From: js@montaigne.lif.icnet.uk (Jack Shirazi <js@biu.icnet.uk>)
Newsgroups: rec.games.programmer,comp.sys.ibm.pc.hardware
Subject: Re: REQUEST: Interfacing Nintendo PowerGlove to IBM PC
Date: 6 Jan 1993 19:03:10 -0000
Organization: Imperial Cancer Research Fund
NNTP-Posting-Host: montaigne.lif.icnet.uk
Keywords: powerglove

In article <1993Jan6.181047.23363@ttinews.tti.com> svirsky@tti.com (Bill Svirsky) writes:
>Can anyone give me any info - ftp sites, magazine articles, etc - about
>interfacing the Nintendo PowerGlove to the IBM PC. I remember reading
>about it at one time but don't remember where. Thanks.

On the assumption that others are interested, I trawled through my
files to find the following info

---------1---------
The Mattel PowerGlove, which was designed to be plugged into a
Nintendo home video game unit, spawned off a large discussion of how
to interface the unit to computers for simple movement in virtual
worlds.  This discussion was eventually moved to a mailing list, and
is now archived on karazm.math.uh.edu (129.7.128.1), in the directory
~ftp/pub/VR.  Also available there is the source code for interfacing
the PowerGlove to various computers.
 
The Glove-list still exists-- to subscribe to it, send mail to
listserv@karazm.math.uh.edu with a body of:
 
subscribe glove-list me@my.site
 
<replace me@my.site with a valid e-mail address>
---------2---------
sunsite.unc.edu 
/pub/academic/computer-science/virtual-reality
Powerglove code, VR papers, 3D images and IRC research material
Picked up from sugrfx.acs.syr.edu by jem@sunSITE.unc.edu (Jonathan Magid) when that
archive closed (Note: He was looking for a volunteer to maintain this v-r archive
when he posted on 4 Dec 92. May still )
---------3---------
Courtesy of paul@ais.org (Paul Vargo)
The circuits and other goodies for the pwerglove can be found at these sites.
karazm.math.uh.edu     for the glove circuits
sunee.uwaterloo.edu    for REND386 (neat software from what I hear)

Or

The Waite Group has a book called
"Virtual Reality Playhouse"
ISBN 1-878739-19-0
$22.95US

This book has the circuit and glove code among some virtual (3d) games
in it and on disk.  Not a good book whatsoever.  Luckily I bought
it and my CO. paid for it.  Good to have just for the disk, I think
$10 would have been enough for the book.
---------4---------
courtesy of 70233.1552@CompuServe.COM (Mark T. Pflaging)

        As you may or may not know, o2glove is a C++ Power Glove
driver/demo for any PC (via parallel port) that I wrote (with a lot of
cooperation/code borrowing from other people).
        This is to let everybody know that there is a maintenance release
available for o2glove, called o21glove.zip.  That is because it's Revision
+2.1.  It is available via anonymous FTP from sunee.uwaterloo.ca in the
pub/glove directory.  The differences between V2.0 and V2.1 are relatively
minor.  
---------5---------
Courtesy of rob@dexter.psych.umn.edu (Robert Stephens)
In BYTE around June '91, there is an article on
the three VR gloves:  PowerGlove, VPL DataGlove,
and the Dexterous Hand master.
---------6---------
The wiring info for nintendo powerglove to Pc conversion is in an
article called "Reach out and touch your data" by Howard Eglowstein
page 283 of the July 1990 issue of Byte (The actual plans are on 288)
The conversion is fairly simple and straightforward involving little
more than splicings...
 
There is a powerglove mailing list: listserv@boxer.nas.nasa.gov send
message: subscribe glove-list <your name>
---------7---------
The sci.virtual-worlds archive at ftp.u.washington.edu in
public/virtual-worlds/cheap-vr/

-- 
       Jack               js@bison.lif.icnet.uk
                         
If you only have a hammer, you tend to see every problem as a nail.
                -- Maslow