HDTenEightyP/NetNews huggingface dataset:
From: obrien@netcom.com (Robert O'Brien)
Subject:  CIV: generating cash, & caravans
Keywords: civilization, trading
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Fri, 2 Oct 1992 07:16:13 GMT

>>from them, also produce no revenue from trade.  Why is that?  Does 
>>anyone know if it pays to send out more than 3 caravans from each of the
>>cities?
>	Three caravans per city.

...just a little bit of quoting, from recent messages...
_ now my contribution:


It's been mentioned that after the third caravan from a particular city, 
others might be useful to generate immediate cash.  I suggest that
it is _far_ better to build some city improvement you dont really need,
then sell it as soon as it's done, instead of picking a new improvement.
If I want to raise cash, I pick a city in which I don't need to build
military units (duh) sell the barracks, and build a new one.  When it's
done and I'm asked what next, I sell it, and the buy-box stops blinking.
This converts my production units to coins, one-for-one.  I've never
seen a caravan going into a city produce 50 immediate coins.

Besides, I often forget to sell barracks before gunpowder or combustion,
and this way, a few won't be lost :-}

Caravan trade routes produce, each turn, according to the following
(from _Rome_on_640K_a_Day_)      ( TA + TB + 4 ) / 8
where TA and TB represent the trade produced in city 'A' and city 'B',
not counting any trade routes.  It's cut in half if they're both *your*
cities.  In the lifetime of cities, total trade can go up and down.  If
one of your cities has a route with a city that's turned into a loser,
sending a fourth caravan somewhere useful will cause the worst of the
four to be dropped.  Remember, you can 'H' a caravan to give it a new
home, if your city's busy building something else.

If you think you *have* seen 50 immediate units from a caravan arriving
somewhere, here's _that_ formula, from _Rome_:
Bonus = (Distance +10) * (TA + TB) / 24
 *.5  if both are on same continent.
 *.5  if both are same civilization (player)
 *.66 if you have railroads
 *.66 if you have flight
(these can *all* be applied, too, if all are true, leaving less than 11%)

	Happy _We_love_the_[President|King|Emperor]_Day_ !!!
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7: Forge of Virtue, Help needed
Date: 5 Oct 92 00:45:01 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Oct2.032355.20721@tamsun.tamu.edu> bryanwu@cs.tamu.edu (Chuan-Yuan Wu) writes:
>
>I am stuck on U7: forge of virtue.  I just completed quest of infinity,
>and go back to Lord British, and he double my strength.  Now, I don't
>know what's next thing to do.  I completed The Black Gate long time ago
>, and erased all the data and savefile.  Do I have to go over The Black
>Gate once again?
>				Chuan-Yuan Wu

Well, I think you are really done with the game then, essentially.  It
doesn't 'end' because FoV is made so that you can go on the quest at
any time... take a break from The Black Gate so to speak.  
 
Or am I way off?  :)
 
Hey, if Lord British could double your strength at any time, why didn't he
just go ahead and do that to begin with?  Geez, doesn't he want to get rid
of the Gaurdian?!?  Wouldn't that give you an advantage?  Sure, it's a minor
plot technicality, but an annoyance none the less.
Newsgroups: comp.sys.ibm.pc.games
From: jpehko@cs.joensuu.fi (Juha Pehkonen)
Subject: Re: Strike Demo
Organization: University of Joensuu
Date: Fri, 2 Oct 1992 08:02:37 GMT

rlwst8+@pitt.edu (Robert L Williamson) writes:

>I seem to have a problem running the strike demo.  It seems that every time I try to run it it tells me that I can't initialize my EMS memory.  What does this mean? 

Forget the 'demo'. I'm not sure it has anything to do with the actual game.
Just neat animation, but you can do that yourself with 3D Studio. If the
graphics in the actual game are as good as in the demo, it'll take a 66MHz
486 to run it smoothly.

Juha Pehkonen
jpehko@cs.joensuu.fi

P.S. Besides, it's a pirate version. You wouldn't want to do anything illegal,
would you? :-) Me? Hey, I didn't know it was a pirate! Honestly!!!!
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wand of Silvas spoiler [Re: EOB 1]
Date: 1 Oct 92 18:09:49 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

jgostlin@malloco.ing.puc.cl (Javier Gostling) writes:
>So far as I know, the dwarves give you the wand. I'm still trying to figure out
>how to get the dwarves to give me the wand. I have rescued their prince and

To get the wand, you need to bring them the Dwarven Healing Potion (found on 
level 11). This cures the king, and in gratitude you get the wand.
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Worthless Incendiary Posting
Date: 6 Oct 1992 20:30:34 +0100
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: na
NNTP-Posting-Host: oak7.doc.ic.ac.uk

In article <1992Oct6.025321.27344@cs.yale.edu> randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
>In article <BvoCGC.Lys@cs.psu.edu> mchen@groucho.cs.psu.edu (Michael Chen) writes:
>>IMHO, flaming people to all of USENET about some harmless joke in their
>>signature is pretty stupid.  
OA>
>I agree, which is why I told the Dan Quayle detractor to shut up.  He was the
>one flaming someone over a .sig joke, not me.
>
>And it wasn't posted to all of Usenet, only North America.  :-)

	Well, us poor folks in UK for some stragne reason also had to put up
with all this AMERICAN jokes(!) I thought this group was about pc games! What
am I doing replying to this anyway? Duh!! *slaps himself*

==============================================================================
" There is no right, there is only POWER! "
				- Ashen-Shugar,A Darkness at Sethenon

Hadoken! -Ken



















Xref: sparky comp.sys.ibm.pc.games:16087 rec.games.misc:17775
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Moebius help!
Date: 6 Oct 92 19:17:12 GMT
Followup-To: comp.sys.ibm.pc.games
Distribution: na
Organization: Georgia Institute of Technology

In article <1992Oct5.192047.28334@jhunix.hcf.jhu.edu> cliff@jhunix.hcf.jhu.edu (Cliff Chen) writes:

*>	Argh, I'm stuck in this game.  I've had it sitting around for quite
*>some time and finally got around to playing it again.  In any case, I'm
*>stuck in the Air world.  I know that in order to reach the Astral Gate to
*>get to the final world, I need to cast a certain spell.  In order to cast
*>it though, I need the artifact that the Demon is carrying around with him.
*>How do I get the artifact from him?  He usually just nails me and then runs
*>off.

Wait until he turns into the Minstrel, and wear the Amulet.  He'll give
you the artifact.


-- 
Jorge Diaz                       | "I want you to remember, Clark... in all
Georgia Institute of Technology  |  the years to come, in your most private
Office of Information Technology |  moments...my hand at your throat.  I want
ccoprdj@prism.gatech.edu         |  you to remember the one man who beat you."
Newsgroups: comp.sys.ibm.pc.games
From: "david milligan" <david.milligan@canrem.com>
Subject: kyrandia
Reply-To: "david milligan" <david.milligan@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 1 Oct 92 17:40:13 EST

Lorrayne,

Have you got the gold coin from that little clearing (when you thought
you were out of the caves but weren't?) Light up enough rooms to get to
that coin. Then you have to go back to an earlier part of the game (the
wishing well) and drop the coin into it. This will also mean gathering a
bunch of rocks to put the scales near the entrance to the caves. You
need 4 or 5, I can't remember. When you drop the coin into the wishing
well, you get a gem that you can place in the Pantheon (Moon room-
whatever it's called). After you do that, you'll a power added to your
amulet that will let you go through all the rooms in cavern without
getting killed. I don't believe you can actually light up ALL the rooms
with those fireberries. Good luck.

David.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: Ways to Foil Piracy
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 2 Oct 1992 20:44:10 GMT

dpn2@po.CWRU.Edu (Damien P. Neil) writes:


>In a previous article, mperry@waikato.ac.nz () says:

>>- Wow, an exact duplicate CD - Pirated. At the moment, probably only CD
>>manufacturers are able to write CD. In a few years time CD technology will
>>be old hat like floppy disk technology is today.

>Sorry, but that is VERY doubtful. The nature of CD technology will almost
>certainly prevent the creation of an afforable CDRAM drive. We will have
>removable storage in the 600+ MB range, but it won't be CD.

Actually one-time writable CD-ROM drives are already available. 
They are presently quite expensive, but I would expect the price to
come down with time.

One-time writeable is sufficient to pirate a CD. You don't need to
be able to erase the disk, just write.


-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
motcid!wiegand@uunet.uu.net            uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
From: spissinger@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: Keen Dreams: How to throw bombs???
Date: 5 Oct 92 12:42:40 MET
Organization: University of Basel, Switzerland

Hi!

How do I drop/throw the bombs in Keen Dreams????
What are they good for?

Thomas
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Need help with Spellcaster 101
Organization: Santa Monica College, Santa Monica, CA
Date: Wed, 30 Sep 1992 16:31:06 GMT

Spoiler Alert























I don't know what to do next.  I solved the maize and have the surfboard, but
I don't know how to operate the surfboard.  I set the dials, but all it does
is fizzle.  I don't know what to do with the talisman. I think that I have
been everywhere in this location.  Thanks.

-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
Xref: sparky comp.sys.ibm.pc.games:14772 rec.games.misc:17574
From: tad2@Ra.MsState.Edu (Terry A. Donaghe)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: tads110.zip - Where can I get it??
Date: 27 Sep 92 21:34:02 GMT
Organization: Mississippi State University

Does anyone know where I can get tads110.zip?  It's supposed to be
a text adventure game creating tool.  It USED to be at ftp.ulowell.edu.


Any help will be greatly appreciated.


TAD
tad2@ra.msstate.edu
Newsgroups: comp.sys.ibm.pc.games
From: jregehr@matt.ksu.ksu.edu (John David Regehr)
Newsgroups: comp.sys.ibm.pc.games
Subject: sound problem with Wolf 3D
Date: 27 Sep 1992 16:05:52 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Before I replaced my hard drive and video board, I was running Wolfenstein
3D with no problems.  Now, the music plays okay, but digitized sound like
gunshots and the guards' voices doesn't work.  If anyone has had a similar 
problem and knows how to solve it, I would like to hear from you.  BTW,
Ultima VII and WC II both work fine.
                                     
system setup before:
386/20DX w/8megs
SoundBlaster on irq7
MicroScience 65meg RLL drive
ATI VGA Wonder   

system setup after:
386/20DX w/8megs
SoundBlaster on irq5
Maxtor 7213A
generic ET4000 video board

Thanks.

----------------------------------------------------
John Regehr
jregehr@matt.ksu.ksu.edu
Kansas State University
____________________________________________________

Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 4 Oct 1992 02:40:58 GMT

My vote is to split the newsgroup, but not into so small things.  I think it
should be comp.sys.ibm.pc.games and a comp.sys.ibm.pc.games.shareware.
The latter would include PD, shareware, freeware, etc. . .
From: jh5y+@andrew.cmu.edu (Jordan Powell Hargrave)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Getting Old Adventure Games
Date: 30 Sep 92 11:31:20 GMT
Article-I.D.: andrew.kemU28y00Vo95PyVdg
Organization: Senior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA



  I am also looking for 'Rendezvous with Rama' by Telarium..
I have the original, but some of the files on one of the disks got trashed
(silly me, I was playing off the originals.. I was a newbie then ;)
and I could not finish the game without them, so any information would
be appreciated!

  Thanks
  Jordan Hargrave
Newsgroups: comp.sys.ibm.pc.games
From: fowler@mundil.cs.mu.OZ.AU (Damon John FOWLER)
Subject: Siege Patch <<PLEASE>>  <<PLEASE>> !!!
Summary: Siege Patches wanted <<<<<PLEASE>>>>>
Keywords: Siege
Organization: Computer Science, University of Melbourne, Australia
Date: Wed, 30 Sep 1992 05:06:39 GMT

I have recently perchased the games Siege - it is REALLY GOOD - and, only having
a 286, I am rather depressed at the slowness of the game at various places.

I recall seeing posts regarding a patch for siege which is supposed to speed
it up ... I REALLY WANT IT  !!!!!!

Could some kind soul please let me know which ftp site to look in, or where 
else to look - I would be most grateful. Replies by e-mail or news fine.

Thanx in advance,


Damon.
From: brrian04@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP WANTED: Rise of the Dragon
Date: 30 Sep 92 14:04:22 GMT
Article-I.D.: uctvax.1992Sep30.120422.202929
Organization: University of Cape Town

I have recently started playing Rise of the Dragon, but now I'm stuck.  I am
trying to bypass an electrical box in a sewer so that I can get over/through an
electric fence.  The problem is that I keep getting electrocuted.  I manage to
connect the one wire, but not the second.  Advice/help (I prefer hints on how
to things rather than a full description).

Thanks
Swan Wulfgur			I turned silences and nights into words.
				What was unutterable, I wrote down.
brrian04@uctvax.uct.ac.za	I made the whirling world stand still.
ibarrett@casper.cs.uct.ac.za		- Arthur Rimbaud
						A Season in Hell

				Swans fly silently to the burning sky.
From: masten@beta.lanl.gov (David A. Masten)
Newsgroups: comp.sys.ibm.pc.games
Subject: Vektor Grafx flight sims
Date: 27 Sep 92 16:15:19 GMT
Article-I.D.: newshost.1992Sep27.161519.28619
Distribution: na
Organization: Los Alamos National Laboratory

I incorrectly guessed that Vektor Grafx was doing the new Harrier sim
for MPS.  According to CGW a couple of months back, VG did the B17 sim
for MPS.

So is VG getting any better in the flight sim business??

On another note, a friend recently mentioned he is playing Jetfighter.
I'm attempting to ween him away from it and towards F3 (a HUGE jump!).
For the heck of it, I reloaded JF1 on my computer.  Had to disable stuff
to get it to work.  I think it doesn't like EMM.sys.  OK, JF1 has really
silly flight models, but it isn't bad for a 3+ year old sim.  Talk about
quick and dirty fun!  Can anyone comment on whether the flight models
were improved in JF2?

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Ways to Foil Piracy
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Fri, 2 Oct 1992 01:52:27 GMT

If the game costs less, that means that the people making the game get less
money per unit sold, meaning that they have less motivation to make a good
unit meaning that in the end, the quality of the game will go down.  As it
is, games are probably one of the most expensive products to develop,
(what other products spend
over $100,000 _just_ on graphics?) and the employees the least paid of
all the microcomputer software genre's out there, and now you want to
make sure they get paid even less.  No.  As the wife of a very much 
underpaid producer, I find offense at that.  Lowering the price isn't
going to help anyway, most pirates that I know make plenty of money,
they do it because they like the feeling of getting "something" for
nothing.

Relative to the rest of the software industry, games are about the
best bang for the buck you'll find.  If you want to say all software
is overpriced, you're welcome to that opinion, but the market proves
you wrong.

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
From: krh@cbnewsh.cb.att.com (kenneth.r.hackbarth)
Newsgroups: comp.sys.ibm.pc.games
Subject: file splitting/joining
Date: 2 Oct 92 18:55:51 GMT
Distribution: usa
Organization: AT&T


are there any good shareware programs out there for splitting
a file into multiple smaller parts and then rejoining them
(for MSDOS)?

Ken Hackbarth
khackbarth@attmail.com
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: Player interaction
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Mon, 5 Oct 1992 20:10:12 GMT


Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: F15III
Organization: University of New Hampshire  -  Durham, NH
Date: Sun, 4 Oct 1992 16:07:42 GMT

>Just got back from Software Etc. and they are showing F15III releasing 
>October 16.  They are also showing Strike Commander out on the 1st of 
>November.  FYI - I wouldn't bet my life savings on either release date but 
>it is grist for the mill.

	I wouldn't bet either.  After all, they have Wizardry 7 as coming out
   Oct. 3.  I went yesterday to Software Etc., what a surprise, no Wizardry 7.
   The endless wait continues ( 14+ months ).  The bad news is that I noticed
   a Sir-Tech Wiz 7 ad in Computer Game Review ( Oct 92 ) that had the white
   banner in the corner saying "coming soon".  I hope their definition of 
   "coming soon" is a little sooner this time.  The same ad appeared in 
   Computer Mags last Fall.

							G.Greene

>
>Bob Barker
>barkerb@slab.unt.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Keen Dreams - Where's the King?
From: ngsippel@miavx2.ham.muohio.edu
Date: 2 Oct 92 11:19:04 EDT
Organization: Watch Ren And Stimpy or Else!

I am playing "Keen Dreams" and seemed to have solved all the boards.  Where is
King Boobus Tuber?!?!?

I love this game!!

-- 
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Norman Sippel
     \        //_/   alias Norman "Muddy" Stimpy
      \______//      
     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
    (____(____)             ngsippel@komodo.ham.muohio.edu
          
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Brief Mantis review ( Microplay ripoff of Origin)
Organization: Los Alamos National Laboratory
Distribution: usa
Date: Wed, 30 Sep 1992 14:24:08 GMT

In article <BIGGLES.92Sep29173512@biggles.nsc.com> biggles@biggles.nsc.com (biggles) writes:

First, about the WC ripoff.  Hey, these space type games have been
around for a while.  WC wasn't the first.  And its a Battlestar
Ponderosa / Star Wars / Larry Niven ripoff (sortof).  But sinse they do
directly compare it to 'the other game', your point is valid.
 
>To mention a few of my peeves:
>2: I found the controls hard to get used to. (The idea of non-plane like
>   flight is good)

Are the "non-plane like controls" like WC or Elite Plus?  I really
didn't like EP's.

>4: Everything is not available from the Joystick (ie missile firing).

Missile firing also isn't on the stick in WC.  Having to search for the
enter key always caused me problems.

>5: The girlfriend that you get has got a weird looking head (her
>   silouette(sp?) is alot better).  

Thats it!  I'm not getting the game!  :-)

>But, here's the kicker. In the box, there's an advertisment for their
>future games and one of them says something about :
>"Fly an ace squadron against drug cartels" -- sound familiar?
>(I believe the name is "Operation White Cloud or White Storm" -- why they didn't
>call it "Operation This-is-a-real-RipOff-of-Strike-Commander" is beyond me.)

Sounds like "ATAC", have they changed the name of the game?  Yep, sounds
like a SC ripoff, although it'll probably be out first!  (Who knows,
maybe they had the idea first anyway).  Saw adds for ATAC.  Looks like
it uses the same graphics as F117/GS2000.  I'm not impressed.
 
>Just give me a space combat simulator and forget the crummy plot in the middle/love
>interest stuff. Somebody must think only White Male heterosexuals play these
>games.
 
Somebody would probably be 95%^ correct, alas.  The comment above seems
to equally apply to WCI and II.

But thanx for more feedback on the game.  Seems like a big-time loser.
From: mussher@alsvid.une.edu.au (Mark Ussher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: To those guys who made UNREAL - request
Date: 2 Oct 92 04:37:59 GMT
Organization: University of New England - Northern Rivers (Lismore)

From article <19rnnfINNono@uniwa.uwa.edu.au>, by cjohnson@tartarus.uwa.edu.au (Christopher Johnson):
> Hello to Future Scream,
> 
> I love your demo UNREAL, but my machine doesn't (my problem, not yours).
> 
> Could you possibly put the music out as a mod file or similar, so I can
> listen to it in the background while I'm working.
> 
> Thanx alot in advance,
> 
> Chris.
> --
> __________________________________________________________ When Something
> Christopher Johnson         | this letter was written     |can go wrong it
> cjohnson@tartarus.uwa.oz.au | using 100% recycled         |Segmentaion fault
> johnson@swanee.ee.uwa.oz.au | electrons                   |Core dumped         | I reserve the right to be totally wrong!

I'd like a mod of the UNREAL soundtrack too!!!
-- 

+-----------------------------------------------------------------------+
|    Mark A. Ussher              Internet:  mussher@alsvid.une.edu.au   |
|    University of New England, Northern Rivers (Lismore) NSW Australia |
Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: Re: B-17 Flying Fortress
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Wed, 30 Sep 1992 16:32:57 GMT

Ah, I'd see if I could get your money back or at least put the package on
the back burner until Microprose possibly comes out with some patches or
updates. Great idea on paper but it didn't translate to the big screen.
Ditto on the annoying opening sequences, I finally put my fist thru the
screen...

ever try SWOTL B-17 missions. I mean they're not that bad. At least you can
jump out to map mode and find out where things are. Microprose's main intent
seems to be to have you manage the crew. Actual flying and sound support,
at least for SoundBlaster is tres disappointing... Glad I only rented it...
--
Ray Kasycz                                          
Geodetic Survey of Canada           \                            \
Ottawa, Ontario, Canada              \  Towards Better Gaming...  \
Internet: kasycz@geod.emr.ca          \                            \