HDTenEightyP/NetNews huggingface dataset:
From: jstrachman@vax.clarku.edu
Subject: RE: Comparisons and Overview
Organization: Clark University
Date: 29 AUG 92 05:38:35 GMT

D00d, coming from another Balrog player,
I must say that he is limited.  Balrog will LOSE to any decent Ken/Ryu/Sagat/
Guile player.  Simple fireball/fireball/roundhouse will defeat him, unless
Bally can get a fierce punch off through the balls.  RARE against good
players.  This is the same limitation that Honda has, but Honda has a longer
range with jumps.  Oh well....  I'm still pretty good with Balrog, but I
can't seem to find a good 3 hit combo....

Tip vs. Honda:  If you're in the corner and he torps at you, jump straight up
then as you're coming down, jumping roundhouse, standing forward, crouching
roundhouse.  Evil combo, almost never works.  The third hit never seems to
connect except in this situation.  Oh well....

-Zeph
From: cornpop@glia.biostr.washington.edu (Dan Lieberman)
Newsgroups: alt.games.sf2
Subject: Re: Help w/Chun Li Knockdowns
Date: 31 Aug 92 23:54:30 GMT
Organization: University of Washington

Once he/she/it is on the ground, jump back and jump towords your opponent doing
a flying side-kick, then counter with a fierce punch (if he/she/it is not dazed,
do a head-stop).  Then throw he/she/it.

That's all that's too it(If you don't know these moves, post back, and I'll tell you the moves).

Dan Lieberman
cornpop@glia.biostr.washington.edu
From: scottw@pdnfido.fidonet.org (Scott Weintraub)
Newsgroups: alt.games.sf2
Subject: Re: Streetfighting at UIC
Date: 3 Sep 92 23:16:33 GMT
Organization: The Source for Source Pub Access Unix

Nobody gives a shit about your stupid Who's Who in Street Fighter 2 players.
What made you think that anybody in the net community wanted to know that?

-- 
     /// A3000-25/52       * Scott Weintraub - Long Island, NY     *   In
    ///  DCTV (yeah!)      * e-mail: scottw@pdnfido.fidonet.org    *DreAms i
\\\///   HP Paintjet (yuck)*                                       *  WalK
 \\X/    USR Courier HST   * Letterman is the king of latenight!!! *WiTh yOu
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: alt.games.sf2
Subject: Combos Wanted
Date: 1 Sep 92 19:43:51 GMT
Organization: UB

Could some of you people please send me a few of the combos used for any of the
lower (non-final four) characters.  I don't mean two hit combos, they're a 
dime a dozen, but three and four hit combos (I rmember a long time ago someone
posted a 5-hit combo for Ken!).  

BTW:  I asked this a long time ago, but could someone please tell me what the
combo is for Guile's magic throw and hand-cuff, I know it doesn't work on
CE, but I would like to prove it exists to my friends.

Thanks...

signing off from the satelite of love.....           ___   _____  ___
	                                    |\  /|  |   \    |   /   \   |  / 
rjking@acsu.buffalo.edu                     | \/ |   \       |       /   | /
v050qrq3@cc.buffalo.edu	                    |    |    \      |    --<    |<
                                            |    |     \     |       \   | \
push the button Frank...                    |    |  \___|    |   \___/   |  \
From: ackahn@tomatillo.engr.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: Comparisons and Overview
Date: 27 Aug 92 22:10:28 GMT
Organization: College of Engineering - University of California - Davis

In article <1992Aug26.185418.17858@ncsu.edu> mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS) writes:
>All fights should be "fair" IMO. 

Life isn't fair, and neither are some who play the game...

>I also have a problem with players who trade off with their buddies between
>rounds. Especially if one is good and one sucks. If the sucky guy wants to play
>let him pay! I know they do it to let the guy paractice, but don't do it
>while I am challenging you. It is hard enough to figure out one guy's play
>-ing style, much less two!! One on One is what the game was made for.

If you do not like the switch off, then I quote you:
"...then you obviously have no confidence in your play abilities/combos."

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "To be a dope man you must qualify...   ::ackahn@taco.engr.ucdavis.edu :::
::: Don't get high off your own supply."    ::ackahn@ucdavis.edu           :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
From: memrys@terapin.com (Mike Stephens)
Newsgroups: alt.games.sf2
Subject: Re: Help w/Chun Li Knockdowns
Date: 1 Sep 92 11:57:05 PST
Organization: BBS


        That's true.  But You'll still take some damage if you block her
kicks.. if they're in a corner (my favorite place), they're going to get quite
a lot of energy taken out of them, one way or another..
From: dcha@flex.com (Douglas Cha)
Newsgroups: alt.games.sf2
Subject: More Ryu/Ken stategies please!?
Date: Mon, 31 Aug 92 21:06:25 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

        Questions:

        Your oponent is knocked down, and I've done the 'jump over him 
and kick the back of his head w/ fierce' move tons of times.  IS IT 
IMPOSSIBLE TO AVOID?  

        Alot of times when you knock someone into the air w/ a punch or 
something, you can seem to time a roundhouse (ground) right before they 
land and catch them before they can block.  Another invincible move??

        
So where's the Mortal Combat newsgroups??

------------------
Doug Cha
"One man can't presume to judge mankind.."  -Char Aznable UC0093
dcha@flex.com
Newsgroups: alt.games.sf2
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: SNES SF2:  Some Top Rumors
Organization: University of Hawaii
Date: Sun, 30 Aug 1992 09:49:22 GMT

In article <sbpycv#@rpi.edu> petitc@rpi.edu writes:
>  Well, when SF2 came out for SNES, I was hoping that they would wait and
>make it SF2:CE.  I was wrong, unfortunately.  However, there are 2 interesting
>rumors running around:

>(1)  SNES SF2 has a secret code which lets 2 people play the same character

	True, At the "Capcom" screen, enter Down, R, Up, L, Y, B. (add X, A
if you're playing the Super Famicon cart.)  If you hear a sound and the title
screen is blue, it worked.

	Interesteing thing, EGM apparently was so desperate to print the code,
so they can brag "You saw first in EGM!", that they gave the JAPANESE code.
But still listed it for the SNES (American) version.  VG&CE and Gamepro
patiently waited and provided the correct one.


>(2)  SNES SF2 has a code which turns it into SF2:CE

	Bullpuckies.  If so many people say it exists, then where is it?
Some also whine "Well, the game has all the Championship colors, so there
has to be a code..."  If you were a big-wig at Capcom would you release
a CE (and no "classic") version and lose all the sales to those who would
buy the classic AND CE versions?

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
From: mcgowen@cse.ucsc.edu (Richard McGowen)
Newsgroups: alt.games.sf2
Subject: Re: Streetfighting at UIC
Date: 4 Sep 92 06:31:28 GMT
Organization: University of California, Santa Cruz (CE/CIS Boards)
NNTP-Posting-Host: arapaho.ucsc.edu

In article <1992Sep03.231633.7363@pdnfido.fidonet.org> scottw@pdnfido.fidonet.org (Scott Weintraub) writes:
>Nobody gives a shit about your stupid Who's Who in Street Fighter 2 players.
>What made you think that anybody in the net community wanted to know that?
>

Who pissed in your wheaties?  I actually thought the original post was
interesting (even if in need of some formatting).  Although you may not
know the exact people he was talking about, I felt the message did a
good job of giving insight into the different types of players there
are.
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: Comparisons and Overview
Originator: mrburges@c00067-100lez.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Date: Tue, 25 Aug 1992 18:52:35 GMT


>What's the difference if a person uses the FB/DP Combo constantly, or
>some Combo
>of their own.  I know a guy that has developed a four punch Combo that
>he uses
>constantly when he has Guile, and that is boring as hell too.  Why are
>these
>people 'masters'?  His combo is just as boring to me as a FB/DP is to
>you.
>Joe

The difference is th FB/DP combo is almost imposible to get out of, once you 
get caught up in it. Guile's combo should not be that hard to counter.

Maybe you misunderstood the FB/DP Combo. I should have said, FB/DP 
DEATHTRAP, because once a good player gets you in this pattern, he can do it
for the entire round until you are dead! You can either jump over the FB and 
get hit with the DP, or you can jump straight up over a FB and get roundhoused
when you hit the ground. Or you can simply block all the FB's until you are 
dead.

Players like these are the ones I am talking about. If you use the FB/DP COMBO
once or twice I have no problems whith your play style, on the other hand if you
do it for the entire round just so you can hog the machine , then you are a
chicken@#$& .

					MIKE B.
					NCSU
Newsgroups: alt.games.sf2
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Re: Proposal SFIII?
Reply-To: kim@vax.mpiz-koeln.mpg.dbp.de
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Thu, 27 Aug 92 14:15:26 GMT

In <9224014.17420@mulga.cs.mu.OZ.AU> merricb@mundil.cs.mu.OZ.AU (The ELF) writes:

>I do agree here... I just hope they get rid of characters like Ryu with the
>long range fireball attack (you can't hit me) & the dragon punch (I'm
>invincible) - i don't mind the attacks, I mind Ryu/Ken having both. It makes
>him too powerful.
>(Ditto for Guile in Classic)

Regarding the fireballs (and other missiles), I strongly  suggest
they should not be "sure killing techiques" in future versions of
SF, i.e. it should be possible to block them without any  damage.
It would be interesting if missiles could not only be blocked but
also reversed by selected techniques when timed  correctly  (e.g.
if  Ryu  throws  a  fireball at Bison, Bison can fierce punch the
ball and it  flies  back,  this  time  attacking  Ryu).  Such  an
extension would also make the game more evenly matched, IMHO.
When characters can reverse missiles, there would also be no more
need  for  letting missiles pass through a character when he does
some special technique (fireballs can pass through  Ken/Ryu  when
they  DP  and  through  Zangief  when  he  does the lariat). This
feature has always bothered me.
Regarding the invincible dragon punch, I suggest there should not
be any invincible techniques in SFIII.

And one thing about the game endings: I'd appreciate if the Guile
ending  (Guile  accuses Bison of having killed his friend Charlie
sometime back in Cambodia) could be  rewritten.  It  may  promote
racist  prejudice. Yes, I know it's just a game, but it still can
have its effect on the mind of people playing it.

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: 'Nother test("     ")
Date: 31 Aug 92 17:02:02 CDT
Organization: University of Kansas Academic Computing Services

'nother test, sorry                                                  Antidisestablishmentarianism                                                        StreetfighterII
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: alt.games.sf2
Subject: Re: Help w/Chun Li Knockdowns
Date: 29 Aug 92 19:31:25 PST
Organization: BBS

In article <l9t8v4INNh3u@male.EBay.Sun.COM>, rossm@orcrist.EBay.Sun.COM (Ross
McCammon) writes:
>
>I play Chun Li quite often and I usually knock down my opponent
>a few times, but I don't know how to take advantage of him/it
>once he is on the ground. Any help?
Don't take ADVANTAGE of him, that's called cheaping
Newsgroups: alt.games.sf2
From: zenman@cco.caltech.edu (William Zen)
Subject: Re: Streetfighting at UIC
Organization: California Institute of Technology, Pasadena
Date: Fri, 4 Sep 1992 06:36:08 GMT

Here here!  I was just about to say the same thing!  Who on the net could
possibly give a hoot about who the masters and such are at your school???
No offense, but I just thought it was a rather pointless and wasteful post.
I sure don't care.  I read it hoping to find something of value...what a
mistake.


Newsgroups: alt.games.sf2
From: petitc@vccsouth03.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SF2 for MSDOS ?
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 31 Aug 1992 14:24:41 GMT

  Well, I saw something called Stick Fighter 2.  It's pretty silly---you can
play Ken or Ryu, but the characters are stick figures.  And, if you like a
more graphical version, try Fatal Fury.  It's got 256 color graphics and is
VERY good, although it costs $15.  You can get the demo on wuarchive.wustl.edu
(I think)
-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."



Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alex Ramos)
Subject: Help against cheap Dhalsim (arrrgh!)
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Sat, 29 Aug 1992 21:48:31 GMT

I need help against one of those cheap Dhalsim techniques:

   Yoga fire... Yoga fire... Yoga fire... Yoga fire...

   If I block the whole round, I lose.

   If I jump, he'll kick me out of the air.

Assuming that I cannot do fireballs or jab DP's reliably from the right-hand side (I'll usually have to play on the 2P side because no one can get him out after he starts), is there any way I can beat this guy?
The only time I got to play him on the left I just did jab DP's through followed by a jab-jab throw combo and then fireballed his yoga fires until time was over.

If you know how to counter this please help me (I don't care which character I have to use).

-------------------------------------------------------------------
Alex Ramos  - ramos@engr.latech.edu
              Electrical Engineering, Louisiana Tech University 
-------------------------------------------------------------------
"          Experts know too much about the limits of the 
        possible to fully understand what naive users expect      "


Newsgroups: alt.games.sf2
From: ckincy@mcs213c.cs.umr.edu (Charles Kincy)
Subject: The Tao of SF2 (was Help w/Chun Li Knockdowns)
Date: Tue, 1 Sep 1992 07:14:17 GMT
Organization: University of Missouri - Rolla

In article <jrennie.1bie@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:
>In article <1992Aug30.224038.10114@umr.edu>, ckincy@mcs213c.cs.umr.edu (Charles
>Kincy) writes:
>>In article <jrennie.1asg@terapin.com> jrennie@terapin.com (Jimmy Rennie)
>writes:
>>
>>>In article <l9t8v4INNh3u@male.EBay.Sun.COM>, rossm@orcrist.EBay.Sun.COM (Ross
>>>McCammon) writes:
>>>>
[...]
>hey, hey, hey! I mean doing something REALLY cheap, like keep doing the
>wind-kick over him while he's down so he can't defend or do anything.

Ok, exploiting bugs in the game is bad.  Even against the computer.
*grin*  But if there is any *possible* way to escape a 'cheap' move,
then it is not a 'cheap' move, it is a good one.  If it is unescapable,
and provably so, then, you're right, it's unsportsmanlike to use it.

SF2 is a game, and when you play a game, you should strive to do two
things:  (1)  win  (2)  have fun.  If you are (1)ing but not (2)ing,
then GOD DAMN IT, quit playing.  SF2 can be very frustrating, and I
find myself getting downright angry at the game.  At that point,
I just quit playing and come back tomorrow.  If playing a game makes
you upset, then why bother? (Of course, at this point, I'm neither
(1)ing or (2)ing. =)

Also, 'cheap' moves are not the key to success in SF2.  The reason is
as soon as someone develops the technicques/resources to defeat your
'cheap' move, then you are history.  I find the main asset in SF2 is
*total unpredictability*.  And I don't mean to say never use the same
move twice; that's predictable too.  Your moves should be guided by
tactical good sense and utter randomness.  This is hard, but the
true masters have learned it.  Besides, the unpredictable matches
are the most fun to watch (obviously).

And if you think I'm high on my horse, I'm not, because I have master-
ed neither key to sf2-masterdom.  *grin*  But I have identified what
it takes.  (Maybe I should be a philosopher).

cpk

PS:  There's a third key to mastering sf2 that I forgot to mention:
lots of quarters. . . . =)
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Fri, 28 Aug 1992 10:55:27 -0400 
From: "Richard K. Shehady" <rs7f+@andrew.cmu.edu>
Subject: Re: Proposal SFIII?
	<9224014.17420@mulga.cs.mu.OZ.AU>

>I do agree here... I just hope they get rid of characters like Ryu with the
>long range fireball attack (you can't hit me) & the dragon punch (I'm
>invincible) - i don't mind the attacks, I mind Ryu/Ken having both. It makes
>him too powerful.
>(Ditto for Guile in Classic)
>
>The ELF

Huh?  Ken and Ryu too powerful? Well, in CE they are pretty powerful, I agree,
but its not just because they have both fireball and Dragon Punch.  Ken/Ryu
were utterly mediocre in the original, and they had both moves then too.  

About the moves specifically in CE, both have the exact same delay after they
throw a fireball, although Ryu's motion to throw it is quicker.  This delay is
adequate for ANY character to jump over and pound on Ken/Ryu.  I've seen 
who have very good reflexes for this; they can jump over my fireball and hit
me before I recover maybe 50% of the time.  And I'm not talking about them
guessing when I'll throw it, but rather they can react that quick.  50% may
not seem great, but consider the damage you can do a stunned character.  It
takes about two to four dragon punches to equal one combo, depending on 
various things.

Also, Ken's DP in CE is admittedly a pretty powerful weapon.  But it does 
have some drawbacks.  The biggest of which is that it is the slowest move to
execute after the SPD (in terms of joystick motion).

Looking at other characters, Bison comes to mind when talking about unfair
moves.  The torpedo is quick to execute (once its charged, of course), does
not have the pause (like Honda's headbutt, or Bison's torpedo in classic),
has high priority (unlike Blanka's ball), does good damage even if blocked,
AND he is not especially vulnerable after the technique.     

-----------------------------------------------------
Rick Shehady
rs7f+@andrew.cmu.edu
"At night I walk these stinking streets, past the
crazies on my block"
"Attack me if you dare, I will Crush You (Haryuken!)"
-----------------------------------------------------
Newsgroups: alt.games.sf2
Subject: Re: Sheng Long Exists!!
From: mnor1@cs.aukuni.ac.nz (Mark Hiro           Norman         )
Date: Fri, 4 Sep 1992 05:21:43 GMT
Organization: Computer Science Dept. University of Auckland
Keywords: EGM magazine, screen shots

In <Bu1206.GM0@mentor.cc.purdue.edu> doerrhb@expert.cc.purdue.edu (Heath Doerr) writes:

>     I have just finished reading the alt.games.sf2 FAQ file and
>  am terribly confused.  I am new to this newsgroup, but have been
>  following Street Fighter II since it's inception way back when
>  and had thus been reading the many articles about it published 
>  in magazines.  I recall distinctly reading and SEEING a screen
>  shot of Sheng Long appearing in SF2 Classic.  I'm not totally
>  sure if the magazine was Electronic Gaming Monthly, but it was
>  one like it.  Anyway it went on to tell about how Sheng Long was
>  rumored not to exist, but they had found that if one makes it
>  to Bison without taking any damage at all through out all of the
>  matches, and then waits for aproximately 20 sec w/o attacking, S.L.
>  then jumps on the screen,  grabs Bison and flips him off the screen
>  and you can then fight him.  He looked like an old master in a 
>  purple Gi (sp?-karate suit) and had white hair with a long pony tail.
>  The FAQ states that he doesnt exist...This cannot be right!
>  The FAQ was dated 7/22/92, and I know this article was printed long
>  before that.  So whats the deal?  Who's right????

Believe the FAQ. It was created to prevent people asking questions
which were frequently asked, wasn't it? Sheesh.

>-- 
>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
>|_|      |~\     SLA ECON CQ SWB505 doerrhb@expert.cc.purdue.edu      //
>| | eath |_/oerr "With great power also comes great responsability" \X/
>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


-- 
Mark Norman           | My university doesn't let me send email.
mnor1@cs.aukuni.ac.nz | "We Hate It When Our Friends Become Successful..."
Organization: University of Illinois at Chicago
Date: Thursday, 27 Aug 1992 13:11:47 CDT
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: Comparisons and Overview
 <92238.100054U58505@uicvm.uic.edu> <1992Aug26.185418.17858@ncsu.edu>

In article <1992Aug26.185418.17858@ncsu.edu>, mrburges@eos.ncsu.edu (MICHAEL
RANDLE BURGESS) says:
>
>>Well I just have to comment about your remark you made refering to
>>chicken
>>shits who low kick all the time and are unwilling to actually fight.
>>First
>>off; yes, I play Ken.  Low kicks are the only way to assure a victory
>>against
>>Balrog - it is a weakness.  Do you really think your opponent isn't
>>going to
>>exploit or take advantage of it?  I agree about it not being an actual
>>fight,
>>just look at a Ken/Guile matchup.  The only way to beat Guile is with
>>the
>>endless fireball dragon punch routine, you're not actually fighting at
>>all.
>
>If you feel that the only way to beat a person is to do these "cheep" moves
>then you obviously have no confidence in your play abilities/combos.
>
>All fights should be "fair" IMO. If you must resort to these tactics just to  n
>wi
>then you shouldn't play, if you are that unconfident about losing. Who cares
>if you lose, everyone does, everyone has. If you want to win, then win fair
>not "cheeply". If you are going to "tic" me just so you can win, then I say
>you are a chicken@&*% . Most players I see usually resort to "cheep" tactics
>just so they can stay on the machine. If you see that you are getting beat:
>don't give up, but do not start "tic"ing just so you can win.
>
>I also have a problem with players who trade off with their buddies between
>rounds. Especially if one is good and one sucks. If the sucky guy wants to
>play
>let him pay! I know they do it to let the guy paractice, but don't do it
>while I am challenging you. It is hard enough to figure out one guy's play
>-ing style, much less two!! One on One is what the game was made for.
>
>                                                MIKE B.
>                                                NCSU

First off, I didn't say I was cheap when I fight Balrogs.  I said I would
resort to using the low kick on him if the opportunity came up.  I made no
mention of cheap moves or ticking.  I gather from the tone of your post that
you hate it when your opponent low kicks against your Balrog.  Your opponent
doesn't tick or do other cheap stuff to you, but it just absolutely grates
when he does nothing but low kicks.  Am I right?  Well that's exploiting a
weakness, not being cheap.  Although I could understand how some people would
feel that is cheap, but I personally don't.

Later,
The X-Man
Newsgroups: alt.games.sf2