HDTenEightyP/NetNews huggingface dataset:
From: tvtjet@eua.ericsson.se (Jorgen Eriksson)
Subject: Any X11-front-ends ?
Organization: Ellemtel Telecom Systems Labs, Stockholm, Sweden
Date: Tue, 29 Sep 1992 11:25:31 GMT

Howdy nethackers !

I have always wanted to write a X11-front-end to nethack, but never had the 
time. Has anyone else done it ? And is it available at any ftp site ?
Thanks in advance,
	Jorgen
Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Re: Robbing shops spoiler
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)
Date: Sun, 27 Sep 1992 23:13:49 GMT

dif@bhprtc.scpd.oz.au (David Faulkner) writes:

>afc@gnv.ifas.ufl.edu writes:

>>-spoiler alert-
>

>COROLLARY: If the above assumption is true, then a great new method of
>killing shopkeeper has just been invented. Anytime you find a shop with
>another shop on the level below, (as in Peter's game), dig a trapdoor
>directly in front of the shop doorway. Then dig your way in, collect
>the stuff and walk out. The shopkeeper will come running out the front
>door in pursuit, and fall staight down the trap door and into oblivion.

But if you can dig, why not just use the two-hole method and kick the
booty out of the shop?  This works for everything except potions, which
you can buy later after selling him back his own stolen merchandise.

For those who don't know about the two-hole method -- well, I won't go
through it.  It's well documented in the spoilers.  But it's easily the
best way to rob a shop.  Dwarves are fairly common creatures and almost
always carry a pickaxe.

For those confused by this: The two-hole method involves digging out two
areas of a shop and standing in one of them.  You then kick all of the
stuff out of a shop through the second hole.  So you're kicking items
out of a shop while not technically inside the shop.  I hope this is
removed in the next version because it really makes the game too easy.

And if the dual shopkeeper dilemma is in effect, where is the aborted
shopkeeper's money and key?  Do they vanish?  You would think they still
existed somewhere on the next lowest level.  
-- 
Gregory Sumner                        ::
gregs@polari.online.com               ::               Go Dawgs! 
Seattle, Wa                           :: 3-0
From: snelling@bnr.ca (Peter Snelling)
Newsgroups: rec.games.hack
Subject: Re: The funniest message in the game
Date: 30 Sep 92 17:56:17 GMT
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.

In article <1992Sep30.160842.12262@bmers95.bnr.ca>, snelling@bnr.ca (Peter Snelling) writes:
|> 
|> You don't actually have to type it as show above, you have to change 
|> the fruit over one hundred times.

Actually, I meant change the fruit to over 100 DIFFERENT things.
Changing it from kiwi to peach and back, again, and again, and
again won't produce this message.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: bear traps
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Wed, 30 Sep 1992 18:35:03 GMT

Jeremy Corley (n9046319@rowlf.cc.wwu.edu) wrote:
: 
: 	How do I get out of a bear trap?  I always seem to get
: caught in them and I have only gotten out when I had some way
: to teleport.

"If at first you don't succeed..."

Eventually, trying to move out of a bear trap will set you free.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
Newsgroups: rec.games.hack
From: stud05@cc4.kuleuven.ac.be (Ton Hospel)
Distribution: world
Date: Friday, 2 Oct 1992 21:07:46 +01
Organization: K.U.Leuven - Academic Computing Center
Subject: Re: Floating Eye Confirm

I think the floating eye/moat confirm is an excellent idea. I am not convinced
by the classical answer that you should stay alert. A good game can easily
take a very long time, and one will be tired near the end. If you want to
punish playing on then, why not remove the confirmation question from the
quit command, when you run in to a shopkeeper, when you are eating too much
etc. The only property that should be transferred from the real player to
the game character is wether he acts stupidly or not. That keeps the game
interesting and hard enough.


                                                                  Ton

Ps: if you drop too many items on one place, all versions of nethack that
    I know off will crash. Either one should introduce a maximum number of
    items on one place, or a memory allocation failuer should be handled
    in a more gracefull way.

Pps: What is this message you get if you change fruit a hundred times ? I
     don't seem to get it, and I'm not planning to go through this silly
     exercise again.
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Subject: Re: Modified NetHack sources mailed out
Organization: Tomobiki-cho
Date: Wed, 30 Sep 1992 21:59:43 GMT

dcb@wdl1.wdl.loral.com (Predecrement David) writes:
>
>In the near future, I will mail out the Mac executable to people who asked
>for that.

Well, waddaya know.  It's the near future.  Anyone who wanted the executable
and didn't get it, let me know.  Anyone who got it, and is having trouble
getting it to work, let me know, too.

--David
+-----------------------------------------------------------------------+
| David Blume            | "These games aren't meant to be fun,         |
| dcb@wdl1.wdl.loral.com | "They're meant to be *played!*" Phil Requist |
+-finger acct. for prefs------------------------------------------------+
From: n9046319@henson.cc.wwu.edu (Jeremy Corley)
Newsgroups: rec.games.hack
Subject: Spoilers wanted
Summary: Can someone direct me to a spoilers doc?
Keywords: Spoilers
Date: 29 Sep 92 05:58:18 GMT
Article-I.D.: henson.1992Sep29.055818.6630
Distribution: usa
Organization: Western Washington University


	I would like the spoilers document.  Would anyone have a
copy or know the ftp site? Thanks in advance.

--------------------------------------------------------------------
"Senator Kennedy, What are you going to do about the abortion bill?"
"Pay it, I guess."
				J. Corley
			n9046319@henson.cc.wwu.edu
--------------------------------------------------------------------
From: bill@snoopy (Bill Poitras)
Subject: False Panic!
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Mon, 5 Oct 1992 21:22:39 GMT

Has anyone had the game throw a curveball at you so you panic one second
and then feel stupid the next for feeling paniced?  I have:

I ate a fortune cookie, and it gave the regular message about reading the
note inside, the note said:

"You die! --more--"

Because I wan't paying attention, I panicked.  I hit space and it said
"unknown command ' '" (or something like that).  I laughed my ass off!
Kind of reminds me of the tricks the arcade game Gauntlet used to play on
you at super low levels.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.hack
Subject: Re: Ascended at last
Date: 6 Oct 92 19:44:24 GMT
Organization: Colorado School of Mines

Okay, here we go...

(1) Poison resistance does _not_ make you immume to cockatrices!

(2) Money and jewels are mainly for shops and altars, but also will
    increase your score.  It's also handy to have some funds when the
    demons start demanding tribute...

(3) If you use a magic marker and rip the scrolls up in your haste, it
    means you haven't yet id's the scrolls as blank.  Try reading one.

-- 
Snarf (alias Andy Grimm) agrimm@mines.colorado.edu  |      Cheery thought
"And if I refuse?"                                  |       for the day:
"If you refuse, you die, she dies, EVERYBODY dies." | Jump off a cliff, 20,000
Sounded reasonable to me!              -Heavy Metal | lemmings can't be wrong!
From: n9046319@rowlf.cc.wwu.edu (Jeremy Corley)
Newsgroups: rec.games.hack
Subject: bear traps
Summary: How do I get out of a bear trap?
Keywords: bear traps
Date: 30 Sep 92 17:29:54 GMT
Article-I.D.: rowlf.n9046319.717874194
Organization: Western Washington University


	How do I get out of a bear trap?  I always seem to get
caught in them and I have only gotten out when I had some way
to teleport.

	Thanks...

--------------------------------------------------------------------
"Senator Kennedy, What are you going to do about the abortion bill?"
"Pay it, I guess."
				J. Corley
			n9046319@henson.cc.wwu.edu
--------------------------------------------------------------------
From: umage@mcl.ucsb.edu (dark ribbons)
Newsgroups: rec.games.hack
Subject: New item in hack..
Date: 5 Oct 92 18:31:33 GMT
Article-I.D.: mcl.umage.718309893

Hey, here's a suggestion, which i'm implementing in a Hack clone:

Have trap doors in the floor within which one can put stuff, 
like the smuggling compartments on the millenium falcon in star wars..
 
Trick is of course that there may be Nasties hiding in there waiting to
eat yoU UP!   
 

 
 		chomp chomp munch yum yumm yummy !

--
In Shreds -  I fell down at your bed!  With the hole in my Bed !  
. The knife in my Head- ,i suddenly saw THAT MY LIFE MEANT NOTHING AT ALL!!!
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.hack
Subject: Re: The funniest message in the game
Date: 30 Sep 92 21:11:22 GMT
Organization: Colorado School of Mines

snelling@bnr.ca (Peter Snelling) writes:
: In article <1992Sep30.160842.12262@bmers95.bnr.ca>, snelling@bnr.ca (Peter Snelling) writes:
: |> 
: |> You don't actually have to type it as show above, you have to change 
: |> the fruit over one hundred times.
: 
: Actually, I meant change the fruit to over 100 DIFFERENT things.
: Changing it from kiwi to peach and back, again, and again, and
: again won't produce this message.
: 
: -- 
: Peter Snelling

Hee hee.  I wouldn't believe it if I hadn't seen it myself!

-- 
Snarf (alias Andy Grimm) agrimm@mines.colorado.edu  |      Cheery thought
"And if I refuse?"                                  |       for the day:
"If you refuse, you die, she dies, EVERYBODY dies." | Jump off a cliff, 20,000
Sounded reasonable to me!              -Heavy Metal | lemmings can't be wrong!
Newsgroups: rec.games.hack
From: asweatma@crc.ac.uk (A.K. Sweatman)
Subject: Re: Floating Eye Confirm
Organization: MRC Human Genome Resource Centre
Date: Thu, 1 Oct 1992 13:01:03 GMT

In article <BvC15M.9xH@kingston.ac.uk>, me_f316@ceres (+-=NUBIAN=-+) writes:
> : WARNING -- Really teleport? [yn]
> :            (this would be great for those who don't have teleport
> :             control. The computer would figure out where you would
> :             teleport to, then if it doesn't like where you're teleported
> :             to, it warns you)
> 
> It is already in the game.
> Try reading a blessed scroll of teleportation

I had a character without teleport control recently, and never got the message
I don't think it works if you have intrinsic teleport, but not teleport
control
A.
> 
> --
> HEY!!!
> Who stole my .sig??
From: s892341@minyos.xx.rmit.oz.au (Matt=Goodall)
Newsgroups: rec.games.hack
Subject: Re: Floating Eye Confirm
Date: 2 Oct 92 01:44:21 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

marcz@blade.stack.urc.tue.nl (Marc Zweedijk) writes:

>I think you've missed the point a little bit. You see, the
>point is to keep you from doing things that you don't actually
>*want* to do, but that just kinda happen anyway. It's not
>intended to tell the player that walking into floating eyes could
>be rather unhealthy, everyone already knows that. It's to make
>sure you don't have to be ultra hyper concentrated for every
>move you make. I, for one, play this game to relax, and as it
>is a computer game, i think the computer should do the dirty
>work (such as paying attention :-), not me.

I think that those kind of deaths are good to keep you alert
especially as there are ways around them, telepathy and blindness
for floating eyes or shift <move> to stop running into floating eyes
and water. Teleport at will is good for getting out of water.

Never play Nethack when you are tired!!!


I think new books should be included in the game to aid you in gaining
new skills.

"The book teaches you how to swim."
"The book explains the values of gems."
"The book describes various types of armor/weapons."

Matt Goodall
s892341@minyos.xx.rmit.oz.au
Famous last words: "Who's the bitch with the spiders?"
-- 
Matt Goodall
s892341@minyos.xx.rmit.oz.au
Famous last words: "Who's the bitch with the spiders?"
Organisation: Westfaelische Wilhelms-Universitaet, Muenster, Germany
Date: Tuesday, 29 Sep 1992 09:59:30 MEZ
From: <LINK@DMSWWU1A.UNI-MUENSTER.DE>
Newsgroups: rec.games.hack
Subject: Thrones & Dlvl - spoilers

If you sit down on a throne, there are many possibilities of its reaction.
Concerning that these are chosen by random, you should save your game everytime
 before sitting down and copy or archive your save file. Then return to the
game and by trial and error try to get the good gifts of the throne. If you get
one (for example: an ability or a wish) and the throne does not vanish, refresh
your save file. Do not waste wishes for getting abilities. You can get nearly
everything you want. The only disadvantage is : it takes so much time.
But it makes the game so much easier.

If you save your game in the same manner as above, you can test by trial and
error, if the next level is the one you want to play. If not, try another.
The only fixed level in every special game is the castle.
From: marcz@blade.stack.urc.tue.nl (Marc Zweedijk)
Newsgroups: rec.games.hack
Subject: Bow & arrows bug
Summary: What was that bow and arrows bug again?
Keywords: nethack, bug, bow, arrow
Date: 29 Sep 92 18:24:32 GMT

Hi,
some time ago i read something in this group about there being
a bug in the code for shooting arrows using some (or all) types
of bows. A patch to fix this was posted as well. Since i am
currently installing nethack (3.0j) on our unix box, i thought
i might as well fix it while i'm at it. It's just that i can't
remember exactly what is was that was wrong with it, it had
something to do with the arrow doing damage as if it were a
bow i think. So if some kind soul who still has this patch
around could mail it to me, i and all the hackers on our
system would be most grateful.

--
|      *   *       *    *   *  |-------------------------------------|
|     **  * *       *   *   *  |            Marc Zweedijk            |
|    * *   *     *****   ***   |       marcz@stack.urc.tue.nl        |
|   *  *          *     *   *  | "Desolation is the Apex of Anguish" |
|  *****  *****    *     ***   |-------------------------------------|
Newsgroups: rec.games.hack
From: me_f316@ceres (+-=NUBIAN=-+)
Subject: Re: I can't wish for cloak of magic protection
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4
Date: Mon, 5 Oct 1992 16:48:27 GMT

cavedon@cogsci.ed.ac.uk (Lawrence Cavedon) writes:
: I'm playing as a Samurai and have just cleared out the castle level.
: But when I wish for a cloak of magic protection, the game tells me
: that no such thing exists in the game. Does anyone know what to do---I
: assume that a samurai knows this object by another name; does anyone
: know what it is?? :-(

The problem is very simple.
The game does not lie.
There is no such thing as a cloak of magic protection.
I think you are confusing this with magic resistance
Try asking for
+3 blessed cloak of magic resistance

--
sig on strike

__________
|MORE PAY|
----T-----
    |
    |
    |
    |
Newsgroups: rec.games.hack
From: bill@snoopy (Bill Poitras)
Subject: Re: How about funny message guessing?
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL5
Date: Sat, 3 Oct 1992 23:09:24 GMT

Ralf Stephan (ralf@ark.abg.sub.org) wrote:
: steiner@jupiter.cse.utoledo.edu (jason "Think!" steiner) writes:
: > > Segmentation fault -- core dumped.
: > 
: > i got that after eating an apple...
: 
: But only if your favourite fruit are apples!

No.  Apples are a seperate food item.  Somewhere it is suggested that you
don't use an apple (and possibly a carrot) as a favorite fruit.  There
are a few others as well I think.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+
From: markr@eye.com (Mark Reichert)
Newsgroups: rec.games.hack
Subject: Re: Thrones & Dlvl - spoilers
Date: Fri, 2 Oct 92 17:36:02 GMT
Organization: 3D/EYE, Inc.  Ithaca, NY

In article <1992Sep29.142727.426@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>In article <92273.095930LINK@DMSWWU1A.UNI-MUENSTER.DE>, LINK@DMSWWU1A.UNI-MUENSTER.DE writes:
>|> If you sit down on a throne, there are many possibilities of its reaction.
>|> Concerning that these are chosen by random, you should save your game everytime
>|>  before sitting down and copy or archive your save file. Then return to the
>|> game and by trial and error try to get the good gifts of the throne. If you get
>|> one (for example: an ability or a wish) and the throne does not vanish, refresh
>|> 
>|> 	[snip...]
>|> 
>If you do that much saving and restoring, there's no way you'll ever
>lose.  You could do the same before drinking a glowing potion.  When
>you get a wish, you could do the same until you really get a +3 Stormy,
>or whatever.  In fact, you could save on level 1 just before you go
>down the stairs, and then keep saving and restoring until eventually
>a wand of wishing appears in the first room of level 2.  It'll only take
>a million or so save / restores :)
>
>Seriously, if you're that desperate to win, why not just play in discover

Maybe NetHack needs an "undo" command too!

And don't forget that when you quit, the game will identify all your possessions.
So do a save-copy-restore-quit, and you don't need to bother trying to find
those silly scrolls of identify.

Give me a break...

Mark


Newsgroups: rec.games.hack
From: leffler@physics.ubc.ca (Steve Leffler )
Subject: Re: Floating Eye Confirm
Organization: University of British Columbia, Vancouver, B.C., Canada
Date: Fri, 2 Oct 1992 22:32:06 GMT

s892341@minyos.xx.rmit.oz.au (Matt=Goodall) writes:

>I think new books should be included in the game to aid you in gaining
>new skills.

>"The book teaches you how to swim."

   Knowing how to swim shouldn't help you unless you aren't wearing much armor
(say, nothing heavier than leather armor), and you should lose essentially
everything you're carrying ("You drop your pack and swim to shore."). The
best swimmer in the world isn't going to get very far wearing plate mail,
iron boots, gauntlets, a metal helmet, and carrying a heavy pack on his/her
back!
				      ---Steven Leffler
					 leffler@physics.ubc.ca
					   
PS. How about a ring of water-breathing instead??
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.hack
Subject: Re: I can't wish for cloak of magic protection
Date: 4 Oct 1992 22:51:19 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1992Oct4.125149.19742@yang.earlham.edu> marcs@yang.earlham.edu (Marc Seebass(Thunderbolt)) writes:
)
)    Sorry, but from my own experience, you have to identify and an item 
)before you can wish for it. You can't wish for any item that you have to 
)identify first, if the game hasn't assigned a description to it yet (ie. 
)faded pall, ornimental cope, etc.) or you haven't identified the item you 
)can't wish for it by its' name, you can however wish for it by 
)description. For example, if find a farmilliar bones pile with some item 
)that you know the identity of (Hey, old Fred didn't have a feathered hat, he 
)had a helm of brilliance.) you may wish for the item by using the 
)description instead (blessed +3 feathered hat).

You mean you can't wish for a gray dragon scale mail until you have a gray
dragon scale mail?  NOT!

You can always wish for any object in the game (though you won't always
get exactly what you want in some cases).  If you wish for a blessed
+3 broadsword named Stormbringer, you will get Stormy whether you've 
identified 'broadsword' or not--it will show up in your inventory as
a 'wide sword' if you haven't identified broadswords yet.
 -Tom
Newsgroups: rec.games.hack
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: Hack-like game for Windows
Organization: University of Nevada System Computing Services
Distribution: usa
Date: Tue, 6 Oct 1992 04:17:05 GMT

I lost the previous post about a windows game that is similar to hack.  I
think it was called wind walker or something.  Could someone please E-mail 
me the name of the game an a site where I can ftp it.  I tried archie with
several "guesses" at the filename with no luck.  Any help would be greatly
appreciated.

Thanks in advance.

-tommy

(tommy@redrock.nevada.edu)

Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Demigod Priest - neeah neeah.
Keywords: Spoilers Ascent
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)
Date: Sun, 27 Sep 1992 23:24:21 GMT

Spoilers and Brags

Finally finished with a Priest.  This is my third win, and my weakest
one yet.  But a win is a win, I guess.

I had only 65hp and -14ac.  Key items:
GDSM,
Speed boots,
Gauntlets of Power,
Teleport control,
Conflict,
+7 Excalibur,
Helm of Telepathy.

Pretty simple.  Walked in, walked out, and was never really in any
dire danger.  Being invisible and stealthy and causing conflict tends
to make the game much much easier.

So what next?  I've done Barbarians, Wizards, and Priests.  I may start
Elves next, or the Archiologist.  Any suggestions?  (Besides getting a
life.)

-- 
Gregory Sumner                        ::
gregs@polari.online.com               ::               Go Dawgs! 
Seattle, Wa                           :: 3-0
From: gates_r@MATHS.SU.OZ.AU (Robbie Gates)
Newsgroups: rec.games.hack
Subject: wands of cancellation
Date: 5 Oct 92 06:32:52 GMT

regarding a couple of questions about wands of cancellation, they
are also good for zapping at water demons.  a reasonable character
(circa level 13 barbarian eg) can take out a water demon, and quaffing
at all those fountains sometimes gives wishes.  the only problem is
when the water demon gates in jubilex or somesuch ... ouch
(if jubilex engulfs you - you not only take awesome damage you get
'sick' as well.)
if you cancel the water demon he loses this ability :-)

also good for making lots of water/blank scrolls if you don't
have levitation/waterwalking/lots of fountains

 - robbie


------------------------------------------------------------------------------
robbie gates                     |
apprentice algebraist            |   "Are we having fun yet ?"
gates_r@maths.su.oz.au           |			- GR 13
(currently phoneless)            |
------------------------------------------------------------------------------
From: elee8zr@rosie.uh.edu (Rit, Vincent)
Newsgroups: rec.games.hack
Subject: Uncursed strangulation amulets.
Date: 29 Sep 92 20:07:00 GMT
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

You know, that kind of amulet which prevent you from breathing, but that
you can put on / remove at will because of the uncursed status.

What could it be useful for? :)

Vince.