HDTenEightyP/NetNews huggingface dataset:
From: louns@cs.washington.edu (Michael Lounsbery)
Subject: Re: Civilization:  How to trade?
Keywords: civilization, trading
Organization: Computer Science & Engineering, U. of Washington, Seattle
Distribution: na
Date: Wed, 30 Sep 92 20:27:53 GMT

In article <gwf.717879287@sapphire> gwf@sapphire.bellcore.com (George W. Fleming) writes:

>I usually try to establish roads between cities quickly....

Merely building roads between cities (although very convenient for other
reasons) doesn't necessarily increase trade very much.  The trade for a city
is increased on road squares actually used by the city for production.  So
it may be that a civ with cities not connected, but each city surrounded by
length-1 roads may have much more trade than a fully connected civ with just
1 road leaving each city.  You have to micro-manage the city production to
get the full benefits.

Note that the only benefit from sending caravans far away is the
"cash-on-the-spot" bonus, not a permanent trade increase.  The permanent
trade increase depends on the trade strength of the 2 cities, and whether
they are in the same civ.  Distance doesn't enter into this formula.

>Does anyone know how much Banking and going to Republic/Democracy affect
>trading?  Does it make a big difference building these?  Does going to
>Monarchy make a difference?  I am barely staying alive and have no money 
>to build anything else...

Yes!! Government type is hugely important.  I don't have the figures, but I
see a dramatic increase going to Democracy from Despotism or Monarchy. I
would believe a 100% increase or more.  Although I haven't looked carefully,
and I could be wrong, this increase looks like it's beyond merely the
increase from reducing corruption.  Republic seems almost as good.  Both
Democracy and Republic are vastly better than the other 3, trade-wise.

Trade is really tough to catch on to, but is very important to the game.

Good luck,

Michael Lounsbery
louns@cs.washington.edu
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: F15 Strike Eagle III
Organization: University of Waterloo
Date: Tue, 6 Oct 1992 04:06:48 GMT

In article <1992Oct5.200655.11546@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>
>And since I have gotten the attention of all y'all great F3'ers?  Do you use
>the AUTO feature?  I mean, give me a break, is there an actual AUTO feature
>in F16 that tails the enemy plane for you?  

This is a really dumb gripe.  If you don't like the fact that Autopilot
will dogfight for you, then don't use it when you're in a furball.  In
real life, who would have the jet on cruise control when there are bandits
in the vicinity?

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Strike Commander INFO!! (Read this)
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 6 Oct 1992 13:04:52 GMT

Not really
(about doing their damndest to make it perform on a 386/33)...

	I am sure that they  are raising the level of the platform higher
and higher with each rewrite.  Why?  Cuz they want the best.
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Might&Magic 2 runs at snail's pace. Why?
Date: 5 Oct 92 12:25:08 GMT
Organization: SRL Data


    IN ARTICLE <1992Oct2.204813.29170@ncsu.edu>, 
		mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) WRITES:
> In article <1992Oct2.130142.10529@bilpin.co.uk>, jim@bilpin.co.uk (JimG) writes:
> |> 
> |>     I'm playing Might & Magic II, which I quite like, but it's so awfully
> |>     slow, it gets really exasperating at times; it also causes DOS to run
> |>     much slower on quitting the program.
> [...]
> 
> You might have a virus in MM2 that is causing the system to slow down.  My
> guess would be the Jeruselem virus which doesn't do anything destructive
> except slows down your computer to a snails pace after installing.  [...]

    Thanks for the followup. I don't think this is the answer, as I always
    check floppies with Scan before installation, and check the hard disk
    afterwards, and it didn't warn of anything. I'll check with McAfee's UK
    distributors that I've got the latest version; although as M&M2 has been
    around a while, if it had a virus on the disk it would probably be an
    old one which my version of Scan would already know about. (Also, I sent
    the CGA master disk (I kept the VGA one) back to New World and they said
    it ran OK on one of their machines, but it didn't on mine, which would
    also indicate that it wasn't a virus problem.)
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Multi Player Games Network...a little info
Date: 30 Sep 92 21:00:14 GMT
Article-I.D.: news.BvEt0G.1wK
Organization: University of Illinois at Urbana

Well like I said in the first post I dont have the kit yet, but when I called
the representative said that there was no local node in Illinois, and she
asked if I knew my local connection to Internet...then proceeded to give
me instructions as to how to login through internet....she did not specify
whether this was email or what, but she did say this as THE way for Illinois
to connect.  (i hardly imagine they would bother for jsut email on a 
games exclusive network...seems pointless)

my guess is call the help line (1-800-245-0317) and ask them *shrug*

-- 
  "If the best things in life are free, then my current price is
   $37k with a 10% downpayment."
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Subject: Re: WC1 --  Ralari Mission, Kill Ratios, Etc.
Organization: AT&T Bell Laboratories
Date: Wed, 30 Sep 1992 15:36:46 GMT

In article <1992Sep30.051025.10422@cs.yale.edu>, randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
> 
> Also, who besides me wishes that the missions were more "realistic"?  I mean,
> if you get right down to it, every one is the same:  go out, kill everything
> (except your transports, or, in rare cases, enemy capital ships), and come
> back.  Even if Colonel Halcyon says "We need information more than we need
> heroes", your goal is *still* basically to shoot everything that moves.

Try this for a challenge:

	Complete a campaign (not a mission, but the entire game) without
	re-trying a mission once.  Suddenly, saving yourself (and your
	wingperson) for the next mission becomes a lot more important than
	racking extra kills, which don't mean much if you can re-do the
	mission again and again until you get it perfect.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.ibm.pc.games
From: stevep@panther.ims.com (Steve Poulsen)
Subject: Re: ULTIMA 7 Bugs
Organization: Integrated Measurement Systems, Inc.
Date: Mon, 5 Oct 1992 15:13:16 GMT

In article <1011@dgaust.dg.oz>, brown@dgaust.dg.oz (Fred Brown) writes:
|> 
|> After reading all the references in this newsgroup about bugs in Ultima 7
|> I'm now *VERY WORRIED* !!! Could someone please tell me exactly what the
|> famous "Key bug" is ? Can it be avoided ? Also, how do you tell what
|> version of Ultima 7 you have ? What other bugs are there & can the game
|> be completed with all of these bugs ? Thanks to all for your help...

The "Key Bug" was a problem in the code that made your room key disappear
when you rent a room for the night.  While you slept, the code was supposed
to remove the key so you had to pay for a new key for each night you stayed
at an inn.  The bug was that ANY key would disappear while you slept,
including some keys critical to the completion of the game.

The fix is simple.  Take off your backpack while sleeping.  This prevents
the keys in your backpack from being deleted.

Another problem is the "Red Screen Bug".  This is pretty interesting.  When
you first start U7, you see a red screen while the game loads.  In some
cases, when the game starts, everything is a shade of red.  A very strange
effect!  To fix the problem, all you must do is move the party to a new
section of the map.  When the map data reloads from disk, the proper colors
return.

Another bug causes sections of buildings to disappear.  I've not exerienced
this problem, so I'm not sure what it involves.  It sounds like a corrupted
data file.

If you send all your disks to Origin along with a note, they will send you a
new set of disks with these problems fixed.  If you order the "Forge of
Virtue" module, it will patch your files to fix the problems.  I played and
finished the original version by being careful about how I slept.

Use the V key (Alt-V ?) to see the version number.  I think the patched
version is V3.4.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: dp35@mc1adm.UWaterloo.ca (Greg Moore)
Subject: Re: Is there Simtrain??
Organization: University of Waterloo
Date: Mon, 5 Oct 1992 20:11:52 GMT

lauusitalo@tnclus.tele.nokia.fi writes:
>
>Does somebody know Simtrain or like game? Everybody has heard about
>Railroad Tycoon (from here not so liked Microprose). In my opinion
>RT is quite a good game although old and with not so nice graphics. 
>But if ?Simtrain? resembles Simcity then it might be VERY good. 
>I think I have seen something about it somewhere but no idea where.

It's called ATrain.  I had it but I sold it.  I found it too difficult
to make money. Same people who made Sim City make A-Train.
Newsgroups: comp.sys.ibm.pc.games
From: barmiyan@wam.umd.edu (Amy Rebecca Ewing)
Subject: The two towers--review wanted
Organization: University of Maryland, College Park
Distribution: usa
Date: Thu, 1 Oct 1992 04:18:49 GMT

Having read the review of this game in CGW, I'm a bit interested. I also
just finished reading the LOTR series so that has something to do with
it also. 

How is the game? I haven't seen or played the first volume, if that
matters.

Thanks,

--Brian   barmiyan@wam.umd.edu      "the B-R-I-A-N in BARMIYAN"
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ********
Date: 6 Oct 92 17:02:17 GMT
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG

jlharris@eos.ncsu.edu (JOHNATHAN LEWIS HARRIS) writes:


>In the faq ther was an address for an anonymous ftp site for cracks/cheats the 
>address for it is.
> romulus.mercury.andrew.cmu.edu
>   128.2.35.159
>BUT when the ftp server picks up, it does says that user anonymous is unknown
>and will not let you log in (if you mispell it is asks for a password, but of 
>course will not let you on if you type a username) Has anyone gotten on or is 
>there a port number at this address that will let you on.

I had a similar problem: when logging onto romulus via anon-ftp I
discovered that the directory was empty! But someone posted a message
saying that a mirror of romulus is to be found on ftp.uwp.edu
(directory pub/msdos/romulus I think).

Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Piracy and game software
Date: 2 Oct 1992 04:12:04 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: slc5.ins.cwru.edu


In a previous article, opinion@real.FRee.speech () says:

I was about to reply to this post, when I saw the sender address. Whoever
posted it -- repost using your REAL address. Only a coward is afraid of
being taken to account for what he says.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Xref: sparky comp.sys.ibm.pc.games:15387 comp.sys.amiga.games:13579
From: zah7835@cuphub.cup.edu
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
Subject: Re: wishlist for the ultimate role-playing adventure?  [poll]
Date: 1 Oct 92 18:01:22 GMT
Organization: California University of Pennsylvania, California, PA

My favorite RPG was WASTLELAND on the good old c-64.

The tile graphics sucked, and it was incredibly slow, but it was the
best I'd ever played.

Why?

1 - The ability to split up the party into different groups and
    have each group in totally different areas . 
2 - No classes. Anyone could do anything they wanted to.
3 - It wasn't a fantasy RPG.
	(Fantasy RPGs suck.  One dungeon romp is just the same as
         another.  Ya kill one golem, you've killed them all.)
4 - The critters did die different ways when you killed them. One rabbit
    might 'explode in a bloody mist' while the next will be 'raked in 
    two by machine gun fire'.  I like that.

I prefer cyberpunk rpgs.  Even space rpgs are annoying.  I would like to
see RPG's for different periods of time,  1920's Chicago would be an 
interesting setting.  Setting one in a different culture (Mayan or Egyptian
instead of using English style architecture, weapons, etc) would also be
interesting.

One idea I had a while back was to set a RPG in a huge and painstakingly
detailed city instead of a world.  Think NEW YORK rather than BRITANNIA, and
think of the possibilities.  Also focus on interaction rather than killing
things all the time.  (I got thru Ultima 6 and killed only a handful of
rats and only 3 gargoyles in the ENTIRE game.) 

Those are my suggestions.  Incedently, I know a bit about writing RPGs, as
I've half-written a few of my own.  If anyone is interested in working on
one, contact me.
 
E. Zahurak
ZAH7835@cuphub.cup.edu
From: slf8n@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Might & Magic IV is OUT!
Date: 2 Oct 92 15:22:28 MDT
Organization: Utah State University

Might & Magic IV is OUT!!!
I have a copy in my hand, it says on the box that you need 2 megs to play it.
t
Like the demo I'd guess, it looks like it will be really good, I havn't
had a chance to install it yet. I got it at Software ETC in the crossroads
mall in SLat lake city , UTah.

I'd I don't know about anybody else but I've been looking forward to this
game since I played MM3!

Happy adventuring!

Johnny Georgi
From: kak1@cray.com (Kevin Kramer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Multi Player Games Network...a little info
Date: 29 Sep 92 19:18:13 GMT
Organization: Cray Research, Inc.

In article <BvCo79.90M@news.cso.uiuc.edu> mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs) writes:
>This Morning after staring blankly at the add in this months CGW I called
>the 800-number for the MPG Network to get the starters kit and 10 free hours
>(Ill admit the screen shots looked intriguing)  after giving up me name
>and address plus phone number [oh no more telemarketers and mailing lists!!]
>I was told to expect the starters kit ASAP (3 weeks due to volume of requests)
>Then I was informed that there was no local node in Illinois, but that they
>did have an internet connection  (mpgn.com) which i have since telnetted to
             ^^^^^^^^
>and it does exist (I have no login yet...nor the base software for the
>games themselves).
>

I have been reading the posts on this game net and have been wondering,
does this use of the internet (for commercial gain) fall in to the 
"rules" of internet fair use?  I do not think there are any set in stone
rules but there are some guidelines that are supposed to be followed.
It just seems that if some companies start useing the internet for commercial 
gain then the internet could loose the freedom that it has now.  Companies
using it for customer support is one thing, but selling game subscriptions
that will be used over the net is another.  The net could quickly become
saturated if more companies start to do things like this.

Just getting some opinions, I don't want to loose my internet! EVER!

Kevin
From: baughman@ctron.com (Chris Baughman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CD-ROM seek times (was CD-ROM Games)
Date: 1 Oct 92 13:07:15 GMT
Reply-To: baughman@olympus.ctron.com (Chris Baughman)
Organization: Cabletron Systems INc.


From what I understand about MPC, you need a 300ms access or better to
show smooth video from CD-Rom to screen at the specified frame rate
(whatever that is, I can't remember the spec.).  This would seem to
be a critical requirment for gameplay. Myself, I am waiting to buy a
CD-Rom when they are cheaper, faster, and more usefull.
chris
baughman@olympus.ctron.com
From: brown@dgaust.dg.oz (Fred Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hitchhikers Guide - Help !
Date: 1 Oct 92 02:01:26 GMT
Organization: Data General Australia, Melbourne


I have a friend who has been plying this game for 2 months and he wants
to know how to leave the house at the start without being killed by
flying bricks ? Can anyone help ???
Thanks
Fred

Newsgroups: comp.sys.ibm.pc.games
From: john@psych.toronto.edu (John Rick)
Subject: Can't RUN Falcon OFT
Organization: Department of Psychology, University of Toronto
Date: Sat, 26 Sep 92 23:26:36 GMT

Just purchased 'Operation Fighting Tiger', installed it, then found that when
I typed 'falcon3', the screen went blank and the keyboard froze up.

So I reinstalled Falcon, which worked fine (except that the joystick seems 
more sensitive than before - is there anything I can do to decrease the 
responsiveness of the joystick?).  I added patch D, and it still worked fine.
Then I installed OFT and fzzt! the screen blanks when I type falcon3 and
doesn't do a thing!

I have a 386-25, 630944 Kb free memory, math coprocessor, and Stacker
(loaded high).  As far as I can tell, there's no reason my system should
work with 3.0D but not 3.01. 

I wanna play OFT!  Help!
-- 
*** "Creation science...is not science because it depends upon a supernatural
*** intervention which is not guided by natural law.  It...is not testable and
*** is not falsifiable." - Justice Wm.R.Overton, U.S. District Court (Arkansas)
  =====>  Email: john@psych.toronto.edu -or- rick@lake.scar.utoronto.ca <=====    
Newsgroups: comp.sys.ibm.pc.games
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Strike Demo
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 3 Oct 1992 14:22:11 GMT


I am glad to see that you are tring to get software companies to start participating
in this Newsgroup!  I think it is a great idea. It would benefit them by reading and
taking some of the suggestions for games that are seen on here and putting them into
their games.
                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+

Newsgroups: comp.sys.ibm.pc.games
From: kris@azariah.tamu.edu (Kris Stafford)
Subject: Corporation?
Organization: Texas A&M University, Dept. of Electrical Engineering
Distribution: tx
Date: Tue, 29 Sep 1992 15:59:25 GMT

Hey netters,

Has anyone know anything about a game called "Corporation"?  As I understand
it has to do with some sort of cybernetics corp. that has run amuck, and
you get called in to set things right (possibly mass distruction).

Any information would be appreciated.  Please email me at
kris@zadok.tamu.edu

					thanks,
					 kris
From: gion@chopin.udel.edu (Timothy C. Gion)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: strike commander demo - help!!!
Keywords: SoundBlaster, IRQ
Date: 26 Sep 92 15:12:10 GMT
Organization: University of Delaware

If you don't have your SoundBlaster set at IRQ 7, you can edit the sblaster.ini
file... just search for '07' and change it to whatever your IRQ number is...
mine is 5 so I changed it to '05'....


-- 
Timothy Gion AKA  /     \     University of Delaware - Computer Science
                 -Merdion-                     ^                   
                  \     /                      \ fixed that sp error!
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: strike commander demo - help!!!
Date: 26 Sep 92 08:17:02 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> purda_p@kosmos.wcc.govt.nz writes:
>
> Msg-ID: <1992Sep24.232015.1@kosmos.wcc.govt.nz>
> Posted: 24 Sep 92 23:20:15 NZST
>
> Org.  : Welligton City Council, Public Access.
>
> Can somebody please upload the install file for the Strike Commander demo to
> wuarchive.wustl.edu. I got this strike commander demo from wuarchive but it
> had no install file and was set to a roland mt-32 and I only have a sound
> blaster pro. I would appreciate if someone could help me out in this corner
> of
> the world.
> Thank you
> Paul Purda
>


Strike Commander DEMO??? On wuarchive? And me with no ftp??

Someone, please tell me WHAT'S IT LIKE????


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
Xref: sparky comp.sys.ibm.pc.games:14892 rec.games.misc:17603
From: marek@nmsu.edu (Marek)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: UW(Ultima Underworld) bogus game, bugs, freezes up...
Date: 28 Sep 92 20:26:55 GMT
Organization: Computing Research Lab

There is a fix you can get from origin that SUPPOSEDLY fixes those annoying
blood stains in your inventory. You have to restore from a game that wasnt
messed up yet... but it should be fine from then on.
C U 
Marek


______________________________
     __ _   __  ______
    / |/ | |  \ |_  _|     Marek R. Telgarsky
   /     | |  /   ||       marek@freedom.nmsu.edu
  /_/\/|_| ||\\   ||       mrtelga@ceratiidae.cs.sandia.gov

                   CASCA LIVES!!!!!!
From: simonm@dcs.glasgow.ac.uk (Simon Marlow)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander I - the infamous Ralari mission
Date: 29 Sep 92 11:13:17 GMT
Organization: Glasgow University Computing Science Dept.

Norman St. John Polevaulter <MBS110@psuvm.psu.edu> writes:

>...When you return to the Claw, the Commander complements you in glowing
>terms for saving the Ralari. But there's a concrete benefit too -- you get
>accelerated through the plot straight to the Venice System, the very last
>section of the game! Not bad!

Really?! Does this mean that I've missed out half the game, just
because I was lucky enough to complete that mission? Incedentally, I
don't think the Ralari mission is nearly as hard as the final one in
the Venice system.

Cheers,
	Simon
Newsgroups: comp.sys.ibm.pc.games