HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.netrek
Date: Wed, 27 Jan 1993 15:27:31 -0500 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: Halftime
	<1jqo9p$aqc@agate.berkeley.edu>
	<gfMyJG_00awQE216Qa@andrew.cmu.edu>
	<cfNBJCG00VorIEHl4k@andrew.cmu.edu>
	<wfNKmHi00VpDMyU5p_@andrew.cmu.edu>

Excerpts from netnews.rec.games.netrek: 26-Jan-93 Re: Halftime "Joseph
E. Beck"@andrew. (597)

> Another amusing point:  I apolgoized for that post later, and said I
> wasn't thinking when I posted.  Funny, no one commented on that, but
> chose to get pissed off by the first one.  So fuck off.

That is becuase God has chosen to give CMU a shitty mail net that gives
you 180 new messages every other day and runs a couple days behind.  I
tend to respond to messages AS I come to them even though I KNOW someone
else would have already responded with something similar.  I do this
because if I don't I'll forget what I wanted to say halfway down the
list :).  So... relax.  Hugh prob. read your post wrote his
message...read your appology and smacked himself upside the head.  

-KB
From: mehlhaff@soda.berkeley.edu (ERic MeHlHaFf)
Newsgroups: rec.games.netrek
Subject: Re: NBR Planet names ( was Re: NBR name change-request)
Date: 21 Jan 1993 15:07:45 GMT
Organization: The Dis-Orginization
NNTP-Posting-Host: soda.berkeley.edu

In article <1993Jan20.011011.62915@cc.usu.edu> sl7sg@cc.usu.edu writes:
>In article <1jhv53$95n@agate.berkeley.edu>, mehlhaff@soda.berkeley.edu (ERic MeHlHaFf) writes:
>> positions, while but swapping planet names. Thus, you can make nice 
>> fed-rom-kli
>
>  	Correct me if I am wrong, but isn't the t-mode betwixt races hardcoded
>intot the server (as in, if you simply switch the planets locations, you still
>can't get t, just becaus they are next to the feds, rather than corner to
>corner...?)
>	Reason I ask, is because I just did this, and it doesn't work, unless
>you toy with the server.

Whoops, I forgot to mention you also have to tweak the DiagnolTeams array
for it. Actually, this should probably go into planets.h with the planets
definitions.


ERic
-- 
ERic mehlhaff					   mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU         "Life? Don't talk to me about life..." -Marvin
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Halftime
Date: 25 Jan 93 16:36:50 GMT
Article-I.D.: cs.C1F4tq.46s.2
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon

Tom Holub writes
> ZZnew Guy write
> )	If there is a halftime, I think that it would be best to make it
> )optional.  I would STRONGLY prefer that the default be no halftime. 
> )Certainly, there is no reason for it to be manditory.
> 
> This is not an option.  Either all games will have it or none will have
> it; we are dedicated to every game setup being identical.

I think the idea is that sometimes 2 teams won't want to have a halftime.   
Perhaps it could be a voting option for the captains to send themselves  
before the game with the default set to halftime being on?

> )	If there is to be a halftime, there is no reason for it to be a  
> )*poof* halftime.  It should just be a freeze.  The *poof* completely 

> This would be a possible worthwhile comprimise, if other halftime 
> opponents feel the same way.

While i'm not a halftime opponent, I think this is how it should be  
implemented.  If you womp everybody, you can give rise to  
homeworld-sitting scum.

Rob
aka Spaceace!
From: jimmyhua@aludra.usc.edu (Jimmy Huang)
Newsgroups: rec.games.netrek
Subject: Re: Comparing Ship Types
Date: 23 Jan 1993 23:19:07 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

echeverr@scf.usc.edu (5150) writes:

>Think of the CA as System V, and of the SC as BSD.  The DD is AIX.

>5150

But, but System V SUCKS!!!

Jimmy

0
From: ss72+@andrew.cmu.edu (Sean Christopher Simmons)
Newsgroups: rec.games.netrek
Subject: Re: Halftime
Date: 25 Jan 93 18:15:15 GMT
Article-I.D.: andrew.4fN=fHG00VpN03P2Ft
	<1jqo9p$aqc@agate.berkeley.edu>
Organization: Sponsored account, School Of Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 23-Jan-93 Re: Halftime Tom
Holub@soda.berkeley. (894)

> )	If there is a halftime, I think that it would be best to make it
> )optional.  I would STRONGLY prefer that the default be no halftime. 
> )Certainly, there is no reason for it to be manditory.

> This is not an option.  Either all games will have it or none will have
> it; we are dedicated to every game setup being identical.


	If there is a halftime by pause, then I don't see why it would have to
take place in every game.  Certainly games vary in number and time of
pauses already.  Adding one in the exact middle in some games but not
others would hardly be any more unbalancing.  If a poof halftime
wereimplemented, on the other hand, it would make one hell of a serious
difference if it was in some games but not others.  I would think that
this is a point against it.
	I hope that the council remembers, when making this decision, that the
point is to make the game more enjoyable.  If you force people who don't
want a pause to have one, it hardly seems better than not allowing one
for teams that DO want them.  As the game stands right now, a team that
wants a halftime can just agree to pause halfway through.  An optional
pause half-time would be one way to make this more convienient.  Still,
why take away the choice?  If both teams don't want one, why have it?

ZZnew guy
Newsgroups: rec.games.netrek
From: hde+@cs.cmu.edu (Herbert Enderton)
Subject: Re: From the CounCILboY: Your news reps are... [drum roll]
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 28 Jan 1993 22:26:30 GMT

In article <1k88fj$lf3@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>In article <1993Jan28.023414@IASTATE.EDU> exodus@IASTATE.EDU writes:
>)
>)
>)
>)Are you people at INL too goddamn
>)lazy to even check back with the cantidates before starting
>)the damn voting?
>
>No lazier than the people who nominated them without asking them.
>The INL Council is made up of volunteers.  We don't get paid, we
>don't get any perks, and we all (like most people who play netrek)
>are short on time.  Why does the responsibility lie with the Council
>and not with the nominators?  

The council apparently has decided that the flaws in the election are
all my fault.  As I said before, I sent in nominations for Terence,
Brick, and Andy with a note saying I didn't know whether they wanted to
run so check with them.  I never got a reply to this note or to my
nominations or to my vote, so I had no idea what got read and acted
upon and what got ignored.  With 20-20 hindsight, I regret sending in
those nominations.  Jaye had told me, back when he posted the call-for-
nominees and I complained that the deadlines were too soon (and also
that vote-for-one was bad, that they shouldn't wait for elections to
decide stuff about this season's tournament, and that anyway I'd rather
have Rob and Ben appoint their successors), to nominate everybody and
sort things out during the voting period.  Unfortunately the voting
period was only five days because Jaye delayed in posting the candidate
list, and netnews and mail delays took care of the rest.  Of course the
voting deadline could have been extended a few days when the candidate
list was revised.

>We don't have the time to re-do the election; we need to make a bunch
>of decisions this week.  I have complete confidence that both new
>members will do a fine job.
> -Tom

I agree.  I think Danny and Doug will probably be reasonable, mature,
and responsive council members (unlike some).  The election was badly
botched, but the result is fine.

  -- Bert
Newsgroups: rec.games.netrek
From: lyodav@iastate.edu (Sun God)
Subject: Clue Game Saturday
Organization: Iowa State University, Ames IA
Date: Thu, 28 Jan 1993 02:42:36 GMT

   Set the alarms on your calendars, wash your hands, ftp your blessed borgs,
because the ISU-INL team is having a clue game this Saturday at 12:30 on
doorstop. (Saturday, January 30th, 1993 for those of you with slow newsfeeds)
You always thought that ISU players were twinks? Here's your chance to prove
it! Always wanted to play against the server god with the best code, or
the much revered lyodavs? No better day than Saturday. Even if you just want
to play in an INL scrimmage game without the hassle of forming a team, this
is the game for you.
   Ok, hopefully this will get the attention of 8 of you noble readers.
--Dave/WeenieBlaster
PS: This will be a 90 minute game, so even you short game fanatics will be 
happy.

Newsgroups: rec.games.netrek
From: tedebear@leland.Stanford.EDU (Theodore Chen)
Subject: Re: glossary
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 25 Jan 93 08:41:27 GMT

In article <1jqmguINNa1a@bigboote.WPI.EDU> dodger@planet10.WPI.EDU (DoDGeR) writes:
>Well...i am a newbie (twink?) and i was wondering one thing...

a newbie is not a twink.
a newbie is a new player.
a twink is somebody who fires torps over his base, runs in the
other direction when a carrier with 5 armies is being heavily ogged
and screaming for help, and generally ignores messages sent to him.

newbies i can live with.  after all, we were all newbies once.
i remember one time i got so pissed off at a twink on my team
that i quit out, switched to the other team, and ogged him until
he left the game.

i'm surprised nobody mentioned the reason for using
AS in an LPS situation: the AS has a greater chance of bombing a
planet to 3 or lower than any other ship.  very useful when your team
has only a few armies.

-teddy
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: Halftime
Date: 27 Jan 93 00:50:09 GMT
Organization: University of Pennsylvania

In article <1k4cmb$put@agate.berkeley.edu> beorn@berkeley.edu writes:

)I might like to propose a change to the PAUSE feature.  Too many times
)	the other team's captain is slow to respond to the pause
)	request.  I think that either captain should be allowed to
)	unilaterally pause a game for 2 (3? 4?) minutes, but limit the
)	number of pauses per team to 2 per half (or a total of 5
)	minutes per half).  Don't flame!  It's just an idea . . . but
)	think about it this way:  yes, teams will try to use the pause
)	feature for strategic advantage.  But it will penalize people
)	who screw up their workstation or something, and hopefully
)	people will be motivated to make sure their set-up is
)	reasonable.

)Additionally, can a pause be inserted when a ghostbust occurs?  I assume the
)	snafus with last season's pause code have been cleared up.

The two go kinda hand in hand.  If the enemy captain gets ghostbusted,
you would need a unilateral pause to stop the game.  It would be a
useful feature.  We would have to trust each other so it doesn't get
abused.

A unilateral start might be needed, also (for similar reasons)

Brian


Newsgroups: rec.games.netrek
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Indying AGRIs
Organization: Indiana University
Date: Mon, 25 Jan 1993 11:33:52 GMT

In <1jkb55$ncs@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:

>In article <0fLMNpe00VpH0WtlEx@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>)
>)Under what conditions is it ok to neutralize an enemy AGRI?  Sometimes
>)(front line planets, or when ahead by a lot), Always, or Never?

>Always.  Sure, the enemy needs only drop one army to take it back,
>but the crucial point is that your team also needs only drop one
>army to take it over; if you don't have enough capacity to take
>the planet in one trip, for sure, neutralize it.  Also, most teams
>will concentrate far too much on retaking an AGRI, leaving your
>teammates some space to acheive other goals.
> -Mojo

There are special times where I won't neut (I'll use neut; I don't understand
what you mean by "indying") an agri.  That's when my team has fewer planets 
than the other team and I'm in an AS ship carrying 4.  I bomb the agri and 
I only bomb it to 4.  (That pisses me off!).  Anyways, then I won't neut it
because I feel that I'm in an AS ship, I should bomb better than that and since
I bombed it to 4, it won't be long before another pop.  Otherwise, I'll neut
the agri.
From: dbarnett@tamu.edu (David Barnett)
Newsgroups: rec.games.netrek
Subject: Re: Impact of 40 second pops
Date: 27 Jan 93 16:07:35
Organization: Texas A&M University
NNTP-Posting-Host: auvc5.tamu.edu
In-reply-to: hill@norman.VI.RI.CMU.EDU's message of Tue, 26 Jan 1993 18:41:46 GMT

In article <C1H59n.4GJ.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>Alec Habig writes
>> I'm not saying that SC bombers should forever be locked into that role - 
>> they just have to be more awake, make tougher choices.  Decide what is 
>> more important, try to do it, take risks, maximize gain, etc.  
>> Foreknowledge of when they'll have to be ready to vulture the agris is a 
>> cheap out.
>
>There is no risk to take.  Imagine this:  you have a taker which carries  
>two armies.  Do you ogg him or go to bomb?  (I'm assuming this is an  
>example of the choice you have to make, right?)  There is no choice...you  
>bomb.  You can simply destroy more armies than killing the 2 on the  
>carrier...AND you are more likely to do so.

I don't think it is that clear-cut.  Presumably the overall rate of
army generation is kept the same, so if pop opportunities come four
times more often, then only 1/4 as many armies will be generated at
each opportunity, on average.  In that case, a lot of 10-second
intervals will pass with no poppage.  If you choose not to ogg, you
could well find yourself jerking off with nothing to bomb either.
With scattered pops you can't be sure how many (if any) armies will
pop while you take time to ogg.  With the 40-second timer, you can
often be certain that no pops will occur before you get back into
bombing position.

>> A netrek analogy -what if oggers only had to worry about potential 
>> carriers once every 40 seconds?
>
>This is mostly true...and I like this as well.  This way, an ogger doesn't  
>need to have a dedicated role as well.  

Surely you jest.  This would be terrible, if for no other reason than
because full-time ogging is a lot of fun.  The main problem with scout
bombing is that it isn't very much fun for most people.

>I think a 40 second clock expands the choices of solid team players who  
>don't like to do 3 straight hours of a particular netrek-related task.

So does saying, "I'm sick of bombing -- somebody else take over" if
there are any other solid team players around.

--
David Barnett
dbarnett@tamu.edu
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 21 Jan 1993 11:31:01 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Yea, tho' I walk through the valley of the shadow of Red Shirt
	<1jfc78INN1mj@hadrosaur.cis.ohio-state.edu>
	<QfLMtG600VpH8WtssH@andrew.cmu.edu>

>Depends on how you define "firepower".  I think of it on how much
>damage something is likely to do at range X.  Not counting torp speed
>just seems wrong to me.  I don't think 2 ships with 30 points torps
>where one ship's move at warp 16 and another's at 14 have equivalent
>torps firepower. 
Note:  the warp 16 torps doing 30 points of damage are obviously not
referring to SC torps.  I'm mearly pointing out that torp speed is an
important determiner of firepower.

Also, I'd like to apologize for my posts showing up twice.  My sender
wasn't bothering to mention if it had sent posts or not.  Sorry about
that.

	joe
	Purple haze
	Lamb, Leg Of
From: bo21307@matt.ksu.ksu.edu (HaiDraco)
Newsgroups: rec.games.netrek
Subject: Newbie!!!!!
Date: 22 Jan 1993 06:12:21 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hi ya'r all:
	Here are some notes that have have gathered from the whole 2 weekes of
netreking. This is for newbies only, if ya are clued, take this lightly...

1. When someone says you are clueless, that means you are USELESS! So what
   can you do to change that?

     a. Leave Bronco and play at Fife. <--if you need the adress, mail me.
     b. Read and Write messages. If you read and write messages, clue players
        will forgive you for trying. (Unless you really *suck*)
     c. Tell him/her/it that you are acutally a Flt.Captain at Bronco, and you
 	are just here to screw around.
     d. Pay me a cetain amount of money (we will discuss it later personally)
	and I will help you scum to Flt.Captain or even Commodore. With this
	rank, only Mucus or Chi would scream at you.

2. When an Admiral or someone with a rank that you can only dream to become
   keeps kicking your butt in dog fighting, what should you do?

     a. Remember, don't get mad at them. It's your fault that you are not
	good enough.

     b. Don't be sad. Those people spend most of their free time netreking,
	and they don't have a life.

     c. Join the KSU's Chaos Dog Fighting School. All you have to do is play
	at KSU's Chaos server. Since most people just dogfight there, you
	won't get chew out for not knowing how to take planets.

3. When you want to talk to an Admiral, what sould you adress  him as?

	Always adress an Admiral with "Sir". One exception - adress Admiral
	Mucus Pig with "The Mighty One".

4. What should you do when you are being ogged by Mucus Pig?

      a. First, turn your shield off, then det.

      b. Second, tell everyone that you were killed by Mucus Pig.

      c. Third, send a message to Sir Mucus Pig, and tell him how honored
	 you are to be killed by him.

      d. Finally, hit SHIFT-Q if Sir Mucus Pig doesn't send a message like
	 the following within 30 seconds:


		ALL> Muchahahahahahahahaha                 or
		ALL> Another clueless twink executed       or
		ALL> Get a life twink!                     or
		ALL> What an idiot!			   or
		ALL> Admiral MUCUS PIG (R0) leaving the game...

-- Ensign Huge Ego

Bo21307 (HaiDraco). aka WingCommanderII <-- do not confuse me with WingCommander
Ensign No Clue_, Ensign Negative Clue_, Ensign Mucus Piggy_. The list goes
on, but it's less then Commodore Video Sex Pope's list...

ps. Is Terence Chang still out there? If anyone has his e-mail adress, please
    mail it to me.
    Also, is sparrow still playing netrek?

All comments welcome. Please keep them less then 500 words.

	E-Mail adress : bo21307@matt.ksu.ksu.edu

Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: SFB netrek
Organization: FSU nuclear physics
Date: Wed, 27 Jan 93 14:56:33 GMT

In article <C1InzK.A77@usenet.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
>
>As for the Disruptor/Photon problem, remember that photorps and disruptors are
>both torpedo like weapons, which in SFB are resolved as direct fire.  If
>photorps made the transition to netrek by becoming little flying dots, so can
>disruptors (it's make things easier, too).  The difference between the two
>weapon systems could be exactly like it is in SFB - photons do 2x the damage of
>disruptors, but you can only fire them 1/2 as often.
>
>	Alec
>	(Entropy)
>

Yeah, one thing I hadn't thought of is if you give Kli better phasers and
take away torps they become mongo plasma killers.  Of course Kli and
Rom's should be cross galaxy.  You might want to go Gorn instead of
Kzinti though.

Cirdan

Roger
books@fsunuc.physics.fsu.edu
From: ss72+@andrew.cmu.edu (Sean Christopher Simmons)
Newsgroups: rec.games.netrek
Subject: Re: DD's need improvement!
Date: 27 Jan 93 03:16:36 GMT
	<books.211.0@fsunuc.physics.fsu.edu>
Organization: Sponsored account, School Of Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 26-Jan-93 Re: DD's need
improvement! Roger Books@fsunuc.physi (893)

> >Cruiser;    Torp Damage: 40    Torp Speed: 12
> >Battleship; Torp Damage: 40    Torp Speed: 12
>              ^^^^^^^^^^^^^^^    ^^^^^^^^^^^^^^
> Is this true?  If it is this is bogus.  No wonder battleships are worthless
> in a real game.  A battleship torp should hurt more than a Cruiser torp.
> Either that or they should cost the same to fire.  And as for the "My
> ship is better than yours," I've only ever seen one or two semi-clued
> or better players fly BB's under normal circumstances.


	The numbers listed are correct.  Also of interest. . .

Cruiser;    Phaser Damage: 100  Phaser Cost: 700
Battleship: Phaser Damage: 105  Phaser Cost: 1050

ZZnew guy
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: Client problems.....
Organization: FSU nuclear physics
Date: Wed, 27 Jan 93 14:45:39 GMT

In article <lmbvmsINNoi7@exodus.Eng.Sun.COM> bharat@shadow.Eng.Sun.COM (Bharat Mediratta) writes:
>In article 728098929@cortez.ecn.purdue.edu, ajmiller@cortez.ecn.purdue.edu (
Andrew J Miller) writes:>> Greetings,
>> This is metzlcw@helios.augustana.edu posting from a friends
>> account.  I have just acquired the bronco.final version of
>> xtrek.  I have a sun sparc_ipx and wer're running openwindows.
>> I can connect to a server, and even quit by clicking on the 
>> appropirate box if I don't want to wait.  However, if I
>> get onto a Server and try to type anything like a handle
>> or something, I get nothing, my terminal just beeps at me.
>> Can anybody please help me!!  It's REALLY annoying to see
>> the timer ticking away and I can't connect.
>> 
>
>Try adding:
>
>OpenWindows.FocusLenience: True
>
>to your .Xdefaults file (and then reboot)
>

You should also try reading the FAQ before posting questions here.

Cirdan

Roger
books@fsunuc.physics.fsu.edu
From: jwh@cs.bham.ac.uk (James Hawtin)
Newsgroups: rec.games.netrek
Subject: Re: Scummers all over the place!!!!!!!!!!!!
Date: 25 Jan 93 01:24:18 GMT
Reply-To: jwh@cs.bham.ac.uk
Organization: School of Computer Science, The University of Birmingham, UK

How about if more than X number connect with the same account it boots the oldest
connection, this would free dead slots as well :-)

			James.
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 23 Jan 1993 20:11:37 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: DD's need improvement!

sfd@soda.berkeley.edu (Scott Drellishak) writes:
> You anti-DD people have convinced me.  DD's suck!  
Why do I have a feeling Scott isn't being serious?

> They're second best to at least one ship in every area.
Snicker.  Keep believing this, keep flying DD's.  Please.

> So, obviously, DD's need to be improved to make them viable.  I suggest
> 35 point torps.
This seems a bit drastic (DD's now have torps almost as good as BB and
CA's).  How about 1000 extra fuel?  Or slightly better phasers?  Etc.

> It's time for you scout-loving, cruiser-stroking battleship-mongers to put
> your money where your foot is.
Ok.  I support improving the DD's any suggestions on how?  Which seems
more in line, extra fuel, better weapons, etc?

	joe

Newsgroups: rec.games.netrek
From: lyodav@iastate.edu (Sun God)
Subject: Re: Shorter games?
Organization: Iowa State University, Ames IA
Date: Wed, 27 Jan 1993 05:50:54 GMT

   Hey, we could always form an "Action Netrek League":
   Play 9 overtime games at each team's server. Action packed! 


  I can handle the two hour games just fine. You don't have to hit the 
mouse buttons very hard...
   I do agree with the proposal to give each team timeouts, i.e. let each 
coach unilaterally pause the game for a minute or two, maybe twice a game.
--Dave/WeenieBlaster
From: dodger@planet10.WPI.EDU (DoDGeR)
Newsgroups: rec.games.netrek
Subject: Good ds3100 client...
Date: 23 Jan 1993 06:14:49 GMT
Organization: Peace Through Superior Viruses!
Distribution: rec
NNTP-Posting-Host: planet10.wpi.edu

Can anyone name or e-mail me a good (read complete) ds3100 client.
it seems there are differences that can make a major difference...
thanx
DoDGeR







Newsgroups: rec.games.netrek