HDTenEightyP/NetNews huggingface dataset:
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: McDonald's Land
Distribution: world
Date: 23 Dec 92 02:04:37 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

I'm embarrassed to admit that I like this game, but fiddling with it off of
a The One cover disk has been enough to get me hooked.  A tough pill to
swallow for someone who usually only likes strategy games, sims, and the
ocasional shoot-em-up.

As an aside, I have problems loading it.  When it finally decompresses it
justs sits there on a black screen (running on my CDTV).  When I try to
reset it, THEN the game comes up and resetting the machine is impossible as
the game stays resident.  Frustrating.  This isn't the question though!  :)

Anyway, how do you get the card in level one of the first world?  I can get
the card from level 2, 3, and 4, and am beginning to explore 5, but the
first level eludes me.  I have found it, but it's underneath one of the
platforms and no matter what I do I can't seem to jump that high.  Trying
to jump to it from other platforms seems equally useless.  Any ideas?  I
need help to get Ronald to show me the way to Birdie's house!  :)

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games
From: umward10@news.cc.umanitoba.ca (Derek Ward)
Subject: WG Hockey 3
Organization: University of Manitoba, Winnipeg, Canada
X-Newsreader: Tin 1.1 PL5
Date: Wed, 30 Dec 1992 23:20:28 GMT


  Is Wayne Gretzky Hockey 3 going to be released for the Amiga?  If so,
when can we expect it to be available?

  Does anyone have any info about this?  Thanks.


--
_   ///         Computer Science                    "However, everyday, I'm
\\ ///	        University of Manitoba, CANADA!     dumping the body..."
 \X//  AMIGA!   umward10@ccu.umanitoba.ca           
Newsgroups: comp.sys.amiga.games
From: rensing@sun1.ruf.uni-freiburg.de (Stefan Rensing)
Subject: Die Schicksalsklinge HELP ME !!!
Keywords: Schicksalsklinge
Organization: Rechenzentrum der Universitaet Freiburg, Deutschland
Date: Fri, 25 Dec 92 18:14:36 GMT

I recently bought the German game " Die Schicksalsklinge ".
I think it is quiet nice , but I cant get the Charactereditor work.
I installed the game on my harddisk and everything works, expect the editor.
Everytime I try to save a Character I get a answer like "Diskerror, disk write-protected ?"
What have I to do ?

Thanks in advance, happy new year.


-- 
------------------------------------------------------------------------------
 Stefan Rensing                  | e-mail : rensing@sun1.ruf.uni-freiburg.de
 Institute of Biology II         | (INTERNET)
 Cell Biology                    | Phone  : +49 761 203 2676
Newsgroups: comp.sys.amiga.games
From: jamull01@starbase.spd.louisville.edu (Joseph A. Muller)
Subject: Alien Breed
Date: Sun, 27 Dec 1992 23:13:44 GMT
Organization: University of Louisville

   Anybody have any cheats for this game they can give me ??

     Thanks,

Jm
Newsgroups: comp.sys.amiga.games
From: pfferrei@napier.uwaterloo.ca (Paulo Ferreira)
Subject: Help on Lemmings -- Mayheim level 7
Organization: University of Waterloo
Date: Mon, 28 Dec 1992 05:37:48 GMT

I am stuck on Mayheim level 7 and really need some help.  This one has 
stumped me pretty good.

I can't remember the level name but it is the level that has 6 vertical
poles that you have to get by only having 4 bashers and several other 
things. 100% of the Lemmings must be saved.

Thanks for any help. Please email responses.

Hopefully, I'll be finished this game soon....

+    Paulo F. Ferreira                        + University of Waterloo +  
+ email: pfferrei@undergrad.math.uwaterloo.ca +    Waterloo, Canada    +
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Newsgroups: comp.sys.amiga.games
Subject: (WS) X-WING is on the Amiga!
Date: 22 Dec 92 02:21:53 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.2.12

Hello, folks!

Well, I'm slightly fibbing.  You can fly an X-Wing fighter on the
Amiga; the STAR WARS ARCADE game, that is.  And it's still a pretty
good game as well.I still play it now and then.

No flames, please ?:-)

Widya Santoso, not...
-- 
Tonio Loewald | tal691@huxley.anu.edu.au | Life is short. Be nice.
"You can lie/You can cry/For all the good it'll do you, you can
die/But when it's done/And the police come/And they lay you down
for dead/Just remember what I said" (Paul Simon-not the senator)
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization on Amiga
Distribution: world
Date: 23 Dec 92 02:18:17 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Fri 18 Dec 92  5:24, Keene@apache.dtcc.edu (michael Keen
wrote:

 KK> I would like to know how Civilization is on the Amiga.

 KK> I'm thinking about purchasing it soon and would like know how it
 KK> runs. 
 KK> I have a stock Amiga 500, 1 meg and 2 floppy drives.  Is it
 KK> worthwhile on 
 KK> such a system?

 KK> I play the PC version all the time at a friend's house. It's my
 KK> favorite.
 KK> How well did it survive the translation?

Any version of Civ will play as well as any other as long as the
playability is all that matters you to.  The music survived very well in
the translation, they worked overtime and ACTUALLY MANAGED TO GET THE MODS
IN THE AMIGA VERSION TO BE AS PATHETIC AS THE IBM VERSION!!!  It's quite an
achievement actually.  There are some bugs in the Amiga version, but IMO
there aren't many terminal drop-dead bugs.

 KK> Are the graphics adaquate

Adequate?  Yes.  Brilliantly awe-inspiring visuals that would make you
think it was an AGA/CD-ROM product?  No.

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Are EA and SSI really dropping support for the Amigas?
Date: 24 Dec 92 00:27:22 PST
Organization: BBS

In article <1992Dec22.024824.1@fnala.fnal.gov>, traynor@fnala.fnal.gov writes:
>Is it true that Electronic Arts and Strategic Simulations are dropping Amiga
>support?  I'd really like to know since this will influence a decision on
>whether to get an Amiga 1200 or an IBM ValuePoint.
>
>Please e-mail replies directly--thanks!
>
>                                       -Mike Traynor
>
>NNN  NN DDDD    Mike Traynor (ND '86)(Rice '93?) |||     Amiga 500 owner   ///
> N N N   D  D   Fermilab PO Box 500 MS 221 E683  |||     w/MMR 13 Meg RAM ///
> N  NN   D  D   Batavia IL, 60510               //|\\    190 Meg HD   \\\/// 
>NN   NN DDDD    (708) 879-6095 [ans. mach.]    /// \\\   14.4Kbps modem/XX/
As of the last time I spoke to SSI (a few weeks ago) they WERE dropping the
Amiga (actually, they pretty much HAD dropped it). To clarify, they will
continue to SUPPORT the software that is out (I think), but will not be
developing more software for the Amiga... which, in a way, is strange, as I
remember reading somewhere (I tend to think it was in an SSI press release)
that they will be destributing FlashBack... but maybe just the IBM version, not
sure. I'll have to check this out.

As far as EA goes, I've not OFFICIALLY heard this from anyone but people asking
here. I've never even read anyone SAY it here. I'll have to check on this next
Monday. I'll report my findings. I DO doubt that they would drop the Amiga.
They have QUITE a following, and it would be a BIG mistake.
Newsgroups: comp.sys.amiga.games
From: rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas)
Subject: Re: Wing Commander Amiga
Organization: University of Illinois at Urbana
Date: Thu, 24 Dec 1992 09:53:42 GMT


I played WCII on Gateway 4000's while in school and found it awsome.  Back in
the good old days that would mean that the Amiga version would be incredible
(provided it was'nt a pixel for pixel port) but now with WC I out I am afraid
to say that my long owned amiga (had the first 1000's and now a 2000) has 
lost much of what I bought it for, and that was game play (I'm honnest how many
of us NEED a big graphics type computer :-) ) Add on to that commodores
advertizing = worthless shit, and its not even worth upgrading at this point.
Its sad that a computer that was built as a game machine has lost an edge to 
of all companies Big Blue (and clones).  While yes the 68040 is great and
there could be GREAT new cutting edge great games on amiga, I don't count
on many ever being made.

RT

Newsgroups: comp.sys.amiga.games
From: thom@cs.mun.ca (Thomas Clancy)
Subject: Hack and Slash
Organization: CS Dept., Memorial University of Newfoundland
Distribution: na
Date: Fri, 1 Jan 1993 21:28:04 GMT

 Does anyone have an INTERNET/email address to the creator(s) of this
 game? I am looking to obtain the stand-alone version, all help 
 appreciated.
  
  Thanx

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
      __
     ///\Thomas D.Clancy   IN   *Avalon Computer Enthusiasts*    CONTACT
    ///__\(709) 722-9692  CARE     P.O. Box 194 Station C.         OUR
\\\///    \ MIGA  2000HD   OF   St.John's Newfoundland, Canada !USERGROUP!
 \/// President of A.C.E.                  A1C 5J2        
 
                  <INSERT GENERIC OPINION DISCLAIMER HERE>
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: HELP with DarkSeed
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Sun, 3 Jan 1993 00:42:32 GMT


Still stuck, but I got farther...

 Spoilers ahead!


Well, finally got the shard and went into the dark world.. but what's
there to do?  I found binoculars, big deal. :)  I have a whole bunch of
stuff... bobby pin, axe handle (why the hell would someone deliver an
axe handle to your door?), etc.. What am I supposed to do next?  I'm
just wandering around in circles.  Thanks.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga? ][
Date: 29 Dec 92 20:19:23 GMT
Article-I.D.: pith.1hqbsbINN4fp
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <1992Dec25.022357.1@ulkyvx.louisville.edu> jsmcgi01@ulkyvx.louisville.edu writes:
>
>I have heard that it is ridiculously easy to port games from the SEGA Genesis
>to the AMIGA due to the similarity between the two systems.

   Both are based around the MC68000, so you can use the same assembly language
on them. But the hardware differs. Similar, but different. I s'pose a competent
programmer could move from one to the other fairly easily [he says knowing full
well that this is the case].   

-- 
-------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)               "Infinite Laser Dog" Development Team
All opinions expressed are my own.          ggiles@cie.uoregon.edu, BIX: ggiles
Willy Beamish (MS-DOS CD-ROM, Sega-CD), Space Quest V (MS-DOS), A10 1.5 (Amiga)
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization Discussion
Date: Thu, 31 Dec 92 18:46:18 PST
Organization: The Portal System (TM)
  <1992Dec29.151745.12784@nynexst.com> <1992Dec31.162747.28272@dialogic.com>

>Without diplomats, I could never win a game!!  I use diplomats all the
>time to steal technology and to get enemy units to defect to my side,
>which is great when the enemy unit is riflemen and your best unit is a
>chariot.

You can't win at the highest level without a steady supply of diplomats
stealing technology for you; the game gives itself a huge advantage
in scientific research at higher game levels. You can't hope to compete
at the very top level unless you steal the technology.

For reference, read "The Official Guide To Sid Meier's Civilization"
by Ferrell.


TomK@cup.portal.com
Tom Krotchko
From: ken@isgtec.com (Ken Newman)
Newsgroups: comp.sys.amiga.games
Subject: Re: STUNT CAR 2
Date: 21 Dec 92 17:35:54 GMT
Organization: ISG Technologies Inc., Mississauga Ontario

In article <15080055@hpmwmat.sr.hp.com> mikep@hpmwtd.sr.hp.com (Mike Powell) writes:
> 	Is STUNT CAR anything like Stunt Track Racer?

They are the same thing, as far as I know.

Question: WHY do they always change the name of a game between the
Euro and North American versions? (Or I suppose the PAL and NTSC versions?)
What is the reason? It's a real pain.

--

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
Newsgroups: comp.sys.amiga.games
From: sg7017095@v9001 (tomwoof)
Subject: PC games
News-Software: VAX/VMS VNEWS 1.41    
Organization: Nanyang Technological University - Singapore
Date: Tue, 29 Dec 1992 03:21:00 GMT

Flipping through some PC games magazine, I can't help but notice some very
interesting new games (some already released, some in development) that
I hope will make it to the Amiga, especially the AGA versions. 
Has anyone seen Commanche? I'd say it's the closest any helicopter (flight)
simulator has ever come to realistic fractal like terrain and ray-traced
texture-mapped 3-D enemies (though I think some trick is involved). 
There's another flight sim (can't remember its name) coming that includes
light-source Gourad shading and whatever. The in-game shots looked really
neat. Still another is a 3-D polygon game with a H.P. Lovecraft scenario.
Again the in-game shots showing a 3-D polygon human battling Cthulu mythos
monsters, with effects like texture mapping and shows, looked simply 
amazing. Will we Amiga game players ever get to play these?
Newsgroups: comp.sys.amiga.games
From: sg7017095@v9001 (tomwoof)
Subject: Re: Wing Commander Amiga
News-Software: VAX/VMS VNEWS 1.41    
Organization: Nanyang Technological University - Singapore
Date: Tue, 29 Dec 1992 02:59:00 GMT

In article <OA92-901-232_bba876c5@piraya.bad.se>, Mike_Noreen@arkham.bbs.bad.se (Mike Noreen) writes...
>> I'd take high frame rate over high resolution in animation any time. Of 
>course,
>> if you could get both, it would be great, but...
> 
>Not that Wing Commander Amiga has got a high frame rate... Atleast not on my 
>A3000. And the resolution is so low, that it is hard to read the text on the 
>instruments in the cockpit.
>As for resolution and framerates; I have a PD-game (offender) which runs 60 
>fps in hires-lace, and even on my old A500, there were lots of games with 
>higer framerate than WC (like, for instance, Pinball Dreams or Robocod) does 
>on my A3000 - and PinBall Dreams and Robocod had more colours.
>WC could have been good. Even at its present sorry state, there is quite a bit 
>of feeling in it. It's just very badly programmed - in fact, it reminded me of 
>my old C64 so much I had to reinstall A64 and play Uridium for a while.
WC Amiga is not badly programmed. It's just not well programmed enough.
Then again, this is all personal opinion. For me, I think WC Amiga is
very playable, and that's a very important point. However, I can't believe
that the cut scenes actually look worse and execute more slowly than the
horrible WC demo that was passed around some time ago. Faithful conversion 
is one thing, but enhancements or efforts to take advantage of a particular
machine's strengths or coverups for its weaknesses will help the game's
commercial appeal tremendously. Let's hope the AGA version of WC and future
WCs from Mindscape do even better.
> 
>--- Xenolink 1.0 Z.3
From: x90adams73@gw.wmich.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: A-Train
Date: 27 Dec 92 20:05:51 EST
Organization: Western Michigan University

In article <2Pucs*ON0@prolix.apana.org.au>, dac@prolix.apana.org.au (Andrew Clayton) writes:
> In article <18931@mindlink.bc.ca>, Jeff Holinski writes:
> 
>> 
>> Has anyone here seen the Amiga version of A-Train? Saw it in the store the
>> other day but I'm a little paranoid about Maxis games since Sim-Ant.
>> They do any better on this one??
> 
> Anyone who has this program, would they consider a micro-review?
> I've heard excellent pre-appearance rumours about the game, and
> then one guy who claims to have it on the IBM platform reckons it
> was like simcity, only boring.
> 
> Since I found simcity boring after the first week, this is not
> good news [and this guy's opinion is apocryphal, so don't quote
> me].
> 
> Some indication of A4000 compatibility would be keen too.

I've played the DOS version and have seen the Mac version.  The Amiga graphics
are almost identical when run in Hires, hence I'm pleased.  I did load it up
on my 3000 in lores and wasn't impressed.  It is very different than SimCity,
much more indepth with much more to do.  As far as speed, it ran very well
on my 3000 16mhz machine.  Overall opionion, very good port, and you can
defenetly tell that the programmers did take advantage of some of the Amiga's
special features.  

The box does state that it will work on:
A500, A600, A1000, A2000, A2500, A3000, A4000.
1MB RAM required for low-resolution graphics; 1MB RAM plus 512K Fast RAM
required for high resolution.
Two floppy drives or hard drive recommended.
Printer Option
Requires Kickstart 1.2 or later.  Release 2.0 compatible

John

Newsgroups: comp.sys.amiga.games
From: clare@nynexst.com (Clare Chu)
Subject: Re: Civilization Discussion
Organization: Nynex Science and Technology
Date: Tue, 29 Dec 92 15:17:45 GMT

In article <15469@hq.hq.af.mil> snolan@marge.hq.af.mil writes:
>In article <1992Dec28.162954.22185@nynexst.com>, you write:
>|> We just got Civilization for Christmas and was wondering if
>|> anyone had saved all the discussions on strategy that appeared
>|> on this board.  If so, please send me a copy.
>|> 
>I dunno, but I am interested also, as I am new to the game too.
>
>|> I'm pretty lame right now, as a Chieftain and got slaughtered
>|> by barbarians because I sent my militia out exploring instead
>|> of guarding the city.
>|> 
>I guess I was lucky, my first game I did the same thing, and did not
>get attacked until I built my second militia (which survived the nasty
>barbarians...

  Well I won last night as Chieftain (stayed up until 3:00 a.m.
  and my baby woke up at 5:00 a.m.).  I got lucky in that I started
  with two settler units.  The first site I picked was pretty bad
  and that city (Peking) never seemed to prosper (10,000) individuals only.
  But I located Shanghai near a river, a horse, and some fishing
  grounds and that became my major city from which I built everything.
  I met the Aztecs early but killed them when I broke the peace
  treaty.

>
>My first game I won without ever changing the type of government,
>ran anarchy all the way up to 2030 when I finally wiped out the last
>other civilization.  There were 7, and it was at chieftain level.
>I had only just developed flight, and tanks.  Most of my army was
>muskets and cannons, with an ironclad or two for fun.

  I ran despotism and then monarchy and had only 5 tribes, that
  I wiped out in 1840 or so.  I found that if you don't pillage
  the villages you get all their stuff.  My husband hasn't wiped
  out everyone yet because he's too much into pillaging!  :-)
  He got a 1% rating (that means he beat Dan Quayle)...
  He also ran democracy and had to make peace with this group
  he wanted to crush because the democracy voted that way...
>
>I am in my second game, playing as warlord now.  It is 1850, and I
>have cannons, muskets, atomic power, electronics, flight, and I am
>bullying the chinese with chariots...

  I'm going to try the next one up from chieftain too.  However I
  gotta get some sleep...  yawn.
>
>I traded with everyone early on, then did a sweeping attack to take
>out the most advanced neighbors.  

  Hm...  I made peace treaties and then broke them when I got stronger.
  I also found that the cities I conquered were all busy making diplomats.
  I didn't find much use for diplomats.  Instead I made catapults and
  chariots.  Catapults are pretty strong for taking down cities.
>
>In both games it helped to surround opponent's cities with defensive
>units while at peace, and just remain that way: at peace, surrounding
>the opponent.  It slows down even the mongol's growth, while you can
>expand.  You don't have to occupy every square, just every other one.

  I didn't meet the Mongols.  But I'll try the 7 player game and see.
  Thanks for the suggestions.

  Happy conquering!

  Clare
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga? ][
Distribution: world
Date: 26 Dec 92 19:24:37 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Fri 25 Dec 92  2:26, Jsmcgi01@ulkyvx.louisville.edu
wrote:

 J> In article <1992Dec23.201649.2820@serval.net.wsu.edu>,

 J> I have heard that it is ridiculously easy to port games from the SEGA
 J> Genesis
 J> to the AMIGA due to the similarity between the two systems.

The only -real- similarity, from what i've heard, is that they both use a
680x0. (There's a 68000 in the genesis, and a widely varying 680x0 in the
Amy...)
The Amiga is mostly bitmap-oriented; the sprites are very hard to use
effectively as there are so few, and they're so small. (AGA solves the size
problem, but not the number problem, i think...)
The Sega, on the other hand, has lots of sprites, and has a
character-mapped background... (character-mapped backgrounds save memory,
but are less versatile in some ways.)

 J> If I recall correctly, there used to be ads in AMIGAworld magazine in
 J> which
 J> SEGA basically said, "Hey if you can program the AMIGA, you can
 J> program the
 J> Genesis, come work with us."
 J> Is this true?
Well, if you can code in 680x0, you should be able to program for the
Genesis, once you got its custom chips straight in your head. They DID
advertise for programmers in Amigaworld a ways back; as i recall, the
American division uses Amigas SOMEhow in development.

But you can't just recompile for the Amiga. Why do you think none of the
Sonic-wanna-be games are anywhere near as colorful? The hardware's quite
different.

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"