HDTenEightyP/NetNews huggingface dataset:
From: blgardne@javelin.sim.es.com (Dances With Bikers)
Subject: Re: Yeah, whatever.
Reply-To: blgardne@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Date: Tue, 21 Jul 1992 14:34:51 GMT

paulk@engin.umich.edu (Paul J. Kominsky) writes:
>> Not only did mine and also my friend's Mine Storm freak out and go into
>> wierd levels and even skip levels (this happen to anyone else?) but after
>> level 13 it would occasionally reset the machine!  How many people have 
>> experienced this?

>Yes, this happened, at least on the version sold in America.

>After level 13, some levels were skipped.  The game also occasionally
>reset.  I can't recall the specific circumstances, but I think it was
>if you had a bullet still moving when the level ended, or if you were
>in the process of teleporting.

I've got two Vectrex machines, and one of them consistently resets when
level 13 is completed, but the other can always be played past 13 (well,
assuming you don't goof up :-).

I don't recall the numbers, but as I remember the ROMs in the two
machines had different part/revision numbers.
-- 
Blaine Gardner @ Evans & Sutherland        580 Arapeen Drive, SLC, Utah 84108
blgardne@javelin.sim.es.com  uunet!javelin.sim.es.com!blgardne  BIX: blaine_g
Dumper of Dirtbikes #46       My other motorcycle is a Quadracer.      FJ1200
From: bcasper@eos.ncsu.edu (Brian Casper)
Newsgroups: rec.games.vectrex
Subject: Re: So, whats the Count?
Date: 31 Jul 92 17:52:00 GMT
Reply-To: bcasper@eos.ncsu.edu
Organization: North Carolina State University
Originator: bcasper@c00060-100lez.eos.ncsu.edu


In article <76sqoB2w164w@cellar.org>, blu@cellar.org (Dan Reed) writes:
|>how many people read here?

OK OK OK (In my best Joe Pesci)   I guess that since the request for mail
posts have expired, I'm probably not going to get any more replies.  So,
the count currently stands at (drumroll)  *60* respondents.  I've been fairly
busy as of late - thanks for reminding me that I need to work on this...

I had been stuffing the responces into a huge text file, so I'll clean it
up and post it in a little while.

Thanks to all who took the moment respond.  It's nice to see some cooperation
among the brethren here in usenet.

|>Maps?

Does anybody have a .gif of the world?  I'll look for one this weekend if
I get a chance...
-- 
-- 
Brian Casper                |   "I like to study psychologists.  It gives
bcasper@eos.ncsu.edu        |    good insight into what rats are thinking."
  Pinball Consultant        |     -  Dr. Oscar Wesler
Newsgroups: rec.games.go
From: phys44@jetson.uh.edu (Ren, Yitao)
Subject: Yin's World Championship Competition?
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Wed, 29 Jul 1992 19:24:00 GMT

I just read from one chinese newspaper that Zhu-Jiu Jiang(pro-9D)'s
newly married wife Nai-wei Rui(the only female pro-9D, who is currently 
at Japan) just beat one pro who happened to beat Jiang a few days ago
in the Yin's World Champion Tournament(I'm not sure about the translation,
I only know that Yin sponsored the famous Computer-Go Tournament every
year), consequently Rui gets 1/4 opportunity of winning the Champion now.

Anyone knows more about this?
From: achim@unibi.uni-bielefeld.de (Achim Flammenkamp)
Subject: RE: SGF definitions
Date: 25 Jul 92 16:38:42 MEST
Organization: Universitaet Bielefeld
Keywords: SGF

Adrian Mariano <adrian.711996642@milton> writes:

>Does the AM always start with white's move?

It starts with the player whos move it is (depending on the rules (:-))
E.g.:  W[nd] ; AM[nc][od] ; B[pe] ; AM[dd][dp]...
'nc' & 'dp' are black moves, 'od' & 'dd' shall be white ones.

>>there should be a special character (e.g. %) to open a one line sgf comment
>>. e.g.
>>; Black[cb]  % not sure whether cb or ob

>I think that this is a bad idea.  The Smart-Go format is not sensitive
>to newline characters at all.  It's not clear to me what the above 
>gains over
>  ;B[cb]C[not sure whether cb or ob]

I agree to the first remark. It is better to enclose such comments in '%':
... ; Black[cb]  % not sure whether cb or ob % ; White[ ....

My example is bad. This kind of comment referrences to the record, not to
the game! I hope, a better example:
; Comment[White lost by 3 points] % should be coded as REsult[W-3] % ; GC[...

achim
Newsgroups: rec.games.go
From: jzy@casbah.acns.nwu.edu (Jim Yu)
Subject: test
Organization: Northwestern University, Evanston Illinois.
Date: Wed, 22 Jul 1992 18:32:34 GMT

I don't do test just for fun; something important would follow if the test
succeeds. :)

jzy
From: scha@pollux.usc.edu (Seungho Cha)
Newsgroups: rec.games.go
Subject: Cho won the Honinbo
Date: 28 Jul 1992 10:32:08 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: pollux.usc.edu

I heard that Cho won the Honinbo title with 4 wins after 3 loses.
Amazing...

- Seungho

Newsgroups: rec.games.go
From: doshay@ursa.arc.nasa.gov (David Doshay)
Subject: Re: 5-year olds and Naive GO from Miskatonic Medical College
Organization: NASA-Ames Biocomputation Center
Date: Fri, 24 Jul 1992 18:30:26 GMT

With very young children there is also the problem of them forbidding YOU
from playing on one part of the board (trying to save a threatened group).
When they are that young, I feel it is more important to let them have fun
than to insist on the rules being followed. If they have fun for long 
enough they might turn into a Go player, but if they are forced to not
have fun it is too easy to just quit.

David		doshay@soma.arc.nasa.gov

The thought police insist I tell you:
my thoughts, not NASA's
From: lixj@terra.rutgers.edu (Xiao-jian Li)
Newsgroups: rec.games.go
Subject: Re: Cho won the Honinbo
Date: 28 Jul 92 18:05:45 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

scha@pollux.usc.edu (Seungho Cha) writes:

>I heard that Cho won the Honinbo title with 4 wins after 3 loses.
>Amazing...

>- Seungho

Cheers. I really like this guy. His game may not be the prettiest, but
go is also about the human spirit, isn't it?
Newsgroups: rec.games.go
From: yguo@ctp.com (Yong Guo)
Subject: Mass Go Association info needed.
Date: Thu, 23 Jul 1992 17:21:34 GMT
Distribution: bos
Organization: Cambridge Technology Partners


Hi there,

I'm new to Boston as well as this group. Could some please give me some
info about Mass Go Associaton, like address and phone number ? If you can
feed me some descriptions of what's going on in MGA I'd greatly appriciate.

Please respond through e-mail.

Thanks a lot.


Yong.
From: hendrix@oasys.dt.navy.mil (Dane Hendrix)
Newsgroups: rec.games.go
Subject: Re: Teaching Go to Kids
Date: 29 Jul 92 17:41:40 GMT
Reply-To: hendrix@oasys.dt.navy.mil (Dane Hendrix)
Organization: Code 1542, DTMB, Bethesda, MD

I have a three year old who I've succeeded at getting to the point with
where we take turns putting stone on the board.  We haven't gotten 
to captures or anything of the sort.  I've tried to get him to play on 
a 9x9 board, but he prefers 19x19.

What are others experiences?


Dane Hendrix                              | email: dane@yutai.dt.navy.mil 
DTMB (a.k.a. Headquarters, Carderock Div.,|  or hendrix@oasys.dt.navy.mil
Naval Surface Warfare Center)             |  or hendrix@nas.nasa.gov 
Code 1542, Bethesda, MD 20084-5000        | phone: (301)227-1340
From: chapmand@caster.sps.mot.com (David Chapman)
Newsgroups: rec.games.go
Subject: AGA ratings software
Date: 21 Jul 92 23:06:16 GMT
Article-I.D.: caster.9207212306.AA19516

Hi,
I'm looking for AGA ratings software, or the algorithms for
processing tournament results into ratings for the participants.

Can anyone help?

David Chapman
chapmand@chdasic.sps.mot.com
From: asek@acad2.alaska.edu
Newsgroups: rec.games.go
Subject: 5-year olds and Naive GO from Miskatonic Medical College
Date: 24 Jul 92 04:47:29 GMT
Organization: University of Alaska

ok this is a test
Naive GO:   Teaching GO to 5-year-olds.
It's important that small children learn *not* to move twice; they need
to learn how to wait for the other player.
Also, they must be patient if they want to surround a stone or stones.
They need praise if they make a good shape.

'aesop'  from the old  milton site.

:=:
From: blowfish@carina.unm.edu (rON.)
Newsgroups: rec.games.go
Subject: Re: Live professional game on IGS
Keywords: Meijin, live Go, IGS
Date: 30 Jul 92 15:13:51 GMT
Organization: University of New Mexico, Albuquerque


Um, the term 'wow' comes to mind.

Couple of serious notes, though....there are 3 IGS servers, is there any
way to link them yet? If not, is there some way that a person will 'transmit'
the info, via IRC or something, comments included, to the other servers?
Will the info be allowed to be posted, move by move, to the net as a whole?

This is, well, a fascinating announcement! More salutes to the hard working
people who brought the IGS to life, and who keep it going!!!!

r.
From: jzy@casbah.acns.nwu.edu (Jim Yu)
Newsgroups: rec.games.go
Subject: Dang Hu Games: Game 0 (introduction)
Date: 24 Jul 92 14:57:37 GMT
Organization: Northwestern University, Evanston Illinois.

Hi everyone!

It's an undeserved honor but a great pleasure to present a series of
Ancient Chinese Go games here.

The games were played in the year 1739, when my great great great
grandfather was openning a small tea shop somewhere in Southern China :).
The two players, Fan and Shi, were among the most famous ones in Chinese Go
history.  Their fighting strength are said to be stronger than some pro 9
dans of today, and they were called, fittingly, "great national hands"
(ever heard of an artistic term for "playing go" -- "hand talk"?). 

Both players were born at a same county, which was exactly the same place
where these game were played.  The county was called "Ping Hu", also known
as "Dang Hu", and these games were concequently called "Dang Hu Games."

In this year, 1739, Fan was 31 years old, and Shi 30.  Both were at their
prime time.  These games showed their extraordinary skills and imagination;
these games were not only the Go Bible of those days, but even today, they
are regarded as the best classic work of Go in China.

They played more than 10 games, but it seems to be a tradition that people
prefer round numbers for important collections.  Today, for example, they
have the annual "top ten news of the year", and fans vote for the "top ten
athletics of the year", etc. in China.  Same thing happened to these "Dang
Hu Games"; people later only collected 10 of them.

But aren't 10 enough?  I think every single game could bring us enough
excitement.  To make it a lasting event, I won't post 10 games altogether;
I will post one game every two or three days. (Hey that's a good excuse.
The truth is, I just finished the editing of the comments on Game 1 :-)

The comments are based on a book written by Chinese pro 9 dan Mr. Chen
Zu-De, who was once the number one Go player in China before the younger
Nie.  My translation could be full of mistakes (which many people can't
find :-), and for those who *can* see the mistakes, I will be greatly
appreciated if you point them out.

Finally, actually most importantly, I wouldn't have started to do this if I
were not inspired by players on IGS (Internet Go Server; if you have not
heard it, I am sorry you have missed an half year of fun).  In fact, to
express my special thanks to people (related to Go) who have greatly
influenced me, I will dedicate each editted game to a person (anyone on
IGS, watch out :-).

Enough said.  Better read the games than my words. :)

jzy, NR ^_^
Organization: Penn State University
Date: Wed, 22 Jul 1992 10:04:48 EDT
From: <JDW114@psuvm.psu.edu>
Newsgroups: rec.games.go
Subject: Re: pcis20 problem

In previous article, yding+@pitt.edu (Yijun Ding) writes:
>...The mouse does not go to bottom half of the screen - seems the author
>initialized the mouse routine before initializing VGA graphics.
You are right about that. There are some other bugs, and serveral people (
tweet, ychen, frans, and me ) are working on that now. I think there will be
a new version avaliable soon. In the meantimes, there is a temporary solution
for the current version. Do not go into Crtl+G mode directly from Ctrl+D mode.
Try Ctrl+A first, then Ctrl+G.
>I am also not able to reach author jhc@psuphs1.psu.phys.edu.
You can reach me at jhc@psuphys1.phys.psu.edu. The address in the README is
not correct. Sorry about that.
Newsgroups: rec.games.go
From: steve@cucbs.chem.columbia.edu (Steve Stuart)
Subject: Re: AGA ratings software
Organization: Center for Biomolecular Simulation, Department of Chemistry,
	Columbia University
Date: Wed, 22 Jul 1992 16:52:12 GMT

chapmand@caster.sps.mot.com (David Chapman) writes:

>Hi,
>I'm looking for AGA ratings software, or the algorithms for
>processing tournament results into ratings for the participants.

>Can anyone help?

Well, sort of.  There's an article called aga-ratings on the ftp site
at milton.u.washington.edu (128.95.136.1), probably in pub/go, or
something similar.  It's not exactly what you're looking for, but it
describes the AGA algorithms in some small amount of detail, and it
mentions ratings software, so I guess it exists.  Maybe someone with
more connection to AGA tournaments can be more helpful...

-Steve

Newsgroups: rec.games.go
From: txt15@po.CWRU.Edu (Tao Tao)
Subject: Re: Beta testers needed for Amiga MGT2.2
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Sun, 26 Jul 92 15:22:09 GMT


I wish some computer expert could port this MGT to mac to save us the poor
Go players having access to old mac plus some money.

Just a wish...

Tao
Newsgroups: rec.games.go
From: bgrant@engin.umich.edu (Bruce Grant)
Subject: Teaching Go to Kids
Organization: University of Michigan Engineering, Ann Arbor
Date: Wed, 29 Jul 1992 16:13:07 GMT

    Has anyone tried the approach of playing _with_ the kid against one
of the PC-based Go programs (e.g. Nemesis)?  This way the adult player
could make suggestions and also let the kid see what happens when he/she
does different things.  (Programs that can be "dumbed down" might be
particularly good for this.)
From: peteg@nick.csh.rit.edu (Pete 'Unicorn' Gousios)
Subject: Beta testers needed for Amiga MGT2.2
Summary: Need people to run mgt on amiga.
Originator: peteg@nick.csh.rit.edu
Keywords: MGT Amiga Go Program
Organization: Computer Science House @ RIT
Distribution: usa
Date: Wed, 22 Jul 1992 22:27:32 GMT


Wanted: People with access to an amiga and familiar with MGT.

   I have come up with a port for MGT2.2 to the amiga and have done some
preliminary testing on my Amiga 3000.  I am looking for some people
to run it through its paces on other machines I.E. Amiga 500, Amiga 2000
Amigas with Accelerators, and various memory configurations.  (basically
something other than a 3000)


   If you have an amiga and are familiar with mgt and are interested in
running it, please send me mail at

pwg8482@cs.rit.edu    or peteg@nick.csh.rit.edu

Please indicate the following information

    Amigados version you use
    Memory Chip/Fast configuration
    Amiga Model/Processor
    If you use an accelerator board
    Familiarity with MGT
    Email address
    Daytime Phone if possible.
    If you need smart go file examples (yes/no)
    If you think you will have time to try it in the next 2 weeks.

Other information you feel relevant.


Pete Gousios
pwg8482@cs.rit.edu
Alliance Automation Systems
Rochester N.Y. 14624
From: adrian@milton.u.washington.edu (Adrian Mariano)
Newsgroups: rec.games.go
Subject: Re: SGF definitions
Date: 24 Jul 92 16:50:42 GMT
Article-I.D.: milton.adrian.711996642
Organization: University of Washington

In <1992Jul24.130554.17000@unibi.uni-bielefeld.de> achim@unibi.uni-bielefeld.de (Achim Flammenkamp) writes:

>there is a new property  "CS" : change stones [point list]
>this property will allow to mark prisoners of a move.

>there is a new property  "GL" : game length [number]
>this property is only allowed in the root node,
>to present the number of moves of the game

The above two properties can be freely used by anyone who wants to
already.  The Smart-Go format definition specifies that unknown
properties be ignored.  

Is GL supposed to be the length of the longest branch of the tree, or
the length of the main branch?

This doesn't become a significant format alteration unless you DEMAND
that these properties be present.  This sort of inflexibility is
probably not a good idea in general.  One could develop a new format
name for files which do include these extra things.

>there is the new property "AM" : alternating moves [point list]
>this property collects alternating moves of the players.
>(invented to spend data space) the following 3 lines are equivalent coded:
>; White[ab] ; Black[cd] ; White[ef] ; Black[qp] ; White[ee]
>; W[ab] ; B[cd] ; W[ef] ; B[qp] ; W[ee]
>; AM[ab][cd][ef][qp][ee]
>the last line could be ; AM[abcdefqpee] if one agree (ca. 2 chars per move)

Does the AM always start with white's move?

This sounds like a reasonable idea.  When extending the format like
this in a non-compatible fashion, there's a significant concern about
the various programs already out there which won't be able to read the
new format.  

>there should be a special character (e.g. %) to open a one line sgf comment
>. e.g.
>; Black[cb]  % not sure whether cb or ob

I think that this is a bad idea.  The Smart-Go format is not sensitive
to newline characters at all.  It's not clear to me what the above 
gains over
   ;B[cb]C[not sure whether cb or ob]
From: sw@network-analysis-ltd.co.uk (Sak Wathanasin)
Newsgroups: rec.games.go
Subject: Re: Smart GO Board (was beta testers needed for Amiga MGT2.2)
Date: 27 Jul 92 13:56:06 GMT
Reply-To: sw@network-analysis-ltd.co.uk
Organization: Network Analysis Ltd
X-Mailer: uAccess - Macintosh Release: 1.5v4


In article <14vkrhINN3nv@darkstar.UCSC.EDU> (jonathan@cats.ucsc.edu), you write:

> by the way, does anyone know where Mr. Kierulf can be contacted or
> where to get his Smart Go program?  This would be good information
> to put in a FAQ file ...

But it *is* in the FAQ, from which I quote:

"The Smart-Go program itself is available for the Mac. etc....

     Smart Go Board, version 4.0.2, $40 
     (version for Macintosh) 
          Anders Kierulf 
          Smart Game Board 
          P.O. Box 7751 
          Menlo Park, CA  94026-7751"

In Europe, you can contact

	kierulf@inf.ethz.ch

(A friend of his answers the mail)


Also I believe Ponnuki reads SGF files (ask greggor@apple.com).

Sak Wathanasin
Network Analysis Limited
178 Wainbody Ave South, Coventry CV3 6BX, UK

uucp:      ...!uknet!nan!sw  Phone: (+44) 203 419996
AppleLink: NAN.LTD           Internet: sw@network-analysis-ltd.co.uk
From: adrian@milton.u.washington.edu (Adrian Mariano)
Newsgroups: rec.games.go
Subject: Re: Teaching Go to Kids
Date: 29 Jul 92 21:29:09 GMT
Organization: University of Washington

There is a file on the archive site which is relevent to this
discussion:

   4495 children.Z	    Article about teaching children to play


(Ftp to ftp.u.washington.edu and cd public/go)
From: yding+@pitt.edu (Yijun Ding)
Newsgroups: rec.games.go
Subject: pcigs20 problem
Date: 21 Jul 92 14:31:52 GMT
Organization: University of Pittsburgh

Any one used pcigs20 from puclib/go directory?

It is a nice program to observe games, but I failed to finish both of my
2 game tries with keyboard frozen and have to reboot.

The mouse does not go to bottom half of the screen - seems the author
initialized the mouse routine before initializing VGA graphics.

I am also not able to reach author jhc@psuphs1.psu.phys.edu (no such
site with 'whois').

Any knowledgable user's help is greatly appreciated.
Newsgroups: rec.games.go
Subject: Teaching go to children
From: wft@math.canterbury.ac.nz (Bill Taylor)
Date: 30 Jul 92 15:20:22 +1200
Distribution: world
Organization: Department of Mathematics, University of Canterbury

Just a reminder, while this thread is on, that there is an excellent article 
on this topic, in the go archives, available  at     milton.u.washington.edu
or by direct dialling 
128.95.136.1
login with username 'anonymous' and any password.
From: rem@public.BTR.COM (Robert E. Maas  rem@btr.com)
Newsgroups: rec.games.go
Subject: Re: 5-year olds and Naive GO from Miskatonic Medical College
Date: 29 Jul 92 09:10:03 GMT
Organization: BTR Public Access UNIX, MtnView CA. Contact: Customer Service cs@BTR.COM

<<With very young children there is also the problem of them forbidding
YOU from playing on one part of the board (trying to save a threatened
group).>>

Gee, if a very young child knows enough about the game to be able to
forbid just the move you need, that's very good! (How about a rule that
the child may forbid just one move even though it's legal, so if
there's only one way to save your group you can't save it but if there
are two ways you can use the less obvious one? :-) Even knowing which
part of the board you should not be allowed to play on, as the poster
cited, is pretty good. The adult would then have to make very subtle
moves that compensate for this ability of the youngster, so that there
are always several good moves to make in different parts of the board
and if one region is forbidden the adult simply plays a different good
move elsewhere. As the child learns more about the game and thus which
moves or regions to forbid, and the adult gets better at playing this
kind of unfair game, they might remain evenly matched for a long time.
Perhaps this idea should be explored more?
Newsgroups: rec.games.go
From: achim@unibi.uni-bielefeld.de (Achim Flammenkamp)
Subject: SGF definitions
Date: Fri, 24 Jul 92 13:05:54 GMT
Organization: Universitaet Bielefeld

Hello, I finally can receive the news group rec.games.go (:-)

                F O R   D I S C U S S I O N

Some proposals(suggestions) to improve the smart game format release ??:

a) 'better' coding of passing
b) new properties CS GL AM
c) comment character %
d) conventions of the RE property

if the move of a player is a 'PASS' the property value is []. e.g.:
if the white player passes, his move will be coded White[]
if the white player passes, his move will be coded Black[]
therefore board sizes upto 26 are possible
(one can record 21x21 or 23x23 games)

there is a new property  "CS" : change stones [point list]
this property will allow to mark prisoners of a move.

there is a new property  "GL" : game length [number]
this property is only allowed in the root node,
to present the number of moves of the game

there is the new property "AM" : alternating moves [point list]
this property collects alternating moves of the players.
(invented to spend data space) the following 3 lines are equivalent coded:
; White[ab] ; Black[cd] ; White[ef] ; Black[qp] ; White[ee]
; W[ab] ; B[cd] ; W[ef] ; B[qp] ; W[ee]
; AM[ab][cd][ef][qp][ee]
the last line could be ; AM[abcdefqpee] if one agree (ca. 2 chars per move)

there should be a special character (e.g. %) to open a one line sgf comment
. e.g.
; Black[cb]  % not sure whether cb or ob

in the RE property it is recommended to use [W+resign] for a white win by
resignation or [W-resign] if white resigns. Dito for the black player.
[W-time] means white losses by forfeit to time.
[unknown] means that the result is unknown (to the public not to the re-
corder) and [abort] means there is no result due to abortion of the match.

The good definition is a natural one,
the better definition is a mathematical,
the best definition is the one fitting on!
Newsgroups: rec.games.go
From: jzy@casbah.acns.nwu.edu (Jim Yu)
Subject: test (again)
Organization: Northwestern University, Evanston Illinois.
Date: Wed, 22 Jul 1992 18:35:38 GMT

This time, a world-wide test.

jzy