HDTenEightyP/NetNews huggingface dataset:
From: ulli@sinix.UUCP (Karsten Seidel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 serpentine dagger Qs - SPOILERS
Date: 28 Sep 92 08:27:34 GMT
Organization: SNI AG Muenchen, STO XS


In article <68441@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
>>When the Shipwright in Minoc kills himself I went to 
>>his house and ate his food, but the gaurdian yelled at me.  And when I tried
>>to grab stuff in the ship house someone in my party yelled at me.  What does he
>>care the owner is dead!!  after this I was afraid to take anything out 
>>of houses.  What have you people that have completed the game determined?
>
>Like I said, they'll yell a little, but that's about it.
>

>This is how I look at it.  Just because there's 1000 gold sitting on a
>table doesn't mean that it's OK for you to take it.  If you do, nothing
>seriously wrong will happen, but why bother?  You can get gold other
>ways.
[...]
>Seriously, though, do you think that it *should* be acceptable to just
>walk into someone's house and steal their gold, or eat their food?  Whether
>they're dead or not, it's irrelevant.
>
Yes and no. The words in your statement to discuss are "steal" and "somebody".
I'm the goddamn AVATAR! I'm going to save their world (as the hero always 
does ;-)). I really *do* understand that I'm not allowed to walk aroud and 
to take everything I need - would be boring, BTW. BUT (!) - When somebody 
is dead, he killed himself or tried to kill me, this little money contribution 
should be worth it.
Of course, now someone will mention that there a widows or little kids 
left behind who need the gold more then I do and all this whimpy stuff. 
Come on - I played the Ulitima series long enough to believe that this is
just another one of those story plot bugs the Origin quality assurance has
not discovered because they where too much impressed by the good graphic and
sound by which a logical and fascinating plot is replaced nowaday.

	apo
From: bartana@uni.Colorado.EDU (Ido Bar-tana)
Newsgroups: comp.sys.ibm.pc.games
Subject: For Sale: Wing Commander II
Date: 3 Oct 92 18:19:24 GMT
Reply-To: bartana@uni.Colorado.EDU (Ido Bar-tana)
Organization: University of Colorado, Boulder

3.5" disk format.

$25
From: franks@hpuamsa.neth.hp.com (Frank Slootweg CRC)
Date: Mon, 5 Oct 1992 15:21:01 GMT
Subject: Re: U7 and Dr Dos.  Help, please!
Organization: HP-Sales Office-The Netherlands
Newsgroups: comp.sys.ibm.pc.games

slp66@cc.usu.edu (Matt) writes :

>I just loaned a friend my copy of Ultima 7.  He runs Doctor Dos.  Now, he says
>that he can't install it.  Is U7 incompatable with DR DOS?

  I do not have Ultima 7, but have DR DOS (6.0). What does "he can't
install it" mean? I.e. we need more details: What exactly does he do?
What does he expect to happen? What does actually happen? (i.e. (error)
messages, etc..). System configuration details? (especially processor
type and amount of memory).

  By the way: It is DR DOS, not Doctor DOS. DR stands (actually stood)
for Digital Research. Some people are offended by Doctor, others
consider it a nickname, I don't care. Use "DR DOS" and please us all.

Frank Slootweg
Newsgroups: comp.sys.ibm.pc.games
From: c9108932@cc.newcastle.edu.au
Subject: Map Editor for Wolfenstien v1.1 (eps 1-6)
Organization: University of Newcastle, AUSTRALIA
Date: Sun, 27 Sep 1992 21:27:53 GMT


Ok I've just got around to releasing my first bit of shareware/freeware
the only problem- my HD crashed before I got it 100% completed and I lost the
source, but as it stands its still pretty useful.

mTed5  v1.0

What is it:
            A level Editor for Castle Wolfenstien v1.1 - Episodes 1-6.

What does it do?
            Allows you to edit/create your own levels on the new Wolfenstein
            engine (v1.1) for episodes 1 thru 6.

Who else deserves credit?
            Whoever originally wrote MAPEDIT4, I basically just added my 
            routines to his source and generally spiffed it up a bit.  Sorry
            but I cant remember who it was that originally wrote MAPEDIT

Where can I find it?
            I'm about to upload it onto:
            nic.funet.fi, wuarchive.wustl.edu 

Who Cares?
            I'd like to know: please if you were looking for an editor like
            this please let me know (email or something)

---
Simon Ferrett - c9108932@frey.newcastle.edu.au
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: COVERT ACTION: How to use bugs?
Date: 2 Oct 1992 14:42:48 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, orlov@mars.ibioc.serpukhov.su () says:

>Hi there!
>
>I've been playing COVERT ACTION for about two months, but I still cannot
>figure out how to use bugs planted on typewriters, computers, pictures etc.
>Would someone be so kind to tell me how to use them?
>
>							D.S.
>Note: Don't tell me that I need a manual. If I had it, I wouldn't post
>      this message.

You need a manual. The only reason that I can think of that you would not
have one is that you have pirated the game. Buy the game.

If you actually did buy this game, my apologies. From your post, however,
that seems very doubtful.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: aaron@clark.edu (Aaron Auseth)
Newsgroups: comp.sys.ibm.pc.games
Subject: OOTW help please
Date: 2 Oct 92 02:22:31 GMT
Article-I.D.: clark.1992Oct2.022231.18848
Organization: Clark College, Vancouver, Wa.  USA

OK, I'm at TXHF.  Just after your friend throws you across the chasm.  I
found a guard room, everyone runs out but one.  I'm able to hold him up
and eventually destroy a power generator (or something) just below the
guard room.  THEN WHAT?  I can't seem to find any exits, except going back
to the chasm and jumping in (I DIE though).

Any help apprieciated.
Aaron Auseth
From: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization
Date: 1 Oct 92 05:48:36 GMT
Organization: The University of Texas at Austin, Austin TX

In article <9209251358.AA25937@tortoise.cis.ohio-state.edu> brown-sh@news.cis.ohio-state.edu (shawn c brown) writes:
>
>	Does anyone out there know how to make money easily??  I always end
>up running out of money.  I've established trade routes with other cities,
>built banks, etc. but it doesn't help.
>
>Shawn Brown
Some suggestions:
     Have a very fast unit waiting to hunt down barbarian prince units. 
       They're 50 coins apiece if you get them one by one.
     Send lots of caravans to enemy civilizations. If they survive to 
       establish a trade route, the immediate revenues will be high.
     Try and find serendipity squares (little huts) and pray you find
       ore deposits.
     Check the city display for the amt. of trade/revenue coming in
       and hire tax collectors if you can afford the loss off production.
       do this in cities w/HIGH trade and revenue for best results.
     Assign workers to fishing the ocean for additional trade units.
     Stop spending so much money. You're not Congress.:)
     Be sure to send more than one caravan out. Each city can only have 
       3 trade routes but you still get revenue boosts whenever you 
       establish a new one.

All I can think of right now.
-- 
--------------------------------------------------------------------------------
Patrick Chester            |"The earth is too fragile a basket in which to keep
wolfone@ccwf.cc.utexas.edu |  all your eggs." Robert A. Heinlein
Politically Incorrect      |"The meek shall inherit the earth. The rest of us
Future Lunar Colonist      |  are going to the stars." Anonymous
--------------------------------------------------------------------------------
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control II
Date: 1 Oct 92 20:21:31 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


    Now that its out, can someone please give me a review of it. I.e. if I
liked the first one, will I like the second one, and what were the changes
(the differences) in thetwo.  Also, what does it require(hardware)
                                                 don Shaffer
From: darrell.crone@ozonehole.new-orleans.la.us (Darrell Crone) 
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Commander#1
Date: 5 Oct 92 16:29:00 GMT
Distribution: world
Organization: The Ozone Hole BBS - New Orleans, LA - (504)891-3142 16800 Baud
Reply-To: darrell.crone@ozonehole.new-orleans.la.us (Darrell Crone) 

have a question....
on Wing Commander #1 I am now playing with a 486 33 mz. and was wonderin
if their was anyway to slow the DAMN thing down these ships go flying by
so quickly now compared to when I used to play it on a 286 12 mz.
any help would be appreceated
thanks

---
Darrell Crone              UseNet: darrell.crone@ozonehole.new-orleans.la.us
HM2 (AW) USNR (TAR)       PCRelay: ->OZONE R/O OK
---
 . DeLuxe./386 1.25 #1276s . Oakland A's in 92.
From: Ordania-DM@cup.portal.com (Charles K Hughes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: DON'T READ IF YOU HATE HACKING
Date: Sun,  4 Oct 92 11:39:05 PDT
Organization: The Portal System (TM)
  <1992Sep29.210247.202926@uctvax.uct.ac.za>

  If you'd like to change which civilization you are playing (which allows
a multiplayer game, but sucks big time having to reload to play the next
player :) you can change the .SVE file.
  Byte 3 indicates which CIV is the player CIV.  It ranges from 0-7.  
To figure out the number of the civilization you want to play, count the
names starting at Attila in the .SVE file.  When you reach the one you want
to play, change byte 3 to that number.  This works fine, and is a 
respectable response to a CIV one emperor level that builds 5 Wonders with
3 cities before 1000 AD. :)

Charles_K_Hughes@cup.portal.com
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Demo
Date: 1 Oct 92 15:08:47 GMT
Organization: University of Pittsburgh

I seem to have a problem running the strike demo.  It seems that every time I try to run it it tells me that I can't initialize my EMS memory.  What does this mean?
From: dhawan@ada.seas.ucla.edu (Rohit Dhawan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help needed with the Mummy King in Might and Magic 3
Date: 2 Oct 92 17:37:29 GMT
Distribution: comp.sys.ibm.pc.games
Organization: SEASnet, University of California, Los Angeles

The subject heading explains my problem.  I've uncovered all the heads 
in the center room, but  I can't seem to get the mummy king to appear. 
I've posted about this problem before, but the solution I got didn't 
work.  One person told me to JUMP into the middle.  I tried that, but it
didn't work.  HELP ME, PLEASE!!!  I desperately need the experience pts.
and the gold wouldn't hurt either.  My highest level character is at level
15, and I was wondering if my guys could take on the Mummy King.  Just want
an opinion from you guys who have taken on the M king about how tough he is.
Thanx for any help you can give me.  My address is dhawan@seas.ucla.edu

Rohit
From: itlm027@dale.ucdavis.edu (The TimeWalker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands questions
Date: 2 Oct 92 10:17:33 GMT
Organization: Computing Services, UC Davis

In article <1992Oct1.073420.24943@nuscc.nus.sg> med50002@nusunix1.nus.sg (CHEONG CHER CHEE) writes:
>
>     I have a few questions about Darklands.
>2) When sent to kill a robber knight, I noticed chests and locked doors
>which I ignored till I killed the robber knight, follwing which I was
>told that I ransacked the castle's treasury but I don't see my party
>getting very much richer (or am I mistaken?). Does this mean I have to
>open every chest before fighting the robber knight?

Yes, you must open every chest prior to defeating the "lord" or "robber
knight" in a castle. However, if you keep searching for everything, you
run your endurance and strength down a little, and every little can make
a diff.. 


>3) Trading formulas. Is there any way to assign which character gets the
>formula, or do I have to change the alchemist as Leader before trading?

From my experience, you need th change party leaders when you try to
trade, which can be a bitch if your alchemist has a low chr/SpkC.


>    Actually this game grows on you as you play it, but its pretty slow
>on my 386-25, any way to speed up the animation of the characters
>walking? once I killed a robber knight on request from the bishop in a
>town but after I returned, he refused to see me and everytime I tried, I
>got kicked out and my local reputation dropped! Is this a bug?
>
Only thing I can think of is that you took too long to kill the knight;
I've had that happen w/ the pharmacist in town, and same w/ the foreign
traders.



What use is the cloth merchant, or is he there just for scenery?


Sean Matheis
samatheis@ucdavis.edu

"Thou hast besquirted me oh leotarded one. The maiden is thine"
-Ren & Stimpy : Robin Hoek.

Newsgroups: comp.sys.ibm.pc.games
From: psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith)
Subject: Re: Falcon 3.0d
Organization: University of Tasmania at Launceston
Date: Tue, 6 Oct 92 23:33:16 GMT

Hi longjohn,

Thanks for the info.  Just a question, is OFT really worth it!  Tell me what else its got.  It looks good on the shelf ( I like the idea you can see the markings of the planes on the tail fin), bu whats it like to play?

Just read the *discussion* ( *:-) )about how tunnel-vision(ed) Falcon 3.0 is.  The guy does have a point though, toggeling through the visable planes is often
a hassle, and it would be nice to have a feature to manually rotate the view.  Hey, while we therer lets ask Game progammers to include a Virtual Reality Headset, and oh increase the price by about $1000.

But *THAT* would be great wouldn't it?  Able to swivel you head in an instant, and make you own judgements real easy.

What do you think (and anyone else)

Paul Smith

-- 
Paul Smith
psmith@esk.compserv.utas.edu.au

"That sounds about right..." - Einstein 
Newsgroups: comp.sys.ibm.pc.games
From: s312@brems.ii.uib.no (Permjit Bhamra)
Subject: Moonwalker
Organization: University of Bergen, Norway
Date: Tue, 29 Sep 92 14:20:39 GMT


My nephew is struck by the Michael Jackson fever, Does anybody know if 
the Sega game Moonwalker exists for PC's ???? Or will I have to invest 
in a Sega for his birthday ....??.....


THANX.....


__________________________________________________________________________
                Permjit Bhamra, Dept. of Computer Science 
                      University of Bergen, NORWAY
                         E-Mail  s312@ii.uib.no         
__________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: sasaer@broadway.unx.sas.com (Andy Ravenna)
Subject: PC GAME FOR SALE
Originator: sasaer@broadway.unx.sas.com
Date: Mon, 5 Oct 1992 14:56:44 GMT
Organization: SAS Institute Inc.


For sale (or trade):

LEGEND OF KYRANDIA - Dos - 3.5 Disks - 256 color VGA - Soundcard support.
Any King's Quest fans out there ?  This is a game for you !  KYRANDIA is
an interactive fantasy game with an easy interface and some great laughs.
...asking $25 + shipping.

Make an offer... I'm ready to pass this on to somebody else who will enjoy it.
Includes original docs and box.

Please email offers.

Thanks,
Andy.

-- 
################################################################################
                 ##                                    ##
    Andy Ravenna   ##  "Some really clever or unusual    ##  SAS Institute Inc.
 SASAER@UNX.SAS.COM  ##                                    ##  SAS Campus Drive
       X-6120          ##        remark in quotations..."    ##  Cary, NC 27513
                         ##                                    ##
################################################################################

Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
From: daly@ecs.umass.edu (Bryon Daly, ECE dept, UMass, Amherst)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: READ THIS!!! --> GAME4GAME returns!
Date: 3 Oct 92 13:49:54 GMT
Article-I.D.: ecs.18630.2acda502

In article <LAVONIUS.92Oct3113202@plootu.Helsinki.FI>, lavonius@plootu.Helsinki.FI (Ville Lavonius) writes:
> In article <1992Oct2.210759.1@mars.ibioc.serpukhov.su> orlov@mars.ibioc.serpukhov.su writes:

:
:

>    3. Are we really from Russia (USSR - ex-USSR - CIS or so)?
>    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> 
> []
> 
> But, what the hell has this got to do with all this.

It may have a lot to do with it...See below...

> 
>    4. Is it legal?
>    ^^^^^^^^^^^^^^^
> 
>    Well, it's just a normal trade/sale. As for cheats, if you don't want them,
>    don't order them!
> 
> Oh yeah, watch me pop into a local shop and ask them if I could copy that
> Spellcasting 201, or trade it for these Sierra disks. 

Well, that's the thing.  They're not a local shop, they're in (the 
former) Soviet Union.  I believe I've read one or two articles (perhaps in Byte
magazine, which discusses Soviet computing on occasion) that mention that
copyright laws DO NOT EXIST in Russia (part of the whole communism/socialism
philosophy, I suppose.)

This might change in the future, with the new government being eager for
assistance from the West (and the West pressuring them...), but at the
moment, I think they are legally allowed to copy software in their country.
Now, whether they are allowed to export it or not, is another question
entirely.  As is whether someone here would be legally allowed allowed to
use such copied material.  (On this second question, I doubt it...)  

Anyway, from the sound of it, anyone who trades/buys from them will be 
receiving pirated software... 

>    Covert Action
> 
> Didn't someone from mother russia just request a manual for this...

heh.

>    Wolfenstein V1.0 (single episode - less space, works more quickly)
>    Wolfenstein v1.1 (6 episodes)
>    Keen Commander: Aliens ate my baby sitter! (6th episode)
>    Keen Commapner: Secter of the Oracle (4th episode)
>    Duke Nukem I
> 
> Oh, you dare to rip off the ONLY company producing cheap quality sodftware
> and free games.

Pretty sad.

-Bryon
Newsgroups: comp.sys.ibm.pc.games
From: c9108932@cc.newcastle.edu.au
Subject: Re: Map Editor for Wolfenstien v1.1 (eps 1-6)
Organization: University of Newcastle, AUSTRALIA
Date: Mon, 28 Sep 1992 09:00:31 GMT

In article <1992Sep28.072753.1@cc.newcastle.edu.au>, c9108932@cc.newcastle.edu.au writes:
> 
> Where can I find it?
>             I'm about to upload it onto:
>             nic.funet.fi, wuarchive.wustl.edu 
> 

ok so I jumped the gun a bit...

filename: WOLF11ED.LZH
at wuarchive.wustl.edu, /pub/MSDOS_UPLOADS

sorry about the false start!

---
Simon Ferrett - c9108932@frey.newcastle.edu.au

Newsgroups: comp.sys.ibm.pc.games
From: likeness@oak.math.ucla.edu (Don Likeness)
Subject: Re: siege
Organization: UCLA Mathematics Department
Date: Sun, 27 Sep 92 19:49:20 GMT

In article <1a33anINNceg@bigboote.WPI.EDU> dodger@planet10.WPI.EDU (DoDGeR) writes:
>could someone please send me a copy of this great game?
>thanx
>
>

You could go to a store and BUY it.

-Don
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Strike Commander Demo
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Wed, 30 Sep 1992 19:03:09 GMT

Strike Commander Demo has been put back on Wash. Univ.'s FTP server:

wuarchive.wustl.edu

/pub/MSDOS_UPLOADS

strike.zip     --->  the demo (more of a promo really)
strike.txt     --->  stuff about "strike.zip"
strike1.gif    --->  a .gif of SC
strike2.gif    --->  another .gif of SC

Enjoy.
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: ganderso@unlinfo.unl.edu (gary anderson)
Subject: Re: AotP questions/problems
Organization: University of Nebraska - Lincoln
Distribution: usa
Date: Thu, 1 Oct 1992 00:59:19 GMT

markl@santorini.berkeley.edu () writes:

>Also, I've had this joystick problem with both Dynamix games I 
>A
>have (AotP, Nova9)):  the joystick needs to be calibrated constantly,
>and even then never centers well and has a tendency to pop the
>cursor all over the screen whenever I'm at a menu, to the point where
>I have to disable the joystick and use the keyboard.  I thought the 
>problem was with the joystick, so I bought another one (a cheap one -
>perhaps that's the problem :) to no avail.

I'm having the same joystick problem;  glad you said something --
I was all set to go out and buy another one myself.  (Sorry, no
solution here...)


Newsgroups: comp.sys.ibm.pc.games
From: twong@civil.ubc.ca (Thomas Wong)
Subject: Awesome graphics (svga) games. (Eg. Links386 Pro)
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
Date: Mon, 5 Oct 1992 18:08:08 GMT


Now that I have bought and played Links386 Pro for awhile. I still 
can't get over what a BIG difference SVGA is (even compared to VGA which 
was the older Links386). Have you all seen it? The golfer, when he
swings, it looks like we are watching the TV. It's that real! I actually
spend the half an hour (or less) just taking practise swings just so that
I can watch that bit of animation over and over again! :) (I gotta get a
life. :) ). And this is only 640x480x256. Imagine 800x600x256 or
above?!? :)

So my question, will we be seeing more and more of these SVGA games now
that Access has cracked the ice? We really should! Even if it means a
dedicated version which needs SVGA (VESA), 386 or above, 2 Meg RAM...etc.
And I think Access is doing things right. They sell 3 variants of the
game: Links, Links386 (for those with 386), and Links386 Pro (for
those with the juice in their machines). Other game writers should take
note. So any rumours in the rumor mill about whether Access has sparked
others to start exploring SVGA yet? I can't wait! :) Hows about this
question being raised in future GameByte interviews?

Thomas.