HDTenEightyP/NetNews huggingface dataset:
From: shump@tartarus.uwa.edu.au (Scott Humphries)
Newsgroups: comp.sys.ibm.pc.games
Subject: Kings Quest 6 - HELP !!
Date: 26 Jan 1993 08:24:19 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: NN version 6.4.19 #1

This is for a friend - she is having trouble with Kings Quest 6.  I know
nothing about the game - I will reproduce what she told me:

She's in the second level of catatomes, playing as Prince Alexander of
Daventry.  She got to the second level by falling down a trapdoor.  She
hasn't yet met the minotaur.  The problem is (she says), she keeps going
around in circles.  What to do?

Her inventory:
   2 coins (from the eyes of a skull)
   tinderbox (from trading shop)
   royal ring (salvaged from ship wreck)
   red scarf (from queen of Isle of Wonder)
   boring book (from shop)
   shield
   magic map (from shop)
   book of spells
   bottle of invisible ink (from shop)

Thanks very much for any help you may be able to give. (Please e-mail
replies)


---------------------------------------------------------------------------
 ,-_|\  Scott Humphries                         (shump@tartarus.uwa.edu.au) 
/     \ Third Year Computer Science/Electronic Engineering "Student"
*_.--_/ University of Western Australia
     o
              +---------------------------------------------+
              |   Subtlety is the art of saying what you    |
              |   think and getting out of the way before   |
              |   it is understood                          |
              +---------------------------------------------+
Please e-mail replies; if you *have* to post, please e-mail me a copy.
From: szgershe@quads.uchicago.edu (Shadowspawn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7 Endgame Help (Spoilers)
Date: 24 Jan 93 06:38:45 GMT
Reply-To: szgershe@midway.uchicago.edu
Organization: University of Chicago

In article <az#@byu.edu> $garyf@SASB.BYU.EDU (Gary B. Fitzgerald) writes:
>Okay--I finally killed everybody off.  Hook, Forskis, and E&A are all dead 
>and I'm standing in front of the black gate.  I haven't been able to get 
>past the beam of light.  How do I get by this thing?
>
>Second question, I used the cheat mode to teleport myself into the area with 
>the black gate.  Then I used Rudyom's wand to blast the gate, but it doesn't 
>do anything.  All I can do is walk into the black gate, but that ends the 
>game in a rather unfortunate manner.  
>
>Please help.
>
>Garyf
>--
>$garyf@sasb.byu.edu

Spoilers:





First of all, is Batlin gone?  He should have disappeared, and said
a few lines to you.  I assume you have...

Second, did you get all THREE prisms?  If no, then you better
restore and find them (or cheat your way out and teleport there ...
:-) 

You should have a tetrahedron, a cube, and a sphere.  Right?

Okay, if you noticed, the beam of light is connected at the three
corners with a rock with an indentation.  The indentation are the
same shapes as the prisms you have!  Use the appropriate prism at
 each vertex, and the beam goes poof.  

Now you use the wand of rudyom, to end the game!!!!  Finally!

Never cheated that way (teleporting inside the beam) so don't know
about that...  Really screw up the logic of the program though,
since
there should be "NO" way you should be inside the beam and by the
black gate until you negate the beam.  Oh well...

Steven
From: 300robot@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: W h a t   i s   O X Y D . Z I P ? ? ? ?
Date: 21 Jan 93 21:45:58 EST
Organization: Western Michigan University

Hello folks,

Can any of you tell me what kind of game OXYD.ZIP is ?
I try to run the one from wuarchive, but it's freeze on its
first title screen.
Any clue ?

Thanks,
Rudy.
Newsgroups: comp.sys.ibm.pc.games
From: blum@medici.ils.nwu.edu (Dan Blum)
Subject: Re: Archon
Reply-To: blum@ils.nwu.edu
Organization: The Institute for the Learning Sciences
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 21 Jan 1993 22:26:04 GMT

Eric A. Meyer (eam3@po.CWRU.Edu) wrote:

> In a previous article, jarlehto@polaris.utu.fi (Jari Lehtonen) says:

> >OK! I understand that even a mention of its name brings up some memories,
> >I played it on C64 too. Now somebody might tell to the entire readership
> >where to find the game for IBM PCs. Shareware, PD or even commercial will
> >do. Thanks!

>    I wish I could tell you where to find it--but it does exist.  Imagine
> my surprise when under my Christmas tree I found a copy of Archon for the
> PC!  My fiancee found it for me in a thrift shop/secondhand store.
>    Unfortunately, the disk is so roached that you can't read the directory,
> let alone the files, but hey, it's the thought that counts.  And it does
> rather definitively prove that Electronic Atrs/Free Fall Associates did
> release Archon for the PC at some point in the dim, misty past.

> 		-EMeyer

It's not a DOS disk, so you're not supposed to be able to read the
directory - just put it in drive A: and reboot.

> -- 
> "Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
>  In mental and environmental change          | Library Information Technologies
>  Atmospheric disturbance--the feverish flux  |   Software Support Technician
>  Of human interface and interchange-"  -N.P. | "What do you think, sirs?" -Joel

--
_____________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 334
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-491-7149

"It's nothing, honey - the dog's learning how to juggle."
_____________________________________________________________________
From: atom@soda.berkeley.edu (Allen Tom)
Newsgroups: comp.sys.ibm.pc.games
Subject: Privateer in SVGA?? (was: Re: Strike Commander)
Date: 28 Jan 1993 20:49:35 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: na
NNTP-Posting-Host: soda.berkeley.edu
Keywords: SVGA Wing Commander Privateer?

In article <1993Jan28.094427.6901@bernina.ethz.ch> moser@ks.id.ethz.ch (Stefan Moser) writes:
>
>Privateer will be in SVGA. And that means everything, even the battle scenes. I
>saw pictures in a mag and it looked great, no aliasing effects and stuff. But
>what really stunned me was the interview with Chris Roberts, cause he stated
>that they want to hug no more than 10MB of disk space. Could it be that
>somewhere in the line between Robert's statement and the printing of the mag
>'disk space' got mixed up with 'main memory'?
>

Are you sure about that? I saw an advertisement of Privateer in that mag 
with the Strike Commander pics and the graphics looked similar to the
stuff in wc2. (Of course, the screen shots were about 1" big....So who
can tell?)

I don't remember seeing anything about it being in SVGA though... You 
would think that they would put it in really *BOLD* letters all 
across the page!

BTW - You meant under 100 megs of disc space, right? :)

-- 
+-------=Allen Tom=-------+   It is not I who am crazy,
| atom@soda.berkeley.edu  |         It is I who am MAD!!!! -- Ren
| atom@ocf.berkeley.edu   |          
+-------------------------+ wubba wubba wubba wubba wubba wubba wubba!!!!!
From: exukozi@exu.ericsson.se (Tom Koziatek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stuff for Sale/Trade
Date: 26 Jan 93 21:19:33 GMT
Reply-To: exukozi@exu.ericsson.se
Organization: Ericsson Network Systems, Inc.
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.




Its clean off the shelf time again, and here is what's for sale/trade :

Realms .....................................................$15.00
Falcon 3.0..................................................$25.00
Carriers at War.............................................$30.00
Global Conquest.............................................$22.00
Prophecy of the Shadow......................................$15.00
FireZone....................................................$7.00
Curse of the Azure Bonds....................................$10.00
Wolfpack....................................................$10.00
Simcity expansion #1 : Future Cities........................$7.00
Populous Graphics set : Wild West, Middle Ages, France......$7.00

Everything is in very good shape (near mint), most still have reg cards....
Will make deals for multiple purchases.
Mail fee is $2.00 SnailMail, $2.90 for 2nd day air.
Will deal on shipping for small ($) purchases

Also willing to trade for......

Dune I
V for Victory : D-day
High Command
Conquered Kingdoms
Great Naval Battles
Gateway
Terminator 2029
F-117a Stealth Fighter
Western Front
Pacific War
Spellcasting 101, 201, 301

.....Any others that are interesting (?)   

--------------------------------------------------------------------------------
Death is the Ultimate Victor............            
                                                                      -Tom

Disclaimer: This posting does not reflect the opinions of my employer, my
            mother, nor anyone else I know.....
--------------------------------------------------------------------------------
From: hoeij@sci.kun.nl (Mark van Hoeij)
Newsgroups: comp.sys.ibm.pc.games
Subject: lemmings 2
Summary: Problem!
Keywords: havok
Date: 26 Jan 93 15:21:20 GMT
Organization: University of Nijmegen, The Netherlands

I have a very disturbing problem which has been keeping me awake for
quite a long time now. The problem is
GAME: lemmings2
LEVEL: 5
RATING: havoc

Who can give me an answer? As you may have noticed, I'm pretty desperate.
Thanks in advance,
                          Mark van Hoeij
From: cf2@doc.ic.ac.uk (Colin Ford)
Newsgroups: comp.sys.ibm.pc.games
Subject: elite II
Date: 28 Jan 1993 13:58:35 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: oak48.doc.ic.ac.uk


 I have just found out that thwere Elite II is currently being 
  made . i have read a beta version review which gave a high 
 commendation. 
 
  Has anyone else seen or heard about this game .
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gravis UltraSound 3D!
Date: 22 Jan 1993 19:58:36 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
NNTP-Posting-Host: sam.civil.ubc.ca

In article <1993Jan21.221446.15955@zooid.guild.org> Andrew McCallum <andrewm@zooid.guild.org> writes:
>From jwilbur@iat.holonet.net (Jay Wilbur)
>>If you want to hear what a 3D (sound) game sounds like right now, play
>>WOLF3D or SOD on a system with a stereo card.  It's best to be in the
>>sweet spot or using headphones to hear the effect clearly.
>
>    You sure that this is actual _3D_ sound?  (ie: Back and front as well as
>right and left)
>

What version has the 3D stuff?

I have version 1.4 and I thought this is the latest and greatest.
but I don't hear any 3D effects (eg. when the guards are shooting
at me from behind and such). It still sound the same.

Is there a later version?

Thomas.
From: S_MARTIN@IRAV21.ira.uka.de (|S| Ralf Martin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WIZ 7-PLEASE HELP!! TRAP DOOR IN CRYPT
Date: 21 Jan 1993 12:25:31 GMT
Organization: University of Karlsruhe, FRG
Distribution: world
NNTP-Posting-Host: irav21.ira.uka.de
X-News-Reader: VMS NEWS 1.25

In <1993Jan19.132757.17226@jupiter.sun.csd.unb.ca> kao@adam.unbsj.ca writes:

> HElP!! I have  been stuck in this room trying to figure out how to open this 
> trap door for days. If anyone can help please do! I am desperate! Thanks in advance!
>                      KIM 
> C
> C
>
You'll have to use Vitalia's Device.
If you haven't yet got it,go back to New City and read her personal file
on the computer in the Forbidden Zone.

Alter Ego 
Newsgroups: comp.sys.ibm.pc.games
From: brettb@halcyon.com (Brett Bender)
Subject: Looking for Games like Anacreon and Perfect General
Summary: New game rec, please!
Keywords: perfect general anacreon strategy
Organization: Northwest Nexus Inc. (206) 455-3505
Date: Sun, 24 Jan 1993 03:03:07 GMT

Perfect General is one of my all-time favorites,
but it's getting a little old... Are the scen. disks worth
buying (just saw the GB of the 20th Century one today)?  Any
substance to the rumor that a "Gold Version" is coming out, RSN?

Any recommends as to a new game in the same category (not so
complex wargame...)?
Also -- has anyone out there in netland played Anacreon?
It's a space empire game that I picked up off a local BBS.
I tried contacting the author(s), but they seem to have dissappeared.
Please, if you have, or know anyone who has, the complete version,
write me!!

--
thanks - brett
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: WC: Whatever happened to...
Organization: North Carolina State University
Date: Tue, 26 Jan 1993 06:41:04 GMT

In article <C1FssE.5Cx@ccu.umanitoba.ca>, chrstie@ccu.umanitoba.ca (William John M. Christie) writes:
|> In <93025.113340C09615KF@wuvmd.wustl.edu> C09615KF@wuvmd.wustl.edu writes:
|> 
|> >   Just got to thinking, what happened to Iceman & Knight? Bossman died,
|> >Angel gets a desk job, Maniac gets famous, Spirit survives, Paladin
|> >goes undercover.  From the Secret Mission, Doomsday survives and
|> >we all know what happens to Jazz.
|> >   Anyone out there remembers their (Iceman & Knight) story?
|> 
|> If I recall Knight was offered an instructors position but turned it down
|> to stay with the Claw.  This was in Secret Missions 2.
|> 

Knight did accept that instructors position after SM2 ended.
I think Iceman dies (unavoidably) in SM2 also.


-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Subject: Re: Wing Commander Privateer
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 23 Jan 1993 09:56:58 GMT

> CC demo userid writes:
>
> Msg-ID: <C16sqG.Jr5@ccu.umanitoba.ca>
> Posted: Thu, 21 Jan 1993 04:35:0
>
> Org.  : University of Manitoba, Winnipeg, Canada
>
> Wing Commander III is a real mystery to me.  All the good characters are
> either dead or getting too old--not to mention the dark ending of SO2.
> I just hope they don't do some kind of corny "Next Generation" thing.
> Any comments?


(Note that Privateer != WCIII, or for you BASIC fans Privateer <> WCIII)

The ending of SO2 was a bit odd.  (No spoilers here, but the faint-hearted
may wish to get out now)































That should be enough (my system thinks Control-L is a new anti-itch cream)

The ending to SO2, with the Concordia warping out of system, reminded me a
bit of the "wrong" ending to the original Wing 1, the one you get after
surviving Hell's Kitchen, where the Tiger's Claw warps out in retreat... to
fight again another day.

It seems to me that since the Vega campaign the Terran-Kilrathi war has
gotten a lot darker.  Neither side can claim total victory, treachery runs
rampant on both sides, basically things are getting desparate.  I almost
winced when during a scene in Wing II Bluehair reacts to Spark's news that
the Confeds have retaken Niffelheim by saying "Great!  It's good to know we
still have a chance."  Still have a chance?  That system was won ten years
ago in the Vega campaign!  This is _progress_?

So now we can look forward to the release of Privateer, where life on the
fringes of this long war is portrayed.  This I think will set things nicely
for WCIII.

Sure, Bluehair is getting old, but it wouldn't be fair if he wasn't allowed,
in a fit of fast-paced, intense battles, to finally put an end to the war by
(as usual) going up against hopeless odds and winning.  Maybe a last-ditch,
suicidal run at the heart of Kilrathi space, or something...

As for characters, I think it would be nice to introduce some new ones.
Maybe some of the green pilots that were trained to fly Sabres by Bluehair
himself in Wing II...  I hope they keep the "old man" jokes to a minimum.

But you're right... most of the original gang from the Claw have kicked the
bucket...




--
Jeremy_Reimer@ |"It turned out, as N-Man discovered later, that the black
mindlink.bc.ca | boat hadn't been after him at all.  It was full of riotous,
---------------| unemployed former James Bond villains enraged at the fall
aka THE JAGUAR!| of Communism in the Soviet Union."
---------------|
Stealth Sig#69 |  --From "N-Man #3: N-Man on Holiday"

Newsgroups: comp.sys.ibm.pc.games
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Subject: Re: Save Princeton- a new text-adventure game via FTP
Reply-To: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Organization: Columbia University
Date: Sat, 23 Jan 1993 19:38:50 GMT

Why bother?
:)

Ken

Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: XWING Delay
Date: 22 Jan 93 21:19:29 GMT
Distribution: usa
Organization: EE Lab, McGill University EE Lab, Montreal

In article <1993Jan22.145603.18155@ncsu.edu> bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
>
>:>At this rate, the game's release may end up coinciding with the next trilogy
>:>of movies! 8^)
>:
>:  When did you hear that there was going to be another trilogy???
>
>I think that's the point! ;)
>
>Brian

  Ahh, sarcasm...

Jay
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Wiz 7 - 5 flowers
X-Xxmessage-Id: <A7845902EF01BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Thu, 21 Jan 93 13:43:30 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d13
Date: Thu, 21 Jan 1993 20:43:57 GMT

In article <C16Fo0.H24@news.iastate.edu> Phoenix, twh18@isuvax.iastate.edu
writes:
>	F-16 shot down a Mig-26 w/ AMRAAM at 20+mile range.
>	3 days before a F-16 shot down another Mig-23

Hmmm, those MiG-26's  must be the new super-secret ones. :) :) :)

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: tchen@lambert.uwaterloo.ca (Jim Chen)
Subject: HELP: Eric the unready 
Organization: University of Waterloo
Date: Wed, 27 Jan 1993 19:26:20 GMT

question:


































ok I think that is enough space. 
Help I'm stuck in the mount spra.
I had entered the temple, but how can you 
pass the viregin check? and  how to get the
leaves on the tree
                         thanks advance
























































 





- 
I'm still working on my new .sig file        tchen@napier.uwaterloo.ca
From: M.E.Edwards@newcastle.ac.uk (M.E. Edwards)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP - UU & Bullfrogs  [Poss Spoiler]
Date: 28 Jan 93 10:36:15 GMT
Organization: University of Newcastle upon Tyne, UK, NE1 7RU


HELLLLP !!!!!

I'm down on level 4 of Ultima Underworld (yeah ok, I'm slower than the rest),
I have the standard from the knights, and have obtained the dragon scales from
the troll and have killed the Bastard knight.  But, how do I obtain the key
to the maze and how do I complete the Bullfrog puzzle?  The clues in the
game keep saying that the solution is simple, but it must be too bloody simple
since I cannot work it out ( Ive been trying now for over a week!!!).

So, if any kind souls out there could mail some advice to a lone wanderer then
I shall be eternally grateful.

Thanx in advance,  Mark..

(alias Agrim the Wise).



   Snail Mail : M.E.Edwards,204 Farndale Road, Benwell, Newcastle-Upon-Tyne.
   Email : M.E.Edwards@uk.ac.newcastle                  Phone : 091-273 4932
           "Do not adjust your mind ... there is a fault in reality"
						      #include <StdDisclaimer.h>
Newsgroups: comp.sys.ibm.pc.games
From: ad749@yfn.ysu.edu (Rob Bakos)
Subject: FPS Football TOO fast on 386/40
Reply-To: ad749@yfn.ysu.edu (Rob Bakos)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Fri, 29 Jan 1993 01:47:21 GMT



FPS football is way TOO fast on my 386/40, but not fast enough with the turbo
switch turned off. (21mhz)

Anyone have any hints?
-- 
  "Money is like an arm or a leg; use it or lose it."
                                      -- Henry Ford
Newsgroups: comp.sys.ibm.pc.games
From: jjmcnally@mta.ca
Subject: Need Help
Reply-To: jjmcnally@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Fri, 22 Jan 1993 23:16:10 GMT

I was wondering which game is better....CASTLES or WARLORDS.
Please email since I do not read much in this newsrdr.  I am currently
thinking of buying one or the other.  thanks, a confused shopper.

Jeff
From: BRUNO@NDSUVM1.BITNET (Tony Bruno)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Head to Head for F15III
Date: 28 Jan 93 02:12:58 GMT
Article-I.D.: NDSUVM1.93027.201258BRUNO
Organization: North Dakota Higher Education Computer Network

-- Regarding modem play on F15 III --

It is marginal.I have played Pilot/WSO at 9600 Baud between a
486 33 LB and a 486 66 LB.  The frame rate was slow (perhaps
6-8 fps), which really hurts the feel of the sim.  After the
smooth flight on modem games such as Red Baron on TSN and
Falcon 3.0 (both at 2400 baud, mind you), I was shocked.
Not only that, but I could not get the sim to accept 14.4,
in hopes that the frame rate would increase.After the
exceptional modem protocols of sims like F3, RB/TSN, and
AW, there was no excuse for this.

Just my 2 cents.

Tony Bruno
From: martin@rbg.informatik.th-darmstadt.de (Martin Dietz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: M&M 4 Clouds of Xeen (couple hints needed)
Date: 22 Jan 1993 12:28:31 GMT
Organization: TU Darmstadt
Distribution: world
NNTP-Posting-Host: rbhp25.rbg.informatik.th-darmstadt.de

In article <1jbb6tINNev2@network.ucsd.edu>, wbruvold@weber.ucsd.edu (William Bruvold) writes:
> Just a couple of hints would be appreciated.  I have completed a
> number of quests but do not seem to be making any progress toward
> solving the main storyline.   I am at two dead ends I need help
> with.  
> 
> 1)  Golom Dungeon.  I got the wood and stone parts worked out. Can't
> figure out the clue about the Key and the tumblers.  Figure I get
> something useful so outright spoiler would be fine.

If you have set the levers properly, a passage appears with two teleporters.(The
second appears after having set the lever in the passage). Let it teleport you
and fight against some Diamond Golems and at last you are Master of the Golems.

> 
> 2)  I have not found the key to the tower were the advisor is yet.
> Do I have to go someplace or is it pretty clear that I will get it
> in due time.  (I am building the castle at Newcastle and got into a
> couple of dungeons that way)

If you have the key to Dorzags Tower, there is no reason to wait. Go in there
and free Crodo.

> 
> Thanks for the hints in advance
> 
> 
> W. Erik Bruvold


Martin
Newsgroups: comp.sys.ibm.pc.games