HDTenEightyP/NetNews huggingface dataset:
From: ccdvu@uqvax.cc.uq.oz.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Digdug/Digger
Date: 28 Jul 92 13:23:10 AEST
Organization: University Of Queensland

>>I am looking for  game called Digger also known as Digdug. We used to
>>play this game a lot in India unfortunately I forgot to get it here
>>when I came to U.S. I would really appreciate if anybody could let
>>me have a copy of this game. 


>I loved playing that game.  Why can't it work though for my 386 with a VGA
>card?  I would love to play it again.

>BTW, are there any other clones of this game or of DigDug?

>Thanx in advance!

Digger and DigDug were two separate games. 

I used to have both games when I had an 8MHz XT.  

Digger was a great game.  It had nice colourful CGA graphics (at that time), 
and beautiful sound/music.  Unfortunately, like most games at that time, it
was hard-coded and didn't compensate for faster CPUs like my 20MHz 286, or
your 386+ CPUs.  Had to throw it away because it was simply unplayable, even
with SLOWDOWN programs installed.

Too bad!  There are other great arcade games around.  So I don't miss these
games!

--David
 


Newsgroups: comp.sys.ibm.pc.games,comp.os.os2.apps
From: dweldy@todd.ecn.purdue.edu (Dennis E Weldy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW, Soundblaster Pro problem.. (need help)
Keywords: UW, Ultima Underworld
Date: 29 Jul 92 05:40:14 GMT
Organization: Purdue University Engineering Computer Network

vidart@sofus.dhhalden.no (VIDAR THOMASSEN) writes:

>Aargh!!!!!

>I'm have been installing Ultima Underworld on this 386/33
>w/SBlasterPro sound card, and can't get a sound out of it!
>I've tried to run UWSOUND with default setup, but it don't
>work.... 
>I don't even get sound in the Introduction....

>It won't let me enable sound or speach in the menu. 

>Only The PC-Speaker setup works. (lousy *beep* sound)

>Does anyone have a suggestion?
>:-(

	Whenever I had a soundboard problem with UW I would eliminate any
TSR programs in standard memory untill it worked.
	Just a thought...

|-]

DEW
Newsgroups: comp.sys.ibm.pc.games
From: rcsaito@cs.washington.edu (Richard Saito)
Subject: Re: Remember ARCHON .....
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Thu, 30 Jul 92 23:27:46 GMT

In article <1992Jul30.200722.4542@nevada.edu> otto@nevada.edu (Frederick J. Haab) writes:
>
>Yes!  I remember ARCHON, there was also ARCHON II which I
>didn't think was as good.  I had it for ATARI, and the
>sound and graphics were great (compared to other games
>at the time).  It was Electronic Arts, and I've never seen
>it for the PC, but it would be a must buy if they had
>a decent version (not CGA!).
>
>-Fred

Archon II was called Adept.  IMHO it was a better game, since it involved more
magic and power points.  Plus it had several different levels of difficulty
for the computer...

-- 

********************************************************
*  Richard Saito                                       *
*  send all email to: gordonip@lynx.cs.washington.edu  *
Newsgroups: comp.sys.ibm.pc.games
From: tew2@ra.msstate.edu (Tom White)
Subject: Civilization v4 and Global Conquest v2
Organization: Mississippi State University
Date: Wed, 29 Jul 1992 12:45:41 GMT

I've ftp'd the following files to the pub/MSDOS_UPLOADS
directory at wuarchive.wustl.edu:

-rw-r--r--  1 3007     archive    161987 Jul 29 07:35 civv04.zip
-rw-r--r--  1 3007     archive    252522 Jul 29 07:35 gcv20.zip

civv04.zip	MPS Civilization version 4 upgrade.
gcv20.zip	MPS Global Conquest version 2.0 upgrade.
-- 
-- Tom White
   tew2@ra.MsState.Edu
Newsgroups: comp.sys.ibm.pc.games
From: fud@leland.Stanford.EDU (Fred Lide Cheng)
Subject: EOB II, Help! just started and already stuck
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 28 Jul 92 17:27:17 GMT

HI

I just got EOB II and I'm not really sure what to do.  Am I supposed to 
go ahead and walk through the door at the temple of darkmoon and kill
the priests? Or is there something else I have to do first?

Also, is this game going to require a lot of mapping?

thanks

fred

Newsgroups: comp.sys.ibm.pc.games
From: J024330@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Lemmings Demo
Organization: Lockheed Missiles & Space Company, Inc.
Date: Tue, 21 Jul 92 20:00:45 GMT

The LEMMINGS demo program has been posted to comp.binaries.ibm.pc via the
ucbvax.berkeley.edu server.  Give it some time to work it's way through the
system.

Chris
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: URGENTLY NEEDED .. PL READ THIS ONE
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 31 Jul 92 08:48:46 CDT


I just got a game called VGA Packman (tricky name!) and it is
what it sounds like.  It looks really good, and has some really
neet features, like gates that need a key, and the warps are
not necessarily at the edged of the screen.  I will put it at
wustl and ulowell (or both), I just want to make sure that it is
shareware before I do it (although I can't see any commercial
versions of packman anymore, the concept is a little worn out)

Kevin
From: deb@loni.ucla.edu (Debjoti Sensharma)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein 3D Nausea!!!
Date: 30 Jul 92 17:04:47 GMT
Distribution: usa
Organization: UCLA Laboratory of Neuroimaging

In article <36569@uflorida.cis.ufl.edu> lag@reef.cis.ufl.edu (The sixth sick shiek's sixth sheep's sick) writes:
>From: lag@reef.cis.ufl.edu (The sixth sick shiek's sixth sheep's sick)
>Subject: Wolfenstein 3D Nausea!!!
>Date: 29 Jul 92 09:02:56 GMT

>Honest!

>        Does anyone else have this problem of experiencing nausea and vertigo
>while playing it?  It's definitely happened to me and a few of my friends...
>I don't think anyone has yacked yet, though...

AAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!

Not another "WOLF 3D NAUSEA!!" post!!


I feel like throwing up...

@0




Debjoti Sensharma
UCLA Laboratory of Neuroimaging
[************YOU WILL BE ASSIMILATED****************]
[*************RESISTANCE IS FUTILE******************]
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Fri, 31 Jul 1992 11:14:14 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: Re: URGENTLY NEEDED .. PL READ THIS ONE
	<1992Jul31.084847.5082@hemlock.cray.com>

Didn't the original poster ask for pacman for windows?

--Bob
From: goo@hpindda.cup.hp.com (Michael Goo)
Date: Wed, 29 Jul 1992 21:09:38 GMT
Subject: Re: WOLF3D map hard copy
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

rhodes@rogue.llnl.gov writes...

>I could use some help making hard copy of files from wmap4. LIST.COM gives
>a good screen image but the characters change when I send it to my HP laser
>jet III. Also the maps are wider then one page. Any good ides? My printer
>can also work in postscript mode. Sorry if this seems like a dumb question.

I don't know anything about wmap4, but I do know something about LJets.  I
assume that wmap4 produces some maps on the screen that use the PC's line
drawing characters, and that you are trying to get these to print out on
your LJet by doing a "print screen."

This will work fine on a LJet if you pick a font that uses the PC-8 symbol
set.  If you use the front panel buttons to print a font list, you'll see
all of the fonts available to you.  If you look at the print samples on the
printout, you'll see that the PC-8 symbol set includes all of the usual PC
line drawing characters.  Use the front panel buttons to select a PC-8 font,
and you're all set to "print screen" to your heart's content.

The default settings for LJets usually give you a ROMAN-8 symbol set, which
is why this doesn't work right off.

Hope this helps.

-------------------------------------------------------------------------------
Michael Goo                   |
Hewlett-Packard               | "I never try to cover my ass...
Information Networks Division |   but I certainly support your right to do so!"
19420 Homestead Road  MS 43LT |
Cupertino, CA 95014-9974      |
goo@hpinddh.cup.hp.com        |
-------------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.misc
From: garion@selway.umt.edu (Jason Curnow)
Subject: DSS Stealth VRAM/S3 VESA driver?
Followup-To: poster
Keywords: Links, S3, VESA
Organization: University of Montana
Date: Wed, 29 Jul 1992 15:15:18 GMT

I just purchaced Links 386 Pro which requires a VESA driver to run.  I have
a Diamond SpeedStar Stealth VRAM card, which uses an S3 graphics coprocessor.
Unfortunately, the VESA driver built into the card isn't compatible with
Links.  I've tried all the drivers included with the program, and those 
found at wuarchive. No go.  I'd like to try to find a VESA driver for
this card, or one for any S3-based card.  Has anyone out there gotten
Links Pro to work with a DSS Stealth card?  If so, what version of the
Stealth card do you have?  Mine is 2.14.  Thanks for the help.

- Jason Curnow
garion@selway.umt.edu
con_jpc@lewis.umt.edu
From: sl859@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control 2?
Date: 23 Jul 92 21:24:13 GMT
Organization: Utah State University

Hey game dudes!
	Does anyone know if, or when a Star Control 2 by Accolade
will be coming out?  Is there a story behind the rumor?  Will this
game provide a more interesting and challenging game part, and 
neglect the Combat mode?  All I ever play is combat mode, 'cuz it
is the best to blow your friends away!  I hope they don't smash 
that part.  Any spoilers from anyone?
				wReam...
P.S.  OK, So its not a game that requires too much thought, but
after beating all those other games its nice to have one that is
not meant to last long!

P.P.S. Well, At least I'm not a D&D junky! Hah! hope you all made
your Saving Throws!!  Phthpshebgbbbbtyhe!!!
From: hyiu@terapin.com (Henry Yiu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Links 386 Pro info (Define VGA)
Date: 24 Jul 92 02:42:41 GMT
Organization: BBS

In article <1992Jul21.182955.1@vax1.umkc.edu>, ebath@vax1.umkc.edu writes:
>
>I realize that this is a question better left to the pc.hardware section, but
>I only ask it because of the Links Pro 386 ad I just received from Access 
>software.  What is the definition of a VGA monitor?  I had always thought that
>it was 640 X 480 X 256.  The ad claims that this is SVGA.  This raises the
>question:  "What have they done to improve the graphics?"  The pics in the
>ad definitely do look MUCH better.
>
>Some other q's which have now been answered.  The conversion utility (to 
>convert old Links courses to new Links 386 courses) does add quality to the
>overall picture (allegedly).  You can now be either a male or a female golfer
>and wear 10 different colors of shirts.  Also, there is a "profile" view of
>a hole so that you can see the slopes better.  The final feature that I found
>to be interesting is the recording of you playing a course.  With this, you
>can "tape" yourself and swap tapes with a friend to play "against" each other.
>There are a lot of additional features which are nifty too.
>
>Thanks for previous postings about Links 386 Pro.

Actually, regular VGA is only 320x200x256 and 640x480x16.. SVGA is either
640x480x256, 800x600x256, 1024x768x256 or even higher..
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: More classics
Date: 24 Jul 92 15:01:28 GMT
Organization: Purdue University Computing Center

In article <1992Jul24.083711.17624@hemlock.cray.com> kak1@cypress31.cray.com (Kevin Kramer) writes:
>
>In article <1992Jul23.220003.28025@pasteur.Berkeley.EDU>, c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:

>> 8) Ultima IV -- A new type of Role Playing Game which at that time blew
>> 		others away.

>Ultima IV differed very little in actual gameplay from Ultima I (actually 1-5
>were all pretty close in gameplay). So I think the classic status should go
>to Ultima I, whick did break some new territory with its release.  I couldn't
>believe the 3-D towers!  It was the Virtual Reality of the early '80s.  
>Exactly when did Ultima I come out?  I was very young (I didn't even own
>my own computer until Ultima III in 1984!!)


You wanna talk about groundbreaking 3D games?  Any Apple II vets remember
Lord British's first game, Akalabeth?  Today it would probably be filed
in the same drawer as Pong, but if I'm not mistaken it was the first game
_anywhere_ to have simulated 3D dungeons/towers/whathaveyou.  Definitely
a cult classic if I've ever seen one, and played very much like its
great-great-great grandson Ultima 7.

I shudder to think what we'll be playing ten years from now... Yikes!

Adam
adam@mentor.cc.purdue.edu
  
Newsgroups: comp.sys.ibm.pc.games
From: twng7309@uxa.cso.uiuc.edu (Tomas W Nonnenmacher)
Subject: u7 HELP!
Summary: no buildings!! 
Organization: University of Illinois at Urbana
Distribution: na
Date: Thu, 23 Jul 1992 15:14:05 GMT
Keywords: n

I've gotten to the point in u7 where I destroyed the second generator.  (The
one id Despise, I think it was a sphere)  PROBLEM  I can't go back into the
dungeon and get cool stuff that I left behind.  BIGGER PROBLEM  It looks
like an earthquake has hit Britain.  Buildings are missing, mountain ranges
are missing, there are invisible barriers blocking my way, I see chunks of
body parts (from my party!) littering the countryside; death despair,
armageddon!  Just when I thought I was making real progress.
Is this indicative of one of the standard bugs that would be eliminated by
an upgrade?  Is there a patch I can download?  I need to finish this before
the schoolyear starts.  Thanks is advance.
-Tom
From: atristan@ucrmath.ucr.edu (andrew tristan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games For Sale
Date: 26 Jul 92 07:25:09 GMT
Distribution: na
Organization: University of California, Riverside

Time to clear out some of the old (and a couple of not so old) games:

   Eye of the Beholder II w/ hint book
   F-19 Stealth Fighter
   A-10 Tank Killer w/ extra scenarios
   Space Quest III
   Silent Service (really old)
   PT 109 (also really old)

Make me an offer, I'll also consider trades.

=============================================================================
Andrew Tristan                      | He who fights with monsters should look
Internet - atristan@ucrmath.ucr.edu | to it that he himself does not become
Bitnet   - atristan@ucrvms          | a monster.  - FN
=============================================================================
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game classics?
Date: 23 Jul 92 20:43:25 GMT
Organization: Indiana University

In article <1992Jul23.153003.8402%jim.uucp@wupost.wustl.edu> mike%jim.uucp@wupost.wustl.edu (Mike Suter) writes:
>c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:
>
>
>Depends on how far you want to go back...
>
>For the Atari 800:
>
> 6) Most anything by Synapse Software
>
> 7) M.U.L.E. (of course!)
>
> 8) Star Raiders
>
> 9) The Stuart Smith adventures (Ali Baba/Return of Heracles/ACS)
>
>Aww heck--there were LOTS of classics back then!  Remember Crush, Crumble,
>and Chomp and the rest of the Epix stuff anyone?
>
>Ahh, memories
>

  Definitly Star Raiders and CCChomp. How about anything from
LucasFilms. Rescue from Fractulus and BallBlaster were by far the most
"head 'o the times" games available for that genre. BallBlaster itself
was worth digging up the 5 pound floppydrive and Atari800 system
during finals week. (That's one of the reasons I had to retake
Calculus.)
                ;)




-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
Newsgroups: comp.sys.ibm.pc.games
From: whitsitt@rtsg.mot.com (Scott E. Whitsitt)
Subject: Re: Links 386 Pro info (Define VGA)
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Thu, 23 Jul 1992 16:08:25 GMT

In article <1992Jul22.133927.20992@hemlock.cray.com> kak1@cypress31.cray.com (Kevin Kramer) writes:
>
>In article <exucad.71.0@exu.ericsson.se>, exucad@exu.ericsson.se (Charles Dobbins) writes:
>> In article <1992Jul21.182955.1@vax1.umkc.edu> ebath@vax1.umkc.edu writes:
>> 
>> >I realize that this is a question better left to the pc.hardware section, but
>> >I only ask it because of the Links Pro 386 ad I just received from Access 
>> >software.  What is the definition of a VGA monitor?  I had always thought that
>> >it was 640 X 480 X 256.  The ad claims that this is SVGA.  This raises the
>> >question:  "What have they done to improve the graphics?"  The pics in the
>> >ad definitely do look MUCH better.
>> 
>> You have to be able to display 800x600x256 and have a board that has a VESA 
>> driver available for it. And your right, the graphics are definatly a big 
>> step up from Links.
>>
>What is a VESA driver and will it come with Links.  All I know is that I have
>a SVGA board (1 meg) with Trident chips, how would you get a VESA driver
>if Links doesn't come with one itself?
>
>Kevin

I just got my official release from Access and it does come with VESA drivers
for many boards.  In particular, it does have Trident covered (I also have
a Trident board.  Also, they include one additional course along with the
release.  I forget which one because one of the disks they sent me is bad.


-- 
****************************
Scott Whitsitt
(708) 632-4433
whitsitt@void.rtsg.mot.com
Newsgroups: comp.sys.ibm.pc.games
From: dweldy@todd.ecn.purdue.edu (Dennis E Weldy)
Subject: Re: UW Stygian Abyss level 3
Organization: Purdue University Engineering Computer Network
Date: 22 Jul 92 04:07:45 GMT

janderso@nyx.cs.du.edu (Justin Martin Anderson) writes:

[...stuff to other people omitted...]
>I've got a couple o' questions myself...for U7 and UW.  

>U7:  I've given the notebook to the wisp and it tells me to use the orb of
>the moons in the area 'directly to the northwest'  I've run all around the
>whole of NW Britannia looking for the right place...where am I supposed to
>go???
	It's more how you use the orb, not where. I know; it threw me out
bit too. It means when you use it, put the cross-hairs NW of the Avitar. You
should then meet the Time Lord (on your way to Moonglow that is, you will
have to use it again to get back to Britain). Oh yes, that is assuming you
try enough times that you get through. If the Gaurdian takes notice you might
have some healing to do.

>UW:  What do I need to give the lizardman dude to have him let Urgo out of
>the cell?  I tried giving him a LOT of food....

	I had no problem with that one, and food is what you need. I think
I used meat and fish. Don't know what's wrong here.
%-\
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: modem games that work
Date: 22 Jul 92 15:01:10 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <REYNOLDS.92Jul21110053@park.bu.edu>, by reynolds@park.bu.edu (John Reynolds):
> 
> I cannot get Falcon 3.0-D or Global Conquest to connect over a modem.
> 
> Can you recommend any games with reliable, easy to use modem
> capability?
> 
> I have a 486/33 with a Hayes compatible 9600 baud modem and a friend
> with same.
> 
> Any tips on connecting would also be welcome! 

For Falcon 3.0 you need at least patch C for the modem feature to work;
as for Global Conquest, mine work on the 1st productin release.  Maybe it
is your 9600 baud modem. 
Newsgroups: comp.sys.ibm.pc.games
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: Re: Help needed with PAS16 and digitized sound (Falcon 3.0)
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 22 Jul 92 16:35:10 GMT


   I don't know if this will help, but I had a similar problem
with WC II. I was able to fix it by allocating more expanded
memory.

      -Chris
-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
Newsgroups: comp.sys.ibm.pc.games
From: jms20@po.CWRU.Edu (John M. Sully)
Subject: Wolf3d and PAS-16 -- problem?
Reply-To: jms20@po.CWRU.Edu (John M. Sully)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 25 Jul 92 00:47:30 GMT


Howdy,
   I just got a PAS-16 sound board (way cool!), and have encountered 
a possible problem with Wolf 3D.  When I first start playing, all the
sounds seem to work fine, but a few seconds into the game, the sounds
of the gun shots and gaurds yelling stops.  What the heck?

John 
-- 
| John M. Sully                    |                                       |
| Computer Science                 |      Natural Blonde --                |
| Case Western Reserve University  |        Please Speak Slowly...         |
| jms20@po.cwru.edu                |                                       | 
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.ingr.com (Ross Erickson)
Subject: Re: Siege!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 29 Jul 1992 20:04:53 GMT

>
>Is anyone else playing Siege by Mindcraft?  It is a castle assault/defend
>game set in the universe of the Magic Candle games.  I've been playing it
>for a short time and love it.  This is what Castles should have been.
>True, you can't build your own castles, but at least the enemy are smart
>and the combat options numerous.  Now if only they would combine the two
>games, that would be something.
>
>
>Markus
>
Markus,

Your mail path doesn't want to respond.  Would you please consider
writing a review of Siege to be published in Game Bytes?  Thanks.
Please let me know via email.
--
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.200.245 |                                     |
|------------------------------------------------------------------|
From: rob@kralizec.zeta.org.au (Robert Matthews)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 1-4
Keywords: ultima
Date: 23 Jul 92 06:17:14 GMT
Organization: Kralizec Dialup Unix Sydney: +61-2-837-1183 V.32

I remember playing the original Ultima on an Apple, and
Ultima II on a C64.

Were they ever put on an IBM or similar?
And in any case, does anyone know where copies of the older Ultima's may
be obtained?


----------------------------  "I'm not really bad... I'm just drawn that way"
| Robbie Matthews          |   					Jessica Rabbit
| rob@kralizec.zeta.org.au |
----------------------------
From: ransley@parnasus.dell.com (Robert Ansley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Links 386 Pro -- reading the green?
Date: 23 Jul 92 17:51:53 GMT
Organization: Dell Computer Co

>I guess its a matter of getting better at reading the grid, and
>learning the greens over time with multiple plays.  Although I don't play 
>real golf, but I will hazard a guess that this situation is not radically 
>different than in real life (i.e. can the Pros always read a green correctly 
>the first time played?).  
> 
>-Sam

  Except that in real life the pin is periodically moved around on the green! 
  Does the new Links leave the pin in the same spot on the green every time
  you play?
Newsgroups: comp.sys.ibm.pc.games