HDTenEightyP/NetNews huggingface dataset:
From: masten@beta.lanl.gov (David A. Masten)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FCS - Worth it?
Date: 3 Oct 92 14:54:36 GMT
Distribution: na
Organization: Los Alamos National Laboratory

In article <1992Oct3.121644.5847@tc.cornell.edu> chow@theory.TC.Cornell.EDU (Christopher Chow) writes:
>
>
Just wanted to second EVERYTHING Christopher Chow said about the WCS and
CH Flightstick.  I don't have an FCS (yet), but his comments sound about
what I've heard about that.  If you don't want to shell out $70->$110
for the FCS or FCS Pro, you can't go wrong picking the CH Flightstick
for about $42.

The remainder is just Chris' post, so hit 'n' now if you've seen it.

Dave Masten

>If you're playing a game which fully supports the FCS, such as 
>Aces, things are great. There's nothing quite like flying around
>and using the FCS's hat to quickly check your views. 
>
>On the other hand, there are other games which either only partically
>support the FCS, such as Falcon 3, or which don't support the FCS
>at all except as a simple joystick. Particularily Falcon 3 doesn't 
>support the FCS hat, but it does allow switching between A-G and A-A
>mode from the FCS, a feature which I've always found annoying to do
>from the keyboard. For popular games without full support, someone out
>in California has written a TSR, called the pilot's edge, which retrofits
>the support and allows you to assign different functions to the hat
>and the extra buttons. My experience with the pilot's edge has been
>limited to the version for SWOTL, which, also adds support for the Maxx
>Pedals. I like it, except it is as expected, not quite as good as 
>having built in support like Aces.
>
Of course, there are non-FCS joysticks which also have this property.
>I've never needed to use the trim controls on my CH FlightStick. Indeed,
>I find the CH FlightStick to have a higher quality 'feel.'
>
>>
>>2. The hat and multiple buttons gives you partial HOTAS, which means you'll 
>>be able to concentrate on SA more than fumbling with the KB to find the 
>>right keys (too bad I don't have the WCS or RCS too...).
>>
>
>You should get the WCS. Not only does it give you throttle control, but all
>its extra buttons are also very handy.
>
>>4. It's moderately wide base makes the stick pretty stable (it doesn't move
>>all over the place when you use it).
>>
>
>Same is also true of the CH FlightStick.
>
>>: P.S.  And it doesn't have a throller slider which I have seen on the Kraft
>>: ThunderStick which cost half as much!
>>
>>Well, that's what the WCS is for.....
>>
>
>The WCS is much better. The CH FlightStick also has a throttle wheel, but
>I've always found it difficult to use because of its location. Furthermore,
>its always too easy to accidently get too high of a throttle setting since
>there's no clicks for the transition between Military power and Afterburners.
>With the WCS, there is a click-like feel when you're at the transition 
>between Mil and Afterburners.
>-- 
>Christopher Chow
>---------------------------   Phone:          518-426-0687
>1 Notre Dame Drive - Rm 317   Internet:       chow@theory.tc.cornell.edu
>Albany, NY 12208-3413         America Online: Chris Chow
From: VAAGA@gribb.hsr.no (Vaaga, Hans Egil       7-93)
Newsgroups: comp.sys.ibm.pc.games
Subject: Christian games
Keywords: christian
Date: 6 Oct 92 07:48:38 GMT
Organization: Rogaland University Centre

Hello!

Does anybody know something about christian games? 



Vaaga
Newsgroups: comp.sys.ibm.pc.games
From: ender@cs.montana.edu (Jacob Cormier)
Subject: Re: Easy U7 questions
Organization: Dept. of Computer Science, MSU, Bozeman Mt 59717
Date: Tue, 6 Oct 1992 04:50:30 GMT

In article <1992Oct5.144223.11807@ims.com> stevep@panther.ims.com (Steve Poulsen) writes:
>In article <1992Oct2.052553.12043@terminator.cc.umich.edu>, rdunkle@aal.itd.umich.edu (R. M. Dunkle) writes:
>|>         2: How do i get into the room behind town hall in Trinsic? More
>|>         specifically, where's the damned lever? I've found my way into 
>|>         everything else I've found so far, but this one is getting to me.
>|>         I got annoyed enough last time I looked for it that I killed 
>|>         everyone in town...("Avatar? Is this virtuous?"). Not even Iolo 
>|>         left me, though. :)
>
>It's a secret passage.  You have to "use" (double click) a section of
>wall to open the passage.  You will find such secret "doors" in many
>parts of the game.
>
How about the NE room on the roof of the castle in Brittania?  Is it the same
kind of thing?  I thought I tried that, but maby not.
--------------------------------------------------------------------------------
Jake Cormier | Poncho Magoo's, the worlds only Irish-Mexican | No,  I don't know
ender@caesar.cs.montana.edu    |   restaurant, located in    | what kind of food
oususajc@trex.oscs.montana.edu |  scenic Kalispell, Montana  | they really serve
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: EOB I Questions ( SPOILERS?)
Organization: North Carolina State University, Project Eos
Distribution: na
Date: Tue, 29 Sep 1992 16:50:41 GMT

In article <60728@mimsy.umd.edu> tweaver@cs.umd.edu (Tom Weaver) writes:
Spoilers about Eye of the Beholder ahead (lv 7-12)

>(1) Is there a stone gem (there is a teleporter door in the general 
>teleporter room - level 7 (drow section) missing the gem symbol)?

Nope.  No stone gem until Eye of the Beholder II.

>
>(2) Is there secret passage that leads just outside Waterdeep, as described
>when you rescue the Prince?   Where is the Throne room, for that matter
>(related to issue (1) above, I guess)

Nope.  The Throne room is the palace on level 12.  (The entire level.)  If
you want to narrow it down to a specific place on the level, its probably the
room with the beholder.

>
>(3) We found our map for level 10 (mantis level) missing the
>top few lines. Did we miss a secret door there, somewhere?
>
Nope, level 10 is much shorter than the other levels.

>
>Plus a general comment - 
>
>The ending SUCKS!!!!
>
>
>All that, and all we get is a stupid TEXT MESSAGE?!?!?
>
>Where's the neeto-super-peachy-keen graphical ending?
>
How did you kill the beholder?  If you hacked and slashed your way to victory
you're only going to get the text message.

If you use the wand of silvas to push the beholder back into the spike
trap to the south, you get the 'neeto-super-peachy-keen' graphics of the
giant spikes piercing his eyeball and blood and guts flowing everywhere.
(Then you get the text message.)

If you want a real graphical ending, try EOB II.

>
>Thanx in advance....
>
>
>Tom Weaver
>-- 
>******************************************************************************
>*  I would put a disclaimer here, but noone at U Maryland takes me seriously *
>*  anyway...                                                                 *
>******************************************************************************


-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: Orakel@sarpih.no (Jens Kr. Kirkeb)
Subject: Re: To those guys who made UNREAL - request
Organization: stfold Ingenirhyskole
Date: Mon, 5 Oct 1992 18:32:59 GMT

>Okay, they might have used Screamtracker 3.0 to produce it, but the
>Screamtracker is a PC program. And there's a utility to convert
>ST-MODs to AMIGA-MODs. So why shouldn't we be able to listen to the
>song?

Sorry again, but they use the new STX format that allows up to 18 channels. 
Therefore, a conversion to MOD-format is virtually impossible...

Jens Kr. Kirkeb / Twilight Zone
Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: falcon 3.0
Organization: Cyberian Air Force
Distribution: comp
Date: Thu, 1 Oct 1992 21:12:40 GMT

In article <1992Sep27.3211.5365@dosgate> "steven baldassarra" <steven.baldassarra@canrem.com> writes:
>  Have anyone seen the new Falcon 3.0 Air Combat book written by Bonanni?
>  I have yet to see two columns of enemy vehicles lined up side by side
>anywhere in Falcon 3.0, as shown in some of the pictures in the book.
>---

You can go into Red Flag and line 'em up any way your little old heart
desires. Haven't seen the book. Don't need no book. Need bandits. Grrf!

-longjohn
From: baughman@ctron.com (Chris Baughman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Demo!
Date: 28 Sep 92 18:14:55 GMT
Reply-To: baughman@olympus.ctron.com (Chris Baughman)
Distribution: na
Organization: Cabletron Systems INc.

Where might this demo be located?

chris
baughman@olympus.ctron.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: sci-fi rpg's
From: mech413@csc.canterbury.ac.nz
Date: Wed, 30 Sep 1992 02:02:47 GMT
Distribution: comp
Organization: University of Canterbury, Christchurch, New Zealand

In article <1992Sep29.3211.5458@dosgate>, "steven baldassarra" <steven.baldassarra@canrem.com> writes:
>   Hullo, Samuel.
> 
> SE>  Newsgroup: comp.sys.ibm.pc.games
> SE> Message-ID: <WIGGINS.92Sep26002735@mist.cs.odu.edu>
> SE>    Subject: Sci-fi RPG's
> 
> SE>Can anyone recommend a _good_ computer sci-fi RPG to me?  I'm getting bored
> SE>of the games I've already played (mostly Fantasy-type RPG's) and was looking
> SE>for a change of pace.  Anyone know of any mondo-cool SfRPG's that incorporate
> SE>a little trading, acquiring of skills, etc. for the character, but also *tons*
> SE>of neat equipment and possibly many different (and deadly) spacecraft types or
> SE>configurations?  (Excuse my ignorance, I haven't delved deeply into this type
> SE>of game, yet... though playing TW2002 on a local BBS has turned me on.)
> SE>---
> SE> * PCB/UseNet Gateway from Sparkware #1
> 
>   There are classics like Elite (and Elite Plus), Future Magic, Hard Nova, Sun
> Dog, and Wasteland (but not Fountain of Dreams). The characters in all these
> games have lots of stats and skills and get involved in non-combat activities
> like trading.
> ---

Planets Edge from New World Computing is well worth checking out. Lots of
difficult problems to solve, lots of neat locations. have to search for
elements to build better ship and weapons, find items to trade to get the
items you need etc..etc.  I have played it for well over 200 hours and still
havn't completly solved it.
I highly recomend it.

Tim Pierre.



Newsgroups: comp.sys.ibm.pc.games
From: rdunkle@aal.itd.umich.edu (R. M. Dunkle)
Subject: U7: room in Trinsic, magic boots
Originator: rdunkle@clapton.aal.itd.umich.edu
Organization: Campus Computing Sites, University of Michigan
Date: Sun, 4 Oct 1992 08:47:39 GMT



        Two simple things:
 
        1: What do the glowing (magic) boots do? They aren't called
        "magic boots", just boots. Anything other than a little armor?
        They sure don't protect against swamps...
 
        2: How do i get into the room behind town hall in Trinsic? More
        specifically, where's the damned lever? I've found my way into 
        everything else I've found so far, but this one is getting to me.
        I got annoyed enough last time I looked for it that I killed 
        everyone in town...("Avatar? Is this virtuous?"). Not even Iolo 
        left me, though. :)
 
-- 
	Brian A. Dunkle               |          "Dig Zebrox!"
	rdunkle@aal.itd.umich.edu <---|--->    bad@emunix.emich.edu
	[Now residing in fiery Tucson, Arizona...Life is strange..]
	[Lizards are our friends. If only they could talk to us...]
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Elite
Date: 30 Sep 92 15:25:17 GMT
Distribution: usa
Organization: Purdue University Engineering Computer Network

In article <BvEBD9.GIv@news.cso.uiuc.edu> jtg0707@uxa.cso.uiuc.edu (Jui Tien) writes:
>wiggins@oswine.cs.odu.edu (Samuel E Wiggins) writes:
>
>>Can anyone out there describe to me what the game Elite is all about?  And,
>>since I haven't seen or heard anything much about it, where I could find it
>>if, perchance, I wanted to check it out or buy it?
>
>Elite is not a game. I own a copy of an Elite, and I am a instrument rated 
>pilot. I use ELITE to keep up my instrument rating and to make FAA happy. : )
>If you are just interested in shooting something, get other game softwares. 
>But, if you are interested in real world flying with real nav fixes, and dbe willing to give about 800 dollars of your money, get the ELITE. ELITE comes with an interface box in which you plug joystick/yoke, rudder pedals into. Without, the interface box, software is useless. Like I said before, if you are interested 
>in REAL FLYING with real nav fixes, ELITE is for you. If not, get Flight
>Simulator, it's cheaper. To give you an idea of how ELITE looks, just blank
>out the scenery on the Microsoft Flight Simulator, and you will come pretty 
>close. As to how ELITE feels, try a real airplane. 

There was also a game called "Elite" for the old C-64, that has been
written for the IBM systems.  So it's possible the person posting could be
referring to that.
   As to the Elite Instrument Trainer, I agree.  :)  It is definitely *not*
a toy.  :)

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Xref: sparky comp.sys.ibm.pc.games:16122 rec.games.programmer:4146 comp.sys.amiga.games:13751
From: fxmlk@acad3.alaska.edu (KIENENBERGER MIKE L)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: player interaction in multiplayer games
Date: 6 Oct 92 22:03:00 GMT
Article-I.D.: acad3.6OCT199214033557
Organization: University of Alaska - Fairbanks
News-Software: VAX/VMS VNEWS 1.41.UAC

In article <92280.150914CMS129@psuvm.psu.edu>,
Chris Stoy <CMS129@psuvm.psu.edu> writes...
>If you want to simulate a "real world", then you have to allow interplayer
>fighting.  Let's face it, in the real world there are people out their who prey
>on the weak and unexperienced.  That's why we have police, and in some cases,
>vigilanties.  

Yes, but the difference is that the "real world" has five billion people in
it.  I've only got 32 Meg in this computer.  Now, I'm good at compressing
data, but not that good!

[...and I doubt anyone wants to sit around and watch the server update
 whatever percentage of five billion people happens to be in the range of
 the current characters.]

=============================================================================
-Mike Kienenberger                       FXMLK@ALASKA           (BITNet)
 Academic Computing                      FXMLK@acad3.alaska.edu (Internet)
 University of Alaska-Fairbanks
 "I'm a computer programmer....<link><link><kludge><kludge> say-no-more!"
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Screen Capture of Games (and .LZH compression)
Date: 30 Sep 1992 18:59:01 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, jenkinch@ucs.orst.edu (Charley Jenkins) says:

>I am looking for a program that will allow me to do
>screen captures of vga 256 color games.
>
>I would like to use the images for wallpaper in windoze
>3.1.  

   I'd like to get hold of a screen-grabber as well, so let me know, too.
   Also:  which is the most commonly used compression/decompression tool
for .LZH type compression?  I downloaded WOLF11ED.LZH and LHARC won't
decompress it (gives an unknown type error).  What are the alternatives?
I'd appreciate any help on this.  You know, the community could really use
a set of compression standards...

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: GAME BYTES info request
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Distribution: na
Date: Sun, 4 Oct 1992 21:32:19 GMT

Excuse me, I have been killing all the GAME BYTES stuff until last night,
and now that I've read some, I see maybe I'll have something to contribute.

Would someone directly involved drop me a note?  I hope you have something
prepared explaining what GB is/is supposed to be.

Thanks     -Bob      <obrien@netcom.com>
Organization: The Leader Desslok School of Diplomacy
Date: Fri, 2 Oct 1992 01:13:11 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Demo

In article <1992Sep30.190309.17902@cs.yale.edu>, randall-joshua@CS.YALE.EDU
(Joshua Randall) says:

>strike.zip     --->  the demo (more of a promo really)
>strike.txt     --->  stuff about "strike.zip"
>strike1.gif    --->  a .gif of SC
>strike2.gif    --->  another .gif of SC

Incidentally, while strike1.gif is the same as one of the gifs that appeared
in GAMEBYTES a while ago, strike2.gif is NOT -- as far as I can tell, it's
new. It's of some planes flying over a landscape, and the general quality
of the image (the way the land looks computer generated and not faked up,
as in the now-infamous demo) indicates there really is an actual working
game.

So who knows? We might see it this year after all...

                  "Two hundredth verse, same as the first!"
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: comp.sys.ibm.pc.games
From: jpehko@cs.joensuu.fi (Juha Pehkonen)
Subject: Re: PQ3: Assistance required
Organization: University of Joensuu
Date: Fri, 2 Oct 1992 08:04:46 GMT

maestas@cs.arizona.edu (Mark Maestas) writes:

>Possible Spoilers follow from day 5? (after the fire)

>I'm there and besides knocking, I can do nothing else.  Do I need a hand-
>portable battering ram?

Yup, something like that. Can't remember exactly, but go see the judge.

Juha Pehkonen
jpehko@cs.joensuu.fi
From: levesqus@ERE.UMontreal.CA (Levesque Steven)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization bug? (also where to get the patch)
Date: 5 Oct 92 15:22:00 GMT
Organization: Universite de Montreal

In article <69722@hydra.gatech.EDU> gt0519b@prism.gatech.EDU (PETTY,DARIN LAROL) writes:
>
>I am playing at prince level.  I have more cities than the computer has names
>for my country (american) - to get an idea of the size.  There are several 
>
	It happened to me also. I thought it was a bug: the computer named one
of my cities as Toronto while playing the Americans! I know that if the US
cough, chances are Canada will catch a cold, but I didn't think computers knew
that also :-)

>At this point, I hold the entire world, except for one babylonian city and one
>german city.  Both are enemy capitals and both are at peace with me.  I can 
>(could) take them out in one turn, except that I am a democracy.  I can't 
>really afford to do a revolution because I rely on trade, my pyramids are 
>obsolete, and I havn't developed democracy yet (I could in 2 turns though).
>How can I get war declared?  
>
	Have try sendind a diplomat to do some sabotage? It worked SOMETIME
for me.

		Steven Levesque

(==========================================================================)
|    Steven Levesque                 |  levesqus@ERE.Umontreal.CA          |
|    Universite de Montreal          |  levesqus@JSP.UMontreal.CA          |
(==========================================================================)
From: ckashuba@chimi.engr.ucdavis.edu (Chris Kashuba)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7:FOV - Talisman of Truth
Date: 1 Oct 92 19:30:41 GMT
Article-I.D.: ucdavis.17758
Organization: College of Engineering - University of California - Davis

All these problems with such a simple quest. Hint: a hood hides the truth.
Oh alright I'll tell.


There is an invisible wall near a hood on the floor near the very beginning
of the dungeon. Now wasn't that easy.

-Chris
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Strike Commander demo piracy!
Keywords: strike commander
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 28 Sep 1992 13:25:52 GMT

--
I spoke with the manager of Public Relations at Origin recently who
conferred with Chris Roberts about this Strike Commander demo.  It is
stolen property.  Someone has blatantly ripped this off of a hard
drive at a recent trade show after the show floor had been closed.  It
is NOT intended for public consumption (hence no install files, etc.)
and Origin kindly requests that this be deleted from whereever it is
found.  It is stolen, pirated software.  It is not given out by
permission of Origin and is in no different category than any other
commerical product.  Please delete this from WUARCHIVE and any other
sites that it is found until Origin gives the thumbs up to release it.
When they do so, the demo will be complete.

O.K., ladies and germs, let's see who's really got the guts to do so,
or who are the great rationalizers.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 26 Sep 92 00:48:05 EST

ED>less wing area than most rockets :+)). He also related to me a
ED>story where an F-16 lost it's engine but the pilot landed it
ED>after a 50 MILE glide. Hydrolics can be maintained by using the
ED>APU to spool the engine in these cases. BTW the shuttle is

  One of the things in Falcon 3.0 that upsets me is the vulnerability of the
engine. The AAA that hits my Falcon always ONLY damages my engine beyond
repair, so I have to jump. Can't we get emergency power with Ram Air Turbines,
then try to restart the engine after it has flamed out?
---
  DeLuxe 1.21 #6922  From AWACS: You are violating rules of engagement!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: mbvg9741@uxa.cso.uiuc.edu (Hmmm. . .)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Date: 28 Sep 92 15:45:23 GMT
Article-I.D.: news.BvAp3p.HMD
Distribution: usa
Organization: University of Illinois at Urbana

kenneth@ponder.csci.unt.edu (Kenneth W. Rich) writes:

>In <1992Sep26.081707.23037@reed.edu> gchen@bagpipe.reed.edu (Mark Aranethes Jinglewood Chen) writes:

>>well, if you want a fairly old game, Wasteland is the best sci-fi 
>>rpg i've ever played
>>its in EGA but the system is really well done
>>i usually don't play games more than once
>>but this one i played about three times
>>mark

>I agree!  One hint...The Chainsaw is the best weapon in the game.


Okay, I'll bite.  Where can I get it at?  is it available from
a FTP source, or am I going to have to find someone who has an old
copy to buy?
-Vince (mbvg9741@uxa.cso.uiuc.edu)

>Ken.