From: victor@ucme.Berkeley.EDU (Victor Wang)
Newsgroups: rec.games.video
Subject: Re: Action Replay Codes for SNES SF222222222...
Date: 17 Dec 92 22:46:44 GMT
Organization: University of California at Berkeley

In article <eaeg160.724586180@orion.oac.uci.edu> eaeg160@orion.oac.uci.edu (Andy Wu) writes:
>victor@ucme.Berkeley.EDU (Victor Wang) writes:
>
>>-------------------cut----------------------------cut-------------------------
>
>
>>         	     ACTION REPLAY CODES FOR SNES SF2
>>		    <-------------------------------->
>
>
>>Player 1	Player 2	Resulting
>>Code		Code		Function
>>******************************************************************************
>
>>7E0C 6025       7E0E 6025       WHOEVER USES THE CODE HAS BLACKBELT EDITION
>>				SPEED, AND THE OTHER PLAYER IS SLIGHTLY 
>>				SLOWER, BUT HAS MAGIC THROWS.
>>				IF BOTH PLAYERS USE THE CODE. THEY ARE BOTH
>>				SLIGHTLY SLOWER, BUT BOTH HAVE MAGIC THROW.
>
>
>>7E0E D10x	7E0C D10x	FIGHT AGAINST THE SAME CHARACTER FOR THE
>>				ENTIRE GAME, WHERE X IS THE CHARACTER NO.
>>				BETWEEN 0 AND B.  THIS DOES WORK FOR THE
>>				BOSSES.  IE, YOU CAN FIGHT M.BISON FOR
>>				THE ENTIRE GAME.
>
>
>>7E0C B201	7E0E B201	REMOVES ALL SPECIAL MOVES.
>
>
>>7E1A C899	   N/A		INFINITE TIME, ONE CODE FOR BOTH PLAYERS.
>
>
>>7E0C 2BB0	7E0E 2BB0	PLAYER CANNOT BE HIT.  GREAT WAY TO PRACTICE
>>				MOVES AND COMBOS.
>
>
>>7E0C 3245	7E0E 3245	SLIGHTLY HIGHER CYCLONE KICKS, IE YOU CAN
>>				CYCLONE KICK OVER FIREBALLS.  AND IMPROVED
>>				DRAGON PUNCH FOR KEN AND RYU.  BY FAR THE 
>>				BEST CODE.  ALLOWS FOR TRIPLES.
>
>
>>7E0C 3430	7E0E 3430	PULLS PLAYER TOWARDS YOU WHEN YOU HIT THEM.
>>				VERY NASTY FOR WEAK SWEEPS AND CYLONE KICKS.
>
>
>>7E0C 3310	7E0E 3310	BOUNCY DRAGON PUNCHES AND CYCLONE KICK ALONG
>>				FLOOR.  USELESS, BUT FUNNY.
>
>
>>7E0C 5F50	7E0E 5F50	INVISIBLE PLAYER.
>
>
>>7E0C 8930	7E0E 8930	NO DAZE WHEN HIT, ONLY WHEN THROWN.
>
>
>>7E0C 3110	7E0E 3110	STRANGE SIDE-TO-SIDE JUMP. USELESS, BUT FUNNY.
>
>
>>7E0C 3210	7E0E 3210	FLOAT JUMP, SMALL DRAGON PUNCHES.
>
>>7E0E 35B0	7E0C 35B0	OTHER PLAYER BOUNCES WHEN HIT.  IF FIGHTING
>>				ZANGIEF, HIT HIM, HE BOUNCES, SWITCH ACTION
>>				REPLAY OFF, WAIT FOR HIM TO SPD YOU, AS SOON
>>				AS HE DOES, SWITCH ACTION REPLAY ON AGAIN,
>>				WAIT FOR HIM TO FLY UP OUT OF SCREEN, THEN
>>				SWITCH OFF ACTION REPLAY, AS SOON AS HE COMES
>>				DOWN, VOILA YOU ARE HANDCUFFED !
>
>
>>7E0C 1635	7E0E 1635	CHARACTER NOW HAS BLACK SKIN AND GOLD CLOTHES.
>
>
>>7E0C 8570	7E0E 8570	YOU ARE NOT PUSHED BACK WHEN HIT OR BLOCK A
>>				SPECIAL MOVE.
>
>
>>7E0D 8004 	    ?		STRANGE SPECIAL MOVES.  A MUST TRY FOR ALL 
>>				CHARACTERS.
>
>
>>7E0C 0900	7E0E 0900	SLIGHTLY HIGHER JUMP, DRAGON PUNCH, SPD, 
>>				RAZOR KICK, ETC.
>
>
>><-------------------------------------------------------------------------->
>
>>Those are what I have found for now, I will post more as I get them.
>>If anyone wants them
>
>
>I found that none of these codes works for Game Genie for the SNES.
>
>
>
>--
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
>eaeg160@orion.oac.uci.edu
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Well, it is not my fault.  I got it from a person who posted these codes for
***Action Replay*** while ago.  So I just repost it.  Maybe it would work on
ACTION REPLAY not GAME GENIE.  Sorry if they don't work because I don't have
a Action Replay myself, neither Game Genie.  I wonder, maybe there is some
different between these two wares.

Andy Chien
Newsgroups: rec.games.video