From: nesiusra@sage.cc.purdue.edu (Bann-Shidhe)
Newsgroups: rec.games.frp
Subject: SRun: The Enchanter Adept
Summary: updated and upgraded from the original guy
Keywords: Shadowrun, SR, SRun, SHADOWRUN
Date: 10 Apr 92 17:52:28 GMT
Organization: the Zeppelin Arcade


*******************************************************************************
*                                                                             *
*  The following material has been inspired by the game scenarios played out  *
*  in Cary Quadrangle by a number of Shadowrun players.  All material should  *
*  be considered as entertainment value and game scenario inspiration.  I do  *
*  do hope you enjoy it...                                                    *
*                                                                             *
*  Jonathon K. Henry (Keith)   >>> the Reflex <<<                             *
*                                                                             *
*******************************************************************************

>>>>>[Hello there.  Once again I come to you from the =vaunted= files of the
  legendary (smirk-laugh-choke) Reflex.  Since the boss is away, I thought I
  would put forth a few of his secrets about himself, that is to say about
  Enchanter Adepts in general.  Now, Mouser & Schnoz told me that he put some
  of this info out once in the past, but it was VERY incomplete.  SO, I 
  took it upon myself to update and UPGRADE the info he gave ya'll]<<<<<
    -Bann-Shidhe<11:44:31/4-10-60>


  The Enchanter Adept-     ( A Third Priority Kind of Guy )

     The Enchanter Adept deals in one thing only, objects and level of power
  within that object.  They are much better at imbuing foci that are becoming
  SOMEWHAT more common in the Sixth World.  They are also much more capable
  of refining the necessary raw materials used in Talismongering and Alchemy.
  Of all the magically capable individuals found, and known of, in the
  modern awakened world, the Enchanter is probably the rarest of them all.
  It has been speculated that out of every 10 magically capable individuals,
  3 are fully active magicians, 6 are adepts of one classification or another,
  and 1 a "Wildmage" that can never be trained.  About 1 in 20 adepts found
  today are Enchanter Classification.  But enough dribble, lets' get on with
  what they do.

1.  Classification-        (Shamanic vs. Hermetic)

     The Enchanter, like ANY adept, also has the "standard" distinction of
  being either Hermetically or Shamanicall "aligned."  There is very little
  immediate difference between the two at an initial glance, but after
  further, in-depth, study, a definite distinction can be made.

  A.  Shamanic Enchanters do have a "Guiding Totem" to which their powers
    allign with.  Shamanic Enchanters also recieve the same benefits and
    disadvantages to personality and such as a fully active magician does.
    However, the advantages that are normally found in Sorcery and Conjuring
    translate somewhat differently in the Enchanting realm.  For example:

    -A Wolf Shaman recieves benefits to the creation of foci related to
     Detection, Combat, and Land (specific type still chosen) Spirits.
     Reflex for example is Raven Shaman and thus recieves benefits toward
     enchanting Sky Spirit foci and Manipulation Foci.-
    
    The level of benefit is standard as for the sorcery/conjuring field of
    concentration.

  B.  Hermetic Enchanters gain additional powers from Elemental Assistance,
    even though they are incapable of actually conjuring such spirits.  If
    an Enchanter (Hermetic) were to gain assistance from a FULLY capable
    magician, who would summon an elemental for the purpose of assisting
    the enchanter, then the enchanter could utilize the elemental to better
    aid him in his efforts.  For example:

    -An Enchanter strikes a bargain with a Hermetic Magician.  The magician
     calls forth a Force 5 Fire Elemental.  He "gives" the elemental to the
     enchanter to "utilize" in his efforts.  The Fire Elemental would give
     benefit, similar to Aid Sorcery, to the Enchanter if he was working on
     Combat Spell Foci or Fire Elemental Foci.  A service will equate to
     extra dice for the success test.  "Slagging" is not possible for the
     actual construction/design of the foci, but it may be done for the
     purposes of "Aid Bonding."-

2.  Assensing-            (Getting into the <Feel> of Things)

     Like the vast majority of adepts, an Enchanter does not possess the 
  talents of Astral Perception or Astral Projection.  However, they have the
  ability to "assense" objects and/or inanimate objects/locations.  They
  do not actually "see" the aura's of objects/places, but rather they get
  what could be called the "vibrations" resonating from the object.  Those
  Shamanically oriented Enchanters whose Totemic Alliance grants them a
  Detection bonus, gain these benefits for this purpose as well.  For
  example:

     -A Wolf Shamanic Enchanter is helping out a friend of his locate one of
      his friends "buddies."  If an object/possession of the person sought
      for is given to the Enchanter, they could tell how the individual was
      feeling when last they touched the object, and possibly get a "feel"
      for the thoughts of the person in question.  The information would not
      reveal anything about the current where-abouts or actions of the person
      in question however.  Because the Enchanter is "Wolf Totem" they would
      recieve a +2 Dice advantage in the success test.-

     This is believed to be how an Enchanter "monitors" and "tests" the 
  comparative strengths of foci objects.  Also, when "assensing" the object
  in question, they sometimes get a feel for the more traumatic events that
  occurred around the object in the recent past.  For example:

     -The Wolf Enchanter above is given a gun that is owned by the sought
      after person.  While "feeling" out the "vibes" from the object, he
      gets a sudden impression/image of that person fighting over possession
      of the gun with someone in a struggle of some sort.-

     It is of interest to note, that an Enchanter must be in Flesh contact
  with the object they wish to "assense."

3.  Enchanting Enhancement    (The Nitty-Gritty)

     An Enchanter gains a significant advantage in the areas of Talismongering
  Alchemy, and Artificing.  They do rely somewhat on their magic attribute,
  in a fashion similar to that possessed by the Physical Adept.  For the
  purposes of the usages of their powers, they get a number of "Automatic
  Successes" when dealing with actual magical objects (foci, fetishes, refined
  arcanum, etc.).  This also includes their "assensing" talent when dealing
  with such objects.  For example:

  -Reflex came into possession of a Power Foci +4.  When he assensed it (by
   touching it), his "auto successes" equal to his magic attribute (which is
   7 last I checked) came into play.  He made the initial "piercing" of the
   objects aura (he achieved one success one his own) and then his magical
   nature "guided" him still further.  He then discovered that the object
   was formerly owned by a Wasp Shaman.  Since he really doesn't like 
   Insect Totems or their minions, he chose to destroy the object.  He
   used his Enchanting Skill of 11 and attacked the object.  His target
   number was an 8 (the enchantment target number is used).  He achieved
   2 successes on his own skill, thus attaining a total of 9 successes 
   against the object.  The object resists with its power rating (4) 
   having a target number equal to his enchanting skill.  It achieved but
   1 success, thus winding up with inert, crumpling dust in his hands.-

      The "Automatic Successes" of an Enchanter also aid reducing the amount
  of time required to construct AND design a foci/object of power.  They
  must achieve at least 1 success with their BASE skill however, before the
  "auto's" are figured into the equation.  Please note, not even an Enchanter
  can reduce the amount of time it takes to make Radical Materials (such as
  Orichalcum).
     The magic attribute of the Enchanter also benefits him/her in another
  fashion as well when it comes to enchanting of all types.  For example:

     a.  Number of Units of Material produced after refinement process.
     b.  Number of Units of Orichalcum/Radicals produced after process.
     c.  Number of Expendable Fetishes created after the process is complete.
     d.  Additional Dice to the Gathering Success Tests (when required)
     e.  Reduction in Karmic Cost required for Bonding of an object to
	 its user.

4.  Restrictions/Disadvantages   (The Bad News)

     The Enchanter obviously has a few disadvantages.  They cannot cast
  spells.  They cannot conjure spirits.  They do not have access to the
  Astral Plane, either through Perception or Projection.

     Also, A Shamanic Enchanter CANNOT create a Spirit Foci for use with
  Elementals, and a Hermetic Enchanter CANNOT create a Spirit Foci for
  Nature Spirits.  Standard Magicians are not bound by this restriction
  however.

     An Enchanter cannot learn the use of Spell Defense for anyone except
  him/herself or for objects ("Sorry, I couldn't help her out, but I could
  save the Car from the Fireball.").

>>>>>[Welp, I told ya that it might be a little bit better than the original
  article.  Have fun ya'll]<<<<<
    -Bann-Shidhe<12:50:23/4-10-60>