HDTenEightyP/NetNews huggingface dataset:
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: Imagine 3.0 WHO CARES!
Organization: Vallen Software
Date: Thu, 21 Jan 1993 14:44:38 GMT

In article <mkane.0gd1@vsbbs.UUCP>, mkane@vsbbs.UUCP (Mark Kane) says most sayishly:
>Well I posted asking when Imagine 3.0 will be released and I got a reply saying
>"WHO CARES" well at first glace I though HA right imagine is THE 3D software
>for the Amiga.........Then it struck me WOW Impluse had better get going
>becuase they have BEEN the 3D package for the Amiga But...... there is
>competition out there! SO IMPLUSE don't rest on your laurels! LET YOUR USERS
>KNOW!!!!!! Is 3.0 out ther or have you been busy with the IBM version!

Damn right Imagine 3.0 is going to have some competition.  Real3D 2.0 is
going to be THE 3D modeller.  It is absolutely great.  Caligari-24 will
probably fall in 2nd place.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \  )))))))))))))))))))))))))))))))))))))))))))))
\\// OS 2.04       \__\/ / (((((((((((((((((((((((((((((((((((((((((((((
 \/                     /   )))))))))))))))))))))))))))))))))))))))))))))
From: mikel@bbs.draco.bison.mb.ca (Michael Linton)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Imagine 3.0 WHO CARES!
Date: Sun, 24 Jan 1993 08:08:00 GMT
Organization: The Draco Unix System [BBS]

koren@fc.hp.com (Steve Koren) writes:

> I think that THE 3D modeller is, and will remain, Lightwave-3D.
> However, you have to have a toaster to use it, which rather diminishes
> its usefulness for those of us who have no interest or ability to afford
> a toaster.
 
I'd like to disagree with you there.  A friend of mine is a beta tester 
for Real 3D 2.0, and when it is released, I think it will blow every 
Amiga 3D program on the market, out of the water.  Sure, each will have 
it's own special feature, that the other won't.  But, Real 3D 2.0 will by 
far have MORE features than ANY other program out there.  I currently use 
Imagine, and am anxiously waiting for Imagine 3.0 to arrive.  It sounds 
as if it will have some nice features (like splines, finally).  
Hopefully, it will be a worth while upgrade. I've been using Imagine 2.0 
since it came out, and I've never once been let down with something it 
couldn't do.  Of course, there are always times where it'd be nice to 
have this, or have that... But, it can always be worked out in more 
difficult way.  Granted, Real 3D won't be cheap (I hear around 600 US), 
but it will probably be the most professional of all the Amiga 3D 
programs out there.  I think for the price tag however, Imagine cannot be 
beat!
 
> Aladdin sounds OK too, but I've only seen the "Amazing Amiga" review of
> it, not the real thing.
 
I've seen some renderings done by it.  They are quite nice looking.  The 
interface however, doesn't look to attractive to me.  It seems as if 
there's more numbers to enter, and less mouse movment, which I feel is 
more important when animating stuff.  It slows down the "creative 
process" when you have to keep typing in numbers... The best, is to have 
both nice GUI's, and also the ability to do text/number entires (as does 
Imagine, which is one reason I quite like it).  It allows for precision 
when it's needed, and the freedom of experimentation when it's needed.  
There isn't one program, that will do everything... Each, as I said, has 
a feature (or two, or three), the other doesn't.  The best, is to get all 
of them. :)  But, that's a little expensive.  
 

.-----------------------------------------..-----------------------------.
| work:> copy BBS:allflames.fromyou >nil: || mikel@bbs.draco.bison.mb.ca |
`-----------------------------------------'`-----------------------------'
From: sjchmura@kimbark.uchicago.edu (steven joseph chmura)
Newsgroups: comp.sys.amiga.graphics
Subject: 16 Color Icons - Wb3.0
Date: 22 Jan 93 18:33:50 GMT
Reply-To: sjchmura@midway.uchicago.edu
Organization: University of Chicago

Are there any nice 16 color PD icons out there.  The 4 color ones
from C= are just not "neat enough " for those new AGA chips.

-- 
________________________________________________________________________________Steven Chmura				University of Chicago Medical School(M1)
  "Given enough time, the impossible becomes probable, and the probable
	inevitable.."  -George Wald, "On the Origins of Life"
From: johnh@jhunix.hcf.jhu.edu (John J Humpal)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Imagine 3.0 WHO CARES!
Date: 28 Jan 1993 12:23:53 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu

In article <1993Jan27.235407.11059@netcom.com> mnemonic@netcom.com (Rev Lebaredian) writes:
>
>I was under the impression that Impulse
>hadn't released info on the file format for their textures.  Have they
>released this info to the public domain also?


	You're correct.  Impulse hasn't released any tech info about
textures.  Grrr.  I guess they don't want to "confuse" us with any messy
details about their product.  BTW, the textures are simply executable
binaries.  Presumably, a texture could be written in any language -- C,
68K, maybe even compiled Rexx or BASIC!  Steve Worley and Glenn Lewis,
the authors of Essence, back-engineered the texture format. They had minimal
assistance from Impulse.
-- 
-John

John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer
From: vailm00@DMI.USherb.CA (MARC VAILLANCOURT)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: 16 Color Icons - Wb3.0
Date: 28 Jan 93 03:14:39 GMT
Organization: Universite de Sherbrooke -- Dept. d'Informatique

-> Ahh, I see now. The only reason you can edit 8 of the colors is 
-> becuase Workbench itself can use only eight. Icons, which are just 
-> bitmaps can have as many colors as you want and the OS will try to 
-> pick the right ones. You need a decent icon editor that can handle 
-> more than just the 8 colors supported by the Workbench icon editor.
 
   Icons are bitmaps, but those bitmaps have NO palette of their own! That's
why WB 3.0 can't cope well with 16 color icons, because you can't set more
than 8 colors by yourself. When the WB loads those icons, the 8 first colors
of the WB will be assigned "correctly" to the icons, but the 8 last colors
will be anything that is currently set in those unused color registers.
To be clear, your 16 colors icons will look like shit. :-(

   However, somebody made an interesting remark in another newsgroup two
days ago.. He suggested that C= should also store a palette within each
icon files. So when the system would load an icon, it would do a
BestColorFit() (or whatever this function is named in OS 3.0) to get the
best colors possible out of the 8 you have already set, and allocate the
other needed colors on demand.

	Marc
Newsgroups: comp.sys.amiga.graphics
From: lofaso@tsd.arlut.utexas.edu (Bernie Lofaso)
Subject: Re: Rend24 version 1.05 -- has *anyone* gotten this thing to work?
Organization: Applied Research Labs, University of Texas at Austin
Date: Tue, 26 Jan 1993 14:02:37 GMT

pooler@rebecca.its.rpi.edu (Robert Peter Poole) writes:


>This is the third time I've downloaded the Rend24 archive in the hopes of
>getting it to work at all.  This time, I grabbed version 1.05, which is
>apparently the latest (and according to the documentation, probably the
>last).  As usual, I copied the support files to where they belonged -- i.e.,
>copied the libraries to my libs: directory.

>I can't make the damned program do anything useful.  Supposedly you can use
>it to view ILBM, GIF, and JPEG.  I can't do anything of the sort with
>Rend24.  The cycle gadgets often don't respond to mouse button clicks --
>they must be clicked on repeatedly.  No error messages ever occur to tell
>me what (if anything) I'm doing wrong.  There are no status readouts to tell
>me if the program is doing anything whatsoever except sitting there.
>Yes, I know that Rend24 is intended for the conversion of a series of images
>into an animation.  But the author makes claims which, as far as I can tell,
>are entirely false -- claims that Rend24 can view and/or convert single
>frames.

>How can someone release a program as shareware without doing the basic
>tests to insure that it runs on at least a good subset of the Amiga
>computers.  I can't believe that AmigaWorld's shareware reviewer gave this
>program rave reviews.  Makes me wonder whether they do anything except read
>the docs.

>If the author of Rend24 is stopping development for lack of shareware support
>(which seems to be the case), perhaps the reason why people are not
>registering is because the program fails on many platforms.  I know I'm not
>the only person with this complaint.

O.K. Now that you've let off enough steam to boil a drum of crawfish, maybe
you'd like to give at least the slightest bit of information about your
set-up so you can get some constructive feedback about the problem. Droning
on and on about how bad you think the program is isn't going to fix the
problem much. Since I've only tried Rend24 on my A4000, I can only make
statements for it, but it has worked flawlessly and quite well, and I have
gone through a number of its features. Actually, now that I think of it,
a friend has also run it on his A2000.

Bernie Lofaso
Applied Research Labs
Newsgroups: comp.sys.amiga.graphics
From: koren@fc.hp.com (Steve Koren)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Help me with my HAM ....
Date: 28 Jan 93 14:51:59 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

Ben M O Jarrett CS92 (bjarrett@cs.strath.ac.uk) wrote:

> Can someone out there tell me how to display HAM8 pics on an A1200?
> 
> As when I was using PPshow ( the latest one ) it gave me the error

PPShow should work fine.  Your problem could be something besides HAM8 -
ie, it could be a SUPER72 picture and you don't have that monitor type
installed.  In the sys:Storage directory, there is a place for monitors
which aren't installed.  Drag these into the same place in your sys:Devs
directory.  (I think they go in a subdir, but I forgot the name and I'm
not at my system to check).  That way, when PPShow tries to open the
display, it will be able to find the right monitor type.

> Is anyone out there writing a PD GIF convertor to IFF 256 colour /HAM8 ????

As far as I know there are two good AGA display programs:

   ViewTek  - displays GIF, IFF, and JPEG, + animations (but see below)

   PPShow   - displays IFF and animations, and it runs AGA animations
              WAY (4 to 6X) faster than ViewTek.  I use this for IFF
              things and VT for GIF and JPEG.

They are both freeware.

  - steve
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.amiga.graphics
Date: Wed, 27 Jan 1993 00:21:34 -0500 
From: Berend Ozceri <bo24+@andrew.cmu.edu>
Subject: Re: .rle -> IFF or GIF
Distribution: world

> Howdy.  Anybody know if there are utilities to convert between RLE picture
> files and GIF or IFF?  Is there any standard X utils to do this? Thanx.
>
> Tom

Try the Utah Raster Toolkit (URT) It is a collection of image
handling/processing programs for UNIX/X Windows that enable you to work
with .rle files. Actually, the .rle format is defined by URT. I am
pretty sure you can get URT from any of the major ftp sites. I am pretty
sure it can convert to .GIF, but even if not, I am sure it will convert
to a format from which you can easily convert to anything else you want.

Hope this helps!

Berend
From: davereed@wam.umd.edu (Michael Robert Bromery)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: 16 Color Icons - Wb3.0
Date: 26 Jan 93 14:43:07 GMT
Organization: University of Maryland, College Park

In article <1993Jan26.142412.1311@samba.oit.unc.edu> Ross.Knepper@launchpad.unc.edu (Ross Knepper) writes:
>In article <1993Jan26.140949.727@samba.oit.unc.edu> Ross.Knepper@launchpad.unc.edu (Ross Knepper) writes:
>>In article <1993Jan22.183350.18320@midway.uchicago.edu> sjchmura@midway.uchicago.edu writes:
>>>Are there any nice 16 color PD icons out there.  The 4 color ones
>>>from C= are just not "neat enough " for those new AGA chips.
>>>
>>
>>You mean you can get a 16 color Workbech with Wb3.0!? HOW??
>>
>
>That may have been unclear.  I know you can get up to 256 colors,
>but the preferences only lets you edit 8.

   Wow! I didn't know that one! I must check that out. I'm so used to using
popular paint programs to make my icons that I hardly realized the true
limitations of the IconEdit program.

>
>>>-- 
>>>________________________________________________________________________________Steven Chmura				University of Chicago Medical School(M1)
>>>  "Given enough time, the impossible becomes probable, and the probable
>>>	inevitable.."  -George Wald, "On the Origins of Life"
>>
>>- Ross Knepper
>>--
>>   The opinions expressed are not necessarily those of the University of
>>     North Carolina at Chapel Hill, the Campus Office for Information
>>        Technology, or the Experimental Bulletin Board Service.
>>           internet:  laUNChpad.unc.edu or 152.2.22.80
>
>
>--
>   The opinions expressed are not necessarily those of the University of
>     North Carolina at Chapel Hill, the Campus Office for Information
>        Technology, or the Experimental Bulletin Board Service.
>           internet:  laUNChpad.unc.edu or 152.2.22.80
From: tsui@ils.nwu.edu (Joshua Tsui)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Rend24 version 1.05 -- has *anyone* gotten this thing to work?
Date: 28 Jan 93 14:55:53 GMT
Followup-To: comp.sys.amiga.graphics
Organization: Institute for the Learning Sciences

In article <1993Jan26.140237.6987@titan.tsd.arlut.utexas.edu>,
lofaso@tsd.arlut.utexas.edu (Bernie Lofaso) wrote:
> 
> pooler@rebecca.its.rpi.edu (Robert Peter Poole) writes:
> 

> >How can someone release a program as shareware without doing the basic
> >tests to insure that it runs on at least a good subset of the Amiga
> >computers.  I can't believe that AmigaWorld's shareware reviewer gave this
> >program rave reviews.  Makes me wonder whether they do anything except read
> >the docs.
> 
> >If the author of Rend24 is stopping development for lack of shareware support
> >(which seems to be the case), perhaps the reason why people are not
> >registering is because the program fails on many platforms.  I know I'm not
> >the only person with this complaint.
> 
> O.K. Now that you've let off enough steam to boil a drum of crawfish, maybe
> you'd like to give at least the slightest bit of information about your
> set-up so you can get some constructive feedback about the problem. Droning
> on and on about how bad you think the program is isn't going to fix the
> problem much. Since I've only tried Rend24 on my A4000, I can only make
> statements for it, but it has worked flawlessly and quite well, and I have
> gone through a number of its features. Actually, now that I think of it,
> a friend has also run it on his A2000.
> 

I've got it running on my 2000 with wb 2.1 and an '030 accellerator.  Never
had any problems with it and am looking forward to using IMAGEFX (same
author) for image-processing.

In fact, I know of a few others who have had no probs with it.  Maybe its
strictly a 2.0 program and the guy who's complaining is still on the
ancient 1.3.

JOSHUA TSUI
INSTITUTE FOR THE LEARNING SCIENCES
From: u0cps@ohm.york.ac.uk (Christopher P Swan - H600/90)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: 1084 help.
Keywords: Monitor
Date: 27 Jan 93 10:29:09 GMT
Organization: Electronics Department, University of York, UK


	Having had similar problems with my 1084 I may be able to
help here. I`ll describe the TWO faults thet occured in mine.

	1) Click and die, like the problem described, the
	monitor would make a click noise and then rapidly
	die i.e. the picture would suddenly go off.

	2) Fade away, this started aboult half a year after I
	had cured 1). This time the picture would slowly fade
	out as if somebody was turning the brightness down.

	Both of these troubles turned out to be due to dry joints.
Hence hitting the monitor is a short term solution since it may
temporarily remake the circuit but not for long. These troubles are
easily cured by a quick attack with the soldering iron. In the first
case the trouble area was the HT circuitry (one of the large
capacitors). And in the second case the joints to the CRT heater
were dodgy.

	Since the quality of soldering on 1084s in general doesn`t
seem to be too good, it would probably do no harm to quickly
resolder almost all of the joints near a fault while you have the
back off. A rudimentary knowledge of the workings of a monitor
combined with the circuit diagram suplied with it should be enough
to guide you to near enough the right part of the circuit board.

		Chris :-)

-- 
--------------------------------------------------------------------------------
Chris Swan      |  cps2@tower.york.ac.uk    | Tel. (44) 904 633 570
                | u0cps@ohm.york.ac.uk      |
                |   viv@cix.clink.co.uk     |
Newsgroups: comp.sys.amiga.graphics
From: rnollman@osf.org ()
Subject: Dpaint questions...
Originator: rnollman@serverx.osf.org
Organization: Open Software Foundation
Distribution: usa
Date: Thu, 21 Jan 1993 15:45:30 GMT

Yesterday I posted two questions about DPAINT IV.  

The first question involved using DCTV files converted to HAM.  I
created an empty 15 frame animation in DPAINT IV and tried to load the
files into their respective places in the 15 frame sequence.
Unfortunately, the pallets were all different so the colors were
bizarre.  Several people suggested that I use an image processing
program to lock the pallet and use remap so that all succeeding files
used the same pallet.  I used ADPRO and within a few minutes all 15
frames were using the same pallet.  I was able to load the 15 frames
into the anim sequence in DPAINT.  I am not sure why the remap
function in DPAINT did not work, but ADPRO was so quick and easy that
I probably would be better off doing it that way anyway.

One down, one to go.

The other question is how do I create a 4096 color pallet in DPAINT IV.  Or
is 256 the highest number of colors in a pallet?  If this is true, does that
mean that the way I get the extra 3800 or so colors in HAM mode is by using
the MIXING COLOR option?  It probably makes more sense for me to convert
the finished anim sequence back into indivual files and work on them in
DCTV paint.  

Rich Nollman
Newsgroups: comp.sys.amiga.graphics
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: 16 Color Icons - Wb3.0
Organization: University of Maryland, College Park
Date: Tue, 26 Jan 1993 14:40:02 GMT

In article <1993Jan26.140949.727@samba.oit.unc.edu> Ross.Knepper@launchpad.unc.edu (Ross Knepper) writes:
>In article <1993Jan22.183350.18320@midway.uchicago.edu> sjchmura@midway.uchicago.edu writes:
>>Are there any nice 16 color PD icons out there.  The 4 color ones
>>from C= are just not "neat enough " for those new AGA chips.
>>
>
>You mean you can get a 16 color Workbech with Wb3.0!? HOW??
>
>>-- 
>>________________________________________________________________________________Steven Chmura				University of Chicago Medical School(M1)
>>  "Given enough time, the impossible becomes probable, and the probable
>>	inevitable.."  -George Wald, "On the Origins of Life"
>
>- Ross Knepper
>--
>   The opinions expressed are not necessarily those of the University of
>     North Carolina at Chapel Hill, the Campus Office for Information
>        Technology, or the Experimental Bulletin Board Service.
>           internet:  laUNChpad.unc.edu or 152.2.22.80

   You just select a 16-color workbench. You could do a 16 color workbench
  in Wb2.0 Wb2.1 and Wb2.04 and Wb2.05. It's just that Wb3.0 can go up to a
   256 color workbench in a whole lot of resolutions and settings. But with
   a 16 color workbench only, it is hard to make 16 color icons that look
    good from computer to computer, so often 4 color icons are still used.
    With a 256 on screen pallette, you are more inclined to do 16 color or
    32 color icons since you aren't as worried about color limitations that
     you want in your picture.
   --  Hope this helps.
     If in doubt, check out Prefs/Screenmode.
.

Newsgroups: comp.sys.amiga.graphics
From: jnieber@unibase.Unibase.SK.CA (Jeff Niebergall)
Subject: Real 3D pics?
Organization: Unibase Telecom Ltd.
Date: Sat, 23 Jan 1993 05:43:33 GMT

There seems to be growing interest in Real 3D especially with
the probability of a new version (2.0) out soon. Can some Real
3D pictures be found on any ftp sites? There are many fine
Imagine ones floating around but I have not been able to find
many created with Real 3D.

Thanks, Jeff    jnieber@unibase.unibase.sk.ca


Newsgroups: comp.sys.amiga.graphics
From: jnieber@unibase.Unibase.SK.CA (Jeff Niebergall)
Subject: Lightwave object format
Organization: Unibase Telecom Ltd.
Date: Wed, 27 Jan 1993 00:10:54 GMT

Can someone direct me to description of the Lightwave object
format. I have a friend who is working on a Imagine, DXF &
possibly Lightwave object converter. I know that LW imports DXF
but I don't think it will output in DXF format.

Thanks, Jeff

jnieber@unibase.unibase.sk.ca


Newsgroups: comp.sys.amiga.graphics
From: john@heights.demon.co.uk (John Shiali)
Subject: Re: Real 3D pics?
Distribution: world
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith
Organization: Private Node
Date: Sun, 24 Jan 1993 10:26:26 +0000

In article <1993Jan23.054333.15097@Unibase.SK.CA> jnieber@unibase.Unibase.SK.CA (Jeff Niebergall) writes:

> There seems to be growing interest in Real 3D especially with
> the probability of a new version (2.0) out soon. Can some Real
> 3D pictures be found on any ftp sites? There are many fine
> Imagine ones floating around but I have not been able to find
> many created with Real 3D.

There are some placed on wuarchive.wustl.edu - they went into
/systems/amiga/incoming/gfx/pics - if you can't find them or want more,
let me know....


-- 

  John ..   InterNet  - john@heights.demon.co.uk
            FidoNet   - 2:253/500.9
From: oxleyd@logica.co.uk
Newsgroups: comp.sys.amiga.graphics
Subject: Re: VistaPro3.0
Date: 27 Jan 93 11:30:14 GMT

In article <C1Fts2.945@fc.hp.com>, Steve Koren writes:
> I haven't gotten a VRLI newsletter for a long time either, but they have
> an ad in the latest AmigaWorld for VP 3.0, with two nice looking
> pictures.  I don't know if that means it is out yet or not :-)

I called VRLI, who said that VP3 would be released in Feb. I even went so far
as to place an advanced order with them for an upgrade ($35 to you folks west
of the pond, $45 to me -- shipping 10 bucks extra I presume). I'm just waiting
for the postman to deliver now...

BTW, what's this about a newsletter? I've never received one. I suppose it's
too costly to mail overseas.

Cheers,
David Oxley.