From: akuo@xcf.Berkeley.EDU (Augie Kuo)
Newsgroups: rec.games.empire
Subject: XMAS EMPIRE - week 3 END!
Date: 13 Jan 93 04:58:36 GMT
Organization: UC Berkeley Experimental Computing Facility (XCF)

Well, after 3 weeks of play, the XMAS EMPIRE game officially ended
Sunday, Jan. 10 1993.  It had started on the 16th of December 1992
so there were only 25 days in this game.  Tech was easier to build
since it was supposed to be a short game and newbies were given  a
head start of 50 tech.  This game gave an advantage to a country
with higher tech in mil attack/defend so the idea was so that new-
bies wouldn't get munched up in the first few updates.  Also this
was a continent game which surprisingly many players had never 
played before, I guess there's a new generation of empire players
now (sigh).  Some people had no clue about distribution/delivery
etc. so there were massive starvations when they ran out of time
or didn't have enough time to move everything by hand (!!!). 

Here's a power listing after the final update:

     - = [   Empire Power Report   ] = -
      as of Sun Jan 10 20:16:56 1993

         sects  eff  civ  mil shell gun  pet iron dust food oil  pln ship money
Corto_Mal 584   97% 492K 3.9K 3.7K 557   15K  53K 5.0K 346K  17K 599   15  830K
164804.53
  Inferno 464   96% 427K 4.9K  20K 1.8K  22K  44K10.0K 122K  11K 498   87  363K
139114.00
 Yamagata 298   96% 246K 4.5K  12K 3.5K  14K  38K  11K  60K  14K 122   27   31K
 69933.87
Tom_Servo 144   94% 119K 4.2K 4.4K 432  4.0K  21K 2.5K  36K 4.3K 359   25   97K
 67656.98
       Oz 281  100% 277K  10K 6.1K 1.0K 9.8K  55K 3.8K 164K 3.1K 144   16  960K
 53972.59
    Rakis 193   99% 179K 3.4K 5.7K 546  4.1K  62K  11K 119K  25K  13   22  488K
 50870.13
 Kondoria 169   99% 166K 7.4K 5.5K 1.4K  15K  62K 6.4K  69K  15K  71   33  406K
 44118.44
      Ess 233   94% 143K 6.4K 6.4K 354  2.1K  76K 5.4K  70K 9.3K 140   35  335K
 40239.77
  dirwood 249   98% 232K 7.8K 5.7K 697  9.7K  54K 6.6K 145K 4.8K 127   16  478K
 40095.88
      TOG 180   86% 139K 5.6K  11K 899  8.5K  25K 2.0K  51K 477   85   14   52K
 30611.89
 anaconda 265   83%  50K 546  4.9K 365  2.1K  18K 7.0K  42K 6.9K 210   24  269K
 29933.86
      CTE 305   73% 114K 2.9K 2.2K 548   14K  18K 390   84K 5.7K  16    1  638K
 26993.54
 Derevnia 117   95% 112K 3.7K  13K 1.1K 9.8K  26K 1.6K  36K 6.3K  36   29   27K
 25920.25
Brigadoon  99   99%  86K 2.5K 2.7K 331  1.8K  26K 535   40K 516  130    5  388K
 16398.13
   Inuvik  53  100%  50K 3.6K 2.7K 161  4.3K  15K 3.6K  21K 4.0K  30   13 -335 
  8917.19
Spitzberg  55   82%  24K 1.1K 576   53  573  4.3K 470  6.6K 678    0    3  594K
  8293.92
Persepoli  50   94%  40K 2.4K 1.5K 219  3.7K 4.9K 1.5K  18K 1.8K  29    1   43K
  5713.72
STUART-TO  60  100%  34K 3.1K 450  178  234   11K 1.4K  28K 2.9K  27   13  109K
  4085.93
 starfire  42  100%  35K 824  2.4K 115  5.5K 6.9K 410   17K 1.9K  26   17   59K
  3174.75
 duckland  65   88%  49K 3.6K  58  140  1.1K 2.3K  15   28K 421    6    3  7.1K
  1960.42
    Cymru  16   97% 284    5    0    0    0    0  230    0    0    0    0   20K
   200.52
  Arcadia   6   85% 1.1K  48    0    0    0  883    0  2.1K   0    0    0   25K
   137.10
Newbielan   1   65%  16    0    0    0    0    0    0    0    0    0    0   46K
   124.54
          ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 3.9K  93% 3.0M  83K 111K  14K 146K 622K  81K 1.5M 135K 2.7K 400  6.2M


In the beginning, the top 10 on the power chart were primarily dominated by the
newbies with their 50 point tech lead - at the end, none of them were in the top
10 and most of them had been munched.  Corto_Maltese took the previous #1 power,
CTE, by nuking him senseless and CTE being inexperienced with any sort of counter-
strike, dropped from a 700+ sector country to 300.  All the advanced players,
with the exception of duckland, were in the top 10 and had pretty much caught up
or surpassed the newbies in tech by the final update.  Here's a short summary of
some of the notable countries:

Spitzbergen:  started off with a 50 point tech lead and held it for 2 weeks -
	      Corto_Maltese was catching up at 1.5 points or so per update and
	      passed her near the end.  Sometime in the first week of play, she
	      declared war on duckland and Inferno and fought them to the end of
	      the game.  Even with superior planes and the military tech advantage,
	      she was unable to overrun duckland or dent Inferno and that eventually
	      cost her the game.  The war made money short so was unable to produce
	      any nuclear weapons to help against her war.

Inferno: ate up some fodder and dragged on in a war with Spitzbergen.  Was unable
	 to gain any territory foothold and only started to win because of attrition.
	 Fought off Tom_Servo, Spitzbergen's ally, whose ineptness forced a quick
	 peace resolution.

duckland: Survived Spitzbergen's attacks even with the huge tech disadvantage and
	  was able to keep her troops of his land.  Mainly took advantage of 
	  Spitzbergen's inexperience to survive.

CTE: ate up a lot of fodder but against any active players was inept at overrunning
     them.  Declared war with STUART-TOWN but was unable to handle guerrillas and
     counter-attacks and finally sued for peace.  She had over 700 sectors at one
     point but lost ground when Yamagata and Corto_Maltese declared war.  Eventually
     got nuked and couldn't launch any counter-strikes so she kept dropping in the
     power chart.

Corto_Maltese: started off with a huge tech disadvantage but cranked on tech until
	       near the end when nuclear weapons became available.  He was the
	       first to have nukes and this advantage basically gave him the game.