HDTenEightyP/NetNews huggingface dataset:
From: z_hargroveja@ccsvax.sfasu.edu
Newsgroups: alt.3d,comp.graphics
Subject: Re: Request for Human Skeletonmenu
Date: 21 Nov 92 14:00:49 CST
Organization: Stephen F. Austin State University










   
In article <38wguB1w165w@atrium1.Gwinnett.COM>, watman@atrium1.Gwinnett.COM (William A. Tolhurst) writes:
> weisen@daedalus.dcrt.nih.gov (Neil Weisenfeld) writes:
> 
>> In article 11099@informix.com, proberts@informix.com (Paul Roberts) writes:
>> > 
>> > Does my memory deceived me, or is it not the case that some place
>> > like Colorado they are digitizing a complete human body by actually
>> > cutting it into very thin slices (like 0.1 mm or something) and
>> > scanning each one optically? Presumably it must have been treated
>> > in some way to induce a kind of ultra rigor mortis ...
>> > 
>> > These seems like a wonderfully macabre project, and I'd be interested
>> > if anyone has more information about it.
>> > 
>> > Paul
>> 
>> Sorry if I'm attributing this to the wrong person, but I missed the
>> original post.
>> 
>> I remember reading about this a while ago.  I think it was early to
>> mid-80's in some geek magazine like Popular Science.  They were just
>> doing an arm then and they were slicing it with a normal deli slicer.
>> I think that the ultra rigor mortis was called frozen :-).  They were
>> taking pictures of the slices, circling the important structures with
>> colored markers, and scanning the pictures in.  I guess that color
>> scanner resolution wasn't that hot back then.
>> 
>> I'm glad to hear that someone has moved on to the rest of the body, but
>> the thought of slicing certain things makes me squeamish.
>> 
>> 
>> --Neil
>> 
> 
> I have heard of an effort called the "Visible Human" project, sponsored
> I believe by the National Library of Medicine.  The objective is to
> acquire a "normal" male and "normal" female cadaver, freezing or
> otherwise preserving them, and digitizing slices at 1/2 mm intervals, and
> from that create a 3D database for each.
> 
> Apparently one of the biggest problems is finding bodies which are
> "normal".  That is:
> 
>    Caused of death was not due to some pathology (cancer, etc).
> 
>    Cause of death was not due to trauma (gun/knife wound, etc).
> 
>    Cause of death was not old age.
> 
> I dunno, maybe a couple who died of CO poisioning?
> 
> BTW, I don't know what this project would use, but it is common to use
> something like a deli slicer or a planer/joiner to do the sectioning.
> They don't really "section" the body, rather its more like grinding away a
> layer & digitizing that view.  Try not to think of that next time you
> go to Arbys. :^*
> 
> If anyone else has more info, please post.
> 
> WATman
> 
> -- 
> William A. Tolhurst            |  watman@atrium1.gwinnett.com
> Applied Technology & Research  |
> (404) 339-6292 (voice)         |
> (404) 339-6325 (fax/data)      |
From: jsjackso@eos.ncsu.edu (JONATHAN STONE JACKSON)
Newsgroups: alt.3d
Subject: SGI board
Date: 23 Nov 92 06:28:43 GMT
Reply-To: jsjackso@eos.ncsu.edu (JONATHAN STONE JACKSON)
Organization: North Carolina State University, Project Eos
Originator: jsjackso@c00150-100lez.eos.ncsu.edu


I know this isn't the right group for this post, but I can't seem
to find another one even close. I was wondering if anyone can
enlighten me on a Silicon Graphics board. The board has written on
one edge:
 Silicon Graphics, Inc.  RV1 ASSY 030-0077  003  REVC 1987
 FAB NO. 034-0077-002

The following chips may aid in identifying the board:

Q.    Description
-     -----------------------------------------------
5     L1A3655 SG1 IMP REVB TAE8827delta 
1     L1A3692 XMAPI-REV2 TAE8828delta
3     Bt B1457KG110 RAMDAC 01 94 8813 A
2     Bt431KC 94 8834A
1     Bt438KC 86 8829B
a lot Mitsubishi M5M4C264L 84126G-15
a lot Mitsubishi M5M4C264L 842271-15

The board also has the following connectors:

Q.    Type
-     ------------------------------------------------
2     2 x 4 pin (male)
1     AMP 532903-9 8828    4 x 60 pin (female)
3     AMP 532505-1 8838    3 x 32 pin (male)
1     coax (Ethernet possibly?)

I have some specific questions in case anyone knows anything.

1. What model did this board originally come from?
2. What is this board's processing power (MFLOPS, MIPS, etc.)?
3. Is it possible to interface this board with a Macintosh IIci?
4. What is the board worth, or rather, how much should I pay for it?
5. What are the capabilities of this board?
6. Should I even bother getting the board or is it hopelessly out of date?

e-mail or post

Thanks for any info.

--Redbeard (jsjackso@eos.ncsu.edu)
Newsgroups: alt.3d
From: hjones@nyx.cs.du.edu (howard jones)
Subject: Re: Holography NOT from real object
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 20 Nov 92 11:15:34 GMT

In article <83828@ut-emx.uucp> malirath@ccwf.cc.utexas.edu (Robert Fisher
 writes:
>I can't remember where I read about it, but this summer I heard of a
>system to create holograms from computer images. It involved multiple
>exposers as the film was moving closer/further from the display screen.
>
>They were using it in conjunction with medical scanners like CAT scans
>in order to create 3D-holographic "x-rays". It was a rather laborious
>process though.
>-- 
>		===========================================
>		Robert Fisher / malirath@ccwf.cc.utexas.edu
>		===========================================



This was a first year lab project here 2 years ago. Unfortunately, the guy
whowas supervising it thought that when a laser printer said 300dpi, it
meant it could resolve 300 dots per inch. In the end, they switched to the
print-unit's phototypesetter (lots dpi), but they couldn't get much out.
Apparently, they had real problems trying to get actual circles out of
PostScript... It is a interesting concept... Holograms of non-existent
things. I'd be interested to see one, if anyone knows where I might (in
the UK or literature).

howie 

Newsgroups: alt.3d,alt.cad,osu.mac,osu.graphics
From: george@delta.ee.ufl.edu (George L)
Subject: Re: How to mail PICT images over internet??
Organization: EE Dept at UF
Date: Mon, 23 Nov 92 20:30:32 GMT

In article <I66819@math.fu-berlin.de> beck@freia.inf.tu-dresden.de writes:
>
>>I want to know how to send and recieve PICT images created by Macintosh
>>programs such as CANVAS 3.0 over internet.  Any suggestions, pointers
>>will be greately appreciated.
>
>Normally, for binary transfers, FTP should be used. If you only have mail:
>
>UUencode them. Mail them. UUdecode them. done.
>
Actually, why unnecessarily waste bandwidth?
COMPRESS them. UUencode them. Mail them. UUdecode them. UNCOMPRESS them. done.
From: halazar@media.mit.edu (Michael Halle)
Newsgroups: alt.3d
Subject: Re: 3D real-time displays
Date: 19 Nov 92 00:07:46 GMT
Organization: M.I.T. Media Laboratory



The "spinning disk/helix/light panel" displays also have the disadvantage
that they inherently cannot show occlusion (in this case, hidden surface
removal) correctly for more than one viewer position.  

This is a fundamental shortcoming, given how strong our reliance on 
occlusion is relative to stereopsis.


							Michael Halle
							MIT Media Lab
From: dwebster@ache.mad.adelaide.edu.au (David Webster)
Newsgroups: alt.3d
Subject: 3dHead anim from unc
Date: 17 Nov 1992 23:48:55 GMT
Organization: University of Adelaide, South Australia
Distribution: world
NNTP-Posting-Host: ache.mad.adelaide.edu.au
Originator: dwebster@ache.mad.adelaide.edu.au

Some months ago I grabbed a post about a 3d Head animation and a site at
North Carolina.   I have ftp'ed the program and inadvertently deleted the
instructions on what to do to get it working...   could someone (or
the author) help me out ???

Thanks in advance

David
 
Newsgroups: alt.3d
From: klein@nadia.stgt.sub.org (Alexander Klein)
Subject: 3D in Hong Kong??
Date: Mon, 23 Nov 1992 18:08:26 GMT
Organization: Stuttgart Net Systems, FRG

Hi folks,

I'll be in Hong-Kong from December 27th, 1992 to January 3rd, 
1993.

Of course I am curious to know whether there is any 3D-stuff I 
shouldn't miss while I'm there.

If you know any addresses of 3D-Cinemas, shops with 3D-items or 
companies producing 3D-items, please let me know.

Thanks a lot for your assistance.

Alex


-- 
******** 3D-MAGAZIN - Das internationale Magazin fuer die 3. Dimension ********
* Editor: Alexander Klein, Tannenbergstrasse 36, W-7000 Stuttgart 50, Germany *
* E-Mail: <klein@nadia.stgt.sub.org>, Fon +49(711)524026, Fax +49(2364)169273 *
If you actually look like your passport photo, you aren't well enough to travel
From: mbruch@amiganet.chi.il.us (Markus Bruch)
Newsgroups: alt.3d
Subject: routing??
Date: 18 Nov 92 19:23:31 GMT
Organization: Amiga Network Information Systems

hi this is a test-msg
cu
Newsgroups: alt.3d
From: fink@acf3.NYU.EDU (Howard Fink,Ed Site,83422,_)
Subject: Re: Holography NOT from real object
Organization: New York University
Date: Sat, 21 Nov 1992 20:20:00 GMT

Interestingly, in the 1968 Metropolitan Detroit Science Fair, the first
prize in Physics was just such an attempt, using an IBM 360 Model 45.
The output was a 60 x 60 grid, of zeroes.  The program didn't work, but
the attempt (and programming) was rewarded.  An actual hologram was
produced using photographic means, and the student wrote a program to
model the process.  Don't know the name of the student or what he's
doing now.  (I snared the first prize in Mathematics and Computers that
year, and we all went on a field trip to Burroughs computer to see
computers being made ((with wire-wrap boards!)) )

Howard Fink

Newsgroups: alt.3d
From: chanson@gagme.chi.il.us (Chris Hanson)
Subject: Re: Holography NOT from real object
Originator: chanson@gagme
Organization: Gagme Public Access UNIX, Chicago, Illinois.
Date: Sat, 21 Nov 1992 06:31:51 GMT

In article <Bxx6HE.Iy3@news.cso.uiuc.edu> jem21176@uxa.cso.uiuc.edu (Jon E. Meyer) writes:
>>Since the physics of holography are known, why can't one compute a hologram?
>>In principle, it shouldn't be much more difficult than ray-tracing. Comments 
>>appreciated ... 
>> 
>>Joe Burch                         jbb@virginia.edu
>>ITC-ACS 
>>University of Virginia
>
>You could, but you have to consider computation time, and it is more
>difficult than ray tracing, you need to calculate the field of the
>interference pattern at the hologram plane.  Also, when you print out
>the result, it's easy to get enough resolution, just make it bigger.
>Reducing it to a size that's comparable to a visible wavelength is
>another problem altogether.  Some use e-beam lithography to accomplish
>this, but that gets expensive.  So it's not around the corner for the
>average Joe, but many people at universities and research labs are doing
>it, cause they have more $$ than individuals.
>
>jon meyer
>univ. of illinois

On the contrary, it is available to the average Joe.  I don't know how
many people I've pointed to this article, but check out
"Computer-Generated Holographic Images" by Dale Nassar in Issue 14
(April/May '90) of _Circuit Cellar INK_.  It presents examples of
simple holograms that are PLOTTED ON THE SCREEN and PHOTOGRAPHED and
then viewed as full holograms.  The example programs are in QuickBASIC
for a PC; one of the examples takes 12 hours to plot on a 320x240 VGA
screen on a 286/12MHz with 287 math chip.  Considering as most people
that want to do 3D have 386's with 387's or 486's...  Also, you might
want to check out "Letters to the Editor" and "ConnecTime" in Issue 16
(Aug/Sep '90) of the same magazine... more info in there.  I hope I've
helped.

TTFN,
Chris


-- 
=============================================================================
chanson@gagme.chi.il.us | "People are mostly stupid and hateful and cruel to
Chris Hanson            | one another but--hell; let's save the world's a*
Identify the quote! ->  | anyway.  It's better than being bored." -- Rook
=============================================================================
Newsgroups: alt.3d
From: timk@meaddata.com (Tim Klein)
Subject: Re: Wanted: Nu3DVue address/catalog
Organization: Mead Data Central, Dayton OH
Date: Thu, 19 Nov 1992 15:12:16 GMT

In article <1efjc2INNbb8@darkstar.UCSC.EDU>, andy@cse.ucsc.edu (Andy John) writes:
|> Hello,
|>   I was wondering if anyone has Nu3DVue's address and/or a catalog from
|>   there. This is a small company that makes high quality stereo pair
|>   glasses (mirrors).


They also make a beam splitter for use with standard home video cameras.

nu 3-D vu Co.
71 East 28th Ave.
Eugene, OR  97405
U.S.A.
Newsgroups: alt.3d
From: tmk@mayo.edu (Tom Kinter)
Subject: Re: 3dHead anim from unc
Reply-To: tmk@mayo.edu
Organization: Mayo Clinic/Foundation Rochester MN Campus
Date: Wed, 18 Nov 92 20:34:40 GMT

Dave,
  Here goes:
Installation Instructions for the Chapel Hill Volume Rendering Test Dataset,
                                Volume I
 
The Chapel Hill Volume Rendering Test Dataset, Volume I is available in two
different formats.  The files on the tape were written from a DEC
VAX computer using either the UNIX file copy command ``dd'' or the
UNIX ``tar'' command.  Each file is separated by a tape mark and there
are two tape marks at the end.  Total block size is 8192 bytes written
at 1600 bpi.  You should find the following files on the tape:

Announcement
Installation Instructions, CH01 (This document).
Head data
Head data information article
Knee data
Knee data information article
HIPIP data
HIPIP information article
SOD data
SOD histogram
SOD information article

These are the instructions you should use to install your tape, depending
on what type of format you've received.

Using the ``dd'' command:  Users of systems other than VAXes will
probably have to reverse the bytes of the binary files.  Users of UNIX
systems can read the files with dd if =/dev/nrmt0 of=disk_file_name ibs=8k
[conv=swap] dev/nrmt0 being the no-rewind device on the machine.  The 
optional last field will cause automatic byte swapping.

Using the ``tar'' command:  Users of UNIX systems can read the files
with tar xvf /dev/nrmt0 with /dev/nrmt0 being the no-rewind device on
on the machine.

To read over the tape marks:  Use mt -f /dev/nrmt0 fsf 1.

We do not object to your further distributing these datasets, but we
request that full acknowledgement of the source of the data accompany
such distribution.  If you're going to send a dataset to somebody, please
also send the accompanying information file.  
 
We ask that you report any problems or enhancements to the following
address:

Pamela M. Payne
Mail:SoftLab Coordinator
SoftLab Software Systems Laboratory
University of North Carolina
Department of Computer Science
CB# 3175, 351 Sitterson Hall
Chapel Hill, NC  27599-3175
Phone:(919) 962-1775
Electronic Mail:softlab@cs.unc.edu


---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  Tom Kinter - tmk@mayo.edu
    Ultrasound Research Lab
    Mayo Clinic Foundation
    200 First St. SW, Rochester, Minnesota 55905
    (507)284-4981
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Newsgroups: alt.3d
From: arthurs@UPEI.CA (Hal Arthurs)
Subject: 3d-studio
Organization: University of Prince Edward Island, CANADA
Date: Thu, 19 Nov 1992 17:50:20 GMT

Is there anyone out there who could answer some questions on a specific 
problem in 3D Studio (Autodesk)?

I have a multi-part, heirarchically linked, animated object.  I know how to 
duplicate this beast (clone you might say), however my problem is a little 
more complicated.  What I have are several objects with the same number of 
parts.  Onto each of these I have a dozen different "movements" which I 
would like to apply or duplicate.

HOW DO I APPLY DOZENS OF DIFFERENT MOVEMENTS TO MANY OBJECTS?
From: andy@cse.ucsc.edu (Andy John)
Newsgroups: alt.3d
Subject: Wanted: Nu3DVue address/catalog
Date: 19 Nov 92 08:30:58 GMT
Organization: University of California, Santa Cruz (CE/CIS Boards)
NNTP-Posting-Host: arapaho.ucsc.edu

Hello,
  I was wondering if anyone has Nu3DVue's address and/or a catalog from
  there. This is a small company that makes high quality stereo pair
  glasses (mirrors).
  If anyone has information about this, please email me.

  Andy

  ps. Hi Sherman!
Xref: sparky alt.3d:1553 alt.cad:429
From: edgar@function.mps.ohio-state.edu (Gerald Edgar)
Newsgroups: alt.3d,alt.cad,osu.mac,osu.graphics
Subject: Re: How to mail PICT images over internet??
Date: 23 Nov 1992 08:26:02 -0500
Organization: The Ohio State University, Dept. of Math.
NNTP-Posting-Host: function.mps.ohio-state.edu

In article <1992Nov23.035528.3088@magnus.acs.ohio-state.edu> mparanan@magnus.acs.ohio-state.edu (Muralidhar Paranandi) writes:
>Hi:
>
>I am not sure if this is the right news group to post this question.
>I want to know how to send and recieve PICT images created by Macintosh
>programs such as CANVAS 3.0 over internet.  Any suggestions, pointers
>will be greately appreciated.
>

If the recipient also uses a Mac, the usual thing is to use Binhex format.
To save space, you could compress it first, with Stuffit or CompactPro.
Stuffit (at least) also has a menu option to do the Binhex encoding.

If the recipient does not use a Mac, save the file in a format he can read
(such as GIF or JPEG) and uuencode the result.
-- 
  Gerald A. Edgar                Internet:  edgar@mps.ohio-state.edu
  Department of Mathematics      Bitnet:    EDGAR@OHSTPY
  The Ohio State University      telephone: 614-292-0395 (Office)
  Columbus, OH 43210             -292-4975 (Math. Dept.) -292-1479 (Dept. Fax)
From: faith@amiganet.chi.il.us (Fred Drummand)
Newsgroups: alt.3d
Subject: Re: Hologram Video Game
Date: 19 Nov 92 05:14:28 GMT
Organization: Amiga Network Information Systems

In article <1992Nov12.024056.27379@coe.montana.edu>, ender@cs.montana.edu
(Jacob Cormier) writes:
>Has anyone else seen the hologram video game at the arcades?  It is of the
same
>type as Cliff Hanger, Space Ace, and Dragons Lair.  Its called Time Traveller,
>and you play a cowboy that somehow got chosen as the
DefenderOfTheUniverse(tm),
>and you go through a bunch of scenes where every once in a while you have to
>make a decision as to what to do, like fire your gun, or jump over a laser
beam.
>
>It was filmed with live actors and has real voices in it.  It even has special
>effects, so someone knows how to manipulate the 3D film.
>
>----------------------------------------------------------------------------
---
>
>Jake Cormier | Poncho Magoo's, the worlds only Irish-Mexican | No,  I don't
know
>
>ender@caesar.cs.montana.edu    |   restaurant, located in    | what kind of
food
>
>oususajc@trex.oscs.montana.edu |  scenic Kalispell, Montana  | they really
serve
>


Yeah ! I Saw that Game! Its awesome, It COst A Buck! But it was cool!

Fred Drummand
Collumbia College
Graphic Arts Major
From: malirath@ccwf.cc.utexas.edu (Robert Fisher)
Newsgroups: alt.3d
Subject: Holography NOT from real object
Date: 17 Nov 92 19:18:21 GMT
Reply-To: malirath@ccwf.cc.utexas.edu (Robert Fisher)
Organization: The University of Texas at Austin, Austin TX
Originator: malirath@dopey.cc.utexas.edu

I can't remember where I read about it, but this summer I heard of a
system to create holograms from computer images. It involved multiple
exposers as the film was moving closer/further from the display screen.

They were using it in conjunction with medical scanners like CAT scans
in order to create 3D-holographic "x-rays". It was a rather laborious
process though.
-- 
		===========================================
		Robert Fisher / malirath@ccwf.cc.utexas.edu
		===========================================
From: salm@festival.ed.ac.uk (J C Salmon)
Newsgroups: alt.3d
Subject: Re: Hologram Video Game
Date: 20 Nov 92 00:05:17 GMT

faith@amiganet.chi.il.us (Fred Drummand) writes:
>>It was filmed with live actors and has real voices in it. It even has special
>>effects, so someone knows how to manipulate the 3D film.
>>Jake Cormier | Poncho Magoo's, the worlds only Irish-Mexican | No,  I don't

>Yeah ! I Saw that Game! Its awesome, It COst A Buck! But it was cool!
>Fred Drummand

Well, its 5 to midnight, and I'm skiving off writing a lecture that I
have to give tomorrow, but here's my \pounds0.02 (tuppence) worth.

Time traveller is unbelievably naff. It's not holographic and only
apparently 3D. Careful examination of the machine reveals a spherical
mirror, and if you stick your head in to the space where the image
appears and look downwards you find a perfectly ordinary monitor. The
apparent 3D effect is purely an illusion. There can be no movement of
the objects in the z-direction with respect to any of the other
objects. In effect, the game is purely 2D.

Once this is appreciated, the game turns into an extremely mediocre
laserdisc game, and (IMHO) practically unplayable to boot. 50p a hot
is a waste, and as for a buck, now worth something like 70p, forget
it.

Right, having blasted the game into oblivion, I might also add that I
did play the game a few times before I worked out how it was done and
how abysmal it actually was.

Salm
(Jonathan Salmon)
Department of Mechanical Engineering
The University of Edinburgh
Scotland
Xref: sparky alt.3d:1524 comp.graphics:12045
From: gln@iti.org (Glen Niebur)
Newsgroups: alt.3d,comp.graphics
Subject: Re: Request for Human Skeleton
Date: 18 Nov 92 12:45:10 GMT
Organization: Mayo Foundation, Rochester MN. Campus

In <1992Nov17.180708.2170@alw.nih.gov> weisen@daedalus.dcrt.nih.gov (Neil Weisenfeld) writes:

>In article 11099@informix.com, proberts@informix.com (Paul Roberts) writes:
>> 
>> Does my memory deceived me, or is it not the case that some place
>> like Colorado they are digitizing a complete human body by actually
>> cutting it into very thin slices (like 0.1 mm or something) and
>> scanning each one optically? Presumably it must have been treated
>> in some way to induce a kind of ultra rigor mortis ...
>> 
>> These seems like a wonderfully macabre project, and I'd be interested
>> if anyone has more information about it.
>> 
>> Paul

>Sorry if I'm attributing this to the wrong person, but I missed the
>original post.

>I remember reading about this a while ago.  I think it was early to
>mid-80's in some geek magazine like Popular Science.  They were just
>doing an arm then and they were slicing it with a normal deli slicer.
>I think that the ultra rigor mortis was called frozen :-).  They were
>taking pictures of the slices, circling the important structures with
>colored markers, and scanning the pictures in.  I guess that color
>scanner resolution wasn't that hot back then.

>I'm glad to hear that someone has moved on to the rest of the body, but
>the thought of slicing certain things makes me squeamish.

Since this was one in our laboratory (although years before i got here),
i thought i'd shed a little light.

The purpose behind this was not to digitize the body parts or scan them
into a computer, but to determine the center of gravity of the body and of
each of its limbs.  Although it has been criticized as morbid and wasteful,
the data has been used and cited hundreds of times since.

Yes the body was frozen, and each limb was cut into slices about 1" thick
the slices were measured and weighed, and the center of gravity and density
of each was determined.

Incidently, the same investigator, Dr. Edmund Chao, has recently begun a
project which is probably more related to the original post (although i
missed it).  CT scans of a human cadaver were done at 1.5 mm intervals from
head to toe.  This data has not yet been processed into anything useful yet,
and is currently filling about 1 GB of disk space.

Please don't ask for information, the project is no longer in our lab.  It
is somewhere between John's Hopkins University and Iowa State University.
It is unlikely that it will be in the public domain for some time if ever.

--
Glen Niebur     | Living in a world we didn't make,
Mayo Clinic     | Living in a world that's filled with hate,
Biomechanics Lab| Living in a world where grownups break the rules.
gln@mayo.edu    |            ~Janet Jackson
Newsgroups: alt.3d,alt.cad,osu.mac,osu.graphics