HDTenEightyP/NetNews huggingface dataset:
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilisation HELP!
Date: Thu,  1 Oct 92 20:04:00 PDT
Organization: The Portal System (TM)

>Just what influences a city to produce more PEOPLE!

I'm a beginner after playing in my limited time for about a month,
but it appears surplus food will make a city produce people.
>
>How do you stop pesky barbarians from TRASHING cities that are
>perfectly well defended by fortified veteran phalaxes, and get
>creamed by stupid little Barbarian cavalry units.

Two ways that I've seen: produce barracks; these make all
your military units that you develop *after* you build the
barracks "veteren" units (just building the barracks doesn't
automatically make your units veteren), the other way is to
build city walls. I've discovered that if you don't capture
the barbarian leader, they tend to attract more barbarian
fighting units.

>
>How is it that the computer players can make lots of cities, and
>I can make two, and then flatline for two-thousand years! :-(

Good question. That's my problem right now. I do well until about
1 AD, then flatline until 1000. I start doing well after that, but...
Here's some things that are occuring to me: don't build too many
cities at once. Concentrate on 2 or 3 cities. It also looks
like you have to be really careful how the computer puts people
producing things in your city. I haven't got the hang of this
yet though.

>
>Help requested. Thanks in advance. Oh, and any hints about other
>things will be greatfully recieved. Yes, I have the
>documentation, yes, I purchased the program [twice - I bought a
>copy for my father as well]. No, I'm not normally a wargamer so I
>have no clues.

Me neither; the wargaming is my least favorite aspect. But it
fits with the idea of developing a civilization, so I've come
to grudgingly accept it.

Anyway, the bottom line is, you have to win this game on Sid
Meier's terms, not your own. You can't concentrate exclusively
on the way you think your civilization should be; you have to
do it in the context of the way Sid things civilizations must
be run. That's not a complaint, just an observation from
hours of failed civilizations.

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Japanese games...
Originator: jmkaraka@c00008-118dan.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Fri, 2 Oct 1992 20:09:11 GMT


|>|> I would like to know, if there are any Japanese games out there, that is in the
|>|> original Japanese, and not converted.
|>|> 
|>|> If there are some, would they be obtainable in the States?
|>
|>Hmmm, guess who's into cutesy graphics and buxom, big-eyed heroines?
|>
	You betcha, bub!

	-john 'gotta love it' karakash-
Newsgroups: comp.sys.amiga.games
From: u9050912@golum.riv.csu.edu.au (Jason J. Strudwick)
Subject: Another World II preview available
Organization: Charles Sturt University - Riverina, Wagga Wagga, NSW, Australia
Date: Sat, 3 Oct 1992 05:41:24 GMT

It is less than 60kb in size, but gives a good idea of the quality.
It is now available on wuarchive.wustl.edu and amiga.physik.unizh.ch
(and their mirrors soon).
From: dan@dunaad.co.uk (Daniel Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Hook
Date: 3 Oct 92 12:23:40 GMT
Organization: Johnson Hunter Limited

In article <1992Oct2.081740.19478@cs.ruu.nl> maroosma@cs.ruu.nl (Martijn van Roosmalen) writes:
>Hello there,
>
>has anyone here played Hook?
>
>I'm a little bit stuck:
>
>I got the anchor and rope ,and stole the hat.
>I took the pike(?),roller blind and 2 mugs,
>that I gave to the man in the inn,(after 'earning' some money)
>But what next?
>
>
>Please help.
                   **SPOILERS**
                      follow

                  
























Hi if i remember rightly (I've played this game at a friend's house)you
sell your gold teeth to the dentist for money ,swing over to the washer
woman's door knock, then swing back over go round the back and get the coat
with the boathook(pike)
                        FURTHER SPOILERS Follow   






















Then collect the mugs in the various houses search the jacket for money,
Give the mugs to the barman and buy the ale from him give the few mugs of
ale to the guy sitting on a chair in the bar then steal his trousers.Use
the roller blind where you stole the jacket and you will be wearing the
clothes you stole.

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Organization: York University, Toronto, Canada
Date: Sun, 4 Oct 1992 21:37:09 GMT

In article <jncppnf@lynx.unm.edu> kbos@carina.unm.edu (Kurt "Some Guy" Bose) writes:
>In article <gU8Mr*Qg0@birdland.UUCP> uunet!tension!birdland!andy writes:
>>I just got back from a software convention and met Roberta Williams, author
>>of the King's Quest series. Number six was just released. A Sierra PR person
>>told me the company was dropping Amiga support with the release of 
>>"Longbow." Then she contradicted herself a little by saying Amiga ports
>>would be contracted out to a British company. Since we were in a rush I
>>couldn't get a straight answer. I'll follow up next week.
>>
>>But, if Amiga support has been dropped for good, that's one more that bites
>>the dust.
>
>Are you certain that that isn't just 500 support?  The information I had from
>Ken Williams was that Amiga support was going to be centered on the accelerated
>Amigas with hard drives and improved OS. (read: A3000 and above).  The products
>were to be compatible, but nigh unusable on the A500, etc., in order to nudge
>support for the high end to a better level.  With news of a new low-end system, 
>it would be very surprising for Sierra to reverse itself now...
>
>If this news about a British company is true, we'll all have to put up with 
>pathetic little floppy disk non-HD installable versions that are years out of 
>date... :(
>
>-- 

Oh no! I can't imagine how worse is the situation. Maybe we have to
switch the disks over 1000 times in order to finish one SIERRA game.
From: pilgrim@daimi.aau.dk (Jakob G}rdsted)
Newsgroups: comp.sys.amiga.games
Subject: PREY (CDTV) (just question, very littel info in this posting)
Date: 6 Oct 92 16:52:04 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

I've seen, but not tried, some of a new game called PREY, for CDTV.
It's an Alien (II) setup, with some nasty unknown somethings, a
colony and you, to clear up/ kill / save. Have anybody played it,
and have any opinions on it? Is is good/playable/nice/goodlooking/
lastability?
 It seemed to me to be pretty large.
--
      Jakob Gaardsted   .    .  | Black Rainbow(TM)     .         .      .
  Computer Science Department . |. Invaporated      .        .        .    .
University of Aarhus, Jylland(!)|   .            .      . Cordless Life  .  .
 .  pilgrim@daimi.aau.dk   .    |          .    .    .     Pointless Mouse .
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOB II help(!)
Date: 5 Oct 92 13:31:00 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <39009@sdcc12.ucsd.edu>, djohnson@cs.ucsd.edu (Darin Johnson) writes:
> 
> Argh...  I need 6 medusa shields.  I only have 5.  I think I ran across
> them all at one time, but just didn't pick them up.  Could someone
> tell me where they all are?  I suspect one of them is in the no-spells
> combat area, but unfortunately, it won't let me back in there to check.
> (I *really* don't want to battle all the beholders all over again, but
> that's my previous checkpoint)
There's 1 on level 1. There are 2 on level 2. There are 3 on level 3.

It's easy to miss the level 1 shield, because you have to find
a teleporter and there are no monsters.  Some folks just move on
to level 2 without exploring level 1.

If you really want exact locations, I'll check my notes and get back
to you.
Newsgroups: comp.sys.amiga.games
From: braca2@cspyr1.cs.adfa.oz.au (BRAY CHRISTOPHER)
Subject: Re: Civilisation HELP!
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Sat, 3 Oct 1992 13:26:44 GMT

TomK@cup.portal.com (Tom R Krotchko) writes:

>Anyway, the bottom line is, you have to win this game on Sid
>Meier's terms, not your own. You can't concentrate exclusively
>on the way you think your civilization should be; you have to
>do it in the context of the way Sid things civilizations must
>be run. That's not a complaint, just an observation from
>hours of failed civilizations.

This is true, if you want to succeed, make getting a railroad your number
one priority.  If you can, also grab democracy on the way.  Your tradde
and science research figures boom.  And you can expand in several ways.

1. Set out new cities, although the world may be a little full at this stage
there is often a few untouched islands.

2. Increase the luxury rate, so there are more happy people, then produce
one or two military units from each city to go to war.

3. Increase the tax rate, and use diplomats to steal your oppositions cities
with no population loss.

This tactic seems to work well until Prince level ( I havent got any higher 
yet )


hok
hook

Newsgroups: comp.sys.amiga.games
From: u911661@bruny.cc.utas.edu.au (Mad Mal)
Subject: EPIC: I keep running out of fuel ...
Organization: University of Tasmania, Australia.
Date: Tue, 29 Sep 1992 12:43:15 GMT

I seem to be always running out of fuel in the crucial parts of a mission ..

Am I wasting fuel, or is there a fuel stop I am missing (I dont know of any) ?

I await replies .....

Mal.


--
Anybody who claims to know everything knows nothing, as anybody who knows           anything knows that nobody can know everything.                                                                  
<-- Me, otherwise known as:                                                                                                                                     Snail Mail: 4 Ben Street                     u911661@bruny.cc.utas.edu.au
            West Hobart                                                                     Tasmania,                                                                       Australia. 7000
Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Skesis: Are you listening?
Organization: Faculty of Engineering, Monash University 
Date: Mon, 28 Sep 1992 02:28:16 GMT

A while ago you were asking for Act Of War v1.1.
Did you get it via UUENCODED mail?

I tried to mail you, but my mail bounced.  I guess you aren't writing from
an internet site.

Do you still want it?  How can I mail you?
Newsgroups: comp.sys.amiga.games
From: carl@bain3.bain.oz.au (Carl Sandland)
Subject: Re: Monkey Island II - Weenie Lighthouse
Organization: Bain & Company, Sydney, AUSTRALIA
X-Newsreader: Tin 1.1 PL5
Date: Mon, 28 Sep 1992 23:31:44 GMT

00tdboardman@bsu-ucs.uucp wrote:
> Say... How do I get into the Weenie lighthouse?  (Door is

	well....you have to see a dead man about it...a key...STAN the man!!

	BANG BANG the hammer falls
	grab the key on the wall.

		     Anon
Newsgroups: comp.sys.amiga.games
From: ghanna@cse.unl.edu (gary hanna)
Subject: Re: eobii moonmark lvl3a...help!!!
Organization: University of Nebraska - Lincoln
Distribution: comp
Date: Mon, 28 Sep 1992 22:48:12 GMT

(Greg Baicher) writes:

>> I am stuck in the room with 5 pressure pads in the shape of a cross and 6 clear
>> doors. How do I open the door that is shut or the clear doors or even get to
>> the teleports behind the pits? I'm not sure whether this is necessary to 
>> complete the game but I want to get all the goodies out from behind the door.
>> Please help.
>> --
>> 
>-->You have to throw things into the teleporters.  And, depending on which
>pressure plates you have pressed, the objects will be teleported behind
>various clear doors.  If you can manage to get an object behind each door,
>you win!
  There is a pattern to it... it just eludes me at the moment though. Just
keep trying. I don't think you have to worry about what you throw, since if
I'm not mistaken, once the door opens, you'll have a chance to recover 
everything you threw.
  Good luck eh,  Gary Hanna





>-The Captain.
From: ad017@cleveland.Freenet.Edu (Raymond Francel)
Newsgroups: comp.sys.amiga.games
Subject: Pinbal Dreams II
Date: 1 Oct 1992 18:51:15 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


Does anyone know the release date of PBDII?  And if any mail order
order places will have it then?
                                       Ray
-- 
"If you suck my soul, I will lick your funky emotions!"
From: ecrjbruce@economics.adelaide.edu.au
Newsgroups: comp.sys.amiga.games
Subject: HOOK - Help needed!
Date: 7 Oct 92 00:35:17 GMT
Organization: Economics, University of Adelaide
NNTP-Posting-Host: eco.economics.adelaide.edu.au

Could someone please help me with Hook!

O.K.....I'm finally wearing a pirates uniform but now have to get Dr. Chop's
clock. I know where it is and I know it's magnetic. Trouble is the tailor's
sell the only magnet and it's 9 gold pieces which I haven't got!!

So, where do I get the money, or is there another magnet lying around
somewhere....

Hope you can help. Thanks.

--
Daniel.
Xref: sparky comp.sys.amiga.games:13634 comp.sys.ibm.pc.games:15643
From: rfrazier%peruvian.utah.edu@cs.utah.edu (Robert Frazier)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: EOB2 help
Date: 4 Oct 92 03:15:55 GMT
Distribution: comp
Organization: University of Utah CS Dept


	I am on the level with the 'in case of emergency' button.  I have
cleared level, and don't know what to do next.  I am trying to find Dran 
Draggore. Any hints would be appreciated.
	R. Todd Frazier
	rfrazier@peruvian.utah.edu
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.games
Subject: Falcon
Date: Wed, 30 Sep 92 07:47:22 PDT
Organization: The Portal System (TM)

I have no problems at all running Falcon.  Well, I did have a multi-color
line streak in the rear view.  I have 2.04 ROM, run 2.1(it also worked
under 2.04).  I also have a 68030.  Originally, I ran it in 68000 mode,
but found that it works ok in 68030 also.  I like to dogfight with my
son(he is on an A500, I am on my A2000) via the null modem cable.  I
have a 60 foot cable I made up just so we could dogfight from the 
different rooms.  The mission disk(I only have the second one) works
fine on my system.

It may be that you have a disk drive timing problem.  There are some
drives that are a little touchy and run fine under 1.3 and not 2.04.
Get a copy of the Superduper disk copier(SD202.lzh on Portal), it
has a utility to adjust the stepper rate for the floppy.  BTW, Falcon
is installed on my hard drive.
From: aa519@cleveland.Freenet.Edu (Scotty Meredith)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies 2
Date: 27 Sep 1992 03:54:17 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa519@cleveland.Freenet.Edu (Scotty Meredith)
NNTP-Posting-Host: slc12.ins.cwru.edu



On the PBD2 Demo am I correct in saying that you can only preview the
one table?   Is there a way to view the other tables if that is 
possible?
                             Scotty
From: pilgrim@daimi.aau.dk (Jakob G}rdsted)
Newsgroups: comp.sys.amiga.games
Subject: Re: Music to commando
Date: 6 Oct 92 16:45:14 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

torban@csuvax1.csu.murdoch.edu.au (Torban Bennett) writes:

>Well it looks like its time to unpack the good 'ol 64!  I remember that
>Rob Hubbard did the best music in those days.  I even have a 64 demo
>that has a selection of his stuff to play, while looking at various sprites
>ripped from different games.  Wooooh, awesome!! ;-)  Come to think of it
>I'll check all my 64 demos.  

This is my main gripe with the Amiga (note I've had amiga since '87):
'Nobody ever makes good music for the games anymore'!

Of course, there's some excellent music for some game, but I wish
more games would have that wonderful music style so perfected on
the 64. I believe I'm not babbling, as I often use that marvellous
piece of software by those two swedes, SID-emulator(?), to listen
to old C64 music.

Master Of Magic, Monty On The Run, Commando, almost all of Rob Hubbard's
pieces, Ghost'n Goblins, Rule-Brittania for BlueMax, Fairlight, human race,
gyroscope, and a lot of others.

By the way, there is a game for the amiga; the name is some old
female demon, Astaroth(?). I loove the music in that one, it's very
C64.
--
      Jakob Gaardsted   .    .  | Black Rainbow(TM)     .         .      .
  Computer Science Department . |. Invaporated      .        .        .    .
University of Aarhus, Jylland(!)|   .            .      . Cordless Life  .  .
 .  pilgrim@daimi.aau.dk   .    |          .    .    .     Pointless Mouse .
From: c60b-1fo@web-1e.berkeley.edu (George Hepker)
Newsgroups: comp.sys.amiga.games
Subject: 4D Boxing on '040
Summary: Has anyone used 4D Boxing on an 040
Keywords: 4D Boxing, 040, guru 8000 0004
Date: 6 Oct 92 23:39:04 GMT
Expires: 12/12/92
Organization: University of California, Berkeley
NNTP-Posting-Host: web-1e.berkeley.edu

Help!
 I just bought 4D Boxing and if my Fusion Forty is on my 2000
gurues up err # 8000 0004.  I just got off the phone with some
EA fool who says "We don't test our games on accelerated machines".
When I pointed out Commodore's 4000 uses an 040 and their games will
crash he said "Ohhh, hmmmm".  Some wise net person must have this game
working on an 040.  My system is Fusion Forty 4meg 32 bit, wb 2.0, 52meg
hd, 2000.  This looks like a great game but 68000 seems sluggish.

All help is thanked in advance,
George Hepker
georgehh@ocf.berkeley.edu
c60b-1fo@web.berkeley.edu
Newsgroups: comp.sys.amiga.games
From: mcclend@infonode.ingr.com (William D McClendon)
Subject: Monk. Is. II
Organization: Intergraph Corporation, Huntsville, AL.
Distribution: comp
Date: Mon, 28 Sep 1992 16:35:35 GMT


'netters!

I have seen everything I can find.  I cannot find another bar besides the
"Bloody Lip".  Is ther another bar/cottage where I can get drinks?  When
do I get in the drinking contest?  WHERE do I get in the drink contest?

Thanks in advance!
Bill

Newsgroups: comp.sys.amiga.games
From: torban@csuvax1.csu.murdoch.edu.au (Torban Bennett)
Subject: Re: Music to commando
Organization: Murdoch University
Date:  6 Oct 92 06:58:59 GMT

ccjy@bristol.ac.uk (APATHY=) writes:

>In article <1992Oct2.113412.29599@abo.fi> MHANNINEN@finabo.abo.fi (Mika H{nninen Inf) writes:

[stuff deleted for the sake of compactness]

>>Rob Hubbard did *not* make the loader music to Commando. The music you are
>>talking about is the standard loading music that Elite used.
>>The point I'm making is Hubbard is *GOD* and that tune sounds nothing like him
>>or his sound. 
>>				-Mika

>Well it seems to me  that the ttune you are asking about is a track by a one
>hit wonder band 'Trans-X' and the track was called 'Living on video'
>Its an oldie, about 1984 i think.

>My friend

>U4ia

Well it looks like its time to unpack the good 'ol 64!  I remember that
Rob Hubbard did the best music in those days.  I even have a 64 demo
that has a selection of his stuff to play, while looking at various sprites
ripped from different games.  Wooooh, awesome!! ;-)  Come to think of it
I'll check all my 64 demos.  

As for 'Living on Video' by Trans-X, is there an Amiga mod of it anywhere.
I haven't heard it for years, since some of us in high school used it as the
music to a video clip we did for Media Studies.  It was THE piece of music
at the time.  (though it probably sounds awful now ;-)

Torban       torban@murdoch.edu.au

PS Remeber those Title screen graphics by Bob (or was it Rob?)
   'Empire' and heaps of others I've forgotten.  He was THE artist for the
   64.

"Face it.  We're never going to be able to fry an egg
 with a peddle powered hair drier!"  Cat  "Red Dwarf"
From: whiteley@snake.ssc.gov (James Whiteley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga MUD or LPMUD...
Date: 30 Sep 92 17:47:14 GMT
Article-I.D.: sunova.1992Sep30.174714.14368
Organization: Superconducting Super Collider Laboratory

Hello.  Below is the mud path you requested on Usenet:

        alcazar.cd.chalmers.se   /pub/lpmud/amud
  IP#:  129.16.48.100

Hope this helps!!

-- James

================================================================================
whiteley@slug.ssc.gov                                 -----PHONE-----
James Whiteley  MS 2000                             WORK: 214-708-6341
Superconducting Super Collider Laboratory           HOME: 214-283-2948
2550 Beckleymeade                                   FAX : 214-708-6354
Dallas, TX 75237                                                                
================================================================================
Newsgroups: comp.sys.amiga.games
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Help with Global Effect
Date: 1 Oct 92 10:42:48 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

Best advice I can give you...play something else.  Global Effect's model does 
not seem to work at all...
 
Skeksis
From: farant@terapin.com (Faran Thomason)
Newsgroups: comp.sys.amiga.games
Subject: Re: Escape Robot Monsters
Date: 27 Sep 92 21:13:55 PST
Organization: BBS

Robot Monsters isn't bad. Its a good translation. The graphics are pretty crisp
and animated. They are kinda small though. But 2 people can play at once. If
you can get it cheap it's not bad.
Newsgroups: comp.sys.amiga.games
From: kldawkin@undergrad.math.waterloo.edu (Kiwi)
Subject: Re: Elite (original 8 bit)
Organization: University of Waterloo
Date: Thu, 1 Oct 1992 15:10:46 GMT

In article <19mitpINN4io@aludra.usc.edu> wdao@aludra.usc.edu (Walter Dao) writes:
>
>Has anybody tried to run the Original (and the *ABSOLUTE BEST*) version of
			      ^^^^^^^^
>Elite on one of the c-64 emulator for the amiga ?
>copy protection ? Even I was able to remove the stupid sucker. (the manual 
>is a masterpiece)(not a 3 leaf manual piece of sh*t) (I meant "piece of
>shit" 8)  ) .
	
	Hey wait a moment... the Original and Best version of
	Elite was one the computer for which is was conceived
	and written... the BBC. Anything else is like
	playing Bach's music on the piano... it's not
	what it was written for, but it's still bloody good... :-)

>
>				Walt "dangerous" (b/c I got an amiga)
>
>ps : how about disassembling the original 6502 code (I only own the c-64 
>     prg) . re-assemble it in 68000 assembly, put some proper amiga code
>     that will handle the i/o) and voila ... better than the original ...
>     Hey !!! I grew up drooling on the ad for the BBC version of Elite ....

	Didn't we all? ;-)

	Cheers.

	Kyle

   ,------------------------------.,---------------------------------.   \._,
  /   7   ,7  o             o     / kldawkins@cayley.waterloo.edu    /   < /
 /   /--<'   /   /  ,  /   /     / kldawkins@descartes.waterloo.edu /     ' 
/  -'    `--'`--'`-'`-'`--'`-   / kldawkins@orchid.waterloo.edu    /    /7 
`------------------------------'`---------------------------------'    //  NZ!
"Don't call me God. Call me Pope so I have something to aspire to."    '
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Nova 9
Date: 30 Sep 92 11:13:32 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

I did try it with the keyboard and I did find it to be more fun.  
Unfortunately just as I was starting to get to the point where I might surivie 
level 1, my local 2.0 guru came over one night to help me set up MenuMaster 
(thank you Greg P for this great utility!) and I haven't stopped fiddling with 
the system yet!  :)  I will get back to saving the universe (or at least the 
Nova9 solar system yet).  Thanks for the advice and suggestions!
 
Skeksis
Newsgroups: comp.sys.amiga.games