HDTenEightyP/NetNews huggingface dataset:
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Re: Strike Commander within weeks? (Really.)
Organization: George Washington University
Date: Fri, 6 Nov 1992 13:22:50 GMT

	In my local Software Etc. store, they have a board listing all of the
expected release times for software. On that board, Strike Commander was
listed for December, 92, but there was no mention. Since they have RARELY 
gotten in games earlier than the board, I wouldn't expect it until December.
However, the board in this store is usually correct within TWO weeks. They
get the information directly from the manufactures. I live in Northern
Virginia, so it may be coming soon! (Maybe before Christmas - Yeah, right? 
That's what we thought LAST YEAR!)

							Brad
						Strike Commander Hopeful



Newsgroups: comp.sys.ibm.pc.games
From: jlhui@neumann.uwaterloo.ca (Victor Hui)
Subject: Re: Wayne Gretzky 3 won't install
Organization: University of Waterloo
Date: Thu, 5 Nov 1992 20:57:26 GMT

>jlhui@neumann.uwaterloo.ca (Victor Hui) writes:
>
>>(3) Icing is still being called when the puck is dumped in from 
>>    your own half, no matter fast or slow,  NHL rules call icing
>>    only if it is dumped in behind your own blue lines
>
>Are you sure about this?  I remember icing being called as above when
>I played hockey as a kid and teen.  I don't have a TV so can't comment
>on NHL rules but I doubt they would have so obvious a bug.
>
>Darran Edmundson
>darran@chaos.phys.sfu.ca

Sorry, I think that I am wrong with this, forgive me.  But I think
if the puck just roll into the end zone, the referee may have waive
it off, but this is lacking in the game.  With the change of control
in passing, I often end up dumping the puck slowly into the end
zone and being called.

Victor Hui
jlhui@neumann.waterloo.edu

Newsgroups: comp.sys.ibm.pc.games
From: fmh@cbnewsd.cb.att.com (fred.m.hardin)
Subject: Re: SpellJammer has been out a while, how is it?
Organization: AT&T
Distribution: usa
Date: Thu, 12 Nov 1992 21:56:04 GMT

In article <1992Nov12.185510.1628@rchland.ibm.com>, seurer@rchland.vnet.ibm.com (Bill Seurer) writes:
> In article <BxM3E1.F00@news.cso.uiuc.edu>, rcj41604@uxa.cso.uiuc.edu (Huh!?) writes:
> |> This is second hand, a friend of mine is playing it and I have to
> |> wait till he's done, but he has mentioned, so far,
> |> 1)  The idea is great.
> |> 
> |> 2)  The program sucks.
> 
> Does the implementation of the idea suck (i.e., it's clumsy)?  Or is
> the program buggy or what?
> 

I have yet to get the program to get past the opening part.  I create my
character, enter the documentation check, and then the program hangs.  I've
tried changing my nachine configuration every way I could think of (disk
cache, QEMM/EMM, Superstor drive/normal drive, etc.)  A call to SSI tech
support got me put on hold for ~15 minutes without getting to talk to
anyone, so I hung up.  I'm thoroughly disgusted with this.  I see no
choice but to try and return the game.

Fred Hardin
fmh@ihlpf.att.com
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: vsc@fct.unl.pt (Vitor Costa (CIUP))
Subject: HELP in ULTIMA V
Organization: Universidade Nova de Lisboa -- Lisbon, Portugal
Date: Thu, 5 Nov 1992 21:42:51 GMT


Dear Usenet Wizards,

Does anyone still remember Ultima V? I recently bought the trilogy and
am now playing Ultima V.

I've done all the tasks. Trouble is, I'm supposed to visit th place in
the centre of the Underwold, but I can't discover a way to get there.
Am I missing something simple? Does anyone remember how to do it?

I can't always follow comp.sys.ibmp.pc.games, so I'd please ask people
to e-mail me the answer. My e-mail address is:

	vsc@ncc.up.pt


Thanks a million!

Vitor
From: jtrager@jarthur.claremont.edu (El Escurridizo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Martian Dreams
Date: 13 Nov 92 04:21:19 GMT
Organization: Harvey Mudd College, Claremont, CA 91711

I have a question on Martian Dreams too... I was doing great in the game, 
activated the power, got through the dream sequences.... but a glitch in the
last sequence (at least I think it's a glitch) screwed me.  The dreamlet
that has me baffled is the one where your controls get all screwed up.  I've
deduced that there's something invisible hanging around, but I can;t find it.
Also, is there some way to cross the chasm at the end of that dreamlet (right
by where your controls return to normal)?  Outright spoilers are allowed, in
fact, I'm asking for them... thanx in advance

John Trager (El Escurridizo for short)
Newsgroups: comp.sys.ibm.pc.games
From: honore@bnr.ca 
Subject: Ultima 7 Black Gate & FOV HELP	
Reply-To: honore@bnr.ca
Organization: MDC - BNR, Research Triangle Park, NC
Date: Thu, 12 Nov 1992 19:33:16 GMT

I have just purchased U7 Black Gate and Forge of Virtue.  I have some questions
concerning this game.  On this new island which you get if you load FOV, this
tree that is on top of this bleeding rock.  How do I get this rock to bleed and
then what am I supposed to do with this?  What instrument should I use?  

Also on this Island, if you go into the right moongate in the castle - it takes
you to this corridor with a gate at the end.  Open the gate with the lock pick
and then have a battle with the skeletons and headless guys.  After that walk
east towards another gate.  These two huge Rock Guys are there, how do you
defeat them?

Any help is appreciated, Thanks in advance.   You can either post or email me
at honore@bnr.ca.


Regards,
Chris Honore

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Stunt Island -Tis True!
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 11 Nov 1992 22:31:37 GMT

jpehko@cs.joensuu.fi (Juha Pehkonen) writes:
>ok, now that i've heard how perfect this game is i'd like to know if anyone
>has played it on a 386 25MHz? still playable?

I'm using it on a 386/33 and it's very nice.  I can't imagine it would
be much worse on a 386/25... I'd imagine your video card would be more
of a limiting factor.

One thing it does is adaptive shapes - if you watch the shapes in the
distance you'll notice that as you get close they change and get more
detailed.  A nice round hangar turns into a rectangular block when
you're far away.  The faster the machine the farther away it seems to
do this.  So it might give you a little worse shapes in order to keep
the ultra-smooth frame rate.

Hint to other owners:  If you have extended memory, use an extended
memory manager and a disk cache.  It uses both.  I noticed that when I
disabled QEMM that the animation would pause in places as it shuffled
data around, but this completely went away with QEMM back in place.

-- 
Our swords shall play the orators for us.
Newsgroups: comp.sys.ibm.pc.games
From: jcuckovi@udcps3.cps.udayton.edu (John Cuckovich)
Subject: CD-Romming
Organization: University of Dayton Computer Science Dept., Dayton, OH
Date: Wed, 11 Nov 1992 20:58:54 GMT


  Hmm....sound for cdrom..well; you can get SHerlock Holmes..it is all 
animation and sound and vaguely resembles playing a huge .gl.  That program
you can get for 49$ from Computability.. or you could get Creative 
Sounds from Creative labs if sound is the issue.
  if you want a detailed review, email me.
-- 
-----------------------------------------------------------------------------
Disclaimer:
	the views expressed here are that of myself, not my school, employer
or anyone i associate with; lets keep it that way.
Newsgroups: comp.sys.ibm.pc.games
From: rpayne@nyx.cs.du.edu (Richard Payne)
Subject: Police Quest 3 Gif File
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Thu, 12 Nov 92 20:19:10 GMT



I have heard that there is a gif on compiserve under games which will help
me with my pq 3 problem. If anybody has got it or could down load it from
compiserve and mail it to me or upload it to the ftp site nyx.cs.du.edu I
would be very greatful

richard  My mail Address is rjp1@ukc.ac.uk
From: burke@Turing.ORG (John R. Burke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SoD & Wolf3d, What Gives?
Date: 10 Nov 92 17:16:50 GMT
Organization: The Turing Project, Charlottesville Virginia.

No SoD and Wolf3d are both Id products. SoD is from what I have seen
is unrelated to the first two versions, in that it is one game  vs.
6 or 7 defferent games in one program. (imho) SoD is the best so far
It is by far the hardest to play when playing Death Incarnate..
there are a few surpises 

ps look for secret rooms within secret rooms

-- 
					   	


			         John Burke

       			Never underestimate the power
			     of human stupidity.
				Lazarus Long.
Newsgroups: comp.sys.ibm.pc.games
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Subject: Re: Wizardry7 - HELP!!!!!!!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 10 Nov 1992 03:15:32 GMT

TAN YEW KEONG (law40003@nusunix1.nus.sg) wrote:
: Chua Kong Sian (ccecks@nuscc.nus.sg) wrote:
: : Doesn't the innkeeper in New City sell bananas?  I didn't buy any from
: : him, so I don't know if you can buy more than one bunch.  Just a
: : thought.
: : 
: : 
: Yes, he does sell bananas, but the problem is that the poor guy ate
: those too!
: --
:
Not only did he ate that, he killed the innkeeper too.  Anybody got any
solution to his problem ?
 
: _________________________________________________________________________
: Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
: Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
: ________________________________________________________________________|
: *Self censured*FINE country - FINE for littering, FINE for chewing gum,| 
: FINE for smoking, FINE for not flushing public toilets ... et cetera.  |
: _______________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: WIZ7 - How to get mapping kit working??
Organization: University of Canberra
Date: Sat, 7 Nov 92 23:52:39 GMT

Simple on: I've got the mapping kit, lots of scouting points, have assayed the 
kit and yet when I read it I get nought.  Please give me the info needed to get
the kit working.  Give it to me real simple as I'm sure I've brain dead.
-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
From: mikebo@timesink.chi.il.us (Michael Borowiec)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help needed with Wolfmap...
Date: 4 Nov 92 18:30:27 GMT
Article-I.D.: timesink.1992Nov4.183027.932
Organization: HAM Radio Station N9EUZ, Naperville, IL

In article <95624@netnews.upenn.edu> spielman@pender.ee.upenn.edu (Terence P. Spielman) writes:
>To all those who have used Wolfmap:
>
>If a level has 2 elevators, how do you control where each elevator
>goes?  I edited (from scratch) episode 4, level 1 (map 0) and only
>put one elevator on it.  Unfortunately, it keeps going to the
>secret pac-Man level and I want it to go to level 2!!  How can I change
>this?
>
>Terence
>spielman@pender.ee.upenn.edu

I don't use Wolfmap whatever that is... but instead have a tool called
MapEdit which is probably the same thing. Turbo Pascal source is posted
with it in MS-DOS land. Anyway, I believe the floor piece with hex value
0x006b placed in the elevator makes it go to the secret level.

Mr. Wilbur... if you're reading this, I'm wondering what is ID's official
reaction to the appearance of Wolf 3D map editors like this? It may
surprise you to learn that most people I know who have these editors will
not cheat with them. I don't, but I've spent hours creating new scenarios
and trying to figure out program logic like the above. Whether you are
amused, angry or indifferent, you must see the same opportunity I do for a
product like this or user customizable games. Any plans along these lines?
- Mike

--------------------------------------------------------------------------
Michael Borowiec  -  HAM Radio Station N9EUZ  -  mikebo@timesink.chi.il.us
  >>> Dedicated to the Pursuit of Computer Assisted Time Dissipation <<<
The Timesink Organization  -  121 Thrush Lane  -  Naperville, IL 60540 USA
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: sywu@csie.nctu.edu.tw (candle)
Subject: Re: SF2 for IBM
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 5 Nov 1992 14:16:10 GMT

    You should run sf2setup to set key before entering the game.  After that
you can type punch key to skip the title.
    Good luck!
                                 Xian-Yow Wu
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: comp.sys.ibm.pc.games
Subject: "civilly actionable" piracy vs nations
Date: 5 Nov 92 21:44:47 GMT
Article-I.D.: shaman.2099
Reply-To: andrew@frip.wv.tek.com
Organization: Tektronix, Wilsonville, Oregon

|> You give away your RPG game to a friend, sure you have memory of it, but you
|> no longer get any fun out of it. Supposively illegal (civilly).

|> You let your friend play your RPG game. Your friend gets fun for free, etc.
| This is in principle civilly actionable

| Again, letting your friend read a book is not strictly legal

Lest US readers become confused ... all of this is legal and "civilly"
acceptable in the US.  Likewise, you needn't pay attention to the labels on
imported records that say "renting or lending is forbidden."

  -=- Andrew Klossner (andrew@frip.wv.tek.com)
Newsgroups: comp.sys.ibm.pc.games
From: lewchuk@cs.UAlberta.CA (Michael Lewchuk)
Subject: Looking for Bard's Tale 1,2,3
Keywords: BT 1 2 3
Organization: University of Alberta, Edmonton, Canada
Date: Wed, 11 Nov 1992 06:08:47 GMT


Hi there Net-landers.

Do any of you have Bard's Tale 1,2 or 3?  Would you like to sell or trade
your Bard's Tale(s)?

By the way, I believe Bard's Tale 1 has gone out of production.
Does this make the game "freeware" nowadays (ie. no copyright anymore)?

					Michael Lewchuk
					lewchuk@cs.UAlberta.CA
From: sampsonb@ucsu.Colorado.EDU (SAMPSON BRENT ALAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: SEARCHING for CRIME WAVE
Date: 9 Nov 92 02:11:36 GMT
Organization: University of Colorado, Boulder


Does anybody out there have a game called CRIME WAVE, by Access (I think)?
When it was in the stores, it always looked good, but I didn't have VGA
back then.  If someone wants to trade for it, I've got quite a few games
I'd be willing to part with in exchange.  Like, Martian Memoradum, The
Terminator, Fate of Atlantis, or others.
I have the original disks, documentation, box, and would expect the same.
Brent

|----------------------------|
|                            |
|  I have nothing clever to  |
|            say.            |
|    Except, my e-mail is:   |
| sampsonb@ucsu.colorado.edu |
|                            |
|----------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: INC. MACHINE LAST LEVEL
Organization: North Carolina State University
Date: Tue, 10 Nov 1992 14:28:31 GMT

In article <1992Nov9.153144.1@skcla.monsanto.com>, sbgros@skcla.monsanto.com writes:
|> THE INCREDIBLE MACHINE IS DRIVING ME AND MY FRIEND CRAZY WITH THE
|> LAST LEVEL (8).  WE CAN GET THE B-BAL INTO THE BASKET BUT NOT THE
|> BOWLING BALL.  COULD SOMEONE GIVE US A HINT.....
|> CHEATS ARE WELCOME !!!
|> 
|> THANKS
|> 
|> S & K
|> 

Solutions to all the Incredible Machine levels are available via FTP at
ftp.uwp.edu:/pub/incoming/romulus/hints/timsol.lzh
ftp.uwp.edu:/pub/msdos/romulus/hints/timsol.lzh (if it's been moved)

If you do not have FTP access, I can send out solutions on demand.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: arnew@ifi.uio.no (Arne Olsen Watnelie)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Leisure Suit Larry 2
Date: 5 Nov 92 09:23:13 GMT
Organization: Dept. of Informatics, University of Oslo, Norway
Originator: arnew@ondur.ifi.uio.no


In article <16894D7EE.M22110@mwvm.mitre.org>, M22110@mwvm.mitre.org writes:
> I NEED HELP!  I am playing Leisure Suit Larry 2 and am on the nude beach.
> I am trying to get past the KGB guards, but they keep telling me that I am too
> flat chested to pass as a woman.  I have a wig, the bikini, and a wax job.  How
>  the hell do I get a big chest?
>  
> Any help would be IMMENSELY appreciated.
>  
> 

Have you ever dressed up like a women (when you was a child)?
What did you do at that time?

More hints after the signature...





 
 ___________________                            ___________________ 
|                   |    /\    \  \   /  /     |                   |
| Best        from: |   /__\    \  \ /  /      | E-mail:           |
|      wishes       |  /    \    \  X  /       | arnew@ifi.uio.no  |
|___________________| /      \RNE \/ \/ATNELIE |___________________|

 Student of the Institute of Informatics, University of Oslo, Norway.
       Mail: Arne Watnelie, P.O.Box 191, 1349 Rykkinn, Norway.











You have to put something inside the bikini.












I don't remember exactly what it was, but I think it was located in the
bathroom.










I think it was the soap.
From: HeroSoftware@cup.portal.com (Bits of Magic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control II
Date: Thu,  5 Nov 92 15:26:50 PDT
Organization: The Portal System (TM)
Distribution: na

Paul Reiche III tells me that Star Control II for the PC is done
and should be in some stores next week (depending upon the stores'
shipping schedules).

	evan
Newsgroups: comp.sys.ibm.pc.games
From: yfwu@Uz.nthu.edu.tw (EE U780935)
Subject: Re: Wing Commander cheat? anyone?
Organization: National Tsing Hua University (HsinChu)
Date: Tue, 10 Nov 1992 10:47:51 GMT

mperry@waikato.ac.nz writes:
> Someone mentioned a cheat for Wing Comander II, except they weren't sure what
> it was so suggested running WC2 with "-korigin" This didn't seam to do anything.
> 
> Anyone got a cheat which works?
> 
Nope, you are wrong. You must type:
wc2 Origin -k
    ^---------Upper case, notice!!!!!

You'll be super pilot! And try press "Alt + Del" when you see the enemy.

--
===============================================================================
 Yuh-Fuu Wu                                      National Tsing-Hua University
 e-mail: yfwu@uz.nthu.edu.tw                     Dept. of Electric Engineering
                                                 Hsin-Chu City, 300
 Like MS Visual Basic most!                      Taiwan, ROC
===============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: spschure@cs.ruu.nl (Sjoerd Schurer)
Subject: EOB Help Needed?
Date: Fri, 13 Nov 1992 16:18:16 GMT
Organization: Utrecht University, Dept. of Computer Science

Need help on EOBI/EOBII? just E-Mail me, except for the solution of the level
7 special quest in EOBI (I can't remember it).
From: stern@mble.philips.be
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 question
Date: 9 Nov 92 08:58:07 MEWT
Organization: MBLE , Brussels, Belgium

I am in Algiers and I got everything (I hope so) but I cannot leave with
the balloon.
Could anybody explain to me how to get something to cut the rope
(probably a knife but I cannot convince my partner to volunteer).

Thanks,

Marc
From: avik@icase.edu (Avik Banerjee)
Newsgroups: comp.sys.ibm.pc.games
Subject: GAME DOCTOR
Date: 12 Nov 1992 13:04:39 GMT
Organization: ICASE/NASA Langley
Distribution: world
NNTP-Posting-Host: dolphin.icase.edu

greetings,

i believe this is the unit that lets you store snes and genesis
games on a harddrive? can anyone in canada give me the phone
number (dont forget area code or equiv.) of a store (preferably
a chain or mail order house) that carries it? thanks alot!



            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
	    @icase.icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
Subject: WC2/SO1/SO2 patch?
From: morgan@arc.ab.ca (Sean Morgan)
Date: 12 Nov 92 09:02:19 MDT
Distribution: world
Organization: Alberta Research Council

I kept getting crashes (the computer kind, not the incompetent flier kind) and
lock-ups in WC2, but learned to live with it.  Just started SO1, and I have a
new problem (in addition to that one):  when I kick in the autopilot, it takes
a long time to call up the scene with the ship(s) flying off into the distance,
and just as long to call up the scene at the other end.  I checked, and I did
not use the Save Space option in installation (I still have 7 MB left on the
hard drive).

Is there a patch to take care of these two problems?
-----------------+-------------------------------
Sean Morgan      |  ALBERTA  6815 - 8 Street N.E.
                 | RESEARCH  Calgary, AB, Canada
morgan@arc.ab.ca |  COUNCIL  T2E 7H7

Newsgroups: comp.sys.ibm.pc.games
From: hermann@homer.uni-passau.de (Michael Hermann)
Subject:  Wiz7 : map
Organization: University of Passau, Germany
Date: Thu, 5 Nov 1992 12:46:58 GMT


Hi,

where do I find the map (skill ?) so that I can use automapping ?

Thanks..

   - Mike
From: dttgav03@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: So long and thanks for the help
Date: 7 Nov 92 15:28:02 +0200
Organization: University of Cape Town

To all the Avatars that helped me through with hints and tips- thank you.

I would mail you direct, but I haven't quite mastered all this e-mail stuff. Of
course if you felt up to it you could show me how it is done.

All in all thanks for the help and comments. Lets hope that Origin puts more
effort into fine tuning future releases.

Gavin du Toit

[PS. I am looking to buy the Forge of Virtue second hand. If any of the hackers
out there are finished and want to part with it, I will be happy to consider 
any offers.]

Go well in the world of shadows.
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Castles 2 bug
Organization: Massachusetts Institute of Technology
Date: Tue, 10 Nov 1992 00:12:17 GMT

I just got Castles 2 last night: great game. This morning, I came
across a couple of bugs, both related to the military.

1. A knight that I had created spontaneously vanished, right in
front of my eyes, annoying considering the resources spent on him.

2. At certain times, the game refuses to let me creat any military
units, leaving 5 military points unspent. I had plenty of all 4
resources, and wnated to expand my army, but couldn't. Nothing in
the manual about any limits, and the computer attacked me with
twice my strength, so I wasn't at any limit.

Other than these two complaints, I really like the game. For those
who haven't seen it, it is NOT the same as the original Castles, in
that castle building takes place in the background: you design the
castle, allocate resources, and it builds itself. The game is
instead centered around strategic conquest of Bretagne. The win
condition is to be crowned king. Nice graphics, including digitized
film clips (VGA grayscale) of events, such as battles and the
completion of castles. One nice feature is that you can save the
design of a castle to disk, and reuse the same designs: saves a lot
of time and trouble.

I'd be interested in hearing other people's comments about this
game.

A multiplayer (modem/network) version would be nice...


Daniel Silevitch                           dmsilev@athena.mit.edu
Massachusetts Institute of Technology