HDTenEightyP/NetNews huggingface dataset:
From: jacobs@cs.utah.edu (Steven R Jacobs)
Subject: Re: Tempest and Tron Mastery (Plus Tempest Easter Egg)
In-reply-to: clong@remus.rutgers.edu's message of 4 Sep 92 07:32:32 GMT
Organization: University of Utah CS Dept
	<JACOBS.92Sep2102018@cells.cs.utah.edu>
	<Sep.4.03.32.31.1992.12521@remus.rutgers.edu>
Date: 7 Sep 92 21:42:38

In article <Sep.4.03.32.31.1992.12521@remus.rutgers.edu> clong@remus.rutgers.edu (Chris Long) writes:
> In article <JACOBS.92Sep2102018@cells.cs.utah.edu>, Steven Jacobs writes:
>
>> I'm still playing Tempest.  I've scored well over 1,000,000 several
>> times (although the machine wraps around to zero after 999,999).  Getting
>> as close to 999,999 without going over is an interesting challenge.  I
>> play with the standard defaults, medium difficulty and 3 men to start.
>
> Bonus every 20000, right?

Yes.  With a bonus every 10000, I've played until boredom overcame the
desire to continue -- past 2 million at least.  I don't think I ever
made it past the million mark when the bonus was set to the 60,000 level,
but that was years ago.

> My all-time high is around 1130000 with all
> the defaults, but that was around 10 years ago.  I'm trying to get back
> to that level of skill, now.

Shouldn't take you long, kind of like riding a bike.  It helps when you
can clean the switch contacts -- the game gets a lot harder when the
switches get flakey.  I used to play on machines with various problems
(dead superzap, sticky zap, dead rotary dial, etc.), and found this
sometimes helped to focus on building special skills.  The hardest part
is just to stay calm when it gets hectic.

--
Steve Jacobs  ({bellcore,hplabs,uunet}!utah-cs!jacobs, jacobs@cs.utah.edu)
"Be afraid.  Be very afraid.  I have K-10 offsuit...."
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick {Tarador})
Subject: Re: Who Cares About Mortal Kombat Anyway?
Organization: Vallen Software
Distribution: usa
Date: Sun, 6 Sep 1992 03:02:38 GMT

In article <1992Sep6.002856.5211@csus.edu> wangf@athena.ecs.csus.edu (Franklin Wang) writes:
>Who Cares about a game that supports Pit Fighter type graphics anyway..
>
>
>They can't even spell Combat right...

Get a life and a clue, please.

-- 
Sam Hulick         \ [insert catchy quotation here]
shulick@indiana.edu \
(NeXT mail welcome) /
From: 737ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Super PlayChoice
Date: 7 Sep 92 18:48:10 EST
Organization: Western Michigan University

In article <1992Sep4.192641.14847@wam.umd.edu>, vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:
> I am sick to my stomach.
> 
> Most of you have seen a PlayChoice, right?  If you haven't, let me 
> describe it for you:  it's basically a NES in an arcade cabinet.  It
> has two screens;  the bottom one is where you play, the top is a 
> "menu" from which you can use special buttons to select one of 8
> or 10 or 12 games.  When you put in a quarter, you do not simply get
> to play any single game.  You *rent* the game!  You get about 300
> seconds (settings vary).  If you die before the time expires, you may
> play again, or even select another game.  But if you have an IQ above
> 60, and your game lasts longer than 300 seconds, tough shit.  You're
> done.  Unless you want to put in another quarter.
>     This game offends me for a couple reasons.  One is the timer thing.
> This is the true essence of Nintendo IMHO.  This timer says to me,
> "Our games are so stupid and unchallenging that if we let you go as
> far as you could on a single quarter you'd be there until the next
> solstice."  Another thing that offends me is that the games are of
> way too low a quality for the arcade.  I almost bit my tongue off
> in rage the day I happened to catch a PlayChoice, one of whose games
> was Gauntlet.  Nintendo's Gauntlet!  And not 40 feet away was the
> real Gauntlet.  People, if you have never seen Nintendo's Gauntlet ...
> well, it's not pretty.  It's insulting to put it in the same arcade
> with the real thing.
> 
> [some text deleted]

Well, the only advantage I can see to these machines are if you are
intending to purchase a Nintendo cartridge, and it's in the play choice
game, you can try it out before you buy ut, and if it sucks(most likely ;^)
then you won't have to be stuck when you buy it.
I kinda liked the machine actually, because I got to try out Super Mario
Bros 2 and 3 without buying a Nintendo(I don't really want a Nintendo, since
I have an Amiga and most games blow a Nintendo away). BTW this was when
SMB2 and 3 were new, and I hadn't seen them yet.
Just my 2 cents worth...

From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Thu, 10 Sep 1992 16:55:36 GMT
Subject: more street fodder
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video.arcade

I was playing street fodder 2 the other day, and there
is a place where the machine slowdown really screws me
up.  When Ken is launching the Hya Do Ken balls at
me, I usually jump over them, but sometimes the machine
will decide to slow WAY down and screw up my timing.
This has cost me a few matches.

By the way...I am having trouble getting past Sagit on level
5 (or 4 for that matter) with Guile.  Any particular hints?

doug
Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: Mortal Kombat glitches
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Sun, 6 Sep 1992 06:48:29 GMT

In article <ehsiung.1d6s@terapin.com> ehsiung@terapin.com (Ernie Hsiung) writes:
>
>        By the way, I kinda wish Williams would put in the names of the actors
>who portrayed the 7 names.. [or 6, becuase Scorpion and Sub-Zero just might be
>the same character.]

They do.  You just have to get to the end to see those names.
All of the actors come out at the end, just like at the end of a play,
and it tells their names.
[Scorpion and SubZero ARE the same character: the guy who plays Cage.]

Newsgroups: rec.games.video.arcade
From: michael@monitor.com (Michael Johnson)
Subject: Re: Women and Video Games
Reply-To: michael@monitor.com (Michael Johnson)
Organization: Monitor Company / IE
Date: Mon, 14 Sep 1992 22:08:19 GMT

[approx 1M lines of thread removed]

Actually, most women I know will readily get into any cool game as long as they  
feel socially comfortable doing so, i.e. some will only play "cutesy" games  
'cos that's how they think women should be, many will join in if other people  
around are just starting out also so they don't look foolish, many won't go to  
an arcade without a guy because the image of "female alone at arcade" is  
equated with "bimbo teenybopper checking out guys." Just a stereotype, not my  
opinion. So they never get started and play games that are easy to pick up the  
basics, e.g. Centipede instead of SFII.
-- 
Michael T. Johnson
Newsgroups: rec.games.video.arcade
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Subject: Arcade Classics For Sale
Organization: AT&T
Distribution: usa
Date: Mon, 14 Sep 1992 18:29:12 GMT
Keywords: Tempest, Battlezone, Space Duel, Centipede, and Omega Race


Arcade Classics For Sale

All machines are in good to excellent shape and are guaranteed for
30 days.  In my experience if an arcade video works that long in
your home it will probably work about forever :-)  Also, these are
all upright (versus cocktail table) games.

	Battlezone	$300
	Space Duel	$350
	Omega Race	$300
	Tempest		$400
	Centipede	$350
	Asteroids	$250

All machines come with full documentation and I'll deliver to the
Chicagoland area.  To save some questions, shipping these monsters
is a real problem.  Regular trucking requires crating plus the
shipping expense and alternatives (like Osh Kosh Ron's shipping)
still costs at least $150 a game and can take many, many months...

I'll also have Asteriods Deluxe, Gravitar, and a cocktail table
Tempest for sale soon.

			Rick Schieve
			rls@ihlpb.att.com
			work phone: 708-979-6798
			home phone: 708-365-9842
Newsgroups: rec.games.video.arcade
From: bovine@engin.umich.edu (Mitchell Rohde)
Subject: Re: Super PlayChoice
Date: Tue, 08 Sep 92 10:28:28 EDT
Organization: University of Michigan Engineering, Ann Arbor

  Did you just say that you think Pac Man, Space Invaders, and Ghosts
 and Goblins rank with the shitty nintendo games in those playchoice 
 dung heaps?

  PLEASE... is this flame bait or what?

 Let's just say that these games were ORIGINAL.. something
 Nintendo and the other crappy systems lack....

 They also played well... something the Nintendo and other crappy
 systems LACK!

 I could keep going on....
.

Newsgroups: rec.games.video.arcade
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Re: sf2 gamers
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Fri, 11 Sep 1992 16:00:57 GMT

In article HLG@acsu.buffalo.edu, v094lrtr@ubvmsb.cc.buffalo.edu (Brent Fiene) writes:
> nothing personal, but MK does not have its own newsgroup yet, but sf2
> does. the group is alt.games.sf2. please keep all sf2 questions there
> because i am getting real sick of seeing that game clutter up this
> board too.
> 
> -rone leah


Shut up! That's what killfiles are for. There's even one guy that posted a killfile for you so use it!

Most people do not have access to alt.games.sf2 as some sites do not carry alt groups at all.

Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: Mortal Kombat Bug Observed
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Sun, 13 Sep 1992 22:01:56 GMT

In article <1992Sep13.131444.11329@athena.mit.edu> jimhsu@athena.mit.edu (Jimmy M.D. Hsu) writes:
>
>Anybody else observe any astonishing bugs?
>

Under some circumstances after Raiden is knocked down, he won't finish,
uh, re-integrating himself properly, and he will remain that fuzzy 
old-startrek-transporter-effect color while walking around and doing moves.

Sometimes when SubZero slides underneath Raiden's superman attack, the
two characters will miss each other and SubZero won't be pushed into the
wall, but when Raiden hits the wall SubZero will just suddenly take the
damage regardless of where he is on the screen.

Once, I nailed computer Cage right at the beginning of his superkick, and
he kept that fancy trail behind him for quite a while after.

Computer Cage and Liu Kang can both miss in their fatalities.  The computer
can do Kang's cartwheel from too far away (humans can do this too and still
get the fatality bonus).  Once, computer Cage went to finish me off, the
screen got dark and his super-uppercut MISSED, he put on his sunglasses with
the screen still dark, and I kept my head.

If timed properly, Sonya's leg throw will pass through SubZero's freezeball.

Sometimes, it is possible to continue to do supermoves against an opponent
until they are dead, and blocking will have no effect.  Once I was up 
against a wall and Raiden just continually superman-slammed until I died,
even though I was blocking.  A similar thing happened with Sonya: she kept on
leg-throwing me until I died, and there was nothing I could do because
blocking was ineffective and it wouldn't let me do any other moves.

The Goro cheat is more of a logic bug: just get his health lower than yours
somehow, get right next to him, and continually hit punch until time runs
out.  Goro just stands there next to you.


Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick {Tarador})
Subject: Re: Women and Video Games
Organization: Vallen Software
Date: Sat, 12 Sep 1992 23:36:45 GMT

In article <1992Sep12.182459.25432@rtsg.mot.com> king@rtsg.mot.com writes:
>exuhag@exu.ericsson.se publicly declared:
>>For the record, the games I've seen that are _consistently_ popular
>>with women are Tetris, Ms. Pac-Man, Galaga, Klax, and just about any
>>driving game.

Don't forget X-Men and Columns.

-- 
Sam Hulick         \ "The greatest of evils and the worst of crimes is
shulick@indiana.edu \ poverty."  --George Bernard Shaw
(NeXT mail welcome) /
Newsgroups: rec.games.video.arcade
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Organization: California State University, Chico
Date: Sat, 05 Sep 1992 17:08:48 GMT

Tim Morris writes:
>Computer Guile can Sonic Boom so fast that the guy yelling "Sonic Boom" 
>doesn't even pause.  How many human Blanka's can ball three times in
>a row on Classic edition?

Apples and oranges here, but one person I know can play the SNES version
and ball all day long.  (insert innuendo here.)  I still play Chun Li
on classic machines and can keep the spin-kick up for an entire round.
(Usually do it only vs. Zangeif and Vega for fun)  It looks like the
character reaches down to push herself off again, her feet never touch.


-- 
"It took me fifteen years to discover that I had no talent for writing,
but I couldn't give up because by that time I was too famous."
From: IO20084@MAINE.MAINE.EDU
Newsgroups: rec.games.video.arcade
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Date: 5 Sep 92 23:52:08 GMT
 <u895174.715693627@bruny>
Organization: University of Maine System

The thing I don't like about the computer is that it can basically charge
moves instantly.  For example, if I'm playing Blanka and I want to do the
ball move, I have to back up for two seconds and then do it (or just hold
back on the joystick if I happen to be blocking).  I've seen the computer
just stand there and do it.  It doesn't have to back up or anything.
Another thing is Guile's Razor kick.  A human doing it has to hold down
for two seconds and then do the move.  The computer can do it from a
standing position, something a human player can't do.  I'm not complaining
about it or anything, I can still beat the computer with few problems.
I just think everybody ought to know that the computer can do any specalty
move at anytime, without charging.



Chuck
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video.arcade
Subject: LD: Dragon's Lair 2
Date: 7 Sep 92 14:40:37 PST
Organization: BBS

I hate to start a discussion about LD games after it's died down, but
something's been bugging me...at the end of level one of Dragon's Lair 2 Time
Warp, Dirk's mother in law says, "Oh, shut up" to the Scottish snake and bonks
him on the head. It seems like something the snake said was very roughly edited
out. Just wondering if anyone knows if the game had to have anything removed
because it might be offense or disgusting...also if it would still be on the
actual disk and have the LD player skip it, or if something was removed from
the LD altogether.

Last thing: are the "mirror" scenes (same level, but left is right) done with
the LD player or is space on the LD taken up for these scenes?

Thanks...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2? necessary?
Date: 9 Sep 92 13:34:56 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Doug Cha writes:
>
>It's the most popular game ever!  (That's why my local arcades have a 
>minimum of 5 machines in each place!  And they're usually being played).

I'm not knocking SFII, but around 1982 it used to be the norm to have
more than one machine in many arcades.  In Wildwood NJ, I can remember
a bunch of arcades with 10 Tempest machines all in a row, 5 or 6 Robotrons,
3 Qix, 3 Defender, 2 Donkey Kong, etc.  At the time, video games were
considered entertainment for everybody, not just a dedicated throng of
fans.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video.arcade
From: rhett@max.u.washington.edu
Subject: Re: Mortal Kombat endings
Organization: 
Date: Wed, 9 Sep 1992 20:51:06 GMT

In article <QeeXlQK00awHAD7kVF@andrew.cmu.edu>, ad28+@andrew.cmu.edu (Alfred Duncan) writes:
> I have been able to end the with five charaters. Here's a summary of
> each ending.
> 
> I think I'll be able to end it with Liu Kang in a couple of days, but
> for the life of me I can not figure out a damn thing to do against Goro
> with Sonya.
> 
      Against Goro, jump so you land right in FRONT of him, but do
      the super kick before you land...if he blocks, jump away and
      do it again...usually, he will start taking the hit, though.
      Remember, if you get the lead on Goro, just get close and keep
      tapping low punch until time runs out...he'll just block the 
      whole time.
From: jmk9313@hertz.njit.edu (Jason Kaminski)
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat  (DO BATTLE!)
Summary: How can anyone prefer SFIICE to MK?
Date: 9 Sep 92 14:54:22 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.


   I find Street Fighter II to be an alright game, but it really doesn't compareto Mortal Kombat in any way.  We all know MK's graphics are much better than
SFII's (I know SFII is a cartoon, but I don't think it was done as well as MK oras well as it could've been.)  I find MK's game play much more interesting and
entertaining, and the controls are easier to learn also.  But the main diff-    erence is that MK gives me enough reason to go back and continue playing it.  
SFII's computer kicks my ass too easily, I don't even bother going back.  SFII
is just another fighting game in my opinion, MK is breaking new grounds.

KK KK  AAA  N  NN  OOO      WW WW WW II N  NN  SSS
KKKK  AA AA NN NN OO OO     WW WW WW II NN NN SS 
KKK   AA AA NNNNN OO OO     WW WW WW II NNNNN  SS 
KKKK  AAAAA NN NN OO OO     WW WW WW II NN NN   SS
KK KK AA AA NN  N  OOO       WWWWWW  II NN  N SSS
From: lerner@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Re: Info about Goro and Shang Tsung
Date: 6 Sep 92 14:50:41 CDT
Organization: University of Kansas Academic Computing Services

In article <UeeY_5200awH4D7lMx@andrew.cmu.edu>, Alfred Duncan <ad28+@andrew.cmu.edu> writes:

> Neither Shang Tsung or Goro have fatalities. You can't perform a
                                               ^^^^^^^^^^^^^^^^^^^
> fatality on them either. Shang Tsung shape shifts to anyone on the game.
  ^^^^^^^^^^^^^^^^^^^^^^^
I don't know if this is a bug, but on version one (There are no eyes
in the cave in Goro's lair, and if you try that jump up, low punch,
repeat until the computer is dead, the computer will fall for it
almost every time if you do it right.  There may be other differences,
but we just got version two yesterday, and it's much harder.  One
other thing is that Kano's ball is MUCH faster and better), I beat
Goro with a flawless the first round, and I got  fatality bonus.  I
did this two or three times, but I've never gotten a flawless second
round on Goro or any flawless rounds on Shang Tsung.

-Michael Lerner
Newsgroups: rec.games.video.arcade
From: randall@riffraff.slc.mentorg.com (Randall S. Krebs)
Subject: List of Defender Options
Reply-To: randall_krebs@mentorg.com
Organization: Mentor Graphics Corp.,  Murray, Utah
Date: Fri, 11 Sep 1992 15:50:38 GMT

I just bought a defender board set.  I think that it may have an
old set of ROM's.  When I go into setup mode by activating "advance",
I find that there are game functions 1 through 10 (maybe 9) that
take a value from 00 thru 99.  Can anyone provide a translation
sheet?  Can anyone provide factory settings?  I messed up some
of the values and now baiters come in at the start of an invasion
wave instead of at the end.  Yowch!

Also, can someone explain the differences between the ROM sets
and how to identify each?

Thanks,
randall.
-- 
   Randall S. Krebs             | "My ultimate nightmare?  Oh, that's an
   (randall_krebs@mentorg.com)  |  easy one!  The McLaughlin group as dinner
   Mentor Graphics Corp.        |  guests."
   Murray, Utah	                |  
Disclaimer:  Mentor Graphics pays me for what I do, not for what I say.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Sun,  6 Sep 1992 13:40:21 -0400 
From: Alfred Duncan <ad28+@andrew.cmu.edu>
Subject: Re: Info about Goro and Sheng Tsung?

Neither Shang Tsung or Goro have fatalities. You can't perform a
fatality on them either. Shang Tsung shape shifts to anyone on the game.
He also has some powers of his own. Huge fire balls that he usually
shoots three or four at a time. If the first one hit the others will
almost always hit without you being able to block them. If you have all
of your health four of them will kill you. You can't foot sweep him
because he floats. That's right he just hovers about a foot off the
ground until he changes to someone else. He can also turn into Goro.
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: SF2? necessary?
Summary: Is it real?
Date: 8 Sep 92 07:22:51 GMT
Organization: U of Arizona CS Dept, Tucson


   I just read about 50 messages. All but 5 or so where about SFII and
MK. You'ld think no other games exist. Then to top it off, half the
messages were about the SNES!!!
 
Ok, I do have one comment about those two games. And that is about the
development time of MK versus SFII. Well I have news for you,
Digitizing an image isn't necessarily easier than drawing it. For one
thing, a digitized image takes more space and room, and is therefore
harder to manipulate(animate etc. Animation is just 'copying
rectangles' around)
 
But do you think they people take a picture, digitize, then call the
work done and go to lunch? No after digitizing the picture the artist
has to TOUCH it up. In the end, the development time balances out.
 
Chris

Newsgroups: rec.games.video.arcade,alt.games.sf2
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SF2 violence???
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 10 Sep 1992 16:15:37 GMT

In article <gefqK5m00awXMM2VQg@andrew.cmu.edu>, ep1d+@andrew.cmu.edu (Eric Thomas Pronko) writes:
|> From the Carnegie Mellon _Tartan_, 8 Sep 1992, Crime and Incident Report:
|> 
|> "9/3 ASSAULT, 9:10 p.m.  A Carnegie Mellon student was assaulted in the
|> Skibo game room during a game of "Street Fighter."  He was attacked by
|> his gaming opponent and another person after an argument about the game
|> and the use of 'cheat moves.'"
|> 
|> hehehe
|> sad isn't it?

  Yes, but I heard that when one guy lost at SF2 to someone else, he SHOT him.

  That's just plain pathetic.

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: ehsiung@terapin.com (Ernie Hsiung)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat endings
Date: 5 Sep 92 21:37:15 PST
Organization: BBS

In article <1992Sep4.182807.24839@cs.rose-hulman.edu>,
puryeacw@NeXTwork.Rose-Hulman.Edu (III Carlton Puryear) writes:
>
>
>       What are the endings to MK, or even, are there endings. I LIKE the  
>game, regret that if a draw happens, both players lose, but I dunno what  
>happens after the 1st 4 fights. Enlighten me...
        ARGH. I have seen endings for 2 characters only [Scorpion and Kano.]
And while there is a little story to it, there isn't enough glitz. It only
shows some text [what the text actually IS for those two characters, I won't
give it away] and a little picture going with it. It's kind of a letdown, but
hey. Better than most Neo-Geo games. <sigh>.

        By the way, what's the difference between versions 1, 2, 3 and 4 in
Mortal Kombat?