From: cs177wai@sdcc5.ucsd.edu (Christopher Fodor)
Newsgroups: alt.games.gb
Subject: NEW GAME
Keywords: Slow game.
Date: 9 Nov 92 04:36:36 GMT
Organization: University of California, San Diego

Here is a repost of the game info.  In case anyone (as someone said)
missed it the first time.

New info:

bombard will not reduce resources much at all (ie... perhaps 10%
for _heavy_ bombardment).

Wasted sector repair will cost $1000/sector, as well as 2 resources.
This is instead of 10 resources.

Going to try to make tox a scalar instead of a percent...
but I may not get around to it.

If a full 20 players do not register, there will be twice as many
stars as players, and I will be fiddling with makeuniv until star
distribution is as even as possible.

4 people have registered so far.  If there are less than 9 players I
won't be running the game until next quarter.  So send in those
racegens!  (I'm not to worried about this.)
-----

Updates will be once per day, from the start.  Further reduced if
necessary near the end of the game.

There are likely to be a high number of movesegs/update (6-8).

The game will continue over Christmas break.

A backup will be made before each update is run.
Every other backup will be stored, for a total of three backups.
(5-6 worth of time...)

In the event of a database corruption, players will vote on which
backup to return to.

I will keep daily tabs on the game.  Both to answer questions and
to check for any possible corruption.

Pods will be "super-pods"  Cost 9 resources to build, 75% chance of
success.

Terraformers will not have hyperdrive.

Toxic waste canisters will not be built manually by players, but
only one per planet/update by the server (via the "tox" command.)

Collective IQ races will be limited to a tech investment gain of 
1/2 their current IQ.

Normals will be limited to a tech investment gain equal to their
IQ.

Racegens will be accepted until Friday, November 13th, or until
20 races are received.

In addition to using racegen, you must send an *additional* mail
message to cfodor@UCSD.edu stating your intent to play the entire
game in full, as well as your level of experience.  I am willing
to hand hold the newbies as necessary and will be reviewing all the
racegens for possible problems unforeseen by their progenitors.

I will not be adding threshload/autoscrap to the server right now.
Sorry ninja, I'm just not comfortable with it at the moment.  Give
me time.

Anyone who complains about any of the above things, or anything else
will be spanked thoroughly.

Could someone please explain how to convert a racegen mailing into a
enrolled race????

Here is the game_info.h for this game:

----------CUT HERE--------------------------

/* game_info.h - game-variable parameters for compiling racegen
 */

/**************
 * Game dependencies.  These will likely change for each game.
 */
#define DEADLINE   "Friday, Nov 13th, 1992"
#define GAME       "Feep's World"
#define GB_VERSION "Standard GB 5.2"
#define LOCATION   "pandora.sdsu.edu 2010"
#define MODERATOR  "Christopher Fodor (aka Feepness)"
#define PLAYERS    "20"
#define STARS      "40"
#define STARTS     "Friday, Nov 13th, 1992"
#define TO         "cs106000@pandora.sdsu.edu"
#define UPDATE_SCH "\
1 update/day (8:00 pm PST at the moment) until the end of the world.\n\
Movesegs will likely be high in number (6 to 8/update)\n\n\
Update/Movesegs are negotiable."
#define OTHER_STUFF "\n\
If you feel you will be unable to play during the Christmas\n\
break please do not enroll.  Furthermore, please be ready to\n\
enter play on Friday, Nov 13th.  If you do not login after 24\n\
hours from the first update, your race will be deleted.\n\
If this should happen you have performed a great disservice to your\n\
fellow players.\n\n\
Backups will be done before each moveseg."


/**************
 * Racegen options.  
 */
#define COVARIANCES
#define STARTING_POINTS 1100
#define MIN_PASSWORD_LENGTH 4
/* #define TRADITIONAL_RACES */
#define DEFAULT_MESO_IQ_LIMIT 180



Newsgroups: alt.games.gb