HDTenEightyP/NetNews huggingface dataset:
From: dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC)
Subject: Re: Get your BL23c at a store near you!
Keywords: Limited edition artwork
Organization: University of Massachusetts, Amherst
Date: Sat, 7 Nov 1992 05:37:13 GMT

In article <BxBKHo.8q2@acsu.buffalo.edu> v057qkmm@ubvmsb.cc.buffalo.edu (The Infamous Bluerazor) writes:
>
>	The third printing of Battlelords of the 23rd Century, the science
>fiction roleplaying game from Optimus Design Systems, will be at stores across
>the country by the end of the month.  In addition, the second printing of 
>Lock and Load, the largest science fiction equipment manual ever compiled,
>will also be available.  Due to minor revisions, these and all future copies
>of Battlelords and Lock and Load will not contain certain artwork, so the 
>copies currently in the stores will be the last to contain these limited
>edition illustrations.
>	Battlelords is a roleplaying system which accomodates both roleplaying
>AND hack-and-slash! If you like roleplaying, the race descriptions will give
>you ideas for detailed, personalized characters.  If you enjoy a fast-paced,
>furious combat system, the Battlelords system is second to none! An innovative
>armor system, a streamlined hand-to-hand combat system, and a detailed system
>for modern discharge combat combine to form an efficient means of conflict
>resolution.  This system encourages roleplay, because the more you avoid 
>combat, the better! You get more rewards for roleplay then for just defeating
>your opponents in a mindless bloodbath!
>
>	So check out the game, and look for more support material, including
>an exciting beginner module and a comprehensive race book named Visionaries,
>coming out in the near future!
>
>	DISCLAIMER: I am NOT an official spokesman for ODS. All opinions 
>presented are my own, and anyone who is offended by my statements should 
>direct flames to me.  I own a fireproof suit by the way.
>
>
>Bluerazor
>aka The Mutzachan of Death

    The THIRD EDITION?!?!?!?!  They jsut did the SECOND EDITION about three
months back.  What did they do wrong?

Dunkelzahn

P.S.- Jusquasarius Phentari is looking for you. :)

Newsgroups: rec.games.frp.misc
From: bcannard@hppcb36.mentorg.com (The Human Mi-Go)
Subject: Re: Magic Systems
Originator: bcannard@hppcb36
Date: Fri, 06 Nov 1992 02:33:24 GMT
Reply-To: bob_cannard@mentorg.com
Organization: Best Buy Byakhees Inc.
Keywords: 
Followup-To: 


In article <4082@bcstec.ca.boeing.com> hall@bcstec.ca.boeing.com (Robert J. Hall) writes:
|>Does somebody have a list of the basic Magic systems being using in FRPGs? I'm
|>familiar with two:
|>
|>  1. Memorize a limited number of spells from the list of known spells.
|>
|>  2. Spell casting costs a specific number of points, and there is a random
|>     chance that the spell will fail.
|>
|>Are there any others?

There's an old RPG tucked away on one of my shelves that uses a particularly
strange magic system. (I think it's called something along the lines of
"Hero Quest", and was by Heritage Games, but my memory could be deceiving me).
The game came in a small box (about the size of the original Tunnels & Trolls)
containing 3 small booklets.

Magic was based on the idea of "nodes": elemental nodes (earth/air/fire/
water/crystal/wood/metal I believe) and spirit nodes (from living things,
don't recall the details). Each type of node had a short list of basic
spells that could be cast with it. Nodes could be coupled to make more
complex spells or speed up the casting of spells, and could be enchanted
into objects to create magic items.

Casting spells did not drain power or anything like that, but there was a
chance that a node would be destroyed every time it was used.

A mage would spend a lot of time exploring to find and collect nodes. Most
particularly, a mage could detect the use of magic and with a little luck
steal the node(s) being used to cast the spell.
-- 
bob_cannard@mentorg.com			"More dynamite!" - Theron Marks
Newsgroups: rec.games.frp.misc
From: louis@grandis.Berkeley.EDU (Louis Reash)
Newsgroups: rec.games.frp.misc
Subject: Re: Hero System on 75 point a day
Date: 10 Nov 92 02:45:17 GMT
Reply-To: louis@grandis.Berkeley.EDU (Louis Reash)
Organization: Ansoft Corporation

|> Louis Reash writes:
|> >Is anyone running a heroic campaign with base 75?  Any tips?  Would 
|> >you like to corrospond?  Or am I just running an old set of the rules 
|> >and should I buy the newest set?
|> 
Tim Dunn writes:
|> If you have the hardcover, you are missing only a page and a half of
|> erratta. It's as new as things get in the Hero system.  By 75 base,
|> do you mean that's how many points they get before disadavantages?
|> 
|> What sort of genre and setting would you like to run?  What are your
|> players into?  What are your source material and inspiration?  You'll
|> need to tell us this before we can give you pointers on running the
|> game specific to your intended feel.
|> 
|> Feel free to email or followup to this posting.
|> 

I have the page and a half of erratta, thanks.

When I said 75 base, I mean 75 base and 75 max. pt. of disadvantages =
total 150.

The only rules I have is the main rule book a few random books from 
different Hero games (Marvel,Palliduim,V&V,Champ.,etc...), 6-7 years
of experence gaming in Marvel and alot of imagination.

The Basis of the campaign will be Mercenaries/Bounty Hunters vs
Superheroes of all shapes and sizes and some random normal people
to make the PCs paranoid (luckly none of the players have access to
the net)

thanks in advance for helping a new member of the Champians fan-club


Louis Reash      'It's deja vu all over again' - Unknown
louis@ansoft.com 'The brighter the picture, the darker the negative' 
                   - Batman the Animated Series 'Two-Face'
Disclaimer: My boss doesn't listen to what I say, why should you?
Newsgroups: rec.games.frp.misc
From: jasonr@syma.sussex.ac.uk (Jason F Ralph)
Subject: Re: Role Master Physics question
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL4
Date: Tue, 10 Nov 1992 14:38:41 GMT

What is all this discussion of physics doing in rec.games.frp.misc?
Physics is a science and should therefore be confined to obscure places
of little or no interest. No gamer should have to endure the rigourous
analysis of physics as it applies to any gaming system! Games should be
fun NOT science!!!

Remember gaming isn't 'real' and doesn't therefore have to conform to
anyones preconceived ideas about reality... and that's magic!

E.E. 'Doc' Splot.
From: SATELLITE@eldi.epfl.ch (Uncle Alias)
Newsgroups: rec.games.frp.misc
Subject: IN NOMINE SATANIS/MAGNA VERITAS Publisher address
Date: 12 Nov 92 10:48:26 GMT
Organization: Satellite -- Enjoy!.. -- EPFL Students pub
X-News-Reader: VMS NEWS 1.22

WARNING!!! This might be a repost. I've already sent it but it didn't get thru.
*******************************************************************************

	To all those who have written me about In Nomine Satanis/Magna Veritas
(matter of fact, that makes only to persons...), and anyone interested...

	Hello there!

	No, I have not forgetten you. I'm just a little bit slow to start,
that's all... But eventually, here it is, and here I am!
	So, the address of the publisher of this MARVELOUS, if somewhat gross,
game is:


	IDEOJEUX S.A.R.L.

	7 rue Jean-Mermoz

	78000 VERSAILLES

		FRANCE

		Phone number is: (whatever you need to call France)
				 1 (for Paris) 39 53 6 7 8 9

	Prices are around 200 FF for the standard rules and between 100-200 FF
for any supplement (average at 125 FF).

	Now there are some news..: a second edition is due quite soon. How soon
I don't know. Let's say "soon"... And just very recently came out the
"Scriptarium Veritatis", a large hardcover book including most of the rules
contained in previous, out of print supplements.
	So keep on calling them, writing them and all... Who knows, perhaps
they WILL do an English version in the end (and quite nicely give me some
job...).

	Note: "Ideojeux" is the new name of "Siroz", but then, they keep on
switching from one to the other, so don't mind much...

	For any additional info, please don't hesitate to email me.

	"Fire in Harmony!.."						Alias

SIG v.2.5   //||              |||||||||||||||||  ## Stephane "Alias" GALLAY
          //  ||         ()    \\                ## c/o satellite@eldi.epfl.ch 
        //    ||                 \\              ##
      // \\|||||||||     ||  ||\\  \\            ## "Tout est dans rien
    //    \\  ||  ||     ||  ||  \\  \\          ##  et rien est dans tout
  //       \\ ||  ||     ||  ||        \\        ##  et reciproquement..."
//          \\||  |||||  ||  ||||||||||||\\      ## (Pierre DAC)
"Stay not on the precipice with the dress of matter, for there is a place for
thy image in a realm ever splended." (the Chaldean oracle of Zoroaster)     

SIG v.2.5   //||              |||||||||||||||||  ## Stephane "Alias" GALLAY
          //  ||         ()    \\                ## c/o satellite@eldi.epfl.ch 
        //    ||                 \\              ##
      // \\|||||||||     ||  ||\\  \\            ## "Tout est dans rien
    //    \\  ||  ||     ||  ||  \\  \\          ##  et rien est dans tout
  //       \\ ||  ||     ||  ||        \\        ##  et reciproquement..."
//          \\||  |||||  ||  ||||||||||||\\      ## (Pierre DAC)
"Stay not on the precipice with the dress of matter, for there is a place for
thy image in a realm ever splended." (the Chaldean oracle of Zoroaster)
Newsgroups: rec.games.frp.misc
From: user unknown <jsalter@silver.ucs.indiana.edu>
Subject: Test, okay?
Organization: Indiana University
Date: Fri, 6 Nov 1992 03:00:21 GMT


	1234567890
	QWERTYUIOP
	CTHULHU'92
From: atmpas@vax.oxford.ac.uk
Newsgroups: rec.games.frp.misc
Subject: Re: Vampire II
Date: 11 Nov 92 09:49:24 GMT
Organization: Oxford University VAX 6620

In article <1992Nov9.210348.2320@ncsu.edu>, jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH) writes:
> 
> |>Having just seen Vampire second edn. in the shops I was wondering if
> |>anybody had any info it. What differences are there between it and the
> |>first edition other than being hardbacked and more expensive?
> |>
> 	No real big differences.  There are FEWER pages then before due to
> some editorial trimming.  They made only moderate improvements to the
> layout and such.
> 	The one major difference is spending xp's.  The price of nearly
> everything is higher now, and some things that weren't priced before have
> prices now (humanity, new rituals, path increases, etc.).
> 	If you own a copy of Vampire I, I would not recommend getting V II.
> Just photocopy that one page or so if you need to use it all.
> 
>    -john 'annoyed at White Wolf....again' karakash-


	There are changes in most of the disciplines (often quite radical
ones) and in the combat system, which now works (or at least, I can no longer
see any reason why it shouldn't).  There are various small but important changes
scattered throughout, such as new guidelines on what causes humanity loss,
which are better defined.  (though I don't like theft being 'worse' than causing
deliberate injury).  It isn't completely new though, and I won't be buying it,
because I'm poor - it's a 'nice if you can afford it' thing, in my opinion.

		- Paul
From: v057qkmm@ubvmsb.cc.buffalo.edu (The Infamous Bluerazor)
Newsgroups: rec.games.frp.misc
Subject: Get your BL23c at a store near you!
Keywords: Limited edition artwork
Date: 7 Nov 92 00:10:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	The third printing of Battlelords of the 23rd Century, the science
fiction roleplaying game from Optimus Design Systems, will be at stores across
the country by the end of the month.  In addition, the second printing of 
Lock and Load, the largest science fiction equipment manual ever compiled,
will also be available.  Due to minor revisions, these and all future copies
of Battlelords and Lock and Load will not contain certain artwork, so the 
copies currently in the stores will be the last to contain these limited
edition illustrations.
	Battlelords is a roleplaying system which accomodates both roleplaying
AND hack-and-slash! If you like roleplaying, the race descriptions will give
you ideas for detailed, personalized characters.  If you enjoy a fast-paced,
furious combat system, the Battlelords system is second to none! An innovative
armor system, a streamlined hand-to-hand combat system, and a detailed system
for modern discharge combat combine to form an efficient means of conflict
resolution.  This system encourages roleplay, because the more you avoid 
combat, the better! You get more rewards for roleplay then for just defeating
your opponents in a mindless bloodbath!

	So check out the game, and look for more support material, including
an exciting beginner module and a comprehensive race book named Visionaries,
coming out in the near future!

	DISCLAIMER: I am NOT an official spokesman for ODS. All opinions 
presented are my own, and anyone who is offended by my statements should 
direct flames to me.  I own a fireproof suit by the way.


Bluerazor
aka The Mutzachan of Death
Newsgroups: rec.games.frp.misc
From: badorion@watyew.uwaterloo.ca (Brian A. Dorion)
Subject: Re: HARN ?
Organization: University of Waterloo
Date: Tue, 10 Nov 1992 15:04:38 GMT

I've gone and lost the address for the Harn mailing list, could someone post
it for me? (or email me).  I haven't gotten anything since the collected
spell lists were sent out.  Speaking of which I have also lost the Lyhavi and
the Savoran (sp?) lists, could someone send me copies. 

Brian

Newsgroups: rec.games.frp.misc
From: dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC)
Subject: Re: META: Swords, etc
Organization: University of Massachusetts, Amherst
Date: Sat, 7 Nov 1992 05:29:13 GMT

In article <1992Nov6.050257.23093@trl.oz.au> s.mathers@trl.oz.au writes:
>In article <1992Nov4.185232.10071@mnemosyne.cs.du.edu>, mchance@nyx.cs.du.edu (Michael Chance) writes:
>|> REALITY CHECK TIME!!
>|> 
>|> Folks, please do some research before you spout off something as fact.
>|> 
>|> For the record: Medieval era Scottish 2-handed swords were indeed
>|> between 5 1/2 and 7 1/2 feet long.  They weighed between 5-9 pounds.
>|> The Landknecht "Zweihander" swords were about the same, with some
>|> recorded examples of almost 9 feet.  These swords were used for two
>|> purposes: Hacking thru pike formations (as previously mentioned) and
>|> for attacking fully plate-armored knights.  These things go through
>|> shields like a knife through butter, and are lightning quick in both
>|> striking and recovery time.
>
>On one hand youre saying that very long swords were quite light, and on
>the other you are saying that they go thru sheilds like butter.  you are
>also saying that these swords are able to be used with 'lightning quick
>strike and recovery times'.  The 1st statement is contradictory, and the
>second is dubious because it is obvious that any shorter sword of a
>similar construction will be able to be swung quicker thru simple
>physical laws of momentum.  Obviously the speed at the tip of a very
>long sword is going to be faster than a shorter one, but you dont get
>something for nothing.
>
>As for scotts attacking pike armed formations head-on, I couldnt think of an
>easier way to collect a large pile of dead scottsmen in a shorter time.
>Maybe if they charged down a steep slope into the pikes flank from
>ambush...

    The Celts were always best at guerilla warfare.  They would strike
quickly, make a BIG mess, and leave.

>Maybe my problem is that I am considering mass warfare cases when you
>are considering duels or something.  If a group of 9ft sword weilding
>maniacs attacked en-masse, they would need to be spaced relatively far
>apart..light medium infantry.  This group attacking a close formation
>spear or pike unit would have to rout the spears almost at first contact
>to avoid being decimated.

   We are talking about mass warfare.  Also, You must remember that the 
claymore had a relatively thin blade for it's length, unlike most European
swords.  It was certainly a much faster weapon than one would expect, although
not quite "Lightning quick".  Certainly, a man with a long sword would be
quicker than a claymore wielder, but you must remember that people who used
claymores were trained from childhood to wield them.  The type of upper-body
strength we are talking about is akin to...a weightlifter.  It's alot like
longbowmen.  Longbowmen were trained from childhood to draw a bow which has
a pull in excess of 100lbs. several hundred times in one day.  This is STRONG!
Weak men did not live long in melee combat.  

Dunkelzahn

Newsgroups: rec.games.frp.misc
From: weeks@astroatc.uucp (Pat Weeks)
Subject: Re: AMBER mailing list?????
Organization: Astronautics Technology Cntr, Madison, WI
Date: Tue, 10 Nov 1992 16:34:24 GMT

In article <1992Nov9.095412.44544@kuhub.cc.ukans.edu> kuvamp@kuhub.cc.ukans.edu writes:
>
>I realize this is an atrocious waste o' bandwidth, but could someone out there
>either confirm or deny the existance of the AMBER RPG mailing list?  Does it
>exist, and if so, how do I get on it?  Please E-mail replies, so as not to
>clutter the 'waves further, neh?
>
>					Thanx,
>
>					KUVAMP (Gareth Skarka)
>
  Indeed yes it does exist!!!  In orer to get on it you need only send mail to

	oberon-request@amber.uchicago.edu
        amber-request@amber.uchicago.edu
        cliff@uchicago.edu


	And leave your mail address with a request to be on it...

	Once a member one cast port to our list by mailing to
		amber@amber.uchicago.edu

					Hope that helps!!

					Deneir of Chaos & Amber
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.frp.misc
Subject: Re: Updated List of Superhero RPGs  [and comments]
Date: 10 Nov 1992 05:57:46 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

ratinox@meceng.coe.northeastern.edu writes:
> Charles E Gibbs writes:
>> Champions (Hero/ICE)
>Try Hero Games for the company. ][ron Crown merely acts as a
>distributor; they have absolutely no input into any of Hero Games'
>products.

Aside from filling the Editorship.  According to rumor (bullsh*t-
o-meter off the scale) the current editor (after Rob Bell) was a
RM fan who wrote in and said he wanted a job.  Then he lands the
editorship of a game that evidently he doesn't really understand.

-- 
This is National Non-Dairy Creamer Week.
From: jacobus@symphony.cc.purdue.edu (Bryan J. Maloney)
Subject: RQ 4, from Ken Rolston at GenCon
Organization: Purdue University
Date: Fri, 6 Nov 1992 18:03:35 GMT




Here's what I got from Ken Rolston at GenCon 92:



They are probably going to scrap the fatigue rules.  They might replace
them with something else.

Sorcery is going to probably get the boot, at least until they can do
a supplement concentrating on the sorcerous cultures so that they can
release sorcery with as much going for it as the standard Genertelan
cultures give to Rune and Battle magics.


That's what I've heard.
Newsgroups: rec.games.frp.misc
From: dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC)
Subject: Re: Games Convention: MA
Organization: University of Massachusetts, Amherst
Date: Fri, 6 Nov 1992 01:12:57 GMT

In article <1992Nov5.200331.12399@magnus.acs.ohio-state.edu> evansd@bbs.mdcbbs.com writes:
>
>GAMES CONVENTION in East Longmeadow, MA
>
>CONtrary
>November 13,14, and 15, 1992
>
>at the Ramada Hotel in East Longmeadow, MA
>
>call (413) 731-7237 for information
>


    It's in West Springfield.  At the Ramada.  I know because I have a room 
ther for the con.  There is no Ramada in East Longmeadow (At least none that
I've found, and I've been to E. Longmeadow a few hundred times).
    Trust me, CONTRARY is Nov. 13,14,15 at the Ramada Inn in West Springfield,
MA.  On-Site Registration is $22 and Pre-Registration had to be post-marked
by yesterday.  Events cost as follows:

   One Slot:    $2
   Two Slots:   $3
   Charity:     $3
   Three Slots: $4

    Have fun.

Dunkelzahn

P.S.- If you go, sign up for K-Realm at the desk.  Tickets are supposed to be
      $2.00, but who knows what evil lurks in the minds of Con Organizers?
From: phd99@seq1.keele.ac.uk (Asmodeus)
Newsgroups: rec.games.frp.misc
Subject: Re: Role Master Physics question
Date: 11 Nov 92 14:51:13 GMT
Organization: Keele University, England

From article <1992Nov6.195319.6015@seq.uncwil.edu>, by jtaylor@seq.uncwil.edu (J.T.):
>Lots of stuff about a flying object suddenly becoming 100 times heavier.

Well - time for my viewpoint:

Basic assumptions - at least one of the basic fundamentals of Physics is
broken by this idea - this is obviously done by the amulet providing
some form of magical influence. As far as I can see, there is no way
this problem can be solved without violating one law or other.

G - the acceleration due to gravity is constant, regardless of object
size - there is no change in acceleration.

I will also ignore the added mass(?) or momentum/energy of the amulet
itself.

I take all of the examples below occuring at the point of zero vertical
velocity component - i.e. the object is at the top of its arc. This
simplifies the arguments, but gives the overall idea.

1) CONSERVATION OF MOMENTUM - Momentum=mv, thus as mass increases by 100x,
the horizontal velocity component decreases by 100x. The object would
then fall almost straight down to the Earth.

2) CONSERVATION OF ENERGY - Energy=(1/2)m(v^2). Thus as mass increases
by 100x, the horizontal velocity will decrease by a factor of 10. A very
much shallower arc occurs. Anybody want to consider the change of
potential energy (=mgh), which then increases by a factor of 100?? Cos'
I don`t...

3) CONSERVATION OF HORIZONTAL VELOCITY COMPONENT - This will lead to the
second situation originally described - the object will continue to move
in the same arc, but at a greatly increased energy - both K.E. and P.E.
wil increase by a factor of 100. This leads to a 100-fold increase in
the instantaneous impact moment. Nasty!

OK - well my brain is now well and truly scrambled - so please try to be
nice in ripping the above apart! As a GM - I would definitely *NOT* let
my players get away with the 100x increase in impact force - perhaps
situation two above is the best. If the players can convince you they
have the skill to hit such an object in flight AND alter the aiming arc
to take into account the change in forward velocity (lots of -50 skill
rolls - how about the very underused Advanced Math secondary skill?),
then I would let them get an impact increase of 10x energy.

How much more damage? It is clear that just by doubling the weight of a
weapon such as sword does not simply give double the damage - hence I
would apply a damage increase of roughly the square root of the 10x
energy increase - this rounds to 3x damage.

Good enough? I hope so! Anyone want to discuss the application of the
Physics please keep to e-mail, but any discussion on the GM decision,
please post - this is a roleplaying group after all....

Ralph.

--
      .
              [Believed to be the smallest .sig in the world]