HDTenEightyP/NetNews huggingface dataset:
From: rettigca@ucbeh.san.uc.edu
Newsgroups: rec.games.video.arcade
Subject: Pack Rat's full title....
Date: 7 Apr 92 16:23:29 GMT
Organization: Univ. of Cincinnati

What was the official name of that Pack Rat game? If I am thinking of the same
one you are....it was made by Atari Games and featured a battlezone-ish
joystick with a button on top for something and a button on the cabinet to
throw an objet you pick up. The jist of the game was to gather flashing items
like an umbrella and return them to your "home". I remember it had thug rats,
bulldogs, and an owl that you could stun and fly around with. I think it came
out at about the same time as Road Runner and Roadblasters.
From: 9109214g@lux.latrobe.edu.au (Gyre)
Newsgroups: rec.games.video.arcade
Subject: Re: NEED SFIITCE MOVES LIST
Date: 16 Apr 92 01:08:59 GMT
Organization: La Trobe University

In article <33019@darkstar.ucsc.edu> philb@cats.ucsc.edu (Philip Brown) writes:
>
>2frjcomply@kuhub.cc.ukans.edu writes:
>
>
>>WHY DONT YOU DUMP 5 BUCKS INTO THE MACHINE LIKE THE REST OF US
>>AND HAVE FUN LEARNING THE GAME.
>
>WHY DON'T YOU EXPAND YOUR MIND TO REALISE THAT SOME PEOPLE DON'T
>CONSIDER THIS FUN, AND FIND THE CAPS LOCK KEY WHILE YOU'RE AT IT.
>

Well if you don't consider it fun then forget about playing the game!
Also, why don't YOU find the caps lock?



--------------------------------------------------
|  Derek Teoh  aKa  Gyre.                        |
|  Email    : 9109214g@lux.latrobe.edu.au        |
|  Internet : 9109214g%lure@lux.latrobe.edu.au   |
--------------------------------------------------
From: hseung@anat3d1.anatomy.upenn.edu (Hyunsuk Seung)
Newsgroups: rec.games.video.arcade
Subject: Re: Xevious, any xevious players out there???
Date: 12 Apr 92 22:20:35 GMT
Reply-To: hseung@retina.anatomy.upenn.edu
Distribution: na
Organization: University of Pennsylvania

In article <1992Apr12.204942.12613@wam.umd.edu> vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:
> ...
>     Now, here's my big question:  look at the joystick/button panel on a
> Xevious machine.  ONe of the ground enemies listed is "Cannons."  I don't
> mean Rovers, nor Tanks;  Cannons.  It's there.  But I've gone all the way
> through Xevious, and there ain't no Cannons.  Who can explain *this* one?

Aren't Cannons the sphere looking ones that are commonly found sitting
beside the pyramids?  BTW, every Xevious machines I've seen needs a
screen saver...

Hyunsuk Seung
hseung@retina.anatomy.upenn.edu
From: uslave@mcl.mcl.ucsb.edu (KJS @ucsb.mcl)
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Date: 8 Apr 92 04:54:29 GMT
Distribution: rec

In <92097.13510334ZDFYS@CMUVM.CSV.CMICH.EDU> 34ZDFYS@CMUVM.CSV.CMICH.EDU writes:

>Hey, speaking of video-game music, does anyone remember an album about
>10 years old with songs about pac-man, frogger, and other arcade
>classics?  If I remember right, it had the pac-man patterns on the jacket
>cover.  I guess 8-track owners weren't so lucky =-).

Yup, it's by Buckner (sp?) and Garcia (of the Grateful Dead, I think!), and
it was called "Pac-Man Fever".


--
*        *      *     *     *    *   *  *  * * ** ** *** **** ****** ********* 
   KJS @ucsb.mcl (Jesse Chang)               e-mail: uslave@mcl.mcl.ucsb.edu *
   "Traveling thru hyperspace ain't like dusting crops, boy!"    -- Han Solo * 
*         *       *      *     *    *   *  *  * ** ** *** **** ****** ********
Newsgroups: rec.games.video.arcade
From: puryeacw@NeXTwork.Rose-Hulman.Edu (III Carlton Puryear)
Subject: Re: SF2:  Chun Li's Secret Auto-Stun Move
Reply-To: puryeacw@NeXTwork.Rose-Hulman.Edu (III Carlton Puryear)
Organization: Rose-Hulman Institute of Technology
Date: Tue, 7 Apr 1992 23:11:50 GMT

In article <4v2t4bj@rpi.edu> petitc@nuge102.its.rpi.edu (Christopher Jon  
Petit) writes:
>   I was playing Chun Li (she's a FAST little mynx and is fun to play),  
one day
> when I was cornered by Zangief.  He was about to do an SPD.  I panicked  
and
> started jiggling the joystick back and forth VERY quickly, while  
pressing
> fierce (hoping for a throw).  Instead, she opens her shirt (to the  
opponent---we
> can't see it), and he becomes automatically stunned.  :&)
> 
> 
> -- 
> Sleep and become rested.  Within the pleasant confines of slumber, you  
too can
> voyage to worlds unknown.  Become a valiant knight rescuing a damsel.   
Become
> a mass murdrer.  Be whatever your heart desires.  All within the  
confines of
> sleep.  And all for $19.95.  Call now   -- quote from Night Riders
> 
> 


	These gag posts are getting rather annoying. Please.
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Fri, 17 Apr 1992 01:41:48 -0400 
From: "Daniel S. Efran" <de0t+@andrew.cmu.edu>
Subject: Re: Best Video Game Music?

My favorite music is from 1) Marble Madness, 2) Paperboy, 3) Assault.
(Not necessarily in that order.)  And I agree, Attaxx (sp?) has cool
sound effects.

(Marble Madness and Assault are also at the top of my list of Best
Games Ever.  I like them for a number of reasons, one being that the
controls match *exactly* what happens on the screen -- not like these
games where you're a human and the controls are a joystick and two
buttons.  Real humans don't have buttons (though some have
joysticks...), but marbles and trak-balls are very similar, and real
tanks
have controls much like Assault's.)

Anybody know how much I could expect to pay for either of those,
say as a kit?  Is this even possible?

	---Daniel Efran
----------------------------------
An it harm none, do as you Will.
Practice random kindness and senseless acts of beauty.
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: RE: SFII TCE
Date: 10 Apr 92 04:23:41 CDT
Organization: University of Kansas Academic Computing Services

In article <8APR92.17324729@vax.clarku.edu>, jstrachman@vax.clarku.edu writes:
> In a previous article, 2795ag@gmuvax2.gmu.edu ( ) wrote:
>>In article <1992Mar25.060329.21822@cco.caltech.edu> julius@cco.caltech.edu (julius yang) writes:
>>>Walked up to the arcade today and saw the championship edition there.  About
>>>fifteen to twenty people were around each machine, trading off.  I have a
>>>question for those who have played it--is there any way to defeat Bison's
>>>flaming body hurl?  I saw guys try to land on it from above, a la Chun Li's
>>>head stomp, trying to jab it, trying to do everything, basically, and all
>>>it does is either flame you (if you try to attack it) or pass you (if you
>>>block).  In fact, I saw two Bisons attack each other simultaneously with
>>>the flaming body and both caught on fire and took damage!  If he can't negate
>>>his own attack, what can stop it?  (The guys who kept doing nothing but
>>>hurls started really pissing off the other players...) 
>> 
>>If ANY player hits him early, Bison will take damage before he even goes
>>into the dive.  otherwise:
>> 
>>Yoga fire, sonic boom, or fireball  WILL  stop Bison's dive
>>dragon punch SHOULD stop ...
>>Razorkick WILL stop...
>>spike kick WILL NOT stop bison
>>tiger punch (sagat) SHOULD stop...
>>double lariat MIGHT stop
>>thousand feets kick, 100 hands MIGHT stop ..
>>electricution WILL NOT stop bison
>>bodyball SHOULD NOT stop...
>>headram SHOULD NOT stop
>>tiger uppercut MIGHT stop...
>> 
>>now, anytime I say it WILL or WILL not stop Bison's dive, that means
>>I've SEEN it stop him.(data gathered from SF2 standard machine)
>>if I say SHOULD of MIGHT or SHOULD NOT, I haven't seen them but, I
>>believe the tendancy will be what I described.
>>I have not yet had a chance to play SF2:CE, so I have to guess.
>>I assume VEGA can't jump off the fence anymore, but I beleive it MIGHT
>>stop Bison.
>> 
>>otherwise, "ever hear of jumping or blocking?"
>> 
>>-- 
>>From the CS Department at GMU:
>>Ninety-nine bottles of beer on the wall.
>>Ninety-nine bottles of beer.  Take one down, Pass it around.
>>A HUNDRED BOTTLES OF BEER ON THE WALL!
> 
> BTW, jumping is difficult to time, and blocking makes you take serious damage.
> 
> Also, Bison on SF2 is VERY different from SF2 TCE.  Blanka's ball DOES stop
> Bison's flame, and Guile's razor kick has a VERY difficult time stopping the 
> flame.  Dragon punches DON'T usually hit him when he's flaming.  
> 
> Look, don't say what should work until you play the game.  Everything is 
> different.  Timing's different on throws, different counter-moves are less
> effective (eg. Guile's standing roundhouse) etc....  Sorry.

LOOK yourself...Blanka's roll only stops BISON's flame at a ridiculously close
range, for all practical purposes it doesn't.  Check you facts before you criticize.
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: bennetta@fraser.sfu.ca (Jason Patrick Bennett)
Subject: Help me stop Guile Air Throw on SF2!!!
Summary: Chun-Li vs. Guile
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 8 Apr 1992 09:48:30 GMT

Hi there...I need help real fast regarding Guile's air throw attacks
against my favourite character, Chun Li.  I was playing a guy
tonight, and everytime I tried to jump him, he'd jump "backwards," and then
throw me back at the ground again!  How do I counter-attack this?  CAn
I throw him instead???
Also, this guy frequently tossed me when I was standing on the ground...
again, can I counter-attack this?  What's the best way to get Chun Li to throw?
Thanks!! e-mail to bennetta@sfu.ca
From: tvp@gibdo.engr.washington.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Star Wars trick?
Date: 13 Apr 92 21:37:47 GMT
Organization: clearer than blir

In article <1992Apr12.215407.13300@umiami.ir.miami.edu> jdeitch@umiami.ir.miami.edu writes:
>adchen@bonnet.Princeton.EDU (Anthony D. Chen) writes:
>
>> This may be total rumor, but is it true if you hit Darth Vader's tie
>> fighter 30 times in any given wave, you get something like 20-30 shields?
>> (Perhaps this would help explain how some people can go forever on 6 shields,
>> NO bonus shields.)
>
>This was sent in as one of the cheats on the cheats sheet, but I've gotten
>several messages back in return attesting to the sheer difficulty of *hitting*
>DV's TIE fighter 30 times in succession.  Apparently, it's not very easy to
>do.  Presumably, though, if you do pull it off, you get lots of shields.

In other words, even getting him 30+ times is in itself a trick (which
may lead to another trick) and needs to be explained. Even with
trapping Darth in the middle of the screen on the waves he appears on
from the beginning, how do you get him *30* times?

-- Tad Perry   Internet:    tvp@gibdo.engr.washington.edu
               CompuServe:  70402,3020
               NIFTY-Serve: GBG01266
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: The Arcade Game Cheat Sheet Has Been Mailed !
Date: 11 Apr 92 01:30:01 EDT
Organization: Univ of Miami IR

Attention everybody who asked for a copy of the cheat sheet :

THEY HAVE BEEN MAILED !! (Do I hear a 'yeah!' out there ?)

If you didn't get one or it arrived mangled, please let me know.

If you want a copy, please see the previous post concering the cheat sheet.

- Jonathan

jdeitch@umiami.miami.edu 
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ...
From: sherman@unx.sas.com (Chris Sherman)
Newsgroups: rec.games.video.arcade
Subject: Re: Games to Zen out on: Robotron, Star Wars, Gaplus
Date: 15 Apr 92 05:43:24 GMT
Organization: SAS Institute Inc.
X-Bytes: 849

In <1992Apr11.084011.6041@ux1.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (Eu-Ming Lee) writes:

>I'm sure you've all played a game which would completely overload your
>senses with input until you just 'spaced out' into the game.  You get
>the feeling you're in a trance and at one with the machine.

True Zen enlightenment could be achieved at Tempest! 

When you 'warped' between levels...   The 3-d appearance of looking
down long 'tubes'...  How your shots would take off quickly, but then
slow down as they got further away...  Going round and round the edge of
the tube...

True Zen.  Definitely.
-- 
     ____/     /     /     __  /    _  _/    ____/
    /         /     /     /   /      /     /          Chris Sherman
   /         ___   /        _/      /          /
 _____/   __/   __/   __/ _\    _____/   _____/           sherman@unx.sas.com
Organization: University of Illinois at Chicago
Date: Friday, 10 Apr 1992 11:54:23 CDT
From: John Schulien <U21187@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: 50 cents vs. 25 cents
 <1992Apr9.105847.1281@wkuvx1.bitnet>

In article <1992Apr9.105847.1281@wkuvx1.bitnet>, wingk@wkuvx1.bitnet (doc
Nightmare) says:
>
>         I hate %$#^&%$@ .50 games. It's sooo annoying. I refuse to play any
>   game for .50 when I can play a game just as much fun for a quarter.

Exactly. The only difference between .25 and .50 games is that I won't put
my money in the latter.

Vote with your wallet.
From: BPS106@psuvm.psu.edu (Brian Surratt)
Newsgroups: rec.games.video.arcade
Subject: Vega moves
Date: 13 Apr 92 15:02:11 GMT
Organization: Penn State University

Could someone post a list of moves for Vega?  SF2:TCEfinally hit my town and
is constantly swamped with people.  I can't get a chance to learn the moves for
 Vega.  Also, pardon my stupidity, but is Vega male or female?

T'anx

Brian "The Ratt" Surratt
Newsgroups: rec.games.video.arcade
From: grigsby@occs.cs.oberlin.edu (Spiral Death Trap)
Subject: Games to Zen out on.
Organization: Oberlin College Computer Science
	<Apr.11.11.38.42.1992.21566@ruhets.rutgers.edu>
	<1992Apr11.183416.28697@ux1.cso.uiuc.edu>
Date: Sun, 12 Apr 1992 22:16:11 GMT


The best Zen games for me tend to be blast-ems with no stopping.

Blaster (Williams) gets this award by a big margin.
Mad Planets (Gottleib) was great for this also.
Tempest (Atari) takes skill to Zen out on due to complex playfields, but
it is possible.
Star Wars (Atari) is very good, especially on higher levels.  It slows down
just enough to be manageable.
Mach III (Mylstar) worked for me, especially parts of the bomber mission.
Did anyone else ever finish it?  (The fighter mission loops endlessly.)
Tac Scan (Sega) was good at higher levels.
Galaxian (Midway) worked at times, as did Galaga '88 and many similar games,
but Space Firebird (??) was good for me.
Robotron (Williams) and Sinistar (Williams) - of course.  The Vid Kidz were
the best for consistently cranking out games like this.  I never got good
enough at Defender or Stargate to Zen on them, though.

// g
From: fhuang@eniac.seas.upenn.edu (BOGUEMAN)
Newsgroups: rec.games.video.arcade
Subject: SF2 Classic
Date: 17 Apr 92 04:33:41 GMT
Distribution: usa
Organization: UPenn


     This game is getting boring. The Champion Edition is a little better
but it too is getting boring. How 'bout a whole new cast of characters?
I've tried every combination of fights with just about any type of human
opponent - and I'm still bored. Bitch, bitch, whine, whine. I guess I won't
be happy until the next generation SF game comes out.

     Oh, by the way, anybody who believed that Zangief Flaming SPD shit is
a SUCKER! Live, learn, and burn SUCKERS - see ya in Hell.


								-bogueman

Newsgroups: rec.games.video.arcade
From: craiga@csd4.csd.uwm.edu (DrFreight)
Subject: Question on video game cheat sheet
Originator: craiga@csd4.csd.uwm.edu
Organization: Cyberdyne Systems 
Distribution: na
Date: Mon, 13 Apr 1992 19:40:06 GMT

I had a question regarding this video game cheat sheet list
now being currently run by jdeitch@umiami.miami.edu.

Is their any way of obtaining one, if you don't happen to 
have a cheat to add to their list.  Not everyone happens 
to have a really good cheat to add, this whole thing seems
rather eliteist to me.

Also, what happens if you send in one that you think 
is a good one but someone has already sent it in.
Does it count or do you have send in a new one to 
join this very esclusive club.

What do some you other net.partiers out there think of 
this whole business.
-- 
************************************************************************
* Craig Reese Albrechtson (Slider) * University of Wisconsin Milwaukee *
* The usual meanless disclaimers apply * craiga@csd4.csd.uwm.edu       *
************************************************************************
From: littaum@nyssa.CS.ORST.EDU (Mike Littau)
Newsgroups: rec.games.video.arcade
Subject: Chun Li Head gear ??
Date: 8 Apr 92 04:39:15 GMT
Distribution: na
Organization: CS Dept. Oregon State University, Corvallis, Oregon.

Is it just me, or does Chun Li look like she's wearing a bra on her head?
Organization: University of Illinois at Chicago
Date: Friday, 10 Apr 1992 21:26:19 CDT
From: <U43461@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: CYBERBALL
 <8APR92.17253660@vax.clarku.edu> <1992Apr8.112152.25567@hellgate.utah.edu>
 <9APR92.02225592@vax.clarku.edu> <1992Apr9.030333.28879@acsu.buffalo.edu>
 <1992Apr9.222842.18198@athena.mit.edu> <92101.204051U14540@uicvm.uic.edu>

Everyone claims to be a God at Cyberball, while I don't claim to be a God
I sure would like to play one. But alas I think there are none to be found.
If you are sooo good at Cyberball, heh heh, give me some POINTS and lets see
you play a little catch up! This includes UIC God-like players TOO! Only
lucky players get COCKY! Good players will just leave you thinking WHAT THE
HELL HAPPENED!!! HAA ! If a spread is too much to ask, then you're no God,
you're just a player and players CAN be beat! A spread of 2 or 3 sounds about
reasonable, right? You guys should make that up in a quarter or two. Wait, that
is, 2 or 3 touchdowns not points, so don't get cocky yet.
From: samurai@uriel.cs.mcgill.ca (Darcy Brockbank)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2 : TCE and the Cheesepedo.
Date: 14 Apr 92 18:44:37 GMT
Organization: SOCS, McGill University, Montreal, Canada

In article <1992Apr13.190315.21756@bronze.ucs.indiana.edu>  
bodom@silver.ucs.indiana.edu (Brian Odom) writes:
> Another idea:
> Can some Zangief master confirm this?  I had an interesting thought.  As  
you're
> blocking the cheesepedo, try a double lariat.  You're still blocking (the 

Zangief is not my best by far, but I was able to kick the butt of a cheesy
Bison with him. I just kept the lariat on, and slid in closer to Bison. He 
couldn't torpedo me, and as soon as Zangief gets close to Bison, it's game
over.

- db
--
---- my opinions are my own, not my employer's ---
"You fill in the mortar, I build the wall." "...a secret stigma, 
weeping willow, a diminished carnival of sorts." "Who might leave you
where I left off? A perfect circle of acquaintances and friends."
"I can't see myself at thirty I don't buy a lack of thirty
Caught like flies wishing for tomorrow's jewlery" - M. Stipe
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Mon,  6 Apr 1992 22:35:33 -0400 
From: Eric Thomas Pronko <ep1d+@andrew.cmu.edu>
Subject: Re: SF2 will kill this group

Excerpts from netnews.rec.games.video.arcade: 6-Apr-92 SF2 will kill
this group James Bradley Howard@ws7 (773)

> alt.sf2 cannot be to solution, simply because a lot of places
> don't get the alts. 

i keep seeing people write this...why didn't the people who made the new
group make it rec.games.sf2???

--
"Ya down with ETP?  Yeah you know me!"
-------------------------------------
Eric T. Pronko         ep1d+@andrew.cmu.edu
Organization: Penn State University
Date: Thursday, 16 Apr 1992 09:23:23 EDT
From: The Wizard of Pen and Ink <SRC113@psuvm.psu.edu>
Newsgroups: rec.games.video.arcade
Subject: Game Master

Is it in bad taste to declare yourself a Master of an arcade game?  (Even
locally?) What is the guidelines to be a master?  My freind and I have
mastered the game Stato Figher.  We get to the Professional level every time
we play and occupy all but one of the top ten.  Is this close?  Hi score:
10028(?)(?).  Just wanted to open a discussion and add my two cents.
From: ctam@spud.webo.dg.com (Chi Hang Tam)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2:  Chun Li's Secret Auto-Stun Move
Date: 9 Apr 92 17:24:49 GMT
Organization: NSDD, Data General Corp.

>>>>> On Tue, 7 Apr 1992 18:18:46 GMT, petitc@nuge102.its.rpi.edu (Christopher Jon Petit) said:

	>>   I was playing Chun Li (she's a FAST little mynx and is fun to play), one day
	>> when I was cornered by Zangief.  He was about to do an SPD.  I panicked and
	>> started jiggling the joystick back and forth VERY quickly, while pressing
	>> fierce (hoping for a throw).  Instead, she opens her shirt (to the opponent---we
	>> can't see it), and he becomes automatically stunned.  :&)



Is that a joke or what??



--
------
 -----------------------------------------------------------------------
| Chi Hang Tam				|    root@nodisk.webo.dg.com	|
| call me Henry...			|    ctam@spud.webo.dg.com	|
|					|				|
|	  		        //|\\					|
 ------------------------UUU-----O O-----UUU----------------------------
		        	  U 
		       	         \_/
			
Newsgroups: rec.games.video.arcade
From: petitc@nuge102.its.rpi.edu (Christopher Jon Petit)
Subject: SF2:  Chun Li's Secret Auto-Stun Move
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Tue, 7 Apr 1992 18:18:46 GMT

  I was playing Chun Li (she's a FAST little mynx and is fun to play), one day
when I was cornered by Zangief.  He was about to do an SPD.  I panicked and
started jiggling the joystick back and forth VERY quickly, while pressing
fierce (hoping for a throw).  Instead, she opens her shirt (to the opponent---we
can't see it), and he becomes automatically stunned.  :&)


-- 
Sleep and become rested.  Within the pleasant confines of slumber, you too can
voyage to worlds unknown.  Become a valiant knight rescuing a damsel.  Become
a mass murdrer.  Be whatever your heart desires.  All within the confines of
sleep.  And all for $19.95.  Call now   -- quote from Night Riders
From: hseung@anat3d1.anatomy.upenn.edu (Hyunsuk Seung)
Newsgroups: rec.games.video.arcade
Subject: Re: Xevious, any xevious players out there???
Date: 15 Apr 92 05:04:46 GMT
Reply-To: hseung@retina.anatomy.upenn.edu
Distribution: na
Organization: University of Pennsylvania

In article <1992Apr15.004722.22834@wam.umd.edu> vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:
> In article <73788@netnews.upenn.edu> hseung@retina.anatomy.upenn.edu writes:
> >Aren't Cannons the sphere looking ones that are commonly found sitting
> >beside the pyramids?  BTW, every Xevious machines I've seen needs a
> >screen saver...
> 
> No they are not.  I don't remember what those are called, but they are 
> definitely *not* the cannons.  Do what I said:  look at the control 
> panel on a real Xevious machine!  The Cannons are pictured there, like 
> everything else.  And they definitely don't look like spheres.

Yeah, only if Xevious machine is anywhere around here.  They are
scarce!

> You're right;  nowadays more Xevious monitors are burned out than aren't.
> I suppose that's something to consider before ever buying my own Xevious
> machine....

Good luck.  BTW, I have an old Z-80 processor equiped computer called
Sharp X1-turbo ('84, Japan) which has Xevious :-).  It does not scroll
smoothly, and the graphics isn't quite crisp as the arcade version,
but nevertheless has all 16 areas with hidden towers, etc...  I think
Nintendo (the old version) had Xevious, too, but it wasn't quite
similar to the real one.

Hyunsuk Seung
hseung@retina.anatomy.upenn.edu
Newsgroups: rec.games.video.arcade