HDTenEightyP/NetNews huggingface dataset:
From: rberlin@birdland.Eng.Sun.COM (Rich Berlin)
Newsgroups: comp.graphics.animation,comp.graphics,comp.sys.sun.apps,comp.sys.sun.hardware,comp.sys.sun.misc,comp.windows.x
Subject: Re: How to make *shared-memory* Pixmaps on Sun 4?
Date: 18 Dec 92 22:51:18
Organization: SunPics -- A Sun Microsystems Business
NNTP-Posting-Host: birdland
In-reply-to: gold@puck.esd.sgi.com's message of Fri, 18 Dec 92 22:45:35 GMT


> This is exactly what the MIT-SHM extension gives you.  I have no idea
> whether or not Sun supports this extension

Seems to.  xdpyinfo on my machine (running OpenWindows V3) says

number of extensions:    7
    SUN_DGA
    SunWindowGrabber
    XInputDeviceEvents
    Multi-Buffering
    SHAPE
    SUN_ALLPLANES
    MIT-SHM

-- Rich

--
===============================================================================
Richard.Berlin@Eng.Sun.COM 	    SunPics engineering		 (415) 336-5126

	If I participate, knowingly or otherwise, in my sister's
	oppression and she calls me on it, to answer her anger with my
	own only blankets the substance of our exchange with reaction.
	It wastes energy I need to join with her.  And yes, it is very
	difficult to stand still and to listen to another woman's voice
	delineate an agony I do not share, or even one in which I myself
	may have participated.  -- Audre Lorde
Newsgroups: comp.graphics.animation
From: petrick@dms.agames.com (Jim Petrick)
Subject: Re: Repost: Looking for a MAC based 2D "flipbook" animator
Organization: Atari Games Corporation
Date: Wed, 16 Dec 1992 02:09:14 GMT

In article <Jack_Palevich-121292113250@kip-37.taligent.com> Jack_Palevich@Taligent.com (Jack Palevich) writes:
>In article <Bz3LAM.7zH@usenet.ucs.indiana.edu>,
>jrkrause@silver.ucs.indiana.edu (Jim Krause) wrote:
> 
>> I am looking for a Mac-based 2D animation program. I want
>> something suitable for creating cartoons which will be output to
>> videotape (NTSC).
>> 
>> Ideally I would like something that is basically a paint program
>> geared to deal with multiple frames. Features such as a "light table" or
>> "onionskin" function allowing me to see one frame while working
>> on another would be nice.
>> 
>
>I don't think I've seen onion-skinning on Mac animation programs. One
>reason is that most Mac programs have to run in 1-bit, where it's harder to
>render the underneath images. Instead, some Mac animation programs have an
>alternative interface: You can see the _actual_ animation running on one
>part of the screen at the same time as you edit the frames on another part
>of the screen. IMHO this is even better.
>

I'm not really sure what this 0ne-bit crap is all about, but you might look
into Animation Works from GoldStar (Toronto) I think.  It has the onionskin,
and the separate view window and lots of other stuff.
		-- jim



-- 
===========================================================================
Atari Games Corp.                            -- jim petrick
Milpitas, Ca                                    petrick@agcvax.agames.com
Newsgroups: comp.graphics.animation
From: freire2a@serss0 (Angel Freire)
Subject: Re: Theology
Organization: Florida International University, Miami
Date: Mon, 14 Dec 1992 16:33:43 GMT

In article <1992Dec14.172306.12779@waikato.ac.nz> ldo@waikato.ac.nz (Lawrence D'Oliveiro, Waikato University) writes:
>On the QuickTime 1.5 developer CD, there's a music video called "Theology".
>It's got an instrumental, Pink-Floydish number for the sound track, but the
>video is spectacular--it's all synthetically rendered. 
>
>Does this video sound familiar to anyone else? I'd be interested to know who
>did it.
>
>Lawrence D'Oliveiro                       fone: +64-7-856-2889
>Computer Services Dept                     fax: +64-7-838-4066
>University of Waikato            electric mail: ldo@waikato.ac.nz
>Hamilton, New Zealand    37^ 47' 26" S, 175^ 19' 7" E, GMT+13:00

yes this sounds very familiar. it happens to be Todd Rundgren's
follow up to Change Myself. Change Myself was created with Lightwave
for the Amiga (LW v1.0). Theology was also created with Lightwave (v2.0).
I'm not into bashing systems, but i'd like to take this time to plug
the most misunderstood computer system on the market: the Amiga. please
take a look at this video if you can and consider looking at the Amiga
in a more favorable light. im sure the poor perception of this machine
is due to nothing more than ignorance as to its capabilities. thanx..

Angel Freire
Florida International University
freire2a@serss0.fiu.edu
Newsgroups: comp.graphics.animation
From: stanb@benchsco.sco.COM (Stan Banasky)
Subject: Animation building utilities
Organization: The Santa Cruz Operation, Inc.
Date: Thu, 17 Dec 1992 22:59:52 GMT

I am in the processes of creating some animations using Rayshade 4.0
to render the scenes. As I would like to post them for public consumption,
I'd like to build FLI, GL, DL, or MPEG as I suspect these will be easier for
most people to view versus RLE or MIFF (ImageMagick). Quicktime is also
an option if I can get a Unix based viewer.

Without sparking a controversy about which format would be best, I'd like
information about where I can get public domain software that I can build
under Unix to create animations in any (or all) of the above formats.

For the curious, I'll be building simple motion animations of steam engines
(both stationary and railroad locomotives). I'll probably post them
to alt.binaries.pictures.misc unless I can find a good ftp site that will
carry them.

-----------------------------------
Stan Banasky				"one track mind..."
Information Services
The Santa Cruz Operation
VOICE:	(408) 425-7222
E-MAIL:	stanb@sco.COM   [or]   ...!sco!stanb
Newsgroups: comp.graphics.animation
From: ninja@halcyon.com (Jonathan Roy)
Subject: Re: Want 3DS model
Organization: The 23:00 News and Mail Service
Date: Wed, 16 Dec 1992 04:54:52 GMT

 - And now I need some 3D-studio's model (.3DS file)

Sorry I can't be more precise, but there is a 3D object
archive out there someplace. I posted a few megabytes (at leato it
some time ago... Maybe you can post to comp.graphics about it. 
GEnie has well over 300 3D2 objects, of which my friend w/ Lexciro's
animation software has all of them.

Good luck.

-- 
  F F  Jonathan Roy, Vice President, Free Access Foundation.    GEnie: J.ROY18
   A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
  F F  "A server is a terrible thing to waste."    Internet: ninja@halcyon.com
 "Everything that has transpired has done so according to my design." - _RotJ_
From: pfoss@cmsa.gmr.com (Pete Foss PO/46)
Newsgroups: comp.graphics.animation
Subject: Re: *Accurate* anim format on PC-VGA
Date: 14 Dec 92 13:21:36 GMT
Reply-To: pfoss@cmsa.gmr.com
Organization: .................

On a similar note, does a player exist where each frame will be displayed for
a user selected time?
From: rsc@altair.csustan.edu (Steve Cunningham)
Newsgroups: comp.graphics.animation
Subject: SIGGRAPH Visual Proceedings
Summary: Price reduced for holidays
Date: 15 Dec 92 17:32:09 GMT
Organization: CSU Stanislaus


                   Just in time for the holidays!

             SIGGRAPH '92 Visual Proceedings available

SIGGRAPH has recently received the SIGGRAPH '92 Visual Proceedings from 
the conference, and we got more than we expected -- we're overstocked.  
This is a wonderful publication with well over 100 color plates in its 
112 pages.  Our normal member price is $25.00, but through January 15, 
1993, we are pricing it at $20.00 for all orders to trim our stocks and 
to make it available to everyone in the graphics community.  For this 
same time, we are also reducing the price on the 1989 through 1991 
SIGGRAPH art show catalogs from $20 to $15, and since we expect people 
to want to order several years' catalogs at once, we are making the 
entire four-year set available as a bundle for $60.

SIGGRAPH publications may be ordered from
	Publications Marketing Manager
	ACM Press
	1515 Broadway
	New York, NY  10036
	1-800-342-6626
	+1 301-528-4261 customer service, or orders outside the USA or in
		MD or AK (8:15 - 4:15 M-F US Eastern Time.)
	e-mail inquiries: ACMPUBS@ACMVM.BITNET

To expedite your order, the order numbers are:
	SIGGRAPH '92 Visual Proceedings: 428922
	SIGGRAPH '91 Computers in Art and Design: 428912
	SIGGRAPH '90 Digital Image -- Digital Cinema: 429904
	SIGGRAPH '89 Computer Art in Context: 428891

-- Steve Cunningham
   SIGGRAPH director for publications
Newsgroups: comp.graphics.animation
From: mguthrie@yew.az05.bull.com (Matt Guthrie)
Subject: Re: Question about CG education
Reply-To: mguthrie@cedar.az05.bull.com
Organization: Bull HN Worldwide Information Systems, Inc.
Distribution: comp
Date: Tue, 15 Dec 92 16:05:30 GMT

In article <WALVER.92Dec15070915@kielo.uta.fi>, walver@kielo.uta.fi (Ville V. Walveranta) writes:
|> 
|>         I have checked out all the leads I received about the schools
|>         that offer computer graphics education programs (in the US and
|>         Canada).
|> 
|>         Today I visited Academy of Art College/California State
|>         University in San Francisco and picked up some brochures about
|>         their classes. I found out, among the other things, that the
|>         computers being used are MACs!
|> 
|>         Aren't there any schools that use *real* graphics workstations
|>         (I'm talking about undergraduate programs)in teaching and labs?
|>         Every single college that offers a programs in computer
|>         graphics/animation seems to have PCs or MACs in the labs.
|> 

Well, Arizona State isn't the premiere CG education university, but they do
use SGIs in undergraduate comp. sci. classes.  I was there three years ago and
they had them way back then.  They were dedicated to the comp. sci. classes
dealing with graphics and modeling.  The program was pretty new three years ago;
I'm sure it has changed (expanded?) since then.  For more info, write or call:

Computer Science Engineering Dept.
ECG 252
Arizona State University
Tempe, AZ  85287

(602) 965-3190


Matt
Newsgroups: comp.graphics.animation
From: avatar@wings.micro.umn.edu (Timothy Fay)
Subject: Re: Dave's Targa Animator?/
Organization: University of Minnesota
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 11 Dec 1992 23:55:03 GMT

I've tried using this program to create FLI's from GIF's, but with no luck.
My FLI players keep telling me that the files DTA creates are not in proper
FLI format.  Clues, anyone?

--
		Reply to:  avatar@wings.micro.umn.edu

  "My mental facilities are TWICE what yours are -- you pea brain!"
			-Percival MacLeach
From: jfranzen@usc.edu (Jody Franzen)
Newsgroups: comp.graphics.animation
Subject: 3D Studio Movie Project
Date: 20 Dec 1992 18:33:13 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu

From: jfranzen@usc.edu (Jody Franzen)
Newsgroups: comp.graphics.anim
Subject: 3D Studio rel.2 Galaxy Creator
Expires: 
Followup-To: 
Distribution: world
Organization: University of Southern California, Los Angeles, CA
Keywords: 

    Hello all.  I'm working on a film project that has a scene were your 
viewpoint flies towards and into a galaxy.  I'm looking for any type of IPAS
routine or suggestions on how to create a VERY realistic looking galaxy that
is similiar to the Milky Way.  Also, another scene has you flying into the 
rings of Saturn with all it's composite particles of ice zipping by you.
I'd also like suggestions on how to accomplish that.  And while I'm asking, 
does anyone know of a way to convert from .3DS to SoftImage format on the SGI?
I'm aksing 'cause my lab has an Iris and all the final rendering will be done 
on it.  Thanks,

				J. J. Franzen
				 Go Trojans!

From: jfranzen@usc.edu (Jody Franzen)
Newsgroups: comp.graphics,comp.graphics.animation
Subject: 3D Studio Movie Project Help!!
Expires: 
Followup-To: 
Distribution: world
Organization: University of Southern California, Los Angeles, CA
Keywords: 

Newsgroups: comp.graphics.animation
From: mguthrie@yew.az05.bull.com (Matt Guthrie)
Subject: Re: Theology
Reply-To: mguthrie@cedar.az05.bull.com
Organization: Bull HN Worldwide Information Systems, Inc.
Date: Thu, 17 Dec 92 15:35:10 GMT

In article <1992Dec15.143954.19335@cs.mun.ca>, colins@garfield.cs.mun.ca (Colin Stuckless) writes:
|> In article <1992Dec14.172306.12779@waikato.ac.nz> ldo@waikato.ac.nz (Lawrence D'Oliveiro, Waikato University) writes:
|> >On the QuickTime 1.5 developer CD, there's a music video called "Theology".
|> >It's got an instrumental, Pink-Floydish number for the sound track, but the
|> >video is spectacular--it's all synthetically rendered. It starts out as an
|> >egg-like object on a mound in a landscape, and then evolves into a
|> >Stonehenge-type monument, then the interior of a cathedral-like building, and
|> >more, with shapes morphing into one another. The movie file is 15MB in size,
|> >and it runs for 3 minutes and 4 seconds.
|>  [stuff deleted]
|> 
|> >Does this video sound familiar to anyone else? I'd be interested to know who
|> >did it.
|> 
|>    I'm sure all you Macintosh fans will be thrilled to learn that Theology by
|> Todd Rungren was done entirely on NewTek Video Toasters using Amigas. Todd's
|> previous release (the name escapes me now) was also done by himself on the
|> Toaster.

Todd Rundgren's previous release was "Change Myself," an impressive work.  I
haven't seen "Theology" yet.

Matt
Newsgroups: comp.graphics.animation
From: jandreas@cs.ulowell.edu (Jason Andreas)
Subject: Re: Theology
Organization: University of Massachusetts at Lowell Computer Science
Date: Mon, 14 Dec 1992 08:45:54 GMT

Another fine example of what the amiga is capable of.  (And Apple distributed
it!)  In fairness, most of the texture maps were hand drawn on a mac.  Just
modeled and rendered on something most people perceive as a game machine.

Newsgroups: comp.graphics.animation
From: ara@wam.umd.edu (Ford Prefect)
Subject: Animation Uploads
Organization: University of Maryland, College Park
Date: Thu, 17 Dec 1992 00:18:31 GMT


Hi all,
is there a ftp site where I can UPLOAD animations?
for all others to access Anonymously?
I tried puting stuff on wuarchive but it keeps geting erased
Im doing 3d Fractal stuff BTW, usualy FLI's
-ara
From: david@joshua.eushc.org (C. David Cooke)
Newsgroups: comp.graphics.animation
Subject: Video Disc Recorders for Animation
Date: 18 Dec 1992 20:55:31 GMT
Organization: Emory University School of Medicine
Distribution: world
Reply-To: david@joshua.eushc.org
NNTP-Posting-Host: 163.246.192.15

Hello!

We are in the process of buying some video equipment for creating videos of our research for presentation at conferences, and for sending to grant reviewers when writing grants for funding support.

My question:  We have a SGI Crimson/VGXT, and want to buy a rewritable video disc recorder for recording master sequences (the final tapes will either be in S-VHS or VHS format).  To my knowledge, there are only two available, the Panasonic LQ-4000 and the Pioneer VDR-V1000.  Does anybody have any experience with either of these?  Is there really $20,000 of difference between the two?

Thanks in advance for your replies!

------

                _                       __
               | \           o    |    /  \            |
               |  |  _           _|    |      _    _   |_    _
               |  |  _) \  / |  / |    |     / \  / \  |_)  /_)
               |_/__(_|__\/__|__\_|    \__/__\_/__\_/__| \_/\__


/*****************************************************************************\
*                                                                             *
* Emory University Hospital     internet: david@joshua.eushc.org              *
* Division of Nuclear Medicine  uucp:     ...!gatech!eushc!joshua!david       *
* 1364 Clifton Rd. NE           Phone:    (404) 727-3804 (office) -3084 (lab) *
* Atlanta, GA  30322            FAX:      (404) 727-3889                      *
*                                                                             *
*                   Jesus is the Reason for the Season                        *
*                                                                             *
*                        Have a Blessed CHRISTmas                             *
*                                                                             *
\*****************************************************************************/
From: kjv@exucom.com (Karl J. Vesterling)
Newsgroups: comp.graphics.animation
Subject: Vertigo for Iris Indigo
Date: 16 Dec 92 05:24:44 GMT
Organization: ExuCom MultiMedia Inc.


	Does anyone here use Vertigo?  I've got it for the Iris
Indigo, it's a timebomb deal for evaluation purposes.  But it doesn't
come with any manuals and minimal support.

	It's REALLY nice...  I've texture mapped objects, and done
some pretty impressive stuff for not having any of the manuals.
Matter of fact, if I DID have the manuals I just might be dangerous to
the animational world because this software looks Dynamite!

	If anyone wants to know more about this package you can E-Mail
me, and I'll send you the address/phone of who to talk to at Vertigo.
(I don't think they have E-Mail as of yet.)

	Also, I've sucessfully gone from vertigo output to Macintosh
Quicktime format.  If anyone wants to know about that process feel
free to E-Mail as well.

	Oh yeah, PIXAR, who'se running Net-Renderman, and who can fill
me in on it.  (I mean honest opinions, I won't appreciate things like:

From: salesguy@pixar.com

	Oh, it's great!  When can I get a PO#?

	I've experienced that before.


	I would like to get a users opinion of it.  Thanks in advance.


	Oh yeah, while I'm here:

	How do I create MPEG movies from rendered frames?  I've done
quicktime, but not MPEG.  It would be nice to get some things to play
on a PC as well as a MAC. The optimal solution would be quicktime to
MPEG.

	Once again, thanks in advance.

-- 
-------------------------------------------------------------------------------
kjv@exucom.com				| I was better, but I got over it.
Karl J. Vesterling			| 
(716) 634-6550 Work			|	
Newsgroups: comp.graphics.animation
From: maria@astro.ocis.temple.edu (Maria CeCelia Johnson)
Newsgroups: comp.graphics.animation
Subject: testing posting
Date: 14 Dec 92 16:08:13 GMT
Organization: Temple University
X-Newsreader: Tin 1.1 PL5

testing also
From: csc@pilot.njin.net (Sean Casey)
Newsgroups: comp.graphics.animation
Subject: Re: SDSC Image Tools V2.1 Release
Keywords: image file format, graphics, pixel utilities, image processing
Date: 15 Dec 92 18:46:38 GMT
Organization: The Leaning Tower of Patterson Office @ The Univ. of KY

No jpeg? No full source code? Are you kidding?
Newsgroups: comp.graphics.animation
From: spencer@cgrg.ohio-state.edu (Stephen N. Spencer)
Subject: A SIGGRAPH Holiday Present To The Computer Graphics Community.
Organization: OSU Advanced Computing Center for the Arts and Design
Date: Fri, 18 Dec 1992 20:19:56 GMT

       Announcing the ACM SIGGRAPH Online Bibliography Project
		Stephen Spencer  "(biblio@siggraph.org)"

     A new resource for researchers is now available to the computer
     graphics community.  Over 15,000 unique bibliographic references from
     the computer graphics field have been compiled into a single database
     for use by students, researchers, and the computer community in
     general.

     The project started with the DEC online computer graphics bibliography,
     which covered the years 1976 through 1986, and added the contributed
     bibliographic databases of a number of individuals, expanding the years
     covered as well as the sources of information.

     This database includes references from conferences and workshops
     worldwide and from a variety of publications, from magazines and
     journals to books dating back as far as the late 19th century.  The
     majority of the major journals and conference proceedings between the
     mid-1970's and 1992 are listed here.

     The database is formatted in the BibTeX bibliography entry format, an
     easy-to-read and understand ASCII format.  It is organized into files by
     year (except for the entries prior to 1975, which are collected into one
     file by themselves).

     A set of tools for manipulating and searching the bibliography database
     is also available for downloading.

     The database is available for anonymous FTP from "siggraph.org"
     "(128.248.245.250)" in the "publications/bibliography" directory.
     Use "anonymous" as the username and your electronic mail address
     as the password to gain entry to the FTP area on this machine.
     Please download and examine the file "READ_ME" contained in the
     "publications/bibliography" directory for more specific information
     concerning the database.

     This project is an ongoing concern:  We plan to expand the bibliography,
     both keeping it up-to-date as well as filling in missing pieces,
     large or small, and polishing and refining the format of the existing
     database.  In addition, plans to provide interactive online searching of
     the database are underway.  Alternative distribution channels are also
     being considered.

     Volunteers are always welcome.  Contact "biblio@siggraph.org" for more
     information on what needs to be done.

     Questions, corrections, suggestions, and contributions of material to the
     database can be directed to:  "biblio@siggraph.org"  on the Internet.

Happy holidays!

-- 
Stephen N. Spencer, Graphics Research Specialist           ,__o      ,__o
spencer@cgrg.ohio-state.edu  (or spencer@siggraph.org)   _-\_<,    _-\_<, 
(614) 292-3416                                          (*)/'(*)  (*)/'(*)
Newsgroups: comp.graphics.animation
From: john@logiconultra.com (John Martyniak)
Subject: Re: Real 3D  ...time for a reality check in 3d software
Organization: Logicon_Ultrasystems
Date: Thu, 17 Dec 1992 23:19:44 GMT

In article <1992Dec16.230118.8079@mnemosyne.cs.du.edu>  
nwickham@nyx.cs.du.edu (Neal Wickham) writes:
> 
> 
> 
> Here is some tech specs, although  some more will probably be added,
>  *ETA* 2 months:-
> 
> Please note that the features listed in this document are subject to  
change....
> 
> 
>     REAL 3D V 2 -

Anybody know what kind of Amiga you need, and how much it is going to cost  
(the Software)?
From: vorwald@oasys.dt.navy.mil (John Vorwald)
Newsgroups: comp.graphics.animation
Subject: FAQ from a newcomer using a PC
Date: 14 Dec 92 05:30:36 GMT
Reply-To: vorwald@oasys.dt.navy.mil (John Vorwald)
Organization: Carderock Division, NSWC, Bethesda, MD

Hi

  I'm looking for information about viewing the motion of objects on PC's.  I
have a 25 MHz 486 and ready access to 50 MHz and 66 (?) MHz 486's.  (I also
have ready access to a SGI workstation.  I believe the model is something like
IGES.)  I would like to be able to display aircraft (helicopters, Harriers)
landing and taking off from a ship.  I have the geometry of the ship and
aircraft, and programs (FORTRAN, C) that generate the time history of the
position and orientation of the ship and aircraft.

  I would like to be able to view the motion of the ship and aircraft from any
position, and have the scene rendered as perspective, hidden surface objects. 
Also, it would be desirable to have the water surface represented as something
that looks like water (not a solid blue surface).

  I have written a code based on the information in the book "High Resolution
Computer Graphics in C", but there are some small bugs with my code, and it
doesn't seem to work fast enough (but I haven't tested it extensively).

  I'd like some recommendations on software and hardware that is useful in
animation, particularly for PC's.  Also, if anyone is working on viewing
aircraft flight dynamics on a PC, please drop me a line.

-Thanks

P.S.  Please send me E-mail at vorwald@oasys.dt.navy.mil

John Vorwald
Newsgroups: comp.graphics.animation,comp.graphics