HDTenEightyP/NetNews huggingface dataset:
From: kuryakin@bcstec.ca.boeing.com (Rick Pavek)
Subject: Re: Maelstrom Correction
Organization: Boeing
Date: Fri, 18 Dec 1992 20:13:21 GMT

My $.02.

I like Maelstrom.  I paid my fee.  I play it alot.  I LIKE the fact
that it's style is similar to Ben Hallers, because Ben make good games
and sets a standard.  If they all look as good as these, we'll all come
out ahead.

Nice job, Andrew.  If they don't like it, screw 'em.

Rick
------the following .sig is stolen from another user.  Nitpickers beware.
#include <disclaimer>
#include <funny_remark>
#include <email_address>
main() {}
$ segmentation fault - core dumped
-- 
Rick Pavek                       | Never ask a droid to outdo its program.
kuryakin@bcstec.ca.boeing.com    |           
Seattle, WA                      |   It wastes your time
                                 |          and annoys the droid.
Organization: City University of New York/ University Computer Center
Date: Tuesday, 15 Dec 1992 10:51:02 EST
From: <G95HC@CUNYVM.BITNET>
Newsgroups: comp.sys.mac.games
Subject:    Harpoon SSBN's in HDS

Hello fellow Harpooners,
    I just bought my copy of Designer's Series yesterday.  So far the upgrade
version of the game is just plain spectacular...it hasn't crashed after 7 hours
of straight playing.  I do have one question though...in which scenario does
the Blue side get to control the SSBN's?  I have seen two or three scenarios
where the Red side has to protect their SSBN's and make a transit to the
Atlantic, but I couldn't find a Blue scenario that would allow me to do the
same thing.  (Perhaps a mission to go into the Baltics undetected?)  I have
the GIUK scenario plus NACV and MEDC.  Could someone point out where would I
find these SSBN scenarios?  Please e-mail your response.

BTW  I would also be interested in buying or trading for the IOPG scenario.
From: kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson)
Subject: MacDroid
Newsgroups: comp.sys.mac.games
Date: 17 Dec 92 21:41:14 GMT

I downloaded the file that was posted here earlier.  It is virus free (checked
with SAM 3.5).  It is a remake of Color Daleks, only in black in white. The
author promises color in the next version...

Ken
Newsgroups: comp.sys.mac.games
From: cooljohn@leland.Stanford.EDU ( Magdaleno)
Subject: One more time on this Maelstrom thing.
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 19 Dec 92 12:11:10 GMT

 Look, no one needs to defend Andrew.  No one's pressing charges
(that I've heard of yet). I don't want to blab too much more.
Like some one a couple of articles ago said: There are too
many similarities that it almost defies the mind that it's more
than coincidence.

 Also, if you think that those who are critical of Maelstrom are
ganging up on him just to do it, well you're wrong. Hopefully
something will learnt by this.  

 Quick note to Andrew: I am curious as to the art work. You say
you paid artists to do your art for you.... I'd talk to your
artists and find out where they got the ideas for a player ship
and asteroids that look very very similar to lunatic fringe.

 -John A. Magdaleno
  cooljohn@leland.stanford.edu
From: Eric_Blanpied@bmug.org
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceward Ho! 2.0
Date: 17 Dec 92 02:27:21 GMT
Organization: BMUG, Inc.

A newsletter I just got from Delta Tao (Ho! publishers) said that they were
planning on having Spaceward Ho! 3.0 out for MacWorld in Jan., but no talk
about what's new.  The blurb mentioned free upgrades for recent purchaser and
cheap ones for other owners.

-ewb

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Cyberblast--new game
Date: 17 Dec 92 02:54:52 PST

In article <168BF13CC1.C521832@MIZZOU1.missouri.edu>, on 17 Dec 1992 04:31:29 GMT,
C521832@MIZZOU1.missouri.edu writes:

>
>Has anyone seen this game? It's called Cyberblast, from "Innerprise Software,"
>and there's a color ad in the back of a new magazine "Mac Home Journal."
>It looks like a science-fiction version of Gauntlet, and the graphics look
>very nice.
>
>Incidentally, the back cover of the magazine is a color ad for the CD game
>Victor Vector & Yondo, with several nice screen shots.
>
>Rev
>
Yeah, I got a review copy of Cyberblast a number of months ago.  It's a
neat arcade game, but I found it a tad confusing and controlling the
game is slow and awkward....didn't care for it too much.

Gann
Newsgroups: comp.sys.mac.games
From: mason@cis.umassd.edu (Mason L. Bliss)
Subject: Re: MacDrone 1.1
Organization: University of Massachusetts Dartmouth
Date: Thu, 17 Dec 1992 21:56:01 GMT

In <1992Dec17.185248.14397@galileo.cc.rochester.edu> baltman@prodigal.psych.rochester.edu (Brian Altman) writes:

>What is MacDrone? I don't want to debinhex it etc. until I
>_know_ it isn't a virus...and I haven't heard of it before.

>-Brian

Sorry about the breach of netiquette... I should have included a bit of a
description with the post.

What I posted was this: MacDrone version 1.1, and a small readme file, both
stuffed (new format stuffit archive).

MacDrone is a cool (I think) game that I'm working on. It's based on Daleks.
It gives you keyboard control of your guy, which, in the next version (which
I'm working on at present) will be customizable.

It's virus free... The lab I work at is quite careful about the possibility of
viral infections.

Also, MacDrone is completely free. NOT shareware. Enjoy it, and don't feel
guilty about not sending in a payment. I enjoy using free programs, so my own
work is free, to "give it back".

I've cancelled the posting, to avoid further confusion. I'll be distributing
MacDrone through FTP sites etc. For anyone who DID get it and still has it,
please feel free to give it to anyone who might like it.
--
From: robg@Apple.COM (Rob Griffiths)
Newsgroups: comp.sys.mac.games
Subject: Re: Club Racquetball
Date: 13 Dec 92 05:18:36 GMT
Organization: Apple Computer Inc, Cupertino, CA

In article <19538.2B2875F2@zeus.ieee.org> Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool) writes:
>Wonder does this game comes with protection password

No.  Club Racquetball is not protected.  

-rob.
-- 
Rob Griffiths    "And the future will be better tomorrow" - Dan Quayle
robg@apple.com   PP-ASEL-IA, looking for clouds .... B52s/REM/Erasure!

Newsgroups: comp.sys.mac.games
From: rowe@engin.umich.edu (Steven Rowe)
Subject: Re: Spectre ONE!!!!! Player version
Date: Mon, 14 Dec 92 23:47:20 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <BzA3ot.JtE@rice.edu> Colin Law <claw@spacsun.rice.edu> writes:
[ with multiple deletions...]
>Call me stupid...go ahead and call me stupid one more time...Why?  Well
>I bought a "single player" copy of Spectre under the impression that it
>allowed network play for 2 and only 2 players.  I thought this because I
>swear I read in at least two places that the single pack allowed only two
>network players and the LAN pack allowed up to 6.  In fact I will try and 
>dig up the latter because I know I read somewhere that you could play
>6 people with the LAN pack (but you can only play 3).
>
>The whole point was to be able to network.  Did anyone else find it hard
>to determine any of this from reviews and ads???
>Tell me I'm stupid again if you want.  I'm really kicking myself here.  
>But VELOCITY should have been specific on the box and not wait until 
>page 27 of the manual before it says everyone must have a different 
>registered copy.  They should state that "this is a one person copy and
>all other networked players must have their own copy" on the BOX!!!
>
Naw, I won't call you stupid.  I knew about the serial number thing
because I had a beta version (no net play options at all), and was
asking a lot of questions when it was released commercially.  I was
somehow able to tell from the box that you needed two copies, but I don't
remember how; scarecely matters to me, since there's no way in h*ll I'm
gonna pay 60 bucks for a game, no matter how cool it is.

>Any patches out there to calm me down....(you didn't here me say that.)
>Or perhaps someone would like to trade copies (but that's illegal and you
>didn't hear me say that either).

I see NOthink!  I hear NOthink!

Better luck next time.  Actually, I'd have advised you to wait for the
new release of spectre, which seems to offer a lot more cool stuff...

-- 
Steve Rowe: B0 f- w- c g+ k+ s- e+ r-
I drank too much beer, then tried to sober up by drinking
too much coffee.  The result was that I was still making
irrational decisions, but I was making them *FAST*!  -me
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: Stellar 7 (was Re: Macintosh Games release listing
Date: 15 Dec 92 11:30:10 PST
Organization: Science Applications Int'l Corp./San Diego

In article <1992Dec15.173304.12868@lclark.edu>, hulsej@lclark.edu (Jose Hulse) writes:
> Article-I.D.: lclark.1992Dec15.173304.12868
> References: <1992Dec14.195944.2997@svcdudes.com>
> Distribution: na
> Organization: Lewis & Clark College, Portland OR
> Lines: 10
> 
> Just to let y'all know...   I saw the Mac version of Stellar 7 in a software
> store yesterday, on 3.5" high-density disks.   Has anyone bought and played
> this?  What's it like?
> -Jose'
> 

I picked it up at Electronics Boutique for $24.99 and brought it bck the
next day. It's another bad PC-Mac port with bad graphics and bad control.
The only bright spot was it's sound.

The game is similiar to Spectre in gameplay with a variety of enemies and
weapons to choose from. You have to fight your way through (15?) levels
of the bad guys and eventually destroy the supreme bad guy, or something
like that. The graphics were slow and choppy on my IIsi, though I saw
a previous post that said it was nicer on a IIci.  

If you don't like other PC ports (like Red Baron) I'd stay away from this
one. The price isn't bad, but with other games like Empire Master, Hellcats,
Spaceward Ho! and Heaven and Earth on my hard drive, I'd never play it!

To each his own however!  -Al
Newsgroups: comp.sys.mac.games
From: UC525655@mizzou1.missouri.edu (Mark Eaton)
Subject: Re: Malestrom ENDING
Organization: University of Missouri
Date: Wed, 16 Dec 92 13:29:19 CST

In article <19771.2B2F0CB8@zeus.ieee.org>
Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool) writes:
 
>
>
>    Maelstrom is most pretty cool game that I ever played from shareware!
>One thing bad about this game is its has no ending!Most of people keep playing
>for hours and end up nothing.Sound lamey to keep playing hours without ending
>
>of game. But I do like to play the game because it has great graphic and
>
>animation.
>    Hopefully Andrew Welch will make new version to have the game its ending!
>Anyone agree with me?
>
I have heard that there is an end-game. Some sort of battle with a
giant alien ship. I'm not sure if this is true, *I* sure haven't
made it to the end! Yet!  |-) Read the latest Tidbits for more on
this.
 
(I'm not trying to discourage you from posting or anything, but you
might want to proof-read your posts before you hit that send button
|-)
 
>
>--
>=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
> Jason Kool - Internet: Jason.Kool@f204.n2603.z1.ieee.org
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.mac.games
Subject: Re: CITADEL: for those who played it.....
Date: 18 Dec 92 12:47:58 GMT
Organization: SRL Data


    IN ARTICLE <1ggt6gINNlfa@usenet.INS.CWRU.Edu>, 
		cq267@cleveland.Freenet.Edu (Jeremy Fox) WRITES:
> 
> In a previous article, claudio@dcs.qmw.ac.uk (Claudio S. Nascimento;E303) says:
> 
> >If you have played Citadel - Adventure of the Crystal Keep you
> >may be able to answer a few questions.
> >1) Where is the map book?
> >4) What is the version you have? I have version 1.1 and it
> >is starting to be unreliable (i.e. it is starting to crash very
> >often).
> 
> I have version 1.3, I think.  I actually trashed this program soon after
> I received it.  It's a bunch of crap.  [...]

    I'd disagree with that. I played Citadel to completion a couple of years
    ago. The user interface and game presentation were excellent, easily
    surpassing any other Mac RPGs available at the time, and most that have
    been released since then. However, it was written pre-System 7, and is
    most definitely *not* happy with MultiFinder (despite the fact that the
    back of the box shows it running under MultiFinder), and thus by
    definition will not work with System 7. When I bought the game System
    6.0.5 was current, and I used a separate start-up disk which booted with
    Finder; as I recall it only crashed a handful of times in the three
    months or so I was on playing it, which is fair going for a Mac
    application. I'm quite surprised to see it's still being sold today. Was
    1.3 supposed to be a System 7 upgrade? (I think I've got 1.1)
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
From: v058l789@ubvmsd.cc.buffalo.edu (I AM the Nighthawk)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings 26 Mayhem
Date: 16 Dec 92 03:14:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <74961@apple.apple.COM>, robg@Apple.COM (Rob Griffiths) writes...
>Stuck!
> 
>Any help appreciated; this level is called ":Steel Mines of Kessel" or
>somesuch, and can be reached with access code ILGOGINEJR.  I'm stumped
>on how to get everyone through the last third of the the puzzle...
> 
>Please respond via e-mail...
> 
>-rob.
>-- 
>Rob Griffiths    "And the future will be better tomorrow" - Dan Quayle
>robg@apple.com   PP-ASEL-IA, looking for clouds .... B52s/REM/Erasure!

	Did you get any responses on this.  If so, tell me how to do it...
I'm stuck in a major way.  Thanks a heap and a load of sleep for any help! :-)

						Ethan Bowerman
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: PoD & DQoK - Impossible?
Organization: University of Colorado, Boulder
Distribution: na
Date: Wed, 16 Dec 1992 21:45:20 GMT

In article <BzBqJL.1vv@cs.dal.ca>, holmes@cs.dal.ca (Ray Holmes) writes:
> 
> 	It certainly seems that way to me. Pools of Darkness was a fun
> game, but ends up eventually in an impossible series of battles (at
> least I've never heard of anyone getting past there - I did talk to
> one person who made it into the third battle before quitting). So I
> put that aside, and try Dark Queen...

I won it, but to do so, I used the duplicate items cheat.  Took a lot
of preserverance.

As for DQK being harder, I agree.

This one, I'm just starting... but so far, I haven't run into any
impossible battles.  The plot is a lot harder to follow, though.
In POD, you could pretty much do whatever you wanted.  In DQK,
there seems to be an order in which you must get things done.
After a lot of searching, and a lot of help from the net (thanks everyone.)
I finally got past finding the Oracle, but now I'm not sure where to
look for the book of Amrocar.  I decided to heck with it, and I'm wandering
 the map in search of adventure.

The extent to which you have to endlessly search is really anoying!

Also, would it be _so_ difficult to program in new monsters?  After the last
several SSI games, if I have to slay another shambler, I'll (* insert ominous
event here *) :-)

Scott.
From: Robert.T.Warfield@dartmouth.edu (Robert T. Warfield)
Newsgroups: comp.sys.mac.games
Subject: Maelstrom Level 27-Bug or just making the game harder.
Date: 11 Dec 92 22:50:20 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0b2@newshost.dartmouth.edu


  From level 27 on my thrust comes on permantly. (Yes I used the
ResEdit cheat). Anyone else find this so?

**********************************************************************
* Arthur, king of the Britons    * King of the who?                  *
* King of the Brittons!          * Who are the Brittons anyway?      *
* I am, you are, we all are the  *                                   *
* Brittons and I am your king!   * Well, I didn't vote for you.      *
**********************************************************************
Robert T. Warfield@dartmouth.edu
Newsgroups: comp.sys.mac.games
From: jellis@wam.umd.edu (Harry Tuttle)
Subject: Re: MacUser's games listing
Followup-To: MacUser games
Keywords: MacUser
Organization: University of Maryland, College Park
Date: Sat, 12 Dec 1992 18:44:10 GMT

Has anyone else noticed just how much space MacUser regularaly wastes giving
terrible games good reviews?

Case in point: Mutant Beach--possibly the most dissapointing game ever!
This game is pathetic!!! What did MacUser give it? 4 mice!

Where are Hellcats and Spaceship Warlock, not to mention all the Sierra games
that, while not perfect, would surely destroy MB?

Hello? Someone over there needs to take command of the situation QUICKLY!!

-----------------------------------------------------------------------------
| "Listen, kid, we're all in it together."                      Jason Ellis |
|  -Archibald Tuttle, Heating Engineer                   jellis@wam.umd.edu |
-----------------------------------------------------------------------------
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Newsgroups: comp.sys.mac.games
Subject: Re: Welch's response to the whole Haller similarity thing
Date: 11 Dec 92 23:22:29 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In <CKD.92Dec11171534@loiosh.eff.org> ckd@eff.org (Christopher Davis) writes:

>Wolfenstein games, or one of the souped-up artillery games like Scorched
>Earth (I'd get SoftPC, but it requires VGA...), etc?

Simple.

Get SoftWindows; it gives you VGA!

Cheers,

						/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

  "On a clear disc, you can seek forever."
From: mikec@spider.co.uk (Mike Coren)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon vs. Hellcats
Date: 17 Dec 92 15:36:38 GMT
Organization: Spider Systems Limited, Edinburgh, UK.

In article <1992Dec14.125532.357361@magicbb.uucp> Maury_Markowitz@magicbb.uucp writes:
>
>  This is not really true.  The version that carried the radar was the
>Tigercat, a late-war experiment by the US to enter the night fighter arena. 
>They never really had to earlier, because of the amazing Mosquito being used
>in Europe, and there was little night action in the pacific.  This aircraft
>was not a day fighter, and the radome seriously effected performance, and roll
>time.  The aircraft in the simulation was NOT a Tigercat!
>  Personally, I think a properly equipped Mosquito acting as a night bomber
>would have been an absolutely devistating weapon in the Pacific, the Japanese
>were just as deficient as the US in terms of night fighting (I know of no real
>"night" aircraft other than the Gekko/Moonlight recce planes), if one side had
>deployed such an aircraft, there would be little the other side could do for
>months (something that happened to the North Atlantic when the Germans started
>to deploy the long range patrol bombers - stopped the day the escort carrier
>came out).

Didn't the US also operate night fighter variants of the P38 and the PBY
Catalina in the Pacific?  And let's not forget the P61 Black Widow.

>
>Maury

MikeC

-- 
Michael D. Coren, Electrical Engineer             mikec@spider.co.uk
Telecommunications Techniques Corporation, Germantown, Maryland, USA.
Temporarily at Spider Systems Limited, Edinburgh, Scotland, UK.
From: arnett@unixg.ubc.ca (Bill Arnett)
Newsgroups: comp.sys.mac.games
Subject: Re: Malestrom ENDING
Date: 16 Dec 1992 23:36:32 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: unixg.ubc.ca

In article <19771.2B2F0CB8@zeus.ieee.org> Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool) writes:
>    Maelstrom is most pretty cool game that I ever played from shareware!
>One thing bad about this game is its has no ending! Most of people keep playing
>for hours and end up nothing.
>    Hopefully Andrew Welch will make new version to have the game its ending!
>Anyone agree with me?

Hours?????  You must play a hell of a lot better than I can!  My high
score is about 160000 (level 15) but it doesn't take long to get up
to that level.  I've never been able to play long enough to wish that
there was an "ending" to the game.  (Of course, I haven't made my
ship involnerable either!)

Nope. I don't agree.  This type of game IMHO shouldn't have an ending.
There's no reason for one.  Every level is the same.  It wouldn't make
any sense to arbitrarily choose an end point.

Bill.
-- 
Bill Arnett                            Internet: arnett@unixg.ubc.ca
Newsgroups: comp.sys.mac.games
From: Ken Wilkens <wilkens@oursun.med.yale.edu>
Subject: Re: So what game should I buy at Mac World?
Organization: Yale University
X-Useragent: Nuntius v1.1a2
Date: Mon, 14 Dec 1992 12:48:54 GMT

Well on what game to buy, I really doubt at this time that F/A 18 Hornet
will be shipping at macworld, but maybe being shown! (booth 3962), I have
yet to hear of pirates of gold, but pax will be there being sold (booth
101 I think). I have the lateest beta and it is real solid now!

Ken
Newsgroups: comp.sys.mac.games
From: ajmiller@sage.cc.purdue.edu (Arkayn)
Subject: Re: fewer bonus canisters in Maelstrom 1.02?
Organization: Purdue University
Date: Wed, 16 Dec 1992 13:43:31 GMT

I played a game up to level 19 and only got 3 bonus canisters. I only see the
3shot or autofire ones about 2x a WEEK. I think that something was def. changed

WonderMidget
From: Joseph_I._Chen@uu0570.foggybottom.com
Newsgroups: comp.sys.mac.games
Subject: Re: Help on Monkey Island Wanted
Date: 17 Dec 92 05:50:16 GMT
Organization: Foggy Bottom / Washington, D.C.

To get the navigator's head, you must give the natives something important. 
Look through all of your items.  Find the three brochures or booklets that
teach you how to do something.  Try giving all three of the booklets to the
natives.  One of the booklets will work.  When the booklet is given to the
natives, they will give you the navigator's head.
Foggy Bottom - your FirstClass Mac connection in Washington, DC
Organization: University of Maine System
Date: Wednesday, 16 Dec 1992 11:45:59 EST
From: Jon Carr <IO91748@MAINE.MAINE.EDU>
Newsgroups: comp.sys.mac.games
Subject: Re: Luck in Maelstrom..?

In article <1992Dec13.090859.7687@tcs.las-vegas.nv.us>,
James_Tilley@tcs.las-vegas.nv.us says:
>
>>>What does the luck do for you in the game, I've gotten it on a few occasions
>>>and never could figure out what it did for me.
>
>>I think if you have luck and other bonuses, like a triple-shot, and you
>>die, you get to keep the bonuses.  Anyone else know for certain?
>
>When I have had luck, there has been a couple of instances where an asteroid
>hit me, but instead of getting killed, it said 'Sweet!' and the asteroid blew
>up instead.

Ditto. But I noticed this "Sweet!" effect only works near the edge of
the screen (where you need luck!).

I'm not sure about the "protect" effect (similar to Solarian II).  Does
anyone know for sure?

    -----> Jon                                   Jon Carr
    -----> IO91748@MAINE.BITNET                  36 Forest Ave
    -----> IO91748@MAINE.MAINE.EDU               Orono, ME 04473
    How about those 15-0-1 Black Bears!!!  M-A-I-N-E GO BLUE!!!!
From: hulsej@lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Re: Macintosh Games release listing - Complete List (Long)
Date: 15 Dec 92 17:33:04 GMT
Article-I.D.: lclark.1992Dec15.173304.12868
Distribution: na
Organization: Lewis & Clark College, Portland OR

Just to let y'all know...   I saw the Mac version of Stellar 7 in a software
store yesterday, on 3.5" high-density disks.   Has anyone bought and played
this?  What's it like?
-Jose'

-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu |  Four years ago, Bush said that if I voted 
for Dukakis I could expect crime,taxes and the deficit to go up.
I guess he was right...I voted for Dukakis and look what happened!
Xref: sparky comp.sys.mac.games:12953 rec.games.bridge:6960