HDTenEightyP/NetNews huggingface dataset:
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7:List and Keys?
Date: 24 Jul 92 21:18:53 GMT
Article-I.D.: nntp.1992Jul24.211853.28158
Organization: Stellar Enterprises

Okay, I've downloaded the two lists which I have seen floating around, and
have gotten a fairly good look at what you can get in the cheat mode; but
I've only seen 32 keys, and I keep finding keys which aren't on the list.
Specifically, I want to know what number the real black gate key is! cause
I don't want to actually cheat, but I have a early version and the bloody
thing disappeared. If someone has the list E-mail it to me.
				Also I have a question... The Armoury in Serpents Hold; I find a two
chest on that island (one in the hold, and one in a cave); the hint book
tels a tale about a cautionary armor who locked his key in a chest and hid
the other key so... does anybody know how to open that armoury, or either
(both) chests?
																			thanks much... dann

ps - Just a random thought... does anybody know anything about Ultima
development for the Macintosh, or am I just a stupid putts who uses his Mac
for everything except Ultima, which I use the 386 for (the only thing
besides a paperweight I mean ;-) ). I mean, Nintendo has more current
versions of Ultima than the Mac does; and don't tell me there isn't a
market...

___________________________________________________| Stellar Enterprises*	 
     	       	
"I know that one is left. And that once you        | private space explo...
figure out that, then the other hard is your right.| 	 Pres: dann Cutter
Then basically all you have to do is make a choice.|"because Space IS the 
But the question is, how do you figure out that    |   Final Frontier!"
first part." dann Cutter
dcutter@oregon.uoregon.edu|
From: IO81144@MAINE.MAINE.EDU
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: POWERMONGER-short review
Date: 28 Jul 92 21:21:16 GMT
Distribution: na
Organization: University of Maine System

I too must second the problems with the stupid copy protection.  As for the
game itself, I don't seem to get as much out of it.  After extensively
playing civilization, I find powermonger to be below par.  I guess I'm still
in the brute force stage of playing the game.  I just send my guys around
slashing and every so often some army comes cruising by and kill me off.
One big problem i have with the game is the small map that it has so I can
barely see the action and it is not easy to move it along with your men.
The map is in the same form as in Populous and with the 3-d view being so
small I spend almost all my time trying to get a view that is useful to me.
I also found the instructions lacking in telling me how to control my guys
into combat.  It seems to indicate that some strategy other than telling them
to attack those guys over there is available, but it escapes me.
I must admit that I became bored with polulous also and the drudgery of
controlling all those little guys and scanning the whole map all the time,
so my view of powermonger is slanted the same way.

                                                   Brian Scheller
Newsgroups: comp.sys.ibm.pc.games
From: seah@fraser.sfu.ca (Simon Seah)
Subject: Re: U4 --- yes, that is four !!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 26 Jul 1992 08:16:33 GMT

I believe nightshade is at J'F" C'O".  You should be lost in a deep dark
forest...  Again, search on dark nights.

Simon

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: mike%jim.uucp@wupost.wustl.edu (Mike Suter)
Subject: Re: Adventure Construction Set
Keywords: adventure construction set acs
Organization: BITS, St. Louis, MO
Date: Thu, 23 Jul 1992 21:39:07 GMT

peterlew@bnr.ca (Peter Lew) writes:

>I've never played with this type of software but it sounds really
>interesting. Where can I get me one? and how much is the damage ($$)?

Peter,

Adventure Construction Set is an older game, from about '87 (at least
on the IBM).  If you have ever heard of/played Ali Baba or Return of
Heracles, this is a construction system that lets you create games like
those.  ACS is actually a bit more sophisticated than Ali Baba and
Heracles, because it allows for missile weapons and spells (though I
havent really looked into this stuff yet--just got it 2 days ago!)

Anyway, it would be great if there were an FTP site or other users
who created these adventures and are willing to trade them.

BTW, I am not sure Electronic Arts sells ACS any more, but I do see
it for sale on the net every so often ($10-$15) (which is where I got mine)

Mike
-- 
mike%jim.uucp@wupost.w
From: zuniga@loligo.cc.fsu.edu (Ralph Zuniga (FREAC/CAR))
Newsgroups: comp.sys.ibm.pc.games
Subject: Might & Magic: Clouds Of Xeen
Date: 31 Jul 92 01:43:13 GMT
Organization: Florida State University Computing Center

In the latest Computer Games Review magazine, an interview
with the man who designs the Might & Magic series, reveals that
in Clouds Of Xeen there will be towers along with some dungeons
in the game that will not be accessible. Asked why, the designer
said that this part of the game will only be accessible when the
second part of Clouds Of Xeen (Dark Side Of Xeen) comes out. Supposedly,
you install Dark Side Of Xeen in the same directory as Clouds Of Xeen,
and the two games "mersh" together. You will be able to go back and forth
between the two games through some sort of teleport/portal. Reminds me of
Bard's Tale 3. This Xeen series looks great!
From: tonyp@ucthpx.uct.ac.za (Tony Putman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: spouses (was : Re: Aces of the pacific, worth buying?)
Keywords: n
Date: 24 Jul 92 08:05:09 GMT
Article-I.D.: ucthpx.1992Jul24.080509.9071
Distribution: na
Organization: Dept of Elec Eng, UCT

perry@Unify.Com (Perry Clarke) writes:

>The trick, ladies and gentlemen, is to get one's spouse more interested
>in PC games than you are.

Another trick is to meet your spouse while playing computer games :-)

>The downside is that it can be difficult to get near the machine to play
>EOB or even run Lotus 1-2-3 ("to balance our checking account, damnit")
>because it is busy recalculating year 3024 of Megapolis.
>
>If this continues, the ultimate challenge, *WE NEED ANOTHER PC*, must be
>risen to.  This is usually good for some constructive discussion :-)

We have risen to it.  The problem now is who gets to play on the machine
with the faster disk.  And it won't be good enough to buy just one sound
card.

Other problems are that you don't have someone yelling "come to bed, you've
got work tomorrow" from the other room - we both stay up till all hours
playing.  Also, one tends to get spoilers quite frequently if we're both
playing the same game.  But I reckon these are minor compared to the 
advantages :-)

-- 
Tony Putman, Elec Eng, UCT : "There is no monopoly of common sense
  tonyp@ucthpx.uct.ac.za   :  On either side of the political fence."
-----------------------------------------------------------  Sting  -----
From: jewell@mace.cc.purdue.edu (Larry Jewell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Most Wanted Cracks List
Date: 26 Jul 92 21:01:31 GMT
Organization: Purdue University

In article <1490@shaman.wv.tek.com> andrew@frip.wv.tek.com writes:
>The whole shrink-wrap license system is falling out of favor.  The ones
>I see these days basically just restate the copyright law.  An
>interesting exception is Microsoft's license, which explicitly allows
>you to run the software on more than one machine under certain
>conditions.

While slightly off-charter, I thought I'd note that I received a package 
recently with the express statement that I could run it on my desktop
AND a lap-top/portable as long as they were both mine.

Sounds like a '90s type of license to me ;-).

>  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
>                       (uunet!tektronix!frip.WV.TEK!andrew)

Larry J


-- 
#Larry W. Jewell (ex-USN) WWII-L Listowner    jewell@mace.cc.purdue.edu     # 
#"Sunday's horoscope is noteworthy because of its strange, sudden and wholly#
#unpredictable and inexplicable occurrences, affecting all phases of life." #
#--"Your Horoscope," L.A. Evening Herald Express, Saturday, Dec. 6, 1941.   #
Newsgroups: comp.sys.ibm.pc.games
From: elvis@yoyo.cc.monash.edu.au (Chris Ham)
Subject: OMNI-PLAY (Magic Johnson's MVP) basketball editor
Organization: Monash University, Melb., Australia.
Date: Tue, 21 Jul 1992 23:57:37 GMT

Are there actually other people out there who have this game?
If you would like it, an editor that is, then e-mail me
From: sllvg@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control II ?
Date: 29 Jul 92 16:04:05 MDT
Organization: Utah State University

Has anyone heard anything new on Star Control II, such as release date, review, 
etc.?

			B-miester

Newsgroups: comp.sys.ibm.pc.games
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: How do you *successfully* contact Origin????
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Tue, 28 Jul 92 13:32:03 GMT


  Many of you out there make reference to making contact with
Origin about problems, questions, etc.

 HOW????

 For the life of me, I cannot get through. Every time I call, the
line is busy. I have the bugged Ultima version and would like to
get the update, but I can't get through. Do they only have one
customer service rep or what?

This ticks me off!
Well now that I'm done ranting and raving, does anyone have
any suggestions, or better yet, can tell me the procedure for
obtaining the update?

Thanks,
-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
From: i921648@redgum.ucnv.edu.au (The Almighty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Games at ftp sites
Date: 24 Jul 92 05:29:10 GMT
Organization: UCNV, Bendigo, Victoria, Australia

In article <1992Jul22.190047.1@happy.colorado.edu> kcschoepflin@happy.colorado.edu writes:
>Could someone tell me which ftp sites have games archive and where they
>are found on the systems.  Thanks in advance.  Keith

Apogee, Epic, and Various other demos can be found on BIGMAX.ULOWELL.EDU

I think and there is another called nic.funet
Newsgroups: comp.sys.ibm.pc.games
From: russell@cbnewsd.cb.att.com (russell.w.keating)
Subject: Wolf3d, what do gaurds say?
Organization: AT&T
Distribution: usa
Date: Fri, 24 Jul 1992 13:51:02 GMT

I am curious what the guards are saying in Wofenstien 3D (the
commercial version).  Would someone that knows, post (or email me) 
the German phrases and thier English translations?

So as not to spoil it for others, don't list what guards or level 10 
charaters say them.

Thanks,
-- 
Russell Keating, N9LIL ------------> Send email to: russell1@ihlpb.ATT.COM
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Falcon 3.0a patches?
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d1
Date: Tue, 21 Jul 1992 21:13:56 GMT

The latest patch is 3.0d.  It can be found (I think) in the upload
section of wuarchive or ulowell.

>X-Posted-Through: sol.ctr.columbia.edu
--- Gavin
Gone Fission.          Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: peckd@lonexc.rl.af.mil (Daniel P. Peck)
Subject: Ultima 6 Keys
Keywords: Ultima, Origin Systems, Keys
Organization: RL
Distribution: na
Date: Mon, 27 Jul 92 21:51:37 GMT

Hi,

        I'm looking for (as I have misplaced my reference card!) the keyboard
sequences for Ultima 6.  This *IS* on the Commodore 64, however.  But, any
help will be appreciated.  Most important right now is: How to switch your
mode (combat -> adventuring), and talking.  Please send E-mail, THANKS!!! :)
From: erdmans@iccgcc.decnet.ab.com (Check your gravity at the door.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf Construction Kit
Date: 20 Jul 92 09:05:44 EST

In article <1992Jul20.003811.1293@monu6.cc.monash.edu.au>, mes154g@mdw013.cc.monash.edu.au (D Lipka) writes:
> 
> THE WOLFENSTEIN 3D MAP EDITOR IS NOW HERE.
> 
> 
> 
> - Allows you to create your own games from one to ten levels.
> 
> - Uses all of the original game functions.
> 
> - Simple to use.
> 
> - Can extract original game maps and modify / edit them.
> 
>  
> 
> Send $25 in Australian Funds to-
> 
>        M.  Lipka
>        40 Botanic Drive
>        Glen Waverley
>        Victoria     3150
>        Australia
> 
> Please specify either 3.5 or 5.25 inch diskette when ordering, 
> otherwise program will be sent on the 3.5 inch format.
> 
> Don't forget to send your address!
> 
> For all enquires Ph (03) 560 7515.

How about some sort of demo on an ftp site somewhere??????

I know I wouldn't be interested unless I were able to see the product first.

Thank you,
Scott
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Scott J. Erdman, Allen-Bradley, Development Engineer, Highland Hts, Ohio, USA
erdmans@astro.pc.ab.com OR erdmans@astro.cs.hh.ab.com
"I'm one-armed-no chin man. And I'm Crazy! Gimmee some candy!" -SNL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.ibm.pc.games
From: adrian@Cookie.secapl.com (Adrian Feliciano)
Subject: HardBall III
Date: Thu, 23 Jul 1992 12:35:47 GMT
Distribution: na
Organization: Security APL, Inc.

I posted a message asking for the crack to get rid
of the code wheel stuff and I just want everybody to
know that I went out and PURCHASED the game.  I did
not steal it!

I sent a personnal message to Mike Benna explaining
my actions..
From: jong@wright.seas.ucla.edu (Jong Y. Lee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 6
Date: 30 Jul 92 09:21:32 GMT
Organization: SEASnet, University of California, Los Angeles

In article <64558@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
>
>Well, you could just use the "wind change" spell...  That's what I did.
>

Or you can pick one up from Capt. Hawkin's treasure island..  There are a lot
of goodies there besides Storm Cloak..


>-- 
>Jorge Diaz                       | "You're outmanned, you're outgunned, you're
>Georgia Institute of Technology  |      outequipped what else have you got?"
>Office of Information Technology | "Guile."
>ccoprdj@prism.gatech.edu         |      -- Riker and Worf   "Peak Performance"
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: unhappy people???
Date: 21 Jul 92 14:55:36 GMT
Organization: Boston University Center for Adaptive Systems
In-reply-to: u906451@bruny.cc.utas.edu.au's message of 21 Jul 92 14:32:42 GMT


I'd like to know why sometimes I a city with no troops away will have
all unhappy people on the first line of the city's happiness screen. 

What causes overcrowding and how can you eliminate it?

Thanks.  -John
Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: Wolf 3D episode 1-6 for sale?
Organization: Digital Equipment Corporation
Date: 29 JUL 92 13:02:06    

-Message-Text-Follows-
Hi,

  Anyone tired of Wolf 3D episode 1-6 and want to put it up forsale?
  A friend of mine want to buy it, please let me know.

Thanks
From: terryh@cae.wisc.edu (Terry Henning)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lunatic Fringe for the PC.
Date: 24 Jul 92 15:03:36 GMT
Article-I.D.: doug.1992Jul24.100337.17169
Organization: U of Wisconsin-Madison College of Engineering

Hi,

I came across this game on the Mac called Lunatic Fringe.  Awesome game - loads
of fun!  It's a (get this) a "screen saver" module for After Dark.

Does anyone know if I can get it for the After Dark version for Windows?

My roomate would never stop giving me shit if I kept using his Mac to play
this game.  Same stuff, "What's the matter?  Your Pee Cee not good enough?"

Thanks,
Terry Henning

terryh@cae.wisc.edu
Newsgroups: comp.sys.ibm.pc.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Dark Queen of Krynn, I am stuck in Tombs! Help...
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: Wed, 22 Jul 1992 05:41:49 GMT

I have been playing this SSI AD&D game for a couple of weeks now, and
I am stuck in the Tombs of Kristophan, I have 5 pieces of the
oracle and want to get out, but cannot find any way back out of this
place.   Does anyone know how to exit the Tombs of Kristophan?

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: rescue raider
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 23 Jul 1992 19:54:37 GMT

chen-m@acsu.buffalo.edu (Mingteh Michael Chen) writes:
>     Is there any game like the "rescue raider" in the old days of 
>Apple II's for pc?

it's called Armor Alley - 360 makes it.  It has better graphics than
Rescue Raiders, but it's not as good.  Close, though, and you can play
by modem.
-- 
People who live in glass houses shouldn't cavort nude on top of the piano
doing gorilla impersonations.
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: Falcon 3.0 Red Flag, Loch Ness Monster
Organization: AT&T
Distribution: usa
Date: Tue, 28 Jul 1992 20:43:39 GMT

In article <1992Jul28.181702.13695@nevada.edu> otto@nevada.edu (Frederick J. Haab) writes:
>
>I was just curious how many others have spotted the snake version
>of the Loch Ness Monster in Falcon 3.0?

I saw it in the intro animation, but didn't imagine it would be in the
actual game itself.  Where is it?!?

>I also wanted to let people know, if they didn't already, how
>much help the Red Flag training is.  I've had the game for
>a couple of months, and all I ever did was play instant action.
>Well, the training missions have quadrupled my scores on instant
>action, I know how to effectively use the AIM-9P, I know how
>to read the radar effectively, and more.  Even if you just
>use Falcon as a shoot-em-up type game, the training will
>improve your scores.

I found them very useful as well.  Good way to pump up your
pilots' skills, too (if you don't want to cheat).

>I can't wait to finish all the training and try out a campaign,
>do I really need to finish all the lessons?  Are the campaigns,
>even lost, good training?

Good training for you or your pilots?  It builds the scores of
those pilots that survive.  I wouldn't consider it training for you, since
the campaigns are the point of the game, IMHO.  It's the "real thing."

Robin
ihlpy!opus@att.att.com
Xref: sparky comp.sys.ibm.pc.games:7469 rec.games.misc:16328
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 23 Jul 92 20:34:56 GMT
Article-I.D.: lclark.1992Jul23.203456.6806
Organization: Lewis & Clark College, Portland OR

In article <1992Jul23.192738.29617@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>
>In article <Bruqr7.4Er@unx.sas.com>, sasjaa@morticia.unx.sas.com (James Adams) writes...
>>In article <1992Jul21.051200.17195@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>>>
>>> [Scenario #1]
>>> 
>>> User A buys game Z for $40 finishes the game and sells to user B.
>>> User B buys game Z for $30 (from A), finishes the game and sells to user C.
>>> User C buys game Z for $20 (from B), finishes the game and sells to user D.
>>> User D buys game Z for $10 (from C), finishes the game and throws it away.
>>> 
>>> [Scenario #2]
>>> 
>>> Users A,B,C,D chip in $10 apiece to buy game Z for $40.
>>> they make 3 copies, play the game simultaneously and when finished, throw
>>> their copy away. [i.e. all copies are destroyed]
>
>>Boy I hate adding to this thread, but I think you left out another important step:
>>no copying of the software. By playing "simultaneously", you have bilked the
>>producer out of $120. 
>
>Please explain a little more the stipulation of "no copying". What does the
>producer see? She sees one sale for $40, some time later she sees four people
>who have played the game. Why, therefore, doesn't scenario #1 *also* bilk her
>out of $120? Please explain what you see as distinguishing the two events. Is
>the only thing the act of copying? The only reason copying is illegal is that
>it deprives the producer "the fruit of her labor", i.e. revenue. If I were to
>copy product Z and send the producer $40, have I done anything immoral? No,
>because the producer has received payment for my copy. In scenario #1 she only
>receives payment from user A; B,C,and D do not pay her for their use of her
>product. Why then is scenario #1 ethical and #2 unethical?
>
>This is scenario #1.
>
>Sm

Scenario #1 is ethical because thats the way our society works.  When I
sell my car, Ford won't get a single penny.  But another person will get
to enjoy the fruits of their labor (if riding in a Ford Festive is
enjoyable :))  Scenario #2 is unethical because it's against the law. 
Dumb law?  No.  If there was no law saying that only one person can use it
at a time, then one person would buy a game and share it with everyone,
or share the cost of the game with 5, 10, 100, etc. people.  Since there
would be no way to stop this, (it would be legal), game companies would
quickly go under.  Even though the law is not really enforced in game
situations (usually), it can't be done away with.  That's why #2 is
unethical. 

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Help with Links386
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 28 Jul 92 12:35:20 CDT


I just installed links386 and it works great, but it locks up
occasionally and it seems to be the fault of the mouse driver.
I am using the microsoft driver (ver 8.9 I think) that came 
with windows 3.1.  What is the latest version of the microsoft
mouse driver? and where can I get it.

Thanks,
Kevin
Newsgroups: comp.sys.ibm.pc.games