HDTenEightyP/NetNews huggingface dataset:
From: jtrager@jarthur.claremont.edu (El Escurridizo)
Subject: Re: Star Control 2 crack at wuarchive
Organization: Harvey Mudd College, Claremont, CA 91711
Distribution: usa
Date: Sat, 21 Nov 1992 23:46:34 GMT

There does seem to be a little problem with that crack... or at least there 
is one on the computer I'm using (a friend just bought the game, so I play on
his).  I think it's a 386DX-33 with a SB card.  Anyway, after using the crack,
when you're in starmap mode, it'll occasionally lock up when you put the cursor
on certain stars.  Alpha Centauri in particular, but others seem to make it
lock up sometimes too.  Has anybody else had this problem?

John "the .sig-less wonder" Trager
Newsgroups: comp.sys.ibm.pc.games
From: dalera@cs.curtin.edu.au (Richard Dale)
Subject: Fred Pohl's GATEWAY - Beach VR?
Organization: Curtin University of Technology
Date: Mon, 16 Nov 1992 04:12:15 GMT

Where is the "bug" to be found in the VR part of Gateway?  I've tried
everything at the beach.  Gave the bartender a drink... Got him drunk.
Got me drunk.  Used the scanner to create more drinks.  That's about
all I can do.  

Please help!

Richard.
dalera@lillee.cs.curtin.edu.au
From: dittman@skitzo.dseg.ti.com (Eric Dittman)
Newsgroups: comp.sys.ibm.pc.games
Subject: WC2/SO1 final mission help needed.
Date: 20 Nov 92 17:42:58 CDT
Organization: Texas Instruments Component Test Facility


I'm on the final mission of WC2/SO1, and am having a terrible time!
Sometimes I seem to blow up for no reason, and the rest of the time
I blow up because I'm completely surrounded by the enemy.  And when
I say I seem to blow up for no reason, I mean I have all my shields,
all my armor, there aren't any missiles chasing me, and the replay
you get after you die doesn't show any friend or enemy around me.

What am I doing wrong?  Any hints?

(Note, this is Wing Commander II/Special Operations 1, not Wing Commander/
 Secret Missions 1)
--
Eric Dittman                  Texas Instruments - Component Test Facility
dittman@skitzo.dseg.ti.com    (214) 578-3575
Disclaimer:  Not even my opinions.  I found them by the side of the road.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Reorg: Suggestions for possible subgroups?
Organization: Qualcomm, Inc., San Diego, CA
Distribution: world,local
Date: Tue, 17 Nov 1992 01:48:14 GMT



One question on this... are there actually people out there who have
to type the group name every time they want to read messages in the
group?  I can understand having to do it once to "join" with some
readers, but are there any who have to do it every time?
-- 
Artificial Intelligence: the art of making computers behave like they do
in the movies.
From: MA.MXG@forsythe.stanford.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: REX NEBULAR!!!
Date: 20 Nov 1992 19:14:47 -0800
Organization: Stanford University
NNTP-Posting-Host: morrow.stanford.edu



I'm playing the NOVICE level in REX NEBULAR. I've already reached
the surface, recaptured the binoculars from the monkey and I've
amanged to "meet" the native woman. Now I'm just wandering around
aimlessly. WHAT SHOULD I DO?

    Thanks,
    ___AMOS______
   (_____________}==--
Newsgroups: comp.sys.ibm.pc.games
Subject: games
From: cyco@nuts.almanac.bc.ca (pat turner)
Date: Sun, 15 Nov 92 19:42:14 PST
Organization: Nuts and Bolts, Crofton BC

I was wondering seeing that I am most new with the net and FTPing if 
someone could tell what are the best ftp sites that caries the best games 
that I could D/L
Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: mak@snake10.cs.wisc.edu (Wing Mak)
Subject: Re: The Incredible Machine - incredible, but slow?
Organization: /usr/lib/news/rn/organization
Distribution: comp
Date: Fri, 20 Nov 1992 17:33:28 GMT

In article <KAN.92Nov18171708@bugs-bunny.rtp.dg.com> kan@dg-rtp.dg.com writes:

>BUT, the animation speed between machine starts (even if the machine
>is unchanged) seems to vary from slow to fast.  Is this some expected
>random factor, like wind or something?  Also, when there are many
>things moving, e.g. Tutorial Four with the monkeys pedaling, the mice
>running and the balloons floating, stuff doesn't move as fast or as
>naturally as in previous levels with less animation.

I have suffered this problem also, it seems like that the more parts are tied
together and the more interaction among the parts, the slow will be the 
machine and the free falling objects like the bowling ball and the balloon.
I hope that this is a bug that they haven't fixed in the demo, but will be
improved in the full version. Imagine trying to solve a tough puzzle and 
the outcome for a trial is slow... it it no more annoying like this.

--Eric.
From: z_arthurjk@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: ***Questions about Starflight*****
Date: 17 Nov 92 15:58:18 CST
Organization: Stephen F. Austin State University

I have been playing starflight for quite a while now, and I am in pretty
good shape.  I have 300,000 mu's and 250 cubic meters of endurium.
My ship is decked out completly with the most powerful weapons and
shields.  I have already completed the primary mission of the game;
however, I still have a few questions about what to do next.

1. Is there really a person named Harrison somewhere in the game
   and if so where?

2. What can I do about those damn Uhleks?

3. What other adventures if any, are in this game?

4. Are there any other good artifacts besides the following?

 a. crystal orb
 b. crystal cone
 c. black egg device (I've found three of these: are there any more?)
 d. shimmering ball
 e. cube device
 f. crystal pearl
 g. rod device
 h. red cylinder
 i. whining orb
 j. flat device
 k. dodecahedron

These artifacts listed above are the ones that I already have.  I would
appreciate any information that anybody might have as to the possible
whereabouts of any other interesting artifacts and their uses.

Sincerely
Jay
From: rob@hp11 (Rob Freyder)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3 Change Scale for Good!
Date: 18 Nov 92 21:38:19 GMT

In <18500015@hpnmdla.sr.hp.com> john@hpnmdla.sr.hp.com (John McLaughlin) writes:

>I have two questions wrt Falcon 3.01 (although this problem
>has haunted me since 3.00a) is there a way to change the 
>scale factor and have it stick?  Every time I start a new 
>mission I have to go manually change the scale from 2x to 4x..

get f3maps, its shareware. its on onion.rain.com
it will fix that exact problem as well as unclutter the HUD and allow
you to do lots of other nice things.


Rob.
--
Rob Freyder                             Atlas Wireline a division of
____    ____     ____                   Western Atlas International Inc.
\   \  /   /\   /   /\                  A Litton / Dresser Company
 \   \/   /  \ /   /  \                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  \  /   / \  /   /\   \                Internet  :  rob@marley.aws.waii.com
   \/___/   \/___/  \___\               Voice     :  (713) 972-6678
Newsgroups: comp.sys.ibm.pc.games
From: David.White@launchpad.unc.edu (David White)
Subject: Re: Star Control 2 comments
Organization: University of North Carolina Extended Bulletin Board Service
Date: Wed, 18 Nov 1992 14:35:46 GMT

Overall, a very good review of the game!

>2) The manual is well-written, but lacks greatly in detail about what you're
>supposed to do, so at the start, its hard to know if you're doing the correct
>things.  It's pretty easy to get into the swing of things, though.

I sort of like its vagueness.  You're told in the intro that you're on
your way to Earth, and that's about it.  Of course, every player will go
to Earth first where they'll figure out more information as time
progresses, without the manual spoiling anything.

>3) It's way too easy for a lander to be destroyed on a planet (sometimes, you
>can be destroyed before you even get a chance to move, on some of the tougher
>planets).  I found it to be very frustrating in that regard.

True - I've spent 15-20 minutes saving and restoring just to collect Noble
or Precious material on a weather/tectonics class 4/5 planet since I kept
getting blown to bits.  Still, if you collect enough life forms and visit
the Master Trader, maybe he can help...

>4) I can't get the thrust to work on the keypad #2 custom layout.  (There are
>no keyboard conflicts, since I checked it with keys.exe, and the same combo
>worked in Starcon 1)  The combo I use is [, ], End, Pg Dn, 5 for
>fire, special, left, right, thrust.  (The last three I use from the keypad).
>Anybody else have problems with this?

I've never tried that combo (always just used the NM,./ layout), but have
you tried toggling NumLock?  (just a suggestion from someone who HASN'T
tried it.)

Take care,

=-=-= David =-=-=
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: jarvis@ravel.udel.edu (Brian M. Jarvis)
Subject: Re: Railroad Tycoon
Organization: Univerity of Delaware
Date: Mon, 23 Nov 1992 22:16:03 GMT

In article <1er9uqINN7ir@agate.berkeley.edu> alsu@ocf.berkeley.edu (Alan Su) writes:
>
>price.  One gripe I had with the game was that it only allowed a maximum of
>32 stations to be maintined.  I thought this limit was totally absurd and
>this was the factor that eventually had me off the game.  Otherwise, I might

The reason behind this was to make you choose quality over quantity.  (And
yes, a second reason was to keep the memory requirements manageable...) 
The challenge is how well can you do given certain constraints.  I must
admit that I found it annoying at first, too, but I realized that it's
easy to work around it.  Build only terminals, run only mail and passenger
cars, and build a new station each year.  Then you can go over the top and
have a zero net value all over again!

Brian
jarvis@ravel.udel.edu
From: msv9203@tamsun.tamu.edu (Marshall Scott Veach         )
Subject: Re: Star Control ][
Organization: Texas A&M University, College Station
Date: Thu, 19 Nov 1992 04:13:58 GMT

Does star control II have modem support? i.e. can you play the head to head
melee via null modem/modem?

msv9203@tamsun.tamu.edu

Newsgroups: comp.sys.ibm.pc.games
From: roberts@gaul.csd.uwo.ca (Eric Roberts)
Subject: UW - help...
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Mon, 16 Nov 1992 02:56:28 GMT

Newsgroups: comp.sys.ibm.pc.games
Subject: UW - again:)
Summary: 
Expires: 
Followup-To: 
Distribution: world
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Keywords: 

I finally got the VAS stone, and ran into trouble again:
How do I open the door to Tybal's maze? I got the yellow key close
to the golem and the entrance to the undead area, but it does not 
fit... What did I do wrong?
Newsgroups: comp.sys.ibm.pc.games
From: roberts@gaul.csd.uwo.ca (Eric Roberts)
Subject: UW help!!!
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Sun, 15 Nov 1992 16:51:50 GMT

Newsgroups: comp.sys.ibm.pc.games
Subject: UW help!!!
Summary: 
Expires: 
Followup-To: 
Distribution: world
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Keywords: 

I have been told by a mage on level 6 in UW, that I can get the stone VAS by
going to the secret room in the meeting hall, puting emerald on each platform
and pressing the grey button in the middle of the room. I did all of that,
but received no stone... Am I supposed to go somewhere to pick it up?
(When I press the grey button, I hear a sound and nothing happens...)
    
Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: Scorched Earth v1.2 Full of Bugs
Organization: Clarkson University
Date: Sun, 22 Nov 1992 08:43:54 GMT

mechalas@gn.ecn.purdue.edu (John P. Mechalas) writes:

>I found some real serious bugs in Scorched Earth v1.2 ... Serious enough that
>I have switched back to playing v1.1 ...  They are as follows:

[material deleted]

	I've found that these same bugs occurred on my machine when the
executable file had been compressed with PKLITE.  Once uncompressed, the
game worked (and still works) fine.  I suppose that if you are running it
off a compressed drive (Stacker, SuperStor, etc) you might run into the same
problems.


--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: barnett@sun1x.actc.res.utc.com (Mark Barnett)
Subject: F15III release 
Organization: iamwhereiam
Date: Tue, 17 Nov 1992 17:41:40 GMT

I just received a mailing from Microprose which is clearly directed
to the Xmas shopping season. They offer Task Force 1942, Special
Forces as new releases and several other games already out but
_no_F15III_ which is ominous as far as its implication regarding
the release date of f15iii - I guess we won't see it until sometime
in first quarter of 1993. Sorry!
.

-- 
Bubble boy
From: tlhayes@wildcat.ecn.uoknor.edu (Zatar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control ][
Date: 18 Nov 92 15:16:22 GMT
Article-I.D.: constell.Bxx3rJ.CKp
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA

adol@iowegia.uucp (Adol Christain) writes:

|    If anyone has a crack, it deserves to be posted.  That copy 
|protection sucks.

Someone did post a crack a little while ago, but it doesn't seem
to work with my copy, anyway.  So I'm hoping for another one!

				-Zatar
Newsgroups: comp.sys.ibm.pc.games
From: tommi@balmuff.informatik.rwth-aachen.de (Thomas Stockheim)
Subject: Re: Wiz7 --- Climbing+spells
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date: 19 Nov 92 09:39:28 GMT

sveint@edb.tih.no (Svein Gunnar Tjoenndal,o92b) writes:

>Well, I just wondered;

>   1. How do I use the climbing skill?
>      I've practised all my characters up to about 20,
>      but I can't find any place where I need to climb!!!
There are some mountains where you will need that skill !

>   2. How far do I have to wait until my spellcasters get
>      all the possible spells?
>      Because when they do, I want to change their professions!
>      (And not before!)
You can get the best spells only with skills of 100, so you will
have to wait a long time ! An easier way to get the good spells
is to change professions often (every time one character reaches
level 7, if possible), so you get a lot of skill points !
Once you have learned everything, you should stop changing, so that
you get high level characters, who can cast high level spells.
Or you could turn them into ninjas or monks to get a better AC !

>Please answer quickly, anybody...
>                                       Svein
Newsgroups: comp.sys.ibm.pc.games
From: mah@DIALix.oz.au (Marcus Hayes)
Subject: finished eob ii, futher questions, possible spoilers
Organization: DIALix Services, Perth, Western Australia
Date: Sat, 21 Nov 92 06:18:20 GMT

I have just finished eob ii, a great game and I think eob iii will be
my next adventure but a few unresolved problems are left

On the final level is there a way to kill the mind flayers ?

Two previous levels to this, the one in which the walls keep moving, I
found a corridor which was blocked by a green ray wall ... how do you
get through ?

In the final battle I didnt go into dran officer or into the room with
the hole in the wall, has anybody gone investigating ?

heres the the writers of EOB II, hip hip horay


+=======================================================================+
|          Mark Hayes                                                   |
|  ,-_|\   Corporate Systems               Internet: mah@DIALix.oz.au   |
| /     \  83 Mill Point Road              Phone: +61 9 264 1616        |
| *_,-._/  South Perth  WA 6151            Fax:   +61 9 474 2553        |
|      v                                                                |
+=======================================================================+
          Only 19,999 lines of C++ to my next ski trip ....

Newsgroups: comp.sys.ibm.pc.games
From: george@doctor.chem.yale.edu (George Kaminski)
Subject: Re: Are we gonna live in a mice kingdom?
Organization: Laboratory for Computational Chemistry, Yale University
Date: Mon, 16 Nov 1992 15:07:44 GMT

>	Hey, guys, do you like what's going on in the game production world?
>How do you feel about mice intention to do away with keybords?

	[some stuff deleted]

	I  totaly agree.  I've   just  finished    
the  "Quest for Glory I"  in  a  mouse-oriented
interface.  It was great, but it had absolutely
nothing   to  do  with  games.  It's  a  movie.  
And I`m about to stop buying Sierra's games now.
If you remember this 'put airsick bag  into the
bottle', you probably understand  my  feelings. 
All the hints used to be placed  in manuals and
hintbooks, so  that  they  were  available UPON 
request. 

	It wouldn't be realistic, of course, to
expect that,  say,  Sierra  could return to the
old-fationed keyboard-oriented  interface only. 
But optional-use-of-keyboard  games  production 
seems to be not a big problem for them. 


			George.

Newsgroups: comp.sys.ibm.pc.games
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control ][
Date: 18 Nov 92 10:34:41 GMT
Article-I.D.: u.1992Nov18.103441.6330
Organization: University of Washington, Seattle

In article <s2seuB3w165w@iowegia.uucp> adol@iowegia.uucp (Adol Christain) writes:
>    It's a pretty decent game -- in fact I like it a lot.  That is 
>if there wasn't that DUMB ASS copy protection.  I just LOVE 
>digging out the damn map and searching for tiny dots.
> 
>    If anyone has a crack, it deserves to be posted.  That copy 
>protection sucks.
>
>
>  Adol --

I just uploaded a crack I have for Star Control II, as some was posting 
that the one uploaded to wuarchive didn't work.  this one should, at least
it does for me.  just remember though, hit enter when it asks for the
cordinates.
 
 wuarchive.wustl.edu  /pub/MSDOS_UPLOADS
 the name: starcon2_crack.zip and starcon2_crack.txt
 
 it's a great game and copy protection sucks!
From: sewing@ub.d.umn.edu (SARA M EWING)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Duplicating items in DQoK like SoSB?
Date: 23 Nov 1992 19:04:15 -0600
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu


Another way to do this is to give all the items you want to one character,
drop him from the party and save him, DO NOT QUIT, and add him back to the
party, give the items to be duplicated to another character, and remove 
again... it will ask you if you want to save him, say NO and save him under
a dummy name... much easier. :)
From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Thu, 19 Nov 1992 17:02:26 GMT
Subject: Ultima 6, treasure and levels
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games


I have been having fun with Ultima6, but there are certain things with don't 
quite make sense...

How do you go up in levels with Ultima6?  I have Iolo with 703 experience
points and he is still 3rd level!  Katrina, joined the party at 5th level and
about 850 experience points, so I'm pretty sure Iolo should be 4th.  Is there
something special you need to do?  Get training somewhere?

Possible spoilers in these questions:

I also have not been able to find some special places.  The dragon's lair 
northwest of Trinsic (or some village) for example, I have found drakes
wandering around, but no dragon's lair.  Is it hidden somehow?  Also the
treasure ship which is supposed to be on Loch Lake, I have used the crystal 
ball to survey the entire lake, is it hidden, underwater, or off the lake?

Thanks for any help!

Brian
bdr@fc.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: mores@rapnet.sanders.lockheed.com (David C. Mores)
Subject: Card Shark Hearts V3.4
Keywords: HEARTS
Reply-To: mores@eavax.sanders.lockheed.com (David C. Mores)
Organization: Lockheed Sanders, Inc.
Date: Tue, 17 Nov 92 22:09:43 GMT


--
I'm looking for the version 3.4 of Card Shark Hearts at some archive site.  
Does anyone know of a site where it has recently been uploaded to?  I have an
older version (2.1) from ftp.cica.indiana.edu (cshearts.zip, 126806 bytes, 
8-Sep-1992) but would like to obtain the latest version.

Thanks,
Dave

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
David C. Mores            Principal Systems Specialist             Keep it short
Lockheed Sanders, Inc.    Nashua, NH                               and sweet.
Internet E-mail: mores@rapnet.sanders.lockheed.com                 do da do da
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

"Sometimes I think that the surest sign that intellegent life exists elsewhere
in the universe is that none of it has tried to contact us." -Calvin
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KQ6 and song?
From: Macbeth@cardinal.sc107.wesleyan.edu (Macbeth)
Date: Mon, 16 Nov 1992 16:13:23 GMT
Organization: Wesleyan University, Middletown, CT USA

In article <SCOTT.JOHNSON.92Nov15112109@talon.FtCollinsCO.NCR.COM> Scott.Johnson@FtCollinsCO.NCR.COM ( Scott Johnson) writes:
>Subject: KQ6 and song?
>From: Scott.Johnson@FtCollinsCO.NCR.COM ( Scott Johnson)
>Date: 15 Nov 92 11:21:09 GMT


>HI,

>        Well just finished KQ6, and apart from the fact that I had to
>replay about 1/5 of the game for a stupid mistake, it was pretty cool.
>The one question I had though was about this "Girl in the Tower" song
>I've heard so much about.  Did I miss something?  I never heard it, or
>at least never heard anything I recognized as it.  I guess I was
>expecting a digitized song or something.  Is it just the song that is
>played through the credits and when you see Cassima in the tower?  If
>so, what's the big deal?

>        Also, I found a minor bug, and was just curious if anyone else
>had seen it.  Possible spoiler, so unless you have solved the game (or
>are at least already in the castle), don't read on.








>O.K. when I trade the old lamp for the new one, sometimes it never shows
>up in my inventory, and other times it shows up as some other object
>that we don't have any more, but when you look at it or select it, it
>describes the new lamp.  (For example, it looked like our ring instead
>of a lamp, which we'd already given to the nightengale for Cassima).
>Other times it would actually show up as a lamp.  Not a big deal except
>for the times that it doesn't show up at all (and it took us a while to
>figure out the ring thing too.)  Oh well, like I said I finished, so not
>any big deal, just wondering if anyone else saw this!

>-Scott
>--
>-----------------------------------------------------------
>E-Mail:  Scott.Johnson@FtCollinsCO.NCR.com
>         uunet!ncrlnk!ncr-mpd!Scott.Johnson
>My opinions are mine and mine alone (unless I only live in your dream, in
>which case they are yours and I denounce all responisbility).
>GA to SK

If you go into the info menu (under the disk menu) you will see something 
like "Theme song." Click on that. If you have a soundcard with a DAC (
SoundBlaster, PAS) then a digitized section of the song will play. To hear 
the entire song you'll have to call your radio station or wait for the CD-
ROM.


							Greetings,

							Macbeth
From: 2huxsting@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re:CIV-bug with Great Library
Date: 20 Nov 92 09:08:34 CST
Organization: University of Kansas Academic Computing Services

The great library wonder gives you any civilization advance that at least
two other civilizations possess.  It is possible that only one other
civilization is advancing faster than you, and therefore the library is
not aquiring the knowledge.