HDTenEightyP/NetNews huggingface dataset:
From: starkey@netcom.com (Sean Starkey)
Subject: Stacker 2.0 and Ultima 7 - help!
Followup-To: poster
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 18 Dec 1992 07:14:33 GMT

I know that this has been talked about before on this newsgroup, but I missed
the discussion.

I'm having problems with Stacker and Ultima 7.  I have the game installed,
and can't seem to play the game for two minutes without the game locking up.
I have plenty of memory, plenty of disk space (stacker disk space), no TSR's,
everything that Origin recommends.  Can someone recommend what they did to
get Stacker to work with U7.  What is in your config.sys, autoexec.bat, 
system hardware configuration, etc?

Oh, I'm not using a sound board, or stacker hardware.

Any help would be appreciated.  Please Email responses.


	Sean Starkey			starkey@netcom.com
Home:	444 Saratoga Ave.	Work:	Praxair, Inc.
	Apt. 19K			2220 Martin Ave.
	Santa Clara, CA 95050		Santa Clara, CA 95050
	(408) 985-1454			(408) 727-3700

Newsgroups: comp.sys.ibm.pc.games
From: comptec92076@camins.camosun.bc.ca
Subject: Windows Games wanted
Organization: Camosun College
Date: Wed, 16 Dec 1992 18:38:39 GMT

I'm looking for some good Windows 3.1 games. Does anyone have any favorites?
Eveything i find seems to be really simple. I want some game that will at least
hold my attention for awhile :). 

 Also an FTP site where I get a few would be nice too...

Newsgroups: comp.sys.ibm.pc.games
From: andy@hpsmo100.rose.hp.com (Andy Young)
Subject: Re: I pirated StarControlII
Date: Fri, 11 Dec 1992 15:24:33 GMT
Organization: Nosferatu U.
X-Newsreader: TIN [version 1.1.8 PL6]


As idiotic as the base note in this thread is, I think it's a little
naive to toss around the idea that the FBI are going to come screaming
in to prosecute the occasional game pirate. It costs a heck of a lot of
money to prosecute someone; the change in the law, IMHO, is to get rid
of corporate pirates ie: those companies that buy one copy of WordPerfect,
and distribute it to all 500 employees illegally.

Please, no flames; this isn't an endorsement of piracy in any way, shape
or form, just a request to cull the paranoia.

of course, all IMHO,

--
Andy.

andy@hpsmo100.rose.hp.com	Hewlett Packard	- Support Materials Operation
TSN: AndyY, Box 24491           8050 Foothills Blvd, Roseville, CA 95678
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ramblings about X-WING...
Date: 13 Dec 92 00:16:22 GMT
Organization: Lehigh University

In article <1gam3jINNrfj@rave.larc.nasa.gov>, avik@icase.edu (Avik Banerjee) wri
tes:
>In article <1992Dec9.155136.23614@almserv.uucp>, s5umws@fnma.COM (Michael Staln
aker) writes:
>>Think of the trench situation another way..
>>
>>For a high-altitude, dive bombing attack, your ship is going to be vulnerable
>>to just about every AAA unit within a *very* large area, albiet the area gets
>>smaller as you descend in your dive, as more and more emplacements become unus
eable
>>due to having line-of-sight blocked...
>>
>>On the other hand, if you're down in the trench, you've only got to deal with
>>fighters, and whatever AAA emplacments are directly on your flight path, not w
ith
>>every bloody cannon on the surface. I'd take my chances with a Nape of the Dea
th-Star
>>run, rather than a high altitude dive, thank you. :)
>>
>>--Mike
>
>good point but wouldnt you have to do one of these death defying(sp) dives
>to get to the trench in the first place?

Let's settle this once and for all! Anybody got George Lucas' email address? :)
BTW, whatever happened to the Young Indiana Jones chronicles? I guess it's not
doing so well. I wonder if this would affect the next Indy game.
-- 
================================== ILAN ======================================
  Query of the week: Which was named after which, New York state or NYC?
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
Newsgroups: comp.sys.ibm.pc.games
From: lemson@ux1.cso.uiuc.edu (David Lemson)
Subject: Re: Wolfenstein and Spear of Destiny
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 07:22:00 GMT

rdippold@qualcom.qualcomm.com (Ron Dippold) writes:

>andrew@frip.WV.TEK.COM (Andrew Klossner) writes:
>>	"Perhaps we should put the same warning that airlines put on
>>	the tickets about motion sickness and include a barf-bag in the
>>	box."

>>Or rework the game to get the perspective renderings right.
>>Ultima Underworld doesn't seem to make people sick.

>Ultima Underworld isn't anywhere near as fast, either.  I know the
>reasons why (it's doing a lot more), but I also know the sheer speed
>of whipping through the corridors is what gets to me sometimes, and UU
>just doesn't have that speed.

If you play Wolfenstein or Spear on a 386SX (like mine) and then on
a 486, you see how they do it: They do not update things nearly as
smoothly if you have a slower machine.  Therefore, it looks more
jumpy, but you still can move at the same speed on both machines.
Great idea.
-- 
David Lemson                                                (217) 244-1205
University of Illinois NeXT Campus Consultant / CCSO NeXT Lab System Admin
Internet : lemson@uiuc.edu                UUCP :...!uiucuxc!uiucux1!lemson 
NeXTMail accepted                                  BITNET : LEMSON@UIUCVMD
Newsgroups: comp.sys.ibm.pc.games
From: oestline@maui.qualcomm.com (Ofer Estline)
Subject: HELP with Stacker : can't run F3
Summary: How to laod into himem 
Keywords:  HELP
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 15 Dec 1992 22:31:13 GMT

	Could some kind person out there help me load stacker into
	himem ?  The instructions tell you to add 3-4 lines to your 
	config.sys, but that has not worked.  Could someone send me their
	suggestions? A sample config sys file would be nice.
	Thanks in advance,
	--Ofer


Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: Release dates
Organization: Lockheed Missiles & Space Company, Inc.
Date: Tue, 15 Dec 92 16:28:37 GMT

In <1gg0pcINNk9p@mozz.unh.edu>, Gregory G Greene writes:

>Is it just me or does anybody else think we may never see Strike
>   Commander?  I mean, Origin missed Christmas 91 and now Christmas 92.
>   It seems like they are having all sorts of problems with this thing.
>   Chris Roberts is on, what, his 3rd graphics engine?  I have a nasty
>   feeling Origin is going to scrap Strike Commander and concentrate on
>   Wing Commander sequels and additions.

That would be ahuge write-off.  They've spent too much on Strike Commander
to turn back now.

>>(A lot of 1/93 and 2/93 release dates deleted)

>These dates tell me one thing, the game software industry really
>   could care less about the Christmas Season.  Its just another couple
>   months to them.  I keep hearing about how Jan/Feb of each year is a
>   slow time for software sales.  How can this be, when tons of software
>   that failed to make the Chistmas Season show up then?

Believe me, if they were ready before Christmas, they would be released.  I
for one think they should be applauded for waiting until it's right rather
than release a bug-ridden product just to cash in on the holiday buying season.
We've seen too many buggy games recently.  People moaned and complained about
Wiz 7.  How long was it delayed?  People were getting impatient and pissed off
about it.  But guess what?  It's virtually flawless and a joy to play.  We
don't have to download patches (or wait for them to be developed) in order to
play it.

It hurts their bottom line to miss Christmas.  You'd better believe that if
they were even 99% bug free, they would be out.  As long as we keep hassling
them about release dates, they'll feel pressure to release them--even if the
product is buggy.  Personally, I think that giving release dates is a mistake
for precisely that reason.  I'd rather wait for a top-quality product.


Tim Irvin
*****************************************************************************
"Giving money and power to government is like giving whiskey and car keys to
 teenage boys." -- P.J. O'Rourke
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES! Modem Opponents!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 12 Dec 1992 01:16:08 GMT

--
Thanks to a few who responded, looking for a modem opponent in their
area.  It will become a regular feature of Game Bytes.  If you would
like to find an opponent in your area, please fill out and email me
the following information in this form:

Name:
Email path/Internet number:
Phone Number:
Modem Speed/Type:
Modem opponent wanted for:

Simple.  If we get enough of this, it could be really cool.  You let
me know when you want it removed from the file.  It will be an ongoing
file that won't change until you tell me to take it out.

Thanks for reading Game Bytes.

|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: adam@mentor.cc.purdue.edu (Adam)
Subject: StarControl II Rainbow help
Organization: Purdue University Computing Center
Date: Fri, 18 Dec 1992 18:51:39 GMT

I saw the post about drawing the lines on the map between Beta Pegasi,
Groombridge and Zeta Sextantis, but I was only able to find 7 of the 10
Rainbow Worlds.  Can someone who's finished the game mail me the complete
list?  I'm getting sick of trial and error.  Thanks!

Adam
From: proudft@ocf.berkeley.edu (Thomas Michael Proudfoot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Rules of Engagement/Breach 2
Date: 17 Dec 1992 06:29:53 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: whirlwind.berkeley.edu

Does anyone know of an FTP site where new scenarios for Rules of
Engagement and/or Breach 2 (preferably using the IGS...) are kept?
Or, could someone mail me their custom scenario(s)? Thanks!

-- 
+-------------------------------------------------------------+
| Tom Proudfoot                                               |
| proudft@ocf.berkeley.edu                 ...catchy quote... |
+-------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: lauusitalo@tnclus.tele.nokia.fi
Subject: What are Mantis, Sea Rogue, Bargain and some others???
Organization: Nokia Telecommunications.
Date: Fri, 18 Dec 1992 06:04:31 GMT

        Hi,

        Could someone tell me more (what it is???) about following games:

                Bargain Attack
                Laser Squad
                XF 5700 Mantis
                Sea Rogue
                A.T.A.C
        
        What it is about? Good? Bad?

        Thanks,
        Lauri
                        
-------------------------------------------------------------------
Lauri Uusitalo                 I          "Life is hard,          
lauri.uusitalo@ntc.nokia.com   I                then you die..."
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MISC: Group split
Date: 11 Dec 92 09:04:28 GMT
Article-I.D.: andrew.8f_CMwy00WCX071H4p
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 10-Dec-92 Re: MISC: Group
split by Chris Warren@apple.com 
> I think we should call the moderated group .info so that it can
> include stuff like the FAQ and other adminstrative type stuff.
> Then I wouldn't have to post my FAQ every week or risk having it
> get expired away.

.announce would fit fine - just change the charter to read
'announcements from game companies, press releases, the FAQ, etc...'
Newsgroups: comp.sys.ibm.pc.games
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: Falcon 3.01.1 High Fidelity Flight Model bug (?)
Keywords: falcon3
Organization: Clarkson University
Date: Sun, 13 Dec 1992 08:25:19 GMT

  The F-16 has an emergency ram-air turbine that drops into place when an
engine dies, I think.  I'll look it up and get back...

   Marty
     roeschmf@craft.camp.clarkson.edu

Newsgroups: comp.sys.ibm.pc.games
From: peppe@ipgaix.unipg.it (G. Vitillaro)
Subject: Catacomb ABYSS
Keywords: WON Nemesis
Organization: Universita' di Perugia
Date: Thu, 17 Dec 1992 21:09:29 GMT

If someone is interested in I finished Catacomb Abyss 13
and I have al the intermediate save files until the one
just before the end.

If someone is interested in ... (quite an easy game
at the NOVICE level, I'll try the WARRIOR level next).

I'm still interested to understand why on my machine some
time the did'n start and hang the machine (at least when
the BUS clock is 33Mhz/2.5 (it seems better at 33Mhz/4,
but you know ...).

I'm going to look for a new game ...

Anyone know a free continuation of Castle of the Wind?

Regards Peppe
-- 
Giuseppe Vitillaro - IBM SEMEA      |  E-Mail : peppe@ipgaix.unipg.it 
University of Perugia Italy         |  06100 Perugia  Phone:+39.75.585-2200
---------------------------------------------------------------------------
All comments/opinions are mine and don't represent those of IBM
Newsgroups: comp.sys.ibm.pc.games
From: Hermann.Goehler@arbi.informatik.uni-oldenburg.de (Hermann Goehler)
Subject: Wolfenstein and Spear of Destiny with heroic neofascism
Organization: University of Oldenburg, Germany
Date: Mon, 14 Dec 1992 17:48:17 GMT

Dear Adventurer,

  do you always think about humanism an moral?
  The question - which game is better "Ultima Underworld" or
  "Wolfenstein & the spirit ... of trash" - is simple to
  answer.
  "Wolfenstein .." is a stupid game with a stupid idea an
   trashing fun.
  The really question is "Shows this game heroic fascism ?".

  I mean it should be verbosen.

  I have pruned it from my harddisc. You should really play
  funny adventures like Kings Quest VI from Sierra and not
  so silly games.


  Think about it.


	 Against heroic fascism !!!
Newsgroups: comp.sys.ibm.pc.games
From: ipacs@solomon.technet.sg (IPACS PTE LTD)
Subject: Re: No Digitized in Comanche(SB's Crap)
Organization: TECHNET, Singapore
X-Newsreader: TIN [version 1.1 PL8]
Date: Mon, 14 Dec 1992 11:41:38 GMT

scoh@ac.dal.ca wrote:
: In article <18427@mindlink.bc.ca>, James_Hung@mindlink.bc.ca (James Hung) writes:
: > I cannot get digitized sound on my SoundBlaster card configured to 220h and
: > IRQ 5.  Is there a solution for it short of changing the IRQ?  Any help is
: > appreciated.  Otherwise the graphics in this game is just fabulous!
: > 
: > James
: Probably the easiest and most efficient Solution to your problem.. Is drop the
: sound blaster and get a GUS.

Don't be so negative.  The SB was good in its time, and still is a decent
soundcard.  The GUS just happens to be better (I'll believe it when I hear
it... pity that you guys can't upload cassettes to the net... :) ).
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP! Prince of Persia
From: kscurtis@acs.harding.edu
Date: 17 Dec 92 12:50:15 -0500
Reply-To: kscurtis@acs.harding.edu
Organization: Harding University

Could someone please e-mail me a hint as to how to get through the first
part of level 2.  All I see is dead ends and a chasm to large to jump.
Thanks!!!
From: hofstoet@eva.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d GOD mode?
Date: 14 Dec 92 13:50:25 GMT
Organization: University of Passau, Germany

In article <Bz5ruC.6tn@acsu.buffalo.edu>, sprec-j@acsu.buffalo.edu (Snakeyes) writes:
> In <1992Dec11.141620.27988@itsmail1.hamilton.edu> nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz) writes:
> 
> >In article <1992Dec10.031147.32169@ns1.cc.lehigh.edu> dgw1@ns1.cc.lehigh.edu (DANIEL G. WALL) writes:
> >>In article <1992Dec9.010641.21861@sarah.albany.edu>, ml4477@sarah.albany.edu (
> >> Sting   ) writes:
> >>>In article <1g2839INN9h1@sdl.Warren.MENTORG.COM> garyg@Warren.MENTORG.COM write
> >>s:
> >>>>
> >>>>Sorry, I missed this thread.  Please email, how do I get into GOD mode?
> >>>>
> >>>       Meee toooo!!!!1
> >>>
> >>>>Gary Gendel
> >>>>
> >>>
> >>>                               Marc Lefebvre
> >>>                               ml4477@eve.albany.edu
> >>>                               ml4477@rachel.albany.edu
> >>>                               lefebvre@pbush.com
> >>>
> >>If you have Ver 1.1, type at DOS:
> >>C:\> WOLF3D -GOOBERS
> >>
> >>Use the following hot-keys:
> >>TAB-W    Warp to level
> >>TAB-G    GOD mode
> >>TAB-I    Free items
> >>
> >>I don't think you can do it with ver 1.0.
> 
> >In v 1.0 you type WOLF3d -NEXT instead of Wolf3D -GOOBERS.
> 
> >One question, where do you type the hot-keys?  In the menu?  When the
> >game actually starts?
> 
> >Thanks,
> 
> >Mike
> 
> When the game actualy starts
> -Joel
But don't forget to press Alt-LeftShift-Backspace to make the debugging keys available.

****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Split - Kill files (?)
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 17 Dec 1992 03:11:51 GMT

veen2976@mach1.wlu.ca (veenstra christopher) writes:
>  I have no idea where this is supposed to go, but with the current
>discussion of splitting the newsgroup and people using kill files and all, I
>want to know how do you use a kill file?  I've asked around here, and no one
>seems to know.  I thought it might be in the FAQ but this system no longer
>has it stored.  If anyone can tell me how to set one up, please reply.

It depends on what newsreader you're using... what are you using?
Basically, they're usually pretty similar in execution.  A kill file
lets you eliminate posts you don't want to see based either the
subject or poster (some more advanced newsreaders will do an automatic
select as well, or offer more advanced options like searching the
entire header, etc.).

For example, you could put "sale" in your kill file for this group,
and all articles with "sale" in the subject line would not be seen by
you.  You have to be careful, because, the hottest new game of the
year might be "The Battle of Lasale" and you'd accidentally kill those
subjects.  "piracy" is a pretty safe subject.
-- 
We must respect the other fellow's religion, but only in the sense and to the
extent that we respect his theory that his wife is beautiful and his children
smart. -- H.L. Mencken
Newsgroups: comp.sys.ibm.pc.games
From: ajchoutm@cs.ruu.nl (Arjan Houtman)
Subject: Hugo II- Whodunit?
Date: Tue, 15 Dec 1992 12:21:03 GMT
Organization: Utrecht University, Dept. of Computer Science
Keywords: Completely STUCK!!! (help)

Hello out there,

I need some help with Hugo II- whodunit. Is there anyone who finished this game.

I'm back in the house, propably waiting for the police. I talked to aunt Hester,
to cousin Harry, the cook and the maid. I also found the photo-album in the
cupboard behind the maid. At this point, I'm stuck. What should I do now? 

Please E-mail me if you know any clues, thanx.

Arjan Houtman
ajchoutm@cs.ruu.nl

P.S. Where can I find the screwdriver I heard somebody talk about? And do I need
     the clippers from the gardener?
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: Ramblings about X-WING...
Organization: Massachusetts Institute of Technology
Date: Sat, 12 Dec 1992 19:46:42 GMT

In article <Bz5pM7.4rB@watcgl.uwaterloo.ca>, cjwein@watcgl.uwaterloo.ca (Chris J. Wein) writes:
|> In article <1992Dec12.133359.17965@athena.mit.edu> dmsilev@athena.mit.edu (Daniel M Silevitch) writes:
|> >In article <1992Dec11.025729.21834@nuscc.nus.sg>, isc10192@nusunix1.nus.sg (KOH KHANG WEE) writes:
|> >|> Anyone ever wondered why the empire did not beef up it's trench defenses
|> >|> after the first death star was destroyed in STAR WARS ? I mean, they let
|> >|> it be destroyed in return of the Jedi again.......
|> >|> 
|> >
|> >It wasn't destoryed in another trench scene, but by the Millenium Falcon
|> >flying into the Death Star, to the center, shooting the reactor and flying
|> >out. The obvious question is why was there a direct path to the reactor
|> >from the outside that was big enough for a fair-sized starship to fly
|> >through, and if such a portal was needed, for repairs perhaps, why wasn't
|> >it defended.
|> 
|> Not quite.  The Death Star was under construction and not closed up
|> completely so it was not difficult to find a route to the centre of the
|> station.  You might remember from ROTJ that the Alliance was quite 
|> disappointed when they found out that the main weapon of the death
|> star was operational. 
|> -- 

That is true. However, I seem to remember that when the Falcon and its escorts
dove into the superstructure, they did so from what appeared to be a finished
surface, and were never in free space until the very end, when the DS blew up.
I believe that the core of the DS was completed, that the movie showed a solid
core, with most, but not all, of the superstructure completed. Enough of the DS
was completed for the main beam weapon to be activated. (from the first scene in
the movie, I gather that it was completed in the time covered by the film, not
before as the original DS was) I do think that flying the Falcon into the DS,
dodging walls at high speed, knocking out the reactor, and escaping, would make
an AWESOME flight mission. Too bad you'll need a 486DX2-66 to show the thing in
real time, but...

Daniel Silevitch                                    dmsilev@athena.mit.edu
Massachusetts Institute of Technology
From: det@phlan.sw.stratus.com (David Toland)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Bad posts to sci.chem -- stopped
Date: 11 Dec 92 20:26:42 GMT
Distribution: na
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: phlan.sw.stratus.com


I've copied the following article <1992Dec11.171729.9690@kksys.com> from
sci.chem.  Everything between the [] is from that posting.  I've copied
it to this group because most if not all of the bogus postings looked like
they were meant to go here instead.

clayh@kksys.com writes:

[
On 10 Dec 92 the news admins of kksys.com and tdkt.kksys.com (a downstream
UUCP site) were made aware of the bad posts to sci.chem (read: got lots of
email and a couple phone calls).  Tdkt stopped the flow that afternoon.

We think the symptoms are cured, and tdkt is working on the root cause
itself.

Sorry for the inconvenience.

Note that I, personally, am not either of those sysadmins, and am posting
this as a courtesy.

I used "na" as a distribution, figuring the overseas sites don't want to pay
for apologies as well as bad posts.

- 
Mail administrator / K and K Systems / PO Box 47804 / Plymouth, MN 55447-0804
Internet: mailadm@kksys.com /  Voice: +1 612 475 1527  / Fax: +1 612 449 0488
   = Also mail administrator for the mn.org domain park - mailadm@mn.org =
]


-- 
--------------------------------------------------------------------------
All opinions are MINE MINE MINE, and not necessarily anyone else's.
det@phlan.sw.stratus.com   |  "Laddie, you'll be needin' something to wash
                           |  that doon with."