HDTenEightyP/NetNews huggingface dataset:
From: tlouie@athena.mit.edu (Tom Louie)
Newsgroups: rec.games.moria
Subject: Re: A win
Date: 15 Apr 92 03:12:00 GMT
Organization: Massachusetts Institute of Technology

In article <7816748@oas.stgt.sub.org> pirmin@oas.stgt.sub.org (Pirmin Braun) writes:
>In article <1992Apr11.050526.8720@athena.mit.edu> tlouie@athena.mit.edu
>(Tom Louie) writes:
>(Sender was: news@athena.mit.edu)
>> >     Here's my post.  Compared to an Evil Iggy or an Emp. Lich, Big B
>> >was a pussy.
>> 
>> Same experience here.  When I killed him, I said, "That was it?" :)
>> 
>Hm, I can't agree. Playing Moria 5.2 on a ST with a some 35 level
>rogue (AC 79, all stats 18/100, 2 rings of speed, HA-lance, some 450
>hitpoints, R-shield)

I used two scrolls of protection runes, a potion of healing, two potions
of invulnerability, and a staff of speed (he burned it with fire, so
it's not on the roster).  Really wasn't that tough.  Then again, I was a
level 38 ranger.

Tom "Now playing a lvl 19 mage" Louie 
Newsgroups: rec.games.moria
From: petitc@nuge103.its.rpi.edu (Christopher Jon Petit)
Subject: Monster Weakness Indicators?
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Thu, 16 Apr 1992 13:06:39 GMT


  It seems we all have the problem of knowing how weak a monster is (relative to
when it started out).  Why not add a vague indicator that shoows about how weak
the monster has gotten:


80% or more of starting HP              Strong
50%-79%                                 Fit
29%-49%                                 Wounded
10%-28%                                 Badly Wounded
<10%                                    Critically Wounded


  It really isn't useful for weak monsters, but for ELs, dragons (especially the
AMHD), and such, it could be a lifesaver.

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."
From: kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson)
Subject: Strange Torch
Newsgroups: rec.games.moria
Date: 16 Apr 92 17:53:17 GMT

My brother told me that he was playing Moria and that he walked into
the supply store at the town level and was surprised to see the
following item...

Torch 4000 turns (RGB) (+256,+256) (+256)

The store was going to sell it for 1 million gold pieces.

Has anyone heard about this?  What type of torch is this?

My brother is playing Mac Moria 5.3.1.

Is he pulling my leg?  He swears he isn't....

Thanks for any info,

--------------------------------------------------------------------------------
Ken Anderson                           |  "I'd much rather live in perfection,
U.C. Irvine                            |   than deal with reality." -- Kenbod
--------------------------------------------------------------------------------
Happy! Happy! Happy! Joy! Joy! Joy!    |  Practice random kindness and
                         -- Stimpy     |  senseless acts of beauty. -- Anonymous
--------------------------------------------------------------------------------
From: zeek@gamgee.enet.dec.com (The Zeeker)
Newsgroups: rec.games.moria
Subject: Re: Yeah, another winner.  So sue me. :)
Date: 12 Apr 92 16:37:53 GMT
Organization: Digital Equipment Corporation


In article <1992Apr12.070516.16983@muddcs.claremont.edu>, dgreen@jarthur.claremont.edu (David 'Mishael' Green) writes...
> 
>Well, this one was interesting, if nothing else.  Especially since at least
>part of his purpose was to test out some changes I'd hacked in.  (Some of which
>should be rather obvious further on in. :)  And it was my first mage winner,
>if that matters to anyone. :)
>

>The Mature Black Gryphon:
>It is normally found at depths of 1100 feet, and moves quickly.
>A kill of this natural creature is worth 82.50 points for a 40th level
>character. It is magical, casting spells which teleport short distances,
>teleport long distances, terrify or slow its prey; 1 time in 7. It has an armor
>rating of 40 and a life rating of 18d8. It is susceptible to fire. It is warm
>blooded. It is very observant of intruders, which it may notice from 200 feet.
>It may carry up to 6 objects. It can claw to attack with damage 1d12, claw to
>attack with damage 1d12, and bite to attack with damage 2d4.
> 
>[And other Gryphons; this is the strongest...]

		I like this one too...

> 
>The Unicorn Stallion:
>It is normally found at depths of 1350 feet, and moves a bit
>erratically at normal speed. A kill of this creature is worth 128.25 points for
>a 40th level character. It is magical, casting spells which cause serious
>wounds; 1 time in 4. It has an armor rating of 50 and a life rating of 18d10.
>It is warm blooded. It is fairly observant of intruders, which it may notice
>from 200 feet. It may carry up to 8 treasures. It can stab to reduce charisma
>with damage 4d8, and kick to attack with damage 3d6.
> 
>[And other Unicorns; this is the strongest...]

		*and* this one... ;-)

		Any chance I can have the .EXE for this??  *please* ? It
		looks REAL nice.. ;-)  I *like* the Medusae. :)

		Cheers,

~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_
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From: jhf@acsu.buffalo.edu (Jeff H. Fleischmann)
Newsgroups: rec.games.moria
Subject: Bow and other missles
Summary: what about ranges
Keywords: bows, missles, ranges
Date: 15 Apr 92 22:49:33 GMT
Organization: UB


   With all the talk about missle weapons, and the fact that my ranger just
found 39 arrows of slaying (+7,+8) I was wondering what the ranges are for
bows.  I know that a long bow shoots farther than a short bow, and a heavy
crossbow shoots farther than a light crossbow.  And are the ranges affected
by anything like strength or the enchantment of the bow.
   Well, for now, I'll just keep searching for a long bow suitable for use
with these arrows.  And just what bonus do the arrows of slaying give?

thanx
--Jeff

------------------------------------------------------------------------------
Jeff Fleischmann                       "It's not the kill,...
masjeff@ubvms.cc.buffalo.edu            It's the thrill of the chase."
jhf@lictor.acsu.buffalo.edu                Knockin' at your back door
                                                         -Deep Purple
                          cogito ergo sum
From: jk_sims@vax.muskingum.edu (Jim Sims)
Newsgroups: rec.games.moria
Subject: FAQ?  and  Getting more EXP?
Date: 7 Apr 92 23:55:09 GMT
Organization: Muskingum College


	Can someone please post the FAQ? Also, can you tell me the quickest way
to gain points. I have spent alot of time and only have a 21 level mage. ( if
it's in the FAQ then just let me know).  Thanks in advance,

---Jim Sims
---JK_SIMS@VAX.MUSKINGUM.EDU
From: wdunn@ecs.umass.edu
Newsgroups: rec.games.moria
Subject: Re: Getting LOTS of exp?
Date: 10 Apr 92 02:38:20 GMT
Distribution: usa

In article <8x3tspb@rpi.edu>, petitc@nuge110.its.rpi.edu (Christopher Jon Petit) writes:
> In article <12433@umd5.umd.edu>, bwilliam@oyster.smcm.edu writes:
> |> In article <1992Apr7.201010.5178@gboro.glassboro.edu>
> |> kilroy@gboro.glassboro.edu (Dr Nancy's Sweetie) writes:
> |> >Emperor Liches are worth about 10K points, and are pretty wimpy, so you can
> |> >pile up experience like crazy as long as the RQ stays alive.  The reason you
> |> >can't do this with a regular Quylthulg is that they sometimes summon AMHDs,
> |> >which aren't worth much more than ELs and which are the only really dangerous
> |> >critters in the mines.
> |> 
> |> 
> |> Wait a minute... Emperor Liches are ***pretty wimpy*** ??!!!!!?????  Obviously,
> |> I must be doing something terribly wrong....  I can't think of a beasty I'd
> |> much rather leave alone, quickly (except, of course, the legendary AMHD)!
> 
>   Can you say Wizard Mode?  :&)  Either that, or his wife is a 40th level mage
> with floored stats, 2 Rings of Speed, 1 pair of Boots of Speed, all (R) armor,
> and probably many potions of Healing.  Then, maybe, the AMHD would be remotely
> safe.
> 
>   As for an EL, it's my opinion that they're FUN to battle, IF you always pay
> careful attention to what he's doing (not to mention having a few mushrooms of
> Cure Blindness).  He gives you lots of treasures and stuff.  I like to wear him
> down, teleport away, regain my mana, then race back in the same room/hall with
> him, and zap him with firebolts/fireballs.  Then, use Phase Door when he gets
> too close for comfort.  He's worth around 12000 XP, so he's worth it.
> 
> 
Hy,
   I usually don't like to propogate threads to much, but I gotta put my .02
worth in here.  I have found all the build-up over AMHDs a little bit over
done.  I have a 34th lvel Ranger who has now killed four of these wimps, the
first at 29th level.

Wanna know how, its easy and gives major xp,
SPOILER ahead  Warning alert!!!!!!!!!!!!!!!






















How to kill AMHDs easy,     (works for all Classes and races)

1.  Get a wand of Drain Life or The Orb of Draining spell.
2.  Get a wand of teleport away or some other means of teleporting either
    you or him away(I prefer myself as then I know where to find him again  )
3.  A high stealth ability natural or Magical is useful, but not needed.
4.  Some way of locating the doors and other montsers in the vicinity of
    AMHD is also useful, but really needed.
5.  This is great you don't even need speed Items to do it either.
6.  Finally the real meat.
    a.  Kill all the monsters that are in the area Immediatly around the AMHD,
        close as many of the doors as you can, seal off the halls that have no 
        doors if you possibly can(again not reallt needed)  
    b.  Go into room where the AMHD is and blast the AMHD 2-3 times with 
        the wand.
    Kickin' me out so I will have to continue tomarrow.
Latta,
Haplo
From: hendrick@ctron.com (Jim Hendrick)
Newsgroups: rec.games.moria
Subject: Re: New Ego-Weapon Attributes?
Date: 17 Apr 92 14:47:07 GMT
Organization: Cabletron Systems Inc.
In-reply-to: petitc@nuge106.its.rpi.edu's message of 14 Apr 92 22:25:30 GMT

Yeah, how about an ego weapon for the non-magical type adventurer
that bestows light area (only while the character is present).
Sort of like Bilbo's "sting". This could appear in a number of
ways:

	Light Area (nothing special)
	Light Area only if monsters present, more light as more monsters
		(closer to the original story line)
	Expose Traps, monsters but don't really light the area.

What do you think??

Jim

--
###########################################################################
### Jim Hendrick (hendrick@ctron.com)	###				###
### Cabletron Systems Inc.		###   " My opinions, etc are    ###
### P. O. Box 5005			### exclusively the property	###
### Rochester, NH 03867-5005		### of nobody in particular."	###
### (603) 332-9400 x1457		### 				###
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From: dethomas@amhux1.amherst.edu (Cerebus in '92!)
Newsgroups: rec.games.moria
Subject: Re: Umoria 5.5 posted to kukulcan.berkeley.edu
Date: 6 Apr 92 19:10:42 GMT
Article-I.D.: amhux2.1992Apr6.191042.1742
Organization: Amherst College

mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:
: 
: 	Umoria 5.5 has just been posted to the pub/wilson/incoming
: directory of kukulcan.berkeley.edu
: 	Some new features of Umoria 5.5:
[highly sarcastic comments deleted]

I'm a little behind on this debate because our news feed has been all
screwed up for a couple of weeks, but I just caught up and I have one
thing to ask you Matt: what the hell crawled up your ass and died? This
is a game, nothing more, nothing less, and as such, when it is updated,
it needs to take into consideration the feelings of the majority of the
players of said game. 

You like the haggleing option. Not many other people do. I find it annoying 
as hell, and your "solutions" are not very helpful. People have suggested 
some very reasonable compromises and tradeoffs and you seem to be taking 
them as personal attacks on you.  Like it has been suggested, you can leave 
the option on on your version of the game and the rest of us will turn it 
off, it's no big deal. You will get you joy out of it, and we will get ours. 
There is absolutly no reason for your sarcastic, and IMO truly stupid 
attitude about it. 

Please stop treating the rest of us like we all want to be little
children and win the game without actually having to do anything. Most
of us don't want that, we want t a game that is fun to play, period. I,
and I'm sure many other people, do not find haggling "fun." I'm
relatively certain no one wants to change the rest of the game
significantly, so please stop accusing us of it.

later days!
--dt

--
Dennis E. Thomas, Vagrant	   |    Amherst _still_ hasn't figured out 
dethomas@amhux1.amherst.edu 	   |     what do do with me, how could I 
roach@aux1.amherst.edu		   |    possibly presume to speak for them?
--------------------------------------------------------------------------------
"Don't read that. It will only make you mad."  --Craig Garnett
From: zeek@gamgee.enet.dec.com (The Zeeker)
Newsgroups: rec.games.moria
Subject: Re: Unique Character Class Abilities?
Date: 9 Apr 92 20:31:43 GMT
Organization: Digital Equipment Corporation


In article <w93t71h@rpi.edu>, petitc@nuge105.its.rpi.edu (Christopher Jon Petit) writes...
> Priest:  Only this class can (A) Remove a curse, and (B) Detect if an item is
>cursed.

	Only other suggestion is to be able to 'bless' a weapon, which can only
	be done once and makes the weapon better against evil or something.

> I mean, really, do you see a mage as wearing Ribbed Plate Mail (28) armor???

	How about Full plate mail (25, +15) (R)  ;-)

> 
> What say you all?

	I say, god me with you my son, for you have a LOOONG coding task ahead
	of you. ;-)

|Brought to you by the User Friendly humanoid lifeform|zeek@gamgee.enet.dec.com|
|who breathes a N2/O2/A/CO2/H2O/O3/Ne/He/Kr/CH4/H2/NO |oakley@shlump.dec.com  |
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-------------------------------------------------------------------------------
|Disclaimer: The opinions|  |||||||||     //////// * \\\\\\\\\      |||  //   |
|expressed in the above  |      //       ///      *|* \\\           ||| //    |
|posting are not those of|     //       //////   *=+=* \\\\\\       |||||     |
|Zeek, depending whether |    //       ///        *|*   \\\         ||| \\    |
|a lawsuit is involved.  |  ||||||||| /////////    *     \\\\\\\\\  |||  \\   |
\-----------------------------------------------------------------------------/
From: snewman@ccu.umanitoba.ca (S. Newman)
Newsgroups: rec.games.moria
Subject: Infinit XP levels
Keywords: source, levels
Date: 7 Apr 92 21:22:10 GMT
Organization: University of Manitoba, Winnipeg, Canada

Does anyone know how to hack the source to allow infinit XP
levels?
Thanks in advance.

-- 
Jesse Newman    "Sorry, wrong number. This is 912."
 *    *  snewman@ccu.umanitoba.ca
    >    When all else fails make a bigger smiley. 
 \____/
From: hendrick@ctron.com (Jim Hendrick)
Newsgroups: rec.games.moria
Subject: Re: Useless/Harmful Items (Sequel to Useless Spells)
Date: 14 Apr 92 17:40:40 GMT
Organization: Cabletron Systems Inc.
In-reply-to: petitc@vccsouth28.its.rpi.edu's message of 12 Apr 92 05:28:44 GMT


> Stone Armor (-40) (60,+3) (weight=60 lbs)
	"resist scissors??"

> Paper Armor (-1) (0,+0) (weight=0.1 lbs)
	"cover stone ??"

How about scissors 1d1 (+100, +100 against paper armour)

--
###########################################################################
### Jim Hendrick (hendrick@ctron.com)	###				###
### Cabletron Systems Inc.		###   " My opinions, etc are    ###
### P. O. Box 5005			### exclusively the property	###
### Rochester, NH 03867-5005		### of nobody in particular."	###
### (603) 332-9400 x1457		### 				###
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Newsgroups: rec.games.moria
From: petitc@vccsouth11.its.rpi.edu (Christopher Jon Petit)
Subject: Limited Stats?
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Sat, 11 Apr 1992 03:42:04 GMT

[  I know I've gone on about a lot of ideas lately, but I'd like to know if
these balance/unbalance the game and in whose favor.]

  Does it seem to be fair to have certain stats limited for each class?  I mean
that you have 2 Primary stats, 1 Secondary stat, 2 Normal stats, and 1 Unused
stat.  Then, each stat is modified like this:

Primary stats can go to 18/100
Secondary stats can go to 18
Normal stats can go to 14
Unused stats can go to 12

  Of course,  each class has totally different usage of stats.  I envision
something like this:


[Key:  P=Primary stat, S=Secondary, N=Normal, U=Unused]

           STR INT WIS DEX CON CHR

Warrior     P   N   N   S    P   U

Priest      U   P   P   S    N   N

Mage        U   P   P   S    N   N

Ranger      P   P   U   N    S   N

Rogue       N   S   U   P    N   P

Paladin     P   U   P   N    S   N


  As with most of my ideas, this makes the classes much more distinct and hence
makes the choice of a class more difficult and crucial.

  Is this general concept a good idea, or should all classes be equal?


-- 
Sleep and become rested.  Within the pleasant confines of slumber, you too can
voyage to worlds unknown.  Become a valiant knight rescuing a damsel.  Become
a mass murdrer.  Be whatever your heart desires.  All within the confines of
sleep.  And all for $19.95.  Call now   -- quote from Night Riders
From: koerse@fwi.uva.nl (Niels Koerse (I88))
Newsgroups: rec.games.moria
Subject: Re: Limited Stats?
Date: 15 Apr 92 09:00:58 GMT
Organization: FWI, University of Amsterdam


>In article <j!6t44m@rpi.edu> petitc@rpi.edu writes:
>>[  I know I've gone on about a lot of ideas lately, but I'd like to know if
>>these balance/unbalance the game and in whose favor.]
>>
>>  Does it seem to be fair to have certain stats limited for each class?  I mean
>>that you have 2 Primary stats, 1 Secondary stat, 2 Normal stats, and 1 Unused
>>stat.  Then, each stat is modified like this:
>>
>>Primary stats can go to 18/100
>>Secondary stats can go to 18
>>Normal stats can go to 14
>>Unused stats can go to 12
>>
		[stuff deleted]

I second this idea.
mhh a short reply so mabey fill this space by blabber.


-- 
****************************** koerse@fwi.uva.nl ******************************
******************************** .sig ** naaah ********************************
Newsgroups: rec.games.moria
From: dethomas@amhux1.amherst.edu (The Human Torch)
Subject: Re: searching mode
Organization: Grucci Fireworks Inc.
Date: Mon, 13 Apr 1992 07:41:12 GMT

joel@cs.utexas.edu (Joel Daniel Just) writes:
: 
: What can you tell me about searching mode?  Is there any disadvantage
: to using it, other than the fact that it stops whenever you get near
: a monster?
 
that and the fact that you are now taking *twice* as long to do
everything because you are "searching" your surroundings as you go...

later days!
--dt

--
Dennis E. Thomas, Vagrant	   |    Amherst _still_ hasn't figured out 
dethomas@amhux1.amherst.edu 	   |     what do do with me, how could I 
roach@aux1.amherst.edu		   |    possibly presume to speak for them?
--------------------------------------------------------------------------------
"Don't read that. It will only make you mad."  --Craig Garnett
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Missile "Weapons" in Moria
Date: 11 Apr 92 02:43:32 GMT
Article-I.D.: zariski.GRABINER.92Apr10224335
Organization: Harvard University Dept. of Mathematics
In-reply-to: petitc@nuge103.its.rpi.edu's message of 10 Apr 92 19:17:31 GMT

In article <_x5t0gd@rpi.edu>, Christopher Jon Petit writes:

>   I agree.  Even if you take THE most powerful stuff you still don't get THAT
> much damage.  For example, look at this (unlikely) situation:

>  You have 19 Bolts (1d5) (+4,+4)
>  and a Heavy Crossbow (x4) (+2,+3)

>  Well, when you shoot a bolt, you'll do 4d5+19 points of damage.  That is NOT
> a lot if that's the only missle attack you have (e.g. Warrior) (especially since
> that's about as powerful as the missile weapons get).

This is not correct; in 5.x, missile weapons multiply the damage bonus
of the bow, as well as of the arrows.  You would do 4d5+28, and with a
longer range than *any* magical spell.

>  I'd like to see Ego Crossbows:

>  Heavy Crossbow (x4) (HA) (+10,+8) (+2 to Str)

There are special missile weapons: Bolts (1d5) (+8,+8) of Dragon
Slaying.  And they get the full benefit of the multiplier (unlike melee
weapons); if you fire them from a heavy crossbow (+5,+5), you will do
(1d5+13)*16, average 256.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.moria
Subject: Re: <None>
From: epoo1@cs.aukuni.ac.nz (Edouard Malachi     Poor           )
Date: Wed, 15 Apr 1992 04:33:44 GMT
Organization: Computer Science Dept. University of Auckland

In <1992Apr13.015448.1@max.u.washington.edu> zen@max.u.washington.edu writes:

>I don't know if anyone cares about this but, at the UW where we have 
>Imoria they have introduce blitz selling/buying you buy and sell without
>haggling but the prices are about 15% less/more than if you haggled.
>So if you want to spend the time you get more money sorta paying you
>to haggle.
>ZEN
>      

Neat. Ummm, well why dont you mail me the sources and I'll dunk it into
Umoria 5.4 then... Sounds like a very useful idea.

Actually I wouldn't mind seeing a decription of the differences between
Imoria and Umoria 5.4 ... One was posted a while back with all sorts of
neat new weapons and feature (like the infamous black market)... I think
the readers of rec.games.moria would love to be able to compare features
against Imora....

Edouard.
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: rec.games.moria
Subject: Re: PC Moria 5.0 bug?
Summary: not 5.0 -> 5.1
Keywords: bug
Date: 14 Apr 92 06:39:00 GMT
Distribution: rec
Organization: University of Tampere, Finland


I should have said 5.1, not 5.0. Sorry :) 
(It is 5.1 I am playing)
-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Topi Ylinen :    	"Of what use is the final answer if you 
f1toyl@kielo.uta fi  	 had the wrong question?" (Hint: it IS of some use)
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From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: rec.games.moria
Subject: PC Moria 5.0 bug?
Keywords: bug
Date: 13 Apr 92 07:25:42 GMT
Distribution: rec
Organization: University of Tampere, Finland

Whenever I enter a new level in PC Moria (5.0) after adventuring on another,
I get the message "Abnormal program terminated" and the game exits to DOS.
So I have to save the game every time just before entering the next level.
Even switching the search mode on before entering WILL cause this error. 
Is it just  my  computer (Nokia MikroMikko 286) or is my Moria buggy???


-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Topi Ylinen :    	"Of what use is the final answer if you 
f1toyl@kielo.uta fi  	 had the wrong question?" (Hint: it IS of some use)
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Newsgroups: rec.games.moria