HDTenEightyP/NetNews huggingface dataset:
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: rec.games.video
Subject: Re: GameBoy:  Final Fantasy Adventure help needed!
Keywords: GB help
Date: Thu, 23 Jul 92 01:04:14 MDT
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

luk@cbnewsi.cb.att.com (richard.luk) writes:

> 
> Can someone tell me what I need to do next in FFA for the GB?
> The last weapon I received was the dragon sword.  I went up
> the waterfall and into the castle.  Found a room with a door
> on the right that "doesn't open".  There's a brick wall plus
> one object (kinda round and black in color) blocking my way.
> There's also two monsters and a switch plate towards the bottom
> of the screen, that I cannot get to.  What do I need to do at
> this point?  I tried breaking that object, no can do.  HELP!
> 
> Please e-mail your responses.
> 
> Thanks in advance,
> Rich

        Try shooting ICE and driving it so it freezes a monster on the 
plate. The door will open.

Paul Bolle              pjb@ersys.edmonton.ab.ca
Edmonton Remote Systems:  Celebrating 10 years of service to Northern Alberta
Newsgroups: rec.games.video,alt.games.lynx
From: sully@bnr.ca (Tim Sullivan P215)
Subject: Re: Price for Lynx
Keywords: Lynx
Reply-To: sully@bnr.ca
Organization: BNR, Inc. Research Triangle Park, NC
Date: Thu, 30 Jul 1992 18:00:03 GMT

In article <l7ek4cINN570@aludra.usc.edu>, rjung@aludra.usc.edu (Robert A. Jung) writes:
|> In article <1992Jul29.220911.29737@pasteur.Berkeley.EDU> 
|> stcheng@cory.Berkeley.EDU (Szu-Tsung CHENG) writes:
|> >What's the price for Lynx II? What accessories I will have for that
|> >price?
|> 
|>   $129 gets you the Lynx II, 6 AA Alkaline batteries, a carrying
|> case, a
|> ComLynx cable, and CALIFORNIA GAMES.

At my local Babbages and Electronics Boutique, you can still buy the
Lynx II deluxe package with the AC adaptor (instead of the 6 AA 
batteries).  So, if you're looking for the deluxe package, you might
want to look around and see if there are any places that still carry
the deluxe package that includes the AC adaptor.

|>   $99 gets you the Lynx II alone. I've heard rumors that this is
|> now/will be
|> $79 or $89, but I haven't seen it yet.

My local Electronics Boutique sells the Lynx II, alone - no extras, for
$89, and has for quite a while.

- Sully.

P.S.  Has anyone that purchased the Lynx and sent away for the free
      Batman Returns cart received the cart yet??  If so, how long
      did it take?  I'm still waiting :(
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: No, let's not split up!
Date: 30 Jul 92 12:38:26 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  I agreee.  In a year or so SF2:CE will make it to the SNES.  I heard
that it may be in the works for the SNES CDROM. Also, in a previous issue
of Nintendo Power (4 months ago or so), they had a list of arcade games that
MIGHT be ported over to the SNES and one of them was StreetFighter II:  The 
Championship Edition.  (!)  Also, among them was B.O.T.S.S... and they had
a B.O.T.S.S. arcade machine at the Nintendo booth during the Summer CES...
I'll bet we'll see that game soon! (I hope!)

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video
From: fwilson@ee.eng.ohio-state.edu (Fred Wilson)
Subject: rec.games.video
Originator: fwilson@rhine.eng.ohio-state.edu
Organization: The Ohio State University Dept of Electrical Engineering
Date: Thu, 23 Jul 1992 05:36:11 GMT

Hello all.

Does anyone have the pinouts for the Genesis joypads?

Are they in parallel?  It seems like the would just fit for I/O

4 joystick directions
3 buttons
1 start
1 power

9 pins???

Thanks Fred.

Newsgroups: rec.games.video
From: machala@delphi.hc.ti.com (Chuck Machala )
Subject: Re: Sega: 99.95 and I bought mine last month
Organization: Texas Instruments
Date: Thu, 30 Jul 1992 22:03:20 GMT

al@kepler.unh.edu (Anthony Lapadula) writes:

>In article <92212.132301JPE1@psuvm.psu.edu> <JPE1@psuvm.psu.edu> writes:
>>In article <machala.712510058@delphi>, machala@delphi.hc.ti.com (Chuck Machala )
>>says:
>>>
>>>This sounds like a pretty good price. Owning an NES and SNES, I just might
>>>break down and buy a Genesis. Why? For Military Madness. I most enjoy
>>>strategy and adventure games. Is Military Madness worth $150? 
>>
>>     Ok, now nobody flame this guy, he just made a little mistake.  Military
>>Madness is for the TG16 and, so far as I know, is not now or to be available
>>for the Genesis.  

>True enough, but some people would say that Military Madness is a good
>enough reason to own a TG-16!  That system has some excellent games
>available for it like Blazing Lasers, Devil's Crush and so on....

>Don't rule out getting a TG-16 until you look at the available games.
>I own both a TG-16 and a Genesis, and am very happy to be able to
>buy only the best games for both systems.

OK, I get idiot of the week. Somehow I got it in my head that MM was on
Genesis. Anyway, thanks for the info and no flames. I guess I'll go buy
both.
--
                                 ROMANES
                                 EUNT 
                                 DOMUS
Chuck Machala - Semiconductor Process and Design Center - Texas Instruments
Newsgroups: rec.games.video
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: Yar's Revenge secret? and other 2600 tricks
Organization: Intergraph Corporation, Huntsville, AL.
Date: Thu, 30 Jul 1992 18:44:11 GMT

Followup-To: 
Distribution: 
Organization: Intergraph Corporation, Huntsville, AL.
Keywords: 

In article <8167@orbit.cts.com> dt@pnet51.orb.mn.org (Ryan Williams) writes:
>
>
>Thanks for the info.
> 
> Can someone out there collect all these little 'hidden bits' and compile them
>to one, easy-to-capture message? I'd love to collect this.


I'm tracking the thread and plan on including the info in a future
edition of the the Classic Atari Digest FAQ.

- Ted Drude (drudetb@infonode.ingr.com)
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: Latest EGM stuff
Date: 28 Jul 92 15:35:12 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency

lthompsn@polari.online.com writes:
>shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>>They also had pictures of Fatal Fury for the Super Famicom (you can fight
>>character vs. character) and Strider 2 for the Genesis (the backgrounds looked
>>dark and crappy)
>
>That is more the fault of the lousy EGM photographers more than the games 
>themselves.  Their pictures of THUNDERFORCE 4 and GREY LANCER were horrible, 
>while the games themselves have graphics that rival the SNES (well TF4 at 
>least).

I've noticed this about EGM for many months now.  I'm often amazed at
how bad a lot of their screen shots for new or upcoming Genesis games
are.  I agree that the shots of TF4, Gley Lancer, Afterburner III,
Minja Gaiden IV all looked horrible.  And Afterburner III was supposedly
a CD-ROM game!

I also wondered if the purple border they use around the Genesis screen
shots in the Review Crew column makes it seem darker and muddier than
the light tan around the SNES titles.  It's probably just something
subjective with me.  And NO, I do not want to resurrect that old
"darker and moodier" subject thread we had a couple of months back.

BTW, the name they have in EGM is GLEY LANCER, not Grey Lancer.  "Grey"
would seem to make more sense as it is a real word.  I hope that this
is not just a case of stereotyping humor mangling the "r" to "l".  :-)

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms
From: mth@cci632.cci.com (Michael Hickman)
Newsgroups: rec.games.video
Subject: Out of this World FOR SALE
Date: 27 Jul 92 16:02:33 GMT
Organization: [Computer Consoles, Inc., Rochester, NY

This is posted for a friend.  Please e-mail him directly.

IBM Game "Out of this World" FOR SALE
All manuals, registration card, etc.

This is a very cool game - excellent graphics.

Asking $30

Email rcs@rte.com if you're interested.
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: SF2 for Gensis: controls
Date: 31 Jul 92 20:15:17 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

Here's a much simpler approach that will work.  You double the meaning of
button A and B as follows:

A) Punch & Light
B) Kick & Middle  (maybe the C button would indicate kick -- configurable)
C) Strong

So, here is how you do each "move".  The first press of a A or B indicates
a type and the second press of A, B or C indicates strength:

A tapped twice is light punch
A followed by B is middle punch
A followed by C is strong punch

B followed by A is light kick
B twice is middle kick
B followed by C is "round house" kick

Aint' perfect, but with a little practice you should be able to do all these
combinations quickly and easily (especially with an Arcade Powerstick or
equivalent).  In fact with an APS it would certainly be better then trying to
use the standard controls of the SNES.  In fact, this might actually be easier
then the arcade controls, because you can keep a finger on EVERY button all
the time.

You probably would have to do some changes to certain combinations for
advanced moves, but you could certainly fit them all in and they shouldn't
be too difficult to do.

Steve
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: I rented a NEO-GEO -- My impression
Date: 21 Jul 92 14:56:40 GMT
Organization: NASA Goddard Space Flight Center

I apologize to non-Macintosh owners for all of the funky R's, S's and U's
in the NEO-GEO rental post.  Thanks to Phaedrus for pointing out that "Smart
Quotes" in Macintosh documents get turned into those uppercase letters when
displayed on other systems.  Next time I'll turn off that feature!

Steve
From: nstehle@mari.acc.stolaf.edu (Nathan W Stehle)
Newsgroups: rec.games.video
Subject: Re: GENESIS -- Games with great sounds?dir
Date: 28 Jul 92 21:47:51 GMT
Distribution: rec.games.video,rec
Organization: St. Olaf College; Northfield, MN

In article <1992Jul22.143953.13912@vax5.cit.cornell.edu> elgx@vax5.cit.cornell.edu writes:
>In article <54691@mentor.cc.purdue.edu>,
>linet2@mentor.cc.purdue.edu (Lord Eugster) writes: 
>> I was just wondering if anyone else found any games for the Genesis with
>> noteworthy to awesome music and sound effects?
>> 
Revenge of Shinobi and Streets of Rage are two carts that have excellent music.
Of course, they were both done by the same person.  These two stick out right
now for me.

Nathan
Newsgroups: rec.games.video
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Subject: SNES: ARCANA reviews?
Organization: University of Illinois at Urbana
Date: Fri, 31 Jul 1992 14:26:06 GMT

Simply put I saw Arcana in my latest trip to the mall and wondered what
others thought of this CRPG for the SNES?  It didnt look to bad, but
looks can be deceiving.

-- 
  "If the best things in life are free, then my current price is
   $37k with a 10% downpayment."

Xref: sparky rec.games.video:16176 alt.games.sf2:1870
From: dlee1@bonnie.ics.uci.edu (David Hung-Teh Lee)
Subject: SNES SF2, a group picture with all 12 fighters.
Newsgroups: rec.games.video,alt.games.sf2
Reply-To: dlee1@ics.uci.edu (David Hung-Teh Lee)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 30 Jul 92 22:47:55 GMT

Hi All,
	Just curious, has anyone seen the group picture with all SF2
characters in it after you finished the game at level 7?  My kid brother
was able to finish the game after only 2 continues..so that might be a
key to reach this ending. Later!

-- D.L.

Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: NEO GEO is the best console!!!
Organization: The Admiral's Unix System & The Grid BBS
Date: Tue, 21 Jul 1992 17:14:45 GMT

In article <1992Jul18.182526.23558@iat.holonet.net> guest@iat.holonet.net (HoloNet Guest Services) writes:
>rauser@fraser.sfu.ca writes:
>
>-> Seeing as how hardly anyone on the face of the planet owns a Neo
>-> Geo, this must be true...
>
>So, you're saying that because it's not selling like hotcakes, there's got
>to be a reason to bash the system?  Please, get a life!  Laserdiscs don't
>outsell VHS, but they are far better.  The NEO*GEO doesn't appeal to most
>Genesis/S-NES owners because they can't afford the system - either that or
>they feel threatened by a superior system and have to bash it.  People say
>NEO*GEO games aren't interesting and don't offer anything new don't know
>what they're talking about - they've probably never really played a single
>good NEO game.

You're right. I've never played a single good Neo Geo game. Probably due to the
fact that I've never *SEEN* a single good Neo Geo game!


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
This is a copy of the mnemonic signature virus. Remember to copy it into
your .signature file later. Join the fun!
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Top Ten Most Laughable Games
Date: 27 Jul 92 21:31:53 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <rauser.712139788@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes:
> 
> 
>      8. Last Resort (Neo Geo): Slowdown and flicker on a 52 Meg game.
> So much for Neo Geo's "price per meg" nonsense. So much for Neo Geo, period.
> 

I don't mean to defend the LR, but slowdown is not uncommon in arcade games.
The N.G. has very high resolution (in both pixel and color sense) which
requires a much faster processor to handle.  It is possible to create games
with no slowdown/flicker, but it is not insane that some games on the NG
would have it -- don't buy those games and you'll be happy.  In case you're
wondering, Sonic the Hedgehog has occasional slowdown (sometimes really
bad) and flicker even though people have been talked about how flicker
free it is.  BUT, it's still a great game.

Steve
Newsgroups: rec.games.video
From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: Re: A Gripe about SNES SF2
Organization: University of Illinois at Urbana
Distribution: usa
Date: Fri, 24 Jul 1992 11:44:49 GMT

In <3646@blue.cis.pitt.edu.UUCP> philip+@pitt.edu (Philip Wong) writes:

>I agree.  Fireballs I can get out.  DP's ocassionally (better than 50%).
>But for Guile...sonic booms and razor kicks are 50% or less.  The joypad
>is just not made for that kind of movement.
     Again I have to disagree.  I have played Guile quite a bit, and it simply
takes getting used to.  I can Razor at will, and same for sonic boom, much
easier than FIREBALL or DP!  Just practice!

						-- Jim
-- 
   /|        /              / |      /       /  /-/  Can be reached on the
  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
 /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
From: mike@highlite.uucp (Mike Wiik)
Subject: Re: Final Fantasy II (Gameboy) Help *** SPOILER (sort of)
Organization: Gotham Communications Research
Date: Fri, 24 Jul 1992 05:54:14 GMT

onetouch@netcom.com (rmh) writes:

|In article <92195.233236JBECHTEL@MIAMIU.BITNET> <JBECHTEL@MIAMIU.BITNET> writes:
|>Does anyone out there know how to find the guardians hideout?  I've searched
|>all over that town, and played both songs on the jukebox, but I haven't come
|>up with any more clues on how to find the guardians!!  Arghhh!! Any help would
|>be greatly appreciated, both by me and also by my ulcer.....email or post.
|>                                       Thanx......Jase......

|It's hard to recall w/o the GB in front of me, but there is a *hidden* town!
|From one of the subway stations, the one near the market that has stalls
|like a barn, if you go 2 to the right then straight down OFF THE MOTORCYCLE
|you will run into a hidden village.  Something like this if I remember:

Uh, you're giving help for Final Fantasy Legend, not the sequel.
The key is to try the other songs on the jukebox (there's more than 2).

	-Mike

-- 
   | o==== . : ... :  :  .     |Mail Me Neat Stuff->POB 3703 Arlington VA 22203
 --@-- . o o o ... O -O- o o : |No disclaimers needed: I actually pay for this.
   |           ... :  :        |-----------------------------------------------
mEssAGE fRoM sPAcE ARt stUdiOs |Man:TheMissingLinkBetweenApes&HigherIntelligence
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: AUSTRALIAN SNES HELP!!!!
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 27 Jul 1992 17:54:21 GMT

In article <1992Jul23.005152.2702@csdvax.csd.unsw.edu.au> u8939683@csdvax.csd.unsw.edu.au writes:
>Another quest. Will the super magicom drive work on the Aust snes?
>

It should work. You'll just have to plug an australian cart on top
of it to get a correct lockout chip.

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|




Newsgroups: rec.games.video,alt.games.lynx
From: nagel@Cigna.COM (Mark Nagel)
Subject: Where IS Batman Returns? (was Re: Price for Lynx)
Keywords: Lynx
Organization: CIGNA FIRST, Irvine, CA
Date: Fri, 31 Jul 1992 18:13:52 GMT

In <1992Jul30.180003.16536@brtph560.bnr.ca> sully@bnr.ca (Tim Sullivan P215) writes:

>P.S.  Has anyone that purchased the Lynx and sent away for the free
>      Batman Returns cart received the cart yet??  If so, how long
>      did it take?  I'm still waiting :(

I sent mine in almost 5 weeks ago at the same time as my friend and
neither of us has seen anything yet from Atari.  I hope they don't
mysteriously "run out" as the offer implied they could (it said they
would send the game while supplies lasted or something like that).

Mark
-- 
Mark Nagel <nagel@cigna.com>	| DISCLAIMER: Any resemblence of these
Network Administrator		| opinions to those of CIGNA are purely
CIGNA/FIRST			| coincidental.
          (Don't start vast projects with half-vast ideas)
Newsgroups: rec.games.video
From: cc710@cleveland.Freenet.Edu (Robert B. Carleton)
Subject: Stunrunner
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Sun, 26 Jul 92 03:23:53 GMT


How do you get past the Outerdrive?
(Hello Daniel :-) )
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: So are you dying for CDs, or what?
Date: 21 Jul 92 21:12:44 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <92203.083143U43313@uicvm.uic.edu>, U43313@uicvm.uic.edu writes:
> 
> >
> It's not Intel and I don't think it's called Flash-Ram. Anyways, from
> what I read it would cost $10/ card (with each card holding 2 giggs).
> Now, that's not too much (I think it's still cheaper than chips).
> So, wouldn't it be safe to assume that eventually the cost of producing
> this medium will fall, which means that it'll eventually take the place
> videotapes, cds, and whatever else? Not soon, but maybe in the next 10
> years. Who knows, the 32bit machines that will be out in the next few
> years might use this sort of medium. Didn't the Turbo-16 try this 5 yrs
> ago with there little credit card sized game cards?
> 
> 

What you are talking about is "Compact Card".  A credit card sized optical
storage medium which they claim will be as fast as fast static ram and hold
ONE Gigabyte of COMPRESSED data.  It was announced by a very small company
who's founder use to be a TV repairman (although, Steve Jobs, founder of
Apple created the original Apple computer in his garage, so who knows!)
If what they say is true, though, it will be revolutionary, BUT, this was a
pre-announcement.  Apple is connected with the venture only in that they are
letting the company use Macintoshes in developing the product, but they are
not directly involved.  An Apple rep said that the company's technology
is (and I quote): "Really cool."  However, he also said that they had
not seen a working prototype yet.

The company (can't remember the name), believes the primary success of the
product will be in the home entertainment industry as a replacement for VCRs
and CDs.  I'm sceptical about it being a replacement for VCRs, since 1 Gig
is very little space when you are talking about digital video (they claim
you can fit a feature length film on one card, but with what image and
sound quality???)

Steve
Newsgroups: rec.games.video
From: nstehle@mari.acc.stolaf.edu (Nathan W Stehle)
Subject: Re: Neo Geo - The Best Console
Organization: St. Olaf College; Northfield, MN
Date: Tue, 28 Jul 1992 21:58:51 GMT

>Tell us pal, what on earth are you smoking? Games that look better than the
>Neo Geo? Wow. True the Genesis and SNES may have more games, but they also
>have more bombs. They shit out 30 games a month in hopes that people like
>you will buy all of them. They make more clones on their own games than
>anyone. Every game is the same damn thing as the last one you played. I
>think they just photocopy the booklet because they all sound the same: Joe
>Schmo kidnapped your girlfriend, go kick his ass. Come on. As for the games
>being more fun to play, speak for yourself. I own a Sega Genesis and
>haven't played it once since I got my Neo Geo. Its sitting in a corner
>collecting dust. 

Same thing you must be.  SNK shits out (to use your phraseology) a few games
that aren't in the least bit original.  Just prettier versions, many with
severe defects such as slow down, of SNES and Genesis games.

Nathan

Newsgroups: rec.games.video
From: bill@snoopy (Bill Poitras)
Subject: Re: Thoughts on SNES SFII
Reply-To: bill@msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: Tin 1.1 PL4
Date: Fri, 24 Jul 1992 20:34:27 GMT

echuang@cco.caltech.edu (Ernest Y. Chuang) writes:
: >No, I've gotten the hang of having Chun Li do more than one head stomp
: >per pass. I beat Blanka that way last night.
: 
: Yes, you're right -- I didn't realize that you had to repress the strong
: kick button to do a second stomp.  For some reason, I had the impression
: that in the arcade version, Chun Li would hold her stomp position until
: she landed on the ground.  But maybe I when I was playing in the arcade,
: I would subconsciously keep tapping the strong kick button -- or maybe
: this really is a difference in the SNES...I'll have to go back to the
: arcade and try it again.

Which version are you talking about.  I heard somewhere that from Classic
to CE, Chun Li used to hold her position (Classic) but in CE requires an
other forward to do it.

--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@msi.com            |
+-----------------+-------------------------------+-------------------------+