HDTenEightyP/NetNews huggingface dataset:
From: maestasm@helium.gas.uug.arizona.edu (Mark J Maestas )
Newsgroups: alt.games.sf2
Subject: Improvements on SFIICE for SFIII
Date: 30 Sep 92 05:30:42 GMT
Organization: University of Arizona, Tucson, AZ


     SFIII... it boggles the imagination.  Here's what I would like to see:

1) Improvements on the images like SFII to SFIICE but even more.  Afterall,
   this should be a new game.  Any characters carted over should look older,
   stronger, etc.  Sound and music will naturally be updated too.

2) Lots of new characters!  Yeah more people to learn, more strategies, more
   power!  And for the old characters, give them new or improved moves to do
   so people don't just skip over them because they think that they already
   know how to use them.

3) Fatalities would indeed be cool, but not necessary. Hmmm...
   RYU- DRP that burns a big gash in the opponent's chest
   KEN- DRP that knocks their heads off (ala Cage)
   HONDA- Super Sumo Belly Flop (sounds of bones being ground to a pulp)
   CHUN LI- Throw a bracelet to slice their head off
   BLANKA- Shocking bite.  Leaves a charred skeleton
   ZANGIEF- SPD that crushes their skulls
   GUILE- Super Sonic BOOM!  Blows their head off
   DHALSIM- Gets a voodoo doll.  Chest burster ala Alien
   BALROG- Jab flury. Body explodes ala First of the North Star(Hokuto no Ken)
   VEGA- Neatly slices the head off.  Holds it above his head on the claw
   SAGAT- Tiger UPPERCUT!  Punch penetrates the chest as body flies up w/punch 
   BISON- Torpedo impaler.  Flaming limbs everywhere.
   Close up shots of these moves (via slam dunk cam) would be cool too.

4) Keep the controls the same.  I wouldn't reccomend a Special move or Throw
   button.  Picture it: (Running away from the player with the SPD button)
   "NO! STAY AWA... HRRR!!! (chkchkchk) AAAAAAHHHHHHH!!!"


4) Above all, keep the game balance like in SFIICE.  Minor changes should be
   made here and there, but keep it well balanced.  I.e.  fewer hits when
   Bison torpedos.
 
   Well, that's it for now.  I know this would be a lot of work and animation.
but if you want to stay on top, that's what it takes: quality, balance, and
fun.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: alt.games.sf2
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Re: dhalism deficiency
Reply-To: kim@vax.mpiz-koeln.mpg.dbp.de
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Mon, 05 Oct 92 11:23:59 GMT

In <BvIBKD.I8B@acsu.buffalo.edu> v125p7ae@ubvmsb.cc.buffalo.edu (JEFF) writes:

>Another problem dhalism has it that he has no strong move
>to hurt an opponent when they are blocking AND crouching.
>If you get too close, they will hit you.  You can't punch
>them while they are blocking.  The only move I see is
>the fierce flying torpedo, but after you land one, he just
>gets up and throws you.  what to do

Why, if they do so you can just keep yoga firing them.  It  won't
hurt  them  a lot, but they'll have to change at least to jumping
instead of crouching and  blocking  if  they  don't  want  to  be
roasted to death slowly.
I play Dhalsim only on very rare  occasions,  but  I  figure  one
could  make  up  a  strategy similar to computer Ryu's one if one
masters all Dhalsim moves.

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Balrog vs. Guile/Bison
Date: 28 Sep 92 14:01:37 CDT
Organization: University of Kansas Academic Computing Services

How do you beat a good Guile or Bison with Balrog?

-Michael Lerner
From: v131pt62@buffalo.edu (Sleepy)
Newsgroups: alt.games.sf2
Subject: Re: Interesting Blanka combo I worked out.
Date: 3 Oct 92 18:26:00 GMT
Distribution: usa
Organization: ME
News-Software: VAX/VMS VNEWS 1.41

In article <3OCT92.05283602@vax.clarku.edu>, jstrachman@vax.clarku.edu writes...
>Try this.  You have to be pretty close.
> 
>Jumping roundhouse, crouching forward kick, STANDING fierce.
> 
>The standing fierce has to be timed PERFECTLY.  If you're too late, they'll be
>knocked out of reach.  If you're too early, it won't come out.
> 
>This combo only seems to work on the CE:
> 
>Jumping roundhouse, crouching forward, fierce ball.
>
>The rhythm is much like Ken/Ryu's
>jumping roundhouse, crouching forward, fireball combo.

NOT true!!!!  That is probably the most ancient combo in the book (sorry, but
its true.)  It works both on the classic and CE without any problems. 
And, the rhythm is nothing like the Ken/Ryu's combo.  The ken/ryu's combo is
much harder to do than Blanka's because the ball can be charged in the air and
release it like a normal ball after the crouching forward.  While Ken/ryu's
fireball have to be buffered for a complete result (meaning the fireball comes
out immediately after the kick hits/blocked)  If the second attack did not hit,
then the fireball would not come out (assuming you are doing it the right way)
Alot of players try to do the combo after the second attack recovers.  That 
results in a slower fireball and usually other player will jump over it.


> 
>Why the combo with the standing fierce is actually worth something:
> 
>On the original, if you hit with all three, it stuns your opponent and takes
>off ALMOST half, sometimes more.  If you can repeat it, you might kill your
>opponent right off the bat.  I did this to the computer Balrog.  This combo
>takes off more than the
>jumping fierce, standing strong, crouching fierce.

Well, if you block the first two, the standing fierce would be a very dangerous
move (getting weep with roundhouse.)
> 
>On the original, combos involving the ball are unreliable, but possible.  The
>one that I said only works on the CE seems to work SOMETIMES on the original,
>but the ball tends to be blockable.  Oh well, such is life.

Even in CE, the ball can be jab down or if the player is good, DP down.


>ALSO:  The jumping roundhouse, crouching forward, standing fierce combo
>actually takes off MORE than Guile's jumping fierce, standing fierce,
>fierce sonic boom combo on the original.  Guile's combo, however, is
>auto-stun.
Not surprise, Blanka's fierce takes off more energy than Guile's, a known fact. 

--------------------------------------------------------------------------------
This is not a signature file.  If it is, it would contain some sort of name,
phase, quotes, and pictures.  This is only a temp. file to replace my .signature
while I think of something interesting.  So, please ignore this message.  CTY
--------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: throwing into stars
Date: Tue, 29 Sep 92 04:06:55 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Sep29.022807.24464@gmuvax2.gmu.edu> 2261as@gmuvax2.gmu.edu ( ) writes:
(stuff deleted)
>
>Now, I have a question.
>
>On SF2:CE, 
>Vega vs flaming barrels /bonus stage
>
>how do you make him casdade down the screen?
>It's an obvious bug to those who've seen it
>and they'll know what I mean.
>
>so far, all I know is that Vega was doing his handsprings
>when he started cascading.

Yah, know the one you're talking about, on the stacked barrel stage.  Been a 
while since I've seen it, but I believe you start out with a strong kick
(so he slides underneath part way)...dunno if you do the backward hand springs
after that to get it started, but I remember it was nothing to lengthly or
complex.  Hm, or maybe you jump.  Gahds, I dunno...but maybe that's enough for
you to figure it out.

---Phantom
From: btdcs207@csd.brispoly.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: hmm, good speech
Date: 5 Oct 92 09:51:15 GMT
Organization: Bristol Polytechnic, England


>the next or something. The only problem I have with the sounds that everyone
>calls a DP an "ARE YOU CAN" or my favorite "all you can eat"...
>  __     .  .     
Heh Heh Heh, good point.  What about the hadoken called 'Ah MUTANT !'
or my all time fave is by far the people that say the hadoken is actually
the opponent saying 'OH SHIT' that a fireball is coming their way.

Or the chunli 'EAT MY FEET' when she spinning bird kick's.

Dont you just hate it when that happens.

Scott
From: robrod@csa.bu.edu (Roberto Rodriguez)
Newsgroups: alt.games.sf2
Subject: Re: Super SF2 CE
Date: 6 Oct 92 15:29:14 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA

In article <97674@bu.edu> robrod@csa.bu.edu (Roberto Rodriguez) writes:


    * Throws: [some stuff deleted]

              If you are held on top of the opponent you can throw him,
              however, I've found out he can also throw you.  You could
              be pulled down.
>
>        - Dragon Punch:  As with fireball, you can keep doing it on any level.
>                         You can jump up and do it any time.

                          A good tactic is to jump regularly at the opponent
                          and when he tries to kick or punch you out of the
                          air, you DP his leg or fist.

         - Sagat:  jab/short and fierce/roundouse Tiger fireballs are 
                   unchanged.  The strong/forward fireballs shoot downward.
                   It is possible to Tiger uppercut and Tiger knee in
                   mid-air.
Newsgroups: alt.games.sf2
From: pstlb@acad2.alaska.edu
Subject: Chun Li gets ass kicked by Dhalsim/Blanka/Honda in Major Upset
Organization: University of Alaska
Date: Fri, 2 Oct 1992 04:35:53 GMT


Chun Li is not invincible.

(Those of you who use the last four players in TCE, you know this, but bear
with me.....)

For those of us who like to use the first eight players, human-to-human, listen
to my story:

One day, when playing a guy I know, we'll call him Albert, along with another
guy I didn't know (whom I suspected of being a shark, but I digress), I was
getting my ass kicked left and right by Chun Li; I was using Honda.  I assumed
that, with enough practice, I could get my timing right with him to kick Chun
Li out of the air.....

Anyway, tired of losing quarters, I selected a different player:  Dhalsim.

Magic time.  When Li jumped up in the air toward me, I jumped back and got her
with my Stretcho Leg.  When she bird-kicked, I flamed; when she came for me on
the ground, I did the Stretcho Punch.  At this time, I was thinking that I had
just formed a direct mind-to-circuitry link to the machine, as I beat the shark
using Blanka and Honda in rapid succession thereafter.....

Chun Li players, take note:  Speed isn't everything..... :)

Hasta.....

Newsgroups: alt.games.sf2
From: LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb)
Subject: Re: Streetfighter II: FAQ  (10/03/92)
Organization: Vanderbilt University 
Date: Sat, 3 Oct 1992 20:42:23 GMT
X-News-Reader: VMS NEWS 1.21

In <y32-LM-@engin.umich.edu> sinister.stairs@um.cc.umich.edu writes:

> 
> 			THE STREETFIGHTER II FAQ
> 		      (FREQUENTLY ASKED QUESTIONS)
> 			 Last revision: 09/21/92
> 
> 
> 
> 		 7)  Blanka can cause the screen to shake when played
>                      against computer Vega -- immediately execute a jab
>                      roll and shake the joystick/hit all the buttons
>                      quickly (TCE)

Actually, that isn't the only way; Chun Li can also do it by finishing off
an opponent (I've done it to 2 different ones, both computer) with the air
throw.

Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu
"Strangers ain't come back down Rocky Top / Reckon they never will."
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Fri,  2 Oct 1992 10:18:06 -0400 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: Chun Li gets ass kicked by Dhalsim/Blanka/Honda in Major Upset

On 02-Oct-92 in Chun Li gets ass kicked by ..
user pstlb@acad2.alaska.edu writes:

>[stuff]
>Magic time.  When Li jumped up in the air toward me, I jumped back and got her
>with my Stretcho Leg.  When she bird-kicked, I flamed; when she came for me on
>the ground, I did the Stretcho Punch.  At this time, I was thinking that I had
>just formed a direct mind-to-circuitry link to the machine, as I beat
the shark
>using Blanka and Honda in rapid succession thereafter.....

Eh?  Blanka is practically designed to beat Chun Li and Honda also has
an advantage against her.  So do Ken and Ryu.  Where did you get this
idea that she's invincible?  The only characters she has a real
advantage against seem to be Sagat and Dhalsim.  It's hardly an upset
for her to be beaten by Honda and Blanka.

Chun Li kicks Dhalsim's butt on classic but I was watching Chun Li vs.
Dhalsim on TCE the other day and it looks like Dhalsim puts up a pretty
good fight with that supercharged foot drill.


Ken
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: alt.games.sf2
Subject: Re: Dhalsim throw
Date: 6 Oct 92 07:40:04 GMT
Organization: MIND LINK! - British Columbia, Canada

> JEFF writes:
> Yeah, I wonder why sometimes Dhalism throws and sometiimes
> he headbutts.  Sometimes when I want to throw he'll
> just stand there and headbutt.  Anyone know why?


If you want Dhalsim to throw, press the joystick either left or right
(direction of throw) before pressing the fierce punch button.

If you want Dhalsim to head but, leave the joystick in the centre position
(ie. let go of the joystick) and press the fierce punch.

This is identical to Blanka Head Bite (joystick left or right) / Double Roll
(joystick centred).


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
Newsgroups: alt.games.sf2
From: wanderer@athena.mit.edu (Opus)
Subject: Re: Ken is Japanese? Chun Li is Chinese?
Organization: Massachusetts Institute of Technology
Date: Fri, 2 Oct 1992 16:02:14 GMT

In article <1992Oct1.230852.19728@utagraph.uta.edu> thao@cse.uta.edu (Laly Thao) writes:
>
>maybe chun li is half chinese and half western--who's to say; but that
>would explain her "big" eyes.
>
>what about blanka--what is he???  definitely not from south america.
>no one from there looks like that.  chun li would have a better
>chance of coming from south america than blanka.
>

argh! stop claiming that all chinese people have small eyes!!!
Newsgroups: alt.games.sf2
From: v125p7ae@ubvmsb.cc.buffalo.edu (JEFF)
Newsgroups: alt.games.sf2
Subject: Re: Dhalsim throw
Date: 5 Oct 92 18:39:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct5.042841.14495@news.vanderbilt.edu>, LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb) writes...
>In <BvMrv7.2y@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu writes:
> 
>> Newsgroups: alt.games.sf2
>> 1) Dhalsim NEVER throws.  Can someone please confirm this?  I STILL haven't
>> seen it.  If you try to tick him, he will head butt you, but not throw.
>> Even when you're stunned, he WON'T throw.
> 
>NOT!!! At least on classic, he pitches me all the time.  (I use Chun Li, if it
>makes a difference.)  Usually, it's when I try to throw him.
> 
>Andy Lipscomb
>lipscoja@ctrvax.vanderbilt.edu
Yeah, I wonder why sometimes Dhalism throws and sometiimes
he headbutts.  Sometimes when I want to throw he'll 
just stand there and headbutt.  Anyone know why?
From: v094lrtr@ubvmsb.cc.buffalo.edu (MENION LEAH)
Newsgroups: alt.games.sf2
Subject: Re: Mortal Kombat
Date: 28 Sep 92 23:16:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1a7k0oINN7l6@gap.caltech.edu>, zenman@cco.caltech.edu (William Zen) writes...
> 
>About Mortal Combat, I've just recently returned to the local arcade after
>a few months absence and this is really the "Street Fighter III".  I mean
>everyone has basically abandoned SF2 and are now playing Mortal Combat.
>It seems really cool.  I put a quarter in and found myself clueless and
>quickly got demolished by my opponent [brings back good old memories of
>my first SF2 game].  If anyone out there is a master or even knows how to
>do the moves, please email me or post some helps.  Thanks in advance.
> 
> 
>		Will
> 
> 
>		zenman@cco.caltech.edu

log on to rec.games.video.arcade

-brent
From: btdcs207@csd.brispoly.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Re: throwing into stars
Date: 29 Sep 92 07:40:10 GMT
Organization: Bristol Polytechnic, England


>>Now, I have a question.
>>
>>On SF2:CE, 
>>Vega vs flaming barrels /bonus stage
>>
>>how do you make him casdade down the screen?
>>It's an obvious bug to those who've seen it
>>and they'll know what I mean.
>>
Ok , first take out just the bottom left barrel with jabs and then walk into
the space where that barrel was.  Now perform hand springs LEFT AND RIGHT,
so thats waggling the joystick left and right, and he should fall thru
the floor. when he has finished cascading he will land on the other side,
so take out the far right barrel and do it again.
Cheap thrills huh.

Well worth seeing once at least.

Now my question,  I now know how to do the earthquak with blanka against
vega, but is it on classic or TCE. ??

Cheers

Scott
From: sross@cdc001.austin.ibm.com (Stacey Ross)
Newsgroups: alt.games.sf2
Subject: a.g.sf2: a doomed newsgroup.
Date: 30 Sep 92 13:40:06 GMT
Reply-To: sross@cdc017.ibmoto.com (Stacey Ross)
Organization: IBM Austin, TX


Just an observation or two. 

First, let me just say that this is a doomed newsgroup. Think about it. I've
been following it since the beginning of the summer and I've noticed it decaying
into a collection of messages all falling within a couple categories. First,
there's the obscurely technical messages describing moves or bizarre variations
that many people have never seen before. Second, there's the poor newbie
questions that inevitably get asked every week or so. Then there's the
meaningless flames (which reminds me, is it possible to put an entire university
(i.e. PENN STATE) in my kill file?).

The popularity of the game is waning; you see it anywhere where people take
their games seriously. Less people playing it, those that do are ticking more
often, many of the games are deteriorating beyond use.

What I'm saying is, this newsgroup either has to change its focus eventually or
become a dead group. In the past couple days more and more Mortal Kombat
messages have been popping up. This is going to inspire a flamewar inevitably,
some people saying that people who play Mortal Kombat are weaklings or something
stupid like that.

Regardless of whether you like the game, it is just as legitimate as SFII, with
its own share of secret moves and tricks and probably ticks.

So if your mind is closed to anything but SFII, buckle up. Here comes the
Kombatants...


Stacey A. Ross, co-op extraordinaire
IBM, Austin, TX.
Junior: University of Louisville, Speed Engineering School, Electrical Eng.
=========================================================================
My opinions do not represent those of IBM or any division thereof.
=========================================================================
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Bison's 9 hit combo
Date: Sat, 03 Oct 92 21:29:26 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

pqe@vax5.cit.cornell.edu writes:

> Bison's 9 hit combo-
>   This only works when your opponent is dizzy.
>       Flying fierce punch, push joy stick back for charging.
>       low jab twice
>       stand up jab twice
>       Double scissor kick
>       low forward kick
>       and standing roundhouse kick
>   When executed right, this combo should hit 9 times, and will probably re-di
> your opponent.
>   Bison players should recognize the last four hits.  It is a combo by itself
> The four hit combo can be repeated across the screen, even it is blocked.
> It works especially well on Chun Li and non DP or uppercut opponents.

9 hits!!!  I don't play Bison so I wouldn't know..  but should I assume that
these tiny 9 hits do about the same damage as a Ken/Ryu Fierce-Fierce-FierceDP
combo?

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
Newsgroups: alt.games.sf2
From: huey@yoyo.cc.monash.edu.au (Huei Lin)
Subject: Re: SF2 'SUPER' Champion Edition!
Keywords: sf2
Organization: Monash University, Melb., Australia.
Date: Sun, 4 Oct 1992 22:44:20 GMT

In <BvIoMw.C8x@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:

>I heard about a dozen of these Super CE machine posts.  My question is what
>about OTHER characters.  Everyone mentions Ryu/Ken/Blanka/Guile.  What
>about the other 8?  Can Zangief do a SPD in mid-air?  A spinning bird
>kick would be lethal as hell in the air if you're jumping?  How about a
>yoga flame in mid air as Dhalsim is falling?  A torpedo in mid-air would
>be just about the cheesiest move imaginable.  A Honda wouldn't stand a
>chance.  

Ok, so I was late in getting with the news. But not everyone has played
it yet. Yes Zangief can do a SPD in mid-air. At least not exactly on the
ground. I saw this guy doing it slightly above the ground but not
actually on the ground, so I presume it could be done. 
I'm not sure about the spinning bird kick since this would require a
charge up time and you won't really have time to charge up when you
jump.    
Yes Dhalsim can do a yoga flame in mid-air. A torpedo in mid-air is also
possible just like the sonic-boom or the blanka roll.

>Next question regarding aerial moves.  How in the hell could you be able
>to ball in mid-air!!??!!??  It's been stated that it is MUCH faster
>which means LESS time to charge up, and you can do this in mid-air!!??
>Can he electricute in mid-air?  If so, how cheesy.  Honda's hands (if it
>could be done in the air) would be the ultimate killer move (if not
>blocked).  Can someone near one of these machines please post more
>information?

You can do a ball in mid-air by simply jumping backwards. Because you're
still pushing the stick backwards Blanka is still charged up to do a
roll. So you can do a roll anytime as long as you keep the stick pushed
backwards. I haven't tried to electicute in mid-air as it requires some
time for it to come out but I think its possible though. The same goes
with Honda's hundred hand slap. 

One thing when say Blanka does an electricity on the ground, if the
other opponent happen to be in mid-air at the time and pushing the stick
back to block, you actually hang in the air. So I presume at this time,
you can charge up to do any special moves that you want.

    

Huei Lin
From: ryu@ZGNews.LoneStar.Org (Richard Kuo)
Newsgroups: alt.games.sf2
Subject: Re: Mortal Kombat
Date: Wed, 30 Sep 92 21:06:41 CDT
Distribution: world
Organization: The Zeitgeist BBS, Plano, TX  214 596 3720

zenman@cco.caltech.edu (William Zen) writes:

> 
> About Mortal Combat, I've just recently returned to the local arcade after
> a few months absence and this is really the "Street Fighter III".  I mean
> everyone has basically abandoned SF2 and are now playing Mortal Combat.
> It seems really cool.  I put a quarter in and found myself clueless and
> quickly got demolished by my opponent [brings back good old memories of
> my first SF2 game].  If anyone out there is a master or even knows how to
> do the moves, please email me or post some helps.  Thanks in advance.
> 
> 
> 		Will
> 
> 
> 		zenman@cco.caltech.edu
> 
> 
> 
> 

Dude don't even start posting crap like that it's that sort of stupid 
thing that starts rumors.  It is not Street Fighter III don't start 
confusing people who don't know how to read through an entire message.  
Wonder how rumors start?  Take a look at your own post.
Mortal Kombat is not even made by the same company as Street Fighter