HDTenEightyP/NetNews huggingface dataset:
From: crip@Micor.OCUnix.on.ca (Garth Werner)
Subject: Re: DM: Another random character
Organization: M.B. Cormier INC.
Date: Thu, 21 Jan 93 18:15:19 EST

> >I always come accross anomalies.  For example the following lunger has 
> >Normal Endurance :
> >
> >        7-3-17-15-17-10-15
> >
> 
> Are you using the (st+con)*will formula?  That certainly is an anomaly.
> From what I have seen from my warriors a high will seems to be the
> stat that throws off the prediction.  Or are you using a non-linear
> predictor?

        No math talk you babbling weeeeeen.
From: tmikkola@galactus.cs.hut.fi (Topi Mikkola)
Newsgroups: rec.games.pbm
Subject: Re: Legends (once again ...)
Date: 21 Jan 1993 07:15:04 GMT
Organization: Helsinki University of Technology, CS lab
Distribution: inet
NNTP-Posting-Host: galactus.cs.hut.fi

In <1993Jan20.203910.4846@netcom.com> dani@netcom.com (Dani Zweig) writes:

>tmikkola@galactus.cs.hut.fi (Topi Mikkola):
>>A turn ago I was peacefully sailing the high seas when I suddenly fuond
>>a little rock: otherwise ordinary but a Cluod Castle was situated there!!!
>>The only guardian was a litch mature dragon (behind Legendary walls etc...)
>>and thus I'd like to know whether this thing is worth capturing or not as
>>it would mean lots of dead warriors ...

>Take it.  Take it no matter what the cost.  Then report back to us
>so we'll know what we should do in the same circumstance. :)
Sure... Only problem is that little dragon...

>>PPS: I suppose that MG has published a table of terrain bonuses of mounts.
>>     If this is true would someone please mail it to me!!

>My understanding is that it was included in the first rulebook and
>omitted from the second, so anyone who was playing before the second
>edition of the rules came out would have it.
 Yes I know that and that is why I would like to have it ,please!!!
(someone is discriminating 2ed players ...)
>-----
>Dani Zweig
>dani@netcom.com

>"The death of God left the angels in a strange position."
>	--Internal documentation, programmer unknown
   Topi

--
                   ==========Topi Mikkola==========
 ==================Helsinki University of Technology==================
      ==== Those who seek death in a battle are often killed====
Newsgroups: rec.games.pbm
From: johnjohn@cco.caltech.edu (John Carlos White)
Newsgroups: rec.games.pbm
Subject: Re: Slasher Designs
Date: 28 Jan 1993 03:24:52 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

ewalents@magnus.acs.ohio-state.edu (Erich Walentschak) writes:
[Subject is slashers]

>Ive been trying a few experiments with slashers, some may
>work, some may not.  Here are my existing ones:

>7-13-7-21-10-13-13  start Ex init

I can't really comment on the idea of using low will warriors as slashers...
I know that it was a fairly common practice at one point, but I haven't
done it myself.

As a matter of fact, I would go so far as to say that for a long-term
slasher, I wouldn't go below a 15 will.  Period.

>12-6-10-19-13-13-11  no ratings yet, but still only 0-1

One thing that I am pretty sure about is the idea that speed positively
effects the starting stats of your slasher.

Oh, and I don't like the 19 wit thing.  Start 17 or 21, not in between.

>11-4-14-17-8-9-21  start Ex init/att

One of the better slashers that I know of started with a 21 wit/deft, along
with a 15 will.  I like that design a lot, with a decent speed.  Your guy
won't be going anywhere past a certain point early in his AD career.  If
that doesn't bother you, then it doesn't matter.

>my pride and joy, TV in rookies(!), 6-1-0, 98 pts, going for DM this turn :)

Like I said, if it doesn't bother you later on...

>11-9-4-15-21-13-11 start 70 attack, 70 init, 75 decise

I like this design better, some lasting power into AD...  On the other hand,
I would have liked him better as a PL.  Slashers benefit the most from
speed, wit, and deft in that order at generation (IMHO).  Your Pl is going
to like the 21 will.  Probably start expert attack.

>I figure there'll be alot of yelling that i should have made some of these this
>style or that style, and I welcome it.  Always good to here different
>opinions.  And if anyones interested, Ill print starting ratings for all of
>these guys when I know them.

I honestly must say that I wouldn't have made the first three guys, since
I prefer to play my guys as long as possible, rather than going for 21
wit guys that have 8 wills, and the like.  But that's just me.

John White
(a-b-c-17-17-d-11)
(a-b-c-21-15-d-11)
(a-b-c-15-21-d-11)
Newsgroups: rec.games.pbm
From: crip@Micor.OCUnix.on.ca (Garth Werner)
Subject: Re: DM: Random character/endurance
Organization: M.B. Cormier INC.
Date: Sun, 24 Jan 93 13:50:55 EST

cjwein@watcgl.uwaterloo.ca (Chris J. Wein) writes:

> In article <1993Jan22.115431.3237@cnsvax.uwec.edu> leeme@cnsvax.uwec.edu writ
> >In article <9F3qXB5w165w@Micor.OCUnix.on.ca>, crip@Micor.OCUnix.on.ca (Garth
> >> 
> >>         No math talk you babbling weeeeeen.
> >>
> >
> >That's it, Garth! I'll have to come back to Primus and pound on King Key
> >again! Calling other players weeeeeens! Maybe you can post your column from
> >Primus from a year ago? The one with multiple choice answers....
> 
> Uh, thanks for leaping to my defense over Garth calling me a weeeeeen but
> it's just a nickname (a play on my last name).  Keep in mind it has nothing
> to do with "wiener" or "weenie" or all the other wonderful variations
> that I heard from about Grade 1 up.
> 
        What, don't I get any thanks for including the precise number of 
'e's?  

Organization: Masters student, Industrial Administration, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.pbm
Date: Fri, 22 Jan 1993 15:49:54 -0500 
From: Theodore Wadsworth <tw1t+@andrew.cmu.edu>
Subject: Re: DM - Fav. Weapons
	<21571@ucdavis.ucdavis.edu>

In responce to the Fav. weapons discusions.  What is a critical hit? Can
they be identified by comments like "terrific blow".  If so I have a
character (BA) that gets those comments on every blow with four
different weapons?

Another varient on the same topic, that same character seems to swing as
well with great axe, War hammer, and morning star.  Is it advisable to
adjust weapons to opposing armour or go with the most dangerous weapon
all the time?  (and which is the most dangerous weapon (for me it seems
to be the Great Axe).


        THW (Orion's Forge)
Newsgroups: rec.games.pbm
From: mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher)
Subject: VGAPlanets Newsgroup
Organization: Georgia State University
Date: Mon, 25 Jan 1993 17:51:01 GMT


Anyone know where a public sight is where I can read alt.games.vga.planets
newsgroup?  My sight carries no alt groups.  Thanks,
Jeff

-- 
 
  Jeffrey A. Dilcher                                   Atlanta, GA, USA
mktjadx@gsusgi2.gsu.edu                             Telephone 404-266-1585
      NSS #25914                                       II Peter 1:10,11
From: ez002182@dale.ucdavis.edu (John Banagan)
Newsgroups: rec.games.pbm
Subject: Galaxy Docs
Date: 27 Jan 93 06:31:42 GMT
Distribution: usa
Organization: Computing Services, UC Davis
Originator: ez002182@dale.ucdavis.edu


Hi all,

I was wondering if anyone can point me in the right direction
where I can find the docs for the Galaxy game (version 3.1?).
I'd really appreciate, and I might (most likely will) start
up a game after I've read the docs and parameter stuff. I'm
not a computer whiz, so you'll all have to be patient with
me. Thanks in advance.

John Banagan
U.C. Davis

jvbanagan@ucdavis.edu
Newsgroups: rec.games.pbm,alt.games.vga-planets
From: skrenta@casbah.acns.nwu.edu (Rich Skrenta)
Subject: Re: High tax rates in Vga Planets
Organization: Northwestern University, Evanston, Illinois
Date: Fri, 22 Jan 1993 03:48:01 GMT

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
> I'm always surprised when I set the tax rate to about 20% in these type
> of games and everyone revolts.

Isn't the rate of tax increase what usually sparks rebellion in the
real world?  A rise from 31% to 33% will cause grumbling, but a rise
of 10% to 20% would cause outrage.

US citizens probably pay 50% or more, after adding up income, social
security, the little state deductions, sales tax, and the effect business
taxes have on the prices of goods & services.

--
Rich Skrenta
Newsgroups: rec.games.pbm
From: tcline@nyx.cs.du.edu (Terry Cline)
Subject: Re: Legends (once again ...)
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Distribution: inet
Date: Thu, 21 Jan 93 21:37:58 GMT

>PPS: I suppose that MG has published a table of terrain bonuses of mounts.
>     If this is true would someone please mail it to me!!
>
	Okay, I got out my books and typed this up.  These are the bonuses
and penalties for war mounts.  I hope this is what everyone has been looking
for. 
 
 
ID# NAME        1   2   3   4   5   6   7   8   9  10   11  12   13
---|-------------|---|---|---|---|---|---|---|---|---|----|---|----\
430 WARHORSE    0 -30 -50 -35 -50 -10 -30 -10 -30   0 -100 -20  -70
431 WARWOLF     0   0 -25   0 -10   0 -25   0 -30 -15 -150 -30  -70
432 UNICORN     0  10 -25  10 -20   0 -25 -10 -30 -20 -150 -30  -80
433 PONY        0 -15 -30 -15 -30   0 -15 -10 -30   0 -150 -20  -80
434 GRIFFON    10 -50 -80 -50 -50  15  20   0 -10   0  -50 -50 -100
435 SAHAR       0   0 -25   0 -10   0 -25   0 -30 -15 -150 -30  -70
436 G. HAWK    10 -50 -80 -50 -50  15  20   0 -10   0  -50 -50 -100
437 DRAKE      10 -50 -80 -50 -50  15  20   0 -10   0  -50 -50 -100
438 G. HORSE    0 -30 -50 -35 -50 -10 -30 -10 -30   0 -100 -20  -70
439 MAMMOTH     0 -30 -50 -35 -50 -15 -40 -10 -30 -25 -150 -50  -80
440 SAND LIZ.   0 -30 -30 -20 -30   0 -15 -10 -30   0 -150 -20  -80
441 HIPPOGRIFF 10 -50 -80 -50 -50  15  20   0 -10   0  -50 -50 -100
442 CAMEL       0 -30 -50 -35 -50   0 -30 -10 -40  10 -150 -30  -70
 ------------------------------------------------------------------\
 
1:GRASSLAND   4:FOREST HILLS  7:BARREN MTNS  10:DESERT    13:CONFINED
2:FOREST      5:FOREST MTNS   8:MOORS        11:SEA
3:HVY FOREST  6:BARREN HILLS  9:SWAMP        12:CITY


	I think you can figure out the chart, they had attack and deffence
of walls.  But each entry was listed as N/A so I left it out.  Now if I can
get going in a game I'll look for you guys faces.  Anyone want to toss me
some tips on a hero/adventures set up skill list.  (What is a waste and
what are good skills.)
 
Terry
From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: rec.games.pbm
Subject: Re: Stupid Newbie (again)
Date: 28 Jan 93 04:15:47 GMT
Organization: IDA Center for Communications Research, Princeton

Anders H}kon Gulla <gulla@Lise.Unit.NO> writes:
> round 1 Produce attacing ships (1 BIG og 6-7 medium) They must be able
>         to reach your closest neighbour in 2 turns.
 
> Round 4 Start colonizing any newly wiped Homeworlds and talk to the
>         peolpe who have defeated your attack force.  They normally are
>         more interested in Peace than war.

I find this hard to believe (that those players are willing to make
peace with you).  My policy is very simple: if someone attacks me early
in the game, then I ally with all of that player's other neighbors (whom
he has also antagonized) and together we go and wipe him out.  He
generally can't survive a concerted 3-on-1 attack early in the game.

It doesn't make any sense to make peace with someone who isn't willing
to be peaceful in return.  Better to eliminate the unfriendly player and
pick up some territory.

I definitely do NOT recommend the, "Attack first, ask questions later,"
strategy to newcomers.  There's nothing wrong with attacking---of
course, one eventually has to do it in order to win, probably many
times.  But one should only do it when victory is assured, not when the
target might survive to fight back.  :-)

                                        David desJardins
Newsgroups: rec.games.pbm
From: cjwein@watcgl.uwaterloo.ca (Chris J. Wein)
Subject: Re: DM: Another random character
Organization: University of Waterloo
Date: Thu, 21 Jan 1993 17:09:18 GMT

In article <wi6oXB3w165w@Micor.OCUnix.on.ca> crip@Micor.OCUnix.on.ca (Garth Werner) writes:
>
>        Note I said my formula.  I still don't put much stock into it as 
>I always come accross anomalies.  For example the following lunger has 
>Normal Endurance :
>
>        7-3-17-15-17-10-15
>

Are you using the (st+con)*will formula?  That certainly is an anomaly.
From what I have seen from my warriors a high will seems to be the
stat that throws off the prediction.  Or are you using a non-linear
predictor?

Chris


-- 
==============================================================================
 Chris Wein                           | cjwein@watcgl.uwaterloo.ca
 Computer Graphics Lab, CS Dept.      | 
 University of Waterloo               | (519) 888-4548
From: mcp@cs.umd.edu (Mike Polek)
Newsgroups: rec.games.pbm
Subject: Kriinkeep problems
Date: 27 Jan 93 20:18:04 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742


Hello, folx. This is a general list posting in hopes that it will reach a certain
of my Kriinkeep playtesters who I have been unable to contact via email for more
than a month. This is Shaun vanHalewyn ("shire::vanhalewyns"@kosmos.wcc.govt.nz).

Shaun - if you're still around, please get in touch with me.

Other Kriinkeep players - this is player P. If any of you know what's up, can you
let me know? Otherwise, I may have to drop him, which I'd rather not do.

Thanks all!

Followups to private mail - damian@cthulu.med.jhu.edu.

Damian

--
Damian Hammontree, Soul Pit      "Finally, one of OUR guys is driving
damian@cthulu.med.jhu.edu        the car."  --Dennis Miller, 21-jan-93
From: tmikkola@galactus.cs.hut.fi (Topi Mikkola)
Newsgroups: rec.games.pbm
Subject: Re: Legends (once again ...)
Date: 25 Jan 1993 16:41:02 GMT
Organization: Helsinki University of Technology, CS lab
Distribution: inet
NNTP-Posting-Host: galactus.cs.hut.fi

In <1993Jan21.213758.10051@mnemosyne.cs.du.edu> tcline@nyx.cs.du.edu (Terry Cline) writes:


>	Okay, I got out my books and typed this up.  These are the bonuses
>and penalties for war mounts.  I hope this is what everyone has been looking
>for. 
 *Thank you very much* It was very nice to have. (Well I never knew how awful
penalties there were ...)
>of walls.  But each entry was listed as N/A so I left it out.  Now if I can
>get going in a game I'll look for you guys faces.  Anyone want to toss me
>some tips on a hero/adventures set up skill list.  (What is a waste and
>what are good skills.)
 These are only my opinions:
  To make a monster killing hero in CoA get priest-31 ,high PC ,axemaster and
berserk (yes I know that there is DF penalty but -2 is not too much) and
before combat use greater blessing (if I have gotten this right you could get
over 100% blessing with it but I'm not sure as my rulebook are not here)
So you should have enough HPs & AF to slay those critters and after some easy
ones you can tackle the tough ones.
 Like probably everyone else I think that ranger is essential to have.
If you make adventure party I think spy & stealth could be useful. I also think
that you should take as many arcane users as possible to get a good range of
spells (it is a pity you dont have many E or D PCs ;) ).
  I don't think that it is wise to waste points on INF as you can easily raise
it to 10-15 and after that you can bless it up. (Also note that for each 3
attempts to influence someone your INF goes up by one ).

  BTW: Does anyone know if it is useful to greater curse monsters 100% before
attacking them (is their CF due to PC-attribute or due their race ??). How 
much effect does this have?

>Terry

These are just my humble opinions ;-)

                      Topi (still of clan Deathclaw)

--
                   ==========Topi Mikkola==========
 ==================Helsinki University of Technology==================
      ==== Those who seek death in a battle are often killed====
From: rlebeau@cats.ucsc.edu (Robert Charles Lebeau)
Newsgroups: rec.games.pbm
Subject: Re: DM: Rollup suggestions .... (not again)
Date: 21 Jan 93 23:01:28 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


>3-12-18-7-7-16-7
5-12-18-13-9-16-11 Striker or Slasher

>16-5-15-13-10-5-6
17-5-15-17-13-6-11 Basher

>3-16-19-10-6-3-13 (what is it with these no str roll-ups!)
5-16-19-15-9-5-15  PR

	I love trying to come up with exotic warriors that still have a 
chance to win...

				Eclipse
				DM-15,58,104,105

Robert LeBeau
rlebeau@cats.ucsc.edu
Newsgroups: rec.games.pbm,alt.games.vga-planets
From: ptm57791@uxa.cso.uiuc.edu (Patrick T. Murzyn)
Subject: Re: High tax rates in Vga Planets
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 17:15:29 GMT

khuber@ub.d.umn.edu (Kevin Huber) writes:

>Hello,
>   Recently someone suggested that by raising taxes to 100% for ~2 turns
>one could generate a lot of megacredits in VGA Planets.
>   This is true.  However my home planet is now RIOTING and they are NOT
>stopping even though I returned the tax rate to 7%.
>   Does anyone know how I can fix the problem or am I just going to have
>to scrap my home planet?
>   Has anyone had any experience with this problem (i.e. will it quit in
>a few more turns or so?) 

Well, if you only lowered it 7%, then they won't quit for quite awhile.
To get them back to calm as quickly as possible, I lower my tax rate to
0% after a few turns at 100%.  It takes about 3 or 4 turns for them to
return to calm after they had been rioting, and at least twice that 
amount of time (depending on how long you've had it at 100%) to get them
back to normal after civil war had broken out.  Another factor is the
amount of colonists you have there to keep the natives in line (should
you have chosen to opress the natives).  So, you have to make the decision:
do you want the cash quick, or do you want to keep the people on your
planet alive...

Patrick
From: itlm013@dale.ucdavis.edu (Captain Caveman)
Newsgroups: rec.games.pbm
Subject: Re: DM - Fav. Weapons
Date: 25 Jan 93 21:09:31 GMT
Article-I.D.: ucdavis.21785
Organization: Computing Services, UC Davis

In article <0fM5rma00WBO86QW4z@andrew.cmu.edu> tw1t+@andrew.cmu.edu (Theodore Wadsworth) writes:
>In responce to the Fav. weapons discusions.  What is a critical hit? Can
>they be identified by comments like "terrific blow".  If so I have a
>character (BA) that gets those comments on every blow with four
>different weapons?

I'm not sure what lingo other managers are using, but I have 2 different
terms:

1)  Crit:  An attack marked by it's special description.  I.E.

Trump's catapults forward, longsword stabbing cruelly at his foe
Trump's epee whips back and forth, as if to slash his foe to ribbons
Trump swings his morning star with blurring acceleration

2)  Extra damage attack: What you noted above.  A successful hit, that has
	a damage comment  I.E>

What a terrific blow!
(my favorite) Spectators cringe as the horrific power of the blow strikes home

Bashers and slashers get damage bonuses due to their style, and big, strong
characters do lots of damage almost irregardless of what weapon they use.
If your 4 weapons include Great Axe, Halbard, Great Sword, and Maul, then
it isn't surprising that you're doing a lot of damage.  If those weapons
are dagger, fist, shortsword, and epee, then you've got a true damage
machine on your hands!

>Another varient on the same topic, that same character seems to swing as
>well with great axe, War hammer, and morning star.  Is it advisable to
>adjust weapons to opposing armour or go with the most dangerous weapon
>all the time?  (and which is the most dangerous weapon (for me it seems
>to be the Great Axe).

Always adjust weapons to armor type, until you reach AD and know your fav
weapon (I still do, but most managers don't).  There's no point wielding a
Maul against every opponent if you never get to swing it.  Use lighter
weapons vs. lighter armors, because you don't need to hit as hard to get
through leather, padded, etc.  Use the big, heavy weapons (Halbard, Great
Sword, etc.) vs. the APM and APA because you need to.

If you find a good middlin' weapon, you can try to use it all the time.
Great Axe is pretty good against all armor types, as is Longsword and
War Hammer.

Trump
Newsgroups: rec.games.pbm
From: monty@iesd.auc.dk (Torben Thellefsen Nielsen)
Subject: Re: VGA Planets:  What is it?
Organization: Mathematics and Computer Science, Aalborg University
Date: 25 Jan 93 16:01:13

Try alt.games.vga-planets! I'll be announcing 2 games there shortly
(tomorrow, I guess). The FAQ has not yet been compiled, but it's
moving in!

Torben
--
*******************************************************************************
Torben Thellefsen Nielsen                             E-mail: monty@iesd.auc.dk

Oh, what sad times are these when passing ruffians can say 'NI' at will to old
ladies. There is a pestilence upon this land, nothing is sacred.
							Roger The Shrubber
*******************************************************************************
From: picasso@acs.nntp-read.bu.edu (David Ondzes)
Newsgroups: rec.games.pbm
Subject: Re: DM: Another random character
Date: 21 Jan 93 11:43:44 GMT
Organization: Boston University Information Technology Boston, MA USA
In-reply-to: crip@Micor.OCUnix.on.ca's message of 20 Jan 93 22:29:42 GMT

> picasso@acs.nntp-read.bu.edu (David Ondzes) writes:
> 
> > In the long-term (ADM) warrior A is better because he WILL have a chance
> > to improve his stats were warrior B will have a really hard time developing
> > his stats. Also warrior B, will do less damage then A and tend to lose more
> > even thought he will attack better. I would suggest warrior C were he has
> > a higher ST then warrior A and a little more WL. I do know the base stats
> > so this setup might not be possible.
> > 
> > 12-5-9-21-5-17-21
> > 
> 
>         I should hope it's not possible.  Onless my math has gone to pot 
> over the last 3 years, his stats total up to 90, not 84.
> 
> > 


Opps!

My point should be clear, try these stats ...

12-5-9-21-3-17-17 (more ST and less something else)

Gives better damage doing ability to counter endurance


------------------------------------------------------------------------
|       ***      ***       | My Pride and Joy:                         |
|      ***      ***        | 	Max 5-148 of Skull Smasher in Kaltos   |
|     ***      ***         |    record: 114-52-2  (1 of my original 5) |
|    ***  **  ***          |                                           |
|   ***  **  ***           | Motto:          Perfect Warrior:          |
|  ***  **  ***            |   Slash 'Em Up    9-3-4-17-17-17-17 SL    |
| ************             |                                           | 
|************ izard of Oz  | picasso@acs.bu.edu                        |
------------------------------------------------------------------------
| Active Arenas: 33,43,100,102                                         |
| coming soon to arena near you !                                      | 
------------------------------------------------------------------------



Newsgroups: rec.games.pbm