Return-Receipt-To: RSUD.UHALL@mhsgw.harvard.edu
Newsgroups: bit.listserv.games-l
Date:         Thu, 10 Sep 1992 16:43:00 LCL
Reply-To:     RSUD <RSUD.UHALL@MHSGW.HARVARD.EDU>
From:         RSUD <RSUD.UHALL@MHSGW.HARVARD.EDU>
Subject:      Outta This World solution

As requested, here is the Out of This World solution.

Some asked if Out of This World is PD, the answer is no. You can find the
game at your local software store.

(Don't know if this is to long to be posted in one message. Someone let
me
 know if it does not make it through)


SPOILER !!!!
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 OUT OF THIS WORLD

 LDKD

 The demo ends after Lester is teleported out of the lab, along with his
desk.
You will see a watery area, then a white flash, and Lester and his desk
appear
and start sinking. As soon as Lester appears, go up to avoid the
tentacles
coming up from the depths. Press the RUN key to get him out of the water
faster once he breaks the surface. Don't stand around as the tentacles
will
come out and grab him. (Hint: since you have some leeway time here,
practice
getting Lester to run because you will need to know how fairly soon.)
Also,
notice the black animal figure in the background watching you...hungrily.


 Go right; you have to move through two screens of earthquakes dropping
killer
slugs from the ceiling. DO NOT just run past them; you must use the FIRE
command to kick all of the slugs. Use the DOWN key to make Lester squat
and
kick, which gives him more reach. After killing all the slugs, head right

again and you come out of the overhanging rock. Walk toward the right
side of
this split level scene; that black animal that has been watching you
appears.
Immediately run left -- do not walk. As you run through past the screen
with
all the dead slugs, the animal will trip just before catching you giving
you a
bit of a lead again. When you get to the water pool again, keep going
left. In
this chasm scene, jump when you get to the end of the rock outcrop and
Lester
will grab the vine. It swings back to the right instead of continuing to
go
left, so you haven't escaped the animal yet. As soon as you land, run
again
back to the right until you get to the screen where the animal started
chasing
you. You should meet some folks who save you...or do they?

 HTDC

 Once Lester wakes up in the cage, he meets his new friend (for the sake
of
whatever, I'm going to call it Bob even though there is no reason to
assume it
is male) he grabs the cage bars. If you use the left and right direction
controls to move Lester, he swings the cage. If there is enough of a
swing
built up, the cage will drop on the guard. Your new friend in the cage,
Bob,
will thank you and take off; don't follow him until you bend down and
pick up
the guard's gun.

 That blinking green light, by the way, means the gun doesn't have too
much of
a charge left. Grab the gun and run right. You run past the cells to the
right
edge of the screen. You may see Bob running back the way you came, which
is a
good indication that there is a guard waiting. In the next scene there
definitely is a guard. Kneel and fire quickly; if that doesn't kill the
guard,
set up a red force field with the gun and keep firing until you hit the
guard.
Immediately run to the right end of the screen and keep going. Bob will
follow.

 There is a box on the wall about 1/5 of the way from the right edge of
this
screen. This box creates an invisible force field that blocks escape.
Only Bob
can disable it, so protect him. Once you get past the first cage, make a
force
field and walk past it to the right. Guards will start coming in from the

left; either try to kill them or just keep working your way right,
setting up
force fields until Bob runs right out of the screen. Follow him.

 Now you are at the elevator shaft. Move Lester up while standing on the
platform and they come to a barred dome. Have Lester walk to the window
for a
view of the world. Go back to the elevator and go down to the bottom (a
single
directional "tap" at each stop moves the elevator). Run to the left
screen and
immediately kneel and fire to take out the (very quick) guard. In fact,
do
the commands while the scene is changing. Notice the blinking lights on
the
wall on the left end and the flickering power cable going up from the
room?
Shoot the blinking light to break the power cable. Go back to the
elevator and
up to the next level.

 What you are about to do will drain the gun. The black vertical bar
blocking
Lester is a locked door, so make an energy ball with the gun and blow it
apart. Run to the gap; Lester won't drop until you press the DOWN
control. The
guard can't open the three doors because you blew up its power lead (on
the
level below). He will, however, blow the doors out the same way you did
once
you blow open your door, so you've only bought some time. Drop down and
run
left.

 Your gun is now empty, so your only option is running. When you run up
to the
wall, jump up to the higher level. Walk left through the first, unlocked
door
and Bob will come up behind you. Because he walks behind you, you must
walk
past the light-blue trap door on the floor before he can open it for you.

Immediately drop down into it before a guard comes through the left,
locked
door. Bob, unfortunately, will be captured.

 The view is that of the tunnel Lester is in, with his hands wrapped
around
his body in the tight space, and the top of Lester's head. Roll to the
left to
drop down to the next level.

 CLLD

 Roll very slowly to the left until you see an airjet firing. This jet
fires
11 times, then pauses. As soon as the jet fires the 11th time, roll past
it to
the left. Go ahead and roll off the edge, then slowly roll down the
rightward
slope. You will come to another jet. This one fires twice and pauses, but

pauses slightly less so you must be quicker. Roll past it and drop off at
the
edge.

 Of the two jets on either side of you, the one on the right is the one
on
which to focus. It fires on a regular basis, so move as soon as it does
fire,
roll to the right and once again fall off the edge. Roll left and fall
off the
edge. Lester is now right at the edge of the exit; roll right.

 LBKG

 You drop in front of an unlocked door. Walk left and the door will open,

giving you access to the room. Keep walking until the second door opens
and
Lester raises his gun. Electricity will fill the air as Lester's gun is
recharged. Leave the room and go to the right. Blow out the three black
doors
using the gun's energy balls, then go back and recharge the gun again.
Now,
run to the next (right) screen, where you can see daylight. Head toward
it,
running. When the outside screen shows up, kneel and fire at the guard
walking
on the bridge even if Lester is not visible. After destroying him, run to
the
right. In the next scene, the bridge abruptly ends. While running, you
must
jump once the scene comes up, so that you land on a rock platform above
the
stalagmites; don't wait until the edge of the bridge to jump. After
landing,
blow a hole in the wall and enter it.

 XDDJ

 Walk over to the gap and drop into it. You land on a small stone
platform
that covers another gap. I'll call this the cork for reasons that become
apparent. Walk right and drop down other gap. Lester drops onto a "T"
structure. Have him walk off it to the right, and continue going right,
into
the next scene. Notice the skeleton on the ground and the moving gray
vines
above? There is a close correlation between the two; however, you are
safe
for now. Walk to the edge and jump over the stalagmites. You're now on
the
lower level of this screen; walk right.

 Walk to the next scene. Stand at the left edge until a large boulder has

dropped, then run until you're just to the right of the boulder on the
upper
path (in the background). You should be able to pause here safely. To
your
right, two boulders will keep dropping -- a large one and a smaller one.
After
about eight times, the larger one will fall quite a bit before the
smaller
one. Run right, to the next screen, as soon as the bigger one lands.

 In the next scene, you'll see some vines on the right. Running in, stop
at
the shadowed rock in the foreground that blocks your view of Lester until
the
larger of two rocks falling to your right drops much sooner than the
smaller.
Then, run so Lester stops at the 2nd large stalagmite. (He's standing
over a
cluster of 4 stalagmites.) Here, he can safely stand without getting hit.
To
Lester's right is a single falling rock; the duration between falls
quickly
reaches a constant value. As soon as the rock hits, run right. Once past
the
spot where (in the background) there is a stalagmite on the upper path,
move
Lester up to that path (if need be; usually he goes there by himself).
Either
shoot the vine so its "arms" raise, or jump over the gap at the end of
the
downward slope to keep from being eaten. Go right.

 Here, Lester is at the first of several tunnel scenes. Note the
carnivorous
vines on the ceiling and the "teeth" on the ground. You cannot shoot the
vines
or teeth as they are not level with the gun. Get fairly close to the
first
vine (near the small bump in the floor) and jump forward. He's now in
front of
the first teeth; notice the teeth biting. Jump again, over the teeth and
the
vines will miss. Walk up to the 3rd teeth and jump. Lester is now between
the
3rd and 4th teeth; merely jump again (do not walk at all) and walk to the

right.

 This screen is a bit more time-critical. You cannot jump past these 3
vines;
you must shoot them to make them raise their "arms." But, in a bit, the
vines
lower again and will eat you. So, get as close as you can to the first,
then
shoot all 3 in rapid succession. Jump over the first "teeth" and jump
again to
get over the double set of "teeth." Walk right.

 Lester is in a cavern I'm going to label "Aquarium" for reasons you'll
understand later. Note the chasm that must be jumped and the "teeth" on
the
other side that must also be jumped. Do so and head to the right. The
next
scene is a perfectly safe tunnel, so just run to the right. Lester then
comes
to a dead end, with a chamber beyond. Go ahead and blow out the wall with
an
energy ball. That's all there is to do for now, but you'll see this
"Tank"
again.

 FXLC

 Now, retrace your steps back past all the teeth until you get to the
second
rockfall room, the one with the vine and path going upward. (Note: I
noticed
that the first time I headed back past the 3 teeth and 3 vines
combination,
the vines were there; but if I died and the sequence started again, the
vines were not, making the return visit much easier!) Jump past the vine
back at the falling rock screen and head up the upper path to the left.

 You're now at the first rockfall room, with the red bat. The rocks are
not
falling on this path and the bat is harmless, so it is safe to walk under
it.
Walk past the bat a bit, then turn and fire at it. Scared, the bat will
fly
off to the screen on the left; follow. Wait at the cliff edge for the
vine
creature to capture the bat and retract its arms. It will be eating for
quite
some time, so you don't have to hurry for this next step. Walk up to the
edge
and jump to the stalactite. Climb to the top of the stalactite and then
jump
to the next one on the left. Continue doing this until you end up back at
the
"T" room, on the "T."

 KRFK

 Run to the left so you fall off the "T" and then fire an energy bolt at
the
bottom of the T-shape to make it tilt into a ramp. Run up it back to the
"cork" room and head right. In this next room, merely jump over both
chasms
and continue going right (it would not hurt to practice doing running
jumps
here for reasons that are soon apparent). In this single chasm room, jump

over and continue right.

 Now, you're at a very nasty spot that is a lot worse than the black
animal
earlier, or the falling rocks. You must blow up the wall holding back all

that water, then _run_ back the way you came, past those easy-to-jump (so
you
thought) chasms with the water racing behind you. Those chasms will delay
the
water slightly while they are filled up. Run back to the cork room and
stand
on the cork; when the water hits the cork room it will flow down the
first gap
to the "T" room and lift the cork (and anything on it) up to the sloped
path
above. Head up the path to the right.

 At the end of the path, shoot out the right wall and continue. You come
to
some stairs. Taking the stairs and going left will take you back to the
broken
bridge; go right and run across the invisible bridge in front of the dam
wall.

 KLFB

 At the bottom of the screen, you see Bob appear. He's escaped the guards
and
is crawling through the sewers, but a chain blocks his progress through
the
passage. You need to help him out, so run to the right. As soon as the
screen
pops jump off the top of the stairs and fire when Lester lands. You will
probably catch the off-screen guard unawares and kill it as it steps into

view. If not, do the usual: set up shields and shoot it out. Run right
and
you'll see another guard running away. Follow it to the next screen,
jumping
over the stairwell.

 In this screen, note the 3 doors that separate Lester from the guard. If

Lester gets too close, the doors will open and he'll be shot if a shield
isn't
up.

 If you do have a shield up, the guard rolls an energy ball along the
ground
to Lester. But if you then move Lester away from the door, the doors all
shut
and the energy ball rebounds back and kills the guard! Once the guard is
destroyed, enter the room, and moving past the red field in the room,
blow out
the right wall. Heading right, you will see a recharging station above
Lester's head with a blue plasma field pulsating between two ends of a
gap.
This is a teleporter; merely stand under it and tell Lester to go up (not

jump). Walk into the room and recharge your weapon as before. Exit, tell
Lester to go down (over the gap), then continue to the right.

 Lester now looks over a room with what appears to be 3 glass (light?)
balls
hanging from chains. Notice the small gray/white patch that seems to move

inside the balls? It's really the reflection of the patrolling guard
below.
After he paces three times, he stops right under the left ball. Kneel and

fire to drop the ball right on the guard's head. If done wrong, you will
be
fired upon. Now, go back the way you came until you get to that stairwell

Lester jumped over. Go down the stairs to the next screen.

 At the landing where the stairs appear to change direction, don't bother

trying to go to the floor with the stairs. The gap to the right of the
landing
is another teleporter; use it to get to the floor. Do not go right or
fire
your gun in this screen (yet), or you will be attacked from both sides.
Head
left. In this screen, kill the guard (if you run into the room and
immediately
fire, you may surprise the guard and not need to set up a screen and have
a
lot of gunplay), then continue going left. Climb the stairs here. If you
continue left, you get back to the dam; going past that takes you to the
stairs you saw when you first got out of the caverns. Instead, once on
the
stairs, turn and shoot the lamp off the chain -- the chain that Bob is
trying
to get around! If you don't do this, Bob can't save you later.

 Now, run back 2 screens to the right, to the stairway with the
teleporter.
Walk to the right edge of the screen towards the next screen; as you try
to
get to the next screen, Lester is ambushed by a guard who hits him. He's
knocked down and the gun is knocked away. Once Lester is picked up and
raises
his head, use the FIRE command to have Lester kick the guard in the
groin,
then run to the gun and kneel (right before getting to it) to grab the
gun.
Lester will roll and stand up. Immediately fire and you will almost
assuredly
kill the guard. Head to the right and the next screen.

 This is the nastiest gunfight you will encounter as there will be an
attack
from both the right and left. The attack will occur once Lester walks by
the
blue pillar in the background, to the right of the first black strut.
Move up
just before that point and make a field. Then walk past it (to the right)
and
immediately make another. You should now have a shield on both sides as
the
guards come out. Focus your shooting on the right guard, but watch out
for the
left guard as he will approach you if you don't shoot back at all. Also
make
sure your shields don't fade away: don't forget you can destroy their
shields
with an energy bolt if you wish, but those take time to make. Once the
right guard is dead, run for it by going to the right.

 BFLX

 The first time you reach the pool, the left guard from the previous
screen
will chase you if you didn't kill him. During a restore, you won't have
to
worry about being disturbed.

 Before Lester, you see a pool of water. This is the top of the "Tank"
you
blew a hole in earlier, now filled with water from the cavern. Enter the
water
and go (vertically) along the left-hand wall until you find the opening.
Swim
into the opening and go through the tunnel in the next screen (Lester
will
swim by himself, you just provide the direction). You are back at the
"Aquarium" scene; swim past the teeth and go up the left opening to the
air
pocket at the top. Now, Lester can dive back down and, this time, take
the
downward chasm to the next screen.

 Move Lester over to the right edge and have him go up. He will lift
himself
out of the water and stand on the ledge. Jump and he will (barely) jump
over
both pair of "teeth." Notice the power lead below him; walk to the right.
Be
careful not to get too close to the teeth here and fire once to disrupt
the
power cable. Now, retrace your steps back into the water (you will need
to get
_very_ close to the left "teeth" before jumping in order to make it over
both
of them). Continue to reverse your course (including the air pocket) but
watch
out: Lester has a tendency to swim on the bottom, so that "teeth" at the
bottom of the "Aquarium" can grab you if you don't keep him up. At
"Tank,"
once again go along the left wall until you hit the top, then swim over
and
exit on the right side.

 Head to the right. You come to the guard who as knocked out when you
shot the
green glass ball. Continue to the right.

 BRTD

 There is a gap in the floor through which Lester should drop. If Lester
hadn't just shot that power cable going to the domed room he jumped into,
he
would have been fried. As it is, an alarm is set off when he drops in; in

about 5 seconds the left wall will burst and guards will start shooting.
So,
blow out the right wall and run through the hole. In the next screen,
there
are 6 unlocked doors. Run through them and they will slow down the
pursuing
guards and shield Lester from the guns. Keep running right. Once again,
here
are 5 doors through which Lester can run as he heads off to the right.
Also
note that just as Lester heads through this screen, Bob should be visible

crawling along the top of the screen at a much slower pace. Lester runs
through the last room of protecting doors, with 3 doors.

 Finally, Lester comes to a dead end. Have him run about half way into
the
screen, make a shield, then go to the right past it. He must be standing
about
where the brownish/gray coloring coming out from the right wall ends. He
must
fend off the two guards for a while; when he can, Bob will open a trap
door in
the ceiling. When the hand appears, press UP. The first time will not
work,
but Bob will extend his hand lower the second time, and this time Lester
will
be pulled to safety.

 TFBB

 Finally, you two are outside again. The guards below are shooting
through the
door, so Bob will run into the doorway on the right. Lester can start to
follow, but shots will come out of the door. Move Lester to the left so
he is
blocked by the black rock, then right so he goes along the gray line in
the
background. In the next screen, you will see that Bob has been captured
by two
guards. Move Lester to the right (can see him in the windows) and then,
once
on the left side of the building, run inside and stop Lester so he is
just to
the right of the permanent red field. This allows Lester to shoot the
guard
behind the barrier while Bob takes care of the other guard. Follow Bob.

 When he stops at a chasm, wait until he gives the "come here" sign and
then
run toward him. He will give you a toss into the trampoline and Lester
will
safely land on the other side. But, he will not. Jump left, to the left
wall
of the chasm and Lester should land on another trampoline that swings him
into
an opening on the left side of the wall. He will be attacked almost
immediately.

 The trick here is to just jump and not use the direction command once
Lester
is facing left. As soon as he lands, set up a shield, then start making
an
energy ball to blow away the first guard's shield. Immediately shoot the
first
guard, then set up a second shield and start firing on the second guard
when
his shield fades. At no time should Lester move forward. You can see Bob
is
still hanging there (his feet are observable in the upper right). Run
left
through this first screen of a barred window, to the next.

 TXHF

 In this screen you can either go up the stairs or continue on to the
left. As
long as you don't just stand there, the shooting coming from off-screen
will
rarely hit you. Go to the left. All the guards, but one, will escape; do
not
kill this trapped guard. Go up to the door so it opens, then hold the gun
on
it. The guard will raise hands, then press a button on the wall that
closes
and locks this door and the one on the level above, with the red-belted
and hooded guard. Now, go back and climb the stairs.

 The guard you see will not open the locked door. Jump over to the right
side
of the stairs (by either a running jump or jumping from the first step,
not
the top of the stairs) and, facing the guard, make a shield. Now, blow up
the
door but _do not_ kill the guard yet. It is imperative that you let the
guard
fire off 4 energy balls: note that they go down the stairs. After the
fourth,
kill the guard, hop over the stairs and walk until you are on the gap.
Face
right and go down.

 Immediately set up a shield, then make an energy ball. Release the
energy
ball after the guard blows open the door so it destroys his shield. His
second
energy ball, if released, will destroy your shield. Immediately after
destroying his shield, shoot him. Walk over to the gap in the floor where
the
black vertical lines are, and go down.

 In this small room, shoot the control panel to kill the power line, then
go
back up. Walk over to the teleport and go back up, then climb down the
stairs.

 The energy balls that went down the stairs have blown a hole in the
floor
just to the right of the stairs; drop down into it. Run to the right and
Lester enters a darkened room (unless you didn't shoot the cable
mentioned in
the previous paragraph). If the room is lit, you'll be shot every time.

 As you run across the dark room, guards fire up from the floor below
through
a grating but miss because they can't see you; however, if you just run
across, Lester will fall through a hole when he gets to the right side
and
will probably never survive the guards below. Instead, jump as he runs
across
and then instead of falling down the hole, Lester stays on the same level
and
comes to a lever. Walking Lester over to it will make him pull the lever,

which for those with a sound card will result in animal roars and
screams.
Now, have Lester go back and drop into the hole.

 Lester lands in a holding area for those black animals, but now they
have
been released (via the lever). This keeps quite a few of the guards busy;

waste no time running to the right through two screens. When you get to
the
dead end, stand underneath the teleport gap in the ceiling and go up. Run
to
the left and the next screen is the one with Bob, still hanging on. Walk
out
into the open pit and a bridge across the pit appears. When Bob drops
down and
runs, follow him. He will go over to the large ceiling opening and go up;

continue to tell Lester to go up until he raises his hands. At the top,
follow
Bob down the slope and join him in the black tank.

 CKJL

 Once the tank stops and the control panel appears, press the button
where
Lester's finger is, then the button below. Move the hand down and left so
you
can press the blue button below the red light, making a keypad appear to
the
left. Starting with the upper right pad key, press each of the six keys
going
clockwise. When the upper left key is pressed, a large white button will
light
up. Press it and the pods Lester and Bob are in will eject from the tank.

 LFCK

 Once Lester lands in the harem, run to the right. A total of four guards
will
come at you on the next screen, all from the right. Use energy balls to
destroy their shields and shoot them. I found it helpful to start out
with
one shield, fire once, wait until the second guard has made a shield and
they
move up, make a second shield, then destroy theirs and fire rapidly. Once
all
four are dead, run to the right.

 As you run across this screen, Bob will show up again. Continue to the
next
screen.

 Lester will have the path shot out from under him, but he'll be caught
by a
sadistic guard who kicks him into the next screen. Lester's legs are
damaged,
so crawl to the right edge of the screen as soon as the screen appears:
Bob
will keep the guard busy. Once Bob is thrown off the ledge by the guard,
wait
until the guard walks toward you and is directly below the red dots on
the
ceiling. Use the fire control to have Lester pull the lever and destroy
the
guard. Move the second lever to activate the teleport in the center of
the
ceiling -- the white light. Immediately crawl toward it; you can see
Bob's
hands at the bottom of the screen.

 As you get almost all of Lester's body into the light, the shooting will

start (ignore it). Once Lester's body is in the light far enough, he is
automatically teleported up. Now the ending starts; it is automated, so
just
watch.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU