HDTenEightyP/NetNews huggingface dataset:
From: nayak@ds1.scri.fsu.edu (Krishna Nayak)
Newsgroups: rec.games.chess
Subject: A New Line?? (white side of the Caro-Kann)
Date: 8 Apr 92 13:19:52 GMT
Followup-To: rec.games.chess
Organization: SCRI, Florida State University

On ICS yesterday, I played several (more than 4) games with much higher
rated opponents, who played the Caro-Kann defense.  In my first game, I 
lost while playing the exchange (1.e4,c6 2.d4,d5 3.ed,cd 4.Bd3,Nc6 5.c3,
etc....)  In my next games, I played a strange line, which is probably
not valid.  I played 1.e4,c6 2.d4,d5 3.Nc3,de 4.Ne4,Nf6 5.Qe2,Qd4 6.f3,
Bf5 7.c3, and followed by kicking the black Queen around, Bg5, and a
Rd1 with threats...  Is this <5.Qd2> a real line?  or did I just get 
lucky in having good results with it??  

-- Krishna -- 1750

--
Krishna Nayak  --  nayak@scri.fsu.edu
Supercomputer Computations Research Institute
Florida State University
Newsgroups: rec.games.chess
From: linb@UCS.ORST.EDU (Benjamin Lin)
Subject: Re: NYC to Albany area tournament search
Organization: University Computing Services - OSU
Date: Fri, 17 Apr 1992 16:15:44 GMT

In article <1992Apr17.155303.2611@cs.brown.edu> jhc@iris.UUCP (James H. Coombs) writes:
>In article <gracedc.703491894@craft.camp.clarkson.edu> gracedc@craft.camp.clarkson.edu (Damon C. Grace) writes:
>
>>	I'm looking for any chess tournaments in the area of
>
>I have seen *Chess Life* in bookstores.  You will have to join USCF to
>play in a rated tournament anyway (and a subscription to CL comes with
>that).  If someone does send you latest tournament listings for your
>area, you might want to know that you can usually show up at the
>tournament and join USCF (plus state organization) there, although you
>can get an extra hour of sleep if you pre-register.  --Jim


The first ICS blitz tournament was held April 16.
It was an elimination format with a time control of 10 minutes each.
the pairings were:
Round 1
Matador-but
RAJ-Gambiteer
Bromster-chessnut
surap-Frank - drawn
prabhu-ern
Linda-Hippie

Since surap-Frank was lost when the server went down, it was declared a draw.
To deal with the odd # of players in the next round, I asked Bromster to
return, since I beat him on time in a completely lost position.
       
Round 2
but-Bromster
RAJ-chessnut
Frank-Hippie drawn 2 and finally finished in game 5
surap-prabhu

Round 3
chessnut-but
Frank-surap

Round 4
but-Frank

The championship game betwen but and Frank was almost over when
the server crashed.  Frank had a queen and about 30 seconds versus
but's 2 rooks, a knight, and only 14 seconds. (approximate times)
I guess we will have to wait another day to find out who the  
ICS' first blitz champion will be.  Hopefully, the highest rated players
such as aries, russky, and Woodpusher will be able to participate next time.

Another blitz tournament is tentatively scheduled for April 17 at 3pmPDT
or 6pmEDT on whichever (if any) of the servers are up.  Bring back EVE!
Hope to see a larger turn out tomorrow.

PS the pairings were the player on the left played White.
Since it often took a while to get the right colors (by adjourning, etc.)
some games were played with the opposite colors.

chessnut





Newsgroups: rec.games.chess
From: mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore)
Subject: Re: Xics ....
Date: 16 Apr 92 17:10:12 MDT
Reply-To: mmoore%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <1992Apr16.201808.20064@tc.cornell.edu>, kxgj@theory.TC.Cornell.EDU (Kirk Gunsallus) writes:
|> More on XICS from the author--
|> 
|>   So far, more than 75 users have obtained a copy of xics. I hope most of
|> them are using it to play chess. If for some reason you have not been able
|> to compile or run the program, chances are that you are making some trivial
|> mistake; try to get help from someone who knows UNIX or X. It should not
|> take more than a few minutes of his/her time.
|> 
|>   Even though xics is meant for UNIX + X machines, in principle, one can
|> `translate' it to any other operating system or graphics environment. The
|> program is small (~800 lines) and should be easy to port to other platforms.
|> 
|>   In any case, I will soon remove the code from the ftp site
|> raj5.tn.cornell.edu. It is only a friend's machine that I have been using
|> and I don't want to make it a permanent repository for xics. I would like
|> someone to volunteer to:
|> 
|>   (1) make this program available by anonymous ftp or email (the uuencoded
|>       file xics.tar.Z is only 700 lines and should be handled easily by
|>       most mailers)
|> 
|>   (2) once (1) is taken care of, add information regarding its availability
|>       to the chess FAQ (and perhaps the motd on the IC servers).
|> 
|> 
|> Kirk


	Given that xics is currently an X program, it would belong
on export.lcs.mit.edu in /contrib.  You can put it there yourself via
anonymous ftp.  The only problem I see with this is that there should
DEFINITELY be a warning that xics loggs you out after you quit.

	Also, we really need to get a tournament organized for the
internet.  I think Desmodus may be willing to develop a system for
it on ICS.  What say you, Aaron?

	-Michael 


-- 
 ----------------------------------------------------------------------
| Michael Moore (mmoore@peruvian.utah.edu)  Phone : (801) 359-6552     |
|          University of Utah, Computer Science Department             |
 ----------------------------------------------------------------------
From: larry@chinet.chi.il.us (Larry DeMar)
Subject: Re: BLACKWATER 100
Organization: Chinet - Public Access UNIX
Date: Tue, 14 Apr 1992 23:52:20 GMT

In article <5042@tekig7.PEN.TEK.COM> jerryc@tekig7.PEN.TEK.COM (Jerry C Carathers) writes:

<<<<   Stuff about Blackwater 100 deleted   >>>>

>I did think the captive ball saucers were innovative in that they rev up,
>while halfway kicking the ball out and then release it when the engine gets
>going. Other then that...

This "revving" (which I thought was cool too) was removed early
on in production.  It seems that Bally was receiving a _lot_
of complaints about their defective saucer kickers.  
-- 
------------------------------------------
Email:  chinet!larry@clout.uchicago.edu
From: lcaselli@en.ecn.purdue.edu (Lisa A Caselli)
Newsgroups: rec.games.pinball
Subject: Re: TAF:  It finally happened : (
Summary: losing your game...
Date: 8 Apr 92 20:39:05 GMT
Distribution: usa
Organization: Purdue University Engineering Computer Network

In article <1992Apr4.155952.6736@nic.unh.edu> wrl@kepler.unh.edu (William R Letourneau) writes:
>    It finally happened last night.  I had just finished playing my best
>    game of TAF ever (a tiny 500 mil), and then I started to play one of
>    my replays.  After getting about 95 mil on my first ball, and with a
>    extra ball in the queue, I locked my first ball for multiball. Then the
>    machine died.....  I had heard of it happening, but it had never happened
>    ...

This happened to me yesterday, and I've been following the discussion, so
here's my two cents...  I am on the second ball, hitting various targets, when
I send a ball into the swamp to lock it.  At the same time, I scored 
5x Graveyard value, so I got the display from a locked ball but the voice
saying "quicksand, fumes, toxic waste...."  Being foolish, I shot the next
ball for the skill shot (5 mil down the drain) while the other displays 
were going on, and zap!  the rev 1-A or whatever shows up.  I suspect that
three things at once overload the sound or display processor, but I don't
know for sure.  

P.S.  Thanks for posting the scoring for TAF, some things came in handy...

Dave DuPlantis
<please note, I am sending from my friend's account as I no longer have
 one, having graduated by accident.>
Newsgroups: rec.games.pinball
From: omitchel@jarthur.claremont.edu (Ocie *banjo* Mitchell)
Subject: Re: TAF rules and ramblings
Keywords: TAF, family members
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Mon, 6 Apr 1992 04:53:51 GMT

Hey, has anyone been dissapointed at the lack of family members other than
Morticia, Gomez, it, and thing, with only a picture of fester(he made the show
for me) and none at all of Pugsley or Wednesday.  Just a thought, Ocie

----------------------------------------------+-------------------------------
``What do you think sirs?''  -Joel (mst3k)    | do not write above this line
----------------------------------------------+------------------------------- 
   __             _ _ _                       | Ocie Mitchell
  / ')           ' ) ) )  _/_    /      /) /) | omitchel@jarthur.claremont.edu
 /  / _. o _      / / / o /  _. /_  _  // //  | Q:is that your real name? 
(__/ (__(_(<_    / ' (_(_(__(__/ /_(<_(/_(/_  | A:yes, it is my real name.
----------------------------------------------+-------------------------------
From: keatesm@cs.man.ac.uk (Martin Keates(MSC RJH))
Newsgroups: rec.games.pinball
Subject: Re: Big Bang on Party Zone
Date: 15 Apr 92 11:32:14 GMT

v051r9bf@ubvmsb.cc.buffalo.edu (When will Mergle EVER shut up?) writes:

>>I asked whether or not the Big Bang in Party Zone was just too
>>damn easy to obtain, considering the same sequence of ramp shots
>>gets you 750,000 on Bride of Pinbot's Metamorphosis Stage.  I got
>>39 million points on Party Zone for the shots that were more difficult
>>on BoPinbot's.

Don't forget that on BoP when you send the balls up the shuttle ramp they
always lock straight away whereas on PZ you have to thrash around for quite
a while probably sending the balls up the ramp several times before you get
one locked, so exactly the same sequence on BoP could lite the billion ... if
I could send the balls up the shuttle ramp on BoP during multiball as
consistently as I can send them up the rock-it ramp on PZ then I'd get
billions all over the place (as it is I get a higher proportion of Metamorphs
than Big Bangs from multiballs, but hardly any big wheel spins - 2 at the
last count).

The best trick (on both machines) to try is just hold the left flipper up
when a ball comes down the ramp, if you're lucky and you've got a cooperative
machine the ball will move across to the right flipper for an easy shot back
up the ramp. This works really well on PZ, I use it to get the rock-it ramp
up to 2Mill and collect a few extra balls before I start worrying about
multiball.

You know, these are really 2 quite similar games (well not really, but they
have quite a few things in common), both are 2 ball multiball games, both
have a Very Important Left Ramp (shuttle ramp and rock-it ramp, similar
names, eh?) and both have a billion shot .... well nearly, PZ is 10 points
off it :)
Anyone done the 999,999,990 shot yet?

>--Mergle                                William L. Priester Jr.
>                                        V051R9BF@ubvms.cc.buffalo.edu

Martin.
Newsgroups: rec.games.pinball
Subject: Personalized Pinball--in Hollywood?
From: matthew@oread.cc.ukans.edu
Date: 10 Apr 92 23:01:39 CST
Organization: University of Kansas Academic Computing Serces

	Has anybody seen the latest issue of Premiere magazine?
Inside is an news article about director Richard Donner having Data
East create a pinball machine for fellow director Joel Silver.  The
picture of the pin is small, but the article describes many of the
features.  But we'll never see this in a arcade, because there is
digitized sound bites from different movies that Silver has produced,
like Die Hard and Lethal Weapon--and the quotes from the movies are a
bit...well, explicit for the average pinball player!  It was
interesting, all the different features--and the best part is, in the
game, the score is calculated as dollars!  Get a high enough dollar
total, you get the chance to make another "film" (another game a la
match).  Hmmm, I wish Bally's GAME SHOW had done that!  That was a fun
game to play.
	Also, the April issue of Games Magazine is supposed to have a
feature story on pinball--you might want to pick it up....
					--Matt 
-- 
Matt Chatterly               |   "How'd you get hand lotion all the
(a blatant pseudonym.....)   |    way up there?"
Matthew@oread.cc.ukans.edu   |   "I told you I spilled it...."
					--_Young Lady Chatterly_
From: josh@cqs.washington.edu (Josh Hayes)
Newsgroups: rec.games.pinball
Subject: Re: TAF bear kicks
Date: 17 Apr 92 15:44:50 GMT
Organization: University of Washington

gracedc@craft.camp.clarkson.edu (Damon C. Grace) writes:

>	This is probably against the group's etiquette, but
>what highest number fo near kicks around here?
>I got 83 a couple of days ago and would like to know how that
>stands up around here.

Well, the high score around here was around 1.5 billion until
not long ago (they reset the machine); I suspect it was based
on the bear-kick-til-you-puke approach. Presumably well over
a hundred were involved.

My personal high is somewhere in the sixties, but I don't 
generally shoot for it -- the exception being when one more
will spot a mansion room, so I shoot the bear kick and try to
zing it into the electric chair, so I get two rooms in a row.
I like to make the machine work.

Josh Hayes, josh@mowgli.cqs.washington.edu
Newsgroups: rec.games.pinball
From: cclark1@rose.waterloo.edu ()
Subject: Pin-protocol
Originator: root@rose.waterloo.edu
Organization: University of Waterloo
Date: Wed, 15 Apr 1992 13:01:04 GMT
X-Mailer: ELM [version 2.3 PL11]

The other day, my buddy and I were waiting to play TAF.  The guy on the
machine at the time lucked out and got a match.  He said he had to leave
and offered to SELL us his "hard-earned" match.

We politely declined.  He then decided to play out the match, and 
by some stroke of luck, got a replay.  He once again offered to sell us the
game...  So he played again, and by this time was at least 10 minutes late
for his next class.

My question is : What do most of you do when you want to leave and you still
have a credit(s) on the machine ?

Do you want to know what we do ?  We just leave !  No matter how many credits 
are on the machine !  Let the next players have a little fun. 

There is no way anyone is going to get me to buy credits already on the machine
especiallly not a MATCH !

I'd like to hear what others think...

Chris                (cclark1@rose.waterloo.edu) 
Newsgroups: rec.games.pinball
From: sbb@panix.com (Steve Baumgarten)
Subject: Re: TAF rules and ramblings
Date: Tue, 7 Apr 1992 02:10:47 GMT
	<EdrcSta00VpZQ1J0lX@andrew.cmu.edu>
Organization: PANIX Public Access Unix, NYC

In article <EdrcSta00VpZQ1J0lX@andrew.cmu.edu> Joelle Ann Mellon <jm7w+@andrew.cmu.edu> writes:

   [ retroactive It scoring, and multiball timer behavior ]

   Has this actually been proven, or is it just a theory?

   So, I think it's obviously that you get some fixed (or if not fixed,
   large) bonus simply for hitting cousin It. Question is: is it possibly
   both? (Grandfathering and special bonus?)

After foolishly stating my guess as fact (a bad habit of mine), I
looked again, and I think it really is just a fixed (but large) score
for hitting It again.

Personally, I think retroactive scoring is a cool idea, even if no one
would notice.  Obviously, I didn't even notice the *fixed* scoring...

Also, the timers really do stop when a ball is locked, though they run
at regular speed as long as all the balls are in play.

Sorry for adding to the general TAF rules confusion...

(BTW, ever have a ball drain just after you've spotted a Mansion room
via a Bear Kick and you're just finishing up another Mansion room?
TAF is so beside itself totalling up your award and starting you on
another Mansion room that it doesn't realize for a while that your
ball drained a long time before...  Kind of fun to watch, and pretty
much the only time I've ever seen TAF get confused -- and even then
it's not really confused, just a little behind.)

--
    Steve Baumgarten       |  "New York... when civilization falls apart,
    PANIX, New York, NY    |   remember, we were way ahead of you."
                           |  
    Email: sbb@panix.com   |                            - David Letterman
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.pinball
Subject: Re: ? about Hurricane.
Keywords: Hurricane
Date: 6 Apr 92 22:34:15 GMT
Organization: University of Washington, Seattle

In article <1992Apr6.182307.26348@umbc3.umbc.edu> cs202124@umbc5.umbc.edu (cs202124) writes:
>Humm... I still think it's "This way to the bluegrass".  I've never
>heard of beugrss (or what ever it was) before.  You made that up didn't you?

Webster's dictionary> egress

(1)egress)(n)(1538)<egressus, >fr. ><egressus, >pp. of ><egredi >to go 
out, fr. ><e- >+ ><gradi >to go -- more at >GRADE
  2:   a place or means of going out: EXIT

     My dictionary and I await a heartfelt apology. :)

-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
Hi!  I'm an anti-virus utility!  Install me in your .signature right away!
From: patenaude@nhtima.enet.dec.com (Roger Patenaude)
Newsgroups: rec.games.pinball
Subject: Bally MPU problem (experts only ;^)
Date: 15 Apr 92 21:12:35 GMT
Reply-To: patenaude@nhtima.enet.dec.com (Roger Patenaude)
Organization: Digital Equipment Corporation



Ok, I usually answer problems so you know when I ask one it's gonna be 
a doosey.

I am working on a older -17 MPU from a "Strikes and Spares" it blinks
7X and then "locks up" with random data in all 5 displays. 

All the socket chips including game roms, 5101, 6810 work in another 
-17 board (same jumpers) with no problem.

I quickly scoped the address/data busses to/from the roms and pia's and
I seen no obvious shorts or floats. 

The sockets look good (I replaced two due to corrosion).

Seeing it passes all 7 blinks AND the game over relay clicks I am assuming
I don't have a shorted data/address line. Clocks look ok. The fact that I get
anything in the displays tells me that I am not dead (or I wouldn't be 
strobing the bad data to the displays) but probably stuck in some sort of
loop and not really completing power up.

Any of you 'netters who fix MPU's every see this failure mode??? I am stumped.

Roger.

P.S. I am away from my USEnet access point for a few days, so if you post a 
     replay also send Email. I only have access with a character cell terminal 
     at home and my USEnet interface is Windows.
From: bradam@fourbits.Eng.Sun.COM (Brad Martinson)
Newsgroups: rec.games.pinball
Subject: Annoying problem on EM machine
Date: 7 Apr 92 17:47:36 GMT
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: fourbits

I have a niggling little problem with my Gottlieb "Jacks Open" EM machine
that I haven't been able to solve, so I'm turning to the experts.  Jacks
has five lights in the center playfield that show what what hand to shoot
for (card game theme), and they have become intermittant.  The light is
always on at the start of a ball, but often turn off as soon as one of 
the bumpers is hit.  Sometimes it will re-light, sometimes not. Sometimes
hitting a kicker will darken the lamp; sometimes not. I've replaced all the 
bulbs, cleaned the contacts and tightend the sockets.

Now what?

Thanks in Advance -

-- 


+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|   Brad Martinson           SunSoft, Inc         bmartinson@sun.com  |
| #include <std/disclaimers.h>					      |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+   "... I need friends who don't pay their bills on home computers,  +
+     and buy their coffee beans already ground..."   (Randy Travis)  +
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Newsgroups: rec.games.pinball
From: cs202124@umbc5.umbc.edu (cs202124)
Subject: Re: ? about Hurricane.
Keywords: Hurricane
Organization: University of Maryland Baltimore Campus, Academic Computing Services
Date: Tue, 7 Apr 1992 02:23:53 GMT

In article <1992Apr6.223415.11200@u.washington.edu> phaedrus@milton.u.washington.edu (Phaedrus) writes:
>In article <1992Apr6.182307.26348@umbc3.umbc.edu> cs202124@umbc5.umbc.edu (cs202124) writes:
>>Humm... I still think it's "This way to the bluegrass".  I've never
>>heard of beugrss (or what ever it was) before.  You made that up didn't you?
>
>Webster's dictionary> egress
>
>(1)egress)(n)(1538)<egressus, >fr. ><egressus, >pp. of ><egredi >to go 
>out, fr. ><e- >+ ><gradi >to go -- more at >GRADE
>  2:   a place or means of going out: EXIT
>
>     My dictionary and I await a heartfelt apology. :)
>

Well OK.  But I've still never heard that word used before.. Eh, but It
doesn't really matter becuz I can't spell it anyway! :)

-John
=======
Call Southern Manor BBS (410) 288-1413 "Tell 'em BIG JOHN sent ya!"
	(It'll be back up tommorow or the day after!)
From: lfs@ccs.northeastern.edu (Lyman F. Sheats Jr.)
Newsgroups: rec.games.pinball
Subject: Re: 2-Ball Multiball
Date: 12 Apr 92 23:24:44 GMT
Organization: Comp. Sci. @ NU


phaedrus writes:

>     You're both right.  If a FunHouse or TAF can only find two balls when the
>player tries to start a game, it will complain "PINBALL MISSING" a few times,
>then proceed with the two available balls.  On subsequent games, it won't
>give the PINBALL MISSING message, though the operator-attention flag does turn
>on [a period after the number of credits].  In fact, FunHouse will even let
>you play with only one ball available; I don't know offhand whether TAF will
>or not.

Sure TAF will.  I played one game on one particularly beat machine that
indeed had only one ball.  Very boring.  You can only get the jackpot once
(i.e. once you get the jackpot, multiball is over, if you can even call
it multiball in the first place), you can only hit the vault for qmb "vault
millions" once, and then multiball is over, and you can only hit the vault
once for the "thing vault" award, and then multiball is over.  Other than
that, and having to put up the numerous "Watch For Swamp Kickout" messages,
the game played the same as a three ball game.  All that's missing is a bit
of humor when the game tries to start multiball and there's only one ball.

>     The Addams Family is quite good at getting balls stuck in interesting
>places; I've finally gotten into the habit of checking the trough and looking
>for the "CREDITS 0." flag before inserting coins.  On the local machine, the
>favorite sticking spot is halfway down the Bear ramp return; when the bookcase
>is open, the ball will bounce off the two posts protecting the side of the
>bookcase, go airborne, and wind up wedged in the neat little ball-sized gap
>between the blue pop bumper and the ramp.

Yup, the same spot as on the one I play regularly; all you would have had to
do was say "on top of a pop bumper," and I would known exactly which one....
Newsgroups: rec.games.pinball
From: dpettit@javelin.sim.es.com (Daina Pettit)
Subject: Re: Gottlieb FLIP-A-CARD (EM)?
Organization: Evans & Sutherland Computer Corporation
Date: Wed, 15 Apr 1992 23:43:12 GMT

In article <1992Apr9.153706.4347@cbnewsd.cb.att.com> knudsen@cbnewsd.cb.att.com (michael.j.knudsen) writes:
>I just acquired a Gottlieb 3/1970 FLIP-A-CARD E-M pin.
deleted a bunch o' stuff
>* Playfield is symmetrical mostly, but lower half is canted slightly,
>  so the flippers and slingshot bumpers are at different distances
>  from the bottom.  Pretty advanced for 1970?
An aside here--what is the first machine with an asymmetrical playfield?  I
know Bally had asymmetrical playfields as early as the late 60s.

>* Odd, transitional technical features:
>	-- ball-in-play indicator is backlighted rules card;
>	   ball count is not spotted on glass.  Onlookers can see
>	   how you're doing with the cards, but not how many balls
>	   you have left (hey, that's YOUR business :-)
My 1967 Gottlieb has this feature.  I've seen a few others, but I can't
remember what they were.  How many machines have this?

-- 
  Daina Pettit  (801) 582-5847  dpettit@javelin.sim.es.com   
  Evans & Sutherland  600 Komas Drive, SLC, UT  84108