HDTenEightyP/NetNews huggingface dataset:
Organization: University of Illinois at Chicago
Date: Mon, 21 Dec 1992 04:18:39 CST
From: James Chien-Jong Hwang <U34468@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject:     Re: Z's SPD - let's get a final answer [please read and respond]

This is all old news anyway but I'll clear it up. =)

> jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes:
>
>>METHOD THAT STARTED THIS:
>
>>   -0,\ , | , /,0-    (yoga flame)
>>       0  0  0
>
>>   survey says:  FALSE  (but close)
>
>>TO MAKE IT WORK:   add an  0   to the end ot the above motion.  That *works*
>>                            \
>>I'm also pretty sure you can reverse the above - but I've never done that.
>>This is called the "4/5ths" method.

Yup!  This one definitely works; I use it all the time.

>>CYBER's METHOD:    [I must have misunderstood this I think]
>
>>    /,|,\ ,-0, /    this works from the left hand side?  Confirmation?
>>   0  0  0    0     when do you hit the button (maybe that's whats wrong)
>

This one does not work.  It is really the below.  Unconsciously you are
really doing the method below.

>>is the above really:
>
>>    /,|,\ ,-0,0-, /     ?  Perhaps you are doing this unconsciencly?
>>   0  0  0       0
>

As mentioned above, this method works.  It's excellent because you can
SPD from the crouched position.

>>ANOTHER METHOD:
>
>>   0-, /,|,\ ,-0,0-   Many say this works, but it seems much slower than
>>      0  0  0         the "4/5ths" method above, so I havn't tried it.
>

This method is just about as fast as the 4/5th method, but if you really
really want to be so "strict" on it; it is a bit slower then the 4/5th
method.  (ie 4/5th is excellent for ticking since you can keep on spinning
the joystick)

However, one thing you should know is that this method has the LONGEST
REACH!!!  I can SPD thru Honda's 100-Hands and Chun-Li's legs with this
method!!!

Something neat to know:  using this method you can SPD Honda right at the
beginning before he even begins to move (yes, you just stand there and
spin the joytick).  Then afterward, just repeat till he's dead.


[stuff deleted]

>  I heard that a method that might work is:
>
>   -O      |     O
>           O     |
>
>  Not sure, though.

On a circle based joystick, you are really doing the "4/5th" method with
added  O  motion.  If you just move the joystick like, it will not work!!!
       |
(test it on the square based joysticks then you will know that it doesnt
 work!)

james.

(Hello Eu-Ming!!!  Greetings from Fu-Chih and I)
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: alt.games.sf2
Subject: Re: Street Fighter 2 GIF piccies
Date: 27 Dec 92 03:12:09 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

jpg pics were uplaoded to hubcap.clemson.edu in /pub/incoming/Amiga/graphics
and to wuarchive.wustl.edu in MSDOS_UPLOADS.
They are called
dhalsim.zip
ryu.zip
stftr2.zip
endings.zip
etc etc

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: alt.games.sf2
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Re: Ken's 4-Hit Touch of Death
Organization: University of North Texas, Denton
Date: Tue, 22 Dec 1992 11:30:28 GMT

In article <tmorris.724679549@bruny> tmorris@bruny.cc.utas.edu.au (Tim Morris) writes:
>>>I tend to regard the true 3-DP and Ken's five-fierce DP combo as nonsense
>>>because of all of the talented players who post to the net, the players
>>>are divided into people who have never seen it, and people who claim that
>>>exists but cannot describe the joystick and button presses necessary to
>>>perform the move.
>>>
>
>>Uh, Cyber, regarding the triple DP:  I've seen it, can do it, and have posted
>>the joystick motions/button presses on numerous occasions, and even included
>>the circumstances it was done in and joystick sequences which are very
>>close to the triple DP, but will actually get you the 3 hit DP combo, as
>>well as the underlying proof and logic behind it's existance.  
>
>(Why in the hell am I replying to this thread...?)
>
>I think the acid test for any special move is that it can be buffered
>with a normal, standing attack.  ALL special moves can be buffered with

    WRONG!

>at least one other standing attack.  Some are rather tricky - Chun Li's
>lightning kick for example - but it can, and has, been done.  So if


Non-bufferable special moves:

     None of Dhalsim's moves can be buffered with a standing attack.
      His fireball can be buffered with a crouching forward (gimpy kick).
     Many many more - but this is enough to disprove premise.

>the triple Dragon Punch exists, then it can be buffered as if it were
>a special move in its own right.  Now, you might argue that a ground

  Logic already corrected.

>based four hitter involving the DP is impossible because the initial
>blow will knock your opponent out of triple range, and only a double
>results.  So, Phantom or anyone else, could you post the sequence that
>will give you a STANDING FOUR HIT COMBO INVOLVING THE TRIPLE DRAGON
>PUNCH on the CAR BONUS STAGE.  Hitting the car doesn't push you back

    Can't be done - the car is too short.

>at all, so it should be a trivial exercise.
>
>Thanks,
>Tim.
>

To do it use Ken and have a friend sit in the corner.  Do a normal standing 3
hitter - it may give you a four-hitter (start real close).  If this doesn't
work have your friend be pushing up the joystick during the combo - just for
arguments sake.

For everyone:  This is possibly the stupedist thread in existance.  Since if
Ken executes the combo correctly the opponent is going to die anyway.
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: * sf2new.zip now available via FTP *
Date: 21 Dec 92 19:37:43 CST
Organization: University of Kansas Academic Computing Services

Hey guys,

Someone posted a few days ago about sf2new.zip which
is supposedly just like sf2ibm.zip except you can
also play blanka, also its supposed to be gennerally
better.  Anyway, the guy who posted said he put it
on wuarchive and atbmac1.larc.nasa.gov, well when I got
that post(2 hours after it was posted) they had already
deleted it off of wuarchive and when I tried to ftp to
atbmac1 they said connection refused, well I just tried
atbmac1 and I got through.  It downloaded the 1.2 meg file
DAMN fast, anyway- I have yet to try it but I just thought I'd
tell all of you that the place isnt refusing connections
anymore and the file is still they're.

I'll post more info when I go to the comp-center and get it 
from my account(no way I'll go 2400 baud for a 1.2 meg file).


-- 


Later...

/--------------------------------------------------\
|    DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu  |
|    RYU=de stud boy                               |
|    Guile=de style boy                            |
|    Vega=cheese                                   |
|    Cindy Crawford=GODDESS                        |
|    Pain=Happiness=Sadness=Pleasure               |
|    And remember-"Big Brother is Watching you."   |
\--------------------------------------------------/
Newsgroups: alt.games.sf2
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri)
Subject: Re: Turbo CE - "Secret message" [fact]
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]
Reply-To: Who's That Lemming <ratinox@meceng.coe.northeastern.edu>
X-Signature-Virus-Protection: Version 1.51
X-Get-A-Clue: Have two, they're small.
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
	<1992Dec22.111030.1351@mercury.unt.edu>
	<1992Dec22.124912.1956@mercury.unt.edu>
	<4fBn5ki00VIK80w2Iy@andrew.cmu.edu>
Date: Fri, 25 Dec 1992 04:12:09 GMT

There are a number of dubious hacks that purport themselves to be the
Turbo SF2CE. This is obviously one of them.

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
Remember, no matter where you go, there you are.              --Buckaroo Banzai
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Newsgroups: alt.games.sf2
Subject: Re: Good of ticking [please read]
Date: 31 Dec 92 01:37:32 GMT
Distribution: usa
Organization: University of New Mexico, Albuquerque

>Anyway, I've run into problems with Ken/Ryu and Vega players who roundhouse
>sweep you as you get up, knocking you down again.  All the while, I'm holding
>the joystick in defensive crouch, to no avail.  Is there any way to get out of
>this, short of real-life violence?
>
>Jared D. Brame
>
>

You can try jumping (usually either straight up or backwards)...it's a little
more reliable then trying to block.

---Phantom
Newsgroups: alt.games.sf2,rec.games.video.arcade,rec.games.video
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: Definitive SNES/SFII/GG Question
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 4 Jan 1993 00:10:26 GMT


>>   Just an aside - but a British company used to sell an "Action Replay"
>>cart for the C-64. As I recall, it was a copy-protection-hacker/disk-drive
>>accelerator. Anyone know if it's the same company?
>
>They still make it for the Amiga. As well as hacking copy protection,
>it has the ability to save games that don't provide a save game
>option, and it does neat tricks like turning off sprite collision
>detection if you want. I don't know if it's the same company.

I think it is the same company. My C64 AR says: 'ACTION REPLAY PROFESSIONAL
V6.0 (C) DATEL ELECTRONICS 1989'...

    __________________           __
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_
               |___         \
                   `--------'

Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Good of ticking [please read]
Organization: University of Illinois at Urbana
Distribution: usa
Date: Fri, 1 Jan 1993 18:30:39 GMT

cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:

>The only character I think that has a quick enough takeoff to avoid throws
>I think is Vega... Even in this case I'm not sure though. Anyone have
>any insight on Vega's jumping abilities? 

Any character can do a jump in, jump out, if they time the jump in part
correctly.  If they don't, they get SPD-ed whether they're Vega or Ken.
Quinn does this trick with Vega all the time, and eventually, he's careless
and I catch him in a SPD.  His only whimpering mutterence:  "mmmMMM!  I
was jumping away!  You can't do that!"

Muahahahaha... you can't escape Zangief!

> Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
> 			| Internet: c-wang@uiuc.edu			

Also, not being able to block when you get up is bogus.  What do you kids
think this is?  More Dull WOMBAT?

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: alt.games.sf2
From: cebarton@napier.uwaterloo.ca (Casey Barton)
Subject: Re: Definitive SNES/SFII/GG Question
Organization: University of Waterloo
Date: Sat, 2 Jan 1993 18:21:49 GMT

Won Y. Kim writes:
>Every once in a while, I hear something called a "action reply cart" for the
>SNES which is supposed to allow modifications of internal game parameters,
>for titles like SFII (I gues its sort of like a Game Genie) 
>

   Just an aside - but a British company used to sell an "Action Replay"
cart for the C-64. As I recall, it was a copy-protection-hacker/disk-drive
accelerator. Anyone know if it's the same company?
-- 
      Casey Barton (Mr.)   cebarton@descartes.waterloo.edu   (519)725-6861
From: alex@hardy.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: Hyper Fighter (Was: Re: Turbo edition)
Date: 22 Dec 1992 22:00:42 GMT
Organization: California Institute of Technology
Distribution: usa
NNTP-Posting-Host: hardy.ipac.caltech.edu

In article <1992Dec22.212252.8752@sj.nec.com> bigdave@tdd.sj.nec.com writes:
>prock@teetot.acusd.edu (The Prock) writes:
>Definitely.  This is the only playable "turbo" version I've tried.
So where di you play it? Are there any machines in the L. A. area that
anyone knows about? Sounds like I definitely need to try it out :)
Are there any changes to Ken and Ryu besides the mid-air hurricane kick?

Newsgroups: alt.games.sf2
From: positron@quip.eecs.umich.edu (Jonathan Haas)
Subject: Re: Newbie Question
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Sun, 3 Jan 1993 02:38:18 GMT

In article <1993Jan2.104847.46036@kuhub.cc.ukans.edu> lerner@kuhub.cc.ukans.edu writes:
>In article <n7PFf-BJ4@lopez.marquette.MI.US>, fizban@lopez.marquette.MI.US (Jason Hamari,Sauna) writes:
>> In <b3a=Bl#@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>> 
>>>Question from someone who's new to SF2:
>> 
>>>How do you break a hold? Whenever I am playing
>>>my friends, neither they nor I can escape holds
>>>like Honda's Bear Hug or Dhalsim's Noogies. But
>>>the computer seems to break out of them quite
>>>easily. What's the trick?
>
>hitting all the buttons and moving the joystick from side to side
>works fine for me.  You know how the computer gets out so quick?  Some
>guy here did that the other day.  Most of the time, a grab move (not
>throw) literaly would not touch him!

Hmm... not so easy on an SNES control pad. Ah well.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@eecs.umich.edu  | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: alt.games.sf2
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Newbie Question
Organization: Plymouth State College - Plymouth, NH.
Date: Sun, 3 Jan 93 21:14:44 GMT

In article <b3a=Bl#@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>Question from someone who's new to SF2:
>
>How do you break a hold? Whenever I am playing
>my friends, neither they nor I can escape holds
>like Honda's Bear Hug or Dhalsim's Noogies. But
>the computer seems to break out of them quite
>easily. What's the trick?
>
>-- 
>__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
>\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
>/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
>  \/                             | covered with short brown fuzzy hair.

	Axl returneth from a week of hell at the 'parental units'
place. :)
	As to the question...just shake the joystick/control pad, slam
the buttons fast, and swear alot at the character thats holding
you...works for me. :)
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Good of ticking [please read]
Organization: University of Illinois at Urbana
Distribution: usa
Date: Tue, 29 Dec 1992 20:08:38 GMT

marine@ils.nwu.edu (Colette Marine) writes:

>***** Posting from a friend's account *****

>>that common around Chicago? Where else have these lame no-throw areas sprung
>>up other than Chicago? Anyone seen any others? 
>>

>I'm a manager of an arcade in Northbrook (a Chicago suburb), and as far as I
>know, there are no "rules" governing play of SF2 here.  How would you enforce
>them, anyway?  Have a friend get an attendant and say, "See, this guy's playing
>'cheaply'--oh, you don't know what that means?  Well, you see...."

The rules are unwritten, and not enforced by the arcade, but by the
whines and taunts of other players.  In many places, it is a social
disgrace worst than masturbating in public, it seems.

>Anyway, I've run into problems with Ken/Ryu and Vega players who roundhouse
>sweep you as you get up, knocking you down again.  All the while, I'm holding
>the joystick in defensive crouch, to no avail.  Is there any way to get out of
>this, short of real-life violence?

YES!  Fix the joysticks!  The defensive crouch is obviously not working
very well.  No character should be able to hit you as you get up if
you're in defensive crouch (unless they're attacking aerially, of
course).  After your joysticks work, you should see your game (and
your SF2 business) improve.  Good luck!

>Jared D. Brame
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: alt.games.sf2
From: bcantric@nyx.cs.du.edu (Ben Cantrick)
Subject: A bug in sf2new and a stupid question...
Summary: Non-dammaging biting and Stick Fighter 2 question
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Keywords: Blanka, sf2ibm, sf2new, bite
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 22 Dec 92 23:51:34 GMT

I have 2 questions, and I suppose this is the appropriate group.

1) When playing sf2new.zip, I was using Blanka, and I did a fireball with
the lowest grade punch. Suddenly, Blanka lept into the air in his bite position and started to bite the air! Blood flew, and everything. Is this just my copy?
Can anybody else duplicate this?

2) In the introduction screen for Stick Fighter 2, it says there is a special
secret manuver for you to find out. Has anybody found it?

          -Ben
Newsgroups: alt.games.sf2
Subject: New Blanka Combo??? part 2
From: jcportwood@miavx2.ham.muohio.edu
Date: 22 Dec 92 01:33:37 EDT
Organization: Miami University, Hamilton campus

Just try this with Blanka
Double Knee kick and go for the head butt right after it's done it will reach
on the Street fighter II and SNES version.  The opponet will become dizzy
almost all of the time.  Then do it again and the result is dizzyness.  
   I have only used this against the computer (too cheap for human players) so
I don't know about the counter throw on this.  I didn't mention anything about
a bite in this move, but please post that move (I'd like to know it).
   I thought it could be considered a combo so forgive me on that.  I'll just
call it a move.

Just go to your favorite Street Fighter II (original) machine or SNES game deck
and give it a try.  Heck on the SNES try it with a two player game to test it's
outcome.

Jason Portwood
JCPORTWOOD@MIAVX0.HAM.MUOHIO.edu
begining to think I'm a little crazy.
Thinking I should brace for flame impact.
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: alt.games.sf2
Subject: Re: Street fighter losers
Date: 3 Jan 93 17:42:19 GMT
Organization: BBS

In article <1993Jan3.003239.14456@dartvax.dartmouth.edu>,
Noel.Bakh@dartmouth.edu (Noel Bakh) writes:
>All you fuckers don't know how to play and you write to this thing
>thinking you do. If you want to learn how to play come to
>Doughnut Deli in Cerritos, CA and I'll show you. Fuckin game is dead
>and the
>crazy one is so fucked up it's so stupid. Later.
>
>
>Noel Bakh 
wow, you're SOOOO tough and cool. I might even show up except I really don't
like to play against chicken shits who think they're T.S.

Garrett Hartzog
ghartzog@terapin.com
Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: sf2ibm.zip UPLOADED to ftp.ulowell.edu
Organization: University of Tasmania, Australia.
Date: Mon, 21 Dec 1992 11:38:23 GMT

I wrote:

>I've uploaded the following two files to ftp.ulowell.edu:

>  SF2IBM.ZIP
>  SF2IBM2.EXE

>These are in the /pub directory.  You can't see them, but they're there.
>The first file is the old version of SF2 clone (ie. Guile and Ryu only).
>The second file is a patch that gives the other characters different
>abilitis, and was posted to this group a month or two ago.

I posted the above article while I was in the process of the actual
upload.  Unfortunately, the link between Australia and the USA went
down halfway through.  The file SF2IBM.ZIP *seemed* to have finished,
but it's hard to tell, so be warned - it may be corrupt.  I didn't get
a chance to upload SF2IBM2.EXE (which was just a patch to the former
file).  Sorry guys, I tried.  Don't know when I'll get another chance...

--
Tim Morris
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: More SF2? No thanks!
Date: 27 Dec 92 17:13:04 CST
Organization: University of Kansas Academic Computing Services



	Well, the war finally seems to be ending. Mortal Kombat and SF2CE
	Hyper Fighting aren't cutting it anymore. The video game public
seems to be growing weary of fighhting games. There's King of the monsters, 1 
AND 2, there's Art of Fighting, World Heroes and that other one with the three guys. Then there's Mortal Kombat, which introduced a new (Pit Fighter?) concept
of digitized sounds and graphics was novel for its time, but when people were
desensitized to the gore and violence, the arcades went dead.

	And I don't know how many new versions Capcom has in store for us but
they're getting pretty tired. I wonder if they're just stalling to make a SF3?
	I know that no one was expecting SF2, so SF3 will never have as much 
mass appeal as its predecessor. I have a yearning for some space fighting game
with Virtua Racing (heard of it?) graphics. 

	The new chip gave Chun Li a fireball, Dhalsim a teleport, Blanka and 
Lardass some weird fireball evasives. As if they weren't annoying enough?
Blanka is a real pain in the ass now because he can ball up even when you have
your foot planted snugly in his ugly face. And if that wasn't enough, now he 
can ball over your fireballs and land on top of you! And of course, what SF2
chip would be complete without brand-spanking new colors? Here comes Ken and
Ryu with their new clothes. That blue is completely disgusting. But wait'll youfeast your eyes on Zangeif. He looks like a penis with blue tights.

	I know it sounds like I'm whining, and I probably am. But to me, and
just about everyone else, the novelty has just worn off. Someone should come upwith a new idea for a fighting game. Duel of the Amputees or something. But
this MK/SF2 thing has long since staled. Someone please send me a response
so that I can see how many people out ther are as bored as I am.
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Re: Mortal Combat
Date: 31 Dec 1992 09:37:11 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, aed005@marshall.wvnet.edu () says:

>In article <es6awB1w165w@mind.ORG>, rgray@mind.ORG (Rodney Gray) writes:
>> does anyone have a complete moves list for Mortal Combat.
>> i know this is not exactly the appropriate place to post this
>> message but i couldn't find anyplace else...any assistance would 
>> be greatly appreciated.
>
>Yeah, I've got all the special moves and fatalities in an issue of EGM. 
>However, it is a bit long, so tell me your one or two favorites and I'll tell
>you what I know about them.  Well, I guess I can give you a COUPLE right now:
>Raiden's Fatality is Forward (x3), back (x3), high punch.
>Scorpion's Fatality is: Hold block, press up twice.
>
>For each of these you need to be about 2-3 inches away from your opponent.
>
>
>                               Ted
>
>
Raiden's is forward 2 times, backwards 3 times, high punch.
but, 3 times forward will work.

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: alt.games.sf2,rec.games.video.arcade