From: gobeski8618@iscsvax.uni.edu (Steve 'Gobes' Gobeski)
Newsgroups: rec.games.frp.misc
Subject: Re: Permenant damage in HERO
Date: 5 Sep 92 17:44:36 -0500
Organization: University of Northern Iowa

>
>>It seems to me there should be some kind of effect table on a wound chart
>>that checks to see how "bad" the wound is. If you roll an 18, you could have 
>>permemant damage. Yes? No? Too nasty?
> 

There is, look under Impairing and Disabling wounds (4th ed. p163-4).  Briefly,
you get an impairing wound if you take 1/2 your body (before or after dmg
multipler for location) in one hit, and disabling if you take all of it (again,
before or after mult.) in one hit.  The specific effects depends on location
hit.  Impairing wounds are temporary (up to 1 day duration), disabling ones are
permanent (barring regeneration or aid).

> Hello,
> 	Well as I'm also the person who posted with the beginning Hero GM 
> questions, I probably shouldn't try to answer this, but it came up in our
> Fantasy Hero game.  It was a trapped treasure trove (basically) with a blade
> that came down and sliced off the hand of the PC when he was reaching for the
> goodies.  The PC (who understandably wasn't too happy) claimed the total damage
> done was more than enough to kill him and figured he was dead.  My one PC who
> really knows the HERO rules kindly aided by telling us that if one loses all
> BODY from a single area, the limb is lost, and providing the bleeding is
> stopped quickly, no further BODY can be lost (i.e. you can't damage something
> that doesn't exist anymore).  When you recover your BODY through normal healing
> the wound heals (the stump grows over, the scarring diminishes etc...you don't
> get gangrene (:)), but you don't regrow the part.

This situation would work the same way under 4th ed., which lists severing as a
GM option for disabling hand/arm/shoulder wounds.  In addition, STR and/or DEX
is lost in that limb if not severed.

> 	However....
> The old Fantasy Hero had a spell/power called RESTORE that says in part -

> We haven't quite switched all the way over to the newer versions yet, but I
> can't really find anything similar in the HERO rulebook.  (I don't have
> Fantasy Hero, but I thought they didn't put in any new powers).  In any case,
> I'm sure you can make the same thing with AID or something like that, and
> just special effects/limitations.

The old FH powers of HEAL and RESTORE are done with AID.  Aid can also be used
to give a temporary boost in the restored characteristic, as well as
permanently restoring points lost to drains, etc.

> 	We did say that regenerate would regenerate a lost body part, but that
> we needed to figure out some more reasonable time period.  I don't think a 
> hand should come back as quickly as a slashed wound would heal etc.  The
> characters have some Amber-based in them anyway, so regenerating lost body
> parts makes good sense :).

This much is entirely GM's option.  Personally I am not entirely certain that
regeneration, as defined in Champs, would restore a lost limb unless you held
the old limb over the stump while the healing took place.  A transform, on the
other hand, would do nicely.

'Nuff Said,
  Gobes

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