HDTenEightyP/NetNews huggingface dataset:
From: florian@wvnvms.wvnet.edu
Newsgroups: rec.games.mud
Subject: RE: <None> Darned keyboard. :)
Date: 1 Sep 92 21:25:23 GMT
Organization: West Virginia Network for Educational Telecomputing


  Well, not being a C programmer I really don't know enough to argue
  with you so I won't.  I haven't seen to many of the newer BASICs but
  If the prgramming style is still the same, then major programming
  in that laguage sounds very unpleasent.  Over all, if you really
  want to make them faster, program servers in Assembly.. :) Hehehe

*******************************************************************************
* Florian A DeRoth     *Florian@Wvnvms.Wvnet.edu *  I am Worzal, and I too    *
* Sci-Fi Writer        *  Cis: [70742,1316]      *   wear the lens!           *
* Extrodinaire         *Can you Guess my Talent? *       -Worzal, Lensman     *
*******************************************************************************
From: hendric@matt.ksu.ksu.edu (Richard Hendricks)
Newsgroups: rec.games.mud
Subject: new player
Date: 3 Sep 1992 19:01:24 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu
Summary: new player looking for beginner mud
Keywords: new player

I am a new player, and after reading some of the posts on here, I am
very interested in learning how to play.  If someone could send me
the addresses of a few mud's and how to log on, I would
greatly appreciate it.  Thanks!

-richard hendricks
hendric@matt.ksu.edu

Newsgroups: rec.games.mud
From: forrie@morwyn.uucp (Forrie Aldrich)
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Organization: Vision Graphics
			  Dover, NH
			  USA
Date: Mon, 31 Aug 1992 18:05:26 GMT
Reply-To: morwyn.uucp!forrie@unhtel.unh.edu (System Administrator)

From article <9208290545.AA07953@ucbvax.Berkeley.EDU>,
mudloser@nolife.geek has written:
+--------------------
[ Worthless rambling, complaining, and hints of problematic sexual identity
[ omitted.
+--------------------
+--------------------
| SOMEONE WHO IS VERY SUPERIOR TO YOU
| sg
+--------------------

	Oh, my... and to think that I have been blind to your infinitely
	pompous wisdom for all these years.   Sigh.

	I suppose your ability to fake a news message is just one example
	of your Godlike powers.  What will be next?  Will you go outside,
	twirl twirl twirl and become Wonder Woman?  Good luck.

-- 
	   -----------	      Forrest Aldrich	      -----------
	   -------     morwyn!forrie@unhtel.unh.edu	  -------
	   ----						     ----
	   --	     VISION GRAPHICS --	Dover, NH - USA	       --
	   ------------------------------------------------------
From: garvey@skybridge.SCL.CWRU.Edu (Heather Garvey)
Newsgroups: rec.games.mud
Subject: Re: foof and freenet
Date: 3 Sep 1992 02:57:26 GMT
Organization: Smith Undergrad Lab, CWRU, Cleve. OH
NNTP-Posting-Host: colima.scl.cwru.edu
Keywords: foof, freenet
X-Post-Machine: colima.scl.cwru.edu

ktompkin@pilot.njin.net (Ken Tompkins) writes:
>
>Also, someone here said that there is a muse discussion
>on Cleveland Freenet. I have not been able to connect
>to freenet at 129.22.8.76 -- the IP listed in 
>Hytelnet 6.2. Can someone give me the correct IP?

	There's a MicroMUSE and an AcademyMUSH *connection* (both 
TInyFugue and TinyTalk) from the Cleveland Freenet.  You cannot 
use the clients to reach any other MU*s.  I'm not sure about discussion.
Not too many people use the local newsgroup. :)
	Use freenet-in-a, freenet-in-b, or freenet-in-c unless you
REALLY REALLY have to use IP, becuase INS changes the machines they
are on frequently, but the aliases will always stay the same (the IP
won't). 

	-- Chayla, Goddess@AcademyMUSH


--
	" ...dealing with Free-Net makes me very angry  | Heather "Moose"
and gives me thoughts of breaking things and torturing  | Garvey, Biochem 93'
small animals. "   --  Bruce Ikenaga <bxi@po.cwru.edu>  | <hlg@po.cwru.edu>
Newsgroups: rec.games.mud
From: mario@netcom.com (Mario)
Subject: Re: How would you like your Mud, Sir?
Date: Thu, 03 Sep 92 03:42:24 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <1992Sep2.152328.14818@leela.cs.orst.edu> woodr@atlantis.CS.ORST.EDU (ray wood) writes:
>In article <1992Sep2.032419.19842@murdoch.acc.Virginia.EDU> mwb2c@kelvin.seas.Virginia.EDU (Mark Wesley Brunkhart) writes:
>>
>>   I am writing thsi note to find out if people like muds that are all slash
>>kill die die.  Or if they like a more complex thinking mud.  Do you like your
>>mud to have 100 levels until u become a god? Or 24? Or 30?  Do you like muds
>>with weapons being 2d20? or more around 4d6? Do you like a mud with so much
>>armor  your ac is -200? or do you like having ac that is -40/10 ac=-4
>>Do you like muds with alot of powerful items? and monsters?
>>
>>Zeek ...the one and only!
>
>Here, you are making a very large, very common, and very incorrect assumption.
>I don't like muds that are slash kill die die at all.  I don't like muds
>that have levels, nor muds that let you become a wizard simply from fighting
>monsters.  I don't like muds that have ANY weapons coded in.
>
>In short, I don't play diku, LP, or Aber.
>And I don't like it when people assume that I do.

Sometimes messages aren't posted to apply to a single person, but to apply
to the general (majority) public.  The majority of the mu* users DO, in fact,
play LP, Diku, and/or Aber.
I hate it when people assume that everyone plays their style of mud.

	     -= Branden Spikes (mario@netcom.netcom.com) =-
    -= God of Rogue (Player Slayer Mud) (boobytrap.spies.com 2222) =-
From: mjr@hussar.dco.dec.com (Marcus J. Ranum)
Newsgroups: rec.games.mud
Subject: Re: ubermud
Date: 1 Sep 92 21:30:52 GMT
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center

>Has anybody out there managed to get ubermud to compile on a sun system?
>I cant get misc.c or parse.c to compile at all, and get all sorts of
>redeclarations.  If I comment out the declarations, it compiles but
>doesnt link.

	Mail me a typescript of the above and I can most likely point
you in the right direction. I can't imagine why it wouldn't work just
fine, but my access to Suns right now is limited.

mjr.
Newsgroups: rec.games.mud
From: jrg@netcom.com (Parade)
Subject: Re: Inter-MUD communication.
Date: Sun, 30 Aug 92 22:20:28 GMT
Organization: People's Popular Front for Revolutionary Darwinism
Reply-To: jrg@netcom.com
X-Newsreader: Tin 1.1 PL4

mouse@thunder.mcrcim.mcgill.edu (der Mouse) writes:
: In article <hccnh7_.jrg@netcom.com>, jrg@netcom.com (Parade) writes:
: 
: > 	Still... A healthy kudo goes to auzzie's efforts.
: 
: Aaaaak!  "kudos" is *not* plural!  It is a singular that just happens
: to end in an s.  (I think it's a Greek word.)
: 
  ..otay.. a kudo to Mouse fer pointing this out.


-- 
jrg@netcom.com                                             russ granger
   Founder of the People's Popular Front for Revolutionary Darwinism
                     Parade says, "Evolution NOW!"
Newsgroups: rec.games.mud
From: brumleve@hermes (Dan Brumleve)
Newsgroups: rec.games.mud
Subject: Re: Just a thought...
Date: 2 Sep 92 16:47:32 GMT
Article-I.D.: news.BtyMnA.89G
Organization: University of Illinois at Urbana

florian@wvnvms.wvnet.edu writes:


>  better resolution would be wonderful, however that then brings up a 
>  big problem.  Graphics dat will consume alot more bandwidth than text.

     Well, if this were done, and a reasonably intelligent person wrote it,
it would have to be played with a client that would interpret codes sent by
the game.

>*******************************************************************************
>* Florian A DeRoth     *Florian@Wvnvms.Wvnet.edu *  I am Worzal, and I too    *
>* Sci-Fi Writer        *  Cis: [70742,1316]      *   wear the lens!           *
>* Extrodinaire         *Can you Guess my Talent? *       -Worzal, Lensman     *
>*******************************************************************************
>I need a new sig.  :P
Newsgroups: rec.games.mud
From: C_CLAIBORN@unhh.unh.edu (Christian   Claiborn)
Subject: Re: MUDS IN PASCAL
Organization: University of New Hampshire
Date: Mon, 31 Aug 1992 13:49:46 GMT
X-News-Reader: VMS NEWS 1.12

In <1992Aug31.013920.2126@decuac.dec.com> mjr@hussar.dco.dec.com writes:
 
> 	All the MUDs I've seen except two spew memory wildly. All the MUDs
> I've seen except two have unpredictable bugs that are the result of wild
> pointers or general sloppiness in memory allocation. Maybe you're a great
> enough programmer that you never make those kinds of mistakes. I'm not,
> and I do, and I'd love a decent light BASIC compiler. I've knocked out
> code in Visual Basic that would have taken me months in C - in hours.

Why, because VB donates you all the libraries you need?  VB is a language for
lazy people, dude.  Plus, if you need to run MicroSloth Windows to get a 
piece of code to run, you've got many more problems than just I can solve.

BASIC is one of those languages that spew memory wildly.  It is probably the
worst one I can think of for large-scale application programming, especially 
on something so time-critical and CPU intensive as a MUD.  
Yes, existing MUD's are badly coded.  But that's mostly because of the varying 
styles, abilities, and practices of the hundreds of different programmers that
the MUD code has been subjected to.  I hardly think that BASIC will solve the
problem. 

> 	Why not code in BASIC? Mostly narrow-mindedness. A master programmer
> will use whatever tool is best for the job. Believe me, if there were any
> decent BASICs for UNIX, they'd be a much better language to write MUDs in
> than C (Especially if you could get access to the interpreter!). Hell, Perl
> is probably better...

Let's consider:
C is infinitely easier to user-extend.
C creates faster, sleeker machine code.
C is more portable.
C is a self-limiting language that avoids BASIC's trap of using obnoxious 
amounts of RAM for stuff you never end up using.

Most BASIC's nowadays are trying to look more and more like Pascal.  I assume 
they've not realized that the real reason people program in C is because they 
don't LIKE B&D langauges like Pascal.  Oh well.


					Christian Longshore Claiborn
--------------------------------------------------------------------------------
|Llamist Lliason to the Stars- Ask About Our Group Rates!  |Amigas Multitask!  |
|I'm not at all afraid of stardom.  I'm afraid of boredom. |But they still suck|
--------------------------------------------------------------------------------
From: florian@wvnvms.wvnet.edu
Newsgroups: rec.games.mud
Subject: Dragonsfire Muse!
Date: 1 Sep 92 21:25:31 GMT
Organization: West Virginia Network for Educational Telecomputing


 
   ___   ___   ___    ___   ___        _  ___    ___   _  ___   ___
  /   ) /   ) /   )  /   ' /   )  /|  /  /   '  /   ' /  /   ) /     /
 /   / /___/ /---/  / __  /   /  / | /   ---   /--   /  /___/ /--   /
/___/ /  \_ /   (_ /___/ /___/ _/  |/  .___/ _/    _/  /  \_ (___  .
                                                 ___     ___
                              /|  /|   |   |    /   '   /
                             / | / |   |   |    ---    /--
                           _/  |/ _|   (___)  .___/   (___
 
   Are you a dragon enthusiast?  Love Anne McCaffery?  The Idea of
   flaming thread from the sky astride a dragon?  Well then, this is the
   Muse for you!  Friendly, personal, and down right fun!
 
   Now!  At out new and improved site!  No usercap!  fewer building
   restrictions!  Much faster speed!  Come join us at Dragonsfire!

   Pioneer.unm.edu 4444

*******************************************************************************
* Florian A DeRoth     *Florian@Wvnvms.Wvnet.edu *  I am Worzal, and I too    *
* Sci-Fi Writer        *  Cis: [70742,1316]      *   wear the lens!           *
* Extrodinaire         *Can you Guess my Talent? *       -Worzal, Lensman     *
*******************************************************************************
Xref: sparky rec.games.mud:8652 rec.games.mud.diku:302
From: fedurchk@romulus.rutgers.edu (azril)
Newsgroups: rec.games.mud,rec.games.mud.diku
Subject: EPIC info
Date: 4 Sep 92 20:47:26 GMT
Followup-To: rec.games.mud
Organization: Rutgers Univ., New Brunswick, N.J.


 
Epic players,
 
        EPIC is currently down due to a problem with the 
player file.  The options Klyss has are:
 
        1). Delete the player file  (NOT been done yet)
        2). Figure out whats wrong with the file  (Having problems)
 
At the moment he is trying to save the old player file, so as 
not to inconvienence the players of EPIC as has been done in 
the past. However this process may take a while since Klyss is 
the only one currently working on the problem.
 
                                                Enasyorl
-- 

 --------------------------------------------------------------------------
 |   "Its just up the road. Biggest thing in the world. Can't miss it."   |
 |                                                                        |
 |			-- Generic reply to a request for directions      |
 --------------------------------------------------------------------------
Newsgroups: rec.games.mud.misc
From: Michael.Gunderson@bbs.oit.unc.edu (Michael Gunderson)
Subject: Foof FTP site
Summary: Where did it go?
Keywords: foof FTP
Organization: Extended Bulletin Board Service
Date: Wed, 26 Aug 1992 05:38:10 GMT

  I was reading the FAQ list posted recently, and in several places it lists
the site foof.dorm.clarkson.edu (128.153.48.3) as an FTP site for several
types of Muds.  However, the site appears to be gone; FTP with the name
yields an 'unknown site' error, while FTP with the IP yields nothing.  Is this
site gone for good, or just moved on elsewhere?  Thanks.



--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.mud.misc
From: chupchup@ferkel.ucsb.edu (Robert Earl)
Subject: Re: TinyFUGE and JIVE (plus a bit more)
Organization: (EVIL!)
Date: Fri, 4 Sep 1992 00:56:31 GMT

| In article <1992Sep3.153744.18621@news.nd.edu>, agri@pa.itd.com (Howard) writes:
| > [ various ranting deleted ]
| >
| > Hah ha ha ha ha ha ha!   Man you 3 guys made my entire day! I havn't had
| > a REALLY good laugh since that dweeb posted his flame to r.g.m to see how
| > many responses he would get!

I found something else rather amusing:

-rw-r--r--  1 jim        119075 Aug  4 01:41 coolmud2.0.tar.Z
-rw-r--r--  1 jim        153046 Sep  2 11:51 tf.jive.tar.Z

Howard's tf hack is actually larger than ghond's entire coolmud server
distribution.  Look.  You just dropped a 153K file on this ftp site.
In it is contained probably 152K of tf code that is readily available
as official distributions, and 1K of Howard code that is begging to be
distributed as a cdiff.  I don't think anyone can bitch about the fact
that you came up with this hack and wanted to share it.  I just
believe it's a bit thoughtless not to make a cdiff.

By the way, you really do need to learn C.  Returning "buf" from that
do_jive() function is a big no-no, cos it's an automatic.

-- 
"If you've got a pig that likes jumping fences, | robert earl
you have to make its fence a lot higher all at  | rearl@ucsd.edu
once -- if you do it by increments, all you're  | rearl@piggy.ucsb.edu
doing is training a jumping pig." -Henry Spencer|
Newsgroups: rec.games.mud.misc,talk.politics.misc,comp.misc
From: sarr@sinshan.citi.umich.edu (Sarr J. Blumson)
Subject: Re: Some facts about the NSA, whee.
Organization: University of Michigan, CITI
Distribution: usa
Date: Mon, 31 Aug 1992 14:17:51 GMT

In article <1992Aug28.175501.9869@dcatlas.dot.gov> joet@dcatlas.dot.gov (Joe Trott) writes:
>Keywords: From: Joe Trott
>Subject: Re: Some facts about the NSA, whee.
>Organization: U.S Dept. of Transportation
>              ^^^^^^^^^^^^^^^^^^^^^^^^^^^
>
>NSA is at least in a tiny way partly involved with the chartered purpose of
>the U.S. government ("...to secure these rights..."), although they use
>force to prevent us from scrutinizing them to weed out (and stop paying for)
>the rest.
>The I.R.S., on the other hand, is a totally Evil organization, dedicated
>as it is to taking by force from those who have _earned_ in order that the
>government can provide benefits/services to those who have not, *including*
>pseudo self-esteem to its own members (e.g. congressmen).
>
>If you kill an I.R.S. agent who has threatened you with force, and I'm on
>your jury, you'll walk - self defense - as long as you can prove that you
>paid your share (no different than any other citizen's, except for size_of_
>property_to_be_patrolled) of the cost of securing (y)our rights (i.e. the
>military, *most* law enforcement, a *few* regulatory).
>
>-JTT
>

This is a joke, right?

(Sarr Blumson)
From: lyn@matt.ksu.ksu.edu (Myself)
Newsgroups: rec.games.mud.misc
Subject: Re: Ethernet/Novell based MUD?
Date: 26 Aug 1992 12:15:58 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

marcus@sun.pcl.ac.uk (Marcus Harvey) writes:

>Anyone know if any MUD code exists that _doesn't_ use serial lines but
>instead runs on a network?

>Marcus Harvey, Polytechnic of Central London IRS
>marcus@uk.ac.pcl.sun - JANET  marcus%sun.pcl.ac.uk@ukacrl - BITNET/EARN

	If I get any answers from rec.games.mud or rec.games.programmer on
how to handle multiple player connections, I am writing an imitation of 
MUSH for said system. 16K objects is about 30MB of disk space, and the whole
DB is on disk at all times, so you can't kill any objects in a crash.
-- 
This was brought to you by Myself(lyn@matt.ksu.ksu.edu) who is all things here.
Head of Synergy Systems, a non-official group of aspiring hackers creating and
distributing software for the common good. Head office:Terra, Sol system. We
Flames accepted-and returned with interest and intelligence compounded.
Xref: sparky rec.games.mud.misc:610 rec.games.mud:8523 rec.games.mud.admin:340
From: rusty@groan.Berkeley.EDU (Rusty Wright)
Newsgroups: rec.games.mud.misc,rec.games.mud,rec.games.mud.admin
Subject: COOLMUD 2.0 server up and ready for players
Date: 31 Aug 92 11:25:38
Organization: University of California Berkeley
Distribution: world
NNTP-Posting-Host: groan.berkeley.edu

There's a COOLMUD 2.0 running on groan.berkeley.edu, port 4001 for
people interested in trying out COOLMUD.  It's running the core db
that's supplied with COOLMUD 2.0 largely unmodified except that you
use @quit to disconnect and when you first connect and create your
character it makes a home room for you (which you can build off of)
and links it to the main room.  To get out of your home room go up.
All players get the programmer and builder bit.

This is not a permanent mud; just a place for people interested in
COOLMUD to see what it's like.
Xref: sparky rec.games.mud.misc:630 rec.games.mud.tiny:268 rec.games.mud:8617
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud
Subject: Re: TinyFUGE and JIVE
Keywords: tf tinyfuge jive clients valspeak
Date: 3 Sep 92 13:29:09 GMT
Followup-To: rec.games.mud.misc
Organization: Stratus Computer, Inc.

In article <1992Sep2.200135.21491@news.nd.edu>, agri@pa.itd.com (Howard) writes:
> Greetings.
> 
> -------------------------------------------------------------------------------
> *                              Howard                                         *
> *               Howard or Dark_Lord on most MUDS and BBSs                     *
> *               Admin of AfterFive at pa.itd.com 9999    128.160.2.249 9999   *
> -------------------------------------------------------------------------------
> Programmers Creed:           Written by Howard and Doran.  All rights reserved.
>                                                            ^^^^^^^^^^^^^^^^^^^
> 1)  Ignore all warnings at compile time.
> 2)  The programmer is always right, NOT the user.
> 3)  If it compiles successfully, it works.
> 4)  Never document your work.
> 5)  Thats not a bug, its a feature.
> 6)  If at first you don't succeed, tell the user "It can't be done."
> 7)  If it doesn't work, comment it out.
> 8)  It's always better to add a new feature than fix an old bug.
> 9)  Always assume malloc returns a non-NULL pointer.
> 10)  All good code is self documenting.
> 11)  If the user asks a question, refer him to the documentation.
> 12) The simple problems are always the toughest.
> 13) Variables are always constant unless you change them.


Howard,

If this is your .sig you might want to consider toning it down a bit.  
That's a lot of wasted bandwidth and some people don't have the luxury
of a company or a school to pay for this.  

Rick
========================================================
Rick Savoia                     |	This
savoia@watts.sqa.stratus.com    |	Space
rsavoia@beirut.sqa.stratus.com  |	For
Rick_Savoia@vos.stratus.com     |	Rent
========================================================
Newsgroups: rec.games.mud.misc
From: oakley@contra.enet.dec.com (The Zeeker)
Subject: Re: Ethernet/Novell based MUD?
Organisation: Treadstone Seventy-One
Organization: Digital Equipment Corporation, Maynard, MA.
Date: Wed, 26 Aug 1992 11:29:50 GMT


In article <1992Aug26.093159.422@sun.pcl.ac.uk>, marcus@sun.pcl.ac.uk (Marcus Harvey) writes...
>Anyone know if any MUD code exists that _doesn't_ use serial lines but
>instead runs on a network?

	Sure, our local game gods here have ported both TinyMUCK
	and LPmud to Ethernet/DECnet interface.

-----------------------------------------------------------------
Brought to you by Treadstone Seventy-One Corporation.
--- --- --- | /  "Come not between the dragon and his wroth!"
 /  |-  |-  |    		- Lear, King of England
--- --- --- | \
_________________________________________________________________
From: skinner@lab7.smcm.edu (William Skinner)
Newsgroups: rec.games.mud.misc
Subject: help with mud at  cy.cs.olemiss.edu 4000
Date: 1 Sep 92 19:30:36 GMT


> Hello, I am new to muds, I just heard about them this summer, and have  
just gotten a chance to start messing around with them now. I have made a  
character at cy.cs.olemiss.edu 4000 and am need of help because i am very  
confused and i am not to sure of what i am doing. If there is anyone out  
there familiar with my situation, I am asking you to email me at  
skinner@oyster.smcm.edu with any information about using the game  
possible. I am a very new beginner, so anything that you can send me would  
be of great help.
				
					Thank you,
						Ted Skinner
Newsgroups: rec.games.mud.misc,talk.politics.misc,comp.misc