HDTenEightyP/NetNews huggingface dataset:
From: s924642@minyos.xx.rmit.oz.au (Rorschach)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Cameo Appearances (was: Re: When I was young...)
Date: 12 Nov 92 06:30:33 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

bodom@silver.ucs.indiana.edu (Brian Odom) writes:

>>>   I agree with Pac-Man.  He makes a cameo appearance in Mortal Kombat.  In
>>>one of the scenes, there is what appears to be hierglyphics (cuneoform?) over
>>>a passageway on the far right of the screen, and one of them depicts Pac-Man,
>>>and another is one of the ghosts.  Does anyone else know what the other pics
>>>are in reference to?
>>In one scene (I think its the Pit.) there's Santa and his reindeer
>>flying across the screen behind the clouds.  I've also seen a UFO up
>>there as well.  Don't know if it happens all the time, but I've seen it
>>a couple of times (I don't always look for it).
>I've also seen a witch and a kite!!   I like these little hidden secrets!!
>any others?

I always thought that there was Santa, Witch, Kite and the goodyear blimp...

Ric
-- 
    O /          Hands up all those people that like sore arms!!  
  /( )     *---------------------------------------------------------*    
  _/ \_          Mail RORSCHACH at "s924642@minyos.xx.rmit.oz.au"         
  =====                    RMiT, Melbourne, Australia
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Wed, 11 Nov 1992 11:41:19 -0500 
From: "Andrew B. Potratz" <ap2a+@andrew.cmu.edu>
Subject: Re: Reptile
Distribution: usa

fhuang@eniac.seas.upenn.edu (RECKLESS ABANDON) writes:
>    After reading the load of posts about "Reptile," I've come to believe
> 1) he must exist in some form or other (too many sightings)
> and 2) he must be unbeatable (or close to it). Think about it, if he is
> a combination of Scorpion and Sub-Zero, how nasty would it be to get
> harpooned, drawn across the screen, frozen, repeat (or in the opposite order).
> There would be absolutely nothing you could do. If you ever got hit by 
> either Sub's iceball or Scorpion's harpoon attack, it could be over. He must
> be very hard to beat.

I dont think the added moves would make him much harder to beat... if
Reptile were just a combo of sub-zero and scorpion, the same cheap
moves of whatever version you play on would hose him just like anyone
else.  I think the fact that he moves and reacts at almost double the
speed of other characters is what makes him such a lose to fight against.
From: Chris.Jeris@launchpad.unc.edu (Chris Jeris)
Newsgroups: rec.games.video.arcade
Subject: Zen out on music
Summary: Just stand and stare and listen...
Keywords: music, meditation
Date: 11 Nov 92 01:16:57 GMT
Article-I.D.: samba.1992Nov11.011657.14906
Followup-To: rec.games.video.arcade
Organization: Illinois Math & Science Academy

Favorite games to go glassy-eyed on:

BLOCK OUT ... The once in our arcade had a second joystick in place of the
three rotate buttons so you were just moving everything very gently, and
standing and staring into the machine, and listening to the music which
sounded like something out of a sleep-hypnosis tape... I got to where I 
felt like I'd been lying on my bed for a couple hours, after playing for about
45 minutes.  (I only lost when I got irritated or nervous.)

"You are a worthy opponent.  I will win the next game."

The only problem with this meditation, is if you're in the middle of a
big-time recovery and you accidentally slam a piece against some blocks,
and you hear that hellish CHINK!! (the loudest sound in the game, except for
maybe the SLAM! when you put a coin in) it totally destroys your calm.

DARIUS ... My vote for Most Awesome Music, All Timelines, All Universes.
Of course I haven't seen that many games :)  But when you hear that theme,
right at the beginning of Zone A, (at least I do) you just get this crazy
euphoric feeling.  The better I center on the music, the farther I get
before being toasted.  (Which is why I have problems in Zone E, the music's
harder to hear.)  The neat thing about both these games is that you don't
hear them from far away but they're really loud when you're playing.  (I
don't know, maybe this is common to most well-designed games, I spend
more time watching than I do playing...)

And in the Pinball division, Black Knight 2000.  You must HATE the machine.
Enough said.

Chris Jeris	cjeris@imsasun.imsa.edu	The Illinois Math & Science Academy
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: fhuang@eniac.seas.upenn.edu (RECKLESS ABANDON)
Newsgroups: rec.games.video.arcade
Subject: Reptile
Date: 11 Nov 92 02:58:06 GMT
Distribution: usa
Organization: University of Pennsylvania


   After reading the load of posts about "Reptile," I've come to believe
1) he must exist in some form or other (too many sightings)
and 2) he must be unbeatable (or close to it). Think about it, if he is
a combination of Scorpion and Sub-Zero, how nasty would it be to get
harpooned, drawn across the screen, frozen, repeat (or in the opposite order).
There would be absolutely nothing you could do. If you ever got hit by 
either Sub's iceball or Scorpion's harpoon attack, it could be over. He must
be very hard to beat.


-bogueman
Newsgroups: rec.games.video.arcade
From: foregone@stein.u.washington.edu (Ah so Grasshopper!)
Subject: Re: Rampart bug!
Keywords: rampart
Organization: University of Washington, Seattle
Date: Wed, 11 Nov 1992 18:19:25 GMT

In article <Nov.11.11.04.44.1992.17924@village.rutgers.edu> kmiyake@village.rutgers.edu (Keith Miyake) writes:
>
>I was playing Rampart yesterday and got killed by a bug.
>
>I surrounded a castle and a couple of tanks, heard the closing sound,
>then went on to do other things.
>
>When the end of the round came, the game defeated me.  It only filled in
>about half the interior.  The castle was half colored.
>
>On the border of the fill there was a single tank blocking a corridor
>(of width 1) above the castle.
>
>Anyone see this bug before?
>

Yes, it's the worst bug in the game. The others aren't so bad, as they are
sound problems (like when the first two notes of the intermission music
between the fire and build phases repeat and repeat throughout the build 
phase).



Newsgroups: rec.games.video.arcade
From: francis@csli.stanford.edu (Straw Man Dude)
Subject: Classic oldies wanted
Organization: CSLI, Stanford University
Date: Fri, 13 Nov 1992 16:53:46 GMT


This is my semi-annual post for trying to find old classic video games
for sale. What I'm looking for:

Defender
StarGate (missed that last sale. damn)
Omega Race (there's one on the east coast....)
Asteroids
Rip Off
Tempest
Space Duel (i have one but who knows when I'll need parts?)

that's all I can think of now..I think there may be a couple
of others that fall in this genre of game, you know, old
vector graphics style, simple but cool, classic.

Come on, I know there out there!

Peace,
Dave Francis

Newsgroups: rec.games.video.arcade
From: abriggs@hmcvax.claremont.edu
Subject: Re: REPOST: MK moves
Organization: Harvey Mudd College
Date: 8 Nov 92 03:52:48 PST

In article <1992Nov6.170136.613@whscdp.whs.edu>, stdnt171@whscdp.whs.edu writes:
> In article <keatesm.720980980@cs.man.ac.uk>, keatesm@cs.man.ac.uk (Martin Keates(MSC RJH)) writes:
>> abriggs@lucy.claremont.edu writes:
>> 
>>>Sub-Zero
>>>fatality: pulls out your head and spine (really gross)
>>>                down, forward + low punch (so I've heard)
>>>                forward, down, forward + low punch (so I've seen)
>> 
>> Does low punch work? I always use high punch. This last version is
>> definitely the easiest, just remember to take your time and you'll get it
>> every time.
>> 
> 
> 	I belive low punch was a mistake on the part of the original poster. 
> As far as I know, only high punch works.  I also agree with your technique. 
> Just make sure you do the moves smoothly, otherwise the joystick might spring
> back to a position you don't want.
> 

You're right.  It _is_ high punch. I thought i had changed that, but I 
guess I hadn't.  When the new version comes out I'll have that corrected.

Any other corrections I should make? I think I have it pretty much correct
now.

Newsgroups: rec.games.video.arcade
From: 2261as@gmuvax2.gmu.edu ( )
Subject: Re: Just thought you would like to know (THE REAL SF2 for the PC!)
Organization: George Mason University, Fairfax, Va.
Date: Fri, 6 Nov 1992 19:59:37 GMT

In article <1ctiqfINNkuj@usenet.INS.CWRU.Edu> ar903@cleveland.Freenet.Edu (Robert Taylor) writes:
>
>I don't see how your friend could of got this, because sf2 for the ibm
>is not being put out by nintendo but by US Gold.
>
Actually, I believe I HAVE a copy of SF2 for IBM PC and I recall
seeing the title Nintendo on the title screen.  The copy
I have is obviously a beta version...it sucks so don't
bother requesting it.  

BTW:  EPASL@someplace!,  I did get the beta version of
SF2IBM.ZIP, thank you...(I lost your address)

Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Fri, 13 Nov 1992 13:59:39 -0500 
From: "Curtis B. Jackson" <cj24+@andrew.cmu.edu>
Subject: CHARACTERS not fighting but social

who do you think is the best dancer on MK, SFII,WH,or Art of Fighting?

I mean......you know how the characters look when they aren't doing
anything?  it appears that they are "dancing" me and my friends have
some favorites and a top 5 of the best and worst.

5 best dancers:		
5.Vega(SFII)"nice flips and technique good gymnastic skill"		              
4.Dragon(WH)"Love the way he shakes his arm at the end of a match"	     
        3.Liu Kang(MK)"what can I say....good moves oriental man got
soul!!"	                 2.Sub-Zero(MK)"Mr. cool
himself"2.Dhalsim(SFII)"just love that                                  
                                                     chanting ritual of
his at the end of a                                                     
                         match!!"		     
1.Scorpion(MK)"Scorpion may be undead,but didn't I see him in Micheal
		`Jackson's thriller?? dosn't It look like scorpion is doing the 		dog
bark thing from Arsenio??"		    

5worst dancers
5.Guile(SFII)"looks clumsy....always serious.....look at that stupid
walk of                                 his! look at the way he does
that damn sonic boom!!"
4.Broken(WH)"robots  can't dance reminds me too much of clumsy          
                                     Inspector Gadget"
3.Balrog(SFII)"look at him when he is dizzy....pretty funny eh?"
2.Kano(MK)"looks like a drunken sailor.....when he stands there."
1.Raiden(MK)"you have to admit......out of 100 people who use him...they
	               tell me he walks and stands like he has a stick up his
butt."

just some more tangential thoughts.......
From: Harry.Johnson@launchpad.unc.edu (Harry Johnson)
Newsgroups: rec.games.video.arcade
Subject: SEGA Space Odyssey
Date: 7 Nov 92 21:01:26 GMT
Organization: University of North Carolina Extended Bulletin Board Service

Hey guys,
	I have this really nice cabinet with the original game in it, one
called Space Odyssey by Sega.  It has basically two stages, one like
Scramble and one like Galaga (i.e., one with horizontal and one with
vertical scrolling).  The game is all original, with a beautiful power
supply and the original boards which haven't been hacked upon at all.  The
only problem is this game sucks.
	I would like any information anybody has about ROMs which may swap
into this thing to give another, more enjoyable, game.  I would like to buy
such ROMs.  I would like to do something with this 300 lb. monstrosity in
my living room that is taking up such precious space and sees virtually no
playtime.
	Any suggestions?  Please?  Anyone?

Harry
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: RE: All these Reptile posts
Date: 9 Nov 92 21:51:08 CST
Organization: Washington HS, Milwaukee, WI


I've read all the posts about this Reptile charater, and though I haven't seen
him yet, I do believe he exists.  It's hard not to with so many eye witnesses
and even people who have actually played against him (and got their butts
kicked).  What I want to know is, if you beat him, do you get to use him as
your character?  I suppose we won't know until someone confirms exactly how to
get to him, and enough people try that someone eventually beats him.  Theyre's
got to be some kind of special reward for beating him.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------=The attract mode of your post is incredibly annoying=------------
Newsgroups: rec.games.video.arcade
From: K1N2 <K1N2@UNB.CA>
Subject: Dream Tournament Results, First Round
Organization: The University of New Brunswick
Date: Fri, 6 Nov 1992 22:38:02 GMT

Aphoriel/Kinsman presents...

The SF2/MK/WH DREAM TOURNAMENT FIRST ROUND RESULTS!

Least I hope so...
The last two posts never got posted cause my system froze up...
Took me HALF AN HOUR to type them each, just for Part One...
So, this is a test message, and I'll now try to keep the match
results brief... I promise I'll give you colorful descriptions
of each match and comment records after this whole thing is done,
honest.. It's just that otherwise I risk a lot of effort for
nothing..

Ok:

First Thing First:

-We have no need for a bye, because as it turned out, one of the 1st
 round matches turned out to be a tie!  Now we have 16 members
 remaining, so if we don't get any more ties, we won't ever have to
 vote for byes again...
-Someone pointed out the T1000 was named 'Geegus'. I checked, and
 that's correct. Thank you!
-Not everybody voted for all the matches, some voted only for a
 selected few.  This is all right by me.. I'm only mentioning this
 to clear up possible confusion over vote totals.

Ok: Next post, the match results and second round line up!

-Aphoriel/Kinsman
From: jjm4_ltd@uhura.cc.rochester.edu (Why not?!)
Newsgroups: rec.games.video.arcade
Subject: Re: X-men
Date: 6 Nov 92 11:30:01 GMT
Organization: University of Rochester (Rochester, NY)

I
In article <cfj12sf@rpi.edu> youngj4@sage4a.its.rpi.edu (Jeffrey 'Taldin' You
>       
>FAQ: "Can we hurt each other?"
>   For the most part, no.   You are, thankfully, immune to each other's  
>   mutant powers, and basic attacks.  BUT:  Thrown oppoents WILL hurt
>  you, to the tune of two bars worth.  The flipside of this is that
>   your opponents can't hurt each other, moreover, shots by guntoting
>   robots will pass through their buddies harmlessly, only to hit you.
>  Windigo, Blob and the robot whose name nobody seems to know, 
                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^6
             apparently his name is "The Master Mold"

>CYCLOPS:(5.5) 
>--------
>COLOSSUS:(5)
>-------------
> WOLVERINE: (4)
>----------------
>STORM: (1)
> 
> Storm's rated '1' because that all important range factor really really

--> MEET Storm , Boss killer extrodinaire!

>-----------------

>NIGHTCRAWLER (2)
>------------------
>DAZZLER: (3)
>----------------------
>
good job
i agree totally.
Newsgroups: rec.games.video.arcade
From: jmp2020@ritvax.isc.rit.edu
Subject: Re: STREET FIGHTER 3
Reply-To: jmp2020@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 12 Nov 1992 20:56:43 GMT

Also I rather play with ADON, he looks tougher than M.BISON and I hate those
english fighters, BIRDIE and EAGLE. JOE and MIKE sounds even better...cuz
Joe's my name and my best friend (also an opponent against me for SF2) is
Mike. Let's see if we can kick each other asses...in the computer way.

PAL.
Mortal Kombat sucks...after defeating Reptile...
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: rec.games.video.arcade
Subject: Re: MK Cameo Appearances (was: Re: When I was young...)
Date: Mon, 09 Nov 92 21:30:19 PST
Distribution: us
Organization: The Land of Garg

bodom@silver.ucs.indiana.edu (Brian Odom) writes:

> In <gezT8he00VQjA6gIpz@andrew.cmu.edu> bj+@CMU.EDU (Brandon Chin) writes:
> 
> >Excerpts from netnews.rec.games.video.arcade: 9-Nov-92 Re: When I was
> >young... by Jason Kaminski@hertz.nji 
> >>   I agree with Pac-Man.  He makes a cameo appearance in Mortal Kombat.  In
> >>one of the scenes, there is what appears to be hierglyphics (cuneoform?) ov
> >>a passageway on the far right of the screen, and one of them depicts Pac-Ma
> >>and another is one of the ghosts.  Does anyone else know what the other pic
> >>are in reference to?
> 
> >In one scene (I think its the Pit.) there's Santa and his reindeer
> >flying across the screen behind the clouds.  I've also seen a UFO up
> >there as well.  Don't know if it happens all the time, but I've seen it
> >a couple of times (I don't always look for it).
> 
> I've also seen a witch and a kite!!   I like these little hidden secrets!!
> any others?
> -- 
> Brian T Odom

Not to mention a blimp and a rocket (tilted at 45 degrees right for some 
reason).  Sort of the same idea as Defender of the Crown where in battle 
scenes, an occasional shooting star will appear to hopefully distract the 
player.


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Newsgroups: rec.games.video.arcade
From: Harry.Johnson@launchpad.unc.edu (Harry Johnson)
Subject: Centipede monitor problems...
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 6 Nov 1992 21:42:27 GMT

Well, I have my Centipede board installed and it seems to work normally. 
My problem now is that the monitor itself is a little flaky.  I believe it
is in the drive circuitry and not in the CRT itself.  Here is what I have:

The screen is oriented vertically (just in case you didn't realize that)
so the top and bottom of the scan are on the right and left sides.  On the
right hand side the display is kind of compressed, with a bright band. 
The middle of the display appears fine and the left is also somewhat
smushed.  The top and bottom (start and end of the scan lines) are fine. 
The display is centered right to left.  I have the adjustment on the
screen's width (really a vertical adjustment pot) at its max. 

Any helpful hints on what may be wrong with the monitor circuitry?

Harry

P.S.  Thanks for the E-Mail from my earlier posting.  Sorry I didn't get
to make personal replies to all who wrote.
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Wed, 11 Nov 1992 12:09:22 -0500 
From: "Curtis B. Jackson" <cj24+@andrew.cmu.edu>
Subject: ART of FIGHTING super speech technique found!!!

now that i got your attention,
what is it that the people are saying when they fight?

for example, what in the hell is Jack saying when he throws that
fireball of his?  
is it dosstars?
any help will be appreciated...
what does fuuma say when he wins a match and pulls out a fan?
is it boooorrrrrrahh!?
and what does he say when he throws a shuriken? is it DA SMOOTH STUFF?
what does he say when he does the spinn technique? is it DA WIIND GA DA.
 how about Hanzo ehn he throws a shuriken....is it LEKTOOODUMB??   
isn't Dragon's mouth sounds annoying?  it kindsa teases ya when you are
gittin' da tar kicked outta ya'.  what does janne say when she throw an
aura bird is it CATAMALA! and what about the flash sword is it LET'S
GO!!!  one mystery to me is raiden's flying technique...does he say
INCOMING?  (don't you think it is stupid to say the name of the move you
are doing when you fight?)  for example when SAGAT says "upper-cut" or
guile says "SONIC BOOM"  no one fights like that.....no one fights and
says kick, roundhouse, uppercut, body slam, knife stab.
i don't know....
doesn't the size of jacks feet make you laugh?
NEO-GEO has a problem withoversizing peoples body parts..

look at Dragons arm when he wins and shakes his arm at you.(funny huh)
too big or look at ryo's foot.....this is really messed up!
just a few amusing thoughts....
Newsgroups: rec.games.video.arcade
From: jeffs@soul.esd.sgi.com (Jeff Smith)
Subject: Re: Williams Stargate For Sale $300
Organization:  Silicon Graphics, Inc.  Mountain View, CA
Distribution: ba
Date: Wed, 11 Nov 92 04:59:07 GMT

In <73987@apple.Apple.COM> aek@Apple.COM (Al Kossow) writes:

>Williams Stargate. Lower coin door missing, burns
>on control panel, but works great and has a monitor
>that's only 6 months old.  $300

Do you still have this?  I may be, or have a friend
who may be interested...

jeffs@sgi.com
From: rpc@wpi.WPI.EDU (Robert P Chauvin)
Newsgroups: rec.games.video.arcade
Subject: Dragons Lair
Date: 9 Nov 92 14:00:29 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

If I wanted to try to purchase this arcade game, how would I go about it? 
Should I start with a local arcade? What is a good price for this game?
Finally, do arcade games need frequent repairs?

Thanks.
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: MK: Teleport Discovered!
Organization: Vallen Software
Date: Sat, 7 Nov 1992 07:35:23 GMT

In article <1992Nov6.002741.1@camins.camosun.bc.ca> alumni106@camins.camosun.bc.ca (Max Sterling) writes:
>OK guys, here it is: THE method for doing Scorpion's TELEPORT! No, this 
>is NOT a bug, nor is it bullshit. I saw a guy do it THREE TIMES with NO 

NO!!  LIAR!!  Bullshit!  Stop this ridiculous idiocy!!!
Not.  What are you, ancient?  Scorpion's teleport move is old old OLD news,
bud.  Get with the times.

>-O \  |  / O- high punch.
>    O O O

Yep, that's it.

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
Newsgroups: rec.games.video.arcade
From: kdmiller@athena.mit.edu (Kenneth D Miller)
Subject: Re: "so, a creature for my amusement" game?
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Tue, 10 Nov 1992 18:52:04 GMT

In article <zippy.721342280@berry.cs.brandeis.edu> zippy@cs.brandeis.edu (Patrick Tufts) writes:
>What's the vector game from the very early 80s or late 70s where a
>one-eyed alien says
>
>	So, a creature for my amusement.  Prepare for battle!
>
>The stressed syllables remind me of Peter Lorre's dialog.  With
>stress, it sounds like
>
>	SO, a CREAture for MY AMUSEment.  PrePARE for BATTLE!
>
>--Pat

Space Fury, by Sega (I think)...really fun game


--
For a good time, email  | Kenny Miller, EE | FEYNMAN PROBLEM-SOLVING ALGORITHM
kdmiller@athena.mit.edu | CS major at MIT. | 1. Write down the problem
  //|       Accept No   | I have no social | 2. Think really hard
\X/~|MIGA!  Substitutes | life whatsoever. | 3. Write down the answer