HDTenEightyP/NetNews huggingface dataset:
From: jacob@fy.chalmers.se (Jacob Hallen)
Newsgroups: rec.games.mud.lp
Subject: Re: New Mud, lib for lp3.0
Date: 15 Nov 92 19:19:28 GMT
Organization: Chalmers University of Technology

In article <1992Nov13.164244.2293@gacvx2.gac.edu> youngdah@nic.gac.edu writes:
>Ok,  I'm setting up a Mud, have permission from the sysadmins, and am
>ready to go... 
>
>I've decided to go with LP over Diku because I really like the OOP
>in LP and LPC (a godsend if you ask me) ...
>
>I've got a few questions, and would apreciate any email that might clear
>these issues up for me... 
>
>1.  Would a rent system be easy to implement in LP?  Has it been done, and
>    if so, is the source available?  (I haven't been on many LP's lately
>    as I tend to play only one mud (SneezyMud), so if Rent is commonplace
>    for LP please understand my ignorance).

Yes, it's easy if you put some restrictions on how the items wizards create
may look. Simple items can be cloned from standard object. Then you just need
to save the parameters. In the case of more complex objects, you must
demand that all the specifics are inside the file. Then you just do a
save_object on that file, and implement a mechanism that loads it into the
player at login.
>
>2.  Is there another source of documentation beyond the 600k included in
>    3.2.1 ?  (Yes, I would like more :-) )

For gamedrivers, there isn't much in the way of documentation around. MudOS
is probably the most well documented. For mudlibs, CDLib is the only one
I know of that has more than rudimentary documentation. CDLib comes
with documentation of just about every function in the entire mudlib, a
bunch of examples. Beginners information. Special topics information etc.
>
>3.  If I was to add, say, a "tracking" skill, would I have to patch the
>    driver, or could it be done completely in the lib files?  (assuming I
>    want to search the graph of rooms in a domain  -- one again, please
>    pardain my lack of familiarity with LP)

This is most certainly not something to do in the gamedriver. In most mudlibs
you would implement it in the mudlib. In CDLib there is support for the
implementation of new skills. Any wizard can implement a tracking skill.
>
>5.  Does someone out there have a 3.0 mudlib they would recommend?  

Yes, I want to recommend CDLib (available from ftp.chalmers.se, dir pub/cdlib),
but I want to warn you that it needs at least a Sparc SLC with 16 Mbytes of
memory to run decently with more than 10 players and an ordinary sized world.
The CDLib contains more support for just about everything a wizard wants
to do than most other mudlibs. The mulib release contains a series of
character creation rooms, a login room and a post office. The rest of the
world is up to you to write.


My final recommendation is that you should spend some time programming
on an other LPMud before you rush ahead and start your own. Information
about how to program in LPC is mainly spread by oral tradition.

Jacob Hallen
Newsgroups: rec.games.mud.lp
From: yuthas@ccu.umanitoba.ca (Trin Yuthasastrackosol)
Subject: Re: NEW MUD AFTERMATH
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Wed, 18 Nov 1992 00:20:38 GMT

In article <kwi.33@postman.hsn.no> kwi@postman.hsn.no (KLAUS WILLIAM WIK) writes:
>
>	No this is no normal mud!!!
		|
		|
		|
	       \ /
>	AND YOU HAVE PAYMUDS RUNNING TODAY!!!!
>They are not bankrupt yet!!!

Huh?????


Newsgroups: rec.games.mud.lp
From: decker@merlin.etsu.edu (Brandon Emerson)
Subject: Re: Cyberworld
Organization: East Texas State University, Commerce, Texas
Date: Mon, 16 Nov 1992 17:03:04 GMT

In article <1992Nov15.043159.13499@news.unomaha.edu> dburgdor@cwis.unomaha.edu (Darryl Burgdorf) writes:
>
>Just a quick question ....
>
>Cyberworld was down all last weekend until Sunday afternoon, when it came up
>again with a message saying it would be open again, probably later that
>evening.  Later that evening, the message was changed to one which simply
>said it was closed to players because of a switch to MudOS.  A few days ago,
>even that message disappeared; now all it does is kick you out as soon as it
>knows you're "just a peon".
>
>In short, it's now been down for over a week, with no word whatsoever from 
>those in charge as to when we might expect it back up.  Some information
>would be nice!
>
>Thanks,
>
>Darryl

Hmmm...sorry about that.  It's SUPPOSE to cat a file to people, but
due to some bug with MudOS 0.9.0, messages aren't sent to logons anymore.
So basically I'll write down what the message says:

The expected opening date is set for Wednesday, November 18th at 5pm Central.
Hope to see you then!

:)
Anyway, for you MudOS people, the message from the cat() function isn't
printed the file contents to anyone anymore, and it started doing this
in 0.9 only.  It might have the same prob related to messages that dont
get printed when you 'quit' either.  I have things which print out what
you drop etc when 'quit' is executed, but now, the only thing I see is
Connection closed by foreign host.
Is this from that player flush thing which was taken out to help solve
some netlag ?

/Decker



>
> ------------------------------------------------
>| dburgdor @unmcvm.unmc.edu or @cwis.unomaha.edu |
> ------------------------------------------------
>
Organization: University of Maine System
Date: Friday, 20 Nov 1992 15:57:01 EST
From: <GREESE@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud.lp
Subject: intermud communication

I am having problems setting up some of the stuff for inet.
Basically, the inet daemon keeps returning -1 in the fun create_socket()
because socket_create() efun is returning a value less than 0.  So
basically the remote finger for instance keeps giving me a security violation
and saying "Remote md  does not exist."  Anyone out there seen this
problem besides me?  How did you solve this?
     -Descartes of Borg
Newsgroups: rec.games.mud.lp
From: lcsoto@malloco.Ing.puc.cl (lcsoto)
Subject: Re: looking for MUDlist
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: Tin 1.1 PL5
Date: Mon, 23 Nov 1992 17:42:32 GMT

I'm not evil...I'm just good looking (v116qhth@ubvmsb.cc.buffalo.edu) wrote:
: 
:   Can someone please send me the MUD list.

Can someone please send me the MUD list (me too)??????
         
					Cristobal Soto Y.
				e-mail: lcsoto.malloco.ing.puc.cl

		(Thanks anyway)
Organization: University of Maine System
Date: Monday, 23 Nov 1992 12:03:43 EST
From: <GREESE@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud.lp
Subject: intermud connections

Ok, my mud can talk to any mud out there that is listening, but it cannot hear.
hear.  Yes, these files all load fs.c ts.c inetd.c nameserver.c
Yes these files exits and have the right info: mud_addresses, mud_services,
services
No errors are being logged on either end of my connexion.  But any tell
from say genocide to tmi-2 are not getting through to me on nightmare.
(nightmare is defined on those muds).  Anyone with any idea what the
problem is?
    Descartes of Borg
Newsgroups: rec.games.mud.lp
From: ubu@sciborg.uwaterloo.ca (Barry Hemphill)
Subject: Amiga Mud
Originator: ubu@sciborg.uwaterloo.ca
Organization: University of Waterloo
Date: Mon, 16 Nov 1992 16:37:36 GMT

Can someone tell me where I can find a copy of the LPMud port for Amiga??
Also, as I am not a particularly experienced c coder, I'd appreciate it if
I could get some pretty simplistic instructions on setting it up.
And, while I'm asking, is there a port of MudOS to the Amiga?? Is one
planned??  I sure have a lot of questions, don't I??

Well, hope I get some response, and thanks in advance for any and all help.

Ubu.

Xref: sparky rec.games.mud.lp:4250 rec.games.mud.misc:1293
From: dkf11@cl.cam.ac.uk (Donal K. Fellows)
Newsgroups: rec.games.mud.lp,rec.games.mud.misc
Subject: Re: address servers
Date: 21 Nov 92 20:50:11 GMT
Organization: U of Cambridge Computer Lab, UK

In article <1eiui5INNdgm@flop.ENGR.ORST.EDU> mohrc@CS.ORST.EDU (Craig Mohr) writes:
>In article <michael.722266369@pv0235.vincent.iastate.edu> michael@iastate.edu (Michael M. Huang) writes:
[ stuff deleted ]
>Why is a ton of junk about LP's being posted in rec.games.mud.diku ?
>We seperated these groups so that people didnt have to page through
>stuff about muds they dont want to hear about.
>

Because some people just can't cope with the idea that others might not like
exactly the same things as they do.

My pet hate are those people who fail to hit the return key between lines, or
even fail to ackowledge the existance of 80 column terminals.

Donal.
--
"Everything that is not nailed down is mine.
 Everything that I can pry loose is not nailed down."
    - Collis P. Huntingdon
Organization: University of Illinois at Chicago
Date: Monday, 16 Nov 1992 09:12:22 CST
From: <U55909@uicvm.uic.edu>
Newsgroups: rec.games.mud.lp
Subject: Re: NuclearWar
 <1e80jkINNfcp@mercury.kingston.ac.uk>

Nuclear War is at abacus.hgs.se 4080 check it out!

                             --->Suicidal<---
Newsgroups: rec.games.mud.lp
From: caliaro@avalon.physik.unizh.ch (Aurelio Caliaro)
Subject: Re: MudOS: Where's the Port#
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Date: Mon, 23 Nov 1992 07:36:29 GMT

You can set the port # in config... but not in config.h!
Config.h is in the Mudlib, while what you must change should be in your
bin-directory, where the driver executable is. Maybe its name isn't even
config... anyway it is in there.


    Italian (in Muds)

Newsgroups: rec.games.mud.lp
From: esh144@cck.coventry.ac.uk (Zaimeele)
Subject: Re: Problems writing a library.
Organization: Coventry University
Date: Mon, 23 Nov 1992 17:11:11 GMT

>Wouldn't it be nice to have a MUD where quests were quests in the True
>sense of the word? Quests are undertaken by "Brave Adventurers" to
>accomplish some worldly goal? Not to become a coder?  An Adventurer
>would go on a quest to kill the oppressing dragon, or to find money to
>save his dying village.  Or quest in seek of a special skill, or that
>magical herb that will save a dying parent.  These are True Quests.
>
>Bingo.

 Dead right,
            The mud I wrote the library for is new and not even running
 yet and so the few coders that there are have the option of including
 quests such as these. The admin have decided to only give coder status
 to those who have done there time on the game and are "the right type"
 of player to become a coder. This make's questing for coder status
 redundant. The joy of playing a mud for a semi-veteran is finding new
 things to do and see (as in real life). I intend writing a quest for
 an alchemist guild member to find a herb for his guild (probabally for
 no reward but a pat on the head from the the guild master and the game
 experience not player experience). Thinking about it I could have other
 players trying to secure the herb for there guild. (a finger in the eye
 of the alchemists!).
   The coder type quests make the mud more of a game (which it is as its
 on a computer and must eventually come down to numbers). What every lp
 is, or should be, aiming for is a alternative reality and proper
 atmospheric quests, npc's, believable locations go a lot further towards
 this than having loads of skills and loads of atmosheric commands that
 only 20% ever get used.
  There are alot of newbie coders programming this new mud who are taken
 with the most powerful coder item they can write as they have only
 experience as players. I hope this will pass and some fine areas should
 be created.
             Well, thats my $0.02,
	                          Zaimeele
				  
  

-- 
*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%
% Jonathan Reynolds       %*%            esh144@uk.ac.cov.cck               %*
*    (Zaimeele)           *%* call_other(this_player(),"query_sanity");     *%
%**%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%
From: kwi@postman.hsn.no (KLAUS WILLIAM WIK)
Newsgroups: rec.games.mud.lp
Subject: NEW MUD AFTERMATH
Date: 16 Nov 92 22:45:00 GMT
Organization: Nordland College


	No this is no normal mud!!!
It is based on a home computer marked, connected through a network.
This group is practicaly nonexistent at the moment, but in a few years it is 
going to explode, just like the telephone did.Just after the telephone was 
developed, everybody said "Oh,no.I dont think this invention is ever going 
to spread out.Lets just stick to the telegraph".These comments were, as we 
know now, wrong.And I think the networks have a major future with the 
optical cables that is now on a full assault on the coaxial cables and 
double spun telephone cables.The speed of them is the speed of light.The 
range is, through new designs, allmost unlimited.The home computer 
gameplayers are not going to settle down with ordinary muds in the future.
The players program is going to be no larger than the original ULTIMA UW, or 
at least not that much larger.By the way, when tomorrows 660 Mb hard disk 
costs no more than a 120 today,who cares if they use 16 Mb for the great 
game ULTIMA MUD? And the server program is going to be no larger than todays 
MUD-servers.
	DISCLAIMER: I'm no programmer, so I dont know if I'm right in 
all this expectations.But I know that the soft/hard ware of today is out of 
date in five years.Just look at the superb 286 machines, would you buy one 
today? Are you ABLE to buy one today? No, you would probably buy a 386(gone 
next year) or the 486(gone in 5 yrs).

	AND YOU HAVE PAYMUDS RUNNING TODAY!!!!
They are not bankrupt yet!!!
Newsgroups: rec.games.mud.lp
From: havardhk@dhhalden.no (HAVARD HOYAAS KRISTOFFERSEN)
Subject: MudOS help needed
Organization: Ostfold College
Date: Sat, 21 Nov 1992 17:34:48 GMT

Hello, this is Ducky, the God of FR-MUD.

We plan to install the new MudOS 0.9, but since there are bound to be some 
bugs in fitting it with our excisting mudlib (DW) we need to fit it on a 
test site. Now I've found a test-site, but the machine is very badly 
configured, and FTP is not working well. Now I really want to run it on 
MudOS 0.9, so I desperately need help in setting it up. 

The test site is only a 386 running on UNIX, but it'll run on a SPARC 
deskstation after being fitted.

Yours hopefully.....

Ducky     havardhk@dhhalden.no   
           FR-MUD is at: 158.36.33.3 2001
Newsgroups: rec.games.mud.lp
From: esh144@cck.coventry.ac.uk (Zaimeele)
Subject: Re: general chat
Organization: Coventry University
Date: Mon, 23 Nov 1992 17:39:24 GMT

In article <19114.2b0fc003@ecs.umass.edu> fstrelzo@ecs.umass.edu writes:

>One thing i hate though are wizzes that help some people but because your name
>is not as good as other's or for other various reasons they dont help you.

>				FRED STRELZOFF   UMASS AMHERST

    Wizards,in some muds not all, who still potter around the game do have
  lesser friends and if they are the most powerful pc's/npc's in the game
  then they don't have to like you! Treat them like your boss, say hello when
  you see them and know who there friends are. Basically, be nice.
    If you need help because of a game error then thats a different matter,
  they should help you but if it isn't its more realistic if they don't
  help everyone as even gods have there favoured followers.

    Zaimeele.

    
-- 
*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%
% Jonathan Reynolds       %*%            esh144@uk.ac.cov.cck               %*
*    (Zaimeele)           *%* call_other(this_player(),"query_sanity");     *%
%**%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%
Newsgroups: rec.games.mud.lp
From: claus@iesd.auc.dk (Claus S. Jensen)
Subject: Deeper Trouble Mud with new game driver
Organization: Mathematics and Computer Science, Aalborg University
Date: Thu, 19 Nov 1992 15:40:46 GMT



Behold,

   ----.  ,--- ,--- ---.  ,--- ---.   ----- ---.  ,--.  ,  . ---.  ,    ,---
    /  / /__  /__   /  / /__   /  /    /    /  / /   / /   / /__/ /    /__
   /  / /    /     /--' /     /-.'    /    /-.' /   / /   / /  | /    /
 ----' `--- `---  '    `---  '  '    '    '  '  `--'  `--' '--' `--- `---
                          The second generation!

has finally switched to Amylaar's version 3.1.2. This has made
the mud a lot faster and made crashes much less frequent.
This LPMud is developing very quickly these days, and there is
usually a lot of players around. Come by and check it out.

Address: alk.iesd.auc.dk (130.225.48.46) 4242.





-- 
HEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEY
HEY  Claus S.Jensen , claus@iesd.auc.dk # Kickaha on Deeper Trouble MUD HEY
HEY  Aalborg University, Denmark        # alk.iesd.auc.dk  4242         HEY
HEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEY
Newsgroups: rec.games.mud.lp
From: griffon@iastate.edu (Tamber Kelsain)
Subject: Re: Problems writing a library.
Organization: Iowa State University, Ames, IA
Date: Sat, 21 Nov 1992 15:03:57 GMT

In article <JAMIE.92Nov21195604@kauri.vuw.ac.nz> jamie@kauri.vuw.ac.nz (Jamieson Norrish) writes:
>In article <By16tx.8up@cck.coventry.ac.uk> esh144@cck.coventry.ac.uk
>(Zaimeele) writes:
>
>    I've been writing a library for players to look up information concerning
>   quests (a few clues and red herrings),items (why should a player know how
>   to use a magic item by examining it?) and general atmosphere and npc
>   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>
>Quite.

Heh, agreed, also!

>[snip]
>
>   operation. Is there anyway i could not have to moderate the library
>   entrys to much as books could then be avaliable automatically as they
>   were finished?
>
>You might not find this at all helpful, but you wouldn't need to
>moderate the entries on quests if you didn't have resets; that is,
>once a quest was done, it was done for good. A lot of effort would be
>needed to create new quests, unless you decided to scrap the whole
>idea of quests (most of which are thoroughly contrived and are only
>there for gaining wizardhood anyway; at least, that's what I've seen
>on the MUDs I've visited.)

Wouldn't it be nice to have a MUD where quests were quests in the True
sense of the word? Quests are undertaken by "Brave Adventurers" to
accomplish some worldly goal? Not to become a coder?  An Adventurer
would go on a quest to kill the oppressing dragon, or to find money to
save his dying village.  Or quest in seek of a special skill, or that
magical herb that will save a dying parent.  These are True Quests.

>As for information about items; well, if I knew of this really nifty
>magical item, and how it worked, I wouldn't go around telling anyone
>else that information. I'd keep it for myself, so that I'd be the only
>one who could use it.

Bingo.

>Jamie

 -T
-- 
     Will Stoltenberg	  |"The Bible is not my book and Christianity is not my
 Ames, Iowa (515) 294-1701| religion. I could never give assent to the long 
    "Tamber Kelsain"	  | complicated statements of Christian dogma."
   griffon@iastate.edu	  |			- Abraham Lincoln
From: acschuck@enchilada.engr.ucdavis.edu (Charles A. Turner)
Newsgroups: rec.games.mud.lp
Subject: Re: Q: Where is LP client for VAX/VMS
Date: 16 Nov 92 12:50:19 GMT
Organization: College of Engineering - University of California - Davis


    /    __ /  _   _/ _  _ /   _    __    _ _      _   /         _     .__ 
   / />  / /> <-  </ </ / /<  /- </ / </ / <-  <> /-  /> </ />> </ /> / / </
                                                                        __/
     __________   ___   ___   ______     _______     __    ___    __________  
    /.  ______/\ /. /\ /. /\ /. _  .\   /. ___ .\   /. |\ /  .|\ |.  ______/\
   /   / ______//  /__/  / //  /_>  /\ /  / _/  /\ /   | /    | ||  |_______/
  /_  / /      /_ ___ _ / //_ _ _ _/ //_ / //_ / //_ |_|/_ |_ | ||_  ____/\
 /   / /      /  / _/  / //  / \  \_//  / //  / //  /|____/|  | ||  | ____/
/.  /______  /. / //. / //. / //. /\/. /__/ ./ //. / /\____| .| ||. |_______
\_________/\/__/ //__/ //__/ //__/ /\_______/ //__/ /      |__| ||_________/\
 \_________/\___/ \___/ \___/ \___/  \_______/ \___/       \____|\__________/
      ________      ___      _______     _______     _____
     /.  __  .\    /. /\    /. ___ .\   /. ___ .\   /. _ .\  -*------------*-
    /   /__>  /\  /  / /   /  / _/  /\ /  / _/  /\ /  / |  |  | Running an |
   /_  __ _ _/ / /_ / /   /_ / //_ / //_ / //_ / //_ / /|_ || |LP-Mud 3.1.2|
  /   / _\  \_/ /  / /   /  / //  / //  / //  / //  / / |  || | gamedriver,|
 /.  /___/ ./\ /. /____ /. /__/ ./ //. /__/ ./ //. /___/ ./ | | open since |
/__________/ //_______/\\_______/ / \_______/ //_________/ /  |Sun 15/11/92|
\___________/ \________/ \_______/   \_______/ \__________/  -*------------*-
      /  _  _ _        _      _     _/      _  _  /  .    _   _  _ _         _
|/|/ /> <- / <-  /|/| </ />  </ /> </  />> </ <_ /> / /> <-  </ / <-  <> /> <-


	Yes the mud has finally opened it's doors to players!
	Yes it is different, futuristic, cyberpunk, sci-fi etc etc.
	It has been an attempt to get away from the conventional
	style of D&D MUDding.
	The mud is largely based on the RPG Cyberpunk with many
	new and innovative ideas brought forward by our team of
	Cyberpunk coders :)
	The mud also caters for player killers too!
	
	Come check us out at enchilada.engr.ucdavis.edu 3000 or
	128.120.65.3 3000.

	Enjoy :)


	Addey (Administrator)

Email: acschuck@enchilada.engr.ucdavis.edu
       addey@maria.wustl.edu
 
Newsgroups: rec.games.mud.lp
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: 3.0 mudlibs
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 23 Nov 92 02:09:05 GMT

In article <ANIPA.92Nov23031720@kaarne.cs.tut.fi> anipa@cs.tut.fi (Niilo Neuvo) writes:
>drewid@march.cc.purdue.edu (Jason Copperwaite) writes:
>> Recently, I've been experimenting with quite a few 3.xx mudlibs and drivers.
>> I was wondering why the standard 2.4.5 mudlib setup was abandoned. Frankly,
>> the new format seems quite confusing, and must be hell for new wizards to
>> learn.
>
>One usually doesn't make a mud for wizards to code. They are mainly
>aimed at the players.
>
There are two philosophies here. One says that the driver and mudlib come
in a state of perfection and anyone who wants to alter them to make the
MUD different from any other MUD must be misguided or deranged. The other
says that while MUDs and LPC are extremely complex beasties, one ought to
make it as easy as possible (which isn't necessarily very easy) for people
to alter things to their hearts' content, say by thorougly commenting code
and providing lots of help documents to teach people how the driver and
mudlib work and how you can customize them, make new and more creative areas
and mudlib objects, maybe even even (dare we say it) alter the very code
of the driver yourself...
  I don't know what packages you're looking at, but both the MudOS and
the CD mudlib are devoted to the second approach. A 3.0 mud is much more
complex than a 2.4.5 but is more powerful and flexible: you can do a greater
variety of things with them. Both come with loads of help documentation to
help you figure how they work and how you can alter them to produce the
desired result. Of course, this also makes it possible to severely wreck
things, so we also recommend you keep backups. We've learned just how
important this can be, the hard way. :)
   MudOS and CD are the only two I know about from firsthand experience,
but I have a dim perception (quit possibly from reading this newsgroup)
that other people take the first approach. That's why there are several
version: you should shop around, look at as many as you can, and pick the
one most suited to what you want to do.

HHOS.
-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!