HDTenEightyP/NetNews huggingface dataset:
From: msroark@silver.ucs.indiana.edu (michael roark)
Subject: Re: Space Lords
Organization: Indiana University
Date: Tue, 29 Dec 1992 02:24:09 GMT


Re: The Copilot's sights...
Think about it like this. It's not that the Copilot's firing sight moves
contrary to the ships flight, instead, the Copilot's sight remains stationary
as the ship turns! Think about it for a second. This a great asset. It is
impossible for the Copilot (unless he's watching the pilots hands) to know
exactly when and where the pilot is going to turn, so trying to remain aimed
at a target when the pilot turns the ship would be impossible if the sights
remained fixed with respect to the pilot's point-of-view. With the free
floating arrangement, The copilot can keep shooting at anything in the view
screen, and never fear that the pilots flying is going to knock him off-target.
The difficulties arise when the target flies off screen, or when the targets 
are flying perpendicular to the ships flight path. Basically there are two
different ways of working the copilots guns, and each arrangement would make
some targets easier to hit, and some more difficult. Neither one would satisfy
everyone. I like it the way it is, because otherwise, I would feel like the 
pilot was doing all my aiming for me, and I was just a second trigger finger.
	Another way to picture it, is to imagine that the copilot had his own
screen. Would you want that screen to bob and weave crazily all over the place
as the pilot made his flight decisions, or would you rather that some gyroscope
kept the gun where you were firing regardless of where the damn pilot thought
he was going? My decision is certain.
	By the by, at least where I'm at... (Bloomington, IN) Copilot is great
for one simple reason. Money. 50cents starts a pilot out with two lives. Each
addition of a quarter by the pilot adds another life. On the other hand, each
addition of a quarter from the copilot not only gives the copilot the ability
to play alongside the pilot, it ALSO gives ANOTHER life. So for 75cents, you
can either have a pilot with three lives or a pilot AND a copilot with three
lives for the ship as a whole. Hell, if I know a good copilot, as a pilot I 
would be willing to pay for him to play with me, just for the extra firepower.
It doesn't even cost me any extra money. Again, my decision is certain...









-- 
mike roark > "Man was matter, that was Snowden's secret. Drop him out a window
           > and he'll fall. Set fire to him and he'll burn. Bury him and he'll
           > rot like other kinds of garbage. The spirit gone, man is garbage.
           > That was Snowden's secret. Ripeness was all."   - J. Heller
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Newsgroups: rec.games.video.arcade
Subject: Time Killers
Date: 30 Dec 1992 18:39:52 GMT
Organization: Rose-Hulman Institute of Technology
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
NNTP-Posting-Host: hydra.rose-hulman.edu


Anybody got any info on specific techniques to use on the game.  Our local 
arcade just got the kit for it (Geno thought he was getting the upgrade
for SFII:TCE to turbo).  At any rate, I was hoping to get the scoop on all the
way cool stuff to do so that I can answer all the usual "How the hell do you
DO that?" questions :)

Thanx...

Allen

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
May joy and innocence prevail.  -- Kenneth L. Zebo  "Toys"
                      cheesmna@hydra.rose-hulman.edu
Remember, no matter where you go, there you are.  --  Buckaroo Banzai
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: dlobbia@sdcc13.ucsd.edu (Dominic)
Newsgroups: rec.games.video.arcade
Subject: RUMOR: SFII 'Q' version
Keywords: new version, new characters, new moves
Date: 25 Dec 92 20:31:07 GMT


I apologize for posting this here instead of alt.games.sfii, but I don't
have access to that newsgroup. So it ends up here... 

Also, I should state that this is only a RUMOR.  It's according to a friend
of mine who says he met one of the people involved in producing the game.
However, he does have some credibility (in my eyes, at least), since he 
informed me of the new SFIICE 'Turbo' version about 3-4 months before it was 
released, and he correctly stated that its features would include the speed 
increase, and that Chun li would have a fireball).  Actually, the above and the below were both told to me at the same time, so the following information is 
actually a few months old.

Anyway, according to my friend, there will be <sigh> yet ANOTHER new version 
of SFII coming out. This one will offer major improvements over the previous 
versions.  He said that this one is being tentitively referred to as the 'Q' 
version.  Here are the specifics:

*  The speed will be increased another 10% (possibly more).

*  Four new characters will be introduced that have not been in any previous
   versions.  Specifically, two of these will be women (he said they look
   better than Chun li, btw).

*  Though he didn't say so, I would assume that the presence of new
   characters implies some new background scenes, and perhaps another bonus
   round.

*  There will be new moves for all the other characters. (but this goes
   without saying, right? :) )

He also said that he had seen the preliminary character designs for the new 
characters, and had talked to the designer (programmer?, I don't remember) 
to get the above info.  There may have been more, but it's been 3-4 months 
since he told me all of this, so I could have missed a thing or two.

That's about it!  Happy holidays!

BTW, if this has already been mentioned before, I apologize for the 
redundancy.

Dominic Lobbia
dlobbia@sdcc13.ucsd.edu
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Newsgroups: rec.games.video
Subject: Re: * * Games Wanted All Systems * *
Date: 27 Dec 92 11:07:11 GMT
Organization: Microdata Oy, Helsinki, Finland

In article <92362.024326ROMBH@CUNYVM.BITNET> Raul Romero <ROMBH@CUNYVM.BITNET> writes:

>Street Fighter II(SNES),  Uncharted Waters(GEN),  Monopoly(SNES),

If your 'all systems' includes PC and you have SB then I recommend PC version
of Monopoly (it's visually better and has better playability - I've tested
both versions). And I'm talkig about DOS version! NOT windows one!

    __________________           __
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_
               |___         \
                   `--------'
From: mp_hous@pavo.concordia.ca (HOUSTON, MICHAEL P.)
Newsgroups: rec.games.video
Subject: Demos
Date: 26 Dec 92 15:51:00 GMT
Organization: Concordia University
News-Software: VAX/VMS VNEWS 1.41

Season's Greetings,


I recently FTP'd an incredible demo called The Unreal Demo, and was wondering
if there are any other similar demos available on any FTP sites around. If
someone out there is a collector of demos, or know where to get one, please
write.

For those of you who are unfamiliar with the Unreal Demo, I suggest you
go and get your hands on a copy as soon as possible, especially if you have
a fast PC and a Sounds Blaster card. I think it's available in the sound
directory in wuarchive.wustl.edu

						Thanks in advance,

							- Michael Houston
							  Montreal, Quebec
Newsgroups: rec.games.video
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: Re: The Definitive SF2 Clone List :-)
Organization: Chinet - Public Access UNIX
Date: Sat, 2 Jan 1993 05:49:14 GMT

>Arcade:
>
>SF2/SF2:CE/SF2:CE-turbo
>Mortal Kombat
>Time Killers

How about:

Ye-Ar Kung Fu (Capcom? or Data East?)
Warlords (Cinematronics)
Pit Fighter (Atari)
Defenders of the Hood (Atari)

-- 
Louis Koziarz
koziarz@chinet.chi.il.us

Caught a SIGSEGV - .newsrc trashed
Newsgroups: rec.games.video
From: bbishop@crusader.torolab.ibm.com ()
Subject: TG16/CD: Ys Book I&II
Date: Mon, 21 Dec 1992 18:24:17 GMT
Organization: IBM, Austin

I just got Ys Book I&II For the TG16/CD, and I have never been a role playing
type guy, but I must say I like Ys... I dont exactly know why other than that
it is an interesting game to play (and fun).. It seems pretty basic as far
as the strength and defense issues are concerned (ie You dont have to deal
with every possible detail of the character, just basic ones - like I dont
have to be worried if Adol if feeling glum))...  Yep, the only thing I have
to worry about is Hit Points (gee they're getting low compared to the guy Im
fighting), Killing, moving, and exploring... Two thumbs up from me!
 
Brad
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video
Subject: Even more GG Codes for SF2!!!
Date: 31 Dec 1992 09:30:00 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc4.ins.cwru.edu


eeb2 dfa1 - Throws do MEGA Damage (more than SPD!!!!)
eeb2 df61 - hrows do NO Damage (less than SPD ;))
eeb2 dfd1 - 1 Throw WINS Round
ddbe 0f69 - No Dizzy

The throw codes will only work if you don't throw them onto the VERY
edges of the screen.

I also noticed a pattern in SF2 codes:
The second to the last code is ususally (not always) - D, 0, 6, A
(the character for the last one)
Then third forom the beginning are usually in the middle of the list.
as for the others they are generally anything.

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: rec.games.video
From: gordon.cheung@analog.com
Subject: [SNES] 99 lives in star wars
Originator: gordon@apollo
Organization: Analog Devices, Inc.
Date: Wed, 30 Dec 1992 00:19:59 GMT

    I found these hidden 1-up's while playing the other day.
Don't use the light saber on me if it's already been posted.

    In the land of sand people, you can pick up extra lives in
a hidden cave. On the sand people level, there are 2 sets of
falling platforms you have to jump across. On the second set,
you have to jump across and the annoying flying 'things' would
try to push you off. After you die for like 15 times, try this:
(you don't have to die 15 times before you try this, however)

   1. Walk off the cliff and then push left. You'll land on a ledge.
Go in the cave and shoot. There are about 7 1-up's in the cave.
   2. collect all the 1-up's and then kill youself. 
   3. repeat step 1 and 2. You gain 5-6 lives each time you do this.


-- 
------------------------------------------------------------------------------
|      Gordon Cheung         gordon.cheung@analog.com                7E      |
---------------------------------------------------------------------7X-------
From: dale@bilbo.heurikon.com (Dale Wade)
Newsgroups: rec.games.video
Subject: Re: Buying a new TV..which brand NOT to get?
Date: 23 Dec 92 21:31:48 GMT
Reply-To: dale@heurikon.com (Dale Wade)
Organization: Heurikon Corporation, Madison, WI

In article <1992Dec22.211833.13770@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>In article <92357.084314SJSBH@CUNYVM.BITNET> <SJSBH@CUNYVM.BITNET> writes:
>>    Recently I read an article about a Zenith TV not working with a Genesis.
>>A friend of mine has a Zenith also (not too sure of year) and his SNES does
>>not work. [...]
>>
>Well...  It seems Zenith is a bad choice.  We have a TV called an LXI.  It's 
>the brand Sears sells as their own.  We have been unable to get the SNES
>to work on it.  It kind of sucks, because it will keep me from ever getting
>one.  I have been thinking about it too!  Why do the colors get so torqued?
>
>Nathan


Hmm.  I have a Zenith 27" TV (about 3 years old now, but it looks like they
are still selling the same or a similar model) and my SNES works just fine with
any of the various inputs (RF, RCA, S connector).  The only compatability
problem that I had was with the menus from my Mitsubishi VCR.  The TV wasn't
able to lock the verticle hold when a menu was displayed.   The only thing
visually obvious about the VCR's menus was that they were a very saturated
blue. I searched for a solution (i.e. spent lots of time on the phone with
Zenith and Mitsubishi's customer support) and finally found out about the
"hidden" menus available to the service techs on the Zenith, accessable by
holding down three keys at the same time (menu, channel down and volume down,
or something similar, email me if you really need to know and I'll go home
and find the combo).  They had a VFORCED option (whatever that is), that
somehow alters the way verticle hold is established.  When turned on my menus
stopped scrolling.  I still don't know the underlying cause of the problem
or the solution, which somewhat nags at the back of my mind, but at least
things work now.

I wonder if this has any bearing on the problems that others are experiencing
with the SNES and if other TVs have a similar option (now that I think of it,
because I had the VCR before the SNES, I've never actually tried the SNES
without VFORCED on).  I would be that at least the other Zenith's would have
this adjustment.


-Dale
Newsgroups: rec.games.video
From: rj@queens.edu (RJ Miller)
Subject: Re: Need help w/ T2 [GEN]
Organization: Computing Services, Queens College
Distribution: usa
Date: Wed, 30 Dec 1992 23:27:57 GMT

In article <1992Dec28.164956.13371@njitgw.njit.edu> tjs4525@hertz.njit.edu (Theodore Stites) writes:
>From: tjs4525@hertz.njit.edu (Theodore Stites)
>Subject: Need help w/ T2 [GEN]
>Date: 28 Dec 92 16:49:56 GMT


>Hello,

>        I received T2 for my Genesis for Christmas and immediately
>began plowing through it.  I ran into a problem with the truck level
>and have not been able to get past it.  John Connor always gets killed.
>Who's killing him terminators or flying machines?  Has anyone gotten
>past this level?  Any and all help or cheats would be appreciated!!!

>                        Ted Stites
>                        tstites@attmail.com
>                        tjs4525@hertz.njit.edu

My husband and I have been able to get through it as a pair, but never 
separately. I take the ground, and he takes the air. If you get any e-mail 
responses, please send them to me or post them. It would make life much 
happier at the Neville house.
Thanks
RJ
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             It's not what you got, it's what you give.          
  It's not the life you choose, it's the life you live.   --Tesla
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: rec.games.video
From: pery@hprnd.rose.hp.com (Pery Pearson)
Subject: Re: SNES Games Wanted
Date: Wed, 30 Dec 1992 21:47:49 GMT
Organization: HP - Systems Technology Division
X-Newsreader: TIN [version 1.1.8 PL6]

Thanks for the quick replies all.  I'm still looking for:

- Super Mario Kart  and would like to try
- Mickey's Quest (??) I'm not sure of the title but it sounds like a
                      Zelda-type game with a Disney theme.
--
 Pery  e-mail:pery@hprnd.rose.hp.com
Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: Wonder Dog [SEGA CD]
Organization: Purdue University Computing Center
Distribution: na
Date: Fri, 1 Jan 1993 15:06:36 GMT

In article <caw.0wl0@miroc.Chi.IL.US> caw@miroc.Chi.IL.US (Christopher A. Wichura) writes:
>Blackhole Assault and Prince of Persia both save information in the Sega CD's
>memory.  However, between the two of them they use over a fourth of the
>availabvle backup memory (but then Sega included almost zero space to begin
>with).  If every Sega CD game out there used the backed up memory, you
>wouldn't be able to save all the stuff.  Now, if Sega actually releases the
>external memory cartridge then things will be a little better.  But as far as
>I'm concerned, Sega put a woefully small amount of backup ram in the machine.

>I'd like to see more games keep a high score table in backup ram.  However,
>until we get the memory cartridge so we can shuffle things in and out
>depending on what we are playing, we'd be sunk if everyone started doing
>this.

Would we?  I don't think so.  We'd just have to make some choices.  If
I could only save four games in memory, that would be fine.  I would just
have to pick which four, which wouldn't be too hard to do.  Saving high
scores could be optional -- or why even bother doing that -- you could
just delete the high score chart immediately after playing the game if
you wanted the memory for something else.

I hope game companies aren't this concerned about using too much memory
space.  Please, give *us* that choice!  While it is true that "if every
Sega CD game out there used the back up memory, you wouldn't be able
to save all the stuff," who wants to save all the stuff?  I'd be happy
if I could save several games in progress, and I think I'm like most
people in that I rarely concentrate on more than three or four games
at a time.


-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: cspas164@sus.edu.eur.nl (R.M. Hutjes)
Subject: [SNES] Questions about upcoming games.
Summary: SNES
Keywords: SNES
Organization: EUR
Date: Wed, 23 Dec 1992 17:06:52 GMT


Last, I read some rumors about games coming out. First of all there was
speaking of a championship edition for SF2, what is the difference between
SF2 and SF2 CE ? Sounds like a REALLY dumb questions, but I just don't know.
Will it be another cart where you have to plug your SF2 cart into ?
When will it be released ?
A rumor from my side, I know a guy who works in a console shop, he told me
that a friend had the opportunity to look in the ROM (or is it RAM) of the SF2
cart, and saw that in the memory area of the four 'secret opponents' there
stood messages like 'Player 1 select'... He thinks that Capcom will let out
come codes to play with these characters next year, and that a CE won't come at
all.

Second, a game called 'Bubsy the Bobcat'. What about it ?
I heard the game was kinda Marioish and Sonicish, true ?
Is the release date still March '93 ?  How does it look ? Really 16 bit ?
What say the mags about it ? In what US mags can I look for pics and info ?

I defenitly want my money in the US in time when this game hits the shops.

Thats about it,
Rob.

-- 
From Rob Hutjes, from Erasmus University in Rotterdam, Holland.
E-mail: cspas164@sus.eur.nl
Newsgroups: rec.games.video
From: jason@peyote.tfs.com (Jason P. Venner)
Subject: SNES Prince of Persion level 18 - help
Organization: /u1/jason/.organization
Distribution: rec
Date: Fri, 1 Jan 1993 07:12:59 GMT


I have found my way to the 3rd gate, but can't make the jump to it.

1st gate is by the entrance:
2nd gate is by the 1st pendulum
           X            Y
loose tile- 3 tile gap -2 tile platform- 3 tile gap - 2 tile platform loose tile
g
a
t
e

When the prince makes a running jump from Y, he ends up catching X with
my hands, the tile - I have the B button held, and hold Up on the Pad.
The tile then comes loose and he falls to his death.

I have tried for hidden passages and jump up to's everywhere.

Help please

Newsgroups: rec.games.video
From: luk@cbnewsi.cb.att.com (richard.luk)
Subject: TurboDuo $5 coupons
Organization: AT&T
Distribution: usa
Date: Wed, 30 Dec 1992 14:48:19 GMT
Keywords: TurboDuo, coupons, redemption


A question to the TurboDuo owners.

The 10, $5, coupons that come with the package, do I
present the coupon at time of purchase of games or
do they work like rebates, where you mail in your
dated receipt and UPC from game?
Since I am planning to buy a Duo and some games, I like
to know whether I should redeem the coupons at the store.

Thanks in advance.
Rich
Newsgroups: rec.games.video
From: tjd28@cas.org ()
Subject: Re: What the hell is with Genesis?????
Organization: Hapless Hackers Corp. Columbus, Ohio
Distribution: na
Date: Wed, 30 Dec 1992 12:25:43 GMT

I personally chose Sega because of two reasons...

1. The sports games on the Genesis are ten times better than
   the SNES sports games.  Except for NCAA Basketball,  I find
   the control on the SNES sports games to be terrible.  Madden
   football on the SNES is awful compared to the Genesis version
   where the action is smooth and clear.  I know some people that
   do like the SNES games, but I personally do not.

2. I love the Sega controllers!!!  The SNES controllers are too small and
   when you've got big hands they pose a problem.  I also like the three
   button controls better than 4 for my beloved sports games and the bigger
   buttons also make for easier play.


   Just my opinion,

   Trav
From: damon@netcom.com (Damon Scaggs)
Newsgroups: rec.games.video
Subject: Need to know...
Date: 22 Dec 92 16:40:50 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


I want to buy a home video game as a christmas present and I need to
know which one is the best.  That's an open ended questions, isn't it?
Any help is appreciated.  I await the flames in anticipation..


Damon
damon@netcom.com
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Might & Magic (Genises) - I need help!
Keywords: help,cryptograms
Date: 30 Dec 92 15:50:23 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

mforget@elfhaven.ersys.edmonton.ab.ca (Michel Forget) writes:

>Hi!

It says Answer: Preamble and asks for the code.  The paragraph above is an
encrypted message.  All of the letters have been replaced by other letters,
for instance, the word 'Terra' Could be 'Xfuuz', with all 'r's replaced by
'u' , and so on.  All you have to do is decode the top phrase, figure out
which letters replaced the original, and encode the word 'Preamble' with
the same technique.  I can't give you the exact answer, the code is randomly
changed each time you get to the control room.  A may have been replaced by 'X',
the first time, but the next, 'A' may be replaced by 'u'.  By the way, the
word 'Preamble' is a clue to the content of th paragraph.

>That said, I'll get to my problem.  I have taken the Orb and Talons, and
>given them to King Kolohn in the past.  Then I went to Luxus Palace Royalle
>where I was told to go to Square Lake.  At Square Lake, I used the password I
>was given to stop the ship from hitting Terra, but then I was asked to
>solve a crytogram.  These have plagues me throughout the game (Red Message,
>Green Message, Yellow Message, etc) and I have solved...oh, let me see...

>None!

>If anyone could tell me either how to solve this one (or the others for that
>matter) I would appreciate it.

>Please respond by E-Mail, as I do not receive this newsgroup on my system.

>Thanks!

>-- 
>--
>Regards,

><<  -----------------------------------------  >>
><<    mforget@elfhaven.ersys.edmonton.ab.ca    >>
><<  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  >>
><<               Michel Forget                 >>
><<   The Key:  Spirit over mind over matter.   >>
><<  -----------------------------------------  >>
From: maryd@osiris.cso.uiuc.edu (M.Dugan)
Newsgroups: rec.games.video
Subject: Looking for Lolo III
Date: 21 Dec 92 16:14:58 GMT
Organization: University of Illinois at Urbana

My daughter borrowed Lolo III & really likes it.  She's asked for it
for Christmas but I can't find it.  I've checked every store in town
that sells games (from WalMart to Walden Software) and it's just not
available.  Can anybody out there help?

I also have a question:  Are _all_ games for the old Nintendo
unavailable?
Newsgroups: rec.games.video