HDTenEightyP/NetNews huggingface dataset:
From: matthews@microsoft.com (Matthew Sorrels)
Subject: Re: Wanted: SNES codes for game genie
Date: 25 Dec 92 09:06:59 GMT
Organization: Microsoft Corporation

Here are two interesting Street Fighter II codes:

DDBE-0FD9     Makes player invisible when made dizzy.  While invisible
              you cannot be hit.  Fireballs seem to work as do most
              throws, but punches and kicks don't connect.  You can
              tell where you are by your shadow.  Real handy on Level 7
              as Bison loves to make you dizzy.

DD80-AD64     This is a modification of a code in the book.  If you do
              this and then lose the first round it will look like the
              entire fight is over, but you will get credit for a win
              If you win a fight the game locks up, so don't throw
              any blows.  You must turn off the genie at M.Bison because
              if he wins then you win, but it gets confused and crashes.

Using these two codes its super easy to see the cool final screen on
level 7.  Enter both codes.  Don't throw any moves you will still 
advance through the players.  When you get to Bison, let him make
you dizzy.  You will become invisible, then turn off the genie and
crush him with throws.  The next round will start, turn the genie
back on.  Let him make you dizzy, you become invisible turn off the
genie and crush him again.  Game over.  While working you way through
the other players if one of them makes you dizzy just wait out the
time limit if you didn't throw any blows they will win the round
but you will still advance.

For anyone thinking about getting a genie, its not that bad.  But the initial
set of codes is a bit weak(mostly older games).  But for Contra III and
Smash TV they really are useful.  Its also nearly impossible to "guess"
codes.  A friend and I must have went through 40-100 sets of 5 codes 
before we found the dizzy makes you invisible trick, without the
dissy code in the book as a good starting memory address it would have
been impossible.  Too bad they didn't put a hex dumper into the genie,
at least then you could have a chance at makeing your own codes.
Perhaps a console copier isn't a bad idea after all 8->


Matt Sorrels
matthews@microsoft.com
Standard Disclaimers Apply.

Newsgroups: rec.games.video
From: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Subject: Re: >Anti-aliasing
Keywords: alias
Reply-To: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Organization: Bell-Northern Research Ltd.
Date: Thu, 24 Dec 1992 15:27:58 GMT

In article <1hamt1INNpsu@leela.CS.ORST.EDU>, yoshi@atlantis.CS.ORST.EDU
(Yoshi the Dino) writes:
|>
|>	This so called "anti-aliasing" is a MODE on the SNES. MODE 7,
|>if I remember correctly. Basically, its a "fake" (I use this term very
|>loosely) fat-bits mode... a zoom mode, if you will.
|>
|>	The GENESIS has this capability also, but only if the programmer
|>has written or gotten the code to do it; while the awesome SNES has a
                                                      ^^^^^
Its Performance is pretty good for an 8 Bit Machine.
|>built-in "call" for it. This is why the SNES doesnt flicker also... much
I have heard that some games do flicker. 
|>of the GENESIS sprite routines are (I do believe) coded, and are not in
|>the firmware. On the other hand, the SNES has its own built-in. Very
|>cool. Very handy for the programmer also.
Yes the Super Nintendo is definitely the most advanced 8 Bit Machine on 
the market. Much more advanced than that other 8 Bit machine that thinks 
its 16 bit (the TG-16).
|>
|>	Anyways. Keep in touch.
|>
|>						Yoshi.
From: beuf@wpi.WPI.EDU (Richard J Fuller)
Newsgroups: rec.games.video
Subject: SEGA CD TITLES WANTED
Date: 28 Dec 92 14:57:28 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu




if anyone wants to sell a copy of
Cobra Cmmand
or
Black Hole Assault or
any of these SONY MAKE YOUR OWN VIDEO DISC's
please let me know...


I allready have Night Trap, Sewer Shark, Chuch Rock, Price of Persia..

so if I add Cobra Command and Black HOle assault and that Kriss Cross THING
I thinkg I can claim I have the ENTIRE software base for this system????

is this true??????

e-mail to beuf@wpi.wpi.edu
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Fighting Street (TurboCD)
Keywords: .........!
Date: 30 Dec 92 08:18:56 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


 
Hey, I bought Fighting Street for the Turbo CD a few days ago and I have
a few questions... I can beat everbody in the standard circuit except
Eagle... ya know, the guy with the sticks... how do you beat him?

Also are there any easy ways to do the fireball, flying roundhouse, and
the other special moves... the innacurate Turbo pad makes it really tough
to do that stuff...  


Also, I'm gunna buy the System Card 3.0.. but is the CD drive MUCH faster
in the Duo as compared to the original TG-16 CD drive?
------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: rec.games.video
From: robl@PROBLEM_WITH_INEWS_GATEWAY_FILE (Rob Laddish)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: Mon, 21 Dec 1992 20:06:05 GMT
Organization: Division of the month club
X-Newsreader: TIN [version 1.1 PL8.1]

Nathan W Stehle (nstehle@mari.acc-admin.stolaf.edu) wrote:

: You had to wait for really good SNES games too.  I seem to remember around
: last Christmas there not being too many SNES games.  I will wait for an
: excellent game as opposed to a rushed piece of crap which seems to be the
: case with most games.  All I think Sega needs to do is pace their releases
: better.

I bought my SNES when it first came out. Cool games! But after a while there
were no new ones. So I bought a genesis. I didn't like the sound or graphics
as much, but it definately opened up the rental market some more. But then
there weren't any games for either system. So I bought a PC + ultima7 and
forge of virtue. It looks like a year long game! So when I'm done, I'll be
happy as I can go back rent some more SNES games, etc.

Rob

--
---------___----------------------------------------------------------
        /  /        Robert Laddish              AT&T:    707-577-3767
HEWLETT/hp/PACKARD  HP Santa Rosa, Ca.          Telnet:  1-577-3767
      /__/          mail stop 4USQ              robl@sr.hp.com           
----------------------------------------------------------------------
From: jkung@acs.ucalgary.ca (Jimmy Kung)
Newsgroups: rec.games.video
Subject: Re: NHLPA '94!!!
Date: 26 Dec 1992 03:20:54 -0600
Organization: The University of Calgary, Alberta
NNTP-Posting-Host: cs.utexas.edu

In article <1992Dec24.000205.7337@galileo.cc.rochester.edu> you write:
>In article <9212232041.AA33600@acs1.acs.ucalgary.ca> jkung@acs.ucalgary.ca (Jimmy Kung) writes:
[...]
>Who cares if it feels like real hockey. The game (NHLPA 93) is funner than
>all hell. "Checking the snot" outta people is very fun, especially if that
>person is a friend ;-). In NHLPA I have found that getting into fights IS
>much more difficult than in the first NHL Hockey, so I am not so sure what
>you are talking about? I get into about 1 fight every 2-3 games which seems
>pretty realistic. The computer does suck, REAL BAD. But if you play a lously
>team against Chicago it can be very challenging. IMHO where NHLPA '93 really
>shines is when you play in the 2-player mode. The game is just extremly fun
>to play. The smooth graphics, quick and responsive controls and the good
>sounds just make this game my favorite 2-player game of all time. Much
>better than Wayne Grezky Hockey I for the Mac (which is just plain bad!)

I care about REAL HOCKEY.  After you totally flatten a guy a
hundred times after the whistle goes, it gets pretty boring.

Wayne Gretzky Hockey for the Mac?  It was total shit.  It used
the same graphics as CGA for the IBM PC, and you probably played
it with a mouse (which makes the game impossible).  If you play
WGH3 with the League Simulator II, a real joystick (although the
Power Stick is quite cool), then you can adequately compare them.
In which case, Wayne puts down everything else hands down.

I found the controls on NHLPA 94 to be quite unresponsive
compared to WGH3, it just doesn't respond fast enough to provide
the kind of control necessary to make and receive good passes.
(which is irrelevant in NHLPA '94 because you don't need to pass
to score)

I'll admit 2-Player mode is fun, but I enjoyed playing Pong when
it was against my friend as well.  The point is, when you compare
ANY Genesis hockey game to WGH3, there is no comparison.  IMHO, I
don't think they ever will, because there are so many people like
you which want to see more fighting and harder checks, look at
something like "Hit The Ice", which is total junk.  (and due to
be released in January '93 according to our distributor's price
list)

jkung@acs.ucalgary.ca      |  "It's better than bad,it's good!"
                           |             - Log(tm) by Blammo!
Newsgroups: rec.games.video
From: tomcat@leland.Stanford.EDU (tom spearman)
Subject: CODES FOR STREET FIGHTER II PLEASE!!!
Keywords: Street Fighter II SNES
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 30 Dec 92 06:55:45 GMT

Hello Everyone,
 
I just got my SNES, so please bear with me asking for stuff
that was probably posted a long time ago.  Will someone
please e-mail me some codes for Street Fighter II.  I hear
that there's a code to make it the Champion Edition.  I
would love that, and any other codes anyone could supply.
Any help would be greatly appreciated.

Thanks!

Tom
tomcat@leland.stanford.edu
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SNES-CD: Very nagging problem/question...
Date: 22 Dec 92 18:08:49 GMT
Article-I.D.: clark.1992Dec22.180849.3829
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec22.040807.25350@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:
>In article <1992Dec22.035610.25147@galileo.cc.rochester.edu> hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:
>>
>>Ohh really Gary? Would you mind telling me which Macintoshs still use the
>>68000???
>^^^^^^^^^^^68020 (shoot sorry 'bout that typo!)

Oh, in that case, I will answer.....the LC, which it still available for
sale, but it HAS been discontinued. Its only available at dealers while
supplies last.  They will cease doing this in Feb though when then replace
the LC II with an 030 that doesn't have its bus chopped in half.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: vmarsch@adobe.com (Vonn Marsch)
Subject: Re: EA Internet Address
Organization: Adobe Systems Incorporated, Mountain View
Date: Mon, 21 Dec 1992 20:50:03 GMT

In article <jbeverly-211292124124@macc903.mv.us.adobe.com> jbeverly@adobe.com (Jamie D. Beverly) writes:
>Does anyone know if Electronic Arts has a Unix address, and if so, what
>that address is?
>
>Answers through mail would be appreciated.

Posted reply would be nice, also, especially if they have a mailbox for
customer suggestions.
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Fighting Street II
Keywords: .... 20 megs!
Date: 2 Jan 93 16:04:33 GMT
Organization: Boston University, Boston, MA, USA

In article <930101810@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:

>In article <ibhan.725909068@husc.harvard.edu> ibhan@husc8.harvard.edu (Ishir Bhan) writes:

>>nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:

>>>Hey, I just heard that the P.C. Engine version of Fighting Street II will
>>>be a 20 Megabit card!  They won't do it on CD because they couldn't get
>>>the music to speed up if they used a CD (obvioulsy)...  Not sure on the
>>>release date though...

>>That's rediculous.  They could easily just not use sound directly from the CD

> How are you supposed to speed up and slow down music on a CD?  You'd have t o
>switch tracks and that would interrupt the music....  they couldn't do it with
>any degree of smoothness... 

What do you mean by "speeding up the music"? SF2 has fixed-length sound tracks
which are pre-recorded. The "speeding-up" was done when the music was recorded,
not during gameplay. I have a SF2 soundtrack (one of the british gaming mags
that I bought recently had a free CD :-) and the music simply speeds up
approximately 20 seconds before the end of each track. There are additional
percussion sounds when that happens, too.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: rec.games.video
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Help with last dude on Valis III (TG16 CD)
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 28 Dec 92 11:08:39 CST


How do you kill him??  (the final dude)  I can easily get him the first time
by sliding through him, but when he floats around in space I can hit him but
then he will always hit me!!  Any suggestions.

Kevin
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: Genisis Baseball Games
Date: 30 Dec 92 22:43:33 GMT
Organization: USC-ISI
In-reply-to: skelly@amiganet.chi.il.us's message of 29 Dec 92 21:43:36 GMT

In article <skelly.0m4m@amiganet.chi.il.us> skelly@amiganet.chi.il.us (Sean Kelly) writes:

>In article <1ho3k6INN7hs@spim.mti.sgi.com>, clamb@vulcan.mti.sgi.com (Chris
>Lamb) writes:
>>Keywords
>>
>>Hi,
>>
>>Does anyone know of any good baseball games for 
>>the sega Genisis. I bought sports talk baseball
>>and I don't like the graphics or gameplay.
>>
>>Thanks
>>
>>Chris
>>
>
>
>    I have all the Genesis baseball games and they all stink...  I am looking
>forward to Roger Clemens when that comes out though as it looks pretty
>decent...
>


Don't hold your breath.  I tried it ion SNES, and it stunk.

I'm going to rent RBI 4 today, and comapre it to SNES Cal Ripken,
which is not bad (but the pitching is more simplistic than I like...)

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Organization: Penn State University
Date: Wed, 30 Dec 1992 15:52:35 EST
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: SNES/Genesis Stuff for Trade

     I have the following for the Genesis:

          Buck Rogers
          Dragon's Fury
          Kid Chameleon

          Turbo Touch 360 (controller)

     and for the SNES:

          Y's III

     All games are in excellent condition and come with box and manual.  The
controller was received free in the mail as a promotional gimmick and has been
used a total of about 10 min. (I can only use joysticks...) and still has the
registration card as well as the "instructions" but did not come with a box.
     I will consider all trades for Genesis or SNES games.  I'm not really
interested in selling, but it wouldn't hurt to offer.
     I would particularly like to get ahold of ToeJam and Earl or SoulBlazer.


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Help on Final Fantacy II
Organization: University of California at Berkeley
Date: Sat, 2 Jan 1993 19:56:07 GMT

In article <1993Jan2.055032.9313@pasteur.Berkeley.EDU> victor@ucme.Berkeley.EDU (Victor Wang) writes:
>I finally have a chance to play this game during my vacation.  In one day I
>have gone to the Tellant(however the spelling is) used Meteo to destory the
>Globez.  After that I go to the basement of Barson and the King told me some
>thing that I didn't read carefully.  He said something about go to a "land of
>monster"???  Where is the land of monster? Or what did he say exactly?
>Another question is what is the use of 'Cover' and 'Peep'?
>Any help will be appriciated!  Thanks!
>
>Andy Chien
>

Well, I need another help!  How do I defeat the Queen at Monster Land?
Sorry if the question had been asked!

Andy Chien

Xref: sparky rec.games.video:26138 misc.forsale:34306 ba.market.misc:9609 su.market:1963
Newsgroups: rec.games.video,misc.forsale,alt.forsale,ba.market.misc,su.market
From: dwu@ap4seq.us.oracle.com (David Wu)
Subject: Re: 2 SUPER NINTENDO CONTROLLERS FOR SALE $15 EACH + SHIP
Keywords: Super Nintendo
Organization: Oracle World HQ, Redwood Shores, California
Date: Wed, 30 Dec 1992 20:34:35 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

Actually, one can buy these controllers brand new at most stores
for ~$15.

In article <1992Dec30.111950.24449@leland.Stanford.EDU> tomcat@leland.Stanford.EDU (tom spearman) writes:
>Hello all,
>
>I have two regular SNES controllers for sale (the ones that 
>come when you buy the system).  They are both in excellent
>condition and work perfectly.  $15 each + shipping.
>
>Thanks,
>
>Tom
>tomcat@leland.stanford.edu
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Newsgroups: rec.games.video
Subject: Re: Zelda III 7th Dungeon
Date: 31 Dec 92 19:05:50 GMT
Organization: Citizens for Boysenberry Jam Fans

In article <00965C6B.B1C481E0@period.cem.msu.edu> oliver@period.cem.msu.edu writes:

>I am in the 7th dungeon [the turtle] and after exploring the 1st floor I have 
>come to a room with ball& chain creatures and a locked door. Where can I find the
>key to the door. I have already used the keys from the other rooms.
>Thanks for any help.

When you push one of the blocks, a chest appears.

Eric Olson <ejo@kaja.gi.alaska.edu>
Newsgroups: rec.games.video
From: justin@lkba (Justin Blische)
Subject: SF2 game genie play the boss code ; works
Reply-To: uunet!lkba!justin
Organization: LKB Associates, Inc.
Date: Sat, 26 Dec 1992 23:10:10 GMT

The below codes to play the balrog, vega ,and M.bison.

10a40767 
foae6do4
df80ad64

To play the bosses go to verse mode and pick characters  go to the stage that  
the boss is in.Sagat dosnt work.The second player become the boss.They are both 
black with colored out lines except vega he's a black with no color and he's a  
solid green.Oh by the way dont use the color code.If you throw a person  there  
features come into veiw but are colored strangly.If you  throw one of the 8  
players a second time they go back to there normal colors.Here are some moves  
that you can do.

M.bison: 

 stationary sisor knee- forward ( direction ) and round house.

fire torpedo- move close to the and throw them using the ferce button.You will  
grab them and do a stationary torpedo on then .

???- If you charge back and then press fowerd and ferce a  flaming picter of  
M.bison will apear over your head and fly at the other charitor . It dose no  
damage.


vega : 


stationary rowling claw- Charge back then forward  and ferce

swan dive into double flip - same as ryus huricane kick

???-disapere leaving claw bouncing on the ground reappar in about 3 seconds.:
throw your opponet.


blanka 

stationary ball-do the ball motoin . You will spin in a ball and your opponet  
will be electrocuted.

electricity-throw opponet


There are some other werd moves so dont be surprised.



							Justin
From: stdnt171@whscdp.whs.edu (-=THE JESSTER=-)
Newsgroups: rec.games.video
Subject: Yet another SFII Game Genei
Date: 31 Dec 92 01:01:00 CST
Organization: Washington HS, Milwaukee, WI


	Here's an interesting code I just found while renting the GG:

	10AF-0767

	It's a slight variation of one of the "Play the bosses" codes (which
work BTW... sort of).  When using this code, both characters will remain facing
right throughout the entire game.  All moves will be done to the right, though
they will still do damage if your enemy is behind you.  Miscle attacks will fly
backwords if done from the right hand side.  In addition, player two will look
normal, but player one will take on the colors of the 2nd player.  This
provides for some comical situations such as:

	A green Dhalsim roasting his own ass, with a yoga-flame behind him.

	A blue E. Honda doing a feet first missle attack.

	And for any Marvel Comics fans, if you play ken agaisnt a blue blanka,
Ken looks a lot like Nightcrawler.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------------------=Christmas is over already?!=-------------------------
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: Games for sale/trade (SNES/Genesis)
Date: 30 Dec 92 17:44:43 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

For Sale:

SNES:

Magic Sword .............. $40
Super EDF ................ $30
SMW (SFC version) ........ $15

Genesis:

Gaiares .................. $20

E-mail if you wish to buy, or send offers for trades.

     - Tom N.
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: GODS question and Triton Toys controller questions
Date: 30 Dec 92 13:43:05 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I have a couple questions:

I was just on vacation in Florida and visited the local Babbages.  They had
GODS for the Genesis.  I asked the guy how it compared to the Amiga/PC
version in terms of graphics/puzzles and he said it really wasn't very good
compared to the computer versions.  Has anyone played it for the Super Famicom?
How is it for that?

I've been reading about the controller from Triton Toys.  Has anyone used this?
What is it like?  It says it is compatible with the NES, SNES, and Genesis.  Is
there an adaptor, or are there 3 different controllers, just with different
cords?

Thanks in advance for any info...

       - Tom N.