HDTenEightyP/NetNews huggingface dataset:
From: davidh@towers.rn.com (David Holland)
Subject: Re: No Digitized in Comanche(SB's Crap)
Organization: Small System Specialists
Date: Tue, 15 Dec 92 19:30:39 GMT

ken@batman.austin.ibm.com writes:

>ipacs@solomon.technet.sg (IPACS PTE LTD) posts about the GUS:

>#I'll believe it when I hear
>#it... pity that you guys can't upload cassettes to the net... :) ).

>Ya know, someone with ftp access could upload a WAV or VOC or
>MOD or something of a GUS.

>Hint hint!

Ummmmmm... doesn't that kinda defeat the purpose...???

I suspect that kinda file will sound great to a owner of another
GUS, but to a SB owner it'll sound like the same ol' stuff.

They'll only sound as good as they hardware they're played on. 
(true?)

David Holland
davidh@towers.rn.com
Newsgroups: comp.sys.ibm.pc.games
From: kfs@world.std.com (Kimberly F Smith)
Subject: Re: U7: Nastassia
Organization: The World Public Access UNIX, Brookline, MA
Distribution: comp
Date: Fri, 18 Dec 1992 19:42:00 GMT

In article <1992Dec18.083835.23404@lmpsbbs.comm.mot.com> (dave I) writes:
>In article <hellfire.724664026@garfield.catt.ncsu.edu>,
>hellfire@garfield.catt.ncsu.edu (Brian Young) wrote:
>>
>> [questions about quest to find out what happened to Julius and
>>  finding the grave near Empath Abbey]
>> 
>
>I could never get any other conversation options either.  Maybe Origin just
>forgot to follow up with that quest.  

I wonder how he died?  Maybe some of the other residents of the
forest would know...  

Once you have the whole story, the conversation option will be there.

Kim

-- 
Kimberly Smith                     |
kfs@world.std.com, N1IUS@amsat.org | "... a Weyr is where the Dragons are..."
(508) 664-0628                     |
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Fri, 18 Dec 1992 23:22:52 GMT
Subject: Re: wizardry 7
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>I've just begun this epic (after wading through the manual) and can't 
>seem to select a Lord character. Do you have to import this one from 
>Bane of the Cosmic Forge? Also, I can't see a Ninja or Samurai choice.

To generate a Lord, Ninja or Samurai requires lots and lots of patient
to roll and re-roll. It's all a matter of luck. I recommend the
following...

	1 felpurr samurai
	1 bard that you convert to a ninja at the right time in the game.
	1 faerie mage
	1 alchemist
	1 valkyrie (much better than a lord)
	1 valkyrie or monk or ranger

Certain combinations such as felpurr samurai and faerie mage are
optimal and others like lizardman mage are not very good but in general
you have a great deal of freedom to mix and match race with profession.
BTW faerie ninja is a special but extremely hard to roll and there is
a bug with faerie bards.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: ittschir@techfak.uni-bielefeld.de (Tim Tschirner)
Subject: Re: Where is it? World Circuit
Date: Wed, 16 Dec 1992 10:22:42 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.

In article <dedmunds.724453474@sfu.ca>, dedmunds@selkirk.sfu.ca (Darran Edmundson) writes:
|> rois@nobeltech.se (Rolf Isaksson) writes:
|> 
|> >You get both 'Traction Control' and 'Steering Help' by default. You can disable
|> >traction control if you feel very macho but then it's really sliding all over.
|> >With 'Steering Help' disabled I think the car is virtually undrivable. The 
|> >steering is so sensitive that it's almost impossible to control.
|> 
|> Oh no, this `Steering Help' scares me.  Grand Prix Unlimited has `Lane Control',
|> with which you can't leave the track even if you wanted to.  A friend scored
|> his best lap simply by pressing the joystick straight forward and letting
|> lane control do the steering!  With lane control off, we found it impossible
|> to make the first corner (regardless of how slow you were going).
|> 
|> Please tell me that World Circuit isn't like this.
|> 
It is definitely NOT like this! There are two sorts of steering help. The first
consists of a white dotted 'best line' that you can turn on and off. 
The second steering help only comes to action when you spinned out in the
corners. With this steering help turned on, the computer automatically puts 
your car in the right driving direction. If it's turned off, you must find the
right direction on your own.
That's all, no Lane Control or other S**T !!

F1 Grand Prix is the best racing sim ever! And don't forget, it's not only a
race car game, it's a simulation (That's what Microprose says in the manual) !!

Tim

ittschir@techfak.uni-bielefeld.de

Newsgroups: comp.sys.ibm.pc.games
From: guckes@math.fu-berlin.de (Sven Guckes)
Subject: Re: Help wanted for Willy Beamish
Originator: guckes@medusa
Organization: Free University of Berlin, Germany
Date: Sat, 19 Dec 1992 06:58:38 GMT

dehaan@cs.utwente.nl (Thomas de Haan) writes:

>I am stuck in the scene where you have to get past the guard in the building.
>This happens after the frog jump contest. What do I have to do to overcome
>this problem?

You must apply one item (of your inventory) to another.
Email me for a walkthrough.

Sven :)
From: vaughnl@ucs.orst.edu (Luke Vaughn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: BattleTech for the IBM
Date: 17 Dec 92 20:06:18 GMT
Article-I.D.: gaia.1gqmjqINNe0d
Distribution: world
Organization: University Computing Services - OSU
NNTP-Posting-Host: ucs.orst.edu

In article <kfreeth.04cz@cquest.mi.org> kfreeth@cquest.mi.org (Kerry Freeth) writes:
>Many of you have expressed  an interest in BattleTech for the IBM.  There is 
>now a shareware game out called MEECH101.ZIP.  It works just like the Role 
>Playing Game BattleTech, except the computer does 3all the calculations for 
>you.  Note this game will not play against you, theeir are no computer 
>controlled plaayers, but it will allow you to create mechs, warriors, maps, 
>scenarios, etc and save them all to disk.  Currently their are two known 
>locations for this game:
>     In Europe:  131.188.1.43  in /pub/pc/incomming
>     In USA   :  wuarchive.wustl.edu  in /pub/MS_DOS_UPLLOADS
>The gamee is shareware and the writer encourages free registration for program 
>updates.

Actually the Europe site has Mech11.zip, Mech111.zip and Mech112.zip.
Just go for MechWar V1.12, its works and is a real improvment on Mech1war v1.01.
Including a GUI for Some of the modules, still no computer opponents, but it
sounds as if that will be in the next release along with a new GUI that is 
in all of the modules.
Newsgroups: comp.sys.ibm.pc.games
From: s106275@ee.tut.fi (Anssi Saari)
Subject: SC2 rainbow worlds - here's a list
Organization: Tampere University of Technology, Finland
Date: 13 Dec 92 10:38:24 GMT


As someone promised and someone else requested the list, I decided to post it.
Spoilers, obviously.

Beta Pegasi		039.5:745.8
Epsilon Draconis	283.6:785.7
Epsilon Lipi		543.7:827.0
Beta Leponis		766.6:866.6
Gamma Aquarii		853.4:879.7
Groombridge		996.0:904.2
Alpha Andromedae	862.5:700.0
Gamma Reticuli		741.6:508.3
Gamma Kepler		602.0:297.9
Zeta Sextantis		468.1:091.6

Anssi

-- 
Anssi Saari s106275@ee.tut.fi                
Tampere University of Technology 
Finland, Europe
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz 7: Barlone' question
Date: 8 Dec 92 09:04:15 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Alan Hazelton (alan@deal.xerox.com) wrote:
: Possible spoilers - minor ...
: 
: Ok, here's the deal.  Barlone wants to know about the next T'Rang ship
: to land.  I have the port book but I can't deciper it.  How do you read the
: book?
: 
: Thanks,
: Alan
:
Use the TexDecoder on the portbook to read it.
Xref: sparky comp.sys.ibm.pc.games:26913 rec.games.misc:18805
From: gt4598c@prism.gatech.EDU (gt4598c Robert Nowicki)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Wizardry7 Munkharama well problem
Date: 15 Dec 92 21:08:20 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Georgia Institute of Technology


Could someont tell me what I need to shout into the well and where I was to
find it... I've explored everywhere in the temple but cannot get any
further.

Any help will be appreciated

Rob
-- 
Robert Nowicki, College of Computing.              
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt4598c
Internet: gt4598c@prism.gatech.edu
From: garee@convex.com (Scott Garee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein and Spear of Destiny with heroic neofascism
Date: 15 Dec 92 23:46:41 GMT
Organization: CONVEX Computer Corporation, Richardson, Tx., USA
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <millernw.724433586@craft.camp.clarkson.edu> millernw@craft.camp.clarkson.edu (Neal Miller) writes:

>	I'm not sure what the Dvorak radio show is, but this seems unlikely,
>because 1)  such animation, especially the extra movement of the guards
>location would've taken a lot of time, and I don't think the guys at ID 

There's the problem, don't think.  The man on the show was from Apogee.
The stuff was taken out because it dogged down slower machines too bad.
The show is by John Dvorak of PC Magazine (among other computer rags he
writes for) and is called "Dvorak on Computers", is nationally syndicated
and can probably be found on an AM radio station in your market on Sunday
afternoons.

It's not very polite to tell someone something they just said, which they
know to be fact, is not true, Mr. Butthead.



-- 
Scott Garee = garee@convex.com
My opinions are my own and are not supported by Convex Computer Corp.
(Even though I AM right) 
"I hear your lips moving, but I can't see what you're saying." - me
Newsgroups: comp.sys.ibm.pc.games
From: u7812103@cc.nctu.edu.tw (**  Sierra  **)
Subject: Where is world is ....SF2new.zip!!!!
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 21 Dec 1992 07:11:36 GMT

hi,    
I just want to know where can I get SF2NEW.zip (with BLANKA)
,They said are on wuarchive.....but there aren't any there.

can any one pleast tell me a site or give me the game.

my email address is 
u7812103@ccsun20.cc.nctu.edu.tw

thanx in advance!!!!
From: wpb@icf.hrb.com (William P. Bown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Front Page Sports Football:Replay
Date: 14 Dec 92 08:47:03 EST
Organization: HRB Systems, Inc.


    Has anyone been able to get the VCR Interface/Replay mode to work.  I have
attempted to use the TAB key during a play, after a play, etc. The manual
(mentions) this feature as an option, but I have not seen it in any of the 
setup menus.  Can anyone help?

Thanks,

B. Bown
Newsgroups: comp.sys.ibm.pc.games
From: graham@ug.cs.dal.ca (Michael Graham)
Subject: wolfenstein 3d maps available?
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Tue, 15 Dec 1992 03:03:58 GMT

are maps for the 6 adventures available in any form anywhere?

thanks

mike
-- 
**************************************************************************
Bjork sounds so good, that if I were a singer trying to make a living today    
I'd shoot myself in desperation of ever equalling her  -  Barbara Ellen, NME
From: tw@Materna.DE (Thomas Wysocki)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP SITES FOR GAMES?
Date: 17 Dec 92 08:45:53 GMT

rrogers@minnie.imd.nrc.ca writes:

>In article <Dec.15.16.06.06.1992.27719@andromeda.rutgers.edu>, jayesh@andromeda.rutgers.edu (Jayesh Patel) writes:
>> IS there any ftp or fsp sites for good shareware games?
>> How about one for good utilities....?

>	Try ftp.ulowell.edu in msdos/Games for lots of good stuff.

This is a really a good site for games. Can you tell me if there exists a
site in germany with these games. Downloading from a german site is less
expensive and less time intensive for me.
Thanx in advance, Thomas

--
(   Thomas   Wysocki        \                                                \
 )   vox: +49 231 5599 222   )   Nothing really matters to me                 )
(   fax: +49 231 5599 100   (                            ( Queen )            (
 \   e-mail: tw@Materna.DE   \________________________________________________\
Newsgroups: comp.sys.ibm.pc.games
From: jjprice@eos.ncsu.edu (JEFFREY JAMES PRICE)
Subject: Re: Need help on out of this world (OOTW) - [possible SPOILERS]
Originator: jjprice@c00084-100lez.eos.ncsu.edu
Reply-To: jjprice@eos.ncsu.edu (JEFFREY JAMES PRICE)
Organization: North Carolina State University, Project Eos
Date: Mon, 14 Dec 1992 14:14:06 GMT


 mgm2731@zeus.tamu.edu (Mike 'Vogon' Margolis) writes:

|>If some kind soul who was played OOTW might drop me a hint. I seem to be at an 
|>impossible point in the game.
|>
|>Briefly put,
|>I've escaped from the caves and rescued the friendly alien. I get him to 
|>catapult me onto the awning and then I jump down to another awning and promply 
|>kill the two guards that are waiting for me. I walk a couple of screens to the 
|>left, get the guard to surrender and close the doors. I then go up the stairs, 
|>kill a guard, drop down the chute, blow away the other guard, drop down another 
|>chute, and take out the power line. Now, there doesn't seem to be anything left 
|>to do. I can kill the guard that is trapped by the bars (the same one that I 
|>earlier forced to surrender, but that seems to do no good. I've also tried to 
|>blast the bars down, but they don't budge. I can use shields to get right up 
|>next to the bars, but then I can go no further. Have I missed something really 
|>obvious (e.g. some way to blast that blinking red light just above the bars) or 
|>what? Thanks for your time.

SPOILERS:









At the top of the stairs you have to jump to the left and put up a shield
blow the door let the guard let loose about 4 of those electric thangs
then blow him away now you can proceed to lower level after doing the 
things you mentioned..Diagram follows

             Guard  Wall  force shield
		 @ |      :  You
                  --    --------
              	    |
                     -- _
                       |*  Blue thingy
                        --
                    Stairs

After enough blue thingies go they should blow a hole in the floor
of the bottom level you may descend into that...


PS Hows my art work? :-)
-- 
-Jeffrey Price
_____________________________________________________________________
| "When he went, had you gone and had she, if she wanted to and were |
|  able, for the time being excluding all the restraints on her not  |
|  to go also, would he have brought you, meaning you and she, with  |
|  him to the station?"                                              |
| "OBJECTION: That question ought to be taken out and shot!!"        |
|____________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: F15III Released in Europe
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 20 Dec 1992 06:43:07 GMT

From article <larry.724799839@mits>, by larry@mits.mdata.fi (Lasse Hero):
> Well, the subject says it all. Saw some new Microprose games in a 
> computer store today, including F-15III and the new Harrier game
> (don't remember the exact name..)
> 
> No, I didn't buy either of them.

Do Finish speak English, or Finish?  If Finish, does the game come in
Finish, or English (as in the US version)?  If in Finish wonder if they
do it for the French, German, etc. 
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Thu, 17 Dec 1992 21:15:18 GMT
Subject: Re: Wiz 7 - has anyone finished it?
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

(Peter Geltner) 
SPOILER ALERT 


1.  I can't get through the door with the serpent (or figure out what to do
with the urn opposite it.)  What do I need?

2.  At the Dragon mountains (area with clouds and reefs) I can't find any-
thing to do.  Can I enter the mountains from the Sea of Sorrows?


Check the cliffs behind the fog at night. Use something you got at Dane Tower.
That will eventually get you into sky city and as well as the means to open 
that serpent gate. The urn requires jonga powder and turns off one set of traps
in that maze.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: amconn01@ulkyvx.louisville.edu
Subject: UW: Error code A003 crash
Date: Fri, 18 Dec 1992 11:03:00 GMT
Organization: University of Louisville

In UW, when going from level 4 to level 5 via the stairs just south of the main
hall, the program crashes back to DOS and the following message is displayed:

Underworld can no longer run. Error code A003.

Does anyone know the, ah, origin of this error and if anything can be done
about it. I have experienced no other technical problems with this game. I'll
be calling Origin, but the help here is usually better.

For the record: KLH 386/25, 8 MB ram, old Paradise 1024, old Sound Blaster.

Connor
From: khuber@ub.d.umn.edu (Kevin Huber)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA Planets
Date: 16 Dec 1992 01:19:04 -0600
Organization: University of Minnesota, Duluth
Distribution: world
NNTP-Posting-Host: ub.d.umn.edu

Hello,
   Does anyone know an ftp site where I can find the shareware version
of VGA Planets?

Thanks,
   Kevin Huber
   kehuber@ub.d.umn.edu

Newsgroups: comp.sys.ibm.pc.games
From: wggray@mothra.syr.EDU (Wild Bill)
Subject: Re: What RPG to buy?
Organization: Syracuse University, Syracuse, NY
Distribution: usa
Date: Mon, 14 Dec 92 15:38:11 EST

In article <1992Dec12.160056.20268@vela.acs.oakland.edu> raellero@vela.acs.oakland.edu (ELLERO ROGER A) writes:
>Can anyone recommend/ steer me away from Eye Of the Beholder 2?
>I'd like a nice RPG to keep me busy during the holiday vacation- one
>that has a good balance of puzzles, plot, graphics, etc. If this game sucks,
>what are some other good ones?
>
>Thanks,
>
>raellero@vela.acs.oakland.edu

	Well, EOB2 is pretty snazzy by my standards, especially if you
have a sound board. EOB1 wasn't bad either. Might & Magic 3 was pretty
decent, and I hear thet MM4 is at least just as good. Star Trek, 25th
Anniversary also comes highly recommended. I hope I helped some!:-)
       =====================================================
       |  _    _    _   _      __    |                     |
       | | |  | |  | | | |    |   \  |  That which does not|       
       | | |/\| |  | | | |__  | O  | |  kill us, makes us  |     
       | |_/~~\_|  |_| |____| |___/  |  stronger.          |
       |  __     _   _      _     __ |  -Friedrich         |
       | | o)   | | | |    | |   (  )|   Wilhelm           |
       | | o \  | | | |__  | |__  \/ |   Nietzsche-        |
       | |___/  |_| |____| |____| () |                     |
       =====================================================
From: 90sra@eng.cam.ac.uk (S.R. Atkins)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGAPlanets - where is it?
Summary: Which ftp sites have VGAPlanets
Keywords: VGAPlanets games ftp-sites
Date: 14 Dec 92 23:59:28 GMT
Organization: cam.eng

It's been asked before I know.... I've tried all the archive sites I know
looking for VGA Planets.

Where is it?  Thanks in advance....

sra@cxa.dl.ac.uk
*****************************************************
.sig?  What .sig?
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Indy: Fate of Atlantis, HELP!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 12 Dec 1992 06:38:20 GMT

AMBAT SASI S/O PALISSERY P (isc30108@nusunix1.nus.sg) wrote:
: u dont have to open the other doors & i dont know how to either
: As for the pulley, u can only access it in the team mode.
: 
: sasi.

--
The other doors are for the other choices of paths that you made in the
beginning. One for the team, fists and solo path respectively.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg



Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Do *NOT* split this newsgroup!!!
Keywords: split
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 14 Dec 1992 00:04:36 GMT

paul@NeoSoft.com (Paul Hutmacher) writes:
>Why is it always the ones with the most backward tools yammering about
>splitting things up so it can be more convenient for them?  Either read
>news more often, read less news, or upgrade your software.  It's that easy.

Hah.. I and several others discussing the split are using nn, which is
about as non-backward a newsreader as you can get.  The people with
the advanced tools should have no problem with a group split - they
can always alias the groups together, and they'll never see any
crossposts.  It's the people with the crappy software that doesn't
eliminate crossposts that I'm worried about.

As to why simple subject kills and self-policing hasn't worked, look
at the subject of this thread.  Whoever posted it to begin with didn't
add a subject tag like "Misc:".  Not that this is uncommon.
-- 
IBM had a PL/I, Its syntax worse than JOSS;
And everywhere this language went, It was a total loss.
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Curse of Enchantia
Date: 20 Dec 92 01:56:36 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Rob Bakos (ad749@yfn.ysu.edu) wrote:
: Any one have a walkthru for this one?
: Thanks

right. I'm stuck too.
1. what to do with the cute round guys in the hole in the cave?
2. what to do with the plank,rock & magnet? (seesaw?)
3. what to do with the slime creatures that rise & sink.
   I got rope but cant seem to tie it anywhere.

HELP!
sasi.
<isc30108@nusunix.nus.sg>
Newsgroups: comp.sys.ibm.pc.games
From: bishopjl@infonode.ingr.com (John L Bishop)
Subject: Re: Ramblings about X-WING...
Organization: Intergraph Corporation, Huntsville, AL.
Date: Mon, 14 Dec 1992 14:08:20 GMT

In article <1992Dec11.025729.21834@nuscc.nus.sg> isc10192@nusunix1.nus.sg (KOH KHANG WEE) writes:
>Anyone ever wondered why the empire did not beef up it's trench defenses
>after the first death star was destroyed in STAR WARS ? I mean, they let
>it be destroyed in return of the Jedi again.......

They probably DID change the design - but in ROTJ, the Death Star was still
under construction !

				John 

-- 
Standard Disclaimer:  These are my comments, and not necessarily my employer's.
That's my story, and I'm sticking to it!
John L. Bishop, Tech. Manager, Intergraph Corp.     bishop@jlb911.b17a.ingr.com
Newsgroups: comp.sys.ibm.pc.games
From: ebstokes@uncc.edu (Edward B Stokes)
Subject: Re: Twilight 2000 -general
Reply-To: ebstokes@uncc.edu
Organization: University of NC at Charlotte
Date: Fri, 18 Dec 1992 00:30:04 GMT

I have Twilight 2000, and the only thing I can say is plan on only making 6-10 characters to actually fight with, but use all the available slots. You use the rest of the slots to stock up on stuff like auto grenade launchers, TOW launchers, Machineguns, Etc. Doing that, I ended up with over 30000 rounds for my H&K G-3's (Good weapon!), and over 25000 for my m16's


Newsgroups: comp.sys.ibm.pc.games