From: kogutt@ucsu.Colorado.EDU (SCAVEN-CLAUS)
Subject: LNH: OFFICIAL LEGION OF NET.HEROES FAQ (repost)
Organization: University of Colorado, Boulder
Date: Sat, 19 Dec 1992 13:38:15 GMT

                 _THE OFFICIAL WELCOME TO ALT.COMICS.LNH_
          THE GUIDE TO THE HOME OF THE LEGION OF NET.HEROES

Created by: Scavenger (kogutt@ucsu.colorado.edu)
            Drizzt (barnejd@wkuvx1.bitnet)
            wReam (sl859@cc.usu.edu)
            Tori (vcf1@cunixa.cc.columbia.edu)
            Jeff the Wonder Llama (jecoleb@eos.ncsu.edu)
            Klone Crimson (friedman@cis.ohio-state.edu)
            Obscure Trivia Lad (bxp1628@hertz.njit.edu)
            Kid Anarky (it's on the saved version-so don't comment)

Administered by: Scavenger (kogutt@ucsu.colorado.edu)

==============================================================================

Contents:
  I) GENERAL INFORMATION AND GREETING
  II)  GLOSSARY OF COMMON TERMS
  III)  FREQUENTLY ASKED QUESTIONS (FAQ)
  IV)  OTHER MISCELLANEOUS INFORMATION
  V)  HOW TO JOIN
  VI)  THE ROSTER
  VII)  MEMBERSHIP APPLICATION
  VIII)  TIME LINE
  IX)  THE COUNCIL OF ELDERS OF THE LNH

==============================================================================
I) GENERAL INFORMATION AND GREETING

   The Legion of Net.Heroes has a long and varied past.  Established
on rec.arts.comics before the Great RMGrouping of '92, the LNH
battled for truth, justice, and a bigger share of net (pun intended)
sales.  No comic book tradition was sacred, no admantium-clawed
mutant beyond reproach, no one beyond being slammed.  The
collaborative writing style made it such that everyone could
contribute to the stories.  Membership soared (though a few nasty,
totally untrue rumors of "drafting" members surfaced).  Truly this
was the golden age of the LNH.
    Then, over the 2 1/2 Month Gap, sales plummeted and the title
was canceled.  However, a new Legion rose from the ashes of the old.
THE 501 BLUES storyline (written by Scavenger) spanned the Summer Gap
with hints, innuendoes, and battles galore.  CRY.SIG (by Drizzt) then
took this a step further, depicting the LNH's battle to escape the
rmgrouping of r.a.c. and their foiling of the evil Crossover Queen.
It has since progressed in the post-Cry.Sig Looniverse with a series of
miniseries and LNH Looniverse titles.  Current plans call for a restoration
of the collaborative thread in late November.
    This group has no moderator (or "Editor") to lord over the group,
mess up perfectly good storylines, and fire good writers in favor of
the artists.  We firmly believe that the posters in this group are big
boys and girls and can manage to completely mess up continuity on
their own very well.  There is, however, an unofficial "Council of
Elders", consisting of members, who are generally the most prolific,
the most creative, the most ancient, and the most hardworking of the
LNHers (insert liberal :+)'s).  This Council exists mainly to act as
arbitrators, poke their noses in where neither wanted nor needed,
suggest general policies, and battle each other for the LNH
leadership; it holds no official power, though.
  Welcome to the Legion!  Above all else - have fun with it!

==============================================================================
II)  GLOSSARY OF COMMON TERMS

BTW - By the way
CC - Continuity Champ (*NOT* Captain Continuity)
CRY.SIG - the ultimate cosmic storyline
FAQ or FAQL - Frequently Asked Questions List
IMHO - In My Honest/Humble opinion
ISSO - In Scav's Supreme Opinion
LG - Lurking Girl
LNH - Legion of Net.Heroes
LNHQ - LNH headquarters
Looniverse - the LNH universe
NWC - Non-Writer Character - the LNH equivalent of an RPG NPC :+)
Obscure Trivia Ladism - the tendency to forget critical pieces of information.
OTL - Obscure Trivia Lad
Persona - a writer's LNH ID, same as a WC
RAC  - Rec.Arts.Comics - the now-defunct original home of the LNH
RAC* - The Rec.Arts.Comics Hierarchy
RACM - Rec.Arts.Comics.Misc
Retcon - retroactive continuity - changing or redefining a character
              by revealing some previous "hidden truth" which reveals all
              we've ever known about them was a lie.
T-Lad - Typo Lad
TEB - Trade Ether Back -  a collected format of a LNH story.
UN - Ultimate Ninja
WC - Writer Character - a character which is the net persona of
               someone
:-) - Smiley - the writer is speaking sarcastically, or should not be
               taken seriously.

==============================================================================
III)  FREQUENTLY ASKED QUESTIONS (FAQ)

1) What is the LNH?
2)  Why should I care about the LNH?
3)  What if I don't read comics?
4)  Is there a roster of members available?
5)  Well, this is all great, but I can not get alt.comics.lnh on
         my system.  Should I commit harri-kari?
6)  How do I join this noble assemblage?
7)  How is the LNH expanding beyond Usenet?
8)  Who is the most powerful LNHer?
9)  What type of sacrifices does Scavenger prefer?
10)  What is the Council of Elders and How does one join it?
11)  What are the rules of the LNH?
12)  What sources of LNH information are there?
13)  What is/was the 2 1/2 Month Gap and Beige Noon?

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

1) What is the LNH?
    The Legion of Net Heroes is a collaborative comic writers group.
Everyone takes on a net.persona.  These heroes join in a variety of
experiences, provided by all that write.  Essentially everyone that
posts in this newsgroup is defining what it is.


* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
2) Why should I care about the LNH?

    Well, If you don't, there's a good chance that wReam will bazooka
your home. :-)

    Seriously, the LNH is a place where you can create great
adventures, without the pressures of being serious, formal, or good.
This is not to say that LNH writers aren't good.  They're wonderful,
but that is not a pre-requisite.  Also, some of the nicest net.people
can be found in the LNH.  Try us, you might just make a friend.
Besides, it's cheaper than therapy.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
3) What if I don't read comics?
    To be honest, if you don't read comics, you will probably miss out
on much of the humor in the LNH.  We are a comic related
news.group.  But even if you don't read comics, feel free to read
along, or even join and write.  There are people out there who read
the R.A.C.* hierarchy just for us.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
4) Is a roster of members available?

    Why, yes there is.  You'll find it in section VI of this post.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
5) Well, this is all great, but I can not get alt.comics.lnh on
      my system.  Should I commit harri-kari?

  In the olden days, harri-kari would have been your only option
in a non-LNH world, but that was B.C. (Before Crimson).  Mark "Klone
Crimson" Friedman (aka Netlurker) has established_WeaselNews_ - a news
server which has the sole purpose of delivering alt.comics.LNH to all of
the good boys and girls of the world.  It is available using "telnet" to
boa.cis.ohio-state.edu, port 4321.

For Example, on UNIX boxes:
      % telnet boa.cis.ohio-state.edu 4321

  If you're running on a VAX the command to telnet is a bit different.
If the Operating system is VMS it is:

      telnet boa.cis.ohio-state.edu /port=4321

  Note:  the feed is very raw.  If you want formatting or pagination,
then ya gotta DIY.  The WN client hasn't been written...or even
thought of yet! :-)

  Send questions to Mark Friedman (friedman@cis.ohio-state.edu)

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
6) How do I join this noble assemblage?
    Sending money to wReam and Scavenger is a good way to start. :-)
Actually, Section V goes into this in detail.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
7) How is the LNH expanding beyond Usenet?

  This is the providence of Scavenger's "GREAT LIVE LNH PROJECT"
(GLLP--pronounced "glip").

  There is currently a MUD in the process of being created under the
guidance of Crimson and Tori.  This is a parallel development to the
GLLP.  The MUD idea sprang up and coincided with phase 1 of the GLLP.

  The rest of the GLLP is currently shrouded in secrecy, but a rumor
has it that phase 2 involves fashion wear.....

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
8) Who is the most powerful LNHer?

  This is, of course, open to much debate.  Could Continuity Champ
beat Plot King?  [Any day!] It's all sorta beside the point.  The LNH is
not about who can beat who, but rather telling good stories in the super hero
genre.

  Besides, the two most powerful LNHer's are List Lad and
RosterwReam.  They're the ones who control the roster, thus who is
officially in the LNH. :-)

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
9) What type of sacrifices does Scavenger prefer?

  Generally speaking, in lieu of virgins, just send cash.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
10) What is the Council of Elders and How does one join it?

  The Council of Elders of the Legion of Net.Heroes is an assembly
of LNHers who have distinguished themselves in service to the LNH.
These people are available to help any member or newbie with
problems or questions.  The Elders decide on guidelines for the
group, but they hold no real power.  They can merely suggest.

  Generally, to become a member of the Council, you must show
yourself to be a LNHer above all others; spreading the word of the
LNH to all parts of the globe.  When you are ready, you will be called.

  The addresses for the Council of Elders are in section IX.

  Current Council members are:  Todd Kogutt, Jeff Barnes, Raymond
Bingham, Dave VanDomelen, Victoria Fike, Jeff Coleb, Brian Perler,
Mark Friedman, and Jef Kolodziej.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
11) What are the rules of the LNH?

  There are no rules, per se.  However, suggested guidelines for
the group are discussed in Section IV.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
12)  What sources of LNH information are there?

  There are many LNH-related lists.  These include:
    The Roster
    The Typo-Lad Dictionary
    The Cliche Dude Cliche List (Held by Jef the KaTe Fan)
    The Dangler/Reserved Plot List
    The Official How to Write Typo Lad
    The Official How to Write  Rebel Yell
    The Official How to Write The Fan.Dom of the Alt.Ra
    The Official How to Write Acton Lord
    The Official How to Write The Ultimate Ninja

  Most of these are posted on a regular basis along with this Welcome
Post.  E-Mail Scavenger if you need one before then.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
13)  What is/was the 2 1/2 Month Gap and Beige Noon?

  In real world terms, the 2 1/2 month gap was the summer break,
during which the LNH vanished from the net.  In LNH
terms, it is a period during which untold horrors happened to the
LNH, resulting in its members being scattered throughout the
net.universe.

  Beige Noon was one of these (actually the biggest) of these untold
horrors, which caused much of history to be changed.  Among these
changes were the creation of L.E.G.I.O.N. and the Crossover Queen coming
into existence.

  The mysteries surrounding these two events will be revealed
 in the upcoming _501 Blues: A Lurk of Faith_.

==============================================================================
IV)  OTHER MISCELLANEOUS INFORMATION

1)  Netiquette/Guidelines
2)  Types, Genres, and Imprints
3)  The Law of Reservation
4)  The Drizzt Corollary
5)  Net.Earth and the Looniverse
6)  Reprints
7)  Flight Thingees
8)  Graphics

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

1) Netiquette/Guidelines

  NO FLAMES.  This is a bigee.  The LNH is made up of friends.  We can
discuss problems rationally, without resorting to name calling (unless in
jest).  If you dislike something, say so AND say why.  Personal attacks on
other writers WILL NOT be tolerated.

  The Propriety Factor - Writers are encouraged to write for a general
audience, keeping in mind the varying sensitivities of the readers.  Explicit
sex, profanity, racism, sexism, etc., offends many "regulars" here; needless
to say, the group in general frowns upon running off subscribers.

  Respect for each others' characters and a willingness to share the spotlight
with others are also considered desirable.

  Try to build on what was written before you.  Don't destroy a plot
or subplot, don't completely ignore it, don't split the net.earths into
alternate realities in order to avoid what has come before.  If you
don't want to build on it, then don't write on it.

  Don't add *too* much; we don't need a 100-villain slugfest every
time.  Not every story should threaten all of reality; parts of it is just
fine.

  When using another's WC in more than a cameo, it is considered
good netiquette to email the character's owner, though this is not
usually necessary.  Please try to get a "feel" for the character before
writing them (ex: OTL speaks of himself in the third person, Typo
Lad misspells virtually every word, etc.).  Major changes to
characters *definitely* require an email to the owner first.

  Grab a copy of the roster before you do a story.  Use it to make sure
that you have powers and (especially) names right.

  LNH isn't super-heroics (usually).  It tends toward more like
parody.  Some storylines are less humorous (and where there is
humor it tends to be dry or situational or in-joke) than others and
more serious , while others are out-and-out wild and wacky and
weird. There's enough room in the Looniverse for both.

  Remember, one of the basic parts of the LNH is the ability to laugh at
one's self.  Do not take any story events personally.  At the same
time, remember that all of the LNH are representations of real people,
so don't try to offend.

  When it is desirable for someone to wrap up storylines, begin to
wind them down.  Otherwise too much tends to get added, and... you
know the story.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
2)  Types, Genres, and Imprints

   In order to provide more creative options, as well as to
accomplish some form of categorization, the LNH has several
kinds of divisions.

The LNH has several different types of stories.  They are:

NOVELS:  These are 1 (maybe 2) writer stories.  Generally speaking,
  others do not add on to the story. Examples are CRY.SIG and the 501
  BLUES.

SHORT STORIES:  These are like novels, but are only 1 or two posts
  long. Character introductions and the Kinda Big Darkness Saga fit this
  category.

MOSAICS:  These are the big multi-writer deals.  There are two kinds:

        LIMITED:  These have a few, set writers that do the story.
                Electrocutioner's Song and Integrity Quest are examples.
        UNLIMITED:  These are the big free-for-alls that anyone can
                write into.  The Cosmic Plot Device Caper (the 1st LNH
                adventure) is the best example.

There are also different story genres.

TALES OF THE LNH:  These focus on the LNH as a whole.  CRY.SIG or
       ELECTROCUTIONER'S SONG are examples.

LNH SOLOS:  These deal with one or a few LNHers.  The 501 BLUES
       are the best examples of this.

LNH LOONIVERSE CHRONICLES:  These focus on NWC's, those
       wonderful supporting cast members of the world of LNH.
       A HALLS JORDAN solo story or an adventure of L.E.G.I.O.N. would
       go here.

Finally, there are several imprints available to publish under:

LNH LOONIVERSE:  These are the regular, mainline stories, much
       like those of the DC or MARVEL Universes.  CRY.SIG is one of
       these.

ACRAPHOBE:  This is the "mature" line.  Like DC's VERTIGO,
      ACRAPHOBE stories tend to focus more on characterization than
      on epic battles.  The format of ACRAPHOBE allows the writer to
      go beyond the constraints found in stories that follow the comic
      code.
        A NOTE ON WRITING ACRAPHOBE STORIES:  They should
      *ALWAYS* be in good taste (this holds true for ALL LNH stories).
      Porno stories are NOT allowed.  Cursing is allowed, but use good
      sense when doing it.  Only words that you could find in issues of
      SANDMAN or HELLBLAZER are appropriate (ie. do not use f**k or
      other similar words).  This option should only be used in an
      attempt to make speech patterns in characterization more realistic
      (for those times when "ahh shucks", just won't work).  If your
      reason for writing an ACRAPHOBE story is so you can use curse
      words, you're better off just not doing the story.

ELSEWHIRLS:  Stories of the LNH with a new spin.  They are hosted
      by RAVE WRITER a being (first mentioned in 501 BLUES #1) who
      exists inside the plot stream.  He can see paths not taken.  Stories
      like LNH 1893 could be done in this imprint.  Look for the 501
      BLUES: ALMERETTO 2001 special in the coming months.  It tells
      the story briefly mentioned in 501 BLUES #1.


There has been some thought to a "porno" imprint (sort like Eros for
Fantagraphics) .  Most "porno" stories tend to be garbage, both in
and out of comics.  The ELEMENTALS SEX SPECIALS are decentsuper-hero
stories, though.  If there is interest, let Scav know (he'll help set
up the imprint, but he will NOT write for it, though).

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
3) The Law of Reservation

  Plot "seeds" may be reserved for future use, as well.  The best
way to do this is, once again, to stick a note on the end of your post
to that effect.  It is usually best to then e-mail the keeper of the
dangler list (see Sec. III #12).
  You may also reserve the right to have reservations about the LNH.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
4)  The Drizzt Corollary
      Thou shalt honor Drizzt and bestow abundant gifts upon him.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 5)  Net.Earth and the LNH Looniverse

  LNH adventures take place on one of the many earths in many of
the dimensions in a galaxy far, far... wait a second.  It takes place on
"an" earth in the omniverse in the present time.  Which isn't to say
that it can't be moved to other planets, other dimensions, and other
times.

  The LNHQ is located in the city of Net.ropolis in the Loonited States
of America.  Little is known about exactly *where* Net.ropolis is,
though.  Other cities include New Yak City (where the *m*g* refugees
like Spoon fled to after the original storyline) and Coastal City.

  The LNHQ is a sprawling complex containing rooms for all present
LNHers, guest rooms, a monitoring room, a central command center, a
high-tech war room, a Peril room, a shuttle bay, transmat chambers,
HoloDecStations, swimming pools (indoor and outdoor), vault,
prisoner holding cells, laboratories, and any other convenience you
can think of.  It sits on a nexus to all realities, so these realities at
times overlap into the LNH's with slight vibrational differences.  This
causes the slight annoyance of phantom images, which explains how
deceased or otherwise inactive/occupied characters seem to pop up
from time to time.

  There are other planets with their own populations as well.
Webster's World, for example, is the home of Spelling Boy, while the
planet Qwerty (home of Myk-El) was destroyed by the Mega-
Destructive-Plot-Bomb of the Dvorakian Empire.  Another known
planet is H'yyydde'uz (post Beige Noon spelling), home of Crossover
Queen.

  The various alt, rec, etc. groups exist, as the LNH visited alt.fan.dan-
quayle during Cry.Sig.  The Crossover Queen is currently trapped in
an infinite loop in alt.lwaxana.troi.die.die.die.  There have been
various cross-overs with alt.cyberpunk.chatsubo, alt.fan.suicide-
squid, and alt.fan.bugtown.  Several characters are known to derive
their powers from a region of existence known as the Dyslexia
Dimension.  Other dimensions probably also exist.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
6)  Reprints

   Occasionally, writers may make a revised or collected editon
of their story line available.  Currently, only _Cry.Sig_ is available,
however rumor has it that a 501 Blues: The Long Road to Nowhere_
TEB is on its way.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
7)  Flight Thingees

   The LNH does not have a standard issue flight ring.  Instead, they
have "flight thingies".  A thingie is exactly what the owner decides it
is, and appears to him or her as such.  The owner may wear it in any
manner appropriate to the shape they have defined the thingie as
(for example, Sardonic Boy chose the shape of a ring for his thingie
and wears it as such).  However, to everyone else, it still appears to
be a thingie.  Some LNHer's with the power of flight have declined
the offer of thingies.  A thingie is made of the metal unobtainium (tm
1992 Unobtainco) set with one of the rare extadimensional flight
stones and bathed in unknown cosmic energies.  Thingies were
provided to the LNH by a mysterious benefactor who left them in
their Christmas stockings last year.  Due to the short supply of
thingies, LNHer's are required in the bylaws to turn over their
thingies to the LNH upon leaving active duty.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
8)  Graphics

  "Graphics" occasionally appear in LNH stories.  The Electrocutioner's
Song story, for example, comes complete with trading cards, while
Cry.Sig #5 featured a first-ever "hollow-gram" cover.  Creativity in
artistic supplements is encouraged.

  Also, please feel free to post LNH-related pictures (ascii, GIF, JPEG)
to the group as often as you want.

==============================================================================
V)  HOW TO JOIN

(To be added later)

==============================================================================
VI)  THE ROSTER

(To be added later)

==============================================================================
VII)  MEMBERSHIP APPLICATION

(To be added later)

==============================================================================
VIII) TIME LINE

The current post-Cry.Sig timeline looks something like this:

   The Cosmic Plot-Device Caper (the first LNH adventure)
** THE 501 BLUES: A Lurk of Faith (includes 2 1/2 month gap and
     Beige Noon)
   THE 501 BLUES: The Long Road To Nowhere
   CRY.SIG
   Kinda Big Darkness Saga
*  The Cosmic Conspiracy (Continuity Champ solo story)
*  Integrity Quest (begins a little after TCC does)
   Sieze Dangerous (happens near the end of to after TCC)
*  Electrocutioner's Song (multi-writer epic crossover thingie)
** The Flame Wars (the ultimate in celestial megabuck minis)

*  - indicates currently ongoing
** - indicates planned and much publicized

==============================================================================
IX) THE COUNCIL OF ELDERS OF THE LNH

  The Council of Elders of the LNH has been discussed in section
III #10.  Here is a list of the Council Members, their E-Mail
addresses, and a bit about them.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
SCAVENGER (AKA Todd Kogutt)        email: kogutt@ucsu.colorado.edu

  The Big Kahuna, co-leader of the LNH and generally regarded as the
high priest of the LNH.  Scav is the writer of THE 501 BLUES saga and
owner of several characters (Rebel Yell, Plot King, Allusion Lad, and
List Lad among others) and is the licensed writer of Typo Lad. Turn ons
include Vertigo titles, PAD stories, and Ron Lim art.  Turn offs are
L*bd*ll written stories, ascribing Southern accents to everyone from
the South, and Image stuff.  He is co-keeper of the LNH roster and
administrator of many lists (Typo Lad dictionary, FAQ, and
dangler/reserved plot list, as well as the Black and Jewish SuperHero
lists).


DRIZZT (AKA Jeff Barnes)           email: barnejd@wkuvx1.bitnet

  If Scav is the high priest of the LNH, Drizzt is deity-in-residence.
>From high above Net.Earth, he surveys his subjects by means of the
Drizztsat and laughs maniacally at the chaos.  Drizzt is the originator
and writer of CRY.SIG and was one of the original suggesters of
alt.comics.lnh.  He owns the rights to the garishly-garbed cosmic cop
Continuity Champ.  Turn ons include well-written Silver Surfer
stories, mindcandy stories (taste great going down, but not very
filling and liable to cause cavities), and babes.  Turn offs include Ron
Marz, Canadian women, liberals, and profanity.  He gladly volunteers
to answer any and all questions, and is the original compiler of most
of the non-roster lists.  Drizzt will be going to Florida at the end of
this semester, depriving us for a time of his abundant wisdom.


wREAM (AKA Raymond Bingham)        email: s1859@cc.usu.edu

  Third on the Council of Elders is the fun-loving wReam.  If Drizzt is
deity and Scav is priest, then wReam is human sacrifice.  One of the
more prolific character creators on the LNH, wReam's Ultimate Ninja
fights for truth, justice, and any reason he is given.  He is author of
the Seize Dangerous mini and the one responsible for the whole
Captain Continuity/Aunt Comic-Relief mess.  Turn ons include things
too scary to think of, while he is turned off by nothing.  wReam,
when not having his alter-ego Ultimate Ninja co-lead the LNH to new
heights, helps keep up with the roster as RosterwReam.


DAVE VAN DOMELEN       email: dvandom@magnus.acs.ohio-state.edu

  Creator of Sig Lad and Acton Lord (the LNH's version of Dr. Doom),
Dave is always noted for his creative little semi-sigs, each one
completely different from the last.  Dave is one of the most prolific
writers, bringing his knowledge of the net at large to our little world.
He is also our resident physics expert.


TORI (AKA Victoria C. Fike)           email: vcf1@cunixa.cc.columbia.edu

   Ok, let's see.  If Scav is high-priest, and Drizzt is the deity, and
wReam is the human Sacrifice, then Tori would definitely be the
empress.  She is the creator of the glorious Lurking Girl.  Tori is very
active in the LNH MUD movement. She is also the unofficial (as of
now) archivist of the LNH, possessing many of the stories and other
bits of madness.  Tori has yet to catch the writing bug, but you never
know....


JEFF THE WONDER LLAMA (AKA Jeff Coleb)   email: jecoleb@eos.ncsu.edu

  Another of the possessors of the most wonderful first name in the
world, Jeff moonlights in the LNH as Multi-Tasking Man and serves
as a member of the Council of Elders.  Jeff is also the founder of
alt.comics.lnh, having handled all of the paper/net work involved in
forming the group.


OBSCURE TRIVIA LAD (AKA Brian Perler)   email: bxp1628@hertz.njit.edu

  With his comic awareness, Obscure Trivia Lad strives for a greater
understanding of the universe and to get his comics back after his
recent death and subsequent rebirth.  Turn ons include being dead;
turn offs include people who ask questions he can't answer.  Brian
can usually be found in the thick of any debate on RAC*.


KLONE CRIMSON (AKA Mark Friedman)      email: friedman@cis.ohio-state.edu

  The leader of the LNH MUD movement, Mark was the first recipient
of a Scavie for establishing a WeaselNews server for unfortunate
Internet users without alt.comics.lnh service (see sec. III # 5).  He is
the creator of Netlurker as well as the inventor of NAIVE, the Mud-
like place where the Council holds it's meetings.


JEF THE KaTeFan (AKA Jef Kolodziej)      email: v129j6ed@ubvmsb.cc.buffalo.edu

  Owner of the one of the most popular of the Council's Writer Characters,
Jef's Cliche Dude has become the first LNHer to resign for his own
adventures (though he does pop up occasionally).  Jef is also the
holder of the Cliche Dude Lines list.

================================================================================
That ends the Official Welcome to Alt.Comics.LNH.  If you still have
any questions, feel free to contact any of the Elders, or anyone one
you see posting to the group.

And remember:  The LNH - it's not just an adventure, it's a job!

-- 
Alt.comics.lnh -the most fun you can have with  |  kogutt@ucsu.colorado.edu
    your .net on!                               |      (Internet/Usenet)
You don't have to be crazy to be in the LNH,    |  "Oh Bite Me!  It's fun"
    But it helps!!!                             |         -Crow T. Robot (MST3K)
Xref: sparky alt.comics.lnh:243 rec.arts.comics.misc:9573