HDTenEightyP/NetNews huggingface dataset:
From: penfold@ccs.northeastern.edu (Karl J von Lauderman)
Newsgroups: rec.games.video
Subject: [Genesis] A Klax question
Date: 7 Oct 92 22:11:02 GMT
Organization: College of CS, Northeastern U


	I've owned a copy of Klax for Genesis for about a week now, and one
thing bugs me: is there actually a difference between playing with the 
"difficulty ramping" set to off and leaving it on? According to the 
instructions, the game does not get harder/faster with it off, but it 
obviously does get faster, or at least the tiles come more frequently. Am I
misunderstanding the purpose of this option?

	Also, does anyone know when Rampart is coming out for Genesis? 
According to Tengen ads, it should have been out in August.

	Thanks in advance to any answers to either question.

.-  .--        .-     Karl J. von Laudermann               | Disclaimer: The
|  /    __  __ |      penfold@dworkin.ccs.northeastern.edu | views and opinions
|    \    \/   |  ___ -------------------------------------+ expressed herein
|     \        |      are mine, and yours too. You just may not realize it.
From: U61724@uicvm.uic.edu
Newsgroups: rec.games.video
Subject: RGB CABLE FOR SALE!
Date: 16 Oct 92 02:23:05 GMT
Organization: University of Illinois at Chicago
Supersedes: <92289.205838U61724@uicvm.uic.edu>


     I have a cable to connect SNES to a Commadore 1084s or
 Amiga 2002 through the RGB input. If your looking for
 THE BEST PICTURE YOUR SYSTEM HAS TO OFFER, then RGB is the
 way to go. If you're starting from scratch, the Commadore
 1084s is a great buy. Or maybe you already have a 1084s and
 want to connect your system through the RGB input for that
 completely flawless picture. The SNES cable is $35.
                      If interested, please reply.
                                        Gregg Gorczowski
                                        Chicago IL
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: Sega CD
Date: 16 Oct 92 11:56:08 GMT
	<1bl7dqINNqgh@aludra.usc.edu>
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: tehyang@aludra.usc.edu's message of 16 Oct 92 01:55:06 GMT

>>>>> On 16 Oct 92 01:55:06 GMT, tehyang@aludra.usc.edu (Teh Kao Yang) said:

tehyang> In article <1992Oct15.184340.22930@eff.org> peterco@eff.org (Peter Cohen) writes:
>There's talk about Nintendo's unit being Philips CD-I compatible.  If
>this is the case, Nintendo might have some hot stuff on it's hands.
>But right now, that toy is still vaporware.  The Sega CD is slated
>for a November
>release.

tehyang> Didn't the Philips CD unit totally bomb? Has anyone acutally
tehyang> bought one of those things? I'm wondering why Nintendo is
tehyang> even bothering to make their system compatible with it.

tehyang> If Sega had any brains, they'll market the Sega-CD as a
tehyang> multi-media system.  If the Sega-CD catches on, it'll
tehyang> probably become THE multi-media CD standard in the industry.
tehyang> Sony is probably betting on this happening, that's why
tehyang> they've joined forces with Sega.  Then Nintendo will have to
tehyang> make theirs Sega-CD compatible :)

The Turbo-Duo unit is made along these lines. I got a brochure in the
mail yesterday, and the CD-ROM will connect to either IBM PC, or MAC's
with the proper adapter (sold seperately of course).
--
 Scott Streeter                             Keeper of the Star Wars Archive
 ss@wpi.wpi.edu                             wpi.wpi.edu        130.215.24.1
Newsgroups: rec.games.video,alt.games.lynx
From: rich@grebyn.com (Richard Lawrence)
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Organization: Grebyn Timesharing
Date: Tue, 13 Oct 1992 06:07:05 GMT

>  AWESOME music! (Seven Cities had a gameplay problem, but excelled in the
>audio/visuals, IMO)  Might as well mention ARCHON while you're at it; the
>opening title page was a coup de grace in the old days of the Atari 800.

It took several hours of quality game play before you released that
Seven Cities was easy, and even after that it was fun (and there were
other games you could play, like Let's Massacre All the Natives).

If anything, I'd rate Archon below Seven Cities in gameplay with a
computer opponent. I remember being terribly dissapointed when I
discovered the "Unicorn Gambit" on my second night of play.

Nothing beat The Tail of Beta Lyrae for opening credits.

-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
 "Garth, marriage is punishment for shoplifting in some countries."
From: tbarnes@Teknowledge.COM (Terry A Barnes)
Newsgroups: rec.games.video
Subject: Zelda I and II (was Re: news of Zelda IV ?)
Date: 13 Oct 92 17:53:57 GMT
Reply-To: tbarnes@teknowledge.com (Terry A Barnes)
Organization: Cimflex Teknowledge Corp., Palo Alto CA

>I would imagine Zelda I and II (of NES of course) would be nice too. 
>Could any kind so give some review ? I also am puzzled that I couldn't
>find any of Zelda I and II in Toys'R'Us and haven't tried other 
>stores.

I think the earlier Zelda games were discontinued.  Some stores may still have
a few leftover Zelda II, but I haven't seen a copy of Zelda I in a couple of
years.  You're in luck though - both will be re-released within the next few
months as part of a Nintendo "classics" series.

			Terry Barnes
-- 
INTERNET:  tbarnes@teknowledge.com
  USENET:  {hplabs|sun|ucbvax|decwrl}!tbarnes%teknowledge.com
HARDCOPY:  Cimflex Teknowledge, 1810 Embarcadero Road, Palo Alto, CA 94303
   PHONE:  (415) 424-0500 x416     FAX:  (415) 493-2645
Newsgroups: rec.games.video
From: tpordon@nyx.cs.du.edu (Tony Pordon)
Subject: Genesis games for sale _ONLY_
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sat, 10 Oct 92 04:25:28 GMT


I have the following Genesis games, only for sale.  


NHL Hockey		$26
PGA Tour Golf		$31
Master of Monsters	$31
Starflight		$23
Rambo 3			$17
Madden Football (1)     $21
Jewel Master		$15
Shadow Dancer		$17
Joe Montana Football	$17
Mario Lemeaux Hockey	$23
Phantasy Star 2		$26

First offer takes...you pay shipping...Check must clear first!!!

Ja mata...


						-Tony

--
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
   I have gone out into the world to find myself. |   | |   =`) =`) =`) =`) =`)
          Should I get back before I return,      |  ~      [insert insult here]
          please hold me until I get here.        |  \___/  ('= ('= ('= ('= ('=
Newsgroups: rec.games.video
From: ericee@halcyon.com (Eric Engvall)
Subject: Re: No SNES SFII Boss Code: Proof?
Organization: The 23:00 News and Mail Service +1 206 382 MAIL (382-6245)
X-Newsreader: Tin 1.1 PL4
Date: Sun, 11 Oct 1992 22:05:55 GMT

v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
: >no legal objections, I'll post the text from the rom images. 
                                  ^^^^^^^^^^^^^^^^^^^^^
					NOT THE WHOLE BLOODY THING!
Gack! That would get me sued! I just meant the TEXT thats encoded in
the ROM's.
A
: Post the ROM images! Post the ROM images!
: 
: And tell us all how to decompress them to edit our
: favorite sayings into the mouths of the World Warriors!


Interstingly enuf, there is no commpression on either the graphics or
the text. Imagine how much more could have been in the game if they had
used some commpression on a least the background screens!

	eric
A
A
A
A
A
A
A
A
	ericc
: 
Xref: sparky rec.games.video:20533 alt.games.lynx:908
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx review! SWITCHBLADE II
Date: 16 Oct 92 13:43:13 GMT
Article-I.D.: aludra.1bo24hINNt76
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1blh6oINNbhm@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:

(Review on Switchblade 2 deleted..)

The thing I'm curious about is that when I saw screenshots of this game, it
appeared to have some "cute" Japanese style graphics. I don't know if RJ is
familiar with this style, but I thought that's a first among Lynx games. It
doesn't have anything to do with how good the game is, of course....

-Tehkao
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Zelda III help !, mk 2 -- spoiler ?
Date: 7 Oct 92 14:00:05 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation


>I've found the girl, who obviously is 'Blind the thief', but.... I've tried
>to ignore her.... no monster in the monster room. I've tried to take her with
>me..... the same thing. I've tried bombing, throwing magic powder; I've blown
>the flute etc. etc. etc. So... how do I do ?!?!?!?!?

Blind cannot stand light, Have you taking her into the monster room, no luck
eh, well, since blind the thief cannot stand light you might bring
SUNLIGHT into that room. how do you do that? Blow a hole in a wall/floor
or ceiling make a nice hole, let the light in and take the girl in there.




		Have fun
		dave
Organization: University of Illinois at Chicago
Date: Thursday, 8 Oct 1992 14:32:40 CDT
From: <U34989@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Testing!!!

This is only a test! THis is only a test!
Newsgroups: rec.games.video
From: jason@ab21.larc.nasa.gov (Jason Austin)
Subject: Re: SNES: Mario, where is Torpedo Ted?
Reply-To: Jason C. Austin <j.c.austin@larc.nasa.gov>
Organization: NASA Langley Research Center, Hampton, VA
Date: Tue, 13 Oct 1992 18:30:19 GMT

In article <1992Oct12.011832.22500@sunb10.cs.uiuc.edu> greco@sparc9.cs.uiuc.edu (Steven Greco) writes:
-> 
-> I've finished just about everything on Super Marioworld including the
-> special level after the star world and killing Bowser.  In the end credits
-> after killing Bowser it shows a character named "Torpedo Ted".  I have never
-> seen this character in all the times that I've played.  Anyone know where he
-> might pop up?

	I can't remember the name of the level, but it is on the
bridge right after castle 3.  The one below the Butter Bridge.  Right
at the end, fly under the goal, gain altitude, and land.  Keep walking to the right
From: ai029@cleveland.Freenet.Edu (Nick Poulos)
Newsgroups: rec.games.video
Subject: NFL SPORTSTALK FOOTBALL starring Joe Montana
Date: 16 Oct 1992 13:34:27 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ai029@cleveland.Freenet.Edu (Nick Poulos)
NNTP-Posting-Host: slc4.ins.cwru.edu




Just had a chance to play this game at Electronics Boutique. The game
is a big improvment over Joe Montana Sportstalk Football. All 28
teams are included. You can CHOOSE your view.
You can have horizontal playfield or vertical or Blimp.
Graphics are much better especially the runners. Biggest improvement
is that the play by play anouncer does not fall behind. Also there is
much more talking. The game is 12 megs.
-- 
INTERNET> ai029@cleveland.freenet.edu
Cleveland Freenet      ai092        Youngstown Freenet     aa392
Medina County Freenet  ac211        Heartland Freenet      npoulos
TriState Online        usr5720a
From: edr@bigboy (Edr)
Newsgroups: rec.games.video
Subject: TG16 & Sega Stuff for Sale
Date: 10 Oct 92 13:15:30 GMT
Organization: Temple University

I have some TG-16 and Sega paraphanalia for sale:
 
TG-16 Card Games:
  Dragon Spirit - $10
  Bonks Adventure - $10
  Side Arms - $10
  Takin' it to the Hoop - $10
  Sinistron - $10
 
TG-16 CD-Rom Games
  Final Zone II - $15
  Valis II - $15
  Legion (PC Engine) - $15
 
Sega Stuff
  Master System Power Converter for the Genesis
  -Play Sega Master System Games on your Genesis
  -Comes with Master System Compatible Joystick & Shanghai game
  -Price for whole thing is $20
  Phantasy Star I for the Master System - $15
 
E-mail me if any of you are interested.


--


Edward F. Rishel
terishel@queen.drexel.mcs.edu
  or
edr@bigboy.cis.temple.edu
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: rec.games.video
Subject: SNES SF2 BOSSES CODES!!!!!!
Date: 7 Oct 92 21:08:05 GMT
Organization: UB

Now that I got your attention.  I posted a question a few days ago about
play a computer player vs the same real player (which I got thanks!).
However I also got about a billion mail messages asking me if I knew the
'bosses' code.  I want to let it be known to all that read this:

THERE IS NO BOSSES CODE AT THIS TIME.  IT HAS NOT BEEN RELEASED.

It is still debatable whether Capcom even put this in the code for the 
cartridge.  They would make ALOT more money if they released another one,
or some kind of an adaptor with the codes on it for the current cartridge.

I am putting together a FAQ's for SNES SF2 to post in a couple of days.
There is only the player vs. player code and a few other tricks known now.
Thos of you who have had the same response as I will understand the necessity
of wasting this bandwidth.

Flame Away!

'I just killed my best friend.'     \    /  Randall King
'And your worst enemy.'              \  /  rjking@acsu.buffalo.edu
'Same difference.' - Heathers         \/  V050QRQ3@cc.buffalo.edu
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Out of This World (spoiler)
Date: 16 Oct 92 02:31:00 GMT
Distribution: usa
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <15OCT199219513855@rosie.uh.edu>, libr@rosie.uh.edu (Harvey Brauner) writes...
>I've been playing Out of this World for a few days now and my feeble mind can't
>figure out a few things.  After I break out of the cage and escape with my bud
>I end up in a lower level where I blow up a door.  Apparently I have to drop 
>throught the floor and kill a guard.  But by this time I have used up all the
>gun's energy. My main question is how does the gun recharge? 
> 

Main question: The gun recharges only when you find a booth to charge it - it's
later in the game. The thing you must do is use less energy. The limits
on that level are -- you'll shoot one guard right after your escape on the
way right. You then put up a shield on the screen when you can't go further.
Then, shoot three more guards, being careful to destroy your enemies' shield
each time. As soon as the third guard is done, run through the opened barrier
with your partner, and you're safe. Then, you'll go to the bottom of
the chute and knock out the power source. You won't need your gun again, 
I think, till later. 

-> Jer
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: John Madden '93
Date: 13 Oct 92 17:44:47 GMT
Organization: NASA GSFC

In article <1992Oct13.154359.18052@unocal.com>, stsshol@st.unocal.COM (Herb Lam) writes:
> 
> I have super play action football but have never played any version of
> John Madden Football.  Can anyone who has played both give a comparison?
> 
> I agree with Jarno that there are some bugs in super play action, like
> how the computer can block a long pass no matter where the defensive
> player is as long as he is in line with the ball (this means he can block
> it even though he's 15 yards in front of the receiver).  But all in all,
> though its graphics isn't great, super play action is an enjoyable 
> football game, especially playing a whole season.  I just wish I can
> play defense better or find someone to play against.
> 

Well, never having played SPA and only having played JMF and JMF '92 on the
Genesis, it's opinion (though I am in the minority on this) that both JMF
games are overrated.  I'm dissapointed to here that the changes for JMF '93
are so minor.  The game needs a complete overhaul.  I mostly dislike the
passing which is pretty dull because you can't see what's going on (because
of the "passing windows".)  This is a real problem because as with every
video football game I've played, passing is the most effective play by far.
Running is more effective then most and gets some use, but ultimately the
most commonly used part of the game is it's least enjoyable.

I'm not bashing EA as I think they are currently making some of the best
games on any system, with NHLPA Hockey for the Genesis as their top dog
right now -- talk about a GREAT sports game.....  and I don't even like
watching professional hockey!

Steve
Newsgroups: rec.games.video
From: ostrouch@rapnet.sanders.lockheed.com
Subject: Re: Looking for Lynx Games...
Organization: Lockheed Sanders, Inc.
Date: Mon, 12 Oct 92 16:13:32 GMT

In article <1992Oct10.190020.1@orca.alaska.edu>, syped@orca.alaska.edu writes:
> Hello, evrybody!
> I'm looking for Lynx Games.
> Would anybody help me?
> :-0
I've got a couple of games i've had for a while, and would be willing to
sell.  Make me an offer..
Electrocop
Adventures in Slimeworld
Gradius

reply or e-mail me 
MIKE O----My Sons a video junkie---

Xref: sparky rec.games.video:20534 alt.games.lynx:909
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Bob Jung's Reviews (Was Re: Reformed lynxist (Pinball Jam))
Date: 16 Oct 1992 19:14:12 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

Firstly, it's "Rob", not "Bob". Just personal preference, you know?

In article <1992Oct15.213827.22118@lmpsbbs.comm.mot.com> denton@ssd.comm.mot.com (Perry Denton) writes:
>[Lots of salient points about reviewing and reviewers deleted]
>
>This is why I don't hold a lot of water with Robert Jung's reviews.  It's not
>just him, other people say things like "I rented this game for a night, I
>don't really like the gameplay, etc." or worse "I rented this game, it looks
>great". ...
>Most "great" games take several days if not weeks to really appreciate.

  I have to disagree a little here. I can't really think of an example off the
top of my head that took days or weeks to appreciate. Especially with action
games, if it doesn't grab you very early in your time with it, you will put
it aside/play another game/ignore it and move on. You generally won't "stick
it out" for more, only to discover a deeper level of fun.

  (Note that I'm not saying that Perry's statement is wrong; with role-playing
and puzzle-type games, you sometimes do need lots of play to discover its
true depth. Shooters, action-fighters, and that ilk, though, tend to be
"seduce the players in two minutes, or die"-type deals...)

>This is Bob Jung's problem, his reviews are written to feel as if he's
>played the game a month, when in fact I assume most are written with less
>than 2 hours play (I really don't mean this to sound like a flame, just an
>opinion.)

  I will try not to be wounded by this. On the other hand, if people don't
find my reviews useful, I'll be glad to stop them and save some bandwidth
(heaven knows it'll save me some private time if I stop). I only do this
because (a) I'm stupid enough to buy all the Lynx titles out there, and (b)
figure I might as well help other Lynx players decide whether Title X is worth
the money or not. But if people don't find the reviews useful, I can stop.
Comments?

>Perry
>(Wish me a happy birthday)

  Happy birthday, Perry!

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: aj743@cleveland.Freenet.Edu (Steven D. Hardy)
Newsgroups: rec.games.video
Subject: Re: news of Zelda IV ?
Date: 9 Oct 1992 18:38:20 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aj743@cleveland.Freenet.Edu (Steven D. Hardy)
NNTP-Posting-Host: slc10.ins.cwru.edu


In a previous article, rodal@reznor.cmw.ltn.dec.com (A Software Hooligan) says:

>
>>Zelda III is great, definitively the best game I've ever played.
>>Is there any news for Zleda IV ?
>>
>>I would imagine Zelda I and II (of NES of course) would be nice too. 
>>Could any kind so give some review ? I also am puzzled that I couldn't
>>find any of Zelda I and II in Toys'R'Us and haven't tried other 
>>stores.
>>
>>Thanks,
>>
>>Elton
>
>
>Ok, Toys R Us didn't have it because they must a been sold out,
>they carry it, you can be sure of that, (maybe in a different
>area than the SNES stuff, ask someone)
>
>
>Anyway,
>	Zelda I is the better of the two (I vs. II). The graphics
>are worse on that one, but that game play and balance of the game
>are much better thought out in Zelda I then in II. Zelda I has
>an above the action viewpoint, zelda II has a from the side viewpoint.
>I much prefer being above the action. But those things aren't nearly
>as important to me as this fundemental piece of info.
>
>
>		Dave
>

How dose Zelda I and II compair to Zelda III for the SNES.  I have never
played any Legend of Zelda game but I have a friend who loved Zelda I
and hated Zelda II....



-- 
//////// / TAYLOR 23 / //////////////////////////////////////////////
6820 N.W. 31st                InterNet:   aj743@cleveland.Freenet.Edu
Bethany, Oklahoma           Compu$erve:   70233,3101
73008-4006                       GEnie:   S.HARDY3
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Super Double Dragon(SNES)-any good? Other comments..
Date: 15 Oct 92 08:56:41 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  I played Super Double Dragon for a little while and it's good!   While the
graphics aren't that flashy and the music is blah...the gameplay is great,
especially with 2 player mode.  Also, the new moves are nice..
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES Mystery port....Co-processor?
Date: 7 Oct 92 22:16:17 GMT
Article-I.D.: clark.1992Oct7.221617.2632
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Oct7.122631.10184@bsu-ucs.uucp> 00bkpenticuf@bsu-ucs.uucp writes:
>
>I've heard alot of people talking about a co-processor add-on..
>
>Would this be what the EXT port underneat the SNES is for?
>
>If not, what is it for?

I would venture a guess that its for hooking up their yet-to-be-announced
CD ROM system.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
Subject: SNES or SF wanted.
From: yujen@oread.cc.ukans.edu
Date: 14 Oct 92 01:56:53 CDT
Organization: University of Kansas Academic Computing Serces

Hi All:
	Does anyone want to sell his SNES or SF. If so, please send me a E-mail
"YUJEN@oread.cc.ukans.edu"
Thanks.

Sunny---
From: hanry@slic.cellbio.duke.edu
Newsgroups: rec.games.video
Subject: Zelda III help needed!
Date: 8 Oct 92 15:31:36 GMT
Organization: Cell Biology, DUMC


 I tried to post this to usa but got no response. I am now posting to the
world hoping to get some responses.
Basically, after I finished the wizard for the first time and turned into the
dark world, I am supposed to go the first dungeon "palace of darkness". I have
tried everything, even back to the light world to collect all items that I can
but cannot get into the palace. It's been two weeks now and I still cannot get
into it. Can someone give me some tips? Thanks.
If you want to save the bandwidth, you can reply via e-mail
hanry@slic.cellbio.duke.edu