HDTenEightyP/NetNews huggingface dataset:
From: mjhwa@flauta.engr.ucdavis.edu (Jarhead)
Newsgroups: alt.games.sf2
Subject: ...
Date: 10 Nov 92 14:49:22 GMT
Organization: College of Engineering - University of California - Davis


>In article <Bx9utw.LDs@news.cso.uiuc.edu>, mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:
>
>  And, let's not forget Guile.  I was playing against a good friend, who also
>happens to be really good at the game.  He picked Guile, and proceeded to
>jab-jab-jab and it RESTUNED!  Then, he repeated 'til I died.  Augh!

Ever heard of blocking?  Your friend is that good that he used "jab-jab-
jab to RESTUN"?  Yeah I have this restun with Ryu: short-short-short.
WAKE UP... B L O C K  T H E  H I T S

>  I hope Guile is seriously toned-down in SFIII (I hear it's coming out around
>Oct. '93), or else nobody will play anyone else.

Guile has been quite toned down from sf2 classic.  He's slower and he lost
quite a bit of range.  Of course he deserved such since he was such an
ass-beater in the classic.  You should be worrying more about Ryu and Ken.

>  Right now, the people I see playing CE tend to play Ken the most, then
>Guile, and then Bison, and everyone else way behind.
>  
>  Doesn't that signify that they're a bit overpowering over the rest of the
>players?

No.

Everyone can argue as much as they want about which character is faster,
has more priority, does more damage, has better combos, etc..  When it 
boils down to it ask yourself a question (granted you even have a clue
as to what the answer might be):

 Which player(s) has "untradeable hits"  (not THROWS mind you)?
  --all hits (excluding throws) can trade damage with the opponent when
    matched with another hit, EXCEPT one.  And I'm not talking about what
    you can do after he/she completes a hit; that's irrelevant to my point.
    I'm talking about a "head-to-head hit." 

This should basically tell you that when it boils down to it, when you do
your move and someone using this "certain character" does his/hers...
Who will be left standing?


_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/"That's a joke cuz I'll never be broke...   _mjhwa@rosarita.engr.ucdavis.edu_/
_/when I die there'll be bullets-n-gunsmoke." _mjhwa@ucdavis.edu              _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
From: cl330@cleveland.Freenet.Edu (Lewis Lee)
Newsgroups: alt.games.sf2
Subject: Re: Ken/Ryu stuff
Date: 7 Nov 1992 20:04:29 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Well said Brian, I totally agree with you that a Bison master can
beat a Ken/Ryu master.  The reason why people think Ken/Ryu's are
better than other characters is because almost every good Sf2CE
player plays them for thier impressive comboing ability.  Now, 
that doesn't make better, it's just the master who is playing 
them that is good.  When Bison is in the hands of a good player, 
who can exploit Bison's advantages, he is extremely to defeat.

To : "The Doc"
  Are you listening? Here's one win for Bison.

_____ICE
Newsgroups: alt.games.sf2
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: Re: ...
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Wed, 11 Nov 1992 23:36:17 GMT

Brian Odom (bodom@silver.ucs.indiana.edu) wrote:
: In <19067@ucdavis.ucdavis.edu> mjhwa@flauta.engr.ucdavis.edu (Jarhead) writes:
: 
: 
: >>In article <Bx9utw.LDs@news.cso.uiuc.edu>, mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:

Actually, I didn't write any of that stuff, but you know.

: >>
[stuff deleted]
: If you get hit by one of Guile's jabs and Guile is in fairly close, then you
: can't block the rest because his jabs are so fast.  (Ever see computer Ryu's
: short sweep stun?) It's like that fast.  OK, so he didn't block the first hit,

You know, I was on a classic machine yesterday, and I got to computer Ryu for
the last match.  He got in a rapid crouching jab kick that took off - yes, you
heard this right - 3/4 of my damage.  Yes, I tried to block, yes, I tried to
counter throw.  Eventually he gave up and jumped away to pull more fireballs,
so I creamed him.  BUT, it was still cheap and got some gasps from people
watching.

Some might say Honda's thousand hands is like that, but at least the Hands
can be blocked once they start.

: I think it has a lot to say about all-around abilities of the characters.
: -- 
: Brian T Odom
: 
: "We are all manufacturers -- some make good, others make trouble, and still
: others make excuses."

--
 ____
/ oo \  Mike McCool 
\ .. /  mlm@mrcnext.cso.uiuc.edu
 ||||   
 \__/   "Well, you're certainly in touch with your anger."  --Frank Drebbin
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Newsgroups: alt.games.sf2
Subject: Re: Fatalities for SFII
Date: 6 Nov 92 03:17:12 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Nov4.162424.12254@organpipe.uug.arizona.edu> jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:
>In article <1992Nov4.065302.6515@cc.uow.edu.au> u9259236@cc.uow.edu.au (Leslie Shing Chi Tong) writes:
>>C09615DK@wuvmd.wustl.edu writes:
>>
>>>>
>>>>In article <1992Oct30.234856.23871@organpipe.uug.arizona.edu>,
>>>>hoguej@helium.gas.uug.arizona.edu (justin c hogue ) says:
>>>>
>>>[MUCHO Macho stuffo deletedo]
>>
>>>>Chun Li--Jumps high into the air and does a head stomp on opponents neck. n
>>>>     Neck snaps with a pop.
>>>>
>>>>Let's hear some others.
>>>>--Jowfus
>>
>>>I can think of many other things Chun Li can do (squishes opponent between her
>>>thighs... etc... etc... etc...)
>>
>>>In a Lewd Mewd--Dan K
>>
>>How about killing her opponet with excessive sex(ie fucking him to death)
>>no flames please,we have quit a big one over "Ken is American" already
>
>Nah, she has no pussy. Years of training has eliminated all but her looks.
>Everything that was once woman is now man/neutral.

Guys, don't you think enough is enough, here?  Take your twisted minds
and fantasies to a more appropriate forum, or get laid.  In either case,
give it a rest, grow up, and get back on the subject.

---Phantom
(and people wonder why more women don't play SFII...)
From: v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE)
Newsgroups: alt.games.sf2
Subject: Re: Ticking!!! The FINAL definition and end to arguments!
Date: 12 Nov 92 17:05:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <92315.142435DK6TOPER@MIAMIU.BITNET>, DK6TOPER@MIAMIU.BITNET (Dan Karipides) writes...
>In article <1992Nov9.044637.5612@mercury.unt.edu>, west@ponder.csci.unt.edu
>(Bruce West) says:
>>
>>  This is to all the people who say "everything is fair", etc etc.
>>
>>DEFINITION OF TICKING:
>>
>>   When people call something a tick, here is what they *Really* mean.
>>Something that is *very* easy to do, but takes master or near-master skill
>>to eascape.
>>
>>
>>   It's not "impossible".  It's not annoying.  It's just that many consider it
>>not a "true outcome" to a battle.  If you assume that the winner of a battle
>>is supposed to be the best, and be the most skilled, then ticking counters
>>this premise.  Therefore, people call this cheap.  Cause less skilled
>>players beat infinitely "better" players.  So, this is the fundamental        .
>>question
> 
>There are times (IMHO) where in a master vs. master fight, where "ticking"
>must be used.  Using your definition of a tick, an example would be Ryu/Ken
>executing a crouching short kick, followed by a throw.  This is usually hard
>for a non-experienced player to get out of (in my experience) and it thus a
>tick by your definition.
> 
>However, if this was ALL you did against a master (or even an experienced)
>player, you would be counter-thrown all day.  The idea is that you must
>mix it up.  For example, keep doing short kicks and never go for the throw.
>When you opponent tries to counter, you should get several shots in.  Or,
>two shorts followed by a dragon (jab).  Again, when you opponent tries to
>counter throw, he/she will be nail by the dragon.  However, if THIS was all
>you did, you opponent would keep blocking.  So sometimes go for the throw.
> 
>So, as I see it, the match becomes a guessing game--one of anticipation.
>This is as it should be.  This is my reasoning as to why "ticking" is fair.
>I don't agree that anyone can beat an infintely better player using ticking.
>I'll admit I had my problems with Bison and the cheesepedo when SFIICE first
>came out.  But now that I can counter it, I'm not worried about beginners who
>do nothing but the torpedo.  (Bison masters, who mix it up, on the other
>hand....)
> 
>                                                    -Dan
I agree.  Ticking is just another useful weapon to be added to 
your arsenal of moves and combos.  You can never win if you 
rely on just one technique, though, you must mix it up.

One of my favorite things to see though, is those Bison players
that do endless torpedoes.   Chun Li:  STOMP!  They change their
habits rather quickly...

					Bret
Newsgroups: alt.games.sf2
Subject: Re: Problems with Violent Fighter
From: tom_r@kosmos.wcc.govt.nz
Date: 7 Nov 1992 10:30:42 GMT
Reply-To: tom_r@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1992Nov06.215144.3455@rat.csc.calpoly.edu>, vco@phoenix.csc.calpoly.edu (Van K Co) writes:
>In article <1dcqcsINN8ib@golem.wcc.govt.nz> tom_r@kosmos.wcc.govt.nz writes:
>>Hi, I managed to get Violent Fighter but am unable to play it, It gets to the copy protection and after that it crashes.
>>Can anyone help?
>>
>>R.Tom
>
>Same here
>
>

>	V-man
Just unplug your joystick and free up as much memory as possible. Its better
than SF2 on the PC.

R.Tom



Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Ken/Ryu stuff
Organization: University of Illinois at Urbana
Date: Thu, 12 Nov 1992 05:52:51 GMT

Hey Bruce,

 Obviously, you've been playing some pretty lame Bisons.
We've got plenty of them around here, and yes they are easy
to trounce.

 Signs of a lame Bison player...

1) Starts the round walking backwards for a second, THEN
	torpedoes. Duh.
2) Will try to torpedo as often as possible.
3) Is usually a Mortal Kombat player.
4) Uses the Roundhouse slide almost as much as trying to torpedo.

 However, a skilled Bison player (which is basically any "regular" around
	here that for whatever reason picks Bison) can be a decent opponent.

 I have played Bison a bit, and I have been smeared by Ryu players who
totally pin me in the corner...
 I have also beaten some very good players with Bison.
 (BTW I hardly ever play Bison.)

 What peeves me is the way you make it sound like the cheese is easy to
get out of. I'd like to see you fight a Bison who doesn't just sit back
projecting when he's gonna torpedo...
 
 Well, since you're probably playing in an area infested with lame
Bison players and probably lame players in general, your attitude is
understandable...

 BTW around here, none of the regulars play Bison as a main character,
	but I'd say several CAN play him VERY effectively.
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Newsgroups: alt.games.sf2
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: So does anyone actually LIKE the "Super CE"??
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 9 Nov 1992 23:16:01 GMT



   It just gets stupider and stupider. First, the cheesy chip which speeds
up some fireballs and slows down others, then the "walk on air" version,
then the "we all move like the Flash" version, and now the "change your
character in mid-game" version.

   YYUUUUUUCCCCHHHH.

   At my local arcades, it seems that fewer and fewer people are playing
these bullshit screwed up "Super CE" versions, and going back to the Classic.

   Does anyone else hate these ridiculous screwed up CE versions, or am I
the only one?


-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Newsgroups: alt.games.sf2
From: mdahn%speedy.hellgate@cs.utah.edu (Myron D. Ahn)
Subject: SF2 docs
Organization: University of Utah CS Department
Distribution: alt
Date: 7 Nov 92 16:48:48

Well the only documents I've received are the moves list (and the Art
of Throwing which was posted).

-Myron
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: Dhalsim vs. Bison (Strategies needed for beating Bison on CE) - HELP!
Organization: Clark University
Date: 8 NOV 92 19:24:29 GMT

Ways to deal with the torpedo:
1.  Foot drill.
2.  Slide under it.  Takes FEROCIOUS timing.
3.  Do a crouching punch.  It allows you to miss about half the damage from the
flame and still block it afterwards.

Don't forget your yoga fire.  When he jumps, the best way to hit him is
with a fierce punch as he lands.  If he's really close when he jumps, there is
almost no way to take him out 'cuz his air moves have such high priority.

Trap him with the insta-foot drill and don't let up.  Kill the fucker.

-Zephyr
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Re: Help with Chunli vs Guile
Date: 6 Nov 1992 06:28:15 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


Stay in a defensive crouch after he jabs and if he:
1) does a sonic boom, stay in defensive crouch, the blocked sonic boom
will knock you back a bit, and the do a down + roundhouse and follow up with
a lightning kick.
2) Does a razor kick, it too will knock you back, so after you block it,
get up and walk under and throw him when he lands or start the lightning
kick.

FRENCH HAWK
ar903@cleveland.freenet.edu
--
From: ackahn@quesadilla.engr.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: One more sighting of Triple Hit SF2
Date: 7 Nov 92 22:58:10 GMT
Organization: College of Engineering - University of California - Davis

In article <1992Nov3.185355.17167@nmt.edu> drkhoe@nmt.edu (ONID) writes:
>Look people, does it really matter if the triple DP is a buffered or programmed
>move???  All I know is when I triple your butt, you are gonna be in a world
>of hurt... and all you need to know is that you got hit by three hits...
>and for you takers out there... I can do the Quadruple... so bring on the
>Ken / Ryu masters...

Oh ya?  I can do a TEN hit combo DP.  Afterwards, the opponent is dead.

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "...Turn the needy into the greedy...   ::ackahn@taco.engr.ucdavis.edu :::
::: With cocaine my success came speedy."   ::ackahn@ucdavis.edu           :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: Just curious about a few things.
Organization: Clark University
Date: 6 NOV 92 06:20:56 GMT

Who is your favorite character and why?  Who would you consider the
most limited?  Why?  Who do you HATE to play against?

-Zephyr

who prefers Balrog, despite everyone's protests.
Newsgroups: alt.games.sf2
From: daglad@warren1a.its.rpi.edu (Danny Daglas)
Subject: New bugs for classic SF2?
Keywords: SF2 Classic, Guile, Blanka, Dhalsim, Chun-Li, BUGS
Reply-To: daglad@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sat, 7 Nov 1992 04:01:15 GMT

On the SF2 Classic Edition:

Here's a Guile bug that I call the Guile "yoyo": (this works for sure!)

Do the handcuffs.. then to charge up for the magic throw, hold diagonally
downward to charge for the razor kick as well as the sonic boom.  Then
do the magic throw but thrust the joystick to the opposite corner:
(assume the opponent is frozen on Guile's right side)

                   o
   /  - (charge)  /  {to execute magic throw} -  | {a split second after throw}
  o                                              o

(pull the joystick down IMMEDIATELY after the throw.  This will cause guile
to throw the opponent out of the handcuffs and snap the opponent back into
the same stupid handcuffs position (unfortunately, no damage is done).

With blanka, I was trying the "slow ball, fast ball" bug (but failed).
After executing the fast ball, I tapped the fierce many times, and executed
a "super" charging, blanka electric aura.  It stunned the opponent in a
strange "Guile handcuff" position while blanka's electricity was super fast.
It looked pretty cool.  The stunned opponent was at the other end of the
screen too.

A friend of mine says that you can shut the machine off and on with Chun-Li
as well as Guile and Dhalsim.  But I don't know about that.  But this guy
is a very reliable source.

FINALLY!!!! I was practicing magic throw against the computer Dhalsim.  When
I SAW GUILE DO THE THROW MOTION, Dahlsim did a foward standing kick and
before finishing the move, jumped into the air, TOTALLY AVOIDING THE MAGIC
THROW!  It was really wierd.  I thought it was pretty cool.

(Remember, this was all done on the Classic SF2.)

BTW, does anyone have any good SF2 gifs?
-- 
-------------------------------------------------------------------------------
-  Danny Daglas X-Chairman of the Rennselaer Computer Science Advisory Board  -
-  Internet : daglad@rpi.edu, daglas@iear.arts.rpi.edu                        -
-  Bitnet   : HA18@RPITSMTS.BITnet                                            -
-------------------------------------------------------------------------------
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: alt.games.sf2
Subject: Re: VEGA AGAIN
Date: 11 Nov 92 06:30:59 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1992Nov10.231555.19717@rose.com> jeff.beaty@rose.com (jeff beaty) writes:
>Well, I have concluded that Vega is a homosexual male...it is obvious, 
>he is waaaaay to feminine.
>---
>   RoseReader 1.70 R002497: Tagline not available.
>   RoseMail 2.00 : Usenet: Rose Media - Hamilton (416) 575-5363

Dana Carvey of Saturday Night Live as the effeminate heterosexual:
   Why, that's INSSSANE!!!

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: Fallen Ryu vs. Bison's Torpedo
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Thu, 12 Nov 92 16:20:02 GMT

mjb@srl02.cacs.usl.edu (Matthew Brumley) writes:
: 
: I haven't been able to find anyone (around here or a few popular arcades in 
: Houston) who can show me how to Dragon Punch Bison's Torpedo if one is done 
: while I am getting up...  Basically what I was wondering is: at what frame of
: animation does the Dragon Punch need to be done so that it comes out in time
: to catch Bison (no matter what stage of the torp he is in (coming at me; pixels
: away; already over me; passing me up; already gone <-- I can do this one ok 
: >:).  I also have the same problem with fireballs/sonic-booms/etc, if they are
: done at a certain time (if they intersect with me as I'm entering my fighting
: stance).  I've done it using the popular jiggling method (just wiggle the 
: joystick and tap jab until it comes out), but it's too inconsistent.
: 
: So, my question is, what is -THE- way to do it?  
: (With Ryu...  with Ken, I can occaisionally get it.  Certainly more often than 
:  when I use Ryu)
: btw:  And NOWHERE in this post did I say it was cheesy (what a silly word), or
:       whatever!  I happen to think the move's neat, but I'm wondering how to
:       counter this particular aspect of it.  >:)
: 
: 
: Ryules (I should feel ashamed!  Having played SFII(&CE) all this time and STILL
:         I haven't gotten it!)

  This is a very hard thing to explain, but I will say that if executed
correctly, the DP makes you invincible as you get up.  I use it to counter
fireballs/sonics which are right on me as I am getting up all the time.  As
for the timing on this, that is something that really comes with practice,
but I try to imagine that I am just finishing the move (pressing the button)
just as I would normally become vulnerable to attack.  Sorry if this is not
precise enough, but it is very hard to explain something that is basically
done by a part of the brain not consciously controlled.

Steve
Newsgroups: alt.games.sf2
From: west@ponder.csci.unt.edu (Bruce West)
Subject: Ticking!!! The FINAL definition and end to arguments!
Organization: University of North Texas, Denton
Date: Mon, 9 Nov 1992 04:46:37 GMT

  This is to all the people who say "everything is fair", etc etc.

DEFINITION OF TICKING:

   When people call something a tick, here is what they *Really* mean.
Something that is *very* easy to do, but takes master or near-master skill
to eascape.


   It's not "impossible".  It's not annoying.  It's just that many consider it
not a "true outcome" to a battle.  If you assume that the winner of a battle
is supposed to be the best, and be the most skilled, then ticking counters
this premise.  Therefore, people call this cheap.  Cause less skilled 
players beat infinitely "better" players.  So, this is the fundamental question.
   So when you argue ticking, and you say "all is fair".  Please keep your
arguments within these lines -- because this is the ture *fundamental*
argument.  Should who wins a match be determined by the 'ol combination
of luck and skill?  Or should the winner be whomever can win?


Ciao....




                                                           - Jason

btw:  don't respond by mail - its all forwarded.

Newsgroups: alt.games.sf2
From: ronaldm@rgm.com (Ronald Mendoza)
Subject: Re: Problems with Violent Fighter
Organization: RGM *nix - Sacramento, CA
Date: Sat, 7 Nov 1992 21:12:32 GMT

vco@phoenix.csc.calpoly.edu (Van K Co) writes:

>In article <1dcqcsINN8ib@golem.wcc.govt.nz> tom_r@kosmos.wcc.govt.nz writes:
>>Hi, I managed to get Violent Fighter but am unable to play it, It gets to the copy protection and after that it crashes.
>>Can anyone help?
>>
>>R.Tom

>Same here

>	V-man

Violent Fighter doesn't seem to like Stacker on my system.  If you're using
Stacker, try booting without it.
Newsgroups: alt.games.sf2
From: ST21482@VM.CC.LATECH.EDU
Subject: Re: Help with Dhlasim vs Balrog and Vega (SNES)
Organization: Louisiana Tech University
Date: Tue, 10 Nov 92 22:32:40 CST

In article <1992Nov9.142518.23282@cs.ruu.nl>
aiandjar@cs.ruu.nl (Albert Andjar) writes:
 
>
>In <5NOV199216064976@elroy.uh.edu> inde7ia@elroy.uh.edu (DAVID J. ROBERTSON) writes:
>
>>Anyone have any good strategies against Balrog and Vega on
>>the higher difficulty settings on the SNES?  Against Balrog
>>I tend to do a lot of foot-drill and throws, but he keeps
>>blocking me and slamming me with a punch.
>>
>I've got a good strategy, that when executed perfectly, should blow away both
>Balrog and Vega(and many others too). Start with a yoga-fire from a distance
>and then kick with the medium kick. Balrog and Vega will jump to you when you
>throw a yoga fire and then you can medium kick. If they don't jump to you, you
>can repeatedly yoga fire them until they do so. Repeat this procedure. This
>tactic is also useful against Guile, Honda and Blanka.
>
>>  Against Vega, What should you do against the Screaming Eagle?
>>I tend to just Mummy to get far away from him.  If I block,
>>he sometimes does his Bend over backwords throw, and othertimes
>>he just hits me while blocking and jumps on the wall again.
>>--
>>
>Just do the roundhouse slide when he jumps from the fence. (You should be a
>little bit right or left from him)
>
>--
>                               A.I.A.productions'92
>
>   -------------------------------------------------------------------------
 
 There is a another way to beat Balrog.  Like the classic SF2 version, I mainly
 used the yoga spear/throw combination.  It's cheap, but it is the most
 effective way that I have been able to do it.  Although sometimes Dhalsim will
 do his double headbut sometimes, mainly he will be trying to block the spear
 to try anything against you.
 
                                    GAMESMASTER