HDTenEightyP/NetNews huggingface dataset:
From: tlhayes@uokmax.ecn.uoknor.edu (Zatar)
Subject: Re: SF2: (I think) I heard new music.
Organization: Braxana High Council
Date: Fri, 10 Apr 1992 22:29:58 GMT

tek0@ns1.cc.lehigh.edu (TOYOTA ERIC KOMATSU) writes:
>> I was fooling around with Ryu and in the second matchup I was in Brazil
>>against Blanka. Within thirty seconds of round 1, the background music stopped
>>altogether, but all other sounds remained intact. I inched my head towards to
>>speakers to double-check, then shrugged it off and kept playing. About ten
>>seconds later, wedding music started playing--the stuff you hear after the
>>bride and groom are married and depart the chapel! Again, I inched my head
>>towards the speakers to make sure it was coming from the SF2 machine. It was.
>>After the round ended, the machine went back to normal music. I've never heard
>>that music before...I have a feeling I never will again.

This has happened to me quite a few times by now.  I didn't know where it was
from, though, only having seen Ken's ending once.  I have only gotten it
fighting against Blanka in Brazil, tho.
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: Racism?: Ryu vs. Ken.
Date: 7 Apr 92 18:30:44 GMT
Organization: University of Texas at San Antonio

In article <odsOxpi00awBB2k2BR@andrew.cmu.edu> it05+@andrew.cmu.edu (Isao Takeda) writes:
>
>	Hello,
>
>	I noticed a long time ago that the majority of SF II players seem to
>prefer using Ken over Ryu.  This seems to be especially true when the
>player is an Asian.  Honestly, do you think they are preferring Ken over
>Ryu for the difference in character potential, or are they just being
>racists (prefering blonde-haired white man over a Japanese)?  Many of
>those Ken/Ryu players don't seem to recognize the differences in
>character potential.

I find Ken to be faster, believe it or not.  For instance, on the metal-barrel
bonus round (the last one), I always start off with a standing roundhouse for
the double kick (quick enough to keep from getting flamed :).  When I use Ken,
he gets out of it quicker and I can almost immediately do the crouching
roundhouse that follows.  If I use Ryu, it takes a split second longer for
him to get out of his first roundhouse.  This happens every time I play one
character or the other, so it's not a one-time thing.

>If they are choosing Ken for his being a
>blonde-haired white man, I feel sorry for those Asians who feel the
>inferiority complex.

Maybe they're just afraid of fighting the computer Ken's "beserker rage"...? :)
Seriously, I don't know what the situation is... maybe they like variety?  Look
at any Anime show (except Akira :) and you can see that the animators prefer
variety in characters (especially hair color... instead of all black, we get
some brown, blonde, red... green?  blue?  purple?)

>(Yo brothers, wake up!!)  If they are  choosing
>Ken for his potential, then there is nothing wrong with it.
>
>	IST, a proud member of the master race --- human race.


-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
From: sc5a+@andrew.cmu.edu (Samuel Samho Chang)
Newsgroups: rec.games.video.arcade
Subject: Re: Where are the GIFS?
Date: 14 Apr 92 00:18:24 GMT
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

The people over at Wuarchive deleted the gifs.
So, does anyone know of a good place to upload them.

Thanx, Sam.
From: lpeters@eos.ncsu.edu (LAMONT  PETERS)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII:CE  Dhalsim Impressions
Date: 11 Apr 92 17:35:40 GMT
Reply-To: lpeters@eos.ncsu.edu (LAMONT  PETERS)
Organization: Project EOS - North Carolina State University


Ha, Ha Ha!  Finally the Hondameister gets revenge on all of those Dhalsim
players who dishonorably defeated him in the old version.

Yoga Fire, Kick?  NOT!


              _ __ __    ___   _ ___   _____ 
   /     /|  ' )  )  )  /   ) ' )   ) '  /  '
  /     / |   /  /  /  /   /   /   /    /
 /     /__|  /  /  /  /   /   /   /    /
(___, /   | /  /  /  (___/   /   /    (


lpeters@eos.ncsu.edu
Newsgroups: rec.games.video.arcade
From: wigdahl@dragon.unl.edu (Matt Wigdahl)
Subject: Bugs in SFII TCE??
Organization: Center for Electro-Optics, Univ of Nebraska-Lincoln
Date: Fri, 10 Apr 1992 20:59:32 GMT

  Did someone make a post a few days ago about there not being the red
fireball bug in SFII TCE?  I ask because I saw it today.  Looks exactly
the same as the one in regular SFII -- no big deal, it's just there.

-- 
Matthew Wigdahl	 wigdahl@dragon.unl.edu
"Secret's in the sauce..." -- _Fried Green Tomatoes_
From: c60c-2bo@e260-2c.berkeley.edu (Frank Lin)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII CE: What did they do to Ryu?
Date: 12 Apr 1992 19:43:47 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-2c.berkeley.edu

In article <1992Apr12.120001.25381@cco.caltech.edu> chiriu@cco.caltech.edu (Michael Edwin Ichiriu) writes:

>As far as I can tell, Ryu's fireballs seem a little faster (there's still
>a delay, though), and although he doesn't have the reach that Ken does,
     
     True.
>his dragon punch is faster than Ken's.  I don't think the super-speed
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

     You must be kidding.... in SFII CE, Ken's dragon punch is MUCH
faster than Ryu's.  

>hurricane kick is all that much of a bonus--although you're in the air
>for less time (and thus vulnerable for less time), most people will hit
>you anyway, unless they're not that great, and in that case, there's no
>need to do the hurricane kick :-)

     But you can use the fast hurricane in a combo... Fierce, Fierce, 
kick, kick, kick... (from hurricane kick), whereas Ryu's will only
hit once (with good amount of damage though).

-Frank Lin
 c60c-2bo@web.berkeley.edu
From: fhuang@eniac.seas.upenn.edu (->  `BOGUEMAN'  <-)
Newsgroups: rec.games.video.arcade
Subject: SF2 - Dragon Punch
Date: 13 Apr 92 03:39:05 GMT
Article-I.D.: netnews.73805
Distribution: usa
Organization: University of Pennsylvania



Could someone please tell me how to get a DRAGON PUNCH from a crouching
position? A friend of mine was telling me about it, but we don't know
how to do it? Illumination please, anybody?



-bogueman
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Date: 6 Apr 92 00:21:01 GMT
Distribution: rec
Organization: University of Texas at San Antonio

In article <GRIGSBY.92Apr5181905@occs.cs.oberlin.edu> grigsby@occs.cs.oberlin.edu (Spiral Death Trap) writes:
>
>-Marble Madness
> Bucked the trend of boring rock 4/4 themes by sounding like incidental
> movie music.  The vacuum cleaners still crack me up, as does the acid
> puddle theme (love those bassoons) and the orchestration at the beginning
> of the aerial race.  This may be my favorite.

Marble Madness used to have my favorite video game music ever.  I reprogrammed
it countless times on my (snicker) Vic-20 :).  My favorite musics came from
levels 2 (simply a nice tune) and 3 (mysterious-ish sounding :).
Now my favorite music comes from Magician Lord... in fact, I nearly bought
the Neo*Geo just for the music on that game!

># grigsby@occs.cs.oberlin.edu (Spiral Death Trap)
># "Someone's been sleeping in _my_ porridge!" -Harkness kitchen graffiti


-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
From: georges@concour.cs.concordia.ca (CHUNG KAM CHUNG georges)
Newsgroups: rec.games.video.arcade
Subject: Re: What did they do to Blanka? (SFII TCE)
Date: 13 Apr 92 05:40:59 GMT
Organization: Concordia University, Montreal, Quebec

In article <1992Apr12.204439.12562@watdragon.waterloo.edu> d2cheng@crocus.waterloo.edu (Dominic Cheng) writes:
>In article <1992Apr12.160548.7210@cs.mcgill.ca> samurai@uriel.cs.mcgill.ca (Darcy Brockbank) writes:
>>
>>Well? I played Blanka, and beside the annoying "roar" after the
>>Blanka Ball, there didn't seem to be anything else new...
>>
>Well, the electricity comes out much faster, the rolling ball can now stop,
>the weird double claw attack is gone.

How do you stop the rolling ball?

I  would  also  like  to  ask:  Does  anyone have the list of combos for
Blanka?  I just got addicted to SF2, spent tons of quarters  to get used
to it.

I  mainly  use one combo, but my opponent almost always figure it out by
the second round and nails me.  Also, I have a question for  the  Blanka
masters:  How can  I  protect  Blanka  from being swept off its feet?  I
notice that each time my opponent throws Blanka down,  Blanka  does  not
have time to recover and do a defensive crouch before the opponent comes
and  sweeps  Blanka  down again.  It's only on the third sweep that I am
able to protect.

Georges
--
Georges CHUNG KAM CHUNG                  georges@concour.cs.concordia.ca 
                                                geo@maxwell.concordia.ca
"Programmers  and  programs  alike need die gracefully upon failure, and
exit with no system disruption." -- Plagiarized from USENET
From: ccf1@jaguar.uofs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Star Wars trick?
Date: 15 Apr 92 19:05:43 GMT
Organization: University of Scranton

In article <1992Apr13.000110.13286@Princeton.EDU>, adchen@bonnet.Princeton.EDU (Anthony D. Chen) writes:
> This may be total rumor, but is it true if you hit Darth Vader's tie
> fighter 30 times in any given wave, you get something like 20-30 shields?
> (Perhaps this would help explain how some people can go forever on 6 shields,
> NO bonus shields.)
> 
> 
> -Tony Chen
>  adchen@phoenix.princeton.edu1


	Well, I have never hit Darth Vader's ship 30 times in one wave 
so I can't be sure, but I find this very unlikely.  If you are good
enough to hit his ship 30 times (I have never done it myself) you would 
not need 30 shields.  I can go on for about 4 hours on 6 shields. (after
that I get really bored) Besides I would think it's impossible to hit 
Darth all those times anyway.  The screen starts to get really jumpy at 
those higher levels.





							Jetto 
Xref: sparky rec.games.video.arcade:5249 alt.games.sf2:309
From: willimsa@unix1.tcd.ie (Gavin Williams)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Grammar??
Date: 14 Apr 92 19:47:42 GMT
Organization: Trinity College, Dublin


Maybe I'm missing something, but is there some reason why konami and/or
sega now make games and don't bother to have someone proof read the spelling
and grammar.  Sometimes the introductory texts are almost comical now!



As usual, JIMHO
--
         ______________________________________________________________
	|  A.G. Williams          |        Plus qu'il n'en faut.       |    
	|  willimsa@unix1.tcd.ie  |                                    |
	|_________________________|____________________________________|
Newsgroups: rec.games.video.arcade
From: 2795ag@gmuvax2.gmu.edu ( )
Subject: Re: Street Fighter, the Movie
Organization: George Mason University, Fairfax, Va.
Date: Fri, 10 Apr 1992 15:57:05 GMT

In article <1992Apr3.071632.23108@uwm.edu> buzzsaw@csd4.csd.uwm.edu (Michael Elias Campbell) writes:
>Followup-To: 
>Distribution: 
>Organization: Computing Services Division, University of Wisconsin - Milwaukee
>Keywords: 
>
>  "Street Fighter, the movie" Hmm, has a nice ring to it doesn't it? The trouble is, who would be the hero (or heroine)?
>
>  They's have to make eight different versions.......

Actually, I've heard a RUMOR that there's a SF2 cartoon somewhere in 
LittleTown, Japan.  Blanka was like an olive green bad guy, and Guile
was killed in the beginning.
I can just picture Ryu and Ken calling upon the help of their friends to
come in and save the world from the evil forces of Leng Shong, the
crafty arch enemy of Sheng Long--Ryu and Ken's great guru.

-- 
From the CS Department at GMU:
Ninety-nine bottles of beer on the wall.
Ninety-nine bottles of beer.  Take one down, Pass it around.
A HUNDRED BOTTLES OF BEER ON THE WALL!
From: t91193rs@sfc.keio.ac.jp (Rintarou Saitou)
Newsgroups: rec.games.video.arcade
Subject: SF2-new-version
Date: 16 Apr 92 03:25:46 GMT
Distribution: rec
Organization: Keio University Shonan Fujisawa Campus.

In Japan,the new version of SF2 is up.
It is called "Street Fighter II'(two dash)".
It is not so much different from original one.
But in the new version you can use the four strong characters:
 M.Bison,Barlog,Sagat and Vega.
And there are two RYU,two KEN,two Guile,two Chun Li,two Zangief
and so on.This means that for example when you are using Guile,
you will come to fight with another Guile.And when both of
you and your friend like to use Guile,two of you can choose
Guile at the same time and fight with each other.

One problem:I don't know whether SF2' will be exported or not.
Xref: sparky rec.games.video.arcade:5330 alt.games.sf2:361
From: ct20+@andrew.cmu.edu (Clifford T. Tanaka)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: SF2 CE - Blanka Rules!!
Date: 16 Apr 92 05:07:18 GMT
Organization: Sophomore, Physics, Carnegie Mellon, Pittsburgh, PA


	There's been some talk about Blanka lacking good combos.  I must
disagree.  He can simply jump in with fierce, then middle sweep then
roll, taking of a little bit of damage if they block it all.  Or he can
substitute the roundhouse sweep in place of the roll to sweep someone
who's expecting the roll and is jabbing.  Plus he can delay his attacks
slightly to try and entice his opponent to come out of defensive crouch
then hit him/her.  This can set up the jump in followed by a bite
immediately afterwards since your opponent might become a little
paranoid with the blocking.  And when the opponent is dizzy, jumping
fierce, standing strong, and crouching fierce seems unblockable, i.e.
all three always seem to hit no matter what my opponent does (and it
takes off quite a bit of energy).  With the reduced charge time for the
roll in TCE, it might even be possible to roll and take off just a bit
more.  From what I hear (though I haven't used this much),  another
combo is to jump in with one of the punches and start up the
electricity.  It hits a blocking opponent twice if you land close
enough.  
	Also, if someone's jumping at you when you've just fallen, if they try
to  jump on top of you, i.e. too close to you, it seems like it is
ALWAYS possible to get the roll off and exchange damage.  And since
Blanka no longer takes mega damage when he rolls, he might even come out
ahead.  I don't know if I ever missed this; it is a LOT easier then in
regular SF2.  The only problem is if the opponent jumps from too far
away, then you will probably get hit by his/her foot. 
	Oh yeah, Blanka is also the anti-tick character now.  His roll comes
out extremely fast after blocking...use it to counter everything.  
	

						Clifford T. Tanaka
						ct20@andrew.cmu.edu


PS  Seeing you in action is a joke! :-) 
Newsgroups: rec.games.video.arcade
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: Re: Racism?: Ryu vs. Ken.
Organization: the Elves of Briton
Date: Tue, 7 Apr 1992 19:45:50 GMT

it05+@andrew.cmu.edu (Isao Takeda) writes:
>
>	Hello, 
>
>	I noticed a long time ago that the majority of SF II players seem to
>prefer using Ken over Ryu.  This seems to be especially true when the
>player is an Asian.  Honestly, do you think they are preferring Ken over
>Ryu for the difference in character potential, or are they just being
>racists (prefering blonde-haired white man over a Japanese)?  Many of
>those Ken/Ryu players don't seem to recognize the differences in
>character potential.  If they are choosing Ken for his being a
>blonde-haired white man, I feel sorry for those Asians who feel the
>inferiority complex.  (Yo brothers, wake up!!)  If they are  choosing
>Ken for his potential, then there is nothing wrong with it.  
>
>	IST, a proud member of the master race --- human race.  

I don't know about where you play, but here in Massachusetts, the
prefered players in order are : 

Guile, Ryu, Chun Li, Blanka, Honda, Dhalsim, Ken, Zangief

Ryu is much more preferred as he has a bit more skill to him, whereas
Ken is more of a brute force type player. Of course I'm refering to SF][.
For SF][CE it appears that Ken has a significant advantage over Ryu, not
that it matters, I'm a Vega player myself.

Speaking of Vega (finally a european character...) how often have people
been able to get of his arial throw (not the backbreaker he does off the
wall, but rather the one where he jumps up and just throws them, like
the way Chun Li does her arial throw). I think you have to be directly
behind them in order to do it.

*--*
the Elf
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Date: 10 Apr 92 21:06:34 EDT
Distribution: rec
Organization: Univ of Miami IR

vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:

> In article <1992Apr9.230959.13289> I said :
>>
>>What ??  No Marble Madness ?? *The* first game in Stereo ?
>>
>>- Jonathan
> 
> You're right.  Make that:
> 
>  Best music in a game:
>  
>  1. Assault
>  2. Space Ace
>  3. Ballblazer (not a coin-op)
>  4. Gyruss
>  4-1/2. Marble Madness
>
>  [ deleted ... ]
> 
> It's just that Marble Madness's music is hard to listen to, because the
> game takes a lot of energy and concentration (to play *well*, that is).
> And you have to work them Trak-balls like mad, whirring them as hard and
> assiduously as possible, which makes quite a bit of noise;  and Atari 
> (thankfully) doesn't blast the background music the way the *other* ;-)
> games do.  

Just for explanantions sake ... the music in a game is only as loud as the
operator decides to turn the volume to.  My Tron, for instance, has two 6x9
car speakers behind the speaker grills driven by twin 20-watt amps.  You can
crank that up really, really, really loud.

>     But MM's music was unquestionably cool.  I wonder who composed it?  Is 
> it in the attract mode's credits?  (I think Assault credits the music 
> composer in the end credits.)

Don't know ... would like to.

- Jonathan
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ...
From: toga@cup.portal.com (Lawrence H Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: Multi-Player Game etiquette --XMEN
Date: Thu, 16 Apr 92 00:56:59 PDT
Organization: The Portal System (TM)
Distribution: na
  <1992Apr1.145621.21066@watserv1.waterloo.edu>

I was told by an arcade owner that I could not play solo on a machine,
and that I had to allow any takers to join.  This was on SFII so
I never played it there anymore, told him I'd go to a 7-11.

Then Xmen came out.  

I'm a major Nightcrawler fan, can play him past Blob on one quarter.

Now this game is a SERIOUSLY multiplayer game.  Although life gets 
harder the more heros you have, its still fun.  If I'm trying to make
a solo run, I'll ask, and if someone else is playing I'll ask if they
want help.

For the dweebs, this is a perfect revenge game.  Sure buddy, go right
ahead and barge in, I'll just go to full defensive mode and let Mr Deep-Pocket
squander all his Mutant PowerUps, while I leap from side to side, 
tagging my immediate threats only.  Wonder if they programmed any brains
into the game to watch out for non-agressive players. 

Email any specific comments, especially regarding XMEN, my new fav.

Lawrence H. Brown TOGA Founder toga@cup.portal.com
2250 Monroe #115, Santa Clara, CA 95050
T.O.G.A. = "The Other Group of Amigoids"
From: cs00bd@unccvax.uncc.edu (brian daniels)
Newsgroups: rec.games.video.arcade
Subject: Battletech game centers--where located?
Keywords: Trying to find one
Date: 12 Apr 92 02:04:11 GMT
Article-I.D.: unccvax.4578
Organization: University of NC at Charlotte



Does anyone have a list of the Battletech game centers in
the U.S.?  Just saw their setup on 'Beyond 2000'--looks
seriously cool.  If you've got one nearby please drop
me a line!


Thanks,
Brian

-- 
---------------------------------------------------------------------------
Reality is what YOU make of it.    Brian Daniels  (cs00bd@unccvax.uncc.edu)
"My opinions are mine and do not represent those of my host computer"
------------------This .sig protected by SIG-ANTIVIRUS!--------------------
Newsgroups: rec.games.video.arcade
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: SF2CE: How to see the alternative colors when you want to
Organization: Massachusetts Institute of Technology
Date: Fri, 17 Apr 1992 18:53:23 GMT

In article <1992Apr17.153937.28117@cs.mcgill.ca>, samurai@uriel.cs.mcgill.ca (Darcy Brockbank) writes:
|> In article <1992Apr16.173525.21127@bronze.ucs.indiana.edu>  
|> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
|> > 
|> > If you want to see the other character's alternative colors, do the  
|> following:
|> 
|> I distinctly get the feeling that there is a "good" version of the player
|> and an "evil" version of the player, depending on colouring. (And cheesy
|> versions if it's Bison :-).
|> 

I always refer to alternate colorings as the 'evil twin' or during matches
with two of the same character, I usually refer to my opponent's character
as 'the evil xxx'

|> - db
|> 
|> --
|> ---- my opinions are my own, not my employer's ---
|> "You fill in the mortar, I build the wall." "...a secret stigma, 
|> weeping willow, a diminished carnival of sorts." "Who might leave you
|> where I left off? A perfect circle of acquaintances and friends."
|> "I can't see myself at thirty I don't buy a lack of thirty
|> Caught like flies wishing for tomorrow's jewlery" - M. Stipe

Scott
Newsgroups: rec.games.video.arcade
From: tonsieng@cs.uiuc.edu (Rav Tonsiengsom)
Subject: Re: SFII CE: What did they do to Ryu?
Organization: University of Illinois, Dept of Computer Science
Date: Mon, 13 Apr 1992 23:55:01 GMT

In article <1992Apr13.015033.16660@cco.caltech.edu>, chiriu@cco.caltech.edu (Michael Edwin Ichiriu) writes:
|> c60c-2bo@e260-2c.berkeley.edu (Frank Lin) writes:
|> 
|> >In article <1992Apr12.120001.25381@cco.caltech.edu> chiriu@cco.caltech.edu (Michael Edwin Ichiriu) writes:
|> 
|> >>As far as I can tell, Ryu's fireballs seem a little faster (there's still
|> >>a delay, though), and although he doesn't have the reach that Ken does,
|> >     
|> >     True.
|> >>his dragon punch is faster than Ken's.  I don't think the super-speed
|> > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|> 
|> >     You must be kidding.... in SFII CE, Ken's dragon punch is MUCH
|> >faster than Ryu's.  
|> 
|> Well what I meant was I can perform the dragon punch movements at times when
|> I'd be hit if I were using Ken (e.g. someone knocks me down and then jumps
|> at me, and I dragon punch while I'm getting up.)  I don't think Ken has quite
|> the ability to pull it off at the last minute.

Oh, yes he does!  I (and most other Ken/Ryu masters) can do this regularly in
SF2 (first one).  In fact, computer Ken did it a lot more often than did 
computer Ryu.  Given that the priority for a move seems to go to a person who
has been knocked down in TCE, it should be even easier to execute.  This is
just speculation, perhaps I will be wrong when I finally get to play the thing.
Here's to hoping that Champaign-Urbana will get a machine before the new year.

-Rav "Ryuken" Tonsiengsom
"Attack me if you dare, I will crush you with the power of Sheng Long!"
"Uh, that is, if you are stupid enough to jump into it Guile." :-)