HDTenEightyP/NetNews huggingface dataset:
From: masten@beta.lanl.gov (David A. Masten)
Subject: PC Games for trade
Organization: Los Alamos National Laboratory
Distribution: na
Date: Fri, 6 Nov 1992 19:42:58 GMT

Looking to trade some games.  I'm interested in sims and sports.
Particularly looking for: Links 386, the Wing Commander expansion disks,
Hardball 3, Red Baron, the Harpoon Persian Gulf Battleset.  Here's what I
have to trade, all are original with docs, box etc.  Some are fairly old,
so I'd be willing packaging them.
Slight modification: I (will soon) have WC SM1.  But want the others!

Birds of Prey
Megafortress
Strike Aces
Battlehawks 1942      (nice manual)
Jetfighter I          (smooth graphics, easy sim to handle)
Tank                  (with latest upgrades. Has modem support)

Falcon 3.0 Air Combat guide.

Stunts
Indianapolis 500      (most say still the best driving/racing sim)
Grand Prix Circuit

Space Quest 3         (with hint book)
Hard Nova

Pursue the Pennant Baseball v3.02    (not the most recent v4)
Microleague The Manager's Challenge
Lance Haffner Baseball (with over 100 great teams of the past)
John Madden I         (no box)


To save bandwidth, I'm not interested in any Microleague games! :-)


Dave Masten
masten@beta.lanl.gov
From: 890661b@ace.acadiau.ca (MATTHEW EARL KEITH BALL)
Newsgroups: comp.sys.ibm.pc.games
Subject: S301 (possible spoilers)
Date: 7 Nov 92 21:42:27 GMT
Organization: Acadia University

I'm currently puzzled with two denziens of this game - the jellyfish and the 
giant squid. Any hints on how to get around these two creatures would be 
appreciated.

Also wondering if anyone knows if the games in the casino have any set rules 
or do you just win by blind luck alone.

Any help is greatly appreciated.
Thanks
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ATTN. MAXIS GAME OWNERS: ever get anything?
Keywords: Maxis, SimCity, SimEarth, El-Fish, SimAnt
Date: 11 Nov 92 13:54:05 GMT
Organization: Massachusetts Institute of Technology

In article <BxIAyv.HHo@acsu.buffalo.edu>, dudek@acsu.buffalo.edu (The Cybard=) writes:
|> I bought SimCity and all the add-ons (Terrain Editor, Ancient & Future 
|> Graphics).  I sent in all the registration cards.  Now, if I remember
|> correctly, I was supposed to get a magazine or something, and info on their
|> upcoming products.  I never heard anything from them.  Has anyone ever got
|> anything in the mail from them?  Is there any word about SimCity 2000 or
|> El-Fish coming out yet?  I've tried calling twice to find out about the
|> magazine, and I get an answering machine, and they never called back.  Has
|> anyone else ever tried calling them?
|> 
|> 
What is SimCity 2000?

Daniel Silevitch                              dmsilev@athena.mit.edu
Massachusetts Institute of Technology
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: STUNT ISLAND - SIMPLY _AMAZING_!                 (Long Review)
Organization: Los Alamos National Laboratory
Date: Wed, 11 Nov 1992 06:30:56 GMT

In article <1992Nov10.225601.10425@news.columbia.edu> am66@cunixa.cc.columbia.edu (Alexander Maldutis) writes:
>Hi!  I got Stunt Island [SI] on Sunday.  My recommendation:
>
>1) Delete Unreal and all of the superfast multipolygon Eurodemos from your
>	HD - they are obsolete.

OK no problem.
 
>2) Delete Aces of the Pacific, JetFighterII, Secret Weapons from your HD. 
>	MAYBE leave Falcon3, if you're not playing the game for the graphics.
>	Be prepared to ignore F-15 SE III when you see it in the store.

Uh, lets not get hasty now :-)
Everything Alexander says about the graphics is true.  And this is one
clever and original game.  It got a very nice sneak preview writeup (but
what doesn't?) in CGW a while back. 
 
>I am NOT exaggerating the above.  I guarantee you won't want to look at any
>flight sim after you see this game.  First, a description of the game:

Maybe not, *look*.  But if you want a sim, you will want to *play*
something else.
 
> All of these aircraft are GOURAUD SHADED in REALTIME.
>Yes!  Each aircraft is shaded in approximately 1-2 pixels colorbands.
>The net effect of this is not so much to make the lightsourcing perfect
>[even JFII does that], but to impart roundness to aircraft with round
>surfaces.  Even the propellers are round and curved aerodynamically.
>YOU HAVE NEVER SEEN AIRCRAFT LIKE THESE.  I guarantee that you will laugh
>at Aces of the Pacific's Corsair, Mustang and Lightning after using this
>program, after which you will AOTP.  I doubt that Strike Commander will
>have such graphics.

The plane graphics are superb, the rendering of curved surfaces is
terrific, I agree.  
 
>The framerate of this game is AMAZING!  I was not joking about trashing
> [mine is a 486-50]. 
  ^^^^^^^^^^^^^^^^^^
I would hope so!  Also very smooth on a 486/33.  Anyone seen it on more
"mundane" systems, like mine :-(   

>I have only one complaint with the game - semi-bizarre flight models.  The 
>pitch control of some prop planes is sometimes unresponsive, and the only way
>to get out of a climb is to roll.  On the other hand, this may be realistic.
>The jets are fine.


Ah, ha!!  Hey sim junkies, don't throw away F3, or AOTP just yet!  My
few minutes with the game lead me to believe flight models were pretty
weak.  Gavin, help us out on this one.
 
Also, the other planes, vehicles, etc (ducks?) don't have any AI.

So, yes this game is worth checking out.  Its beatiful and original.
What it isn't is a combat flight simulator.  And really not much of a
simulator if realism is what you are after.  Well maybe the flight
parameters of the Pterodactyl are realistic, I haven't flown one in a
while.

Dave Masten
From: lermer@theory.chem.ubc.ca (Noah Lermer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: INC. MACHINE LAST LEVEL
Date: 11 Nov 1992 02:03:00 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: theory.chem.ubc.ca

In article <1992Nov9.153144.1@skcla.monsanto.com> sbgros@skcla.monsanto.com writes:
>THE INCREDIBLE MACHINE IS DRIVING ME AND MY FRIEND CRAZY WITH THE
>LAST LEVEL (8).  WE CAN GET THE B-BAL INTO THE BASKET BUT NOT THE
>BOWLING BALL.  COULD SOMEONE GIVE US A HINT.....
>CHEATS ARE WELCOME !!!
>
I'm happy to say that I solved this last night....
[Spoilers below...]





















A brief hint:
Balloons, jerked sideways, will turn gears.
[More spoilers ...]






















Ok, here's the poop:
You have two baloons, one which will fly up, hit the top mouse cage and go off  
the screen, the second in a brick cage. So tie the two together.
Next, put a gear above the baloon in the brick cage (you should just have enough
room to do this). Connect the gear to the mouse cage you haven't been able to
start and see what happens. That should be enough...

Mail me if you need a longer description.
Bruce Hollebone.

Newsgroups: comp.sys.ibm.pc.games
From: mudrak@rintintin.Colorado.EDU (george mudrak)
Subject: my e-mail ...
Organization: University of Colorado, Boulder
Distribution: usa
Date: Tue, 10 Nov 1992 06:49:06 GMT


In my post about looking for someone willing to sell 
their Ultima 7 I didn't include my complete e-mail.
OOpppsss!  here it is. 

mudrak@rintintin.colorado.edu 
Thanks! 

Newsgroups: comp.sys.ibm.pc.games
From: scf0994@rigel.tamu.edu (FIELDS, SCOTT CRISTOPHER)
Subject: Darkseed help
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Distribution: usa
Date: Thu, 5 Nov 1992 17:37:00 GMT

I am stuck on the last part of Darkseed!!  After putting the hammer in the 
nexus, I am supposed to go to a garage and flip a switch.  Where is this
garage??  I don't think it is the one in the real world.  

		Thanks,
		  Scott
From: rainer@mikro.ee.tu-berlin.de (Rainer Schueler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: DARKSEED walkthru
Date: 5 Nov 92 12:43:46 GMT
Reply-To: rainer@mikro.ee.tu-berlin.de
Organization: Institut fuer Mikroelektonik - TU Berlin
NNTP-Posting-Host: sabine.ee.tu-berlin.de

In article 4NOV199200450948@rigel.tamu.edu, scf0994@rigel.tamu.edu (FIELDS, SCOTT CRISTOPHER) writes:
>Can someone please email me the walkthru/cheat for DARKSEED???  
>		Thanks in advance,
>			  Scott 

Me too,
  Thanks  Rainer
From: slf8n@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Stunt Island -Tis True!
Date: 11 Nov 92 03:29:54 GMT
Article-I.D.: cc.1992Nov10.212954.60663
Organization: Utah State University

I woulds also have to agree with the aformentioned posts. This game is great!
The 45 aircraft you get chose from are all rendered fabulously. And competing
in stunt events is much more fun as well as harder then just flying around and
shooting down bad guys. Plus the ground detail beats just about anything I have
seen so far. You not only can make your own stunts but your own sets to fly in
as well.

It's definilty worth a look.

Johnny W. Georgi
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Wiz7
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 13 Nov 1992 04:12:31 GMT

I have just started Wizardry 7, and after much wandering around, I have
gone through the dungeon near New City, New City and Munkharma.

I am not very sure what I am supposed to have accomplished in each place
and thus am not sure whether I have thoroughly gone through each
location.

Can some post me a list of things to do at each of those locations for
me to check?



	Gilbert


PS: I do not mind spoilers!
From: unity@mcl.ucsb.edu (Andrea Pessino)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Stunt Island -Tis True!
Date: 11 Nov 92 17:02:35 GMT

In <1992Nov10.212954.60663@cc.usu.edu> slf8n@cc.usu.edu writes:

>I woulds also have to agree with the aformentioned posts. This game is great!
>The 45 aircraft you get chose from are all rendered fabulously. And competing
>in stunt events is much more fun as well as harder then just flying around and
>shooting down bad guys. Plus the ground detail beats just about anything I have
>seen so far. You not only can make your own stunts but your own sets to fly in
>as well.

>It's definilty worth a look.

>Johnny W. Georgi

I couldn't agree more. This is got to be the greatest game I've seen in 5 years.
The overall complexity, the richness of detail, the number of things you can
do is just incredible! Also, you get an interesting view at what making action
movies is like... really outstanding!


--
 Andrea Pessino // Kiwi Software, Inc. // unity@mcl.ucsb.edu
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: BIO-HAZARD
Organization: HoloNet (BBS: 510-704-1058)
Date: Tue, 10 Nov 1992 14:07:55 GMT

towel@esimis.uucp writes:
: I was just looking through my newest copy of SEGA(tm) visions magazine
: and noticed an ad for a new GENESIS(tm) game called "BIO-HAZARD"
: 
: Looks like Id got beat to the punch for the use of that name

Bio-(Whatever) is an Apogee game...we didn't do it.

-- 
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| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: hashman%ble%boo@pacbell.com (The Hashman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince Of Persia The End
Date: Thu, 05 Nov 92 22:42:30 PST
Distribution: world
Organization: Black Lodge Engineering

tchambers@trentu.ca (Terrence Chambers) writes:

> Does anyone out there know how to defeat the Grand Vizer in the last (?) 
> level.  Its the level where the entire ceiling caves in and the Vizer is up 

	..The only way to beat him is with sheer sword fighting skill.. 
However, I found a way that worked out for me.. I would get close enough
to him, so that we would change positions, and then I would shove him off
the ledge.. Either way, he dies.. And yes, that is the last level..
--
Please send any replies here: hashman%ble%boo@pacbell.com
Newsgroups: comp.sys.ibm.pc.games
From: mellum@skyler.mavd.honeywell.com
Subject: RFI: Price For Falcon 3.0?
Organization: Honeywell Systems & Research Center
Date: Thu, 12 Nov 1992 14:08:30 GMT

Normally, what is the cost of Falcon 3.0? I was at Best Buy last night and they
had the 5.25" version for $45 and the 3.5" version for $25. Is there any
difference between them (other than disk size). I bought it and loaded it and
the rev was 3.0D.

Ron
From: gsturgeo@cs.strath.ac.uk (Garry W Sturgeon CS91)
Newsgroups: comp.sys.ibm.pc.games
Subject: Speed problems??
Date: 9 Nov 92 12:48:53 GMT
Organization: Comp. Sci. Dept., Strathclyde Univ., Glasgow, Scotland.


I would be very grateful if someone could inform me on a couple
of points.

I am thinking of buying a 486 dx33 SVGA and 100 MB harddrive.....

I have a few worries though. Will games become TOO fast, or does
software take into account the processor and speed?? And what
soundcard would you recommend I first get??

I am a bored Amiga owner and quite ignorant in the field of PCs so I
would appreciate any help.

Thanks in advance

L8r



-- 
###############################################################
# Garry Sturgeon            # I wear a suit of armour made of #
# gsturgeo@cs.strath.ac.uk  #    nothing but my mistakes.     #
###############################################################
From: Vernon.Van.Vuuren@f40.n7101.z5.fidonet.org (Vernon Van Vuuren)
Newsgroups: comp.sys.ibm.pc.games
Subject: Quest for Glory
Date: Mon, 09 Nov 92 21:25:00 GMT
Organization: FidoNet node 5:7101/40 - Layout de Marillac, Johannesburg

When playing Quest for Glory, episode III, the wizard is in the same room as the demon, who is calling the master through the world gate. How do you push the orb into the world gate ? Or otherwise dispose of the demon ?

--  
INTERNET: Vernon.Van.Vuuren@f40.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: FLAME: Re: DEMO of a CENTIPEDE/WORM game for fast sy
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 4 Nov 1992 19:15:50 GMT

yukyuk@beta.lanl.gov (Craig B. Huffnagle) writes:
>>Gee, I did'nt know that people could get a 586.  In fact, I didn't even think
>>that there _WAS_ a 586.  Maybe a P5, yes that's right. NOT 586. 
>>
>>i hope its fast!  If you have one...

>It's now called the Pentium.  What the heck does that mean?

The "Pent" root means five.  A pentagon is five sided.  They probably
just thought it sounded cool and included that crucial five.  Of
course, that makes the 686 the Sextium.

Hmmm...  Take a pentagram, connect the points, and you have a
pentagram.  The Pentium was designed by the devil!

(new AFU material?)
-- 
Never let your sense of morals prevent you from doing what is right.
From: shawr@sybase.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: Civilization and Aces of the Pacific ...
Date: 4 Nov 92 21:35:21 GMT
Reply-To: shawr@sybase.com ()
Distribution: usa
Organization: Sybase, Inc.

Anyone has Civilization or Aces of the Pacific for sale?
Thanks.

-- rich 
-- shawr@sybase.com
Newsgroups: comp.sys.ibm.pc.games
From: u8017065@cc.nctu.edu.tw (******* Tiger2 *******)
Subject: Anyone have cheat for Xeen?
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 12 Nov 1992 04:19:41 GMT



          Do anyone have a cheat program for Cloud of Xeen?
          If yes, please tell me where to get one, or uuencode me..
          thanx.........

           
                                           Mark
                             e-mail: hcshih@ccsun7.cc.nctu.edu.tw
                                            140.113.4.17
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: 3 questions
Date: 6 Nov 92 22:50:43 GMT
Article-I.D.: news.BxBGsL.86B
Organization: University of Illinois at Urbana

dong@wam.umd.edu (Dfgz Sjwkqhn) writes:

>I just start to play civ recently.
>I have two questions here.
>1) What does the version number shown at the very begining mean ?
>   I saw some with version 474.01 and another with 475.01.
>   I know the .01 means it's version 1, but what about the 474, 475 ?

.01 is the version, yep.  47whatever is their internal numbering syste of
their games.

>2) If two cities share the same square, do they got the production, food
>   etc. half for each, or they still get the same amount as if it's own by
>   themself ?

Only one city can own each squre.  go to the city screen to see how much they
get from which squares, and the ones outlined in red are owned by another
city.  Some squares you just can't build on seemingly, and that is
because there is an enemy unit sitting their.

>3) Is it possible to inside the city after build the city ?

If you have a mouse, just click on it.  dunno for keyboard...  8-)

    Huh!?  rcj41604@uxa.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: TIM help
Organization: North Carolina State University
Date: Wed, 11 Nov 1992 20:52:12 GMT

In article <40884@sdcc12.ucsd.edu>, garton@jeeves.ucsd.edu (Simon Garton) writes:
|> got hold of the TIM demo : wonderful game
|> whos completed the last level (8) ? I need some clues ...
|> I can't seem to get the second (lower) mousecage running
|> 
|> Thanks
|> 
|> Simon
|> 

Compelte solutions to all eight levels are found at the following sites:

wuarchive.wustl.edu:/pub/MSDOS_UPLOADS/timsol.lzh
ftp.uwp.edu:/pub/msdos/romulus/hints/timsol.lzh

These are GIF files that are screen captures of the solutions.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: blum@medici.ils.nwu.edu (Dan Blum)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help needed for Dragon Wars
Date: 13 Nov 92 17:43:01 GMT
Reply-To: blum@ils.nwu.edu
Organization: The Institute for the Learning Sciences
X-Newsreader: TIN [version 1.1 PL6]

There are magic pools which regenerate power, or you can use Dragon
Stones and Dragon Eyes (Eyes are better).  There's a pool beyond the
Slave Camp outside Purgatory (at the end of the little peninsula).

--
_____________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 327
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-467-2306

"I know what you're thinking.  If I'm master of the world, why should
 I have to hide in a copse in Somerset disguised as a badger?"
____________________________________________________________________
From: adrian@cs.hw.ac.uk (Adrian Hurt)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Elite Plus, Tribble
Date: 13 Nov 92 15:18:39 GMT
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland

In article <1992Nov6.135059.28198@dcs.warwick.ac.uk> markhill@dcs.warwick.ac.uk (M Hill) writes:
>
>Outta here! Elite was written first for the Acorn BBC Microcomputer
>(a 6502 based machine). The tape version had asteroids, but not the disk
>version (the extra OS support for the disk version took up too much of
>the 32k (!) of memory).

The original disc version had no asteroids because of a bug, not because of
a lack of memory.  The bug was fixed, and anyone who sent Acorn their old
buggy copy got the debugged version free in return.  I know because I did it.

>			I can't remember the name of the two guys who
>wrote it, but one of them is working on a sequel.

David Braben and <someone> Bell - sorry Mr. Bell, I forgot your first name. :-)
Braben is the one doing Elite II.

In article <92311.184728MBS110@psuvm.psu.edu> MBS110@psuvm.psu.edu (Mark 'Mark' Sachs) writes:
>
>David (Richard?) Braben and yes, ELITE II: FRONTIER (they had to change it
>from the much cooler name HIGH FRONTIER because someone already used it) is
>coming down the home stretch -- latest release date I've heard is January
>'93.

Some people probably believe that release date, too. :->

>- Multiple cities on planets, with multiple spaceports

One magazine preview I saw showed a nice shot of an airless world (possibly
the Moon) with geodesic hemispheres containing trees.  It mentioned the
spaceports, and said that you could see other ships docking, and occasionally
crashing - in this game, it would seem, you are not the only idiot. :-)

>- '2001' style space stations with automatic docking available

Some stations look like big wheels.  Others look like the good old Coriolis
type from Elite - in fact, one of the starting scenarios is back at Lave.

>- Spacecraft carriers and flying cities

If "flying cities" means the rumoured cloud cities in gas giants, I've read
that these were left out - but given the slipped release date, maybe they're
back in.

>- Zoom in on objects for added detail

For example, if you look *really* close at the back end of a Cobra III, you
can see a warning sign about radiation.

There are several starting scenarios, including one at Lave with the good
old Cobra, one on Earth with a stolen ship, one as a pirate in a pirate
base, and one as a gunner on a battleship.  What interests me is whether
this means you can steal ships later on, and whether you can get a job
later as someone else's gunner - or if you can hire a gunner.  Getting a
job in this game involves logging onto a bulletin board, and other things
besides jobs are advertised - one screen shot I saw was advertising
insurance!

-- 
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cee
 UUCP: ..!uknet!cee.hw.ac.uk!adrian  |  ARPA:  adrian@cee.hw.ac.uk
Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Re: The Incredible Machine.
Organization: GMD, Sankt Augustin, Germany
Date: Mon, 9 Nov 1992 17:14:11 GMT

In article <6NOV199223115729@cc.utah.edu> mgb5528@cc.utah.edu (Beck, Michael Gregory) writes:

>Well I'm hooked.  I cannot wait for The Incredible Machine.

Who's not?

>Has anybody solved level 7 of the demo version?  If so would you please 
>tell me how to solve it.  Thanks.

Here's my solution; I'd like to hear about others.

SPOILER AHEAD!


















1) put a right-sloping ramp under the ball
2) put a conveyor belt above the left balloon (directly under the metal
   pipe) and extend it to the right as far as possible
3) put another maximum length conveyor belt at the right end of 2)
4) put a minimum length right-sloping ramp at the right end of 3)
5) put the monkey somewhere below the cat
6) put the lever below the monkey and the permanent lever; connect the
   right (lower) end with a rope to the right end of the permanent lever
   and the left end to the monkey's blind
7) connect the monkey's wheel to the rightmost permanent wheel
8) connect the upper middle and the lower permanent wheel to the two
   conveyor belts
The ball then runs down the ramp and nudges the cat. The cat steps on
the lever and opens the monkey's blind, causing him to turn the wheels.
The right balloon is immediately torn, the left ballon is transported
to the right and thrown against the ramp; after a few bounces it touches
a wheel and that's it.

Volker

---
Origin: a maze of twisty little passages, all different (2:243/50.37)
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolf3D problem...
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 9 Nov 1992 21:14:37 GMT

Thanks!

We aim to please.

-- 
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| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
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Newsgroups: comp.sys.ibm.pc.games