HDTenEightyP/NetNews huggingface dataset:
From: n9046319@henson.cc.wwu.edu (Jeremy Corley)
Newsgroups: rec.games.frp.dnd
Subject: Re: MS-DOS char generator
Date: 11 Nov 92 22:50:36 GMT
Article-I.D.: henson.1992Nov11.225036.7427
Organization: Western Washington University

s903040@minyos.xx.rmit.oz.au (Christopher Francis Anderson) writes:

>How about keeping track of mages/priests spells, like how many they have, what
>they have cast, etc.

	This owu would of course requite that you have a computer available
_while_ you were playing...not always posssible.

>BTW, are you going to post the code, or just the .EXE file?

	The program I am createing will have both released.

>-- 
>ThunderKat (a.k.a. Chris Anderson)    s903040@minyos.xx.rmit.oz.au

>"Sam pressed the button. A few lights flashed on the CPU. And another human
>life ended. Somehow, it's always sad, no matter what."

--------------------------------------------------------------------
"Senator Kennedy, What are you going to do about the abortion bill?"
"Pay it, I guess."
				J. Corley
			n9046319@henson.cc.wwu.edu
From: lsd@ruc.dk (Lauge Stendahl Johansen)
Newsgroups: rec.games.frp.dnd
Subject: ready to run adventures ?
Date: 10 Nov 92 17:14:01 GMT
Organization: Roskilde Universitetscenter, Danmark


Could anyone tell me a ftp site, where I can find ready to run adventures for
adnd or dnd

lsd@gorm.ruc.dk
From: s9877751@phobos.ucc.umass.edu (s9877751)
Subject: AD&D Survey Update!
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Fri, 6 Nov 1992 19:00:00 GMT

OK, here is a very preliminary update on how the votes are being cast in the
AD&D survey of favourite modules/adventures.  So far I have recieved about
40-50 replies, and here are a few of the leaders.  Note: I may not be sure
as to the module #, since alot of you don't give it to me.

#1 (7 votes) Ravenloft I (I6?)

#2 (6 votes)--three way tie
	     Against the Giants (series) (G1-G3)
	     Temple of Elemental Evil (series) (T1-T4)
	     Queen of the Demonweb pits (q1?)

#3 (5 votes)--two way tie
	     Desert of Desolation (series) (I3-I5)
	     Tomb of Horrors (s1)

#4 (4 votes) Slave Lords (series) (A1-A4)

#5 (3 votes)--3 way tie
	     Drow (series) (D1-D3)
	     Sinister Secret of Saltmarsh (u1)
	     Ravenloft II House on Gryphon Hill

There are numerous modules tied at two and many with 1 vote.  Keep replying,
only if you have not voted already.

(1) WHAT IS YOUR FAVOURITE MODULE??
USE FULL TITLE AND MODULE #

THANX, MATT

Newsgroups: rec.games.frp.dnd
From: Edward_Swatschek@mindlink.bc.ca (Edward Swatschek)
Subject: Re: Hurled Weapons To hit/damage
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 9 Nov 1992 09:41:52 GMT

> Groupe ELEVES writes:
>
>   IMHO, if the bow was designed to match your strength, you get the DEX
> bonus
> to hit (only) and the STR bonus to damage. There's no way you can get the
> STR
> bonus to hit. If it wasn't you don't get any damage bonus.
>
>   For Thrown weapons, you always get the DEX bonus to hit and the STR bonus
> to damage.
>
>   This comes from the rationale that DEX is a measure of precision and
> accuracy
> (hence the to hit bonus on hurled/missile weapons) while STR is a measure
> of
> both raw physical might (hence the damage bonus, if the weapon allows it)
> and
> the ease with which you move your weapon in a fight (hence the to hit bonus
> in
> melee combat).


   You forgot one other reason for the Str bonus to hit: it makes it easier
to cleave/smash/pierce armour. Thus I would allow the Str to hit bonus for
bows.


--

               Edjs                    _
              ------                _ //  CI$  : 76427,662
   Edward_Swatschek@mindlink.bc.ca  \X/   GEnie: E.SWATSCHEK


Newsgroups: rec.games.frp.dnd
From: foxx@foxxjac.b17a.ingr.com (TheFoxx "AJ")
Subject: Re: New Alignments
Reply-To: foxx@foxxjac.b17a.ingr.com
Organization: "Intergraph Corporation, Huntsville AL"
Date: Fri, 13 Nov 1992 22:14:29 GMT

v076r95v@ubvmsb.cc.buffalo.edu (The Nature Boy) writes:
|> 
|> 	Since someone posted one of the ideas for a new alignment, I wanted to
|> give people an idea of some of my own alignments. :)
|> 
|> Lawful Stupid
|> -------------
|>      This alignment is specifically for characters who are
|> Lawful Good. During times of serious danger and life threatening
|> situations, these characters transform from Lawful Good to
|> Lawful Stupid.  According to this alignment, you will place your
|> body into serious danger, take incoming blows for other people,
|> and even summit yourself to a "suicide" of sorts.  One example
|> would be charging a red dragon who is preparing to breath on
|> you, when you don't have anything but your armor and sword. 
|> Usually, these characters would do such a thing as heal evil
|> creatures because a life is a life.  They would also attack
|> creatures of evil tendencies that they know they have no chance
|> in defeating.  This alignment is usually taken by Paladins and
|> fanatical clerics.
|> 

This, however, is not quite as prevalent as the alignment:

Chaotic Screw-You
-----------------
     This alignment occurs commonly in adventurer types. 
Characters of this alignment many times appear to be of a normal
alignment, often even piously saintly or despicably evil.  With
little warning (and the appearance of a nice magic item or rich
opportunity) these characters transform into deep schemers. They
are able to completely throw away what was obviously a false
persona they had been using since birth and reveal their true
colors.  They will step on any other character, friend or enemy,
regardless of any obligations, in order to reach their goal. 
After the goal is attained, they will reassume their original
facade and will feign confusion over any animosity their
activities might have caused. :-)

  --AJ
Newsgroups: rec.games.frp.dnd
From: brunborg@solan.unit.no (]dne Brunborg)
Subject: Spell: Stoneskin Remover
Organization: Norwegian Institute of Technology
Date: Sat, 7 Nov 92 12:40:11 GMT

Here's a nice spell for those who often run into opponents with stoneskin (are
you reading this, Knut?). Any comments are welcome, but no flames. If you feel
need to flame this, you must be a Red Dragon {8-) (no offence, reddrgon!!)

My own comments:
This is a fairly powerful spell to be 2nd level, but with the restrictions I've
put on it, it's pretty useless against anything but a person with stoneskin. It
MAY inflict a minor amount of damage, and on the relative short range, not many
are going to walk around with this spell memorised unless they are pretty sure of
meeting opponents with stoneskin.

---------------------------------------------------------------------------------

		Zhaida's's Instant Stoneskin Remover
		^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2nd level wizard spell (Evocation, conjuration)

Range:			2 yards + 1 yard/level
Components:		V,S,M
Casting time:		2 
Area of effect:		1 person/creature
Saving throw:		Special


This spell creates 1d4 pebbles, plus 1 pebble/level, up to a maximum of 1d4+12 at
12th level. Each pebble counts as one attack regarding stoneskin-spells. The
caster must roll an successful attack roll vs. AC10 with +4 added to the dice for
this to have effect. No modifiers for range, magical protection or dexterity
applies. Each pebble will remove one stoneskin, and no save is allowed.

If used against an opponent without stoneskin, an unmodified attack roll vs.
target's AC is required. If successful, each pebble will inflict but one hit
point of damage, and a successful save vs. spell reduces this to one-half damage,
rounded down.

If the spell creates more pebbles than the target has stoneskins, the extra
pebbles are lost, they will not inflict any damage.

The material components are a pebble or sling stone to be hurled towards the
target.
----------------------------------------------------------------------------------



So long!

		Aadne Brunborg
		Norwegian Institute of Thechnology
		University of Trondheim
		NORWAY

	"If ye can't see it, it's right behind ye..."
Newsgroups: rec.games.frp.dnd
Subject: Re: Bolas
From: wright@latcs2.lat.oz.au (Michael G. Wright)
Date: 9 Nov 92 23:38:10 GMT
Organization: Comp Sci, La Trobe Uni, Australia

"Jordan M. Wolbrum" <jw67+@andrew.cmu.edu> writes:

>>What are peoples opinions on this? How do you play bolas ?

>We use the called shot rules of the Fighter's Handbook:
>-4 to hit arm/leg
>-8 to hit head

Yes, the entry for bolas says that if you want to wrap the bolas around arms,
legs or head, then you must make a called shot. I would rule that if you don't
make a called shot, then the bolas hit, but don't wrap around the target.

-- 
Michael Wright            _-_|\     Peg- "Al, can I have a thousand bucks?" 
LaTrobe University,      /     \     Al- "Why sure honey, have you got change
Melbourne, Australia.    \_.-_*/          for a million?"
wright@latcs1.lat.oz.au       v                Married with children. :-)
Newsgroups: rec.games.frp.dnd
From: friar@spock.uucp (Tom Walcott)
Subject: Re: Xanth Talents
Organization: Choate Rosemary Hall
              [Piles and Piles of stuff removed.]
Date: Wed, 11 Nov 1992 13:44:38 GMT

Magic would (IMHO) be stronger, since the demon XANTH is totally uncaring
about who he givees magic to.  However, I do think that munchkin gamers
could have an . . . interesting time against him.  Remember, on Xanth,
the demon's will is all powerful.  Could be interesting.  

>*huffpantpantpant*
>Well, there's my hmmmmm...$0.14 worth.
        Oh no!  That's at least a dollar.
>Allen Cheesman
>cheesmna@hydra.rose-hulman.edu
>cheesmna@nextwork.rose-hulman.edu
>cheesmna@cs.rose-hulman.edu
>Remember, no matter where you go, there you are.  --  Buckaroo Banzai

Friar
-- 
    "Silence isn't golden if I'm holdin' it inside."
                           --- W. Axl Rose

friar@choate.edu
From: GSPIEGEL@bsa1.kent.edu (Greg Spiegelberg)
Newsgroups: rec.games.frp.dnd
Subject: To Kill a Black Dragon
Summary: Killing & cracking skulls
Keywords: Dragon
Date: 12 Nov 92 22:58:22 GMT
Distribution: usa
Organization: Kent State University, School of Business Admin - Computer Lab

A virgin, female cleric who just so happens to be engaged (kinda) to someone 
in my party has been supposedly kidnapped by a very large black dragon.
(BTW, we're in Forgotten Realms)

Anyways, half of us want to press on, the other half is suicidal and wants 
to get the cleric back.  SO!  How should we go about killing/subduing this 
black dragon?

Background Group Info:
   Group Contains- 1 Swashbuckler of Tempus (level 5 human)
		   1 Pirate (level 5 human)
		   1 Priest of Tempus (level 5 half-elf) <--- That's me!
		   1 Wild Mage (level 4 human)
		   1 Gypsy Thief (halfling)

Honsetly, we haven't a clue how to fight this thing and we've tried 
recruting help.  Basically, I'm just trying to find a way to save my 
character.

Suggestions???

-Greg
gspiegel@bsa1.kent.edu

"Well, it's either one of Bigby's Hand wands or a +3 backscratcher"
	- 1st ed. Dungeon Masters Guide
Newsgroups: rec.games.frp.dnd
From: rooney@cheshire.oxy.edu (Michael Sean Rooney)
Subject: Re: WANTED: Info on Supplemental Sourcebooks
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Wed, 11 Nov 1992 07:47:33 GMT

In article <01GQZN57N01S9357RK@ulkyvx.bitnet> DGBRUM01@ulkyvx.louisville.edu (DAVE BRUMLEVE, UCCPE/IT COMPUTING CONSULTANT) writes:
>
>	I am looking for (non-T$R) source material and adventure ideas for
>AD&D (things that haven't been run into the ground), and have a list of a few 
>books I'd like some INFO about:
>
>	1.) Flying Buffalo's "Citybook I: Butcher, Baker, Candlestick Maker"
>	    (first in their Citybook Series)
>	   {I need example cities, NPCs, and scenerio ideas.  How good is this?}
>

	This is the only one I'm really familiar with, and I recommend
it highly.  Like the other Citybooks (of which this is probably the best),
BBCM provides a large number and variety of well-thought NPC personalities,
from which scenario ideas are fairly obvious.  Top-notch supplement.

Cordially,

Michael S. Rooney


Newsgroups: rec.games.frp.dnd
From: thorntn@ccu.umanitoba.ca (Duncan Peter G. Thornton)
Subject: Re: Whatever happened to Gary Gygax?
Organization: University of Manitoba, Winnipeg, Canada
Date: Fri, 6 Nov 1992 18:11:12 GMT

In <1992Nov6.072953.2613@bvc.edu> meierdalepau@bvc.edu writes:
>	Gygax left TSR to form New Infinities, the game company which 
>blessed the RPG/wargame market with some game about cyborg marines fighting 
>a war on earth against giant spiders from another planet.  Since then he's 
>been writing fantasy novels and that's about all I know.  Anyone else know 
>more about this?
_Bleah!_ Anyone who remember's EGG's awful and abortive attempt
to write a serial fantasy novel in the the early days of the 
Dragon (under the brilliant & impenetrable pseudonym of "Garrison
Ernst," if I remember correctly, can only shudder at this prospect.

- Duncan
                    
Duncan Thornton           |      In the 'Nineties, it will become cool
thorntn@ccu.umanitoba.ca  |                  to be tired.
From: ghuber@gandalf.rutgers.edu (George Huber)
Newsgroups: rec.games.frp.dnd
Subject: AD&D:damage from cold based spells while wet?
Date: 11 Nov 92 20:29:01 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Here's another question that has been bothering me.

If a party that is soaked with water (say from an decanter of endless water)
and is then hit with a cold based spell (say cone of cold, ice storm, freezing
sphere); what should the extra effects, if any, be?

George Huber
From: trottibw@nextwork.rose-hulman.edu(Barry Trottier)
Newsgroups: rec.games.frp.dnd
Subject: Re: Whatever happened to Gary Gygax?
Date: 6 Nov 1992 00:16:48 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: trottibw@nextwork.rose-hulman.edu
NNTP-Posting-Host: g310b6.nextwork.rose-hulman.edu

In article <1992Nov5.212519.13607@mnemosyne.cs.du.edu> vputz@nyx.cs.du.edu  
(Victor Putz) writes:
> 
> ...I'm sure sall the "real" gamers out there that have been following D&D
> for years know this, but I've just come back to playing after oh...12
> years or soo (last game was in 7th grade!)... what happened to good old
> Gygax?  None of the "new" stuff seems to be by him at all!

He just finished a computer game.  I can't remember the name off hand, but it  
was in a computer gaming mag (I can't remember which one of these either :( )  
this month.

This is the first I have heard of him in a long time.

-------------
Barry Trottier
e-mail:  trottibw@nextwork.rose-hulman.edu
Newsgroups: rec.games.frp.dnd
From: aranta@milton.u.washington.edu (Aaron Ranta)
Subject: Re: wish spell results
Organization: University of Washington, Seattle
Date: Tue, 10 Nov 1992 23:24:28 GMT

>In article <Nov.10.14.34.48.1992.9582@gandalf.rutgers.edu> ghuber@gandalf.rutgers.edu (George Huber) writes:
>I am running a module in which the main villian will be using wish's to
>hinder the party.  The problem, is that as I am designing the wish I may be 
>to close to the process to see any loop holes or other ways to pervert what
>is wished for (normally I can do this with my players wish's quite easily).
>I am currently considering the following two wishes:
>
>1) "wish that that the next attack spell that I throw will do maximum damage
>   to its targets"
>
>2) "wish that all the targets of the next attack spell that I throw fail to 
>   resist it's effects"
>
>What I intend for these two wishes to do is:
>
>1) this spell will cause the maximum amount of damage, saving throws and items
>   will still be alowed (ie a fireball will do 60 points of damage 
>   automatically)
>
>2) this spell will cause all the targets to fail their save.  Items will still
>   function normally.
>
>Anyone see any loopholes in these wish's that might pervert them into something
>else (or other ways of intrepretating these)?
>

OK, I've a question... I interprate the situation as:
 You, the DM, have an NPC-type bad guy in your module who wishes to cast a
 few wish spells, and you want the 'letter' of these spells to be such that
 they can not be misinterprated...

 (avoiding the whole aspect of any character having 2 wishes to throw away
  in such a manner) It would seem to me that as the DM, it would be your
  job to interprate the letter of said wishes, and bend/twist them as you will.
  In that light, why are you even worrying about it?

  DM: you are hit with a nasty-ass spell, and all take max damage.
  Players: my ring gives me +2 on my saving throw!
  DM: you don't get a saving throw.
  Players: WHAT?!
  DM: Mr. Nasty used a wish spell to prevent you all from saving.
  Players: What kind of wish would do that?!
  DM: Why don't you ask Mr. Nasty for the exact wording when he's done with
      you...?
  [much griping, and bleeding from the players...]

 If you're the guy running the module, it's up to you wether or not any
 attempt at 'finding loopholes' will be made, and how hard one will try to
 find them.

 *shrug* just a comment.

-Aaron.

D
D
 they can not be mininterprated...
From: mcsbc3maw@dct.ac.uk
Newsgroups: rec.games.frp.dnd
Subject: Re: Role Playing
Date: 5 Nov 92 15:43:29 GMT
Organization: Dundee Institute of Technology

[loads of stuff deleted]
> 
> 	By the way we usually played with only 2-4 players.  I find it
> hard to role-play effectively with more because the DM becomes swamped.
> 
> 	Anyone out there agree? (PLEASE!?!)
> 

	Yea , well as we all know roleplaying is basically acting out a role
 and can be a great story telling experience , description is the soul of
roleplaying and along with 'acting ability' (Ham acting in my case but what
the heck ...) make the game realy great . IMHO without these the game
is a waste of time , try wargaming instead . All this is probably stating
the obvious (but new players please take note) . As to your comment
that 2-4 is the best numbers , it depends on how well your players know the
system, how often combat intrudes on the players, how many heads your GM has
[joke] , etc. I am in total agreement with what you say .

******************************************************************************
* Mark                                                                       *
* Dundee Institute of Technology                                             *
*                                                                            *
* "Random executions will continue until morale improves"                    *  
******************************************************************************
Organization: University of Maine System
Date: Monday, 9 Nov 1992 20:50:54 EST
From: The illustrius Pat Ellis (the DM) <IO11330@MAINE.MAINE.EDU>
Newsgroups: rec.games.frp.dnd
Subject: Re: Spellcaster rest period
 <1992Nov9.201827.7338@magnus.acs.ohio-state.edu>

Well I can't tell you what page it's on but I just look at my FIRST
edition DM screen, it reads I believe (I don't have it with me)
level 1-2  --4 hours rest, 3-5 --- 6 hours rest    6-7 --- 8 hours
rest and I belive that levels 8, and 9 are 10 hours of rest This is
from memory so don't hold me to it  I know the level 1 and two are right
but from there..........      I'm not sure if this ever made it to
second edition or not but I still use it......   it works.......

          Pat Ellis
             THE DM
From: culverma@carson.u.washington.edu (Brian Culver)
Newsgroups: rec.games.frp.dnd
Subject: Re: To Kill a Black Dragon
Keywords: Dragon
Date: 13 Nov 92 18:33:57 GMT
Distribution: usa
Organization: University of Washington, Seattle



Well, considering that dragons are a greedy lot, it MIGHT return the girl if
you offered it some very expensive, magical bauble that it might not have.
If you are really determined to get the girl back, that'd be the way to do
it.  Of course, since black dragons are evil greedy buggers, he may just do
what he wishes and then take the bauble and use the party as a midnight
snack.

Just my 2 cents
From: st1lv@rosie.uh.edu (McLeod, Stephen)
Newsgroups: rec.games.frp.dnd
Subject: Re: Help!  Tips Needed on Dungeon Construction
Date: 11 Nov 92 02:28:00 GMT
Article-I.D.: rosie.10NOV199220284363
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

In article <1992Nov6.212206.6727@mnemosyne.cs.du.edu>, cmeadows@nyx.cs.du.edu (Chris Meadows) writes...
> 
> can't build a dungeon to save his life...
Well...

How about building an underground city, inhabited only by evil folk.  There
are various neighborhoods of ratmen (skaven), gren (goblins), Obgren, etc.
The factions would have some kind of yearly ritual combat to decide the mayor,
and frequent battles (restricted by custom to prevent them from turning into
war) to settle any other disagreements.  Large  areas of the city would just
be empty rooms inhabited by single monsters and so on which a party could hide
in.  There would be a city treasury of some kind (the big treasure) but each
of the factions wouldn't help each other against attacks by adventurers.  
The main paths into the city would be well gaurded and trapped but using 
disquise and older, hidden and narrow passages a group of adventurers could 
infiltrate this 'city.'  They might even trade in the a bazaar like area where
monster parts and magical weapons would be available or stay in an inn to
rest (remembering of course that all the inhabitants and the proprietor of
the inn are chaotic and would attack the party if they seem weak-- selling
them into slavery or as food.)
There would be farms of some kind (vast rooms filled with growing mold and the
creatures that feed on its parasites (say carrion crawlers and stirges) and of
course there would probably the "DOOR TO UNSPEAKABLE HORROR" through which 
criminals (and captive adventuring parties) were thrown.  Could be as simple
as a dragon or perhaps a nest of thousands of cat size ants.
I could probably spiel on for a while more but perhaps you can go with the idea
a bit.  Give the city a good name though, like "Snarlspiel" or whatnot.
---
Stephen McLeod
The Eternal? Student
Newsgroups: rec.games.frp.dnd
From: cbnorman@cayley.uwaterloo.ca ()
Subject: Re: Raistlin and INT limits on spells
Organization: University of Waterloo
Date: Sun, 8 Nov 1992 15:42:33 GMT

In article <1992Nov6.172854.13472@spock.UUCP> bane@spock.uucp (Cameron Huang) writes:
>In article <Bx9AAG.Bzw@acsu.buffalo.edu> v073pzuy@ubvmsb.cc.buffalo.edu (Damned for all time...) writes:
>>I'm sure it belates the obvious, but what the heck--when writing material, you
>>aren't restricted.  The Krynn campaign world came out *after* the magnificent
>>DragonLance sagas.
>>
>Time for another one of my stupid (and probably wrong) followups. Everyone
>grab yer books.
>
>I believe that Weis and Hickman, along with a few other people, began the
>world of Krynn as a campaign world, where they came up with all of our
>favorite characters, including Raistlin. After the original adventures were
>over, they wrote books about them. The stats in the books were the ones
>they played with, but...
>
According to Weis (I've spoke to her a couple of times when I was writing
my DragonLance module), DragonLance came about in this basic order.

   - The modules were designed
   - The task of writing the novels was assigned
   - The writer they chose fucked up bigtime
   - TSR went into a total panic
   - Tracy Hickman (a great module designer in his own right) was teamed up
     with Margaret Weis (a writer of endless quest books) to write Dragon
     Lance.  Tracy was to design situations, characters, races, events, and
     Margaret was to turn it all into beautiful prose.
   - The DragonLance modules were all played through, while Weis and Hickman
     watched.  The characters were each played by TSR staff members.  A
     little bit of each staff member came through into different Dlance
     characters (for example, Raistlin's quiet whispering voice and cough
     came from a playing session).
   - The books we all know were created!

Hope that answers any questions you might have.

Newsgroups: rec.games.frp.dnd