HDTenEightyP/NetNews huggingface dataset:
From: u8901744@cs.uow.edu.au (Daniel Robert Farnan)
Newsgroups: rec.games.board
Subject: BTECH: some more configurations for the Dire Wolf (Daishi)
Summary: Some new configs for the Dire Wolf OmniMech
Keywords: Btech Daishi Configs Munchkin
Date: 30 Jul 92 06:55:41 GMT
Organization: Dept of Computer Science, Wollongong University, Australia




ALTERNATE CONFIGURATION C		LOC	CRIT	TONS
-------------------------		---	----	----

Ultra AC/20				RA	8	12.0
15 Ammo (AC/20)				RT	3	3.0
CASE					RT	0	0.0
LB 2-X AC				RT	3	5.0
45 Ammo (LB 2-X)			RT	1	1.0
LB 5-X AC				LA	4	7.0
20 Ammo (LB 5-X)			LT	1	1.0
CASE					lT	0	0.0
LB 10-X AC				LA	5	10.0
20 Ammo (LB 10-X)			LT	2	2.0
Large Pulse Laser			RA	2	6.0
LRM-10					LT	1	1.0
12 Ammo (LRM-10)			LT	1	1.0


ALTERNATE CONFIGURATION D
-------------------------

LRM-15					LT	2	3.5
16 Ammo (LRM-15)			LT	2	2.0
CASE					LT	0	0.0
A-Pod					RL	1	0.5
Flamer					RL	1	0.5
Anti-Missile System			H	1	0.5
24 Ammo (Anti-Missile)			LT	1	1.0
Machine Gun				CT	1	0.25
Machine Gun				CT	1	0.25
200 Ammo (MG)				LT	1	1.0
Large Pulse Laser			LT	2	6.0
Large Pulse Laser			RT	2	6.0
Gauss Rifle				RA	6	12.0
CASE					RA	0	0.0
16 Ammo (Gauss)				RA	2	2.0
ER Large Laser				LA	1	4.0
ER Medium Laser				LA	1	1.0
Double Heat Sink			RA	2	1.0
Double Heat Sink			LA	2	1.0
Double Heat Sink			LA	2	1.0
Double Heat Sink			LA	2	1.0
Targeting Computer			RT	6	6.0


-------------------------------------------------------
Daniel Farnan,	InterNet: u8901744@wraith.cs.uow.edu.au
Wollongong Uni

"I am NOT too picky! I am a pedant! That means I'm too
picky by half!"	-- me.
-------------------------------------------------------
Newsgroups: rec.games.board
From: farrell@cis.ohio-state.edu (christopher k farrell)
Subject: Republic of Rome: Vatinian Law, etc.
Originator: farrell@kiwi.cis.ohio-state.edu
Organization: The Ohio State University, Department of Computer and Information Science
Date: Sun, 26 Jul 1992 17:59:24 GMT

	Question for all you RoR players:  The Vatinian Law (the one allowing
governorship through legate) is somewhat under-documented.  There are 
certainly cases when a senator wants to go to one of his provinces, either to
dodge the rigors of Rome (prosecution, say), or to command the provincial
forces to defend against a war or barbarian raids or whatever.  So, when
can a senator leave or return to Rome?  When can he be prosecuted or fined?
On any turn when he is corrupt?  Or only when he returns the card to the
Forum?  Anyone have any "official" answers or do I have to write to Avalon
Hill?  As an aside, I remeber there was a list of Q&A circulating on the net
a while (a year and a half or so?) ago.  Anyone still have it?

	We also have a couple of "house rules" we play with, and I though I
might subject them to your scrutiny:  firstly, we don't give the temporary
consul +5 influence for doing nothing; he's going to get the censorship for
free anyway.  All it does is paint a target on his head.  Second, senators
loose popularity for doing badly in a war: 1 pop/2 legions lost in a disaster,
1 pop/3 legions lost otherwise (FRU in both cases, except in victory, where
FRD).  It only seems fair.  Lastly, victorious senators may keep some of the
spoils of war: none in the Early Republic, one dr/every 10T in the spoils of 
war (FRD) in the Middle Republic, and one DR/every 10T in the spoils of war 
(FRD) for the Late Republic.  What do you think?

							Chris




-- 
"Oh, what a wondrous piece of work is a man, how noble in reason, how infinite
in faculties,  In form and moving how express and admirable, in action how like
an angel, in aprehension how like a god ..." - Hamlet
"If all you told was turned to gold - if all you dreamed were new ..." - Enya
Newsgroups: rec.games.board
From: nicholso@pioneer.arc.nasa.gov (Melvin H. Nicholson YBH)
Subject: Re: Republic of Rome: Vatinian Law, etc.
Organization: NASA Ames Res. Ctr. Mtn Vw CA 94035
Date: Tue, 28 Jul 92 18:42:12 GMT

farrell@cherry.cis.ohio-state.edu (christopher k farrell) writes:
>johnson@rtsg.mot.com (Brad Johnson) writes:
>>farrell@cis.ohio-state.edu (christopher k farrell) writes:
>
>	I don't have the rulebook handy now, but a quick question on that;
>does a decision to keep the spoils come before or after legion bribery?  So,
>does a commander have to decide to keep the spoils before or after he's seen
>how many legions will follow him?  Since the spoils are added during the combat
>phase, but the legion's loyalty isn't tested until the revolution phase, a
>commander might have to declare rebellion before he tests legion loyalty if he
>wants to keep the spoils.  Just a minor confusing point.

The decision to keep the spoils takes place in the revolution phase.
Spoils are added to the treasury in this phase also (if the player
decides to return said spoils)

Mel

Newsgroups: rec.games.board
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Subject: Diplomacy Differences (FTF vs. PBEM)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 31 Jul 92 01:33:00 GMT


A couple posts ago Roger Leroux noted how different Face-To-Face gaming is
from Play By E-Mail.  He pointed out that in his FTF game, players stabbed
each other for as little as one center (or "centre" as he put it ;-).

jjfink (Joel) replied that he dislikes not knowing who his enemies are in
PBEM, because he can't see who's talking to whom.

First of all, Roger, I think what you saw was an example of poor playing. 
If you've read the Gamer's Guide, then you know that we ought to "Pity the
poor player who stabs an otherwise reliable ally for only one supply
center."  This may have been aggravated by the fact that the 6-player game
is supposedly unbalanced.

Second of all, jjfink, that same old Gamer's Guide author believes that PBM
gaming introduced *more* opportunity for Diplomacy, not less, because of
what you mentioned, and because you have longer to talk things over.  If
you're worried about what people are saying about you, why not ask a
reliable ally to send you copies of their letters?  Or, to be really
devious, why not send fake letters to the other players?

I have yet to engage in a PBEM game, so I can't say from my own experiece,
but I think that both sorts of gaming should be fun.  Hey, as long as you
get to play, who cares how?

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
Newsgroups: rec.games.board
From: steveg@teal.csn.org (Steve Genoff)
Subject: Re:    mounting game boards
Organization: Colorado SuperNet, Inc.
Date: Thu, 23 Jul 1992 01:43:48 GMT

  If you can leave your games set up for long periods of time without
them being disturbed and you won't have any need to move them, you might
consider purchasing a large sheet of clear plexiglas and laying that over
your maps, securing the edges of the plexiglas with masking tape.  The nice
thing about using plexiglas is that you can use (water soluble) markers to
mark things like victory point hexes, entrance/exit areas, etc.


-- 
                                                                   Mir na zemlye
Steve Genoff
steveg@csn.org
- Join the League for Programming Freedom ---   Innovate, Don't Litigate       -
Newsgroups: rec.games.board,rec.games.design,rec.games.pbm
From: newtoncr@HYDRA.ROSE-HULMAN.EDU
Subject: Civilization by EMail
Reply-To: newtoncr@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Fri, 24 Jul 1992 04:59:39 GMT

A while ago on one of the three groups that I am posting this to, there was
a disscusion about how to play Civilization over E-Mail.
I was wondering if any of you out there knows the results of that discussion,
and could send them to me.
My E-Mail Address is newtoncr@rosevc.rose-hulman.edu
I would Appreciate any responces you might give.
Thanks Ahead of time,
                Randy Newton.
From: brandon@aardvark.ucs.uoknor.edu (Garland Operator 7-G)
Newsgroups: rec.games.board
Subject: Re: ** DungeonQuest question.
Date: 27 Jul 92 22:16:00 GMT
Distribution: na
Organization: The Anime Doujou
News-Software: VAX/VMS VNEWS 1.41

In article <la>, jjhoxsey@vela.acs.oakland.edu (Major Lee Obvious) writes...
> 
>	The other night some friends and I were playing this game and
>came across a rather interesting situation.  The knight searched for a
>secret door and found one.  The direction they picked (before the
>search card was drawn) entered into an empty tile space which had an
>adjacent room tile already laid.  The player picked out a corridor
>which aligned with the adjacent room, which had another character (the
>adventurer) in it.
>	Since no two characters can be in the same room, and you
>cannot go back through a secret door, what should this player have
>done?  After the game ended we decided that another tile should have
>been drawn.  But, does anyone have any other suggestions?

We have had this come up in our game. What we do is have the character wait
on the HALLWAY tile till the other character leaves the room. This means that
the character loses his "free" move.

..what is nasty is to have the situation above and have the hallway run into
a wall! Since I don't think you can search hallway tiles, you have effectively
trapped yourself and lost the game.

Domo. Ja na.

Brandon Freels (Garland Operator 7-G)
brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
"I'm witty naturally, I don't need quotes."
From: n8841777@beaker.cc.wwu.edu (Mike Toepke)
Newsgroups: rec.games.board
Subject: Re: Crazy Closet Auction - Update 2
Date: 28 Jul 92 00:18:12 GMT
Article-I.D.: beaker.n8841777.712282692
Organization: Western Washington University

$85 for Divine Right !?!

I didn't realize it was worth so much.  I got one of those sitting in my
closet.  Anybody else interested in a DR game at 85 bucks?
Send me mail PLEASE!

Actually, it isn't in really good condition and the board has some extra
lines drawn on it (for roads or whatever).  $80?


| Michael G. Toepke <n8841777@animal.cc.wwu.edu>                       |
| If anything above looks like an opinion, you probably misunderstood. |
| "The truth hurts... so do most types of pain."                       |
Newsgroups: rec.games.board
From: gwd@unislc.uucp (Greg Davis)
Subject: Update 2 of game sale
Organization: Unisys Corporation SLC
Date: Thu, 30 Jul 1992 18:18:41 GMT

Here is the current offers made for the following games.
Postage is extra.  I will accept higher offers from new bidders
until Aug 1.

company				condition  high bid/surname
SPI	After the Holocaust			$40 Wanner
SPI	John Carter, Warlord of Mars	Punched	$12 Eric
SPI	StarForce: Alpha Centauri	Punched	$12 Eric
SPI	The War of the Ring	Punched		$22 icecw
GDW	Double Star				$10 Frazer
GDW	Imperium		Punched		$20 Threadgill
AH	Management		Punched		$5  Terry
Yaq	Marine:2002				$13 Frazer
Yaq	Starfall				$15 Frazer

The counters have not been punched in the other games.
Even the punched games are in nice condition.
All of the games are boxed.  The SPI games are in bookshelf
boxes and the others are about 12 x 18 inches.
	
-- 
Gregory W. Davis
UNISYS Corporation, MS: B1C05 |  Internet: gwd@unislc.slc.unisys.com
322 North 2200 West           |  UUCP: ...!{sun, uunet}!unislc!gwd
Salt Lake City, UT 84116      |  Voice: (801) 594-5410
From: mhs@fokus.gmd.de (M.Schmeil)
Newsgroups: rec.games.board
Subject: BTECH???? / fav. games / game-mags
Date: 27 Jul 92 10:37:17 GMT
Organization: GMD-Fokus


hi,
    i read the 1000s of messages about BTECH, but haven't an idea what kind of game it is 
(computer, strategic, rollenspiel, etc.???). can you please give me an idea what it is? is it available in germany (special shop?)?

i'm searching for *complex* easy to learn/easy to play games for two (or more) players. i have not a single game, except some computer games. any recommendations (btw. i know diplomacy, but never played it).

are there any (german?) game-mags which feature other games than adventures and rollenspiele?

thanx - tB!
Newsgroups: rec.games.board
From: nishiha@wiliki.eng.hawaii.edu (Gregory Nishihara)
Subject: Supremacy
Organization: University of Engineering, College of Engineering
Date: Wed, 29 Jul 1992 01:39:01 GMT



My gaming group just finished playing a fascinating game of A&A last weekend,
when one of thought of the idea of playing Supremacy again. I know that alot
of people seem to scorn this game (we do to), but I'm trying to rewrite the
rules so that the stock market is not the object of the game. Has anyone
developed some interesting rules to persuade the players into combat, rather
than, just making billions of bucks on the market? Short of eliminating the 
market completely. 

Please E-Mail any responses, and THANX in advance!

if anything interesting is developed I *MIGHT* post it. 

-- 
================================================
Greg Nishihara   (nishiha@wiliki.eng.hawaii.edu)
From: silber@m.cs.uiuc.edu (Ami A. Silberman)
Newsgroups: rec.games.board
Subject: Re: SPQR / GREAT BATTLES OF ALEXANDER
Date: 28 Jul 92 13:52:51 GMT
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL

ganderso@unlinfo.unl.edu (gary anderson) writes:

>For a long long time I've been waiting for the definitive tactical
>ancients game, the game that would be to the ancient world what
>Richard Berg's GBACW (TERRIBLE SWIFT SWORD, etc.) is to the
>American civil war.

>I've been noticing GMT's recently-released SPQR and the mate-able
>GREAT BATTLES OF ALEXANDER (both designed and/or developed,
>interestingly enough, by Richard Berg).  

>Has anyone played these games?  What's your opinion?  

Great, fantastic. They are very good games. They are more complicated than
3Ws Cavaliers and Roundheads (they just came out with a crusades) and more
complicated that "Great Battles of the Ancient World".  They have a real
nice feel for the command and control problems.  I've played all the Alex'
scenarios and three of the five SPQR ones. 
	The basic system is that generals activate and move units, starting
with the general with the lowest initiative. (Counting both sides.) You
may attempt to preempt your own or, under some circumstances, the opposing
sides generals with a higher rated leader. You may try to activate a
general multiple times in a row, but this could be catastrophic if you fail.
The command system doesn't exactly simulate ancient warfare so much as depict
it. Historically, armies spent quite a lot of time sitting arround waiting
for the leaders to get their act together. The melee system is neat.
They have "cohesion hits" to represent friction caused by casualties, moving
through difficult terrain, wheeling phalanxes etc. Once you're in melee
your pretty much stuck until someone routs, but, other than in a charge,
you are under no obligation to attack.
	I'ld recommend picking up SPQR first. The counters are very pretty
(by Roger McGowan) and the scenarios are pretty balanced. Let's face it,
the ones in the Alexander game are, while not pushovers for the Macedonians,
much more fun as a Greek than as a Persian. Alexander and his boys can get
inside the Persian command cycle faster that you can shake a sarrisa.
	In addition to the two boxed games, they may still have available
the first suplement, which gives the big battle between Alexander and Porus
in India. Another supplement is due out covering two elephant battles,
one of them being Raphia. All in all, I heartily recommend this system.
-- 
ami silberman - janitor of lunacy
	silber@cs.uiuc.edu
Newsgroups: rec.games.board
Subject: Re: BTECH: C-3s the final word?
From: taia_a@kosmos.wcc.govt.nz
Date: Tue, 21 Jul 1992 05:38:32 GMT
Reply-To: taia_a@kosmos.wcc.govt.nz
Organization: Wellington City Council, Wgtn, NZ

In article <BrpCn5.932@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (Axly) writes:

>Does anyone know what the maximum operational distance is for a C3 computer?
>It never states this datum in the manual. If the distance is sufficiently long,
>keeping the vehicle (hovertype) at least 2 mapsheets away should give you the
>fighting room you need to take advantage of this setup. That distance would
>be about 1080 meters, about 1 kilometer. That doesn't seem too excessive for
>a transmission distance.

 My friends and I decided that as the rules mention LOS for firing, we assume
that this also applies to the "links". But that's just the way we play. Makes
it more of a challenge that way :-)

>Axly

 Hope this helps

Tony Taia 
 tai-shu@akeake.vuw.ac.nz, TAIA_A@kosmos.wcc.govt.nz
3067:The Stacalkas-Nomen, when the Combine destroys the Clans!
 *sigh*Not another Cluster, we'll be here till Christmas.
 HEY! VUW and WCC don't know Btek, so you know that this is mine!
From: viktor@mgr.hjf.org (Viktor Kaufmann)
Newsgroups: rec.games.board
Subject: Fire in the East
Summary: Looking for 50% reduction maps
Date: 28 Jul 92 18:53:00 GMT
Organization: HJF AIDS Research Project, Washington DC

I am looking for 50% reduction maps for Fire in the East (GDW).  They
are out of print, and GDR (the company which now produces Europa stuff)
doesn't have any.  If any of you have a set you would be willing to part
with, I would love to buy it off you.

I may be reached by e-mail at:  kauf9542@hjfhiv.hjf.org.

Thanks much.

Viktor
Newsgroups: rec.games.board
From: d88-cbr@dront.nada.kth.se (Christian Beijner)
Subject: Re: WIF question and War at SEA question
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Wed, 29 Jul 1992 13:21:25 GMT

In article <1992Jul9.000515.29080@athena.mit.edu> cwk@athena.mit.edu (Charles W Krueger) writes:
>On the issue of neutrality, it is defined in the rules (5th ed) that a major
>power is neutral if it is not at war with any other major power. Thus if 
>Japan is at war with China, she is not neutral and hence cannot be surprised
>by a declaration of war by the US or Commonwealth (I mean surprise in the 
>sense of the rule regarding surprise advantages granted to the attacker). By 
>the same token, Russia could not be surprised by Germany if she were at war
>with Japan. A declaration of war by Russia on Japan seems to be a decent way
>to avoid a potentially devestating first impulse of German attacks by 
>negating surprise. 

At least in version 4 your were neutral by map, so it Russia was at war with
Japan, she would still be surprised in Europe. Has this changed in version 5?

War at sea:
I just got "War at Sea 2" and thought it would allow me to link WAS and WITP.
In a way it does, the counters (British) are the same but the 
removals/reinforcements doesnt quite match (this can be fixed though).
Anyone tried this?


However there are some unexplained counters in WAS2, like duplicate counters
with different numbers for parts of the french, italian and german navy.
Of this there is an explaination for changing Bismarck and Tirpits but none
of the other. And why do they call Murmansk/Archangel for St Petersburg.

Thankful for any replies.
Chris
From: erwinrd@sumax.seattleu.edu (Richard D. Erwin)
Newsgroups: rec.games.board
Subject: Red Sun/Black Cross
Summary: Has anybody ever played the darn thing?
Date: 26 Jul 92 01:19:22 GMT
Article-I.D.: sumax.4793
Organization: Seattle University, Seattle WA

I've wanted to put in my newsletter, The Wargame Collector's Journal, one of
the greatest of collectibles, Ad Technos' Red Sun/Black Cross.  I have one
problem though.

Has anybody, ANYBODY ever played it?  Please let me know if you have...

Rich
Newsgroups: rec.games.board
From: jdb@madison.INEL.GOV (John D Burtt)
Subject: more games for sale
Reply-To: jdb@madison.INEL.GOV (John D Burtt)
Organization: Idaho National Engineering Laboratory, Idaho Falls, Idaho
Date: Thu, 23 Jul 92 14:02:19 GMT

Some more closet cleaning:

same rules as before.  Prices pretty well fixed, but make a lower
offer and I'll hold it for a little while.  Trade offers accepted
as well.  I pay postage for listed prices, we'll dicker on postage
for lower prices.

Omega's DESERT VICTORY (US vrs Iraq tactical) mint $20
Omega's MAIN BATTLE AREA (US vs Soviets tactical) mint $20

TAHGC's FLIGHT LEADER (tactical air to air combat) partially
punched, $20

TAHGC's SIEGE OF JERUSALEM (ancient combat) mint $28

Pacific Rim's CounterAttack Magazine #1 (premiere issue)
	game = Southard's DRIVE ON FRANKFURT
	Five copies available, each shrinkwrapped, each $25

Pacific Rim's CounterAttack Magazine #2
	game = LEE INVADES THE NORTH
	Two copies available, each shrinkwrapped, each $18

All questions gladly answered.

thanks!
John D. Burtt

========== long legal disclaimer follows, press n to skip ===========

Neither the United States Government or the Idaho National Engineering
Laboratory or any of their employees, makes any warranty, whatsoever,
implied, or assumes any legal liability or responsibility regarding any
information, disclosed, or represents that its use would not infringe
privately owned rights.  No specific reference constitutes or implies
endorsement, recommendation, or favoring by the United States
Government or the Idaho National Engineering Laboratory.  The views and
opinions expressed herein do not necessarily reflect those of the
United States Government or the Idaho National Engineering Laboratory,
and shall not be used for advertising or product endorsement purposes.
Newsgroups: rec.games.board
From: elm4252@zeus.tamu.edu (MOORE, ERIC LEE)
Subject: BTECH-InterestingCombatResult
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Tue, 28 Jul 1992 14:55:00 GMT



Hello again.  Well, i have come across another what-if scenerio.
Here it goes.

I was a defending force againist a Clan landing.  They had their mechs
and a 'Union' DropShip with Omni's burning in.  They landed at the
spaceport and proceded to mop up with the garrison forces there.  My
heavy company came in to reinforce the spaceport.  Through the 
course of the adventure, i manage to get 2 mechs armed with LB-10X
autocannons to have free fire on the DropShip for 3 consecutive rounds.
Both Mechs had 2 cannons each.  That meant that i received 120 rolls
on the hit location tables.  Through attrition, i hit the engines to
the point of no thrust possible and i managed a hit on the targeting
computer that knocked it out.   

My question.  What do you see the outcome being.  Would the Clan
troops continue fighting until all the Omnis are destroyed?  What
would the salvage be from the Clan Dropship?  most of the weapons
and a lot of the heatsinks were damaged.  Let me know what yall
think.

					Mok

a.k.a.  Mjr Kessel
        CMDR 537th Heavy Company
        (2nd Company on the horizon...<WHOA Salvage>..)
        Mercs employed by Federats

	How can you expect to outwit a maniacal genius on an
	empty tummy?   
					-Eve
					 Mann and Machine
Newsgroups: rec.games.board
Subject: Re: Diplomacy - Time for an Update?
From: jjfink@skcla.monsanto.com
Date: 28 Jul 92 09:16:55 GMT
Organization: Searle, Skokie, IL
Nntp-Posting-User: kgpowe

In article <1992Jul26.004133.25745@usenet.ins.cwru.edu>, bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:

> There are a few situations which could use a bit more emphasis in the
> Rulebook (such as Support, and when it is cut).  Mainly, though, there
> ought to be a general revision for clarity--some of the writing is
> downright legalistic, and this makes it hard for beginners to understand.

I agree: the writing could a bit of smoothing.

> ...Finally, over the
> last decade and a half, new Openings have developed, and the relative
> strength of the great powers may have shifted (although not by much,
> probably--it's hard to imagine that Italy will ever be a big winnner).

The variety of openings is good as is, but what I'd like to see is a little
more detail on what to do between F01 and eliminating your first victim. 
Several of the edicts in the gamer's guide, like "Germany is a fool to attack
Austria" (not a quote), should be explained.

Joel
-- 
jjfink@skcla.monsanto.com
------------------------------------------------------------------------------
"Portions of the preceding were recorded.  As for the rest, I quite fear that
 it was all in your mind" -- Alfred Hitchcock