From: gt7303b@prism.gatech.EDU (Troy Lee)
Newsgroups: rec.games.video.arcade
Subject: Semi - hurrah + minor Ken guide.
Date: 12 Jan 93 19:12:54 GMT
Organization: Georgia Institute of Technology

Newsgroups: rec.games.video.arcade
Subject: Turbo SFII - semi hurrah
Summary: 
Followup-To: 
Distribution: world
Organization: Georgia Institute of Technology
Keywords: 

Sorry to post here but my school dosen't have alt.*  groups


   I finally managed to beat this stupid game without having to continue 
with Ken.  But I lost one damn round to Blanka due to stupidity.  It
gave the standard ending you get when you don't continue but lose rounds,
namely the characters fighting each other while the staff names scroll
up the screen.  Has anyone beat it without losing a round yet?

   Here are some useful tactics you can use against the computer
when playing as Ken.

Ryu - stick to the CE strategy.
        
Honda - pray that you get to play him early because he gets VERY hard
        around the 7th or 8th match.  But one thing you can do to
        his new fly up in the air move is to block it on the way up and
        you can DP him when he is on the way down.

Blanka - stick to CE strategy, except when he does a ball in the air,
         he will usually do a 2nd one so you can anticipate it and
         DP him on the way down.

Guile - dumber than ever, stick to CE strategy.

Ken - just a little more jumpy, stick to CE strategy.

Chun Li - easier version of Ryu, just be careful because she can take off
          a lot of damage, and if you play around too much you could be
          dead before you know it.

Zangief - Just get in a corner and jump up and down and kick.  You should
          never lose a round.  At first I thought he could get in on you
          when you do this but this isn't so, you can always hit him.

Dhalsim - play very defensively and wait for him to make mistakes like
          fierce slides.  Everytime I try a really offensive game against
          him I end up defeated or with massive damage taken off.

Balrog - Just throw fireballs and trip him when he jumps over them.  If he
         starts to throw charging punches then stop with the fireballs.
         Several times he hit me with a charging uppercut as I hit him
         with a fireball and he buffered it with another charging uppercut
         and stunned me.

Vega - A little more defensive, but no real problem.

Sagat - Sagat likes to jump a lot for no apparent reason. Just defend until
        he starts throwing fireballs and VERY CAREFULLY jump in and hit 
        him.  He is really sensitive about Tiger Uppercutting people who 
        jump too early.

Bison - If you try the FB DP thing on him he will usually do the quick
        headstomp so that usually doesn't work.  Just jump up and down and
        kick and he probably won't even touch you, that is until he gets down
        to about 20-30% of his energy, then he will start the flame.  Look
        for a suspicious jump back to the edge of the screen.  When he
        does this he's going to flame so just fireball.


Later

Troy
-- 
Troy Lamar Lee
Georgia Institute of Technology, Atlanta Georgia, 30332
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