HDTenEightyP/NetNews huggingface dataset:
From: dlk0ms9s@umiami.ir.miami.edu
Newsgroups: rec.games.video
Subject: FALCON excerpt from ZNET9214
Date: 5 Apr 92 18:32:50 EDT
Organization: Univ of Miami IR

NOTE: This excerpt was taken from ZNET9214.  Portions of this article
were REMOVED for size and length.  The portins remeoved delt with 
the TEC board.


 FALCON UNDER WRAPS
 Although some information about the new line of Atari products has
 filtered out in the past few weeks - Atari still remains closed mouthed
 about its new Falcon.  Dealers and Developers signing non-disclosures
 may be party to some new info at the Toronto show - but no promises.
 Rumour has it that Atari has approached third party developers for the
 MS-DOS emulation add-ons.  Right now you will see a lot of smoke and
 no fire until late fall.
 
 Bob then played a short cat-and-mouse game, asking the audience "What
 would you REALISTICALLY hope for or expect from new Atari machines?"
 As the crowd called out their list of features, Bob would nod, or say
 "You could reasonably expect that to be our direction," or "We've been
 moving in that direction for some time," or occasionally, "That's not
 really relevant to our market," or "No consumer machine is going to
 offer that in the foreseeable future," or "That sort of thing would
 have to be part of a more upscale machine than the one we are going to
 be releasing first."  All in all, a profile of the much rumored
 "Sparrow" or "Falcon 030" machine did emerge, and appears to be at
 least quite similar to that reported in recent Z*Net issues.
 
 *  The new machine is the first of another series of Atari Computers
    that remain compatible with TOS.
 
 *  The new machine will be in a 1040 style case for "reasons which will
    become obvious and very satisfying to all."
 
 *  The new machine will use a 68030 CPU.

 *  The new machine will very likely run a standard Super VGA monitor,
    with colors, palette, and resolution similar to or exceeding the
    Super VGA standards.
 
 *  The new machine will have industry standard ports, including SCSI
    and others.
 
 *  The new machine will not have VME slots, but the VME slot has not
    been abandoned in Atari's plans.  The 1040 case dictates no slot in
    this particular machine.

 *  The new machine will have a multi-tasking TOS.
 
 *  It is likely that memory configurations of well over 4 meg will be
    possible in the machine.
 
 *  The digital sound will be BETTER than that offered by the current
    "e" and TT series of computers.  As these machines offer 8-bit
    digital sound, look for 16 bit or more.  The current DMA sound will
    still be supported in the new machine as well.
 
 *  The use of the Motorola DSP sound chip WOULD NOT BE CONFIRMED by Bob
    Brodie.  However, he made no effort to refute the recurring rumor,
    which originated with announcements from Motorola itself (reported
    in Z*Net in late 1991).  The "fact" of the new line of Atari
    computers using the DSP was in each of the unofficial stories about
    the machine shown privately by Atari at CeBIT earlier in March '92.
    The DSP is used in the NeXT computers now to provide outstanding
    sound digitizing power.
From: etsai@athena.mit.edu (Eugene C Tsai)
Newsgroups: rec.games.video
Subject: Re: Phantasy Star I help
Date: 12 Apr 92 06:24:10 GMT
Followup-To: etsai@hstbme.mit.edu or etsai@athena.mit.edu
Distribution: usa
Organization: Massachusetts Institute of Technology

Thanks for all the help that people have given me....
My roomate and I have just defeated Lassic, and are now trying to
figure out how to find the governor in the maze below his mansion.

Eugene Tsai
etsai@hstbme.mit.edu or etsai@athena.mit.edu
From: pol-in01@oswego.Oswego.edu
Newsgroups: rec.games.video
Subject: Rival Turf! (SNES)
Date: 3 Apr 92 21:26:27 GMT
Reply-To: pol-in01@oswego.Oswego.edu ()
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY
Originator: pol-in01@gidney.oswego.edu

Sorry I made a mistake in that review of Rival Turf! for the SNES. I must be
going blind from playing too many games! Their is an option to turn just the
music off! It was at the top of the screen sorry for any inconvienience. I
guess I'm lucky I found it before the flames started pouring in! I feel like
a real Quartermann! Well maybe I not...

-------------------------------------------------------------------------------
Abiguity is the Devil's volley ball - Emo        |Brandon W. Hockle just a guy@
"SpAcE CaBbAgE...Juss how yew like it!"          |pol-in01@gidney.oswego.edu
                         -  Ren & Stimpy         |pol-in01@penelope.oswego.edu
SUPER NOFRIENDO! I BOUGHT IT FOR THE COOL EJECT BUTTON SO SHOULD YOU!!!!!!!!!!
-------Sig File Straight From the Intellectual Cauldron @ S.U.N.Y. OSWEGO------
From: c152-ci@dv349-1d.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Sega virtual reality
Date: 9 Apr 92 00:00:00 GMT
Article-I.D.: agate.s01e0INNoaf
Organization: University of California, Berkeley
NNTP-Posting-Host: dv349-1d.berkeley.edu

In article <702767322.0@halluc.com> Michael.Malak@halluc.com (Michael Malak) writes:
>TOKYO, JAPAN, 1992 MAR 30 (NB) -- Sega Enterprises claims to have
>developed a new computer graphics board designed for game-playing
>which is based on the latest concept of "virtual reality."

Hmmm, after reading this, I don't know whether I should jump for joy or
just not be that impressed... guess the news is just too vague.
Is this going to be an arcade machine or a home system? 

>Able to be connected to a television set, 

Hmmm, this may be a hint that it's a home system....

>Sega hasn't announced any titles for this new game machine yet,
>but the games are expected to be a step above current technology.
>Sega claims the virtual reality feature will provide game players
>with the feeling of actually participating in the game. Sega says
>the technology can be used with special head-gear.

It seems like they don't really have anything like a real machine yet, but
just the basic board. But this sounds really intriguing... should I start 
dreaming of Space Harrier in virtual reality? 

-tehkao
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: I did NOT get a F**KING LYNX!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 9 Apr 1992 19:13:04 GMT


   I DID NOT GET A F**KING LYNX! Some asshole broke into my account
and posted that. 

--
Richard J. Rauser   "I like fighting Chun Li.
rauser@sfu.ca        Especially when I slide under her legs and glance up."
WNI                                    -Dhalsim

Newsgroups: rec.games.video
From: gdare@magnus.acs.ohio-state.edu (Geoffrey J Dare)
Subject: Need intermediate SMW help!
Organization: The Ohio State University
Distribution: usa
Date: Tue, 7 Apr 1992 00:59:56 GMT

I am looking for the secret exits to the following boards:
Forest of Illusion 3
Donut Ghost House
Vanilla Secret 1
Star World 5

In Star World 5, is there some trick to controlling the direction
of the blocks/coins?

Thanks, gd
-- 
! "This is a song from hell."                      Geoff Dare, History of Art !
!       -- 'Bone Machine', The Pixies         gdare@magnus.acs.ohio-state.edu !
!     "Yeah, let's trample the weak and grab all we can!" -- Kelly Bundy      !
From: c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Summer CES : Anyone going?
Date: 17 Apr 1992 04:03:17 GMT
Organization: University of California, Berkeley
Distribution: USA
NNTP-Posting-Host: dv349-4d.berkeley.edu

I am planning to go to the Summer CES on May 30-31, since it is open to the
public for the first time. There'll be so many neat things to check out:
Sega of America unveiling the Mega-CD, Street Fighter 2 for SNES, PC-Engine
Duo for the U.S., etc....  I'm wondering if there is anyone else here who
is planning to go. It would be cool if a bunch of us went: we could have an
internet get-together! Wow! I'll get to meet you guys at last!

BTW, the number to call for info/tickets for the Summer CES is 1-800-388-6901.

-Teh Kao
"My fists have your blood on them."

Newsgroups: rec.games.video
From: tchuang@leland.Stanford.EDU ( Chuang)
Subject: Need Super Famicon game suggestions.
Organization: DSG, Stanford University, CA 94305, USA
Distribution: ca
Date: Thu, 16 Apr 92 21:09:41 GMT

My friend has an SNES and is planning a quick trip to
Hong Kong.  He wants to buy a few SF cartriges (assuming
of course that they are compatible with his system) but
he is not familiar with many of the games in Japan.

Does someone have a list of the top selling Super Famicon
games or can someone recommend some games to my friend?
He prefers action adventure games, like Super Castlevania,
over shooters, like D-Force and Smash TV (but on the other
hand, he seems eager to get his hands on Contra 3 so I guess
certain shooters are OK).  RPG are also OK, but unless those
games are bilingual, he won't be able to figure them out.
He would especially like to get some good games which will
probably not be brought to the American market.

All replies are appreciated and can be emailed directly to
me.  Thanks a lot!

- Tom

Newsgroups: rec.games.video
From: meb2@cec2.wustl.edu (Mark Edward Bradley)
Subject: Re: Atari is a good corp Was Re: EGM is a good mag
Summary:  Its a JOKE folks -- don't be so trigger-happy on the 'F' key
Organization: Washington University, St. Louis Mo.
Date: Mon, 6 Apr 1992 01:29:10 GMT

In article <ktq76nINNk0o@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>  Before this gets out of hand, I think I should mention that Mark was
>(probably) _kidding_. Note that he was aping Richard Rauser's original
>message, substituting "Atari" for "EGM" and making similar changes. My
>only guess is that he just wanted to point out the silliness of Richard's
>arguments for EGM.

Exactly.  I am amazed that so many people didn't get it.  I basically just
substituted some words and old system war catch-phrases (like the shooter
thing) and changed his attempt at a flame into another weak flame.

Obviously Richard's logic and argumentative skills are so finely honed
that everyone agreed with my posting when I used his framework.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
SARCASM, FOR THOSE OF YOU WHO DON'T READ BEFORE YOU FOLLOW UP

So don't worry, I don't actually believe the stuff I wrote.  If I did I
would be as dumb as Richard.  Just trying to demonstrate that Richard's
postings are a load of crap designed to piss people off.  It worked,
didn't it?

Richard just likes to get people mad.  He likes to post inflammatory
things and gets a kick out of all the flames he stirs up.  And the saddest
thing of all is that he is lousy at this.  If he had any talent, he
would post to talk.bizarre and alt.flame.  Next time you see that strange
guy who is always in the computer lab giggling at his terminal, think of
Richard.  There's one in every newsgroup.

Oh, and Richard, run this by me again:  Atari sucks because there are a lot
of unsubstantiated rumors about upcoming products, but EGM rules because
it is full of unsubstantiated rumors?  Just checking.

Mark

Mark Bradley        |"Well that didn't work! Why didn't it work? It should
meb2@cec2.wustl.edu | have worked! Nothing I do works! Does that mean if I
                    | try something that shouldn't work it'll work?" -Gadget
From: pol-in01@oswego.Oswego.EDU (Brandon W. Hockle)
Newsgroups: rec.games.video
Subject: Going to THE ISLAND! (Japan that is)
Date: 14 Apr 92 23:05:11 GMT
Reply-To: pol-in01@oswego.Oswego.EDU (Brandon W. Hockle)
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY
Originator: pol-in01@penelope.oswego.edu

I plan on going to Japan in the next few months and I am wondering what the 
procedure is for bringing back electronics goods to this country (USA). For
example what kinds on goods can be brought back. How many goods can be brought
back? Is there a charge for bringing back merchandise in bulk? How much money
can you bring into the country what money can be expected to be lost in
exchange ($ to Yen) I would really appriciate information from those who have
done it. 
Please reply to me directly! Thanks in advance for the information!

-------------------------------------------------------------------------------
Abiguity is the Devil's volley ball - Emo        |Brandon W. Hockle just a guy@
"SpAcE CaBbAgE...Juss how yew like it!"          |pol-in01@gidney.oswego.edu
                         -  Ren & Stimpy         |pol-in01@penelope.oswego.edu
SUPER NOFRIENDO! I BOUGHT IT FOR THE COOL EJECT BUTTON SO SHOULD YOU!!!!!!!!!!
-------Sig File Straight From the Intellectual Cauldron @ S.U.N.Y. OSWEGO------
Organization: City University of New York/ University Computer Center
Date: Wednesday, 15 Apr 1992 11:33:42 EDT
From: SHADOW <LAPBH@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject: Re: *** HONEST PEOPLE ASSOCIATION ***
 <1992Apr15.014857.5629@cs.yale.edu>

In article <1992Apr15.014857.5629@cs.yale.edu>, naiman-jeffrey@CS.YALE.EDU
(Jeffrey Naiman) says:
>
>
>I'm not saying that people should not be cautious if they want, I'm just
>pointing out that this is getting more and more like Us vs Them, and
>like old McCarthyism. It is only a matter of time before an honest person
>gets his name smeared because he accidentally bounced a check, or because
>he mixed up addresses, or something simply gets lost in the mail.
>
>Lastly, how will new people ever trade since by definition they cannot
>be in one of the 'privileged' groups?
>
>- Jeff Naiman

Jeff you are right, I think is better for me to make a list of
the DISHONEST people rather that HONEST people, in that way I don't
need to keep track of the thousand of HONEST people out there.
Guys get ready for the new DISHONEST PEOPLE ASSOCIATION!!!

Thanks, Jeff

Always trying to help.........Shadow
From: rsavoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: Comments on The Addams Family or The Flash (Gameboy)
Date: 16 Apr 92 18:11:17 GMT
Organization: Stratus Computer, Inc.



I am looking for opinions on either of the above 
mentioned games for the Gameboy.  Anyone out there
played them and have any comments?  I'd love to hear 
them.  I don't buy very many games at once so I'd like
to hear from other players. 

Also, if anyone else has the Star Trek 25th anniversary 
game for the Gameboy I'd like to hear what you think.  I haven't 
seen anything on it here.   

Please respond to rsavoia@beirut.sqa.stratus.com or 
Rick_Savoia@vos.stratus.com

Thanks.

Rick
From: harris_r@wfooff.enet.dec.com
Newsgroups: rec.games.video
Subject: Frank Bruno's Boxing (c64)
Date: 12 Apr 92 15:32:17 GMT
Organization: Digital Equipment Corporation

A couple years ago I purchased Frank Brunoo's Boxing (c64) from somebody on the
net.  This game resembles Mike Tyson's Punchout, but is much harder as the 
fighters fifighters do not always find the same.  There is a couple of things
that really bothers me.

1.  The game is loaded by tape.  I've been unsucessful to transfer to disk
2.  The game requires two joysticks in each port.  Play action is to fast
    to support using this method.  I can only get to the third boxer and
    there's eight.

Does anybody out there ha new version of this game that will load by disk
and uses one joy stock port?  

-Ron
Organization: City University of New York/ University Computer Center
Date: Thursday, 9 Apr 1992 23:29:20 EDT
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject:    *Again Snes And Geneis Games for Trade*

I am sorry but I lost every thing that I had in my E-Mail box. So if
anybody sent me electronic mail, please mail it to me again.  Or if
anyone is/was interested, I am reposting the entire article.



I have some games that I would like to trade. I do not want to sell just trade
SNES
SimCity for lemmings or Legend of Mystical Ninja
Smash TV for Romance of the Three Kingdoms 2

Genesis
Warsong or Rolling Thunder 2 for Buck Rogers or Star Odyssey
F-22 or Starflight for Kid Chameleon

All of my  games are in good to excellent condition, please don't respond if
your games are not in good to excellent condition.
I will pay shipping to you, you will pay shipping to me.
All of my games come with manual and Box I would like the same

Raul
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Re: ANOTHER emulator for the Amiga
Date: 10 Apr 92 07:34:57 GMT
Distribution: usa
Organization: University of Texas at San Antonio

Okay, I just founr out how to select anyone against the computer:

Hold down L and R, and use the control pad to select anyone.  (Just like
the other trick).

(It's interesting... when you get to yourself, it won't let you start
fighting unless you hold down L & R to start it).
Thanks to anyone who might have replied :).

-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
Newsgroups: rec.games.video
From: c8929469@cc.newcastle.edu.au (stu)
Subject: IBM Mech Warriors info wanted...
Organization: University of Newcastle, AUSTRALIA
Date: Wed, 8 Apr 1992 03:49:19 GMT


Anyone out there wanna give me some general strategies
for the IBM pc game Mech Warriors?

thanks in advance

stu :)
-- 
send discourse to c8929469@cc.newcastle.edu.au
	or get stuffed
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Re: SF2-SNES I played it!
Date: 17 Apr 92 19:29:56 GMT
Organization: University of Texas at San Antonio

No, not me :).

Ahem... iSince Nintendo chose only select cities for their Mall Tour, and
since San Antonio (8th largest city in the US, btw) is not one of them,
I have a request for anyone living in one of the marked cities:
Could SOMEONE film (or at least record) the SNES SF2 displayed there?
I would happily pay for a copy of the tape (no, not a WHOLE lot :).
I don't care about what type of footage you get, as long as it's lengthy
and intelligable (and the real McCoy, of course :).  To me, this is a
better option than driving for six hours to a faraway mall (which I will not
do).  Thanks to anyone who replies.  BTW, to see if you are one of the
selected cities (and some cities get visited more than once, like New York),
call 1-800-422-2602  (I think that was it).  Apparently, it's a Nintendo
customer service line (it's free).  They'll let you know.  I don't know
what their hours are.

-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
From: marcus@sun.pcl.ac.uk (Marcus Harvey)
Newsgroups: rec.games.video
Subject: Re: Alisia Dragoon : review wanted!
Date: 7 Apr 92 12:48:08 GMT
Organization: Polytechnic of Central London

In article <rnul7INNrbr@agate.berkeley.edu> c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang) writes:
>In article <23082.29dd6b8d@amherst.edu> jshopkins@amherst.edu writes:
>>	By the way, Desert Strike is $47.99 at the local E.B.  Great price for
>>8-meg, I hope it doesn't suck...also came out yesterday:  Alisia Dragoon.
>>                                                          ^^^^^^^^^^^^^^!!!!!
>
>This is amazing! I never thought that this game would actually come out in
>the U.S. earlier than in Japan. BTW the release date for Japan is April 24.
>
>This is one game I've been waiting for.... there's been a lot of hype in the
>Japanese mags about it. It looks like it'll be the most amazing action game
>for the Genesis yet. BTW, Alisia Dragoon is made by Gamearts, one of the 
>best third-party Megadrive game companies in Japan. 
>
>So someone please buy it and give us a review! I'm dying to hear about it!
>
>-tehkao

GameZone (or was it MegaTech?) reckoned it was most bodaciously excellent, dude.

- marcus
  marcus@sun.pcl.ac.uk
From: rauser@fraser.sfu.ca (Richard John Rauser)
Newsgroups: rec.games.video
Subject: Re: Atari's Phone Number?
Date: 6 Apr 92 22:11:08 GMT
Organization: Simon Fraser University, Burnaby, B.C., Canada

kt12+@andrew.cmu.edu (Kenichiro Tanaka) writes:

>Does anyone have the number for Atari's customer service department?  In
>the Lynx manual, it tells you to call them if you have any problems but
>they don't list the number anywhere.  How stupid.



   No problem, Ken! Atari actually has three customer service numbers. 
The first is 1-800-WE-SCREW-YOU. The second is 1-800-WE-DONT-CARE. If you
call either of these numbers you usually get transferred to the third number,
which is 1-800-GIVE-UP. So you may as well call this one to begin with. :-)

--
Richard J. Rauser   "I love you, Chun Li."
rauser@sfu.ca             -Rick Rauser speaking to a Street Fighter II machine
WNI
Newsgroups: rec.games.video
From: stever@mrcnext.cso.uiuc.edu (Steve E. Robinette)
Subject: Nintendo (IRONSWORD)
Summary: HINTS for IRONSWORD II (nintendo)
Keywords: nintendo, wizards, warriors, iron, sword
Organization: University of Illinois at Urbana
Date: Fri, 17 Apr 1992 04:13:59 GMT

Hallo-

	I have a nintendo game machine and am looking for
a cheat sheet or hints on solving IRONSWORD (Wizards and warriors II)
This is my first posting to this group. I am not sure if people create
hint sheets for Nintendo games. (  I am form the old AppleII C-64, zork adventure world)
  

	At any rate I would apprecite any help at all in solving this game
	E-Mail or posting is fine. If there are many replies or others
express interest I will summarize and post the results..


				Thanks folks...

			HAPPY GAMING!!! ( heheh)





Peace
Love
HArmony
Stever
Organization: Penn State University
Date: Thursday, 9 Apr 1992 10:50:31 EDT
From: <DJF106@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: NES GAMES FOR SALE

I WILL TAKE OFFERS ON THE FOLLOWING NINTENDO VIDEO GAMES UNTIL TODAY (THURSDAY,
APRIL 9) AT MIDNITE.  LISTED BESIDE EACH GAME IS THE HIGH OFFER AS RIGHT NOW.
PLEASE E-MAIL ANY OFFERS OR QUESTIONS TO DAVID at djf106@psuvm.psu.edu
THE HIGH OFFERS ARE FOR THE GAME ONLY.  EACH ORDER MUST INCLUDE TWO DOLLARS FOR
SHIPPING (NO MATTER HOW MANY GAMES ARE BOUGHT), I WILL PAY ANY SHIPPING CHARGES
OVER THE TWO DOLLARS.

  NEW - ONLY PLAYED ONCE OR TWICE. INCLUDES GAME, BOX, INSTRUCTIONS, PLASTICS,
            AND ANY POSTERS OR ADS.

  INSTRUCTIONS - INCLUDES THE GAME AND INSTRUCTIONS

  GAME - INCLUDES THE GAME ONLY

 *** NEW ***

     SUPER MARIO III                      28
     BATMAN: RETURN OF THE JOKER          25
     BART SIMPSON VS. THE SPACE MUTANTS   25
     TEENAGE MUTANT NINJA TURTLES II : THE ARACADE GAME   25
     CRYSTALIS                            NO OFFER

 *** INSTUCTIONS ***
     GAUNLET                              NO OFFER

 *** GAME ***
     GOLF                                  8
     SHADOWGATE                           NO OFFER
From: mcmath@csb1.nlm.nih.gov (Chuck McMath)
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.
Date: 9 Apr 92 11:40:55 GMT
Distribution: usa
Organization: MSD

While reading this thread, I began wondering: how do the games that are
available on both Genesis and the Amiga compare (graphics, sound-wise)?

Faery Tale Adventure and Populous are both available on both machines, right?
Is one version better than another?

This is the actual issue - or it should be anyway.  I don't care if an
Amiga can display 5,300,298 colors at once if the only games written for
it are PacMan and Space Invaders! :)

chuck

                       --chuck mcmath-
                    mcmath@csb1.nlm.nih.gov
  MSD, Inc. * National Library of Medicine * National Institutes of Health
                       Bethesda, MD 20894