HDTenEightyP/NetNews huggingface dataset:
From: Hans_Bergengren@p1.thulos.bbs.bad.se (Hans Bergengren)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: REAL FALCON 030 SPECS
Date: 3 Oct 92 17:19:02 GMT
Reply-To: Hans_Bergengren@p1.thulos.bbs.bad.se (Hans Bergengren)
Organization: THULOS!, STROMSTAD, SWEDEN
OD-Comment-To: Anders_Skelander


 AS> My overall impression was that the Amiga was kept back by
 AS> slower CPU speed and unbelievably slow disk access.

That's the curse of multitasking... Even if both computers would run at
exactly the same clock frequency, the Amiga would run somewhat slower, due to
overhead introduced while multitasking.
Disk (floppy disk?) access was quite slow under 1.x versions of AmigaDOS,
nowdays under 2.x things are different. The old file system is almost as fast
as the intelligently named 'fast file system', which runs at approx. 20 kB/sec
read speed, and 14 kB write.
Harddisk speed is fantastic (if I may say so myself), with a decent harddisk I
can reach one meg/second in read operations on a standard A500, while
performing light multitasking.
Under the coming 3.0 version of AmigaDOS, we can be amused by an enormous
increase in directory scanning, thanks to the new DirCache(TM :) file system.
This means that directory entries will be compressed onto a block on the
harddisk (somewhere between 150-200 entries/block, I believe), and when this
space is full, another block will be dynamically allocated by the file system.
This gives the best out of both worlds - long file names, unlimited directory
entries/levels AND fast scanning!
       

   /  /
  /--/
 /  /B - No Mr. Nice-Guy Anymore...

--- Point Manager 3.00 Beta Unreg.
Newsgroups: comp.sys.amiga.advocacy
From: david_s@hsr.no (David Andreas Sjoeen)
Subject: HAM-8 only 256,000 colors?
Reply-To: david-s@ifi.hsr.no
Organization: Rogaland University Centre
Date: Mon, 28 Sep 1992 13:11:02 GMT

Why does C= say that HAM-8 has 256,000 colors?

I may be totally wrong, but:

The old HAM mode (HAM-6) could change 4 bits of color info for each of
R, G and B, and also had 16 base colors. (2^4)^3 = 4,096. The palette
was 4,096 colors, i.e. 4,096 colors at once.

B u t :  This doesn't work on HAM-8: You have 6 bits of color info, i.e.
(2^6)^3 = 262,144 (not 256,000!) colors. But you also have a palette of
16.8 million colors and 64 base colors. That means that you theoretically,
in a large enough picture, could have 262,144*64 = 16.8 million colors at
once!   A n d   it also means that you can have 4,096*16 = 65,536 colors
at once in HAM-6! Of course, you would have to choose the correct base
colors to do this.

I really hope this is correct...

:)avid

-- 
 __________________ ___________________________________________________
| David A. Sjoen   |"My sheep hear my voice, and I know them, and they |
| Gulaksveien 4    | follow me; and I give them life eternal; and they |
| N-4017 STAVANGER | shall never perish, and no one shall seize them   |
| Norway           | out of my hand." John 10:27-29                    |
`------------------'---------------------------------------------------'
    E-MAIL: david-s@ifi.hsr.no  (Rogaland University Centre, Norway)
From: grr@cbmvax.commodore.com (George Robbins)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: READ THIS AMIGANS, FALCON 030 SPECS
Date: 26 Sep 92 05:57:38 GMT
Reply-To: grr@cbmvax.commodore.com (George Robbins)
Organization: Commodore, West Chester, PA

In article <1a0kcpINNal@uwm.edu> gblock@csd4.csd.uwm.edu (Gregory R Block) writes:
> DXB132@psuvm.psu.edu (Rune Hyldmo) writes:

> : Has ATARI not sold many LYNX? 
> 
> : HELL, NO. They have by now sold about 1,000,000 pices of it.
> 
> Fortunately, they didn't design it.  Otherwise, it might have been as
> architecturally blunt as the Falcon is now.
> 
> : Where are those developers that made the A500??
> : 
> : They made the LYNX for ATARI !!!!
> 
> No, they didn't.  Jay Miner, the only one that traces over, was
> working on the SOFTWARE, not the HARDWARE.
> 
> God, you're misinformed.

Double confusion here.

Some of the folks who were involved in the hardware design of the A1000 and
the Amiga software area (Amiga/Los Gatos people) were involved in the Lynx
project.

None of the people who were involved with the A500 project worked on the
Lynx project.  Quite a few of the people in A500 development team still
work for Commodore.

> : Do all developers leave CBM or get fired after making ONE product for CBM?

Nope, there has actually been little turnover among the key Amiga development
personel since development was moved to West Chester, probably less than the
US average for high-tech/computer companies.

Let's try some hard questions:

How many of the original ST development team still work for Atari.

How closely does the ST architecturally resemble the last few projects
undertaken at Commodore by some of the people that went with Jack to
Atari where the ST was developed "in record time".
From: bloc1469@ee.ee.uwm.edu (Gregory R. Block)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: 24 hours of advocacy...
Date: 4 Oct 1992 06:51:14 GMT
Organization: Electrical Engineering Dept. University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.2.33

In article <1992Oct2.183640.7951@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
>One.
>
>Did you read those groups for 24 hours and COUNT all those 
>posts??

Even "rn" tells you how many new messages are in the newsgroup when
you go to read it.  Read all of the news in a newsgroup, go to bed,
get up, wait until the same time that night, and try reading where it
says "There are 84 unread articles in comp.sys.amiga.advocacy."  ;)

Jeez, these days you practically have to own the IBMers' hands.  Maybe
it's time to spring for one of those user-overfriendly "you can't
POSSIBLY actually want to do THAT operation, so I won't let you" macs.
:)

(Excuse the new address change, folks.  Sig's coming soon...)

--
(: (: (: (: Have you overdosed on smileys today?  Why NOT!?! :) :) :) :)
(: 	"Yeah, if improving the system is screwing the user base,     :)
(:	 you all need to be screwed more often." -Dave Haynie	      :)
(: (: (: (: (: (: (: (: (: (: (: (: (:) :) :) :) :) :) :) :) :) :) :) :)
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Four Thousand Raisins... unclothed!
Date: 5 Oct 92 14:15:13 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <1992Oct2.220051.9187@vax.oxford.ac.uk> warda@vax.oxford.ac.uk writes:
>> (10)	What's an "Omega?"
>> 
>That's the second time today I've heard that question - Guy in the lab 
>informed me that his brother had "Just bought an Omega".  

Well, this can't happen in Germany. We have in our pronunciation a BIG
difference between an A and an O. (On a fair, an American asked me: "Did
you see that Kohnonkohs animation?" I: "?????" Hours later I recognized
he meant those "Kahnankas"... :-) But else, "Omega" is here a car by
Opel (a GM daughter), so he actually could have bought this...

>"Amiga" is a rather 
>wishy-washy, non-descript sort of name, don't you think?  

Well, but when I compare it to our flashy PC names "DT486-25C", then
I perhaps prefer this nice sounding and pronouncable word.

>"Omega" has all 
>sorts of potential for really crap advertising:  "Omega - the Last Word in 
>computers"; "Omega - Power Computing for Alpha Males" etc. ad nauseam.  
>"Amiga" lacks these connotations.

But "Amiga" has also one big advantage: It comes very early in the
alphabet! No kidding, this *is* an issue: In all lists that are in
alphabetical order (telephone books!), the word Amiga comes before 
Apple or IBM. Now I really come to think why IBM chose the name 
"Ambra" (or so). Perhaps because it is even earlier in the alphabet 
than "Amiga"???

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
Newsgroups: comp.sys.amiga.advocacy
From: "robert buonincontro" <robert.buonincontro@canrem.com>
Subject: flash a4000 price
Reply-To: "robert buonincontro" <robert.buonincontro@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 13 Sep 92 14:58:55 EST


Norman ST. John Polevault

NS>H-m-m-m. We've already established that the cheapest Mac Quadra is much
NS>pricier than this. What's the cheapest NeXT out there going for?

NS>What a weird thought. Commodore (those incompetent boobs) may have the
NS>cheapest '040 based machine on the market! Wild.

NS>Follow up with midrange '020, '030 based AA machines and maybe an A4000UX,
NS>and this could be the ticket to revive the American Amiga market...

 Commodore has gone back to the days of the Commodore 64 when they offered
the most of the lowest price. The A4000 is a very attractive system for someone
looking for a powerful system. The A3000 will drop in price due to the release
of the A4000.

          robert.buonincontro&canrem.com
---
  DeLuxe 1.12 #8947  AMIGA : The Power To Be Creative!
--
Canada Remote Systems  - Toronto, Ontario, Canadas
World's Largest PCBOARD System - 416-629-7000/629-7044
From: lindblad@klaava.Helsinki.FI (Jarkko Lindblad)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Low End AGA Machine
Date: 2 Oct 92 16:13:39 GMT
Organization: University of Helsinki

eas3714@ultb.isc.rit.edu (E.A. Story) writes:

: >there will be an A1200 with -020, AGA, and a harddrive before 
: 
: $3000/2 = $1500 ..egad!  Too damn much!.. especially for a '20
: machine.  C= better not, or the AGA line won't survive PAST christmas.

And why would it be too much? If you're comparing to Falcon, just
remember that the Falcon with a HD costs $1300-$1400 or so. Also if
you now think that Falcon has 030, you should remember that it's
crippled by being on the same bus with graphics - its a bit like
running A3000 with only chip memory...
	Compared to PC's the price would be a bit high. Also there
would be a problem with price differences between the the hypotethical
020-machine and A600 - Commodore needs something between them.

--
Jarkko Lindblad
lindblad@cc.helsinki.fi
From: spice@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: READ THIS AMIGANS, FALCON 030 SPECS
Date: 4 Oct 92 16:26:58 -0500
Organization: Carnegie Mellon Computer Club

In article <35564@cbmvax.commodore.com>, grr@cbmvax.commodore.com (George Robbins) writes:
> In article <1am4rcINN6s1@uwm.edu> bloc1469@ee.ee.uwm.edu (Gregory R. Block) writes:
>> Eek.  A 68000 processor-slot on an 030 system.
>> 
>> Well, I've lost count.  First, there was the selection of the
>> processor direct slot itself rather than a true expansion bus.  Next
>> came the decision to stick everything on the same bus, losing quite a
>> bit of speed for the 68030 in the process.  And now this.  Guess I'll
>> be keeping a list...
>> 
>> Anything else?
> 
> Well, you run the risk that you are reacting to or relying on misinformatin
> to make your points.  These detail may be correct, or they may be someones
> instant answers or whishful thinking.


He's right about their being only a 68000 processor-slot on the Falcon.
Jim Allen , a Atari ST hardware developer who produces 68000 and 68030
accelerator boards for the ST just said the same thing on GEnie. Previously
he had been shooting his mouth off about how wonderfully expandable the
the Falcon's processor slot was and how he could produce a 68040EC
acclerator board for it for less than $1000. Now that he's actually 
gotten his hands on a Falcon he's changed his tune.

                              Scott Corley

spice@drycas.club.cc.cmu.edu

Newsgroups: comp.sys.amiga.advocacy
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Re: Its a sad sad day...
Organization: University of Southwestern Louisiana
Date: Tue, 29 Sep 1992 04:54:44 GMT

In article <1992Sep28.194912.19399@msi.com> bill@msi.com writes:
>Stephenson Daniel A (das9674@usl.edu) wrote:
>: For example, at the end of my next summer job, I plan to get one of those
>: el-cheapo (for then) 486DX2/66Mhz PC, with ALL the trimmings.  I think
>: I would prefer that then getting a new MB and put it in my 512K gfx card.
>:  and 20ms HD and non-stereo SoundBlaster, etc etc.
>
>What if your components aren't old?  I upgraded from a 386SX-16 to a
>386DX/33, and used ALL components and I received a HUGE increase in
>speed.  Since then I have only upgrade my ET4000 based video card to a S3
>based video card.  

Like I said in the part you deleted, I said I GENERALLY would always
recommend getting a new motherboard, but instead a whole new PC.

>You are right, it pays to upgrade:
>Multi I/O cards (with a 16550AFN UART)
>New FDD/HD controler (preferably with a cache)
>New sound card
>
>There are things that only need to be upgraded occasionally:
>Floppy drives (I'm sure they wear out)

Well, if you total the PARTS cost of a PC, and compare it to the
cost of a comparable put-togather PC, the ready-made PC will be cheaper.

So generally, it isn't worth it (IMO) to hassle to exclude the FD from
the system and fiddle with it to hook it up when your new PC arrives.

>Some items you keep for a long time, especially if they are expensive:
>SVGA monitors
>100-300MB HDs
>Tape drives 

Well, if the monitor is interlaced, you'll consider an non-interlaced
one, alright!  System ALWAYs have bundle packages with new monitors anyway.

AND HD, I'd hate to put a 30ms HD on a 486, wouldn't you?
I guess if they are that big, perhaps...

I do not have much experience w/ tape drive, but I figure that waiting
1.5 hours to BACK UP your HD isn't SO basd compared to, say, 40 minutes.

Personally, I will consider keeping my regular SondBlaster, unless the
stereo ones get REAL supported by then.

>If you are going to upgrade, and your hard drive isn't that big today,
>then it might pay to get a new system w/o a monitor, tape drive or sound
>card.
>
>It all depends on what you have and what you eventually want.
>

Yeah.

>
>Me too.
>

Cool.

>| (bill)          | Sunnyvale, CA USA             |                         | 
-- 
*Dan Stephenson   das9674@usl.edu  
*
* "To conquer death, you only have to die,..."                   
*                             -Jesus , from _Jesus Christ Superstar_
Newsgroups: comp.sys.amiga.advocacy,comp.sys.mac.advocacy,comp.sys.ibm.pc.misc,comp.sys.next.advocacy,gac.general
Subject: PR Blunder of the Millennium!
From: djohnson@cayenne.gac.edu (Daniel P Johnson)
Date: 1 Oct 92 20:02:42
Distribution: world
Organization: Fallen Prey to Entropy



The new issure of Time arrived in my mailbox today, accompanied by
'(small) SPECIAL ISSUE: (big) BEYOND THE YEAR (*really* big) 2000 !!!
What to expect in the new millennium.'  Some may say that it's too
early to start slicing cocktail wienies, but apparently it's never too
soon if you're an Executive Somesuch at Time and you're bored...

 "Impressive," I muse, turning the cover.  First thing: IBM ad.  "Hmm,
I'll bet *they* were happy to snag the first page..."  I turn the page
again: From the Managing Editor.  I start to read.  '"We should all be
concerned about the future because we will have to spend the rest of
your lives there," said the inventor Charles Kettering.  In our time,
no symbol blah blah blah...We are happy that our plans for this
project appealed so much to IBM that it offered to become the sole
advertiser for this issue.  [New paragraph] Blah blah blah...we
commissioned science-fiction master Arthur C. Clarke, the author of
2001: A Space Odessey, to write a new story, set in the third
millennium.  Blah blah blah...Blah blah blah [signed] Uj Nnlln'

 "Interesting concept, the whole thing is a special advertising
supplement; tear out the articles, and throw the magazine away!  I
always wonder at the things IBM Research comes up with..."  I glance
up at the picture above the text.  "The editor-genius himself...No!
It's Arthur C. Clarke!  Cool!"  I read the caption: 'Clarke at his
home in Sri Lanka, with Mars on the screen.'  I glance to the monitor
behind him: Mars.  "Rmm... I wonder what kind IBM gave him for
supplementing their supplement...rrr...I can *just* make out the
monitor...COMMODORE!?!  1084???  Hey, whats that computer sitting next
to it...an Amiga 3000!"  I sit back in my chair, chuckling.  The word
OOPS flits through my mind.  "Somebody isn't going to be happy 'bout
this..."  I wonder if there's anything else I would recongnize, after
all, Clarke has a rather mischevious grin on his face...  Hmm...whats
that purple sticker in the window....  'AMIGA FEVER'


--  Daniel Johnson  djohnson@cayenne.gac.edu  --
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Atari BLiTTER
Date: 6 Oct 92 12:01:39 GMT
Organization: 68K Software Development
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <1992Sep30.180338.11479@maths.tcd.ie> ecarroll@maths.tcd.ie (Eddy Carroll) writes:
[zap- amy blitter wish list]
> Things that I would like to see:
> 
>     o	Line drawing facilities where there's no need to carry out all the
> 	initialisation in software: just give it an X/Y pair and off it goes.
> 
>     o   Trapezoid fill: supply Y0, Y1, X0.fixed, X1.fixed, X0inc.fixed and
> 	X1inc.fixed, and the blitter will interpolate the edges accordingly.
> 
>     o   Support for X/Y co-ordinates for blitting, to avoid having to
> 	calculate screen offsets in software the whole time.
> 
>     o   Block write instruction for the COPPER to load multiple registers
> 	as quickly as possible).
> 
>     o   Support for interleaved bitmaps, along the lines of 8 source and
> 	destination registers (all sharing common alignment restrictions
> 	etc.) so that up to 8 bitplanes can be moved in a single operation.
> 	Or even better, up to 32 bitplanes :-) This would get rid of the
> 	flicker you get when scrolling multiple bitplanes for once and
> 	for all, and would also greatly reduce setup time.
> 
>     o   Enhance the line and fill operators to allow output to multiple
> 	bitplanes simultaneously, as described above. Add a pixel command
> 	for good measure to output a single pixel to all bitplanes.
> 
>     o	Add hardware clipping for pixel, line and trapezoid output
> 
> Of course, adding X/Y address has the disadvantage that you have to keep
> reloading pitch and offset registers every time you render to a different
> bitmap, but I think it would be a win overall.

Almost *all* this stuff you want is already there in the TI340x0 GSP's.
 
> Eddy
> -- 
> Eddy Carroll      ----* Genuine MUD Wizard  | "You haven't lived until you've
> Internet: ecarroll@maths.tcd.ie             |  died in MUD!" -- Richard Bartle

-- 
Glenn Doiron
--
Amiga UUCP+
Origin:  uunet!starpt!doiron     (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
From: david@ariane.cam.org (David Lebel)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: To all Amigans!!!
Date: 3 Oct 92 17:38:32 GMT
Organization: Ariane Development Group (aka. SilverBox Development Group)
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <runehy.1.717762204@dhhalden.no> runehy@dhhalden.no (RUNE HYLDMO) writes:

> A guy from Finland wrote that they had Santa Claus there...
> Then he must have been kidnapped... He is originally from NORWAY you see.
> Therefore I have called in Interpool and the Norwegian secret service on
> the matter!!!
> To all the people of Finland. We want SANTA CLAUS back before dawn or else
> we will get NATO to nuke you off the map.

   And if you were more informed, you should know that the North Pole is
in Canada. And all children know that Santa lives at the North Pole. Heck,
Post Canada even handle his mail. Want to write to Santa this year?

   Santa Claus (or whatever it is in your own language)
   North Pole
   Canada
   H0H 0H0

   (and this is NOT a joke! They receive more than 1 million letters from
around the world to this address each year, and reply to every of them).

--
+---------------------------------------------------------------------------+
|                David Lebel      ///  Let me hear you                      |
|   Ariane Development Group     ///   Make decisions                       |
|    lebeld@jsp.umontreal.ca    ///    Without your television              |
|       david@ariane.cam.org \\X//     Let me hear you speaking just for me |
|  (514) 343-6532 ext. 44644  \X/               - Martin Gore, Depeche Mode |
+---------------------------------------------------------------------------+
Newsgroups: comp.sys.amiga.advocacy
From: skip@tacky.cs.olemiss.edu (Skip Sauls)
Subject: Cool Logo!  (Was Re: Its a sad sad day...)
Organization: University of Mississippi, Dept. of Computer Science
Date: Mon, 5 Oct 1992 21:09:16 GMT

In article <49D7RB6w165w@bugend.edvina.se> ralph@bugend.edvina.se (Staffan Vilcans) writes:
>
>              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
>             g##       jN##    j##F     J##    _dN0"      "          g##L
>           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
>          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
>        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
>      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
>    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
>   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""

Awesome logo!  I'm guessing that you scanned the Amiga logo and then 
converted it to ASCII and I'm dying to know what you used.

Is it something you wrote, something PD, or something commercial?

Skip Sauls
skip@tacky.cs.olemiss.edu



Newsgroups: comp.sys.amiga.advocacy
From: espensk@stud.cs.uit.no (Espen Skoglund)
Subject: Amiga BLITTER (was Re: Atari BLITTER)
Organization: University of Tromsoe
Date: Wed, 30 Sep 1992 16:19:28 GMT

Ummh..... I love the "possible features" James McCoull discussed in his article,
especialy the Blitter-queue. It would be fantastic if such features were added.
It would also be great with more than one blitter (at least two) that could work
simultanously.   *Dreaming, dreaming*

--------------------------------------------------------------------------------
Espen Skoglund                    | There are some that call me........
University of Tromsoe             |                    ...... Onkel.
--------------------------------------------------------------------------------

By the way: IT ruled!
Newsgroups: comp.sys.amiga.advocacy
From: jerry@connection.prospect.com (Jerry Shekhel)
Subject: Re: Amiga 4000 & HYPE! -Reply to Jerry Shekkel
Organization: Molecular Simulations, Inc.
Date: Tue, 29 Sep 1992 15:06:03 GMT
X-Posted-From: connection.prospect.com
NNTP-Posting-Host: sol.ctr.columbia.edu

abs0@coos.dartmouth.edu (Kelvin Leung) writes:
>>
>>Yeah?  Well, I was playing a game on the Amiga, but then I tried something
>>that the programmers hadn't anticipated, and 
>                             ^^^^^^^^^^^
>>	(A)las, the (M)achine (I)nstantly (G)uru'd (A)gain! :-)
>
>Interesting.  Which game did you play, and what did you do that the
>programmers hadn't anticipated?  like playing with the power cord or
>unplugging your CIA chips while the game is loading?  ;)
>

Oh, come on Kelvin.  Didn't you see the smiley?

>Kelvin
--
+-------------------+-----------------------+--------------------------------+
| Jerry J. Shekhel  | Molecular Simulations | Time just fades the pages      |
| Drummers do it... | Inc.  Waltham, MA USA | in my book of memories.        |
|    ... In rhythm! |     (617) 890-2888    |              -- Guns N' Roses  |
+-------------------+-----------------------+--------------------------------+
|           ...! [ princeton mit-eddie bu sunne ] !polygen!jerry             |
|                            jerry@polygen.com                               |
+----------------------------------------------------------------------------+