HDTenEightyP/NetNews huggingface dataset:
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Subject: F-15 III (a few tidbits)
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 26 Aug 92 13:48:29 GMT


   For those of you who receive the MicroProse newsletter, you can skip
this message.  I'm drawing my 'facts' straight from the latest issue.
   According to MicroProse (or, don't blame me if the game turns out
otherwise), F-15 Strike Eagle III will be "light years" ahead of any
other flight simulator they've released in terms of visuals.  It will
combine 3-D polygons with bit-mapped images (explosions and such, I
assume).  They've also used a CAD program to design various objects
for an all-new introductory sequence and other parts of the game (no
specific mention of which parts).
   The article I read stated that the emphasis would be on dogfighting
(no real surprise there), but there were a couple of statements which
implied that strike missions would be available (sorry, can't remember
what they were).
   What I found most interesting was the statement that with a modem
or direct link, two people could play as...

   - Dogfighting opponents
   - Pilot and RIO (WSO, GIB, or whatever)
   - Lead and wingman

That's right, you and a friend can actually fly together, in separate
F-15s, on a mission (and then try to shoot each other down on the way
home, of course).
   There wasn't much more than that.  I'm going to try calling MicroProse
today for more information; if the call proves fruitful, I'll follow
up with another post.  You can pre-order F-15 III by calling the company's
toll-free number, and the game is set for a "Fall release" (no month given).
   That's about it.

		-EMeyer
-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
Newsgroups: comp.sys.ibm.pc.games
From: ada@zip.larc.nasa.gov (Anthony Arviola)
Subject: Re: Adventure, 550-point version
X-Md4-Signature: 2241833351f5dab0936a16f6b27bfee1
Organization: NASA Langley Research Center, Hampton, VA
Distribution: na
Date: Thu, 27 Aug 1992 21:48:11 GMT

In article <l9qcj4INN4f6@atacama.cs.utexas.edu> brinkley@cs.utexas.edu (Paul Brinkley) writes:
Path: news.larc.nasa.gov!darwin.sura.net!haven.umd.edu!uunet!cs.utexas.edu!news
   From: brinkley@cs.utexas.edu (Paul Brinkley)
   Newsgroups: comp.sys.ibm.pc.games
   Date: 27 Aug 1992 14:52:04 -0500
   Organization: CS Dept, University of Texas at Austin
   Lines: 16
   Distribution: na
   NNTP-Posting-Host: atacama.cs.utexas.edu

   Spoilers may follow.
   

   Great game; I think I know how to get each and every one of the treasures.
   There's only one problem, however.  I keep running out of lamp power, and
   I don't want to have to lose my coins for batteries.  Is there a way to
   get the coins back, or get free batteries, or do I have to make my
   travelling around the caves more efficient?  (Turns out you only use
   turns for moving or using a magic word, such as "plugh".  Taking, dropping,
   or throwing things doesn't take any time.)

   Hints appreciated over outright spoilers. :)

   Paul Brinkley
   brinkley@cs.utexas.edu


If this is the same game I played on CP/M, there is a magic word which will
re-energize your lamp.  The hint is found in a room were there are shadows
of dancing images.  The word is Noside Samoht or Thomas Edison spelled
backwards.  If you  are playing the same version, this may help.  Warning,
you must set the lamp down first and you must have gotten the "...lamp is
low...start wrapping things up..." message or you will get electrocuted or
die from the lamp exploding.

I personally have never finished the 550 version.  I played it for two years
and scored about 480.  I wouldn't mind hearing some spoilers about this game
if it is the same, since I no longer have the game and am currently playing
Civilazation (sp?) and Jet Fighter II.

Good luck and Good Day

Tony
Organization: Ministry of Education, Computer Center NETNEWS system V2.3
Date: Tuesday, 1 Sep 1992 15:37:56 EST
From: <CYCUS089@TWNMOE10.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Commander I & II -->The Method of Terminated.

Hello everybody!
      I am new here. My name is Eric Chang. I like to playing computer games.
I had finished Monkey Island I & II,Ultima 4-7,LOOM,WC I & II(including SM I&II
,SO I&II),Romance of three kingdom I & II,Police Quest 1-3,Red Storm Rising,
Attack SUB 688,M1 Tank Platoon,A-10 Tank Killer,Railroad Tycoon,SimCity.
      I am interested to be a member of this group. I like to disscusing games
with everyone. It's time to the subject.

Type as following when execute WC I & II

Wc Origin
Wc2 Origin

while playing WC , press Alt-Del when you see the red block on enemy fighter or
ships. You will see the enemy explode into pieces. Nice to talk with everyone.

                                                           Eric Chang
P.S. Notice the UPPER CAPS.
Newsgroups: comp.sys.ibm.pc.games
From:  (chris@gab.unt.edu)
Subject: WIZARDY 7 INFO HERE!
Organization: the subversize organization that is gonna get you!
Date: Wed, 2 Sep 1992 00:46:13 GMT

Read an article in Video Games and Computer Entertainment about Wizardy 7 
Crusaders of the Dark Savent.

Very cool.  Very good graphics.  It blows Bane of the Cosmic Forge away. It 
takes place after Bane, there was talk of aliens, I don't know go figure.

There is going to be an automapping feature, although you have to have the 
character abilitys and the tools to do it.

New monsters, excellent graphics, COOL!!

Announced to be out in September. 

Chris
From: wub@NeXTwork.Rose-Hulman.Edu (Bin Wu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack Wanted:A-Train
Date: 3 Sep 92 02:22:43 GMT
Organization: Rose-Hulman Institute of Technology
From: hennessy@acsu.buffalo.edu (Mathew A. Hennessy)
Newsgroups: comp.sys.ibm.pc.games
Subject: General Question on PC based system
Date: 29 Aug 92 16:51:36 GMT
Organization: UB


	ok, perhaps this isn't the proper place to ask hardware questions, but
I am looking to upgrade from a IBM 55sx to a good game machine.  Now, keep in
mind that I hope to get as close to a 1-1 deal as I can (ie:  I get $1500
[dream dream] for the sx, so I hope to not go over $1500 on a new system), so
please be realistic since I may be doing this soon.  Like I said, I want a
game machine, so remember at minimum I want 1024x768 nonint (preferably
1280x1024 32k color RAMDAC), about 130 megs HD, 4-8 megs RAM, etc...  
	and another question:  if I want to speed up my video, I could
conceivably get a Microchannel video card (aka the 8514 or XGA) and since
microchannel works at 10 mhz it should be faster right?  

reasons for switching computers: speed, HD space, memory, and the fact that a
soundblaster is about $300 for MCA, and adlib is $150.  oh my game card (ch)
cost me about $50.  yeah, oof, that's pretty harsh.  the joys of dealing with
IBM.  

thanks for any regard you give this post, 


-- 
   /I\          Fuck 'em if they can't take a joke.
  /(*)\         hennessy@acsu.buffalo.edu                 
 /IIIII\        
/IIIIIII\       Give me SLACK or give me food (or kill me).
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: Wing Commander III wishlist
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Fri, 28 Aug 1992 03:43:39 GMT

In article <db0885.714968299@adx.adelphi.edu> db0885@adx.adelphi.edu (David J. Bristel) writes:
>I would love to be able to have more than just one wingman.  If I am
>leading four other ships, I should be able to talk to all four, not just
>one.
Well, in WC2 , you can communicate with all of your wingmen.  Unfortunatly,
one of them needs to be a target.
From: art.milburn@gate.micromed.com (Art Milburn)
Newsgroups: comp.sys.ibm.pc.games
Subject: DragonLance Game
Date: 31 Aug 92 12:27:00 GMT
Reply-To: art.milburn@gate.micromed.com (Art Milburn)
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

CC>Hello gamers,

CC>My girlfriend is a fan of the DragonLance saga.  I would like to give her a
CC>computer game for her birthday.

Yeah, three actually!

Champions of Krynn
Dark Knights of Krynn
Dark Queen of Krynn

All by SSI under agreement with TSR.
---
 . SLMR 1.05 . Conservative (n):  Liberal who has been mugged.
                                                              
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
                              
Newsgroups: comp.sys.ibm.pc.games
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Subject: Re: keen4: Keen mooning!
Date: Fri, 4 Sep 92 08:52:29 GMT
Organization: Dept of Elec Eng, UCT

spissinger@urz.unibas.ch writes:
>in one of the pyramids, i thionk, it was the pyramid of the moons , I really
>saw keen mooning me instead of taking the book. But only once and never again.
>What causes this?
>Has anyone seen the same?
>I'd really like to see it again, it was so funny!

I saw this once, out of the corner of my eye.  I gasped and packed
up laughing, and everyone within earshot came to see, but I
couldn't get him to do it again.  I suspect it's just a one-in-n
chance (large n).

-- 
--------- Heidi de Wet ---------- heidi@ucthpx.uct.ac.za ---------

For the finest galactic travel
                             Kippenhan Cruiseliners gets you there
Newsgroups: comp.sys.ibm.pc.games
From: hytu@mundil.cs.mu.OZ.AU (Ho Yin Thomas UN)
Subject: "U7: Forge of Virtue" shipped
Organization: Computer Science, University of Melbourne, Australia
Date: Tue, 1 Sep 1992 09:22:19 GMT


	I called Origin today and the woman said Ultima VII : Forge of
	Virtue was shipped yesterday (8-31-92).  Has anyone got it ?
	It seems that they released the game in time.

	It's strange that they don't call Forge of Virtue Ultima VII Part II.
	They call The Serpent Isle Ultima VII Part II instead.  Is there
	any signification for this ?


Hades


][__][](    @)                                                 //^\\
__][__] \                                                    ((@  ))
_][__][__(_______________________________________________________// /^\
][__][]==========================================================|=|   |
__][__](   _/   )     []                              []            \./
_][__][ )(   (_/      []                              []  _____
][__][] /             [] _/------------------------------|     \
__][__]|        /-------|         Hades 'n' Blaze              |
_][__][ \_)    |           Tavern of the underworld Lord       |
][__][]        |                                               |
__][__]        |            t923593@minyos.xx.rmit.oz.au  ____/
_][__][        | INTERNET _/-----------------------------|
][__][]         \________|
__][__]
_][__][
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Need help with Future Wars!
Organization: Iowa State University, Ames, IA
Date: Tue, 25 Aug 1992 22:27:42 GMT

<POSSIBLE SPOILERS>












I arrived at the Grughon space station.  Although I eat the invisible spill,
the guard finds me before I leave the spaceship.  Before that, I did remember
to cover the camera with clothes.  

I downloaded the solutions from a ftp-site, and followed the solutions there,
but still I'm stuck at the same spot.  Help!  I've decided to try it again
since the last time I played it 5-6 months ago.

-Wity-

-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
From: hennessy@acsu.buffalo.edu (Mathew A. Hennessy)
Newsgroups: comp.sys.ibm.pc.games
Subject: WARLORDS
Keywords: UW, inventory, bug, Ultima Underworld
Date: 27 Aug 92 16:17:43 GMT
Organization: UB


	To anyone who has Warlords out there.. wouldn't a multiplayer version
be nice?  I mean, it has 8 players and no modem/netware connection..  seems
kind of a silly oversight to me..

-- 
   /I\          Fuck 'em if they can't take a joke.
  /(*)\         hennessy@acsu.buffalo.edu                 
 /IIIII\        
/IIIIIII\       Give me SLACK or give me food (or kill me).
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Mail order houses (any advice and info?)
Date: 26 Aug 1992 23:03:42 GMT
Organization: University of California, San Diego
Distribution: world
NNTP-Posting-Host: weber.ucsd.edu

Does anyone in netland have opinions/experiences/phone number for
the major mail order outfits?  I am getting sick and tired of
shopping at Egghead and Electronic Boutique and paying out premium
prices (yes I could have to order direct but the SRP are simply too
funny for comment).   Have you found that the mail orderplaces are
good about filling the order quickly?  Do they put warning stickers
so that US mail doesn't xray?  Do you think you save money?  Do you
have some phone numbers?



Erik

Newsgroups: comp.sys.ibm.pc.games
From: chuck@cco.caltech.edu (Charles M. Higgins)
Subject: Re: Problems with U7 v3.4
Organization: California Institute of Technology, Pasadena
Date: Sat, 29 Aug 1992 06:29:24 GMT

jkammone@cs.joensuu.fi (Janne Kammonen) writes:

>I got the U7 v3.4 patch from wuarchive and upgraded my U7.
>The game runs normally for some time but suddenly it prompts something
>about corrupted game and tells that loading a previous saved game
>will correct the problem. This happens always when I try to save my game
>or sometimes when I talk to somebody. I took the patch off and everything
>was normal. So have encountered similar problems or can you explain what's
>up ??????


    I sent in my disks and received a v3.4 set from Origin.  I copied
in my old saved games (I am near the end) and whenever I try to save,
I get the message that you mentioned: "Corrupted game detected".  
I have gone back to playing v3.0 because I am not willing to start over
again.

    Does anybody know what is wrong here?  Is is possible to play an old
v3.0 saved game with a v3.4 copy of U7?  Origin recommends you start over
from the beginning (not acceptable).

          Chuck Higgins, Caltech EE
From: wai@sage.cc.purdue.edu (Benjamin Wai)
Newsgroups: comp.sys.ibm.pc.games
Subject: U6 and SBPro
Date: 3 Sep 92 21:50:49 GMT
Distribution: na
Organization: Purdue University


	I have bought that ancient game of Ultima 6 (ver 4.5, I believe), 
	and later, the Sound Blaster Pro. Somehow the SBP works for 
	everything elses except the U6. Making it worse, everyone I know 
	who played U6 kept on telling me how great the music but wouldn't 
	tell me why mine is not working. (I HAVE tried every sound options 
	there in the menu but either getting no sound or a bunch of wield
	noise.)

	Can anyone be kind enough to tell me help me out?
	Many thanks in advance.

	 - B.W.
From: mirage@camelot.bradley.edu (Jeffrey Hoffman)
Subject: CD-ROM Games?
Keywords: CD CD-ROM Stuff & Junk
Organization: United Anarchists Front
Date: 31 Aug 92 17:09:32 GMT


I recently purchased a CD-ROM drive, and now I'm wondering what games
are available in this format.  I'm pretty farmiliar with the standards
(like Stellar 7, Jones in the fast Lane, etc.) but I want impressions
on what games transferred best (ie: what was added) to CD.
I'm not crazy about the idea of spending $50-$70 on a CD if it's identical
to the Floppy version.

I've already ordered Secret Weapons of the Luftwaffa and Battle Chess MPC.

Also, if anyone has experience with games released ORIGINALLY on CD, i'd
love to hear about it.

E-Mail or post, I'll read both.  Thanks in advance.

-------------------------------------------------------------------------------
mirage@camelot.bradley.edu |   Be like Mike... sell out to the media.
-------------------------------------------------------------------------------
From: u906451@bruny.cc.utas.edu.au (Agamemnon)
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV trivial chat wanted
Date: 30 Aug 92 05:45:59 GMT
Organization: University of Tasmania, Australia.

Ghod, I feel stupid, my copy of CIV doesn't acknowledge the !@... cheat, can
someone email/post details about it, and any known variations.

TNX1e6

Bernard Booth (ignore .sig)


--
Damien Saunders     (Gunnar Njalsson)
E-mail: u906451@bruny.cc.utas.edu.au
'He's got droid rot, He's waving a bannana about and calling it a
female aardvark' - Rimmer. From 'Camille': Red Dwarf series 4
Newsgroups: comp.sys.ibm.pc.games
From: peter@dbaccess.com (Peter A. Castro)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dark Queen of Krynn- possible bug?
Date: 1 Sep 92 04:43:57 GMT
Organization: Cross Access Corp., Santa Clara, CA
X-Newsreader: Tin 1.1 PL4

[[ This is sent on behalf of my Wife ]]

Help!  I'm in Hawkbluff and I can't open the dumbwaiter where the book of
Amrocar is.  I fought the generals and the book was tossed in the dumbwaiter,
but when I go to  the kitchen to get the book the program reacts as if I 
responded no when asked if I want to open the door.  I get the same result if I
answer n or y -- nothing!  Is this a bug or am I doing something wrong?  The
game is on my hard drive with DOS 5.0 and 5 meg of memory.  
Please e-mail any answers or suggestions - our news feed is rather erratic.
Thanks!

Carrie

--
Peter A. Castro                   INTERNET: peter@dbaccess.com          // //|
c/o CROSS ACCESS CORP.            UUCP: {uunet,mips,sgi}!troi!peter    // //||
2900 Gordon Avenue, Suite 100     FAX: (408) 735-0328              \\ // //=||=
Santa Clara, CA 95051-0718        TEL: (408) 735-7545               \// //  ||
       "..worst of all, young man, you've got Industrial Disease!"
       "..sometimes you're the Wind-shield, sometimes you're the Bug.."
From: ramon@convex.com (Ramon Dominguez)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Chessmaster 3000
Date: 25 Aug 92 21:28:06 GMT
Organization: The Arts Babblative and Scribblative
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <jburney.714621763@seamis1> jburney@seamis1.gsfc.nasa.gov (Jeff Burney) writes:
=>As for other changes...From the manual:
=>With The Chessmaster 3000, the user can now take the reins of the computer
=>itself, and mold it as desired.  In addition to several pre-set
=>"personalities", the player can now modify how The Chessmaster 3000 thinks,
=>how it values individual pieces, how it evaluates positional strength, in
=>short, how it tries to crush its opponents.

I have a problem with this configurability.  You can adjust the percentage of
positions that CM3000 considers, but the granularity is 1%.  At 100%, it is
unbeatable (by me, of course), while at 99% it is lobotomized and plays a
terrible game.  The entire scale should be in the 99-100% range.


-- 
Ramon Dominguez             | "Work is the curse of the drinking class"       
Convex Computer Corporation |                            --Oscar Wilde
ramon@convex.com            | "Ceci n'est pas une .signature file"
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Another WCII Anachronism
Date: 29 Aug 92 08:07:04 GMT
Organization: BBS

Ever wonder how almost every time you blow up a Kilrathi ship, the little tiger
dude has time to flip on his radio and tune it into your frequency and scream
into it to let you know you've nailed him?  Why doesn't he just eject and get
the hell out of there?
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: Roland Scc-1
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Fri, 28 Aug 1992 19:15:20 GMT


It';s not that we don't think that there won't be support, it's just that we want to make sure that the software companies know that the user base is increasiong
rapidly, and that it is worth their time to start supporting it now.

Newsgroups: comp.sys.ibm.pc.games
From: wayne@r-node.gts.org (Wayne)
Subject: Laura Bow, Dagger of Amon Ra (Help)
Keywords: Act 5, Laura Bow and Amon RA
Organization: Public Access UNIX Information System
Distribution: na
Date: Sat, 29 Aug 1992 21:46:32 GMT

At the start of Act 5 I'm getting banged over the head and killed. The only 
room I can get to is the T. Rex room. I know I've missed something, but what?
-- 
Wayne Dawe
wayne@r-node.UUCP
From: puh@pecan.sarnoff.com (Patrick U. Hsieh   x3145)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: **PLEA to FALCON 3 aces**
Date: 31 Aug 92 15:07:52 GMT
	<1992Aug28.180920.7604@cbnewsc.cb.att.com>
Distribution: na
Organization: David Sarnoff Research Center

In article <1992Aug28.180920.7604@cbnewsc.cb.att.com> opus@cbnewsc.cb.att.com (robin.g.kim) wrote:
> I just keep hitting "t" to make sure that no one's saddling up on my six.
> This works well when there are only a few planes, but when there are
> four bandits in addition to three wingmen all in visual range at the same
> time, it's pretty useless.  In situations like that, I just hope for the best
> or use the rear view ("3").
> 
> I think it's more realistic that you have trouble keeping track of everything
> in a big furball.  Your idea of being able to toggle between two targets
> sounds very convenient, but I doubt a real pilot could keep such close track
> of two planes at the same time.
> 
> Rob
> ihlpy!opus@att.att.com

Amen.  I've observed real engagements on a TACTS range, and maintaining
situational awareness is the single most difficult (and critical) aspect of an
A-A engagement.  Nothing brings this home like hearing a pilot call 
"CJ's engaged, neutral" (meaning neutral position), when the range data shows
the other guy clearly saddling up.  Must be hard to think with all your blood
in your toes :-).

Patrick Hsieh                                   puh@sarnoff.com
David Sarnoff Research Center

So many adventures couldn't happen today,       Alphaville
So many songs we forgot to play,                "Forever Young"
So many dreams swinging out of the blue,
We'll let them come true.
Newsgroups: comp.sys.ibm.pc.games
From: hcp@csx.cciw.ca (H.C. Pulley)
Subject: Re: WC Playability at Fast Clock Speeds
Organization: Canada Centre for Inland Waters
Distribution: comp.sys.ibm.pc.games
Date: Wed, 2 Sep 1992 13:25:30 GMT

In article <1992Sep1.214424.6131@klaava.Helsinki.FI> jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen) writes:
>>>I can't tell you how my heard bleeds for all you poor souls with 486-50's
>>>that are just too fast to play WC.  Boo hoo hoo.
>>>
>>>The game seemed fine to me when I played it on a "mere" 386-33.
>>>
>>	I can't imagine what it's like on a 486-50...mine is WAY too fast on
>>my 386-33...
>
>Hmm. I played WC I with a streamlined 386/40 (cache model). A bit tricky
>with the keyboard, but flies like a dream with a joystick. 386/33 gets a
>bit sticky for my taste in the bigger scenes... Haven't tried it in a
>486 yet, though. Might be interesting.

This is my observation as well.  My 386/40 runs very fast, but the speed makes 
it more playable with a joystick, not less.

The speed means you can fire as fast as enemy ships.  As well, the game never
slows down just because there are more than 3 enemy ships.

The joystick is absolutely necessary for WCII in my opinion.  In WCI the 
keyboard was usable, not in WCII.  Even on a 286-12 the keyboard is useless.
If they hadn't added that "shift for hard forward, down, left..." it would be
OK.  There are enough keys as it is without having to hit shift.

BTW: having WCII on a stackered drive with stacker only in convential RAM (dump
the /EMS switch) seems to work fine.

Harry
-- 
         hcp@csx.cciw.ca           | This message    | It takes all kinds,
   hcpiv@grumpy.cis.uoguelph.ca    | released to the | and to each his own.
-----------------------------------| PUBLIC DOMAIN.  | This thought in mind,
 Stay away from the DOS side Luke! |                 | I walk alone.
Newsgroups: comp.sys.ibm.pc.games