From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Blanka x Guile
Organization: University of Illinois at Urbana
Date: Wed, 14 Oct 1992 14:07:14 GMT

cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:

>I woulda picked Blanka to fight Guile as well, but one thing that gave Guile
>an advantage was the backfist... (In classic that is) It is similar to the
>Guile keep Zangief away with the roundhouse. As long as Guile didn't screw
>up, you could keep Blanka away, often with a perfect... Of course if you
>screwed up, it's a different story... I'll admit that YOU personally were
>pretty tough to fight as Guile vs. Blanka for me, but Quinn would have a
>definite advantage back then as Guile vs. your Blanka (if I remember right..)

Well, mostly I was just messing around, trying to see if there was anything
I could do from that particular distance.  The main advantage about Blanka
is that he can control the position of Guile.  Guile has an advantage
over other characters because he can control the positioning on other
characters (especially Ryu on classic).  You just have to learn the
correct distances where you have an advantage and Blanka has a disadvantage.

I eventually learned not to jump into the back fist on the old game.
What you had to do was block unless you were on the other side of the
screen.  If you were on the other side, you can jump forward and hit
strong punch in the air.  That will get Guile in case he tries to meet
you in the air with a kick.  When you land, do a roundhouse sweep because
if Guile DOESN'T try to meet you in the air, he'll try to hit you with
the backfist.  He'll miss because you have the right distance, and you'll
knock him down with the roundhouse.

Guile always has to charge for the sonic boom.  That's his advantage over
Blanka.  If Blanka sees Guile moving forward to get positioning, Blanka
can jump in and attack (that reaction got me killed sometimes via the
invisible sonic boom :).  Blanka can always control the positioning,
especially in classic, since he never needed to charge.  In fact, it's
better not to charge for the ball unless Guile's going to jump in on you.
But Guile must sit in crouch or walk backwards.  That limits his
positioning capabilities.

Most Blankas don't understand the subtleties of positioning because they
don't realize how crucial it is to Guile vs. Ryu and Guile vs. Dhalsim
fights.  I've simply taken positioning advantages to other characters:
Blanka and Chun Li.  It makes these characters very powerful if you can
nullify other characters' abilities.

>In addition, I never really had any trouble with any other Blankas. I could
>usually run them over...

Which is probably why people think that Blanka is useless against Guile.
I always wondered why they didn't learn to play Blanka like me eventually.
I was afraid that they would, since I played Guile alot.  I guess you
really need to play other characters to understand positioning better.

> Kenneth C. Wang	| University Of Illinois Champaign-Urbana	

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Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
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