HDTenEightyP/NetNews huggingface dataset:
From: Galthor Bar Torm
Subject: Re: vorite hobby is unpatriotic! (was Re: Bill Clinton and gaming
Organization: CSU
Date: Wed, 22 Jul 1992 22:28:36 GMT

 
'Mrs. Gore, have you found your Anti-D&D course?'
'It's Satanic of course.....'  -Apologies to Ozzy Osborne
 
 
 
    Frack em all.  I have seen little ones actually interact better
with older people through the game then any other way.  Leastways
Anthrax's response to the PMRC was appropriate.
 
 
      'This is the land of the free and home of doing in my way.'
 
 
  Sure I am flamming.  Please excuse it, but it just gets to the point
where the rich get richer and the poor get *XXXX* (we don't even get
kissed first).  'But we want to make a better American.'  Shoot, I
swear that if I see another glass ball star gazer on T.V., I will
scream.  I don't care what they say, that stuff is taking advantage
of people and siphoning their money.  Granted if taken in right
mind (D&Der's know of this as mindcrime or 'game lock') it's ok, but
some people this is their only 'escape.'
 
    If a person goes mindcrime on a game (ref. Mazes and Monsters) atleast
the DM or fellow gamers will notice this and help.  But with these gazers,
alot of people expect alot, not noticing that in 6 CPI letters on the
commercial that this is entertainment only.  I think everyone knows someone
that is really into this.
 
 
But back to the issues.  I think these attacks on AD&D are just mass
'herdings' under the Christian banner.  But no one seems to remember that
most religions now accept this as what it is intended to be : a game.
'But it's Satanic!'.  How?  The Daemons and Hellions are gone (replace by
Outer Planes creatures).  There are no references to any known
religions currently out there.  Oh but the good one is, 'Don't you dress
up to game?'.  This is the one I get the most, since I like to game
alot.
 
 
   If there are any Anti-D&Der's out there, please come up and make your
arguments.  I am truly curious at what you determine as 'satanic'.
Then of course Jehovah Witnesses always come to my house and we
always have long converstaions on their Bible.  Very nice people, really.
Their reputation is blown out of proportion.
 
 
BTW, the Dark Rose Campaign has restarted.
 
 
Galthor Bar Torm......transmitting from the Northcoast...
Cleveland State University Computer Services Operations Hardware (CSUCSOH)
 
 
 
'Roll all the dice within 30' feet of you for damage....'
Newsgroups: rec.games.frp
From: darknite@camelot.bradley.edu (John S. Novak III)
Subject: Re: *** Help!?! ***
Organization: Bradley University
Date: 21 Jul 92 21:40:21 GMT

Brian Diantonio writes:


>(a) Monster Beastiary
>(b) New Spells list
>(c) New Equipment

What's wrong with using the existing rec.games.frp.archives for
this?  The group already exists, and although it is moderated, it
shouldn't be that difficult to get such things posted therein.

Or, since judging by the text, this all seems quite a bit *D&D
(You know, there's a definite rhythym to typing that in...) you
could take them to *D&D group.    

Why make a new group when you don't have to?

>(d) Adds
>Anyone that is looking for players or DMs in thier area could advertise.
>Contact each other through e-mail and maybe be playing soon.

Two things:
For national or global E-mail or IRC games, I think
rec.games.frp.announce is usable.

For local groups, just use rec.games.frp.misc with a local
distribution.  Again, why make more groups when the existing ones
handle everything beautifully?


--
"Look at Every Lit-tle Symbol."
          -Shrijay Dalal, 11-03-91
John S. Novak, III		darknite@camelot.bradley.edu
From: millerl@wharton.upenn.edu
Newsgroups: rec.games.frp
Subject: Re: TFT-Metagaimings Unicorn Gold Contest?
Date: 30 Jul 92 16:55:43 GMT
Organization: Newt World Order

In article <5vnmjp#.ric@netcom.com>, ric@netcom.com (Richard A. Bretschneider) writes:
> Metagaming produced a module for TFT called Unicorn Gold, hidden
> within which were supposedly clues to where Metagaming had actually
> hidden a real gold-cast unicorn somewhere within the US of A.

I didn't ever read these clues but I do have a friend who claims that
the clues pointed to some parkland in Tennessee that was destroyed in a
big forest fire at the end of the contest. He suspects that the unicorn
melted and was lost in the fire.

This is only a rumor, but it's a heck of a good one...

Anybody know more about it?

-- 
whoah,
+++++++++++++++++++++++23
Loren Miller                           internet: MILLERL@wharton.upenn.edu
The more corrupt the government, the greater the number of laws -- Tacitus
From: loren@wmkt.wharton.upenn.edu (Loren Miller)
Newsgroups: rec.games.frp
Subject: Re: Return of rec.games.frp
Date: 23 Jul 92 16:49:49 GMT
Organization: Wharton Marketing

In article <1992Jul23.154656.15656@samba.oit.unc.edu> Elizabeth.Mccoy@bbs.oit.unc.edu (Elizabeth Mccoy) writes:
>In article <1992Jul23.142322.202094@uctvax.uct.ac.za> dknren01@uctvax.uct.
ac.za writes:>>Hey! It's good to have ol' rec.games.frp back.
>>Wonder what gave those BASTARDS the idea that they could get away with removing
>>it in the first place.
>No, sorry, rec.games.frp is dead, Jim. (But wasn't packing a wallet or
>tricorder.) You are reading the ghost of rec.games.frp, raised from the
>grave by all the anti-splitters' force of will.

Actually, you're both wrong. rec.games.frp won't be rmgrouped until August 
25. So you have it for another month, but try to move discussion to the 
subgroups by that time.

-- 
+++++++++++++++++++++++23
Loren Miller              LOREN@wmkt.wharton.upenn.edu
Shoes are the most basic prerequisite for liberty
Newsgroups: rec.games.frp
From: ess3791@zeus.tamu.edu (Storm)
Subject: Re: Ars Magica, the best game yet?
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Wed, 29 Jul 1992 07:20:00 GMT

In article <skeksis.03rs@pdrome.UUCP>, skeksis@pdrome.UUCP (Clayton Miner) writes...
>RE:  REalism in games
> 
>Case in point...Star Wars.  Give me a break!  There are ships in that game
>clocking along at 1 parsec per hour in hyperspace, and blasters and
>lightsabres?  Yeah, right.  Still the game is enjoyable so the important thing
>is not the quest for ultimate realism but does the game hang together on the
>realism framework it has been given....
> 
>Skeksis

What are you talking about? I get the bit about Star Wars being unrealistic,
but what does that have to do with anything else at all?  I mean, I assume by
the subject that this is some sort of pro Ars Magica post, but you don't even
mention Ars Magica in your post...

-Storm

/--------------------------------------------------------------------------\
|-|  "The Power of Love    /    Scott Shaw  (ess3791@rigel.tamu.edu)     |-|
|-|   is a curious thing" /      Texas A&M University - Mathematics      |-|
|-|     (Huey Lewis)     / "Words as weapons, sharper than knives" (INXS)|-|
\--------------------------------------------------------------------------/
Newsgroups: rec.games.frp
From: n1z6g@tuda.newcastle.ac.uk (P. Steele)
Subject: Shadow Run easy combat rules anyone ?
Organization: University of Newcastle upon Tyne, UK NE1 7RU
Keywords: Shadowrun Combat Rules
Date: Fri, 31 Jul 1992 15:12:56 GMT
X-Posted-From: tuda.ncl.ac.uk
X-Posted-Through: sol.ctr.columbia.edu


Does anyone out there have a good set of shadowrun combat rules. They must
be 1) Realistic...There's no way that an UZI fires the same amount of ammo in 
one combat round as a Vindicator. And how does your armour survive multiple 
hits and still provide the same amount of protection.
   2) Fair..If  someone gets hit by a powerful blast from a machine gun and has 
some armour then he must have a chance of staying alive, mind if he gets hit by 
an anti tank rocket then fair enough.
   3) Quick...This is my gripe with most of the additions/changes suggested on 
the net. Most of them you need a degree in Maths to complete one combat round, 
and if you're playing this gamme for fun then you want fast action so that the 
players can better imagine the scene, with simple charts and roles of the dice.


Hope some kind hearted soul out there can help and mail me, or the net hasn't 
seem your proposal before post it.


Cheers...Phillip C Steele

n1z6g@uk.ac.ncl.tuda
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: most complete gaming system (crossing to .games.design)
Date: 26 Jul 92 11:02:47 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Living Steel
 
Living Steel, which is based on the parent system Phoenix command (whichg is
actually based on an earlier system called Small Arms Spectrum) is NOTHING
compared to the detail that Phoenix Command eventually got to.  It was possible
and optional in Phoenix Command to play the game in phases lasting 1/100 th of
a second.  No, that is *not* a typo!  This overly fine splitting of time was
coupled with rules to simulate the dropping of bullets/grenades over a long
distance.  In my experience, if you strip out alot ofthe optional rules in
Phoenix Command and give it some time, the game becomes very quick, and a lot
of fun, and a great way to kill some trime (if not a bunch of over confidant
players at the same time).
 
Skeksis
From: pjs@bnr.ca (Paul Jason Snyder)
Newsgroups: rec.games.frp
Subject: Re: most complete gaming system
Date: 29 Jul 92 12:24:12 GMT
Distribution: world
Organization: BNR

In article <1992Jul21.141041.27238@bronze.ucs.indiana.edu>, ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
|> Rolemaster is a wonderful game which often puts people off due to the comlexity
|> of the charts.  If a computer was to handle the chartwork, this would be by far
|> the best system going.  In fact, the old computer game "Wizard's Crown" by SSI
|> used a Rolemasterish system, and was one of the better computer RPG's for a
|> while, although it really could have used a better plot.
|> 
|> 	Alec

I once wrote a computer program that determined damage and criticals in Rolemaster
combat but it had one problem: how much do you put into the computer? Using it 
as simply a calculator was decent, but took almost as much time typing in the
weapon type, armor type and attack roll as looking up the tables by hand. I tried
having the computer keep track internally of all of the combatants weapons,
armor and such to minimize the information entered, but then the program was 
more computer game than rpg. What do you netters think about using computers as
rpg aids. Obviously, they're great for the GM setting up stuff, but how could
they be used during game play to facilitate the tedious stuff?


				Jason Snyder
				(psnyder@bnr.ca)
Newsgroups: rec.games.frp
From: cmarsigl@silver.ucs.indiana.edu (Klif Marsiglio)
Subject: Re: Ars Magica, the best game yet?
Summary: NOT
Organization: Indiana University
Date: Fri, 31 Jul 1992 06:00:03 GMT

In article <BrJGr3.K7y@usenet.ucs.indiana.edu> joshua salter <jsalter@silver.ucs.indiana.edu> writes:
>
>	Is there anybody who can think of an overall better game than Ars M
>Magica? I am at a loss to, (but of course I don't own every game in existance, 
>either).
>
>							-jsalter@silver

I have played in a better game, however, there's a catch.  It was a
home-grown system, unpublished, in fact, Jim never wrote the rules and
mechanics down on paper.  It was called P.A.W.N.S., developed and run
solely by Jim Felling, and I have yet to play in a better game.
However, please keep in mind, that the primary strength of a game lies
not in the mechanics of the game it'self, but with the GM and players.

-TD1
-The Dark One

-Brian, the black thaumaturge, soon to be the new Emperor of Roma (If my sword
let's me)
From: dv52151@uxa.cso.uiuc.edu (Axly)
Newsgroups: rec.games.frp
Subject: Re: SR: Questions
Date: 23 Jul 92 19:27:14 GMT
Organization: University of Illinois at Urbana

oroboros@acca.nmsu.edu (The Wyrm Ouroboros) writes:

>>>I've got a character who doesn't even have her spurs in her arms.
>>>She has one in her knee, pointing upwards.  She uses it when she wrestling
>>>with some MAN and really wants to knee him in the groin, only her knee does
>>>lethal, puncturing damage. [insert evil grin]

>>If I knew of a girl like that, I'd take two troll friends of mine and 
>>knock her out, drag her away, and remove that spur.  And we'd all be
>>wearing macroplast jock straps the whole time.  That shit is just
>>UNcool, IMnot so fuckingHO.  I don't walk around with a set of armor-
>>piercing breast barbs, do I?  She afraid she can't handle a reasonably
>>fair fight?

>Well, no -- that was her way of 'evening it up' if it got in TOO close.
>I remember her.  Nasty bitch.
>Besides, she was .very. effective.  Wasn't that the simsense star, Aeleck?

Well, it seems like an ineffective place to put your spur. Almost all martial
arts have you advance with your hip facing to the side, so your tender bits
aren't as accessible. If she really feels the need to cuisanart someone's 
generative organs, I'd suggest putting the spur on the foot. You hit your
most powerful strikes with kicks.     

Axly
Newsgroups: rec.games.frp
From: piaw@pure.com (Na Choon Piaw)
Subject: Re: How to get LACE & STEEL by The Australian Games Group (TAGG)
Organization: Pure Software
Date: Tue, 28 Jul 1992 17:46:24 GMT

I tried replying to Clayton, but it bounced.

In <skeksis.03sk@pdrome.UUCP> skeksis@pdrome.UUCP (Clayton Miner) writes:

>RE:  Lace & Steel
> 
>If you can find a used copy of this game somewhere THE BUY IT!!!!!  It is the
>best, and I mean the BEST fantasy game ofthe swashbuckling genre I have ever
>encountered!

I remember seeing this game and opening it up at the store.  (There're
a lot of copies going for 40% off at a D&J's hobbys near my place ---
they can't get rid of them!)  I wasn't really impressed.  The writing
didn't seem that good, the rules seemed shoddy, and the organization
was poor, and one had no idea how the game was supposed to work.
Sample adventures were provided, but these were 2 pagers that gave you
the feeling that most of the game has to do with "winging it."

TAGG also seemed to have borrowed a page from Games Workshop in that
90% of the very expensive (if you paid full price, or even after 40%
off) box was air!

>Skeksis

Piaw
Vique's Law:
 A man without religion is like a fish without a bicycle.
Newsgroups: rec.games.frp,rec.games.frp.misc
From: bbk3@cunixa.cc.columbia.edu (Bradley B Kohn)
Subject: WANTED: frp map maker
Organization: Columbia University
Date: Thu, 23 Jul 1992 19:21:11 GMT

   I was wondering in anyone out there uses a computer program to create
detailed maps for frps. I am trying to find one that works in a hex map
format and can also be exapnded to show terrain, cities, etc. Any ideas
would be appreciated, and if anyone knows of anything for an IBM-PC I
would appreciate the info.
     Thanks in advance,
     Bradley Kohn
     bbk3@cunixa.cc.columbia.edu

Newsgroups: rec.games.frp,rec.games.frp.advocacy
From: mavra@cpac.washington.edu (Peter D. Adkison)
Subject: Re: Talislanta - advice request
Organization: Wizards of the Coast, Inc.
Date: Fri, 31 Jul 1992 15:45:25 GMT

In article <1992Jul29.114034.2466@bnr.co.uk> jrd@bnr.co.uk writes:

>   I have just purchased the 'Talislanta' RPG, and it looks pretty good.
>
>   Anyone out there had much experience with it? Any recommendations?
>   Any problems I should be aware of? Any advice as to which supplements
>   are useful or a waste of money? Are there scenarios available for it?
>
>	   Thanks in advance,

I'd answer your questions, but I should warn you that I work for the
company that publishes it so my opinions may not be entirely balanced
(try as I might to make them so).

So far no one has complained to us about any system problems with
Talislanta.  So far the few complaints we *have* heard have been
things like a misspelling on the map (Dracarta was spelled Dragarta),
the format of the small location maps in the early part of the book,
and stuff like that.  Overall it's been getting excellent feedback and
sales.  Be sure and let us all know what you think!

As far as useful supplements, my first choice would be *Talislanta
Geographica,* which was just released, and my second choice would be
*Tales of Talislanta,* an anthology of short stories set in
Talislanta.  Geographica contains a poster-sized full color map of
Talislanta, a GM screen, and a booklet of mini-adventures.  Tales is
great for getting the "feel" of Talislanta.  Both products are under
ten dollars.

Finally, I'd recommend joining the Talislanta online mailing list.
Send subscription request to:

	talislanta-l-request@blegga.cac.washington.edu

You can also e-mail me directly for further information.

				--Mavra!
				  Peter D. Adkison
				  Wizards of the Coast, Inc.
				  mavra@blegga.cac.washington.edu

The above internet address should be used for e-mail if it is
different from the e-mail address in the header.
From: leffel@csd4.csd.uwm.edu (Christopher J Leffel)
Subject: Re: Rifts 
Originator: leffel@csd4.csd.uwm.edu
Reply-To: leffel@csd4.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Date: Thu, 23 Jul 1992 05:04:42 GMT


[Lots of RIFTS bashing deleted]

I saw you two discussing RIFTS and thought I would throw my .02 in....

I am glad I am not the only one who felt RIFTS was not worth it...  I
have probs with RIFTS...

NO (or very little) development of chars once they are created...
NO efficient combat system... (taken from other Palladium games... a
   good idea just bad implementation)
-  The rule book is written in a completely disorganized manner (not
   to metion some of the artwork is poor) and some of the rules are
   easily bent toward Munchkinsim 

but to its credit....
+  It has some of the coolest ideas I have seen in a world yet... the
   Coallition, tons of char races... etc.

I was faithful to the game for a long time... gave up due to lack of
materials... You have to come up with all your own ideas for
campaigns... not all bad just time consuming...

				 ...HITMAN...
			  
--------------------------------------------------------------------------
77 E-MAIL-ADDRESS                PIC X(23) VALUE "leffel@csd4.csd.uwm.edu"
--------------------------------------------------------------------------


Newsgroups: rec.games.frp
Organization: Penn $tate Univer$ity
Date: Tue, 21 Jul 1992 16:39:27 EDT
From: Brian Panulla, MooCow <BJP108@psuvm.psu.edu>
Newsgroups: rec.games.frp
Subject: Re: NEWGROUP II**
 <1992Jul21.144339.1@wharton.upenn.edu>

I'm sorry guys. I think this may be directed at me ?!?! I saw a post from this
guy on alt.models and noted him to check out the rgf hierarchy, since the group
he was proposing was basically what was just created by the reorg, only in a
couple different groups rather than one silly one.

Jist:

He wants a group run by him that will basically have a weekly net.monster.comp,
net.spellbook, net.fric and net.frac.

Apparently he doesn't like your work Loren. :)~

I find it hard to take anyone who speaks in caps seriously. *grin*
______
Brian Panulla                                              Hail Sinfonia!
"Who? Me?" - Han Solo
bjp108 @ psuvm.psu.edu / ender @ vivaldi.psu.edu / panulla @ math.psu.edu
(The opinions expressed above are mine alone, and do not reflect those of)
(Penn State University, or the Center for Academic Computing, so there!  )
Newsgroups: rec.games.frp
From: dzik@access.digex.com (Joseph Dzikiewicz)
Subject: Re: Bill Clinton and gaming
Organization: Express Access Online Communications, Greenbelt, MD USA
Date: Mon, 27 Jul 1992 15:57:36 GMT

FWIW, when the Two Live Crew trial came up in Florida, Tipper Gore
was against taking them to trial.  She has come out in favor of
labelling records to give parents help in determining what is 
appropriate for their kids, not in favor of censorship.  I find
nothing wrong with that position: it doesn't seem too different 
with the movie rating system.  As a parent, I would appreciate having
some idea of what my kids might be buying without having to waste
my time listening to some of that trash.

Joe Dzikiewicz
dzik@access.digex.com
Xref: sparky rec.games.frp:24179 rec.games.frp.misc:2709
From: olds@mentor.cc.purdue.edu (Angel)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: SRun campaign ideas, will trade, accept or give...
Keywords: ideas for a campaign, or two or three...
Date: 22 Jul 92 18:30:53 GMT
Followup-To: rec.games.frp
Organization: Purdue University Computing Center


		OK, questions for all the Shadowrun Guru's.  I am getting
		ready to start a campaign, and basically have everything
		ready.  However, I'd like to see what kind of ideas you guys
		can offer to it, if you will.  I have the enemies written
		and such, however, I would love to accept other ideas and
		changes to my plot.

		The campaign centers around the Yakuza.....Mafia, Tong...etc 
		Does anyone out there have some favorite villains they
		have used from the past that they would like to share
		(I'd appreciate e-mail on this particular thing, since
		it contains stats and other players from my group read
		here).

		The reason these campaigns started is one of the characters
		players in our group came to Seattle from Japan to find
		the person who killed his father.  It could be just about
		anyone.  He believes it to be someone within the Yakuza.

		As long as we are talking about criminal organizations,
		ideas on how they work in your game, how tough they are,
		how invincible they are and what kind of security and
		places that they live in?  How many guards they have, what
		the rankings are, what kind of lifestyles they live in.
		I think the basics of what I want is here...anythng and
		everything.  Even other criminal organizations that are
		also known in your worlds would be cool.....

		I am just looking for ideas to add and neat little curves
		to throw at them....if you are interested in more of a plot
		line, email me and I will send a copy...again, can't post
		it because the other people who will be involved in the 
		run read the net too much. ;)

			Thanks in advance....
					Quick Silver, the Indian Princess
					olds@mentor.cc.purdue.edu
Newsgroups: rec.games.frp,rec.games.frp.misc
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
Subject: Re: Icons and Spells
Organization: Monash University
X-Newsreader: Tin 1.1 PL4
Date: Mon, 27 Jul 1992 22:51:27 GMT

oroboros@acca.nmsu.edu (The Wyrm Ouroboros) writes:
: PART THE FIRST:
: ---------------
: Well, I didn't collect it before -- but I'd like to collect them now.
: 
: This is a call for any and all deckers out there -- whether ShadowRun
: or Cyberpunk, they both (in my mind) can be fairly interchanged -- to
: show us what you are, how you work, why you work.  We want to see you
: flash, see you flicker, and hope to hell we don't see you fail.

: We already have a score or so Icons, but hell, there are more than 20
: hot netrunners out there.  Send them by, and I'll be happy to compile
: the next listing of them.

Lady Phoenix is coming your way :)

: you?  Angel?  What about that fireman I've seen running around in SF?

Come on Backdraft :) Hey Reflex - you claim to be a decker too!

: PART THE SECOND:
: ----------------
: 
: As well, I'd like to make the first .net.shadowrun.spellbook, so to speak.
: I've the spells out of the NAGEE's, but that's not the most fantastic way
: to start -- I know that there are a lot more of them out there.  Send them,
: wierd, funny, dangerous, funky -- if there's a need, there's a spell.  You
: know it, you've studied, you've created them.
: 
: Of course, you're not going to get paid for them -- but what kind of a mage
: goes into business for himself, selling spells?  Certainly not the SINless.

Did you know I tried to start something like this a while back - in fact Ive 
got a lot of spells snarfed of the net in the last few months.

I'll repost them to .archive :)

: Ouroboros,
: Wyrm of the .Net

The Wigs of Oz
Aaron Wigley
From: rhonda@hpdmd48.boi.hp.com (Rhonda Abramson)
Date: Tue, 21 Jul 1992 14:30:53 GMT
Subject: Boise Convention
Organization: Hewlett Packard - Boise, ID