From: bairds@rigel.cs.pdx.edu (Cheradenine Zekalwe)
Newsgroups: rec.games.mud
Subject: Re: New News Group
Date: 8 Apr 92 06:43:15 GMT
Article-I.D.: pdxgate.5280
Distribution: usa

alansz@cogsci.Berkeley.EDU (Alan Schwartz) writes:

>Recently, csteele@magnus.acs.ohio-state.edu (Christopher E Steele) wrote:
>>What needs to be done is terminate r.g.m. and make it into subgroups.
>>like:
>>	rec.games.mud.diku
>>	rec.games.mud.MUD
>>	rec.games.mud.MUSH
>>	rec.games.mud.MUCK
>>	rec.games.mud.other

>My god, the voice of reason. This is a very legitimate suggestion to my
>mind. Although I think you can put the mud/mush/muck/(moo?) folks all
>together as rec.games.mud.tiny. We're pretty compatible, especially since
>we don't focus too much on killing each other off in VR. ;)

>The rec.games.mud.code is also a pretty good idea, since people often
>want to know where code is, or how to put it up. I think that once 
>the groups are split like this, rec.games.mud.announce will be unnecessary,
>as the traffic split up shouldn't be too bad.

>My $0.02.

Well, what the hell, might as well insert my own two cents here.  I think
something like the following might be something close (though in truth, I'd
support almost any breakup):

     rec.games.mud.advocacy      /* or .flames or .stupidity or .whine or
                                    whatever.  Bruce can let it all hang
                                    out here.                              */
     rec.games.mud.announce      /* announcing changes to the r.g.m.
                                    heirarchy, changes in moderators, etc. */
     rec.games.mud.misc          /* general news, FAQs, where can I find
                                    MondoMUD?, what happened to FuzzyMUCK?
                                    perhaps just leave this as r.g.m       */
     rec.games.mud.social        /* postings of a general interest to
                                    players who play social oriented muds  */
     rec.games.mud.combat        /* postings of a general interest to
                                    players who play combat oriented muds  */
     rec.games.mud.programmer    /* anything relevant to programming and
                                    mudding (in-game programming & the
                                    actual coding of mud servers, etc.)    */

Perhaps if demand warranted it, rec.games.mud.social and rec.games.mud.combat
could be split up into smaller groups dedicated to individual muds
(rec.games.mud.lp would probably remain, for example, and rec.games.mud.diku
might be deserving of it's own spinoff as well).  Also, I wonder what sort of
demand there might be for a rec.games.mud.builder (for castle/area builders
to talk about that sort of thing).  Also, keep in mind that the lack of
bandwidth in some of these areas may only be because of a tendency to avoid
rec.games.mud because of the amount of general bullshit that floats through.
I'm not sure I understand the reasoning behind a fear that a new newsgroup
won't get enough bandwidth either.  The new grouping shouldn't create too
much hassle or additional wasted space, should it, and if nobody posts to a
newsgroup how is it wasting bandwidth?  It might be effectively useless, but
it would seem to me that any attempt at organizing would be better than none
at all.

| bairds@rigel.cs.pdx.edu | "The bomb lives only as it is falling." from      |
| o--[=====- % @>-^-v---- | _Use of Weapons_ by Iain M. Banks                 |
Newsgroups: rec.games.mud