HDTenEightyP/NetNews huggingface dataset:
From: philip@utstat.uucp (Philip McDunnough)
Subject: Re: Video Games Superior on Consoles
Organization: University of Toronto, Dept. of Statistics
Date: Sun, 16 Aug 1992 07:34:10 GMT

In article <1992Aug16.045023.13564@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:

[ ]
>
>Oh..so the SNES units coming out use it? oH- the new CD-I units will, in
>Jan. '93?

The SNES base unit (which you can buy now for $99) uses a 3.xxMHz 65816
and some coprocessor chips for sound and graphics. This won't change as
far as I know. In January Nintendo will release simultaneously in the US,
Canada and (?) a CD-I based addon with PhotoCD capabilities. What is not
clear is whether or not this $200 addon will be totally CD-I compatible,
in the sense of having MPEG built in, or whether it will require the
purchase of an MPEG board in the same way Philips is upgrading its 
current CD-I units.
 
The "CD-I" addon for the SNES will have the faster 65816 from what I know.
Nintendo appears to want to broaden its software base from one which is 
just games' oriented, and that is a good thing in my opinion. It is this
which, in part, makes me believe that games and other things will move off
computers for the most part. As discussed here before, it is clear the PC
will continue to churn out games as it has for the past few years. Maybe
we will even see the end to chunky graphics for them. What is less clear 
is what will happen to the Amiga. My own feeling is that C= is onto a really
good thing with CDTV and the A600+ CDTV-ROM. Piracy will force people off
computers which don't have CD's and/or RAM cartridge slots.

Philip McDunnough
philip@utstat.toronto.edu
From: asprouse@n3igw.pgh.pa.us (Andy Sprouse)
Newsgroups: rec.games.video
Subject: Super Mario World
Keywords: red switch block?
Date: 14 Aug 92 04:18:45 GMT
Organization: Sprouse Consulting, Oakmont, Pa.


Does any one know where the red switch block is loacated? I have beat the 
game but is has been a pain without the red switch block. What do the stars
do for you [the ones that are on top of the screen.] 

-- 
Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
From: sclancy@orion.oac.uci.edu (Steve Clancy)
Subject: Best video game kits.
Newsgroups: rec.games.video
Organization: University of California, Irvine
Date: 18 Aug 92 05:56:48 GMT
Distribution: na

I am going to be buying a video game setup for my 10 year old son who
is having a birthday soon.  I haven't bought a video game since the
days of the original Ataris.  I would appreciate some advice as to the
"best" beginning setup to buy.  Is Sega better that Nintendo and so
on.  I realize that this is pretty subjective, but I'm really not
familiar with what's out there currently.
 
This is probably a FAQ of the basest sort, so please feel free to
email me directly rather than taking up space here.
 
-- Steve Clancy

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
%   Steve Clancy, M.L.S.              %  Wellspring RBBS              %
%   Biomedical Library                %  714-856-7996 300-9600 24hrs  %
%   University of California          %  714-856-5087 300-9600 24hrs  %
%   P.O. Box 19556                    %  slclancy@uci.bitnet          %
%   Irvine, CA 92713  U.S.A.          %  slclancy@uci.edu             %
%.....................................................................%
%     "As long as I'm alive, I figure I'm making a profit"            %
%                                       - John Leas, 1973.            %
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: asprouse@n3igw.pgh.pa.us (Andy Sprouse)
Newsgroups: rec.games.video
Subject: Nintendo FROSALE
Keywords: FORSALE
Date: 13 Aug 92 01:34:18 GMT
Distribution: na
Organization: Sprouse Consulting, Oakmont, Pa.


HI all I have a nintendo with the following forsale


nintendo base set no super mario/duckhunt
two controlers
Star Master controller
power Glove

$90 

-- 
Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
Xref: sparky rec.games.video:17052 comp.sys.amiga.advocacy:21570
From: gblock@csd4.csd.uwm.edu (Gregory R Block)
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
Subject: Re: Video Games Superior on Consoles
Date: 17 Aug 92 02:20:03 GMT
Organization: University of Wisconsin - Milwaukee

philip@utstat.uucp (Philip McDunnough) writes:
: The SNES base unit (which you can buy now for $99) uses a 3.xxMHz 65816
: and some coprocessor chips for sound and graphics. This won't change as
: far as I know. In January Nintendo will release simultaneously in the US,
: Canada and (?) a CD-I based addon with PhotoCD capabilities. What is not
: clear is whether or not this $200 addon will be totally CD-I compatible,
: in the sense of having MPEG built in, or whether it will require the
: purchase of an MPEG board in the same way Philips is upgrading its 
: current CD-I units.
:  
: The "CD-I" addon for the SNES will have the faster 65816 from what I know.

I'm damn confused now.  Damn confused.  And here's why.

CD-I's base processor is a 68070, correct?  That's 68000 compatible.
If the "CD-I" addon doesn't have a 68070 on-board, then it won't be
compatible with CD-I, right?  It doesn't make any sense for this
"CD-I" addon to have a faster 65816 if it's got to have a 68070 on
board to run ANY CD-I software.  So I imagine any processor on board
would be the Motorola one, not some speedy 658C16.

And I do doubt it will have MPEG built in...

--
(: (: (: (: Have you overdosed on smileys today?  Why NOT!?! :) :) :) :) :)
(:	  "Flesh-pressing:  It's not just for politics anymore."         :)
(:	gblock@csd4.csd.uwm.edu			Gregory R. Block         :)
(: (: (: (: (: (: (: (: (: (: (: (: (:) :) :) :) :) :) :) :) :) :) :) :) :)
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (Vampire Hunter C)
Subject: Re: TG16: Some Turbo Duo CD-ROM info
Organization: AT&T Bell Laboratories
Date: Fri, 21 Aug 1992 23:03:43 GMT

In article <1992Aug21.105035.11005@bnr.ca>, thao@bnr.ca (Anthony Murtagh) writes:
> In article <1992Aug20.231539.25436@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty-kun) writes:
> >
> >- The specs for the drive will be similar to those of NEC's CDR-37.
> >  According to my MacConnection catalog, the CDR-37 has a 64K RAM cache,
> >  an average access time of 450 ms, and can upload 150 K per second.

Update:  according to my references, the Turbo Duo's drive will have a 
256K cache.

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: "louis ghinis" <louis.ghinis@canrem.com>
Newsgroups: rec.games.video
Subject: zelda hints
Date: 20 Aug 92 00:36:19 EST
Reply-To: "louis ghinis" <louis.ghinis@canrem.com>
Distribution: rec
Organization: Canada Remote Systems


I am stuck in zelda the part where we're supposed to get the three
pendants and the magic sword.  I got the first pendant.  The second one
that is at the desert castle I went in there and I've opened all the
doors and got everything but I haven't yet got the pendant.  The guy
told me about something about HIDDEN treasure's and I assume that I
might have to do something to reveal the HIDDEN treasure does anyone
know exactly how to get the pendant?

  Louis
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Intellivision II unit and 4 games for sale.
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 12 Aug 1992 23:29:18 GMT

U50842@uicvm.uic.edu (Paul D. Torres) writes:


>       The Intellivision II unit and the four games are selling for $220. The
>first response received will be sold the package for the above price. A $5-$15
>charge will be added depending on how far the unit and games would be sent.
>This is to cover first class postage as well as insurance. The games are:
>Star Wars The Empire Strikes Back, Tron Deadly Disks, Tron Maze-A-Tron, and
>Space Armada. The Unit is in excellent condition. If you are interested please
>respond at the above e-mail address.


    Let me get this straight...you're selling an Intellivision II and four games
for TWO HUNDRED BUCKS??? This is too much. I saw an Intellivision at a flea
market the other day for ten bucks...the games were a buck apiece.

    I feel sincerely sorry for anyone who offers you over twenty bucks for
the whole system.

 
-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Xref: sparky rec.games.video:16895 comp.sys.amiga.advocacy:21281
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: Re: Opening an SNES
Date: 14 Aug 92 17:21:45 GMT
Organization: Purdue University Engineering Computer Network

In article <etxansk.713786043@garbod20> etxansk@garbo.ericsson.se writes:
>
> I was going to open my SNES (and the SMW cartridge) last week, but
>I discovered I didn't have a proper screwdriver. I'm not sure what
>type of screwdriver I need. Could someone please help me?
>
> Anders Skelander, Sweden

   A friend of mine does some repair work on consoles, and came to the
conclusion that such a screwdriver does not exist for general consumption.
He's looked in obscure tool catalogs, and everything else you can think
of with no luck so far.  The conclusion - the tool needed to open the
SNES is proprietary, and available only to Nintendo, and their licensed
repair centers.  However...

   Not being one to give up so easily, he took a regular (flat) screw-
driver and filed a notch out of the center.  Like so...

                            |       |
                            |       |
                            |  /-\  |
                            | /   \ |
                            --     --

   If shaped properly, you can remove the fasteners.  It's a kludge,
but it works.  (I believe you need the same tool to open the carts
as well.)

   Good luck!

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video,alt.games.lynx
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Video Game Reviews (was Re: Video Games Superior on Consoles)
Date: Tue, 18 Aug 92 22:30:32 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <l93av6INN2cs@nunki.usc.edu> rjung@nunki.usc.edu (Robert A. Jung) writes:
>  The problem is a practical one. A magazine is hesitant to pan a game/system
>for fear of ticking off the manufacturer, and losing ad money as a result. The
>best you can manage is to write "constructive criticism" ("It would have been
>better if..."), or to tone down the complaints ("slightly quirky controls" vs.
>"completely unusable"), or to ignore them all together ("awesome grafx!").
>
>  Heck, look at poor Tom Yager, who got fired from his reviewer's position
>for attacking Williams' pinballs once too often. It was either dump Tom or
>lose mucho ad money, so the pencil-pushers decided to drop the "troublemaker".
>I'm not too fond of that, either.
>

It's not just the console magazine industry that's like this, either. They
do it in computer magazines, too, where the strongest negative adjective
used in a review is "disappointing". If the reviewer *really* hates the
game, he's much more likely to let it go unreviewed than to pan it. Funny,
though, it's not like that in Great Britain. I regularly read some British
Amiga magazines, and their reviews are of an entirely different style.
If a game is crap, they come right out and tell you that it is crap... and
*exactly* what's wrong with it. My favorite magazine is Amiga Power. They
rate all games they review on a percentage scale... and a 70% or better
from them is high praise indeed. The highest rating they've ever given
out is 93%... games that rate a 90% occur about every third issue. It just
doesn't work that way here in America... where if a game reviewer likes a
game, he writes a rave review that makes it sound like the Game to End All
Games. On the other side of the coin, there are usually several games in
each issue that earn below a 20%. The reviewers are free with their
disparaging remarks, and will blast a game to shreds if they feel it
deserves it. And yet, in every issue, I observe huge, multi-page full color
ads from all these companies that AP blasts. Strange.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Xref: sparky rec.games.video:16967 rec.games.video.arcade:6940
From: ravikm@austin.ibm.com (Ravi K Mandava)
Newsgroups: rec.games.video
Subject: Genesis games for trade/sale
Date: 20 Aug 92 14:02:23 GMT
Reply-To: piobe!ravikm@ibmpa.awdpa.ibm.com
Organization: IBM Austin
Originator: ravikm@piobe.austin.ibm.com



The following Genesis games are for trade/sale:

	Might & Magic		$30 OBO
	Strider			$25 OBO

Both games come with original boxes and manuals.
I'd prefer to trade these, if you've any Mario/Sonic-type action/adventure
games.
Anyone willing to part with his/her Chuck Rock game?

Thanks.
-- 
*******************************************************************************
Ravi K Mandava		email:	piobe!ravikm@ibmpa.awdpa.ibm.com
*******************************************************************************
From: belld@uxh.cso.uiuc.edu (David Bell)
Newsgroups: rec.games.video
Subject: Re: Lynx Hockey - mini-review
Date: 21 Aug 92 21:09:56 GMT
Organization: University of Illinois at Urbana

denton@ssd.comm.mot.com (Perry Denton) writes:

>Picked up a few new Lynx games yesterday: Hockey, Qix,
>and Robotron ($13!).  Both Qix and Robotron seem like

Where did you buy these games?  Very few places seem to be lowering
their prices.

Dave
belld@uxh.cso.uiuc.edu
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Flight Sim on MTV?
Organization: The Admiral's Unix System & The Grid BBS
Date: Thu, 13 Aug 1992 18:50:28 GMT

In article <etxansk.713630819@garbod20> etxansk@garbo.ericsson.se writes:
>
> A friend of mine told me he had seen some impressive flight
>simulator computer graphics while he was watching a video on
>MTV. He didn't know the name of the game, nor did he know what
>machine it was running on.
>
> Is there anybody out there who saw this and recognized it?

Well, in the video for 'The Real Thing' by U2 there are shots of the games
Afterburner and B.O.T.S.S., both of which are arcade machines. 


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"This mission will be very safe and lots of fun for all of you."
                           -- The Computer, Pre-Mega-Whoops Alpha Complex
From: anamr@cats.ucsc.edu (Ana M Rodriguez)
Newsgroups: rec.games.video
Subject: Re: Sega of America / Konami
Date: 15 Aug 92 03:46:29 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


tehkao@ocf.berkeley.edu (Teh Kao Yang) writes:

>In article <BsxLuM.7MB@nntp-sc.Intel.COM> achiang@sedona.intel.com (Albert Chiang) writes:
>>
 
>Konami making Gradius for the Mega-CD, but it turned to be just that, a
>rumour. 

>If this is true, it's going to be unbelievably great news for Genesis 
>owners and bad news for Nintendo. Konami games are responsible for
>keeping the SNES afloat: almost all of the SNES's best games are from Konami.
>Like Contra 3, Castlevania 4, Axelay, Turtles 4, Gradius 3, Mystical Ninja,
>etc... 

>What make this news really hard to believe is that Konami has always been
>developing games exclusively for Nintendo only as far as I can remember.

>Again, please tell us if you got this info from a reliable source.

Well let me see!  I first read about this on Compuserve News Grid net.
 
When something official happens in the world of business, it appears on 
News Grid.  Konami is going to produce games for the Genesis!
 
Sony Image soft is also now an official developer for Sega!
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
From: kdarling@garfield.catt.ncsu.edu (Kevin Darling)
Subject: Re: Video Games Superior on Consoles
Organization: North Carolina State University
Date: Mon, 17 Aug 1992 06:19:45 GMT

Whoa, everyone :-)

What Nintendo announced was  "a Compact Disc Accessory."  It consists of
a System Cartridge with "RAM [~1MB] , ROM [~128K], and a Nintendo custom
realtime graphics coprocessor unit which makes full-screen full-motion
display possible."  Plus a CD-ROM drive, of course.

Yes, a CD-I player requires a 68xxx processor and CD-I audio/graphics chips.
At $200, it's extremely doubtful that the SNES CD addon could include those
chips... and without them it can't use CD-I specific discs.

Moreover, I've never seen Nintendo claim their Accessory was a CD-I addon.
All that they _have_ said is that the addon uses a CD-ROM XA drive, which
leaves open the possibility of CD-I and SNES players sharing so-called
"Bridge" discs (with both 65/68xxx program code) at some time in the future.

XA also means that the SNES should be able to display at least some Photo CDs
(I'd say there's also a fair chance that the SNES drive will be multisession
and thus capable of reading all Photo CDs).

As for whether or not the SNES Cartridge will have an MPEG decoder... hmm.
My first thought was "It can't because of cost."  But then again, Nintendo
is talking about making 300,000 units per month!  Chips can get very cheap.
Plus the delayed intro date could be meaningful.  But who knows?

Upshot: I don't think the $200 SNES/CDA converts an SNES into a CD-I player
(altho I can visualize a later ~$300 version which would).  We don't know
what the SNES/CDA's "realtime gfx" processor is, but we do know from
recent announcements that LD-based arcade games will be ported to it.

cheers - kevin <kdarling@catt.ncsu.edu> <76703.4227@compuserve.com>
Newsgroups: rec.games.video
From: etxansk@garbo.ericsson.se
Subject: Stripped Down Game Copier
Originator: etxansk@garbod20
Organization: Ericsson
Date: Thu, 13 Aug 1992 09:27:10 GMT

 I discussed what's in the Super Magicom (video game copier) 
yesterday with a Swedish dealer, and he told me there's an
Intel CPU in it and (more obvious) a floppy drive controller.

 I would prefer a device that can be connected to my PC
computer with some hardware in it providing
access to cartridge data, and 8/16 megabits of RAM
memory, backed up with a battery like in all the copiers.

 Wouldn't such a device be much cheaper than a copier
with its own CPU and FDD? I've been asking a similar
question before, but I didn't know there was a CPU in
the Magicom at that time.

 Also, is there a lock-out chip in the Magicom that
makes the SNES believe a real cartridge is inserted? If
so, how did they figure out how the Nintendo lock-out
technique works?

 Anders Skelander, Sweden
Newsgroups: rec.games.video
Subject: Please read Manuel Flores (sorry all)
From: jhosee@zeus.calpoly.edu (Jeffrey Yang Ho-See)
Date: Thu, 20 Aug 1992 19:03:51 GMT
Distribution: usa
Organization: California Polytechnic State University, San Luis Obispo
Keywords: I lost your email address again! :(


Sorry to post again about this, but I lost your email address again!
And what I wanted to tell you is : I still have not received the
StarFlight game you promised to send me. PLease let me know what
is going on.

- Jeffrey
From: flor@cogsci.ucsd.EDU (Nick Flor)
Newsgroups: rec.games.video
Subject: Re: SFII endings?
Keywords: ending sfii SNES
Date: 19 Aug 92 17:37:46 GMT
Organization: UCSD Department of Cognitive Science

>In article <1239@tecsun1.etl.army.mil> carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:
>
>must be for each charachter's ending.  I am particularly curious about 
>the Wedding music that is probably guiles.

Here are the endings in order of preference:

Guile -- Guile is about to clobber M. Bison (cuz he killed his buddy) but
	 his wife and daughter, who he deserted a while back, stop him.
	 The last scene is of Guile sitting on a couch being a 
	 "family man."

Ryu -- The whole battle was just a tournament.  Ryu skips the ceremonies
       to "look for the next battle."  The last scene is of Ryu practicing
       his dragon punches on a waterfall.  

Zangief -- Dances with Gorbachev (sp?)

Chun Li -- Avenges her fathers death.  Last scene shows her with long hair.

Blanka -- Shows Jimmy with his mom.

Ken -- Marries some girl.  I forget her name.  A really short and wimpy ending.
       (Eliza?)

Dhalsim -- I forget the details.  I just remember it was a short ending and 
	   the last scene showed him telling his son that some picture on the 
	   wall was him in a past life.

Honda -- Eats rice with his students.

Hope this helps.  Any mistakes are due to my faulty memory.


- Nick
-- 
***** The opinions expressed above are my own and not necessarily UCSD's *****
            Nick V. Flor             |       E-MAIL:        |   o----o----o   
 The Department of Cognitive Science | flor@cogsci.ucsd.edu |  /X\__/X\__/X\  
 University of California, San Diego | nick@sdd.hp.com      |  / \  / \  / \
From: oliveira@bbn.com (John Oliveira)
Newsgroups: rec.games.video
Subject: Contra III for SNES wanted!
Date: 17 Aug 1992 13:58:56 GMT
NNTP-Posting-Host: bbn.com

Does anyone have this game that they would like to sell?
Please let me know if so and how much.

thanks
John
From: westendorf@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Help w/ Zelda SNES (Forest Castle)
Date: 21 Aug 92 06:52:38 -0500
Organization: University of Northern Iowa

 Another question.  Usually I have my kids to help me out, but 
 they aren't as far along as I am.  In Zelda, I'm at the 3rd castle
 in the dark world. (the one in the forest)  
 How do I open the big insect?  I found several ways into the
castle, but am still missing one (I think).  Is there some secret
 to the room that the floor disappears partway.  It has alot of
 skulls to refill magic and/or life.  It seems like it is a dead
 end.  This castle has me stumped.  I spent all night trying to
 solve this castle.  HELP!

 Thanks,  Mary
 
Xref: sparky rec.games.video:17126 alt.games.lynx:432