HDTenEightyP/NetNews huggingface dataset:
From: tld@moon.base.bellcore.com (Terry Davidson)
Subject: Re: ***PAS-16 forsale or trade***
Reply-To: tld@cosmos.bellcore.com
Organization: Bellcore
Date: Thu, 27 Aug 92 16:06:11 GMT

In article <92239.021405ANONG@MTUS5.BITNET>, <ANONG@MTUS5.BITNET> writes:
|> >From: kevin@dipl.rdd.lmsc.lockheed.com (Kevin Anderson)
|> >Subject: Re: ***PAS-16 forsale or trade***
|> >Date: 25 Aug 92 22:50:28 GMT
|> 
|> ><ANONG@MTUS5.BITNET> writes:
|> 
|> >>    I have the following for sale :
|> >>
|> >>   Media Vision ProAudio Spectrum-16   :        $ 190
|> >>    Midi Mate                           :        $  40
|> >>    Prince of Persia  (Game)            :        $  FREE
|> >
|> >In case you didn't notice, about 15 notes before yours, guru@stasi.bradey.edu
|> >writes:
|> >
|> >> Yes, the list price has been cut.  Comstor at (800)959-9590
|> >> is advertising the PAS 16 for $179.
|> >

AGAIN, the $179 is *DEALER*, not retail pricing!!!!  

Whenever a price is given *with* a phone number:  CALL THE NUMBER!
The Comstor tech stated the $179 is DEALER/VAR pricing, and that
retail should be in the $220-$280 range.  He also said `read the fine
print' in their adds; it states `dealer pricing only'.


|> >Let's see, a used PAS 16 for $190 or a new one for $179.  Which one to et,
|> >which one to get.  hmmmmmmm.
|> 
|> I've no idea that the list price has been cut at the time of posting.
|> Thank you for letting me know and thank you for breaking up a successful
|> deal.
 ...remainder deleted.

-- 
*-----------------------------------------------------------------------------*
*     The opinions expressed here are not claimed or supported by anyone.     *
*-----------------------------------------------------------------------------*
* If you don't know where you're coming from, any direction is forward -Jensen
*-----------------------------------------------------------------------------*
* Terry Davidson - tld@cosmos.bellcore.com / tld@cosmos.bae.bellcore.com      *
*-----------------------------------------------------------------------------*
X-Star-Trek-Quote: He's Dead Jim.
X-School: Penn State University
X-Nickname: <<APOCALYPSE>>, Lord of Destruction
Organization: Penn State Star Trek club
Date: Fri, 28 Aug 1992 08:46:40 EDT
From: Matthew E. Bernold <MEB117@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Cakewalk for Windows.

I've seen lots of posts recommending Cakewalk for Windows, and Cakewalk Pro,
for writing MIDI music.  What I'd like to know is where can I get my hands
on this program?  Is it commercial software, or Shareware, or PD?  If it is
PD/Shareware, where can I FTP it from?  If it is commercial, how much is it?
Where can I buy it?  Where do the sell it for the lowest price?

Thanx in advance, and sorry if this is a FAQ,

       Matthew E. Bernold             MEB117@PSUVM.PSU.EDU
         <<APOCALYPSE>>                  meb@haydn.psu.edu
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: PAS16:TBPRO-->HELP!!!!!
Date: 25 Aug 92 19:51:38 GMT
Organization: BBS

the reason it beeps from your speakers is because once the MVSOUND driver is
loaded, the PC Beeper gets routed to your sound card.
        

Garrett Hartzog
ghartzog@terapin.com
From: odlin@reed.edu (Iain Odlin)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: DIGIStudio... the Ultimate MOD editor!!!!!!!!!!!!!!!
Date: 31 Aug 92 10:08:25 GMT
Article-I.D.: reed.1992Aug31.100825.23733
Distribution: usa
Organization: The Stuffed Animal Trauma Team  (We're Trained Professionals)

In article <1556@cogsci.ucsd.EDU> hartung@crl.ucsd.edu (Jeff Hartung) writes:
>No, it is not merely "frowned upon," it is in violation of this group's
>charter, and of UseNet policy in general.  (And I rarely wear a tie.)

  I stand corrected.  By all means, stand him against a wall and shoot him.

-- 
 --------------------------------- Iain Odlin ---------------------------------
                  10 Crosby Street, Level 3, Portland ME 04103
                                 odlin@reed.edu
 ---------------- Life is too important to be taken seriously. ----------------
Newsgroups: comp.sys.ibm.pc.soundcard
From: ap@jyu.fi (Patric Aalto)
Subject: Re: .MOD editors, MIDI converters
Organization: University of Jyvaskyla, Finland
Date: Tue, 1 Sep 1992 06:10:38 GMT

In article <BtvI2x.wJ@mentor.cc.purdue.edu> rjm@mentor.cc.purdue.edu (Ryan Mitchell) writes:
>In article <1992Aug31.062911.17307@jyu.fi> ap@jyu.fi (Patric Aalto) writes:
>>In article <Tk57PB2w165w@eternal.chi.il.us> jgostin@eternal.chi.il.us (Jeff Gostin) writes:
>>>     2. In lieu of a MIDI-style editor for .MODs, is there a MIDI->.MOD
>>>          converter?
>>The main problem is to fit all the important info of a MIDI file into
>>only four channels of MOD.
>
>I don't see why it wouldn't be possible to just use 4 tracks of MIDI
>and use the converter with this data and some sampled sounds to 
>create a MOD file.  This would allow one to use any of the fine
>MIDI sequencer programs out in software-land instead of being limited
>by the average MOD editors.  

Surely that would be possible, provided that all the four MIDI tracks are
mono (I mean, there are no chords, just single notes). One could of course
also sample chords (which is often done in the original MOD files), but
that would add a lot to the complexity of the program.

What I was trying to do, was a generic MIDI2MOD -program, that could read
any MIDIfile (even if it had 256 tracks with chords on every one of them)
and squeeze it intelligently onto four MOD tracks. (Delusions of grandeur?
Who, me? :-) This was mostly because I usually use 8-16 tracks and a lot of
chords when I compose MIDI music. I wanted to have a program that could
convert my own compositions to MOD. Didn't succeed, though.

>BTW, I would attempt it myself, but after several queries to several
>newsgroups, I've yet to find out either the MOD or the MIDI
>formats (hint, hint... :-)

Sorry, I must have skipped over the articles, I ofcourse have both those
format descriptions. I'll try to remember to bring them from home (I am
currently at work) and Email (or should I post here?) them to you.

>Ryan

Patrick Aalto
ap@tukki.jyu.fi
X-Star-Trek-Quote: He's Dead Jim.
X-School: Penn State University
X-Nickname: <<APOCALYPSE>>, Lord of Destruction
Organization: Penn State Star Trek club
Date: Thu, 3 Sep 1992 08:44:34 EDT
From: Matthew E. Bernold <MEB117@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Parallel port DAC: summary

First of all, thanks to everyone who responded to my earlier posts, and sorry
about the delays on this post.

I received many requests for programs that will work with a Parallel port DAC,
and how to make a DAC.  I hope to answer at least part of this here.

A Parallel port DAC (Shortented just to DAC in this document) is an 8-bit
Digital to Analog Converter that is used to play digital sound files. (such as
.VOC or .WAV)  There are also programs that can take Amiga .mod files, and
convert them to a form that can be output on a DAC.  The DAC is typically
connected to an external amplifier and speakers.

There are several programs that I know of that support output on a DAC.  There
are probably more, but these are the ones I know of:

     ModPlay Pro:  An Amiga .mod file player. (freeware)
     Play410:      Raw sound file player/editor, also plays .VOC, .WAV, and
                   Amiga .IFF files.  Excelent 3D-button interface on VGA
                   (freeware)
     SCOPTRAX:     Sound file player/editor.  Plays same type of files as
                   Play410.  Interface is not as smooth, but provides a
                   real-time osciliscope. (shareware...I think)

I KNOW there are more programs than this, so please either post or send their
names to me so I can keep a complete list.

There is also a bit of bad news here.  I spoke to Microsoft and just got the
word handed down.  There is no modification of their SPEAKER.DRV for windows
permitted in any way, so I am NOT permitted to distribute the debug script
that will alter the SPEAKER.DRV to work with the DAC.  I must even discard the
copy that I modified for my own personal use.  :-(

If anyone out there that has a parallel port DAC also has:
     1) A Compu$erve account.
 or  2) The Windows SDK and knowlege of writing drivers.
please get in contact with me.  Microsoft's legal person told me that the
best way to go about this was to contact someone on their Compu$erve forum
and suggest writing a driver for a DAC (or a Covox thing.  Same difference),
but if someone is willing to write a driver and release it into PD, so much
the better.  :-)

I would like to collect information, and write a FAQ on the DAC, so any
information/suggestions you can give me would be greatly appreciated.

Thanks in advance,

       Matthew E. Bernold             MEB117@PSUVM.PSU.EDU
         <<APOCALYPSE>>                  meb@haydn.psu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
From: amigo@milton.u.washington.edu (The Friend)
Subject: Re: FM Synth - SB Pro Vs. PAS16
Organization: University of Washington
Date: Sun, 30 Aug 1992 20:53:29 GMT


	The major factor I'd consider a Pro Audio Spectrum 16 over a
Soundblaster PRO is that it is a _much_ quieter card - no bus noise,
line hum, etc. The 16 bit stuff is the nice extra more-less, especially when
 the cost now is close to a SBPRO. The software included with the PAS16 is 
excellent, except for the DOS recorder - which is a pain. Developers will
no doubt be supporting the PAS16 through a conversion driver so you can use
8-bit samples through the 16 bit stereo channels... a simple process. In
the meantime you have the SB-compatible card already there - and can
play 16 bit stereo at the same time. 

	As to the volume control - its neat to have a mixer that controls
all sound on your PC - even the PC speaker sound is routed through the PAS
output with volume control. Course you have to boot Windows 3.1 to use it, but
most of the software included is for windows anyhow. The mod player uses
the 16-bit stereo out, converting from 8-bit - the sound is a bit cleaner too.
But still the sample noise is from the original sampler.

	The PAS16 is _the card_ I'd buy today, but I bought a SBPRO a few
months before it was released so I'm happy at the moment. The UltraSound will
be the best overall card to buy _when it becomes available_. Creative Labs
best be entering the 16-bit sound market soon or else make all thier cards
considerably cheaper...

						--> Mike
Newsgroups: comp.sys.ibm.pc.soundcard
From: rjsparks@lstar31.tamu.edu (Robert Sparks)
Subject: WIN NT & PAS16 Multimedia 
Organization: Dewey Decimal
Date: Tue, 1 Sep 1992 20:50:25 GMT

Has anyone tried to load the NT prerelease through the NEC CDR83J(?) that
comes with the PAS16 multimedia kit? Does the NT install recognize the
SCSI adapter built into the PAS16?

RjS
Newsgroups: comp.sys.ibm.pc.soundcard
From: mikeb@pandora.dell.com (Michael Brundridge)
Subject: Re: Why can't I record on my PAS16 ?
Organization: Dell Computer Co
Date: Fri, 28 Aug 1992 17:24:22 GMT

rspangle@jarthur.claremont.edu (Froot Loop) writes:

>In article <1992Aug26.214810.1@woods.ulowell.edu> coteb@woods.ulowell.edu writes:

[stuff deleted]
  
>You need to flip the PAS channel for the mic into record mode (right now
>it's probably in playback mode).  Click on the bottommost green rectangle
>under the microphone in the pocket mixer (the rectangle should turn to red),
>or click on the play button above the MIC column of the pro mixer (the
>button should change its text to say 'rec' instead).  Both of these are 
>Windows utilities which come with the board.

>Does anyone know a way to flip the mic input into record mode using PAS.EXE?

run PAS * (make sure to add the asterisk) use the TAB key until the 
Microphone Jack is highligted, press the ENTER KEY, it should toggle now.
--
Michael Brundridge         |      Dell Computer Corp         |   STANDARD
mikeb@pandora.dell.com     |      1807 W. Braker Ln          |   DISCLAIMER
                           |      Building C                 |   APPLIES
                           |      Austin, Tx 78758           |
From: kds@phy.duke.edu (Stokes Kevin)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Looking for musicians to write music for game in .ROL format
Keywords: music .ROL
Date: 25 Aug 92 19:11:59 GMT


  I am the author of the already successful 3D air combat game
Corncob 3D.  My marketing guy is interested in music for the menus
and title screen for the next release.   So far a search through existing  
public domain .ROL files has turned up mostly tunes which are obviously 
still under current copyright.
  I would create the music myself however, I have no talent and no 
equipment.  The members of this group seem to have the equipment and the
interest, so I thought it might be worth a posting.
  I am interested only in music in the .ROL file format.  I need a short
dynamic piece to play during the credit scroll, and some long quiet pieces
to play while the user is sitting in the menus.
  Of course we are willing to pay for original music, but we are not talking
about a lot of money.  If anyone already has some stuff they have done in
the past, and would like to make a quick buck, please drop me an email 
note.
                                  -Kevin Stokes, Pie in the Sky Software
-- 
------------------------------------------------------------------------------
|  Kevin Stokes                        |     Please direct all pointless     |
|  Pie in the Sky Software             |   flames to my mailbox, it's much   |
|                                      |          more irritating.           |
From: stoffler@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: SB Pro 3 for MCA and YAMAHA TG100
Date: 28 Aug 92 13:24:18 MET
Organization: University of Basel, Switzerland

Is the Soundblaster Pro 3 (with YAMAHA OPL3 chip) available for MicroChannel
and how much would it cost aproximately??

I know that a SoundBlaster Pro exists for MCA but I don't know which version.
And does anybody know if there are any problems reported?

BTW: YAMAHA shipped a new soundmodule :TG100 (great sound, and a TO HOST -
INTERFACE!!!!!) It works fine as a MIDI-Interface with MAC but it doesn't work
with IBM comp. (Advertise says it works but it doesn't.) The problem is only to
write a device driver for windows and voila you have a soundmodule and
MIDI-Interface in one (just plug it in your serial port and that's all)
My question now: is this device driver out yet????

Price of that thing: 825 Swiss Francs
Organization: Penn State University
Date: Sun, 23 Aug 1992 11:06:16 EDT
From: <MTF108@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: SB 486/50 problems SOLVED!

When I first got my SBpro I plugged it into my 486/50 and brought up the test
program.... The digitzed sound was fine, but the FM locked up the system.  When
trying to play wing commander 2 the FM sounds didn't play.  I then talked to
creative labs and they said that the bus speed on the 486/50 was too fast WRONG
they said that the machine was just too fast for the card WRONG.  It turns out
that after calling Origin they said to simply change the interupt from 7 to 5.
That did the trick.  The FM sounds were fine, but the test program and the FM
organ didn't work.  About a week later I saw a couple of files on Creative
Labs BBS for 486/50's including the Organ and the Test program.  Everything
works great now.  Hope this is usefull to someone.


ps.  This is a straight 486/50DX not a DX2          Mark Falk
--
+-----------------------------------------------------------------------------+
|Mark T. Falk              |_  /------\  _|  Insert cute quote here           |
|MTF108@PSUVM.PSU.EDU      |   \______/   |                                   |
+-----------------------------------------------------------------------------+
From: herrod@crchh235.NoSubdomain.NoDomain
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Soundblaster Multi-media package
Date: 2 Sep 92 13:25:55 GMT
Organization: Bell-Northern Research, Richardson, Tx

Has anyone had any experience with the Soundblaster Pro Multimedia upgrade? It comes
with a 390ms CD-ROM (made by some Panasonic-owned manufacturer), the Soundblaster Pro,
and about 6 disks (MS Bookshelf, Sherlock Holmes, MS Works, Macromind Action, etc.) 
The salesman said that the CD-ROM is connected directly to the soundblaster which would
give me advantages over a typical SCSI set-up. Does anyone have any support or criticism
of this package? It sells for $600.

Thanks for any help you can give,
Steve Herrod

PS. Please post your responses as I have no e-mail
Xref: sparky comp.sys.ibm.pc.soundcard:1558 comp.sys.ibm.pc.games:11454
From: klony@vms.huji.ac.il
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
Subject: SB Pro - 100% Adlib compatible?
Date: 30 Aug 92 07:52:31 GMT
Distribution: world
Organization: The Hebrew University of Jerusalem

Hi. I am posting this for a friend who doesn't have usenet access, so please
reply directly to him -> michi@eruvin.jct.ac.il


Hi. I am having a problem with soem games and my SB Pro card. If the game
doesn't have a SB or a SB Pro option, I have been using the Adlib default
because I was under the assumption that the SB Pro was 100% Adlib compatible.

Anyway, I will normaly get some music at least, but then I get wierd noises
like hi-pitched feedback nosies or just a constust droning noise. Now I can't
tell if this is just when the music stops on the games, and my SB hasn't
figured out to shut up, or if I am losing it. If it helps, some of the games
this has happened on are:

Champions of Krynn
Flames of Freedom
Populous


Is it because these are older games, or is the SB Pro not 100% Adlib compatible
or what?

Thanks in advance for any help you can offer.

					- Michael




Newsgroups: comp.sys.ibm.pc.soundcard
From: swalter@nyx.cs.du.edu (DreamWeaver)
Subject: Re: Stacker 2.00 with Soundblaster
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sun, 30 Aug 92 05:07:57 GMT


Well ... I, for one, woul consider this general interest ;) ... but
... anyway ...

> >I am having trouble getting Wing Commander 2 to run on my computer.
> 
> Big surprise... this thing's so temperamental...

Isn't this the same game that (when released as a CD-ROM title) was so
horrible because the folks who did the CD-ROM did _nothing_ to account for
ROM load time?

> Stacker isn't screwing up because of your Sound Blaster, it's screwing up
> because of Wing Commander II.

Anyone with the knowledge care to explain why this happens (as a game
designer/developer/publisher, I'd like to know the pitfalls)

-Scotty
From: rchan@Newbridge.COM (Richard Chan)
Subject: PAS-16 MIDI overflows with SP sequencer
Summary: MIDI overflows with SP sequencer 
Organization: Newbridge Networks Corporation
Date: Wed, 26 Aug 1992 22:08:17 GMT

Does anyone have problems easily overflowing the SP sequencer with MIDI 
events on a PAS-16?  I'm pretty sure the problem is in the SP sequencer
software because the MIDITEST loopback passes.  If this is a software
problem then it sure limits the amount of MIDI traffic you can have
inbound.  I think I played a few quick chords and then I got a 
"sequencer overload" message from the software.  Is anybody else seeing
this as well?

Richard


-- 
| Richard Chan, Newbridge Networks Corporation                                |
| 600 March Road, Kanata, Ontario, Canada, M5E 1G4       Voice: (613)591-3600 |
| UUCP:rchan@Newbridge.COM                                                    | 
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
From: fwbent@watmsg.uwaterloo.ca (Fred Bent)
Subject: Re: SB Pro - 100% Adlib compatible?
Organization: University of Waterloo
Date: Mon, 31 Aug 1992 14:28:20 GMT

In article <1992Aug30.075232.507@vms.huji.ac.il> klony@vms.huji.ac.il writes:
>Hi. I am posting this for a friend who doesn't have usenet access, so please
>reply directly to him -> michi@eruvin.jct.ac.il
>
>
>Hi. I am having a problem with soem games and my SB Pro card. If the game
>doesn't have a SB or a SB Pro option, I have been using the Adlib default
>because I was under the assumption that the SB Pro was 100% Adlib compatible.
>
>Anyway, I will normaly get some music at least, but then I get wierd noises
>like hi-pitched feedback nosies or just a constust droning noise. Now I can't
>tell if this is just when the music stops on the games, and my SB hasn't
>figured out to shut up, or if I am losing it. If it helps, some of the games
>this has happened on are:
>
>Champions of Krynn
>Flames of Freedom
>Populous

I have this problem with Populous too.  I have a 386 33Mhz, with an
option to run the bus at 10Mhz, instead of 8Mhz.  Well, the game does
not like the "turbo" bus mode.  It must have hard coded delays....

>
>
>Is it because these are older games, or is the SB Pro not 100% Adlib compatible
>or what?
>

Yes, it is because they are older games.

>Thanks in advance for any help you can offer.
>
>					- Michael

--
Fred Bent
fwbent@plg.uwaterloo.ca
Xref: sparky comp.sys.ibm.pc.soundcard:1621 comp.sys.ibm.pc.hardware:23219
From: cnc@balboa.eng.uci.edu (Christopher Christensen)
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.hardware
Subject: Soundblaster 1.0 noisy DAC on 486/25
Date: 2 Sep 92 06:28:01 GMT
Organization: University of California, Irvine

I recently upgraded my PC's motherboard from a 20Mhz 386DX to a
25Mhz 486SX.  The only problem I encountered was that my Soundblaster
1.0 became extremely noisy whenever digitized sounds are played--to the
point where there is so much white-noise fuzz that I can barely
hear the voices in the Ultima UW intro.

 * It doesn't seem to be an IRQ conflict.
   The same boards worked on my old motherboard without changing any
   jumpers or dip switches.

 * It doesn't seem to be a problem with the AT bus running too fast.
   I've tried changing the speed of the AT bus from 4Mhz-8Mhz to no
   avail and playing with the number of AT bus wait-states.

My friend did the same motherboard upgrade and his Soundblaster is
having the same problem.  He found that the amount of noise was
significantly reduced by moving the SB into the 8-bit slot on one end
and the video board as far as possible from the SB.  We don't know
if it's the 8-bit slot or the fact that it's the farthest slot from
the VGA that reduces the noise.  The 8-bit slot is also the farthest
from the power supply.

Has anyone else experienced this type of problem before?  Is it a
shielding problem?  We figure it couldn't be the power supply or the
video board since they were present in our old systems without any
problems.
Do we have a noisy motherboard?  If so, why isn't the FM sound
affected?
Some kind of DMA conflict?

any help will be appreciated..
please email, if there's any interest I'll post a summary of the
responses..

thanks,

--
  Christopher             |
  Christensen             |
  EE grad student         |
  cnc@balboa.eng.uci.edu  |
From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: HELP: >33 MHz problems w/ SBPro or PAS???
Date: 30 Aug 92 19:25:54 GMT
Distribution: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.hardware
Organization: University of Helsinki

Hello netters.

I'm piecing together a computer for a friend of mine. The motherboard
will be either 386/40 or 486/50, and I've understood there will be
problems with at least sound cards because of >33 MHz. I haven't done
anything to such a combination yet, so your advice would be greatly
appreciated - so that I could make the thing run OK as soon as I get all
the parts together.

The machine will run DOS 5, Windows 3.1, and will most likely include
either SoundBlaster Pro, or Pro Audio Spectrum sound card. What problems
will there be with a) game sounds, b) Windows sounds, c) joystick
operation? And how can I fix these problems?

Replies via e-mail, please; I'll summarize to .soundcard later on. Thank
you.
-- 
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
       University of Helsinki, Dept. of Paranormal Investigations
           "Trust me, I know what I'm doing." - Sledge Hammer