HDTenEightyP/NetNews huggingface dataset:
From: act31797@uxa.cso.uiuc.edu (The Procrastinator  P1000)
Subject: Re: Sifting through piles
Organization: University of Illinois at Urbana-Champaign
Date: Fri, 17 Apr 1992 14:14:53 GMT

ken@isgtec.com (Ken Newman) writes:
>One thing that has been annoying me while I am getting into nethack is
>when you have a large pile of junk on the ground, by killing a lot of
>monsters in one spot, or in various other ways, and you want one item
>at the bottom or in the middle. Is there an easy way to sift through
>10 or 15 items without a) picking them all up, or b) kicking single
>items off the top? Method b takes forever, and you run the risk of
>breaking fragile things. Also, what do you do when you kill a real heavy
>monster, like an owlbear, he drops something good, and then falls on it?
>If you can't pick him up, or kick him over, are you just s.o.l.?
>Or is my character just not strong enough?

When a situation like this arises, move onto the pile with pickup off.
(Use "@" or "m".)  Then use ":" to see all of what's in the pile.  When
you spot something you want to pick up, then use the command "," to pick
something up where you're standing.  If there is more than one class of
item in the pile, the game will prompt you for what classes of items you
want to pick up.  (E.g. if there is armor, food, and weapons, enter "%"
to pick up the food.)  Then the game will ask you one by one what specific
items of those class(es) you chose you want to pick up.  "y" to pick it
up, "n" not to, "a" to pick up all items of that class in the pile, or "q"
to quit going through the pile.
Hope this helps.  Happy hacking!
--
Andrew Trapp       atrapp@mrcnext.cso.uiuc.edu
dreamer@uiuc.edu   act31797@uxa.cso.uiuc.edu

"The Law, in its majestic equality, forbids the rich as well as the 
poor to sleep under bridges, to beg in the street, and to steal bread."
	-- Anatole France (1844-1924)
Newsgroups: rec.games.hack
From: aranta@milton.u.washington.edu (Aaron Ranta)
Subject: Food for thought...
Organization: University of Washington, Seattle
Date: Sun, 12 Apr 1992 00:47:33 GMT

Just what the Hell is a Cram ration anyway?!



If your Babs the Valkerie is a vegetarian, can she eat it...?


	( It's been one of those days )
		Aaron.

Newsgroups: rec.games.hack
From: picketsa@HYDRA.ROSE-HULMAN.EDU
Subject: Question.
Reply-To: picketsa@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Fri, 10 Apr 1992 23:42:46 GMT

Possible spoiler alert!











































How do I steal back the money from a priest when I'm a Leprechaun?  
# monster  doesn't work, and i refuse to leave until I get my money 
back!  Thanks
D'spayre
Newsgroups: rec.games.hack
From: act31797@uxa.cso.uiuc.edu (The Procrastinator  P1000)
Subject: Re: Changes for 3.1
Organization: University of Illinois at Urbana-Champaign
Date: Tue, 14 Apr 1992 03:52:43 GMT

dcb@wdl1.wdl.loral.com (David C Blume) writes:
>OK. Enough of that.  Here are the fixes I'm playing with for myself. 
[....]
># rarely allow death by over-eating
># make ym() clear buffer first
># confirm walking into water from land
># pet walks on it? "not cursed"
># make "rustproof" identifiable
>
These particular "fixes" I would most definitely want to see in the next
version of nethack.  IMNSHO they just make good common sense.
--
Andrew Trapp       atrapp@mrcnext.cso.uiuc.edu
dreamer@uiuc.edu   act31797@uxa.cso.uiuc.edu

"Paranoid?  I'm not paranoid.  Were you talking about me?" 
	-- Mike, "Doctor, Doctor"
From: thalen@eecs.cs.pdx.edu (Adam A. Lang)
Newsgroups: rec.games.hack
Subject: Re: praying your way out of hunger
Date: 14 Apr 92 03:31:40 GMT
Article-I.D.: pdxgate.5324
Organization: 'None... want to sell me some?'


In a previous article, nelson@reed.edu (Nelson Minar) says:
>
>Does anyone know exactly how long the prayer timeout is? It seems to
>be roughly every 1000 turns, and can be shortened by sacrificing. But
>I have gotten away with praying every 800 turns or so when I've
>needed.

I seem to remember something about a random number, not an even distribution
either.  Could be as low as ... uh... 200?  Or as high as 1200 (maybe higher?)
but the high numbers were much less likely?

(Hiya, Nelson.)

--Adam Lang, thalen@eecs.cs.pdx.edu
thalen@{reed or eecs.cs.pdx or cs.pdx}.edu, {littlei or tektronix}!reed!thalen
RL: Adam Lang, 1507 Esther Lane, Yardley, Pa 19067, Phone: (215) 295-7299
 The goal of Computer Science is to build something that will last at
 least until we've finished building it.
From: kavuri@lips3.ecn.purdue.edu (Surya N Kavuri )
Newsgroups: rec.games.hack
Subject: amulet of yendor ... in level 28 ??
Date: 13 Apr 92 17:22:03 GMT
Organization: Purdue University Engineering Computer Network


  OK, I found an amulet of yendor in level 28.  Does this
  mean I am done with the game ? I have found no way down 

 level 28.  There was no castle level so far.  Is this 
 the end of the dungeons ? 

 I found no Wizard ?? I found a demon who was slightly 
 difficult to kill.  (Got me down from 155 to 80).
 I wanted a tough fight. 


 Surya Kavuri
From: abraham@iesd.auc.dk (Per Abrahamsen)
Newsgroups: rec.games.hack
Subject: Re: Changes for 3.1
Date: 16 Apr 92 20:38:44 GMT
Article-I.D.: galilei.ABRAHAM.92Apr16213844
	<15APR199200363629@vax.cc.williams.edu>
	<1992Apr15.171357.3947@u.washington.edu>
	<1992Apr15.180823.13167@wdl.loral.com>
Organization: HUGIN Expert A/S


>>>>> On 15 Apr 92 18:08:23 GMT, dcb@wdl1.wdl.loral.com (David C Blume) said:

David> Someone out there should try my dog-move trick to see how they like it.
David> What it does is prevent the dog from stepping in your path if you're 
David> walking. (Like any sensible dog would.)  It cuts out half the "you stop
David> to avoid hitting your..." messages.  And one of the best things is that
David> if you're fleeing in a straight corridor, your dog won't block you.
David> It wasn't my idea, but I love the change.  I *like* my pet now!

Many dogs are not that sensible...  Maybe this should be a function of
how experienced the dog is?  Or maybe kicking the dog a couple of
times should learn it to stay out of your way :-)
From: u1398@jsp.umontreal.ca (Kosmatos Odisseas)
Newsgroups: rec.games.hack
Subject: Long sword named werebane
Date: 13 Apr 92 17:32:17 GMT
Organization: Universite de Montreal
Originator: u1398@spt1.jsp.umontreal.ca

I entered my game of Nethack (now saved, so I could post this), and on
level 1 I found a "long sword named Werebane". The spoilers never mentioned
this one. What is this sword? Is it powerful only against were-monsters?

Thanks
-- 
                           ___________________________________ # ## #   Falcon
Odisseas Kosmatos        _/ "Do I really need an Iris Indigo?" # ## #   at the
u1398@jsp.umontreal.ca _/   "real programmers dont eat."      ## ## ##  Atari
______________________/     "You die.--more--"               ##  ##  ## Messe!
From: "fred thinhball" <fred.thinhball@canrem.com>
Newsgroups: rec.games.hack
Subject: down to level 50 ...
Date: 15 Apr 92 07:54:53 EST
Reply-To: "fred thinhball" <fred.thinhball@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

TK>  Newsgroup: rec.games.hack
TK>    Subject: down to level 50 ...

TK>I managed to get to the castle level, and conquer it. Now I need to go down
TK>to level 50 and work my way up. My problem is that I don't have a scroll of
TK>teleportation. And the level teleporters don't seem to be working for me.

TK>I wonder why? I even removed my magic-prot cloak...I still keep getting
TK>a "wrenching sensation". I am a little tired of waiting for creatures and
TK>killing them, in the hope that they drop me a scroll of tele. I do have a
TK>wand of tele. but I it won't level teleport, when I'm confused.

TK>Any ideas???

I'm will to bet you're wearing a gray dragon scale mail!

it is intrinsically the same  as the cloak

magic-protected.

          frog
---
  DeLuxe 1.21 #11357  
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: kavuri@lips.ecn.purdue.edu (Surya N Kavuri )
Newsgroups: rec.games.hack
Subject: Wizard and his lousy ways @$&()**(
Date: 16 Apr 92 00:35:58 GMT
Organization: Purdue University Engineering Computer Network


 
   So I finally found the wizard in level 36.  I killed him about
   5 times in all as I reached level 1.  As I exit, I thought I 
   had finished, but then the game prompted me for another challenge
   called the end game (?) : took me down to level zero where I 
   ended up with the monster once again.  This time, he convened a
   whole bunch of them monsters all hitting me.  Unfortunately, I 
   had no  way to identify those rings I had (a couple, to be exact)
   and probably I was even carrying a ring of conflict in abysmal
   ignorance.  I used up my WoW on an amulet of  saving and that was
   not enough in level zero.  So I finally DIE.

   Ofcourse, I had the amulet of Yendor on me when I died but do 
    I need to finish the end game as well. I thought exiting level 1
    gets me back to earth ?? What the hell is this end game ? Where
    and how far do I need to go to finish this end game ?


   Surya Kavuri
    
   PS: Is there anyway to put this wizard baby to sleep once and for 
       all ?
From: kaoru@is.s.u-tokyo.ac.jp (Kaoru MAEDA)
Newsgroups: rec.games.hack
Subject: Re: +8 and above ...
Date: 9 Apr 92 10:26:33 GMT
Reply-To: kaoru@is.s.u-tokyo.ac.jp
Organization: Dept. of Information Science, Univ. of Tokyo, Japan.
X-Bytes: 568

In article <29E29840.8239@noiro.acs.uci.edu>
	tvasi@shakti.bio.uci.edu (Taha K.Vasi.) writes:

 >  Now I have a +6 Excalibur and have a blessed scroll of Enchant armor. I also
 >have a normal scroll. What are my chances at succeeding? 

SPOILER AHEAD!

Engrave 'ab' with your Excalibur.  This will make your
Excalibur dull, resulting in +5.  You can safely enchant
it to +8.
--------------------------------------------------
 Kaoru Maeda		 kaoru@is.s.u-tokyo.ac.jp
 Dept. of Inf. Sci., Fac. of Sci., Univ. of Tokyo
--------------------------------------------------
From: kavuri@lips1.ecn.purdue.edu (Surya N Kavuri )
Newsgroups: rec.games.hack
Subject: Finger glowing ... black .. Why ?
Date: 13 Apr 92 01:33:01 GMT
Article-I.D.: noose.1992Apr13.013301.18850
Organization: Purdue University Engineering Computer Network


   When I reached level 26 (a maze), I encountered an orange 
  dragon.  As I started the fight, my fingers started glowing
  black.  I had this comment repeated to me atleast 20 times.
  I stopped the game to figure out why.

   My armor class is -26.  I have a blessed +8 Excal.  
   
   If glowing back means I should run away ( I personally hate
   to be a chicken), I can't imagine needing something more 
   than what I have.  

   I have about 155 hit points and have killed minotaurs for the
   loss of about 5 hitpoints.  Is not that good enough ?

   Could it be a hint that I lack some intrinsic like heat resistance
   that I may need for the castle level ? 


   Surya Kavuri
   (FIAT LUX)
From: s1y@ecl.psu.edu
Newsgroups: rec.games.hack
Subject: Re: Beartraps 'R' Us
Date: 9 Apr 92 20:09:53 GMT
Followup-To: hayes@bh_ddemo3.hac2arpa
Distribution: usa
Organization: Engineering Computer Lab, Pennsylvania State University

In article <21170@hacgate.UUCP>, hayes@ddemo3.aero.org (Brian Hayes 74-35 x65129) writes:
> In article <RCHAUNCE.92Apr4170010@occs.cs.oberlin.edu> rchaunce@occs.cs.oberlin.edu (Rob Chauncey) writes:
>>In article <1992Apr4.182123.24223@pellns.alleg.edu> binders@carr113.alleg.edu (Simon Binder) writes:
>>
>>..blah..blah..blah..regarding figurines..opening chests...
> 
> spoiler on opening chests...
> 
> I have found that the most effective way of opening chests is 
> NOT: 1. using a weapon (although this may be a good way to break that cursed
> 	weapon welded to your hand.
>      2. prying it open with a figurine or statue
>      3. etc...
> 
> BUT:
>      1. The obvious (keys).
>      2. Kicking them!  Kicking them 1-3 times will usually open them...I 
>      typically try from different directions although it probably doesnt
>      matter.


	Be careful when you kick them !! Unless you are playimg Priests or
Samurais (they have special kicking abilities) you can damage your legs,
lose hp or even kill yourself.
	I've had several STUPID deaths on level 1 by kicking chests, which
caused me to lose hp and die.



> -- 
> <<<<<<<<<< Brian Hayes hayes%bh_ddemo3@hac2arpa (310) 616-5129 >>>>>>>>>>>>
Newsgroups: rec.games.hack
From: wen5@quads.uchicago.edu (Stan "T2" Wen)
Subject: Re: Infinite gold
Reply-To: wen5@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Distribution: na
Date: Thu, 16 Apr 1992 23:23:15 GMT

In article <1992Apr16.215234.730@schaefer.math.wisc.edu> mckinzie@schaefer.math.wisc.edu (Mark McKinzie) writes:
>wen5@ellis.uchicago.edu (Stan "T2" Wen) writes:
>
>>I have found a way to get infinite gold on any level, but I'm afraid to
>>reveal it because people might abuse it.  What should I do?
>
>Infinite gold strikes me as being useless in the game.  But if you
>have a way of getting infinite strength to carry the gold, then I
>might be interested.
>

Hee hee.  How about being able to buy anything you want in a shop without a
pet or a pickaxe?

How about getting an ac of -100 without becoming a leprechaun ever?

Stan T2 Wen
From: jfreter@triton.unm.edu (The Myth)
Newsgroups: rec.games.hack
Subject: Re: Changes for 3.1
Date: 16 Apr 92 00:04:25 GMT
Article-I.D.: lynx.tgzj2k+
Organization: University of New Mexico, Albuquerque

In article <1992Apr15.215855.5423@alw.nih.gov> shih@helix.nih.gov (Henry Shih) writes:
>In article <1992Apr14.174930.21701@pbhyc.PacBell.COM> djdaneh@PacBell.COM (Dan'l DanehyOakes) writes:
>>		J -- ditto.
>J -- Jedi, starts with a Light Saber and a dog named Pricess Leah
>...                                        ^^^^^^^^^^^^^^^^^^^^^^

                         How very true....

>>		Q -- under development.
>Q -- Quantum Mechanic, weapon of choice is pencil, intrinsic dislocation
>	according to Heinsenberg Uncertainty Principle, but able to walk
>	through walls by Tunneling, HP gains and losses quantized, gets in
>	big trouble if encounters another Q of same spin as that would
>	violate Pauli's Exclusion Principle; Finally, immediate death if
>	the other Q is our hero's anti-particle!
>...

Also should have the ability to #monster for confuse monster.  Afterall, Q.M.
isn't easy and tends to confuse many people.  Maybe allow the Quantum Mechanic
to only confuse creatures with lesser intellegence?

>>		X -- Help!
>X -- Xenophobe, will refuse to get close to any monster that is not
>	already known to our hero, should be a very slow game!
>	Or, Xenophile, get carried away with all monsters, wants to pet
>	even cockatrice!
>	Could also consider X-Windower, a character that can only be played
>	on X-Window version of NetHack.

How about Xylophonist?  Maybe have an intrinsic musical talent that (if equip-
ed with instrument) can tame animals (dogs, cats, bats, unicorns, et al) and 
can improvise a song to please his/her god.
From: hayes@ddemo3.aero.org (Brian Hayes 74-35 x65129)
Newsgroups: rec.games.hack
Subject: Re: How do you become visable?
Keywords: hack nethack
Date: 13 Apr 92 23:23:52 GMT
Distribution: usa
Organization: Hughes Aircraft Company; El Segundo, CA

In article <1992Apr13.164503.8133@cmcl2.nyu.edu> olsonr@acf3.nyu.edu (Ron the Carboard Box) writes:
>I had a wand of make invisiable that I tried on myself. Great, except
>that I couldn't buy anything (Shopkeeper senses your presence "No
>invisiable customers allowed") and was wondering if there was some way
>to turn visable without scrolls or wands or the like. It was very
>frustrating.

Being invisible is good...but, not recommendable until you have alternative
ways to get in and out of shops...  So, don't kill your self, just find that 
pick-axe, and force entry...

-- 
<<<<<<<<<< Brian Hayes hayes%bh_ddemo3@hac2arpa (310) 616-5129 >>>>>>>>>>>>
From: dcb@wdl1.wdl.loral.com (David C Blume)
Newsgroups: rec.games.hack
Subject: Re: Beartraps 'R' Us
Date: 6 Apr 92 17:27:38 GMT
Article-I.D.: wdl.1992Apr6.172738.7434
Organization: Loral Western Development Labs

test writes:
>Alright, is it just me or has everyone had the experience of working a  
>character up to a high level only to have him/her get stuck in a beartrap  
>to starve to death?
>I have the feeling that there is some trick that I'm missing to escaping  
>this particular trap.  Any good samaritans out there want to e-mail me to  
>help me out (no pun intended)?

Just you. Never happened to me. :-)  No special trick. (Unless you've been
punished.  <-- Figure that out on your own.)

>PS-What're statues and figurines good for, anyway?

Statues somtimes have spellbooks inside them.  Have a pick axe?
Figurines are entirely different.  Notice that they're "tools?"  You a)pply
those...

--David
+---------------------------------------------------------------------+-----+
| <:-)  -Manga fans, | David Blume            | "..." -Anime fans,    |  o  |
| reading KOR #18    | dcb@wdl1.wdl.loral.com | viewing the KOR movie | ^ ^ |
+---------------------------------------------------------------------+-----+
Newsgroups: rec.games.hack
From: gyugyi@leland.Stanford.EDU (Paul Gyugyi)
Subject: Re: New items, and player retirement
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 10 Apr 92 06:26:31 GMT

In article <1992Apr9.205106.5203@midway.uchicago.edu>, mehr@oskar.uchicago.edu (David Mehringer) writes:
|> In article <1992Apr9.062119.24561@leland.Stanford.EDU> gyugyi@leland.Stanford.EDU (Paul Gyugyi) writes:
|> >Time for a few new item ideas:
|> >(1) Sunglasses (just kidding)
|> >
|> For yellow lights, right?
|> 
For the newer readers in the group, a "glasses" thresad starts up
every couple of months.  The "just kidding" was an indication that
I didn't feel like bringing up the subject again.  Tha is, until
I though up the following pun:

Mirrored sunglasses, gives you the "reflection" attribute, also known
as "Ray Ban"'s (get it?).

So, to beat the subject to death,
 here's a list of possible glasses:
1) mirrored glasses (as above)
	Causes confusion if you (a)pply a mirror to yourself while
	wearing these.
2) rhinestone shades (act as hawaiian shirt)
3) cheap sun glasses:  basic protection from blinding flashes (yellow
	lights, lightning).
4) really,really dark glasses (+'s to charisma)
	makes all rooms "dark" while wearing.  Protection from some
	gaze attacks (like Umberhulks),
	since the monster can't make "eye contact"
5) Peril sensitive glasses (ala Hitchhiker's Guide)
	Blind you whenever a hostile monster in an adjacent square.
	On the good side, monsters will think you are invisible
	(read the books).
6) Reading glasses
	Increase chance of succesfully reading a spellbook.
	Bonus when searching and engraving.
7) X-ray vision glasses
	Reveal (i.e. map) all spaces in a straight line from where
	you are in one of the 8 directions.  Small chance of
	polymorphing due to all the radiation.  A tedious form of
	mapping, but good for finding treasure vaults and seeing
	what's behind the boulder.
8) The evil nazi hypno-monocle
	charms/tames creatures when applied.
9) IR goggles
	All rooms are treated as if they were lit.  Worth wishing
	for if you hate dark rooms.
10) The "rear view mirror" glasses advertised on TV
	Negates suprise from monster that sneak up on you. (acts
	like searching for some creatures (do jaguars have the
	ability to suprise you?)).
11) safety glasses
	Yet another way to add to your armor class.
12) airline eye-cover  (yeah, I'm out of good ideas)
	A blindfold of restful sleep.
13) magnifying glasses
	good for frying ants (ok, I'll stop now).

You see the Medusa.
She's so ugly your lenses crack!  Luckily it happened before
you got a good look at her. (glasses now act as a blindfold).

The nymph smiles nervously, unable to make eye contact.

You inspect the chest for traps.
You see some fine print not visible to the naked eye.
It says "Made in Hell"

Quaffing from a fountain:
Water sprays in your face!  Your glasses fog up!

And of course we'll need the Keystone Motorcycle Kop with
mirrored glasses and scrolls of punishment.

-- 
Paul J. Gyugyi
Grad student, control systems, Stanford University
(and an avid LEGO collector)
gyugyi@earthsea.Stanford.EDU
From: piiro01@convex.zdv.uni-tuebingen.de (Dave Rodriguez)
Newsgroups: rec.games.hack
Subject: Re: All and the sundry ... a few questions
Date: 14 Apr 92 18:37:37 GMT
Organization: Comp. Center (ZDV) U of Tuebingen, FRG


>kavuri@lips3.ecn.purdue.edu (Surya N Kavuri ) writes:

>  (Q1) I have seen a whole array of monsters but the 
>       most difficult was a titan which I faced in level 15.
>       (I am at level 26 now).  This guy blew away my
>       blessed +6 cloak of protection (GRR...).  I was 
>       close to dying but my fire horn saved me.  Do
>       I need a particular intrinsic to kill this guy ?

    Magic resistance. If you don't have it I would suggest you simply avoid
all magic using creatures (Lichs, Golden Nagas and Titans). If you *insist*
on killing titans use a powerful wand - cold, fire, lightning or death or use
poisoned arrows. Using a cockatrice corpse is not recommended since the titan 
or other creature can destroy your gloves. Unfortunately, lichs are resistant
to cold, fire and poison, they also are immune to a wand of death so if you 
don't have a wand of lightning avoid them if possible. If you have to fight a
lich at least make sure you have cold resistance. Also fight them in a corridor
if possible since they can summon monsters. Having a ring of conflict can make
things a lot easier.
       

>  (Q2) I had the intrinsic "see invisible" quite early in the
>       game.  At level 21, I was blinded by lightning from 
>       a Dragon.  I lost my intrinsic after that! 
>       I had to seek out another floating eye to get it back.
>       What is so "intrinsic" about it if I can loose it ?

    I think you mean telepathy here. Generally, one loses telepathy by killing
a friendly human (shopkeeper, temple priest etc.). The only other way to lose 
intrinsics is by gremlins.


>   (Q3) When I was wearing a blindfold (I could "see"), I 
>        killed a cockatrice.  My default on pickup was OFF.
>        When I stepped on it, "it said you try to feel the 
>        ground ....  you turn to stone ...".  This is 
>        vague.  I should FEEL only when my default on 
>        pickup is ON.  Here I had no chance.  The same can 
>        happen when you are blinded.

    This is an annoying feature, I agree. Keep this in mind and be sure to 
wear gloves.


                                  David Rodriguez
From: lng@bonnie.ics.uci.edu (Lester Ng)
Subject: Re: Gauntlets of Dexterity
Newsgroups: rec.games.hack
Reply-To: lng@ics.uci.edu (Lester Ng)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 8 Apr 92 19:22:39 GMT

In article <1992Apr8.164729.13656@cs.rose-hulman.edu> picketsa@HYDRA.ROSE-HULMAN.EDU writes:
>Question to all about gauntlets of Dexterity.  I had some blessed gauntlets
>of dexterity on, and I expected to see my DEX stats change, but they didn't.
>What's the story?  I only had a 14 natural dex.  Do some gauntlets have
>different dexterities which they lend people, or do they give you 25 dex,
>and just not tell you?  Thanks, all!
>D'spayre

The gauntlets will change your stats dependant on what the level of enchantment
is on the gloves at the time (i.e. +0 gloves will alter your stats by zero
whereas +1 gloves will alter your stats up by one and -1 similarly down by 1).

Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Re: +8 and above ...
Organization: Oberlin College Computer Science
Date: Mon, 13 Apr 1992 00:35:22 GMT

In article <8APR199218555665@eql.caltech.edu> rankin@eql.caltech.edu (Pat Rankin) writes:

>	 Technically speaking, that's balderdash. ;-)  


I *love* it.  Can I quote you on that?

Rob Chauncey
rchaunce@occs.cs.oberlin.edu