HDTenEightyP/NetNews huggingface dataset:
From: m91mfr@tdb.uu.se (Mikael Fredriksson)
Subject: Re: Blackplague, a very appropriate name
Organization: Dept. of Scientific Computing, Uppsala Univ., Sweden
Date: Tue, 18 Aug 1992 11:37:13 GMT

In article <1992Aug13.211628.1@alf.appstate.edu> steelekm@alf.appstate.edu writes:
>In article <1510@lysator.liu.se>, jan_b@lysator.liu.se (Jan Besehanic) writes:
>> AAAAAAAAARRRRGGGGHHHHH!!!!!!!
>> 
>> What's the point of having an FTP site when you can't log in
>> as anonymous?
>> 
>> I really need pkzip v1.93a and I was wondering whether or not 
>> some friendly soul (or spirit or tulpa or whatever) could ftp it
>> up to some site that accept anonymous users.
>> 
>> I thank thee in advance,
>> 
>> Jan
>> 
>> 
>> --
>> Jan Besehanic
>> email: jan_b@lysator.liu.se
>> New, improved .sig-file under construction.
>>
>
>Try login name: simu
>      password: sex
>
>I get in but find nothing there.  Pkz193a.exe is at wuarchive.
>
>Has that directory been cleared out?  Archie points only to
>procyon.cis.ksu.edu.  Is there another location?
> 
>Ken Steele                          steelekm@conrad.appstate.edu
>Appalachian State University        steelekm@appstate.bitnet
>

If you know what files you want there is no need for the DIR command.
Just GET the files. I did.

Micke 
-- 
-----------------------------------------------------------
email: m91mfr@tdb.uu.se                
smail: Blomdahls vaeg 3, III ;  S - 756 49 Uppsala ; SWEDEN 
voice: +46 18 401481
Newsgroups: comp.sys.ibm.pc.games
From: harrisp@wl.aecl.ca
Subject: RE: Warlords question
Organization: AECL RESEARCH
Date: Wed, 12 Aug 1992 15:50:26 GMT

At the sage runes, you can find out where certain items are located, or what
is present at the different ruins. This can be very useful, as the items
increase the "power" of your hero. Battle items increase the strength of the
hero. A hero starts out at strength 5, and he adds +1 strength to all of the
armies that are travelling in his stack. Once his strength gets to +7 or +8,
he adds +2 strength to all in the stack, while a +9 hero adds +3 to the stack.
Command items carried by a hero adds strength directly to the stack (ie, a hero
(strength 5 let's say) carrying the staff of ruling (command +3)  adds + 1 to the armies with him for his strength, and +3 for the fact that he has a command +3item. You can find out what the items do by typing k (i think). This will allow
you to "examine" all of your heroes and there items. Scroll through the list
of items for each hero, and you'll see whether they are command or battle items.(and what their modifiers are) The "best" items are staff of might (battle +3)
and staff of ruling (command +3)

                        I hope this helps
From: cass8806@elan.glassboro.edu (KYLE CASSIDY)
Newsgroups: comp.sys.ibm.pc.games
Subject: text adventures
Date: 12 Aug 92 17:46:56 GMT
Organization: Glassboro State College, Glassboro, NJ


	are there any public domain text adventure games? along the lines of 
zork, adventure, whatnot? i have a friend who is blind, but has a device 
attached to his computer (no monitor on the thing -- really weird!) which 
allows him to read text in braille -- dots rise up and down, etc ... anyway, 
i was just wondering if there were any of these creatures to be found....
	please reply via e-mail -- there are already enough messages posted 
here every day!

	thanks

kc
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Wolf 3D Cannibalism
Originator: bkpipa@c00465-224wi.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Fri, 21 Aug 1992 18:51:41 GMT


>The only problem morally I have about Wold 3d is shooting the dogs

I love animals just as much as the next guy, but
if a dog is coming at me ready to tear out my throat,
I'd shoot it. I think it adds to the realism.

My $0.01(inflation) worth.

>Great game Apogee
Agreed!
-- 
------------------------------------------------------------------------------
   bkpipa@eos.ncsu.edu         |      Oh, fruddled gruntbuggly, thy          |
   North Carolina State        |        nacturations are to me ...           |
   University - Raleigh        |                             Vogon poetry    |
------------------------------------------------------------------------------
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D Cannibalism
Date: 18 Aug 92 23:25:40 GMT
Organization: Qualcomm, Inc., San Diego, CA

> IBUJAM@ASUACAD.BITNET writes:
> 
> Regardless of whether you "eat the skeletons" or "drink the blood", I
> have to beleive that whoever wrote this code must be one chip short of
> a full meg. Apogee has done some wonderful work in the PC gaming arena. I
> only hope that they use better judgement in the future; Wolf 3d is morally
> indefensible.

Morally indefensible?  What are they doing, massacring pixels or
overflowing the bit bucket?  Is Space Invaders morally defensible
because they sanitize the violence?  How about if the guards just
disappeared and didn't leave an unsightly mess?  It's an easy decision
- if you can't separate reality from what's on the computer screen,
then don't play it.  Those who can make the distinction and want to
work off some aggressions this way can do so.

If I was writing the game, I would have put the drinking blood in
there if I'd thought of it.  Not because I relish the thought of doing
so, but just for the shock value.  Imagine a room full of people
watching a game of Wolf 3D in progress.  They're all used to the
people getting shot and the piles of blood.  Suddenly, the badly
injured person passes over a pool of blood, and "Schhhhhlurp!"
Everyone looked shocked, then we almost died laughing, and I got blown
away because I wasn't paying attention anymore.  It's a way of saying
"Look how ridiculous this is!" as if the Frankenstein monsters with
guns surgically implanted in their chests weren't enough.

-- 
Head like a hole, black as your soul, I'd rather die than give you control.
Newsgroups: comp.sys.ibm.pc.games
From: wayne@eng.umd.edu (Wayne C. McCullough)
Subject: Re: Apogee royalties
Date: Sun, 16 Aug 92 02:30:09 GMT
Organization: College of Engineering, University of Maryland, College Park

One major problem with Shareware distributers is that most people assume
that when they purchace a game from a store, they own a license of the
program.  Most of these places charge ~$5, and so they definately dont
include registration, so people just use these games, and assume that
they already own it.  Most often, this means the author gets no money.

At least this is how I see the problem.

W
Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: More Falcon Questions 
Keywords: Falcon, Flight Sim
Organization: Cyberian Air Force
Date: Fri, 14 Aug 1992 00:00:05 GMT

In article <1992Aug11.144438.13934@ists.ists.ca> joseph@gkcl.ists.ca (Joseph A. Beernink) writes:
>Another night of Falcon, and a couple more questions...
>
>	1.  I accidentally shot down a F-117A, and got court-martialed.  I
>swear, the damn thing showed up as an enemy-recon plane in padlock view,
>and did not respond to IFF check.  Has this happened to anyone else (V 3.0C)?
>
Sort of. I wasn't using padlock view, but my IFF wasn't giving me a beep
on some B-52's. It was a manifestation of the sound card bug. It was 
making some other wierd buggy sound and I never thought that the IFF
tone wasn't getting thru. Nor did I think about how easy it was to get
right up to those poor boys. "My, Grandma, what big ENGINES you have!" 8-O


>	2.  If you abort a mission after you crash (ignored Bitching Betty
>for too long on a CAS mission) does the status go back to the way
>it was before the mission, or is the plane lost?
>
You get a break. Good way to cheat, that. Turn on your ACMI camera, then
abort when things get hot, review, and try again.

>Thanks again.  These questions are getting pretty simple, but they're the
>little things that bother me when I try to go to sleep (As if losing two
>pilots in one day wasn't bad enough.)   Talk about virtual reality.
                                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^
Absolutely.           

>Thank God its summer, or my marks would be toast!  My only hope is that
>I figure the entire game out, complete every campaign with C+D patch, and 
>move up to ACE level.  All before school starts on September 14th.  1 month.
>What are my chances?

Your chances? Well, if you mean Sept. 14, 1992, like a fart in a hurricane!

But hey, no guts, no glory, no pain, no gain!
-LongJohn




Newsgroups: comp.sys.ibm.pc.games
From: sherman@panix.com (Sherman Chan)
Subject: Treasures of Infocom
Date: Fri, 21 Aug 1992 20:34:39 GMT
Organization: PANIX Public Access Unix, NYC

I recently heard that a lot of old classic Infocom text adventures were
being re-released in one box, under the previously mentioned title.
Could someone tell me which titles are included, if this is so?
Are these the original programs, or have they been fixed up to include
graphics screens and such?  Just wondering, cause I'd like to run them
on an Amiga using Transformer, and the person who told me about this
package said he only knew about an MSDOS release.

-Sherm

Newsgroups: comp.sys.ibm.pc.games
From: bbs-garfield@jwt.UUCP (David Eison)
Subject: MECHWARRIOR and GENIE
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix
Date: Wed, 12 Aug 1992 07:05:43 GMT

I have a couple of questions on Mechwarrior.  First off, I read something 
about Multi-player mechwarrior on Genie.. Has anyone tried this?  I would 
REALLY appreciate details, such as PRICE, and if it's fun, and any 
differences between the GENIE version and the normal 1-player version.  
Also, I have Mechwarrior, and it allows me to have 4 people (Myself plus 
3 recruits.)  I recently played it at a friend's house, and his version 
only allows 3 people.  (Yourself plus 3 recruits).  Does anybody know 
why?

---
David Eison - Garfield
     FidoNET:  David Eison@1:363/152
    InterNET:  bbs-garfield@jwt.uucp
From: dao@d62iggy.mitre.org (David A. Ondzes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Looking for information on the best stat replay sports games
Date: 13 Aug 92 19:10:59 GMT
Reply-To: picasso@bass.bu.edu
Organization: The Mitre Corp., Bedford, MA.


>I'm a big fan of stat replay sports games and would like advice on the best
>each sport has to offer, most notably baseball, football, hockey, and
>basketball.
>
>I've seen summaries of the baseball games posted here before.  If someone 
>could forward that to me I'd appreciate it.  I've seen other sports games on
>store shelves but not much in the way of discussion of them.

Baseball:

	I would suggest HardBall 3 by Accolade. The game lets you enter stats of
players, it evens let you pick a pitcher 4 best pitches (Fastball!, fastball,
curveball, changeup, screwball, knuckleball, sinker, slider).
	The game is an "arcade" type game, ie more action then stats. The game lets
you print out each teams current roster, which will include each players 
current stats. One thing that is missing is that the game does not keep track
of Homeruns leader, ERA leaders, etc. I thought this was important, so I
decide to write a program that will figure out the top 10 leaders in all
the major catergories. Anyone who is interested can have a free copy of
my stats program, just email.
	I also have written a program that lets you trade players; something
that adds a little bit more to the league play.

David
picasso@bass.bu.edu
Newsgroups: comp.sys.ibm.pc.games
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: ST25: Why you want more than 1 meg (or not!)
Organization: The Ohio State University
Date: Fri, 14 Aug 1992 13:33:57 GMT

I was running Star Trek 25th Anniversary on my little 1mb 386sx, and while
things are somewhat slow, it was good enough for me.

Well, as a gift I added 2mb of RAM to my box.

SHEESH!  I didn't know there was all that other animation in the game!
Scotty, Uhura, Sulu, Chekov, etc. all animate now!  The bridge scenes are much
better with the added animation.  The use of the extra ram didn't even 
require that setup be run again.

Only problem I've found is, if you're running a 16mhz 386sx (like me), the
extra animation winds up causing jerky mouse control, and missed clicks.
In my case, this makes the last episode a lot harder...




Newsgroups: comp.sys.ibm.pc.games,connect.audit
From: root@itnsg1.cineca.it (Valter Cavecchia)
Subject: Re: Eternam help.
Organization: Laboratorio di Fisica Computazionale, INFM. Trento Italia
Date: Mon, 17 Aug 1992 08:33:35 GMT

monck@ibmpcug.co.uk (Paul Monckton) writes:

>Hi,
>Is anyone here playing 'Eternam' ?
>I'm stuck and could do with a hint or two.

I'm actually playing Eternam, I have completed about 70% of the game and
I'm stuck too (inside the pyramid, having placed the three statues, it seems
to me that there is nothing to do in order to go further).
Tell me at what point you're stuck, maybe I'm able to help you (or maybe
the opposite...)
	valter
From: calvin@bitmap.sybase.com (Calvin Lim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Any information on Strike Commander?
Date: 11 Aug 92 22:40:08 GMT
Reply-To: calvin@bitmap.sybase.com
Organization: Sun Microsystems, Inc.

Greeting netters,

	Has anyone got any new information on the long-awaited game
Strike Commander from Origin? Last I heard, it was due out this christmas.
Does it use SVGA, or just VGA. I know that the graphics used will be
fractually generated. Can't wait to get a hold of a copy. Is ther a demo
out for it? If so, where is the ftp site?

Thanks for any information.

Sorry if this is a FAQ

---

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sybase Inc. / 6475 Christie Avenue / Emeryville / CA / 94608
Calvin Lim	   uunet!{pacbell,pyramid,sun}!sybase!calvin
calvin@sybase.com			       
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Everything I said belongs only to me ......
From: chan4@husc10.harvard.edu (Derek Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: IBM-PC game of "Olympic Decathlon"
Keywords: IBM-PC, game, Olympic decathlon
Date: 12 Aug 92 23:04:05 GMT
Article-I.D.: husc3.1992Aug12.190406.14673
Organization: Harvard University Science Center

In article <1992Aug12.154827.17519@u.washington.edu> moe@rainier.lib.washington.edu (Joe Shippert) writes:
>In article <BsunG8.6G3@math.uwaterloo.ca> xsun@math.uwaterloo.ca (X. Sun (Don)) writes:
>>Hi, folks
>>   Is there any one who has the IBM-PC game with nick name "Olympic Decathlon"?
>>which is probably more than 5 yrs old?
>
>I think I saw this in a used computer store a couple years ago. My friends 
>and I used to play in on his Apple II but the version I saw was for the PC.
>I think it's called Microsoft Decathalon and I'd say it's 10 years old if
>it's a day. Lots of fun, hard on the keyboard, though.
>
>-- 
>_______________________________________________________________________________
>moe@u.washington.edu
>ad Kalendas Graecas
My friend has a copy he bought a long time ago.  We were playing it on his
computer two days ago.  So, yeas, it does exist for the IBM.
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: F-15 III ???
Organization: University of Waterloo
Date: Thu, 20 Aug 1992 05:50:39 GMT

In article <roeschmf.714206307@craft.camp.clarkson.edu> roeschmf@craft.camp.clarkson.edu (Martin F. Roesch) writes:
>Hi all,
>  I got the F-15III slide show demo off of GEnie yesterday.  INCREDIBLE!  
>Truly amazing exterior graphics.  Now, if Microprose can just make a sim
>instead of an flying arcade game (ala F-117).  The two seater modem option
>looks extremely cool, too.  If you get a chance, check it out!
>
>  Marty
>   roeschmf@craft.camp.clarkson.edu
>

Yes, I truely hope Microprose can make F-15 III as much of a sim as
Falcon 3.0  Their recent releases in the genre have been very
disappointing.

And what's this two seater modem thing?  Is it just as it sounds?

Phat.

Newsgroups: comp.sys.ibm.pc.games
From: cosc1790@elroy.uh.edu (92H02950)
Subject: Crack Request: Dylandog
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Fri, 14 Aug 1992 05:45:00 GMT

Is there a crack for this game out yet because I'm new to this stuff and don't
have the list of crack games (assume that there is one from the cracker)?

Q. Nguyen
Newsgroups: comp.sys.ibm.pc.games
From: jasona@sco.COM ( Bright light, bright light )
Subject: Civ Inquisition Screen
Organization: The Santa Cruz Operation, Inc.
Date: Tue, 11 Aug 1992 02:22:08 GMT
Keywords: rare screen


A friend of mine has claimed to have seen a screen on Civilization (version 1)
with a picture of the spanish inquisition or the like on it. It had several
people being lead away in chains. He's only seen it once (in countless times
playing it), and neither I nor any of my friends have seen it.

Has anybody else, and if so, any clues as to what causes it? He says there was 
no explanation around the screen the time it came up...

i,jasona
From: aib@ornl.gov (Buddy Bland)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen 4 Bug?
Date: 17 Aug 92 16:21:56 GMT
Reply-To: aib@ornl.gov
Organization: Oak Ridge National Lab

In article <1992Aug17.104458.1@qucdntri.ee.queensu.ca>, morton@qucdntri.ee.queensu.ca writes:
>In article <1992Aug7.195256.15832@ctr.columbia.edu>, jerry@connection.prospect.com (Jerry Shekhel) writes:
>> Hello.  I've been using Keen 4's Save Game feature a lot lately (I'm trying
>> to get through the Forbidden Pyramid).  I've noticed that if I save the game
>> when I have some keys (jewels), when I load that game, the keys are gone.
>> This makes it impossible (in most situations) to finish the level.  Is this
>> a known bug, and if so, are there any workarounds?
>
>I found no way around this. I would just save the game immediately after I 
>used a key. If there is a way, I didn't find it in two straight months of
>solving the game.


I believe that someone posted a workaround for this a while back.  I don't
have the posting but I believe the solution was to quit the game after 
saving.  When you restarted the game, it would restore with the keys.  You
might have to quit any time you want to restore a game.  Sorry I can't 
remember all of the details, but I hope this helps.

-Buddy Bland
-aib@ornl.gov
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: SIEGE unit tables
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Wed, 19 Aug 1992 02:27:51 GMT

Hi, just to let you know, Computer Gaming World will be publishing a
full set of unit information in their next or next next issue.  I had
problems with slowdown on my 486/33 until I turned off the music and
sound.  It's a shame that you can't play with them on (altho what's
really a shame is that the digitized sounds are so poor anyway), but
you can't.  Oh, do you have version 1.2 or the out of the box version?
If you don't have 1.2, get it by registering with Mindcraft.

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
From: britschg@klaava.Helsinki.FI (Juhana Patrik Britschgi)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dark Queen of Krynn...HELP ME!
Date: 22 Aug 92 17:58:47 GMT
Organization: University of Helsinki

Hello everyone. I am a desperate Amiga owner (please, no flames...)
who's stuck in DQK. At Luminari lighthouse, what porch is the dying
elf talking about? I suspected it would be the stone porch outside
the lighthouse, but searching it revealed nothing. Other Amigists
I have talked with all share the same problem.

So, what am I supposed to do? Don't worry about any spoilers. I'm
beginning to think there's a bug in the Amiga version, and I think
I should let SSI know about it, but not before I'm sure it's a bug.

Any help appreciated, mail preferred. Thank you!


-- 
Juhana Britschgi           I  britschg@cs.helsinki.fi
Dept. of Computer Science  I  britschgi@cc.helsinki.fi
University of Helsinki     I  "Slippin' rippin' dang fang rotten zarg barg-a-
Finland                    I   ding-dong!"    - Calvin and Hobbes
Newsgroups: comp.sys.ibm.pc.games
From: pychen@cory.Berkeley.EDU (Peter Y. Chen)
Subject: Re: How long do you stay interested?  Tetris - Yuck!!
Organization: University of California, at Berkeley
Date: Sun, 16 Aug 1992 07:58:41 GMT

In article <1992Aug16.035550.5850@pasteur.Berkeley.EDU> c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:
>In article <Bt23z8.309@andy.bgsu.edu> sarnold@andy.bgsu.edu (G. Steve Arnold) writes:
>>
>>	Wouldn't have lasted more than a month for me either if it weren't
>>so much fun killin' stuff :) I completely agree with this, otherwise, though.
>>Nothing is more boring than a game which ceases to present anything new 
>>after just a few minutes of play. Hell, why do you think the Super Mario
>>Brothers games have sold so well for the last 8 years? I used to go to arcades
>>and trade info on secret hidden stuff with other players on that one !
>>
>
>So how do you explain Tetris?

I'll explain Tetris: if I ever play another Tetris game, or another
Tetris look-alike game, or a Tetris wanna-be game, I think I'll puke.

Sorry, some harsh words there.  I gotta give Tetris credit, tho.  It
got me hooked for a longer period of time than any game I've played.
I still remember nights when I closed my eyes and I would see nothing
but Tetris blocks.  But there IS still a saturation point for this
game, and I feel that I have reached it.  Funny thing is, every now
and then, I would go over some of the old games that didn't hold my
interest as well as Tetris, but so far I haven't gone back to playing
Tetris, and it's been 1+ year already.

-- Peter
From: myst@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: wearing my hard-drive down!
Date: 18 Aug 92 02:06:36 GMT
Organization: Carnegie Mellon Computer Club


	I recently started playing Ultima 7: the Black Gate, and although I
really love it, the game is tearing my hard-drive apart. It is constantly
accessing the drive every few feet I walk. Does anyone have a suggestion how to
prevent it? I have a 486DX-33 with 4meg RAM.
	Thanks!
					Myst@Drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
From: ksmith@vx24.cc.monash.edu.au
Subject: FALCON 3 high scores on IA
Organization: Computer Centre, Monash University, Australia
Date: Mon, 17 Aug 1992 03:02:30 GMT

I have read a few of the high scores that people are getting for
the Instant Action mode on Falcon 3, patch D.  I saw someone getting
90K, just shooting aircraft when they were on CADET mode.  

I have got a few 65K scores, I was ONLY shooting aircraft, didn't use any
missles (AA or AG), flying on HiFi complexity, enemy one ACE level, but 
NO sams....I use IA for air to air practice, not Air to Ground (hence
the disclusion of SAMS).

What scores are you guys getting on ACE level?

Also, I haven't seen any postings by any women regarding falcon 3 :(
Does anyone know of any women who like the game?

Keith Smith
1st Year Info Sys
Monash Uni, Melbourne, Oz

ksmith@vx24.cc.monash.edu.au
ksmith@monu6.cc.monash.edu.au
tris@yoyo.cc.monash.edu.au
From: z_kennedypc@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Power Chess where?
Date: 22 Aug 92 23:55:32 CST
Organization: Stephen F. Austin State University

I am looking for a game called Power Chess which has been released as a
shareware item.  Anyone know of it? 

Thanks.
Paul Kennedy
From: chaperon@trimaran.ens.fr (King Squat Swifty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Bargon Attack (help needed)
Date: 18 Aug 92 16:12:38 GMT
Organization: Ecole Normale Superieure, PARIS, France

I am stuck in Bargon Attack : I made it to the bridge on Bargon.Whenever I
 try to exit.a bargon comes and kills me.There is only a "borne" at the
 center of the bridge,but I'm only able to shoot at it,and it doesn't help
 me.


	     Swifty