HDTenEightyP/NetNews huggingface dataset:
Organization: The Leader Desslok School of Diplomacy
Date: Thu, 21 Jan 1993 21:26:38 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Move
 <1993Jan21.164542.28799@sol.ctr.columbia.edu>
 <1993Jan21.195853.7894@en.ecn.purdue.edu>
 <1993Jan21.203420.28063@ugle.unit.no>

In article <1993Jan21.203420.28063@ugle.unit.no>, eyvind@Lise.Unit.NO (Eyvind
Bernhardsen) says:
>BUT why is there no '.'?  I find myself cding to the destination directory,   n
>the
>including the full path in the copy command anyway, since there's no '.'.

Ah, but there is! I'll agree with you though, it is non-obvious. It IS right
there in the 2.04 manuals (which incidentally are excellent -- good job, Ross!)
but I don't think it was mentioned anywhere in the skimpy 1.2 manuals. As a
result I didn't know what it was for the >3 years I had just an A500...

Anyway, enough suspense. The symbol for the current directory is "", as in:

cd harddrive:directory\subdirectory\subsubdirectory
copy df0:#? ""

No need to thank me. :-)

     "If you can't dazzle them with brilliance, riddle them with bullets."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
   DISCLAIMER: Penn State University cares about my money, not my opinions.
From: root@rkamiga.UUCP (Rick Kelly)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re:  CBM mention on 12/11/92 Computer Chronicles
Distribution: world
Date: 24 Jan 93 13:56:43 EST
Organization: Rick's Amiga

In article <C1AGzB.Dsz@mentor.cc.purdue.edu> kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki) writes:
>In article <1993Jan23.015857.15272@sol.ctr.columbia.edu> zarthac@bradley.edu (Matthew Simmons) writes:
>>Sure, I'll just reconfigure the site...  This is a computer system with many
>>hundreds of accounts, just on this machine. There are two sysadmins who look
>>over the entire bradley system (which includes about 5 main systems, plus
>>countless machines for departments, plus a machine with its own IP address
>>for each dorm room in about 3-4 dorms)...  SURE they're going to change my
>>name in the computer from Matthew to Matt...  These two actually like to get
>>work done...
>
>If you are on a unix based system, you may be able to "chfn",  change
>finger information.  You can then change your name to "Matt Simmons" 
>or whatever you please.

And if you're using rn then add this to your .profile:

NAME="your name here"
export NAME

--

Rick Kelly		Rick's Amiga		Framingham, Mass.

		   merk!rmkhome!rkamiga!root
From: fheitkamp@desire.wright.edu
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Move
Date: 24 Jan 93 11:46:50 EST
Organization:  Wright State University 

In article <1993Jan21.232550.4612@ra.msstate.edu>, skip@tacky.cs.olemiss.edu (Skip Sauls) writes:
> In article <jprad.727647604@faatcrl> jprad@faatcrl.faa.gov (Jack Radigan) writes:
> 
> My keyboard at work has one in just that position, but I find it to be
> awkward to use.  The Amiga keyboard would actually be easier to use on
> a Clone, IMHO.

	Speaking of keyboards, some clones I've used have the absolutely
	worst piece of shit keyboards.  Fortunatly, the Amiga keyboards are
	pretty nice.  What is a decent quality keyboard for a clone?
> 
>>  There are some bizzaro locations on some keyboards though, but it's no
>>worse, maybe less in fact, then the location of the caps lock and CTRL
>>keys on a lot of keyboards.
> 
> I agree with you 100% on this one.  I can't even begin to count the number
> of times I've hit the damn caps-lock key instead of the Ctrl key.
> 
>>  -jack-
> 
> 
> Skip Sauls, Amiga Advocate
> skip@tacky.cs.olemiss.edu
Fred Heitkamp,  ** Not an organization **

> 
Newsgroups: comp.sys.amiga.advocacy
From: das9674@ucs.usl.edu (Stephenson Daniel A)
Subject: Re: Move
Organization: Univ. of Southwestern La., Lafayette
Date: Sat, 23 Jan 1993 23:24:35 GMT

In article <C1AHn3.ErM@mentor.cc.purdue.edu> kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki) writes:
>In article <1993Jan23.010843.8568@usl.edu> das9674@ucs.usl.edu (Stephenson Daniel A) writes:
>>And while I'm at it, just what kind of characters does AmigaDOS *not* allow in
>>file and directory names?  Hmm.  Is there a way to get around to having spaces
>>in file and directory names? <insert rest of sentence here>
>
>Where do you get your information?  I've used spaces in file names
>since 1.2, all you gotta do is type it.  As far as I know AmigaDOS
>has ALWAYS supported spaces in file names.   Think the only reserved
>characters in AmigaDOS are "#", "?", ":", ";", "*", "'", and "%".
>These characters are reserved for the filesystem.  To quote from 
>the AmigaDOS manual:
>
>	While you can insert spaces in names, you should avoid
>   	them. . . .  It is generally better to use an underscore 
>  	(_) or period (.) as a seperator.
>
>Again:  where do you get your information?

Sklip Saul said once the effect of "I don't use spaces" or "I have to use spaces"
or *somehting* like that and thought it wasn't his personal decision, but
a limit on AmigaDOS .  My humble apologies are offered to any offended
Amigans.

>Jason Balicki | kodak@mentor.cc.purdue.edu
-- 
Dan Stephenson   das9674@usl.edu
From: gblock@csd4.csd.uwm.edu (Gregory R Block)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Game content Re: PCheads go *thud* Re: Amigan-whalloping Re: An Amigan does it *again*
Date: 25 Jan 1993 06:44:14 GMT
Organization: University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4
X-Newsreader: TIN [version 1.1 PL8]

In article <1jvo6hINN73v@mozz.unh.edu>, Gregory G Greene (ggg@kepler.unh.edu) wrote:
: 	Yes, it does mean a lot, and Ultima Underworld has a pretty good
:    story to tell IMO.  It just happens to have the best 3d adventure
:    environment also.  You seem to think that all flashy graphic games, by
:    definition, have a lousy storyline.  I think Origin did an excellent
:    job on both.

(See "my" definition of a game's "story" elsewhere, I'd disagree.)  Origin
hasn't done an excellent job in a long time.  Sure, UU is innovative, a
one-of-a-kind game.  Then again, so is tiddly-winks.  The environment ends
up being flash at the wayside, leaving behind a game that isn't anything
more or less than a DM clone.  The graphics engine gives more freedom of
movement.  That broaden's the story's scope, but it won't fix it.

: 	Maybe the regular Ultima series, but not Ultima Underworld.  The

I don't think it's much different.

:    story is simply enhanced by the wonderful graphics.  By the way, the 
:    graphics have not wore off me yet and I'm on the 5th dimensional world
:    of the sequel.

So, seriously, are you often captivated by graphics?  Perhaps I'm not being
clear.  Graphics wear off on ME quickly.  I guess you couldn't say the
same.  Sure, it was always neat to run across something new, but like all
flash, the novelty left.

Naturally, these are my opinions.  After all, why on earth would I want to
speak for Origin Systems?

Greg

--
(: (: (: (: Have you overdosed on smileys today?  Why NOT!?! :) :) :) :)
(: "Just because Workbench isn't painted like a pimp's BMW doesn't    :)
(:  mean it's not sharp, elegant, and functional."    -Ian Kennedy    :)
(: (: (: (: (: (: (: (: (: (: (: (: (:) :) :) :) :) :) :) :) :) Wubba :)
Newsgroups: comp.sys.amiga.advocacy
From: davidme@qdpii.comp.qdpi.oz.au (David Meiklejohn)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: CBM mention on 12/11/92 Computer Chronicles
Date: 28 Jan 93 11:19:27 GMT
Organization: Qld Dept Primary Industries

In article <1993Jan27.115118.24558@ugle.unit.no> eyvind@Lise.Unit.NO (Eyvind Bernhardsen) writes:
>In article <1993Jan27.113851.14179@ifi.uio.no>, stigo@ifi.uio.no (Stig A. Olsen) writes:
>
> > The PC is better for vector and dungeon type games, the amiga is best
>
>Just what is a 'dungeon type game'?  If you mean a Dungeon Master-type game, then,
>well, the original was an ST game, wasn't it?

The original DM style of RPG was probably Wizardry for the Apple II, followed
by Bard's Tale (I).  We're talking about ten years ago, folks, and, way back
in the old days, I used to play these things.  No time for RPGs now, though.

> > for action/multiple playfield games like shoot-em-ups, platform etc. 
>
>Anyway, how can you separate computers into genres?  Games are as good as the
>programmers that wrote them, so if the best flight-sim programmers program the PC,
>you may be right.  But it doesn't necessarily have much to do with the hardware.

Some hardware issues you just can't get around, no matter what sort of software
wizard you are.  For a good flight sim, you have to do lots of 3D
transformations in real time.  That takes CPU grunt, and PCs give more grunt
per dollar than anything else.  On the other hand, PCs don't have dual 
playfields and sprites.  The Amiga can move objects, and entire overlays,
around on the screen by changing just a couple of registers in the chipset,
while an SVGA PC has to move, and mask, hundreds of bytes to do the same
thing.  So, even if a PC can write into VRAM and move memory about ten times
faster than an Amiga, it still can't move lots of objects around a screen as
fast.  That means that the Amiga hardware is intrinsically better at shoot'em
ups, no matter who's programming it.

> > |    Stig A. Olsen  |  stigo@ifi.uio.no  |  "Ja til EF"       |   
>                                                ^^^^^^^^^
>Dette, derimot, er jeg enig i :)

Struth! Sounds bonza to me, mate!

>-Eyvind


-- 
David Meiklejohn (davidme@qdpii.comp.qdpi.oz.au)
 - PC's, Unix, and networks by day, Amigas by night...
Currently residing in Mareeba, Far North Queensland, Australia
Newsgroups: comp.sys.amiga.advocacy
From: ccb8m@onyx.cs.Virginia.EDU (Charles C. Bundy)
Subject: Re: Any working A1200s yet?
Organization: University of Virginia Computer Science Department
Date: Sat, 23 Jan 1993 22:24:47 GMT

In article <etxansk.727802722@garbod26> etxansk@garbo.ericsson.se writes:
>
> Are there any A1200 computers yet that actually work, that haven't
>been returned by the stores?

Hmmm?  My A1200 works fine, I just had a lousy harddrive which was
cheerfully replaced, and now I'm porting 68hc11 development stuff
and finishing up a project with it :)

>
> Even without a DSP and hardware scaling/rotation, the A1200 seems
>to be a good machine. Too bad if they released it too early, thereby
>giving it a bad reputation.
>

Well, I think everything is OK.  Since most of the technology in the
A1200 is "proven" I don't think that there are any major bugs worth
delaying sales.

I'm willing to bet that the IDE harddrive is to blame in most A1200
HD bug reports.  After all the A600HD hasn't had the same reports,
and the IDE interface for the A1200 was probably lifted from it...

> Anders Skelander

Charles C. Bundy IV
ccb8m@virginia.edu
From: lindblad@klaava.Helsinki.FI (Jarkko Lindblad)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: RISC Amiga?
Date: 21 Jan 93 20:05:42 GMT
Organization: University of Helsinki
X-Newsreader: TIN [version 1.1 PL6]

Evan Torrie (torrie@cs.stanford.edu) wrote:
> lindblad@klaava.Helsinki.FI (Jarkko Lindblad) writes:
> 
> >What I meant was that Apple will not die if PowerPC is a total
> >failure.
> 
>   I think their desktop computer business will die if PowerPC fails.

Well, this is where the opinions of ours differ.

> >> Apple's future IS the PowerPC - it's the only way they're going to
> >> keep ahead of Intel based machines.
> 
> >No it's not. They could choose multiprocessing 040's and 060's,
> 
>   This is a possibility; but, working in parallel computer architecture
> myself, I don't see this happening at the desktop for another 3 or 4

Wasn't there a 040 accelerator for mac which supports multiprocessing?

> years.  And by that time, everyone will have an architecture-independent
> OS, so why would a company choose slow expensive 68K processors, when they
> could have fast, cheap RISC CPUs?

680x0 is easier to progaram in assembly. (this is a joke (not that it
isn't true, but this is definately not the reason for choosing 68k for
a high end CPU).

> >>   A PowerPC Mac by a long way.  How much do you think the 68060 will
> >> sell for?  How much do you think the PowerPC sell for? (Hint: The
> >> ratio is on the order of 5:1).
> 
> >And what do yoiu base this? 
> 
>   Quotes from various people in the PowerPC project; the latest Byte
> reports a possible price of $50 for the 601.  Personally, I think it'll
> be more like $1000.

Yes, I bought the lastest Byte a couple days ago too and saw that. I
agree that the price will probably be something like $1k or so at
least for some time. Unless IBM and Moto decide to lose some money and
try to win the markets by selling the chip with ridicilous price.

> > For which
> >do the support chips already exist?
> 
>   The 601 has the same bus architecture as the 88110, for which Apple

Sorry, I forgot that.

-- 
Jarkko Lindblad         | sleep my friend and you will see
lindblad@cc.helsinki.fi | that dream is my reality
------------------------| they keep me locked up in this cage
          - MetallicA - | can't they see it's why my brain say rage
Newsgroups: comp.sys.amiga.advocacy
From: lionel@cs.city.ac.uk (Lionel Tun)
Subject: Re: MAC, PC or Amiga?
Organization: City University, London
Date: Fri, 22 Jan 93 16:24:23 GMT

What an excellent article. A very refreshing change from the
usual flemfeast. You make very valid points. Have you had a
go on the Amiga 4000 yet?

--
  ________  Lionel Tun, lionel@cs.city.ac.uk  ________
 / /_  __/\       Computer Vision Group      /\ \__  _\
/___/_/_/\/ City University, London EC1V 0HB \ \___\_\_\
\___\_\_\/        071-477 8000 ext 3889       \/___/_/_/
Newsgroups: comp.sys.amiga.advocacy
From: zarthac@bradley.edu (Matt Simmons)
Subject: Re: CBM mention on 12/11/92 Computer Chronicles
Organization: J. Random Misconfigured Site
Date: Sun, 24 Jan 1993 10:11:30 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Bill Poitras (bill@west.msi.com) wrote:
: Matthew Simmons (zarthac@bradley.edu) wrote:
: : Jerry Shekhel (jerry@msi.com) wrote:
: : : Matthew Simmons (zarthac@bradley.edu) wrote:
: : : : : Running out of things to say, Matthew?
: : : : Call me Matthew again, and you won't be able to say anything anymore...
: : : If you don't want people to call you Matthew, reconfigure your site so that
: : : whatever name you like appears in the article header.  Until then, your name
: : : *is* Matthew :-P
: : Sure, I'll just reconfigure the site...  This is a computer system with many
: : hundreds of accounts, just on this machine. There are two sysadmins who look
: : over the entire bradley system (which includes about 5 main systems, plus
: : countless machines for departments, plus a machine with its own IP address
: : for each dorm room in about 3-4 dorms)...  SURE they're going to change my
: : name in the computer from Matthew to Matt...  These two actually like to get
: : work done...

: How about configuring your newsreader to change your name.  If your
: newsreader (nn, right?) uses inews to post news, it should read the NAME
: environment variable for your "real name" as its called.  That way you
: won't have to make threats that you probably can't carry out anyway.

Yeah, yeah, yeah... whatever... 

--
zarthac@cs1    \               / Macs are more bullet proof, because the  /
zarthac@camelot >.bradley.edu / authors have the leeway to assume total  /AMIGA
zarthac@buhub  /             / user idiocy. - Charles C. Bundy IV       /   ///
-----------------------------------------------------------------------/   ///
And I've seen Windows CRASH, too...  nothing is bulletproof, you just /\\\/// 
need a big enough bullet. - Frank R. Dana, Jr.                       /  \XX/ 
--------------------------------------------------------------------/
This newsgroup is like a big cuddly never ending witch hunt.  The  / For the
only problem is that instead of spears and flaming piles of wood, / creative
we have soft cushy pillows. - Ian Kennedy (c.s.a.a)              / mind.
-------------------------------------------------------------------------------
There is also the fact that one generally wants to MAKE MONEY off products one
develops, not give them away to twerpy prepubescent drips who wouldn't pay for
software if it came out of the monitor and blew them. - Marc Wandschneider
From: dnavas@oracle.uucp (David Navas)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Amiga OS weaknesses
Date: 22 Jan 93 20:16:31 GMT
Organization: Oracle Corporation, Redwood Shores CA
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <1993Jan19.192333.4430@mri.com> benbuck@mri.com (Benbuck Nason) writes:
>While we're talking about this, is there any reason why workbench is
>not multi-threaded?  Why, if I select Icon Info, or Copy, or Delete

No one has offered to pay me to port Jazzbench to SHADOW.
:)

Next question?  :) :)

David C. Navas						dnavas@oracle.com
Working for, but not speaking on behalf of, Oracle Corp.
Newsgroups: comp.sys.amiga.advocacy
From: jerry@msi.com (Jerry Shekhel)
Subject: Re: CBM mention on 12/11/92 Computer Chronicles
Organization: Molecular Simulations, Inc.
Date: Mon, 25 Jan 1993 16:14:22 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: hemi.msi.com
NNTP-Posting-Host: sol.ctr.columbia.edu

Jack Radigan (jprad@faatcrl.faa.gov) wrote:
:
:   Basically, you can use the wrong tool to accomplish a job, so long as you
: still use it correctly.  You can't accomplish anything though, even with the
: proper tool if you don't operate it right.
:

There you go.  The problem with "goto", as I see it, is that it's too easy
to operate it wrong.  You can't really compare it to an ordinary tool, because
"goto" is one of those things that can be used for EVERYTHING.  Remember, 
all you really need are "if" and "goto", but even C with its minimalist
attitude includes "while", "for", "do", etc.

:   -jack-
--
+-------------------+----------------------------+---------------------------+
| JERRY J. SHEKHEL  | Molecular Simulations Inc. | Time just fades the pages |
| Drummers do it... |     Burlington, MA USA     | in my book of memories.   |
|    ... In rhythm! |        jerry@msi.com       |         -- Guns N' Roses  |
+-------------------+----------------------------+---------------------------+
Newsgroups: comp.sys.amiga.advocacy
From: mlelstv@speckled.mpifr-bonn.mpg.de (Michael van Elst)
Subject: Re: CBM Announces Price Cuts on A4000/A1200
Organization: Max-Planck-Institut f"ur Radioastronomie
Date: Sun, 24 Jan 1993 17:23:05 GMT

In <1993Jan23.154253.1@fnala.fnal.gov> traynor@fnala.fnal.gov writes:
>Silly question: What does this have to do with the title of the post?

Titles used for news articles are rarely correlated to the contents of
the articles but are used to link threads together.

Regards,
-- 
Michael van Elst
UUCP:     universe!local-cluster!milky-way!sol!earth!uunet!unido!mpirbn!p554mve
Internet: p554mve@mpirbn.mpifr-bonn.mpg.de
                                "A potential Snark may lurk in every tree."
Newsgroups: comp.sys.amiga.advocacy
From: skip@tacky.cs.olemiss.edu (Skip Sauls)
Subject: Re: Move
Organization: University of Mississippi, Dept. of Computer Science
Date: Thu, 21 Jan 1993 16:14:16 GMT

In article <1993Jan21.052858.23136@usl.edu> das9674@ucs.usl.edu (Stephenson Daniel A) writes:
>In article <1993Jan20.230815.6107@ra.msstate.edu> skip@tacky.cs.olemiss.edu (Skip Sauls) writes:
>>In article <1993Jan20.221523.7781@usl.edu> das9674@ucs.usl.edu (Stephenson Daniel A) writes:
>>>Does the Amiga CLI have 'move', as in moving files, directories wholly? 
>>
>>Yes, it is called rename.  I don't like the standard Amiga names for 
>
>You mean something called' rename' can move a directory back a level, keeping
>the same name?  In UNIX, you use 'mv' to rename a file, in AMigaDOS you
>use 'rename' to MOVE a file?  Odd...
>
>>utilities like copy, move, delete, etc., so I've got them aliased to
>>the UNIX-like cp, mv, rm, etc. commands.  All of the Clones I have at
>>work also have UNIX-like utils, so moving between machines is that
>>much simpler.

>Where CAN I get really nice MS-DOS UNIX-like utils?  Have an batch file that
>does dir/w for ls doens't cut it...

I don't know for sure.  We have a bunch of utilities on all the Clones
in the department, but I have no idea where they came from.  But I don't
think that renaming directories is supported.  However, Windows may allow
you do rename them...

>>That brings up something else: Does OS/2 still use the retard slash for
>>directories or have the OS folks come to their senses?  That one mistake
>>by Microsoft is an even bigger blunder than MS-DOS itself...
>
>You mean '\'?  as in C:\Games\Falcon3 and C:\Games\StuntIsl ?
> 
>Does it matter, Skip?

Yes.  If I didn't use anything but Clones, it might not be.  But I use
Amigas and various UNIX boxes on a daily basis and the Clones are the
only ones that do things backwards.

>>Skip Sauls, Amiga Advocate who hates using the retard slash
>>skip@tacky.cs.olemiss.edu
>
>Why?

Personal preference.  Oh, I forgot that you Clone advocates don't want
people to use anything else...

>Dan Stephenson   das9674@usl.edu

Skip Sauls, Amiga Advocate
skip@tacky.cs.olemisse.edu

Newsgroups: comp.sys.amiga.advocacy
From: tmc@spartan.ac.BrockU.CA (Tim Ciceran)
Subject: Re: CU Amiga (was Re: amiga a1200.....
Organization: Brock University, St. Catharines Ontario
Date: Wed, 27 Jan 1993 18:46:38 GMT

In article <1993Jan27.174307.5200@maths.tcd.ie> kpjeacle@maths.tcd.ie
(Karl Jeacle) writes:

>Hmm, interesting. I haven't used KW3, but any reviews haven't been too
>hot, and Jan 93 Amazing Amiga review says it's by Disc Company in Los
>Angeles. On the other hand, I've used WW2, it's a _lot_ nicer than WW1
>and all the UK reviews pronounce it as champion WP package... I wouldn't
>rate the two in the same league at all.

The Disc Company contracted out Kindwords 3 to Digita.
From: gblock@csd4.csd.uwm.edu (Gregory R Block)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: A4000/EC030 confirmed
Date: 27 Jan 1993 04:32:25 GMT
Organization: University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4
X-Newsreader: TIN [version 1.1 PL8]

In article <torrie.728090456@Xenon.Stanford.EDU>, Evan Torrie (torrie@cs.stanford.edu) wrote:
:   And cynics would say that this was an example of Commodore "crippling"
: their machines, and how horrible the world was where "marketing means
: more than architecture and design".

:   Or would they?

I'm a cynic, so speaking cynically, I'll assume you're talking to me.  :)

Crippling is generally referred to in the respect to obvious features
being "cripped" by not making use, architecturally, of their existence.

This follows for 16-bit memory architectures on 32-bit CPU architectures,
which cripples performance, and therefore cripples the architecture.  An
EC isn't crippling a machine, exactly.  It is more of a marketing issue
than anything.  An EC machine isn't crippling an architecture because the
chip was DESIGNED that way.  Kludges can also cripple.  Anything that
breaks the natural flow of the architecture can.  A clean, smooth
architecture is something to be admired, in my book, something to be
respected.

If you can do it on an Intel cpu, of course, all the better, it's such a
rarity.  At least with Motorola systems, we've got good examples.  ;)

(Now Jerry, that's just a joke...)

Greg

--
(: (: (: (: Have you overdosed on smileys today?  Why NOT!?! :) :) :) :)
(: "Just because Workbench isn't painted like a pimp's BMW doesn't    :)
(:  mean it's not sharp, elegant, and functional."    -Ian Kennedy    :)
(: (: (: (: (: (: (: (: (: (: (: (: (:) :) :) :) :) :) :) :) :) Wubba :)