HDTenEightyP/NetNews huggingface dataset:
From: rich@knoware.ersys.edmonton.ab.ca (Richard Hempsey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Fish Evolution Sim
Date: 29 Jul 92 16:54:19 GMT
Organization: Know Software


For more information on the new fish simulator, check the July 1992
Scientific American, p.109.  Full-page article, including a full-color
screen photo.

The program is out of Moscow, from a company called AnimaTek.  A
16-person team has been working on it for about 3 years with backing
from a U.S.-based company, and is now working with Maxis (SimCity,
SimEarth, SimAnt) to finish development (mostly user interfaces,
documentation and packaging) and market it here in N.A.  From the photo,
the fish and background images are incredibly detailed (as they should
be) as "the images consume much computer memory: 10 fish swimming across
a screen need about eight megabytes of room."

"Maxis and AnimaTek hope to unveil a commercial El-Fish package in time
for Christmas."

---
Richard  at  rich@knoware.ersys.edmonton.ab.ca (preferred)
Hempsey  or  rich@ersys.edmonton.ab.ca
-----------------------------------------------------------------------
From: maurel@aurora.unice.fr (MAUREL Frederic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help in Police Quest I
Date: 24 Jul 92 06:46:35 GMT
Organization: University of Nice Sophia-Antipolis, France
Originator: maurel@aurora.unice.fr



I need help in the game Police Quest.

I am with the Seargent Dooley and a chicken.

What must I say (or I do).

Thanks in advance.

-- Frederic MAUREL --
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Newsgroups: comp.sys.ibm.pc.games
Subject: coming from apogee
Date: 21 Jul 92 14:48:12 GMT
Organization: Digital Equipment Corporation

This is a slightly edited version (just changed graphic characters to ASCII
text) CATALOG.EXE that came with WOLFENSTEIN3D.
............................................................................ 

                      -----  GAMES COMING SOON  -----

                                BIO-HAZARD
                           Available August 1992 

A race against nature gone crazy.  A mad scientist creates a chemical that
mutates normal animals into hideous creatures beyond recognition.  Can you
stop the threat, rescue the trapped scientists, and stay alive!?

As usual, superbly animated and fast, smooth-scrolling screens.  This game
features incredible graphics and amazing animated sequences.  Ad Lib music,
Ad Lib sound effects, and joystick supported.  If you liked Duke Nukum, this
IS the game you need to get!
-----------------------------------------------------------------------------
                                MAJOR STRYKER
                           Available August 1992

You're Major Harrison Stryker, the top pilot in the government's Aerospace
Secret Technology and Research Organization (ASTRO).  You've just been
summoned to an emergencey meeting:  It appears that Earth's superheroes,
Commander Keen, Duke Nukum and Snake Logan (star of Bio Hazard), have been
kidnapped.  Little else is known.

Except that Commander Keen, while being captured, must have had a chance to
activate the homing signal on his computer wrist watch.  The signal is coming
from deep space.  You must set out on a suicidal mission to save Keen, and
find out who's behind this diabolical plot.

Major Stryker will be Apogee's first triple-scrolling playfield game!  Packed
full of high-speed animated action galore, as you guide your ship through
dozens of intense battles over planets, asteroids, and massive star ships.
------------------------------------------------------------------------------

                        Johnny Dash in MONSTER BASH
                           Available November 1992

Every kid's worst nightmare is about to come true...!

============================================================================
                          SOFTWARE CREATIONS BBS

        The official Home BBS of Apogee Software with over 21 lines!

              For direct access to ALL Apogee shareware games:

                       (508) 365-2359  2400 baud
                       (508) 368-7036  2400 - 9600
                       (508) 368-4137  2400 - 14.4k

The Software Creations BBS is your round-the-clock source for new Apogee
shareware releases. Log on and check out the "Apogee" files section, which is
file directory #1.  Free to ALL callers!
============================================================================
From: Damon_Harper@mindlink.bc.ca (Damon Harper)
Newsgroups: comp.sys.ibm.pc.games
Subject: Monkey Island II help needed!
Date: 22 Jul 92 03:36:39 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Monkey Island II is beginning to frustrate me.

I am touring around the three islands, trying to figure out what the hell it is
that I am supposed to do.  I have several questions:

1) how do I get to the Mardi Gras party on Booty Island?
2) how do I win the spitting contest? (yes I have moved the flags)
3) how do I get to the cottage and the beach on Phatt Island?
4) do I need the Quotations book on Gov. Phatt's stomach?
5) what is the significance of the big tree, the outhouse and the cliff?
6) what are all these coloured drinks for anyway???

PLEASE answer one or more of these questions for me before I go insane!

Thanks for any help,

                                                -Damon Harper
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: F-15 III ???
Organization: University of Waterloo
Date: Fri, 31 Jul 1992 04:18:47 GMT

In article <1992Jul30.142354.10452@sdc.com> derrick@sdc.com (Derrick Davis) writes:

>I actually played it at the Summer CES here in Chicago.  I haven't seen
>the ad put I assure you that it was the most beautiful graphics I've
>ever seen on a simulator, even outdoing Falcon3.0.  However I will add
>that I am not quite sure if it was a normal PC or some type of
>proprietary machine it was running on (Arcade style display).

Will F15 III incorporate rolling terrain, or are we back to the table top
version of the world?  I've seen the screen shots in Strategy Plus, and
it does look impressive, though I didn't see any hint of the rolling
terrain we see in Falcon 3.0  The aerial view of cities looked nice, but
the effect seems to be achieved through bitmap noise rather than a dense
collection of polygon buildings.

>
>The flight model seemed the most realistic since Chuck Yeager.  I had
>given up on F15 generation games(too arcade like to me). However it
>it is delivered as I played it. I'll be the first to own a copy.

Is that quip about the flight model sarcasm?  I found Chuck Yeager's,
and in fact, any sim by Electronic Arts, to have horrible flight dynamics.
FS4 and Falcon 3.0 are the only two PC sims that have modelled the
nuances of flight satisfactorily.

Phat Tran.
Newsgroups: comp.sys.ibm.pc.games
From: hermann@diogenes.uni-passau.de (Michael Hermann)
Subject: Re: MM 3 - Help needed
Organization: University of Passau, Germany
Date: Wed, 29 Jul 1992 06:55:46 GMT

It's easy : Just click on the item you want to exchange, then click on the
picture of the character you want to give it to. That's it.


                   Mike
Newsgroups: comp.sys.ibm.pc.games
From: lrg@crud.cray.com (Lee Gordon)
Subject: Help!!  (Was SUMMARY: Falcon 3.0D Modem Connection Techniques)
Originator: lrg@crud
Reply-To: lrg@crud.cray.com (Lee Gordon)
Organization: Cray Research, Inc.
Date: 23 Jul 92 15:43:50 CDT


In article <jburney.711736442@seamis1>, jburney@seamis1.gsfc.nasa.gov (Jeff Burney) writes:
|> 4.  If all went well, the screen should go blank in a few seconds
|> and return you to an inactive (nothing flashing) War Room.  Then
|> just wait while the computers exchange info.

After 5 hours of trying, my friend and I were able to finally get connected
and sent to the War Room.  However, at this point, the modems would talk
to each other (Send and receive lights flashed frantically), but nothing would
happen.  Eventually we both would have to reboot.  We couldn't seem to get them
to go on to the next step.  We are using a Telebit Trailblazer Plus, and T2500
connecting in at 19,200.  We are also using the 3.0D patched versions.  What
should happen after the War Room, and does some kind soul have any suggestions
for us?  Does anyone know if things like data compression, handshaking, and
transfer protocols need to be set a certain way?  After 5 hours of trying we
were both rather frustrated...  Thanks kindly for any tips you can provide.


	-Lee Gordon
Newsgroups: comp.sys.ibm.pc.games
From: gleasont@lonex.rl.af.mil (Todd C. Gleason)
Subject: Re: U4 --- yes, that is four !!!
Organization: RL
Date: Tue, 28 Jul 92 14:38:16 GMT

In article <willimsa.712241962@unix1.tcd.ie> willimsa@unix1.tcd.ie (WHY??) writes:
>In <BrwBs7.Ax@watserv1.waterloo.edu> hartmut@watsci.uwaterloo.ca (Hartmut "MUD-Meister" Hedderich) writes:
>
>>oh --- a last question --- I need money (in the game ;-) ). Is there a place
>>where I can find more money than the few gold coins you receive for killing
>>monsters? I barely can affort food and magic powders. I have no money for
>>better (magic) weapons or armour.
>
>Short term solution:  Keep crossing bridges and you will meet trolls.
>			Kill them for money

Ultima IV has a unique bug in the game which allows you to cheat for 
(sometimes) big money.  But it's a little risky--save the game first.  Then,
go to an area without many obstructions (I usually went about 10 squares north
of LB's castle).  Insert the Underworld disk (I think!) into the drive, and
move around north, west, and east (NOT SOUTH!  It can mess things up if you
go back south to the castle, as I will explain.).  Strange squares will appear,
and some will be chests.  Go to chest after chest and try to GET them.  Keep
doing this, and watch out for all kinds of wacky things happening.  When
you are satisfied, go south to right under the strange squares.  At this
point, put the Britannia disk back in the drive, and move south.  The world
will be restored.  To be certain, go as far south (2 squares below LB's castle,
for instance) as you can, and go north to check that the land has been restored
to normal.  Then, and only then, should you consider saving the game.

Don't even try this with any Ultima other than IV.  I did, and the programmers
got smarter with V and on.  (And made the games so long, that I quit U5 and
may never buy an Ultima again.  And I think U3 and esp. U4 were two of the
best games I ever played. . . hey guys, is U7 as long and involved?  I'd
really like to hear about it, maybe someday I'll buy it then.  But not if
I'll have to give up my identity entirely to my computer.)

-- 
  -=Todd Gleason=-         My opinions are better than yours. . .
Take my XT--PLEASE!!                 . . . but only on Thursdays.
   Didja ever wonder what 4MB SIMMS modules taste like. . . no, with mayo,
catsup, mustard, lettuce, pickes, relish, cheese, on a bun?  MMmmmm. . . .
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Date: 31 Jul 92 10:59:22 GMT
Organization: Qualcomm, Inc., San Diego, CA

Well, if you can convince people to use relevant titles (say, U7 for
ultima 7 discussions, WC for Wing Commander, WC2 for Wing Commander 2,
etc.) you can do a select on that and get the same effect.  Otherwise,
you know everything is going to be crossposted...

However, if somebody with two months to spare wants to check into
news.announce.newgroups and news.announce.newusers and news.groups,
you'll find out how to create a group.  It's not pretty.


-- 
As goatherd learns his trade by goat, so writer learns his trade by wrote.
From: chaperon@corvette.ens.fr (King Squat Swifty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Magic Candle II (help please !)
Date: 23 Jul 92 08:12:33 GMT
Organization: Ecole Normale Superieure, PARIS, France

Hello.
I'm under Castle Oshcrun.I awoke Marior and got lots of attributes upgrade.
But I'm unable to open the door to Deraum.
Is there a way to open it "easily" (I mean by using an object or spell),or do
I need a magic word from somewhere ?

Please answer with hint AND spoiler.


           Swifty
From: jan_b@lysator.liu.se (Jan Besehanic)
Subject: OS/2 2.0 & Games? Help!!!!!
Summary: Help!!!
Keywords: NSA, Games, OS/2 2.0, IBM, Illuminati
Organization: Lysator Academic Computer Club, Linkoping University, Sweden
Date: Mon, 27 Jul 1992 12:32:20 GMT


Hi there, all you happy game addicts.

The title of the posting says it all, I suppose.
I recently saw a posting where all the settings were
listed, but, alas, that was a long time ago.

Please help me, since I had to, for reasons of dubious character,
reinstall OS/2 2.0. 
Btw, I *LOVE* OS/2 2.0!! Help us stab Bill Gates collectively in 
the back for the release of Windows 3.x !!

Oh well, enough rambling and wastage of bandwidth...
Thanx in advance,

Jan


--
Jan Besehanic
email: jan_b@lysator.liu.se
New, improved .sig-file under construction.

Newsgroups: comp.sys.ibm.pc.games
From: sivilt2@pons.uio.no (Siv.arb preklinisk)
Subject: Re: Re : Wolf3D editors
Organization: University of Oslo, Norway
Date: Thu, 23 Jul 1992 08:56:48 GMT

In article <1992Jul22.113758.21309@rhrk.uni-kl.de>, pribif0@poker.informatik.uni-kl.de (Daniel Uthoff) writes:
> 
> Everybody's talking about these editors for messing around with Wolf3D.
> 
> I've got a problem with the file extracted from wolfnpac.zip.
> I downloaded this file from the ftp-server "ftp.uni-kl.de" in our University.
> I copied the file called ?????.wl in my wolf3D directory and started the game.
> It ran till the point where you normally start to play in your cell. But the
> screen was only black and I wasn't able do to anything.
> I have got the version 1.1 of wolf3D and perhaps this causes the fault.
> Is there any ftp-site in Germany or in europe where I could get 
> version 1.0 of this game or an upgraded version of wolfnpac.zip or even some
> other things like this marvellous editor.
> 
> Please e-mail any suggestions (I like getting mail) to:
>             @uni-kl.de:pribif0@poker.informatik.uni-kl.de
> 
> Thanks in advance     ( I know, my english isn't the best.)
> 
> ----------------------------------------------------------------
> 
> Anything to place here ????      Daniel Uthoff
>                                  Meisenweg 4
> Mail it to me too.               6750 Kaiserslautern
>                                  Germany
> 
> ----------------------------------------------------------------

I also got this problem when using wolfnpac with version 1.1 of wolfenstein.
When switching back to version 1.0 it works fine. There is a site in 
Finland, nic.funet.fi (128.214.6.100), who`s got the V.1.0 of wolfenstein.
It's in directory /pub/msdos/games/apogee.

- Terje Iversen
Organization: University of Illinois at Chicago
Date: Thursday, 23 Jul 1992 13:35:43 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject:    swotl files

I just uploaded a file called swotl-1.zip to wuarchive.wustl.edu. It is a
collection of zips for swotl- planes, etc.. The main program is sm211.zip.
Make sure you read the sm.doc file in that zip. I could not find the original
file which made several subdirectories for you. Just follow the instructions
BEFORE unzipping. I believe you need to make a directory called HANGAR under
SWOTL. You also need to modify some *.cfg files. What you will get for your
trouble is the ability to fly more types of planes, fly at sunset, dawn and
night, etc....
Have fun with it.
-- Alan
Newsgroups: comp.sys.ibm.pc.games
From: chen@iaik.tu-graz.ac.at (chen xiaofeng)
Subject: Re: KQ V. Help!
Organization: Technical University of Graz, Austria
Date: Fri, 31 Jul 92 13:02:01 GMT

In article <92213.202807PTYWANG@TWNMOE10.BITNET> PTYWANG writes:
>
>After I got into 2 out of the 3 oasis,  I will encounter a problem:
>The words OUT OF HUNK! showed on my monitor and the computer reboot DOS.
>What does this OUT OF HUNK mean?   Help! Help!   Thanks in advance.
>
I think your problem is that you did not allocate a sufficient amount of
hunk.  Do this and start the game once more.

Xiaofeng Chen
Newsgroups: comp.sys.ibm.pc.games
From: ychung@laplace.uwaterloo.ca (Young Chung)
Subject: EOBII patch!! where?
Organization: University of Waterloo
Date: Tue, 28 Jul 1992 18:17:31 GMT

Okay, I got Eye of the Beholder II installed, and got a problem.
When I get hit my magic where two of my characters are triple-class, I
get the Division Error.  I heard that this is a bug in the program and
there is a patch in CompuServe.  I don't have access to Compuserve and
was wondering if there's an ftp site that I can look into.  If not, could
a kind soul upload the file to wuarchive.wustl.edu in /pub/MSDOS_UPLOADS ?

thanks.


-------------
How long do those Energizers last anyway?
                                          I don't know, I have rechargables.
============================================================================
Young  --:#)  ychung@descartes.waterloo.edu
============================================================================

Newsgroups: comp.sys.ibm.pc.games
From: 890751r@dragon.acadiau.ca (Dave Ritacco)
Subject: bad file in WCII
Organization: Acadia University
Date: Thu, 30 Jul 1992 04:29:09 GMT

   Could someone mail me the midback.v00 file for WCII. Mine is now trashed .. Thanks

-- 
************************************************************************
*        Dave Ritacco                Product of Acadia University      *
*           "Why don't you pull the trigger and find out?"             *
*        ritacco@otter.phys.uvic.ca                W.H.Bonney          *
From: stella@gandalf.rutgers.edu (Ricky Suave Stella)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SIMUSEX.ZIP
Date: 29 Jul 92 19:17:15 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

SPRD1080@HASARA11.BITNET writes:

>Dear gamers,
> 
>I've downloaded a game called simusex.zip.
>Now i want to unzip it, but pkunzip says
>that it do not know how to handle it.
> 

First of all, let me say that SIMUSEX is not your average game... it's an
x-rated "game-simulation"  From what I know the games requires a sound card.

If you see it in zip format, and pkunzip reports "I don't know how to handle
this file" then it is ziped with pkzip 1.93 Alpha version. 

pkzip 1.93A it's not a new version of pkzip and let's not start that discussion
here.  You'll find or heard or problably have a version 2.0... It's a hack of
the 1.93A and some use to have virus on them.  1.93A was released as a buggy
alpha program.

Simusex.zip posted on a.b.p.e was zipped with version 1.93a.  

-- 
---------------------------------------------------------------------------
 Ricardo Stella                                 stella@gandalf.rutgers.edu
 RUCS-US Manager - IML-SERC                     stella@remus.rutgers.edu
 Hill 118 - (908)932-2491        ...suave...    Rutgers University, NJ
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Date: 30 Jul 92 20:10:15 GMT
Organization: Purdue University Computing Center

In article <1992Jul30.170115.6421@usenet.ins.cwru.edu> cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:
>
>   Ok, Ok.  How 'bout this. A comp.sys.ibm.pc.games.origin (whew)
>news group. What does everyone think.

Sounds buff! (excuse me... was just forced to watch Encino Man).  Sounds
fine, really.  That would be the logical name for it.  If anyone has any
Origin contacts, they should bounce it off them... see what kind of 
support they would or wouldn't be interested in giving.

Adam
Newsgroups: comp.sys.ibm.pc.games
From: mchen@groucho.cs.psu.edu (Michael Chen)
Subject: Re: HELP: OOTW
Keywords: sailing
Organization: Penn State Computer Science
Date: Tue, 28 Jul 1992 19:15:45 GMT

>In article <1992Jul28.003752.10846@wam.umd.edu> lukas@wam.umd.edu (THE WILD BUNCH) writes:
>>Greetings,
>>I need help on level KLFB where I have to shoot some guards. How the hell
>>do I get past them? I always get shot in the crossfire after I kill the guy
>>that picks me up and gets kicked in the balls... 

   Just do it the hard way... shoot 'em! :)  Seriously, though, that's how I 
got past it.  It's arguably the hardest firefight in the game.  My advice is
to take out one side at a time, AFTER putting up at least two layers worth of
shields on each side.  And don't waste time with small arms fire; nuke their
shields (that's why you need double shields, because it takes so damn long),
then shoot them IMMEDIATELY before they can put another shield up.
   Hope this helps.

-- 
_____________________________________________________________________________
| Michael Chen			| From the depths of our most lucid horrors |
|				| spring our fond hopes and pure desires... |
| mchen@groucho.cs.psu.edu	| except what comes from HELL! :-) 7/23/92  |
Newsgroups: comp.sys.ibm.pc.games
From: brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould)
Subject: Re: Virtual Reality Survey
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 30 Jul 92 08:40:54 GMT

spielman@pender.ee.upenn.edu (Terence P. Spielman) writes:

>In article <1992Jul29.033822.19419@monu6.cc.monash.edu.au> s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
>>
>>I don't think UW could be truely classed as virtual reality, becuase you
>>dont have the ability to look up and down as well (as in tilting back and
                                                     ^^^^^^^^^^^^^^^^^^^^^^
>>forwards of your head.)
  ^^^^^^^^^^^^^^^^^^^^^^^
>>    In the true virtual reality, (with the goggles and standing platform etc)
>>you can do anything a person would actually do in real life.

>I don't want to burst your bubble but....
>Have you tried hitting the keys '1' '2' and '3' (not on the numeric keypad)?
>Guess what!  They tilt your head up and down.  '1' tilts your head down.
>'2' brings your view to level and '3' tilts your head up.

In real life, I don't press the '1' key (not on the numeric keypad) to
look down.  I think the underlines phrase above was meant to avoid exactly
the sort of misunderstanding you seem to have succumbed to.

In a true VR setup (ignoring quibbles about the meaning of the term), I
would actually look down to look down.  If I look down in UW, I see the
floor of my house, not the floor of the dungeon.

>  Or better yet, how about a dungeon editor?!  Wolfenstein 3D eat your heart
>out!

I've partially deciphered the level format (everything except the objects).
If you're interested, it's a 64x64 grid (just like Wolf3d); each square can
be a solid column, floor, slanted floor, or right-triangle column, and
can be at one of 16 different heights.  More info later (maybe)...

>Terence Spielman
>spielman@pender.ee.upenn.edu


--
Ben Rudiak-Gould
brudiakg@nyx.cs.du.edu
From: bbs-garfield@jwt.UUCP (David Eison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 6
Date: 28 Jul 92 05:35:37 GMT
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix

Possible Spoiler!!!
^l
Regarding the Ultima 6 Wind fan:
  Is there a way to get this without stealing it from Utomo's shop?  I 
know I'm not supposed to steal, so I try not to, but I can't find any 
other way.

---
David Eison - Garfield
     FidoNET:  David Eison@1:363/152
    InterNET:  bbs-garfield@jwt.uucp
Newsgroups: comp.sys.ibm.pc.games
From: acura@cbnewsi.cb.att.com (james.r.feeney)
Subject: Trying to find the guy with SWOTL patch info
Organization: AT&T
Distribution: usa
Date: Tue, 28 Jul 1992 15:03:33 GMT

Last week I downloaded some SWOTL patches that had additional planes and
the ability to fly at night and in different weather. I got the planes and
the night stuff to work but I haven't figured out how to get the weather
stuff to work. I received mail from the guy who put out the patches but
I lost his mail address, so .... If you are out there could you please 
give me some help on how to install the weather patches.


Thanks

Jim Feeney

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc