HDTenEightyP/NetNews huggingface dataset:
From: kayser@nssdca.gsfc.nasa.gov (Susan E. Kayser NSSDC/STX (301)513-1673)
Subject: Re: MacInTax 92 Woes...[going off on tangent]
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA - Goddard Space Flight Center
Date: Mon, 23 Nov 1992 22:31:00 GMT

In article <1ehdckINNa2u@castor.hahnemann.edu>, weinhous@castor.hahnemann.edu (Martin S. Weinhous Ph.D.) writes...
> 
>I just had the same experience with the MacInTax Geneva font and Word 5.0,
>5.0a, 5.1 and 5.1a. The text in the Font Box (in the ribbon) and the text
>in the Style Box (in the ruler) would become corrupted (an overwrite with
>different spacing between letters) rather frequently.
> 
>After trashing the MacInTax Geneva fonts, and reinstalling the Apple 7.0.1
>Geneva fonts all is well.

This is not necessarily the fault of MacInTax.  I have the same problem with 
Word 5.0a--the text in the Font Box and Style box becomes corrupted, and this 
occurs regularly, without MacInTax.  MicroSoft suggested that the Settings file 
might have been corrupted, but I replaced it without solving the problem. 

Susan Kayser		NCF::KAYSER  or  kayser@nssdca.gsfc.nasa.gov
Hughes/STX at NASA/GSFC/NSSDC
Greenbelt, MD
Newsgroups: comp.sys.mac.apps
From: jgraham@bronze.ucs.indiana.edu (the End)
Subject: Re: Maxima: boot from RAM ????
Organization: Indiana University
Date: Wed, 18 Nov 1992 19:55:20 GMT

> Maxima can be configured to create a RAM disk at start-up, copy files to
>the RAM disk, including system files, and then boot off the system on the RAM
>disk. You really only need to copy the system and finder to the RAM disk to
>boot off of it. The system will use any additional system files it needs from
>the hard disk. This allows for a smaller RAM disk. 

Have you seen Roger Bates' latest shareware Ram disk ? It creates a RAM disk
on startup, copies designated files to it and then, if possible, uses the 
finder and system files on the RAM disk for access WITHOUT REBOOTING. This 
would seem seem an improvement over Maxima (ie. one boot is better than two :).

What do you think ?

Jim
From: msung@eniac.seas.upenn.edu (Michael L Sung)
Newsgroups: comp.sys.mac.apps
Subject: Lost file type/creator information
Date: 20 Nov 92 20:22:04 GMT
Organization: University of Pennsylvania

Suppose the following:  210 megs of Macintosh Freehand, Pagemaker, and
Word files are lost on an IBM Novell server when it crashes.  The server's
hard disk is recovered however.

When the Mac files are transferred back, the "file type" for all the files
is now "TEXT" and the creator for all files is "mdos."  The Macintosh
thinks all of the files are mere documents, and Pagemaker, Freehand cannot
open these files.

I have figured out how to retrieve these files by changing each file back
to the original type/creator information.  (i.e. ALB4 ALD$ for PM4.2,
etc.)  This is tedious because you have to "guess" and change the info for
each file.  Is there an easier or faster way to put back the proper file
type/creator information?

Thanks in advance for any help.  Please e-mail.

msung@eniac.seas.upenn.edu
Newsgroups: comp.sys.mac.apps
From: davis@dssdev.enet.dec.com (Peter Davis)
Subject: Re: What software for a graphic artist?!?
Organization: Digital Equipment Corporation
Date: Mon, 16 Nov 1992 19:07:53 GMT


In article <1992Nov13.173252.8859@ac.dal.ca>, seanmcd@ac.dal.ca writes...
> 
>Photoshop (probably in a scanner bundle)

As the name implies, this is great for photo retouching and special effects,
but not really geared towards creating new original artwork.  Still, it can be
used in that way.

>Painter

I have not had a chance to use this yet, but everything I've read and heard
makes it sound like THE package to get for creating new original art, and
simulating different media.

>Sketcher

This is basically a black-and-white version of Painter, I believe.

>Fontographer

For creating new typefaces, or modifying existing ones, this is probably as
good as anything else.

>Canvas

I wouldn't recommend this for "art," although it might be more useful for
architecture.  It seems more geared for laying out floor plans, precise
technical drawings, etc.

I think you should also consider Adobe Illustrator or Aldus FreeHand.  These
are about the top in their field for graphics design/illustration.  I think
the distinction is between creating loose, expressive, "artsy" images, for
which Painter is well suited, vs. creating very clean, precise, hard-edged
illustrations such as Illustrator and FreeHand tend to produce.

The biggest problem, of course, is output.  For bitonal or limited halftone
work, the current crop of ink jet or laser printers is pretty good.  However,
for serious color work, the types of printers generally for personal use are
really only "draft" quality at best.  For work that's being prepared for
commercial production, there is software to produce color separations suitable
for four-color process printing.  However, for single copies,  I don't know of
a good hardcopy solution.

> 
>Also, if anyone out there uses a graphics tablet: are they worth
>getting?
>

Yes.  Definitely!  I use a WACOM tablet at work, and I'm planning to get one
for home when budget permits.  Trying to do art with a mouse is like trying to
play the piano with a tennis racket.


                   /
                  /
        /  /  /  /		Peter Davis,	Digital Equipment Corp.
       /  /  /  /				davis@3d.enet.dec.com
      /__/__/__/
     /
  __/

Newsgroups: comp.sys.mac.apps
From: maarten@fwi.uva.nl (Maarten Carels)
Subject: Re: Stuffit Lite anomaly (not bug)
Organization: FWI, University of Amsterdam
Date: Tue, 17 Nov 1992 10:37:51 GMT

leonardr@netcom.com (Leonard Rosenthol) writes:
>	This problem has been corrected with StuffIt Lite 3.0.3 available 
>shortly.  StuffIt Lite 3.0.3 also features some other bug fixes and some
>COOL new features...
Will there be an updater available?
And for StuffIt DeLuxe?

--maarten

(just a very satisfied user of SDL, but always eager for new features,
especially when they are COOL!)
-- 
In real life:	Maarten Carels
		Computer Science Department
		University of Amsterdam
email:		maarten@fwi.uva.nl
Xref: sparky comp.sys.mac.apps:17495 comp.sys.mac.misc:19499 de.comp.sys.apple:405
From: proesmsf@esat.kuleuven.ac.be
Subject: patch to MsWord5a
Organization: K.U.LEUVEN, Belgium
Date: Tue, 17 Nov 1992 14:00:15 GMT

Hi,

What exactly does the patch for MsWord5.0 fix ?
Since it should make MsWord a bit less messier than before,
how can i lay my hands on it ?

thanks in advance,
frank ( proesmsf@esat.kuleuven.ac.be)
Newsgroups: comp.sys.mac.apps
From: benjamin@chpc.utexas.edu (Bob Benjamin)
Subject: TeXtures
Keywords: LaTeX
Organization: The University of Texas System CHPC
Date: Mon, 16 Nov 92 20:40:42 GMT

I would like to put some version of LaTeX on my Mac. So far as I am aware, there
are two main choices: TeXtures and OzTeX, where the second is public domain.
I was wondering what advantages TeXtures has over OzTeX.  Does either one have
a WYSIWIG interface, and if not are there any prospects of one coming along 
soon?  I'd appreciate any advice.

Bob Benjamin
University of Texas Astronomy
Newsgroups: comp.sys.mac.apps
Subject: Re: Russian OCR?
From: marder@kauri.vuw.ac.nz (Stephen Marder)
Date: Fri, 20 Nov 1992 04:29:04 GMT
Organization: Victoria University of Wellington

In article <1992Nov19.191225.6417@mintaka.lcs.mit.edu> carl@silver.lcs.mit.edu (Carl J.M. Alexander) writes:
>The subject line says it:  I'd appreciate pointers to OCR software 
>that can deal with Cyrillic fonts.  
   Have a look at ReadIt! Pro and OmniPage Pro. Both have an auto-train
mode, but RIP is a lot cheaper than OPP, is easier to use and, most
importantly, appears to produce better results.




-- 
Stephen Marder 			    P.O. Box 600, Wellington, New Zealand
Russian Section 		    Email:Stephen.Marder@vuw.ac.nz
School of European Languages        Telephone: +64 4 472-1000 x8824
Victoria University of Wellington
From: vogt@netcom.com (Christopher J. Vogt)
Newsgroups: comp.sys.mac.apps
Subject: Adobe Premiere - not enough memory?
Date: 19 Nov 92 02:55:54 GMT
Article-I.D.: netcom.1992Nov19.025554.14770
Distribution: usa
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

I have a demo version of Adobe Premier I'm trying to use, and I keep
getting the following message as soon as I launch:
      There is insuficient RAM space for Adobe Premier to run.
Since I have a freshly booted Quadra 700 with about 15M free, I'm sure
that I have enough memory, unless it requires 24-bit display memory?
because I only have 8-bit display memory.  Any help would be appreciated.
-- 
Christopher J. Vogt vogt@netcom.COM
From: El Eh, CA
Newsgroups: comp.sys.mac.games
Distribution: world
From: Keith_A._Lichtenauer@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Wed, 18 Nov 1992 20:36:48 EST
Subject: Re: Hellcats!!

If you have Resedit, you can bring those two best men back to life.
Open the hel1 resource.  Then choose player score data.  On the  very
right is a list of pilots (alive and deceased).  When you find the names
of your dead pilots.  To bring them back to life,  count four lines down
from the first ltter of the pilot's names.  In the section with the
hexnomials you find the number 0001.  0001 means "dead", 0002,0003,0004,
etc. mean POW, MIA, etc.  Change it to 0000.  This should bring the
pilot back to life.  

If you have Q's, leave a reply to this message and I'll eventually get
back to you.  I found a document called "Hellcat Tips" on a BBS.  It
explains resurrections along with many other secrets. (ctrl "s") try it.
Foggy Bottom - your FirstClass Mac connection in Washington, DC

Newsgroups: comp.sys.mac.games
From: afo@apollo.HP.COM (Aaron Oppenheimer)
Subject: Prince of Persia - annoying copy protection?
Date: Tue, 17 Nov 1992 15:33:48 GMT
Organization: Hewlett-Packard Company, Chelmsford, MA


Hi all,

This month's MacWorld mentions that Prince of Persia's "copy protection"
mechanism is some sort of mindless mini-version of the game that actually
keeps them from wanting to play because it's such a pain. Is it really 
that annoying?

Aaron
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aaron Oppenheimer                             Multimedia Technology Lab
                         "Please Be Fabulous"
Hewlett Packard Co.                                      Chelmsford, MA
=-=-=-=-=-=  I can hardly speak for myself, much less HP. =-=-=-=-=-=-=
From: bull@vaxc.cc.monash.edu.au
Newsgroups: comp.sys.mac.games
Subject: Re: Harpoon Designer Series Question
Date: 19 Nov 92 09:26:07 +1100
Organization: Computer Centre, Monash University, Australia

al862@cleveland.Freenet.Edu (Brent D. McLean) writes:
>
>       It has been mentioned that installing Designer Series creates
> new battlesets of the designer series scenarios, rather than integrating
> them into the original battleset. I'm curious as to what happens if you
> don't own all the battlesets when you install the Designer Series. If
> you have two battlesets, like myself, do you get 4 battlesets appearing
> in Harpoon (2 original & 2 Designer versions) or do you get 6 battlesets
> (2 original plus the Designer versions of all 4 battlesets)?

        The Designer Series battlesets are seperate from the origional
battlesets. When you install the Designer Series, you will get as
many battlesets as it comes with, not counting any you already have from
the origional series.

> Furthermore, if you have the Scenario Editor can you make scenarios for
> battlesets you don't have if you have Designer Series? Just wondering.

        Do you mean, If you have the Designer Series battleset for MEDC,
can you make a scenerio which can be used under the origional series
MEDC battleset? I don't know. On one hand, I'm inclined to think that as
long as you use only ships, subs, aircraft and bases that the origional
MEDC has, it may be possible. On the other hand, there may be data in
the Designer Series battlesets which is inconsistant with the origional
battlesets, and the results when trying to run such a scenerio under
an origional battleset may be bizarre.

        Another possibility is that the scenerios will contain some
sort of data that only lets them run from the battleset they were
created with. (ie a Designer Series scenerio for MEDC may look for
some initialisation data that the origional series MEDC battleset
doesn't have).

           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                    DOD# 251  '84 VF 750   Closet Ducatisto
             Disclaimer. If you love your llama, let it lambada.
Newsgroups: comp.sys.mac.games
Subject: Re: Might & Magic
From: poulin@violet.ccit.arizona.edu
Date: 16 Nov 92 13:30:38 MST
Distribution: usa,local
Nntp-Posting-User: poulin

In article <HoHcuB6w165w@hogbbs.scol.pa.us>, barrett@hogbbs.scol.pa.us (Barrett Giffel) writes:
> 
>    Does anyone know if Might & Magic II, III, or IV have been released 
> for the Mac?  I won Might & Magic I, and I would like to get II, III, or 
> IV if they're available.  I know that Might & Magic IV is out for IBM's, 
> but I haven't seen it for the Mac.  Also, where can I buy it?  I've 
> checked the mail-order houses, and they don't have it.  I know New World 
> Computing released the first game in the series, but I have had no luck 
> in trying to contact them.  Please reply by email.  Thanks for any help.  
> Until next time...
>                                         Barrett Giffel
>                                         Barrett@hogbbs.scol.pa.us


   Last night, I called the MacZone and they had it on order.  As I put my
order in before it came in, they'll ship it to me free of charge.  They expect
to have it later this week...

					Ian
					poulin@ccit.arizona.edu
Newsgroups: comp.sys.mac.games
Distribution: world
From: Aaron_Tuller@bmug.org
Organization: BMUG, Inc.
Date: Fri, 20 Nov 1992 08:12:54 PST
Subject: Re: New games info wanted

>I hate
>those chunky PC graphics especially the games made by Sierra
>like King Quest V and would like to stay away from them.
>These games should have support for 640x480 res or larger, >color, 
>quadra-cache compatible and system 7 compatible. 

Just so you know Sierra games are 640x480, are Sys7 compatible, and Quadra
compatible and are really cool!

/\ /\ R [] |\|
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: HOTLINE@calvin.edu
Subject: Re: RoboSport
Organization: Calvin College
Date: Tue, 17 Nov 1992 22:45:33 GMT

In article <1e8d1eINNn7m@armory.centerline.com> chapman@centerline.com (Scott Chapman, (Scott Chapman x233)) writes:
>Anyone like this game? I would be interested in your experiences with it.

Well, I thought the game was fairly decent, but the computer got way too easy
to beat.  If you have a lot of patience and a lot of friends willing to play,
then it is a pretty good game.

mhorst01@calvin.edu
Newsgroups: comp.sys.mac.games
From: rdd@cactus.org (Robert Dorsett)
Subject: Re: Games for 6/8 year olds?
Organization: Capital Area Central Texas UNIX Society, Austin, Tx
Date: Mon, 16 Nov 1992 22:19:38 GMT

In article <1992Nov16.160551.6612@ornl.gov> Jamey Maze <jnm@ornl.gov> writes:
>I just ordered a Performa and would like to buy the kids a game for
>Christmas. I know my 6 year old girl will love KidPix. My 8 year old boy
>has been wanting an Nintindo, which I won't allow him to have, so I
>thought I'd buy him some arcade-type game as a consolation. I  thinking
>about Tetris or maybe Flight Simulator, but I thought I'd ask here to see
>if there were any recommendations. 

With my nephews, the all-time favorites have been Crystal Quest and Dark
Castle/BDC.  They also like the simpler PD games, such as Armor and Brickles.
They also like "real" software such as KidPix or any word processor, and get a 
BIG kick out of playing with the microphone (nothing speculular--record, play;
record-play).

I do NOT recommend flight simulators for children < 10-12: the psychological
make-up just isn't there; I've found it's too great an abstraction for kids
to handle (sample of 7 or 8 children :-)).  Don't confuse enthusiasm with 
ability.  If a younger child has been exposed to a real-world airplane 
(cockpit view: Cessna or otherwise), he might be able to handle it.  This 
applies to MSFS, Falcon, Hellcats, or what have you.


Regardless of what you try, be assured that children aren't discerning
consumers.  They will gleefully turn their backs on a multi-thousand-dollar
color machine, running state-of-the-art software, in favor of a nicely 
packaged, marketed Game Boy, with slow performance, LOUSY black and white
graphics and mediocre games (hey, put the Batman logo on a meaningless game,
and you won't see them for HOURS :-)).

I suspect this is mostly peer pressure, though: most kids don't have 
computers (and for those whose families do, they often don't have access to 
them, it being a "parent's" toy).  So Nintendos and whatnot ARE "kid toys," 
and kids want what toys other kids have.  So you might as well give in to the 
inevitable and buy your 8-year- old one. :-) 






---
Robert Dorsett
rdd@cactus.org
...cs.utexas.edu!cactus.org!rdd
From: ralf@smab.se (Ralf Lundberg)
Subject: Re: Bane patch
Organization: Saab Missiles AB, RLD-Gbg, Sweden
Date: Thu, 19 Nov 92 14:51:52 GMT

jvessey@husc10.harvard.edu (Jonathan Vessey) writes:

>I know somebody just asked for this recently, and I'm sorry I'm doing it
>again, but I lost his address. Does anyone know of a patch to get by the
>Magic Words section in reloading a saved game in Bane of the Cosmic Forge?

No, I have seen no such patch, and I too really want one.

However I have found another, clumsier, soloution to the problem:

In the spellbook there are 8 distinct symbols that can appear in the
first column, another 8 for the second, and yet another 8 for the third
column. I made a table where each symbol is translated into an
alfanumeric character (I think I did choose  1-8,  A-H,  a-h).

As a second step I made a table which translates the three character
combinations into passwords. (This of course was done on the Mac, it's
a lot of copy and paste, and a crisp printed table is desired.)

This two step method is good for two reasons:
    1)  I had to paint the icons only once each.
    2)  The look-up gets faster, you don't have to reed the whole book,
	as the sorting order of characters is more obvious.

This took me a while to produce, but it was worth it as the black-on-red
book really is a pain for your eyes.

	Ralf.
Newsgroups: comp.sys.mac.games
From: gloomboy@netcom.com (Chris Yaryan)
Subject: Testing
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 16 Nov 1992 21:19:56 GMT


Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
Organization: University of Colorado, Boulder
Date: Wed, 18 Nov 1992 03:12:49 GMT

In article <1992Nov17.182646.8962@sctc.com>, miracle@sctc.com (Barry Miracle) writes:
> Am I to understand that Pax Imperia can only be played multiplayer,
> and there is not computer opponent?

This is contrary to what I have been told.  Last I heard, they were wrapping
up the AI for the computer opponent, and the first release was not yet going
to have net play.

Scott.
Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Wanted: F-19SF or F-117A SF
Organization: AT&T Bell Laboratories
Date: Sun, 15 Nov 1992 20:41:20 GMT

In article <1992Nov15.161808.20477@dartvax.dartmouth.edu>, Christopher.E.Castonguay@dartmouth.edu (Christopher E. writes:
> I am looking for the game F-19 Stealth Fighter or preferably F-117A
> Stealth Fighter (both by Microprose I believe)

Neither of these games exists for the Macintosh.  Sorry.

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
From: mspace@netcom.com (Brian Hall)
Subject: Re: Pararena available?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 16 Nov 1992 02:59:20 GMT

ozma@kuhub.cc.ukans.edu writes:
>Mac's Place, Mac Connection and Mac Zone should see boxes next week sometime. 
>I don't know who'll get it first though.

I assume people could always order it direct.  I picked up my copy
at Boston MacWorld.

Now that the box is done and all, what version will be going out?
(I am wondering if there may have been any minor revisions since August,
not that I have found any bugs)


-- 
 
 \ | /   | Brian Hall                 mspace@netcom.com
 - : -   | Mark/Space Softworks       Applelink: markspace
  /|\    |                            America Online: MarkSpace
 |-+-|   |
/-\|/-\  | Watch out for the Mercedes with MacWeek vanity plates!
From: patlin_s@cubldr.colorado.edu
Subject: Re: Mac game developer seeks advice
Organization: University of Colorado, Boulder
Date: Sun, 15 Nov 1992 23:27:07 GMT

In article <1992Nov15.212156.14708@afterlife.ncsc.mil>, mssmith@afterlife.ncsc.mil (M. Scott Smith) writes:
> Hi.
> 
>    I have spent a few weeks now planning and developing a new game for the
> Macintosh.  I completed a "proof-of-concept" version of this game, but I do


> [1] Do I need to support black and white?

Personally, I have color.  I wouldn't buy a game that wasn't in color.
However, if it's color only, you cut out some market share.  Maybe you
should take some kind of systematic poll...

> [2] Can I make System 7 a requirement?

As above, you need a poll.  (I use 7 myself.)

> [3] Is a game window the size of a Classic's screen big enough?

Can be... you might want to take over the whole screen in any case, though.
A frilly graphics pattern or a few bitmaps to fill in the unused portion
might stave off some complaints.  Some might complain about taking over the
screen, but if "hide xxx" works, I don't see it as a problem.

> [4] Do you buy Mac games?

Yes.  I buy all the games I use, although I'll admit to demoing games
that I don't own, in order to decide whether to buy it.  I even sent in
a shareware fee the other day (OK, so its my first one.  I still did it...
BTW- **PLUG** it was for empire master, which I found impressive and
addicting.)

And thank you for not preaching... every time this subject comes up someone
goes crazy and I start feeling like I'm reading the bible channel.

>    If it were shareware, I'd probably ask for $15.

I'd recommend holding out on some features if it's shareware.  Even the most
noble computer user is going to have a tough time getting around to sending
you $15 if they can't place their finger on some tangible benefit to them
for doing so.  This is why shareware authors make a damsight less than they
deserve...

> [5] What are your feelings on copy protection?

As per your request, I will not shout "NO! ARGGG!"

> [6] What types of games do you like?

Lots of kinds.  Basically, I like games that make me think, or that inspire
my imagination.  Sometimes I'll like an arcade type game, but this is probably
the kind I'm least likely to buy (sorry) because I get bored with it most
quickly.  Probably my favorite kind is the "quest" game, but of course it's
very :-( when you finish the quest...

>    So, do people now of days want games with a team of 80 artists or a simple,
> addicting fun game?  (I guess that's a leading question.  :))

Both... but I'm still waiting for at least one really glitzy game the caliber
of some of the stuff I've seen on other platforms.

Scott.
Newsgroups: comp.sys.mac.games