HDTenEightyP/NetNews huggingface dataset:
From: moe@rainier.lib.washington.edu (Joe Shippert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Anachronisms! A biggie !!
Date: 21 Aug 92 16:22:03 GMT
Article-I.D.: u.1992Aug21.162203.13864
Organization: University of Washington Libraries, Seattle

In article <1992Aug20.190243.26827@usenet.ins.cwru.edu> dab6@po.CWRU.Edu (Douglas A. Bell) writes:
>
>I'm supprised noone thought of this one.
>
>You can't hear in a vacuum.  You should not be able to hear
>exploding enemy ships.

No no no. This is not an anachronism or even a mistake on their part. If you
didn't hear exploding ships then people would complain about how much money
they spent on their sound cards and the program doesn't even use it. It's
called demand.

 


-- 
==============================================================================
moe@u.washington.edu
If you can't talk about it, point to it.
Newsgroups: comp.sys.ibm.pc.games
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Subject: F117 -send me manual *SOLVED*
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Wed, 19 Aug 1992 10:16:26 GMT

Thanks to those who replied.
The major problem was my national keyboard-driver KEYBSV ( swedish, gives
you the extra keys , eh... suppose that became garbage for most of you ) 
that screwed up the  essential +/- throttle keys. The rest of the control
keys worked fine. I have a pretty complete list of them if anyone is 
intrested.
Thanks again.
-- 
     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKOLM        Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --

Newsgroups: comp.sys.ibm.pc.games
From: wishnu@cs.ruu.nl (Wishnu Prasetya)
Subject: EOB2: how to get out of the "bad dream" level?
Date: Fri, 14 Aug 1992 16:01:57 GMT
Organization: Utrecht University, Dept. of Computer Science

Hi there!

It seems that I'm stuck at the level with bad dream where you can't
rest. I've been past the "You Must Leave Much" door, but to my dismay
this only leads to two other rooms I already explored. There were two
doors with darkmoon keys in this level. I has opened the one, but
can't find the key of the other anywhere in that level. Did I miss
something at the previous level??

Please do reply me with mail if can.

Thank you kindly,

-Wish.
Newsgroups: comp.sys.ibm.pc.games
From: jwu@cs.ubc.ca (Joseph Wu)
Subject: Re: Wing Commander Anachronisms!
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Date: Wed, 12 Aug 92 23:38:09 GMT

In article <Bsv8L6.Mo7@immd4.informatik.uni-erlangen.de> prknoerr@cip.informatik.uni-erlangen.de (Peter Knoerrich) writes:
>bx916@cleveland.Freenet.Edu (Ross W. Starkey) writes:
>
>>I would like to start a discussion of obvious anachronisms found in the 
>>great Origin games, Wing Commander I & II.
>
>>Then there is "Hobbes".  I don't think people will remember Calvin & Hobbes
>>700 years from now... (How about a pilot with the callsign "Spiff" in Wing
>>Commander III? :)  )
>Hobbes, as Ralgha himself explains, is an ancient philosopher (may be greek,
>but I don't know/remember). But sure I myself had to laugh when I found that a
>Kilrathi had the same name as Calvin's pet.

Thomas Hobbes was a *British* philosopher...(I mean, "Hobbes" sure doesn't
sound Greek to me!)

--Joe.
<jwu@cs.ubc.ca>
From: johna@intacc.uucp (John Allen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Sierra Network
Date: 13 Aug 92 18:00:00 GMT
Distribution: na
Organization: Inter/Access' Matrix BBS


As far as I know (as of two months ago) Sierra did not have a node here in
Toronto. I've been dying to join that network and get off Genie so if you here
anything differently will you please let me know. Thanks John Allen....
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Bio-Hazard?????????????
Date: 21 Aug 92 00:32:57 GMT
Organization: University of California, San Diego

In article <tad2.714350569@Ra.MsState.Edu> tad2@Ra.MsState.Edu (Terry A. Donaghe) writes:

at the artificial life conference in July I was a guy warming up
a program called Biohazard, looked like a game. But he never
demo'd it properly (at least, not while I was awake) and I never
heard anything more ...
Simon
From: dbr@ocf.berkeley.edu (Daniel Rosler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon Bugs (was Re: Flight sim news from CGW)
Date: 15 Aug 1992 10:16:31 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: lightning.berkeley.edu
Keywords: SAM thrust flameout radar bug

In article <1992Aug14.220237.18510@sol.UVic.CA> bprescot@sirius.UVic.CA (Blair  Prescott) writes:
 >3. Perpetual motion machine
 > I suppose this one could be blamed on my playing with the ground
 > detail set to minimum, but it is funny nonetheless. I was in the
 > above flameout situation, but with a bit of skill landed my plane
 > quite safely on the flat terrain. With zero thrust, my engine
 > stopped, I was able to DRIVE the 30+ miles back to my air base,
 > fording two rivers in the process, at a speed of 50 knots. I also
 > discovered that a sidewinder will not allow itself to be launched
 > while taxiing, when a low flying MiG happened within missile range. 

This works in full complexity too.  I too was rolling along after a flameout
and was doing the 50kts, when a MiG came at me head-on and strafed me.  But
seeing those bullet holes coming up was quite interesting.

Drag left -- nail him!  (Carpenters like simulators too.)
-- 

-----------------------------------------------------------------
Dan Rosler                       Internet: dbr@ocf.berkeley.edu
Because you never get a third chance to make a second impression.
-----------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: Re: SIMCITY for DOS
Organization: ICASE/NASA Langley
Date: Fri, 14 Aug 1992 12:45:38 GMT

In article <1992Aug14.040746.13085@uniwa.uwa.edu.au>, tvilla@tartarus.uwa.edu.au (Tim Villa) writes:
>I've seen the game SIMCITY on various formats (Mac, Amiga) and would love
>to see it on pc format. Does anyone have it or know where I can obtain a
>copy?


this is one of the more older games for dos platforms. if you are having
trouble locating it, you might want to try to special order it. look around
other computer stores first though, im pretty sure they should have it.

            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: jknepley@nyx.cs.du.edu (Ranseus (Jim Knepley))
Subject: Indy 4 help
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Wed, 12 Aug 92 22:11:51 GMT

*sigh*  For the first time in a long time, I'm stuck.  I'm sure it's
somthing that right in front of my nose, but I sure can't find it.

Team mode.
Sophia has fallen into a sand pit.  There's a truck there that I have an
idea would be nice if I could find a distributor cap.

So, either A) where's the distributor cap, or B) if it's not the truck,
then how do I rescue Sophia and get out of this area.

Thanks much,
  Jim
From: Ordania-DM@cup.portal.com (Charles K Hughes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ:(v4) Cheat?
Date: Sun, 16 Aug 92 13:38:02 PDT
Organization: The Portal System (TM)
  <1992Aug9.231740.14571@husc3.harvard.edu> <64030@cup.portal.com>

  I just caught the game cheating on me (which made me feel entirely
justified in cheating on it using the settler-multi-build, and max money
cheats :).
  I was playing Emperor level and was sending a ton of diplomats over to
a city in order to take out the walls.  I send 3 of them in and destroy
3 different productions!  What gives?  Anybody know other ways in which
CIV cheats?

Charles_K_Hughes@cup.portal.com
Newsgroups: comp.sys.ibm.pc.games
From: rec@coquina.ucsd.edu (Richard Currier)
Subject: Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Organization: MPL of SIO at UCSD
Date: Thu, 13 Aug 1992 18:01:51 GMT

In article <1992Jul31.031159.2099@microsoft.com> philipla@microsoft.com (Phil Lafornara) writes:
>In article <1992Jul30.170115.6421@usenet.ins.cwru.edu> cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:
>>
>>   Ok, Ok.  How 'bout this. A comp.sys.ibm.pc.games.origin (whew)
>>news group. What does everyone think.
>
>      This will never pass.  Never in a hundred years.
>
>					-Phil





Seriously, why not? There is enough volume. Are there other problems?
Sometimes it takes a while for a new group to get going due to inertia
but if enough people are interested, it can be done.

	REC


-- 
Newsgroups: comp.sys.ibm.pc.games
From: gunthar@milton.u.washington.edu (John Jacobson)
Subject: LHX Attack Chopper <-> Soundblaster Bug
Organization: University of Washington
Date: Mon, 17 Aug 1992 23:19:55 GMT

Has anyone figured out a way to run LHX Attack Chopper
	with the soundblaster card consistently ???

	I have deleted the lhx.cfg file to try to get the program to create
					a good one but it continues to occasionaly run through the PC speaker

					HMMMMMMM What to do >>???

			I have heard that if you run it at 16 mhz on a 386-40 it runs fine
						but I want a more direct solution because it runs like shit that way...

Oh yea I do have a 386 - 40 mhz if that helps at all...

																																Danke,
																																		John
From: danl@col.hp.com (Daniel Lockhart)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FS4 Sound Upgrade ??
Date: 14 Aug 92 15:47:02 GMT
Organization: HP Colorado Springs Division

the upgrade can be gotten in a package from Mallard.  it's called 
Mallard Upgrade and Zeros and Ones carries it.  it included a update
for a few high res video cards as well as additional aircraft.

daniel
//
Newsgroups: comp.sys.ibm.pc.games
From: tmkk@uiuc.edu (Khan)
Subject: Re: Global Conquest/Empire for IBM
Organization: University of Illinois at Urbana
Date: Wed, 12 Aug 1992 13:00:44 GMT


In article <1992Aug12.074900.1456@burns.jpl.nasa.gov> claude@spc9.jpl.nasa.gov (Claude A. Felizardo) writes:
>
>Is there some problem that other people have been having with Microprose?
>My only experience with them has been with Civilization which I believe is
>an evil time sink :)  I even wrote them a letter acking them about the
>version 3.0 that I had heard about on the net and they sent me an upgrade
>disk at no cost.

My experience has been that they are pretty unresponsive to their
customers at times. Not just me, but other netters (here, on CI$, and
maybe GEnie) have reported problems of this nature.

Glad to hear they treated you well. Maybe there's still some hope. ;-)

Newsgroups: comp.sys.ibm.pc.games
From: ilmonen@tnclus.tele.nokia.fi
Subject: Re: Robin Hood from Sierra
Organization: Nokia Telecommunications.
Date: Fri, 21 Aug 1992 07:06:59 GMT

In article <1992Aug20.190810.20831@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> I think I should describe my question in detail. In Robin Hood (Sierra),
> I saw a scene on the cover of the box which Robin kissed Lady Marian in
> Willow. (not in church at the end of the game) How can I do this? How
> can I use my lips?

You have to keep on talking to Lady Marian every time you see her, until
eventually the talking leads to what you have seen on the cover...

Markus
--
From: u2116318@csdvax.csd.unsw.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: novell network and falcon3
Date: 14 Aug 92 21:10:26 +1000
Organization: University of New South Wales

In article <PETE.92Aug12025158@fidata.fi>, pete@fidata.fi (Petri Helenius) writes:
> In article <1992Aug11.184427.2854@csdvax.csd.unsw.edu.au> u2116318@csdvax.csd.unsw.edu.au writes:
>    anyone tried falcon3 on a novell network?
>    it is ok to have 2 players play together
>    but it hang up when we choose more then
>    2 players, anyone know why ?
> 
>    thanks in advance
> 
> I noticed two things:
> 1) You have to have the 3.0D version in order to get multi-player.
> 2) Load IPX low. It hung up on us when it was loaded high.
> 
> Pete
can some one get f3 to work on multi-player(novell network) tell me 
how to do it? everytime to computer hung up whenever ipx is load 
low or high

thanks
From: frank@cs.yorku.ca (Frank Pikelner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: >> Multi-player Civilization <<
Date: 13 Aug 92 15:52:33 GMT
Article-I.D.: yetti.1397
Distribution: world
Organization: York University, Dept. of Computer Science

Hmmm, strange attitude? To those that reply keep your eyes open.
-- 

--------------------------------------------------------------------------
 ---  ---    Frank Pikelner                                          /~\
 \    \  \   Technical Assistant, Department of Computer Science    <v.v>
  \-   \--   York University (Toronto, Canada)                      ,\^/;
   \    \    Internet: frank@cs.yorku.ca                            _{!}_
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: scmattic@IASTATE.EDU (Felix the Cat)
Subject:  Wolf Question
Reply-To: scmattic@IASTATE.EDU (Felix the Cat)
Organization: Iowa State University
Date: Wed, 12 Aug 1992 18:23:29 GMT

I'm sure this has been answered before but.....................

I know that there is a secret level in Wolf (level 10).  I reached level 9 but I
can't figure out how to get to the secret level without using the debugging
keys.

Why after completing the game does it give me  low percentages on kills,
treasures and secrets?  Is it including the secret level??

And lastly, how good are the next six episodes? Are they really good or just
more of the same?



Thanks a bunch,


Steven M.
Iowa State U.
Newsgroups: comp.sys.ibm.pc.games
From: c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA)
Subject: How long do you stay interested?
Organization: University of California, at Berkeley
Date: Sat, 15 Aug 1992 22:35:05 GMT

Being a game player, after a point, you start losing interest in certain
games and on to new and better ones.

For most of you out there, about how long does the software you buy
keep you interested?  What games in particular (or type of games) keep
you glued the longest, and what type or what particular game gets
old pretty quickly?

Does buying the game versus Pirating the game affect your overall interest
in the game?

Newsgroups: comp.sys.ibm.pc.games
From: aleksei@vipunen.hut.fi (Akseli Anttila)
Subject: PC cricket games
Keywords: cricket, pc, simulator, sports
Reply-To: aleksei@vipunen.hut.fi (Akseli Anttila)
Organization: Helsinki University of Technology
Date: Wed, 19 Aug 1992 13:12:29 GMT

Has anybody played computer cricket? I am interested in games that have 
both action and team captaincy aspects. (Like most hockey etc. games,
I believe). 

I have FTP:d some SW-games (Sticky wicket, world cup cricket) but these
lack individual player action.

I think there are at least two commercial games out there, Graham Gooch
something and Ian Botham something. Any experiences?

Cheers,
Akseli
From: marauder@diku.dk (Stephan Dahl)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ question
Date: 17 Aug 92 04:59:17 GMT
Distribution: comp
Organization: Department of Computer Science, U of Copenhagen

francis@cunixf.cc.columbia.edu (Francis Ho) writes:

>can anyone tell me whether your opponents (computer) can declare war upon you
>if they are in democracy or republic?

>also any hints on the game?

Hm. Sometimes another civ goes into revolution when you approach them, just
to be able to declare war. 	

		Stephan Dahl
		marauder@freja.diku.dk
Newsgroups: comp.sys.ibm.pc.games
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Thrustmaster FCS Pro, What is it?
Organization: NASA Lewis Research Center
Date: Mon, 17 Aug 1992 14:31:42 GMT

I saw an earlier post about a new Thrustmaster FCS Pro. Does anybody
know the differences between this and the regular FCS? 

Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: white@watsci.waterloo.edu (Brad White)
Subject: Re: GAMEBYTES 
Organization: University of Waterloo, Waterloo, Ontario
Date: Sat, 15 Aug 1992 01:02:36 GMT

Hellok
Just acouple of questions for they guys that do this magazine.  First of all
GREAT JOB.  #4 is the first one I have seen and I like it :))  I was
wondering, is this magazine offered in hardcopy and you guys just 'type it
in' so we can down load it?  Or is it original ?  Also I downloaded the
graphics version and I am confused.  The only graphics I get are the opening
screen.  Otherwise it is just text.  Is this correct or am I doing something
wong?  
	Thanks again
Brad
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: How long do you stay interested?
Date: 20 Aug 92 16:05:15 GMT
Organization: University of California, San Diego
NNTP-Posting-Host: weber.ucsd.edu

>In article <1992Aug15.223505.28890@pasteur.Berkeley.EDU>, c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:


>> Being a game player, after a point, you start losing interest in certain
>> games and on to new and better ones.
>> 
>> For most of you out there, about how long does the software you buy
>> keep you interested?  What games in particular (or type of games) keep
>> you glued the longest, and what type or what particular game gets
>> old pretty quickly?

Games that get boring fast are games that require a ton of
mapping/backtracking through mazes.  I !hate! RPG that do this.
WOuldn't be so bad if they put good automap (oh no not that thread!)
programs in them.  Sitting around my computer with graph paper is
not a fun way to spend an evening.

FAVs.
Strategy games that pose multi-level challanges.  RR Tycoon is my
favorite game, mostly because there are so many options/tactics to
employ in the early stages.   Have played it off an on for three
years, never grow tired of it.  

Another good (though not great game) is lemmings.  Fun and
challenging puzzles.  Bit frustrating at times but holds the
attention.  


Erik
Newsgroups: comp.sys.ibm.pc.games
From: komarimf@craft.camp.clarkson.edu (Mark Komarinski)
Subject: Legend of Krysandia .. HELP!!! 
Organization: Clarkson University
Date: Mon, 17 Aug 1992 16:45:20 GMT

I'm in the labyrinth.  I found the three stones to open up the
gate in the beginning, but the third rock falls off.  I also explored the
entire labyrinth with the exception of two rooms.  So:
How do I open the gate?
What is with the gold coin?
How do I fix the altar?
...And what about them emeralds??

Please e-mail.  News around here is real slow.

-Mark

--
- Mark Komarinski - komarimf@craft.camp.clarkson.edu
[MIME mail welcome]
Did you know that 50% of statistics are made up?
From: derrick@sdc.com (Derrick Davis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Refuelling in Harpoon
Keywords: Harpoon
Date: 13 Aug 92 20:35:30 GMT
Organization: Systems Development Corporation

In article <1992Aug3.040859.28782@latcs1.lat.oz.au> elkerton@amdahl1.lat.oz.au (Charlie) writes:
>I need help with Harpoon. 
>
>Could anyone tell me how you get air units to refuel from tankers.
>I have tried everything I can think of but it just doesnt seem to work.
>
>Thanx.
>
>P.S Please email me as I do not read this news group 

Some time ago, when i was a frequent Harpoon player I called
360 tech support who told me that the refueling tankers
do not function (Due to memory limitations).  I was told
that a 386 protected mode version was in the works that
would support refueling!! haven't heard any news about
this new version yet!  Does Version 1.3 support this now?
I don't know
Newsgroups: comp.sys.ibm.pc.games
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: Falcon 3 question..
Organization: Clarkson University
Distribution: world  
Date: Fri, 21 Aug 1992 05:20:10 GMT

cooper@cos.com (Gary Cooper) writes:

>In <3641@sol.deakin.OZ.AU> rayb@deakin.OZ.AU (Ray Bradbury) writes:



>>I'm currently considering buying Falcon 3.0, and I have a question..
>>I was in the local computer store the other day, and the salesperson
>>told me that a new version of Falcon 3.0 (being 3.1 he said) was going
>>to be available soon.
>>Given that I wouldn't trust this guy as far as I could kick him, I thought
>>I'd ask the net. Which is the latest version I should be looking for???

>The "d" patch is the latest - as usual, the salescritters get it 
>ALL wrong.....   He (it) was probably referring to Operation Fighting
>Tiger, the campaign disk SH is putting out. (which will supposedly allow
>you to fly the FSX)  I have SH's word that it will be out in the beginning
>of August :> 

>gary cooper
>(no .sig, cause I just quit my job, and I wanted to see what rm -r *.* does)

  Good to hear from you Gary.  I thought you had disappeared!  
  Operation Fighting Tiger is supposedly in final Beta right now, so about
three or four more weeks is what we should be looking for...

   Marty
     roeschmf@craft.camp.clarkson.edu
From: wrl@pmafire.inel.gov (William Lechner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: APBA Computer Baseball
Date: 11 Aug 92 02:59:06 GMT
Distribution: usa
Organization: WINCO

Does anyone have the APBA Computer Baseball game v1.5 that they would
like to sell?  I'm also interested in the team disks and modules.

Please e-mail.

Bill Lechner
wrl@pmafire.inel.gov
From: magus@netcom.com (John Schmid)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack Wanted For Lemmings II (Datadisk version)
Keywords: lemmings,crack,unprotect
Date: 18 Aug 92 17:19:29 GMT
Organization: Hellwell Enterprises Ltd.

Does anyone have a patch for 'Oh No More Lemmings' so that once I've installed
the datadisk on my hard drive it no longer asks for the original disk to be 
inserted before play.

I hate key disk copy protection...

thanks

john schmid

-- 
John Schmid		Internet: magus@netcom.com

  Do you ever feel like every day is a monday?
From: le@wldwst.enet.dec.com (Le)
Newsgroups: comp.sys.ibm.pc.games
Subject: A list of new game?
Date: 12 Aug 92 16:10:50 GMT
Organization: Digital Equipment Corporation

Hi all,

  A while back, someone posted a list of games that will or planed to be
released this year. Was there an up dated one? Someone has a new list?
If so, would you lease post it here.

Thanks
Newsgroups: comp.sys.ibm.pc.games