HDTenEightyP/NetNews huggingface dataset:
From: xc04@casbah.acns.nwu.edu (Xi Chu)
Subject: [GENESIS]SUPER THUNDERBLADE CODES!?
Organization: Northwestern University, Evanston Illinois.
Date: Fri, 16 Oct 1992 22:06:40 GMT

At title screen press A,U,D,L,R,R,L,D,U, then U and START, I can get to
contiune, but it will only begin with level 2.  How do I get to higher levels?
Anyone out there know if press A,B,C, and start together works? (for 30
credits)


Thanks for any help.

xi
Xref: sparky rec.games.video:20340 alt.games.lynx:849
From: DXB132@psuvm.psu.edu
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Need development info for Sega GameGear or Lynx
Date: 14 Oct 92 05:55:48 GMT
Article-I.D.: psuvm.92288.015548DXB132
 <1992Oct12.195408.24226@ntg.com> <1992Oct13.060305.11065@grebyn.com>
Organization: Penn State University

In article <1992Oct13.060305.11065@grebyn.com>, rich@grebyn.com (Richard
Lawrence) says:

>In article <1992Oct12.195408.24226@ntg.com> slandrum@ntg.com (Stephen H.
>Landrum) writes:
>>
>>those with PCs).  If Dave and RJ had not been part of the Amiga design
>>team, the choice of Amigas would have been a real disaster.  Instead,
>>it was just a costly one (both in terms of time and money).

>But you have to admit exec was an incredible hack OS. Preemptive
>multitasking, interprocess communication, semaphores, dynamic resource
>allocation and contention/sharing systems. I can't remember the size
>anymore, but I think the core was about 96K or so. Amazing.

Everything you mention is done by Exec (the multitasking kernel), which is
13K. Of course, the dos, and GUI etc. are much larger.
Newsgroups: rec.games.video
From: vjrao@owlnet.rice.edu (Vinay Julapalli Rao)
Subject: Lynx Games for Sale
Organization: Rice University
Distribution: usa
Date: Thu, 8 Oct 1992 14:26:33 GMT

I have the following Lynx games for sale:

Ninja Gaiden
Chip's Challenge
Slime World
Bill and Ted's Excellent Adventure
Scrapyard Dog
Gates of Zendocon


I will sell them for $20 each (including shipping). 
I am also open to trade offers.

If interested, please reply through email.



 
-- 
*************************************************
Vinay Julapalli Rao         vjrao@owlnet.rice.edu
*************************************************
From: hsd@genesis.nred.ma.us (Herbert S. DaSilva)
Newsgroups: rec.games.video
Subject: Re: [GEN] Phan Star III Question
Date: 14 Oct 92 15:29:33 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  There are actually 8 different endings to this game, and
  three generations.  Each time you complete a generation
  you have to choose one of two paths to follow.  If you're
  still playing as Rhys, you are about 1/3 of the way through
  the first generation, so you're not even close to finishing.
  (Believe me, I know, I've completed the game 5 out of the
  8 times!)

  And actually, the combat system is a lot better than most
  that I've seen.  The best by far has to be the new Dungeons
  and Dragons game!!

	Herb DaSilva
Newsgroups: rec.games.video
From: dskim@eng.umd.edu (Daeshik Kim)
Subject: ReqForReview GEMFIRE
Date: Sun, 11 Oct 92 01:03:34 GMT
Organization: Univ. of Maryland, College Park

I saw GEMFIRE for GENESIS on the shelf of Babbage
with ridiculous price tag of $7X.XX.

Please post any info. on this game.
Thanks in ad.

-- 
	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878
	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
	dskim@eng.umd.edu
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: rec.games.video
Subject: Re: 32bit Graphics for SNES.....
Date: 8 Oct 92 23:04:22 GMT
Organization: Silicon Graphics, Inc.  Mountain View, CA


In article <ld51m3INN33j@cronkite>, andyf@yama.uk.sun.com writes:
> I haven't seen a posting on this subject, so here goes..........
> 
> ** N.B. This article is partly plagiarised from the current issue of 'Super Action'
>         magazine for the SNES. **
> 
> 
> -- Begin Included Message --
> 
> At the recent Shosinkei Consumer Electronics Show, Nintendo
> announced a new graphics co-processor for the Super NES,
> which should leave it's competitors for dead.
> 
> Provisionally entitled 'Super FX', this is a 32bit RISC
> graphics chip capable of truly spectacular graphics.
> The chip simply fits into the rom cartridge and costs about 
> 8 dollars.

[...]

> Nintendo plans to allow third party developers to use the
> chip, but at the moment the only games using it are to be
> from Nintendo themselves. The first games to use this
> new chip should be with us about Christmas-time.


Of course, the real thing to watch about this super-duper
graphics chip is how much software really does use it,
and how much people are willing to pay for the games.

One can only look at the Mattel Power Glove, and NES
Super Scope to see fine, fine hardware with lots of
potential turn into a big flop due to minimal software
support.

Secondly, I'm not sure people are going to want to pay the
price for game cartridges which incorporate this chip.
Reminds me of the NEO-GEO.

Still, I'll be curious to see it when it comes out.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Xref: sparky rec.games.video:20009 rec.games.video.arcade:7989
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Genesis Shooters
Date: 8 Oct 92 01:33:16 GMT
Organization: Purdue University Computing Center

There has been some discussion here recently about Genesis shooters, and
it brought to mind something I've been wondering about:

Are there any good Genesis shooters that don't force you to keep moving?

I have Gaiares, and I like it.  I've tried some other shooters, and they
were fun also.  However, every game I've tried works like this:  You are
able to move up and down (or right and left).  Your enemies mostly come
at your from the front.  There are obstacles to dodge.  Lastly, the
game makes you keep moving constantly.  While you can move your ship
back in forth in the direction of motion, you can NOT change the rate at
which the screen scrolls.

In my opinion, this really takes away the fun.  When I think back of the
many classic shooting games I liked, most of them let you move about
freely -- the Defender series, all of the games where you had a top
view, and so on.  I can understand making some shooters that keep pushing
you along, but why EVERY ONE?  I think many people would prefer the
more freeform type.

Are there any Genesis shooters of this type?  If so, which ones?  Are
they any good?

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: farant@terapin.com (Faran Thomason)
Newsgroups: rec.games.video
Subject: Street Fighter 2 racist ???
Date: 14 Oct 92 10:54:29 PST
Organization: BBS

I was looking through a magazine the other day that was talking about how
Nintendo censors cartridges that are not politcally correct. They took a cross
off od Dracula's grave in Castlevania and changed the female characters in
Final Fight into men. The article stated that NIntendu(usa) would censor
anything racist,sexist or offensive. I found that intersting considering street
fighter 2 seems to violate that rule.

Chun Li is a women(who fights and get punched and bruised)
Almost all the characters are extreme stereotypes from there country. Ken and
Guile are blond. E.Honda!! is a sumo wrestler. The most grotesque seems to be
Dhalsim, with skulls around his neck and Blanka who is probobly the worst. In
fact the Brazil scenerey is probobly the most offensive. There anglo's on the
side lines taking pictures while there darker skinned people in a hut who
resemble monkeys!!!

Personally I like the game, however it seems Nintendo is being a little
hypocritical.
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Turbo Duo ??Questions??
Organization: Johns Hopkins University CS Dept.
Date: Thu, 15 Oct 1992 03:49:10 GMT

In article <1bikjnINN86r@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>>Nope.  You need to buy an adapter to play PCE cards in the Duo, though.
>Wait a minute, has anyone actually tried this?
>I know for a FACT that the adpater will not fit in a PCE Duo, and is useless.
>I know so because I just bought one and the thing won't fit! The slot on
>the Duo is slightly tilted, and the adapter is too big to go in. I saw a 
>Turbo Duo and the slot looks exactly the same. 

Is there really any such thing as "the adapter"?  All the adapters are third-
party devices that are shaped whichever way the manufacturer decides to make
them.  Do _all_ adapters not fit?

At the very least, you could probably cut away some plastic around the
cartridge slot to fit the adapter in... :-)
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: matthewm@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Street Fighter II
Date: 8 Oct 92 19:52:25 GMT
Organization: Earlham College, Richmond, Indiana








 Can somebody please tell me  in the aracade version of Street Fighter II
how (with RYU) to do the spinning kick, and the Dragon Punch.

Merci
Matthew
Xref: sparky rec.games.video:20016 alt.games.lynx:802
From: shihtape@aludra.usc.edu (Shih-ta Peng)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 7 Oct 1992 20:56:56 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

rjung@aludra.usc.edu (Robert A. Jung) writes:

>In article <1992Oct5.190807.11283@exu.ericsson.se> exuhag@s09a05.com writes:
>On the other hand, my personal
>feeling is that Gameplay is MORE important than graphics or sound alone. I
>don't care how flashy or cool the effects are, if the underlying game sucks
>rocks, the game overall will be rated low. It may get a little more of a push

Flashy graphics and sounds are what attract people to a game.
The game play is what keeps the players coming back.


Shih-ta
From: irac@yang.earlham.edu
Newsgroups: rec.games.video
Subject: Copying?
Date: 15 Oct 92 16:37:50 GMT
Organization: Earlham College, Richmond, Indiana

I am very curious about the copying of carts. Could some kind
person explain how it is done and what equipement is needed?

Thanks very much. Please Email me at
Irac@yang.earlham.edu
 
-ira
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Thu, 8 Oct 1992 15:30:04 GMT
Subject: Re: Lynx (Rampart bites too)
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

In rec.games.video, glover@casbah.acns.nwu.edu (Eric Glover) writes:

> In article <2ACE7989.16400@ics.uci.edu> cain@ics.uci.edu (Timothy Cain) writes:
> 
> >I have to agree with Doug on this one. Rampart combines the worst of
> >Missile Command with everything I hated in Tetris. But most of my
> >friends _love_ it, so I try to restrain myself.
> 
> Rampart [IMO] is the best of the newer (last 3 month) releases and possibly
> one of the true "great games" for the Lynx. Maybe you have something
> against missle command (One of my all time favorites) or something

 Nope, I LOVED missile command.  I spent a lot of money on missile
command in college.

> against tetris (an okay game but over hyped).

I liked Tetris a fair amount.

> 
doug
Newsgroups: rec.games.video
From: tac10@isuvax.iastate.edu (Set)
Subject: [nes] help w/ultima ii, quest of avatar
Reply-To: tac10@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Mon, 12 Oct 1992 04:45:29 GMT

     Although this game has been tedious and somewhat disapointing,
We have sloged thru it to the point where we have acheived full
'avatarhood', possess the items; candle, book, bell, horn, skull,
flute, the three keys of virtue, and lastly the special armour
and sword. However, after having discovered what we believe to
be the entrance to the Abyss on a small island, we are denied
entry. Please tell me what to do to get on with the game, so that
we can put it out of its (our) misery.

Set

ps. the games psuedo-shakespearean english is foolish and
apparently was too much for the programers to master--for instance,
alway answer yes to questions before the dungeon alters, even
tho the proper answer may be no, else you will be immeadiately
evicted. Occurences of nonsensical syntax abound in the game.
From: tjohnson@magnus.acs.ohio-state.edu (Todd R Johnson)
Newsgroups: rec.games.video
Subject: Re: Joysticks' Lament (was Re: Awesome New Controller!)
Date: 13 Oct 92 17:13:24 GMT
Article-I.D.: magnus.1992Oct13.171324.29072
Organization: The Ohio State University


I hated the joypads when I first tried them, largely because the pad
was on the left side and I was used to using my right hand to control
joysticks. However, after I got used to the joypad I found that I had
much better control then I ever did using a joystick. Furthermore, it
is much easier to hold a joypad controller and, for me at least,
results in less stress my hands and fingers. Try doing diagnals with
most joysticks---pretty difficult to do unless they are very expensive
and firmly mounted to some stationary surface.

	---Todd
Newsgroups: rec.games.video
From: emuly@chinet.chi.il.us (brian schmidt)
Subject: Re: Nintendo copying (how stupid...)
Organization: Chinet - Public Access UNIX
Date: Tue, 6 Oct 1992 16:47:23 GMT

In article <kennehra.718262843@craft.camp.clarkson.edu> kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes:
>The programming info on the graphics and sound chips is a closely 
>guarded secret.  Only people who work for nintendo or its licensees
>know this information.  If you found this information and posted it to
>this newsgroup, you would be considered an internet hero! :)
>
Not meaning to be a party pooper, but...
When you become a developer for Nintendo or Sega (or a liscensee), you
are given the technical info ONLY after signing non-disclosure documents
that say, in effect, "I will not disclose this information in any way,
etc, etc."  So, I couldn't imagine anybody who signed such an agreement
actually posting such info in such a public place as this; they might
not be in the industry much longer if they were discovered..

Brian Schmidt (free-lance sound developer for Pins and Cartridges)
From: frerking@rafael.llnl.gov (Chris Frerking)
Newsgroups: rec.games.video
Subject: Where is nescopy.zip?
Date: 14 Oct 92 19:03:57 GMT

If anyone has the file nescopy.zip which was mentioned in the recent FAQ,
would you please send it to me? Does anyone know where I can get this via
anonymous FTP? (I tried archie - it is not listed)

Thanks in advance,
Chris (frerking@rafael.llnl.gov)
  or  (frerking@diego.llnl.gov)

Xref: sparky rec.games.video:19999 alt.games.lynx:799
From: JPE1@psuvm.psu.edu
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 7 Oct 92 22:11:17 GMT
 <1992Oct7.054957.9832@eecs.nwu.edu> <1au962INNphe@phakt.usc.edu>
 <1992Oct7.200754.8352@kong.gsfc.nasa.gov>
Organization: Penn State University

In article <1992Oct7.200754.8352@kong.gsfc.nasa.gov>, jonke@kong.gsfc.nasa.gov
(Stephen Jonke) says:

>"good graphics" (which they really aren't -- all video games have terrible
>graphics, except for a few games I've seen on a Macintosh - Prince of
>Persia, Lunatic Fringe, etc.)

     Huh?  "all video games have terrible graphics"?  What, prey tell, are your
criteria for "good" graphics?


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Street Fighter 2 racist ???
Date: 15 Oct 92 14:29:55 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

farant@terapin.com (Faran Thomason) writes:

>I was looking through a magazine the other day that was talking about how
>Nintendo censors cartridges that are not politcally correct. They took a cross
>off od Dracula's grave in Castlevania and changed the female characters in
>Final Fight into men. The article stated that NIntendu(usa) would censor
>anything racist,sexist or offensive. I found that intersting considering street
>fighter 2 seems to violate that rule.

>Chun Li is a women(who fights and get punched and bruised)
>Almost all the characters are extreme stereotypes from there country. Ken and
>Guile are blond. E.Honda!! is a sumo wrestler. The most grotesque seems to be
>Dhalsim, with skulls around his neck and Blanka who is probobly the worst. In
>fact the Brazil scenerey is probobly the most offensive. There anglo's on the
>side lines taking pictures while there darker skinned people in a hut who
>resemble monkeys!!!

>Personally I like the game, however it seems Nintendo is being a little
>hypocritical.
	One thing that is bizarre is that the orientals don't look all that
oriental.  Ryu could pass for an American, and other than being Sumo, 
Honda could just as well be caucasian.  For that matter I don't think
that 'Edmond' can even be pronounced in Japanese.  Chun Li's medium brown
hair seems ligter than you would expect for a chinese person.  BTW they 
tried to censor SFII, but cries of outrage from customers stopped them.
They were going to touch up Chun Li's transparent outfit, and eliminate
the blood and vomit from the game.  As for blond Americans, what about
Balrog?  
Newsgroups: rec.games.video
From: woodcock@bnr.ca (Gregg Woodcock)
Subject: [ODYSSEY2] Power Supply specs needed!
Organization: Bell-Northern Research, Richardson, Tx.
Date: Sun, 11 Oct 1992 19:14:13 GMT

I just picked up a "broken" Odyssey 2 game system plus 13 games for $3.
I cleaned it up and while diagnosing the problem discovered that the
power supply was not the one that came with the game!  Can somebody
supply me with the specs from the power supply so I can see if this
one is compatible or not (please include the polarity inside/outside)?
The one I have is for "RecordaCall" and the output is 14VAC at 500mA.
I strongly suspect this is incompatible; don't most video games have
a DC power supply?  Post or email replies.
--
THANX...Gregg   bn202@cleveland.freenet.edu   woodcock@sdf.lonestar.org
ESN 444   day 214.684.7380   night 214.530.2495   *I buy used Vectrex stuff!*
-- 
THANX...Gregg   bn202@cleveland.freenet.edu   woodcock@sdf.lonestar.org
ESN 444   day 214.684.7380   night 214.530.2495   *I buy used Vectrex stuff!*
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: rec.games.video
Subject: Zelda II question???
Date: 8 Oct 92 22:32:23 GMT
Organization: Stellar Enterprises

Can anyone tell me about anything in Zelda II; just got it but don't have
the book or anything for it. I know the basic plot and all, but is there
something secret and nifty I could know???

_______________________________________________________________
Dann Cutter  Stellar Enterprises* /
dcutter@oregon.uoregon.edu
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: sf2 comming to genesi
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 9 Oct 92 20:15:18 EST

In message <1992Oct7.221438.2521#clark.edu>, gsnow@clark.edu (Gary
Snow) writes:

>Unless Sega actually modifies the games system itself, I doubt they will be
>releasing a controler with more than 3 player action buttons. The Genesis
>console just doesn't have the pinouts to support them.

Well, they could use the leftover multiplexer inside the chip, and
multiplex 10 buttons onto the existing hardware.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  IBM a technology stock ?  Interesting concept.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: TG16/TDUO:  Gate of Thunder Level Select
Organization: Purdue University Engineering Computer Network
Date: Mon, 12 Oct 1992 15:23:47 GMT

   A friend of mine came across a level select code for Gate of Thunder.
I'm not a big proponent of such things, but I figure someone might want
it...

   btw - Has anybody finished level 6, the Dark City?  Talk about tough!
Level 5, the insect level is pretty neat too!

   - larry


*Argghh Matey!  There be SPOILERS ahead!*

   At the title screen:

   1, 2, 2, 1, Sel, 1, 2, 1, 2, Sel

   Then go to the config screen, and you'll see the level select option.

   But come on!  Do you REALLY need a code, nay, a crutch?!?!

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Xref: sparky rec.games.video:20376 rec.games.video.arcade:8113 alt.games.lynx:857
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video,rec.games.video.arcade,alt.games.lynx
Subject: Re: Genesis Shooters
Date: 14 Oct 92 22:05:25 GMT
Distribution: na
Organization: NASA GSFC

In article <Bvtrtz.MCn@python.cs.unm.edu>, marms@python.cs.unm.edu (Mike Arms) writes:
> 
> Maybe some smart company with do us a big favor and develop a great
> home version of Stargate.  Let 'em use fancy background graphics,
> explosions, background music, and sound effects.  Hell, I wouldn't
> mind a whole lot if they had to put in "bosses" every once in awhile.
> The SNES and Genesis should be able to handle it.  The SNES even has
> enough buttons.
> 

Defender, Defender Stargate and ???? (another defender sequel) are being
developed as a single game card for the Atari Lynx.  You can be sure that
it will be a faithful reproduction of the original games without bosses
and other annoying "make it more like other games" add ons.  The Lynx
generally has good sound, in fact, the Lynx version of Robotron is a
faithful reproduction with sounds digitized from the real machine and
Lynx Klax has the best sound of any version I've played.

Of course it's resolution isn't all that high, being a portable, but most
Lynx games look good anyway when you actually play them -- video games are
not stationary even though that's how Nintendo and Sega sell their games
("look at the pretty pictures on the back of the box!")  Also, the Lynx
has a much larger color palette then the Genesis and that allows more
vibrant colors (compare Lynx Klax to Genesis Klax and you'll see what I
mean -- Lynx Klax looks much better.)

On the other hand, Lynx games often come out late, so you never know when
it's going to be released.  If the Robotron conversion is any indication,
though, it will be worth the wait.

Steve