HDTenEightyP/NetNews huggingface dataset:
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Game protection
Date: 6 Nov 92 19:37:49 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

peirce@outpost.SF-Bay.org (Michael Peirce) writes:

}What are people's opinions on the various approaches to "copy protection"
}for games.  Are the "ask a question answered on page 254" type schemes
}OK?  Others?  Comments?

I strongly dislike ALL forms of copy protection that I have encountered,
from the non-copyable diskette to the key-disk to the look-up-something-
from-the-manual.  I have even been known to return a game solely because
it was copy-protected.  If a company feels that they simply must take
some steps to try to reduce the incidence of copying, then I much prefer
the way that Hellcats did it:  Provide an unlock code to registered users
that removes the copy-protection.  It's a reasonable compromise that
likely reduces the amount of wholesale copying of the game while still
allowing registered users to not be inconvenienced.

--James Preston
From: bskendig@netcom.com (Brian Kendig)
Newsgroups: comp.sys.mac.games
Subject: Re: Suggestions wanted for Armor Alley v2.0!
Date: 13 Nov 92 18:01:46 GMT
Organization: Starfleet Headquarters: San Francisco

Rich.Rubel@launchpad.unc.edu (Rich Rubel) writes:
>
>Instead of full-screen or killing the finder, how about just hiding the
>desktop, like the newer Sierra games do?

I just think it's be *really* cool to have a *huge* playing area,
covering the entire screen.  If it's a multi-player game, there ought
to be some way to specify a common playing field size -- say, the size
of the smallest monitor on a participating machine.

-- 
_/_/_/  Brian Kendig                             Je ne suis fait comme aucun
 _/_/  bskendig@netcom.com                de ceux que j'ai vus; j'ose croire
  _/                            n'etre fait comme aucun de ceux qui existent.
  /  Nolite te bastardes     Si je ne vaux pas mieux, au moins je suis autre.
 /  carborundorum.                                               -- Rousseau
From: hall@bcstec.ca.boeing.com (Robert J. Hall)
Newsgroups: comp.sys.mac.games
Subject: Re: DQoK: Aurak Draconian problems...
Date: 9 Nov 92 20:41:17 GMT
Organization: Boeing Computer Services, Seattle


> I just got this game today and am having a little trouble
> defeating the Aurak Draconians.  I can ususally do it, but I'm
> pretty beaten up after I do.  These are the guys who either go
> mad or change form after being knocked down once.
>
> Is there an easy or even a good way to defeat these guys?  I
> usually knock them down once and then back off, waiting for them
> to explode.  Does it help to keep knocking them down?

























Once they change form, they will no longer move. Move your characters back one
hex until they explode. If you can bottleneck the Draconians, try to engage
them with only one or two characters, then finish off the Auraks with magic.

-- 
 Bob Hall                   |
 Boeing Computer Services   |  Behind every dark cloud,
 root@chicken.ca.boeing.com |  there's a Seattle Skyline.
Newsgroups: comp.sys.mac.games
Subject: Comparative Review Request: SimLife and SimEarth
From: f00022@TIGGER.STCLOUD.MSUS.EDU (M. Shanmugasundaram (F00022@TIGGER.stcloud.msus.edu))
Date: 6 Nov 92 12:48:18 -0600
Reply-To: f00022@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

Hi Everyone

I'm interested in receiving a comparative review of 
SimLife and SimEarth. I'd been thinking of purchasing SimEarth for 
some time and then suddenly saw SimLife at the store. 

What are the pros and cons and basic objectives of each? 
How accurately do the mirror reality? 
Were they continuous entertainment or just something you would 
	pull out "once in a while"?
Could you survive with it as the ONLY entertainment package you owned?
(In other words, would you rate it as the most captivating game you 
own, and if you do, what other popular products are you rating it against?)
I realize arcade games are quite different from SimStuff, but try a 
little flexibility--STRREEEETCH :).

Do they work well on a B/W monitor? All I have is a PB100. 
I have access to other machines, but the PB100 is mine, and it is 
my criteria for further purchases. 

Thanks in advance for your time and trouble. 

Merwin 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
M. Shanmugasundaram %@ 	       | There are at least two kinds of games. One 
395 2nd Avenue South	       | could be called finite, the other, infinite.
St. Cloud, MN  56301	       | A finite game is played for the purpose of 
			       | winning, an infinite game for the purpose of
(612) 654-6979		       | continuing the play. . . . There is but one 
f00022@tigger.stcloud.msus.edu | infinite game. ---James P. Carse           
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: mem10@po.CWRU.Edu (Milton E. Moskowitz)
Newsgroups: comp.sys.mac.games
Subject: Re: Game protection
Date: 6 Nov 1992 04:36:45 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: mem10@po.CWRU.Edu (Milton E. Moskowitz)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, peirce@outpost.SF-Bay.org (Michael Peirce) says:

>What are people's opinions on the various approaches to "copy protection"
>for games.  Are the "ask a question answered on page 254" type schemes
>OK?  Others?  Comments?

	Personally, I prefer NO copy protection.  I mean - let's face it --
assuming I bought game XYZ and it has copy protection that makes you look
it up in the book...  If I wanted to copy this for a friend who REALLY
wanted it -- all I have to do is have him make a copy of the book, too.  I
mean - how many pages is an instruction book for a game?  20-50 max?  At
$0.10 a copy - that's not too much money, now is it?  It's an annoyance
more than anything - not a deterrent.  
	I don't have problems with "send in the registration to get an
unlock code" schemes - because then it's no longer protected.  However, you
can still copy the unlocked version, so what good does it really do? 
There's no way to copy protect something so that it's not annoying for the
user and that it'll be effective.  I mean - let's face it.  I buy a game -
I want to play this game, not play the "Did you really buy it" game.  Not
to mention that the people who know what they're doing know how to patch
things to beat the schemes.  So now we've got the serious pirates copying
it with no copy protection and the "casual" people just plain pissed with
photocopies of instruction books.  
	Unfortunately, it's a chance that the manufacturer has to take -
that many people will want to buy it rather than copy it.  
	Just my opinion.  Anyone?  Anyone?  Bueller?  Bueller?
-- 
Milton E. Moskowitz         mem10@po.CWRU.edu       IRC Operator Warlock
"We close our eyes and the World has turned around again.  We close our
 eyes and dream and another Year has come and gone" -Boingo
"Even Paranoids have enemies" -John Hale  "Oh Great Wizard..." -Michelson
Xref: sparky comp.sys.mac.games:11051 misc.forsale:30745
From: milligan@netcom.com (Michael Milligan)
Newsgroups: comp.sys.mac.games,misc.forsale,ba.forsale
Subject: Kings Quest V/Mac FORSALE
Date: 9 Nov 92 20:44:40 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Sierra's Kings Quest V for Mac FORSALE.  Best offer and it's yours.

Michael
-- 
--------------------------------------------------------------------------------
-  Michael Milligan, Jr                                    milligan@netcom.com -
-                                                                              -
- "Behold, I stand at the door and knock. If anyone hears My voice and opens   -
-  the door, I will come in to him and dine with him, and he with Me."         -
-                                                              Revelation 3:20 -
--------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: narain@ih-nxt09.cso.uiuc.edu (Nizam Arain)
Subject: Re: 3 in Three
Organization: University of Illinois at Urbana
Date: Wed, 11 Nov 1992 21:43:07 GMT

I have another 3in3-related question: In the puzzle called This, That, and  
the Other, what is the middle word? I seem to have run into a wall here.

Thanks

Nizam Arain
email: narain@uiuc.edu
Xref: sparky comp.sys.mac.games:11074 comp.sys.mac.hardware:21233
From: eksa02@castle.ed.ac.uk (P J Hutton)
Newsgroups: comp.sys.mac.games,comp.sys.mac.hardware
Subject: Re: Joystick for flight simulator
Date: 10 Nov 92 10:00:36 GMT
Organization: Edinburgh University

At a recent show I saw the Microsoft people demo-ing Flight Simulator
with a nifty yoke type thing. You just attached it to your desk, then
strapped the mouse into it. A simple rod connected to the mouse-roller
and allowed you to use the yoke for all normal flight movements. Din't
know how it would work with Hellcats, but it looked great for Flight
Simulator.

Paul
Newsgroups: comp.sys.mac.games
From: ewright@convex.com (Edward V. Wright)
Subject: Re: Harpoon 1.2 questions
Date: Wed, 11 Nov 1992 17:15:46 GMT
Distribution: comp
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In <Bx7qqC.rM@fig.citib.com> gjb@fig.citib.com (Greg Brail) writes:

>>it allocates one Mk48 ADCAP torpedo to the surface target (to be fired
>>from the more distant sub); for two, it doesn't let me allocate any
>>more, from either sub (it says that the weapon isn't capable).

>I heard some mention of simulating the loading of torpedoes into tubes in
>Harpoon... If so, this makes the game more realistic -- in real life, you 
>can't fire 16 torpedoes (or missiles) all at once from a sub with four 
>torpedo tubes.

There's more to it than that.  When you deallocate torpedoes, the
sub firing those torpedoes may continue to show "all weapons allocated."
That means you cannot reallocate the torpedoes to another vessel
within range or even back to the original target!  I have seen 
this with other weapons and platforms as well.  This is a bug.

Newsgroups: comp.sys.mac.games
From: hrose@eff.org (Helen Trillian Rose)
Subject: Re: Anybody got Hellcats's New Missions???
Organization: The Evil Fascist IRC Admins From Hell, Inc.
Date: Thu, 12 Nov 1992 00:03:30 GMT

Bernie> == bfoulk  <bfoulk@vax1.umkc.edu> 

 Bernie> Has anybody received their new Hellcats missions yet?  I
 Bernie> ordered mine at the beginning of October and I last I heard, it
 Bernie> was to be released on the 9th.  Thanks.

I just called Mac's Place, and they said they expect it next Monday (the
16th). Now, mind you, this is the 4th or 5th time I've heard "real soon
now" from them. They say that the distributor is late in getting the
game to them because of such high demand (1/2 :-).

--Helen
--
Helen Trillian Rose             	<hrose@eff.org, hrose@kei.com>
Electronic Frontier Foundation   	email eff@eff.org for EFF Info
Kapor Enterprises, Inc.                 Flames to: 
Systems and Networks Administration	women-not-to-be-messed-with@eff.org
From: yjc@po.cwru.edu (Jerome Chan)
Newsgroups: comp.sys.mac.games
Subject: Re: Wicked SpaceWard Ho Idea
Followup-To: comp.sys.mac.games
Date: 13 Nov 1992 15:19:18 GMT
Organization: The Tofu Society of Singapore
Distribution: world
NNTP-Posting-Host: b61539.student.cwru.edu

In article <1992Nov13.050957.1804@ccsvax.sfasu.edu>,
a_willisgt@ccsvax.sfasu.edu wrote:
>   Could someone please clue the rest of us in on where to obtain IP Remote
> AppleTalk?  (Archie wasn't much help.)

--- start of quote ---
The ARNS package is available via anonymous FTP from munnari.OZ.AU
by following the steps ...

	cd mac
	binary
	get arns.tar.Z

Installation instructions are contained in the README file.  User level
documentation can be found in clients/userDoc.hqx (Microsoft Word format).

For demonstration purposes, an open-access server is running on the host
mullala.cs.mu.OZ.AU, the access password is "remote".  The server provides
access to various AppleTalk services including an AppleShare volume and a
LaserWriter spooler.  Feel free to submit print jobs, but please limit the
output to a single page.  Please also keep in mind that the US to Australia
satellite link is 99.99% busy from 0800 to 1800 AEST (ie: 1500 to 0100
PDT).

The ARNS package is Copyright (c) 1992, The University of Melbourne.
--- end of quote ---

---
The Evil Tofu
Newsgroups: comp.sys.mac.games
From: caom@aix.rpi.edu (Miaoyong Cao)
Subject: Suggestions for Armor Alley v2.0!
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: usa
Date: Fri, 13 Nov 1992 00:46:42 GMT

 
 I have some suggestions about the new version.

 	1.  let us have some rivers one the ground, so the soldiers have to
	build bridges, then players have to destroy those bridges.  That 
	would be more fun.
	
	2.  the bullet is too small, I want it a little bigger.

	3.  The clouds in the sky should cover the helicopters, init is true in 
	    real combat.

					caom@rpi.edu
------------------------
Kevin Cao
23 Brinsmade Terrace
Troy  NY   12180

Newsgroups: comp.sys.mac.games
From: leo@ph.tn.tudelft.nl (Leo Breebaart)
Subject: Re: Plead to Compuserve and AOL people
Reply-To: leo@ph.tn.tudelft.nl
Organization: Delft University of Technology
Date: Fri, 13 Nov 1992 08:21:37 GMT

GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor) writes:

>> If you have access to Compuserve or AOL, how about passing
>> on some of the stuff that's only available there to us?
> 
> To make a blazing generalization, the shareware stuff that gets
> released to the Internet beats the living daylights out of what is
> commonly put out on CIS.  Not to mention that shareware agreements on
> software from CIS people seem to be more demanding.  Granted, this is
> a blazing generalization - exceptions both ways.

I am willing to take your word for this. In my opinion however, the
point is precisely that we all would like to get our hands on those
CompuServe *exceptions*.

And while the good non-Internet utilities eventually trickle up to
sumex or umich, I have often noticed that things like newer versions
etc. often take a long time to arrive (if ever), and that you simply
never have any *certainty*.

It would be ideal if someone with money and time (perhaps the
maintainers of umich and/or sumex, with financial help from us all???)
could simply keep a watch on the CompuServe archives (or whatever it
is they use), and consistently and frequently upload interesting
things to the Internet. The keywords being "consistently" and
"frequently". As it is now we are much too dependent on the goodwill
of nice people who occasionally upload something neat or something
that a lot of folks have asked for (e.g. the Now Utilities updater a
couple of days ago).

-- 
Leo Breebaart  (leo @ ph.tn.tudelft.nl)
From: rb6t+@andrew.cmu.edu (Robert Everett Brunskill)
Newsgroups: comp.sys.mac.games
Subject: 3 in Three - Mind's Eye
Date: 9 Nov 92 18:46:18 GMT
Article-I.D.: andrew.AeznuOS00WALE6A6t_
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

Hey, can anyone give me some sort of hint as to what the answer is on
the Mind's Eye section of 3 in Three?

Thanks,
Rob
Newsgroups: comp.sys.mac.games
From: ummorea0@ccu.umanitoba.ca (Gene Moreau)
Subject: Re: On Harpoon 1.2
Organization: University of Manitoba, Winnipeg, Canada
Date: Fri, 6 Nov 1992 06:15:25 GMT

In <25773@optima.cs.arizona.edu> jtgorman@cs.arizona.edu (J. Taggart Gorman) writes:
>  Has anyone tried to fire a ballistic missile?  Being the warmonger I am,
>I tried in HDS-NACV "The Threat of Escalation" to nuke the small airbase in
>Canada.  (St. Johns, I think.)  I could launch SS-21s at it, but whenever I
>fired a ballistic missile from either a Delta or a Typhoon, the game falls
>into the debugger, ie. it crashes, badly.  I haven't tried the game outside
>of 32bit, or it could be an INIT conflict, I'll check.  I hope it's a problem
>with my setup and not Harpoon, 'cause I really wanna nuke Washington DC!  :)
Well I made a little scenario just for that, one Ohio and a base or two. 
Just to see if it could really be done.  The Colout version gets a "Bus
Error" the B&W version works just fine.  :)
-- 
Gene Moreau                 | "Morning comes far to early when it's cold
University of Mantitoba     |  outside and there is a maniac on the loose"
Winnipeg, Manitoba, Canada  |    - unknown
ummorea0@cuu.umanitoba.ca
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
From: wgentry@netlink.cts.com (William Gentry)
Date: Thu, 12 Nov 92 18:57:48 PST
Organization: NetLink Online Communications, San Diego CA

bryanh@stout.gvg.tek.com (Bryan Hilterbrand) writes:

> How good are these two games?  Has anyone tried both?  Can someone give
> a capsule review of each one?  They sound similar, and I'd like to get
> the best one without buying both.
> 
> Bryan

Pax isn't out yet but promises to be much more detailed than Ho!. I enjoy 
Ho! very much however. Pax Imperia will probably be out late this month, 
early next, but it's hard to say (it's been a long wait.)

--                    
INTERNET:  wgentry@netlink.cts.com (William Gentry)
UUCP:   ...!ryptyde!netlink!wgentry
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Re: WHERE IS MAC GAMES RELEASE LISTING: Read for follow-up.
Date: 6 Nov 1992 23:47:47 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, kjt001@dunix.drake.edu (Devil Bunny!) says:

>> > > Well folks, for all of you wondering where the Macintosh Games
>> Release > Listing has gone- its author has found himself sadly
>> without time nor > resources to continue it. However- MacGames Digest
>> HAS picked up the list > and is carrying it in its magazine. I
>> replied earlier that MGD might > consider putting a list on the
>> Internet. That plan has not been killed, > but it IS on backburner as
>> we consider doing it. We'd love to- but you > don't see MacWorld or
>> MacUser putting articles on the Internet do you? 
>> 
>> Nor do we see them using the Internet for vast quantities of free
>> advertising... 
>> 
>> 
>> > > Travis Grundke | For More information about MacGames Diges t, >
>> Contributing Editor- | The First Publication Dedicated to Macintosh >
>> MacGames Digest | Gaming, Please contact us at the previous 
>> 
>> > an780@cleveland.freenet.Edu | E-mail address. (c) 1992 Travis
>> Grundke/MGD
>
>
>Also, MacWorld and MacUser doesn't depend on the readers to get their
>information.  If people from the internet are going to be sending in
>info on games and release dates, which you are going to use in the
>publishing of this list, it should be posted on this group as well.
>
>Publishing it here will also make it's presence a little better known,
>and if someone has some info, and they've seen the list, they know where
>to send the info.  If he/she hasn't seen the list, he might think that
>it has died, or just give up instead of searching for the address.
>
 Well Kevin I agree and once again, if you've read any of the previous
replies I stated that since we've picked up the list, we do have a priority
to subscribers, but if anyone from the net has information they'd like to
share, they're more than welcome to do so, and we have already received
lots of input from folks both positive and negative. I'd love to see
another Internet listing and I'm trying to get some form of a list put on
the Internet- maybe not a "Rumour" listing, but a listing of current games
shipping. Thanks.

>
>-- 
>___________________________________________________________________________
>|                        Kevin Tieskoetter                                |
>|   kjt001@acad.drake.edu                     kjt001@dunix.drake.edu      |
>|                               Drake University                          |
>
-- 
Travis Grundke	 	    |  For More information about MacGames Digest,
Contributing Editor-        |  The First Publication Dedicated to Macintosh
MacGames Digest		    |  Gaming, Please contact us at the previous 
an780@cleveland.freenet.Edu |  E-mail address. (c) 1992 Travis Grundke/MGD
From: J.Purchase@cs.ucl.ac.uk (Jan Purchase)
Newsgroups: comp.sys.mac.games
Subject: MS Flight Simulator - Problems with Lessons
Date: 8 Nov 92 03:24:45 GMT



Hi,

Just installed MS Flight Simulator v4.0, what a great game. Fast too, even
on my old IIcx.

I'm having a problem with flight lessons, particularly beginner's
lessons 1 and 3. Some of the flight instructor's comments at the end
of the lesson don't make sense in the context of what happened during
the lesson.

For example, in lesson 1 (taxiing), the instructor complains "You ran
off the taxiway!" even when I did not. He also says: "You're kinda
pokey aint'cha?" - what is that supposed to mean??

Most bizarre of all: in lesson 3 (straight and level flight), the
instructor demonstrates how to recover from a steep bank and maintain
a fixed heading and altitude (360deg, 1500ft) for several minutes. When
it comes to my turn, the lesson terminates as soon as I reach this
course (i.e. after about 20 seconds)! The comments (with my annotations in brackets) are:

	"You did not need to alter the power setting"
		(I did'nt!)

	"You are dangerously close to stall speed"
		(I'm traveling at 140 knots and have had no stall warning)

	"You never really got established"
		(I wasn't given a chance, the lesson stopped as soon
		as I got the correct heading)

These comments always happen, no matter what I do. The lesson always
terminates when I get the correct heading giving me no opportunity to
get established. Can anyone:

	a) confirm this behaviour with their copy of MS Flight Simulator; and

	b) suggest where I am going wrong?

I would be really grateful.

I'm running the software on a Mac IIcx, System 7.0.1, 8Mb memory.

Cheers,
Jan.

-----------------------------------------------------------------------
Jan Purchase - University College London, UK - purchase@cs.ucl.ac.uk
-----------------------------------------------------------------------
From: pjhst10+@pitt.edu (Peter   J Hill)
Newsgroups: comp.sys.mac.games
Subject: Bolo
Date: 11 Nov 92 15:03:13 GMT
Distribution: comp.sys.mac.games
Organization: University of Pittsburgh


 does anyone know how to ally with somebody while playing bolo over the net?
I'm not sure if it is possible, but some friends and I would like to be able
to work together AND be able to use each others cities and not have our allies
pillboxes shoot us.  Is this possible?

Also, have you ever gotten two or three friends to sneak up on someone
who just started playing the game aby themself.  It is the greatest. HAHAHA
From: bdugan@hal.gnu.ai.mit.edu (Bill Dugan)
Newsgroups: comp.sys.mac.games
Subject: Re: Out of This World!!!!!
Date: 11 Nov 92 06:49:06 GMT
Article-I.D.: mintaka.1992Nov11.064906.22779
Organization: /etc/organization

In article <1992Nov6.082746.14082@miavx1.acs.muohio.edu> psweeney@miavx1.acs.muohio.edu writes:
>I jst downloaded and played the Out of This World demo
>from Sumex.  It is awesome!!  You will need 256 colors to
>play it, but it is great!  It is a cross between Prince
>of Persia (set in a sci-fi scenario) and Lode Runner.
>[...]
>Anyone know where I could buy the full version?  
>MacWarhouse hasn't heard of it.  The game says I could
>call the company, but I'm hoping to get it cheaper
>at one of the big mail order houses.

Glad you like it!  Out of this World is not out yet.  It is to be the first
release of MacPlay, which is a new division of Interplay Productions,
devoted exclusively to the Mac.  There is an 800 number in the demo which
you can call for more information -- although there has been trouble
with the phone company & integrating it into our phone system...I would
expect it to be up within a week.

Thanks!

-- 
Bill Dugan
bdugan@gnu.ai.mit.edu