HDTenEightyP/NetNews huggingface dataset:
From: drmcclin@uncc.edu (David R McClintock)
Newsgroups: rec.games.video
Subject: Re: Desert Strike Cheats
Date: 17 Nov 92 14:18:13 GMT
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte


In article 123019@watson.ibm.com, oleg@watson.ibm.com (Oleg Vishnepolsky) writes:
>What are the passwords that allow one to choose campaigns ?
>Are there any other cheats that allow, for example, unlimited
>fuel and/or ammunition ? E-mail, please, I will summarize.
>
>Oleg Vishnepolsky

First of all I have to say that I loved the graphics and controls of this game. The
sequences between waves and the ending sequence are very nice looking.
There are no codes for unlimited fuel/ammo. That is the fun part of the game, conserving and finding more of this stuff. I just finished this game the other
day and i have to say I really liked it and hope they come out with part II!
As for the codes for each level I can't remmber them right now but I will be
sure to post them tommorrow. There is one code for 5 men to start with in the
book that comes with it, you just have to find it. I think the code for 10 men
is TQQQAEZ. I also would like to add that the documentation on this game was
done very well. When you start you are overwhelmed by all the stuff in the game
but if you look in the book and the on-screen help you can find out about anything
and everything in the game. I will be sure to post the codes for each level tommorrow.

                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+
Newsgroups: rec.games.video
From: hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta)
Newsgroups: rec.games.video
Subject: Re: Genesis Color upgrade paths....
Date: 21 Nov 92 00:21:54 GMT
Organization: University of Rochester (Rochester, NY)

In article <RJC.92Nov20165344@daiches.cogsci.ed.ac.uk> rjc@cogsci.ed.ac.uk (Richard Caley) writes:
>In article <1992Nov19.035922.28968@admiral.uucp>, Dave Litchman (dl) writes:
>
>dl> Not possible. Video output is a hardware item. Cartidges are software. 
>
>Take an old and crap cartridge, one you dislike and can't flog to a
>passing sucker.
>
>Place on floor just in front of foot.
>
>Swing foot.
>
>If you have followed these instructions carefully, the foot should
>have imparted kinetic energy to the cartridge.
>
>You can kick it, ergo it's hardware.
>
>On the otehr hand, the cartridge isn't the obvious place to do it.
>There is a bus port on the side and another one on the back which
>claims it is for a modem. They are the obvious places to stick
>graphics improvement hardware.
>
>Getting existing cartriges to use new hardaware is, of course,
>another matter. Just this side of impossible, but only just.
>
>--
>rjc@cogsci.ed.ac.uk			_O_
>					 |<

The side port is occupied by the SEGA-CD> D and the modem port is no longer
included on the SEGA genesis, although I do have one!
Hasit
Newsgroups: rec.games.video
From: calvink@sleepy.uhcc.Hawaii.Edu (Calvin Kishimori)
Subject: Games forsale/wanted
Summary: PC-Engine forsale wanted
Organization: University of Hawaii
Date: Fri, 20 Nov 1992 21:26:39 GMT

Opps, here's another post (by the way I read the post I just made
before this, and boy was it full of grammatical error, I hope that it
doesn't cause any mis-understandings).

Anyway, I'm looking for a copy of Far East of Eden II Maru and
Gates of Thunder (both Japanese version).  
Either for sale or for trade, I have the following PC-Engine games 
to trade for it:

	Star Paroceasor (sp?) - SCD shooting (cool game, but I solved it)
	Valis I - SCD action (cool game, but I can't solve it)
	Valis IV - CD action (cool game, but I can't solve it)
	Vasteel - CD simulation (cool game, but I don't have the patience
		to solve it)
	Master of Monsters - CD simulation (cool game, but I don't have the
		time to solve it)

That's about it.

Calvin

----
calvink@uhunix.uhcc.hawaii.edu
----
I own a TG-16 w/ CD-ROM and a 386, and they're both for games
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Super Star Wars level select?
Summary: Is there any way to select levels?
Keywords: cheats level select
Date: 21 Nov 92 07:14:06 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	I know it's a bit soon, but could anyone post a level select code
if one exists?  I would like to be able to play the vehicle segments without
always going through the whole game.  BTW what I have seen of the game,
I really like.  The controls on the landspeeder a rather interesting to 
try and master.  The first run-jump-shoot area strongly reminds me of 
the Kassandora act I from Act raiser, but this time I get to shoot!
Any way to get a sound test option is also desired.
t
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Newsgroups: rec.games.video
Subject: Re: Need review of Forgotten Worlds(Duo)
Date: 20 Nov 92 14:47:49 GMT
Organization: Purdue University Engineering Computer Network

In article <1ei4a9INN4og@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>Hey, guess what? Forgotten Worlds (SCD for Turbo Duo) is out! I just saw it
>in my local EB for $49.99. I was going to get it but I noticed that it 
>doesn't come with a special 3-button joypad that the Japanese version does.
>The 3 buttons is supposed to make it easier to rotate your player. I wonder
>the U.S. version would play without the special joypad. So I'm hoping someone
>would get it first and post a review...

   I'm not sure how it plays w/ the standard controller, but what I found more
distressing was that only one player is supported!  What fun is that?  On a
positive note, the graphics appear to be substantially improved from the old
Genesis version.

>BTW I was very surprised to see that this is the first TG CD game to not come 
>in a cardboard box! It just has a CD case. I also thought that I saw the NEC
>Avenue logo on the cover art. Looks like NEC Avenue released this game, but I
>could be wrong. I just didn't see the TTI logo anywhere.

   All of the SCD titles have been released that way so far.  I'm all for
cutting down on packaging material.  My only question - if you want to use
one of the SCDs w/ the rebate book, do you have to cut up the instructions
as proof of purchase?  No thanks!

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Super Star Wars: Imperial Droid (was: Super Star Wars level select?)
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 23 Nov 1992 20:57:25 GMT

In article <SS.92Nov23125323@wpi.WPI.EDU> ss@wpi.WPI.EDU (Scott Streeter) writes:
>
>ss> Any hints on killing the Imperial Defense droid?
> 
>v089l3s3> Can you describe the droid? If it's the flying thing with
>v089l3s3> several soldiers operating it,
>
>v089l3s3> Is that the right enemy?
>
>Nope. Thats the Mos Eisley boss I think. I have killed him already.
>This is in the Death Star hangar. A big robot with claws. Looks like a
>mutant Scout Walker. Shoots bullets that follow you around. A real
>bitch.
>
>
>--

Get BEHIND that thing, and both Jump'n'fire and Fire diagonally up. 
Also try to dodge it a bit. U might get some damage when U roll
below it, but it's the best way.
From: hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta)
Newsgroups: rec.games.video
Subject: Re: Sega CD and Surround Sound
Date: 20 Nov 92 19:26:35 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Nov20.151438.16272@sol.ctr.columbia.edu> Charles_Laine@CCIS.BAYLOR.EDU (W.O. Khan) writes:
>
>
>If you want to be blown away by the Sega CD, hook it up to a Dolby
>Pro-Logic, surround sound amplifier.  Sol-Feace has incredible surround
>sound effects and music.  It scared my cat out of the room!
>
>Charles Laine
>Baylor University
I have a Dolby Pro-Logic amp I was wondering what do I need in order to get
it to work? Can I just string regualar RCA cables from the SEGA-CD to the
amp and use the RF-Converter for video? I have the "special" video cable on
order but that won't be here for at least 2 weeks. 
hasit
Newsgroups: rec.games.video
From: albertw@netcom.com (The Email Otaku)
Subject: Re: Atari Jaguar rumor of the week
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na
Date: Fri, 20 Nov 1992 01:09:23 GMT

In article <1992Nov19.204010.8322@cbnewsd.cb.att.com> lps@cbnewsd.cb.att.com (larry.p.stoa) writes:
>>>2. The Jaguar was not running any games, but Jaguar games were running on an
>>>    Atari Falcon computer, using the Jaguar's new *18*-button controllers...
>>
>>
>>[counting fingers...] Ooops...8 fingers too short, anyone have 8 fingers I
>>can borrow?  18 buttons? Sheesh.  Think all those Street Fighter combo
>>moves you can make. ^_^
>>-- 
>
>The Atari 5200 had 19 buttons so I don't think 18 is too outrageous.
>10 were for 0-9, *, #, start, reset, pause and 4 fire buttons.

Ah, one of the combo joypad-keypad things, eh?  Kinda like the controller
for Phillips CD-I machine.
-- 
+---------------------------------------------------------------------------+
| Albert Wong                                                               |
+-------------------------------------+-------------------------------------+
| Internet       : albertw@netcom.com | Compu$erve : 72657,2103		    |
| America Online : Al Wong            | Prodigy    : WJTM10B		    |
| Genie          : A.Wong7            | Fidonet    : Albert Wong @ 1:125/2  |
| PC-Relay       : NEWDIM(#97)        | <reserved>                          | 
+-------------------------------------+-------------------------------------+
Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: GAME BYTES #7 SHIPS!
Organization: Purdue University Engineering Computer Network
Date: Tue, 17 Nov 1992 15:30:11 GMT

bm074@cleveland.Freenet.Edu (David S Fung) writes:
>Yes!!!!!
>
>At least get a format that can be or compatiable w/ the Mac!!
>
>Please!!!!

   I'll second (or third) that!  I'd really like to be able to read Game
Bytes, but I have don't have a PC at beck and call.  (Nor the desire to
use one. ;-))  Here's hoping the folks responsible will look into the
possibility of using Hypercard or some such thing.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: tienn@oakhill.sps.mot.com (Tien Nguyen)
Subject: Re: Sega vs. Nintendo
Reply-To: tienn@oakhill.sps.mot.com
Organization: Motorola Semiconductor Products Sector
Date: Mon, 23 Nov 1992 16:09:21 GMT

In article 7428@kong.gsfc.nasa.gov, jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
> In article <1992Nov20.194930.25895@mercury.ncat.edu> , jdross@mercury.ncat.edu
> writes:
> >From what I've seen, the specs on the SNES are superior to the Sega, but
> >what I can't understand is why Sega doesn't upgrade their system.  If it
> >is based on a 68000 processor, shouldn't they be able to upgrade to a
> >more powerful one fairly easily?
> 
> So far the fancy rotation, greater number of colors and higher resolution and
> such in the SNES doesn't seem to be threatening Sega's hold on first place. 
> That's why they won't spend a lot of money on upgrading the existing Genesis
> (you can't just pop in an 68040 and expect to see benefits -- you have to
> redesign the whole system to take advantage of the new processor and you also
> have to worry about compatibility issues.)  It makes more sense to do what
   
  68000 -> 68040 are software compatible. 

> they have already done -- provide an add on that enhances the systems
> capabilities (the SegaCD.)  Of course, it remains to be seen if the Sega CD
> will succeed, but if it fails, any change to the basic system would probably
> also have failed and yet they'd be committed.
> 
> Keep in mind that the Genesis is doing so well today BECAUSE OF THE SNES --
> the SNES is a vast improvement over the NES and arguably even an improvement
> over the Genesis, but Nintendo priced themselves out of the market with all
> their fancy features at a crucial time.  The advent of the SNES made people
> more aware of the Genesis and since the Genesis already had lots of games and
> was significantly cheaper, people went for it.  If Sega devoted themselves to
> creating a replacement for the base Genesis, odds are it would be more
> expensive and SNES might have jumped right back up.
> 
> Steve
> ------------------------
> jonke@kong.gsfc.nasa.gov
> ------------------------
From: tehyang@sal-sun122.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 15 Nov 1992 22:31:15 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun122.usc.edu

In article <1992Nov16.055313.6356@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (E. Kontei) writes:
>the screen after a short cinema sequence.  That says the Super CD system
>either has scaling and rotation (which I doubt) or can do very convincing
>full-motion video (which sounds more like it).

Yes thanks for correcting me, the Super CD is capable of full-motion video. But
since it has a smaller buffer its video will have less colors, smaller screen 
and slower frame rate than what the Sega CD is capable of. 

>I don't understand your comment above.  The sound in the games I have is
>either PCM or piped straight from the CD.  Are you saying that you prefer
>PCM sound over CD-direct sound?  I find that strange, to say the least.

What I meant was that Sega CD games can use the 8(?)PCM channels in the Sega CD
for digitized sound. This means that it doesn't always need to use CD direct
sound everytime that it needs high quality sound. An example of this is in
Night Trap. There is a huge number of different scenes and accompanying
sounds in the game. If you want to use all CD sound you will need hundreds of
tracks(which is not possible), and plus all the delay everytime you access
a different CD track will be annoying. You would also need the ability to jump
to anywhere in a track instantly. Instead all sound in the game is PCM sound, 
which is very close to CD quality. It is much more convenient and works better
than all-CD sound. I'm not sure whether or not the Duo has internal PCM 
channels, but I haven't heard it being used in any CD game I've played.

-Teh Kao
Newsgroups: rec.games.video
From: oleg@watson.ibm.com (Oleg Vishnepolsky)
Subject: Desert Strike Cheats
Date: Mon, 16 Nov 1992 18:41:25 GMT
News-Software: IBM OS/2 PM RN (NR/2) v0.15 by O. Vishnepolsky and R. Rogers
Reply-To: oleg@watson.ibm.com (Oleg Vishnepolsky)
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM T.J. Watson Research Center

What are the passwords that allow one to choose campaigns ?
Are there any other cheats that allow, for example, unlimited
fuel and/or ammunition ? E-mail, please, I will summarize.

Oleg Vishnepolsky
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Wed, 18 Nov 1992 23:48:10 GMT
Subject: Re: NHLPA '93 for the SNES!
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

In rec.games.video, <U59985@uicvm.uic.edu> writes:

>Does NHLPA '93 for SNES have the same jerky motion that Madden '93 has. I was i
>n a game store and watching the SNES and Genesis versions of Madden '93 running
> side by side. They looked nearly identical, true, but the motion/animation on
>the Genesis verision was so much smoother. It got to the point that the SNES ve
>rsion was really bothering me.

Really?  That is odd, I have not noticed any particularly annoying
jerkiness in the SNES version.  I guess I will pay closer attention
tonight if I play, but it seemed pretty smooth to me.

doug
Newsgroups: rec.games.video
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: Re: [Gameboy, GameGear, Lynx]: Do you Nicads on your handheld?
Reply-To: bn202@cleveland.freenet.edu
Organization: Bell-Northern Research, Richardson, Texas
Date: Wed, 18 Nov 1992 15:52:17 GMT

In article <1558@tecsun1.tec.army.mil>, carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
|> savoia@sw.stratus.com (Rick Savoia) writes:
|> 
|> >In article <1992Nov17.130305.1294@nlm.nih.gov>, sandro@lhc.nlm.nih.gov (Michael D'Alessandro) writes:
|> >> 
|> >> I'm interested to find out if people use rechargeable Nicads in their
|> >> Gameboys/GameGears/Lynxes and if so, what brand they use.
|> >> 
|> >> Can using Nicads in a handheld damage the machine?  I just bought a
|> >> TTI TurboExpress and its manual expressly warns against using Nicads
|> >> and I was wondering why...
|> >> 
|> >> Michael
|> 
|> >I'd be interested in hearing experiences on this too.  
|> >Anyone out there use them on the Gameboy?
|> 
|> >Rick
|> I've been using NiCad's in my Game Boy and Lynx with no damage to the systems
|> or the batteries, although the Lynx can really heat 'em up.  To use a Lynx
|> with disposable batteries is uneconomical the way it tears through them.  I
|> only do this for long plane rides where recharging the batteries is an absurd
|> notion.
I do exactly the same thing.  I think the reason this "advice" is always
included nowadays on all battery-powered devices is that mischarging your
batteries (putting them in backwards) can cause the batteries to break open
and ooze acid all over the device (and possibly destroy it).  The reverse
polarity can also destroy the device.  Some company probably got sued
because some idiot charged his pacemaker batteries backwards and killed
himself.  So now to CYA all companies put this disclaimer in their
manuals.  It is just legalese and can be ignored as long as you properly
use your batteries.  Can somebody print the exact disclaimer?  It is
probably something like, "<Insert company name> is not responsible for any
damage to this device caused by the use of rechargable batteries."

On second thought maybe they are all in bed with the battery companies.
-- 
THANX...Gregg   bn202@cleveland.freenet.edu   *ANTIQUE VIDEO GAME COLLECTOR*
ESN 444   day 214.684.7380   night 214.530.2495   *BUY/SELL/TRADE PRE-NINTENDO*
"If you quote me on this I'll have to deny it.  I won't remember because I have
a bad short term memory.  Not only that but my short term memory is terrible."
Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES Non-PC Plans!!!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 20 Nov 1992 23:21:50 GMT

--
Sorry for not replying to the messages earlier about some reader's
concerns about a non-PC version of Game Bytes.  We certainly want
console players who don't have access to PCs to be able to read Game
Bytes as well.  This is proving difficult for a number of reasons, but
we're perservering.  We need to know what platforms you are using to
access Usenet.  Obviously, no one is reading net messages with their
Sega Genesis or Super Nintendo.  If we get a reading on what types of
platforms are being used, we can work more closely with you to produce
a magazine that is readable and functional by all.  A Mac version has
been suggested, and while not an executable program, perhaps we can
come up with something.  The interface to the magazine has been our
greatest strength, so until we get other compiled versions, a
collection of individual files (text and graphic) may be our only
resort.  

We are also actively exploring the idea of producing a very nice
hardcopy version of Game Bytes (with color!) that could be mailed to
individuals for some reasonable cost.  Would anyone be interested in
this?  Please, let's not give up on this.  There are many types of
platforms out there and it's not feasible for us to support them all.
We simply don't have access to them, and we're concerned about just
spreading text files and graphics files (which we don't own, we have
been given permission by the publishers to use in Game Bytes) all over
the place.  We'll work something out. 

First things first, for those who DO have access to a PC in some
fashion or another, I would like to hear back from you on what you
think of the magazine.

Thanks for your time and thanks for checking out Game Bytes.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: rec.games.video
From: brett@sr.hp.com (Brett K. Carver)
Subject: SEGA Master System cheats?
Organization: Hewlett-Packard, Santa Clara Division
X-Newsreader: TIN [version 1.1.6 PL6]
Date: Tue, 17 Nov 1992 18:19:05 GMT

I've been watching this group for some time and have seen few (if any) cheat
files posted for the SEGA Master System.  If anyone has any cheat/hint files
for any/all Master System games please post or email them.

I will summarize (if I get anything).

Thanks.
							Brett Carver
							(707) 577-4344
							brett@sr.hp.com
Xref: sparky rec.games.video:22658 alt.games.lynx:1067