From: jimhsu@athena.mit.edu (Jimmy M.D. Hsu)
Subject: Magic Time Ninja Hints Wanted
Organization: Massachusetts Institute of Technology
Date: Thu, 7 Jan 1993 18:26:59 GMT


I think one of the problems with the Heunter Kradaken hoax was
that the originator asked for follow-up postings.  Hence, the
resulting silliness.  I would like to begin a new shenanigan.
This one is for the rec.games.video.arcade.  I will soon post
the first of the below postings.  Read through them carefully
if you want to participate in the shenanigan.  Before posting,
however first email me at jimhsu@athena.mit.edu to check with
me first.  I'd like this shenanigan to have a little longevity,
at least...  (i.e. don't post to both rec.music.classical
and alt.shenanigans at the same time, it appears on the top
line!)

Anyhow, the object is to introduce a fictitious arcade game
called "Magic Time Ninja", about YURI, a genderless ninja who
battles baddies and huge mutant boss creatures and later
travels in time.  The game is supposed to be huge (100+ levels)
and also filled with secret levels, extra dimensions, etc.
The only limit is your imagination.  We'll make up hints/tips
and secrets as we go along.  People who post bullshit will be
given the "Sheng Long" treatment (just rumored, but not true).

The way I've planned it is for potential posters to first email
me what they plan to post, and I'll read through and check for
inconsistencies (i.e. level 2 can have lots of different bosses
and locations, but no one should mention the "whorehouse on level
2")  Use your imagination!  Wait a few days (maximum, since it
will probably be much, much faster), and I'll email you back
with a 'go ahead' or a longer message explaining what's wrong.
The biggest reason to check with me first is that we can't have
someone post "hitting all the buttons and holding down performs
the roll" and another person saying it does the superjump.

The nice thing about this shenanigan is that errors are easily
explained away.  Oops, I meant the whorehouse on level 3, or
Yeah, but spinning the joystick causes a rolling superjump.


Other "facts" about MTN:

Made by Amdee Intl.  Has Joystick and seven buttons.  Filled
with gore!!  Has life indicator and magic indicator at top.
Life is denoted by beating hearts (when they stop beating and
go gray, they are expended) and magic is denoted by potions.

The arrangement of the buttons as follows


    O     a  b  c
       d  e  f  g

O = Joystick (move l/r, crouch, jump)
a = light punch
b = heavy punch
c = fatal punch
d = magic
e = light kick
f = heavy kick
g = fatal kick



Postings follow:


Subject:  Magic Time Ninja Hints Wanted


I have just started playing this game and would like hints/tips.
Does anyone know how to perform the eye explosion magic?  I've seen
it done twice and it looks way cool.  I like how the enemies kneel
with blood dripping out of their sockets, madly clawing at their
eyes.  I've also figured out the crysh magic.  Hit the following
combination with ten magics:

      O        A  b  C
      |     D  e  F  g

The capital letters denote depressed buttons.  Note:  joystick is up.

The result is that all the bad guys are crushed into pancakes
by sudden force and a wave of blood gushes out from their bodies.

I find that the thumb works best for button D.

I've only gotten to the stage with the giant bone guy with white
things growing out of his midsection.  He keeps growing out these
spiny bones to reinforce the damage I cause.  I've only managed
to smash on of his legs, but it was really cool.  He has a really
neat skull, too.


Subject:  Magic Time Ninja

Okay, I've gotten to the snake, but that guy who keeps growing arms
is really giving me trouble.  Each time I take off an arm, he backs
up and grows another.  I also hate how a new arm-grower appears
after a certain time.  Once, I was just dodging and managed to live
long enough to see about five arm-growers running after me.  I
don't think it's possible to dodge more than that.  

Has anyone seen the "Lost Dimension" yet?


Subject:  Magic Time Ninja

Wow, I really love level 3.  The Whorehouse is just too much!

I also like how the game only allows one quarter and is 1-player.
Too many games nowadays are quarter-suckers and allow 4-players
simultaneously.  It's refreshing to be able to play by oneself
and do things at your own pace.

Hint:  Under the third bed on level 3 is a rotating blade barrier
talisman.  Jump onto the blonde on the bed several times, until
she leaves.  You have to jump at just the right spot.  She'll
take the bed-sheet with her.  Now, hack away the mattress and
you'll get this shield of razors rotating around you.  Breeze
through the rest of the level as fast as you can because there
are no more essential power-ups there (assuming you picked up
the earlier ones).  It sucks that it leaves you before the
boss appears, though, IMHO.

MTN is yet another winner from the newcomer, Amdee Intl.  I
only saw one other game from Amdee, and it was some sort of
flying game that was taken before I had much chance to play.


Subject:  MTN

Does this game really have 100 levels as rumored?  I've gotten
to the one-on-one fights and the look is astonishing.  It looks
like a whole new game.  The ninja (named YURI, I assume, from
the YURI  VS  BLAST announcement) is now viewed close-up, so
you can see more detail.  It's almost like SF2, but with bigger
people.  Now I know why there's those extra buttons...



end of postings.

Have fun with this and try to make it as creative, imaginative
and above all, ***GORY*** as possible!
From: tonyz@hpwrce.mayfield.hp.com (Tony Zugates)
Date: Thu, 7 Jan 1993 17:08:40 GMT
Subject: Re: Homemade mace
Organization: the HP Mtn.View Resp. Cntr.