From: jpa20553@dcl-nxt01 (John Patrick Aviles)
Subject: Re: SF2 'SUPER' Champion Edition!
Organization: University of Illinois at Urbana
Date: Fri, 2 Oct 1992 16:03:59 GMT
Keywords: sf2

huey@yoyo.cc.monash.edu.au (Huei Lin) writes:

>I found out yesterday that there was a Super CE near my friend's place
>here in Melbourne. I didn't believe it at first but believed it when I
>saw it and played it myself. It looks exactly the same as the CE.

>The differences are that everything is faster, much faster than the
>normal speed. For the characters that can shoot something (Ken, Ryu,
>Guile, Sagat) the speed and direction of their projectiles are different
>than normal. For example, the slow fireball is so slow that you can even
>walk in front of it or follow it. The same goes with Guile and Sagat.
>The medium fireball is more or less the same speed but it rises as it
>moves. If you shoot at the end of the screen, by the time it reaches the
>other end, its about 3/4 way up the screen. This makes it hard for the
>opponent to jump over it (good against Blanka). And the fast fireball
>goes so fast that you will not have time to react to even try to jump
>over it! This applies to all the characters that can shoot a projectile.

>The next difference is when you can do the special powers. Of course you
>can do them normally on the ground. This version, you can do them in the
>air as well! For example, Blanka can do his roll when he reaches the top
>of his jump. Therefore he can hit someone jumping into him in the air or
>he can fly over his opponent if he's on the ground (weird huh?). Or for
>Ken/Ryu and Sagat, you can execute the DP or Uppercut while you're in
>the air! Looks really weird, the character will disappear out of the
>screen because he goes even higher. 
>You can also shoot the fireballs, sonic boom, tiger when in the air as
>well. This may stop the opponent from jumping and make him/her stay on
>the ground. 
>A good character to use is Blanka. He can do a roll in the air over the
>opponent and as he comes down, do a kick or punch as Blanka will be
>behind the opponent and will be blocking the wrong way. I killed my
>friend several times using this method. 
>There is another ticking move that can be used for Ken/Ryu, Sagat,
>Guile. Shoot a slow fireball, sonic boom or tiger, and follow behind it.
>Your opponent will not jump because he can't jump over it since its so
>slow. Then when you reach him, throw! you should be able to throw your
>opponent twice, after the first throw, your opponent will be thrown in
>front of the fireball again and you should be able to throw him again
>before the fireball disappears out of the screen. But be careful, you
>can only shoot one sonic boom or tiger at a time and it takes quite a
>long time before it goes off the screen. So during that time, you cannot
>shoot another one. However, the computer Ryu can shoot a fast fireball
>when the slow fireball is about halfway on the screen. I haven't tried
>it myself. 

>One thing, the computer opponents don't do their special powers while in
>the air, they just fight normally. You can do it if you want. And as
>mentioned before, it's much faster than the normal CE. 

>What do you netters think? Weird huh? 
>If you think I made this up, well, its up to you, but I'm telling you I
>played it and it adds a new dimension to the game!
>However, I suspect the chip has been tampered with as I haven't read
>about it anywhere else or on this group. It might even be illegal!
>So what do you think huh? Comments?

>Huey@yoyo.cc.monash.edu.au


Hey man get with it this is really old news!!!!!!!!
Go play MK or something.


T-Man
>