From: matt@unidata.ucar.edu (Matt Hicks)
Subject: Re: Xmas Lemmings Level 4 Solution (Spoiler city)
Organization: Scientific Computing Division/NCAR Boulder, CO
Distribution: usa
Date: Tue, 22 Dec 1992 00:32:48 GMT

Michael.Malloy <Michael.Malloy@mixcom.mixcom.com> writes:


>Has anyone been able to complete leve 4 of the Xmas Lemmings demo. If so, any
>hints would be appreciated.
>-- 

Here goes:

Make the first lemming a builder right on the edge of the first pole.
The other one needs to be made into a vertical digger as soon as he 
touches the ground--if he starts digging and doesn't leave some pillar
on _both_ sides of him, nuke the level and try again. Go back to the 
building lemming and make him a climber as well, then stop the digger
by making him a builder (don't do this to soon, you want him to stay
in the hole). If you started the builder close enough to the edge he will
drop onto the second pole when he completes his stairs; as soon as he 
passes the peak of that pole, start him building again--the distance to
the next pole is exactly twelve stairs. He finishes the stairs and climbs
up the third pole; as soon as he crosses the peak of this pole make him
a vertical digger. This time you don't want any pillar left to the right
of your digger--if he's digging right down the center, nuke it and start
over. Dig down far enough that a staircase will collide with the fourth
pole (you just have to guage it by sight) and start the digger building 
across--this time it's two staircases to the next pillar). Your lemming will
probrably hit the next pillar and turn around--don't worry; he'll climb
up the side of the pillar you just dug out but he'll reach a lip at the 
top that will drop him back down to the stairs. He'll climb the fourth 
pillar and again you'll make him a vertical digger. Let him dig down to 
just below the top of the next  pillar, which is less than a staircase
away, and make him a builder again. He should drop onto the top of the 
pillar (if he hits the side of it, you lose again); make him a builder
and forget about him; he's safe. Now go back to the one in the pit, and 
make him an athlete (climber+parachutist); make sure he's headed to the
right when you make him a climber or he'll climb the wrong side of the 
pit and you're looking at some major frustration as he plummets into the
morass and you start over yet again. Once he's out of the pit and on his
way, that's it! You've saved lemmingkind once again.

A note of caution: This level will make you go insane very quickly.
Making the second lemming a digger at precisely the right time is 
something I can accomplish like one time in ten; then there's like
a million other things that can go wrong timingwise before you get
through it all. You need to click that second lemming a split second
before his cursed little lemming feet actually touch the ground or 
you are screwed. Even once I figured out how to get through the level,
I had to try about 50 times before I managed to finish it. Hell, it's 
taken me a good half hour just to explain it.

Well, good luck everybody. Hope someone out there appreciates this.

Matt "Gee, mouse pads are really absorbent" Hicks 
--
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