From: eugenehs@aludra.usc.edu (HEUGE aka Eugene Hsu)
Newsgroups: rec.games.video.arcade
Subject: X-Men : 2 screen version vs. 1 screen
Date: 6 Sep 1992 01:01:22 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

First let me explain.  On the regular 2 screen version of X-Men
I am a fanatical Nightcrawler character.  I take full use of
the distace attacks and his quick hit abilities.  His dodging 
abilities and general hand to hand attacks are well used.

I am used to playing 2 screen version with this :
6 players at a time (shoo little children... I want to play alone)
2 screen (lots of room to run)
Nightcrawler's 3 jump attacks (standing jump, short jump, long jump)
Mutant powers being used up as follows:
	3 life bars first until you have 3 life bars left
 	than uses reserve mutant powers
No Energy increases except after bosses, no mutant powerup (same)

What I just found was a 1 screen machine with some very strange mods.

Nightcrawler 2 jump attacks (short flip jump (not standing)
and a short jump attack), no HIGH long attack
4 players (standard for 1 screener)
Mutant powers being used up as follows:
	FIRST use RESERVE mutant powers.
	Than energy bar
Energy pills are plentiful thoughout the game
Powerups the same : mutant power cells

Basicly Nightcrawler was weakened terribly, and secondly the screen
was impossible to play on.  Flame traps triggered by clueless teammates
were unavoidable.

Usually I can ace the game with one or two continues (I still make alot
of mistakes) on regular difficulty setting.  In this game I got killed off
(with teammates screwing around) by the BLOB.  ack...
normally I can get there without a scratch....

The fact that the screen is much smaller is horrendous to me, and
the fact that the long attack was removed and the standing flip was changed
really ruined my day.   BUT the powerups are NICE... from one bar to
full energy... it's great....

Tell me.  Is this a new version of the machine or did someone just
set the machine up to do this.  NEVER in NY did I find a Xmen
with powerups or energy pills....  I know with a 2 player screen and
powerups I think I could play the game forever (loop loop loop  8) )

So I got pissed and switched to dazzler and kicked some butt.  Her hand
to hand attacks, much maligned in another post (IMHO), actually kick butt.

She lacks the range of Wolvie's or Storm's attacks, but her hand speed
returning is the same as Nightcrawlers it seems.  Also she hits slightly
behind her (at least it seems that way).  

Well enought but first :
F L A M E   O N ! ! ! 

Konami shouldn't have taken the video game from the one X-Men video
that was released.  All the damn characters are screwed up.

Obviously Wolverine should have the best hand-to-hand combat.  His
training and offensive abilities should be the best.

Colossous should have more hit points and be able to take more damage.

Mutant powers should not be limited.  When was the last time you read
Cyclops punching out a Sentinel  8).

Why does Storm walk when she can fly?  (harder to fight perhaps)
And why does she wield a weapon?

Obviously I am attacking points relating to the playability of the game,
but I find Konami's lack of authenticity disturbing.  

I sincerely hope that we see an Xmen 2 game out for release with more
of the comic-book's nature put into it.  

If you recall in the Simpsons' arcade game.. the combinations between players.
like the rolling characters, or characters using each other as bats...
We should have the Wolverine and Colossus Cannonball express....
and such things.

Mutant powers should be able to be used freely by those characters who 
actually use them.  Cyclops, Storm and Dazzler fit into that category.
They should have less hit points and a weaker hand to hand.  And NOT be
penalized for using their powers.  Wolverine, Nightcrawler and Colossus
should have their  superior hand to hand combat abilites and NO special 
power attacks.  

F L A M E  O F F !

ok... that's my post
going to go to bed so I can go the LA comic convention in the morning.
later.
=euge

-- 
Eugene P. Hsu 
eugenehs@aludra.usc.edu			eph3205@ultb.rit.edu
Univeristy of Southern California	Rochester Institute of Technology
Electrical and Biomedical Engineering 	a.k.a. H  E  U  G  E