HDTenEightyP/NetNews huggingface dataset:
From: sknezevi@phakt.usc.edu (Steven John Knezevich)
Newsgroups: comp.sys.mac.games
Subject: Re: Free Trial Offer
Date: 23 Jan 1993 00:16:22 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

phadrus@leland.Stanford.EDU (Neil A Evans) writes:

>In article <3542@bsu-cs.bsu.edu> mjcrouch@bsu-cs.bsu.edu (Matt J. Crouch) writes:
>>In article <1993Jan21.004118.7668@dxcern.cern.ch> ferguson@uxuw03.cern.ch (Douglas Ferguson) writes:
>>>>MacGames Digest, the new publication for gaming on the Macintosh will be
>>>>offering a limited time FREE trial issue to all those who are interested
>>>>and request one. All you need to do is reply to this message with your name
>>>>and address and we'll get it off to you within 2-4 weeks. Thanks

	YOU STUPID FUCKING IDIOTS!
	DON'T POST TO THE NET!
	I'm SORRY FOR BEING SO BLUNT BUT THIS IS RIDICULOUS!
	The practice of posting idiot responses to this trial offer on the
net is ridiculous.  There is no reason for it.  It takes up bandwith an over
all slows things down.  DON'T DO IT!  Jesus, what do you have to do/say in 
order to make people learn.
	This is also an open scold to the MacGames Digest people (and I 
support your magazine and I have applied for the trial) for not specifying
to people to reply via E-MAIL to this ad.  Please...let's end this crap 
already.  Sorry, I'm so vehment, but there's no reason for it.

	Steve Knezevich
*******************************************************************************
	I seriously have come to the conclusion that the biggest 
	problem in America is the phone company.
					-Steve Knezevich
=================sTEVE kNEZEVICH==================knezevic@scf.usc.edu========
*******************************************************************************
From: cq807@cleveland.Freenet.Edu (Douglas J. Romero)
Newsgroups: comp.sys.mac.games
Subject: Re: A good screen saver
Date: 27 Jan 1993 01:03:36 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Hi everyone,
	I fouund a good screen saver called Veil in UMich (FTP 141.211.165.41). It is.
It is VERY spartan. Takes only about 1k or so. It also only waits 2 min and turns
your screen completely blank, no fancy stuff. However, it is perfect for my Plus with 2.
Plus with just 2.5 MB.

Douglas "The Exiled" Romero
From: ms5477a@american.edu (Matt Spolin)
Newsgroups: comp.sys.mac.games
Subject: Maelstrom High Score?
Followup-To: comp.sys.mac.games
Date: 21 Jan 1993 08:02:07 GMT
Organization: Cybervision Productions
Distribution: world
NNTP-Posting-Host: cyber.hughes.american.edu

Does anyone know what the all-time high score is for the terrific shareware
game Maelstrom?

P.S.- > I modified the sounds for the version I have so that they're some
terrific samples from Hip-Hop music.  Does anyone have any other sound
files that they'd like to trade?

---Matt Spolin
   Washington DC
From: elee74l@menudo.uh.edu (Kwok-Wai Ng)
Newsgroups: comp.sys.mac.games
Subject: Strategic Conquest 3.0 vs. Empire Master 2.6
Date: 27 Jan 1993 00:16:45 -0600
Organization: Blob Shop Programmers
Distribution: usa
NNTP-Posting-Host: menudo.uh.edu

Any of you guys ever use Empire Master??  I just got my copy (2.6). I
used to have SC 2.0 a loooong time ago, but I remember it was really
limited and easy.  I heard 3.0 is out.  What's the difference between SC
2.0 and 3.0?  Does it really cheat (EM doesn't)?  For people who have
both SC and EM, what's the comparison like??  EM seems very customizable
and I can't really imagine a better strategy game.


Thanks.

P.S. I'm thinking of buying SC 3.0 if it's better then EM 2.6 (which is
pretty good).

-- 
kwoky
From: js013b@uhura.cc.rochester.edu (Wonko the Sane)
Newsgroups: comp.sys.mac.games
Subject: Re: If Monks had Macs...Others?
Date: 24 Jan 93 19:33:28 GMT
Organization: University of Rochester - Rochester, New York

In <1993Jan22.184850.15165@cs.tulane.edu> finnegan@invader.navo.navy.mil (Kenneth Finnegan) writes:

>I recently discovered "If Monks had Macs..." on sumex-aim.
>Can anyone point me towards other stacks written by the
>same team?  The author(s) indicated that they were working
>on a stack related to Thoreau's "Walden".  Thanks for
>the info....

>Kenneth
>finnegan@navo.navy.mil

Yes, they also came out with a pretty good stack about the assassination of
JFK, including some Quicktime movies and sounds. You can find it at
wuarchive in the /mirrors2/info-mac/Old/card directory.

Jeremy A. Smith
aka Wonko the Sane
University of Rochester
Rochester, NY
Internet:js013b@uhura.cc.rochester.edu
The standard disclaimer applies here.
From: cf040@cleveland.Freenet.Edu (Jeffrey Aaron Brick)
Newsgroups: comp.sys.mac.games
Subject: Spectre Supreme
Date: 28 Jan 1993 00:30:22 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


	First I would like to say that this is an awesome improvement
and the sounds and graphics are great(esp. when you die :( ).  The whole
virtual reality concept is fantastic for the game.  Some of those weapons are just amazing.  But i would like to know how the quicktime option woorks and
if we are going to be able to replace the matrix files??  Oh well,
someone should know these answers!
					Thanks!
$
From: rogue@gagme.chi.il.us (Mark G. Rodenkirch)
Subject: Re: Best AD&D game
Originator: rogue@gagme
Organization: Gagme Public Access UNIX, Chicago, Illinois.
Date: Tue, 26 Jan 1993 02:08:50 GMT

In article <1223@kopasker.is> brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
>
>In my opinion, the 'Pool' series is far the best:
>Pool of Radiance
>Curse of the Azure Bonds
>Secret of the Silver Blades
>Pools of Darkness
>
>All are SSI releases.  You can transfer your characters from game to game.
>All system 7 friendly.

Guess again.  Curse may be friendly with System 7.0, but not with 7.1.
I called SSI earlier this week and they said that they will NOT release 
a version of Curse which is compatible with System 7.1.  This means
that in order to run it, you have to start you computer from an older
version of the system.  I personally consider that this is poor
customer support. 

On top of this, Pool of Radiance was far better than any of the others
for using the Mac interface.  The others are flashbacks to Bane of
the Cosmic Forge.  I wish that SSI would have put the effort into making
the sequels look and feel more like Pool of Radiance.

-- 
Mark G. Rodenkirch                               rogue@gagme.chi.il.us
Newsgroups: comp.sys.mac.games
Distribution: world
From: Jimmy_C._Tso@bmug.org
Organization: BMUG, Inc.
Date: Fri, 22 Jan 1993 10:33:52 PST
Subject: Re: Pax Imperia

Hi,

I think you should hold off on buying Pax until the update becomes available. 
It's pretty much unplayable right now.  I don't even have it on my hard drive
anymore.

I'd suggest looking into Spaceward Ho 3.0 or Civilization for good strategy
games.


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: zimmy@kalman.eng.ohio-state.edu (Michael Zimmerman)
Subject: Re: Bug in Arashi
Organization: The Ohio State University Dept of Electrical Engineering
Distribution: na
Date: Thu, 21 Jan 1993 18:53:58 GMT

In article <105973@netnews.upenn.edu> din@gradient.cis.upenn.edu (Clarence Din) writes:
>I was playtesting Arashi the other day and noticed that, when I was
>warping out of the current level and hit a spike, the screen was
>redrawn (to restart the warping process), but a line or two from the
>place where I crashed stayed on the screen!  These lines then
>stayed onscreen for the rest of the game.  Any chance the designers
>can fix this otherwise excellent game?
>---------------------------------------------------------------------------
>Clarence K. Din
>Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
>din@gradient.cis.upenn.edu
>---------------------------------------------------------------------------
>Too many toys (D-50+M-EX, U-220, SR-16, TurboDuo, SNES, Mac IIsi, HP48SX)
>and too little time!

You can send me any bug reports.  I am working on version 1.1 right now
and would love to rid the game of any remaining bugs (bugs, what bugs :-)

Thanks,
Mike

-- 
                                               zimmy@ee.eng.ohio-state.edu
 Humpty Dumpty was pushed...                   PADI AOW/drift/deep
Newsgroups: comp.sys.mac.games
From: awells@fenris.claremont.edu (Adam "Servo" Wells)
Subject: Re: Maelstrom cheat mode ?
Organization: Harvey Mudd College, Claremont CA
Date: Tue, 26 Jan 1993 05:22:39 GMT

In article <1k208fINNn15@MINERVA.CIS.YALE.EDU> schiesel-seth@yale.edu (Seth Schiesel) writes:
>In article <qman-260193033033@ironman.ms.nwu.edu> qman@casbah.acns.nwu.edu (Charlie Kuehmann) writes:
>>In article <413@snll-arpagw.llnl.gov>, dfclark@snll-arpagw.llnl.gov (clark
>>dean f) wrote:
>>> I found a control panel on AOL that allows you to perform cheats during
>>> the game.  It has several game enhancement modules including one for
>>> Maelstrom that allows you to add lives, shield power, and all weapons.
>>> The cp is called (I think) Voltaire.  It's shareware and until it's
>>> registered it only works for the first five minutes of the game.
>>I think its called Victorie (sp?).
>>
>>Charles Kuehmann
>>Northwestern University
>>Steel Research Group
>
>Does anyone know an anonymous ftp site for this?
>-Seth

You're both close.  It's called Victoire, and it's on sumex, I think in the
game directory.

sumex-aim.stanford.edu:/info-mac/game that is.

Adam

-- 
+---------------------------------------awells@fenris.claremont.edu----------+
|"Did you ever see the faces of children / They get so excited               |
|(gobble gobble gobble gobble gobble gobble gobble gobble)"  - P. Townshend  |
+----------------------------------------------------------------------------+
From: rtaylor@cie.uoregon.edu (Russ Taylor)
Newsgroups: comp.sys.mac.games
Subject: Re: Best AD&D game
Date: 26 Jan 1993 08:54:39 GMT
Organization: University of Oregon Network Services
NNTP-Posting-Host: cie.uoregon.edu
X-Newsreader: Tin 1.1 PL5

Hamish Mogan (hcm@ausom.oz.au) wrote:
: brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
: 
: 
: >In my opinion, the 'Pool' series is far the best:
: >Pool of Radiance
: >Curse of the Azure Bonds
: >Secret of the Silver Blades
: >Pools of Darkness
: 
: Pool series?.. Try Forgotten Realms
: 
: >All system 7 friendly.
: 
: Incorrect. Pool Of Radiance is only 6.X.X.
: 
Actually, PoR works just fine on my 7.01 LC with a 12" monitor....no problems
at all...tried setting the PoR memory at at least 1 meg?

It is VERY 7 compatible, IMHO.
: -- 
: +----------------------------------------+
: | H A M I S H - - - - - - - -  M O G A N |
: |                Internet                |
: |   hcm%ausom.oz@sol.cc.deakin.oz.au     |

--
************************************************************************
* "Remember, you're not losing an empire game, you're gaining a life." *
*  Russ Taylor/Brennan the Protector rtaylor@cie @honors .uoregon.edu  *
************************************************************************
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Sun, 24 Jan 1993 12:10:17 PST
Subject: Re: PoP - Level 5 question

>Umm... worked fine for me, but then again I've beat PoP on three platforms
>now (four soon).
>
>	1  Start the Level
>	2  Go to right one room.
>	3  Climb up to guard.
>	4  Move back as guard advances, when you back off the ledge move
>	   further left, backing away from the guard.  (it is possible to
>	   kill the guard by moving right, but it is VERY VERY VERY hard
>	   to do on the Macintosh [it IS possible])
>	5  Kill the guard so that his body lands ON the trigger plate.
>	6  Go back into the room Guard's in and climb up on right.
>	7  Climb to the very top of the next level
>	8  run right, stop, drink (you have to be fast to beat you shadow)



This works for you?  On the Mac version?  I have tried exactly that, and
every variation I can think of, but it just doesn't work for me.  I am
running the Macintosh version 1.0.  Have you done it on that version?

No matter what I try, the upper gate (the one my twin usually comes thru)
is closed when I enter the room.  Even when I kill the guard on the plate.
Whether I kill him after stepping into the starting room, or do it entirely
in his room.  Even if I kill him on the plate in the starting room.  And
even if I kill him on the plate to the left of the starting room (which is
not easy to do -- he's invisible in that room because there's already
another guard there.  You have to push him in and kill him through the 
door.)

Please check to make sure this really works on the Mac, and if so,
what might I be doing wrong?

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Re: Best AD&D game
Date: 24 Jan 93 00:20:52 GMT
Organization: Primary School of Kopasker, Iceland

eric@sad.hp.com (Eric Lucas) writes:


>If I was to buy an AD&D game with color graphics and sound, which one would
>I buy?  I'm interested in a challenging game with AD&D type combat/spells/traps
>weapons/characters.  All opinions welcome.  

In my opinion, the 'Pool' series is far the best:
Pool of Radiance
Curse of the Azure Bonds
Secret of the Silver Blades
Pools of Darkness

All are SSI releases.  You can transfer your characters from game to game.
All system 7 friendly.

Bjorgvin R. Leifsson
brl@kopasker.is
Newsgroups: comp.sys.mac.games
From: aggie@wealthy.ocean.fsu.edu (I R A Aggie)
Subject: Re: Ford Simulator II, crashed at once.
Followup-To: comp.sys.mac.games
Organization: An Ol Ag surrounded by a bunch of unfriendly Seminoles
Date: Wed, 27 Jan 93 12:13:41 GMT

In article <kjell-270193111637@g0-mac2.ekti.chalmers.se>,
kjell@emke.chalmers.se (Kjell Siimon) wrote:

> OK. Maybe this isn't a game but I'll try to get an answer here anyway.
> I downloaded the FORD SIMULATOR II yesterday from sumex. When I tryed to
> start the application it told me that the program wasn't instaled right and
> that a resource-fork was missing, or something like that.
> Anybody else got similar problems?

Yep. It requires other files containing, I assume, additional resources,
probably PICT and sounds. Bummer.

James
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Tue, 26 Jan 1993 18:16:02 PST
Subject: Re: User-Selected Difficulty levels

Harder levels should definitely have more puzzles, or at the least puzzles that
require more ingenious solutions.  (By the latter, I mean you could have a
puzzle with an easy solution and a hard solution.  But the easy solution doesn't
work when the difficulty level is set high.)

I remember the original Adventure game would offer you hints, but it would
subtract 2 points from your score if you looked at the hint.  This was a
crock,
because of course you can remember the hint from one game to the next, and
the game couldn't charge you for remembering the hint.

The point is, if you increase the difficulty level, then it should actually become
more difficult.  You have to make sure that knowing how to solve the easy game
doesn't automatically mean you can solve the hard game.  IMHO.
 -Ron

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: berbie@rbg.informatik.th-darmstadt.de (wolfgang berberich)
Newsgroups: comp.sys.mac.games
Subject: Delta Tao
Date: 21 Jan 1993 13:07:26 GMT
Organization: TU Darmstadt
Distribution: world
NNTP-Posting-Host: rbhp49.rbg.informatik.th-darmstadt.de
Keywords: Ho



Do they have any electonic connection

AppleLink
Internet
Fax Number


?????????????


Berbie

Newsgroups: comp.sys.mac.games
From: amn@sdf.lonestar.org (Andrew Noble)
Subject: Re: Strategic Conquest strategies, cheats, hacks...
Organization: SDF - Public Access Unix - Dallas, Tx..
Distribution: usa
Date: Sun, 24 Jan 1993 16:13:48 GMT


Here's a little tactic that I used to use, probably pretty obvious, but for
those who've missed it:
 
I used to place a few fighters around a city and let them loiter.  In that way
if a bomber came stealthing across, it'd be intercepted by the fighter as it
became adjacent.  The next turn I could pounce on it with additional fighters
and hopefully destroy it.  The only bad thing is that you must remember who
is loitering and for how long, otherwise they'll just drop from the sky.
 
Boy, I haven't played SC in a long time!!  Will have to dig it out from my
archives...
 
amn
-- 
  _     Andrew Noble
 | |__  Dallas, Texas
_|  * | amn@sdf.lonestar.org
\   _/  Compuserve: 71165,412
Newsgroups: comp.sys.mac.games
From: Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool)
Newsgroups: comp.sys.mac.games
Subject: Civilization CHEATS?
Date: 23 Jan 93 01:06:00 GMT
Organization: FidoNet node 1:2603/204 - Not Even Odd, Forest Hills NY

I was wondering is there a cheats for the civilization?

Thanks


--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Jason Kool - Internet: Jason.Kool@f204.n2603.z1.ieee.org
Newsgroups: comp.sys.mac.games
From: trump@leland.Stanford.EDU (Michael Jason Lewis)
Subject: Re: game suggestions
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 27 Jan 93 23:46:43 GMT

In article <1993Jan27.205430.6278@netcom.com> lemay@netcom.com (Laura Lemay) writes:
>
>I like puzzle games; not necessarily games that literally have puzzles or
>games that are themselves puzzles, but games that require thought, and
>have a concrete solution.
>
>I *loved* fool's Errand.  I think Fool's Errand is probably the best
>game I have ever come across.  I regret greatly that I came across it
>after it was out of print, othersie I would have bought a legal copy.
>Hell, I would have bought ten legal copies of it would mean more games
>like that.
>
>I had heard a rumor a few years back that the author of FOol's Errand
>had released a second game; is it still available?  Whats the author
>doing now?

Cliff Johnson did in fact release a second game, "3 in Three", which is still
available through mail order houses and is definitely up to the level of the
original.  He also released (I think--if it isn't him, it's similar) a game
called "The Puzzle Gallery", which wasn't nearly as good as the other two.  
Puzzle Gallery took me about two hours to solve; Fool's Errand, by way of
comparison, about 10-15 (I'm not sure, it was a long time ago and mostly
involved my roommate and I working on it all day and most of the night).

It was rumored that Cliff was working on a CD-ROM expanded version of "3 in
Three", and also that he was working on a sequel to it.  Does anyone know more
about these projects?

Also, "Heaven & Earth" came out recently and should be along these lines too,
although as I understand it it has significantly more dexterity involved, at
least on the Pendulum game.

For one-puzzle games, "Tesserae" should keep you busy for a little while, 
although it may grow stale, as it did with me.  It's a tile-flipping game in
which the object is to leave one tile on the board; the tiles have markings on
them showing what other tiles can be flipped over them to remove the tiles.

And though it isn't quite in line with your other tastes, I HAVE to recommend
"Civilization".  Absolutely addicting.  And no manual dexterity required.

- Mike Lewis
trump@leland.stanford.edu

Newsgroups: comp.sys.mac.games
From: marv@netcom.com (Marvin Raab)
Subject: Re: Spaceward Ho! 3.0
Organization: user of Netcom Public Access Unix, SF Bay Area
Date: Fri, 22 Jan 1993 02:02:46 GMT

In article <C16DDJ.599@apollo.hp.com> esteban@apollo.hp.com (Steven Fernandez) writes:
>Maybe somebody can help me out with Spaceward Ho! 3.0. How
>does "dip into savings" work. When I dip into them where does
>the money go? I realize I can use it to borrow money but when
>all I do is take money out I alread have where does it go?


   Out of ships and into Total Money (may be used for mining and terraforming)


             -marvin



-- 
Marvin Raab                                  
marv@netcom.com                              Mountain View, CA 94040
apple.com!netcom.com!marv                    415-961-6501 (h)
From: dfclark@snll-arpagw.llnl.gov (clark dean f)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom cheat mode ?
Date: 22 Jan 93 17:33:25 GMT
Organization: Sandia National Labs, Livermore, CA

In article <1993Jan21.074121.22940@mel.dit.csiro.au> gre253@mis.csiro.au (Steven Green (+61 6 276 6813)) writes:
>Does anybody know if there is a CHEAT MODE in Maelstrom ?
>
>Excellent game!
>
>-- 
>* Steve Green     *  "Hey Rocky, watch me pull a rabbit outa my hat!"    *

I found a control panel on AOL that allows you to perform cheats during
the game.  It has several game enhancement modules including one for
Maelstrom that allows you to add lives, shield power, and all weapons.
The cp is called (I think) Voltaire.  It's shareware and until it's
registered it only works for the first five minutes of the game.


dean



-- 

Dean Clark
Internet dfclark@snll-arpagw.llnl.gov
From: ernie@rpca05.acslab.umbc.edu (Mr. Ernie Davies; ACS (PC))
Newsgroups: comp.sys.mac.games
Subject: SpaceWard Ho
Date: 21 Jan 1993 17:34:51 GMT
Organization: University of Maryland, Baltimore County
Distribution: world
NNTP-Posting-Host: rpca05.acslab.umbc.edu

Is there anywhere where I could get a copy of spaceward ho
is there a demo location?

Newsgroups: comp.sys.mac.games
From: jennings@halcyon.com (James Jennings)
Subject: Re: Infocom CD:  IBM readable from Mac?
Organization: The 23:00 News and Mail Service
Date: Sat, 23 Jan 1993 23:58:07 GMT

> Are the IBM versions of the games readable when the CD is
> mounted on a Mac?

I am running the Infocom CD on a Mac, and I can see the IBM versions in
the finder, complete with 8 character file names in all caps.

I copied a file onto my hard disk just to see if it would work. No
problems. Of course, I have no way of actually running one of these
things.

I hope this helps.
James
From: dobrien@sybase.com (Dave O'Brien)
Newsgroups: comp.sys.mac.games
Subject: Remember the MazeWars network game?
Date: 25 Jan 93 21:03:42 GMT
Organization: Sybase, Inc.
X-UserAgent: Nuntius v1.1.1d13
X-XXDate: Mon, 25 Jan 93 21:05:23 GMT

I remember playing MazeWars Plus on a Mac Plus, networked to a bunch of
other Plus
perspective, peeking around corners, drilling someone in the back when
they weren

As far as I know, it doesn
System 6.0.x.

Has anyone ever patched this little gem to work on current Macs and
current system software? Did the company (I forget which one, but they
still around, I think) ever release the source code. A programmer I know
would love to update MazeWars, but he
the code already (mostly) exists...
  Dave O'Brien                  Internet: dobrien@sybase.com
  Sybase Toronto Tech. Centre        CRS: dave obrien
 ------------------------------------------------------------
  We work in our jobs, collect our pay,        =   @
  believe we're gliding down the highway      =  _ \
  when in fact we're slip-slidin' away...    =  (*)-~--+(*)
Newsgroups: comp.sys.mac.games