HDTenEightyP/NetNews huggingface dataset:
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Sega CD the early days...
X-Xxmessage-Id: <A72EFC6E8D025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Tue, 17 Nov 92 00:45:50 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Wed, 18 Nov 92 00:45:54 GMT

In article <1992Nov17.200701.2721@galileo.cc.rochester.edu> hasit mehta,
hm002b@uhura.cc.rochester.edu writes:
>First of all on a macintosh 16-bit equals 32,768 colours (2^15) the final
>bit is reserved for an "alpha" channel. There is a LIMIT to the amount of
>compression you will get. I just doubt it will be possible to use 256
>colours and 20+ fps for any "real" legnth of time with a duo. Unless you use
>a dedicated CPU or add on proccessors. The CPU power and RAM chache is just
>not there on a duo.

QuickTime manages around 100:1 compression ratios in software and as I said,
does so on low end macs at 15 to 30 fps based on picture size.  So assume, for
arguments sake, a low 25:1 compression ratio, picture size of 267x200 (1.33:1
aspect ratio), 8 bit color, and  uncompressed 16 bit 22 KHz stereo digital
audio and a CD Rom that holds 500 MB of data (low estimate).  Also assume a
video frame rate of 30 frames per second.

Video:
(((267 x 200 x 8 x 30) / 8) /1024 / 25) = 63 K bytes per second of video

Audio:
((((16 x 22000) / 8) / 1024) * 2 = 86 K bytes per second of stereo audio
(uncompressed)

Total 63 + 86 = 149 K per second of stereo audio and video

500 MB = 500 x 1024 = 512000 K bytes of space

Thus,

512000 / 149 = 3436 seconds = 57 minutes of stereo audio and video.

Not bad at all.  Program data would take up a little space, but certainly no
more then, say, 5 minutes of the time.

Keep in mind that this is with uncompressed audio.  If the audio is also
compressed (QT does this, also in software) you could fit even more video on
the CD ROM.  Also, I was presuming only a 25:1 compression ratio for the
video, but better then this should be possible.  Lastly, reducing the frame
rate to 24 fps (same as film) or even 15 fps (which doesn't look bad) would
further increase the amount of video possible.  Another way to get more video
would be to reduce the audio sampling rate to less then 22 KHz or fewer then
16 bits.  As long as you don't take too much off, the sound should still be
excellent and it could save quite a bit of space.

Anyway, we'll see.

On a related subject - does anyone know about Memorex's CD-I-esque system?  I
saw one at the local Radio Crap yesterday and it had impressive graphics, but
I didn't get a chance to play with it to see whether or not there was any
substance behind it.  I don't remember the name, but it was NOT CD-I, so it's
there own variation on the theme.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: Jaguar rumour of the week - NOT
Keywords: Jaguar, Atari, Falcon
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sat, 21 Nov 1992 03:36:26 GMT

In article <2023@nikhefh.nikhef.nl> tjerk@nikhefh.nikhef.nl (Tjerk Heymens Visser) writes:
>
>>A few more tantilizing teases from an Atari insider friend o' mine...
>>
>>1. Atari was showing the Jaguar at the show floor of the COMDEX.

I'd take report that with a grain of salt.  Sam Tramiel had a COMDEX-eve
roundtable conference on Genie (the full transcript of which has been
posted to comp.sys.atari.st).  He did not mention anything about the
Jaguar being shown in Las  Vegas.  However he did say that several
companies were showing their games running on the Falcon that will
eventually be ported to the Jaguar (including Road Riot 4WD, Steel
Talons, etc.) 

In response to specific questions about the Jaguar, Tramiel said that
Atari has held two Jaguar developer's conferences (one in Santa Clara
and the other London, I think),  but the machines will not hit the
market until the second half of '93. Also, several Atari ST types have
posted their personal COMDEX show reports to the net, but there's no
mention of seeing Jaguars. 

>>
>>2. The Jaguar was not running any games, but Jaguar games were running on an
>>    Atari Falcon computer, using the Jaguar's new *18*-button controllers...

Tramiel also mentioned this controller in the conference,  but says it
has three fire buttons and a 12-key numeric pad. (Maybe it has two sets
of three fire buttons, plus the numeric,  which would equal 18.)

- Ted D.
From: beuf@wpi.WPI.EDU (Richard J Fuller)
Newsgroups: rec.games.video
Subject: NIGHT TRAP SPOILER
Date: 17 Nov 1992 13:38:12 GMT
Organization: Worcester Polytechnic Institute
Distribution: world
NNTP-Posting-Host: wpi.wpi.edu




THe other day somebody posted a soiler for Night TRAP (SEGA-CD)
could someone repost it??? or even better e-mail it
to : beuf@wpi.wpi.edu



thanks....
Newsgroups: rec.games.video
From: shepard@bcarh535.bnr.ca (Roy Shepard)
Subject: SNES: Battle Clash
Keywords: SNSE,superscope,battle,clash
Reply-To: shepard@bcarh535.bnr.ca (Roy Shepard)
Organization: Bell-Northern Research Ltd.
Distribution: na
Date: Mon, 23 Nov 1992 01:16:12 GMT

Well, I saw an add for a new  SNES  game  that  uses  the  SuperScope.
Seeing as I had  gotten  bored with the  cartridge  that came with the
scope, I ran out and bought it.

It cost out $50 CDN, and  it's not bad.  It's  not  nearly  as good as
Zelda III or SFII, but not bad for a scope/shoot'em game.

The idea is to battle it out with an ST (I forget what it stands  for)
which  is  basically  a human  in  battle  armor.  The hero  (you)  is
revenging a defeat your father suffered in a previous battle.  You and
the bad guys  (seven or eight of them)  race  back and  forth  through
ravaged Earth cities, trading laser blasts and missles.

It is an easy game  though, or at least the first  version is.  What's
neat  about  this game is that  after you  "win"  the game,  after the
credits  is a screen  reveiling  a code to allow you to "play the real
game".

The code is L-button and Select while the title screen is up.

This allows you to select between Low/Med/High difficulty, and the Low
is harder than the first version.

Overall, I'd give it a 6 out of 10.

----------------------------------------------------------------------
Roy Shepard                                    Bell-Northern Research 
Phone: (613) 763-7956                          P.O. Box 3511 Station C
ESN:       6-393-7956                          Ottawa, Ontario
FAX:   (613) 763-2626                          Canada K1Y 4H7   
----------------------------------------------------------------------
DISCLAIMER: Any opinion expressed is definitely not my employer's,
            and depending on the flames received, might not even
            be my own.  
----------------------------------------------------------------------
Xref: sparky rec.games.video:22563 alt.games.lynx:1062
Newsgroups: rec.games.video,alt.games.lynx
From: dyozie@oracle.uucp (David Yozie)
Subject: Re: Lynx Exchange
Organization: Oracle Corporation, Redwood Shores CA
Distribution: usa
Date: Wed, 18 Nov 1992 17:14:50 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <BxvB3M.JuI@usenet.ucs.indiana.edu> bhostetl@silver.ucs.indiana.edu (Brian Hostetler) writes:
>In article <1992Nov17.150616.12738@en.ecn.purdue.edu> mabriggs@en.ecn.purdue.edu (Mark A Briggs) writes:
>>	I recall reading somwhere that you can send a Lynx to Atari and for
>>a fee($50 I think) they would give a new one(Lynx II?).  [...]
>
>	Yeah, I believe I was the one who posted this.  They charged
>me $50 and sent me what appeared to be a reconditioned unit.  I don't
>know if they would give you a new Lynx, though.  I can get the address
>for you, but it wouldn't be until tomorrow. [...]

What a coincidence - I just received my replacement Lynx yesterday.  Mine was
actually a brand-new unit (in a new box with manuals, warranty, etc.) so 
perhaps they've changed their policy.  The address I mailed to was:

ATTN:  Lynx Exchange
Atari Corporation
390 Carribbean Drive
Sunnyvale, CA  94065

I can't recall the exact payment for the exchange.  It was about $54 and some
change to cover shipping.  If you call the Atari service number, they'll tell
you the exact amount.

B.T.W., I received my new Lynx in less than a week after I mailed the defective
one.  Of course, Sunnyvale is only about 15 minutes away from me...

David
dyozie@oracle.com
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: GAME BYTES #7: CORRECTIONS [Sorry]
Date: 18 Nov 92 17:03:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

For those of you who have read my articles [Super Star
Wars especially] in Game Bytes #7, I would like to
apologize for a large mistake made in the review.

Due to a problem in the editing process, my revised
and more detailed review of Super Star Wars was replaced
by an older draft some of you may have read here on the
message base. This draft contained an error in the momo
memory configuration of the game. Super Star Wars is an
Eight Meg game, as opposed to a Nine Meg game as was
written in the article. 

Again, sorry for the mistake -- hopefully it won't happen
in the future.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: Anyone want to swap Super StarWars for Super MarioCart
Date: 17 Nov 92 09:07:55 GMT
Organization: Department of Computing at Lancaster University, UK.


The subjects says it all, I have super Mario Cart (U.S. version)  and
would like to swap it for super star wars (which I believe has just
been released in the U.S.)

Thanks


-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancs., U.K.
From: deloura@noaapmel.gov (Robert DeLoura)
Newsgroups: rec.games.video
Subject: Re: Zelda III:  Pieces of Heart
Date: 18 Nov 92 20:35:16 GMT
Article-I.D.: felix.DELOURA.92Nov18123516
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA

Straight from the SNES Cheats/Spoilers list. . . .
Enjoy.

-------------------------------------------------------------------------------

Source: revans@uspi2.Prime.COM (Robbin Evans)

1)  In the race below the town in the light world
2)  In Blind's house in the light world town, must bomb in basement
3)  In hole at west end of the light world town, must jump into hole
       from above and then bomb to find heart in chest
4)  In swamp in light world after draining water from the swamp
5)  In cave with old man in the desert
6)  On ledge above desert to left of palace -- exit palace on left side
7)  Under pile of rocks to the west of Sanctuary -- dash against pile
8)  On island near Zora -- must get flippers from Zora first
9)  On mountain in the light world up from Mountain Sanctuary -- jump
       down from top onto right ledge
10) On top of mountain in light world, must set mirror in dark world
       (same place as setting mirror to get to third palace)
11) Under a bush in the light world forest -- exit via stump
12) On lower right ledge of pyramid in dark world
13) In cave to NE of desert in light world (slightly below library) -- 
       must set mirror in dark world in ring of bushes
14) In treasure chest house in dark world village
15) In hole near equivalent of blacksmith's house in dark world -- must
       pound all stakes into the ground
16) In cave/tree near woodcutter's house in light world once mist has 
       lifted and tree isn't being cut -- dash against tree
17) In cave near Death Mountain in dark world (near forest) -- sign says
       must have cape; also need hookshot
18) Under large stone in desert in light world (to right of palace) --
       must set mirror in dark world
19) In cave above graveyard in light world -- must have 2nd power glove
       and set mirror in dark world
20) On island near happiness pond in light world -- must set mirror in
       dark world
21) On island near Turtle Rock in light world -- must have hookshot and
       go via dark world to top of mountain on east side and then set
       mirror
22) In the left head next to the swamp palace (number 6) in the dark
       world 
23) In the treasure field in the dark world -- dig until get 28-30
       holes dug and a 1/4 heart is found
24) Near the 7th palace in the dark world -- on the ledge outside of
       the room where the big chest is found -- set a mirror to reach
       a ledge in the light world that can't otherwise be reached
From: ewaggoner@desire.wright.edu
Newsgroups: rec.games.video
Subject: ATTENTION MST3K FAN!
Date: 23 Nov 92 16:31:47 EST
Organization:  Wright State University 

 I HAVE HEARD  FROM A FRIEND OF MINE THAT SOMEONE ON THIS NEWSGROUP HAS A LOT
OF REFERENCES TO MYSTERY SCIENCE THEATER  3000 IN THEIR  MESSAGES. PLEASE WRITE
TO ME.  I AM INTERESTED IN STARTING A DIALOUGE WITH YOU, INDEED WITH ANYONE,
WHO IS A MISTY.  FEEL FREE TO E-MAIL ME. I'M ABOUT THE ONLY PERSON IN OHIO  WHO
HAS  EVEN HEARD OF MST3K.  I'M BASICALLY  LOOKING  FOR OTHER  FANS OF THE SHOW
WHO WOULD BE INTERESTED IN CONVERSING ABOUT  IT.  THANKS IN ADVANCE!
- ERIC WAGGONER
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 23 Nov 92 15:21:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Nov22.225520.20519@galileo.cc.rochester.edu>, hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta) writes...
>In article <By51GJ.EJs@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>In article <1eomu6INNpn@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes...

>>Warsong II [Ranglissa 2] is cart, I think. PSIV is
>>both cart and CD, with the CD version containing
>>additional things. PSIV is supposed to be released
>>in the US and Japan simultaneously.
>>
>>[ -> Jer Horwitz ] [INTERnet Game Consultant]
> 
>Jer, when is PS4 going to be released (SEGA-CD USA version)?? I am really
>looking forward to its release!
>HM

There is no release date being mentioned on either side of the ocean. I'd
expect it in July or August, '93, personally, but I can't be sure.

- Jer
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 18 Nov 1992 00:14:53 -0500 
From: Douglas Lee Nigen <dn15+@andrew.cmu.edu>
Subject: [SNES] Games Wanted.

If you are selling SNES games then please give me a Email of what you are
selling and how much you want for it.

Thanks.

Doug.
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: SFC Fatal Fury
Date: 18 Nov 92 20:19:15 GMT
Organization: Boston University Chemistry Department

Has anyone played Fatal Fury for the Super Famicom? How is it as compared to
the Neo-Geo version?
Also, does anybody have any idea when the SNES version will be coming out?

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: sega cd - golden axe
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 20 Nov 92 20:01:29 EST

In message <1ebal4INNn5c#noc.near.net>, oliveira@nic.near.net (John
Oliveira) writes:

>Another thing that I don't understand why is Sega releasing the CD with games
>that most of us already owns it.  I mean what am I going to do with these games,
>sell it just because its on CD. I don't see that much of a difference on the CD
>from the cartridge.

They are doing it to discourage Taiwanese manufacturers from releasing
bootleg 'multiple-game' CD-ROMs at discount prices, and also to mop up
the last of the potential profits from a particular game (from people
who don't already have it).  Also, it's a cheap way to claim that you
support the CD-ROM medium by producing titles.  By the way, it's REALLY
cheap - about $1500 to master a disk, and about $2.00-$2.50 to press
a copy, including silk screening, jewel box, and shrink wrap.  (Manual
extra).

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Presley ?  Oh, I thought you meant Costello.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: treed@bmt.gun.com (Timothy Reed)
Newsgroups: rec.games.video
Subject: SFC and SNES compatibility: filing the cart does NOT work!!
Date: 21 Nov 1992 12:54:54 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

We own a SFC, and wanted to use an American cartridge on it.  I read    
the FAQ and corresponded with a couple of net people, and determined
that US carts should work if I file down the case to fit in the slightly
curved SFC slot.  The only people who said that the wouldn't work was
Nintendo themselves, who muttered something about SFC not being UL listed,
and that it was illegal to import them into the US anyway, etc. etc.

Frankly, I was doubtful about the whole thing working anyway, but in the
interests of Science, I picked up a copy of Contra III Alien Wars and 
filed down the case so that it would fit in the SFC.  I ended up
taking the whole cart apart, because I wasn't sure if I'd damage part
of the internal card with the metal file.  BTW - the smell of filed
plastic is pretty bad - I'm sure it's really bad for you too.

I inserted the card into the SFC slot and powered up the TV and then the 
SFC.  A bright light flashed on the TV screen, after which the power light
on the SFC went out - the frigging thing was _dead_!  I tried swapping out
the external power transformer, though I didn't take the unit itself apart, 
since I don't have the proper tool to unscrew those robot-compatible machine
screws that hold the thing together.  The unit may be salvagable (my girlfriend
was on the 11th hour of Final Fantasy IV) but I have no idea where to 
get SFC's fixed besides buying a new one in Tokyo (SFC is more expensive than
SNES, and it doesn't come with a free cartridge).  But I digress.

I checked out the card contacts, and the US cart contacts are definitely wider 
than the Japanese ones, and probably shorted out by touching the              
multiple contacts in the SFC.  I understand that there are US->Japanese
adaptors on the market somewhere, and I strongly recommend anyone with an 
SFC to check those out before attempting a homegrown solution.  Based on
my experiences, US carts and Japanese machines are NOT compatible.  

Tim
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Sega CD the early days...
X-Xxmessage-Id: <A72D67FF95015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Mon, 16 Nov 92 20:00:15 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Mon, 16 Nov 92 20:00:27 GMT

In article <1992Nov16.143824.8689@noose.ecn.purdue.edu> Larry J Brackney,
brackney@author.ecn.purdue.edu writes:
>   James Hague and others have made the point before - Isn't the quality of
>a game more than the sum of the number of PCM channels and swell graphics
>effects?  These things are nice, but they won't keep you coming back to the
>game time and time again.  Case in point: folks on the net are ALREADY trying
>to get rid of Night Trap.  (It's only been out for four days!)

First off, I've got a Duo (and a Genesis without CD-ROM) and I like the Duo. 
But, I wanted to point out that there is potential for games that utilize
video in an interactive way.  Sherlock Holmes is a case in point.  While
somewhat limited because it was a first effort, it really does provide a
unique experience.  The video isn't a throw away since clues are in the video
sequences.  So, technically speaking, the SegaCD is somewhat more capable when
it comes to this new type of game, however I expect to see improvements in
compression algorithms that will narrow this gap.  Already it's happening --
look at Apple's QuickTime on the Macintosh.  With a change in software they
literally doubled the speed and size of video sequences with their latest
release of QT.  Similar techniques could and will be used for the Duo and
SegaCD and the hardware will become less of a factor.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: tjerk@nikhefh.nikhef.nl (Tjerk Heymens Visser)
Newsgroups: rec.games.video
Subject: Re: Jaguar rumour of the week
Keywords: Jaguar, Atari, Falcon
Date: 20 Nov 92 18:11:17 GMT
Organization: Nikhef-H, Amsterdam (the Netherlands).


>A few more tantilizing teases from an Atari insider friend o' mine...
>
>1. Atari was showing the Jaguar at the show floor of the COMDEX.
>
>2. The Jaguar was not running any games, but Jaguar games were running on an
>    Atari Falcon computer, using the Jaguar's new *18*-button controllers...
>
Did that controller look like a small black box with a row of buttons in
the middle? I saw that atatched to a Falcon at The Atari Messe and at the
Firato (a Dutch consumer electronics show). I was told that it was the new
analog joypad..... I tried it with Jef Minters Llamatron on the Falcon.

I heard other rumours that the Falcon could run SNES games. But this does
not come from a reliable source, so don't get too excited yet.....

Tjerk Heijmens Visser
tjerk@nikhef.nl

Newsgroups: rec.games.video
From: sjl@TEFS1.acd.com (Scot Leibacher)
Subject: Re: Turbo CD upgrade
Organization: Applied Computing Devices, Inc., Terre Haute IN
Date: Wed, 18 Nov 1992 13:19:07 GMT

In article <1992Nov17.181904.14369@kong.gsfc.nasa.gov> Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>In article <1992Nov16.232230.17606@cs.UAlberta.CA> Andre LeBlanc, andre@nojack
>writes:
>>> The total cost will be the same as the Duo (but you don't get any of the  
>>games
>>> packed with the Duo.) 
>>
>>Awwwww balls!!!  Is this true??  Up until now I was under the impression  
>>that the games would come with it.  First the stupid packaging of the new  
>>hucard games, and now this.  *sigh*
>
>Hmm, I was just presuming that the upgrade card wouldn't include any games,
>but I guess it might.  Seems like a dumb idea, though -- TG-CD owners probably
>already have Y's and one or both Bonks games and Ninja Spirit.  That leaves
>only Gate of Thunder as new, so maybe they'll include it.
>
>Steve
>------------------------
>jonke@kong.gsfc.nasa.gov
>------------------------

Steve,
     You will be able to purchase the upgrade card with or without the 
packaged games. Cost is expected to be $65.00 without the games and 
$95.00 with the games. If what I hear from the TTI folks is correct, this
upgrade card (for the TG-16 stand-alone CD ROM) will only be available
through TTI and not in stores.
       -Scot L.


Newsgroups: rec.games.video.arcade
From: roy@boa.cis.ohio-state.edu (eric roy)
Subject: MK Characters
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: usa
Date: Tue, 17 Nov 1992 19:02:13 GMT


   I was watching a movie on TV called 
 "Big Trouble in Little China" with Kurt Russell (?).

 Well, anyway
 I don't know if anybody on here noticed this but there was a 
  character in the movie that looked a hell of alot like Raiden.

  any coments,observations,etc. ?
Newsgroups: rec.games.video.arcade