HDTenEightyP/NetNews huggingface dataset:
From: seah@ee.rochester.edu (David Seah)
Newsgroups: rec.games.video
Subject: Re: More SNES Stuff (SmTV, SG&G, etc.)
Date: 16 Apr 92 01:45:11 GMT
Organization: Univ of Rochester, College of Engineering and Applied Science

In article <1992Apr15.185619.12703@athena.mit.edu> tarjan@athena.mit.edu (Edward K Walters) writes:
>HOW TO KILL SCARFACE (Theory and Applications):
>Scarface consists of two elements: his outer shields and his inner section (his
>face).  In order to take him out you must destroy both sections.
>[...]
>Scarface's skull form (we prefer lich form - too much AD&D) operates much like
>his normal form, except that it is harder to hit his face with Seekers because he
>always seems to be chasing that particular person, and Seekers are only effective
>at a  distance, although we have been known to bounce them off of the walls to
>great effect.

If you're playing with two player, you can do a kind of tag-team strategy,
too.  Weapons with shields (the seeker and grenade launcher) pop up fairly
often, so the person who gets that should stand in front of the guy without
one.  We usually jam him in the corner with the shield.  Of course, the
shield dies fairly quickly, so the other guy has to be on the lookout for
either another shield weapon or something with ooomph (rocket launcher or
that tri-gun thing) to keep Scarface knocked back.  So long as both players
are on the same side of Scarface, you can keep him at bay and beat the crap
out of him without loosing too many guys.  The strategy doesn't work if the
other player isn't on the ball or starts shooting Scarface into YOU :-)

>Whew!  So, does anyone know of a similar method for Die Cobros (or Cobra Head)?

Theory: Standing slightly to the right of the right cobra or the left of the
left cobra seems to be safe...you just have to watch to see if the far cobra
head is making a swipe (rare) or if the close head is about to rain death on
you from above (easy to watch for).  You can run under the cobra coils
without getting crushed....wait...can you?  Now I can't remember :-(

BTW, does the real arcade Smash TV feel really sluggish in comparison to the
SNES version?  I tried it again (hoping to have improved immensely), but the
machine wobbled and I did really lousy.  The game has a different
feel...maybe a difficulty setting was set higher or something.
-- 
Dave Seah ^..^   |  University of Rochester, Dept. of Electrical Engineering  |
graduate student |  Apple II Art & Graphics Forum Consultant, America Online  |

////// Internet: seah@ee.rochester.edu ////// America Online: AFC DaveS //////
From: jason@think.com (Jason Kolb)
Newsgroups: rec.games.video
Subject: Mario Lemieux Hockey (genesis)
Date: 17 Apr 1992 11:42:44 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: epimetheus.think.com

jason@think.com
From: c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Genesis: Alisia Dragoon
Date: 9 Apr 1992 22:59:58 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: dv349-4d.berkeley.edu
Keywords: spy hunter

In article <1992Apr9.083804.26508@nevada.edu> tommy@nevada.edu (Hjelstrom) writes:
>How difficult is this game (Alicia Dragoon) and how many levels does it have?
>

The game has 8 levels, and some levels have 2 or more areas. The game is
fairly difficult. I've reached level 5, but couldn't get past the boss at
the end. BTW, the music in this game uses instruments that are very 
untraditional for video games: there are flutes, harpsichords, mandolins,
harps, .... but it sounds very beautiful, nonetheless.

-tehkao
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: [ HELP: Far East of Eden 2 ]
Keywords: CD, RPG, help
Date: 14 Apr 92 19:04:26 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

I'm hoping that someone over in Japan can help me in this one.

I'm currently stuck in the 3rd country in this game. I know that I'll
need to get the "Flying Boat" to get the everywhere in this country.
And to save the leader of ninja's. But how can I get hold of the "boat" ?
I've been to the village where the "boat" owner's were living, but the only
thing I knew was that they are all dead, so what can I do now.

Need help desperately and thanks in advance.

-- 
Louis Chui 
Internet address: louis@netcom.COM
UUCP address    : oliveb!valisys!chui
From: din@grad1.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: TG-16 Reviews List
Date: 7 Apr 92 19:47:01 GMT
Organization: University of Pennsylvania

Okay, people, I've finished a list of various TG-16 games I've
reviewed.  I begin with a comprehensive review of Blazing Lazers.
The rest of the games have my A-F rating format.  Anyone
interested in a copy, please send me mail.
---------------------------------------------------------------------------
Clarence K. Din                                                   "scholar"
Programmer Analyst II, Language Analysis Center, University of Pennsylvania
"Flame me, not my employer.  My opinions are my own!"
din@grad1.cis.upenn.edu
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: I did NOT get a F**KING LYNX!
Organization: University of Hawaii
Date: Fri, 17 Apr 1992 08:48:58 GMT

In article <16APR199209203763@rigel.tamu.edu> rab7166@rigel.tamu.edu (BAKER, RICHARD ALAN) writes:
>In article <1481@ecgcurly.UUCP>, roy@ecgcurly.UUCP (Roy Kern) writes...
>>p.s.  Saw another Lynx TV commercial during Parker Lewis.  Atari must be big
>>on Sunday TV.  A good sign.

>Why doesn't Atari follow the example of Genisis's hugely successful 
>ad campaign and compare their Lynx with Nintendo's Gameboy (or even with
>the Gamegear but this would be harder).

	Because Atari doesn't want to degrade to their levels?
...dunno I seem to recall some "Game's Over Game Boy..." ad a while back,
or was that for the Game Gear?

Galen Komatsu
gkomatsu@uhunix.uhcc.hawaii.edu

Newsgroups: rec.games.video
From: tchuang@leland.Stanford.EDU ( Chuang)
Subject: (SNES) RPG wanted for trade with Smash TV
Organization: DSG, Stanford University, CA 94305, USA
Distribution: ba
Date: Thu, 16 Apr 92 23:19:56 GMT

Would like to trade (SNES) Smash TV for a RPG
such as

  - Final Fantasy 2
  - Drakken
  - Y's 3

or any other RPG you might have.  Am willing
to pay the difference in market price if the
RPG cartridge is more expensive.  The Smash TV
cartridge is in mint condition and comes with
original packaging, etc...

If interested, please email replies to me at
tchuang@leland.stanford.edu.  Thanks.

- Tom
From: 02106@brahms.udel.edu (Samuel Ross)
Newsgroups: rec.games.video
Subject: Bonanza Brothers
Date: 10 Apr 92 16:31:54 GMT
Distribution: usa
Organization: University of Delaware

I have sold Devil's Crash.  Thanks for all the replies.  I now want
to buy the Bonanza Brothers, Castle of Illusion, Gaires, Roadblasters
from someone.  If you are not interested in selling please do not send me email.
Serious inquiries only.  Thanks



Sam
02106@brahms.udel.edu
From: mfh@cbnewsb.cb.att.com (mitchell.hansinger)
Newsgroups: rec.games.video
Subject: For Sale: **** Battle unit Zeoth for gameboy ****
Date: 6 Apr 92 12:50:32 GMT
Article-I.D.: cbfsb.1992Apr6.125032.10350
Distribution: na
Organization: AT&T


I would like to sell or trade Battle unit Zeoth for the Gameboy.  The game is 
like new and comes with instructions and original packaging.  If interested
please e-mail me direct.


Thanks,

-Mitchel
Newsgroups: rec.games.video
From: tolman%asylum.utah.edu@cs.utah.edu (Kenneth Tolman)
Subject: Lynx games for TRADE
Date: 9 Apr 92 21:53:59 MDT
Organization: University of Utah CS Dept

I am looking to TRADE Lynx games (permanently or not, I don't care)
My Lynx sits on the shelf, doing nothing.  My games are all figured out.

I have:

    California Games  (no duh)
    Chips Challenge
    Block Out
    Afterburner

Chips Challenge is EXCELLENT if you like puzzles.  GAMES magazine gave a very
good review of it, and it deserves it.  But if you don't like puzzles forget
it.

Block Out is 3-D tetris.

Afterburner is pretty good graphics and shooting.  It takes a while to get
down, especially the d** level through the mesas.  It is flying a fighter
plane with the scenery advancing very realistically towards you. 


Note, I am not interested in selling, only in trade (game for game, no
money exchanges).  Hopefully to someone else who just wants to play a
new game and has worn out their old ones.  I have little or no supporting
documents, but will write something up to explain it to you.

Later

Tom
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Buck Rogers questions
Summary: unfinished business
Keywords: help ram rpg space buck rogers
Date: 7 Apr 92 13:20:24 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	I have two questions concerning this game.  I have finished, but as
in Might & Magic I did so without going trough everything.  Near the end of
the game one of the desert runner leaders is captured (The female, of course)
and the group must choose between saving her and finishing the main mission.
When I arrived to try to rescue her I was overwhelmed by RAM troops, and worse
yet, the entryway was locked so I couldn't even limp home.  The enemy seemed
stronger than the enemied I encountered when I destroyed the doomsday device.
Was this just a trap, or is it possible to complete this scenario?
	Another question concerns the RAM heavy cruisers.  These metal monsters
are so tough that I have never successfully boarded one, even though My ship
is powerful enough to destroy any of the other rockets.  A hint was given that
there was something to be found in one of them.  Is ther any way to defeat these
?  Is there any way to get a better ship than the Maelstrom Rider?
From: C.Fordham.von.Reyn@dartmouth.edu (C. Fordham von Reyn)
Newsgroups: rec.games.video
Subject: 800 NUMBERS FOR MAIL ORDER GAMES
Date: 12 Apr 92 17:48:55 GMT
Organization: Dartmouth College, Hanover, NH

DOES ANYONE HAVE 800 NUMBERS FOR SOME OF THESE MIAL ORDER VIDEO GAME
PLACES?
-ADAM VON REYN
Newsgroups: rec.games.video
From: usgcjsx@gsusgi2.gsu.edu (Craig Stadler)
Subject: COLUMNS/THE IMMORTAL FOR SALE(SEGA GENESIS)
Summary: CARTS FOR SALE
Organization: Georgia State University
Date: Mon, 13 Apr 1992 12:33:03 GMT

FOR SALE

THE IMMORTAL
COLUMNS

for sega genesis.
BEST OFFER TAKES 1 or both.

-- 
/oo\ ---------------------------------------------------------------- /Oo\
 ~~                                                                    ~~
DO not attempt to adjust your television set...     A REAL Atari FAN!       
We are controlling transmission..                   A REAL Genesis FAN!      
usgcjsx@gsusgi2.gsu.edu                             A REAL Felix FAN!
I STILL think Freaks should have won an Oscar!      Kerry King is my Dad!
WHAT WAS THAT NUMBER ? Thats usgcjsx@gsusgi2.gsu.edu
/oO\ ---------------------------------------------------------------  /OO\
 ~~                                                                    ~~
From: andra@cs.widener.edu (Robert Andracsek)
Newsgroups: rec.games.video
Subject: Amiga
Date: 9 Apr 1992 18:59:03 -0400
Organization: Widener University Department of Computer Science, Chester PA
Distribution: wu
NNTP-Posting-Host: maggie.cs.widener.edu

Real easy...
From: v115nprg@ubvmsb.cc.buffalo.edu (Dennis T Fung)
Newsgroups: rec.games.video
Subject: Re: [SNES] Need Help for Super Ghouls 'N Ghosts
Date: 15 Apr 92 04:27:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Apr14.183259.3136@magnus.acs.ohio-state.edu> peichin@magnus.acs.ohio-state.edu (Pei-chieh Chin) writes:
>>I am currently at level 7 of this game.  There are 5 chests before you face
>>to face with the boss.  I remembered someone posted before stated that if you
>>have gold armor and sun shield then the next chest you open will be secret
>>bracelet.

>Sorry to tell you this, but you can't get the bracelet yet. You have to kill
>the boss(which is btw not the last boss), then you will get sent back to the
>first level, then you have to work all the way back, and on the second trip
>whenever you have the gold armor the next chest will be the bracelet.

   I solved this game back in January, so I don't remember much about it. I 
remember that I had to go through it twice like it says above, but I guess 
I did it by accident. I went through it the first time just to have it tell
me I had to go back and find the bracelet. I was going to just reset but I 
decided not to because I was afraid that it was part of the game. I guess it
was. I stumbled on the bracelet accidently. I think it was right before the
first boss in the castle is where I found it. 

>>So anyone out there that has killed this boss please give me a hint.  Is this
>>secret bracelet only weapon to finish the boss?  If so, how to get it?


>Not to discourage you, but if you can't even kill the boss with the crossbow,
>then I think there is no way you can beat him with the bracelet, which is
>a much shittier weapon, but you have to have it to get to the last boss.
>BTW, has anyone actually finished this game withouth cheating? If so, then
>I must really praise your frustration tolerance....

  Yeah, they won't let you fight the boss without the bracelet. That sucks 
because the last boss is pretty easy to kill. Simple pattern. I was kinda 
disappointed. I took me about a day to solve it. I guess I was determined
because I was heading back up to college the next day. I just bought it to 
past some boring time. It was a really good game though.
From: goo@hpindda.cup.hp.com (Michael Goo)
Date: Tue, 14 Apr 1992 23:54:15 GMT
Subject: Re: Atari's Jaguar..is it real?
Organization: HP Information Networks, Cupertino, CA
Newsgroups: rec.games.video

aa399@cleveland.Freenet.Edu (Len Stys) writes...

>My opinion on what the Jaguar will be:
>
>The Jaguar will be a Falcon 030 without the VME, LAN connectors, disk drive,
>and keyboard.

>But just think, it MAY be ST compatible which means that you will be
>able to play some past ST games and all FUTURE ST games.  You won't
>be limited to video games but also computer games.

This would be of dubious value without a keyboard.

The rest of your post sounded a little tounge-in-cheek, but I thought I'd
risk a reply.

-------------------------------------------------------------------------------
Michael Goo                   |
Hewlett-Packard               | "I never try to cover my ass...
Information Networks Division |   but I certainly support your right to do so!"
19420 Homestead Road  MS 43LT |
Cupertino, CA 95014-9974      |
goo@hpinddh.cup.hp.com        |
-------------------------------------------------------------------------------
From: hutton@ucsu.Colorado.EDU (HUTTON WILLIAM S)
Newsgroups: rec.games.video
Subject: TG16 and 16 games for sale
Summary: TG16, 16 games, and accessories for sale
Keywords: TG16 Turbo forsale for sale
Date: 8 Apr 92 17:25:11 GMT
Article-I.D.: ucsu.1992Apr8.172511.21028
Organization: University of Colorado, Boulder

My friend has a Turbo Grafx 16 for sale.  All boxes, cables, etc. are included
and he would like to sell the entire system as a package.

He has the following items:
	Console
	Turbo Booster Plus
	TurboStick Joystick
	TurboTap 5-controller adapter
      2 Turbopad keypad controllers
     16 Games
		Splatterhouse, TV Sports Football, SideArms, Blazing Lazers,
		Double Dungeons, Legendary Axe, Keith Courage, Bloody Wolf,
		Takin' It to the Hoop, Super Volleyball, Galaga '90, Dungeon
		Explorer, Space Harrier, Neutopia, Military Madness, and
		World Class Baseball.

Please, only serious offers.  Send them to gloverr@ucsu.colorado.edu.  If you
do press 'R' and end up sending these offers to me, please clearly state that
you are interested in the TG16.

Willie Hutton
hutton@ucsu.colorado.edu
hutton@tramp.colorado.edu
Newsgroups: rec.games.video
From: dfx@nuchat.sccsi.com (dFx International Digest)
Subject: [SNES] Actraiser For Trade (repost)
Organization: Houston Public Access UNIX
Date: Tue, 14 Apr 1992 18:08:58 GMT


 I still have a friend who still wants to trade Actraiser, complete with 
 all the original packaging. The list of what he doesn't want includes 
 Final Fight, Pit Fighter, Joe & Mac, B.L.'s Combat Basketball, and a few
 others I don't remember, If anyone's interested, send mail and I'll relay
 the message.

 dfx@nuchat.sccsi.com
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: EGM is a good mag
Date: 7 Apr 92 23:44:25 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

rjung@aludra.usc.edu (Robert A. Jung) writes:
>  Agreed again. Maybe my bias is showing, but I cringe whenever I read a
>review along the lines of "I didn't like the original version, so I don't
>like this and I'll give it a '3'". My feeling is that people who are anti-
>shooters should not review shooters, people who are anti-horror movies should
>not review horror movies, and so on.

Agree 100%.  If a reviewer is biased against a particular genre, there
is not much chance that a product of that genre will receive a fair
rating from them.  Those biased against computer ports are what really
bug me.  If the game is great and it happened to come out for a computer
system first, why should that be points off?  But some of those EGM
reviewer weenies do just that.

>  The trick is to not rely on EGM as your only source; I alluded to that as
>much in my original post (note that I never said "Don't read EGM", but rather
>"read it for the pictures"). In the end, I would still rather trust VG&CE or
>GAMEPRO for details and facts first. Neither magazine is perfect, but they
>are more careful about their information that EGM is (IMO).

This is picking, I know, because you said it sort of tongue in check,
but you did say:

  Those of you who want to be responsible consumers and get factual
  information should avoid EGM like the plague. Flip through it for the neat
  photos of new games, but (to save your soul) DON'T READ A WORD.

The one-sidedness of this was really what prompted me to post my views
on EGM.  And like I said, I don't rely on just EGM.  We are very lucky
to have the Net.  We have a very good source of user data on games - in
my mind the best kind.

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms

Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Atari's Jaguar..is it real?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 10 Apr 1992 09:00:55 GMT


   I'm not interested in flaming here, what I am interested in is public
opinion on Atari's Jaguar. Since there is little information about this
machine save EGM rumor (and I'm the first to admit that EGM is more
creative than journalistic) I'd like to know what most of you think 
about the probability of this machine. Will Atari dare to unveil a powerful
16-bitter at this summer's CES?

   The added competition in the video game world would be welcome. But I
think Atari could be heading for self-destruction for two key reasons:
(a) software. Any good machine to survive needs a consistent flow of third
party software and with Nintendo deadlocking 70% of third party producers
and Sega lapping up those that don't like Nintendo's policies, Atari will
have a hard time locking down licencees. This is a problem the Turbo has had
since it's inception.  (b) too little, too late. Or at least, too late if
not too little. The Super Nintendo's release last fall has ensured that the
vast majority of gamers looking for a 16-bit console will have purchased one
by now.

   Do I think the Atari Jaguar COULD survive and perhaps even succeed?
Possible, but unlikely. Some things that could rocket the Jaguar to at leas
least a number two spot:

    1. Street Fighter II packaged with the system! (Heck, I'd buy one!)
    2. Hardware superior to the SNES for a price equal or less
    3. A large number of high quality arcade ports available from the start
with a steady stream of third party software. Atari MUST induce third party
supporters to make strong commitments to the machine, not like the lacklustre
support the TG-16 has received.
    4. a low priced CD unit with a good selection of initial games
    
   Let's get some discussion of this machine going again. Does the Jaguar
even exist? If so, what form will it take? And most importantly, can it
survive?

   RJ, I'm looking for you on this one...I've never heard you discuss
the Jaguar (though I'm sure you have). 

    
--
Richard J. Rauser   "I like fighting Chun Li.
rauser@sfu.ca        Especially when I slide under her legs and glance up."
WNI                                      -Dhalsim
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Ranma 1/2 is...
Date: 10 Apr 92 06:42:09 GMT
Organization: University of Texas at San Antonio

Great!!  Based on a pseudo-review given by (forgot the name and couldn't
find the article, sorry), I went ahead and ordered this game (Japanese).
I've found it to be quite enjoyable and the replay value is tops, especially
for player-vs-player!  The sound effects are quite well-done... (and a lot
of them are Anime-characteristic :).  I can tell that the game decrunches
data a lot, so it's probably actually about 16-megs large (don't get me
wrong; by that logic, SF2 will really be 32-megs).

Kunou is a CHEAP character though... :).

A question: for anyone who's played the game, is there a way to play ANY
character against the computer?

An interesting discovery: By holding L, R, and A, both player 1 and player 2
can select the same character, and the extra one has different colors
(like on SF2:CE)... (Ranma's father is dressed in white normally, and his
counterpart is dressed in red... sound like Ken/Ryu to you? :).  Since we'll
probably never see this games on these shores, I was lucky to discover this.
Why won't we see it?  People will go "Hmm... Ranma, eh?  What the heck is
that!?  Looks like another Japanese cartoon with people who have mondo-eyes."
Something like that :).

PS: Shampoo is so cute, isn't she?  Makes ya wanna lose to her :).
    "Iya...!"

-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |