HDTenEightyP/NetNews huggingface dataset:
From: michael@izumi.DIALix.oz.au (Michael Studte)
Newsgroups: rec.arts.anime
Subject: Life (was: Re: KOR Questions.)
Distribution: world
Date: Mon, 27 Jul 92 04:35:37 GMT
Organization: JAFWA, Cal-Animage Zeta, Perth, Western Australia


In article <1992Jul22.190929.15105@ntmtv> takahash@ntmtv.UUCP writes:
 > Hmmmm, a life?  Yeah, I've got one.  Too much of one sometimes, but
 > I've got one...
 > 
 > *That's* probably the reason why I don't do well in Anime Game 
 > Shows...  :-)
 > 
 > (And no, I don't have a Madoka Ayukawa poster in my office either! :-) :-))

:) Want to know a mad otaku? A friend of mine works for a big
international oil company (won't mention names) here in Perth, and
since he is the operations manager for the computers, ALL (over ten)
workstations have been given anime names (everything from Madoka, Kei,
Yuri, Priss, Iczer, Noriko, etc.)...

It's one way to get your workmates wondering what it's all about. :)

+-------------------+----------------------------------------------+
| Michael Studte    | Japanese Animation Fans of Western Australia |
| 46 Hackbridge Way | CAL-ANIMAGE ZETA, Perth, Australia   +-------+
| Bayswater  6053   | Internet: michaels@DIALix.oz.au      |
| AUSTRALIA         |           michael@izumi.DIALix.oz.au |
+-------------------+ FidoNet:  3:690/728 (MegaTokyo 2033) |
|  Inokuma Yawara   |--------------------------------------+
|        for        | Indiana Kou: "CARROTS!! Why did it   |
|       GOLD!       |               have to be carrots??"  |
+-------------------+--------------------------------------+
From: takahash@ntmtv.UUCP (Alan Takahashi)
Subject: Re: Sailor Moon
Keywords: Renting at Yaohan
Reply-To: takahash@ntmtv.UUCP (Alan Takahashi)
Organization: Northern Telecom Inc, Mountain View, CA
Date: Thu, 30 Jul 1992 21:17:20 GMT

In article <1992Jul30.091607.11902@sactoh0.sac.ca.us> mfolivo@sactoh0.sac.ca.us (Mark Newton-John) writes:
>Running over to Yaohan San Jose to rent the latest Ranma 1/2 tapes,
>I see a new series called Sailor Moon.
 
Where where!?!?!?!  Last time I looked, I couldn't find it! 
  
>DOes anyone know anything about this? Is this kiddie (Anpanman,
>Doreamon), pre-teen (Dragonball-Z), or what?
   
I understand it's a shojo (as opposed to shonen) anime.  It's an 
incredibly silly series about a school girl (who else?) who becomes  
a superheroine from a pendant given to her by a talking cat with
a crescent moon on his forehead.

I think the transformation cry is something like: 
	MOON POWER---MAKE UP!!!!

The best description would be: Mind Candy.

-------------------------  NEW .SIG IN PROGRESS  -----------------------------
Alan Takahashi                          !        hplabs   amdahl
Northern Telecom Inc.                   !            XXX XXX
Mountain View, CA                       ! UUCP:  ...!{-----}!ntmtv!takahash
					!               |  
"When you need to knock on wood is when !              ames
  you realize the world's composed of   ! INTERNET:
  aluminum and vinyl." -- Flugg's Law   !   ntmtv!takahash@ames.arc.nasa.gov
------------------------------------------------------------------------------
Newsgroups: rec.arts.anime
From: genef@netcom.com (Eugene Fornario)
Subject: Re: Otakus, fanboys, and psychos (was Re: KOR Questions.)
Date: Sat, 25 Jul 92 22:35:40 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

Thought I'd follow-up on this discussion with article on Otakus that
was the cover story in the May 1992 issue of Tokyo Journal.
Tokyo Journal is an english language city-magazine that has articles about
life in Tokyo and things-to-do event calendars.  It is sold in Tokyo,
but I got my copy at Books Kinokinuya.

The article starts off with the "Miyazaki murders" and the comment "After
Miyazaki's much publicized trial, a new generation of anti-social, nihilistic
whiz-kids had arrived."

The article goes on to say "The otaku are socially inept, information crazed,
often brilliant technological shut-ins.  Their name derives from the most formal way of saying "you" in Japanese, the implication that there is always some kind of barrier between people."

The article goes on to basically say that 'otakus' have this thing about
information no matter how trivial it is, and otaku's are classified by
the subject matter they pursue: manga, tropical fish, idol singers, and
military weapons.  The point is that the one who has the most up to
date, and previously unknown information is the one who has the most
stature in the otaku world of modems and computer BBSs.

The article goes on to say that they excel at the computer and Japanese 
corporations like their commitment, but one manager complains that they
can be lousy team players because of their in ability to communicate
with non-otaku workers.

I personally take magazine articles with a grain of salt, but the points
made at least give an idea how the otaku is looked at in Japan.  I think
that people should be able to enjoy their hobbies and that does involve
getting information that the non-enthusiast thinks is a waste of time.
I enjoy anime and the computer nets offer ways to get in touch with
like-minded fans all over the world. I think the article leaned a bit
too heavy on the information angle. I enjoy getting information about
a particular series or manga that I am interested, and I like to be able
to answer a question someone else may have, but I'm not in any contest
for who's the biggest guru.  

Anyway...food for thought...

Gene--

Newsgroups: rec.arts.anime
From: conty@cbnewsl.cb.att.com (Conty 1/2)
Subject: Re: closed captions was Re: Why I don't want anime pushed to the mainstream
Organization: AT&T Bell Laboratories
Date: Thu, 23 Jul 1992 03:28:18 GMT

In article <2A6DE906.28971@ics.uci.edu>, rang@laputa.ics.uci.edu (Roger P. Ang) writes:
> 
> 	Correct me if I'm wrong here and things have changed for
> closed captions, but the examples of closed captioning I've seen are
> hideously ugly.  Big, blocky, bright white letters with a huge black
> box background, and the titles didn't "pop-up", they scrolled.  The
> titles didn't disappear during pauses, they sat there until the next
> lines pushed them off.  If that's what CC is going to be, no thanks.

I'm not familiar with the actual format, but my hunch is that it should
be relatively easy to modify the CC circuitry to get rid of the black
background and use a different font, and "pop-up" the captions instead
of scrolling.  Having the titles on screen for too long would be a problem.

Anyone with more experience with CC care to comment?
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: harlock@netcom.com (Mike Harlock)
Newsgroups: rec.arts.anime
Subject: Looking for Walter Amos
Keywords: desperatly seeking walter
Date: 31 Jul 92 19:58:33 GMT
Organization: The Space Vessel Arcadia

Will Mr. Amos please email me, I lost your address.  Thank you.

-- 
 _____________________________________________________________________________
| harlock@netcom.com (Mike "Harlock" Massee)| Arcadian Productions Subtitling |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Graphics/Titles            //   |
|   Head Guru, Foothill A.N.I.M.E. Club     | Conventions     Amiga!  \\//    |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
Newsgroups: rec.arts.anime
From: deitrich@ux1.cso.uiuc.edu (Dave Deitrich)
Subject: Re: We need Anime In The Theatres!
Organization: University of Illinois at Urbana
Date: Thu, 23 Jul 1992 00:51:01 GMT

Carl_Horn@library.tmc.edu writes:

>Well--now that's odd--what person was involved with both?

Macek may have the right idea when it comes to getting anime in the theatres,
but his works still show plenty of room for improvement.  IMHO, before any
anime dub can make it to nationwide theatres it has to have two things...

1.)  A self-contained, independent story that is easy enough to understand,
     entertaining, and intellectual enough to keep the audience's attention.
     Akira and Windaria were pretty good choices in this regard (and MAYBE
     Lupin: Castle Cagliostro), but Hokotu No Ken??  What happened, Carl?
     Did you get a buy one, get one free deal or something? :)

2.)  A talented, competent set of voice actors who can actually put some
     EMOTION behind their words.  I don't mind hearing Max Sterling's voice
     over and over again, but the voice actor always sounds like he's about
     as excited with his lines as I am with my homework!  This one seems to
     be giving Carl the most trouble with his productions.

There's still hope, I guess.  I haven't seen Carl's "Vampire Hunter D" yet, 
but from what people tell me he is improving.  Maybe anime in the theatres 
isn't that far in the future, but until the general talent level of Stream-
line improves, I'll stick with the subtitled stuff.


Dave Deitrich
One o' the Guys in charge of JACK
deitrich@ux1.cso.uiuc.edu
From: TILTONJ%UOFPORT.BITNET@VTVM1.CC.VT.EDU (JAMES TILTON)
Newsgroups: rec.arts.anime
Subject: Re: Macross II impressions
Date: 21 Jul 92 04:15:00 GMT
To: ANIME-L@VTVM1.CC.VT.EDU
Original_To:  BITNET%"ANIME-L@VTVM1.BITNET"

Ishtar's reason for staying is her quest for the Macross. ("Alus?")
The enemy fleet was sighted near Jupiter, but considering their
probable high speed, they were more likely to be closer to Earth.

James Tilton
University of Portland
TILTONJ@UOFPORT.BITNET
From: Carl_Horn@library.tmc.edu
Newsgroups: rec.arts.anime
Subject: Keiji Nakazawa and Japan in W.W. II
Date: 23 Jul 92 14:53:00 GMT
To: anime-l@VTVM1.CC.VT.EDU
Cc: carlh@library.tmc.edu

The guest of honor who had to impress me the most at the AnimExpo was
Keiji Nakazawa. The first manga I ever bought, back in junior high
school, was one of the English editions of Barefoot Gen. This was well
before the days, of course, of First's LONE WOLF AND CUB, or even Miyako
Matsuda-Graham and Toren Smith's fan translation of Urusei Yatsura, Vol.
1--do you remember that one? In those days (And that's the way it was
and we liked it!) an article in Epic Illustrated on Go Nagai was the
American manga fan's media event of the year.

Like APPLESEED, Barefoot Gen is about the world's most advanced weapons
technology--but it's not about the users of it, it's about the victims
of it, who ain't in Olympus, either, but in a city and a country that
have been blasted apart. It is also about how hard it is to resist war,
and how peace sometimes takes more courage (the year I bought the book,
Anwar Sadat reminded us of that). And it is about the legacies of war
and the struggle to survive against people whom not even an atom bomb
will change for the better. It's much more hardcore than Urotsukidoji
could be, because it's real.

So, I gripped this book I'd had for ten years and stood in line for
Nakazawa. I was hell of nervous, but not, maybe, for the usual fan
reasons. It hit me that this was the first survivor of the atom bomb
that I had ever met. He wasn't the kind of GOH who you laugh nervously
to and request a sketch of Priss or Rally. No idol singers on the
soundtrack of Barefoot Gen. No latex kits.

But, fortunately, the whole raison d' etre of Barefoot Gen is that you
shouldn't buy into a system of death. Therefore, the important thing is
living. So he signed it with a smile and I was really ready to say domo
arigato gozaimashita.


A little known fact in the United States was that Japan had the most
developed biological warfare program of any nation in World War Two.
3,000 prisoners, Chinese, Manchurian, Korean and Russian died in
Auschwitz-style experiments at one camp in the Japanese-occupied
Manchuria. A handful of captured American flyers were also murdered in
this way at Kyushu University. The Japanese developed a sophisticated
air-drop system for typhus and anthrax bacilli, which they tested on
Chinese fields. When the war was over, they destroyed as much evidence
as they could and fled with their data to Japan. MacArthur's chief of
intelligence, in conjunction with the head of our own BW program at Fort
Detrick, Maryland, struck a deal with the head of the Japanese program
to get his data in exchange for freedom from prosecution. This story, by
the way, was not broken by Americans, but by two Japanese reporters, who
wrote a book about it, "The Devil's Gluttony," that became a bestseller
in Japan. It isn't that Japanese adults aren't aware of wartime
atrocities--it's just that it's not necessarily taught to the children
in school.

--Carl Horn


Newsgroups: rec.arts.anime
From: ken@uxc.cso.uiuc.edu (Ken Primer)
Subject: Re: did ya ever wonder...
Organization: University of Illinois at Urbana
Date: Tue, 21 Jul 1992 06:13:19 GMT

   Gosh, If I new you were gonna scan ALL the picture I would have given you 
a less smudged picture of Tomino and Burasawa.

Now folks, When I took Carl's picture it was with the understanding that It
wouldn't be used for anything demeaning. I mean write what you want but PLEASE
don't do anything obscene with the pictures.
:
-- 
  RUMORS OF MY DEMISE ARE IN FACT...
ARE NOT EXAGGERATED! I AM IN FACT DEAD.        ken@uxc.cso.uiuc.edu

                        <<FNORD>>
From: noelg@pnet01.cts.com (Noel Gamboa)
Newsgroups: rec.arts.anime
Subject: Re: RUMOR:  BATTLETECH anime!! (KENICHI SONODA CHARACTER DESIGNS)
Date: 29 Jul 92 22:16:03 GMT
Organization: People-Net [pnet01], El Cajon CA

ccavers@ersys.edmonton.ab.ca (Cam Cavers) writes:

>It WAS an awesome game...when compared to games like Wing Comman
>kind of poor. The best thing about the game is that it is a 3d m
>for all us anime fans to play...which brings me to a question: I
>other game where you get to  drive mecha around, for IBM-compati
>really think there is, but I'm just curious...

There is a shareware game called Mega-something circulating among BBSs.
This MS-DOS game pits two mechas inside a labyrinth.  Two players can
go at it (even remotely by modem) or one player can go against the
computer.  The game, tho, has very slow response time and could use a
lot of improvement.  But it *is* a 3-d mecha simulator, though very
primitive.

Maybe the hackers on r.a.a. would like to put their heads together
and come up with a real decent mecha simulator... I'm for that!


Noel Gamboa, Operation X (noelg@pnet01.cts.com)
Yoshiyuki Tomino: "Who's Charles Aznavour?"
Newsgroups: rec.arts.anime
From: bn981@cleveland.Freenet.Edu (Ryan Mathews)
Subject: Re: Lip-sync (Was Re: Carl's theatrical "subtitling")
Reply-To: bn981@cleveland.Freenet.Edu (Ryan Mathews)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Tue, 21 Jul 92 06:20:08 GMT


In a previous article, conty@cbnewsl.cb.att.com (Conty 1/2) says:
>In article <1992Jul20.072018.26745@usenet.ins.cwru.edu>, bn981@cleveland.Freenet.Edu (Ryan Mathews) writes:
>> In a previous article, shimkevi@buchmf.bu.edu (Sergey Shimkevich) says: 
>> >I am probably being naive, but why is lip-sync such a big problem when
>> >dubbing? Why not simply put in a few more frames?
>>I'm in agreement with you.  Although, it would only work during stationary
>>talk scenes.
>Nope, it wouldn't work.  If you put some stationary frames, it looks like
>the character is frozen while he's talking.  Trust me, it looks cheezy.

Who said anything about putting in *stationary* frames?  I was thinking
about repeating frame sequences to make the mouth open and close a few
more times.
			---------- Ryan Mathews
-- 
Email: bn981@cleveland.freenet.edu      DISCLAIMER:  Any resemblence of this
Snailmail: 786 High Street              article to rational thought is
           Bedford, OH 44146            purely coincidental.
From: TILTONJ%UOFPORT.BITNET@VTVM1.CC.VT.EDU (JAMES TILTON)
Newsgroups: rec.arts.anime
Subject: Re: Learning about World War II in Japan
Date: 23 Jul 92 05:37:00 GMT
To: ANIME-L@VTVM1.CC.VT.EDU
Original_To:  BITNET%"ANIME-L@VTVM1.BITNET"

It was admitted not too long ago that the alternate plan to the A-Bomb,
the Invasion of Japan, included Poison Gas/Chemical Weapons.  This would
have been much more brutal and costly than what we ended up doing.
Just my 2.5 Yen........

James Tilton
University of Portland
TILTONJ@UOFPORT.BITNET
From: brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G)
Newsgroups: rec.arts.anime
Subject: Re: ANIME-CON-EXPO-FEST.
Date: 27 Jul 92 22:51:00 GMT
Organization: The Anime Doujou
News-Software: VAX/VMS VNEWS 1.41

In article <la>, bn981@cleveland.Freenet.Edu (Ryan Mathews) writes...
> 
>For one thing, I can't believe we gotta change the goddam name again!
>What do we have left?  I can see it now:
> 
>AnimeFair '94
>AnimeShow '95
>AnimeHappenin' '96
>AnimePowwow '97
>AnimeTrip '98
>AnimeEvent '99
>AnimeFiasco 2000

Exactly! I agree.

It makes it hard for people in other areas to come up with names for their
anime conventions when the SF bay area seems to take them all :-)

Domo. Ja na.

Brandon Freels (Garland Operator 7-G)
brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
"I'm witty naturally, I don't need quotes."
From: radman@sage.cc.purdue.edu (Ataru + Kyosuke = Rich 'The Rad Man' Anderson)
Newsgroups: rec.arts.anime
Subject: Macross 0083 (was Re: Macross 2: Does it really SUCK!!)
Keywords: OH NO!
Date: 29 Jul 92 03:10:33 GMT
Organization: Studio K

In article <1992Jul28.094155.16612@sactoh0.sac.ca.us> dscott@sactoh0.sac.ca.us (Danielle M. Scott) writes:
>I notice more and more that a lot of people really, really, really,
>really, think Macross 2 (Dubbed version) SUCKS! 

	Ditto that... I get the impression that Macross 2 was meant to be
a Gundam spinoff OVA instead of the sequel to the original Macross.
Everything (Characters, mechs, animation) seems to have been rushed just to
make some bucks (you say, 'What did you expect?'). Y'd think that they
would've took some time and made everything better, 'cause after all, this
IS Macross 2!

	Eagerly awaiting * Macross F91 *...
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  = Rich Anderson               =      "Orange Road! Orange Road!     =
  = radman@sage.cc.purdue.edu   =      Summer Side!! Excellent!!"     =
  = bz079@cleveland.Freenet.Edu = -from Kimagure Orange Wayne's World =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  "It's funny; years ago, FASA ripped off Kawamori's designs for Battletech.
   Now, Kawamori is designing Battletech."
	-Noel Gamboa on B-tech anime
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.arts.anime
Date: Sat, 25 Jul 1992 17:28:26 -0400 
From: Hiroshi Haga <hh0u+@andrew.cmu.edu>
Subject: Re: Otakus, fanboys, and psychos (was Re: KOR Questions.)
	<36100@sdcc12.ucsd.edu>

tkim@sdcc3.ucsd.edu (Tonghyun Kim) writes:
> 
> Before the Miyazaki Tsutomu Murders, "otaku" was a jargon used by
> sci-fi/anime fans to label "losers" among themselves. But with
> Miyazaki incident, the word "otaku" became well-known to general
> public, thanks to hypes created by mass media. As the result,
> "otaku" became an everyday word among Japanese to label those with
> "weird" hobbies (like anime :-) although many of those people who're 
> labeled as otakus are by no means "losers" or "psychopaths". Ironically 
> such abuse of the word diluted the negative connotation carried by "otaku",
> turning it into a generic term used for people with extreme passion for
> their hobbies.
> 
> "Otaku" still has NEGATIVE connotation but its intensity is much less now 
> than 80's or right after Miyazaki incident. Although I can
> understand why Hiroshi hates the word "otaku", I have no intention
> to deny that I'm an otaku (although I won't introduce myself as an otaku
> :-) to people who know my hobby since they'll label me as an otaku
> whether I like or not. Heck, when I told a Japanese that I like
> anime & manga, she almost said "Ota-. :-)
>

Ah, it still means loser and something equal to psyco.  And, yes,
people in Japan calls you otaku if you like anime.  Not manga, though.


Hiroshi Haga 
$@K'2l(J $@Bg;V(J(hh0u+@andrew.cmu.edu)

"It's not true unless it makes you laugh, but you don't understand until it
 makes you weep" - a quote from Illuminatus!
Newsgroups: rec.arts.anime
From: kilpatri@nextnet.csus.edu (Joseph Kilpatrick)
Subject: Re: Anime Game Show
Organization: California State University: Sacramento
Date: Mon, 27 Jul 1992 07:24:42 GMT

In article <#glmynd.albertw@netcom.com> albertw@netcom.com (Albert Wong) writes:
>Don't you mean the Gunbuster CD?  Picky, picky, I know. ^_^

Sorry...I've had Gundam on the brain for a while... :-)

>That sound bit deserves to be a shutdown sound or something. ^_^

I sampld a lot of those sounds, but since I have a 386 I couldn't really
use them.  So, when I got MS Windows 3.1 I turned them into .wav files and
now all my sounds are anime sounds...I even have anime wall paper....
God, I am such an otaku... :-)
-- 
*******************************************************************************
*"I gotta fly like a duck.......... |Alt. lyrics for "Back to Paradise" from  *
* I gotta run like a wounded badger"|Gundam0083[kilpatri.nextnet.ccs.csus.edu]*
*******************************************************************************
From: gavigan@gn.ecn.purdue.edu (Ryan P. Gavigan)
Newsgroups: rec.arts.anime
Subject: Re: VP Miyu LD
Date: 24 Jul 92 04:40:48 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Jul24.040445.22478@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty 1/2) writes:
>
>
>- After seeing the preview at the end of Side 1, I can only say this:
>			"I WANT RIDING BEAN ON LD, DAMMIT!"
>  :-)

I second the Dammit, I want Bean on LD, if only one more thing from
AnimEigo would make it on disc, i WANT RIDING BEAN.  

Ryan Gavigan
gavigan@gn.ecn.purdue.edu
#1 in Otaku Ninja Team Gavigan

>-- 
>			    E n r i q u e  C o n t y
>			The Incredible Man-with-no-Life
>			      jester@ihlpl.att.com
>		    Disclaimer: You're not dealing with AT&T
From: ctkierst@cayley.waterloo.edu (Caroline Kierstead)
Newsgroups: rec.arts.anime
Subject: Re: New to Anime
Keywords: What? BGC bad?!
Date: 21 Jul 92 20:20:51 GMT
Distribution: na
Organization: University of Waterloo

ayang@undergrad.math.waterloo.edu (Andy Yang) writes:
>> maxson@cerl.uiuc.edu (K R Maxson) writes:
>>I'm afraid I have to disagree (which just shows how broad an appeal anime
>>has, I guess).  If Bubble Gum Crisis had been my introduction to anime,
>>I would not have watched any more.  The plot is not very, ahem, well,
>>sophisticated -- actually, nothing about the shows are.  ...
>
>Hi. I had to speak up, because my real introduction to anime _was_ Crisis, and
>I'm now, officially hooked. Not yet at Otaku status, but getting ther...8^)
[...]
>However, recently, I was introduced to Bubblegum Crisis and I was _very_
>impressed with the overall presentation of it. I'll have to agree that the plots
>are less than sophisticated, but the 'slickness' of the artwork, and the very
>impressive soundtrack combined to present a very good example of anime.
>
Well, I have to admit to liking the sound and the SF elements, but as one of
two or three women watching BGC out of a group of 100+, I can't say that BGC
would have hooked me on anime.  A little too much focus on their various, ahh...
attributes :)  Now, if it had been equal opportunity, maybe :)  Fun, but not
what I'd use for novice watchers unless they far preferred action flicks (and
were a predominately male crowd).

Just my 2 yen...

Caroline
From: fafhrd@clubzen.fidonet.org (David Medinnus)
Newsgroups: rec.arts.anime
Subject: Holiday Vs. Non-Holiday
Date: Tue, 28 Jul 92 20:18:35 PST
Organization: Club Zen BBS - Fidonet/Internet - +1 408 734 2289

While it is true that you can run a con on a non-holiday weekend, you 
will probably pay more for it. baycon paid 2K/day in facilities fees in 
1990, while Timecon paid 6K/day for the same facility.

Sincerely,

David Medinnus

------------------------------------------------------------------------------
David Medinnus -> (fafhrd@clubzen.fidonet.org)