HDTenEightyP/NetNews huggingface dataset:
From: lan7112@zeus.tamu.edu (NIEH, LEON ANTHONY)
Newsgroups: rec.games.video
Subject: Area 88 & UN Squadron
Date: 16 Apr 92 19:38:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

Has someone had the opportunity to play both Capcom's shooters Area 88 (Super 
Famicom) and U.N. Squadron (US version of Area 88)?

I own U.N. Squadron for the SNES (loved the arcade version!-great metallic
clanging sound when you shot ground units and the whole cabinet starts to shake
when your plane turns around ).  Are there any significant differences between 
the Japanese version and US release, aside from the text?

On the back of the SNES Box, and in Capcom's ads are pictures of the game 
that I have yet to see in my game; e.g. Greg Gates in his Thunderbolt with
50(!) megacrushes flying in the forest fortress stage, Shin Kazama flying with
his Crusader with 10+ (can't remember the quantity) cluster bombs in a dusk
(purplish sky) background of the first stage!

Also, I've seen pictures of the menu in Area 88 where you pick your jet, and 
the prices seemed higher than in U.N. Squadron. 

Thanks in advance,

Leon Nieh
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: rec.games.video Frequently Asked Questions
Organization: University of Hawaii
Date: Tue, 7 Apr 1992 10:41:18 GMT

In article <1992Apr7.043205.8787@jyusenkyou.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
 .....

>Other FAQ's and regular postings:
>================================
 .....

>Megadrive spoilers: collected by Galen Komatsu (gkomatsu@uhunix.uhcc.hawaii.
>edu).  Not in list form.
        ^^^^^^^^^^^^^^^^

	For those of you who read that and thought "huh?"  I'll clarify
that for you...  Sometime around January I "officially" took over 
maintaining the MD (Japanese) "spoilers".  But since then, I STILL
haven't gotten around to organizing the list, everything is still in
pieces in seperate files.  So there is no "list" yet.
	BUT if you are interested in spoilers for Japanese MD games,
then feel free to send me your list of games which you're interested
in.  I'll do what I can to look up spoilers for that game (most will
just require a look-up in the MDFan Ul-Tech Daigirin'92, nothing
major... except translation! =^)



**REQUEST**
	Is there anyone out there with a decent understanding of
Japanese AND regularly subscribes to some Japanese Gaming magazine
who would like to help out?  If you're interested, send me e-mail
saying so.  I'm looking for people who can send me the MD "secrets"
published monthly/weekly in the following columns:

Beep! MegaDrive:  Be-Mega Ultech League.
MegaDrive Fan:  Hyper Ul-Tech
Famicon Tsushin:  KinDan-no HiGi
Other Magazines? (FamiconMagazine, Marukatsu<whatever>, etc...)

 	If you're willing to give some time monthly (or weekly
for Famitsu) I'd appreciate the help.  What do you get out of
this?  Absolutely, 100% Pure, NOTHING! (no aritificial additives!)
Except maybe my undying respect and gratitude (renewable every
5 years) and a sense of "feeling good to help out."

Galen Komatsu
gkomatsu@uhunix.uhcc.hawaii.edu
From: wasson@eel.micro.umn.edu (Paul M. Wasson)
Subject: Vectrex games wanted
Summary: want games
Keywords: vectrex
Organization: University of Minnesota CIS
Date: Fri, 10 Apr 1992 16:22:47 GMT

I have a friend who has recently acquired a Vectrex game system.  (Hope
thats spelled right.)  Unfortunately, he only has the built-in game for
it.  I was wondering if anyone is selling games for this system or know
where games could be ordered.

Paul Wasson
wasson@mermaid.micro.umn.edu
From: hal@eniac.inesc.pt (Luis Manuel Moniz)
Newsgroups: rec.games.video
Subject: Jewel Master [MD]
Keywords: feedback
Date: 15 Apr 92 15:07:43 GMT
Organization: INESC - Inst. Eng. Sistemas e Computadores, LISBOA. PORTUGAL.


        Hi, sometime ago i get this game for MD, it's a neat game,
something like Forgotten worlds (without flying) but a little slower.
I'd like to know some info about this game, like hints and other kind
of help.

                                        L.M.
-- 
-------------------------------------------------------------------------------
| Hal@inesc.pt            |... e brandindo a espada flamejante do conhecimento|
| (Luis Moniz)            | o cavaleiro valoroso feriu mortalmente os mamutes |
| INESC - Portugal        | da informatica tradicional ...                    |
Xref: sparky rec.games.video:10424 rec.games.video.arcade:4992
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: SCREW SHENG LONG AND SCREW YOU!
Date: 8 Apr 92 18:10:53 GMT
Organization: USC-ISI
In-reply-to: dt@pnet51.orb.mn.org's message of 7 Apr 92 20:03:42 GMT

In article <7421@orbit.cts.com> dt@pnet51.orb.mn.org (Ryan Williams) writes:

>Am I missing something to this conversation?

A few screws if you're still reading it! ;-)  Immature flamers who
have no sense of perpective will react wildly when their little oxen
get gored.

jas


--
--------------------------------------------------------------------------
Jeffrey A. Sullivan		| Senior Systems Apologist, Grade F
jas@venera.isi.edu		| Information Sciences Institute
jas@isi.edu                    	| University of Southern California
Newsgroups: rec.games.video
From: cxs7@po.CWRU.Edu (Chuan-Cheng Shih)
Subject: Genesis joystick for sale
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Thu, 16 Apr 92 21:11:59 GMT


I have a Genesis joystick for sale.

$25  Acemore Genesis arcade style joystick with full function of
     repeated shooting and slow motion, 1 year old.

Please reply to this account or shih@cwchme.echem.cwru.edu

Newsgroups: rec.games.video
From: greg@gregs.smd.tandem.com (Greg Stewart)
Subject: [SNES] Controller pinouts wanted
Followup-To: rec.games.video
Keywords: snes nintendo controller hardware pinouts
Reply-To: greg@gregs.smd.tandem.com
Organization: Tandem Computers Incorporated
Date: Thu, 16 Apr 1992 20:52:26 GMT

Did anyone save a message sent out a few months ago which describes the
SNES hardware in detail, including the controllers and their pinouts?
As I recall, the person who wrote the message had built a PC adaptor to
allow recording and playback of controller input.

Please post or email me a copy. Thanks!

-- 
Greg Stewart
Tandem Computers Incorporated
greg@gregs.smd.tandem.com

Newsgroups: rec.games.video
From: Peter A. Cohen <peterco@eff.org>
Subject: Re: Nintendo, Commodore, Atari Chaos?
Organization: ON Technology, Inc.
X-Useragent: Nuntius v1.1a2
Date: Sat, 28 Mar 1992 15:45:50 GMT

In article  Len Stys, aa399@cleveland.Freenet.Edu writes:

>I'm sure Nintendo would LOVE to get into the personal computer market
>and Commodore would be a prime candidate.

This could be interesting, actually.  Commodore builds a damn fine
personal computer product, and seems to be able to sell it quite well
abroad, but for some reason can't breach the domestic market.  Nintendo,
on the other hand, is a marketing juggernaut.  The combination could be
quite potent.

After all, even with inexpensive PC clones and Macintoshes trending
towards lower prices, as well, the market would still be open for
something that mixes the best qualities of both a PC and a Mac, and threw
in a good amount of SNES in for good measure.  After owning an Amiga for
a good long time, I've got to say that it's a pretty unparalleled game
machine compared to other PC's.

- Peter
From: ingram@hotair.enet.dec.com (Larry J. Ingram)
Newsgroups: rec.games.video
Subject: Re: To KA-KEI WAI in CINCINNATI, OHIO!!!! AGAIN!!!
Date: 9 Apr 92 21:29:42 GMT
Distribution: usa
Organization: Digital Equipment Corporation


In article <73413@netnews.upenn.edu>, din@grad1.cis.upenn.edu (Clarence Din) writes...
>In article <73400@netnews.upenn.edu> din@grad1.cis.upenn.edu (Clarence Din) writes:
>I hope you didn't skip town.  Your check for $90 bounced.  In fact,
>it was returned to me saying that your account WAS CLOSED!!!!  Any
>ideas?  I can see you at home enjoying my 5 Turbografx-16 games
>.
>.
>.

	Uh, I hate to be the bearer of bad news, but there has been a raging
	thread for the last month about this guy in misc.forsale.computers.
	There does seem to be a small amount of hope for people who actually
	paid money to him. Your situation is different, but I suggest you act
	quickly and contact OSU security. This is not a joke.

	The following was posted just yesterday in misc.forsale.computers:

Article: 34114
From: medin@catbyte.b11.ingr.com (Dave Medin)
Newsgroups: misc.forsale.computers
Subject: Possible kwai@magnus fund recovery
Date: 7 Apr 92 19:38:42 GMT
Organization: Intergraph Corporation, Huntsville AL

If you've been scammed by kwai@magnus and paid by personal check
made out to him, there is a possibility for recovering your
money. It seems like the scammer did not endorse my
check, but the bank cashed it anyway. By state law in states
I have been in (and perhaps Federal law--I don't know),
the endorsement is required as a condition of cashing.
The bank is free to waive this requirement ("Endorsement
Guaranteed"), but is culpable to loss if the check was not
deposited by the party to whom it was written.
This puts the onus back on the careless cashing source.

I am in the process of obtaining my money back in this fashion.
My bank does not anticipate any problem with it.

Please do not ask my any questions about the investigation itself,
as I have been asked not to comment. Contact Officer David Scott
of the Ohio State University Police at:

>     Officer David C. Scott
>     The Ohio State University Police Department
>     2043 Millikin Road
>     Columbus, Ohio 43210-1270

>     Voice Phone - (614) 292-2121
>     FAX (614) 292-7953
>
>     Internet - scott.13@osu.edu

Officer Scott has been very helpful to me, but has requested that the
case itself not be discussed on the net in case the scammer is
still listening.

-- 
------------------------------------------------------------------------
     Dave Medin				Voice: (205) 730-5812 (w)
  Intergraph Corp.			       (205) 837-1174 (h)
     M/S CR1104
Huntsville, AL 35894-0001	Internet: medin@catbyte.b11.ingr.com

   *********Everywhere You Look...(at least around my office)***********

       *The opinions here are strictly my own (or those of my machine)
From: steve@hpdmd48.boi.hp.com (Steve Petrie)
Date: Sat, 11 Apr 1992 16:00:26 GMT
Subject: Portable wars escalate
Organization: Hewlett Packard - Boise, ID
Newsgroups: rec.games.video


  Software Etc. and Kaybee's Toy's are both advertising Sega Game Gears with a
"new low price" of $119 !  Still not as good a value as the Lynx deluxe 
package ( $129 at Software Etc. ) but certainly more competitive then it had
been!

-Steve   steve@hpdmd48.boi.hp.com
From: slandrum@ntg.com (Stephen H. Landrum)
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.
Date: 14 Apr 92 20:31:47 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA

In article <1992Apr12.211630.1317@wkuvx1.bitnet> wingk@wkuvx1.bitnet (doc Nightmare) writes:
>In article <1992Apr9.114614.13282@umiami.ir.miami.edu>, dlk0ms9s@umiami.ir.miami.edu writes:
>> . . .   But remember, the Amiga was ORIGINALLY designed as a
>> games machine for the old Atari.
>> 
>> Mark Santora
>
>          Excuse me? When did Commodore design anything for Atari?
>         And with the Toaster and 24-bit video , 16.8 million is possible.
>      Far be it from me to insult any computer system, but the Atari ST
>      is the one behind the times.
>-- 
>           -doc Nightmare

Commodore did not design the Amiga.  Atari did not design it either.  It was
originally designed by a company called (oddly enough) Amiga.  Amiga made a
deal with Atari, and Atari was going to bring the machine to market.  Then
Atari went broke, Warner stock plummeted, and Warner panicked and sold half
of Atari to Jack Tramiel and sons (btw, Jack Tramiel used to own Commodore).
Jack cancelled a lot of Atari projects, including the deal with Amiga, and
Amiga went and made another deal with Commodore.

The main designer of the Amiga, Jay Miner, was also the the designer of the
chip sets used in a number of old Atari systems (the 2600, and the 800/400).
-- 
Stephen H. Landrum                                        VOICE: (415) 813-8909
        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
 USNAIL: New Technologies Group Inc. 2468 Embarcardero Way, Palo Alto CA 94303
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: SNES baseball games
Date: 14 Apr 92 23:20:24 GMT
Organization: USC-ISI
In-reply-to: Brian.D.Kurlander@dartmouth.edu's message of 13 Apr 92 23:13:30 GMT

In article <1992Apr13.231330.18739@dartvax.dartmouth.edu> Brian.D.Kurlander@dartmouth.edu (Brian D. Kurlander) writes:


>Now that it is baseball season, my need for a baseball game for my SNES
>is getting greater with each passing day.  My question is, which one
>should I get.  Any comments about any of the baseball games will be
>appreciated.  I am concerned with the player speed and ball speed as
>well.  For example, I find it annoying when a fielder takes a year to
>get to the ball so any single is a double and anything else is an
>inside-the-park homerun.  E-mail replies are welcome.  Thanks in
>advance.


I reviewed it a while back, but the bottom line on Nolan yan baseball
is this: It SUCKS!  Avoid it like the very plague.  it is a game so
awful that I literally could not believe someone spent the money to
bring it to market.  That is not hyperbole.

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan		| Senior Systems Pgmr -- with a difference!
jas@venera.isi.edu		| Information Sciences Institute
jas@isi.edu                    	| University of Southern California
Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Fri, 10 Apr 1992 20:59:52 -0400 
From: Chinarut Ruangchotvit <cr2p+@andrew.cmu.edu>
Subject: Re: Baseball Stars

On 10-Apr-92 in Baseball Stars               
user rettigca@ucbeh.san.uc.ed writes:
>Baseball Stars was dropped by SNK so that they could concentrate on NeoGeo
>stuff. Romstar picked up the rights and are doing a Baseball Stars II for NIN
>in the summer.

You've got to be kidding!  The stuff I've seen that Romstar has made has
been horrible  by all counts!  I enjoyed Baseball Stars and was looking
forward to seeing a huge improvment by SNK.  IMHO, It definitely was
their best effort on a game (esp. a sports game, for the matter).  Oh
well, maybe we'll see Profressional Baseball Stars II...

--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
Newsgroups: rec.games.video
From: rwheeler@tmax3.enet.dec.com (Rob Wheeler)
Subject: Red Guys in Super Ghouls & Ghosts
Reply-To: rwheeler@tmax3.enet.dec.com (Rob Wheeler)
Organization: Digital Equipment Corporation
Date: Wed, 15 Apr 92 18:02:29 GMT

What techniques have people developed for killing the red winged demons that
follow you around and dodge your attacks.  I found I can't kill them reliably 
with the normal weapons except for the crossbow.  Any suggestions?

-R
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Immature Threads Lately
Date: 8 Apr 92 18:26:35 GMT
Organization: Ericsson Network Systems, Richardson, TX

Galen Tatsuo Komatsu writes:
>
>	I still suggest the creation of the newsgroup:
>
>	rec.games.video.nintendo_vs_the_world

Actually, a rec.games.video.advocacy may not be such a bad
idea.  This would let the flamers battle it out among
themselves without bothering everyone else.  Until
then, just use the word _Amiga_ somewhere and post
to comp.sys.amiga.advocacy.  Those guys will go
after anyone who even looks at their machine funny...
--
James Hague   
exuhag@exu.ericsson.se
From: wingk@wkuvx1.bitnet (doc Nightmare)
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.  
Date: 9 Apr 92 10:38:51 CDT
Organization: Western Kentucky University, Bowling Green, KY

In article <Ydsw8Mi00Vok0M7EgY@andrew.cmu.edu>, Isao Takeda <it05+@andrew.cmu.edu> writes:
> 	<57030@cup.portal.com>
> Distribution: usa
> 
> 	Hello, 
> 
> 	I recently talked to a friend of mine.  He owns Amiga.  He started
> bragging about how his Amiga is superior to my Genesis in every single
> way.  He mentioned the inferiority of Genesis' ability to display colors
> on one screen (64/256).  He said that Amiga can display 4096 out of
> INFINITE colors.  I could not believe him, and I still cannot believe
> him.  He said something about RBG.  I can believe something like 512 out
> of 32768, but 4096 out of INFINITE colors?  Does he know what he is
> talking about?  Can you computer experts verify the credibility of his
> statement?  
> 
> 	Please note that I have not said anything about which systems is
> superior or anything like that.  I just wrote what happened in the past.
>  Human Torch, go ahead and flame me.  I know you cannot flame me.  
> 
> 	
> 
> 
> 	IST, a proud member of the master race --- human race.  

                     The Amiga can display 4096 colors normally, and with
  a video toaster, up to 16.8 million. I don't know about infinity.

      I didn't know there were an infinite number of colors.


-- 
           -doc Nightmare

 Email: Wingk@wkuvx1.bitnet

                 "Oh ice-cream bar, with your ever so nutty covering..."

                

      
                                        
Newsgroups: rec.games.video
From: ksingh@den.mmc.com (kpmeister)
Subject: Turbo Express wanted...
Organization: Martin Marietta Astronautics, Denver
Date: Mon, 13 Apr 1992 13:38:48 GMT


Anybody want to sell their Turbo Express?
From: joey@bluesman.EBay.Sun.COM
Newsgroups: rec.games.video
Subject: [NES]  Looking for Galaga...
Date: 7 Apr 92 22:15:42 GMT
Reply-To: joey@bluesman.EBay.Sun.COM
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: bluesman.ebay.sun.com

I am in desperate need of a copy of Galaga for the Nintendo 
Entertainment System.  Does this thing exist and where might
be a good place to start looking for it?  I have checked places
like Toys R Us without any luck.

Thanks,

Joe 

---
Disclaimer: Opinions expressed herein are mine, and do not represent
	    Sun Microsystems or its management.
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Newsgroups: rec.games.video
Subject: Re: Rather Unsubstantiated Rumors (Was Re: Super NES CD-ROM)
Keywords: Nintendo, CD, ROM, Super, NES
Date: 17 Apr 92 19:01:01 GMT
Organization: Qualcomm, Inc., San Diego, CA

shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>Well, that's what I heard recently: the SNES/SF CD-ROM will have a 21 MHz
>16-bit processor that will allow it to scale and rotate backgrounds.
>Other features include greatly increased sprite capacity and 20-min
>uninterrupted full-motion, full-screen video capability without color
>restrictions (unlike the Mega CD). 

And it'll run Windows NT....
-- 
May the Great Camel of Paradise bestow upon you and yours a dropping.
Newsgroups: rec.games.video
From: exuhag@exu.ericsson.se (James Hague)
Subject: Re: Neo Geo: 8 Man review (awesome!!!)
Organization: Ericsson Network Systems, Richardson, TX
Date: Thu, 16 Apr 1992 15:16:32 GMT

In article <1992Apr16.051710.25808@nevada.edu> tommy@nevada.edu (Hjelstrom) writes:
>
>I agree.  Primus kinda pissed me off a while back but he has apologized.
>Hi has every right to his opinions and I rather enjoyed reading about his
>NEO-GEO games.  (since I will never afford them)  The guy who flamed primus
>also criticized his review because he said the the game had HUGE BOSSES.

I'm the guy who commented about the huge bosses and I had no idea that
it was considered a flame.  I just made some general comments about the
Neo*Geo and didn't say anything about this Mr. Primus.

(I assume there has been some sort of fuss involving him.  I've been
discarding the majority of the messages in this group just by the
subject lines, so it is possible that I missed what whatever it was
that happened.)

I'm glad to see some reviews and such finally showing up again.  A word
of advice though:  try and calm down before posting your opinions of a
game.  It is very easy to get swept away by a game the first time you
see it. The opinion you have a few days or a week later may be
completely different.  (Robert Jung always manages very accurate reviews
within seemingly a few hours of purchase, but I don't know how he does
it.)
--
James Hague   
exuhag@exu.ericsson.se
From: c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: legend of the mystical ninja
Date: 13 Apr 1992 06:22:31 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: dv349-4d.berkeley.edu

In article <13APR199200511058@zeus.tamu.edu> njn6066@zeus.tamu.edu (NGUYEN, NICHOLAS JOHN) writes:
>can anyone who has this game give it a real indepth review. i am thinking
>about buying this game but want to hear more about it. so far i have heard
>that the game is extremely fun and the two player option is terrific and
>unique in this kind of game. i have always loved two player type games

I don't really have that much time to do an in depth review of this game,
but I will say that it is very good. 

In this game you have to save a Japanese princess from an evil army. The game
is divided into different stages, and each stage is divided into two parts...
the first part you try to earn money and buy equipment, the second you go
into the enemie's lair to confront the boss.

The game is very Japanese... all the settings, characters, and other stuff are
done in a Japanese style...which I like. There are many neat touches to the
game, and many funny areas to explore. There are also many mini-games included
... there are places where you can play Gradius, Breakout, Concentration,
dice, a quiz game, bet on horse racing, hitting moles, etc.... The game is
really long, about 10 areas, and quite challenging. I've played for a while
and only reached area 4. My only complaint is that the password is too long.

-tehkao
From: din@grad1.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: To KA-KEI WAI in CINCINNATI, OHIO!!!!
Date: 9 Apr 92 14:42:03 GMT
Distribution: usa
Organization: University of Pennsylvania

I hope you didn't skip town.  Your check for $90 bounced.  In fact,
it was returned to me saying that your account WAS CLOSED!!!!  Any
ideas?  I can see you at home enjoying my 5 Turbografx-16 games
right now and I'm out cold $90.  To alleviate the situation, it
would be best if you sent me a cashier's check or bank money order
for $90 right away.  If it was just oversight on your part or you're
having trouble with the bank, I'll understand, but, in any case, I'd
like you to keep your end of the deal.  Thank you.

Has anyone else out there done business with this guy?
---------------------------------------------------------------------------
Clarence K. Din                                                   "scholar"
Programmer Analyst II, Language Analysis Center, University of Pennsylvania
"Flame me, not my employer.  My opinions are my own!"
din@grad1.cis.upenn.edu
Newsgroups: rec.games.video