HDTenEightyP/NetNews huggingface dataset:
From: veikko@vipunen.hut.fi (Vesa J Pyyluoma)
Subject: Wayne Gretzky Hockey III (huh?)
Organization: Helsinki University of Technology, Finland
Distribution: comp
Date: 1 Sep 92 15:25:39


Yet another Real Soon Now release or what?  A local dealer boldly
expects to have WGH III in stock by the end of the month.  Does
*anyone* have *anything* on this one??

Personally, I'm holding my breath to see some of my wishlist items
implemented in The New And Improved ver.III, such as:

- real smooth present day _VGA_!! ( mere mortals have been wasted for lesser
reasons than just releasing WGH II with the same ole blocky EGA looks )

- a graphical user interface for the game and team setup menus that's
been designed for the 90s ( I guess Bethesda people never had HDs
bigger than 40MB, or why is it that WGH never recognised partitions 
E and up... :-)

- no more silly bugs ( like players skating all over the stands in slow
motion replay, or system crash-and-burn during post-game replays... )

- refined AI logic ( among the very few usable new features that WGH II
really provided were improvements here but there's still oh so much to
be done)

- more hockey like feel!!  WGH I and II feel and look like fast arcade
games but what you see on the screen doesn't really resemble skillful
modern-day hockey (oh well, maybe the NHL style but... ;')

- League Simulator or whatever *integrated* in the game a la TV Sports
xxxxball!  Selling LS as a separate unit is one of the silliest pranks
I've come across, topped possibly only by the separate Canada Cup
edition of WGH II sold for full $$$.  Makes me wonder they didn't call
_that_ one WGH III...

Ahhh!  That felt good, being able to let some steam out after all this
time!  Oh well, I guess WGH III never really materializes.  Or then
it's yet another Bethesda marketing stunt, like League Simulator
packed with WGH II with a few of the most evident bugs corrected.  All
in EGA for 1992 and on.  That would make my day!

cheers,

Vesa J Pyyluoma		veikko@vipunen.hut.fi		DoD#0512
Avionics rules!				 Helsinki Univ. of Tech, Finland

P|rr p|rrrr p||||rrrr ........................................... XV535!
/* Learning Finnish, Part I: For all these years you may have lived in the 
false belief that | is a vertical bar. Well it's not. It's a lower case \! */
From: Kevin.McGarvey@newcastle.ac.uk (Kevin.McGarvey)
Newsgroups: comp.sys.ibm.pc.games
Subject: cheat on speedball II
Keywords: cheat
Date: 1 Sep 92 11:13:29 GMT
Organization: University of Newcastle upon Tyne, UK, NE1 7RU



Does anyone know of any cheats available for speedball II, because I want to
D

D
D
C
C
From: terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter)
Newsgroups: comp.sys.ibm.pc.games
Subject: LINKS 386 PRO
Date: 1 Sep 92 00:04:00 GMT
Reply-To: terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter)
Organization: Outland BBS-UUCP

as a beta tester for Access, if you are having any problems with your
video card call them or download the upgrade v1.05 software from one of
the networks..  you can force links 386 into 1024X768 and 800X600 mode.
the upgrade instructions tell you all.

If you have or had problems with Links 386 Pro, leave me a private
message with your name, number, your COMPLETE system (brand names, etc),
and where the problem occures, and I shall report this back to Access!

Terry

/s
                                    
Newsgroups: comp.sys.ibm.pc.games
From: knutson@cactus.org (Jim Knutson)
Subject: Re: Flight sim news from CGW
Organization: Capital Area Central Texas UNIX Society, Austin, Tx
Date: Tue, 25 Aug 1992 15:27:53 GMT

In article <1992Aug18.233817.12407@pasteur.Berkeley.EDU> c60a-zh@volga.Berkeley.EDU (A L L E N --LabA) writes:
>Digitalized sound effects still don't work properly on fast 486's with
>soundblaster...

Well, I have a 486DX2/50 with SVGA and SB Pro and have not had any
problems.  I don't think it's a fault of Falcon that older SB boards
can't handle the faster CPUs.  That's why I bought the SB Pro in the
first place (rumors that SB boards didn't work well with faster CPUs.
It's been reported in the FAQ for some time now.)
-- 
Jim Knutson
knutson@cactus.org
cs.utexas.edu!cactus.org!knutson
Newsgroups: comp.sys.ibm.pc.games
From: bsn@world.std.com (Brent S Noorda)
Subject: Lemmings, Mayhem, Level 20
Keywords: Lemmings
Organization: The World Public Access UNIX, Brookline, MA
Date: Wed, 26 Aug 1992 02:50:25 GMT

Is it possible to get through Lemmings, Mayhem, Level 20?
Is this the last level.  Are they playing a nasty trick
on me?

Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Darklands
Organization: just me
Date: Thu, 03 Sep 92 12:27:35 GMT
Followup-To: comp.sys.ibm.pc.games

In article <18500005@hpnmdla.sr.hp.com> darrylo@hpnmdla.sr.hp.com (Darryl Okahata) writes:
>     It's also interesting to note that CompuServe people also like the
>game (but not the "bugs" -- there are lots of flames about supposed
>bugs).  I suspect that a lot of the "crashes" people are talking about
>are caused by:
>
>* Buggy CPU chips.  Early 386s have known bugs, and some programs (like
>  Windows NT) cannot run on these CPUs.
>
>* Flaky motherboards/hardware.  One of my 386 motherboards had a bad
>  cache chip, and I only found out about it by running Unix.  Under DOS,
>  the motherboard ran quite well (with only an occasional, very rare,
>  once-in-a-blue-moon crash).
>
>     Note that the latest Darklands patch version is 483.051.  Another
>patch is in the works, but Microprose does not expect it to be out for
>another two weeks or so.

Hmmm...I saw the bugs in the first version, clearly stack and pointer related
problems.  I even got errors about null pointer assignments.  So I downloaded
the patch and installed it, and everything ran fine...Until I went into a 
mine.  I got the end of the second level, and the program threw me out, 
giving a message about not being able to find a file!

So I don't believe that most of the problems are hardware related.
>
>     Much more importantly, Microprose is not sure if the next patch
>version will allow you to use existing games.  You *might* have to start
>a new game with the next patch (you can imagine the flames for this ...
>anyway, it all seems to be up in the air for now).
>
>     I like Darklands, and, while I have encountered only a few minor
>bugs, I'm going to stop playing the game until things settle down.

Yeah, me too...more room for Fighting Tiger that way!

David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games
From: bkirby@netcom.com (Bill Kirby)
Subject: Re: Mapping other 6 wolf3d games <mapedit4>
Date: Sun, 30 Aug 92 15:59:13 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Keywords: wolf3d

In article <10045@uqcspe.cs.uq.oz.au> muzzle@cs.uq.oz.au writes:
>In <6agnp3g.bkirby@netcom.com> bkirby@netcom.com (Bill Kirby) writes:
>
>>You need MapEdit 4.1 to map the 6 episode version.  Get MAPED41.ZIP
>>from ccu.umanitoba.ca:/pub/wolf3d
>
>I took a quick look at the source code for MAPED41... I have a feeling
>it's behaviour depends on the order of the MAPHEAD.* files in the
>directory. 

I didn't think anyone would have installed more than one version of
the game in the same directory.  If you only have one version installed,
there will only be one MAPHEAD.WL? file.  

Bill

Newsgroups: comp.sys.ibm.pc.games
From: rnoia@netcom.com (Roger F. Noia)
Subject: RAMPART
Date: Wed, 02 Sep 92 07:29:46 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

Hi.. I just bought a great game: Rampart and would like to know if anyone
knows of any little "cheats" to make the game easier....
especially "turning off/disabling grunts"
extending timer
removing blocks... etc.
thanks..
roger
rnoia@netcom.netcom.com
:-)





Newsgroups: comp.sys.ibm.pc.games
From: riqn@zombie (Riku Nieminen)
Subject: Games like GODS by BitmapBros
Organization: University of Oulu, Finland
X-Newsreader: Tin 1.1 PL4
Date: Mon, 31 Aug 1992 10:20:07 GMT

The subject says it all. I'm looking for game(s?) similar to GODS by Bitmap
Brothers. My girlfriend played through GODS and now she'd like to have some
similar game to play. Good gfx etc. Anything like around ?

Oh, here's a short description for those who don't know GODS:
Arcade adventure with good (90%) graphics. You control a fellow with varying
weaponry (which can be found/bought) and try to fight throug your enemies in 
4 different worlds (mazes). There are also quite a few puzzles to be solved
without muscles.

My girlfriend like especially about those puzzles, something to do with your
brains instead of spinal cord.

-RN
Newsgroups: comp.sys.ibm.pc.games
From: kondorpa@craft.camp.clarkson.edu (Pete Kondorf)
Subject: Ultima7 and a BR sword
Organization: Clarkson University
Date: Thu, 3 Sep 1992 01:47:07 GMT

has anyone out there heard of a black rock sword?

through my many travels i found out that such a sword has the 
capacity to kill lord brittish....

but the problem is that i dont know if one is made
or one might be constructed from chunks of black rock
using the directions given to me from a blacksmith
outside of serpent's hold.
these directions tell how to make a sword but is it
possible to use them on blackrock?

any input is welcome....

kondorpa@craft.camp.clarkson.edu

Newsgroups: comp.sys.ibm.pc.games
From: moeller@mundil.cs.mu.OZ.AU (/\/\c /\/\ars)
Subject: Hugo II
Summary: A little help needed!
Organization: Computer Science, University of Melbourne, Australia
Date: Wed, 2 Sep 1992 09:35:23 GMT

Hi there, I'm having a litle problem with Hugo's II, and am wondering
if any gamer out there could help me out!

I can get back to the house with 303 points out of some 350 and just cannot
get the Maid out of the way or make any other progress with the Aunt,
Uncle, Cook, Cat etc etc. 

Would anybody have some tips?


Thanks,

-- 
Mario Moeller /                                              _
             / This is what the KLF are about --------- |/| |_
------------------------------------------------------- |\|/|
m o e l l e r @ m u n d i l . c s . m u . o z . a u __________
From: good@drinking.Eng.Sun.COM (David Cannon [SVR4 Project Coordinator])
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Sale
Date: 31 Aug 1992 18:42:03 GMT
Organization: Sun Microsystems
Distribution: usa
Reply-To: good@drinking.Eng.Sun.COM
NNTP-Posting-Host: drinking
Keywords: sale ultima game

My son has not taken to our new computer, so I am going to part
with the following games, some have never been played, all in
excellent condition and original boxes.  Terms are COD, taking
best offer on all by the end of the week.

Police Quest III - The Kindred
5.25" disks
VGA

Might and Magic III - Isles of Terra
5.25" disks
VGA

Mega Traveller I - The Zhodani Conspiracy
5.25" disks
VGA

Life & Death II - The Brain
5.25" disks
VGA

Falcon AT - F16 Flight Simulator
5.25" disks
EGA/VGA

Quest for Glory II - Trial by Fire
3.5" & 5.25" disks
CGA/EGA/VGA

Kings Quest V
5.25" disks
VGA

Ultima VI - The False Prophet
5.25" disks
VGA

Ultima VII - The Black Gate
5.25" disks
VGA

---

    _/_/      ___/  _/   _/ _____/	David T. Cannon
   _/  _/  _/   _/ _/   _/ _/		Sun Microsystems Inc.
  _/   _/ _/__/_/ _/   _/ ___/		good@drinking.eng.sun.com
 _/  _/  _/   _/  _/ _/  _/		129.144.14.42
_/_/    _/   _/    _/   ______/		"My comments are plagiarized"

Newsgroups: comp.sys.ibm.pc.games
From: pvgunm@vesta.unm.edu (peter  gadjokovnan)
Subject: Re: OGRE
Date: Wed, 02 Sep 92 22:28:45 GMT
Organization: University of New Mexico, Albuquerque
From: JTS110@psuvm.psu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: PowerMonger and good games
Date: 31 Aug 92 16:05:25 GMT
Article-I.D.: psuvm.92244.120526JTS110
Organization: Penn State University

I have two questions:

1) In PowerMonger, is there any strategy in beating armies in which everybody
is using bows against you?  I can't seem to find any pattern or an easy way to
defeat these people.

2) Are there any new games somewhat recently released that are good?  I can't
seem to find any anymore.  I liked PowerMonger (until I gave up) and I loved
the Wing Commander games (until they stopped loading for some reason). So, what
is new and what is good?
From: tjc@ecs.soton.ac.uk (Tim Chown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: To who put U7_V34 in WUARCHIVE !!
Date: 26 Aug 92 22:15:00 GMT
X-Phone: +44 703 593257

In <willimsa.714758045@unix1.tcd.ie> willimsa@unix1.tcd.ie (Gavin Williams) writes:

>In <5jmy83q@rpi.edu> mayos@aix.rpi.edu (Stephen David Mayo) writes:

>>Ultima 7 is comercial software.  IT takes up about 20meg on your hard drive.
>>The file on wuarchive is probably a bug fix from ORIGIN systems.  

>Does anyone know if that is an official bugfix??????

Good question.  What is it supposed to fix?  I have the u7stuff.zip that
includes a walkthrough, a fix for the disappearin gkey problem ,and what
I think is an unprotect.  What does this new file affect?

(u7stuff.zip is on wuarchive.wustl.edu in pub/MSDOS_UPLOADS)

Tim
From: tswingle@oucsace.cs.ohiou.edu (Tom Swingle)
Newsgroups: comp.sys.ibm.pc.games
Subject: "Crack" (sorta) wanted for SSI's Pools of Darkness
Date: 1 Sep 92 05:31:14 GMT
Organization: Ohio University CS Dept,. Athens

This doesn't quite fall under your usual crack request, but here goes:

I want a crack for SSI's game Pools of Darkness, not to remove the manual check
(but that would be nice too), but to skip the stupid introduction.  I would
like to strangle the idiot that wrote the intro to this game.  You have to sit
and constantly press keys to keep it from bringing more introduction up, and
even if you skip everything it still takes a good two minutes to get started
(this is not loading time, I suspect the game itself takes about 15 seconds to
load).  And it gives you the introduction EVERY TIME you start the game.  The
game checks for the existence of the config file so it doesn't have to ask what
sound/graphics hardware you have every time, why can't it do the same thing for
the introduction, assume that after you have started the program the first time
you have seen the introduction and go straight to the game.  

To be fair, I have played other SSI games, and they are not nearly as bad about
this as this particular game is.  This game is just a single bad example,
although once you get it started it is a pretty nice game and I like it.  The
noise it makes with every step you take is kind of annoying, but you get to the
point where you ignore it.  And the combat "death" sounds are kinda fun too.
It's just too bad that I usually end up starting the game slightly annoyed
after trying desperately to let the game know I don't care about the intro.

Has anyone else been so annoyed by this game that they went in and disabled the
introduction?  I could give it a shot, but if someone else has already done it,
why not save the effort?  Any tips from those familiar with using the debugger
on this or other games like it would also be appreciated, if you have them.
-- 
"The problem you are experiencing is  |  "To be sure of hitting the target, 
not with the network nor with the     |  shoot first and, whatever you hit, 
station.  Please adjust your set."    |  call it the target." 
More ramblings from: tswingle@oucsace.cs.ohiou.edu/tswingle@bigbird.cs.ohiou.edu
From: george@mulgulgum.asis.unimelb.EDU.AU (George Ferenc)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3d and Soundblaster Pro Problems
Date: 3 Sep 92 04:08:55 GMT
Organization: Melbourne University


I have problems getting Wolf3d to run with the Soundblaster Pro card.
When I start wolf3d it displays the first screen (one which shows the memory
in your computer) and then freezes.

When I remove the BLASTER environment variable, I am able to start the game.
The background music plays, I can select the menu options and start the
game. But as soon as I encounter the first Nazi everything locks up.

The settings on the Soundblaster Pro card are as follows -

	I/O address			220
	IRQ					10
	DMA					0

Would anyone have the solution to this problem.

I would appreciate if you e-mail me as I do not read this group on the
regular basis.

Thanks...
-- 
o******************************************************************************o
* George Ferenc       Information Technology Services, Melbourne University    *
* Analyst/Prog...     No, Software Engineer. At least it's trendy.             *
*                                                                              *
* E-Mail address      george@asis.unimelb.EDU.AU                               *
* Tel. (B/H)          (03) 344 6393                                            *
* Tel. (A/H)          Are you kidding ?                                        *
o******************************************************************************o
*                                                                              *
* Trying to establish voice contact. Please talk to your keyboard.             *
*                                                                              *
o******************************************************************************o
Newsgroups: comp.sys.ibm.pc.games
From: andy@homebase.vistachrome.com (Andy Finkenstadt)
Subject: Re: MECHWARRIOR and GENIE (rates)
Reply-To: andy@homebase.vistachrome.com
Organization: Vista-Chrome Incorporated
Date: Sat, 29 Aug 1992 13:58:17 GMT

rhein@decserv1.eecs.wsu.edu (Rick Hein) writes:
>You need to get your account authorized before you can down load the 
>MechWarrior files. This takes about 2 days if you can't get in after
>the two working days gifve them a call at the number they provide when
>you try to log in (call during working hours), and they will help you 
>get your account going. 

This is the same as signing up for a new account in general, by the way.
Nothing there is special about MechWarrior. :-)

>After you are in type m1135 and you should be at 
>the MPC roundtable and just follow the menus from there. I have played 
>the game and it is fun however calling long distance and getting charged
>$6.00 an hour runs the bill up in a BIG hurry. Calling at 9600 baud doesn't
>help either because if you are in an area that supports it the charge is 
>something like $30.00 hour, I don't know if they charge the extra $6.00
>an hour for playing though.

The correct, total 9600 baud rate is $18/hour during the evenings nights
and weekends (and holidays).  It's $30/hour during the day for 9600. (and
on sale now for 12.50/hour at 3/12/24, less than CompuServe.)

-Andy

-- 
Andrew Finkenstadt       | Vista-Chrome, Inc.   |           andy@GEnie
GEnie Unix Sysop/Manager | The Printing House   |    NIC Handle: AF136
+1 904 222 2639 home     | 1600 Capital Cir SW  |   ...!uunet!rde!andy
+1 904 575 0189 work     | Tallahassee FL 32310 | andy@vistachrome.com
--------->  "Our OS which art in CPU... UNIX be thy name"  <----------
From: thompson@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: F117a -- miscellaneous ramblings
Date: 26 Aug 92 18:58:43 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Aug26.165905.19508@bcrka451.bnr.ca>, norm@bnr.ca (Norm MacNeil) writes:
> 
> In article <4881@news.duke.edu>, kds@phy.duke.edu (Stokes Kevin) writes:
>> >greetings,
> 
> I have a 486-33 and one of the games I enjoy playing the most is F117A Steath
> Fighter 2.0.  This game has the best graphics I have ever seen.  Try flying low
> at about 100' and the detail on the ground is amazing.  Plus the flight is
> incredibly smooth - never jumpy.  One of the best things is that even the
> turbulence on low-level flying can be felt; i.e., at less than 500', the plane
> starts to shake and you really have to watch your altimeter - I have crashed a
> few times while doing other tasks.  Other stuff:

Sometimes I wish it was a bit more detailed.  I had been flying through
the mountains in Vietnam for an hour and a half, dogfighting like crazy,
and was starting to cruise for home when I slammed into a mountain.
I never saw the blasted thing.

> missions include taking pictures of targets, picking up & dropping off top secret
> information
> 

I have not been able to fly a secret drop-off/pickup mission.  I have
tried and tried to get assigned that mission, but I can't.  Do you
have to have realistic landings checked for this?

> BUT... things I don't like about it are...
> 
> a) even on "Elite" setting for the opponents, they are fairly easy to shoot with
> the forward guns (Microprose version of F117 - I know the Lockheed version doesn't
> have a gun)

I agree.  On Elite over Vietnam, I shot down 19--13 with my guns.

> BTW, I don't know why this game hasn't brought more attention on the net.

Let's hope for more.
> 
>   Norm.
-- 
------------------------------------------------------------------------------
|  Charles A. Thompson               |  thompson@ukanvm.cc.ukans.edu         |
|  University of Kansas              |  thompson@ukanvax.cc.ukans.edu        |
|  _Avid_ SkiBum                     |  OS/2 2.0 is for YOU!!!               |
------------------------------------------------------------------------------
|  Look for Recipe Pro(tm), an interactive recipe database, coming soon...   |
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: rsyen@marmaduke1.rtsg.mot.com (Robert S. Yen)
Subject: Re: Upcoming Sports Games
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Wed, 2 Sep 1992 23:55:20 GMT

hatam@gorams.Eng.Sun.COM (Mike Hatam) writes:

>I'm an avid PC Sports Games fan.  Here's some info I've gathered on upcoming
>releases, as well as some questions.  I focus mainly on football and basketball.

I'm also a pretty avid fan of video sports games.  I keep looking for a really
good football game that mixes playability, strategy, statistics, and decent
graphics.  Unfortunately, I haven't really found one (yet!).  I think one of
the most playable football games had to be Gridiron on the Amiga (oops, I
think that's twice today that I've seen the dreaded "A" word in this group!).
It had a great user interface (mouse-driven) and took into account real-world
things like momentum.  The graphics were very lame (white and black circles),
but to be honest, I didn't really mind.  They put out "official" NFL disks
as well as some college disks.  I read recently (forgot where) that Bethesda
was planning a Gridiron II.  Has anyone else heard anything about this?  The
next "most playable" football game I've played is probably John Madden FB '92
on the Genesis.  From the reviews I've seen here, it appears that JM II on the
PC doesn't even come close.  If only they could have provided the Genesis
version + season play + injuries/substitutions/stats, I think I would have
had my "ultimate" football game :-)

I purchased Mike Ditka "ultimate" football and I can't believe I actually kept
it.  It was one of my first PC games and I guess I figured that was about the
best I could expect on a PC.  After purchasing Links386, however, I tend to
think someone could write a pretty killer football simulation.

A couple of others to add to your list (courtesy of Ross Erickson's message):
XOR's NFL Challenge 3.0 and EOA's Michael Jordan In-Flight.  Anyone heard
anything about possible release dates for either of these?

On a semi-related note, what's the consensus view on Hardball III?  I seem to
remember some pretty scathing reviews here on the net, but both the GameBytes
reviews seem to be pretty positive.

Robert Yen
Motorola, Inc.
rsyen@rtsg.mot.com
Xref: sparky comp.sys.ibm.pc.games:11211 rec.games.misc:17009