HDTenEightyP/NetNews huggingface dataset:
From: ccjason@othello.ucdavis.edu (Jason Gabler)
Newsgroups: rec.games.mud.diku
Subject: has advesary changed its adress?
Date: 14 Sep 92 09:09:44 GMT
Organization: Computing Services, UC Davis
Originator: ccjason@othello.ucdavis.edu


I have advesary mud down as 129.32.32.98 4000.

is that correct?

I have ping'ed the site, tried to finger it.. no luck...


Vale,
		jase

+----------------------------------------------------------------------------+
|  Jason Gabler - Information Technology - University of California, Davis   |
|    ccjason@hamlet.ucdavis.edu - hamlet!ccjason - jygabler@ucdavis.edu      |
|     "I have concluded that we must accomplish the impossible" - S.E.R      |
+----------------------------------------------------------------------------+
Newsgroups: rec.games.mud.diku
From: elennon@nyx.cs.du.edu (Elizabeth Lennon)
Subject: Re: MUD review: Apocalypse II
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 15 Sep 92 23:48:20 GMT


Yeah Chris, I heard you were the whiny immortal on Apocalypse.
Oh poor pitiful Chris.  Our sympathies go to you.  I mean your
life must be SO difficult as an assanine immortal that you can't
possibly help throwing temper tantrums and taking your meager
little stresses out on the "lesser ones" of Apocalypse.

Yes I admit I am relatively new to DikuMUDs.  However I have spent
a great deal of time on other muds and I am appalled at the
behavior of you idiots on Apocalypse.  But then again, if Ms.
Destiny can play power trip I guess we should concede once in
awhile to the woman.  She obviously feels incompetent.  I would
too if I were as messed in the head as she is.

Liz
From: jody@athena.mit.edu (Jody C Miller)
Newsgroups: rec.games.mud.diku
Subject: Re: new
Keywords: new
Date: 11 Sep 92 16:23:56 GMT
Organization: Massachusetts Institute of Technology

In article <BuDwqr.5BH@news.cso.uiuc.edu>, dwelling@ux4.cso.uiuc.edu (bears...ditka..bears) writes:
|> 
|> 	Does anyone have any helpfull hints for new users of MUD? I always
|> 	lose everything I own when I quit for some reason.

Well, the reason for that is that when you quit, you drop all, then leave the
game.  If you want to save your stuff, rent in the appropriate Inn.  (Usaually
up from the entrance to the grunting boar)  Some other nifty newbie info is
to use the con(sider) command a lot to gauge your apponent's relative strength
to your own (NOTE: an easy, or fairly easy means that unless you are at full
strength in mana and hits, it *shouldn't* kill you.  The Perfect match usually
isn't, it is about a 60-40 chance you will die.)  Additionally, remember to g
to "get all corpse"  after a kill, and save often.
Newsgroups: rec.games.mud.diku
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: TinyFugue 2.0 doesn't like Diku (need a UNIX client)
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Sun, 13 Sep 1992 03:17:56 GMT


TF does have an /lp option for partial lines, but I noticed that when I wander
around a map, entire lines are "eaten up" by TF and disappear.  Most of the
time, the room names are the victims of this.  Does anyone know of a better
Diku client?

-- 
Sam Hulick         \ "The greatest of evils and the worst of crimes is
shulick@indiana.edu \ poverty."  --George Bernard Shaw
(NeXT mail welcome) /
From: v079ql9q@ubvmsb.cc.buffalo.edu (Shane K Knapp)
Newsgroups: rec.games.mud.diku
Subject: RE: Death Diku's
Date: 7 Sep 92 18:19:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Hey all:  I think that the idea of a Diku dedicated to player-killing is a good
idea.  Diku don't have the tendency to lag as much as LPs (Genocide anyone...)
and the D&D format of the Dikus is their strongest point.

Just my $.02

Shane (Burnt, Caine, Jerry)

BTW: Does anyone know what happened to the Imperial Diku?  I alway get
Connection Timed Out whenever I try to log on....  8^(
From: bairds@rigel.cs.pdx.edu (Wraith)
Newsgroups: rec.games.mud.diku
Subject: Re: Banned from EPIC
Date: 9 Sep 92 00:31:20 GMT
Article-I.D.: pdxgate.6079
Distribution: usa

p_lawren@oz.plymouth.edu (Phil W. Lawrence) writes:

>In article <Btt6z2.A6E@news.cso.uiuc.edu> brumleve@hermes (Dan Brumleve) writes:
>>jwood@tortoise.cis.ohio-state.edu (joel braden wood) writes:

>>>	But you have questionable character also, jhalavar.  Trying to role-
>>>play is one thing, but a god killing characters over and over again is 
>>>slightly overboard.  Calm down, mature (I've heard your only 14.), and
>>>realize that most people playing on your mud don't like fighting gods.

>>That I'm 14 is irrelevant to the situation.  To insult me on the basis of
>>my age doesn't seem very mature either, does it to you?

[ ... Jhalavar's reply as to why he killed some people removed ... ]

>I don't know....kinda sounds like what Deathangel was up to?(Minus the obscene
>name of couurse)..Isn't that called unnecessary immortal interference?
>You claim that your mud is strictly roleplaying...isn't it possibe
>that one could have a name like that?  Or that one could shout insults
>to the gods?  I don't know...why don't ya tell us what you think Jhal..

Give me a break.  There is only one reasonable facility for a god to occupy.
That facility is to monitor and maintain those things which are out of the
realm of things that the server can maintain.  Your namby pamby bit about
strictly roleplaying is just an attempt to confuse the issue.  I'd say any
god who didn't reply appropriately to the use of obscene names, etc., was
simply asking for it to be used against him/her.
     I mean, your own argument defeats itself.  If a mortal can shout insults
to the gods, why can't the gods kill the mortals?  Inteference?  Nay, they're
just playing their roles as gods.  There's a bit of difference between having
both the cause and right to do something and having neither.  Jhalavar runs
his mud, he certainly has the right to say which names are acceptable.
Repeatedly violating his definition of acceptable is certainly just cause for
killing them off.  *shrug*
     As for Jhalavar being 14 ... well, it makes little difference if he acts
more mature than 90% of older rec.games.mud.* posters.

| bairds@rigel.cs.pdx.edu | "The bomb lives only as it is falling." from      |
| o--[=====- % @>-^-v---- | _Use of Weapons_ by Iain M. Banks                 |
Newsgroups: rec.games.mud.diku
From: eickler@tabaqui.informatik.rwth-aachen.de (Andre Eickler)
Subject: DikuMUD port for Amiga
Organization: Rechnerbetrieb Informatik  /  RWTH Aachen
Date: 11 Sep 92 12:13:41 GMT


Hi there!

I've just ported the standard DikuMUD sources from ucbvax.berkeley
to the Amiga. It is still capable of multi-user connections and
I am currently working on a dnet and maybe a midi-interface
(if someone can give me some good hints on how to do that :-) ).

The release includes a client program with history. If 
someone is interested in this, I will upload the changes to
ucbvax.

Please send me mail.

Andre


----------------------------------------------------------------------------
Andre Eickler                  Tel.: (+49-241) 875 875
Baerenstrasse 5/209            E-Mail: eickler@messua.informatik.rwth-aachen.de
5100 Aachen
Germany
Newsgroups: rec.games.mud.diku
From: elder@ecf.toronto.edu (ELDER J David)
Subject: New MUD ... :-)
Organization: University of Toronto, Engineering Computing Facility
Date: Thu, 10 Sep 1992 15:35:39 GMT



Hi there! I just thought I'd mention a new MUD I've run across that
seems to be a lot of fun. Check it out if you like. Most of the 
high levellers and the gods seem quite friendly. In addition, since
it is very new - I think it opened Monday - the gods are still
advancing people so that a reasonable population of different levels
will be established. This usually includes the equipment appropriate 
to the level (or better :-) ). Finally, rent seems to be very 
inexpensive at the moment. 

CovertMUD    adanet.wvunet.edu 4000
or            129.71.42.6 4000     

(I'm not sure about the numeric address. )

Enjoy

DAvid

(It's a Diku MUD - based on the Judy MUD code.)

-- 
David Elder                                University of Toronto
                                           Institute for Aerospace Studies
elder@bullet.ecf.toronto.edu               Fusion Research Group 
stange@gpu.utcs.utoronto.ca 
Newsgroups: rec.games.mud.diku
From: brumleve@hermes (Dan Brumleve)
Subject: Re: Death Diku's
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 16:16:48 GMT

ccjason@hamlet.ucdavis.edu (Jason Gabler) writes:


>Now that some people have told me about LPmuds that are for killing other
>players... is there a DIKU MUD that allows the killing of other players.

>I can stand LPmuds.

>Vale,
>		jase

>+----------------------------------------------------------------------------+
>|  Jason Gabler - Information Technology - University of California, Davis   |
>|    ccjason@hamlet.ucdavis.edu - hamlet!ccjason - jygabler@ucdavis.edu      |
>|     "I have concluded that we must accomplish the impossible" - S.E.R      |
>+----------------------------------------------------------------------------+

     Armageddon allows killing other players (with no special restrictions),
but is technically not a "death MUD".  It is more oriented toward roleplaying...
for example, you can get a criminal flag for attacking anyone in town (pc
or npc), if a guard sees you.
Newsgroups: rec.games.mud.diku
From: mforbes@gmuvax2.gmu.edu (Michael L Forbes)
Subject: addressed to jhalavar
Organization: George Mason University, Fairfax, Va.
Distribution: usa
Date: Thu, 10 Sep 1992 19:05:30 GMT

I would have just emailed this, but for some reason my host doesn't recognize
the address for Jhalavar.....
all I wanted to say was how soon do you expect to be up?
I saw a post recently from you that said you'd be up around the next week or
two, but haven't been able to connect yet.... *sigh*
if you have another email address, I'd like to get that
in order to save bandwidth on personal msgs....
thanx!
-=Danc
From: ccjason@hamlet.ucdavis.edu (Jason Gabler)
Newsgroups: rec.games.mud.diku
Subject: Death Diku's
Date: 7 Sep 92 04:57:52 GMT
Organization: Computing Services, UC Davis
Originator: ccjason@hamlet.ucdavis.edu


Now that some people have told me about LPmuds that are for killing other
players... is there a DIKU MUD that allows the killing of other players.

I can stand LPmuds.

Vale,
		jase

+----------------------------------------------------------------------------+
|  Jason Gabler - Information Technology - University of California, Davis   |
|    ccjason@hamlet.ucdavis.edu - hamlet!ccjason - jygabler@ucdavis.edu      |
|     "I have concluded that we must accomplish the impossible" - S.E.R      |
+----------------------------------------------------------------------------+
Newsgroups: rec.games.mud.diku
From: db0885@adx.adelphi.edu (David J. Bristel)
Subject: Re: TinyFugue 2.0 doesn't like Diku (need a UNIX client)
Organization: Adelphi University
Date: Sun, 13 Sep 1992 23:59:58 GMT

Are you sure it eats the line, or does it fall into the input window?  I
remember that when I set up tf 1.5.5 I had to increase the length of
time it takes before it falls into the window.  Read the install file
and let me know if this helps.
                                                      Dave Bristel

Newsgroups: rec.games.mud.diku
From: brumleve@hermes (Dan Brumleve)
Subject: Armageddon
Organization: University of Illinois at Urbana
Date: Mon, 7 Sep 1992 04:53:19 GMT
Keywords: Armageddon


We ought to be runnin' again tomorrow or the next day.... ;)  The address
will be (unless something unexpected goes wrong) gauss.stat.uiuc.edu 4444.
Right now we're running up and down on the "test port"... If any creators
want to logon and putz around with the creation mods, just mail me for the
current address.

-Jhalavar-
Newsgroups: rec.games.mud.diku
From: j_robert@oz.plymouth.edu (The Doctor)
Subject: Re: new
Keywords: new
Reply-To: j_robert@oz.plymouth.edu (The Doctor)
Organization: Plymouth State College - Plymouth, N.H.
Date: Sat, 12 Sep 92 20:02:25 GMT

In article <BuDwqr.5BH@news.cso.uiuc.edu> dwelling@ux4.cso.uiuc.edu (bears...ditka..bears) writes:
>	Does anyone have any helpfull hints for new users of MUD? I always
>	lose everything I own when I quit for some reason.
>


Well, Theres your problem already...you QUIT!

Find a tavern, or inn or reception and 'rent',  It costs money to
rent, depending on what you have for possesions.

Renting will allow you to keep you items, so when you reenter, you
have them all...


Newsgroups: rec.games.mud.diku
From: bdsokolo@cip.informatik.uni-erlangen.de (Bernd Sokolowsky)
Subject: Mume ?
Organization: CSD., University of Erlangen
Date: Mon, 7 Sep 1992 09:55:03 GMT

Has this wonderful diku mud finally a new address ? Messages in
this newsgroup expire within 2 days at my site, so please give me
the information again. 

Delfin.
Newsgroups: rec.games.mud.diku
From: gordon@meiko.com (Gordon Henderson)
Subject: Re: DikuMUD port for Amiga
Organization: Meiko Scientific Corp.
Date: Sat, 12 Sep 1992 11:55:49 GMT

In article <eickler.716213621@tabaqui> eickler@tabaqui.informatik.rwth-aachen.de (Andre Eickler) writes:
>
>Hi there!
>
>I've just ported the standard DikuMUD sources from ucbvax.berkeley
>to the Amiga. It is still capable of multi-user connections and
>I am currently working on a dnet and maybe a midi-interface
> [...]

A midi interface? Cool! I can see it now ...

I connect my synthesizer to internet with my midiToInterNet interface. I
sit down infront of the keyboard and turn my killerwatt amp up full.

  A Dial tone.

Good. I play the first few bard of Bachs Tocatta & Fugue.

  A ringing tone, followed by the next few bars. I'm in.

I play my login tune and password. (close encounters tune, of course).

  Soft church organ music starts emminating from the speakers. Ok so far.

I play onward christian soldiers and leave the church.

  The church music is replaced by the sounds of a gentle breeze and the
  sounds of some birds chirping.

I relax and think "What to do today?"

  Oh no! The sounds of the outdoors start to fade! To be replaced by The
  flight of the Valkyries! Aargh!

I quickly arm myself with a few shord chords, and make ready my masterpiece.

  The Valkyries intensify!

I let go with all I've got, the keyboard glows, my fingers are a blur,
ending with night on a bald mountian, but it's no use! the Valkyries
are too fast!

  silence.

  The silence is replaced by the sombre tones of the funeral march.

--
  Gordon (Irn-Bru) Henderson
From: moore@latcs2.lat.oz.au (Clinton W Moore)
Newsgroups: rec.games.mud.diku
Subject: Re: Wondering
Date: 6 Sep 92 08:53:48 GMT
Organization: Comp Sci, La Trobe Uni, Australia

In article <ia6kqB2w165w@heroes.UUCP> adol@heroes.UUCP (Adol Christain) writes:
>
>     Can someone mail me a list of Diku's with ability to kill PCs?  I am 
>really disapointed to get on a mud ready for some combat and it is 
>disabled.  
>  :
>  :

Reading this, I thought I might post a brief description of a diku I'm
currently working on and, hopefully, to recieve some sort of indication
as to how well such a mud would be recieved if it was ever started up.

It's basically a player killing mud (similar to genocide) which consists
of timed battles in which teams strive to capture the other teams mascot
(not sure what this will be yet..  at the moment it is something
particularly tasteless which I shall not mention.), take it to a certain
place, and destroy it.  At the same time each team is trying to defend
their mascot, (recapture it if it has already been taken), and to wipe
out as many of the opposing team members as possible.

I am attempting to keep as much of the diku flavour as possible, though
some features have had to be removed as a matter of neccesity
(followers, guilds etc.)  It will still be necessary to kill some mobs,
though they will be considerably easier to kill, and will reward lower
experience.  The main reason to kill a mob, is to get their equipment.

Another change is that characters of a certain class are basically
equal to all other players of the same class regardless of level.
Also, a player can choose to play a different class at the start of
each new battle.. and appropriate skills/spells are allocated.

Naturally there are many features I haven't mentioned, but from the
above I would really like to hear peoples initial thoughts on such a mud.

Oh..  and as a side point, if this mud ever did get off the ground, it
would not be run from this site, or any Australian site for that matter.

Thanks for any info.

    ===============================================================
   | "I'm here to chew gum and kick ass || moore@latcs1.lat.oz.au  |
   |           - and I'm all outa gum." || Latrobe Uni. Australia. |
   |  THEY LIVE!                        || "Hi Mum!"               | 
    ===============================================================
From: marcr@studsys.mscs.mu.edu (Marc Rassbach)
Newsgroups: rec.games.mud.diku
Subject: Looking for a Mud...Brutis(sp)
Date: 11 Sep 1992 04:02:41 GMT
Organization: Marquette University - Department MSCS
Distribution: world
Reply-To: marcr@studsys.mscs.mu.edu (Marc Rassbach)
NNTP-Posting-Host: studsys.mscs.mu.edu
Originator: marcr@studsys.mscs.mu.edu

I was out and about on the MUD circuit and found one that had the following
features
Multi-classed characters
Free rent to 10th level and under
Some chap named brutis(sp) seemed to run the place

Does anyone know this MUD?  Does anyone wish to tell me?  Please, via 
email so bandwidth is not wasted.  Thanks

-- 
Marc Rassbach    marcr@studsys.mscs.mu.edu    If you take my advice, that
MS-DOS - it's not   marc@milestn.mil.wi.us    is your problem, not mine!
my problem!     If it was said on UseNet, it must be true.
   Unix - It's a nice place to live, but you don't want to visit there.
From: bsp10@cd.amdahl.com (Byong Pak)
Newsgroups: rec.games.mud.diku
Subject: Re: Diku II, is it better than the state of the Art Diku?
Date: 15 Sep 92 22:17:51 GMT
Reply-To: bsp10@duts.ccc.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

In article <MJB.92Sep15164457@oak7.doc.ic.ac.uk>, mjb@doc.ic.ac.uk
(Matthew J Brown) writes:

stuff deleted

>That isn't what I'm looking for - I want something solid and
>well-designed. I can add most of the chrome myself.
>
>--
>| Matthew J. Brown  | Dept. of Computing | If God intended for us to go to   |
>| mjb@doc.ic.ac.uk  | Imperial College,  | lectures He wouldn't have created |
>| mjb02@cc.ic.ac.uk | 180 Queen's Gate   | double-sided photocopiers.        |
>| Morven on Lambda  | LONDON SW7 2AZ     |          -IC RagMag 1991/92       |

This is true.  If everyone just took the stock dikumud and put it on the net 
we would have 100's of very boring games.  It is the diversity and people that
make the difference.  If diku II is better code wise and easier to modify 
that would make all the difference.  I myself have not modified any Diku code
so I wouldn't know what is easy about it and what is not.  But I looked at 
the origianal code and some of the comments and docs were not in english.  
This made it a little difficult to see what was going on. 

Anyhow, with all this talk about it.  When is diku II going to be available as 
source?  If it is available now... where is it?

Byong
-- 
* Byong "the pakman" Pak             * These opinions are my own and do *
*        aka                         *   not reflect the opinions or    *
*  email:  bsp10@duts.ccc.amdahl.com *    policies of Amdahl Corp.      *
*  phone:  408-746-7871              *                                  *
From: mjb@doc.ic.ac.uk (Matthew J Brown)
Newsgroups: rec.games.mud.diku
Subject: Re: Diku II, is it better than the state of the Art Diku?
Date: 15 Sep 92 15:44:57 GMT
	<1992Sep14.140009.21046@hellgate.utah.edu>
	<1992Sep14.201124.10800@midway.uchicago.edu>
Organization: Department Of Computing, Imperial College, London.
NNTP-Posting-Host: oak7.doc.ic.ac.uk
In-reply-to: h309@ellis.uchicago.edu's message of 14 Sep 92 20:11:24 GMT

In article <1992Sep14.201124.10800@midway.uchicago.edu> h309@ellis.uchicago.edu (Unknown Author) writes:
>Definitely... Diku II is an utter disappointment - sure it has its pluses
>such as a good law system and individual skills, but overall it is very
>unappealing.

I'm waiting until the source becomes available before judging Diku II.
I'm hoping that the internals are a lot better structured and more
easily extensible - if the core of the game runs better, that's what
is really important in my view. That is, of course, unless you just
intend to download source, compile it and put it up as a working MUD.
That isn't what I'm looking for - I want something solid and
well-designed. I can add most of the chrome myself.

--
| Matthew J. Brown  | Dept. of Computing | If God intended for us to go to   |
| mjb@doc.ic.ac.uk  | Imperial College,  | lectures He wouldn't have created |
| mjb02@cc.ic.ac.uk | 180 Queen's Gate   | double-sided photocopiers.        |
| Morven on Lambda  | LONDON SW7 2AZ     |          -IC RagMag 1991/92       |
Newsgroups: rec.games.mud.diku
From: shulick@blackfoot.ucs.indiana.edu (Sam Hulick)
Subject: Re: MUD review: Apocalypse II
Organization: Vallen Software
Date: Tue, 15 Sep 1992 21:52:51 GMT

In article <68243@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Christopher R. Boggs) writes:
>  Oh please. I bitched at newbies? Get real. I have logged in newbie chars for
>the specific purpose of leading newbies to the Newbie Academy. I've answered

I can't argue against you, I never met you. :)

>  I was in NO WAY involved with this Vaithus bullshit. The first I heard about
>it was his post here. My only comment on it, is to remember that the mud is the
>property of those who run it. NOT the players. True, a good Admin sees himself
>as providing a service. There is a responsibility to it. But I am sick and 
>FUCKING tired of people bitching and moaning every time something they dont like
> happens. If you have EVER had ANY experience dealing with players on an Admin
>or high level God situation, then I'll listen to you and give you the courtesy
>of listening and considering your point of view. If you have never been in the 
>situation you so vehemently criticize, then there is no weight to your words.

I've admin'd many, many MUDs before, and have had quite a bit of experience.
Sure, I may run a game, but I have a responsibility to treat the players with
respect if they treat me with respect.  Destiny showed no respect whatsoever,
even I after I apologized PROFUSELY for my mistake.

>  In closing: Your attitudes show you have little or no experience as to the
>crap Wizzes and Gods put up with. Of course, you did post you were relatively
>new to muds. I get tired of people asking me to stat them, load for them, kill
>for them, find objects for them, and give them other non-mortal information. If
>I have snapped at any newbies, I am sorry. But I stand firm on my views of 
>equip-hogging and multiple characters. I'll also trash any Immorts I catch
>cheating. Maybe being fair pisses folks off and wears my patience thin. I live 
This is directed to Elizabeth, right?  She brought your name up, not I, though
I remain neutral as to how you, Chris, have managed the MUD, since I hadn't met
you.

-- 
Sam Hulick         \ "The greatest of evils and the worst of crimes is
shulick@indiana.edu \ poverty."  --George Bernard Shaw
(NeXT mail welcome) /
Newsgroups: rec.games.mud.diku