HDTenEightyP/NetNews huggingface dataset:
From: julius@cco.caltech.edu (julius yang)
Newsgroups: alt.games.sf2
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Date: 23 Jan 1993 21:13:45 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:

>	He's not referring to a moral victory?  But that is what he just wrote
>	and somone even nicely repeated it right there! :) 

Okay, so my choice of words was poor.  I got immense satisfaction in seeing
him run into fireballs a lot. :)

>	you may have had.  Regardless, the throw was put into SF2 for a reason
>	and it is undeniably an integral part of the game.  If you choose not
>	to make use of this aspect for whatever reason, that is fine, but do
>	not try to force your arbitraty morality on me, or call me cheap when
>	I kill you.  If you get killed consistently by a "cheap" player, you
>	deserve to lose, as you have obviously been guilty of a gross oversight
>	in your skills, by not choosing to participate in throwing.  Justice
>	has nothing to do with SF2.

Actually, I throw a TON, because I like to think I'm good at it.  (My
original post, you will note, included at least one HK/throw).  There is
no 'code of ethics' around here, Seth, and my original post wasn't about
a cheap player; it was about me nearly squeaking by a simple-minded Bison,
something I have rarely been able to do.  You seem a little defensive
about people complaining about cheapness.  I didn't think I was complaining.

So I will complain here. :)

My main gripe was that I knew Bison was going to torpedo/throw, and despite
that knowledge and rapid tapping on the throw button, I was beat by it
every time.  I dunno, maybe my timing isn't all that great with Ken/Ryu,
but with Dhalsim, Guile and Vega, my ground-throwing is usually perfect.

On another note, does Balrog's three button punch have longer range if
you let go of the fierce instead of the jab?  I tried it, and while I
wasn't entirely sure, it seemed to me that it was longer, but the recovery
time was a bit shorter.  Also, just as Zangief's super lariat ends, I've
seen people throw him out of it--does this imply a _slight_ delay after
he stops?  Or can he instantly SPD out of it?

And also, I'd be interested in what you do when you all play Bison. Do
you consciously avoid the torpedo, and if so, how do you adjust your game?
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
julius yang                      "Fill me with your little babies!"
julius@sandman.cco.caltech.edu        --"Peter's Friends", Kenneth Branagh
julius@iago.caltech.edu
From: drkhoe@nmt.edu (ONID)
Newsgroups: alt.games.sf2
Subject: Re: More combo's
Date: 25 Jan 93 04:28:02 GMT
Organization: New Mexico Tech

In article <C180n7.L0z@news.cso.uiuc.edu> skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:
>caine@uxa.cso.uiuc.edu (Galvatron) writes:
>
>	I also prefer a TU combo, like yours.  But I know for a fact that
>	you can sneak a crouching or standing jab punch in before the TU.
>	I have had very limited Sagat HF experience as yet, but I also 
>	think that you could probly squeeze in a strong or better.  Anyone
>	know if you can still interrupt the standing forward kick with a TU?
>	BTW, I think Sagat is still underplayed, and has only gotten better
>	in hyper.
>

Yeees...  You can throw a strong in before the TU... and you can still 
interrupt the standing forward kick... (short only) try it on the car...


-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Computers are bad for you, they cause brain cavities... Even Crest can't help!
"Shouryuken" - Ryu | The piper has lost his way... the mice have ran away!
%%%%%%%%%%%%%%%%%%%%%%%%%%%%---drkhoe@nmt.edu---%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: drolrevo@ac.dal.ca
Newsgroups: alt.games.sf2
Subject: M.BISON and other Questions
Date: 24 Jan 93 20:08:24 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Regarding M. Bisons flaming torpedo. I've figured out
that you do a lower half-circle and punch do flame across the 
screen. I've heard that he can actually flame back and forth.
Can someone please tell me how this is done?

And one final question (I've been out of the SF2 world for some
time now) how may versions of SF2 are there?

Thanks a bunch
DROLREVO
Newsgroups: alt.games.sf2
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: Re: More combo's
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Mon, 25 Jan 1993 21:56:52 GMT

Jeffrey Hantin (jhantin@mighty-joe.isri.unlv.edu) wrote:
: 
: #define FLAME
: 
: Thank you for being so helpful.  Maybe you could try being helpful, like
: telling this guy the *right* way to do it, or if helping him directly
: is beneath you, then give him a pointer to where to look!
: 
: #undef FLAME
: 

..but considering we're going to be barraged with corrections as it is,
I don't think it makes a big difference, do you?

Besides which it gets really annoying to see the same stuff rehashed 
over and over and over, when reading through some old articles wouldn't
hurt.
	--MLM

Newsgroups: alt.games.sf2
From: trump@leland.Stanford.EDU (Michael Jason Lewis)
Subject: Re: please repost location of MK group
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 28 Jan 93 08:19:04 GMT

In article <1993Jan28.054959.19339@wam.umd.edu> vgriscep@wam.umd.edu writes:
>
>Could someone tell me the location of the Mortal Kombat newsgroup?
>
alt.dev.null, I believe.  Strange name, but...

>Elliott Kim, aka milkman@wam.umd.edu

- Mike Lewis
trump@leland.stanford.edu
From: m931176@csservera.scs.usna.navy.mil (Casper     20)
Newsgroups: alt.games.sf2
Subject: Re: Uploading sf2-00?.lzh to wuarchive is _useless_.  don't bother.
Date: 25 Jan 93 13:53:26 GMT
Organization: Comp. Sci. Dep't., U.S. Naval Academy, Annapolis, MD
In-reply-to: ftw33616@uxa.cso.uiuc.edu's message of 21 Jan 93 16:50:35 GMT

Illegal?  Oh well, I guess that's why I started to enjoy the game  :-)
cd \sf2new
erase *.*
Hit 'Y' to confirm.......

Robert A. Casper, Jr.
m931176@csservera.scs.usna.navy.mil

--One day I'm actually going to read the 300+ line emacs FAQ to figure out
how to set up a signature file
From: strider@acs.bu.edu (Ivan Huang)
Newsgroups: alt.games.sf2
Subject: Questions...
Date: 27 Jan 93 08:46:29 GMT
Organization: Boston University, Boston, MA, USA
Originator: strider@acs.bu.edu


Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Cheap or Not ?
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 02:23:40 GMT

bodom@silver.ucs.indiana.edu (Brian Odom) writes:

>>Is it cheap or not ?  Just so I know for in future.

Well, I'm not here to hand out stamps of approval for everybody who beats
a whiner.  There is no formal definition of what's cheap.  You beat your
opponent.  Whether or not you beat your opponent 'fairly' or not is
irrelevant, because the object is to win and preserve your quarter, not
your chivalric reputation.

>>Scott

>Well, the double throw is this: (I've seen computer Guile do this)

>Throw someone in the corner.  (walk up semi close to fallen body)
>As they get up, wait until they release their block.
>(You must move QUICKLY)
>Throw them again.

>What happens is that they get thrown, then thrown again without having to do
>a jab or short in the middle of it.  Cheap?  Well, you decide.

Of course not.  Your opponent is simply an idiot for not throwing you
immediately when he got up.  You will NOT get the throw if this is
what they try.  However, it's a good move because based on your judgment
of their playing style, you detected and took advantage of this weakness
in their playing style.  You are cheap because you performed a move
outside of their playing style which took advantage of the weaknesses
in that chosen style.  This is part of the fun of playing SF.  'Sizing
up' your opponent and figuring out his weaknesses in two or three rounds
is quite enjoyable if your opponent is good.  Unfortunately, this job
is too easy against 'criers of cheap'.  Blatantly ignoring their gaping
weaknesses and purposefully not taking advantage of them is not fun and
neither is blatantly taking advantage of their weaknesses.  What IS fun
are the little psychological games you can play with them, and learning
novel ways to exploit their weaknesses.  Your move above is one of the
amusing 'no-throw scrub death' anecdotes I like to hear about.

Here's another:
Walk straight up to an opponent as he's getting up.  Start walking back
before he gets up.  Do a jab DP on his roundhouse sweep.  Next time,
do the same thing, except instead of doing the jab DP, walk in and
throw.  You might be called 'cheap' for hitting their roundhouse with the
DP (as I was).  You will certainly be called cheap for throwing them :-).

Note:  The above move works well against people who throw too.  However,
you have to do it outside of their throw range and must use a fast
character like Chun Li or Vega.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
From: empire@dorm.rutgers.edu (Michael Kraft)
Newsgroups: alt.games.sf2
Subject: SF2IBM - thing that makes me go hmmm?
Date: 28 Jan 93 03:55:51 GMT
Organization: Rutgers College, Rutgers University

I have the 7 lzh's and it works (most of the time), but a lot of the file 
contained in the later of the 7 files were the same as those in the first 
few (Some files were duplicated in different lzh files). Also some of the 
.CFG files don't run correctly. Is this just my copy? 
   Oh also, what is the difference between the versions (sf190, sf187, 
s184....)? It doesn't seem to use all the voc files included. I played all 
of them and some it doesn't use like the country names. Overall though a 
good game.


 /==========================================================================\
 | Michael Kraft                         Internet: empire@dorm.rutgers.edu  |
 |--------------------------------------------------------------------------|
 |                                                     New Jersey, USA      |
 \==========================================================================/
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: A Story of Revenge, or Missed Him By That () Much
Date: 27 Jan 1993 00:56:42 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


You could fake a FB or Sheng long by doind a few things.
You could do the motions adding or deleting one messing it up.
Or you could do a crouching uppercut which may make your opponent
think you are starting a DP or my personal facorite: Jam on the
buttons in such a frenzy they think you are going to do a move and 
panicks!
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: hoanga@vccnorthd.its.rpi.edu (Alain Hoang)
Subject: Re: Are you Ken? (survey)
Reply-To: hoanga@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 28 Jan 1993 15:00:44 GMT


Well the one thing I translated is....  (from a Ken player master I remember
from my hometown) for the DP (and really like this translation is) is basically


Oh YOUR Dead

	Which is basically true when someone tries to mess with the punch WHILE
	it's in effect.

Alain Hoang
hoanga@rpi.edu
"Suck my Sheng Long"
From: cywang@ux1.cso.uiuc.edu (Crying Freeman)
Subject: What IS cheap.
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 07:46:34 GMT

This has happened to me a few times on CE when I played against 
the computer... I'm playing Zangief, whuppin' his butt, and
he catches me by pure luck and SPDs me... Then, while I'm getting
up, BEFORE I even get on my feet, he SPDs me again!! Now is that 
cheap or what?? =)

Our machine at the student union has been vandalized several times.
First the 1P joystick was ripped out, then someone glued the 1P
buttons down so you couldn't push them, and now someone has shattered
the top "sign" of the machine.... I'm guessing that one of the
rare no-throw, cheap, whiners got "cheaped" by Zangief and must
have gotten pissed off...


Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Hyper Fighter
Organization: Indiana University
Date: Thu, 28 Jan 1993 06:35:10 GMT

In <1993Jan28.043835.22493@news.unomaha.edu> rkasseba@cwis.unomaha.edu (Roger Kassebaum) writes:

>Ok...now I have heard much talk of the Hyper Fighter machine...but (maybe
>because of location) I have never heard of this...we do have the CE Turbo
>but i must admit I have heard not of the Hye
>sorry...heard not of the Hyper Fighter...please fill me in...although...
>im not the SFII arrogant...

OK, the CE turbo you guys got are all probably illegal hacks.  Speedups, aerial
projectiles, unbalancedness, etc...  IMHO, stupid!!!!

Funny that I should see a Hyper before ever seeing a hack chip.

Anyways, the Hyper Fighting is the OFFICIAL Capcom version to counter all of
those hack chips out there.  Dhalsim can disappear, Blanka can ball at an
angle, Bison's been toned down a bit, Chun Li can throw a fireball, etc.
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Date: 27 Jan 1993 01:14:08 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


Cheaping...I do not believe "Cheap" exists.  Anything the game alows
you to do and is not a bug (Handcuffs) is not cheap.  Although 
a lot of people (me occassionally too) say its cheap just out of
pride.  I have not done that since the early CE days.  Now if 
someone can beat me, it was a good match.  Anyway, most "cheaping"
can be stopped (Stop Bison's Torpedo back and forth by stopping the
first torpedo).  but for those that can't, it is your fault for
letting yourself fall into that situation.  Should you die from
it...Don't whine "Cheap", jump in again and 
#1 Give him some of his own medicine.
#2 Use your superior skills and crush the living daylights out of
   him (in the game!).
:)
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Newsgroups: alt.games.sf2
Subject: Re: ZANGS
Date: 27 Jan 93 05:20:09 GMT
Organization: University of Illinois at Urbana




		I don't know if you actually read anyone else's posts,
	but yes, as Brian stated directly above your post, the "stomach
	grab" is very effective for knocking Vega out of the air.  BTW,
	your post about a standing fierce punch being a good way to
	knock Vega out of the wall climb is extremely foolish.  This 
	is effective against beginning Vega, but someone who uses him
	with any degree of profeciency should be able to grab you out
	of this very consistently...

		Seth
Newsgroups: alt.games.sf2
From: chambers@lclark.edu (Christopher Chambers)
Subject: Balrog Kicks Major Ass on HF
Organization: Lewis & Clark College, Portland OR
Date: Tue, 26 Jan 1993 00:04:57 GMT

Hey I am just so impressed with Balrog and the Three Fist Method. Thanks 
Ming, I was a subscriber to the Three "Foot" Method but my hand got tired:)

Yesterday I fought someone with Balrog who was using Ken. He combo'd well
so I mainly ate fireballs for around thirty seconds. I think I hit him
twice. Then I got risky and jumped in. He flubbed his DP so I hit him
with a flying roundhouse, then a short-buffered-to charging roundhouse and
then I tagged him with a standing strong and HE HAD STARS AND LESS THAN 
HALF POWER so I finished his ass off with a "Final" TAP. 

I don't know if that's truly a combo. I know the first three hits are, but
I usually finish it with a standing fierce. Does anyone know? If it's a real
combo then Balrog is Mr. Death because that gives stars everytime and is a perfect setup for a charged TAP. It
puts Balrog in the class of Zangeif and Ken; if you make a mistake, you're
dead.

...what a sweet rush to watch your opponent's power meter drift from 
almost half full to dead as you pummel their dazed body...

Anyone else want to post any new Balrog combos? I don't believe in the 
Roundhouse, forward, rushing-roundhouse...

BTW, fellow 'rogers, if you hit'em with a charged TAP and they aren't dead
yet, it seems you can buffer it to a rushing fierce, and if that doesn't
buffer for you you'll almost always greab them in a headbutt. You can't
lose. 'Cept against Guile. He's a bitch. Anyways...

chambers@lclark.edu
Newsgroups: alt.games.sf2
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: SNES control config.
Organization: Plymouth State College - Plymouth, NH.
Date: Tue, 26 Jan 93 01:58:30 GMT

	I happen to find the A X R L B Y works the best for me.
Usually play Ryu on SNES, and having all the punches on one side &
kickes on the other makes it alot easier.  It's almost impossible to
do a short hurricane kick, but everything else works out great.
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
From: guyot@capitoglio.greco-prog.fr (Prosty / Jean Luc)
Newsgroups: alt.games.gb
Subject: AVPM
Date: 27 Jan 93 06:59:22 GMT
Organization: ENSERB computer science, University of Bordeaux, France

Hello,

I play gb for a long time, but never become an high tech race.
Now, i've discovered AVPM technology.
But i've got a problem:
How can you make them work ?
i've tried lotta things, but none work.
Also, the docs doesn't mention anything .

Thx in advance
reply to guyot@capitoglio.greco-prog.fr
--
       ___------__      ***********************************
|\__-- /\       _-      *  Guyot Jean.Luc  *  /nick Prosty*
|/    __      -         *************************************************
//\  /  \    /__        * e-mail: guyot@capitoglio.enserb.u-bordeaux.fr *
|  o|  0|__     --_     *************************************************
\\____-- __ \   ___-    * Nothing is faster than the speed of light ... * 
(@    __/  / /_         *                                               *
   -_____---   --_      * To prove this to yourself,                    *
    //  \ \\   ___-     *                                               *
  //|\__/  \\  \        * try opening the refrigerator door             *
  \_-\_____/  \-\       *                                               *
       // \\--\|        * before the light comes on.                    *
  ____//  ||_           *                                               *
 /_____\ /___\          *************************************************
Newsgroups: alt.games.gb
From: sigma@degas.ipl.rpi.edu (Kevin Martin)
Subject: Re: X-Map
Date: Fri, 22 Jan 1993 16:08:23 GMT

Andreas.Bartelt@arbi.informatik.uni-oldenburg.de (Andreas Bartelt) writes:
>Seems like we both are missing the Motif Libraries... Is there a way
>to get a X-Map with simple X11R5 ?

No!  XMap doesn't use any widgets or libraries except its own.  The problem
is that, as far a I can remember, in the default client distribution,
defining XMAP doesn't get passed to the compilation of xmap.c or something
like that, and there's essentially nothing in the xmap.o file.  All the
missing identifiers should be in that file.  You can manually compile
xmap.c, or hack the Makefile, or whatever... post what you do if you get it
to work (it's fairly simple).  I don't have the source around any more.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"I told you I'd shoot, but you didn't believe me! WHY didn't you BELIEVE me?!"
Newsgroups: alt.games.gb
Subject: Re: X-Map
From: fitzgera@scws8.harvard.edu (Richard Fitzgerald)
Date: 25 Jan 93 17:31:18 EST
Organization: Harvard University Science Center

Andreas.Bartelt@arbi.informatik.uni-oldenburg.de (Andreas Bartelt) writes:
>Seems like we both are missing the Motif Libraries... Is there a way
>to get a X-Map with simple X11R5 ?

The simplest way to get xmap running is to include the line 
'#include "gb.h"' before line 7 in xmap.c, and to modify line 102,
'extern int is_xmap_survey;', changing 'extern' to 'static'.  You
also need to make sure the Makefile puts '-lX11 -L/usr/lib/X11' or
whatever's appropriate at the end of the linking command.

Rich Fitzgerald
fitz@rsj.harvard.edu
Newsgroups: alt.games.gb
From: cedelle@yin.irisa.fr (Alain Cedelle)
Subject: Re: NYU Game ON!
News-Software: VAX/VMS VNEWS 1.41    
Organization: IRISA, Rennes (Fr)
Date: 22 Jan 1993 12:11 -0700

In article <9301212157.AA10372@jed.cs.nyu.edu>, deragon@jed.cs.nyu.edu (Seeker) writes...
> 
>	Otherwise... see you tommorow 10PM EST! 

  Thank you very much, John, for all that you've done for this game. I only ask
you to do a bit more ... ;) about *Scheduling* .

  I think, a precise Schedule is needed for a real good game. Since 
nobody can be 100% of time for playing GB (it's sad, but we all have to sleep,
eat, and ... work ;) and no schedule forecast only lowers the interest your
GB game might have.

a.c.
Newsgroups: alt.games.gb
From: Petri.Wessman@hut.fi (Petri Wessman)
Subject: Re: Clarkson Game final standings....
Reply-To: Petri.Wessman@hut.fi
Organization: La Gata Encantada
	<1993Jan26.010542.10777@nwnexus.WA.COM>
Date: 27 Jan 93 20:03:40

On Tue, 26 Jan 1993 01:05:42 GMT, ninja@halcyon.com (Jonathan Roy) said:

Jonathan> Wanted to point a few things out... CReepazoids led the game
Jonathan> most of the time, then dropped out... GEM of course killed
Jonathan> all our colonies and such without a responce from us.
Jonathan> You'll note his 33K morale, and Creep's -27K morale. :)
Jonathan> Also, power in that game was still the older, messed up,
Jonathan> one that gave massive weight to morale, and little
Jonathan> to tech/ships/res, etc. 

This sounds suspiciously like one of those sports newscasters who are
always trying to dig up reasons why their favorite/home team just
lost. You know, "we would have won this one for sure if...

	a) there had been more sunspots
	b) the tarot deck had been favorable
	c) half the team hadn't been at home watching Simpsons reruns

Come on, if GEM won then he (it?) won. That's that. Better luck next time.

//Petri (alias TheCulture)
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Newsgroups: alt.games.gb
Subject: NES with 19 games.. STILL AVAILABLE
Date: 25 Jan 1993 13:21:58 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: na
NNTP-Posting-Host: jhunix.hcf.jhu.edu

Nintendo Entertainmen System with 19 games, 2 controllers, Nintendo Power Mags,
Tip Books... STILL FOR SALE!

Due to several deals falling through, my NES is available again.  I would still
like to get the best offer over $170.00...

Again, I have the following games available:
Mario Bros, Super Mario Bros, Ninja Gaiden, Ninja Gaiden II, Tennis, Kung Fu,
Baseball, Castlevania, Castlevania III, Top Gun, Excitebike, Platoon, Magic
Johnson's Fastbreak Basketball, Goonies II, X-Men, 10-Yard Fight, John Elway's
Quarterback, RBI Baseball, Jeopardy.

If you are interested, Please leave me some e-mail.. I'm sure we could 
work something out.

		Thanx again.. in advance,
		
			Dave Webb