HDTenEightyP/NetNews huggingface dataset:
From: spolsky@teal.csn.org (Steven Polsky)
Subject: *** PGA Tour Golf for sale ***
Organization: Colorado SuperNet, Inc.
Distribution: usa
Date: Tue, 29 Dec 1992 23:33:13 GMT


For sale:
---------
PGA Tour Golf and Tournament Courses disk.

Price:  $35 (includes shipping).

send replies to:
spolsky@csn.org
From: hishimoda@vaxsar.vassar.edu
Newsgroups: comp.sys.mac.games
Subject: Mac Games Fo' Sale
Date: 3 Jan 93 11:50:14 +1000
Organization: Vassar College


I have the following games for sale or trade:

SimCity b/w $20
Hellcats Over the Pacific $28
Quarterstaff $25
Dragon's Lair II $25
The Ancient Art of War $20
Tetris $15

All prices include 2-day priority mail shipping --- bundles negotiable.

Offers of trade especially welcome!

All original boxes and documents, of course. E-mail me if interested.

H.S.
Newsgroups: comp.sys.mac.games
From: mason@cis.umassd.edu (Mason L. Bliss)
Subject: Re: MacDroid
Organization: University of Massachusetts Dartmouth
Date: Tue, 22 Dec 1992 19:46:42 GMT

In <9212171341.aa10591@Paris.ics.uci.edu> kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson) writes:

>I downloaded the file that was posted here earlier.  It is virus free (checked
>with SAM 3.5).  It is a remake of Color Daleks, only in black in white. The
>author promises color in the next version...

MacDRONE, not MacDROID! And I wrote it without ever seeing Color Daleks!

AAAAARRRRRGGHHH!!!

(And I'll only give you color IF I CAN FIGURE OUT HOW TO!!!)

<grumble, grumble, growl, grumble>
--
From: ephraim@think.com (Ephraim Vishniac)
Newsgroups: comp.sys.mac.games
Subject: Re: Xmas lemmings help: extraction
Date: 22 Dec 1992 14:21:09 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
Distribution: usa
NNTP-Posting-Host: thoon.think.com

In article <1992Dec21.230746.2577@news.uiowa.edu> cremer@herky.cs.uiowa.edu (Jim Cremer) writes:
>The file comes as xmaslemmingsdemo.sit.hqx. 
>After applying Binhex4.0 or StuffIt we're left with XMasLemmings.SFX
>(or something similar - the .SFX part is correct at least)

>Problem is we don't know what to do with that file.  Double clicking
>on it fires up StuffIt but then we can't figure out anything else to do.

It is a StuffIt archive. Don't know why it has the .SFX extension.
StuffIt Lite 3.0.3 handles it with no problem. I imagine you're using
something older. 
-- 
Ephraim Vishniac    ephraim@think.com   ThinkingCorp@applelink.apple.com
 Thinking Machines Corporation / 245 First Street / Cambridge, MA 02142
        One of the flaws in the anarchic bopper society was
        the ease with which such crazed rumors could spread.
Newsgroups: comp.sys.mac.games
From: edwards@andy.bgsu.edu (Bruce Edwards)
Subject: Re: Oxyd 3.3
Summary: so what now.....
Organization: Bowling Green State University B.G., Oh.
Date: Thu, 31 Dec 1992 03:52:33 GMT

In article <BRECHER.92Dec29042922@husc8.harvard.edu>, brecher@husc8.harvard.edu (Jonathan Brecher) writes:
> It's up to version 3.3, so it must have been around for a while, but I've
> never heard of this game.  You're a marble, and you're gliding along, and
> you have to match the patterns without getting fried or dropped or flattened 
> or running out of time or...
> 
> I couldn't do it justice in a description.
> 
> It is now available by anonymous ftp from mac.archive.umich.edu (of course!).
> I'm going to let its index entry speak for itself, but if you play games on
> the Mac and you don't at least LOOK at this one, you're doing yourself a 
> disservice.
> 
> /mac/game/arcade/oxyd3.3.cpt.hqx
>  926    12/29/92    BinHex4.0,Compact1.33
>  
>    Really good, really original games are few and far between, but
>    this one is both.  You are a marble and, well, it's hard to
>    describe what you have to do.  Suffice it to say, however, that
>    {the feel and the animation are both excellent, you can play in
>    color or in black and white, singly or with another person on a
>    network.  Incorporates elements of problem solving and dexterity.
>    Wonderful!
>  
> 
> 					jonathan brecher
> 					brecher@husc.harvard.edu
> 					assistant mac.archivist

Fabulous game.  Kinda like Lemmings as a marble plus Blockade. The
animation and game play is Slick with a capital S

Now my question is what do you do after you get to Level 11?
AND DON'T SAY BUY THE BOOK! Although I probably will, it's such
a good game, whoever did it deserves compensation, it's just that
they lay down a challenge when they say YOU DEFINITELY NEED it ;-)
for the next 90 levels.

THE CODES (thusfar)

1. -
2. 18780766
3. 10232399
4. 32882199
5. 13794470
6. 28197802
7. 17087807
8. 51761122
9. 83882268
10. 60761220
11. 78238936

????

Got the flag, got the spring, lite the one block by jumping on it
jump across the void..... 

_bang
   bang_your_head
   goto _bang

now what?

Please email I don't read this group that often. thanx

edwards@andy.bgsu.edu


-- 

edwards@andy.bgsu.edu
From: pascal@CAM.ORG (Pascal Gosselin)
Newsgroups: comp.sys.mac.games
Subject: Re: What should Apple do to the Mac to make it better for games?
Date: 31 Dec 92 22:43:08 GMT
Organization: Communications Accessibles Montreal, Quebec Canada

jmunkki@vipunen.hut.fi (Juri Munkki) writes:
>My main message here is that the Macintosh hardware is perfectly ok for
>writing some awesome games. What we lack is the talent to write the
>games.  To create this talent, we have to get teenagers interested in
>programming the Macintosh. Assembly language and fast animation will
>follow automatically.

>Just a wild idea.

Actually, the whole concept has been bothering me too.  I did my first
programming steps when I was 12yrs old, on the TI-99 4/A. Learning basic
on my own took a week, within a month I had outgrown the standard basic
and got TI's Extended Basic as a gift. This was an incredible programming
language to do basic games. Sprites were in software, auto-wraparound,
with calls like 'call coinc' to check for proximity of objects.

I worked on the Apple II later on, but the BASIC wasn't as good (but it
did offer two graphics pages in hi-res, neat POKEs, etc...). 

The question remains: How the h*ll are the kids of today going to learn
to program without a university degree ?  

I'd LOVE to see someone come up with a development environment on the Mac
that would let children (starting at 8, you need to know a little math)
program games.  It would be Basic-like, and have tons of high-level
graphics calls to handle sprites, sounds, edge detection, etc...  It would
also be multi-threaded, so that individual objects on the screen could have
their own intelligence.  I would pay $200 for such a program.

The question is: Who's gonna write it ? :-)


-- 
+--------------------------+-------------------------------------------------+
    Pascal Gosselin        |     Communications Accessibles Montreal  
    pascal@CAM.ORG         |  A non-profit corporation.  Newsfeeds & More.   
  Apple Support Specialist |  For info: info@CAM.ORG or Voice (514) 923-2102
From: jreid@csugrad.cs.vt.edu (Joe Reid)
Newsgroups: comp.sys.mac.games
Subject: Lemmings 4 sale
Date: 3 Jan 93 19:36:25 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

I've got a copy of Lemming for sale.  Best offer, plus shipping.


-- 
jreid@csugrad.cs.vt.edu			Those guys in "The Wizard of OZ,"
jreid@vtssi.vt.edu			they all want such complex things,
vpcjoe@vtcs1.cs.vt.edu			a heart, a mind, and some courage.
vpcjoe@vtcs1   <----BITNET		All I want is a simple job.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Aaron_S._Friedman@bmug.org
Organization: BMUG, Inc.
Date: Thu, 24 Dec 1992 23:29:33 PST
Subject: 3 in three-Whale of Time

Could someone please tell me what the words are for the puzzle "A Whale of a
Time" in the game 3 in Three? Even a clue would be nice.

Thanks,
Aaron

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: charlesa@niwot.scd.ucar.edu (Charles Albrecht)
Subject: Re: Some Pax Imperia Questions
Organization: Scientific Computing Divison/NCAR Boulder, CO
Date: Mon, 28 Dec 1992 04:18:45 GMT

In article <13487.2b3c1d82@cpva.saic.com> wilsona@cpva.saic.com writes:
>I'm hoping someone has been able to figure the following things out, asthe
>manual is very light.
>
>1) When you get an overcrowding message, how do you know where it is
>occurring? What is the overcrowding number? It seems to be about 19K.

Check out the chart on page 28.  If I get the overcrowding message, I flip
through my homeworlds and colonies to see which ones are nearing the 20k
boundary and build cities or adjust my social/colony spending accordingly.

>2) When I landed a mass transit ship on another planet, I seemed to have
>lost the ship. It no longer showed up under fleet control. Where did it go?

It seems that all the transport ships are one-way tickets.  If you want to 
get those folks off, they'll have to build their own ship.  This actually
helps me notice that I've forgotten about one of my transports if it shows
up in Fleet Control.

>3) When building a ship, does anyone know what the numbers next to shipyard
>and factory refer to. The numbers are in the hundreds. Does one factory equal
>a hundred units?

As near as I can tell, the numbers are loosely related to the number of 
factories on that homeworld and the efficiency of the operation there (which
in turn is related to population density, cities, species efficiency, ...)
It looks like some of the bigger stuff is best built at settlements with
multiple regions since each region will only hold 4 factories...


Just for the record, I really enjoy this game and plan to send Changeling a
page of comments and observations with my registration card.

Happy paxxing!

-Chas
charlesa@ncar.ucar.edu


Newsgroups: comp.sys.mac.games
From: nudnik@square-wheel.new-wheel.org
Subject: Re: IDEA FOR A GAME - ANY TAKERS?
Originator: jsvrc@rcmain.rc.rit.edu
Organization: Society for the Re-invention of the Wheel
Date: Mon, 21 Dec 1992 18:31:33 GMT

In article <724702308.AA00000@blkcat.UUCP> Matthew.Voglewede@f421.n109.z1.fidonet.org (Matthew Voglewede) writes:
 
>Everything's already been done, hasn't it!

Not true. Next week, I plan to announce a new game. On your computer screen
will appear a bright point of light, representing a ball, perhaps a handball.
You (the player) control a paddle, to prevent the ball from reaching your goal.
The ball bounces around the screen, eventually towards your goal. The object is
to use the paddle to prevent the ball from entering your goal.

The new game will be called, "PING".

Hyman Z. Nudnik
Society for the Re-invention of the Wheel
From: dmitry@chemistry.chem.utah.edu (Dmitry Boldyrev)
Newsgroups: comp.sys.mac.games
Subject: Sierra's games WANTED!
Date: 29 Dec 92 21:35:08 GMT
Organization: University of Utah
X-Useragent: Nuntius v1.0

Hello,
Does anyone saw any Sierra's demo games for Mac ?
I'm looking for about 2 months..
Thank you.
From: lakerb@rcwusr.bp.com
Newsgroups: comp.sys.mac.games
Subject: 3-in-3:  Mind Your P's and Q's.  Help please!
Date: 30 Dec 92 12:18:23 -0600
Organization: BP Research, Cleveland, OH (USA)

In 3-in-3, there is a "Mind Your P's and Q's" puzzle, with P's to the upper
right and Q's to the lower left.  The challenge is to interchange the P's and
the Q's.

Any hints would be GREATLY appreciated!

Rob Lake
BP Research
lake@rcwcl1.dnet.bp.com

Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS)
Subject: Re: Pax strategies (Was:Letter to Changeling (long)
Date: 29 Dec 92 11:41:12 PST

In article <1992Dec29.050336.8636@wam.umd.edu>, on 29 Dec 1992 05:03:36 GMT,
bgohari@wam.umd.edu (Babak Gohari) writes:

>
>Speaking of Pax Strategies:
>
>1) this is actually a bug, BUT...if you build a base at a place that is both
>the wrong atmosphere and wrong temperature, it costs you -25 million.  Since
>you subtract the cost when you build it, you actually GET 25 million for
>building a base.  What I do now is go around hoping that I find big, very
>untemperate and bad atmosphere planets.  Really fun, getting $225 mil for a
>9 space planet.  This way, you can have TONS of research in addition to your
>huge fleets.
>

I've only managed to get 17 mil for a base. The problem I've seen the
most of that kills a game (no way to fix it except maybe use ResEdit
on the saved game) is when you land on an alien occupied colony (I
think) and try to build things some of your resources will go negative
(like negative 2-5 Billion!) and you can no longer build ANYTHING!
You may as well start all over again. For this reason I still haven't
been able to finnish a game (I've been playing since the 24th really
started playing heavily since the 26th).

>2) I was wrong when I earlier said that killing off the computer's advisors
>doesn't do anything.  In fact, it decapitates them.  Once his advisors are
>killed, he hardly does anything at all.  Too easy to kill afterwards.  I just
>don't kill advisors any more to at least try to keep it interesting.

Whats more fun is to bribe them and watch what they are doing. If
they start to pull ahead too far then to terminate them. What I don't
understand (another bug I guess) is that I can bribe their espionage
advisor and he will tell me that something like four of my advisors
have been terminated but they are still fine. Is this a bug or just
bad intelligence?

Another note. I've found that this game is playable IF you play it in
TURN mode. I'ts kinda tedious and less realistic but it does become
playable.

        --Ed
Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU
Subject: Re: Genie SVGA Defined
Date: 21 Dec 92 15:44:49 PST

In article <1992Dec21.135314.13114@nuscc.nus.sg>,
taihou@suliman.iss.nus.sg (Tng Tai Hou) writes:

>  ...Stuff deleted...
>
>But what bothers me most is the word "Mac" (or equivalents like Apple,
>Macintosh, wimp), appears in this issue and previous two issues,
>less than 10 times!!! I have read it from cover to cover, and it sure
>is frustrating to find very little news and reviews, if at all about
>Mac games. There are more Amiga games reviews and ads and mentions,
>than there is for the Mac. And the latest SPA figures shows more game
>growth and dollar sales figure for the Mac over the Amiga!!! What gives?
>
>...Stuff deleted...

Do you fill out the reader comment cards? Do you fill out the
demographic data? (the Mac is the second on the list of computers,
third is the Amiga). If you don't fill out the reader responce/CGW
poll cards you only have yourself to blame, they do use this info
to figure out what machines their readers use...
      --Ed
From: jstewart@snake39.cs.wisc.edu (John Stewart)
Newsgroups: comp.sys.mac.games
Subject: Re: PAX Imperia out!!!
Date: 23 Dec 92 19:10:51 GMT
Organization: /usr/lib/news/rn/organization

In article <13460.2b381fd2@cpva.saic.com> wilsona@cpva.saic.com writes:
>Just called Mac's place, and the rumors are true! My copy of Pax shipped
>yesterday, and I should have it in my hands today!!!
>
>There really is a Santa Claus!!!

Hmmm.... well, i ordered mine direct, so i should theoretically have gotten
it yesterday. Hopefully that's just 'cause i live out in the middle of Nowhere, WI.

John
From: trinkad@jasper.cs.orst.edu (Darald Trinka)
Newsgroups: comp.sys.mac.games
Subject: Re: WANTED: Good network chat program (to user w/Bolo)
Date: 22 Dec 92 22:01:10 GMT
Article-I.D.: flop.1h8376INNfum
Distribution: world
Organization: OSU
NNTP-Posting-Host: macsupport.cs.orst.edu
X-UserAgent: Nuntius v1.1.1d12
X-XXMessage-ID: <A75CC7881701267C@macsupport.cs.orst.edu>
X-XXDate: Tue, 22 Dec 92 21:24:24 GMT

In article <1992Dec19.180100.1@vax1.umkc.edu> , bfoulk@vax1.umkc.edu
writes:
>Does anybody know of a good SW network chat program?  The bolo chat
>is rather hard to use and I used to have a fairly decent DA called
>NetChat, but I must have trashed my archive and I can't seem to
>find another copy of it.  Thanks for any help you can give me.

I am in the process of designing a System 7 dependent voice mail 
program.  It uses the mac's microphone to record the messages then
sends the message across the net.  It will also send text across the
net for computers that don't have a microphone.

The program is still in the alpha phase.  I hope to have a beta version 
by the end to winter break.

I made this program with game playing in mind.  It uses Apple Events to
send the messages across the net.  What is great about this is that 
games (or any other kind of program) can send a Apple Event to my 
program telling it who to send the messages to and my program will record
the message and send it.  

The program's name is called Intercom.  If you like I can send you (or
any one else that wants) a copy when I have the beta version done.
Intercom will probably be released in March to ftp sites.




                               Darald
From: Bruce.Paterson@f301.n670.z3.fidonet.org (Bruce Paterson)
Newsgroups: comp.sys.mac.games
Subject: Spectre
Date: Sun, 20 Dec 1992 12:35:00

All right Spectre Fiends,
I would like to play my Spectre game over the network with a friend, but the
 darn thing's copy protection won't let two Spectres with the same serial
 numbers be on the network at once.
Does anybody know how to short-circuit this, or patch the critter?

"Real (wo)men play Bolo for Strategy, Spectre for blood'n'guts."

Message me!
Regards, Bruce

 * Origin: Tassie DataBank, 4 Lines, D'bridge Tasmania, 6.5 Gigs  (3:670/301)
From: meg5184@hertz.njit.edu (Starman)
Newsgroups: comp.sys.mac.games
Subject: * Wanted: Some neat adventure game that's not non-intuitive
Date: 21 Dec 92 15:29:58 GMT
Distribution: usa
Organization: New Jersey Institute of Technology, Newark, N.J.

Recently I picked up the Mac version of Space Quest I for $10. My
experience with Sierra games has been average so far, but I never really
got frustrated until now. The game is really non-intuitive in terms of
what you SHOULD do vs. what has to be done. For example, the game hints
that the Spider Droid seeks out and destroys moving life forms. To
destroy it, I grabbed a piece of the spinach-plant and tried to throw it
at the spider to distract it. No go. It turns out that the rock on the
bridge has to be dropped on it. Another example is the hole in the cliff
which eats you up. This just gets real annoying. Especially when you
have to examine EVERYTHING. That gets tedious; and whne I examined the
hole in the cliff, I got eaten.
	When I had my Atari ST, there was an excellent game for it by
FTL called Dungeon Master. I was windering if anything like that existed
for the Mac. I can't seem to find a Mac version of DM unfortunately. The
problem with most adventure games is you have to be SO SPECIFIC that you
get tired of playing them. Dungeon Master was fun becuase most things
were intuitive and your characters developed as the game progressed. If
anyone can suggest a decent adventure game for the Mac, please do.
Nothing like Spectre, but something I can FINISH. I haven't been into
playing games since around '88 and I need the relaxation. Thanx.

=============================== Mike Gaines ============================
= WHAT is your name?............................Captain Jean-Luc Picard=
= WHAT is your quest?.............................I seek the Holy Grail=
= WHAT is the average velocity of a Bird of Prey?...Romulan or Klingon?=
=                        I.....I don't know AAAAAHHHHH!                =
========================== meg5184@hertz.njit.edu ======================
                            AOL: Graphix@AOL.COM
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: One more time on this Maelstrom thing.
Date: 23 Dec 92 19:06:36 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

IO92143@MAINE.MAINE.EDU (Donna Foster) writes:

}I disagree with the statement that Maelstrom looks more like Lunatic
}Fringe than Asteroids, 

Really?  You think there's a greater similarity in *looks* between
Asteroids, with its white-on-black vector graphics of nothing but lines, 
and Maelstrom, with its three-d color graphics, than between Maelstrom
and Lunatic Fringe?  I'm not talking about game play, just the way the
games look.  So you think that if I put an Asteroids machine next to
a Mac running Maelstrom next to a Mac running Lunatic Fringe, people
walking up to the three would see a similarity between Asteroids and
Maelstrom before they'd see a similarity between Maelstrom and Lunatic
Fringe?

}and that you think LF as soon as you see it.
}Admittedly, the high score screen looks much like Solarian ][, but most
}hs screens do look the same. When I saw the actual game, it was obviously
}Asteroids, with terrific graphics. Why don't we all shut up and let Ben and
}Andrew argue over this, if they think there's anything to argue?

Because as users of the games with an interest in the future of Macintosh
games, we have every right to express our opinions.

--James Preston
Newsgroups: comp.sys.mac.games
Newsgroups: comp.sys.mac.games
Distribution: world
From: Aaron_S._Friedman@bmug.org
Organization: BMUG, Inc.
Date: Wed, 23 Dec 1992 00:24:10 PST
Subject: Re: Cyberblast--new game

jypeters@ens-lyon.fr writes, regarding Cyberblast,

>>The most annoying thing was that it kept crashing when I collided with a
>>certain type of monster (I got the same bug on a Classic).

Amazing! And I thought it was just me and my Mac Plus.

Aaron


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: sls16@po.CWRU.Edu (Samuel L. Shank)
Newsgroups: comp.sys.mac.games
Subject: The Fools Errand
Date: 22 Dec 1992 23:56:09 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


Has anyone out there played the fool's errand?  I just started playing.  I can
get fairly far, but Some of the puzzles have stumped me.  ainly, the ones that
say use the clues in the picture to solve the puzzle.  Any tips would be helpful.
Thanks,
-- 
Sam Shank
sls16@po.cwru.edu
Newsgroups: comp.sys.mac.games
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Subject: Re: rogue, moria, nethack clones on mac?
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Tue, 22 Dec 1992 20:35:31 GMT

In <Bzo70n.4v7@iapa.uucp%mailhost.ecn.uoknor.edu> ctrbdo@iapa.uucp%mailhost.ecn.uoknor.edu (bryan d oakley) writes:

>game down.  Barring the genuine article(s), what is a suitable
>replacement?  If I don't wander around in a dungeon once in a while I
>lose touch with reality (or When I wander around in a dungeon I lose
>touch with reality or ... er, um, ah, hmmm... :-)

What's wrong with the Real Thing?

We're working on NetHack 3.1 for the Mac as well as other
platforms, and we're working hard. We're much closer than
we were two years ago, so Any Year Now :-)

When we finally get it down, it'll be free, too.

Cheers,

							/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
   The word "politics" is derived from the word "poly", meaning
   "many", and the word "ticks", meaning "blood sucking parasites".
                     -- Larry Hardiman
Newsgroups: comp.sys.mac.games