HDTenEightyP/NetNews huggingface dataset:
From: bmaslen@julian.uwo.ca (b.   maslen)
Subject: mortal kombat for IBM PC
Organization: University of Western Ontario, London
Date: Wed, 11 Nov 1992 19:32:15 GMT


if there is a copy of Mortal Combat for the IBM PC, please let me know where I can get a copy of this GREAT game!!!

Thanks in advance!!!!!

Newsgroups: rec.games.video.arcade
From: b706zdj@utarlg.uta.edu (Jason Brown)
Subject: MK Reptile Easily Found
News-Software: VAX/VMS VNEWS 1.41    
Organization: The University of Texas at Arlington
Date: Thu, 12 Nov 1992 16:02:00 GMT

If you have a version of MK with the reptile, BEG the arcade attendant to 
switch the level to very easy for "EXPERIMENTAL" reasons. The opponents walk
right into your punches ALL the time. Get to the pit, beat the hell otta him
and met the Reptile.

          Just a thought---Jason Brown
Newsgroups: rec.games.video.arcade
From: dmerrill@cdc.hp.com (David Merrill)
Subject: Re: Zen out on music
Date: Fri, 13 Nov 1992 17:20:21 GMT
Organization: HP California Design Center, Santa Clara, CA
X-Newsreader: TIN [version 1.1 PL6]

Michael Malak (malak@grebyn.com) wrote:
> In article <1992Nov11.171324.26489@ncsu.edu> jecoleb@eos.ncsu.edu writes:
> >
> >Honorable mentions:  Toobin' has a nice soundtrack, LifeForce was a trip
> >(yes, I know, it was the 'first' stereo game), Moon Patrol was simplistic
> >but catchy, Bubble Bobble was overly cute but the music grew on you...
> 
> You didn't mention Spy Hunter and Gyruss.  The _only_ reason to play
> those simplistic games was to listen to the soundtrack.
> 

HEY! Spy Hunter was COOL!  I wish I could find one somewhere in good working
order...  <*sigh*>

--
dave

-------------------------------------------------------------------------------
Visualize whirled peas   | The ideas and opinions expressed in this article
-------------------------| are true; the words have been changed to protect
dave merrill             | the innocent
dmerrill@cdc.hp.com      ------------------------------------------------------
-------------------------------------------------------------------------------


Newsgroups: rec.games.video.arcade
From: johnn@eskimo.celestial.com (John Navitsky)
Subject: Info on building machine from board and docs wanted for Xevious board!
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Date: Fri, 6 Nov 1992 22:26:52 GMT

Hi!

I just bought a Xevious board (thanks Bruce!), and was wondering if anyone was
willing to help get me started building this into a working game.  I'm not
an EE graduate or anything, but do know which end of a soldering iron to
hold.  :-)

Also, any sources for parts, docs, controllers, etc. would greatly be 
appreciated.  (It looks as though I'm going to need at least one chip).

I am really going to need docs for this board too.  If anyone has them
I'd really be interested.  If there is a source to buy them, I'd appreciate
that too.

In all, any help would be great!

Thanks!


-john


-- 
   ---------------------------------------------------------------------------
    ||   John Navitsky   `,`,`,`,   e-mail >>  johnn@eskimo.celestial.com  || 
   ---------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: MK Cameo Appearances (was: Re: When I was young...)
Organization: Indiana University
Date: Mon, 9 Nov 1992 06:49:49 GMT

In <gezT8he00VQjA6gIpz@andrew.cmu.edu> bj+@CMU.EDU (Brandon Chin) writes:

>Excerpts from netnews.rec.games.video.arcade: 9-Nov-92 Re: When I was
>young... by Jason Kaminski@hertz.nji 
>>   I agree with Pac-Man.  He makes a cameo appearance in Mortal Kombat.  In
>>one of the scenes, there is what appears to be hierglyphics (cuneoform?) over
>>a passageway on the far right of the screen, and one of them depicts Pac-Man,
>>and another is one of the ghosts.  Does anyone else know what the other pics
>>are in reference to?

>In one scene (I think its the Pit.) there's Santa and his reindeer
>flying across the screen behind the clouds.  I've also seen a UFO up
>there as well.  Don't know if it happens all the time, but I've seen it
>a couple of times (I don't always look for it).

I've also seen a witch and a kite!!   I like these little hidden secrets!!
any others?
-- 
Brian T Odom
Newsgroups: rec.games.video.arcade
From: fullmer@is.rice.edu (Robert Fullmer)
Subject: Re: most annoying attract modes
Organization: The Bavarian Illuminati
Date: Fri, 6 Nov 1992 03:50:23 GMT
Return-Receipt-To: fullmer@rice.edu


Nothing really compares to Heavy Barrel.

"YOU DIE YOU DIE YOU DIE YOU DIE..."

every ten minutes or so. If the volume is turned up, it's even worse
than Tetris. What were the manufacturers thinking?

Rob Fullmer    :    celine@athena.mit.edu    :    celine@rice.edu
From: bj+@CMU.EDU (Brandon Chin)
Newsgroups: rec.games.video.arcade
Subject: MK Cameo Appearances (was: Re: When I was young...)
Date: 9 Nov 92 05:07:57 GMT
Organization: Junior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.video.arcade: 9-Nov-92 Re: When I was
young... by Jason Kaminski@hertz.nji 
>   I agree with Pac-Man.  He makes a cameo appearance in Mortal Kombat.  In
>one of the scenes, there is what appears to be hierglyphics (cuneoform?) over
>a passageway on the far right of the screen, and one of them depicts Pac-Man,
>and another is one of the ghosts.  Does anyone else know what the other pics
>are in reference to?

In one scene (I think its the Pit.) there's Santa and his reindeer
flying across the screen behind the clouds.  I've also seen a UFO up
there as well.  Don't know if it happens all the time, but I've seen it
a couple of times (I don't always look for it).

-bj
Newsgroups: rec.games.video.arcade
From: almeida@ame.gsfc.nasa.gov (aswin m. almeida)
Subject: PCs, SF/II and Bison
Organization: NASA Goddard
Date: Fri, 13 Nov 1992 22:26:01 GMT

First of all, I'd like to apologize if I was a bit harsh to the person
who asked if MK was out for the PC (though I must admit I was like
wha' ?!?! when I read that!  Guy must be crazy! heehee).  

Second, I do hope the Korean (?) author of SF for the IBM (shareware ->
copyrighted version, possibly?)  reads the suggests I wrote.  Other
than the game being a little choppy, needing true soundblaster support
(not just adlib, but digitized voices as well), and implementing
joysticks, the game is a good start.

Lastly, how do you stop someone from doing the "Cheesepeedo" with Bison.
Of all the lowest things, and it is tops on my list

( 1) Cheesepeedo, (C) 1992 M. Bison players who use cheesy moves
     instead of real fighting
  2) Foot sweeping Raiden to death in Mortal Kombat
  3) Knowing your moves too damn well so before I can even say
     "nice move!" I'm dead!  (Well, ok, thats my bad, hehehe). )

Anyways, how do you counter bison's cheesepeedo, and his stupid
footsweep.  I hate it when people use that Boss!

mail suggestions or comments to
tictac@wam.umd.edu or the address above

and thanks to those of you that
responded to my (err, gripes, hehe) about
PCs and SF/MK, as well as countering
Raidens (what? huh?) cheesepeedo.
(Which I am guilty myself of using
sometimes, hehe.. it is a lot of fun
flying back and forth nonstop).

AA
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Thu, 12 Nov 1992 11:32:19 -0500 
From: "Curtis B. Jackson" <cj24+@andrew.cmu.edu>
Subject: STREET FIGHTER 3


what is this game going to be like anyway?  I hear that you will be able
to use some of the character from the original street
fighter...(ooooooohhhh) like GEKI and RETSU  is this true? does anyone
have the 411?
Newsgroups: rec.games.video.arcade
From: jimhsu@athena.mit.edu (Jimmy M.D. Hsu)
Subject: how to encounter reptile
Organization: Massachusetts Institute of Technology
Date: Fri, 13 Nov 1992 22:06:11 GMT

now that I got your attention,

THAT'S WHAT I WANT TO KNOW!!!

please, please, someone figure this out, already!

It can't be "flawless+fatality for every stage
up to and including pit", cause I tried that.

Other people have tried this and failed, also.

Whoever's seen reptile...tell us what happened, man!

I'm sure 95% of the readers who play MK want to know.

'nuff said.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Thu,  5 Nov 1992 22:44:54 -0500 
From: "Andrew B. Potratz" <ap2a+@andrew.cmu.edu>
Subject: Re: Holoseum

thomase@extro.ucc.su.OZ.AU (Thomas Esamie) writes:
>         I just saw this game (Sega) in my local arcade, anyone want to
> comment on the gameplay and value of this game. Is it better than Time 
> Traveller? I wonder if this is just me but does this game remind anyone
> else of the game played by Chewbacca and Obi (or was it Luke) in Star Wars.

I know the game played by Chewie and Obi; the hologram chess game with
monsters.  I *KNEW* I saw it, but its not in the movie Star Wars.  Was
there a brief TV series or an uncut version of Star Wars that it might
have been in?  People thought I was making up that chess scene, and
its been really frustrating to not be able to find this scene in the
movie.  Where is it from????

Anyway,  IMHO, Holoseum is a novelty.  I'd rather play Mortal Kombat.
Although I admire some of the creativity that went into the game, like
using 'reflections' to enhance the 3D effect, the 'feel' of a good
combat game just isnt there.  Control of characters just doesnt feel
like its all there.  Its more like a laserdisk game than a video game.
The voice and music get annoying too.

Newsgroups: rec.games.video.arcade
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Subject: MK: Teleport Discovered!
Organization: Camosun College
Date: Fri, 6 Nov 1992 08:27:41 GMT

OK guys, here it is: THE method for doing Scorpion's TELEPORT! No, this 
is NOT a bug, nor is it bullshit. I saw a guy do it THREE TIMES with NO 
problem whatsoever. He also went through the method with me. In order to 
do the teleport, all you have to do is:

-O \  |  / O- high punch.
    O O O

If you're on the right side of the screen, simply reverse the left/right 
directions. Mata ne.

                                                 -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
From: pcs$1610@altair.selu.edu
Newsgroups: rec.games.video.arcade
Subject: Re: most annoying attract modes
Date: 9 Nov 92 06:34:26 GMT
Article-I.D.: altair.1992Nov9.123427.1040
Organization: Southeastern Louisiana University

In article <BxDts0.L1M@news.cso.uiuc.edu>, pms26964@uxa.cso.uiuc.edu (Phil Scopes) writes:
> As far as Gorf, the voice only begged you to "insert coin" if you moved the
> joystick while in attract mode.  Also, there was a game called Wizzard of

Is _that_ what it was saying?

Always sounded like "Rrrahmling Kwarder" to me. Funny how I can still hear
that in my head. Along with "Spaaace Cadit". And many other mumblings I
have no clue about.

It's one of the most unintelligible games (sound-wise) I can think of...

Scott

> 
> 
> -- 
> * Phil Scopes (pms26964@uxa.cso.uiuc.edu)
> * University of Illinois
> * Champaign/Urbana
From: gam@mambo.seas.upenn.edu (Call me Glenn)
Newsgroups: rec.games.video.arcade
Subject: Re: Crusty old men (or women). . .
Date: 5 Nov 92 18:21:53 GMT
Organization: University of Pennsylvania

From netnews.upenn.edu!jvnc.net!yale.edu!yale!gumby!wmichgw!737ochs Thu Nov  5 13:04:45 EST 1992
Article: 11180 of rec.games.video.arcade
From: 737ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Crusty old men (or women). . .
Date: 4 Nov 92 23:26:55 GMT
Followup-To: nostalgia
Organization: Western Michigan University

In article <96173@netnews.upenn.edu>, gam@lambada.seas.upenn.edu (Call me Glenn) writes:
> 
> 
>> When I was young, we didn't have Super Mario Bros, we had Donkey Kong.
> 
> Oh yea?  When I was young, we only had an *Atari*, and the only game we
> had was *Combat*, and only one joystick worked, and all twenty-four of
> us had to take TURNS. . .   :-)
> 
> gam@eniac.seas.upenn.edu
> 
> PS: And we *LIKED* it!   :-)

When I was young all we didn't even have an Atari, all we had was pong, and
we didn't even have any paddles, we had to use our hands, and we LIKED it,
we LOVED it!


From netnews.upenn.edu!jvnc.net!yale.edu!qt.cs.utexas.edu!cs.utexas.edu!sdd.hp.com!usc!rpi!jec315.its.rpi.edu!petitc Thu Nov  5 13:10:18 EST 1992
Article: 11184 of rec.games.video.arcade
From: petitc@jec315.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.video.arcade
Subject: Re:  Crusty old men (or women) . . .
Date: 5 Nov 92 03:56:10 GMT
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.

In article <1992Nov4.182655.6164@gw.wmich.edu>, 737ochs@gw.wmich.edu writes:
|> In article <96173@netnews.upenn.edu>, gam@lambada.seas.upenn.edu (Call me Glenn) writes:
|> > 
|> > 
|> >> When I was young, we didn't have Super Mario Bros, we had Donkey Kong.
|> > 
|> > Oh yea?  When I was young, we only had an *Atari*, and the only game we
|> > had was *Combat*, and only one joystick worked, and all twenty-four of
|> > us had to take TURNS. . .   :-)
|> > 
|> > gam@eniac.seas.upenn.edu
|> > 
|> > PS: And we *LIKED* it!   :-)
|> 
|> When I was young all we didn't even have an Atari, all we had was pong, and
|> we didn't even have any paddles, we had to use our hands, and we LIKED it,
|> we LOVED it!

  When I was young, we could only bang rocks on each other for entertainment.
And we didn't like it, or love it.  We LIVED for it!

;&) :&)

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)


Newsgroups: rec.games.video.arcade
From: jpenne@ee.ualberta.ca (Jerry Penner)
Subject: Re: most annoying attract modes
Organization: University Of Alberta, Edmonton Canada
Date: Sat, 7 Nov 1992 09:06:18 GMT

atb@whomp.engin.umich.edu (Adrian Bradley) writes:

>In article <1992Nov5.193331.12233@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
>> Here's something I've been wanting to post for a while, and
>> a discussion in rec.games.pinball spurred me on.
>> 
>> [...annoying attract modes...]
>> 
>>    The Simpsons:  "WAAAAHHH!  WAAAAAAAHHH!  WAAAAHHHH!"
>>    Sly Spy:  "Golden gun!"  (Actually, it sounds like
>>       "Golden java!" to me).  This one is right next to
>>       a Joust II machine I play occasionally.
>>    Cabal:  the laughing skull is maddening
>>    Mad Dog McCree:  no comment

>In SFIICE when they choose Ryu vs. Ryu:

[... example nuked ...]

Remember the old game (circa 1982) Space Fury (I think it was the
one).  Every few seconds you'd hear in a male voice:  "Emperor Green
Awaits".  I never liked that while I was busy playing Wizard of Wor.
-- 
Jerry Penner   jpenne@ee.ualberta.ca   Try a 1-line .sig today.
Newsgroups: rec.games.video.arcade
From: ftww@cs.su.oz.au (Geoff Bailey)
Subject: Re: Golden Axe: The Revenge of Death Adder
Reply-To: ftww@cs.su.oz.au (Fred the Wonder Worm)
Organization: Thermonuclear Toys, Pty Ltd
Date: Thu, 5 Nov 1992 16:15:44 GMT
Followup-To: rec.games.video.arcade

In article <95915@netnews.upenn.edu> kupiec@hp800.lasalle.edu (Bob Kupiec) writes:
>Has anyone seen the new Golden Axe (1992) game?  It's full title is Golden
>Axe: The Revenge of Death Adder.  It plays just like Golden Axe (same
>joystick moves) except for two kick moves.  The game seems longer than the
>old one, but GA players will easily catch on.  The plot is different and
>the "layout" has changed.  You can move "up" the screen, pick up weapons
>and manipulate objects.  You must move down to pick up food and magic this
>time. (A real PAIN!)  I only finished half the game on a few quarters, but
>with practice it will be a 1 quarter solve just like GA.  Overall, a fairly
>good game.  It seems like the "layout" was borrowed from some other game
>(don't know which), but it's likable.  Missing the cool music from GA
>though. ;-( The dying sounds still exist.  When I know more, I'll post again.
>Oh, almost forgot.  It's a 4 player game!  I only played single player.
>
>In the meantime, check it out and tell us what you think, GA fans!

Yeah, I've been playing it for a bit, and my best so far is a finish on four
credits.  I mostly play Trix, I feel that you get better value from being able
to heal yourself than nuke monsters.

A couple of points that annoy me:

1)  The special attack seems to cost energy sometimes.  I don't know exactly
   why, but it seems that about every 4 or so specials on one of the big dudes
   costs an energy point.  Most vexing.

2)  Every so often when fighting the big dudes I lose the ability to do the
   special attack.  This basically gives me zilch survival chance.  I regain it
   if I hit the magic button, for some reason.  I think it happens if the big
   dude is in the leaning on one knee state, and I don't take the free hit.

Anyone else had these problems/can explain them?

Aside from those, I like it.

Cheers,
Geoff.

-------------------------------------------------------------------------------
Geoff Bailey (Fred the Wonder Worm)   |   Programmer by trade --
ftww@cs.su.oz.au                      |       Gameplayer by vocation.
-------------------------------------------------------------------------------
From: v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE)
Newsgroups: rec.games.video.arcade
Subject: Re: most annoying attract modes
Date: 6 Nov 92 18:39:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Nov5.193331.12233@exu.ericsson.se>, exuhag@exu.ericsson.se writes...
>Here's something I've been wanting to post for a while, and
>a discussion in rec.games.pinball spurred me on.
> 
>It is common for games to have sound in their attract modes,
>so even in an empty arcade you can hear all sorts of game
>noises.  Some of these can _really_ get on your nerves when
>they are loud and repeated over and over again every minute
>or so.  They're especially bad when within earshot of a game
>you can last a while on.  Anyway, my nominations for most
>annoying attract modes:
> 
>   The Simpsons:  "WAAAAHHH!  WAAAAAAAHHH!  WAAAAHHHH!"
>   Sly Spy:  "Golden gun!"  (Actually, it sounds like
>      "Golden java!" to me).  This one is right next to
>      a Joust II machine I play occasionally.
>   Cabal:  the laughing skull is maddening
>   Mad Dog McCree:  no comment

Attract mode sound can be switched off in the test mode of most
games.  (The simpsons for sure)

THE most annoying attract mode sound was the repetitive

TIME WARP, TIME WARP, TIME @$!!ing WARP
from dragon's lair 2.   I know Time warp is not all it says,
but it's what it says loudest...

				Bret
> 
>Any additions?  All in good fun, no flames intended.
> 
>--
>James Hague   
>exuhag@exu.ericsson.se
Newsgroups: rec.games.video.arcade
From: mkelly@mystix.cs.uoregon.edu (Michael A. Kelly)
Subject: WANTED: Star Castle (whole or part)
Organization: High Risk Ventures
Date: Thu, 5 Nov 1992 22:00:54 GMT


Hey,

I've been looking to buy Star Castle from someone on the west coast, but
haven't had any luck.  (I had two offers from the east coast, though.)  I
hear it's possible that some people may be willing to sell just the innards,
thereby saving shipping costs (it's the shipping costs that are preventing
me from buying from the east coast).  So, if you're willing to sell me
just the parts, or if you're within a day's drive from Oregon and want to
sell the whole thing, please email or call (503) 726-1859.

Thanks,

Mike.
-- 
_____________________________________________________________________________
Michael A. Kelly                                               Senior Partner
mkelly@cs.uoregon.edu                                      High Risk Ventures
_____________________________________________________________________________
Newsgroups: rec.games.video.arcade
From: 2261as@gmuvax2.gmu.edu ( )
Subject: Re: MK: Reptile
Organization: George Mason University, Fairfax, Va.
Date: Sat, 7 Nov 1992 15:25:58 GMT

In article <1992Nov2.111015.1@woods.ulowell.edu> psarrisd@woods.ulowell.edu writes:
>Yes indeed, there is a stage where you fight Reptile.  I have seen it
>myself about 2 days ago.
>	As to how to GET to it, is another story.
>	The person I saw was using Raiden, and fought against Liu Kang
>on the pit screen.  After getting a double flawless, the screen flashed
>"You have discovered me" (not a quote there, just something like that)
>and the next screen was located at the bottom of the pit, where he had
>to fight Reptile, who is basically a cross between sub-zero and scorpion.
>(He has the same outfit, is green, and is about twice as fast as normal.)
>He quickly proceeded to lose against Reptile... oh well.  You can't continue
>fightin Reptile, either.  
>	The thing is, tho, how do you get to him?  Being one who loves to
>find new stuff like this, I played later, using SUb-Zero, and beat Liu
>Kang with a double flawless and fatality on the pit screen.  Nothing.
>Someone else had done the same thing, with no result.  
>
>	So the question is...   HOW DO YOU DO IT??  We must be close.  It
>probably has to be the pit screen, and a double flawless seems logical.
>I'll keep trying... let you know if I figure it out!
>
SIMPLE!  You have to use one credit, get FLAWLESS VICTORY against
everybody, then Ryu comes out and says "You must defeat Reptile
to stand a chance."
What I want to know is:  How do you get Sonya to throw her
headband at the opponent and kill him instantly?

Newsgroups: rec.games.video.arcade
From: umtong06@ccu.umanitoba.ca (Sai-Kit Tong)
Subject: Art of Fighting:How to unmask the last guy?
Organization: University of Manitoba, Winnipeg, Canada
Distribution: rec
Date: Sat, 7 Nov 1992 05:41:31 GMT

Does anyone out there know how to unmask the last guy?
I had tried almost everything on him except the haow-ken.
Also, can someone tell me the flying attack of Mr. Big?
Thanks
  

Newsgroups: rec.games.video.arcade