HDTenEightyP/NetNews huggingface dataset:
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: MK: Dragon Fatality Move
Organization: Vallen Software
Date: Thu, 17 Dec 1992 01:09:33 GMT

In article <92351.143518AUTSW@ASUACAD.BITNET>, <AUTSW@ASUACAD.BITNET> says most sayishly:
>In article <BzByyx.JyF@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu
>(Sam Hulick) says:
>>I swear, some people believe anything.
>>This "dragon" stuff is bullshit.  You should really learn to stop
>>believing what those stupid junior-high'ers are telling you.
>
>Hey, dumbass, don't flame me for asking a friggin question! Got it? Jesus
>Christ, it's people like you that ruin the net... By the way, for your info, I
>heard this from a COLLEGE aged person who SAW somebody do it... So don't go
>showing you age by flaming somebody who has a legitimate question...

Didn't SOMEthing in your head say "Turns into a dragon?  That can't be
right."  I mean come on.. Oh, BTW, a golden rule: Believe half what you
see and none what you hear.  Of course, it seems that people have
started to believe in Reptile.  Which, by the way, I almost had..  I got
a double flawless + fatality on the bridge.. Went wild on the buttons
and joystick, but nothing happened.  Maybe I should've just tried
block+down-down like someone posted.  Next time.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: breitzsp@cnsvax.uwec.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Demolition Derby
Date: 16 Dec 92 12:40:35 -0600
Organization: University of Wisconsin Eau Claire

In article <1992Dec15.155540.24782@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
> steven.s.ozdemir writes:
>>
>>Does anybody remember this game?  When was the last time you saw it??
> 
> 1985 in Dallas.  This has got to be one of the all-time great multi-player
> games.  You can learn to play in a few seconds and even non-game-players
> can fare well.  Unfortunately, IMO, it was one of the last games Sega 
> put out before they started getting hardware-happy.

There is still one in Eau Claire WI.  In the OakWood Mall Arcade.
Most people play the that two player off road racing game next to it
because its in first person and you can SHOOT THE OTHER PLAYERS!!!!!

Scotty B

Newsgroups: rec.games.video.arcade
From: aek@wiretap.spies.com (Al Kossow)
Subject: Tempest overlays
Organization: Advanced Technology Group, Apple Computer, Cupertino CA
Date: Sat, 12 Dec 1992 00:34:22 GMT

You can still get them #37738-01 ctl panel #37710-01, but prepair to be
gouged (46.20, and 31.50, from a parts distributor) I bought a Star Wars
marque a month ago, and thought I was ripped off paying $20 for it!
From: shulick@shoshone.ucs.indiana.edu (Sam Hulick)
Subject: Re: Mortal Kombat viruses, and bugs, and Russians!
Organization: Vallen Software
Date: Wed, 16 Dec 1992 16:43:36 GMT

In article <BzCx89.31r@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu says most sayishly:
>Is this "Midway" the wrong company?

I found out that this "Midway" is located in Oklahoma, and it is
definitely NOT Midway.  These guys are probably tired of all the phone
calls they get regarding Mortal Kombat, something which they've probably
never even seen. :)  There's another "Midway" in California, but that's
some trucker company.  If anyone has the REAL Midway's phone number,
please let me know.  Thanks.

(BTW, this is cross-posted to c.s.a.games because the reason I'm going
to contact Midway is to see if they have any plans to release Mortal
Kombat for the Amiga.. doubtful as it is, never say never)

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Xref: sparky rec.games.video.arcade:9618 alt.games.sf2:5664
From: ct20+@andrew.cmu.edu (Clifford T. Tanaka)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: Balrog vs. Blanka
Date: 11 Dec 92 11:00:26 GMT
Article-I.D.: andrew.Uf_E5eu00awYR01F9s
 <1992Dec8.010017.6398@mercury.unt.edu> <1992Dec8.070934.18151@panix.com>
 <1992Dec9.102923.23705@mercury.unt.edu> <Uf9diDC00awUI=W1RI@andrew.cmu.edu>
	<92345.125232IO20084@MAINE.MAINE.EDU>
Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.alt.games.sf2: 10-Dec-92 Re: Balrog vs. Blanka
IO20084@MAINE.MAINE.EDU (406)


> To the person who posted that you can't use Blanka's standing Fierce to
> knock Bison out of his flame - Yes, you can.  It takes killer timing and
> it's usually easier to jump back and roundhouse, but the standing Fierce is
> a good counter if that's not possible.  The only reason I learned how to do

Well, what if Bison mixes up the speeds of the torpedo?  That's bound to
mess up your timing unless you can guess what speed it'll be coming at
you.  A mistimed fierce leaves Blanka very vulnerable since it takes
longer to recover from a fierce.  I've never had much success with
jumping back and roundhousing since Bison's fierce torpedo usually ends
up under me and I get hit.  It's easy if you're far from Bison, but
Blanka needs to get close in order to inflict damage on Bison so I try
to close the distance as best I can.  Without a consistent ground
counter to the flame, the matchup would be totally hopeless.  As it is
now, it's still very difficult.
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Possible Perfect Move
Date: 16 Dec 92 23:51:52 -0600
Organization: University of Northern Iowa

In article <20l2m1g@rpi.edu>, lensbs@jec313.its.rpi.edu.its1 (Sean Lensborn) writes:
>    I do believe I have found the perfect way to beat the computer consistantly.  I'm not sure if someone has posted something about this technique yet, but in any case here's my version.
>     When the game first begins jump toward your computer opponent and push the low kick button at about or slightly before you reach the appex of the arc.  He/she will not block the kick.  When he/she falls jump back diagonally and walk back a few steps.  When your opponent gets up jump back at him and do the same.  Using Sub-Zero and Scorpion with this technique I've been able to polish off the computer in about fifteen seconds with double-flawless and fatality.
>     If anyone tries this method and gets any results..good or bad a response would be appriciated.  Thanks
> 
> 
> ---
> lensbs@rpi.edu                           |"New way what's this about a new
> "I disagree with what you say, but I     | way" "Don't you laugh damn you,
> will defend to the death your right      | don't you you laugh"
> to say it."  -Voltaire                   |   -A Clockwork Orange
> 

I posted this move about a month ago.  You really don't need to step back most
of the time.  Usually just jumpkick then land and wait untill they stand fully
erect then jumpkick again.  The other characters can do the same, but you need
to modify the distance acording to the character and the opponent's throw. 
Get's really boring very quick.  It seems it's works on the harder machines,
but if you you try it on a easier one, the characters tend to walk towards you
alot, screwing up your timing.  Works best when the characters throw alot.

-Brando

Newsgroups: rec.games.video.arcade
From: roycel@extro.ucc.su.OZ.AU (Royce Lithgo)
Subject: MK: Slammin with Raiden
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Thu, 17 Dec 1992 05:12:28 GMT

I've discovered a sure fire technique for Raiden.  This only works when the
opponent is stuck in the corner and Raiden must be close to the opponent.
Do a flying attack - if successful, do another flying attack BEFORE Raiden
lands on the ground - as soon as he lands, he will do the attack and hit the
opponent BEFORE they have a chance to block.  If your timing is right, you can
keep doing this over & over.  So far I have been able to do it to Sonya 
(on level 4) and Kano (on level 5 - yielding Flawless victory).  I haven't
tried it against human opponent yet so don't know if it works in that respect.

Has anybody else tried this combo?
Newsgroups: rec.games.video.arcade
From: Gregg Woodcock <woodcock@bnr.ca>
Subject: How do you ship arcade games?
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research, Richardson, Texas
Date: Wed, 16 Dec 1992 15:11:40 GMT

I am going to pick up a Star Castle machine for a 200 mile trip.  What
I want to know is if it is OK to lay it down on its "back" (screen up)
in the back of my truck.  Is it more likely to get damaged by the
bumps?  Has anybody had a good or bad experience shipping a game lying
down?  My only other option is to ship it standing upright but in a
trailer (with much worse shocks than the truck).  Post here or email...
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
Newsgroups: rec.games.video.arcade
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Virtua Racing
Organization: AT&T Bell Laboratories
Date: Wed, 16 Dec 1992 21:53:39 GMT

In article <axolotl.724307194@syzygy>, axolotl@socs.uts.edu.au (Iain Sinclair) writes:
> king@rtsg.mot.com (Steven King, Software Archaeologist) writes:
>  >I had thought it was "Virtual Racing" with the "L" in "Virtual", but I
>  >could be imagining things...
> 
> It's VirtuA Racing, no L.

Maybe in Australia.  But the screen at my local arcade proudly proclaims
"VIRTUAL RACING".

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video.arcade
Subject: Re: ALL MK FANS READ THIS.
Date: 14 Dec 92 16:57:09 GMT
Organization: U of Arizona CS Dept, Tucson

In article <Bz6Bnu.8x7@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu writes:
>
>Hullo.  All of you who have the MK moves list (any of them), you might
>want to make these changes:
>
>Kano's blade:  O--,--O+B   JUST like Cage's slide kick except use block
>button.  Pull back, then pull forward and hit block at the same time.
>Much faster response than just holding down block & wiggling the
>joystick back & forth.

I can make it work also by just holding down block and then pressing back and
then forward.  It always works and if you time it right, you can use it to
attack people that jump at you just like the computer always does to me!



                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: rec.games.video.arcade
From: roycel@extro.ucc.su.OZ.AU (Royce Lithgo)
Subject: MK: Cage's nut punch & Which is the best player?
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Mon, 14 Dec 1992 23:20:29 GMT

I tried playing cage for the first time last night.  I loved his slide
kick, but couldn't get the hang of the nut punch - I was unable  to hit the
opponent - and instead kept getting hit myself!  When should you strike with
this move??

I also tried playing Sonya - I loved her leg throw, but again couldn't get
the hang of the high punch thing that she does!

Until last night,  I had always been playing Raiden, but have been unable
to progress past the 5 fight (so I tried Sonya & Cage).  Can anybody give me
some combat advice for Raiden?  Also I am interested in peoples opinions as
to which player they think is best and why.  I would really like to get past
the fifth level one day!

Thanks,
-Royce
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: ALL MK FANS READ THIS.
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Sun, 13 Dec 1992 01:19:05 GMT


Hullo.  All of you who have the MK moves list (any of them), you might
want to make these changes:

Raiden's fatality:  -->,<--,<--,<--,HP  Only ONCE forward, not twice.
Yes, twice forward will work, but it's a waste of time.

Kano's blade:  O--,--O+B   JUST like Cage's slide kick except use block
button.  Pull back, then pull forward and hit block at the same time.
Much faster response than just holding down block & wiggling the
joystick back & forth.

Kano's fatality:  Like Sub-Zero's, Kano's can be broken down into:

    <--, |, -->, LP
         V

However, IMO, it's easier to just do the halfspin from <-- to -->.
But if you want to try it out, you tap back once, tap down, tap forward,
then hit HP.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Xref: sparky rec.games.video.arcade:9786 rec.games.programmer:5124
From: eugenehs@girtab.usc.edu (HEUGE aka Eugene Hsu)
Newsgroups: rec.games.video.arcade,rec.games.programmer
Subject: Re: Lethal Enforcers
Date: 19 Dec 1992 23:10:22 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu
Keywords: mega hoopla

This is a neat game.... but best game in the world... I dunno....

Comment : 
	I enjoy playing it
Comment 2 :
	The damn thing is a quartersucker
Comment 3 :
	I finished the game  8)

The only reason I finished it was that I had a friend inform me that
the game had been set on free play and so I was able to solve it twice
the second time I had about memorized where everything was.  Now I don't
know if I could even play it.  It is a hell of alot more different playing
to kill everything and not caring where on the screen you are aiming at
rather than the highly methodical... let's shoot that guy waaaay in the back
because he's on my side and he's got a gun.  8) 

it makes the game a hell of alot more fun.  And of course after solving the
whole game you get this sense of "gun-arm" since you have to physically hold
the gun out through the game.  ughh... more freedom but I kinda like the
T2 mounted guns (when they are in workin order) since the accuracy is
good and you can always see your target cursor.

well good gaming folks.... I am going home....Finals are over...*yah*


=Eugene=
-- 
=>   Eugene Hsu  (aka HEUGE)          The University of Southern California   <=
=<   eugenehs@aludra.usc.edu          Electrical and Biomedical Engineering   >=
=>      "...when you have the remote, nothing on TV looks good, but when      <=
=<           someone else has the remote, EVERYTHING looks good..."           >=
From: gam@eniac.seas.upenn.edu (Call me Glenn.)
Newsgroups: rec.games.video.arcade
Subject: Re: Which are your FAVORITE arcade games?
Keywords: Trog
Date: 18 Dec 92 00:27:35 GMT
Organization: University of Pennsylvania

In article <BRS.92Dec16231000@tahiti.cs.brown.edu> brs@cs.brown.edu (Brian Stormont) writes:
>
>Hey wow! Someone else who likes Pigskin!

I *LOVE* Pigskin.  "Bring in the Troll!  The Troll, the Troll, THE TROLL!"
Unfortunately, the one arcade that had it was 45 minutes away, and they
don't have it anymore. :(

><>  (That claymation Dinousaur game where you eat cavemen...i forget the name)

That would be Trog. (in PlayMation! [tm]).  Unfortunately, the machine I play
has this god-awful discoloration that starts in the middle and gets worse as
you go down.  If you're walking you're Dino across the bottom row, every
color looks like it's been diluted with puke grey-green. . .

(Sigh.)
Ah, well. . .

**************************************************************************
* gam@eniac.seas.upenn.edu                             Glenn A. Mulvaney *
* Email welcome                               University of Pennsylvania *
*                              School of Engineering and Applied Science *
*                             Computer Science & Engineering and Geology *
*                                                                        *
* "Yes, I hate .sigs. . .Yes, I always make fun of people who have       *
*  .sigs. . .No!. . .This isn't a .sig. . .WHAT?  I AM _NOT_ CONFORMING! *
*  DON'T SAY THAT!"                                                      *
*                                               -Me                      *
* "Want to annoy a soil scientist?  Call it dirt. . ."                   *
*						-Paul, the Dumb T.A.     *
**************************************************************************
From: lb_spr@slb51pki-nbg.philips.de (S. Probst        )
Newsgroups: rec.games.video.arcade
Subject: I'm looking for a PHOENIX machine
Keywords: Hi folks!
Date: 18 Dec 92 14:59:02 GMT
Reply-To: lb_spr@pki-nbg.philips.de
Organization: Philips Communication Systems, Nuernberg, Germany


	I'm looking since a long time for an
	arcarde game machine called PHOENIX. I think
	it was 10 years ago, when it was my
	favourite (of course it still is). But
	times change and i don't find my self
	any more in arcade game halls. Think,
	it was a long time ago, i saw the last
	PHOENIX game machine. 
	Now my question: Does anybody know where
	to get this PHOENIX game machine in 
	Germany(!!). Shipping it around the world
	is not the great idea i could think of.
	If there is somebody who knows anything
	about this game and its availability in
	Germany, then please e-mail me.

			Thanks a lot. Ciao Stefan.

			     __
     Stefan Probst          ///    Home: snprobst@cip88.uni-erlangen.de
    In der Reuth 200   __  ///     Work: lb_spr@pki-nbg.philips.de
   FRG  8520 Erlangen  \\\///  Zerberus: whatever u like (or enjoy?)
  VOICE +49 9131 47196  \XX/   No money: for IRIS INDIGO?, then rob a bank!


Newsgroups: rec.games.video.arcade
From: ibmpc@cbnewsh.cb.att.com (michael.p.chin)
Subject: Re: Lethal Enforcers
Organization: AT&T
Distribution: usa
Date: Wed, 16 Dec 1992 16:22:00 GMT

In article <1992Dec16.051430.8976@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
>Near perfection?! I don't think so. Unlike games like Steel Gunner,
>Gunbuster, or T2 you can't shoot "vulnerable" locations (like the tires
>on the cars, or for that matter the cars' drivers!) or extra locations that
>add depth and realism (shooting boxes or trees that just happen to be there).
>

I guess you haven't watched some people play this game.  There are
a number of "bonus" items that you can shoot.  Including the camera
in the bank, the tires on the cars, the gas tanks on the cars, the
bell and light outside the bank.  And, if you hit the bell and
light such that they fall on someone, you kill them.  I think it's
a great game, the only problem is that it's a quarter pit.  It's
impossible to get very far on a quarter.

On a secondary question.  Anybody know how to kill the stupid
helicopter.  I pumped in four rounds of quarters and had no idea
what to hit.  I got it down to one spot, but after that, nothing I
hit registered anything.  Pissed me off.  So, what do I shoot for.

Michael chin
mchin@hogpa.att.com
Newsgroups: rec.games.video.arcade
Subject: Re: Which are your FAVORITE arcade games?
From: jmangold@eagle.wesleyan.edu
Date: 15 Dec 92 21:28:22 EST
Organization: Wesleyan University

	Well, here's my list:

1. SF2CE (as if there was any doubt :-) )
2. Dragon's Lair 1 or 2
3. Space Ace
4. Double Dragon
5. that racing game with the vector graphics and shows an instant replay of
	your crash.  Similar to "stunt car driver" on the PC.
6. Punchout 1 or 2
7. Q*Bert
8. Golden Axe
9. The Simpsons (only if you've got some good company and you're drunk off your
	ass :-) )
10. Gladiator

My choices tend to be those games that either have great graphics or those that
are revolutionary/1st of it's kind/unique.  As long as I'm dazzled by the the
effects or the idea of the game, gameplay comes in second place (ie those cool
LD games).
					YAJ
From: mcbride@cs.arizona.edu (Chris M. McBride)
Newsgroups: rec.games.video.arcade
Subject: Re: Space Lords
Summary: duhh...
Date: 19 Dec 92 08:51:18 GMT
Organization: U of Arizona CS Dept, Tucson


   This is a GREAT game. One of the best/ most realistic games I have
seen in a LONG time. Makes you feel like a real space fighter.

This game looks like the ol Nintendo double cases. When you play you
have three choices to choose from. 
SOLO: You start on a series of missions, you kill so many before going
      onto the next one.
Melee: All for one and one for all
Team: Its you against the computer or you against the people playing
on the other case.
 
The only thing missing is a mission type for teams. Melee never ends,
whereas solo stops for a short intermission between missions. This
game is great because in Team or Melee mode, you see the other team.
 
The game also has a Copilot option. The pilot flies the ship and the
copilot aims one of the guns and turns cloaking on or off.
 
Now basically the only thing the co pilot does is shoot(BORING) BUT
whoever programmed this was like WAY off his rocker cause the gun
sight for the copilot does not move intuitivly.
 
Ok. ok ok ... The Pilots gun sights exists in the center of the screen
and never move. The copilot has a red sight they can move around the
screen. Moving sitck right causes sight to go left(huh?) down makes it
go up, etc. Or was our machine just wired wrong? But once you figured
this out, you could live with it, but, well the thing that made the
least since was when the ship turns, the red sight doesn't stay put!!
Lets say the red sight is in the center of the screen, and the ship
turns right. Rather than having the gun move with the ship(and thus 
leaving it in the  center of the screen) The sight remains still
relative to the stars, making it shoot to the left. Makes it damned
hard to control. Your sight is always jumping around (because your
partner controls the ship) 
 
But this is still a GREAT game.
 
Chris
 
Newsgroups: rec.games.video.arcade
From: klibby@ysw522 (K. Libby)
Subject: Re: Which are your FAVORITE arcade games?
Organization: Lockheed Sanders
X-Newsreader: Tin 1.1 PL4
Date: Fri, 18 Dec 92 19:50:41 GMT


Since most of the top ten lists I've seen have included decade-old
games, I guess I'll throw in my top ten.

1.  Mr. Do!

	This is my all-time favorite.  I must have spent a years
tuition on this game in college, (back when Mr. Do wasn't antique, and
when tuition was alot less...)  I just bought an upright for home a
couple of months ago, and it is still as much fun as ever.

The remaining nine, in alphabetical order:

2.  Bosconian
3.  Centipede
4.  Defender
5.  Dig Dug
6.  Eagle
7.  Galaga
8.  Gauntlet
9.  Ms. Pacman
10. Time Pilot

--
Kevin D. Libby                klibby@rapnet.sanders.lockheed.com 
Lockheed Sanders, NCA1-5222, 95 Canal St, Nashua, NH  03061-0868
Newsgroups: rec.games.video.arcade