HDTenEightyP/NetNews huggingface dataset:
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: SB stats
Summary: let's have some comparative SB stats
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Fri, 11 Sep 1992 18:35:54 GMT

While all the clever (and not so clever) ideas are flowing, I've got an idea of
my own (which category it fits into remains to be seen).

Why not have stats for basing?  I mean things like offense, defense, etc.  It'd
be nice to see how well you're doing compared to the rest of the world.  Note
that this would be entirely separate from your normal stats and any concept of
rank - just that you have a different offense, defense, maxkills, etc. while in
a base.

This shouldn't be too hard to implement - I think some servers save base info
already (at least people were posting "best base" stats from non-INL servers a
while back).  Here's how I'd do the stating :

Maxkills - your maxkills while in a base.
Why?  Because this is kind of a fun if meaningless stat.

Offense - calculated the same as offense would be normally, but only counting
basing time.
Why?  See "Maxkills".  Also, it would be a measure of how intense an ogging you
generally get.

Defense - Again, calculated the same as normally, but only with basing stuff.
Why? - This stat, unlike it's present incarnation, is quite important for a 
base - exactly how long can you survive, anyway?

These basic stats are fairly vanilla, would be no problem to implement, and
should generate little controversy.  The next two will probobly get me flamed
from here to antartica, but could be considered as a separate suggestion.

Planets : Calculated based on the number of planets your team captured minus
those your team lost.

Armies : Calculated based on number of armies your team kills minus those of
yours which get killed.

Why?  Well, a base is the ultimate team ship.  One of its major functions is to
direct traffic, as well as to control space and shelter armies.  These stats
reflect (in an indirect way) how well you are doing this.  How often have you
seen a game turn around when a good base moves in?  This is a measure of this
more intangible skill.

Anyway, these suggestions will in no way alter game balance or affect rank.
They are only informational, and should be easy to implement.  The downside is
that you might get "Starbase Scum", but it seems that a starbase scumming would
be helping his team a lot anyway.

	Alec
	(Entropy)

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 12 Sep 1992 03:05:17 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Changes for Netrek...
	<BuFy2n.G48.2@cs.cmu.edu>

Excerpts from netnews.rec.games.netrek: 12-Sep-92 Re: Changes for
Netrek... Jonathan Hardwick@cs.cmu (704)

> Repeat after me, Netrek is not StarTrek.

	Come on, out with it.  The whole thing.

"Netrek is not StarTrek.  Reality has nothing to do with it."

:)
ZZnew guy
From: joel@cs.berkeley.edu (Joel A. Fine)
Newsgroups: rec.games.netrek
Subject: Re: Modified Client (Quack!)
Date: 9 Sep 92 11:36:32
Organization: Utter Chaos
Distribution: world
NNTP-Posting-Host: saffron.cs.berkeley.edu
In-reply-to: tundra@wyatt.ksu.ksu.edu's message of 8 Sep 1992 16:27:19 -0500

In dmessage.c, in the routine dmessage:

if( strcmp( &message[10], "     " ) == 0 )
  pmessage( "Yup, I'm a borg", from, MINDIV );

- Joel Fine
Newsgroups: rec.games.netrek
From: surge@cqs.washington.edu (Jonathan Sari)
Subject: Re: INL proposals
Organization: University of Washington
Date: Tue, 8 Sep 1992 20:08:53 GMT

leonard@mimsy.umd.edu (Leonard Dickens) writes:
>William Thang Katz writes:
>> ... a new statistics tool which does a retrospective analysis of the
>>message log generated during a game.
>How about changing the server to send a message every time someone
>enters, takes out or turns in the base?  i.e.:
> GOD->FED Wreck (F9) has the starbase!
> ...
> GOD->FED Wreck (F9) has turned in the starbase.
>All you really need for stats are the entry and exit notifications.

And better yet, when the base gets ogged, you could send a message to all:
GOD->ALL The Romulans have turned in Wreck (F9)'s starbase for him!

Ensign Pac-man


Newsgroups: rec.games.netrek
From: rmk@baal.unh.edu (Robert M. Kenney)
Subject: Re: help.. DEC VAXstation3100 won't run it
Originator: rmk@baal.unh.edu
Organization: USNH Computer Services, Durham, NH
Distribution: usa
Date: Mon, 14 Sep 1992 21:05:58 GMT



    On nic.unh.edu in /pub/submissions there is:


	A bronco-galaxy client for a VAXStation running Ultrix 4.2
	(DECWindows server), 

	A similar client for VMS.  This requires that current versions of
	VMS, UCX and Motif be installed.




-- 
-----------------------------------------------------------------------
Robert M. Kenney				Nearnet: rmk@baal.unh.edu
MIS Service Center				Phone:   (603)-862-4711
Kingsbury Hall, UNH
From: paulsen@eniac.seas.upenn.edu (Brian C. Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: lag stuff, was (Re: Clued games?)
Date: 15 Sep 92 01:31:57 GMT
Organization: University of Pennsylvania

In article <1992Sep15.011610.13080@u.washington.edu> archmage@milton.u.washington.edu (Michael Bakkemo) writes:
>>In article <BATHURST.92Sep11110027@felix.noaapmel.gov> bathurst@noaapmel.gov (Bill Bathurst) writes:

>He's a weenie who uses a borg. You can tell because he hits you with his
>phasors when you're cloaked on his first shot, and never misses after that.
>Borg sign sure enough.

Strange... I hear some people say that about me when I never miss on the
first shot...

Actually, I was playing with a borg once that phasers only on the update
(much like how I phaser) and I noticed that the borg hits cloakers less often
than I do...

Of course, real netrek players (read as CMU players) use Yea Boy!!!!!'s
blessed borg :-)   :-)

Brian
Rear Adm. FreeKill
Admiral deathstar (all borg hours, though)
Flt. Capt. Scout From Hell
Member of the team with no name

Motto - be scared, very scared.  I can make you laugh to death at how easy
        it is to kill me....
From: paulsen@eniac.seas.upenn.edu (Brian C. Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: beginner UN-luck
Date: 15 Sep 92 22:10:37 GMT
Organization: University of Pennsylvania

In article <wehWPem00WAx4_TlE=@andrew.cmu.edu> kb32+@andrew.cmu.edu (Kevin Michael Bernatz) writes:
>Excerpts from netnews.rec.games.netrek: 14-Sep-92 Re: beginner UN-luck
>Brian C. Paulsen@eniac.s (1112)
>
>> It does wonders to help you stay alive and avoid oggs.
>
>Where does everyone get the impression that dogfighting helps one avoid
>oggs?  God.. if Val and guest__ were here they'd be cracking up in
>hysterics.  When I see someone stay uncloaked and try to dogfight me as
>I approach him in an ogg, I almost drool over my terminal!  By no means
>does it guarentee that I'll kill him, but it certainly increases the
>odds dramatically!  To avoid oggs, cloaking is THE way to go........ any
>fool that stays uncloaked deserves to die......

Look, it does help you stay alive during oggs.  I didn't say that I would
actually DOGFIGHT the ogger, but instead, I'd use the skills from dogfighting
to ensure taking the least amount of damage from an ogger.

Considering that it takes roughly a 3 on 1 ogg to kill me, I think I do
know what I'm talking about.  And yes, I do stay uncloaked against ensign_,
it's not that hard (at least for me).

Furthermore, any decent ogger, such as those you mention, would laugh if you
tried to breeze by them cloaked.  I'd take my chances with outright killing
them.  Hitting a cloaker isn't all that hard.

> Akira
FreeKill

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 10 Sep 1992 23:00:47 -0400 
From: "Brian A. Hixon" <bh1k+@andrew.cmu.edu>
Subject: Clued games?

I have heard many people ask "Where are the clue games?"

Why don't all of the clued people begin to start playing all on 1 server?
Even if non-clued people join, there should be several good people on
each team to make the game good.

I suggest Bronco as the server just because most poeple have characters on 
it and it always used to be high clued.

So lets all join in on the "Return clue to Bronco" boat and start playing 
there.

Bri Guy
Commodore Balinor


Brian Hixon		bh1k@andrew.cmu.edu

Of all the things I've lost, I miss my Mind the most.



Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 15 Sep 1992 02:48:58 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: beginner UN-luck
	<8ehAUsS00VpNNO9FAg@andrew.cmu.edu>

Excerpts from netnews.rec.games.netrek: 14-Sep-92 Re: beginner UN-luck
Kevin M. Bernatz@andrew. (2777)

> Excerpts from netnews.rec.games.netrek: 14-Sep-92 beginner UN-luck Jason
> D Bowles@IASTATE.E (803)

> > I'm getting higher and
> > higher kills/game ratios every time I uplink. 

> Ok everybody, repeat after me...
> 	"Dogfighting is useless... dogfighting is useless....dogfighting is useless"
> 	As any good player knows, dogfighting ability means squat!  All you
> need to be able to do is suicide.. if you can do that, then you can be a
> good player.  Dogfighting skill used to be something that everyone
> thought was mondo, until that great guro of netrek, terence "God" chang
> taught us CMU *veterns* about ogging.  To be a good, respected player
> (IMHO) this is what you need to know:



Bah!  Just because you can't dogfight doesn't mean you should preach
that way to everyone else! ;)

Dogfighting is Important.  If it wasn't there wouldn't be dogfighting
manuals in the netrek archives.  There'd only be a file "shoot torps,
tractor, blow up on enemy.  repeat".  

Why you need to dogfight: 
1)  Get kill to get armies to get planets and thus get rank
2)  To learn how to stop enemies or at least slow them down... you can't
mutual with two people, but you can dogfight two until reinforcements
arrive.  
3)  See also:  Golden Bears

Dogfighting is a Good Thing.  People with 20,000 wins tend to
underestimate dogfighting since they can get kills so easily.  True,
there isn't much
one-on-one-to-the-death-in-the-middle-of-nowhere-without-interruption
sparring any more, but everyone needs to learn how to fight.  I'm sure
even Akira would agree there's nothing worse than being in an lps having
to ogg all 8 enemies because some twink is giving away kills left and
right...  

> -KB
>  Rear Admiral Akira
>  Commodore Sun Tzu
>  Flt. Captain Mo
>  Flt. Captain Redjac
>  Flt. Captain Ame Damnee
>  Flt. Captain Fidei Defensor
>  Flt. Captain Kill_The_Scums
>  Flt. Captain Pallida Mors
>  Captain Arbiter Bellum
>  Commander Crippler
>  Lt. Commander Plasma, Ogg of


Stiletto/Rapier/Sabre/Katana/SwitchBlade/The Network
(no "Plasma" name yet.)
From: mcn@cwru.edu (Michael C. Neuman)
Newsgroups: rec.games.netrek
Subject: New (RSA) reserved.c
Date: 12 Sep 1992 15:59:08 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Distribution: world
Reply-To: mcn@b62103.student.cwru.edu
NNTP-Posting-Host: b62103.student.cwru.edu

  Can we implement this new reserved.c asap? As Scott Drellishak said a few  
posts ago, "I keep having fantasies about posting reserved.c and getting it  
over with."  This new system seems pretty darned good, and to prevent someone  
posting it resulting in a COMPLETE destruction of the system... Let's do it!

  What do we need to do to make it happen?

--
Mike Neuman                mcn@b62103.student.cwru.edu
			   NeXTmail accepted!!!
"To make a machine that will be proud of us." - Thinking Machine's motto

Newsgroups: rec.games.netrek
From: "Marc VanHeyningen" <mvanheyn@silky.cs.indiana.edu>
Subject: Re: Please
X-Quoted: 50%
Reply-To: mvanheyn@whale.cs.indiana.edu
Organization: Computer Science Dept, Indiana University
Date: Sun, 6 Sep 1992 13:28:17 -0500

Thus said tedebear@leland.Stanford.EDU (Theodore Chen):
>In article <1992Aug29.070232.27190@jarvis.csri.toronto.edu> cks@hawkwind.utcs.toronto.edu (Chris Siebenmann) writes:
>> Hints for prospective planet takers:
>...
>>- consider the virtues of taking something else while they're piling
>>  on your original target, instead of dying.
>
>this is what i did at calvin this afternoon.  i was going for
>pol, but the traffic was too heavy so i dropped on andromeda while running
>away from the klingons.  i wouldn't have made it out alive (i was
>hit and low on fuel with no roms to help), and i
>figured i'd take a planet and knock them down to 2 planets rather
>than die with armies on board.  but somebody bitched about my not
>going for their remaining fuel planets.

It gets worse.  Some people will gripe at you for not going for the
planet you said you were going for.

Worse still, sometimes you get a team so idiotic that you have to tell
them the wrong planet.  I remember I let my team know I was sneaking in
to take Deneb (we were Roms), coming from a close Ori fuel planet
cloaked.  They should never have even seen me until I attained orbit.
However, some doofus in a scout decides to give me "escort", and so he
leads three enemies down to defend the planet, promptly dies, and then
yells at me for not taking the planet while he was "distracting them".
I should have announced that I was going for Vega.
-- 
Marc VanHeyningen     mvanheyn@whale.cs.indiana.edu     MIME accepted
<various ranks Ensign-Commodore> Mostly Harmless
Yet another brilliant strategy:  deciding which planet to leave for last
while they still have 9 left.
Newsgroups: rec.games.netrek
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Clue level on bronco
Organization: Brown University Department of Computer Science
Distribution: na
Date: Mon, 7 Sep 1992 01:54:11 GMT

Now that bronco is back thanks to George(!), where are all the clued people?
Aren't you all back at school yet? The games there have been extremely
clueless in my opinion. And for the past two weeks, if I had wanted to
scum to Admiral, it would have been darned easy. In fact, I've been finding
a fair number of new Flt. Captains and Captains on single DI there.
And by no means are they as clued as the old ones, in fact, I find a few of
them quite clueless. I'm only a bloody Captain on bronco but I'd like to think
I have the experience to count among the clued. Of course, my recent playing
has been extremely uninspired, it's hard to get enthusiastic nowadays in a 
low-clue game. Has anyone else noticed this clueless Flt. Captain
phenomenae at bronco? 

Well, if you want a ranking character on bronco, now is the time to
scum.


Captain "I am too lowly" Limofel


uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat,  5 Sep 1992 12:26:33 -0400 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: Golden Bears want a scrimmage

Hmm,
	I thought you guys would change your name to something with a little
more, ahh.. reputation to it :).

-KB
 R. Admiral "pick on the UCB'ers for the fun of it" Akira
From: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Newsgroups: rec.games.netrek
Subject: Sturgeon: More commentary
Date: 11 Sep 92 09:16:20 GMT
Reply-To: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Distribution: na
Organization: The University of Texas at Austin, Austin TX
Originator: wolfone@dumbo.cc.utexas.edu

Just finished playing for a bit at sturgeon.

The concepts are interesting but I find the upgrades to be unbalancing to
regular play. Meaning, inexperienced players are nothing but cannon-fodder
for experienced players. Also, players with some experience but who come
in late are seriously outgunned and stand little chance of survival there.

I should know since I lived up to my name there and was shot out of space
repeatedly.

I think sturgeon would be an interesting server for IDL matches, though.

Later

claypigeon (see what I mean about living up to one's name?) :)
-- 
--------------------------------------------------------------------------------
Patrick Chester            |"The earth is too fragile a basket in which to keep
wolfone@ccwf.cc.utexas.edu |  all your eggs." Robert A. Heinlein
Future Belter's Ancestor   |"The meek shall inherit the earth. The rest of us
Future Lunar Colonist      |  are going to the stars." Anonymous
--------------------------------------------------------------------------------
From: exodus@IASTATE.EDU
Newsgroups: rec.games.netrek
Subject: Re: TBird
Keywords: oh, the arrogance
Date: 11 Sep 92 20:54:16 GMT
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University



 Hehehe, maybe I'm from the CMU school of arrogance, I dunno. But incidently,

I was saying that we won't get genocided like he'd expect; was not saying we

would genocide others. That would be foolhardy, even I can admit that. Now

give us a semester to get organized, then we'll dethrone the PIG and all of

his chimps. Hehehehe.........just kidding


						;)  Exodus/USS Yorktown
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: New Server
Summary: chomp!
Date: 15 Sep 92 22:15:44 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

fadden@uts.amdahl.com (Andy McFadden) writes:
>sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:
>>srt@aero.org (Scott R. Turner) writes:
>>>Site: team-play.cs.ucla.edu
>>Maybe this is a joke, since I get a "Who is team-play.cs.ucla.edu?"
>This is the third time he's posted a message like this.  There's no server.

CHOMP!

Ah well.  Well, this server idea seemed a bit more plausible, and a lot less
funnier than Synchronized Swimming (which had me rolling on the floor
laughing.)

- Gamera
Newsgroups: rec.games.netrek
From: bdhall@digirolamo.ecn.purdue.edu (Brian D Hall)
Subject: Re: SB stats
Organization: Purdue University Engineering Computer Network
Date: Sat, 12 Sep 1992 01:24:25 GMT

In article <BuFFnu.8xD@usenet.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
>Maxkills - your maxkills while in a base.
>Why?  Because this is kind of a fun if meaningless stat.
>
>Offense - calculated the same as offense would be normally, but only counting
>basing time.
>Why?  See "Maxkills".  Also, it would be a measure of how intense an ogging you
>generally get.
>
>Defense - Again, calculated the same as normally, but only with basing stuff.
>Why? - This stat, unlike it's present incarnation, is quite important for a 
>base - exactly how long can you survive, anyway?


stuff deleted

>
>Anyway, these suggestions will in no way alter game balance or affect rank.
>They are only informational, and should be easy to implement.  The downside is
>that you might get "Starbase Scum", but it seems that a starbase scumming would
>be helping his team a lot anyway.
>

Even though these stats are relatively meaningless, this last statement gets
my goat.  SB scumming != SB helping his team.  A good base controls space, 
provides a safe haven for his teammates,......., and GIVES AWAY KILLS.  A SB
scum will try to enhance his offense and MAXKILLS, not create carriers on his
own team.

   DarkHorse
From: exodus@IASTATE.EDU
Newsgroups: rec.games.netrek
Subject: Re: iastate
Keywords: the reality
Date: 11 Sep 92 20:58:47 GMT
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University



  You've debased yourself like a complete idiot once again Sunscreamer, thanks.

You've done more than I ever could have to make you look like a babbling idiot.

Since I'm not about to stoop to your level, that's all.


					Exodus/USS Yorktown
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: Madness but extreme fun on rwd4 tonite (At least for Feds)
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Distribution: na
Date: Tue, 15 Sep 92 04:40:15 GMT

In article <1992Sep15.031717.2392@cs.brown.edu> esj@cs.brown.edu (Eugene Santos Jr.) writes:
>This evening the FEDs on rwd4 after quickly genociding the ROMs deciding
>to be not soooo serious against the fed. We tried an all SC team 
>except for a newbie stuck in a CA. Oh well. The tactic worked great against
>the ORIs when we decided to coordinate into teams. Managed to take all planets
>but one in the end. What made this most fun was a little break us
>SCs took up in ROM space. Our idea was to get them kill-less which we did
>and hide up in ROM space. :) :) :)

Just to give credit where due, it's the YBR tactic perfected by SOD.

Took us long enough to accomplish that kill-less state of Ori... We'd
eliminate one person with kills and 3 more would scum them... 

The best part was when we all switched to BBs to take the last planet,
and Lance (was it Lance?) wandered onto our screen in the SC he'd
taken out to try and deal with the Sperm Brigade.  8 BBs vs 1 SC..
hmmm... 

The SB ogg was particularly fun, too.  

Ray
--
                                          rjones@dsd.es.com
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: attack of the killer newbies
Date: 9 Sep 92 14:33:01 GMT
Organization: School of Computer Science, Carnegie Mellon

Neil Cook writes
> Once again, you are not using the english language correctly,
> 
> There is a difference between different meanings (connotations) of a  
word,
> for example gay meaning happy or homosexual, and using a word  
incorrectly,
> such as veteran meaning "good at something".
> 
> gay is a word which has come to mean homosexual, whereas using veteran  
to mean
> "good at something" is just incorrect. You simply misunderstood the word
> veteran. It's nothing to be ashamed of. Hey you should stand up at your
> terminal and say proudly, "I used the word veteran incorrectly. I will  
seek
> help. I will not be a hardhead and ignore my problem". You'll probably  
get
> a round of applause.
> 
> Oh, and learn what "literally" means as well.
> 
> Neil.

God, let this be a joke.  If not, then someone here needs to get a clue.

Rob
Newsgroups: rec.games.netrek
From: genie@netcom.com (The Genie)
Subject: Re: FOGHORN IS BACK!!
Date: Tue, 15 Sep 92 08:22:16 GMT
Organization: Netcom - Heaven on Earth

In article <79688@ut-emx.uucp> davidt@ccwf.cc.utexas.edu (David Teo) writes:
>
>At tramp.cc.utexas.edu, port number 2592
>
>tramp.cc.utexas.edu has the inet number of 128.83.135.26


Excellent.  Time to invade the server with 4 bases and touch
all 4 home world planets.  And slow the server to a crawl.

What kind of machine is the server on now?  I remember
foghorn used to run very slowly with some good amount of
action.

Ginger, etc.
_____
Gene					genie@tempest.berkeley.edu
					genie@netcom.com


DDD		OO             OO	   SSSSSS	H	H	!!
D  D	       O  O           O  O	  S	 S	H	H      !!!!
D   D	      O    O	     O    O	 S		H	H     !!!!!!
D    D       O      O	    O      O	 S		H	H      !!!!
D     D      O      O	    O	   O	  S		H	H      !!!!
D     D      O      O	    O	   O	   SSSSS	HHHHHHHHH	!!
D     D      O      O	    O	   O		S	H	H	!!
D     D      O      O	    O	   O		 S	H	H	!!
D    D       O      O       O	   O		 S	H	H	!!
D   D         O    O	     O    O		 S	H	H	
D  D           O  O  	      O  O	 S	S	H	H	!!
DDD             OO 	       OO	  SSSSSS	H	H	!!
Newsgroups: rec.games.netrek
From: josh@cqs.washington.edu (Josh Hayes)
Subject: Re: attack of the killer newbies
Organization: University of Washington
Date: Wed, 9 Sep 1992 16:52:01 GMT

nlc@vulcan.xtel.co.uk (Neil Cook) blathers:

[deleted. You'd thank me if you'd seen it. Really.]

I have two words for you, and for this silly-ass thread:

KILL FILE.

Got it?

Pot. Kettle. Bang.

doctor


--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 685-2793
Exclaimer: Hey!           Plan: Birth School Work Death