HDTenEightyP/NetNews huggingface dataset:
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: DARKLANDS short review
Date: 2 Sep 92 17:59:07 GMT
Article-I.D.: adobe.1992Sep2.175907.15853
Distribution: na
Organization: Adobe Systems Incorporated

In article <65093@cup.portal.com> JMoylan@cup.portal.com (John Thomas Moylan) writes:
>...unfortunately its just a tactical combat simulator, just like Omnitrend's
>Paladin, with the tiniest effort at making it into an RPG(which it COMPLETELY
>fails at, as there are no puzzles, etc. of real RPGs, just the endless
>HACK 'N SLASH, FAR worse than the SSI AD&D games...at least they have some
>attempt at puzzle solving...)...

Have you really been playing this game much? I'm right in the thick of
the witches plot having successfully destroyed one of their Sabbats and
then destroying one of their Demon Lords in one of their monestaries.
It true the game does take a while to get into and I spent much of my
time initially killing thieves to build up my characters and getting
some money. To say the game has no puzzles, however, tells me you haven't
gotten very far into it. The game itself is also much more of an RPG
that most other computer games in its genre since your skills and
attributes have a big effect on the game outside of combat. In most games,
things like Charisma are useless and other attributes like Wisdom and
Intelligence only matter in combat. Not so in Darklands. Perhaps you
don't like it because it doesn't offer the linear plot-line hand holding
that the SSI games offer.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: aspoon@ee.ualberta.ca (Alvin Poon)
Subject: WayOut for Windows...  Where?
Keywords: wayout windows
Organization: University Of Alberta, Edmonton Canada
Date: Fri, 28 Aug 1992 06:55:13 GMT


Hi,


I used to play WayOut on my ][+, and recently I found out that it has been
ported to Windows as shareware.  Could anyone direct me to its location?

Follow-up preferred.

Thanks in advance.

Alvin
-- 
_____\ Computer Engineering  \_____________________/  Alvin Poon /___________
\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\ /'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/
 >      University of Alberta          X        aspoon@ee.UALBERTA.CA      <
/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/'/ \`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\`\
Newsgroups: comp.sys.ibm.pc.games
From: 10741445@eng2.eng.monash.edu.au (PAUL TZU WEN)
Subject: Darkseed help !
Organization: Faculty of Engineering, Monash University 
Date: Mon, 24 Aug 1992 03:14:38 GMT

I have been playing the game Darkseed for a while and have reach the stage 
where I am pretty stuck. Could someone help me with:

1) In the general store - do you have to buy anything else besides the 
bottle of scotch ? I know you buy it twice - one for the neighbour and the 
other for the car.

2) Do you use the car at all - if yes where are the car keys ? What are the 
gloves for ?

3) I have looked inside the clock and found the grave. I assume that you 
have to dig up the grave - how do I get a shovel ?

4) What do you do inside the mirror ?

Thanks in advance. And does anybody know where there are hints/solutions to 
Darkseed ?
Newsgroups: comp.sys.ibm.pc.games
From: hytu@mundil.cs.mu.OZ.AU (Ho Yin Thomas UN)
Subject: U7 : Mysteries remain
Organization: Computer Science, University of Melbourne, Australia
Date: Wed, 26 Aug 1992 05:31:46 GMT

I have completed Ultima VII but having some problems remain unsolved :

	It appears that the only dungeons you need to travel before you
	can complete the games are : Bee Cave, Destard, Despise, Deceit,
	and The Fellowship Underground Complex.  Has anyone encountered
	any GAZER in other dungeons ?  This is the only kind of monster
	I haven't encountered throughout the whole game.

	There are quite alot of buildings built on the mountains for
	instance, there are two of them locate north of Britain.  There
	are no entrances in the mountains so how can I get in ?




][__][](    @)                                                 //^\\
__][__] \                                                    ((@  ))
_][__][__(_______________________________________________________// /^\
][__][]==========================================================|=|   |
__][__](   _/   )     []                              []            \./
_][__][ )(   (_/      []                              []  _____
][__][] /             [] _/------------------------------|     \
__][__]|        /-------|         Hades 'n' Blaze              |
_][__][ \_)    |           Tavern of the underworld Lord       |
][__][]        |                                               |
__][__]        |            t923593@minyos.xx.rmit.oz.au  ____/
_][__][        | INTERNET _/-----------------------------|
][__][]         \________|
__][__]
_][__][
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Making Falcon 3.0 work in OS/2
Date: 3 Sep 92 22:44:00 GMT
Organization: Georgia Institute of Technology


   I know this is a FAQ, but since I haven't seen hide nor hare of it in about
a month, I'd like someone to e-mail me a solution to my question: Just how in
the world can you get Falcon 3.0 to work in OS/2 with the HW Timer set to off,
running at a decent speed. The thing is INCREDIBLY SLOW with this setting
off, and locks up my system when it is on.

any help would be most appreciated. 

-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
From: shaneb@auzodt3.mel.cocam.oz.au (Shane Booth)
Newsgroups: comp.sys.ibm.pc.games
Subject: Problem with Links 386 Pro statistics
Date: 31 Aug 92 23:03:15 GMT
Organization: Co-Cam Computer Group, Oz


I've just acquired a copy of Links 386 Pro.  Everything seems fine
except for the course and player statistics features.  I decided
to play the front nine at Harbour Beach and saw my statistics for
the round at the end (where I shot far too many over par).  I tried
to look at my player statistics but there weren't any players in
the list.  I then tried to access the course statistics and my machine
froze up.  On rebooting, I found that there was a HARBOUR_.STA file
but no file that appeared to be a player statistic file.
    Has anyone had the statistic feature working?  It looks quite
pretty and I would love to get it working.  I have version 1.00 of
Links 386 Pro.

Regards,
-- 
Shane Booth: shaneb@auzodt3.mel.cocam.oz.au
Co-Cam Computer Group, Abbotsford, Vic.
From: rkorczyk@sadis05.sa.aflc.af.mil (RICK KORCZYK - SCDR (AI LAB))
Newsgroups: comp.sys.ibm.pc.games
Subject: HUGO III - HELP!
Summary: Where is the book of spells?
Keywords: HUGO 3
Date: 31 Aug 92 15:36:39 GMT
Organization: NA


Hi!
        Anyone out there know where I can find the book of spells in
HUGO 3?  I've checked all the paths the boulder etc.. Aghhhhhhhh!

Thanx, Rick
From: nenglish@vax1.umkc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Battletech Simulator...
Date: 27 Aug 92 20:20:53 GMT
Organization: University of Missouri - Kansas City

In article <1992Aug27.113529.2042@wkuvx1.bitnet>, beelewm@wkuvx1.bitnet writes:
> Has anyone herd of a Battletech simulator In the chicogo area?  I read in a 
> magazine once that you and friends could go to this "super" arcade to play
> battletech.  For 5.00 you could play for thirty minutes in a full mech 
> cochpit, fighting in a full lance.  Sence then I haven't hurd anything about 
> it.  I think the article was in an Amega World or somethning...

This sounds like the arcade above the Baja Beach Club in downtown Chicago.

At least, it was the case a year ago....

I do not recall the address, but it is on the south side of downtown....
You could probably look up the address of the Baja Beach Club in the phone 
book;

Enjoy!
;^)
N...
Newsgroups: comp.sys.ibm.pc.games
From: dp35@mc1adm.UWaterloo.ca (Greg Moore)
Subject: Keen 5 Help
Keywords: Apogee Commander Keen Help
Organization: University of Waterloo
Distribution: na
Date: Thu, 27 Aug 1992 18:22:33 GMT

Can someone tell me how to finish off the outer ring levels after the
first elevator. I cant find an exit, but I got to the computer room, but
don't know what to do!!!!!!

Frustrated as all hell!!!!
AAAAAAARRRRRRRRRRRRRGGGGGGGGGGGGHHHHHHHHH!

Thanks. (e-mail)
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: EOB 1 help wanted (for hard cores only)
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 25 Aug 1992 16:01:26 GMT
Keywords: EOB

In article <1992Aug24.224359.21687@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:

About EOB special quests:

)3:  After inserting the four blue gems into the eyes, remove the four
)    gems.
)    Reward: The four gems which can be made into keys on level 7-8

Empty out the slots in the inner room first - there will be a reward placed
there.  Think you get a potion of giant strength, among others.

)4:  Move through the rotating blocks, picking up all the items there.  Leave
)    the blocks positioned as if you just walked straight through.  (Easiest 
)    way is to go all the way around once, and then go half way around to 
)    get out the other end.)  Then pull the chain around the corner.
)    Reward: Nothing (except EXP)

I'm not sure whether the reward is in the slots (again), or in the room with
4 doors that gives you a magic item every time you open a door, or both,
but there IS a material reward which refreshes these treasures with new
and different and more powerful ones.
Newsgroups: comp.sys.ibm.pc.games
From: siegl@risc.uni-linz.ac.at (Kurt Siegl)
Subject: Re: Need help on Monkey Island 2
Keywords: Monkey, Island
Organization: RISC, J.K. University of Linz, Austria
Date: Fri, 28 Aug 1992 09:58:50 GMT

In article <1992Aug27.144707.27763@bmerh85.bnr.ca>, peterlew@bnr.ca (Peter Lew) writes:
> I'd like some advice as to what I'm supposed to be doing for the following:
> 
> 1) How do I win the spitting contest? I've already moved the flags and I'm spitting when the wind is blowing but I only manage to get 2nd place.
>
A green drink makes your spit sick and you can win.
 
> 2) What am I supposed to do at the Mansion on Phatt Island? I think I'm supposed to unclog the basin and get the quotes book but I don't know how.
> 
Exchange the book with an useless one from the library.

> 3) What am I supposed to do at the waterfalls on Phatt Island? I found the pump but can't do anything with it?
> 
Thats a stupid thing here. You need the monkey for the pump. Use the bannana on metatrome
to get the monkey.

> I've got more questions but I'll see if I can muddle through those myself.
>
> Thanx
> 
> Peter Lew
> 
> Sig under construction
> 
> 
> 

Kurt
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Bitmap Brothers?
Reply-To: mikec@sail.labs.tek.com
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 31 Aug 1992 23:38:36 GMT

I am posting this for someone who can't post reliably.  I have
re-directed replies to him (I hope).  If you followup, don't quote
with "... rdippold@qualcomm.com says:"


From: mikec@sail.labs.tek.com (Micheal Cranford)

  Excuse me for interrupting, but ...  I currently have two games
written by the Bitmap Brothers (Xenon-II and GODS).  Both feature
excellent VGA graphics and terrific arcade playability.  However,
neither game was purchased new and the documentation I that received
does not list an address.  My questions are : (1) Who are the Bitmap
Brothers, and even more importantly (2) Where are they located?  I
would like to get their catalog (well, uh, err ... actually, more of
their games B^).  Anyone suffering from an intense desire to rid
themselves of Bitmap Brothers games can reach me at the below address.
I will summarize if sufficient interest is shown.

  We now return you to your regularly (un)scheduled programming.  Thank you.
--
  UUCP:  uunet!tektronix!sail!mikec  or                  M.Cranford
         uunet!tektronix!sail.labs.tek.com!mikec         Principal Troll
  ARPA:  mikec%sail.LABS.TEK.COM@RELAY.CS.NET            Resident Skeptic
  CSNet: mikec@sail.LABS.TEK.COM                         TekLabs, Tektronix


-- 
May a diseased yak take a liking to your sister.
Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: Super VGA games
Organization: ICASE/NASA Langley
Date: Wed, 26 Aug 1992 13:35:52 GMT

greetings,

	how may svga games are out there now? what i have so far is
	links 386 and grandmaster chess.


            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
From: billh@lisboa.ks.uiuc.edu (William F. Humphrey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: INFOCOM: Boot -> Dos disk util?
Date: 3 Sep 92 18:36:56 GMT
Article-I.D.: news.Bu0MDM.7D3
Organization: University of Illinois at Urbana

In article <1992Sep2.124849.202635@uctvax.uct.ac.za> bxxmic01@uctvax.uct.ac.za  
writes:
> 
> Hi
> 
> Can anyone tell me where I can find an Infocom conversion program that reads
> the proprietry boot disk of the old games (e.g HHGTTG) and converts it into  
an
> EXE you can run of a DOS disk?
> 
> Thank you
> Mike

Several years ago I downloaded a program called ZT16 (ZT stands for Zork  
Tools); it allowed you to make executable files/data files out of the boot  
disks, plus it could nicely print out each game's dictionary and other info.  
I'm not sure if I still have it around, nor am I sure if there were any later  
versions past 1.6 .
--
Bill Humphrey

(billh@lisboa.ks.uiuc.edu)
(Beckman Institute - University of Illinois)
(405 North Matthews)
(Urbana, IL  61801)
From: joker@diku.dk (Morten Christian Holmgreen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Keywords: wc3, iii
Date: 30 Aug 92 22:24:22 GMT
Organization: Department of Computer Science, U of Copenhagen

tsmaster@media.mit.edu (David LeCompte) writes:

>In article <1992Aug27.204421.10725@odin.diku.dk> joker@diku.dk (Morten Christian Holmgreen) writes:
>>mitchell@oac3.hsc.uth.tmc.edu (Philip Mitchell) writes:
>>
>>>- A more extensive speed adjustment than the frame skipping technique.  I'm
>>>  trying to play WC on a 33 MHz 386, and it is uncontrollable at full speed
>>>  (even with WHOA running).  When I slow it down to 8 MHz, it's playable but
>>>  slow.  
>>
>>Hi there...
>>
>>I WCII you can also control the frame duration time, giving a much better
>>slowdown, use ALT +/- to control this function. It's made it playable
>>on my 486-50...

>This also works in WC I, however 'playable' doesn't really describe the
>slowest mode that I can get on my 486-33. Maybe you're a better player
>than I.
>				-Dave

Hi again...

The WCI I have, don't support ALT +/-, but only CTRL +/- ...

The difference is, that CTRL skips frames, whereas ALT adjusts the time
each frame is shown, thereby making a smoother slowdown.

Anyway I just use AT-SLOW3 from Simtel 20, which can slow a 286+ 
machine down in steps of 1/1000's - it works GREAT for WCI.

Christian

-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
From: alistair@minster.york.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: Text-based adventure games
Date: 26 Aug 92 10:23:42 GMT
Organization: Department of Computer Science, University of York, England

Can anyone tell me where I can get hold of any good text-based games. They should be inexpensive or free - but must not rely on graphics as they are for a blind person who will be playing them using a synthetic speech screen reader.

Thanks

----------------------------------------------------------------------
Dr Alistair Edwards, Lecturer in Computer Science
University of York, York, England YO1 5DD

earn, bitnet, internet: alistair@minster.york.ac.uk
usenet:			uknet!minster!alistair
phone: +44 904 432775	fax: +44 904 432767
Newsgroups: comp.sys.ibm.pc.games
From: jsh@controls.ccd.harris.com (Joe Hoff)
Subject: Falcon 3.0 and Wind Gusts in Virgin Canyon
Organization: Harris Controls and Compositions
Date: Thu, 3 Sep 1992 19:06:11 GMT


Yesterday, I was buzzing the kayackers in canyon.  I was flying at about
120 ft. when my SoundBlaster made a sound like the afterburners do when they're
turned on, and my plan rolled and started making a bee-line for the turf.

Luckily, I got control.  With only 50 or so ft to spare.  It happend two other
times during the same flight.  By then, though I had learned to keep a little
altitude and so avoided further close calls. 

Has anyone else noticed these wind-shears in the canyon, or is this simply
the product of a fevered imagination.  I SWEAR my F-16 has been flying straight 
and level before each episode.

Also, can anybody point me to a mail order place with Operation Flying Tiger. 
The software joints around here are clueless about it's release.  One guy was
swearing that it won't be released until first quarter of '93.

Joe Hoff
Newsgroups: comp.sys.ibm.pc.games
From: schow@bqneh3.bnr.ca (Stanley T.H. Chow)
Subject: Re: Highest Achievement possible on Civ?
Organization: Bell Northern Research Ltd, Ottawa
Distribution: na
Date: Tue, 25 Aug 1992 18:09:25 GMT

In article <17dq00INNlcq@darkstar.UCSC.EDU> rod@cats.ucsc.edu (Rodrick Su) writes:
>
>
>Hi folks
>	I have one question regarding Civilation, how high can you go?
>	I am currently in Emperior level, population 88 million, space ship
>	landed, score of 1400+ and a retire aproval rating of 140%.  However
>	from where I saved, I cannot make two move without the game dying on
>	me.  So, how high can you go?  

In emperior level, I have done over 100 million population, maximal space
ship ready to launch, score of 1900+. I got bored after that

>	ps.  I am currently at 220 BC.

That is impressive. It usually takes me until 1000-1500 AD before I really
get all my cities productive. What is your secret?


--
Stanley Chow            InterNet: schow@BNR.CA
Bell Northern Research  UUCP:     ..!uunet!bnrgate!bqneh3!schow
(613) 763-2831
Me? Represent other people? Don't make them laugh so hard.
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: Falcon 3.0 cockpit
Organization: AT&T
Distribution: usa
Date: Wed, 2 Sep 1992 13:26:50 GMT

In article <1992Sep2.000142.11105@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <1992Sep1.204748.28917@esds.mdc.com> bonney@esds.mdc.com (Greg Bonney) writes:
>>Is the F16 in Falcon 3.0 supposed to be pre-MSIP (Multi Stage Improvement
>>Program)?  I'm a little disappointed by the lack of MPD's (Multi Purpose
>>Displays).  Not that there isn't enough to deal with already.
>
>Yep, its essentially an F16A Cockpit.  I think the C added more MFD's.
>'Tis a shame.

But where would you put them on the screen?!?  You'd have to make everything
smaller get enough screen real estate to fit all that stuff.  Either that or
go with the "Flight of the Intruder" solution, where you can not only look
up (and see just the HUD), but also look down so you can see the rest of
your instrumentation, but just a small part of the HUD and sky.

Even with the existing cockpit, they still had to combine the map and
electronic displays (i.e. COMED) because there already wasn't enough room.

Perhaps someday when 640x480 flight simulators become a reality.  Check out
the crispness of the instrument panel in the Amiga game Fighter Duel sometime.
With 640x400, you can get some really small, legible dials.

Rob
ihlpy!opus@att.att.com

P.S.  I know I mentioned the dreaded "A" word.  I hope there won't be any
bozos who read this who'll make me regret it.
Newsgroups: comp.sys.ibm.pc.games
From: rcsaito@cs.washington.edu (Richard Saito)
Subject: Re: Rampart:Question
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Thu, 3 Sep 92 06:33:39 GMT


>Hi,
>   I got this game a couple of weeks ago and it is great, especially in
>the 3 player mode- good way to get back at brothers, cousins, etc.
>Anyway, I have been playing the one-player mode lately and finally beat
>the game on "Easy" level.  Has anyone beat this on any level higher than
>"Easy"?  I had enough trouble with that last level where you are on an
>island and have only 2 castles because of all of the ships that surround
>the island in no time.
>
>Dana
>

I read somewhere that even the designers of the game had trouble beating the
game on easy level...


-- 
-Richard
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: tvilla@tartarus.uwa.edu.au (Tim Villa)
Subject: Re: Change WC2's IRQ for speech?
Organization: University of Western Australia
Date: Tue, 1 Sep 1992 09:06:22 GMT

ender@uunet.uu.net (Pete Walsh) writes:


>Greetings.  One of my friends is of the impression that there's a patch/fix
>out there somewhere that allows one to change the soundcard IRQ setting for
>digitized speech in Wing Commander II from IRQ 2 to an IRQ of your choice.
>I'm using a PAS-16 soundcard and the default IRQ for SoundBlaster compatibility
>is 5.  I tried using the SET BLASTER environment variable, which works for
>WC1, but the machine locks up.  If I turn sound of completely the game works
>fine.  Anyone out there, with or without a PAS-16, know of such a patch or
>have any helpful suggestions?

>Thanx.



>_______________________________  ________  // ________________________________
>Pete "Ender" Walsh, UUNet Tech. |        |//
>Internet: ender@triryche.uu.net |   /|   //      "Take hold of the flame,
>UUCP: {anysite}!triryche!ender  |  / |  //        Don't you see life's a game?
>                                | //|| //|        So take hold of the flame,
>DISCLAIMER                  U U |// ||// | E T    You've got nothing to lose,
>UUNet probably doesn't          //  | /  |        But everything to gain..."
>share my opinions.  Oh well... //   |/   |                        -Queensryche
>_____________________________ //|________| ___________________________________

My SB will only work on IRQ3 and WC 1&2 work fine on it. The BLASTER
variable includes I3 and the WC installation programs recognized this.
However, the actual jumper is set to IRQ3 so it may have noticed this...
Tim

Newsgroups: comp.sys.ibm.pc.games
From: ccw@slee07.srl.ford.com (C. C. Warren)
Subject: Re: Indiana Jones Help At Atlantis
Organization: Ford Motor Company Scientific Research Labs, Dearborn, MI
Date: Fri, 4 Sep 1992 16:12:06 GMT

>Unless you are actually in one of the outstations.  In which case the
>combination is the same as what is stated in the Journal but
>rotated 90 degrees to the right. (ie those of contrary minds)

I thought contrary meant opposite. I even looked it up in the dictionary.
Of course opposite orientation didn't work.
--
*************************************************************************
*My opinions are mine and do not necessarily reflect in any way those *
*of my employer.                                                        *
*Chris Warren:  ccw@slee01.srl.ford.com                                 *
Organization: Penn State University
Date: Wed, 2 Sep 1992 09:59:43 EDT
From: Kevin <F13@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Lemmings -- Taxing level 11

   I can get one person to the 'promised land' in Taxing Level 11, but how
do you save all the rest ???  I need to save them all.  Any hints, spoilers,
etc. would be appreciated.  Please e-mail all replies (f13@psuvm.psu.edu)
   Oh.  The access code is LGANNLDHGY

Kevin Furrow
From: chaperon@galion.ens.fr (King Squat Swifty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prophecy of the Shadow
Date: 31 Aug 92 20:53:35 GMT
Organization: Ecole Normale Superieure, PARIS, France

Thanks to all who answered my question.
Obviously I didn't search the library as thoroughly as I thought !!

	       Swifty