HDTenEightyP/NetNews huggingface dataset:
From: dmb@wam.umd.edu (David M. Baggett)
Subject: Re: Games to Zen out on: Robotron, Star Wars, Gaplus
Organization: University of Maryland at College Park
Date: Sat, 11 Apr 1992 17:10:01 GMT

In article <1992Apr11.084011.6041@ux1.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (Eu-Ming Lee) writes:
>Anyone got good recommendations for recent games to Zen out on?  I can
>sort of Zen on Race Drivin', but the intensity just isn't the same as
>in Robotron or Smash TV.

Gyruss.  When I used to play that people would think I was in a coma. :-)
Q*bert is another one, and I'm SURE Pac-Man is a real zoner for good
players.  A lot of easy games will do this provided you spend enough
money to thoroughly master them.  Having to put in another quarter
wakes you up (hopefully!), so most modern games don't qualify, at least
not for me.

If you want to combat the "Zen-like" zone-out, try playing with
opposite hands or behind your back while looking over your shoulder.

Dave Baggett
dmb@wam.umd.edu
From: bryan@sal.lonestar.org (Bryan Parker)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2: CHUN-LI'S QUEST PART II
Date: 14 Apr 92 04:06:56 GMT
Organization: TurboCit Salamandria - Richardson, Texas  (214) 238-5539

2frjflog@kuhub.cc.ukans.edu writes:

> 
> In article <1992Apr10.015620.39191@kuhub.cc.ukans.edu>, 2frjflog@kuhub.cc.uka
> 
>   (much good stuff deleted here)
> 
> >Well that is my story.  It was great sex, but my wife knows something is 
> >wrong, ever since I make her wear studded bras and spandex panties.  Please,
> >if any of you masters think that you can last 456 rounds against Bison, and 
> >then masturbate in public and handle Anal noogies please contact me.  I have
> >to save that dame, and have her do another me-me-ya-fuck to my face. Please 
> >am desperate.  Please contact me.
> >
> >-"chun-liless CHRIS LYMAN".....2frjflog@kuhub.cc.ukans.edu"
> >
> >
> >'Oh where have you gone my beauty"....I shall weep forever more....
> > 
> >
> 
>    Well dude, here's the story, I can get to the 455th round, but then someth
> odd happens.
> Bison pulls this Semi-automatic weapon out from underneath the large decorati
> bell and lays waste to Poor Chun for 30 seconds of nonstop continuous autofir
> I've tried everything, the helicopter kick, jumping off the wall in hopes to
> surprise him and throw him before his reactions can tell him to point the gun
> different direction but, nuttin works.  I noticed Chun has 2 bracelets, do yo
> suppose she's supposed to throw one to stop the gun and the other to break th
> screen?
>    Ah well, back to pumpin quarters into the machine!
> Later all, and if ya figure out how to block that machine gun, I think we mig
> have a chance!
> 
> Phantom

 
Funny, when I hit the 256th round, the game does a byte roll over and Sheng 
Long appears on the screen to apologize for it and promises that it will be 
fixed in the next version.

--
bryan@sal.lonestar.org
TurboCit Salamandria -- (214) 238-5539
From: lpeters@eos.ncsu.edu (LAMONT  PETERS)
Newsgroups: rec.games.video.arcade
Subject: Re: Bugs in SFII TCE??
Date: 11 Apr 92 17:31:53 GMT
Reply-To: lpeters@eos.ncsu.edu (LAMONT  PETERS)
Organization: Project EOS - North Carolina State University


In Article <1992Apr10.205932.26909@unlinfo.unl.edu>  wigdahl@dragon.unl.edu 
(Matt Wigdahl) writes:

>  Did someone make a post a few days ago about there not being the red
>fireball bug in SFII TCE?  I ask because I saw it today.  Looks exactly
>the same as the one in regular SFII -- no big deal, it's just there.
>
>-- 
>Matthew Wigdahl	 wigdahl@dragon.unl.edu
>"Secret's in the sauce..." -- _Fried Green Tomatoes_


Confirmed.  I saw it too.  I agree, no big deal.


              _ __ __    ___   _ ___   _____ 
   /     /|  ' )  )  )  /   ) ' )   ) '  /  '
  /     / |   /  /  /  /   /   /   /    /
 /     /__|  /  /  /  /   /   /   /    /
(___, /   | /  /  /  (___/   /   /    (


lpeters@eos.ncsu.edu
From: v2298ps2@ubvmsb.cc.buffalo.edu (Chia Sing G Day)
Newsgroups: rec.games.video.arcade
Subject: sf2 help on magic throw????
Date: 9 Apr 92 08:39:00 GMT
Article-I.D.: acsu.1992Apr9.073954.5065
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	can anyone tell me exectly how to do the magic throw???
i've done it only when i had freezed my opponent but can't seem to
do it besides that. 		greatly appreciately!!!!!!

					-george- "the GUILE MESTER"
Newsgroups: rec.games.video.arcade
From: tonsieng@cs.uiuc.edu (Rav Tonsiengsom)
Subject: Re: Racism?: Ryu vs. Ken.
Organization: University of Illinois, Dept of Computer Science
Date: Thu, 9 Apr 1992 19:15:15 GMT

In article <1992Apr7.185137.21642@cis.ohio-state.edu>, friedman@python.cis.ohio-state.edu (Mark "Crimson" Friedman) writes:
|> In article <odsOxpi00awBB2k2BR@andrew.cmu.edu> it05+@andrew.cmu.edu (Isao Takeda) writes:
|> >	I noticed a long time ago that the majority of SF II players seem to
|> >prefer using Ken over Ryu.  This seems to be especially true when the
|> >player is an Asian.
|> 
|> Awwww, come off it!
|> 
|> 	1) folks really love Ken's extra roll on the roundhouse
|> 		throw because it gets the opponent in the corner
|> 		easily
|> 
|> 	2) nobody I know would rather play computer-Ken instead of
|> 		computer-Ryu.  Ryu's not half a cheap bastard as
|> 		Ken is
|> 

As to #2) I am probably one of the few who actually enjoy playing against
computer Ken.  There's always something new you can learn from him, plus it
is a lot more fun (dragon punch wars!)  I wouldn't call Ken "cheap", just
plain vicious.  I never knew you could dragon punch your way out of the jab,
jab throw until one day: Shouryuken! WHAM! WHAM! Stars.... Jumping neck kick,
shouryuken!! WHAM! WHAM! Dead.  Talk about getting Ken mad at you.  Still,
I've never seen his dragon punch take off more than 2/3 energy as Ryu's did
when he fierce dragoned a Blanka ball.

-Rav
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII:TCE -- Vega Combos
Date: 13 Apr 92 06:44:30 GMT


ka1cs456@troi.cc.rochester.edu writes:

>Some questions:
>  1)  When you throw someone, do you have to push the joystick towards them?


A funny thing... it claims (somewhere) that you should push
joystick towards folks to throw them... then there's the key/ryu
reverse throw (pulling them towards you an over your head).

I THOUGHT that you had to push towards,and then away, to do the
reverse throw.. but today, I was playing someone who walked faster
than ryu.  I was backing up, the computer char was catching up
with me, closing fast.... I hit strong.. and threw the guy behind
me!  I LIKE it !


-- 
"If you're going to get uptight, you may |philb@cats.ucsc.edu
as well go do Karate!"                   |philb@soda.berkeley.edu
Anonymous T'ai Chi instructor            |
Newsgroups: rec.games.video.arcade
From: st1el@rosie.uh.edu (Jensen, Douglas J.)
Subject: Re: SF2 - TCE in Houston.
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Mon, 6 Apr 1992 16:12:00 GMT

In article <PP9oiB2w164w@sal.lonestar.org>, bryan@sal.lonestar.org (Bryan Parker) writes...
>st1el@jane.uh.edu (Jensen, Douglas J.) writes:
> 
>>5]  Vega has a cheese (I hate posting this, but...)  slide, throw.
> 
>No way!  There is almost a full second of dely after one of Vega's slides 
>....  you can get up and throw VEGA before he has a chance to do anything.
>It's really pathetic.
> 
>--
>bryan@sal.lonestar.org
>TurboCit Salamandria -- (214) 238-5539

Ok, thanks....  It's not the full "Sliiiiiiiiiiiide...", it's just a sweep
like a forward kick from Ryu/Ken....

---Doug
From: psr@acsu.buffalo.edu (Ben the Crafter)
Newsgroups: rec.games.video.arcade
Subject: Re: Games to Zen out on: Robotron, Star Wars, Gaplus
Date: 14 Apr 92 19:14:09 GMT
Organization: UB

I Zenned out on ... shit!  I forgot the name again.  Assault.  I mean I kicked butt!  Couldn't do it again tho.
-- 
Strider                     | SUNY @ Buffalo | psr@acsu.buffalo.edu
Lord Mayor, The Hill People | (716) 636 4862 | V127MHSK@ubvms.bitnet

Very few profundities can be expressed in less than 80 characters.
From: lpeters@eos.ncsu.edu
Newsgroups: rec.games.video.arcade
Subject: SFII:CE They F*cked Up...
Date: 9 Apr 92 20:31:50 GMT
Reply-To: lpeters@eos.ncsu.edu
Organization: Project EOS - North Carolina State University


... my SFII classic favorite E. Honda.  When I play CE now I'll find to
find another primary character.  From what a hear, Blanka is improved and he
was my seconary character a while ago, but I haven't tested him out yet.

There are many who are quick to point out that Honda now moves with his
Hundred Hand Slap, and that his grabs are quicker and do more damage.  Also 
the Flying Headbutt is significantly faster (both takeoff and flight).

So why am I pissed?  Look at what they did with the HHS.  It's vulernable to 
counterattack now!  This is bullsh*t.  In addition, they've robbed his
crouching jab and strong of their super-high proirity, and they are very
vulernable to counterattack.

Maybe I could live with Ryu and Ken dragon punching the HHS,  but allowing
Bison to flame them is going to far.  (Yes, HHS worked in the original, no,
it doesn't work now.)

Some may argue that allowing him to move forward with an invulnerable HHS,
would be the end of any corned opponent, thus this change is necessary.  
I think a better solution would have been to have him bounce very far away
when the opponent is cornered ( like Zangief's SPD ).

Oh well.  It appears that Ryu or Ken is going to dominate now, so I'll have
learn to use them.

BISON'S CHEAP SH*T
---------------------

I hated this too for a few fights, but I quickly learned to counter it.

With Honda a well timed jump roundhouse will stop it.  An ill-timed kick
doesn't work that well though, however,  against the sucker who don't do 
other that the flaming attack, it'll do since they are so predictable.
The Flying Headbutt won't work.  Also, if you're close enough (with Honda),
you can crouch jab or strong punch with just before he takes off.  For some 
reason, I can't block and throw Bison yet. Once you stop the flaming torpedo
and that scissors kick that he does,  the rest of Bisons attacks are very
ineffective against Honda.  His jumping attacks are useless if Honda stays 
on the ground (Honda's chop has been improved also, he, he, he).

With Ken (I haven't tried it with Ryu yet) I have found that if you can't 
punch him before he reaches you, you can block and still have plenty time
to dragon punch Bison before he can throw you (and I am a beginner with
Ryu and Ken).

Any other ideals about who they f*cked up?  Obviously Guile.  All of our Guile
players have abandoned him.  I also don't think that the Dhalsim players
are very happy.  Chun Li appears to an even greater threat although it 
that they have weakened her spike hop.  Someone was complaining about 
Zangief, but our Zangief players here claim that his SPD range has been 
increased.

That's all for now.  Gotta go play!

lpeters@eos.ncsu.edu
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Best Video Arcade Game Theme Music
Date: 10 Apr 92 17:54:49 EDT
Distribution: rec
Organization: Univ of Miami IR

exuhag@exu.ericsson.se (James Hague) writes:

> My vote for best music goes to Gyruss--you couldn't turn
> it off, but it fit with the game very well.  And my votes
> for games which I'm very glad did NOT have background
> music:  Sinistar, Joust, and Robotron.
> 
> Oh, the Burger Time and Pengo themes got very annoying
> after a while, but you gotta admit they were catchy.

There can be only one candidate for catchy/annoying themes :

Dink dink dink dink.  Dink dink dink dink.  Dink dink dink dink dink.
Dink dink dink dink dink dink dink dink dink dink dink dink dink.

Namely, (of course), Frogger.

- Jonathan
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ...
From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII CE: What did they do to Ryu?
Date: 14 Apr 92 12:10:39 GMT
Organization: California Institute of Technology, Pasadena

tonsieng@cs.uiuc.edu (Rav Tonsiengsom) writes:

[stuff deleted]

>|> Well what I meant was I can perform the dragon punch movements at times when
>|> I'd be hit if I were using Ken (e.g. someone knocks me down and then jumps
>|> at me, and I dragon punch while I'm getting up.)  I don't think Ken has quite
>|> the ability to pull it off at the last minute.

>Oh, yes he does!  I (and most other Ken/Ryu masters) can do this regularly in
>SF2 (first one).  In fact, computer Ken did it a lot more often than did 
>computer Ryu.  Given that the priority for a move seems to go to a person who
>has been knocked down in TCE, it should be even easier to execute.  This is
>just speculation, perhaps I will be wrong when I finally get to play the thing.
>Here's to hoping that Champaign-Urbana will get a machine before the new year.

well, I was referring to the TCE.  I know that Ryu and Ken are just about
equal on the old SFII.
Newsgroups: rec.games.video.arcade
From: zirdum@ccu.umanitoba.ca (Antun Zirdum)
Subject: What's with the selfishness?
Organization: University of Manitoba, Winnipeg, Canada
Distribution: na
Date: Thu, 16 Apr 1992 01:46:42 GMT


	What is it with all these people:  E-Mail me the moves to SF2:TCE!!!
Will someone please post it on this board and will people please stop asking
for it!! (When it is finnished, I'm sure someone will put it up here!!)  I'm
getting sick of looking at all the headers of all these messages here beginning
with: Moves for SF2:TCE wanted.....  Let's all share in this knowledge together...

Just a concerned person putting in his $ .01 (I'm saving up to play more SF2:TCE :-)

Ivan
-- 
*****************************************************************
*   AZ    -- zirdum@ccu.umanitoba.ca                            *
*     " The first hundred years are the hardest! " - W. Mizner  *
*****************************************************************
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Homosexuality in sf2
Date: 13 Apr 92 20:51:44 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Apr12.181655.28347@oz.plymouth.edu>, j_herlih@oz.plymouth.edu (Axl) writes:
> In article <92101.092644U21952@uicvm.uic.edu> George `Wooster' Wu <U21952@uicvm.uic.edu> writes:
> 
> 	[Various sexual references to SFII chars deleted]
> 
> 
> Ummm...dude, I think you be needing to get out a little more often.
> Just take a long walk, away from the arcade, get some fresh
> air...it'll do you some good.
> 
> -Axl

No...Axl you take a deep breath...obvioulsy the guy was joking.  I thought
it was quite funny and posted a response noting he had missed some things
like blanka's orgasmic roar...relax...as a matter of fact everybody relax....

   * LET'S ALL HUM *   HMMmmmmmmmmmmmmmmmmmmmmm...................
From: IO20084@MAINE.MAINE.EDU
Newsgroups: rec.games.video.arcade
Subject: Re: SF2 will kill this group
Date: 16 Apr 92 04:50:27 GMT
Organization: University of Maine System


     I'll admit, there seems to be  more SFII stuff on here than anything else,
but SFII is the most popular coin op games ever made, so I guess that stands to
reason, doesn't it?  The thing is, if you guys get all the SFII people on alt.
sfII, are you then going to suggest that everybody who posts about the second
most popular game on the net get their own group and stop posting on r.g.v.a.?
     This is a group about video games.  I mean, if this were rec.cooking or
something, then I could see your point, but as it is people should be able to
post what they want, as long as it's relevent to video games.


<<<<UMO cares about my money, not my opinions>>>>

CRM
Newsgroups: rec.games.video.arcade
From: primus@netcom.com (Robert keng)
Subject: Re: SF2 CE
Date: Fri, 10 Apr 92 07:19:19 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa


			Regarding Vega's backward cartwheel: yes, it can be
used to avoid Bison's torpedo. I used it once and watched Bison fly right       through me. Hmm.... maybe I can work in a throw after Bison goes through
Vega's cartwheel afterall, since Vega end up right next to Bison after
each gets out of their move.... I will findout, stayed tuned.


Timing is the key.......



primus
primus@netcom.com

Newsgroups: rec.games.video.arcade
From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Subject: Re: ZANGIEF "EEEKK! A LEGACY COMES TO AN END!"
Organization: California Institute of Technology, Pasadena
Date: Wed, 8 Apr 1992 10:54:57 GMT

bodom@silver.ucs.indiana.edu (Roy Smith) writes:

>1)shortened fierce kick  (I now have no advantage of kicking guiles and Ken\Ryu
> out of the air nor sweeping advantage)

So wait until your opponent sweeps and then tag his leg.  Maybe Zangief now
requires some timing? :-)

>2)after I perform the mighty SPD the victim bounces away 5 million miles 
> causing me not to be able to press the attack

You can still advance fast enough to do a forward and SPD (I've had it done
to me, and its really annoying!)

>3)the SPD doesn't initiate as well as in the original game and I question
> if the range is the same

I think the range is the same, if not better.

>4)oh big doodie! They give him a moving lariat.....so now when I move in 
> closer I can be swept

Well, don't advance then!  No one's making you move when you do the
lariat.  And if you're doing it at times when you can be swept then
naybe you're not making a good choice of moves.  What would
keep someone in the original from walking up to you and sweeping?

>For some reason I've been able to get away with the jump in with knees\SPD
>combo using the middle punch button but it is not always reliable

>I used to be able to use press the attack after my opponent has fallen using
>the middle kick sweep and going to the SPD but I always get thrown

I've never seen a Zangief with excellent timing have this problem.

>I know that Zangief is a dominating player when played right in the original
>game but in the CE he is a retired old man whose pension plan from the
>tchernobyl plant barely covers the rent!! I guess I have to spend my
>quarters learning a new character. I'd love to hear any comments.

I still think that Zangief is as good as the other players in the game.
I don't think he was nearly as dominating in the original as Guile or
Dhalsim (almost all the battles between masters ended up being Guile/Dhalsim
matches)
From: cotner@eniac.seas.upenn.edu (<< EL GENERAL >>)
Newsgroups: rec.games.video.arcade
Subject: Zangief's Flaming SPD
Date: 15 Apr 92 03:44:01 GMT
Distribution: usa
Organization: University of Pennsylvania



     ZANGIEF HAS A NEW MOVE ON THE CHAMPION EDITION. Or rather a variation
of one of his original moves. Execute the Z360 motion, but instead of 
pressing only one of the punch buttons, hit all three at once (like for
a double lariat). The result of this is the Z-Man flaming on at take-off
(I got a grey flame when using the alternate Zangief - maybe a red one with
the original Z-Man), and the opponent flying away from the impact site on
fire (like when you get hit by a fireball/cheesepedo).

TO ALL WOULD BE FLAMERS WITH ITCHY TRIGGER-FINGERS  -  DON'T FLAME ME UNTIL
YOU'VE TRIED IT OUT YOURSELF!


-El General
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (Eu-Ming Lee)
Subject: Re: Games to Zen out on: Robotron, Star Wars, Gaplus
Organization: University of Illinois at Urbana
Date: Sat, 11 Apr 1992 18:34:16 GMT

zweldron@ruhets.rutgers.edu (Matthew Charlap) writes:

>el27166@uxa.cso.uiuc.edu (Eu-Ming Lee) writes:
>>Anyone got good recommendations for recent games to Zen out on?  I can
>>sort of Zen on Race Drivin', but the intensity just isn't the same as
>>in Robotron or Smash TV.
>Well, these games aren't too recent, but...
>How about Galaga '88?  R-Type? << definitely R-Type :-}
>         Defender? Stargate? Assault?

No, I've played these games and in their own way, they're each too patternish
to Zen out on.

>As for recent games,....
> you are right about STV, but then that isn't too recent anymore....
> Total Carnage, I guess.

I played a little of this, but I didn't like it.  It seemed like less of a
game and more of a story.  So I watched someone pump quarters until he
finished it.  I was disappointed by this sequel to Smash TV.  Saving the
hostages was really distracting, as well as the big missiles (though they
ARE visually and audially spectacular).

>Can't think of many new games of this nature....
>--matthew
> 
-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Organization: The Leader Desslok School of Diplomacy
Date: Thursday, 9 Apr 1992 19:13:20 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: rec.games.video.arcade
Subject: Roadblasters

(as our hero nervously peeks out, looking for a safe spot amidst the
continuous SFII flamewar...)

Anyone got any Roadblasters tips? I love this game (the backgrounds,
the music, the speed, the sheer meanness of torching oncoming traffic --
and of course the Nitro-Injector!) but have never gotten past level 10!

I can easily make it to the "city" stages -- with a full reserve tank
even (the score multiplier is NOT a problem!) -- but it's at that point
my game goes sharply downhill. The whole thing appears to get much harder
at this stage.

Any general/specific help would be, well, most appreciated!

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
 DISCLAIMER: Penn State cares about my money, not my opinions.
  "All my father wanted to do was make a toaster you could really set the
    darkness on -- and you perverted his work into those horrible machines!"
Newsgroups: rec.games.video.arcade
From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Subject: Re: SFII CE: What did they do to Ryu?
Organization: California Institute of Technology, Pasadena
Date: Sun, 12 Apr 1992 12:00:01 GMT

DK6TOPER@MIAMIU.BITNET (Dan Karipides) writes:

>OK.  I haven't actually played SFII CE yet, but from talk on the net, I've
>heard something that I surely hope isn't true.
> 
>Ken supposedly has both the super-reach fierce dragon and the super-speed
>hurricane kick.
> 
>Ryu has faster fireballs.  Whoopie.  Actually, this could be a important
>addition, if there is no delay between fireballs.  But this doesn't seem
>fair.  What else did Ryu get to balance the changes to Ken?  Or am I
>going to be using the man in red more?

As far as I can tell, Ryu's fireballs seem a little faster (there's still
a delay, though), and although he doesn't have the reach that Ken does,
his dragon punch is faster than Ken's.  I don't think the super-speed
hurricane kick is all that much of a bonus--although you're in the air
for less time (and thus vulnerable for less time), most people will hit
you anyway, unless they're not that great, and in that case, there's no
need to do the hurricane kick :-)
Newsgroups: rec.games.video.arcade