HDTenEightyP/NetNews huggingface dataset:
From: kgnome@cs.concordia.ca (MATIS stephane)
Newsgroups: rec.games.mecha
Subject: Re: Comstar Mechs
Date: 14 Dec 92 17:20:16 GMT
Organization: Computer Science, Concordia University, Montreal, Quebec

From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>

> Alright since I haven't seen or heard any corrections from FASA on the
> Comstar wrecks, um, mechs, here's my solutions, and some requests for
> input.

	Blaine's fault. Really! If you guys want my corrections ...
	which didn't get into the sourcebook :( :( :( :( :( [You get the
	picture], I'll post them as well. BTW how many people think that
	Blaine Pardoe cannot [for his life] design a 'Mech that adds-up?

:-)

> Those are my ideas.  Let me know what you think.

Cool.

> Rob Brunskill


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
Newsgroups: rec.games.mecha
From: chaprac@ucsu.Colorado.EDU (SCALIEN)
Subject: Re: Mekton II vs B'tech
Organization: University of Colorado, Boulder
 
Date: Mon, 21 Dec 1992 06:23:55 GMT

I am a big player of both systems and find each filling a different role 
as mecha games go.  BattleTech being a wargame with giant robots and MektonII
a roleplaying game for giant robot anime(or small robot but usually robot).
Battle plays very well as one unit against another while Mekton II plays
well on a one on one level that takes place more often in roleplaying.
Another point is what you feel a mech or mecha should be able to do.  A big
humanoid mecha can be hit if you can see it is BattleTech.  A big mecha
suit with a good enough pilot can dodge well enough to avoid most incoming
fire is Mekton II.

any mecha will win a fight against any mecha.  A good pilot in BattleTech
will hope for even matchups because a wolverine vs atlas isn't very even
nomatter the pilots skill.

I will be argued with on this point and I know a well operated and directed 
Wolverine can take out an Atlas but that is assuming the one running the Atlas
doesn't use intelligent tactics.  I have had to counter many attempts 
to use speed vs firepower.  BattleTech isn't as good as Mekton II with
equalizing the tonnages with giving speed the advantage.  But ever try to
control a dozen meha on a side battles in Mekton II?  Ten times the headache
of BattleTech.

Depends on what you want to do with a game.


SCALEe first turn of combat,  from a machinegun, from a stinger!"
                                                        -assault pilots
                                                       worst nightmare

Newsgroups: rec.games.mecha
From: cpbeaure@undergrad.math.waterloo.edu (Chris Beauregard)
Subject: BTECH: Cestus stats
Organization: University of Waterloo
Date: Mon, 14 Dec 1992 14:26:12 GMT

A little while ago I pikced up a miniature for the Cestus mech.
///unfortunately, I'm missing the stats for it.  I think it popped up in
a Battletechnology a while back (aren't they all a while back <grin>).
Anyhow, would some kind individual please post/e-mail (might as well
post, share the wealth...) the stats for it?

Going along with the current trend of clan-bashing, I agree with all
those people who don't like them.  I've added 'clan' to my killfile for
that matter.  I don't even like the 3050 tech.  I found the old Star
League supplement was enough to satisfy any of my wishes for a little
munchkinization in the game...


Chris Beauregard                                cpbeaure@napier.uwaterloo.ca
Warning:  These premises protected by reality.
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Re: Machine Guns in BTECH
Date: 18 Dec 1992 01:27:46 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1992Dec17.170238.12274@wam.umd.edu>, ara@wam.umd.edu (Ford Prefect) writes:

>Now someone says, autocannon fires lots of rounds a turn
>and so does a machine gun, and that 1 round is actualy several?
>I dont understand.
>I thought a round was a round, 1 shell = 1 round in either ACs or
>Machinguns.
>Someone clear this up please,

 The autocannon is just that an "automatic cannon". They fire bursts of
rounds at their targets. In the game we call these "bursts" rounds and
hence the confusion. The only singluar shot weapon is the Gauss Rifle
which pumps out all those metallic footballs around the battlefield :)
This has been....
 Tony Taia                                    (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! :)
**Noone knows what I know, so you know that what I know is only mine to know**
Newsgroups: rec.games.mecha
From: urbin@interlan.interlan.com (Mark Urbin)
Subject: Re: FASA designs 
Organization: Racal-Datacom
Date: Mon, 14 Dec 1992 22:02:39 GMT


  FASA's designs prove one of Murphys Rules of Combat...


 "Remember, your weapon was built by the lowest bidder."

---------------------------------------------------------------------------
Mark Urbin  Racal-Datacom  Boxborough, MA   urbin@interlan.interlan.com   
These opinions are mine.  No one else will admit to them.	          
It was a typical net.exercise -- a screaming mob pounding on a greasy spot 
on the pavement, where used to lie the carcass of a dead horse.
---------------------------------------------------------------------------
Newsgroups: rec.games.mecha
From: crusader@lut.fi (Crusader ,the Holy Soldier of Metal)
Subject: Clans ... and their nicknames
Date: Tue, 15 Dec 1992 23:43:32 GMT
Distribution: rec
Disclaimer: You can't bring me down
Organization: Lappeenranta University of Technology, Finland


I've noticed that some of the Clans have accuired nicknames from
the IS warriors, like the Great Houses had previously ( Federated Suns
 = Federats, Lyran Commonwealth = Elsies, Draconis Combine = Snakes,
Free Words League = ? , Capellan Confederation = ? ). This far I've 
found ( from the postings ) the following nicknames:

	Jade Falcons   = Green Parrots
	Wolves	       = Puppies
	Ghost Bears    = Pandas
	Smoke Jaguars
	     &	       = The Pussycats
	Nova Cats	

But Diamond Sharks & Steel Vipers haven't got any nicknames - and I'd like
to hear 'em, as well as 'The Pussycats' separated from each other.
Any suggestions ?

About 3067 - what if the rest of the clans join the invasion then ?
10 clans *more* could be more than enough for the IS ...

--
I crusader@kannel.lut.fi I    /              I How can you call me evil ?
I Mikko Hy|kki           I (==I-Crusader---> I Have you spoken to God today..
I Laserkatu 3 AB 222     I    \              I       ...And what did he say ?
I 53850 LAPPEENRANTA     I                   I          - Suicidal Tendencies
Newsgroups: rec.games.mecha
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Subject: Re: Mekton II mecha
Organization: HAC - Johns Hopkins University, Baltimore
Date: Tue, 15 Dec 1992 07:32:21 GMT

   Here's a thought...
   When I ran my "Myops" Campaign, my mechs were being run out of a desert
planet infested by virulent species of insect (Imported, and the dominant
lifeform... a long story really.) As a consequence, the colonists named all
of their mechs after insects... flies in particular...
   Names were like: Horsefly, Carrion Fly, Caddis Fly, Dance Fly, Stonefly,
Dragonfly (I Know it's been used), Deer Fly, Serpent Fly, Psychotid Fly,
Fruitfly, Flytrap, Hoverfly, Sawfly, Snipefly, Harvest Fly, Mayfly, Gadfly,
Damselfly, Thunderfly.... Those were all the mechs I used... Also note: The
names are from low tonnage to high... The fly names got weaker as the mechs
got stronger... It made great psychological warfare...


                                                      Lord of the Flies
						      1st MPC Division
						      Colony World Myops

Newsgroups: rec.games.mecha
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Subject: Re: ECM system (was RE: C3 Network Questions)        
Organization: HAC - Johns Hopkins University, Baltimore
Date: Fri, 18 Dec 1992 20:37:08 GMT

   Alright, alright... it sounds good to me....

   By the way, vehicles can only mount SSHS, right? If so, do hydrofoil,
ships, submarines, and hovercraft (while in water), get double the heat sunk
per round since they're in water?

                                                            Lord of the Flies
							1st MPC Division
							Colony World Myops
From: 997vanderkol@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: Clans ... and their nicknames
Date: 16 Dec 92 13:36:04 EST
Organization: Western Michigan University

In article <3b21Holyeb@atlantis.psu.edu>, ZST@ECLX.PSU.EDU (Zachary S Tseng) writes:
> In <CRUSADER.92Dec15184332@taipaani.cc.lut.fi> crusader@lut.fi writes:
> 
>> 
>> I've noticed that some of the Clans have accuired nicknames from
>> the IS warriors, like the Great Houses had previously ( Federated Suns
>>  = Federats, Lyran Commonwealth = Elsies, Draconis Combine = Snakes,
>> Free Words League = ? , Capellan Confederation = ? ). This far I've 
>> found ( from the postings ) the following nicknames:
>> 
>> 	Jade Falcons   = Green Parrots
>> 	Wolves	       = Puppies
>> 	Ghost Bears    = Pandas
>> 	Smoke Jaguars
>> 	     &	       = The Pussycats
>> 	Nova Cats	
> 
> Hmmm...  This is the first evidence of Tonyism is spreading in the net.  The
> names listed above are of course invented (and so far only used by) one Tony
> Taia, formerly known as HAVOK.  Now he can call us Clans whatever he wants to,
> but the last laugh should be ours when the so named clans have a party in
> Luthien in 3067.
> 
>> 
>> But Diamond Sharks & Steel Vipers haven't got any nicknames - and I'd like
>> to hear 'em, as well as 'The Pussycats' separated from each other.
>> Any suggestions ?
>> 
>> About 3067 - what if the rest of the clans join the invasion then ?
>> 10 clans *more* could be more than enough for the IS ...
> 
> Heh heh, that is my favorite part of the second phase of the crusade for Terra.
> Imagine that, a race to Terra by 17 Clans.  All that omnis, elementals, and
> star cruisers........ 

I can't wait I would love to see all 17 clans come racing to Terra. That
would make it so easy for an end run to the homeworlds, led by The Wolf Pack
& Clan Snord. 
> 
> Cheers,
> 
> Zachary Tseng
> Khan, Clan Ghost Bear
> Commander, Sigma Galaxy, Clan Ghost Bear
> a.k.a. President, Penn State chapter of Shannen Doherty boosters club

John VanDerKolk
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: I want more light mecha damnit!
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Fri, 18 Dec 1992 17:44:09 GMT

From: ses52823@uxa.cso.uiuc.edu (Marius)

> Everybody (not really everybody but most everybody) posts these
> disgustingly heavy mecha to the list... it seems like 80+ is the
> fashion...
> 
> Try some lighter designs... take a CHALLENGE designing mecha for
> a change... Who wants to live forever?
> 
> (I realize this isn't very good campaign thinking, but if you look
> at it the right way, it's a lot of fun... :)

	Ok. I'll bite. (no new 'Mech though :)

	Side A. Take a Wolfhound and a Commando ... stock 3025
	Side B. Take 3 Stinger's with Two meds. ... variant 3025
	Side A. Can call on a Griffin after turn 5 ... stock 3025
	Side B. Can call on a Grasshopper after turn 4 ... stock 3025

	Scenario Victory condition : Destroy enemy.

	Optional Additons :

	Side A. Can double initial 'Mech alotment.
	Side B. Add a Thunderbolt 5SE, Eridini 3025

	PS. Who needs Assault with these ? Especially when 
	    'Mech like the Thuderbolt 5SS (Steiner 3025) is
	    a "Baby" Battlemaster!

> "LONG LIVE THE FIGHTERS!!!"
			    > - Paul Muad'Dib
			      > the Kwisatz Haderach
			      > Frank Herbert's _Dune_
> 
> _______________________________
> 
> Marius   ses52823@uxa.cso.uiuc.edu
> _______________________________

BTW : I have had enough of 'Goddly' beings in Dune. Cease and decist!


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead
From: dunk@carson.u.washington.edu (John Dunkelburg)
Newsgroups: rec.games.mecha
Subject: Next up...
Summary: As promised, here's my version of the venerable TDR-5S design.
Keywords: mech designs
Date: 13 Dec 92 02:05:22 GMT
Article-I.D.: u.1992Dec13.020522.11805
Organization: University of Washington

As I promised, here's my upgrade of the venerable, but devastating
TDR-5S Thunderbolt design.   And before I forget, the argument as
to if lostech is better than the original tech all depends on the
person running the game and what you want from a mech, efficiency,
or ease of repair.


Type:TDR-6S Thunderbolt II
Tons:75           		I.S.	Tons
  Walking MP:4                   0       0
  Running MP:6			 0	 0
  Jumping MP:4			 4       4
Engine: Vlar 300XL		 6	 9.5
Cockpit				 0       3
Gyro				 0	 3
Heat Sinks:12(24)		 6	 2
Internal Structure		 0	 7.5
Armor:232 points		 0	14.5
Weapons and Ammo	    Loc.
  ER Large Laser	     RA  2	 5.0
  Gauss Rifle		     RT  7	15.0
  2 tons Gauss Rifle ammo(16)CT  2	 2.0
  1 ton Gauss Rifle ammo(8)  LT  1	 1.0
  Streak SRM-2		     RT  1	 1.5
  1 ton SRM-2 ammo(50)	     RT  1       1.0
  Medium Laser		     LT  1	 1.0
  Medium Laser		     LT  1	 1.0
  Medium Laser		     LT  1	 1.0
  Anti-Missile System         H  1       0.5
  1 ton AMS ammo (12)	     LT  1       1.5
  Small Laser		     LA  1       0.5
  Guardian ECM		     LT  2	 1.5

Hope you enjoy this design!   Let's hear some comments on this one.
I enjoy getting feedback on these, so I can improve them (Of course,
the best feedback is on the gameboard. :-) ).
*********************************************************************
John Dunkelburg, a.k.a. no a.k.a.
DUNK@max.u.washington.edu
My life isn't a soap opera, it's ANIME!
"I only believe in my own power.   Nothing else makes any sense."
		Zakath of Mallorea
Fashion is for the sheep of the world.
Style is for individuals.   Which are you?
*********************************************************************
 
Newsgroups: rec.games.mecha
From: ZST@ECLX.PSU.EDU (Zachary S Tseng)
Subject: Re: MUSE
Organization: Penn State Engineering Computer Lab
Date: Tue, 15 Dec 92 15:12:12 GMT
X-News-Reader: VMS NEWS 1.24

In <1gishbINNfi9@charnel.ecst.csuchico.edu> jrob@ecst.csuchico.edu writes:

> I have tried as well to telnet in, and get the old "connection refused" story.
> 
> Is there a problem, or what?
> 

Hear, hear.
I couldn't connect to it from two different systems (a PC LAN and my
engineering computer lab VAX).  No problem setting up remote FTP connection to
129.72.2.48 3026 though, but I don't know the password and it won't let me
logon anonymously; and in any event I don't think using FTP is the proper way
to play MUSE.  But the question remains: why are my systems not able to connect
to MUSE yet allowing FTP connection to it?  Also, what is the user id and
password for initial logon?

Cheers,

Zachary Tseng
Khan, Clan Ghost Bear
Commander, Sigma Galaxy, Clan Ghost Bear

a.k.a. President, Penn State Chapter of Shannen Doherty boosters club.
*******************************************************************************
* Zachary S. Tseng           *  ZST - Admirer of Steffi, Henrietta, Shannon,  *
*                            *         Summer, and Manon.                     *
* Graduate Student,          *                                                *
* Penn State University      *       But who the heck are they??              *
*******************************************************************************
* My ignorance is none of your business.                                      *
*                                                                             *
* "It was like that when I got here!" - Homer Simpson, The Simpsons           *
* _MY_ signature file #2 - get your hands off it, NOW!                        *
*******************************************************************************

Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Probably Useless, but...
Organization: Netcom; Renegade User
Date: Sat, 19 Dec 1992 10:30:40 GMT

In article <BzHqps.Ksv@mentor.cc.purdue.edu> griffin@sage.cc.purdue.edu (The Crystal Griffin) writes:
>In article <1992Dec18.203322.28248@Virginia.EDU> glr8c@Virginia.EDU ("Gregory Lawrence Romano") writes:
>So, any opinions on the survivable scout mech from hell?
 
    \_/
     |eah, instead of a 4 ton gyro, put those extra 3 tons to use and
 give it a 7 ton gyro.  Then it'll be able to do those Street Fighter II
 spinning-upsidedown-massive-injury-headkicks.  (:

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha
From: morrisa@cs.UAlberta.CA (ANDREW Morris)
Subject: Re: BTECH: high-speed hovertanks
Organization: University of Alberta, Edmonton, Canada
Date: Mon, 21 Dec 1992 05:54:01 GMT

Jesse.Taylor@launchpad.unc.edu (Jesse Taylor) writes:

>	You could try some conversion with the Bombs used by Aerospace
>fighters. Sorta like Kamibombs in Car Wars. You just rig 'em with a remote
>detonator, park 'em next to that big 'mech, and BOOM! But try finding
>someone to pilot 'em.... Which means you've got to buy a robot control
>system, which is more expensive... The main point of suicide vehicles is
>they're supposed to be C-H-E-A-P! If you've got to go rigging 'em up with
>stuff, they're not worth it. Of course, if a 50K credit suicide tank can
>take out a 5M credit 'mech with a leg-blown-off hit, then I guess it's
>worth it... But try getting someone to fund your construction of 'em...
>"Let me get this straight, you want 200,000 credits to buy vehicles that
>EXPLODE when they get HIT?!?" :)

I was thinking of this when I wrote the previous message, but I thought that
there MUST be a cheaper way to do it.  They surely don't use aerospace fighter
bombs to destroy military targets...

Anyways, it's more fun to just get an aerospace fighter and make a few runs..
I've done that to players in the past...  The players in my group wanted
aerospace fighters so I said sure, I get to use them as well...
In the next battle I introduced them.  Two passes and three mechs out of
order...  <EVIL GRIN>  Never heard any more about aerospace fighters...

Always wanted to give them a dropship as a target.  But that would be mean...

"I move my Battlemast to within range."

"Ok, the Dropship opens fire with turret mounted weapon systems."

<BLAM, BLAM, BLAM, BLAM, BLAM>

no more Battlemaster...
--
============================================================================
 "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck

      Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca
From: tdunn@ecst.csuchico.edu (Stress Kitty)
Newsgroups: rec.games.mecha
Subject: ANIME: Votoms (was Re: Mekton and Gundam)
Date: 17 Dec 92 17:26:47 GMT
Organization: California State University, Chico
NNTP-Posting-Host: grotus.ecst.csuchico.edu

Stephane Matis writes:
>VOTOMS is an OLD Japanease Mecha show/manga/etc... It features

mechanical designs by Kunio Okiwara, who later worked on Layzner,
Gundam and I believe Dragonnar.  I believe he also did the designs
for Dougram, one of the sources of artwork Fasa "appropriated"  =)
the stuff you seein Battletech.

>His so lucky, he can't seem to loose ... :-}

I think it was more the fact that the show reveals that he was
a genetic combat machine.  One of the underlying themes in the
show was that if you have (or in this case, *are*) the perfect
weapon, then you will find combat, or it will find you.

One of the more recent Animags had a very revealing and in-
depth article on the show and the aftermarket videos.

-- 
Krogt, n. (chemical symbol: Kr):
	The metallic silver coating found on fast-food game cards.
		-- Rich Hall, "Sniglets"
Newsgroups: rec.games.mecha
From: griffin@sage.cc.purdue.edu (The Crystal Griffin)
Subject: Re: Probably Useless, but...
Organization: Purdue University Computing Center
Date: Sat, 19 Dec 1992 05:17:51 GMT

In article <1992Dec18.203322.28248@Virginia.EDU> glr8c@Virginia.EDU ("Gregory Lawrence Romano") writes:
>	Ever considered Clan machine guns?  A light mech with 5
>or so tons to spare can carry 16 of them around plus ammo(only
>.25 tons each!)

Howdy-

Cuisinart here.

No.  Never considered it for a minute.  But in the same vein, due to 
  lack of sleep, Shan and I constructed probably THE MOST USELESS
  AND/OR ANNOYING MECH EVER!!! over supper at Subway.  OK, here's
  what we started with.  I was complaining about the reverse effiency
  of the engines in BTech (ie- a 120 rated engine weighs more than
  twice as much as a 60, and so on...), and Shan brought up the
  fact that "If it hadn't been for XL's, the 400 would NEVER get 
  used..."  So we started looking at a hundred tonner (IS, 3025)
  with a 400 engine.  OK, let's start doing math:
	Mech	       100 tons

	400 Engine	52.5
	I.S.		10.0
	Cockpit		 3.0
	Gyro		 4.0
	Armor(had to be max, of course.  Nothing but the best.  Besides,
              max armor makes the whole thing more rediculous.)
			19.5
	Jump Jets(4)	 8.0  (again, humor value)
			____=
			97.0 tons

Hmmm... what to do with three tons of weapon space on our 100 ton scout
  mech... How about a medium laser on the arm(of course), and a totally
  new, oh-god-am-I-going-get-flamed-for-this!, could work, riot to play,
  just-to-piss-you-off idea.  Mount them on the legs pointing straight
  down, so when you death from above you can add insult to injury.  Or
  maybe spend the three tons on some kind of special targetting computer
  that allows you, if you don't fire ANY weapons, to punch-punch-kick.
  Any takers?  Any breakers?  Hmm... now that I'm actually seeing some
  of these numbers, I might actually take one of these out one of these
  days when I'm teaching some of my friends to play.  Just to make it
  fair for them.  "OK.  Fine.  I'll handicap myself.  My mech will only
  have 3 medium lasers.  NO!  Better yet!! I won't take ANY weapons AT
  ALL!!!".  Of course, be ready for me to pull some amazing shit right
  out of my ass.

Ooops... Just broke out the cost chart.  OK, for the one with 3 medium
  lasers, here's the cost (remember, this is a HUNDRED TON MECH!!!):
               10,615,333.33 C-Bills.
  That's under the cost of (if I remember right) nine 3050 Wasps.  
  I dunno.  All else being equal (ie pilot's scores and player skill),
  do you think one of these could take nine 3050 Wasps?  It'd take 
  a LOT of nickel-and-diming for the Wasps to destroy any one area,
  and a good punch, kick or death-from-above from this thing WILL
  get a Wasp out of action.  Of course, the fun part being getting close
  enough to the damned little things to do any of that.

So, any opinions on the survivable scout mech from hell?

Just for my Record.

                       The Crystal Griffin