HDTenEightyP/NetNews huggingface dataset:
From: tgc54@cas.org ()
Subject: Sound Site Newsletter
Keywords: Sound Site Newsletter; SoundBlaster
Organization: Chemical Abstracts Service, Columbus, Ohio
Date: Mon, 28 Sep 1992 20:47:31 GMT

The FAQ for this conference mentions the Sound Site Newsletter as something
"which will tell you everything you ever wanted to know about sound."
I want to know if it is worth upgrading my original SoundBlaster to a
SoundBlaster Pro, and in particular if the output from an external CD-ROM drive
can be fed through the SoundBlaster Pro to my speakers.

Can anybody tell me where I might find the Sound Site Newsletter; I can't find
it in the places suggested in the FAQ.

Thanks.

Tom
From: mwh@csd.cri.dk (Michael Wraa-Hansen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima IV+V copy protection
Keywords: Ultima, copy protection
Date: 6 Oct 92 08:15:18 GMT
Organization: Computer Resources International A/S

I have just bought the package with Ultima IV, V and VI and have been
playing the first one an evening (and part of the night). Until now I
have been pretty satisfied with the game even though graphics and
sounds are far behind, but that's OK for an old game.

But I am very annoyed with this copy protection scheme which dictates
me to run the game from a floppy disk - and I even need to use the
original! As far as I can see this is true for Ultima IV and Ultima V.
Is there any way I can avoid using floppies? - I can't even copy the
original disk to a backup disk as it is using some weird format.

BTW: What is the main objective in this game? - the manual just says
something about "becoming enlightened in all 8 virtues". I have found
the rune of compassion, I know the mantra, I have been at the shrine,
I have meditated, but appearently to no avail - the seer still thinks
I am missing something. What do I need to do, and what is the proper
way of acquiring this information?

To avoid flames: I have been following this newsgroup for a while and
I have read the FAQ, but I am pretty sure none of the questions above
have been answered lately.

Thank you for your attention!

-Michael Wraa-Hansen/mwh@csd.cri.dk
From: sl8nl@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: To those guys who made UNREAL - request
Date: 2 Oct 92 15:40:47 MDT
Organization: Utah State University

>> Could you possibly put the music out as a mod file or similar, so I can
>> listen to it in the background while I'm working.
> I'd like a mod of the UNREAL soundtrack too!!!

Disclaimer: I have no contact with Future Crew...

Sorry to disappoint you guys, but FC's Unreal used the Screamtracker 3.0 module
format for the modules...and, last I heard, Screamtracker 3.0 isn't available
to the public.  Keep watching though.  It should become availble soon.

Joshua Jensen
From: epp@mala.bc.ca (Lorne Epp)
Newsgroups: comp.sys.ibm.pc.games
Subject: Microprose BBS files
Date: 27 Sep 92 00:02:14 -0700
Organization: Malaspina College

Is there anyplace to get the Microprose BBS stuff other than the
BBS itself?  I have a hell of a time connecting to it, and when
I can connect, it will lose sync partway through a half-hour
download.

Thanks for any help at all,
----------------------------------------------------------------------
Lorne Epp                                               epp@mala.bc.ca
From: halvorsen@nbivax.nbi.dk
Newsgroups: comp.sys.ibm.pc.games
Subject: Paganitzu:How to do room 12?
Date: 5 Oct 92 21:51:45 GMT
Organization: Niels Bohr Institute and Nordita, Copenhagen

How do you solve room 12 in Paganitzu? You can trap the spider either in
the right side or the left side, but that results in a situation where
you cant acces one or more keys. 
Any hints will be apreciated.

Bjorn.
From: sl8nl@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Digitized music in games
Date: 2 Oct 92 15:37:19 MDT
Organization: Utah State University

> Playing MOD files through a conventional, unassisted DAC can be a 
> noticeable drain on the CPU.  That's the main reason why you don't
> hear them in compute-intensive games.

Not necessarily.  There are a new wave of games coming out now...all using
modules.  Module playing technology on the IBM has become so far advanced that
I was able to do a bit of tweaking on the Strike Commander demo and play a very
speed-intensive module in the background.  

Joshua Jensen

Xref: sparky comp.sys.ibm.pc.games:15214 rec.games.programmer:4024 comp.sys.amiga.games:13538
From: goetz@acsu.buffalo.edu (Phil Goetz)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: wishlist for the ultimate role-playing adventure?  [poll]
Keywords: n
Date: 30 Sep 92 19:15:06 GMT
Organization: State University of New York at Buffalo/Comp Sci

In article <Xsx-5Z@engin.umich.edu> chymes@uri.csmil.umich.edu (Charles Hymes) writes:
>
>Another interface kludge is combat. This is a tough interface issue,
>but the soulutions I've seen are univerally lacking. The merry go
>round of char1-attack, char2-attack, char3-attck, char4-attack is
>silly. Unless the particular situation demands it, all characters

>Charlweed Hymerfan

I want a programmable combat interface.  That is, I want to have
a combat language so I can write a program for my characters,
something like

Initialization:
	mode = offensive
	enemy.badness = badness[enemy] + hasmagic(enemy)*10
	threat = enemy.num * enemy.badness
Loop:
	if HP < enemy.badness / 10 then mode=defensive
	if justhitbyspell
		if spell=poison cast heal
		if spell in {magic missle, fireball, meteor swarm} cast shield
	if offensive
		if enemy in {skeleton, ghost, vampire} cast dispell
		if enemy in {troll, goblin, grinch}
			if (threat > 100) cast fireball
	if defensive
		...

I'm sure a much better system could be worked out.  But the idea is, I
could opt either to grind through every choice in combat, or to write a
program (or use pre-written ones) for every character and let it resolve
the combat scenes quickly.  I got QUITE sick of combat in the Wizardry
games, especially the "You encounter 100 Orcs" type of scenes.  I always
liked the Dungeon Campaign approach - Enter combat, and the computer
instantaneously tells you the outcome.  Don't pretend to me that there's
a lot of creativity in how you manage current game combat.

Phil
goetz@cs.buffalo.edu
--
Live role-playing games aren't games at all in the adult sense of being
composed wholly of rules that can't be violated without removing one from the
ambit of the game, and having winners & losers. They are games in the childish
sense of being something one plays at.
        - Chris Welsh <welsh@cvl.umd.edu>
From: mboone@taurus.cs.nps.navy.mil (mark boone)
Newsgroups: comp.sys.ibm.pc.games
Subject: Way to duplicate any Might & Magic 3 item...
Date: 29 Sep 92 18:16:00 GMT
Reply-To: mboone@cs.nps.navy.mil (mark boone)
Organization: Naval Postgraduate School, Monterey CA


Ok, I found a way to duplicate any item in the game that one of
your players or hierlings may possess.  So, if you're not interested 
type 'n' now.







**************  POSSIBLE  SPOILER  *********************















Basically, it takes advantage of the 'Inn bug' in the game where if you
trade items while in a Inn you can potentially loose those items.  Here's
how you duplicate items...

- check into a inn
- then add any players/hierlings that were in the inn but not in the party
     when you entered.
- pull up their items list and move any items you want to duplicate to the
     players that will exit the inn
- then remove those players you took items from back to the inn
- exit the inn.

Now your players will have copies of any item you took from someone in the inn;
plus if you go back in the inn, that same player still has the items you took.

It seems, when you add and remove a player originally in the inn without
exiting, that player's item list does not get updated when he/she is removed
from the group.  Only those exiting the inn have their item lists updated.

So, this is a great way of duplicating Power Orbs, Artifacts, Obsidian 
objects, etc.; plus provides an infinite amount of income whenever needed.

Later.

Mark.
-- 
email: mboone@taurus.cs.nps.navy.mil
From: hilton@fcs260c.ncifcrf.gov (Bruce Hilton)
Newsgroups: comp.sys.ibm.pc.games
Subject: IBM games for sale
Date: 1 Oct 92 16:31:59 GMT
Distribution: usa
Organization: Frederick Cancer Research and Development Center

OK - I've reduced my prices...

 IBM Games for sale.  All with original disks, docs, boxes, etc.
Terms $3 ship per game (first, $1 each addtl.) Send check, I send
goods.
	KQ2	$7
	KQ3	$7
	KQ4	$10
	KQ5vga  $15
	Island of Dr. Brain vga $15
also    King's Quest Companion - book of walk thrus, hints, etc.  $5

Game wanted: (poss. trade) RR Tycoon.

-- 
++++++++++++++++++++++++++++++++++++++
+      Bruce D. Hilton		     +
+      hilton@fcs280s.ncifcrf.gov    +
++++++++++++++++++++++++++++++++++++++
From: Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dagger of Amon Ra help needed!
Date: 3 Oct 92 07:58:51 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I've almost posted for help about 6 times so far, but managed to figure it
out, but I think I'm really stuck now! I have not been able to catch the
ferret tho' I have the noose and the cheese (if that's what I need) and I
have not been able to open the door in the armor room. The last person that
died was Yvette. Any ideas as to what I should do next? If you need more info
on where I am in the game, please ask questions 'cos I don't know quite how
to explain where I am in the plot! Oh, also I can't seem to find ANYBODY in
the museum anymore, I can only guess they are behind the door...

Thank you!



--
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Valaria_Vorlop@mindlink.bc.ca    I cried because I had no shoes
or:      a4080@mindlink.bc.ca         Until I met a man who had no feet.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*                          - ???
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Underworld Demo
Date: 26 Sep 92 16:04:57 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Now that I upgraded my system, I pulled out the Underworld demo (I don't 
have the disk space for the full game). I have 3 questions:
1) Is the spell Uus Por available in the demo, and if so, where are the
Uus and Por runes?
2) If [1] is NOT available before passing this section, how do you get to
the button in the area where you have to jump from pillar to pillar (through
the southern secret door)
3)by the grey goblin area, there are 4 levers that can be rotated. what do
they do?
In all these cases, I would like hints instead of direct answers if possible
(obviously the existance of Uus Por is a yes/no question, but the runes'
locations is not...)

--Matthew
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Might&Magic 2 runs at snail's pace. Why?
Date: 2 Oct 92 20:48:13 GMT
Organization: North Carolina State University

In article <1992Oct2.130142.10529@bilpin.co.uk>, jim@bilpin.co.uk (JimG) writes:
|> 
|>     I'm playing Might & Magic II, which I quite like, but it's so awfully
|>     slow, it gets really exasperating at times; it also causes DOS to run
|>     much slower on quitting the program.
[...]
|>     To give some examples, for either option (from floppy or hard disk, in
|>     seconds):
[...]
|> 	Total time to get started:	4+3/4 minutes!
[..]
|>     With regard to M&M2's effect on DOS: listing the MM2 directory before
|>     running M&M2 takes 2 seconds; listing the MM2 directory after quitting
|>     M&M2 takes 12 seconds!
|>     Any constructive ideas would be appreciated.
|> -- 
|>     Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}

You might have a virus in MM2 that is causing the system to slow down.  My
guess would be the Jeruselem virus which doesn't do anything destructive
except slows down your computer to a snails pace after installing.  It will
also infect a program multiple times which is what really causes the slowdown.

Get a virus scanner (like McAffee's scan/clean) off an archive site, put it on
a write-protected disk and scan your drive.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Worthless Incendiary Posting
Summary: Some guy trying to start a fight....
Date: 6 Oct 92 00:26:23 GMT
Distribution: na
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158

In article <4143@novavax.UUCP> vest@novavax.UUCP (Steven Vest) writes:
>jrs@netcom.com (John Switzer) writes:
>
>>John Switzer               | 50 years from now, nobody will
>>                           | remember Candice Bergen or Murphy
>>74076.1250@Compuserve.com  | Brown, but every school kid will
>>jrs@netcom.com             | be taught about President Quayle.
>
>
>Do you really believe this??!!  Most children in the U.S. probably don't
>know who Dan Quayle is now. 

[further drivel deleted]

This is *not* the place for "political" discussions, or any discussions of
this nature.  Your post has *nothing* to do with computers, systems, IBMs,
PCs, or games.

And yes, I fell it is worth the "wasted" bandwidth to publicly tell you so.
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ways to Foil Piracy
Date: 2 Oct 1992 03:40:43 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, mperry@waikato.ac.nz () says:

>- Wow, an exact duplicate CD - Pirated. At the moment, probably only CD
>manufacturers are able to write CD. In a few years time CD technology will
>be old hat like floppy disk technology is today.

Sorry, but that is VERY doubtful. The nature of CD technology will almost
certainly prevent the creation of an afforable CDRAM drive. We will have
removable storage in the 600+ MB range, but it won't be CD.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Falcon 3.0D: f3maps needed....
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 30 Sep 1992 14:11:49 GMT

Hi all:


		This might sound like a broken record, but could some kind soul
out there tell me just where I can find a copy of f3maps for Falcon 3.0D (no, 
not the one for OFT, as it's *NOT* backwards compatible w/3.0D)? It is not on
wuarchive, and I haven't found another server that carries it (mayhaps I 
haven't looked hard enough?!?)? Please, e-mail me or post a follow-up/reply
here for this article (if someone out there has it, would he/she be kind 
enough to encode it and e-mail it to me if it's not too big, pleeeaassseee??)
so every  3.0D user will know where to find it. Thanx in advance.....


primus
primus@netcom.com
From: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Democracy is a messad
Date: 1 Oct 92 05:32:54 GMT
Organization: The University of Texas at Austin, Austin TX

Me? I just say no to democracy and stay republic most of the game. If I can
get the Pyramids WoW real early in the game, chances are I can get my spaceship
built and arrived at Alpha Centauri before the 1900 game turn. That's at 
Prince level. I haven't tried higher levels yet since the computer I use is
at home. Just my $.02 worth.

-- 
--------------------------------------------------------------------------------
Patrick Chester            |"The earth is too fragile a basket in which to keep
wolfone@ccwf.cc.utexas.edu |  all your eggs." Robert A. Heinlein
Politically Incorrect      |"The meek shall inherit the earth. The rest of us
Future Lunar Colonist      |  are going to the stars." Anonymous
--------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Good Sub sims (or any)
Organization: Los Alamos National Laboratory
Distribution: usa
Date: Sat, 3 Oct 1992 20:18:33 GMT

In article <1992Oct3.101910.29702@doug.cae.wisc.edu> mccullou@cae.wisc.edu (Mark McCullough) writes:
>While it is true that 688 is a modern sub sim with good graphics (even the

>EGA was pretty good I thought.) It is not one I would in any way reccomend.

[most reasons deleted]
>Basically, 688 fails to pass the grade.  A re-make would be welcome, but
>then they would try to simulate the Seawolf (which doesn't exist yet, and
>may never exist), instead of the third flight L.A. (Providence class).
>

This is the first negative review of 688 I've seen on the net.  I'll add
the comments of the CGW wargame expert/reviewer who said:

"this reviewer has never been able to determine the reason for its
popularity...Game play resembles WWII sub ops more than modern theater
and the sim's emphasis on periscope target acquisition is unrealistic"

For the record, I enjoyed the game, especially as I got it for about
$20.

Dave Masten
From: gavin.adams@lso.mts.dec.com (Gavin Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CD-ROM Games (was Ultima Underworld/Wing Commander on CD-ROM)
Date: 1 Oct 92 14:39:43 GMT
Article-I.D.: newshost.1992Oct1.143943.14283
Organization: Digital Equipment Corporation
X-Xxmessage-Id: <A6F068A6DD01BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Thu, 1 Oct 92 08:34:46 GMT
X-Useragent: Nuntius v1.1.1d7

In article <1992Sep29.070406.22403@sinix.UUCP> Karsten Seidel,
ulli@sinix.UUCP writes:
>In article <68564@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz)
writes:
>>What's cool about it?  Considering the SHIT Origin has been shipping lately
>>(for example, Ultima Underworld and Ultima VII), CD's will be a nightmare.
>>You can't get a patch.  You'll have to send your CD's back everytime they
>>fix a bug.
>
>Y E S !!!!

No.

As other posters have noted, most CD-based applications (games, productivity
tools, whatever) use a portion of your hard drive for installation.  If
there's a bug, a patch comes out on diskette and you patch the code on the
hard drive.

Apple has been doing this for years on the Macintosh.  The Mac's ROMS (which
contain the system calls, et al.) have had bugs since day 1.  The OS you get
on diskette simply sets up a jump table to RAM-based versions of the calls
(debugged).

IMHO, CD's will be a life-saver for storage.  It's sooo nice having 600MB on
a single CD vs. 10-15 floppies per application.

--- Gavin
Visualize Whirled Peas!
Organization: The Leader Desslok School of Diplomacy
Date: Sun, 27 Sep 1992 12:23:17 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander I - the infamous Ralari mission

I'm sure the Ralari mission was specifically designed to be practically
impossible, a la Kobayashi Maru.

Nevertheless, I have saved it. I don't really know how; I think I was just
lucky. I zoomed in there (skipping the asteroids and the ships hidden within)
and destroyed one enemy fighter immediately. The Ralari's escort got another.
The remaining two enemy fighters were confused and wandering around instead
of attacking the Ralari, so I just pasted 'em, then looked around in amazement.
The trip back was completely uneventful.

It's a tricky mission, and you need a hell of a lot of luck on your side, but
it can be done. It's worth doing too, because (SPOILERS...)





















...When you return to the Claw, the Commander complements you in glowing
terms for saving the Ralari. But there's a concrete benefit too -- you get
accelerated through the plot straight to the Venice System, the very last
section of the game! Not bad!

  So anyway, it must be something to do with the cheat mode. Except -- are
you SURE the Ralari followed you back to the Claw? I lost a transport once
after blowing up all the attackers, because it failed to actually come with
me back to the Tiger's Claw. But then transport captains are all boneheads;
why else would they keep ramming into you on final approach? :-)

                  "Two hundredth verse, same as the first!"
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: comp.sys.ibm.pc.games
From: ACS110@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy4: In the Collosos--Help
Date: 3 Oct 92 17:28:32 GMT
Article-I.D.: psuvm.92277.132832ACS110
Organization: Penn State University

Ok, I'm in the collosos, I have all three stones and see the frog
statue. What is the combination for the stones? Some of you hinted
that you must "look up" in the game. I see writing on the ouside of the
building but can't interpret it. It looks like simple ornamentation
to me. Is that the clue? What does it 'say'?

Thanks in Advance.
|o|________________________________________________________________|o|
|o| Andy C. Saylor               ::                                |o|
|o| Penn State University        :: E-Mail:   ACS110@PSUVM.PSU.EDU |o|
|o|::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|o|
|o| REAL Programmers don't use documentation.                      |o|
|o|   If it was hard to code it should be hard to read and damned  |o|
|o|   near impossible to modify!                                   |o|
|o|________________________________________________________________|o|
From: mok@acsu.buffalo.edu (Chisan Mok)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for Civilization
Date: 6 Oct 92 18:17:10 GMT
Organization: State University of New York at Buffalo/Comp Sci



I'm looking for the game of Civilization.
  Anybody want to sell a copy of it,please give me a e-mail.
Thanks.

							Chi San
Newsgroups: comp.sys.ibm.pc.games
From: JROGERS@vm.poly.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pool of Radiance - Help
Date: 29 Sep 92 18:06:45 GMT
Organization: Polytechnic University

In article <EB3CFF31A65F413A02@qut.edu.au>
ITB650REID@redgum.qut.edu.au (ITB650REID@qut.edu.au) writes:
 
>
>I played Pool of Radiance a couple of times and I thought I'd completed it.
>
>I nuked the Dragon in the tower, but I was never able to find the Pool.
**********
Do you mean the FALSE one on the ground floor, or the REAL Tyran... on
one on the second floor?  If you killed the guy on the ground
floor, you are NOT done. One of the walls in that room
is an illusion - go up stairs and kill the REAL bad guy.
 
>Can someone either send me, or point me in the driection of a complete set of
>hints for this games.  I tried ftp.uwp.edu - nothing.
********
I have not seen a complete set of hints anywhere.  Good luck!
 
>I may have missed other things, that's why I ask for the entire solutions, if
>possible.
*********
If you have any specific questions, write me.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Might & Magic IV is OUT!
From: ppugliese@pimacc.pima.edu
Date: 3 Oct 92 03:42:14 -0700

In article <1992Oct2.152228.59388@cc.usu.edu>, slf8n@cc.usu.edu writes:
> Might & Magic IV is OUT!!!
> I have a copy in my hand, it says on the box that you need 2 megs to play it.
> t
> Like the demo I'd guess, it looks like it will be really good, I havn't
> had a chance to install it yet. I got it at Software ETC in the crossroads
> mall in SLat lake city , UTah.
> 

OK, here's the million dollar question; Will it run on a '286 with an
expanded memory card or does it require a '386?

thanks, PHIL

Newsgroups: comp.sys.ibm.pc.games