From: uplink@cwis.unomaha.edu (John M. Scheibeler)
Newsgroups: rec.games.cyber
Subject: Re: CP2020 rules questions
Date: 26 Sep 92 18:03:18 GMT
Organization: University of Nebraska at Omaha
Archive-Name: rgc687

markc@hpcvxjme.cv.hp.com writes:

>I'm pouring over my Cyberpunk 2.0.2.0. rules (in preparation for
>a campaign about to begin) and I'm slowly coming up with an ever-
>growing list of questions about different sections.  The relevant
>pages of the CP2020 rulebook are cited next to the subject (below).

>CHARACTER STATS: (pgs. 15-19)
>  *  Can stats ever be raised in the game?  (i.e. Can MA or BODY by
>     increased by regular exercise programs?  Can INT or TECH increased
>     by education?)
   I would say not, as the relevant exercise programs would only give you
skills relevant to the stats involved.  Similarly, education would only
give you skills, not actual stat increases.  The only way to actually 
increase stats would be through cyberware or bioware.
>  *  Besides INT damage from net combat, are these stats ever *reduced*
>     by anything?
   Drugs.  I believe diseases and viruses should be able to lower stats as
well.
>REPUTATION: (pgs. 44-45)
>  *  How is a beginning reputation determined for a character?  How
>     do game events affect it (improve or decline)?
   I let players roll 1d6/2 for their base reputation.  Or you can assign
reps according to how the GM feels.  If you're a "newbie" character, you
shouldn't have any reputation.  Game events affect it when you do anything 
important in front of witnesses (by important, I mean interacting with
important people or doing any street jobs.  Going to the bathroom isn't going 
to affect your Rep.  As to improving or declining, that's up to your GM to
decide.
>NETRUNNING: (pgs. 139-140 & 143)
>  *  The rules say that to control a remote you need a 1d10 roll less
>     than or equal to the strength of *your*own* control program.  Is
>     this correct?  It seems counter-intuitive to have to beat something
>     that the netrunner conceivably has control over (i.e. they could,
>     with very little effort, write a controller program with a MUCH
>     higher strength, which would almost always success).
   Maybe you add your INT to the program strength?  I wouldn't know, I 
eliminated Netrunning from my game.
>NETRUNNING: (pg. 143)
>  *  The two formulas shown on this page are for attacks and evasion,
>     stealth & detection (same formula for both):

>        DEFENDER'S PROGRAM STR + INT + INTERFACE +1D10
>                            VS.
>        ATTACKER'S PROGRAM STR + INT + INTERFACE +1D10

>     If this is the netrunner vs. a data fortress, what does the
>     data fortress use for INTERFACE skill?  (The computer's INT
>     is equal to the number of CPUs x 3.  An INTERFACE skill level
>     is defined nowhere (that I can find) for the computer.
   Obviously, the computer doesn't HAVE an Interface skill.  This is why
they get ripped off so much.
>That's it for the moment.  I'm sure there'll be more questions later.

>Thanks in advance,

>        Mark F. Cook

>USMail: Hewlett-Packard
>        User Interface Technology Division - Corvallis (Tech. Marketing)
>        1000 NE Circle Blvd.  Corvallis, OR 97330

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