HDTenEightyP/NetNews huggingface dataset:
From: alan@me.utoronto.ca (Alan Milner)
Subject: Windows Driver for COVOX card
Keywords: COVOX
 I am looking for windows drivers for the COVOX Soundmaster II
 I have tried the SoundBlaster and Adlib Drivers, but they do not 
 fully work.  If you have any info I would appreciate hearing from
 you.  Please leave me E-mail at...
Organization: UofT Mechanical Engineering
Distribution: comp
Date: Tue, 8 Sep 1992 20:39:26 GMT

     milner@ecf.utoronto.ca


adios moochachos....


Newsgroups: comp.sys.ibm.pc.soundcard
From: warren@wam.umd.edu (Warren Bosworth Focke)
Subject: Re: Windows and sounds
Organization: University of Maryland, College Park
Date: Fri, 11 Sep 1992 19:21:11 GMT

In article <1992Sep11.162241.27977@Rapnet.Sanders.Lockheed.Com>
fbruno@rapnet.sanders.lockheed.com (F. Bruno)
writes:
"   I have got a soundblaster PRO w/ the OPL3 chip. I just noticed
yesterday that windows plays only the RIGHT half of all sounds."

Do you have a 486? SoundBlisters don't like some 486's (mine is one)
especially faster ones.  While I don't run Windows, I've found that 
most software that modifies the soft volume settings locks the left 
channel down to minimum volume in such a manner that only a hard
reboot or a reset through sbp-mix will fix it.  I downloaded the new
version of sbp-set from CL's bbs ((408)428-6660) and it was WORSE
(i.e. the old version exhibited the problem 80-90% of the time, the
new version always does (I suppose consistency counts for something))
The problem seems much less severe in the crippled "non-turbo" mode.
(The docs for my MB call it a NKC-486P but don't mention a company
name (yes, I bought generic); it's a 50 MHz)
The FM drivers have problems as well.
From: tempir@Germany.Sun.COM (Uwe S.Obst - Temporaerer Mitarbeiter IR)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: SB Pro w/486-50
Date: 15 Sep 92 12:03:18 GMT

s312@brems.ii.uib.no (Permjit Bhamra) writes:

>Is it true that installing SB Pro on a fast 486 (50>>) is a problem,
>I have heard that 486-50 ++ machines are to fast for the SB Pro ??

hi...

i'm just running this configuration. w/o any problems...
(i486/50, 256k cache, 32MB RAM, SBPro3)
perhaps you could get some more specific statemants from the
person who told you this?!

best regards,
		uwe
--
Uwe S.Obst # @work:Uwe.Obst@Germany.Sun.COM # @home:Uwe.Obst@PHIger.Deg.Sub.ORG
"...and always remember that J. Random User is watching you, and will not be at
all impressed if you have to type control-shift-alt-hyper-super-meta-cokebottle
to exit the program, and it gurus if you type it wrong."        -- Leo L.Schwab
Newsgroups: comp.sys.ibm.pc.soundcard
From: hsiaoe@aix.rpi.edu (Eric Hsiao)
Subject: Re: (none)
Organization: Rensselaer Polytechnic Institute, Troy, NY
Distribution: na
Date: Sun, 13 Sep 1992 23:32:39 GMT

In article <lk9y0p=@rpi.edu> kudla@acm.rpi.edu (Robert Kudla) writes:
>
>Hmmmm.
>
>Maybe it'd be better to wait and see what the deal with the SB16 is
>before I plunk down money to support a company who claims to support
>an open system and doesn't. 
>

Actually, with the recent aquisition of Origin by EA, maybe future Ultimas
and Strike Commander will support the Ultrasound.  
  There's another card coming out by Sierra Semiconductors called The Aria
that will use wave table synth and be hardware SB compatible (versus TSR
for Gravis).  Right now, it seems too tumultuous in the soundcard market,
with so many immenent releases.
               - Eric
-- 
| Internet: hsiaoe@rpi.edu         > Read GIF News - a freely copied news  < |
| Bitnet: userHA6G@rpitsmts.bitnet > magazine in .GIF file format.  Color  < |
| To get GIF News, FTP to here:    > articles on reviews of programs,      < |
| netserv1.its.rpi.edu /pub/misc   > games, industry news, IBM, Amiga, etc.< |
From: lels@unpcs1.cs.unp.ac.za (Leonard Els)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Speech Recognition with a PC
Date: Tue, 8 Sep 1992 07:25:25 GMT
Organization: Dept. Computer Science, UNP
Distribution: world
NNTP-Posting-Host: pc013.cc.unp.ac.za
Keywords: speech recognition


Hi,

Is there any thesis, or likes, which describe the code for a simple
speech recognition system using a soundcard and a PC.

A great help would be an ftp site with some code for the above.

Any pointers?
Leonard Els

Newsgroups: comp.sys.ibm.pc.soundcard
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Noise-free soundcards
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 9 Sep 1992 15:05:46 GMT

>I have tried both SoundBlaster Pro and Thunderboard cards in my 386-25.
>They both produce a great deal of background noise from normal computer
>activities like computation and disk IO.
>Are there any boards that will solve this problem, or is this somehow the
>fault of my computer?

	I have a Sound Blaster Pro in my 486-33 and have never had any
    problems with background noise. 

							G.Greene

> 
>-- 
>Jonathan Edwards				edwards@intranet.com
>IntraNet, Inc					617-527-7020
Newsgroups: comp.sys.ibm.pc.soundcard
From: wity@iastate.edu (Wity Ganda)
Subject: Re: Do Sierra games support the Ultrasound well?
Organization: Iowa State University, Ames, IA
Date: Tue, 8 Sep 1992 22:20:59 GMT

In article <lestrade.715987516@Ra.MsState.Edu> lestrade@Ra.MsState.Edu (John Patrick Lestrade) writes:
>This question may be premature, but does anyone know if Sierra Online
>(Kings Quest, Leisure Suit Larry in the Land of the Lounge Lizards,
>and other "educational" games) will support the Ultrasound.  If the
>answer is "yes" but only through emulation modes, do you think that
>the emulation will be fast enough and good enough?
>
>Patrick
>--
>John Patrick Lestrade, PhD        
>cnesta::lestrade
>lestrade@ra.msstate.edu

I don't think there will be any support of UltraSound for Sierra games 
that have already been out.  I'm sure Sierra will support Ultrasound,
when it has been available.  When the exact time is unknown, 'cause
Gravis keeps delaying the UltraSound.  :-)

-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
From: everett@hpcvra.cv.hp.com (Everett Kaser)
Date: Wed, 9 Sep 1992 16:32:16 GMT
Subject: FTP sites vaporizing
Organization: Hewlett-Packard Co., Corvallis, OR, USA
Newsgroups: comp.sys.ibm.pc.soundcard

I recently tried FTPing to paladine.jcu.edu.au to try to access sound stuff,
but got "unknown host".  Anyone know what happened to it?  Better address?

Also, tried FTPing to tybalt.cco.caltech.edu and got "no longer available for
general logins.  Use ccosun instead."  I tried tybalt.ccosun.caltech.edu and
ccosun.cco.caltech.edu but no go.  Anyone know what address to try?

Thanks,

** Everett Kaser                   Hewlett-Packard Company
** ...hplabs!hp-pcd!everett        work: (503) 750-3569   Corvallis, Oregon
** everett@hpcvra.cv.hp.com        "Today is a good day for change."
Newsgroups: comp.sys.ibm.pc.soundcard
From: tfinn@crash.cts.com (Aaron Grier)
Subject: Re: SB 2.0 v SB 1.x ?
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 07 Sep 92 15:02:32 PDT

In article <1992Sep7.153101.8050@brt.deakin.edu.au> gjocc@brt.deakin.edu.au writes:
>What exactly does the optional CMS chip set do for you?
>The doc with the SB 2.0 says the CMS chipset is Game Blaster compatible,
>do many games support this card?

	No... the CMS chips sound like crap! (I've got the SB 1.0 with the
CMS chips soldered on the card.)
From: tony@jeeves.engr.mun.ca (Anthony H Galway)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Gravis Ultrasound
Date: 12 Sep 92 19:18:18 GMT
Reply-To: tony@jeeves.engr.mun.ca
Organization: C-CAE, Memorial University of Newfoundland


	Is it completely compatabile with the SB Pro?
--
Anthony H Galway                    Life is what happens while you're 
C-CAE                      |\_/|    making other plans.
Memorial University        (` ')
tony@jeeves.engr.mun.ca     |"| 
Newsgroups: comp.sys.ibm.pc.soundcard
From: aa344@yfn.ysu.edu (Joseph Maruschek)
Subject: Re: 4-operator Sound Blaster Pro.
Reply-To: aa344@yfn.ysu.edu (Joseph Maruschek)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Tue, 8 Sep 1992 16:42:32 GMT


In a previous article, seibert@mentor.cc.purdue.edu (Raymond Seibert) says:

>
>I just recieved the Sound Blaster Pro with the new 4 op. OPL3 chips.  Now
>comes the questions.  It says the SBP will generate 20 voice FM sound.  Ok,
>so I tried it out using the Sequencer Plus Pro.  Nope, nope, nope.  It only 
>could produce 6 measly tones simultaneously.  Looking it up in the manual
>(last resort always :), I found that this is IT, except for 7 sounds on the
>drum channel. 

From a review of the SB Pro in the Sound Newsletter, I recall
that the new 4-op FM chip operates in one of two distinct modes:
1--15 2-op voices with a 5-part rhythm section
2--6 4-op voices, 3 2-op voices, and the 5-part rhythm section.

The same can be said of the original SB; you either have 6 2-op
voices and the 5-part rhythm section or you have 9 2-op voices
and no rhythm section.  This rhythm section consists, I believe,
of snare, bass drum, low tom, high tom, and a cymbal.  Seeing
that you will probably never be playing all "11" voices at the
same time, why keep perpetuating the myth of "11 voices," or "20
voices" for that matter?

As for how to actually program the new 4-op chip, I have no clue.
The "2-chip" SB Pro was quite simple in that the left and right
channels are set up exactly like the SB's mono chip but at
different I/O addresses.  What has changed?  Is the Pro Audio
Spectrum any different? 
-- 
aa344 is Joseph Maruschek                   3      3      3      3      3 
IBM PC SIGop, Youngstown Free-Net             D     D     D     D     D
motto: Strive for the simplest and the best.    |    |    |    |    |
                                                  :   :   :   :   :
From: benanav@earth.njit.edu (Dan Benanav)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Recording steree 44Khz,, 16bit? Disk can't keep up.
Date: 10 Sep 92 14:09:46 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

pm860605@longs.LANCE.ColoState.EDU (Peter Mckinney) writes:

>In article <benanav.715966246@earth.njit.edu>, benanav@earth.njit.edu
>(Dan Benanav) writes:
>> 
>> Using my PAS16 and the pocket recorder I found that I am unable
>> to record in stereo, 44KHz and 16bit because the hard drive
>> is unable to write fast enough.
>> 
>> Is there a way around this problem?
>> 
>> 
>> I think it works using a ramdrive but I only have 4Mb and
>> that only records for a short time.
>> 
>> 
>>                           Dan


>There a few ways to tweak a bit more performace out of a slower
>hard drive:

>1. "Optimize" the disk - use a program that puts all files on one
>section of the disk and leaves one large space open for new files.
>Such a program may also reorganize all files so that each file
>currently on the disk is written in contiguous blocks.  Examples
>are Spinrite by Gibson Research, The Norton Utilities. 

>2. A read/write cache often helps, depending upon how the program
>writes to disk.  A good one comes with Microsoft Windows (smartdrv)
>and there is also a shareware program out called hyperdisk or
>something like that.

>3. Check to make sure your interleave is set optimally.  This only
>applies to older disks as far as I know (pre-IDE, such as MFM).
>The interleave can be optimized for a given disk-cpu pair.  Programs
>such as spinrite can often do this without destroying the data on the
>disk.  There are a number of prep programs out there to set the
>inteleave that will necessitate an entire reloading of your software,
>however.  I think there is a bit of code in many AMI bois' that will
>do this.  There are also shareware programs for both non-destructive and
>destructive reformatting I believe...... 

I have a supposedly fast drive (Quantum 240 SCSI) and I am using smartdrv.
I may not have turned on the write caching.  I'll have to check that.
Also I am using Stacker and I have used it to unfragment the drive.
The performance tests using Norton indicate around 16ms access and 600KB
transer rate.



Have you or anyone else been able to record using PAS16 at 44kz, 16bits, stereo?
So far no one has told me that they have.


                                    Dan
Newsgroups: comp.sys.ibm.pc.soundcard
From: pja@vipunen.hut.fi (Petri Juhani Jarre)
Subject: Re: Gravis Ultrasound... Some more info...
Organization: Helsinki University of Technology, Finland
Date: 13 Sep 92 15:05:31

In article <BuH4Cx.35t@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>   it fundamentally lacks.  Like I said in my post... "while the other
>   soundcard manufacturers are just putting 16-bit DACs on their boards,
>   Gravis has a 32-voice 16-bit synthesizer on theirs"

Synthesizer? To me Gravis "synthesizer" sounds like sample playback
hardware/firmware. Gravis can play back multisamples with one loop,
right? Any filters, envelopes, LFOs, ..., any sound manipulation or
modulation capabilities (== synth) whatsoever? No? 

As a sample playback card for games and multimedia Gravis probably
delivers more than its competition, but before their sales pitch, the
word "synthesizer" used to mean a little more. On the other hand,
there probably wouldn't be (wide)market for a real synth-on-a-card.

BTW. Ultrasound + 16bit sampling + (CDROM)SCSI will cost (when/if
available) more than PAS-16, which has those features standard? Can I
install 2 daughterboards at the same time? Those daughterboards don't
even exist yet, nor does Ultrasound except one preview unit?


--
 Petri Jarre          !!                        It's a sky-blue sky.     
 pja@niksula.cs.hut.fi	!!                  Satellites are out tonight.     
 468 2760      	       	  !!                  Let X=X
 JMT 6 C 222b - 02150 ESPOO !!                              - Laurie Anderson
Newsgroups: comp.sys.ibm.pc.soundcard
From: kudla@acm.rpi.edu (Robert Kudla)
Subject: Re: (none)
Distribution: na
Date: Sun, 13 Sep 1992 22:56:10 GMT


Hmmmm.

Maybe it'd be better to wait and see what the deal with the SB16 is
before I plunk down money to support a company who claims to support
an open system and doesn't. 

Newsgroups: comp.sys.ibm.pc.soundcard
From: weg7953@tamuts.tamu.edu (Wallace Eugene Gibbs Jr)
Subject: Help! Soundblaster locks up in Stellar7/Tristan
Organization: Texas A&M University, College Station
Date: Sat, 12 Sep 1992 01:55:09 GMT

Hello All.

I've got a Soundblaster (not pro) card in my 386/25 machine.  Games like
Stellar 7 and Tristan (new pinball game) lock up at odd times.  The folks
at Stellar 7 said that the game was not able to initialize the card properly 
and suggested I use adlib sound - it worked ok with adlib, but of course
adlib doesnt sound as good as the Soundblaster.

Has anyone else had this problem, and if so, what did you do about it?

Thanks!
From: sl8nl@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Games preferred .voc to .mod?
Date: 12 Sep 92 12:06:42 MDT
Distribution: na
Organization: Utah State University

In article <1992Sep12.054652.2995@cc.umontreal.ca>, deryd@ERE.UMontreal.CA (Dery David) writes:
> 
>   Hi, i've seen a couple of games in witch sound were produced with .voc
> sound format. But animation seems to slow down when a .voc file is played.

That shouldn't happen at all.  In fact, it should be the other way around.  If
it is played with a mod file, the computer has to mix every byte.  A VOC file
is straight digitized sound, it can be fed directly to the Soundblaster without
the computer doing anything.

> On the other hand, when a .mod file is played, animation seems to suffer less.
> So why aren't games written for .mod ? Is it technical, legal ?

Many games are beginning to be written for the mod file format.  The big
problem is when somebody writes a mod player and safeguards the source with its
life.  My byte-driven and DMA-driven module players both come with source code.

> 
> I know the .voc format is natural to sound blaster, it tend to be big and
> slows down animation. In Darkseed for example, animation is terrible!

Problem with the programming.

> But in all demo's and .mod player with animation things seemed to woked fine !

People using mod files generally tend to program better.  There are more
restrictions involved, and so you write the game/demo the best you can. 
Overall DMA driven module players work the fastest (for all you technical
junkies, it can mix 16000 hz in 3,000,000 cycles on a 286).

Take care,
Joshua Jensen
Author of Protracker Playing Source (PPS and PPSDMA)
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Gravis Ultrasound... Some more info...
Date: 12 Sep 92 16:26:56 GMT
Organization: University of Waterloo

In a private letter to Johan Thornton, I asked him about certain concerns
regarding the Ultrasound.  This is the generous reply that I received:
(reposted with permission)

From: jthornto@ee.ubc.ca (Johan Thornton)
Message-Id: <9209120833.AA01778@ee.ubc.ca>
Subject: Re: Gravis Ultrasound
To: ptran@watserv1 (Phat H Tran)
Date: Sat, 12 Sep 92 1:33:31 PDT
X-Mailer: ELM [version 2.3 PL8]
Status: OR

> 
> Hi Johan!
> 
> Thanks for answering those questions I posted on Usenet.  However,
> there is still so much confusion as to what the Ultrasound actually
> is and can do.  So, I have a few more questions that I hope you can
> answer.  (I honestly pray that you don't mind.)
> 
> 1.  I had noticed that you said you "liked" the Ultrasound.  What
>     kept you from raving and saying that you "loved" it?  Does it
>     have some fundamental limitations?  If your nondisclosure
>     agreement prevents you from speaking freely, then I will not
>     press the issue.

I see no problem with this.  OK... I love it.  There's nothing that
it fundamentally lacks.  Like I said in my post... "while the other
soundcard manufacturers are just putting 16-bit DACs on their boards,
Gravis has a 32-voice 16-bit synthesizer on theirs"

> 2.  What is the voice count, exactly?  32 mono/16 stereo?

Exactly.  In the stereo mode, you have 16 voices which you can "pan" to
any L/R position.

> 3.  Can all 32 or 16 voices play simultaneously?  One gentleman claims
>     that the "32 voices" just refer to the wavetables themselves, 
>     and that the Ultrasound isn't 32-voice polyphonic.  He insinuates
>     that the number of actual voices that can play all at once is
>     much less than 32.  Is any of this true?

No.  It is 32-voice polyphonic.  The number of wavetables you can have
is only limited by memory, and can be far larger than 32...

> 4.  Do you find that the standard 256k of RAM is limiting?  People 
>     are saying that that much memory isn't good for anything.  How
>     many instrument sounds can 256k usually hold?

Work it out.  At an average of 44 kHz, 256K will hold, what, about 5
seconds of sound.   The demos tha shipped with the development kit
were astounding, and they fit fine.  Keep in mind that you can transfer
data to the board at 675 kwords/sec, which is plenty fast.

> 5.  Does the Ultrasound have a dedicated DAC for the output of raw
>     samples, just like the DACs on SB, SBPro, PAS-16?  If not, then
>     can one of the voices easily mimick a dumb DAC?  

As far as I can see, there is only the L/R DACs.  But they can obviously
put out a single sample at a time, since SB emulation exists.

> 6.  The DAC, if there is one, is 44.1 kHz, is it not?

Variable.  And there's two.


> 
> Thanks for all your trouble.  I will not make public any of your replies
> without your permission.

Please feel free to forward this to the mailing group (including this
statement)

l8r.
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: EA/Gravis Ultrasound offer
Organization: University of Waterloo
Date: Fri, 11 Sep 1992 04:11:17 GMT

In article <10100@cg-atla.UUCP> pasky@cg-atla.UUCP (Robert Pasky) writes:
>
>One more note (to discourage all of you from swamping EA with
>orders so I'll have a chance at the first batch of 100 ;-)):
>"None of the games in this offer take full advantage of Gravis'
>capabilities" (EA salesperson approx. quote). I.e., they are
>AdLib/SB compatible, period. But you knew that, didn't you.
>

Isn't Chuck Yeager's Air Combat (the Ultrasound version) supposed to
ship FREE with the card?

Phat.
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Ultrasound News, anyone?
Organization: University of Waterloo
Date: Mon, 7 Sep 1992 06:04:57 GMT

Was wondering what is going on with the Ultrasound?  Someone said
earlier that it has shipped, but then someone else told me that the
hardware (not just the software) is now back in beta-testing.  This
is only a rumour started by some anti-Gravis propaganda machine, so
I don't have much respect for its veracity.

Also, is the Ultrasound 32-voice polyphonic, or is 32 only the number
of wavetable slots?  I believe that it does indeed have 32 voices, 
but I just want to make sure.

Phat.
Newsgroups: comp.sys.ibm.pc.soundcard
From: FAGER@gribb.hsr.no (Fagerland, Svein      94/96)
Subject: Can I upgrade my SB PRO ?
Organization: Rogaland University Centre
Date: Sun, 13 Sep 1992 15:49:21 GMT


2 months ago I bought a soundblaster PRO ( the first vesion ).

I have been having problems with noice on my speakers, sometimes so much 
that I really had to turn them of. THe sound is loud especially when the 
harddisk, or CPU is working.

My question is:

- Can I fix this ?
- Is this a warranty problem ?
- Can I upgrade for free ?

(- does anybody want to buy my card :-) )
From: pasky@cg-atla.UUCP (Robert Pasky)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: EA/Gravis Ultrasound offer
Date: 9 Sep 92 12:47:08 GMT
Reply-To: pasky@cg-atla.UUCP (Robert Pasky)
Organization: Agfa Compugraphic Division

I've got EA's brochure in front of me, so...

First, the price for Chuck Yeager's Air Combat is $60, not $50 (each
rounded up by a nickel).

Here's the offer:

Begin Text -----------------------------------------------------

Special Soundcard Offer --
SAVE $100 OR MORE! New Gravis UltraSound(tm) Exclusive
$99 Price with purchase of any of these games. Regularly $199.95

Save $100 or MORE. For every additional purchase of any of the
games featured in this brochure, you get an additional $10
discount on UltraSound(tm), i.e., buy 2 games get the the
soundboard for $89, buy 3 games get the soundboard for $79,
buy 10 games get the soundboard for FREE.

[description of UltraSound we've seen here before]

This offer is available only through Electronic Arts. Buy any
of the featured products on this brochure between 6/1/92 and
9/30/92. Then send in your original dated receipt(s), check or
money order payable to Electronic Arts, registration card and
$5.00 for shipping and handling to Electronic Arts. Soundcard
Offer PO Box 7530 San Mateo, CA 94403-7530. Please allow 5-6
weeks for delivery.

-------------------------------------------------- End Of Text

But call and ask for the brochure. It has a coupon for
$5.00 off on the same list of games which you can use
at your favorite store (USA only) or send with your
order to EA. [It almost makes it worth getting through
EA's maze of phone menus: "If you want to connect to
our next phone menu which will ask you the same question
all over again, press 2 now." :-)]

Disclaimer: I'm not even an EA customer... but I intend to
place my UltraSound order today!

-- Bob






-- 
  <\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   \\  Bob Pasky; email address: pasky@cg-atla.agfa.com  -= or =-       \\
  //\\                           ...!uunet!samsung!cg-atla!pasky         \\
 </  \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>