HDTenEightyP/NetNews huggingface dataset:
From: JROGERS@vm.poly.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: ftp-sites
Date: 12 Aug 92 18:25:11 GMT
Organization: Polytechnic University

In article <NIC.92Aug12143212@tejst.iesd.auc.dk>
nic@iesd.auc.dk (Nicolai Toelloese) writes:
 
>
>>>>>> On 7 Aug 92 20:11:07 GMT, roeng@halls1.cc.monash.edu.au (EDWARD NG) said:
>
>>> In article <1992Jul29.163952.33629@urz.unibas.ch> maurer2@urz.unibas.ch writes:
>>From: maurer2@urz.unibas.ch
>>Subject: need ftp-sites --urgent
>>Date: 29 Jul 92 16:39:52 MET
>
>>Hi,
>
>>can anybody tell me the best ftp-sites for games and other tasteless
>>stuff?
Here are a bunch of ftp sites for you
=========================================================================
Date: 06 Aug 92 15:09:56 CDT
From:  <K119GG@TAMVM1>
To:    <K119GG@TAMVM1>
Subject: ftp sites
 
From:   George G Galdiano
 
pilot.njin.net
ftp.math.ksu.edu        - good
oak.oakland.edu
msdos.archive.umich.edu - good
wuarchive.wustl.edu     - good
ftp.ulowell.edu         - demos
ccu.umanitoba.ca        - wolf3d stuff
software.watson.ibm.com - os/2 site maintained by IBM
192.70.34.205           - ftp site where you can get a list of ftp sites
caisr2.caisr.cwru.edu   - has a list of MUDs.
ftp.uni-kl.de           - ultima solutions
risc.ua.edu             - solutions
 




z GAMES-L BROWNVM  8/12/92
'K119GG@TAMVM1       jonathan rogers      8/12/92 ftp sites
From: dlab_macmill@winkle.bhpese.oz.au
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: WHERE CAN I FIND GAMEBYTES 1&2 ?
Date: 17 Aug 92 12:58:41 +1000
Organization: BHP Information Technology, Newcastle

Hi,

	I have ftp'ed GAMEBYTES 3 & 4 from WUARCHIVE in MSDOS_UPLOADS.
	Can someone tell me where I can get GAMEBYTES 1 & 2 from ?.

							Thanks in advance

							Stephen

P.S Gamebytes is a great idea!

-------------------------<dlab_macmill@winkle.bhpese.oz.au>---------------------
| Stephen Macmillan			|				       |
| BHP Information Technology		| "The human race is still in          |
| Newcastle, Australia			|	beta test"                     |
--------------------------------------------------------------------------------
From: nickgill@doc.bmd.trw.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help on Nephi's Quest
Date: 17 Aug 92 11:43:05 MST

When I go to Lehi's house he won't let me say I have all the supplies for the
trip.  Then we can't get to the tree of life. Any help will be appreciated.
:-)
From: adol@heroes.UUCP (Adol Christain)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stick Fighter II
Date: Thu, 20 Aug 92 06:42:46 CDT
Organization: The Inn Of Heroes.  Public Access UUCP BBS.

     Wondering....Is the source out there anywhere?  I have no idea why 
it shoulden't be, it being freeware and all.  Just wondering, I would 
like to make several additions.  If not, does anyone know how to reach 
the author??



   --Adol
Newsgroups: comp.sys.ibm.pc.games
From: smeyer@panix.com (Seth Meyer)
Subject: Question: Wolfenstein Maps
Date: Thu, 13 Aug 1992 13:38:50 GMT
Organization: PANIX Public Access Unix & Internet, NYC


I just downloaded all the maps onto PC.  Every map has the extension
.MAP, but no explanation was given on how to get usage out of them.
Now that I got 'em, what do I do with 'em?  Am I missing something
here, or do I simply send it to the printer?  I can't make much sense
out of the maps with "type"ing them but they don't appear to have
control characters.  Help!  (Email preferred!)

- Seth




Newsgroups: comp.sys.ibm.pc.games
From: daily@a.cs.okstate.edu (DAILY STEPHEN RICH)
Subject: Re: Warlords question
Organization: Oklahoma State University, Computer Science, Stillwater
Date: Thu, 13 Aug 92 04:50:57 GMT

In article <61+yjpn@rpi.edu> wongl@rpi.edu writes:
>Does anyone know what the "Sage" ruins do?  I know that they give you
>information on the various items your hero can collect, but what good is
>that?  Also, what do each of these items do for your hero?  There seems to
>be nothing apparent when the hero has them or not.
>Thanks
>wongl@rpi.edu
>
>
>Keywords: 

Pages 21, 22, and 23 of the manual address those exact issues very clearly.
I find that the warlords manual is one of the best I've read.  I doesn't
just give a scimpy overview but it also doesn't overload you like the
Microprose manuals.  Proper distribution of your items is very importent
to efficiently using your available resources.
__
SRD

Newsgroups: comp.sys.ibm.pc.games
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Subject: WC2: help with torps etc.
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sun, 16 Aug 92 07:34:32 GMT


Thanks very much to the many kind netters who gave me invaluable advice
over the last few days.  Thanks to you, I was able to finish WC2 tonight,
on the winning path :-)  - last night I finished it on the losing path :-(
 (has everyone played through the Gwynedd system in the losing path?  If
not, DO EET NOW - MAN!  The scene after you blow up the traitor's fighter,
when you have his rotating ejection chair in your sights and you're
threatening to blow him personally away, is at least ten times better in
the losing path than in the winning path.  When I got to that scene tonight
(in the winning path) I was disappointed.  :-(  I guess in the losing path
you're a little crazier and this makes for higher drama ;-)

Now I can catch up on my sleep - unless Fasa ever came out with little
minitures of the fighters (I'd probably stay up all night playing with
them)  :-) :-) :-)


They should make a movie out of Wing Commander - nahh, a trilogy of movies.
And a television series.  And a soundtrack album...
(Hey, WC2 as is is better than Battlestar Galactica :-)  )
-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Editors (was: Secret Doors under Wolf3d?)
Date: 21 Aug 92 18:22:58 GMT
Distribution: comp.sys.ibm.pc.games
Organization: HoloNet (BBS: 510-704-1058)

jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen) writes:
: In <1992Aug18.175854.22565@cbfsb.cb.att.com> mxl@cbnewsg.cb.att.com (marc.a.levy) writes:
: 
: >Also, How do you kill the doctor in game #2?
: 
: Why, you shoot him!

That's not a complete answer.

Why, you shoot him A LOT! (better)


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: ins769v@lindblat.cc.monash.edu.au (Veltyen)
Subject: Re: WLFNEWGR.ZIP
Organization: Monash University
X-Newsreader: Tin 1.1 PL4
Date: Thu, 13 Aug 1992 05:12:26 GMT

ignatz@chinet.chi.il.us (Dave Ihnat) writes:
: In article <BsKxJ5.3Ir@undergrad.math.waterloo.edu> djtooley@napier.uwaterloo.ca (Doug Tooley) writes:
: >
: >And *very* funny... ;-)
: >
: >For those who missed it, the caption is:
: >   "For those who like a little sex with their violence."
: 
: If you want another little increment to the funny level, get WOLFNPAC, snarf
: the pacmen with wolfedit, and replace the brown guards in WLFNEWGR with the
: pacmen.  I mean, Salvidor Dali, move over--who needs acid?
: 
: (That *can't* really be Terri Garr, though...more like her head grafted, I
: think...)
: 
: $0.02.

Sounds like fun .. where can I get it?

-Veltyen
Newsgroups: comp.sys.ibm.pc.games
From: hartmut@watsci.uwaterloo.ca (Hartmut "MUD-Meister" Hedderich)
Subject: Problems with AOTP
Originator: hartmut@watsci.waterloo.edu
Organization: University of Waterloo, Waterloo, Ontario
Date: Tue, 18 Aug 1992 17:22:45 GMT

Hello folks,

I have a serious problem with AOTP. From time to time when I end the game,
the whole system crashes and I loose my scores and missions from the last
session. Does anyone else have this problem? Any solutions?

Thanks for any help in advance....

                                    Hartmut aka Elborn 

Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: Prince of Persia: Help 
Originator: smintz@alamo
Organization: Intel Corporation
Date: Thu, 20 Aug 1992 18:30:55 GMT


acually you put your sword away....
Newsgroups: comp.sys.ibm.pc.games
From: james@cs.UAlberta.CA (James Borynec; AGT Researcher)
Subject: Re: MECHWARRIOR and GENIE
Organization: University of Alberta, Edmonton, Canada
Date: Mon, 17 Aug 1992 05:04:52 GMT

james@cs.UAlberta.CA (James Borynec; AGT Researcher) writes:

>peaan3@cserve.cs.adfa.oz.au (PEARSON ARRAN) writes:

>>I am a big MW and battletech fan and have the single player version on my PC
>>I was wondering how to 'play' one of the on-line games that are being discussed.

>  Basic rate GENIE is $7.00 a month.  This gives you access to
>bulletin boards, and email.  The games themselves are $6.00 an
>hour.  This adds up so you have to ration your time.

>     To join GENIE set your modem for half duplex (local echo)
>(300-2400 baud)

>Dial 1-800-638-8369
>Upon connection type HHH
>at the U#= prompt type XTX99325
>5,FASA 
>and thethen hit <ENTER>
Sorry the above is garbled.  type "XTX99325,FASA"
and then hit enter.

Once you are signed up to GEnie, you can access MPBT by
typing "m1135" at the main GEnie prompt.  

>Have a credit card or checking account number ready.
>You have to download a front end program to play 
>battletech but it is a free download.

>If you do play, join house Kurita and I will see you there
>as Lance Commander Bilbo.

>Hail the Dragon
>J.Borynec1 on genie  james@cs.ualberta.ca
Newsgroups: comp.sys.ibm.pc.games
From: jay@Cadence.COM (Jay Blackwood)
Subject: Theater of War - Great graphics!
Summary: great graphics (SVGA) in Theatre of War
Keywords: game Three-Sixty graphics TWAR 
Organization: Cadence Design Systems, Inc.
Distribution: na
Date: Mon, 17 Aug 1992 20:14:37 GMT

I just bought a game this weekend called 'Theatre of War'
by Three-Sixty.  The game is rather odd.  It is a 
real time strategy game.  It is very different from what
I've seen to date.

Still, it is the graphics that make this game.  It uses
one of the lower resolution SVGA modes, 640x480x256.
It can also a use slightly higher res on specific cards.
The 'men' are ray-traced objects.  There are 3 types
of 'men', 'medieval', 'great war', and 'contemporary'.
The 'medieval' set includes archers, swordsman, a catapult,
etc.  The 'great war' includes a gattling gun, tanks,
soldiers (with bayonets).  The 'contemporary' set, includes
radar, missle launchers (controled by radar), stealth planes.
All of the 'men' in the 3 sets are highly stylized.

The game itself is very straightforward.  You move the men 
in real time (NO TAKING TURNS) and proceded to destroy the
enemy.  You must set up supply lines, rest your men, tell
them to patrol, attack, defend, etc.  All this done with a
mouse (keyboard optional). 

The graphics seem to fit well with the music and special
effects (uses Adlib/Soundblaster/etc).  It all seems to come 
together somehow to create a very unique game environment.

If you see it show up on your shelfs, it is certainly worth
considering.  The price seemed quite reasonable, $32 at
CompUSA in Sunnyvale,CA.

jay blackwood
Newsgroups: comp.sys.ibm.pc.games
From: 11dmcvay@gallua.gallaudet.edu (Daniel T. McVay)
Subject: Re: Wanted: APBA Computer Baseball
Organization: Gallaudet University
Distribution: usa
Date: Fri, 14 Aug 1992 17:41:11 GMT

In article <1992Aug11.025906.11315@pmafire.inel.gov>, wrl@pmafire.inel.gov (William Lechner) writes:
> Does anyone have the APBA Computer Baseball game v1.5 that they would
> like to sell?  I'm also interested in the team disks and modules.
> 
> Please e-mail.
> 
> Bill Lechner
> wrl@pmafire.inel.gov

Correct me if I'm wrong. I doubt there is any APBA computer games, except for
board games, but those aint computerized. Just go buy PTP.

Oh on secon thought, anyone got a PTP v4.0 for sale?

-- 
Daniel Mcvay	11dmcvay@gallua.gallaudet.edu	11dmcvay@gallux.gallaudet.edu
-----------------------------------------------------------------------------
	Wisdom was not at the top of the Graduate-School,
		mountain but there in the sandpile at Sunday School.
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Apogee royalties
Organization: HoloNet (BBS: 510-704-1058)
Date: Wed, 19 Aug 1992 23:14:16 GMT

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: beders@wip-sol.dfki.uni-sb.de (Jochen Bedersdorfer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima UnderWorld Help!
Date: 14 Aug 92 10:12:35 GMT
	<92Jul13.010621.27250@acs.ucalgary.ca>
	<1992Jul31.141223.10464@u.washington.edu>
	<1992Aug12.011451.23174@u.washington.edu>
	<1992Aug12.221544.18546@aio.jsc.nasa.gov>
Organization: DFKI Saarbruecken GmbH, D-W 6600 Saarbruecken
In-reply-to: bartels@sweetpea.jsc.nasa.gov's message of 12 Aug 92 22:15:44 GMT


   In article <1992Aug12.011451.23174@u.washington.edu>, buckley@milton.u.washington.edu ( ) writes:
   |> 
   |> I am near the end of Ultima Underworld, but I can't figure something
   |> out.  Where should the bones of Tyball's brother be buried?  
   |> thanks,
   |> Jim

>   A more general question I have is : what are the actions one takes to bury bones?

Get the bones in level 8 (the bones near the runes), use them like
using a key on his grave and have FUN!

Jochen :)
Newsgroups: comp.sys.ibm.pc.games
From: wcsanil@superior.carleton.ca (Anil Prasad)
Subject: HELP! Need adlib sound.com file *BADLY*! Please help!
Organization: Carleton University, Ottawa, Canada
Date: Wed, 19 Aug 1992 23:00:37 GMT

I just bought a game that requires the Adlib sound.com file. 

I have an ATI soundcard that doesn't require this normally to
emulate the adlib, however, this program looks for the file!

If someone can put the sound.com file on an ftp site for me
I'd be eternally grateful!

Thanks,

Anil Prasad
wcsanil@ccs.carleton.ca

From: bagdy@hplvec.LVLD.HP.COM (Mark Bagdy)
Date: Mon, 10 Aug 1992 03:13:50 GMT
Subject: Re: MONKEY ISLAND 2 Help!
Organization: Hewlett-Packard Co., Loveland, CO
Newsgroups: comp.sys.ibm.pc.games

Thanks for all the Email.  It helped greatly.

9 months down... a few more to go  ;-)
Mark 

Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Latest Wizardry game?
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 12 Aug 1992 19:56:56 GMT

>Just hoping someone could give me the name of the latest game in the
>Wizardry series.  And of course, is it worthwhile?  Thanks.
>Brian Scheller

	I think the latest date for Wizardry VII Crusaders of the Dark Savant
   is sometime in September.  I hope they get it out this time.

							G.Greene
From: eaglei@carina.unm.edu (Steve Hockemeier EECE)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack needed: Chuck Yeagar's Air Combat
Date: 20 Aug 92 22:50:36 GMT
Organization: University of New Mexico, Albuquerque

The Subject tells it all.  I've been looking for this on the unprotect site, buthaven't had any luck.........Anyone know of an unprotect for this?

Thanx!
STeve
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Subject: Sound blaster with prince of persia
Organization: California Institute of Technology
Date: Sat, 22 Aug 1992 07:21:05 GMT

I just started playing Prince of Persia again, after not playing it for a 
logn time, and I now have a sound blaster pro, but the digitized sounds aren't
working at all... I get the adlib music, but no sound. Is there sound? 
if so, how can I get it? thanks...

Newsgroups: comp.sys.ibm.pc.games
From: elee9sv@rosie.uh.edu (92H01722)
Subject: Galactix
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Fri, 21 Aug 1992 02:08:00 GMT

I jusr got this new shareware game called Galactix, has anyone ever beat it?
Are there any cheats?

-----Huzzuh! I am STILL Zoltan KING of the gypsies!-----

Newsgroups: comp.sys.ibm.pc.games
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: F-15 III ???
Organization: Clarkson University
Distribution: na
Date: Wed, 19 Aug 1992 06:38:27 GMT

Hi all,
  I got the F-15III slide show demo off of GEnie yesterday.  INCREDIBLE!  
Truly amazing exterior graphics.  Now, if Microprose can just make a sim
instead of an flying arcade game (ala F-117).  The two seater modem option
looks extremely cool, too.  If you get a chance, check it out!

  Marty
   roeschmf@craft.camp.clarkson.edu

Newsgroups: comp.sys.ibm.pc.games
From: johna@intacc.uucp (John Allen)
Subject: High Command A great new wargame
Date: Mon, 17 Aug 1992 01:05:04 GMT
Organization: Inter/Access' Matrix BBS


I just received and have played a great new WW2 strategic and tactical level
wargame: European Theatre... This is a computer game that is like Third Reich
and World in Flames board games. See Alam Emrich's rave review in this month's
Computer game Review. I have been waiting for a game like this and its finally
here. Even though the game has its faults it is stillfar and away the best
COMPUTER war game I have played and I have them all... More later. Right now
playing The Axis its January 1940 and the goddamned have enetered the war
early. I have most of France com\nquered, Denmark, and Poland. Italy has
joined the war on my side (big deal). I just tried to transport troops around
what i think is the Allied line (with limited detection you can only see what
you recon and/or what intelligence tells you) but they got wiped out. 

The game is not only a game but has a sophisticated economic and political
aspect. Resource allocation,production decison, diplomacy intelligence... John
From: Ordania-DM@cup.portal.com (Charles K Hughes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ:(v4) Cheat?
Date: Fri, 14 Aug 92 17:20:56 PDT
Organization: The Portal System (TM)
  <1992Aug9.231740.14571@husc3.harvard.edu>

  I started a new game at emperor level yesterday, and found something
strange.  I haven't had time to really investigate it, so if someone wants
to check it out, be my guest.
 I was playing the greeks on a custom world and just to be
different I chose Xanadu as the name of my first city.  After building the
city, my settler was still there!  Anybody got any idea why?

  Other stuff - anyone figure out how to allow pieces to move across roads
or railroads that are on the ocean? (I'm lookig for a hack for this, not
the statement 'you can't do it').  Anybody know any cheats in the game?

Charles_K_Hughes@cup.portal.com
Newsgroups: comp.sys.ibm.pc.games
From: smeyer@panix.com (Seth Meyer)
Subject: Re: Wolf 3D - lv 1?
Date: Fri, 21 Aug 1992 13:06:07 GMT
Organization: PANIX Public Access Unix & Internet, NYC

In article <1992Aug20.181042.1867@drycas.club.cc.cmu.edu> myst@drycas.club.cc.cmu.edu writes:
>	I just got the shareware Wolf 3D from a friend, and can't
>figure out how to leave the first level. There are eight of them, right?
>Is the key or elevator in a hidden area, or am I missing something
>obvious?

The easiest method of playing this game (but not the best way) is to
follow along the right wall.  You can easily get through the shareware
version this way.

- Seth
From: shayden@ringer.cs.utsa.edu (Sean Lee Hayden)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Flight Simulator for 4-year old: recommendations?
Date: 14 Aug 92 01:30:51 GMT
Organization: University of Texas at San Antonio

In article <1992Aug9.202810.13059@usenet.ins.cwru.edu> bx916@cleveland.Freenet.Edu (Ross W. Starkey) writes:
>
>In a previous article, jtt@tct.com (John Tombs) says:
>
>>Can anybody recommend a flight simulator with a "beginner mode" which
>>my 4-year old son could possibly handle?
>
>Well, it's not exactly a flight sim, and it may not be your "cup of tea",
>but either Wing Commander game would be great.  They don't require any
>special skills besides hand-eye co-ordination, the ability to "lead"
>moving targets, and a little creativity.  Unfortunately the animated bits
>have lots of text so you might want to wait until he can read...
>But the little fighters in the games are very easy to fly.  Negligible
>mass, negligible inertia, and each fighter has a top speed which it cannot
>exceed (in vacuum!)  I love both Wing Commander games, but I think of them
>as being "32-bit Star Raiders".  Hopefully WC3 will have mass, inertia, and
>unlimited (short of lightspeed!) velocity...
>
>You also might want to consider F-15 II.  Once again, a game meant to be
>fun to play and NOT meant to model flight!  :-)  I am very sure that any
>normally intelligent four year old could be playing F15 II within five
>minutes...
>
>But if you want him to someday graduate to realistic games, and/or do
>not want him shooting/dropping bombs/launching missiles/etc., Chuck
>Yeager's AFT 2.0 (from EA) could get him started, but he would probably need
>help with the keyboard controls.
>
>cheerio,
>
>
>
>
>
>-- 
>Whom first, whom later         No one is fool enough to choose war instead of
>did you kill in battle,        peace - in peace sons bury fathers, but in war
>Patroklos, when the gods       fathers bury sons.  It must have been heaven's
>were calling deathward? HOMER  will that this should happen...      HERODOTUS

No.....The best flight simulator for a young kid is called SHUTTLE.
It simulates the space shuttle....REALLY EASY.

NOT!!!!!!!!!!!!!!!!!

Sean
Newsgroups: comp.sys.ibm.pc.games
From: skrause@informatik.hu-berlin.de (Steffen Krause)
Subject: U Underworld - Ring of Humility, Sword part (little spoiler)
Summary: UW - Can't get Ring of Humility
Keywords: UW, Ring, 4 levers
Organization: Humboldt University Berlin, Department of Computer Science
Date: Thu, 13 Aug 1992 09:11:25 GMT

In The Room with the 4 levers (level 5) I can't get the Ring of Humility.
I used the levers in the order that was told me but nothing happens :-(
What's wrong ?

Level 3 - where is the secret door that leads to the Sword part ? I killed all
bandits and found a secret door in the north of their east storeroom. But
there is no part of the Sword .

Please help
Thanks
Steffen
skrause@hp832.informatik.hu-berlin.de
-- 
---------------- Steffen Krause --------------------------------------------
Zu Risiken oder Nebenwirkungen lesen Sie die Packungsbeilage und informieren
Sie Ihren Arzt oder Apotheker.
----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: riqn@phoenix.oulu.fi (Riku Nieminen)
Subject: Re: GAMEBYTES file sizes...
Organization: University of Oulu, Finland
X-Newsreader: Tin 1.1 PL4
Date: Fri, 14 Aug 1992 18:36:24 GMT

s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
> Now don't think I'm knocking this magazine, because I really think it's great,
> but i'm starting to feel that the size of each mag is getting bigger and bigger
> 
>     eg  Issue #1    321514
>               #2    505921
>               #3    829432
>               #4    988549 + 110161 = 1098710 !
> 
> Now to those people who are making this, I hope you aren't thinking of going
> over 1.2 or 1.44 meg, as I don't feel like splitting files just to take them
> home (I get them at Uni.).
(STUFF DELETED...) 
> I was perfectly happy with the size and content of issue 1, but now I think
> too much is being crammed into one space.

Dunno about the size, but how's jpeggin the graphics, it might do something
to the size of the file.

Just my 0.2 FIM.

-RN
Newsgroups: comp.sys.ibm.pc.games