From: petitc@vccnw04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: As long as we're taking suggestions...
Date: Tue, 15 Dec 1992 05:15:14 GMT

10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS) writes:

>In article <Yf7xM7e00Vpd8IYbEd@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:

 [ Suggestion of making undead immune to physical attacks deleted]

 Why don't we just say NON MAGICAL weapons can't hit?  But, even a +1 +1 sword
WILL hit.  Face it, by that level, you DO have an enchanted sword, so it
just screws people who are stupid enough to wander down that far without an
enchanted weapon.

>>Um...do you want to make warriors utterly hosed?  I guess spell
>>casters didn't have enough advantages already...

  If we want to balance out spellcasters, how about this---

  Give high level creatures magic RESISTANCE.  In other words, they can make
a saving throw, and if they make it, that magic attack is 1/2 its 'actual'
damage.  Or, even better, give certain (RARE) critters the ability to
HOLD MAGIC---no spells for x rounds, OF ANY KIND.

>I'd have to agree with this........Instead of everyone putting forward 
>suggestions as to how to make mages or priests more powerful which I'd have 
>to say they already are without some of the so called 'improvements' 
>floating about, we'd be better off making the warrior and rogue classes much 
>more competitive and giving these classes more appeal to the player..........

  As for suggestions, the ones I have come up with so far are:

  WARRIORS:  Give them monster-perception (extended infravision that also
detects ANY critters within a limited range, walls included---reason, warriors
have NO WAY to detect any creatures, like even Rogues have), Extra blows/round
with a heavy (e.g. > 12 lbs) weapon (increases with level), Extra +to-hit and
+to-dam (increases with level)---why?  Warriors would hit THE HARDEST---I
mean, really, a Mage with 18 Str hits just as hard as a Warrior with 18 Str?

  Maybe we could just take Fighting ability into account (by some fraction),
and add that to the +to-dam.  So, let's say:

  +to-dam  = (Fighting ability / 10) - 50

  This way, very few classes will get any +to-dam (and Mages get a MINUS
to dam, regardless of Str).

  ROGUES:  Make them more resistant to Pickpocket and Steal Item attacks
(for chrissakes, they do it, so they know how it's done---this increases with
level).  Give them Backstabbing attacks (If critter is asleep, you can do
2x, 3x or 4x normal damage for that one attack only).  And, maybe give them
their spells MORE QUICKLY (e.g. Identify by 19th level).  I mean, come ON---
they don't get any offensive ones, so why not give them their few spells
quickly?

  Also, to limit EVERYONE, maybe make it so that characters have a Carrying
Capacity for gold, (high for Warriors, lowest for Mages/Priests).  Use this
to determine extra weight added to character for each gold piece.

  Lastly, why not have the stores give different penalties to different
classes?  I mean, why would a Magic Shop ask the same price for a Wand of
Fire Bolts of a Mage as they would of a Warrior?

  (Warriors get good deals at General Shop/Armory/Weapons Shop, and get
moderate penalties for all other shops.  Rogues get decent deals at General
Shop/Armory/Weapons Shops, and get moderate penalties for all others).

  Do these sound reasonable?  (I'd test them out, but my ZIP file was screwed
up, and won't decompress---I can't recompile.  :&P )




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