HDTenEightyP/NetNews huggingface dataset:
From: RICK@QUCDNEE.BITNET (Rick Pim)
Newsgroups: alt.games.torg
Subject: Re:  a couple simple questions
Date: 28 Jul 92 17:04:00 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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> are  sabre@eskimo.celestial.com (Philip Rogers)

>I am wondering how many of
>you use group powers., and if so how large a part on play  of the
>campaign do they play, what powers they hacve and other observations
>about them.
   we've had one eternity shard with one group power (the possibility
chalice) and it was used once to summon the space gods. (since then, the
chalice has been given to the NPC elf monk (the one that had been bitten
by mantooth) to take back to aysle. she has gone over to the Dark and
the chalice has vanished. so it goes.)

>Next I was wondering how do you all pronounce Stelae...
  variably.
>Thirdly in you campaigns do you concentrate at all on the Nile-Empire
>magic of Mathamatics?
  no. nile magic in general is one of WEG's gaping rules holes.


rp
Newsgroups: alt.games.torg
From: hudson@dragon.ulowell.edu (Kevin Maurice Hudson)
Subject: Induce Cyberpsychosis
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Wed, 22 Jul 1992 19:10:04 GMT


In article <76318@ut-emx.uucp> Grant R. Davis writes:

> 1)Magic 12 is not high enough to sit down and design a spell. Talk
> to your GM.

==> On 22 Jul 92 15:08:45 GMT, Dave Wetzel said:

  MNN> Are you saying that you the caster's Magic Axiom must be higher
  MNN> than 12?  I am working this through with my GM, but since we're
  MNN> both new to spell design (no one else in our group has tried
  MNN> before), we thought we'd get some outside opinions as well.


As far as I know, there are only two requirements to designing a
spell:

	1) You know all four magical skills

	2) You know the pattern knowledge for the spell

You need at least one add in each of the skills and the knowledge.
Your skill values might be extremely low (due to some supernatural
effect), but you can still design a spell. 

--
hudson@dragon.cpe.ulowell.edu		uhqfba@qentba.pcr.hybjryy.rqh
Kevin Hudson, Systems Manager		Xriva Uhqfba, Flfgrzf Znantre
Center for Productivity Enahncement	Pragre sbe Cebqhpgvivgl Ranuaprzrag
University of Massachusetts Lowell	Havirefvgl bs Znffnpuhfrggf Ybjryy
Newsgroups: alt.games.torg
From: "Terence A. Wynne" <taw8h@uva.pcmail.Virginia.EDU>
Subject: Master Reconnection Chart
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Wed, 22 Jul 1992 17:55:27 GMT

This is the Reconnection Chart I've been using.  Let me know if this jives
with what you are using.

                             Character In
Character From     AK  AY  CE  CP  LB  LL  NE  NT  OR  TH  MV
=============================================================
Akasha              0  16  11  12  21  25  12  10  13  10  16
Aysle              13   0  13  11  13  20   8  17   6   8  11
Core Earth          3  11   0   6  15  18   6   8   8   4  11
Cyberpapacy         7  12   9   0  17  21   8  12   9   3  13
Land Below          8   4  11   7   0  15   3  12   3   3   9
Living Land        12  10  16  12   9   0   9  16   9   9  12
Nile Empire         8  10  11   8  14  16   0  12   5   3  11
Nippon Tech         3  11   5   7  16  19   7   0   8   5  12
Orrorsh            11   8  11   9  15  17   6  15   0   6   9
Tharkold            8  14  11   8  17  21   8  14   9   0  15
Magna Verita        7   3   8   3  13  14   3  11   3   3   0


 
There is never time to do it right, but there is always time to do it
over. -- Murphy

Terence Wynne
taw8h@uva.pcmail.Virginia.EDU 

Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re: Faith(Science)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Organization: University of North Texas
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Date: Fri, 24 Jul 1992 19:49:25 GMT

Colin J. Wynne(wynne.c.j@p9955.wlu.edu/wynne.c@fs.science.wlu.edu) offers:
[colins defense of Faith(science) deleted)]
 ! Perhaps this skill should be called Faith(cynic)?

well, i went with "science" because scientist are the main proponents,
and they do have a set (yet always changing) dogma to belive in 

in my interpretation, a cynic is not going to belive in anything
(yes, certainly an extension of science, but i feel that it is
 impossible to truly doubt an axiom above 20, same reason there
 are no/few atheists in the LL)

 ! Oh, BTW, this is for dave "e.e. cummings" oakes:
 !     If I ever play in a campaign you're running, my character is
 !     going to have Faith(Nihilism).

dave "'Everbody Dies' - great miracle, but i can only do it once..." oakes
Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re: Atheism as a defense
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Wed, 22 Jul 1992 15:09:11 GMT

Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:

> One problem would be in defining how far to take the power.  Take
> it too far and you start impinging on the Reality skill.  For
> example, disbelieving a dragon can fly is fine, but making a
> mechanics attempt to prevent such an occurance is denying the
> dragon its reality; a P- rated person with Faith (Science) could be
> going around creating reality storms left and right if he were to
> visit any of the invading realms except possibly Nippon Tech.

Why limit it to that?  Why not a low-tech Atheist?  Hey, there are
some people who don't think that science works either *-)

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>                                         wynne.c.j@p9955.wlu.edu  >>
==  Colin J. Wynne                                  - or -          ==
<<                                      wynne.c@fs.science.wlu.edu  <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Newsgroups: alt.games.torg
From: bchapman@spartan.ac.BrockU.CA (Bruce Patrick Chapman)
Subject: Re: Idea to be kicked about. (expanded)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Thu, 23 Jul 1992 11:25:23 GMT

> 
> (grim 'n' gritty TORG rules deleted)
> 
> >This should all work in theory, anyone see any holes.
> 
> I like the alternative initiative system.  Now all we need is an
> alternative way of giving out experience (since possibilities can't be
> spent on rolls, under the old rules skills will go up really quickly. 
> In fact, they go up a little too quickly now for a non-heroic game.
> 
OK skills why did I forget to mention this facet. I was thinking that a person
would keep the skill system and hand out two skill points/adventure that should
keep skills from getting out of hand but will lead to people having many
low level skills.
	In an alteration of the specialzation rules I was thinking that in a
grittier game an unskilled roll would be made a +3 or +5 DN so a person with
no fire combat at all but a 12 DEX still would have trouble hitting. When a
skill was bought at +1 the person would be made to chose a specialty (ie rifles) They would get +1 in rifle and +0 in all other guns (but lose the + to DN)
If they got a second + they would be at +1/+2. This is desinged to lessen
those sweeping skills.

HEY, Why am I giving this free to all you people, I should write this up and
see if we can sell it to some company who makes money publishing stuff for
other games. (WEG probalby would not want it).
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: Re:  Shadow Stalker
Date: 22 Jul 92 14:35:43 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Colin writes:

> jogle@dopey.vlba.nrao.edu (Jim Ogle (Ks. Jim)) writes:
> 
> > Well, it looks like a more powerful version of the Shadow out of
> > the Orrorsh SB.  That's not bad, but that is what I first thought
> > of.
> 
> Not really, I don't think.  The Shadow in the SB is really just an
> animanted puppet.  It could be Punch or Judy for all it mattered
> (Lambchop?  Bert or Ernie?)  The only thing that really made that one
> a 'shadow' is that it was 2-d and got the stealth bonus.  It had no
> real power to control shadow.

Unless you give it the Animate power.

It was the shadow aspect and not the animation power that made me
think of it as a version of the Shadow; heck, they've even got the
same Stealth values.


Kansas Jim (jogle@nrao.edu)
Newsgroups: alt.games.torg
From: burt@ptltd.com (Burton Choinski)
Subject: Re: Multi-Actions
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Tue, 21 Jul 1992 14:35:53 GMT

Yes, I forgot about the burst-capability.  I use a variant from the base
system which is different enough that I didn't include it.  I s'pose, but I
wouldn't, personally, allow 6 with 3 bullets, UNLESS some sort of trick
or maneuver was made.  In your case I would allow up to 3 people to be hit.
   -- Burton

PS. Remember, not every realm is "Indianna Jones".  Core Earth "Rambo's" may
shoot many people with a pistol, but it's unlikely it'd be with the same
bullet.
Xref: sparky alt.games.sf2:1871 rec.games.video:16179
From: abraham@micromed.com (Abraham Roots)
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: SF2 FOR GENESIS?????
Date: 30 Jul 92 22:04:55 GMT
Organization: Micro-Medic  - +1 408 279 5240 - Public Access

<U20565@uicvm.uic.edu> writes:

> 
> > <N79BC@CUNYVM.BITNET> writes:
> >
> >>Has anyone heard any news (fact or rumor) on a SF2 release for the Genesis
> >>system?  I've heard acouple of things, but I want to know what everyone els
> >>has heard out there.......Thanx!
> >
> >     Both Capcom and Sega are refusing to comment on the possibility...ie, t
> > aren't confirming or denying it. Take this for what you want...personally,
> > I think there's a chance SF2 will come to the Genesis, but not anytime soon
> >
> > --
> > Richard J. Rauser    "Sonic 2!"
> > rauser@sfu.ca             -what Guile says
> > WNI
> >
> 
> One thing I have been wondering about is how developers plan to port various
> games which require more than 3 action buttons to the Genesis. EGM for
> example had a 1993 preview special section. In it they showed a still of
> Super Smash TV for the Genesis. You need four buttons on the SNES and rightly
> so.
> 
> SF2 requires six. Anyone know of an example of how this has been resolved, i.
> a SNES game requiring more than 3 buttons and then showing up on the Genesis
> as playable?
> 
> Mario Pacheco

 
Well several ways, Mulitplex the buttons, use bloth ports (3 buttons on 
each port, but'll do a real number on 2 player mode), put a port on the 
cart it self... if they really want to the'll find a way.
From: matth@terapin.com (Matt Houlahan)
Newsgroups: alt.games.sf2
Subject: Ooohhh...
Date: 30 Jul 92 18:24:30 PST
Organization: BBS

..I see that he Blanka Otaku (and I DO mean that in the negative connotation)
is now playing God. Please corect me if I'm wrong, but when was this decalred a
private flame sub, or are you just practicing censorship. What's the matter?
Did I strike a nerve? Bruise your ego? Tsk tsk. I guess you'll have to
challenge me to prove your worth now <sarcasm>, and, funny how this works out,
you acted exactly like I predicted you would. I'll spell it out once more:
I N-E-V-E-R S-A-I-D T-H-A-T I A-M B-E-T-T-E-R T-H-A-N Y-O-U. Clear enough? Your
challenges don't really bother me, because I'm not out to prove anything
related to that. I only am going to restate my original post: I pity
egotistical self-styled masters like you. What part don't you understand? 
   Yes, I believe in winning (winning is fun), but I don't believe in parading
my winning in front of the noses of people that I'll never meet like a
snot-nosed little troll.
   I know that being good does not imply maturity, I've seen alot of it. But
your posts, actions and claims lead me to believe that you are definetly not
acting mature at all.
P.S.-Is what what I do? Taking people like you down a notch? Well, Ben, welcome
to real life. Why don't you stay at the machine and have a little more fun with
the joystick. It seems that you have alot of that already. I don't stay home
and wack off, I've got better things to do with my time...

Xref: sparky alt.games.sf2:1862 rec.games.video:16142
Organization: University of Illinois at Chicago
Date: Thursday, 30 Jul 1992 11:42:55 CDT
From: <U43313@uicvm.uic.edu>
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: SF2 FOR GENESIS?????
 <92212.002834U20565@uicvm.uic.edu>

In article <92212.002834U20565@uicvm.uic.edu>, <U20565@uicvm.uic.edu> says:
>
>> <N79BC@CUNYVM.BITNET> writes:
>>
>>>Has anyone heard any news (fact or rumor) on a SF2 release for the Genesis
>>>system?  I've heard acouple of things, but I want to know what everyone else
>>>has heard out there.......Thanx!
>>
>>     Both Capcom and Sega are refusing to comment on the possibility...ie,   y
>the
>> aren't confirming or denying it. Take this for what you want...personally,
>> I think there's a chance SF2 will come to the Genesis, but not anytime soon.
>>
>> --
>> Richard J. Rauser    "Sonic 2!"
>> rauser@sfu.ca             -what Guile says
>> WNI
>>
>
>One thing I have been wondering about is how developers plan to port various
>games which require more than 3 action buttons to the Genesis. EGM for
>example had a 1993 preview special section. In it they showed a still of
>Super Smash TV for the Genesis. You need four buttons on the SNES and rightly
>so.
>
>SF2 requires six. Anyone know of an example of how this has been resolved,
>i.e.
>a SNES game requiring more than 3 buttons and then showing up on the Genesis
>as playable?
>
>Mario Pacheco

I played SMASH TV for the Genesis at the SCES. The controls are impossible, I
couldn't figure it out. You have to hold the directional pad and the push
a button in a certain way in order to fire in one of the 8 directions. It reall
y sucked! BTW, the game wasn't so bad but the SNES version was a little better
graphics and sound wise. And no doubt,gameplay better is better on the SNES.
From: ez005752@jane.ucdavis.edu (Chris Tsang)
Newsgroups: alt.games.sf2
Subject: Before SF3
Date: 27 Jul 92 23:43:15 GMT
Organization: Computing Services, UC Davis
Originator: ez005752@jane.ucdavis.edu

From: ez005752@hamlet.ucdavis.edu (Chris Tsang)
Newsgroups: rec.games.sf2
Subject: Before SF3
Summary: 
Followup-To: 
Distribution: world
Organization: Computing Services, UC Davis
Keywords:Go Capcom! 


This is an idea that has just popped up on my mind:

I like final fight and street fighter II, what if capcom replaces Cody/Guy in  
Final fight with Ken/Ryu, given that all the moves and combos are there?
And the final bosses are those appeared in SFI and SFII?

Okey, the story could be like this: M. Bison has kidnapped Ken's girl(wife?), and Ryu/Ken decide to teach M. Bison a lesson, once and for all....

Sounds fun?
	  
          __________     __________
	 /          \   /          \
	/            \ /            \ 
	|        @@  | |   /\       |
       /\        @@  / \            /\            Kerokerokeroppi !
      /  \ _________/   \__________/  \
     /                                 \  
    (    O                         O    )
     \    \_                     _/    /
       \_   ---------------------   _/ 
	 ----___________________---- __-->
	/   / =  =  |\ /| =  =  =\       >
      /    /  =  =  |/ \| =  =  = \ __-- >
    /     /=  =  =  =  =  =  =  =  \ 

    Kerokerokeroppi! (ki-ru-ki-ru-ki-ru-ppy)!
    Chris Tsang, University of California at Davis.
From: prock@lobster.micro.umn.edu (Andrew Prock)
Newsgroups: alt.games.sf2
Subject: Re: Help: Faster electricity
Date: 31 Jul 92 01:37:51 GMT
Organization: University of Minnesota CIS

In article <16834109D5.ST27627@VM.CC.LATECH.EDU> ST27627@VM.CC.LATECH.EDU writes:
>Does anybody know how to do Blanka's electricity instantly?
>I know that's possible because I've done it a few times ACCIDENTALLY.
>One of the few times that I could observe what exactly I did (it was a slow
>game against human Chun Li) I did a couple of high blocks, a crouch block,
>and when I hit fierce for a crouch uppercut the electricity came on just
>like that, instantly. Another day  I tried a slow spinning ball and it did
>it again, but that was a fast game and I don't know what I really did.

Well I don't really have anything to say about this as I am not a 
true Blanka fan, but the answer is to just tap the buttons real fast.
If you are in a mode where you cant attack (blocking rolling recovering 
from an attack) you can tap and when you can attack you'll be electrified.

I also finally found out how to stop the ball and bite someone.  
It's not jab ball, not any joystick movement.
Just ball at them while they are still standing up.  If you time
it right you will stop just before they get up.  Most players 
will still be blocking and you can just bite em cause your so close.
Also a good defense from jumping attackers is the crouching fierce.
If they are not right on top of you they will not hit you, and you 
should hit them.

Now something I would like to know.

I remember reading here in february-march about sfII gifs.
Are these available by ftp?  If so where?

Andrew Prock
From: psr@acsu.buffalo.edu (Ben the Crafter)
Newsgroups: alt.games.sf2
Subject: another factor
Date: 28 Jul 92 04:13:12 GMT
Organization: UB

I've discovered another factor in evaluating SF2 characters:
Speed can be divided into attack speed and movement speed.
Some characters ( Zangief ) move very slow but have fast attacks (check out his jab! ).  Other characters move fast ( Chun Li ) but are slow on the attack ( her jab is not worth using, ever. ).
Just thought I would bring this up.
-Strider

-- 
Strider                     | SUNY @ Buffalo | psr@acsu.buffalo.edu
Lord Mayor, The Hill People | (716) 636 4862 | V127MHSK@ubvms.bitnet
     "For the good of all and acording to the free-will of all.
                    To learn, to love, RELEASE."
Xref: sparky alt.games.sf2:1833 rec.games.video:16018
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Chart READ ME
Originator: bodom@silver.ucs.indiana.edu
Organization: Dhalsim Fan Club
Date: Tue, 21 Jul 1992 05:53:51 GMT

In alt.games.sf2 you write:

>          RYU   KEN   GUILE   CHUN LI   BLANKA   ZANGIEF   E.HONDA
>-------------------------------------------------------------------
>Strength   8     7      7        5        7         10        9
> 
>Speed      6     8      6        8        8         5         4
> 
>Stamina    8     7      6        4        5         7         10
> 
>Agility    7     8      7        8        8         3         5
> 
>Overall   7.25   7.50   6.50    6.25     7.00      7.25      7.00
>-------------------------------------------------------------------

I don't think Ken is THAT much faster than Ryu.

>           DHALSIM   BALROG   VEGA   SAGAT   M.BISON
>-----------------------------------------------------
>Strength      4        10      5       9        8
> 
>Speed         5        5       9       4        7
> 
>Stamina       4        7       6       8        8
> 
>Agility       5        3       9       4        6
> 
>Overall     4.50      6.25    7.25    6.25     7.25
>-----------------------------------------------------

Dhalsim faster than Sagat?  Are you kidding?  Honestly, I feel that Bison's
agility is 10.  The cheesepedo alone should tell you that.

>This chart has been APROVED By Electronic Gaming Monthly (EGM)
>and is accurate to the number.  This is all on a scale of 1 to 10 and
>as you can clearly see KEN is overall the best charachter to use.....
>Here is a list of the best person to use against another (approved by EGM)

Approved by EGM?  So what?  What the hell do they know about SF2?
I'm not flaming you, it's just that you can't trust ANYTHING that EGM says.
BTW, I say Sheng Long today!!!!   (just a joke)


Also, I don't buy that who beats who chart you posted.  It wasn't comprehensive
enough.  You didn't state who Dhalsim, Balrog, Honda, Vega, Sagat, or Zangief
would beat.

Here is what I believe:
CHARACTER	EASIEST OPPONENT	TOUGHEST OPPONENT
Guile		Balrog			Ken
Dhalsim		Zangief			Blanka
Zangief		Vega			Dhalsim
Bison		Honda			Zangief
Sagat		Balrog			Bison
Vega		Dhalsim			Guile
Blanka		Dhalsim			Bison
Chun Li 	Honda			Ryu
Balrog		Blanka			Guile
Ken		Honda			Bison
Ryu		Sagat			Blanka
Honda		Vega			Bison

>The following is a complete ranking from 1-12 of the best charachters in
>order...
> 
>#1  KEN
>#2  RYU
>#3  GUILE
>#4  CHUN LI
>#5  BISON
>#6  BLANKA
>#7  VEGA
>#8  SAGAT
>#9  E.HONDA
>#10 DHALSIM
>#11 ZANGIEF
>#12 BALROG
> 
>This complete chart was approved by EGM so enjoy!!
> 
>Well you wanted it so you got it!! Just remember you saw it here FIRST!
Bison #5?  Give me a break.  Zangief #11?

Here are my rankings:
1) Bison
2) Blanka
3) Ryu
4) Ken
5) Vega
6) Guile
7) Zangief
8) Sagat
9) Chun Li
10) Dhalsim
11) Balrog
12) E. Honda  
-- 
Brian T Odom
From: pychen@cory.Berkeley.EDU (Peter Y. Chen)
Newsgroups: alt.games.sf2
Subject: Re: Character-switching: Bug or Trick?
Date: 26 Jul 92 05:40:07 GMT
Organization: University of California, at Berkeley

In article <14sc7kINNh6@agate.berkeley.edu> tehkao@ocf.berkeley.edu (Teh Kao Yang) writes:
>When I went to L.A. last week, I saw these guys doing something really
>weird on the classic SF2. They were playing Guile, but occasionally Guile
>would turn into Ryu for an instant and the other player would also suddenly
>turn into other characters too. Is this character-switching thing a bug or
>a trick like the Guile freeze?
>
>-Teh Kao

I saw this too when I was in Taiwan.  They called it "Amorphous SFII" there.
I think what they (ie, people in Taiway) did was to change a few bytes in
the game, so that your character changes identity every few seconds or
so.  Pretty neat, but would you like to play SFII that way?

-- Peter
Newsgroups: alt.games.sf2,rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: SF2 FOR GENESIS?????
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 30 Jul 1992 00:42:44 GMT

<N79BC@CUNYVM.BITNET> writes:

>Has anyone heard any news (fact or rumor) on a SF2 release for the Genesis
>system?  I've heard acouple of things, but I want to know what everyone else
>has heard out there.......Thanx!

    Both Capcom and Sega are refusing to comment on the possibility...ie, they
aren't confirming or denying it. Take this for what you want...personally,
I think there's a chance SF2 will come to the Genesis, but not anytime soon.

--
Richard J. Rauser    "Sonic 2!"
rauser@sfu.ca             -what Guile says
WNI

Xref: sparky alt.games.sf2:1891 rec.games.video:16230