HDTenEightyP/NetNews huggingface dataset:
From: poore@ds13.scri.fsu.edu (David Poore)
Newsgroups: rec.games.moria
Subject: Re: haggling.
Date: 7 Oct 92 14:01:31 GMT
Reply-To: poore@ds13.scri.fsu.edu (David Poore)
Organization: Florida State University

In article <GRABINER.92Oct6124742@birkhoff.harvard.edu> grabiner@math.harvard.edu (David Grabiner) writes:
>This is not correct.  Items worth less than 10 gp do not count on your
>haggling record; once you have a good haggling record, you don't need to
>haggle for them.

If you get the final offer on an item, and there is more than one item
in the shop, and you buy several of them at the final offer, does each
of those purchases count as a successful haggle?

David Poore
poore@ds9.scri.fsu.edu
From: rt22@unix.brighton.ac.uk (Richard Thomassen)
Newsgroups: rec.games.moria
Subject: FAQ??????
Date: 13 Oct 92 14:01:57 GMT
Organization: University of Brighton, UK

Is there a FAQ for this group?
If so, could somebody post it to me.

Thanks
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Ranged Weapons
Organization: Faculty of Engineering, Monash University 
Date: Wed, 14 Oct 1992 07:06:03 GMT

This may be a Frequently Asked Question but I don't know how to calculate a 
ranged weapons damage properly or more like I don't understand how...........
Say I have a Heavy Crossbow (xZ) equipped with Bolts 1d4 (+H,+D) is my to 
hit still +H and my damage (Zd4)+D or Z*(1d4+D) or what................?

		Thanx..................
			Keep hackin'....................
				The Metallian.
From: tpodbury@metz.une.edu.au (Troy Podbury)
Newsgroups: rec.games.moria
Subject: Re: Newbie in need of help
Date: 8 Oct 92 03:58:19 GMT

In article <1992Oct6.130626.5648@gw.wmich.edu>, x90baker99@gw.wmich.edu writes:
> hello once again,
> 
> i have a slight problem though, my 4th level warrior was wandering around on 
> the 100 level when he came across a really cool sling  well it was deathlly
> cold actually how in the %&#$%$% do i get rid of the damn thing?  i can't get
> back up cause i can't find the stairs and i couldn't afford any wor's..

	The sling is a cursed item. The 'oops! It feels deadly cold' message
teels you that you have just put on a cursed item. The only two ways to get
rid of a cursed item are by spells or scrolls/wands of remove curse. As you are
playing a warrior, you don't have spells and you are not likely to find a 
staff of remove curse for a long time, so you need a scroll of remove curse.
So you need to find one or get back to the town.

> i also have a couple of problems with the screen itself i think the parameters
> are goofed up but i don't know how to fix it...also whenever i am in a store
> after i purchase or sell something my screen keeps scrolling so i can't see the
> inventory and when i try to browse it says entire inventory is shown...so i
> gotta leave and then go back in after each transaction....a real pain!
> any ideas on any of this stuff would be greatly appreciated..

	The b for browse shows you the second page of the stores inventory,
so if the store doesn't have that much stock you can't see it. As for the cause
of your problem, any help out there???

> 
> btw, if you tunnel does your digging implement automatically work or do you
> need to wield it?  also what are all the numbers after things....in order to
> fit this in my account all the doc files had to be deleted.....

	When you tunnel, you must wield the implement. The reason for this 
is that you can dig with weapons as well. As for the number after things,
which numbers? But I will try and help anyway.

Weapons (+ to hit, + to damage) You can also get + to ac from defenders
				and a + to a stat from a Holy Avenger.

Armour - to hit ( armour class, magical + to armour class) You can also get
	types of resistance. RC,Rl,RA and R.Cold,Lightning
	Acid and All.No resistance from gas.

Staffs and Wands    Number of charges left.
> 
> penny

	Hope this has been some help.

							Troy Podbury
						tpodbury@metz.une.oz.edu
From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
Newsgroups: rec.games.moria
Subject: Re: Gaining past 18/100 ???
Date: 15 Oct 92 18:21:31 GMT

angus@hardy.u.washington.edu (Angus the Demonchild) writes:
[discussion on selling gain potions if 18/00 for that stat already]
: 
: p.s.  One little peeve of mine is that people playing Amiga Moria
: don't mention that fact in the message header.  Amiga Moria is not the
: same as Umoria.  It is considerably easier.
: 

er... is this the 'color' version (with different characters than Umoria
(ie lepherchans), or the one that uses bitmapped characters for mapping
(which is supposed to be Umoria 5.4, written for the Amiga)?

I doubt that it is the latter, for I am at about 1400, and am fighting
young dragons, wights, and liches, which seems about right....

-- 
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |         mneylon@jupiter.cse.utoledo.edu           /
From: petitc@nuge106.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.moria
Subject: Magic Device Skill
Date: 13 Oct 92 15:46:52 GMT
Article-I.D.: rpi.80zzbs#
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


 How is a character's Magic Device skill determined?

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
Newsgroups: rec.games.moria
From: l2wang@napier.uwaterloo.ca (  Lei Wang  )
Subject:  Question on the Moria v5.5 score file
Organization: University of Waterloo
Date: Wed, 7 Oct 1992 06:59:21 GMT

  I've compiled the v5.5 files from the ftp site, and made some bits of
changes on my own(mostly cosmetic).  The game is great, just as good as it
was 3 years ago when I was playing VMS 5.0 and hoping for VMS 6.0...

  Anyways.  I've got just one problem.  That's the top scores file.
I've installed it(manually and `make install`), on an ULTRIX 4.2 decstation,
but no matter how I try it, SetUID or not, the top scores for any particular
character are only the scores of characters run previously from that same
save file.
  Let me explain...

  Suppose I start /u/user1/moria, as user2.  The standard save file is
the save file that's in the root directory of user2.  The high score list
contain Only scores that user2 has had, which are supposedly stored in 
moria.save in user2's home directory.  If user1 starts moria, his scores
are from moria.save in /u/user2.  If user3 starts moria, his scores are
from moria.save in /u/user3.  But how do I get moria to refer to only
One score file?  There must be a way, since.. where's the fun if there's
no competition?

  Here's what I've got set in config.h:

[..]

/* This must be unix.  */
#define MORIA_SAV       "moria.save"
#define MORIA_HOU       "/u/user1/moria/files/hours"
  [...]
#define MORIA_VER       "/u/user1/moria/files/version.hlp"

[..]

  Also, the permissions are set as 4511 for moria, read/write as appropriate
for the score and news files, as specified in INSTALL.

  Thanks in advance..

l2wang@napier.UWaterloo.ca
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ME:  Univ. of Waterloo  YOU:  Huh?   o=> ME:  in Canada,  YOU:  Huh?
ME:  in Ontario,        YOU:  Huh?  /o/  ME:  up north!   YOU:  Aaaaaahhh...
ME:  near Toronto,      YOU:  Huh? ==o                                    Huh??
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Priest's Identify
Summary: Tips and tricks for id'ing with no id
Keywords: stats, attributes, tricks
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Thu, 8 Oct 1992 23:29:12 GMT

In some article ftit@engin.umich.edu (Sergej Roytman) writes:
->I know that the net.wisdome about priests is that remove-curse doubles
->for identify, but how good is this?

Basically, remove curse can be used to tell which items you shouldn't identify
and thus allows you to be at least somewhat more efficient with identify
scrolls.

->A HA weapon should increase strength as soon as it's wielded, but what about
->a DF?  Will that increase AC?

Not obviously.  (I.e., your AC will be higher internally, but it will not show
up on your stats until you identify the DF.)  However, there is a reasonably
good chance that it will make your stealth visibly higher (e.g., stealth goes
from 'Excellent' to 'Superb' or somesuch).

->Also, will enchanted armor show up as higher AC than could be expected with
->the standard stuff, or will only the base AC be added to my character's when
->he puts it on, and the real value show up on his stat sheet after he
->identifies the armor?

Only the base AC will be added until the armor is actually identified.  Armor
that's enchanted is probably the most difficult special stuff to track down in
Moria without identify.

->Is there any trick for finding the lesser ego weapons (my character is, as
->am I, still a bit short of cash) and R? armor -- other than assuming that
->they will be uncursed and have decent positive enchantments and using my
->identify scrolls accordingly?

The best you can do for the lesser ego weapons is to watch and see if certain
types of monsters die quicker than you'd otherwise have figured.  (Except for
the case of SU, whose identifying factor is See Invisible.  True, you also get
those from DF or HA, but how loudly will you complain to find out that what you
thought was a SU weapon was actually DF? :)  For (RX) armor, about the only
ways to go about it are to use identify, or to deliberately suffer cold/fire/
etc. attacks and calculating if you took less damage than expected.  And, of
course, no ego weapon in unhacked Moria is cursed.

->What about boots of speed?

Although you state below that 'fast' won't appear on your screen, you can still
gauge your speed by comparing it to the monsters around you.  If you get two
moves for their one, either you're fast or they're slow.  (Assuming a speed 1
monster).  If they get two moves for your one, they're fast or you're slow.

->Please note that I am playing v.4.87, so the trick about keeping stuff
->around until "{magick}" or "{none-magick}" appears is not an option.

Actually, {non-magik} doesn't show up anyway.  (At least, not in any version
I've seen up to 5.4)
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: ccav80@ccsun.strath.ac.uk (Chris 'Da Schmooza' Alexander)
Newsgroups: rec.games.moria
Subject: Erm...which one ?
Keywords: Big Damage
Date: 11 Oct 92 16:01:25 GMT
Organization: University of Strathclyde

Hi Folks.

Got a bit of a dilemme here.
I have several weapons I found which are in the big damage category
(ob-digression finally got my HA :)

31st level Paladin (never thought I'd make it that far did you ?)
Right now I have:

a) Wielding      : a War Hammer (HA) (3d3) (+10,+9) [+2] (+3 to STR).   12.0 lb
k) Spare weapon  : a Two-Handed Sword (Claymore) (FT) (3d6) (+2,+6).    20.0 lb
t) an Executioner's Sword (4d5) (+7,+7).                                26.0 lb
u) a Lucerne Hammer (2d5) (+12,+3).                                     12.0 lb

There is not queston that I am keeping the War Hammer :)
But should I keep the executioner's sword 'cos it does more damage than the
Claymore ?

Or keep the Claymore and not worry that the Lucern has a ridiclously high to-hit ?

Any suggestions ?

P.s. Wish those Undead would make it esier for me to smite them :(
P.p.s I'm playing Umoria 5.5 if that makes any difference.


Thanks again,

Kainen Yooniks'cheet

--

You want a .sig file ? Tough...Sunday is a day of rest, not mirth.
Newsgroups: rec.games.moria
Subject: THE FURTHER ADVENTURES! TOTEM!
From: ajsmith@ualr.edu
Date: 7 Oct 92 15:28:34 GMT
Organization: University of Arkansas at Little Rock

(trumpet fanfare) and now the continuing adventure of TOTEM THE PALADIN!

	Now at 1800' and level 31 Totem was running around trying to find some 
more of the real neat Gain x potions that he has found so far... (all stats 18+
except intellegence 7) He killed an Aincent Red Dragon (thanks to repreated orbs
of draining, wand of frost balls, and a ring of lordly protection (FIRE)
	POOF! the dragon dissapeared and the room exploded into a varitable 
treasure room. Totem skipped along merrily collecting mitril wands, potions, 
etc. etc. etc. then he came across a '|' (hmmmm bladed weapon!) picking it up
you can imagine his disgust when he saw "You have a Broken Sword (1d1)" In 
frustration he tossed it over his shoulder, the broken sword implanted itself
in the forehead of an orc that was sneaking up behind him. The orc fell flat
dead. (in reality, on a whim I just identified it) I come to find out that
the broken sword was a Broken Sword (1d1) HA (+5,+5) [+2] (and something else)
	More proof that this is not a life, this a cruel joke being 
played on me by somegod.
	Questions please my friends...

	1) What does Dispel Evil/Undead do?

	2) Please give me the damage raitings for an Orb of Draining

	3) FOR ONCE AND FOR ALL please tell me and the rest of us where we
can find a Moria 5.5 game that is UNCOMPRESSED and ready to run!

	4) FOR ONCE AND FOR ALL where can I get the Moria Reference Book..

	5) I have 3 attacks per round right now (hi dexterity) if I get a speed
item (+1) how many attacks would I get?

	6) FINALLY! I am a 31st level Paladin at 1800' about to make a jump to
2000' what can I expect to be facing???

	Thanks

						Totem
						The broken hearted
						and broken sword
						31st level Paladin...
From: miner@hightop.nrl.navy.mil (Les Miner)
Newsgroups: rec.games.moria
Subject: Re: newbie
Date: 9 Oct 92 12:13:26 GMT
Organization: Naval Research Labs (Washington DC)

In article <BvtLGK.5BE@unix.amherst.edu> mbfeld@unix.amherst.edu (Marlon McDuck) writes:
>
>(1) Why is wealth so hard to find?  Granted I've only been down to 400 feet,
>but it takes a year to get any cash.
>
Try going down to lower levels..Also try digging all you see out of the walls,
it adds up.


>(2) Considering I'm too poor to WoR regularly, I spend 99% of my time hunting
>for stairs.  What to do?
>
Buy lots of food & torches & stay down a while (searching for cash)


>(3) The ranger seemed better than the warrior-- I also started a mage who was
>killed by the second monster he faced.  Am I picking the right classes?
>
Try a rouge.  They have good fighting abilities & can use some mage spells at
higher levels.  Try to get a good INT (above 15).


These are just my opinions,hope they help......




-- 
 _    ____ ____
| |  | ___| ___|          It's bad luck to be superstitious!
| |__| ___|___ |          
|____|____|____|          DP2 Les R. Miner - miner@hightop.nrl.navy.mil
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: Re: HOLY DEFENDER!?!
Organization: Faculty of Engineering, Monash University 
Date: Mon, 12 Oct 1992 07:36:20 GMT

In article <1992Oct11.140137.1@cc.curtin.edu.au> shendryt01@cc.curtin.edu.au writes:
>From: shendryt01@cc.curtin.edu.au
>Subject: Re: HOLY DEFENDER!?!
>Date: Sun, 11 Oct 1992 05:01:37 GMT
>In article <1992Aug12.223202.9705@atlantis.uucp>, iggy@atlantis.uucp (Shawn Peacock) writes:
>> : I,ve never heard about a 'nothing' up for sale at the shop...........very 
>> : strange concept..............may have to try it.............
>> : I know about the GODLY MIGHT weapons and also how powerful they make the 
>> : wielder. The only thing is, that I'd have to agree that this version of 
>> : moria is very easy indeed. I found a Golden Crown of Might at only 150ft!!
>> : This immediately raised my Rogues fighting ability to GODLY status. I've 
>> : also found Gauntlets of Slaying, Hard Leather Boots of Slow Descent, a 
>> : Potion of Invulnerabilty (at town level!!!), Full Plate Armour (R) a 
>> : Longsword [+12] (DF), a Two Handed Sword (Flamberge) (SU) all before I got 
>> : to 1000ft!!. Now I've found this Ball and Chain (HD).....so far so good!!!!! 
>> : The shop has also supplied me with a Battle Axe [+8] (DF), War Hammer [+4]
>> : (HA) and many Cure Critical Wounds potions which when quaffed when 
>> : I have maximum hit points adds an extra 1-3 hit points to that maximum ( a 
>> : bug I think?!?!), every time. No need to go up levels to increase hit 
>> : points. The same can be achieved with potions of Healing (which adds about 
>> : 5hp to the maximum......) yet I'm still nowhere near the Balrog...........
>> : 
>> : 			Keep Hackin'..........
>> : 					The Metallian.
>> : 
>> :
>> 	And I've never ever in my travels even found a HA weapon.  I've had
>> a few characters make it to the mid 30's (character levels that is) and all.
>>   What's a guy gotta do?
>>  
>> -- 
>> Shawn Peacock
>> Internet: iggy%atlantis@cs.ualberta.ca		UUCP: uunet!atlantis!iggy

Didn't I send this post a couple of months ago?............................

		Keep Hackin'......................
			The Metallian.
Newsgroups: rec.games.moria
From: petitc@vccnw02.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Priest's Identify
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 12 Oct 1992 23:02:26 GMT

In article <SWOTA.92Oct12174908@karp.albany.edu>, swota@cs.albany.edu (Judith A Swota) writes:
|> In posting <...> wrote:
|> 
|> > Here's an idea I've been kicking around for a while: in a future
|> > version of Moria, how about giving priests detect magic as a spell?
|> > That would be better than remove curse as a quasi-identify, as it
|> > would allow even better selectivity for those identify scrolls; on
|> 
|> I tend to disagree.  In general, Priest spells are defensive (except for
|> the Orb, of course), and a Remove Curse seems more in keeping with that
|> than a Detect Magik.  Anybody else???

  Priest?  Not offensive?  BUWHAHAHAHAHAHAHA!!

  A Priest I'm playing right now (25th level) actively hunts down and destroys
Lichs, EL's, and V's and s's that happen to be nearby.  But, I think a Detect
Magik would be good for a Rogue or something like that.  I can't quite see a
Rogue as Identifying the item completely, but "part of the way", since a Rogue
is assumed to use the Id spell to help him price items.

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Any Suggestions??
Date: 13 Oct 92 00:13:12 GMT
Organization: UB

bshields@tartarus.uwa.edu.au (Bill Shields) writes:

>hennes@blade.stack.urc.tue.nl (Hennes Passmann) writes:

>Basically Mages are a losing option but you've spent the time to get him
>(it?) to level 35 so you may as well finish the game...

	Hardly.  A warrior is much, much more difficult to play.  The mage is
well equipped for a player who knows how to hit and run.
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
From: dmerrill@cdc.hp.com (David Merrill)
Newsgroups: rec.games.moria
Subject: Re: Armour Question + How low can you go?
Date: 12 Oct 92 03:11:24 GMT
Organization: HP California Design Center, Santa Clara, CA
X-Newsreader: TIN [version 1.1 PL6]

Andrew Stoker (astoker@nyx.cs.du.edu) wrote:
> Well, it's that time of year again, I'm wearing the following armour:
> 
>   d) Worn on body       : Augmented Chain Mail (R) (-2) [16,+6]
> 
> But I've also picked up these two pieces of armour, so the problem is, which
> should I keep, I've got a level 36 Mage, who can just about handle AMHD and
> EL, plus, I've got a ring of lordly protection [FIRE], so I guess if I do run
> into Mr B(ig), I'm prepared.  Also got my grubby little paws on a DF which
> adds +8 to AC, AND 18/100 DEX.
> 
> l) Partial Plate Armor (-3) [22,+2].
> m) Metal Lamellar Armor (-3) [23,+6].
> 
Hate to tell you this, but your ring of Lordly Protection [FIRE] isn't 
helping your fire resistance any, since that is already being handled by
your armor.  Even if your _weren't_ wearing that (R) armor, your (DF) would
do the same thing (the RF is _not_ cumulative).  The only thing that could
increase you fire resistance now is a potion of Resist Heat.

I didn't see the rest of your character sheet, but you'd probably do just
fine trading in your Chain Mail (R) for the Lamellar Armor.

And trade that Ring in for a Ring of Speed (+1) !!!

--
dave

-------------------------------------------------------------------------------
Visualize whirled peas   | The ideas and opinions expressed in this article
-------------------------| are true; the words have been changed to protect
dave merrill             | the innocent
dmerrill@cdc.hp.com      ------------------------------------------------------
-------------------------------------------------------------------------------
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: rec.games.moria
Subject: Re: Mage Remove Curse???
Date: 9 Oct 92 15:45:39 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.moria: 9-Oct-92 Mage Remove Curse??? by
Christopher J. Petit@nug 
>  Would someone please tell me HOW IN THE WORLD a Mage can Remove a Curse??
>  
>  I thought Curses/Blessings were a PRIEST'S domain---and only Priestly
> characters can remove curses.

Try Magik I (book B) spell G (Remove Curse)  ;)
From: whitley@acsu.buffalo.edu (John Whitley)
Newsgroups: rec.games.moria
Subject: Re: Mage Remove Curse???
Date: 12 Oct 92 16:10:03 GMT
Reply-To: whitley@cs.buffalo.edu
Organization: State University of New York at Buffalo/Comp Sci

In article <10563563.24.718875823@eng2.eng.monash.edu.au> 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS) writes:
>In article <y6vzhdr@rpi.edu> petitc@nuge106.its.rpi.edu (Christopher Jon Petit) writes:
>> Would someone please tell me HOW IN THE WORLD a Mage can Remove a Curse??

>Then again how do mages wear armour heavier than cloaks and bracers..........
>How do the priests and mages wield bladed weapons like swords................
>Why can rogues equip Ribbed Plate Armour and wield Two Handed Swords.........
>I could go on for another hundred lines on this..............................
>In Moria AD@D logic about Class domains and the items allowed within them go 
>out the window basically.....so don't be too surprised when your priest is 
>not the only class to know the Remove Curse spell....................
>
>			Keep Hackin'.............
>				The Metallian.

"AD&D logic" simply doesn't apply to Moria, because it's unnecessary.
AD&D requires that mages not wear armor, and not use the most potent 
weapons _as a matter of game balance_.  It is _explained_ (so as not to 
seem  totally arbitrary and bogus) by "interference" with the focusing of 
magical energy, or the inability to properly perform somatic components, etc.
The AD&D game mechanics are designed to force party interdependence.  The 
fighters need the fire support the mages provide, mages need the "steel wall"
that trained fighters can provide, both need the stealth and skills of the 
thief, etc.  Also note that between major classes (not subclasses), the 
function of each in AD&D is (mostly) indespensible: no one can really do the 
other's job satisfactorily.

In Moria, however, a player doesn't control a party, but just one character.
Each class of character must be able to deal, one way or another, with the 
same basic group of threats.  So mages get to wear armor, because if they 
didn't, they'd be dragon fodder.  Fighters get to use all potions and scrolls,
to compensate for the lack of innate magical ability.  It's possible to 
implement a system which uses class based restrictions on item use, but 
game-balance is more complicated, and the source code becomes that much more 
complex.  Game-balance wise, it is preferable to implement class restrictions 
in a multi-player environment, since it's possible to use restrictions as 
AD&D does: to make people work together.

-- John Whitley
	whitley@cs.buffalo.edu