HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.moria
Date: Mon, 31 Aug 1992 09:40:37 -0400 
From: "Kenneth E. Mohnkern" <km2a+@andrew.cmu.edu>
Subject: Re: what to do about bandits?
	<Btprpy.Kwx@watserv1.uwaterloo.ca>

On 28-Aug-92 in Re: what to do about bandits?
user Ilana J. Rosenshein@cana writes:
>In article <2326@devnull.mpd.tandem.com> dwelch@mpd.tandem.com (Dan
Welch) writ
>es:
>>How the *$^% do you avoid bandits, rogues, et. al.?  I can't for the
>>life of me build up enough money to buy anything worth having.  I've
>>never been able to make it out of the dungeon with more than about
>>900 in gold, because inevitably the bandits show up and take most of
>>it.  How do I get rid of them?
> 
>Well, the basic idea is don't let them get near you.  If you are a mage,
>or a ranger, you can zap them with lightning bolts (or the spell of your
>choice).  As a priest, you can try blinding them, then attacking (risky),
>unless you are high enough level to cast (pray for) orb of draining.
>Bow and arrows (and other distance weapons) are also a good idea to
>keep around, along with various wands.  As you go deeper, there will
>be a lot of other monsters that you don't want to have anywhere near
>you (liches wraiths and vampires, etc).

I've been using an alternative method. I zap them with a slow monster
wand (I'm still a pretty low level priest), then hit and move back, hit
and move back, etc until they're beat.

    ken
From: ts@chainsaw.ecn.purdue.edu (Thomas Ruschak)
Newsgroups: rec.games.moria
Subject: Which is better?
Date: 3 Sep 92 13:19:45 GMT
Organization: Purdue University Engineering Computer Network

Which is better, and why? (I have strength to carry, no prob)

Soft Studded Leather (R) [5,+8]
Ribbed Plate Armor (-3) [28,+2]

Thanks!

Thomas
Newsgroups: rec.games.moria
From: u921470@postoffice.utas.edu.au (Anthony Chan)
Subject: Free Action etc
Organization: U of Tas
Date: Wed, 26 Aug 1992 03:46:24 GMT

Thanks for those that replied to my last questions concerning the Staff 
of Destruction and things...  (by the way I mean't why couldn't I recharge it)

Anyhow I have a few other questions - everyone seems to think that this thing
(ability) called Free Action is great by what is it?  I recent bought a pair
of Leather Gloves of Free action (+1, +1) [+1] I think (selling
 gauntlets (+2,+5) ) , what that a good idea???  I mean being a mage is that of
great use?

And I have now a pair of Leather Boots of Speed (something like +1,+2 [+1])
which only cost 11000 (haggled down to 6000) - bought the same day.

I'm down at around around 1700 feet and the majority of potions I find are of
Lose Intelligence, of Ugliness etc (is that normal) and the majority of weapons
that are magical (ie that have more that +5) are dammed (is that normal).

Also is there anyway of being protected from G (Ghosts) (I have a SU weapon)
I keep on getting my intelligence drained and it takes ages before I 
get restore potions.


Should I use be using my two rings of Gain Intelligence +1 or +4 to Hit and
Sustain Dex ring??

Anthony
From: Stefan_Muench@un.maus.de (Stefan Muench)
Newsgroups: rec.games.moria
Subject: Re: Saber of GODLY MIGHT
Date: Tue, 01 Sep 92 20:56:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.11

Don't forget: wepons of Godly Might and Holy Defenders are overpowered
weapons found in Moria for the Amiga-computers ! They shouldn't be
found in other Moria-versions !
Newsgroups: rec.games.moria
From: c8944257@cc.newcastle.edu.au
Subject: Re: Which is better?
Organization: University of Newcastle, AUSTRALIA
Date: Fri, 4 Sep 1992 05:39:27 GMT

In article <1992Sep3.131945.22125@noose.ecn.purdue.edu>, ts@chainsaw.ecn.purdue.edu (Thomas Ruschak) writes:
> Which is better, and why? (I have strength to carry, no prob)
> 
> Soft Studded Leather (R) [5,+8]
> Ribbed Plate Armor (-3) [28,+2]
> 
> Thanks!
> 
> Thomas
	I would choose the Soft Studded Leather mainly because the R will
decrease all breath by 1/3 which make it .....  sort of 13*3=39 AC. Well,
as I've said "Sort of". Furthermore, it does not decrease your to hit by 3
which is a large number to me.

------------------------------------------------------------------------------
< MERLIN >
Wong, Cheok Gid
c8944257@cc.newcastle.edu.au
Beren One Hand

Newsgroups: rec.games.moria
From: c8944257@cc.newcastle.edu.au
Subject: Staff problem
Organization: University of Newcastle, AUSTRALIA
Date: Thu, 3 Sep 1992 07:21:53 GMT

	I'm now playing a human warrior  and I found a staff of starlight
at 50 feet.  I'm only a level 2 warrior.
	Can anyone tell me why I can't seem to use my staff of starlight?
The message is " You failed to use the staff properly ".  I can't seem to 
make it work no matter how many times I tried. Is there a limit on the 
level of which I can start using a high level staff?

Thank you in advance.

------------------------------------------------------------------------
< MERLIN >
Wong, Cheok Gid
c8944257@cc.newcastle.edu.au
Beren One Hand

Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Re: AMHD let-down
Organization: Faculty of Engineering, Monash University 
Date: Wed, 2 Sep 1992 06:41:54 GMT

In article <1992Sep02.012552.2130@jlc.mv.com> scot@jlc.mv.com (Scot Salmon) writes:
>From: scot@jlc.mv.com (Scot Salmon)
>Subject: AMHD let-down
>Date: Wed, 02 Sep 1992 01:25:52 GMT
>  Well, I finally decided I HAD to have a speed item, so, at the risk of my
>level 31 life, I hung around 2500, opening chests and killing d's (not too
>many D's), got a Gain Experience potion, got a RoS (-2), then...RoS (+1).
>Cool.  So, to prove I can, I kill an EL (not too bad, but LOTS of 'm-a-c' and
>'m-b-b' (phase door and lightning bolt for non-mages) plus a few Lightning
>Balls...) and get a TON of experience (what, 16000 or so? Enough to advance
>another level, anyway...). I'm psyched.
>  Now for the feared AMHD...dum dum dum...and a few minutes later, I've killed
>one. What a let-down. Used the 'pole' trick and my Staff of Speed, and it
>took about 30 seconds. He didn't even touch me, and I used nothing but my
>spiffy new Claymore DF (no magic, no wands). And only 15000 experience! What's
>up with that?!? I thought this thing was supposed to be tough... =)
>
>  Just wait till I get breathed on, right? I know, I know. So now I'm level
>33 with no more tough monsters to kill until the Balrog? I hope not. Somebody
>tell me there's SOMETHING between the AMHD and the B for me to kill, or
>this is going to be a very boring four levels (level 37 seems popular for B).
>
>-- 
>                                          - Scot Salmon (scot@jlc.mv.com)
>
In defense of the AMHD, you can't kill just one and then think they're small 
fry..........like you say, wait till he breathes on you when it has most of
its hit points left.......................You may have developed a small 
sense of security when it comes to AMHD's.......although the speed item helps
		
			Keep Hackin'..........			
   				  The Metallian.
Newsgroups: rec.games.moria
From: reimert@mamacass.etdesg.trw.com (Scott P. Reimert)
Subject: Re: Latest Moria?
Organization: TRW Inc., Redondo Beach, CA
Date: Thu, 27 Aug 92 00:00:19 GMT

In article <1992Aug26.155007.1@ualr.edu> ajsmith@ualr.edu writes:
>One more thing
>
>	I am operating with Moria 5.1 I believe
>
>	What is the latest version and how/where can I get it?
>
>						Totem
>
>p.s. and are the savgames files interchangable?

Moria V5.5 was very recently posted in binary form to comp.sources.games.
You may be able to find it still at your site. If not, try kukulcan. The
exact ftp address of kukulcan, along with the answers to *all* of your
questions are in the FAQ.

			Scott
		
-- 
-------------------------------------------------------------------------------
  Scott Reimert  \    reimert@mamacass.etdesg.trw.com     /Standard disclaimer:
Redondo Beach, CA \______________________________________/"Blah blah blah ... "
__________________|Always store beer in a cool dark place|_____________________
From: rtaylor@honors.uoregon.edu (Russ Taylor)
Newsgroups: rec.games.moria
Subject: Re: Shrooms of Restoring
Date: 31 Aug 92 01:29:12 GMT
Article-I.D.: nntp.1992Aug31.012912.11447
Organization: University of Oregon Network Services

In article <QecKC0K00awRQ4=kRE@andrew.cmu.edu>, Dylan Sawyer-Villers
<ds8t+@andrew.cmu.edu> writes:
> 
> What do mushrooms of restoring do?

Restores ALL lowered stats (verra nice, verra nice), but not experience
> 
> Ring of lordly protection (fire) +5?
+5 to AC, resist fire
> 
****************
*  "Random shootings in sector -4,2 will continue until  *
*  worker moral improves."  -- Lord Blackthorn           *
**********************************************************
* rtaylor@honors.uoregon.edu  rtaylor@oregon.uoregon.edu *
**********************************************************
Newsgroups: rec.games.moria
From: germain%sanctum.cs.utah.edu@cs.utah.edu (H. James de St. Germain)
Subject: Re: Warrior Winner!!!
In-reply-to: cvadr009@vmsb.is.csupomona.edu's message of 24 Aug 92 11:31:44 PST
Organization: U of Utah
Date: 25 Aug 92 13:28:56


     a) You are wielding   : a Two-Handed Sword (Claymore) (HA) (3d6) (+5,+8) [+2] (+1 to STR).
     b) Worn on head       : a Steel Helm of Infra-Vision [6,+5] (+5).
     c) Worn around neck   : an Amulet of the Magi [+3] (+15).
     d) Worn on body       : Ribbed Plate Armor (-3) [28,+6].
     e) Worn on shield arm : a Small Metal Shield (R) [3,+8].

Just curious, How can you wield a two-handed sword and hold a shield?
  jim
From: jra37189@uxa.cso.uiuc.edu (Kwyjibo)
Newsgroups: rec.games.moria
Subject: Re: Multi-player moria.
Date: 25 Aug 92 16:53:52 GMT
Article-I.D.: news.BtJtLu.Bv8
Organization: University of Illinois at Urbana

In article <4017@svin02.info.win.tue.nl> pwk@win.tue.nl writes:
>
>Does anyone know a PC-mud?
>I would be very interested...
>
>Pieter Kuppens   (pwk@win.tue.nl)
>aka. Fr0ydis, the QUEEN WARRIOR !!!!!


There are at least one or two newsgroups dedicated to MUDs, and
I'd try to focus any such questions there.

		KillEmAll, the 8th level mage
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: What's the problem - 4.87 to 5.* conversions
Organization: John Leslie Consulting, Milford NH
Date: Thu, 03 Sep 1992 22:47:41 GMT

I've read several times that attempts have been made to write a character
converter for 4.87 to 5.* and that the attempts have failed. I'm wondering
why there's a problem - after all, the source code for both versions is 
available, right? Can't someone just read the "save" part of the 4.87
code and the "restore" part of the 5.* code and...just do it?

Just wondering (love 5.5 but I'm still missing a very old character that
I liked on my Apple II's 4.87...).

-- 
                                          - Scot Salmon (scot@jlc.mv.com)

Newsgroups: rec.games.moria
From: c8944257@cc.newcastle.edu.au
Subject: Re: Beginner's questions
Organization: University of Newcastle, AUSTRALIA
Date: Fri, 28 Aug 1992 10:58:42 GMT

In article <2a9c07cbwnr070@ark.abg.sub.org>, ralf@ark.abg.sub.org (Ralf Stephan) writes:
> Catspaw, the Level 11 Elf demanded an outrageous prize for one item,
> so the shopkeeper did throw him out and locked the door.
> Will he be able to visit the shop later some time?
> 
> Catspaw finds bones, skeletons, and sets of teeth all the time and
> he ignores them. Shouldn't he?
> 
> Is there a spoiler file  (like the Nethack one)?
> 
> Thanks in advance!  --ralf

	Don't worry, you'll be able to visit the shop again the supposely
next day in the game.  Meanwhile you can go wondering about the dungeon.

	As for bones, etc, neglect it. As for the spoiler file, I've seen
a file on all the points that you'll get after you've killed the monster.
It also have the characteristic of the monster. However, this is not very
useful, at least for me, because I kill everything in sight and as for the
characteristic, it's shown in the "recall" command.  Other than that, you
can use the source code.  But that'll be too troublesome (for me).

-------------------------------------------------------------------------
 MERLIN 
Wong Cheok Gid
c8944257@cc.newcastle.edu.au
Elrond, High King of Noldor and Khazad Dum.
Beren, One Hand the Warrior.
From: spectatr@milton.u.washington.edu
Newsgroups: rec.games.moria
Subject: Compiling IBM moria 5.5
Date: 26 Aug 92 19:18:40 GMT
Organization: University of Washington, Seattle


ARRGH!!!!  Well, I'm trying to compile IBM moria 5.5 (non-color) under
borland C++ 2.0, and it's not working very well...  Even if I #define
MSDOS and USES_TCIO, it doesn't seem to want to compile.  I have changed
all of the #include <strings.h> to #include <string_h.> and sometimes in
some of the files, I get a comment like:*
L_VAL not defined...
Can someone help?  Or better yet, put up a zipped or arjed file with the
pre-compiled files in them?  (I want to dink around with the monsters/items/
spells/classes/races/town/everything...) Thanx!
From: rjg2@ukc.ac.uk (R.J.Gibson)
Newsgroups: rec.games.moria
Subject: Re: Compiling um5.5 on ibm (again)
Date: 29 Aug 92 21:20:23 GMT
Reply-To: rjg2@ukc.ac.uk (R.J.Gibson)
Organization: Computing Lab, University of Kent at Canterbury, UK.

Ok I have been trying to compile umor5.5 on a pc using TC ver 1.0.

It does not work! I get a message telling me that the redeclaration on
the stack size in main.c is illegal.  Any ideas?  Do I need to set
something, I acnt think what, or is my comiler just not good enough?

BTW I am using the huge model and have the default char type as
unsigned.  Any experience??


Thanks 
Ro.


DISCLAIMER:
***********
All comments, jokes, asides, rubbish, cabbages etc are of my own
making and in no way represent the policy of the University of Kent,
or any other member of the University, nor any cat, dog, goldfish,
insect, bacteria, mineral, etc, on campus.  All flames to rjg2@ukc.ac.uk.
From: kruegek@atlantis.CS.ORST.EDU (Kirby Krueger)
Newsgroups: rec.games.moria
Subject: Re: ego weapons
Date: 30 Aug 92 18:30:11 GMT
Organization: Computer Science Outreach Services - Oregon State University

In article <1992Aug30.055634.1853@u.washington.edu> fishtail@milton.u.washington.edu ( ) writes:
>
>Another question:
>What is Gold Crown of Might [0,+2] (+2)  ?  What stat is enhanced with (+2) ??

Strenth, Dexterity, and Constitution are ALL enhanced, as well as providing
you with free action.  Not a bad crown.
-- 
kruegek@atlantis.cs.orst.edu  |  (This space accidently left blank.)
Shallana@PernMUSH             |
Stelnak@TaeisMUSH             |
Newsgroups: rec.games.moria
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.moria
Subject: Re: Which is better?
Date: 3 Sep 92 20:41:36 GMT
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu

In article <1992Sep3.131945.22125@noose.ecn.purdue.edu> ts@chainsaw.ecn.purdue.edu (Thomas Ruschak) writes:
>Which is better, and why? (I have strength to carry, no prob)
>
>Soft Studded Leather (R) [5,+8]
>Ribbed Plate Armor (-3) [28,+2]

	It depends.  If you have other means of resistance (DF, etc.) then by
all means the ribbed plate.  If, on the other hand, you have no or limited 
resistance, then the soft studded is infinitely preferable.

>Thomas
--
gharris@jade.tufts.edu          "She had ever chance for happiness, ever 
George W. Harris                chance in the world, and stomped ever one 
Dept. of Mathematics            of them chances down in the dirt like a 
Tufts University                bug."   _The Devil's Dream_
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Titles & Colors
Organization: North Carolina State University
Date: Tue, 1 Sep 1992 15:18:22 GMT

In article <0ecrKmi00WBL41a5VL@andrew.cmu.edu>, km2a+@andrew.cmu.edu (Kenneth E. Mohnkern) writes:
|> 
|> Is a "dark blue potion" always the same potion? Or a "scroll titled
|> 'ni'" always the same scroll between games? That seems to be the case
|> for at least some items - I quaff brown potions (is that the right
|> color?) without fear, because they end up being apple juice. Could I
|> keep a list of potion colors and scroll titles for future characters and
|> save a bundle in identify scrolls? 
|> 
|> I had always assumed they were different each time, but I'm a little
|> suspicious now... (Actually, I'd be disappointed if the colors and
|> titles remained the same in each game. It gives experienced players an
|> advantage over new players. And each character's supposed to begin with
|> experience 0, right?)
|> 
|>     ken
|> 
|> 
|> #ken mohnkern # the graphics deli # the robotics institute #
|>               # carnegie mellon university # pittsburgh pa #
|> #   "It's not the thing you fling, but the fling itself."  #

The only stable items are :
Light Brown Potion - Apple Juice
(Dark?) Green Potion - Slime Juice
Clear Potion - Water

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
| Note:  I might be moving to a different dorm room so the above     |
| Real mail address might change.                                    |
+--------------------------------------------------------------------+
From: 00nacooper@bsu-ucs.uucp
Newsgroups: rec.games.moria
Subject: Help! IBM Moria Wanted!!
Date: 2 Sep 92 15:25:44 GMT

I need information on how to obtain a version of moria for the IBM.  Can anyone
tell me if/where it is available via FTP, or does someone have it who could
send it to me via e-mail or conventional mail?  (If sent by e-mail, please
include proper conversion info).  I would appreciate any assistance.  Thanks.
-- 
     ___________________________
    /Nathan Cooper/aka SocrateS/ 
   /                          /   
  /     Ball State University/    
 /                          /                    
/00nacooper@bsu-ucs.bsu.edu/       
---------------------------
From: aesba3kgfm@dct.ac.uk
Newsgroups: rec.games.moria
Subject: Re: Saber of GODLY MIGHT
Date: 31 Aug 92 09:06:12 GMT
Organization: Dundee Institute of Technology

In article <10563563.13.715219292@eng2.eng.monash.edu.au>, 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS) writes:
> In article <1992Aug28.122157.5882@gucis.cit.gu.edu.au> gomodei@gucis.cit.gu.edu.au (Gavin Omodei) writes:
>>From: gomodei@gucis.cit.gu.edu.au (Gavin Omodei)
>>Subject: Saber of GODLY MIGHT
>>Keywords: moria
>>Date: Fri, 28 Aug 92 12:21:57 GMT
>>Has anybody else ever come across a weapen of GODLY MIGHT. In Amiga moria
>>(don't know what version) I've come across 2 so far, one a saber and the other

	I think you'll find it was about version 3 on the amiga
	Godly might weapons seem only to have been found on the non-pc
	or network games of moria. 

>>a war hammer. The war hammer had heaps better stats and speed bonuses but
>>it couldn't see invisible like my saber.
>>
>>Just curious to know if anyone else has come across them.
>>Before I had my GM I had a Holy Avenger and my saber just pissed all over it.
>>
>>Rangers Rule
>>Gav.
> I'm curious as to these Goldly Might weapons.............Where abouts did 
> you find 'em (on what levels)? Also when you got 'em what exactly do they 
> offer as far as bonuses go...speed?....regen?.....see invisible?...or what?
> I've only been playing Amiga Moria for a while and am trying hard to find 
> one of these legendary weapons. Until then my Holy Defender will do......
> 
	If you have a later copy you might not have Godly might weapons
        Don't know why they were taken out ...maybe they over-balanced the
	game! 
> 		Keep Hackin'.............
> 			The Metallian.
Newsgroups: rec.games.moria
From: s9971818@deimos.ucc.umass.edu (S9971818)
Subject: A slap in the face
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Wed, 26 Aug 1992 00:23:00 GMT

My newest character, Dr. Demento, found a few interesting looking potions
at 50 feet today.  Upon selling one, it was identified as a potion of GAIN
dexterity.  Well, after selling of my "useless" Magic I, I went in to buy it,
only to be thrown out for taking too long to haggle.  After waiting for the
doors to open, sure enough, the potion was gone.  In the immortal words of
Maxwell Smart, "Missed it by that much." :-(

I guess I'll just have to kill the Balrog now...

-=> Jonathan <=-

Dr. Demento, 6th level gnome mage.  Talk about a practical joke...
Newsgroups: rec.games.moria
Subject: New moria Addict
From: ajsmith@ualr.edu
Date: 26 Aug 92 15:43:47 GMT
Organization: University of Arkansas at Little Rock

Hello, 

	I have been playing Moria semi-religously for about a month now
I have a 27th level Paladin ("Totem")
	His chief weapon is a Katana

	Katana (SU) (+10,+7) {Vengance}
	backed up by a Morningstar
`	plate armor and enough wands to choke a horse

	I am currently at 1450' and I have some questions

	1) Where do I see the Balrog, 

	2) Where do I start seeing holy avengers.

	3) What is the  most awesome Staff/wand out there for laying 
	monsters low.

	The best I got so far is a wand of Lightning Balls (ZAP)

						hope to talk wit ya soon.
						Totem.
From: vega@server.uwindsor.ca (VegaMUSE)
Newsgroups: rec.games.moria
Subject: Ego Weapons
Date: 30 Aug 1992 17:23:11 GMT
Organization: University of Windsor, Ontario, Canada


	I have the following weapons:

	a (SD) and a (SE) and a (FT) and a (FB)

	*do not member the Stats for them sorry*

	What Should I get rid off?

TINI
From: umage@mcl.ucsb.edu (androgyny)
Newsgroups: rec.games.moria
Subject: Re: what to do about bandits?
Date: 30 Aug 92 04:32:33 GMT

.. Seems to me that an alternative method for avoiding bandits and
robbers and such filth is to of course, become one of them.
 
i dunno if moria is capable of such things, but it seems that such games
should have the complexity for a character to become unsavory.

--
-----------------------eom------------------------------
The facts and opinions presented here are not mine. They
belong to the U C Regents, who take full responsibility.
----------t---h---e----r--e---a---l-----eom-------------
From: jonok@terapin.com (Jonathan Keller)
Newsgroups: rec.games.moria
Subject: Re: Titles & Colors
Date: 2 Sep 92 07:52:51 GMT
Organization: BBS

In article <0ecrKmi00WBL41a5VL@andrew.cmu.edu>, km2a+@andrew.cmu.edu (Kenneth
E. Mohnkern) writes:
>
>Is a "dark blue potion" always the same potion? Or a "scroll titled
>'ni'" always the same scroll between games? That seems to be the case
>for at least some items - I quaff brown potions (is that the right
>color?) without fear, because they end up being apple juice. Could I
>keep a list of potion colors and scroll titles for future characters and
>save a bundle in identify scrolls? 
>
  The Clear, Icky Green, and Brown potions are always the same as Water, Slime
Mold Juice, and Apple Juice respectively.  Everything else is random each game
so don't bother making a list.

Jonathan
37th Level Priest
From: poore@ds9.scri.fsu.edu (David Poore)
Newsgroups: rec.games.moria
Subject: A few questions from a newbie
Date: 2 Sep 92 19:38:44 GMT
Followup-To: rec.games.moria
Organization: Florida State University

1) Any ftp sites for cheats or other information?

2) MacMoria 1.02b, got it from sumex-aim, is there a more recent version
available?

3) "It makes a horrible wail" "You feel clumsy" etc... What is it? A
Banshee? Haven't found a way to see invisible yet...

4) Some potions or scrolls reveal nothing if you try them. If this is a
potion of gain attribute, will it do so anyway? I may be wrong, but it
seems that some unknown items don't bestow their bonuses or
characteristics if they haven't been identified.

Oh well, lots more to ask, but I'll wait to hear of faqs or other
pre-digested sources of information.

Thanks in advance...

David Poore
poore@ds9.scri.fsu.edu