HDTenEightyP/NetNews huggingface dataset:
From: byron@athena.mit.edu (Jack Miller)
Subject: Re: Skully Bros.
Organization: Skaters At Massachusetts Institute of Technology
Date: Thu, 3 Sep 1992 19:08:10 GMT

In article <1992Sep1.233900.17709@sdf.lonestar.org> bryce@sdf.lonestar.org (Bryce Hamm) writes:
>Does anyone have the adress to skully brothers?
>are they still around.. if so i wanna get a catalog
>gotta buy a new deck.. :)  i used to see ads. in thrasher
>all the time, but the thrasher i just bought had no ad..
>
>argh..
>bryce@sdf.lonestar.org
>

	I don't have the address on me but I'll post in within a day
or so.  They are still around, they now have a 1-800 order line, they
still have $88 completes and that's with German bearings and no extra
charge for slick skins.  I don't have the new Thrasher but last
month's had an ad.  I last ordered from them nine days ago, my shoes
should be here before this coming Tuesday.

					--Halloween Jack.

Xref: sparky alt.skate-board:560 misc.forsale:25392
From: grichard@swimming.cis.ohio-state.edu (Golden Richard III)
Newsgroups: alt.skate-board,misc.forsale
Subject: Old skateboard magazines
Date: 4 Sep 92 20:57:47 GMT
Article-I.D.: cis.1992Sep4.205747.27515
Organization: The Ohio State University Dept. of Computer and Info. Science



I've uncovered a small stack of Skateboarder magazines circa 1979 (there
are 14, most are in good condition).    Best offer gets them, because
I'm cleaning house.  


--Golden
-- 
Golden Richard III             OSU Dept. of Computer and Information Science
grichard@cis.ohio-state.edu                                   (614) 292-0056
From: byron@athena.mit.edu (Jack Miller)
Newsgroups: alt.skate-board
Subject: Re: AHHH!! The Size of These WHEELS!!
Date: 1 Sep 92 14:46:25 GMT
Organization: SKaters At Massachusetts Institute of Technology

This article was probably generated by a buggy news reader.
Newsgroups: alt.skate-board
From: bryce@sdf.lonestar.org (Bryce Hamm)
Subject: AHHH!! The Size of These WHEELS!!
Organization: sdf Public Access UNIX, Dallas--unrestricted free shell access
Date: Sun, 30 Aug 1992 00:44:27 GMT

My god.. today i went to a store selling decks and stuff
for the first time in about 1 year and a half.. and either
i was seeing things or there were some SMALL WHEELS!!!
man the last wheels i bought were some BuLLET 95a wheels..
today i went and looked at some wheels, trucks, and there
were some wheels not much larger than a silver dollar!!
i though the last wheels i bought were TOO SMALL!! what
the hell is this????? hmm.. i must have been a bit too
stoned!!!! what is going on?? Someone PLEASE reply!!
i am coming down off this and i am kinda wondering 
if my pot was laced!! :} ... Hmm...
l8ron
bryce@sdf.lonestar.org
From: bob@nmt.edu (Bobness)
Newsgroups: alt.skate-board
Subject: Re: SkateBoarding In Texas
Date: 24 Aug 92 21:36:16 GMT
Organization: New Mexico Tech

In article <1992Aug24.123212.21788@sdf.lonestar.org> 6o25@sdf.lonestar.org (Stephen M. Jones) writes:
>(Bryce Hamm) writes:
>> I dont know if i am the only one who has noticed
>>but in texas, new mexico, and arizone, skateboarding
>>has seemed to die off, i remember when i first started

You're just looking at the wrong time.  Here in Socorro, NM we skate after
dark, usually 10pm or midnight.  It's just too hot otherwise.  When the fad
died only the diehards stayed with it, cause chicks dig skaters :-).

Night skating rules!  Under the new sodium-vapor lamps blood looks black.

Bob.
Newsgroups: alt.skate-board
From: eab@msc.edu (Edward Bertsch)
Subject: Re: AHHH!! The Size of These WHEELS!!
Organization: Minnesota Supercomputer Center, Minneapolis, MN
Date: Mon, 31 Aug 1992 23:45:11 GMT

It is a plot to get all the conformist skate rats to buy new equipment
when they don't really need it.  The way it starts is one kid gets
these little  "breath mint sized wheels" (my quote, [c] 1992 Ed Bertsch
productions) and then he starts giving his friends a hard time
"You've got to get rid of those ancient wheels" et cetera.  Little
do they know that these wheels are slower than wheels of the same
hardness that are bigger... because they dress the same, they skate
the same... skate conformity, I thought I'd never see it.

You can find big wheels, however.  Call mail order places, ask
what are the bigest wheels they have, and don't buy this small
shit.

--

Edward A. Bertsch (eab@msc.edu)   Minnesota Supercomputer Center, Inc.
Operations/User Services          1200 Washington Avenue South
(612) 626-1888 work               Minneapolis, Minnesota  55415
(612) 645-0168 voice mail         [DISCLAIMER: MY OPINIONS; NOT MSCI'S]

      ___________________________________________________
      Dump the Republocrats:      vote Libertarian in '92
      ---------------------------------------------------

% echo "potatoe potato" | spell
potatoe
%
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: alt.artcom
Subject: I did it!
Summary: I figured it out!
Keywords: Paint
Date: 31 Aug 92 15:16:48 GMT
Organization: Purdue University Computing Center


	I am elated! I figured out how to oil paint yesterday, and I am halfway
done with one!
	Now I am going to be coming to the next hard part: If anyone knows
a lot about painting textures (realism) in oil paints (thinl, not thickly
layered), I would appreciate the advice.
	Anyway, the one I am workinf on has mostly simple textures,
namely, flesh, hair, cloth, leather, stone, (some) fur, and metal (steel &
gold), so i doubt if i will have any problems on this.  However, the next
painting I do wil have the followong complex textures, which I would like
some opinions on how to render before I go and screw it up: Chainmail
(silver), glowing crystal, snakeskin (on a snake, well, sorta), moss/fungi.
	(Yes, You guesed it, I am an aspiring Fantasy Illustrator)

				Thanks ahead of time for the help!

						D

						:)
Organization: Studio for Creative Inquiry, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.artcom
Date: Wed, 26 Aug 1992 19:09:51 -0400 
From: Carl Loeffler <cel+@andrew.cmu.edu>
Subject: CAGE

Nice idea........... would make for an interesting exhibition
as Cage's work spaned so much turf! 

I suggest to have a Mushroom Feast! Becarful which you pick,
as this error almost did in Dear John for good!
From: cel+@andrew.cmu.edu (Carl Loeffler)
Newsgroups: alt.artcom
Subject: RE: Online Collaborative
 CC:
Date: 2 Sep 92 21:17:25 GMT
Organization: Studio for Creative Inquiry, Carnegie Mellon, Pittsburgh, PA

RE: Online collaborations..

There is a Special issue of Leonardo Magazine about this subject,
it is Title CONNECTIVITY:Art and Interactive Telecommunications.
Published last year... has a Chronology which should prove useful!
From: dsew@troi.cc.rochester.edu (David Sewell)
Newsgroups: alt.artcom
Subject: On-line collaborative lit
Date: 29 Aug 92 03:26:59 GMT
Organization: University of Rochester - Rochester, New York

If you have participated in or know about a significant project in
on-line literary collaboration, I'd like to hear about it--when,
what forum, whether transcripts/products are available.  I'm especially
interested in cases where authors remain anonymous.  (This is to help
with background for a piece I'm writing on the Usenet Oracle.)

Thanks,
David Sewell
-- 
David Sewell, English Dept, U of Rochester   |  "Grammarians without any
  dsew@troi.cc.rochester.edu                 |  character at all lecture
  dsewell@violet.ccit.arizona.edu            |  us upon that of Homer."
  (On leave in Tucson, Arizona, '92-'93)     |     --Diogenes the Cynic
From: holowczk@rwja.umdnj.edu (Richard Holowczak)
Newsgroups: alt.artcom
Subject: Books on Color Separation Needed
Summary: Books on Color Separation Needed
Keywords: Color Separation
Date: 2 Sep 92 15:05:14 GMT
Distribution: alt
Organization: Robert Wood Johnson Medical School, Piscataway NJ

Hello out there! Does anyone know of any good books on Color
Processing and Color Separation?

Thanks much,


Rich Holowczak
holowczk@rwja.umdnj.edu
Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re:  GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 27 Aug 1992 15:01:48 GMT

> The Nile pretty much covers the low and middle ground of superhero
> type characters so there's no real need for it.  Maybe I should
> mention something to them about my ideas of what Terra will look like
> in 50 years or so though (it more or less becomes a superhero cosm
> instead of a pulp hero cosm) and the fun things you can do with time
> travel.... 


	IMHO, if you want to see the future of Terra, read the 
comic book "Zot", by Scott McCloud.   It's a good comic, and 
Zot is a prototypical Terran Hero.  (And he's even got a Wierd 
Scientist for an uncle.)  
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
    Wanted:Scrodinger's Cat.  Dead or Alive.  $10,000 Reward.
Newsgroups: alt.games.torg
From: Rick Pim <RICK@QUCDNEE.BITNET>
Subject: Re:  GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 31 Aug 1992 17:40:00 GMT

> are  cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)

> Example: Taztor, an Edeinos optant, uses a gravitic ray in the LL. He discos.
> His reconnection chance is 25 + (30-7) = 48. The tool's tech is higher
> than Taztor's Tech, therefore the roll is penalized.

a quibble - the base difficulty for an edeinos optant in the ll would be
zero, not 25. he'll still take a hefty penalty from the tech difference,
though.

rp
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Orrorsh stelae
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 26 Aug 1992 16:41:00 GMT

Ohio Jim writes:

> Kansas Jim...
> Are all of these going to be put up for ftp at morticia?

Yes; the Nippon Tech and Orrorsh lists are still in the submissions
directory until Clay moves them elsewhere but the rest of my lists are
already available from the ftp archives (I think they are in the
"other" directory but I'm not sure).

The only map I haven't gone over yet is the Akashan reality tree map
and I don't know if I will since it is going to be more complicated
and subjective than the stelae maps (since there are no rules
whatsoever concerning how they are arranged).

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: the reco problem
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 1 Sep 1992 17:53:11 GMT


i admit that it should be easier to reco a shotgun than a gravitic ray (for CE),
but disco just isnt that fine - it is supported, or it isnt.
personally, the 4-case penalty is more game balance than Eo1

also consider the easiest rationale: they're stormers! (ok, SKs!)
they, in some minorest of senses, are still connected to their home reality,
even when they are disco'd (how else could they reforge the link -
you cant just say "i want to be Orrorsh", you must transform)
and because of this, if the home cosm supports the item, it is providing
the impetus to "return to the fold" as it were
(also explaning the 4-case, as you have to return under your own power)

dave "it is much easier to makes rules work, than make new rules" oakes
Newsgroups: alt.games.torg
From: bpostow@occs.cs.oberlin.edu (Brian Postow)
Subject: Re: More Gencon Foo...
Organization: Oberlin College Computer Science
Date: Tue, 1 Sep 1992 03:07:57 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

one word on how LB gets its reality around without a HL and stelae:
TREES
--
Brian Postow :: The Pasta Knight - that noodle head in shiny armour

Didn't your parents tell you not to talk to strangers?
	And I'm STAAANGER than you are!
Newsgroups: alt.games.torg
From: alix@solwarra.gbrmpa.gov.au (Alix Walker )
Subject: Re: New Spell -- Alter Form
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 27 Aug 1992 11:50:35 GMT

> 
> ok, I know that this is off topic, b ut I have seen it several places,
> what is IRC, i guess that since I don't know what it is , I don';t
> have access.. but I would like to know anyways.. B-)
> 
> 
> --
> Brian Postow :: The Pasta Knight - that noodle head in shiny armour
> 
> Didn't your parents tell you not to talk to strangers?
> 	And I'm STAAANGER than you are!
> 
> 
IRC is Internet Chat (I think?), a chat program which lets you talk
real time with others on IRC. To find out if you have it type irc -f.
(The -f lets you use ^S and ^Q to stop and start screen scrolling).
There is a detailed help menu you get by typing /help (prefix irc
commands with a / so it knows what to do and what to send). To talk
to people you join a channel (a topic of conversation) with 
/channel <channel name>. /list will give you the channels available.
If i'm on you will find me at /channel torg (how original) in the
wasted hope that there is someone else out there interested in chatting to
someone from Australia about Torg (The Only Roleplaying Game). If you
have any difficulties send me some mail, other wise c u on irc.

Winston (in a box) a.k.a on irc as BoxBoy
From: usenet@transfer.stratus.com (Mr. Network News)
Newsgroups: alt.games.torg
Subject: Re: Illusions outside Aysle
Date: 4 Sep 92 16:50:12 GMT
Reply-To: Dave_Wetzel@vos.stratus.com
Organization: Dave_Wetzel

In article <gatemail1.0b2462334115383@morticia> michael@stb.info.com 
(Michael Gersten) writes:

> Outside of Aylse, an illusion of a bridge will hold no weight. An  
> illusiary fileball will still do damage (you saw it, you belive it) --  
> the damage comes from shock, not from actual burns, but its  
> still there.

I wonder... Not to start the whole argument about if illusions can kill 
(re: AD&D illusions), but if this is just shock, not physical, would it 
make sense to say that illusionary fireballs do the 
1st-wound-level-is-ignored deal?  The idea being that this is just pain, 
not damage; it has to kill by invoking a heart-attack or some such?

any comments?

--------------
Dave_Wetzel@vos.stratus.com
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Reality Bubbles
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 27 Aug 1992 01:30:47 GMT

A couple of days ago I stated that according to the rulesbook you can
create contradictions in a reality bubble but that they are all four-
case contradictions.  

I just reread parts of the Storm Knights Guide and they say that you
cannot attempt anything that is a personal contradiction while in a
reality bubble.  So I was doing it right the first time anyway - just
ignore what I said earlier.

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: "James H. Kiley" <jkiley@andy.bgsu.edu>
Subject: Re: GenCon Report (Incredibly long, thousands of spoilers)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 28 Aug 1992 19:10:57 GMT



On Fri, 28 Aug 1992, The Pasta Kaniggit wrote:

> two questions: 
> 1) what is 5 realms?

Torg within Torg.
See the iverse update.

> 2) has anyone noticed, and come up with a reason for the recent surge
> in non-continuous cosms? ex: CP in Quebec, NE/thark in Berlin, CP in
> Brazil, etc. what are NE/thark.NT doing in Berlin? how did they get
> there? 

My assumption would be maelstrom bridges but I don't have IU with me, does
anyone know if the Quebec area has a bridge?

> Brian Postow :: The Pasta Knight - that noodle head in shiny armour

Jim Kiley, Astronomer Wannabe
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re:  timlines
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Thu, 3 Sep 1992 20:00:28 GMT

In article <!#ln#_f@lynx.unm.edu> xoanon@carina.unm.edu (timothy k istian soholt) writes:
>On a related subject, I'm going through  the _Possibility
>Wars_ novels and doing up a timeline. And I'm also listing
>all the stated abilities of Thratchen and Katrina Tovarish
>(which, incidentally, I'm pretty sure is a totally ridic-
>ulous name). 
>
 That's nothing. My Japanese-fetish friend is about frothing at the mouth at
some of the names in the Nippon Tech book. For one thing, it's impossible to
spell Shimsi in either character alphabet. Also, he noted that not a single
non-Gaijin worked on the book ;)

 Now, I asked this before, and I'm a-gonna say it one more time...

 Is any of you schmoes planning on attending Gateway here in L.A. this weekend?
It would be nice to meet y'all and confirm that you are not Bug-eyed aliens :)


Newsgroups: alt.games.torg
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Subject: Re: the reco problem
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 2 Sep 1992 19:10:19 GMT

> [chris "i can quote higher than you can" pierce reco bonus deleted]

> could you quote book and page on this "lower axiom = easier reco" rule

What, Dave? Don't you believe me?

For now, I'll give you a Prego "It's in there," but when I get home
tonight, I'll look it up.

> dave "dont want to get cheated out of my munchkinism" oakes

-- 
Chris "Still a Dave Oakes wannabe" Pearce 
cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: Torg at the LA convention
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 3 Sep 1992 23:37:00 GMT


I'll be at the LA convention.

I'm even scheduled to run Torg over there.

But last night a friend of mine ripped my proposed  
adventure apart faster than I could fix the holes. Ultimately  
it's one of those that might work fine in open gaming, but will  
die horribly as a 4 hour tournement game.

But then, this is only my third time as a con GM; my first one  
only took 12 hours to play in open gaming (I hastily shrunk it  
down to an estimated 3 hours, but then no one showed up  
to play it).

Second time I got 9 people for the first showing (I was only  
expecting to have 6 slots on the sign up sheet, and 4-6  
players -- I was able to accomidate 8, but even then I didn't  
beef up the opposition to be any challange.)

This will be my third time. I've got 24 hours to finish the  
game. And I might not put it in orrosh after all (Orrosh is  
perfect for cons -- you give people chars, so you don't mind  
if they die, right? Wrong -- splitting up the group is part of  
orrosh, and not good for a 4 hour time limit. <SIGH>.)

Oh, its India he was refering to. He gave me one word when  
I asked: Cowboys.

(A: Sacred animal. B: Cowboys and Indians).
--
		Michael Gersten		michael@stb.info.com
HELLO! I'm a signature virus! Join in the fun and copy me into yours!
ex:.-1,. w $HOME/.signature
From: bfbear@penn.Gwinnett.COM (Penn Collins)
Newsgroups: alt.games.torg
Subject: TORG in S.F.?
Date: 1 Sep 92 20:03:31 GMT

odd question- does anyone know of any TORG groups in S.F.?
(sort kinda got a job offer there) and thought I would find something
ELSE to worry about (smile)...haveta get my torg fix...
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: cosm placement (hindsight) (was Re: GENcon)
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Mon, 31 Aug 1992 19:47:11 GMT

In article <gatemail1.0b2401923344398@morticia> jkiley@andy.bgsu.edu (James H. Kiley) writes:
>
>Okay, well then, does anyone have any good homebrewed axiom 17+ miracles or
>the like for inspection?  I'd love to see one, to keep our LL heretic happy...
>
 Well, since I'm playing an Edeinos, I've been thinking... so far just some
vague thoughts and ideas...

 Regeneration: Spiritual Axiom 18, Dif. High, effect obvious :)

 Rot: An advanced version of the Mathematician Spell... calls the power of the
      Deep Mist down on ANY dead thing, including cars and the like and attacks
      it, crumbling it to dust... Sp. Axiom around 20, Dif. probably depends
      on size and toughness of object... (this miracle would work on Cyberware
      also... heh, heh.) ... but the Dif. would probably be a minimum of 15.

 (for other ideas, I would suggest adapting miracles and/or spells from other
cosms that you feel fit the Lanala mythos... with Spiritual 24, you should be
able to do a LOT of effects within the bounds of your faith)
From: WILLIAMS005@WCSUB.CTSTATEU.EDU (Ian Williams, Esq.)
Newsgroups: alt.games.torg
Subject: Other high tech axiom toys
Date: 2 Sep 92 19:24:29 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b


                                                
Well I've heard of the THOR system but if you are going to start dropping 
rocks why stop there. Just think of what a 1000 rock dropped from high orbit
would do to Illmound keep,and it woulden't even cause a one-case contridiction.
And if you want to play around with nukes why just big ones, little ones that
would just level a block or two work just fine. Also you begin to get into even
more complex nanomachinery like that which created the T-1000 and other neat
stuff where you can gene-engineer living organisims. 

						Ian Williams  
Newsgroups: alt.games.torg
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Subject: Orrorsh/New Orleans
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 27 Aug 1992 00:22:17 GMT

> > 	No London one is due in the forseeable future.
> > 	Expect to see Orrorsh in New Orleans and maybe the Nile in
> > Chicago, after the LL is removed from the field.
> 
> Well, Orrorsh is already showing up in New Orleans (last couple of
> Infiniverse issues) so it will probably be busy there soon after the

Maybe there was more to hurricane Andrew than we know about?

> Kansas Jim (jogle@aoc.nrao.edu)

-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
Newsgroups: alt.games.torg