HDTenEightyP/NetNews huggingface dataset:
From: dburnett@emunix.emich.edu (Don Burnett)
Subject: Re: 3D Studio vs. Lightwave
Organization: Eastern Michigan University
Date: Tue, 12 Jan 1993 16:11:00 GMT

In article <1imlfgINNss3@usenet.INS.CWRU.Edu> aa794@cleveland.Freenet.Edu (Pete Nofel) writes:
>
>	One of the contributors to the "Imagine . . ." string asked for a
>comparison of Autodesk 3D Studio to Imagine. While my experience with
>Imagine is limited (I prefer Video Toaster Lightwave), I'd have to say that
>Amiga 3D packages usually produce better images. But, 3D Studio has some
>advantages.

  One advantage to Imagine is it's more sophisticated motion capabilities,
  although the interface is not designed for artists, but computer people 

>	3D Studio Advantages: A good user interface for object
>construction; I find it more straight-forward than Lightwave Modeler. A
>great interface with AutoCAD. The ability to play animations in real-time
>(but not at 30 fps).

  Good modeler. I don't think the user interface is as nice as others 
  out there, although useable.. I think the best interface on the market
  is a program called Caligari24 for the Amiga.. This guy did it right.
  It does realtime wireframe on even ancient 68000 based machines..


>	3D Studio Disadvantages: Price -- you can get a complete Video
>Toaster for the price of 3D Studio. "Hiddens" on the part of Autodesk -- no
>matter how many pieces of equipment you buy, you always need one more.
>After we invested $5,000 in an existing 486-33 in software and equipment we
>found that we still needed to drop another $2K - $5K to get quality images
>to video tape (broadcast quality, that is). Low resolution -- 3D Studio
>colors are nice, but resolution is limited to 320 x 200 in VGA; circles
>look like stop signs. Lighting control is medium-to-poor.

 That price is coming down and may even now be unrealistic, in terms of
 scan converters, etc. The video equipment is coming down.. I think 
 3D Studio was done by Thom Hudson who started 3D software life on the 
 Atari ST.

=DonB=

>	As much as I prefer MS-DOS machines for DTP, CAD, word processing,
>and structured drawing, they are poor video machines. By the time you have
>invested in a 486, a video i/o card, a frame buffer card, and software, you
>could have purchased an Amiga/Toaster and two quality VTRs and a camera.
>	We now only use 3D Studio as a pass-through in translating AutoCAD
>drawings into Lightwave.
>
>-- 
>Pete Nofel, aa794, primary sysop
>It's a Mystery - The Mystery Literature Group
>Cleveland Freenet, Cleveland Ohio


-- 
******************************************************
dburnett@emunix.emich.edu
EMU Mathematics Lab Consultant
Enabling Solutions
PO BOX 318, Ypsilanti, MI  48198
*****************************************************

Newsgroups: comp.graphics.animation
From: rwebb@nyx.cs.du.edu (Russell Webb)
Subject: Re: Graphic Gems, where is source code?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Keywords: Graphic Gem, source
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 9 Jan 93 04:37:32 GMT

In article <1993Jan9.023103.12706@hacker.UUCP> steve@hacker.UUCP (Stephen M. Youndt) writes:
>In article <1993Jan8.022726.7068@netcom.com> knight@netcom.com (John Knight) writes:
>>Is there an ftp site where I can down load the source code listed
>>in "Graphic Gems"(vol 1) by Glassner?
>
>I know of no ftp site, but Graphic Gems III comes with source on 
>floppy from all three books.

Try wustl.wuarchive.edu under /graphics/graphics/books/graphics-gems
or princeton.edu under /pub/Graphics/GraphicsGems.

Both of these FTP sites have the source code from all three volumes
with some bug fixes and corrections.

Regarding bug reports--perhaps you should check to see if it's 
already been found and fixed.  Here's an exerpt from the README
file that is on both of the above FTP sites.

	Additional submissions (bug fixes, skeleton programs, auxiliary
	routines, etc.) may be directed to the site administrator,
	Craig Kolb (cek@princeton.edu).

	Thanks to Eric Haines for compiling and maintaining the
	eratta list.

	GGems.tar.Z		The most up-to-date versions the gems.
	Errata.GraphicsGems	Errata to Graphics Gems, first edition.
	GGems.old.tar.Z		Older, buggier, uglier versions of the gems.

-Russell Webb
rwebb@nyx.cs.du.edu
Newsgroups: comp.graphics.animation
From: frep@cs.UAlberta.CA (Geoff Baskwill)
Subject: MPEG encoder
Organization: University of Alberta, Edmonton, Canada
Date: Sun, 10 Jan 1993 02:30:13 GMT

Is there a non-commercial MPEG encoder?  I've looked and looked for an 
encoding program that creates .MPG files, but all I can find is a short
reference to 'mpegxing' which, according to the docs I have read, is a
$250 program.
From: alberto.herranz@fibernet.wa.com (Alberto Herranz) 
Newsgroups: comp.graphics.animation
Subject: Format for Deluxe Paint II Animator. Help!
Date: 4 Jan 93 18:46:00 GMT
Distribution: world
Organization: FiberNet. Barcelona Spain (34 3 464 4415)  (34 3 688 0823)
Reply-To: alberto.herranz@fibernet.wa.com (Alberto Herranz) 

From: alberto.herranz#fibernet.wa.com
To: mucds@uxa.ecn.bgu.edu (Corey D. Stinson)

CDS  Hi all,
       Is someone familar with the format of Deluxe Paint II Animation
   files?  If so, could you impart me some imformation about it, or where
   I could FTP some documentation about it?  Thanx for any help!!
                                                   Corey

   Have you got any DOC, source code, etc about .LBM files ? And what
   about that new DP II animation ones ? I'm also veeeery interested.

   greetings,
        alberto.herranz
---
  SLMR 2.0  HaveYouEverBeen...HaveYouEverBeenToElectricLadyLand...
From: Marc Bernatchez
 
 
 
        Thank's in advance for your reply
 
Subject: help
Summary: HELP ...
Organization: Universite Laval
Date: Fri, 8 Jan 1993 20:33:44 GMT


Newsgroups: comp.graphics.animation
From: sjm@miles.com (Scott Mark)
Subject: Trouble with POV animation/texturing
Organization: Miles Inc., Diagnostics Division, Elkhart, IN
Date: Sat, 9 Jan 1993 18:31:29 GMT

I have been thinking about doing animations with POV, but it seems that
the texture I'm using (DMFWood4) shifts when I move my camera!

It's really crazy, and it's making life difficult -- I've been trying to
do some nice boards in a closeup, and then I plan to use them as part of
a scene.  I'm doing the closeup so I can clearly see how the board looks,
and get a good idea of what rotations to do on the wood texture.

But for some reason when I move the camera a few inches, the patterns in
the wood change.

I'm rendering on an IBM computer.

Any clues would be appreciated.

I'm still trying to get POV-Ray 1.0 to compile under MSC 7.0, so I can
add support for the ATI Ultra Pro.  But it looks like MSC isn't supported,
even though there is a makefile for it.

Scott Mark
sjm@miles.com
Newsgroups: comp.graphics.animation
From: george@epsilon.ee.ufl.edu (George L)
Subject: CG Education thread
Distribution: usa
Date: Mon, 11 Jan 93 10:21:50 GMT

A while back, there was a running thread (and platform/OS war) on CG education.
I apparently missed a good portion of the posts. Did someone out in net-land 
save this thread? I am particularily interested in the low budget solutions 
(i.e. trying to serve as many students as possible on PC platforms) that have 
been implemented. I know that approach isn't optimal, but there is still a lot 
that can be done (albiet more slowly).

I am presently thinking along the lines of Renderman, with many students able 
to edit and view crude ouput on the PCs, then produce their final output on a 
few powerful workstations.

So did anybody save that discussion? And has anyone implemented the scenerio I 
described above?

Please respond via email to the address below as our newsfeed is intermittent.

Thank you,
george@alpha.ee.ufl.edu

Newsgroups: comp.graphics.animation
From: bkc@ernie.Princeton.EDU (Bruce Caruthers)
Subject: Re: Graphic Gems, where is source code?
Originator: news@nimaster
Keywords: Graphic Gem, source
Organization: Princeton University
Date: Sat, 9 Jan 1993 04:38:30 GMT

In article <1993Jan8.022726.7068@netcom.com> knight@netcom.com (John Knight) writes:
>Is there an ftp site where I can down load the source code listed
>in "Graphic Gems"(vol 1) by Glassner?

Source is available via anonymous ftp from Princeton.EDU in the
pub/Graphics/GraphicsGems directory (Vol I-III)

Have fun!
-bkc

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
bkc@{phoenix|cs}.Princeton.EDU                caruthrs@thumper.Princeton.EDU
Bruce Caruthers '93  Princeton University                        bkc@Sgi.COM
	"It is not death that a man should fear, but he should fear
	 never beginning to live."		-- Marcus Aurelius
Newsgroups: comp.graphics.animation
From: foo@netcom.com (Mark Hall)
Subject: Re: Graphic Gems, where is source code?
Summary: don't answer if you don't know
Keywords: Graphic Gem, source
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sat, 9 Jan 1993 04:59:24 GMT

In article <1993Jan9.023103.12706@hacker.UUCP> steve@hacker.UUCP (Stephen M. Youndt) writes:
)In article <1993Jan8.022726.7068@netcom.com> knight@netcom.com (John Knight) writes:
)>Is there an ftp site where I can down load the source code listed
)>in "Graphic Gems"(vol 1) by Glassner?
)

   The comp.graphics FAQ says: 

All C code from the "Graphics Gems" series is available via anonymous ftp
from princeton.edu.  Look in the directory pub/Graphics/GraphicsGems for
the various volumes (Gems, GemsII, GemsIII), and get the README file first.

Errata to _Graphics Gems_ and _Graphics Gems II is available on
wuarchive.wustl.edu in graphics/graphics/books.


Newsgroups: comp.graphics.animation
From: BARILEJB@ctrvax.Vanderbilt.Edu ()
Subject: Summer Internships For Students
Organization: Vanderbilt University
Date: Tue, 5 Jan 1993 07:19:52 GMT
X-News-Reader: VMS NEWS 1.24

Hello, 
  I am a computer-science student at Vanderbilt University and I have been 
(independently) studying computer graphics for quite some time now.  I was
wondering what kind of summer internships were available in the field and
what specific qualifications one needs to be considered for a position.
 
Thanks in advance!
-Jason Barile
barilejb@ctrvax.vanderbilt.edu

Newsgroups: comp.graphics.animation
From: dknox@alchemy.chem.utoronto.ca (Duffy Knox)
Subject: Animating pictures from POV-Ray
Organization: University of Toronto Chemistry Department
Date: Thu, 7 Jan 1993 17:46:04 GMT

Hi, I've heard people mentioning animations they have created
from pictures generated with POV-Ray. I was wondering what programs 
they used to do this, and where these programs might be found by 
FTP. Also is there a FAQ for this news group? Thanks.
From: aa794@cleveland.Freenet.Edu (Pete Nofel)
Newsgroups: comp.graphics.animation
Subject: 3D Studio vs. Lightwave
Date: 9 Jan 1993 13:54:56 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa794@cleveland.Freenet.Edu (Pete Nofel)
NNTP-Posting-Host: thor.ins.cwru.edu


	One of the contributors to the "Imagine . . ." string asked for a
comparison of Autodesk 3D Studio to Imagine. While my experience with
Imagine is limited (I prefer Video Toaster Lightwave), I'd have to say that
Amiga 3D packages usually produce better images. But, 3D Studio has some
advantages.
	3D Studio Advantages: A good user interface for object
construction; I find it more straight-forward than Lightwave Modeler. A
great interface with AutoCAD. The ability to play animations in real-time
(but not at 30 fps).
	3D Studio Disadvantages: Price -- you can get a complete Video
Toaster for the price of 3D Studio. "Hiddens" on the part of Autodesk -- no
matter how many pieces of equipment you buy, you always need one more.
After we invested $5,000 in an existing 486-33 in software and equipment we
found that we still needed to drop another $2K - $5K to get quality images
to video tape (broadcast quality, that is). Low resolution -- 3D Studio
colors are nice, but resolution is limited to 320 x 200 in VGA; circles
look like stop signs. Lighting control is medium-to-poor.
	As much as I prefer MS-DOS machines for DTP, CAD, word processing,
and structured drawing, they are poor video machines. By the time you have
invested in a 486, a video i/o card, a frame buffer card, and software, you
could have purchased an Amiga/Toaster and two quality VTRs and a camera.
	We now only use 3D Studio as a pass-through in translating AutoCAD
drawings into Lightwave.

-- 
Pete Nofel, aa794, primary sysop
It's a Mystery - The Mystery Literature Group
Cleveland Freenet, Cleveland Ohio
Newsgroups: comp.graphics.animation
From: sjm@miles.com (Scott Mark)
Subject: Re: Trouble with POV animation/texturing
Organization: Miles Inc., Diagnostics Division, Elkhart, IN
Date: Tue, 12 Jan 1993 14:57:00 GMT

In article <1ispmoINNbh7@matt.ksu.ksu.edu> dudley@matt.ksu.ksu.edu (D U D L E Y) writes:
>sjm@miles.com (Scott Mark) writes:
>
>>I have been thinking about doing animations with POV, but it seems that
>>the texture I'm using (DMFWood4) shifts when I move my camera!
>
>From the documentation:
>
>#       When animating objects with solid textures, the textures
>#       must move with the object, i.e. apply the same rotate or
>#       translate functions to the texture as to the object itself.
>#       This is now done automatically if the transformations are
>#       placed _after_ the texture block. Example:

From the original posting:   (No offense intended, but read what I _wrote_!)

>I have been thinking about doing animations with POV, but it seems that
>the texture I'm using (DMFWood4) shifts when I move my camera!
                                                        ------


I am not moving objects, before or after applying textures.  For completeness
I am including the scene file below.  It is short.  It doesn't take long
to render with antialiasing turned off.

When I render the following scene, I get some nice variation to the rings
running diagonally from top-front-left of the box to bottom-front-right.

If I move the camera to <1 7 -10> to get a closer look, the variation
disappears!  Just nice smooth concentric rings.

I was under the impression that the textures were deterministic, unless
there was the optional floating point value right after the keyword.

-------------------------- cut here ---------------------------

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"

camera {
/*
	location	<1 7 -10>
*/
	location	<1 15 -10>
	direction	<0 0 1.5>
	up		<0 1 0>
	right		<1.33 0 0>
	look_at		< 0 4 -4>
}

object {
	light_source {
		<1 15 -10>
		color White
	}
}

object {
/*
	intersection {
		box { <-4 4 0> <4 10 5> translate <0 0 -4> }
		plane { <0 0 1> 0 rotate <0 45 0> }
		plane { <0 0 1> 0 rotate <0 -45 0> }
	} bounded_by {
		box { <-4 4 0> <4 10 5> translate <0 0 -4> }
*/
	box { < -4 -4 -4> < 4 4 4> 
	} texture {
		DMFWood4
	} color White
} 

/* one board's texture, fairly nice
		DMFWood4
		rotate < 94 0 0>
		translate <0 0 -4>
		rotate < 0 5 0>
		scale <4 1 1>
*/

-------------------------- cut here ---------------------------

Scott Mark
sjm@miles.com
Newsgroups: comp.graphics.animation
From: arthurs@UPEI.CA (Hal Arthurs)
Subject: POVRAY
Organization: University of Prince Edward Island, CANADA
Date: Tue, 5 Jan 1993 15:31:14 GMT

	Where can I get POVRAY for the PC ???

	Is it on a FTP site??

Hal

Newsgroups: comp.graphics.animation
From: ppaglia@bnr.ca (Peter Paglia P925)
Subject: GRAPHICS BBS...why bother with JPEG anymore?
Keywords: JPEG FIF FRACTAL
Organization: Bell-Northern Research, BNR-RTP 
Date: Thu, 7 Jan 1993 20:08:49 GMT

In the January 1993 issue of BOARDWATCH magazine, there is an
ad for Fracterm BBS front-end software. Its claim to fame is 
that is supports fractal image compression, and you can download 
and display an svga image in 10-15 seconds, as a function of the
front end software. This allows you to browse GIFs visually online, 
and select your downloads from the images themselves, not just
text descriptions. 

IMHO, fractal compression blows away JPEG in every aspect. Even at 
it's most lossy, a fractally compressed images takes on a 'water color'
look. Jpeg simply gets less and less recognizable. Also, JPEG is a 
relatively mature (read, maxxed out) technology, whereas Fractal
compression has yet to reach it's potential.

One of the amazing aspects of fractal compression is that the 
decompression is resolution independant. A 100x100 gif can be
displayed at 320x200 without pixelization (blockiness). 

Anyway...you can check out FRACTERM at 604-734-5800 USR DS, 
or voice 800-676-3111. I am in no way connected with Fracterm. 

Although I thought the current incarnation of Fracterm was a little
lacking in functionality (as far as a BBS front end goes), I can see
it's potential, and I really hope it's fractal based technology
catches on.

Have fun!
Pete

....I do not speak for anyone!!!

 


Newsgroups: comp.graphics.animation
From: dburnett@emunix.emich.edu (Don Burnett)
Subject: Re: Video Toaster for MS-DOS machine?
Organization: Eastern Michigan University
Date: Tue, 12 Jan 1993 15:48:24 GMT

In article <B7N1wB2w165w@tsoft.net> bbs.mirage@tsoft.net (Jerry Lee) writes:
>Is there a Video Toaster made for the MS-DOS based machines?  I know 
>there's one for the Amiga and the Mac now but what about the IBM and 
>compatibles?
>
>   
  This is a real marketing delimma.. It's impossible to make a toaster
  without the Amiga graphics chip set. In fact all the MAC toaster is 
  is an Amiga that's controlled through an external SCSI cable and 
  remote software.. 

  Now if you really want to, you can buy a Video toaster and by the Vortex 
  486sx board (which fits into a Video Toaster, which is really an Amiga)
  and let the machine run 486 based software on a window, or separate 
  screen display alongside the Amiga software, and probably in fact the 
  Amiga toaster switcher software..

  Also, Newtek has announced that a version of the toaster (which is sold
  with the Amiga, just like the MAC version is) that has windows based
  remote control software included with it. Why not mention this is really
  an Amiga.. Well some people can only buy or put on purchase orders that
  they are buying a PC or MAC video peripheral. It increases sales, plus
  Newtek bundles an Amiga with their toaster board..

  So, yes, you can even make the Video toaster an IBM compatible by buying
  the Vortex 486 bridgeboard and a decent VGA card. It will even use the 
  toaster's framestore as a hard drive.. Isn't that amazing...


>Computer and Video Imaging (Animation included) major at
>Cogswell Polytechnical College.
>EMAIL: jele@eis.calstate.edu
>Internet: bbs.mirage@tsoft.sf-bay.org
>UUCP    : ...apple!tsoft!bbs.mirage


-- 
******************************************************
dburnett@emunix.emich.edu
EMU Mathematics Lab Consultant
Enabling Solutions
PO BOX 318, Ypsilanti, MI  48198
*****************************************************

Newsgroups: comp.graphics.animation
From: powers@xerox.com (Mike Powers)
Subject: Re: Wanted: 2-D Unix toolkit
Reply-To: powers@xerox.com
Organization: Xerox Corporation, Palo Alto
Date: Mon, 11 Jan 1993 20:00:09 GMT

You might try the package EZD (a scheme based structured graphics
toolkit - server). It is callable from C. It was produced by
Joel Bartlett last at bartlett@decwrl.dec.com. With the changes at
DEC of late I do not know if that is still a valid address. Maybe
you can find the package via archie. I have used it from xview
and found it to be very well done.

Mike


Newsgroups: comp.graphics.animation
From: s1369046@techst02.technion.ac.il (Ophir Prusak)
Subject: 15 bit color animation
Reply-To: s1369046@techst02.technion.ac.il (Ophir Prusak)
Organization: Technion, Israel Inst. of Technology
Date: Thu, 7 Jan 1993 12:36:16 GMT

I saw on compuserve a demo for a 15-bit color animation program
by Tempra. I think it's called something like Tempra turbo animator.
I DONT have the demo but was wondering if anyone knows more about this.
thanx in advance
Ophir
s1369046@t2.technion.ac.il

Newsgroups: comp.graphics.animation
From: dhumphre@comanche.ess.harris.com (David Humphreys)
Subject: Re: Your one stop GRAPHICS shop!
Date: Wed, 6 Jan 1993 22:59:36 GMT
Reply-To: dhumphre@comanche.ess.harris.com
Organization: Harris Corporation, Government Aerospace Systems Division

In article 24767@a.cs.okstate.edu, jmccorm@a.cs.okstate.edu (MCCORMICK JOSHUA C) writes:
>From article <38346@cbmvax.commodore.com>, by chrisg@cbmvax.commodore.com (Chris Green):
>> 	The quality loss from reducing your 24 bit data to only 256 colors
>> (GIF) is much higher than the loss from a jpeg compression.
>
>On standard 8 bit data files, however, the situation is reversed. In either
>case, you need not waste time with a GIFLITE picture converting it into a
>viewable format.
>
>-- 
>      ### ####  #### Name: Josh McCormick
>      ### ########## -----------------------------------------
>  ### ### ### ## ### Addr: jmccorm@a.cs.okstate.edu
>   #####  ###    ### Addr: Josh McCormick @ 1:3814/0 [fidonet]


Define viewable format. All the picture viewers I use on my PC allow me to
view JPEGS directly, no need to convert them to GIFs or anything else.

I think one reason that a lot of BBS's don't like JPEG's is that their "cute"
advertisments in the corner of the pictures get mangled by the JPEG compression.

BTW, GIFLITE also uses a lossy compression scheme.
---
=============================================================================
=      .    _  .     _____________    = David Humphreys                     =
=      |\_|/__/|    /             \   = Harris Corporation                  =
=     / / \/ \  \  /  Happy, Happy \  = Government Aerospace Systems Div.   =
=    /__|O||O|__ \ \    Joy, Joy   /  = Mail Stop 100/4823                  =
=   |/_ \_/\_/ _\ | \             /   = P.O. Box 94000                      =
=   | | (____) | ||  \___________/    = Melbourne, Florida 32902            =
=   \/\___/\__/  // _/                = (407) 729-7233                      =
=   (_/         ||                    = dhumphre@comanche.ess.harris.com    =
=    |          ||\                   =======================================
=     \        //_/ <== Stimpson J.   = Picture of Stimpy                   =
=      \______//           Cat        = gratuitously stolen because of      =
=     __|| __||                       = my lack of creative talent in the   =
=    (____(____)                      = ASCII fine arts department.         =
=============================================================================
=            OS/2 VirusScan - "Windows found: Remove it? (Y/y)"             =
=============================================================================
=                     Insert Standard Disclaimer Here                       =
=============================================================================

Newsgroups: comp.graphics.animation
From: knight@netcom.com (John Knight)
Subject: Graphic Gems, source code found
Summary: Thanks for all the responses.
Keywords: graphic gems
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 9 Jan 1993 21:19:53 GMT

Thanks for all the responses. The code is indead at
princeton.edu:pub/Graphics/GraphicsGems/Gems.  I also
saw the Eratta, which told me how to report the bug.

Thanks again to all those who posted, as well as those
who sent mail.

-Knight
-- 
-----------------------------------------------------------------
knight@netcom.com  
Sunnyvale, CA      Wanted: Employment as a 3D graphics programmer
-----------------------------------------------------------------
Newsgroups: comp.graphics.animation