HDTenEightyP/NetNews huggingface dataset:
From: woodcock@bnr.ca (Gregg Woodcock)
Subject: GENESIS: For sale PS3+hint book: $40 OBO
Keywords: for sale sell genesis
Organization: Bell-Northern Research, Richardson, Tx.
Date: Sat, 19 Dec 1992 03:20:53 GMT

I have a good condition Phantasy Star III with box manual and hint
book for sale for the best offer over $40 (buyer pays shipping).
Email or phone me.
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
Organization: Junior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Tue, 15 Dec 1992 21:37:59 -0500 
From: Aymerik Renard <ar73+@andrew.cmu.edu>
Subject: Re: Latest EGM
	<1992Dec15.010707.14849@news.stolaf.edu>

>>>by having to kiss ass all the time.(nintendo, capcom etc...)
>>>for instance, they said not to play the 'bogus' sf2 machines. they only
>>>said that because they want to kiss capcoms ass so that they get a
>>>little tidbit of info about sf3 a week before the other mags.
>>
>>So you're saying that just because they cozy up to the big video game
>>companies to get some inside info, before anyones else, we shouldn't listen
>>to them......yeah right!!!
>>
>Like their info can be trusted to be fair and unbiased, let alone without any
>hype whatsoever or for that matter nothing but rumors.
>
>Nathan

    EGM is trash, I'm sorry. If one looks at the number of reviews vs.
empty previews (just the plot), there really isn't that much to their
magazine. Yeah, they show tons of stuff that's up and coming, but often
the screenshots are taken from the ads for the games in the same issue,
and they really don't discuss much of the game, just storylines, which
is annoying. In addition, their "reviews" have got to be the least
informative I've EVER read. Five paragraphs, four of which being
slightly redundant, just don't cut it in my book. I lived in Europe for
a while, and though US video game magazines were decent in the mid-80s,
currently the French and British magazines are top-notch (not counting
Japan's, as though I know French, I don't know Japanese), with reviews
ranging on the whole, from half a page to three pages. Sure, some of the
space is taken up by multiple, bigger screenshots, but the there's a lot
more text, and a greater discussion of the gameplay, sound, and graphics
of a game.
    Plus, EGM is really full of shit in many respects. They claim inside
info, but they're often guessing, or the "inside scoop" is old news.
Witness they columnb in the December 92 issue of NEC/HudsonSoft's 32-bit
machine. That identical picture, but with a lot more info, was all over
the European gaming magazines before the beginning of this past summer. 
   

    But, what's the point of this post? Not much, except to perchance
serve as yet another warning to people who might shell out $5 for a rag
like EGM. It's okay, I'm calm now. . .

-A.R.
Newsgroups: rec.games.video
From: dethomas@unix.amherst.edu (Dennis E Thomas '**)
Subject: Re: Road Rash II released on 12/15.
Organization: Cissalda Night Clubs Inc.
X-Newsreader: TIN [version 1.1 PL7]
Date: Wed, 16 Dec 1992 07:04:08 GMT

dmurdock@sc9 wrote:
: 
: 	Sign at S/W Etc. listed the release date as 12/15.  They were taking
: 	preorders, but the clerk could not give me an exact price. He
: 	thought it would be in the $45 to $55 range.  
: 
: -Doc

Guess they were wrong about the release date. :-)

later days!
--dt

--
Dennis Thomas '**
Nerd For Hire, Budding Unix Weenie, and Mythical Figure.
dethomas@unix.amherst.edu
roach@aux1.amherst.edu
From: shihtape@aludra.usc.edu (Shih-ta Peng)
Newsgroups: rec.games.video
Subject: Road Rash for sale    Re: Road Rash (Genesis)
Date: 18 Dec 1992 03:35:26 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Like the the subject heading says. 

Road Rash  for the Genesis.
Like new
Excellent condition
Box and manual

$30 include shipping or best offer.

Shih-ta
From: hm002b@uhura.cc.rochester.edu (Primus Sucks!)
Newsgroups: rec.games.video
Subject: Re: SNES-CD: Very nagging problem/question...
Date: 20 Dec 92 01:48:22 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Dec19.192024.18210@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>
>   While everyone is arguing on the specs on the SNES-CD (ie: IT's 32bit. IT's
>64bit. Less filling. Great taste. :), I'm just wondering what Nintendo are
>going to do about the controller wires that will obviously block the access
>port to the CD if they decide to place the CD under the SNES, as all sketches
>of it do. (Don't you hate long sentencs? :)
>   Seems like a very pratical question. BTW, is the 68000 in the Genesis the
>same 68000 found in Macintoshes? And isn't the 68000 32bit? (oh no, not
>another bit war! :) THANKS!
>-- 
>================================== ILAN ======================================
>  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
>==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
From what understand the 68000 is a 32-bit internal processor that has 16
bit buses. Well it is the same 68000 that WAS found in Mac's, no current
macintosh comes with the 68000 they all have the 68030 or 68040.
PRIMUS SUCKS!
Newsgroups: rec.games.video
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: sega VS snes
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
Date: Fri, 11 Dec 1992 21:26:28 GMT

In article <Bz3n54.4qx@unccsun.uncc.edu> drmcclin@uncc.edu writes:
>________________________________________________________
>|          |  GameBoy |   Lynx   | GameGear | TExpress |
>|----------+----------+----------+----------+----------|
>|Bits (CPU)|        8 |        8 |        8 |    8 + 8 |
>|Bits (Gx) |        8 |       16 |        8 |       16 |
>|CPU       |     6502 |     6502 |      Z80 | 6502 6502|

	The GameBoy uses a Z80...



Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
Newsgroups: rec.games.video
From: chennu@pdx168.intel.com (Srinivas Chennupaty)
Subject: zelda3 - hook shot ???
Organization: Intel Corp., Hillsboro, Oregon
Distribution: rec
Date: Mon, 14 Dec 1992 17:45:00 GMT

Where do you find the hook shot ? I have bombos, ether, flippers,
mirror,book, flute etc.
Any help will be appreciated 
Srinivas
--
--------------------------------------------------------------------
Srinivas Chennupaty                          chennu@ichips.intel.com
--------------------------------------------------------------------
Sweater, n.:
	A garment worn by a child when its mother feels chilly.
Newsgroups: rec.games.video
From: parrinel@ux1.cso.uiuc.edu (Chris Parrinello)
Subject: Re: Home Video Games History
Organization: University of Illinois at Urbana-Champaign
Date: Thu, 17 Dec 1992 03:36:27 GMT

In article <mcm21wn@rpi.edu> petitc@vccnw04.its.rpi.edu (Christopher Jon Petit) writes:
>(Note: I accept corrections/suggestions and will post another version Dec. 21)
>
>		*** History of Home Video Games ***
>
>(Only major highlights are included, and the home market is the major focus)
>
>
>  Cartridges for the 2600 came fast and furious.  In addition, these tapes
>often provided many variations to extend reusability (Asteroids had a total
>games for it.  Literally hundreds of tapes slammed into the market.  Then, a
>recession hit.  This, coupled with the seemingly endless array of Atari tapes,
>tapes.  But, this also never really found its niche---very few tapes were
>included many (if any) variations as did the classic Atari 2600 tapes.  Right
>
>-- 
>Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
>yours now and avoid the rush!  They make great Christmas gifts!
>Cynicism is only realism projected into the future.
>If your fondest wish is to fly, don't draw up plans for flippers.

Interesting article but STOP CALLING CARTRIDGES TAPES!!!!!! I can't think
of anything more annoying than that!

Chris
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: Re: Superman, Batman Returns (Genesis)
Date: 16 Dec 1992 03:23:25 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


have you got a chance play the Indiana Jones game?
Newsgroups: rec.games.video
From: geoff@pmafire.inel.gov (Geoff Allen)
Date: Thu, 17 Dec 92 18:08:32 GMT
Organization: Roller Coaster fanatic with no hope for a cure
Subject: Re: essential games for the turbo
Summary: 
Followup-To: 
Distribution: na
Organization: Roller Coaster fanatic with no hope for a cure
Keywords: 

din@gradient.cis.upenn.edu (Clarence Din) writes:
>HuCards
>-------
>Bomberman

Especially if you combine it with a TurboTap and a few friends.

I also recommend 

Parasol Stars
Cratermaze
Chew Man Fu

I suppose by the time you accounted for everyone's tastes, you'd have a
list of almost every TG-16 game made. ;^)

Geoff

-- 
Geoff Allen          \  That's the problem with nature. Something's always
uunet!pmafire!geoff   \  stinging you or oozing mucous on you.  Let's go
geoff@pauling.inel.gov \  watch TV. -- Calvin, speaking to Hobbes
Newsgroups: rec.games.video,alt.games.lynx
From: tzs@carson.u.washington.edu (Tim Smith)
Subject: Re: Game configuration (was Re: Lynx vs. Game Gear?)
Organization: University of Washington School of Law, Class of '95
Date: Thu, 17 Dec 1992 01:05:42 GMT

Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>Actually, almost all arcade video games (probably all) have difficulty
>settings which are settable by the operator.

You used to be able to really see this in Pasadena around January 1st.
The various merchants around Colorado Blvd. liked to make sure that
they got the most money possible from all the people there to see
the Rose Parade.  Fast food places would jack up prices 100% or more
for a few days, for example (although the better places would recognize
regular customers and charge them the regular price).

There were several arcades on or near Colorado Blvd. during the big
video game boom ten years ago.  The last thing these places wanted
was for some local player to play for an hour or two on one token
when the place was crawling with people who probably don't play much
and are looking for something to do, so they would set everything to
maximum difficulty.

You press START on Defender, and a bunch of landers appear, and before
you've even managed to get moving, 5 or 6 people are being carried away!
Over at Missile Command, you find that bonus cities are every 20k instead
of 10k (although that didn't matter -- they still only got one token out
of that machine for the couple of hours I felt like playing...).  Berserk
had gone, well, berserk.  Same with all the other games.  Except for
Missile Command, it was quite humbling.

--Tim Smith
Organization: Penn State University
Date: Thu, 17 Dec 1992 19:48:07 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: TOP TEN VIDEO GAMES OF ALL TIME

In article <1gqnvvINNht7@news.gac.edu>, mkleczka@perdita.gac.edu (Matthew A
Kleczka) says:
>
>In article <1g6fa4INNfgf@usenet.INS.CWRU.Edu>  writes:
>> If you made a list of 10 video games that you've played EVER
>> (present and past) what would they be?
>>
>OK, Here we go:
>
>10. UN Squandron for SNES (Capcom)

So how come they don't call this game by its proper name, Area 88?

>9. Forgotton Worlds for Genesis (Capcom)
>
>8. ZANAC for NES (FCI)
>
>7. Thunder Force III for Genesis (Techno????)
>
>6. The original Tecmo Bowl for NES (Tecmo)
>
>5. NHL Hockey for Genesis (Electronic Arts)
>
>4. Strider for Genesis (Capcom)
>
>3. Mega Man 1,2,3, and 4 for NES (Capcom)
>
>2. Ghouls and Ghosts for Genesis (Capcom)
>
>1. Unarguably the best home video game ever made: Metroid for NES
>(suprisingly enough Nintendo made this one)

YE GODS!  Does this guy work for EGM or something? :-)

How about the following:

In no particular order...

10. Wing Commander
 9. BallBlazer
 8. Rescue at Fractalus
 7. Star Raiders
 6. Dungeon Master
 5. Star Glider II
 4. Road Rash
 3. M.U.L.E
 2. Net Trek
 1. Alternate Reality

And if you really press me, I'll add in Sonic the Hedgehog for sheer innovation
in the scrolling run-jump-punch genre...

Scott
Newsgroups: rec.games.video
From: cj@eno.esd.sgi.com (C J Silverio)
Subject: [genesis] looking for marble madness
Reply-To: cj@sgi.com (C J Silverio)
Organization: SGI TechPubs
Date: Wed, 16 Dec 92 06:59:47 GMT

---
I've seen Marble Madness listed in the used ads at 
the back of Electronic Gaming Monthly for about $30.  
Is there anybody out there looking to get rid of MM 
who can beat that price?

---
C J Silverio	cj@sgi.com	ceej@well.sf.ca.us
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Game Gear Vs Game Boy Vs Lynx
Organization: The Admiral's Unix System & The Grid BBS
Date: Thu, 17 Dec 1992 17:18:03 GMT

In article <roycel.724545288@extro.ucc.su.OZ.AU> roycel@extro.ucc.su.OZ.AU (Royce Lithgo) writes:
>I am a Mega Drive owner terrified at the prospect of going away on vacation
>and leaving the MD at home!  I can either take the MD with me, or purchase
>one of the above machines.  If I do the latter, I want a machine that has:
>a) good graphics and sound (of course)
>b) good range of enjoyable & challenging games
>c) games that are not too expensive (I noticed that the Game Gear games are
>   MORE expensive than MSII games - strange as the Game Gear & MSII are 
>   pretty much the same thing)
>
>What should I do?
>-Royce

Well, here's a comparison of the systems as I see it:

Lynx:

Good points: Nice Graphics & sounds, great hardware. 

Bad points: 3rd party software support is a little shaky.

Other points: Game library is made up mostly of non-standard game types. 
              You'll find a few platform games, and some punch-outs, but
              the bulk of games are unique, and not easily classified into
              categories.

Game Gear:

Good points: Graphics are slightly better than those of the Lynx.

Bad points: It's basically just an 8-bit Master System in a portable case.
            I believe 3rd party support is also a problem for the Game Gear.

Other points: Game library has more "traditional" game-types available.

Gameboy:

Good points: LARGE software base, long battery life.

Bad points: Graphics are sub-standard, and screen is not back-lit (means no
            playing in low-light environments, but there are attachments 
            availble at extra cost that will illuminate the screen), 

Other points: Gameboy is a game system that would be high-tech, and ahead
              of its time... if this were the early '80's. But this is the
              90's, and if it weren't for its great library of games, the
              Gameboy would be out of the running.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: acadams@afterlife.ncsc.mil (Arthur C. Adams)
Newsgroups: rec.games.video
Subject: Wing Commander for Sega?
Date: 11 Dec 92 22:42:48 GMT
Organization: The Great Beyond

Does anyone  out there know if Wing Commander will
be released for the Genesis?

I've heard that it will be released on CD, but I'd like other
confirmation.
-- 
We need not fear those who do evil in the name of evil, but Heaven
protect us from those who do evil in the name of good.
Arthur C. Adams acadams@afterlife.ncsc.mil            	<fnord>
No, I'm not the Arthur Adams who draws comic books. Don't even ask.
Xref: sparky rec.games.video:24970 alt.games.lynx:1273
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: rec.games.video,alt.games.lynx
Subject: 800 number for checking on Batman promotion
Date: Wed, 16 Dec 92 15:58:44 PST
Organization: The Portal System (TM)
  <1g80feINNa68@usenet.INS.CWRU.Edu> <1992Dec10.212959.29841@ncsu.edu>
  <1992Dec16.165357.28176@gssec.bt.co.uk>

For whoever was looking for the 800 number to check on where their
Batman Returns Lynx cartridge is (or anyone else, for that matter  :)
 
The number is:  1-800-242-5969
 
The promotion itself is now over, so I don't know if this number is
still valid, but it's worth a shot if you still haven't gotten your
cartridge from the promotion.

BobR
From: v089l3s3@ubvmsd.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: PLEASE! Streets of Rage 2 info?
Date: 17 Dec 92 06:18:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Come on, guys!

I really want to pick this one up tomorrow if it's worth buying!

Again, please let me know either publically or by E-mail if the
game is difficult or not, especially how many continues it has.
Also, is the music up to Koshiro standards?

Thanks in advance!

- Jer
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: Sun, 20 Dec 92 05:36:05 GMT
Organization: VMARK Software, Inc.

In article <1992Dec20.015344.8075@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:
>>Genesis games out on shelves at the same time. Right now there's Streets of
>>Rage 2, Sonic 2, Terminator 2, TMNT, Sunset Riders, Ecco the Dolphin, Lightning
>>Force, Madden 93, Pro QB... And I think Road Rash 2 and a whole slew of new
>>Sega CD games will be out any day now.

Yeah, and don't forget Talespin, Mickey's World of Illusion, and Deadly Moves..
By the way, how was Sunset Riders???

>What exactly is this "Ecco the Dolphin" game? I think I saw a few screen
>shots of a Dolphin in a recent Sega Genesis TV ad, would that be Ecco the
>Dolphin?

Yes, that's the game.  And, it is one of the best games I have ever played
from a graphical sense...


-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: What is "BLAST PROCESSING"????
Date: 18 Dec 92 00:24:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <b-n2x#p@rpi.edu>, petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit) writes...
>ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
> 
>>All those SEGA ads with Sonic2 keep on saying "We have Blast Processing, so we
>>are better than Nintendo", or something like that. WHAT is it? Maybe SEGA with
>>copyright it: BlastProcessing(TM)  :-)

It's processing for people who were dumb enough to buy the Genesis, "Blast!
I bought such a piece of crap!" Actually, that's not really true. After playing
Sonic 2 and Streets of Rage 2, I'm actually starting to smile when I play
Sega games now... No offense, anyone.. (I was dumb enough to buy it myself.)
> 
>  What I thought was funny was that, when I saw the Genesis commercial, I must
>admit it looked impressive (all 3 seconds of Sonic I and II).  But what was
>funny was that, after they showed a 2 second clip of SMK, it made me want that
>game more.  :&)

They should have picked something from a bad company... like T*HQ's Road Rash.
*That* would have discouraged buyers. [But then, Sega's trying to get T*HQ
to become a licensee now, so that might not work... giggle giggle.]

> 
>-- 
>Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
>yours now and avoid the rush!  They make great Christmas gifts!
>Cynicism is only realism projected into the future.
>If your fondest wish is to fly, don't draw up plans for flippers.

Gotta love the cynicism line!

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: peterco@eff.org (Peter Cohen)
Subject: Re: SEGA CD FOR SALE, CHEAP!
Originator: peterco@eff.org
Organization: The Electronic Frontier Foundation
X-Newsreader: TIN [version 1.1 PL6]
Distribution: ca
Date: Wed, 16 Dec 1992 00:27:34 GMT

Tell ya what: I'll give you $150 if you send it to me in advance for a
five day trial, and give me the full warranty on it too.  In other words, NOT!
-- 
+-----------------+------------------------------------------------+
| Peter A. Cohen  |   No, I don't reflect my employer's opinions.  |
| peterco@eff.org | Heck!  My employer doesn't even know I'm here! |
+-----------------+------------------------------------------------+
Newsgroups: rec.games.video
From: c60a-oe@danube.Berkeley.EDU (Jian He)
Subject: SuperMarioWorld for Sale
Organization: University of California, at Berkeley
Distribution: usa
Date: Tue, 15 Dec 1992 20:38:10 GMT


Newsgroups: rec.games.video
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Trouble With DEATH DUEL (Genesis)
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Wed, 16 Dec 1992 21:16:06 GMT


The trouble I'm having is poor response (or no response) from
my controller's 'c' button. This is particularly true in the
weapons shop, where I wind up pressing, stabbing, holding down
and cursing the 'c' button while nothing happens (the selected
weapon is supposed to be bought when you press it). After
a couple minutes I finally get a response. It's not as bad 
during combat, but I've come to grief several times with
the 'c' button not firing a weapon at a critical moment.

I've tried different controllers, same thing. I've returned the
cart and exchanged it for another one, same thing. All my other
games work fine with all my controllers.

And yes, I've read the docs thoroughly. *B^)

I called Razorsoft and spoke with their "game counselor" who was
sympathetic and tried to help, but his only explanation was that
that the game might be compatible only with Genesis systems that
were packaged with Altered Beast, not the systems that have been
made since Sonic The Hedgehog was packaged with them. I have a
new core system, which he told me was the same console as the one
offered with Sonic.

I've heard of SOME games that don't work right with the newer
Genesis consoles, but has anyone else had (or heard of) similar
problems with this particular cart?


---Stash

-- 
ai815@cleveland.Freenet.Edu        ///   "Bourbon and beans;
ac374@yfn.ysu.edu                 ///     an explosive combination!"
GEnie: S.KAMINSKI             \\\///    --James T. Kirk, STAR TREK V
-------------------------------\XX/---------------------------------
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: DUO: Thanks for the Bomberman Tip!
Date: 16 Dec 92 10:44:09
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: brackney@author.ecn.purdue.edu's message of Wed, 16 Dec 1992 14:59:22 GMT

>>>>> On Wed, 16 Dec 1992 14:59:22 GMT, brackney@author.ecn.purdue.edu (Larry J Brackney) said:

brackney> My thanks to the folks who brought the Duo Bomberman
brackney> easteregg to my attention, and posted the code.

I missed the code. Could someone please E-mail it to me. Thanks.


--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
Newsgroups: rec.games.video