HDTenEightyP/NetNews huggingface dataset:
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.netrek
Subject: Re: Tomato Boy's net etiquette
Date: 29 Sep 92 12:39:33 GMT
	<1992Sep28.151418.27958@cis.ohio-state.edu>
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA



>In article <717667378.7279.0@unix2.andrew.cmu.edu>Tomato Boy <stimpy+@cmu.edu\
>> writes:
>>no more ridiculous than you quadruple spacing your posts, twink.
>>there is no need to do that, and it's quite annoying. get a clue
>>
>>--Rick
>
>
>        I for one think he should be able to post however he likes.
>The last thing we need in this group is the net police.   Last I heard
>this was a free country.

Oh well, it was nice while it lasted.  Mike's back now.  

In the U.S. taxpayers pay to support boards like this and there are
rules of etiquette that are followed.  This board isn't "free",
everyone is paying for it.  I don't think it's a large request to ask
someone to space their posts for better readibility (especially when
the person admits they're doing it just to annoy people).

	joe
	Purple haze
Newsgroups: rec.games.netrek
From: wyvern@iastate.edu (Nuno Bettencourt)
Subject: Re: Tomato Boy's net etiquette
Organization: Iowa State University, Ames, IA
Date: Wed, 30 Sep 1992 01:25:42 GMT

In article <1eN1030t97l100@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>In article <1992Sep28.151418.27958@cis.ohio-state.edu> mdm@stegosaur.cis.ohio-state.edu (Michael Moore) writes:
>>In article <717667378.7279.0@unix2.andrew.cmu.edu> Tomato Boy <stimpy+@cmu.edu> writes:
>>>no more ridiculous than you quadruple spacing your posts, twink.
>>>there is no need to do that, and it's quite annoying. get a clue
>>
>>	I for one think he should be able to post however he likes.
>>The last thing we need in this group is the net police.   Last I heard
>>this was a free country.
>
>Something about the pot calling the kettle black comes to mind...
>
>>	-Michael
>
>Anyway, I am proud to say that I have not read a single triple-spaced
>posting.  When I see the blank lines come up I just hit 'n'.  I suggest
>everyone else do the same.
>
>If you ignore them, they will go back to using their borgs and leave us
>alone.
>
>-- 
>fadden@uts.amdahl.com (Andy McFadden)
>[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]

	Quit the implications of us using borgs. They aren't true, and
are getting VERY sickening. This BS (bullsh!t) is giving us a bad name.

	I ask that the janitors clean up their act and post an apology
until they talk to us on something other than the net's news!

*--*
Wyvern




Newsgroups: rec.games.netrek
From: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Subject: Re: ENPN predictions for the fall INL* season are OUT!
Reply-To: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Organization: University of Virginia
Date: Sun, 27 Sep 1992 19:05:55 GMT

In article <1992Sep27.042525@IASTATE.EDU>, exodus@IASTATE.EDU writes:
|> 
|> 
|> 
|> 
|>      How can everyone think we suck so bad when hardly anyone's even
seen our
|> 
|> 
|> team in action? Rather presumptious, don't you think? TTWN only beat
us 12-8
|> 
|> 
|> and we only had 3 of our starters show up. Is it because I double and
triple
|> 
|> 
|> space? Hehehe......just curious.
|> 
|> 
|> 
|> 
|> 
|> 						Exodus


The Angry Men (before the split) played your team and I (for one) was
quite
impressed by your abilities in an LPS.  Must be all the practice you get
in
that configuration :-)

I was quite shocked about the TTWN score when you told me.  I later
found out
they were in SC's the whole time.

-Vorpal Gandhi
 Manager of Angry Men
From: jjudy@argon.berkeley.edu (Jack W. Judy)
Newsgroups: rec.games.netrek
Subject: useful c-shell command line editing of MS II
Date: 4 Oct 92 06:33:20 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: argon.berkeley.edu

I find the following simple command line filters useful to remove
the less usefull info of the outstanding MS II.

Add them to your .aliases or .login files if you think they're useful.

telnet charon.amdahl.com 3521 | grep "h " | grep -v "Nobody playing" | grep -v "

telnet charon.amdahl.com 3522 | egrep '^Server:|^.. ..  ...'

-Jack (LURI)
Newsgroups: rec.games.netrek
From: cctony@sun1.mcsr.olemiss.edu (Tony Reynolds)
Subject: Our server won't work!
Organization: Mississippi Center for Supercomputing Research
Distribution: usa
Date: Mon, 28 Sep 1992 00:14:38 GMT


We have recently installed the Bronco-galaxy sources on a private
machine, so we can get the hang of playing Netrek.  They were the
ones from ftp.cis.ksu.edu.  Once we got everything installed in
the right directories, and fixed the startup code, we find that
clients connecting to our private server cannot move, their torps
don't appear, and self-destruct doesn't seem to work.  Phasers appear,
but are not taken away.

We've compiled and successfully tested the INL 2.0 code.  This works.
The same clients can kill each other with all the prejudice you'd want
from a Netrek game.

If anyone has a clue as to how to fix this problem, we'd greatly appreciate
it.  Thanks a pile!

-- 
Tony Reynolds            Have you hugged      cctony@sun1.mcsr.olemiss.edu
Cray Network Intern    your Washburn today?                  (601)232-7206
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Newsgroups: rec.games.netrek
Subject: alt.games.xtrek
Date: 26 Sep 92 22:12:57 GMT
Organization: Indiana University Astrophysics, Bloomington, IN

There's been a few confused souls posting to alt.games.xtrek for help of late.
With this newsgroup being effectively dead, what can be done to make it
officially dead?  This would minimize confusion.

Alec
From: hadley@cad.ics.uci.edu (Tedd Hadley)
Subject: Re: Foiled again. Scrimmage TO vs OTR
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 27 Sep 92 11:51:33 GMT
Distribution: rec

In <92Sep26.194754edt.31027@marvin.cdf.toronto.edu> a434amid@cdf.toronto.edu (Rudy Amid) writes:

>KMP and I frantically trying to find another server and compiled one locally
>but the machine refuse to give UDP connection to out of Toronto players.

   I used to think this problem was calvin-specific but now this makes the
   third case I've seen of it.  I'll wager the Toronto machine has two
   internet addresses, in which case one of them will work with udp, the other
   won't.  I don't know of a server fix for this (I still don't understand
   the problem -- why should TCP and UDP use different addresses?) but Andy
   suggested a simple client fix which solved the problem for me: socket.c
   should be compiled with USE_PORTSWAP defined.  This enables a call to
   recvfrom which verifies the server address and changes it in this
   special case.

++
   Tedd Hadley (hadley@uci.edu)
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: rec.games.netrek
Subject: Re: Fucked Up Schedule
Date: 27 Sep 92 14:45:38 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 27-Sep-92 Fucked Up Schedule by
Kevin M. Bernatz@andrew. 
> obviously be the best team in the entire INL.  Get real and either get a
> real schedule or do as college basketball does and consider the skill of
> the opposition.

What's amusing to me, as a member of Farm League 2, is that our first 3
games are against SS, OTR and IC.  Did the great scheduling God decide
to give those 3 teams a free win?  Fortunately, we have a chance to be
genocided in _more_ than 30 minutes when we play Farm League 1...
Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Fall INL Outcome
Followup-To: rec.games.netrek
Organization: klaatu barada nikto
Date: Sun, 27 Sep 92 01:01:31 GMT

jch+@cs.cmu.edu (Jonathan Hardwick) writes:

> [ humorous memo ]

I'm afraid you used the "HA HA HA LOOK ANOTHER CONSPIRACY THEORIST"
schtick already against another statement of fact dealing with CMU.
Hell, even Berd knows you've got to vary your attack sometimes --
maybe something about the poster's mother, next time?  Or some sort
of insinuation about libel?  Maybe GRE scores or years-on-the-net?

>
>Boy Sprouts
rear ensign sunscreamer
minister of truth, HELL'S BAGELS
(790 760 800, 8)
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: turin@soda.berkeley.edu (Jaime Reza)
Newsgroups: rec.games.netrek
Subject: RE: Fish in a Blender
Date: 3 Oct 1992 04:49:48 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu


Spending like 2+ hours or more playing xtrek at a time is really
bad. Wasting 2 hours is bad enough but it's the effects of
playing for a long stretch that's what really wastes time.
Don't you feel either groggy after plyaing trek and don't feel
comfortable and feel too tired to concentrate on homework? or
sometimes don't you feel too hyped up that you don't feel in the study 
mode?? So playing like 3 hours straight of netrek will actually
waste like 6 hours because of the recovery time it takes to get
back into an efficient studying mode. The way to play netrek
without the big side effects is to play for like 30 minutes
between 2 classes, I always just come on to ogg a starbase
if available to relieve some stress then either go off to class or
go to a lunch date or dinner date etc. I guess you can call
it recreational netreking but it's affects on real life are small
compared to playing 5 hours straight then crashing out for 8 hours
to recover..  Besides.. the INL games are where the real action
is and that's where you play to win. 

Duck Dodgers
From: artc@iplmail.orl.mmc.com
Newsgroups: rec.games.netrek
Subject: Re: Going Cold Turkey
Date: 5 Oct 92 13:59:13 GMT
Organization: MMC

In article <1992Oct2.203332.17746@dsd.es.com>, rjones@itchy.dsd.es.com (Ray Jones - Perp) writes:
|> 
|> I got some bad news.  Or at least Bad News for some of you, Good for
|> others, I imagine.  
|> 
|> I'm quitting Netrek within a week or two.  As soon as I can find
|> people to take over my responsibilities.
|> 
|> There's a few reasons, most of them having to do with the amount of
|> time it's taking up.  Playing isn't even the half of it, either.  I
|> get some 50 or so messages a day having to do with the INL server,
|> the RSA encoding scheme, or some other netrek related topic.  I spend
|> two hours in the morning and two hours in the afternoon dealing with
|> that mail, unless they turn out to be actual problems with the code,
|> at which time I have to add another half hour or hour in.  I spend an
|> hour reading this group, so I can keep up with the things that need to
|> be done to the INL server, the bugs that have shown up in the normal
|> server, or whatever else.  
|> 
|> I cannot spend all this time and not seriously jeopardizing my future.
|> I have to work and go to school, a balance which is hard enough to
|> maintain without the added stresses that netrek puts on me.  I have
|> two more quarters to go, and they are not going to be easy.  I need
|> all my extra time to just keep from going under.  Maybe I'll start
|> playing/hacking in a year or so when I'm done with college.
|> 
|> So, to business!  There are three main positions that I hold: INL
|> hacker, RSA-reserved.c hacker, and Scheduler for TTWNN.  I'll deal
|> with the last one myself, leaving the other two basically available
|> for whoever volunteers.  Please mail me if you are willing to take my
|> place in either of these projects.
|> 
|> To all of you, I bid a hearfelt adieu.  I have made more than a few
|> friends, and had a great time in the games and working on the server.
|> I learned a lot, and may have even found a clue or two.  Thanks for
|> all of your time and help.
|> 
|> Ray
|> Captain rjones
|> --
|>                                           rjones@dsd.es.com


	ME too!!!!
	
	flt capt. cool/MACE
Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Re: IAState team borgs way to victory! Film at 11...
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Mon, 28 Sep 1992 06:09:38 GMT





  Jerk off. Nobody played borgs, you jerk off.








				Sorry to flame, but this is ridiculous,


						Exodus
From: gosselin@ll.mit.edu (Dave Gosselin)
Newsgroups: rec.games.netrek
Subject: Re: Problems with Openwindows
Summary: Netrek Hackers Read this
Date: 6 Oct 92 12:10:06 GMT
Organization: MIT Lincoln Laboratory

In article <1992Oct6.012849.1@vmsb.is.csupomona.edu> cvadrayb@vmsb.is.csupomona.edu (Dr. Strange) writes:
>
>The problem is, the netrek window will not focus under openwindows. I
>switched the default to focus by mouse movement (as opposed to having
>to click in the window), but that seems to have no effect. 
>

The problem is that the client is not currently ICCM Compliant which
owm enforces. To get your client to work add the following line to
your .Xresources (may be .Xdefaults in openwin I can't remember offhand).

OpenWindows.FocusLenience:       true

If there are client hackers listening: I know how to fix this bug if
you are interested. Sadly I haven't had the time to hack on the client
and get a diffs file. Mail me if you want to solve the problem.

dave
aka: Tom Servo, Crow T. Robot, BermudaTriangle, soma
Member of the IC: "We control you."
gosselin@ll.mit.edu
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Scrimmage: Hell's Bagels vs. "Take off, Eh?"
Date: 28 Sep 92 03:03:16 GMT
Organization: University of Pennsylvania

In article <1a3lrsINNniq@phakt.usc.edu) echeverr@scf.usc.edu (Evil Geniuses For a Better Tomorrow) writes:

))Christ, what's next?  Penis Length?  Alcohol tolerance?  Sq Ft. of Office 
))Space?
)
)That's ok, Justin, i don't have a girlfriend either.

Either??

)5150
)yet

A rather perplexed Justin


Newsgroups: rec.games.netrek
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Re: Lack of borg hosts
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Wed, 30 Sep 92 19:22:14 GMT

In article <> davidt@ccwf.cc.utexas.edu (David Teo) writes:
>In article <>, tsang@cs.washington.edu (Donald Tsang) writes:
>>[donald gets pissed off at bogs who runnerscum and borgs who
>> didn't follow the rules]
>>
>>So I made my server No Borgs today.
>>
>>Sorry.
>                              
>Donald, do you think that you can lax the rule a little and set up borg hours?
>I have posted an article about this and here's my suggestion to you and
>to the other server admins :-

Short answer: no.


>During Non-Borg hours :-
>
>- Blessed Binary will not kick in if there are less than 2 players
>(meaning 1 or 0, of course) in the game.  The reason is simple, if you
>have no players, why the restriction?  If you have 1 player, he can only
>play with hoser which is a stupid robot anyway.  I may be wrong but I
>think most people will prefer to play with a real player, even a borg,
>than a robot who cant dodge.

The restriction is a punishment to those IDIOTS who screwed up the
games on Sturgeon.  Sorry to punish everyone else as well.  Also,
in the specific case of Sturgeon there's a very good reason why a
single borg vs single other player situation is bad: upgrades.

>- This next point is an iffy and you may want to manipulate the ratio to
>2:1 or whatever.  The suggestion is this, if there are more clients that
>fail the binary test, than there are clients that passed, then allow
>non-blessed clients in the game.  Afterall, if most of your players are
>borgs and there are only 1 or 2 non-borg players, are you going to kill
>T-Mode and chased the rest of the players away?

So someone can t-mode scum in a borg?  No thanks.

>- Otherwise, use the binary check.
>
>This is not an ethical issue.  Netrek is a game and the purpose of a
>game is to provide entertainment to its players.  If they think they can
>get more fun out of it by using a borg, so be it.  Of course not
>everyone will agree with them, but in a democratic society, the majority
>is supposed to rule.

Netrek, as a whole, is not a democratic process.  For example, I run
the server as a (mostly) benevolent dictator.  When people make
suggestions, I think about them, but the final decision is always
mine.  And when people piss me off, I feel perfectly justified in
changing the rules so they won't bug me as much any more.

And, lately more than ever, I think borgs are for weenies, and I don't
really need a bunch of weenies on Sturgeon...

<rant off -- oh, didn't you notice the rant on?  It started weeks ago...>

-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: where Duck Dodgers stands against Gb
Date: 30 Sep 1992 04:39:58 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: soda.berkeley.edu

In article <4em=rBq00awHM2W0w6@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
)Excerpts from netnews.rec.games.netrek: 29-Sep-92 Re: where Duck Dodgers
)stan.. Tom Holub@soda.berkeley. (81)
)
)> ...proving once again that you don't need to be from CMU to be a weenie.
)>  -Mojo
)
)	The only think that I do not respect Tom for is his senseless CMU
)bashing.  It's true that we have flamed, bitched, and shown off a lot,
)then, so have a lot of other schools, and a lot of other people.  So why
)the hell do we get ALL the flack.  I for one am sick of it.

What's especially cool about this is that Tom used to look at me funny
when I started making pointlessly obnoxious (yet somehow apt) posts to
the effect that CMU sucks donkeys, and leaves teeth marks.  Now, he is
the primary assailant, leaving me the time to develop new forms of
scumming.
-- 
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|                "Spumco ... the Danes call it quality."                   |
\--------------------------------------------------------------------------/
From: davidt@ccwf.cc.utexas.edu (David Teo)
Newsgroups: rec.games.netrek
Subject: Suggestions about borg servers
Date: 28 Sep 92 20:41:40 GMT
Reply-To: davidt@ccwf.cc.utexas.edu (David Teo)


The problem :-

There were a number of occassions when I happen to notice one miserable
player on a blessed server, playing with Hoser.  Of course I may be
wrong but my guess is that the player would prefer to play with a real
player, even one using a borg, than to play with Hoser.

The solution :-

Can we set up a majority system like the flint server but make it
automated so that, during non-borg hours, if there are less than 2 real
players, or if the majority of the players fail the binary test, turn
the binary checking off.
Newsgroups: rec.games.netrek
From: wehumble@IASTATE.EDU (Ed Humble)
Subject: Re: IAState team borgs way to victory! Film at 11...
Reply-To: wehumble@IASTATE.EDU (Ed Humble)
Organization: Iowa State University
Date: Mon, 28 Sep 1992 03:55:35 GMT

In article <1a5t8tINN1jt@usenet.INS.CWRU.Edu>, mcn@cwru.edu (Michael C. Neuman)
writes:
> 
>   The result of the Janitors of Anarchy vs. IAState was 15-5 favor IASTATE!  
> (Yeah, they actually won!) But that's not all, not only did they win by 10  
> planets, but they also got an opportunity to test the brand new IAborg (v
1.0).
> 
> Features of IABorg:
> 
> o Auto Detting - Yep! Fastest detting in the west. Even better than PigBorg!
> o Auto Torps   - Be able to fire that perfect hyperbola into ANY player, no
> 		 matter what range! 
> o Auto Phasers - Never miss! Never turns off! Allows you to shoot torps in
> 		 opposite direction of phaser! Will pick off pesky oggers while
> 		 you concentrate torps in base on base situations.
> o Auto Pressor - Amazing how fast this bugger picks up oggers, and will
change
> 		 targets without even making you stop firing!
> o Instant Off  - Tab key allows you to turn it off when opponents start  
> 		 complaining. This, of course, will cause you to lose all the  
> 		 planets you've taken, and in fact fall behind by a planet,  
> 		 but, it's for those special situations where you may get  
> 		 caught! Be sure to turn it on after emphatically denying  
> 		 you're borging.
> 
>   The combination of experience on JOA team playing tonight adds up to 12+  
> years. Only one person on the team declined to comment on their use of borgs, 
> the rest agreed. 
> 
>   Be wary next time you play IAState. And be prepared for them to act like  
> you've hurt their feelings when you call them borgs. But, just remember, the 
> first time you see that perfect hyperbola with every torp hitting you, quit
out  
> right then--it's not worth the frustration.
> 
> -Mike Neuman (Guru) Captain: Janitors of Anarchy
> mcn@b62103.student.cwru.edu


	Sour Grapes.  Just a little bit embarrassed to lose to a team that is
universally recognized as one of the worst in the INL, eh guys?   So why not
blame it on this mysterious 'IAborg' (aka good netrek for a change)?  You might
even get enough people to believe it to take the heat off of your rather
humiliating defeat. 

	I don't play borg.  No one else on our team was borg.  Period.  Anything else
is the Janitors trying to CYA.

Ed Grimly

aka
========================================================================
Ed Humble                |   Iowa State University   -  Moo!          
wehumble@iastate.edu     |   Dept. of Aerospace Engineering
                         |    Grad (Professional) Student
========================================================================
  "`Ecrasez l'infame.'  I looked it up.  What infamous thing do you wish to
eradicate?"

  "What infamous thing have you got?"
========================================================================
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 2 Oct 1992 12:00:54 -0400 
From: Tomato Boy <stimpy+@cmu.edu>
Subject: Re: CMU arrogance, and "ogging"

come on, confess. who faked this post? it's much to funny for the
guy to really be serious.
I'm still laughing.

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 29 Sep 1992 03:06:08 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Provoking question to CMU'ers, without pettiness as is the norm.
	<5636@news.duke.edu>

	Being able to talk to other players is normally a pretty big advantage.
 It's most important when you need something done very quickly (ie.
DON'T KILL F3!!).  Most of the time, the advantage is not that big, but
it's there.  SS and XG both have very effective players from off campus
(Duck Dodgers and Lumchan respectively).
	There are even times when other people on your team can hurt your play
by being annoying.  Off the Top Rope was named after the fact that one
of their members (Person 1) once jumped off of a desk to attack a
team-mate (Person 2).  Person 2 had re-booted person 1's machine in
order to shut him up*.  This is an extreme example, but it is sometimes
a disadvantage as well as an advantage.

ZZnew guy

* The imfamous fight in the middle of the Darkhorse vs SC scrimage (TCP).
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA