HDTenEightyP/NetNews huggingface dataset:
From: bcarl@ccscola.Columbia.NCR.COM (Brian Carl)
Subject: Kill file entires (was: Re: IGNORE RICHARD THE TWIT)
Organization: NCR Corp, CCSD-Columbia, Columbia, SC
Date: Fri, 10 Apr 92 19:48:55 GMT

In article <> j_herlih@oz.plymouth.edu (Axl) writes:
>
>Is there any way to make a kill file for a specific person? :)

All joking aside, next time you're pissed off by a post and are going
for that "F" key, hit "ctrl-K" instead and add something like:

/Idiot Poster/ch:j

...to junk all posts with the string "Idiot Poster" (drop the "c" if you
don't want case sensitivity) in the header lines.  Also, replace the
spoken name with the poster's full address if you want to be safe.

/brc
 
P.S.:  I have nothing personal against Richard or anyone who makes
       idiot posts.  Their names just end up in my kill file.

-------------------------------------------------------------------------
Brian R. Carl                      | "You keep using that word.  I do not
bcarl@ccscola.ColumbiaSC.NCR.COM   |  think it means what you think it 
..!ncrcom!ncrcae!ccscola!bcarl     |  means."
NCR CCSD Columbia                  |
(803)-796-9740                     |              --- A.M., "TPB"

The views expressed herein are mine, mine, mine.  NCR can't have them.
Newsgroups: rec.games.video
From: ski@msbcs.enet.dec.com (John Szczypinski)
Subject: Re: Will Street Fighter II kill Genesis?
Reply-To: ski@msbcs.enet.dec.com (John Szczypinski)
Organization: Digital Equipment Corporation, Boxborough, MA
Date: Tue, 7 Apr 1992 16:21:53 GMT


    "I find this most intriguing.  Please continue with the petty bickering."
From: marc@comp.lancs.ac.uk (Marc Goldman)
Newsgroups: rec.games.video
Subject: [Lynx] [Genesis] trades.
Date: 15 Apr 92 11:25:03 GMT
Organization: Department of Computing at Lancaster University, UK.

Genesis Games to TRADE:

Lakers vs Celtics
Gaiaries
Super Monaco GP

Lynx games to TRADE:

Turbo Sub
California Games

All offers considored, TRADES only please. Will trade both Lynx games
for Chequered Flag, all other deals 1 to 1.

Cheers
Marc

--------------------------------------------------------------------------------
      **     **      *  ****** ***    *   |             On the net,
     ** *    **     *** **     ** *   *   |     no-one can hear you scream!
    **   *   **     *** ****   **  *  *   |-------------------------------------
   **     *  **     *** **     **   * *   |  email   marc@comp.lancs.ac.uk
  **       * ******  *  ****** **    **   |      marc@computing.lancaster.ac.uk
--------------------------------------------------------------------------------
Newsgroups: rec.games.video
From: naiman-jeffrey@CS.YALE.EDU (Jeffrey Naiman)
Subject: Re: *** HONEST PEOPLE ASSOCIATION ***
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Wed, 15 Apr 1992 01:48:57 GMT

This string and related ones have gotten out of hand. I understand that many
people have been burned by the few dishonest people around, but people
who are new to this group might think that we have many dishonest people
when in fact we do not. I've traded with over a dozen people in this and the
mac group without any problem. I'd bet that <1% of all transactions made
have involved dishonesty.

I'm not saying that people should not be cautious if they want, I'm just
pointing out that this is getting more and more like Us vs Them, and
like old McCarthyism. It is only a matter of time before an honest person
gets his name smeared because he accidentally bounced a check, or because
he mixed up addresses, or something simply gets lost in the mail.

Lastly, how will new people ever trade since by definition they cannot
be in one of the 'privileged' groups? 

- Jeff Naiman
From: xtap@uxa.ecn.bgu.edu (Tony Peacock)
Newsgroups: rec.games.video
Subject: Re: Cheapest source for Super Mario 3?
Date: 15 Apr 92 20:22:04 GMT
Organization: Educational Computing Network

In article <167CABCF7.N51LS801@ncsuvm.cc.ncsu.edu> N51LS801@ncsuvm.cc.ncsu.edu writes:
>The best local price for Super Mario Brothers 3 is $47.88, at the local
>WALMART.  Are there mail-order sources that sell it for less? Which ones?
>Thanks.

Funco at 1-612/533-8118 has it for $36.  Call and check to see if the
pricing has gone down.  Good Luck.

Tony,....


    *********************************************************************
    *  Tony Peacock                           *   xtap@uxa.ecn.bgu.edu  *
    *  Telecommunication Technician           *   xtap@ecnuxa.bitnet    *
    *  Educational Computing Network          *   708/534-0200          *
    *  G.S.U. 3rd Floor                       *                         *
    *  University Park, IL  60466   U.S.A.    *                         *
    *********************************************************************
From: pol-in01@Oswego.EDU (Brandon Hockle)
Newsgroups: rec.games.video
Subject: Re: MD(cd) vs. MD(cd) USA
Date: 14 Apr 92 22:37:20 GMT
Reply-To: pol-in01@oswego.Oswego.EDU (Brandon Hockle)
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY

In article <1992Apr13.162814.6189@Princeton.EDU> sikorski@phoenix.Princeton.EDU (Edward Sikorski) writes:
>
>said if I use a MD convertor I might be able to use Japanese games
>but some letters will be in kanji. Who Cares! I'll learn kanji!!
>Now why would Sega manufacture games that are totally incompatible?
>Costs for manufacturing would be astronomical. let's look at marketing
>and figure the Sega of America does NOT want to lose a share to Sega
>of Japan. This would explain the "rumor" of incompatibility. Heck,
>I opened my "MD" convertor and you know what I found! The pins on
>the board go STRAIGHT THRU!!@! (*^#^%RiPOfF!!)So I notched my Genesis
>and wala the MD game works.
>
>I will buy a Japanese Mega CD and wait for the US games. If I lose,
>well I'll have a used Mega CD for sale :0 :) :]

You will lose in the long run! Not only will your games be more expensive
but you will be another hapless dupe in the international electronics cartel
conspiracy! If you want more info on why Sega would want it's games to be
incompatible in different countries read the excellent post on the cartels
that was a transcript of the PBS Frontline Episode on international electronics
cartels posted to this very newsgroup! It will explain in detail how this
incompatiblity will help Sega! It has a lot to do with price fixing! Take
a look! Be a dupe no longer!!

-------------------------------------------------------------------------------
Abiguity is the Devil's volley ball - Emo        |Brandon W. Hockle just a guy@
"SpAcE CaBbAgE...Juss how yew like it!"          |pol-in01@gidney.oswego.edu
                         -  Ren & Stimpy         |pol-in01@penelope.oswego.edu
SUPER NOFRIENDO! I BOUGHT IT FOR THE COOL EJECT BUTTON SO SHOULD YOU!!!!!!!!!!
-------Sig File Straight From the Intellectual Cauldron @ S.U.N.Y. OSWEGO------ 
Newsgroups: rec.games.video
From: tolman%asylum.utah.edu@cs.utah.edu (Kenneth Tolman)
Subject: What makes a good video game?
Date: 16 Apr 92 17:27:06 MDT
Organization: University of Utah CS Dept

I am curious what other people think makes a good game, -what is it?
What separates the good from the excellent?

A few starting ideas:

  Variety- new things to see and do
  Vivid graphics and sound

And crazy ones:

  Developing a "relationship" with the characters in the game. 
  (only in the sense that you interact with some entity again and again)
  Having clever puzzles to solve.


What is your favorite game, what is so great about it?
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Rather Unsubstantiated Rumors (Was Re: Super NES CD-ROM)
Keywords: Nintendo, CD, ROM, Super, NES
Date: 17 Apr 92 18:14:15 GMT
Organization: Boston University Chemistry Department

Remember, these are only RUMORS, the system is still in development!!!

Well, that's what I heard recently: the SNES/SF CD-ROM will have a 21 MHz
16-bit processor that will allow it to scale and rotate backgrounds.
Other features include greatly increased sprite capacity and 20-min
uninterrupted full-motion, full-screen video capability without color
restrictions (unlike the Mega CD). 
As for the first games - nothing new here. Mario, Zelda, Final Fantasy,
Dragon Warrior and, surprisingly, Total Carnage from Acclaim.

And I'm pretty sure that Nintendo will dump their CD-ROM for $200 just to ruin
Sega. (I wonder what the real price will be, though...)

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               // 
Newsgroups: rec.games.video
From: bm562@cleveland.Freenet.Edu (Richard L. Trionfo)
Subject: Re: SNES baseball games
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Thu, 16 Apr 92 14:05:16 GMT


   If you are looking for a good baseball game, maybe you
should try Super Baseball Simulator 1.000.  If you have played the
NES version, you'll enjoy this version.  It has better ultra plays
than the NES version and the season mode goes much quicker for
the skip function of computer vs. computer games.  
                      Hope this helps
                      Rich
-- 
Goodnight teenagers.
            ---Dennis Miller
My boys can swim.
            ---"Seinfeld"
Newsgroups: rec.games.video
From: pychen@cory.Berkeley.EDU (Peter Y. Chen)
Subject: To all you net traders who has been ripped off before
Organization: University of California, at Berkeley
Date: Sat, 11 Apr 1992 03:42:01 GMT

If you do a lot of business over the net, you might want to look into how
C.O.D. works.  I'm not very sure how it works, who get access to it, etc,
but I'll tell you what I know.
C.O.D. stands for, I believe, Cash On Delivery.  I THINK this is how it
works: the sender calls up UPS or some delivery company like that, and ask
them to send an item on COD.  The company either pay you for the price of 
the item immediately, or they will pay you after they make the delivery 
(again, I'm not sure).  Anyways, upon delivery of the item, they will ask
the recipient to pay in cash, on the spot (hence the name C.O.D.) before they
will hand over the item.  You might imagine how a system like this will
effectively curtail theft over the net.
I know about C.O.D. only because I used to buy mail-order games, and most of
the time I asked them to mail the games via COD.  So don't ask me what happens
if the recipient refuse to receive the item, or if UPS can't get in touch
with the guy.  I was hoping that those of you who got ripped off before will
be interested enough to ask for more info on COD, and enlighten most of us
(especially me).  It's too bad that there are nastly people in the world
who are out to ruin simple, trust-based systems for all of us and force us
to use complex, con-proof schemes like C.O.D.
From: "carl bannenberg" <carl.bannenberg@canrem.com>
Newsgroups: rec.games.video
Subject: immature threads late
Date: 10 Apr 92 22:54:02 EST
Reply-To: "carl bannenberg" <carl.bannenberg@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

TO: exuhag@exu.ericsson.se

-> then, just use the word _Amiga_ somewhere and post
-> to comp.sys.amiga.advocacy.  Those guys will go
-> after anyone who even looks at their machine funny...
-> --

Comp.sys.amiga.advocacy would be a dead conf. without all the
self-righteous Dos and Mac users flaming Amigans for not buying the
right computer. Theirs!

Carl.Bannenberg@canrem.uucp

P.S Everyone gets defensive when they're called stupid. ;)
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: kens@css.itd.umich.edu (Ken Small)
Subject: Re: LYNX: Super Skweek is out ; Crystal Mines II comments
Organization: Univ. of Michigan ITD Consulting & Support Services
Date: Mon, 6 Apr 92 15:30:24 GMT

In article <ktug5oINNkil@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>
>  I've only gotten as far as 50-something, myself. If you have a list of 100+
>codes, you're ahead of everyone else I know. How many of the hidden Bonus
>Stages have you found?
>

I've only found 3-- 1,3 and 12. Secret Level 12 was somewhere arounf
real-level 40.  Unfortunately, I haven't been logging levels
consistently.  One level you might want to look at is KBHA.  It shows
off some of the nifty "chemistry" in CMII.

-- 
Ken Small
kens@umich.edu
Consulting and Support Services, University of Michigan
From: smothrl@wkuvx1.bitnet (Ray Smo)
Newsgroups: rec.games.video
Subject: RAUSER SUCKS
Date: 7 Apr 92 21:51:44 GMT
Article-I.D.: wkuvx1.1992Apr7.165144.1247
Organization: Western Kentucky University, Bowling Green, KY

Just wanted to get that off my chest.  Thank you. 

________________________________________________________________________________

	"Ladies and gentlemen, this is your stewardess speaking.  
	 We regret any inconvenience the sudden cabin movement
	 might have caused.  This is due to periodic air pockets
	 we encounter.  There is no reason to become alarmed and
	 we hope you enjoy the rest of your flight.  By the way,
	 is there anyone on board who knows how to fly a plane?"
					--"Airplane!"

  email: smothrl@wkuvx1.bitnet
         Ray Smo
         Western Kentucky University
________________________________________________________________________________
Newsgroups: rec.games.video
From: lthompsn@polari.com
Subject: Re: Who wants to sell Bonanza Brothers
Organization: Seattle Online Public Access Unix (206) 328-4944
Distribution: usa
Date: Fri, 10 Apr 1992 19:02:25 GMT

In article <28761@brahms.udel.edu> 02106@brahms.udel.edu (Samuel Ross) writes:
>I know that there is someone out there that has Bonanza Brothers for the
>Genesis and doesn't want it.  How come no one has made an offer?  Is the
>game that good?  
>
>

I'm not parting with mine.   :)

It's a fun two player game.



-- 
+-------------------------------+--------------------------------------------+
|Lee Thompson                   | "Marvin?"                                  |
|uunet!polari!lthompsn          | "I'm all right... still very bad though."  |
|Alternate: lthompsn@polari.com |                                            |
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: SFC Street Fighter 2
Keywords: Nintendo, release, date
Date: 16 Apr 92 17:43:30 GMT
Distribution: na
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Just FYI. I just read in FamicomTsushin yesterday that the release
date for the SuperFamicom version of Street Fighter 2 will be between
July and August.
-- 
Louis Chui 
Internet address: louis@netcom.COM
UUCP address    : oliveb!valisys!chui
Newsgroups: rec.games.video
From: s442236@nexus.yorku.ca (Wayne Goring)
Subject: LYNX: Super Sqweek
Originator: s442236@nexus.yorku.ca
Keywords: Damn this game is tough
 
Organization: York University, Toronto, Canada
Date: Mon, 13 Apr 1992 20:29:09 GMT

   This game reminds me alot of Scrapyard Dog,it feels very 'cute' but
   it's a bloody hard game to play.I got a good game saved at level
   11 ( seasick??) with 10 men in reserve still ( password 1e2d0e131e0f1e)
   but i can never get past level 16.This is the one with lots of
   bomb squares and the squares that build when you shot it.I seen to lose
   the majority of my men when i finish the level.DOes anyone have a good
   password after level 16 or any tips for that level???
 
   One of the first times i played SS,when i finished level 2 and looked
   at my score during the third level i noticed that ,somehow , i got
   1.3 million points on that level!!! Beats the hell out of me how i 
   did it,nothing seemed different.Has this happened to anyone???

   I noticed that if you fall off the 2nd level and hit a monster,you 
   don't get killed but the monster died.I played a random game and on
   level 70,you have to kill all the monsters but the monsters are only
   the circle face ( which takes hundred's of shots to kill ) and the
   indestructable red skulls.There is a shop but it doesn't sell any
   advanced weapons.So the only way to kill them is to land on top of
   them.

   Bonus stages: 1: food ( hamburger being the best i believe )
                 2: weapons
                 3: money but you are invisible
                 4: money but you are not invisible ( found it today)
           Anyone found any others???

   Well once i can get past that level 16,this game can last a very
   long time.It's very original and fairly addictive for me ( i haven't
   played robotron for a loooong time and i doubt i will for awhile )
   I find the intermission scenes to get boring after a while but i'm glad
   the have the same feature as in A.P.B. wher you can speed through them.

   
   The only gripse i have is basically what Robert said in his review
   and that i have a hard time when i am on a directional tile and it's
   against the border ( i cannot seem to go in the opposite direction at
   all,maybe it's my Lynx).

   I think the blinking pixel is in the game somewhere,or was it 
   Crystal MIOnes ][?

  Cheers!!!!
From: loney@ariel.lerc.nasa.gov (Patrick Loney)
Newsgroups: rec.games.video
Subject: Railroad Tycoon
Date: 15 Apr 92 20:17:00 GMT
Article-I.D.: ariel.15APR199215174916
Organization: :The state of being organized
News-Software: VAX/VMS VNEWS 1.41

On the IBM version of Railroad Tycoon, I can not get a station to branch out
into several directions.  But I can see the competitions rail lines doing
it.  Can some enlightened sole please let me know how it is done?

Thanks in advance,
Pat
Newsgroups: rec.games.video
From: sikorski@phoenix.Princeton.EDU (Edward Sikorski)
Subject: Mega Drive (US or Japanese version)
Originator: news@ernie.Princeton.EDU
Organization: Princeton University
Date: Thu, 9 Apr 1992 11:35:23 GMT


	I'd like to know:	

	1) Is the Mega CD available in the US? How much$? What
availablity are the CDs? What are their "average" cost?
	2) After glimpsing through EGM and PwrPly and "other" game
review mags, will the Japanese CD drive be compatible with US Sega CD's?
	3) I'd like to know this 'cause I can't wait till Sept' for the
US Sega Mega CD. And what about this GIGA DRIVE quoted in EGM?
	4) I have an MD adaptor in my Genesis, I also have Devil Crash.
Why can't I use passwords? Is my Genesis too new? Is this a problem with
all MD to Genesis Devil's Crash? Do I have a bad game?

Replies are appreciated. Flames too! (yeah, wait till I yell at these
RE:Falcon dudes who should be on an Atari.new.noway---Video games
PLEASE, take your Amiga and IBM to the appropriate sections--Of course
they will be fodder for my KILL file!!! >;*)

Death to all ye who trespass here...
From: 00bjgood@bsu-ucs.uucp
Newsgroups: rec.games.video
Subject: Re: Baseball Stars
Date: 14 Apr 92 22:54:56 GMT
Article-I.D.: bsu-ucs.1992Apr14.175457.6365

In article <92100.174507CLC120@psuvm.psu.edu>, CLC120@psuvm.psu.edu writes:
> I was told that SNK was fixing a bug and it would be re-release.  But I do not
> know for sure.
	I sure hope your right, because that is the best game ever made for
nintendo, and as far as I know has not been available for over 3 years
Newsgroups: rec.games.video
From: wshu@actel.actel.sunnyvale.us.ca (Bill Shu)
Subject: Help needed --- Gaiaries for Genesis!!!!!!
Organization: Actel Corporation
Distribution: na
Date: Thu, 16 Apr 1992 01:00:30 GMT

Do anyone know any cheat or level select trick for this games???

Thanks in advance!!!

Bill
wshu@actel.com
From: evermic@prism.cs.orst.edu (/|/|.BISON)
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.
Date: 9 Apr 92 05:51:38 GMT
Distribution: usa
Organization: Oregon State University, Computer Science Dept

In <Ydsw8Mi00Vok0M7EgY@andrew.cmu.edu> it05+@andrew.cmu.edu (Isao Takeda) writes:


>	Hello, 

>	I recently talked to a friend of mine.  He owns Amiga.  He started
>bragging about how his Amiga is superior to my Genesis in every single
>way.  He mentioned the inferiority of Genesis' ability to display colors
>on one screen (64/256).  He said that Amiga can display 4096 out of
>INFINITE colors.  I could not believe him, and I still cannot believe
>him.  He said something about RBG.  I can believe something like 512 out
>of 32768, but 4096 out of INFINITE colors?  Does he know what he is
>talking about?  Can you computer experts verify the credibility of his
>statement?  

Even though I'm an amiga supporter, I must say, what your friend has told you
is a bunch of BS.  The Genesis and Amiga are aproximately equal as far
as graphics.  The amiga has 4096 colors and in a few modes can actually
display them all on the screen at once.  I'm talking about a stock
amiga...24 bit graphics cards(16million colors) are the next step up.
Also note that most games are done in 16 or 32 colors, but 64 color games
are not uncommon, and there are 128 color ones.  The one things I know
for sure is most amiga games have much better sound, possible due to better
hardware, but one reason for sure is carts have a limited amount
of storage and they can't use very high sample rates.  
 
 /|/|.BISON
 .
Newsgroups: rec.games.video
Subject: Sega virtual reality
Date: 08 Apr 92  07:27:00 EDT

Anyone have anything to add to the following spartan, sketchy press release?



TOKYO, JAPAN, 1992 MAR 30 (NB) -- Sega Enterprises claims to have
developed a new computer graphics board designed for game-playing
which is based on the latest concept of "virtual reality."

Sega's "Model 1," also called the virtual reality board, will be
shipped with Sega's newest game machine by July. Able to be
connected to a television set, this virtual reality board is said
to create a three-dimensional environment. Sega defines that as
high-quality graphics which support a maximum of 180,000 kinds of
graphic shapes per second. This allows game programs to respond to
high-speed reactions of the users. The board has also a quality
sound stereo speaker system, the company says.

Another advantage of this virtual reality board is the networking
feature. It has an extension port to support a multiple player
device. With this device, several players can share
the same game at once.

Sega hasn't announced any titles for this new game machine yet,
but the games are expected to be a step above current technology.
Sega claims the virtual reality feature will provide game players
with the feeling of actually participating in the game. Sega says
the technology can be used with special head-gear.

(Masayuki Miyazawa/19920330/Press Contact: Sega Enterprises, +81-
3-5461-8331)
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.video
Subject: Re: Bagging a Net Trade schnook
Date: 7 Apr 92 17:50:53 GMT
Organization: University of Washington, Seattle

In article <1992Mar26.162425.7136@eff.org> peterco@eff.org (Peter A. Cohen) writes:
>Here's another idea- what if someone started a FAQ or a mailing list of
>known net thieves?

     Fine idea.  You're nominated. :)
     Basically, the problem involved is this: it's reasonably safe to maintain
a list of good net traders (provided the appropriate disclaimers are included
about not being responsible if a trade goes sour anyway), because nobody is 
going to object to being on it.  In contrast, if you keep a list of net
thieves, a lot of people are going to object strenuously to being included, and
some of those people may express their displeasure with libel suits.
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Hi!  I'm an anti-virus utility!  Install me in your .signature right away!