HDTenEightyP/NetNews huggingface dataset:
From: mchriste@bigbird.cs.ohiou.edu (Matthew Christensen)
Newsgroups: comp.sys.mac.games
Subject: Games for sale...
Date: 6 Jan 93 18:18:38 GMT
Distribution: comp.sys.mac.games
Organization: Ohio University CS Dept., Athens

FOR SALE:

	Indiana Jones and the Fate of Atlantis - $30
	Monkey Island 2 - LeChuck's Revenge - $30

I also have Star Trek the Screen Saver for sale - $25

All prices include shipping.

Thanks,

-Matt
Newsgroups: comp.sys.mac.games
From: holmes@cs.dal.ca (Ray Holmes)
Subject: Re: DQoK What the %&*$ do I do now????
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Tue, 5 Jan 1993 13:31:33 GMT

In article <8325@news.duke.edu> jwang@phy.duke.edu (James Wang) writes:
>
>well, how about a hint for those of us who haven't completed the oracle
>yet.  i've been combing the catacombs forever and thought i'd covered
>everything, but i only have 4 pieces (out of 5??) of the oracle.
>

	There is a secret trapdoor in the main room (not far from the
statue). ONLY a THIEF can find it!!!!

-Ray
Newsgroups: comp.sys.mac.games
From: bizarre@leland.Stanford.EDU (Bruce Templeton)
Subject: Anyone have the lemmings codes?
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 6 Jan 93 07:51:54 GMT

The subject says it all, has anyone copied down all the lemmings codes?
Thanks

-bruce

-- 
|*Bruce Templeton			     		  ______________    *|
|*bizarre@leland				 DFOTB  /______________/|  *|
|*Disclaimer:  The statements above reflect the 	|  o   o   o  | |  *|
|*opinions of virtually everyone I have ever met.	|_____________|/   *|
Newsgroups: comp.sys.mac.games
From: kjt001@dunix.drake.edu (Devil Bunny!)
Subject: Ok, then, Help me get started writing Mac Games!
Organization: Drake University, Des Moines, Iowa, USA
Date: Tue, 12 Jan 1993 02:33:56 GMT

What's the best method to get started in writing on the mac?  Here's
what I know so far:

-	Pascal
-	C
-	Some Object-oriented stuff (from coding in LP-muds)

And this is what I have so far:
-	Think Pascal 3
-	Think C 4
-	Inside Mac 1-4,6
-	First book in 'toolbox' series

I tried to work with the think class libraries, but I was so
overwhelmed.  They don't give much for documentation with it, and I
couldn't figure out what to do, and what goes where.

Where should I begin?


-- 
|   Kevin Tieskoetter    kjt001@acad.drake.edu  kjt001@dunix.drake.edu    |
|                               Drake University
|          Des Moines, IA...Where men are men, women are scarce,          |
|                       And sheep are nervous!                            |
Newsgroups: comp.sys.mac.games
From: crod@cc.curtin.edu.au (Scott Kevill)
Subject: Re: Technical Question about Maelstorm. IMPORTANT!
Organization: Curtin University of Technology
Date: Tue, 5 Jan 1993 03:25:35 GMT

In article <1993Jan4.103831.15617@kth.se>, d88-jwa@dront.nada.kth.se (Jon Wtte) writes:
> In <1992Dec29.192041.45957@kuhub.cc.ukans.edu> ozma@kuhub.cc.ukans.edu writes:
> 
>>I agree.  I've been mucking with Stratavision and have been getting some pretty
>>spectacular results.  Of course, when you start it rtendering an animation
>>sequence (on my IIsi) it's a good time to run to the store for groceries. 
>>Tedious, but cool.
> 
> How much is Stratavision? $800? $500? Add the time required,
> and it might very well be more economical to let someone else
> do the graphics, even for a few HUNDRED dollars!

Who said you need StrataVision for spectacular results ?
Here is a bit from a previous posting of mine, sorry if you've
read it before.

POV-Ray (Persistance of Vision) is FREE and is far more *FLEXIBLE*
than a lot of commercial renderers like StrataVision 3D etc. in the
way of surfaces and objects.

For example, some it supports are :
       Quadrics (eg sphere, cylinder, cone, paraboloid, hyperboloid)
       Polygons
       Quartic Surfaces
       Blobby models
       Height fields
       Bezier/Bicubic patches (smooth surfaces)
       Constructive Solid Geometry (eg subtract part of a cylinder
                                       from a sphere)
       Toroids (donuts)
and more !

It also includes an enormous number of textures in the form of
libraries.

The only disadvantage (or it could be an advantage) is that everything
is done in a scene description language, although it is very easy to
use and learn, and there are many sample scenes to get you started.
It might be well worth looking into, for people other than game-
writers as well. By the way, despite the scene description language
it does have a very nice macintosh front end.

Its home site is  alfred.ccs.carleton.ca [134.117.1.1]
  Sorry I can't remember the directory, I think /pub/POV-Ray
Make sure you read the README so you get the right files (there
are versions for other computers there as well)

For the daring, the source code is also publicly available in the
same directory, but read the legal info on re-distribution.

Even if you don't want to learn a new language, get it anyway
because there are lots of nice scenes already made, ready to
render.

(I didn't write it by the way :-)


Hope this enlightens a few people !


Scott


> 
> Cheers,
> 
> 							/ h+
> 
> -- 
>  -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
> 
>  -- I don't fear death, it's dying that scares me.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Scott Kevill                              crod@cc.curtin.edu.au
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.mac.games
From: binder@mack.geg.mot.com (Ed Binder x2456)
Subject: test post II ... please ignore
Organization: /home/oz/binder/.organization
Distribution: comp
Date: 10 Jan 93 22:21:51

test test test.
Newsgroups: comp.sys.mac.games
From: jjackson@convex.com (Jim Jackson)
Subject: Cmd HQ Mac-to-PC modem question
Date: Mon, 4 Jan 1993 17:58:27 GMT
Distribution: usa
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.


just got Command HQ and it looks pretty cool; however, a friend
(w/ a PC) and i were trying to play via modem last night and had
many problems. the modems would connect and each of us could dial/
answer and make the appropriate selections for game, starting $$$,
etc... but once we actually started to play (i.e. place pieces)
the modems lost their mind and the connection as well. we tried
4 or 5 times w/ similar but not exact results. 

neither of us are too up on modems; anyone know if the modem
setup file that comes w/ the game will work for any run of
the mill modems? any help would be most appreciated.

thanks
jim
Newsgroups: comp.sys.mac.games
Distribution: world
From: Doug_Hanley@tcs.las-vegas.nv.us
Organization: Cyber Sanctum
Date: Mon, 04 Jan 1993 01:07:09 PST
Subject: Re: Maelstrom blather

|>>Andrew doesn't use sprites! If you'll take a look
|>
|>Andrew doesn't use sprites, and no one else does either,
|>since there ARE no sprites for the Mac.

>Ok, what's a sprite?

A sprite is like a little fairy. Somewhat related to a pixie.
(In graphics terminology it is pretty much like an (this is for Mac People) a
Large Icon than you can rotate and move anywhere on the screen. C-64s were
famous for having them.
Both definitions are correct, the later I suspect is what you wanted.
Newsgroups: comp.sys.mac.games
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Subject: Re: What should Apple do to the Mac to make it better for games?
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology
Date: Fri, 8 Jan 1993 14:47:46 GMT

In article <1993Jan6.165714.12651@uts.uni-c.dk> povlphp@uts.uni-c.dk (Povl H. Pedersen) writes:
>Apple needs something that is easy to use, preferable interpreted
>but with a compiler vailable for $$$. Not BASIC, Forth is too
>difficult for beginners. So a solution would be Pascal, preferable
>an Interpreter !!! Or some other language that is easy to use.
>People don't like (((((LISP)))) ((I) (Do not) know why)  :-)
>SO how about Prolog ? Any better suggestions ? :-)

Smalltalk?

I still think that one of the modern Basics might do the trick. The idea
is not to teach good programming, but to teach some programming.

Saying that a BASIC programmer has to forget everything before he can
be a real programmer is an old cliche. I started with programmable
calculators, then learned BASIC, moved on to assembly language and then
to Forth and much later to C.

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
Newsgroups: comp.sys.mac.games
From: rande@rtsg.mot.com (Kris Rande)
Subject: Armor Alley and System 7.0
Summary: Armor Alley crashes under System 7.0
Keywords: Armor Alley
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Fri, 8 Jan 1993 18:50:15 GMT

I have a Mac Plus with 2.5 MB RAM running System 7.0 with no
INITs installed.  Whenever I start up Armor Alley, the game puts
up its "Initializing" dialog box and then crashes a few moments
later.  Typical errors are "Bad F-line Instruction", and
"Address Error".  Has anyone else had this problem, and does
anyone know the solution?

Armor Alley works fine on my Mac under 6.0.7, but I need to make
the switch in order to play a 2 player modem port to modem port
game with my friend whose got a Classic II running System 7.0.

Thanks in advance for any help.

-----------------------------------------------------------------
Kris V. Rande                                  rande@rtsg.mot.com

Newsgroups: comp.sys.mac.games
From: Mark Fasciano <fasciano@hermes.uchicago.edu>
Subject: Backgammon on the Mac?
X-Xxmessage-Id: <A77508EF3701A422@hermes.uchicago.edu>
X-Xxdate: Sat, 9 Jan 93 03:57:51 GMT
Organization: AI Laboratory
X-Useragent: Nuntius v1.1.1d16
Date: Sun, 10 Jan 1993 04:57:52 GMT


Could someone please tell me where I can find a backgammon player for the
mac?  

I am especially (but not solely) interested in finding one with source
code.

Thanks

Mark
Xref: sparky comp.sys.mac.games:13722 comp.sys.mac.wanted:12297
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted
Distribution: world
From: cam@athena.mit.edu (Daniel Cameron Daly)
Organization: Odyssey Ultraware, Inc
Date: Thu, 31 Dec 1992 20:49:19 CDT
Subject: Spectre for sale

I just got a copy of Spectre for Christmas, but it was the LAN version - 
three identical copies of the game.  I need two at most, so I would like to
sell one copy.  I assume that this is legal, but if I am wrong I
am sure that someone will point it out.  So, for sale:

Spectre (no instructions, would copy them if needed)  $27 (includes S&H)


--
Cam Daly                                Phone: (617) 225-7880
22F1                                    Internet: cam@athena.mit.edu
550 Memorial Dr                         "He who fights and runs away,
Cambridge MA 02139                       lives to nuke the site from orbit"


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From: cam@athena.mit.edu (Daniel Cameron Daly)
Subject: Spectre for sale
Organization: Massachusetts Institute of Technology
Date: Thu, 31 Dec 1992 17:49:37 GMT
From: Charles Menser <charles@peachnet.edu>
Newsgroups: comp.sys.mac.games
Subject: Pax Imperia, where can it be obtained?
Date: 9 Jan 1993 13:48:24 GMT
Organization: PeachNet
Distribution: world
NNTP-Posting-Host: charles-home.oit.peachnet.edu
X-UserAgent: Nuntius v1.1.1d17
X-XXMessage-ID: <A774474071010438@charles-home.oit.peachnet.edu>
X-XXDate: Sat, 9 Jan 93 15:11:28 GMT

Is Pax Imperia for sale in retail stores? If so which?

Has anyone played it? What do you think?

-----
Charles Menser
charles@peachnet.edu
Newsgroups: comp.sys.mac.games
From: roger@zeus.alta-oh.com (Roger Grywalski)
Subject: RE: Empire Master
Date: Fri, 8 Jan 1993 14:14:31 GMT
Organization: ALTA Analytics

Can two people play Empire Master via modem?  If so how can I get a copy?
BTW:  Can anyone compare Empire Master to Xconq (The X windows game of the
same family)?
-- 
Roger Grywalski          roger@alta-oh.com
ALTA Analytics           PH# (614) 792-2222
555 Metro Place North
Dublin, Oh 43017
Newsgroups: comp.sys.mac.games
From: steve@pinet.aip.org (Steve Lushing)
Subject: Re: Civilization?
Organization: American Institute of Physics
Date: Sun, 10 Jan 93 20:23:47 GMT

This game is based on the board game but you can tell it was redesigned
specifically for the mac. So far I haven't any problems yet (like crashes)
and it's interesting.

It's similar to Railroad Tycoon.


-- 
Stephen M. LuShing                           INTERNET: steve@pinet.aip.org
System Development                           BITNET: steve@aip.bitnet
American Institute of Physics
Woodbury, N.Y., 11797
From: pjhst10+@pitt.edu (Peter   J Hill)
Newsgroups: comp.sys.mac.games
Subject: Buy a Nintendo (was: Re: What should Apple do ... for games?)
Date: 8 Jan 93 19:24:53 GMT
Organization: University of Pittsburgh

If Apple really wanted to make a machine to play games on, they would
team up with Nintendo or Sega and make a machine just for making games.
This topic reminds me on the discussion a while back WHICH MAC SHOULD
I BUY FOR GAMES?  The answer, buy a SNES, or Sega. For the price that 
you would pay to get a Mac that was fine tuned for games, you could get
a Neo-Geo and 10 games. That is saying alot, since their games are 100$
a pop (of course the take up 50 Megs or so on the cartridge.

My point is, If all you want to do with your computer is play games,
buy a game machine. If you want to use the computer for something else,
buy whatever mac you can afford (and a game machine).

Mac games are great, but Lemmings on a snes vs mac is close enough.

pjhst10@vms.cis.pitt.edu
From: pwai (Patrick Wai)
Newsgroups: comp.sys.mac.games
Subject: Oxy 3.3
Date: 6 Jan 93 01:53:31 GMT
Followup-To: comp.sys.mac.games
Organization: Adobe Systems Inc.


Re. Oxy 3.3 (one of the most amazing and addictive games I played in a
while...)

Before I shell out $40 to buy the book, is there anyone out there who HAS a
copy of it?  Was it worth the money?

Or does someone want to provide some hints as to how to get pass level 11?


Patrick
Newsgroups: comp.sys.mac.games
From: alex@grian.cps.altadena.ca.us (Alex Pournelle)
Subject: Re: Remember Atari's Robotron 2084?
Organization: College Park Software, Altadena, CA
Date: Tue, 5 Jan 1993 23:30:08 GMT

d88-jwa@dront.nada.kth.se (Jon Wtte) writes:

>In <HEMSTREE.93Jan4215204@lamar.lamar.acns.colostate.edu> hemstree@lamar.acns.colostate.edu (Charles Hemstreet) writes:

>>I used to have an Atari 400 that had a plug-in cartridge for Robotron
>>2084.  I am interested in creating a shareware version of this game

>The Original (tm) was an arcade game with two HEAVY DUTY joysticks;
>one for movement and one for fire. It was awesome. I loved it. I
>doubt it could be done without a (or two) joystick.

It was also done for the Atari 7800--the follow-on to the 2600 and
5200.  I recall that the guys who designed the 7800 had, as part of
their criteria, that the 7800 would be able to track as many icons
(players, sprites, call 'em what you will) as R2084 had.  I learnt this
when they were announcing the internal Mac Plus hard drive from 
General Computer at ComDex, which gives an idea of how long ago it
was...


	Adding N to the S/N,
		Alex
-- 
		Alex Pournelle, freelance thinker
		Also: Workman & Associates, Data recovery for PCs, Macs, others
		...elroy!grian!alex; voice: (818) 791-7979
		fax: (818) 794-2297  bbs: 791-1013; 8N1 2400/12/3 
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Older Mac games for sale (new)
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 4 Jan 1993 18:00:34 GMT


While browsing through an outlet mall, I discovered some Mac games *very*
cheap.  I bought a few copies of each, and I'll sell them for what I paid
for them + shipping.  Someone out there can use them, I'm sure.

2 copies of Near Miss, an Air Traffic simulator.  Works in color on my IIci.
3 copies of Seven Cities of Gold.  Won't work on the IIci.

All but 1 scog are shrinkwrapped.  Asking $6 each, incl. shipping.
Mail me if interested...
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Newsgroups: comp.sys.mac.games
Subject: Re: * BAD Lemmings Crack *
Keywords: Lemmings ResEdit Copy Protection
Date: 11 Jan 93 18:28:52 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In <1irv3jINNdvk@cuda.add.itg.ti.com> wstrain@azure.NoSubdomain.NoDomain (Jeff Strain) writes:

>If anybody has a hack that correctly disables the lemming copy protection
>(this is for *legal owners* only), please let me know. By the way, I have
>had several people recommend using the demo app with the release data files,
>but this does not seem to work quite right either,

Yes:

Wherever you see a lemming PICT resource, replace that PICT
with a picture of the table on that manual page. Takes an
hour of typing, but, hey! You also will want to re-size the
dialog for entering the code.

Cheers,

						/ h+
-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
   This sig less than 3 lines: Improve the UseNet S/N ratio!
Newsgroups: comp.sys.mac.games
From: pictures@ux1.cso.uiuc.edu (Bill Wiegand)
Subject: Hellcats patch
Summary: Hellcats patch
Keywords: Hellcats patch
Organization: University of Illinois at Urbana
Date: Thu, 7 Jan 1993 22:21:29 GMT

Is there a patch for Hellcats?  It sure would be nice not to have to open my 
manual every time I'd like to play.

Thanks in advance
Bill
pictures@ux1.cso.uiuc.edu
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Wed, 06 Jan 1993 11:43:24 PST
Subject: Re: Prince of Persia High Scores

There are three different ways to play for a high score, depending on what you
consider relevant.

Method 1: Ultimate speed.  Save at the beginning of every level, and restart
from there if anything goes wrong.  Don't drink any potions.  None!  My best
time: 37:29 left.

Method 2:  Same as method 1, except you drink the growth potions.  You finish
with 10 hit points.  The princess, and the kingdom, deserve no less.  My best
time: 34:11 left.

Method 3:  Honestly.  No saving/restoring.  Start at the beginning and go all
the way through.  If you die, tough.  It still counts.  Drink the growth
potion, because you're going to need it, but nothing else.  My best time:
31:01 left.

In none of the methods do I drink the healing potions.  Healing potion is for
wimps!

I, too, am getting sick of the game.  It is unlikely that I will be improving
any of these times, either.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: povlphp@uts.uni-c.dk (Povl H. Pedersen)
Subject: Re: What should Apple do to the Mac to make it better for games?
Organization: UNI-C, Danish Computing Centre for Research and Education
Date: Wed, 6 Jan 1993 16:57:14 GMT

In <1993Jan6.141200.27960@kth.se> d88-jwa@dront.nada.kth.se (Jon Wtte) writes:

>In <1993Jan05.164136.179222@bmug.org> Ron_Hunsinger@bmug.org writes:

>>What we need is people learining to program well.  BASIC is not the way. 
>>People who begin their careers writing BASIC are forever crippled.  (I know
>at the next WWDC (or even make you wear a tie!)

>Of course, I discovered Pascal only two years after that (Turbo
>Pascal 1.0 for CP/M was cool :-) and these days, I couldn't write
>a BASIC program even if you held a gun to my head...

I started with COMAL-73, a BASIC with functions, procedures, local
variables etc. Had lots in common with Pascal and later BASICs. It
was replaced by COMAL-80 in 1980, and then became the defacto standard
in education outside universities in Denmark. Interpreted.

I then went to use COMPASS Pascal and the Turbo Pascal before it became
the turbo :-)  It was designed in Denmark, and one of the persons who
made it is still working for Borland in the USA. Borland also just buys
products rather than start from scratch.

I then used SuperBASIC and Assembler on my Sinclair QL (a 68008 based
machine), I got Pascal and C for it, and junked Pascal. At university
I had to use Modula-2. But now I am doing C and a little C++.
BASIC is dead forever. (I hope).

Apple needs something that is easy to use, preferable interpreted
but with a compiler vailable for $$$. Not BASIC, Forth is too
difficult for beginners. So a solution would be Pascal, preferable
an Interpreter !!! Or some other language that is easy to use.
People don't like (((((LISP)))) ((I) (Do not) know why)  :-)
SO how about Prolog ? Any better suggestions ? :-)

>-- 
> -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

>   Cookie Jar: Vanilla Yoghurt with Crushed Oreos.
-- 
Povl H. Pedersen   -   Macintosh specialist. Knows some DOS and UNIX too.
pope@imv.aau.dk    -   povlphp@uts.uni-c.dk
Newsgroups: comp.sys.mac.games
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Subject: Re: What should Apple do to the Mac to make it better for games?
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology
Date: Sat, 9 Jan 1993 10:21:59 GMT

In article <0Hf=5J+@engin.umich.edu> rowe@engin.umich.edu (Steven Rowe) writes:
>If you want object-oriented and interpretive, why not hypertalk?  It's
>bundled with the Mac, and there's a compiler for it, and it's oop,
>and interpreted, and simple, and provides for lovely GUI...

I didn't say that I wanted it to be OO. It would be nice though...

IMHO, hypertalk is barely, if not at all, object oriented. The
inheritance system is limited to the stack/background/card/button
hierarchy.

The browsing system is terrible and the message window is only
marginally useable as an interactive interface.

Besides, HyperTalk is really sloooow.

I hope you had an implied smiley in that article.
-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
Newsgroups: comp.sys.mac.games
Distribution: world
From: Kenneth_L._Bobu@bmug.org
Organization: BMUG, Inc.
Date: Fri, 08 Jan 1993 15:31:30 PST
Subject: Need Crossword Puzzle maker

I am looking for an application that will enable me to create crossword
puzzles.  What I would like to be able to do is create the clues and solutions
and have the computer create the puzzle by figuring out how the words can be
placed and intertwined through the puzzle.  I don't know if such a program
exists but if it does I would like to hear of it.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: Yet Another MacWorld Games Report(LONG)
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Tue, 12 Jan 1993 06:30:05 GMT

In article <1993Jan12.053549.14636@netcom.com> howard@netcom.com (Howard Berkey) writes:
>In article <1993Jan12.002132.11902@gallant.apple.com> alexr@apple.com (Alexander M. Rosenberg) writes:
>>
>>The title is Lunicus. The author is Bill Appleton. He wrote World Builder,
>>SuperCard, Apache Strike, and Creepy Castle (he may have also worked on
>>Screaming Metal).
>
>And a lot of HyperCard, and (I think) a lot of QuickDraw.
>

Of course, I was wrong... I was thinking of Bill Atkinson...
Oh well.









-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey                                   	   howard@netcom.com
"These check boxes actually function as check boxes." - from a SW spec
... .. ...   ... .. ...   ... .. ...    ... .. ...   ... .. ...   ... .. ...
Newsgroups: comp.sys.mac.games