HDTenEightyP/NetNews huggingface dataset:
From: WALLY@UKCC.UKY.EDU
Subject: Eye of the Beholder II help..
Organization: University of Keentookey
Date: Mon, 9 Nov 1992 16:28:09 GMT

I am stuck at one of the mouths that ask for items.  The mouth that has
me stuck is this:
 
One's refuse, is another's gold.
Your famine, is my feast.
 
I have gotten all the others, and I think I have tried every single item
I have in my possession on it, but can't figure it out.
 
 
Thank you in advance.
   ___________________________________________________________________
  /                                                                  /|
 /__________________________________________________________________/ |
 |             _                                                    | |
 |    Walter_ //   Wally@UKCC.UKY.EDU   AN723@Cleveland.Freenet.EDU | |
 |      R   \X/    Wally@MIK.UKY.EDU                   /|           | |
 |   Francis       Francis@UKPR.UKY.EDU        /|     / |   /|      | |
 |____________________________________________/ |   _/  | _/ |______|/
                                                |  /    |/
                                                | /
                                                |/
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Date: Wed, 11 Nov 1992 23:50:09 EST
Reply-To: uunet!tension!birdland!andy
 <69161@cup.portal.com> <1992Nov9.205758.22362@pasteur.Berkeley.EDU> <69275@cup.portal.com>
Keywords: Quattro pro sales
Summary: say what? what are you thinking?
Expires: never
Distribution: world
Organization: The State of CT.... NOT!
X-Newsreader: Arn V1.00 beta rel2

In article <69275@cup.portal.com>, Tom R Krotchko writes:

> 
> Don't you wonder in those stores when you see something like Quattro for
> $350? Everybody and their mother can buy it direct from Borland for $100.
> 
> How do they manage to sell even one?
> 

$100 from Borland? Not quite, pal. That would undercut the retail channel,
and they won't do that. And Borland sells a lot. Quattro has over 3 million
in sales. That would mean every Amiga in the world. Now you know why they
don't bother with this machine.

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: L2 demo
Date: 12 Nov 92 03:05:23 GMT
Article-I.D.: glia.crystal.721537523
Organization: University of Washington

In <1992Nov11.194257.18083@hubcap.clemson.edu> jmauric@eng.clemson.edu (John Maurice) writes:

>how do i get past the first "circus" level? i dont mind spoilers. :-)

>---

>                                            --John

>============================================================================
>Reply to JMAURIC@ENG.CLEMSON.EDU       |    300 Rippleview Dr.
>Phone: 803-653-3893                    |    Clemson, SC 29631
>============================================================================

balloons
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 11 Nov 92 14:34:19 GMT
Article-I.D.: glia.crystal.721492459
Organization: University of Washington

In <1992Nov11.014529.613@sol.cs.wmich.edu> 22black@sol.cs.wmich.edu (Martin Black) writes:

>davereed@wam.umd.edu (Michael Robert Bromery) writes:

>>  About the lemmings II demo from physik. Well, like I stated in my last post,
>>  it seems like the lemmings II demo(THAT lemmings II demo) <- In specific,
>>   needs you to turn off all extra memory except for the first 512k ram
>>   expansion that you put in the bottom of your A500. It should work then
>>  I have no idea why you have to do this, but so far, this is the only thing
>>  I had to do it for. Other than that, I believe it could be aproblem created
>>   from the copy of the original demo. Kind of like the Beast 3 demo. The one
>>  I ftp'd many times from the ftp sites here I couldn't get to work the 
>>  second half of it at all. THe first half worked but the second half
>>   at the fortres didn't work. But when I got my demo of the samething straight
>>   from Psygnosis. Ta da!!!! The whole demo worked perfectly. Go figure....

>>  -- Mike
>>  Email: davereed@wam.umd.edu
>Gee I ran it on an 030 amiga a500 with 4mb fast.  All I had to do is go into pal
>mode.  Perhaps that is the problem.  

>Works nice, it uses the clown tribe, and the snowbums tribe in it.
>But the third level is a bit tough.

>Martin

3rd level is a piece of cake!

At first I only had ONE little fellow to save, but as I got better below on 1 and 2 I got a few more on 3.  I saved them all the same way.

Crystal
  ;>
Newsgroups: comp.sys.amiga.games
From: leifv@dhhalden.no (LEIF HUGO VARUM)
Subject: Re: Legend demo...
Organization: Ostfold College
Date: Sat, 7 Nov 1992 11:52:59 GMT

>    Opinion:  A bit slow and jerky on my 512/512 A500.  Also, i could not
>figure out how to pick things up, or use things, but that's probably due to
>lack of time.  The viewing is too small, _I_ think.  
Clicking on the icon in the top of the view-window will give you a larger 
view...and everything will run even slower.   :(

BTW: The legend demo is very much unfinished so theres really not much to do 
apart from walking around and...erm...nothing else really.

>Just for comparison,
>on my 10mhz 286, Wolf3d runs smoother, with a view window about 50% larger.
>This is of course IMHO.  Anybody else have any opinions?
Yeah, but Wolf3D doesn't have see-through windows. Also 'Legends of Valour' 
will hopefully include much more gameplay/depth than Wolf (since it's 
supposed to be a RPG, not a pure blaser like Wolf).

>
>jon eddy.

        /// Leif Hugo Vaarum, Solbakkvn. 9, 1777  HALDEN  
-------///-----------------------------------------------------------
 \\\  ///  InterNet: leifv@dhhalden.no      :"She broke my heart        
  \\\///   (Good) Amiga coders do it 50     :so I ripped hers out..."
   \///          times per second!          :     -GN'R LIES
---------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: bandy@netnews.jhuapl.edu (Mike Bandy)
Subject: Re: Do you like Civilization ?
Keywords: n
Organization: JHU/Applied Physics Laboratory
Date: Sat, 7 Nov 1992 03:07:33 GMT

alexr@capella.EETECH.McGill.CA (Alex Rousseau) writes:

>Hi all!

>I see a lot of criticism directed at Civilization. The keywords here
>are lot and criticism. In other words, there seems to be a lot of
>people playing this game, and I am therefore thinking of adding
>it to my collection of purchased playables...

>Please, in less than 600 words, tell me your thoughts on the game.
>Is this a must-have ? Or, is it a wait-for-version-2.0-if-there-is-
>to-be-one ?

I think the mouse handling is VERY bad.  The slow mouse response tends to
aggravate my carpal tunnel syndrome like no other game or application
ever has.  But in spite of that, I continue to play it in several hour
stretches ("just until I kick this Bozo's ass...") and have turned a few
lunchhour "short games" into completely wasted afternoons.  It's a very
complex game that requires a significant effort to learn.  Having played
both the IBM and Amiga versions of the game, the only differences I can
see are:
	1) The Amiga version crashes in the city display when the advisor
	   can't find a suitable choice (the solution is to turn off
	   auto advisor from the option menu).
	2) The IBM version allows a cheat by typing <SHIFT>12345678
	   that reveals the entire world.  The F1-F10 keys have special
	   powers, too.  Anybody know of a similar Amiga key sequence?


>Alex.

-- 

	Mike Bandy
	bandy@aplcomm.jhuapl.edu
	Johns Hopkins University / Applied Physics Lab
From: ma90gjp@cen.ex.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Chronoquest II
Date: 13 Nov 92 13:39:58 GMT
Organization: University of Exeter, UK.

Has anybody out there completed Chronoquest II or has found a solution to it?
I've had a look in ftp.uu.net in pub/games/solutions but that is one of the
few games it doesn't have. 

Thanks in advance,


-- 
----------------------------------------------------------------------------
Graham Pursey  contact at ma90gjp@cen.ex.ac.uk
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: No, it's not Psygnosis's fault (was Re: Psygnosis bones)
Organization: Vallen Software
Date: Sat, 7 Nov 1992 18:26:14 GMT

In article <1992Nov7.170905.23009@hubcap.clemson.edu> elauren@hubcap.clemson.edu (Addison Laurent) writes:
>looks really really nice. If they won't support current systems, and
>even admit that it is their programming practices at fault, then I just
                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Believe it or not, it's not Psygnosis programming that stuff.  Psygnosis
rarely programs anything, actually.  Notice that at the beginning of
almost EVERY Psygnosis game, it says "DMA Design" or "Reflections
Software," or "Art & Magic."  THESE are the real programmers.  Psygnosis
licensed Lemmings to DMA Design.  They licensed Shadow of the Beast
1/2/3 to Reflections.  They licensed Agony to Art & Magic.  So the
answer is simply not to buy stuff from lame-o programmers like Art &
Magic.  Reflections has done a GREAT job on Shadow of the Beast 3.  The
game works on every Amiga I've seen.  So do a little research before you
blame the company itself and refuse to buy anything else from them.
Next time you see a game by Psygnosis that was licensed to Art & Magic,
be cautios.  Next time you see a game by Psygnosis that was licensed to
Reflections, GET IT! :)

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
From: James_Coulter@panam.wimsey.bc.ca (James Coulter)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Distribution: world
Date: 10 Nov 92 23:11:22 PST
Organization: Commodore Computer Club / PaNorAmA

In a message dated Mon  9 Nov 92 21:34, Cs902125@ariel.yorku.ca (shuk C Yip
wrote:

 CCY> You won't see any extra course disks for LINKS because of negative
 CCY> review from European magazine. They won't invest a buck on Amiga
 CCY> anymore due to poor sale in Europe.

Hate to dissapoint you, they may.  The company saw in Computer Gaming World
that Links was listed #2 in top Amiga sales.  There was a press posted on
FidoNet of cotinued support.

-- Via DLG Pro v0.995

/------------------------------------------------------------------------\
| James D. Coulter              FIDO    :1:153/911                       |
| {}{}{}{}{}{}{}{}          //  USEnet  :james_coulter@panam.wimsey.bc.ca|
|"Punishment is a crime." \X/                                            |
\------------------------------------------------------------------------/
From: Nervid@cup.portal.com (Dave Dave Luke)
Newsgroups: comp.sys.amiga.games
Subject: Exile
Date: Thu,  5 Nov 92 21:17:49 PDT
Organization: The Portal System (TM)
Distribution: world

Anybody had any luck with a PD game called Exile?  I can't seem to do
anything but fly around.  I can't enter into the below ground areas to
the left and right of the spaceship.  On the right I keep getting
blown up ointo the air.  On the left, I can't get thru the door.

Also, I can't shoot anything.

Also, How do you pick things up?

Also, what are the egg-looking things?

Any help and advice would be most appreciated.

Dave Luke
nervid@cup.portal.com
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Demo of Wolf3D like game on euro-mag disk
Date: 6 Nov 92 05:50:38 GMT
Organization: Dartmouth College, Hanover, NH

marnold@cwis.unomaha.edu (Matthew Eldon Arnold) writes:

>5 frames per second on an 68000?!?  That's a heckuva lot better than
>Ultima Underworld on a 386sx.  UW is so unbearable on slower machines,
>Orgin made the 386sx or faster a requirement.  Imagine if the developer
>of "Legend" wrote for an 030-based or faster Amiga.  Can you say,
>"kick Ultima Underworld code in the pants."

Hey, Ultima Underworld is very well programmed.  It is so excellent that...
Commodore decides to hire UU's programmer to work on Amiga's graphics
library.

>Don't worry; the future looks bright.  The clone crowd has got the most
>SORDID and EVIL of all pasts.  All those 486s are an 8088 at heart.
>They're going to try to move forward in the near future.  I can't wait
>to see what happens.  :^)

Actually, the 486 is really cool.  Not as cool as the 040, but still
very very cool.  The sad fact is that there are more people using
486s then 040s--so I have a feeling that if one of them would go
under... I doubt it would be the x86 series... :(

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
Newsgroups: comp.sys.amiga.games
From: davidh@swbatl.sbc.com (Dave Howarth 5-9085)
Subject: Re: Pinball games.......??????
Organization: Southwestern Bell
Date: Thu, 5 Nov 92 16:20:11 GMT

exuhag@exu.ericsson.se (James Hague) writes:
> Philippe Guglielmetti writes:
> >
> >Some people do not like the fact that only a part of the pinball can be
> >seen on the screen, it uses a vertical scrolling that follows the ball.
> >Personaly I *LOVE* this beacause:
> >- on a real pinball, you also focus only on the ball, you do not stare at
> >the whole machine
> 
> You're one of those "flip randomly" players, right?  After I've
> gotten aquainted with a game, I almost always look at the *target*
> I'm shooting for--that's how you aim.  It's hard to aim properly
> when you can't see what you're aiming at.
> 
> --
> James Hague   
> exuhag@exu.ericsson.se

I use more of a timing method. This is a bit tricky because the timing changes
with the speed of the ball. If the target is a ramp at the far left, the correct
time to flip is when the ball is high on the flipper if the ball is rolling 
fast. Further down if moving slow. If I try to watch the target, it screws up 
my timing and I will tend to flip too soon or too late. I have been burned 
several times anticipating where my shot will go with my eyes. The ball will 
unexpectantly hit the edge of a bumper in go down the center before I know it.
-- 
   /   David Howarth                   \  davidh@swbatl.sbc.com      \
  / /   SWB Technology Resources Inc.   \  Amiga, providing innovative\
 / / /   1010 Pine, Rm 635               \  solutions for problems     \ 
/ / / /\  St. Louis,  MO. 63101           \  caused by other computers. \
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Chaos Strikes Back
Date: 8 Nov 92 10:24:13 EST
Organization: Bakers Field BBS

In article <1992Nov4.135246.8613@ac.dal.ca>, jtee@ac.dal.ca writes:
>I've read somewhere that in Chaos Strikes Back, there is a password
>where you pause the game and then type in a key phrase, which will
>then give you a nifty little firestaff akin to DM.  Does anyone know?
>
>       James Tee
>       @ac.dal.ca
>       Dalhousie, Hfx, NS

Nope. It's just a gag. Seems around April Fool's Day a few years back, some
magazine decided to run this gag. It goes something like "Cast the spell MON ZO
GOR SAR (which doesn't exist - it says'so-and-so mumbles a meaningless spell)
and type LORD Larticus (or lubidous or some nonsense) smites thee down".
supposedly your characters will be invincible and a firestaff appears. Seems
there was something about 'finding a dragon first' or something. It's all
fiction, I assure you.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball games.......??????
Date: 5 Nov 92 15:46:22 CST
Organization: University of Kansas Academic Computing Services

In article <1992Nov4.174622.21932@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
> Philippe Guglielmetti writes:
>>
>>Some people do not like the fact that only a part of the pinball can be
>>seen on the screen, it uses a vertical scrolling that follows the ball.
>>Personaly I *LOVE* this beacause:
>>- on a real pinball, you also focus only on the ball, you do not stare at
>>the whole machine
> 
> You're one of those "flip randomly" players, right?  After I've
> gotten aquainted with a game, I almost always look at the *target*
> I'm shooting for--that's how you aim.  It's hard to aim properly
> when you can't see what you're aiming at.
> 
> It's like driving a car; you don't stare at the road right in
> front of your wheels.  Sure you scan that area, but you keep your
> eyes "high" and drive while taking in the whole picture.
> 
> --
> James Hague   
> exuhag@exu.ericsson.se

If you are looking at the target and not the ball, then how do you
know *when* to shoot it?  I've mainly learned to keep an eye on the 
ball and what position on the flipper it has to be to make a particular
target.














Newsgroups: comp.sys.amiga.games
From: jmauric@eng.clemson.edu (John Maurice)
Subject: Re: Lemmings II Demo Available For FTP
Reply-To: jmauric@eng.clemson.edu
Organization: College of Engineering, Clemson Univ.
Date: Wed, 11 Nov 1992 19:38:52 GMT

it works fine for me.
A500 running 1.3, 1 meg of ram, 2 drives.
I just got the streetfighter2 demo called SF2demo.exe.
what in the heck is .exe???!?!!!! i tried typing in sf2demo.exe at the
shell prompt and nothing. what should i do?

---

                                            --John

============================================================================
Reply to JMAURIC@ENG.CLEMSON.EDU       |    300 Rippleview Dr.
Phone: 803-653-3893                    |    Clemson, SC 29631
============================================================================

Newsgroups: comp.sys.amiga.games
From: gencon06@titan.ucc.umass.edu (WatchDog)
Subject: Re: Better Joysticks
Organization: University Computing Services
Date: Thu, 12 Nov 1992 20:30:36 GMT

In article <BxJtv0.5Lo@news.cso.uiuc.edu> jhc819@uxa.cso.uiuc.edu (chung jason ho yong) writes:

> It's not really the software company's responsibility.  If CBM just produced
> a 2 button digital joystick, even for a limited time.  Hell, even buy a 
> bunch of Sega ones and stamp CBM on it, it would give 2 button joysticks
> a bit of legitimacy that all software producers would pick up on right away.
>
> Then you'd see a lot more 3rd party support from software to joysticks.

Well considering Commodore's decision to stick with a 2-button mouse on the
new machines...  All the hard-ware is available for 3-button mice, 2(or3)button
joystics, analog joysticks etc...  (take a look at the pin diagrams for the
joystick/mouse ports), but even OS3.0 dosn't support the middle mouse button,
all commodities need to check the port directly as the OS doesn't.
My question is _why_?
                                            -WatchDog

P.S. I have seen a cute device to emulate a controll yoke, it is a yoke 
with a long rod thru a block with a mouse strapped to the top with the
mouse ball resting on the rod.  Looked pretty easy to self-fabricate, the
toughest part would be balanceing the yoke part.
From: shogun@tension.UUCP (Jay Brown)
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Date: 11 Nov 92 10:14:00 EST
Organization: High Tension BBS

In article <69161@cup.portal.com>, Peteroo@cup.portal.com (Peter Niel Olafson)
writes:
>In article <1992Nov2.164053.1015@awdprime.austin.ibm.com>,
isc0005@amazon.austi
>n.ibm.com writes:
>> Well, I am pretty dejected about the whole retail thing. Here in Austin,
>> the local Software Etc. only carries a few titles and mostly out of date
>> stuff. The Waldensoft and More store closed out all of its software
>> stuff some time back. Now, the only other place in town, The Station,
>> is overpriced and is not geared toward retail sails. I used to buy
>> via mail order because the prices were lower and selection was better.
>> Now I don't have any choice in the matter.
>> 
>> I can't decide if the loss of local distributors is a terrible thing
>> or not. As long as I can buy software I am happy. However, it does
>> give me a bad vibe that you *can't* buy software locally at all.
>> 
>> Rob Tulloh (robtu@itx.isc.com)
>
>Maybe if you had bought more software in the local stores, they wouldn't have
>had to go out of the software sales business.
> 
>I'm always amazed by people who want the local stores to carry software so
>customers can go in and loook at it, before said customers hurry home to
>mail order it a lower price.
> 
I'de like to know which stores they are.  I work at a Waldensoftware, and all
information we get says that we not only will continue to support the Amiga, we
will be stocking the A600.  My manager is hoping to get them in stock by
Christmas.  
                Shogun
From: mikasaas@polaris.utu.fi (Mika Ilmari Saastamoinen)
Newsgroups: comp.sys.amiga.games
Subject: Delphine's Flashback, is it out yet?
Date: 13 Nov 92 19:08:37 GMT
Organization: University of Turku, Finland
X-Newsreader: Tin 1.1 PL5

Hi ya!

Today I downloaded the demo of a game called Flashback (from Delphine) from
ftp.ludd.luth.se (a mirror of amiga.physik) and after unpacking & running it
I was *IMPRESSED*!!! U've all probably heard about/seen the Prince of Persia
game which has some very realistic character animation, but IMO this Flashback
blows it away with no trouble at all! It looks so REAL! Other than the 
fantastic animation (and graphics in general) this game seems to be a sort
of PrinceOfPersia/MissionImpossible(remember this oldie? :)/platfrom-arcade-
adventure mixture... Whatever it's called, it's GREAT!

Anyway, what I'd like to know is

	WHEN IS THIS BEAUTY GOING TO BE RELEASED???? (or is it out already?)

(I've started saving my pennies for it already... :)

Thanx, -MiS-

      Turku School of Economics and Business Administration, IS Science

         \       /  .____/           /  Mika Saastamoinen           // Amiga
                /              _____/ Tallgreninkatu 6 P 89     \\ // A MIG A 
       \_.     /       /           /  20380  Turku, Finland      \X/ A M I G A 
       /      /       /  .____    /                             In  an  insane 
      /      /       /           /  mikasaas@polaris.cc.utu.fi  world it's the 
.____/ .____/  .____/  .________/   msaastamoine@finabo.abo.fi  sanest choice! 

"My computer is    _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
 an... well,      g##       jN##    j##F     J##    _dN0"      "          g##L
 make a wild    _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
 guess!"       gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
             _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
           _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
         _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
        `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
Newsgroups: comp.sys.amiga.games