HDTenEightyP/NetNews huggingface dataset:
From: church@fraser.sfu.ca (Mike James Church)
Subject: SIRIUS SOCCER
Summary: DOES IT EXIST?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 1 Oct 1992 23:23:09 GMT

I saw a great looking soccer game for the Atari ST called Sirius
Soccer or something similar.  The company is called Mindscape.  Does
anyone know if it exists in the PC universe?

It's the first soccer game with a "stand back" view like Wayne Gretzky
II (and III, I guess).  Soccer is a game of ebb and flow, and every
game I've ever seen so far shows a close-up of the players, and a
little world box to indicate where the rest of the players are.  

I didn't get to play it, but it sure looks good... one of the screen
shots shows a free kick just to the right of the goal outside the 18
yard line, and the defense has put up a defensive wall.  They claim
"intelligent passing".  I damn near picked it up but they'd sold it
that day (I have both, PC & ST - don't ask).


    _______                                  
   /   _   \_                __                    
 Mike | |__| |__   __ _ ____|  |__       
   |  |  _|     ) |  | / _\ _\    )________________                  
   |  |_|  | |  |/   |  |  (__ |  |    /\     |    |     
   \_______/_|__|_/__|__\____/_|__|__ |  | __ |    |
    church@sfu.ca           |    | \ \    / / |    |
                            |    | /________\ |    |
                            |____|_____][_____|____|
From: bberry@phad.hsc.usc.edu (Brian Berry)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: eye of the beholder
Date: 30 Sep 1992 12:11:40 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phad.hsc.usc.edu

I'm stuck in the room with 6 glass walls and 5 pressure plates
in the middle of the room.  There is a door that I can't open on the northwest
side of the room which I presume is the only passage out.  I can't get the
pressure plates to activate the door nor can I disintegrate
the glass walls.  There are also two pits over which transporters appear to
hover but I always fall. I have just seen Khelben who turns out to be Dran
and so I assume that I'm nearing the final conflict. HELP! HELP!

!
From: jtb5@po.CWRU.Edu (Justin T. Ballard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Anybody have the patches for Global Conquest?
Date: 29 Sep 1992 13:30:44 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


Subject says it all. I would greatly appreciate if somebody 
could tell me where to get or to even upload the patches to
someplace wuarchie. Thanks in advance
-- 
					Justin Ballard
					jtb5@po.cwru.edu
Newsgroups: comp.sys.ibm.pc.games
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: dagger of amon ra problem
Organization: Microdata Oy, Helsinki, Finland
Date: Sun, 4 Oct 1992 00:45:15 GMT
Keywords: HELP

In article <1992Oct3.061226.25786@ajfcal.uucp> david@ajfcal.uucp (David Field) writes:
>  Hello out there, I've been playing the new Laura Bow
>  mystery and I find it excellent except for one problem.
>  Does anyone know what to do after you get into the museum?
>  I have got the glass from the table and talked to everyone
>  about everything in my personal book.
>  It would much help if someone could help me since I've been
>  stuck at this game for about 2 months now
>             
>             HELP ME PLEASE!!!

SPOILER


Study the daggers in the souvenir shop with your magnifying glass. The first
dagger is that original one. After you notice that the nazi will come to shop
and you should be able to visit other museum rooms...

    __________________           __                 
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_
               |___         \
                   `--------'
From: mikem@misg.csd.harris.com (M. K. McCole)
Newsgroups: comp.sys.ibm.pc.games
Subject: Game Bytes Authors Read This
Date: 2 Oct 1992 06:38:31 GMT
Organization: Harris Computer Systems Division, Ft. Lauderdale FL
Distribution: world
NNTP-Posting-Host: misg.csd.harris.com

Game Bytes Reviewers,

We have a few reviews that we don't have author's names for.  If you have
sent any of the following reviews, please send us your name and reviewed
game title.  We don't want anyone's review to go unattributed.

Galactix,  Dark Half,  Siege,  ABC's Wide World of Boxing,  Populous

We are trying to give our readers more info to base their game buying
decisions on.  How can they tell if what you are saying about a game is how
they will feel about it?  This is the thorniest problem a reader faces
about subjective reviews of _anything_.   We want to give folks a handle on
that, so we're asking:

Could you send a short gaming biography of yourself?  We're trying to give
people an idea of who is doing the reviewing.  The bio' should be short,
about a paragraph.  Mention your favorite games of all time, and anything
else you feel is relevant.  A few things you might include:  How did you
get into computer gaming?  What things do you love/hate to see in a game?
What types of games hold your interest?  Would you rather fight than
puzzle?  What game do you play predominately now?

It's really open ended, if you think the music you like and the brand of
skateboard trucks you use are important for understanding you, put 'em in
there; anything that will help readers determine if their taste in games is
similar to yours.  The bio will also help make you famous. :-)

We've gotten reviews from the following folks (so far) and would appreciate
short bio's from you:

 Adam Pletcher
 Alexander Hobson
 Brian Chung
 Charles Poirier
 Chris Alveras
 Chuck Meo
 Dave Taylor
 Doug Bilton (How old are your kids?, What other games do they like?)
 Jeremy Riemer
 Jim Luchford
 John Lundy
 Johnny W. Georgi
 Ken Fishkin
 Mathew Crosby
 Richard Schaaf
 Ross Becker
 Sam Bauer
 Thom Vaught
 Vic Witek
 W. Erik Bruvold

Send them to Ross or me,

           Thanks.
                    Mike

Mike McCole   305-973-5466     mikem@travis.csd.harris.com   
2101 W. Cypress Creek 33309  Fort Lauderdale, Florida USA
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB 2
Date: 29 Sep 92 13:49:26 GMT
Organization: Universite de Moncton

In article <1992Sep28.235343.22957@cs.yale.edu> randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
>From: randall-joshua@CS.YALE.EDU (Joshua Randall)
>Subject: Re: EOB 2
>Date: Mon, 28 Sep 1992 23:53:43 GMT

>POSSIBLE SPOILERS.














>In article <1992Sep28.191119.13041@news.iastate.edu> rjk@iastate.edu (Russell J Kraemer) writes:
>>I've made it to Dran, skipping most of the mind flayers in the process.
>>(too dang many of them at once)  However, hes kicking my butt badly.
>>I know about the move and hit, move and hit ,
>>but he hits before I do..tried haste spell, but not much luck there
>>either....
>>
>>Anyone have good combat tips for taking him or the many mind flayers out?

>For Dran:  pump yourself up with every long-duration spell you have, e.g
>Haste, Bless, Prayer, Aid, etc, etc.  Don't worry about not having room for
>any spells because you won't need them during combat.  Barge in, beat the
>crap out of his human form.  When he becomes a dragon, run into one of the
>side rooms.  He will break down the door.  As soon as he starts in with
>his Fireball (or breath), move *sideways*.  Then get in two hits on him when
>he comes over in front of you.  Repeat as needed until he's dead.

>Mind flayers:  avoiding them is best.


	If you really want to kick but, grab your disk editor (or sector 
editor) and hack your party.  Modify their score and give yourself 255 hp.
I had to do it to kill Dran.  The ending is terrific!!!  I love EOB2 on my 
soundblaster.  Can't wait for EOB3 in january or febuary 1993.

                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                  Internet:    markus@clement.info.umoncton.ca
                  Talk Deamon: 8900795@clement.info.umoncton.ca
From: honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CHEAT: CIV available
Keywords: CHEAT CIV
Date: 6 Oct 92 23:31:29 GMT
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio

I would love to get a copy of this cheat...I could always use 30K...please E-mail to me.....one question..does this work with the Version 4 upgrade also?

Thanks
Jeff Honnold
From: mperry@waikato.ac.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SpeedBall 2 GREAT!!!!!!!
Date: 7 Oct 92 11:48:28 +1300
Organization: University of Waikato, Hamilton, New Zealand

>>My league ends after only 14 games. how do I lengthen the season?
> You don't. All you can do is restart, since you've beaten all teams.
If you are top of your league (or second) then you get to play in the first
division. If you are second in the league then you have a playoff against the
2nd to bottom team of the first division.

Playing Manager, pressing "f" will speed up play. It is a great game - but I no
longer have a desent joystick to play it with. I used to be able to beat steel
fury on my first game without spending any money, and not loose a game in
either league (1st or second division), win the cup, win the knock out, and win
on manager regularly. There are at least two versions available - one gives a
maximum stat of 240 on knockout, max of 230 on manager, while the other gives a
different maximum stat.

PS, it is often better not to buy players:
- they are low on agression etc.

I normally only purchase 3 players, Jams, Seline, and the big goal keeper.
I play Jams and Seline down the one wing as my centre forward has much better
aggression, and that extra speed coming in from the wing is briliant.

The four ways to score.
- score a goal.
- knockout a player.
- light up one of your coloured stars
- hit the black bumper thing with the ball.

Score goes: (assume you are blue)                   you score / they score
2 red lights - opposition scores double. one goal = 10pts       20pts
1 red light  - opposition scores 1.5x    one goal = 10pts       15pts
0 lights     score 1x each.              one goal = 10pts       10pts   
1 blue light - you score 1.5x            one goal = 15pts       10pts
2 blue lights- you score double.         one goal = 20pts       10pts

Goals are normally 10pts, stars are 2pts, players are 10pts, the black bumper
is 2 or 4 depending on where it is hit (if on the top, and it missed the edge -
you need to be very close, to do this)

Don't knock too many players down - I once knocked down 4, the first three were
picked up okay then the game crashed - either a bug or my machine just crashed.
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: HELP: Ultima VII in Skara Brae
Organization: Integrated Measurement Systems, Inc.
Date: Mon, 28 Sep 1992 14:33:19 GMT

In article <80485@ut-emx.uucp>, rimbo@ccwf.cc.utexas.edu writes:

**** SPOILER ****



























 
|> ^L
|> Okay, I have a problem in Skara Brae.  How the heck do I dip the cage in the
|> Well of Souls?  Am I supposed to wait until the cage is finished or something?
|> I've tried a million times but just can't get anything to work...somebody help

Does the cage LOOK finished?  Are there parts of the cage missing?  If the cage
is not complete, you have to get the Blacksmith to finish it.  There is a Music
Box on the table near the Blacksmith.  Play the Music Box for the Blacksmith's
wife in the castle, and she will give you something that will wake up the
Blacksmith so he can complete the cage.

If the cage is complete, you USE it on the Well of Souls.  Double click on it
to get a target cursor.  Click this target cursor on the Well when you are in
the same room as the Well.  Can't get in?  Hint: the walls are not what they
seem.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
From: carlson@ucunix.san.uc.edu (David Carlson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games to Trade
Date: 6 Oct 92 20:04:45 GMT
Distribution: usa
Organization: University of Cincinnati

Hi there, I have the following games that I'd like to trade:

	Sierra's King's Quest V
	Sierra's Robin Hood: Conquests of the Longbow
	Paragon's X-Men 2
	Paragon's Space 1889
	Lucasfilm's Indiana Jones and the Last Crusade (the adventure)
	SSI's Shadow Sorcerer
	SSI's War of the Lance

If you are interested in trading for one or several of these games, let
me know.  Games I'm particularly interested in are:  Civilization, any
of Koei's games, The Fool's Errand, and Solitaire's Journey.  Any and
all offers are welcome, though.

				Thanks!

					David
				(carlson@ucunix.san.uc.edu)
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Sat, 26 Sep 1992 16:55:29 -0400 
From: Joshua John Buergel <jbbb+@andrew.cmu.edu>
Subject: Ultima IV - Help needed

Is there any kind sould out there who can mail me the one pure axiom?  Thanks,

Joshua Buergel      | Every time she slit her wrists
allroy+@cmu.edu     | I wish she hit instead of missed.
jbbb@andrew.cmu.edu | Every secret family crime
                    | All my love a waste of time.
                    |    - ALL, Scary Sad
From: gmhunter@mizar.usc.edu (Guy Michael Hunter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Might & Magic IV is OUT!
Date: 3 Oct 1992 11:15:08 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: mizar.usc.edu

In article <1992Oct2.152228.59388@cc.usu.edu> slf8n@cc.usu.edu writes:
>Might & Magic IV is OUT!!! I'd I don't know about anybody else but
>I've been looking forward to this game since I played MM3!
>Happy adventuring!

Yes, Xeen is out and once again, after plopping down over $50 hard-
earned discretionary greenbacks, I'm forced to go to page XXX, line
XXX and lookup word number XXX !! Boy, it'll sure be fun going 
through the manual like I did with MMIII and numbering every line 
on every page to make lookup easier! Shouldn't take more than a 
couple of hours.

Since the game already assumes I am a criminal, I have no qualms
about asking the net gods for the UNPROTECT...PLEASE!

(Flame about the merits of copy protection, etc. will go right 
 into the dumper.)

.--------------------------------------------------------------------.
| Daniel W. Bise           direct replies to: gmhunter@mizar.usc.edu |
| USC BArch (finally!)                     71601.1752@Compuserve.com |
| Sysop, The Patchbay BBS           818-441-3965, South Pasadena, CA |
| WC3.5+Tomcat! E-mail-->Win3.1,ATM+TT Fonts,MIDI,Soundcards,GraphiX |
`--------------------------------------------------------------------'
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 3 Oct 92 19:36:58 GMT
Article-I.D.: saifr00.1992Oct3.193658.2232
Organization: Honeywell Air Transport Systems Division

In article <1992Oct3.175429.24487@murdoch.acc.Virginia.EDU> jtf9s@poe.acc.Virginia.EDU (Phantom) writes:
>
>     Having read this newsgroup for several months now, I would
>like to offer a modest suggestion.  Each time I scan this group,
>I must wade through myriad subject titles about games that I
>have no interest in, at all, to find the 5 or 6 that pique my
>interest.  Would it be possible to get the 'powers that be' to
>split this group up into sub-groups by game manufacturer and game,
>e.g.,
>		comp.sys.ibm.pc.games.microprose.civilization, or
>		comp.sys.ibm.pc.games.origin.ultima7
>
>If there are no substantive objections how would this be accomplished?
>Thanks for your bandwidth
 
Great idea, Jim. Here are some more suggestions:

	comp.sys.ibm.pc.games.pointless.discussions.on.piracy
	comp.sys.ibm..........my.score.is.bigger.than.your.score

and my favorite

	comp...talk.out.your.ass.on.tactical.fighter.design.and.tactics

Those might save us ALL some heavy use on the 'n' key. :'> ;+)

Mark Shanks
Newsgroups: comp.sys.ibm.pc.games
From: mkohlhaa@silver.ucs.indiana.edu (mike)
Subject: LinksPro at Bountiful postponed
Organization: Indiana University
Date: Thu, 1 Oct 1992 22:57:01 GMT

At the urging of others, and the annoying insistance of
cmick@silver.ucs.indiana.edu, I have decided to postpone the start of
the LinksPro Bountiful tourney until Thursday October 15th.

There was concern with the overlapping this tourney with the last round at
Harbor Town.  Also, this will give any of you who are rusty at Bountiful
two weeks to brush-up.

Sorry for any inconvenience...


-- 

					-- Mike

Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: sound problem with Wolf 3D
Organization: HoloNet (BBS: 510-704-1058)
Date: Fri, 2 Oct 1992 13:34:45 GMT

The v1.4 upgrade will fix this.  (No release dates yet.)

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: mansir@mtechca.maintech.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Games Wanted - Simm City & Monkey Island II
Date: 28 Sep 92 15:58:05 PST
Organization: MAINTECH, A division of Volt Delta Resources, Inc. Orange, CA



I have been looking for DOS versions of SIMM CITY and MONKEY ISLAND 2.

If you have either or both of these games forsale, Please E-mail me
with a price and where to contact you.

Thank you very much.

Jim.

-------------------------------------------------------------------------------
| Jim Mansir                                 e-mail: mansir@maintech.com      |
| Technical Support                                                           |
|-----------------------------------------------------------------------------|
| MAINTECH : A Division of Volt Delta Resources, Inc                          |
| 2401 North Glassell Street                           voice: 1 714 921 7585  |
| Orange, CA,  USA 92665-2705                            fax: 1 714 921 7510  |
-------------------------------------------------------------------------------
From: DLUKE@MSU
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 07 M&M IV Clouds of Xeen (Short Review)
Date: 5 Oct 92 16:04:46 GMT
Organization: Michigan State University

>So far I have just finished the Dwarf mine quest and the completed
>the Witches tower. Have barly explored any portion of the outside.
>Seems bigger then MM3.

So how did you get into the Witches Tower?  I've done a bunch of other
stuff, but haven't been able to get into the tower!

Doug
Newsgroups: comp.sys.ibm.pc.games
From: sichen@morse.uwaterloo.ca (Simon Chen)
Subject: Re: Civ: Democracy is a mess
Organization: University of Waterloo
Date: Wed, 30 Sep 1992 20:05:32 GMT

In article <1992Sep22.103420.23165@lugb.latrobe.edu.au> CS19240954R@LUST.LATROBE.EDU.AU (JENKINS, MICHAEL) writes:
>In <mdanjou.717108290@outaouais> mdanjou@outaouais.ulaval.ca writes:
>
>> As my civilisation was growing (Mongols), I decided to
>> change to democracy. Food, trade and production
>> increased a lot but after only one turn, there was civil
>> disorder in every city. Cities values are around 6 to 8.
>> There is a lot of irrigation and mines where ever possible.
>> Roads exists between every city.
>> What should I do? I tried to get a few "Elvis" but I would
>> need thousands of them to get rid of the disorder. 

When you switched to democracy (from anything other than republic), you will
usually feel a increase in the number of unhappy (if they are over the limit).
This is because 'martial law' is no longer in effect in democracy/republic, so
your military unit inside the city will no longer able to supress the citizens.

If you go into civil disorder in these 2 governments, you must appease the
unhappy people immediately or in a few (1 or 2 turns) they'll pop you into
arnarch !!  From there you'll have to choose a new government after a few more
turns.

There are several ways to deal with this problem...

You can try to make them content with temples, stadiums, churches, and wonders
which are designed for these purposes.  Temples makes 1 unhappy person content
(2 if you have mystic I think), churches makes 4, while stadiums makes 3.  The
wonders varies.

You can also increase the luxury rate... every 2 luxury will make one content
person happy !

You can make entertainers ('Elvis') which contributes 2 luxuries each in
additional to removing 1 person (the entertainer) from the work force...  You
can also make other specialists.  Since specialists do not contribute to the
citizen maximum, they are a great way to get something out of the unhappy
people.  Just make sure you have enough food to support them...

In case you don't know this, civil unrest normally results when the number of
unhappy people is greater than the number of happy people (content is neutral).
So, as long as you keep the unhappy people in check.. you should not have any
problems.

Good Luck... I talk too much... 8)
From: slgmj@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Dark Queen of K: THE DOOR!
Date: 4 Oct 92 18:58:47 MDT
Organization: Utah State University

This may have been posted previously, but I didn't notice it if it was...

	To get past the door on the eleventh level of the lighthouse (in 
		The Dark Queen of Krynn) :

		1: Jump into a pit and fall down to the basement.
		2: Once in the basement, find the largest, smelliest 
			rubbish heap there and climb to the top of it.
		3: Climb up to the next level throught the hole in the ceiling
			there.
		4: Once on that level, start bumping into walls. There are TWO
			illusionary walls on this level. One of them you may
			find by searching for it. (This one hides a teleporter
			which will take you to the broken teleporter on Lev. 1)
			The Second illusionary wall can only be found by
			running into it. No amount of searching will find it.
			This wall hides a teleporter which will take you to
			the laboratory at the top of the lighthouse, where you
			will meet the keeper of the tower. The second
			illusionary wall is directly below the 1st floor entry
			to the tower. (This is what the dying woman means when
			she says, "It must be under the porch")


	Good Luck and Happy Hunting!!!


							- Rick Mowery
							  SLGMJ@CC.USU.EDU
From: earprl@vtcc1.cc.vt.edu (Ron Earp)
Newsgroups: comp.sys.ibm.pc.games
Subject: ATOP Patch
Date: 29 Sep 92 13:31:00 GMT
Organization: Virginia Tech, Blacksburg, Virginia
News-Software: VAX/VMS VNEWS 1.41

Hi,
   Can anyone please tell me where I can get the AOTP patch? I've seen posts
on the net about the patch but I can't figure out where to get it. Thanks
in advance!

-Ron