HDTenEightyP/NetNews huggingface dataset:
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Motion Sickness in Mario kart and F-zero??
Date: 21 Jan 93 21:31:23 GMT
Organization: Clark College, Vancouver, Wa.  USA

In article <1jk51lINNqo@matt.ksu.ksu.edu> set@matt.ksu.ksu.edu (Toaster Man) writes:
>
>hehehe this might seem as a weird post but its happend to a few people
>so i thought i would ask and see if any1 else has experienced it.      
>
>After playing f-zero a bit i started to become nausious (sp) had a very
>bad head ache and just felt sick and wanted to tosse my cookies the more
>i played it.
>
>A freind of mine recently had this happen to him while playing mario kart
>with his friend.  After playing a while they both experienced the same
>simptons above.
>
>What is causing this?  What is this call motion sickiness?
>has any1 else has this happen??

It hasn't heppened to me, but it does happen to my best friends girl friend.

We reasoned that it might be a mild form of epilepsy.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SMW donut ghost house
Date: Thu, 21 Jan 1993 19:24:21 GMT

flicker@engin.umich.edu (Scott Gregory Flicker) writes:

>How do you find the second exit in the donut ghost house
>the one that takes you to the top secret area?

 You need the Cape.  Fly near the LEFT hand edge of that first screen, until
you find an opening.  Run through and you'll reach another exit.


-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Impression of Ranma 1/2 2 & Depression of Street Combat
Organization: University of California at Berkeley
Date: Fri, 22 Jan 1993 01:30:37 GMT

Hi there,
   Have anyone else saw the Street Combat Preview in EGM?
   Ranma 1/2 2 is a great game with 12Mbits.  The game got excellent graphics
and a lot of improve compare with part 1.  Then, finally the company is going
to make a Ranma 1/2 2 as US version.  I was very glad to hear it but now . . .
sTrEeT cOmBaT is **SUCKED**.  The damn characters are completly different from
the originals and they look like s!@#.  I didn't believe it when I saw it on
the magazine.  As EGM's picture shown, I see three backgrounds that were used
in Ranma 1/2 1.  There are two characters call 'Steven' one is 'I'm bad!' another is 'I'm cool!'.  'I'm cool!' seems to be Ranma in the original game with the
Round Punch that appeared in Ranma 1/2 1.(I don't quite remember if there is
this move in part2)  Anyway, all I want to say is this game is not going to
earn much money from us!
   Anybody else has the same opion of this SILLY game?

Andy Chien

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 27 Jan 1993 18:13:27 -0500 
From: Chinarut Ruangchotvit <chinman+@CMU.EDU>
Subject: Re: Any thoughts on Gradius III?
	<1k4ou7INN4np@sal-sun53.usc.edu>

>Is it just me or does Gradius 3 have one of the most awesome 
>soundtracks in a video game? Everytime I listen to the game through a
>stereo I get blown away; from the opening score to the different music
for each
>boss. Sure the game slows down like hell. But it also has some of the neatest
>looking bosses and stages in a shooter. Try to not let the slowdown bother
>you, and you'll enjoy this game a lot like I did. It is also very
>long and has more than 10 stages I think. All this in just a 4 meg cart! It is
>still one of my all-time favorite SNES games.
> 
>I hope that Konami will make a Gradius 4, and eliminate the slowdown. Maybe 
>they can do it on the Mega-CD :). 
> 
>-Teh Kao

I have to agree!  If you ignore the problems they had we slowdown early
on...you have a great game!!  The music and graphics are definitely top
notch in my book!!  I, too, still can't get over how a company like
Konami can squeeze it into 4 megs.  I remember trying Darius Twin, and I
don't see where all that memory was lost...a pitiful attempt at a good
shooter if you ask me.  I'm all for a real souped up version of Gradius
4...of course, I'd want to see it on an SNES :)



--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>
<chinman+@cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
Newsgroups: rec.games.video
From: ronnie@media.mit.edu (Ron Schnell)
Subject: Re: Sonic 2 Level Select (& Sonic 1:GG, maybe?)
Organization: Massachusetts Institute of Technology
Date: Mon, 25 Jan 1993 06:16:53 GMT

In article <frederic.727896668@wren> frederic@parc.xerox.com (Ron Frederick) writes:
>ronnie@media.mit.edu (Ron Schnell) writes:
>
>>In article <C1ApxL.8o0@rice.edu> dgb@owlnet.rice.edu (Dennis Gale Brown) writes:
>>> [Sonic 2 level select details]
>>> 
>You actually don't have to step with the D-pad. If you press the 'A' button,
>it will step forward 10 at a time. You can do this for any of the numbers. I
>haven't yet tried it to see if you HAVE to hit 19, 65, 9, and 17, or if the
>order is important at all.
>
>Thanks VERY much to Ron (and originally Ryan, I guess) for the info! I was

I can't take ANY credit.  Dennis Gale Brown was the one who posted the
info.  I just posted the update.  Ryan apparently told him, but I would
be interested in knowing how he found out.

Newsgroups: rec.games.video
From: adingus@magnus.acs.ohio-state.edu (Aaron T Dingus)
Subject: To anyone who saw the SNES MK
Organization: The Ohio State University
Date: Tue, 26 Jan 1993 17:13:37 GMT


     I was wondering what happens in the SNES version of MK when you have won 
the third round.

     Is there a less violent fatality, or none at all?

     What happens on the bridge?

     I am also curious about the fluidity of the animation.  Is it noticibly 
choppy or anything?

     Oh, and I wonder if the infamous Reptile is going to be in the home 
version.

     Anyway, Thanks.
-- 
adingus@magnus.acs.ohio-state.edu
From: dleslie@koh-sun1.usc.edu (David Leslie)
Newsgroups: rec.games.video
Subject: Re: Video Game copiers
Date: 22 Jan 1993 15:54:51 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: koh-sun1.usc.edu

In article sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>jjf@byron.u.washington.edu (Matthew Martin) writes:
->The thing that really gets me, is that all the people who talk about
->how people who copy SNES and Gensis games are going to hell, usually
->copy media themselves without even thinking about it.... ever copy an
->Audio tape? Or a record or CD to Audio Tape or DAT? Ever rent movies
->and copy em to VHS? Or how about cable to VHS? Yeah, thought so.....
->they are all illegal buddy... so don't jump on people's back about
->MGH's or Magicoms unless you are TOTALLY clean yourselve...

>Oh, good, we get to hear from someone else that doesn't know what he's
>talking about!  You are permitted to make tapes of records or CD's
>THAT YOU OWN.  Also, you are permitted to tape from cable or regular
>over the air TV as long as it is for personal use (e.g. time shifting).
>I'm not positive, but I think that you are permitted to tape from
>an Audio tape that you own.  You are permitted to tape radio broadcasts
>for your own use (this includes albums that are played over the radio).
>Thanks for playing.
>-- 
>Mike Arms
>Editor of Encounter magazine

You need to relax. Have a bad day? Read his message again and tell
us where he says it isn't okay to copy stuff that you already own.
Read it again, and you will see that he specifcally mentions renting
a movie, and copying it. You want to explain how this is legal? I
would also assume he refers to borrowing a buddy's CD or LP or tape
and making a copy. Yes, this too is illegal. As for taping cable,
that is okay. Anyway, chill before you flame.

 /  Amiga  ///    |  U.S.C. Trojans  | O Bar  | David Leslie        \
|         ///     |     Fight On!    | E O    |                      |
|     \\\///      |        --        | Meu    | dleslie@usc.edu      |
 \     \XX/ A1000 |     Go Kings!    | Lar!   |                     /
Get your girl in the mood quicker, with St Ides premium malt liquor -Ice Cube
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Reviews of (almost) every SNES game: FTP
Date: 22 Jan 93 20:09:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

If you're interested in short summary reviews of almost every
SNES game, there are two places to check. The upcoming Game Bytes
9 will feature this article, as does the anonymous FTP site by
James Mathiesen. (FTP Brownvm.brown.edu, user: Anonymous)

The file is 86/87k or so, so make sure you have space in your
directory to handle it. There are also full-length reviews of
70 other games at that archive, all for the SNES.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: ivan@seas.gwu.edu (Ivan Antich)
Subject: SNES game for trade
Organization: George Washington University
Distribution: usa
Date: Thu, 21 Jan 1993 15:52:35 GMT


I will trade my UN Squadron cart for any good strategy game.
Reply me e-mail if interested:
                                 ivan@seas.gwu.edu
Newsgroups: rec.games.video
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Tazmania for the SNES
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
Date: Mon, 25 Jan 1993 00:56:30 GMT

	I heard Tazmania for the SNES was at CES...  any opinions?


Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
From: grendel@csd4.csd.uwm.edu (The Termite of Temptation)
Newsgroups: rec.games.video
Subject: Yet another SNES Zelda question
Date: 23 Jan 1993 06:50:55 GMT
Organization: The Church of Pat
Distribution: world
NNTP-Posting-Host: 129.89.7.4

Possible spoilers.


OK, I've managed to get through most of the third darkworld dungeon
(skeleton forest) except for the last three rooms.  I get through the room
with the mummies and light the four torches that open the door to the next
room.  I go into the next room, defeat all the creatures and
then...nothing.  According to the map, there should be a door or some sort
of passage on the north wall to get to the last three rooms, but I have no
idea how to get to them.  All I do is run around the room, pushing and
pulling on blocks and walls and avoid the Big Orange Hand.

So, where do I go from there?


Mark "Gamey-Boy" Lippert
From: outcast@ccwf.cc.utexas.edu (Mark Mavromatis)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 28 Jan 1993 02:47:53 GMT
Organization: The University of Texas at Austin, Austin TX
NNTP-Posting-Host: donald.cc.utexas.edu

In article <1k6uecINN3m5@shelley.u.washington.edu> jjf@byron.u.washington.edu (Matthew Martin) writes:
>Sorry but there are some misconceptions...
>Not only is the 68000 over 2x faster, its machine language is far more advanced than the puny 65816's...  The hardware specs for both machines were pretty exactbut when you have a 7.9 (not 7.12) Mhz processor.. There is nothing that the    SNES can do that the Genesis cant...  I program both machines, and this is what

Actually there are a variety of things that the SNES can do that the Genesis
can't (we're talking technically here). First of all, the SNES utilizes    
sampled sound through its sound hardware instead of the synthesized sound 
that the Genesis uses. Thus, on the average, the SNES has much better sounding
music than the Genesis (note: I said ON THE AVERAGE).

Also, if you indeed "program both machines", you must have heard of the SNES's
Mode 7. This graphics mode allows the machine to scale and rotate backgrounds
which the Genesis cannot do (except the pseudo-scaling in Sonic II and pseudo-
rotation in Sonic I). 

I'm surprised you didn't recall these differences before you posted to the net!
From: ralph@sandia.UUCP (Ralph Keyser)
Newsgroups: rec.games.video
Subject: Re: Final Fantasy II opinion
Date: 21 Jan 93 00:07:23 GMT
Organization: Sandia Natl Labs, Div. 9224

In article <C14xD3.3vH@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>JMH131@psuvm.psu.edu writes:
>> Along with the criticism of the linearity of Final Fantasy II...
>>     This game would have been a lot better if it had not been so deterministic
>
>Well stated, John.  I feel that it is this very aspect (multiple paths that 
>the storyline can take) that is missing from practically all computer RPGs
>and especially videogame RPGs...

I couldn't agree more. It's that feeling of having some control over the alternate
world that makes RPGs fun. Even branching the story based on the results of a few
events adds worthwhile depth. Wing Commander for the SNES (which is not even billed 
as an RPG) changes the story line at a handful of branch points which adds to the
feeling that you have some say in the outcome. So why isn't this done more often?
Mike's suggestion of the difference in Japanese and American expectations was interesting,
and the memory on board the cartridge has some effect. What about the target audience? Do
designers for game consoles cater to an audience (younger kids) that is easily
frustrated by too much flexibility?

Ralph Keyser            Albuquerque, NM
sandia!ralph@unmvax.cs.unm.edu
Newsgroups: rec.games.video
From: tzcf1@isuvax.iastate.edu
Subject: Porno games
Reply-To: tzcf1@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sun, 24 Jan 1993 18:09:37 GMT

Does anyone know if there are any porno "adult" games for current systems?
I remember back in the late 2600 days there was porky's and custer's
revenge.  

Jesse
tzcf1@isuvax.bitnet
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: ColecoVision game copyrights
Date: 25 Jan 93 21:09:18 GMT
Organization: USC-ISI
In-reply-to: EDIAS@UCSVAX.UCS.UMASS.EDU's message of 23 Jan 93 19:41:27 GMT

In article <1js717INNlkg@nic.umass.edu> EDIAS@UCSVAX.UCS.UMASS.EDU (EMILIANO A DIAS) writes:

>Since Coleco went out of business in the mid eighties, what 
>happened to the copyrights or their games?  Are the games
>public domain (I doubt it)?
>
>Just wondering...				Tony Dias


Whomever owns the marketing rights to Coleco's stuff (the creditors or
liquidators) owns the rights to the games.

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Newsgroups: rec.games.video
From: "Peter S. Han" <pshan@silver.ucs.indiana.edu>
Subject: GAMES FOR SALE: GENESIS
Organization: Indiana University
Date: Sat, 23 Jan 1993 22:26:45 GMT

I have following Genesis games for sale:

Ghouls'n Ghosts.....................................$15.00
John Madden Football................................$15.00
R.B.I. Baseball 3...................................$15.00
The Revenge of Shinobi..............................$12.00
Thouderfire 3.......................................$15.00

The prices of these games don't include shipping.  All games are in good
condition.  All of them have instructions and boxes.  If you buy all five
games, I will sell them for $65.00.  Shipping is not included.  If you are
interested, please E-mail me.

Peter 
pshan@silver.ucs.indiana.edu
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Sun, 24 Jan 1993 16:51:04 -0500 
From: "Gene C. Ting" <gt22+@andrew.cmu.edu>
Subject: SNES AND SFII for sale

   I am selling my SNES with two controllers, RF cable, and a SFII
cartridge for $130. The warranty cards are still there, and there is no
SMW 'cause I bought the console only, then the cart. The price is
non-negotiable. E-mail for more info if interested.....

Newsgroups: rec.games.video,alt.sega.genesis
From: msilverm@nyx.cs.du.edu (Mike Silverman)
Subject: John Madden Football (for Genesis)
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Fri, 29 Jan 93 01:54:50 GMT

Does anybody know what the yellow "chip" is on the
side of the John Madden Football 92 cartridge is?

It looks like soe type of thing to be plugged in
with new, updated player stats or something.

Anybody have any ideas?

...also....

Can some experience players share with the
world who the *best* team on John Madden is?
After playing many time, the two Super Bowl teams
don't seem to be the best, but rather maybe the
Niners, Eagles, or even the Oilers.
 
--
msilverm@nyx.cs.du.edu				GO CUBS!!!

"One likes to believe in the freedom of baseball" - Geddy Lee
Newsgroups: rec.games.video
From: "Peter S. Han" <pshan@silver.ucs.indiana.edu>
Subject: SNES
Organization: Indiana University
Date: Sat, 23 Jan 1993 02:14:10 GMT

I have follwing SNES games for sale:

Contra III:The Alien War...........................$30.00
The Legend of Zelda: A Link to the Past............$30.00
F-Zero.............................................$25.00
NCAA Basketball....................................$30.00
Super Ghouls'n Ghosts..............................$25.00
Super Mario Kart...................................$35.00
UN Squadron........................................$25.00

The prices of these games don't include the shipping fee.  All the games are
in good condition.  All of them have the instructions and the boxes.

Please E-mail me if you are interested.

Peter
pshan@silver.ucs.indiana.edu
From: grendel@csd4.csd.uwm.edu (The Termite of Temptation)
Newsgroups: rec.games.video
Subject: Re: Yet another SNES Zelda question
Date: 24 Jan 1993 09:49:41 GMT
Organization: The Church of Pat
NNTP-Posting-Host: 129.89.7.4

In article <C1BvLB.50H@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
Spoilers Below

*grendel@csd4.csd.uwm.edu (The Termite of Temptation) writes:
*>OK, I've managed to get through most of the third darkworld dungeon
*>(skeleton forest) except for the last three rooms.  I get through the room
*>with the mummies and light the four torches that open the door to the next
*>room.  I go into the next room, defeat all the creatures and
*>then...nothing.  According to the map, there should be a door or some sort
*>of passage on the north wall to get to the last three rooms, but I have no
*>idea how to get to them.  All I do is run around the room, pushing and
*>pulling on blocks and walls and avoid the Big Orange Hand.
*>
*>So, where do I go from there?
*
*This is a disjoint dungeon.  There are several entrances and exits.  You
*need to pop in and out of several holes/skull entrances to explore all of
*the dungeon.  Plus to get to the final part of it, you head out one exit
*and go a little West and North to a large skeleton figure.  I'll let you
*figure out what to do next.

No, I've gotten to that.  You are talking about the big skeleton head that
you have to zap with the fire rod, correct?  The mouth opens up up and the
rest of the dungeon is accessable, except for the last three rooms.  I'm
talking about the very last three rooms, the ones leading to the dungeon
master.  The last room I get to, I manage to defeat all the creatures and
then there is nothing left in the room except two blocks.  I've tried
pushing and pulling on these blocks every which way and I've tried ramming
the wall and so on.  There is no exit and no way to get to those last three
rooms that I can see.


Mark "Lost" Lippert 
Xref: sparky rec.games.video:28558 alt.games.lynx:1666
From: by712@cleveland.Freenet.Edu (Mark E. Bradley)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Market Forces and the Lynx
Date: 25 Jan 1993 14:09:09 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: by712@cleveland.Freenet.Edu (Mark E. Bradley)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, rauser@fraser.sfu.ca (Richard John Rauser) says:

[lynx is undersupported, let it die comments mercifully deleted]

>-- 
>Richard J. Rauser        "You have no idea what you're doing."
>rauser@sfu.ca            "Oh, don't worry about that. We're professional
>WNI                          outlaws - we do this for a living."
>-----------------
>"Remember, no matter where you go, there you are." -Dr.Banzai

Richard, may I remind you that a year ago it was you who was constantly ramping
on about "Lynx sux!" and "Atari is a bunch of losers!"  You even wrote those
horrible non-funny "Atari Parodies" to show how valid your hatred was.  Someone
forged a message from your account saying you had gotten a lynx and you went
apeshit screaming "I DID NOT GET A FUCKING LYNX I HATE LYNXES THEY SUCK" etc.

Then you suddenly got one and said "I love it! Great machine! Whee!"

Now you are saying, "Let's lay it to rest kiddies, you're all acting immature."


go away


Mark
From: v086mf45@ubvmsd.cc.buffalo.edu (THE SHADOW KING)
Newsgroups: rec.games.video
Subject: Game Genie Code for SFII
Date: 27 Jan 93 20:05:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


In the most recent issue of EGM (everyone's favorite Mag ;^) There is a game
genie code for Street Fighter II which supposidly allows you to play a boss
character.  I've tried the code, but it always seems to lock up on me.  Now is
this a hoax or has someone out there actually has this code working?

Thanks  



________________________________________________________________________________

            ^ ^              Carlos A. Lugo              ^ ^ 
      ^ ^   |||                                          |||   ^ ^
^ ^   |||    |        v086mf45@ubvmsd.cc.buffalo.edu      |    |||   ^ ^
|||    |     |                                            |     |    |||
 |     |     |            v086mf45@ubvmsd.bitnet          |     |     |
 |     |     |                                            |     |     |
 |     |     |         lugo@autarch.ascu.buffalo.edu      |     |     |

        "From the Gates of Hell, comes forth..... The Shadow King!"

________________________________________________________________________________
Newsgroups: rec.games.video,dc.forsale,alt.sega.genesis
From: jbaker@gmuvax2.gmu.edu (John Baker)
Subject: [Genesis] More Sega Games and Control Pad For Sale
Keywords: sonic 2 quackshot greendog steel talons control pad
Organization: George Mason University, Fairfax, Virginia
Distribution: na
Date: Mon, 25 Jan 1993 04:17:07 GMT

Well I just bought a second Sega Genesis with Sonic, and have more stuff
for sale.  I have tried to price everything very reasonably:

BRAND NEW Sega Genesis Control Pad	$19

Sega Games for sale:

Greendog		$30
Quackshot		$32
Sonic (Brand New)	$25
Sonic 2			$38
Steel Talons		$32

All are in great condition, including box and manual. 
Prices include 2-day USPS shipping!
Make a REASONABLE offer if you want more than one.

----------------------
John Baker
jbaker@gmuvax2.gmu.edu

Newsgroups: rec.games.video
From: jlehman@cwis.unomaha.edu (Jeff L Lehman)
Subject: Re: Genesis/SNES Stuff for Trade
Organization: University of Nebraska at Omaha
Date: Fri, 29 Jan 1993 03:49:26 GMT

If you still have that Kid Chameleon, I would be interested in purchasing it
from ya.  Let me know if you still have it and how much you want for it.
Thanks

Newsgroups: rec.games.video