HDTenEightyP/NetNews huggingface dataset:
From: rob@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Mortal Kombat Strategy
Organization: Oberlin College Computer Science
Date: Sun, 15 Nov 1992 20:39:05 GMT
Distribution: rec.games.video.arcade
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

	Well, I thought I would get my two cents in and maybe help out
a few of you on MK.  I have three characters I play frequently
(SubZero, Sonya, and Liu Kang) one infrequently (Scorpion) and the
rest I don't play very much.  

	My strategy is this: First, learn the special moves.  Get them
so you can pull them off at all times.  This is vital.
	Practice throwing, since it can get you out of situations
where you normally won't be able to get out of...
	Fatalities are fun, but make the game harder.  Unless you have
a vendetta against an opponent, leave it out.
	Some good combonations:
		Opening screen - it says fight -
	Flip over the character.   When you land, press low punch to
throw them.   Then, have a party with special moves:
for instance, with sub-zero, flip, throw (one hit), slide (another),
freeze (not really), uppercut (there's another) and slide once more
(he/she is pretty screwed up at this point).
	With Liu Kang, you can pull off his flying kick, and if you
miss, do it again right away.  You can beat the crap out of Shang
Tsung this way (he never transforms, you just keep hitting him in the
back of the head).
	People with questions on moves or sequences can talk to me...

Thanks for the bandwidth
--
+---------------------------------------+
|Rob Chauncey - - - - - - - - - - - - - |
|rob@cs.oberlin.edu- - - - - - - - - - -|
+---------------------------------------+
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: Re: Balrog vs. Blanka
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Mon, 23 Nov 1992 13:05:20 GMT

Brian Odom (bodom@silver.ucs.indiana.edu) wrote:
: 
: I'm starting to get good at Balrog and I like him even though I think he
: still sucks.  But, he dominates Blanka.  Honda, on the other hand, is a 
: pretty tough match for me.
: -- 
: Brian T Odom
: 
: "We are all manufacturers -- some make good, others make trouble, and still
: others make excuses."

Honda is excellent vs. Balrog.  Granted, I've never really played too many
Balrog masters (a rare bird), but I do know that I always beat with double
perfects in that battle.  I also know of a friend who all he had to do vs.
a Balrog player was play lawnmower with the 1000 hand slap.  Cries of cheap
notwithstanding, it was mighty effective.

--
 ____
/ oo \  Mike McCool 
\ .. /  mlm@mrcnext.cso.uiuc.edu
 ||||   
 \__/   "Well, you're certainly in touch with your anger."  --Frank Drebbin
Newsgroups: rec.games.video.arcade
From: jrundle@david.wheaton.edu (John Rundle)
Subject: Re: Mortal Kombat
Summary: the two moves
Organization: Wheaton College
Date: Wed, 18 Nov 1992 02:37:05 GMT

 Johnny Cage's nut punch: block and low punch together
   can't nut punch Cage or Sonya, nut punch Liu Kang as much as you can
   its definitely the best sound.

 Raiden's launch/torpedo: back, back, forward
   be warned, don't overuse it

-----
Jim Rundle

---------------------------------------------------------------------------
 "don't piss on the electric fence"  -Ren & Stimpy
---------------------------------------------------------------------------

                                   
Newsgroups: rec.games.video.arcade
From: ameyer@cbnews.cb.att.com (Andreas Meyer)
Subject: Re: Annoying attract mode!
Reply-To: ahm@hoqas2.att.com (Andreas Meyer)
Organization: AT&T Bell Laboratories, Holmdel NJ
Distribution: na
Date: Wed, 18 Nov 1992 18:47:41 GMT

I don't know if these machines even exist anymore, but I think one of the
first annoy-a-matic games had to have been "Astro Blaster".
At regular intervals, it would say "Pilots needed for sector wars,
play Astro Blaster", usually at max volume. I think it used a tape,
because after a season or so, you couldn't make out the words anymore. :-)

Andy
-- 
    ==--
  -====---    Andreas Meyer, N2FYE                     ahm@hoqas2.att.com
  --==----    AT&T Bell Laboratories, Holmdel NJ        ..!att!hoqas2!ahm
    ----
Newsgroups: rec.games.video.arcade
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Re: Reminescing...
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Thu, 19 Nov 1992 17:05:10 GMT

seth@inferno.uoregon.edu (Seth Scott) publicly declared:
>Lunar lander

One of my early favorites.  I first played this at Kennedy Space
Center, which seems quite appropriate.  I even programmed a version for
the Apple //e in BASIC.  It was quite playable, but I let the gravity
increase between screens and eventually the grav got more powerful than
your engines...

>Gladiator

Cool game.  I got pretty far in this, but they took it away before I
managed to finish it.  Wish I could find it again somewhere, I've got
a score to settle.  :-)

>Rastan

I liked this game, but the machine I played had the buttons too far
apart.  I don't have small hands, but even so these made my fingers
hurt after a while.

>'Space Panic'

I played this as Apple Panic on my Apple ][, though I did see Space
Panic in the arcade a few times.  I didn't care too much for it, and
left it entirely in favor of Lode Runner.  But that's off-topic, isn't
it? :-)

>'Satan's Hollow'

Excellent game!  I used to play this one every chance I got.  Haven't
seen one around in years, though.

Another game from the Gladiator/Rastan era was Solar Warrior.  I
*LOVED* this one!  A friend and I kept at it for months trying to get
to the end.  Finally he managed it.  The planet goes >pop<.  That's it,
nothing special.  I was expecting fireworks and lightshow and all sorts
of great effects.  Nope.  Just >pop<.  Bummer.

-- 
-------------------------------------------------------+-----------------------
What color is a chameleon on a mirror?                 |      Steven King
                                                       |   Motorola Cellular
                                                       |   king@rtsg.mot.com
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video.arcade
Subject: MK moves list request.
Date: 21 Nov 92 07:17:55 GMT
Organization: Boston University Chemistry Department

Could someone please e-mail me the list? I have deleted it and now a friend of
mine wants it.
From: w0z092@rick.cs.ubc.ca (Michael Kin-Hung Liang)
Newsgroups: rec.games.video.arcade
Subject: Re: Pengo
Date: 18 Nov 1992 17:01:56 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: na
NNTP-Posting-Host: gambier.rick.cs.ubc.ca

In article <gf27qfu00VQj48ZNUi@andrew.cmu.edu> Brandon Chin <bj+@CMU.EDU> writes:
>Pengo.
>Someone mentioned this game recently.
>
>It sounds *extremely* familiar, but I can't seem to recall the actual game.
>
>Anyone help me reminisce?
>-bj
>

You know, you play this dopey looking penguin that kicks blocks of ice around
and kill...whatchamacallits.  This has to be done before they get you.  You can
also kick the boundaries of the playing area to stun them whatchamacallits and
then run over them.

Hope this jogs your memory!
From: jmm@scarabz.Corp.Sun.COM (John Morrison)
Newsgroups: rec.games.video.arcade
Subject: Centipede problems - any experts out there??
Date: 23 Nov 1992 18:54:55 GMT
Organization: Sun Microsystems
Distribution: usa
Reply-To: jmm@scarabz.Corp.Sun.COM
NNTP-Posting-Host: scarabz.corp.sun.com


     A friend of mine recently bought an Arcade Centipede standup and it plays
reasonably well EXCEPT for the following.  I should pause and say that I posted
this problem before and received many helpful hints.  I have tried those suggestions
and there was no appreciable change.  Getting back to the problem,  the video
will appear normal and then all of a sudden, pow, right in the kisser.  The 
video will "scramble" along the Y-axis, considering the vertical axis to be Y.
The game continues to play, except you cannot see any discernable shapes.  
The weird part is that we have found a sort-term cure for the problem.  There are
2 connectors on the main game card.  The larger of the 2 has a small set of wires
that travel to a card that is mounted near the tube.  If we put tension on those
wires, the picture comes back.  If we let go, so does the picture.  It behaves 
like a loose connection so we sanded the points and tried to tighten the 
female connectors, still not fixed.

ANY IDEAS???

Thanks

John Morrison
From: empire@dorm.rutgers.edu (Michael Kraft)
Newsgroups: rec.games.video.arcade
Subject: MK - The art of Blocking
Keywords: Mortal
Date: 16 Nov 92 18:51:13 GMT
Organization: Rutgers College, Rutgers University

Having played MK, for a while I'm a decent player at it. But there is one 
thing I haven't quite figured out. The block button, sometimes it works, 
sometimes it doesn't. When playing the computer I found that it can leg 
sweep you even if you're holding block, and Sonya can leg grab you if you're 
holding block. I recently played someone as Subzero and he was L. Kang. He 
knocked me down once and kept leg sweeping me even though I kept hitting the 
block button.
   Does anyone out there have a strategy or a least know how the block 
works, and why it sometimes doesn't work. I think it has to do with timing, 
but I'm not sure at exactly what time am I supposed to hit it. Can't I just 
hit it once, hold it down and that's it? Apparently not. Any info or help 
would be appreciated. Thanks.


 /==========================================================================\
 | Michael Kraft                         Internet: empire@dorm.rutgers.edu  |
 |--------------------------------------------------------------------------|
 |                                                     New Jersey, USA      |
 \==========================================================================/
From: 737ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Wow the good old days?
Date: 20 Nov 92 19:00:06 EST
Organization: Western Michigan University

In article <26851@optima.cs.arizona.edu>, mcbride@cs.arizona.edu (Chris M. McBride) writes:
> Just reading about everyone reminiencing. Remember when we were
> talking about the First Sidescroll game? Well that reminded me of
> RallY-X. You know the maze/race car game that scrolls in four
> direction? Even when it was new it was hard to find, but I enjoyed it.
>  
They just took Rally X out of the dorms here, they have been flipping
games around the last week or so. Now they have Gyruss and Ghost & Goblins

> Satan's Hollow. Anyone remember the movie Joysticks? (the movie came
> out in the time period when parents thought arcades were the lairs of
> satan worshipers?) Well satan's Hollow played an important roll in the
> movie. Bow, wouldn't you like to have a setup like that?
>  
> Someone mentioned Tarq? That was one of my original favorites(of
> course that was when you had three to choose from) I used to win free
> games all the time.
>  
> Now I've got a few questions. Why is it that whenever people mention
> 'short lived' games, they usually mention some of my favorite games
> that I have seen everywheere(for example Crystal Castle's, I wouldn't
> exactly call this one short lived)
Yea I would hardly call this oe short-lived either. It was even ported to
the home market. I had it on both my Atari 2600 and my Commodore 64.
The C-64 version was quite nice, and looked a lot better than the 2600,
but the 2600 wasn't too bad for the 2600, it had lots of screens...

> And secondly why is it, when people talk about the good old days the
> usually end up taling about a game that really isn't that old. Like
> Toob'n or Rastan? These games belong to the new era. I want to here
> about the good old days when aracades were a dime a dozen. Games like 
> kangaroo, Crazy Kong, Moon Patrol, Joust, Scramble, Kappy, Warlords,

Crazy Kong? I loved that game, too bad it was a pirated version of Donkey
Kong and most states outlawed it (There were still some in Kentucky last
Winter). I remember seeing ads somewhere, in a videogame magazine or
something telling to report bootlegged games like Crazy-Kong or Pack-man
(notice the K in pac).

Fred
From: epasls@kuhub.cc.ukans.edu (DMC@Planet.Pinball)
Newsgroups: rec.games.video.arcade
Subject: ignore
Date: 22 Nov 92 21:51:17 CST
Organization: University of Kansas Academic Computing Services

testing...-- 
sdk;af
a;skdjf;a
test
stes
test

later...
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Date: 18 Nov 92 13:19:35 CST
Distribution: usa
Organization: Washington HS, Milwaukee, WI

In article <1992Nov18.045410.6909@cbnewsl.cb.att.com>, conty@cbnewsl.cb.att.com (E. Kontei) writes:
> In article <Bxw87p.GG2@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
>> In article <1992Nov18.004811.2231@oz.plymouth.edu>, m_raza@oz.plymouth.edu (Mathew Raza) says most sayishly:
>> >
>> >There is an incredible resemblance mainly because they are the same characters.
>> >In the movie, the god-like character with the electrical was in fact Raiden...
>> 
>> How do you know?  Did it say in the credits at the end, "Raiden  ....
>> <real name>"  ?
> 
> Don't know.  But the first time I saw MORTAL KOMBAT, I thought:
> 			"What's Raiden doing there?"

	I don't think the character's name in the movie was Raiden.  I was
rewatching it the other day, and someone said his name.  I couldn't make out
what it was, but it didn't sound anything like "Raiden".

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------------=Must you breathe when you're around me?=-------------------
Newsgroups: rec.games.video.arcade
From: vignl00@DMI.USherb.CA (LOIS VIGNEAULT)
Subject: Mortal Kombat FULL MOVES LIST & FATALITIES REQUEST
Organization: Universite de Sherbrooke -- Dept. d'Informatique
Date: Sat, 21 Nov 1992 17:26:05 GMT

Is there such a list.  I'm getting fed up to see some tricks post one at
the time.  Is there a full list (a la SF2:TCE) that includes the specials
techniques and fatalies for EACH characters.

Why do I bother to ask?

I just reach a level in SF2:TC2 that I found myself tired of winning over 
and over (no brag).  So it's time to switch.

I'd definetly could use aa MK COMPLETE LIST!

Please post it.

Thanx for your time!

Max.
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Pengo
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Wed, 18 Nov 1992 17:58:56 GMT


Pengo was a Sega/Gremlin game back in '82.  Most of the true CLASSIC Sega
games had the Gremlin connection (Zaxxon, Frogger, Astro Blaster, Space
Firebird).

The cute-game nature of Pengo should have SCREAMED "Sega" at you, from the
cutesy crap they've put out on their own (Congo Bongo, Golden Axe, 
Lock 'n' Chase, My Hero, Ninja Princess, Space Harrier, Wonderboy,
Time Traveller (ugh)... some of them decent games, but not my taste).

(Then again, Sega didn't design the absolute WORST cutie-game ever...
  Konami did.  "Mikie."  Oh, my aching kidneys...)

How many Sega games HAS that scuttling bird-like thing with the lashing tail
appeared in, anyway?

And don't be busting on Eyes... it's the one game Rock-Ola ever put out
that was worth the price of admission. :)

Next quest: to find Pingo, the under-distributed sequel to Pengo.

--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.video.arcade
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Re: Mortal Kombat Censorship!!!
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 22 Nov 92 01:33:11 GMT

phaedrus@halcyon.com (Mark Phaedrus) writes:
 >     Censorship?  Get real.  "Freedom of the press belongs to those who own
 >one."  If you go out and buy a MK machine, and then someone tells you that
 >you can't put it out in public with the fatalities turned off, *that's*
 >censorship.

Exactly.

BTW, "violence switches" have existed for a long time -- Crime Fighters
and NARC are two games which spring to mind.

 >     Exactly.  With all due respect, I think you're making way more out of
 >this decision your superiors have made than is justified.  One MK machine
 >being set on non-fatality isn't exactly a threat to our constitutional rights;

"Our"?


--
 Iain Sinclair    axolotl@socs.uts.edu.au
Newsgroups: rec.games.video.arcade
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: "so, a creature for my amusement" game?
Organization: University of Hawaii
Distribution: usa
Date: Mon, 16 Nov 1992 10:18:46 GMT

In article <Ef03Edq00awT4u5EZ3@andrew.cmu.edu> "Daniel S. Efran" <de0t+@andrew.cmu.edu> writes:
>zippy@cs.brandeis.edu (Patrick Tufts) writes:
>> 	I think that was Space Fury, an asteroids style game where the 
>> enemies would merge to form bigger enemies if you didn't stop them.  Four
>> small ones could form a complete enemy, if you destroyed small ones before
>> the merge, the bigger enemy would be incomplete but still dangerous.
>> There were also nifty extra gun-wings you could dock with to power up.

>Yep, that's the one.  Great game -- fun to play, and the
>talking alien was SO cool....

	You know, that one-eyed talking creature would spook me whenever
I saw it.  (hey, I was still a young kid at the time I think.)  Needless
to say, I never played the game.
	Even Bezerk would give me the jitters (and the arcade had the
volume turned up LOUD.)

	...but I'm feeling MUCH better now... =^)

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: kmiyake@village.rutgers.edu (Keith Miyake)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 18 Nov 92 14:24:35 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

seth@inferno.uoregon.edu (Seth Scott) writes:

>Names for you trivia buffs to mull over:
>	'Pooyan'

Hey!  Pooyan was an awesome game.  Fighting against the big bad wolves.
Never got too good at it though.  There wasn't one at the local arcade.


Keith
-- 
kmiyake@cs.rutgers.edu
From: JAL137@psuvm.psu.edu (Jon Leistiko)
Newsgroups: rec.games.video.arcade
Subject: Re: CHARACTERS not fighting but social
Date: 15 Nov 92 20:57:38 GMT
Organization: Penn State University

Greetings...
     More good dancers...
     - Rasputin: His "whirling dervish" routine is pretty nifty, and he
       can do that funky crouch-down-real-low-russian-dance kind of thing.
     - The guy from CABAL: He likes to dance at the end of every wave!
     - The four dinosaurs from TROG (Bloop, Rex, Gwen, and Spike): You
       gotta love the way they boogie at the end of each round!
     - The tank in ASSAULT: It flips, it slides, it leaps into the air!
     - The "Sky Walkers" in KNIGHTS OF THE ROUND and Lancelot: They flip,
       they zip, they whirl and twirl!
     - Pyro from X-MEN (and Nightcrawler, I suppose): They're always bouncing
       all over the place and stuff...

     Lousy Dancers...
     - Blanka: Ooooh! He can bob up and down! Really Impressive. :/
     - Any other X-MEN character: The only ones who have a decent dance
       step are the Armored Gun People who jump back real fast... Boring.

     That's all I can think of for now... Take Care...
                                                    - Jonathan
Newsgroups: rec.games.video.arcade
From: gisie@wam.umd.edu (Satan)
Subject: Re: MK Characters
Organization: University of Maryland, College Park
Distribution: usa
Date: Sat, 21 Nov 1992 20:22:12 GMT

In article <1992Nov18.081129.10296@ultb.isc.rit.edu> tjg2946@ritvax.isc.rit.edu writes:
>OH YEAH! I remember that one!  I think there was three gods...
>One with lightening.  Damn if Mortal Kombat do not mean to copy it off
>the movie.

RAIDEN's name in the movie _Big Trouble in Little China_ was
LIGHTNING.  The other two guys were THUNDER and RAIN...

Tim

-- 
gisie@wam.umd.edu
"How will these windows affect my final document?"
Newsgroups: rec.games.video.arcade
From: malak@grebyn.com (Michael Malak)
Subject: Re: Sega's Virtua Racing
Organization: Grebyn Timesharing
Date: Fri, 20 Nov 1992 00:38:43 GMT

I haven't had time yet to go check out Sega's Virtua Racing.  From the
ad in Replay magazine, I couldn't tell whether or not your own car was
visible on the screen.  If it is, then it is not true first person
perspective and should not be called virtual reality (actually, anything
that is not stereoscopic should not be called virtual reality).
From: dostal2060@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 19 Nov 92 00:43:28 -0600
Distribution: us
Organization: University of Northern Iowa

>> Tapper-- Sheer stress :)
> 
> Sheer stress?  Dunno, I used it to relax after Air Hockey Tournaments.  
> THen again, I guess by the time you get to the 3rd, 4th sets of boards, 
> you look like a ping pong ball going between all of the kegs.  It ewas 
> interesting to see that a lot of the Tapper machines were changed to Root 
> Beer Tapper probably due to parents bitching about the game proudly 
> advertising Budweiser beer, and beer in general, throughout the game.  
> Anyone know if any unaltered Tapper machines still exist in the country, 
> or the world? :)

Over at the dome here at UNI, there's about 15 machines or so that are the
original versions of several oldies--Tapper, Pengo, Konami Super Basketball
(which led to all the craze over Nintendo's Double Dribble), Astro Blaster,
Karnov, etc.  A few of them have some nasty screen burn, but most are OK (and
all the Tapper mugs have the tiny red Bud symbol on them).

Jack Dostal
dostal2060@iscsvax.uni.edu

(Eastern Illinois got lucky!)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Thu, 19 Nov 1992 15:30:47 -0500 
From: Rick <stimpy+@cmu.edu>
Subject: Kano vs. Goro

could someone post some hints on beating Goro with Kano?
is it even possible? :)
I have yet to win a round against him.

when answering, please assume a fairly high difficulty level.
on the machines here, a lot of the "cheap tricks" that are posted
do not work. 

also, is Kano's "face butt" the dumbest special move or what?
is there any use for it in an actual battle? I don't think so.
he does have the best fatality, though. note that he's 
ambidexterous, too. from the right side, he uses his left hand. :)

--Rick
"Cogito, ergo sum." -Rene Descartes
Xref: sparky rec.games.video.arcade:8938 alt.games.sf2:4560