HDTenEightyP/NetNews huggingface dataset:
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Old games for today (was Re: Old games
Date: 4 Sep 92 18:16:50 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

baffoni@aludra.usc.edu (Juxtaposer) writes:
>
>	Hey, I normally stick to ST/TT games, but I'd buy a Lynx in a New York 
>minute if they came out with Sinistar (with sampled sounds - Gotta luv that 
>"RUN RUN RUN" :)

The big problem would be the 49-way joystick of the coin-op.  Sinistar on
the Atari 2600 really suffers because you can only point your ship in
eight directions (actually, it suffers in many other ways as well :-)

Sinistar is one of those games that I absolutely cannot see playing with
a joypad.

--
James Hague   
exuhag@exu.ericsson.se
Xref: sparky rec.games.video:17799 alt.games.lynx:531
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Kung Food
Date: 31 Aug 1992 19:07:29 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Aug31.165931.6657@sae.com> malay@sae.com writes:
>Seems to me that Kung Food has the "sound" and "look" and "feel" of Slime
>World - did the same programmers work on this project?

  Nope. Not in the least, at least the last time I looked.

>The graphics are very, very good!

  Yep. Too bad the gameplay is only so-so. I would have enjoyed a portable
game on the level of STREETS OF RAGE or FINAL FIGHT.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: real game controllers
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Distribution: na
Date: 2 Sep 92 09:13:29 CDT


In article <92246.012032U20565@uicvm.uic.edu>, <U20565@uicvm.uic.edu> writes:
> In article <1992Sep1.000906.10800@otto.lvsun.com>, joe@otto.lvsun.com (Joe
> Barger) says:
> >
> >        What is the deal with the home systems today I mean when you
> >        look back at the Atari 2600 you could get any type of controller
> >        you wanted (I.E. Joystick, Paddle, Steering, Trackball)
> >
> >        I would really love to see some games with dedicated steering
> >        controllers.  I loved playing Warlords with paddles and would
> >        purchase it again with the proper controller. Are all the game
> >        designers DUMB "follow the leader" make a copy of it. Shure I
> >        want copys!!!!!!!!!! but of classics not another side scroller
> >        or shooter.
> >
> >                MISSLE COMMAND  Warlords   Defender  Robotron
> >        WWF :)  All recreated with the game player in mind to give it
> >        great FEEL all the games today lack feel
> >
> >                Feel: a sensation of active control over the outcome.
> >
> >        not memorize pattern get further playback memmory pattern
> >        get further mindlessness
>
> Sure, why not rerelease a 16 bit version of PONG. Wouldn't that be exciting....
> Come on! Those games are great in our memories, leave them that way. I have
> found that once you are exposed to today's games it is very difficult to
> appreciate the games you once loved. And more than once I have foolishly
> thought that if I setup my old Commodore 128 to play some of the games I
> once had fun with, they would be just as exciting.
> 
> All I can say is the last time was just that, the LAST TIME. I'll leave those
> games in my memories.....
> 
> I agree with your point about specialized controllers. They're fun.
> Problem is that even back in the days of Colecovision, not enough games took
> advantage of the special controllers. Justifying their cost was difficult.
> The steering wheel controller for the Colecovision was probably utilized by
> one game, the one it came with. What was it called again? "Turbo?" I agree
> they're fun, but often times it is hard to justify their cost for ONE game.
> Would you buy the new CAPCOM controller to play Street Fighter 2? Just one
> of them runs $150 by reports of someone else on the net. But you can use it
> as your general controller, it's not a one game controller.
> 

I think some remade old games would be great, Warlords and Defender will always
be good games.  You are not quite right about the steering wheel for the
Colecovision.  I know of 4 games that use it (Turbo, Dukes of Hazzard, Pitstop,
1 other (can't quite remember its name you drive around and pick up crystals))
I still dig my coleco/atari 2600 out quite often as a matter of fact it is on 
my living room floor right now.

Kevin
From: buxton@offroad.chem.wisc.edu (Eric Buxton)
Newsgroups: rec.games.video
Subject: Re: Hand-held game system recommendations
Date: 23 Aug 92 22:26:49 GMT
Distribution: usa
Organization: Physical Sciences Lab, UW-Madison

In article <64487@cup.portal.com> JMoylan@cup.portal.com (John Thomas  
Moylan) writes:
> Don't waste your money on a Lynx, it is all but dead.  Most of the new  
games
> that were to have to shown up this summer have NOT shown up,  and what  
new
> ones that have shown up are EXTREMELY cheesey.
> 
> Your best bet for a nice handheld with good color graphics, and a  
probable
> long life,  good support,  and continuous supply of new games would be
> Sega's game gear.
> 
> Gameboy:  too expensive for what it is...
> 
> TurboExpress:  most of the best new games are CD...
> 
> (I own a TurboExpress, Lynx, and SNES.  I have played a Gameboy for a  
good
> length of time(a friend's),  and I have seen the Game Gear in action.   
In
> fact most of the Game Gear games come off better than the Lynx games  
with it'
> LOUSY display(Lynx)...)
Excuse me?  Lynx is "all but dead" and has a "LOUSY" display?
Just what Lynx games did you see this summer?  Rampart is awesome, Batman  
Returns is a very well done and addictive game, and Hydra is also a close  
translation to the arcade.  Definitely not cheesy games.  The Lynx does  
not have the same resolution that the GG has, but IMHO it does not matter.   
The games that I have (Klax, Warbirds, Checkered Flag, Chip's Challenge,  
Hockey, Rampart, Batman Returns) have more than adequate resolution and  
screen clarity.  Plus, the Lynx's graphics engine blows away the archaic  
Z-80 based GG.
The stores here in Madison have all greatly expanded their selections of  
Lynx games and accessories, and so I would hardly call the Lynx an "all  
but dead" system with no support.
Anyhow, just my $.02
Eric
From: matusita@ics.osaka-u.ac.jp (Makoto MATSUSHITA)
Newsgroups: rec.games.video
Subject: Re: Old games for today (was Re: Old games on
Date: 3 Sep 92 23:00:16 GMT
	<1992Sep3.133753.9004@exu.ericsson.se>
Organization: Torii Laboratory, Dept. of Information & Computer Science, Osaka
	Univ., JAPAN
In-reply-to: exuhag@exu.ericsson.se's message of 3 Sep 92 13:37:53 GMT


Here is the case in Japan,,,
(So, of course, PC-Engine is not TG16)

On 3 Sep 92 13:37:53 GMT, exuhag@exu.ericsson.se (James Hague) said:

>XEVIOUS		Nintendo Entertainment System
James> For the record, this version of Xevious is awful.

XEVIOUS is available for PC-Engine by NAMCOT.
(Named 'XEVIOUS fardlaud story'. It has 2 game mode, arcade mode and
fardlaud mode. fardlaud mode is only for this XEVIOUS)

This version of XEVIOUS is better than that for NES.

James> MARBLE MADNESS         Nintendo Entertainment System
James>                        Nintendo GameBoy
James>                        Genesis

In Japan, it is soon avaliable 'PC-Engine mouse' (I think, on October
or Novenber of 1992) and MARBLE MADNESS for PC-Engine (not released
yet. but soon available, if tengen works hard :-) can use this mouse.

--
*** MAKOTO Matsushita  <matusita@ics.osaka-u.ac.jp> ***
Dept. of Infomation and Computer Science, Osaka University, Osaka, JAPAN
Newsgroups: rec.games.video
From: wjd26997@uxa.cso.uiuc.edu (Will Despe)
Subject: Release date for TG Super CD System card
Organization: University of Illinois at Urbana
Date: Thu, 27 Aug 1992 00:38:34 GMT

I was wondering if anyone knew exactly when the Super CD system
card was coming out?

-- 
From:  	   Will Despe			|  If all you have is a hammer,
	   University of Illinois	|  then all your problems look 
Internet:  w-despe@uiuc.edu		|  like nails.... 
					|  MORAL:  Be a GE.
From: BARKAN@MAINE.MAINE.EDU
Newsgroups: rec.games.video
Subject: Zelda 3 hearts revealed
Date: 27 Aug 92 13:55:31 GMT
Organization: University of Maine System

Since I know so many people who would like to know where all of the
pieces of hearts are, I have decided to post them. Here goes!
1)Go to the lost woods via north of the fortune teller's hut. Go north.
Cut the middle bush in the 9 bushes.
2)Go to the former thieves hideout in the village (Light world.) On
the second floor, bomb the cracked wall.
3)In the northwest part of Kakariko village, there is a well. Jump down
into it. Bomb the cracked wall.
4)On the southwest part of the village, go to the house of quarreling
brothers. Bomb the wall, go through, and out. Play the maze game. The
shortcut is right below the sign, where you can jump down.
5)Go to the swamp ruins in the light world. Drain it. Go outside.
6)In the northeast corner of the desert, there is a cave. Go to the
room where the wise man is. Bomb the cracked wall.
7)West of the sanctuary, there is a pile of rocks. Dash into them.
8)Go out the west exit in the desert palace. Go down.
9)Go to Zora's falls beyond the magic shop. Look for a way onto land
between the brush.
10)Directly south of the highest cave on the west side of Death mountain,
there is a drop-off. Fall off of it. Enter the cave and follow the path.
11)Warp via the first warp tile on the dark world. Go to where the bully
and the ball is, and warp back with the mirror. You should be where a piece
of heart is. If not, try again.
12)After you have beaten Aganim, Go to the tree the lumber jacks were
sawing west of the lost woods. Dash into it.
13)At the top of the pyramid, go down the 2 staircases. Go as far west
as you can, then jump off of the ledge. You will land to the right of the
statue. Go around the corner.
14)Go to the big circle of stones where Lake Hylia is in the dark world.
Warp with the mirror.

More coming later.
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video
Subject: Re: Fist of the North Star
Date: 4 Sep 92 05:16:30 GMT
Organization: U of Arizona CS Dept, Tucson

In article <95330@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>
>It just had to happen...
>
>Fist of the North Star one-on-one fighting game is being done for the Super
>Famicom, release date sometime in late December - early January. This Street
>Fighter clone will be the second FOTNS game for the Super Famicom (the first
>is a RPG that came out a month or so ago).

If this is the same as the Fist of the North Star that I know, I hope it will
have his 'psubo' fatalities.  In the comic book, Kenshiro (main character)
could press certain spots on a persons body (psubos) and create neat deaths 
like having your head split in two, or make your joints explode.
And what's with the RPG, was it any good?

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: Re: SNES, NES, games for sale
Date: 26 Aug 92 17:43:36 GMT
Organization: Stratus Computer, Inc.

In article <gearx5u00Uh_I1XXEy@andrew.cmu.edu>, nl18+@andrew.cmu.edu (Naomi R Langer) writes:
> Help! I'm trying to get rid of some old stuff!  I have a super nintendo
> system for sale for $120.  It comes with super mario world.
> I also have a regular nintendo and eight games for $50.  These prices
> are negotiable.  If you're interested, call me at 242-5755.
> Naomi


Naomi,

It might help if you posted what the games are for the NES 
and where in the US you are so people can actually call
you if they need to.  Also, aren't new SNES systems
going for under $100 these days?


Rick

========================================================
Rick Savoia
savoia@watts.sqa.stratus.com
rsavoia@beirut.sqa.stratus.com
Rick_Savoia@vos.stratus.com

There is nothing--absolutely nothing--half so much
worth doing--as simply messing about in boats
			-- Water Rat in 
			      _The Wind in the Willows_
========================================================
Newsgroups: rec.games.video
From: szatezal@magnus.acs.ohio-state.edu (Shane M Zatezalo)
Subject: Wanted: Spiderman hints/tips for Genesis
Organization: The Ohio State University
Date: Fri, 4 Sep 1992 16:04:09 GMT

We just got the game "Spiderman" and we can't get pass
doc oc. Any hints/tips you can send my way would be appreciated.

 shane

 _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
:   Shane M. Zatezalo         : i-net> szatezal@magnus.acs.ohio-state.edu :
:   CIS Eng Ohio State        : NeXTMail>  shane@kiwi.shws.ohio-state.edu :
:GS:::: Apple II forever!! ::::::GO BUCKS!::::::: Play Lacrosse! :::::::GS:
From: "lawrence kwan" <lawrence.kwan@canrem.com>
Newsgroups: rec.games.video
Subject: parodius - excellent
Date: 2 Sep 92 18:17:51 EST
Reply-To: "lawrence kwan" <lawrence.kwan@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

In article<1992Aug24.174355.28094@noose.ecn.purdue.edu>
   brackney@author.ecn.purdue.edu (Larry J Brackney):

>TMNT - Turtles in Time is due out this week.  A fairly decent game but
>far too easy for two players.  On the whole, Konami did a great job. It
>just needs to be a tad harder. I'm hooked on Parodius though!  How many
>levels does this game have?!?!  It just keeps on going, and about the
>time I think I've seen it all - something even more bizarre happens.

Parodius has 11 stages altogether. I also found it difficult to keep
track of which stage I was in, because there was no gap between each
stage.

It was a thoroughly enjoyable game; and it is one of the few shooters
I would play over and over again.  I am still discovering things I
have missed earlier - did you notice the nice sculpture hidden behind
those colourful candy-like barrier in stage 3?  Unfortunately, there
were some jokes written in Japanese which I could not understand.

The music was impressive too; the familiar tunes arranged in "Hooked on
Classic" style was extremely well done.
At the easy level, you can just relax listening to the music, admiring
the graphics and trying to catch all the hilarious characters.
At the difficult level, you have one very tough shooter.  Although the
option menu offered only 7 difficulty setting, there are actually
9 levels altogether.

I wonder when the SNES version would be out. The PC-Engine Parodius has
been out for quite a while already, and there is still no sign of the
TG-16 version.  Is the delay just due to some translation which needs
to be done ?  I hope Konami would leave it unedited.

All SNES/SFC owners have to try out this game; you'll love it just like
I do.


--
Lawrence
lawrence.kwan@canrem.com
--
---
  DeLuxe 1.25 #12199  
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: lkvarda@sgi.com (Lisa Kvarda)
Newsgroups: rec.games.video
Subject: Re: Sonic 2 ??
Date: 26 Aug 92 16:59:52 GMT
Organization: Silicon Graphics, Inc.

fox@rei.com (Fuzzy Fox) writes:
>What's this I hear about a newer version of Sonic the Hedgehog coming
>out soon?

A local video game store said Sonic 2 would be available in November.


Lisa
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: real game controllers
Date: 2 Sep 92 16:58:34 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

In article 012032U20565@uicvm.uic.edu, U20565@uicvm.uic.edu () writes:
>
>Sure, why not rerelease a 16 bit version of PONG. Wouldn't that be exciting....
>Come on! Those games are great in our memories, leave them that way. I have
>found that once you are exposed to today's games it is very difficult to
>appreciate the games you once loved. And more than once I have foolishly
>thought that if I setup my old Commodore 128 to play some of the games I
>once had fun with, they would be just as exciting.

Some of it is nostalgia, some of it isn't.  Games which were originally
popular solely because of technical reasons (great graphics, innovative
sound, first game of it's type, etc.) don't hold up well over time.
Not too many people want to play Pong or Night Driver or Galaxian any more, 
though they were all popular and innovative games.

But _old_ cannot be equated with _bad_.  A good many old games still hold
up very well today:  Stargate, Marble Madness, Xevious, and Robotron, for
example.  These games have very well-designed *gameplay*, something which
is not as fleeting as state-of-the-art graphics and sound.  Graphically,
these games really aren't bad anyway.  The jump from Xevious to Street Fighter 
II is a small one, technologically speaking.

Remember too that your tastes can change over time.  The really boring and
repetitive game you played when you were twelve may not keep a 20-year old
entertained.  How many college students are dying to see "3 Ninjas"?

I'll also add that there is no magic behind the term "16-bits."  It is
irrelevant in terms of gameplay and game balance.

[Opinion time:  I *do* think that there has been a decline in video game
quality in recent years.  Technological aspects (parallax scrolling, digitized
sound, hardware scaling, cartridge size, etc.) are considered more important
than the overall fun factor and way the game plays.  Skill has been dumped
in favor of instant, mindless gratification.  Games are designed to be "solved"
with finality.  Most games are the result of market research and attempts to
cash in on other successes--there's no individuality and "soul."  And so on.  
I'll stop now :-]

--
James Hague   
exuhag@exu.ericsson.se
Organization: Penn State University
Date: Sun, 30 Aug 1992 10:54:12 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Recommendations for good SNES shooters?

     So far, the best shooter I've played for the SNES is UN Squadron.


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
------------------ The Emmer Arcade:  Amiga, Genesis, SNES --------------------
Newsgroups: rec.games.video,alt.games.lynx
From: jyoung@nyx.cs.du.edu (Jeff Young)
Subject: Re: Atari Corp. posts another loss
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 2 Sep 92 07:43:24 GMT

In article <1992Sep1.173006.29024@ntg.com> slandrum@ntg.com (Stephen H. Landrum) writes:
>It was announced last week that Atari Corp. lost over $40,000,000 for
>the second quarter.  First quarter losses were $14,000,000.

In amiga.advocacy group person post news too but when Atari INCREASES
spending for ads in magazine, Star Trek, Batman movie..and investment
payoffs from Lynx and R&D for Falcon and Jaguar comes in near future
then it is good!  Atari is selling $799 Falcons (68030, 32 mhz DSP,
SCSI 2, 16 bit true color, video overlay, MIDI) in America soon so
future looking better.

>
>Atari Corp. is the maker of home computers and game consoles, not to
>be confused with Atari Games (maker of coin-op games).

Thanks to Atari Games Tengen for STEEL TALONS for Lynx!!!!
From: drand@spinner.osf.org (Douglas Rand)
Newsgroups: rec.games.video
Subject: Re: ? Digitized Speech on SNES?
Date: 2 Sep 92 21:45:06 GMT
	<87741@netnews.upenn.edu>
Organization: Open Software Foundation

In article <87741@netnews.upenn.edu> din@gradient.cis.upenn.edu (Clarence Din) writes:

   Isn't SF2 supposedly 12 megabits, which is 3 megaBYTES?

Ding. No  12/8 = 3/2 = 1.5 megabytes.
--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
From: stevela@beach.csulb.edu (Steve La)
Newsgroups: rec.games.video
Subject: Re: SF2 backgrounds?
Date: 2 Sep 92 22:13:55 GMT
	<17p486INNlq3@agate.berkeley.edu>
Organization: Cal State Long Beach

In article <17p486INNlq3@agate.berkeley.edu> tyf@ocf.berkeley.edu (Tin Yau
Fung) writes:
>   For Ryu
>	   Fu Ri Ka San
>
>	   It's a poem from medieval Japan.
>	   Fu = Wind
>	   Rin= Tree
>	   ka = Fire
>	   San= Mountain
>
>	   As I remember, together they mean something like this :
>	   Fast as wind,
>	   Smooth as tree,
>	   Unmovable as mountain,
>	   attack like fire.
--
Those four words: Wind, Tree, Fire, and Mountain is correct...well very close.
Actually, then you combine two 'tree' symbols in Chinese, it means Forest.
Chinese characters are kinda neat, it means one thing by itself, but when you
combine the word with other word, it can be total different meaning.  

    Fu (wind) + Lin (forest) is a name/place (maybe pronounce "fulin")
    Ka (fire) + San (mountain) = volcano

which I thought it indicates the location of the fight, but it might be
something else in Japanese...

-Steve
  ___   _____   ____   _  _   ____       _       __           Steve La     
/ ___) (_   _) | ___) | || | | ___)     | |     /  \       Network Manager 
\__  \   | |   | _)_  | || | | _)_      | |__  | || |     stevela@csulb.edu
(____/   |_|   |____)  \__/  |____)     |____) |_||_|      (310) 985-4750  
CALSTATE UNIVERSITY LONG BEACH, 1250 Bellflower Blvd. Long Beach, CA  90840
Newsgroups: rec.games.video
From: asantaan@nyx.cs.du.edu (A.J. Santa Ana)
Subject: fistof the North star
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: usa
Date: Fri, 4 Sep 92 00:42:47 GMT


 
Have any of you figured out how to break the code for Fist of the
Northstar Gameboy game?  I have.  Mail me and I'll tell you.
From: gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C)
Newsgroups: rec.games.video
Subject: Re: [SNES/SF] Games for Sale
Date: 30 Aug 92 23:14:34 GMT
Distribution: usa
Organization: Georgia Institute of Technology

In <1992Aug30.201451.21011@hubcap.clemson.edu> rwberry@hubcap.clemson.edu (Robert W Berry) writes:

>rnakhwa@us.oracle.com (Rajesh Nakhwa) writes:

>>SF to SNES adaptor (allows you to play SF cartridges on a SNES) - $9.95 obo.

>Huh?  Is this thing for real?  Does SF= 8-bit Nintendo?  I have a bunch
>of cartidges I'd like to play again, but I'd like to sell my old
>Nintendo.  How well does it work?

No, a SF is a Super Famicom, a Japanese Super Nintendo. It uses a slightly
different shape cartridge, therefore you need an adaptor to use SF games
on a SNES, or you can do some plastic surgery.

Jeff


Newsgroups: rec.games.video
From: tracyb@bnr.ca (Tracy Blomquist)
Subject:   ? Digitized Speech on SNES?
Reply-To: tracyb@bnr.ca
Organization: Bell Northern Research
Date: Wed, 2 Sep 1992 13:59:34 GMT

Hi, I'm thinking about buying a S-NES.

Do any current S-NES games provide digitized speech?
A few games for PCs (e.g., Wing Commander II, Leisure Suit
Larry 5) provide speech.  It really adds to the entertainment
value of a game.

-- 
,----------------------,------------------------.---------------------,
| Karl Tracy Blomquist | E-MAIL: tracyb@bnr.ca  | Fax: 1-613-765-4018 |
| P.S.C. Consultant    | ENVOY: T.BLOMQUIST     | Ph:  1-613-765-4886 |
`----------------------'------------------------'---------------------'
| Bell-Northern Research, P.O.Box 3511, Stn C, Ottawa, Ont., K1Y-4H7  |
`---------------------------------------------------------------------'
Xref: sparky rec.games.video:18025 misc.forsale:25321 misc.forsale.computers:32068 comp.sys.atari.8bit:4517