HDTenEightyP/NetNews huggingface dataset:
From: awalters@quip.eecs.umich.edu (Andrew Walters)
Subject: Protector II (was Re: Intellivision)
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Wed, 6 Jan 1993 03:20:08 GMT

Robert A. Zawarski writes:
> (Intellivision stuff deleted)
>
>  On a seperate note: Classic Atari 800
>    ...
>    5. What was the one where you flew people to safety before the
>       alien ship dropped them in volcano?
>

Unless there is another game where the alien ship drops people in a
volcano, you're talking about Protector II.  This question was asked
almost a month ago, but I couldn't remember the title until I visited
my folks over Christmas and looked through my old games.  Our Atari 400
is still on a desk in my parents' family room, right next to the 800XL
we convinced my dad we needed (because it had a keyboard).  A Nintendo
sits between them, but the 400 gets more use.

--------------------------------------------------------------------
 Andy J. Walters                          (awalters@eecs.umich.edu)
--------------------------------------------------------------------



Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: glover@casbah.acns.nwu.edu (Eric Glover)
Subject: Re: Biggest Flash in the Pan
Organization: Northwestern University, Evanston Illinois.
Date: Thu, 7 Jan 1993 08:59:27 GMT

Had to be Dragon's Lair.  --The game that launched and *crash* lnaded the
Lase age of video games. It was great to watch but really stupid, and it
set the stage for even more lock step, do this or die in this order, pay
for for more cartoon games.

Dumb. Dumb. DUMB.
And people paid 50 cents a pop for this crap and studios everywhere tried
their hardest to bring out Lasers as fast as they could carve them Atari's
firefox, Bally [I think] Bega's Battle and a whole host of crap.

The only two lasers that were worth anything were Mach 3, a lame but okay
game and StarRider a nice idea, just way too expenisve game.


Newsgroups: alt.games.video.classic
From: millerje@CS.ColoState.EDU (Jeff Miller)
Subject: Re: Crazy Climber
Date: Fri, 08 Jan 1993 00:08:52 GMT
Organization: Colorado State University, Computer Science Department

In article <1ii23mINNnmg@titan.ucc.umass.edu> donovan@titan.ucc.umass.edu (Sean Donovan) writes:
>Does anyone remember this game?  It was my all-time favorite.  You maneuvered a
>man up the side of a building and had to dodge flowerpots, closing windows,
>birds, etc.

Absolutely!  My #1 all time favorite game.  I haven't seen it in an arcade
in about 4 yrs though...

Remember, you aren't dodging birds, but eggs (droppings???)... I think the game
only had 4 levels but is still a classic.  Will there ever be a CCII?


-- 
 _____________________________________________________________________________
|                                                                             |
| "Nuke the unborn gay whales!" |  millerje@cs.colostate.edu  |  Jeff Miller  |
|_____________________________________________________________________________|
Newsgroups: alt.games.video.classic
Subject: Snes Question...Sim City
From: pyro@vax1.mankato.msus.edu
Date: 5 Jan 93 17:03:21 -0600
Organization: Mankato State University

Snes Question on Sim City...anyone know the code to get max money on it...I
know it has something to do with the budget...thanks in advance...
Xref: sparky alt.games.video.classic:1356 rec.games.video.arcade:10102
From: dean@xocolatl.com (Dean Dierschow)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Biggest Flash in the Pan
Date: Tue, 12 Jan 93 07:45:04 PST
Reply-To: dean@xocolatl.com
Organization: Amethyst Systems, Fremont, CA

fox@rei.com (Fuzzy Fox) writes:
-> ...I have always felt that
-> the Atari coin-op Tetris game was better than any home-game version I
-> have played (and I have played a lot of them!).  Yes, there *is* a
-> difference.

Have you played the Tengen Tetris for NES (the Banned Cartridge)?  Since
it is put out by the same people, it is probably very similar.  I think
it is the best home version of the game I have ever seen.  I recently
saw a shrink-wrap copy of the game for $150 at a store near here.  I'm glad
I got mine when I did!


  |\    +------------------------------------------------------------
 _|_|_  | Dean Dierschow          Reply to:       work (408) 456-6528 
|_|_|_> | 3634 Congress Ct.   dean@xocolatl.com   home (510) 226-8219
  | |   | Fremont, CA 94538                       data (510) 226-6108
  |/    | "Well...It's early yet." -- Groucho Marx
Newsgroups: alt.games.video.classic
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Gimme Adam info!
Organization: University of Maryland, College Park
Date: Sat, 9 Jan 1993 07:26:22 GMT

First of all, please don't snicker.

Now that I've acquired a Colecovision, I'm wondering about the Adam;
I saw one at a Farmer's Market for a good price, and I'm thinking 
about getting it.

But I need my memory refreshed.  What good was the Adam?  I distinctly
recall games that worked with the Adam but not the Colecovision alone;
were they good?  Were they decent, at least?

I don't really care about languages or utilities for the Adam;  I don't
intend to use it as a personal computer.  Except, maybe, to program 
Colecovision games.  Was it possible to store things on that silly
tape drive?  (For that matter, does the tape drive use ordinary cassettes?)

Let me know what you thought the Adam was good for;  I don't need to hear
what's wrong with it.  That's all obvious.  :-)
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
Xref: sparky alt.games.video.classic:1306 rec.games.video.arcade:10031
From: jason@ab20.larc.nasa.gov (Jason Austin)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Biggest Flash in the Pan
Date: 8 Jan 93 14:52:21
Organization: NASA Langley Research Center, Hampton, VA
	<7JAN93.07571026@vax.clarku.edu>
	<1993Jan7.085927.13981@news.acns.nwu.edu> <C0Hx6z.JMz@CAM.ORG>
Reply-To: Jason C. Austin <j.c.austin@larc.nasa.gov>
NNTP-Posting-Host: ab20.larc.nasa.gov
In-reply-to: emru@CAM.ORG's message of 7 Jan 93 18:11:21 GMT

glover@casbah.acns.nwu.edu (Eric Glover) writes:
>Had to be Dragon's Lair.  --The game that launched and *crash* lnaded the
>Lase age of video games. It was great to watch but really stupid, and it
>set the stage for even more lock step, do this or die in this order, pay
>for for more cartoon games.

	It may have been different where you lived, but Dragon's Lair
was a smash hit here and for months there were long lines to get to
the machine.  I remember several arcade owners restricting each person
to a few plays before the next person could get in.  I even remember
seeing a story on the networks news about it.  I found and played
Dragon's Lair games at many places long after the initial success, and
a lot of them were removed to due to hardware problems rather than
lack of popularity.  It was a game of memory and reflexes and much
more fun than all the run around a shoot things games that are out
now.
--
Jason C. Austin
j.c.austin@larc.nasa.gov
From: boutell@isis.cshl.org (Tom Boutell)
Newsgroups: alt.games.video.classic
Subject: Re: Intellivision Lust
Date: 5 Jan 93 14:45:02 GMT
Organization: Cold Spring Harbor Labs

In article <1993Jan4.230631.10500@qualcomm.com> medwards@qualcom.qualcomm.com (Matt Edwards) writes:
>BTW, was Utopia the coolest game, or what?  I loved when two hurricanes
>would come through and wipe out my friends island and leave mine 
>untouched.  heh heh heh

Utopia was a game sleepless nights were made of.

Gabe and I would sit in the attic of his grandmother's house with a three-
liter bottle of coke* (three liter bottles were a new thing then), a
bag of O'Grady's au gratin potato chips, and Utopia.

We got so bloody good at it that the game finally deteriorated to sitting
there with our fingers on the insurgency and fort buttons 
waiting for a hurricane to come by and "spang" one of the other player's
forts-the only thing that could change the situation. How we
wished for battleships and carrier assault groups! Sigh. Those were the days.

-T

* I'd go into diabetic shock in a minute if I tried it now

-- 
Tom Boutell, boutell@cshl.org

Clausthaler is the best non - alcoholic beer in the known universe.
From: dean@xocolatl.com (Dean Dierschow)
Newsgroups: alt.games.video.classic
Subject: Re: Send Me Your Lists!
Date: Tue, 12 Jan 93 00:15:48 PST
Reply-To: dean@xocolatl.com
Organization: Amethyst Systems, Fremont, CA

jdelisle@udel.edu (J. G. Delisle) writes:
-> 	Do you want only cartridge information for the home computers, or
-> do you want a list of games on cassette or disk? Many of the games (for the
-> C-64) had a lot of overlap -- games available on both cartridge and disk.
-> Do you want info on these too?

No, I am only collecting lists of cartridges -- no disks or tapes.

At this time, I am _not_ sending out copies of my lists to people who are not
sending me theirs!  Please don't ask.  When I have these lists in good shape,
I will be putting them up on a mail server and posting instructions on how
to get them.  Until then, please bear with me.

I am looking for a list of games for the APF 1000.  Also, any other machine
not listed in the previous list.  Anyone?

Dean


  |\    +------------------------------------------------------------
 _|_|_  | Dean Dierschow          Reply to:       work (408) 456-6528 
|_|_|_> | 3634 Congress Ct.   dean@xocolatl.com   home (510) 226-8219
  | |   | Fremont, CA 94538                       data (510) 226-6108
  |/    | "Well...It's early yet." -- Groucho Marx
Newsgroups: alt.games.video.classic
From: d92-foh@oddjob.nada.kth.se (Fredrik hrstrm)
Subject: HELP!! anybody played Return to Pirate's Isle on the TI99/4A????
Summary: Help wanted for the TI game Return to Pirate's Isle.
Keywords: ti game
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Mon, 4 Jan 1993 20:14:16 GMT

My TI is nowadays put in a drawer. I have only two game modules,
Tunnels of Doom and Return to Pirate's Isle. I have never solved 
Return to Pirate's Isle. I have tried everything (not all, obviously) even
looked into the module with some assembler programs and extracted the
room descriptions. But still I have failed to solve it..... :-(

I have travelled out to sea and fished for treasuers. Which means I have
managed to glue those stupid lenses to the mask and some things more.

Is there someone out there who has played it? If so, please answer theese
questions:

Where is the secret room where one are supposed to put all the
treasures? (Which means I haven't scored a single point 
after 8 years of playing!) 
Can I get through the porthole after I have made the glue? 
Can I ever see the outside of the porthole without squinting? 
What should one do in the dark cave on top of the hill?
Is the flotsam and jetsam of any use? 
A little bit more concentrated "HOW SOLVE THE GAME?".

  // Fredrik   (a frustrated former TIuser)
From: kist@acsu.buffalo.edu (james e kist)
Newsgroups: alt.games.video.classic
Subject: Where is the FAQ for this group?
Date: 13 Jan 93 04:08:41 GMT
Organization: UB

Where can I find the FAQ for this group? Thanks in advance.
--Jim
From: horner@media-lab.mit.edu (Chris Horner)
Newsgroups: alt.games.video.classic
Subject: Re: Name this Atari vector game!
Date: 6 Jan 93 21:15:43 GMT
Organization: MIT Media Laboratory

>In article <1993Jan6.171812.13168@pslu1.psl.wisc.edu>, buxton@whitewater.chem.wisc.edu (buxton) writes:
>There is a game that came out about 8 or 9 years ago where you were this  
>guy that had to land on planets and set up a chain reaction for a nuclear  
>reactor.  You jumped and moved with a knob, and before each level, there  
>was this version of breakout you could play.  There were also levels where  
>you flew through a maze that you had to shoot the walls to get through.  I  
>really liked this game, but now I cannot remember the name of it.

Major Havoc

I liked this game too, but found the controls fairly awkward.
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: Jason.Price@launchpad.unc.edu (Jason Price)
Subject: Re: Worst Video Game Ever?
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 8 Jan 1993 15:29:22 GMT


>
>   As for Asteroids, I have a version for OS/2 PM that looks and plays nicely.
>(At 1024*768 on a 14" monitor, it's hard to tell it's not vector) I don't know
>the nitty gritty of Asteroids play mechanics, but apparently the author tried
>to make it as accurate as possible.
>-- 
>     Casey Barton (a guy)   cebarton@descartes.waterloo.edu   (519)725-6861

Talk about a cool Asteroids clone. "Lemmingoids" I think it was made by a
mexican programmer(not sure).  This game is setup just like asteroids, but
you shoot lemmings.  You can also change the targets from lemmings to
computers to bloody heads.  A very nice game with real good sound...


Jason P
pricej@v3.hanscom.af.mil

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: dean@xocolatl.com (Dean Dierschow)
Newsgroups: alt.games.video.classic
Subject: Send Me Your Lists!
Date: 11 Jan 93 03:45:46 GMT
Reply-To: dean@xocolatl.com
Organization: Amethyst Systems, Fremont, CA

I have been collecting lists of video game cartridges for the last several
years.  Currently my lists are somewhat uneven.  So I am requesting that other
serious collectors out there send me your lists.  (Note that my lists now
have incorporated the Amizon BBS lists.)

Here are my lists so far:


	Machine		    Number Listed	Status of List

	Atari 2600		981		Fairly complete
	Atari 5200		 94		Fairly complete
	Atari 7800		 60		Extensive
	Atari 400/800		261		Unknown
	Bally Astrocade		 47		Unknown
	Colecovision		146		Fairly complete
	Commodore c-64		  5		Just started
	Commodore vic-20	 21		Just started
	Emerson Arcadia 2001	 23		Unknown
	Fairchild 2		 28		Fairly complete
	Intellivision		112		Fairly complete
	Microvision		  7		Unknown
	Odyssey			  3		Just started
	Odyssey 2		 49		Fairly complete
	RCA Studio II		  3		Just started
	Tandy Color Computer	 39		Unknown
	Telestar Arcade		  2		Unknown
	Ti 99/4A		 75		Incomplete
	Vectrex			 42		Fairly complete
	Video Art		  7		Unknown


I would like to fill out these lists better, as well as add lists for other
systems.  I am willing to share these lists when I have been able to fill them
out better.

The information I am tracking is, mainly, Manufacturer, Title, and Product
Number (if any).

If you can help me, please send me what you can.  Thanks!

  |\    +------------------------------------------------------------
 _|_|_  | Dean Dierschow          Reply to:       work (408) 456-6528 
|_|_|_> | 3634 Congress Ct.   dean@xocolatl.com   home (510) 226-8219
  | |   | Fremont, CA 94538                       data (510) 226-6108
  |/    | "Well...It's early yet." -- Groucho Marx
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: alt.games.video.classic
Subject: A general hi
Date: 12 Jan 93 20:01:11 GMT
Organization: VA Tech CS Dept., Blacksburg, VA, USA

I'm glad that someone has made a group like this...  Classic video games are
just so much better than anything that's come out anytime recently.  (That's
one of the reasons why I solely play pinball now, unless I DO see a
"classic.")  One of my most favorite games for a long time was Gyruss, the
circular cheap Galaga ripoff.  But hey, it was fun.  One of the most original
games that I really enjoyed playing was Mappy, where you were a mouse going
through and jumping on trampolines and opening doors to kill guys with
microwaves or something.  Fun, fun game.  Anyway, long live this group.

later,
keefer
-- 
|//----------------------\\|  Do your  |My power is beyond your understanding!|
|/     Keith  Johnson     \|  eyes  a  |        - Skeletor                    |
|\CS Major--Pinball addict/|favor- PLAY|Understand MY power!                  |
|\\----------------------//| PINBALL!! |        - Jake Johansen               |
Organization: Penn State University
Date: Sun, 10 Jan 1993 14:58:06 EST
From: Tony R. Marasco <TRM900@psuvm.psu.edu>
Newsgroups: alt.games.video.classic
Subject: Re: Save the MULES!
 <1993Jan9.170324.28715@grebyn.com>

In the note,"Re: Save the MULES!",
rich@grebyn.com (Richard Lawrence) writes:
>
>MULE is being ported to the Sega Genesis, and is rumoured to be in the
>works for the IBM and other platforms as well. The original author is
>working on the new version.

This is good news!  I just hope they don't add/remove features of the old
game.  I'd settle for a port of the exact game (EGA'ish graphics & "bleep"
sound...)
-------
| Tony Marasco                 |  "Questions are a burden for others.     |
| Penn State University        |   Answers are a prison for oneself."     |
| Schuylkill Haven, PA 17976   |     - The Prisoner                       |
| trm900@psuvm.psu.edu                                                    |
Newsgroups: alt.games.video.classic,rec.games.video,misc.wanted
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: 7800 system wanted
Organization: University of Maryland, College Park
Date: Thu, 7 Jan 1993 08:24:13 GMT

In article <1993Jan5.175716.4117@zip.eecs.umich.edu> grover@emunix.emich.edu (Grover Thomas) writes:
>>    I am looking for a 7800 system (no games needed) in good working order.
>>Please reply if you have one for sale with a price.
>
>I just got a new one for Christmas.  While I won't sell mine, you can
>order them from places like Telegames USA (Mine was $49 new + shipping).
>
>Telegames USA
>222 W. First Street
>Lancaster,  TX  75146
>(???) ???-????

(214)227-7694

-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: mathers@sibelius.trl.OZ.AU (Steven Mathers)
Subject: Re: Worst Video Game Ever?
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Thu, 7 Jan 1993 21:33:06 GMT

|> >	OK, then I nominate the following lame games, all by Nintendo.  Each of
|> >these had a stupid plot, extremely basic (and repetitive sound), and all and
|> >all, after about four or five plays, they become very disinteresting.
|> >These three games are:
|> >			Donkey Kong
            ^^^^^^^^^^^

You dont like Donkey Kong???

				KILL THE HERITIC!!!!
Xref: sparky alt.games.video.classic:1231 rec.games.video.arcade:9960
From: ckalin@csd4.csd.uwm.edu (Christopher Allen Kalin)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Worst Video Game Ever?
Date: 6 Jan 1993 15:50:58 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

In article <1993Jan6.011120.29578@wam.umd.edu> rsrodger@wam.umd.edu (Yamanari) writes:

>>What was the WORST arcade game of all time?

>	I would nominate FireFox.  Laserdisc game.  visuals were too fast
>	to get any kind of look at, sound was pretty much nonexistant (a 
>	"whoosh" sound sometimes) and gameplay was "stuff in quarters
>	sit for a minute, die".

Do you mean Mach 3?  This was a GREAT LD flight game that could be done two
ways: an overhead bomber and a behind-plane fighter.  I would KILL for this
game; anyone know where to get one?

Chris Kalin
-- 
Chris Kalin-----> ckalin@csd4.csd.uwm.edu  OR  kali9806@ee.uwm.edu

Your friendly neighborhood Babbage's employee!
Newsgroups: alt.games.video.classic
From: jmfuchs@unix.amherst.edu (jesse fuchs)
Subject: New name
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL7]
Date: Sun, 10 Jan 1993 11:44:31 GMT


	Say, might it not be a bad idea to change the name of this group to
"alt.video.games.nostalgia"? There seems to be a bit of understandable 
confusion on some parts about what qualifies as classic, and since I don't
have the heart to keep yelling at people for bringing up SF2, maybe a 
name change is in order. Any comments?

						-jesse

--

"Where imagination is sucked out of children by a cathode ray nipple
 T.V. is the only wet nurse that would create a cripple
 On television, the drug of a nation
 Breeding ignorance and feeding radiation."
				-Disposable Heroes of Hiphoprisy
Xref: sparky alt.games.video.classic:1324 rec.games.video:27072
From: EDIAS@UCSVAX (EMILIANO A DIAS)
Newsgroups: alt.games.video.classic,rec.games.video
Subject: Wanted: A ColecoVision system
Date: 10 Jan 1993 19:06:12 GMT
Organization: UNIVERSITY OF MASSACHUSETTS - AMHERST
Distribution: world
NNTP-Posting-Host: phobos.ucc.umass.edu
X-News-Reader: VMS NEWS 1.24

I would like to buy a working ColecoVision system or a working 
ADAM computer system.  I'm not looking for much, basically just
a working console, but I will consider any system configuration.

Please reply to this request at "edias@delphi.com" because I
don't read this USENET group or use this account very often.

	Thanks in advance...			Tony Dias

Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: grigsby@dms.agames.com (Spiral Death Trap)
Subject: Worst Video Game Ever?
Organization: spotty, at best
Date: Tue, 5 Jan 1993 22:06:15 GMT

What was the WORST arcade game of all time?

Several categories to think about:
1) Graphics.  Should be actively unpleasant in some way.
2) Sounds.  Should be annoying at best.
3) Gameplay.  Should have none.

My nomination:  Spy Hunter II.
The graphics had the patented mid-80's Bally Shake (tm) which made it painful
to look at.  The animation was jerky and everything was really small.
The sounds: Hell.  RRRRRRRRRRRR <SCREAM> RRRRRRRRRRR <IDENTICAL SCREAM>
RRRRRRRRRR <IDENTICAL SCREAM> RRRRRRRRRRRRRR <BOOM> RRRRRRRRRR 
Game?  What game?

Please, no nominations for obscure 70`s Pong clones -- I'd like to talk about
things that had no redeeming value even at the time they were released.

// grigsby@agames.com
From: zawarski@aludra.usc.edu (Robert A. Zawarski)
Newsgroups: alt.games.video.classic
Subject: For Sale.
Summary: Game for sale.
Keywords: For Sale.
Date: 11 Jan 93 15:56:10 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Handheld: Star Wars 'Electronic Battle Command' The Game of Hyperspace
          Dogfights.' with box and instructions. $50.00
Xref: sparky alt.games.video.classic:1235 rec.games.video.arcade:9962
From: emru@CAM.ORG (Emru Townsend)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Worst Video Game Ever?
Date: 6 Jan 93 12:16:33 GMT
Organization: MegaCorp Central Complex

millerje@CS.ColoState.EDU (Jeff Miller) writes:

>Ah, but if I remember correctly, FireFox is the only videogame ever to have
>a headphone jack! (Or am I confusing it with a different game?)(


Afterburner (sit-down -- or is it G-Loc?) has a jack.
-- 
"What kind of place is this?"    | Emru Townsend  | BIX: switch
"Looks like one of them gay Arab |                | emru@cam.org
 biker sushi joints."            | (514) 932-7145 | Fido: 1:167/133
 
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: riouxp@rs6325.ecs.rpi.edu (Peter Joseph Rioux)
Subject: Re: What arcade games are you looking to buy?
Reply-To: riouxp@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Distribution: tx
Date: Tue, 12 Jan 1993 18:51:59 GMT

I just got back from christmas vacation... and over vacation, i saw a genuine space invaders ..(i thijnk) arcade game... at an antique store.... they said that it worked, and if anybody wanted to know more about it, i could tell you more... mail to:

riouxp@rpi.edu

squid... 
(having fun under the sea...