HDTenEightyP/NetNews huggingface dataset:
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KEEN WATCH: The U is Toast
Date: 7 Oct 92 18:07:42 GMT
Organization: HoloNet (BBS: 510-704-1058)

dpn2@po.CWRU.Edu (Damien P. Neil) writes:
: 
: In a previous article, jwilbur@iat.holonet.net (Jay Wilbur) says:
: 
: >Our next game WILL be the ultimate Id game (until the one after that:),
: >but it won't be Keen.  Keen would be so hard to do in 3D with all the
: >pogoing going on.  Besides, all that "cute" bores us to tears.
: 
: Any word you can give us on when it's coming out? I've been wanting to see
: a game with an engine like Wolf3D, but with more plot. (Other than UU,
: which I have.)

Official DOOM release date: When it's done! :)

Sorry, but telling the world and missing the release date for WOLF3D got
us into a lot of hot water with the users.  In fact we ended up with some
who now hate us.  To avoid that we will NEVER announce a release date again.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: zen@hophead (Nick Zentena)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Recent Harpoon releases
Date: Wed, 14 Oct 92 17:13:39 EDT
Distribution: world
Organization: The Hop Head Saloon

hchong@netcom.com (Hoi Chong) writes:
>
> From article <1992Oct13.124814.22752@athena.cs.uga.edu>, by jfriday@helena.stat.uga.edu (Paul Stacy):
> > With all the talk about the recnet 1.3 release and a supposed repair for
> > it I've become rather confused on the whole issue.
> > 
> > I bought the Challenger Pak last summer and hope to get the Indian
> > Ocean/
> > Persian Gulf disk today (still looking for The Mediterranean disk).  I
> > now see that a locak store has the designer series program.
> > 
> > I am trying to find out what this new release is all about and is it
> > worth it.  I'm seeing a lot of complaints about it..
> 
> I believe the Challenger Pak contains the version 1.3.  Please check before
> adding to more confusion (if 1.3 not there, than I am confused). 

        He said that he got the Challenger Pak last summer.
        I'd be shocked if it had 1.3 included. Anyway 1.32
        is supposedly coming out RSN
        Nick

*****************************************************************************
I drink Beer I don't collect cute bottles!
zen%hophead@canrem.com
*****************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: DAGGER OF AMON RA PROBLEM!
Keywords: help
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Distribution: comp
Date: Thu, 08 Oct 92 06:00:20 GMT

In article <1992Oct7.191458.22995@ajfcal.uucp>, david@ajfcal.uucp (David Field) writes:
|> 
|> 
|> 
|>                      PLEASE HELP ME!!
|>                      HOW DO I OPEN THE 
|>                      DOOR TO THE MUMMY
|>                      ROOM?????????????
|>                      THAT MONK IS AFTER
|>                      ME AND HE'S GOING 
|>                            TO KILL
|>                              ME 
|>                              PLEASE
|>                                HELP 
|>                                   ME......
|>                                   
|>                                                    WAKE ME WHEN IT'S OVER!

SPOILER ALERT!!

Near the center of the room is a small mummy case... open it
Inside is a small mummy, use this to barracade the door (close 
the door first). There is another mummy case to the west side of 
the room... listen at the mummy case. Use the snake snare on the
snake located on the top of the mummy case.

Ciao

Peter Lew     .Sigs are for wimps
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Thrustmaster Prom upgrade chip for WCS???
Date: 15 Oct 92 23:37:19 GMT
Organization: Lehigh University

In article <bpn.24.719170797@po.CWRU.Edu>, bpn@po.CWRU.Edu (Brian Nelson) writes
:
>In article <Bw49tE.3Jw@iadpsa.safe.ia.gov> vernon@iadpsa.safe.ia.gov ( Mark Ver
non - DSB ) writes:
>>>     anyone know what this chip does?
>
>The chip is to upgrade the wcs when a new sim comes out that can utilize the
>wcs.  From a Thrustmaster brochure:
>"Each WCS has a one-time programmable PROM chip.  If a new simulator is
>released with a different keyboard layout, your WCS can be updated simply by
>installing a new PROM chip... Should you need a new PROM, they are available
>directly from ThrustMaster for $25.00 plus $1.00 shipping and handling."
>
>> or how I get one? I have a Thrustmaster wcs and fcs - registered even and hav
e
>> never recieved anything from the manufacturer concerning upgrades/TSR's -
>> anyone out there have an address or phone number so i can remedy this situati
on - thanks for any help you can give
>>                           Mark Vernon (whats a .sig?)
>
>The address on the brochure is:
>ThrustMaster Inc.
>10150 S.W. Nimbus Ave.
>Suite E7
>Tigard, OR 97223
>
>and the phone #:
>(503) 639-3200
>
>Hope this helps....
>
>Brian Nelson
>bpn@po.cwru.edu
>

Why don't they use EEPROMs instead so one can define whatever buttons one
wants? I far more faster method (but may not be as widely compatible) is to
get a TSR that redefines the keyboard layout. Just leave the WCS at one
setting and change the keyboard buttons to suit your needs. Of course I'm not
sure what to do about the WCS joystick...
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
Newsgroups: comp.sys.ibm.pc.games
From: lalford@fsu1.cc.fsu.edu (LYNN ALFORD)
Subject: Re: might and magic 3
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: lalford@fsu1.cc.fsu.edu
Organization: Florida State University
Distribution:  world
Date: 15 OCT 92 13:18:15    

In article <6PFJsB4w165w@rhps.UUCP>, valar@rhps.UUCP (Michael Desai) writes...
>I know that m&m 4 is now out, but anyone know where the hologram cards 
>are on m&m3?  I have characters at level 250 or so, but I still can't 
>find some of the hologram cards.  I think I'm missing numbers 1 and 6.

Card 1 is in the Fortress of Fear (the one close to the valley of the 
trolls).  Card 6 should be in the maze from hell (Minotaur god maze in the 
swamps.)

Lynn
From: kjb@calmasd.prime.com (Ken Brucker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Democracy is a messad
Date: 7 Oct 92 19:45:15 GMT
Organization: Computervision, San Diego

In article <1992Oct3.080023.10013@sactoh0.sac.ca.us>, jao@sactoh0.sac.ca.us (James A. Ollinger) writes:
>  
> There was a question earlier about sad faces on bombers.  According to the
> book, bombers, fighters, and nukes generate sad faces all the time. 
> Another good reason to avoid democracy.

And this is why you should work on getting Women's Suffrage as soon as you can. 
It makes waging war while you are a Replublic much more feasible.  With
Suffrage, army units away from their home don't affect happiness in a Republic
and under Democracy, you only get one unhapppy face instead of two.  You still
can't declare war, but if you keep refusing to talk to the other civs they'll
declare war on you eventually.

-- 
-------------------------------------------------------------------------------
**  Ken Brucker -- VMS/Ultrix Systems Programmer/Mangler -- Computer Vision
 **  kjb@calmasd.Prime.COM  
  **  Practice Random Kindness and Senseless Acts of Beauty
Newsgroups: comp.sys.ibm.pc.games
From: ctoth@magnus.acs.ohio-state.edu (Christopher M Toth)
Subject: MM4-Golem Keep
Keywords: mm4,might and magic
Organization: The Ohio State University
Date: Thu, 15 Oct 1992 18:06:10 GMT

	How does one expose ALL six of the glowing rocks at the Golem Keep?
I've exposed 4, but I can't find the other buttons. Any help would be
greatly appreciated.

-Chris




Newsgroups: comp.sys.ibm.pc.games
From: huey@yoyo.cc.monash.edu.au (Huei Lin)
Subject: Re: Review - Thrustmaster FCS Pro and RCS (rudder) 
Organization: Monash University, Melb., Australia.
Date: Thu, 8 Oct 1992 11:49:26 GMT

What kind of joystick controller or imput/output controller are you
using for the FCS? 

For some reason, my FCS doesn't work well with Aces. The coolie-hat
doesn't work. I have to choose normal joystick to use the other buttons
(drop bombs, change guns), but the coolie won't work. :-<

Huei Lin
huey@yoyo.cc.monash.edu.au
From: ngsippel@miavx2.ham.muohio.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KEEN WATCH: The U is Toast
Date: 11 Oct 92 20:40:44 GMT
Organization: Watch Ren And Stimpy or Else!

> : In a previous article, jwilbur@iat.holonet.net (Jay Wilbur) says:
> : 
> : >Our next game WILL be the ultimate Id game (until the one after that:),
> : >but it won't be Keen.  Keen would be so hard to do in 3D with all the
> : >pogoing going on.  Besides, all that "cute" bores us to tears.

Since you guys want violence and ugliness, why don't you sell Keen to someone
else who'll make more games?  I'm sure other companies would be glad to take
him off your hands.

BTW, I would like to compliment ID on Keen Dreams.  It was the best Keen of
all, and it was a nice change of pace to get away from Pogo/GunFire.  My only
wish for it was that Keen could grab sides like in Keen 4-6.  Good Job!

One question: Will Major Stryker ever be released?  I've been waiting well over
a year since I first heard about it!  I want to save Keen!

Send all flames, if you need to be childish, to me.

P.S. WOLF3D bores me to tears.  Keen keeps me going!

-- 
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Norman Sippel
     \        //_/   alias Norman "Muddy" Stimpy
      \______//      
     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
    (____(____)             ngsippel@komodo.ham.muohio.edu
          
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: Out Of This World. HELP!!!
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 14 Oct 1992 01:45:28 GMT

Keith Peck (kpeck@gucis.cit.gu.edu.au) wrote:
: I have gotten to the water stage where you blow out the supports. I have gone
: along the bottom level and blown the hole in the wall. What do I do now?
: Go back to the start or what? The code is something like FXLC.
: Please help me as this stage is really getting to me.
: 
: All help appreciated,
: 
: Keith...
: 
Hmmmm.... not sure I see the problem...  You've blown the wall beyond the
boulders?  Then you've released the water?  Well, go east!
If you're having trouble returning from blowing the wall, try shooting the bat.
If you need further help, email me.


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: scarnie@esk.compserv.utas.edu.au (Stuart George Carnie)
Subject: Re: "Christian" games ?
Organization: University of Tasmania at Launceston
Date: Wed, 14 Oct 92 00:25:13 GMT

I AGREE, talk about these issues somewhere else.

Stuart
-- 
scarnie@esk.compserv.utas.edu.au

"On a distant planet, a creature strums his guitar..." {:-)
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Great Naval Battles - North Atlantic -SSI
Organization: just me
Date: Fri, 09 Oct 92 12:38:21 GMT
Followup-To: comp.sys.ibm.pc.games

	Anyone play this yet?  How is it, compared to say Action Stations
(yes, I *know* the graphics are better, how about the models? :-)

	David Pipes
robear@digex.com

Newsgroups: comp.sys.ibm.pc.games
From: sbrague@loligo.cc.fsu.edu
Subject: Help with running Ult 7 with QEMM
Keywords: ULTIMA 7, QEMM 
Organization: Florida State University Computing Center
Date: Wed, 7 Oct 92 22:23:02 GMT

	I recently installed Ultima 7 but have been unable to get it to
run on my system.  I'm using DOS 5.0 with QEMM.  The problem is that when
Ultima tries to use the boot disk it makes, my himem.sys crashes and nothing
will load high.  Without DOS and my mouse loaded high I dont have near
enough memory for Ultima to run.
	As I'm booting my system I get this message from himem.sys:

HIMEM: DOS XMS Driver, Version 3.07 - 02/14/92
Extended Memory Specification (XMS) Version 3.0
Copyright 1988-1992 Mircosoft Corp.

ERROR: Unable to control A20 line!
	XMS Driver not installed.

My config.sys prog is set up like this (as per advice of a friend that is
using Ult 7 and QEMM with no probs):

device=c:\himem.sys
DOS=high
BUFFERS=5
FILES=30

	Anybody out there encounter this problem and find a solution?  Game
costs too much to just say 'oh well'.  Any help?


   /\  /\        |            |
  /  \/  \    _  | __      _  | __      __ __
 /        \  / | |(__)\  // \ |(__)|^\ /  (__)
/          \ \_| | \__ \/ \_/ | \__|  |\___\__
         A product of my environment.
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: AOTP torpedo bombing
Keywords: AOTP,bug
Date: 16 Oct 92 12:04:16 GMT
Article-I.D.: cbnewsc.1992Oct16.120416.524
Distribution: na
Organization: AT&T

In article <15OCT199218555348@cithe1.cithep.caltech.edu> chen@cithe1.cithep.caltech.edu (Mark Chen) writes:
>I recently bought AOTP and have upgraded to Patch B.  I need some help
>from some of you AOTP aces - could this be a bug?  (Never followed the
>old postings discussing bugs...Patch B surely hasn't fixed everything).

Patch B added many enhancements to the game.  It is FAR better than the
earlier versions.  Some strange behaviors that some might call bugs have
been fixed, but then I've found AOTP to be mostly bug-free from the start.

>Here's the story.  I can't seem to fly a successful torpedo bombing
>mission.  I've flown for the US and Japanese Navy dozens and dozens
>of times in Training Missions and others.  I'm doing just as TFM says.
>Flying in level and low (at about 100').  Speed less than 100 mph.
>I've tried dropping anywhere from point blank to quite far.  Nevertheless,
>at the end of the mission, I get no credit for a torpedo hit.  I've
>never seen the torpedo hit the target, never heard it either.  A few times,
>I've even seen the torpedo skimming along in the water, heading straight in
>for a direct hit.  Nada.

You will get a message if your torpedo strikes a target.  I, too, have been
having problems with the latest patch, though I was able to do it
successfully with the previous patch.  I haven't tried too many times yet
on Patch B, but I'll take your word for it that there's a problem.  One
thing you might want to try is flying below 100 feet.  Used to work for
me under the first patch.

>Another thing.  Anyone have problems with the P-38F?  When
>I pull back on the stick during takeoff, the damn thing doesn't budge.
>Just keeps on cruisin' down the runway.  It's not drop tanks causing this.
>I've tried re-calibrating my stick just before takeoff but this still happens.
>Is this a bug?  This shouldn't be a compressibility problem with the plane
>cause takeoff speeds are less than 150 mph.  Could this be a fast computer
>game port speed problem?  I haven't see anything like this happening
>anywhere else.

Planes with tricycle landing gears (P-38, P-39) take off differently from
planes with a tail wheel.  You have to wait until your speed gets to 100 mph
or a little over before pulling up.  Use your flaps to lower this critical
speed.  If you just crank back on the stick before that point, you'll just
bleed off speed and never get off the ground.  Use of flaps is mentioned
in the manual.

>Great game but loads of problems, dontcha think? 

Yes, and no.  Some problems, but not "loads of problems."

>- Mark

Rob
opus@ihlpy.att.com
Xref: sparky comp.sys.ibm.pc.games:16458 rec.games.misc:17815
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Ultima 6 Help!!! [Spoiler?]
Date: 8 Oct 92 17:03:59 -0500
Distribution: na
Organization: University of Northern Iowa

In article <Bvt059.J12@ecf.toronto.edu>, wongja@ecf.toronto.edu (WONG JIMMY
   PAK-YEN) writes:
> My cousin has been playing Ultima 6 for some time now, but he can't seem to 
> increase his characters' levels.  He has freed some of the shrines and has
> enough experience points to advance to higher levels, but when he tries to 
> meditate at the shrine it doesn't work.  I haven't played U6 much, so I can't
> help him.  Can anyone tell me EXACTLY what he has to do to increase his level?
> 						
> 						Thanks in advance,
> 						Jim

   You must have the rune for that shrine to meditate (I assume you do).  And
you must know the mantra for that shrine.  What you must do is T)alk to the
shrine, it will ask you if you want to meditate at the shrine.  Tell it yes,
then specify who wants to meditate there.  Then supply the mantra.  You will
meditate, it will respond with advice, and you will gain a level and stats.

   The specific types and amount of stats you gain depend on which shrine you
meditate at, and what the shrine represents with regards to the three
principles of Truth, Love, and Courage.

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES: Big Hit reviews wanted!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 15 Oct 1992 13:46:25 GMT

--
There are several "big hit" games out (or very soon to come out) right
now that are crying out for a solid review to be published in Game
Bytes.  Any takers on:

Might and Magic: Clouds of Xeen
Wizardry 7:Crusaders of the Dark Savant
Air Buck$ - Impressions
David Leadbetter's Greens - Microprose
Gunship 2000 Scenario Disk: Islands and Ice - Microprose
Great Naval Battles - SSI
King's Quest VI: Heir Today, Gone Tomorrow - Sierra On-Line
Pro League Baseball - Micro Sports
Rex Nebular and the Cosmic Gender Benders - Microprose
Sherlock Holmes: The Case of the Serrated Scalpel - Electronic Arts
Spellcraft - ASCII Entertainment
Tom Landry Strategy Football - Merit Software
Summer Challenge - Accolade

There are obviously more that this, but these are some big hitters and
there are quite a few players here working on them.  Please don't be
bashful; step up and be published!  Let us all know which of these are
good buys.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: nicholas@next10pg2.wam.umd.edu (Ronnie Simonds)
Subject: Summoning: Sphere's looking at you (spoilers)
Organization: Workstations at Maryland, University of Maryland, College Park
Distribution: na
Date: Thu, 15 Oct 1992 12:16:59 GMT


I think I've seen a grand total of one post on this game.  I really think  
you should all go out and buy a copy....

.. because then someone will be able to help me with a hint. :)

I'm on Elemental Barrier 1 (the one that actually *has* the barriers on  
it).  I have three doors I can't open, and can't find the first Sphere  
(judging from the first barrier, a red one).  Halp!
From: jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands questions
Date: 9 Oct 92 16:37:04 GMT
Organization: Virginia Tech, Department of Graduate Slaves

>     I must be doing something wrong. I've tried making the alchemist the
>leader. I've changed the marching order. I've made them the first member added
>to my party. No matter what I do formulas always seem to go to everyone BUT the
>alchemist.


Remember, the leader getting the potion only works in version .06 of the 
game.  None of the other versions do it correctly.  They all do it by
random assignment.  The patch is available on wuarchive.  The way to tell
your version number is to either type banner.dat or run darkland /z  and 
read the banner file.  Hope that this helps....

					*--Joe--*
					jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games
From: sevenup@netcom.com (Mark W. Moorcroft)
Subject: Games <FOR SALE>
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Distribution: us
Date: Fri, 9 Oct 1992 07:36:47 GMT




Ultima IV
Wing Commander I w/secret missions
SimEarth
SimCity w/editor
688 Attack Sub
Wolfpack
Battletech-Crescent Hawks Revenge
Battle of Britain
David Wolfe-Secret Agent
F-117 Stealth Fighter 2.0
LHX-Attack Chopper
Silpheed
Space Quest III & IV
Leisure Suit Larry III & IV
Tank


--whew!!


--fair market offers considered



--cheers



-- 

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 Mark W. Moorcroft -- sevenup@netcom.COM -- C.I.S. 70741,325
-------------------------------------------------------------
  "I speak for myself and those who agree with me !"   ;-)
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Newsgroups: comp.sys.ibm.pc.games
Subject: For Sale: Out of This World ($25)
Date: 12 Oct 1992 17:53:50 GMT
Organization: California Institute of Technology, Pasadena
Distribution: usa
NNTP-Posting-Host: punisher.caltech.edu

For sale:

Out of This World
5.25" and 3.5" disks
Original disks, box, docs, etc...
Asking $25 

Email if interested.  Thanks.

- Ernest Chuang
  echuang@cco.caltech.edu

Newsgroups: comp.sys.ibm.pc.games
From: brown-sh@news.cis.ohio-state.edu (shawn c brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima VII
Date: 10 Oct 92 18:50:34 GMT
Organization: The Ohio State University Department of Computer and Information Science


	I'm having a couple problems that I'm hoping someone can help me
with.  First, does anyone know where the gold locket is on New Magincia, or
if it's even there?  Second, where is the key to the farmer in Britain's shed
(the one with the pitchfork in it...)
	Can anyone answer these??

Thanks,
	Shawn Brown
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games