HDTenEightyP/NetNews huggingface dataset:
From: rxb@dcs.ed.ac.uk (Ray Barry)
Newsgroups: rec.games.moria
Subject: Ghosts
Date: 26 Jan 93 22:21:50 GMT
Organization: Department of Computer Science, University of Edinburgh

How do I kill ghosts/stop them from draining and generally ruining my game.
I don't have a HA or DF or anything else funky which lets me see invisible,
and by the time I've used a staff of see invis, the Ghost has moved ....?

Ray
Newsgroups: rec.games.moria
From: petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: What a waste
Date: Sat, 23 Jan 1993 01:14:16 GMT

khearn@pyrps5.eng.pyramid.com (Keith Hearn) writes:

>While working my way from 1250 to 1500 feet, I just came across the
>  following weapon:

>a Two-Handed Sword (Zweihander) (4d6) (+10,+32).            28.0 lb

>Unfortunately, I'm running a mage, with only a 9 strength. Waaaah!

>I can't afford to carry this anchor around with me until I get myself
>  strong enough to use it. I sure wish I had a safe place to store
>  stuff. 

 Personally, I don't think you can EVER get strong enough to wield that
properly---don't you need around an 18/50 Str to wield such a weapon?

 Reminds me of what happened when I played another computer RPG (for IBM's)..

 Was playing a Wizard (no armor/weapons).  I found Titanium Armor (the finest
and rarest in the game, period).  I was NOT happy.

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: joses@cs.tamu.edu (Power Slave)
Newsgroups: rec.games.moria
Subject: Moria for Windows?
Date: 28 Jan 1993 19:37:01 GMT
Organization: Computer Science Department, Texas A&M University
Distribution: usa
NNTP-Posting-Host: sparc64.cs.tamu.edu

Somebody told me that there is a copy of Moria for windows.
Is this true?

If it is not true, is there anybody working on it?


--
	Jose Salinas		|	"Religion is the opiate of the
	joses@cs.tamu.edu	|	 masses"  - Karl Marx
	Texas A&M University	|
Newsgroups: rec.games.moria
From: larshaug@ifi.uio.no (Lars Haugseth)
Subject: Ring of slaying...
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Tue, 26 Jan 1993 09:03:57 GMT
Originator: larshaug@yrsa.ifi.uio.no



Just found a Ring of slaying (+4,+7).
Is this one among the better of its kind?

Lars

Newsgroups: rec.games.moria
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Errors in Moria Zip files on archive
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: na
Date: Sat, 23 Jan 93 04:53:08 GMT

I have tried to ftp clrmoria.exe and druid.zip from the archive site
several times.  I've done everything correctly, yet neither of them
has come through right.  clrmoria.exe just locks up the computer when
I run it, and druid.zip is full of errors.  Could someone please help
me with this?  Thanks.

--
Chris Meadows  | Robotech/RIFTS/Palladium fanfic author/editor                  
CHM173S@SMSVMA | They Might Be Giants about Star Trek aliens:                   
CHM173S@VMA.SMSU.EDU   | "Everybody wants prosthetic foreheads                  
CMEADOWS@NYX.CS.DU.EDU | on their real heads!"
From: SATELLITE@eldi.epfl.ch (Uncle Alias)
Newsgroups: rec.games.moria
Subject: Re: BOSS V2 questions.  What are the max ability scores?
Date: 27 Jan 93 08:52:23 GMT
Organization: Satellite -- Enjoy!.. -- EPFL Students pub
X-News-Reader: VMS NEWS 1.22

In <1993Jan26.040244.1019@whscdp.whs.edu> alumn122@whscdp.whs.edu writes:

> Can anyone post or e-mail the maximum stats for 
> BOSS V2?
> 
> I have an awesome guy, that mixes and keeps on finding 
> potions of gain abilities.  I have an Alien Soldier
> of 25th level.  Max Dex is 38 I think.
> 
> -- 
>                                                   _____
> Who else is still waiting for "Naked Gun Part (Pi) | |  "
> 
> ''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/
> '/''/'Nathan'Narloch''/''/''/'"Alumn122@whscdp.whs.edu"/''/''/''/'
> /''/'(Enforcer'Burp)'/''/''/''or'/'"NARLOCHN@KIRK.MSOE.EDU"'/''/''
> ''/''/Milw,/WI/53207/''/'"Join'the'Official'Psycho/Team..."/''/''/
> '/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/'

	={SPOILERS ALERT}=

	Hmmm... From the top of my mind, here are some max values...

	Max for characteristics is 50. For skills, it varies. Stealth max is
10, Disarming, Perception, Searching and Alien Devices is 100, Guns and Melee
is 200.
	I may be wrong, of course... But i'm pretty sure about it for chars,
Melee and Stealth.

	"Fire in Harmony!.."					Alias

SIG v.2.5   //||              |||||||||||||||||  ## Stephane "Alias" GALLAY
          //  ||         ()    \\                ## c/o satellite@eldi.epfl.ch 
        //    ||                 \\              ##
      // \\|||||||||     ||  ||\\  \\            ## "Tout est dans rien
    //    \\  ||  ||     ||  ||  \\  \\          ##  et rien est dans tout
  //       \\ ||  ||     ||  ||        \\        ##  et reciproquement..."
//          \\||  |||||  ||  ||||||||||||\\      ## (Pierre DAC)
"Stay not on the precipice with the dress of matter, for there is a place for
thy image in a realm ever splended." (the Chaldean oracle of Zoroaster)
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: A silly question
Date: 26 Jan 93 21:34:24 GMT
Organization: UB

rxb@dcs.ed.ac.uk (Ray Barry) writes:

>What do the funny labels like (RF), (R), ..etc mean when they apply to
>armour ?
>I'm sure this must be a faq, but I cant find it in the faq file.

	Turns out that you're right - perhaps an addition is in order.  This
question is definitely answered in the regular documentation.  Anyway:

	RF=Resist Fire (1/3 damage from fire)
	RC=Resist Cold (1/3 damage from cold)
	RA=Resist Acid (1/4 damage from acid + armor item immune to corrosion)
	RL=Resist Lightning (1/4 damage from lightning)
	R =Resist All i.e. (RF) (RC) (RA) (RL)

	Note that there is no resistance to gas.  (Unless you have a Potion of
Invulnerability on you...)
	I hope this helps (and I hope this is right...)

-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: What a waste
Date: Sun, 24 Jan 1993 04:39:41 GMT
Organization: Colorado State University, Fort Collins, CO  80523

In article <185103@pyramid.pyramid.com> khearn@pyrps5.eng.pyramid.com (Keith Hearn) writes:
>While working my way from 1250 to 1500 feet, I just came across the
>  following weapon:
>a Two-Handed Sword (Zweihander) (4d6) (+10,+32).            28.0 lb
>Unfortunately, I'm running a mage, with only a 9 strength. Waaaah!
>I can't afford to carry this anchor around with me until I get myself
>  strong enough to use it. I sure wish I had a safe place to store
>  stuff. 

Actually, a place to store stuff is not that bad an idea.  All those swords, 
armors, etc that you come across that happen to be inferior to yours but still
pretty good- zip back to the town level and stick them in a vault.

A bank would be a nice touch, too.

Bigal the frosty (would you settle for a Great Sword (Gynsoo) (3d5) (+11,+31)?)
From: hennes@blade.stack.urc.tue.nl (Hennes Passmann)
Newsgroups: rec.games.moria
Subject: Re: Some Questions....
Date: 21 Jan 93 10:41:49 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
X-Newsreader: TIN [version 1.1 PL6]

Lars Haugseth (larshaug@ifi.uio.no) wrote:
:[ del ] 
: 
: I am a Level 31 Male Elf Ranger now. I'm playing
: around at about 2000 feet at the moment.
: (Is this the right place for me to be right now?)
: [del] 
: Ok, my biggest problem at the moment are that
: my equipment are damaged my acid all the time.
: I have not yet found any stuff which is acid-
: resistant. At which depth do I have the
: biggest chance of getting such items?
: 
:
You might consider going down to 2400 feet,being level 31 already.
but I strongly advice (R) or (RF) armor before going down to 2500 feet or
deeper.  Trapdoors at 2450 feet have been know to 'promote' someone to
balrog ready,that's why I advice 2400 instead of 2450 feet.

A staff of *DESTRUCTION* saved my life dozens of time below this depth,
forcing to balrog to another level,so don't throw them away at this moment
if you're planning on going deeper.

Avatar
(Hennes@stack.urc.tue.nl)

: Lars H
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Why class equality? (Re: As long as we're taking suggestions...)
Date: 27 Jan 93 19:19:18 GMT
Organization: UB

wooledge@ces.cwru.edu (Greg Wooledge) writes:

>aarons@yang.earlham.edu (Ace Pumpkin) writes:

>>(i.e., Half-Orc Rogue, Dwarven Mage (or do people use these often?)).

>I use Half-Orc Rogues all the time.  They're essentially warriors with a
>little combat skill traded for some VERY useful spells.  (Hint: get good
>strength and constitution, and be willing to let your dexterity suffer a
>little bit.  That third stiletto attack is very hard to get, anyway.  Two
>is usually enough even for a mage; it ought to be plenty for someone with
>+2 or +3 natural to-damage bonus.)

	Another combination which is quite playable (for a rogue) is the Gnome 
Rogue. Hitpoints are good (not great), and the resulting character is better at
certain skills e.g. searching/perception, stealth etc.  Plus, it is easier
to roll a charcter with high (18/something) DEX and get the three attacks with
the dagger.  Intelligence is better too --> more mana.

-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
From: alumn122@whscdp.whs.edu
Newsgroups: rec.games.moria
Subject: BOSS V2 questions.  What are the max ability scores?
Date: 26 Jan 93 04:02:44 CST
Organization: Washington HS, Milwaukee, WI

Can anyone post or e-mail the maximum stats for 
BOSS V2?

I have an awesome guy, that mixes and keeps on finding 
potions of gain abilities.  I have an Alien Soldier
of 25th level.  Max Dex is 38 I think.

-- 
                                                  _____
Who else is still waiting for "Naked Gun Part (Pi) | |  "

''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/
'/''/'Nathan'Narloch''/''/''/'"Alumn122@whscdp.whs.edu"/''/''/''/'
/''/'(Enforcer'Burp)'/''/''/''or'/'"NARLOCHN@KIRK.MSOE.EDU"'/''/''
''/''/Milw,/WI/53207/''/'"Join'the'Official'Psycho/Team..."/''/''/
'/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/'
From: petitc@nuge115.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.moria
Subject: Re: A silly question
Date: 26 Jan 93 23:29:00 GMT
Article-I.D.: rpi._#q3l_=

J.A.Needham@daresbury.ac.uk (J.A. Needham) writes:

>I'm not sure what levels of protection you get from them; from past experience
>with (R) armour, not a lot - I met up with an AMHD with 350+ hit points on one
>occasion & in one breath of fire I went to -100 or so & got killed.  Mind you
>this was on an old version of Moria running on a VAX.  Maybe the newer versions
>are different...

 The 'classic' (R) grants 1/3 damage from that kind of attack for all attack
types.  Personally, I still think additive resistance (e.g. you get some extra
protection from a Ring of Resist Fire, even if wearing (RF) armor) would be
better, and encourage players to keep rings that are now discarded (mostly),
like Lordly Protection (FIRE).

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
Newsgroups: rec.games.moria
From: larshaug@ifi.uio.no (Lars Haugseth)
Subject: I can't run XMoria 1.04 !!
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Thu, 21 Jan 1993 23:03:38 GMT
Originator: larshaug@yrsa.ifi.uio.no


I have downloaded and succefully compiled XMoria 1.04.

When I try to run the file 'xmoria', I get the following
error message :

-----------------------------------------------------------------

X Error of failed request:  BadPixmap (invalid Pixmap parameter)
  Major opcode of failed request:  56 (X_ChangeGC)
  Resource id in failed request:  0x0
  Serial number of failed request:  258
  Current serial number in output stream:  267

-----------------------------------------------------------------

What is wrong?

- Lars H



Newsgroups: rec.games.moria
From: lordj@cary112.its.rpi.edu (Joel Patrick Lord)
Subject: Re: I can't run XMoria 1.04 !!
Reply-To: lordj@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 22 Jan 1993 00:11:22 GMT

   Did you make the modifications that are listed in the README file?
That's the most common reason that I've seen for XMoria not working...

Joel Lord (lordj@rpi.edu) -- Author of XMoria ver. 1.04
-- 
Sleep is a very valuable commodity.  Unfortunately, you never realize
just how valuable it is, until you can't get any.
From: chrism@unipalm.co.uk (Chris Mann)
Newsgroups: rec.games.moria
Subject: Re: Curious Halfling Question
Date: 26 Jan 93 18:42:07 GMT
Organization: Unipalm Ltd., 216 Cambridge Science Park, Cambridge CB4 4WA, UK

j_herlih@oz.plymouth.edu (Axl) writes:
>stdnt148@whscdp.whs.edu writes:

>>Why can't halflings be priests?

>Hobbits in Tolkien's work didn't
>have much to do with worshipping of gods and such

True.  But as I recall, neither did any of the other races!

Chris Mann
 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*  C       S     Chris Mann, Unipalm Ltd                        *
*  C H   I S     Email: chrism@unipalm.co.uk                    *
*  C   R   S     Telephone:  0223 420002                        *
*  C       S     In order to keep costs down, the light at      *
*  C       S     the end of the tunnel has been switched off.   *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
From: josh@cqs.washington.edu (Josh Hayes)
Newsgroups: rec.games.moria
Subject: Re: Moria Archive Site number
Date: 27 Jan 93 21:46:16 GMT
Organization: University of Washington
NNTP-Posting-Host: pogo.cqs.washington.edu

cdwilde@marconi.uwaterloo.ca (Chris Wilde) writes:

>I recently received a mail message from a person in France who requires
>the site number for ftp.cis.ksu.edu, and I have not kept the mail address
>of Mr. Hagen, the Archive manager.  Could he please post the site number
>for this poor soul's benefit.

Well, heck, you don't need to be site manager for that!

To get the numeric address for any site, try using "nslookup", which
will work on any Unix system and on some VAX/VMS systems as well if
they've installed the utility, thus:

>{pogo:41} nslookup ftp.cis.ksu.edu
>
>Non-authoritative answer:
>Name:    procyon.cis.ksu.edu
>Address:  129.130.10.80
>Aliases:  ftp.cis.ksu.edu

>Thank you,
>Chris Wilde

No problem. It's either do this or get back to work...easy choice...

Josh Hayes
--
  Josh Hayes, Quantitative Sciences HR-20 U of Washington
  josh@mowgli.cqs.washington.edu             206 543-5004
      Old man, how is it that you hear these things?
          Young man, how is it that you do not?
From: mao6541@venus.tamu.edu (OLDROYD, MARK A)
Newsgroups: rec.games.moria
Subject: unzipping/untarring
Date: 26 Jan 1993 00:23 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: venus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

Where do you get the programs to do the unzipping/untarring?
any help would be appreciated.

Newsgroups: rec.games.moria
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: Compressed Moria files available???
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Distribution: na
Date: Sat, 23 Jan 93 00:58:18 GMT

In article <greyhelm.727741574@cygnus.cis.ksu.edu.cis.ksu.edu> greyhelm@c
s.ksu.edu (Karl S. Hagen) writes:
>cmeadows@nyx.cs.du.edu (Chris Meadows) writes:
>
>>I have been FTPing Moria from the archive site, but it's really
>>a pain getting each file separately.  Do these files exist any-
>>where compressed into one file, preferably zipped?  It would save
>>me a lot of time if this were so...
>
>
>     Looks like you didn't look at the directory's very well...
>
>    look in   pub/Games/Moria/pc/zip-arc   on ftp.cis.ksu.edu
>
>   	I believe you will find what you are looking for ...
>
>************************************************************************
******
>****     Karl S. Hagen - greyhelm@cygnus.cis.ksu.edu                    
  ****
>****     Moria Archive Manager            Empire Archive Manager        
  ****
>****     Archive Site Address     -           ftp.cis.ksu.edu           
  ****
>************************************************************************
******


Yes, I noticed that the next time I FTP'd there.  Duh, stupid me.
It'll teach me to look more carefully before I shoot off my mouth.
Now I'm probably going to get email from about ten or twenty people
whom I have convinced I am terminally stupid...  *sigh*

--
Chris Meadows  | Robotech/RIFTS/Palladium fanfic author/editor                  
CHM173S@SMSVMA | They Might Be Giants about Star Trek aliens:                   
CHM173S@VMA.SMSU.EDU   | "Everybody wants prosthetic foreheads                  
CMEADOWS@NYX.CS.DU.EDU | on their real heads!"                                  
Newsgroups: rec.games.moria
From: petitc@nuge115.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Ghosts
Date: Tue, 26 Jan 1993 23:26:38 GMT

rxb@dcs.ed.ac.uk (Ray Barry) writes:

>How do I kill ghosts/stop them from draining and generally ruining my game.
>I don't have a HA or DF or anything else funky which lets me see invisible,
>and by the time I've used a staff of see invis, the Ghost has moved ....?

 Play a Priest.  Around 11th level, they can get Sense Invisible---it lets
you see invisible creatures for a few turns.

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: jvessey@husc10.harvard.edu (Jonathan Vessey)
Newsgroups: rec.games.moria
Subject: MacMoria 5.5d
Date: 24 Jan 93 19:14:10 GMT
Article-I.D.: husc.jvessey.727902850

I know this has been posted before, but I've lost where I wrote it down: where
is MacMoria 5.5d located? Someone mentioned that it's on one of the ftp sites
out there, but I haven't been able to find it. Thanks for the help.

Jon
From: dave_f@sn4901.oldham.gpsemi.com (Dave Frankland)
Newsgroups: rec.games.moria
Subject: Re: *Read this* A New Moria hack...
Keywords: angband
Date: 27 Jan 93 09:54:40 GMT
Organization: GEC Plessey Semiconductors

In article <1993Jan25.151012.20183@dcs.warwick.ac.uk>, smarsh@dcs.warwick.ac.uk (Sean Marsh) writes:

|> 
|> 	Well thanks for the response about Angband so far!

Well here's a little bit more response; 

Is there a finished version of Angband available, if so, where can it be ftp'ed
from?

Cheers

Ermintrude.
From: verdier@aventino.greco-prog.fr (VERDIER Jean-Francois)
Newsgroups: rec.games.moria
Subject: Re: Attn: ENSERB
Date: 24 Jan 93 22:48:39 GMT
Organization: ENSERB (Electronic & Computer Science School) Bordeaux FRA

In article <1993Jan21.150741.25621@magnus.acs.ohio-state.edu>, mdale@magnus.acs.ohio-state.edu (Michael L Dale) writes:
> Is your version of Umoria available for others to review? I hear
> you have a super-hacked version that has some great ideas, items
> and monsters!
> Can you share...
> 
> =-=-=-=-=-=-=-=-=-=- Vivo procerus et adiuvo -=-=-=-=-=-=-=-=-=-=
> | Michael L. Dale                                               |
> | The Ohio State University                                     |
> | 2003 Millikin Road            mdale@magnus.acs.ohio-state.edu | 
> | Columbus,  Ohio 43210                                         | 
> =-=-=-=-=-=-=-=-=-=-=-=- Pax et vivo habito-=-=-=-=-=-=-=-=-=-=-=


Our version is now called Cmoria. It's an ENSERBien (a student of ENSERB), called
Roger CHEVALIER (chevalie@goofi.greco-prog.fr), who has modified several times
Umoria version 5.2 . I'll try to describe it more precisly.

*New monsters :
- First, the win creature is nomore the Balrog, but Sauron (0)
- Some new monsters have been introduced, like Venerable dragons (D), old
dragons(d), colored balrogs, and some
monsters taken from ENSERB students... It's often funny, but some of these
monsters may be really dangerous.
- The characters who die leave their ghost at the level they died, and these
monsters are often dangerous.
- The maximum level for the charcters is now 60, instead of 40.

*New objects :
- Weapon of slaying (SE,SU,SA and SD)
- weapon of AC(more AC) and detect(see invisible)
- The black market, where players can exchange objects by selling and purchasing
(multi-users)
- What we call {} objects, which are unique and have very special properties

*Other ideas :
- The monk class, who fight with bare hands.
- New spells, for example acid ball, energy ball
- New attacks for monsters, like drain magic
- Some other things I don't remember, and maybe I don't know these are new.

Any other questions?



-- 
"Cette amoureuse ardeur qui dans les coeurs s'excite   |	JEFF
N'est point, comme l'on sait, un effet du merite;      |-----------------------
Le caprice y prend part, et quand quelqu'un nous plait,|   MOLIERE
Souvent nous avons peine a dire pourquoi c'est."       |Les femmes savantes V,1
From: boudreau@titan.ucs.umass.edu (HAROLD G BOUDREAU)
Newsgroups: rec.games.moria
Subject: Re: Morgul for DOS - 8088 version?
Date: 22 Jan 1993 20:51:46 -0500
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucs.umass.edu

Well, I tried Morgul, the DOS version.  Did you compile it for 8088, or
286+?  With the scores and config files it wouldn't run, at all.  Had
roughly 590K memory available, too.

--
roland.roberts@p4.f307.n321.z1.fidonet.org

Newsgroups: rec.games.moria
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Wand of Disarming
Date: Wed, 27 Jan 1993 20:43:08 GMT

cwalker@canopus.cs.bucknell.edu (carleton walker `93) writes:

>	Can someone tell me what a wand of disarming is used for and
>on what type of creature?

 It's quite useless, actually---it just disarms all traps/doors in a direction.
Not worth the high gold it commands in the Magic Shop, I think.

 Would someone mind telling me the difference between a Wand of Disarming
and a Wand of (something) Traps/Doors?


-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
Newsgroups: rec.games.moria
From: boudreau@titan.ucs.umass.edu (HAROLD G BOUDREAU)
Newsgroups: rec.games.moria
Subject: Re: *Read this* A New Moria hack...
Date: 23 Jan 1993 21:57:09 -0500
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucs.umass.edu
Keywords: angband

Would be interesting to see this Angband version - though with all the
changes, would it run on an 8088 PC?  :-)

--
roland.roberts@p4.f307.n321.z1.fidonet.org
From: kashyap@wharton.upenn.edu
Newsgroups: rec.games.moria
Subject: Resurrecting a character on the Mac
Date: 22 Jan 93 14:49:35 GMT
Organization: University of Pennsylvania

I accidentally killed my 26th level druid by quitting. I am playing Moria5.5 on
the mac. How do I resurrect my character and will it still be a valid one? Any
help on this matter would be greatly appreciated.
I am also trying out Morgul on a 486 and I would like to find how to roll a
character.(First time on PC) The screen shows all the characteristics at the
bottom and a +-, hitting the space bar does'nt seem to work.
RK
Newsgroups: rec.games.moria