HDTenEightyP/NetNews huggingface dataset:
From: cm601@cleveland.Freenet.Edu (Bradley Alexander Derrick)
Newsgroups: rec.games.frp.dnd
Subject: Ice Forge
Date: 18 Nov 1992 23:31:32 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cm601@cleveland.Freenet.Edu (Bradley Alexander Derrick)
NNTP-Posting-Host: thor.ins.cwru.edu


 

 

                                            /\

   \                                      /    \

     \    /^\                           /        \

       \/     \             /\        /            \   /\       /\

      /         \  /\  /\ /    \ /\ /     /\         /    \   /    \

    /       /\   /   /    \/\   \   \ /\/    \  /\ /   /\   \        \  /\

          /    \   /     /    \       \  \     \      /   \   /\      /    \

 

        Discover the world of Urath(c) in ICE FORGE(c) a monthly Newszine.

xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx

 Races(Monthly)         X  Adventure Module(Monthly) X Creature Feature(monthly)

 o History              X  o Player Handouts         X o New Monsters in AD&D

 o Appearance           X  o Non-Player Characters   X   Standard Monster Form

 o Rituals and customs  X  o Maps (Terrain/Dungeon)  X o New monster mythology

 o Envolvement in Urath X  o All ready playtested    X

 o Special Abilities    X                            X

xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx

 Urathian Gods(Monthly) X  Dwarven Tech Journals     X Urathian Spell Craft

 o Indepth history      X  o Dwarven inventions and  X o New Wizard spells

 o Envolvement in Urath X    nick-nacks common to    X o New Priest spells

                        X    dwarven folk            X o Lab Equipment

xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx

                           AND MUCH MUCH MORE

                        The first issue is free!                      

     E-Mail CM601@CLEVELAND.FREENET.EDU with address for more information 

  Ice Forge is printed on a XEROX Color Laser Printer and mailed via US Post

 ---------------------------------------------------
Copyright c 1992 Alexand Derrick (cm601) All Rights Reserved
Copyright c 1992 Alexand Derrick (cm601) All Rights Reserved
  This material may not be copied, reproduced, photographed,
  reproduced, or translated or reproduced to any electronic
  reproduced, or translated or reproduced to any electronic
  medium, in whole or in part, without the prior written
  consent of the author.
Organization: Penn State University
Date: Thu, 19 Nov 1992 11:29:06 EST
From: <RMB111@psuvm.psu.edu>
Newsgroups: rec.games.frp.dnd
Subject: Bill.Lewis???

  Sorry to waste the bandwidth on this message but I can't E-mail a

Bill.Lewis@ccmail.dayton.saic.com

If you read this, please send me the information you offered, it would be
of great help. Thanks.

                                              Meldlm
                                                 (Sage/Mage)
Newsgroups: rec.games.frp.dnd
From: jelliw@nuge104.its.rpi.edu (William Brian Jellig)
Subject: Time Tracking during play
Reply-To: jelliw@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 17 Nov 1992 17:32:24 GMT


Ok, for anyone who wants an easy way to keep track of time, duration spells, 
etc., I have located the name of the company that supplies a laminated game
screen (can erase marker tics on wheels) with dials for each time unit.

     Item:  Elysian Field Time Tracker & Game Screen
           
            Britton Designs
            1448 E. 52nd Street, #146
            Chicago, Il. 60615

Im not sure of the price, so you'll have to write and ask them.

no sig, just Bill
From: ads3@PO.CWRU.edu (Andrew Shults)
Newsgroups: rec.games.frp.dnd
Subject: Re: Tomb of Horror - now as PBeM!
Summary: Who would like to do the famous Tomb of horrors as a PBeM?
Keywords: Tomb_of_Horror PBeM AD&D
Date: 21 Nov 92 19:48:58 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b62204.student.cwru.edu

In article <By2xqE.Gz@sci.kun.nl> marks@sci.kun.nl (Mark Stoutjesdijk) writes:


>After some restless nights I finally decided to run a (somewhat modified)
>version of Tomb of Horrors as a PBeM.

>OK, if you like the idea and think you can handle a few minor traps,
                                                   ^^^^^^^^^^^^^^^^^
>send me a mail, and I'll send you more info about application...

a FEW MINOR traps?!?!?!  You really did modify that thing!

   ---Andrew

** Andrew D. Shults ** Future Political Professional ** ads3@po.cwru.edu **
"I like working with politicians.  I sort of like politicians, which really 
 puts me at variance with a lot of people in 1992.  But I like them.... I'm 
 a lucky person -- I like what I do for a living."   ----   James Carville
From: n9046319@fozzie.cc.wwu.edu (Jeremy Corley)
Newsgroups: rec.games.frp.dnd
Subject: Re: Spicing up combat?
Date: 16 Nov 92 22:45:51 GMT
Article-I.D.: fozzie.n9046319.721953951
Organization: Western Washington University

vputz@nyx.cs.du.edu (Victor Putz) writes:

>praxis@jhunix.hcf.jhu.edu (Laura L Perkinson) writes:


>>	The game may be AD&D, but take a clue from super-hero games. Combat
>>is always better if the opponents are named, recognizable folks who have
>>beat the stuffing out of/harassed/conflicted with/whatever the PC's befo
>e.
>>Monsters are nice and all, but adventurers on par with the players make 
>he
>>best opponents. If they use the same kind of tricky stratergy as the PC'
>,
>>and most importantly, inspire fear and loathing, then fights with them
>>will have some gusto. Super-villains for D&D. Think on it.
>>		Praxis

>Must concur with you here.  Also, the benefit of secretly possessed
>player characters (talk to them privately or just pass notes) cannot be
>ignored.  Had a remarkable combat within the party when one of the
>characters was supplanted by a shapechanging demonic feller that'd been
>dogging them for days.

>-->Vputz

	This advice goes for campains in general.  Good campains must have
good NPCs (although you can still have a real crappy campain and have great
NPCs).

	The overall advice: Make it personal.

		Just my $0.02.

--------------------------------------------------------------------
"Senator Kennedy, What are you going to do about the abortion bill?"
"Pay it, I guess."
				J. Corley
			n9046319@henson.cc.wwu.edu
--------------------------------------------------------------------
From: rsm58307@uxa.cso.uiuc.edu (Ron)
Newsgroups: rec.games.frp.dnd
Subject: Favorite Character: Fenris the Gnome Thief/Illusionist
Date: 17 Nov 92 00:08:11 GMT
Article-I.D.: news.Bxu31p.F35
Organization: University of Illinois at Urbana

For all those who sent me mail asking for Fenris's current
spell researching projects and further character description,
and to all those who were thinking about asking me, and even
to the ones who are typing up their questions now ...

Fenris is gone. He stole items from party members and attempted
to cut the throat of one member in particular. Through a bizarre
series of events, that one member is the only surviving person
from the original party (other than Fenris) and is now eagerly
seeking his whereabouts (Fenris stole a Wand of Frost from this
fighter/mage so the reasons are more than simple revenge).

Anyway, Fenris is understandably tight lipped about his future
research projects.  Please do not bother asking him.  He is,
however, soliciting ideas and working spells from others,
and is willing to pay for them (possibly through barter of a
fully charged Wand of Frost).

		- Ron
From: trottibw@nextwork.rose-hulman.edu (Barry Trottier)
Newsgroups: rec.games.frp.dnd
Subject: Re: That wonderful spell, wish
Date: 19 Nov 92 03:41:29 GMT
Reply-To: trottibw@nextwork.rose-hulman.edu
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: g222-23.nextwork.rose-hulman.edu

In article <Bxws1E.CyM@news.cso.uiuc.edu> tgt33358@uxa.cso.uiuc.edu (Thanatos)  
writes:
> In article <1992Nov18.015419.5131@sol.ctr.columbia.edu>  
jlagrave@zeno.ss.uci.edu (John Lagrave) writes:
> >
> >Wow, my first wish, and I need some advice.  I'm playing a bard.  I've read 
> >the wizard's handbook on wish adjudication, so I am familiar with those 
> >limits.  But I am wondering, just what the hell would a bard really want,
> >above all else?  The innate ability to charm?  To always have some gold in
> >his pouch?  I really want to play as something that is truly treasured by
> >a bard.  All advice and opinions are welcome.
> 
> Okay, first, what's his alignment?  Chaotic, and it'll be a spur of the  
moment
> decision, sorta top of the head.  Lawful, and it will be well thought out.
> Evil, and it will be a misanthropic wish, good, and it will be (relatively)
> non-nasty.
> 
> Second, can you REALLY read scrolls?  How?

At L10, Bards gain the ability to use all magical writings, although they have  
a chance of failure.  (Imigine messing up a wish!  I bet the party would  
forgive you right away, NOT.)

Oh, by the way, I am speaking of the 2nd edition, in the first edition, Bard's  
can't do this.

---------
Barry Trottier
e-mail:  trottibw@nextwork.rose-hulman.edu
From: ba446@cleveland.Freenet.Edu (Todd M. Hanson)
Newsgroups: rec.games.frp.dnd
Subject: Trident of Submission?
Date: 18 Nov 1992 09:10:12 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ba446@cleveland.Freenet.Edu (Todd M. Hanson)
NNTP-Posting-Host: hela.ins.cwru.edu


While helping set up a character to fit into a 'throw-together' high
level game, we came across the 'Trident of Submission' on the tables
in the DMG.  But, when we tried to read the description of the item,
it was no where to be found, in any of the books, as far as we could
tell.

According to the xp value listed for the item, this trident is almost
on par with a Sword of 9 Lives Stealing, so it's certainly not a pud
item.

Has anyone seen a listing, or description for this item in any of the
printed books?  Maybe a Dragon?  Is there an errata for missing info
for the DMG? 

Failing that, does anyone have a good suggestion on what kind of 
powers a Trident of Submission might have?

Thanks...
 
Todd

-- 
* Todd Hanson                              ba446@cleveland.freenet.edu  *
*                                                                       *
*     "No woman's worth a bullet between the eyes.. "                   *
*          "Depends on who's eyes.. and which woman."    'Bugsy'        *
From: mjb@srl07.cacs.usl.edu (Matthew Brumley)
Subject: Wall of Glass
Organization: University of SW Louisiana
Date: Tue, 24 Nov 1992 00:46:54 GMT


This sounds stupid, but here goes:

A trap that I've designed (really simplistic, don't ask) needs a wall of glass,
(I said, don't ask >:) and I'm just wondering if I could draw on the experience
of others...  

Anyway, how strong would glass walls 5mm, 1cm, and 5cm thick and 3-4m tall be?
For instance, what would happen to the wall if an armored warrior ran right
into it?  How about a sword swing?  a mace?  a fireball?  a dragon's breath? 

btw: this info may also help me design a spell for the creation of a glass wall
     so, anything that you feel is pertinent, well, send it along!

Thanks
From: griffin@sage.cc.purdue.edu (Zack Thompson)
Subject: Re: Most powerful first level spell
Keywords: enlarge
Organization: Purdue University Computing Center
Date: Sun, 22 Nov 1992 09:44:47 GMT

In article <1992Nov22.034849.20363@aio.jsc.nasa.gov> kjenks@gothamcity.jsc.nasa.gov writes:
>
>I have a couple of AD&D1 Magic-Users who can't know Detect Magic.
>They find that a great hinderance, and they rely on their cleric
>friends' Detect Magic spells a great deal.
>


Howdy-

ZT here.

Yeah, you think that's bad.  Last year, one of our DM's was running two
  parties of about 5 or 6 people each in the same world.  BUT, due to both
  the mages being Transmuters, and because of the spheres of ALL FOUR 
  priests, the first person who was eligible for 'Dispel Magic' was the
  PALADIN!  And I'm pretty sure we stopped just short of that level.  Do
  you know how much CRAP our DM pulled on us because of that?  "Look guys,
  it's a *Magic Protection Something-or-Other*!  Ok, who's turn is it to
  touch it?"

Just for the Record.

                       The Crystal Griffin
From: royd@ERE.UMontreal.CA (Roy Daniel)
Newsgroups: rec.games.frp.dnd
Subject: Re: Most powerful PC ever
Date: 20 Nov 92 21:39:25 GMT
Organization: Universite de Montreal

OK, here's a quite powerful PC to wich I am the DM (and it is NOT power play):

He is called Litz of Cyric. He used to work for Fzoul Chembryl of the Zentharim as Perquisitor to the Zentharim. His job was to recover magical objects for the
Zentharim, wether by negociations or by force. Now, since (in my campaign) 
Fzoul was a traitor for trying to brign back Bane, Litz has taken his place.

He is a faithful servant to Cyric, and is the High Priest of the Church of Cyric in Zenthil Keep.

He is a Half-Elf, is Magic-User/Priest of levels 8/8. He started at level one
where he was but a priest of Bane.

Also, his father is a powerful Wizard from Thay; they hate each other, and 
frequently try to kill each other, but when the going gets tough, they have been known to work together.

He established during his career a number of contacts throughout the world.

As you see, what makes him strong is his connections and his position, and not
some Super-Zapper Long Sword +1,000. In fact, his higher enchanted weapon is +2.

That should be what makes a character interesting. Not just some numbers. D&D is not a game of Snakes&Ladders.


Seeya.
Daniel Roy
for the "Voyageurs sans Permis"
Newsgroups: rec.games.frp.dnd
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Re: A very good POINT on Bow Profic.
Organization: The Ohio State University
Date: Fri, 20 Nov 1992 16:54:26 GMT

In article <By0p2I.9C4@news.udel.edu> rothwell@ravel.udel.edu (James C. Rothwell) writes:
>I am an archer, and though I have shot in some leagues, I do not consider
>myself exceptional, and certainly not professional.  Most ADnD specialists
>should surely fall into this later category, and if a professional archer
>is out there who would like to comment, it would be appreciated.
>
>When I am shooting without a sight (as is true for most ADnD archers), I
>can confidently shoot the 6 ring and higher at 20 yards, the 4 ring and
>higher at 40 yards, and most often hit the target at 60 yards.  That
>corresponds to about 10", 14", and 20" if my estimates (away from the
>targets) are accurate.  

Unfortunately, you are mistaken.  Game inch = 10 yards outdoors
                                  Game inch = 10 feet indoors

So you are shooting from 2", 4", 6" in outdoor settings, 6", 12" and 18" in
indoor setings.

>That is shooting 5 arrows in about 2.5 minutes.  I
>can indeed shoot 4 arrows a minute, but my aim is about 2 steps worse (ie:
>at 20 yards I hit the target, and at 60 yards I'm lucky for 1 to do so). 
>
>Keep in mind that the only outside distractions I have are others shooting
>beside me and making sure the range is clear.  I don't have someone
>shooting back or hacking at me.  I am also standing out, in a proper
>stance, etc.  In other worlds, IDEAL situations.  Those also rarely happen
>to your standard archer in the game.
>
>So what to do about bow specialists?  I agree that second edition rules
>need to be beefed up some.  In my campaign, I allow +2 to each of the
>range categories with the addition of point blank.  (Notice this just
>decreases the long range modifier to -3.)  I also allow archers a bonus if
>they forego the first attack to take better aim on the second. This bonus
>is generally an additional +2.  I also allow specialists to attack more
>than twice per round, with a cumulative -1 modifier for each shot because
>they are rushing (-1 for the first, -2 for the second, -3 for the first
>additional, -4 for the second additional, etc.) This penalty decreases by
>1 as they advance in level, at the same time that other specialists get
>additional attacks (I don't have my book here but I think that is 7th and
>14th levels?).
>
>Comments are certainly welcome, as are any modifications that other DM's
>make in adapting such a system.  See ya later,
>
>Jim
>-- 
>_________________________________________________________________________
>James Rothwell             |   There are three types of mathematicians:
>rothwell@ravel.udel.edu    |   Those who can count, and those who can't.
>


Newsgroups: rec.games.frp.dnd
From: marks@sci.kun.nl (Mark Stoutjesdijk)
Subject: Tomb of Horrors PBeM
Summary: extra info on PBeM campaign
Organization: University of Nijmegen, The Netherlands
Date: Tue, 24 Nov 1992 02:03:15 GMT

Hello everybody!

I seem to have forgotten some crucial things in my first message
about the PBeM-to-come.

The game-system is AD&D FIRST edition.
I will mail about 3 or 4 times a week, if at all possible.
Please DON'T use obviously very useful, custom magic items without a
	_very_ good explanation. Better still: don't use 'em at all!
This is indeed a quite DEADLY dungeon. Keep this in mind. It's fun,
	nevertheless, but I feel I should have said this.

Greed$,

	Mark!

Newsgroups: rec.games.frp.dnd
From: vernard@gaia.gatech.edu (Vernard C. Martin)
Subject: Re: Girdle of Femininity/Masculinity
Organization: Georgia Institute of Technology
Date: Mon, 16 Nov 1992 02:42:51 GMT

In article <1992Nov15.200721.20327@murdoch.acc.Virginia.EDU> fes9s@faraday.clas.Virginia.EDU (Frank Erick Sellin) writes:
>Now here's a disturbing thought, especially for all the devious DMs out
>there:
>That leaves unanswered the question of what happens to...
>1) STats, if somebody's stats exceed the limit allowed for females
>(obviously, this usually isn't a problem the other way  around in
>a "standard" campaign.)

I usually leave the stats alone. I do drop scores within the maximums for the
gender (since males and females have differernt mins/maxs for scores in my
campaign).

>2) Physical appearance.  Is the character suddenly a perfect
>muscular, hormonal, and otherwise structural example of the gender? 
>Or do we have a bunch of hairy, sometimes bearded females who can
>outlift Conan, and conversely a flock of males who are the envy
>of all transvestites?  

They are the same except for sex. The above stuff you describe is equivalent
to the Comeliness score in my game and that does'nt change based on sex.

>Has anybody used the girdle in their campaign, and if so, how
>has it affected subsequent roleplaying and campaign dynamics?

It has been used twice in my campaign. In my world, they have a 50% of chance
of NOT changing the mind of the character so that they may not have the same
drives as they would if they had been born that sex. This makes for some
intersting role play. I'll have to tell you about what LJ wanted to do to the
Druid sometime....

V
Vernard Martin (vernard@cc.gatech.edu) Georgia Tech College of Computing 
Newsgroups: rec.games.frp.dnd
From: wilsonm@vaxb.acs.unt.edu
Subject: Re: Most powerful PC ever
Organization: University of North Texas
Date: Wed, 18 Nov 1992 16:00:22 GMT

In article <1992Nov5.030202.9441@mailer.cc.fsu.edu>, zuniga@loligo.cc.fsu.edu (Ralph Zuniga (FREAC/CAR)) writes:
>>Character by the name of Conan (really original, I know).
>>
>>Anyway, here is how his stats went
>>
>>STR 18/99
>>CON 17 (or 16, or 18, I can't remember) 
>>DEX 16
>>
>>lvl 3 (read below)
>>
>>hp 45 (He rolled a damn 10 each time) 
>>

> How the hell did this character end up with 18/99 for strength?? Did he roll it??
> (Honestly) And what race was he??


Well - I have seen a 18/100 get rolled before my very eyes.  We have a cronic
cheater in our group so I have gotten to when we create new characters they
can do everything they like 'cept roll stats.  At that time I decide on the
way we will roll (4d6 -1 dice or whatever) and then allow them to roll.  If
ANY 18's occure I am there to see it.  And when he said he had an 18 STR
I handed him the worste dice (I believed at the time) and he rolled a 0 -
well I said HA!  Never will you roll another 0 and well - I was very wrong.
So I ended up with a Paladin with 18/00.  Was a rather int4eresting gaming 
session.
From: murphy@npri6.npri.com (David P. Murphy)
Newsgroups: rec.games.frp.dnd
Subject: Re: Most powerful PC ever
Date: 20 Nov 92 14:49:49 GMT
Distribution: world
Organization: NPRI, Alexandria VA


>>> Net result:  This PC could never be defeated by physical attackers.
>>> Even 3 storm giants (certainly no more could attack him simultaneously)
>>> could not out-damage this PC in melee!
>>>
>>> trottibw@nextwork.rose-hulman.edu (Barry Trottier)

 >> The damage on a Storm Giant wielding a Storm giant 2-handed sword would 
 >> quickly but this person in half...
 >>
 >> (someone)

 >Actually, no.  Like I said, the PC regenerates each time he hits,
 >and his THAC0 is better than the Storm Giant, and he had a better AC.
 >Net result is that the Storm Giant does less damage per round than the PC,
 >and this causes the PC to take a net damage total of 0.
 >
 >barry again

gosh, barry, i expected more from a Rose-Hulman individual . . .

WHY THE @$%!# CAN'T THE BAD GUYS HAVE MAGIC???

i mean, get real.  if your PC can get so bleedin' zipped up on magic,
he's gonna run into _someone_ who is also zipped up, like a storm giant
with a +5 Pro Ring.  or has your PC cornered the entire universe's
stock of Sock'Em-Block'Em magic items?  or a vampire with AMS.
or on and on and on . . .

ok
dpm
-- 
murphy@npri6.npri.com 602 Cameron St. Alexandria, VA 22314 (703) 683-9090

              When every one is dead the Great Game is finished.  Not before.
                              --- Hurree Babu, "Kim"
From: raa@guild.socal.com (Raa Lopez)
Newsgroups: rec.games.frp.dnd
Subject: Re: New D&D Alignment ...
Date: 20 Nov 92 12:07:46 PST
Organization: TheGuild[FTS]

That could work. I find it difficult for Mee as a player to play anything BUT Chaotic Neutral! It's just My thing. I cant play Goods effectively ... I cant play Evils effectively. I cant even play Neutrals! But when I have a Character that's Chaotic Neutral ... BINGO! I can Play it! :)

    __ ___ ________/\_____  ___ ___ ___ ___ ___
    \//___\\__  ___/\____/\/__//__//__//__//__/\
 ____//__//\\/ /\__\/\___\/\__\\__\\__\\__\\__\/ raa@guild.socal.com
/________/ //_/ / DigiT.W.I.T. Ink. UnLtd. '92! Wheeze Bee JPL!!!
\________\/ \_\/  Pffffttt!!!...Pop!!!...Bang!!!.....Etc.!!!?

The Voodoo Child Hath Spoken! :)

--- Via UCI v1.16 (C-Net Amiga)


: The opinions of this user are his/her own and do not necessarily reflect :
: the opinions of The Guild BBS [FTS]. (Especially if he's a DigiTWIT!)    :