HDTenEightyP/NetNews huggingface dataset:
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Genocide
Date: Sun, 26 Jul 92 18:53:53 GMT
Organization: School of Computer Science, Carnegie Mellon

tmohler+@cs.cmu.edu (Tim Mohler) writes
> PS - special to Spaceperson "why do I always have an un-PC name?"
> Spiff: I am informed that in 2 or 3 weeks I TOO shall have a 19.2K
> modem w/slip link. Piss on you. The only problem being the silly
> two-button NeXTmousE...

Mwahahaha.  SLIP on a NeXT. eh?  I've heard these horrible stories
about the driver maxing out at 4800 baud.  Happy hacking...

Spaceman "whitewater rafting is really bad for my mouse wrist" Spiff
Newsgroups: rec.games.netrek
From: boutell@isis.cshl.org (Tom Boutell)
Subject: Keyboard Problem Solved...
Originator: boutell@athena
Organization: Cold Spring Harbor Laboratory
Date: Wed, 22 Jul 92 13:37:34 GMT

The latest version of olvwm (OLVWM 3.0), which can be FTP'd from mit
(sorry, don't know the exact address, one of my coworkers fetched it), coop-
erates fine with netrek, among other significant enhancements.

-T


-- 
My return address now works!
Believe it or not there is life after college. At least if you live
near NYC.
From: gc@soda.berkeley.edu (Gene Choi)
Newsgroups: rec.games.netrek
Subject: Ogglies vs GB
Date: 31 Jul 1992 20:46:51 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu


The Ogglies played Golden Bears on Bigdog.cs.berkeley.edu on
Thursday night 11PM PST.  This was a home game for the Ogglies,
not that it made much difference since we were both
playing from Berkeley (except for the 2-3 players from UC Davis
and USC for Ogglies).

Ogglies were feds.  GB were roms.  Rom agris were Hyd/Eri.  I
can't remember which were the agris for ogglies since we
never worried about them getting taken.  I think they were border
agris though...

We ogged their base within the first 10 minutes with 25 armies.
They were unsuccessful at ogging our base (R. Daneel- our regular
base didn't show up), although they did bomb a good amount of the
armies off earth which the base put down when he was hurt.

In around the 30 minute mark, we had the GB down to Drac, Rom, and
Tau.  Amazing cleared Rom for joystick and I (both in scouts) and we
took Rom and Drac simultaneously since they were both down to 1 army.
I think this caught them by guard...

We were unable to take the lp and eventually GB took Rom and Dra.
Around the 1 hour 10 minute mark, something VERY VERY STRANGE
happened, which Duck Dodgers has referred to in a previous post.
Almost simultaneously, all the machines the berkeley's ogglies
were playing from froze.  We were playing from the e260 cluster
composed of sun 3/50's.  GB was playing from the web cluster
also of sun 3/50.  Both clusters are accessed by the same
class accounts.  The e260 machines we were playing from
stopped updating almost completely.  Upon checking the load,
my machine's load was up at 6.34.  A "ps -aux" reponded after
a 4 minute interval with "proc table full. proc table full.
proc table full." and a slew of rsh's (50-60 processes)
from account labc-4aa.  If I am not mistaken, this is the same
account that Mojo and several of his players used.  Hmm...

Anyway, after 15 minutes of this crap, the background processes
ended (we should have just rebooted the damn machines), and
resumed the game.  Didn't change the outcome though.
GB were left with Dra. Rom. and Tau. when bigdog's clock
ended.

The MVP for GB in my opinion was...  Mighty Mouse (a pickup
player for GB since they didn't have enought players).  He
was one of the few aggressive planet taking players.
Noone ogged except Mojo and Hell Peacock (not much though)
and without much success either.

Recommendation for GB:
1) Go get some real oggers.
2) Get some good scout bombers.  I got all my kills quickly
by waiting at popped planets.  They are too predictable - 
phaser lock in at most 2 tries.

Players present for ogglies:
Amazing
joystick
R. Daneel (base most of the time)
Gaia
Ginger Lynn (me)
Shark (2/3 of game) - UC Davis
5150 (1/3 of game) - USC 
R.I.P.
Seed - UC Davis

Gene

aka Ginger Lynn/Joe Mama/Victorant/etc...
Newsgroups: rec.games.netrek
From: langdon@blue.cs.washington.edu (Langdon Beeck)
Subject: A Farewell to Arms
Organization: University of Washington Computer Science
Date: Fri, 31 Jul 92 00:58:57 GMT


I have posted little to this news group, but I've played with many of you,
logging some hundreds of hours under various names.  I've decided to accept a
rather nice offer to join the computer gaming industry, so now I get to create
games for a living as well as spending my free time playing them <grin>.
I'll still be on the net for a week or two so perhaps you'll have a chance to 
say goodbye to me in proper netrek fashion, with a torpedo or two.

Hail and farewell.

R.Adm grey wolf    (divers)
Flt.Cap. grey wolf (bezier)
Commodore Klaatu   (bezier)
Admiral Lang       (sturgeon 2592)
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Random non-CrackPot non-Angry statistics
Date: 23 Jul 92 03:37:48 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <39cmylf.genie@netcom.com> genie@netcom.com (The Genie) writes:
>I've heard that when using SLIP with X, it's a good idea to turn off
>all data compression even at 9600 or 14.4k rates, due to the 
>jerkiness.  Wonder how Xtre kwill run on a straight 14.4k connection..

Dunno, but I'm running at 14.4 with v.42bis, and it's not noticeably jerky.
I did some file transfers with Ymodem-G (Zmodem won't work through rlogin
here... blah), and got 2698 chars per second to send /usr/dict/words, and
1593 chars per second for a compressed Netrek binary.  Both were about 190K.
That translates (very loosely) to 27Kbps and 16Kbps, respectively.

(rn is *great* at this speed!)

They gave away a bunch of old Sun 3/60s a couple of weeks back, but I didn't
get one. :-(  Believe me, if they had I'd be playing Netrek at home right
now, SLIP or not.  Unfortunately, X on a //gs is just *not* an option (and
I'm too tied up in other stuff to write a client for it).

>Gene

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: amid@r-node.gts.org (Rudy Amid)
Newsgroups: rec.games.netrek
Subject: Testing
Date: 22 Jul 92 18:45:08 GMT
Organization: R-node Public Access UNIX System (416-636-2026) 24hrs.

It's... 2:46pm.  Do you know where your life is? :-)

Just testing to see if this gets through (and how fast).

-- 
!Rudy Amid   (Radix)
a324amid@cdf.toronto.edu
Newsgroups: rec.games.netrek
From: kidwell@bnlux1.bnl.gov (Christopher Kidwell)
Subject: Normalizing Stats
Organization: Brookhaven National Laboratory, Upton, NY 11973
Distribution: rec
Date: Mon, 27 Jul 1992 14:37:21 GMT

OK, let me start the flames rolling on the merger with discovery...
Several of the people I have talked to have lost 1 or more ratings
points, mainly from planets and bombing.  Now I know discovery was
a scum's delight, but that can't explain a loss of 1.2 planet rating.
Also, the ranks got screwed up in at least once instance.  I started
out as a Lt. Cmdr with 2600 DI.  Since I lost ratings, I can only
advance to Commodore on 4x DI.  Hiemdall, on the other hand, has
about the same ratings (4.8) and is still a Rear Admiral.  Go figure...

Chris Kidwell
Mr. Wizard
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: Bronco and Rwd4
Date: 31 Jul 92 17:23:15 GMT
Distribution: rec
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <RWD.92Jul30104828@ERNST.MACH.CS.CMU.EDU> rwd+@CS.CMU.EDU writes:

>Well, with bronco about to go offline, rwd4 will become the last bastion
>of CMU arrogance.  Starting Aug1, rwd4 will have the bronco database
>merged in and will go almost entirely borgless.  New borg hours will
>be 9am-1pm monday thru friday.  All other times will be blessed clients.

Yes, but will you get rid of those silly vector torps?  That's my chief
objection to rwd4 -- the style of play is just too different to practice
for INL.

-Jerry  <Stress> <Dogmeat>  SINL: <Big Bird>


P.S.  You CMU'ers don't need a server to be arrogant.  A local server
just functions as a focal point -- like a bloated elephant, swelling in
the sun, serves to attract jackals....
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: IGGY SB
Date: Wed, 29 Jul 92 20:56:19 GMT
Organization: School of Computer Science, Carnegie Mellon

mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore) writes
> 	I'm out for the easy solution.  Why bother with voting and
> all the hassle when you can just get rid of him because only a few
> select looosers like him.  

Of course.  Actually going to all the trouble of talking to the server
gods is wayyyy too much hassle.  Just sit here and insult people.

> Oh, and nice try with the alt.flame.  You must wheally tink I M dumb.

No, I thought it was turning into a flame thread.

> 	Perhaps you should go back and read my original post.  Wherein
> I asked if Iggy was just going to hang around because Terence liked him
> and Terence had at least earned that much of a concession for all his
> contributions to netrek.

Maybe *you* should go back and reread it.  The version you've just
described is not the one you posted.

> 	What you've basically got is a stupid robot who serves little
> purpose but to annoy everyone and help keep Starbases from utilizing
> middle space. 

As other people have pointed out, you don't know Iggy.

> 	-Michael (Ged..... mental decline is a state of mind...)

But Netrek is a state of being.

Spaceman Spiff
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: INL "game": The Good, the Bad, and the Oggly at Muppet Attack!!!
Date: 24 Jul 92 04:13:41 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

Because I am really tired, this is just a quick summary of the relevant
events of the day.

I PASSED MY ORALS!!!
I PASSED MY ORALS!!!
I PASSED MY ORALS!!!
I PASSED MY ORALS!!!
I PASSED MY ORALS!!!
I PASSED MY ORALS!!!
I PASSED MY ORALS!!!
I PASSED MY ORALS!!!
I PASSED MY ORALS!!!
I PASSED MY ORALS!!!

In other news, we played a game at home versus The Good, the Bad, and the
Oggly.  They were up about 15-5 when the massive ghostbust occurred and,
although trying to match them one quit for one ghostbust, we eventually
gave up when it got down to 1-on-1.  Apparently Stanford was the problem,
and it eventually let The Good, the Bad, and the Oggly back in the game,
but it was far too late then as some of my team had already gone home to
bed.  We decided to re-schedule.  (Mail is coming soon...)

- Gamera
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: Re: Vote:  Most improved summer player
Date: Tue, 28 Jul 92 19:05:39 GMT
Organization: School of Computer Science, Carnegie Mellon University
Originator: spot@COBOL.FOX.CS.CMU.EDU


rob> My vote: its a toss up between icarus and purple haze, in my
rob> opinion.

yes.



Commodore Mergatroid
Commodore Pestilence!
"The Last" Admiral Wangchuck

-- 
			l2o
Scott Draves		gso
spot@cs.cmu.edu		ddn
Newsgroups: rec.games.netrek
From: rwd@CS.CMU.EDU (Randall Dean)
Subject: Todays AP game
Date: Tue, 21 Jul 92 21:24:41 GMT
Organization: School of Computer Science, Carnegie Mellon University
Reply-To: rwd+@CS.CMU.EDU
Originator: rwd@ERNST.MACH.CS.CMU.EDU


Here are the stats from todays Automatic Pilot game.  AP
was genocided in 32 minutes by a sound human team.  They
found a number of problems with AP and exploited them to
the max.  There should be another AP game in the next 2
days.  Stay tuned.

AP1              (F2)   1P  63A  13W/ 11L 0.264868  33min  0
AP2              (F6)   0P  38A   6W/  6L 0.323519  33min  0
AP3              (Fb)   0P  22A  15W/  8L 0.216491  33min  0
AP4              (Fa)   0P  25A  12W/  8L 0.186783  33min  0
AP5              (F8)   0P  41A  13W/ 14L 0.116201  32min  0
AP6              (Fc)   0P  61A  18W/ 18L 0.144032  29min  0
AP7              (F3)   0P  59A   7W/  9L recreated
AP8              (Fd)   2P  59A  14W/ 19L recreated

Lady Macbeth     (R0)   0P  15A   2W/ 18L 0.413754  33min 18 puckett
cat              (R1)   0P  80A   5W/ 19L 0.344784  32min 18 kirk
D'Spayre         (R4)   3P  50A   6W/  7L 0.202581  33min 18 wk5w
metcalf          (R5)   4P 115A   7W/ 15L 0.403320  33min 18 metcalf
Purple haze      (R7)   2P  48A   6W/  9L 0.301311  33min 18 jb8n
Spaceman Spiff   (R9)   0P   0A   0W/  0L 0.000000   4min 18 jch
Tregonsee        (Re)   4P  42A   9W/ 16L 0.321950  33min 18 corbet
Val Ckurai       (Rf)   3P  34A  17W/ 16L 0.395683  33min 18 sr26

The small floating point number is the average % of total fuel
you died with.
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: Re: 12AM vs Commanders
Date: 28 Jul 92 02:20:31 GMT
Organization: Universal Export Ltd, Regent's Park, London

Gery Elf writes:
>We were scheduled to play our SINL game against 12AM on Saturday, but 
>when only 6 of their players could show we decided to call it a scrimmage.
>They recruited Wreck and Stiletto and we were off.

>I guess about 25 minutes into the game, we decided to og their base (Wreck) as
>it had advanced. Our first wave was miserable, but the second seemed to do some
>nasty damage, and on the third wave, when I saw how few defenders were around
>him (he'd just made it to Earth) I thought we were going to kill him. We came
>in a big wave, and then....and then.....
>
>he simply vanished. He didn't cloak, he didn't die, he simply vanished from 
>the game. 

You are overlooking the obvious: voodoo!  How do you think one builds
up a reputation as a base other than the ability to mysteriously
vanish?  

Seriously, it freaked me out too.  There I was, about to face an ogg
that could have easily been more organized than those preceding it, when
Poof! my client just quits.  No long freeze or any normal ghosting
behavior.  Just gone.  So I instantly fire up a new instance of the
client, expecting the dreaded 5 minute wait queue, but no!  Instant
connection.  Pretty funky.  I hit 'o' expecting the worst, and in I
go.  Pretty handy, I'll say.

I suspect this is a server bug.  If it was just the client, there
would have been a lingering ghostly connection to wait for.  Have the
commanders been hacking?

There was also some other weirdness going on.  A number of people
during the game seemed to see other people as the wrong race.  For
instance, for a while Ged (F4) was a Klingon cruiser to my view.  The
problem eventually corrected itself, I guess, but "=" didn't seem to
help.  Very strange.

-Wreck
Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Tue, 21 Jul 1992 21:52:59 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: I LOVE Iggy!! (Or, how to kill Iggy every time.)
	<59154@mimsy.umd.edu>



>I can't emphasize this enough: this is *very* easy.  One of my
>favorite things to do is to go on to a server where everyone is
>complaining about iggy, and announce "Oh, I'll go ahead and kill him
>for you," as if by some magic touch I've attained the Bhudda Nature of

Yes, but what is your teamates aren't going to return the favor.
Sure, ogging Iggy is easy.  But do you really want to do it when
you're carrying 5 armies trying to take their agri?  How about when
you're in an SB, do you really want to mutual?  The question is do
your teamates realize that you *can't* ogg him right now, and that
they should do it.  If you're on a good team this isn't a problem, if
your team sucks well, I don't think you need any more penalties.

	joe
	Purple haze
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Bronco update
Date: 21 Jul 92 17:06:31 GMT
Organization: School of Computer Science, Carnegie Mellon

Terence Chang writes:
> I'm open for suggestions for closing weekend activities.  Chaos "Top
> Gun" Netrek Hockey, any one?
> 
> Terence

I'd like to see the standard setup, and we set up clue games for the  
entire weekend, if possible.

Rob
From: mvanheyn@silky.cs.indiana.edu (Marc VanHeyningen)
Newsgroups: rec.games.netrek
Subject: Re: LPS strategy? (was 'Leaving a good one for LPS')
Date: 24 Jul 92 18:51:28 GMT
Reply-To: mvanheyn@whale.cs.indiana.edu
Distribution: usa
Organization: Computer Science Dept, Indiana University
X-Quoted: 40%

Thus said mparsons@fleming.iaims.bcm.tmc.edu (Mark Parsons):
>
>I have to admit that I haven't read *all* the postings about this subject,
>but most of them are arguing about what you do when a home planet and 
>a boonie(tm) are all that's left.
>
>I say take the boonie and get the clock started.

Actually, I have my own slight variation on this which often helps:

Neutralize the boonie.  Don't take it.

That way, they're denied the planet, and it won't grow armies for them,
and the timer starts.  However, it's sitting there independent.  With
some luck, when their LPS finally pops a couple armies, they'll waste
them retaking the independent boonie (since it's a sure take, no lucky
bombing or saving armies from repeated oggs needed) without recalling
that the boonie is utterly indefensible.  Of course, usually some doofus
on your own team decides to take it anyway after you deliberately don't
drop all your armies on it.  The only disadvantage to this approach is
that now boonie doesn't grow armies for you, but you should have enough
planets that this is no big deal.  It also only works if the losing team
has at least one idiot with kills; usually, this is not a problem. :-)

>But has anyone stepped back and looked at *how* you got in this situation?
>
>I've been in games where I was the one yelling 'save the boonie for last',
>'save the boonie for last' . . and I did this early on when it looked 
>like we could roll over the other team.
>
>The problem arises when no one will go after the home planet EARLY on
>in the game.  Eventually we end up with a LPS at the home planet . . and
>I really hate it when the home planets is agri!!! ;-)

Amen to that.  I really don't get the recent trend on servers of always
making home planets agri.  I like a challenging LPS as much as the next
guy, but there are other aspects to the game.  Sigh.
-- 
Marc VanHeyningen     mvanheyn@whale.cs.indiana.edu     MIME accepted
{ x Mostly Harmless | x >= Ensign ^ x <= Commodore }

Dogfight: v.  What some players do instead of being useful to their team.
From: labc-4aa@web-3h.berkeley.edu (CS 60C Lab Assistant)
Newsgroups: rec.games.netrek
Subject: DREAM TEAM
Date: 27 Jul 1992 10:28:57 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: web-3h.berkeley.edu
Originator: labc-4aa@web-3h.berkeley.edu



I watched the USA Olympic Basketball dream team 
and saw how they massacred Angola with a huge
point differential.


I wonder who would be on our USA Netrek Dream Team?

let's say.. 8 starters 4 subs.... 

Maybe this Netrek Dream team could play 
against France, Canada, Germany, England, Austria and/or Switzerland.

Let's have our own Ogglympics!!!!!!!!!!!! :)

who would be team coach? *ack*

I'd nominate a CMU team captain since they have more
tourny XP.. let's see.... Akira would be good.

Duck Dodgers
From: jasonp@tiger1.prime.com (Jason Pascucci)
Newsgroups: rec.games.netrek
Subject: Iggy SB's....
Date: 28 Jul 92 00:55:38 GMT
Organization: Prime Computer, Inc.

GRRRRRRRRRRRR.

This is the SECOND time I've watched an Iggy SB completely screw
up (in my opinion) a perfectly good game. At least this last time,
the SB wasn't carrying 25 armies. Luckily, I wasn't in base 
either of these times. (I think was on Fife, and the other on 
tbird, if memory serves)

I don't like Iggy's in any of their incarnations, but they can
really just cause a perfectly reasonable game to go to hell,
by completely screwing the odds. A Iggy BB does enough damage,
but the SB is just too damn much. 

I keep TRYING to streak in in an SC, but I get there 
just in time to see the base explode, iggy change to an SC, and 
die in the explosion. 

This is just completely wrong. Really. I would feel that this 
situation has to be mitigated. Either making the maximum
powered ship a BB, or making it an SB with less power, or
*something*. Hunterkillers are an adequate pain in the ass,
like when I'm planet-taking, but this is completely overboard. 

Pissed off and Fed up....

Steele
-- 
Jason R. Pascucci
jasonp@primerd.prime.com
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Bronco update
Date: Wed, 22 Jul 92 01:13:50 GMT
Organization: School of Computer Science, Carnegie Mellon

amrk@troi.cc.rochester.edu (Andrew Markiel) writes
> What if two *different* people have the same character name on the two
> servers? Sounds like one of the people will be out of luck. Not sure if
> this would actually be a problem, but it could be.

It is.  On several of the newer servers, someone has already taken the
name Spaceman Spiff.  I get tired of being asked "are you the *real*
Spaceman Spiff?" when I log in with an extra space in the name.  If
any of these servers are going to give someone else my bronco rank, I
want the right of appeal...

MUD name servers are a good idea, IMHO.

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com
Newsgroups: rec.games.netrek
From: dbld@oz.plymouth.edu (d^2)
Subject: Re: Summer INL Playoffs
Organization: Plymouth State College
Date: Mon, 27 Jul 1992 15:06:12 GMT
X-Posted-From: oz.plymouth.edu
X-Posted-Through: sol.ctr.columbia.edu

Just out of curiosity for a beginning netrek player who is trying to get
better, but is there any way for us to watch these INL games without playing
in them?  Would be kinda cool to sit back, like watching a football game,
eating popcorn and possibly learning something of strategy.

Any replies would be greatly appreciated.

-Phoenix

Duane Dixon                     *  `Happy, Happy, Happy..Joy, Joy, Joy'      
Office of Continuing Education  *           -- CrokoStimpy
Plymouth State College          *                           
Internet: dbld@oz.plymouth.edu  *  I'm off to feed my pet CrokoSteeempy.   

`Battle ye not with monsters, lest ye become a monster' - Nietzsche
d^2
Newsgroups: rec.games.netrek
From: aew@spitfire.unh.edu (Allan E. Wright Jr.)
Subject: Getting a Clue 
Organization: University of New Hampshire  -  Durham, NH
Date: Tue, 21 Jul 1992 11:42:43 GMT

I've been playing (Pretty intensely) for the past two weeks and have finally 
received the FAQ and read it. Last night, thanks to some of the information 
in it I finally made Leuitennant (sp)! But I need some clues that don't seem
to be in the FAQ (but probably should?)

1) What the hell is Ogg(ing)? From playing it seems like an offensive type
   of tatic, but if new players are supposed to help they need to know what
   it is. 

2) Do some/all servers share player databases? I play on several (3-4) 
   servers depending on load and game quality (if I get borg'ed I leave).
   It would be great to not have to earn my bars on EVERY server once I 
   got them on one or two.

Thanks for all the help and for feeding me plasma torps not flames!

-Al

-- 
===============================================================================
Allan Wright Jr.            | Pole-Vaulters Get a Natural High!  | GO Celts!
University of New Hampshire +--------------------------------------------------
Research Computing Center   | You keep using that word. I do not think it means
Internet: AEW@UNH.EDU       | what you think it means. -The Princess Bride
===============================================================================
Newsgroups: rec.games.netrek