HDTenEightyP/NetNews huggingface dataset:
From: garyg@warren.mentorg.com (Gary Gendel)
Newsgroups: alt.games.video.classic
Subject: Re: RCA Studio II
Date: 11 Jan 1993 13:33:37 GMT
Organization: Mentor Graphics Corp. -- IC Group
Distribution: world
Reply-To: garyg@warren.mentorg.com
NNTP-Posting-Host: garyg.warren.mentorg.com

In article 20709@remus.rutgers.edu, wilmott@remus.rutgers.edu (ray wilmott) writes:
>
>-----
>
>While cleaning up my closet recently, I uncovered my old
>RCA Studio II system. I bought it back around '78/'79 or
>so and had fun with it for a year or so, until I bought
>an Atari 2600 (VCS).
>
>1. How many carts were produced for the Studio II? (I have
>Black Jack, Biorythm, Baseball, Space War, Tennis, Fun With
>Numbers, and TV Schoolhouse 1 ... that was all I was able
>to find in stores at the time ... and as I further recall,
>I bought the system at Radio Shack as a closeout special)
>
There were about 50 (that I know of) games for the Studio II.  This machine was
the precursor for the VIP I hobby computer from RCA.

>2. What are the specs on the system (processor, graphics
>resolution, ram/rom, etc) ?

From memory:
CPU: RCA 1802
RAM: 1-2K
ROM: 2K with interrupt handlers and CHIP-8 interpreter on board.
Resolution: 32HX32V to 64HX128V
Programmed in CHIP-8 (graphics language interpreter)

The Studio II had a video coprocessor that used DMA cycle stealing to perform
it's operation.  Depending on the interrupt handler, you could program this
co-processor for a number of resolutions.  By the way, the 1802 was a fun
to program in for the following reasons:

	1) A 16 registers are General Purpose.  You could even make low
		overhead subroutine calls simply by changing the Program
		counter to another register.
	2) All instructions were orthogonal.  You could perform the same
		operation on any register.
	3) The accumulator flags were set directly by its contents.  Therefore
		the ZERO flag was set if the contents were zero, no operation
		was required.
	4) Each instruction took exactly 8 clock cycles, except for the NOP
		long branch instructions which took 12.  This made timing loop
		generation easy.

If you have specific questions, I have a ton of VIP documentation at home.  I
even own the only existing VIP II personal computer, which had BASIC in ROM.

Gary
From: wookie@terapin.com (Barry Vanover)
Newsgroups: alt.games.video.classic
Subject: Re: GORF!?!
Date: 8 Jan 93 22:31:13 PST
Organization: BBS

In article <1iithaINNnqu@gap.caltech.edu>, keith@cco.caltech.edu (Keith Allan
Schneider) writes:
>mjr@zoo.bt.co.uk (Mark J Ridley) writes:
>
>>Can anyone remember this game? I've forgotten what it was all about.
>
>Space Invaders clone, wasn't it?
>
>keith
>


Gorf has mult. screens! Only the first screen was Space Invaders, then you
moved on to "star castle" kind of screen with Ships spiraling out and firing at
you. A galician type screen was in  the game.   The last screen had a "mother"
ship at the top and and upsidedown rainbow "shield" below it and you



had to dodge the mothership firing at you and shoot holes in the shield.

Wild Wookie
Newsgroups: alt.games.video.classic
From: uzun@crash.cts.com (Roger Uzun)
Subject: Wizardry 4 HELP
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 6 Jan 93 02:31:24 GMT

I just got Wizardry 4, The Return of Werdna, from my local
software store for $5.00.  It has been 8 years since
I finished Wiz II and Wiz I, so I forget many things.
How do I make levels, I am in the 10th level of the dungeon,
and cannot get back to the top easily.
How do I get new spells?
Can someone point me to an ftp site witha walkthru or
email me a hint sheet, or walkthru?

Thanks
-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Xref: sparky alt.games.video.classic:1331 rec.games.video.arcade:10065
From: uslave@mcl.ucsb.edu (Sir Prize!!!)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: pro wrestling games
Date: 10 Jan 93 22:59:37 GMT
Followup-To: alt.games.video.classic

In <1993Jan6.044656.20882@trl.oz.au> mathers@sibelius.trl.OZ.AU (Steven Mathers) writes:

>One of the classic games:  The very first wrestling game ever.
>Cant remember the name, but before each match a japanese guy ranted and
>stuck his big finger out at you, while his words scrolled accross
>the screen.  I really loved this game.  Much better than any
>wrestling game which has followed it.

You're thinking of Mat Mania.  It was not the first wrestling game ever
(remember Tag Team Wrestling by Data East?), but it was probably the
best (except for Mania Challenge, which had more moves (including being
able to reverse headlocks) and allowed you to fight a friend, but had
only three computer opponents instead of five (Insane Warrior, Karate
Fighter, Coco Savege (the harderst by far), The Pirania (my favorite),
and Golden Hulk vs. IW, Hurricane Joe (who Player 2 would use), and GH
(all typos are from the game, not me))).

There was a bug in Mat Mania (but not MC) where you could fling a guy
to the left ropes, and be on the right side of the ring, but not in
line with the guy (you're lower on the screen), and still flip him
over your back!  The computer thinks you're not there, so your opponent
won't stop or clothesline you or anything, and just keep running.  And
when he's in line with you vertically......he's on his back outside the
ring!


*        *      *     *     *    *   *  *  * * ** ** *** **** ****** *********
   Jesse Chang  (Sir Prize!!!)            INTERNET:  uslave@mcl.mcl.ucsb.edu *
   "-.-- -.-- --.." "Technology - high, on the leading edge of life."  -Rush *
*         *       *      *     *    *   *  *  * ** ** *** **** ****** ********

Newsgroups: alt.games.video.classic
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Prisoner
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 6 Jan 1993 17:20:14 GMT

derich@netcom.com (Scott A. Steinbrink) writes:
>If you recall, there used to be Prisoner for Apple II.
>Is that software still available at any store?

What you need to look for is The Prisoner II.  I also have The
Prisoner (the original version), but I seriously doubt you can find
that anywhere.  Ask on comp.sys.apple2 about the Big Red Apple Club.
If anyone has it, they probably do.
-- 
Good friends and fish stink after 3 days -- Ben Franklin
Xref: sparky alt.games.video.classic:1308 rec.games.video.arcade:10037
From: unknown@apple.com (Matt Ackeret)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Worst Video Game Ever?
Date: 9 Jan 93 02:56:41 GMT
Organization: Apple

In article <1993Jan8.152922.1192@samba.oit.unc.edu> Jason Price,
Jason.Price@launchpad.unc.edu writes:
>Talk about a cool Asteroids clone. "Lemmingoids" I think it was made by a
>mexican programmer(not sure).  This game is setup just like asteroids, but
>you shoot lemmings.  You can also change the targets from lemmings to
>computers to bloody heads.  A very nice game with real good sound...

There's an Asteroids-like game for the GS where you can make your own 
animated graphics for the targets.
--
unknown@apple.com                         Apple II Forever
unknown@ucscb.ucsc.edu   These opinions are mine, not Apple's.
From: littaum@atlantis.CS.ORST.EDU (Mike Littau)
Newsgroups: alt.games.video.classic
Subject: Re: Coconuts
Date: 5 Jan 93 02:52:03 GMT
Organization: Computer Science Outreach Services - Oregon State University
NNTP-Posting-Host: atlantis.cs.orst.edu

Oh yeah, Coconuts . . made by Telesys.  It seems to be someone's idea
of "anti-kaboom!"
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: haupt@cs.columbia.edu (Marcus E. Haupt)
Subject: Re: Worst Video Game Ever?
Organization: Columbia University Department of Computer Science
Date: Thu, 7 Jan 1993 04:28:32 GMT


I nominate "Pacri-Man" a cheap imitation for Pac-Man put out for
the atari 5200. It make little BING/BOING sounds when you swallowed 
a pill. I don't know how this game ever got out on the market and past
the lawyers (maybe this was before the invented lawyers :-), anyway,
it was a pale imitiation of the original (but it cost less)


-- 
Marcus Haupt           "Two Turntables and an X-Server"
Dept. of Comp. Sci.				
Columbia University
haupt@cs.columbia.edu
Newsgroups: alt.games.video.classic
From: pochanay@cae.wisc.edu (Adisak Pochanayon)
Subject: 5200 Owners -cheap cartidges
Organization: College of Engineering, Univ. of Wisconsin--Madison
Date: 12 Jan 93 17:08:13 CST

    If you own an Atari 5200 (I don't), I have access to a large variety
of 5200 cartidges for a limited time at the price of $1 each.  All the carts
are new and in the box.  I saw Galaga, Quix, Pac Man, Dig Dug and many others,
too many to remember.

    I can purchase these cartridges and ship them to anyone who wants them
for a minimal cost.  My cost of obtaining cartridges personally is $1 +5.5
cents tax + 2$ to get to the mall and back on the bus.  I can not guarantee
which cartirdges are going to be available but at last count, the store I
was at had about 200-300 games.  Remeber, I am not selling these but I can 
buy them for interested parties who aren't in Madison WI (if you are get 
them yourself at EastTowne).

Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: victim@eskimo.com (Tony Garton)
Subject: Re: Worst Video Game Ever?
Organization: =>ESKIMO NORTH (206) 367-3837 SEATTLE, WA.<=
Date: Thu, 7 Jan 1993 06:47:20 GMT


I second the vote for Spy Hunter II, it's only redeeming feature is that
it was one of the first games with a 25" monitor, which is excellent for
replacing a monitor on a GOOD game while you're repairing the monitor
PCB.  Otherwise, it's scrap.
Newsgroups: alt.games.video.classic
From: plantee@JSP.UMontreal.CA (Plante Eric)
Subject: Problem with battletech
Organization: Universite de Montreal
Distribution: na
Date: Mon, 4 Jan 1993 16:10:50 GMT

My problem is that I lost my documentation for battletech and I don't remember
the password in the map's room(the one with the planets);if you have the game,
email me at 'plantee@jsp.umontreal.ca'
            
                  thanks!
Newsgroups: alt.games.video.classic
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Mr. Do.
Organization: Plymouth State College - Plymouth, NH.
Date: Thu, 7 Jan 93 18:07:19 GMT

In article <C0Gv9D.LI4@cs.columbia.edu> haupt@cs.columbia.edu (Marcus E. Haupt) writes:
>
>I loved this game both at the arcade and in the comfort and security
>of my own home. BTW: does anyone know the story of why a funny little
>guy with a big cap was running around bonking things and shooting
>bouncing powerballs?
>
>Just curious...
>
	Heh...I don't believe alot of games of that type, and of that
era had much of a storyline, did they?  Mr. Do, Dig Dug, PacMan,
Centipede, etc...just seemed to be 'if-it-moves-shoot-it' kinda games. 


>
>
>-- 
>Marcus Haupt           "Two Turntables and an X-Server"
>Dept. of Comp. Sci.				
>Columbia University
>haupt@cs.columbia.edu

--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
From: keith@cco.caltech.edu (Keith Allan Schneider)
Newsgroups: alt.games.video.classic
Subject: Re: GORF!?!
Date: 8 Jan 1993 03:47:54 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

mjr@zoo.bt.co.uk (Mark J Ridley) writes:

>Can anyone remember this game? I've forgotten what it was all about.

Space Invaders clone, wasn't it?

keith

Newsgroups: alt.games.video.classic
From: buxton@whitewater.chem.wisc.edu (buxton)
Subject: Re: Worst Video Game Ever?
Organization: Physical Sciences Lab, UW-Madison
Date: Wed, 6 Jan 93 17:10:51 GMT

In article <1iev52INN6af@uwm.edu> ckalin@csd4.csd.uwm.edu (Christopher  
Allen Kalin) writes:
> In article <1993Jan6.011120.29578@wam.umd.edu> rsrodger@wam.umd.edu  
(Yamanari) writes:
> 
> >>What was the WORST arcade game of all time?
> 
> >	I would nominate FireFox.  Laserdisc game.  visuals were too fast
> >	to get any kind of look at, sound was pretty much nonexistant (a 
> >	"whoosh" sound sometimes) and gameplay was "stuff in quarters
> >	sit for a minute, die".
> 
> Do you mean Mach 3?  This was a GREAT LD flight game that could be done  
two
> ways: an overhead bomber and a behind-plane fighter.  I would KILL for  
this
> game; anyone know where to get one?
No, Mach 3 was a different game, albeit a much better one.  I had  
forgotten about that game until you mentioned it.  I really liked that  
game, too, but found the bombing part to be less fun than the fighter  
part.  I really liked the sounds for that game.
Eric
Newsgroups: alt.games.video.classic
From: jdelisle@udel.edu (J. G. Delisle)
Subject: Re: Send Me Your Lists!
News-Software: VAX/VMS VNEWS 1.41    
Organization: Boyz from the Dwarf
Date: Mon, 11 Jan 1993 12:47:00 GMT

In article <Zm27wB1w165w@xocolatl.com>, dean@xocolatl.com writes...
>	Commodore c-64		  5		Just started
>	Commodore vic-20	 21		Just started
>	Tandy Color Computer	 39		Unknown
>	Ti 99/4A		 75		Incomplete
> 
>I would like to fill out these lists better, as well as add lists for other
>systems.  I am willing to share these lists when I have been able to fill them
>out better.

	Do you want only cartridge information for the home computers, or
do you want a list of games on cassette or disk? Many of the games (for the
C-64) had a lot of overlap -- games available on both cartridge and disk.
Do you want info on these too?

	Joe Delisle

+----------------------------------------------------------------------------+
| From the terminal of Joe Delisle      |                                    |
| jdelisle@loyola.edu  (preferred)      |    "Home is where the hell is."    |
| jdelisle@cs.loyola.edu                |                                    |
|              "I was up above it, but now I'm down in it"                   |
+----------------------------------------------------------------------------+
Xref: sparky alt.games.video.classic:1188 rec.games.video:26478
From: ben@auspex.com (Ben PeBenito)
Newsgroups: alt.games.video.classic,rec.games.video
Subject: HELP! Street fighter 2
Date: 5 Jan 93 00:14:28 GMT
Reply-To: ben@auspex.com
Followup-To: alt.games.video.classic
Organization: Auspex Systems Inc.

Just got  the new street fighter 2 for christmas great game but still have learn alot of
things before i can beat my niece and nephews on the game.

first question:
does anyone knows what is the secret code to input so that two player can use the same
character at the same time??

second question:
does anyone knows a better instruction on how to control the characters special moves
and stuff the pamplet only gives you so much???

please email me any info on this
thanks 
Ben
ben@auspex.com

Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: grigsby@dms.agames.com (Spiral Death Trap)
Subject: Biggest Flash in the Pan
Organization: United Freem Labs, GmbH.
Date: Tue, 5 Jan 1993 21:59:30 GMT

I'm trying to remember what arcade games made the biggest splash when they
were introduced but turned out to be worth very little.  Some nominations 
for Most Overrated Game:

Zaxxon -- Beautiful game.  Big hit.  No one played it after a few months
after they found "lawnmower height" and realized there were only two worlds.
3-D or not, Scramble is still more fun.

Astron Belt -- First laserdisc game.  Shoot one ship at a time.  Not very
much fun.  At least the Bluth games were neat to look at.

Pac-Man Jr. -- People finally got sick of the Pac People right about here.
I remember Arnie Kunkel raving about how good this game was in EGM and how
it was going to be the Hit of the Year, with Blaster close behind.  Then
the market collapsed and no one bought anything but Mr. Do kits.

Anyone else got some nominations?  THe game should have been hot shit at
both the trade shows and magazines, and may have even sold a bunch based
on hype or one week of field test earnings, but turned out to be junk.
Thus Spy Hunter II doesn't count even though it may be THE WORST video 
game ever, but no one ever really thought otherwise.

// grigsby@agames.com

Newsgroups: alt.games.video.classic
From: medwards@qualcom.qualcomm.com (Matt Edwards)
Subject: Re: Intellivision Lust
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 4 Jan 1993 23:06:31 GMT

BTW, was Utopia the coolest game, or what?  I loved when two hurricanes
would come through and wipe out my friends island and leave mine 
untouched.  heh heh heh

Newsgroups: alt.games.video.classic
From: medwards@qualcom.qualcomm.com (Matt Edwards)
Subject: Telegames Phone # and address
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 6 Jan 1993 18:51:11 GMT


Due to the huge amount of mail I got asking 'How did you get the
catalog' etc, I've decided to just post a reply to everyone here!  :)

Telegames Phone number is 214-227-7694.  I called and asked for
a catalog, they said to send them $1.00 for it.  I mailed a 
check for one whopping dollar to:

Telegames
box 901
Lancaster, TX  75146

and the catalog showed up the next week.  

I might also mention they sell a lot of hardware as well as carts -
They seem to have everything coleco ever made except the super
action controllers.  They want $59.95 for the roller controller
with slither (a way cool game!).  There's also something called
the Coleco Super Sketch Pad for $79.95.  What is this??

Also, they have lost of Atari 7800 for those of you searching
(like me!  I had to get a genesis first tho.  Sorry :)  I really
wanted to play *muted voice* Sonic 2 ...it's fun!  really!  

Ribbit
From: kist@acsu.buffalo.edu (james e kist)
Newsgroups: alt.games.video.classic
Subject: Intellivision specs
Date: 10 Jan 93 22:17:33 GMT
Organization: UB

Does anybody know what the specs are for the Intellivision system are? What
chip does it use, is it a 16-bit chip, how many colors, speed, etc., etc.
--Jim
Newsgroups: alt.games.video.classic,rec.games.video,misc.wanted
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: 7800 system wanted
Organization: Eastern Michigan University
Date: Thu, 7 Jan 1993 04:43:34 GMT

In article <93006.220922U28037@uicvm.uic.edu> Jason Kratz <U28037@uicvm.uic.edu> writes:
>>I just got a new one for Christmas.  While I won't sell mine, you can
>>order them from places like Telegames USA (Mine was $49 new + shipping).
>
>Boy, aren't we unlucky.  I got mine used for $10.  Sure it isn't new but I'm
>sure it plays the same as a new one :-)

Yeah, but it doesn't have that 'fresh and new' plastic smell.  Besides,
mine was a gift anyway, so I suppose I could say it was free. Nyah!  ;-)
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)        "number 90 sunblock that will stop your burn." -Darkwing Duck (__)
Xref: sparky alt.games.video.classic:1292 rec.games.video.arcade:10007
From: emru@CAM.ORG (Emru Townsend)
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Biggest Flash in the Pan
Date: 7 Jan 93 18:11:21 GMT
Organization: MegaCorp Central Complex

glover@casbah.acns.nwu.edu (Eric Glover) writes:

>Had to be Dragon's Lair.  --The game that launched and *crash* lnaded the
>Lase age of video games. It was great to watch but really stupid, and it
>set the stage for even more lock step, do this or die in this order, pay
>for for more cartoon games.

The first laserdisc game was Astron Belt.
-- 
"What kind of place is this?"    | Emru Townsend  | BIX: switch
"Looks like one of them gay Arab | Montreal, Que. | emru@cam.org
 biker sushi joints."            | (514) 932-7145 | Fido: 1:167/133
 
Xref: sparky alt.games.video.classic:1253 rec.games.video.arcade:9976
From: cvafy006@vmsb.is.csupomona.edu
Newsgroups: alt.games.video.classic,rec.games.video.arcade
Subject: Re: Worst Video Game Ever?  Moon Cresta!
Date: 7 Jan 93 00:46:50 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

In article <1993Jan5.220615.8633@dms.agames.com>, grigsby@dms.agames.com (Spiral Death Trap) writes:
> What was the WORST arcade game of all time?
> 
> Several categories to think about:
> 1) Graphics.  Should be actively unpleasant in some way.
> 2) Sounds.  Should be annoying at best.
> 3) Gameplay.  Should have none.
> 
> My nomination:  Spy Hunter II.
> The graphics had the patented mid-80's Bally Shake (tm) which made it painful
> to look at.  The animation was jerky and everything was really small.
> The sounds: Hell.  RRRRRRRRRRRR <SCREAM> RRRRRRRRRRR <IDENTICAL SCREAM>
> RRRRRRRRRR <IDENTICAL SCREAM> RRRRRRRRRRRRRR <BOOM> RRRRRRRRRR 
> Game?  What game?
> 
> Please, no nominations for obscure 70`s Pong clones -- I'd like to talk about
> things that had no redeeming value even at the time they were released.
> 
> // grigsby@agames.com
> 
> 

	OK, then I nominate the following lame games, all by Nintendo.  Each of
these had a stupid plot, extremely basic (and repetitive sound), and all and
all, after about four or five plays, they become very disinteresting.
These three games are:
			Donkey Kong
			Donkey Kong, Jr.
			Mario Bros.

	I also nominate Galaxian by Bally/Midway -- 100 times easier than Space
Invaders (Taito arcade game--not the Atari 2600 cart.) and the sounds were
quite irritating after the third screen.

	I also put up for nomination ALL the stupid "Pac-Man" machines...yes
all of them.  The stupidest one being the pinball/arcade game "Baby Pac-Man".

	Of course, the game that wins the lamest game contest hands down is
Moon Cresta.  Horrible graphics, bleep-blip type of sound, and an all around
pointless idea to the game (what was the object of the game anyway?  Dock the
ships for more firepower, but then what?) which is why I quit playing after the
fourth time playing it!
From: zeno@phylo.genetics.washington.edu (Sean Lamont)
Newsgroups: alt.games.video.classic
Subject: Re: Mr. Do.
Date: 8 Jan 1993 03:54:30 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: phylo.genetics.washington.edu

In article <C0HEBH.4vs@compsci.liverpool.ac.uk> ian@csc.liv.ac.uk (Ian Finch) writes:
>But it wasn't :-)  He was also qualified to do other things, 'cos I vaguely
>remember Mr Do's Magic Castle?  and a funfair or something?

Mr do's circus or something.  You rode around on little roller coaster
tracks, tried not to get hit by the cars, that sort of thing.




-- 
Sean T. Lamont                           |   "Don't oppress me, It's
zeno@genetics.washington.edu             |    'computer of color!' "
lamont@abstractsoft.com                  |_______________________________
Abstract Software                                                         
Newsgroups: alt.games.video.classic
From: glover@casbah.acns.nwu.edu (Eric Glover)
Subject: Re: Second Cavern in Pitfall II
Organization: Northwestern University, Evanston Illinois.
Distribution: na
Date: Tue, 5 Jan 1993 21:36:19 GMT

Would you care to spoil the rest of us who have had our 5200s fall
into disrepair! Anybody want to sell their 5200? And Esp. Their
controllers!!!


A Man with 4 carts, locked in 5200 limbo.
Eric R. Glover
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: alt.games.video.classic
Subject: Re: Second Cavern in Pitfall II
Date: 6 Jan 93 15:55:47 CST
Organization: Amiga Network Information Systems

In article <1993Jan5.213619.5765@news.acns.nwu.edu>, glover@casbah.acns.nwu.edu
(Eric Glover) writes:
>Would you care to spoil the rest of us who have had our 5200s fall
>into disrepair! Anybody want to sell their 5200? And Esp. Their
>controllers!!!
>
>
>A Man with 4 carts, locked in 5200 limbo.
>Eric R. Glover
>
>
 
 
     I can repair your 5200 controllers or I can sell you some.  Leave me mail
if you are interested....

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: alt.games.video.classic,rec.games.video