HDTenEightyP/NetNews huggingface dataset:
From: echuang@cory.Berkeley.EDU (Ernest Y. Chuang)
Subject: IBM Games for Sale
Organization: University of California, at Berkeley
Distribution: usa
Date: Mon, 6 Apr 1992 07:35:53 GMT

I've got a few IBM games for sale or trade.  All come with original
documentation and packaging, and are in good or excellent condition,
except the box for Crime Wave is pretty badly mushed (everything else
is ok, though).

 Name				Price	Disks	Type
 -------------------------	-----	-----	----------------------
 Ancient Land of Ys		 $5	 3.5	Role-playing/Adventure
 Crime Wave			 $10	 5.25	Action/Arcade
 Hoverforce			 $15	 5.25	Action/Arcade
 Ishido				 $23	 both	Strategy
 Ultima: Martian Dreams		 $15	 5.25	Role-playing/Adventure

Shipping not included -- 1st class USPS, unless you prefer a different
shipping class (I can't do UPS, though, because there's no UPS center 
nearby.)  Add $3 shipping for first game, plus $1 for each additional
game.  Trade offers are welcome (and don't necessarily have to be
one-to-one).

Please e-mail if interested.

Thanks,

Ernest Chuang
echuang@cory.berkeley.edu
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: rec.games.misc
Subject: Re: Apogee Keen Help
Date: 8 Apr 92 02:28:06 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

wardt@a.cs.okstate.edu (WARD TED LEE) writes:
>  Where?  I have been everywhere (i think) in the pyramid of the moons.
>I have solved the game, but I want to know what is in the pyramid
>of the forbidden.
>anyone?
Get to the bottom of the pyramid of the moons, and gather all 12 inchworms
together.  12 inches makes a foot, right?  Climb onto the foot.
WARNING: the temple of the forbidden is VERY tough.
--Matthew
From: iceman@tpki.toppoint.de (Kai Voigt)
Newsgroups: rec.games.misc
Subject: Re: CFV: comp.sys.ibm.pc.games
Date: 15 Apr 92 17:50:19 GMT
Organization: Toppoint Mailbox e.V.

kuntz@rwja.umdnj.edu (G. Ralph Kuntz) writes:

YES!


-- 
Kai Voigt, University Of Kiel, GERMANY  !  'to be is to do'   Immanuel Kant
e-mail : iceman@tpki.toppoint.de        !  'to do is to be'   Jean Paul Satre
phone  : +49 431 725324                 !  'do be do be do'   Frank Sinatra
Xref: sparky rec.games.misc:12103 bit.listserv.games-l:2986
From: willimsa@unix1.tcd.ie (Gavin Williams)
Newsgroups: rec.games.misc,bit.listserv.games-l
Subject: Alternate Reality vs EOBxx
Date: 11 Apr 92 21:06:48 GMT
Organization: Trinity College, Dublin

The subject line says it all.  I spent the last few days playing EOB and 
I must say that even old as it is, Alternate Reality:The Dungeon had it 
beaten hands down!!!  Not so much for flashy graphics, but simply for
involvability and a sense of truly being there.

		Hands Down!!
And unless EOBII, (I'm trying it next week), is *seriously* better than
EOB, it will beat that game for long-term playability and atmosphere too.





IMHO of course :-)

--
         ______________________________________________________________
	|  A.G. Williams          |        Plus qu'il n'en faut.       |    
	|  willimsa@unix1.tcd.ie  |                                    |
	|_________________________|____________________________________|
Newsgroups: rec.games.misc
From: cgrafx!brian@uu.psi.com  (Brian C. Hobbs)
Subject: WC: SM1 storyline question (SPOILERS)
Organization: Chromagrafx Imaging Systems, Hauppauge, NY
Date: Mon, 6 Apr 1992 18:47:20 GMT


Greetings,

I'm about halfway through secret missions I and I had a question  
concerning the game:

	I'm at a point (like mission 10 or so... right after taking out
the Ralari-class destroyer) where I believe I'm on the losing track...
People are telling me we're moving out of the system, Angel's really  
pissed, and I'm being grouped with Maniac for missions.  However, I've  
completed ALL of the missions successfully, at least I believe so...  I do  
take out all the capital/non-fighter ships that I have met, but I usually  
just afterburn past any encounters that look like they're just there to  
damage me.  Col. Halcyon never said a bad thing about my performance yet.

	So, can someone tell me if this is part of the "winning track"  
still or do I need to go back and beat up on more fighters?

	Thanks for your time.  I'd appreciate replies by email.

--
Brian C. Hobbs				|	"I am Number Two."
Chromagrafx Imaging Systems	|	"Who is Number One?"
brian@chromagrafx.com		|	"You are, Number Six."
-- 
Brian C. Hobbs				|	"I am Number Two."
Chromagrafx Imaging Systems	|	"Who is Number One?"
brian@chromagrafx.com		|	"You are, Number Six."
From: george@henson.cc.wwu.edu (George Hartnell)
Newsgroups: rec.games.misc
Subject: SWOTL FAQ SITE WANTED..
Summary: Need arc site for SWOTL hints..
Keywords: SWOTL FAQ archive
Date: 9 Apr 92 15:13:07 GMT
Article-I.D.: henson.1992Apr9.151307.1118
Organization: Western Washington University

Hi there, a fellow computer center staffer said there was quite a flap here
about SWOTL, Secret Weapons of the Lutwaffa, a Lucas-Film effort. Well, I've
got bath SWOTL and Their Finest Hour *and* 'Air Combat Stratigies', a 
hint/historical book about Lucas-Film air games in general. And, ya know,
those filthy nazis whip my #@$ regularily, especially in SWOTL.

How's about a arc/faq site for the stuff I missed?

Best regards, G.



-- 
--
*****************************************************************************
*           Who *cares* about opinions, I deny ever having one.             *
************* George Hartnell, Western Washington University ****************
Newsgroups: rec.games.misc
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: POD problems
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 14 Apr 1992 15:26:35 GMT

In article <1992Apr14.051306.27213@massey.ac.nz> S.M.Weatherley@massey.ac.nz (S.M. Weatherley) writes:
)Does anyone out there have problems with SSI's Pools of Darkness
)on a 486?
)
)The game hangs on me intermittently (usually after about 5 mins playing)
)
)I had no trouble with it on my old 286-12, and all my other software
)works fine.
)
)Full config is 486 33, Sound Blaster (standard setup), DR-DOS 6, 4Mb 
)RAM and IDE 120Mb HDD.

I had some problems with this game on my system.  The problems first went
away when I stopped using my mouse.  Then I found that I still had a critical
hang when I unequipped certain cloaks that I imported from 'Secret of the
Silver Blades' (a known bug).  I believe that the mouse started working
OK without problems after I got rid of the cloaks.

Summary:  1)  Try unequipping all cloaks of displacement
          2)  Try not using your mouse

Good luck!

Oh - if you are far along in the game, rather than restarting you can
play with the inventory files to get rid of the cloaks.

Newsgroups: rec.games.misc
From: jokim@jarthur.claremont.edu (John H. Kim)
Subject: Re: Running games on MS Windows
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Wed, 15 Apr 1992 06:46:29 GMT

In article <rdippold.703287399@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>
>Yeah, say that you're going to upgrade to OS/2 2.0!  Multiple DOS
>windows, and almost completely uncrashable.  You can run Falcon 3.0
>under it, plus Ultima Underworld, Commander Keen, etc.

Lest anyone gets OS/2 2.0 and is disappointed:

Falcon 3.0 and Ultima Underworld *don't* work right in a DOS windowed
session.  Something about how they are animated doesn't get translated
right and the screen is garbled.  Falcon 3.0 works just fine in full
screen mode (except PC speaker sound).  Ultima Underworld does something
weird with the video modes.   If you start full screen, it will trap.
If you start windowed, go through all the options to start your character,
then after the game view starts, switch to full screen, it works just
fine from then on.
-- 
John H. Kim                 | (This space to be filled when I
jokim@jarthur.claremont.edu | think of something very clever 
uunet!jarthur!jokim         | to use as a disclaimer)
From: eabu202@orion.oac.uci.edu (Virany Margaret Kreng)
Subject: AMNESIA help needed!
Newsgroups: rec.games.misc
Organization: University of California, Irvine
Keywords: interactive fiction
Date: 10 Apr 92 22:46:59 GMT


Hi, I'm new to this newsgroup, but I was told that for specific 
interactive fiction game questions, I should post here and not in 
rec.arts.int-fiction.
 
I was wondering if someone could help me with
the game AMNESIA.  I don't really have a specific question, 
I just can't seem to win the game.
But here are a few:

What do you do when Denise calls and says she's got Bette?
How do you get read the earliest file on the disk?

And I can't think of any others right now.  Hints would be greatly 
appreciated...

Virany
"It's great to be young and insane."

Newsgroups: rec.games.misc
From: tomk@animal.er.bell.ca (Tom Kanary)
Subject: SSB ( Request for Help)
Organization: CER, Bell Canada
Date: Tue, 7 Apr 1992 05:06:53 GMT

I am stuck in at the second door ( hydra lock), I can't open the door.
I believe I have the three keys, I tried them all as well as tried picking
the lock but I can't open the door. 

Questions: It it possible I am missing a key, even though the game
prompts me to use one of the three  keys? I don't actually remember collecting
eaxh key.

	What was the purpose of the levers in the rooms thru the teleport
locations ( 8 or 10 of them) on the first level of the castle? I found
that touching them a second time coaused them to disappear.?
-- 
Tom Kanary 					(416) 353-1284
Engineering & Research, Bell Canada		tomk@stam.qe.bell.ca
393 University Ave., Toronto, Ont, M5G-1W9	censor!bert!tomk
From: vhspet01@uctvax.uct.ac.za
Newsgroups: rec.games.misc
Subject: Re: Alternate Reality vs EOBxx (Neither)
Summary: Role Playing on Computer vs Reality
Date: 15 Apr 92 18:25:14 GMT
Article-I.D.: uctvax.1992Apr15.162515.201468
Organization: University of Cape Town

YAWN! You computerised RPGers still seem to enjoy nothing better
than a Dungeon Crawl. What ever happened to imagination? Try the real world
version sometime. No graphics, but with a good DM, a lot more fun!

===============================================================================
Peter van Heusden       "All that's gold does not glitter,
UCTVAX, Cape Town        All those who wander are not lost,..." J.R.R. Tolkien
===============================================================================
From: lobby3@cirrus.com (Receptionist Lobby3)
Newsgroups: rec.games.misc
Subject: a couple of questions
Keywords: Stike Commander/St 25th
Date: 13 Apr 92 16:27:47 GMT
Distribution: usa
Organization: Cirrus Logic Inc.

As the subjest says, I have a couple of questions.  First off, what is
this game Strike Commander that is comming out soom all abou??

Second--I finished two episodes of the Star Trek 25th Anniv. game over
the weekend.  After getting 100% on "Loves labor Lost"  I was a bit
miffed at getting only 65% on "Another fine Mess" the Harry Mudd bit.
I think the low score has to do with spock saying we should let scotty
take a look at the alien weapons system, and when I asked the
Enterprise to beam us over the first time, kirk said We sould look
around a bit more.  Can anyone give me a hint as to how to raise my
score up on this one??  Thanks.

If anyone has a review on this "Strike Commander", I wouls be
intersted to know what it is.

Thanks a bunch.

Stuart
Newsgroups: rec.games.misc,rec.games.board,bit.listserv.games-l
From: cmspring@descartes.waterloo.edu (Colin Springer)
Subject: OTHELLO Tournament in Toronto
Keywords: PRIZES!!  FUN!!
Organization: University of Waterloo
Distribution: ont
Date: Fri, 17 Apr 1992 01:08:52 GMT



You are invited to participate in the...


                    1992 Canadian Open 

                ****  O T H E L L O  ****
                 
                       Championship


All players are welcome!  Cash PRIZES to be won!

Come and learn more about this fascinating game!  As the motto goes ...
"A Minute to Learn ... A Lifetime to Master."  Players of all skill
levels are expected to attend: why not challenge your wits against the
best Canada has to offer!

It is also possible that this tournament will be used to select Canada's
team to the 1992 World Othello Championships, to be held this November
in Barcelona, Spain.  This could be your chance to qualify for a spot!
Of course, only Canadian residents could qualify, but others are still
welcome.  Hope to see you there!


Date: May 9, 1992
Time: 10 AM - 7 PM

Format: 6 rounds Swiss-style play

Time Control: 30 min./player/game

Place:  Scarborough College
        1265 Military Trail, Room R3232
        Toronto, Ontario

Entry Fee:  $12.00

Prizes:    1st .... $100.00
           2nd ....  $60.00
           3rd ....  $40.00
           4th ....  $20.00
   
Please bring boards and clocks if you have them.

For more information, contact:

     Larry Back:  (416) 398-0596
 or  Colin Springer: (519) 884-3838,

or send e-mail to cmspring@descartes.waterloo.edu
From: rfermier@athena.mit.edu (Robert G Fermier)
Newsgroups: rec.games.misc
Subject: UW Questions (minor spoilers)
Date: 6 Apr 92 17:59:05 GMT
Organization: Massachusetts Institute of Technology

I too am stuck on getting the hilt from level 3....I spent a loooong time 
using the eye-icon to click on all the walls that bordered on the large
SE part of the level 3 map.  Did I just miss something?  If someone could
share the info of how to find the hilt with the net, it would be appreciated.
It seems that a bunch of us are stuck on it.

I used the Bullfrog puzzle to get onto one of the ledges, but I can't get 
through what seems like a secret door high up on the SE corner of the room.
Am I just not being coordinated enough?

I find the game design choice of making infinite resurrections being an actual
in-game option (as opposed to the meta-game option that all games have in the
form of the ability to save) is an interesting one.  It made a lot of the
"slay monster X" puzzles a lot less difficult -- just move the sapling relatively
near the heinous combat then keep running back.  I feel sorry for the poor 
monsters -- it's hard to beat someone who has an unlimited supply of lives...

I think that this game demonstrates a lot of depth and realism and is of course
a ground-breaking interface.  But as the first of it's "breed" it is not 
surprising that it still has a few problems to be smoothed out.  I look forward
to later games from Blue Sky/Origin using this same engine or a variant on it.
It really does an incredible job of transporting the player -- I really felt 
like I was wandering around an underground city on many occasions.  Does anyone
know if Blue Sky and/or Origin has published or intends to publish anything about
the algorithms used to get such nice high-speed smooth-scrolling 3D views?

BTW, I still never managed to get my Sound Blaster Pro to work with it. :(
I told UW I had a regular old Sound Blaster and it worked fine.  It would be nice
to have stereo sound though, if anyone knows of a fix....It seemed to be the same
problem that the demo was giving.

I'm kind of glad that it isn't longer than 8 levels -- heck, I'm only on the
first 4 levels and it's already stolen a lot of time.  More than 8 and it would 
be in a time-sucking class with Civilization!

-- Rob Fermier
   rfermier@athena.mit.edu
From: wiwiriya@rodan.acs.syr.edu (Wirta Wiriyan)
Newsgroups: rec.games.misc
Subject: UW Help - various questions...
Date: 15 Apr 92 03:17:58 GMT
Organization: Syracuse University, Syracuse, NY

Spoilers ahead :


Ok, so I have found all 8 Virtue items. Now, where can I find :
1. Garamon's bones/remains ? 
2. Ex and Wis runestones ?

Also, how do I defeat the Slasher of Veils?

No outright answer is expected. Hints and directions are better so as not
to spoil the game for me.

Please email or post the answer.


Thanx in advance.

Wirta Wiriyan
wiwiriya@mailbox.syr.edu
From: bise@girtab.usc.edu (Daniel W. Bise)
Newsgroups: rec.games.misc
Subject: U7: A Bug Already? Say it ain't so!
Date: 16 Apr 1992 19:32:17 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: girtab.usc.edu
Keywords: ultima u7 vii

[BTW, I apologize if my ^L in a previous post failed to work.
 Thankfully, the post itself was innocuous enough not to reveal
 anything substantial - if at all.]

Ok, bug time! When selecting "Journey Onward" and after watching
the undulating red screen while the game loads, the palette of
the loaded game is entirely red! I've tried resetting the machine,
turning the machine off (and letting it sit), restarting and re-
starting the game...all to no effect.

I have also noticed that this is the very first game I have *ever*
had cause "snow" on the monitor when it animates/scrolls. My video
card? An original Trident (hold the sighs please :-) made by Logix
that has worked perfectly for two years.

This begs the inevitable "anyone else had this problem?"
I shouldn't be surprised. After all, this is Origin we're talking
about, but no other MCGA game has done this in my experience. That
the game produces that animating "snow" I described leaves me
suspicious.

.---------------------------------_||_-----------------------------------.
| Daniel W. Bise                 | || |              bise@girtab.usc.edu |
| USC School of Architecture     '-''-'        71601.1752@compuserve.com |
| My life must be a beta version!      Sysop, PATCHBAY BBS (818)441-3965 |
`------------------------------------------------------------------------'
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Newsgroups: rec.games.misc
Subject: Re: UW: Level 3 lizardmen
Date: 9 Apr 92 00:59:06 GMT
Organization: HP Information Networks, Cupertino, CA

>/ hpindda:rec.games.misc / tvcoriell@miavx2.ham.muohio.edu /  7:47 am  Apr  6, 1992 /
>
>  On level 3 I made a mistake. I said the wrong thing to the leader of the 
>lizardmen, and I had to fight and kill him.  I know I was suposed to give
>him a red gem and I would obtain two notes signed by him. Then I would be able 
>to use those to prove to the other gray lizerdmen that there leader was still
>alive doing work upstream. Could someone tell me what happens when you
>accomplish all of this?

That isn't how I saw that quest at all.

** SPOILERS ***















First, you give the lizardman a ruby and he gives you a spell that isn't
in the instruction book.

Second, I solved the quest by finding evidence that the Lizard King was
dead. Then the leader lizard gave me a pouch with some goodies...

		       tozz
From: x86baumstark@gw.wmich.edu
Newsgroups: rec.games.misc
Subject: UW Mountain Men Question
Date: 8 Apr 92 15:46:19 EST
Organization: Western Michigan University

Possible spoilers























How do you get past the door in the dwarf layer (mountain men ) the one that
the steeltoe guy guards.  He asked me what I was doing .  I told him I was
on business of the king and he asked me for the password.  What password?
I can't find a fpassword anywhere.  I also can'tt pick the lock on the daoor
nor can I find a key to the door.  Has anyone got past this door. ?


		MJB


Newsgroups: rec.games.misc
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: UW: how to fish ?
Organization: University of Canberra
Date: Wed, 15 Apr 92 23:17:45 GMT

In article <1992Apr15.180446.16761@leland.Stanford.EDU> wanderer@leland.Stanford.EDU (Anthony William Cannon) writes:
>In article <1992Apr15.174749.14365@leland.Stanford.EDU> stephen@leland.Stanford.EDU (chee ho stephen lee) writes:
>>I have a fishing pole, but everytime I use it, 
>>it said "No luck this time", "The fish gets away".
>>Am I missing something (e.g. a bait) ?
>>
>Yup..
>this happened to me when i dinna have enough weight left to hold a fish
>even if i should happen to catch it (I'm a mage, so sue me).  Just drop
>something (like your pack).
>
Not quite right! When you get the message "The fish gets away" just keep
trying and eventually you'll succeed. You do not need bait or anything else.
I have always looked down "1" key and stood close to the edge although I 
am not sure whether this matters once you get the above message.

If you get a message that says you felt a "nibble" this is when you are at
your weight limit and cannot add the fish that you would have caught to your
inventory.
-- 
renruT werdnA			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
act@ss.canberra.edu.au		She doesn't lay eggs in the Positive Now
				Because she's unable to postulate how.
Newsgroups: rec.games.misc
From: jgreen@modcomp.uucp (Joe Green)
Subject: Re: UW: Level1, where'd the Grey Goblins Go?
Organization: MODCOMP, an AEG company
Date: Tue, 14 Apr 1992 13:30:16 GMT

bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>I've had the best luck by setting my view down as far as it can go (press
>1 many times) then jumping as soon as I can no longer see the edge of
>the floor.

>With this technique, if I have too high a running speed, I will fall short!
>You don't need to be moving full speed for these particular jumps. 
>Experiment with different starting distances - less than the full maximum.

I use the "J" key for standing broad jump.  I find it the easiest to
control in situations where it'll reach far enough.

--
Joe Green				jgreen@modcomp.UUCP
Modular Computer Systems, Inc.		modcomp!jgreen@uunet.UU.NET
					uunet!modcomp!jgreen
From: craigs@hpcupt1.cup.hp.com (Craig A. Sadler)
Newsgroups: rec.games.misc
Subject: Re: Re: UW demo poisoning- HELP!, and more help.
Date: 6 Apr 92 15:25:04 GMT
Organization: Hewlett Packard, Cupertino

You can cure poison by going to sleep (I usually don't eat anything).

Craig Sadler (craigs@cup.hp.com)
From: n9046319@henson.cc.wwu.edu (Jeremy Corley)
Newsgroups: rec.games.misc
Subject: MORE Star Trek 25 Help needed!!
Date: 14 Apr 92 00:48:50 GMT
Article-I.D.: henson.1992Apr14.004850.7328
Organization: Western Washington University


	I posted a while ago about needing the code number for the door
in the scythe episode.  Everyone who mailed me told me to "read the 
computer stuff".  I want to _cheat_ damn it!  I find adventure games to
be something to be _defeated_ not "a challenge".  Could someone please
just give me the number?!? :):):):) <--- Lots of flame retardant smilies.

--------------------------------------------------------------------
"Senator Kennedy, What are you going to do about the abortion bill?"
"Pay it, I guess."
				J. Corley
			n9046319@henson.cc.wwu.edu
--------------------------------------------------------------------
From: cbwood@vttcf.cc.vt.edu (Clifton Wood)
Newsgroups: rec.games.misc
Subject: Re: UW: where'd Judy go?.. and looking for key
Date: 12 Apr 92 11:25:33 GMT
Organization: Virginia Tech, Blacksburg, VA

In article <1992Apr12.073909.5246@csus.edu> volkoffb@nextnet.ccs.csus.edu (Brian Volkoff) writes:
>*SPOILERS*
>
>
>
>I've pretty much cleaned all the monsters out of the different levels,
>but I seem to have lots still to do.  I killed the whats-his-name-evil-
>wizard, freed the girl, and mapped all of the 8th level (I think).

Where in the world do you find the wizard? I'm stuck in the northern part
of level 7 with no clue as to what to do next. I can go down to level 8, but
I don't want to rush in headlong without knowing whether or not it will be a 
DEMON or a WIZARD I will face there. And what the hell do I need to do to drop
the anti-magic zone on 7?


							Cliff
-------------------------------------------------------------------------------
cbwood@vttcf.cc.vt.edu  - I CANNOT accept mail at this account, so please send 
                          all mail to:
ARIES@ELFIE.ASYNC.VT.EDU || "Reality is but a fleeting construct of the mind."
-------------------------------------------------------------------------------