HDTenEightyP/NetNews huggingface dataset:
From: theune@aplcen.apl.jhu.edu (Peter Theune)
Subject: Re: * Dungeon Master - any ideas on how to map??? *
Organization: Johns Hopkins University
Date: Thu, 3 Sep 92 15:41:45 GMT

dchristo@zaphod.axion.bt.co.uk (David Christoffersen) writes:

>In a recent article, Jim Fang writes :

>> I found a group of characters that were "hacked" so they had really high 
>> stats.  Something like 190+ in each of the attributes, but their skill 
>> levels are not so high.  They did really well in Chaos Strikes Back!
>> 
>> You can use the graphics editor in Chaos Strikes Back to rename and redraw 
>> them too!
>> 
>> The maps are available from: wuarchive.wustle.edu  (I think?!) via FTP.
                                          ^^^^^^
                                             |
			Should be wustl -not- wustle.....


>> I can't remember where I got the characters from though, although I could 
>> UUENCODE them and post it up for everyone to take.
>> 

>Jim, I tried this ftp site, but it gives me unknown address. Do you
>have the maps lying around and could maybe post 'em up?? (The
>characters would be valuable too!)

>cheers,

>Dave



>Dave "The Rave" Christoffersen   | Jesus Said "I am the way, the truth," 
>dchristo@elephant.axion.bt.co.uk | "and the life. No-one comes to the" 
>BT Research Laboratories         | "Father except through me."
>IPSWICH UK +44 473 646225        |        John 14:6
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dungeon Master/Chaos Strikes Back/WorkBench 2.0
Date: 1 Sep 92 15:05:17 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <stewartm.05y5@bfield.uucp>, stewartm@bfield.uucp (Stewart Mckinnon) writes:
> RE: FTL working on a fix to allow CSB to work with WB 2.04......
> 
> I don't understand this at all. My CSB works fine with 2.04 - I've already been
> through it to the end. Perhaps an earlier versi
I'm using V3.3 of CSB. On WB 2.04, the screen is always blank.  Everything
else seems to work (sound, monsters, etc.).  It's not much fun in the dark.
Newsgroups: comp.sys.amiga.games
From: mac9167@tamsun.tamu.edu (Surfman)
Subject: Re: Pinball Dreams
Organization: Texas A&M University, College Station
Date: Wed, 2 Sep 1992 18:44:44 GMT

In article <Btyq58.9ro@mentor.cc.purdue.edu> doerrhb@expert.cc.purdue.edu (Heath Doerr) writes:
>
>    Could someone please tell me where I can get a PAL version
>    of Pinball Dreams through mail order?  I got the demo
>    and I am hooked!!!!
>
>                               Thanks
> 
>                               Heath
>-- 
>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
>|_|      |~\     SLA ECON CQ SWB505 doerrhb@expert.cc.purdue.edu      //
>| | eath |_/oerr "With great power also comes great responsability" \X/
>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Give Sideline Software a call at 1-800-888-9273.  They import all of their
stuff from the U.K.  Prices are reasonable.

-- 
#######################################################################
# Matt Costanza           #         //        I AM PRODUCTIVE         #        
# Surfman@Tarkas.Tamu.Edu #        //                                 #
# Mac9167@Tamsun.Tamu.Edu #      \X/             AMIGA 2000           #
From: seifert@gn.ecn.purdue.edu (Michael S. Seifert)
Newsgroups: comp.sys.amiga.games
Subject: Re: Flight Sims Inferior on Amiga?
Date: 29 Aug 92 21:30:46 GMT
Organization: Purdue University Engineering Computer Network

In article <7377@hq.hq.af.mil> aedwards@saf2 (A1C Aaron Edwards) writes:
>Berry_Shin@lppl.mi.org (Berry Shin) writes:
>: Hello All!  I was just wondering:  As a flight simulator fan, I have seen
>: and played most of the popular flight simulators on the Amiga (F-18
>: Interceptor, F-29 Retaliator, Birds of Prey, etc).  IMHO, they are not as
>: good as those found in the MS-Dos world (such as Aces of the Pacific,
>: Falcon 3.0, Red Baron).  Why is this?  Is the Amiga somehow "incapable" of
>: producing the same quality graphics?  In addition, the scrolling seems
>: superior on the MS-Dos flight simulators.  Finally, how will the rumored AA
>: chips affect this situation?
>: 
>: -- Via DLG Pro v0.992
>: 
>: Berry_Shin@lppl.mi.org.
>
>Try FIGHTER DUEL from JaegerSoft.  It runs in HIRES INTERLACE mode at 28 frames
>per second.  And you can connect via MODEM or NULL-MODEM Cable without speed 
>degredation at 2400 bps.  
>
>OH!  And it runs quite fine on an unaccellorated A500!
>

Fighter Duel?  This is a poor example of an amiga flight simulator and should
not be used in the same breath as Falcon 3.0.  Although the null modem play
(its one saving grace) makes for a lot of fun, the lack of graphics is 
reminiscent of old C-64 sims.  Ever since F-18, things have gotten
gradually worse on the Amiga.  I can only hope F-15 SEIII, which is suppose
to be ported to the Amiga by early next year will be as good as expected...

---------------------
Mike Seifert, supra-genius
Newsgroups: comp.sys.amiga.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: How to get Ultima Underworld on Amiga
Organization: University of New Hampshire  -  Durham, NH
Date: Thu, 3 Sep 1992 15:57:18 GMT

>> Since you only played it for 15 mins, I assume you never located a light
>> source, I thought it was pretty dark myself till I found a torch.
>
>Nah, I lit the torch.  The improvement is so poor I thought it must be one
>of the more inferior forms of light.  Wrong!  Candles are worse, and the light
>spell (at least the wimpy one) appears equivilent to the torch.  Even you
>die hard clone fans hafta admit that the inability to see severely affects
>gameplay.

	This is really strange.  I've played Ultima Underworld for awhile
  now (probably about 10-15 hours of game play) and I've never had any 
  problems with seeing.  Alot of times I'm only using a candle also.  My
  monitor's brightness control is not turned up all the way either.


>One thing I forgot to mention:  that SoundBlaster music.  I can't believe
>how bad it is.  (Is all SoundBlaster support this bad?)  It reminded me of
>the sounds I heard through the Mockingboard on my Apple II+ while playing
>Ultima 3 and 4.

	I have a Soundblaster Pro, and thought the music was pretty good.
  Alot of times I will turn the music off no matter how good it is, but
  UU music was very non intrusive.  It added to the atmosphere but did not
  overwhelm you.  At least IMHO.


>I'm happy you enjoy the game, but it's was a let down to many PC people.
>A reviewer in Computer Gaming World (I should look it up so I can quote it)
>says he/she has seen better dungeon games on an Amiga/Atari ST.  Whoa!
>And Computer Gaming World can't be excused as a biast, Amiga rag.

	I've read about 3 or 4 different reviews of UU, and they were all
  very impressed by it.  Everybody has an opinion I guess, I certainly have
  not seen anything on the Amiga/Atari ST as good as UU.

							G.Greene


>---------------------------------------------------------//----
>The best way to accelerate an IBM is 9.8 m/s/s          //
>marnold@cwis.unomaha.edu                             \\//
>------------------------------------------------------\/-------
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Civilization Question
Date: Wed, 02 Sep 92 12:43:09 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <1992Aug28.205119.21726@ariel.ec.usf.edu> stelmack@eggo.tmc.edu (Gregory M. Stelmack) writes:
>Anyone else notice that Women's Suffrage does not have the advertised effect
>of not making people unhappy with units not in their home cities? My people
>still get unhappy. And this was my favorite Wonder :(

Read the fine print.

Women's Suffrage changes one unhappy person to content for every unit not
in the city under a Republic or a Democracy.

Under a Republic, every unit not in the city adds an unhappy person.

Under a Democracy, every unit not in the city adds *two* unhappy people.

Therefore, if you're a Democracy, even with Women's Suffrage you'll still
get one unhappy person in the city per unit moved away.

Analysis: As a Democracy, it's damned difficult to wage war without things
going to hell at home (not to mention that you've got to accept any peace
offers). What to do: If you've got the Pyramids, and Communism hasn't been
developed yet (Communism nullifies Pyramids, for some unknown reason),
flip back to Monarchy, quickly kill whoever you want to kill, then flip back
to Democracy.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: BlackCrypt help needed
Date: 2 Sep 92 15:38:40 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Sep2.062149.10232@magnus.acs.ohio-state.edu>, dcantrel@magnus.acs.ohio-state.edu (Daniel T Cantrell) writes:
> Hello gaming gods.... I calll upon you for help in a game called
> "BlackCrypt".   I am on level 6 looking for the "SUN" object to
> put in the door.  I have already found the "MOON".  
> 
> Is this somehow connected to the skulls I got in the red level?
> 
> I got the four skulls and the last one made a click sound so I
> figure I've done what it wanted me to do.  I just can't figure
> out what it accomplishes.
You're supposed to hear FOUR clicks.  If you only heard one, then
you didn't pick the skulls in the correct sequence.  Put them back
and try again.  After you hear the FOUR clicks, you'll know what to
do next.

> Thanks for the help..
You're welcome.
From: t9114145@phillip.edu.au
Newsgroups: comp.sys.amiga.games
Subject: Eye of Beholder solutions wanted. Can't find on FTp
Date: 3 Sep 92 19:50:32 GMT
Organization: RMIT (Bundoora Campus)

Eye of the Beholder 1 was a nice game, and I've finished it, but I would
like to find all the secret extra bonuses for each level, e.g. there was
a bonus on level 2 for placing daggers in four dagger-shaped holes. I only
found about 3 of these extra bonuses and would like to go through the
game again and find them all.
 
Does anyone have the list of all the bonus quests, and while you're there
does anyone have solutions to all the EOB things? (i.e. 1 and 2)
-- 

Adam Eberbach    Computer Science student, RMIT.   t9114145@phillip.edu.au
               "We don' need no stinkin' signatures!"
From: dollens@equinox.unr.edu (C Blake Dollens)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander?
Summary: How about uploading to an ftp site?
Keywords: Wing Commander, Demo, ftp
Date: 29 Aug 92 01:52:20 GMT
Organization: University of Nevada, Reno

In article <hribnak.06sz@nucleus.cuc.ab.ca> hribnak@nucleus.cuc.ab.ca (Jim Hribnak) writes:
>
>Those who want the Wing Commander demo will have to pick it up on the BBS I
>help run..  should be online after the weekend!  we are converting software.. 
>mention this message and get access as we are a pay system.. (local users)
>since the file is 600k its a pain to send it over the internet to 20 some odd
>people who requested it...  so those who want it  can call:
>
>The Nucleus
>403-531-9353 (9 lines @ 2400 baud)
>403-531-9362 (1 line  @ 19,200 baud)

How about just uploading it to an ftp site?  (wuarchive.wustl.edu would
be a great place to put it).  That way you only have to send it once, and
those of us on Internet can just download it from there.  I'd really like
to see the demo myself, but I (and probably many others on Internet) can't
afford the long distance call to your BBS, although we certainly appreciate
you giving us the opportunity to log on and obtain the file.  Or, if you
can't upload it, perhaps you could just e-mail it to one person who can.
Just a suggestion. :-)

Blake
-- 
"That's All"            | "Fundamentally, every bar is the same as every other
  -Phil, Mike, and Tony |  one, if it's the kind you're drinking in, to end a
Blake Dollens           |  sentence with a preposition, which I haven't."
dollens@equinox.unr.edu |                            -Walter Slovotsky
From: pattison@xstacy.enet.dec.com (Dave Pattison)
Newsgroups: comp.sys.amiga.games
Subject: Help - CADAVER
Date: 28 Aug 92 17:40:27 GMT
Organization: Digital Equipment Corporation


Is there anyone out there in net-land who can help me with level 4
of Cadaver? (Where you need to find 4 keys, I've only 2) 

Please send e-mail.

thanks,
Dave (pattison@xstacy.enet.dec.com)
From: Brian_Mury@amusers.UUCP (Brian Mury)
Newsgroups: comp.sys.amiga.games
Subject: Re: Help on F1GP edits
Distribution: world
Date: 2 Sep 92 12:39:02 PST
Organization: The Amiga Users Group of Victoria BC

 AD>  Has anyone out there edited Formula 1 GP from Microprose so that
 AD> they can obtain full driving aids on any level? 
 AD> If so, could they please post me details of how to go about this.
 AD>  Thanks in advance, 
 AD>     Alan.

To get all the help levels on all the levels, you need to edit the file
"f1gp" on disk 2. What you are looking for is 5 consecutive bytes, which
are "3F 3E 3C 30 00". Simply change all five bytes to "3F". I used NewZap,
which indicated, if I remember correctly, that these bytes were in block
469. In any case, you can simply do a search (if your hex editor has a
search function), as there is no other occurence of this byte sequence. If
you look around a bit, you can also find the names of the drivers, the
teams, and the engines. I replaced these with the real-life names so I
don't have to load them from a file every time I play.

-- Via DLG Pro v0.992
From: pianoman@misseye.uucp (Alan D. Ray)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Dungeon Master/Chaos Strikes Back/WorkBench 2.0
Date: 28 Aug 92 20:44:49 GMT
Organization: Not an Organization

In article <09Zm02um1f5n01@JUTS.ccc.amdahl.com> aces@mcode.amdahl.com (Jeffrey D. Smith) writes:
>In article <2y+n0q+.derich@netcom.com>, derich@netcom.com (Scott A. Steinbrink) writes:
>> SInce I have heard that DM/CBS will NOT work under Workbench 2.0,
>> is there an upgrade that will fix that?
>I just received Dungeon Master I V3.6 which works fine under
>WB 2.04, and has English, French, and German support. It also
>lets you drink from fountains by clicking on the fountain (ala CSB)
>and touch the walls with your hand to check for fakes (also ala CSB).
>
>The saved game file is different, but the CSB utility disk can still
>edit the characters.  My favorite hack programs from Elkon and DreamPark
>no longer work the saved games.  Oh, well, no more cheats for awhile....
>
>FTL sent a letter with the new DM-I explaining that they are still
>working on a fix for CSB to run on WB 2.04.  There is no expected
>completion date mentioned in the letter.
>
>Just send your original DM disk to them, and they'll replace it free
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I'd love to, as it doesn't like my 3000, but could you provide us with
an address? In the manual, there's mention of Software Heaven, P.O. Box
112489, San Diego, CA. 92111. Is this where I send my original disk, or
do they have a customer support address? I'd hate to send the disk 
without knowing for sure.


>of charge.  Fabulous support!
>
>That's all for now.
>
>Jeffrey D. Smith

--
**************************************************************************
* Sing me a song           \  Alan D. Ray  /         BERKS AMIGA BBS     *
*  you're the               \ Reading, Pa./          (215)-921-1016      *  
*    pianoman....         *******************                            *
*        B. Joel             uunet!cbmvax!rehab1!misseye!pianoman        *
**************************************************************************
From: Manjit_Bedi@mindlink.bc.ca (Manjit Bedi)
Newsgroups: comp.sys.amiga.games
Subject: Re: Eye of Beholder solutions wanted. Can't find on FTp
Date: 4 Sep 92 01:05:22 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Could do me a favor and mail what you find if it is not posted to group.

I am having trouble in the game ( EOB 1).  I am at Drow levels but I cannot
seem to get anywhere.  Where is the Stone ring for the Portal located. I
thought
I found it once but I have not been able to find it again.  I think I got it
on level 3 or 4.
--
Manjit Bedi   (Manjit_Bedi@mindlink.bc.cta)

                Peace ,Love and Happiness is what we all should have.
Newsgroups: comp.sys.amiga.games
From: perry@vaxb.acs.unt.edu
Subject: Re: FTL plans
Organization: University of North Texas
Date: Tue, 1 Sep 1992 18:48:59 GMT

I have no idea what FTL plans next, but I would really 
like to see an Amiga version of their Oids game (released
a few years ago, but a classic).  Lemme hope...
- BPG
  perry@unt.edu
Xref: sparky comp.sys.amiga.games:12448 comp.sys.amiga.advocacy:23069
Organization: Penn State University
Date: Thu, 3 Sep 1992 21:06:20 EDT
From: <TEW105@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.advocacy
Subject: Re: AmigaWorld LIES about Amiga Links
 <pianoman.00qf@misseye.uucp> <1992Sep3.154133.8191@news.iastate.edu>

What I don't understand is why does the article have to accuse Amiga
World of lying?  Do you ever get your facts straight MB?
Amiga World was talking about Links, NOT the 386 version.
At least you admit you were wrong about the price...
If you want to compare Amiga vs IBM 386 Links, then go ahead (but do it
in advocacy please, I could care less.  I have an Amiga because it has
a great operating system... millions of times better than MS-DOS and
therefore its a lot more interesting to program, though I like to use it
to play games too!)
But everything you do has to be some big, screaming claim of horror.  Do you
enjoy annoying people or what?

+L8R+                                +Every time I try to pick it up its like
HonuS  internet: TEW105@psuvm.psu.edu|falling sands, as fast as I pick it up it
+---+  bitnet:   TEW105@psuvm        |runs away through my clutching hands...
Disclaimer: +-Look Ma, only 5 lines--+                            -The Cure
  The big wigs at PSU wish they could come up with opinions as good as mine!
From: ameiba@reed.edu (Keith Steiger)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization
Keywords: civilization
Date: 27 Aug 92 20:52:38 GMT
Article-I.D.: reed.1992Aug27.205238.8586
Organization: Reed College, Portland, Oregon

In article <92240.003235WENDELL@MAINE.MAINE.EDU> WENDELL@MAINE.MAINE.EDU (Wendell G. Wren) writes:
>Yeah, I've noted the same thing...   doesn't exactly seem fair that
>your opponent can break the treaty as long as you aren't in sight, but
>you have no chance to do the same...   how does he get away with even
>standing on your built up land, let alone building on it?

Treaties only prevent you from walking on developed land that's IN USE, as
far as I know.  So if your road had no city near it, it was fair game for
the computer, but once the computer started to use the road squares, you
can't walk along them.

>The game also
>seems to have a tendency to "cheat" regarding combat...   I've had veteran
>tanks get wasted attacking an opponent legion, and tanks fortified in
>cities behind walls get wasted by attacking calvary...   and I don't
>mean occasionally...  repeatedly...  4 out of 5 times...  this does not
>excite me...

From an on-line interview of Sid Meier I picked up via anonymous FTP, combat
works like this.  If a unit with an attack of 5 hits a unit with a defense
of 2, the attacker wins 5 out of 7 and the defender wins 2 out of 7.  So no
unit will win every fight.  I'm tempted to say that you just had a string of
bad luck.  I don't think the computer cheats in combat.

>Oh, one other thing I've noticed...   playing at Prince level I wiped out
>all civilizations, but didn't conquer the world...   apparently (and I
>have no way of knowing if I'm right) since I didn't have cities on all
>the continents (this world was almost completely islands, only 2 of any
>real size) I wasn't in control of enough land to have conquered....   for
>those who say "maybe you missed someone" I had all sciences (up to Future
>Tech 9 or so) so I had the eye in the sky and knew what was everywhere in
>the world....

The Apollo Program only shows you the locations of the cities AT THE MOMENT
YOU GET IT.  Any newly-created cities will NOT be seen.

P.S. Build roads and railroads almost EVERYWHERE.  Railroads especially have
benefits to production that the manual doesn't make clear if it even
mentions them.

-- 
 Keith Steiger--ameiba@reed.edu--"I am what you see.  I cannot be otherwise."
  Disclaimer: Reed College tries very hard to ignore its students' opinions.
Organization: Penn State University
Date: Tue, 1 Sep 1992 17:48:18 EDT
From: <TEW105@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: NULL modem cable

I would like to get a null modem cable to connect Amiga to Amiga and
Amiga to IBM.  Am I going to have to get two different cables?  Or can
I use one cable and a gender bender?
The guy at the local store told me I could use any null modem cable to do
Amiga to IBM but I though the Amiga serial port was the opposite gender.
Thanks for any info!
+L8R+                                +Every time I try to pick it up its like
HonuS  internet: TEW105@psuvm.psu.edu|falling sands, as fast as I pick it up it
+---+  bitnet:   TEW105@psuvm        |runs away through my clutching hands...
Disclaimer: +-Look Ma, only 5 lines--+                            -The Cure
  The big wigs at PSU wish they could come up with opinions as good as mine!
Newsgroups: comp.sys.amiga.games
From: taylors@hubcap.clemson.edu (C. Taylor Sutherland III)
Subject: Re: 1 MegAgnus Hack Help Part 2
Organization: Clemson University
Date: Thu, 27 Aug 1992 15:04:32 GMT


Use the adram "hack".  A friend of mine has AdRam and their's was the
proceedure that he followed and it works fine.


-- 
	I've heard a good .sig can let you meet people....
	Anybody got any good ideas for one?
The Fly Boy  <| E-MAIL:  taylors@hubcap.clemson.edu |>
+--<| My life is a math question with one equation and 42 unknowns. |>--+
Newsgroups: comp.sys.amiga.games
From: E.Davies1@lut.ac.uk (Edy.Ace) 
Subject: pipemania
Reply-To: E.Davies1@lut.ac.uk (Edy.Ace)
Organization: Loughborough University, UK.
Date: Wed, 26 Aug 92 16:29:46 GMT

Just a note to say that I can't believe that nobody has listed pipemania in
their top 10 games.

Also Dynablaster is very addictive.

My views.....

Lotus I&II better than jag xj220 (better feel of speed).
Rainbow islands is dead. (Good but far from best).

by the way, ZOOL is not out till end of September as company are holding it
back to sell better. DAMNNNNNNNNNNNNNNNNNNNNNN. Perhaps I will be forced to
get a pirate copy by illegal means??????????????

WHEN IS MONKEY ISLAND III OUT? , KICK OFF III?

Striker is best footy game (most playable like arcade)

Football games need to learn from speedball II.
From: ieeu0025@cs.montana.edu (CK)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey 2 question
Date: 28 Aug 92 19:09:07 GMT
Distribution: comp
Organization: Montana State University, Dept. of Computer Science, Bozeman MT 59717

try talking to that capt. dredd dood.  he needs something his lucky ...
also after you have driven largo from town, go talk to that vodoo hag.
she will set you in the right direction...
hope this will help.

C.Keenan

   __
__///
\XX/  -Nuff Said.
Newsgroups: comp.sys.amiga.games