HDTenEightyP/NetNews huggingface dataset:
From: cooper@cos.com (Gary Cooper)
Subject: Re: Questions from a Falcon 3.0 rookie
Keywords: Falcon 3.0
Organization: Corporation for Open Systems
Distribution: na
Date: Mon, 27 Jul 1992 02:03:20 GMT

In <jtabaska.711817511@beagle> jtabaska@boulder.Colorado.EDU (Jack Tabaska) writes:

>Has anyone else had a problem with pilots crashing during landing?
>Is this a bug in the program (no, I don't have the D patch
>yet)

Not anymore - the "d" patch seems to have gone along way in
fixing such problems. 
-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
      "Sir Ranald, in my domain, never tell me ... always ask." 
                        - Sheriff of Nottingham  _Robin and Marian_ 
Xref: sparky comp.sys.ibm.pc.games:8166 rec.games.misc:16483
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 30 Jul 92 05:51:13 GMT
Article-I.D.: andrew.EeRzDFa00WCTE4qXlr
	<1992Jul29.202836.23905@nosc.mil>
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 29-Jul-92 Re: Most Wanted
Cracks List Joe Discar@nosc.mil (1332)

.
.
.
> Well, it turns out Mavis Beacon checks the hardware configuration before
> running--and suddenly my wife couldn't run the program!  (It kept saying
> "The software was installed for different hardware, please reinstall" or
> some such nonsense).  Well, since I hadn't seen the disk for a year, it
> took me **HOURS** to find the original disk tucked away in a long-lost
> box in my garage... all because of some idiotic copy protection.

> If there were a crack for Mavis, I would ***LOVE*** to hear about it!  I
> dread having to go through this again if I decide to put a 486 in there
> (of course I'll misplace my disk again by that time...)

> -> Joe <-



I'm not sure that what you encountered was copy protection, and you
couldn't really crack this.  I think that it's just impossible for it to
continue with a different configuration on your computer after having
run setup.??? because it may only load in the files pertinent to your
particular configuration.  An example would be huge adventure games with
lots of graphics, three graphics sets in all: VGA, EGA, CGA.  If all of
them were loaded in during setup, that would take excessive and
unnecessary space.  So, if your configuration changes, and somehow makes
the old setup nonfunctional with your new stuff, it'll ask you to run
setup.??? again.  If you would rather it didn't ask you, you may find
that the program won't work anyway.

(Of course, some companies manage to have only one set of graphics files...)



[******************************** Bob Igo ********************************]
"Make it sew." --Captain Jean-Luc Picard | "I'm very dangerous when I don't
"It ACTUALLY worked...."                 | know what I'm doing...."
--Colin Baker as Dr. Who                 | --Tom Baker as Dr. Who
---------------------------------------------------------------------------
"Like I've always said: There's nothing an agnostic can't do if he really 
doesn't know whether he believes in anything or not." --Monty Python
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: Re: Help needed with PAS16 and digitized sound (Falcon 3.0)
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Fri, 24 Jul 92 12:28:59 GMT


   Try taking out the 'rem' statement to enable himem.sys and
give that a try.

    -Chris
-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
From: burtle@zephyr.cs.odu.edu (William J Burtle)
Newsgroups: comp.sys.ibm.pc.games
Subject: SuperVGA
Date: 23 Jul 92 20:01:41 GMT
Distribution: comp
Organization: Old Dominion University, Norfolk, VA, USA

are there any games, shareware or otherwise, what support
full-blown 1024x768x256 svga?  My particular one is a Trident...

These GIF pictures, and very tight Windows screens, look great,
but what more can I do with svga?

.bill

--

   |-------------------------------------------------------------|
   |  William Burtle                "Ohne Hast, aber ohne Rast." |
   |  Old Dominion University        (Without haste, but without |
   |  burtle@cs.odu.edu                  rest).  - Goethe        |
   |-------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
Subject: startrek navigate
From: heck@icbr.ufl.edu
Date: 28 Jul 92 14:52:56 -0500
Organization: ICBR

I recently took delivery of startrek 25 and can't seem to find my 
way to the mission planet without going off course. Can anyone please help?
Thanks, Wes
From: abbott@winkle.bhpese.oz.au
Newsgroups: comp.sys.ibm.pc.games
Subject: MM Day at Fair - Crack wanted
Date: 28 Jul 92 07:53:58 +1000
Organization: BHP Information Technology, Newcastle

I have legitimately bought a copy of Mickey Mouse - A Day at the Fair for my 
kids (3 & 5) but it is driving me around the bend trying to read that crazy red
sheet to get them into the game 10 times a day.

This form of copy protection on games aimed at sub 5 year olds really peeves me.

Has anyone got a crack so I can avoid this heartache.

Thanks in advance

Owen ABBOTT
Newcastle, Australia.
Newsgroups: comp.sys.ibm.pc.games
From: martin@hal.emba.uvm.edu (Kai A Martin)
Subject: Multi-player BattleTech/Mechwarrior games
Organization: University of Vermont, EMBA Computer Facility
Date: Thu, 23 Jul 1992 16:09:07 GMT

Hello out there,

	Has anyone tried the new Multi-player Mechwarrior/Battletech game 
on GEnie yet?  If so, what was the good and the bad of the game, plus your
overall opinion.  If you've been to the multi-player BattleTech simulator
in Chicago, a comparison between the two games would be much appreciated
as well. Thanks in advance.

			-Kai Martin (martin@emily.emba.uvm.edu)
From: fletcher@rtf.bt.co.uk (Catherine Fletcher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: More Hugo1 help needed!
Date: 29 Jul 92 12:38:19 GMT
Organization: BT Customer Systems, Brighton, UK

U43461@uicvm.uic.edu writes:
> I can't pass this game if all it asks are questions like these. I don't know
> the answers for the questions, please help if you remember them.
> 
>     "Who invented Count Dracula?"

Since nobody's answered this one...    Bram Stoker.

-- 
 Catherine
 _____________________________________________________________________________

    "Anyone who calls a spade a spade should be compelled to use one"
    Oscar Wilde
 _____________________________________________________________________________
Xref: sparky comp.sys.ibm.pc.games:7765 rec.games.misc:16406
From: baylor@ccwf.cc.utexas.edu (Baylor)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 27 Jul 92 02:50:56 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: The University of Texas at Austin, Austin TX

> However, Origin's Ultima
>VI and VII have no restrictions on anything written down, just the
>copyright statements... so I can lend these.  Then I picked up my
>wife's copies of SSI's Champions of Krynn and Death Knights of Krynn. 
>The SSI blurb forbids lending/selling _copies_, but says nothing about
>the originals.  It looks the two major games publishers are not
>scoundrels reaming the public, but businesses trying to make a
>legitimate buck.

	Actually, just to point out a local example, you can not only
lend software but can do so for a profit. I can think of three stores
here that rent software, game and non, for 3 days to a week. not
nintendo stuff (well, they rent that too) but ibm, amiga and mac 
software.
	The only person who's complained so far about it is Origin,
so they don't rent any of the newer Origin software.
-- 
-----------------------------------------------------------------------
Baylor Wetzel    baylor@cc.utexas.edu        Hang Tyson 
Free Leonard Peltier
-----------------------------------------------------------------------
From: wmetz@vax1.umkc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LINKS386 resolution
Date: 23 Jul 92 18:31:49 GMT
Organization: University of Missouri - Kansas City

In article <1992Jul23.162609.1@vx24.cc.monash.edu.au>, ksmith@vx24.cc.monash.edu.au writes:
> Someone asked a while back how come they were claiming that 640x480 in
> 256 cols was SVGA.  Well, the reason for this is that VGA only covers up
> to 320x200 in 256 colours. That's where the 256 colour standard ends.
> After that, you get different instructions for different cards.  Links386
> is meant to be able to run in 1024x768 in 256 colours, if your card can
> support it.

I don't know who told you this; I just got off of the phone with Access soft-
ware (tech department), and they claim 640 X 480 X 256 is the highest that
the game will go.  Also, they are including video drivers (VESA) for 20+
different video cds (including Oak Technologies!!!).  Also, for those of
you wondering if you should upgrade through Access or buy a new game at your
local computer store, Access is including the SVGA version of Barton Creek
in all upgrades (this is not normally included; I checked at Software Etc
twenty minutes ago).

I guess that the real question is can we expect higher res to be supported in
a second release of the game.
 
Xref: sparky comp.sys.ibm.pc.games:7139 rec.games.misc:16253
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: UW more worlds
Date: 21 Jul 92 16:42:23 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: University of California, San Diego

There's a lot of excitement about the new worlds available for
Ultima 7. Of course, what we really want is more worlds for
UW : how robust a game engine is it, and can we expect to
see more worlds for it ?

Simon
Newsgroups: comp.sys.ibm.pc.games
From: edb9140@tamsun.tamu.edu (Edward Dale Boling)
Subject: Don't Believe the previous article, Its a TRAP!!!!
Organization: Texas A&M University, College Station
Date: Mon, 27 Jul 1992 02:56:32 GMT

The previous JERK has no spine!
Is he that stupid to have to use a trap to get someone to read his message.
From: rhodes@rogue.llnl.gov
Newsgroups: comp.sys.ibm.pc.games
Subject: WOLF3D map hard copy
Date: 28 Jul 92 21:18:33 GMT

I could use some help making hard copy of files from wmap4. LIST.COM gives
a good screen image but the characters change when I send it to my HP laser
jet III. Also the maps are wider then one page. Any good ides? My printer
can also work in postscript mode. Sorry if this seems like a dumb question.
From: thompson@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Mario Bros. or Archon for the IBM?
Date: 30 Jul 92 17:05:36 CDT
Organization: University of Kansas Academic Computing Services

Anybody know if there is a shareware version of Mario Brothers for 
the IBM?  Or how about Archon?

Basically I'm looking for good two player games.  They don't have to
be big (but that is fine too).  I get immense fun out of playing 
TANK.COM, which is about 9k. 

Thanks,

-- 
------------------------------------------------------------------------------
|  Charles A. Thompson               |  thompson@ukanvm.cc.ukans.edu         |
|  CS Student, University of Kansas  |  thompson@ukanvax.cc.ukans.edu        |
|  and _avid_ SkiBum.                |  OS/2 2.0 is for YOU!!!               |
------------------------------------------------------------------------------
|  LOOK FOR RECIPE PRO(tm), AN INTERACTIVE RECIPE DATABASE FOR WINDOWS WITH  |
|  AN EASY TO USE, INTUITIVE QUERY.  COMING SOON TO YOUR LOCAL WINDOWS BBS,  |
|  FTP SITE, OR SHAREWARE DISTRIBUTION HOUSE.                                |
------------------------------------------------------------------------------
Xref: sparky comp.sys.ibm.pc.games:7315 rec.games.misc:16294
From: kskapin@csws8.ic.sunysb.edu (Keith T Skapinski)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 22 Jul 92 18:40:24 GMT
Organization: State University of New York at Stony Brook

In article <1992Jul18.195002.24395@mintaka.lcs.mit.edu> bdugan@hal.gnu.ai.mit.edu (Bill Dugan) writes:
>In article <711343763.4032.0@glenn.res.andrew.cmu.edu> "Robert W. Igo" <ri09+@andrew.cmu.edu> writes:
>>Just so you all know I haven't been ignoring your requests, here's the
>>list of cracks I'm looking for.  I still have some new cracks kind people
>>have sent that I'm still sifting through, so I may have a few on the list
>>already.  If anyone has a crack for any of these collecting dust in your
>>hard drive, please send them along to me!
>
>Thank you very much for trying to pirate our games.  Would you like us to make
>any more for you?
>
>Bill Dugan
>Interplay Productions
>-- 
>Bill Dugan
>bdugan@gnu.ai.mit.edu


Bill,
  The purpose for many of the cracks is NOT to pirate your games. It's so
the customers who shell out $40-$50 for a game can enjoy it without having
to mess around with code wheels, etc. 
  If someone wanted to pirate one of your games, they could just photo copy
the code wheel and give it to their friends. Believe me. It's been done.
  As a matter of fact, I personally try to stay away from games which come
with a code wheel or a look up in the book because when I want to play the
games that I paid for, I don't want to have to tear my room house apart
looking for it.
  I purchased Out of This World recently (despite promising my self not
to purchase games which use code wheels, etc.). To tell you the truth, if
I wanted to play it right now, I don't think I could. I have absolutely
no idea where I left the code wheel. I wish I had a crack for it though so
I can enjoy a game that I bought. If I wanted to pirate it and give it to all
my friends a code wheel certainly wouldn't stop me. Everyone has access to
photocopiers.
  I don't know what the answer is. I agree that software should not be 
pirated but I dont agree with the fact that the purchaser should have to
suffer. It's not stopping the pirating any way.
  By the way, the ending to Out of This World was very disappointing. It's
like you're in the middle of the game one minute, and the next minute the
game is over without any warning. At least make it look like you're getting
near the end.
  Just my 2 cents.

-- 
----------------------------------------------------------------
|  kskapin@ic.sunysb.edu  (Keith Skapinski)  |    place        |
|                                            |  witty quote    |
|  BEEPER / VOICE MAIL SYSTEM: 516-341-3641  |     here        |
----------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: More classics
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 24 Jul 92 08:37:11 CDT


In article <1992Jul23.220003.28025@pasteur.Berkeley.EDU>, c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:
> Thanks for people reminding me.  Here are a few others:
> 6) Flight Simulator --  the program which started all simulator type.  Falcon
> 			3.0?  f-19 Stealth Fighter?  A-10 Tank Killer?  
> 			Flight Simulator started it all.
> 7) Tetris -- Just about everyone plays this.  Even engineers have put this
> 	     program in their programmable calculators!
> 8) Ultima IV -- A new type of Role Playing Game which at that time blew
> 		others away.
> 
> Cult classic:
>   Harpoon -- Does this deserve any mention?  Do cult classics deserve
> 	     Classical mention?
> 

Ultima IV differed very little in actual gameplay from Ultima I (actually 1-5
were all pretty close in gameplay). So I think the classic status should go
to Ultima I, whick did break some new territory with its release.  I couldn't
believe the 3-D towers!  It was the Virtual Reality of the early '80s.  
Exactly when did Ultima I come out?  I was very young (I didn't even own
my own computer until Ultima III in 1984!!)

Kevin
Newsgroups: comp.sys.ibm.pc.games
From: s106275@ee.tut.fi (Saari Anssi)
Subject: Re: Speeding up WCII...
Organization: Tampere University of Technology, Finland
Distribution: comp.sys.ibm.pc.games
Date: 25 Jul 92 15:50:23 GMT


In <BrwJ37.59x@news.cso.uiuc.edu> ctt31684@uxa.cso.uiuc.edu (Ching Tai) writes:

>mphall@silver.ucs.indiana.edu (Tigger) writes:

>[how to speed up WCII, etc. deleted]

>Here's the best way to speed up WCI and II:  don't use expanded memory, instead
>run it entirely off RAM disk.  It'll be a lot faster, and it's a good way of
>putting all those memory to some good use under DOS.

Maybe, but I seem to remember my WC2 directory took up 28MB with speech and
SO1&2. Few people have that much memory in their systems.

As for the original question, a coprocessor does not speed WC2 up at all, a 
faster video card might help a little, but probably not notably. The best way
to speed it up would be a faster machine.

Anssi

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Anssi Saari                      +          This space for hire !!!         +
+ s106275@ee.tut.fi                +                                          +
+ Tampere University of Technology +         CALL int+358-31-176661           +
+ Finland, Europe                  +                                          +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: briggs@progress.COM (Scott Briggs)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Date: 30 Jul 92 14:03:34 GMT
Organization: Progress Software Corp.

willimsa@unix1.tcd.ie (Gavin Williams) writes:

>In <1992Jul29.210421.20781@usenet.ins.cwru.edu> cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:


>>  Considering the overall interest in Origin games, an Origin
>>newsgroup might be interesting. With the upcoming Strike
>>Commander, WC III, and Ultima sequels, Im sure It could sustain
>>itself. For a while at least.

>I agree, alt.games.origin would be a great group!!!

If a new group is to form regarding Ultima, please consider adding it
under the comp. hierarchy.  Some of us don't have access to alt.*

Thanks, Scott --
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Finished an AOTP career
Organization: Los Alamos National Laboratory
Distribution: na
Date: Wed, 22 Jul 1992 23:02:19 GMT

Well in case anyone is interested:

Started out in Pearl, in a P40, in the USAAF.  Finished 53 missions
later at the end of the war in a P51.  77 downed planes, and a bunch
of sunk ships and targets struck.  It got monotonous near the end
where all missions (one every 5 days, ughh) were fighter sweeps or
anti-shipping strikes.  In fact, started quitting the flights at
the start just to get thru some.

Got 7 medals, no CMH, darn!  Promoted to Captain (where you get to
lead your flight).

Preferred the P38 to the P51, love the 20mm canon (and cool looking
plane).

All in all, pretty fun.  MAybe I'll try a USN bombing career (will
probably be short lived).

Top mission score: 374

Anyone else?

Dave Masten
From: mrh0631@summa.tamu.edu (Mark Hesidence)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help
Date: 28 Jul 92 22:53:00 GMT
Article-I.D.: summa.28JUL199217535278
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41


  Are there any good games avalible over the net?  If so what are 
they called and where can I get them.


                                                 Thanks

-------------------------------------------------------------------------
| You have reached an imaginary number, please  | Mark R. Hesidence     |
| rotate your phone 90 degrees and try again.   | mrh0631@zeus.tamu.edu |
-------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: nguye978@Armstrong.EDU
Subject: Looking for shareware games for my 8088 pc.  Help !
Organization: Armstrong State College, Savannah, GA
Date: Tue, 21 Jul 1992 15:08:29 GMT



  Hi !
  I have an 8088 pc at home.  I have played wolf3d before on a 286 or 386.
I loved it.  I would like to have some other apogee games like wolf3d which
can be played on my 8088 pc at home.  If anyone knows there are shareware
that can be run on my 8088 pc please email to me. I really aprreciate your
help.

  Ps: what I am really looking for is some kind of shooting game like
wolf3d which has awsome graphics.  thanks again.

  address: nguye978@pirates.armstrong.edu



-- 

--------------------------------------------------------------------------------

                             __o          o__      o__      o__      o__    
Newsgroups: comp.sys.ibm.pc.games
From: barkerb@slab.unt.edu (BOB BARKER)
Subject: Indy Atlantis Help
Keywords: Maze hints
Organization: School of Library & Info Sci, UNT
Date: Thu, 30 Jul 1992 16:21:04 GMT

I need some help here in the maze of the Minotaur on Crete.  I'm playing the 
Action mode and am stuck in the maze.  I've come upon the doorway blocked by 
the stone but cannot figure out how to move it.  I've done everything else
(I think) but still am stuck.  Thanks in advance.

Bob Barker
Internet Barkerb@slab.unt.edu
Newsgroups: comp.sys.ibm.pc.games
From: kskapin@csws8.ic.sunysb.edu (Keith T Skapinski)
Subject: Re: Are there any modem games for both PC and Mac?
Organization: State University of New York at Stony Brook
Distribution: comp.sys.ibm.pc.games
Date: Mon, 27 Jul 1992 18:01:19 GMT

In article <REYNOLDS.92Jul26140543@park.bu.edu> reynolds@park.bu.edu (John Reynolds) writes:
>I have a 486/33 and a Mac FX sitting in the same room.  Are there any
>games that can be played between them? -John


Battle Chess.

-- 
----------------------------------------------------------------
|  kskapin@ic.sunysb.edu  (Keith Skapinski)  |    place        |
|                                            |  witty quote    |
|  BEEPER / VOICE MAIL SYSTEM: 516-341-3641  |     here        |
----------------------------------------------------------------
From: mrm@st-andrews.ac.uk (Malcolm R. McLeod)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld Axe Mantra
Date: 30 Jul 92 16:03:38 GMT
Organization: St. Andrews University

if i remember ok the mantra is GAR

scotty
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV: Automatic mode for cities?
Date: 23 Jul 92 20:20:52 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Boston University Center for Adaptive Systems


I understand there is an "auto-mode" for cities.  Can it quell cities'
unrest?  
Newsgroups: comp.sys.ibm.pc.games
From: joker@diku.dk (Morten Christian Holmgreen)
Subject: OS/2 settings: Civ & WCII
Date: Tue, 21 Jul 1992 21:45:00 GMT
Organization: Department of Computer Science, U of Copenhagen

Which settings are you guys using for these games?

In the README file, it says that RETRACE_EMUL should be OFF, but that
makes the game "stammers", mening that every half second or so, it 
stops for a microsecond. If set RETRACE.. ON it disappears, but it 
has to be changes AFTER the game has started, since it otherwise
turns the screen red. (And I do have HW_TIMER = ON and using Civ 3.0)

My WCII runs painfully slow, even at highest frames/sec. rate. I'm
using a 486-50, and I don't want to turn the sounds off - I like
the crunchy sounds when I hit the enemy ;-)

Thanks

Christian
-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
Newsgroups: comp.sys.ibm.pc.games