HDTenEightyP/NetNews huggingface dataset:
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problem with WC2
Date: 30 Aug 92 09:37:08 PST
Organization: BBS

OK, I reinstalled with no success...the music is just high-pitched screeks that
gets annoying REAL fast.  Another person suggested that I increase my smartdrv
allocation, so I gave it a total of four megs and it worked fine!  Although I
did notice a little bit of the music getting messed up, it was a lot better
than before.  Thanx to those who replied
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ:  Frustration at King/Emperor Levels!!!!
Date: 1 Sep 1992 13:42:07 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, louns@cs.washington.edu (Michael Lounsbery) says,
in part:

>First, when defending, the strength is the maximum of the toughest defending
>unit. When that defender loses, they ALL lose.  Stacking cannons is a very
>good way to lose them all. You're much better off spreading them around.
>(This is not true when they're in cities -- then, each one must be
>individually attacked.)

   Ah, now, this is where I went wrong (as well as others I've talked to).
As a veteran wargamer, my assumption was that stacking units together meant
that they added their defensive values when attacked.  This has been the
case in every wargame I have ever played (where the concept made sense,
that is).  Now that I know better, I think my military will be much more
successful in the future.

		-EMeyer
-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
From: sl8wm@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB I Solution wanted
Date: 2 Sep 92 01:33:00 MDT
Organization: Utah State University

Anyone out there have a sol. file for Eye of the Beholder I
I cant seem to find it anywhere. I am also interested in a
listing of the secret quests.

Thanks

Bruce

(I dont what to hear about it Johnny)
From: bmorrell@nx07.mik.uky.edu (william b morrell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dungeon Master (IBM version)
Keywords: level 4, maps, no food
Date: 27 Aug 92 16:43:30 GMT
Distribution: usa
Organization: University Of Kentucky, Dept. of Math Sciences

Does anyone have maps for DM, especially to the screamer area of level 4?
My party is starving, except for two of them whose food level is still in  
the brown. I still have not formally gone into the first area with the  
purple worms, although I have been in to map it, but didn't save.

I've heard there is a special room on this level full of  
(easy-to-kill-and-eat) screamers.  Could someone point me in the right  
direction?

Also, are the faces on the walls significant?

I've gotten some Amiga format maps, but since they are not GIF, HAM, PIC  
or any type I recognize, I can't decipher them.

Any help would be appreciated.

Bill Morrell
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Chuck Yeager Rating
Organization: Los Alamos National Laboratory
Distribution: na
Date: Sat, 29 Aug 1992 14:42:34 GMT

In article <1992Aug29.065324.25680@athena.cs.uga.edu> jtl@athena.cs.uga.edu (John T. Lancaster) writes:
>
>I am new to computer gaming and I just got a copy of Chuck Yeager
>Air Combat. I really enjoy this game. My question to the experts is
>how does it stack up to other air combat games? and would I be well
>served to pay for the current hit? Whatever it may be. Thanks a lot.
>
>
>			   john
>			   jtl@athena.cs.uga.edu


Uh, oh, could get us fighting again!

I liked CYAC a lot.  Great for medium machines like 12-20 mhz.  Gets you
up and flying in no time.  Very nice plane graphics.  Great dogfighting
fun.  More than acceptable flight model (I'll let others differ).  Easy
to use, but still pretty comprehensive VCR.  Just lacks in long term
play value.  The "campaign" mode is totally bogus.

As to other games, depends on what you want and how fast your machine
is.

If you have a 386/25 plus and love realism and complexity.  And you
don't mind some frustration and a learning curve that may last till your
pension, by all means get Falcon 3.0.  Its the current king.

If you like WWII fighters, you have the choice of SWotL or Aces of the
Pacific.  I've gone back to playing SWotL, but Aces is the more
realistic sim.  Aces also has the nicest plane graphics of all.  The
caveat of poor framerate is a biggie.  Don't get it unless you have a
386/33 or better.  SWOtL sets a very nice "feel", but I don't like the
bit-mapped graphics views of other planes, and its more arcadish than
the aforementioned games.  Still, its a reasonable sim.  Nowhere near as
arcadish as F15II (or F117 in my book).

My play of Jetfighter convinced me to stay away from JFII.  Very nice
smooth graphics, *lousy* flight models.

Try Gunship2000 if you want something different (helicopter sim) and
have a 25mhz (or so) or better.  Still arcadish in that missiles and
guns are too effective and you will take out a bunch of targets every
mission.  But its probably the hands down best copter sim anyway.

I just got Megafortress cheap.  Very complex sim of a stealthy
super-B52.  Mediocre graphics.  Definitely need a mouse to play it.  No
joystick support!  Seems to have bugs and inconsistencies between the
manual and the game.  But still somewhat fascinating.  Just as much
systems management as a flight sim.

BTW, if you don't have a joystick, get one!!  Better to have a joystick
and CYAC, then two flight sims.

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: bryanwu@cs.tamu.edu (Chuan-Yuan Wu)
Subject: Darkseed help needed !!!
Organization: Computer Science Department, Texas A&M University
Date: Sun, 30 Aug 1992 17:51:19 GMT


  I am stuck on day 1 of darkseed.  Where and how can i get the clock
  key?
				Chuan-Yuan Wu
From: news@sophia.inria.fr (news)
Newsgroups: comp.sys.ibm.pc.games
Subject: TITUS THE FOX
Date: 3 Sep 92 09:27:33 GMT
Reply-To: abderr@mirsa.inria.fr
Organization: Inria Sofia Antipolis


Where is the EXIT, on titus the fox (LEVEL 3), I guess, that  I must take the 
stairs near (METRO), but it's imposible for me to cross this level....

Thanx in advance...
Newsgroups: comp.sys.ibm.pc.games
From: tvilla@tartarus.uwa.edu.au (Tim Villa)
Subject: Sierra & Sound Blaster
Organization: University of Western Australia
Date: Wed, 2 Sep 1992 02:17:26 GMT

Firstly a big apology to all those people who have mailed me recently
and received no reply. Our mailing system just can't seem to reach you and
all the messages I've sent you have been bouncing back :(. Now the 
purpose of this posting is about Sierra games that won't recognize the
Sound Blaster. The problem I've heard is that your computers are too
fast (nice problem!) for the hardware detection logic and as a result
the program can't find the card. The cure is the new drivers available.
If you PAID FOR the game and registered it then you will have access to
Sierra help.
Give them a call and find out where to get the new drivers like I did :)
Otherwise, look around FTP sites, there are some I believe.
Tim

Newsgroups: comp.sys.ibm.pc.games
From: slg@slgsun.att.com (The Idealistic Cynic)
Subject: WC -- What is this "Special Edition"?
Organization: AT&T Bell Labs, Columbus, Ohio
Distribution: na
Date: Thu, 3 Sep 1992 13:57:45 GMT

I saw WC for about $22 last night, and as I looked at it, it
had a big sticker on it that said "Special Edition", and said
something about it being "uncut".

I've never played WC before, ut at that price I thought I
could give it a try, but anybody know what is different
between this version and the ones that aren't the special
edition?  I couldn't find anything in the documentation
that said what made it special, but the manual did say
"Special Edition" on it.

(And I'm sure there's a crack for the stupid copy protection.
 If someone wants to tell me what it is and save me from
 searching all over the US for the right ftp site, I'd be
 happy to hear from them...)

Thanks,

Sean.

---
Sean L. Gilley
sean.l.gilley@att.com sgilley@cbnewsl[.cb].att.com, slg2@cblph[.cb].att.com
614 236 5031 (h), 614 860 5743 (w)
Newsgroups: comp.sys.ibm.pc.games
From: 881571s@dragon.acadiau.ca (Arnold Spence)
Subject: Re: -=> THE FTP-SITE YOU NEED FOR GETTING GAMES! <=-
Keywords: ftp, archie, anonymous
Organization: Acadia University
Date: Thu, 27 Aug 1992 10:51:15 GMT

>It seems that the archie you use is more sophisticated than the one they run
>at archie.unl.edu, the one I use.  Is the archie at archie.sura.net a newer
>version?  The version that I use just scrolls once all the matches are found
>until the last match. It's a pain to find what you're looking for unless
>you use a complex regexp or have a capture buffer. 

Before starting your search type...
SET PAGER

when the search list is displayed it will stop at the end of each full screen
and wait for you to press <space>.

if end_of_message then
  writeln('Arnold B. Spence : arnold.spence@dragon.acadiau.ca');
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prince of persia crack cpoming soon
Date: 4 Sep 92 08:51:25 GMT
Organization: Delft University of Technology

is coming tomorrow.

Thankx to ALL the people who sedn help to me.
I'll try it tomorrow
	Gerhard,
--
   Gerhard den Hollander        __o    __o__o  Overhead the albatross,
holland@dutiws.twi.tudelft.nl ='\<,  ='\<,\<,  spinning round and round my brain
= THE ACOUSTIC MOTORBIKER =  (*)/(*)(*)/--/(*) through labyrinths of coral caves
[Soory for all spelling mistakes] 	       		is driving me insane
						this all makes perfect sense


Newsgroups: comp.sys.ibm.pc.games
From: tychay@juliet.caltech.edu (Chay, Terrence Y.)
Subject: Re: Computer Crimes
Summary: Only the obvious so if you knowit /kill it.
News-Software: VAX/VMS VNEWS 1.41    
Organization: California Institute of Technology
Date: Wed, 2 Sep 1992 18:55:00 GMT


someone wrote:
   Has anyone ever actually been arrested/tried for *cracking*?
   Most of the time they are nailed for other related crimes,
   such as telephone tampering. 

bryce (bryce@sdf.lonestar.org) replies:
   [pirating BBS's] is where MOST of the cracks originate.. and
   EVERY game that comes out is cracked and released in the pirate
   scene.. so i doubt it, unless they are over 18 and they
   REALLY pissed the bigboys off...

   -----------------------------------
   I am NOT condoning pirating, i 
   quit myself(pirating) in the last
   month due to moral values. 
   -----------------------------------

I believe Novell is sueing or has sued a pirating BBS for carrying their 
software I don't know the status of this case though.  It seems that they
went to great lengths to catch them so I don't think they will have given up.

I believe many companies have strict rules about pirating, as there might be
money to be made if there was mass pirating in a large company.  But please
don't quote me on that.

Organizations like the Electronic Frontiers Foundation (EFF) keep track of such
things.  try ftping to ftp.eff.org but please, use typical ftping courtesy.

I believe such issues as hacking/pirating/cracking/phreaking should be of 
interest to !all! netters, as oftentimes such issues are clouded by myths and
misconceptions... don't believe me?  perhaps you don't remember to public's
reaction to _War Games_ then.

------
this is my .sig, deal with it.

          -terrychay
                 TYCHAY@CITJULIE.BITNET
                 tychay@juliet.caltech.edu
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolfenstein
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 31 Aug 1992 19:13:58 GMT

ISSJXS@BYUVM.BITNET () writes:
: Please Please Please
: Post it here how you got to level 10 on episode six.
: So far I haven't been able to find any of the secret
: levels in Wolfenstien.

It's in Episode 6, Level 3.  When you start shoot the SS, go forward and turn
right. Shoot the SS and go through the first door on the right.  Follow
the hall into a room with a one up and pick it up.  Now search the walls of
that room for a push wall that gives access to the secret elevator.
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: psun@gn.ecn.purdue.edu (Peter C. Sun)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization version 4 update
Keywords: Civ Ver 4
Date: 30 Aug 92 22:04:38 GMT
Distribution: na
Organization: Purdue University Engineering Computer Network


    I have been reading this news group and noticed some mention of version 4
of Civilization and I have some questions. I currently play my roomates
Civilization game which was purchased when Civilization was first released.
I've noticed it has numerious bugs which makes game play inconvient among
other things.  What is the difference between this first version and the
most recent version (version 4)? Is version 4 a pure bug fix or has
changes been made to game play and rules?
    I am particulary interested in any refinements with regards to battle.
Do more pieces on a square add to defense? When an attack is successful on
a square with multiple units are they all still destroyed? Are battle results
still deteremined by "Kill or be Killed"?
    Are there more types of units, more city advances?
    Finally I am considering purchasing Civilization.  Is the version currently
available in store version 4 or must I get it elsewhere?

Pete

email:	psun@ecn.purdue.edu	or	psun@mentor.cc.purdue.edu
Newsgroups: comp.sys.ibm.pc.games
From: vipin@regina.cs.uregina.ca (vipin)
Subject: Re: UT OF THIS WORLD - Please help!
Reply-To: vipin@regina.cs.uregina.ca.uregina.ca (vipin)
Organization: University of Regina, Regina, Saskatchewan
Date: Thu, 27 Aug 1992 22:01:00 GMT

In article <16850C87F.ICARUS@PUCING.PUC.CL> ICARUS@PUCING.PUC.CL writes:
>Hello, I have finished the game some time ago, well here i go :
> 
> first you must put free your friend.He is going trough a systems of tunnels
>, but in some part he can't open an obstacle, you must fire against a lamp.Ther
>e is a room with tree lamps(no the room where there is 3 spheres) then you fire
> against it an t goes down, freeing your friend, then he can go trough the tun
>nels until he reach a part where he can open a hole to reach to you, this place
> is where you run with all the blaster beam back from you, until you can't  pas
>s a wall, then you must resist all the beams....and wait...
> 
> ICARUS@PUCING.BITNET

Well, I have done all that, and have gotten to the part where I get the my big
friend hanging from the awning.  From there what do you do???  If I jump down
the tube I die with a crunch.  If I go left I die in a shootout.  If I go left
and then up, I die because the guy draws his gun and shoots faster than me.
What's left to do? How do I free my friend?

Vip

Newsgroups: comp.sys.ibm.pc.games
From: c15o@alf.zfn.uni-bremen.de (Thilo Wunderlich)
Subject: Re: Compuserve #
Organization: Univ. Bremen, Informatik
Date: Thu, 3 Sep 1992 19:48:16 GMT

garton@jeeves.ucsd.edu (Simon Garton) writes:

>Does anyone know the 800 number for subscriptions to
>Compuserve ?

>Most grateful, Simon

Hi Simon !
Try to get scanv94.zip or other versions and unzip it. I guess
in one textfile was that Compuserve Number.
Thilo
--
Thilo Wunderlich    c15o@alf.zfn.uni-bremen.de

Newsgroups: comp.sys.ibm.pc.games
From: user0006@student.anu.edu.au (Alex Stivala)
Subject: Re: Maniac Mansion - Help
Organization: ANU (Australian National University)
Date: Thu, 27 Aug 92 03:51:46 GMT

In article <1992Aug26.085102.11808@tid.es>, jgallego@tid.es (J. Javier Gallego) writes:
> 
> I don't know how to repair the wires that are in a room in the third floor.
> Any help will be wellcome
> 

You need the tools from the boot of the car to fix the wires (I think Bernard
is the only character that can fix the wires).  He will also need to have
a flashlight with new batteries because another character needs to be in
the basement to turn the power off from the nuclear reactor, so the lights
go out.  Don't leave the power off for too long though...


-------------------------------------
              Alex Stivala
      user0006@student.anu.edu.au
 Alex.Stivala@f243.n620.z3.fidonet.org
 
 "Trust in Allah, but tie your camel."
----------------------------------------
From: U38339@uicvm.uic.edu (ALAN C. FUSCO, Ph.D.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Chessmaster 3000
Date: 26 Aug 92 19:22:16 GMT
 <1992Aug23.180235.18966@usenet.ins.cwru.edu> <jburney.714621763@seamis1>
 <1992Aug25.212806.24822@news.eng.convex.com>
Organization: University of Illinois at Chicago

What version of Chessmaster are you using??? I have heard this complaint from
the WINDOWS version but not the DOS. Apparently the windows version is a
weaker player.
-- Alan
Newsgroups: comp.sys.ibm.pc.games
From: 10741445@eng2.eng.monash.edu.au (PAUL TZU WEN)
Subject: A-Train or Realms or A320 Airbus ?
Organization: Faculty of Engineering, Monash University 
Date: Mon, 24 Aug 1992 03:17:47 GMT

I am thinking of getting either one of the three games - are there any demos 
of them around ? And which one is the best of your money. My main criteria 
is that it must be a great game and have a great manual.

By the way what type of games are they ?
Newsgroups: comp.sys.ibm.pc.games
From: vsn@cc.ic.ac.UK (Vartan Narinian)
Subject: Re:  Problem with F117 demo
Organization: Imperial College Computer Centre
Date: Sun, 23 Aug 1992 19:47:16 GMT

>I just tried to run the F117 demo and ran into a problem. As soon as the
>demo starts it asks me if I have a joystick. At this point my PC locks up
>and I have to reboot. Anyone have this happen? Suggestions?
>
>Jim Feeney

Do you have a monochrome VGA perhaps?

After some debugging me and a friend of mine found the following:
At the start of the game there is a routine which outputs stuff to
the VGA ports. The routine which does this works in combination with
a timer routine which is different for the color and monochrome VGA.
The monochrome VGA timer routine has a terrible bug: It pushes three
registers on entry but only pops two on exit and hell breaks loose at the
RET.

Of course, this applies to the full game but if the routines come
from a library, there is a great chance that the demo has the same problem.

In the process of finding this out, I have also patched out the
Aircraft Identification Quiz and I'll post both patches together with
a decompressor for files compressed with PKLITE and LZ91 so that
patches can be applied.

Vartan
From: richhsia@edison.seas.ucla.edu (Richard P. Hsia)
Newsgroups: comp.sys.ibm.pc.games
Subject: Darklands is here!!
Date: 28 Aug 92 21:08:25 GMT
Organization: SEASnet, University of California, Los Angeles

Darklands is finally available in stores. Has anyone begun playing yet?


Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
From: psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith)
Subject: Civilization
Organization: University of Tasmania at Launceston
Date: Wed, 2 Sep 92 02:09:18 GMT

If this message somehow gets sent wrongly at all just junk it, as I am new to
this sort of thing

What I am not new to is Civilisation.  Wow what a brilliant game.  After 
reading a review in the local paper, I went out and bought the game, and
I have to say the manual is thorough don't you think.

However, I will not say that I am great at it.  I have progressed to be
feeling confident with the 2nd bottom level (chieftain I think) but
recently I went back and played at the bottom level and got basically 
thrashed!!!

Something wrong here!!

Recently I saw some postings of some stratedgy for Civilization, and if
anyone has them stored I would greatly appreaciate a copy of them, or
even a replky on the network.

Usually what I do is to build some Militia at the start to increase
the radius of the city, then build a barrack, granary, phalanx to 
properly defend the city.  My idea is to try and get each city going well
before thinking of expanding.  

After about three cities I switch to Monarchy to get the cities rolling
and after finishing all the improvements of the surrounding land, do I 
change to Democracy or the Republic.

Please Please, Don't fail to criticize me, I NEED IT.  ANy useful comments
or strategy would be greastly appreciated.

Also, I noticed that there is quite a bit of traffic ibnvolved in civilisation
and maybe it would be more appropriate to set up a new group

Shoot me if I'm wrong but I am relatively new to Unix

I apologise for any stupid mistakes, spelling or otherwise

regards to all Civilisation gamers

Paul Smith
psmith@esk.compserv.utas.edu.au
From: tvilla@tartarus.uwa.edu.au (Tim Villa)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf Question
Date: 30 Aug 92 02:54:32 GMT
Organization: University of Western Australia

scmattic@IASTATE.EDU (Felix the Cat) writes:

>I'm sure this has been answered before but.....................

>I know that there is a secret level in Wolf (level 10).  I reached level 9 but I
>can't figure out how to get to the secret level without using the debugging
>keys.

SPOILER ALERT!!!!

The entrance to the secret level is a second elevator located on level
one. In the room where the elevator to level 2 is, there's a secret room
on your right as you walk in. Inside the secret room there is another
secret romm and another inside that (and maybe even another inside THAT)
and finally inside one of these rooms is the other elevator. Use that
one and hey presto, level 10! This one has some really cool spooky music
too if you have a SB.

Tim
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: F-15 III (a few tidbits)
Organization: University of Waterloo
Date: Thu, 27 Aug 1992 11:49:53 GMT

In article <roeschmf.714894562@craft.camp.clarkson.edu> roeschmf@craft.camp.clarkson.edu (Martin F. Roesch) writes:
>eam3@po.CWRU.Edu (Eric A. Meyer) writes:
>
>>   The article I read stated that the emphasis would be on dogfighting
>                                                            ^^^^^^^^^^^
>   Come ON, Microprose!  The F-15E Strike Eagle is a GROUND ATTACK plane,
>not a dogfighter!  It has the capability, but they didn't put that back
>seat in just so you could impress the brass with free rides.  If it's 
>anything like F-117, I shudder to think what this "simulation" will be
>like.  "Bandit at 12 o'clock, 3 miles.  Firing cannon...  Good Kill! Good
>kill!"  Gimme a break...
>   I'm starting to get a mental picture of what this might be like.  MPS
>comes up with a new graphics engine, decides to put out a new version of 
>F-15SEII and call it a simulation.  If that is the case, I'll try it, but
>it will most likely end up going back to the store.  

I hate Microprose for what they're doing!  They're always giving us
the icing without the cake, as far as their flight sims go.  I'd
probably still buy F-15 SE III for its looks, but would likely come
back to Falcon 3.0 when I want to fly a real simulation.  

Phat.
From: tjo3s@galen.med.Virginia.EDU (Thomas John O'Shaughnessy)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Might and Magic II
Date: 28 Aug 92 18:46:10 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: University of Virginia

A friend of mine is stuck at the end of Might and Magic II.  She is at a 
point in the game were she must decode an anagram in a short period of time.
Does anyone know the solution to the final anagram or know were I can 
find a solution file for this game.

				Thanks,
				Tom
Newsgroups: comp.sys.ibm.pc.games