HDTenEightyP/NetNews huggingface dataset:
From: mkkuhner@phylo.genetics.washington.edu (Mary K. Kuhner)
Newsgroups: rec.games.frp.misc
Subject: Re: A Shadowrun Question (both 1st and 2nd ed.)
Date: 10 Jan 1993 07:44:16 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: phylo.genetics.washington.edu

I can't anwer your other questions, but I do know how a SINless person
can learn to fly a helicopter:  flight simulators.  Stimsense makes a
*mean* flight simulator.  Down to the consequences of crashing, if you
really want it to....

Most of a rigger's experience of her plane is effectively stimsense
anyway, so it should be a very effective way to learn.

Mary Kuhner mkkuhner@genetics.washington.edu
Newsgroups: rec.games.frp.misc
Subject: s
From: jvincent@eagle.wesleyan.edu (The Ulair)
Date: 6 Jan 93 15:13:10 EST
Organization: Wesleyan University


    Many years ago, Chaosium had a game called SUPERWORLD. Has anyone ever
heard about this system and if it is still anywhere to be found?

            -J
From: akuma@netcom.com (Steven E Barnes)
Subject: Re: Dumb Moves By Game Companies
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Distribution: na
Date: Tue, 5 Jan 1993 22:34:25 GMT


On D&D and the invention of Role Playing:

I was looking through the original 3 book set several weeks
ago (good for a lot of laughs).  This game (if you can actually
figure it out) was not role playing.  It was a wargame.
There are all kinds of great lines, like one explaining that
the ideal size for a dungeon expedition was 50+ characters,
or that a good ratio of player to DM was something like
20:1.  I don't have the books with me, so I can't be exact
about it...

Somehow, this game evolved into role playing.  Was it Arneson
and Gygax who did it, or someone else?  I don't know.
I favor the theory that gamers, unable to figure out the
rules, started doing Their Own Thing, and ended up with
gaming styles far different than the authors intended.

-steve

Newsgroups: rec.games.frp.misc
From: flindholm@mta.ca
Subject: Re: What do you look for in a magic system?
Reply-To: flindholm@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Fri, 8 Jan 1993 19:14:20 GMT

In article <93006.123635DK6TOPER@MIAMIU.BITNET>, Dan Karipides <DK6TOPER@MIAMIU.BITNET> writes:
>This is an informal survey concerning what role-players like in a
>RPG magic system.  (I am currently working on my own system--aren't
>we all--and would greatly appreciate you opinions.)

 What I want in a magic system is something straight forward to play but 
complex in it's effects. You should be able to do anything you can imagine with
magic and even alot you can't. At the same time you don't want to spend half an
hour looking up prerequists and having to deal with obscure spell components.
My favorite magic system would probably make magic some form of energy that can
be manipulated to perform the effect you want as opposed to something more
"mystical".
 
               Cyrus
From: loren@wmkt.wharton.upenn.edu (Loren Miller)
Newsgroups: rec.games.frp.misc
Subject: Re: RQ: Heroquesting Re-addressed
Date: 4 Jan 93 20:04:35 GMT
Organization: Wharton Marketing

In article <1993Jan4.164906.10840@nlm.nih.gov> brandon@caldonia.nlm.nih.gov (Brandon Brylawski) writes:
>David, these are both examples of a heroquest to UNDO a curse or fight that
>has already had effect. What about heroquests to retroactively ADD something
>to a cult's history, ritual, or worldview? I recall Phil Davis describing
>a Chalana Arroy Healer who quested to make the hummingbird a cult animal, and

Where was this?

>after he succeeded (at idiotic risk, but never mind) everyone knew it had always
>been so. It makes perfect sense to me that these are different categories of 
>changing history. Once a stone tablet has been written on, it can't be erased,

But the evidence is there. People remember the quest. They remember that 
once things were different but now the "immutable face" of myth is 
different, and Hummingbird is allied with Chalana Arroy. It's apparent to 
anybody who goes to the world of myth to check it out, but if you can find 
an old collection of myths, written by God Learners perhaps, you will 
discover that the myth which established a connection between Hummingbird 
and Chalana Arroy is not to be found, or perhaps they had a different one 
that changed Chalana Arroy into a slave of Thed in the same place.

>but it can be added to in such a way that it looks like it was always there.

That's why you have to Heroquest, to alter the immutable face of myth, but 
it won't retroactively change historic or documentary evidence. To change 
the effects of mortal actions, you have to use mortal means such as 
bookburning and purges.

Caladra and Aurelion were also created from nothing, yet the evidence is 
there if you can find it. The effects of heroquests on myth are not 
seamless. In my opinion they shouldn't be seamless unless Chaos or the Devil 
is involved, because all sprang from Chaos and only Chaos can duplicate the 
original effects of Chaos and wipe Myth clean, giving a blank slate, or 
reversing time to retroactively add the effects of a action. Even Wakboth 
the Devil might not be able to pull it off, though he/she/it/they will 
certainly try, and has the best chance of anyone to do it, since Time was 
woven by Arachne Solara from his/its/her/their carcass and is thus 
presumably closest to Wakboth's domain of all the gods and devils.

Read King of Sartar, especially about the grand finale of the Hero Wars. 
That shows you what can be done to Myth in Glorantha. And afterwards, they 
still remember the ways things used to be even if they have trouble 
*believing in* the myths.

--
+++++++++++++++++++++++23
Loren Miller              LOREN@wmkt.wharton.upenn.edu
Time am I, wreaker of the world's destruction, matured, grimly
resolved here to swallow up the worlds.             -- Krishna
From: mjo@iao.ford.com (Mike O'Connor)
Newsgroups: rec.games.frp.misc
Subject: Re: Original D&D (Was Re:  Dumb Moves by Game Companies)
Date: 8 Jan 1993 22:45:42 GMT
Organization: Not an official spokesperson for Ford Motor Company
Distribution: na
Reply-To: Mike O'Connor <mjo@fmsrl7.srl.ford.com>
NNTP-Posting-Host: localhost

In article <1993Jan6.131211.14832@vela.acs.oakland.edu>
mwlucas@vela.acs.oakland.edu (Michael W. Lucas) writes:

:I've played D&D under Dave Arnesen (he was GOH at NOVA two years ago).
:He did not change D&D into a RPG, at least from what I could tell.

...

:When interacting wil someone, a 1d20 roll against Charisma determined the
:success of the request/interaction.  NOT what the players said, no matter
:how reasonable the request was.  If the characters wanted a room for the
:night at an inn, a 1d20 roll against CHA determined if the innkeeper liked
:our face and let us stay, no matter what attempts we made at roleplaying.

This sounds more like roll-playing than role-playing.

I always liked the idea of 80+your 3-18 stat as a percentage chance of
doing not-terribly-difficult sorts of things.  Even someone with a 3
int can occasionally walk and chew gum at the same time.

						...Mike

-- 
 Michael J. O'Connor           |  Internet:  mjo@fmsrl7.srl.ford.com
 Ford Motor Company, OPEO      |  UUCP:      ...!{backbone}!fmsrl7!mjo
 20000 Rotunda, Bldg. 1-3001   |  Phone:     +1 (313) 248-1260
 Dearborn, MI  48121           |  Fax:       +1 (313) 323-6277
Newsgroups: rec.games.frp.misc,rec.games.board
From: casper@vxcrna.cern.ch (CASPER,DAVI./PPE)
Subject: Re: Dumb Moves By Game Companies
News-Software: VAX/VMS VNEWS 1.41    
Organization: European Organization for Nuclear Research, CERN
Date: Wed, 6 Jan 1993 09:57:00 GMT

In article <1992Dec30.195744.525@afterlife.ncsc.mil>, acadams@afterlife.ncsc.mil (Arthur C. Adams) writes...
>I was setting around thinking today:
>what are some of the dumbest moves made by game companies?

TSR's failure to re-release SPI's Empires of the Middle Ages (and some other
good SPI titles).

GDW/GRD's backstab of the owners of the previous edition of Europa.  Actually,
time will tell whether this is merely sleazy rather than dumb, depending on
whether GRD stays in business.

AH's predilection for dividing game rules into basic and advanced under separate
covers, requiring incessant leafing through both; for instance see the rules
to Firepower.


Dave

Newsgroups: rec.games.frp.misc
From: boutwell@beta.tricity.wsu.edu (Scott Boutwell)
Subject: Re: Palladium: Whiners of the Hobby (was Re: Palladium/Wizards of the Coast Lawsuit)
Organization: Washington State University Tri-Cities, Richland
Date: Tue, 5 Jan 93 06:07:08 GMT

Peter By chance did you used to live in Walla Walla?  If so you may or may
not remeber me... I came over and gamed with you a couple of times... 
with Cliff Jones (C.J. aka Yo) and Rick Hintz...

Scott Boutwell WWC 1983-1985
From: SATELLITE@eldi.epfl.ch (Uncle Alias)
Newsgroups: rec.games.frp.misc
Subject: Re: RQ: RuneQuest French
Date: 12 Jan 93 08:34:52 GMT
Organization: Satellite -- Enjoy!.. -- EPFL Students pub
X-News-Reader: VMS NEWS 1.22

In <1993Jan11.140652.1@wharton.upenn.edu> millerl@wharton.upenn.edu writes:

> In article <07JAN93.12497814.0162@music.mus.polymtl.ca>, FM14@music.mus.polymtl.ca (FM14) writes:
> >      I'm looking for book for RQ in french.  I'm doing a game in that
> > system in turbo pascal But I need more information on Elder Races and
> > equipments.
> >      I've have the book of Genertela, Eldarad and Gloranthan Bestiary
> 
> I understand that RQ is published in france, so perhaps that is all you
> need. There is also a fine magazine published in france for runequest
> called "Broos". I don't read french so can't tell you more about it, but
> I've heard it's very nice. Try your local game store for information on
> how to order these items.
> 
> -- 
> whoah,
> +++++++++++++++++++++++23
> Loren Miller                           internet: MILLERL@wharton.upenn.edu
> Mediocrity is a hand rail.                         -- Baron de Montesquieu

	Runequest is published in France by Oriflam. You should be able
to get it in Montreal at the "Valet de Pique" shop, if I remember well.

	Broos is not a full-fledged magazine, but a fanzine, and I don't even
know if it still exists...

	"Fire in Harmony!.."						Alias

SIG v.2.5   //||              |||||||||||||||||  ## Stephane "Alias" GALLAY
          //  ||         ()    \\                ## c/o satellite@eldi.epfl.ch 
        //    ||                 \\              ##
      // \\|||||||||     ||  ||\\  \\            ## "Tout est dans rien
    //    \\  ||  ||     ||  ||  \\  \\          ##  et rien est dans tout
  //       \\ ||  ||     ||  ||        \\        ##  et reciproquement..."
//          \\||  |||||  ||  ||||||||||||\\      ## (Pierre DAC)
"Stay not on the precipice with the dress of matter, for there is a place for
thy image in a realm ever splended." (the Chaldean oracle of Zoroaster)
Lines: 3
Date: Tue, 12 Jan 93 14:06:01 MST
Newsgroups: rec.games.frp.misc
From: $stephan@sasb.byu.edu (Stephan Fassmann, Software)
Subject: Re: Computer connections (Was Re: Dumb Moves By Game Companies)
Organization: BYU

Why not write the company and tell them how great it would be if they 
would at least monitor the Internet. Tell them how many poeple are out there 
and what they talk about.
From: loren@wmkt.wharton.upenn.edu (Loren Miller)
Newsgroups: rec.games.frp.misc
Subject: Re: RQ: The Relation of the Red Goddess and Orlanth
Keywords: runequest,rq,gods
Date: 8 Jan 93 22:26:01 GMT
Organization: Wharton Marketing

In article <cluther.726525471@morticia> cluther@morticia.cnns.unt.edu (Clay Luther) writes:
>1) The source of all evil, corrupting and destructive.
>2) A source of civilization, but still evil.
>3) A source of civilization, but just misunderstood by the primitive people
>it tries to enlighten.
>4) A decadent civilization that is neither good nor evil, but only hungry
>for land and energy to propel its obese government.
>5) A force for change for the better.
>6) A force for change for the worse.
>7) A force for change that is neither better nor worse, just different.

I think you got it. The Lunar Empire is all those things, and more. Think of 
5 blind men and the elephant.

The Lunar empire accepts chaos as a part of order and death as a part of 
life, as a result of the moon phase stuff. Orlanth and the storm gods won't 
accept any chaos at all, so they see the Lunars the same way they saw the 
Nysalor riddlers, as Gbaji plaguebearers. Their opinion of Nysalor was born 
out by the events of Arkat's life, so maybe they are right about the Red 
Goddess.

King of Sartar presents a godless future world, where the conflicts of the 
Hero Wars are stripped of religious meaning and analyzed solely in terms of 
geopolitics, so by that reference the Lunar empire is an empire of cities
invading its barbarian (non city building) neighbors. I don't know where 
pavis and boldhome would fit in this argument.

--
+++++++++++++++++++++++23
Loren Miller              LOREN@wmkt.wharton.upenn.edu
Time am I, wreaker of the world's destruction, matured, grimly
resolved here to swallow up the worlds.             -- Krishna
From: "jeff zeitlin" <jeff.zeitlin@execnet.com>
Newsgroups: rec.games.frp.misc
Subject: frp survey
Date: 7 Jan 93 00:21:14 EST
Reply-To: "jeff zeitlin" <jeff.zeitlin@execnet.com>
Distribution: rec
Organization: Executive Networks Information

  My apologies to all who responded to my survey of November and
  December of last year.

  I am in the process of painfully reconstructing my laptop's hard
  disk, which suffered a corruption of unknown origin.  Unfortunately,
  the only extant electronic copy of the survey writeup was on that
  disk, and the hardcopy has not been (and probably will not be)
  returned to me.

  Once data recovery is complete, it _will_ be posted here and in
  ....misc; out of the 55 (approximately) respondents, more than 30
  requested copies of the results.  That's enough in my book for a
  general post.

  A couple of comments:

  The survey was indeed badly designed; I got almost no interesting
  information from it.  The only correlation I could find was on game
  genres: (number of respondents who names a game of a particular
  genre as their #1 game) versus (length of time that the genre has
  been around).  And at that, since I didn't have accurate info as to
  when the first FRPs were published, I couldn't establish a numerical
  result.  Other apparent relationships could have just as easily been
  artifacts of the Net, rather than due to any real connection.

  Once again, apologies for the delay.

  J/
  jeff.zeitlin@execnet.com

 * QMPro 1.0   * Any sufficiently advanced magic looks like technology.
--
Executive Network Information System  (914) 667-4567
International ILink Host
From: "jeff zeitlin" <jeff.zeitlin@execnet.com>
Newsgroups: rec.games.frp.misc
Subject: frp survey
Date: 7 Jan 93 00:21:13 EST
Reply-To: "jeff zeitlin" <jeff.zeitlin@execnet.com>
Distribution: rec
Organization: Executive Networks Information

  My apologies to all who responded to my survey of November and
  December of last year.

  I am in the process of painfully reconstructing my laptop's hard
  disk, which suffered a corruption of unknown origin.  Unfortunately,
  the only extant electronic copy of the survey writeup was on that
  disk, and the hardcopy has not been (and probably will not be)
  returned to me.

  Once data recovery is complete, it _will_ be posted here and in
  ....misc; out of the 55 (approximately) respondents, more than 30
  requested copies of the results.  That's enough in my book for a
  general post.

  A couple of comments:

  The survey was indeed badly designed; I got almost no interesting
  information from it.  The only correlation I could find was on game
  genres: (number of respondents who names a game of a particular
  genre as their #1 game) versus (length of time that the genre has
  been around).  And at that, since I didn't have accurate info as to
  when the first FRPs were published, I couldn't establish a numerical
  result.  Other apparent relationships could have just as easily been
  artifacts of the Net, rather than due to any real connection.

  Once again, apologies for the delay.

  J/
  jeff.zeitlin@execnet.com

 * QMPro 1.0   * Press any key to continue or any other key to quit
--
Executive Network Information System  (914) 667-4567
International ILink Host
From: rb6t+@andrew.cmu.edu (Robert Everett Brunskill)
Newsgroups: rec.games.frp.misc
Subject: Re: Shadowrun Players at OSU campus needed
Date: 5 Jan 93 06:15:04 GMT
Article-I.D.: andrew.gfGPE8q00WALE1ut80
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

>Hey chummers, a word for you netlurkers out there at Ohio State University.

>Specifics:  We're looking for some street muscle/firepower, some magickal 
>            abilities, and a scientist/Biotechnician.   The requirement,
>            you gotta play a musical instrument and/or have vocal ability
>            and/or have some music theory to write music for us.  

Your team sounds interesting.  Have any interesting runs?

Rob Brunskill
The Phantom
From: dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC)
Newsgroups: rec.games.frp.misc
Subject: Re: SF vs Fantasy
Date: 5 Jan 1993 09:33:44 -0500
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucc.umass.edu

In article <19086@mindlink.bc.ca> Nick_Janow@mindlink.bc.ca (Nick Janow) writes:
>rleroux1@sol.UVic.CA (Roger Leroux) writes:

>For me, that changed with Legacy (recently released).  It does offer the SF
>atmosphere I sought in SF books.  Now in comparison, I'm dissatisfied with
>the ability of existing fantasy rpgs to supply what I seek in fantasy books.

   Just out of curiosity, what are yours and other peoples desires in the area
of SF RPGs?  It is an area which receives less notice than it should, because
of the potentially huge market.  However, since all the existing systems I have
seen SUCK, and since many people seem to agree at least with their wallets,
I figure that it is useful to conduct such a survey.  Please reply with a 
reasonably well described answer or E-Mail me at:

Dunkelza@titan.ucc.umass.edu

Dunkelzahn



Newsgroups: rec.games.frp.misc
From: mmunoz@vxcrna.cern.ch (MUNOZ,MARC./DG)
Subject: Re: superhero game suggestions
News-Software: VAX/VMS VNEWS 1.41    
Organization: European Organization for Nuclear Research, CERN
Date: Fri, 8 Jan 1993 13:41:00 GMT

>In article <6842@npri6.npri.com> murphy@npri6.npri.com (David P. Murphy) writes:
>>i am sheduled to begin GMing a superhero game (our group finally got tired
>>of AD&D and wants a change :-) and would like to hear opinions about 
>>HERO CHAMPIONS or any other system.
 You could try _Brand X_ , a shareware superhero RPG. It's avalaible via ftp
from teetot.acusd.edu 

Newsgroups: rec.games.frp.misc
From: markl@dvorak.amd.com (Mark Luedtke)
Subject: Re: SRII: Are mages in SRII too powerful?
Organization: Advanced Micro Devices, Inc.; Austin, Texas
Date: Mon, 4 Jan 93 20:07:37 GMT

>>>>>> On 27 Dec 92 04:45:10 GMT, cks@hawkwind.utcs.toronto.edu (Chris
>>>>>> Siebenmann) said:

Chris>  These guys are presumably carrying about 50,000 to 100,000 nuyen
Chris> worth of cyberware and gear (minimum), no? In the dark depressed
Chris> world of Shadowrun's 2050, who is funding all of this? How come
Chris> people with cyberware worth more than a middle-income person's
Chris> yearly salary are so plentiful?

In my world, they are not plentiful; they are most definitely the exception.
A gang member with chrome is extremely rare.  Of course, anything worth
stealing is protected by someone capable, and this is the situation in which
the characters spend most of their time.  You may be suffering from either
confusing a slice of life for the whole thing, or playing with a GM who
doesn't realize the society is much like you mentioned above.
-- 

Mark Luedtke    markl@dvorak.amd.com

This was typed by an infinite number of monkeys.
Newsgroups: rec.games.frp.misc
From: bartzako@ERE.UMontreal.CA (Bartzakos Peter)
Subject: Re: Dead Systems (was Re: Dumb Moves By Game Companies)
Organization: Universite de Montreal
Date: Mon, 11 Jan 1993 19:05:11 GMT


	I was introduced to a "dead" system (The Fantasy Trip) by an
older friend who had a campaign that his players seemed to be
enjoying.  He was a very good GM, which probably had some influence on my
choice to make TFT my preferred game system, at least for heroic
fantasy.  He had made some changes to the system (adding a
fourth attribute, Mental Strength, from which wizards drew their
strength to cast spells).  When I became a GM in this system, I did
away with Mental Strength and made some changes to weapon attributes
(reducing the power of the Light Crossbow, for example).  Otherwise, I
kept the system pure.

	If there is a bulletin board for TFT, please tell me.

	The only advantage of a dead system (other than it being, by
chance, the system that you like) is that publishers are not frequently
revising it in very minor, even irrelevant, but numerous details,
virtually forcing you to continually buy revised versions simply
because everyone you know suddenly swears by them.

	The biggest disadvantage for The Fantasy Trip is that there is
little exposure to this game system now.  Finding players becomes more
difficult each year.  As well, there are minor problems in the rules
(IMO), such as illusion spells being very powerful.  Presumably, these
would have been cleaned up in a (well) revised edition.




-- 
"I have never understood why it should be necessary to become
irrational in order to prove that you care.  Or indeed why it should
be necessary to prove it at all."   (Avon to Vila in Blakes 7)
Newsgroups: rec.games.frp.misc
From: apj6796@tamsun.tamu.edu (Albert Paul Jimenez III)
Newsgroups: rec.games.frp.misc
Subject: shadow world 2nd ed.
Date: 6 Jan 1993 12:47:39 -0600
Organization: Texas A&M University, College Station, TX
Distribution: world
NNTP-Posting-Host: tamsun.tamu.edu

ICE recent came out with the 2nd Ed. of the Shaow World Master Atlas.
I have questions:
   1) is there jsut added material from 1st edition, or is it a complete 
      re-write?
   2) Is a 2nd edition Emer Supplement planned?
   3) is there a way to 'upgrade'?
Also, info for those of you who own Emer: the Vorloi race is detailed in the 
race index and given a small description; however the Isle of jade, their
homeland, is not detailed at all in the supplement; it *is* however detailed 
very well in White Wolf Magazine #25..
More Q's:
   How many people out there run Shadow world? 
   If you do run it, what do you have on the othere hemisphere?
   How compatible is the Vog Mur/Iron Wind/Cloudlords of Tanara stuff with
     the 'modern' Kulthea?
   There's obviously lots of intrigue about the Eye of Agoth... what gives?
   Anyone have a date system for Kulthea? I know there's 350 days/year, but
     how many months/year? days/month or /week? Surely the traders of Sel-kai
     and Kataine have come up with *some* way to schedule things...
   Anyone know the complete history of the oft-mentioned _Elor Once Dark_?
   Anyone have details on more orders/religions based on the Lords of Orhan?
   What *did* happen to the Kuluku?
   Does an Essence flow map of Emer exist? if so, where? of all of Kulthea?


Until Andraax meets Schrek...

--Paul

-- 
   Reachable As:     | Advice, help, or hints taken are done so | Friends don't
SilverEagle@tamu.edu | at your own risk and may reflect poorly  |  let friends
 (aka Paul Jimenez)  | on your better judgement. --The Mgmt.    |    use VMS.