From: tmont@cathedral.cerc.wvu.wvnet.edu (Todd Montgomery)
Subject: SRII: Cyberware Optional Rules
Followup-To: rec.games.frp.misc
Keywords: cyberware
Organization: Concurrent Engineering Research Center
Date: Thu, 21 Jan 1993 16:43:05 GMT

>>>>[ UPLINK CONNECT
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               ShadowRun Cyberware Brand Names and Effects
               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
These brand names are used for adding variety to the standard  fair of
cyberware options.  Below also appears  some more options  to make any
cybered character even more unique.
 
Levels of Essence Effect:
      Level       Effect on Essence Cost
        1               +10%
        2               +5%
        3                0%
        4               -5%
        5               -10%
 
Maintenance:
        Frequency in months / Percentage of cost to be paid in
                              maintenance per year. (Do not include
                              Street Index)
                                                         Street  Damage
Brand Name      Level   Cost    Availability Maintenance Index   Resist.
----------------------------------------------------------------------------
CUSTOM   BetaIII(-50%)  x13.0   Shadow Clinic   6/10%    +.3       3/4
CUSTOM   BetaII(-45%)   x9.0    Shadow Clinic   4/10%    +.2       4/5
CUSTOM   BetaI(-40%)    x7.0    Shadow Clinic   4/10%    +.2       4/5
CUSTOM   AlphaIII(-30%) x5.0    Shadow Clinic   3/10%    +.1       5/6
CUSTOM   AlphaII(-25%)  x4.0    Shadow Clinic   3/10%    +.1       5/6
CUSTOM   AlphaI(-20%)   x3.0    Shadow Clinic   3/10%    +.1       5/6
ChibaWare       5       x2.5    +4/x2           2/15%    +.3       6/8
Ares-Custom     5       x2.25   +5/x3           2/20%    +.3       8/10
Fuchi-SeriesII  5       x2.25   +4/x2           1/15%    +.3       8/10
Ares-Gold       5       x2.5    +3/x1.75        3/12%    +.3       8/9
Ares-Silver     4       x2.0    +2/x1.5         3/11%    +.3       10/12
Fuchi-SeriesI   4       x2.0    +3/x1.5         4/15%    +.2       9/12
BorgWare        4       x1.75   +4/x1.5         1/20%    +.1       10/12
Ares-Turbo      3       x1.75   +1/x1.5         6/12%    +.3       10/12
Ares-Milea      3       x1.5    +1/x1.25        3/11%    +.1       12/14
Fuchi-Synth     3       x1.0    +0/x1           3/10%    +.1       12/15
Ares-MarkV      3       x1.0    +0/x1           2/10%     +0       12/15
StreetLethal    3       x.9     +1/x1.5         1/15%     +0       14/18
Vindicator(Ares)3       x.8     +2/x2           3/12%    +.1       15/18
Leme'           2       x.8     +0/x.5          1/20%     +0       --
Vigilante(Fuchi)2       x.75    +0/x.75         2/10%    +.1       --
NAO-AFFS        2       x.8     +1/x1           4/10%    +.1       --
CaTsClaW        1       x.7     +0/x.75         1/20%    -.1       --
Warrant         1       x.6     -1/x.5          1/30%    -.1       --
Used        As brand   As brand+ As brand+    As brand+ As brand+  Yeah
 Cyberware              x.5     -1/x.5         -1/+5%    -.1       Right
 
Notes: Not all Brands carry every type of cyberware. GM discretion. But
       some suggestions appear below.
 
       Used Cyberware's modifiers are in adiition to existing modifiers.
 
       Shadow Clinic Availability means that if  the character manages to
       find a Shadow Clinic he can purchase the Cyberware. Each Shadow
       Clinic has a rating AlphaI, BetaII, etc. These are CUSTOM pieces
       and ARE specific to the Doctor and Clinic.
 
       Damage to cyberware is handled as mentioned in Shadowtech, pages 39-40.
       Damage Resistance operates as detailed in Streest Samurai Catalog
       (SSC) Page 98. The first number is the Target Number for a Serious
       Wound and the second number is the Target Number for a Deadly Wound.
       When a character is injured and Cyberware has been damaged roll 5
       dice. For every one success generated for the piece of cyberware,
       the piece's damage level is reduced by one. Damaged cyberware
       functions in the same way as described in Shadowtech, page 40.
       Repair is the same as in Shadowtech page 40. All brand names are
       normal cyberware for target number determination. Use the modified
       cost of the cyberware for repair cost determination. Labor prices
       vary with the brand name, use level of brand - 3 as a cost
       multiplier. Alpha levels all count as Alpha, and Beta levels all
       count as Beta.
 
       Used Cyberware also has the disadvantages mentioned in SSC page
       100 as well as the modifiers above.
 
Example of Maintenance Cost:
        The Street Samurai Archetype has the following Cyberware.
                Cybereyes with Low-Light
                Dermal Plating: 2
                Muscle Replacement: 1
                Retractable Hand Razors
                Smartlink
                Wired Reflexes: 2
        Assuming all this to be Ares-MarkV Brand you have the following.
 
  Cyberware Type        Essence         Cost            Maintenance Cost
  ----------------------------------------------------------------------
  Cybereyes with
        Low Light       .2              8,000           800 per year
  Dermal Plating:2       1              15,000          1,500 per year
  Muscle Rep.:1          1              20,000          2,000 per year
  Ret. Hand Rzors       .2              9,000           900 per year
  Smartlink             .5              2,500           250 per year
  Wired Ref.:2           3              165,000         16,500 per year
  ----------------------------------------------------------------------
  TOTAL:                5.9             219,500         21,950 per year
 
        Monthly Maintenance Cost = 21,950/12 = 1,829 Nuyen
 
 
Failing to pay maintenance cost results:
        The (Maintenance cost per year/12) must be paid every month
        with the characters lifestyle. It is assumed this payment
        covers the maintenance every x months as in the above table.
        Failure to pay for two months results in downgrade of cyberware.
        The exact effects are left to the individual GM. An example
        might be loss of +2 to Reaction for Wired Reflexes level 1.
        Failure to pay for over one year can result in total loss of
        cyberware. Repairing cyberware costs 10% x months not paid.
        These costs include Doctors bills and any surgery.
 
Financing Cyberware:
        Level 3, 4, and 5 cyberware can be financed by some corporations
        and agencies. The deals usually include some legal matters like
        contracts of business. The endorsers also usually require some DNA
        sample for purely medicinal use (Ritual Sorcery for delinquents).
 
        The financing usually involves a 20+% increase in price but the
        entire amount may be divided over 12, 24, even 36 month plans. Most
        financers require at least 20% of base cost down, up front.
 
        Failure to provide payments is VERY BAD. One month can slide but
        some fast talking MUST be done. And a gratuity will be expected.
        Two months might require some customer "retraining" to make him
        more responsible. Past two months you better leave the country and
        fast. Of course, a corp will probable follow if the customer was a
        substantial investment.
 
        Even some street organizations (read Loan Sharks, Mob, Yak, etc...)
        offer the above. Only payments are usually higher and retribution
        even less friendly.
 
Hypoallergenics
        The current lines of cyberware of levels 2-5 offer a full compliment
        of hypoallergenic options for there brands. The cost of such
        comfort is an increase of 50% in cost.
 
Warranties and Cyber Insurance
        Many companies carry plans for cyberware insurance and warranties.
        Unfortunately for the shadow community most of these services are
        just not accessable safely. But as always there are a few exceptions
        to every rule. The options that follow represent the more stable, less
        NOSY, organizations that will set up convenient insurance and 
        warranty plans for the cybered individual. Sorry, no one _legal_ will
        set up plans for Alpha or Beta cyberware.
 
Allied State Cyberware Coverage
        This cheap organization will take very little in the way of personal
        identification to set up an account. They have been known to take
        payment failure pretty personally. The same goes for people who 
        start to really cost the company money. The plans they offer are 
        detailed below.
 
        Plan: Basic Coverage                    Cost: Varies
        This plan is just a basic coverage plan that will cover up to 
        a certain fixed amount in repairs and maintenance for one year.
        Typical plans are in the range of 1,000Y/yr to 50,000Y/yr. Any amount
        can be specified in this range. The cost is just the amount covered 
        divided by 13. This is a monthly rate and it is recommended that
        it be paid promptly. Allied State will not accept any applicants
        who sign up for a plan that is not equal to there normal maintenance
        cost X 12. To register an applicant must have all his cyberware 
        registered and agree to a background check. This check is like
        using a false cred stick vs. a rating 6 identifier.
 
        Plan: Basic Warranty                    Cost: Varies
        This plan is useful for financing that oh so unexpected mishap
        with the local thrill gang. This plan covers all repairs and 
        replacement of cyber systems (no medical costs) for the duration
        of the warranty. Any duration may be set up but the minimum is the
        six month plan. The cost of the plan is the cyberware item's 
        maintenance cost + 5% divided by 12. This is a monthly rate. Each
        cyberware item must be covered under a different warranty. The longest
        warranty offered is three years (or 126 Million Heartbeats). As
        with the Basic Coverage, registration and a background check are 
        required. This plan does not cover routine maintenance.
 
        Plan: Total Coverage and Warranty       Cost: Varies
        This plan offers to the "street professional" the option of putting
        all his chrome into a big safe coverage plan. The plan works as 
        follows. The cost is all the maintenance costs per year for each 
        item added together then taking that amount and adding 35% to that.
        Divide that total by 12. This is your low monthly payment. This
        plan covers all maintenance, cyber system replacement, and repair.
        The minimum duration on this plan is 2 years and the maximum is four
        years. Registration is required and a rating 8 background check is
        performed on all applicants.
 
>>>[ Insurance is always risky. Some times you make out with a killing on 
your new replacement. And then sometimes you get ripped over the long run.
For the sam who thinks he is in for one rough two years the Total Coverage
is the way to go. Especially with repairs being typically upwards of 20% of
the item's cost. ]<<<<
-Quiktek<11:48:37/01-19-53> 
        
DocWagon(tm)
        Yes the leader in Medical Insurance and Active Retrieval has now 
        begun to enter the growing cyberware insurance market. These plans 
        are totally separate from the usual DocWagon contracts. DocWagon(tm)
	offers plans almost identical to Allied State. Except there 
	checks are much lower in rating, usually 4 except total coverage is 6.
 

Below is a sample distribution of brands from my own campaign.
 
                Brand Names and Carried Cyber Products (My Campaign)
                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                - Product not carried by Brand Name
                x Product is carried by Brand Name
 
BRAND NAME:
ChibaWare        -----------------------------------------\
Ares-Custom      ---------------------------------------\ |
Fuchi-SeriesII   -------------------------------------\ | |
Ares-Gold        -----------------------------------\ | | |
Ares-Silver      ---------------------------------\ | | | |
Fuchi-SeriesI    -------------------------------\ | | | | |
BorgWare         -----------------------------\ | | | | | |
Ares-Turbo       ---------------------------\ | | | | | | |
Ares-Milea       -------------------------\ | | | | | | | |
Fuchi-Synth      -----------------------\ | | | | | | | | |
Ares-MarkV       ---------------------\ | | | | | | | | | |
StreetLethal     -------------------\ | | | | | | | | | | |
Vindicator(Ares) -----------------\ | | | | | | | | | | | |
Leme'            ---------------\ | | | | | | | | | | | | |
Vigilante(Fuchi) -------------\ | | | | | | | | | | | | | |
NAO-AFFS         -----------\ | | | | | | | | | | | | | | |
CaTsClaW         ---------\ | | | | | | | | | | | | | | | |
Warrant          -------\ | | | | | | | | | | | | | | | | |
                        | | | | | | | | | | | | | | | | | |
Product                 V V V V V V V V V V V V V V V V V V    Notes
---------------------------------------------------------------------------
BODYWARE
Hydraulic Jack
   (Levels 1-6)         - - - x - x x x x x x x x x x - x -
Muscle Replacement      x x x x x x x x x x x x - x x - x x
Program Carrier         x x x x x - x - x - - x x - - x - -
Smartlink               x x x x x x x x x x x x x x x x x x
Bone Lacing
   Plastic              - - - - - x x x x x x x - x x - x x  These items
   Aluminum             - - - - - - - x x x x x - x x - x x   require 1/4
   Titanium             - - - - - - - x x x x x - x x - x -   Maintenance
Dermal Plating
   Level 1              x x x x x x x x x x x x - x x - x x  These items
   Level 2              x x x x x x x x x x x x - x x - x -   require 1/4
   Level 3              x x x x x x x x x x x x - x x - x -   Maintenance
Filtration Systems
   Air                  - - - - - x x x x x x x x x x x x x
   Blood                - - - - - - - x x x x x x x x x x x
   Ingested Toxin       - - - - - - - x x x x x x x x x x x
Limbs
   Simple Replacement   x x x x x x x x x x x - - - - - - -
   Cyber Limb           x x x x x x x x x x x x x x x x x x
   Increased Strength   - - - - - x x x x x x x x x x x x x
   Built-In Smatlink    x x x x x x x x x x x x x x x x x x
   Built-In Device      - - x x - x x x x x x x x x x x x x
   Cyber Guns
        Hold-Out Pistol - - x x x x x x x x x x - x x - x -
        Light Pistol    - - x x x x x x x x x x - x x - x -
        Machine Pistol  - - - - - x x x x x x x - x x - x -
        Submachine Gun  - - x x x x x x x x x x - x x - x -
        Heavy Pistol    - - x x x x x x x x x x - x x - x -
        Shotgun         - - x x x x x x x x x x - x x - x -
Skill Hardwires
   Level 1-4            - - - - - x x x x x x x x x x x x x
   Level 5-8            - - - - - - - x x x x x x x x x x x
   Level 9-10           - - - - - - - x x x x x x x x x x x
Skillwires
   Level 1-3            - - x x x x x x x x x x x x x x x x
   Level 4-6            - - - - - x x x x x x x x x x x x x
   Level 7-9            - - - - - - - x x x x x x x x x x x
Skillwire Plus
   Level 1-3            - - - - - - - x x x x x x x x x x x
   Level 4-6            - - - - - - - x x x x x x x x x x x
   Level 7-9            - - - - - - - x x x x x x x x x x x
Vehicle Control Rig
   Level 1              x x x x x x x x x x x x x x x x x x
   Level 2              x x x x x x x x x x x x x x x x x x
   Level 3              - - x x x x x x x x x x x x x x x x
Boosted Reflexes
   Level 1              x x x x x x x x x x x x - - - - - -  These items
   Level 2              x x x x x x x x x x x x - x x - - -   require no
   Level 3              x x x x x x x x x x x x - x x - - -   Maintenance
Wired Reflexes
   Level 1              x x x x x x x x x x x x x x x x x x
   Level 2              x x x x x x x x x x x x x x x x x x
   Level 3              - - x x x x x x x x x x x x x x x x
 
HEADWARE
Chipjack                x x x x x x x x x x x x x x x x x -
Softlink
   Level 1              - - x x x x x x x x x x x x x x x x
   Level 2              - - - x x x x x x x x x x x x x x x
   Level 3              - - - - - x x x x x x x x x x x x x
   Level 4              - - - - - x x x x x x x x x x x x x
Datajack(SR Rules)      x x x x x x x x x x x x x x x x x x
Datajack
   Level 1              x x x x x x x x x x x x x x x x x x
   Level 2              - - x x x x x x x x x x x x x x x x
   Level 3              - - x x x x x x x x x x x x x x x x
   Level 4              - - - - - x x x x x x x x x x x x x
Commlink II             x x x x x x x x x x x x x x x x x x
Commlink IV             x x x x x x x x x x x x x x x x x x
Commlink VIII           x x x x x x x x x x x x x x x x x x
Commlink X              - - x x x x x x x x x x x x x x x x
Crypto Circuit HD
   Level 1-4            x x x x x x x x x x x x x x x x x x
   Level 5-7            - x x x x x x x x x x x x x x x x x
   Level 8-9            - - - x x x x x x x x x x x x x x x
   Level 10             - - - - - x x x x x x x x x x x x x
Scramble Breaker HD
   Level 1-4            x x x x x x x x x x x x x x x x x x
   Level 5-7            - x x x x x x x x x x x x x x x x x
   Level 8              - - x x x x x x x x x x x x x x x x
Radio                   x x x x x x x x x x x x x x x x x x
Radio Receiver          x x x x x x x x x x x x x x x x x x
Telephone               x x x x x x x x x x x x x x x x x x
Ears
  Cyber Replacement     x x x x x x x x x x x x x x x x x x
  Modification          x x x x x x x x x x x x x x x x x x
  Cosmetic Modification - - - - - - - - - - - - - - - - - -
  Hearing Amplification x x x x x x x x x x x x x x x x x x
  Damper                x x x x x x x x x x x x x x x x x x
  High Frequency        x x x x x x x x x x x x x x x x x x
  Low Frequency         x x x x x x x x x x x x x x x x x x
  Select Sound Filter
        Levels 1-5      - - x x x x x x x x x x x x x x x x
  Recorder              - - - x x x x x x x x x x x x x x x
Eyes
  Cyber Replacement     x x x x x x x x x x x x x x x x x x
  Camera                x x x x x x x x x x x x x x x x x x
  Cosmetic Modification - - - - - - - - - - - - - - - - - -
  Vision Magnification
        Optical 1       x x x x x x x x x x x x x x x x x x
        Optical 2       x x x x x x x x x x x x x x x x x x
        Optical 3       - - x x x x x x x x x x x x x x x x
        Electronic 1    x x x x x x x x x x x x x x x x x x
        Electronic 2    x x x x x x x x x x x x x x x x x x
        Electronic 3    x x x x x x x x x x x x x x x x x x
  Rangefinder           - - x x x x x x x x x x x x x x x x
  Flare Compensation    x x x x x x x x x x x x x x x x x x
  Low-Light             x x x x x x x x x x x x x x x x x x
  Retinal Duplication   - - - - - - - x x x x x x x x x x x
  Thermographic         x x x x x x x x x x x x x x x x x x
  Cyberoptics           - - - - - - x x x - - x x - - x - x     Note 1
 
 
INTERNALS
Chemical Analyzer       - - - - - x x x x x x x x x x x x x
Cortex Bomb             x x x x x x x x x x x x x x x x x x     Note 2
Memory                  x x x x x x x x x x x x x x x x x x
Memory (FIFF)           - - - - - x x x x x x x x x x x x x
Datasoft Link           - - x x x x x x x x x x x x x x x x
Display Link            - - x x x x x x x x x x x x x x x x
Smartcam Link           - - - - - - x - x - - x x - - x - x     Note 3
Simlinks
  Levels 1-10           - - - - - - - - x - - x x - - x - x     Note 4
  Internal              - - - - - - - - x - - x x - - x - x     Note 4
Data Lock               - - - - - x x x x x x x x x x x x x
Data Filter             - - - - - x x x x x x x x x x x x x
Encephalon
  Level 1               - - - - - x x x x x x x x x x x x x
  Level 2               - - - - - x x x x x x x x x x x x x
  Level 3               - - - - - x x x x x x x x x x x x x
  Level 4               - - - - - - - x x x x x x x x x x x
Gas Spectrometer        - - - - - x x x x x x x x x x x x x
Internal Voice Mask     - x x - x x x x x x x x x x x x x x
Olfactory Booster       - - x x x x x x x x x x x x x x x x
Orientation System      - - - - - - - x x x x x x x x x x x
Simrig                  - - - - - - - - x - - x x - - x - x     Note 5
Sense Link              - - - - - - - - x - - x x - - x - x
  Internal Transmitter  - - - - - - - - x - - x x - - x - x
SPU: Data Management
  Level 1               - - - - - - x - x - - x x - - x - x
  Level 2               - - - - - - x - x - - x x - - x - x
  Level 3               - - - - - - x - x - - x x - - x - x
  Level 4               - - - - - - - - x - - x x - - x - x
SPU: Input/Output
  Level 1               - - - - - - x - x - - x x - - x - x
  Level 2               - - - - - - x - x - - x x - - x - x
  Level 3               - - - - - - x - x - - x x - - x - x
  Level 4               - - - - - - - - x - - x x - - x - x
SPU: Math
  Level 1               - - - - - - x - x - - x x - - x - x
  Level 2               - - - - - - x - x - - x x - - x - x
  Level 3               - - - - - - x - x - - x x - - x - x
  Level 4               - - - - - - - - x - - x x - - x - x
Tactical Computer
  Level 1               - - - - - - - x - x x x - x x - x -
  Level 2               - - - - - - - x - x x x - x x - x -
  Level 3               - - - - - - - x - x x - - x x - x -     CLASSIFIED
  Level 4               - - - - - - - x - x x - - x x - x -     CLASSIFIED
Video Link              - - x x x x x x x x x x x x x x x x
  Internal Transmitter  - - x x x x x x x x x x x x x x x x
 
MATRIXWARE
MPCP                    - - - - - - - - x - - - x - - x - -     Note 6
Persona Module          - - - - - - - - x - - - x - - x - -     Note 6
Hardening               - - - - - - - - x - - - x - - x - -     Note 6
Memory/Storage          - - - - - - - - x - - - x - - x - -     Note 6
Transfer                - - - - - - - - x - - - x - - x - -     Note 6
Response                - - - - - - - - x - - - x - - x - -     Note 6
 
Notes:
1:      These are in addition to the standard Brands out of Shadowbeat.
        i.e. Eyecrafters Opticam. All cyberoptic implants offer the
        following: Cybereyes with Implanted Portacam, Electonic Mag 1,
        Thermographic, and Low-Light. Essence: .6, Price: 19,000Y. Images
        can be routed into headware memory or through a datajack into an
        external storage device. Eyecrafters Opticam, Essence: .5,
        Price: 20,000Y. Use Fuchi-Synth for other stats. More packages
        appear below in Package Deals.
 
2:      Cortex Bombs are highly illegal none of the above brands carry
        cortex bombs as part of there lines.
 
>>>>[ Well, that is the official version. The little company emblems on
the implamant were put there by little elves like me. ]<<<<
-Quiktek<09:12:34/01-19-53>
 
3:      Smartcam links, Shadowbeat again. Smartlinks are different than
        the Dr. Spott Smartcam Implamant. The Implamant works only on the
        Cyberoptics models. The smartcam link can work on any Portacam or
        Cybercam with a smartcam adapter. Use Fuchi-Synth for Dr. Spott
        brand stats.
 
4:      Shadowbeat Page 97-98.
 
5:      Shadowbeat Page 97-98.
 
6:      Currently only Fuchi offers C2 (Cranial Cyberdecks) for retail
        use. But MANY companies are making moves to produce there own line of
        C2 products and packages. Included in these are Sony, MCT, and
        even Fairlight.
 
>>>>[ Of course there are still the standard street sources. ]<<<<
-Quiktek<09:14:53/01-19-53>
 
        Fuchi offers individual components and two well developed
        package deals. The package deals are described below.
 
Fuchi C2 Synth, SeriesI, and SeriesII brands all carry the following
basic packages.
 
C2 Cyber-4
^^^^^^^^^^
MPCP:           6               Essence: 3.0 (3.1 separately)
Hardening:      3               Base Price: 396,000Y (416,100Y separately)
Memory:         100 Mp          Base Availability: 12/60 days
Storage:        500 Mp          Base Street Index: 2.5
Load Speed:     30 Mp
I/O Speed:      20 Mp           Note: Intelligence min. of 4 required.
 
C2 Cyber-6
^^^^^^^^^^
MPCP:           8               Essence: 3.2 (3.3 separately)
Hardening:      4               Base Price: 892,000Y (939,300Y separately)
Memory:         100 Mp          Base Availability: 14/90 days
Storage:        500 Mp          Base Street Index: 2.75
Load Speed:     40 Mp
I/O Speed:      30 Mp           Note: Intelligence min. of 5 required.
 
Fuchi also plans to release several new C2 and Cyberdeck Models within
the next year.
 
                How to incorporate these Brand Names
                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
To avoid player purchasing of the BEST stuff, I recommend giving the
players just the basic street facts, i.e. Essence cost, Availability,
Street Index. For the rest of the stats give them this.
 
The cost to maintain is relative to the cost of the item.
 
BRAND NAME
ChibaWare       VERY Durable, Costly to maintain
Ares-Custom     Quite durable, Costly to maintain
Fuchi-SeriesII  Quite Durable, Costly to maintain
Ares-Gold       Quite Durable, Less cost to maintain, Constant service
Ares-Silver     Durable, Even cheaper to maintain
Fuchi-SeriesI   Durable, Costly to maintain, Good Service time
BorgWare        Durable, Quite costly to maintain, Constant service
Ares-Turbo      Durable, Cheaper to maintain, Great service time
Ares-Milea      Not quite as durable as Turbo, More service time
Fuchi-Synth     Standard Fuchi Cyberware, Better than Ares-MarkV in serice
Ares-MarkV      Standard Ares Cyberware
StreetLethal    Cheap, Street Doc standard
Vindicator      Cheaper, But standard quality, Not too hot under stress.
Leme'           Cheap, The Lemon of Cyberware
Vigilante       CHEAP, Has trouble under stress
NAO-AFFS        Cheap, Good service time
CaTsClaW        REALLY Cheap, Costly to maintain, Prone to malfunctions
Warrant         REALLY Cheap, Prone to breakage and costly to maintain.
 
GM's feel free to put your own Brand Names out on the market. Some
examples may be MCT, Shiawase, NightWare, and ,yes, even DocWagon(tm)
custom implants. Have fun with it. And tailor it to your own campaign.
I will periodically present more brands as I think of them.
 
For Archetypes and NPC's just assume something average like Fuchi-Synth
or Ares-MarkV. For Gang Members I recommend using something like Vindicator.
And if you want to add some spice to someone just upgrade the cyberware to
BorgWare, or even ChibaWare, and add some more mods. This can make for
some pretty interesting people.
 
        Specific Cyberware and New Cyberware Options (Thanks WORDMAN).
        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Below are some good ideas for more inventive cyberware options.
 
Niffty Smartlink options
^^^^^^^^^^^^^^^^^^^^^^^^
Colt Frontline Smartlink
        This requires a datajack. A cord connects the gun and the users
        datajack. This either requires a special port for the gun
        (for smartgun variants of weapons) or a standard smartgun adapter.
        No other connection with the gun works. (No palm induction pads..)
        This is a cheap system that requires a Complex Action to hook up
        and start up. Colt markets this to military units, and is therefore
        popular among mercs.
        Essenec: 0.2                    Price: 1,000Y
        Availability: 3/36 hrs          Street Index: 1.1
        Maintenance: 6/10%(100Y)        Damage Resistance: 5/6
        Legality: 5P-CA
 
Colt Commando Smartlink
        Like the Frontline but does not require datajack. Instead the gun
        is connected to small special plugs installed in the wrist. Again this
        is aimed at military units.
        Essence: 0.35                   Price: 2,000Y
        Availability: 3/36 hrs          Street Index: 1.1
        Maintenance: 4/10%(200Y)        Damage Resistance: 6/8
        Legality: 5P-CA
 
Ares Stealth(tm) Smartlink
        Standard smartlink. But the induction pad is subdermal and nearly
        undetectable both visually and by scanners (double Target Number).
        This system can be used with average thickness gloves. This piece
        comes in the all the standard Ares lines. The base stats are below.
        Essence: 0.5                    Price: 10,000Y
        Availability: 5/14 days         Street Index: 1.25
        Maintenance: As brand           Damage Resistance: As brand
        Leaglity: 4-CA
 
Datajack Options
^^^^^^^^^^^^^^^^
Ares Stealth(tm) Induction Datajacks
        Level 1         Essence: 0.15           Price: 2,000Y
        Level 2         Essence: 0.20           Price: 4,000Y
        Level 3         Essence: 0.30           Price: 16,000Y
        These function just like there standard counterpart. The difference
        is that the port is inductive in nature allowing the jack to be all
        but invisible to sight and scanners (double Target Numbers). For
        these jacks to be used a special cable (20Y) must be used. A special
        gel (10 uses, 1Y) must be used to reduce the motion artifact of the
        inductive connection. These come in all the standard Ares lines.
        Availability: Always            Street Index: 1.0
        Legality: Legal
 
Fuchi Bodyjacks
        Standard datajacks, available in all levels, that can be mounted
        in optional places. The common locations are top of the shoulders,
        the wrists, and under the armpits. Fuchi carries these in all there
        lines of datajacks.
        Essence: +0.05                  Price: +300Y
        Availability: Legal             Street Index: 0.9
        Legality: Legal
 
>>>>[ The armpits are perfect for connecting enough storage to capture
what your vid link is picking up without dangling cords giving you away.]<<<<
-Wordman<09:48:46 GMT/02-13-53>
 
MCT Permanent Softlink
        Standard softlink chip holders, available in all levels, that are
        mounted entirely within the head. This makes them unreachable
        except through surgery. This makes them undetectable by visible
        searches and scanners are all but defeated (double Target Numbers).
        Essence: -0.05                  Price: x3
        Availability: 3/72 hrs          Street Index: 1.0
        Legality: Legal
 
Reflex Enhancers Options
^^^^^^^^^^^^^^^^^^^^^^^^
Ares React(tm) System
        Level 1         Reaction: +2    Essence: 1.2    Price: 29,000Y
        Level 2         Reaction: +4    Essence: 2.8    Price: 87,000Y
        Level 3         Reaction: +6    Essenec: 3.0    Price: 153,000Y
        This state-of-the art Wired Reflex(tm) System offers a more Essence
        friendly package for less money than standard systems. The reason for
        the less essence cost is because the users reaction is set and
        consistent every time. No more quick then slow just because of whim
        of cyberware. The patented adrenaline release system provides an
        even flow of adrenaline to all body parts and heightens those areas
        that need it the most. The user still only gets the standard 1D6
        for Initiative. Ares currently offers this piece in all of its lines.
        These systems CAN NOT be combined with other reflex enhancements.
        Level 1         Index: 1.0      Avail: 5/14 days  Legality: 8P-CB
        Level 2         Index: 1.25     Avail: 5/14 days  Legality: 5P-CB
        Level 3         Index: 1.5      Avail: 8/14 days  Legality: 3-CC
 
>>>>[ This piece is a mixed blessing. Typically the users react to this little
jewel in much the same way as the users of a suprathyroid gland (i.e. FOOD).
Except the system is always ON. These people generally act as if they are in
fast mode. When someone asked Ares about this affect they flatly denied it.
Of course that point is not advertised along with the product.]<<<<
-Quiktek<10:51:26 GMT/01-18-53>
 
Raineer Crossman Heitened Reflex System
        Level   Init:   Essence  Price    Avail.   Index    Legality
        1       +1D6    1.4     27,000Y   4/3 days  1.0     8P-CB
        2       +2D6    2.1     75,000Y   4/6 days  1.25    5P-CB
        3       +3D6    3.5     185,000Y  6/10 days 1.5     3-CC
        This system uses a secret design to provide the user with that
        needed speed boost. These systems are incompatible with other
        reflex enhancement systems, including synaptic accelerators.
        Maintenance: 2/10%              Damage Resistance: 8/10
 
>>>>[ This chrome is _rapidly_ getting into vogue with gangers of all
stripes and colors. Cheaper than Wired Reflex(tm) and not as permanent as
as Boosted(tm). This will assure that the streest will stay mean.]<<<<
-Black Chain<07:14:55/10-02-52>
 
Ares Reflex Controller
        This controller attaches to existing Reflex Enhancement Cyberware,
        except Boosted, and provides a convenient ON/OFF Switch for
        preservation of system usage. Activation of the system is by
        mere thought and takes a Free Action to accomplish. While the
        system is dormant, the user does not acquire the systems bonuses to
        his reflexes. When activated the system does provide its bonuses.
        The long term effect of this controller is x6 to the maintenance
        frequency and division of maintenance cost per year by a remarkable
        factor of 4 (i.e. 10% -> 2.5%). Of course these effects are entirely
        dependent on the reduction in usage time of the cyber system. This
        controller is carried by all Ares lines.
        Essence: 0.1                    Price: 500Y
        Availability: 3/36 hrs          Street Index: 0.9
        Maintenance: 6/5%(25Y)          Damage Resistance: 8/10
        Legality: As Reflex System controlled
 
Some New Cyberware Toys
^^^^^^^^^^^^^^^^^^^^^^^
Shiawase Booster
        This revolutionary system relies totally on the bodies natural
        andrenaline gland to produce some hefty results. A small "sack"
        collects adrenaline at a constant SLOW rate. When the user activates
        the system (like the Ares Controller above) the adrenaline is released
        at a constant proscribed level into the users system. The only
        components are the "sack" and the control circuitry wired as an
        interface module. The adrenal "boost" lasts for only a short time as
        the adreanline supply is depleted. This jewel acts much like the
        adrenal pump but without the spontaeous triggering from anger and such.
        >>>>[ UNDER DEVELOPMENT
 
Ares Embedded Diagnostic System
         >>>>[ UNDER DEVELOPMENT
 
Fuchi Embedded Diagnostic System
         >>>>[ UNDER DEVELOPMENT
 
Immunoneutral Pads
        >>>>[ UNDER DEVELOPMENT
 
Zeiss Optical Quik-Change Mounts
         >>>>[ UNDER DEVELOPMENT
 
Zeiss Audio Quik-Change Mounts
         >>>>[ UNDER DEVELOPMENT
 
>>>>[ System Error: Files are Protected
<<<<[ Download Aborted <11:24:29/12-23-51>
<<<<[ Download 27% complete.

>>>>[ Unauthorized Access by Outside Party. <11:24:30/12-23-51>
>>>>[ Threat Response: Alpha 7456 Theta

>>>>[ SYSTEM ALERT: Code: 3122348324578613856123981234

<<<<[ (&%%$&*^)&%$)*

>>>>[ Threat Eliminated.
>>>>[ System Navigation: ACCESS DENIED

<<<<[ )(*^^&$&^($

>>>>[ Access Approved. Please Continue
>>>>[ Download Resumed. <11:24:49/12-23-51>

Package Deals
^^^^^^^^^^^^^
The total, unmodified, essence and price are given in parenthesis.
 
Zeiss carries only cybereyes and eye options. The brand has the following
brand name stats:
Level: 3                Cost: x1.0              Availability: +1/x1.25
Maintenance: 4/7.5%     Street Index: +.1       Damage Resistance: 10/12
 
Nikkon carries only cybereyes and eye options. The brand has the following
brand name stats:
Level: 3                Cost: x1.0              Availability: +0/x1.0
Maintenance: 3/10%      Street Index: +.0       Damage Resistance: 12/15
 
RCA carries only cybereys, cyberears, and there options. The brand has
the following brand name stats:
Level: 3                Cost: x1.0              Availability: +0/x1.0
Maintenance: 2/10%      Street Index: +.0       Damage Resistance: 12/15
 
Optical and Audial Packages
        These packages were provided by Wordman. Thanx.
        I took his idea and expanded on it and included some more rules.
        The only disadvantages are that the packages are ONE unit and
        can not be modified or upgraded without taking the whole thing out.
 
Zeiss Full Spectrum     Essence: 0.2            Cost: 10,000Y (13,000Y)
        Availability: 5/48 hrs.         Maintenance: 4/7.5%
        Street Index: 1.1               Damage Resistance: 10/12
        Cybereyes with Thermographic, Low-Light, and Flare Compensation
 
Colt Scout              Essence: 0.25 (0.3)     Cost: 12,800Y (16,000Y)
        Availability: 8/48 hrs          Maintenance: 3/12%
        Street Index: 1.0               Damage Resistance: 12/15
        Cybereyes with Low-Light, Flare Compensation, Optical Mag. 2,
        and Rangefinder
 
Colt Sniper             Essence: 0.4 (0.5)      Cost: 17,500Y (21,000Y)
        Availability: 8/48hrs           Maintenance: 3/12%
        Street Index: 1.0               Damage Resistance: 12/15
        Cybereyes with Thermographic, Low-Light, Flare Compensation,
        Optical Mag. 3, and Rangefinder
 
>>>>[ I hear that this package is STANDARD issue to the UCAS Armed Forces
Sharp Shooting units. ]<<<<
-Quiktek<10:10:54/01-19-53>
 
Nikkon Tourister        Essence: 0.6            Cost: 22,000Y (27,500Y)
        Availability: 6/24hrs           Maintenance: 3/10%
        Street Index: 1.2               Damage Resistance: 12/15
        Cybereyes with Camera, Electronic Mag. 1, 90 Mp Memory (FIFF),
        Recorder
 
Nikkon ProSystem        Essenec: 1.7 (1.85)     Cost: 55,000Y (70,000Y)
        Availability: 6/24hrs           Maintenance: 3/10%
        Street Index: 1.2               Damage Resistance: 12/15
        Cybereyes with Camera, Optical Mag. 3, Low-Light, Flare Compensation,
        Datajack Level 4, 300 Mp Memory (FIFF)
 
>>>>[ Used by every fashion photographer and news fax writer worth there
salt. ]<<<<
-Quiktek<10:18:43/01-19-53>
 
RCA Vidpack             Essence: 0.9            Cost: 38,000Y (48,000Y)
        Availability: 6/24hrs           Maintenance: 2/10%
        Street Index: 1.0               Damage Resistance: 12/15
        Cybereyes with Video Link, Datajack Level 1, 90 Mp Memory (FIFF),
        Recorder
 
Sony XB5000             Essence: 1.25           Cost: 80,000Y (104,500Y)
        Availability: 6/24hrs           Maintenance: 2/10%
        Street Index: 1.0               Damage Resistance: 12/15
        Cybereyes with Video Link, Optical Mag. 3, Datajack Level 4, 90 Mp
        Memory (FIFF), Cyberears with Select Sound Filter Level 5
 
Fuchi VI300             Essenec: 1.9 (2.05)     Cost: 96,000Y (119,500Y)
        Availability: 8/48hrs           Maintenance: 3/10%
        Street Index: 1.1               Damage Resistance: 12/15
        Cybereyes with Video Link, Optical Mag. 3, Low-Light, Flare
        Compensation, Thermographic, Datajack Level 4, 90 Mp Memory (FIFF),
        Cyberears with Select Sound Filter Level 5, Hearing Amp., Damper
        This package is part of the Fuchi-Synth line.
 
RCA Tridpack            Essence: 0.9            Cost: 36,000Y (46,000Y)
        Availability: 6/24hrs           Maintenance: 3/10%
        Street Index: 1.0               Damage Resistance: 12/15
        Eyecrafters Opticam, Datajack Level 1, 90 Mp Memory (FIFF), Recorder
 
Fuchi FullTrid          Essenec: 2.1 (2.25)     Cost: 103,000Y (127,500Y)
        Availability: 10/7 days         Maintenance: 3/10%
        Street Index: 1.2               Damage Resistance: 12/15
        Eyecrafters Opticam with Optical Mag. 3 instead of Electronic Mag. 1,
        Dr. Spott Smartcam Implant, Low-Light, Flare Compensation,
        Thermographic, Datajack Level 4, 90 Mp Memory (FIFF), Cyberears with
        Select Sound Filter Level 5, Hearing Amp., Damper
        This package is part of the Fuchi-Synth line.
 
>>>>[ Awe... Watch out for those Cybersnoops. This is there deal. ]<<<<
-Quiktek<10:36:23/01-19-53>
 
Internal Packages
 
Bose Voxx System        Essenec: 0.4            Cost: 165,000Y (220,000Y)
        Availability: 6/24hrs           Maintenance: 3/12%
        Street Index: 1.0               Damage Resistance: 10/12
        Voice Modulator, Rating 6, Increased Volume, Playback, Tonal Shift
 
Shiawase Filter Suite   Essence: 2.3 (2.5)      Cost: 140,000Y (175,000Y)
        Availability: 6/4 days          Maintenance: 3/10%
        Street Index: 1.1               Damage Resistance: 12/15
        Air Filter 5, Blood Filters 5, Toxin Filter 5
 
Ares Skillman           Essence: 0.55           Cost: 40,000Y (49,000Y)
        Availability: 4/10 days         Maintenance: As brand
        Street Index: 1.0               Damage Resistance: As brand
        Skillwires Plus Rating 3, Softlink Rating 3
        This itemis carried by all the Ares lines.
 
Ares Skillmaster        Essence: 3.5            Cost: 720,000Y (895,500Y)
        Availability: 5/10 days         Maintenance: As brand
        Street Index: 1.0               Damage Resistance: As brand
        Skillwires Plus Rating 6, Softlink Rating 4, Encephalon Rating 4,
        SPU: I/O Rating 4
        This item is carried by all the Ares lines.
 
>>>>[ A chummer told me that some of Ares's Company Men are wired with these
babies. BURRRRRRR...... Scary thought. ]<<<<
-Quiktek<10:47:25/01-19-53>
 
Communications
 
Ares Stealth(tm) Radio Suite
        Essence: 0.8 (0.9)              Cost: 110,000Y (142,000Y)
        Availability: 6/36hrs           Maintenance: As brand
        Street Index: 1.2               Damage Resistance: As brand
        Radio, Commlink-IV, Crypto Circuit HD Level 6
        This item is carried by all the Ares lines.
 
Ares Securetech Headphone
        Essence: 0.6 (0.65)             Cost: 122,000Y (163,700Y)
        Availability: 6/36hrs           Maintenance: As brand
        Street Index: 1.2               Damage Resistance: As brand
        Telephone, Commlink-VIII, Crypto Circuit HD Level 6
        This item is carried by all the Ares lines.
 
Ares BattleLink
        Essence: 1.0                    Cost: 340,000Y (442,000Y)
        Availability: 6/36hrs           Maintenance: As brand
        Street Index: 1.2               Damage Resistance: As brand
        Radio, Commlink-X, Crypto Circuit HD Level 6, Scramble Breaker HD
        Level 6
        This item is carried by all the Ares lines.
 
WATCH for more packages, brand names, and options coming your way soon.
 
Credits:
 
 
        Wordman                 lward@husc11.harvard.edu (Lester Ward)
Colt Frontline Smartlink                Zeiss Full Spectrum
Colt Commando Smartlink                 Colt Scout
Ares Stealth(tm) Smartlink              Colt Sniper
Ares Stealth Induction Datajack         Nikkon Tourister
Fuchi Bodyjacks                         Nikkon ProSystem
MCT Permanent Softlink                  RCA Vidpack
Sony XB5000                             Fuchi VI300
RCA Tridpack                            Fuchi FullTrid
Bose Voxx System                        Shiawase Filter Suite
Ares Skillman                           Ares Skillmaster
Ares Stealth(tm) Radio Suite            Ares Securetech Headphone
Ares BattleLink
 
        John Modica             via Wordman
Raineer-Crossman Heightened Reflexes
 
        Quiktek                 tmont@cerc.wvu.wvnet.edu (Todd Montgomery)
THE REST OF IT!!!!!
Brand Names
 
Volume 2 follows...........*&^%$&%#*(&^*&^.....
<<<<[ Connection Closed by System. Download interrupted.
<<<<[ Download 47% complete.



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