HDTenEightyP/NetNews huggingface dataset:
From: pdc@lunch.wpd.sgi.com (Paul Close)
Subject: Re: UW: Sick of hearing about it.
Originator: pdc@lunch.wpd.sgi.com
Reply-To: pdc@sgi.com (Paul Close)
Organization: Silicon Graphics, Inc., Mountain View, CA
Date: Mon, 6 Apr 1992 17:57:01 GMT

cs171wba@sdcc5.ucsd.edu (Christopher Fodor) writes:
>   2.  Please do not follow-up or reply to this article.  Yes
>       Virginia, this does mean you.

Sorry :-)

>/: *UW*/:j

Don't do this.  This will kill any article whose subject starts with the
letter u!  Really!  Instead, use:

/uw/:j
/underworld/:j

I use the opposite to select all underworld postings, and I haven't missed
one yet.  (P.S. kill files are not case sensitive, so uw also matches UW).
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

    Oh, no!  You walked into the slavering fangs of a lurking grue.
Newsgroups: rec.games.misc
From: wardt@a.cs.okstate.edu (WARD TED LEE)
Subject: Apogee Keen Help
Organization: Oklahoma State University, Computer Science, Stillwater
Date: Tue, 7 Apr 92 06:13:01 GMT

  The entrance to the pyramid of the forbidden lies beneath the pyramid
of the moons.

  Where?  I have been everywhere (i think) in the pyramid of the moons.
I have solved the game, but I want to know what is in the pyramid
of the forbidden.
anyone?

(commander keen IV)

Thanks

Ted Ward

Newsgroups: rec.games.misc
From: twong@civil.ubc.ca (Thomas Wong)
Subject: Re: Wing Commander II
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
Date: Sat, 11 Apr 1992 05:38:37 GMT

I have another question about WCII now. The demo did run without a
soundcard, thanks for ther replies. But the demo was only in MCGA mode,
320x200x256. Hence graphics were very blocky and ugly. Does WCII support
anything higher? 640x400x256 even? The demo didn't say and the package
in the store only says 256 colors. Or was that Falcon 3? Thanks again.

Thomas.
From: mxp8383@usl.edu (Pooprasert Monnapop)
Newsgroups: rec.games.misc
Subject: PC Games for sale
Date: 6 Apr 92 14:49:08 GMT
Article-I.D.: usl.1992Apr6.144908.29644
Distribution: usa
Organization: University of Southwestern Louisiana


  
     I have the following games for sale:

     Spirit of Excalibur    14 $
     Vengence of Excalibur  14 $
     Conan the Cimmerian    14 $
     4D-Boxing              14 $
     Heart of China         15 $

     I'll pay for shipping . Drop me an e-mail if you are interested.
Newsgroups: rec.games.misc
From: jpclark@uokmax.ecn.uoknor.edu (Jeffrey Paul Clark)
Subject: Re: UW descending staircase -level 1
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
Date: Wed, 15 Apr 1992 22:39:05 GMT

ALSBH@CUNYVM.BITNET writes:

>Is is possible to utilize the collapsed staircase near the
>fountain of healing on level 1?

I don't think so.  I completed the game without finding
a way to utilize a collapsed staricase.

(If someone knows how, please correct me.)

Jeff Clark
-- 

Newsgroups: rec.games.misc
From: aharvey@fwhnm02.fwrdc.rtsg.mot.com (Anne Harvey)
Subject: Monkey Island II
Organization: Cellular Infrastructure Group, Motorola, Inc.
Date: Fri, 10 Apr 1992 00:40:00 GMT

Does anyone have a walk thru for Monkey Island II.  If so, please
e-mail it to me.  

thanks,,
anne
-- 
+-----------------------------------------------------------------------------+
|             Time flies like an arrow.  Fruit flies like a bannana.          |
|                                                                             |
|                                  Anne Harvey                                |
|                 Internet:aharvey@hpmail1.fwrdc.rtsg.mot.com                 |
|              The opinions contained herein are strictly my own.             |
+-----------------------------------------------------------------------------+

Newsgroups: rec.games.misc
From: jburke@wsuaix.csc.wsu.edu (John Burke)
Subject: WC I and the MT-32
Originator: jburke@wsuaix.csc.wsu.edu
Organization: Washington State University
Date: Mon, 6 Apr 92 23:38:27 GMT

I just got off the phone with Origin.  They told me that they had the problem
with Wing Commander I and the MT-32 that I am having with Wing Commander II.
ie, it locks up al lthe time.  Does anyone know if the patch for WCI will work
on WCII?  Does anyone have the phone number for MusicQuest?  I have their
MIDI card.  HELP!

John Burke
From: javoorst@cs.ruu.nl (Harro van Voorst)
Newsgroups: rec.games.misc
Subject: Civilization
Keywords: Democracy => civil disorder
Date: 10 Apr 92 08:58:40 GMT
Organization: Utrecht University, Dept. of Computer Science

Hello,

Whenever I change to democracy, I get civil disorder in almost every city.
I have built pyramids, but still...  disorder! I've tried other government
types, s.a. communism, monargy and I didn't get disorder, or in a lesser
degree.

What am I doing wrong? Maybe too few improvements to make people happy?
Most of the time I only have a temple in each city.

Please help me, because I want to keep everyone as happy as possible!

 
degree.
-- 
                     Harro van Voorst <javoorst@cs.ruu.nl>
From: andra@cs.widener.edu (Robert Andracsek)
Newsgroups: rec.games.misc
Subject: UW
Date: 15 Apr 1992 21:39:25 -0400
Organization: Widener University Department of Computer Science, Chester PA
Distribution: wu
NNTP-Posting-Host: maggie.cs.widener.edu

Creating a kill file, please ignore.
From: deb@loni.ucla.edu (Debjoti Sensharma)
Newsgroups: rec.games.misc
Subject: Civilization Scores
Date: 6 Apr 92 16:02:09 GMT
Organization: UCLA Laboratory of Neuroimaging

Well I finally succeeded in winning Civilization at Prince level (don't 
laugh). I got a final score of 1079 and had a population around 20 million.
My final percentage was 64% (Winston Churchill). What I would like to know
is what are the maximum possible scores for each level? Or the best scores
you have come up with in relation to the level of difficulty (Cheiftan, 
Warlord, etc.)...


I'm off to the next level...

Debjoti
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: rec.games.misc
Subject: Re: PC Games for sale
Date: 6 Apr 92 15:00:39 GMT
Distribution: usa
Organization: The Portal System (TM)

Hi, all. I have a number of IBM games to trade or sell.
Battlemaster 
Indianapolis 500
EWB II 1990 players & mnanagers disk
Strat-O-Matic Computer Baseball (2.2) 1990 players disk
Infidel
Starflight 
Mavis Beacon Teaches Typing, v 2.0 
Knights of the Sky
Romance of the Three Kingdoms 
The Software Toolworks World Atlas, v. 2.0
NFL Pro League Football
Champions of Krynn
Star Trek: 25th Anniversary
Corporation 
Centurion
Murder!
F-15 Strike Eagle II
Nobunaga's Ambition
The Keys to Maramon
Indiana Jones and the Last CRusade (the graphic adventure)
Martian Memorandum
PGA Toiur Golf tournament course disk
Wild Wheels
Things I'm looking for:
Die Hard
Harpoon Scenario Editor
Battlesets 1-3
Kings Quest II
The Lost Admiral
Sea Rogue

Thanks!
Peter
From: toad@cellar.org (Tony Shepps)
Newsgroups: rec.games.misc
Subject: Re: Civilization: Sieges
Date: 11 Apr 92 17:41:42 GMT
Organization: The Cellar BBS and public access system

write@eff.org (Glen Cox) writes:
> The new COMPUTER GAMING WORLD just came out and has some hints on
> taking out these tough cities.  Since units have to be supported by
> resources, you must "siege" by occupying the 20 squares around the 
> city.  Each square that you occupy removes the population unit 
> working there, and can destroy the unit without your having to 
> attack.

OH!  That explains why one of YOUR cities occasionally comes up as "unable
to support" a particular unit, when an attacking civilization simply walks
up to your door, not even attacking!  I hadn't realized that one.

So it would make some sense to have militia sitting on the most productive
squares surrounding your city, then?

Interesting point, then: you don't even have to be at war with the other civ
to start this kind of siege.  Is that relevant?  Will the other civ realize
what's going on before his city practically dies off?

----------------------------------------------------------------------------
- Tony Shepps      toad@cellar.org      (...{tredysvr|uunet}!cellar!toad)  -
- The Cellar BBS  +1 215 654 9184   Reliable hardware, responsible sysops, -
- and line nois# is n~ver a prob{{{d~~{d{d{d{d{{{{i8f~~      NO CARRIER
Xref: sparky rec.games.misc:12172 comp.sys.mac.games:4849
From: davido@tekig1.PEN.TEK.COM (David H Olson)
Newsgroups: rec.games.misc,comp.sys.mac.games
Subject: Re: Harpoon bugs and complaints
Keywords: Harpoon, 360, gripe
Date: 13 Apr 92 18:39:21 GMT
Followup-To: rec.games.misc
Distribution: rec, comp
Organization: Tektronix, Inc., Beaverton,  OR.

In the Rapier scenario, I have successfully gotten *all* of my subs as
close to the airbase and port at the north of the peninsula as
possible, waited until night so there would be no planes up to shoot
down my missles, did a mass launch of all my Harpoons and
Tomahawks at the two targets -- and did 80% damage to the airbase and
50% damage to the port.  Since you have to *destroy* two bases, that's
not good enough.  I've given up and gone on to other scenarios.

The tactics I've used to survive long enough to get close are:

1.) I attack the surface action group with my attack subs by
    surrounding it.  I split my paired attack sub groups into
    singles and try to get on all sides of the SAG, then fire
    torpedos from one direction to herd the ships toward my other
    subs waiting in ambush.  The ships will go to max speed to
    get away and therefore won't detect my other subs until far
    too late.

2.) I turn on active sonar for my two ballistic missle sub groups
    and that way am able to detect incoming torpedos in time to turn
    tail and run.  The subs can make 32 knots at max speed which is
    good enough to outrun 33 knot torpedos given sufficient warning.
    Once I know approximately where the torpedo launch came from, I
    then split up the pair of ballistic missle subs into two groups
    and vector in one of my attack subs and that way I get a 3 on 2
    or maybe a 3 on 1 which is not too difficult to deal with.

By attacking the defense first, contrary to orders, I am able to
easily get away once I launch my missles - only so far my missles
have not been sufficient for the task.
Newsgroups: rec.games.misc
From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
Subject: Re: Wing Commander II
Organization: The Ohio State University
Date: Fri, 10 Apr 1992 21:42:00 GMT

campnest@lonestar.utsa.edu (Armando F. Campnest) writes:

>WC2 is worth the investment, the install options will allow for various setups.
>If you purchase a soundcard after the fact, you'll have to re-install, and that
>can be a 45min-to- 2 hour pain in the @#$.

No, I don't think this is right.  All you have to do is run the
install.exe utility to reconfigure it for your new board.  At least
this is all I had to do when I bought a new Roland board and switched
from using my old SB board to a new SB/Roland combo.  Only took a
few seconds.

Steve Smith
From: tomw@latchup.ucsb.edu (Tom Weinstein)
Newsgroups: rec.games.misc
Subject: Re: U7: Can you believe it? A question already??
Date: 17 Apr 92 16:43:18 GMT
Reply-To: tomw@bears.ece.ucsb.edu
Distribution: usa
Organization: Silicon Graphics Inc.
In-reply-to: bise@girtab.usc.edu's message of 17 Apr 92 01:58:46 GMT

In article <kusc6mINNng@girtab.usc.edu>, bise@girtab.usc.edu (Daniel W. Bise) writes:
> Possible spoiler follows:
> ^L

> Going by my handy-dandy cloth map, the latitude and longitude answers
> are clearly odd numbers, yet the slider/parser you use to give the
> mayor your answer only lets you repsond with numbers that are increments
> of 5. I've tried the keyboard numbers and arrows to no effect. The answer
> is still 5, 10, or 15, etc...

All the numbers end in a zero.  It's sort of confusing.

--
It looks like we're gonna   |  Tom Weinstein  tomw@bears.ece.ucsb.edu
need another Timmy.         |
From: ugeist@mcl.mcl.ucsb.edu (Tim Jordan)
Newsgroups: rec.games.misc
Subject: IBM games for sale/trade
Date: 11 Apr 92 17:33:41 GMT
Distribution: na

All games are in very good condition and include original disks, docs,
and boxes.

Leisure Suit Larry III		$20
Loom				$15
Sex Olympics			$20


Add $2 for shipping.  I'll consider all trade offers as well.






--
----------------------------------------------------------------------------    
	    Geist account...
		  			     ...ugeist@mcl.ucsb.edu
____________________________________________________________________________
Newsgroups: rec.games.misc
From: snetzel@csd4.csd.uwm.edu (Scott V Netzel)
Subject: Microprose looking into it!
Originator: snetzel@csd4.csd.uwm.edu
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Tue, 14 Apr 1992 10:43:11 GMT

So Microprose says that they will pass the word along???  NOT!  This is a big
blow off.  Another blow off they like to use is the old, "We'll have a tech
call you tomorrow sometime!"  The call will never come.  I'm not sure about 
every software company out there, but I have incountered it with Mark Williams,
Microprose, Microsoft, Sierra, and one more that I can't think of.  

What do these people think that if we purchased the product, we no longer need 
their help?  Yes I know about the middle man, but when ever I  call these 
companies about a new product, and show intrest in buying it, they are all
willing to stay on the phones for hours.  Does this tell you somthing, or is it
just coincidence!?????!?!?!?!?

Albion
snetzel@csd4.csd.uwm.edu

Newsgroups: rec.games.misc
From: stephen@leland.Stanford.EDU (chee ho stephen lee)
Subject: UW Level 3 help !!
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 14 Apr 92 07:21:23 GMT

Can someone tell me where is Ossikka, the lizard ?
I have pretty much explored the whole level, soI
think he is probably dead and may be his skull
is lying somewhere. Where is he ?

Thanks in advance


Newsgroups: rec.games.misc
From: pbg@cs.brown.edu (Peter Galvin)
Subject: Harpoon Battleset 4 for trade
Organization: Department of Computer Science, Brown University
Distribution: rec
Date: Thu, 16 Apr 1992 13:57:41 GMT

I have HARPOON (IBM) Battleset 4, and I'd like to trade it for one of
the other battle sets.  Given that it lists for more than the others,
this should be a good deal for someone.  Preference given to Battleset
3. 

							--Peter
--
					      --Peter

------------------------------------------    --------------------------------
Peter Baer Galvin       		      (401) 863-7623
Systems Manager, Brown Univ. Comp. Sci.       pbg@cs.brown.edu
Box 1910 (115 Waterman Street)                uunet!brunix!pbg
Providence, RI 02912  (02906)		      pbg@browncs.bitnet
Newsgroups: rec.games.misc
From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
Subject: Re: Bartering in UW (was Re: UU GAME! is OUT!)
Organization: The Ohio State University
Distribution: na
Date: Fri, 10 Apr 1992 21:55:57 GMT

gaea@zooid.UUCP (Mother Nature) writes:

>In article bleh evan@gauss.math.brown.edu (Evan M. Simpson) writes:
>>After trading, you have to take your stuff off the 'barter 
>>table' and put it away. Otherwise you're walking off and leaving 
>>it there. (Not literally; You won't find it lying where you did 
>>the trade.)
>
>That's not what happened to me. The fuirst time I bartered some gold 
>coins for something, I didn't take them from the "box" after we had 
>concluded our deal. I thought at first that he had cheated me (my
>first experiences with friendly goblins) but I found the pile of
>gold lying on the ground when I looked around.

Exactly.  This means that you should never barter with anyone near
water.  Also, don't kill anything near water if you can help it.
Nothing like spending a lot of time to kill an opponent only to see
their belongings go SPLASH in the water. :-(
Newsgroups: rec.games.misc
From: pojung@milton.u.washington.edu (Po-Jung Lin)
Subject: EOB2 Help! !
Organization: University of Washington, Seattle
Date: Mon, 6 Apr 1992 07:13:49 GMT

I have one major problem with EOB2. Sometimes the game crash and system was
down. The message was 'devided error' or 'devided by zero'. Did anyone has
the same problem? And how to fix it. My party is one paladin, fighter, two
fighter/mage/cleric half-elf.

pojung@milton.u.washington.edu
Organization: University of Illinois at Chicago
Date: Wednesday, 8 Apr 1992 15:24:27 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: rec.games.misc
Subject: Re: Buck Rogers: Countdown to Doomsday
Distribution: na

Countdown to Doomsday wasn't a bad game. I enjoyed it. It wasn't all that
hard, but it was fun. I have always liked sci-fi. The next game in the
series was The Matrix Device. It was release a few months ago. While fun,
Countdown was better. Matrix seemed more linear and not as "campy". It also
has one of the worst endings I have ever seen. If you like Buck you will
probably want to play Matrix (wait for it to go on sale). Make sure you
save your Countdown characters for Matrix.
-Alan
From: JM2NRHMC@MIAMIU.BITNET
Newsgroups: rec.games.misc
Subject: Re: WANTED: wcI and wcII cheats + FAQ
Date: 14 Apr 92 04:15:50 GMT
Distribution: na
Organization: Miami University - Academic Computer Service

ditto...
 
*********************************************************************
* "They sentenced me to twenty years of boredom                     *
*  for trying to change the system from within"   - Leonard Cohen   *        jm
*                                                                   *
*  JOHN McMILLAN * jm2nrhmc@miamiu * jm2nrhmc@miamiu.acs.muohio.edu *
From: norby@ocf.berkeley.edu (Peter Norby)
Newsgroups: rec.games.misc
Subject: Re: Galactix Shareware game
Date: 15 Apr 92 21:54:42 GMT
Article-I.D.: agate.si8n2INNs6m
Organization: U.C. Berzerkeley Overloaded Computer Facility
NNTP-Posting-Host: tsunami.berkeley.edu

Actually, I believe that you lose a weapon when it drops from one zone
to another (depending on when you picked up your weapon)
i.e. I think that if you pick up an S when you're in red
and then go up to green, it shouldn't lost that weapon until you go down
to red agaain, altho I wan't paying attention 100% and didn't try and test 
this theory.
It's just too bad there isn't more variety, as the game 
quickly becomes very boring fast

peter norby@ocf.berkeley.edu
   c60b-4ab@web.berkeley.edu
Newsgroups: rec.games.misc,misc.forsale,chi.forsale
From: davidf@zoomer.wpd.sgi.com (David Fenstemaker)
Subject: IBM PC Games For Sale
Organization: Silicon Graphics Inc.
Distribution: USA
Date: Mon, 13 Apr 92 15:39:02 GMT


I have the following games for sale:

F117			$30
Falcon 3.0		$35
Elvira			$20
Knights of the Sky	$15
Jetfighter II		$20
Secret Weapons of Luft	$30
Finest Hour		$20

David
From: damon@hp-vcd.vcd.hp.com (Damon Schaefer)
Newsgroups: rec.games.misc
Subject: EOB2: Stuck in the medusa maze.
Date: 17 Apr 92 05:33:37 GMT
Article-I.D.: hp-vcd.1730009
Organization: Hewlett Packard, Vancouver, WA, USA

Okay...  I made it to the medusa maze and have killed a bunch of medusae
and ghosts.  Problem is that I can't find my way past the maze.  Even
though I can hear moving walls and occasionally opening or closing doors
but I haven't ever seen the walls move or even seen the doors.

I seem to have hit the proverbial brick wall.  Any hints from the net?

THANKS in advance.
Newsgroups: rec.games.misc
From: cosc15ff@menudo.uh.edu (92s07214)
Subject: Re: Twilight 2000
Organization: University of Houston
Date: Fri, 17 Apr 1992 17:54:33 GMT

In article <sfdm0INN4qn@stanley.cis.Brown.EDU> cs012058@cs.brown.edu (James Lowe) writes:
>In article <3375@equinox.unr.edu>, hodges@unssun.nevada.edu (Marcus Hodges) writes:
>|> I just saw the game Twilight 2000 in one of the stores here, and thought
>|> that it looked pretty good.  But before I buy it, I was wondering if anyone
>|> had played it and had any good or bad things to say
>
>Unfortunately, like most Paragon games, it's buggy and boring. I wish I hadn't
>wasted my money on it; don't make the same mistake.
>
>-- 
>__________________________________________________________________
>|cs012058@cs.brown.edu		|	    ude.nworb.sc@850210sc|
>|				|				 |
>|The Great Jim			|	            miJ taerG ehT|
>| `Always look on the bright side of life', preferably sung      |
>| while being nailed to a cross.                                 |
>------------------------------------------------------------------

Yes, I agree.  Twilight 2000 is filled with annoying bugs.  I obtained a patch
program from ftp site wuarchive.wustl.edu which fixed MOST of the bugs.  Unfor-
tunately, the patch does not improve the boredom of the game: totally uncha-   
llenging and unimaginative.  I felt that Paragon rushed this "thing" into the
market!
Newsgroups: rec.games.misc
From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
Subject: Re: Running games on MS Windows
Organization: The Ohio State University
Date: Wed, 15 Apr 1992 20:21:59 GMT

jokim@jarthur.claremont.edu (John H. Kim) writes:
>
>Lest anyone gets OS/2 2.0 and is disappointed:
>
>Falcon 3.0 and Ultima Underworld *don't* work right in a DOS windowed
>session....

Hi John!  :-)

Have you run the SVGA ON command in a full screen DOS session to
configure the driver for your video card?

Also, are you using a 256 color driver, or are you making OS/2
dither the colors to 16?

Steve Smith
Newsgroups: rec.games.misc