HDTenEightyP/NetNews huggingface dataset:
From: tony@phsbbs.princeton.nj.us (Anthony Foglia)
Newsgroups: rec.games.frp.dnd
Subject: Re: Proposed Law school of magic.(goes with new class)
Date: Tue, 05 Jan 93 11:08:21 EST
Organization: Princeton High School, Princeton, New Jersey

jdelisle@udel.edu (J. G. Delisle) writes:
> In article <C0B5qu.5A4@CAM.ORG>, gelinas@CAM.ORG (Daniel Gelinas) writes...
> >Of course, if you do specialize, you would need a school of chaos.  Addition
> >ally, a specialized mage would obviously not be part of my new class.  But
> >at this time, I personally do not need a school of chaos.  If you would like
> >me to make one, just let me know and I will be happy to create this school's
> >opposite.  Bear in mind though, that I have specific criteria when creating
> >a school.  Actually, I think it would be fun to make a chaos school.  The
> 
> 	Why make up a school of chaos, when there's "already" one: the wild
> magic found in the Tome of Magic hardcover. Although a few existing spells
> could added to the school to round it out, it's exactly what you'd be looking
> for, IMHO.

Wild spells can be used for a basis of a school of chaos, but it would 
cause some problems.  Why be a specialist of the school of chaos and not 
have access to law spells when one can simply be a wild mage and have 
access to all the spells?  If choas specialist can have access to wild 
spells what about other specialists (abjurers and alterers come to mind)?
Unfortunately the most chaotic spells are wild spells.  After glancing 
through my PHB I can only see a few spells that would fit.  From the low 
levels (the only ones I've looked at so far):
   Audible Glammer
   Color Spray
   Spook (?)
   Blur (?)
   Hypnotic Pattern
   Scare (?)
   Shatter
   Misdirection
   Tasha's Uncontrolable Hideous Laughter
(the ones with question marks I am not so sure about)

Hopefully, Daniel did not put any of these in the law school.  (I'll 
check later)

> >NOTE: I took the polymorph out, and am now looking for a new ability to
> >replace it, as there was too much opposition to the polymorph.
> 
> 	What about a detect alignment ability, or perhaps some low grade
> psionics (like empathy for the CPsiH)?

What about a power similar to a priest spell from the law school?  For 
example, Calm Chaos and Legal Thoughts (though it should be modified with 
a duration) would be very helpful for the order-keeping role.


--------------------------------------------------------------------------
Disclaimer: The above views may be mine but may be those of the guy       
            behind me.  You decide.
There are two types of people in the world:
The first type always, no matter what, finishes what they start;
From: scythe@stein.u.washington.edu (The Grim Reaper)
Newsgroups: rec.games.frp.dnd
Subject: AL-QADIM PBEM
Date: 4 Jan 1993 22:31:58 GMT
Organization: University of Washington, Seattle
Distribution: world
NNTP-Posting-Host: stein.u.washington.edu

Hear ye, hear ye.  Seeing as I have receved some responses,
I am now making an actual pbem announcement.
This is an announcement for an AL-QADIM PBEM.
It will be 2nd edition with minor variants.  Moves will
be as often as I feel like it, probably a couple times per week.
Characters should be created at 3rd level, using the guidelines
in the Al-Qadim Adventures book.  Only people with an Al-Qadim Player's
Manual should apply.  Sorry, but the rules modifications are too great
to be explained by email.  Send characters to scythe@u.washington.edu,
with the header as something like "PBEM" or "AL-QADIM".
No PBEM experience is required, but it's a nice extra.

----------------------------------------------------------------------------
When he goes swimming does he get wet, | The Grim Reaper
Or does the water get him instead?     | scythe@u.washington.edu
-They Might Be Giants, "Particle Man"  |
---------------------------------------+------------------------------------
Villager: She turned me into a newt!   |Lister, If two people came to you 
Bedevere: A newt?                      |for a job, and one of them was dead,
Villager: I got better.....            |who would you choose? -Rimmer
----------------------------------------------------------------------------
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: rec.games.frp.dnd
Subject: Re: Funny spells
Keywords: Weird Stupid Funny Insane Spells
Date: 11 Jan 93 10:27:13 GMT
Organization: University of Tampere, Finland


Btw has anyone mentioned that Dragon magazine feature with funny "spells" yet?
It was published a _long_ time ago and had level 0 "spells" like these:

Dig 
Material component: a shovel

Mind Blank
Often used by fighters. Verbal component usually "Duuuh!"

Talk with plants/walls/whatever
You can talk to plants. They are not very likely to answer, however. In 
addition, anyone who witnesses you employing this spell will think you are
a bit odd.

Wish
A spell which is used very often: "I _wish_ we had listened to the old 
thief..."

(The descriptions were not exactly as above but you get the idea...)


##############################################################################
Topi Ylinen	   ##################  Quote of the month (week?):   #########
English Department   ##############   "Life's but a walking shadow,    #######
University of Tampere  ##########    a poor player that struts and frets #####
f1toyl@kielo.uta.fi    ##########   His hour upon the stage and then is   ####
			########   Heard no more." (William Shakespeare)  ####
##############################################################################
From: jfox@sumax.seattleu.edu (<-----Shadoxx----->)
Newsgroups: rec.games.frp.dnd
Subject: Re: D&D and Christianity
Date: 12 Jan 93 05:37:58 GMT
Article-I.D.: sumax.1ivdnmINNqeq
Organization: Seattle University
NNTP-Posting-Host: sumax.seattleu.edu

In article <1993Jan11.224838.9440@wheaton.wheaton.edu> water@david.wheaton.edu (Paul Waterman) writes:
>In article <1993Jan8.123210.20267@engage.pko.dec.com> chad@ithil.enet.dec.com writes:
>>They would not consider me, a member of the Church of Jesus
>>Christ of Letter-day Saints, a Christian, nor would they
>>consider most Catholics, main-stream Protestants, etc as
>>Christians.  The words don't matter, this is the attitude of
>>these types of folks.  Please keep in mind this idea when
>>reading and discussing this.  The mentioned news group probably
>>caters to their form of Christian based religion only.

******************************************************************************
               Stuff I didn't read and sig. deleted....
******************************************************************************
Why don't you all give it up. 
I've lost friends because I play roleplaying games. 
That is the truth but what does it matter ALL of YOU have heard it before.
Likewise I have heard I all. I don't think I should waste my time digging 
through all the crap. Of course..... thats just my point of view, should I
try to persuade all of you, I am worthy of punishment....... FLAME ON!    

Shadoxx.
Newsgroups: rec.games.frp.dnd
From: goldman@orac.cray.com (Goldman of Chaos)
Subject: Re: D&D and Christianity
Organization: Cray Research, Inc.
Date: 5 Jan 93 11:17:40 CST

In article <1iaeosINN9uq@meaddata.meaddata.com> timk@meaddata.com (Tim Klein) writes:
>
>|> Here are a few occult connections in Dungeons and Dragons :
>|> 
>|> (b) descriptions of spells which are REAL
>                       ^^^^^^^^^^^^^^^^^^^^^
>
>|> (c) descriptions, spells from and worship of REAL pagan gods - which are
>                                                ^^^^^^^^^^^^^^^
>
>|> (d) accurate drawings and descriptions of "magic circles" which are
>|>     used in REAL LIFE by practicing witches and warlocks to summon up
>       ^^^^^^^^^^^^^^^^^                                    ^^^^^^^^^^^^
>|>     demons and do sorcery, which is condemned in the Bible (Rev.22:15)
>       ^^^^^^^^^^^^^^^^^^^^^
>
>
>The presence of these phrases is enough to convince me that the person
>who wrote this is already confusing fantasy with reality -- he doesn't
>need any help from D&D.  He's probably doing himself a favor by no longer
>playing D&D, albeit for mistaken reasons.

Aww, you mean that we don't have to start out our gaming sessions with
a live human sacrifice?  Bob the rules-lawyer convinced us that human
sacrifice was in the rules.

:-)/2

Matt

-- 
Matthew Goldman              E-mail: goldman@orac.cray.com
Fax: (612) 683-3099                   Work: (612) 683-3061
      "Say George, I don't mean to interrupt, but 
       there's a glowing red dot on your forehead."
Newsgroups: rec.games.frp.dnd
From: ramirez@spock.uucp (Andreas Orphanides)
Subject: Cursed Items...just a thought...
Organization: Choate Rosemary Hall
Date: Mon, 11 Jan 1993 21:52:52 GMT

Wand of Misenchantment...
(see previous post)

Oh yeah, the "-" items are cursed, of course.
From: hedrick@geneva.rutgers.edu (Charles Hedrick)
Newsgroups: rec.games.frp.dnd
Subject: Re: D&D and soc.religion.christian
Date: 8 Jan 93 07:21:39 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I'm the moderator of soc.religion.christian.  As John Nielsen reports,
I said I'd be happy to accept a response to FAQ about D&D.  I didn't
intend my comment about wanting consent to force you folks to collect
permission from everyone who contributed (which this posting sort of
suggests).  If you want to make sure everyone is acknowledged, that's
fine with me.  But the keeper of the FAQ should feel free to just send
me a copy.  I realize FAQ's are public documents, but as a matter of
courtesy, I don't like to use a document someone is responsible for
without having them know.  Sometimes people prefer to make adjustments
in tone or approach depending upon the intended audience.  (For
similar reasons, I normally reject postings from another newsgroup
forwarded by someone other than the original author.  I think it's
discourteous to start a discussion of someone's posting in a group he
may not even read.)

I haven't seen the previous discussion on this topic (it seems to have
expired from our system).  But I hope people realize what question the
FAQ response was intended to answer.  Now and then I got questions of
the form "I understand some Christians object to D&D?  Why?"  So the
FAQ was specifically intended to answer that question.  It wasn't
claimed to be an assessment of both sides of the issue.  This was
probably a mistake, which I'd be happy to rectify.  My personal views
should be clear from the fact that I hosted a D&D group in my church.
I've also participated in a couple of interesting role-playing events
in church youth groups.  The most creative was a 24-hour simulation of
a future world in which Christianity was illegal.  Players were given
specific roles to play, on both sides.  There was a fairly elaborate
setup, including software (since the world was nominally run by a
computer -- though it turned out during the course of the simulation
that the computer was acting as a front for a group of people).
From: maillet@tls-cs.cert.fr (Luc Maillet)
Newsgroups: rec.games.frp.dnd
Subject: Re: Battleragers?
Date: 8 Jan 93 07:54:28 GMT
Distribution: world
Organization: CERT, CS Dpt. Toulouse, France

In article <1993Jan8.011242.9880@lclark.edu>, ross@lclark.edu (Anthony Ross) writes:
|> 
|> 	I just read R.A. Salvatore's book "The Legacy" which is set
|> in the Forgotten Realms. In the book, one of the characters is something
|> called a "battlerager." He was a sort of beserker/street fighter/dwarf, 
|> basically he wore jagged/sharp armour with lots of spikes, and he'd just
|> try to tackle his opponents and thrash about ontop of them till they
|> were all cut up and dead. Does such a kit/class exist somewhere in the 
|> Forgotten Realms material? It's seems like a good way to bring some
|> humor and gore into a setting. Mail me or post if you know more...

  Yes, there's a Battlerager kit in the Complete Book of Dwarves. It's not
exactly FR material, being in the line of the various ( Generic ) CxxHB.

								Redwing
From: pmenard@cse.unl.edu (Patrick Menard)
Newsgroups: rec.games.frp.dnd
Subject: Re: More on Gary Gygax
Date: 13 Jan 1993 01:55:35 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: cse.unl.edu

mittman1@athena.mit.edu (Christopher T Chiu) writes:

>Besides the fact that Gygax was left out of the decision loop
>about the then-new Dragonlance line, he also infuriated people with
>his iconoclastic, stubborn style.  When he did editorials
>for Dragon magazine, he once wrote an article saying something
>to the effect that Tolkien had little or no influence on him
>when he designed Dungeons & Dragons(!).  Also, TSR wanted
>Gygax to change his writing style....many people felt that
>1st Ed. Players' Handbook and Dungeon Masters' Guide was
>too flowery and difficult to read.  Gygax stubbornly
>resisted any such attempts.

>That brings up another question, though--
>was there a final straw that caused TSR to dump Gary Gygax?

>From a curious adventurer,
>Genghis  
hehe, Gygax, Stubborn????? Naw, it can't be true ;)
I don't think it was one straw, it just became increasingly difficult for Gygax
and TSR to work in the same direction.

Shadow

Newsgroups: rec.games.frp.dnd
From: philipd@cs.kuleuven.ac.be (Philip Dutre)
Subject: Re: D&D and Christianity
Organization: Dept. Computerwetenschappen
Date: Mon, 4 Jan 1993 23:50:36 GMT

I'm really amazed that there are people who (still) believe this kind of nonsense!
I really couldn't stop laughing while reading why he thinks AD&D and FRP in 
general is evil.

Using phrases as "REAL spells", "REAL demons", "REAL pagan gods", this man has
just proven himself to have lost any feeling with reality whatsoever. He's
probably one of those guys that says Darwin was wrong and Genesis actually
happened 7000 years ago.

Thank God this kind of people don't live in Europe...


Phil Dutre (being a Roman Catholic, and thus a Christian myself)


-- 
| Phil Dutre                            Dept. Computer Wetenschappen        |
| philipd@cs.kuleuven.ac.be             Katholieke Universiteit Leuven (KUL)|
| Phone: (32) 16 201015 x3094/3552      Celestijnenlaan 200A                |
| Fax:   (32) 16 205308                 B-3001 Heverlee, BELGIUM            |
From: maillet@tls-cs.cert.fr (Luc Maillet)
Newsgroups: rec.games.frp.dnd
Subject: Re: Walking Bandages
Date: 7 Jan 93 08:22:21 GMT
Distribution: world
Organization: CERT, CS Dpt. Toulouse, France

In article <1993Jan6.183258.22771@Princeton.EDU>, dagolden@phoenix.Princeton.EDU (David Alexandre Golden) writes:
|> In article <2573@cix.cict.fr> maillet@tls-cs.cert.fr (Luc Maillet) writes:
|> 
|> Second, while the middle ages may have been known for fear of injury, DND is
|> NOT necessarily the middle ages (magic?).  I assume some level of medical
|> knowledge is not improbable in any society that can research magic.  As for
|> healing that 0-level peasant... Why not?

  I always assume that AD&D takes place in medieval-tech settings. Yes, there's
magic, but it does not invade all aspects of society. Mages are rare, clerics
don't provide healing for free - and not for anyone ( most temple inhabitants
can't cast spells anyway ). Magic has modified the way of thinking of those who
can afford it ( 95% of the population can't ). At least, that's how we play...  
|> 
|> Scenario 1:
|>   Gee, he's been gashed open.  Lets wrap a bandage (poultice) around it.  Oh,
|> it's infected, let's take him to the leech and drain some blood.  Oh darn, he
|> died.
|> 
|> Scenario 2:
|>   Gee, he's been gashed open.  Quick, clean the wound with alcohol.  Get some
|> sterile needles and thread.  Sew him up.  Put clean bandages on.  Much better
|> chance of survival.

  OK, that's what the Healing proficiency does. The wounded has a "much better
chance of survival". But, if no MAGICAL way of healing is at hand, the rate of
recovery should be as usual ( light wound : a few days / Serious wounds : a few
weeks ). The natural recovery/healing rate does that nicely ( 1-3 hp/day ), and
only magic ( curative spells ) can speed it up. Again, IMHO.

|> 
|> >  I'd rather let the PCs learn caution in their dealings with their foes. If
|> >fight becomes more dangerous and healing is infrequent, then life increases in
|> >value...
|> 
|> Uh, yeah, but you wind up with more dead PC's that way.  (Maybe that's
|> acceptable in your campaign, I don't know.)  And if you really want to make
|> them value life, why not get rid of healing altogether?  Then the PC's really
|> have an incentive to learn caution.  They might just decide to stay home
|> instead.

  No. You wind up with less pointless combats. In the AD&D games I play, even
with clerics in the party, if a combat is not necessary, we try to avoid it.
Hell, a fighter of mine even tried to talk her way past a Fire Giant because she
saw no point in fighting him. Keep the magical ways of healing, even add natural
( herbs, advanced chirurgy ) ones, but I for one would never do that just to
allow more combat in the game. 

  Ah, for those who worry about XPs... we got rid of the kill+treasure = XPs long
ago. So there's no more need for pointless hacking.


								Redwing
From: chad@ithil.enet.dec.com (Chad Leigh)
Newsgroups: rec.games.frp.dnd
Subject: for Tim Foley
Date: 8 Jan 93 13:55:20 GMT
Reply-To: chad@ithil.enet.dec.com
Organization: Digital Equipment Corporation, Munich Germany


--

Hi

I tried to respond but my mailer couldn;t find you -- please
try again to mail me about the PBeM

Chad
chad@ithil.enet.dec.com

-------------------------------------------------------
Chad Leigh                         | I don't speak
Digital Equipment GmbH             | for DEC and they
Munich, Germany			   | don't speak
Originally from Pepperell, MA, USA | for me
-------------------------------------------------------
Newsgroups: rec.games.frp.dnd
From: mittman1@athena.mit.edu (Christopher T Chiu)
Subject: Re: The Complete Book of Elves
Organization: Massachusetts Institute of Technology
Date: Fri, 8 Jan 1993 20:46:42 GMT

By the way, I'm selling both books new(Elves handbook
and Drow of the Underdark) for $12, so e-mail me if
you're interested.

From a curious adventurer,
Genghis
mittman1@athena.mit.edu
Newsgroups: rec.games.frp.dnd
From: tfpayn01@ulkyvx.louisville.edu
Subject: Re: Unlucky mage
Date: Mon, 4 Jan 1993 20:18:32 GMT
Organization: University of Louisville

In article <1993Jan4.185147.12148@mailer.cc.fsu.edu>, kdelgado@loligo.cc.fsu.edu (Kevin Delgado) writes:
> In article <1993Jan4.114527.21617@news.uit.no> stigs@stud.cs.uit.no (Stig-Lennart Soerensen) writes:
>>I need some help in order to bypass my DM's evil plans for my poor magician.
	[...]
>>stigs@stud.cs.uit.no
>>
>>And you can flame the DM too:
>>
>>nilss@stud.cs.uit.no
> 
> 
> Why bother trying to go along with this obvious bullshit. Your DM realized
> that he made a mistake when he allowed you to use the alternative magic system
> and he just doesn't have the balls to suck it up and admit to that fact. Any
> _GOOD_ DM would say, "hey guy, it seems that this magic system is way out of
> game balance, let's go back to the normal rules and proceed along our merry
> little way." Instead, your DM tried the old screw-the-player-over-till-he's-
> dead-so-I-can-get-rid-of-this-problem trick. You, as a player have a choice:
> you can either try kissing your DM's ass by going along with this stupid
> game, or you can tell your DM he was right in the first place, and that you
> should go back to the real magic system. Personally, I can't stand DM's like
> this, and I would just stop playing in his games. Any DM who doesn't have the
> sense to realize imbalance in the game, and then make a _reasonable_ effort
> to rectify the situation, doesn't deserve to have any players.
> 
> Kevin
> 
-- 

	Well, on this point I'm inclined to agree, Kev, if this IS the DM's
true intention.  He might actually (god FORBID!) have a sincere purpose with
this adventure....I personally think the creativity employed is excellent.  The
DM seems to be wanting this type of interaction/progress-egress...

	Well, that's my .02.  I LOVE detailed campaigns...brings 'm to life...

	Hey, there's always MAGIC Jar!?!?!?!? ;)

/  / // / / /  / /  / / // / / // / //  / /   /  // /  / / / / // // / / / // /
// // /  / // /// // / / /// /// // /// /// // // /// / ///// // /   / // // /
/  /  ________|\_______________________________________________   /  /  // / /
/ // |\_\_\_\_| |_____________________________________________/   / / / / / / /
// / / /      |/  / / //  // /  / / / //  /  /  / /  /  /  / /  /  / / / /// /
/  / /  /  ///  / /  /  Tom Payne *** Louisville, KY	 / //  /  /  /  / / / /
 /  //TFPAYN01@ULKYVX.LOUISVILLE.EDU   /  / INFTECR1@ULKYVM.LOUISVILLE.EDU /// /
/ // / /  /   / / / /  ///  // (502) 635-2473 / / // // // / /////  / / // // / 
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>>         Picard / Riker '96                                              <<
>>         Let's take this country where none have gone before             <<
			{Borrowed}
Newsgroups: rec.games.frp.dnd
From: Clayten_Hamacher@mindlink.bc.ca (Clayten Hamacher)
Subject: Healing
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 8 Jan 1993 10:50:30 GMT

If you look at the PHBs explanation of why a sword blow that kills a low
level character just annoys a high level (8 hitpoints off of 6 is damn
annoying, 8 from 100 is just mildly annoying). The explanation being that a
higher level character doesn't get run through like a low level, they step
aside at the last minute and it nicks them.

Wouldn't it make sense that a high level character would heal his nicked ribs
faster than a low level would heal his sucking chest wound?

It seems healing should go by percentage of total.. This assuming a character
with 8hp and 4dmg is a hurt as one with 100hp and 50dmg, therefore for every
1 the low level heals, the high level should heal 12 and a half.

Obviously 4 days to heal 50hp is going to make a lot of characters pretty
careless if they know that a week in bed would cure most anything so it needs
a few mods.

P.S. Maybe damage should only be part of what a character suffers. How about
having each hit have a chance of causing a notable wound, broken bone,
concussion, punctured organ, etc.. These would require fairly immediate
attention and thus the party would save potions and spells for these as
opposed to normal damage.

Considering there would be a chance to be 'wounded' on every hit, high level
characters would suffer more of these for a given % of HP damage they take,
thus cuts and scrapes could heal quickly where injuries require more time
(and possibly doctor's care).

Possibly this is what could happen on a 20.

PC would probably still do double damage (who cares if the orc you hit will
never have kids? you care if he's still alive) except on major NPCs who you
are actually playing as a 'real character', and any shots on PCs or major
NPCs by monsters and minor NPCs would cause a 'wound'...

What do you guys think of that?

Let people heal 10% HP a day and suffer serious wounds every so often (% per
hit taken) that would keep them in bed longer..

--

Clayten_Hamacher@Mindlink.bc.ca                 Land of the rising snow.