HDTenEightyP/NetNews huggingface dataset:
From: tim@vulcan.anu.edu.au (Tim Munson)
Subject: Re: Amiga Moria graphics version available
Keywords: Moria
Organization: Computer Services Centre, Australian National University
Date: 13 Apr 92 11:25:57 GMT

The Amiga_gfx version still needs menus (contrary to the author's philosophy)
for game save file manipulation (three people use this amiga for Moria - the
old AmigaMoria3.0 allowed one to duplicate/rename the player files from the
workbench without dipping into Shell).

Otherwise, this new version of UMoria is WAY better than AmigaMoria3.0. Now the
objects and weapons are standardised (damage is shown too!), and all my usual
commands are there.

Tim
From: jfreter@triton.unm.edu (The Myth)
Newsgroups: rec.games.moria
Subject: Re: Disable haggling in 5.4
Date: 9 Apr 92 14:13:02 GMT
Article-I.D.: lynx.x7rjd=c
Organization: University of New Mexico, Albuquerque

In article <3035@hoffman.cc.sophia.ac.jp> t_yamasi@hoffman.cc.sophia.ac.jp (Yamashiki Tsuyoshi) writes:
>Anyone care to tell me an easy way to disable haggling feature
>within source code?
>----

Better yet, has anyone compiled a version of 5.4 WITHOUT haggling for a 386 PC
or even a Mac?
Newsgroups: rec.games.moria
From: donsterw@athena.mit.edu (Donny Wong)
Subject: Re: Useless/Harmful Items (Sequel to Useless Spells)
Organization: Massachusetts Institute of Technology
Date: Tue, 14 Apr 1992 07:54:06 GMT

>In article <1992Apr12.232150.21055@ux1.cso.uiuc.edu> sh30443@uxa.cso.uiuc.edu (Shih-Jen  Hsu) writes:
>->petitc@vccsouth28.its.rpi.edu (Christopher Jon Petit) writes:
>->
>->> filthy rags   
>->being useless ....
>-> 
>->If my memory serves me correctly, I have found a filthy rags (RA) (1,+2)
>
>Not to mention that you can sell enchanted ones...
>I once sold a Broken sword (SE) for around 3000 gold... :)

I just sold a broken sword (HA) today for about 16,000 gp.8)
the store owner's resale price was about 24,000 gp!  (it was a real nice one,
with +4 str and + something good AC and really good to hit and damage plusses!

donsterw@athena.mit.edu
From: strandsb@daimi.aau.dk (Jens Kristian Strandsbjerg)
Newsgroups: rec.games.moria
Subject: Re: Learning, slaying, Ego
Date: 17 Apr 92 09:36:27 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

mperry@waikato.ac.nz writes:

>In article <GRABINER.92Apr14125102@zariski.harvard.edu>, grabiner@math.harvard.edu (David Grabiner) writes:
>> In article <1992Apr14.145725.7411@waikato.ac.nz>, mperry writes:
>> 
>>> Another good way to learn spells:
>>> - when you have just gone up a level and learnt a new spell, attack a
>>> monster which removes your experience. You lose your experience but
>>> keep the spell.  Then go away and gain the level, and lose it again.
>>> Doing this you can quickly catch up those spells that you don't have.
>> 
>> This doesn't work in any version that I know of.  In 4.87, you will
>> forget your highest-level spell when you get drained a level.  In 5.x,
>> the number of spells you are allowed to know depends on your level and
>> intelligence/wisdom, and you will automatically forget the spells you
>> learned most recently if either one decreases and causes you to know too
>> many spells.

>I think it does work ( but I don't have a copy of moria to try it on
>presently). When you are several spells behind, like when you have a 
>low level character who has lost there books, you are allowed to get 
>more spells when you go up a level. The version I played only allowed
>you to learn one spell per level, so if you had lost your book you
>could have say 5 spells at level 10. Then by doing what I described
>above you could catch up those spells and have say 10 spells on level 10.

I think you are wrong on this, what you do when you get the books you lost is,
that you can learn those spells, the number of spells that you can learn is
saved in a buffer or something like that, it's exactly the same as when you 
wait learning your spells, actually only actual for mages on ver. 5.x as 
pritests can learn spells without having the book.

I don't recall how it worked in ver 4.87 though, but I think that as soon as 
you got your books you was to learn the number of spells you had'nt learned,
because you did'nt have the book.

Yours
Jens K. Strandsbjerg
From: villa@ghost.dsi.unimi.it (Max .Vilas. Villa)
Subject: Big Help
Organization: Computer Science Dep. - Milan University
Date: Thu, 9 Apr 1992 14:36:44 GMT

Is there, anyone who knows where to find executables files
of latest version of PC-Moria ?


					Thanks in advance


		+----------------------------------------+
		|E-Mail address: villa@ghost.dsi.unimi.it|
		|    Real Life: Massimo .Vilas. Villa    |
		+----------------------------------------+
Newsgroups: rec.games.moria
From: enolagay@athena.mit.edu (James Quirk)
Subject: Staff of Starlight
Organization: Massachusetts Institute of Technology
Date: Thu, 16 Apr 1992 20:16:11 GMT

I just found a Staff of Starlight at 400 ft.
Could anyone tell me what it does?
Thanks.

-James
From: rwstarke@vela.acs.oakland.edu (Ross W. Starkey)
Newsgroups: rec.games.moria
Subject: Haggling BUG in 5.4
Date: 8 Apr 92 18:38:33 GMT
Reply-To: rwstarke@vela.acs.oakland.edu (Ross W. Starkey)
Distribution: world
Organization: Oakland University, Rochester MI

So I go into a store with say, a Staff of Slow monster and an unknown
number of charges (this is just an example off the top of my head). The
shopkeeper is offering to buy it for 1 gp or something stupid (say you
have a _really_ _low_ charisma :-)).  I have no idea of what his final price 
be like and I don't want to get kicked out onto the street, so I say '100 gp'.
He accusese me of unnatural acts and then counter-offers 99 gp (why doesn't
he just grab it ?? huh?? huh?? huh?? %-)).  I know that I can get more than 
that though, so I 

QUIT HAGGLING

and then offer to SELL the SAME ITEM

but this time I begin with an offer of 200 gp.  depending on the shopkeeper's
response I will then quit again, offer to sell the same item again, and again,
and again, but each time raising my INITIAL OFFER by 100 gp or whatever seems
appropriate, until the FIRST time that the shopkeeper gives me a "you will
have to do better than that!"  We then haggle from there.

IMHO this bug reduces haggling to nothing but a boring waste of time.  Either
fix this bug, or get rid of haggling altogether!

-- 
Ross Starkey                         "Of course you know, this means WAR." 
rwstarke@vela.acs.oakland.edu        "This whole thing is goony, I shou'da
                                      stood in bed!"  "Gruesome, isn't it?"
FIGHT DICTATORSHIP!  VOTE!!!!                                  --Bugs Bunny
From: garym@castle.ed.ac.uk (Gary Martin)
Newsgroups: rec.games.moria
Subject: Re: What is Wand of Starlight for?
Date: 13 Apr 92 12:33:42 GMT
Organization: Edinburgh University

It's a while back since I played Moria but I seem to remember the Wands
of Starlight are usefull offensive items agains some of the inhabitants
that of Moria, the light will pass (I think??) through them and on into
any others (a room full of ticks maybe a good place to fire :-) clearing
whole ranks of nasties in one fell swoop.  Don't know how well they fair
on the larger fry, anybody else tried....... 

Gary.
From: jfreter@triton.unm.edu (The Myth)
Newsgroups: rec.games.moria
Subject: Re: Useless/Harmful Items (Sequel to Useless Spells)
Date: 14 Apr 92 20:10:27 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Apr12.232150.21055@ux1.cso.uiuc.edu> sh30443@uxa.cso.uiuc.edu (Shih-Jen  Hsu) writes:
>petitc@vccsouth28.its.rpi.edu (Christopher Jon Petit) writes:
>
>> filthy rags   
>being useless ....
> 
>If my memory serves me correctly, I have found a filthy rags (RA) (1,+2)

And I found at 3000 feet :
filthy rags (R) (1,+28)

Talk about major protection for almost no weight!

BTW, I have foung that the enchantments get better as you get deeper.  Is
this my luck, or is this coded into the program?

Usually, when I don't want to win (or die, really), I run for the nearest 
down stairs whenever the big B appears. you get much experience and neat items.
(two rings of speed and one pair of spped boots).
Newsgroups: rec.games.moria
From: dethomas@amhux1.amherst.edu (Cerebus in '92!)
Subject: Re: My brain's erasable
Organization: Amherst College
Date: Tue, 7 Apr 1992 01:56:42 GMT

mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:
: 
: 	Well, first I will try to address this post on its merits, which are
: damn few.
: 
: 	If you need to maintain a cumulative monster memory, obviously you're
: the party who has been lobotomized.

I think the point of Mr. Pitt's article was to point out to you how
rediculous you stance was sounding. It was not an actual comment on the
need for a monster memory.

: 	Furthermore, having a fresh monster memory for each character is
: useful for determining if a given character has encountered a given monster.
: It is also useful for keeping track of exactly how many Giant Fruit Flies one
: has killed, for those of us who are up on trivia like this.

Well, most of us don't care about trivia. It's not all that important to
us. What is important is the ability to see this stuff without having to
go and look it up, or possibly remember the particulars. We all remember
the dangerous ones, regarless of the monster memory, and the
insignificant ones might have soemthing nifty in the monster memory. It
all goes back to the earlier comments that we play this game for _fun_
and nothing else. If the monster memory makes it more fun for you, then
fine. If it doesn't you can make use of the technique you espoused
earlier.

Besides, why is it so all fired important that we know when it is the
first time a particular character has encoutered a monster? It doesn't
really make all that much of a difference, _you_ still remember what the
hell the thing does! 

: 	And as for your flame, I will not engage you in a war of wits, as you
: are obviously unarmed.

As for this, I think it is becoming a little silly. I sent out this
flame because I think you are taking this a little seriously, and are
not looking at people's comments as just that, but as personal attacks.
Yes, Mr. Pitt said some things about you, but that is because he thinks
you are wrong. You can't say someone is wrong without mentioning the
person, but it was not intended to say "look at this nimrod! How can he
think that?" Please stop taking comments personally or take them to
e-mail... And on that note, I'm outta here!

later days!
--dt

ps- I have no idea why this thread annoys me so much. I really don't
give two figs one way or the other.

--
Dennis E. Thomas, Vagrant	   |    Amherst _still_ hasn't figured out 
dethomas@amhux1.amherst.edu 	   |     what do do with me, how could I 
roach@aux1.amherst.edu		   |    possibly presume to speak for them?
--------------------------------------------------------------------------------
"Don't read that. It will only make you mad."  --Craig Garnett
Newsgroups: rec.games.moria
From: petitc@nuge106.its.rpi.edu (Christopher Jon Petit)
Subject: Re: New Ego-Weapon Attributes?
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Tue, 14 Apr 1992 22:25:30 GMT

In article <1992Apr14.194059.21300@solbourne.com>, imp@solbourne.com (Warner Losh) writes:
|> In article <6k9t4=j@rpi.edu> petitc@rpi.edu writes:
|> >  I just was thinking of adding a more subtle, defensive Ego-Weapon:
|> >  Divine Grace (DG):
|> >  Offers:  -1 to -3 to AC
|> 
|> Is this a typo?  Or something subtle that I'm not aware of.
|> 

  No, it's not a typo.  You also get -6 to AC with an (S) weapon.  This is
so you don't go running off into munchkinland.  Actually, I found out that I
can't make that weapon :&(  So, I was thinking of a Thieve's Delight (TD) Ego
Attribute:


 Sustain Dexterity, Free Action, Regeneration, + to Stealth, + to Dexterity,
+ to Infravision, See Invisible, -2 to AC (no typo).

  As I said before:  anyone else have any way cool ideas for Ego Attributes
that aren't in the original?

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."
From: xxwwxx@mixcom.com (Tim and Tim Company)
Newsgroups: rec.games.moria
Subject: MORIA for RSTS/E ???
Keywords: moria, rsts, pdp
Date: 10 Apr 92 13:54:45 GMT
Article-I.D.: mixcom.1992Apr10.135445.24854
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.




Do you know if, and where I can obtain moria for the PDP-11,
RSTS/E operating system?  I can use executables with .SAV,
.BAC, and .TSK extensions.

I do NOT have any easy FTP access, so I would require it
on some sort of RSTS/E or RT11 formatted disk.


Thanx in advance.


TT/MKE


-- 
Tim Thompson
xxwwxx@micom.com
414+873-1841         Starkle, Starkle little twink . . .
Newsgroups: rec.games.moria
From: petitc@nuge105.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Unique Character Class Abilities?
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Thu, 9 Apr 1992 22:01:22 GMT

In article <1992Apr9.194748.22034@cheshire.oxy.edu>, cjordan@cheshire.oxy.edu (Charles Jordan) writes:
|> I think it is a damn good idea... Because what I have noticed is that
|> most people who play usually use mages or priests or something. Warriors
|> are kinda left out because they can not use magik.  But they are fun
|> for some of us who like to get down on the nitty gritty and fight with
|> our bear hands and every once in awhile use a wand or two...
|> 
|> I would really like to see you ideas implemented. But one descrepancy the
|> same as the last one... If you get the ranger the same creature sensing
|> power as the warrior (plus some) you sortive negate the who thing...
|> Oh well..    
|>  
|> And as far as pets go. that's cool. but is there some way to make it so that
|> you cant kill your dog or whatever. Cause sometimes you are just running through a corridor or passasge way and slice... he's dead.
|> 
|> 

  No.  You don't understand.  ONLY beasts that can be hurt by (SA) are affected
at all by the Ranger Perception.  This means that:

 Rangers can sense:

   Iridescent Beetles
   Black Dragon Flies
   Jackals

  But, Rangers can NOT sense:
 
   Dragons,
   Undead,
   General Monsters that are not Animals.

  Whereas, a Warrior can see ALL creatures within a certain radius.

  As for how difficult this would be:

  I don't think it would be that hard, really.  There's already a Wizard
Sight implimented.  We just need to make it more specific for each class that
does see special things.

 However, I do thank you for the compliments.  :&)

 I think it would add some real difficulty in picking a character class, since
now there are REAL differences (when/if this is implimented) that no other class
can match.

-- 
Sleep and become rested.  Within the pleasant confines of slumber, you too can
voyage to worlds unknown.  Become a valiant knight rescuing a damsel.  Become
a mass murdrer.  Be whatever your heart desires.  All within the confines of
sleep.  And all for $19.95.  Call now   -- quote from Night Riders
From: u9044140@cs.uow.edu.au (Scot Joseph Wilson)
Newsgroups: rec.games.moria
Subject: Re: Another quick hack to fix haggling
Date: 10 Apr 92 02:40:42 GMT
Organization: Dept of Computer Science, Wollongong University, Australia


	$ rm -r Umoria*

	Stop nagging.

-- 
 Scot Wilson, The Man with One T.   u9044140@wraith.cs.uow.edu.au    _--_|\  
                               	  ( The University of Wollongong )  /      \ 
                                                                    \_.--. /   
             I'm the quiet type your mother warned you about...           v
From: dethomas@amherst.edu (The Human Torch)
Newsgroups: rec.games.moria
Subject: Re: Armor equality
Date: 31 Mar 92 23:43:16 GMT
Article-I.D.: amherst.1992Mar31.194316.1
Organization: Grucci Fireworks Inc.

In article <ktg4k0INN14j@langtry.cs.utexas.edu>, joel@cs.utexas.edu (Joel Daniel Just) writes:
> 
> Is an armor which is [5,+1] equal to an armor which is [6,+0] and equal to
> an armor which is [7,-1] ?  Or do these numbers work in a different way?

They are equal in protection value, but not in weight, which can cause some
problems. I haven't played Moria in a while (I actually have to wrok once in a
while...) but I seem to recall that [7,+0] was the cut off point before you
start getting minuses on your to hit because of armor weight. That's why
enchanted armor is better than armor with the same rating 'naturally.'

later days!
--dt

-- 
Dennis E. Thomas, Vagrant	   |    Amherst _still_ hasn't figured out 
dethomas@amhux1.amherst.edu 	   |     what do do with me, how could I 
roach@aux1.amherst.edu		   |    possibly presume to speak for them?
--------------------------------------------------------------------------------
"Don't read that. It will only make you mad."  --Craig Garnett
From: dgreen@jarthur.claremont.edu (David 'Mishael' Green)
Subject: Re: A win
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sun, 12 Apr 1992 04:24:54 GMT

In article <1992Apr12.032737.26475@ux1.cso.uiuc.edu> sh30443@uxa.cso.uiuc.edu (Shih-Jen  Hsu) writes:
->tlouie@athena.mit.edu (Tom Louie) writes:
->>  d) Worn on body       : Full Plate Armor (R) (-3) [25,+12].
->Interesting items.  Local wizard's additions?
Not that... standard Full Place Armor of Resistance.  Nice and enchanted,
though. :)
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
********************************************************************************
Life is too confusing for novices; we should hire professionals to do it for us.
From: t_yamasi@hoffman.cc.sophia.ac.jp (Yamashiki Tsuyoshi)
Newsgroups: rec.games.moria
Subject: What is Wand of Starlight for?
Date: 13 Apr 92 10:35:03 GMT
Organization: Computer Center, Sophia Univ., Tokyo, Japan


    It creates illuminations in 8 directions, so it might
be useful to light up corridors if you're at a junction.
But I know it isn't its only use, since it's VERY expensive
in tha Magic-User store.
    Any idea?
-- 
Tsuyoshi Yamashiki, lost boy in cyber space.
Sophia University, JAPAN
Newsgroups: rec.games.moria
From: zeiglea@prism.CS.ORST.EDU (Anthony Zeigler)
Newsgroups: rec.games.moria
Subject: Re: Limited Stats?
Date: 14 Apr 92 08:47:24 GMT
Organization: Oregon State University, Computer Science Dept.

In article <j!6t44m@rpi.edu> petitc@rpi.edu writes:
>[  I know I've gone on about a lot of ideas lately, but I'd like to know if
>these balance/unbalance the game and in whose favor.]
>
>  Does it seem to be fair to have certain stats limited for each class?  I mean
>that you have 2 Primary stats, 1 Secondary stat, 2 Normal stats, and 1 Unused
>stat.  Then, each stat is modified like this:
>
>Primary stats can go to 18/100
>Secondary stats can go to 18
>Normal stats can go to 14
>Unused stats can go to 12
>
>  Of course,  each class has totally different usage of stats.  I envision
>something like this:
>
>
>[Key:  P=Primary stat, S=Secondary, N=Normal, U=Unused]
>
>           STR INT WIS DEX CON CHR
>
>Warrior     P   N   N   S    P   U
>
>Priest      U   P   P   S    N   N
>
>Mage        U   P   P   S    N   N
>
>Ranger      P   P   U   N    S   N
>
>Rogue       N   S   U   P    N   P
>
>Paladin     P   U   P   N    S   N
>
>
>  As with most of my ideas, this makes the classes much more distinct and hence
>makes the choice of a class more difficult and crucial.
>
>  Is this general concept a good idea, or should all classes be equal?
>
>
I second it. It looks to be a good idea. Although some of the limits are 
quite stringent (i've always liked to imagine playing an 18 strength wizard
that might not be so good in other areas but is big enough to make people 
worry ;-) Perhaps the players could assign the stats the way they pleased
(of course only an idiot would choose for his prime stat to be other than 
what it should be (a wizard wouldn't want his int to max at 14!!!))
Ziggy
From: pwk@wsdw01.win.tue.nl (Pieter Kuppens)
Newsgroups: rec.games.moria
Subject: Compiling...
Keywords: PC
Date: 15 Apr 92 13:02:59 GMT
Reply-To: pwk@win.tue.nl

Hello,

   I can't make MORIA work on a PC with compiling it myself.
So, please, for me, and for all other interested netters,
can someone give a FULL description of how he/she got MORIA
working. (Even with ftp?!, I know how it works, but the other
interested ppl?!, and where (kukulcan.berkeley.edu? did you 
get the sources?)
   BTW, I got moria working on an UNIX system, but the compiler
for PC keeps coming up with errors.
   One of my plans is to make a version with screens [0,0]..[0,24]
and other changes. I like playing low level chars, so maybe adjus-
ting score progression table? But that's beside the point.

With many thanks, on behalf of everyone interested,

:r ~/.sig                               (Pieter Kuppens)
                                          pwk@win.tue.nl
From: t_yamasi@hoffman.cc.sophia.ac.jp (Yamashiki Tsuyoshi)
Newsgroups: rec.games.moria
Subject: Disable haggling in 5.4
Date: 9 Apr 92 10:11:21 GMT
Organization: Computer Center, Sophia Univ., Tokyo, Japan

Anyone care to tell me an easy way to disable haggling feature
within source code?
----
Tsuyoshi Yamashiki, lost boy in cyber space.
Sophia University, JAPAN
From: z0w6103@rigel.tamu.edu (WU, ZUOGUO)
Newsgroups: rec.games.moria
Subject: Re: Getting LOTS of exp?
Date: 9 Apr 92 22:12:00 GMT
Distribution: usa
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <12433@umd5.umd.edu>, bwilliam@oyster.smcm.edu writes...
> 
>Wait a minute... Emperor Liches are ***pretty wimpy*** ??!!!!!?????  Obviously,
>I must be doing something terribly wrong....  I can't think of a beasty I'd
>much rather leave alone, quickly (except, of course, the legendary AMHD)!
>                                                
> Emperor Liches are pretty wimpy to mages, and high level priests.
For mages, cast haste self, and keep on lightning bolt the 'L'.
For priests after level 33, make runes, and fire orbs from behind.
It is a little hard for other characters to kill the EL. Of course if
you find a speed ring, everything is easy.
(However, still prefer a ranger over a mage because they do a much better
job agaist dragons.)


--- ZGW
Organization: Penn State University
Date: Wednesday, 8 Apr 1992 03:58:25 EDT
From: ISHKATE <JAM184@psuvm.psu.edu>
Newsgroups:                rec.games.moria
Subject: Ben Schreiber, are you out there???

  Sorry to use up bandwidth like this, but I lost Ben's Email address somehow,
and would like to get in contact with him.                Thanks,
**********************************************************ISHKATE
Newsgroups: rec.games.moria
From: jbluming@leland.Stanford.EDU (Jason Bennett Bluming)
Subject: speed limits
Organization: DSG, Stanford University, CA 94305, USA
Distribution: ca
Date: Wed, 15 Apr 92 23:15:07 GMT


A question to those with the experience... I have a character with boots
of speed and a ring of speed.  This gives me a speed of "very fast" .  I also
have the spell haste self and a staff of speed, but applying these does not
help the speed any more.  Is the the "limit" (2x improvement) for speed 
increase then?

Thanks,
	Jason

Newsgroups: rec.games.moria
From: zen@max.u.washington.edu
Subject: <None>
Organization: 
Date: Mon, 13 Apr 1992 08:54:48 GMT

I don't know if anyone cares about this but, at the UW where we have 
Imoria they have introduce blitz selling/buying you buy and sell without
haggling but the prices are about 15% less/more than if you haggled.
So if you want to spend the time you get more money sorta paying you
to haggle.
ZEN
      







Newsgroups: rec.games.moria