HDTenEightyP/NetNews huggingface dataset:
From: awilson@nyx.cs.du.edu (Andy Wilson)
Subject: sf2ibm_r.zip at WUArchive
Summary: Huh?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sun, 27 Dec 92 22:59:46 GMT

   At the risk of stress-testing my new pair of nice comfy asbestos undies,
what in the name of GNU is SF2IBM_R.ZIP from /pub/MSDOS_UPLOADS of wuarchive?
As a (rather succinct) file in that directory claims, it has a messed-up
ZIP directory... the exact complaint when I did 'unzip -v sf2ibm_r.zip' is
     "End-of-central-directory signature not found. Either this file
      is not a zipfile, or it constitutes one disk of a multi-volume
      archive. [etcetera etcetera]
   Is there a clueful wizard out there who knows what this is, and what to
do about it? Tnx 1.0e8!



--
--------------------------------------------------------------------------------
                  Andy Wilson -- awilson@nyx.cs.du.edu
      "From the sublime to the ridiculous is but a step." --Napoleon
                "Ying tong iddle i po!" --Spike Milligan
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Good of ticking [please read]
Date: Fri, 01 Jan 93 01:23:38 GMT
Organization: University of New Mexico, Albuquerque
Distribution: usa

>Huh?! If you are being swept, and you hold the joystick in the jumping
>position, won't you get swept anyways? Assuming, the timing is right...
>
>Besides, I think his problem is the joystick...
>
> Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
> 			| Internet: c-wang@uiuc.edu			

Not necessarily.  A perfectly timed knock-over sweep will knock down
an opponent when he gets up, because the opponent has to first get up
before he can go into defense (check out the animation closely).  It's
at this point that you can knock him down...although, I must admit, it's
hard to time with a Ken/Ryu footsweep, but with, say, Chun's roundhouse
pushover, it's actually pretty easy (that is, until they reach the end
of the screen, then the timing gets really difficult because the stand up
much quicker for some odd reason...I guess it's because they don't fall as far
because the wall stops them).

Jumping just simply seems to be a more instantaneous move than to try to
crouch block.  You're already standing anyways, it's just like your
continuing the motion.  A good way to see how well it works is to use 
Chun Li against Zangeif...Zan's make lunch meat out of most Chun's that
jump in.  But try jumping in with her (land just in front...if you let them
walk under your jump your almost guaranteed dead meat)...now most Zan's  
will try to do a SPD on you, but immediately jump straight up.  Using
this technique, I can avoid a SPD approx 90% of the time.  And it requires
almost no skill...you just have to be a little creative in it's uses.

Now, I don't know how well it works with characters other than Chun...after
all, Chun does have one of the quickest jumps there is...but it's worth
a shot.

---Phantom

Newsgroups: alt.games.sf2
From: jnishina@nyx.cs.du.edu (John Nishinaga)
Subject: Re: Electricity
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 29 Dec 92 22:03:53 GMT


el27166@uxa.cso.uiuc.edu (This Space for Rent) writes (in partial):
 
>Everyone likes to think that the competition they face at their local arcade
>is the best they will meet elsewhere in the world.
 
I certainly hope not.
 
>Almost all of the advice posted to this newsgroup are completely useless to
>me.  Most of it, I ignore, like the Bison vs. Ken cheapness debate.
 
No kidding, eh?
 
>What this group IS useful for is it's a forum for me to see SF2 from other
>perspectives.  After someone told me the somewhat radical theory that EVERY
>move can be interrupted, I put theory into practice by performing a standing
>roundhouse dragon punch in a real fight situation.  Previously, such a move
>would have been beyond my belief and understanding of the game.  Now, I have a
>slightly wider and IMO more accurate overall view of the game.  And it's these
>incremental burst of insight into the game which I enjoy.
 
How about those Guile backhand's to Sonic Kick? :)
 
What I personally would like to see is some real guides, as in one character
vs. another character and strategies for both sides.  I still haven't seen any
decent ones.  On that note, except one from me within a week or so. :)
 
>Also, I hope to help everyone become better, so that I can have decent
>competition when I visit places outside of UIUC.  Competition outside of
>college campuses is rather pathetic, in my experience.
 
You should come down to L.A. sometime.  If you are as good as you sound, it
should be interesting to say the least.
--
John Nishinaga - jnishina@nyx.cs.du.edu
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Strategy Guides
Date: 30 Dec 92 15:48:49 CST
Organization: University of Kansas Academic Computing Services

My friend's trying to learn someone besides Vega, so if anyone could
send me strategy guides for any of the others, it would be much
appreciated.

-Michael Lerner
Newsgroups: alt.games.sf2
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Re: Let's play Smash the Lexus
Organization: University of North Texas, Denton
Date: Tue, 22 Dec 1992 11:41:35 GMT

In article <BzGs1J.LJH@news.cso.uiuc.edu> caine@uxa.cso.uiuc.edu (Dark Lord of the Sith) writes:
>tmorris@bruny.cc.utas.edu.au (Tim Morris) writes:
>
>>I'm wondering about the most efficient way to pulverise the Lexus with
>>the various characters.  (For those of you that are confused, the Lexus
>>is the car stage).  I hate it when I take a character I've never had
>>before and fail to even destroy the damn thing!  So here's a list of
>>characters and the methods I use, and the amount of time that's usually
>>on the clock when the car gives up the ghost (provided I'm not screwing
>>around with sonic booms, HK's etc).  Ammendments?
>
>
>Dhalsim (? seconds)
>  Headbutt!

   The car stage is about the only place to enjoy Dhalsim's only bufferable
move - so I suggest you use this opportunity.  Crouching forward (gimpy kick)
buffered to fireball.  It looks cool to see Dhalsim do this - since most people
don't even know the kick exists or that he can buffer a move. (most people
don't play Dhalsim).  
   Correct me if I'm wrong (havn't had time to test) but this combo seems to
do some good damage.  The stun of the kick is not long enough to make this a 
true combo in combat - but it is a bufferable move.    

BTW:  The gimpy kick is the most useless move in the game - and does nothing
but screw you up.  It makes it near impossible for Dhalsim to forward slide
under a jumping oponent :(.  If the gimpy kick were gone forward slide would
work better than short - oh well.

Ciao...


                                                       - Jason
 

Newsgroups: alt.games.sf2
From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: Ticking...
Organization: University of Illinois at Urbana
Date: Thu, 31 Dec 1992 12:30:00 GMT


     Oh well, just figured I would throw my $.02 in...

I don't understand why people call certain things cheap.  It isn't like it's
even POSSIBLE for anyone to go outside the bounds of the designers of the game.
I mean if you can perform a move or sequence of moves, then that is part of 
the game.  All too often people tend to treat ticking as a sort of secret
chemical weapon or something.  They tell everyone that using it is wrong,
but if their opponent uses it, then they are perfectly free to use it right 
back.  Bah...it's all in the game and anyone can use it whenever they want.
If your opponent can't counter ticks very well, and you exploit that to win..
congratulations...  Who cares if he could beat you otherwise...he never
bothered to practice the counter-ticking aspect of his game and has paid the
price.  Perhaps in the future he will be wiser.

     Cheap moves are what keeps the game interesting.  Often, when someone
comes up with a slick new sequence and wins because of it, people label it
as cheap (and I don't only mean throws...how often was the Ken touch of death
labeled cheap!)  In reality it is just something which you had never 
encountered before, or if you have, something you havn't adjusted your play
to account for yet.  These "cheap" moves are what force you to adjust and
relearn your strategies and should be looked upon as an opportunity to
get better.  If you think something is cheap, then go ahead and try it...
more often than not I think you will find that properly performing these
"cheap" moves require just as much skill as any other aspect of the game.
I know that many will argue with me about that, saying that Bison's
cheesepedo takes no skill, but try to win a match by simply torpedoing
back and forth...  against any sane player, this simply can't be done
unless you set it up right and execute it correctly which is in no way simple.

     Oh well, that's enough for now....later all

-- 
   /|        /              / |      /       /  /-/  Can be reached on the
  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
 /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |      loverde@ux1.cso.uiuc.edu
/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /      jvl45017@uxa.cso.uiuc.edu
Newsgroups: alt.games.sf2
Subject: Re: Newbie Question
From: fizban@lopez.marquette.MI.US (Jason Hamari,Sauna)
Date: Sat, 2 Jan 1993 10:19:15 EST
Organization: Great White North/UPLink

In <b3a=Bl#@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:

>Question from someone who's new to SF2:

>How do you break a hold? Whenever I am playing
>my friends, neither they nor I can escape holds
>like Honda's Bear Hug or Dhalsim's Noogies. But
>the computer seems to break out of them quite
>easily. What's the trick?

Mu$t be level 7.  They are pretty bad when you get caught in a nugie or any
"grab + damage" move.  Of cour$e, your hold move$ are u$ele$$.


($ure wi$h that key would work.)
--
             "Hey, I think you dropped your pocket."
WHAT?!?  Well, yes, apparently so, according to the information.
                fizban@lopez.marquette.Mi.US
Newsgroups: alt.games.sf2
From: bcantric@nyx.cs.du.edu (Ben Cantrick)
Subject: A bug in sf2new and a stupid question...
Summary: Non-dammaging biting and Stick Fighter 2 question
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Keywords: Blanka, sf2ibm, sf2new, bite
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 22 Dec 92 23:45:12 GMT

I have 2 questions, and I suppose this is the appropraite group.

1) When playing sf2new.zip, I was using Blanka, and I did a fireball with
the lowest grade punch. Suddenly, Blanka lept into the air in his bite position and started to bite the air! Blood flew, and everything. Is this just my copy?
Can anybody else duplicate this?

2) In the introduction screen for Stick FIghter 2, it says there is a special
secret manuver for yu to find out. Has anybody found it?

          -Ben
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: I can do a Guile 4 hit razor! (Re: Ken's 4-Hit Touch of Death)
Organization: University of Illinois at Urbana
Date: Wed, 23 Dec 1992 03:49:50 GMT

On the flaming barrel scene. :)

 
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: What's wrong with Honda?
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Wed, 23 Dec 92 20:35:51 GMT

bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987) writes:
: cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:
: >Isn't the trap that is being talked about the fireball, roundhouse
: >sweep trap? I think it's out of range of any of Honda's attacks, so
: >you CAN'T get out of it if Ryu times it right. It also works on
: >Blanka I believe, and is similar to the Guile backfist "trap" on
: >the classic.

  Actually, it is the fireball/roundhouse trap that originally started this
thread, and (to Crying Freeman), it is NOT impossible to counter.
: 
: That's not the trap they're referring to--they're talking about the 
: fireball-fireball-DP trap.  Honda doesn't move fast enough to get out 
: of it--I've anticipated Ryu's fireball with Honda and jumped BEFORE the
: fireball came out only to get DP'd anyway.  A good Ryu can make that
: trap unbeatable against Honda.
: 
: On a related note, Mr. Freeman mentioned that Ryu's fireball/roundhouse sweep
: pattern works on Blanka.  I got absolutely demolished by a guy doing that
: last night.  In the past, I've always been able to counter it, mainly by
: varying my distances.  (Either I'd jump in out of range of his sweep and 
: sweep him after he misses or jump in close enough to hit from the air.)
: But this guy just killed me with it--I couldn't counter it more than 20% of
: the time.  I just figured I needed more practice.  What's the verdict on this
: one, anyway?  Can it not be countered, or am I just fucking up? 

  I have really good luck countering with the fierce claws and the right
distance.  Just the other night I was beating up on one of our best Ryu's
who was trying to sweep me like this.  However, I am not sure enough to
go so far as to say it will always work.
: 
: On another note, I played around with Dhalsim's teleport last night quite a 
: bit.  It has too long of a pause coming out of it for it to be that useful,
: unless you do it just as your opponent does a lengthy special move.  Otherwise,
: it's easy to hit Dhalsim when he reappears.
: 
: -- 
: Dave Sweeney     bigdave@tdd.sj.nec.com
From: justinw@juliet.caltech.edu (Wu, Justin)
Newsgroups: alt.games.sf2
Subject: game genie
Date: 23 Dec 1992 12:35 PST
Organization: California Institute of Technology
Distribution: world
NNTP-Posting-Host: juliet.caltech.edu
News-Software: VAX/VMS VNEWS 1.41    

does anyone have the game genie codes for sf2?

.
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Tue, 22 Dec 1992 10:17:04 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: Turbo CE - "Secret message" [fact]
	<1992Dec22.124912.1956@mercury.unt.edu>

Excerpts from netnews.alt.games.sf2: 22-Dec-92 Turbo CE - "Secret
message".. WEST JASON BRUCE@ponder. (1406)


>     "This game to played in blah blah blah blah.  Not to be played in the
>      United States, Canada, Japan, or ?????.  blah blah blah.

>      Any people violating this will be prosecuted to the fullest extent 
>      of the law blah blah.  Copyright infrindment blah blah. Fines blah blah.
>      Jail term blah blah. "

> But, it did make it VERY clearn the chip was highly illegal around here and
> not meant to be here in anyway.  Seems to me like some Capcom engineer/janitor
> had the smarts to EPROMM burn copys of all the throw away chips to make himself
> some money.

>                                                               - Jason


Yeah, but this seems to conflict with this:

Excerpts from netnews.alt.games.sf2: 22-Dec-92 Turbo edition The
Prock@teetot.acusd.e (4967)


> Well It seems that I have the opportunity to review the new Turbo
> SFII for all the reading hordes.  Some of this has been mentioned
> in another post.

> I played it this saturday down at the Hazard Center in San Diego.
> The arcade is Yellow Brick Road which is owned by Capcom.  They
> got the Turbo in on Friday.  


> Andrew Prock

Now, I'm not accusing anyone of anything, but it's puzzling...  My
initial confusion was "if it's illegal, why could Capcom have put one in
one of their own arcades?"  Perhaps there is more than one version of
the accelerated game running around, or perhaps the one in the first
poster's local arcade was a stolen chip which the clerk put in the old
box without having to pay Capcom to get the official turbo game.

Puzzling...


[********************************* Bob Igo ********************************]
"Now let me explain why this makes intuitive sense." --Prof. Larry Wasserman
[***************************** gryphon+@cmu.edu ***************************]
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Shooting over sf2 (was RE: Good (and bad) of ticking)
Organization: University of Illinois at Urbana
Date: Thu, 31 Dec 1992 11:36:55 GMT

epasls@kuhub.cc.ukans.edu writes:

>Last summer when I was in San Hoser(san jose) someone got shot
>over sf2.  I cant quite remember the details(I wasn't actually there)
>but I do remember that the article said that someone was shot at twice
>(dont know if he got hit) over a video game.  And come on, what other
>game could get a responce like that.

You mean to say that NO ONE has been shot during a heated game of
Super Mario Bros.?  

In a sick way, the various reasons people get shot are amusing in their
trivialness.  Highway shootings, jealous spouses, drug disputes,
SF games, and the like all seem to be rather trivial reasons considering
that people in Somalia are shooting each other so that they can eat and
live to see the next day.  Shows just how decadent our society is.
Think how long it could be before Somalis can shoot each other over
a heated SF game, or even a nasty highway cut-off.

The best shooting I heard about is about a suburban mother who took
a 'contract' out on the mother of one of her daughter's friends.
Why?  Well, her daughter didn't make the cheerleading team and the
other girl did, of course.

I wonder if I'll see the day when someone gets shot because they
flamed someone over Internet... That'll be the day!

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Moves for Capcom Turbo Edition?
Date: 30 Dec 92 23:26:10 CST
Organization: University of Kansas Academic Computing Services

In article <ostubble.725754213@uclagsm>, ostubble@agsm.ucla.edu (Otha Stubblefield III) writes:
> Is there a moves list out for the Capcom Turbo Edition of SFIICE
> 
> I know how to do the Chun Li fireball 
>   (start at Defensive Crouch and rotate joystick to along the bottom to
>    Forward and press any hit button -- like Dhalsim FLAME not FIREBALL)
> 
> How do you do the Dhalsim teleport?

To stay on the same side of the opponent, do a reverse DP with all
three kicks;  to go to the other side, do a normal DP with all three
kicks.  Supposedly, there are other methods, but these are consistent
and quick, so there is no reason not to use them.

-Michael Lerner

>
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: What makes Ryu so god***n special?
Date: 23 Dec 92 13:12:30 CST
Organization: University of Kansas Academic Computing Services

-- 


Later...

/--------------------------------------------------\
|    DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu  |
|    RYU=de stud boy                               |
|    Guile=de style boy                            |
|    Vega=cheese                                   |
|    Cindy Crawford=GODDESS                        |
|    Pain=Happiness=Sadness=Pleasure               |
|    And remember-"Big Brother is Watching you."   |
\--------------------------------------------------/
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Ticking...
Date: Fri, 01 Jan 93 01:46:14 GMT
Organization: University of New Mexico, Albuquerque

In article <C04IqE.7p7@ux1.cso.uiuc.edu> loverde@ux1.cso.uiuc.edu (AstralWolf) writes:
>
>     Oh well, just figured I would throw my $.02 in...
>
>I don't understand why people call certain things cheap.  It isn't like it's
>even POSSIBLE for anyone to go outside the bounds of the designers of the game.

Sure it's possible...they're called bugs.  Sometimes things pop up that weren't
tested for.  Or maybe the game isn't functioning quite right (ie a bad
joystick).  Or maybe the designers overlooked something that they would
consider too unfair or an advantage...and then attempt to correct it in
the next version.


(shrug)
---Phantom
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Good (and bad) of ticking[please read]
Date: 30 Dec 92 18:04:43 CST
Organization: University of Kansas Academic Computing Services

In article <1992Dec30.223851.6991@mnemosyne.cs.du.edu>, jnishina@nyx.cs.du.edu (John Nishinaga) writes:
> 
> jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes (in partial):
>  
>>In article <1992Dec29.165407.45953@kuhub.cc.ukans.edu>
>>epasls@kuhub.cc.ukans.edu writes:
>>
>>>I've seen fistfights over ticks. People take SF2 seriously. It's more than a
>>>game now.  All I can say is watch the short kicks and throws, because it
>>>makes people mad, and if someone can't beat you in SF2, they can beat you for
>>>real.
>>
>>    WHAT?!!?  Are you serious?  You'll get arrested *real* quick if you pulled
>>that in an arcade here.
>  
> Really?  I rarely see police hanging around arcades.
>  
>>But that would be sooo much fun - it would just add to the pleasure.  Not only
>>do you get to kick the guys ass in a game - but then you get to kick his ass
>>in real life.
>  
> In a materialistic society, many people get upset when they "lose" a quarter.
> There are also "people" who enjoy fighting so they look for any excuse to get
> into one.
>  
>>The only problem with good old fashioned fighting these days is those damn
>>guns.  It used to be you learned a martial art and could walk around at night
>>without a problem - now you have to worry if the guy you just cut off on the
>>freeway has a gun.  And now, according to you, we have to worry about if the
>>guy we play SF against has a gun.
>  
> This is one thing I have to warn you renegade cheapers about (listening Ming?).
> Don't cheap (hit - throw) unless it's "OK" with your opponent.  There are too
> many people just waiting to beat up cheapers, maim 'em, kill 'em, etc.
>  
>>    What is this world coming to?  People fighting over SF, total losers
>>posting absurdities.
>  
> Shit happens, eh?
> --
> John Nishinaga - jnishina@nyx.cs.du.edu

Are you serious?  I mean, I can believe a couple of fights over the
game, but I just can't believe it's very widespread.  Maby I'm just
sheltered.

-Michael Lerner
From: ck257@cleveland.Freenet.Edu (Michael E. Lee)
Newsgroups: alt.games.sf2
Subject: Who should I play next? (opinions please)
Date: 1 Jan 1993 04:50:55 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Hi, I've been reading this newsgroup since summer and it's really
helped my sf2 playing ability.  I'd like to ask for opinions on 
which character I should start playing next.

I started playing Chun Li and Blanka when sf2 first came out.  Then,
I moved onto Bison and Balrog after CE came out.  I'd like opinions
on which character you think would be best overall for an old fart
like me.  I spent a couple of bucks last week trying Guile, Zangief,
Dhalsim, and Vega, but I just couldn't pull off the special moves
consistently.  

A lot of the players up here play Ken, but over Christmas break I had
a chance to see a master Guile beat almost all the Kens.  Then a
"master" Bison showed up and there were some interesting matches.
I was very impressed by Guile, but how much money would it take to
get down all the moves, combos, etc?

And Andy Wu, yeah, I do know how to block very well now, the joystick
was shot in the defensive crouch on one side.  Thanks for the advice.

Mike Lee
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Game Genie
Date: 21 Dec 92 02:37:45 GMT
Organization: BBS

Anyone know if the SNES Game Genie'll work foSF2? If so what can it do?...