HDTenEightyP/NetNews huggingface dataset:
From: koerse@fwi.uva.nl (Niels Koerse (student??))
Subject: DQoK Finished (include spoilers)
Keywords: DQoK
Organization: FWI, University of Amsterdam
Date: Thu, 17 Dec 1992 15:32:04 GMT

HI,


I have finished The game and my overal opinion is positive once 
you are playing for some time. Because then you looked past the empty 
rooms which acording to the tekst are filled with people.

My party had after finishing the following stat's :

Woody, Half-elf ranger L11, could have been level 25, racial limit :(
Slin,  Human    Knight L17 Knight of rose, could cast highter level spells
                           then my priests :(
Honay  Mountain Dwarf Reorx cleric/fighter L10/L15 could have been L14/L15
			   But so what.
Yell   Kender Kir-Jolith cleric/thief L12/L19
			   No comment always usefull
Magicker Human white robed mage L24 
Luluo  Half-elf fighter/red mage L9/L10
			   He could have been L18/L20 if another type 

But I keeped playing becuase I liked them. And now I am finished, with 
minor modifying of characters at creation. And using the weapons of the 
party included.

SPOILER alert (I hope control L works)




















Questions I have, because I havent been able to find oer enter them.:

1) How To enter Armach country... and New Sylvanost and Bok, All 
    I got were arrows lots of arrows.

2) There is talk about a staff in Thenol (oracle says so) I never found it:(

3) Is it possible to get a boat to sail the ocean? Or is it just 
    to keep you on the map.

4) A fine longbow cost very much money but what is the use.

5) Silver shield+3 use except protection ?


I would like answers to these questions, because I want to know but wont play 
  this game for some time.

Niels Koerse 


-- 
****************************** koerse@fwi.uva.nl ******************************
******************************** .sig ** naaah ********************************


-- 
****************************** koerse@fwi.uva.nl ******************************
******************************** .sig ** naaah ********************************
Newsgroups: comp.sys.mac.games
From: bskendig@netcom.com (Brian Kendig)
Subject: Re: Heaven & Earth
Organization: Starfleet Headquarters: San Francisco
Date: Tue, 15 Dec 1992 05:54:05 GMT

wgns@troi.cc.rochester.edu (C. Wiggins) writes:
>
>Does anyone know whether Heaven & Earth has any copy protection?
>If so, what kind?  (I'm considering getting it for my dad but
>he won't play it if it's copy protected -- at least if it's
>off-disk look-it-up-in-the-manual protection).

Whenever you create a new player, you're asked a question, the answer
to which you have to find in the manual.  (For example, "Who was the
founder of such-and-such?")  Therefore your dad would just have to
refer to the manual once to satisfy the copy protection; as long as he
keeps continuing from a single save-game-file (and, like other puzzle
games such as 3 in Three, there's no reason to be working from more
than one save-game-file at once), he'll never have to consult the
manual again.

-- 
_/_/_/  Brian Kendig                             Je ne suis fait comme aucun
/_/_/  bskendig@netcom.com                de ceux que j'ai vus; j'ose croire
_/_/                            n'etre fait comme aucun de ceux qui existent.
  /  Nolite te bastardes     Si je ne vaux pas mieux, au moins je suis autre.
 /    carborundorum.                                             -- Rousseau
Newsgroups: comp.sys.mac.games
From: pizarro@mentor.cc.purdue.edu (Jose Pizarro)
Subject: Re: Compatibility of Might&Magic I,II
Organization: Purdue University Computing Center
Date: Sat, 12 Dec 1992 14:49:11 GMT

In article <1992Dec09.064226.69834@fourd.com> Michael_J._Bell@fourd.com writes:
>Hmm...Dont know about compatibility.
>but as for a brief review:
>MM I was a masterpiece
>MM II was horrible

That should be the other way around: 
 "MM II was a masterpiece"
 "MM I was horrible"
From: ch166@cleveland.Freenet.Edu (Louis Moreau)
Newsgroups: comp.sys.mac.games
Subject: Re: More on game release listings
Date: 16 Dec 1992 05:11:56 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


>Out of this World (the one that we all saw the demo to and can't wait to get)
>is apparently pushed back to January 31, 1993!  Most likely reason: difficulty
>in mac programming (like all other programs).

I saw Out of this World on a store shelf a few weeks ago...
Maybe it was just a misplaced PC game but that would be strange since they
put the PC games at the front of the store and the Mac games far in the
backstore (because they are ashamed of  them ?...)
-- 
Newsgroups: comp.sys.mac.games
From: Tony Huang <tonyh@msc.cornell.edu>
Subject: Spectre for sale or trade
X-Xxdate: Sat, 12 Dec 92 21: 21:46 GMT
Nntp-Posting-User: tth1@cornell.edu
Organization: Cornell University
X-Useragent: Nuntius v1.1.1d7
Date: Sat, 12 Dec 1992 19:17:40 GMT

Spectre for sale or trade. New with unfilled registration card. $20 o.b.o.

Tony Huang
tonyh@msc.cornell.edu
From: wgns@troi.cc.rochester.edu (C. Wiggins)
Newsgroups: comp.sys.mac.games
Subject: Heaven & Earth
Date: 14 Dec 92 19:31:11 GMT
Organization: University of Rochester - Rochester, New York


Does anyone know whether Heaven & Earth has any copy protection?
If so, what kind?  (I'm considering getting it for my dad but
he won't play it if it's copy protected -- at least if it's
off-disk look-it-up-in-the-manual protection).
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.mac.games
Subject: Re: Welch's response to the whole Haller s
Date: 14 Dec 92 19:19:16 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Mark Phaedrus writes:
>
>There was an old Apple II game where you dropped bombs
>from a balloon on a canyon full of rocks, trying to clear it; Toxic Ravine is
>_extremely_ similar in basic gameplay (though jazzed up with lots of extras).

Sounds like the old Atari 2600 game "Canyon Bomber" which I believe
was translated from a Really Old coin-op of the same name.

As for originality, there isn't any if a game designer sets out to
write a game "just like GameX, only better" or "a version of
GameY for the Mac."  There's nothing wrong with this.  But it
isn't the only approach to writing a game.  You can write fiction
without using a published book as a model ("I'm gonna write a
better version of _Moby_Dick_"...)

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia question.
From: sarge@violet.ccit.arizona.edu
Date: 11 Dec 92 13:55:52 MST
Distribution: comp,local
Nntp-Posting-User: sarge

In article <rlewis.724023502@muskwa.ucs.ualberta.ca>, rlewis@muskwa.ucs.ualberta.ca (Robert Lewis) writes:
> Is it possible to play Prince of Persia on a Mac Plus with a monochrome
> monitor and with a hard drive?  The store said yes but I remember
> reading something about problems with lack of colour presenting some
> annoying problems.
> 

	I've got an se/30 running b/w,  works fine for me...
	
	No viewing problems...
From: baltman@prodigal.psych.rochester.edu (Brian Altman)
Newsgroups: comp.sys.mac.games
Subject: Re: MacDrone 1.1
Date: 17 Dec 92 18:52:48 GMT
Organization: University of Rochester (Rochester, NY)

What is MacDrone? I don't want to debinhex it etc. until I
_know_ it isn't a virus...and I haven't heard of it before.

-Brian
From: msung@eniac.seas.upenn.edu (Michael L Sung)
Newsgroups: comp.sys.mac.games
Subject: GuySpy HELP NEEDED!  GET PAST NATIVES!
Date: 17 Dec 92 18:46:41 GMT
Organization: University of Pennsylvania

How do I get past the natives on GuySpy?  More specifically, how do I
shoot the second one in the left hand corner!

msung@eniac.seas.upenn.edu 
Xref: sparky comp.sys.mac.games:13117 comp.sys.ibm.pc.games:27093
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.mac.games,comp.sys.ibm.pc.games
Subject: u7_v34.zip
Date: 17 Dec 92 01:49:23 GMT
Followup-To: comp.sys.mac.games
Organization: University of California, San Diego

someone was asking about this patch : I have just uploaded it to
wuarchive ..... have fun !

Simon
Newsgroups: comp.sys.mac.games
Distribution: world
From: Chris_M._Hanson@fourd.com
Organization: 4th Dimension BBS
Date: Wed, 16 Dec 1992 15:05:12 EST
Subject: Re: Spaceward Ho

No Spaceward Ho is a commercial game from Delta Tao Software
																-Chris Hanson
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************
From: jason@retina.anatomy.upenn.edu (Jason Ehrlich)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia *Important*
Date: 19 Dec 92 03:40:07 GMT
Organization: Dept. of Neuroscience, U. of Pennsylvania

The 1.0 release of Pax has a really nice multi-player turn-by-turn
system. It's a lot of fun to play.

I think you'll be impressed when you see it. Pax ia _very_ deep,
_very_ thorough game. The demos (both SuperCard and playable) are
nothing like the final release. It's got great graphics, great sound,
control over every little aspect of everything...trust me, it's fun!
:)

jason

-- 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Jason Ehrlich *  jason@retina.anatomy.upenn.edu (or jehrlich@aol.com)       *
SysOp, *StarLine* Information Systems - Data (215) 635-2341 (v32bis)        *
"The Universe is Change; Our Life is what Our Thoughts Make It." - Antoninus*
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: comp.sys.mac.games
Subject: Re: Stellar 7 (was Re: Macintosh Games release listing
Date: 16 Dec 1992 03:28:10 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


>> I picked it up at Electronics Boutique for $24.99 and brought it bck the
>> next day. It's another bad PC-Mac port with bad graphics and bad control.
>> The only bright spot was it's sound.

Is that true only $24.99????!!!

Since i saw it at Software etc. they sell it for 54.99!

Luckily i 've bought it!

Anybody know where can i get the the Indy "Fate of Alantis"
for a good price? Any mail order house carry???
Thanks
Newsgroups: comp.sys.mac.games
From: N.W. Choe <nwc1@midway.uchicago.edu>
Subject: what are top maelstrom scores?
X-Xxmessage-Id: <A753070A29017489@sl-mac-9.rh.uchicago.edu>
X-Xxdate: Tue, 15 Dec 92 09:52:42 GMT
Organization: Beaver Consulting Co.
X-Useragent: Nuntius v1.1.1d13
Date: Tue, 15 Dec 1992 10:09:33 GMT

So, all Maelstrom talk aside, what are some of the scores that people
have been getting? I will limit these scores to the not-cheat,
starting
at level one variety.

Note: My machine is an SE/30 with Micron Color 30 on an Apple 13j RGB
running 7.1 (all my INITs). A strange way to talk about scores, but
maybe
it makes a difference to somebody out there.

So, my top scores...

358,810	level 17	N.W. Choe
242K		level 12	John Maloy
224K		level 17	N.W. Choe
200Ks	level ~15	N.W. Choe

so, 358K is my top score so far. Just curious. Remember, no cheats,
	JUST BECAUSE.

email me and Ill post a summary- maybe this Friday, maybe in
January.
From: wyattw@tekig1.pen.tek.com (Wyatt A Webb;629-1592;92-835;tekig1.pen)
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia (spoilers)
Date: 17 Dec 92 17:05:12 GMT
Organization: Tektronix - Application Software Development
In-reply-to: cec@imager's message of 16 Dec 92 23:32:18 GMT

In article <143658@lll-winken.LLNL.GOV> cec@imager (Charles Cunningham) writes:

   There are two levels in POP in which I have been unable to get the potion
   which is used to increase the number of hits before dying.  In one (maybe
   level 6), by the time I get there, my double has already drunk the potion
   and is running away.  In the other (maybe level 10), the potion is across
   a long jump from the entry door.  I am able to get TO the potion by running
   across the fall-away floorboards above the pit, but I cannot get back.

   Has anybody succeeded in getting these potions?

   Thanks,

   ----



It is not possible, as far as I know, to get the one the double steals.
The second one you mention tho' I have successfully retrieved.  I
believe that you can do a jump and hang on the far edge.  I seem to
remember that the far edge is a level below the one you're jumping from.
That gives a bit longer jump, if you do the hang I think you can just
make it...

	-Wyatt
--
=====================================================================
|   wyattw@tekig1.pen.tek.com	|  			 	    |
|     Engineers are better	|       "I'm all ears!"		    |
|	   by design		|  		-Ross Perot 	    |
+-------------------------------+-----------------------------------+
|       Disclaimer: My opinions were bought at a garage sale	    |
=====================================================================
From: iago@ucscb.UCSC.EDU (Sherwin Lu)
Newsgroups: comp.sys.mac.games
Subject: Hellcats Bug?
Date: 14 Dec 1992 19:09:39 GMT
Organization: University of California; Santa Cruz
Distribution: world
NNTP-Posting-Host: ucscb.ucsc.edu


In Leyte Gulf do the following: Play the first scenario, and as soon
as you take off from the ship, press 'C' for chase view. Now keep
going till you've reached the enemy base. You might notice that nobody
shoots you. If you try reaching the base with the normal view turned
on, there seems to be a higher probability that the plane will
get shot at before you reach the base. Try it out.

Newsgroups: comp.sys.mac.games
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Subject: Re: Spectre questions??????
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 11 Dec 1992 20:26:56 GMT

I'm running Spectre on a PB 100 2/20!!! It runs quite well, but the
filled mode will only work w/ system 6 or more than 2 megs. Network
games are the best. It will work with keyboard, joystick or mouse.
Keyboard is the easiest by far. (IMO)
From: poulin@violet.ccit.arizona.edu
Newsgroups: comp.sys.mac.games
Subject: Re: A-Train flaw
Keywords: a-train macintosh dossux
Date: 17 Dec 92 21:43:57 GMT
Distribution: world,local
Nntp-Posting-User: poulin

In article <1992Dec17.195338.29835@news.columbia.edu>, beecher@neb.cc.columbia.edu (Ben Beecher) writes:
> In article <Dec.10.13.13.54.1992.26102@gandalf.rutgers.edu>,
> chench@gandalf.rutgers.edu (C C H T) writes:
>> I just received A-Tain  for mac as a Xmas gift. I think I do not like it,
>> because it is a little complex.
> 
> My biggest complaint about A-Train is that every train has to go to the end
> of the line.  There is no way to schedule a train to reverse direction so
> that it handles traffic between specific stations.
> 
> Waiting for version 2 (sigh)
> -- 

   In this case, why not just double track at a station and use switch signals? 
It seems to work fine for me when I do that.  The only thing that you need to
do then is to keep track of the time schedules to make sure trains don't run
into each other.

> 
> Ben Beecher		beecher@columbia.edu
> Columbia University	Network Planning Group


						Ian Poulin
					poulin@ccit.arizona.edu
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Arashi and SE/30
Date: 20 Dec 92 00:25:10 PST

In article <1992Dec19.162429.10826@cc.umontreal.ca>, on 19 Dec 92 16:24:29 GMT,
casgrain@ERE.UMontreal.CA (Casgrain Philippe) writes:

>
>
>Arashi doesn't work on my SE/30.  I get the dialog where you choose the
>controls, but the 'Start' button is greyed and only the 'Quit' button works.
>Any key I press quits the game.
>
>If this game requires 256 colors, one should say so (the original Tempest
>was in B/W so my assumption was legitimate).  Also, if it requires a 12"
>screen or better, it should be noted in the post...
>
>Then again, I just might have done something stoooopid ;-)
>
>Thanks for any help,
>
>        Philippe
>
The original Tempest WAS NOT in black and white!  It was in color! :-)

Gann
From: Robert.T.Warfield@dartmouth.edu (Robert T. Warfield)
Newsgroups: comp.sys.mac.games
Subject: Re: Games for a 3-year-old boy?
Date: 16 Dec 92 13:11:43 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0b3@newshost.dartmouth.edu


 the only one I can think of offhand is Robot ball and house. Afailable
off sumix.


**********************************************************************
* Arthur, king of the Britons    * King of the who?                  *
* King of the Brittons!          * Who are the Brittons anyway?      *
* I am, you are, we all are the  *                                   *
* Brittons and I am your king!   * Well, I didn't vote for you.      *
**********************************************************************
Robert T. Warfield@dartmouth.edu
Newsgroups: comp.sys.mac.games
From: jimi@cso.uiuc.edu (Devin Nickol)
Subject: Re: Hellcats v. RedBaron
X-Newsreader: Tin 1.1 PL5
Organization: University of Illinois at Urbana
Date: Fri, 11 Dec 1992 18:35:52 GMT

Chris Chase (chase@aphill.jhuapl.edu) wrote:
: I want to get one of these games for my brother for Christmas. Any
: opinions as to playability? Don't suggest a modern aircraft simulation
: as he is more interesed in WWII and WWI planes.
: 
: Also, do these games work with an LC using a 12inch color monitor?
: 
: Thanks,
: Chris Chase
: 
: 
: -- 
: ===============================
: Bldg 24-E188
: The Applied Physics Laboratory
: The Johns Hopkins University
: (301)953-6000 x8529


this comparison seems to come up a lot....in my opinion, there is no
comparison. i own both games, and hellcats is far and away the better of
the two. red baron isn't a bad game, but the mac interface is clunky...it
acts like a clumsy port. hellcats is great (and cheaper, at least when i
bought it!). if you want to make your brother happy, get him hellcats. if
you want to make him REAL happy, get him the leyte gulf missions too! you 
can get hellcats ($32) and the leyte missions ($22) from macwarehouse
(1-800-367-4222), and for $3 they'll have it to you the next business day
(supposedly....)


devin nickol
jimi@romulus.ehs.uiuc.edu


Newsgroups: comp.sys.mac.games
From: mrc65@cas.org ()
Subject: Any helicoptor simulations?
Organization: Gizmonic Institute, Columbus, Ohio
Date: Mon, 14 Dec 1992 19:41:24 GMT


The header speaks for itself. I loved hellcats, but I'd really like to try
a helicoptor simulation. Anything out there??
-- 
Michael R. Cirivello                         INTERNET: mrc65@cas.org
Librarian/Info Junkie  *Just say Know!*           AOL: MRC3000
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fan of:MST3KTalkingHeadsDavidByrneLittleFeatMacintoshNORMLGreenBayPackers
Newsgroups: comp.sys.mac.games
From: ckd@eff.org (Christopher Davis)
Subject: Re: 32Bit QuickDraw w/ System 6.0.7?
Organization: Electronic Frontier Foundation Tech Central
	<CKD.92Dec13165611@loiosh.eff.org> <1992Dec15.193142.27725@nntp.hut.fi>
Distribution: comp.sys.mac.games
Date: Wed, 16 Dec 1992 00:31:29 GMT

JM> == Juri Munkki <jmunkki@vipunen.hut.fi>
JC> == Jon Carr <IO91748@MAINE.MAINE.EDU>

 JC> Note: The 32-bit QuickDraw extension is not required by any Macintosh
 JC> after the IIsi.  The routines are built into the ROMs of these machines.

 ckd> IIci, not IIsi.

 JM> Once again, the net has proved to be an excellent source of WRONG
 JM> information.

Not in this case.

 JM> It is unfortunate that many people confuse the 32 bit clean memory
 JM> management routines with 32-bit QD.

This is true.  However, I am not one of them.

 JM> IMO, 32-bit QD should really be called 24 bit, since only 24 bits are
 JM> actually used (the pixels occupy 32 bits, but that's another story).

:)

 JM> Anyway, the IIci was the first machine to have a 32-bit clean memory
 JM> manager.  This has nothing to do with Quickdraw.

It *also* includes 32-Bit QuickDraw in ROM.  This does have something to do
with QuickDraw :)

 JM> Under system 6, 32 bit quickdraw is an extension (a separate file that
 JM> you have to place in the system folder).

Unless you have it in ROM.

 JM> System 7.0 adds some 32 bit QD extensions to 68K based machines and
 JM> the full set of routines to all 020, 030 and 040-based machines.

Right.

The IIci was known to cause incompatibilities with some games that didn't
work with 32-Bit QD *because* it has it in ROM (it's kinda hard to take it
out of the System Folder when it was never there to begin with :).

Quoting from New Technical Notes:32-Bit QuickDraw 1.2:
"With the introduction of the Macintosh IIci, Apple put 32-Bit QuickDraw
into ROM."  [September '92 Developer CD; it was the most recent one at
hand, but I doubt they've stopped putting it in IIci ROMs :]

Please, Juri, when correcting someone, please check your facts...
--
Christopher K. Davis      | ``Usenet seems to run much like the Kif (or,
<ckd@eff.org>   EFF #14   |   for the TV generation, Klingon) high command.
System Administrator, EFF |   Whoever takes action and can be heard wins.''
+1 617 864 0665  [CKD1]   |   --Peter da Silva <peter@ferranti.com>
From: rtaylor@cie.uoregon.edu (Russ Taylor)
Newsgroups: comp.sys.mac.games
Subject: Patches wanted
Date: 19 Dec 92 06:19:24 GMT
Article-I.D.: pith.1guetcINNci4
Organization: University of Oregon Network Services
NNTP-Posting-Host: cie.uoregon.edu
X-Newsreader: Tin 1.1 PL5


So, does anyone have a list of patches to remove the code-wheel protection
(or manual protection in Secret of the Silver Blades)?  I have legal copies,
but I hate having to enter the damn codes.  I had hacked programs before, but
deleted them off the hard drive, now I'm playing again and I can't find the
codes :(

Help please!

--
************************************************************************
* "Remember, you're not losing an empire game, you're gaining a life." *
*  Russ Taylor/Brennan the Protector rtaylor@cie @honors .uoregon.edu  *
************************************************************************
Newsgroups: comp.sys.mac.games
From: ajmiller@sage.cc.purdue.edu (Arkayn)
Subject: Re: Will Mac Civ be different from IBM Civ?
Organization: Purdue University
Date: Thu, 17 Dec 1992 02:14:51 GMT

In <1gm82jINNbeo@usenet.INS.CWRU.Edu> bm074@cleveland.Freenet.Edu (David S Fung) writes:

>What is this game about?
>Is that like sim city of sim life?
It is a game where you compete with several other civilizations. You try
to develop technology, while expanding, making military units to defend
and attack, exploring, and eventually travelling to other worlds. FAB
game. I'm going to place an order as soon as Mac Conn or Mac's Place
says it's in.
You're welcome,
Arkayn
From: amclach1@cc.swarthmore.edu (Zans McLachlan)
Newsgroups: comp.sys.mac.games
Subject: Wolfenstein for Mac? (was Re: Originality vs. F/X)
Date: 20 Dec 92 21:06:54 GMT
Article-I.D.: cc.1JRVBHCZ
Organization: Swathmore College

> This is true. Just look at the PC game scene. I bet that the classic
> Castle Wolfenstein was just as exciting as the new 3D version (I
> haven't played the new one). Of course it's nice to have all these
> graphics improvements, but unless the game is good, the effects wear
> thin very quickly.

Kind of as an aside, is wolfenstein out for the mac? I've heard that it's a
pretty fabulous game and wanted to play it. :)