HDTenEightyP/NetNews huggingface dataset:
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 12 Dec 1992 08:25:11 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

In article <1992Dec12.055946.20274@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
>
>Using ONLY clicks, it simulated the following sentences:
>
>"SEEEEEEEEEAAA DRAGON!"
>"Captain, the ship's computer is now ready. Please wait while I initialize
>systems."
>"Approaching maximum (pirate copy I have [I'm sorry!] garbles rest)"
>"Approaching Dragon Room! Destroy all bricks to free Dragon! Do NOT SHOOT
>Dragon!"

I think it was "approaching maximum damage!"  I never made it far enough
to hear the last sentence, but you forgot "Air level critical!"  (I may
be a little off :).  The game was frustratingly difficult.

>if demo writers keep saying that they want to challenge themselves by
>creating technically impressive demos, then I have a REAL challenge:
>I DARE YOU GUYS - MAKE A DEMO WITH MUSIC AND SOUND BUT WITHOUT ANY SAMPLES!

I think it depends on how you define "sample".  Since the Amiga has
absolutely no synth-related hardware, I define "sample" as "anything
that gets sent to Paula" :).  I don't care if it's realtime calculated,
as with FutureComposer sounds.  Let's see... to simulate a click-speaker,
you'd have to have 1-bit data sent through Paula.  Let's assume it's
just an 8-bit square-wave (same thing :) that's altered very rapidly.
The only thing I can be certain of at this point is that the sound
quality would be ... not so good :).  I'm also not 100% certain of
anything I just said ;).

-Maruku of (\/)ega(/\)atts
jbrown@gnu.ai.mit.edu
Marc Brown

Xref: sparky alt.sys.amiga.demos:1982 comp.sys.amiga.audio:4342
From: doug@dsij.uucp (Doug Johnson)
Newsgroups: alt.sys.amiga.demos,comp.sys.amiga.audio
Subject: Re:  Criti!
Date: 14 Dec 1992 03:39:59 GMT
Organization: Not an Organization

In article <1992Dec12.100607.10787@tdb.uu.se>
  m92mmy@tdb.uu.se (Mattias Myrberg) writes:

>I know you can use one channel to modulate the frequencey or amplitude
>of another channel, but how does this work ?  (I mean, do you automagically
>get a sinewave modulation out of no where ?)

    There are separate bits that cause a channel to modulate the next higher
channel. Channel 0 can't be modulated. The modulating channel's data should
point to word size period samples if the period mod bit is set.
If the period and amplitude bits are set, the data should point to alternating
words of amplitude/period data (0=>64 / 124=>2^16-1).
    I'm not sure whether AM only data is word or byte data.
    From adkbits.i, it looks like the lowest eight bits of ADKCON, or
something :). Bits 0 to 2 set the corresponding channel to modulate the next
channel's volume. Bits 4 to 6 set the period mod bits for channels 0 to 2.

>Mattias Myrberg        Uppsala Univ.
>
>m92mmy@bellatrix.tdb.uu.se

--

Doug Johnson		  *	Q: What do you call a tornado with long hair
Windsor, ON		  *	and boils?
Canada			  *	A: A cysted twister.
From: mark@zeno.fit.edu (Mark Craig)
Newsgroups: alt.sys.amiga.demos
Subject: Need help with 3DDemo and RSI Demomaker
Date: 14 Dec 92 02:53:19 GMT
Organization: Florida Institute of Technology

1. Does anyone know what system requirements, etc. 3DDemo needs?  I have an
Amiga 2000 with WB 1.3 and 2.04, 1 Meg total (all CHIP mem), NTSC, 
two internal drives (df0, df1) and one external drive (df2), no harddrive,
but the 3DDemo by Anarchy gurus when it gets to the middle of the demo.
BTW, It doesn't seem to use the 2nd disk of the demo (I guess that's
where it gurus, actually it's a system crash, not a nice guru :-) )...

2. What are the system requirements for RSI Demomaker I?  It won't run 
because of not enough memory... How much does it need?  As stated above,
I have 1 Meg total (all CHIP mem)...

Thanks for any info...

Mark Craig
mark@zeno.fit.edu

-- 
***************************************************************************
* FLORIDA INSTITUTE of TECHNOLOGY                 //                      *
* Dept. of Computer Science                      //    Mark R. Craig      *
* 150 W. University Blvd., Melbourne, FL 32901  //   mark@zach.fit.edu    *
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Source : Horizontal scroller
Distribution: world
Date: 12 Dec 92 18:52:40 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

[I don't feel like quoting the whole thing and nuking the source. So i
won't.]

Nice. [VERY spiffy Facet painting based on the cover of The Killing
Joke...] But i had to add a line to clear out (well, actually, fill in) the
first/last word masks... (you shouldn't assume that they weren't being used
for something in some blit done before your code.)

I just stuck "move.l #$ffffffff,$dff044" in after the bit of code that
points the copper list to the bitplanes. Worked fine then.

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Source of Problem (was Re: Criti!)
Organization: University of Washington, Seattle
Date: Tue, 15 Dec 1992 05:44:34 GMT

You know, I think the main problem is that some people don't understand
what a sample is. To the laypeople or hobby programmer (like me), a sample is
something recorded, and a simple electrical click or wave is a sound. To the
demo coders, a sample is *anything* generated by a computer.

Could somebody give the *real* definition of "sample"?
From: Ace@auilcs0.UUCP (James Knowlton)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Multitasking Demos
Date: 11 Dec 92 04:50:36 GMT
Organization: Alternate Reality Video Graphics
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article <sctconno.723877254@kraken> sctconno@kraken.itc.gu.edu.au (Dave Connors) writes:
>
> Yeah, but you're missing the point. If the demos ran over the OS with
> some reasonable speed so that they were impressive I think they'd do the
> Amiga a lot of good.
>
> The SGI machines have lots of little quirky demos with rubber cubes bouncing
> around and what not and they show the power of the machine because if they
> run on top of the OS then the routines in them are genuinely useful. I
> realise that SGI machines have a fair bit more grunt than the Amiga, but
> with the new amigas with their AGA graphics and faster processors, surely
> a multitasking demo could be done to equal or surpass the older "system
> hogging" demos.

I agree.  Iv'e seen some of those running, (including the jello like cube),
and they are truely impessive in that they run on the OS.  I played around
with a whole bunch of them, and they all multi-tasked on the "Workbench".
Sure, the SGI's are packing a lot more processing power, but an A4000/040
comes very close to the low-end SGI's.  What was really cool is the flight
simulator they had, very realistic, and it multi-tasked.  (Of course that was
the high-end system).

I would find OS friendly routines to be great.  Especially when they show off
the system, while multi-tasking.  I still wouldn't want to lose the system
take over demos, that really kick, even tho they aren't the most compatible.

I saw a demo on a 486 the other day, was kinda funny, it took over the machine
and looked real nice too.  The funny part is they mentioned that the IBM could
do the same as the Amiga.  Heh, only demo of it's kind iv'e ever seen.  I'm
sure it wouldn't be nearly as nice on an XT, or even a 286

Amigas rock.  :)

--
        __
       ///
  __  /// James Knowlton - President & CEO - Alternate Reality Video Graphics
  \\\/// Usenet: uunet!csusac.ecs.csus.edu!citrus!amilink!auilcs0!Ace
   \XX/ Internet: amilink!auilcs0!Ace@citrus.sac.ca.us
Newsgroups: alt.sys.amiga.demos
From: u920659@daimi.aau.dk (Carsten S|rensen)
Subject: Re: Need help with 3DDemo and RSI Demomaker
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Wed, 16 Dec 92 11:56:53 GMT

mark@zeno.fit.edu (Mark Craig) writes:

>1. Does anyone know what system requirements, etc. 3DDemo needs?  I have an
>Amiga 2000 with WB 1.3 and 2.04, 1 Meg total (all CHIP mem), NTSC, 
>two internal drives (df0, df1) and one external drive (df2), no harddrive,
>but the 3DDemo by Anarchy gurus when it gets to the middle of the demo.
>BTW, It doesn't seem to use the 2nd disk of the demo (I guess that's
>where it gurus, actually it's a system crash, not a nice guru :-) )...

Firstly it probably needs PAL, and secondly it might not be crash but a
SIMULATED crash! Wait till the hand appears and after some seconds it will
turn into a much nicer hand. Insert disk II (maybe press the left mousebutton)
and you're rolling!

Carsten Soerensen
u920659@daimi.aau.dk

-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Watch	out   |	  _   SLAMMER of					|
| for:	      |  //\ __  __ __ _ |_					|
| HOW TO SKIN | //--\| )(_| | (__| )\/ - BEDTIME FOR DEMOCRACY		|
| A CAT	      |	                    /	 e-mail: u920659@daimi.aau.dk	|
| released    |								|
| this XMAS   | 	Opinions? What opinions?			|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Watch	out   |	  _   SLAMMER of					|
| for:	      |  //\ __  __ __ _ |_					|
| HOW TO SKIN | //--\| )(_| | (__| )\/ - BEDTIME FOR DEMOCRACY		|
From: s892031@minyos.xx.rmit.OZ.AU (Pumpkin Power)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Walker Demo II
Date: 16 Dec 1992 14:48:18 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

Jason.Price@launchpad.unc.edu (Jason Price) writes:

>It's out there at bucsf.bu.edu.... And that's nooooo lie !!!!

I assume you mean the files PC/AMIGA/Demos-Anims/Walker2* ?

Looks like about the right sizes for the Walker II PREVIEW to me.

As far as I heard the Walker II final demo was never completed because the
author was told by some people from Lucasfilm not to distribute any more
animations along those lines... is the original poster SURE they have a final
release and not the preview?

Pumpkin Power : s892031@minyos.xx.rmit.oz.au
-- 
Newsgroups: alt.sys.amiga.demos
From: idr@rigel.cs.pdx.edu (Ian D Romanick)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 15 Dec 92 01:49:59 GMT
Organization: /etc/organization

In article <crystal.724095118@glia> crystal@glia.biostr.washington.edu (Crystal) writes:
>>He's right.  Even if you manualy build the sample (waveform, sound ... )
>>it's still a sample, here's a C def for a sinewave:
>
>>BYTE chip sinewave[8] ={0,90,127,90,0,-90,-127,-90};
>>(dc.b 0,90,127,90,0,-90,-127,-90 in Assembly)
>
>So it *IS* programming!  Just like I originally thought!  Just like we had

What?  Let me tell you something:
		programming != data
That (up above) is data, just like an iff picture or a mod or a spreadsheet.
This piece of data just happens to be a sample.  It is not programming!
The fact is, no matter how you put your values into the sound chip, they have
to come from somewhere.  This 'somewhere' is your magical sample.  Doesn't
matter what it is, it's a sample just the same.

                                  - Ian Romanick
                                    Dancing Fool of Epsilon

[]--------------------------------------------------------------------[]
 |                                                                    |
 | My opinions are exactly the same as PSU's.  NOT!                   |
 | Mail at:  idr@cs.pdx.edu             Epsilon, for the best in NTSC |
 |                                      demos! :^)                    |
 |                                                                    |
[]--------------------------------------------------------------------[]

Newsgroups: alt.sys.amiga.demos
From: kuerten@Informatik.TU-Muenchen.DE (Thomas Kuerten)
Subject: Re: Walker Demo II
Originator: kuerten@hphalle3g.informatik.tu-muenchen.de
Organization: Technische Universitaet Muenchen, Germany
Date: Mon, 14 Dec 1992 18:30:02 GMT


In article <92347.185753IO92257@MAINE.MAINE.EDU>, IO92257@MAINE.MAINE.EDU writes:
|> Walker II demo is out there.  I can get it,
|> if you REALLY want it!  The heck with
|> LucasFilm, that demo is ART!  Most bloodstirring!
|> The plot is great, and I watched it over
|> and over just looking at all the fine
|> details!
|> -Brent Cook
|> <io92257 at Maine.maine.edu)

So, why then still wait for it ?
Upload it to anywhere where we can download it soon :)
WE STILL WANT IT !
(REAAALLLY)
pleaaase !
or perhaps post it in here, huh ? Nah, ok i believe
it would be a little bit too large, perhaps, but any
known FTP-site is welcoming it, i think.
Thanks a lot, bye.
                   Oddl.

-- 
Thomas Kuerten
Elisabethstr. 42
8044 Unterschleissheim, Munich, Germany.
email: kuerten@informatik.tu-muenchen.de

                          "Oh no, not one more of this silly past-post-poems...:)"
Newsgroups: alt.sys.amiga.demos
From: brett@visix.com (Brett Bourbin)
Subject: Re: Demo Utils
Date: Fri, 11 Dec 1992 16:02:31 GMT
Reply-To: brett@visix.com
Organization: Visix Software, Reston, Virginia

In article <2077@lysator.liu.se> marvil@lysator.liu.se (Martin Vilcans)  
writes:
>   And now, a question... What's wrong with clearing the screen using the
> blitter? I usually do it this way:
> 
>   move.l #picture,BLTDPTR(a6)
>   move   #0,BLTDMOD(a6)
>   move.l #$01000000,BLTCON0(a6)
>   move   #h<<6+w>>1,BLTSIZE(a6)
> 
> ....is this illegal or something?

First, I hope you are in BLITTER_NASTY mode, or you should be checking if  
a blit is taking place, before you modify any of the Blitter registers.

Next, you know that you are only clearing "h" WORDs. I don't know if you  
have "h" to mean "height" in pixels (which is wrong). Remember that the  
Blitter (non-ECS) can only clear 128K per blit. I use a similar approach  
in my kernBlitClearMemory kernel call, except that I clear in 128K chunks,  
until I have less than 128K left, and do a smaller blit.

> Martin Vilcans  marvil@lysator.liu.se

--			       __
Brett Bourbin		\  / /(_  /\/  11440 Commerce Park Drive
  brett@visix.com	 \/ / __)/ /\  Reston, Virginia 22091
  ..uupsi!visix!brett	 Software Inc  703.758.8230
From: kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 16 Dec 92 06:42:03 GMT
Distribution: inet
Organization: Purdue University Computing Center

In article <MKNIP.92Dec15175108@silver-surfer.hut.fi> mknip@niksula.hut.fi (Mats Anders Knip) writes:

[alt.sys.amiga.demos.tech]

>
>A damn good idea! Too bad we can't put an access-limit on it...  The
>idiots from this conference would probay move on to alt.sys.amiga-
>.demos.tech with their brilliant comments as well.

Who says we can't?  We could moderate it in a similar way that alt.hackers
is.  Anyone who can code can certainly hack i(p)news or nntp.  :)

Oh, for the record, I wasn't trying to be deragatory towards anyone, I
just don't want to wade throught a bunch of "what's a sample then?" posts.

>--
> *=--------------------------------------------------------------------------=*
> *                     E-Mail:   mknip@niksula.cs.hut.fi                      *
> *     Helsinki University of Technology / department of Computer Science     *
> *=--------------------------------------------------------------------------=*


--Jason Balicki
kodak@mentor.cc.purde.edu
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: alt.sys.amiga.demos
Subject: Re: PartyII STUFF!! :)
Date: 14 Dec 1992 21:30:45 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

In article <SAUBER.92Dec13144051@galois.iesd.auc.dk> sauber@iesd.auc.dk (Soeren Doessing Nielsen) writes:
>
>On dec the 30th I will upload on internet sites as many as possible of
>the productions, which join the competitions.
>Collection disks will be made and spread on the 29th and uploaded on
>the 30th.
>I will announce the uploadings as soon as possible, with information
>about sites, productions, and which productions won the competitions.

Well I for one appreciate it!  Thanks! :)

Now some more questions... and they're consecutively related:
   A) Anyone gonna be filming the goings-on at the PartyII?  (especially
      the Kyd/Balle concert ;)
   B) If so, will they be making copies of their tapes? :)
   C) And if so, will they be distributing their copies for small
      (nonexistent?) fees? :^D

Maybe I'm the only one, maybe not... but I personally wanna get some
actual footage, and I'm especially interested to see what happens with
the concert idea.  Another question... and this one makes SOME sense :)...
   D) Will someone be collecting all the submitted videos onto one tape for
      possible (low-priced) sale?  I expect to see lots of videos along
      the lines of HardWiredII and GlobalTrashII, and of course the
      invitation file itself invites people to submit miscellaneous
      videos of possible interest.

That's all my yelling for today :).

-Maruku of (\/)ega(/\)atts
jbrown@gnu.ai.mit.edu
Marc Brown

Newsgroups: alt.sys.amiga.demos
From: kuerten@Informatik.TU-Muenchen.DE (Thomas Kuerten)
Subject: Re: Walker Demo II
Keywords: Walker Demo II
Organization: Technische Universitaet Muenchen, Germany
Date: Thu, 17 Dec 1992 22:00:39 GMT

In article <1992Dec15.132439.18310@samba.oit.unc.edu> Jason.Price@launchpad.unc.edu (Jason Price) writes:
>In article <1992Dec14.183002.10961@Informatik.TU-Muenchen.DE> kuerten@Informatik.TU-Muenchen.DE (Thomas Kuerten) writes:
>>
>>In article <92347.185753IO92257@MAINE.MAINE.EDU>, IO92257@MAINE.MAINE.EDU writes:
>>|> Walker II demo is out there.  I can get it,
>>|> if you REALLY want it!  The heck with
>>|> LucasFilm, that demo is ART!  Most bloodstirring!
>>|> The plot is great, and I watched it over
>>|> and over just looking at all the fine
>>|> details!
>>|> -Brent Cook
>>|> <io92257 at Maine.maine.edu)
>>
>>So, why then still wait for it ?
>>Upload it to anywhere where we can download it soon :)
>>WE STILL WANT IT !
>>(REAAALLLY)
>>pleaaase !
>>or perhaps post it in here, huh ? Nah, ok i believe
>>it would be a little bit too large, perhaps, but any
>>known FTP-site is welcoming it, i think.
>>Thanks a lot, bye.
>>                   Oddl.
>
>It's out there at bucsf.bu.edu.... And that's nooooo lie !!!!
>
>
>--
>   The opinions expressed are not necessarily those of the University of
>     North Carolina at Chapel Hill, the Campus Office for Information
>        Technology, or the Experimental Bulletin Board Service.
>           internet:  laUNChpad.unc.edu or 152.2.22.80



 Hmmmmm...
 what kind of joke was that ?
 Indeed, there IS a file called Walker-demo2.lzh
 in two pieces, but its only the demo-pre-version of the 
 Walker demoII, the same demo Version i have had over two years now,
 and the same one sayin 'Walker Demo II coming Spring 89'.... :(
 please, next time, know what you post before you post it,
 costet me 1 hour work to connect, search and download 
 & extract & run... (& cursing over you making all this neccesary ;) )
 ok...
      a tired good bye says:   Oddl.



Newsgroups: alt.sys.amiga.demos
From: mlelstv@speckled.mpifr-bonn.mpg.de (Michael van Elst)
Subject: Re: Multitasking Demos
Organization: Max-Planck-Institut f"ur Radioastronomie
Date: Sun, 13 Dec 1992 22:59:53 GMT

In <boing.724142544@mcl> boing@mcl.ucsb.edu (Geff Hanoian) writes:
>	ottta be watching my demo.  Programmers have a big EGO and always
>	will.

Coders have. Programmers write for the users.

Regards,
-- 
Michael van Elst
UUCP:     universe!local-cluster!milky-way!sol!earth!uunet!unido!mpirbn!p554mve
Internet: p554mve@mpirbn.mpifr-bonn.mpg.de
                                "A potential Snark may lurk in every tree."
Organization: University of Maine System
Date: Saturday, 12 Dec 1992 18:57:53 EST
From: <IO92257@MAINE.MAINE.EDU>
Newsgroups: alt.sys.amiga.demos
Subject: Re: Walker Demo II
Distribution: world

Walker II demo is out there.  I can get it,
if you REALLY want it!  The heck with
LucasFilm, that demo is ART!  Most bloodstirring!
The plot is great, and I watched it over
and over just looking at all the fine
details!
-Brent Cook
<io92257 at Maine.maine.edu)
From: jxp@dcs.ed.ac.uk (Joe Potter)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 14 Dec 92 20:59:21 GMT
Distribution: inet
Organization: Department of Computer Science, University of Edinburgh

In article <Bz6uEu.5CA@mentor.cc.purdue.edu>, kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki) writes:
> In article <OAHVENLA.92Dec12202805@lk-hp-4.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
> 
> >On Amiga, that's impossible, because THE HARDWARE NEEDS SAMPLES TO PRODUCE
> >SOUND. COULD YOU BEAT THAT INTO YOUR HEAD, LIKE THIS YEAR?
> 
> I kept this bit, 'cause I like it.

	Yeah, it's quite sharp, innit?

> >Go away, and learn the basics of your computer before coming here and telling
> >people to not use samples. Maybe you'd like to see awesome graphics with no
> >display also?
> 
> Yeah, um, do, like, a filled vector, um, without using the blitter, yeah
> like, on a, um, 68000, and without vector math, yeah.  You could do it,
> um, just, like, draw a box, and, um, rotate it.  And, um, at 60fps.

	60fps?  7.14 Mhz, 320x200x (say) 8 ?  Good luck!  Seriously, I see what
you're saying and it's a good analogy.  I suspect people are getting muddled in
what they mean when they say 'sample.'  Fair enough.  It's a bit much to get so
heated about it, though.
	I think we're all pretty clear on what the Amiga's audio hardware is
capabble of, i.e. playing a waveform definition of variable start and length at
a variable period (of data fetch), at a variable volume.  What's not *quite* so
clear is what generates the data.  In what sense is a square wave (-128,127) a
sample?  Nothing was sampled to obtain this data, so how can you say it is a
sampled sound (for that is what sample is short for)?
	I suppose you could argue that a mathematical function was sampled by
hand to generate the data involved, but that's rather petty and glosses over
the important distinction that it's not a recording but a precomputation.
	And what's wrong with calculating sample data in real time?  Watch for
a demo coming soon...

> >--
> >Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi   * Workstation power for micro-
> >All my opinions are not necessarily really mine * computer price: Amiga := FUN
> 
> alt.sys.amiga.demos.tech anyone?

	Nahh!  Nobody would reveal any code, they'd just flame each other over
what they think they know...
	alt.flame, anyone?

> --Jason Balicki
> kodak@mentor.cc.purdue.edu

							Joe.
"How many times must the cannon balls fly?"
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Criti!
Date: 14 Dec 1992 21:21:22 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

In article <1992Dec14.180313.27627@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
>
>Well, that's what amazed me about Seadragon. The quality was very good.
>I don't think the voices were digitized, I think they were programmed in.

Programmed in?  Well, if they had the data sitting in front of 'em...Nah! :)
Sure they digitized it.  I had a little proggy that let me digitize
stuff (quality sucked, of course).  Found it on some diskmag (SoftDisk?).

Hmm... what's this gotta do with EuroDemos? :)

-Maruku of (\/)ega(/\)atts
jbrown@gnu.ai.mit.edu
Marc Brown

Newsgroups: alt.sys.amiga.demos