HDTenEightyP/NetNews huggingface dataset:
From: wchenaul@cyclone.mitre.org (William W. Chenault)
Subject: Re: Bidding of Hand, is there a good way to do this?
Organization: Mitre Corporation, McLean, VA
Date: Thu, 30 Jul 1992 15:26:31 GMT

In article <1992Jul30.115236.13588@rayssd.ssd.ray.com> sgm@sgfb.ssd.ray.com (Myerson) writes:
>In article <1992Jul30.013035.16002@pbhyf.PacBell.COM> Sam Atabaki writes
>about the following hands (rearranged for easier reading):
>
>* North   S - Axx, H - void,  D - xx,  C - Q J 10 9 6 5 3 2 
>* South   S - x,   H - Axxxx, D - KQx, C - AK84
>* 
>* bidding opens with West, who opens 1H  (using Std. American 5 Card Maj)
>* 
>* This is how I would bid it:
>* 
>* W     N      E      S
>* 1h    2c(1)  p(2)   2h(3)
>* p     3c(4)  4n(5)  5d(6)
>* 6c    p      p      p
>* 
>* (1) Suit length and void justify this bid at any vul.
>* (2) You did not mention if East made a bid, but I assume not- if West's
>*     bid is genuine East can not have much anyway.
>* (3) Strong cue-bid; forcing at least to game.
>* (4) I only have clubs and am not strong.
>* (5) Blackwood. Partner probably has a singleton heart or is void, so
>*     combined hands can not have more than 2 losers.
>* (6) One ace- that is what I want to hear. If pard bids 5c I pass.
>
>I think not.
>
>4N. East, who could not bid after 1H-2C, now has a good enough hand
>    to ask for aces from a partner who got out of the bidding after 
>    one round of bidding?
>
>5D. I like this convention. East asks for aces, and South responds!
>    Now if I could only force *my* opponents to tell me how many
>    aces they hold. By the way, South holds *two* aces.
>
>6C. Given that I can see that NS hold 12 clubs, is this a cue bid
>    showing first round control?
>
>Interesting bidding system you have.
>
>Steve Myerson (sgm@sgfb.ssd.ray.com)

I think a little common sense would be sufficient to indicate that the
origional poster mis-typed the bidding, by accidently leaving out the
rest of the passes for both east and west.  The bidding should probably
be as follows:

 W     N      E      S
1h    2c(1)  p(2)   2h(3)
 p    3c(4)   p     4n(5)
 p    5d(6)   p      6c 
 p     p      p

Notice that now all the bids (with the textual explanation above) make
sense.  It is interesting that you would notice the above absurdities
in the inaccurate bidding, especially including the facts that East bid
when he should have passed and south would be responding (and doing so
inaccurately) and not have guessed the correct bidding. (Or if you did
guess it, why didn't you post the correct bidding?)

This post is not intended as a flame.

Bill
From: Nick Martino
Subject: Do you convert for penalties?
Organization: The Aerospace Corporation
Distribution: usa
Date: Fri, 24 Jul 1992 21:21:48 GMT

IMP's, NS VUL. South holds:
  
       9 A6532 K7 87643
 
 The bidding is:
 
  East    South    North   West
   2H       P        P*      X
    P       ?

*Long hesitation

What is your call?
From: bone@luciano.Stanford.EDU (Douglas J. Bone)
Subject: bridge club Wednesday at 7pm
Summary: bridge club meets 7pm Old Union on Wednesday
Keywords: bridge
Organization: DSO, Stanford University
Distribution: su
Date: 28 Jul 92 23:18:18 GMT

The Stanford Bridge Club continues to meet Wednesday nights at
7pm on the second floor of Old Union (next to Tresidder).  Players
of any skill level welcome; we'll do our best at providing partners
for partner-less people.  
--
Douglas Bone		Internet: bone@luciano.stanford.edu
Standard disclaimers	BITNET:   bone%luciano.stanford.edu@stanford
apply.			UUCP:   ..ucbvax!luciano!sierra.stanford.edu!bone
Newsgroups: rec.games.bridge
From: pynq@quads.uchicago.edu (George Jetson)
Subject: Re: Problem Solvers' Panel 15.3
Reply-To: pynq@midway.uchicago.edu
Organization: D. J. Dougherty & Associates
Date: Wed, 22 Jul 1992 04:14:18 GMT

In article <l6pkkqINNab3@coltexo.cs.utexas.edu> varvel@cs.utexas.edu (Donald A. Varvel) writes:

>As for the comment (not Doug's) that "there are no preempts at
>unfavorable", maybe in somebody else's partnership.  There are no
>*sacrifices* at unfavorable, but there are weak hands with long
>suits that call for high bids.

I think the point being made is that you are not pre-empting, per se; that is
the bid is at least mildly constructive.

Tonight I picked up:

x x x
x x
A K 10 x x x x
x

vul against not (matchpoints)

How many of you would open 3D?  (I did)

************************************************************************
Please don't drink the battery acid, it tastes bad and will hurt you.
Also, don't bite the tyres, especially when the bike is moving.
(Our lawyers made us put this in this manual.)

	- pynq@quads.uchicago.edu, who is still costing the net
	  hundreds, if not thousands, of dollars, every time he posts -
************************************************************************
From: sgm@sgfb.ssd.ray.com (Myerson)
Subject: Re: Bidding of Hand, is there a good way to do this?
Organization: Raytheon Company, Portsmouth, RI
Date: Thu, 30 Jul 1992 11:52:36 GMT

In article <1992Jul30.013035.16002@pbhyf.PacBell.COM> Sam Atabaki writes
about the following hands (rearranged for easier reading):

* North   S - Axx, H - void,  D - xx,  C - Q J 10 9 6 5 3 2 
* South   S - x,   H - Axxxx, D - KQx, C - AK84
* 
* bidding opens with West, who opens 1H  (using Std. American 5 Card Maj)
* 
* This is how I would bid it:
* 
* W     N      E      S
* 1h    2c(1)  p(2)   2h(3)
* p     3c(4)  4n(5)  5d(6)
* 6c    p      p      p
* 
* (1) Suit length and void justify this bid at any vul.
* (2) You did not mention if East made a bid, but I assume not- if West's
*     bid is genuine East can not have much anyway.
* (3) Strong cue-bid; forcing at least to game.
* (4) I only have clubs and am not strong.
* (5) Blackwood. Partner probably has a singleton heart or is void, so
*     combined hands can not have more than 2 losers.
* (6) One ace- that is what I want to hear. If pard bids 5c I pass.

I think not.

4N. East, who could not bid after 1H-2C, now has a good enough hand
    to ask for aces from a partner who got out of the bidding after 
    one round of bidding?

5D. I like this convention. East asks for aces, and South responds!
    Now if I could only force *my* opponents to tell me how many
    aces they hold. By the way, South holds *two* aces.

6C. Given that I can see that NS hold 12 clubs, is this a cue bid
    showing first round control?

Interesting bidding system you have.

Steve Myerson (sgm@sgfb.ssd.ray.com)
From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: rec.games.bridge
Subject: Re: Yet another assign the blame
Date: 29 Jul 92 00:39:13 GMT
Organization: IDA Center for Communications Research, Princeton

Eddie Grove <grove@triangle.Berkeley.EDU> writes:
>Here is the point to 3S.  Presumably partner has denied 4 clubs (or
>s/he will jump in clubs later, but we may safely ignore it for now).
>The spades will usually play for 1 loser, but the clubs need
>Txx or better  support for the same performance (presumably you get forced 
>opposite Tx fairly often).  So long as there was a chance of
>a good club fit, it was worth exploring a club slam.  But how
>likely is 5C to make when 4S is going down, now that partner has
>implied at most 3 clubs?  At matchpoints it would be even clearer.

Given all of this, wouldn't it make sense to jump to 4S?  That should
show approximately this hand, including spades playable opposite a
void.  Perhaps it understates the values a little bit, but not a lot.

                                        David desJardins
From: sater@cs.vu.nl (Hans van Staveren)
Newsgroups: rec.games.bridge
Subject: report 20 from the EBL juniors
Date: 26 Jul 92 16:14:52 GMT

Well, I predicted Italy would win, and they did. But before this round I
wouldn't have put any money on them anymore. Miraculously, for them,
both frontrunners lost with big figures, and Italy had little trouble
with Lithuania.

The scores:

Poland - Denmark		12 - 18
Belgium - Norway		24 -  6
Turkey - Great Britain		 5 - 25
Italy - Lithuania		25 -  5
Romania - France		11 - 19
Greece - Israel			 8 - 22
Austria - Hungary		23 -  7
Netherlands - bye		18 -  0
Portugal - Finland		15 - 15
Ireland - Iceland		18 - 12
Germany - Sweden		 6 - 24
Estonia - C.I.S.		13 - 17

and the ranking:

 1. Italy		418.5
 2. Germany		409
 3. Norway		405
 4. Great Britain	403.5
 5. Sweden		396.5
 6. Poland		394
 7. Austria		388
 8. C.I.S.		373.5
 9. Israel		365.5
10. Netherlands		357
11. Finland		346
12. Hungary		343
13. France		343
14. Greece		335
15. Denmark		327
16. Belgium		320.5
17. Iceland		320
18. Portugal		316.5
19. Ireland		304
20. Romania		302.5
21. Lithuania		274
22. Turkey		247
23. Estonia		212

The same top three is still there to go to the World Championships, but
Italy is a surprising winner after the last couple of rounds. At the
moment I left the hall it did not look like a bridge venue anymore, but
was quickly being transformed into a large luxurious restaurant, which
means I must now go and change for the gala-dinner.

There will be another bulletin during the dinner according to tradition,
and with a bit of luck I have some time tomorrow morning before I leave
to type something in. If not I will do it Tuesday when I am back home.

	Hans van Staveren
Newsgroups: rec.games.bridge
From: bs@gauss.mitre.org (Robert D. Silverman)
Subject: Re: Zip Swiss misadventure
Organization: Research Computer Facility, MITRE Corporation, Bedford, MA
Date: Thu, 30 Jul 1992 19:46:03 GMT

In article <l7genhINNicr@exodus.Eng.Sun.COM> zilch@planb.Eng.Sun.COM writes:
:Assign the blame...
:All vul.
:South    West   North   East
:  3H      DBL    Pass    3N
:  Pass    Pass   Pass
:
:South leads the Jack of spades and East wishes he were somewhere else:
:
:            West
:            S- Q62
:            H- 
:            D- AKJ4
:            C- AK8632
:South                North
:S- JT                S- AK8753
:H- AKT9764           H- 832
:D- 85                D- T9
:C- 54                C- QT
:            East
:            S- 94
:            H- QJ5
:            D- Q7632
:            C- J97
:
:Evaluate the EW bidding.
 
100% of the blame to East. It normally takes 25-26 HCP to make 3NT
and often takes more when the points are divided unevenly between the
2 hands.  (i.e. 12 opposite 12 will make 3NT more often than 16
opposite 9)

East has a 6 count. Why does he think that partner's takeout double
promises a 20 count? East should clearly bid 4D. West has a marginal
raise to 5D. (pass would also be reasonable). However, a vul game
on a 2-2 break should usually be bid at IMPS.
--
Bob Silverman
These are my opinions and not MITRE's.
Mitre Corporation, Bedford, MA 01730
"You can lead a horse's ass to knowledge, but you can't make him think"
Newsgroups: rec.games.moria
From: marky@kronos.arc.nasa.gov (Mark Yvanovich -LSOC at KSC)
Subject: Re: Purple X's MacMoria port
Organization: NASA/ARC Information Sciences Division
Date: Wed, 22 Jul 1992 17:14:33 GMT

In article <1992Jul17.183831.29787@dartvax.dartmouth.edu> hades@Dartmouth.Edu writes:
>
>    Someone mentioned undocumented features of Purple X's Moria, and I
>have another one. Make a backup of your character, if it dies the
>program automatically writes over the file, without asking you as the
>5.4 version does. This happened to me the other night and I lost a
>couple of very important items because of it, including a really nice
>Lead-Filled Mace (3d4) HA (+10, +11) [+3] (+2 to Str). Needless to say
>that I was not pleased.

If you are using System 7 make your character file into a stationary pad file.
Every time you open it up it will just open up a copy.

Marky



-- 
--
Mark Yvanovich
America Online Genealogy Club forum assistant
AOL: Dark1 (dark1@aol.com)
From: cdb@waikato.ac.nz (Craig D. Beere)
Newsgroups: rec.games.moria
Subject: Minimum spell failure chance
Date: 24 Jul 92 14:50:23 +1200
Organization: University of Waikato, Hamilton, New Zealand

One thing that really BUGS me about Moria is spell failure for lower level
spells.  I like the suspense when you wonder "will this fire ball go off...?"
but I hate it when a light spell of detect doors & traps doesn't go off.

The 5% minumum spell failure IMHO doesn't add anything to the game, it is just
damn annoying.

My suggestion is to make the minumum spell fauilure 0%.  I.e. spells can get to
the stage where they will always work.  Even at 40th level characters, this
should still be only a small proportion of spells (the first 10 or so?).

What do people think?

{*******************************************************************************
** Craig D. Beere  (a.k.a. ++Byron)
** University of Waikato, New Zealand
** CDB@waikato.ac.nz
*}
{$I standard_disclaimer}
{$I witty_quote}
From: prospero@hardy.u.washington.edu ( )
Newsgroups: rec.games.moria
Subject: Re: Getting your stuff back
Date: 31 Jul 92 04:13:04 GMT
Organization: University of Washington, Seattle

In article <1992Jul29.194617.22663@u.washington.edu> angus@hardy.u.washington.edu (Angus the Demonchild) writes:
>In article <SWOTA.92Jul28215256@odin.albany.edu> swota@cs.albany.edu 
>(Judith A Swota) writes:
>>In posting <...> Kenneth E. Mohnkern wrote:
>>
>>> Here's a gripe or suggestion for future versions or just a chance to
>>> vent some steam...
>>> 
>>> What happens to the stuff that a Brigand (for example) steals from your
>>> pack? Why can't I take it back after I toast the sleezy little
>>> orc-lover?  [Rest of Griping deleted]
>>
>>YEAH!!  This has always bothered the heck out of me too!  Unless the
>>theiving critters have had a chance to teleport away before I kill them,
>>I SHOULD be able to retrieve everything they stole from me when they
>>die.  If they HAVE teleported away, then I suppose you could argue
>>they'd had time to deposit all the goodies in some secret lair.  In that
>>case, it might be a nice touch to have the lair be locatable - e.g.,
>>somewhere on that same level I could get back all my stuff if I just
>>explore far enough.  Oh well, wishful thinking...
>
>Funny you should mention this, but Nethack does exactly this.  One
>objection I could see is that it would be an enormous drain of cpu
>time, since it would have to maintain inventories for every single
>monster, rather than generating treasure randomly when it dies. It
>could be argued that only monsters that pick up or steal items need
>this.
>
>None the less, the idea is intriguing.  Perhaps monsters could even
>use the items they grabbed.  It would give those kobolds at 1500' a
>bit of a survival advantage.
>
>"The kobold hits you with his Katana (+10,+10) (DF)!  -more-"
>
How about just store it per level with a random name for the little thief. And when
you leave the level, it erases that data so the computer and/or program doesn't have
to keep track of that much stuff. The justification being that they can leave when
you do. If it comes down to you saving on a level (so you don't loose the items), it
can be part of you encrypted save file. Just an idea......

Prospero
Newsgroups: rec.games.moria
From: jra37189@uxa.cso.uiuc.edu (Kwyjibo)
Subject: Re: Minimum spell failure chance
Organization: University of Illinois at Urbana
Date: Thu, 30 Jul 1992 20:21:06 GMT


I'd just like to say that people should be happy with the way
magic works on moria as it is.  I mean, come on.  How realistic
is it to be running around a room casting missiles and fireballs
without any sign of the slightest concentration conditions?  I
always thought that was rather humorous.  The way magic is used 
in moria right now is very "unrealistic" as it is.

		Aragorn the 28th level ranger
		
	
Newsgroups: rec.games.moria
From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)
Subject: Amiga Moria: Bug Fix?
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 30 Jul 1992 14:23 EST  

In article <6875@charon.cwi.nl>, martijn@cwi.nl (Martijn Roos Lindgreen) writes...
>One minor(?) bug in the graphics version:
> 
>When reading a scroll of genocide the program asks which
>monster to genocide. Unfortunately my keyboard has no keys
>with little pictures of monsters on it, so when I tried
>to genocide ant-lions I guessed wrong and genocided the
>(Emperor?) Lich in the next room. Oh well, at least it
>does something :-)
> 
It should be possible to implement a command in their such that the
following occurs...
"You have found a scroll of genocide!"
"Which monster would you like to genocide (type the letter or * for list)?"
<after typing *> "[list of monsters with letters - could be from a file]"
"Destroyed all Balrogs"

which, for a programmers POV...
(pseudocode here....)
do {
	getinput()
	if input = '*'
		more list
	else {
		geneocide(input)
		break
		}
} while ();

Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senoir, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |          smneyln@ariel.lerc.nasa.gov              /
 --------+ How do YOU spell 'potato'?  How 'bout 'lousy'? +----------
    "Me and Spike are big Malcolm 10 supporters." - J.S.,P.L.C.L
Organization: Central Michigan University
Date: Tuesday, 28 Jul 1992 12:00:34 EDT
From: CHUCK WILLIAMS <34A6J53@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.moria
Subject: Source for Mac Umoria

Hello to all you Balrog Bashers,

Does anyone know if the code for Purple X's Moria has been released yet?

If it has, where is the Mac source code located?

Thank You for any info,


Chuck Williams, Central Michigan University
34a6j53@cmuvm.csv.cmich.edu

P.S. How do I get one of those cool footers after every message?
Newsgroups: rec.games.moria
Subject: Wizard's Quest--Chapter 30
From: grabiner@math.harvard.edu (David Grabiner)
Date: 28 Jul 92 13:22:16 EDT
Organization: Harvard University Dept. of Mathematics


With the ring of speed, I can become faster than most monsters and the
same speed as the fastest ones by hasting myself.  I can easily clean
out this level, and try out the next one.  Again, I haste myself before
climbing down the stairs, and the Balrog resists my genocide spell.
But this time, the Balrog enters the room through one of the walls
before I get a chance to read my word-of-recall scroll.  It's a huge
demon-like creature, wielding a fiery whip and breathing flames.

I'm not yet prepared for the battle, so I read a scroll of destruction.
There is a blinding explosion; my last memory before going blind was
that the Balrog teleported out of the explosion.  A potion cures my
blindness, and I now have a level with neither a Balrog nor Evil Iggy.

I haste myself to fight a sorceror, to become faster than its doubled
speed, and it summons an ancient multi-hued dragon.  I am faster than
the dragon, so I have one chance to try teleportation before I need to
read a scroll of genocide, and it works.

I return to that area carefully; I think I can defeat the dragon without
letting it breathe, but I must be careful never to allow it a line of
sight.  I move one step at a time until the dragon, which was closer
than the sorceror, hears me and approaches; the sorceror stands still,
while the dragon comes as close as it can, to the east side of its
room.

Using my spell of stone-to-mud, I dig a corridor around a pillar in the
east side of my room, and then start to work on the west side while I
stand next to the pillar.  There is only one wall left separating the
two rooms; this must be carefully timed.

I haste myself several times, then cast a spell to follow the dragon's
movement.  Between its moves, I destroy the last wall, then quickly hide
on the east side of the pillar, switch to the dragon slayer, and put all
the rest of my mana into haste spells.

The dragon closes in, but the pillar blocks its breath; all it can do is
approach me on the north side.  I have one free chance to attack, and
then I hide on the south side; again, the dragon cannot breathe, and
instead approaches from the east.  Another attack, and after a while, I
have defeated an ancient multi-hued dragon.

The hoard is nearly as big as Iggy's, and I find the item I need, a
potion of gain constitution.  Wearing a magic ring, I now have the
maximum health for a human, and thus can survive one breath from the
Balrog.  I also find one more invulnerability potion, so I am now ready
to take it on.
--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: gjs@aber.ac.uk (Gary John Salter)
Newsgroups: rec.games.moria
Subject: Re: Dragons
Date: 31 Jul 92 13:22:21 GMT
Organization: University of Wales, Aberystwyth

I am a relative newcommer to Moria, my 25th level mage at 1600ft is the
best I have ever achieved. In my travels I have heard much abouty dragons,
I actually met my first only a few levels ago, A baby red. I attacked it 
with some caution, and found, that as it was only a baby, it was very 
easily killed. I have since met 3 baby dragons, all of different types,
all easily killed.

Two or three levels back I met my first mature dragon, again I attacked with
caution, using my mana to cast spells from a distance (leaving enough
to teleport out in case of trouble), before closing to use my Katana
((10 +7) SD) to finish them off. I have now killed a few mature dragons,
while quite tough for my character, the odds are in my favour.

At 1600ft I meet my first Ancient dragon (white), I have read many accounts 
of how tough these beasts are. Despite the fact that I have very good cold
resistace (armour and ring), I decide descretion is in order, and self
teleport, my magic however fails. Before I can move again the Ancient White
Dragon crosses the room and attacks me. His physical attack was fierce, but
my armour is good, and I am only lightly injured. However it than breathes
on me, I see my current hit points jump to a minus value before I die.

An Ancient Dragon that attacked via cold was my best chance because of
my R and RC armour, I also have a ring of lordly protection against 
cold (not additive I know), but he squatted me like a fly, how the hell 
do you fight these things.

Happy hunting,

Gaz 
Newsgroups: rec.games.moria
From: keith@DIALix.oz.au (Keith Johnson)
Subject: Lordly protection
Organization: DIALix Services, Perth, Western Australia
Date: Thu, 30 Jul 92 13:38:48 GMT

Hi all,

I have found a ring of Lordly Protection(FIRE) [+5]. Does this give me a
double fire protection? (like RF with a spell or ring of RF with a spell)



Keith.
Newsgroups: rec.games.moria
Subject: Re: Gas damage --> Poison damage
From: jwil1@cs.aukuni.ac.nz (TMOTA)
Date: Sat, 25 Jul 1992 01:56:28 GMT
Organization: Computer Science Dept. University of Auckland

hades@coos.dartmouth.edu (Hades) writes:
>rare that the poison side of things will give you any trouble. But when
>a full strength AMHD breathes gas on you for something like 450+ hit
>points you begin to have a really bad day.

...but don't worry... it's usually a pretty short really bad day ;-)
-- 
_________________  "I'd like to answer this question in two ways:
  /____ _ _/_ __       First in my normal voice, and then
 // / //_//_ /_/       in a silly, high-pitched whine." (Monty Python)
Newsgroups: rec.games.moria