped
graphics)

Ultrabots-been waiting for ages for this one on my pc, now I can wait for a
SNES version instead)

Out of this World

Any info would be appreciated, thanks.


-- 
===============================================================================
|  Emery Puskas                    "We're not hitchiking any more...we're     |
|  egp41980@uxa.cso.uiuc.edu        riding"                                   |
|_____________________________________________________________________________|
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Thu, 10 Sep 1992 13:17:15 -0400 
From: Gregory James Legowski <gl11+@andrew.cmu.edu>
Subject: Splitting rec.games.video...

I think it's a bad idea.  There just isn't enough traffic on this newsgroup
(once you get rid of all the "split this group" messages ;-) to justify it.
I happen to like seeing what's going on with all systems -- I have a Genesis
and SNES, and will probably pick up a Turbo Duo when it comes out.  If you
don't want to see messages relating to certain systems or whatever, check to
see if your reader can use a kill file...

--Greg ".signature? We don't need to stinkin' .signature!" Legowski
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Super Star Wars vs. Arcade Star Wars
Organization: Microdata Oy, Helsinki, Finland
Date: Sun, 6 Sep 1992 14:15:22 GMT

In article <1303@tecsun1.etl.army.mil> carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:
>jarnis@mits.mdata.fi (Jarno Kokko) writes:
>
>>In article <1992Aug31.183232.17954@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>
>>Where have you been for the last 100 years? I think everyone in  this 
>>newsgroup should know about the console copier systems (MGD2 and Magicom for 
>>example)
>
>>I have now played Super Star Wars quite much, and I can only say:
>>IT IS *VERY* good. Mostly a platform game, a bit like HOOK, but there
>>are some really cool levels with FZerosque Mode 7 effects. I DEFINITELY
>>recommend this to anyone who likes Star Wars or platform shooters.
>
>Yeah, but what about the trench part?
>Is there any way to play the separate sub-games in this.  I mean like 
>Bayou Billy for NES.  It had shooting, driving, and fighting portions
>of the main game, but there was 'Practice Mode' where you could play 
>shooting, driving, or fighting alone.

Trench part is done by standard animation. they have a pile of frames
and they loop it all the time. It looks very much like in the movie. 
You'll have to see it yourself. Personally I think the trench part
is far too hard. I can play up to there with just one credit, but
I can't complete that.

There is no practice mode, and that is also a big shame.

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|
Newsgroups: rec.games.video
Subject: Re: WANTED: Nintendo Game UNIT *USED*
From: <DAHOLLIS@MIAMIU.BITNET>
Date: Friday, 11 Sep 1992 22:45:39 EDT
Distribution: na
Organization: Miami University - Academic Computer Service

DAHOLLIS AT MIAMIU
sorry, couldn't e-mail, lets talk price- unit, 2 controllers 6 games
Please E-mail response
                      Dave Hollis
                      DAHOLLIS@miamiu.bitnet
Newsgroups: rec.games.video
From: nstehle@lars.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: A bad OMEN for the GENESIS from Japan
Organization: St. Olaf College; Northfield, MN
Date: Thu, 10 Sep 1992 17:52:55 GMT

In article <1992Sep3.033819.25936@polari> lthompsn@polari.online.com writes:
>In article <92245.021435U20565@uicvm.uic.edu> <U20565@uicvm.uic.edu> writes:
>
>I think EGM has had a DECIDEDLY pro-SNES anti-SEGA slant of late.  It has 
>resulted in me no longer buying the magazine.   I'm tired of it, I wish they'd
>resort to objective reporting.    I'm not saying that Sega is the best in 
>all areas, I'm not going to play that stupid game.    If you are satisfied
>with your system, so be it.    
>
>EGM is the ONLY source talking about dropping Mega-CD and Megadrive sales
>in Japan.   EGM is the only source going on and on about the fantastic future
>SNES CD-ROM due out in '93.   EGM is spewing a pack of lies.    Granted I'm
>EGM bashing but I don't like their crap.
>
>
Well...  It's been too long since I posted, but time flies when you're having
fun!  Now this problem mentioned here is one EGM has always had.  They hype
the newest and the rumored.  Now since Quartermann is reading this, PAY
ATTENTION!  I've renewed, but if the hype doesn't stop, I may cancel.

Sheesh!

Nathan
nstehle@acc.stolaf.edu
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Newsgroups: rec.games.video
Subject: Re: Wanted: Bible-based NES/SNES games
Date: 11 Sep 92 22:03:01 GMT
Organization: AT&T Bell Laboratories

In article <1992Sep11.205240.6833@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
> 
> Hey, relax.  The original request is not so odd:  there actually *have*
> been such games for various systems.  The Atari 2600 and NES come to mind.

Examples?
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Red Baron Help
Date: 15 Sep 92 16:30:59 GMT
Article-I.D.: clark.1992Sep15.163059.3752
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Sep15.162953.3644@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>
>(ie. B&W or monichrome).  The LS doesn't have much in the way of horse

Oooops, finger slip, I meant to say LC not LS.

Gary



-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: MD-no higi!
Summary: MegaDrive secrets announcement
Keywords: megadrive, sega, secrets
Organization: University of Hawaii at Manoa
Date: Mon, 7 Sep 1992 09:20:51 GMT

         _ _              _    _      _ _
  /| /| | |/\   _ _  __  | |_ (_) _ _(_) |  (MD no higi!
 / |/ | | |)-| | ' \/  \ |   \| |/ ' | |_|    "MD Secret Techniques!")
/_____| |_|_/  |_||_|__/ |_||_|_|\_  |_|_)
________________________________ (__/ ________________________________

	Well, FINALLY after 8 months of taking the job of "Keeper
of the MegaDrive Secrets" I finally got started on organizing things
into a list that can be distributed (up till now I've just been
sending out things for specific games when people asked me.)

	Why "MD no Higi"?  This list is devoted to secrets for the
_Japanese_ MegaDrive system, so I figured the appropriate thing
would be to give it a Japanese name, something simple (plus I'm
a big fan of Japanese topics and it's my list, so you have no
choice. =^)  Anyways, the "secrets" section of the Famicon Tsushin
is called "Kindan-no Higi", "higi" means something on the lines of
"Secret Art/Technique".  So (assuming I read & translated things
correctly =^) "MD-no Higi" means "MegaDrive Secret Techniques"
	Why did I draw this from Famitsu and not some MD-only
magazine?  MegaDrive Fan calls it's section "Hyper Ul-Tech",
Beep! MegaDrive, "BE Mega Uragi League".  Not much Japanese
I could pull out of those to "fit" into the title.  Also "MD-no
Higi" has a nice ring to it.  ("em-dee-no-hee-gee")

	Help!  Most of my information in fairly old, "complete"
up to January of this year.  I only have a few "new" things as
I only buy game magazines once in a while.  If anyone out there
subscribes to a Japanese magazine which publishes MegaDrive
secrets, and would like to help, e-mail me!  It would be really
helpful if such people could send me those secrets as they come
out.  (some magazines are: Famicon Tsushin, MegaDrive Fan, and
Beep! MegaDrive)  Thanks.

One more thing.....
	As I am STILL working on the list, _PLEASE_ _DON'T_ e-mail
me and ask "Can you send me the list?"  I'm telling you right now
I AM STILL WORKING ON IT, I WILL ANNOUNCE AND POST IT WHEN I'M DONE!
(I know there will still be a few weenie heads who bug me for it
immediately after reading that.....)
	You may ask me for specific games, but not the ENTIRE list.

	I'm only about 1/3 done with the information I have, but I'll
try to get this out soon.  (I pretty much spent this entire Sunday
working on it.  Does wonders for the eyes... =^)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video