HDTenEightyP/NetNews huggingface dataset:
From: alexr@apple.com (Alexander M. Rosenberg)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Lizard... Lets get him (by examining it's ROMs)
Date: 25 Jan 93 22:44:21 GMT
Organization: Hackers Anonymous

In article <C1Ezn0.Jvu@usenet.ucs.indiana.edu> M Darrin Chaney,
mdchaney@fractal.ucs.indiana.edu writes:
> The TMS34000 series processors are all 32 bit machines.  They include a
> 32 bit general purpose processor along with a video display processor on
> one chip.  The 32-bit processor includes a barrel shifter to aid in quick
> scrolling.  However, this is not a graphics processor with primitives such
> as draw line or fill rect.  These can easily be implemented on the
> general purpose half of the chip.  TI's main goal has been flexibility
> and speed.  I think they did a good job.
> 
> As Midway has proven, you can implement video games on that half of the
> chip :)

I'm not sure if it's implemented in microcode or in straight hardware, but the
34010 has a LINE instruction which implments the "inner loop of Bresenham's
line drawing algorithm." See page 12-101 of the User's Guide (1991 edition).
It also has FILL L and FILL XY instructions which "operate on a
two-dimensional array of pixels using pixels defined in the COLOR1 register.
As the FILL proceeds, the source pixels are combined with destination pixels
according to the selected graphics operations." See pages 12-81 to 12-89.
There are also several PIXBLT instructions.
---------------------------------------------------------------------------
-  Alexander M. Rosenberg  - INTERNET: alexr@apple.com      - Yoyodyne    -
-  330 Waverley St., Apt B - UUCP:ucbvax!apple!alexr        - Propulsion  -
-  Palo Alto, CA 94301     -                                - Systems     -
-  (415) 329-8463          - Nobody is my employer so       - :-)         -
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Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Sun, 24 Jan 1993 10:52:28 -0500 
From: "Adam K. Rixey" <nyarl+@CMU.EDU>
Subject: Re: Time Killer

Here are the moves lists I have so far:
+ = joystick in center
RK = Right Kick
LK = Left Kick
RA = Right Arm
LA = Left Arm
H = head
all other joystick positions follow the O- -O "standard"

Fatality moves are accomplished by RK LK RA LA.

Matrix's interesting moves:
Jumping spin kick: + RK LK
Fly feet first: | RK LK
                O
Fly feet first while jumping: RK LK
Spinning air kick: RK LK at apex of jump
Spinning sword slash while jumping: LA RA
Useful combos:
   When jumping, use LK, then follow up with a LA and then a sword slash.
   This often cuts off an arm or knocks somebody dizzy if they don't block.
   Use your LA punch - it has a very good range.
   Use flying kick to avoid stuff like Rancid's slide.

Mantazz:
High eye beam:  | \  -O H
                O  O
Low eye beam:  ???  Can't get it off on a regular basis.  Similar to High
   eye beam, though.
Slashing:  Repeatedly tap RA LA
Low blade jump:  + RA LA RK LK
Blade hover/fly across screen:  O- LA
High blade jump: | H RA LA
                 O
Fly:  Wiggle joystick left and right.
Strategy:  don't underestiate your kicks and headbuts - both have a long
range.  Don't overuse your blade attacks - you become an easy target.
When you win:  Freed from her human threat, Mantazz returns to watch
over her many, many eggs. . .

Running out of time, I'll post more soon.  I know most moves for
everybody except Wulf - can't get his lightning off.  Still discovering
other moves, though (like Rancid's flying knee attack).  If you want to
win the game, use Mantazz, Orion, or Rancid to fight death - Rancid is
best due to a bug in the game:  When Death knocks Rancid dizzy, Death
BACKS OFF and won't kill you!

	- AkR
	- ar2w@andrew.cmu.edu
___
Art is anything you can get away with.
      - Marshal McLuhan

Newsgroups: rec.games.video.arcade
From: essbaum@rchland.vnet.ibm.com (Alexander Essbaum)
Subject: Re: Logic Boards, want some? (personal to djbarnes)
Date: Thu, 28 Jan 1993 19:24:10 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <1993Jan26.151045.7586@ncsu.edu>, djbarnes@eos.ncsu.edu (DONALD JAMES BARNES) writes:

|> Defender				$50

i tried sending mail but haven't gotten a response (and i really want defender :)
so:

i'll take anything you have that will help me build a defender.  that includes:
logic board, (used) monitor, power supplies for both, wiring harnesses,
control panel.  original controls would be nice but if you don't have 'em
i'll buy them new myself.  i plan to build my own box.  oh yeah, i'll take 
a copy of the manual, too.

|> 	If you need it, chances are we have it, or can get it!!!
|> E-mail any questions or requests to djbarnes@eos.ncsu.edu
|> 
|> Will also do special bulk order pricing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|> ******************************************************************************
|>                          |
|> Donald Barnes	         |     	"You can think about it, but don't
|> djbarnes@eos.ncsu.edu    |
|> N.C. State University    |			do it."--Smokey
|>                          |
|> ******************************************************************************


email to guest01@nic.prep.net please.

thanks!

axel
From: gt7303b@prism.gatech.EDU (Troy Lee)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Combat - Sub Zero
Keywords: Mortal Combat
Date: 22 Jan 93 21:56:40 GMT
Organization: Georgia Institute of Technology

In article <jabernet.727662610@husc.harvard.edu> jabernet@husc8.harvard.edu (J. Abernethy) writes:
>I was wondering if anyone could tell me a general strategy for fighting
>against a human controlled sub-zero... It seems as if you attack him with
>any sort of a kick or punch, all he has to do is block, and then "power"
>sweep you... So how are you supposed to be the guy if you can't really
>attack him???
>
>Another question:
>	How do you determine the version of Mortal Combat??? I'm trying to
>see whether this arcade has 3.0 yet...
>
>Thanks.


Just cut the machine off (there's a little switch somewhere that'll do it.)
or unplug it if you can't find the switch.  After about a minute, you will
see the version up towards the top of the screen.

Troy













-- 
Troy Lamar Lee
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7303b
Internet: gt7303b@prism.gatech.edu
Newsgroups: rec.games.video.arcade
From: frank@jts.com (Frank Kim)
Subject: Re: Terminator 2 help
Organization: JTS Computer Systems Ltd.
Date: Thu, 28 Jan 1993 17:03:33 GMT

On how to kill the T1000 at the end:

Yes, you need about 200-300 shotgun shells which you get at the Liquid
nitrogen tanker.  Keep blasting him with the shells in the head.
There are two phases, one where he is close and one where he is
farther away.  When he is close, you need to split his head open, then
he'll fall and go farther away.  When he is farther away, each shot
will push him closer to the edge.  When he is close to the edge, a
rocket launcher will drop down at the side of the screen.  You need to
shoot at the launcher (use your gun).  If you shot it, the next time
you press the side button (after locking on, just like earlier in the
game), the rocket will be fired.  The T1000 needs to be at the edge,
if he is not, then you have to start all over from where he was close
to you.  If you shot him at the edge, he splits REAL GOOOD and falls over.

Then its over and you go home ;-)
-- 
Frank Kim     frank@jts.com  uunet!uunet-ca!jts!frank  (416) 512-8910
JTS Computer Systems Ltd.
4211 Yonge Street, Suite 620
Willowdale, Ontario
From: st1ee@Rosie.UH.EDU
Newsgroups: rec.games.video.arcade
Subject: Re: GAMES FOR SALE: SNES
Date: 24 Jan 1993 05:43:36 GMT
Organization: University of Houston
Reply-To: st1ee@Rosie.UH.EDU
NNTP-Posting-Host: rosie.uh.edu

In article <C1BDy4.Fvt@usenet.ucs.indiana.edu>, "Peter S. Han" <pshan@silver.ucs.indiana.edu> writes:
>I have follwing SNES games for sale:
>
>Contra III:The Alien War...........................$30.00
>The Legend of Zelda: A Link to the Past............$30.00
>F-Zero.............................................$25.00
>NCAA Basketball....................................$30.00
>Super Ghouls'n Ghosts..............................$25.00
>Super Mario Kart...................................$35.00
>UN Squadron........................................$25.00
>
>ADD: I HAVE ALSO THESE GAMES FOR SALE:
>
>Final Fight........................................$25.00
>Super Smash T.V....................................$25.00
>Super Tennis.......................................$25.00
>Super Soccer.......................................$25.00
>
>The prices of these games don't include the shipping fee.  All the games are
>in good condition.  All of them have the instructions and the boxes.
>
>Please E-mail me if you are interested.
>
>Peter
>pshan@silver.ucs.indiana.edu

I'm interested in buying F-Zero and Super Mario Kart if you still have them.
Thanks,
Bart DeLatte

Newsgroups: rec.games.video.arcade
From: victim@eskimo.com (Tony Garton)
Subject: Re: Color X-Y monitor question       
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Date: Sun, 24 Jan 1993 20:35:22 GMT



Any distributor should be able to get you that for about $18.  If you
need schematics for the monitor I can get them for you if you get me
your snail-mail address. (this goes for anyone on the net).  Also give
me the EXACT model of your monitor.
I can also post a list of distributors local to your area.
Newsgroups: rec.games.video.arcade,rec.games.video,iu.general,iu.classified
From: "Peter S. Han" <pshan@silver.ucs.indiana.edu>
Subject: Re: GAMES FOR SALE: SNES (UPDATE)
Organization: Indiana University
Date: Tue, 26 Jan 1993 04:42:34 GMT

I have follwing SNES games for sale:

>Contra III:The Alien War...........................$30.00  SOLD
>The Legend of Zelda: A Link to the Past............$30.00  SOLD
>F-Zero.............................................$25.00  SOLD
>NCAA Basketball....................................$30.00  SOLD
Super Ghouls'n Ghosts..............................$25.00
>Super Mario Kart...................................$35.00  SOLD
>UN Squadron........................................$25.00  SOLD

ADD: I HAVE ALSO THESE GAMES FOR SALE:

>Final Fight........................................$25.00  SOLD
>Super Smash T.V....................................$25.00  SOLD
Super Tennis.......................................$25.00
Super Soccer.......................................$25.00

The prices of these games don't include the shipping fee.  All the games are
in good condition.  All of them have the instructions and the boxes.

Please E-mail me if you are interested.

* BECAUSE THERE ARE TOO MANY OFFER, I COULDN'T REPLY TO EVERYONE.  SO I POST
  THIS UPDATE TO THE NEWSGROUP.

Peter
pshan@silver.ucs.indiana.edu
Newsgroups: rec.games.video.arcade
From: victim@eskimo.com (Tony Garton)
Subject: Re: MK: Can you get Goro?
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Date: Sun, 24 Jan 1993 20:40:43 GMT



sounds like a load of bull to me, but I operate MK's and can check this
out.  I tried to get the lizard man but no go so far.  Williams says he
DOES exist, and his appearance is random after 'certain conditions'.  I
would not want to play Goro anyway, he has some serious drawbacks and
can always be beat if you know how.  Tseng Tsung of the other hand would
be great!
Newsgroups: rec.games.video.arcade
From: psarrisd@woods.ulowell.edu
Subject: MK: Reptile
Organization: University of Lowell
Date: Sun, 24 Jan 1993 23:47:29 GMT


I will comment on a few of the recent posts:

The machine does not have to be on level 5.  I have gotten Reptile on level 3
machines.

To the bogueman: thank you!  It finally seems that someone else here has 
fought Reptile.  It's difficult for me to tall people what I know, and since
no one else has seen it, easy to be called a liar (just like the poster
you had responded to.)

Argh, there was one more thing I wanted to say, and I don't remember...  =(


	I've heard a few RUMORS about a version 4, and changes, but never
believe rumors...
Newsgroups: rec.games.video.arcade
From: psarrisd@woods.ulowell.edu
Subject: Re: Who let the reptile loose? MK.
Organization: University of Lowell
Date: Fri, 22 Jan 1993 00:46:09 GMT

In article <1993Jan18.223231.2489@ucbeh.san.uc.edu>, rettigca@ucbeh.san.uc.edu writes:
> Another reptile sighting, though this time it's in a magazine! Actual pic and
> all. It even says Reptile Wins. The magazine, Video Games and Computer
> Entertainment says that they got the info from the programmers themselves
> saying that they wanted to do a trick in their game like Sheng Long only make
> it work. So without further ado, here it is.
> 
> Must be either version 3 or 4.
> 
> Can choose any character to play as.
> Play ALONE and win every round until the pit screen (approx round 4). No
> losses.
> Once you are on the pit screen two things must occur.
> 1- NEVER touch the block button. NEVER.
> 2- get double flawless AND fatality (if you have to use block for fatality that
> is okay)


I have tested this and it did not work.  I tried it on a machine that I know
for a fact Reptile is on, since I've gotten him before on that one.

I'm not saying that the info is wrong; it seems ok to me.  Never touching
block is something I hadn't even though of before; I rarely use it anyway,
so it may be an element I didn't even think twice about mentioning before.

I am still sorta convinced that there is another factor at play here... the
above points may very well be valid.  I know for a fact that 2xflawless and
fatality is needed; I have never gotten Reptile without it.  It must be the
pit screen as well.  I dunno about the block button... I'll try to keep
attention to whether or not I actually use it at all, and see what happens.

But the items listed above are not all that are needed... I tried it with no
soap.

Xref: sparky rec.games.video.arcade:10250 sci.electronics:23126
From: gt4695b@prism.gatech.EDU (gt4695b liu, billy (sirtimer))
Newsgroups: rec.games.video.arcade,sci.electronics
Subject: NINTENDO dual arcade cabinets...
Date: 21 Jan 93 03:22:52 GMT
Followup-To: rec.games.video.arcade
Distribution: na
Organization: Georgia Institute of Technology

Hello:

I have a dual NINTENDO arcade cabinet that's currently being used
for Cyberball 2072.  I have been wanting to convert this into a two
game cabinet with two pc boards and two power supplies.  However,
i have no idea how to separate the output on this dual monitor system
into each individual game.

Any opinions out there??

 
gt4695b@prism.gatech.edu (billy liu, sir~timer)
bliu@csa3.lbl.gov        (sir~timer incarnate)
"if 2:=1 and 1:=0, then prove that i'm the pope."  Bertrand Russell.
                        .		          .
                            .       	      .
                                .         .
                                    ...
-- 
LIU,MING CHUN
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt4695b
Internet: gt4695b@prism.gatech.edu bliu@ux5.lbl.gov
Newsgroups: rec.games.video.arcade
From: urbano@ll.mit.edu (John Urbano)
Subject: Mega Man 2
Organization: MIT Lincoln Laboratory
Date: Mon, 25 Jan 93 16:45:03 GMT

 I recently bought a copy of Mega Man 2 for Nintendo, and I've 
defeated all 8 of the robots, and am now going after Dr. Wily
himself.  The Dr. Wily section seems to have 5 parts to it, but
I'm stuck in the first part.  I've just climed up a ladder, and 
there is another ladder way off to my left, but there is nothing
but space in between (no ground to walk on).  No matter what I do
using the air sled, elevator or levitation platforms, I can't get
to that next ladder.

 Anyone help would be greatly appreciated.

 My email address is  urbano@ll.mit.edu

 Thanks.

 John Urbano 
-- 
---------------------------------------------------------------
Who knows what evil lurks in the hearts of men?   The Shadow...
Newsgroups: rec.games.video.arcade
From: djbarnes@eos.ncsu.edu (DONALD JAMES BARNES)
Subject: Re: Logic Boards, want some?  Intersted!!!
Originator: djbarnes@c00057-100lez.eos.ncsu.edu
Reply-To: djbarnes@eos.ncsu.edu (DONALD JAMES BARNES)
Organization: North Carolina State University, Project Eos
Date: Thu, 28 Jan 1993 02:35:38 GMT


In article <1993Jan26.183521.1@vmsb.is.csupomona.edu>, cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.) writes:
> > Sky Shark 				$25 -- Do you mean the motherboards
> that contain the actual game???  If so, then I'm quite interested as I LOVE
> this game!  What I need to know is what type of joystick will work on this
> and how to hook it up to my TV!!!
>   ^^^^^^^^^


Sorry, can't hook it up to your TV.  Must be hooked up to a RGB monitor.  Have
these for sale too, if you want one.  Must have slight knowledge of electricity
and electronics, though-----

E-mail me for any more info......


Donnie
From: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Lizard... Lets get him (by examining it's ROMs)
Date: 27 Jan 93 01:33:01 GMT
Reply-To: mr_scary@lakes.trenton.sc.us (Chris Hurley)
Organization: Lakes Public Access

mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney) writes:

> mr_scary@lakes.trenton.sc.us (Chris Hurley) writes:
> >I was also under the impression that the 34010 was an 8 bit graphics 
> >coprocessor (and that there was also a 34020 which was 24 bit).  I know 
> >it had it's own instruction set (having briefly spoke with a co-worker 
> >about a manual for some TI graphics processor which I have later seen 
> >discussed.  Are there other TI processors that end in 010 and 020?)
> 
> [Yes, this is getting old]
> 
> The TMS34000 series processors are all 32 bit machines.  They include a
> 32 bit general purpose processor along with a video display processor on
> one chip.  The 32-bit processor includes a barrel shifter to aid in quick
> scrolling.  However, this is not a graphics processor with primitives such
> as draw line or fill rect.  These can easily be implemented on the
> general purpose half of the chip.  TI's main goal has been flexibility
> and speed.  I think they did a good job.
> 
> As Midway has proven, you can implement video games on that half of the
> chip :)
> 
> 	Darrin
> -- 
> M Darrin Chaney, Senior Database Programmer, University Computing Services, I
> mdchaney@indiana.edu             1000 E 17th St.             Work: (812)855-5
> mdchaney@iubacs.bitnet           Bloomington, IN 47408       Home: (812)333-6
> "I want- I need- to live, to see it all..."

I was not suggesting that the processor was 8 bits, as this is indeed 
absurd.  I was suggesting that the processor offers 8 bits of color 
information from a 24 bit palette.

Midway certainly has proven that they can make an awesome game with thie 
chip.  (I wonder if anyone will port it to run on the various video cards 
for computers that use this chip.)
From: alexr@apple.com (Alexander M. Rosenberg)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Lizard... Lets get him (by examining it's ROMs)
Date: 21 Jan 93 18:04:47 GMT
Organization: Hackers Anonymous

In article <JLVNXB12w165w@mind.ORG> Pete Rittwage, bushwick@mind.ORG writes:
> I was under the impression that the 34010 was just a graphics processor, 
> albeit a glorified one with it's own instruction set, etc.  Isn't there 
> another processor under some sheilding that could be the CPU?

The only other "processor" is the 6809E on the Sound board. I was skeptical of
the 34010 as well, but all the Williams folks (and a careful reading of the
schematics) reveal that this is in fact the CPU. There is no "shielding" on
the CPU board or Sound board at all.

I'd really like to know the functions of U99, which I assume to be a VDP
(sprite chip) of sorts.
---------------------------------------------------------------------------
-  Alexander M. Rosenberg  - INTERNET: alexr@apple.com      - Yoyodyne    -
-  330 Waverley St., Apt B - UUCP:ucbvax!apple!alexr        - Propulsion  -
-  Palo Alto, CA 94301     -                                - Systems     -
-  (415) 329-8463          - Nobody is my employer so       - :-)         -
-  (408) 974-3110          - nobody cares what I say.       -             -
Newsgroups: rec.games.video.arcade
From: eric@telebit.com (Eric Smith)
Subject: Re: Wanted: Vector Monitor for Star Wars
To: briand@jarthur.claremont.edu
X-Disclaimer: Everything I write is false.
Organization: Telebit Corporation
Date: Mon, 25 Jan 1993 05:40:21 GMT

>>On Mon, 25 Jan 1993 04:32:17 GMT, briand@jarthur.claremont.edu (Brian Diggs) said:
> In my (student run, college) arcade, we have a Star Wars game whose monitor
> has failed.  The entire screen is displayed on a single line horizontally
> across the center of the screen.  All the rest of the game works.  We are

Don't buy another monitor.  Replace the 2N3716 and 2N3792 transistors that
drive the vertical coil of the yoke.  The fuse that protects the coil may need
to be replaced as well.  The transistors should cost you well under $10.

In case you aren't familiar with such things, you need the two transistors,
two mica insulating washers (for TO-3 packages), and some heat sink compound.

If anyone does have some color vector monitors for sale, I'm interested :-)

Cheers,
Eric
Newsgroups: rec.games.video.arcade
From: briand@jarthur.claremont.edu (Brian Diggs)
Subject: Wanted: Vector Monitor for Star Wars
Keywords: vector star wars
Organization: Harvey Mudd College, Claremont, CA 91711
Distribution: usa
Date: Mon, 25 Jan 1993 04:32:17 GMT

In my (student run, college) arcade, we have a Star Wars game whose monitor
has failed.  The entire screen is displayed on a single line horizontally
across the center of the screen.  All the rest of the game works.  We are
looking for a replacement monitor.  Anyone who has one they can't use or who
knows where I can find one, please let me know.  We are in southern
California, so the closer the better, but any information/offer is welcome.

--Brian Diggs
  briand@jarthur.claremont.edu
Newsgroups: rec.games.video.arcade