HDTenEightyP/NetNews huggingface dataset:
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Newsgroups: comp.sys.amiga.games
Subject: PLEASE HELP! (Disk error in game)
Date: 10 Nov 92 04:48:29 GMT
Article-I.D.: usenet.BxHHCt.H9q
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Originator: shulick@navajo


*SCREAM* One of the files is bad on my Legend of Kyrandia game, and I
don't feel like waiting 4 weeks while I send it back for a new one.
I know SOMEONE out there has to have this game.  Could you PLEEEEZ
snatch the file "song.pak" off disk-4 and send it to me? (That's the
defunct file.. I traced it with SnoopDOS).  Figures this would happen.
As soon as I figure out how to get the quill pen, the thing dies.  :P
THANKS in advance.

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
From: clopez@weird.miami.fl.us (Carlos Lopez)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: 13 Nov 92 00:38:03 EDT
Organization: Weird BBS [Amiga] (305)553-3207 S. Miami, FL USA

I thought Dynamix is no longer.  I enjoyed Rise of the Dragon very much even
thought I though the game could of better technically.
Newsgroups: comp.sys.amiga.games
From: mac9167@tamsun.tamu.edu (Matt Costanza)
Subject: Re: Running old games?
Organization: Texas A&M University, College Station
Date: Wed, 11 Nov 1992 19:06:13 GMT

In article <10NOV199223163595@summa.tamu.edu> mwm5535@summa.tamu.edu (MADDOX, MICHAEL WAYNE) writes:
>I recently purchased a few programs, mostly games from a garage sale of
>someone that used to have an Amiga store a long time ago.
>A few of them won't run, I assume because they want an older Kickstart.
>I've tested them under 1.2 & 2.04 and the don't work.
>I'd appreciate it if anyone could help me in getting the following to work:
>
>The Seven Cities of Gold       - Crashes on booting
>Archon		- Doesn't even recognize as a boot disk
>World Games 	- Crashes
>
>Thanks.
>
Those games will need 1.3 to run.  You can find multi-rom switchers (multi-
start II) that will alow you to put three different rom's in your computer.
If you have a lot of old games that you really enjoy playing then a rom
switcher is a must.











-- 
****************************************************************************
* Matt Costanza             | Texas A&M University |     Amiga 2000        *
* Mac9167@Tamsun.Tamu.Edu   | Problem & Change Mgmt|   GVP 030 40 Mhz.     *
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Fri, 13 Nov 92 10:05:08 FWT
Newsgroups: comp.sys.amiga.games
Subject: Nigel Mansell demo
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views
News-Software: Usenet 3.0

What is needed to run this demo? After the nice intro, I get
an error message 103 "Unable to load nigel.am". If I remember,
it means insufficient storage. I have A500 1.3 512K + 512K A501.

**********************************************************************
*    Let's try to keep the Amiga floating over the Pea Sea....       *
**********************************************************************
From: slhmz@cc.usu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: L2 demo
Date: 12 Nov 92 15:33:25 MDT
Organization: Utah State University

In article <1992Nov12.041339.2431@hubcap.clemson.edu>, charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
> crystal@glia.biostr.washington.edu (Crystal) writes:
> 
>>In <1992Nov11.194257.18083@hubcap.clemson.edu> jmauric@eng.clemson.edu (John Maurice) writes:
> 
>>>how do i get past the first "circus" level? i dont mind spoilers. :-)
> 
>>balloons
> 
> Baloons?  Never found them really necessary in the first level.  That 
> cannon looks interesting, though. ;-)

  You can not save a substancial amount of lemmings using the cannon alone.
  I found that using the cannon along with ballons gives a much more
  percentile of saved lemmings, thus increasing your score.

--
Faith
Newsgroups: comp.sys.amiga.games
From: brett@visix.com (Brett Bourbin)
Subject: Re: Amiga's game market
Date: Tue, 10 Nov 1992 21:22:09 GMT
Reply-To: brett@visix.com
Organization: Visix Software, Reston, Virginia

In article <1992Nov8.060241.22712@newshub.ariel.yorku.ca>  
cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> BAD NEWS:
> 
> SSI drops Amiga's market!
> Access drops Amiga's market!
> Origin drops Amiga's market!
> Sierra drops Amiga's market!
> Dynamix drops Amiga's market!
> ..
> ..
> ..
> ..
> What is the next?
> ..
> ..
> ..
> Lucas Film?

Yes, they are also leaving the Amiga market.

Wheither Commodore wants to admit it or not, it is a very big blow to the  
Amiga market. These game developers are who sold the 4+ million machines.

The time to really panic is when the European developers leave the Amiga.
--			 _  _    _      _
Brett Bourbin		(_ |_ | /__ | |(_  4431 Lehigh Road, Suite 151
  brett@visix.com	__)|_ |_\_/ \_/__) College Park, Maryland 20740
  ..uupsi!visix!brett	      LIMITED	   703.758.2733
Newsgroups: comp.sys.amiga.games
Subject: TERMINATOR 2029  !!
From: csccm@luxury.latrobe.edu.au (Chris Miles)
Date: Fri, 13 Nov 1992 07:00:16 GMT
Organization: La Trobe University
X-Newsreader: Tin 1.1 PL4


Hiya... I've been playing this unrool new game, TERMINATOR 2029 on my friend's
486 [yuk!] and wanna know if anyone knows anything about it being released for
the Amiga, or maybe its already out or wot???

Haz ANYONE heard of this cool game??


/\/\/\/\/\/\/\/\/\/\/  ///  /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\ |\/| /\             /// My AMIGA can emulate Anything !!                   /
/ |  || Freddy !! \\\///            csccm@luxury.latrobe.edu.au              \
\ |  |.\/.         \///   %CHRIS-G-MILES, My name's Chris nice to meet you!! /
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
          You're only young once but you can be immature forever...
Newsgroups: comp.sys.amiga.games
From: kjetilja@stud.cs.uit.no (Kjetil Jacobsen)
Subject: Re: Sierra Online
Organization: University of Tromsoe
Date: Mon, 9 Nov 1992 12:30:20 GMT

In article <1992Nov7.193014.11140@ugle.unit.no>, eyvind@Lise.Unit.NO (Eyvind Bernhardsen) writes:
>In article <1992Nov6.154252.3012@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> > Does Sierra stop supporting Amiga's game market? In the latest issue of
> > Interactive (Sierra's magazine), they have cut off the Amiga section.
> > How about Dynamix? 
>
Well,as far as Dinamix goes, I'd be glad if they shut their Amiga "support" as
they never released anything of merit.

- Kjetil. (kjetilja@stud.cs.uit.no)
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Pools of Darkness walkthru?
Date: Sun, 08 Nov 1992 18:01:01 EST
Reply-To: uunet!tension!birdland!andy
Keywords: POD walkthru
Summary: anyone got one?
Expires: never
Distribution: world
Organization: The State of CT.... NOT!
X-Newsreader: Arn V1.00 beta rel2

Does anyone have a walkthru-solve for Pools of Darkness? I've been stuck
trying to get into Manshoon's tower and kill him, to satisfy the Cloud
Giant mage's quest.

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Cheats for Nova 9
Date: 12 Nov 92 00:40:20 GMT
Article-I.D.: pith.1ds95kINN197
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <1992Nov11.173533.27016@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:

>First off, I am very saddened by the news that Dynamix is out of the Amiga
>market.

   Me too. :-)

>I *THOUROUGHLY* enjoyed Willy Beamish and always hoped that there would
>be a sequel.

   There will be a sequel to Willy Beamish. It's supposed to stress more
interaction than the original. Unfortunately, it'll never make it to the
Amiga. 

>Now that it is over with, could you post the spoilers to Nova 9, please.

   ...And make peoples' lives easier!? <Grin> Okay, I'll try to get them up
in the next couple of days. Just keep in mind, these make the game REALLY
easy - as in "takes two minutes to finish easy". Do NOT use these if you
actually enjoy the difficulty of the game. Stay tuned...

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                   Author of DiskInfo, ZSound
From: mwalter@theborg.mlb.fl.us (Mark Walter)
Newsgroups: comp.sys.amiga.games
Subject: A3000 game problem
Date: 13 Nov 92 02:55:52 EDT
Organization: The BORG BBS; Melbourne, Florida USA, 407-722-4487 (via CNet Amiga)

I have one game I love, Turrican.  When I got my A3000 the graphivcs get all
messed up so I can not longer play it.  (It doesnt crash though).  Anybody got
a fix for this?  or perhaps the company has an update that works?
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Populous II (again???)
Date: 9 Nov 92 12:33:16 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Actually, you're right.  The problem is with the mana readout going so high.
I haven't played it in a while, so everything was a little foggy.  I'll have to
try "finding" the proceed gadget; I hope that works.  And we did also notice
that the score wraps around at 32,767 (or was it 65,535?)...  There's an
obvious reason why, but it still shouldn't happen...

keefer
-- 
|kjohnson@csugrad.cs.vt.edu|"And the piano sounds like a carnival             | 
|.....Keith P. Johnson.....| And the microphone smells like a beer            |
|.1711 Whipple Dr. Apt. 11.| And they sit at the bar and put bread in my jar  |
|...Blacksburg, VA 24060...| And say "Man, what are you doing here?" -B. Joel |
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: legend
Date: Sun, 08 Nov 92 21:44:55 EST
Organization: University of Michigan Engineering, Ann Arbor

justin@pilot.njin.net (Justin Warburton) writes:
>Nervid@cup.portal.com (Dave Dave Luke) writes:
>
>>Pretty neat looking game, but has anybody been able to do anything
>>besides explore?  I haven't been able to do anything of substance like
>>kill.
>
>>Also, I found some stairs, went up them, but got a garbled mess.  Was
>>this because it is just a demo, or has anyone had success going up the
>>stairs.
>
>If your talking about 4 crystals of trazere (aka legend) it is almost all
>fighting. stairs work fine.

He's not. He's talking about a demo of a new game called Legend... 
unrelated to Four Crystals. Supposedly it's got a style like Wolfenstein
3D... I haven't been able to get it to work on my computer , but I'll keep
trying.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/    Marrou/Lord in '92!      | covered with short brown fuzzy hair.
Newsgroups: comp.sys.amiga.games
From: ieeu0025@cs.montana.edu (Craig Keenan)
Subject: Re: Legend demo...
Organization: Montana State University, Dept. of Computer Science, Bozeman MT 59717
Distribution: world,local
Date: Sat, 7 Nov 1992 09:48:20 GMT

Push the little border figure on the top center of the screen, found it by 
accident so I didn't know if anyone else noticed it.  I wouldn't recommend doingthis on a 68000 tho, your machine will probably turn to stone.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Amiga's game market
Organization: York University, Toronto, Canada
Date: Mon, 9 Nov 1992 20:14:55 GMT

In article <lfr23aINNar0@utkcs2.cs.utk.edu> levi@galoob.cs.utk.edu (David Levi) writes:
>|> BAD NEWS:
>|> 
>|> SSI drops Amiga's market!
>|> Access drops Amiga's market!
>|> Origin drops Amiga's market!
>|> Sierra drops Amiga's market!
>|> Dynamix drops Amiga's market!
>|> .
>|> .
>|> .
>|> .
>|> What is the next?
>|> .
>|> .
>|> .
>|> Lucas Film?
>
>Well, so we get a few less crappy ports of pc-clone games.  whoopee-doo.
>

Since then, we don't need any accelerator or hard drive or extra memory
to play games. 
Newsgroups: comp.sys.amiga.games
From: akiy@diva.cs.titech.ac.jp (Akiyama Jun)
Subject: Re: Agony on A3000
Organization: Tokyo Institute of Tech., Dept. of Computer Science, Japan
Date: Tue, 10 Nov 1992 04:21:53 GMT

In article <68894@cup.portal.com> RayTrace@cup.portal.com (Ray William Kulberda) writes:
>   Hmmm... That's strange.  I've had no problems.  3000 25Mhz, 8 megs Fast, 2 Chi
>   Although I THINK, I may have had to use KS 1.3.  I suggest if you don't have 
>   the 2.0 ROMs in the 3000, boot using KS 1.3.  I know with Leander I had to use
>   1.3 or the thing just died (I originally got it when I had just a 500 with 2.0
>   and I tried returning it to the store and they wouldn't take it back since it
>   worked on their 1.3 machine!!!)

Indeed, when I went back and tried Agony on my A3000/25/40 with
Kickstart 1.3, it worked fine.  But, I'm quite sure that it doesn't
work when I boot up with 2.04.  


--
             akiy@cs.titech.ac.jp[]Amiga/Mac/IBM/NeXT/NEC/Unix-box User   
 UCLA undergrad (studying abroad)[]
    Tokyo Institute of Technology[]"Speech is of Time, Silence is of Eternity."
      Natural Language Processing[]     ---Thomas Carlyle, _Sartor Resartus_
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Re: Need help!! Legend of Kyrandia
Date: Tue, 10 Nov 92 22:31:53 PST
Organization: The Portal System (TM)

>
>I have no clue what to do.  I need a quill for Darm, I've got the
>healing powers for the amulet I have.. And I keep finding all these
>damned gems!!  I mean dozens of them, and I don't know what to do with
>them.  There is a gold dish you drop them in, but they go up in flames.
>How can I get the quill, and what are the gems for?
>
>--
>Sam Hulick          | "You can't discover new oceans unless you have the
>shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
>(NeXTmail welcome)  |
>
  Sorry I can't help you, but I was wondering if you could give a short review
of this one? How does it look? Are the graphics ported well from th IBM version
? 
Is it really slow? does it install on HD? Work on '030s? 2.04? Hmmm? ;)

---------------------------------------------------
Tyler Lund                       "SPOOOOON!"
Portal: Tick                             -the TICK
Usenet: Tick@cup.portal.com
---------------------------------------------------
Organization: Ege University - Computing Center
Date: Thursday, 5 Nov 1992 14:35:51 TUR
From: <PROHVK07@TREARN.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Re: CPU slowdown utilities???
Distribution: world

Good solution for that is a little slow motion hardware.
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 12 Nov 92 19:21:41 GMT
Organization: Dartmouth College, Hanover, NH

(Spike) writes:

>You're trying to run a PC demo on your Amiga. .exe is the file extension
>in MS-DOS for an executable file. Sorry, it just ain't happenin' unless
>you get yourself a Bridgeboard :-)

>(Wow. Somebody who actually knows *nothing* about MS-DOS. I can't
>remember when I was that innocent.)

>Spike (Not Jones)

No... some people prefer to name their executables as "***.exe" just so
people know they can just run it.  I think a have come across several
PD files which bare the extension, ".exe"

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Lemmings II Demo Available For FTP
Organization: Youngstown State University/Youngstown Free-Net
Date: Wed, 11 Nov 1992 16:04:01 GMT


Just letting anyone who was thinking about becoming a saint (at least
in my mind) by uploading this demo to GEnie but didn't because they 
thought someone else would, someone else didn't so there's still 
time to become an incredibly nice person by doing this wonderful 
thing.  remember: uploading is free to genie at anytime.
Thanks all.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
From: jow@hcast.franken.de (Juergen Weinelt)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Pinball games.......??????
Date: 7 Nov 92 00:50:23 GMT
Organization: None at all

In article <4213@sicsun.epfl.ch> guglielmetti@elia.epfl.ch (Philippe Guglielmetti) writes:
>Hi!
>Pinball Dreams and Pinball Fantasies (= Pinball Dreams II) is definitely
>great:

[long (and accurate) list deleted]

>But I was slightly dispointed that there is no
>- multiple balls

Well, this was discussed several times. MultiBall together with the
scrolling might be _very_ confusing.

>- pinball editor (my dream!)

:-)

>- advanced pinball effects (multi-layers, non-flat surface, magnetic
>fields...)

I bet there will be more sequels. :)

>Finally, why the hell is the loading phase so loooooooong ?

Have you ever tried it on an accellerated Amiga? Of course the
loading is not faster, but the decompression flies!

>But it's really great. It's even worth buying it ! (or them...)

I did.

-- Juergen Weinelt, Germany

  o  _         1) jow@sun.rz.uni-wuerzburg.de (preferred)
  | (_) \/\/   2) jow@hcast.adsp.sub.org
  '            3) jow@hcast.franken.de
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Sierra Online
Organization: York University, Toronto, Canada
Date: Fri, 6 Nov 1992 15:42:52 GMT

Does Sierra stop supporting Amiga's game market? In the latest issue of
Interactive (Sierra's magazine), they have cut off the Amiga section.
How about Dynamix?
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt.....Starting Again?
Date: 4 Nov 92 14:13:18 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <92110222844@zone4.ocunix.on.ca>, david@zone4.ocunix.on.ca (David Stimson) writes:
> I don't see any reason as to why your dungeon file shows a blank wall
> where there should be doors/magic fields...I did go back and play level
> 1-4 to check out level 3...nothing seemed to be wrong at my end...
> Only possible solution I can think of is that the dungeon file has been
> corrupted in some manner...
I've already posted this before: You must finish level 4 before
the doors/magic field are become available.  This is NOT a bug
or a corrupt game file; it is designed to behave this way.
From: root@rkamiga.UUCP (Rick Kelly)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Software Etc. out of Amiga market
Distribution: world
Date: 13 Nov 92 11:18:28 EST
Organization: Rick's Amiga

In article <xrhZr*BX0@Birdland.UUCP> Andy@Birdland.UUCP (Andy Patrizio) writes:
>In article <69275@cup.portal.com>, Tom R Krotchko writes:
>
>> 
>> Don't you wonder in those stores when you see something like Quattro for
>> $350? Everybody and their mother can buy it direct from Borland for $100.
>> 
>> How do they manage to sell even one?
>> 
>
>$100 from Borland? Not quite, pal. That would undercut the retail channel,
>and they won't do that. And Borland sells a lot. Quattro has over 3 million
>in sales. That would mean every Amiga in the world. Now you know why they
>don't bother with this machine.

This is entirely from my personal experience.  Go out and buy a Borland
product at a retail store ( I bought Turbo C 1.5 several years ago ), and
send in the warranty card.  Borland is constantly sending me direct mail
deals for their software.  Quattro for $90.  Paradox for $90.  Borland C++
with Windows SDK for less than $200.

--
Rick Kelly		Rick's Amiga		Framingham, Mass.

		think!unixland!rmkhome!rkamiga!root
From: unseen@mcl.ucsb.edu (Roger Wilco)
Newsgroups: comp.sys.amiga.games
Subject: populousII again?
Date: 5 Nov 92 23:36:12 GMT



In <1992Nov5.051846.13866@tronsbox.xei.com> dfrancis@tronsbox.xei.com (Dennis Heffernan) writes:

>In article <Bx35xz.EKE@kingston.ac.uk> cs_d604@ceres (David Scutt) writes:
>|O.K Sorry about last blank (!) message.
>|Here is what I was trying to say......
>|
>|	I'm having difficulty with Poppy II.  There seems to be a bug that
>|happens when you are playing the conquest game and totally wiping the machine's
>|backside at it.  Then, for no apparent reason WhatSoEver, the sonofabitch 
>|decides it has enough energy to cover my land with earthquakes, volcanoes, 
>|swamps, storms, winds, tornadoes, etc.
>|
>|	And all this when he apparently has _no_ energy.
>|
>|	Anybody else experienced this ????

>	This probably happens right after you've unleashed an Adonis hero.
>What's happening is that the Adonis splits after winning, making each one
>weaker, and then the computer eventually kills 'em all and gets a skillion
>mana points with which to rip you a new one.

>	Solution:  don't use Adonis.  EVER.  You will ALWAYS regret it.


I agree with your assessment of the cause of the computers sudden burst
of energy; however, I strongly disagree with your solution of NEVER using
Adonis.  I have no problem using Adonis, as long as I make him powerful enough
to completely wipe out the enemy. In other words, keep gathering to papal
icon until you have a mega-powerful leader, then convert him to Adonis
as a mop-up tool. Sure, at the last second the computer might start throwing
everything at you, but just ride it out as the last of his men are wiped out
by Adonis.

Newsgroups: comp.sys.amiga.games
From: dofok@daimi.aau.dk (Brian Kofoed)
Subject: Anyone have Prince of Persia for sale???
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Sat, 7 Nov 92 15:44:51 GMT

I am very interesseted if anyone would like to sell their Prince of Persia
to me... Send me an offer...

-Brian

-- 
     ----------------------------------------      Brian Kofoed
   / This could be a square-root and it could      Spobjergvej 102
  /  also be an extended Amiga-sign....            DK-8220 Brabrand, Denmark
\/   I'd just liked to have a signature		   (+45) 86 24 06 95
Newsgroups: comp.sys.amiga.games
From: courtn@hercules.cs.uregina.ca (todd courtnage)
Subject: Re: Question about legend.lha demo..
Date: Thu, 05 Nov 1992 22:17:19 GMT
Distribution: world,local
Organization: University of Regina, SK, Canada

In article <92309.160929CMS129@psuvm.psu.edu> Chris "Slothman" Stoy <CMS129@psuvm.psu.edu> writes:
>In article <1992Nov3.145936.13441@cis.ohio-state.edu>,
>visconti@anaconda.cis.ohio-state.edu (Mark Visconti) says:
>>
>>    The Legend demo ran for me on an 040.  AmigaDos 2.04.  1 meg chip, lots
>>of fast.  I didn't see a readme file in the archive but there may be one
>>available.
>
>That's odd. It refused to run on my a500, Dos 1.3, 1 meg CHIP, 2 meg FAST, GVP
>HD+ 50 meg hardrive, NTSC.  It booted up, turned the screen dark, gave me what
>looked like some sort of letter boxing, then gurued.  I used Degrader and axed
>my system down to the bare bones (and booted in PAL) and still no go.  Any
>ideas?

It refused to run for me as well.  I have an A500, ADos 2.0, 3 Megs of RAM 
(.5 MEGs of Chip Ram, 2.5 of Fast) and an AdSpeed.  When I booted it up,
it turned the screen all funny and didn't doo anything after that.  I had
to reboot.  I also otried it with just a marginal A500 (1 Meg of Ram and
a floppy) and did the same thing.  Any suggestions?  I wanna see this!

Newsgroups: comp.sys.amiga.games