HDTenEightyP/NetNews huggingface dataset:
From: noah@cad.gatech.edu (Noah White)
Newsgroups: rec.games.mud.diku
Subject: Re: New Diku SIte  (The address is here, sorry guys)
Date: 20 Nov 1992 17:56:19 GMT
Organization: Georgia Institute of Technology, CAE/CAD Lab
Distribution: world
Reply-To: Noah.White@cad.gatech.edu
NNTP-Posting-Host: goldeneye.cad.gatech.edu

In article <1ej1hnINN47m@cae.cad.gatech.edu> noah@cad.gatech.edu (Noah White)  
writes:

Wooops forgot to post the address, duuuhhh:

130.207.84.11 4000

--
Noah White			Internet: noah@cad.gatech.edu

"Nothing makes a man more aware of his capabilities and of his limitations
 than those moments when he must push aside all the familiar defenses of ego
 and vanity, and accept reality by staring, with the fear that is normal to a
 man in combat, into the face of Death. "

Gimme a break!
Newsgroups: rec.games.mud.diku
From: nv90-mho@hemul.nada.kth.se (Magnus Holmberg)
Subject: AlexMUD temporarilly down
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Tue, 24 Nov 1992 00:52:35 GMT

As some of you might have noticed, the machine on which AlexMUD
runs is not reachable at the moment.

It seems like someone connected the wrong fiber, thus cutting
links for the subnet the machine is on pretty efficiently.
Hopefully, I (or someone else) will get hold of some responsible
person, tomorrow, to get it fixed.

	- MH	(Gimli@AlexMUD)


Newsgroups: rec.games.mud.diku
From: dikumud@atlantic.mps.ohio-state.edu (Dikumud)
Subject: Re: Problem during server Boot
Organization: Ohio State University; Physics Department
Date: Mon, 23 Nov 1992 16:48:42 GMT

In article <1eqssfINNiki@nestroy.wu-wien.ac.at> h8850004@d24.wu-wien.ac.at (Werner Schoenfeldinger) writes:
>Come on Boys ... this is too easy !!!!
>
>The fread_str function is there to read the description of the rooms.
>The only case this error shows up is when you forgot or erased or 
>have to many of the ~. The only way to get rid of .. is to check your
>world-file. if all descriptions are correct .. it should work
>
>-wjs

Not really...  There are other wierd things that can cause this error, trust
me, in my 3 years of running a MUD, I have seen many different errors that
DikuMUD can come up with, that have to do with a totally different function.
Although, in this case, the best bet is to add this:

sprintf(buf, "Room #: %d", 'whatever the room varible is called at boot');
log(buf);

Then read the syslog and fix it in tinyworld.wld

If it gets all the way to the end, your probably missing the $~ at the end.

DaShadow
Newsgroups: rec.games.mud.diku
From: brumleve@gauss (Dan Brumleve)
Subject: Re: Renegade Outpost, quite simply the best mud I have ever played
Organization: University of Illinois at Urbana
Date: Thu, 19 Nov 1992 23:53:56 GMT

jfr2@Ra.MsState.Edu (Jackie F. Russell) writes:

>Ain't this fun? I love a good flame war. Just glad I'm not in the middle of it


>Look MA, NO ADVERTISEMENTS!!!

>Brutius

Ah shit, not this guy again... *sigh*
From: marshall1198@iscsvax.uni.edu
Newsgroups: rec.games.mud.diku
Subject: HERO-type Muds
Date: 21 Nov 92 09:52:25 -0600
Organization: University of Northern Iowa

I've been seaching for a mud that was kinda like Marvel Super Heroes or some
other Hero-type games, but so far have come up negative.  Does anyone know of
one or have any clue if one exists?  If so then post or email to me.  Also,
does anyone know if Hero II is around?

Thanks in advance,
Ty
From: noah@cad.gatech.edu (Noah White)
Newsgroups: rec.games.mud.diku
Subject: Copper source...where?
Date: 23 Nov 1992 08:42:16 GMT
Organization: Georgia Institute of Technology, CAE/CAD Lab
Distribution: world
Reply-To: Noah.White@cad.gatech.edu
NNTP-Posting-Host: goldeneye.cad.gatech.edu
Keywords: Berkely is corrupts


  Hi all, I am looking for a copy of the copper source and the one on
Berkely is corrupted. Could someone point me in the right direction? Thanks.

  BTW I am still looking for the sites of source for other flavors of Dikus
other then vanilla and sequent. Thanks!

--
Noah White			Internet: noah@cad.gatech.edu

"Nothing makes a man more aware of his capabilities and of his limitations
 than those moments when he must push aside all the familiar defenses of ego
 and vanity, and accept reality by staring, with the fear that is normal to a
 man in combat, into the face of Death. "
Newsgroups: rec.games.mud.diku
From: littlefield@binah.cc.brandeis.edu
Subject: help with epic
Reply-To: littlefield@binah.cc.brandeis.edu
Organization: Brandeis University
Date: Mon, 23 Nov 1992 20:40:19 GMT

	Hey, I've been experimenting with a variety of diku mud sites and
have found that I like the general feel of Epic. Could any regulars send
me general info about good starting places and any other info that will make it
such that I'm not a lost soul on the mud? Don't you hate it when 1st levs ask
you things that should be obvious? 

	Just need some info. No diku newbie here.

	Thanks in advance.

--Kevin

littlefield@binah.cc.brandeis.edu
Newsgroups: rec.games.mud.diku
From: tobritt@ariel.lerc.nasa.gov (Randall Britton (SVER))
Subject: Re: Renegade Outpost, quite simply the best mud I have ever played
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 19 Nov 1992 14:06 EST  

In article <75460@hydra.gatech.EDU>, gt9398b@prism.gatech.EDU (Christopher R. Boggs) writes...
> 
>  [Yet another stoooooopid advertisement deleted]
> 

This is your opinion.  Not fact.


>  Give it a rest will you? For a mud that lags worse than Arctic did on a 
>Canadian site (which was bad, trust me), is just another damned Silly clone,
>and has commands copied from other muds (IE: scan from Sloth) it sure gets a
>bunch of advertisements (albiet most are truly ignorant sounding).
> 

You enjoy calling people ignorant and stupid don't you?  Kind of takes away
from your posts (IMHO).

Lag comes and goes on RO, as with most MUDS.

As for the "cloning" of commands....so what?  I never tell anyone that
RO is the most original MUD around, just that it is a lot of fun.

>  I tried Renegade Outpost to see what all the fuss was about. *shiver*     
> 

OK.  So you don't like RO.  Big Deal.  With an average of 60-80 players on
most nights, I think it is safe to say that a lot of people *do* like
RO.  And if some of those players want to post and say that they like RO
and list the reasons why, who the hell do you think you are to comdemn them 
for it.

>  How can one be dual classed and progress in both classes at the normal rate?
>(At least it seems this way, I may be mistaken.)

You are.

> 
>  I have no problem with guys advertising thier mud. But I emphasize _THIER_.
>It gets kinda old when 75% of the players advertise the place in an effort to
>brown nose.
> 

If 75% of the players advertised to brown nose, you would see a LOT more than
1 post a week.  The original poster did not post his characters name(s) or
say that "so and so" implementor or immortal is a fantastic wonderful 
outstanding person *wink* *wink*.  I see no evidence of brown nosing in the 
original post.  If he was trying to brown nose then he will find out real 
quick that brown nosing gets you nowhere on RO (at least to my knowledge).

>  I just took up for the guys at Carnage, they simply posted what they had
>available. But I thought the Renegade Outpost fiasco had died away. Hmmm....
>I guess I'll stop propagating it right now.
> 

not sure what you're talking about here.

>-Chris
> 


In conclusion, I see a lot of anger toward RO in this group.  I'm sure there's
some interesting history as to why this is so (perhaps the fiasco you refer 
to) but I'm not really interested in that.  Lighten up guys.  These people 
are just trying share what they think is a good MUD with everyone.  If you
don't like Renegade Oupost, fine.  Just skip the message and don't read it.
It's that simple.  You don't have to flame some poor guy for posting about
his favorite MUD.


-Randy  

P.S. Have a nice day.
From: cpjy@doc.ic.ac.uk (Chun Pong James Yung)
Newsgroups: rec.games.mud.diku
Subject: Looking for some guys
Date: 20 Nov 1992 23:50:12 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: oak8.doc.ic.ac.uk


I am looking for some guys,
they are Ford, Kalex, Rand, Spork, Sinbad, Rayla and Gaea.

If anyone know their e-mail address, please email to me.

James.


Newsgroups: rec.games.mud.diku
From: huie@netcom.com (John Huie)
Subject: Looking for a site
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: rec.games.mud,rec.games.mud.misc
Date: Tue, 17 Nov 1992 03:44:17 GMT


Hello
	Since me and my crew lost our site due to some unforseen problems.
We are desperately looking for a site, perferabably running SunOs 4.1.3
I am even desperate enough to spend me and lease an account from .com
commercial sites.

John Huie
jhuie@mary.fordham.edu
huie@dsm.fordham.edu
Newsgroups: rec.games.mud.diku
From: macon@titan.ucc.umass.edu (DAVID J MACON)
Subject: DikuMUD II
Organization: University of Massachusetts, Amherst
Date: Mon, 16 Nov 1992 16:57:09 GMT


 We are thinking about starting up a Diku.... we would like to be able to
start with DikuMUD II source..  I know it is currently in beta testing.
Is there a way we can be beta testers??? 

E-Mail replies please

to:
 macon@titan.ucc.umass.edu

Newsgroups: rec.games.mud.diku
From: rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas)
Subject: Re: Adversary mud
Organization: University of Illinois at Urbana
Date: Tue, 17 Nov 1992 17:49:37 GMT


The problem with Adversary from what w3Abaddon once said was that the machine
has some bad simms and when it goes down, there is not always someone to pick
it back up.   

As for a realistic mud, the only one that will qualify is Armegeddon.  The 
mud is VERY realistic (who where tell shout are gone, though psionics are
there to help out a bit),  {_p{_ players have ldes and sdes like mobs
instead of names, and other more realistic features.  Problem is that its
in the last stages of playtesting and the immplementor does'nt want the
address out until its 100% ready (enough headaches as it is :-) ) Perhaps
if he reads this he will send you the adress, otherwise look for the 
opening.

RT
From: noah@cad.gatech.edu (Noah White)
Newsgroups: rec.games.mud.diku
Subject: New Diku SIte
Date: 20 Nov 1992 15:51:19 GMT
Organization: Georgia Institute of Technology, CAE/CAD Lab
Distribution: world
Reply-To: Noah.White@cad.gatech.edu
NNTP-Posting-Host: goldeneye.cad.gatech.edu


  Hi all! This message is to introduce a vanilla diku which has just been put
up. I know what you are thinking, NOT another vanilla diku, well this is the
first MUD I have put up and I am looking for good coders because I has some  
great idea's. And well hell this will give you the chance to shape a MUD from
the ground up. Of course I am not just looking for coders but players too
casue what's a MUD without players?  Thanks,


--
Noah White			Internet: noah@cad.gatech.edu

"Nothing makes a man more aware of his capabilities and of his limitations
 than those moments when he must push aside all the familiar defenses of ego
 and vanity, and accept reality by staring, with the fear that is normal to a
 man in combat, into the face of Death. "
From: noah@cad.gatech.edu (Noah White)
Newsgroups: rec.games.mud.diku
Subject: Problem during server boot (help requested)
Date: 23 Nov 1992 09:52:33 GMT
Organization: Georgia Institute of Technology, CAE/CAD Lab
Distribution: world
Reply-To: Noah.White@cad.gatech.edu
NNTP-Posting-Host: goldeneye.cad.gatech.edu


   Hi I have accuired a KIT flavor Diku mud and during server boot I get the
following fatal error:

Mon Nov 23 04:47:53 1992 :: Loading rooms.
fread_str: Permission denied

So I even changed the permission of all the files related to the mud to 777
just to see if that would work and I still get the same error. Any suggestion
would be appreciated as I have heard this is an excellent source. Thanks in
advance.

--
Noah White			Internet: noah@cad.gatech.edu

"Nothing makes a man more aware of his capabilities and of his limitations
 than those moments when he must push aside all the familiar defenses of ego
 and vanity, and accept reality by staring, with the fear that is normal to a
 man in combat, into the face of Death. "
From: linnoise@bigboy (PFTTCZ)
Newsgroups: rec.games.mud.diku
Subject: Re: Adversary mud
Date: 17 Nov 92 05:49:21 GMT
Organization: Temple University

All I've heard was that the changes that will take place will be big compared
to the ones we've seen so far.  The changes so far have been minor:
  - Killing players reduce alignment drastically in most cases (-1000).
    Experienced players will be able to become good aligned within 15 mins. 
  - Shop keepers won't deal with evil players
    (new evil town is being added with evil aligned shopkeepers)
  - Gateguards and cityguards will attack evil aligned players (and mobs?)
  - New approval system with bystanders so you can look around
  - 2 new zones.  Undead realm is pretty huge and contain some "interaction"
    and interesting traps as well as puzzles.  More zones are being made.
  - The limits on most magic items have been increased.

By the way, I'm looking for another AD&D type mud with emphasis on realism.
Realism under the given setting that is.  It's not realistic to have a god
or immort give back your equipment every time you die.  If you know of such
a mud, let me know.  It doesn't really have to be AD&D but it'll help because
I'm familiar with it.

---Linenoise
From: gt9398b@prism.gatech.EDU (Christopher R. Boggs)
Newsgroups: rec.games.mud.diku
Subject: Re: Renegade Outpost, quite simply the best mud I have ever played
Date: 19 Nov 92 16:25:35 GMT
Organization: Georgia Institute of Technology


  [Yet another stoooooopid advertisement deleted]

  Give it a rest will you? For a mud that lags worse than Arctic did on a 
Canadian site (which was bad, trust me), is just another damned Silly clone,
and has commands copied from other muds (IE: scan from Sloth) it sure gets a
bunch of advertisements (albiet most are truly ignorant sounding).

  I tried Renegade Outpost to see what all the fuss was about. *shiver*     

  How can one be dual classed and progress in both classes at the normal rate?
(At least it seems this way, I may be mistaken.)

  I have no problem with guys advertising thier mud. But I emphasize _THIER_.
It gets kinda old when 75% of the players advertise the place in an effort to
brown nose.

  I just took up for the guys at Carnage, they simply posted what they had
available. But I thought the Renegade Outpost fiasco had died away. Hmmm....
I guess I'll stop propagating it right now.

-Chris

-- 
[]==========================================================================[]
 |     Christopher R. Boggs, MGT Major, Georgia Institute of Technology     |
 |    "Death is life's way of telling you that you've been fired." -Anon    |
[]==========================================================================[]
From: klfu@ccwf.cc.utexas.edu
Newsgroups: rec.games.mud.diku
Subject: Renegade Outpost, quite simply the best mud I have ever played
Date: 19 Nov 92 04:41:47 GMT
Organization: The University of Texas at Austin, Austin TX


    I started playing a mud called Renegade Outpost about 2 months ago.  I
have played so many muds it is not even funny, from LPs to Dikus, but
Renegade Outpost is the best I have ever played.  No, I do not know the
implementor (even though we go to the same school), and no this is not a
advertising plug.  I do not believe in that.  I just want to share the wealth,
as I know how frustrating it can be to find an excellent mud.
    Renegade Outpost is perfect IMHO.  From the extremely kind players to
the incredibly hard-working caring immortals, I get a very at-home feeling
on the mud.  As far as features go, well... they have it all.  From the
largest areas I have ever seen, to the 350 commands, I don't know what else
I could every expect out of a mud.  They have an incredible amount of skills
and spells.  Every feature that I liked about other muds, Renegade Outpost
has, plus numerous ones that I have never even heard of or seen.  The staff
really cares, and the mud just keeps on getting better and better.
    The telnet number to R.O. is 128.83.135.4 4000.  I have not going to
post my name, because I want everyone to know that I do not plan to benefit
from this message, I am purely "sharing the wealth".
 

Newsgroups: rec.games.mud.diku
From: widow@camelot.bradley.edu (Shaun Burnett)
Subject: Re: NEW!! DikuNews
Organization: Bradley University
Distribution: usa
Date: 17 Nov 92 21:26:00 GMT


	Please e-mail me.  My mail to "linnoise@bigboy" bounced.


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
Organization: University of Maine System
Date: Sunday, 22 Nov 1992 21:20:02 EST
From: ANARCHY RULES!!!!!!! <IO10985@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud.diku
Subject: What happened to Imperial Mud???

My friends and i were having a blast on this mud, and then it just disappeared.
Anyone know why????  If you do e-mail me at io10985@maine.maine.edu.  Thanks fo
r your help
From: linnoise@bigboy (PFTTCZ)
Newsgroups: rec.games.mud.diku
Subject: NEW!! DikuNews
Date: 17 Nov 92 09:37:22 GMT
Organization: Temple University

I'm going to be putting together a list of Diku muds which will include some
basic details about each.  The list will include the address (wow!), title,
theme, avg number of players, size of mud, age of mud, number of levels, 
difficulty, date info was updated on the news, misc, and rumors!  Some misc
details about each mud will include info on classes/multiclasses, playerkilling
, and other info.  I will be using about 5 - 10 lines for each mud and the lines
above the misc section will be presented in a specific format.

I haven't decided on the frequency of the issues but I will release it on a
weekly bases if it becomes popular.  I might include a rumors section for each
mud to make things interesting.  If you are a regular on a mud and would like
to volunteer to keep me updated on that mud, please send me mail.  I would
prefer volunteers who have immortals or gods on that mud to keep the information
and rumors as reliable as possible.

Since the first issue will be out in about 7 - 10 days, any helpful comments or 
suggestions you might have will be appreciated.  The format of presentation
might change between the first few issues but I think thats expected. The
success of DikuNews will determine if I will expand it to include LP muds as
well.

Again, I'm looking for at least 1 high level volunteer from each diku so send
me mail if you are interested.  Also, any suggesion I receive might determine
the structure of the newsletter so send those as well.

---Linenoise
Newsgroups: rec.games.mud.diku
From: gnort@daimi.aau.dk (Gnort, God of Chaos)
Subject: Re: - A NEW -Problem during server Boot
Originator: gnort@mirebeau
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Mon, 23 Nov 92 21:25:18 GMT

noah@cad.gatech.edu (Noah White) writes:
>In article <1992Nov23.164842.5065@pacific.mps.ohio-state.edu>  
>dikumud@atlantic.mps.ohio-state.edu (Dikumud) writes:
>> 
>> If it gets all the way to the end, your probably missing the $~ at the end.
>> 
>    Well hey I put the $~ at the end of the .wld file and it worked! Well
>Sort of, heh, I got another error down the line. This one also dealing with
>permissions. As I am really new to this please hold your snickers if this 
>seems trivial:

>Mon Nov 23 12:48:54 1992 :: Generating index tables for mobile and object  
>files.
>generate indices: Permission denied

>Once again all thoughts would be greatly appreciated oh wise and knowledgable
>MUD gurus :-)

I have the feeling that it *could* be the same problem again just in the
tinyworld.obj and tinyworld.mob files?

MiniDisclaimer: I haven't hacked much dikuI code for 6+ months, so my 
memory/knowledge could be rusty on the particular layout of the dikumud db.
----

MiniFlame (Sunglass variety, not asbestos :) 
Honestly, DaShadow.. What do you mean with "your 3 years of running a mud"? 
As I recall, you started your first mud a bit over a year ago, then got the 
Sequent I source(?)/world, and had to be pointed at K&R by me when you asked me
some basic coding question ;)
Of course I don't know how well you're doing now, but saying you have run a
mud for 3 years is definitely not true, so it looks a bit pointless to me.
Maybe also because the dikuI source hasn't been available for that long, and
dikumuds were your first kind...
-- 
Gnort @ {Duke | Unicorn | Alex | Igor}                       gnort@daimi.aau.dk
'You post too much on the net.' - Redcap to me in conversation.
Newsgroups: rec.games.mud.diku
From: fmayorga@silver.ucs.indiana.edu (francisco j mayorga)
Subject: Maps
Organization: Indiana University
Date: Fri, 20 Nov 1992 01:33:31 GMT


Anybody know where I can get some maps for the more basic areas such as
Midgaard, the forest, etc...

Thanks, 
Frank
E-Mail: fmayorga@silver.ucs.indiana.edu
Newsgroups: rec.games.mud.diku
From: dikumud@atlantic.mps.ohio-state.edu (Dikumud)
Subject: Re: CarnageMud
Organization: Ohio State University; Physics Department
Date: Wed, 18 Nov 1992 12:10:50 GMT

>
>CRASH PROTECTION:  
>

	What MUD doesn't have this?

>
>GUILDS:
>

	I have had guilds for about a year now...

>
>NPC/PC INTERACTION:
>

	Got this one too...

>
>MAIL SYSTEM:
>

	50% of the MUDs now have a mail system...

This is just another one of those posts from me, pointing out that MUDs that
are said to be top of the line, are just a standard Diku, with standard changes
that most other MUDs have now...

DaShadow

PS: Nope, no advertising for me...
Newsgroups: rec.games.mud.diku
From: widow@camelot.bradley.edu (Shaun Burnett)
Subject: Re: Mudde Pathetique
Organization: Bradley University
Distribution: usa
Date: 17 Nov 92 20:15:36 GMT

In rec.games.mud.diku you write:

...
>i havent been able to log on for quite some time...any info you can
>give would be much appreciated...

	I talked to Benedict and he said that the mud should be up
	within 24 hrs.  Today's the first chance he's had to look at
	the new code that was added which is probably causing the
	problem.

Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
Organization: Penn State University
Date: Mon, 16 Nov 1992 23:34:40 EST
From: <MAP142@psuvm.psu.edu>
Newsgroups: rec.games.mud.diku
Subject: ApocalypseII

I'm just writing to get ANY news what so ever about ApocII.  Have they found
a new site an just working on the mud to make it better( which I can't be
possible), or is it just down forever and forgotten.  Please ANY News will
satisfy me greatly.
-A lover of Apocalypse!!