HDTenEightyP/NetNews huggingface dataset:
From: wallace@dtc.hp.com (David Wallace)
Subject: Re: Milles Bourne: ever heard of it?
Date: Fri, 9 Oct 1992 21:05:39 GMT
Distribution: usa
Organization: Hewlett-Packard Design Technology Center, Santa Clara, CA

In article <1992Oct7.183311.11381@news.arc.nasa.gov> endter@pioneer.arc.nasa.gov (Bill Endter RCS) writes:
>In article <BvrHqp.89n@news.dtc.hp.com>, wallace@dtc.hp.com (David Wallace) writes:
>|> boelter3945@iscsvax.uni.edu writes:
>|> >> and more importantly
>|> >> 2) do you know the layout of the deck?
>|> >> i.e.: how big is the deck, how many of each card there is, etc.
>|> >
>|> >   Yes.  Deck consists of 112 cards, comprised as follows:
>|> >     Hazard cards:
>|> >        3 Out of Gas, 3 Flat Tire, 3 Accident, 4 Speed Limit 50mph, and
>|> >        5 Stop cards
>|> 
>|> I believe this is wrong.  The computer versions of the game I play against
>|> use 2 each of the major hazards, 3 Speed Limits, and 4 Stop cards, for a
>|> total of 101 cards in the deck.  I believe these were the correct totals
>|> the last time I checked against the actual card game, but it's been a
>|> while.  I also note pedantically that John's listed deck composition adds
>|> up to 106 cards, not 112, so there is obviously some error.
>|> 
>    I don't have the instructions in front of me, but I seem to remember
> that if only two people are playing some of the hazard cards are supposed
> to be removed.

If true, that could explain the discrepancy.  The computer versions are
2-player only.  I believe the original poster was asking about the 2-player
version, but I no longer have the article available to reference.



-- 
Dave W. 	(dwallace@dtc.hp.com)
Newsgroups: rec.games.misc
Subject: Re: Keen Dreams
From: ngsippel@miavx2.ham.muohio.edu
Date: 7 Oct 92 15:07:54 EDT
Organization: Watch Ren And Stimpy or Else!

In article <1992Oct7.010328.27618@u.washington.edu>, spectatr@milton.u.washington.edu writes:
> Article-I.D.: u.1992Oct7.010328.27618
> References: <1992Oct2.202212.2172@engage.pko.dec.com> <1992Oct5.161954.10333@uoft02.utoledo.edu>
> Sender: news@u.washington.edu (USENET News System)
> Organization: University of Washington, Seattle
> Lines: 2
> 
> Tell me, is Keen Dreams shareware or payware?  If it's shareware, is there an
> FTP site where I can get it from?

It's in ftp.ulowell.edu in the /MSDOS/Games/Apogee directory (I believe that's
the directory).  It's cool!

BTW, read my post on comp.sys.ibm.pc.games for the cheat keys for it.

-- 
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Norman Sippel
     \        //_/   alias Norman "Muddy" Stimpy
      \______//      
     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
    (____(____)             ngsippel@komodo.ham.muohio.edu
          
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: achatche@quads.uchicago.edu (andrew curtis hatchell)
Subject: Re: KQ 6...
Reply-To: achatche@midway.uchicago.edu
Organization: University of Chicago
Date: Tue, 13 Oct 1992 16:08:10 GMT

Well, here's a hint right off: be sure to read Part V of the manual, and
certain puzzles will be MUCH easier.
	Andy Hatchell

Newsgroups: rec.games.misc
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Subject: Re: Civilization assistance
Organization: University of Illinois at Urbana
Distribution: usa
Date: Thu, 8 Oct 1992 17:14:08 GMT

drazil@qiclab.scn.rain.com (Devin Ben-Hur) writes:

>In article <1918@shaman.wv.tek.com> andrew@frip.wv.tek.com writes:
>>	"15 turns to build a battleship is obscene.  Haven't you heard
>>	of factories power plants, mines, railroadds, and forests?"
>>
>>Sure I have.  There aren't a lot of mine or forest sites near a
>>shipyard -- by its nature it must sit on a coast.  I don't like
>>dragging out the game waiting for factories and power plants to appear.
>>At emperor level, you need a quick kill or those other civs will run
>>all over you.

>I play at emp. level all the time.  When I'm going for "the quick kill,"
>I persue the thundering hordes strategy all out and usually have total
>victory before 1000AD and no one's close to discovering Steel -- chariots,
>catapults, knights, and sails is all you need.

>If I'm doing the research and develop strategy, I build all my factories
>ASAP after I discover Industrialization (usually, I'm planning ahead and
>have all my cities working on Wonders so they accumulate 100+ shields
>for the Industrialization discovery).

>A b-ship takes 160 shields, a factory takes 200.  If you forgo that
>first bship, all the rest come 50% faster.  With a factory, a city with
>four resource squares (RRed forest, mines, oil, or horses) can build
>a bship in just 5-7 turns.  Add power and we're talking 3-5 turns.
>You'd have to have a pretty miserable city site to have a coastal city
>that doesn't have four resource squares.  If they weren't there to
>start with, use your settlers to plant some forests on plains or
>grasslands.

The "horde" strategy won't work on ver 3 or 4.  Also on 3/4, food production
becomes more important (because you have to make more elvi) so you can't
afford to make forests.


					Todd Walk
					walk@mrcnext.cso.uiuc.edu

Newsgroups: rec.games.misc
From: pan2765@seas.gwu.edu (Edward A. Pan)
Subject: Re: Help on a game called DeathTrack...
Organization: George Washington University
Distribution: usa
Date: Sat, 10 Oct 1992 01:04:58 GMT

In article <1992Oct8.131933.26@kirk.msoe.edu> narlochn@kirk.msoe.edu writes:

>I was wondering if anyone out there has the codes to
>the game DeathTrack.  I bought the game some time ago
>and have lost the codes to enter it.  
>
>The codes are the car hunters favorite food, tracks, etc.
>This is the version where there is a time limit before
>you can shoot your weapons.

I don't have the codes either, but here's a trick that will at least let
you play more than if you didn't do it:

Get into the game long enough to Scan The Pros (or whatever it's called),
scribble down all of the information and make rough sketches or descriptions
of the drivers' pictures.  When the game boots you (after minute or so), try
to get in again.  If a category asked isn't on your cheat sheet, write down
the answer you gave next to the driver, and if the game boots you again, then
you know that that's not the correct answer.  If you do this long enough, you
will:
	A.  Eventually get the right answer.
	B.  Get all the right answers (rather, all the wrong ones) recorded
		for future use.

					-- Crazyman Pan
					

("I'd rather be playing guitar...")
"It kicks your ass, kicks your face, exploding feeling nears.
 Now's the time to let it rip, to let it fuckin' loose.
 We're gathered here to maim and kill 'cause this is what we choose."
			-- MetallicA, KEA, Whiplash








Newsgroups: rec.games.misc
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Subject: Re: Civilization assistance
Organization: University of Illinois at Urbana
Distribution: usa
Date: Fri, 16 Oct 1992 21:07:26 GMT

drazil@qiclab.scn.rain.com (Devin Ben-Hur) writes:
>BTW, If you're such a hot-shot civer, how come you're not in the tournament?

Because I'm a CS grad. student working 50-60 hours a week...
(No time for ANYTHING fun anymore.)


					Todd Walk
					walk@mrcnext.cso.uiuc.edu

Newsgroups: rec.games.misc
From: snodgras@cs.unca.edu (Ryan Snodgrass)
Subject: VMS Games
Organization: University of North Carolina at Asheville
Date: Fri, 9 Oct 1992 19:36:34 GMT

Anyone know where I can get game for VMS?  Preferably multi player, but

single player is great too.  If you can, can you reply to me since I don't

read this newsgroup much?



Thanks,

Ryan
Organization: University of Illinois at Chicago
Date: Thursday, 8 Oct 1992 14:10:26 CDT
From: <U52025@uicvm.uic.edu>
Newsgroups: rec.games.misc
Subject: PROPHECY OF THE SHADOW (Everfill Flask????????)
Distribution: na



If anyone knows where I can find the Everfill Flask, please e-mail me the
 location!

P.S. also till me what room it is in, if you played this game before
                    you'll know how hard it is to find objects.
From: v2298ps2@ubvmsb.cc.buffalo.edu (Chia Sing G Day)
Newsgroups: rec.games.misc
Subject: solves
Date: 16 Oct 92 01:02:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	hi, does anyone have any solves for xeen4(mm4), and
Quest for Glory 3 ?????? or walkthroughs or hints....????
if do please e-mail me, Thanks in advance.
					--george--
From: sam_s@NeXT.com (Sam Streeper)
Newsgroups: rec.games.misc
Subject: Does Blood Money exist for PC's?
Date: 4 Oct 92 08:18:43 GMT
Reply-To: sam_s@NeXT.com

A strange twist of fate has put a 486 on my desk, and I find myself seeking one  
of my favorite games.  "Blood Money" was published by Psygnosis for the Amiga  
and Atari ST, and I'm wondering if it made the transition to PC's and if it's  
as good as it was on those machines.

For those who haven't seen it, it's a shoot-em-up where you are grossly  
overpowered but scads of odd looking aliens futilely attempt to assault you  
regardless.  It has marvelously intricate backgrounds that are smooth scrolled  
horizontally and vertically.  Totally mindless, but one of my favorites all the  
same.

-sam

ps if it exists, any ideas on where to get it?  thanx!

--
Opinions expressed herein are not those of my employer.  They're not even
mine.  They're probably wrong besides.  How did they get in here, anyway?
Organization: William Rainey Harper College; Palatine, IL  60067
Date: Wednesday, 14 Oct 1992 15:17:15 CST
From: Steve W Hill <SHILL@HARPERVM.BITNET>
Newsgroups: rec.games.misc
Subject: Re: Ultima7:Forge-o-Virtue - How y'all doing?
 <1992Oct14.024928.10566@bsu-ucs.uucp>

In article <1992Oct14.024928.10566@bsu-ucs.uucp>, 00vmszopa@bsu-ucs.uucp says:
>
>Jeez, I can't even kill the dragon in the Test of Courage.

I used, um, I think it was the Magic Storm spell.  One incantation can
pretty much wipe out a dragon.  Or are you talking about the dragon at
the very end of the test, the one who talks to you?  I believe the
Glass Sword is what I used in that case, probably in conjunction with
a Magic Storm spell and possibly others.  I can't remember now!
That dragon doesn't die, but he does go away after you hit him a lot.

>2-Decipher the "Scroll of Infinity" that's in Erethian's room on the
>main level of the castle. (We haven't managed this fully yet)
>

Oh yeah, that programmers code thing.  I can't quite see where it
tells how to align the lenses.  I have the lenses and have brought
them back to the castle, but I'm at a loss on what to do next.
That's why I thought maybe they weren't the same lenses.

Steve Hill                                       SHILL@HARPERVM.BITNET
Data Communications Technician           William Rainey Harper College
Information Systems department         1200 W Algonquin Rd Palatine IL
-------"No one in power taking blame."-----Skinny Puppy---------------
Newsgroups: rec.games.misc
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: new Sierra games can't be COPYd to hard disk
Organization: Qualcomm, Inc., San Diego, CA
Date: Fri, 9 Oct 1992 22:55:40 GMT

andrew@frip.WV.TEK.COM (Andrew Klossner) writes:
>I bought the VGA version of Quest for Glory I and one of the floppy
>disks was damaged.  I tenderly coaxed the files off the disk and tried
>the above sequence.  When I run the result, it changes the mouse cursor
>to a picture of a 3.5" floppy drive, then spends the rest of eternity
>accessing the hard disk.

You might try copying them all to a directory on the hard disk, say
c:\temp, then doing a
 
  SUBST A: C:\TEMP
  A:
  INSTALL

And see if that works.  If not, once you get the files off the floppy
you should be able to copy them to another floppy, right?  Unless
they've reverted to true floppy copy protection.
-- 
Even paranoids have enemies. -- Jim Pastore
From: hdg@otter.hpl.hp.com (Hugh Duggan)
Date: Wed, 14 Oct 1992 08:24:35 GMT
Subject: Re: Re: Civilization assistance
Organization: Hewlett-Packard Laboratories, Bristol, UK.
Newsgroups: rec.games.misc

    I have seen a lot of discussion about different versions of CIV,
but how do I discover what version I have bought?  The obvious
solutions of reading the manual or looking for a 'credits' menu have
not yielded anything.  Is this information buried on some obscure
page?  What are the differences between versions?  How do I get a
newer version (if necessary)?



      Hugh Duggan,           |    hdg@otter.hpl.hp.com
      HP Labs,               |    switchboard: (0272) 799910
      Filton Road,           |    direct     : (0272) 228723
      Bristol BS12 6QZ,      |    fax        : (0272) 228128
      England.               |
Xref: sparky rec.games.misc:17836 comp.sys.ibm.pc.games:16605
From: ISSJXS@BYUVM.BITNET
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Re: indy 4 fate of atlantis
Date: 9 Oct 92 07:48:12 GMT
Organization: Brigham Young University


     To find the proper alinment of the three disks you need to go
back to the room flowing with lava and with all the little doors.
In that room look at the walls and you will see the proper pattern
carved into the walls.
Xref: sparky rec.games.misc:17802 rec.puzzles:6665
From: hoey@AIC.NRL.Navy.Mil (Dan Hoey)
Newsgroups: rec.games.misc,rec.puzzles
Subject: Re: Wooden "Puzzles"...
Date: 7 Oct 92 21:25:23 GMT
Organization: Naval Research Laboratory, Washington, DC

chews@mentor.cc.purdue.edu (HCE) writes:

>	I have a "puzzle" that my grandfather gave me which is a wood
>sphere made up of a number of interlocking pieces.  You can take it
>apart and you have about 10 pieces.... I would really appreciate any
>suggestions on where to find such puzzles.

There is as mine of information on this type of puzzle in Stewart T.
Coffin's book _The_Puzzling_World_of_Polyhedral_Dissections_, part of
the Oxford Press Recreations in Math series, ISBN 0-19-286133-6.
Nearly 200 pages, over 400 illos and photos.  Hundreds of puzzles, and
tips on building them yourself.  The suppliers they mention are

    Kadon Enterprises, Inc, 1227 Lorene Dr, Pasadena, MD 21122, USA
    Pentangle, Over Wallop, Hants SO20 8JA, England
    Trench Enterprises, Three Cow Green, Bacton, Stowmarket IP14 4HJ, England

from whom you may be able to get catalogues.

Dan Hoey
Hoey@AIC.NRL.Navy.Mil
From: boelter3945@iscsvax.uni.edu
Newsgroups: rec.games.misc
Subject: Re: EOB I [Spoiler]
Date: 9 Oct 92 15:41:20 -0500
Distribution: world
Organization: University of Northern Iowa

In article <416.24.uupcb@midiline.la.ca.us>,
   xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking)  writes:
> I'm tuck in the 2nd level of Eye of the Beholder II!  I assume that I
> need to find a key to open the door on the far North-East of the map.

   You assume correctly.  You need a gold key to open that lock.

> I hit the button on in the room at the far North-West that changes the
> walls, but have found no secret room or area that might house the key.
> 
> (Unfortunately, I don't have access to an ftp site to acquire the maps.)
> 
> Thanks for any help anybody might be able to spare me.

   You need to take the elevator room to the different areas.  This is the
room just beyond the first teleporter, with the single gate and 1 block area
beyond with a button and message saying 'entry level'.

   Go into this room, press the button, the door behind you will close. 
Press it again, and you will feel the room move.  Turn around, and open the
gate with the normal button.

   The first time you do this, you will end up in the 'correction facility'. 
Lots of skeletons there, plus a Bow and Scroll to get.

   Second time, you will end up in an area called 'Death ?' or something like
that.  There are zombies to fight, plus the gold key you need.

   Repeat the process once more, and you will return to the 'entry level'.

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
Newsgroups: rec.games.misc
From: pan2765@seas.gwu.edu (Edward A. Pan)
Subject: Re: EOB I
Organization: George Washington University
Date: Sat, 10 Oct 1992 00:50:22 GMT

In article <416.24.uupcb@midiline.la.ca.us> xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking)  writes:
>I'm tuck in the 2nd level of Eye of the Beholder II!  I assume that I
>need to find a key to open the door on the far North-East of the map.
>
>I hit the button on in the room at the far North-West that changes the
>walls, but have found no secret room or area that might house the key.
>
>(Unfortunately, I don't have access to an ftp site to acquire the maps.)
>
>Thanks for any help anybody might be able to spare me.
>                                                                                                   

First, get it straight -- is this in reference to EOB I or EOB II??  If it's
EOB I that you're writing about (which I believe it is), and you haven't 
figured out how to get to the next level yet (a painfully easy task), then
you haven't gotten enough gaming experience to get through the rest of the
game, and you might as well give up and consider yourself pathetic.

By the way, try going down the elevator a few levels -- know about the
elevator?

					-- Crazyman Pan
					("I've finished that game...")


("I'd rather be playing guitar...")
"The circus comes to town, YOU play the lead clown..." -- MetallicA, MoP, LM

Xref: sparky rec.games.misc:17884 rec.games.bridge:5973
From: xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking) 
Newsgroups: rec.games.misc
Subject: EYE OF THE BEHOLDER II
Date: 11 Oct 92 15:13:00 GMT
Reply-To: xeons!valsidur.elvenking@midiline.la.ca.us (Valsidur Elvenking) 
Distribution: world
Organization: Xeon's Magic Shop BBS - Canyon Country - CA - 805-250-0627

>I am in the 4th tower level.  The problem I am having is that I can not
>get the 4 medusas on the pressure plates in order to raise the door to
>the east.  When one reaches a plate and I cast Hold Person, the spell
>either does not last long enough to get the others in place or the
>spell freezes more than one medusa, in which case there are not enough
>medusas to fill the other plates!  Is there an easier way around this
>problem? I have tried to place objects on the plates, however, it will
>not trip the pressure plates and keep them down.

Cast a Turn to Stone spell on the Medusa.  When it works, it is
permanent
From: John_Morgan@mindlink.bc.ca (John Morgan)
Newsgroups: rec.games.misc
Subject: Cheats for the first 3 keens
Date: 8 Oct 92 20:10:08 GMT
Organization: MIND LINK! - British Columbia, Canada

Can some on tell me the cheats for the first 6 KEENS?
I know about the C+T+[spacebar] cheat but are there any others?

Ciao Ciao
    J

--
######################################################################
#                        #                   ARMY                    #
#  John Morgan           #              Another fine game            #
#  a345@mindlink.uucp    #              By Milton Bradley            #
#                        #                 Ages 17 & up              #
########################################
Newsgroups: rec.games.misc
From: Thomas.Retkowski <Thomas.Retkowski@mixcom.mixcom.com>
Subject: Classic Stadiums
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Wed, 14 Oct 1992 14:02:50 GMT

Does ANYONE out there have the classic stadiums disk for Tony LaRussa
Baseball?  If so, please e-mail a response to me.


Thanks.


-- 
****************************************************************************
** Thomas E. Retkowski              Addr: Thomas.Retkowski@Mixcom.com     **
** DePaul University                      Chicago, Il 60614               **
**                                                                        **
** Philadelphia Eagles  Super Bowl XXVII Champions                        **  
**                                                                        **
** "Fighting for a world without Liberal causes."                         **
****************************************************************************
From: drazil@qiclab.scn.rain.com (Devin Ben-Hur)
Newsgroups: rec.games.misc
Subject: Populous level >=425
Date: 16 Oct 92 23:40:19 GMT
Article-I.D.: qiclab.1992Oct16.234019.15863
Organization: Are you kidding?

I've been playing Populous again lately, and I've gotten
stuck at level 425.  There's a set of battles from #425-429
that all have similar attributes.  Evil can do anything, has
"very fast" reactions, "average" rating, and starts with
three people.  Good starts with one guy and can only
raise&lower land, make knights, and cause floods.  The
landscape is fire and lava.

Here are the world names:  425-BURIKEPIL, 427-NIMODOR,
428-BILMEPAL, 429-RINGDIPERT.

The two next lowest names I've discovered are 421-SCOLOPPAL
and 418-JOSEOLD.

The problem is that evil starts out with triple my
population in a landscape where manna is generated quickly
and he's got very fast reactions.  This means that by the
time I can accumulate enough manna and time to flatten my
first castle sized area, he's flattened an area for all
three of his castles, and has enough manna to quake me.
This destroys my castle and leaves me so starved for manna
that I can barely manage to flatten land a little land
before he strikes with another quake or swamp.

I have managed to prod my first settlement enough to send
out a wanderer and found a second settlement and clear a
two-castle area before that first quake, but he's got such
a jump on manna, population and cleared land, the the
effort is futile.

The cheapest weapon with which I can counter-attack is a
knight and it takes forever to get up that high on the
manna meter.  By the time I do get that high, I'm so busy
trying to restore quaked/swamped/volcanoed land or trying
to lift new land out of the sea, that there's no time to
make a strong leader and knight him.  If I spend much time
doing "go to Ankh/leader" all my settlements disappear from
the constant harassment from evil.  If I make a knight
from a weak leader, it's a waste of manna, because the most
he can do is maybe destroy one evil castle. 

I've been unable to keep a viable population going long
enough to flood him out.

Has anyone out there beaten any of these worlds (425-429)
or managed to skip over them entirely?  Could someone tell
me the name of worlds 422, 423, or 424?

Anyone have a strategy or technique for beating these
worlds?


-- 
Devin Ben-Hur        [drazil@qiclab.scn.rain.com]
"Your civilization makes us laugh..."
Newsgroups: rec.games.misc
From: eda927lsft@vx24.cc.monash.edu.au
Subject: ftp sites
Organization: Computer Centre, Monash University, Australia
Date: Thu, 8 Oct 1992 08:03:01 GMT

TO WHO IT MAY CONCERN:
Could some please e-mail me some ftp sites for good ibm games
please e-mail demons@yoyo.cc.monash.edu.au
thank you, I looves yoush all
From: sam_s@NeXT.com (Sam Streeper)
Newsgroups: rec.games.misc
Subject: Is Blood Money available for PC's?
Date: 8 Oct 92 04:26:01 GMT
Reply-To: sam_s@NeXT.com

Is the game Blood Money available for PC's?  It was published by Psygnosis for  
the Amiga and Atari ST, and I'd like to get it for my 486 if possible.  If it's  
available, is the port good?  Any ideas on where it's available?

thanx!
-sam

ps sorry if this post went out before...
Newsgroups: rec.games.misc