HDTenEightyP/NetNews huggingface dataset:
From: PunisherX@cup.portal.com (Marvin Phillip Collins)
Newsgroups: comp.sys.amiga.games
Subject: Re: PD Games
Date: Mon,  7 Sep 92 18:40:29 PDT
Organization: The Portal System (TM)

>The best....  Battleforce (aka MechForce)!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>
>Skeksis - Me transmitte susrum, Caledoni
>
Where can you get a copy of that. I have a game called mechfight that I like
but it has gotten old. I really love Battletech and the only other game I 
have that is even similar doesn't run under 2.0
Newsgroups: comp.sys.amiga.games
From: pmiller@csugrad.cs.vt.edu (Paul Miller)
Subject: First AGA game... PROBABLY not Psygnosis
Organization: The Ohio State University Department of Computer and Information Science
Date: Tue, 15 Sep 1992 02:41:40 GMT

I seriously DOUBT Psygnosis will be the first (or even the ninth) to come
out with an AGA game. Considering their ENTIRE game market is based around
the A500, there simply wouldn't be any users in England (let alone
developers) who would spring for an A4000. 

I'd think (and hope) that Lucasfilm Games will be one of the first
to write for the AGA modes. At least porting their graphic adventures
would be a piece of cake. VGA -> LORES AGA wouldn't require any remapping.
And if the lo-res 256 color AGA modes are chunky-pixel, we could hope
for many ports of top-notch PC games (Wing Commander, Castle Wolfenstein!)

-- 
****************************************************************************
* Paul Miller                         |Nobody cares about my opinion anyway*
* Certified Amiga Developer           |                                    *
* INTERNET: pmiller@csugrad.cs.vt.edu |    - Have a JOLT and a smile! -    *
* ------------------------------------------------------------------------ *
* "What IS it, man?"                                "Happy Happy, Joy Joy" *
****************************************************************************
From: winter@aquarius.cs.uni-sb.de (Stefan Winterstein)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies Patch
Date: 10 Sep 92 15:24:59 GMT
Reply-To: winter@cs.uni-sb.de
Organization: Universitaet des Saarlandes


A preview version of Digital Illusion's 'Pinball Fantasies' (Pinball
Dreams II) is on amiga.physik.unizh.ch and its mirrors (game/pbdream2.lha)

It's a playable one-player-one-pinball version, but stops after five
minutes.

If you want to get rid of the annoying time limit, do the following:

    - Unpack the file (it should be 739024 bytes long)

    - Load a file monitor (e.g. NewZAP)

    - Goto block 8

    - The signed longword from postion 126-129 are the number of ticks
      the demo runs. It should be $0000 3a98 (= 15,000 ticks = 5 min)

    - Set it to $7fff ffff and save the block.


The game will still stop after some time, but only after 42,949,673
seconds.

Since the number of balls seems to be unlimited, you now have about
1 year, 4 months and 2 weeks to go for a highscore...


---                                                                 ///
  Stefan Winterstein, Universitaet des Saarlands, Germany          ///
                    winter@cs.uni-sb.de                      __   ///
  SGNTR VRS VRSN 3.1B:                                       \\\ ///
  Strppd nd cmprssd fr qckr trnsmssn! nfct yrs tdy!           \\X//
Newsgroups: comp.sys.amiga.games
From: thom@cs.mun.ca (Thomas Clancy)
Subject: Re: Wing Commander Demo [thoughts]
Organization: CS Dept., Memorial University of Newfoundland
Date: Wed, 9 Sep 1992 19:52:20 GMT

cs902125@ariel.yorku.ca (SHUK C YIP) writes:

>In article <hribnak.0892@nucleus.cuc.ab.ca> hribnak@nucleus.cuc.ab.ca (Jim Hribnak) writes:
>>So  people actually agree that them demo sucks..  :)  Glad I found it, and
>>mentioned it..  Games on the amiga seem to be lousy these days.... thats why I
>>have already sold one of my Amiga systems, and possibly my 2000..  I am buying
>>a 486/50 SVGA.  I cant handle this anymore..  The games are beginning to suck,
>>are slow to be released, and when they are released it wasnt worth waiting for
>>(like WC!)

>Did you ever try to upgrade your A2000 with an accelerator and hard
>drive?


Umm... the logic to this thread defies me... here we have people talking
about selling a machine that cost's ~$1100US to buy an MORE expensive one
to play GAMES on. Jesus, I wish I had your money, hell, I'd hire people
to design my own game system and software. Unbelievable, all the people
claiming they are going to SELL their machines and buy more expensive/same
priced one [which still means money lost] to play GAMES...
 
 As for adding a HD and an Accelerator, the person should certainly do
 that, but not simply for games... another expensive 'toy'. 

 Sell your machines to me for cheap and go buy Nintendos.
  
  Thomas

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
      __
     ///\Thomas D.Clancy   IN   *Avalon Computer Enthusiasts*    CONTACT
    ///__\(709) 722-9692  CARE     P.O. Box 194 Station C.         OUR
\\\///    \ MIGA  2000HD   OF   St.John's Newfoundland, Canada !USERGROUP!
 \/// President of A.C.E.                  A1C 5J2        
 
                  <INSERT GENERIC OPINION DISCLAIMER HERE>
From: Minotaur@cup.portal.com (Frank - Swilling)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP needed on MONKEY II
Date: Thu, 10 Sep 92 19:02:09 PDT
Organization: The Portal System (TM)

>What do I have to do on part IV ???
>I am standing here at the bottom of a large hole with no matches and darkness
>to go.
>Please help me !

>Bart (bmklin@cs.vu.nl)

If I were you you, I'd start feeling around for a light switch.

Frank
Minotaur@cup.portal.com
From: ecrjbruce@economics.adelaide.edu.au
Newsgroups: comp.sys.amiga.games
Subject: BLACK CRYPT - Help with level 3/4.
Date: 8 Sep 92 02:48:12 GMT
Organization: Economics, University of Adelaide
NNTP-Posting-Host: eco.economics.adelaide.edu.au

*******************************************************************************
This is Daniel posting from a friend's account.
Please either reply to the above address, e-mail me at
9207987H@levels.unisa.edu.au or simply post the answer! 
*******************************************************************************

Could someone please help me with Black Crypt Level 3/4?

O.K....I presume I have to find some jewels or something to put in that gold
mask's eyes  on the wall in Level 3 before I can complete that level.
Do I find these on Level 4??

Also, is there any"easy" way to kill those green ceiling sucker monsters on
Level 3? They always seem to clean me up, especially when I get surrounded :-(
I've found that if I back into a corner I only have to fight one at a time, but
even then I eventually get killed as they keep coming and it takes SO long
before they die!

How about those "disappearing" short monsters that appear out of thin air and
conveniently take my weapons?! A wall plaque said to empty my hands of all
weapons, but this isn't so good when I'm suddenly attacked by something else!

A scroll said to "boldly walk through the scroll glyph to reclaim my lost
belongings" (or something to that effect) Although I haven't got to it yet, is
this where my taken weapons end up??
                                     
Would appreciate any help as soon as possible.

Thanks.
Daniel.
From: sh@hplb.hpl.hp.com (Stephen Harvey)
Date: Wed, 9 Sep 1992 07:57:52 GMT
Subject: ELITE 2 too..
Organization: Hewlett-Packard Labs, Bristol, UK
Newsgroups: comp.sys.amiga.games
Reply-To: sh@hplb.hpl.hp.com

	I would also like to be snowed under with the details of Elite 2.

Here are a couple of questions :
	Can you upgrade your ship? - no I don`t mean buy stuff for it but actually
				     change the ship, like upgrading to an asp or
				     something.

	Are there more bolt on extras, and	- Tl 15 pulse lasers better than
	does tech level make any difference?	  those bought at a lower Tl etc

	Can you join sides with 'characters'
	around you and 'gang' up on other people - eg. Create a pirate squadron

	Will Elite 2 be `040 compatible??

email me!!

'Aha, a man with a sharp wit, somebody had better  | sh@hplb.hpl.hp.com
     take it away from him before he cuts himself' | insert std disclaimer
Newsgroups: comp.sys.amiga.games
From: thornt_g@cs.uwa.oz.au (Gherkin Gobbler)
Subject: Might & Magic III
Organization: Dept. Computer Science, University of Western Australia.
Date: Thu, 10 Sep 1992 02:56:34 GMT


>   * I find *lots* of jewelry.  I haven't found any use for this stuff.
>     I can't sell it back to an armory, since they don't want it.  Is it
>     good for anything?  The reason I ask is that I found lots of
>     "quatloo coins" before I found out they were useful for anything.
>     They started to fill up my backpack, so I started to discard them.
>     Only later did I find out that they will be useful, and now I have
>     only 2 of them which I saved.  I don't want to make the same mistake
>     with jewelry, but on the other hand, backpack space is scarce.

I haven't yet found a use for jewelry either.

Simple solution to lack of backpack space:
	Give all your excess stuff to hirelings, and leave them (the hirelings)
	in the inn. It costs nothing, and the hirelings won't run off
	with any of your stuff. Just go back to the city where you left them
	and pick up the items as you find you need them. Now you can keep
	everything.

>   * Certain keys are required for entering certain dungeons or areas.
>     In some cases, I have found apparently identical keys.  For example,
>     I have, I believe, 3 yellow keys of the same description.  Do I need
>     them all?   Once again, backpack space is scarce and I'd rather drop
>     the ones I don't need if in fact only one is really needed.

I've never encountered any reason to have more than one copy of a particular
key, as they don't break or get 'used up'. See above to keep them all anyway.

>   * Is there any way to stop my armor from becoming broken in battles
>     with particularly nasty monsters?  Do some types of armor get broken
>     less easily than others?

Nope. Probably. It shouldn't really bother you too much, just fix the stuff.

> This game seems to be rather large in scope.  Even though I have played
> it quite a bit and have level 11 and 12 characters, I have the feeling
> that I've only seen about 10 or 20% of what there is to see.  I haven't

Umm, at 11th and 12th level, you've seen maybe 2 or 3% ??? My characters are
around level 60 (yes, sixty) and I estimate I've seen maybe 25% ? There's
LOTS of this game.

>  - steve

nobwit@tartarus.uwa.edu.au

Newsgroups: comp.sys.amiga.games
From: fischers@Informatik.TU-Muenchen.DE (Samuel Fischer)
Subject: Re: Ashes of Empire
Organization: Technische Universitaet Muenchen, Germany
Date: Thu, 10 Sep 1992 17:00:08 GMT

ddrumm@amiganet.chi.il.us (Daniel Drumm) writes:

>Anybody played this one? It looks alot like Midwinter II, which I HATED. If you
>have played this one, could you post a mini-review. Tks.
> 
>---------------------------------///
>Daniel Drumm                    ///
>ddrumm@amiganet.chi.il.us   \\\///
>-----------------------------\XX/

it doesn't just have the look of Midwinter2, it IS (a better) Midwinter2. The
grafik system is exactly the same as FoF, and I even think, that some Icons 
are directly taken from FoF. The gameplay is slightly different : Your aim is
to pacify Old Russia, which has 'exploded' into several states. Basically, you 
have to travel from city to city, meet people, who give you more influence 
(votes), destroy or gain control of building (by trying to persuade the 
owner, or by giving him goods), and by 'disabling' army forces. (now, how do 
you do this?;)

The controls are A LOT better than they were in FoF (everything is controlled
by joystick. Not so great when having to click Icons, but a lot better than
the Mouse control in FoF while in 3D mode). The Vehicles are exactly the same
as in FoF, only the grafix are different.

All in all, it's a nice game. If you liked the idea of FoF, but hated FoF, 
you should give it a try. 

By the way, Ashes works without problems with Kick2.04, a 68030 (not like FoF
which ran too fast), and can use the HD (also nothing is said about this in 
the manual (or in the Video Manual:), there is an install Batchfile on the
Start Disk)

I can't say, it's a game for everybody, but if you're in Tactic Action Games,
try it.

byebye,
sammy
-----
PS:Does anybody know, what happened, with the team who programmed FoF? I'm
quite sure, that it is exactly the same base as FoF in Ashes!

--------------------------------------------------------------------------------
					|
' Every Day is like the last,		|  mails to  :  	
  Each a Pleasure, when it's past. '	|  fischers@hphalle4.informatik.
		(Paul Roland) 		|  tu-muenchen.de
					|
--------------------------------------------------------------------------------
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLACK CRYPT - Help me...
Keywords: BC
Date: 8 Sep 92 14:44:06 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <18a5olINN13s2@grasp1.univ-lyon1.fr>, jacquet@ligiahp.univ-lyon1.fr (Yvan Jacquet) writes:
[Other questions deleted]
> Also, I only have 2 helms of the triton and 1 water breathing ring...
> That's a problem for the *water* level... Can I find a fourth item
> for water breathing ? and where ? (I've done the Ram demons sublevels
> but found nothing related to this...)
You should've found some potions for water breathing.  You'll find
more on the water level, and a couple more rings of water breathing.

You could also use a potion of invincibility.  Remember that these
potions will wear off in a few minutes, so be quick!

> Ok, thanks a lot for any help you can provide me...
You're welcome.
Newsgroups: comp.sys.amiga.games
Subject: Re:  CDTV GAMES.
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 14 Sep 1992 18:29:38 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Yes, in germany they have this offer too
. I ll think about it, cuz it could be
a god deal. My Amiga 500 is old, and
and I could do the better deal buying a
CDTV than sell my Amiga.
Infact, the CDTV IS a GOOD machine.....
It s a pitty that it isn t good supporte
t from software producers yet.

Greetings...

Internet: Ikki(at)BEIZ.mediatex.ch





|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: e52382015@violet.ccit.arizona.edu (EDDY, JONATHAN GABRIEL)
Newsgroups: comp.sys.amiga.games
Subject: Future Wars help..
Keywords: stuck in prison
Date: 15 Sep 92 21:29:00 GMT
Distribution: world,local
Organization: University of Arizona
News-Software: VAX/VMS VNEWS 1.41

Hi, I'm stuck in Future Wars by Interplay.  Anyone ever play it?
Anyway, I just got on the shuttle to take me to Paris IV, and the 
Croughons (Croutons??) captured me.  I'm now stuck in a cell with
nothing but an air vent.  I removed the cover for the vent, but am 
unable to get into it, as I think i should.  Did I screw up something
earlier and forget to grab something? Or is my game screwed? (probably
not).  Any help is appreciated.  Thanks in advance.

jon eddy.

e52382015@ccit.arizona.edu  
Newsgroups: comp.sys.amiga.audio
From: dgc3@ellis.uchicago.edu (milovan djilas)
Subject: Re: digitizing 30 minutes voice
Reply-To: dgc3@midway.uchicago.edu
Organization: Parts of the University of Chicago
Date: Sun, 6 Sep 1992 04:15:48 GMT

In article <1992Sep5.170220.17357@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In article <1992Sep5.125424.14601@midway.uchicago.edu> dgc3@midway.uchicago.edu writes:
>>
>>AudioMaster can record to disk, as well.  It uses (any?) 8-bit
>>commercial software to run it).  A PD program called AGMSRecordSound
>>can also drive the sampler.  For playback, I prefer OmniPlay,
>>personally :-)
>>
>I've some question. AudioMaster can only record to single floppy disk,
>not hard drive, right!? Can OmniPlay play sound directly off your hard
>drive?

Well, looks like I was wrong.  I don't think AM-IV can sample to disk
-- any disk.  I had to check, because I never actually *use* the
function I was thinking of.  It's just as well -- I always prefer
using PD stuff if it's good.

As for OmniPlay: yes, it plays 8SVX, AIFF, WAV, VOC, .au, .snd, and
8-bit raw (any 8-bit raw) from any valid filesystem.  There's an
announcement coming up in c.s.a.announce soon, describing more
features.  Also, I'm still working on improving it (the version I
announced was 0.98), but I won't be able to upload it for a while
(which is why I announced a pre-1.0).  I should have it running as a
daemon soon (optionally), with an option to name its Rexx port "PLAY"
so that it can replace upd for things already hardcoded to play thru
upd.  After that...well, you decide.

--dgc
-- 
dgc3@midway.uchicago.edu
You usually don't want to know.
Newsgroups: comp.sys.amiga.audio
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: Re: DMCS2.0
Organization: University of California, at Berkeley
Date: Tue, 15 Sep 1992 04:15:34 GMT

In article <1992Sep15.015801.29325@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>Good News:
>EA is going to release DMCS v2.0 in this winter!

cool!  (I think...)  do you have any specifics, like new features and such?
oh, and are you sure it is the amiga version, and not the (still-supported
*grumble grumble*) mac version?

---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
Newsgroups: comp.sys.amiga.audio
From: gerry@pizzabox.dialogic.com (Gerry Lachac)
Subject: Re: Ed Player v2.0 Problems
Keywords: EdPlayer, Bugs
Organization: Dialogic Corporation
Date: Tue, 15 Sep 92 17:59:22 GMT

In article <8704@hq.hq.af.mil> aedwards@saf2 (A1C Aaron Edwards) writes:
>
>Has anyone experienced a problem with EdPlayer v2.0, in which it causes 
>problems with file transfers or loss of data?  I've been experiencing this
>while using it.  EdPlayer v1.2 never had these problems.  I'm running
>on a unaccellorated A500, but have tried this software on a A500 with a 
>VXL '030 and still had the same problems.  Is there anything that can be done 
>to help this or is it a known bug in EdPlayer 2.0?  Thanx in Advance!

EdPlayer 2.0 will not play certain MODs correctly for me. The one in
particular is Klija(er, whatever the name of that killer long MOD is).
It does not play certain parts at the correct speed.


Newsgroups: comp.sys.amiga.audio
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Terminator MOD, anyone?
Summary: Looking for T1/T2 MOD
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sun, 13 Sep 1992 14:22:33 GMT


Hi, netters!
I have been looking for a MODulized version of the title tune of the
"Terminator" movie. I haven't found such a module and thus I wondered
if anyone else has got one. I cannot understand, that nobody has made
one yet. This shouldn't be very complicated because there are no voices
in the song. I have discovered a MOD of Snap's "The Power" recently.
Does anyone know of a MOD of "Rhythm is a dancer"?
Thanks in advance!

Cheerio,
	Lukas.


        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Organization: Arizona State University
Date: Thursday, 10 Sep 1992 09:28:54 MST
From: <ICPCH@ASUACAD.BITNET>
Newsgroups: comp.sys.amiga.audio
Subject: Re: U4ia stuff. Fund canceled. No more modules... EVER!


Well, for those of you who feel there is a loss in MODland, don't
fret, a new team is making some wild mods that are close to 400k
in size.  I'm not talking about rehashed mixes from dance music,
this is some powerful stuff!  There
Newsgroups: comp.sys.amiga.audio
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: DMCS2.0
Organization: York University, Toronto, Canada
Date: Wed, 16 Sep 1992 01:41:16 GMT

In article <1992Sep15.041534.18318@pasteur.Berkeley.EDU> c164-as@po.berkeley.edu (Chuck Woo) writes:
>
>cool!  (I think...)  do you have any specifics, like new features and such?
>oh, and are you sure it is the amiga version, and not the (still-supported
>*grumble grumble*) mac version?
>

The specific is not out yet. However, it will be compatible with A4000.
From: kkrebs@amilink.UUCP (Ken Krebs)
Newsgroups: comp.sys.amiga.audio
Subject: Re: MED modules vs Multiplayer
Distribution: world
Reply-To: amilink!kkrebs@citrus.sac.ca.us (Ken Krebs)
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith
Date: 6 Sep 92 15:27:57 PST
Organization: Sacramento Amiga Computer Club - Sacramento, CA

In article <crystal.715804150@glia> crystal@glia.biostr.washington.edu (Crystal) writes:
> 
> 
> I have come across several modules listed as MED.song  or  song.MED and
> readme's  that claim a song is a MED...but...
> 
> Multiplayer (most recent version) gives conflicting information and in
> some cases refuses to play them as "unknown module type"
> 
> Some of these so-called MED's are shown as sound/noise/protracker
> Others are listed as  MED/OctaMED
> 
> Multiplayer is -supposed- to be able to play these MED modules according
> to the docs, but...
> 
> Is there some way that I can force it to accept a module?
> 
> The mods I'm refering to were found on wuarchive in systems/amiga/incoming
> 
> Has anyone else had problems with these?
> 
> 
> Crystal
>   :>


In order for MultiPlayer to play a MED module, it has to be in the MMD0
format.  (Or MMD1 for OctaMED Pro..?)  To convert these files (Mostly MED
Song+Samples modules) load them into MED and save them back out as a MED
Module (Or if there is a MMD0 selection, use that) and be sure to say "Yes"
when it asks if you want to keep the sample names..  (As a convenience for
those that want to rip the samples...:-)


-- 
*********** NewOrderDepecheModeUltravoxViolentFemmesKillingJoke |Amiga 3000|
*Ken Krebs* SkinnyPuppyLaTourBauhausBookOfLoveModernEnglishB52s |25Mhz/6Meg|
*********** FishBoneBigCountryJoyDivisonSiouxsie&TheBansheesXTC |Multitask!|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       UUCP: uunet!csusac.ecs.csus.edu!citrus!amilink!kkrebs
   InterNet: amilink!kkrebs@citrus.sac.ca.us or: kkrebs@citrus.sac.ca.us
Xref: sparky comp.sys.amiga.audio:3392 comp.sys.amiga.misc:13823