HDTenEightyP/NetNews huggingface dataset:
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: DUNE II: Purple Guys
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 5 Jan 1993 04:25:09 GMT

Jennifer Schlickbernd (jennifer@jato.jpl.nasa.gov) wrote:
: The only way I've gotten it to work is to first click on a unit, and then
: click on the other units and tell them to move to the first unit while
: the first unit is still moving.  This will at least get them all moving
: in the right direction and close to wherever it is you want them to be.
: It does not work like it says in the manual.  That's about the only
: bug I've seen in the game too, although once the picture of the construction
: yard became darker and I couldn't access anything in the yard.  This really
: is a great game!

There's another bug. The range of a sonic tank in the slowest mode is 3
squares, but in the fastest mode, the range is that of an entire screen.
That's why when I get the sonic tank, I set the speed at fastest (even
on my 486) so that I can get max benefits from the tank.

Another bug is that those CHOAM deliveries don't arrive if you don't
have space next to your starport's left side.

Yet another bug is that there is a limit to the number of structures you
can build, and the program does not tell you.

But yet it is a great game - the ending could do with a little work
though ...
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
From: fischer@netmbx.netmbx.de (Axel Fischer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Alone in the dark - The worm
Keywords: dark alone worm
Date: 12 Jan 93 14:47:09 GMT
Organization: netmbx, Berlin, Germany

In article <andy.11.726845375@atlas.kingston.ac.uk> andy@atlas.kingston.ac.uk (Andy Gulliford) writes:
>I can't get past the worm in passage from the cellar. 
>Whatever I go, carry or do, I get killed every time.
>If anyone anywhere has ever achieved this feat please let on.

Spolier warning!

Have you enter the cellar from the storage room where you found the bullets
and the rats bite you? If yes, you can't go down there.

If you entered the cellar the other way just run like hell, have you're 
pistol ready, shoot the dog and again run like hell. That way you escape
the worm. You can't kill it.

-Axel
-- 
fischer@netmbx.de                                                   DoD #0228
Newsgroups: comp.sys.ibm.pc.games
From: josh@areyes.com (Joshua Klobe)
Subject: U7 Questions 
Organization: Areyes, Inc.
Date: Sun, 10 Jan 1993 17:28:40 GMT

  A few questions for you U7 wizards.

  1.  I noticed a little patch of mountain north of Jhelom on an island. It 
  has a spellbook,  a bag of a hundred reagents each and a group of chests 
  that are completely full of Magic armor, all three rings,  and a special 
  weapon each(death scythe, hoe of destruction, etc.).  How can I get there 
  without warping there with F3.

  2.  Is there a pickpocket spell?  When I found the spellbook that has 
  everything it wasn't there.  I'm assuming there isn't but someone said that
  I could look at LB's will.  Again I'm assuming he's carrying it.

  3.  And when are U7part 2 and Strike Commander due out?  Last time I asked
  someone said it was out, someone said it wouldn't be out 'till the summer.
  Thanx for you're time.

    

-- 
Joshua Klobe		uunet!areyes!josh		(203) 847-6003
			josh@areyes.com

	Thus quothe the raven, "Nevermore"
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 5 Jan 1993 01:47:40 GMT
Subject: Re: Wiz 7 Help
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>I'm stumped at what to do at Munkharama.  I can't get in any of the four
>doors that appear to need a gold chalice or urn of some type.  I also
>haven't the faintest idea what to yell into the well. I'd appreciate any help.
>
>By the way I've been all throughout the temple except some gates by the water
>I don't have keys for.
>Also I would prefer hints as to what to do rather than a solution. Unless
>the well riddle is just a riddle and the answer can't be found elsewhere in 
>the game; in that case I'd like the answer cuz it's frustrating the hell out
>of me.

You have to solve the well riddle first to get beyond the first step
in Munkharama. The clues are all in the sign at the well. The most
obvious one involves what you need to pay Charon.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: sa6904623@ntuvax.ntu.ac.sg
Subject: RE: THE DAMAGE OF PIRACY (NO!)
Organization: Nanyang Technological University - Singapore
Date: Mon, 11 Jan 1993 01:34:11 GMT

As far as possible, please keep piracy issues out of this newsgroup!

In any case, I'd like to make a comment that it is TRUE that the company makes
no loss since pirates will never buy software to begin with.  The main point is
that, companies have found ways to combat piracy - OUTPRICE them!

For instance, take a game like NOVA 9:

	4 HD disks @ $5 = $20
	Manual     @ $5 = $ 5
	TOTAL           = $25

	Original	  $26

Damn, for a $1 difference, why wouldn't anyone get the original (disks, manual
and box!).

In Singapore, piracy is rampant.  To beat the pirates, companies have come out
with competitive pricing for the software.  They may earn less per package, but
earn more on the whole because of the number of units sold! (versus nothing
if the price were significantly higher than the pirated versiions).

As in our local context, companies can, if they deem necessary, lower the
prices to force the pirates out of the market.

Please don't flame me on why Americans pay US$50 for a game while Singaporeans
pay S$25 (US$16 approx) for the same stuff.
 
Kenneth "Automan" Tan
From: NETOPRBL@ncsuvm.cc.ncsu.edu (Brian Lane)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP:Lemmings level 18 tricky!
Date: 5 Jan 93 13:54:34 GMT
Organization: North Carolina State University

argh! I cannot figure out level18 of the tricky difficulty level. this is
impossible! Does anyone have any suggestions on how to solve it?
From: izo30@ccc.amdahl.com (Ian O_Brien)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7 help needed (small spoiler)
Date: 11 Jan 93 16:49:38 GMT
Reply-To: izo30@juts.ccc.amdahl.com (Ian O'Brien)
Organization: Amdahl Corporation, Sunnyvale CA

Here's a request for help with Wizardry 7 - small spoiler
included...

I have the wikum-boat and am looking for things to do ... (I
seem to be stuck). I've found the Islands but don't appear to
have the right objects for them. 

I think I should be looking for Brombadeg and the dragons.
Where are they, or are there timing conditions? I've seen a
fog bank once but can't find it again?

The two wilderness areas on the east and west coasts - is there
anythings there besides random encounters, and what is a
mynxpyxl? Should I kill it or is it just a random encounter?

Any clues gratefully received...

Thanks, in advance,

Ian
-- 
**
** Ian O'Brien    UN?X Systems Thingummy at Amdahl Ireland Limited **
**
** izo30@ail.amdahl.com (see - no apostrophes)
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Ultima Underworld 2
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 12 Jan 1993 19:04:20 GMT

Nicolas Gauvin <CT64@music.mus.polymtl.ca> writes:
>> What's the scoop with UU2?  There seem to be a few people on the net
>>   that have it.  But when I call Software Etc., they say that Origin has
>>   told them it has been delayed until next month.  Is Software Etc. just
>>   giving me more BS or what?
>>
>It's simple: everyone talking about how Ultima Underworld 2 is on their
>machine is also telling everyone that he is a pirate. :)

Bullshit.  It is out.  Just because your shitty stores don't carry it
doesn't mean that everyone who can get it is a pirate.

Interestingly enough, some places are still claiming that it isn't out yet.
-- 
Yield to temptation, it may not pass your way again.
Newsgroups: comp.sys.ibm.pc.games,soc.culture.china,soc.culture.hongkong,soc.culture.taiwan
From: isc30176@nusunix1.nus.sg (CHEN JIA TYAN)
Subject: Re: Mahjong Game for PC (DOS)
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 9 Jan 1993 16:34:05 GMT

Tried it out.  Not very foolproof.
--
CHEN JiaTyan
isc30176@nusunix1.nus.sg
chenjiat@nusdiscs.bitnet
Newsgroups: comp.sys.ibm.pc.games
From: ph_yfyau@uxmail.ust.hk (Yau Yat Fai)
Subject: Re: Help with TIM level 70
Organization: Hong Kong University of Science and Technology
Date: Thu, 7 Jan 1993 05:35:23 GMT

The solution is simple.  Here comes how we solved it (with pain).

	SAMPSON : What's on, is it the bug of the game?
	PING : Yes, I think we have already tried all possibilities.
	LOONG : Okay then, we can switch to play WinMine now.
	ARCHHOFF : Huh, finaaaaaally shall you guys abandon!
	SAMPSON : What are you doing, Fai?  We have tried this before.
	PING : Yes, and no fish bowls is broken.
	LOONG : Why don't we play another game?  This is dead boring.
	FAI : Ha Ha, let me try this.
	SAMPSON : Ha Ha Ha Ha!
	PING : Will reversing the scissors work?
	SAMPSON : Probably better than doing nothing!
	FAI : Okay, start the machine now.
	486 : Peeeew!  Dop, Dop, Dop, Dop, Pooon!

		None of the fish bowls is broken and everything is at rest.

	SAMPSON : Ha Ha Ha Ha Ha Ha Ha Ha.
	ARCHHOFF : Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha.
	PING : Ha Ha Ha.
	LOONG : Ha Ha, so what?
	FAI : Ha Ha Ha Ha Ha Ha Ha Ha.
	SAMPSON : Ha Ha Ha Ha Ha Ha Ha.
	PING : Ha Ha Ha Ha.
	FAI : Is that fun enough?
	LOONG : So, you know now you can never pass this level.
		Let's play WinMine.
	ARCHHOFF : Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha.
	SAMPSON : Ha Ha Ha Ha Ha Ha Ha.
	FAI : Ha Ha Ha Ha........................

		After a while, a window suddenly pop up in the middle of
	the screen. 

	PING : Look!
	SAMPSON : Oh!  The computer is satisfied this time.
	ARCHHOFF : Why?
	FAI : The only thing we lack is to wait!
	SAMPSON : Ha Ha Ha Ha......
	ARCHHOFF : So, you all tried longer than half an hour just because
		   you cannot wait for a few seconds?
	PING : Ha Ha Ha Ha Ha........
	FAI : Ha Ha Ha Ha ........

		We all, except LOONG, fall into laughter!!!!


Sorry, if this sounds not funny; but I gaurantee this is the true scene.
In short, the only thing you need to do for the level 70 is to save the
fish bowls and wait for a while (probably less than one minute).

So, this game does not only exercise the brain but also exercise your 
patience!

 


Newsgroups: comp.sys.ibm.pc.games
From: gulla@sun.soe.clarkson.edu (Jerry Gulla)
Subject: Joystick problems with Wing Commander 2, SO2, WC1!!
Organization: Clarkson University
Date: Tue, 5 Jan 1993 12:26:21 GMT

OK, I'm about ready to give up!  Recently, I posted a message saying I
was having trouble with my joystick (i.e., becoming non-functional after
a few minutes.)  I d/l the WC joystick patch prog.  (thanks to those who
gave me tips.)  Still did the same thing.  Last night, I even
re-installed WC2 and SO2 - BOTH did the SAME thing!  I don't think is a
"calibration" problem anymore; the games *ignore* the joystick after a
few minutes.  Anyway, I'm running these games on a 386/40 using the
joustick port of my old SoundBlaster card (rev 1.5, I think.)  My
current theory is, if I get a joystick card for fast machines (the kind
that "auto-sense" the cpu speed), should this solve the problem?  I'd
like some idea before I shell out $30 for a joystick card.  Thanks!


Jerry Gulla
gulla@sun.soe.clarkson.edu
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Dune II comments
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 5 Jan 1993 04:48:24 GMT

jks4675@ritvax.isc.rit.edu wrote:
: I finally won the damn game and I have a few observations...
: 
: 1) Works fine under OS/2...I don't know about sound support though.
: 2) The closing sequence sucks. It's hardly a good finish to such a fine game.
: 3) The 'grouping' trick doesn't work for armor units, only infantry
: 4) Playing Atreides, the eighth level is **____IMPOSSIBLE____**
: 5) Where are the fremen?? I did all eight levels as Atreides. No Stilgar??
: 6) Did anybody notice the version number on the first option screen.....??
: 6a) Any ideas as to a new version or something like that???
: 
: Just a thought....
: Jeff

Fremen will come to your service once you have the palace. They whack
all mobile enemies, and leave the structures alone. The turrets leave
them alone. You cannot control them.

Fremen are probably more powerful than the death hand under certain
circumstances. BTW, what special palace function do the Ordos have?
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: u7 endgame help (SPOILERS!)
Reply-To: stevep@ims.com
Organization: Integrated Measurement Systems, Inc.
Date: Fri, 8 Jan 1993 15:48:20 GMT

In article <1993Jan7.190010.9089@leland.Stanford.EDU>, merritt@roses.Stanford.EDU (Paul Merritt) writes:
|> I've run into a problem in ultima VII.  I've gotten into the dungeon
|> behind the old Codex area.  I've operated the levers correctly to get
|> the key off of the dead woman.  I've been stuck ever since.  How do you
|> get back out past the double sliding panels?  I believe mark and seance 
|> don't work...

****SPOILER****


































I think the spells are Mark and Recall.  There is a secret passage in
the room containing the dead female.  Look inside and UNDER the
barrel.  Note:  I seem to recall I was able to talk to the dead lady
by resurrecting her.  I may have dragged her back to Lord British.  I
don't remember what she had to say.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: siegl@risc.uni-linz.ac.at (Kurt Siegl)
Subject: Re: Stuck in Fate of Atlantis
Organization: RISC, J.K. University of Linz, Austria
Distribution: usa
Date: Mon, 4 Jan 1993 15:33:45 GMT

In article <1992Dec30.164615.1393@informix.com>, dougf@tofu.informix.com (Doug Fielder) writes:
> Help!  I'm stuck in Fate of Atlantis, and am a little embarassed because
> it's pretty early in the game.  Here's where I am:
> 
> I've gotten my partner, and went to see Dr. Heimdall in Iceland.  He said
> to go see the two other guys who's names I don't remember.  One in Azores
> and one in Tikal(?).  Anyway, the guy in Azores wants to trade me for
> information, but I don't have anything he wants.  And the guy in Tikal
> won't let me into the temple.  I've tried everything to get him to let
> me in, but he won't do it.  What do I have to do to get him to let me in?

Answer his questions correctly.
There are some animals which can help you.
From: odlin@reed.edu (Iain Odlin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAME BYTES: ARJ compression.  O.K.?
Keywords: game bytes magazine
Date: 7 Jan 93 22:51:44 GMT
Article-I.D.: reed.1993Jan7.225144.12384
Organization: The Stuffed Animal Trauma Team  (We're Trained Professionals)


  I'll readily admit I have not yet seen the new PKZIP, but I have been watch-
  ing the discussion about using ARJ and kept wondering why no one had yet men-
  tioned LHA.  I've got both LHA and ARJ and find LHA to be more useful, on the
  whole.  Anything I'm missing?

  Thanks,
  -Iain Odlin
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Subject: Re: Curse of the Azure Bonds:  Beholder Corps.
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Sat, 9 Jan 1993 02:48:03 GMT

Well met John,

jviv@usmi01.midland.chevron.com (John Viveiros) writes:
: That's the chicken's way out and makes the battle too easy (I didn't
: enjoy it as much as when I tried without the Dust).  You go in the room,
: see the beholders, etc. and leave.  Outside, cast prep. spells (haste is
: essential) and go back in.  (I had already used the dust the first time
: I tried).  The first thing you do is get all your characters out of the
: room and around the corner, away from the spell bombardment.  Then
: however many have survived can fight the monsters that come around the
: corner.  I found that enlarged backstabbing F-Th's are very useful here.
: Eventually you will have to reenter the room to pick up the stragglers.
: Oh, confusion works well against the preists, plus alot of spell fire
: goes at them if you do.
: 
Ah.....this sounds like the tactics I've learned in the finale in Pools of
Darkness.  Funny that such tactics didn't occur to me when playing Curse
of the Azure Bonds :)

*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
*************************************************************************

Newsgroups: comp.sys.ibm.pc.games
From: wishnu@cs.ruu.nl (Wishnu Prasetya)
Subject: EOB2: maps
Date: Mon, 4 Jan 1993 13:22:38 GMT
Organization: Utrecht University, Dept. of Computer Science

Hi there!

I would love to map the dungoens if I have the time. Sadly, I don't.
So far I managed to survive without map, even through the test of vision.
But the Medusa Labyrinth is really too much for me, so I would be
very thankful if some one there can send me the maps for this and
higher level.

Thanks in advance.

-Jade-
From: gt7303b@prism.gatech.EDU (Troy Lee)
Newsgroups: comp.sys.ibm.pc.games
Subject: NEED HELP WITH QFG 1.
Date: 5 Jan 93 04:11:55 GMT
Organization: Georgia Institute of Technology


     Minor spoilers contained in humiliating plea for help about
     Quest for Glory 1.






















      I seem to be at a dead end in Quest for Glory 1.  I've rescued the 
son from the kobold and gotten the dispell potion (although I don't know
what it does)  I've gotten the mandrake for the witch and found the 
healer's ring (big deal).  I get the feeling that I need to find the 
warlock next and get a mirror from him to use on the witch possibly??
I also can't get in the theive's guild (yes, i'm a thief).  And
'Enry won't go to sleep.   *sigh*
I do have magic casting capabilities.
Any offers to help a poor thief who's bored out of his mind because he's
done nothing but throw rocks at nothing in particular all day.  
At least classes start tomorrow, I don't know if that's good or bad.

bad I guess

Later

Troy.
-- 
Troy Lamar Lee
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7303b
Internet: gt7303b@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help needed Star Control II * Possible Spoilers *
From: skyblade@qed.cts.com (Dennis Ma)
Date: 7 Jan 93 08:27:11 GMT
Organization: The QED BBS, Lakewood CA

sa2263263@v9001 (ROLAND U) writes:

> Could someone help me out here ? Could you answer the following
> queries ?
> 
> 1) Is there a time limit for this game ?
> 2) Where are the Syreen, Arilou(sic) ?
> 3) Where can you find a hyperwave caster ?
> 4) Whats so special about the ten precursor worlds and where are they ?
> 
> Roland U.
> sa2263263@ntuvax.ntu.ac.sg 
**  SPOILERS FOLLOW **



















1)  The time limit I believe is set at January of 2359?  (I'm not sure as 
to the numerical year.  it's 4 years after you begin)

2)  The Arilou exist in a Quasispace wormhole accessible around the 
Columbae constellation after the 17th -20th of each month.

3)  The hyperwave caster (Bervix or Umgah?)  The Umgah caster will be 
left behind by the Spathi after they join and leave your alliance.  The 
Bervix caster is the one required to penetrate the slave shields and 
talk to the Chenjesu on Procyon.  I believe (I could be wrong) that this 
caster was on Arcturus, or in the Crateris constellation.

4)  The ten precursor "rainbow" worlds are worth 500 credits apiece to 
the Melnorme Merchant ships, and you can sell their locations to gain 
trade credits to buy technology, fuel, and/or information from the 
Melnorme.  They are located in a pattern, six of which can be found by 
drawing a straight line between the stars Groombridge and Epsilon 
Draconis.

------------------------------
skyblade@qed.cts.com (Dennis Ma)  or  qed!skyblade
The QED BBS -- (310)420-9327
Newsgroups: comp.sys.ibm.pc.games
From: djweisbe@unix.amherst.edu (David Weisberger)
Subject: EOB2: Thanks for Beholder help
Organization: large
X-Newsreader: TIN [version 1.1 PL7]
Date: Thu, 7 Jan 1993 19:17:32 GMT


A bunch of people gave me the same tip on side-stepping when possible.
Thanks to you all.  Now if I could only be sure that I've found
everything there is to find on that level...

--
Davebo                    "Don't believe I'm taken in by stories I have heard.
                           I just read the Daily News and swear by every word."
djweisbe@unix.amherst.edu
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz7: a few questions
Date: 11 Jan 93 08:17:38 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <kotula.726685801@femto> kotula@femto.cs.umn.edu (Jeff Kotula) writes:
>Howdy.  Just started playing with wiz7 and I've got a few basic questions:
>1)  How and when do you use things like reagents, skull bones, etc?

Just equip them. This is a dumb thing I think about this game: you seem not to
be able to wear at the same time a ring and a pendant, for example...
>
>2)  What is the purpose of profession changing?  Do you lose stats or hit
>    points when you change?

No, you keep hits, but you lose stats, of course. 
>
>3)  How do you un-jam, or otherwise open a locked door?  If it is jammed
>    will the key still open it?

I dunno if the key will still open a jammed door, but I doubt it. On how one
can unjam a jammed door, just break through it (knock-knock or HEAVE if your
group is strong enough).
Newsgroups: comp.sys.ibm.pc.games
From: belld@uxh.cso.uiuc.edu (David Bell)
Subject: Re: kq6 King's Quest 6, kings quest VI
Organization: University of Illinois at Urbana
Distribution: na
Date: Tue, 12 Jan 1993 00:22:48 GMT

marty@atmos.ogi.edu (Marty Shearer) writes:

>I tried email, but I can't reach .com sites, so will post as well.


>To defeat Shamir:






>SPOILER ***** SPOILER ***** SPOILER ***** SPOILER ***** SPOILER








>There are two ways to defeat Shamir.
>1) Exploit his weakness.  Did you investigate the cave at the top of the
>logic cliffs?  (Without touching the poisonous berries, that is.)

>2) Become his master.  Did you get the bottle labeled "drink me" from the
>garden on the isle of wonder? Try using it in the pawn shop when Shamir is
>there in disguise. 

>Further notes:  you can only use (2) solving the game using the long path.
>Good luck!
>Marty

At what point do the various paths diverge?

Dave
belld@uxh.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games