From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Sonic Time Trials! (and mini FAQ)
Organization: University of Hawaii
Date: Thu, 15 Oct 1992 19:57:25 GMT

(Well, looks like <newsgroup>@ucbvax.ucsb.edu gobbled up my article
again.  Apologies if this article turns up twice at your site.)


       ___------__             
 |\__-- /\       _-          /\
 |/    __      -           \ \ \  ___    /      /|
 //\  /  \    /__           \/   /__  ~ / /\   / | ~~ /\
 |  o|  0|__     --_            |____   \  /  /__|   / /
 \\____-- __ \   ___-                    \/         ()
 (@@    __/  / /_            \-_
    -_____---   --_           \  
     //  \ \\   ___-          ()
   //|\__/  \\  \                                    rec.games.video
   \_-\_____/  \-\                                  Sonic Time Trials!
        // \\--\|
   ____//  ||_
  /_____\ /___\ ______________________________________________________

     Considering the recent revival of interest I thought I'd type this
up for fun.  Plus I'd also have a use for Han J. Lee's cool drawing.=^)
Also included at the end is an apparently MUCH NEEDED posting.  If
you've beaten any of the following times, send them in!
				(gkomatsu@uhunix.uhcc.hawaii.edu)

| Zone ___ Act _ Time ___ Other _____________________________________
|____________________________________________________________________|

Green Hill  1     :29    
            2     :24
            3     :48
Marble      1    1:08
            2    _:__
            3    _:__
Springyard  1    _:__
            2    _:__
            3    _:__
Starlight   1    _:__
            2    _:__
            3    _:__
Labyrinth   1    _:__
            2    _:__
            3    _:__
Scrap Brain 1    _:__
            2    _:__
            3    _:__

______________________________________________________________________
  __ _             Sonic the Hedgehog:  Mini FAQ
 / _' |
| |_| |
 \__  |_ "Tell me the secrets to 'Sonic the Hedgehog' please!"
    |___|
  __ _
 / _' |
| |_| |
 \__,_|  ok, here goes.....  I myself own the Japanese MegaDrive
         version of this game, so I know more things for that version
than the American Genesis version.  (Or versions of the game from
other parts of the world.  Perhaps someone out there can fill us in?)

     Whenever you see "<SUPER_SECRET_SONIC_CODE>", insert...
"up, down, left, right" for the American Genesis game, or
"up, down, down, down, left, right" for the Japanese Megadrive game.


_____Ending_Sequences_____________________________
     At the title screen, press C seven times, then <SUPER_SECRET_
SONIC_CODE>.  Wait for the demo to come & go (might not be necessary)
and at the title screen now press, <SUPER_SECRET_SONIC_CODE>.  Then
press A + Start.  The Stage Select will appear.  Go to the "Sound
Select" line, select 9E or 9F and press A.  9E will roll the cresits,
9F will show the ending sequence then roll credits.
     (This is for the Japanese MD cart. I don't know the procedure,
if there is one, for other versions of the game.)


_____Invincibility_and_Character_Change___________
     a.k.a "Sonic Debug Mode"  At the title screen, enter <SUPER_
SECRET_SONIC_CODE>, but press C after each press on the directional
pad.  A chime will signal proper entry.  Now press and hold A + C +
Start until Green Hill Act 1 fades in.  If there is a series of
hexadecimal codes on the Score line, it worked.
    The hex codes give Sonic's location (X & Y coordinates) in the
game.  The first line is Sonic's global location (in the act), the
second is his local location (on the screen.  The Time line tells
the number of sprites on screen.  Rings displays rings (no change.)
    Also, in this mode, Sonic is invincible, he can lose rings, but
can't die unless he falls off the screen.  Be careful not to land on
a long bed of spikes, as you might get "trapped".  Sonic will bounce
indefinitely and you won't get the chance to get him out.  (resetting
the system is the only way.
    Now for the "fun"!  While playing, press B and Sonic will "change"
into a sprite.  Press A to cycle through the available sprites for
the particular zone you're in.  Pressing C will "stamp" it on the
screen and bring it to "life" as if it was "supposed" to be there.
    Some sprites look like garbage, but they too are items in the
level.  Most recognizable will be a giant "ring" of garbage, this is
the ring at the end of the act! (provided you get 50+ rings.)
Another notable item is the hidden bonus banners from the end of the
acts.  Be warned, if you stamp a giant ring, then jump into it, the
game will get "stuck".
    Normally when you finish an act, you are "forced" off screen.
Just hit B, move yourself back on, and change back to Sonic!  you're
free to run around that part of the level.  Also in the bonus stages,
change and maneuver yourself outside the maze, change back and fall!
You may hit some garbage, "random" placement of walls, and in there
you'll see some discs seen nowhere else in the game.


_____Slow_Motion__________________________________
     On the Japanese MD game, at the title screen, press C, C,
<SUPER_SECRET_SONIC_CODE>... *chime*  Start the game as normal, and
while playing, pause.  Now press A to reset the game (resets to
"Sonic Team Presents" rather than "SEGA" screen.)  Press B to run the
game in slow motion.  And press C to run the game frame-by-frame.
     I'm not sure what the code is for the American Genesis game, but
I think it's the same as the "Debug Mode", but just start the game
with the Start button alone.
     This may be combined with the Stage Select.


_____Sonic_the_Suicidal___________________________
     During the demo, press and hold A + B + C.  Sonic will ignore
any jumps in his demo programming.  Causing him to run into baddies,
push against walls, fall off drops...
     (This is for the American Genesis version.) 


_____Stage_Select_________________________________
     At the title screen enter <SUPER_SECRET_SONIC_CODE>, and if you
hear a chime, it worked.  Press A + Start for the Stage Select Screen.
     This may be combined with the Slow Motion feature.


_____Time_Bonus___________________________________
     If you finish an act in 29 seconds or less, you will get a
50,000 point time bonus.

_______________________________________________________________xtc92j_

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video