From: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Newsgroups: rec.games.netrek
Subject: New Xtrek Ideas
Date: 12 Sep 92 22:14:02 GMT
Reply-To: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Distribution: na
Organization: The University of Texas at Austin, Austin TX
Originator: wolfone@huey.cc.utexas.edu

In:
>Article 6047 of rec.games.netrek:
>From: renegade@IASTATE.EDU (Travis D Gruver)
>Newsgroups: rec.games.netrek
>Subject: Changes for Netrek...



>--Neutral Zones =>  once crossed War Status of player is automatically changed
I think this is workable. Might cause trouble for third space scummers. :)

>--Emergency Warp Speed => A ship is able to go up to 2 warp speeds faster when
YES! Please do include this. I'll need it to run away faster. Or to get home
to refit faster.

>--Starbase Changes =>  Starbase should appear larger and thus be easier
>targets
Well... it would help my aim.

>        but have stronger shields and armor to counterbalance the size 
>        difference.
>                            **and/or**
>        Ships docked on a SB would be protected by the SB's shields unless the 
>        SB has none or has them turned off.  Only when the SB would normally 
>        take DAMAGE would a ship take a loss to shields (if they are up) or 
>        take damage (if the shields are off or wore down).
This would also be interesting. Especially the SB shield protection. I have 
someplace els to hide now. :)

>--Ship Collisions =>  I believe that you should be able to "run into other 
>        ships" (enemy ships only of course).  I believe that it would make it 
>        a bit more interesting because when you are out of fuel and about to be
>        destroyed you can attempt to "ram" the enemy.  Doing extra damage on 
>        top of the damage caused by your explosion.
I've always wanted to do this. It might make master players shudder when they
get ogged by a bunch of novices sending "BANZAI!!!!" messages to them. :)

It also lets slightly more experienced players like me take out starbases
a la kamikaze. :)

Please include this unless it screws up the programing somehow.

>--Ship Debris => I have seen on another server where when a ship explodes it
>        sends out a number of torps (debris) in a circular direction expanding 
>        out from the exploding ship.  The "debris" would of course have a short
>        range depending upon the size of the ship and would do less damage the 
>        farther away another player is from the explosion.  The damage done 
>        should also depend on the size of the ship.  (i.e. A scout's explosion 
>        wouldn't do near as much damage as a battleship's, and a battleship's 
>        explosion wouldn't do near as much damage as a Starbase's.)  The damage
>        from the debris would be indiscriminatory. (hurt allies as well as 
>        enemies)
This might make things VERY unpleasant on the front line btwn two empires.

Fratricide, anyone?

>--Ferengi or Cardasians =>  Let's face it... the Orions are outdated in the
>        twenty-fourth century.  How about replacing the Orions with either the
>        Ferengi or the Cardasians.
I don't know about this. I've read some complaints about this making it too 
much like the real trek. I wouldn't mind personally since I am a fan, but this
can stay on the backburner. The only exception to this would be:
>---Borg =>  Replace Hunterkillers with Borgs.  After all...  Borg are enemies 
>        of all races as are the hunterkillers.  So, why not replace the 
>        hunterkiller with a single non-polymorphic Borg (cube-shaped) ship with
>        a strength of about half of a SB and a top speed of warp 9 or 10 making
>        it necessary for a team or race cooperation to kill it.  It could keep 
>        its "unlimited fuel" because of their (the borgs') unusual power drive.
>        It would also not start slowing down (from its top speed of warp 9 or 
>        10) until it is about 75% damaged.  It would also be able to repair on 
>        on the fly without having to drop its shields.  (This is due to the 
>        collective conscious... it allows them to coordinate their efforts more
>        efficiently.)  This would also work well to replace the terminators 
>        thus making it even more distasteful to take planets out of t-mode or 
>        scumming third race planets.  I believe that this would also add more 
>        "realism" (alignment to the series).
>        **These figures are of course negotiable I am just getting these 
>        **figures out of the blue, but I still think they would work well.  :)
GREAT IDEA! This would be an excellent addition even if non trek fans would     
freak. The Borg are the nastiest group in the Galaxy. They deserve to be the
new Independent players. Objections are "IRRELEVANT" :)

P.S. A great "enhancement" to adding the Borg would be having them send messages
to their intended victims like:

          BORG=>K2 Mucus Pig, PREPARE TO BE ASSIMILATED
          BORG=>R5 Spaceace, RESISTENCE IS FUTILE. YOU WILL BECOME ONE WITH BORG
          etc., etc.

Also, an added feature to this would be to have the Borg respond to any messages
sent to them by pissed off players. I know, sending messages to robot players is
a useless gesture, but sometimes it feels good. Have the Borg search the message
for the strings "fuck", "f*ck", "sh*t", etc. and send a message BACK which says

          BORG=>F7 PROFANITY IS IRRELEVANT. YOU WILL BE ASSIMILATED, Gray Elf.

Neat, huh?

 

claypigeon

-- 
--------------------------------------------------------------------------------
Patrick Chester            |"The earth is too fragile a basket in which to keep
wolfone@ccwf.cc.utexas.edu |  all your eggs." Robert A. Heinlein
Future Belter's Ancestor   |"The meek shall inherit the earth. The rest of us
Future Lunar Colonist      |  are going to the stars." Anonymous
--------------------------------------------------------------------------------
Newsgroups: rec.games.netrek