HDTenEightyP/NetNews huggingface dataset:
From: J024330@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Mouse Systems 256 GS Scanner v. PAS16 Sound Board
Organization: Lockheed Missiles & Space Company, Inc.
Date: Wed, 06 Jan 93 07:21:17 PST

Has anyone attempted to install a Mouse Systems hand scanner in the same
system as the PAS16 Board?  I'm running a 386dx system with the PAS16 on
DMA3 and IRQ7.  I installed the scanner on different addresses, I get the
green scanner light which indicates it's scanning, it writes temp files
(although not very large ones), and then fails to display the image.

In speaking with the Tech Support people at Mouse Systems, they state that
the multi-media portion of the sound board which allows installation of
multiple boards in the same system allows variable addressing of the DMA/IRQs
which is set in the sound board BIOS, therefore causing a conflict with
the scanner card.

Has anyone encountered this problem, and discovered a fix for it?  I downloaded
a driver (mscan.sys) from the Mouse Systems BBS, and installed it in the
config.sys file before the device= line for the sound board.  It just locks
up my system.

Anyway, any help would be appreciated.  Physically removing the sound board
allows the scanner to work, and I have been toying with the idea of making
a mechanical toggle switch I can use to disconnect the sound board so I don't
have to physically remove it.  Prior to doing that however, it would be nice
to find out if someone has discovered a software solution.


Newsgroups: comp.sys.ibm.pc.soundcard
From: mtichy@fraser.sfu.ca (Martin Tichy)
Subject: 669 Uploads!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 5 Jan 1993 02:41:47 GMT

I will be uploading another batch of .669 music files to 
klingon.epas.utoronto.ca (128.100.160.36).  This music format 
was created by Tran of Renaissance.  You can think of .669 
files as enhanced .mod files because they offer 8 channels, 64 
instruments and 128 patterns, among other improvements.
 
You can play .669 files on a Gravis UltraSound with the 
P669GU0.ARJ player which can also be found on the same ftp 
site.  These files will probably sound best on a Gravis 
UltraSound.  1MB of RAM on the UltraSound is recommended.  I'm 
not sure but I think all that is required for the GUS version 
of the player is a GUS, a 386 or better and DOS 3.0 or 
better.  I doubt you'll even need a VGA card because the only 
plain text is displayed.
 
Here are the names of the 669 files contained in this batch:
 
669BLISS.ZIP
ACIDFUNK.ZIP
AMBER.ZIP
ATHRWRLD.ZIP
BOOM!.ZIP
DREAM.ZIP
GREENBRQ.ARJ
INFOHIT!.ARJ
LONGWALK.ARJ
OPPEN9.ARJ
SANCTION.ARJ
SOLDEST1.ARJ
TECHNOCA.ZIP
TIMEWARP.ARJ
VMOMENT.ARJ
VOICESEV.ARJ
 
klingon.epas.utoronto.ca (128.100.160.36)
 
Look in the \pub\pc\ultrasound\submit directory.
or \pub\pc\ultrasound\utils\669
 
You'd better enjoy these because it only stole six to seven 
years of my life uploading these puppies at 2400 bps.  Non-GUS 
lovers stay away from them!  I mean it!  Now, if you'll excuse 
me I'm going to go lie down.
 
BTW, I have three or four more 669 files which are too big to 
fit into memory so I won't even bother uploading them.  One is 
a sesame street 669 file that unarchives to about 1.2 MB!  If 
anyone can get the 669 composer working with their GUS please 
give me the details.
 
Later!
 
**************************************************************
"Poor is the person who doesn't own a Gravis UltraSound Card"
especially FM'ers!"
 Da Lazer.
**************************************************************
From: paladin@ucscb.UCSC.EDU (Robin Yang)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: What is the Gravis BBS #?
Date: 11 Jan 93 18:30:56 GMT
Distribution: na
Organization: University of California, Santa Cruz
NNTP-Posting-Host: ucscb.ucsc.edu


     Please e-mail me or post if you think it's appropriate.

-- 
The snipers zero in on us.  Each shot becomes a word spoken by death.  Death
is talking to us.  Death wants to tell us a funny secret.  We may not like
death but death likes us.  Guns tell the truth.  Guns never say, "Just
kidding."  War is ugly because the truth can be ugly and war is very sincere.
ARPA : paladin@ucscb.ucsc.edu             UUCP: ...!ucbvax!ucscc!ucscb!paladin
                      BITNET: paladin@ucscb@ucscc.BITNET
From: sol@ccwf.cc.utexas.edu (larry carrier)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: midi and samples?
Date: 8 Jan 93 18:14:19 GMT
Organization: The University of Texas at Austin, Austin TX

Cakewalk for windows will let you trigger .wav files while playing MIDI files..
    

Newsgroups: comp.sys.ibm.pc.soundcard
From: sgil@netcom.com (Steve Gilbert)
Subject: Re: split this group ?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 13 Jan 1993 01:13:17 GMT

Michael Caldwell (mcaldwel@netcom.com) wrote:

: In article <1iv4giINN11e5@rs2.hrz.th-darmstadt.de> YDAB@BR1.HRZ.TH-DARMSTADT.DE (HRZ, BERATUNG) writes:

: >What would you think about adding a group :
: >comp.sys.ibm.pc.soundcard.gus
: >????????

: I think this is an excellent idea.  I would say that 90% of the discussions
: that go one in this group are related to the GUS.  I don't have a GUS and I
: spend most of my time junking GUS articles rather than reading the articles
: I am interested in.  If GUS owners don't want a new group and since I own
: a Thunderboard how about a comp.sys.ibm.pc.soundcard.tb?

Couldn't you just use a killfile to filter out the GUS messages?  Creating
a whole new group, and the procedures involved in doing so, seems a bit
extreme for something this simple.
--
Steve Gilbert					(sgil@netcom.com)
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.hardware
From: rpb@psy.ox.ac.uk (Ray Bellis)
Subject: Need recommendation for Gravis Ultrasound in Miami.
Organization: Dept. of Experimental Psychology, Oxford, England.
Date: Mon, 11 Jan 1993 19:00:43 GMT
X-Posted-From: brain.cns.ox.ac.uk
NNTP-Posting-Host: sol.ctr.columbia.edu


Hi All.  My boss is going to Miama this Friday (15 Jan 1993) and
he's hoping to pick up a Gravis Ultrasound while he's there.  Could
people please give me recommendations for [cheap] suppliers in the
area who might be able to deliver one to his hotel while he's there.

Many thanks,

Ray.
--
------------------------------------------------------------------------------
R. P. Bellis				E-Mail:	<rpb@psy.ox.ac.uk>
Dept. of Experimental Psychology	Whois:	(RB83)
University of Oxford			Tel:	+44 865 271419
South Parks Road			Fax:	+44 865 310447
Oxford OX1 3UD
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.soundcard
From: gting@fraser.sfu.ca (Gabriel Sii Kuok Ting)
Subject: Re: IS THE PAS-16 A *LEMON* ???
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 7 Jan 1993 07:57:04 GMT

yfwu@Uz.nthu.edu.tw (EE U780935) writes:

>bobk@gibdo.engr.washington.edu (Bob) writes:
>>   I bought my brother a PAS-16 soundboard for Christmas.  Since then,
>>   I have read a lot of articles on Usenet (mostly in the games.pc group)
>>   where people are having lots of trouble and are fed up with it.
>>   What good is this board if many of the new (and expensive) games
>>   won't work right with it?
>> 
>>   Is the PAS-16 a lemon?  He hasn't opened it yet, so should I return it
>>   for him and get him a GUS board?  I hate to think that I gave someone
>>   some trashy merchandise for a present.
>No!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>Do not return your PAS-16 card!

>Here is a fact.... Few use Sound Blaster16 and few use GUS, so few troubles
>asked here. But the fact doesn't say that there is no problem with SB16 and 
>GUS.

There sure seems to be a lot more people asking about the GUS on this 
newsgroup compared to PAS16....

>In fact. The PAS-16 has almost no problem since I use it. Almost question
>asked here about PAS16 are solvable and EASY solvable. But GUS and SB16 are not.

Mind you, most if not all the GUS problems are software related, and Gravis
is constantly releasing updated drivers for its SB emulation, more as a 
temporary measure before native GUS games come out in abundance. What hardware
problems there is is usually traced to a screwy chipset which controls the 
DMA on the motherboard - nothing to do with the GUS. 

>SB16 even have a hardware problem.

>So, choose PAS-16 is RIGHT!!!!

Yup. IF the user cannot spare another slot for a REAL SCSI controller for
the CD-ROM, and there's a need for 16 bit recording; then the PAS 16 is
a good buy. Other than that, you're better off with the SB Pro if you want
to just play the current games and need perfect emulation of the older SB
games. I just can't see much of a future for the PAS 16 other than an 
overpriced SB compatible; once the new batch of wavetable cards come out
like the Genoa Autobahn and the Ensoniqs, to name a few. 


>I will kill you if you return PAS16!!!!  :-)

Now, now, we don't have to be so protective over a sound card, do we? ;-)

>--
>===============================================================================
> Yuh-Fuu Wu                                      National Tsing-Hua University
> e-mail: yfwu@uz.nthu.edu.tw                     Dept. of Electric Engineering
>                                                 Hsin-Chu City, 300
> Like MS Visual Basic most!                      Taiwan, ROC
>===============================================================================
-- 
This is a sig. This is only a sig. What the heck did you think it was anyway?

Flames to /dev/null. Nonsense to gting@sfu.ca.
Happy New Year!
Newsgroups: comp.sys.ibm.pc.soundcard
From: mtichy@fraser.sfu.ca (Martin Tichy)
Subject: Re: GUS Mixer...why no controls on mic/line?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 5 Jan 1993 02:34:15 GMT

> I was under the impression that a "mixer" usually allowed one to
> control the relative levels of the inputs involved.  The GUS mixer
> allows you to change the levels of the DAC and MIDI, but not of the
> microphone or line inputs. Is this a hardware or a s/w limitation?
> If h/w is there any reason why this is not serious?
 
Don't worry, I believe the 16-bit recording daughter board will
resolve this problem.  Gravis was vague on it but they said it
would allow sophisticated control of the inputs with the daughter
board.
From: gary.maddox@u2u.lonestar.org (Gary Maddox) 
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: NOT THE REAL MPU-401 ON T
Date: 8 Jan 93 09:09:00 GMT
Distribution: world
Organization: USER-TO-USER PCBoard (214)492-6565 (USR DS v32bis)
Reply-To: gary.maddox@u2u.lonestar.org (Gary Maddox) 

-> Some people on this group say that the MPU-401 interface on the SB16
-> is only supported in "dumb" mode, and will not take
-> advantage of the intelligence available in the original.
-> Is this true? Can anyone with an SB16 confirm/deny it?
===
The MPU-401 implementaion is only dumb UART mode. This will work with
all the games coming out that support generic General Midi if you add
the Wave Blaster option. I have tried it on a variety of other MIDI
titles to see how many will work. The problem is usually not that the
intelligence is missing. The problem is in how the software detects the
MPU and does resets.
Gary
               
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Gravis UltraSound 3D!
Organization: University of Waterloo
Date: Sat, 9 Jan 1993 09:19:57 GMT

In article <lkroiuINNipj@exodus.Eng.Sun.COM> scottj@klinger.Eng.Sun.COM writes:
>In article 1v7@watserv2.uwaterloo.ca, ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>>
>>I believe that the difference will definitely be in the hardware.  All
>>that processing to filter and phase shift the voices will require something
>>more than just a TSR.  I just hope that current GUS owners can upgrade via
>>an expansion board.  If not, I think I'll end up buying a second Gravis
>>soundcard. :)
>>
>
>Sorry, but I disagree completely. The real work is going to be in the
>programming of the sound by the game or application programmer. I think
>the major deliverable from Gravis will be a comprehensive SDK that will
>support this type of "sound panning" that a game or application will
>use to generate this effect.
>

I didn't mean to imply that there would be no difference in software.  
But I was thinking that the processing of signals would be done in
hardware, under instructions from the software.  For example, instead
of just a pan register for each voice, we would have horizontal and 
vertical angles which can be used to position the virtual sound source.
Whatever filtering and phase shifting required would be done by a secondary
processor operating on the output from the GF1 chip.  If this was the
case, then we would have one powerful "holographic" sound system.

Unfortunately, I was informed by a reliable source that all such spatial 
effects are done in software, with the samples preprocessed.  I would 
think that this approach limits what could be done.  For example, can we 
position a voice anywhere using just one sample, or must the position be 
processed, and thus fixed, into the sample?  More realistically, we may 
only need just a few differently filtered samples of a sound which are 
then crossfaded to give a voice an arbitrary position.  I hope that the 
software approach is much more flexible than I give it credit for.  

Phat.
From: graham@cs.utexas.edu (Ralph Arnold Graham)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS and OS2/2
Date: 12 Jan 1993 12:55:40 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: tokio.cs.utexas.edu

In article <1993Jan12.173043.7367@dcs.warwick.ac.uk> mew@dcs.warwick.ac.uk (Merlyn) writes:
>Does anyone know of the existence of GUS drivers for OS2/2 and if so where
>are they available?
>
>I am only considering getting OS2 at the moment and if anyone has any
>comments on using soundcards with it then please mail me.
>
>Thanks
>
>Mark Watkins (mew@dcs.warwick.ac.uk)
>
>
>

So far, there ar no OS/2 drivers for the GUS.  Gravis claims to have support
"in the works", but will not give even a approximate date.  They told me
point-blank that it was not the most important thing on their list.

There are OS/2 drivers for the Creative Labs SoundBlaster card.  I have no
idea how well they work.  Last I heard, they were just beta.

I cannot use my GUS under OS/2 to play games.  It must be the SBOS (SB
emulation).  Perhaps games offering native GUS support will work in a DOS
box under OS/2.  The SoundBlaster works in a DOS box under OS/2 with the
standard DOS drivers...

At the moment, OS/2 does not have the multimedia support.  It's version of
Windows is 3.0, which also doesn;t have the support.  However, the new beta
version (ver 2.1) of OS/2 *does* offer multimedia support.  It is rumored to
be released in the next couple of months.

-- 
-----------------------------------------------------------------------------
	Ralph Graham		                graham@cs.utexas.edu
     . . . life is merely a wretched cesspool of twisted emotions . . . 
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.soundcard
From: fisher@decwin.enet.dec.com ()
Subject: Re: GUS CH Interface, is it regular SCSI?
Reply-To: fisher@decwin.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Mon, 4 Jan 1993 20:01:27 GMT


In article <1993Jan4.184835.7770@lclark.edu>, harrison@lclark.edu (Mark
Harrison) writes:
|>
|>One thing that needs pointed out though is some CD's don't even need
|>connected to the soundcard.  There are basically two kinds of CD's when it
|>comes to sound.  The first play sound through the bus.  This includes
|>games like Carmen Sandiego and Sherlock Holmes.  They play their sound
|>through the bus, just as if they were run from your hard drive.  For this,
|>you don't need any connection to the soundboard.
|>
|>The other kind has regular CD audio tracks.  Mammals for example uses this
|>kind of sound.  You either need speakers or headphones connected to the
|>CD-ROM drive or you need a cable to connect the drive to the soundcard. 
 
Interesting.  I assumed they were all the former.  So has anyone gotten
Sherlock
and Carmen to work with a GUS?  Does it assume SB, and thus need SBOS?

Burns
Newsgroups: comp.sys.ibm.pc.soundcard
From: mswart@seq.uncwil.edu (swart mike joseph)
Subject: midi and samples?
Organization: Univ. of North Carolina @ Wilmington
Date: Thu, 7 Jan 1993 17:58:45 GMT



Is there a program out on the net which will let me
do external midi triggering of samples for sb-pro.
please send me any info if it is possible...
thank's..............


-- 
*********VOODOO SQUID LIVES***********
*********** UNC-WILMINGTON ***********
*  MSWART@SEQ.UNCWIL.EDU             *
*  SWARTM@VXC.UNCWIL.EDU             *
From: YDAB@BR1.HRZ.TH-DARMSTADT.DE (HRZ, BERATUNG)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: split this group ?
Date: 12 Jan 1993 19:00:34 GMT
Organization: TECHNICAL UNIVERSITY DARMSTADT, GERMANY
Distribution: world
NNTP-Posting-Host: br1.hrz.th-darmstadt.de
X-News-Reader: VMS NEWS 1.24


What would you think about adding a group :
comp.sys.ibm.pc.soundcard.gus
????????

Xref: sparky comp.sys.ibm.pc.soundcard:6319 comp.sys.ibm.pc.games:29790
From: bobk@gibdo.engr.washington.edu (Bob)
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
Subject: Re: Gravis UltraSound 3D!
Date: 9 Jan 93 23:50:21 GMT
Article-I.D.: gibdo.1993Jan09.234529.12405
Organization: University of Washington
NNTP-Posting-Host: gibdo.engr.washington.edu

primus@netcom.com (Robert keng) writes:
>		But back to the Gravis 3D again. There's just not enough
>concrete information on this product right now, hell, most of us still don't
>know whether the difference between it and the Ultrasound is hardware or
>software (I still don't see how they'll be able to do it by a driver alone...

  I talked to a friend of mine who talks to a Gravis sales rep.  He thought
  the 3D would come on a daughter-board, along with a scsi interface for
  cd-roms.
  ==

  Bob                                       Seattle, Washington
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Some GUS problems...
Organization: University of Waterloo
Date: Mon, 11 Jan 1993 01:08:55 GMT

In article <1iqfibINN268@jhunix.hcf.jhu.edu> ko_mike@jhunix.hcf.jhu.edu (Michael Y Ko) writes:
>I'm using the SBOS v1.23 with the .exe file. What is the best why to do it?

With the .exe file.  Also, remember that SBOS consists of two files,
sbosdrv.exe and loadsbos.exe.  Are both of these files version 1.23?  Or,
more precisely, is sbosdrv.exe version 1.2B and loadsbos.exe version 1.23?
WOWII is an SB mod player that works well with 1.23, but I've never been
able to get unreal to run with any sound on my machine, even when using
my old SB1.5.

Phat.
From: terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter) 
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: SOLDEST1.669!
Date: 8 Jan 93 02:02:00 GMT
Reply-To: terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter) 
Distribution: world
Organization: Outland BBS  UUPCB  403-475-9588

I think you message needs some work.!!  GROW UP!
                                                                               
Newsgroups: comp.sys.ibm.pc.soundcard
From: larry@mits.mdata.fi (Lasse Hero)
Subject: Re: GUS Games
Organization: Microdata Oy
Date: Tue, 5 Jan 1993 14:03:37 GMT

francisco.perez@rose.com (francisco perez) writes:

>Date Entered: 01-04-93 10:40
>A couple of weeks ago, I read a message saying that Jump Jet and World
>Circuit would both support the GUS in native mode.  A friend of mine went
>down to the states on the weekend and he said that he saw both of these
>games, but he didn't check the sound support.  Can anyone who's seen these
>games confirm whether they support the GUS or not?

Negative sir, no support..:(

--
--------------------------------------------------------------
! Lasse Hero, Kannelj{rventie 6 B, 02130 Espoo, Finland      !
! (90) 455 1074 ! larry@mits.mdata.fi / larry@purkki.apu.fi  !
--------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.soundcard
From: brian@data.NoSubdomain.NoDomain (Brian McNeilly)
Subject: recent SBOS version ??
Organization: CER-ANS, Bell Canada
Date: Mon, 11 Jan 1993 20:06:13 GMT

Does someone know what the most recent SBOS version for the GUS is ??

Could you tell me exactly where I could get the latest version from an FTP
site.

Thanks,

Brian McNeilly, Ottawa, Ontario
From: PAULR@hacks.arizona.edu (Paul Richards)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Problem with PAS-16 and Star controll 2
Date: 5 Jan 93 04:13:34 GMT
Distribution: world,local
Organization: The Camelot System (Excalibur)
X-News-Reader: VMS NEWS 1.05

In <gothic.726186605@mits> gothic@mits.mdata.fi writes:

> I have a problem with PAS-16 and Star controll 2. I just don't get any
> sound from PAS. The game mutes the soundcard and I'll have to reboot pc
> to get it work again.

I never could get the Spectrum option to work correctly, but I DID get the
Soundblaster support to work.  It still sounds great.  You'll need to make sure
that you load it with the /s:sblaster option, for otherwise it'll default to
the 'Spectrum and not give a tweet.  Anyone else get the 'Spectrum to work with
this game?

     Paul Richards
     paulr@hacks.arizona.edu
From: tfinn@crash.cts.com (Aaron Grier)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: 16-bit mods.
Date: 10 Jan 93 05:20:59 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

In article <1ilh8aINN8vc@usenet.INS.CWRU.Edu> br326@cleveland.Freenet.Edu (Raphael Pungin) writes:
>
>Hi. Are there MOD files that use 16-bit samples? What about the
>sample MOD files that come with PAS-16? Are they 16-bit?
>Thanks,

Please don't use "MOD"... if a song module of some sort uses 16 bit
samples, then it isn't a MOD anymore.

all MOD files are:
four voices
8-bit digitized sound for each instrument
31 instruments max

anything else and it is not a MOD!

agrier@gompers.gompers.edu (real internet addy)
tfinn@crash.cts.com (UUCP address)
From: br326@cleveland.Freenet.Edu (Raphael Pungin)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: SBSIM and regular Soundblaster?
Date: 9 Jan 1993 03:49:03 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: br326@cleveland.Freenet.Edu (Raphael Pungin)
NNTP-Posting-Host: hela.ins.cwru.edu


Does anybody know if SBSIM which comes with Soundblaster PRO can run
with regular Soundblaster? I am developing software on my Soundblaster PRO
and plan to use the software on the regular Soundblaster.
Thanks,
-- 
          __   _   ___   _  __    _         _           _              
         |__) /_| {_|_} /_\  _)  / \ |_    | |  \/ |_| |   | /| |_|    
         |   (  |   |  (  | __) (  | |_)   | |  /  | | |   |/ | | |    
      Raphael Pungin -  pungin@cs.uri.edu / br326@cleveland.freenet.edu
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.soundcard
Date: Tue, 12 Jan 1993 12:32:03 -0500 
From: Kevin Wengcheong Cheng <kc3b+@andrew.cmu.edu>
Subject: GUS Quest.s

YAY! I finally got my GUS... :)
And it sounds a damned lot better than anything I've heard from the SB so far!

Anyway, 2 questions...

Has anyone tried the gsfiles1.zip from klingon.epas.utoronto.ca?
I seem to be missing a whole bunch of patches... probably from the
general midi ones that Gravis has yet to send me. So does anyone know
where I can get them?

And also, I got a little peeved to find out that Babbages sold me the
2.2 rev of the card... what are the differences between the 2.2 and 2.4?

Thanx!
/<evin
-->Now finally my headache is settled...<--

Newsgroups: comp.sys.ibm.pc.soundcard