HDTenEightyP/NetNews huggingface dataset:
From: isc30006@nusunix3.nus.sg (HO KHEE YOKE)
Subject: Re: Comparisons and Overview
Organization: National University of Singapore
Date: Fri, 28 Aug 1992 18:06:30 GMT

mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS) writes:
 
> I when I play I play ALL OUT, I use every combo, every tactic I have available
> I never resort to "tic"ing just to win. I if I get pounded, I learn from it, 
> so it won't happen again. 

From your numerious posting recently, its seems that:

     1.)   You must be one of the best player in SFII ard your area.
     2.)   You must be thinking that knowing some "basic" moves and 
           combo make you a GREAT SFII player.
  
In any case, they are just illusion anyway.. coz Good SFII player:

     1.)   Dont' complain about tick, or move being cheap, as they can 
           countered them anyway.

     2.)   Don't complain about playing against two different person in
           a game, as they could beat most people in 2 game set anyway.

If you are frequent annoy by tick or cheap move, your probably haven't
master the art of countering them yet... throw in more quarters in the
SF machine... and stop boasting how good your are... 

The best way of stopping tick or cheap move is to succesfully counter each
of them... sooner or later.. people will find that particular move useless and
start thinking of a new way out... :)  In fact, how often do you still
see players using quick jab/throw tick nowsaday??

Cheers!
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Newsgroups: alt.games.sf2
Subject: Re: Comparisons and Overview
Date: 24 Aug 92 02:38:42 GMT
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Originator: mrburges@c00066-100lez.eos.ncsu.edu


>Balrog:
>Sucks! The weakest character all around, I'd say.... he looks cool, but
>basically the only reason you'd ever beat anyone with him is because so
>few people play him that no one knows how to fight against him....
>basically helpless and useless, though

I happen to blay Balrog sometimes, and think he is probably one of the most 
deadliest characters in the game, when played correctly. His combos are 
powerful, his attacks are quick and deadly, and his turnaround punch is 
murder (when it hits).

The key to playing him is being defensive, and waiting for an opening.
The more I play him the better I like him. It is such a rush to see the look on 
people's face when I pick Balrog, and end up beating them!!

I have played Balrog against "masters" and it is always a close fight.
The only real problem is chicken shi*s who low kick all them time and are 
unwilling to actually fight!! This really pisses me off.

Any other Balrog players feel free to comment :).

	  MIKE B.
	  NCSU
Newsgroups: alt.games.sf2
From: petitc@vccsouth19.its.rpi.edu (Christopher Jon Petit)
Subject: Boss Character Comparisons (SF2:CE)
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 26 Aug 1992 17:28:47 GMT

 Vega:  He is quick, and fairly easy to learn, but his hits don't do
that much damage, and even less if he loses the claw.

 Bison:  His moves are powerful, but (thankfully) he has some weaknesses now.
He's very dangerous in the hands of a good player, though.

 Sagat:  Almost same as Ken/Ryu, but his kicks have longer reach.

 Balrog:  Like Dhalsim "classic"  Hard to learn to use, but DEADLY when you
know how to use him.

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."



Newsgroups: alt.games.sf2
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Combos Wanted
Organization: Adobe Systems Incorporated
Distribution: na
Date: Thu, 3 Sep 1992 19:11:10 GMT

In article <1992Sep3.183233.19672@ncsu.edu> mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS) writes:
>Here is one that we like to call the "TOUCH OF DEATH" around here, because when it
>is executed properly it takes off OVER HALF of your energy, plus you are 
>instantly stunned, and then can get hit again with the "TOD"!!
>
>Here it is: (only works with Ken in CE)
>
>flying fierce*standing fierce*triple fierce Dragon! (5 hits total) :)

Wouldn't jump in roundhouse (land on other side), fierce, triple dragon
punch do slightly more damaged?


-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: alt.games.sf2
From: slaud@cc.curtin.edu.au
Subject: Re: T.Morris - Picture of 8 characters
Summary: Picture of all 8 characters
Organization: Curtin University of Technology
Date: Fri, 4 Sep 1992 06:48:32 GMT

To T.Morris :
  Yes, please. Can I have the picture of all eight characters ?
  I don't mind if it is from the SNES. Alot of my friends love to see
that pictures too. 
  Thanks.
D.Lau

Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sat, 29 Aug 1992 20:13:18 -0400 
From: Ceri Alun Morgan <cm5m+@andrew.cmu.edu>
Subject: Two questions


I have 2 questions about countering opponents moves with Ryu.  

First of all, when playing against Bison, if he does the flaming torpedo
thing straight away, what else can i do to counter this beside block and
DP?

Secondly, if Chun Li has me backed into a corner and does her thousand
kick thing (or whatever it's called), what can I do. This happened to
me, with Chun Li just far enough away that I was hit by the kicks.
Everything i tried though, caused me to get hit.

Thanks for the help,

Ceri
From: 4lucignano_a@spcvxb.spc.edu
Newsgroups: alt.games.sf2
Subject: Where do I find....
Date: 25 Aug 92 23:09:55 GMT
Organization: St. Peter's College, US

Hi.  I just noticed that there are a couple of strategy guides posted here.
I was wondering if someone could tell me if there are others floating around
or on an FTP site somewhere?  Also, I remember mention a while back of GIFS
and a FAQ?  Where would I find these?  Any E-Mail replies would be GREATLY 
appreciated.  Thanks!
                                               Tony.
From: ramos@engr.latech.edu (Alexandre Ramos)
Newsgroups: alt.games.sf2
Subject: Re: Comparisons and Overview
Date: 30 Aug 92 18:31:46 GMT
Organization: Louisiana Tech University
X-Newsreader: Tin 1.1 PL4


>I also have a problem with players who trade off with their buddies between
>rounds. Especially if one is good and one sucks. If the sucky guy wants to play
>let him pay! I know they do it to let the guy paractice, but don't do it
>while I am challenging you. It is hard enough to figure out one guy's play
>-ing style, much less two!! One on One is what the game was made for.
>
>						MIKE B.
>						NCSU

If you are not good enough to keep up with two different playing styles then
you should be glad that at least you get to play 3 rounds off your quarter.
Now if the 'sucky' guy beats you then you're really in bad shape.
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Date: 3 Sep 92 18:32:33 GMT
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Originator: mrburges@c00801-247dan.eos.ncsu.edu



> For Ryu/Ken :
>I'm not too good with them so I know these only from having them done to me.
>
>1) Standing Fierce then double hit dragon...
>    (This is standard around here when you are stunned - Does a big chunk
>		~1/3 of your life and knocks you down)
>    Supposedly Fierce then Strong Dragon does more damage (so I've heard from
>    the local Ken masters)
>
> 2) Jumping fierce - Crouching Forward - Fireball 
>>
> 3) Jab - Jab Dragon Punch 
>    This is a three hit combo that restuns Guile, Blanka, and Dhalsim
>    in the classic version.
>
> There's others but I can't think of them now....
>
> BTW the trendy thing around here for Ryu/Ken players is to Roundhouse and
> Fireball simultaneously... *shrug*

Here is one that we like to call the "TOUCH OF DEATH" around here, because when it
is executed properly it takes off OVER HALF of your energy, plus you are 
instantly stunned, and then can get hit again with the "TOD"!!

Here it is: (only works with Ken in CE)

flying fierce*standing fierce*triple fierce Dragon! (5 hits total) :)

Almost nothing compares with this combo! (except maybe Guile's 5 hitter)

Make sure you block the initial hit in this combo, else you get hit with
everything else(Not good)!!

--------------------------------------------------------------------
|           | Mail Address:        | "Shouryuken!"                 |  
|  MIKE B.  |                      | "Happy,Happy, Joy,Joy"        |
|  NCSU     |  eos06a.EOS.NCSU.EDU |                               |
|           |                      | Future rubber nipple salesman!|
--------------------------------------------------------------------
| "I have a dream that someday, everyone, everywhere, will know the|
|  wonder of my nipples"                                           |
--------------------------------------------------------------------
Newsgroups: alt.games.sf2
From: guest@dhhalden.no (.GJEST)
Subject: Re: High score
Organization: Ostfold College
Date: Thu, 27 Aug 1992 14:23:27 GMT

In article <1992Aug21.162927.25640@cco.caltech.edu> alex@leo.ipac.caltech.edu (Alex Werner) writes:

>What is your streetfighter II high score? (I'm talking about playing only
>against the computer with no continues, of course, since scores are 
>unlimited otherwise...)
>I just scored 1,109,100 with Guile this week 
>(in the arcade, not the SNES, and not CE)

You think that's something?
I scored 2,444,333,666 points,
and I haven't even tried it.
From: rlewis@isi.edu (Roger Lewis)
Newsgroups: alt.games.gb
Subject: compatibilities and starting planet
Date: 27 Aug 92 01:22:23 GMT
Reply-To: rlewis@venera.isi.edu (Roger Lewis)
Distribution: alt
Organization: USC-Information Sciences Institute


When I play a desert world with compatibilities 100% with all sector types
(in a test game) I find I'm far more likely to get ice sectors on my home 
planet than if I have compat with just desert & mountain.  Is this just a
coincidence or does the game look at your compats before assigning you a
home?
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: Re: GB on Mac?
Date: 4 Sep 92 04:26:39 EDT

In article <29895@goofy.Apple.COM>, cnc@apple.com (Chris Christensen) writes:
> Has anyone ported GB to the Mac?

No. 

-Garrett
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: Pooh.caltech is history
Date: 4 Sep 92 10:47:53 EDT

My account on pooh.caltech has been yanked. When I find
another site to host the game I will post info on it.

Fortunately I have the latest version of the server saved...

-Garrett



Newsgroups: alt.games.gb
From: banshee@percy.rain.com (E. Koffler)
Subject: Re: Game end. / And questions ...
Organization: Percy's mach, Portland, OR
Date: Wed, 26 Aug 1992 06:12:17 GMT

In article <QeafEUO00VQoM9AWkK@andrew.cmu.edu> John Lerchey <jl4l+@andrew.cmu.edu> writes:
>Excerpts from netnews.alt.games.gb: 25-Aug-92 Re: Game end. / And
>questio.. Alain Cedelle@yin.irisa. (748)
>
>>  On an other subject, i would like more informations about some kinds of
>>  'ships' as Dome, Space Plow and Greenhouse Gase: how do they work ??, do
>>  we have to put fuel in ( i.e. in Plows .. ) ?
>
>>  The only doc file i found about that is 'ships.doc'. It is quite precise
>>  about space vessels, but has very few comments about such planetary 
>>  equipments, and even mention some that seem not available from build
>>  list ( Industrial Complex ??) ...
>
>I'm not sure what docs are available, but perhaps I can answer a few of
>your questions.
>
>Space Plows require fuel in order to convert sectors.  Once fueled, you
>have to turn them on in order for them to convert sectors.

Convert sectors is a bit misleading. Space plows increase a sector's
fertility. So it does convert, but in a different sense than
say T's (terraformers). 

>Domes need to have fuel as well, and be crewed.  Once this is done,
>they'll increase the sectors effectiveness.

Domes affect a sector's efficiency as he said. However, I coulda
sworn domes used resources as the cost for the change.

>Greenhouse gasses just have to be launched into orbit.  They "explode"
>and modify the planets temperature.

g's and h's work the same way. Just build em and launch them.
Note however that the code only allows a 100 temp difference.
I believe per update.

Keeshans
koffleva@darkwing.uoregon.edu
Newsgroups: alt.games.gb
From: dud@milton.u.washington.edu (Dan)
Subject: Looking for gb game to join!!!!
Keywords: Serious player
Organization: University of Washington
Date: Thu, 3 Sep 1992 08:52:50 GMT


Looking for a game to join. Any info would be greatly cheered!

Hip hip!
From: cedelle@yin.irisa.fr (Alain Cedelle)
Newsgroups: alt.games.gb
Subject: Re: Game end. / And questions ...
Date: 27 Aug 92 17:20:00 GMT
Organization: IRISA, Rennes (Fr)
News-Software: VAX/VMS VNEWS 1.41

In article <1992Aug26.061043.13385@neptune.inf.ethz.ch>, perrocho@inf.ethz.ch (Louis Perrochon) writes...
>In article <QeafEUO00VQoM9AWkK@andrew.cmu.edu> John Lerchey <jl4l+@andrew.cmu.edu> writes:
> 
>>Domes need to have fuel as well, and be crewed.  Once this is done,
> 
>I think they need ressources to work, not fuel.

 Aargg ! It already took me several updates before realising that i had to order
'on' these Y ... But it took much more updates to learn i had to load res...;(

a.c.
Newsgroups: alt.games.gb
From: perrocho@inf.ethz.ch (Louis Perrochon)
Subject: Re: Game end. / And questions ...
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Wed, 26 Aug 1992 06:10:43 GMT

In article <QeafEUO00VQoM9AWkK@andrew.cmu.edu> John Lerchey <jl4l+@andrew.cmu.edu> writes:

>Domes need to have fuel as well, and be crewed.  Once this is done,

I think they need ressources to work, not fuel.

>Greenhouse gasses just have to be launched into orbit.  They "explode"
>and modify the planets temperature.

They don't really "explode". I think I once ordered them to fly to another
planet, and they did it, funny isn't it.

Louis

-- 
+-------------------------------------------------------------------------+
| Louis Perrochon, Institut fuer Informationssysteme, Zurich, Switzerland |
|              voice: ++1 254 7282 email: perrochon@inf.ethz.ch           |
+-------------------------------------------------------------------------+
Organization: Consulting, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.gb
Date: Tue, 25 Aug 1992 18:28:48 -0400 
From: John Lerchey <jl4l+@andrew.cmu.edu>
Subject: Re: Game end. / And questions ...
	<25AUG199209204397@yin.irisa.fr>

Excerpts from netnews.alt.games.gb: 25-Aug-92 Re: Game end. / And
questio.. Alain Cedelle@yin.irisa. (748)

>  On an other subject, i would like more informations about some kinds of
>  'ships' as Dome, Space Plow and Greenhouse Gase: how do they work ??, do
>  we have to put fuel in ( i.e. in Plows .. ) ?

>  The only doc file i found about that is 'ships.doc'. It is quite precise
>  about space vessels, but has very few comments about such planetary 
>  equipments, and even mention some that seem not available from build
>  list ( Industrial Complex ??) ...

I'm not sure what docs are available, but perhaps I can answer a few of
your questions.

Space Plows require fuel in order to convert sectors.  Once fueled, you
have to turn them on in order for them to convert sectors.

Domes need to have fuel as well, and be crewed.  Once this is done,
they'll increase the sectors effectiveness.

Greenhouse gasses just have to be launched into orbit.  They "explode"
and modify the planets temperature.

Hope this helps!

John K. Lerchey
Computing Services
Carnegie Mellon University

jl4l@andrew.cmu.edu

Any similarity between these opinions and those of anyone with power,  
authority or a decent spell checker is purely coincidental.
From: mikes@dcs.warwick.ac.uk (Mike...)
Newsgroups: alt.games.gb
Subject: HAP Slow Blitz
Date: 27 Aug 92 11:56:10 GMT
Distribution: alt.games.gb
Organization: Department of Computer Science, Warwick University, England


The server is now up again for a limited time (2 weeks).  I have only been in
once a month :-(

        Mike...
-- 
mikes@dcs.warwick.ac.uk                         ~ aka El Zud of Zurgithian
[or csubk@csv.warwick.ac.uk]                    ~ Warwickshire & D. Gower
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: GB 5.1 status
Date: 1 Sep 92 03:47:36 EDT

The ANSIfication of GB 5.1 is going fine. Dan Dickey and me are making
great progress in making clean code. I have a few more things I need
to do, but I expect the next Pooh game to be ready shortly. Please
bear with me but I want to get this right...

-Garrett


Newsgroups: alt.games.gb
From: mstorer@ponder.csci.unt.edu (Mark)
Subject: Gb Gov
Keywords: gb
Organization: University of North Texas
Distribution: usa
Date: Mon, 31 Aug 1992 19:54:50 GMT

While I don't want to actually run a race(I'm trying to have a life, and I 
discovered the inverse reation between success in Gb and in GPA), I would
be willing to take a governor-ship of some race.  I have played several times
in the past(including a HAP), so I've got a pretty good idea of what to do,
I've just never had what I thought was enough time to really play GB seriously.

--Mstorer@ponder.csci.unt.edu
A.K.A.  BOOGA, Evil, and a few others...
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: alt.games.gb
Subject: Re: GB 5.1 status
Date: 2 Sep 92 16:05:22 GMT
Organization: University of California, San Diego

In article <13577.2aa2e7d8@ohstpy.mps.ohio-state.edu> vancleef@ohstpy.mps.ohio-state.edu writes:
>The ANSIfication of GB 5.1 is going fine. Dan Dickey and me are making
>great progress in making clean code. I have a few more things I need
>to do, but I expect the next Pooh game to be ready shortly. Please
>bear with me but I want to get this right...
>
>-Garrett

Take your time, Garrett.  Like I always say:

"An ounce of destruct is worth a pound of resources..."

or 

"A ship in time saves nine."

It is definitely worth the wait to have consistent clean code.

----------------------------------------------------------------------
Chris Fodor   aka Feepness                             cfodor@UCSD.edu
Disclaimer: Will someone do my Combinatorics homework for me?
----------------------------------------------------------------------
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: alt.games.gb
Subject: GBPC Version 2.0
Date: 28 Aug 92 09:20:26 GMT
Organization: University of California, San Diego


  I have been working on the GBPC client recently and added many
new features and fixed up the old ones.  It crashes so infrequently
now that _Scan_ has finally taken it off their virus list. :)

Now version 2.0.

Things added:

addgame for auto-logins / server / port / password variables.
--more-- works like gbII now.
Everything about macros works.  Even $b
GBPC.CFG contains init commands.
Now using someone else's comport routines so there is a much better
chance they work although I'm still not convinced.

Special bonus really neat thing:

trigger files (or state files) allow hands-off dial-in and 
game connect.  Just create a trigger file and watch it fly all by
its lonesome.  

At this point it's a full fledged alternative for those of us 
who have pitiful internet accounts, though it still ain't
half as smart as gbII.

For loops are next... :)  but I'll think I'll start studying
again for awhile.

Acailable for anonymous ftp from scam.berkely.edu, /src/games/gb.
Executable and info files: GBPC.ZIP
Source: GBPCSRC.ZIP 

-------------------------------------------------------------
Chris Fodor aka Feepness                cfodor@UCSD.edu
Disclaimer: This message has been posted to much of the
            free world, and to most of the USA as well.
-------------------------------------------------------------
From: rlewis@isi.edu (Roger Lewis)
Newsgroups: alt.games.gb
Subject: Venera game
Date: 1 Sep 92 01:10:16 GMT
Reply-To: rlewis@venera.isi.edu (Roger Lewis)
Distribution: alt
Organization: USC-Information Sciences Institute


OK, I cannot run the Venera GB server as a background process, and the
server crashes often, and updates are usually forced.  Therefore I have 
to be at work to monitor the game.

I am scheduling updates on the following days (where I know I can
be at work).

Thurs. 3-Sep-92	  17:00	Update 49
Tues.  8-Sep-92   18:00 Update 50
Sat.   12-Sep-92  17:00 Update 51
Sun.   13-Sep-92  17:00 Update 52
Mon.   14-Sep-92  17:00 Update 53
Tues.  15-Sep-92  18:00 Update 54
Thu.   17-Sep-92  17:00 Update 55
From: cnc@apple.com (Chris Christensen)
Newsgroups: alt.games.gb
Subject: GB on Mac?
Date: 3 Sep 92 17:53:53 GMT
Organization: Consultant at Apple
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6CB9F6AE30103DD@kip2-32.apple.com>
X-XXDate: Thu, 3 Sep 92 10:54:34 GMT

Has anyone ported GB to the Mac?
Newsgroups: alt.games.gb
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: alt.games.lynx
Subject: Re: Lynx Batman 2 MILLION SELLOUT!!!! (Re: Lynx review! KUNG FOOD)
Date: 30 Aug 92 10:23:00 PST
Organization: BBS

In article <1992Aug29.215013.21200@mnemosyne.cs.du.edu>, jyoung@nyx.cs.du.edu
(Jeff Young) writes:
>
>Also MANY more NEW Lynx games coming out in 3-4 weeks!!!!  
>By middle October 20-25 NEW games pouring out same time as
>new Falcon 030! 
>
>Atari Lynx was top choice of VG&E magazine poll now smart people
>of the world are throwing away PRETENDERS TO THE THRONE Game Gear
>and Gameboy and saving huge eye doctor bill!

Yeah, don'cha love it?  But now, what about dumb people...?

Bobby Tribble  |8')
From: glover@casbah.acns.nwu.edu (Eric Glover)
Newsgroups: alt.games.lynx
Subject: Re: Falcon and Jaguar?
Date: 3 Sep 92 16:12:17 GMT
Organization: Northwestern University, Evanston Illinois.

In article <1992Sep2.231710.27357@adobe.com> cpage@adobe.com (Chris Page) writes:
>What are Falcon and Jaguar? I gather Falcon is a new computer and
>Jaguar is a game machine, but what are the details? Obviously most
>of this group has already talked about them, but I guess I came in
>late.

The Falcon 030 is Atari's name for the next generation ST.
The Falcon is a 68030/16 with the Motorola DSP and "True
Color" Resolutions.  It has been seen atleast, so its 
not vaporware. It appears to be THE state of the art 
HOME computer for the 90s with superior sound (atleast) and
(from the specs) graphics than the LC and Amiga.  Price
$799 1meg.  $1399 4 meg w 65 meg HD.  (Not yet available
state side but should be an Atari Oct 92, meaning Jan 93 :)).

The Jaguar is supposed to be a dual 32 bit machine, making
it "64 bits"  It has never been seen.  *BUT* If it were 
"real" you could probably expect spec near the Falcon's
680x0 chip, "More Colors then you can see, more sound than
you can hear" M-DSP and AvGA display.  My own personal
bet is, it will come without a cart slot, but with a
CD drive in mid to late 93. (There is NO basis for this
IM just sending out what I hope will be a *HINT* to
the Atari people if they're out there).  
Newsgroups: alt.games.lynx