HDTenEightyP/NetNews huggingface dataset:
From: roabennett@halls1.cc.monash.edu.au (Andrew Bennett)
Subject: Newest Color Version....
Organization: Halls of Residence, Monash University 
Date: Fri, 11 Sep 1992 08:53:59 GMT


Greetings and Salutaions One and all..

I have a quick question...

In the latest Color Version of Moria (the one at kukulcan, mentioned in 
the 13th Aug. article by David Grabiner), I noticed that when I loaded in a 
Character from the previous Color version (5.1.x I think(?) I would have to 
check... :(  all the doors were flashing on/off in white, and also Hidden 
doors showed up as a whitish color on the walls....is this indicitive of the 
version, or is it a problem with my save files??

I would like to play the latest version and was wondering what difficulties 
there would be in remembering information and stuff....

One other quick question...is there anyway of increasing your HP's 
permanently....I have a level 30 Mage, but not enough HP's! :(

Thanx for the info!
Later People!

Andrew Bennett.
From: avif@oak.wpi.edu (Avram Finkel)
Newsgroups: rec.games.moria
Subject: Re: recommended character type???
Date: 12 Sep 1992 03:27:55 GMT
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
NNTP-Posting-Host: oak.wpi.edu

In article <18prdaINNqv7@agate.berkeley.edu> jbecker@ocf.berkeley.edu (Jane Becker) writes:
>HELP!  I'm pretty new to moria and was wondering what character
>class you guys recommend for the totally clueless?  I tried 
>warriors at first, and managed to get a ways at first, but ran
>into problems with monsters that couldn't be killed by just
>hacking them apart, and magic items I couldn't use.  So I decided
>to try a mage.  Of the five mages I've tried, only one has made
>it past 50 feet :(  (@#!&%! kobolds!)
>
>So, what class do you recommend?  Are priests playable?  Any hints
>and suggestions on getting started will be greatly appreciated!
>
>-Jane
>
>p.s.  are skeletons, broken swords, etc. as useless as they seem?

Well, as for classes, I played a Half-Troll Warrior who did pretty well, until 
I went waaaay too deep and got pounded.  I also tried mages, and I agree, you 
need ALOT of luck to kepp them alive for any amount of time.  I'm currently
playing a human ranger, he is 19th level, and well on his way to 20th.  What I
like about rangers is the fact that they aren't bad fighter, but they have the 
extra magic "edge".  As a hint, you should try to get someone with a high
social class, as money is VERY important to beggining the game.  At first, you
should try to get as high an AC as possible, and more or less forget about 
getting a weapon until later.  I got to 4th or 5th level with my stilletto, and
a 20 AC...  :->

As for your post-script (p.s.) I asked this question a while ago, and got an 
overwhelming reply:  It's all useless!  As well are shards of pottery, filthy
rags, and more or less anything represented by an "s".

Have fun,
Avi, 19th level Ranger

p.s.  How do y'all like my new .sig?
 
-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.                                       avif@oak.wpi.edu
==============================================================================
Newsgroups: rec.games.moria
From: fordmt2@fe548.cc.purdue.edu (Michael)
Subject: Unix Moria
Organization: Purdue University
Distribution: universe
Date: Sat, 12 Sep 1992 20:28:40 GMT

I am a new user of the Unix and I was wondering where I could go about getting
the source for a Unix Moria (preferably a newer version).  Also, I wouldn't 
mind having a copy of the source that was writtenn in Pascal for the Vax.  If
someone could tell me how to get either one of these I would greatly appreciate
it.

                                                  Michael Ford
From: dkelly@news.weeg.uiowa.edu ( )
Newsgroups: rec.games.moria
Subject: Doing fun things in wizard mode...
Date: 15 Sep 92 16:52:43 GMT
Organization: University of Iowa, Iowa City, IA, USA

The other day, just for fun, I started up a bogus character in Moria v.5.5.
Then, I went into Wizard mode and did some experimenting.  Using the command
^B, you can make a random distribution of objects for a given level.  I did
this a few times to see what awesome weapons would be randomly assigned.
 
On level 54, I did a 1000 object sampling that came up with such things as
the following:
An Amulet of the Magi [+3] (+35)
A Two Handed Sword (No-Dachi) (DF) (4d4) (+5,+19) [+9] (+2 to Stealth)

At level 54 again, 2500 object sampling:
Two Handed Sword (Zwiehander) -- No ego, but stats of (+4,+22)
Ring of Slaying (+7,+1)
Two Handed Sword (Zwiehander) (HA) (4d6) (+7,+10) [+4] (+1 to STR)
     ^^^^^^^^^^^^^^----This one's a beauty!
Metal Cap of Infravision [3,+2] (+4)

Other goodies at various levels included:
Two-Handed Sword (Zwiehander) (HA) (4d6) (+5,+18) [+3] (+2 to STR)
Two-Handed Sword (Zwiehander) (+3,+23)
Ring of Slaying (+3,+5)

And one that made me laugh:
A Broken Sword (HA) (1d1) (+10,+3) [+2] (+1 to STR)

Anyone else see any ass-kicking weapons by doing this?

-Dave
From: Virginia.A.Reed@dartmouth.edu (Virginia A. Reed)
Newsgroups: rec.games.moria
Subject: ego weapon
Date: 9 Sep 92 00:40:49 GMT
Organization: Dartmouth College, Hanover, NH

HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!!!!!
i found a Katana FB (+6 +7) and just had to get that out of my
system...
thanks for listening.....

-Karen Reed 
"A man who talks to himself and makes sense is no less sane than a man
who talks to others and doesn't make sense."
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Doing fun things in wizard mode...
Date: 15 Sep 92 18:38:27 GMT
Organization: Harvard University Dept. of Mathematics
In-reply-to: dkelly@news.weeg.uiowa.edu's message of Tue, 15 Sep 1992 16:52:43 GMT

In article <1992Sep15.165243.27229@news.weeg.uiowa.edu>,   writes:

> The other day, just for fun, I started up a bogus character in Moria v.5.5.
>  
> On level 54, I did a 1000 object sampling that came up with such things as
> the following:
> A Two Handed Sword (No-Dachi) (DF) (4d4) (+5,+19) [+9] (+2 to Stealth)

> At level 54 again, 2500 object sampling:
> Two Handed Sword (Zwiehander) -- No ego, but stats of (+4,+22)

> Other goodies at various levels included:
> Two-Handed Sword (Zwiehander) (HA) (4d6) (+5,+18) [+3] (+2 to STR)
> Two-Handed Sword (Zwiehander) (+3,+23)

Note that these items were obtained in 5.5; the damage bonuses on
Zweihanders are 2.4 times as great in 5.5 as in previous versions,
because the average bonus is proportional to the weapon's maximum
damage.  If you try this in 5.4, you will not find such items.

> And one that made me laugh:
> A Broken Sword (HA) (1d1) (+10,+3) [+2] (+1 to STR)

This is the other side of the coin; the magical damage bonuses on broken
swords are only 1/10 what they were in 5.4.  Thus this broken sword had
no extra damage bonus beyond its natural -2 until it got an extra five
points for the HA.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Fewest # of Invulnerability Pot's used to kill Mr. B?
Date: 14 Sep 92 23:41:51 GMT
Organization: UB

jaf@wucs1.wustl.edu (Andy Fingerhut) writes:

>I made an attempt at the Balrog the other day with my 37th level
>Mage, George VIII (don't ask about I through VII).  I had 7 potions
>of Invulnerability which I'd been saving for the event, and was
>going speed 3 thanks to 1 ring of speed and using about 40 charges
>from staves of speed.  I was surprised how short the potions of
>invulnerability lasted, and they all ran out before Mr. B did, even
>while pelting him with all the Cold Ball's I could muster.  I died
>from a single fire breath about 4 turns after the last one ran out.

	Hmmmm... Did you have any form of permanent fire resistance?
Temporary resistance will work, but hey, that's the next paragraph!

>Oh, well.  Guess I learned a lesson.  I want to ask the winners of
>the game how many Potions of Invulnerability they have used in the
>final battle, and how many they took with them before it started.

SPOILER!?


	Q: How many Potions of Invulnerability are needed to kill the Balrog?
	A: ZERO.

	A common misconception is that one must be invulnerable to kill the
Balrog.  This is certainly not the case; all one needs is both a permanent and
temporary form of fire resistance, a means of healing, and (obviously) a 
reasonably efficient method of hurting the Balrog.  Potions of Restore Mana are
also helpful (below).
	Priests and Paladins are ideal.  Let's take a high level Priest/Paladin
wearing (RF) or (R) armor.  Upon encountering the Balrog, said character casts
Resist Heat and Cold.  This, in conjunction with the (RF) from the armor 
reduces the damage from a full strength Balrog's breath to 111 hp.  This is 
easily rectified by that wonderful Prayer, Heal, which restores 200 HPs.  All
this character has to do is keep up the temporary resistance to heat, keep the
hit points high, and the Balrog can be dispatched with little interruption.
Having Potions of Restore Mana on hand is obviously a good thing.
	Non-priestly characters will have to keep an inventory of Potions of
Resist Heat, and of Healing, but the overall strategy is the same.  I recommend
beginning one's collection of the former as early as possible in the game,
since Resist potions are not as common as one might think...

	Of course, Potions of Invulnerability will obviate the need for this
strategy, but it's a good backup plan if invulnerability should give out.
	I hope this helps.


-- 
Matt Bernhardt
University of Buffalo             THIS SPACE FOR RENT.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: josh@cqs.washington.edu (Josh Hayes)
Subject: Re: Purple X Moria
Keywords: Moria FTP
Organization: University of Washington
Date: Thu, 10 Sep 1992 15:52:35 GMT

I got this from the sumex archives, downloaded it, tried it out
with the 5.4 savefile I've been using from a Umoria version, and
I have this to say:

WOW!

The speed increase is nothing short of phenomenal. Now if I only
had a color monitor to see the color on.... :-\

Josh

--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 685-2793
Exclaimer: Hey!           Plan: Birth School Work Death
From: HCHA8904593X@LUST2.LATROBE.EDU.AU (PERRETT, ANDREW)
Newsgroups: rec.games.moria
Subject: Converting an 88' to a 92 version
Date: 10 Sep 92 08:42:33 GMT
Organization: La Trobe University
X-News-Reader: VMS NEWS 1.22

Hi ive been an old player of moria when it was the only decent game i could
play on my puter.. got up to level 26 mage i think.. anycase if anybody could
tell me a way of resetting my character so it can play with these new versions
(MS Dos specifically).. or if its not possible to get the same character back
exactly do (as mentioned in the original dox) the wizards still hang around
that can make me a new character so i dont have to battle through all the
kobolds and lichs again...
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Newsgroups: rec.games.moria
Subject: Re: recommended character type???
Date: 11 Sep 92 17:21:10 GMT
Organization: North Carolina State University

In article <1992Sep11.110008.1@ualr.edu>, ajsmith@ualr.edu writes:
|> In article <18prdaINNqv7@agate.berkeley.edu>, jbecker@ocf.berkeley.edu (Jane Becker) writes:
|> > HELP!  I'm pretty new to moria and was wondering what character
|> > class you guys recommend for the totally clueless?  I tried 
|> > warriors at first, and managed to get a ways at first, but ran
|> > into problems with monsters that couldn't be killed by just
|> > hacking them apart, and magic items I couldn't use.  So I decided
|> > to try a mage.  Of the five mages I've tried, only one has made
|> > it past 50 feet :(  (@#!&%! kobolds!)
|> 
|> Well,
|> 	This is a personal fettish of mine but I prefer Paladins.
|> 	They have good fighting ability and can cast cleric spells
|> 	which turn out to be damn handy on occasion.

Just my personal opinion, but I prefer rangers, because they have nice fighing
ability, can use bows, etc very good at low levels (kill them before they can
get to try to kill you strategy) and get very powerful MAGE spells at high
levels.


|> > 
|> > p.s.  are skeletons, broken swords, etc. as useless as they seem?
|> Useless and then some my friend.
|> 
|> 						Totem
|> 						28th level Paladin dude
|> 
                                                Killbane
                                                77th Level Ranger winner dude

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: rahayden@news.weeg.uiowa.edu (Silicon Avatar)
Subject: Hmmm, need more direction
Organization: University of Iowa, Iowa City, IA, USA
Date: Sat, 12 Sep 1992 22:42:12 GMT

Greetings all,

Well, Floyd the Gnome Mage is chugging right along now at about 27th level
and I've been hanging out at about 1500' or so.  Unfortunately, I'm kinda
confused about what I should be doing now.  In any case, here are some
things about my guy (I'm not uploading the whole description, just
plugging in the important things).

Stats: 
STR 9, INT 18/82, WIS 14, DEX 18/57, CON 11, CHR 13
HP 115, MANA 68

Stuff:
WEAPONS:  Longsword +7, +4 and Dagger +5, +3
HELM:  Iron Helm of Infra-vision [5,+1]  (+4)
NECK:  Amulet of the Magi [+3]  (+5)
RING:  Ring of Dex (+2)
RING:  Ring of Resist Fire


Toys:
1 Scroll of Rune of Protection
2 Potions of Haste Self
1 Wand of Teleport Away (12 charges)
1 Wand of Lightning Bolts (18 Charges)
1 Staff of Teleportation (16 Charges)
1 Staff of Starlight (21 Charges)  **what does this do?**



That's all of the important things I have.  I, of course, have the usual
assortment of armours and books and other mundane things.

So my question is, what should I be looking for and where should I be
looking for it?  I have a big problem with strength and need to get that
stat raised badly as I keep becoming bogged down with stuff.  I also wand
(badly) to get my hands on a speed item or 3 :)  I should also start
concerning myself with an ego weapon and a set of (R) armour.  Is 1500'
deep enough or do I have to go deeper?  How much deeper?

I have met several young dragons so far and came out of the battle pretty
good.  Met one Mature and fought him to 10 hp before it died *wince* and
luckily no 'D' has appeared on the screen.

In any case, further suggestions on what to do would be helpful.

Oh, also, how the HELL do you protect yourself from ghosts?  

Anyways, I'm playing version 5.4 for UNIX.

Thanks.

-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Robert Hayden                    | Black holes result    | I disclaim
   rahayden@UMAXC.WEEG.UIOWA.EDU    | from God dividing the | everything.
   AQ650@CLEVELAND.FREENET.EDU      | universe by zero      | So cope.
From: x90baker99@gw.wmich.edu
Newsgroups: rec.games.moria
Subject: <None>
Date: 5 Sep 92 22:23:42 GMT
Organization: Western Michigan University

Hi, 

I am really interested in starting to play moria, but i am just a poor mudder
who has absolutely no ideas whatsoever on just how the hell to do that...can
anybody help?


Penny----

"Is there anybody out there.....?"
Newsgroups: rec.games.moria
From: adair@aio.jsc.nasa.gov (Jerry Adair)
Subject: Tough armour decision - NOT!!!
Reply-To: adair@aio.jsc.nasa.gov
Organization: NASA / Johnson Space Center
Date: Thu, 10 Sep 1992 19:57:02 GMT

I recently had a not-so-tough but pleasant situation to resolve while
playing my mage at 2550 ft:

I had just killed an Ancient Black, and among other things, he left the
following:

     Full Plate Armor (R) (-3) [25,+9]

I was wearing:

     Ribbed Plate Armor (-3) [28,+6]

Whew!!  I wish everything were that nice!!! :):):):)
--
From the Space City...
Jerry R. Adair                 adair@aio.jsc.nasa.gov
2101 NASA Road 1               "The mind is a terrible thing."
Houston, TX  77058             (713)483-8058
Newsgroups: rec.games.moria
From: gulla@Lise.Unit.NO (Anders H}kon Gulla)
Subject: Re: *GASP*  What did I just find?
Organization: Norwegian Institute of Technology
Date: Sun, 13 Sep 92 20:20:23 GMT

[someone prefering Defenders]

[someone prefering HA]

I think the last 3 times this subject was brought up the conclusion was:

The defender makes YOU die SLOWER (ok, but not THAT good)

The Holy Avenger makes THEM die FASTER (My personal favorite)

-- 
"Mane, simul atque expergefactus es, Pu" dixit postermo Porcellus,
"quid est primum, quod tecum dicis?"
"Quid mihi in ientaculum paratur? Tu autem quid dicis o Porcelle?"
"Dico: Scire avco, quid magni momenti bodie accidat," dixit Porcellus.
Pu meditabundus adnuit. "Est idem," dixit.
ex Winnie ille Pu.
AH! Gulla
gulla@lise.unit.no
3 times Winner WO backing up savefiles.
Newsgroups: rec.games.moria
From: thanatos@iastate.edu (Bradley C Karsjens)
Subject: Re: weird message
Organization: Iowa State University, Ames, IA
Date: Mon, 14 Sep 1992 02:16:34 GMT

In article <1992Sep14.001015.26824@news.weeg.uiowa.edu> rahayden@news.weeg.uiowa.edu (Silicon Avatar) writes:
>Hi, me again (heh)
>
>I got a weird message a little bit ago.  I can't remember exactly what it
>said, but it was something along the lines of:
>
>you notice something strange about one of the things in your pack
>
>well, or something like that.
>
>Any idea what that means?  I had identified everything and nothing was any
>different that normal except for a cat-o-nine-tails (+3,+9) and a Jewel
>Enchrusted Crown (+0,+2).  Otherwise just normal assortment of staves and
>wands and books and rings to sell back on top.

Did you check your equipment too?
Sometimes you can notice things you are using are {majik}
>
>Thanks.  Sorry if all of my posts are becoming annoying.  I work all week
>and the weekend becomes my two days to work on this :)
>-- 
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Robert Hayden                  | Black holes result    | My views do not 
> rahayden@UMAXC.WEEG.UIOWA.EDU  | from God dividing the | reflect the views
> AQ650@CLEVELAND.FREENET.EDU    | universe by zero      | of my employer.


-- 
| Bradley C. Karsjens               |  "I know this ship like the  |
| internet: thanatos@iastate.edu    |   back of me hand! <oof>"    |
|                                   |  ---Montgomery Scott,        |
| netrek: Jean-Luc Picard           |     Star Trek V              |
Newsgroups: rec.games.moria
From: 10563563@eng2.eng.monash.edu.au (ARTHUR GIANNAKIS)
Subject: It was a Dark and Stormy Knight...........
Organization: Faculty of Engineering, Monash University 
Date: Sun, 6 Sep 1992 04:17:52 GMT

For those of you who play or have played Amiga Moria V3.00 and have come 
across these Dark and Stormy Knights, how do you combat 'em..............
I recently came across one and even though I have Boots of Speed it still 
manages to gaze at me ( gives me a blindness infliction as well as hitting 
me with lightning ) and make me afraid before I actually get a hit in........
These inflictions last for a VERY long time I noticed, and even though I had 
Mushrooms of Cure Blindness, the very next attack round I am blinded again...
You go through a hell of a lot of 'shrooms this way.............They never 
manage to kill me since I manage to teleport away but they're very annoying.
So...what's a good tactic to use.....I tried using ranged attacks but they 
can still gaze at me.......Any pointers in the right direction would be most 
welcome.....................................

			Keep Hackin'...........
				The Metallian.
Newsgroups: rec.games.moria
From: ftit@engin.umich.edu (Sergej Roytman)
Subject: Re: Fewest # of Invulnerability Pot's used to kill Mr. B?
Date: Tue, 15 Sep 92 14:14:28 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <1992Sep14.232833.24325@ncsu.edu> rlbrinkl@eos.ncsu.edu (RAY LATHAM BRINKLEY) writes:
|
|I've won with a warrior who had one potion of invulnerabilty.  He did have
|two runes of protection and was at speed 3 (two rings and the boots).  I used 
|the runes first and then I used my two potions of healing to outlast.  I think
|I had <30 hp when he died.
|

Hm.  My first winner, a mage with two permanent speed items and no
runes of protection, only needed four invulnerabilities.  Of course
the technique I used may have been a bit unorthodox: I got rid of all
my staffs and wands, used all my mana for speed, and hacked away with
my trusty HA.  When the invulnerability wore off and the Balrog
breathed, I lost some ridiculously small number of hit points, and a
few turns after that the game was over.  Maybe I just got lucky some-
where in there.

Text description and stats to be posted later.

|					Ray

--
-----------------------------------------------------------------------
|  ftit@engin.umich.edu   |   "... a stainless steel rat in the       |
|    (Sergej Roytman)     |  ferroconcrete wainscoting of Internet"   |
-----------------------------------------------------------------------

Say no to four-line .sigs.
From: petitc@nuge107.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.moria
Subject: Problems Running Moria
Date: 15 Sep 92 12:33:48 GMT
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


 Well, I compiled Moria, and it runs fine...sometimes...for me.  But, the
other times (and for anyone else who runs it), the computer just displays the
hours Moria is open, then returns to the Unix prompt...without running
Moria.  FYI, I checked the file permissions, and every needed file has r and x
permissions for everyone.  What's wrong (or what causes the hours to be
displayed?)

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: Moria on the Apple ][
Organization: John Leslie Consulting, Milford NH
Date: Thu, 10 Sep 1992 21:35:22 GMT

In article <a35pbqfs@csv.warwick.ac.uk> mauax@warwick.ac.uk (Brazil) writes:
>
>When I heard that there was a moria version on the Apple ][, my heart jumped
>for joy. Please Please could someone send me a 5.25" disk with it on. I know
>it sounds like too much to ask but I simply must have it. e-mail me if
>you're in any way interested. I'll try and find a way to pay you.
>

Well, the Apple II version available now is 4.87 and only runs on the GS.
But I come with good news from comp.sys.apple2: using Procyon Inc.'s GNO/ME
environment, you *should* be able to compile Moria 5.5.0 using the standard
source for a BSD Unix system. I've never done this and I don't know anyone
who has, but the information I have about GNO definately says this is
possible. So, avid Moria fans with Apple II's, step up to the world of
(r)ecall and area (l)ook! Get to know Moria with a working wizard mode!
Survive the wait changing levels (note to non-GS users: it currently takes
about 2 minutes, no kidding, to go up or down a level)! Have fun!


-- 
                                          - Scot Salmon (scot@jlc.mv.com)