From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re:  My Tharkpost
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 20 Nov 1992 19:42:02 GMT

> >They already felt that way before I had Thratchen show up in the last
> >two sessions (he's determining if they're a good enough group of SKs
> >to use for my version of the "City of Demons" module.)

	I did the same thing.  An adventure in Orrorsh and Central Valley
Gate were Thratchen's testing grounds to find a bunch of storm knights 
powerful enough to run the Gauntlet of City Of Demons.

>  Well, good. Ideally, the very mention of the word Techno-Demon should have
> your SK's doing the #2 in their jammies. That way, they will sure be showin'
> Thratch some respect, and when they learn they have to raid into ANOTHER de-

	Well, they were soiling their jammies when they discovered that 
Thratchen wanted to see meet them.  They were relatively unconvinced of
his rationale for CoD, but played along, to see what he was up to.  

> mon's lair, they should be straight, stark terrified! But they have to go try
> anyway, right? Because Thratchen WANTS them to... and it has such a nice,
> toothy smile.

	Well, ordinary T-D's are pretty much the equal of any party member,
but once you get up the scale towards Alpha and Prince, they know to 
RUN AWAY.  When they got to the T-D lair at the climax the Psi yanked 
the box off Garthak, the mage threw up and Earth Shield and they 
bolted.  (Good thing, they would have gotten _totally_ snuffed.)

	Techno-demons make them worry, but it's Horrors that really 
bother them.  They'd almost rather go to LA than to Majestic.  
Given a choice, they'll stay in the Nile or Aysle, though with the 
Warrior of the Dark becoming High Lord, and the Nile getting a bit
'hot' for them, they've got good reason to be looking around for a 
new place to hide/cause trouble.

	And these are powerful characters (almost munchkinlike.)  Last week,
with a little help from Wierd Scientist, lots of card trading and 
a little luck, the Soviet Psi yanked a mansion off it's foundations and
moved it a half mile in a round.  (Total TK effect value was 43, or some 
godlike ammount.)  Now, before you think I'm out of my mind for letting the
character get so powerful, let me point out the guy has a 9 Toughness, 
a 8 Dex, and a Dodge of 11.  If it weren't for some quick card trading
to get a Hero to buy off damage, he would have been toasted by the Ra 
Rangers twice.  If you can get him before he get's a TK grab on you,
he's toast, without Opponent Fails cards, or Possibility Cards to 
help buy off those 7W KO 5.  
	The party is powerful, but they avoid the Big Guns Syndrome, which
is the problem.  There's nothing intrinsically wrong with high powered 
characters (and these guys have been playing once a week for almost 1 1/2 
years, so it's not like they got that way overnight).
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
Superman's not just dead, he's wrapped in plastic.-Houston Chronicle (11/19/92)