HDTenEightyP/NetNews huggingface dataset:
From: fbg@cunyvms1.gc.cuny.edu (GESHWIND FRANK)
Subject: Seeking A SONIC Spoiler!
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: fbg@cunyvms1.gc.cuny.edu
Organization: Graduate School and University Center, C.U.N.Y, New York, NY
Date: 26 JUL 92 05:19:45    


I give up!  Can someone please tell me how to get past the !@#$%%
boss at the end of SONIC Labyrinth Zone (act 3)?!  It can't
just be a matter of chasing the bastard up really fast, can it??

Thanks for all of your help!    - Frank

Please reply to FBG@CUNYVMS1.GC.CUNY.EDU, and/or here...


------------ All the disclaimer stuff that usually goes here
------------ ought to be taken as being here, in lieu of this!
From: rauser@fraser.sfu.ca (Richard John Rauser)
Newsgroups: rec.games.video
Subject: Re: SF2: SNES level 7 too hard??? Come On!
Date: 28 Jul 92 00:21:55 GMT
Organization: Simon Fraser University, Burnaby, B.C., Canada

uzun@crash.cts.com (Roger Uzun) writes:

>I frequently play at level 7 with Blanka and Dhalsim, and I have
>NO problems whatsoever, it should be harder.  As it is it is

[tons of ego tripping deleted]  

>Overall it is too bad they did not make it more of a challenge,
>but I have a lot of experience in the arcades.  I usually
>make it to the endings with losing only 1 or 2 rounds, I rarely
>lose a fight, at level 7.  

   Can you believe this guy's ego?! Give us a break Roger, will you?

--
Richard J. Rauser      "Sonic 2!"
rauser@sfu.ca              -what Guile says
WNI
Newsgroups: rec.games.video
From: sug6@usite-next.uchicago.edu (Patrick Sugent)
Subject: Can I "Level Select" Tazmania? (Genesis)
Organization: University of Chicago
Date: Thu, 30 Jul 1992 12:58:26 GMT



  After all the raving about Tazmania here, I was thinking about picking
up a copy, but I do have a question.

  I rarely am able to sit down and play a game for many+ hours in a row
and therefore dislike games which do not have level selects.  (If sonic
hadn't had a level select, I would never have finished it.)  So, I was
just wondering if Tazmania has a level select (either "official" or
"unofficial".)  If it does, I'll go pick up a copy. :-)

Pat


-- 
Patrick Sugent				"Cry 'Havoc!' and let slip   
sug6@usite-next.uchicago.edu		 the Hogs of Peace."
(708) 447-1771				 --P.J. O'Rourke
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: SNES sequels ... any word?
Organization: University of Hawaii
Date: Fri, 31 Jul 1992 08:45:24 GMT

In article <1992Jul28.162705.6704@ac.dal.ca> tominatr@ac.dal.ca writes:
>Does anybody know about the possibility of sequels to the
>following SNES game:

>Super Ghouls 'n' Ghosts
>Super Mario World

	Is it necessary to ask? =^)  ESPECIALLY with SMW...

>U.N. Squadron

	hmm, might not mind seeing one for UNS.  I really liked the arcade
game.  (Yea, yea, yea, I know, the arcade & SNES ones are different.)
Though I have to admit... I never played the SNES game!

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video
From: songer@lexmark.com (Christopher Songer)
Subject: Re: So...anyone still playing Kid Chameleon?
Organization: Lexington, KY
Date: Tue, 21 Jul 1992 14:19:33 GMT

(Garland Operator 7-G) writes:
>I am and I have found some secret areas and was wondering if anyone else had
>others to share.

My wife and I have played and won Kid Chameleon. She is the queen
of secret areas, free lives and continues. (I just beat bosses,
moving wall levels and jump intensive levels.) On our winning game
we peaked at 65 lives and 25 continues. (We finished with 6 continues
left.) Describing all the secret areas would be tough.

Just a quick comment about KC: While quite flawed, this is the
game I've enjoyed the most for the Sega. It is really fun! For
those who liked Super Mario on the Nintendo and SMW on the SNES,
this is a winner!

(The flaws -- there is no save game feature and only one "minor"
warp that I've found so far. We left the Genesis on for 3 days 
solid playing the winning game. If this game had a save, it would
be truly excellent!)

-Chris
From: kspeicht@kilcom1.ucis.dal.ca (Kevin F. Speichts)
Newsgroups: rec.games.video
Subject: Re: Military Madness for TG16???
Keywords: for sale
Date: 21 Jul 92 11:50:29 GMT
Organization: Dalhousie University, Halifax, Nova Scotia

In article <1992Jul21.034056.18290@cse.uta.edu> thao@cse.uta.edu (Laly Thao) writes:

>In article <kspeicht.12@kilcom1.ucis.dal.ca> kspeicht@kilcom1.ucis.dal.ca (Kevin F. Speichts) writes:

>[desperate plea for military madness card deleted]
>>
>>      Yes, and NEVER!!  :)  This is my favorite.
>>
>>      I've played this so much that you get to notice the stupid mistakes 
>>that the computer makes.  Like how it will capture a factory even when you 
>>have an infantry unit right outside waiting to recapture it.
>>
>>      For a neat twist its fun to play all 32 levels playing the green 
>>side (Hold down select after you reset).
>>
>hmm...i tried that and it didn't seem to work.  so, you press 'run' then
>'select' to reset, and you let go of run but not select ??  then after 
>it comes up, just press run?

>additional info appreciated,
>laly thao>

	Playing the green side breaths new life into this game.	I couldn't 
quite remember the sequence to play player two's side (green) so I tried it 
last night.  Any excuse to play the game and I'll play it  :).   You reset 
the system with a run/select but don't release the select button.  Once the 
moon/earth/robo dude screen comes on followed by the menu, you select player 
1 continue (all the while holding down the select button).  It then asks you 
to enter the password for a perticular level, you still have to hold down 
the select button as you do this.  This can be hard to do with your hands 
crossed over one another.

	Once the code is entered and the level starts you can then release 
the select button and play as the green team.  I tried doing this twice and 
I got two computer teams playing against each other.  It's sort of neat to 
watch the two cpu players battle it out.  There is also a way to call up a 
debug menu (so to speak) and listen to all the different explosions/music 
and sound effects.  I have the code for this written down at home, I'll 
follow up later.
From: u8939683@csdvax.csd.unsw.edu.au
Newsgroups: rec.games.video
Subject: AUSTRALIAN SNES HELP!!!!
Date: 23 Jul 92 00:51:52 +1000
Organization: University of New South Wales

Thanx for the help everybody gave


If the adaptor has two cart ports then I have another question,  I'm not 
sure if the Aust has the same pin (cart) as the UK.  It should as both
systems are PAL.  

There is a place here that does it but Mattel (Nintendo Aust Distributor)
has a strangle hold on the market and everybody doing such things to
their snes are frowned upon from a great height.

Anyway, this adaptor cost $150 which is total shit expensive.  

Could you guys send me some address of stores that sell the Uk adaptors
I might write to them and see if they can send me one.

But the overall question is that will it work on the aust version?

Is there anybody who can tell me if HK has an adaptor that will get around
the lock out chip?

Another quest. Will the super magicom drive work on the Aust snes?

I know there are a lot of quests but I need to know the answers coz, I 
despreately need to play Sf2 and other good games out there for the snes.

Thanx once again


From: GJAMES@HUSKY1.STMARYS.CA (GJames)
Newsgroups: rec.games.video
Subject: Re: SNES soccer games
Date: 21 Jul 92 15:31:24 GMT
Distribution: rec.games.video
Organization: Saint Mary's University

In article <1502@idacrd.UUCP> sidney@idacrd.UUCP (Raymond M. Sidney) writes:

>Does anybody know anything about the various soccer games available for the
>SNES?  There are 3 of them, right?  I think one is called "Super Soccer"
>and one is called "Super Soccer Champ," and I can't remember the name of
>the third although I was able to rent a copy of it (it was kind of mediocre.
>Without a fast soundtrack, it might've been pretty boring).  I've been trying
>to rent out the other two games, to find out which (if any) to get, but I
>haven't been able to find them at a rental place.  Does anyone know how well
>the different soccers stack up with each other?

>                                                                -- Ray Sidney
I rented Super Soccer and was entertained for about 2 hours. The main 
problem with this game is the viewing perspective they used. The view is 
from one end or the other. 
This view works ok when you are facing away from your own goal towards your 
opponent. When this view is used the game is playable because you can see 
your team and can pass or shoot to an open area upfield.
After halftime the view switches so that you are facing your own goal. With 
this view it is impossible to see where your team is or where there are 
open areas. When you get the ball in your own end and try to make it 
upfield you have to try and dribble the ball the whole way. I played the 
game for 7-8 hours and never got a shot on net when facing my own net. 

Why the designers chose these viewing direction is a mystery. Its bad enough 
that they use an end zone view but when they put you facing the wrong 
way (for offense) for the second half it totally ruins the game.

IMHO anyways
Newsgroups: rec.games.video
From: nstehle@mari.acc.stolaf.edu (Nathan W Stehle)
Subject: Re: Where's your SF2 killer, Sega?
Organization: St. Olaf College; Northfield, MN
Date: Mon, 27 Jul 1992 21:30:44 GMT

In article <1992Jul17.021207.23474@eng.umd.edu> dskim@eng.umd.edu (Daeshik Kim) writes:
>In article <1992Jul16.161019.52800@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>>In article <rauser.711249821@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>>>
>>>     Otherwise I won't be the last Genesis owner to jump ship and pick up
>>>the SNES. Street Fighter II is too good to pass up, Sega...don't pass it up.
>>>

Let's get a little originality.  Why copy?

>>.....  Many people like a little more substance to their games, and may
>>prefer RPGs, or shooters, or Sports games, etc... And not just fighting games.
>
>	But in reality, where are the RPG games for Genesis?
>	Don't tell me about those antigues -  P. Star 2 & 3;
>	they are good for a week for each game;
>	and I don't want to play them again.
>
Try Shining in the Darkness (Fantastic!) or Might and Magic!



Newsgroups: rec.games.video
From: bbs-garfield@jwt.UUCP (David Eison)
Subject: Re: Sonic - Level select and Debug
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix
Date: Fri, 24 Jul 1992 06:16:51 GMT

weisskopf@mtechca.maintech.com writes:

> I have tried all the methods I have seen on this board regarding
> starting Sonic the Hedgehog at different levels, and to get into
> debug mode ...all to no avail. I have a newer unit...the model
> that comes with Sonic. If anyone knows if this version has had 
> the code changed so that you can't select levels or get into
> debug mode please let me know...or tell me what I am doing 
> wrong...this has been very frustrating.
There are 4 ways I've seen to get into debug mode.  The only one that's 
worked for me is:
Up, C, Down, C, Left, C, Right, Start.
3 more pulled from the FAQ are:
1) U+C, D+C, L+C, R+C, then A+Start.
2) C, C, C, C, U, D, L, R, A+Start.
3) U+C, D+C, D+C, D+C, L+C, R+C, A+C+Start.
 
Level Select is U, D, L, R, then A + Start.  In all cases hold the 
Whatever + Start until the level 1 main screen comes up, or until the 
stage select screen comes up.

---
David Eison - Garfield
     FidoNET:  David Eison@1:363/152
    InterNET:  bbs-garfield@jwt.uucp
Newsgroups: rec.games.video,rec.games.video.arcade
From: nhuang@cs.ulowell.edu (Bat Man?)
Subject: TurboGrafx-16 SYS For Sale
Organization: U. Mass. at Lowell
Date: Wed, 29 Jul 1992 07:45:33 GMT



TURBOGRAFX-16 SUPER SYS FOR SALE -- w/controller and

Keith Courage in the Alpha Zones                (RPG)
Dungeon Explorer                                (RPG)
The Langendary Axe                              (ARCADE)
Sidearms                                        (SHOOTER)
Take it to the Hoop                             (BASKETBALL)
Splatterhouse                                   (HARROR)

Price $160./

I wish to sale it for whole package, but welcome to give offer
for parts, please e-mail if feel interested, thank you!
Newsgroups: rec.games.video
Subject: BUCK ROGERS FOR TRADE!!!
From: SHADOW <LAPBH@CUNYVM.BITNET>
Date: Wednesday, 29 Jul 1992 10:10:48 EDT
Organization: City University of New York/ University Computer Center

Mint condition.

I'm looking for Might & Magic, Immortal, Exile or Traysia.


ThAnX, Shadow
Newsgroups: rec.games.video
From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: SNES controller...
Organization: University of Illinois at Urbana
Date: Wed, 29 Jul 1992 00:59:20 GMT


     OK, I know I saw someone earlier post they had made a controller for the
SNES (ie SF2 controller ;)  Well, if that person could do me a REALLY big
favor, and put together a little summary of how they did it.  I would
really appreciate it.  I have some knowledge of electronics, and I think
it would be possible to do it by just soldering wires from another joystick
to the chip in the SNES pad, but am not sure.  If you can help I would
appreciate it, and I'm sure a lot of others would too.  I just would like to
know that someone has tried it, and it works.  Thanx...

						-- Jim
-- 
   /|        /              / |      /       /  /-/  Can be reached on the
  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
 /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
Newsgroups: rec.games.video
From: wesley@world.std.com (wesley p dunnington)
Subject: Re: SNES for SALE!!
Organization: The World Public Access UNIX, Brookline, MA
Distribution: rec.games.video
Date: Sun, 26 Jul 1992 05:04:44 GMT

davem@uvmark.uucp (Dave Meeks) writes:

>In article <1992Jul24.183018.23706@news.columbia.edu> ams15@cunixb.cc.columbia.edu (Anil M Shivaram) writes:
>>I am selling my SNES system which comes with 2 controllers, cables, and Super Mario World for $140 o.b.o.   Get back to me if interested..the price is negotiable.   Anil

>God I hope so, being they go for $149.99 brand new just about everywhere
>I have seen.

I just bought a brand new unit at Kay Bee toys in Cambridge Ma for 139.
(Of course that made the SFII cart seem all the more expensive )

Wesley

Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: SNES SFII yet another difference ...
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 24 Jul 1992 00:19:37 GMT

brackney@author.ecn.purdue.edu (Larry J Brackney) writes:

>In article <BrurDM.G4F@acsu.buffalo.edu> v128nkga@ubvmsb.cc.buffalo.edu writes:

>   While we're talking about sonic booms, is it just me, or is the
>computer Guile able to crank them (and flash kicks) out at an amazing
>rate?  It seems it takes him no time to charge at all.  For example:
>I'm playing Dhalsim, and jump a boom at close range.  Since I'm in the
>air, and he hasn't had time to recoup from the boom I decide to turn
>defense into offense and retaliate w/ a diagonal yoga spear.  Wonder
>of wonders, he manages to come up w/ a flash kick in my face!  What
>gives?  The computer opponent seems to compose itself much more quickly
>than ANY human I've seen.  Does it cheat, or am I missing something?

   The computer cheats on the arcade, too. Anyone who's played Classic
or CE a lot will tell you about computer Guile's "no charge" flash kicks.
ARGH! Have you guys noticed that whenever a "hold" move (ie Blanka's
blood sucking or Dhalsim's noogie) is executed by the computer, you may
as well toss down the pad? DHalsim got me in a noogie (I was Ken and
had ALL my energy) and I lie not, guys...he hit me until I died. I was
furiously jerking around on the pad, but to no avail. THe flip side, of
course, is that if you are, say, Dhalsim, and get the computer in a 
noogie, you get one hit (two if God is smiling on you) before the computer
throws you off. A R G H ! As if it wasn't hard enough already!!

   Still, a fantastic cart. I just hope that practicing my dragon punches
on the pad for three hours won't screw me up at the arcade!

--
Richard J. Rauser            "Sonic 2!"
rauser@sfu.ca                     -what Guile really says
WNI
From: dmfernan@quesadilla.ucdavis.edu (David Manuel Fernandez)
Newsgroups: rec.games.video
Subject: Help with Genisis Super Hyde Lyde
Date: 28 Jul 92 21:04:18 GMT
Organization: College of Engineering - University of California - Davis

CAn anyone help me with this game ?
I just killed the dragon and do not know what to do now.

A walk-through of the game would be nice also.

Thanks.

ps. please reply to this account.

-D
Newsgroups: rec.games.video
From: thomasc@ms.uky.edu (Thomas Campbell)
Subject: Re: Sega: 99.95 and I bought mine last month
Keywords: SEGA
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Thu, 30 Jul 1992 17:34:21 GMT

In article <rauser.712467932@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>   Well, did you get Sonic with your system? If so, you got a good
>deal...the 99 buck thing is kind of deceptive, because you need a game,
>right?? :-)
>
>
>-- 
>Richard J. Rauser       "You have no idea what you're doing."
>rauser@sfu.ca           "Oh, don't worry about that. We're professional 
>WNI                        outlaws - we do this for a living."
>--------
>BANNED from alt.good.news! Censorship is alive and well on Usenet!

 Yeah but, I could have borrowed that from a friend..  We trade carts
all the time.

Alex

Newsgroups: rec.games.video
From: onetouch@netcom.com (rmh)
Subject: Re: GameBoy:  Final Fantasy Adventure help needed!
Date: Fri, 24 Jul 92 13:03:12 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Keywords: GB help

Even if you can't get him on the plate when you freeze him, you
can push the snowmen around.  Careful you don't freeze him in
the corner of the room (or even on the walls unless the plate
is along the same wall) because then he'll be stuck if you can't
get behind him to push him the direction you want.....
Xref: sparky rec.games.video:15669 alt.games.lynx:283
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: How good is the Lynx Chess game?
Date: 22 Jul 1992 19:14:41 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Jul21.213201.4172@eecs.nwu.edu> kaufman@eecs.nwu.edu (Michael L. Kaufman) writes:
>The Subject says it all. How good is the game, and how fast is it?

  Not lightning fast, but reasonable. A typical move will take the Lynx
around 15 seconds to a minute to figure out. Controls are also a bit
sluggish; button presses do not respond immediately.

  On the other hand, it's a *VERY* tough game. Even the easiest settings
(Time search level 1 or Ply search level 1) will give the average player
a good workout. Sadists can go for "Unlimited" mode, where the Lynx will
try to completely play and win the game on each turn. Better plug your Lynx
into an AC adaptor for that one...  B-)

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: omf@tiamat.hacks.arizona.edu (Oscar Fowler)
Newsgroups: rec.games.video
Subject: Slime World for Genesis?!
Date: 23 Jul 92 07:31:32 GMT
Reply-To: omf@tiamat.hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4


I was casually flipping through the pages of one of the game magazines
in a local supermarket, when I saw an ad for Todd's Adventures In SLime
World.  "Hmmm... Atari is advertising?!" I thought.  Then, I saw that
this was a new version for the Sega Genesis.

What do you Lynx folks think of this little turn of events?!  No doubt
there is a Game Gear version in the works as well...

#############################################################################

               "If you can't lick'em, put 'em on with a big piece of tape."
                                                          /   \
Oscar Fowler                                              \    /\
omf@tiamat.hacks.arizona.edu                              | \/    \
                                                          \  |    |
X & 0 = digital murder                         negativland  \|____|
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: I rented a NEO-GEO -- My impression
Date: 23 Jul 92 14:56:27 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Jul22.140638.28031@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>Did I say that NAM-1975 was like Cadash?  I just saw the Genesis version of
>Cadash and it isn't what I was thinking of.  Cadash isn't even remotely like
>NAM!  I was mixing names up and I can't remember what the game I was
>thinking of is called.
>
>Steve
>

 Cabal!  It's Cabal..it's just like it.  Except NAM is better than Cabal...
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Toe Jam & Earl endings
Date: 22 Jul 92 21:29:15 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

I succeeded at getting all of the ship pieces in Toe Jam & Earl a while back,
but that was one player.  Is the ending any different in a two player game?

It was, incidentally, a lot of fun finishing it -- TJ&E gets better the
longer into the game you are.  I hit the randomizer once, but I had plenty
of money at that point and I soon found the Wiseman.  It's too bad it takes
so darn long to finish!  It took me two days to do it (I didn't keep exact
track of the time I played, but it was quite a long time.)

Steve
Xref: sparky rec.games.video:16113 alt.games.lynx:309