HDTenEightyP/NetNews huggingface dataset:
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Proposal: Beefing up "Holy Word" IV
Date: 10 Nov 92 00:01:55 GMT
Organization: UB

petitc@nuge106.its.rpi.edu (Christopher Jon Petit) writes:

>In article <1992Nov09.155930.26821@convex.com>, finn@convex.com (Tom Finn) writes:

>|> I've seen several people say that the Priest is the most powerful class you
>|> can run.  I've never run one, so I have no personal opinion.  However, this
>|> entire discussion seems aimed at increasing the power of what's already the
>|> most powerful class in the game.
>|> 
>|> Is it really needed?

>  Good point.  But, yes, IMHO (and I've won with a Mage and Priest), a Priest
>is more powerful.  A Mage has most elemental attacks, but nothing that really
>bothers some powerful critters.  So, I've tried to balance him out with the
>Priest class...
	
	As I pointed out in a post I just made, more powerful when?  I'd much
rather have a medium level mage than a medium level priest, especially if the
mage has 18/50 INT or higher.  (Keep in mind that 18/50 INT is a much easier
proposition to roll up for a mage than is 18/50 WIS for a priest.)

>  He has now a Dragonbane spell that does 25 points of damage...to most critters
>...but, to dragons, it does 100 points of damage.  Gives Mages a chance against
>AMHD's.  Either we have this, or a Drain Life type spell.  Hmmm...that's quite
>tempting...a Drain Life spell does sound better, and at a high level, it
>wouldn't be overpowering...

	Mages already have a spell for Ancient Dragons.  It's called Haste
Self.  Prior to finding Rings of Speed, my priest hated those critters because
he was so SLOWWWWWWWW. (Normal speed is slow for Ancient Dragons.)
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: rahayden@news.weeg.uiowa.edu (Robert Hayden)
Subject: Re: Just A Thought....
Organization: University of Iowa, Iowa City, IA, USA
Date: Wed, 11 Nov 1992 19:43:57 GMT

lunchb@atlantis.CS.ORST.EDU (Ben Lunch) writes:


> Just a thought ..... shouldn't Resist Acid protect from hallucinations?

> Ben
> lunchb@atlantis.cs.orst.edu

*smirk*
*giggles*
*hearty-laugh*
*falls on floor*
*laughs self silly*
*catches breath*
*re-reads posting*
*repeats*

I love it . . . . 


-- 
>> Robert Hayden | rahayden@umaxc.weeg.uiowa.edu | aq650@slc4.INS.CWRU.Edu <<
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>>    Wiker's Law:                                                         <<
>>             Government expands to absorb revenue and then some.         <<
Newsgroups: rec.games.moria
From: dguichar@araucaria.cec.uchile.cl (As Corazon Noble)
Subject: about your good voice
Date: Thu, 05 Nov 1992 22:30:57 GMT
Organization: Centro de Computacion (CEC), Universidad de Chile
X-Newsreader: TIN [version 1.1 PL6]


The good voice of a bard should be determinated for his/her charisma, this means
that a bard with high charisma will recieve a damage bonus in his attack songs
and will have less chances of screw up his/her songs. Does i explain myself now?
I think there could be a lot of different instruments, such as weapons, and also
could be ego instruments, e.g.: an angels's lyre (4d5) (HA) (+10,+10) [+3] (+4 
to STR). An instrument with adb (+x,+y) will have a natural reduction of screwin
up of a plus the x bonus and a b extra damage done plus the y bonus.
The HA will give the player of this instruments the same special advantages of aHA weapon.
Any suggestions for an instruments list?


    +-------------------------------------------------------------------+
    |                                               _____               |
    |           /|                                  \    \              |
    |          / |    _                              \    \             |
    |    \    /  |   / \   _                          \    \___         |
    |     \  /   |  |     / \                          \       \        |
    |      \/    |  |    |___|                          \___    \       |
    |      /\    |  |    |      "Nada es como lo vemos"     \    \__    | 
    |     /  \   |  |    |                                   \__    \   |
    |    /    \  |  |     \_/                                   \__  \  |
    |   /      \ |   \_/                                           \ |  |
    |  /        \|                                                  \|  |
    |                                                                   | 
    +-------------------------------------------------------------------+

Newsgroups: rec.games.moria
From: d91-mbu@nada.kth.se (Marcus Burckhardt)
Subject: where to find moria
Originator: d91-mbu@swart.nada.kth.se
Reply-To: d91-mbu@nada.kth.se (Marcus Burckhardt)
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Fri, 13 Nov 1992 14:58:26 GMT


>Where can I get moria for Unix? I couldn't reach kukulcan.berkeley.edu 

try ftp.cis.ksu.edu worked gor me.


Marcus B

*******************************

In math /2 means half the value like in OS/2 and PS/2

Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: Questions?
Date: Sun, 08 Nov 1992 03:19:32 GMT
Organization: Colorado State University, Fort Collins, CO  80523

In article <BxD5I4.DuJ@news.cso.uiuc.edu> jdm57406@uxa.cso.uiuc.edu (Jason D. Marshall ) writes:
>emmanuel@tartarus.uwa.edu.au (Bobby Emmanuel) writes:
>>I'm relatively new to Moria and after reading these posts for a few
>>weeks, I've noticed that all of the characters who WIN have a few things
>>in common.
>>   Besides a ring of speed, they all seem to have a number of magic or
>>holy books on them. What is the effect of having more than one book?
>>Does it increase the chance of success of a spell? Does it change your
>>key attribute for casting spells?
>>Thanks in advance
>Actually, It's because the thought of being down at 2500 feet, fighting
>an evil iggy steal your ONLY copy of your high level spell book and 
>being stuck playing hack and slash isn't too appetizing...
>or having a dragon fry it.
>spare copies are insurance policies for spell casters
>
Actually, it's a good idea to keep spares of your spell books when your
a low level caster, too.  $#@! scruffy looking hobbits.
Good thing I play rangers, so the dude wasn't totally out of his depth.

>-Moriane "where`s that Balrog hiding anyway?" level 36, ready to face the
>      Great Evil
>
The Great Evil was Morgoth.  Or Sauron.  Maybe we should throw HIM in (as an
option) on the next version of moria.

Bigal the Amnesiac.  (I *still* can't save.  Help!)

Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: help with moria
Date: Thu, 12 Nov 1992 06:56:14 GMT
Organization: Colorado State University, Fort Collins, CO  80523
Keywords: help with moria

In article <1992Nov11.220411.19183@dragon.acadiau.ca> 890554h@dragon.acadiau.ca (Andrew Hoogerwerf) writes:
>890554h@dragon.acadiau.ca (Andrew Hoogerwerf) writes:
>>I have down downloaded umoria.tar.Z to my unix account on the sun
>>I uncompressed it and "tarred' it . I did read the "README" and
>>"INSTALL" files but still cant get it to compile. Everytime I run the Makefile I get a thousand errors and then a fatal one. Could anyone give me step by step 
>>instructions on how to get it running.
>I could also run it on a DOS based 386, which ever is easier(better?).
(Does this sound familiar to anyone?)

I did it on the DOS 386.  I made my project file, went through all the source
code, and commented out anything that didn't apply to my system.  then I went
back and uncommented anything I commented by mistake.

It wasn't as hard as You'd think.  Turbo C++ has something called "Errors."
Which it shows you every time you try to compile.  Some files I never
touched.

Bigal the Frosty.

Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: How do I find out who's playing this???
Organization: North Carolina State University
Date: Mon, 9 Nov 1992 21:06:35 GMT

In article <1dl5dcINNp5p@mozz.unh.edu>, ss1@kepler.unh.edu (The Rink) writes:
|> 
|> Hey-oh, all!  Well -- as the wizard of Moria on Kepler (succeeding the GREAT
|> and MIGHTY DEAD-EYE who passed the job on to me after a graphics course was
|> sapping up too much of his time), I'm naturally interested in knowing *who*
|> is using the game.  The scoreboard tells me all the characters that have been
|> playing, but not who these characters belong to.  Is there a way (either using
|> a legit option in the game, or a C hack solution) to find out the login names
|> of the owners of the various characters on the scoreboard?
|> 
|> I'm *very* anxious to find this out, particularly since I think a couple
|> anti-game consultants have been playing and making out rather well.  :-)
|> 
|> Thanks to all!!
|> 			Balestarius wielded,
|> 							DARWATER
|> 
|> -- 
|> | "Think!  Put  ||----------------------   Listen to me now, He loves you.
|> |  your neck on ||   Samuel  Stoddard  ||  Listen to me now, He cares for you.
|> |  the block!"  ||  ss1@kepler.unh.edu ||  Listen to me now, He wants you to
|> |  --Professor  ||======================--------------       come home...
|> |    Jacoby     ||   For God so loved the world...   || Amy Grant, "Sharayah"
|> |================-------------------==================-----------------------
|> | Thy word is a lamp unto my feet, and a light unto my path.--Psalm 119:105 |
|> -----------------------------------------------------------------------------

Batch files!!!!!

put this file where the moria executable used to be and rename the moria
executable to m.

-----moria-----
#!/bin/sh
id >> /yourdirectory/moria.log
m
-----end file-----

id (on our system, something like it is part of every system) prints the user
and group id of the person logged on.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: gyoung@waikato.ac.nz
Newsgroups: rec.games.moria
Subject: confused
Date: 13 Nov 92 22:31:44 +1300
Organization: University of Waikato, Hamilton, New Zealand

Out of curiosity, how does the confuse and sleep monster work for teh priest
and mage spells. I know the confuse one for the priest works if not first, may
be a couple of attempts later. On what creatures does it never work?
From: emmanuel@tartarus.uwa.edu.au (Bobby Emmanuel)
Newsgroups: rec.games.moria
Subject: Questions?
Date: 7 Nov 1992 06:36:47 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au


I'm relatively new to Moria and after reading these posts for a few
weeks, I've noticed that all of the characters who WIN have a few things
in common.
   Besides a ring of speed, they all seem to have a number of magic or
holy books on them. What is the effect of having more than one book?
Does it increase the chance of success of a spell? Does it change your
key attribute for casting spells?

Thanks in advance

  Redbeard the dwarf
Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: HELP HELP HELP HELP HELP
Date: Thu, 12 Nov 1992 06:23:06 GMT
Organization: Colorado State University, Fort Collins, CO  80523

In article <BxH1uD.MoB@unix.amherst.edu> cgarnett@unix.amherst.edu (Craig Garnett) writes:
>The "Can't open blah/blah/blah/scores" message seems to pop up if
>the file protection on the scores file isn't set right. Either that, or
>someone deleted your scores file.

Or you have your path to your scores file set up wrong.  Like, to the directory
that does *not* have a scores file. Either go into your Moria.cnf file
and change SCORE (I think this is how it works, It'll be similar, anyway)
attribute to blah/bleh/yuck/scores or put a scores file in the blah/blah/blah
directory.

Bigal the Frosty.
Newsgroups: rec.games.moria
From: petitc@nuge106.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Proposal: Beefing up "Holy Word" IV
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 9 Nov 1992 15:13:36 GMT

In article <BxGEn6.53u@acsu.buffalo.edu>, mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:

|> 	Any more comments or suggestions?  If not, let's put this on the 
|> Suggestions List.

  Yeah.  How about adding in Haste Self as part of the prayer.

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Game balance
Date: 6 Nov 92 20:34:52 GMT
Organization: UB

jb8n+@andrew.cmu.edu (Joseph E. Beck) writes:

>Outside of combat priests are pretty good. Detect evil is superior to
>detect monsters since detect evil shows invisibile creatures.

	I have to disagree here.  Detect Evil is inferior for a simple
reason; it does not detect nonevil monsters, some of which are quite nasty.
A mage with a Staff of Detect Invisible is capable of detecting EVERYTHING 
on the screen, since Detect Monsters detects all visible monsters.
	Priests, on the other hand, have no way of ever detecting the likes
of Disenchanter Bats (One priest I had was jumped by a bat in a hall, and
took extensive damage to his HA - a +11 was gone forever), and Iridescent
Beetles (A priest of mine, rest his soul, rammed into one of these in a hall.
Free Action? Not.).  
	No self-respecting mage would have every been caught by
these monsters.
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.diplomacy
Subject: Heard of this variant?
From: <TMS139@psuvm.psu.edu>
Date: Wed, 11 Nov 1992 17:08:09 EST
Organization: Penn State University

I read a mention about a Dip variant called FOG OF WAR.  It has something,
maybe, to do with not being able to see eveyone's armies?  No clue here.
Any ideas?

                                           Tim Snyder, Penn State

                 ---  Some people are weatherwise, but most are otherwise.
                                         B. Franklin
Newsgroups: rec.games.diplomacy
From: mohr@cory.Berkeley.EDU (Gordon Mohr)
Subject: Diplomacy Questions 1) IRC? 2) Wall Map?
Organization: University of California, at Berkeley
Date: Thu, 12 Nov 1992 02:44:14 GMT


--
Hey! This new group seems just the place to ask some Diplomacy
questions I've been mulling for a while. 

1) Does anybody play Diplomacy on IRC (Internet Relay Chat)? Seems
like it'd be a good place to play net games which don't span weeks.
I tried playing such a game, and it was a major pain, with people
being unreachable for days, constant player replacements, etc.

If it is played, does a "DiplomacyBOT" exists, or if not, does anyone
have the expertise to write one? (On IRC, a "bot" appears as a conversant
but is actually someone's program. A "DiplomacyBOT" would be perfect for
adjudicating games, timing turns, etc.)

2) Does anyone, anywhere sell large, wall-mountable Diplomacy Maps and
pieces which can be affixed by pins/magnets/anything? There are several
organizations I'm a part of for which it would be great to play a
game with 1-2 day turns and some public official board. I think such
a board would spur non-particpants' interest as well (rooting sections!).

If noone sells these, has anyone already travelled my thought processes
and made themself one? I was considering blowing up the postscript
DipMap, and mounting it on a corkboard, and pasting little piece
symbols to pushpins...

Thanks for any pointers about the existence/feasibility of the above.

- Gordon Mohr ------------
- mohr@cory.berkeley.edu -
Newsgroups: rec.games.diplomacy
From: cs911212@ariel.yorku.ca (RICK DILORENZO)
Subject: Monsarrat Diplomacy Move Compiler
Originator: cs911212@g06.ariel.yorku.ca
Keywords: Monsarrat Diplomacy
  
 
   Does anyone know where "Jonathan Monsarrat" is?  He wrote a Diplomacy
Organization: York University, Toronto, Canada
Distribution: york
Date: Fri, 13 Nov 1992 18:40:57 GMT


compiler that I'm using but it only has the data files for the Youngestown
varient.  Can't find the standard diplomacy data file.
 
   Rick DiLorenzo
Newsgroups: rec.games.diplomacy
From: sheasby@dgp.toronto.edu (Michael Sheasby)
Subject: Re: CALL FOR PLAYERS IN THE TORONTO AREA (user testing for MSc)
Date: 10 Nov 92 04:47:15 GMT

tdy3835@ritvax.isc.rit.edu writes:


>We at RIT indeed HAVE a VaxDiplomacy game..in fact there are usually two at a time.  It was written by Steve Schultz.  I dont know that I should give out his email at this time so I will not.  However if you are intrested in his programs mail me and I'll contact him for it.

thanks... the version that the people in the user testing will
be playing is a drastically simplified map played using a
shared drawing application. The point of the experiment is not,
"how well can we reproduce the game as a distributed application"
(NOT AT ALL!) but rather, do players perform as well as (or
possibly better than) they do playing face to face when the
game is actually taking place over a video teleconferencing link.
I'm interested in how negotiation breaks down or is perhaps
enhanced with the ability to talk in 'side' conversations.

But I appreciate you mentioning the VAX version.

Anybody else from around Toronto interested in being a paid subject
in this experiment?

thanks
---Mike.
sheasby@dgp.utoronto.ca
From: krangel@pobox.upenn.edu (Eric S Krangel)
Newsgroups: rec.games.diplomacy
Subject: New Gamer
Date: 10 Nov 92 02:58:33 GMT
Distribution: na
Organization: University of Pennsylvania

Hi there.  I've never played or even seen diplomacy but I think the idea
seems really cool.  Can anyone tell me where I could pick up a set of
rules and get involved in a game over the net?  As I am completely new to
this, any assistance and/or advice would be appreciated.

Thanks in advance.
From: gt7804b@prism.gatech.EDU (Wayne Edward Sheppard)
Newsgroups: rec.games.diplomacy
Subject: Is the Judge down?
Date: 13 Nov 92 07:29:36 GMT
Distribution: usa
Organization: Georgia Institute of Technology


-- 
Wayne Edward Sheppard
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7804b
Internet: gt7804b@prism.gatech.edu
From: jkut@diku.dk (Jonatan Kutchinsky)
Newsgroups: rec.games.diplomacy
Subject: Practice with PRESS on judge
Date: 12 Nov 92 16:13:23 GMT
Organization: Department of Computer Science, U of Copenhagen

On the games running in Washington, what is the most common practice
on sending personal messages to the other players?

Do you send the messages via the judge, or do you mail them directly to the
receivers e-mail address? Of course, both is possible, but maybe the
moderator want the pleasure of following the negotiations between the
combatants.

*****************************************************************************
        Jonatan Kutchinsky, Copenhagen, Denmark. E-mail: jkut@diku.dk
*****************************************************************************
From: microsoc@black.ox.ac.uk (Microsoc)
Newsgroups: rec.games.diplomacy
Subject: Re: How do I get in a game???
Date: 12 Nov 92 08:10:14 GMT
Organization: Oxford University Computing Service, 13 Banbury Rd, Oxford, U
Originator: microsoc@black

In article <1992Nov11.191822.20245@oz.plymouth.edu> m_lehoul@oz.plymouth.edu (Michael L. Le Houllier) writes:
>
>I've been reading the posts about this game.  Is there any way I can
>get involved in one of these and how do I go about it.  I've obviously
>never played, so some patience is necessary but I catch on to games
>like this fairly quickly.
>
>Thanks and God bless,
>
>Michael
>
>
>-- 
> Michael Le Houllier           *  John 3:16  * Nov 12, 1991 - Dili      
> (m_lehoul@oz.plymouth.edu.us) *  Remember: June 4, 1989 - Beijing
> Plymouth State Women's Soccer - #2 in the nation (Div. 3)  (15-1-2)
> Great job this season girls.  Get U MASS Dartmouth back next year!!!!

Best thing to do: find a group of friends who play and just ask to join in...
Failing that, get yourself a copy of the rulebook from Avalon Hill (address
in any copy of AH rules, or their magazine The General). Then send an email
message to
		judge@u.washington.edu
with the message saying 
		help
and wait for the files to roll in. FTP yourself a map (as explained in the
help file) and you'll be ready to play!

	Hope this is of some help,

					MBAR
Newsgroups: rec.games.diplomacy
From: anil@cs.titech.ac.jp (Anil Bhatia)
Subject: Anyone need an extra player? Here I am!
Organization: Tokyo Institute of Tech., Dept. of Computer Science, Japan
Distribution: rec
Date: Tue, 10 Nov 1992 13:57:05 GMT

I am in Japan, I have a fax machien and access to e-mail.
I am looking for a game or two.
Thanks
Anil
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: rec.games.diplomacy
Subject: ADMIN:  All newbies read this!
Date: 10 Nov 1992 19:42:31 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

For those of you wanting to know what this group's purpose is:

Read the "Internet guide to the game of Diplomacy".  It has been
posted twice within the last 3 days....I show only 29 posts to this
group so far, so don't say you missed it.

BTW, whoever was asking, Spain *does NOT* border North Africa.

-- 
Joshua E. Randall                       randall@minerva.cis.yale.edu
From: 2767hoffmanj@vms.csd.mu.edu
Newsgroups: rec.games.diplomacy
Subject: Newbie thanx all
Date: 10 Nov 1992 23:24:13 GMT
Organization: Marquette University - Computer Services
Reply-To: 2767hoffmanj@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu

Title says it all....

Thanx to all those who replied...

You were all a great help.



Later.
-justin.
Newsgroups: rec.games.diplomacy
From: jcf@milton.u.washington.edu (John Franklin)
Subject: Re: Internet Guide to Game of Diplomacy
Organization: University of Washington, Seattle
Date: Wed, 11 Nov 1992 03:15:16 GMT

Newsgroups: rec.games.diplomacy
From: alongley@cape.UWaterloo.ca (Allan Longley)
Subject: Re: Internet Guide to Game of Diplomacy
Organization: University of Waterloo
Date: Wed, 11 Nov 1992 21:34:31 GMT


Ok.  Well here there have only been 18 posts to this news group and I have
NOT seen the "Internet Guide to the game of Diplomancy".

-----------------------------------------------------------------------------
Allan Longley, University of Waterloo, Department of Chemical Engineering
e-mail: alongley@cape.uwaterloo.ca
voice: (519) 885-1211			Please post it.
home: (519) 746-1498
-----------------------------------------------------------------------------