HDTenEightyP/NetNews huggingface dataset:
From: ter5424@ritvax.isc.rit.edu (T-Dub - SGP '92)
Subject: Re: John Madden 93 Released Today
Reply-To: ter5424@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 13 Nov 1992 08:59:52 GMT

In article <1992Nov12.210148.4031@vax.muskingum.edu>, ed_medeiros@vax.muskingum.edu writes:
>If you don't know by now, John Madden '93 was released today.  I should know I
>bought it.  Awesome.  Beats 92 hands down.  All the added stuff just makes it
>the best football video game I ever played.  I also have one on order from EA,
>they said I would get when the stores got it, NOT.  I bought it at Babbages.  I
>don't know if any other stores have it yet.  Just thought you'd like to know. 
>I am available for any questions on JMF 93.  
>
>
>Ed

Is this for the SNES or SEGA Genesis?  What are the improvements over '92?  It
seemed as if the improvement of NHLPA Hockey over NHL Hockey were substantially
more than John Madden '93 over John Madden '92.  Is the game any more difficult
than '92 or does the computer still make some dumb offensive play calls?  Are
the Buffalo (Bills) still as powerful are in JMF '92?  And, ummm, whatever else
you think us diehard JMF '92 owners should know that would make us want to go
out right now and purchase JMF '93! :)

                                               Theron
From: steveso@wpi.WPI.EDU (Steven C Sousa)
Newsgroups: rec.games.video
Subject: Re: ZELDA I--HINT NEEDED
Date: 11 Nov 92 04:11:33 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

In article <1992Nov10.232036.51344@ns1.cc.lehigh.edu> cad3@ns1.cc.lehigh.edu (CHERYL ANN DOUGHERTY) writes:
>I need help getting into the Desert Palace through the cave entrance behind
>the main palace entrance.  I have tried everything I can think of (trying to
>push or bash stones and statues while trying to avoid the gurad's laser beam),
>but I can't seem to find the way to open the door at the back of the room.
>Can anyone give me a hint???
>
>--Cheryl
Newsgroups: rec.games.video.arcade
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Re: most annoying attract modes
Date: Thu, 05 Nov 92 19:13:14 EST
Organization: University of Michigan Engineering, Ann Arbor
Originator: atb@whomp.engin.umich.edu


In article <1992Nov5.193331.12233@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
> Here's something I've been wanting to post for a while, and
> a discussion in rec.games.pinball spurred me on.
> 
> It is common for games to have sound in their attract modes,
> so even in an empty arcade you can hear all sorts of game
> noises.  Some of these can _really_ get on your nerves when
> they are loud and repeated over and over again every minute
> or so.  They're especially bad when within earshot of a game
> you can last a while on.  Anyway, my nominations for most
> annoying attract modes:
> 
>    The Simpsons:  "WAAAAHHH!  WAAAAAAAHHH!  WAAAAHHHH!"
>    Sly Spy:  "Golden gun!"  (Actually, it sounds like
>       "Golden java!" to me).  This one is right next to
>       a Joust II machine I play occasionally.
>    Cabal:  the laughing skull is maddening
>    Mad Dog McCree:  no comment
> 
> Any additions?  All in good fun, no flames intended.
> 

In SFIICE when they choose Ryu vs. Ryu:

Hadoken-Hadoken-hadoken-hadoken-hadoken-hadoken-hadoken-hadoken-hadoken-hadoken
(as both Ryus hurl endless fireballs at each other)

However, when they do the Ken vs. Guile attract mode, I usually come running
when I hear <smack> Shaaaaarrrrr-ryu-ken... 

==Adrian
From: kmetz@desire.wright.edu
Newsgroups: rec.games.video.arcade
Subject: Re: MK Cameo Appearances
Date: 12 Nov 92 15:38:31 EST
Organization:  Wright State University 

In article <1dstm9INNe67@escargot.xx.rmit.OZ.AU>, s924642@minyos.xx.rmit.oz.au (Rorschach) write 
> I always thought that there was Santa, Witch, Kite and the goodyear blimp...

 Don't forget Peter Pan, Wendy, Micheal, and whatever the youngest kid's name
is from Peter Pan.

> 
> Ric
> -- 
>     O /          Hands up all those people that like sore arms!!  
>   /( )     *---------------------------------------------------------*    
>   _/ \_          Mail RORSCHACH at "s924642@minyos.xx.rmit.oz.au"         
>   =====                    RMiT, Melbourne, Australia
From: bdm@druwa.ATT.COM (Brian Millham)
Newsgroups: rec.games.video.arcade
Subject: Re: Dragons Lair
Date: 10 Nov 92 18:40:29 GMT

>  >In <1dlqttINNopg@bigboote.WPI.EDU> rpc@wpi.WPI.EDU (Robert P Chauvin) writes:

>  >>If I wanted to try to purchase this arcade game, how would I go about it? 

>  >Let's see:

>  >2) Find one.
>  >	Really tough. I've been trying for a year, and all I've ever gotten was
>  >dead end rumors. I really wish you luck.

Try C&P.  You can get the CPU and disc for around $400.  Then all you
need is the score display, LD player, buttons, joystick...  Actually,
you may be able to buy a whole kit from them.  e-mail me if you want
their phone number.
--
Brian Millham     |Kitty      |Fletch |Dragon's Lair |Kick Man |New World
AT&T Bell Labs    |Ferrah     |Buddy  |Space Ace     |Sinistar |High Speed
Denver, Co.       |Dr. Pepper |       |              |         |
bdm@druwa.att.com |(ferrets)  |(cats) |(laser disc)  |(video)  |(pinball)
Newsgroups: rec.games.video.arcade
From: K1N2 <K1N2@UNB.CA>
Subject: Re: Neo-Geo World Heroes
Organization: The University of New Brunswick
Date: Tue, 10 Nov 1992 12:03:20 GMT

In article <BxHMr4.7JH@acsu.buffalo.edu> bjmiller@acsu.buffalo.edu (The Citrus Commando) writes:
>
> Include also for Hanzo/Fuuma: Rotate joystick toward opponent
>while in mid-air to do a somersault and increase the range of your jump.
>
Actually, much simpler: For Hanzo/Fuuma/Dragon you can jump in
midairby tapping the joystick while in the air in the direction you
want to boost-jump.

-Aphoriel/Kinsman
From: v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE)
Newsgroups: rec.games.video.arcade
Subject: Re: things that piss you off
Date: 12 Nov 92 16:49:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <Ef0HfMC00awD1_lo1t@andrew.cmu.edu>, cj24+@andrew.cmu.edu (Curtis B. Jackson) writes...
>what are some of the things in games that piss you off? like things ther
>computer does that makes you really mad?   
>one of mine is how ryu throws infinite fireballs and then a quick
>uppercut when i jump.......and then I hate howDragon on world heroes
>looks over your defeated body with that "OoooooooooH" noise!!!  and what
>about how SUB ZERO always manages to freeze you when you are standing
>there looking stupid?  or what about the noise LIU KANG makes when he
Actually, I love that noise Liu Kang makes when he gets hit.
(I use Sub Zero :) )

also, to the person who was talking about 'zenning' on games
and said that 'you must HATE the machine'  (about Black Knight)
I agree!!  I hated the machine, and I never even played it!
The music had to be the most annoying and hokey crap I've ever
heard.  Not to mention that the volume was turned WAY UP.
I sure wasn't sad when they took that machine away...

					Bret
>gets hit?   this makes me mad when i am LIU KANG....
Newsgroups: rec.games.video.arcade
From: Vince@alchemy.tn.cornell.edu (Vince Koh Kia Keng)
Subject: Re: Cage vs Uncle Liu (was Re: Cage vs Goro...)
Organization: Alchemy International
Date: Fri, 13 Nov 1992 23:24:38 GMT

In article <Bxny2E.88B@acsu.buffalo.edu> darweesh@acsu.buffalo.edu (michael j darweesh) writes:
>
>I can beat every regular character easily except for Sonja and Cage
>using Cage. Here's how:
>
>BTW, we have the ROM version that displays the add for the comic book,
>but this worked on ROM number 2 as well...
>
>Crouch and defend and just wait until your opponant walks up to
>and attacks you and then pauses. You should immediately nut-punch.
>You'll almost always win. Yea, you do get thrown sometimes and you have
>to make sure you don't get trapped in the corner, but it's as simple as
>that. Liu Kang's expression is well worth the effort of nut-punching him.
>
>Enjoy,
>-Mike

	OK, I'll try that crouch,wait, nut-punch sequence...
	Someone else suggested waiting for Liu Kang to approach,
then roundhouse him, move back repeat...

	For Cage and Sonya, try 4) on my original post... works for me
everytime.  BTW, just completed the game with Cage, worth the
$1.50 for that round...

-Vince
From: petitc@nuge105.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.video.arcade
Subject: Re: most annoying attract modes
Date: 6 Nov 92 17:01:48 GMT
Article-I.D.: rpi.k0j1!9_
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.

In article <FULLMER.92Nov5215023@rio-grande.is.rice.edu>, fullmer@is.rice.edu (Robert Fullmer) writes:
|> 
|> Nothing really compares to Heavy Barrel.
|> 
|> "YOU DIE YOU DIE YOU DIE YOU DIE..."
|> 
|> every ten minutes or so. If the volume is turned up, it's even worse
|> than Tetris. What were the manufacturers thinking?

  I think they were thinking that, if they made the attract mode annoying
enough, people would play the game just NOT to hear the attract mode.  :&)

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
Newsgroups: rec.games.video.arcade
From: 2261as@gmuvax2.gmu.edu ( )
Subject: Re: Mortal Kombat Bug?
Organization: George Mason University, Fairfax, Va.
Date: Fri, 6 Nov 1992 19:46:03 GMT

In article <1cqghcINN1ka@usenet.INS.CWRU.Edu> ar903@cleveland.Freenet.Edu (Robert Taylor) writes:
>
>Down and Block seems to work fine for me?
>-- 
>
>

same here, except one time where block wouldn't even
work!  I (Kano) would put his arms up then get
plugged by a wave punch(missile).  When Sonya
got me with that leg throw the playr says
"oohh".  I guess he thought he was good.
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: REPOST: MK moves
Date: 6 Nov 92 17:01:36 CST
Organization: Washington HS, Milwaukee, WI

In article <keatesm.720980980@cs.man.ac.uk>, keatesm@cs.man.ac.uk (Martin Keates(MSC RJH)) writes:
> abriggs@lucy.claremont.edu writes:
> 
>>Sub-Zero
>>fatality: pulls out your head and spine (really gross)
>>                down, forward + low punch (so I've heard)
>>                forward, down, forward + low punch (so I've seen)
> 
> Does low punch work? I always use high punch. This last version is
> definitely the easiest, just remember to take your time and you'll get it
> every time.
> 

	I belive low punch was a mistake on the part of the original poster. 
As far as I know, only high punch works.  I also agree with your technique. 
Just make sure you do the moves smoothly, otherwise the joystick might spring
back to a position you don't want.

>>Liu Kang:     Does a double-kick thingy and uppercuts.(not real impressive)
> 
> If you're too far away, you can do this move and miss your opponent! You
> then seem to get a bit more time to do it properly.
> 

	The interesting thing about this is if you do it from too far away and
miss, you still get the fatality bonus points.

>>Scorpion:     Pulls his mask off and burns his victim.
>>              The other easy one to pull off.  Hold down block and tap
>>              up TWICE.
> 
> In this one keep tapping up until it works.
> 

	Keep in mind you have to be just the right distance away for this one. 
About 3 inches of space between characters on the screen should do it.  Any
closer or farther away, and it just won't work.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------=I am offended by your opinions.  They're too different from mine=------
From: michael@monitor.com (Michael Johnson)
Subject: need moves list for SFII
Reply-To: michael@monitor.com (Michael Johnson)
Organization: Monitor Company / IE
Date: Sat, 7 Nov 1992 18:15:44 GMT

Newbie. Need list. 'Nuff said.
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade
Subject: Re: MK: Reptile
Date: 7 Nov 92 17:46:36 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

punisher+@CMU.EDU (Eric Thomas Pronko) writes:

>can you say sheng long?????
	Maybe the programmers of MK saw how popular Sheng Long was even as 
a hoax, so they were inspired to add reptile.  He also seems like a ploy
to keep excessively skillful players from playing so long, since he is alleged
to only appear after flawless combats.
Perhaps reptile was the mysterious father figure of Scorpion & SubZero,
like the Sheng Long/Ryu/Ken connection.  Talk about sibling rivalry!
From: gam@be.seas.upenn.edu (Call me Glenn)
Newsgroups: rec.games.video.arcade
Subject: Re: Crusty old men (or women). . .
Date: 6 Nov 92 00:49:09 GMT
Organization: University of Pennsylvania

Newsgroups: rec.games.video.arcade
Subject: Re: Crusty old men (or women). . .
Followup-To: Mo' Nostalgia
Distribution: world
Organization: University of Pennsylvania
Keywords: Humor


>In article <1992Nov4.182655.6164@gw.wmich.edu>, 737ochs@gw.wmich.edu writes:
>|> In article <96173@netnews.upenn.edu>, gam@lambada.seas.upenn.edu (Call me Glenn) writes:
>|> > 
>|> > 
>|> >> When I was young, we didn't have Super Mario Bros, we had Donkey Kong.
>|> > 
>|> > Oh yea?  When I was young, we only had an *Atari*, and the only game we
>|> > had was *Combat*, and only one joystick worked, and all twenty-four of
>|> > us had to take TURNS. . .   :-)
>|> > 
>|> > gam@eniac.seas.upenn.edu
>|> > 
>|> > PS: And we *LIKED* it!   :-)
>|> 
>|> When I was young all we didn't even have an Atari, all we had was pong, and
>|> we didn't even have any paddles, we had to use our hands, and we LIKED it,
>|> we LOVED it!

>  When I was young, we could only bang rocks on each other for entertainment.
>And we didn't like it, or love it.  We LIVED for it!

>;&) :&)

Hey, HEY, *HEY*!  You guys had *HANDS* _AND_ *ROCKS*?  What are you complaining
about?  We *I* was young, we had *NO IDEA* what our hands were or what they
were for!  Rocks?  Who knew?  What's a rock?  You just didn't touch em, 
'cause you didn't know if you were supposed to touch with your hands, and we
didn't know about hands or rocks and yer all a group of ungrateful 
disrespectful whippersnappers. . . 

:-)

gam@eniac.seas.upenn.edu

Newsgroups: rec.games.video.arcade
From: Alexander M. Rosenberg <alexr@apple.com>
Subject: Re: MK Cameo Appearances (was: Re: When I was young...)
X-Useragent: Nuntius v1.1.1d12
Date: Thu, 12 Nov 1992 20:30:32 GMT
X-Xxdate: Thu, 12 Nov 92 20:31:57 GMT
X-Xxmessage-Id: <A727FF3D4F010C7C@mtdew.apple.com>
Organization: Hackers Anonymous

In article <1dstm9INNe67@escargot.xx.rmit.OZ.AU> Rorschach,
s924642@minyos.xx.rmit.oz.au writes:
>>>>   I agree with Pac-Man.  He makes a cameo appearance in Mortal Kombat.  In
>>>>one of the scenes, there is what appears to be hierglyphics (cuneoform?)
over
>>>>a passageway on the far right of the screen, and one of them depicts
Pac-Man,
>>>>and another is one of the ghosts.  Does anyone else know what the other
pics
>>>>are in reference to?
>>>In one scene (I think its the Pit.) there's Santa and his reindeer
>>>flying across the screen behind the clouds.  I've also seen a UFO up
>>>there as well.  Don't know if it happens all the time, but I've seen it
>>>a couple of times (I don't always look for it).
>>I've also seen a witch and a kite!!   I like these little hidden secrets!!
>>any others?
>
>I always thought that there was Santa, Witch, Kite and the goodyear blimp...

Santa, Witch, Kite, UFO, Rocket, Cow, Blimp are what we've seen so far.
---------------------------------------------------------------------------
-  Alexander M. Rosenberg  - INTERNET: alexr@apple.com      - Yoyodyne    -
-  330 Waverley St., Apt B - UUCP:ucbvax!apple!alexr        - Propulsion  -
-  Palo Alto, CA 94301     -                                - Systems     -
-  (415) 329-8463          - Nobody is my employer so       - :-)         -
-  (408) 974-3110          - nobody cares what I say.       -             -
Newsgroups: rec.games.video.arcade
From: petitc@jec315.its.rpi.edu (Christopher Jon Petit)
Subject: Re:  Crusty old men (or women) . . .
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 5 Nov 1992 03:56:10 GMT

In article <1992Nov4.182655.6164@gw.wmich.edu>, 737ochs@gw.wmich.edu writes:
|> In article <96173@netnews.upenn.edu>, gam@lambada.seas.upenn.edu (Call me Glenn) writes:
|> > 
|> > 
|> >> When I was young, we didn't have Super Mario Bros, we had Donkey Kong.
|> > 
|> > Oh yea?  When I was young, we only had an *Atari*, and the only game we
|> > had was *Combat*, and only one joystick worked, and all twenty-four of
|> > us had to take TURNS. . .   :-)
|> > 
|> > gam@eniac.seas.upenn.edu
|> > 
|> > PS: And we *LIKED* it!   :-)
|> 
|> When I was young all we didn't even have an Atari, all we had was pong, and
|> we didn't even have any paddles, we had to use our hands, and we LIKED it,
|> we LOVED it!

  When I was young, we could only bang rocks on each other for entertainment.
And we didn't like it, or love it.  We LIVED for it!

;&) :&)

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: ac4a+@andrew.cmu.edu (Alan Keith Chen)
Newsgroups: rec.games.video.arcade
Subject: Goro
Date: 9 Nov 92 01:08:41 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Anybody knows how to beat Goro with Liu Kang, Kano, or Sonya??
Thanks.
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade
Subject: Re: "so, a creature for my amusement" game?
Date: 10 Nov 92 02:10:51 GMT
Distribution: usa
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

zippy@cs.brandeis.edu (Patrick Tufts) writes:

>What's the vector game from the very early 80s or late 70s where a
>one-eyed alien says

>	So, a creature for my amusement.  Prepare for battle!

>The stressed syllables remind me of Peter Lorre's dialog.  With
>stress, it sounds like

>	SO, a CREAture for MY AMUSEment.  PrePARE for BATTLE!
	I think that was Space Fury, an asteroids style game where the 
enemies would merge to form bigger enemies if you didn't stop them.  Four
small ones could form a complete enemy, if you destroyed small ones before
the merge, the bigger enemy would be incomplete but still dangerous.
There were also nifty extra gun-wings you could dock with to power up.
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: rec.games.video.arcade
Subject: Re: MK fatalities/stragties
Keywords: MK
Date: Tue, 10 Nov 92 23:57:15 PST
Distribution: us
Organization: The Land of Garg

kmuelle1@ih-nxt01.cso.uiuc.edu (Karl Paul Mueller) writes:

> In article <1dnnb4INNisd@usenet.INS.CWRU.Edu> ar903@cleveland.Freenet.Edu  
> (Robert Taylor) writes:
> > 
> > I went to my local arcade today and after I beat the first guy
> > I went to do my fatality (I was Sub-Zero), It didn't work, so I 
> > thought ok, maybe I just messed (I can usually do it 95% of the time)
> > up,so after win the next 6 matches I stilled could not do my fatality
> > and after I finished playing I asked an attendant why I couldn't do
> > it, he said they took out all of the fatalities and the pit scene
> > when you uppercut your opponent off the ledge.
> > What I want to know is there a way to "edit" this without actully
> > going inside the machine??
> > 
> > I've also found that this will ALMOST always win a match (not including
> > Goro or Shang Tsung):
> > 1) jumping low punch
> > 2) leg sweep (even if punch is blocked)
> > 3) repeat
> > 
> > I've gotten to Goro doing nothing but this technique...
> > 
> > -- 
> > french hawk
> > ar903@cleveland.freenet.edu
> > International Snack Professionals
> > 702-594-7322
> 
> 1)  On the menu in the game (where you have to hit the switch to get it  
> up) there is an option to turn violence/blood off.  This will fo it..  
> (then it sucks).
> 2)   There are all kinds of techniques like that.  One like it that works  
> is just jumping at them the whole game.. (sucks)
> 
> kmuelle1@uiuc.edu

Also, maybe you could post the name/location/etc of this arcade?  This is 
an arcade I would avoid like the plague.  I have been keeping hardcopies 
of all MK posts, and when a group here saw that a place actually used 
that toggle, they told me to say that thiat place should get no mercy.  
Bitch, yell, rant, and even move to get people to not go there (I think 
the term is boycott actually :) ) and see if that changes the guy's mind. 
 There must be more arcades than that one.  Aren't there?

Well, that's our collective total of $0.18 worth :)


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108