HDTenEightyP/NetNews huggingface dataset:
From: brooke@cco.caltech.edu (Brooke Paul Anderson)
Newsgroups: rec.aviation.simulators
Subject: Re: Air Warrior Turing test
Date: 14 Oct 1992 12:36:24 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu
Keywords: Turing test, multiplayer combat sim

There were two questions:  what prevents cheating, and how can you
tell your opponent it human.  

First, many people know the game so well, know all the capabilities of
the various planes so well, that anyone cheating would be caught very
soon.  It happens very rarely, but it has happened.  Over about five
years of heavy playing, I've seen it happen about twice and heard of it
happening once.  In all cases, people were on the radio asking others
to check out a plane -- the strange behavior is soon verified
by others, and Kesmai (the company that runs AW) is notified.  People
can make in-flight films with gun cameras that record the
behavior, and these films can also be sent to Kesmai.  Kesmai then
looks into it and contacts the person who was flying the plane.  People
who are caught doing such things can be banned from the
game.  People take the game very seriously in this regard.

You might not believe that, in combat, someone would be able to judge
the performance of an enemy plane so accurately that he could detect
cheating -- but it's true.  If you are extremely experienced, you know
exactly what other planes are capable of in various maneuvers (especially
acceleration, turning performance, and roll rate).

Second, you can tell a good human opponent from a computer opponent
very easily:  a computer opponent is a lot easier to shoot down.  If
you can create a computer opponent that ends up being in the top 20% in
AW, I bet you could sell it for a lot of money to the military or to
companies that make stand-alone flight sims.  Maybe one day computers
will be able to outfight humans, but I haven't seen it in any flight
sims yet.  People come into AW all the time, people who think they will
be instantly good at AW because they are hot shots in various stand-
alone games (Falcon, Red Baron, etc.).  They are definitely better than
people who start with less flight sim experience -- they advance more
quickly -- but an experienced AW pilot will wax them without much difficulty.
They need to learn a lot more about situational awareness, tactics,
and the capabilities of the planes to do well in AW.
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: rec.aviation.simulators
Subject: Re: Commercial airline sims (for PC?)
Date: 12 Oct 92 17:06:30 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Oct12.144714.20973@ifi.uio.no> erlingm@ifi.uio.no (Erling Mork) writes:
>
>I was wondering...
>
>There are plenty of FS's out there for PCs and Macs (hereby refered to as PCs).
>But they seem to be either fighter plane or small propellor, etc. simulators.
>Why are there no commercial airliner sims? (or are there, and I haven't
>found them?) I would like to try my hand at a BIG plane, like a DC-9, DC-10
>or a whopping 747! Is this just too boring for the PC sim market, or too
>difficult to program? I use a Mac most of the time and XWindows a little.

Try "Flight Assignment:  ATP" by subLOGIC.  You'll be impressed.  I have it
for my IBM compatible.  I don't know if it's available for other platforms.


-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: tpickett@auspex.com (Tom Pickett)
Newsgroups: rec.aviation.simulators
Subject: SVGA drivers
Date: 8 Oct 92 16:12:09 GMT
Reply-To: tpickett@auspex.com (Tom Pickett)
Organization: Auspex Systems, Inc.  Engineering
Originator: news@auspex-gw.Auspex.COM

Does anyone know where I can get a driver for FS4 that works with
a Farenheit 1280 card?  The SVGA upgrade did me no good at all, and I
really want SVGA panels....

Well ok it did me some good, Now I have a P-51 and a Laird to play with
at my personal airport...


Tom Pickett 
tpickett@auspex.com
SHO  GOZE
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: rec.aviation.simulators
Subject: Re: AOTP HELP
Date: 15 Oct 92 15:23:18 GMT
Organization: University of Pittsburgh

I would like to thank the person who answered my post.  I haven't done everything yet but I appreciate the response.  (I was trying to get one on the ibm.pc.games post for two an entire week!) 
Newsgroups: rec.aviation.simulators
From: ativb@manta.nosc.mil 
Subject: ACM Simulator - Unix based
Followup-To: Your earlier Offer for a Unix based simulator
Summary:  I want a copy - Please
Keywords: Flight Simulator
Organization: Naval Ocean Systems Center, San Diego
Date: Tue, 13 Oct 1992 16:39:46 GMT

I tried to email this message to M.A. Kinstry but I was unable to reach you.
Sorry to bother everyone else.

I would like to get a copy of this sim.  Does it run on the SUN SPARCstation IPX? Tell me all you can about it and what I need to do to get it running.

I'm new to the unix world and have alot to learn.  Like once I download the 
program to my PC's 3.5 floppy, what utility do I use to read the 3.5 floppy
on the SUN, so that I can upload the program to the SUN.  You can tell its
All new to me.

Anyway all help would be appreciated... Is this the sim that the SUN Reps demo?
B

Thanks
email ativb@manta.nosc.mil
Newsgroups: rec.aviation.simulators
From: skip@mitre.org (Skip Guild)
Subject: Re: Sound Boards (for PS/2 MCA?)
Summary: Get a Sound Blaster!
Organization: The MITRE Corp
Date: Wed, 7 Oct 1992 14:37:14 GMT

In article <1at3s9INN26e@eagle.natinst.com> bobc@natinst.com (Bob Conyne) writes:
>In article <IeoQEu200iV2A3M9cv@andrew.cmu.edu> "Joseph D. Mazza" <mazz+@andrew.cmu.edu> writes:
>>Can anyone recommend a good sound board?  
>>
>GET A SOUND BLASTER (or a SB PRO)!! 

I've wanted a Sound Blaster for over a year now but it supports only
the PC ISA standard interface, not the new IBM PS/2 MCA interface.
Anyone know of a PS/2 MCA Sound Blaster compatible board?
Newsgroups: rec.aviation.simulators
From: HAHLLUND@finabo.abo.fi (Hans Ahllund Inf)
Subject: PC-Shitmulators
Organization: Abo Akademi University, Finland
Date: Wed, 14 Oct 1992 10:22:56 GMT
X-News-Reader: VMS NEWS 1.23


Here's something to chew on pc-flyers !!
----------------------------------------

I've experienced two good micro-computer based flight simulators so far.
Those were in the good old C-64 days. The first is FIGHTER PILOT. The only
good jet simulator there is , shame on all PC-simulator programmers.
The other one is a Soaring simulator GLIDER PILOT. This is indeed the only
soaring simulator that I know of.  FS4 :s soaring simulator is so bad that
there is no words for how bad it is. The same goes for FS4 in general...

I guess I'll have to start programming my own simulators from now on.

                                            sorry........
Xref: sparky rec.aviation.simulators:80 comp.sys.mac.games:9900
From: babu@wpi.WPI.EDU (Babu Gopalakrishnan)
Newsgroups: rec.aviation.simulators,comp.sys.mac.games
Subject: Re: F.S 4.0
Date: 7 Oct 1992 23:07:40 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

In article <BvrFwE.JLK@scd.hp.com> albert@sc.hp.com (Albert Alcorn) writes:
>How well will FS 4.0 run on a 386, 20MHz with 2 meg ram and 120mb hard disk?

Pretty well, I'd say!


Newsgroups: rec.aviation.simulators
From: HAHLLUND@finabo.abo.fi (Hans Ahllund Inf)
Subject: real simulators
Organization: Abo Akademi University, Finland
Date: Tue, 13 Oct 1992 12:51:41 GMT
X-News-Reader: VMS NEWS 1.23


REAL SIMULATORS ARE MORE FUN !!!!!

I've been to Finnairs simulator departement also.
I got to fly the MD-80  a couple of hours . Mostly touch and goes .
With a good instructor by your side I found out that the big airplanes
aren't so difficult to fly. I did most of the landings successfully  on
my own. The constant retrimming is annoying though. But I guess those
who fly Cessnoids and Pipers etc. are used to that kind of thing.

We tried out the new MD-11 too. That was fun . Very easy to fly.
How often do you do target-landings in a big airplane. 
3000 feet on top of the field and power off .. The passengers would surely
like that....not to mention the barrel-spins and inverted flight we did..
                             ( NO motion on of course )

Newsgroups: rec.aviation.simulators
From: huopio@lut.fi (Kauto Huopio)
Subject: Re: Why not discuss "real simulators" here?
Date: Fri, 9 Oct 1992 22:03:50 GMT
Distribution: rec
Disclaimer: Opinions expressed below are writers own.
Peruutus: Mielipiteet ovat omiani.
Organization: Lappeenranta University of Technology, Finland

In article <9OCT199209155437@xenon.arc.nasa.gov> laforce@xenon.arc.nasa.gov (Soren LaForce) writes:

> Probably because there aren't that many "real" simulators out there 
> (compared to PC version, that is).

Well yes, but that is not a reason for not discussing the "big ones"
here..

> I work at NASA's Ames Research Center (ARC) in the Vertical Motion
> Simulator (VMS) facility.  I could spend all day posting and not 
> cover a fraction of what goes on here.

> Anything in particular you want to hear about?

Well, I think all readers of this newsgroup would like to read a brief
summary of the facility in general..

--Kauto
--
****************** Kauto Huopio (huopio@kannel.lut.fi) **********************
*  Mail: Kauto Huopio, Punkkerikatu 1 A 10, SF-53850 Lappeenranta,Finland   *
*****************************************************************************

-- 
****************** Kauto Huopio (huopio@kannel.lut.fi) **********************
*Mail: Kauto Huopio, Punkkerikatu 1 A 10, SF-53850 Lappeenranta, Finland    *
*Tel : +358-53-26573 (I am NOT at home very often..)		 	    *
*****************************************************************************
Newsgroups: rec.aviation.simulators
From: d87-mal@oddjob.nada.kth.se (Mats Lfkvist)
Subject: Re: Sun Aviator users??
Organization: Royal Institute of Technology, Stockholm, Sweden
	<D87-MAL.92Oct9185145@oddjob.nada.kth.se>
	<1ba47gINNrgu@darkstar.UCSC.EDU>
Date: Tue, 13 Oct 1992 18:11:15 GMT

In article <1ba47gINNrgu@darkstar.UCSC.EDU> smythe@cats.ucsc.edu (Brian Matthew Aljian) writes:

   Will it [ACM] work on Sparc SLC's?  (not color)

Yes.
From: agh@gdwb.oz.au (Andrew Harvey)
Newsgroups: rec.aviation.simulators
Subject: SubLogic's ATP
Date: 7 Oct 92 23:44:31 GMT

Can anyone please answer the following before I go out and
purchase this simulator:

Does SubLogic's ATP have SVGA drivers? Is it possible to get
Australian Scenery software and last of all, will it run well on
a 486 DX 33?

Thanx in advance for any answers you are able to supply, Harv.


-- 
Andrew Harvey                          Systems Planning Branch
Email: agh@gdwb.OZ.AU __ _  __  __ _ _ G.D.W.B
Phone: +61 52 262568   /_/ /_/ /_/ | / 61-67 Ryrie St Geelong
Fax:   +61 52 213132 _/ / / / / |  |/  Victoria 3220 Australia
Newsgroups: rec.aviation.simulators
From: lrm28@cas.org ()
Subject: OpenLook flight simulation for SUN-4?
Organization: Chemical Abstracts Service, Columbus, Ohio
Date: Thu, 8 Oct 1992 15:24:51 GMT

archie gave flight_sim.tar.Z, which uncompressed, untar-ed, and compiled
just fine (miracle of miracles!  I like it when this happens!! :-)  It
works in Sunview.  I'm looking for OpenLook, since that's what I run on
my workstation.  Public-domain or shareware, please: limited funds.

Any pointers/RDF/RTM would be appreciated.

Keep 'em flying, even if it's virtual.
-- 
Luke Mayercin  lrm28@cas.org  "Why does ear wax taste like it does?"
Chemical Abstracts Service is not responsible for these comments.
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: rec.aviation.simulators
Subject: Re: ATP and/or FS4
Date: 15 Oct 92 15:45:16 GMT
Organization: University of Pittsburgh

I was wondering if anyone would be interested in a trade for ATP or FS4.  
I don't need the manuals nor the boxes for these games either.  

			Rob (rlwst8@unix(d).cis.pitt.edu)
From: adf@crosfield.co.uk (alex france)
Newsgroups: rec.aviation.simulators
Subject: Problems with FS4 Sound & Graphics Upgrade on a 486
Keywords: FS4 fltsim4 486 VGA
Date: 16 Oct 92 17:46:44 GMT
Organization: Crosfield Electronics, Hemel Hempstead, United Kingdom.


Problems with MS Fltsim4 Sound & Graphics Upgrade
=================================================

 I have a wierd problem with Microsoft Flight Simulator V4 with
Mallard's Sound & Graphics Upgrade that I wondered if anyone had come
across or had any ideas that might help me.

I recently upgraded my base board in the PC to a 486sx. Before this,
everything worked just fine. The hardware in question is:-

    + ETEQ 486SX base board running @ 25 Mhz with 8Mbyte memory (70ns SIMs)

    + Trident VGA/8514AX2 Graphics card (which is Tseng ET4000 based)

The basic Fltsim4 displays (ie VGA 640x350) work just fine, but the
upgrade displays (640x400 and the ET4000 specific 800x600) constantly
flashes as if it were blanking the display and redrawing everything
all the time. Any menus brought up over the display will likewise
flash horribly.

It used to work just fine on my 386sx board, and I miss the great
display that the 800x600 mode provides with a useable ADF. Of course I
don't want to go back to the slower 386 for other reasons. I should
add that all the other graphics stuff like Windows 3.1 work fine, even
in 800x600 mode.

Anyone come across this? Any clues?

# Alex France, Crosfield Electronics, | Phone: +44 442 230000 xt.3541 #
# Three Cherry Trees Lane,            | Email: adf@crosfield.co.uk    #
# Hemel Hempstead, HP2 7RH, England.  | AA5A, G-BEZI                  #
From: stein@blotto.anl.gov (S. Joshua Stein)
Newsgroups: rec.aviation.simulators
Subject: Re: Air Warrior (WWII multiplayer combat sim)
Date: 8 Oct 92 13:47:18 GMT
Reply-To: stein@blotto.anl.gov
Organization: Sun Microsystems, Inc.

In article 24272@murdoch.acc.Virginia.EDU, jtf9s@poe.acc.Virginia.EDU (Phantom) writes:


>>	Now, if there were only ARCADES interconnected with sit
>>down sims to do something like this!  Imagine 'Steel Talons' 
>>connected to another 'Steel Talons' across the country!  And,
>>what if internet!  I hope there is someone programming something
>>similar to AW for internet!  So cool.  I look forward to seeing
>>the new Hellcats that is supposed to have networking capabilities.
>>
>	Way interesting idea!!!  FS4 and scores of other IBM fs games
>have a modem-modem player option.  Does anyone know if there is a front
>end that would permit you to send the requisite packets over the internet
>to another player


Egads! 

The net community is already worried about overload problems in the near future!!!

I think a more local approach would be a bit more successful, and have less problems
arranging play-times (kinda like Battle-tech).

;)


---
!  __o             __o              + S. Joshua Stein             +
!  \<_       __e  -\<_              + Advanced Photon Source      +
! @/ O      -\<   O/ O              + Argonne National Laboratory +
!           0/ 0                    + stein@oxygen.aps1.anl.gov   +
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: **ANY MORE INFO ON A.T.P.????****
Organization: Purdue University Engineering Computer Network
Date: Wed, 7 Oct 92 21:33:20 GMT

In article <1avi7pINNia8@uwm.edu> bnk@csd4.csd.uwm.edu (Bob N Keenan) writes:
> Ive read the last couple of posts on SubLogics ATP.  Ive always seen
> it advertised or in the stores, but glanced over it because it did
> look like it would be all that slick.  But, after reading some of the
> posts, it sounds like it warrants another look into...  

Definitely.  :)

> How is the sound support?  I thought Ive read about ATC communications
> and vectoring.  Is it digitized speech? hopefully not the awful voice
> Mallard Ugrade uses - the SB male voice one....

subLOGIC has sound drivers for the ad-lib and compatible boards.  Very 
impressive.  ATC communications are text only...probably a good idea since
making realistic speech would take up prescious memory and disk space.

> How good is the graphics?  And the Instrument Landing System stuff?
> I will eventually be starting my instrument training, and would
> like to  know if this would be a good introductory simulation of
> instrument flying.

Graphics are excellent.  ILS approaches are extremely accurate, and you'll
find that there are no bugs in the OBI needles, at least none that I can
see.  FS 4.0 users are no doubt familiar with the horrendous jumping in
the needles, articularly when flying through a cloud.
  As another note, the scattered and broken cloud coverage is extremely
impressive, and pretty realistic.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: rec.aviation.simulators
From: huopio@lut.fi (Kauto Huopio)
Subject: Why not discuss "real simulators" here?
Date: Thu, 8 Oct 1992 18:55:13 GMT
Distribution: rec
Disclaimer: Opinions expressed below are writers own.
Peruutus: Mielipiteet ovat omiani.
Organization: Lappeenranta University of Technology, Finland

The articles so far in this group have been mainly about PC-based
simulators. Why not share some ideas about the "big ones" ? Our
university aviation club got a chance to visit Finnair Training
Centre, where they have a reasonably good selection:
DC-9
DC-10
ATR (several versions in one simulator)
MD-80
MD-11

We got about half an hour of MD-11 -time! A really nice simulator, I
must say. Good daytime graphics and very realistic sound (the
nosewheel coming up was very realistic). And MD-11 is a very easy
plane to fly ;-)

--Kauto
--
****************** Kauto Huopio (huopio@kannel.lut.fi) **********************
*  Mail: Kauto Huopio, Punkkerikatu 1 A 10, SF-53850 Lappeenranta,Finland   *
*****************************************************************************
From: brooke@cco.caltech.edu (Brooke Paul Anderson)
Newsgroups: rec.aviation.simulators
Subject: Re: Air Warrior (WWII multiplayer combat sim)
Date: 7 Oct 1992 23:24:44 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

Why bother with arcades when you can do this from the comfort of your
own home whenever you want to -- at $6/hour, which is probably cheaper
than an arcade would charge?
Newsgroups: rec.aviation.simulators
From: gmanning@dale.cts.com (Gary Manning)
Subject: ATP Adlib driver
Organization: Titan Linkabit Corporation
X-Newsreader: Tin 1.1 PL5
Distribution: usa
Date: Sat, 10 Oct 1992 04:49:53 GMT

Quite awhile back, there was a discussion about an Adlib sound driver
for SubLogic's ATP simulator.  Is it available by ftp from somewhere?

Thanks!

**Gary **
--
Gary Manning                                    gmanning@dale.cts.com
Titan Linkabit
3033 Science Park Road
San Diego, Ca  92121
Newsgroups: rec.aviation.simulators
From: rosso@roscoe.csd.sgi.com (Ross Oliver)
Subject: Experience with 707 simulator at San Carlos?
Organization: Silicon Graphics, Inc.
Distribution: ca
Date: Fri, 9 Oct 1992 19:41:29 GMT


Has anyone "flown" the 707 simulator at that FBO at San Carlos?
I am in a "try anything I can get my hands on" phase, and I've
been thinking about trying it out.  They also have a full-visual
(but no motion) Citation simulator as well.

I've heard San Jose State has a 747 simulator. Are there any other
"big iron" simulators available in the Bay Area?

Ross Oliver

-------------------------------------------------------------------------------
              Cthulu for President.  Why choose a lesser evil?
From: rab@ariel.its.unimelb.EDU.AU (Richard Alan Brown)
Newsgroups: rec.aviation.simulators
Subject: tauon.ph.unimelb.edu.au... IP number...
Keywords: here it is
Date: 13 Oct 92 02:05:51 GMT
Organization: School of Physics, University of Melbourne

oops.. sorry, I forgot the IP no of tauon.ph.unimelb.edu.au

it is.
128.250.50.2

Thanks for pointing it out. 
happy ftp.ing

alistair
afs@tauon.ph.unimelb.edu.au
.
From: aharding@bach.udel.edu (Allison S Harding)
Newsgroups: rec.aviation.simulators
Subject: "Real" flight sims
Summary: My experience is military
Date: 9 Oct 92 02:06:50 GMT
Followup-To: #61367
Organization: University of Delaware

I would be interested to fly a civillian simulator.

My experience so far has been in 3 simulators.

My first was about a 15-minute flight in an F-15 Eagle
simulator at Langley.  Unfortunately, they didn't have
the hydraulics hooked up, but we got to use the radar,
which was pretty cool.  I "locked" on 2 targets, while
getting airspeed, altitude, and closing speed on 2 others.
The result was shooting down 2 adversaries.  I liked
that!

My other 2 experiences were in T-38 Talon sims.

The first was a night sim, including hydraulics and
a full visual.  I successfully landed and took off
again a few times, flew inverted, and did some aerobatics.

The sim includes such features as shaking after dropping
the landing gear.  The only problem is that you couldn't
see out the side, so doing a rectangular pattern had
to be guesswork.  (According to my IP, I flew a better
pattern than he did. - He he)

The day sim was better, as I flew the strip in Las Vegas,
flew through a hangar, and flew under the St. Louis Arch.
My coordination and aerobatics were much better the second
time.  Both of these flights were about an hour long - after
that, you get tired.

Maybe someday I'll fly a real T-38...

Any other stories out there?


*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*
Allison Harding           aharding@bach.udel.edu         PP-ASEL, 95 hrs
                                                              _|_
AFROTC Det 128, U of Delaware, (302) 831-2863          o______(*)______o
U of Delaware, CNS Consulting Desk, (302) 831-1205       FLY AIR FORCE!
=========================================================================
Newsgroups: rec.aviation.simulators
From: hchong@netcom.com (Hoi Chong)
Subject: Re: **NEW VERSION OF FLIGHT ASSIGNMENT:ATP**
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na
Date: Tue, 13 Oct 1992 19:48:18 GMT

From article <1besaqINNniu@uwm.edu>, by bnk@csd4.csd.uwm.edu (Bob N Keenan):
>  I just talked to a very nice girl at SubLogic. I called up to ask
>  them questions about ATP.. I almost bought it last nite, but noticed
>  that the box never said anything about sound board support.  So I
>  decided to go straight to the source to find out more info.  
>  The lady there told me as of now, there is a limited driver for
>  sound, but she told me to hold off buying the current version,
>  because an upgrade release is to made available this Nov. 1st. It is
>  to include bug fixes and... (what Ive been *waiting* for since Ive
>  ever seen/played flight simulators)  digitized Air Traffic Control
>  speech for the Soundblaster!!!!  Cool.  I cant wait.  She said it
>  will be the same price as the current version.  The only thing is,
>  they have no intensions of upgrading the video, it will still only be
>  EGA.  She also said the have scheduled for next year FLIGHT
>  ASSIGNMENT: AIR FORCE.  Where there will be F16 jets, and other
>  fighter/trainer aircraft.    Guess we'll just have to wait for
>  these....

Yuppie!  Isn't there more features?  Better sound effect maybe?  Thrustmaster
support?  When will it hit the store? 

Too bad about the EGA thing.  It sounds like their video guy went away 
(or pass away or whatever) and they miss him (or her) so much that they 
decided to retire his position (if there is such a thing).  I talked to 
SubLogic a long time ago and they were dead set on remaining with EGA.
Or maybe they are too cheap to upgrade their programmer's video
card to VGA? (oh, just kidding) 
Newsgroups: rec.aviation.simulators