HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.mac.games
Subject: Re: Harpoon Designer's Series...
From: wgentry@netlink.cts.com (William Gentry)
Date: Thu, 19 Nov 92 08:49:26 PST
Organization: NetLink Online Communications, San Diego CA

andrew@aardvark.ucs.uoknor.edu (CHIHUAHUA CHARLIE) writes:

> Hello,
> 	I have recently purchased the Harpoon Designers' Series
> for the Mac, and I wish to sell it for $42 (includes shipping
> and packaging).  It originally cost me $60 (with tax), and the
> average price for it seems to be around $55.
> 	I may be willing to trade for another interesting title,
> but no arcade or Sierra games... only simulation and strategy.
> Everything is original: disks, manuals, even the registration
> card!  I played it only twice, and I can't stand the game!
> 
> andrew
> andrew@aardvark.ucs.uoknor.edu
> The University of Oklahoma
> 

$60!! You might consider purchasing your software somewhere else in the 
future. I purchased it at CompUSA for $32 and they are usually a couple 
dollars higher than mail order.

--                    
INTERNET:  wgentry@netlink.cts.com (William Gentry)
UUCP:   ...!ryptyde!netlink!wgentry
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: comp.sys.mac.games
From: zephyr@cory.Berkeley.EDU (COIFMAN)
Subject: A-Train
Organization: University of California, at Berkeley
Date: Wed, 18 Nov 1992 21:54:56 GMT

 Could someone pleas post a review of A-Train. I am also interested in
the technical requirements. Do you need sys7 &/or a color machine? I
thought small and got a Classic with sys 6. Hey, I'm a student.





   p_n__n__----- _______             zephyr@cory.berkeley.edu
  d ___--__| HH||       `---.      zephyr@robotics.berkeley.edu
  _T-------'___-|___________|
 'o=o ()()()--'  o=o`---'o=o               Benn Coifman
          - NP 328 -                 

Newsgroups: comp.sys.mac.games,rec.aviation.simulators
From: Neil_MacAskill@mindlink.bc.ca (Neil MacAskill)
Subject: Re: Request: Network & Modem Games
Organization: MIND LINK! - British Columbia, Canada
Date: Sun, 22 Nov 1992 21:53:43 GMT

I have Strategic Conquest 2.0. Where can I get version 3?
Does version 3 work well on a network? That would be great! The computer is
too easy after a while.

Neil
Newsgroups: comp.sys.mac.games
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Re: ARCHON for the MAC--does it exist?
Organization: Brown University Department of Computer Science
Date: Mon, 23 Nov 1992 17:35:05 GMT

In article <1en8gsINN3ep@tamsun.tamu.edu> wrr3118@tamuts.tamu.edu (William Richard Jr Russell) writes:
>In article <1992Nov20.200616.7131@cognos.com> heeschv@cognos.com (Brian VanHeesch) writes:
>>I used to love ARCHON (part 1 was better) when I used a Commo-dork 64,
>>was this game created/ported to the MAC platform?
>

Actually, ARCHON was ported to the macs. I own an old copy of the
game for both the mac and C-64. Unfortunately, the game only
runs on the old Macs and not the Mac IIs.



uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
Newsgroups: comp.sys.mac.games
From: awells@fenris.claremont.edu (Adam "Servo" Wells)
Subject: Re: ARCHON for the MAC--does it exist?
Organization: Harvey Mudd College, Claremont CA
Date: Sun, 22 Nov 1992 22:24:22 GMT

In article <1en8gsINN3ep@tamsun.tamu.edu> wrr3118@tamuts.tamu.edu (William Richard Jr Russell) writes:
>::: MY FAVORITE GAMES FOR THE COMMODORE 64/128 AND APPLE II ::: 
>:::           THAT DON'T EXIST ON THE MACINTOSH             :::
>
>Adventure Construction Set (Stuart Smith??/Electronic Arts)

As soon as I got my first Mac (after having had an Apple IIe), I thought
about Adventure Construction Set.  Now there was a game that was begging for
a Mac interface!! 

Imagine it... You're designing a room.  Click on "add room wall".  Scroll
through the patterns, click on one.  Click and drag to size room.  Then,
click on "add objects". Scroll through list of objects, click on one, click
in room to add it.  Next, click on "add creature".  Scroll through list,
click on one, click in room to add it there.  Double-click on a creature to
edit its stats.  Double-click on an object to edit its atributes.  Draw
creature and item pictures (icons?) as easily as you design icons in
ResEdit.  Going through all those branched menus and stuff with the arrow
keys was just so cumbersome ... with a Mac interface, it would have been a
great game!!

Adam Wells

-- 
+---------------------------------------awells@fenris.claremont.edu----------+
|"Did you ever see the faces of children / They get so excited               |
|(gobble gobble gobble gobble gobble gobble gobble gobble)"  - P. Townshend  |
+----------------------------------------------------------------------------+
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: BlockOut for the Mac???
Date: 18 Nov 1992 22:29:25 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1ecrf2INN6e0@usenet.INS.CWRU.Edu> jmt8@po.CWRU.Edu (James M. Trela) writes:
>
>I believe it is called WellTris...I have seen it but I can't
>	remember where...

Welltris and Blockout are different games.  Both are takes on Tetris, but
they have little in common with each other.  In blockout the falling pieces
are 3d.  In welltris the peices are 2d, and fall down the sides.

A friend of mine with a mac plus has Blockout on her machine.  It's quite
old, b&w only, and I don't know if it's sold anymore.  I forget the name of
the company.

Both Blockout and Welltris are commercial games, but I think there is a 
Welltris demo floating around.  If your interested check sumex and umich,


                                                     Darren
From: skaven@carson.u.washington.edu (The Missionary of Montlake)
Newsgroups: comp.sys.mac.games
Subject: Anyone know of a walkthrough for Infocom's _Quarterstaff_?
Date: 22 Nov 92 01:52:01 GMT
Article-I.D.: u.1992Nov22.015201.29764
Organization: University of Washington, Seattle

I have had this old Infocom game for years and never finished it...I'd like
to gt it done finally!

Bill Gilliland -- skaven@u.washington.edu -- No one we think is in his tree
From: Mark.Larimer@cdc.com (Mark D. Larimer)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings bug? Tricky 19, *spoiler*
Date: 20 Nov 92 04:46:05 GMT
Organization: Control Data Systems, Inc.
X-UserAgent: Nuntius v1.1.1d12
X-XXMessage-ID: <A731C9BF7301A11B@larimer.cpg.cdc.com>
X-XXDate: Thu, 19 Nov 92 04:46:23 GMT

In article <caqf02oC2bnq01@JUTS.ccc.amdahl.com> Francis J.
Bruening, 
fjb20@juts.ccc.amdahl.com writes:
>
>Is this normal? This looks really bizzare to me. Have
others seen this 
>problem? It's driving me nuts! What is causing the one
lemming to die?

What's happening is after your guy digs his way into the
pit, he stops 
digging, starts walking, gets to the wall of the pit,
climbs up it (once
a climber, always a climber), walks all the way to the
left side of the
board, gets to the pillar that frames the board, climbs up
it (once a 
climber, always a climber), gets to the the top of the
pillar where it 
turns into ceiling, and slips off the ceiling.  If he has
not been granted 
floating powers, he falls to his death.

Not a bug.  Watch the radar in the lower right and see if
I am correct.

Mark D. Larimer
(Control Data Systems, Inc.) && (University of Minnesota)
Internet: Mark.Larimer@cdc.com

Go Meanies (9-2) !!
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom 1.0a1
From: macdevil@netlink.cts.com (Leonard Cayetano)
Date: Thu, 19 Nov 92 17:30:32 PST
Organization: NetLink Online Communications, San Diego CA

eric0139@student.tc.umn.edu (Grant Erickson) writes:

> Was just on the local BBSs and picked up a copy of the SW game Maelstrom
> v1.0a1. It is written by Andrew Welch but it APPEARS to be VERY similar to
> Solarian II 1.04 and Lunatic Fringe, which are written by Ben Haller at
> Stick Software.
> 
> The basic gist of the game is a lot like the classic (but often dull)
> Asteroids and Meteors, etc. But some twists have been added, great sound
> effects (better than Solarian) and some fantastic 3D-Shaded graphics and
> animation that put Lunatic Fringe to shame.
> 
> I have everyone in the dorm with a Mac II addicted. If you see it, I'd
> recommend downloading, and even more so, I'd recommend sending in the $15
> fee. Well worth it...
> 
> PS: Are Ben Haller and Andrew Welch in anyway related or affiliated?

Andrew, who logs onto AOL quite frequently, wanted to put out a fast, 
action, arcade type game because of the lack of such games (or at least 
decent ones) on the Mac market.  Hmm...I haven't seen it posted on AOL 
yet, must be because the moderator hasn't checked it yet.  If anyone is 
familiar with Andrew's work, they'll know that he DOES have talent in not 
only games, but he has also made some very useful utilities, i.e. Init 
Tracker.
 
Leo.

--                    
INTERNET:  macdevil@netlink.cts.com (Leonard Cayetano)
UUCP:   ...!ryptyde!netlink!macdevil
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: poulin@violet.ccit.arizona.edu
Newsgroups: comp.sys.mac.games
Subject: A-Train (and test: please read)
Summary: test and questions about A-Train
Keywords: A-Train test yee
Date: 17 Nov 92 18:44:02 GMT
Reply-To: poulin@ccit.arizona.edu
Distribution: usa,local
Nntp-Posting-User: poulin


   Sorry for this folx, just testing my global post commands.  If you are not
on .arizona.edu and can see this, could you be so kind as to email me a reply
verifying that I am doing this correctly.


   And, btw, can anyone give me information reguarding 'A-Train'?  Is it really
a good combination of RRT and SimCity?
					Thanks!
					Ian Poulin

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ian D. Poulin, CCIT User Support, University of Arizona
Senior, Anthropology/Classics (though mum hints that I might want to
                               study Comp-sci (I wonder why?))
   Through study of archaeology from the anthropological perspective and
combined with classical and religious studies, my interests lie in the
archaeology of early christian sites (2nd century BCE - 4th century AD) and how
the religious evolution of these sites impacted the cultures of the period - or
how the cultures of the period moulded a popular cult into a verifiable
religious institution by the beginning of the 4th century AD.
   As I am but an undergraduate, these thoughts and ideas are subject to change
at any time.


INTERNET:				BITNET:
idp@alpha.ccit.arizona.edu
poulin@ccit.arizona.edu			poulin@arizvms
ipoulin@arizvm1.ccit.arizona.edu	ipoulin@arizvm1
poulin@convx1.ccit.arizona.edu

COMPUSERVE:				SNAIL MAIL:
72700, 1244				1945 E. Hawthorne St.
PHONE: 602/326 2335			Tucson, Az. 85719
From: thewho@plume.mit.edu (Derek Fong)
Newsgroups: comp.sys.mac.games
Subject: Graphics performance of Leyte Gulf (compared to original Hellcats)
Date: 23 Nov 92 03:30:44 GMT
Organization: CMPO at MIT

Hey HotP fans who have already gotten there hands on Leyte Gulf!

How does the frames per second of the new scenarios compare with the original
version of Hellcats?  Do all of the new details (moving targets, etc) slow
down the graphics?

If someone has a machine of comparable speed to mine (SE/30 with Lapis
Colorserver PDS-30/17) and could comment on their thoughts of performance,
I would appreciate it...as a reference, I think the graphics performance on
the original hellcats is fine on my machine, but I want to be sure that it 
can handle the added complexities of the new scenarios.

thanks in advance,
Derek


******************************************************************************
*  DEREK FONG                         *	EMAIL:    thewho@plume.mit.edu       *
*  Dept. of Physical Oceanography     *		  thewho@darla.whoi.edu      *
*----------------------------------------------------------------------------*
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******************************************************************************
From: arnett@unixg.ubc.ca (Bill Arnett)
Newsgroups: comp.sys.mac.games
Subject: Re: BlockOut for the Mac???
Date: 18 Nov 1992 20:14:11 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: unixg.ubc.ca

In article <1ecrf2INN6e0@usenet.INS.CWRU.Edu> jmt8@po.CWRU.Edu (James M. Trela) writes:
>I believe it is called WellTris...I have seen it but I can't
>	remember where...

Blockout and Welltris are two different games.  Both have a view looking
down into a square pit, but Welltris uses 2-dimensional Tetris pieces which
slide down the walls onto the floor of the pit.  Blockout OTOH uses 3-d
pieces which fall vertically from the air anywhere between the walls.

Both are fun, challenging, addictive games, but I haven't seen either of
them for a Mac.  :-(

Bill.
-- 
Bill Arnett                            Internet: arnett@unixg.ubc.ca
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: Apple building a games machine?
Organization: University of Maryland, College Park
Date: Fri, 20 Nov 1992 23:50:39 GMT

In article <1992Nov20.110042.9015@ac.dal.ca> seanmcd@ac.dal.ca writes:
>I read in some games magazine (i think it was sierra's...) that apple was
>constructing some sort of 'games machine' a la Nintendo...
>
>has anyone heard *anything* along these lines? i haven't since i read this;
>maybe the guy just made it up.
>
>however, it would make sense in this way: give the guys who work on the 
>Apple ][ and the ][GS something to do! After all, doesn't the SNES use
>the same chip as the IIgs?
>
>Any sort of response appreciated...
>
>Sean
>
Actually, I have heard something similar to this a while ago.  As you may or may
not know, Apple is trying to get into the consumer electronics market.  One of
the things it was working on (or planning to work on in any case) is the game
machine that you are describing.  Personally, I don't like those type of game
machines much, but I'd much rather have Apple make them than Nintendo (I really
don't like the Nintendo company).

-Bob
From: pierce@radius.com (Pierce T. Wetter III)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia Demo
Date: 20 Nov 92 17:40:20 GMT
Organization: Skylab Team

>You apparently cannot colonize a world (so far I havent discovered how).

Send your ship to the planet, then invade a region.

the planet has to be hospitable to your life form.

Pierce
Newsgroups: comp.sys.mac.games
From: michthom@bnr.ca (Michael Thomson)
Subject: Re: HELP: PoP swordfighting!!!
Organization: BNR Europe Ltd, Maidenhead, UK
X-Newsreader: TIN [version 1.1 PL7]
Date: Mon, 16 Nov 1992 15:03:12 GMT

Scott Laing (salaing@eos.ncsu.edu) wrote:
: 
: Hey, could someone PLEASE tell me how to swordfight?  The jerk guarding the
: doors kills me everytime and I'd really like to see more of the game before I
: purchase it.  Some docs would be nice...I don't know the key commands.
: 
: thx,
: scott
: 

Here's the way I do it...

I normally control the Prince as follows:

			Jump up / climb - 8
				Left - 4  5  6 - Right
Shift - Grab ledges	Duck / go down  --^

Obviously, holding 8 & 4 or 8 & 6 does a jump in that direction, and if you're
running along and press 8, you do a prostigious *leap*.

Now, when fighting, the Shift key swings your sword. 4 and 6 still move you
left and right (actually into / out of trouble might be a better description,
but 8 now acts as a 'parry' key. So if the bad guys are swinging at your head,
press 8 and you should survive the experience.

***DON'T*** press 5/2 during a fight with a baddy! You put away your sword, and
prepare to become salami.

When fighting, wait until the tips of the two swords JUST overlap, then swipe
the sword at the swine and you should do some damage.
 
Best o' luck! The guards on level 8 are a bit tricky - you need to surprise
them to win!
--
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
+    Michael Thomson   + The opinions expressed here, while definitely NOT  +
+    BNR Europe Ltd.   + those of my employer, may OR MAY NOT be mine!      +
+ Phone +44 628 794416 + --------------------------==========-------------- +
+   Fax +44 628 776017 +        This space intentionally left blank         +
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Newsgroups: comp.sys.mac.games
From: erwin@trwacs.fp.trw.com (Harry Erwin)
Subject: Designer's Considerations
Organization: TRW Systems Division, Fairfax VA
Date: Thu, 19 Nov 1992 19:36:54 GMT



[1] Do I need to support black and white?
  Probably, since there are a lot of Classics and Powerbooks out there.
[2] Can I make System 7 a requirement?
  Probably, but you need to make it obvious on the packaging. Don't
  require 7.1, since there are a lot of people who probably won't upgrade.
[3] Is a game window the size of a Classic's screen big enough?
  Yes, but then you should definitely support Classics.
[4] Do you buy Mac games?
  Yep, if they use my brains. I avoid arcade shoot-em-ups.
[5] What are your feelings on copy protection?
  Use copy protection based on the manual.
[6] What types of games do you like?
  Ultimas and similar RPGs. Historical stuff. "Hammurabi" games, too.
Puzzle games.
 
Cheers,
--


-- 
Harry Erwin
Internet: erwin@trwacs.fp.trw.com

Newsgroups: comp.sys.mac.games
From: John.Hirsch <John.Hirsch@mixcom.mixcom.com>
Subject: Re: Hmmmm... SimCity? SimCounty? <SimHell!>
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Sat, 21 Nov 1992 02:45:43 GMT

In <sf3H18i00iVgA2A4Q5@andrew.cmu.edu> Robert Everett Brunskill <rb6t+@andrew.cmu.edu> writes:

>Actually they just need to patch all their Simstuff together.  Imagine it...


>And then we can add on what you
>know Maxis will come out with in the future... SimCounty, SimState,
>SimNation, SimTermites, SimCat, SimDog, SimRain, SimForest, SimComputer,
>SimCompany, SimWar, SimUniverse, SimSun, SimGalaxy, SimSim... the list
>goes on and on.

  I'm going to wait until SimGod, where you get to create everything! It'll
be great! I think they'll need at least 3 floppies to distribute it, though.

>I can hardly wait.

>Hold me back.

-- 
John.Hirsch@mixcom.com

Hi there.
Newsgroups: comp.sys.mac.games
From: pdevri95@ursa.calvin.edu (Paul De Vries)
Subject: Hmmmm... SimCity?  SimCounty?
Summary: Global SimCity?
Keywords: sim maxis simcity city county unified
Organization: Calvin College
Date: Thu, 19 Nov 1992 22:06:25 GMT

Awhile back I heard something about Maxis developing a SimCity shell, a sort of SimCounty, which would unite a bunch of SimCities under one control.  Anything of that?  You could (perhaps) even move up to SimState, then SimCountry, then SimPlanet... from there you could unite it with Spaceward Ho! and have a really annoyingly complex but damn interesting game...

Ah well.  Probably too complex to implement.

- PD
Newsgroups: comp.sys.mac.games
Distribution: world
From: Francis_C._Yu@bmug.org
Organization: BMUG, Inc.
Date: Fri, 20 Nov 1992 11:31:34 PST
Subject: Re: Harpoon Designer Series Question

Sorry, if you don't own the original battlesets, you can't make Designer's
Series versions of them, and you cannot use the Editor either for the
missing battlesets.
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              The above message was gatewayed via PostalUnion
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Newsgroups: comp.sys.mac.games
From: heeschv@cognos.com (Brian VanHeesch)
Subject: ARCHON for the MAC--does it exist?
Organization: Cognos Incorporated, Ottawa CANADA
X-Newsreader: Tin 1.1 PL3
Date: Fri, 20 Nov 1992 20:06:16 GMT

I used to love ARCHON (part 1 was better) when I used a Commo-dork 64,

was this game created/ported to the MAC platform?

BVH
Newsgroups: comp.sys.mac.games
From: jacobw@phoenix.Princeton.EDU (Jacob Solomon Weinstein)
Subject: Beta tester wanted- Text Adventure Game
Originator: news@nimaster
Organization: Princeton University
Date: Mon, 16 Nov 1992 22:08:35 GMT

I've written a text-adventure game using TADS. I'm looking for about ten
beta testers to help find bugs, let me know what difficulty rating they
would give it, and make general suggestions. I'm looking mainly for
experienced text-adventure players, because I'm hoping to be able to get
the final version ready for release by January 4, which means I'd need
to work on it over Christmas break, which means I'd need your completed
comments by December 15, when I go home and lose my Internet access for
two-weeks.

So, if you'd like to help out a first-time shareware author, as well as
get a sneak preview of my game, and you think you can solve a game of
average difficulty in about a month, drop me e-mail. If you have any
particular experience playing, writing, or testing adventure games, be
sure to mention it. I don't plan on being terribly selective, but I can
only deal with so many beta-testers and I have to pick some how. But
please don't feel you need any experience-- I will also want some
testers with little or no experience, even if they can't finish the game
by mid-December.

Thanks!
From: hook@mcl.ucsb.edu (Jim"macman"Goldstein)
Newsgroups: comp.sys.mac.games
Subject: Re: Rise of the Dragon query
Date: 20 Nov 92 21:34:01 GMT
Distribution: na

In <1992Nov19.230739.6848@galileo.cc.rochester.edu> sh002b@uhura.cc.rochester.edu (Red Dragon) writes:

>Hi. I was wondering if someone could help me out in the game "Rise of the
>Dragon" After I dress Blade up, and get the mayor's daughter's picture, what
>do I do? I go outside, past, the doors, that open vertically(I didn't know
>how else to express their motion.) and then what? I just stand their
>watching the helicopters, and the airplanes. I can't go anywhere.I know that
>the mayor tells me to go somewhere, but how do I get there?

Actually for some reason I thought it was called Year of the Dragon or Dragon.
Regardless, what you do is point the mouse around the screen until you see a
the arrow turn into the greed exit thingy and click. You go onto the next screen
With the elevator you press the down button and you get out of the building.
Then your facing a chainlink fence and what looks like an atm machine. Press
on the atm machine thing and you pick places to go in L.A. including where
the mayor tells you to go also you can get to Karyn's apt or city hall.

Hint. dont forget to take the gun from under the pillow in the apartment.
When you get farther into the game let me know maybe you could help me out.

		Jim Goldstein
		hook@mcl.ucsb.edu
From: ginsu@ccwf.cc.utexas.edu (Wes Simonds)
Newsgroups: comp.sys.mac.games
Subject: Lemmings problem
Date: 17 Nov 92 08:03:57 GMT
Organization: The University of Texas at Austin, Austin TX

Does anybody know how to get through level 3 of Mayhem ("It's Hero Time")
inside the time limit?  I have gotten to 96%, and have the thing worked
out pretty much, but I can't seem to squeeze through in the time...

In case you don't remember which level that is, it's the one with the four
levels ... a pool on the middle level... a pillar on the third level that
crushes things that go underneath it unless there's a ladder built there...
and a short fourth level with nothing on it but the exit...

It's logically fairly clever, but the time limit seems unbeatable.

Wes