From: boyd@colonial.eecs.umich.edu (Eric Boyd)
Subject: Player's Handbook Errata (repost)
Organization: University of Michigan EECS Dept., Ann Arbor, MI
Date: Thu, 10 Sep 1992 16:06:47 GMT

 PLAYER'S HANDBOOK(R) CORRECTIONS

 

 Most of these corrections have been made in the second printing of

  the Player's Handbook. This printing is identified by the new TSR

  Inc.(R) logo, which looks like a bar of gold rather than just the

  white outline lettering.

 

 AD&D, Player's Handbook and TSR Inc. are all registered trademarks of TSR Inc.

 All rights reserved.

 

 Text which was changed is in braces {}.

 

 p. 11, add between Armor Class and Bend bars/lift gates Attack roll--1d20 roll which determines 
whether an attack succeeds.

p. 12, col 2, rearrange Proficiency check entry to read: 
. . . by comparing the die roll to the character's relevant ability score, plus or minus any modi-
fiers shown on Table 37 (the die roll must be equal to or less than . . .

p. 13, col 3, Hit Probability entry:
 . . . adjustments are added to or subtracted from the {attack roll}, rolled on 1d20 . . .

p. 17, col 1, add heading "Optional Rule" atop blue-screened box.

p. 18, col 1: delete entire blue-screened box ("Optional Racial Adjustment") beneath table 6.

p. 22, col 1, paragraph 5, last sentence: A typical gnome lives for {350} years.

p. 25, col 1, last paragraph, first sentence: "The paladin is a warrior bold and {pure, the examplar} of 
everything good and true."

p. 26, col 2, first paragraph following table 14: All references to "attacks" should be to "melee attacks."

p. 26, col 2, table 15: change name to "Warrior Melee Attacks Per Round."

p. 29, col 2, paragraph 3: A ranger can learn {priest} spells . .

p. 31, table 22: Diviners are limited racially to humans, half-elves, and elves.

p. 32, col 2, last paragraph: References to continual darkness spells should be to continual light.

p. 33, col 3, paragraph 5: After the initial followers assemble, {no new followers appear to} fill the 
ranks of those who have fallen in service.

p. 34, col 2, list of weapons allowed by deity: delete net, lasso, and maul from all entries. Add quarter-
staff to Oceans and Peace categories.

p. 35, col 2, Druid info: restructure the tabular info as follows:
 Ability Requirements:    Wisdom 12
 Charisma 15
 Prime Requisites:        Wisdom, Charisma
 Races Allowed:           Human, Half-elf

p. 39, table 29: add an "*" after "Elven Chain" with this footnote:
 * Bards in nonelven chain mail suffer an additional -5% penalty.
  Also change "Studded or Padded Leather" to "Padded or Studded Leather."

p. 42, col 1, paragraph 2: "In his travels, a bard also manages to learn a few {wizard} spells. Like a 
{wizard}, . . .

p. 42, col 1, paragraph 3: "Since bards are dabblers rather than full-time {wizards}, their spells . . .

p. 44, col 1, paragraph 3: Boldface first sentence.

 p. 44, col 2, paragraph 2: "The result may be unpleasant, deadly, {or embarrassing}. (Deciding these 
things is part {of the DM's fun!})

p. 44, col 2, lists of multi-class combinations: change Gnome list to be:
 Fighter/Cleric
 Fighter/Illusionist
 Fighter/Thief
 Cleric/Illusionist
 Cleric/Thief
 Illusionist/Thief

p. 45, col 1, paragraph 6: delete the one-sentence paragraph concerning bards.

p. 45, col 3, paragraph 1: "When a dual-class {or multi-class} character . . .

p. 45, col 3, last paragraph (example): "If struck again, he would lose one level {from his cleric class}."

p. 47, col 2, last paragraph: "For these {creatures, alignment} is {always neutral}.

p. 52, col 2, last paragraph: ". . . he can still choose to specialize in {a weapon}, provided . . .

p. 52, col 3, paragraph 5: "No additional damage is caused, but Strength {(for bows)} and magical bo-
nuses apply."

p. 55, table 37, Warrior category, Set Snares proficiency: the relevant ability should be Dexterity, not 
Intelligence.

p. 68-69, Weapon table:

      Composite long bow, size L

      Flight arrow, size S

      Sheaf arrow, size S

      Club, damage 1d6 vs. S-M, also 1d6 vs. L.

      Light quarrel, size S

      Light crossbow, size M

      Javelin, size M

      Short sword, size S

also add:
                Cost      Weight    Size Type Speed     S-M  L
  Broadsword     10 gp     4         M    S    5         2d4  1d6+1

P. 73, col 3, paragraph 3: ". . . for those without exceptional Strength {, who} must make . . ."

p. 78, table 48: number at intersection of Strength 6-7 and Modified Movement Rate 3/1 should be 47, 
not 46. Intersection of 18/51-75 and 1/1 should be 303, not 203.

p. 89, col 1, last paragraph: "{Shields can} also improve the AC. . ." 

 p. 94, col 1, table 55: add entry "Waiting (see p. 112)              +1"

p. 96, col 2, paragraph 3: "The second weapon must be smaller in size and weight than the character's 
main weapon {(two daggers are OK).}

p. 97, col 3, last paragraph: add "Punching and wrestling attacks can succeed on rolls of 1 or less (ex-
ceptions to the general rule)." 

 p. 99, col 2, first paragraph: ". . . so up to three {darts} can be thrown . . ."

  p. 101, col 1, paragraph 2: "But Rath must roll a saving throw vs. {wands} because that category has 
a higher priority than {polymorph}." 

 p. 103, table 61: "Shadow or {3-4} HD" 

 p. 103, col 2, first paragraph, and col 3, first paragraph: move "If the undead are a mixed group, the 
lowest Hit Dice creatures break the turning first" from col 3 to the end of the first paragraph 
of col 2. 

 p. 103, col 2, paragraph 5: ". . . simply retreat {when turned} and allow . . ."

p. 103, col 3, paragraph 5: add "D results against paladins are treated as T results."

p. 105, col 3, last paragraph: " . . . after the character rolls the {resurrection survival} check as {de-
scribed on p. 106} (and assuming the roll . . ." 

 p. 106, col 3, first paragraph: Change all mentions of "system shock" to "resurrection survival."

p. 122, table 65: Mountaineering proficiency success rate is "40% + 10% per proficiency slot"

p. 128: add numbers down the far left side of the spell lists, as on page 126.

p. 129, col 2, paragraph 5: change "casting time rules" to "casting time initiative modifiers."

p. 129, col 3, paragraph 3: "Wisdom adjustments to saving throws

      apply {only} to enchantment/charm spells." 

 p. 130, col 1, last paragraph: change "illusionist" to "wizard." 

 p. 131, col 2, first paragraph: ". . . serves as if it were {scale} mail armor . . ." 

 p. 131, col 2, paragraph 2: ". . . blessed by a {priest}."

p. 134, col 2, Find Familiar spell casting time: 2d12 hours.

p. 141, col 1, first paragraph: "Note that {priests} have a . . ." 

 p. 141, col 3, paragraph 4: ". . . the creature must {subtract 1 from its} dice roll."

p. 142, col 1, first paragraph: "A {priest's} heal or restoration spell . . ."

p. 143, col 3, paragraph 3: delete "The casting requires the use of a piece of lodestone."

p. 146, col 3, Tasha's Uncontrollable Hideous Laughter spell, duration: 1 round{/level}

p. 147, col 3, first paragraph: ". . . the 2d8 delay until the blink is added to his normal 1d10 initiative 
{roll (thus} he probably attacks last in the {round)}.

p. 147, col 3, paragraph 2: " . . . (see the crystal ball) that . . ." Add the parenthesis.

p. 148, col 1, first line: ". . . (see the eyes of the eagle, etc.)" 

 p. 148, col 1, paragraph 3: ". . . the class of the wizard {can be} totally hidden . . ."

p. 148, col 3, paragraph 2: ". . . with a successful dispel magic {or} erase spell." 

 p. 148, summary of dispel magic effects:
 Wand      6th level      *
      Staff     8th level      * 

 p. 150, col 2, paragraph 4: change true sight spell to true seeing. 

 p. 150, col 2, last paragraph: ". . . see in normal darkness up to 60 {feet} without light."

p. 152, col 1, phantom steed spell components: no M component.

p. 152, col 2, paragraph 4: ". . . 20 feet in diameter using powdered {silver}. The material component 
for the reverse is powdered {iron}."

p. 152, col 3, first paragraph: "A true seeing spell does not ..."

p. 165, col 1, paragraph 5: delete "Note that the spell is particularly useful in conjunction with a 
tongues spell."

p. 168, col 3, first paragraph: ". . . the area of effect is reduced by a factor of {27}--one cubic foot . . ."

p. 168, col 3, Feeblemind spell use table: change "Clerical" to "Priest."

p. 172, col 1, teleport spell casting time: 2 (no segments). 

 p. 172, col 2, transmute rock to mud spell casting time: 5. 

 p. 173, col 3, chain lightning saving throw: + (delete "or Neg.") 

 p. 174, col 2, paragraph 2: delete mention of statue spell. 

 p. 176, col 1, paragraph 4: delete "The spellcaster's saving throw bonuses also apply to the item, up to 
+3."

p. 183, col 1, paragraph 2: ". . . a superior version of the {5th} level Bigby's forceful hand."

p. 184, col 2, forcecage casting time: 3. 

 p. 184, col 3, bottom: add paragraph to mass invisibility description--"Material components are an 
eyelash encased in gum arabic." 

 p. 185, col 1, first paragraph: ". . . this spell summons {1d3} 5th-level monsters."

p. 185, col 3, last paragraph: ". . . the current number of hit points {is} used."

p. 187, col 3, vanish spell duration and area of effect: switch "1 object" and "special" between these two 
entries.

p. 188, col 3, binding spell:
duration: 1d10 days
casting time: 1d10 rounds
in first paragraph of description, delete sentence "The duration of the spell depends upon the 
form of the binding . . . length of time the spell is actually uttered."

p. 190, col 3, permanency spell components: delete M. 

 p. 191, col 1, permanency spell list: delete wall of fire from list of spells which can be made perma-
nent.

p. 192, col 2, Serten's spell immunity table footnote: "* Includes beguiling effects."

p. 198, color bar across top: "Appendix 4"

p. 199, col 3, paragraph 3: " . . . a path 10 feet wide and up to 30 {yards} long . . ."

p. 206, col 1, first paragraph: ". . . otherwise the duration is {two} rounds at 1st level, {four} rounds at 
2nd level, {six} rounds at 3rd level, etc."

p. 207, col 2, last paragraph: ". . . and +3 to the damage roll for a {13th} level caster."

p. 208, col 2, wyvern watch area of effect: {10}-foot-radius sphere.

p. 213, col 2, paragraph 3: ". . . breakable only by {cloud} giant or greater Strength . . ."

p. 218, col 2, hold plant components: delete M.

p. 221, col 2, animal summoning II components: delete M.

p. 222, col 2, control winds components: delete M.

p. 223, col 1, insect plague range: {120} yards.

p. 223, col 2, moonbeam casting time: 7.

p. 231, col 1, first paragraph: ". . . rock might inflict {12-24} points of damage) . . ."

p. 233, col 1, earthquake spell components: add M.

p. 236, col 1, paragraph 2: delete "(including vampires)" from first sentence.

p. 238, Alteration school list:
add "Irritation (2nd)" after "Fool's Gold (2nd)"
add "Melf's Minute Meteors (3rd)" after "Leomund's Tiny Hut"
add "Slow (3rd)" after "Secret Page"

p. 239, Enchantment/Charm school list:
add "Fabricate (5th)" after "Domination"
add "Geas (5th)" after "Feeblemind"

p. 239, Greater Divination school list:
change heading to "Greater/Lesser Divination"
add "Know Alignment (2nd)" and "Locate Object (2nd)" after "ESP"

p. 239, Illusion/Phantasm school list:
add "Deafness (2nd)" after "Blur"

p. 240, Animal sphere list:
add "Call Woodland Beings (4th)" after "Animal Summoning"

p. 247, table 22: Diviner specialty is racially restricted to humans, half-elves, and elves.

p. 248, table 29: add an "*" after "Elven Chain" with this footnote: * Bards in nonelven chain mail suf-
fer an additional -5% penalty. Also change "Studded or Padded Leather" to "Padded or Stud-
ded Leather."
-- 
      o o o o o o o . . .   ________________________________ _____=======_T___
    o      _____           ||Eric L. Boyd                  | |               |
  .][__n_n_|DD[  ====_____  |boyd@colonial.eecs.umich.edu  | |(313) 936-2917 |
 >(________|__|_[_________]_|University of Michigan________|_|_______________|_
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