HDTenEightyP/NetNews huggingface dataset:
From: jsvrc@rc.rit.edu (J A Stephen Viggiano)
Subject: Re: PLEASE: No IBM PC, Mac, or Amiga Games For Sale here!
Organization: RIT Research Corp
Date: Mon, 28 Sep 1992 19:28:53 GMT

In article <1828@shaman.wv.tek.com> andrew@frip.wv.tek.com writes:

>IBM game "for sale" posts are clearly within the
>charter of rec.games.misc, and comp.sys.ibm.pc.games is not yet
>universally available.

That situation has changed dramatically with the introduction of
comp.sys.ibm.pc. The appropriate place for IBM game "for sale" posts is
clearly comp.sys.ibm.pc.games. I agree with the original poster:

>Please choose wisely when posting offers of games for sale. This group,
>rec.games.misc, is not the best place for people selling games for the IBM PC,
>Macintosh, or Amiga, because these platforms have their own games groups
>(comp.sys.ibm.pc.games, comp.sys.mac.games, and comp.sys.amiga.games). Please
>use the appropriate group for "For Sale" posts.
>
>Thank you for your cooperation.
From: pgoudas@thumper.bellcore.com (Paul Goudas)
Newsgroups: rec.games.misc
Subject: Vectrex cartridges sought
Date: 30 Sep 92 18:43:09 GMT
Article-I.D.: walter.1992Sep30.184309.21873
Organization: Morristown Research and Engineering


	I hope someone out here can help me out.  I am looking for some Vectrex
cartridges.  If you have any and would like to sell them, please email me the
name and the price you're asking.  
	

			Thanks in advance,
			pgoudas@faline.bellcore.com
Newsgroups: rec.games.misc
From: is410434@umbc2.umbc.edu
Subject: HELP! Need codes for SNES Krusty's SuperFunhouse
Organization: University of Maryland Baltimore County
Date: Thu, 1 Oct 1992 15:57:38 GMT

Any Krusty fans out there?  If so, does anyone have any codes beyond
SNOWBALL (I think it is level 3).  The only codes I have so far are
BARTMAN, SMITHERS, and SNOWBALL.  ANYTHING BEYOND THAT would be of
great help.
		Thanks in advance,
		Your Pal, Donna {insert Krusty's goofy laugh here}
		IS410434@umbc2.umbc.edu
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Newsgroups: rec.games.misc
Subject: Civ Tourne
Date: 30 Sep 92 20:44:01 GMT
Article-I.D.: qiclab.1992Sep30.204401.15847
Organization: Are you kidding?


I've had a few requests for an extension to the tournament, so the deadline
for returning result files is pushed back to October 31.
-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"Your civilization makes us laugh..."
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: witek@b8.b8.ingr.com (Vic Witek)
Subject: John Popko
Keywords: Kyrandia
Organization: Intergraph
Date: Tue, 6 Oct 1992 13:07:28 GMT

Your mail keeps bouncing back when I try to respond.  In any case:

Spoilers Follow!!!!!!.....................























The order varies from game to game, but you must always start with the
Sunstone.  The Sunstone is not in the open as are the other jewels,
rather, you have to click the mouse in an unsuspecting area to uncover
it.  Hint... it's within a couple of screens of the wishing well.
Also, the emerald wedged in the statue seems to have no significance.  You
will find emeralds later in the game.   Later...
From: krueger@galileo.physics.arizona.edu (Ted Krueger)
Newsgroups: rec.games.misc
Subject: Re: Civililization assistance
Date: 29 Sep 92 14:40:43 GMT
Distribution: usa
Organization: University of Arizona, Tucson AZ

In article <1992Sep28.234135.25810@qiclab.scn.rain.com> drazil@qiclab.scn.rain.com (Devin Ben-Hur) writes:

>Don't build military except in cities with barracks (except for the first
>couple units, of course).

I completely disagree.  The only thing I ever use Barracks for is to 
sell them back for cash.  A Barracks makes all units created in that 
city veterans.  So what?  As soon as a unit survives one battle, it 
becomes a veteran automatically.  Save your money and sell your barracks.

Ted

-- 
"Vote Democrat.  It's easier than getting a job."

krueger@galileo.physics.arizona.edu
Xref: sparky rec.games.misc:17682 comp.sys.ibm.pc.games:15289
From: tjg2946@ritvax.isc.rit.edu
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Re: Old Infocom Games and Legality
Date: 30 Sep 92 19:13:25 GMT
Reply-To: tjg2946@ritvax.isc.rit.edu
Distribution: na
Organization: Rochester Institute of Technology

Infocom old adventure games is now "owned" by Activision (or whatever they
call themselves today).
Newsgroups: rec.games.misc
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Civililization assistance
Organization: Youngstown State University/Youngstown Free-Net
Date: Wed, 30 Sep 1992 17:07:22 GMT


One should note that the Apollo program shows cities that are 
present when the rocket goes up.  I don't believe that new cities will
appear until you actually find them yourself.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
From: corey.pratt@cccbbs.UUCP (Corey Pratt) 
Newsgroups: rec.games.misc
Subject: EYE OF THE BEHOLDER II
Date: 28 Sep 92 18:08:00 GMT
Distribution: world
Organization: Cincinnati Computer Connection BBS - Cincinnati, OH - 513-752-8248
Reply-To: corey.pratt@cccbbs.UUCP (Corey Pratt) 

Ashley,
       There are two statues in the Level above the entrance to the
temple.  They are black and look like gargoyles or something.  I have
found two horns now (East and North).  I am still in the part that is T
shaped with fireballs able to come at you if you set off the trap in
three directions.  I am unable to go any further from here at the
moment.   I will call you and maybe we can help each other out or
something.
                     Corey
                                                       
Newsgroups: rec.games.misc
From: erisande@silver.ucs.indiana.edu (Kryst the Philosopher)
Subject: EOB 2 - in Darkmoon!  Help!
Organization: Quitters Inc.
Date: Sun, 4 Oct 1992 01:45:25 GMT

I can't figure out what to do in darkmoon (the 'I can't sleep' level).
I found the button to push so that you are not teleported, but I can't
figure anything else out about it.  I have the east/north horns, and I
have all the parchments about the areas, but I need to have some help
on how to find the stairs out of here...  Thanks!

	Email: erisande@silver.ucs.indiana.edu

	Please respond as soon as possible!!!


-- 
He waits to hear her say 'forgive',
but she just drops her pearl-black eyes
and prays to hear him say 'I love you',
but he tells no more lies.
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.misc
Date: Tue, 29 Sep 1992 19:09:08 -0400 
From: Gregg Matthew Sterling <gs34+@andrew.cmu.edu>
Subject: Re: Castle Wofenstein -level 9

You should be able to kill him.. Look for a secret room on the left wall, this should have a gun and enough ammo to blow the sucker away..
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Newsgroups: rec.games.misc
Subject: Re: Darkland, Patch Level 6
Date: 1 Oct 92 13:08:40 GMT
Distribution: na
Organization: AT&T

In article <1992Sep30.201304.28361@parc.xerox.com> fishkin@parc.xerox.com (Ken Fishkin) writes:
>In article <1992Sep30.191555.14116@cbnewsc.cb.att.com>, opus@cbnewsc.cb.att.com (robin.g.kim) writes:
>> The bow skill levels of my two fighters were up around 70-80, and they both
>> wore Tarnhelms (if it made any difference).
>    Where did you get your Tarnhelms?

Whenever I offered a few florins to retrieve one, I'd go get it and then
never go back for the money!  Again, I don't know if they do anything, but
my fighters sure hit for a lot of damage after a while, and I don't know
what else would have caused it.  My new characters' skill levels are just
as high now, with just as good weapons, and they do much less damage.  I
suppose it could have been some of the relics the cleric was carrying, but
I don't know.

Have you noticed that weapon skill levels go up a LOT faster with the
latest patch?  The Speak Common skill, on the other hand, goes up a lot
slower than before.  This is all at the highest difficulty setting.

>>Anyway, with reasonably good
>> Composite Bows I bought in some town each could often do over 14 points
>> with a single shot!
>    Ahh, yes, but how often did you get to shoot? As I said in my 
>original posts, the enemy rarely just sits there and lets you shoot
>at them indefinitely, and LOS is a _big_ problem anyway.

The higher your skill level, the better able you are to shoot past
obstacles.  I don't use bows to wipe out entire groups of enemies, but
since numerical superiority is so important in the game, taking out even
one enemy on the approach (which is possible no matter how close together
we start out) can make a significant difference in the outcome of the
battle.

>> Alas, I think it is more useful to gang up on monsters so they have less
>> chance of hitting than to have some characters hold them in place so others
>> can take bowshots at them.
>    Well, if youre ganging up on them, you're not using your bow, are you?

Exactly right.  I was trying to give a balanced opinion, and this statement
was in support of YOUR point of view.

Missile weapons aren't a replacement for melee weapons.  However, why waste
the opportunity for at least one free shot at the enemy before you mix it up?

>Ken Fishkin	fishkin@xerox.com

On another topic, I've noticed that the spider job no longer repeats forever.
Once you do the job, it's no longer available.  Guess it was a bug.

Rob
ihlpy!opus@att.att.com
From: n9046319@animal.cc.wwu.edu (Jeremy Corley)
Newsgroups: rec.games.misc
Subject: Re: Stuck In The Stygian Abyss !!!
Date: 28 Sep 92 17:22:40 GMT
Article-I.D.: animal.n9046319.717700960
Organization: Western Washington University

haldin@cc.helsinki.fi writes:

>I have been through all the 8th levels of The Stygian Abyss, opened
>every door I've found (even the one to The Slasher Of Veils) and I've
>prayed the 'INSAHN' mantra at enough Ankh Shrines to locate the Cup
>Of Wonder (on the 3rd level) but I can't find it!!! Even though I know
>where it is !!!
>What do I need to do !!!
>I obviously can't finish the game without all the Virtue Talismans.

>Lone Wolf, 16th lvl Mage with Sword Of Unsurpassed Damage and Ring Of
>Regeneration (to name a few goodies), is now signing off ...

 [Scratch, Scratch, Scratch...]

	Ehhh.... How are you trying to get the cup?

	I thought is was in that water level (was it the 3rd) in the middle of the
swamp in a little alcove.  You have to play the flute and then it drops from
out of no where.

	I think.... It has been a while since I've played...

--------------------------------------------------------------------
"Senator Kennedy, What are you going to do about the abortion bill?"
"Pay it, I guess."
				J. Corley
			n9046319@henson.cc.wwu.edu
From: tyler.brown@EMCB.CC.UTAH.EDU (TYLER JAMES BROWN)
Newsgroups: rec.games.misc
Subject: Re: Exit to DOS?!?!?
Date: 30 Sep 92 22:35:45 GMT
Article-I.D.: EMCB.tyler.brown.38
Organization: University of Utah

In article <92273.135229MWA102@psuvm.psu.edu> <MWA102@psuvm.psu.edu> writes:

>My roommate recently purchased OVERLORD, and though it is a simple game, I
>rather like it.  However, the only way to exit the game is by rebooting the
>computer!  Why would anyone design a program in this fashion.  Isn't that like
>designing a car with no brakes?

>Are there many other programs which require manual rebooting to exit the
>program?  What do you think about this?

>Mark
>MWA102@psuvm.psu.edu

	I have heard that it was some way of keeping it from being 
unprotected. As far as I know, you have to reboot the computer to get out.
Newsgroups: rec.games.misc
Subject: Sword of Aragon - help rescuing the captives!
From: mdlcpgs@lhn.gns.cri.nz (Phil Scadden)
Date: 5 Oct 92 10:47:57 +1200
Organization: Institute of Geological and Nuclear Sciences, Lower Hutt, New Zealand

Did anyone ever figure out how to rescue the captives in Sword of
Aragon? I am referring to the nephew missing from the caravan very
early in the game, on the road between Brocada and Marinia. All I
ever seem to find is charred bones.
	Phil
From: 00vmszopa@bsu-ucs.uucp
Newsgroups: rec.games.misc
Subject: ULTIMA 7: REQUEST FOR HELP
Date: 1 Oct 92 05:56:49 GMT


Any hints on how to do this? Don't mind a mild spoiler...our party must be
lame, but it seems impossible.

Help?

-------------------------------------------------------------------------------
00vmszopa@leo.bsuvc.bsu.edu
"Ah yes, much better."
From: doucet@ripolin.laas.fr (Jean-Etienne Doucet)
Newsgroups: rec.games.misc
Subject: Newest "Mine Sweeper" game for Atari ST
Date: 29 Sep 92 15:22:14 GMT
Reply-To: doucet@ripolin.laas.fr
Organization: LAAS-CNRS, Toulouse (France)



Hi happy gamers,

Preliminary: this post is only of concern for people that have nothing better 
to do that waste their time playing games... Anyway, other people don't
read that newsgroup.

Second preliminary: as subject said, it's only for Atari ST/STE comps.

Now that we are in limited company, straight to the subject:
I've uploaded a little game last week on atari.archive, which is called
Hexmines and is currently in the atari/Newitems directory (mind the
capital N). It should be soon on the Clausthal site in Germany.

This could be a "classical" find-the-mines-in-the-field game, except for
some features:
 - tiles are hexagons instead of squares: this changes the game much;
 - several parameters can be set: number of bombs, number of lives
   (so as not to quit the game at the first explosion), and the
   number of "open zones" at the game's start.
   
It's a low rez only program that should run fine on ST/STE, but
I guess not on TT and even less on Falcon. Don't know for Mega ST/STE.

Also, it's the first (1.0) version, fully functionnal but whose sole
goal is for me to get ideas/suggestions/remarks in order to improve the
game. So I wait for to hear from you.
Alse about bugs reports: the first one who finds one bug will automati-
call receive successive new versions all his lifetime (or mine).
Version 1.1 is ready (nicer dialog boxes + varying field size) but I'll
wait a little before to upload it; see above.

Last thing: it's a free (i.e. not shareware) program, so you can go on...

Bye.

	+-------------------------+-------------------------+
	|   Jean-Etienne DOUCET   |       LAAS - CNRS       |
	|   doucet@laas.laas.fr   |   Toulouse     FRANCE   |
	+-------------------------+-------------------------+
	|     excuse bad english: I'm still learning it     |
	|              (bad english, that is)               |
	+---------------------------------------------------+
From: roelandk@yang.earlham.edu
Newsgroups: rec.games.misc
Subject: DQK HELP
Date: 29 Sep 92 19:42:24 GMT
Organization: Earlham College, Richmond, Indiana

[Spoilers?]



















Well, looks like I'm stuck again on DQK. I got rid of the sharkmen, and 
the killed the dragons after leaving town. I then went up into the 
mountains and found Tasselhoff in some elven forest. He told me about a 
ship, but not where I could find it. I know I need to go to talk to the 
gnomes, but without a ship, how can I get there. Any help would be 
appreciated as to what i should do next.
Thanks,
	Roelandk@yang.earlham.edu
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: rec.games.misc
Subject: Re: EYE OF THE BEHOLDER II
Date: Thu,  1 Oct 92 00:55:17 PDT
Organization: The Portal System (TM)
Distribution: world

Corey Pratt asked about being stopped in an area where three
corridors branch off, each one with a fireball trap in it..
 
Examine the walls in this area carefully...  tap on them..
hit them harder even, and see what happens..
 
BobR
From: gchen@lust.reed.edu (Mark Aranethes Jinglewood Chen)
Newsgroups: rec.games.misc
Subject: Re: mech10b.zip
Date: 27 Sep 92 03:37:51 GMT
Organization: Reed College, Portland, OR

In article <13994.2ac3ae36@ohstpy.mps.ohio-state.edu>  
vancleef@ohstpy.mps.ohio-state.edu writes:
> In article <1992Sep25.182820.2313@reed.edu>, gchen@sloth.Reed.Edu (Mark  
Aranethes Jinglewood Chen) writes:
> > this file at wuarchive wouldn't 
> > unzip correctly
> > perhaps i'm not using the right version of pkunzip?
> > i have version 2.01
> > mark
> 
> Try downloading it in binary format (do 'bin' before you 'get  
mech10b.zip').
> Ftp assumes an ASCII transfer by default.
> 
> -Garrett

thanx for everyone who replied
i don't know what the prob was (i do know to use binary transfer)
but i tried it again and this time it worked fine
as for the game itself, i think its great, but i also think
that it could be improved in the following areas:
graphics (as in VGA support)
use of windows(like a bigger looking map with scroll bars to see all of  
it)
and mouse support
mark
From: sidbury@sparrow.cs.uofs.edu (Dick Sidbury)
Newsgroups: rec.games.misc
Subject: Re: >>For Sale: VGA Quest For Glory I
Date: 30 Sep 92 17:55:40 GMT
Organization: Department of Computing Sciences

In article <1992Sep24.173019.2999@col.hp.com>, smb@col.hp.com (Sam Bauer) writes:
|> PC GAME FOR SALE	
|> 
|> **** Quest For Glory I - So You Want To Be A Hero (New VGA Version) *****
|> 
|> Requires:     286 or better, 640K, VGA-256 or EGA-16 Color (Tandy - VGA only)
|> 	      Hard disk.
|> Recommended:  Mouse.
|> Supports:     Thunderboard, Pro Audio Spectrum, Adlib, Sound Blaster, MT-32
|> 	      compatible.
|> MEDIA: 3.5"
|> *************************************************************************
|> 
|> This is the beautifully re-made VGA version of the first game in Sierra 
|> On-Line's "Quest For Glory" series.  It uses a totally point and click
|> interface, and has the graphic, music and game-play quality that we have
|> all come to expect from Sierra (momentarily forgetting about the latest
|> Leisure Suit Larry game).  What is unique about this game for Sierra is
|> that it combines role playing elements into their normal adventure system.
|> 
|> You must choose to be a Fighter, Magic User, or Thief.  You start out with
|> meager stats in the categories of strength, stamina, magic ability, 
|> climbing ability and lock picking to name just a few.  You must practice
|> to gain experience and increase your abilities.  Persistance pays off in
|> this game.  Fighting (including offensive spellcasting) is real-time and
|> time of day is a factor in many things, lending this Sierra game a little
|> different flavor in many ways.
|> 
|> I am the original owner of this game.  It is in excellent condition and 
|> includes all original materials (except registration).
|> 
|> I will sell the game for $28.
|> 
|> I will pay shipping.  It will be mailed inside a box with packing.
|> 
|> EMail at smb@col.hp.com or call 1-719-531-4460 (days).
|> 
|> Sam Bauer, Hewlett Packard CTD, Colo. Sprgs CO.


Or call PC Connection and purchase a brand new copy for $24 (plus shipping)
From: smccoll@missouri.cse.utoledo.edu (Scott T. McColl)
Newsgroups: rec.games.misc
Subject: Re: Keen Dreams
Date: 5 Oct 92 21:19:53 GMT
Organization: The University of Toledo

|> 
|> Are you *sure* you've finished *every* level? Did you kill King Boobus?
|> The Castle level has two levels in series: the Guardhouse, then the Castle
|> itself. You know that message you get in some levels "Boobus Bombs Near"?,
|> you need at least 12 of those to defeat him.
|> 
|> Steve
|> 

	My apologies. I didn't realize that you had to go further into
	the castle. I thought that the "Guardhouse" was Castle Tuberia
	as the game says.

	Thanks - Scott T. McColl
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc
Subject: Re: Civilization assistance
Date: 6 Oct 92 19:25:03 GMT
Reply-To: andrew@frip.wv.tek.com
Distribution: usa
Organization: Tektronix Color Printers, Wilsonville, Oregon

[]

	"15 turns to build a battleship is obscene.  Haven't you heard
	of factories power plants, mines, railroadds, and forests?"

Sure I have.  There aren't a lot of mine or forest sites near a
shipyard -- by its nature it must sit on a coast.  I don't like
dragging out the game waiting for factories and power plants to appear.
At emperor level, you need a quick kill or those other civs will run
all over you.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
From: soule@ctron.com (Gerry Soule)
Newsgroups: rec.games.misc
Subject: Re: mechwarrior
Keywords: help
Date: 29 Sep 92 19:35:27 GMT
Reply-To: soule@olympus.ctron.com (Gerry Soule)
Distribution: all
Organization: Cabletron Systems INc.
Referencee: <1992Sep28.131527.12016@pellns.alleg.edu>

In article <1992Sep28.131527.12016@pellns.alleg.edu> hodgkik@reis53.alleg.edu (Kenneth Hodgkiss) writes:
>
>	A friend of mine gave me the game mechwarrior; infortunatley he  
>has lost the codes to get into and play the game.  I would like to know if  
>anyone out there has the codes and could really help me and e-mailk them  
>to me.
>
>			thanks
>				ken
>		hodgkik@alleg.edu


I tried to reach you with EMail, but it bounced.  How typically
political...

Here's a file I typed up for MechWarrior authorization codes, complete
with cheat:
-----------------------------

The system presents a "code check" which is abbreviated below.
For instance, Whiskey Delta Tango is listed as WDT below.  Enter
Night Stalker.

Code   Authorization   Displayed
check  code            'Mech
-----  -------------   ---------
WDT    Night Stalker   Locust
XZC    Future Guard
FED    Red Dawn

FOX    Duck Soup       Jenner
SEX    Dragon Tail
JAS    Yellow Bird

PF     Tin Man         Phoenix Hawk
EGA    Black Witch
VV     Red Arrow

LG     Slasher         Shadow Hawk
RAZ    Glory Boy
FAD    Bad Dream

CC     Black Jack      Rifleman
HOT    Red Lance
FAR    Sakhara

TIN    Grave Walker    Warhammer
PB     Mad Dog
WAR    Silver Hawk

BAD    Renegade        Marauder
MAS    Small Room
ZAR    Black Baron

CAT    Snow Fire       BattleMaster
HOT    Screaming Eagle
BAB    Grim Jim


CHEAT:  If you enter PFJS after the auth. code, it gives you
about half a billion credits to start.  For instance, if
the auth. code is Night Stalker, you type Night StalkerPFJS.

All codes are case independent, but spaces are needed.

-------------------------
I hope this helps out, and that there are no critical typos.
Let me know if there's anything else I can help with.  This is
one of my favorite games!  Do you have all the keyboard sequences?

Gerry
soule@ctron.com
Newsgroups: rec.games.misc
From: booth@ccad.uiowa.edu (Michael Booth)
Subject: A brief test
Organization: CAD-Research, U. of Iowa, Iowa City, Iowa
Date: Thu, 1 Oct 1992 20:43:39 GMT

Sorry for the interruption. Just testing.


-- 
---------- ---------- ---------- ---------- ---------- ---------- ----------
  Michael S. Booth (booth@ccad.uiowa.edu)
  Iowa Driving Simulator Scenario Control Subsystem Developer
  Center for Computer Aided Design, the University of Iowa
From: tyler.brown@EMCB.CC.UTAH.EDU (TYLER JAMES BROWN)
Newsgroups: rec.games.misc
Subject: Battle Isle: First Code Word Needed
Date: 30 Sep 92 16:51:56 GMT
Article-I.D.: EMCB.tyler.brown.37
Organization: University of Utah


	I was wondering if anyone could tell me the first code word needed 
to play this game. I forgot to copy it down before I left for school.
From: gchapman@ncc1701gec.Gwinnett.COM (George Chapman)
Newsgroups: rec.games.misc
Subject: Star Trek 25th Anniverary Game - Expansion Module!
Date: 29 Sep 92 03:38:33 GMT

I was at a Star Trek Convention this weekend and they had a display
from Interplay for the game.  According to the gentleman running the
display, Interplay has an expansion set under tight wraps, but will
be releasing it for Christmas.  Has anyone else heard anything about
this?

                                - George
Newsgroups: rec.games.misc