HDTenEightyP/NetNews huggingface dataset:
From: bjornhk@dhhalden.no (BJORN HAAVARD KLEVEN)
Subject: Re: THE GRAVIS ULTRASOUND
Organization: Ostfold College
Date: Thu, 15 Oct 1992 12:19:48 GMT

>
>
>	OK- here's the first nab:  What is a sample channel?
>	Does the GUS have 32 ocillators?  Any filters?
>	It still only has 2 DACs right?
>	Do tell!

Yes, 2 DAC's (I believe). But what I meant was 32 voice polyphonic (16 in 
stereo, but it's still more than most sound modules for MIDI)


>|>- The GUS has up to 1 MB of Audio RAM, which will free up system memory and 
>|>  speed up operations
>
>	1MB of RAM isn't really all that much if you're talking
>	16bit 44Mhz samples.  Not much at all.  And forget stereo.

Right, that's what I used to think, and obviously what a lot of people 
think, but according to Gravis, it isn't a problem. But remember that it is 
only the PATCHES, the small snippets of sounds required to make an 
instrument that need to be stored. And the DMA transfer rate is pretty 
high, so you can get pathces from disk & system memory pretty quick.


>|>- In adition, of course, all the features that the other boards also got, 
>|>  but the GUS offers at a LOWER PRICE!
>
>	The price seems nice, I admit.  I just want to get the
>	specs in my head.
>
>|>That's what all the fuzz is about!
>
>	Define fuzz and then we'll see.

Sorry. Fuss. (term used in original question.)

    -=* Bjorn :: bjornhk@sofus.dhhalden.no
  ACCESS DATA :: TEL: (+47)-9-17 50 48/61-97 791 FAX: 61-97 791
                 BBS: 61-97 304/97 945
 
Newsgroups: comp.sys.ibm.pc.soundcard
From: swkgohw@nuscc.nus.sg (Goh Winston (Mr))
Subject: SB16; where is it?
Organization: National University of Singapore
Date: Mon, 12 Oct 1992 04:06:56 GMT

Well met Stephen,

'tis supposed to be released at the coming Informatics' trade show
(Oct 15-18) here in Singapore.  Don't know if there wilt be a
simultaneous release in the US.  I'll post thee if they don't slip on
this release (grin)

				Sir Launcelot Du Lake
From: dionf@ERE.UMontreal.CA (Dion Francois)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: THE GRAVIS ULTRASOUND
Date: 6 Oct 92 15:51:49 GMT
Organization: Universite de Montreal

In article <2362.22.uupcb@outlan.ersys.edmonton.ab.ca> terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter)  writes:
>From what I am reading, the Gravis Ultrasound is like a Sound Blaster
>Stereo Sound Card, but if you want the SCSI interface (is it true SCSI

I think you missed the point. It has 32 DIGITAL channels, not 2 like the PAS.
It has several functions like resampling in hardware. What that means is games
will be able to be as fast with an Ultrasound with several digital channels as
with a lame adlib score. Now on the PAS16, it takes more than 8 millions
cpu cycles/ seconds to make the equivalent. I know, i'm putting the finishing
touch to a DJ aid software (which works on a parallel port DAC, SB support
is under way, and Gravis Ultrasound will be next). Why do you think every
software developper has ordered a GUS development kit? It's a dream come true.

It also has 512Kb onboard, expandable to 1Mb (i would have liked 4 Meg simms
support(8 ) which means there is more space left in main memory for the
application. All future sound cards will be on that principle ( check out
the cardinal, Ensoniq et al) so memoryless, 2 channels only, no processing cards
will soon be out of date.

Also, a lot of people have a scsi hard disk, so they already have a scsi
card. Second, i wouldn't get a SCSI interface if it was not well supported.
Rumor has that GUS will use an LMSI interface ( CDC/Phillips) which are one
of the oldest company in the CDROM business, so there are lots of drivers. In
the SBpro it's a panasonic cdrom only interface and on the pas, it's a noname.
And BTW, a seagate SCSI card can be found for 30$ CDN, so no big deal here.

>or like the SB's) you have to buy an add-on board, if you want 16 bit,
>you have to buy an add-on board.  If this is the case, give me a break,
>I will stick to me PAS 16.  For the price, it does the job plus more.

You have 16 bit playback. the option board is only for 16 bit recording. If you
only play games, you don't need it. If you do moderate music and your FM
keyboard was enough, the GUS will be more than enough. If you want more, there
are tons of samples around. Want even more? buy the daughterboard.

>I noticed on advertisements that Gravis has handed out to dealers, that
>they will not compare their card to a Pro Audio Spectrum 16 bit?

It's the logitech flyer? It's fairly old, and i'm not sure about the
availability of the PAS16 at that time. As for the PAS or PAS+ they are SB
compatibles cards. I think they probably see the PAS16 as also a SB compatible
card.

Ciao,
--

Francois Dion
    '  _   _   _
 CISM (_) (_)  _) FM       Montreal , Canada       Email: CISM@ERE.UMontreal.CA
      (_)  / . _)             10000 Watts          Telephone no: (514) 343-7511
_______________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.soundcard
From: int694l@lindblat.cc.monash.edu.au (PW Douglas)
Subject: converting sbpro sounds into amiga
Summary: converting sbpro sounds into amiga
Keywords: converting sbpro sounds into amiga
Organization: Monash University, Melb., Australia.
Date: Wed, 14 Oct 1992 06:39:58 GMT

I have various programs that convert sbpro sounds into amiga format but then
how do you get them to be usable on amigas?  I mean once you have the Amiga
format file how can you copy it on to an Amiga formatted disk?
Any help would be appreciated.

Paul Douglas - int694l@lindblat.cc.monash.edu.au
From: mir@chorus.chorus.fr (Adam Mirowski)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: .MOD question
Date: 13 Oct 92 16:01:30 GMT
Organization: Chorus systemes, St Quentin en Yvelines, France
X-Newsreader: Tin 1.1 PL4

johnson@cps.msu.edu (Graham K. Johnson) writes:
: In article <1992Oct7.172322.17893@ra.msstate.edu> wrp1@ra.msstate.edu (William R. Payton) writes:
: >
: >Is there any program that can extract samples in .mod files and convert them
: >to .voc files or some other format?
: 
: You can use most MOD editors (i.e. Modedit 2.0) to save the individual
: samples to their own files.  You'll then need to get a sound file
: editor (i.e. Scoptrax) to convert the file from Amiga to PC format (.voc).

Hahaha!...  Just flip the most significant bit of every byte
and you convert between "Amiga" and "PC/Macintosh" samples.
Later you could use tools provided with the SB to convert
the raw samples to .voc format.
-- 
Adam Mirowski,  mir@chorus.fr (FRANCE),  tel. +33 (1) 30-64-82-00 or 74
Chorus systemes, 6, av.Gustave Eiffel, 78182 Saint-Quentin-en-Yvelines CEDEX
Newsgroups: comp.sys.ibm.pc.soundcard
From: lenny@iti.gov.sg (Lenny Lim Kiong Peng)
Subject: Re: SB 16 data
Summary: SB 16 Availability
Keywords: VAPOR
Organization: Information Technology Institute, National Computer Board, S'pore
Date: Fri, 16 Oct 1992 09:15:43 GMT

Just went to a local (Singapore) exhibition yesterday. I saw Creative's booth
and tried to ask them about any upgrade policy. Turns out that all they
had of the SB 16 was the (empty) boxes - expected to ship here next month.
They couldn't even tell me the price.

Any guesses when it'll REALLY be out? C'mon, guys and gals, now that the GUS
is apparently shipping, we need another product to gripe about :-)


Kiong Peng
From: michael.hagerty@nitelog.com (Michael Hagerty) 
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: DAK MULTIMEDIA SOUND CARD
Date: 6 Oct 92 14:04:00 GMT
Distribution: world
Organization: Nitelog BBS - Monterey, CA - 408-655-1096
Reply-To: michael.hagerty@nitelog.com (Michael Hagerty) 

The specs for the Multimedia Sonic Sorcery card, available from DAK
for $199.90 are:

   Requirements:             386SX or better
                             2M RAM or better
                             16 bit ISA slot
                             VGA or better
                             Windows 3.1
                             Headphones or such

   Multimedia Standard:      MPC
   Synthesis Method:         Vector
   Card Standard:            MediaMaster
   Maximum Sampling Rate:    44.1 Khz - mono
   Sampling Resolution:      16 bits
   Microprocessor:           Motorola 68008
                             DOC II VLSI
   On-Board RAM:             384K
   Input Jacks:              Microphone
                             1/8" AUX In
   Output Jacks:             1/8" Audio Out
                             DB 15 MIDI/Game Port
   Built-in Instruments:     128
   Sound Canvas:             Roland GS
   Software Included:        DAT (digital audio recorder)
                             On-Line Sound Mixer
                             Computerized Jukebox
                             Audio CD Music Launcher
                             Monologue (text to speech conversion)
                             MIDIsoft Recording Session with Mentor
                             Band in a Box

   Options:                  SoundMaster/Ad Lib Option   $49.90
                             MIDI Breakout box            49.90
                             100 Sound clips              29.90
                             DAK Pro Microphone           29.90

How does this compare to other sound cards on the market, given that
DAK is claiming that this is comparable to the Turtle Beach product?

I note that this does not have an OS/2 driver, so I really cannot use
the product right now, but I am very interested.  I would appreciate
any feedback...   Regards, Mikey
                                                  
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: THE GRAVIS ULTRASOUND
Organization: University of Waterloo
Date: Wed, 14 Oct 1992 03:29:17 GMT

In article <2622.22.uupcb@outlan.ersys.edmonton.ab.ca> terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter)  writes:
>
>I see the Gravis Ultrasound card sells for around $169-$199 CDN.  but
>without the SCSI interface, or the 16 bit board.  I think the PAS will
>come ahead, plus the pas has the adlib and soundblaster built on board,
>and its initialized with one .SYS file in the COnfig.SYS.
>                                            

I suspect the PAS-16 will be a little cheaper than a GUS with 16-bit 
recording and SCSI daughtercards, but no amount of money will upgrade
the PAS to a 32-voice wavetable card.

Phat.
Newsgroups: comp.sys.ibm.pc.soundcard
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: Re: Questions for GUS owners!!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 8 Oct 1992 18:46:19 GMT

ken@batman.austin.ibm.com (Ken Goach) writes:

>2. What is the SoundBlaster emulation like? (I did read
>   Gabriel Sii Kuok Ting's post, BTW)

Overall, the emulation is pretty good.  In all honesty, it does NOT sound
as good as a real SB but since it is an emulator, I guess this is to be
expected.  

What the card does have is fantastic potential.  Now we just need a vocal
GUS lobby to push software developers to support the card.  The support
of the GUS by Electronic Arts is a major achievement which will hopefully
catch on.

If you want the best sound for existing games, buy a SoundBlaster (or ATI
etc.).  However, if you want to buy into the future (at an emminently
reasonable price), get yourself a GUS. 

Just my $.02 worth of opinions and hopes.
-- 

Darran Edmundson
darran@chaos.phys.sfu.ca

Newsgroups: comp.sys.ibm.pc.soundcard
From: wu@mdd.comm.mot.com (Philip Wu)
Subject: Re: Turtle Beach Multisound vs Other Sound Boards
Keywords: Gravis Ultrasound, Sound Blaster, Turtle Beach Multisound, etc.
Organization: Motorola - Mobile Data Division; Richmond, BC
Distribution: na
Date: Wed, 14 Oct 1992 21:18:34 GMT

In <1992Oct13.011453.23879@news.acns.nwu.edu> davecole@casbah.acns.nwu.edu (David Cole) writes:

>Don't forget the 2 Roland cards.  They don't record, but they are also good
>sample players.  I am curious how the Roland SCC-1 compares to the TB card. 
>Also don't forget that you can connect the original EMU Proteus module to the
>midi port on some cheap card (e.g. Gravis) and get a flexible system with with
>a real user interface (LCD display, knobs and Buttons) and exactly the same
>sound as the Multisound card -- it is not obvious what the advantage is of
>cramming the Proteus onto a card, if they are not going to price it more
>reasonably.  The street price for the Multisound is similar to that for the
>Proteus, maybe higher.

Well, if you just want the music, I would say that the SCC-1 is better.
But the Multisound has really good sampling, and neat windows tools to
use it with.  (I don't think the original Proteus had sampling).  Also,
I don't think any games will support Multisound, whereas the SCC-1 will
be supported by Spectrum Holobyte and Sierra in their future games.

Multisound is also not General Midi, you have to specifically map the
voices.

Phil
From: goo@hpindda.cup.hp.com (Michael Goo)
Date: Thu, 8 Oct 1992 22:51:31 GMT
Subject: PAS+ setup w/Windows
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.soundcard


Greetings,

I just got Media Vision's PAS+ installed on my 486/33 clone (It came with MV's
Fusion CD CD-ROM/sound/software bundle).  After a bit of fiddling around,
everything is working as-advertised; however, I am experiencing one minor
annoyance while using the PAS+ with Windows 3.1:

  - I've figured out how to set the volume and mix levels in DOS by using
    the pas.exe utility.  A couple of pas commands in my autoexec.bat file
    sets up my preferences whenever I boot the machine.  No problem.

    In Windows, however, the volume and mix levels seem to get 'randomized'
    whenever I start Windows.  Sometimes the vol/mix is too loud, sometimes
    too soft.  Sure, I can use the Pocket Mixer app to the the levels to my
    liking and then save a .mix file, but there doesn't seem to be any way
    to get my preferences set automatically whenever Windows comes up.  I
    thought a macro might work, but putting the macro in the startup group
    just invoked the macro recorder, where I still had to manually invoke the
    macro from there.  This method also assumes that the Pocket Mixer is 
    already running.  No help there.

    NEW IDEAS!  (I just thought of these...really!)

      I could put some pas commands into my startup group.

      I could 'associate' .mix with the pocket mixer and
      then put my default.mix file into my startup group.

Any other ideas/comments on this???

Thanks in advance.

-------------------------------------------------------------------------------
Michael Goo                   |
Hewlett-Packard               | "I never try to cover my ass...
Information Networks Division |   but I certainly support your right to do so!"
19420 Homestead Road  MS 43LT |
Cupertino, CA 95014-9974      |
goo@hpisrhx.cup.hp.com        |
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.soundcard
From: jokim@jarthur.claremont.edu (John H. Kim)
Subject: Re: DSP on disk recordings
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Wed, 7 Oct 1992 19:53:37 GMT

johnf@scd.hp.com (John Flowers) writes:

>Ok, now that I have a PAS 16, I would like to record something, then
>play it back pitch shifted but with the same tempo.  This would require
>some sort of digital signal processing.

>I am an electrical engineer and programmer, so what I need to hear/read
>about is the function that would either be done in software or on some
>DSP chip I could port on a board in my PC.

Look for some code that'll do a fourier transform on your sound sample.
That'll switch it from time-domain to frequency-domain.  Once you're in
the frequency-domain, changing pitch is a snap.  Then another fourier
transform and you're back to a time-domain sample.  (This is as I
understand it from my Systems class - I've never done this)

This is not going to be fast, especially on a PC.  A board with this
function built into hardware would probably be a better choice than a
PAS 16.  Post in comp.dsp for more info.  If you want, I can dig up
some companies that make DSP boards, but they aren't cheap ($500 up
to $20,000).
-- 
John H. Kim                 | (This space to be filled when I
jokim@jarthur.claremont.edu | think of something very clever 
uunet!jarthur!jokim         | to use as a disclaimer)
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: ? for GUS owners
Keywords: GUS
Date: 15 Oct 92 09:19:13 GMT
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

nestlero@khan.usc.edu (Mikeee) writes:

-
-       Got another question for GUS owners. I've read, here and there, that the
- of Chuck Yeager is included with the board. I'm already on the EA backorder l
- gonna keep me from getting the board, but what should I expect? Is this a rum
- Any actual owners out there?
-
-
-                                                       Mikeeeeeeeeeeee

No, Chuck Yeager's does NOT come with the board, I believe it is a EA offer
only.








 /  __  ___   /___                    \ /   Chris Ringe       (VE6MCP)    \
|  /  \(__   / ___)                    |    St. Albert, Alberta, CANADA    |
|  \__/___) / (___   F O R E V E R !   |    MAIL: chrisr@ersys.edm.ab.ca   |
 \         /                          / \   PHONE: (403) 460-PLAY/7529    /
From: davepat@flash.ATC.Olivetti.Com (Dave Patterson)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Turtle Beach Multisound vs Other Sound Boards
Summary: Quality, Goodies, Compatibility
Keywords: Gravis Ultrasound, Sound Blaster, Turtle Beach Multisound, etc.
Date: 12 Oct 92 18:56:08 GMT

BESIDES PRICE,  It seems that the Turtle Beach card is the best card
I've heard.  I was at a developer's conference a while back, and
heard Charles Petzold give a talk about various cards, when he put
a SB Pro card up against a Turtle Beach card.  The audience actually
*lauged at* the inferior sound of the SB Pro card.  (It sounded like
a cheap video game!).  And this thing is supposed to be for presentations,
and professional use???  I dunno.  When I heard the Turtle Beach card,
it sounded like a real synth playing, (in fact, it was;  it's based
on the E! synth by E-mu systems).  I'm sold on the Turtle Beach card.

BUT, before I buy one of these, I'm curious to know what others see
as benefits of the SB Pro, the GUS, the Adlib Gold, etc. over the
Turtle Beach card, (besides price, I *know* there's a *big* difference,
there...).

-Dave Patterson

= #include <disclaimer.h> ===============================================
| ||||||||||||||||||||||||||||||    |      "Happy, Happy, Joy, Joy!     |
| |||                        |||    |       Happy, Happy, Joy, Joy!     |
|     o l i v e t t i  a t c        |       Happy, Happy, Joy, Joy!     |
|                                   |          - Ren & Stimpy           |
================ {ucbvax, etc.}!hplabs!flash!davepat ====================
From: v062l48d@ubvmsd.cc.buffalo.edu (Harold J Screven)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Is the ECA offer for the UltraSound still valid?
Keywords: GUS
Date: 7 Oct 92 19:54:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct7.170154.23046@rdg.dec.com>, bernhard@decum.enet.dec.com writes...
> 
>--
>Can someone tell me if the Electronic Arts offer for the UltraSound is still
>true? They wanted $99 for the Board if you buy a game from them.
>I always was unsure which game I should buy, that supports the GUS best.
>If this offer is outdated can someone tell me about other reasonable prized
>offers?

     I placed an order with Electronic Arts yesterday, October 6th.  The
salesman placed the GUS on backorder but gave the the $99 deal.  He said that
hundreds of orders for this board have been placed and that I could anticipate
a several week delay in getting the board. the list that appeared in a previous
posting is still valid and I have included it:

Birds of Prey                       $50
Chuck Yeager Air Combat             $50
Weaver Baseball II                  $30
Heros of the 357th                  $50
PGA Tour Golf for Windows           $50
PGA Tour Course Disk                $25
Power Monger                        $50
Rampart                             $40
Global Effect                       $50
Magic Candle II                     $60
Siege                               $60
Might and Magic, Clouds of Xeen     $70
Might and Magic III, Isles of Terra $60
AD&D: Dark Queen of Krynn           $50
Prophecy of the Shadow              $60
Theatre of War                      $50

I got Chuck Yeagers Air Combat based on the salesmans recommendation and what
I've seen posted on it.  The number for ECA is 1-800-245-4525 and you get the
pleasure of navigating through their automated phone system.

+-----------------------------+-----------------------------------------------+
|    *   *         ****       |  Amherst Systems Inc.                         |
|    *   *        *           |  Buffalo, NY.                                 |
|    *****         ***        |===============================================|
|    *   *            *       |  It is not I who am crazy, It is I who am Mad |
|    *   * AROLD  **** CREVEN |                              - Ren Hoek       |
+-----------------------------+-----------------------------------------------+
Newsgroups: comp.sys.ibm.pc.soundcard
From: stu@valinor.mythical.com (Stu Labovitz)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: NEEDED: WIN3.1 SoundBlaster/MCV
Keywords: Creative Labs BBS
Date: Mon, 12 Oct 92 10:47:42 CDT
Distribution: world
Organization: (What? Organized??) - Mythical Computer Systems

jjs@csd4.csd.uwm.edu (Jay Jeffrey Schuh) writes:

> 	I recently purchased a SoundBlaster MCV and am having
> 	trouble making it work with Windows 3.1.  The drivers
> 	for the SB 1.0 and 1.5 both do not work.  It tells me
> 	to contact Creative Labs and get the drivers specific
> 	for the SB/MCV.  
> 
> 	Does anyone know where I can get these?  like a FTP site
> 	or a Creative Labs BBS.

The Creative Labs BBS can be reached at +1-408-428-6660.  They have all
of the most recent Windows drivers, as well as a number of other updated
support programs.

   Stuart L Labovitz                    Internet:  stu@valinor.mythical.com
    (insert standard disclaimer here)       UUCP:   uunet!valinor!stu

   Duct tape is like the force.  It has a light side, a dark side,
      and it holds the universe together.      --- Carl Zwanzig
=============================================================================
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: GUS: compression? & ADLIB gold...
Date: 14 Oct 92 05:05:12 GMT
Organization: Lehigh University

Since no one mentioned this...What's the compression ratio on the Ultrasound
for recording sounds??? Last I heard, it was 2 to 1.

Oh yeah, the Adlib Gold is out in the US. I just saw it at J&R Computer World
in NYC. It cost $219. I guess noone really cares... I wonder how does Dune and
Cobra Mission sound on an Adlib Gold (these are the only two games I know of
that support the Gold). All I have to say about the Gold is...BIG BOX! :)

One more thing...are the interupts and whatnots on the GUS software definable
(via eeprom probably), or is it rip-it-out-and-lose-that-jumper ?? The Adlib
gold is software definable.

If you are wondering...I don't have the Adlib gold, if that's what you
inferred.

And still more... Whatever happened to the 512K onboard rumor? Just a rumor I
guess. And any chance of the GUS working with a LAPC-1?

Wow, the card is RED! My favorite color. It's settled, I must get it! :)
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
Newsgroups: comp.sys.ibm.pc.soundcard