HDTenEightyP/NetNews huggingface dataset:
From: kaj@iesd.auc.dk (Kaj Laursen)
Subject: Re: Twilight Aimed shots (was: Twilight nightvision etc.)
Organization: Mathematics and Computer Science, Aalborg University
	<1992Nov3.185121.20101@nstn.ns.ca>
	<KETIL.92Nov4161121@sandel.ii.uib.no>
	<1992Nov9.155138.10119@nstn.ns.ca>
	<KETIL.92Nov10145244@sandel.ii.uib.no>
Date: 10 Nov 92 19:54:19

In article <KETIL.92Nov10145244@sandel.ii.uib.no> ketil@ii.uib.no (Ketil M. Malde) writes:

<Ketil>   OK, another question, how do you handle aimed shots?
<Ketil>
<Ketil>   According to the rules (as far as I can figure out, they're not
<Ketil>   terribly clear on this account) you get *one* aimed shot every other
<Ketil>   round, i.e. aim one round, shoot the next, then aim, etc etc.

This is also how i read the rules. I have the 2.ed.

<Ketil>   10 secs seems a long time between each shot, IMHO

It is a very long time. When i did my military duty i think the
"standard" (You know, they have a standard for _everything_ :-) was 1
aimed shot every 4 seconds. I think that is high too. After figuring
bullet drop and compesated for the wind i think one shot every 2-3
seconds (depending on your position) would be more realisticly (sp?). 

<Ketil>   alternatively:
<Ketil>
<Ketil>   With a high ROF weapon, it makes sense to fire a full ROF, but to me
<Ketil>   this feels pretty odd, I mean, if you're sniping at 400m, you don't
<Ketil>   aim carefully, then empty your magazine all over the place, right?

I definatly do not like this idea :-) Actually i think the rules for
full-auto shots do favor "spray and pray" to much. I mean an person
with Rifle: 2 would at long range have a better chance to hit with one
shot on full auto than one aimed shot. And he usally can get off guite
a number of shots. 
  
<Ketil>   Is this handled differently in the 2ed rules or in Dark conspiracy?
<Ketil>
<Ketil>   -ketil
<Ketil>
<Ketil>   --
<Ketil>    = Ketil Malde                     In real life:  ketil@ii.uib.no =
<Ketil>    = Nuke the whales!                    Honk if you love unicorns! =


Kaj
Newsgroups: rec.games.frp.misc
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Lost Souls (was: SJ Games Licenses White Wolf. . .)
Reply-To: sos@oz.plymouth.edu (Steffan O'Sullivan)
Organization: Plymouth State College - Plymouth, N.H.
		<1992Nov12.171920.8726@cs.mcgill.ca>
		<1992Nov12.213336.2036@oz.plymouth.edu>
		<BxnCD5.Aqs@news.cso.uiuc.edu>
Date: Fri, 13 Nov 92 13:41:08 GMT

tgt33358@uxa.cso.uiuc.edu (Thanatos) writes:
>The two 
>games that have come out are absolutely brilliant and absolutely original.

IYO, not mine.

>I'm _so_ sure that Marquee's decision to make this game were not motivated by
>a) the success of Vampire, and the prospect of a _Ghost_ game and b) the 
>popularity of _Ghost (the Movie)._  Tell me, is there a Cry at Will skill in
>Lost Souls, to emulate Demi Moore?

There is not.  I do not know the antecedants of Lost Souls, but it was
written before WW announced _Ghost_, and probably begun before
_Vampire_ was a success - games take some time to write, in case you
don't know, and the cover is copyright 1990 . . .  Take your own advice
and don't be _so_ sure of something you don't know about . . .

>	Remember, however, most importantly, that if this epic event did 
>not happen, your conversion would NEVER have happened...count your blessings,
>and wait for the rewards. 

I don't know why you say my conversion would never have happened.
Since WW's conversion is happening, why not Marquee's?  Also, I have a
track record of getting game conversions: it took years, but I finally
got GURPS B&B printed . . .

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
Newsgroups: rec.games.frp.misc
From: reynolds@cs.iastate.edu (Owen Reynolds)
Subject: Re: Vampire/Werewolf... What next?
Organization: Iowa State University, Ames IA
Date: Thu, 12 Nov 1992 22:59:46 GMT

>	Another he was working on, which I never got to adapt, was a helmet
>with a camera mounted within, and a heads up display constantly showing 
>the exterior.  Since all obfuscated creatures appear on camera, he could 
>see them all.  He.  He.

    Our GM has never been able to really find the "official" way that
obfuscate works at level 4. We all talked about it and decided that it
isn't a DnD invisiblity spell. It makes people not think about the fact
that they can see/hear/taste you, and that's about as far as we got.

    Motion detectors will be set off by a Nosferatu, for example, we
decided. No mind to cloud.
    Another clear case was the camera-helmet idea. I'm pretty sure that
would not work for this GM. You are being told not to believe your senses;
that, in fact, no one is there. If you see the exact same scene on a
camera, you still won't believe your senses.

    What we had trouble with was something like a guard watching a security
camera. The vampire's image is on the camera, sure, but the end result is
the same -- you see the vampire but are told to ignore it. What sort
of range does this ignoring power have?
    We know for a fact the Nosferatu spy on Ventrue gatherings (I think
we do.) For some reason, the Ventrue can't just stick a camera in the
room and have a ghoul monitor it for uninvited guests.
    But then again, if they take a photo of the room and develope it days
later, any univited guests really should show up.

    We've more-of-less decided not to push the issue...
Newsgroups: rec.games.frp.misc
From: CS341A002@Husky1.StMarys.Ca (Loki)
Subject: EFF (was Re: Steve Jackson Games/Secret Service Incident)
Organization: The Underground
Date: Mon, 9 Nov 1992 14:39:01 GMT
X-News-Reader: VMS NEWS 1.13.SMU

cmeadows@nyx.cs.du.edu writes:
>meierdalepau@bvc.edu writes:
>>  Has anyone heard anything new about the Secret Service/Steve 
>>Jackson incident?  The last thing I heard about was that SJG was going t
>>file a lawsuit against the Secret Service.
>>
>>Big D at BVC
>
>
>Try going to your local library and looking up the Electronic
>Frontier Foundation.  They're an organization that exists to
>fight unfair government computer crackdowns, and they were
>helping Steve Jackson Games in their fight last I heard.  Per-
>haps there's a newsgroup devoted to them?

   Comp.org.eff.talk and comp.org.eff.news

   They also have an FTP site... ftp.eff.org - lots of interesting
textfiles...

         Loki         | cs341a002@husky1.stmarys.ca | Brynjolfr Myrkjartanarson
 often sysop of TWWOL | cs341a002@stmarys.bitnet    |    Compaignie Mercurie

There was exactly one power base available to sustain the old form of
government. Organized crime.

                --- Nick Haflinger, in John Brunner's Shockwave Rider
Newsgroups: rec.games.frp.misc
From: jcarl@jabba.ess.harris.com (Joe Carl Jr.)
Subject: SRUN: Question?
Summary: how does this work?
Keywords: Spirits,Powers,SRUN
Organization: Harris Corporation - ISD
Date: Thu, 5 Nov 1992 15:55:16 GMT


In shadowrun, A few spirts have the special power called alienation.

This is described sort of like an invisiblity spell.  But its no suppose
to have benifical side effects.  The description indicates that the
victem is basically ignored, a non entity.

I can sorta see that this is like a beggar on the street.  Everyone ignores
him.

My questions are the following 

	1) Why would any shaman have his spirit use alienation on someone?

   2) If it basically make them invisible then does the shaman still see the
      victim?  This sounds like a real quick way to get killed.  

   3) Can this be used on the shaman himself?  If so how is it different from
		the conceal ability?

-- 
-----

Joe Carl Jr.       jcarl@jabba.ess.harris.com
-- 
-----

Joe Carl Jr.       jcarl@jabba.ess.harris.com
Newsgroups: rec.games.frp.misc
From: jgrace@netcom.com (Joseph Grace)
Subject: Re: TORG
Keywords: TORG
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Fri, 6 Nov 1992 22:19:44 GMT

In article <tleist24.721074362@ursa> tleist24@ursa.calvin.edu (Todd Leistra) writes:
>I was just wondering if any of you out there played Torg

Yes!

>I've been hearing a lot about other role-playing games
>but not about Torg.

That's because TORG has its own newsgroup/mailing-list.  Check out
alt.games.torg (or if you don't get that newsgrou, send your e-mail
address to:
  torg-request@morticia.cnns.unt.edu (old address?)
and request to be added to the TORG mailing list). Actually, that address
may have recently been replaced with a new one --- I am not sure.

Kansas Jim (resident Usenet TORG Guru extraordinaire :-), do you have the
current TORG mailing list address (stupid question, I know ;-)?

= Joe =
From: tkelly@unix2.tcd.ie (Mithrandir)
Newsgroups: rec.games.frp.misc
Subject: Rec.games.frp.cyber?
Date: 6 Nov 92 16:35:04 GMT
Organization: Trinity College, Dublin


    Actually, I'd much rather see a r.g.f.sci-fi more than anything
else, cos it would take all the cyberpunk/Srun with it.

   -Another $0.02

   (If had two cents for every time I wrote that ...)


--
>>>[Mithranidir]<<<  >>>[tkelly@unix2.tcd.ie]<<<

 "I hate it when they aint been shaved ",Severn from Near Dark.
From: ptd2@po.CWRU.Edu (Palmer T. Davis)
Newsgroups: rec.games.frp.misc
Subject: Re: Names of non-players / monsters / towns
Date: 7 Nov 92 03:50:15 GMT
Article-I.D.: usenet.1dfednINNan1
Reply-To: ptd2@po.CWRU.Edu (Palmer T. Davis)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, M17257@mwvm.mitre.org () says:
> 
>1) try the local phone books, you'd be amazed at some peoples names.  You can
>also mutate them to your satisfaction.
> 
>2) try baby name books-available in libraries and bookstores near you!
>   again mutations are always possible.
> 
>3) the dictionary and encyclopedia are also great for this--pick a place any pl
>ace, find an island somewhere-or maybe a city on some island somewhere.
> 
>4) Take parts of other words and make that your name (example, original word-
>persecution, new word--Ersecuti)
> 
>Any others?

5) (in the same vein as #4)  Pick a word at random from the dictionary or
some other text.  Spell it backwards.  Contort as necessary to get the kind
of name you're after.  


-- 
Palmer T. Davis      ___
<ptd2@po.cwru.edu>   \X/   cthread.  cthread_fork().  Fork, thread, fork!
Newsgroups: rec.games.frp.misc
From: apace@mta.ca
Subject: Re: SH questions & stuff
Reply-To: apace@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Thu, 12 Nov 1992 18:26:08 GMT

In article <1992Nov09.225422.196409@zeus.calpoly.edu> cgautier@zeus.calpoly.edu
(Kit "Psycho" Gautier) writes:
>
>Also, I wanted to start a thread :)  Please name the 3-5 best and worst
>names you or other people have given for superheroes/villians in any
>Superhero-type game (and a brief description if possible).
>
>
	These all come from a now dead Marvel Superheroes campaign.  I'm 
sorry about there being no best, but these were pretty awful...

(1)  Mecha-Man
	Very lame first attempt at character creation. Iron Man lives!

(2)  Sage
	Pretty much says it all...

(3)  Tunnel Rat
	Aside from being stolen, this was a pretty dumb character. Splinter 
with big claws maybe?  Sad, sad, sad....

(4)  Blud
	Evil vampire dude. Came with evil werewolf sidekicks Claw, Fang, and
Doom.  Our arch-nemesis.

(5)  Multiple Guy
	His powers were dupe generation and kinetic absorption... Need I say 
more?

					-Tony Pace
					 apace@mta.ca

		"Forgive me father, for I have sinned..."

	
Newsgroups: rec.games.frp.misc
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Vampire II
Originator: jmkaraka@c00359-247dan.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Mon, 9 Nov 1992 21:03:48 GMT


|>Having just seen Vampire second edn. in the shops I was wondering if
|>anybody had any info it. What differences are there between it and the
|>first edition other than being hardbacked and more expensive?
|>
	No real big differences.  There are FEWER pages then before due to
some editorial trimming.  They made only moderate improvements to the
layout and such.
	The one major difference is spending xp's.  The price of nearly
everything is higher now, and some things that weren't priced before have
prices now (humanity, new rituals, path increases, etc.).
	If you own a copy of Vampire I, I would not recommend getting V II.
Just photocopy that one page or so if you need to use it all.

   -john 'annoyed at White Wolf....again' karakash-
Newsgroups: rec.games.frp.misc
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Re: Nyarlathotep's little habits.....
Organization: The Ohio State University
Date: Mon, 9 Nov 1992 15:08:51 GMT

Every videotape in the town except for _The Prince of Darkness_ and 
_Plan Nine from Outer Space_ mysteriously erase themselves.

or

The clerk in the 7-11 actually speaks english.  (been watching too much
	stand-up comedy tv)




Newsgroups: rec.games.frp.misc
From: dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC)
Subject: Re: Get your BL23c at a store near you!
Keywords: Limited edition artwork
Organization: University of Massachusetts, Amherst
Date: Mon, 9 Nov 1992 17:24:09 GMT

In article <BxGFDI.5J8@acsu.buffalo.edu> v057qkmm@ubvmsb.cc.buffalo.edu (Bluerazor) writes:
>In article <BxBzM1.Gp9@nic.umass.edu>, dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC) writes...
>>In article <BxBKHo.8q2@acsu.buffalo.edu> v057qkmm@ubvmsb.cc.buffalo.edu (The Infamous Bluerazor) writes:
>>> [My post deleted]
>
>>    The THIRD EDITION?!?!?!?!  They jsut did the SECOND EDITION about three
>>months back.  What did they do wrong?
>> 
>>Dunkelzahn
>> 
>>P.S.- Jusquasarius Phentari is looking for you. :)
>
>	No, This is the third PRINTING.  Three months ago was the second
>PRINTING (of the third edition, which has been around for a while).  The
>changes between these books are minor, and they have the same cover, so
>it does not qualify as a new edition.  There will be no new editions of the
>book, this is merely a new printing.  IMO, they didn't do anything wrong,
>the point is that more books will now be available.
>
>P.S. I am not a Phentari sandwich! Go away, you squid! :)
>
>Bluerazor

     I'm sorry, though you said Third Edition.   

Dunkelzahn

P.S.- What's it to you, Melonhead?  :)

Newsgroups: rec.games.frp.misc
From: jefft@athena.mit.edu (Jeff Tang)
Subject: Re: Rolemaster:THE missing rule!!!!
Organization: Massachusetts Institute of Technology
Date: Thu, 12 Nov 1992 15:58:03 GMT

In article <MJUNG.92Nov12124045@laplace.math.TU-Berlin.DE> mjung@math.TU-Berlin.DE (Michael Jung) writes:

   There are probably an infinite number of situation not having been dealt
   with. I do not own any companions but I, but what about
   starving, tiredness, eyesight and everyday diseases for starters? Not to
   mention all the odd occurences where rules contradict each other; the
   more, the worse.

Oooh.  Let's make some critical tables!
:)
--
Jeff Tang
jefft@athena.mit.edu
From: pyuaq@csv.warwick.ac.uk (Mr G S Sutherland)
Newsgroups: rec.games.frp.misc
Subject: RuneQuest 4
Date: 5 Nov 1992 22:36:19 -0000
Organization: Computing Services, University of Warwick, UK
NNTP-Posting-Host: lily.csv.warwick.ac.uk
Summary: Is it on sale yet?
Keywords: RuneQuest, in shops, whats it like.

I've heard rumours that Avalon Hills are going to reprint RuneQuest
in a new format (perfect bound I think) and also make some rules
revisions. Has anyone heard about this? Were there any annoncements
at GenCon? Is it in the shops yet?

Thanks in advance.

Graeme Sutherland.

Newsgroups: rec.games.frp.misc
From: eeb1@quads.uchicago.edu (e elizabeth bartley)
Subject: Re: Amber RPG
Reply-To: eeb1@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 8 Nov 1992 06:02:29 GMT

In article <BwynBM.44v@news.cso.uiuc.edu>
jng53092@uxa.cso.uiuc.edu (Jon Gad) writes:

>However, I STRONGLY suggest that you read the first 5 books if you intend
>to run Amber, and make sure that any players have read at LEAST '9 Princes'.

I would absolutely agree with this *IF* the player's character has
grown up in Amber.  But if someone's playing a character who's never
heard of Amber and hasn't read the books, you may want to dole out
information sparingly until some kind soul gives him a copy of
Corwin's Chronicles, at which point you make him read the series.

This leaves open the possibility - if the character has Bad Stuff, if
the GM is cruel, and/or if it advances the plot - of situations along
the lines of "Of course you can trust me; I'm your Uncle Caine."

-- 
   - E. Elizabeth Bartley, a distant Shadow of

Llarana of Amber, possessor of ten points of Good Stuff
Newsgroups: rec.games.frp.misc
From: mmidura@ccs.northeastern.edu (Marc Midura)
Subject: Re: Names of non-players / monsters / towns
Organization: College of CS, Northeastern U
Date: Fri, 6 Nov 1992 19:27:52 GMT

In article <16897AC8C.M17257@mwvm.mitre.org> M17257@mwvm.mitre.org writes:
>In article <Bx9LyA.6Gp@rice.edu>
>amitp@owlnet.rice.edu (Amit J Patel) writes:
> 
>>I was just wondering how you come up with names for towns, places,
>>people, etc.  Do you mainly use those from other games (with small
>>mutations) or use a program to make up 'random' names and pick some,
>>or do some people have a talent I don't?  :)
> 
>Well, I know of a couple easy ways.
> 
>1) try the local phone books, you'd be amazed at some peoples names.  You can
>also mutate them to your satisfaction.
> 
>2) try baby name books-available in libraries and bookstores near you!
>   again mutations are always possible.
> 
>3) the dictionary and encyclopedia are also great for this--pick a place any pl
>ace, find an island somewhere-or maybe a city on some island somewhere.
> 
>4) Take parts of other words and make that your name (example, original word-
>persecution, new word--Ersecuti)
> 
>Any others?

5) The SCA.  It is possible to collect names and places from SCA information
   posted to the net and through ftp.  This should be fine for personal use
   but I WOULD NOT use any information from such resources outside my
   own gaming scope.  Regardless of the legal ramifications it would be
   in poor taste to use such material for commercial purposes without 
   asking the individual/organization that created the name.

.marc
Newsgroups: rec.games.frp.misc
From: an171@anon.penet.fi
Subject: Test post, please ignore
Organization: Anonymous contact service
Date: Wed, 11 Nov 1992 22:19:26 GMT


	This is simply a test.  Had this been a real post, something
of some interest would have happened.
						Nobody
--
To use this service, send mail to:
Anonymous posting:	<name.of.news.group>@anon.penet.fi
Anonymous mail:		<user's alias>@anon.penet.fi
			<user%host>@anon.penet.fi
Test path/get alias:	ping@anon.penet.fi
Assign nickname:	nick@anon.penet.fi	(in Subject:)
Anon administrator:	an0@anon.penet.fi	(anonymously)
			admin@anon.penet.fi	(non-anon)
Newsgroups: rec.games.frp.misc
From: logerius@psykoman.cs.hut.fi (Lord Logerius of Angmar)
Subject: Re: Vampires: What about _Mummies_?
Organization: Helsinki University of Technology, CS lab
Date: Sun, 8 Nov 1992 00:11:56 GMT

In <Bx5Hot.995@news.cso.uiuc.edu> tgt33358@uxa.cso.uiuc.edu (Thanatos) writes:

>In article <mlharley.720797409@unix1.tcd.ie> mlharley@unix1.tcd.ie (Kubik) writes:
>>Can anybody out there tell me what the _Mummies_ supplement is like?
>>I'm not to keen on the idea, but from what I've seen of the
>>Vampires/Werewolf crowd, I guess it might be worth considering.
>>Any opinions?
>>
>It's really really _REALLY_...good?  I mean, it was exquisitly done, and has
>a fascinating system for immortality, but postulates that there is only 77
>said mummies in existence.  This is a bit small.  Think of it this way.  A
>good sized troupe, consisting of 6 people, would consist of ONE-TENTH the 
>mummy world population!  numbers need to be elevated a bit.

 Really,mummies supplement?? Is this for white wolfs Vampire ???
As I have heard nothing of the kind (Well then,what do I know,I live in
Finland)


>Other than that, it's very well done.  The best part, IMHO, is the magic 
>system, which allows me to emulate the Naming game, as seen in Sandman #4.

Naming game,I'm not an active reader of sandman.. is the magic system
any good ??



Patrick
Newsgroups: rec.games.frp.misc
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Re: Test post, please ignore
Followup-To: rec.games.frp.advocacy
Organization: The Ohio State University
Date: Fri, 13 Nov 1992 13:22:28 GMT

In article <1dukodINN4hr@charnel.ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>Coyt D Watters writes:
>>You're using an anonymous poster to post to rec.games.frp.misc!  WHY?
>>I know, I know!  Your testing it because you really want to post to
>>alt.sex.bondage, but are testing it here so, if it does not work, you
>>won't be embarassed by having your *REAL* name appear.  B^)
>>-Coyt, unreformed caffiene addict
>
>Maybe even decaf is too late for this person.  And he's the FAQ
>poster?  Mighod, what have we done!!!  =)
>
>As for asb, what's wrong with that?  There was a thread on that group
>a while about re: rpgs as well.  Nearly thought about crossposting
>a followup here, but figured it's be as bad as mixing bleach and 
>ammonia.  =)

Well, normally I ignore tests (though, I have, of late begun followups to 
them), but this one was the first anonymous posting to r.g.f.m that I've 
seen.  The only groups I've seen anonymous posting on have been asb and
alt.sex, so calculating 2+2=2^2...  B^)

Not a thing wrong with asb, it's one of the (ahem) more enlightening groups
on the net.  It's refreshing to know that there is a forum for people who's
recreation is a little off the beaten path (or should I say ON the beaten
path?).

I do agree, crossposted threads from there are probably a bad thing.

-Coyt (who is REALLY depressed - the last store I found JOLT at has closed.)
From: torbenm@diku.dk (Torben AEgidius Mogensen)
Newsgroups: rec.games.frp.misc
Subject: Re: Magic Systems
Date: 5 Nov 92 15:24:37 GMT
Organization: Department of Computer Science, U of Copenhagen

hall@bcstec.ca.boeing.com (Robert J. Hall) writes:


>In article <1992Nov4.122842.1878@odin.diku.dk>, torbenm@diku.dk (Torben AEgidius
> Mogensen) writes:

>> A system I'm working on at the moment also fall in the second
>> category: casting a spell disturbs the balance of the universe, and
>> the caster has to absorb this imbalance. The amount of accumulated
>> imbalance affects the ability to succesfully cast further magic, and a
>> large imbalance can cause random "discharging" of magic effects around
>> the magic user. The imbalance will fade in time, but slowly. The
>> process can be sped up by meditation or prayer.

>Interesting idea. Sort of a magic 'sink' phenomenon. You might also make the
>spell caster more vulnerable to magic from other sources as [s]he casts more
>spells without recharging. (I.e. make it more difficult for the Wiz to resist
>magic.) The negative 'Mana' imbalance around the Wizard attracts the positive
>'Mana' from the spell.

>But I'm sure you've already thought of that... :-)

Certainly, but my basic idea is that the imbalance will cause random
changes to the effect of spells cast at the magic user, even
discharging the full imbalance in a spectacular strenghtening/warping
of the effect. Imagine what might happen if you try to magically heal
a magician who has a severe magical imbalance ;-).

	Torben Mogensen (torbenm@diku.dk)