HDTenEightyP/NetNews huggingface dataset:
From: tcrooks@zeus.calpoly.edu (Timothy A. Crooks)
Subject: Re: Gauntlets of Dexterity
Summary: FOOD for THOUGHT! 
Keywords: level-draining
Organization: California Polytechnic State University, San Luis Obispo
Date: Mon, 13 Apr 1992 17:38:21 GMT

In article (Pat Weeks) writes:
>
>	OK, maybe I'm ignorant, but I'm new to this game!  Why, oh why are you
>people always so excited when you meet up with a wraith or some other level
>draining creature!  I've never met on, but I can't understand why in the hack
>you'd be happy about it!!
>
>							Ghostwheel
	Well... I'll put it to you this way: Experience
		is always the best teacher.

 some sort of spoiler to follow

	Try eating a wraith corpse sometime, and you might 
		find yourself much further along than you once
		thought possible.

--
Timmin the Valkerie@nike.calpoly.edu
From: hayes@ddemo3.aero.org (Brian Hayes 74-35 x65129)
Newsgroups: rec.games.hack
Subject: Re: How do you kill liches?
Date: 13 Apr 92 22:51:22 GMT
Followup-To: hayes@hac2arpa
Organization: Hughes Aircraft Company; El Segundo, CA

In article <1992Apr8.111619.27371@kei.is.s.u-tokyo.ac.jp> kaoru@is.s.u-tokyo.ac.jp writes:
>In article <YzJABLOW.92Apr7143258@enterprise.itd.nrl.navy.mil>
>	jablow@enterprise.itd.nrl.navy.mil (Eric Jablow) writes:
> >What should he do about liches in the future?
>My sole solution is to genocide.
>I do not go down into castle before genociding liches.

Wimps! I made it through (yes I ascended w/THE AMULET) without genociding
liches...why bother?  OK, I'll tell you my secret: I never found a scroll
of genocide (I did get the opportunity to genocide by royal decree and I 
choose to genocide those nasty dragons whose breath disengrates armor etc...
funny thing was I already had scale mail made from those beasts...).

Good luck and remember, with a +11 Stormy and a RoR, you'll go plenty far.

-- 
<<<<<<<<<< Brian Hayes hayes%bh_ddemo3@hac2arpa (310) 616-5129 >>>>>>>>>>>>
From: hench@gauss.ucsb.edu (John Hench)
Newsgroups: rec.games.hack
Subject: A few questions...
Date: 16 Apr 92 15:49:26 GMT
Reply-To: hench@gauss.UUCP (John Hench)
Organization: University of California, Santa Barbara

Just a few questions. I have a helm of telepathy, but I don't want it to rust.
If I wield it, become confused, and read a scroll of enchant *weapon* will
it become rust proof? Or is it already rust proof? What about my shield
of reflecting?

Second question: How do I enchant my Sting to above level +6 without fear
of evaporation it? Do I have to worry about this for *artifacts*?

Thanks for the help!

P.S. I had a lot of fun with my shield of reflecting and my disintigration
resistance intrinsic. I wonder if confounding the gods is good for your luck.
************************************************************
***                                          ___         ***                                   
***                                        ~|   |        ***
***   John Hench                           ~|   |        ***         
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Re: down to level 50 ...
Organization: Loral Western Development Labs
Distribution: rec
Date: Wed, 15 Apr 1992 20:34:55 GMT

dkarp@Xenon.Stanford.EDU (Dan Karp) writes:
>Nope: magic protection cannot be gained as an intrinsic.
>
>Neither can polymorph, polymorph control, or stone resistance.
>
>(Of course, if you defined POLYSELF on compilation, you could polymorph
>   yourself into a monster with these resistances/intrinsics...)

Dan's right.  Sorry about my mistake.  I just assumed one could gain any
dragon's special intrinsic.

--David
-------------            --------------------------          ----------------
|.<.....@...+############+ David Blume            +####      |.........>....|
|...........|            | dcb@wdl1.wdl.loral.com |   #######+..............|
-------------            --------------------------          ----------------
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Changes for 3.1
Organization: Loral Western Development Labs
Date: Tue, 14 Apr 1992 00:09:08 GMT

I've been having pretty much fun changing NetHack 3.0j+ for my Macintosh.
Here are some super-simple fixes that will make the game *much* less
frustrating...

/* dogmove.c
   fn: dog_move(mtmp, after)
   around line 282 right after "ny = poss[i].y;" 

   This addendum keeps the dog from stepping right in front of you.
   I *hate* reading all those "you stop to avoid hitting..." messages. */

	if (u.umoved && (nx == (u.ux + u.dx) && ny == (u.uy + u.dy)))
		 goto nxti;	

/* hack.c
   fn: domove()
   around line 630 right after the "you chew through the..." code

   This addendum confirms drowns from walking into water.  Geeze I
   hate that.
*/

if(is_pool(x,y) && !(is_pool(u.ux,u.uy)))
	 if (!(Levitation 
#ifdef POLYSELF
	    || is_flyer(uasmon)
#endif
	    ))
		{
		pline("Step into the water? ");			
		if(yn() != 'y')
			{
			nomul(0);
			return;
			}
		}


OK. Enough of that.  Here are the fixes I'm playing with for myself. 
Any suggestions?

# bunches of MACOS changes
# rarely allow death by over-eating
# make ym() clear buffer first
# if invisible, !(seeInvisible)s won't throw at you
# above mentioned pet-move trick
# give all artifacts sound effects
# confirm walking into water from land
# pet walks on it? "not cursed"
# make sting glow even if not wielded
# make "rustproof" identifiable

--David
-------------            --------------------------          ----------------
|.<.....@...+############+ David Blume            +####      |.........>....|
|...........|            | dcb@wdl1.wdl.loral.com |   #######+..............|
-------------            --------------------------          ----------------
Newsgroups: rec.games.hack
From: lhf@cucs11.cs.cuhk.hk (Ho-Fung Leung)
Subject: Re: question about the castle level
Organization: Dept. of Computer Sci., CUHK
Date: Thu, 9 Apr 1992 04:14:16 GMT

ningwang@acsu.buffalo.edu (Ning Wang) writes:


>Hi, my so-so Valkyrie just made it to the castle level, but she canot find
>a way past the castle walls.. She tried picking, wand of digging, teleporting,
>praying, everything!!! Sooo, I had to take a peek in the spoiler file..

(stuff deleted)

>HELP!!!

What items do you currently have?

LHF
From: dirk@cs.tu-berlin.de (Dirk Ahrens)
Newsgroups: rec.games.hack
Subject: Re: Changes for 3.1
Date: 15 Apr 92 17:43:34 GMT
Article-I.D.: aedv.DIRK.92Apr15194321
Organization: TU Berlin (FB 20)

In article <a-yjzk-.kemnitz@netcom.com> kemnitz@netcom.com (Greg Kemnitz) writes:
   Newsgroups: rec.games.hack
   From: kemnitz@netcom.com (Greg Kemnitz)
   Date: Tue, 14 Apr 92 19:18:57 GMT
   Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
   References: <1992Apr14.000908.9338@wdl.loral.com>

   A useful change would be allowing random access to items in a bag, rather
   than having to go through each individual item.

Definetly supported.
It is a real pain to go through the list everytime an item has to
be put in or has to be removed.
For a guy like me, who is carrying around everything I ever could sell
in a shop, a bag is nearly indispensible.
I hate to have the inventory-list longer than one screen full.
--
	Gruss, Dirk
--
Dirk Ahrens  TU-Berlin	Email: dirk@cs.tu-berlin.de  Tel:030-314-{24752,73494}
Informatik Fachgruppe AEDV Sekr 5-5   Franklinstr 28/29   1000 Berlin 10
Newsgroups: rec.games.hack
From: pendy@ais.org (Paul Hohn)
Subject: Re: Hack stories
Organization: UMCC
Date: Sun, 12 Apr 92 02:28:08 GMT


Right oooon! Go for it!
Should be some downright int'ressin readin'
From: aranta@milton.u.washington.edu (Aaron Ranta)
Newsgroups: rec.games.hack
Subject: Re: More Q's for the Omniscient
Date: 15 Apr 92 20:14:24 GMT
Organization: University of Washington, Seattle

In article <1992Apr15.171822.12331@noose.ecn.purdue.edu> kavuri@lips2.ecn.purdue.edu (Surya N Kavuri ) writes:
>
>  (Q3) I have (a) speed boots (b) boots of levitation 
>      (c) ring of levitation (d) +3 ring of inc damage
>       (e) ring of teleport control.
>      I can teleport at will.
>
>       Should I choose (a, c, e) or (b, d, e) ?
>       Also, since I lost my telepathy, is it worth the
>       giving up one of the rings to wear ring of see inviz ?
>

( a, c, e ) is definitely the better choice from my point of view.
rings of increase damage ( as well as protection, see invisible, protection
from shape changers, and probably others I can't think of at the moment ) are
something(s) I usually only keep as long as it takes to identify/sell/polymorph
them ( and if something has to be dropped, they go first ) You can only keep
2 rings, and there are alot better choices than these.

having telepathy does not allow you to see invisible critters, unless of course
you are blinded, so dump the RoSI and if you have a wish, go for the
Helm of Telepathy ( an extremely nice little item, this )
If you want to get the See Invisibility intrinsic, just drink from every
fountain you come across as often as you can....

>      I have a WoW. Should I ask for (1) RoR (2) RoConflict

Hard choice...  Go for the helmet mentioned above, you'll probably find both
of these rings eventually.


 Aaron
-- 
+------------------------------------+-----------------------------------------+
| "Why, he's barely huge."           |           Aaron M. Ranta                |
| "He's merely enormous."            |   (aranta@milton.u.washington.edu)      |
|      - R&S ('The Littlest Giant')  |    (aaron@kaf.iphc.washington.edu)      |
Newsgroups: rec.games.hack
From: silly@plague.ugcs.caltech.edu (Brad Threatt)
Subject: An interesting occurence
Summary: I love the dev team...
Organization: California Institute of Technology, Pasadena
Date: Thu, 9 Apr 1992 05:43:16 GMT

Well... I never would have guessed it:

As you kick the door, it crashes open!
The mountain nymph stole a cursed cockatrice corpse.
The mountain nymph turns to stone.  Welcome to experience level 2.



Isn't the dev team amazing?

--
Brad Threatt | MISSING! Single white male Jesus look-alike in blue 
             | Members Only jacket.  Answers to the name 'Dave Gillespie'.
Safe sex is  | Last seen with roller-skating couple in Pasadena.  
for wimps.   | If found, please return to the cs10 lab immediately.
Newsgroups: rec.games.hack
From: phth@cc.newcastle.edu.au
Subject: Still trying NH3 in Windows 386 enh mode
Organization: University of Newcastle, AUSTRALIA
Date: Thu, 16 Apr 1992 01:49:02 GMT

OK, so there are a few of us here in PC land either running or trying to run
NetHack 3 in a window under Windows 3.0. We're certainly not all succeeding,
but our respective difficulties are not the same...

Josh has "can't find config file" problems
For me, NetHack actually starts up, in a window if specified, but I am 
immediately informed that it has "violated system integrity", and believe me, 
things go very wrong if I don't reboot.

So what is the story here? Has anyone actually faced these problems and
figured them out? Or does NH3 run perfectly under some system configurations and
not others?

I am running a 33MHz 486 with AMI bios and 8Mb of RAM. TSRs and drivers are all
very standard, ie ANSI.SYS, microsoft MOUSE, SMARTDRV and that's about it.
Any suggestions/ideas/abuse/solutions?????

Tony Dyson
phth@cc.newcastle.edu.au

Newsgroups: rec.games.hack
From: jfinn@ll.mit.edu
Subject: Re: Still trying NH3 in Windows 386 enh mode
Organization: MIT Lincoln Laboratory
Date: Thu, 16 Apr 92 11:56:11 GMT

In article <1992Apr16.114902.1@cc.newcastle.edu.au> phth@cc.newcastle.edu.au writes:
>OK, so there are a few of us here in PC land either running or trying to run
>NetHack 3 in a window under Windows 3.0. We're certainly not all succeeding,
>but our respective difficulties are not the same...
>
>Josh has "can't find config file" problems
>For me, NetHack actually starts up, in a window if specified, but I am 
>immediately informed that it has "violated system integrity", and believe me, 
>things go very wrong if I don't reboot.
>
>So what is the story here? Has anyone actually faced these problems and
>figured them out? Or does NH3 run perfectly under some system configurations and
>not others?
>
>I am running a 33MHz 486 with AMI bios and 8Mb of RAM. TSRs and drivers are all
>very standard, ie ANSI.SYS, microsoft MOUSE, SMARTDRV and that's about it.
>Any suggestions/ideas/abuse/solutions?????
>
>Tony Dyson
>phth@cc.newcastle.edu.au

I am running nethack with Windows 3.0.  I got the "violated system integrity"
message until I edited nethack.cnf and removed the 'rawio' option.  I have to
run nethack as a full screen application, but it seems to work ok.  I was also
using the latest version of the PCKKEY keyboard enhancer from Multisoft but
found that I had to disable the accelerator function to avoid multiple key
presses.
 
Joe

jfinn@ll.mit.edu

Newsgroups: rec.games.hack
From: binders@carr113.alleg.edu (Simon Binder)
Subject: SYSTEM SHOCK NIGHTMARE
Reply-To: test
Organization: Allegheny College
Date: Sun, 12 Apr 1992 23:41:11 GMT

You shudder for a moment...-more-
..You die...


binders- killed by a system shock

WHAT THE HECK???????!!!!!???????
Newsgroups: rec.games.hack
From: lonewolf@wheaton.edu (LoneWolf)
Subject: Re: +8 and above ...
Summary: Read those spoilers more carefully...
Organization: Wheaton College
Date: Fri, 10 Apr 1992 23:42:12 GMT

In article <29E29840.8239@noiro.acs.uci.edu> tvasi@shakti.bio.uci.edu (Taha K.Vasi.) writes:
>  As the subject says, how do you get a weapon's enchantment to +8 or above.
>The Wheaton spoilers claim that there is no limit (sounds unlikely). However,
>every time I tried getting my Excaliber over +5, I have failed.

There is no limit to enchanting your weapon (well, maybe it scrolls after a
while, but no limit in practical use).  However!  If you read the spoilers
more carefully you would note where it tells you that there is an
increasingly higher chance of your weapon exploding when enchanted.  Up to
+3, it will not explode when enchanted (if you get a blessed scroll of
enchant weapon, you can get it up to +6 fairly often).  At +4, there is a
1 in 2 chance of the weapon exploding, at +5 it is 1 in 3, at +6 it is 1 in
4 and so on.  Even if you find a way to increase the +, don't get it over
about +70 (I've done this in wiz mode).  Once you get to about +120 you can
kill a minotaur with one hit, but you can't defend against a goblin (or
other small creature).  I don't know if something wraps or what.

>  Now I have a +6 Excalibur and have a blessed scroll of Enchant armor. I also
>have a normal scroll. What are my chances at succeeding? 

None.  You need a scroll of Enchant Weapon.  If you had one, you would have
a 25% chance.

Alan

boy, I haven't posted on _this_ board in a _long_ time...
-- 
"Ever since philosophers decided that they ought to clarify language,
           I haven't understood a thing they've said."  -- me
LoneWolf         Wheaton College, IL         alight@david.wheaton.EDU
From: "john russell" <john.russell@canrem.com>
Newsgroups: rec.games.hack
Subject: liches
Date: 15 Apr 92 21:04:38 EST
Reply-To: "john russell" <john.russell@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

I've had one death due to liches, but I can't understand how they could
be a serious threat to a good character.

My strategy is:

- Ring-of-conflict them against another monster (preferably a cold
resistant one), then walk up and kill them.

- Throw things at them.  Cockatrice corpses are good for this.  Or zap
wands.

- Like, run away!  By the time you meet any liches, you are fast and
invisible, right?  And telepathic, so a lich never takes you by
surprise.

- They are not really very tough to fight, they just have that "destroy
armor" spell.  So take off your shield of reflection or gauntlets of
dexterity before fighting them.

John
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: edmt@void.rni.sub.org (Ernst-Dieter Martin)
Newsgroups: rec.games.hack
Subject: Re: THE ONLY USELESS ITEM IN THE GAME
Date: 8 Apr 92 22:43:04 GMT
Organization: myself. A real non-profit organization

silly@grate.ugcs.caltech.edu (Brad Threatt) writes:

> Here's the only truly useless item I know of...
> 
> * A scroll of mail *
> 
Njet, <Hint following>

At least you can sell it to a shopkeeper. :-)
I once read it as a  bad trick to get some money. Sending yourself
lots of mail while in the game and just sell it.

Bye
Ernst-Dieter
-----------------------------------------------------------------------
edmt@void.rni.sub.org           | Here could be Your advertisement !
fido: 2:247/10.16               |
--- AT&T is a modem test command ---
From: ksoutor@unlinfo.unl.edu (kevin soutor)
Subject: Unusual day in the dungeon
Organization: University of Nebraska - Lincoln
Date: Wed, 15 Apr 1992 12:38:46 GMT

I have *FINALLY* managed to install Nethack and begin 
playing.  Yesterday my Elf put on a moonstone ring.  Twenty 
turns later his armor disintegrated as he polymorphed into 
an Earth Elemental.  This occurrence was repeated many 
times: Red Dragon, male elf, Xorn, female elf, female elf, 
Vampire Bat, female elf.  The last three changes were most 
unfortunate; Cuisinart the Xorn (my pet name because it 
attacked many times, shredding opponents in the process) was
food processing a paltry pack of goblins when. . ."You are 
now a female elf". . .five turns of fleeing later. . ."You 
are now a female elf". . .flee again as the situation 
becomes more desparate. . ."You enter a vault and find lots 
of gold.  The guard says drop it and come with me.  You 
attack the guard (I was trapped with no way out). . ."You 
polymorph into a Vampire Bat" . . . (Oh JOY! Have I got him 
now!). . ."You collapse under the weight of the gold.  The 
guard pulverizes me. . ."You polymorph into a female elf". .
. And in that form I died   *Sigh*

Kevin

ksoutor@unlinfo.unl.edu
From: bjohnson@athena.mit.edu (Brett W Johnson)
Newsgroups: rec.games.board
Subject: Re: Third Reich vs. World War II
Date: 13 Apr 92 14:37:56 GMT
Article-I.D.: athena.1992Apr13.143756.12861
Organization: Massachusetts Institute of Technology

In article <31552@sdcc12.ucsd.edu> otran@sdcc13.ucsd.edu (Oai Tran) writes:
>This is just a poll for all those who played 3R and WWII.

I play 3R (Avalon Hill) and I don't know what "WWII" game you mean.

>1) When during the game date is the game basically over?

By NLT 1943 someone usually concedes.

>2) How long does it take to complete a game, either to the end or
>till someone surrenders?

Usually 3-6 play sessions of 6-10 hours each.

>3) What is your favorite country to play?

Germany.

>4) What side is the balanced tipped, or what side usually wins?

Fairly balanced, although I believe the Allies have the advantage.

>7) On strategy:
>a> Doesn't it seem that taking USSR in 3R is easy if done so before
>the US enters the war?

NO!

>b> Isn't it easy to take Britain since Germany has the initiative at
>the begining and as a result can elect for the UK to move its ships
>first which makes it impossible for them to guard against an
>amphibious invasion.

Nope.  Based on the above paragraph, you need to reread the rules.
Germany cannot 'elect' to have Britain move its ships first.

If Germany moves first, then all of Britain's fleets are available to
intercept.  If Britain moves first, then she needs to reserve 2-4
fleets to intercept a possible German invasion.

-Brett


--
Brett W. Johnson     (617) 273-2289
---
These opinions are mine and mine alone...
From: cchiang@sdcc13.ucsd.edu (Huh?!  Wot?!?)
Newsgroups: rec.games.board
Subject: Re: A&A Sub Rules
Date: 10 Apr 92 08:55:04 GMT
Organization: University of California, San Diego

In article <Apr.9.12.34.26.1992.19580@yoko.rutgers.edu> tomlee@yoko.rutgers.edu (Thomas J Lee) writes:
>I think it makes sense for land forces -- why should they have less
>flexibility after *winning* an attack than after a failed offensive?
>tomlee@paul.rutgers.edu

	I prefer the less flexibility because it adds a new
dimension to the game (e.g. tanks and infantry would be left without
fighter protection and thus in the mercy of their enemies).  This
also forces the attacker to plan ahead instead of adjusting when
he/she desires.  This planning is what makes a good strategist and
the interesting part of the game (This is an opinion).

					- The TaZ


Newsgroups: rec.games.board
From: zippy@cbnewsl.cb.att.com (steven.s.albert)
Subject: GBACW: rules questions
Organization: AT&T Bell Laboratories
Distribution: na
Date: Tue, 7 Apr 1992 16:15:34 GMT
Keywords: First Blood

We're currently playing the Brawner's Farm scenario in First Blood
and several questions have come up.  We've made what we think are
reasonable interpretations, but wondered what others think.  In no
particular order:

1) Can Mortmain be declared at any point or do you have to have the
   initiative?

2) Once in Mortmain, after 5 successful actions in a row, does the
   player who invoked Mortmain get a free action?

3) Once in Mortmain, what happens if your roll on the TCT "fails",
   i.e. it's not a natural 2, 12 or adjusted 7, nor is it in your
   normal success range? Does the player who invoked Mortmain get
   a free action, is it a no-op, or is it considered a successful
   roll giving you an action?

4) How do you handle brigade retreat for out of command units?  Any
   house rules?   The rules say only in command units retreat, but
   this can lead to a funny anomaly.  An LCEd brigade is holding a key
   position and doesn't need to move, so the leader just moves so that
   everyone is out of command.  This effectively prevents brigade retreat.

5) Units stacked together are supposed to face the same way.  What do you
   do if you have limbered artillery stacked with line infantry?  The
   infantry has to face a vertex and the artillery faces a hexside.  Which
   facing determines enfilade and rear?

6) When attempting a change facing reaction after fire, do you apply the -1
   for enfilade on the morale check?  It says to apply if the morale check is
   caused by fire through an enfilade.  However, you might have made a MC
   for the fire itself.  Do you suffer the adjustment twice?

7) In an effort to speed up activation of reserve units (i.e. use less
   actions), can Jackson move to the brigadier to be activated and then
   activate an aide bringing them out of reserve?  The rule says that the
   aide is activated, moved to the target, stops, and then moves back to
   Jackson.  If you start in the target hex, there is no movement.  Is this
   legal?

8) Can you use coordinated actions to get better modifiers?  For example,
   if you want to unlimber artillery, can you attach it to a brigade to
   get the brigadier's action rating and then only change formation with
   the artillery? Ditto for using a Division commander's action rating to
   move brigades with lousy commanders?

9) Just a general one on retreat direction.  The rules specify a direction
   and state that the path of least resistance should be taken.  This often
   leads to very odd placements.  How do you generally handle retreats?

10) When an attacker in a melee has to retreat, do you force the attacker
    to first retreat into the originating hex, or can either of the adjacent
    hexes be picked?

11) Do artillery crews fatigue?  Artillery is only allowed to move twice per
    turn.  If a crew routs away and then moves back, is that one of the two
    moves allowed?

Thanks.
	Steve Albert
	ssa@usl.com