HDTenEightyP/NetNews huggingface dataset:
From: berked@aix.rpi.edu (Daniel Leon Berke)
Subject: Re: Spectre
Organization: Rensselaer Polytechnic Institute, Troy, NY
Distribution: comp.sys.pbm.pc.games 
Date: Fri, 18 Dec 1992 06:59:07 GMT

In article <42690@sdcc12.ucsd.edu> garton@jeeves.ucsd.edu (Simon Garton) writes:
>has anyone played this ? know anything about it ? It looks
>really good .....
>
>Simon
>

I bought Spectre today.  I played it last summer on a Mac an thought it was
rather good.  Then I saw it for the PC and decided to pick it up.  In my
opinion, it is better on the PC - the graphics are more detailed, the network
options seem a bit better, and there is joystick support.  The Mac version 
that I played only had solid geometric shapes for the landcape, while the PC
version gives these shapes some "textures" (images placed on them, some of which
are really odd).  Although I haven't tried it, the network option looks really
good.  You can use a LAN, modem-modem connection, or null modem two systems
together.  The sound is nice, although I must admit that I liked the sound of
grabbing a flag better on the Mac (it's more pronounced).  [I'm using AdLib
sound]

Anyway, I think that the PC version of Spectre is quite good.  It already has
become somewhat of a main attraction here on my dorm floor.  

Dan

-- 
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> Daniel Berke           Rensselaer Polytechnic Institute, Troy  NY        <>
<> berked@rpi.edu         Department of Electrical, Computer & Systems Eng. <>
<> "Keyboard bad or missing.  Press <F1> to continue"                       <>
From: wpb@icf.hrb.com (William P. Bown)
Newsgroups: comp.sys.ibm.pc.games
Subject: FPS Football Player Ratings, etc.
Date: 18 Dec 92 13:27:09 EST
Organization: HRB Systems, Inc.
Summary: RE:FPS Football Player Ratings, etc.
Reply-To: wpb@icf.hrb.com
Followup-To: comp.sys.ibm.pc.games

  Ok, I stuck my neck out to try to get some better ideas, but all I have
really gotten out of my post is "I cant believe you dont think .......".
So, who out there has some better ideas.  I dont mean just saying that
for an OL that IN and DI are important and not HA.  How do you go into a
draft and really do an all around comparison of your choices.  Where do you
make tradeoffs and other decisions before taking player A over player B.




>  Does anyone have any good algorithms to evaluate the best player for each
>position using his ratings.  I have used the following as a first thought
>
>  I have rated each of the attributes in importance from 1-4 for each group
>(i.e.)
>
>              SP AC AG ST HA EN IN DI
>QB            3  2  3  1  2  1  4  4
>RB            3  4  3  2  4  1  2  1
>R             4  3  3  1  4  1  2  2
>OL            3  2  3  4  4  1  2  1
>DL            3  2  3  4  4  1  2  1
>LB            4  3  4  3  2  1  2  1
>DB            4  4  3  2  1  1  3  2
>(I have no idea what is important for a kicker or punter)

> I take the weighted rating of the attribute category and multiply that by each
>players actual rating. Then I just add up the totals.  I also like to rank
>each player in the position group in each of the attributes, add up the ranks
>for each player in all the attributes and see who has the best.  From these
>two methods I then decide which of my players are the best.  Pretty crude huh?
>
> So who has a better method out there?  No flames about my incompetence please
>I was just hoping to stimulate some ideas and get a better method.
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where is a copy of the INCA demo?
Date: 16 Dec 1992 04:15:10 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4


	I finally found away to download 4 MEG to my account but now Inca
	is no longer at Wuarchive (sp).

	I thought someone mentioned what other ftp site had it.  If you 
	know, let me know please.

	Or, if it was really bad and not worth the trouble, let me know that 
	too.

	Thanks, Mike

	sackett@csd4.csd.uwm.edu

From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Wed, 16 Dec 1992 19:32:26 GMT
Subject: Re: UW - Unarmed skill
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>>> When I played the game, I had used only three skills (mostly):
>>> Attack, Defense and Unarmed (because I love martial arts!).
>>>
>>> And with those three skills, I managed to get rid of every nasty encounter
>>> with my bare hands (2 or 3 blows each time!).  And I rarely been hurt
>>> badly.  So no armors were needed nor weapons since I was a weapon and an
>>> armor! ;)
>>>
>>> I don't think Unarmed is truly wothless.
>
>      In my Walkthrough you will notice that I made sure to add the
>appropriate disclaimer ahead of this section, clearly stating that these
>recommendations were "In My Humble Opinion (which is bound to be different
>from yours, or anyone elses)". Direct quote.
>      However, in light of your discovery, I may consider upgrading my opinion
>of UNARMED to "mostly worthless"  :-)

WAIT A MINUTE. YOU GET INPUT FROM A GUY WHO GIVES YOU EVIDENCE TO SUGGEST THAT
UNARMED TURNS OUT TO BE A VERY POWERFUL WEAPON AND ALL YOU DO IS UPGRADE ITS
IMPORTANCE TO "MOSTLY WORTHLESS"? YOUR MISSING THE POINT.

Here's another data point (maybe we can get you change your opinion to "kinda
worthless :-))

I walked naked into the abyss and stayed naked and unarmed (can you imagine 
what all those NPC's thought about this crazy naked guy running through
the caverns) and finished the whole game that way. NO ARMOR, NO WEAPONS.

You see, there is a VERY VERY VERY important feature to UNARMED that I can 
attest to (having played the entire game UNARMED and going through level 8 
like butter). Here it is:

     "UNARMED is basically like having an excellent condition weapon that
     CANNONT BE DAMAGED!!!"
     Plus it has the quickness of a sward, the damage of a mace, and allows
     you to carry alot more things because it is very light :-)

That's right, the game writers did not add special code/whatever to handle 
the player temporarily or even permanently damaging one of his/her hands, so
you can bash all day at a wall, or high level player and NEVER loose the
excellent condition of your weapon. TRY FINDING THAT ON LEVELS 1-6.
I killed Garamon's Brother in 4 blows with my UNARMED FIST. I killed the
Chaotic Knight in 3. 

Just thought you'd like to know.

			       tozz
Newsgroups: comp.sys.ibm.pc.games
From: johnc@porsche.cs.rpi.edu (John Colasante)
Subject: StarTrek25th--Another Fine Mess **HELP**
Organization: Rensselaer Polytechnic Institute Computer Science, Troy NY
Distribution: comp.sys.ibm.pc.games
Date: Mon, 14 Dec 1992 02:32:21 GMT

Can someone please summarize the forth episode in Star Trek, 25th
Aniversary. This is the Harry Mudd episode. I am completely stuck.
What is the trick here? Thanks
--
                                     /\      johnc@cs.rpi.edu
          John Colasante           /(*\    johnc@gdstech.grumman.com
World Leader Pretend       /____\         or just holler
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bmerh99a.bnr.ca (Peter Lew)
Subject: Re: Out Of this world {possible spoilers}
Reply-To: peterlew@bmerh99a.bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Wed, 16 Dec 92 15:29:18 GMT

In article <92351.091232MEK130@psuvm.psu.edu>, <MEK130@psuvm.psu.edu> writes:
|>{Spoilers}
|>
|>I got caught by the black caped guy in the beginning and got put in a cage.
|>I swung the cage and it fell on the guard.  My fellow prisoner and I ran to
|>the left.  He opened the door and i got in the elevator...
|>
|>WHAT NOW??????!!!!
|>e-mail or post as soon as possible.
|>Thanks in advance,
|>Mike
|>
SPOILER ALERT
Ride the elevator to the top... nice view (nothing else)
Go down a floor... this is where you came in (nothing to do)
Go down a floor... mmmmm, a transport with some murdurous
                   psycho hiding behind some electronic blast
                   doors. Wonder if I can disable the doors!?!
Go to the bottom... quick draw!!! Looks like he was guarding 
                    some kind of power network. Wonder where 
                    it goes?

                  O 
                // |       IP ADDRESS STILL UNDER CONSTRUCTION.
()__          /-/  |       NORMAL ROAD RESTRICTION IN EFFECT.
--- |       /--/   |          
___|| _   /---/   -o-
  -| L(o)/__|/o  |   |
   |___ _____/_  | I |  --- --- --- --- --- --- --- --- --- ---
__//   \      ]  |   | |   |   |   |   |   |   |   |   |   |   |
--|  O  |-----]   ---  | P |   | A | D | D | R | E | S | S | ? |
___\___/_______________|___|___|___|___|___|___|___|___|___|___|


                               |
Peter Lew                      | What I say is mine...
Bell Northern Research         | What BNR says, I won't repeat!
Ottawa, Ontario, Canada, eh?   |
----------------------------------------------------------------
From: colin@ug.cs.dal.ca (Colin Edward Mac Donald)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hardball III question
Date: 21 Dec 92 04:56:11 GMT
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada


In Hardball III, how do you get runners to advance an extra base?
	-as in go from 1'st to 3'rd on a single and so on...

Anyone else find it odd that some players manage to get thrown out going to
	first even on a clean single to left or center field, even after
	it gets relayed to second base?

Thanks a bunch!

Colin Mac Donald
colin@ug.cs.dal.ca
Newsgroups: comp.sys.ibm.pc.games
From: edwards@world.std.com (Jonathan Edwards)
Subject: U7: FOV; Love
Organization: IntraNet, Inc.
Date: Thu, 17 Dec 1992 22:36:33 GMT

OK, this is probably something really obvious:
How do I put the heart inside the golem?

Thanks.
-- 
Jonathan Edwards				edwards@intranet.com
IntraNet, Inc					617-527-7020
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problem about VGAPLANET
Date: 12 Dec 92 19:49:03 GMT
	<168B3E5A3.X049RH@tamvm1.tamu.edu>
Organization: Boston University Center for Adaptive Systems
In-reply-to: X049RH@tamvm1.tamu.edu's message of 4 Dec 92 22:19:27 GMT



>If you are using the demo to make your moves, and another player is
>using the registered ver to make the moves, you will see the level 7 -
>10 ships.  Enjoy the game.

However, only the players with the registered version will have the
big ships, so you might as well buy a copy too!

-John
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Front Page Sports Football ==> Price
X-Xxmessage-Id: <A751F950EF02BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Mon, 14 Dec 92 08:41:52 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d13
Date: Mon, 14 Dec 1992 15:41:55 GMT

In article <1992Dec9.190941.522@adsi.homecare.com> Mark Parr,
markp@adsi.homecare.com writes:
>All this talk about Front Page Sports Football has caught my interest.  All
>that I've heard about it has been on this newgroup.
>
>So, what the list price for the game and for how much are Egghead, et.al.
places
>selling it?

I think I paid about $52-55 for it.

--- Gavin
Visualize Whirled Peas!
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Fri, 11 Dec 1992 19:08:01 GMT
Subject: Re: Wiz 7 : How do I get the map from Barlone
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Bronis Vidugiris) 
>Shiritis has the xtal map.  I 'agreed' to take revenge on the Umpani, but
>I had no intention of doing so - I mistakingly thought I had to lie to get
>into the T'rang's good graces.  It turns out that someone else killed
>Rhodan anyway so I can't even if I wanted to (I don't).  Now Shiritis won't
>give me an opportunity to kill him for the crystal map!  (How inconsiderate
>of him!).

Shritis was killed and Rhodan lived in my game. The NPCs all act
independently and the outcome of their efforts is not deterministic.

>Also, somewhere or other my power-packs have disappeared.  I don't know
>where - not sure what they are needed for.  (Got them in a random
>encounter.)

Hee. Hee. Blindmeis will steal you blind everytime. Power packs are
for the energy weapons (requires firearms skill) you will find later.
There is also a place to buy power packs in the game.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: ken@batman.austin.ibm.com
Subject: Re: No Digitized in Comanche(SB's Crap)
Date: Mon, 14 Dec 1992 22:32:57 GMT
Reply-To: ken@austin.ibm.com
Organization: IBM Austin

ipacs@solomon.technet.sg (IPACS PTE LTD) posts about the GUS:

#I'll believe it when I hear
#it... pity that you guys can't upload cassettes to the net... :) ).

Ya know, someone with ftp access could upload a WAV or VOC or
MOD or something of a GUS.

Hint hint!


=============================================================
THIS POSTING DOES NOT REPRESENT THE OPINIONS OF MY EMPLOYERS.
-------------------------------------------------------------
"The killer awoke before dawn, he put his clown shoes on, and
             he ... flopped on down the hall..."
=============================================================
Newsgroups: comp.sys.ibm.pc.games
From: p38448n@puukko.hut.fi (Timo Saarto)
Subject: Re: UW: basic skills- jumping
Organization: Helsinki University of Technology, Finland
Date: Mon, 14 Dec 1992 11:27:31 GMT



>>How do you jump?  The manual says hold down the left button, then
>>"click" the right button.  The manual also says that that's how you
>>jump in place.  So, sometimes I run up and jump in place, sometimes
>>I don't jump, sometimes I run up, release the left as I hit the right
>>and get a message saying "you see a rough wall".  I've done it, but
>>it's trial and error with no rhyme or reason to it.  How, properly,
>>do you do a running jump?

Don't release left button. Keep on running and simultaneously click
on your right button.

Timing is more important than speed, especially on slower machines.
I almost flipped when I tried to jump to the ankh room on 1st
floor and kept on coming to orb room - via canal :-)

That is, you have to watch that you don't overjump. Turn detail down
if you have to, and release the right button when you are about halfway
thru your flight. This should be the key to success.

>>Also, fighting: other than picking your stroke type, and waiting 
>>until the orb goes green, and chasing the thing you're fighting,
>>is there any skill to combat?  I can figure why some blows land

You "aim" your shot by keeping the pointer VERTICALLY to the point
you want to aim. How well the blows land is a direct consequence on
your Attack and (specific weapon) skills.

I used axe. Was slower than sword, but did more damage. My strategy was
to approach with a full swing and then retreat to gain the green potential
to the axe. 


Hope this helps.

Cheers,

timo.

--





Timo Saarto           :::      I    THINK      ::: Voice: 90/555554
Ulvilantie 29/1 B 18  :::       I   MUST       ::: EMail: tsaarto@otax
00350 HELSINKI        :::  BE   A   MUSHROOM   :::        p38448n@puukko.hut.fi
Somehow I am always left alone in the dark and being fed with lots of horseshit
Newsgroups: comp.sys.ibm.pc.games
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: F-15 Strike Eagle III
Organization: Clarkson University
Distribution: na
Date: Mon, 21 Dec 1992 05:50:18 GMT

masten@beta.lanl.gov (David A. Masten) writes:

>On a different matter:
>Nobody has commented much on realism.  Are guns and missiles as
>super-effective as in F15II, F19, F117A, etc?  Ditto for your
>countermeasures?  Are enemy planes still bozos?  Do you score 6-12
>kills per mission?

>Keep the info coming!

>Dave Masten

  The game has two realism modes, Standard and Authentic.  There are a number
of different parameters that the realism factors can be applied to, including
weapon effectiveness, flight model, display modeling (MFD), and lots more.
In standard mode, you get the super-gun, killer sidewinders, etc.  As far as
I have seen, in Authentic mode, they follow "real life" parameters and 
effectiveness.  Counter measures aren't always effective, as some missiles get
decoyed, while others keep tracking you.  
  As far as AI goes, I haven't really had a chance to get a good feel for it.
I will tell you that I just got chewed up by a couple of MIG-29s over Korea.
I hardly knew they were there until they launched, and them I managed to get 
one before getting popped.  I fly on Aces level AI in F3, if that gives you
any feel for it.  
  The realism of the systems on the plane seems to be the most realistic part
of the game.  They are well modeled, and seem to work the way you read about
in Tom Clancy books. ;-)  There is a learning curve for this game, much like
F3, but it seems that learning the weapons and sensors of the plane is the 
most important aspect of success.
  I like this game a lot.  I give it one and a half thumbs up.

   Marty
     roeschmf@craft.camp.clarkson.edu
 
Newsgroups: comp.sys.ibm.pc.games
From: huebnerd@Informatik.TU-Muenchen.DE (Daniel Huebner)
Subject: DSA-RPGS
Originator: huebnerd@hphalle9j.informatik.tu-muenchen.de
Organization: Technische Universitaet Muenchen, Germany
Date: Wed, 16 Dec 1992 11:13:43 GMT



  Necromancer.
Newsgroups: comp.sys.ibm.pc.games
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: les manley needs help|
Organization: Microdata Oy, Helsinki, Finland
Date: Fri, 18 Dec 1992 01:48:50 GMT

In article <92350.165025E62095@TRMETU.BITNET> bahadir guler <E62095@TRMETU.BITNET> writes:
>Finally ,Les Manley rescues his small friend
>but this time he gets into trouble.I have managed to bring that small man on
>Les by using a parachute that I got from the ...(is everything censored in this
> world??)Small man (forgot his name||) has a torch ,a sword ,some wax and the
>parachute with him but he couldnt rescue Les Manley from those iron belts.
>
>Anything he has forgotten or anything that he did not do up to that point????
>?
>Please help ,otherwise the world of pc games will lose Les Manley|

SPOILER ALERT


1) make a wax cup and fill it with acid (which is dripping from aliens mouth)
2) use acid to free Les

    __________________           __
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_                          lasse@cute.albert.fi
               |___         \
                   `--------'



Newsgroups: comp.sys.ibm.pc.games
From: slg@slgsun.att.com (The Idealistic Cynic)
Subject: Re: Civilisation Master Edition
Organization: AT&T Bell Labs, Columbus, Ohio
Distribution: na
Date: Fri, 18 Dec 1992 15:29:38 GMT

OK, I admit it, I bought the "master" edition.  The differences I am
positive about is the book and the mouse pad. (Speaking as someone who'd
only heard of Civ before buying the package, I think the book is helpful
to someone who has never played before, but not as good as "Rome on 640K
a Day".)  As for versions (as talked about by someone else below) I can't
help you.  Personally, I wouldn't recommend the master edition unless you
just *have* to have the mouse pad. (And I'll sell that cheap :-)

As for the versions, my understanding is that you can upgrade to higher
versions via patches available by ftp.  I could be wrong -- I haven't
been quite that interested in the game recently.


In article <1992Dec18.123926.12880@waikato.ac.nz> mperry@waikato.ac.nz writes:
>There are differences.
>In Ver 3. and 4. you can't disband a city (take population to 10000 and build a
>settler). In the master edition you can. There are also a few more changes to 
>the master edition. A microprose person would have a better idea what they are.


Sean.

---
Sean L. Gilley
sean.l.gilley@att.com sgilley@cbnewsl[.cb].att.com
614 236 5031 (h), 614 860 5743 (w)
Newsgroups: comp.sys.ibm.pc.games
From: bdj@engr.uark.edu (Bryan D. Jones)
Subject: U7 help needed with generators
Organization: University of Arkansas
Date: Mon, 14 Dec 1992 16:12:00 GMT

I can't get to the guy/monster in the first generator.  I have the ring
and I can get into the room.  But from there I am stuck.  I can't seem
to do anything with the generator am I missing something?  I believe
I have to fight the thing inside it so how do I get it to come out?


-- 
____________________________________________________________________
|Bryan D. Jones                             Computing Services      | 
|Internet: bdj@engr.uark.edu                University of Arkansas  |
|Internet: bdj@uafhp.uark.edu               Bitnet bdj@uafsysb      |      
|Internet: as724@cleveland.freenet.edu      Fidonet 1:391/1010      |  
|-------------------------------------------------------------------|
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: comp.sys.ibm.pc.games
Subject: Mail order houses for PC games?
Date: 16 Dec 92 21:43:48 GMT
Distribution: na
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

Can anyone recommend a good North American (perferably USA) mail order
company for PC games?  Since I know what games I want (thanks to this
group) my goal is merely to buy the games at the biggest discount
possible.  I've tried wading through PC Magazine, with little success.

Thanks!
Jerry
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` - 
Newsgroups: comp.sys.ibm.pc.games
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Re: I pirated StarControlII
Keywords: magic pockets, levelcodes, spoilers
Organization: University of Maryland, College Park
Date: Sun, 13 Dec 1992 08:38:00 GMT

In article <dpn2.192.724187458@po.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>In article <1992Dec12.111910.6458@wam.umd.edu> mary@wam.umd.edu (Mary Louise Cassidy) writes:
>>In article <1992Dec12.012633.19706@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>>>That's right - I didn't "forget the docs at home" and I don't mind
>>>>"having to look up all those damn coordinates" and I am not "annoyed
>>>>at all those people stealing games and forcing companies to include
>>>>protection" - I just don't have a legitimate copy of the game and
>>>>can't play until I get a crack - Can anyone direct me to a location
>>>>for the crack? Or if someone has it and wants to trade it for something
>>>
>>>O.K. fine.  You've made it clear that you're a loser.  So now what?
>>>We're supposed to jump through hoops for you?
>>>
>>>Get a clue.
>>
>>Gee Ros...'Loser' is such a subjective term.  While I think your mag is great...
>>What exactl do you get out of it monetary wise, or any wise??  Surely
>>anyone who spends all of that time just to get a warm fuzzy PD feeling could be called a 'Loser'...?  No??
>
>What the hell kind of statement is this? Are you trying to compare Ross to a 
>pirate? Dammit, I can't think of a worse comparision. Ross, as you say, is 
>producing a hell of a good product for nothing. Pirates steal -- they take 
>and give nothing in return. People like you make me sick. At least spell his 
>name right.
>-----
>Damien Neil   dpn2@po.cwru.edu    "Until somebody debugs reality, the best
>Case Western Reserve University    I can do is a quick patch here and there."
>CMPS/EEAP double majoring masochist               - Erik Green

Oh...boo hoo Damien...wah, I made a typo and spelled the nmae wrong, egads!!
If aI was going to call Ross a pirate...I would do it it you shmo...like

ROSS=PIR8!!
'

You make me sick...you moron.  If you can't read, the real brunt of he question was what does Ross get out of it at this juncture??  There is no advertising or anythingthat would indicate outside support...???  Why don't you
chill yu paranoid weasel dorf.  And by the way...get off your
high pirate horse.  I wouldn't believbe you if you told me you didn't own at least one tape that was copied off another tape or CD..same damn thing....

Newsgroups: comp.sys.ibm.pc.games