From: prock@teetot.acusd.edu (The Prock)
Subject: Turbo edition
Organization: usd
Distribution: usa
Date: Tue, 22 Dec 92 04:08:22 GMT


Well It seems that I have the opportunity to review the new Turbo
SFII for all the reading hordes.  Some of this has been mentioned
in another post.

I played it this saturday down at the Hazard Center in San Diego.
The arcade is Yellow Brick Road which is owned by Capcom.  They
got the Turbo in on Friday.  

The changes are for the good part logical, interesting and fun.
In general the whole game is sped up about 20%.  (rough estimate).
Also the charge time for charging characters is reduced.
Here is a character by character list of all the changes that I
noticed.  

Ken/Ryu
	Both characters can now do spin kicks while ascending 
	in a jump.  NOT while coming down.  If you jump forward
	the spin kick will go forward.  If you jump backward the
	character will go backward.  The higher speed makes
	Ryu's fireball especially viscious.  

	New Ken is purple.  
	New Ryu is light blue.

Chun Li
	She can now throw a fireball.  This is done by doing a 
	Yoga Flame motion.  The fireball looks like (read is)
	a blue Dhalsim fireball.  The fierce push motion is used
	for the throwing animation.
	Also she can do the helicopter in the air.  It is easiest
	to do if you jump off of the wall first.  But I speculate
	that the delay during combinations may allow you to do it
	earlier there.  Also it initiates much faster.

	New Chun Li is white.

Blanka
	His new move is done with the Flash kick motion.  It is a 
	Rolling ball that goes diagonally upward and comes down 
	just a little backwards.  It will hit for damage on the way
	down as well.  There is a slight pause when he finishes.
	You probably won't be able to throw because of the slight 
	backward motion but I had no trouble sweeping with Guile.

	New Blanka has blue hair and bright yello body.

Zangief
	Hitting the bottom three buttons will do the lariet at 
	double time.  I guess this would be usefull for taking
	out jumping opponents.  It seemed to me that Z moved slower
	than during the normal lariet.

	New Zangief is pink.  (yuck!)

Dhalism
	Only played him a couple of times so I'll only mention his 
	new move.  He can teleport by doing a Dragon Punch motion
	and hitting the three kick buttons simultaneously.  I am
	not sure if you can do it with the punch buttons.  When I 
	did it I always teleported to the opposite side of my 
	opponent.  The animation for this move is the floating Yoga
	position you get at the end of a round.  (I forget if it is
	the winning or losing sequence.  He kind of flickers out
	and appears on the other side.  It may be possible to 
	control where you teleport to.

	New Dhalsim is a ligher shade of brown.

Guile
	No real grand difference here.  The decreased charge time is
	nice and allows the four fierce combo to come out easily.
	Also the -O forward kick (the thrusting knee) seemed to have
	a greater range.  Unfortunately they did not eliminate it:(

	New Guile is Blue.

E. Honda
	The Fat Boy is greatly improved in my estimation.  This is 
	mostly due to his new special move.  It is kind of Gimpy looking
	but can hit three times from close.  It is done by doing a Flash
	Kick movement.  The animation goes something like this.  It 
	starts with the first few frames of the torpedo, the head butt
	part.  Goes up in the air diagonally with the belly flop.
	Then comes down with the short kick butt move.  It is really 
	usefull for getting over fireballs and hitting the thrower.
	Also his reduced charge time allows for a Fierce/Torpedo 
	combination.  I haven't tried this with the new flop move which
	could do more damage:)

	The new Honda has green face paint and orange diaper.

Sagat 
	Again nothing really new.  He is faster overall which was 
	needed greatly.  Also I noticed that the "down time" after
	the Tiger Knee was reduced to almost nothing.  (about the
	same as Ken DP down time).

	New Sagat is lighter.  (forgot the shorts color).

Vega
	Only new aspect I noticed is that his roll is one more longer.
	This allow for up to four hits I think.  This does not stun all 
	time.  
	
	New Vega is black and Green.

M. Bison
	The only thing I found was a reduction in the number of times 
	that the torpedo will hit.  I think the max is two, maybe three.

	Forgot the new Bison color.

Balrog
	No new move for Balrog, just improvements on the old ones.
 	The turn-around punch can be charged for up to 4 seconds and
	the damage is proportional.  I think the max is near half of
	your life.  The sliding punches done with the punch buttons 
	will now hit crouched opponents.  The kick ones won't.
	Again the new speed is nice.

	Forgot the new Balrog color.


The computer is also more difficult.  The biggest improvement
is in Balrog.  I could not beat him in three credits.  They actually 
gave him a brain!


That's about it for now.

Write me for questions.
Disclaimer:  I am now in Minnesota so I won't be able to play the 
game for a few weeks.  

BTW the game was only $.25 at Yellow Brick Road.


Later 

Andrew Prock






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