HDTenEightyP/NetNews huggingface dataset:
From: Shawn_Granger@neonate.amiga.atl.ga.us (Shawn Granger)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt and Eye of the Beholder II..
Date: 8 Sep 92 19:57:51 GMT
Organization: The Village BBS

If you like one you will probably like them both.  Black Crypt can be at
times slower, but is less just hack and slash and seems more puzzles.  But
they really are so similar that if you really like Roleplaying then you
might get one and before you get to the end of it...buy the other.   I got
stuck in Black Crypt as I am still...so I got EOB II...now I'm stuck in
both.  But I like them both a lot.

-- Via DLG Pro v0.992
Newsgroups: comp.sys.amiga.games
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Re:  Civilization - a great game, but...
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Sat, 12 Sep 1992 04:31:31 GMT


In a previous article, steve@jetslag.cam.org (Steve Perkins) says:

>If you're talking about the credits, then the Amiga Technical Suppliment
>page 10 has a list to get you past these without viewing them.

Now if *ONLY* Microprose hadn't given me an IBM Technical Supplement
instead!

-- 
ai815@cleveland.Freenet.Edu / "I think all right-thinking people in this
ac374@yfn.ysu.edu          / country are SICK_AND_TIRED of being told that
GEnie: S.KAMINSKI         / ordinary decent people are fed up in this coun-
                         / try with being sick and tired!" -- Monty Python
From: jmurphy@pop.nih.gov
Newsgroups: comp.sys.amiga.games
Subject: Games for Sale
Date: 15 Sep 92 23:23:11 GMT

All of this software, 20.00 each (with original boxes, disks and manuals):

Silent Service 2
Falcon and two mission disks
Wolf Pack
Team Suzuki
Birds of Pray
Covert Action (MicroProse)
SimCity
Bill Elliotts NASCAR Challenge
Waterloo
The Cycles
Knights of the Sky
Third Reich
World Circuit
John Madden Football
688 Attack Sub
Centurion Defender of Rome
Their Finest Hour
Red Storm Rising
F/18 Interceptor
The Duel Test Drive 2 with European & California Challenge,
Muscle Cars, Supercars Disks


Inquiries email to jmurphy@pop.nih.gov or jmurphy@helix.nih.gov




---
Joe Murphy
Computer Specialist and Macintosh Trickster

National Institutes of Health, Bethesda MD. USA
Division of Computer Research and Technology
Personal Computing Branch, Macintosh Support Group

Newsgroups: comp.sys.amiga.games
From: ram@tellabs.com (Bob Martin)
Subject: FIXPOP (?) utility
Organization: Tellabs, Inc.
Date: Tue, 8 Sep 1992 23:18:04 GMT

I saw in an old software compatibility list that there is a utility called
"fixpop" that will modify the game Populous to run on a 3000/2.04/HD.  If
somebody could mail me a copy of fixpop, I would really appreciate it.

Also, if anybody has used this program, I would like to hear how it worked
for you.

Thanks,
Bob Martin
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bob Martin	|  ram@tellabs.com	...!uunet!tellab5!ram
Tellabs, Inc.	|  "And this, my leige, is how we know the earth to be
		|   banana shaped." - Sir Bedivere, MPatHG
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
"Our money says 'In God we trust', but it's against the law to pray in school"
	- Larry Norman
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.datacomm
From: ged@phantom.cs.hut.fi (Camillo S{rs)
Subject: Play-By-Modem
Reply-To: Camillo.Sars@hut.fi
Organization: Helsinki University of Technology, CS lab
Distribution: comp.sys.amiga
Date: Sun, 6 Sep 1992 09:23:19 GMT

I'd like to know if there are any good games out there that can be
played by modem. And I mean modem, not a null-modem cable! Quite a few
of my friends also own Amigas and modems, so playing two player games
over the telephone lines would be nice.

Please reply by e-mail in addition to posting. I seldom read
comp.sys.amiga.games.

--
ged@hut.fi                   Amiga 500 //
ged@niksula.cs.hut.fi             2.04// Aim for the impossible and you
Department of Computer Science    \\ //   will achieve the improbable.
Helsinki University of Technology  \X/     --- Camillo S{rs
Newsgroups: comp.sys.amiga.games
From: skank@iastate.edu (George L. Hall-Skank)
Subject: Re: Virtual Reality: 'Dactyl Nightmare
Organization: Iowa State University, Ames, IA
Distribution: usa
Date: Fri, 4 Sep 1992 21:50:27 GMT

     Is Virtuality the same company that does the Battletech Simulator
that is also in Chicago?


-- 
George L. Skank                 |"Religion and Politics will both          ///
Graduate, Electrical Engineering| exist in greater purity the less        ///
Iowa State University, Ames, IA | they are mixed together"           \\\ ///
skank@iastate.edu               |               --Thomas Paine        \\X//
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.games
Subject: Re: What is "Shadow of the Beast III"?
Date: 12 Sep 92 05:52:19 GMT
Organization: 68K Software Development
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <Bu8540.B6E@comp.vuw.ac.nz> Brendan.Jones@comp.vuw.ac.nz (Mr Spaceman) writes:
> 
> >   Having rad the review in CU Amiga this month it looks quite good.
> >   Graphics look as stunning as SOTB I and II, but it sounds like
> >   they've improved the gameplay  by having better puzzles, etc. in it.
> 
> Well, it would be pretty hard to make the gameplay any worse.

Can't get any harder than "impossible", which is what it has to beat...

Glenn Doiron
--
Amiga UUCP+
Origin:  uunet!starpt!doiron     (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
Newsgroups: comp.sys.amiga.games
From: evoklan@ais.org (Joe Meyer)
Subject: Lots of Amiga games for sale 
Organization: UMCC
Distribution: all
Date: Fri, 11 Sep 1992 03:58:22 GMT


               Amiga software for sale

       $10 per title
--------------------------
Licence to Kill
The Pawn ( includes free walkthru docs )
Super C (commando)
Axe of Rage
Bombuzal
Demon's Winter
Robocop
Sword's of Twilight
Rambo III
Batman
Purple Saturn Day
Keef the Thief
Bards Tale I
Bards Tale II
Barbarian
Leatherneck
BattleTech
Journey
Chronoquest
Chamber Sci Mutant Priestess
Mindshadow

Eye of the Beholder II  $20
Might & Magic II     $15
Shadow of the Beast I  $15

all have original boxes and manuals
BUY ANY 3 GAMES GET EITHER Shadowgate or Beyond Zork  FREE

Buyer pays their choice of shipping
evoklan@ais.org
phoenix@caen.engin.umich.edu
Joe Meyer
From: Andy@birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: EA to acquire Origin!
Date: Fri, 11 Sep 1992 01:34:24 EST
Reply-To: uunet!tension!birdland!andy
Keywords: EA Origin acquisition
Summary: Best thing that ever happened to Origin?
Expires: never
Distribution: world
Organization: What organization?
X-Newsreader: Arn V1.00 beta rel2

God I love working in the computer industry...

While working late, a fax came into the place I work:

Electronic Arts will acquire Origin Systems!

I don't consider it a coincidence the fax came in at 8 pm, after the west
coast stock brokerages closed. No real details yet, but I'll keep you all
posted.

IMHO, this is very good news. EA isn't perfect, but they have been a lot
better to the Amiga market than Origin. Perhaps there's hope for Wing
Commander and Ultima 7-8-9 (all of which were discussed in length in
"Computer Gaming" magazine).

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andy@birdland.uucp          \\//      
----------------------------------------------------------------------------
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Air Support
Date: 12 Sep 92 06:50:37 GMT
Organization: Amiga Network Information Systems

Does anyone have this new release from Psygnosis? I really liked the Amiga
Action preview, but how is the strategy element? Just curious.......
 
---------------------------------///
Daniel Drumm                    ///
ddrumm@amiganet.chi.il.us   \\\///
-----------------------------\XX/
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Re: What is "Shadow of the Beast III"?
Date: 14 Sep 92 17:20:13 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)


 bchiu@crash.cts.com (Bill Chiu) writes...


>	Can someone tell me what is "Shadow of the Beast III"?  I have an Amiga
> 3000 computer and it makes me very sad with the fact that neigher "Shadow of
> the Beast I" nor "Shadow of the Beast II" works under 2.05 and 030 processor.

   Bill, you should be glad! SoB I & II are 2 of the most unplayable
games ever to hit the Amiga. Really they are shit. Be thankful for small
mercies, I wasted 25 pounds on the first one!!!

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: E.Davies1@lut.ac.uk (Edy.Ace)
Newsgroups: comp.sys.amiga.games
Subject: Amiga CDTV
Date: 9 Sep 92 11:18:24 GMT
Reply-To: E.Davies1@lut.ac.uk (Edy.Ace)
Organization: Loughborough University, UK.

I have an amiga A500 expanded to 1 meg. I heard the CD drive is only comptable
with the A500+. 

What do I do?

Do I have to do the trade in and get the CDTV pack to run CD software?

Thanks in advance,

Ed.
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
Date: 4 Sep 92 14:05:14 GMT
Organization: NSQ

In article <92246.141635MBS110@psuvm.psu.edu>, MBS110@psuvm.psu.edu (Norman St. John Polevaulter) writes:
> 
> Actually, I think you may have this backwards. I recall reading that the
> spacecraft, etc. images were ray-traced on an Amiga 3000 before being brought
> over to the IBM... nothing about the intro animations being Amiga as well.
> (Geez, if they're doing all the graphics and sound on Amigas first I wonder
> why we never got a conversion... :-/)

Hmm, I dunno about that.  I DO KNOW for sure that the intro graphics were
definitely done on the amiga initially.  I read an interview with the artist
who did them and said the main reason he chose the amiga to do it on was that
he could use the animation facilities of Disney Animation Studio (I guess
because it has a nice onion-skin feature).  If the rest of the graphics were
raytraced on the amiga, then I guess they must have done the whole damn thing
on the amiga eh? Heh.  I kinda doubt that though... what did they do?  Ray
trace in HAM and convert down to 256 colors?  Unlikely because of the
resolution loss.  Then again, I've never used any raytracing packages so maybe
they let you output as 8 bitplane images.  Who knows!

> >I also SERIOUSLY doubt that they will be 'vastly' improving the graphics.  If
> >they were, they would wait until they've done that and THEN release the demo.
> 
> Well, I was just reporting what I read -- there was a picture taken from
> the demo, with a typically ugly dithered ship in a dithered cockpit, and
> the text was a brief interview in which a rep for the programmers admitted
> that the in-flight graphics were rather weedy but insisted that they'd
> be vastly improved. Perhaps they're leaving in-flight conversion for last.

If they are indeed going to improve the graphics, then they are a bunch of
idiots for releasing the demo as it stood.  There was no rush on the demo..
hell if we can wait 2 years for the demo, we can certainly wait a few more
months while they fix up the graphics.  What's a bigger disgrace is that the
SuperNintendo version looks just like the PC version!  Aggghhh!!!!
From: colas@capa.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: Civilization
Date: 7 Sep 92 09:50:37 GMT
Organization: Koala Project, Bull Research France

In article <65291@cup.portal.com>, TomK@cup.portal.com (Tom R Krotchko) writes:
|> >I've read a review of "global conquest". seems a civilization clone, with
|> >better interface and programming (not hard :-). testers ranked it lower
|> than
|> >civ. because they siad it is simpler. Did anybody saw this new game? is it
|> any
|> >good?
|> Global Effect is an example of (a) lousy interface (b) questionable

I didnt spoke of "Global Effect", but "global conquest".
I agree Global Effect is crap.

--
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
Newsgroups: comp.sys.amiga.games
From: bchiu@crash.cts.com (Bill Chiu)
Subject: What is "Shadow of the Beast III"?
Date: 5 Sep 92 05:48:49 GMT

Hello!

	Having just received the new issue of Amiga world, in the product 
description of the new A600 computer, they mentioned that the new A600's are 
bundled with severl games among them is "Shadow of the Beast III".

	Checking with some mail order advertisements in the same issue I've
found severl mention of "Shadow of the Beast II or III".

	Can someone tell me what is "Shadow of the Beast III"?  I have an Amiga
3000 computer and it makes me very sad with the fact that neigher "Shadow of
the Beast I" nor "Shadow of the Beast II" works under 2.05 and 030 processor.

	Please tell me about this new title.
From: cal@helios.ucsc.edu (Cal Delaney)
Newsgroups: comp.sys.amiga.games
Subject: Kings Quest V help
Date: 8 Sep 92 20:22:26 GMT
Distribution: na
Organization: UCO/Lick Observatory
NNTP-Posting-Host: helios.ucsc.edu


Greetings
I am in need of a clue in KQ V.  First I am a novice game
player so ANY help will be appreciated.
 
I can't seem to get anywhere with this game..  I have visited
the 12 main areas, saved the bees, bought and ate a pie. Now
I'm stuck..  I get killed in the forrest, have been killed in
the Inn, searched the haystack etc.  my score is 14/260 whatever
that means. 

Thanks in advance
 
cal@helios.ucsc.edu


| cal@helios.ucsc.edu       |        Cals Amiga Den (408) 688-4074           | 
| GEnie C.Delaney           |         1200/2400/9600/14400 24 Hrs.           |
| USA Today  caldel         |              370 MEGS On-Line                  |
| Ma Bell (408) 459-2724    |                 All Amiga                      |
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: comp.sys.amiga.games
Subject: The Seventh Guest
Date: 6 Sep 92 02:19:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Hey -- anyone here have details on the graphic things done
in The Seventh Guest by Virgin Games? As in, how do they
accomplish realtime 3-D, etc?.. with video splices?

Thanks ! And, if you've played it .. let me know!
-> J
From: justin@pilot.njin.net (Justin Warburton)
Newsgroups: comp.sys.amiga.games
Subject: Re: New Delphine game demo
Date: 12 Sep 92 17:27:17 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

K50CC@CUNYVM.BITNET writes:

>I already mailed you,but forgot to let everyone else know...The demo is
>called Flashback and is Another World/Out Of This World part 2!!!!
>I can truthfully say this,since scenes from the demo match pics of OOTW 2
>for Genesis in Electronic Gaming Monthly(I think) this month.
>Gotta get it!
>L8r!
>KLAZAR

Where can I get the demo? I couldnt stop playing 1 till I finished it.
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Epic...HELP NEEDED ASAP!!
Followup-To: poster
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Fri, 11 Sep 1992 09:10:07 GMT

I need help with Epic!!!Can someone tell me what to do and how to do it
for each level..along with the level codes and any and all hints?!?!?!?!
Thank you very much!!!  Please *EMAIL* me the replies...thanks again!
 
Oh, BTW- I have the IBM version...how is the Amiga version compared to
that???
 
Adios!
From: mjb@gserv1.dl.ac.uk (M.J.T. Bell)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies (Pinball Dreams II)
Date: 9 Sep 92 13:03:38 GMT
Reply-To: mjb@gserv1.dl.ac.uk
Organization: Daresbury Laboratory, UK

Played the demo to Pinball Fantasies last night.
Coooooooooooooooooolllllllllllllllllllll !!!!

Four new tables (I think the names are)
Party Time (the one in the demo - based on a fair-ground)
Speed Devils
Billion Dollar Gameshow &
Stones n Bones (not a reference to enterprises doctor ;)

Due out in October - Can't wait

P.S - The Flashback (watchable) demo is amazing too !!!
                                                         ______
                                        Later ...       /\__  _\
                                                       /  \_\ \ \
                                                      /  \ \___\_\
                                                      \ \ \/ __ //
                                                       \ \/ ___ /
                                                        \/_____/
      +-------------------------------+
     / The names Bell..  Mark Bell ! / \
    / but my friends just call me   /   +-----------------------------------+
   / m.bell@uk.ac.daresbury.gserv1 /   /  Dear Lord,                       /
  +-------------------------------+   /  Thanks for the Amiga !           /
 /                                 \ /                             Amen  /
+-----------------------------------+-----------------------------------+
                                     \                                 /
                                      +-------------------------------+
Newsgroups: comp.sys.amiga.games
Subject: Rick Dangerous 2
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Date: Tue, 15 Sep 1992 05:15:50 GMT
Organization: Computer Science Dept. University of Auckland

There are some of the levels i cannot get into, in the ice caverns of freezia,
there is a place in the middle where there are 4 things that drop snow, and I
cannot get into a passage in the bottom right part of the screen. You go one
screen to the right and there does seem to be a passage there, is there a keyboard
command that lets you open doors or something?
Adam.
I cannot send email, but can receive it, so thanks in advance.....
From: colas@aenegada.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Has anyone played Red Zone yet ?
Date: 11 Sep 92 12:19:05 GMT
Organization: Koala Project, Bull Research France

In article <stewartm.0645@bfield.uucp>, stewartm@bfield.uucp (Stewart Mckinnon)
writes:
|> I sat down in an Amiga store, and played it. I thought it was a piece of
|> crud.
|> I tried controlling the bike with both joystick and mouse and both were
|> IMPOSSIBLE to control the damn thing. I gave up after 10 minutes of crashing
|> from right wall to left. I got NOWHERE. Absolutely unplayable. I wouldn't
|> have
|> this game if they were GIVING them away.

moreover I heard that it is not HD installable!!! is that true?

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
Newsgroups: comp.sys.amiga.games
From: jrm@zeta.ma.adfa.oz.au (John R Marley)
Subject: Re: Pinball Demo Fix
Organization: Maths Dept., A.D.F.A., Canberra, Australia
Date: Fri, 11 Sep 1992 02:23:02 GMT

>>>>> On 10 Sep 92 00:15:52 GMT, doerrhb@expert.cc.purdue.edu (Heath Doerr) said:

>            The time fix for Pinball Fantasies is working great but 
>       there is just one problem; it's pointless with unlimited
>       lives.  Is there a way to fix it so you just get three?  Also,
>       has anyone fixed the original demo?  

Yes, I fixed the orignal demo to give a timeout of about a year!  I can upload
it somewhere if anyone is interested.  (as if no-one is! 8^)

I also started looking the Pinball Fantasies demo last night.  Looks like
everything for the real game is in there, but there is just a value somewhere
that says to play the preview instead.  I'll keep you posted.

>                                      Heath
> -- 
> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
> |_|     |~\     SLA ECON CQ SWB505 doerrhb@expert.cc.purdue.edu      //
> | |eath |_/oerr "With great power also comes great responsability" \X/
> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Don't explode!

--
Trust in the LORD with all your heart and    |  John Marley
lean not on your own understanding; in all  -+- j-marley@adfa.edu.au
your ways acknowledge him, and He will make  |  Programmer & Sys Admin
your paths straight.   - Proverbs 3:5-6      |  A.D.F.A. Maths Dept.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra vs Dyanmix (1)
Organization: York University, Toronto, Canada
Date: Mon, 7 Sep 1992 02:09:11 GMT

In article <1992Sep6.200745.932@nntp.uoregon.edu> ggiles@cie.uoregon.edu (Gregg Giles) writes:
>>
>>If Sierra owns Dynamix, why the programming technique is such a large
>>different?
>
>
>   If General Motors owns Saturn, why are the methods for building and selling
>cars so different? Uniformity doesn't guarantee success - it guarantees
>blandness. 
>

In Nova9, when I paused the game, I saw some information about the
programmers. What is AMIGA QUALITY CONSULTANT for? (You're the one in
this group) Does Sierra also has this group to maintance the quality of
the game?
From: h8eg083@stan.xx.swin.oz.au (Darren Gower)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dungeon Master Under 2.04
Date: 15 Sep 92 16:33:43 GMT
Organization: Computer Centre, Swinburne University of Tech., Melbourne, Australia.

In <dbRM02PY215501@JUTS.ccc.amdahl.com> aces@mcode.amdahl.com (Jeffrey D. Smith) writes:

>They are still working on a fix for Chaos Strikes Back.  CSB V3.3 has
>a blank screen on WB 2.04.

Cocky Coddle (Australian for 'untrue' ;-)). I called them about 2 months
ago describing this problem. I was met with some disbelief, because they
assured me CSB *did* work under 2.04. And the new disks they sent me
(which arrived about 1.6 months ago ) *do* work under 2.04.

The fact is, that only *very* early CSB disks appear to suffer this
blank screen problem (I bought my one the day of release).

regards,
Darren.
-- 
I've seen things you people wouldn't believe. Attack ships on fire off the__/
shoulder of Orion. I've watched C-beams glitter in the dark near the ____/
Tannhauser gate. All those moments will be lost in _________________/ TSE ---
time - like tears in the rain....   Time to die.__/h8eg083@stan.xx.swin.oz.au
Newsgroups: comp.sys.amiga.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: first aga game!
Organization: University of New Hampshire  -  Durham, NH
Distribution: comp
Date: Mon, 14 Sep 1992 03:16:48 GMT

> So what company will be the first to release a game that supports the
>AGA custom chipset. 
> 
> I say Psygnosis or Ocean. What do you guys think!
>
 
	I'd agree with Psygnosis.  It probably won't happen for quite some
  time though.  Commodore releasing affordable AGA chipset machines would
  certainly speed up the process.  The A4000 is nice, but hardly a machine
  that is going to gather Game Company support, selling at over $3000 with
  no monitor. 

							G.Greene


>          robert.buonincontro&canrem.com
>---
>  DeLuxe 1.12 #8947  AMIGA : The Power To Be Creative!
>--
>Canada Remote Systems  - Toronto, Ontario, Canadas
>World's Largest PCBOARD System - 416-629-7000/629-7044
From: Steve_Conroy@saug.UUCP (Steve Conroy)
Newsgroups: comp.sys.amiga.games
Subject: Re: null-modem-games : which do you kn
Distribution: world
Date: 4 Sep 92 20:47:43 CST
Organization: Saskatoon Amiga Users' Group

In a message dated Fri  4 Sep 92 13:05, 01ksdavis@bsu-Ucs.uucp wrote:

 U>  RoboSport, by Maxis, and null-modem would be a great way to do it, 
 U> according to my manual.

How did you do this via modem????   I can't get it to work...  When it is
transferring the game config to the secondary machine, it gets half way
through and locks up...

-- Via DLG Pro v0.992