HDTenEightyP/NetNews huggingface dataset:
From: sekullbe@athena.mit.edu (Scott E Kullberg)
Newsgroups: rec.games.frp.misc
Subject: Re: Twilight Aimed shots (was: Twilight nightvision etc.)
Date: 11 Nov 1992 08:57:40 GMT
Organization: Massachusetts Institute of Technology
NNTP-Posting-Host: m11-113-12.mit.edu

In article <KETIL.92Nov10145244@sandel.ii.uib.no> ketil@ii.uib.no writes:
>
>OK, another question, how do you handle aimed shots?
>
>According to the rules (as far as I can figure out, they're not
>terribly clear on this account) you get *one* aimed shot every other
>round, i.e. aim one round, shoot the next, then aim, etc etc.
>
>10 secs seems a long time between each shot, IMHO
>
>alternatively:
>
>With a high ROF weapon, it makes sense to fire a full ROF, but to me
>this feels pretty odd, I mean, if you're sniping at 400m, you don't
>aim carefully, then empty your magazine all over the place, right?
>
>Is this handled differently in the 2ed rules or in Dark conspiracy?
>
>-ketil
>
>--
> = Ketil Malde                     In real life:  ketil@ii.uib.no =
> = Nuke the whales!                    Honk if you love unicorns! =

If I remember correctly, the 2nd edition rules say that the first shot
after aiming gets the aiming bonus, and the rest, up to ROF, are
standard snap/quick shots. (I can't remember the name offhand.)

As far as firing the full ROF, (I assume you're still talking
semiautomatic fire), 5 shots in 5 seconds is not excessively fast. You
might not want to use a full ROF for a number of reasons:
1) Low on ammo. This is the obvious one.
2) You may want to move after each shot to keep from being spotted as easily.
3) Recoil. If you're weak, wounded, or using a Big Gun, the recoil
penalties could easily make all your shots, including the aimed one,
miss.
4) Accuracy. If you NEED to aim to hit, the snapshots will by definition
not hit. So why waste the ammo?

--
Scott E Kullberg		
sekullbe@athena.mit.edu
EE/Computer Science Junior
"the Universe is a playground for the young, the wise, and the heavily armed."
From: fshaver@eng.auburn.edu (Martin Shaver)
Newsgroups: rec.games.frp.misc
Subject: Re: HARN ?
Date: 7 Nov 92 01:22:51 GMT
Article-I.D.: news.1992Nov7.012251.28883
Reply-To: fshaver@eng.auburn.edu
Organization: Auburn University Engineering

In article 8r0@lut.fi, merila@lut.fi (Sami Meril{) writes:
> 
>   Does anybody out 'there' know anything about a world called Harn ? If so
> do you also know if there's some kind of FTP-site or mailing list that has
> some Harn-stuff in it ? I'd like to know...
> 
I've played in the Harn world a few times.  I enjoyed it very much but no one else
gaming with us at the time liked it.  It's kind of like a mixture of D&D and GURPS
but without much magic and much better skills.  All of the skills (combat and
non-combat) are based on your characters vital statistics.  My memory fails me, but
it seems like the sword skill was based on (Dexterity+Dexterity+Strength)/3 while
the club was (Strength+Strength+Dexterity)/3 or something similar.  The world of Harn
is mostly human and this is reflected by having race be something you roll for when
creating your character (you could forgo this with GM's permission, of course).
All in all, a very nice if magic poor system.  Worth looking into.
Newsgroups: rec.games.frp.misc
From: mppc3@syma.sussex.ac.uk (Duncan White)
Newsgroups: rec.games.frp.misc
Subject: Re: 2300AD Anyone play this game
Date: 11 Nov 92 11:36:46 GMT
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL4

lsd@ruc.dk (Lauge Stendahl Johansen) writes:
: 
: I've resently got a copy of this game, and i'm reading the rules right now,
: do anyone out there play this game, and have you in way changed the rules?
: Do you have any scenario you could send me?
: Anything about the game please write to about it
: 
: lsd@ruc.dk

Yes! Somebody out here does play it. I bought it a couple of years ago,
and it now seems impossible to get hold of anything to do with the game
around here. This is a real pity, because the task system is very simple
to use, combat is nicely fast and deadly and the background is really
good too.

I don't use any rule changes that I can think of - the system works very
smoothly as it stands. Don't use the optional seperate hit
location/potential damage rolls - they just slow down combat without
adding anything. A great system to discourage power gaming and very
combat oriented characters I found ("Lets see, you've just been shot in
the head with a 12mm magnum rifle and you're wearing the best armour money
can buy. Only a 600% chance of killing you then.")
Newsgroups: rec.games.frp.misc
From: swaim@owlnet.rice.edu (Michael Parks Swaim)
Subject: Re: GURPS Vampire?????????
Followup-To: rec.games.frp.advocacy
Keywords: NO NO NO NO!!!!!!!!!!!!!!!!!!!!!!!!!
Organization: Rice University
Date: Thu, 12 Nov 1992 02:59:10 GMT

In article <BxKL7C.HH2@mentor.cc.purdue.edu> durrant@mentor.cc.purdue.edu (unknown) writes:
>	GURPS Vampire?????????????????????????  White Wolf--how could you do 
>such a horrible thing??????????  The Storyteller system is by nature a system
>without an emphasis on mechanics and dice rolling--a godsend to players like
>me who enjoy the ROLE playing much more than the ROLL playing.
Not everybody likes the Storyteller system. While GURPS isn't my favorite
system, in many ways I prefer it to Storyteller. (Also, GURPS is better
edited.)

>             If you haven't played Vampire the Masquerade, all you've
>             been doing is rolling the dice.
  Oh, please. Get real. If mechanics get in your way, why not drop them
altogether? Just write down a general description of your character, and
go from there.



-- 
Mike Swaim            | Canada will become the next world power
swaim@owlnet.rice.edu | and they will work to ENSLAVE all the nations
Disclamer: I lie      | of your planet. -Ricardo
Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hasdtr yy['u [{}_+
Xref: sparky rec.games.frp.misc:8263 rec.games.frp.advocacy:3185
From: bkoike@sdcc13.ucsd.edu (Bryce Koike)
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy
Subject: Re: Adventurers? (was Re: Carrying weapons..(was Re: META: Sword
Date: 12 Nov 92 17:19:33 GMT
Followup-To: rec.games.frp.misc
Organization: University of California, San Diego

In article <11NOV92.12551533.0097@VM1.MCGILL.CA> CX6L@MUSICA.MCGILL.CA (CX6L) writes:
>>> seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:
>>>  The useage of the word "adventurer" is beginning to annoy me.
>>> Thanks to T$R, gamers everywhere use the word indisciminately in and out
>>> of character. Try the words "hero",
>>> "explorer", "mercenary", "trouble shooter" etc etc instead after all very
>>> few of your characters are actually professional "adventurers".

[I don't think there's anything wrong with adventurer per se.  It's
like complaining if someone calls themself a politician.
"Impossible!  No such thing!  What are you really?  A governor?
Major?  President?  Emporer?"
	And I'd dare say I've played in a few "adventuring"
campaigns]

	On the other hand, none of the above fit into the REAL AD&D
category which is best described as Glory-Hunters Seeking To
Wantonly Slaughter Non-Human Beings In Their Homes to Raid Them Of
Their Life's Earnings.

>Geez...I've always preferred "murderous scumbag", "vicious
>thug", "lawless cad", "ruffian", "bully-boy" and such.....
>seems to describe how anyone in any reasonable period of
>history would view people who make their living by being
>known for their use of stealth, force and dark sorcery/high
>tech to perform barely-legal tasks.

	Well, there's the rare few who actually do come along to
Save The Day, or at least are forced into it one way or another.
Still, most games seem to center around parties trying to get enough
money to Train For the Next Level or to Purchase That Really Neat
Magic Weapon.
	Glory hunter really seems to fit more, although perhaps
semi-scrupulous brigand...

>     "Hey, Irma, there's this buncha ex-Green Berets here,
>      say they wanna use our cellar to dig a tunnel over to
>      the Johnstons. Gotta kill Bill 'cause he's a drug
>      lord what the government can't convict."
>
>     "Oh, a band of true *adventurers*! How romantic!
>      Come in, come in!"

	Of course we're talking about AD&D so it's more like:

	"Burp.  Hey, Joe, there's these tough men outside.  Say that
our cellar is an opening into hell itself.  They wanna clean it out
and take all the treasure with 'em."
	"They talking about the goblins downstairs?"
	"Yup."
	"You think Grajag won't get upset?"
	"Nah.  These guys, they's adventuers.  Good guys."
	"Geez.  Never knew Grajag was a bad guy...yeah, sure, let
'em in..."

>  H              From your pal Dr Kromm,             H
>  |               CX6L@MUSICA.MCGILL.CA              |
>H-C-H                                              H-C-H
>  |                                                  |
>  S=O  "Look at the pretty lick and stick tattoos  O=S
>  |         the nice doctor gave me, mommy!"         |
>H-C-H                                              H-C-H
>  |           Your choice of psychoactives!          |
>  H      And try our Reality Dristan (TM) today!     H
From: lavonius@plootu.Helsinki.FI (Ville Lavonius)
Newsgroups: rec.games.frp.misc
Subject: Re: List of Superohero RPGs
Date: 6 Nov 92 10:08:45 GMT
Organization: Cthulhoid Entities for a Better Tomorrow

In article <1992Nov6.002554.29734@news.ysu.edu> ag885@yfn.ysu.edu (Charles Gibbs) writes:

   OK, I'm trying to get a list of superhero RPGs.  Here's what I have...

   NOT SUPPORTED
     Villians & Vigilantes (Fantasy Games)
     Superworld (Publisher unknown)

Chaosium.

   SUPPORT STATUS UNKNOWN
     Guardians (Starchilde)

   What games have I missed?

Golden Heroes by Games Workshop. Had a good beginning, but suddenly they
axed the support completely (in '86). 

   Charles Gibbs
   gibbsc@ac.grin.edu
--
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : "Too much of a good thing is WONDERFUL" - Mae West
From: hall@bcstec.ca.boeing.com (Robert J. Hall)
Newsgroups: rec.games.frp.misc
Subject: Monster Spell Book
Date: 11 Nov 92 19:48:46 GMT
Organization: Boeing Computer Services, Seattle

Here's something I think would be kind of cool - The Monster Book of Spells.
Every spell that's ever been listed would be included, sorted by Category
(Ex: GURPS Spell Colleges - Animal, Body Control, Elemental, etc.), and by
Difficulty/Power. Each spell would have a set of universal parameters that
can be used to convert it to different systems (such as Range, Area, Type,
Resistance, Difficulty, Prerequisites, etc.)

Need a spell? Look it up and convert to your system...
-- 
 Bob Hall                   |
 Boeing Computer Services   |  Behind every dark cloud,
 root@chicken.ca.boeing.com |  there's a Seattle Skyline.
Newsgroups: rec.games.frp.misc
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Re: Test post, please ignore
Organization: The Ohio State University
Date: Thu, 12 Nov 1992 19:11:03 GMT

Ignore it?  Not on your life!  You're using an anonymous poster to post to
rec.games.frp.misc!  WHY?

Are you going to lose your job if we know who you are?

I know, I know!  Your testing it because you really want to post to
alt.sex.bondage, but are testing it here so, if it does not work, you
won't be embarassed by having your *REAL* name appear.  B^)

-Coyt, unreformed caffiene addict

Newsgroups: rec.games.frp.misc
From: betel@camelot.bradley.edu (Robert Crawford)
Subject: Re: GURPS: Armor (Basic vs. Advanced)
Organization: Bradley University
Date: 10 Nov 92 15:59:38 GMT

jhk6@cunixb.cc.columbia.edu (John H Kim) writes:
>>	The main problem is that the Fear of the Weapon doesn't seem
>>to exist.  Isn't there a danger involved in closing with an enemy?
>	Not that much. 
>	He gets an attack which you can parry if he has used the Wait 
>maneuver. Otherwise there is no opposition to your moving into his hex. 
>You can beat away incoming weapons with your own, but there is nothing 
>you can do about an entire person moving into your hex. 

	Personally, if I were armed and an unarmed person wanted to
try to get close enough for close combat, I'd "set for charge". Spears
and such are easy to do this with. Swords take a little finesse.

>	Even if you have used the Wait maneuver, this doesn't prevent the 
>guy from charging. Even an unskilled attacker can accept a hit, and go on 
>to Slam or Tackle the weaponed defender (Obviously, this works much better 
>when you have armor and High Pain Threshold). 

	Most of the characters I've had who would be in combat have
been good enough to knock down an unarmored opponent with a single
hit. If you have a sword, and you have a decent level of skill
(commensurate with that of the martial artists in question), an aimed
blow to a leg will end the idea of unarmed combat real quick.

>	Karate and Judo both give parries of 2/3's skill, even against 
>swords. Add PD and Combat Reflexes, and it is not too tough to get a 
>decent parry. 
>	My suggestions would be to use the -3 penalty for parrying weapons 
>with your bare hands for Karate and Judo. (Perhaps for GURPS Martial Arts 
>there could be a maneuver 'Parry Weapons', Hard, Max of normal parry). 

	I like this. Possibly, as an alternative, they can take some
damage from parrying a weapon poorly.

>	Further, one should be allowed a 'parry' against someone entering 
>your hex, which does damage if successful and may prevent the clown from 
>entering your hex - Contest of ST, perhaps. I don't have any clear idea at 
>this point - that's why I was asking for suggestions. 

	Give an extra attack. That will effectively represent an
attempt to dissuade someone from getting close to you.

--
	Ya know, there's a _lot_ of wine in a gallon!

Robert Crawford 			betel@camelot.bradley.edu
Newsgroups: rec.games.frp.misc
From: dv52151@uxa.cso.uiuc.edu (RedSwordTarga)
Subject: Re: Role Master Physics question
Organization: University of Illinois at Urbana
Date: Sun, 8 Nov 1992 01:27:45 GMT

bcash@crchh410.BNR.CA (Brian Cash) writes:

>|>What is really happening is you are changing the M in the statement
>|>F(y) = mg = ma(y). That means that the more something weighs, the
>|>faster it accelerates toward the earth. The forward velocity wouldn't
>|>change, but the object's downward velocity would increase. The flight
>|>time would thus decrease. There's a very simple set of formula's for
>|>figuring out something like this in most physics books, and the
>|>reason I'm not going to attempt it right now is because it's Friday
>|>damn it.

>Two bodies of different masses fall to the earth AT THE SAME ACCELERATION!
>Basic physics!  In F=ma, the F changes with the m: a is a constant (for 
>this situation).  What he was talking about is conservation of momentum:
>mv = constant, so increase m means decrease v (forward velocity).
>Sign up for physics 101 NOW!

I was counting the drag force when I said that the heavier object fell
faster. It didn't come out to well though, did it? They are both accelerating
downward with F = mg + whatever you label drag as. So yeah, without 
air resistance, two objects will fall at the same acceleration in
  this situation.

Axly
From: mfey@cco.caltech.edu (Mark P. Fey)
Newsgroups: rec.games.frp.misc
Subject: How far is far?
Date: 14 Nov 1992 00:47:45 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu
Summary: Questions about distance.
Keywords: far



	A topic that seems to come up frequently, no matter
what game system is being used, is that of distance.  For
example, a group of nasties is camped at night.  Our heroes
sneak to within earshot to uncover their evil scheming.
Will they be discovered?  It depends on how close they 
need to be to hear the scheming.  But how close is that?
I am a very poor judge of distance to begin with,
so judging distances or describing them is even harder.

	So here are my questions.

How far is:

1) earshot? (distance at which you can overhear a conversation)

2) earshot? (distance at which you can hear people talking,
              but not make out the words)

3) earshot? (maximum distance at which you could hear a shout)

4) earshot? (distance at which you can hear hoofbeats of galloping
              horses)

5) a stone's throw?

6) bowshot? 

7) recognition? (distance at which you can recognize a visible
                  small birthmark)

8) recognition? (distance at which you can recognize a face)

9) recognition? (distance at which you can identify objects on a
                  person, ie. sword at side, wearing chain armor)

10) recognition? (distance at which you can recognize a body shape,
                  ie. dwarf, elf, human)

11) the horizon?

	I realize the answers depend on lighting, perception skill,
size of the objects, etc, but what are some reasonable guidelines
for these distances?


At an arm's length,

Mark
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Newsgroups: rec.games.frp.misc
Subject: Re: traveller, tng
Date: 3 Nov 92 11:29:20 GMT
Distribution: rec
Organization: Chalmers Tekniska Lekskola, G|teborg, G|taland

In article <1992Oct31.2467.4882@execnet> "jeff zeitlin" <jeff.zeitlin@execnet.com> writes:
>BJ::> If you get Traveller: The New Era in December, you get it two to three mo
>  ::>in *advance* of the world!:) According to GDW at Origins/Gencon, TTNE is
>  ::>sheduled for release in February 93.
>
>  Nope!  Called GDW on that yesterday - it's been pushed to March...

  Well, personally I'd rather see it late than see a rushjob.

>  jeff.zeitlin@execnet.com

-bertil-
--
"It can be shown that for any nutty theory, beyond-the-fringe political view or
 strange religion there exists a proponent on the Net. The proof is left as an
 exercise for your kill-file."
From: appel@ocf.Berkeley.EDU (Shannon D. Appel)
Newsgroups: rec.games.frp.misc
Subject: Re: SJ Games Licenses White Wolf's Vampire
Date: 12 Nov 92 18:02:28
Organization: CSUA
	<1992Nov12.171920.8726@cs.mcgill.ca>
	<1992Nov12.213336.2036@oz.plymouth.edu>
NNTP-Posting-Host: anza.cea.berkeley.edu
In-reply-to: sos@oz.plymouth.edu's message of Thu, 12 Nov 92 21:33:36 GMT

In article <1992Nov12.213336.2036@oz.plymouth.edu> sos@oz.plymouth.edu (Steffan O'Sullivan) writes:
>I'm bummed because I was just going to propose to SJG that they try to
>do the exact same thing with Marquee Press's _Lost Souls_ game, which
>is ten times better than anything White Wolf makes!  Now SJG won't need

I glanced at Lost Souls at Games of Berkeley the other day and thought it
looked kinda-sorta interesting.  Is it actually a good game?

Shannon
Newsgroups: rec.games.frp.misc
From: rick@qucdnee.ee.queensu.ca
Subject: Re: TORG
Organization: Queen's University EE Department
Date: Tue, 10 Nov 1992 04:49:53 GMT

In article <tleist24.721074362@ursa>, tleist24@ursa.calvin.edu (Todd Leistra) writes:
> I was just wondering if any of you out there played Torg and if you did would 
> respond in some way.  I've been hearing a lot about other role-playing games
> but not about Torg.  Please reply and maybe tell me your characters or what
> cosms you usually play in...
> 

sure thing. we've been going pretty much continuously since september 
'91. i've been refereeing a party which has had as a nucleus:

  5375 aka miyamoto musashi (corporate ninja, now decerebrated and 
                             possessed by a Horror)
  claude-louis, the count st. germain (a victorian lunatic)
  dickie dauntless, rocket ranger
  pierre-gaston leduc (senior citizen)
  sand (elf god-mage)

with a continuing cast of guest stars. we've spent time in core earth (a 
fair bit), the living land (not a lot), ororrsh (more than the PCs 
liked :-), nippon (quite a bit), aysle (ditto), the nile (a bit less 
than the above two) and are presently pounding through the land below.
we haven't spent any time in cyberfrance yet, and the space gods haven't 
landed yet, so that rules out them and tharkold. 

rp
From: flax@frej.teknikum.uu.se (Jonas Flygare)
Newsgroups: rec.games.frp.misc
Subject: Re: Shadowrun adventures
Date: 5 Nov 92 08:09:51
Organization: Dept. Of Control, Teknikum, Uppsala
NNTP-Posting-Host: frej.teknikum.uu.se
In-reply-to: sl7sg@cc.usu.edu's message of 4 Nov 92 18:00:24 MDT


Hmm, how about this: 
Internal power struggle between druids in England, each faction being masterminded
by a dragon (or worse..) and the Excalibur which both factions want to use.
(Ruler of England is the one who own the sword, etc..) and the party who
is asked/forced/payed/whatever to safekeep Excalibur by one faction..
Being on the deathlist of umpteen druids ain't fun.. And for laughs, when the mage
keeping the Excalibur enters a room with britons, they hear (mentally)
"Rule Brittania.." (optional..) 
Oh well, that's what we're playing right now, and I can't disclose any more info
w/o giving the upcoming scenarios away..
--

--------------------------------------------------------
Jonas Flygare, 		+ Wherever you go, there you are
V{ktargatan 32 F:621	+
754 22 Uppsala, Sweden	+
Newsgroups: rec.games.frp.misc
From: jtaylor@seq.uncwil.edu (J.T.)
Subject: Role Master Physics question
Organization: Univ. of North Carolina @ Wilmington
Date: Fri, 6 Nov 1992 19:53:19 GMT

Hi, A little while back our group got into a little discussion about
a call I made during play.  I gave out an item from C&T that 
increases the weight of a metal object by 100x.  I realized the
enormity of its power VERY quickly and hastily amended it, and
gave it limited charges.  ( right after a dwarf NPC was crushed to
a bloody pulp by his chain armor)  
The debate came over a metal object in flight.  If a metal object
(3lbs. we'll say) in flight were hit with this medallion, what would
happen?....the players where hoping it would continue on its way,
but weigh 300lbs.  I said it would drop in a near vertical line.

my reasoning was that the metal was thrown in an arc as hard as
a human could possibly throw it.  Now it has its velocity, but
when the object gets heavier, It would require more power from the
human to throw the heavier object in the same arc as the lighter one.
Therefore since the human cant re-throw the object, the added wait
should change the objects flight, taking away from its velocity
and shortening its arc.  The more the object ways, the more the
arc is cut, until finally the object weighs so much that it is
and almost vertical line...
Does anyone else see what I see?...or do you see it yet another way?

Just curious.
Brian.
jtaylor@seq.uncwil.edu



Newsgroups: rec.games.frp.misc