From: jnishina@nyx.cs.du.edu (John Nishinaga)
Subject: Re: Secret Moves Only List
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Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 9 Jan 93 22:13:38 GMT


Ok, this is it once and for all.  Hopefully no one will ask again. :)
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The Complete No-Frills Street Fighter II Super Move List
 
Key                         Jab        : pJ
                            Strong     : pS
Foward           : f        Fierce     : pF
Offensive Crouch : oc       Short      : kS
Crouch           : c        Foward     : kF
Defensive Crouch : dc       Roundhouse : kR
Back/Defense     : b
Back Flip        : bf       + : And
Jump             : j        / : Or
Foward Flip      : ff       , : Then
 
Ryu       Dragon Punch        f, c, oc + pJ/pS/pF
          Fireball            c, oc, f + pJ/pS/pF
          Hurricane Kick      c, dc, b + kS/kF/kR
E. Honda  Lightning Hands     pJ/pS/pF [Repeatively]
          Sumo Torpedo        dc/b/bf [Wait], f + pJ/pS/pF
Blanka    Ball                dc/b/bf [Wait], f + pJ/pS/pF
          Electricity         pJ/pS/pF [Repeatively]
Guile     Sonic Boom          dc/b/bf [Wait], f + pJ/pS/pF
          Sonic Kick          oc/c/dc [Wait], j + kS/kF/kR
Ken       Dragon Punch        f, c, oc + pJ/pS/pF
          Fireball            c, oc, f + pJ/pS/pF
          Hurricane Kick      k  c, dc, b + kS/kF/kR
Chun Li   Helicopter Kick     oc/c/dc [Wait], j + kS/kF/kR
          Lightning Kick      kS/kF/kR [Repeatively]
Zangief   Screwdriver (*)     [Circle] + pJ/pS/pF
          Whirlwind           pJ+pS+pF
Dhalsim   Yoga Fire           c, oc, f + pJ/pS/pF
          Yoga Flame          b, dc, c, oc, f + pJ/pS/pF
 
Street Fighter II: Champion Edition Addendum
 
Balrog    Sliding Punch       dc/b/bf [Wait], f + pJ/pS/pF
          Sliding Uppercut    dc/b/bf [Wait], f + kS/kF/kR
          Super Backfist      (pJ+pS+pF / kS+kF+kR) [Hold] [Wait], [Release]
Vega      Back Flip           b, b
          Foward Roll         dc/b/bf [Wait], f + pJ/pS/pF
          Wall Jump           oc/c/dc [Wait], j + kS/kF/kR
Sagat     High Tiger          c, oc, f + pJ/pS/pF
          Low Tiger           c, oc, f + kS/kF/kR
          Tiger Knee          c, oc, f, ff + kS/kF/kR
          Tiger Uppercut      f, c, oc + pJ/pS/pF
M. Bison  Flaming Torpedo     dc/b/bf [Wait], f + pJ/pS/pF
          Flip Kick           dc/b/bf [Wait], f + kS/kF/kR
          Head Stomp          oc/c/dc [Wait], j + kS/kF/kR
 
Street Fighter II: Hyper Fighting Addendum
 
E. Honda  Sumo Flop           oc/c/dc [Wait], j + kS/kF/kR
Blanka    Diagonal Ball       oc/c/dc [Wait], j + kS/kF/kR
Chun Li   Fireball            b, dc, c, oc, f + pJ/pS/pF
Zangief   Super Whirlwind     kS+kF+kR
Dhalsim   Backward Teleport   b, c, dc + (pJ/pS/pF / kS+kF+kR)
          Foward Teleport     f, c, oc + (pJ/pS/pF / kS+kF+kR)
Vega      Back Flip (Change)  pJ+pS+pF
 
(*) Although there many variations, the most common method is by performing a
    complete circle with the joystick, going either clockwise or counter-
    clockwise.  The circle can be started from any position.
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No more basic move messages, please!
--
John Nishinaga - jnishina@nyx.cs.du.edu