From: DGBRUM01@ulkyvx.louisville.edu (DAVE BRUMLEVE, UCCPE/IT COMPUTING CONSULTANT)
Newsgroups: rec.games.frp.dnd
Subject: "Treasure Maps" description - SPOILERS??
Date: 25 Jan 1993 22:42:09 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


	Well, seeing as I asked about it here and eventually went out and
bought it based on the general ratings I received here, I figured I'd post a
description of the "Treasure Maps" Accessory for ADnD 2nd Edition.
Much of this is quoted or paraphrased from the listing on the inside back
cover (apologies to T$R or any copyright lawyers ;)





	      		SPOILER WARNING!!!!!!!!!!!!!!
                        SPOILER WARNING!!!!!!!!!!!!!!
                        SPOILER WARNING!!!!!!!!!!!!!!









	
	"Down by the Seaside"  Crude map on parchment of a treasure on the coast
showing path to a cave which is concealed when the tides come in.
	"Magnum Opus"  Players receive a map as seen on the cover of the
accessory, however, it is a mirror copy of the original.
	"DrachenKoeder"  Map leading to dragon's den on mountain.  DM's copy
shows the interior of the lair.
	"Head Games"  Clues on a golden headpiece must be deciphered to find a
cavern of an unusual South American Indian type treasure.
	"Sign of the Times"  Runes on an astrological chart are read, leading
to the place of the Sun-King.
	"Tattoo You"  A picture of a dwarf with a map tatooed on his back is
provided...the destination is a mysterious "graveyard".
	"Jigsaw"  A pottery bowl with a map etched across its surface has
broken, and the characters must piece it together to find Pueblo-style ruins.
	"The Thin Line"  A two-part map leads to dwarven treasure, but beware
of unmarked traps!
	"Enter Sandman"  Desert map shows way from Oasis to a strange pyramid. 
DM's reveals interior layout of the tomb.
	"The Great White North"  Players get a map with a hole burned through
the center showing the way to the spot where the ransom money for a kidnapped
prince is to be exchanged.  
	"Ride the Lightning"  An illusionary 3-D map with 4 lines in different
character sets appears to the players, assisting them in getting out of a tomb. 
DM's version is shown from different perspective.
	"The Four Horseman"  A map with inscriptions in Thieves' Cant shows a
small lakefront town, possibly the home of a powerful Thieves' Guild.
	"Waterhole"  Locations cut into a plank of wood lead the players to a
sunken treasure.  DM has side view of ship containing it.
	"Down with the Ship"  Map of thick woods contains trail to what appears
to be a watercraft far away from the sea.  DM has floor plans of this ship.
	"Tastes Just Like Chicken"  Players receive a handbill showing the
general area around an "underground" eating establishment.  DM gets inside of
an ornately decorated restaurant and inn.
	"Gridlock"  An artistic B&W map has one strange feature, a floating
island.  DM has the layout of the floating island and the floorplans of a
ruined temple.

Well, that's all of 'em.  Hope I didn't make any DMs out there angry by posting
this public service information.  I doubt I gave anything away with this
non-specific info.  It's all sketchy enought to allow for DM improvisation
and modification anyhow.  These maps are just the visual keys and skeletal
beginnings of an adventure made up by the DM.
 
~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^
Dave Brumleve                      BITNET: DGBRUM01@ULKYVX.BITNET
                                 INTERNET: DGBRUM01@ULKYVX.LOUISVILLE.EDU
 
"Wheel and turn, or bleed and burn.  Fly between, Blue and Green.  Soar, dive
down, Bronze and Brown.  Dragonmen must fly when Threads are in the sky."
		- The Dragonriders of Pern (Anne McCaffery)
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Newsgroups: rec.games.frp.dnd