HDTenEightyP/NetNews huggingface dataset:
From: rone@phakt.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: iastate
Followup-To: alt.flame
Date: 15 Sep 1992 20:26:59 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu
Keywords: the real reality

In article <1992Sep15.175033@IASTATE.EDU> renegade@IASTATE.EDU (Travis D Gruver) writes:
>In article <1992Sep11.213249.19955@dsd.es.com> rjones@itchy.dsd.es.com writes:
>>M'boy, you'd have to get a ladder to stoop to sunscreamer's level...
>>Is that clear?
>YOU ARE RIGHT!!  He would need a ladder to climb DOWN that far!!  (a *VERY 
>LONG* ladder) and it seems he would have to climb down even further to reach
>your level!!
>Is that clear enough for you?! 

alt.ego.wanking is down the hall, to the left. If you get lost, ask anyone from
CMU.

5150
this :-) is a smiley. now let us drop this thread
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 14 Sep 1992 20:22:06 -0400 
From: "Jon C. R. Bennett" <jb7m+@andrew.cmu.edu>
Subject: Re: beginner UN-luck
	<8ehAUsS00VpNNO9FAg@andrew.cmu.edu>


Kevin Michael Bernatz <kb32+@andrew.cmu.edu> writes:
> Ok everybody, repeat after me...
>       "Dogfighting is useless... dogfighting is useless....dogfighting is us\
> eless"
>         As any good player knows, dogfighting ability means squat!  All you
> need to be able to do is suicide.. if you can do that, then you can be a
> good player.

whatever

suicide -> kills = 0

dogfighting -> kills > 0
kills > 0 -> armies > 0
armies > 0 -> planets taken > 0

so (can you see where this is leading.....)

dogfighting -> planets taken > 0

just becuase we now have the OGG does not mean thats all you need to do to
win, dont be so single minded.

jon
From: kb32+@andrew.cmu.edu (Kevin Michael Bernatz)
Newsgroups: rec.games.netrek
Subject: Re: beginner UN-luck
Date: 15 Sep 92 18:09:46 GMT
	<88948@netnews.upenn.edu>
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 14-Sep-92 Re: beginner UN-luck
Brian C. Paulsen@eniac.s (1112)

> It does wonders to help you stay alive and avoid oggs.

Where does everyone get the impression that dogfighting helps one avoid
oggs?  God.. if Val and guest__ were here they'd be cracking up in
hysterics.  When I see someone stay uncloaked and try to dogfight me as
I approach him in an ogg, I almost drool over my terminal!  By no means
does it guarentee that I'll kill him, but it certainly increases the
odds dramatically!  To avoid oggs, cloaking is THE way to go........ any
fool that stays uncloaked deserves to die......

-KB
 Akira
Newsgroups: rec.games.netrek
From: akluge@nyx.cs.du.edu (Alexander Kluge)
Subject: clued player looking for a team
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: na
Date: Wed, 16 Sep 92 02:46:41 GMT


Hi,
   Many of you are aware that I have been playing netrek since it
   was only on Sequent (ie for a long time) and I at least think
   that I know what I am doing and would be a valuable addition
   to any team.  The only dark cloud is that I am very busy with
   other things (but then if I didn't think they were important
   I wouldn't be doing them) so the amount of "practice" time
   would be limited but I think it would be interesting to give
   the INL a try.  So are there any openings on an "at large"
   team (UT doesn't seem to have one)

                                 Alex Kluge
                                   Kluge@bolvan.ph.utexas.edu
From: c60b-3fe@web-3a.berkeley.edu (Mikel Bancroft)
Newsgroups: rec.games.netrek
Subject: Re: NEWBIE NEEDS HELP!
Date: 5 Sep 1992 01:13:00 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: web-3a.berkeley.edu

In article <1992Sep4.201151.13429@ncsu.edu> dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA) writes:
>I would like to know if anyone can help me.
>I would like to get started with Netrek but I cant under stand how.
>I used ftp to get to Bigmax.ulowell.edu but after i got connected I did 
>not know what else to do.  
>If anyone can help me get started in this game I would really apreciate it.

Since he's asking. Could anyone post ftp sites where I could grab any docs
on how to play and also sites where I can grab a client so I can play.  
Thanks in advance.

Mikel B., I've sworn off muds so I need a new addiction. :)
"Its not the mileage, its the make."
From: mcn@cwru.edu (Michael C. Neuman)
Newsgroups: rec.games.netrek
Subject: Ignore unless you're jecoleb@ncsu.edu
Date: 6 Sep 1992 02:56:16 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Distribution: world
Reply-To: mcn@b62103.student.cwru.edu
NNTP-Posting-Host: b62103.student.cwru.edu


  Hey, Jeff... NCSU's mailer is SOOO screwed up, I can't seem to get mail to
you... Send me something--I need to talk to you...

-Mike Neuman (Guru)
mcn@b62103.student.cwru.edu
Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: TBird
Followup-To: rec.games.netrek
Reply-To: rhodesia@wixer.UUCP (Felix S. Gallo)
Organization: Real/Time Communications
Date: Sun, 6 Sep 92 18:35:34 GMT

In article <1992Sep4.204254@IASTATE.EDU> exodus@IASTATE.EDU writes:
[double spaced, but I can't STAND IT THAT WAY:]
>  If you people don't like T-Bird don't play there, but keep your putdowns
>to yourself. At least Explorer has the balls to keep trying to expand the game
>and work to make it better. Just because some of the modifications don't work
>out as well as others doesn't mean everybody there is a bunch of idiots. The
>game hasn't changed much in years. Maybe a little ingenuity should be welcomed
>rather than scorned. The 'why fix it if it ain't broken' mentality says a lot
>about some of you people.

The problem with the place, last I played there, was that the people with
GAs would runnerscum *everyone else* and then crow about how their ratio
was over 1.5.  Which is coincidentally really easy when your plasmas track
better than Patriot missiles.

The other problem with the place is that in the one game I played there
(a full tmode game), I racked up a 20.5 planet score by single handedly
genociding the enemy team.  I also had a 30 bombing score, but that's just
me regularly, I guess.  And with an 18 defense, I was on track to become
Grand Admiral on single DI.

>  And incidently, there are a lot of clueful players at ISU. But the game is
>constantly picking up new players here and the server is usually flooded with
>newbies. Take that into account before you prejudge everyone from here.

My prejudice against everyone 'from there' stems from the fact that they fall
into two groups: people who think netrek is a fancy version of autocad, and
people who, using GAs, scum the hell out of those people and go on to think
they're Great.  

>
>PS.  Somebody should do something to include GA's into the game. 

Guess which camp Exodus falls into?

>The GA bitmaps
>are the best and could easily be included with a little balancing.

I'm afraid
if(!strcmp("Exodus",pseudonym[player]) allow_to_be_GA[player];
ain't gonna cut it.

> So cut
>T-Bird
>some slack if Explorer is trying to work them in.

There are two schools of thought.  One of them says that all servers should
be made room for under god's holy plan.  The other of them says that if
something is sufficiently dumb, one should warn other people.

>						*EXODUS-ISU*

					*SUNSCREAMER-AUSTIN*

doesn't sound all that great, damn

rear ensign sunscreamer
minister of truth, twelve angry bagels with no name
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: rwd@CS.CMU.EDU (Randall Dean)
Newsgroups: rec.games.netrek
Subject: Re: Rwd4 database
Date: 6 Sep 92 17:00:49 GMT
	<1992Sep5.021639.8727@doug.cae.wisc.edu>
	<715708887.8506.0@typhoon.ucc.andrew.cmu.edu>
Reply-To: rwd+@CS.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon University
Originator: rwd@ERNST.MACH.CS.CMU.EDU

The defense on rwd4 is low because the global deaths got
corrupted during a code update.   I am never awake when
there is noone playing on rwd4 (can you say 17hours of tmode
a day) so I dont get a chance to fix the database.  Defense
is totally irrelevant unless you want to know who does not
know how to play the game (high defense == BOZO).  I will
probably fix it someday. 

I have not left yet.  The earliest is Jan 1, but hold your breath.

-rwd
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Changes for Netrek...
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sat, 12 Sep 1992 08:43:48 GMT

In article <79565@ut-emx.uucp> davidt@ccwf.cc.utexas.edu (David Teo) writes:
>
>Travis has somethings going there.  I've been thinking of fresh ideas
>for netrek and I was surprised to see notice how similar our ideas are. 
>I was discussing with a few of my friends and this is what we came up :-

Most of these ideas fall under the "Netrek is not Star Trek" category.  Didn't
Andy just post the FOCSL?????

However, one idea has some merit -

>1)  Ship to ship beaming of armies :-
>
>	Ships should be able to beam armies into another ship.  When a ship's

[highly impractical and unbalancing ship capture scenario deleted]

>	Army beaming can also be done between ships of the same team.  (Not
>just the Starbase).  

Why not this part?  It would be a good add for team play if people could ferry
armies up front to the planet scum directly.

	Entropy

Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: TBird
Date: 5 Sep 92 02:50:43 GMT
Organization: School of Computer Science, Carnegie Mellon

exodus@IASTATE.EDU writes

...

>PS.  Somebody should do something to include GA's into the game. The GA bitmaps
>are the best and could easily be included with a little balancing. So cut
>T-Bird some slack if Explorer is trying to work them in.

Ya know, he was almost making sense until he said that...

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Bad packets on international servers
Date: 15 Sep 92 23:05:53 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

I modified ck_players to print packet types...

-----
charon 6 meta% ck_players peanuts.informatik.uni-tuebingen.de
Calling peanuts.informatik.uni-tuebingen.de.
Got connection.
Sending 27
Receieved type 83
Unknown packet type: 83, aborting...
Receieved type 68
Unknown packet type: 68, aborting...
Receieved type 65
Unknown packet type: 65, aborting...
Receieved type 11
Receieved type 11
[normal stuff follows]
-----

ghost.dsi.unimi.it does the same thing (just got 83 and 68).  This doesn't
happen all of the time, just some of the time.  It happens to MetaServerII
as well, which uses completely different routines.

The upshot of this is that MS-II may report a host as being down when the
real problem was a garbled transmission.  This strikes me as being identical
to the packet fragment/segmentation fault that people are observing on Calvin.

(I have to wonder if maybe there's another host with an IP number identical
to Calvin's sending stuff every once in a while and causing problems that
way.  However, given that bad lines seem to be fouling up TCP, I'm ready
to believe just about anything.)

If we can't find a way around this, I'll add a new "transmission garbled"
state with a short retry period.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: ken@haas.berkeley.edu (Kent)
Newsgroups: rec.games.netrek
Subject: Re: clue imbalance
Date: 12 Sep 1992 06:55:04 GMT
Organization: Haas School of Business, Berkeley
NNTP-Posting-Host: haas.berkeley.edu

In article <UegMSTG00WB3BWxWJ0@andrew.cmu.edu> John Trivelli <jt2n+@andrew.cmu.edu> writes:
*Something like this may have already been suggested... I don't know... forgive
*me for wasting 2 min. of your time if it has... anyway...
*
*Have you ever been in a game(pickup, ofcourse) where your team is totally
*clueless and the other team is Amiral, Admiral, Commode, Admiral, etc.-- you get the
picture... well, I think most good players would switch in favor of a
*balanced, challenging game...right? Wrong! Noone wants to get back on wait que
*usually... atleast,thats what players have told me when I've asked them to
*switch...so ok... is this problem worth fixing? What are the possible solutions?
Perhaps there could be a key that allows any capt. or above to switch with
*any Lt. or lower on the cursed team. Is this idea problematic? Oh well..go
*easy if this idea sucks... I'm quite possibly the only art student who plays!:-)and
the problems inherent in such a change may not be evident to me. >
*J
* T
*      aka
*
*    ROMVLVS

	Haven't you heard that rank is meaningless?  

joystick
From: tundra@sportster.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re:  Spacing the posts  HA!
Date: 15 Sep 1992 16:11:44 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sportster.ksu.ksu.edu


[nuff Said]

===============================================================================
--Tundra/Dan | "For those without quality, there is always quantity."
             |            --Tim Ramsey
===============================================================================
Newsgroups: rec.games.netrek
From: dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA)
Subject: Re: Changes for Netrek...
Originator: dsaraned@c00523-118rd.eos.ncsu.edu
Keywords: DEATH STAR!
Reply-To: dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA)
Organization: North Carolina State University, Project Eos
Date: Thu, 10 Sep 1992 20:38:05 GMT


In article <1992Sep10.132330.23494@trentu.ca>, ccgwt@trentu.ca (Grant Totten) writes:
|> Newsgroups: rec.games.netrek
|> Path: taco!gatech!rpi!usc!cs.utexas.edu!torn!blaze.trentu.ca!trentu.ca!ccgwt
|> From: ccgwt@trentu.ca (Grant Totten)
|> Subject: Re: Changes for Netrek...
|> Message-ID: <1992Sep10.132330.23494@trentu.ca>
|> Lines: 13
|> Sender: news@trentu.ca (USENET News System)
|> Reply-To: ccgwt@trentu.ca (Grant Totten)
|> Organization: Trent University
|> References: <18ls3gINN2pj@agate.berkeley.edu) <446Y03eW7dCt00@amdahl.uts.amdahl.com) <18m54gINN4mu@agate.berkeley.edu) <88410@netnews.upenn.edu>
|> Date: Thu, 10 Sep 92 09:23:30 GMT+5:00
|> 
|> 
|> Another 'wierd' idea along the lines of letting the ships collide...
|> 
|> Give the planets gravity - make the gravity affect the flight of the
|> ships...   Could be interesting...  :)
|-------------------------------------------------------------------------------
The gravity i think would be an awsome idea....exploding debris too.  The
neutal zone are cool.

nobody  mentioned anything about a death star that can blow up the planets.

let mix star wars with star trek  and call it TREKSTAWARS!
 

                                     USS UNDAUNTED
                                     dsaraned@eos.ncsu.edu
-------------------------------------------------------------------------------
From: terry@esrg.ucsb.edu (Terry Figel)
Newsgroups: rec.games.netrek
Subject: Re: Sturgeon scout strafing
Date: 14 Sep 92 23:56:58 GMT
Article-I.D.: ucsbcsl.5675
Reply-To: terry@esrg.ucsb.edu (Terry Figel)
Organization: UCSB Earth Space Research Group

I really like sturgeon, Although I hate when people get over 100 kills

I wish it was still running!
what is happening?
-T
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Re: at large teams: How to submit new team???
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Sat, 5 Sep 1992 01:52:17 GMT



  ISU is planning to enter a team into Fall INL. Please send me the necessary

information to register our team. I'm sure this will please some of you

immensely as now you can dump on our players as much as you dump on our
servers.

Thanks :)




						*EXODUS-ISU*
Newsgroups: rec.games.netrek
From: genie@netcom.com (The Genie)
Subject: Re: TBird
Date: Mon, 14 Sep 92 09:35:31 GMT
Organization: Netcom - Heaven on Earth.
Keywords: What kind of looser post is this???

In article <1992Sep14.002433@IASTATE.EDU> brimroar@IASTATE.EDU writes:
>
>
> Sunscreamer was the one making nasty comments.......pay attention
>
>
>otherwise, why don't you set sail for alt.games.netrek you moron?


What kind of stupid post is this?  What thread are you referring
to?

Gene
From: jimmyhua@aludra.usc.edu (Jimmy Huang)
Newsgroups: rec.games.netrek
Subject: Re: Possible LPS solution
Date: 13 Sep 1992 21:26:24 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

about the transwarp. I'll usually do this when ogging a base in LPS. 
Get in scout, go to our base, swtich to BB, ogg base, die. repeat. 

Not as fast as transwarp, but much more releastic. 
Refitting time should be shortened for bases, that's all. 

Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: A Toronto team needs sub players
Summary: INL subs wanted
Keywords: INL
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Fri, 11 Sep 92 06:22:25 GMT

  A Toronto team (ex The Commanders of SINL) is once again emerging with
some returning players and a couple of new players.  We are not the best
players in North America nor do we have over-inflated egos, so our purpose
is to have fun in INL.  Because of our commitments on things other than
Netrek, a few of the players will not be able to make it to all the games,
so I, as the Captain of this team, am asking if anyone wants to participate
as part of the team in games/scrimmages?  Leave me e-mail if you do.

  With the gracious help of Chris Siebenmann (Gadfly), we have a working
mailing list to discuss game plans and strategies.  Thanks Chris.

--
!Rudy Amid               ///
                        ///
amid@r-node.gts.org    ///
Netrek/IRC: Radix   \\X//
From: botelle@stipple.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Changes for Netrek...
Date: 13 Sep 92 20:51:54 GMT
Organization: University of Pennsylvania

In article <BuFy2n.G48.2@cs.cmu.eduf) jch+@cs.cmu.edu (Jonathan Hardwick) writes:
f)exodus@IASTATE.EDU writes
f)f)   Secondly, Hunterkiller is stupid beyond belief, but if it were changed to a
f)f) 
f)f) cube-shaped borg ships with relative power, it would be ok. Sorry, but HK's &
f)f) 
f)f) terminators don't fit into the StarTrek genre- nuff said.
f)f) 
f)f)   I also agree renaming the Orion Empire. They are only a couple of small
f)f) 
f)f) colony worlds in Star Trek, they don't deserve a whole empire. That is just
f)f) 
f)f) stupid. If people prefer to stick with the Original series idea and not include
f)f) 
f)f) the Ferengi or Cardassians, the Tholians or the Gorn could be used. But either
f)f) 
f)f) way, that name really has to go. :)
f)
f)Repeat after me, Netrek is not StarTrek.
f)
f)Double-space lines suck.  "nuff said".

It's truly distressing to see a post like this from someone whom I thought to
be given exclusively to intelligent posts.  These changes are strictly cosmetic
in nature, and would likely enhance the enjoyment of this game for many people.
I can see little reason for your not liking it, and even less for your 
belittling it.

Justin
From: jive@spanky.ssc.gov (Jim Ivey)
Newsgroups: rec.games.netrek
Subject: Re: clue imbalance
Date: 14 Sep 92 18:03:01 GMT
Organization: SSC Laboratory, Dallas, TX

In article <UegMSTG00WB3BWxWJ0@andrew.cmu.edu> jt2n+@andrew.cmu.edu (John Trivelli) writes:


>  Have you ever been in a game(pickup, ofcourse) where your team is
>  totally clueless and the other team is Amiral, Admiral, Commode,
>  Admiral, etc.-- you get the picture... well, I think most good players

     Half of the 'rank' players these days stink to high heaven.  They're
scum that wait for clueless games on popular servers and then DI-scum their
hearts out.  Simple solution to this...  stop them.  Pick one at a time and
make his life a living hell until he starts whining about your picking on
him.  Tell him to run home to his mother and he'll ogg you for a couple
minutes, realize his stats are going down, and leave.  Repeat with the
rest of them...

     As for the other half, there's not much you can do.  Tell your team
they're all losers, and continue to insult them while you ogg anyone on the
other team that gets a kill.  Hopefully, 2 or 3 of the losers on your team
will quit and you'll pick up some clue of your own...

     ----> :) :) :) <----

     Jim / FillInTheBlank
From: eugenehs@phakt.usc.edu (HEUGE aka Eugene Hsu)
Newsgroups: rec.games.netrek
Subject: INL team : Seeking one : HEUGE
Date: 15 Sep 1992 04:02:41 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

Having just finally completed my building's first Intramural 
Football game against a bunch of USC football team cuts... with the
whopping score of 40 to 0 (guess who lost 8( ), I think I will concentrate
on the grand art of Netrek again.

Presently I don't have a team to play on (Team SC is full), and I 
am seeking one.  If you want to see how I play just check me out
at Calvin or Purdue or wherever, but if the game isn't clued I will
not be there.  (I hate unclued games).  

More specifically if you have a team requiring a member such as myself
please give me a reply by email.

Eugene Hsu

aka Flt Cpt HEUGE
aka Flt Cpt heugeheuge (we don't need no stinkin guns)
aka the guy who got crushed really badly in Football (I coulda used a gun)

reach me at eugenehs@aludra.usc.edu 
and if you don't want to reach me you may still get a kick outta my .plan

8)
-- 
Eugene P. Hsu 
eugenehs@aludra.usc.edu			eph3205@ultb.rit.edu
Univeristy of Southern California	Rochester Institute of Technology
Electrical and Biomedical Engineering 	a.k.a. H  E  U  G  E
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: clue imbalance
Date: 12 Sep 1992 23:16:10 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <UegMSTG00WB3BWxWJ0@andrew.cmu.edu> John Trivelli <jt2n+@andrew.cmu.edu> writes:
)Have you ever been in a game(pickup, ofcourse) where your team is totally
)clueless and the other team is Amiral, Admiral, Commode, Admiral, etc.-- you get the picture... well, I think most good players would switch in favor of a
)balanced, challenging game...right? Wrong! Noone wants to get back on wait que
)usually... atleast,thats what players have told me when I've asked them to
)switch...so ok... is this problem worth fixing? What are the possible solutions? Perhaps there could be a key that allows any capt. or above to switch with

Possible solutions:

1) Lose.  It's not so bad, that's how you learn.

2) Get better.  It's not the Admiral's fault your team sucks.

3) Quit.  There are almost always other games.
 -Mojo
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat,  5 Sep 1992 18:21:29 -0400 
From: Eric Thomas Pronko <ep1d+@andrew.cmu.edu>
Subject: Re: Rwd4 database

Excerpts from netnews.rec.games.netrek: 4-Sep-92 Re: Rwd4 database Greg
K Chung@andrew.cmu. (314)

> RWD4 might close soon.  Bronco is back up.  Why worry about your RWD4
> character if your Bronco character is your Commander?



RWD4 close?  but my RWD4 char IS my commodore...

eric