HDTenEightyP/NetNews huggingface dataset:
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: About that thought...
Date: Thu, 19 Nov 1992 05:58:41 GMT
Organization: Colorado State University, Fort Collins, CO  80523

In article <1992Nov18.192316.26474@ultb.isc.rit.edu> pab5891@ritvax.isc.rit.edu writes:
>In article <Bxw0uq.DyK@unix.amherst.edu>, mbfeld@unix.amherst.edu (A waste of bandwidth) writes:
>>
>>Well, better aiming and more slots would be good...but what is the judgment on
>>special missiles, as I described? 
>Well, I think that they might be a bit TOO powerful and that implementation of
>said God missle weapons might be difficult (I really have no idea).

No.  Special properties may be hard, but writing up a new missile weapon is
very easy.

>I proposed quite some time ago the possibility of adding ego weapon launchers,
>but that wasn't received too well here. 

What, that's a great idea!  An HA short bow...
Be kind of a pain to write, though.
>
>The best idea I think is that of the quiver.

Hmmm.  How about this, make it a piece of equipment *and* a slot.  You have
a quiver slot, but if you don't have a quiver, you can't use it.  I'm not
too crazy about the sizes idea, but I think it's necessary...


Bigal the Frosty.
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.moria
Subject: Re: PC Moria 6.0
Date: 20 Nov 92 06:11:39 GMT
Organization: Kansas State University
NNTP-Posting-Host: cygnus.cis.ksu.edu

c8944257@cc.newcastle.edu.au writes:

>Does anybody out there knows when PC Moria 6.0 is coming out?
>I'm hoping to get a copy real soon.  Will be in kukulcan?

   I far as I know there is no such beast on the way.  Maybe
  a 5.6 or some such ... but I have not heard of any 6.0.
  As to kukulcan .... that ftp site has been discontinued.
  from what I have been told you cannot even ftp to kukulcan
  anymore.  --  Yeah .. I just checked ... not even a connection
  ..  

       kukulcan.berkeley.edu has finally gone off-line.

*******************************************************************************
****     Karl S. Hagen          Student - Kansas State University          ****
****     greyhelm@cygnus.cis.ksu.edu      greyhelm@matt.ksu.ksu.edu        ****
****     Moria Archive Manager            Empire Archive Manager           ****
*******************************************************************************
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
From: cloister@stein.u.washington.edu (cloister bell)
Subject: Re: Somebody Port BOSS to the Mac!
Organization: University of Washington
Date: Tue, 17 Nov 1992 00:24:53 GMT

cgarnett@unix.amherst.edu (Craig Garnett) writes:

>CHUCK WILLIAMS (34A6J53@CMUVM.CSV.CMICH.EDU) wrote:
>: Hello Morians,
>: 
>: I would like to start by saying I LOVE MORIA!  Unfortunately classes,
>: work, sleep and the girlfriend prohibit me from playing it 24 HOURS A
>: DAY.  Enter BOSS, a "faster" version of Moria.  I was dismayed to
>: learn it was only available for a VMS platform.  Well gentlemen and
>: gentlewomen, I feel the time has come for BOSS to come out of the
>: closet.  Who will take on the challenge?  Has someone already?  Is
>: there a BOSS for the Mac out there somewhere hiding in the shadows?
>: I would even attempt to convert it given the VMS source code but that
>: too eludes me.  SO,  is anyone working on it?  enlighten me.
>: 
>It's written in Pascal for VMS. Porting it is going to be a real
>pain.... :)

no kidding.  raoul did take a stab at doing this once, but ran into some
serious limitations of the pascal compiler and the mac architecture.  (i don't
remember which compiler or model mac he was using.)  anyway, if you waht to do
this, go ahead.  many many people (including raoul and i) will thank you...
-- 
+-------------------------------------------------+---------------------------+
|tactical nuclear sdi stealth nsafood signature.  | cloister@u.washington.edu |
+-------------------------------------------------+---------------------------+
From: smidt@fy.chalmers.se (Peter Smidt)
Newsgroups: rec.games.moria
Subject: Re: Which weapon to use?
Keywords: See Invisible!!
Date: 16 Nov 92 04:19:30 GMT
Organization: Chalmers University of Technology

In article <1992Nov10.144818.28103@convex.com> finn@convex.com (Tom Finn) writes:
>In article <1992Nov7.004536.11021@uoft02.utoledo.edu> mneylon@jupiter.cse.utoledo.edu (Michael Neylon) writes:
>>jvessey@husc8.harvard.edu (Jonathan Vessey) writes:
>>: 
>>: Bastard sword (SD) (3d4) (+4,+6) {1 hit a round, weights 14 lb.}
>>: Mace (HA) (2d4 I think) (+5,+6) [+1] (+1 to STR) {1 hit, 12 lb} (wimpy HA, eh?)
>>: Dagger (Stilleto) (SA) (1d4) (+6,+9) {2 hits, 1.2 lb.}
>>: 
>>I would walk around with the SA dagger, and use that for general purpose
>>killing.  In your alt weapon slot, keep the HA avail for Liches and stuff..
>
>I disagree.  In old versions, SA gives see invisible; that was moved to SU,
>where it makes more sense.  HA gives see invisible.  For this reason I'd
>keep the HA in hand and switch to the SA for combat.  I agree that the SD
>should go into the pack until needed.

Drop the sword, use the dagger until you have read up the mace to (+8, +8),
then drop the dagger,  use the mce until you hgave found something better.

The sword gives  7.5 * 4 + 6 == 34 with (SD).
The sword gives  7.5     + 6 == 13.5 without (SD).
The mace gives   5  *  2 + 6 == 16 with (SE).
The mace gives   5  *  3 + 6 == 21 with (SU).
The dagger gives 2.5 * 2 + 9 == 14 with (SA), single attack.

But you seldom meet dragons.

-- 
+=======================================+
"The whole valley is like a smorgasbord."
					-- TREMORS
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Game balance
Date: 24 Nov 92 00:37:21 GMT
Organization: UB

jb8n+@andrew.cmu.edu (Joseph E. Beck) writes:


>mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:
>Yes, and clerics get Glyph of Warding.  So they can set up a Room O'
>Doom for the evil Iggys and Balrog (depending on which is on the
>level).  It's unlikely that mages will get the vast number of scrolls
>needed to do this.  I'll take glyph over Word of destruction.  
	Clearly, I take the Glyph over the Word any day.  But watch out for 
those breath weapons, though.

>Also, a mage can detect Mr. B at 37th level, a cleric can detect him
>whenever he gets detect evil.  

	Yes, but not offscreen.  Genocide picks up the Balrog wherever he is
on the level.  Priests are forced to conduct a tedious, and potentially deadly
search of the level to verify if Mr. B is to be found.
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
From: smidt@fy.chalmers.se (Peter Smidt)
Newsgroups: rec.games.moria
Subject: Re: How do I find out who's playing this???
Date: 16 Nov 92 04:41:14 GMT
Organization: Chalmers University of Technology

In article <1992Nov9.210635.2443@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>In article <1dl5dcINNp5p@mozz.unh.edu>, ss1@kepler.unh.edu (The Rink) writes:
>|> 
>|> Hey-oh, all!  Well -- as the wizard of Moria on Kepler (succeeding the GREAT
>|> and MIGHTY DEAD-EYE who passed the job on to me after a graphics course was
>|> sapping up too much of his time), I'm naturally interested in knowing *who*
>|> is using the game.  The scoreboard tells me all the characters that have been
>|> playing, but not who these characters belong to.  Is there a way (either using
>|> a legit option in the game, or a C hack solution) to find out the login names
>|> of the owners of the various characters on the scoreboard?
>|> 
>|> I'm *very* anxious to find this out, particularly since I think a couple
>|> anti-game consultants have been playing and making out rather well.  :-)
>|> 
>
>Batch files!!!!!
>
>put this file where the moria executable used to be and rename the moria
>executable to m.
>
>-----moria-----
>#!/bin/sh
>id >> /yourdirectory/moria.log
>m
>-----end file-----
>
>id (on our system, something like it is part of every system) prints the user
>and group id of the person logged on.
>

If you want to make a little hack to read the moria savefile. You should do about this:

The files death.c, save.c, player.c, variable.c, unix.c, config.h,
externs.h and types.h should be copied to a separate directory.
The encrypted scorefile 'scores' should be readable.

In save.c you need to use the function rd_highscore. You should remove all
other functions from save.c EXCEPT read and write funtions ( they all start
with either rd_ or wr_ ). You don't need to change anything in save.c.

Then you need to strip off some functions in death.c, you should
keep the function display_scores which may need some small hacking
to work. The fopen may stand on a lonely line without any #ifndef
or similar. Find the line where you do sprintf, after this line
you can write out the score.uid variable, then do ypmatch (or whatever
to your systems passwd file) to get the user name.

Off course you need to make your own main(), where you call display_scores.
You also may want to make some easier versiones of some functions
to aviod a lot of cut and paste. Remove the inkey function for example.

You could use this in a separate file to avoid the linker exiting:

#include <stdio.h>
#include <curses.h>
#include "config.h"
#include "constant.h"
#include "types.h"
#include "externs.h"

void msg_print(s)
char *s;
{

printf(s);
printf("\n");
}

void prt(s)
char *s;
{ msg_print(s); }

void clear_screen() { }




-- 
+=======================================+
"The whole valley is like a smorgasbord."
					-- TREMORS
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Thu, 19 Nov 1992 10:18:48 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Mages Priests -- the battle continues
	<Bxxw48.H6y@acsu.buffalo.edu>


jhf@acsu.buffalo.edu (jfletch) writes:
> dgreen@jarthur.claremont.edu (David Green) writes:
> 
> >In article <r!y19sd@rpi.edu> petitc@rpi.edu writes:
> >The Idenfity spell is VERY useful, I'll agree. But, then again, if
> >you're high
> >level, just stock up on Scrolls of Idenfity. Only difference there
> > is that (1)
> >the Scrolls take an inventory slot, and (2) The scrolls can be burned away.
> 
> >->(3) I have never seen shop 5 run out of Identify Spells. :)
> 
> are you SICK!!!! never seen the shop run out....  I'll be lucky if there are
> more than 2 or 3 scrolls at one time.

The key words are 'at one time'. Buy all the scrolls, go down to 50',
rest for a few thousand turns, come back up to the surface.  Voila.  A
new batch of identify scrolls.

Yes, the scrolls take up an inventory slot, but mages have to use a
slot for Word of Recall scrolls.

	joe

Newsgroups: rec.games.moria
From: rahayden@news.weeg.uiowa.edu (Robert Hayden)
Subject: Re: NEW MONSTER
Organization: University of Iowa, Iowa City, IA, USA
Date: Sun, 15 Nov 1992 18:44:36 GMT

pab5891@ritvax.isc.rit.edu writes:

>I like the new ideas, and I have another possible suggestion.  One monster that
>is pretty common in other DnD type games is the Spider.  There could be some
>interesting variations with that:  poison (of course), paralysis, drain
>strength, drain const, maybe a web kind of paralysis?  We could even get Shelob
>into this as the toughest one... thoughts?

What about Lolth?   She could be . . . uh . . . nasty at best.
Throw in some driders perhaps.

We also need some hungry carniverous plants.

-- 
>> Robert Hayden | rahayden@umaxc.weeg.uiowa.edu | aq650@slc4.INS.CWRU.Edu <<
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>>     Having mole problems?                                               <<
>>     Call Avagadro at 6.02 x 10^23                                       <<
Newsgroups: rec.games.moria
From: ebrandt@jarthur.claremont.edu (Eli Brandt)
Subject: Re: A Thought for the New Moria
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Tue, 24 Nov 1992 04:44:33 GMT

In article <l-x190c@rpi.edu> petitc@rpi.edu writes:
> Why not add more inventory slots?

Take a look at Omega's system.  You have a fixed number of inventory
slots -- preferred hand, off hand (none of this "three-handed sword
plus a shield" stuff), head, left shoulder... -- plus a backpack.
Carrying capacity is limited only by weight, but your speed goes
down as you carry more.  Also, the more you have in the pack, the
more game (as well as wall) time it takes to get something out of it.  

Omega's a very interesting game, but the game balance is shot to
hell.  If you make it to fifteenth or twentieth level you're
invincible -- unless you step on a void trap, in which case you're
dead.

   Eli   ebrandt@jarthur.claremont.edu


Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: A Thought for the New Moria
Organization: John Leslie Consulting, Milford NH
Date: Mon, 23 Nov 1992 23:43:02 GMT

In article <l-x190c@rpi.edu> petitc@rpi.edu writes:
>
> Why not add more inventory slots?
>

Hear, hear.  It is my Humble Opinion that the limit in the number of
slots is one of the most unrealistic parts of the game.  Also IMHO, it
would not be that hard to fix (says I, having never read the code myself).

If all else fails, do like the stores do and reserve 'b' to go to the next
page, and start the letters again from 'a' there.

There must be some REALLY good reason why this hasn't been done before
now, since it seems like such an obvious problem to fix, but I don't see
the trouble.

My two cents.


-- 
"Man himself is so unlikely that if he did not          | Scot Salmon
 exist, his possibility would not be worth discussing." | scot@jlc.mv.com
                                    - Damon Knight      | 101010 222 52 2A...
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: holy word
Keywords: light holy word
Date: 17 Nov 92 02:31:09 GMT
Organization: UB

jhf@acsu.buffalo.edu (jfletch) writes:

>I don't know if the discussion about holy word is completed, but one other 
>minor idea I thought of.  Since holy word causes a bright light, why not have
>it also blind creatures.

	A great idea, one that I hadn't thought of.  I'll stick it in the next
draft and see how the net reacts.

>just my $0.02.

>--Jeff
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: petitc@jec319.its.rpi.edu (Christopher Jon Petit)
Subject: Divine Vengance (Balancing Priests)
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 17 Nov 1992 03:27:20 GMT


  I was just thinking (AGAIN?  *Mass Groans*).  Priests get their Prayers
powers from their gods, right?  And, wouldn't it be possible to piss off your
gods?  I think so, and that at higher levels, you have a greater punishment for
aggrivating their wrath.

  So, there's a tiny chance that, when a prayer fails, and a 33% chance when
you don't have enough mana, that this happens to you:

(Messages)
The gods feel you have humiliated them!
A black orb envelops you from the sky!

You lose some XP and take HP damage (LOTS).  Doesn't sound that bad, you say?
Well, I was in Wizard mode, and provoked their wrath at 40th level.

My Priest lost 1,000,000 XP!!! and 200 HP!!

Does that seem a reasonable penalty for priests?

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: esb@saffron.cs.unh.edu (Dead-Eye)
Newsgroups: rec.games.moria
Subject: death quasits
Date: 16 Nov 1992 07:01:04 GMT
Organization: U.N.H(oloDEC 21)
Distribution: world
NNTP-Posting-Host: saffron.cs.unh.edu

Sorry about that, gang!

I've had it with those Death quasits!!! 
	I'm sick of having my dexterity sapped.

	What's the solution on defeating these bad boys?
	Any advice is greatly appreciated.

MorningStar (HA) wielded...
-- 
esb@kepler.unh.edu
From: dgreen@jarthur.claremont.edu (David Green)
Newsgroups: rec.games.moria
Subject: Re: Mages Priests -- the battle continues
Keywords: Mage kick priest
Date: 19 Nov 92 03:27:16 GMT
Article-I.D.: muddcs.1992Nov19.032716.12886
Organization: Harvey Mudd College, Claremont, CA 91711

In article <Bxxw48.H6y@acsu.buffalo.edu> jhf@acsu.buffalo.edu (jfletch) writes:
->dgreen@jarthur.claremont.edu (David Green) writes:
->
->>>In article <r!y19sd@rpi.edu> petitc@rpi.edu writes:
->>>The Idenfity spell is VERY useful, I'll agree. But, then again, if you're 
->>>high level, just stock up on Scrolls of Idenfity. Only difference there is 
->>>that (1) the Scrolls take an inventory slot, and (2) The scrolls can be
->>>burned away.
->>(3) I have never seen shop 5 run out of Identify Spells. :)
                                                    ^^^^^^
->are you SICK!!!! never seen the shop run out....  I'll be lucky if there are
->more than 2 or 3 scrolls at one time.

*ahem* My point exactly.  The shop runs out of _SCROLLS_ all the time.  I have
yet to see it run out of _SPELLS_.
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
Newsgroups: rec.games.moria
From: thaddeus@sage.cc.purdue.edu (Thad Stoner (thaddeus@sage.cc.purdue.edu))
Subject: Requirements for PC5.5
Summary: Question about PC version of Moria 5.5
Keywords: Moria, PC, 5.5, question
Organization: Purdue University Computing Center
Distribution: usa
Date: Sat, 21 Nov 1992 20:45:06 GMT

	I recently got the PC5.5 version of Moria from ftp.cis.ksu.edu and
have been having a problem getting the program to run...  What happens when
I attempt to execute the 286 version of the file is a 
Program too big to fit in memory
message.  I still have the 4.87 version of moria and had no problems 
with using that.  But with 5.5mono I have not been able to get it going.
With command.com and all device drivers installed I have 580k remaining.
What I am asking is for a little help and information.  If anyone can 
send me some information regarding requirements or if 5.5mono just doesn't
work it would be appreciated.
	Send any responses to     thaddeus@sage.cc.purdue.edu
		Thanks in advance.... Thad...
From: nweaver@soda.berkeley.edu (Nicholas C. Weaver (The Weeniehead))
Newsgroups: rec.games.moria
Subject: Re: A thought for the new Moria
Date: 17 Nov 1992 21:29:58 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu


	WHat I'd like to see is a "Missile weapon" slot in the equipment, to
hold the missle weapon used so you don't have to switch.  Also, a quivver
slot, which can be used with a quick-aim key that just fires it.  And I
think there should be a way of combining identical projectiles, but have the
failure rate for Enchant scrolls increase when teh number of missiles gets
above a certain number.

	Ideally what I would like to see is flexible targeting for both
missile weapons and attack spells.  YOu move a + cursor onto your target,
and it will fire at that beasty, or if it's a ball spell it will detonate at
that point.  ONce a monster has been assigned as a target, when you do
something again the default target is that target.  Thus you no longer have
to directly line up the @#$@#$ dragon that's breating down your neck.
-- 
                             Nicholas C. Weaver
			  nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
                   Tis better to dream with eyes wide open.
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Tue, 17 Nov 1992 12:15:19 -0500 
From: Jeremy S Vipperman <jv19+@andrew.cmu.edu>
Subject: Balance

>From a post by Julie Lim:
> at 12800ft., still looking for Boots of Speed.
>


In my opinion is there any better item than speed? That's why I like
mages. Not only can they kill from a distance but can easily move
faster than their opposition with Haste Self. 

	But given a choice a would much prefer a Ring or Boots of
Speed to an Amulet of the Magi, a Holy Avenger, or Resist Armor. Who
cares that you have a HA (+100, +100) [+20] (+8 to strength) I would
still prefer the little (+1) of the Ring of Speed.

Jeremy Vipperman
From: jhf@acsu.buffalo.edu (jfletch)
Newsgroups: rec.games.moria
Subject: Re: Mages Priests -- the battle continues
Keywords: Mage kick priest
Date: 19 Nov 92 01:28:55 GMT
Organization: UB

dgreen@jarthur.claremont.edu (David Green) writes:

>In article <r!y19sd@rpi.edu> petitc@rpi.edu writes:
>The Idenfity spell is VERY useful, I'll agree. But, then again, if you're high
>level, just stock up on Scrolls of Idenfity. Only difference there is that (1)
>the Scrolls take an inventory slot, and (2) The scrolls can be burned away.

>->(3) I have never seen shop 5 run out of Identify Spells. :)

are you SICK!!!! never seen the shop run out....  I'll be lucky if there are
more than 2 or 3 scrolls at one time.

--Jeff
From: ajn@essex.ac.uk (Alastair Neil)
Newsgroups: rec.games.moria
Subject: Re: nonwepon damage
Date: 17 Nov 92 11:09:38 GMT
Reply-To: ajn@essex.ac.uk
Organization: Dept. of Physics, University of Essex

In article 24211@udel.edu, lim@pecan.cns.udel.edu (Julie Lim) writes:
>In article <4f210Ie00VpQE9lIBc@andrew.cmu.edu> Jeremy S Vipperman <jv19+@andrew.cmu.edu> writes:
[stuff deleted]
>	My mage is at 12800 feet and still dropping-- going down, down, down
>(someone cue in the Bruce Springsteen track here) in search of Boots of Speed.
>
My mage is at 7000 feet and dropping, he has boots of speed and two rings of speed
but no HA - gonna keep on goin' till I find one.
>
>Still haven't found 'em. Plenty of Amulets of the Magi, Crowns of Intelligence/
>Wisdom/Seeing/Regeneration/blah blah blah, though. I've taken to strolling
>around rooms watching rats breed, then zapping them with a Mass Polymorph staff.
>Amazing how many Ancient Dragons you can fit in one room.

This sounds like a good tip, thanks.
---
+-----------------------------------------------------------------------------+
|..Alastair Neil......0206-872861...............|                             |
|..44-206-872861......[ajn@essex.ac.uk].........|       None Shall Sleep      |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: mbfeld@unix.amherst.edu (A waste of bandwidth)
Subject: A thought for the new Moria
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 1992 18:58:30 GMT


One of the points in Moria that I think could be better is the missile weapons.
Neither I nor anyone else I know uses them with regularity (although I'd bet
some of my readers do).  A bow and arrows takes up 2 slots...it had better
be a real help.  Some ideas:

--Single missiles with big powers.  They'd range from a pebble, 3d2 + confusion
to an arrow of the gods, 20d4 + drain life, slowness, blindness, confusion, 
etc.  (Of course the monster can be unaffected, just like with a wand.)
Although these may sound powerful, consider: you'd only find 1 at a time,
they'd have to be ID'd (a "silver-tipped arrow", e.g.), and you'd have to carry
a bow or sling or crossbow (their special powers wouldn't work otherwise). And
how about the suspense of seeing if it hits?  They'd be stackable, but as I 
wrote, you'd find 1 at a time.

--Missiles with non-combat powers.  e.g. a bolt of demolishing- destroys any
walls along its route.  A pebble of light- lights up any area visible from 
anyhwhere along its path.

With things like this to carry, players would REALLY have to make decisions
about using their slots wisely...

Marlon

Newsgroups: rec.games.moria