HDTenEightyP/NetNews huggingface dataset:
From: joao@watson.ibm.com (Joao M.C. Geada)
Subject: Sonic 2 on GameGear - hints & tips please
Date: Thu, 17 Dec 1992 15:17:28 GMT
Distribution: usa
Reply-To: joao@watson.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM T.J. Watson Research Center


As the title says, I'd like to get any hints and tips
people may have accumulated about Sonic 2 on the Game Gear
(eg how to defeat bosses, location of chaos emeralds, any
secret level select codes, secret rooms, ... anything really :-)

I've just got into these games & even the first boss (at the
end of scene 3 in the underground zone) totally defeats me :-( !

Is there an ftp site out there with this kind of info on it ?

Thanks

Joao
----------------------------------------------------------------------------
Name  : Joao M.C. Geada     Tie-Line: 862-3074           Tel: (914) 945-3074
Email : joao@watson.ibm.com
Post  : Joao Geada, IBM Corp, TJ Watson, PO Box 218, Yorktown, NY 10598, USA
From: aa792@cleveland.Freenet.Edu (Nick Poulos)
Newsgroups: rec.games.video
Subject: Re: Genesis: John Madden Championship Edition
Date: 20 Dec 92 05:45:04 GMT
Reply-To: aa792@cleveland.Freenet.Edu (Nick Poulos)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


In a previous article, all3877@ultb.isc.rit.edu (A.L. Lee) says:

>Did anyone seen this game lately?  I looked on the back of the box cover
>and it was just the same as '93 except that it included more Super Bowl
>teams of the past and some of the losers i.e. Buffalo '90 and Cincinnati
>'88.  This game was selling for around 90 bucks and I wonder if it was
>worth it?  I haven't this game though at Software Etc. and Electronics
>Boutique so it might be a limited edition game.  I saw this at a new
>game place in town called Gamemania. 
>
>If anyone has this game, how does it compare to '93?
>The dealer told me the computer opponent is even tougher in this game
>than '93.
>
>Aaron
>
>
A friend of mine bought it for $100 from Diehard. He says it is the same
as the other except all the teams that are added, as you mentioned. I
looked at the box and right on the front it says FOR RENTAL OUTLETS.

-- 
************************** SIG- Op Video Game SIG ***************************
SEGA GENESIS	GAME GEAR	LYNX	NINTENDO NES	GAMEBOY	    SNES
SEGA CD		TURBO DUO	TG-16	MACINTOSH	IBM         AMIGA
*********************INTERNET> aa792@cleveland.freenet.edu*******************
From: awalsh@mta.ca (Andrew Walsh)
Subject: Re: SNES game for sale: RIVAL TURF
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Tue, 15 Dec 1992 18:29:44 GMT

In article <1992Dec14.054534.26721@debug.cuc.ab.ca>, Trentc@debug.cuc.ab.ca writes:
>I have a copy of Rival Turf for the SNES for sale. Includes cart, box,
>manual, all like new. First $20 takes it. The price includes shipping.
> 
>Trent
Hi, mailed you yesterday about this. Just wondering if you got my message.
If you already sold it, please EMail back and tell me. Thanx.

  ______________________________________________________________
  I "I was young and foolish then, I feel old and foolish now."I
  I                - TMBG, "Lucky Ball & Chain"                I
  I                  "Get three coffins ready."                I
  I          - Clint Eastwood, "A Fistful Of Dollars"          I
  I Andrew Walsh/Batman/The Phantom/Nightshade | awalsh@mta.ca I
  I <<<<<<<It's all the same, yet completely different.>>>>>>> I
  --------------------------------------------------------------
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: SNES: Super Star Wars [Help]
Organization: The Admiral's Unix System & The Grid BBS
Distribution: world,local
Date: Fri, 11 Dec 1992 09:18:43 GMT

In article <1992Dec9.163514.4095@arizona.edu> MEGAZONE@hacks.arizona.edu (Dan Anderson) writes:
>
>
>   I was wondering if someone could post or e-mail me the codes that
>are known for Super Star Wars (ie Music test).  Thanks a bunch.

To access the Music/Sound Test screen:

During a game, on any side view screen (i.e. not the Landspeeder or X-Wing
screens) hold down the four buttons on the face of the controller (X, Y, A, B)
and press start. Bring up the screen repeatedly, and eventually codes will be
shown. They are: XBBAY for 5 continues, YYXXABXA for Lightsaber.

To enter the codes:

From the title screen, enter the options mode. Exit the options screen, then
enter the code. If the code is entered correctly, you'll hear a Jawa yell.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Subject: Re: Street Fighter Codes?
Organization: Citizens for Boysenberry Jam Fans
Date: Fri, 18 Dec 1992 01:39:55 GMT

In article <1992Dec17.053354.22405@wam.umd.edu> ricky@wam.umd.edu (rippledumpski) writes:

>Is there a code to get straight to the four bosses in SREET FIGHTER II for
>the SNES? Even better, is there a code so you can be Vega, Balrog, Sagat,
>or M.Bison? Thanks in advance!

I've never heard even rumors of a code to skip straight to them ("How
do you get to Carnegie Hall?  Practice!") but I can assure you there's
no code to use the bosses as your character.

Eric Olson <ejo@kaja.gi.alaska.edu>
From: ch730@cleveland.Freenet.Edu (Dan Quill)
Newsgroups: rec.games.video
Subject: Turbo Graphics CDs wanted!
Date: 19 Dec 1992 01:17:56 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


If any of ya'll have TG-16 'normal' CDs for sale, please email me.
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Buying/selling games
Date: 15 Dec 92 03:24:25 -0600
Organization: University of Northern Iowa

I buy quite a few games off this post, most at pretty good prices.  But I was
wondering why people sell older games, especially for the genisis, at
outragous prices.  You may have bought the game a year ago for $50 bucks but
now places sell it new for less than half.  At the local software ect. they're
are alot of games for the genisis that are for less than $30.  Some I see for
$14.95-$19.95.  I saw one game on sale new for $7.95.  I just laugh when I see
some peole wanting alot more + shipping for a game that someone can run to the
mall and buy cheaper new, with an option of returning.  This is a great way for
buyers and sellers to meet to buy/sell/trade carts and hardware, but quite
frankly I find it a waste of time when I look at a posting and see those kinds
of prices.  This of course doesn't include newer games. (but I've seen people
sell new releases at the current retail price + shipping costs of $3)  To all
the people I've bought or sold from/to, thanx.  All the people I've delt with
have been polite and prompt.  I also hope that this new newsgroup gets started.
Also why does it cost $3 for shipping?  It cost's me $1.70 (US) via first
class through the post office anywhere in the US.  It may be different at other
places, but I wouldn't think so.  

-Brando
BTW If the new newsgroup gets underway, there should be some guide lines for
    it.  Like have the system named in the header.  Also if it's a cart or
    system for sale or wanted.  Maybe have all prices include shipping in the 
    48 states.  Might want to set a standard for sending shipping times for the
    item and the check.  A reserve system might work too, to help with multiple
    buyers.  I liked someone's suggestion of keeping tabs of negligent buyers 
    or sellers.

"Remember these words,'I think'"
From: andra@cs.widener.edu (Robert Andracsek)
Newsgroups: rec.games.video
Subject: Wanted:  Game Boy (preferably with games)
Date: 12 Dec 1992 16:56:03 -0500
Organization: Widener University CS Department, Chester PA
Distribution: world
NNTP-Posting-Host: lisa.cs.widener.edu

Friend of mine is interested in buying a Game Boy, hopefully with a
few games.  Anyone interested in selling either 'r'eply to this post,
or mail shay@cs.widener.edu.  

Thanx...

-- 
|R. Andracsek  |  e-mail: andra@cs.widener.edu  |  Voice: kinda deep...  
|  Coach:"Do you think losing is funny?!?"
|  Player:"Not at first, but once you get the hang of it..."
|                 ---The Mighty Ducks
From: v062nm65@ubvmsb.cc.buffalo.edu (Chris Randall)
Newsgroups: rec.games.video
Subject: Sonic 2 Tidbit
Date: 15 Dec 92 18:27:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I just got back on after getting ready for finals, so I'm not quite sure if
this has been discussed...

	I posted a review of Sonic 2 the day after I bought it, and I had
commented that one feature from the original was missing - the ability to look
up and down while standing still.  Well, playing around with the game a few
days ago, I found that the feature is STILL there, although you have to hold
down the d-pad for a bit longer.  In this game, it REALLY helped out in
anticipating what was going to happen...


	also, someone posted a cheat for getting all of the chaos emeralds (get
one, hit reset, get the next one, hit reset, etc, etc).  What's the point? 
Even if you do this, you still advance to the next level of dificulty in the
bonus stages.  I suppose that it's good if you want to practice, but I really
wouldn't consider it a "cheat"


oh well.




Chris



	-anyone seen Road Rash II yet?  
Newsgroups: rec.games.video
From: lennad@bray1b.its.rpi.edu (Dmitri Lenna)
Subject: Devil Crash MD 
Reply-To: lennad@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 21 Dec 1992 00:12:24 GMT

      Hi all,

          Alright, yet another question :)  I have this wonderful
    cart ( couldn't wait to see if it would show up :), and a puzzling
     Q about it. After your game is over and you've missed the extra 
    chance for a free ball, if you press B  ( i think) in the high score
    board after entering your initials, you get a weird screen 
    that says      Challenger's
                    Password
 
                   (score)
 
                   (Password)


    the only problem is that the password doesn't work !!
    
    Anyome know what the deal is with this ???
     Thanks !

     - Dmitri "Dmitheon" Lenna
      Shinma-Buma of Anime Wars Crisis
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: More colors on Sega
Organization: The Admiral's Unix System & The Grid BBS
Date: Sun, 13 Dec 1992 21:30:00 GMT

In article <71573@cup.portal.com> Gleeep@cup.portal.com (Dave - Silon) writes:
>On the SNES, the colors may look good, but the (*&(#@$(*$#& slow downs
>drive me nuts - I am so sick of them - especially in games like
>Super R-Type.  Now you're playing with power.

Super R-Type was an early game for the SNES, and wasn't programmed to take
advantage of the co-processors in the unit. Now that developers have learned
how to correctly program the SNES, slowdowns are no longer a factor.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: RE sega VS snes
Organization: The Admiral's Unix System & The Grid BBS
Date: Sun, 13 Dec 1992 21:05:54 GMT

In article <1992Dec12.162534.12738@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>In article <1992Dec11.173821.22150@brtph560.bnr.ca> andrewg@brtph346.BNR.CA  writes:
>>WHY did Nintendo put such a shitty CPU in the SNES. If it had a 68000 it would 
>>have been a great machine clearly superior to the Genesis. Instead, the 
>>Genesis has been saved by its speed (I have a Genesis BTW). The SNES reminds
>>me of a Postcript Controller I once worked on, it is a seriously flawed 
>>piece of hardware.

Remember, the 65816 in the SNES is code-compatible with the 6502, which the
8-bit NES used. So, with a minimum of effort, NES deveopers can start devel-
oping on the SNES, without having to learn an entirely new system based around
a 68000. One of Nintendo's great strengths is its installed 3rd-party developer
base, and they wanted to hold on to them when they released their new machine.

>
>The question of WHY is a good one.  Probably has something to do with cost 
>factors.  However, the comment of "if the SNES had a 68000, it would be 
>clearly superior" is like saying "Why didn't the Genesis have better colors/
>hardware based graphics functions (ie..scaling/rotation)??  If it did, it would
>be clearly superior to the SNES."   Both machines have there strengths and
>weaknesses.  Hopefully, someone will develop a system that combines all the]
>elements... Great, fast processor..  great graphix and sound chips, combined
>with the marketing and 3rd party vendors to develop a ton of great games...
>
>Oh yeah, let's not forget... Great price:-)

Hmmm... as long as they can get their act together on 3rd party developers,
it sounds like Atari's Jaguar will fit the bill!


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: lanes@spot.Colorado.EDU (LANE STEVEN LOREN)
Subject: sega stuff
Organization: University of Colorado, Boulder
Date: Fri, 18 Dec 1992 05:38:19 GMT

Well, it seems that no one here has any clue as to what blast processing
really is.  
I don't know either.  It must be a "blast" compared to the slow snes
processor.  They gave the name blast to it because it is close to 3 times
as fast as the super nintendo.
Anyone else have an explanation???!!


Is Star Trek the Next Generation coming to the sega cd???

Peace and long life.
Steve from snow filled boulder colorado.

Newsgroups: rec.games.video,alt.games.lynx
From: rich@grebyn.com (Richard Lawrence)
Subject: Re: How Much Will the Jaguar Cost?
Organization: Grebyn Timesharing
Date: Sat, 19 Dec 1992 06:26:25 GMT

In article <1992Dec16.165357.28176@gssec.bt.co.uk> squigg@gssec.bt.co.uk (Stephen Quigg) writes:
>
>-- 
>Someone posted :
>	>> a fast CD system .....
>
>I'm sorry , but If you've ever used a CD-ROM (I do , on a SUN , nearly every
>week to install software) , then you will know that the words "fast" and "CD" do
>not go together !

Sun uses one of the most ancient and time worn CD-ROMS available on the
market (and charge an arm and a leg for it - I think the external unit
is $700 or so?). Anyway, there are units available today for less than
half the price that have more than three times the speed of the Sun
unit. 


-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
   216 years ago my government gave me certain inalienable rights.
     Since then, they've been trying to correct their mistake.
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Game Gear LCD question
Date: 18 Dec 92 16:47:01 GMT
Distribution: rec.games.video
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

aldrin@opium.cs.odu.edu (Aldrin P Atangan) writes:


>  I recently purchased a Sega Game Gear handheld and was wondering if
>all the color handhelds (lynx,TE,etc.) experience the same LCD color problems.
>The colors seem to wash out depending on the viewing angle.  I know that
>the color LCD is not a Sony Trinitron 8-) but the colors on my unit really
>"WASH" out when I change viewing angles due to furious games play 8-)
>Is it my unit or should I just get "use" to it?

	The viewing angle problem is true of all passive matrix LCD's.  
Unfortunately, actives matrix is expensive, so Lynx ang Game Gear are
passive.  My Lynx, not suprisingly, has the same problem as you GG.  
It's just an inherent weakness of the screens.  I don't know whether the
Turbo Express has the same problem.
>Aldrin
>aldrin@cs.odu.edu
From: kazial@acsu.buffalo.edu (craig m kazial)
Newsgroups: rec.games.video
Subject: Re: Warsong more questions
Date: 16 Dec 92 14:53:52 GMT
Distribution: rec
Organization: State University of New York at Buffalo/Comp Sci


	A ninth level character always does better than a frist
	level one.. at level 5 you get more magic range (&power?)
	and when doing attacking/defense adjustments, level
	of your character is a factor for your own fights as well
	as your troops.

					
	Previously mentioned question:

			cross +2 Defense
			g.sword +2 offense

	there are a lot more objects to find, let me know if you want them
	as well.. basically you can always tell when you start the level though.
					Craig Kazial

	ps-	 Efreetis rule!
Newsgroups: rec.games.video
From: aldrin@opium.cs.odu.edu (Aldrin P Atangan)
Subject: Game Gear LCD question
Organization: Old Dominion University, Norfolk, VA, USA
Distribution: rec.games.video
Date: Wed, 16 Dec 1992 15:37:37 GMT


  I recently purchased a Sega Game Gear handheld and was wondering if
all the color handhelds (lynx,TE,etc.) experience the same LCD color problems.
The colors seem to wash out depending on the viewing angle.  I know that
the color LCD is not a Sony Trinitron 8-) but the colors on my unit really
"WASH" out when I change viewing angles due to furious games play 8-)
Is it my unit or should I just get "use" to it?

Aldrin
aldrin@cs.odu.edu
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Jaguar and 64-bit stuff
Date: 16 Dec 92 20:08:25 GMT
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec16.003058.15608@news.media.mit.edu> testarne@liverpool.media.mit.edu (Thad E Starner) writes:
>
>If the Jaguar is going to use a Motorola RISC processor, then I would
>believe that the 64-bits refers to the internal bus of the processor,
>not the graphics.  My guess is that this is the 88000 series chips that
>have been around for some time.  The original batch did something like
>17 VAX 11/750 MIPS.  The modern stuff is just scary.  In a 4 cpu machine,
>I believe they were quoting many hundreds of MIPS.  In any case, if it is
>a 88000 series chip with cache, you're talking faster than a Sparc 1 at
>least.

The whole thing is mute anything, since the Falcom uses a 16mhz 68030 and
a special DSP running at 12 MIPS, the Jaguar is likely to only have the
same hardware, if not probably a striped down Falcon with only a 68030, or
maybe the cheap 68030 without the integral MMU.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 17 Dec 92 22:41:36 GMT
Organization: VMARK Software, Inc.

In article <1992Dec17.072147.29798@netcom.com> primus@netcom.com (Robert keng) writes:
>Hi all:
>
>		I've been away from this group for quite a while so don't
>flame me for this. I just wanted to know if the SNES CD-ROM does exist
>(or at least, in some type of shape or form, like a prototype maybe?) or if
>it's another vaporware, like the Sega CD ad on TV suggests. (If you guys don't
>remember, it's the one that goes "look, there is NO Nintendo CD..."). Or, 
>maybe, Nintendo is somehow related to Origin, in that they've decided to 
>push the release date back a couple years (i.e. Strike Commander...) :-)
>So, anyone know what's going on? If there is no SNES CD, then I might as well
>cash in my SNES and wait for the 32 bit PC-Engine (that's about the only reason
>I have for holding on to my SNES, in hopes that Nintendo will come out with a
>fast CD-ROM drive for their SNES...)

No.. the SNES CD-ROM player is supposedly going to be a 32 bit machine, and
is supposedly going to come out at under $200, and is supposedly going to be
out in the summer... As I have said before... Yeah, right...  SNES is dealing
alot with their on-again/off-again dealings with Sony in this matter as well.
It is largely thought that they are just trying to diffuse the fact that they
don't have one by "announcing" that theirs will be better, faster, cheaper,
and will be out by next summer.  

-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: sandro@ccwf.cc.utexas.edu (Sandro Sarang)
Newsgroups: rec.games.video
Subject: Re: Zelda III 'Good bee' and net
Date: 14 Dec 92 12:05:48 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Dec10.043116.1983@bluemoon.use.com> grant@bluemoon.use.com (Grant DeLorean) writes:
>dcutter@oregon.uoregon.edu (dann cutter) writes:
>
>>Exactly how does the 'Good bee' help you. and what else can you catch or
>>get with the net or shovel before the flute???
>
> The bee is good at anoying enemies. The shovel is useless for other 
>than the flute, the only other place where you need one one is supplied.
>The net is good for catching the good bee and some faeries...
>\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

I think I saw the bee actually KILL weaker enemies when I used it once
fighting a lot of enemies.  The shovel, I believe can be used to dig up a
heart or a heartpiece in that West End digging game.  But you have to do
it *before* you get the flute.  By the way, has anyone gotten more than
eighteen hearts by the end of the game?

	                     - The Sandman -
* One said, "It's too late! I'm dying!"                                   * 
* The other asked, "Why? What's wrong?!"                                  *
* And the first replied, "There's just no cure for humanity..." - Anon. - *
* Replies, comments, regards:  sandro@ccwf.cc.utexas.edu                  *
* Flames, etc.: Where the sun don't...well, you get the picture.          *
-- 
	                     - The Sandman -
* One said, "It's too late! I'm dying!"                                   * 
* The other asked, "Why? What's wrong?!"                                  *
* And the first replied, "There's just no cure for humanity..." - Anon. - *
* Replies, comments, regards:  sandro@ccwf.cc.utexas.edu                  *
* Flames, etc.: Where the sun don't...well, you get the picture.          *
Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: essential games for the turbo
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Thu, 17 Dec 1992 19:12:35 GMT

In article <1go576INN39d@rave.larc.nasa.gov> was@afe11.larc.nasa.gov (Washito Sasamoto) writes:
>now that the tg-16 has dropped to an almost unbelievable low price
>and many of us are considering getting our very own would somebody
>care to post a list of must haves for it like those for the snes
>and genesis?  a separate list for hucards and cds would be nice.
>thankx in advance.

  Here are some of my favorites...

Hucards:          CD:
 Bomberman         Gate of Thunder
 Galaga '90        Shadow of the Beast 
 Motoroader        Spriggan
 Devil's Crush     Ys 1&2
 Time Cruise       Ranma 1/2 (the original)

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: eaeg160@orion.oac.uci.edu (Andy Wu)
Subject: WANTED: SUPER DOUBLE DRAGON FOR SNES
Newsgroups: rec.games.video
Distribution: USA
Date: 16 Dec 92 08:21:10 GMT

Like the Subject says.  Will to pay about $40 including postage.

reply if interested,

	Andy
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
eaeg160@orion.oac.uci.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: rec.games.video