HDTenEightyP/NetNews huggingface dataset:
From: ski@msbcs.enet.dec.com (John Szczypinski)
Subject: Re: Need Genesis Sonic 2 Help *SPOILERS?*
Keywords: GENESIS, SONIC 2
Reply-To: ski@msbcs.enet.dec.com (John Szczypinski)
Organization: Digital Equipment Corporation, Boxborough, MA
Date: Thu, 7 Jan 1993 18:05:50 GMT


>>I got thru to the Death Egg Zone. Any hints on how to beat the
>>giant Dr. Robotnik? I usually get in about 2 hits before I
>>accidentally impale myself on his fingers. Any way to get rings
>>in that round?
>>
>>Richard

    No rings or power-ups in this zone.  You must play the entire level
    perfectly in order to finish the game.

    The robot Sonic performs a fixed pattern, sounds like you've already
    figured him out.

    The Giant Robotnic / Death Egg(man) will also follow a predictable
    pattern as long as you keep moving Sonic/Tails to alternate ends of
    the screen (far left, far right).  Though it is possible to hit
    Robotonic in the belly once he fires his arms towards you, it is
    simply not worth the risk.  I stick to belly-whacking him only when
    he finishes his "four steps forward, one back" cha cha manouver.
    He then flies up off-screen and starts to target you -- as soon as his
    targeting circle "locks on" run to opposite side, wait for him to throw
    his arms at you, wait for him to do his cha cha manouver again, then
    go for his gut.

    Can't remember if it take 8 or 10 hits to destroy him, probably 8 like
    all the other bosses.

    I found the Robot Sonic more difficult to master than the Giant Egg-man.
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Try this code Re: Sonic2 Codes (Sega Genesis)
Date: 7 Jan 1993 21:45:50 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1993Jan8.012429.5321@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>OH MAAAN! Don't just say that and leave us hanging! Please be kind to us
>saps who don't subscribe to the Japanese gaming magazines; if you go home
>and dig up the info and post it, I'll be your groveling slave forever (or
>for five minutes, whichever comes first. Additional limitations may
>apply. Void where prohibited, licensed or taxed. Batteries not included.)

Well the only code I saw in the magazines is for Game Gear Sonic 2 Stage 
select. Since I can't read Japanese I can only do a hack job of interpreting
it. I think it goes like this... at the intro screen where Tails is running,
press start. Then at the title screen while still holding down start, press
down left on the pad and buttons 1 and 2 all at the same time. You should hear
a tone indicating the code worked. Then let go of all buttons and press start
again. You should then be able to start at any stage. If this doesn't work as
I described it, try some other different sequence of pressing start.

-Teh Kao
BTW I decided to not go to Las Vegas...not brave enough..
From: set@matt.ksu.ksu.edu (Toaster Man)
Newsgroups: rec.games.video
Subject: Re: Any MGH Owners Out There?
Date: 6 Jan 1993 11:36:23 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

In article <1993Jan6.152644.21518@news.columbia.edu> ay@cunixa.cc.columbia.edu writes:
>In article <skelly.0mvx@amiganet.chi.il.us> skelly@amiganet.chi.il.us (Sean Kelly) writes:
>>those of you that are wanting to run out and buy one and then go to your local
>>video store and rent evey game in sight and copy them - most new games have 
>>copy-protection now and your copy will not work.
>:	:
>:	:
>>    The bottom line - if you are looking for one in the hopes that you can run
>>out to Blockbuster Video and rent every game they have and copy it - sorry, it
>>won't happen.  Most of the new games have copy-protection and won't copy.  But
>>if you are looking to protect what can be a VERY expensive investment with 
>>some of these games running 75 bucks a crack, it's worth it...
>
>	According to this message, all the new games have copy protection so
>	all these MGH and SMC would not work, then may I asked, what's the 
>	point of buying these if it cannot 'back up' my favourite new game 
>	like street fighter II, super star war etc...You mean I can only
>	use it to back up old, dust-collecting games???
>
>								Alec
>

hehehe.. i would like to jump in here and ad my .2 worth.
as for the MGH new adapters are being made to play all new games.  as for 
mario kart and pilot wings there is an adapter avail for the mgh to play them.
Also ranma 1/2 2 is protected but it can be played wiht the mgh with one of
these new adapters.  The adapters are not avail to the general public yet
because they are not %100 perfect yet, but they do exist believe me.  I dont
know about smc owners i gues they will have to just wait for there faith to be
decided.  Remember there is really nothing Nintendo or Sega can do to stop
these companies from makeing new adapters for new games. its a winless war.

ST
Newsgroups: rec.games.video
From: jlpicard@austin.ibm.com (Craig Becker)
Subject: Re: SONIC II help!
Originator: jlpicard@woofer.austin.ibm.com
Date: Tue, 12 Jan 1993 18:46:20 GMT
Reply-To: jlpicard@austin.ibm.com
Organization: IBM Object Technology Products


am00@ns1.cc.lehigh.edu (ANDREW JOSEPH MANNO) writes:
> jlpicard@austin.ibm.com (Craig Becker) writes:
> >
> >Is there a trick or strategy to getting past the main bad guy
> >(Robotnik or whatever his name is) at the end of the Casino
> >level? I've only managed to do it once, and lost a bunch of
> >lives in the process.
> >
> This part is tricky.  If you use the flippers, Sonic will come out of his
> (protective) spin.  Thus, if he hits Robotnik, he loses rings or dies.
> Between the flippers is a bumper.  When Sonic hits the bumper, he
> automatically spins, protecting him and giving him an opportunity to attack.
> As soon a the level starts, I usually try to get up to the bumper and bump
> straight up, hitting Robotnik.  This usually works.

Thanks to everyone who responded with help on this one!

What I've found to be most effective (your mileage may vary, of
course) is to stand Sonic between one of the sets of flippers,
facing the nearest wall, and turbo him up until just before 
Robotnik drops a bomb on him. Then let him (Sonic, that is) run
over to and up the wall until he's about on level with Robotnik
and make him jump out and hit R on the side. Repeat as necessary.

Craig
-- 
-- "You will have the tallest,    Craig Becker, Object Technology Products --
--  darkest leading man in               Internet: jlpicard@austin.ibm.com --
--  Hollywood."                     IBM TR: jlpicard@woofer.austin.ibm.com --
--   - Merian C. Cooper to Fay Wray               VNET: JLPICARD at AUSVM1 --
Newsgroups: rec.games.video
From: tshay@magnus.acs.ohio-state.edu (Timothy B Shay)
Subject: Sonic 2  *SPOILERS!!  Killing the Death EGG (EndGame)
Summary: You shouldn't oughta look at this...
Keywords: Frustration
Organization: The Ohio State University
Date: Thu, 7 Jan 1993 17:17:37 GMT



	Warning!!! Spoilers for KILLING the DEATH EGG!!!!!




	Are you *SURE* you don't want to figure it out yourself??? ;-)


	Okay, here is my fully guaranteed method for killing the
'Big Robotnik'.  It just takes a little patience, but it is very EZ.

	 Let Robotnik come out of the floor, and then fly up off the
screen.  At this point he'll put his 'target lock on you'.  As soon as
the target lock shows a red circle, that is where Robotnick is going to
come down.  Now BEFORE the lock gets on you, stand at about the third or
fourth pillar from the left side of the screen.  You need a good bit of
room on the right.  Now, the lock comes on. Move directly ONE pillar to
the *right*.  Big Robotnick will land and his body will pitch forward to
the right.  When it pitches forward, jump up and you can hit him.  There
is a fair margin for error, just make sure you don't hit his spiked
hands.  As soon as you hit him, run to the right of the screen until you
can see just the tips of his spiked hands.  Now they will both shoot at
you, one after the other, but are easy to avoid by jumping up and a bit
to the right.  Wait until he leaves the screen again and repeat.  The
Big Robotnik will alternate by marching forward or shooting his spiked
hands.  The marching forward is easy to avoid just MAKE SURE you always
run back to the SAME column before he locks on you.  This method will
take just a couple minutes.

	I hope this works as well for you as it does for me.  It's
even easier than the first one.  But you're gonna have to get all the
Chaos emeralds yourself :-).

-- 
"A little rudeness and disrespect can elevate a  |"We've got to get some Beer!
 meaningless interaction to a battle of wits and | We've got no Atmosphere!!
 add drama to an otherwise dull day!!" -Calvin   | From looking into the Sun!" 
 ---->  tshay@magnus.acs.ohio-state.edu  <----   |        - Pixies 
Newsgroups: rec.games.video
From: xtap@uxa.ecn.bgu.edu (Tony Peacock)
Subject: Re: HELP NEEDED: Zelda I (NES)
Organization: Educational Computing Network
Distribution: na
Date: Tue, 5 Jan 1993 21:12:07 GMT

In article <C0E7vs.LGp@uxa.ecn.bgu.edu> cser@uxa.ecn.bgu.edu (Erin Render) writes:
>In article <1icct7INNsg0@eve.usc.edu> pravil@eve.usc.edu (Pravil Gupta) writes:
>>Hi Guys,
>>
>>Help wanted for Zelda I (Legend of zelda) on NES.
>>Is there any FAQ/hints/sectrets file somewhere?
>>At present I am unable to locate level 8.
>>
>>Any pointers will be appreciated.
>>Thanks.
>>
>>Pravil
>>pravil@eve.usc.edu
>>
>>PS: This is for NES....
>
>It's been a while since I've played, but go to toward the top middle in
>the mountains.  There are two large rocks; use bombs on the front of one
>of these (I think it''s the rock on the left and you bomb toward the
>right side of the rock--again, I think).
>

Erin,

	That is level 9,  level 8 is East and under a bush.

Tony,....


Newsgroups: rec.games.video
From: steve@oceania.com
Subject: Re: GENESIS: Ecco the Dolphin
Reply-To: steve@oceania.com
Organization: Oceania Health Care Systems
Date: Tue, 12 Jan 1993 21:22:18 GMT

Re: Ecco the Dolphin for the SEGA Genesis,

Mark Thompson writes

> Just curious, how much did you have to pay, and where?

My girlfriend bought it for me (bless her heart) for $49.95 at Software Etc.  
(in the Bay Area).  I think $50 is about the going rate for it (I saw it at  
Toys R Us for that price).  I haven't played it too much yet because I'm  
trying to finish a game I started a couple of weeks ago (Shining in the  
Darkness), but from the hour or two that I did play it, I would have to agree  
with all of the high accolades it has been given in the press and this group.   
Enough people have expressed more moderate opinions, so the cautious buyer  
may prefer to rent it first.  I, being a wanton spender, wouldn't hesitate in  
slapping $50 down for this one.

I definitely like the idea behind it - it's very nice to see such a  
refreshing game every now and then.

Happy swimming,

Steve
-- 

          Steve Dakin           |  Oceania Health Care Systems
 steve@oceania.com (NeXT mail)  |  Palo Alto, CA  (415) 322-0127
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (Tony Clark)
Subject: Re: Genesis vs. SNES - processor speed  
Date: Wed, 06 Jan 1993 23:34:00 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

In article <1993Jan6.222215.16984@brtph560.bnr.ca>, andrewg@brtph346.BNR.CA  writes:
[Original question and several replies delete, because this is starting to
 get a little boring]

|> The original question was "is the processor in the Genesis superior to
|> the one in the SNES". The answer is clearly YES. The SNES may have
|> dedicated hardware which helps make up it's disadvantage in the CPU
|> department. However these chips will be less flexible and harder to
|> program than a fast general purpose CPU.

NOT TRUE!! Using or not using the peripheral devices is usually optional in 
most systems (I am guessing this to be true for SNES.) It is much easier
to send a data structure, representing an on-screen object, to a
graphics processor and have that processor do scaling and rotation as
opposed to managing the scaling and rotation with additional
software routines. Furthermore, this would take additional memory to
store the routines and could (and in most cases would) be slower than
doing it with dedicated HW. In addition the flexibility of the system
is further enhanced if it allows additional graphics processors to be added
as is the case with the SNES (see other posts regarding carts w/new graphics
co-processor). 

|> 
|> It is true that many games for the SNES do not suffer from slowdown
|> and that some Genesis games do. However, Genesis games generally 
|> feel faster than their SNES counterparts. The fact tht a good SNES 
|> programmer can produce better results than a bad Genesis programmer
|> do not prove that the SNES is as fast. 

Another excellent point! A bad programmer can make the fastest machine run
incredibly slow. But in 99% of all cases a good programmer with access to
graphics acceleration hardware will blow the doors off a good programmer
trying to do the same function with software only.

|> 
|> The 68000 has another advantage over the 65816, It is easier to port
|> too. There are a large number of 'C' cross compilers available for it
|> that produce good code. The 68000 may be old but it is a mainstream 
|> CPU design. The 65186 is basically just a 6502 with 16 bit internal 
|> registers. 
|> |>
|> |>--
|> Andrew D. Grant

Likewise, the 6502 is very old and very mainstream. I believe that it was
widely used in the old Atari 400/800 systems and several other contemporary
systems of that time. Including some of the first Apple computers. So I am not 
so sure that compilers are the issue here and BTW having 16 bit internal 
registers is a BIG improvement. It means that you can do 16 bit math 
operations in a single instruction! 

The bottom line is that you cannot predict system performance from a single
specification. And for video gamers, its the Game not the hardware that it
runs on that is important.


-- 
T C

e-mail: tony_clark@mentorg.com
Newsgroups: rec.games.video,alt.games.lynx
From: n9282081@henson.cc.wwu.edu (Rob Ketcherside)
Subject: Game Genie for SNES
Organization: Western Washington University
Date: Thu, 7 Jan 1993 08:01:08 GMT

Oops.. guess I accidentally posted this as a reply.. sorry! =)
 
Does anyone know any codes for the Game Genie when used with Street
Fighter 2 on the SNES?  If so, could you please email me?  Thanks!


Robert Ketcherside
n9282081@henson.cc.wwu.edu

   "Anime isn't just a hobby, it's a personal problem"
          -"Mister Ray" Irish
From: ctkosti@afterlife.ncsc.mil (Chris Kostick)
Newsgroups: rec.games.video
Subject: Re: SNES: Super Mario World Level Select?
Date: 8 Jan 93 19:46:20 GMT
Organization: The Great Beyond

In article <C0G8w5.E8J@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>ctkosti@afterlife.ncsc.mil (Chris Kostick) writes:
>>The subject says most of it. Is there a level select sequence for SMW?
>
>I know what the subject says, but my question is Why?  The battery save
>allows you to come back to the state of your last save anytime you want.
>Is it that you are stuck on all fronts and so you just want to try new 
>areas?  I don't know of any level select for SMW.  My advice is just to
>keep practising the areas you need to get through.  Or ask on the newsgroup
>for help with a particular area.  Good luck.
>

My problem is the saving. It only saves every three(?) levels. So if I
progress to Morton's Castle and get spiked to death every time or crushed
by Morton, then I have to start over again at Donut Plains 3. It's
annoying as heck to have to do that. Is there something that will save me
at the castle?

--
chris
Newsgroups: rec.games.video
From: kochmar@sei.cmu.edu (John Kochmar)
Subject: Re: My New Game Boy - Should I Return It?
Organization: The Software Engineering Institute
Date: Tue, 12 Jan 1993 11:39:57 EST


In article <C0qz85.5u9@news.rich.bnr.ca>, Gregg Woodcock <woodcock@bnr.ca> writes:
|> I'd say look at the software libraries and assume that the size will at
|> least quadruple but the genre distribution will stay the same and then
|> make your decision.  What types of games do you like?  Is color
|> important?  Can you live "plugged in" or must you be free?  If you ask
|> me, anybody that pays $150 for a system that is obsolete is not thinking
|> clearly.  And how anybody can choose the GameBoy over the Lynx when the
|> hardware is the same price and the games are cheaper is BEYOND ME!  It
|> all boils down to the software, though; what do you like?!
|> 
|> If you want my biased opinion, take it back and get a Lynx; I doubt
|> you'll regret it!

Where do you shop?  Here in Pgh, the Gamegear is pretty close to the
Lynx in price (gamegear sans cartridge is about $10 more than the
lynx), and the average cartridge price for Gameboy cartridges is less
than the average Lynx cartridge price.  Last time I checked, Gamegear
and Lynx cartridges were comparable (making the const considerations
between the two a moot point.)

I won`t try and explain to you why I own a Gameboy insetad of a Lynx,
it is, obviously, beyond you.  But, what I will tell you is that I can
afford both, but I choose to stay with my Gameboy.

John

P.S.	Having batteries that you rarely need to change is a "good thing."
	The number of times the Gameboy get`s carried from the living room
	to the bedroom (or bathroom) is too large to count at this point...


-----------------------------------------------------------------------------
John Kochmar		 | Estimated amount of glucose used by an adult human
kochmar@sei.cmu.edu	 | brain each day, expressed in M&Ms: 250
SEI Computing Facilities |			-Harper's Index, October 1989
From: evermic@prism.CS.ORST.EDU (Mickey)
Newsgroups: rec.games.video
Subject: Super Gun and Turbo Duo **SOLD**
Summary: **SOLD**
Date: 12 Jan 93 07:32:36 GMT
Article-I.D.: flop.1its6kINNa4m
Distribution: usa
Organization: CS Dept, Oregon State University
NNTP-Posting-Host: prism.cs.orst.edu

Like the titles says, both are SOLD!...

MIC
.
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: TDUO: Strategy Games for the PC-ENGINE?
Organization: AT&T Bell Laboratories
Date: Wed, 6 Jan 1993 20:30:34 GMT


I've been seeing all these strategy games in Japanese game magazines,
so I'd like to know what would you suggest for a person who has a
very limited knowledge of Japanese.  The ones that have captured
my attention so far:

- LADY PHANTOM
- SPACE CRUISER YAMATO
- MACROSS: LOVE SONG
- SCHWARZILD 2
- VASTEEL

Suggestions?  I've already seen a review of LADY PHANTOM.
-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Re: Another game that should exist...
Date: 12 Jan 93 23:30:48 GMT
Organization: Apple Computer

In article <C0pqwF.n57@python.cs.unm.edu> Mike Arms,
marms@python.cs.unm.edu writes:
>or my article referrenced Tim's "Gang Fighter".  Your thoughts on an
>SF2 RPG, Jens?

No flame intended, but I have no interest in the pseudo-"Heavy Metal"
stuff. Give me cartoon hedgehogs over cartoon street fighting any day.

--Jens
Newsgroups: rec.games.video
From: petitc@vccnw01.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SNES action games
Date: Mon, 11 Jan 1993 23:51:06 GMT

mbarnett@phad.la.locus.com (Mike Barnett) writes:

>I am looking for recommendations for good SNES action and shooter games.
>I would appreciate any suggestions.

 Well, as I said in the review---

 Super Smash TV is a superb shooter.

-- 
Your Lucky Number is 3.1415926 but must be played between 3 and 3:15 PM on
January 11, 1993.
"The greatest beauty in the world is beauty that is private."
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III Adv. Question, & some hints for other players.
Date: 6 Jan 1993 06:14:31 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, quince@milton.u.washington.edu (Quince) says:

>>       In the light world North-East section just at the start of the
>>       shallow water maze (which leads one to Zora's flippers - got those)
>>       there is this water fall that you can swim into/under which leads
>>       you into a cave [...] In the North-East cave the faerie asks
>>       you TO CHOOSE which item of your you wish to toss in.
>>
>>       WHAT IS THE CORRECT ITEM TO THROW IN?? [...]
>
>I've had luck with the boomerang.  Throw it in, say "no, it's not mine"
>and then "yes, it really is".
>
>I've got a question of my own - howdya get the 3rd pendant?  What's the 
>trick in killing the dude guarding it?  If I hit him in the tail with 
>the sword he'll flicker and roll up in a ball, but that doesn't seem to 
>do anything for me...  Do I need another weapon, or do I just repeat 
>this enough times?  My max seems to be 3 before he pushes me off the 
>platform.
>
Hit him 6 times in the tail 9if you fall off you have to do it
all over again)

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: rec.games.video
From: Dan.Bjorklund@launchpad.unc.edu (Dan Bjorklund)
Subject: Re: Any MGH Owners Out There?
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 7 Jan 1993 06:57:04 GMT

In article <1993Jan7.000007.9343@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:
>And the first message is FALSE. I'm thinking should I write a small
>FAQ about the game copiers, SNES programming and other things
>like this.. I'm getting pissed with all this shit floating around.
>
I think that would be a good idea.  As soon as I get some more free time I
was thinking of doing something simalar.  I feel there is a need for a
decent FAQ about copiers, programming and such.

Dan


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: rec.games.video
From: kristaz@bcarh792.bnr.ca (Krista Zeidler)
Subject: Re: Y's I
Reply-To: kristaz@bcarh792.bnr.ca (Krista Zeidler)
Organization: Bell-Northern Research Ltd.
Date: Mon, 11 Jan 1993 18:09:27 GMT

In article <it1.726656965@Isis.MsState.Edu>, it1@ra.msstate.edu (Tim Tsai) writes:
|>   Hello.  I'm in Darmer Tower and have already defeated the boomerang
|> guy but am stuck with the boss where there are two huge floating faces
|> with little astroids surrounding each face.  I have all but the silver
|> sword and I can't seem to make even a dent on this guy's energy level.
|> Is the silver sword what I need, and if so, does anybody remember where
|> it is?  Thanks..
|> 

I'm not sure whether you need the silver sword or not.  Unfortunately, the
only place to find it that I know of is under the Roda tree outside Rance 
village.  However, how are you attacking the Boss?  The key to this one
is to hit the RED head.  You will notice that the heads will then swap
colour, so you hit the new RED one next.  Keep alternating between them
and they should die fairly easily.  If they still don't, leave them alone 
and make sure you have fully explored the rest of the tower (or the parts
you can get to without kiiling this guy).  I can't remember exactly where he
was in our search, so I can't help much if my suggestion above doesn't work.

Krista
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: MATSUSHITA enters Videogames ?
Keywords: 3DO
Organization: Clark College, Vancouver, Wa.  USA
Date: Mon, 11 Jan 1993 20:10:57 GMT

In article <1993Jan8.014720.17993@informix.com> neilw@informix.com (Neil Williams) writes:
>
>EA is involved?  What about the San Mateo Software Group?  Is this
>the same machine that they were working on - what's the relationship?

Yup, its the same machine....

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu