From: GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor)
Subject: SRUN: SR2 Errata 1.1
Organization: The Ohio State University - OCES
Date: Mon, 31 Aug 1992 15:00:08 GMT
X-News-Reader: VMS NEWS 1.23

Here's a revised version of the Shadowrun II errata, including the
stuff I got from CompuServe, and the corrections that Wilson MacGyver
posted to r.g.f.announce.

Any other corrections or suchlike, send 'em to me and I'll incorporate
them.  Of course, when I actually -get- SR2, I can double-check these
myself.  <grin>

BTW, I'm still looking for a copy of the ShadowTech errata that
MacGyver posted to r.g.f.misc/announce a while back.  If you have it,
please email me a copy.  Thanks!

* * *

Shadowrun II Errata 1.1

"Hey, it's better than a third edition..."
-The Folks at FASA

"Or a fourth, or a fifth, or a sixth..."
- Jim Gaynor <gaynor.4@osu.edu>

Sometimes, no matter what you do, errors creep in. What follows is
the [now un]official errata for Shadowrun, Second Edition. Most of
these aren't as much errors [ha!] as clarifications or
reconsiderations of some rules after the book went to the
printers. The relevant rules sections will be corrected in future
printings [and new errors introduced]. Enjoy.

[Just remember, folks - SRI went through five corrected printings,
and still had errors and vague places.  It's up to us to make it
straight.  After all, we're the players. -JG]

Vehicles and Weapon Damage
	An important point was inadequately made in the rules. On
page 108 it speaks about comparing the Power of an attacking
weapon against the Vehicle Armor Rating. It states that if the
Power of the weapon does not exceed the Vehicle Armor Rating the
attack will do no damage. This is true, except that when using
Burst or Autofire (pg. 92) the comparison should be made _before_
the Damage Code is increased to account for the multiple rounds in
the burst. So, a weapon with a base Damage Code of say 5M will not
penetrate vehicular armor with a rating of 6 or higher, even if a
burst is fired (adjusted Damage Code 8S). Note also that the
Damage Code modifier for a Called Shot should be applied before
the comparison.

Barriers and Weapon Damage
	The references above to the Damage Code and Barrier Ratings
hold for attacks against normal Barriers as well (pg. 98).

Full-Auto Shotguns
	Shotguns capable of Full-Autofire mode (FA) should use the
Heavy Weapon Recoil rules (pg. 89) and receive a Recoil Modifier
of +2 per round, not the standard +1 per round.  

Archetypes
	The Combat Mage should have the following corrections: Combat
Pool should read 7 (9), not 7 (13), Magic Pool: 6(8), not 6; Body:
2(3), not 2(4); Health spells-heal, not Heal Mod Wounds. The Wage
Mage should have the following corrections: Heal spell, not Heal
Mod Wound spells.

Skill Web
	Shift dot from intersection at Conjuring and Magical Theory
to line. Should be dots between Firearms and B/R Firearms (same
for Gunnery, Projectile, Throwing)

Auto Fire
	Change 16D to 11D in example on pg. 93

Range of Crossbows
	Use STR min, not STR of user and STR Min as damage

Spells
	Virtually all of given numbers for Spell Success Test (pg
131, 1st column) are wrong (10 dice, not 8, etc); Target Numbers
might be incorrect as well. Change the Drain Code of Mind Probe to
[(F/2)+2]D.  Mana spells (eg manaball, etc) are Mana, not physical
spell types (this is incorrectly stated on pg. 151)  In the Master
Spell Table List (pg. 159), some of the Mana type spells are
listed as physical, they should be Mana.


Contributors:
	FASA Corporation <well guys, when ya gonna get on the Net?>
	Wilson MacGyver <macgyver@cis.ohio-state.edu>

SHADOWRUN II ERRATA V1.1 (8/31/92)
Shadowrun is a trademark of FASA Corporation
(c)1992 FASA Corporation All Rights Reserved


---
   Jim Gaynor    | "Man-of-Many-Beeping-Sounds-and-Flashing-Lights" - KAJ
OSU/ACS/FMS/OCES | <gaynor@agvax2.ag.ohio-state.edu> or <gaynor.4@osu.edu>
ObDiscl:  Everything stated here and above is _my_ opinion.  Mine mine mine!
ObQuote: "Every devil I meet becomes a friend of mine." - Indigo Girls