Date: Tue, 10 Nov 1992 10:07:44 GMT
Munged: news-gateway (is.morgan.com: $Revision: 1.8 $)
Newsgroups: rec.sport.disc
Organization: Morgan Stanley & Company, Inc.
Distribution: world
Subject: DRAFT 10th Edition definitions

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The following is progress to date on the definitions section for eventual inclusion in the 10th edition rules of Ultimate.  It is posted here for your review and comment.  PLEASE NOTE THAT THIS IS WORK IN PROGRESS.  THESE DEFINITIONS ARE NOT IN EFFECT AND ARE FOR COMMENT ONLY.  When commenting, please help sporadic net readers not be confused into thinking these are current rules.

The 10th Edition Committee is: Frank Revi (chair), Eric Simon, Marie Hartley, Juha Jalovaara, Troy Frever
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[1    INTRODUCTION]
2    DEFINITIONS

     2.1   Player:  Each of the 14 persons (7 from each team) participating in the
           game at any one time.
           a.   Thrower:  Player currently in possession of a live disc.
           b.   Marker:  Player guarding the thrower
           c.   Receiver:  Offensive player other than thrower
           d.   Defender:  Defensive player other than marker

     2.2   Field:  The playing field is the area on which the game is played.
           a.   Side lines: Boundaries separating the long sides of the playing
                field from the safety zone
           b.   Goal lines:  Boundaries separating the playing field proper from
                the end zones; part of the playing field proper
           c.   Back lines:  Boundaries connecting the endpoints of the sidelines
           d.   Safety zone:  6' wide area encircling playing field; includes side
                lines and back lines
           e.   Playing field proper:  Area of the playing field bounded by, but not
                including, the side lines; and bounded by, and including, the end
                lines; 
           f.   End zone boundaries are not part of the end zones
           g.   In-bounds:  The playing field proper plus the end zones; contact
                with this area
           h.   Out-of-bounds:  Anything not part of the offensive players, playing field
                proper, or end zones; contact with this area

	[diagram of field will appear here]

     2.3   Possession of the disc:  Sustained contact with, and control of, the non-
           spinning disc; to catch a pass is equivalent to establishing possession of
           it.

     2.4   Complete pass:  Two conditions are required for a complete pass:
           a.   A receiver must gain possession of a throw which has not
                contacted any part of the playing field or out-of-bounds, and
                retain possession until ground contact is established.
           b.   The receiver's last ground contact before touching the disc, first
                ground contact while touching the disc, and any ground contact
                between, must be completely in-bounds

     2.5   Incomplete pass:  Any pass which, before being completed, has touched
           the ground or anything out-of-bounds, or has been caught by an
           opposing player.  Results in a turnover.

     2.6   Goal:  A complete pass into the end zone opposite the starting position
           of the passing team; one point is added to the score of that team

     2.7   Pivot or Pivot Foot:  the location of a thrower's stationary position,
           determined by the area of contact between the front of one foot and the
           ground.  This contact must be maintained until the thrower no longer has
           possession of the disc, otherwise the player has traveled. (see Travelling)

     2.8   State of Play
           a.   Dead disc:  Game disc is not subject to turnover and may not be
                legally passed
           b.   Live disc:  Game disc is subject to turnover, but may not be legally
                passed 
           c.   Disc in play:  Game disc is subject to turnover, and may be legally
                passed

     2.9   To Set Up:  For a player to establish a stationary position on the playing
           field, for resuming play after a check.  After setting up, players may only
           move once the disc is in play.

     2.10  Freeze:  For a player to establish a stationary position on the playing
           field in the location occupied at the time of a previous event.  After a
           freeze, players may only move once the disc is in play.

     2.11  Stoppage of Play:  A halt of play only for resolution of foul or violation
           calls; time-out; injury; or interference.  Occurs only when the disc is no
           longer in play.  Play must be restarted with a check of the disc (see
           below [in section "PLAY"]).

3	LOGISTICS
4	PLAY
5	RIGHT OF WAY
6	VIOLATIONS/FOULS
7	SELF-OFFICIATING
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