From: duncanj@snoopy.umd.edu (James Duncan)
Subject: GURPS: GURPS FAQ version 2.1 Part 6 of 8
Followup-To: rec.games.frp.misc
Organization: University of Maryland, College Park
Date: Wed, 6 Jan 1993 19:09:16 GMT


Part 6 of 8 of GURPS FAQ 
	
  Science Fiction
  ---------------
  SF1: Where are Battlesuits (power armor) described?

	Battlesuit (aka Power armor) is described best in a non-SJ Games  
	product, namely Challenge Magazine #50 (published by GDW). The
	article written by David Pulver (author of GURPS Ultratech and
	GURPS Psionics) starts on p. 78 and is entitled - "Wearing the Steel: 
	Powered Armor in GURPS". The article is unofficial, but is probably
	about as good a "sanction" as you can get without an official blessing 
	from Steve Jackson games.  Everything is described according to GURPS
 	standard format and is consistent with other ultra-tech armor described
	in GURPS Ultratech.

	Another description of power armor is given in GURPS Supers, 2nd 
	edition and the GURPS IST source book.  The GURPS Supers, 2nd Edition
	source book has a sidebar on p. 71 describing a Battlesuit suitable
	for use in a Supers campaign. On page 91 there is an example of the
	IST Powered Infantry man (aka IST Battlesuit). The IST supplement
        has the IST Battlesuit described on page 50. This is basically
	the same suit as p. 91 of GURPS Supers but it adds blasters in
	replacing the built-in forearm mounted Uzi, and gives a bit
	more detailed description.

  SF2:  Is there a GURPS compatible miniatures/boardgame starship system.
	No. There are plans to revise Triplanetary to do this. No estimate
	on when this will be done.

  SF3: Will GURPS Autoduel ever be revised?
	Yes, after GURPS Vehicles (currently awaiting second playtest draft)
	is completed.

  SF4: Are robots covered in any GURPS book.
       (Thanks to Jeffrey H. Johnson <jjohnson@ccscola.columbiasc.ncr.com> 
        for his input on this item). 
       
        No. A GURPS book devoted to robots is planned and David Pulver
        (author of GURPS Ultratech) is scheduled to write it, but this
        will not be written until David finishes writing the GURPS
        Vehicles book.

        There is, however, an article by J. C. Connors in Roleplayer 28
        (April 1992) with rules for robots in GURPS Supers.  The editor
	of Roleplayer editor  notes:
        "This article has nothing to do with the GURPS Vehicles or GURPS
        Robots books now in the pipeline. . . but it looks like fun.  Consider
        it optional and enjoy it!"  
	
	Troy Kammerdiener posted another robot-design system some time
	back. [Note: ftp site for this rules set is needed].
 
 * SF5: How do the beam weapon rules work? 
  	[under construction]

  Cyberpunk
  --------- 
  CP1:  How should netrunning be handled?
	a) Various people say:
	   1. Netrunning should be left to NPCs only.
	   2. Wing it and use an abstract system.
	   3. Have a 2nd GM run all net running.
	   4. Run the net runner in a separate session before the 
	      main group meets.
  
  CP2:  The GURPS Cyberpunk source book doesn't contain any specific
	world setting. Is there a GURPS cyberpunk world sourcebook?

	No. Currently, there is no GURPS worldbook for the Cyberpunk
	genre. _GURPS Cyberworld_ is planned. Paul Hume of Shadowrun 
	fame is writing this one. No idea when it will be completed.
	_GURPS Terradyne_ is a source book for low tech space
	science fiction gaming. This book can be "cyberized" but
	includes a limited amount of "hooks" for the cyberpunk genre.
	_GURPS Autoduel_ has many more features of the cyberpunk genre
	but it is currently out of print.

	You can also use CP2020 material or Cyberspace material as
	background material for GURPS. See the Conversion section. 
 
  CP3: Where can I get stats for GURPS Cyberpunk equipment and cyberware?

	Currently, you need to convert weapons and equipment from
	systems if you want added equipment and equipment with
	"character". See the notes in the Conversion section.

End of Part 6 of 8 of GURPS FAQ

Newsgroups: rec.games.frp.archives