HDTenEightyP/NetNews huggingface dataset:
From: jackr@wpd.sgi.com (John "Jack" Repenning)
Newsgroups: comp.sys.mac.games
Subject: Re: Where did my sound go? (IIsi)
Date: 5 Oct 92 20:15:17
Organization: Silicon Graphics, Inc.
NNTP-Posting-Host: dblues.wpd.sgi.com
In-reply-to: erlingm@ifi.uio.no's message of 5 Oct 92 14:30:21 GMT


   I have a IIsi, and every once in a while (especially when I'm playing
   a sound-intensive game), the sound manager goes to lunch.

Lately (like since the appearance of the ][si), this may well be the
most frequently asked question in all the Mac groups!

	You can fiddle the sound volume in the Sound cdev: raise it to
	7, then lower it again to where you like it.

	There's an FKEY in info-mac to do this same with a single
	keystroke.

	You can open the bugger up and clean the spring-clip contacts
	for the speaker (and the little power light - maybe you didn't
	even notice it was flickering?) with a pencil eraser.

	You can use external speakers or headphones, which don't have
	the problem.

Only the last solution is permanent.  Cleaning the contacts works
long-term for some folks (but only helped me for around an hour!).

You can also whack the side of the cabinet, but you run some risk of
crashing your hard disk, which would really ruin your day!



Jack Repenning			1-875	     jackr@wpd.sgi.com
Silicon Graphics, Inc.		            Off:(415) 390-3027
Visual Magic Division			    Fax:(415) 390-6159
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats copyprotect
Date: 1 Oct 92 23:09:32 GMT
Distribution: na
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <iltis.717959961@synapse> iltis@ece.ucsb.edu (Prof. R. A. Iltis) writes:

>After reloading, my unlock code no longer worked on my
>hard disk installation, because
>the serial number changes every time the program is read from the
>floppy.  


Why didn't you unlock the original floppy, like the directions told you too?
If you had done as you were told, any copy you made off the floppy would
already be unlocked.


                                                       Darren
Newsgroups: comp.sys.mac.games
From: af733@yfn.ysu.edu (Ryan James Smith)
Subject: Re: Lemmings!
Organization: Youngstown State University/Youngstown Free-Net
Date: Sun, 4 Oct 1992 23:07:43 GMT


While poking around Lemmings with ResEdit I noticed lots of
sounds with very dastardly sounding names (the only one I can
remember is something about electricity) . I also saw some 
evidence of off-disk copy protection :(   (Maybe it's just a one
time thing???)
Ryno.
-- 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Ryan(Ryno) Smith <> "I no longer fear Hell because I've
af733@yfn.ysu.edu<>  been to Kamp Krusty..."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: carnahan@possum.den.mmc.com (Rich Carnahan)
Newsgroups: comp.sys.mac.games
Subject: Help with Loom
Date: 1 Oct 92 14:09:34 GMT
Distribution: usa
Organization: Martin Marietta Astronautics Group, Denver

I'm relatively new to this adventure/role playing game genre and,
embarrassingly enough, I already seem to have run into a snag with Loom
(I just got it a few days ago).  First, a general question:  How,
exactly, does one gain experience?  Does it happen by casting drafts you
know in a repetitive fashion?  The documentation indicates that solving
challenges helps.

Second, I seem to be stuck at the waterspout (yes, I did make it off the
island).  All the drafts I know, and some I discovered, don't work.
Mousing twice on various parts of the spout (seems to vary) produces the
draft 'cfcc'.  However, I don't have enough experience to use it.  There
is a twisting draft indicated in the book, but I don't have a clue what
it might be.  I have discovered that casting the draft backwards
reverses the effect.

Any hints would be greatly appreciated.

Thanks in advance.

Cheers.

Rich

===================================================================

----------> rich <----------  carnahan@pogo.den.mmc.com 

Martin Marietta Astronautics		"I see that, once again,
Box 1260               			 the clue harvest didn't
MS F4063               			 exactly yield a bumper  
Denver, Colorado        		 crop."  
80201-1260                     			-- J. Oliver 
(303) 971-3521                       
				
			
Newsgroups: comp.sys.mac.games
From: u921470@postoffice.utas.edu.au (Tony)
Subject: Sim Life
Organization: University of Tasmania, Australia
Date: Wed, 30 Sep 1992 06:26:46 GMT

Hi!
Someone said that Simlife has just been released

What is it about??

I hope it is better than Sim Ant (of the three I **HAD** to buy Simant :^(


Opinions on Sim Ant and Life would be appreciated
(and even the others in the series - of future "SIMS")

Anthony Chan
Newsgroups: comp.sys.mac.games
From: elliott@halley.est.3m.com (Scott J. Elliott)
Subject: Netrisk Question
Organization: 3M Company, 3M Center, Minnesota, USA
Distribution: comp
Date: Mon, 5 Oct 92 21:21:28 GMT

I pulled this down from Sumex. Is this intended to be a real time
game, where moves are done as fast as you can click you mouse? The
game also lost it's mind and my version of the screen was different
from my opponents. Anyone had success with this program?

Thanks

Scott
From: lkingsley@crd.ge.com (Lorne J. Kingsley)
Newsgroups: comp.sys.mac.games
Subject: Sorry, no MacBZone codes...
Date: 29 Sep 92 16:54:43 GMT
Followup-To: comp.sys.mac.games
Organization: General Electric R&D

HowdY;

I posted a message a few days ago looking for the codes to unlock MacBZone
so it will work past 20 shots, based on the fact that the author had posted
these codes and supposedly was not interested in receiving any further
shareware fees.

The only response received was from a large number of people looking for
the codes also. Unfortunately, I haven't received them, nor any sort of
definitive reply from the author.

So, unless someone who made note of them will be kind enough to pass them
along, sorry.

- Lorne

************************************************************************
Lorne J. Kingsley                               General Electric Company
--->my opinions don't represent those of the General Electric Company<--
Internet: lkingsley@crd.ge.com  CI$: 75166,2550  America Online: LorneK1
Organization: Penn State University
Date: Mon, 5 Oct 1992 15:58:43 EDT
From: ISHKATE <JAM184@psuvm.psu.edu>
Newsgroups: comp.sys.mac.games
Subject: OIDS help...

Okay folks, just one little problem... I've been playing Oids for a while now,
and I'm starting to use the world construction parts of the game.. my only
problem is that I can't seem to remember the control to get a flat space where
a ship can land to rescue the oids... Any help would be appreciated..
***********************************************************ISHKATE
Newsgroups: comp.sys.mac.games
From: Tom Morrison <morrison@bioscience.utah.edu>
Subject: Re: Minotaur tidbits
X-Xxmessage-Id: <A6EC86655001C38E@ls-13.biology.utah.edu>
X-Xxdate: Mon, 28 Sep 92 09:52:37 GMT
Organization: Department of Biology, University of Utah
X-Useragent: Nuntius v1.1.1d9
Date: Mon, 28 Sep 92 15:52:26 GMT

In article <SPENO.92Sep27151503@clam.rutgers.edu> John P. Speno,
speno@clam.rutgers.edu writes:
>During an exciting Minotaur session, one of the players came across an
>very powerful Panacea Ointment. The reason it was so powerful was that
>it never ran out of charges whereas a normal version has one use only.
>Needless to say, he happened to brag out loud about what he had and
>zephyr bandits went a flying resulting in a stolen miracle ointment
>which worked the same way for the other person who then went on to win
>the game(of course). A fluke? A bug? A miracle? Anyone else ever find
>one of these?

A fluke?  Likely a programmers tool that should of been removed with the
final release.

To give an item unlimited charges ("supercharge"):
1) Cast phantom sentinel on item
2) Pick up that item yourself
3)  Wreak havoc.

Don't layout too many crossbow traps because you will eventually crash
the machine.

I once supercharged the ankh because I wanted to walk away from the
machine for a while.  My opponent kept killing my immobile character. 
Finally he realized what was up and cast negate magic,  my poor character
didn't last long after that :-(

We currently have a gentleman's agreement to not use supercharging during
a game.

(Just think what a supercharged distance scroll (red dots) could do!)

Tom
From: lavonius@plootu.Helsinki.FI (Ville Lavonius)
Newsgroups: comp.sys.mac.games
Subject: Re: Lurking Horror hints request
Date: 29 Sep 92 12:13:31 GMT
Organization: Cthulhoid Entities for a Better Tomorrow

In article <1992Sep28.164546.15962@aplcen.apl.jhu.edu> (jmhodapp@aplcomm.jhuapl.edu) writes:

   > A friend of mine is currently playing Infocom's Lurking Horror and is
   > lost. He doesn't have access to this newsgroup, so I am posting this
   > message for him. Please send all replies to : IZZYJD8@MVS.OAC.UCLA.EDU
   > 

   What is Lurking Horror?  Souns like a Lovecraft-style text adventure?  Is 
   that correct, and is it fun?  Where can it be obtained? (around here, all we
   have are

It indeed is, an Infocom game with a lot of hints toward both Lovecraft &
Stephen King (not in same sentences, however, thank God). It's available on
Lost Treasures I or II, that should be available in the major mail order
outfits, check out the ads in magazines. 
Quite horrific, on Amiga (years ago), it had me on the edge of my seat a
couple of times. It was the first Infocom game to have sonics, very good
digitized effects. At times quite difficult, but rewarding.
 
   Jon  jmhodapp@aplcomm.jhuapl.edu
   ===============================
--
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : "Some of my best friends are nukes" - R. Reagan
Newsgroups: comp.sys.mac.games
From: zaphod@bluemoon.rn.com (Peter Bierman)
Subject: Re: Lemmings demo lvl 4
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Sat, 03 Oct 92 18:45:18 EDT

ted@cs.utexas.edu (Ted Woodward) writes:

> In article <2ACBBF8F.3102@news.service.uci.edu> eaeu137@orion.oac.uci.edu (An
> >In article <1992Oct2.013934.16370@lclark.edu> hulsej@sun.lclark.edu (Jose Hu
> 
> >>Is this level just impossible or what?  I mean, logistically it's a piece
> >>of cake, but how to beat that time limit????
> 
> >Try clicking on that little "+" button a LOT of times. :-)
> 
> Spoiler alert!
> 
> 
> It's a fairly simple concept.  You have 5 diggers.  So make 5 guys diggers.
> They dig the tunnel faster that way.  Pump the entry rate up to 100 after a
> little while, and you should to it.  I got it done with 1 second left...
> 

5 bashers shouldn't dig any faster than 1. And I've finished with 0 
seconds left!


---
The opinions I express are rarely my own, because my own are far too
outragous to post here.

IntNet:SEE NOTE BELOW            FutureNet: #33@#10
The Metropolis (614)-846-1911
---
Internet Address: Send two copies of everything to:
zaphod@bluemoon.rn.com and zaphod@bluemoon.use.com
From: Joe.Francis@dartmouth.edu (Joe Francis)
Newsgroups: comp.sys.mac.games
Subject: Re: another way to get out of a gravity well
Date: 30 Sep 92 15:34:55 GMT
Article-I.D.: dartvax.1992Sep30.153455.8304
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

In article <1992Sep29.012225.38810@bmug.org>
Leslie_L._Shafer@bmug.org writes:

> is to disable it with a sharp edged object of some kind.  the keyword
> here is DISABLE.

I almost mentioned this in my short list.  The key thing to note here
is that, unlike the methods I listed, this one can be very expensive in
terms of hit points.  Failed "disablings" can easily suck up 50+ hit
points.
Newsgroups: comp.sys.mac.games
From: sathomas@athena.mit.edu (Stephen A Thomas)
Newsgroups: comp.sys.mac.games
Subject: Re: .hqx, .cpt, .sit, etc. (New Users)
Date: 30 Sep 92 14:32:51 GMT
Organization: Massachusetts Institute of Technology

Since I've responded to several new ftp'ers about various compression/binhexing
questions, I've decided to post something that will try to help all you new folks
out.  I do this because I remember that I was very confused about the same stuff
a while back.

	.hqx	-means the file has been BINHEX'd, basically turns a file into 
		 hexadecimal gobledegook.  You need a program like BinHex v?.?, or
		 Stuffit, or Compact Pro to decode it.  Any or all of these should
		 be available over good ftp sites as shareware.

Usually after de-BINHEXing a file it will have an extension on the name of the
file like .sit, .sea, or .cpt.  This means you're not done yet.

	.sit	-means the file has been compressed to reduce it's size for
		 archiving purposes (to save space) and that the compression has 
		 been done by Stuffit.  Stuffit 1.5 ? as mentioned above, should 
		 be available as shareware.  Start the program and use the open
		 archive option, it's pretty easy.  If it's successful your file/
		 program should be ready to use.  Sometimes there will be trans-
		 mission errors and the decompression will fail.  Just re-download
		 the file and try again.

	.sea	-means it's a Self Extracting Archive - just double click on it
		 and it should extract itself.

	.cpt	-means it has been compressed by Compact Pro, another fine
		 compression product, also shareware over good ftp sites.  Its
		 workings are not all that different from Stuffit basically.  Some
		 people prefer one, some the other, but mostly these are the
		 the compression schemes you'll run into.

Another useful program that I got from an ftp site is Extractor.  It will
decompress files compressed by either Stuffit or Compact Pro, but unlike those
programs, it will not compress stuff also.  Note that Extractor, Stuffit, and
Compact Pro will also de-BINHEX files, but you have to do that operation first,
save the file with the compression extension, and then decompress it.

Wouldn't it be a lot nicer for new users if they made things Self Extracting
Archives?  (.sea files take up more space)

If I've mislead anyone please let me know.  Hope this helps.

STEVE THOMAS

MIT Aero/Astro
Newsgroups: comp.sys.mac.games
From: guckes@math.fu-berlin.de (Sven Guckes)
Subject: Re: What do you do with files with cpt.hqx and sit.hqx extensions
Originator: guckes@medusa
Organization: Free University of Berlin, Germany
Date: Tue, 6 Oct 1992 19:26:16 GMT

bogstad@imhfhp16.epfl.ch (Mark BOGSTAD) writes:

>As I could not find a FAQ file in this news group could someone explain
>what to do when one has transfered files with extensions cpt.hqx and/or
>sit.hqx extensions. Which utility "unpacks" these kind of files...

extension	programme
---------	------------
*.hqx		BinHex
*.sit		StuffIt		(Archiver)
*.cpt		Compact Pro	(Archiver)

Extensions are always appended to the name.
Thus you must decode them "from end to front".
Example:
The file

	read-the-bloody-FAQ-dammit!.sit.hqx

must be decoded with BinHex first thus giving

	read-the-bloody-FAQ-dammit!.sit

After that you use StuffIt to unpack the archive.

Look into news.answers for a collection of FAQ Lists.

Sven@where's.that.faq | Network hints [part 001]: SAVE THAT FAQ LIST!
From: eph3@po.CWRU.Edu (Ephraim P. Hochberg)
Newsgroups: comp.sys.mac.games
Subject: Re: warlords review
Date: 3 Oct 1992 00:14:49 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eph3@po.CWRU.Edu (Ephraim P. Hochberg)
NNTP-Posting-Host: slc5.ins.cwru.edu


In a previous article, agiles@ringer.cs.utsa.edu (Andrew S. Giles) says:

>>Warlords is a strategic game in which 8 empires vie for domination of a
>>perticular contenant.  You build armies and try to capture enough castels
>>to either get your neighbors to surender or retire from the game.
>>It works in 1,4,and 8 bit color.  The graphics are very nice in all those
>>settings especialy the 8bit 256 color mode.  It uses a very nice standard
>
>Only one problem... for some reason color doesnt work on a Mac IIsi.  
>(out of app memory)  I have given the game over 20 megs and that still isnt
>enough.  Re-installation from the masters didnt work either.
I have a IIsi with only five megs of ram, but I have never had a problem
running the game in color. Sounds like the problem is with your machine or
extensions.

-- 
Ephraim Hochberg        "Ada - ardors and arbors" -Vladimir Nabokov
eph3@po.cwru.edu  Internet
            \ /                                              \ /
        0----|=============== Who is John Galt ===============|----0
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Tue, 29 Sep 1992 01:22:25 PDT
Subject: another way to get out of a gravity well

is to disable it with a sharp edged object of some kind.  the keyword
here is DISABLE.  Has anyone found any creative uses for the "Fill"
command?  
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: sknezevi@aludra.usc.edu (Steven John Knezevich)
Newsgroups: comp.sys.mac.games
Subject: Re: Old game -- Thexder (review and request)
Date: 30 Sep 1992 14:21:47 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Summary: Everyone Hates it Except me...

Thexder is one of those games that got a lot of debate last year on the net.
I asked about it, I know of no known patches....but who knows really?
I think it's a cool game.  I think that there are a lot of cool Mac Games
regardless of what the press says....but anyway, I think that a lot of people
don't like Thexeder becuase it doesn't have that Macintosh advantage...it's
a heck of a lot like a Nintendo game, but I like it, becuase it's fun.  
Many will argue this because it's only 4 colors or something, but I thought
it was cool.

			Steve Knezevich

Newsgroups: comp.sys.mac.games
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Subject: Re: PERFORMA, GAMES, ETC.
Organization: Dept of EE, University of Linkoping
Date: 27 Sep 92 21:25:46 GMT

exuhag@exu.ericsson.se (James Hague) writes:

>Game ideas are a dime a dozen.  If you were told to write an essay
>for a class, wouldn't you be able to write something?  It may not
>be great, but it would be _yours_.  Or you could copy a paper from
>previous years, or just find a book of similar writings in the
>library.  Now suppose everyone copied from the same two essays
>from years gone by...

So make up a few, then. In your previous posting, you flamed not only
straight-clone-making, but also variations of known themes.

Yes, we *do* have more Tetrisoids and Minesweeperoids and Snakes than 
we need, but what's the need for flaming this broadly? People wish for
Mac versions of old arcade games, but accordning to you we shouldn't make
them, but instead try to come up with new games (which may or may not be
playable).

What's the need for this levels of flames? I've made around 10 Mac games,
but most of the released ones follow known concepts rather close - but in
all cases I tried to add something over what we already had. Some are truly
new, but they are generally less interesting and takes much more time to
finish. What are you trying to tell me, that I should stop it?

About that silly essay example: how many essays are on a new *theme* that we
havn't seen before? Surely most recognize lots of older ones, get ideas
from older ones. Must it be free from associations with the old ones?

I know I shouldn't get mad at one sourpuss among lots of nice people, but
this makes me right out angry - James went too far. I'd rather get a new
twist to a known concept (like, say, some kind of Defender or Qubert or
Elevator action) than nothing. The new programmers must start somewhere, and
if they make a not-too-original game that is fun, I don't mind. Of course,
it doesn't hurt to make me angry right now, since I have no time for hacking,
but anyway.

OK, flame off. Happy hacking, guys! There are lots of easy-to-make classic
arcade games left to make. Make them!

-- 
Ingemar Ragnemalm
Dept. of Electrical Engineering	     ...!uunet!mcvax!enea!rainier!ingemar
                  ..
University of Linkoping, Sweden	     ingemar@isy.liu.se
From: cchung@sneezy.phy.duke.edu (Charles Chung)
Newsgroups: comp.sys.mac.games
Subject: Re: Destination: Mars!
Date: 6 Oct 92 20:36:00 GMT

I'm also interested in this game.  Any recommendations?

-chuck
Newsgroups: comp.sys.mac.games
From: GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor)
Subject: The Lemmings Demo
Organization: The Ohio State University - OCES
Date: Mon, 28 Sep 1992 01:29:03 GMT
X-News-Reader: VMS NEWS 1.24

For those of you who just can't wait the few days that it'll take the
UMich archivists to examine and move the Lemmings Demo, try calling up
CompuServe.  It's available in the MACFUN forum (type GO MACFUN at any
"!" prompt).  About an 8 minute download at 9600bps.  Do a browse with
a keyword of "lemmings" to find the file.

Myself, I've tried it on an SE/30 (my home machine.)  Quite nice - the
sounds, music, and graphics are all very true to the original.  The
response time is great, even on the horizontal scrolling when looking
at the "big map".  Can't wait to drag it to work tomorrow to see how
it looks on a color Mac.

The list price is $59.95.  The demo give an 800 number (don't have it
front of me right now, sorry) and says you'll get a free Lemmings
t-shirt if you mention the demo when ordering.

Oh, yeah.  No, I will not email it to anyone.  I don't care if you're
some poor soul who can't ftp (get it from CompuServe, then) or if
you're simply gonna die if you don't get it right now.  Be patient.

"Calvin, go do something miserable!  It builds character!"
					- Calvin as Calvin's Dad.


---
   Jim Gaynor    | "Man-of-Many-Beeping-Sounds-and-Flashing-Lights" - KAJ
OSU/ACS/FMS/OCES | <gaynor@agvax2.ag.ohio-state.edu> or <gaynor.4@osu.edu>
Disclaimer:  Everything stated here and above is -my- opinion.  Mine mine mine!
"We're here as the official representatives of the Y chromosome" - M Silverberg
Newsgroups: comp.sys.mac.games
From: Monica Berko <Monica.Berko@anu.edu.au>
Subject: Alphabet Blocks for System 7
X-Xxdate: Wed, 30 Sep 92 19:15:28 GMT
Organization: Australian National University
X-Useragent: Nuntius v1.1.1d9
Date: Wed, 30 Sep 92 01:15:12 GMT

There was once a Public Domain or Shareware game for pre-schoolers called
Alphabet Blocks (both names and sounds). I had a copy which wouldn't run
under System 7 because it kept asking me to quit Multifinder.

Does anyone know if this game is still available and if it now runs under
system 7?