From: gregb@mole.gnu.ai.mit.edu (Snooze)
Subject: Re: newsgroup reorganization
Reply-To: gregb@gnu.ai.mit.edu
Organization: /home/fsg/gregb/.organization
	<RSNYDER.92Apr9094427@nutrimat.fergie.dnet.ge.com>
	<1992Apr9.163909.14087@lucid.com> <mHl+vG_@engin.umich.edu>
Date: Mon, 13 Apr 1992 14:29:04 GMT

In article <mHl+vG_@engin.umich.edu> sander@engin.umich.edu (Scott D Anderson) writes:

   In article <1992Apr9.163909.14087@lucid.com> yduj@lucid.com (Judy Anderson) writes:
   >In article <RSNYDER.92Apr9094427@nutrimat.fergie.dnet.ge.com> rsnyder@fergie.dnet.ge.com (Bob Snyder) writes:
>   >>True, but there are Tiny-based muds out there which are not "social"
>   >>in nature, as I recall.
>   >
>   >All the more reason to separate out the mud type from the activity
>   >that goes on there, no?  Seems to me that 90% of the "tiny" posts are
>
>   This is what really bothers me about having a r.g.m.tiny...
>   WHY WHY WHY do we need to insist on breaking up the group based
>   upon the *server* distinctions? For most intents and purposes,
>   the server is invisible to the player. Examples: LP and Dikus
>   have emote commands (at least the ones i have seen), and some
>   (gag) tiny-*derivatives* have very sophisticated RPG systems (if
>   you don't believe me, go read the manuals on LambdaMOOs RPG :)

This seems to be my thought too.  Look at some of the major
discussions on r.g.m.  with the exception of the lame bruce stuff the
rent topics have been stuff to deal with who the youngest mudders are
and what places poeple like and why...and in both cases it was
irrelevant of server type.  As for putting this under a social
heading, why? It's general stuff to do with mudding, which I would
think fits under a rec.games.mud heading...
>
>   If you want to make distinctions on server type, put server specific
>   discussions in a r.g.m.{code|source|server|etc.} type group. I don't
>   believe that there is enough server question related stuff being
>   posted to justify separate groups for each kind... If there were
>   a r.g.m.server group, you would have to page thru perhaps 3 other
>   posts about different server types... not a big deal, IMHO...

I agree with this too.  Honestly, what is the big deal about paging
through 3 posts you don't care for?, there is always the 'n' key to
move onto the next thing as soon as you don't see it.  It's not that
hard to tell that an article doens't interest you.  Oh, so you have an
extra...what 30 seconds as you're reading news...oooo.

>
>   I see these separate types of posts in r.g.m now:
>   announce type posts - where is blah.mud, new mud coming up, etc.
>  server relate questions - how do i compile x.server, what about 
>     this server on that OS, etc.
>   social stuff - Bruce flames, NMI, netsex, etc.
>   admin stuff - aussie muds closing, disputes over net rights vs. mudding, 
>     other stuff of that sort.
>   rpg stuff - how to control player killing, etc.
>
I'd prolly still go with the set up of having rec.games.mud.announce,
keeping r.g.m.lp, and maybe adding in a r.g.m.servers.  as for the
social and admin stuff...it can stay on r.g.m. I don't see it making a
huge difference (question, once we get all these are people really
going to use them all? Just something to think about.  The r.g.m.lp
break-off has been only semi-successful, so you might want to make
take that into consideration).

>   i think the admin stuff could be subsumed with .social within someting
>   like rec.games.mud.discussion, or just leave it here in the main group.
>
>   other than LP (which is pretty much the only *large* sub-type of mud
>   that generates enough type-specific questions) i dont see any reason
>   to divide along mud types... i mean seriously, i haven't seen that
>   many diku-specific posts (sorry guyz) to really rate a separate group...
>   and i *don't* have a kill file... :)  MOO seems to me (limited as my
>   experience is) to be the only other game-based coding system... and
>   MOO is *certainly* not large enough to generate a separate new group.
>   i don't even see that much stuff on the moo mailing list... most of
>   the discussion is currently limited to lambdaMOO (being the only 
>   really open MOO around) and the coding questions/discussions all
>   take place there with no problem...
>
>   has anyone done an accurate (not guessing like i have done) survey
>   of the types of posts along these lines? perhaps such a survey, if
>   done properly, would automagically suggest reasonable lines upon 
>   which to divide the group...
>
Hmm...didn't Tourmaline do one a while back?  Or it wouldn't be that
hard to go through the last week or so and count what posts have been
about what.  Maybe I'll do it later today just to see.

>   >
>   >yduJ on LambdaMOO        yduJ@lucid.com      'yduJ' rhymes with 'fudge'
>   >    [ LambdaMOO is lambda.parc.xerox.com 8888 / 13.2.116.36 8888 ]
>   >   Join the League for Programming Freedom, league@prep.ai.mit.edu
>
>   btw thanks for the 'stroke of genius' comment... *blush* :)
>
>   Baal@GodNet (sigh beta testing still :)

-snooze@many TinyMU*, WanderLand (Unter at 132.241.1.43 4201 come on
by!), and more then a few LPmuds, and even a diku or two, and of
course,even on lambda sometimes ;)



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"Go! Go! Devil bunnies!" - My Life With the Thrill Kill Kult
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