HDTenEightyP/NetNews huggingface dataset:
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.lp
Subject: Re: Sarcasm and Ember
Date: 31 Aug 92 00:17:23 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <78712@ut-emx.uucp> jlw@gestalt.austin.tx.us (James Waldrop) writes:
>mmcg@cs.monash.edu.au (Mike  Mc Gaughey) writes:
>>jlw@HEBREW.CC.COLUMBIA.EDU (James Waldrop) writes:
>>>You're implying that this isn't happening.  Have you ever talked to me
>>>about the MudOS driver, or TMI in general?
>>
>>Well, *I* have.  You knew fuck all about it, since Buddha did
>>most of the interesting bits (you hadn't even *read* it!
>>Jesus, and you want people to *listen* to you?).
>
>I talked to you about Buddha losing all the files when he went on his
>rampage at the end of May.

Interesting word, "rampage".  You make it sound like I lost all control
and started nuking files left and right.  I prefer to think of it as a
coding frenzy, during which nobody else seemed to log in often enough to
keep up with things.

>In fact NO ONE at TMI during that time
>*except* Buddha knew where most of the bin commands, log files, and
>include files were hidden.  I don't feel like going into the circumstances
>surrounding the situation, but suffice it to say that I got very frustrated
>trying to debug the finger command one afternoon, and logged into LPSwat
>to relax, at which point we struck up our conversation.
>

Aha!  So *that's* where you were.  Sulam the vanishing admin. ;-)
But I digress, I know that you also were spending a lot of time at 
work in the Real World, and that's certainly a valid reason for not 
being around.

>As far as Buddha having done most of the interesting parts, you'll have
>to define interesting.  I do not plan on trying to convince you, or anyone
>else, that my contributions to TMI have been either more or less than
>Buddha's.

I don't really see much point in arguing about things here, either.
Certainly Sulam's contributions to TMI have been significant.
But since I like to regard Sulam as a friend, I certainly don't see 
any value in claiming to have made more valuable contributions to the mud.
Nobody can give an informed answer, and nobody will.

>Sulam
>-- 
>James Waldrop
>jlw@hebrew.cc.columbia.edu
>
>I walk along the path muttering about signs and portents.

Buddha

-- 
#include <std/disclaimer.h>
#define NAME	"Adam Beeman"
#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
inherit SIGNATURE; // enhanced .sig virus
From: ins448c@lindblat.cc.monash.edu.au (Andrew Mills)
Subject: Re: sub-objects and MudOS virtual objects
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Sat, 29 Aug 1992 00:50:54 GMT

Evan Scott (escott@csuvax1.csu.murdoch.edu.au) wrote:
: There are two reasons people would wish to develop and discuss new
: ideas and methods for doing things -
: a) As an ego boost, an attempt to be able to lord over others by forever
:    claiming "such & such an idea was mine".
: b) As a genuine attempt to further the refinement, sophistication and
:    general niftiness of something through an honest, open and 
:    egoless forum of discussion.
: 

	[Lots of Stuff Deleted]

: Sorry to rant guys, but this flame war is achieving nothing but
: greater intolerance and less sharing of ideas which would 
: improve _everyones'_ lot.
: 
: Bing on,
: Ember.

Clap. Clap. Clap.

Sniff.

Very Touching.

 ___________________________________ _________________________________________
<                                   |                                         >
<                big                |  Young Crone : "How did you know that?" >
<         (aka Andrew Mills)        |                                         >
<                                   |  Black Adder : "Just a wild stab in     >
<         can be found at :         |    the dark.  Which, incidentally, is   >
<                                   |    what you'll be getting if you're     > 
<     big@yoyo.cc.monash.edu.au     |    not a bit more helpful !"            >
<___________________________________|_________________________________________>
From: jacob@fy.chalmers.se (Jacob Hallen)
Newsgroups: rec.games.mud.lp
Subject: Re: Genesis Debate
Date: 27 Aug 92 01:04:56 GMT
Organization: Chalmers University of Technology, Physics Departement, Gothenburg

In article <ANIPA.92Aug20233953@sotka.cs.tut.fi> anipa@cs.tut.fi (Niilo Neuvo) writes:
>
>Once you disable the ability to complain about things in the mud you
>get the complaints on here :(

Hmm, disabling shout and making it possible for the wizards to shield 
themselves from tell by mortals, is that disabling the ability to complain?
We still have bulletin boards and post offices, and wizards actually do
show up in the game when they choose to. But some players are so pampered
by other muds that they expect to be able to scream their bellyaches to
everyone at all times, and they expect instant attention from wizards
as soon as they open their mouths.
It does wonders for your productivity if you can shut yourself off from
all unwanted disturbances and concentrate on your coding. It also helps
the comunity of wizards to keep focused on producing a high quality
world if they stay a bit aloof from the players.

Jacob Hallen
Newsgroups: rec.games.mud.lp
From: oakley@contra.enet.dec.com (The Zeeker)
Subject: Re: security holes in 2.4.5
Organisation: Treadstone Seventy-One
Organization: Digital Equipment Corporation, Maynard, MA.
Date: Thu, 27 Aug 1992 00:59:06 GMT


In article <9208270003.AA19357@hebrew.cc.columbia.edu>, jlw@HEBREW.CC.COLUMBIA.EDU (James Waldrop) writes...
>guddt@uniwa.uwa.edu.au (David Bennett) writes...
>In case no one decides to tell you, there are quite a few non-obvious
>security holes in 2.4.5.  I'm sure you'll find them soon, though.

	I doubt it, we've got around 120+ wizards here, and we've only
	ever had problems with 1 or 2 of them for hasseling other wizards
	with webs and unescabable prison-cells.

-----------------------------------------------------------------
Brought to you by Treadstone Seventy-One Corporation.
--- --- --- | /  "Come not between the dragon and his wroth!"
 /  |-  |-  |    		- Lear, King of England
--- --- --- | \
_________________________________________________________________
Newsgroups: rec.games.mud.lp
From: anipa@cs.tut.fi (Niilo Neuvo)
Subject: Re: Hack'n'slash not for me
Organization: Tampere U of Technology, Finland
	<1546@lysator.liu.se> <ANIPA.92Aug23161702@sotka.cs.tut.fi>
	<1992Aug23.160013.15754@uniwa.uwa.edu.au>
	<ANIPA.92Aug23211948@sotka.cs.tut.fi>
	<1992Aug23.190126.26821@uniwa.uwa.edu.au> <ANI
	<XT.92Aug24004455@monet.math.chalmers.se>
Date: Mon, 24 Aug 1992 01:08:26 GMT

xt@math.chalmers.se (Carl Hallen) writes:
> In article <ANIPA.92Aug24001450@sotka.cs.tut.fi> anipa@cs.tut.fi (Niilo Neuvo) writes:
>    Languages are a bad idea. You end up as genesis not being able to talk
>    to anyone. 

> On Genesis all players speak the same language if they use the 'say'
> command.

I ment talk as in general communication between players.

++Anipa
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
-- 
Newsgroups: rec.games.mud.lp
From: pn88384@cs.tut.fi (Petri Nurminen)
Subject: Re: Try Grimne MUD, NOW!
Organization: Lets waste him. No offense.
Date: Wed, 26 Aug 1992 16:54:18 GMT

In article <1992Aug26.142015.23139@daimi.aau.dk> u912148@daimi.aau.dk (Thomas Skou Hansen) writes:


> Here I bring the internet address for Grimne MUD, it isn't a LP MUD but a
> DIKU I MUD, but it's great anyway.

Has it ever occured into your mind that 
rec.games.mud.lp
              ^^
stands for lp as in LPmud?????????????

and there is a newsgroup named rec.games.mud.diku
where you can post articles about diku's?????????

is there something wrong in your understanding or
can't you just connect lp with LP?

	Pet
--
Don't get mad, get even.
			- Aerosmith
Don't get even, get mad.
			- the Joker
-- 
Newsgroups: rec.games.mud.lp
From: wconsidi@orlith.bates.edu (William Considine)
Subject: Re: **** TOP 10 LPMUDs ****
Organization: Bates College, Lewiston, Maine
Date: Tue, 25 Aug 1992 07:21:18 GMT
Summary: Why all the fuss? 
Keywords: Spam, Phoenix, Lambda Realms, Wastelands.  In that order damnit!! 

	Why is this intolerable polemic still going on?  Genesis is yet another
mud now, if you don't like it, by all means i'm sure you won't offend anyone
by calmly taking your play hours elsewhere.  I personally do not like the 
difficulty of meeting people there, and have felt this for months, but i don't
bother plastering usenet with that, since i'm sure none of you care.  Could
we please try to use this place for 'News' rather than continued polemics 
about irrelevant opinion-bashing.  Naturally someone out there will be offended
by my posting and will flame me for this, but i felt the need to try to make
a little peace here.
	In keeping with rec.games.mud.lp as a 'news'group, i would like to 
announce that my mud (Phoenix LP, orlith.bates.edu 3000 when it floats back 
up around Christmas) now has a driver i am compiling, and will then get a 3.*
mudlib created slowly but surely and will no doubt make for fun play for those
folks who will like it, and will seem like an intolerable hell for those who 
end up not liking the style of play we have.  To each his/her/its own.

Have fun, Mud hard, God bless*

	Bill Considine/ W H I T E H A W K   on most LPmuds you have likely seen.

* I'm Catholic, so if you take offense to me mentioning God, don't bother, just
accept it as wellwishing from me, thanks and good nite.

wconsidi@orlith.bates.edu | wconsidine@bat.bates.edu | wconsidi@abacus.bates.edu

Newsgroups: rec.games.mud.lp
From: craig@ec.uwa.oz.au (Craig Richmond - division)
Subject: Re: * PEACE PLEASE! *
Organization: University of Western Australia
Date: Mon, 31 Aug 1992 10:06:42 GMT

jacob@fy.chalmers.se (Jacob Hallen) writes:

>>1) TMI claims CD is not the best mud around, because TMI has done some
>>   things better.  This is clearly correct, as TMI has some rather
>>   talented people, a few of whom actually know what they are talking
>>   about.

>Certain individuals of the TMI have claimed... I haven't seen any
>'official' statements on the subject. Lemma 1 falls.

> [blah blah blah]

Well, if you want my honest opinion (and I'm sure you don't), using my
totally arbitrary evaluation principle of its slow, therefore it must do a
lot and is henceforth good, I think that the Discworld Driver and mudlib
are the best possible combination.  Mind you I think using my logic I have
given praise to Microsoft becuase their software is definitely slow but in
my opinion is definitely not good.  For an explanation of this article,
just go back and read the other one I posted about my right to post "silly"
and "inane" articles.  I think I should perhaps add "fatally flawed" to the
list!

Discworld for President!
Vote 1 "Discworld" on the Democratic nomination!

Craig
--
Craig Richmond.  Computer Officer -  Dept of Economics (morning) 380 3860
  University of Western Australia    Dept of Education (afternoon)
craig@ecel.uwa.edu.au                              Dvorak Keyboards RULE!
     "Only users are allowed to make messes on their computers"  I.M.VI
Newsgroups: rec.games.mud.lp
From: oakley@contra.enet.dec.com (The Zeeker)
Subject: Re: tell me? 2
Organisation: Treadstone Seventy-One
Organization: Digital Equipment Corporation, Maynard, MA.
Date: Wed, 26 Aug 1992 20:35:17 GMT


In article <BtLu78.8DL@acsu.buffalo.edu>, v116qhth@ubvmsb.cc.buffalo.edu (I'm not evil...I'm just good looking) writes...
> 
>  what is the difference between rec.games.mud.lp and rec.games.mud?
>  what exactly is an lpmud? definitive answer requested?

	rec.games.mud.lp discusses LPmud.
	rec.games.mud discusses Muds, in general.

	An LPmud is a Multi User Dungeon written by Lars.  Uses
	an object-oriented style of programming.

	Zeek

-----------------------------------------------------------------
Brought to you by Treadstone Seventy-One Corporation.
--- --- --- | /  "Come not between the dragon and his wroth!"
 /  |-  |-  |    		- Lear, King of England
--- --- --- | \
_________________________________________________________________
From: ladykilr@sam.ksu.ksu.edu ()
Newsgroups: rec.games.mud.lp
Subject: Re: SW Quests?
Date: 31 Aug 1992 01:37:14 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


In article <17rq8lINN8a1@wyatt.ksu.ksu.edu>, tundra@wyatt.ksu.ksu.edu (Daniel Gene McDaniel) writes:
>
>chena@crs.cl.msu.edu (Antony Chen) writes:
>>mmcg@cs.monash.edu.au (Mike  Mc Gaughey) writes:
>
>>>SOLUTIONS TO SHATTERED WORLD QUESTS
>
>>I know that :) means a smiley and :P is someone stickin' their tongue
>>out, but how do you do the face for someone laughing their ass off?
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>                                |
>               I thought this was worth repeating...
>
>
>===============================================================================
>--Tundra/Dan |            "Nanner! Nanner!"    
>             |            -- Shaun M. McGee aka Predator
>===============================================================================

Ditto.
^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, Leisure Suit Ladykilr, Scum me too!, Sir Lancelot>

"I may have a sexy look on my face, but I may be thinking of Oreo cookies.
*giggle* Or something like that." --Kathy Ireland
From: d1wzm@dtek.chalmers.se (Kristian Wiklund)
Newsgroups: rec.games.mud.lp
Subject: Re: Hack'n'slash not for me
Date: 26 Aug 92 10:23:13 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

darius@starbird.WPI.EDU (Christopher J Scanlon) writes:

>In article <!2-nx+.boserj@netcom.com> boserj@netcom.com (Jeffrey Boser) writes:
>>Boy, this is funny, really.  Who would think that the following
>>scenerio could possible be boring:
>> Wait for a monster in its usual spot.
>> Kill the monster.
>> Gets its stuff.
>> Go sell its stuff.
>> Wait for monster...
>>
>Hrmmm... well, if you want to play an LPmud like that, you can, but...
>What's the point?  I mean, there's also another 35 people on the mud so
>sitting around is a waste of time.  Get out and meet people, usually there
>are about 10 who are like "level, money, xp, gold, etc;" but there's a lot
>who will just sit down and talk about stuff ranging from the new monster in
>whoeverthehell's area to current world events.

<ctrl-k * 1/0>

There IS really a point with hack'n'slash sometimes. If you need
weapons, armour or money for example, it's really much better to
wait for a monster that you know that you can beat with your hands
or a cheap knife than to risk getting slashed yourself...

Unfortunately, sometimes it seems that the player doesn't
get more powerful at all, so you can only beat one monster.

(Cockroaches or similar...)

I suffered from this when beginning to play Genesis, but after
taking a little more chances (and getting killed a few times 8-( )
I soon found out that it wasn't necessary to hack'n'slash any more.


As for the 'we-don't-talk-with-eachother'-bit, I personally think
that is because most people don't know what to say, or they don't
play MUD to talk with people, but to get mighty and powerful and
become wizard, at least when beginning to play. When people advance
to the higher levels it seems that they talk more. On the other hand, 
when you have played several days on the MUD you most likely know
the other high-level-MUD-victims.

People are scared to make contact with someone they don't know.
Just writing messages to eachother are normally harder than talking to a \
total stranger.

greetings,
K. Wiklund / d1wzm@dtek.chalmers.se





--
------------------------------------------------------
This is a stupid signature.
Newsgroups: rec.games.mud.lp
From: geoff@cs.monash.edu.au (Geoff Wong)
Subject: Re: MudOS a ripoff?
Organization: Computer Science, Monash University, Australia
Date: Fri, 28 Aug 1992 01:47:35 GMT

fontenot@ravl.rice.edu (Dwayne Jacques Fontenot) writes:

>In article <geoff.714897612@bruce.cs.monash.edu.au> geoff@cs.monash.edu.au (Geoff Wong) writes:
>>fontenot@ravl.rice.edu (Dwayne Jacques Fontenot) writes:

>well...actually, I had. See, for all your intelligence, how could you know

Congratulations on learning how to post news!

>Sure, you may have posted many buzzword-filled articles with things like
>"implementation is trivial, so I won't bother to tell you how I did it",
>but the only thing helped by that is your egos.

Perhaps you should attend Mike's CS101 lectures (Alorithms & Data
Structures) and learn how to do those (trivial) implementations!
But I guess you're still trying to understand the chapter on pointers in K&R.

>People *were* interested. And the only one making a big deal out of it now
>is you.

You might have been - but you were still trying to work out the news
reader - it seems. Have you ever written a language? Run a mud? Started a mud?
It seems not. Perhaps you should ask Adam to teach you on the reading of
posts - he seems to have the right idea.


geoff
---
I'm on a photon to nowhere.
From: chena@crs.cl.msu.edu (Antony Chen)
Newsgroups: rec.games.mud.lp
Subject: Re: **** TOP 10 LPMUDs ****
Date: 28 Aug 92 01:52:36 GMT
Organization: Michigan State University

oakley@contra.enet.dec.com (The Zeeker) writes:


>In article <1992Aug26.070914.29762@msuinfo.cl.msu.edu>, chena@crs.cl.msu.edu (Antony Chen) writes...
>> 
>>oakley@contra.enet.dec.com (The Zeeker) writes:
>> 
>>>	Well, I installed the TMI game driver and `mudlib' a month or
>>>	so ago, tried it for a week or so and was not impressed a great
>>>	deal.  Stick with the 3.1.2 game driver.  I have yet to experience
>>>	any problems with it
>>>	
>>>	Zeek
>> 
>>Um....no problems?  I don't really know if I'll be able to crash the
>>mud as a player, but as a wiz, I could do several things that would really
>>futz up the mud.  TMI's new game driver allows for socket efuns and other
>>things like a standard message efun instead of having all the rest of 'em.
>>I know that whenever I post on here, I always defend TMI, but what the hell?
>>They deserve it for coming out with such a GD.

>	What things are you talking about?  

Problems with the 3.1.2 driver...hmm..here's some I thought of off hand.
     * snoop-loops
     * memory disappearing when object with error is loaded
     * inherit chains
     * recursion problems
     * non-portability unless you're a GD god where you probably should write
       one on your own to suit your own needs
     * shitty documentation..(Lars may be smart, but there aren't enough docs

Here's your brain...here's your brain tryin' to figure out Lars' driver..
get the picture?  any questions?

****************************************************************************
MMMMM      MMMMM  Antony Chen aka MELVIN @ University of Michigan, Ann Arbor
 MMMM      MMMM   GO BLUE!!  THE FAB 5 RULES: Mama said knock you out! 
 MMM MM  MM MMM   Mud-related mail: tonychen@engin.umich.edu
 MMM  MMMM  MMM      Personal mail: Antony.Chen@um.cc.umich.edu
 MMM   MM   MMM          Misc mail: tchen@churchst.ccs.itd.umich.edu
MMMMM      MMMMM  ***********************************************************
Newsgroups: rec.games.mud.lp
From: michael@iastate.edu (Michael M. Huang)
Subject: Re: Driver additions
Organization: Iowa State University, Ames IA
Date: Wed, 26 Aug 1992 04:07:21 GMT

Strange.  People, no matter which reality they're in -- be it virtual or
real reality -- always resist changes.  I am not proposing that the changes
occuring in LP world right now are good.  Nor am I proposing that the changes
are bad.  I am simply saying that even if the changes are momumental (ie
producing real AI/MUD environment) there will still people who long for the
"good ol' days" and oppose the changes.

The world is fashioned by the few bold souls who brave the taunts of the masses
and produce the futures that someday someone will call present.  I am pretty
sure that when 2.x came out, a lot of people complained about it and wonder
why they couldn't stick with 1.x.  I am pretty sure that when the US version
of 2.x came out, hell of a lot more people complain about it.

Without changes, without diversities, the spirits of creativity dies.
And when a mud no longer includes the spirits of radical thinkings, it
is time to put the poor muds to rest.

-michael

-- 
Michael  Ming-Yang Huang /---------------------------\ michael@iastate.edu
PV Student Dev. Group  & | Shoestring Computing Inc. | michaelhg@ids.net
Visualization Lab Assist | (515)232-4906 / 232-0173  | -----------------------
IA State Univ,  Ames, IA \---------------------------/ #include <disclaimer.h>
Newsgroups: rec.games.mud.lp
From: wconsidi@orlith.bates.edu (William Considine)
Subject: Re: Driver additions
Organization: Bates College, Lewiston, Maine
Date: Thu, 27 Aug 1992 16:33:37 GMT


Newsgroups: rec.games.mud.lp
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.lp
Subject: Re: MudOS a ripoff?
Date: 27 Aug 1992 09:19:10 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <mmcg.714900981@bruce.cs.monash.edu.au> mmcg@cs.monash.edu.au (Mike  Mc Gaughey) writes:

>Arrogance.

Fuck you, man!
We never said, "This isn't LPC. This isn't an LPmud."
Initially we called it the MudOS Enhanced LPmud driver, but that was too long,
so we shortened it.  You don't see us clamoring for rec.games.mud.mudos,
DO YOU? No. MudOS IS AN EVOLUTION OF LPMUD.  WE NEVER CLAIMED OTHERWISE.

Now go fuck off.





>--
>Mike McGaughey			AARNET:	mmcg@bruce.cs.monash.edu.au
>
>"Head stompin', ass kickin', finger licking nastiness"


-- 
#include <std_disclaimer.h>
#define NAME	"Adam Beeman"
#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
inherit SIGNATURE; // enhanced .sig virus
From: tundra@wyatt.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.mud.lp
Subject: Re: SW Quests?
Date: 30 Aug 1992 04:05:13 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: wyatt.ksu.ksu.edu


*SNICKER*

===============================================================================
--Tundra/Dan |            "Nanner! Nanner!"    
             |            -- Shaun M. McGee aka Predator
===============================================================================
Newsgroups: rec.games.mud.lp
Subject: Re: dragonfire?
From: C1899011@UMSLVMA.UMSL.EDU
Date: Fri, 28 Aug 1992 03:32:47 GMT
Organization: UM ST. LOUIS

In article <1992Aug21.115248.17396@lonex.rl.af.mil>
vanderwerkend@lonexc.rl.af.mil (Dan Vanderwerken) writes:
 
>
>In article <2A8857E3.9643@noiro.acs.uci.edu> kchang@orion.oac.uci.edu (K_Shibuya) writes:
>>
>>In article <1992Aug5.231112.57897@cc.usu.edu> sl8wm@cc.usu.edu writes:
>>>Does anyone have any new information on the status of
>>>the Dragonfire mud? I know why its down but any info
>>>on when it will be up again?
>>>
>>>Thanks
>>>bj
>>>
>>
>>=>It should be back up mid August (hopefully)
>>
>>kchang@orion.oac.uci.edu
>>
>>KC
>
>DF is _up_ until 1 Sep 92.  It's at 18.43.0.102 port 4444 if you're using
>tingfugue.  Guest login is at 18.43.0.177.
>
>We're moving to pioneer.unm.edu after 1 Sep.  I don't know when it'll be
>back up.  I believe the new site is 129.24.9.217 port 4444.
>
>--Sifu on DF
>--
>Dan Van Der Werken          |
>Rome Laboratory/IRDO        |
>Griffiss AFB, NY 13440-5700 |
>(315) 330-3127              |
 
Hmmm...there seems to be some type of problem here.  This is NOT the
the ip number for DragonFire mud this is the ip number for dragonSfire
mud.  For the real ip number for DragonFire mud is: 134.124.42.246 3000
Please, don't use the ip name yet becuase it still has my old ip number
for some reason.
 
                    Ben Pflanz (Benny)
Newsgroups: rec.games.mud.lp