HDTenEightyP/NetNews huggingface dataset:
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: FPS Football Player Ratings, etc.
X-Xxmessage-Id: <A7563B2C1F01BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Thu, 17 Dec 92 14:11:56 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d13
Date: Thu, 17 Dec 1992 21:22:25 GMT

In article <1992Dec17.113210.19850@icf.hrb.com> William P. Bown,
wpb@icf.hrb.com writes:
>              SP AC AG ST HA EN IN DI
>QB            3  2  3  1  2  1  4  4
>RB            3  4  3  2  4  1  2  1

I've noticed that my running backs use up a lot of endurnace during a game. 
This is true when I run 50-50% running vs. passing plays.  Low endurance
seems to cause more fumbles and less yards gained.

>R             4  3  3  1  4  1  2  2
>OL            3  2  3  4  4  1  2  1
>DL            3  2  3  4  4  1  2  1
>LB            4  3  4  3  2  1  2  1
>DB            4  4  3  2  1  1  3  2
>(I have no idea what is important for a kicker or punter)

Just a WAG on Kickers/Punters: High ST for kicking power, High IN/DI for
knowing how to kick with the wind, etc.  Good HA for holding the ball
(punter).  The others: not so important.

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: etxstfr@helix.ericsson.se (Stefan Frick)
Subject: Sim-type-of-games, advice needed!
Reply-To: etxstfr@helix.ericsson.se
Organization: Ericsson Telecom, Printed Circuit Mfg.
Date: Fri, 18 Dec 1992 12:28:14 GMT


I've been playing SimCity at a friend of mine and have become interested in this
type of games. Two games come to my mind, A-Train and RR Tycoon, but I guess there's
other as well. What's the best choise? What type of graphics do they use, copy 
protection, memory requirments, etc, etc...

Thanks in advance!

-Stefan
From: mark@cres2.anu.edu.au (Mark Greenaway)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lasthalf help
Date: 15 Dec 1992 21:32:49 GMT
Organization: CRES, Australian National University
Distribution: world
NNTP-Posting-Host: 150.203.59.5

Can someone suggest (what the hell, tell me) where to find the plank you use to get to the girl?


Newsgroups: comp.sys.ibm.pc.games
From: imj1@cunixa.cc.columbia.edu (Imad M Jureidini)
Subject: F-15 Strike Eagle III
Organization: Columbia University
Date: Sat, 19 Dec 1992 06:31:48 GMT

I have only one thing to say:

	The game sucks.

I just erased of my hard drive.

The reason?
The animation on my 486/50 16 megs was basically the same as in the demo, which means terrible.
The detail is very bad too.  This reminded me of Maximum Overkill, where the 
pixels are quite big.  But for Comanche, we were rewarded with very fast
animation.  Not so here.

I played for half an hour, so I didn't even bother to get into the missions.  I
only played one, and there was no background storyline that you followed, just:
Go there.  Shoot that.  Then go there.  Shoot that.  Then come back.  Land.
Really exciting.

Anyway, no one should judge a game by hearing just one opinion, so I suggest
that whoever is planning on getting the game waits a little to hear other
reactions.  Maybe I am expecting too much...

*******************************************************************************
* imj1@cunixa.cc.columbia.edu			    Imad "Hexabyte" Jureidini *
*     The Ultimate Knight, Grand Priest of the Secrets of the Undefined.      *
*******************************************************************************
From: chuck@nttor.uucp (Chuck Cote)
Newsgroups: comp.sys.ibm.pc.games
Subject: MM3: best party
Keywords: MM3 Might Magic
Date: 20 Dec 92 18:50:39 GMT
Organization: Northern Telecom Toronto.

Could anyone tell me what they thinks is the best choice of the 6
character classes to adventure with in Might and Magic III and why?

Also, is it worth it to hire someone to adventure with you or just
forget it and get the higher experience from not having to split it
7 ways?  If hirelings are usefull, who and when?

I always find that the choice of characters is key to the style and
mood of the game, and like to hear what other players think.      

Thanks in advance for any replies.

Chuck		chuck@nttor.UUCP
			Northern Telecom, Toronto Lab, Ontario, Canada
Newsgroups: comp.sys.ibm.pc.games
From: tregilli@s7.msi.umn.edu (Ian Lee Tregillis [Astro])
Subject: Elite-plus question
Organization: University of Minnesota
Date: Tue, 15 Dec 1992 17:04:27 GMT

	I finally bought Elite-plus for my IBM
a little while ago, years after seeing what I 
believe to have been one of the original versions
of the game on the C-64.

	My question is this:

	On this old version of the game, I remember
that after achieving 'Elite' status, one got sent on
a mission to retrieve some sort of prototype ship
(or something along those lines).  Is this still part
of Elite-plus, and if so, what do I have to do after 
becoming an Elite?  I've been waiting for a while now.

Thanks in advance,
Ian "Magnetic Moment" Tregillis
tregilli@s1.msi.umn.edu
treg0001@student.tc.umn.edu
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: AD&D "Space Game"
Date: 14 Dec 1992 20:44:44 GMT
Organization: University of California, San Diego
Distribution: world
NNTP-Posting-Host: weber.ucsd.edu

Does anybody have anything good or bad to say about Windjammer,
the AD&D "space" game?  Box looked interesting but wanted to know=
a) how is plot?
b) is it a lot of hacking and slashing (like the gold box series
which bored the hell out of me)
c) Decent graphics (or at least three or four moements when you go
("wow, that is pretty cool).
d) Prospects for a continuing story line


Please Email as I am going on holiday and will likely not catch
posted replies

Thanks

Erik

Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: Wolfenstein and Spear of Destiny with heroic neofascism
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Wed, 16 Dec 1992 11:06:16 GMT

millernw@craft.camp.clarkson.edu (Neal Miller) writes:
>
>would've done it unless they knew it would be implimented.  Also, when 
>scrolling through the tiles, there ARE some that simply aren't used.  I
>clearly remember seeing "The Plans" tile in Spear of Destiny, as well as
>the back of a truck that never appears in the game (does it?).  Perhaps
>Jay Wilbur would care to comment?
>

Sorry to hear you've done so poorly on Floor 11...

Newsgroups: comp.sys.ibm.pc.games
From: jdeaton@midway.ecn.uoknor.edu (James Deaton)
Subject: Re: Star Control 2 Super Melee Plus
Date: Mon, 21 Dec 1992 02:34:35 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA

I messed with 'ScopeTrax'(a sound editor I found on Simtel) and was able to 
edit the sounds.  First load up one of the .shp files.  If you adjust the 
playback to 7000 khz and use the 'amigafy' (I don't really understand the 
command, I've only seen it in ScopeTrax) command on the file and then reverse
the result, you should hear the sounds the ship makes in the game.  You can 
then play with the sample rate til it sounds right and then record over a 
section with a mike or insert prerecorded sounds until you're happy with the
results.  Then reverse the file again, amigafy again, write the file to disk 
and you have a personalized ship.  

Remember to make a backup of all the .shp files you plan to edit.  Also I 
haven't done this in a while so if it doesn't work email me and I'll refresh
my memory and repost the instructions.


-- 
		*************************************
		*          James E. Deaton          *
		*   jdeaton@midway.ecn.uoknor.edu   *
		*************************************
From: vikgupta@soda.berkeley.edu (Vikram Gupta)
Newsgroups: comp.sys.ibm.pc.games
Subject: Darkseed by Cyberdreams
Date: 15 Dec 1992 01:12:59 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

Does anybody know what to do with the generator or how to shut it off?
Also can somebody mail me a walk through of the game because
I am sure that I will miss something else. Does anybody know what to do
with the binoculars also? Help!!






From: galenr@hpgrla.gr.hp.com (Galen Raben)
Date: Wed, 16 Dec 1992 17:47:28 GMT
Subject: Hellcat Aces???
Organization: Hewlett-Packard, Greeley, CO
Newsgroups: comp.sys.ibm.pc.games

I have a friend is looking for a C64 (!!!) game by Microprose called 
Hellcat Aces - apparently Microprose use to package it, but was written
by someone else and MPS no longer carries it.  I know this is an ibm
group but was hoping someone might know where to find it or maybe even 
has one for sale...  (Besides I don't have any reason to follow the
C64 groups myself, I kinda like my 486 :-)  )

I seem to vaguely remember an ibm version as well?

Thanx in advance...
- Galen -
galenr@hpgrla.gr.hp.com

If you have a C64 version of Hellcat Aces for sale you can write my 
friend directly at ronk@hpgrla.gr.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: schultem@CS.ColoState.EDU (michael duan schulte)
Subject: Space Quest IV for sale
Date: Sat, 19 Dec 1992 21:46:17 GMT
Distribution: usa
Organization: Colorado State University, Computer Science Department

The title says it all.  Includes Original box, documention, registration
card, etc.  Asking $20, and I'll pay for shipping.  Great way to spend
X-mas break!

Mike
schultem@handel.cs.colostate.edu        
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: Civilisation Master Edition
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Thu, 17 Dec 1992 19:52:12 GMT

someone who *has* it should post.  I've been told more than once that
all you get extra is the book whose cover looks like the Civ box.
 
I've scanned that book at the bookstore and wouldn't bother buying
it if it were marked down to one dollar.  Unless the information
I have is wrong, there is no change to the software or manuals.
If you want to "upgrade" I suggest you buy _Rome_on_640K_a_Day_,
which I feel is worth it $18.95 list price, but can be found discounted
at Egghead, among other places.
 
How about it netters?  Among the readers of this group who check threads
about civ, there *must* be a few who bought Civ as the 'master' edition.
I promise not to tease you about it, after all, how could you know?

And if I am wrong, hey, i'm gettin' kinda cold lately, having just
become unemployed and being hesitant to reset my setback thermostat.
Here in the ol' home-office, it's about 64 Farenheit and I'm wearing
a sweater and jacket, so...

		go ahead, flame my day!

        Bob

*** previous articles repeated below, skip 'em if you've seen 'em ***

In article <1992Dec17.172650.21905@magnus.acs.ohio-state.edu> echristo@magnus.acs.ohio-state.edu (Elena A Christofides) writes:
>In article <1992Dec16.234009.6603@newsroom.utas.edu.au> u922891@postoffice.utas
>.edu.au (Cameron Hill) writes:
>>Greetings all - I was wondering if someone could post/mail me some info on
>>the Civilisation Masters edition (ie.  What's it like?  What are the
>>improvements over previous editions?  What is the documentation like?).
>>I would prefer mail if possible.  Thanks in advance.
>>
>>--Cameron
>
>
>Likewise, could people e-mail with this info.
>I was thinking of upgrading my version (1).
>
>Thanks, Elena
From: zhl@bigwpi.WPI.EDU (zhen Li)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dune II
Date: 16 Dec 1992 05:17:56 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu

I saw this game "Dune II : The Building of a Dynasty" in store.
Can someone post a summary of what this game is like ?

Thanx
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultrabots previewed in Computer Gaming World
From: rwyckoff@cardinal.sc107.wesleyan.edu (Catullus)
Date: Wed, 16 Dec 1992 18:54:24 GMT
Organization: Wesleyan University, Middletown, CT USA
Keywords: only 3 mechs
Summary: doesn't sound too impressive

In article <BzC6Gz.Iz0@news.cso.uiuc.edu> egp41980@uxa.cso.uiuc.edu (M) 
writes:
	I knew this game was going to suck from the first time I actually 
saw a screenshot of the cockpit - tiny viewing window, even tinier enemies, 
less ground detail then MechWarrior.  Going on the demo of Maximum Overkill 
that I've seen and now this preview of Ultrabots, I really think that 
NovaLogic is not nearly all they are cracked up to be.
Organization: Penn State University
Date: Mon, 14 Dec 1992 16:18:06 EST
From: <MCI102@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: WGH3 + GUS

Could somebody help me to configure WGH3 to work on my PC.
Everytime I've tried to get it to work on my PC, all I get
is the PC speaker sounds and nothing else.  BTW, I am
using SBOS 1.22.

If you can't tell, I am fairly new to soundcards!

Thanks for any advice/directions!

Mike Irvin
MCI102@psuvm.psu.edu
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Mon, 14 Dec 1992 21:50:28 GMT
Subject: Re: Wiz7: help with flowers
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>Hmmm.. I am stuck (again) in wizardry 7. Would some kind soul help me?
>To gain the snake speed skill, I should find 5 flowers in the Ukpyr mountians.
>But I can only find three! The two other flowers seem to be in the case where
>the waters suck you down and kill you. How do I go through that??
>Can I steal the gold medallion of Lewarx that Shritis asks me? Is it useful to
>get this medallion or not?

Nope. The remaining two flowers are NORTH of the Ukpyr mountains in
Witch Mountain. You also have to swim to get one of them. There are
two ways to get to Witch Mountain. The rear exit of the Funhouse is
one way. The other way is by swimming upriver from the Munkharama bridge
(or where it used to be actually) and checking the north shore.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Anybody out there playing Dragon Strike by SSI ???
Organization: Adobe Systems Inc., Mountain View, California, USA
Distribution: usa
Date: Thu, 17 Dec 1992 01:15:02 GMT

In article <1992Dec12.181119.19196@ucsu.Colorado.EDU>
sulcer@ucsu.Colorado.EDU (PSYCHOTICS R US) writes:

>Hi there. Is anyone playing, or has played, Dragon Strike?  I've been
>playing it for a couple weeks now, and though I really enjoy it, I
>can't seem to get any where.  I easily completed the first 3 missions,
>but after that, I can't get anywhere.  If anybody's got
>strategies/techniques they'd like to share, I'd appreciate it.

It's been a few years, but here are some suggestions:

* Learn to use your Dragonlance effectively. When things get hot and
  heavy, I found the lance more effective than the breath weapon.

* Watch your six! Practice flying around while looking behind you and
  dodging breath attacks. There will also be times when you need to
  retreat to recharge or gain some altitude so it helps to be able to
  run away and not get hit.

* Be careful of any friendly dragons. In the missions where you have
  other friendly dragons flying with you, I tried to stay away from
  them as much as possible. Otherwise, their breath weapons would hit
  me.


>I'd also like to know if anyone has found a cheat for it?  Like
>something that makes you invincible, or speeds up the rate your
>breath-weapon recharges?

Some of the later missions are pretty tough, so I hacked the saved
game file to increase the number of healing potions I had. I don't
remember where it was in the file, but I think it was right near where
the hit points of you and your dragon are stored.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: mdjhelp@rigel.tamu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: w7 walkthru
Date: 13 Dec 1992 16:49 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: rigel.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

howdy,

if there is a walkthru solution to wizardry 7 could someone either post an
ftp site or offer to email it to everyone who asks.
(i know this game doesnt have a conventional solution, but it does have 
 major points that must be finished)

thanks in advance,
mikey 	a.k.a. mdjhelp@zeus.tamu.edu

Newsgroups: comp.sys.ibm.pc.games
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Re: MISC: Group split
Organization: University of Southwestern Louisiana
Date: Wed, 16 Dec 1992 04:54:42 GMT

In article <1992Dec11.181945.10814@convex.com> garee@convex.com (Scott Garee) writes:
>In article <1992Dec10.013556.13154@itsmail1.hamilton.edu> nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz) writes:
>
>>.adventure	Adventure games - Amazon, King's Quest, Zork, etc.
>>.crpg		Computer Role Playing Games - Ultima, Wizardry, darklands
>>.strategic	Strategy and war games.  Sim City, Carriers at War, Chess
>>.flightsim	Flight simulators - Falcon 3, Aces of the Pacific, Comanche
>>.action		Shoot 'em up, etc. that doesn't go elsewhere. Galactix
>>.announce	Moderated - announcements from game companies, press releases
>>.advocacy	The perennial piracy debate, any other heated arguments
>>.misc		Anything else.  There's always something else.
>
>Where do things like tank and sub simulators go? I'd like to see them in
>the same place as the flight sims.  So when SH releases the M1 portion
>of their master plan ;-) we can get it all in one place.
>
>Maybe .military or .wargames or .milsim or .idontknowsomeonesuggestsomething

Well, I think the .crpg should be  '.rpg', and the '.flightsim' to be 
'.sim' to include all simulations.  '.announce' should be '.info',
and a '.sports' should be added.

And '.strategic' should be '.strategy'.  Nit pick.

>-- 
>Scott Garee = garee@convex.com
>My opinions are my own and are not supported by Convex Computer Corp.
>(Even though I AM right) 
>"I hear your lips moving, but I can't see what you're saying." - me


-- 
Dan Stephenson                                                das9674@usl.edu  
"There once was a Lady from Hyde/who ate some bad apples and died/but while
we lamented/the apples fermented/making cider inside her inside!" 
                        -Member of the Court, Texas Renaissance Festival
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: rrt wish list (and civ)
Date: 14 Dec 92 20:51:55 GMT
Reply-To: andrew@frip.wv.tek.com

[]

	"They published RRT (Sid Meier) and Civ (Sid Meier, again) and
	both of them were excellent games Both games could be enhanced
	& advanced in many, many ways ranging from multiplayer to more
	complexity to more scenarios ... and MPS would even make MONEY
	in doing so ..."

It's Sid's show.  If somebody else hacked up an RRT2, it wouldn't have
been as good, word would have gotten around, and they wouldn't have
sold many copies.  If Sid had developed RRT2, we wouldn't have
Civilization.

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
From: norm@bnr.ca (Norm MacNeil)
Subject: WC2/GUS DigiSpeech problem
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research
Date: Fri, 11 Dec 1992 19:30:08 GMT

I've finally got my GUS but when I run WC2, the digitized speech doesn't work
properly.  I've tried just "sbos", "sbos -o1", "sbos -x1", etc. but every time
the digitized speech is supposed to come on (like during communications
during combat), I usually get the first 1/2 second of the speech and that's
it.  Any ideas?

I know I have Stacker 2.0 running which has caused problems with EMM386/WC2
etc. but this was running fine with the GUS except for the speech.

Thanks,
  Norm.
-- 
+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-7497
 Data Systems                     Fax:   (613) 765-2854
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
From: brianrh@hpmwtd.sr.hp.com (Brian R Hutchison)
Date: Wed, 16 Dec 1992 16:48:57 GMT
Subject: Task Force 1942, Joystick & PAS
Organization: HP Santa Rosa Site (SRSD MWTD)
Newsgroups: comp.sys.ibm.pc.games

Has anyone gotten the joystick adjust <Alt-J> to work in Task Force 1942?
I want to make sure that all the drift in the gun director and binoculars is
due to ship movement. I just use the keyboard and mouse for control.

The game also supports PAS+/16 even though it's not mentioned on the box or in
the manual. Stereo sounds great.
Newsgroups: comp.sys.ibm.pc.games
From: hellfire@garfield.catt.ncsu.edu (Brian Young)
Subject: Re: U7: Minoc problems (Spoilers!)
Organization: North Carolina State University
Distribution: usa
Date: Sat, 19 Dec 1992 15:52:18 GMT

I just hit that problem too!  I walked into the sawmill and saw one of the
murder vitims (ritual killing) flash on the screen and disappear.  Haven't
seen him since.  When I talked to Xanthia (the candle maker) I lied about the
Candelabra, but I didn't know I needed a dagger!!!  Arrrgh!  Does anyone know
if it is needed, and if so, a way to get it (through the cheat perhaps)?  Also,
any other important ojects there?  Oh, I would love to know how to get the Hoe
of D's key, as well as more money!  I am constantly broke.  :(.  Also, I have
never trained, is it very important?  Oh, one last question...
North of the Observatory (on Dagger Isle - where Moonglow is) is a buildin
reachable by a drawbridge.  The ridge is up, switches are to the side.  Will
Telekenisis open it up?  Is it worth it?  Thanks!

         hellfire@catt.ncsu.edu - Brian Young - bfyoung@eos.ncsu.edu
            GO NCSU WOLFPACK! (9-2-1) AP #13 and Gator Bowl Bound!

Newsgroups: comp.sys.ibm.pc.games
From: rcsteele@cantor.math.uwaterloo.ca (Robert C Steele)
Subject: Scorched Earth 2.1 bug
Organization: University of Waterloo
Date: Fri, 18 Dec 1992 13:24:03 GMT

Has anyone else had the problem with playing a 1000 round game and saving it part
way through to come back later and play for awhile and not be able to save it 
again?


Pretty wierd bug.

Rob
From: kbw@po.CWRU.Edu (Kevin B. Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: SCII  How do you flee from battle?
Date: 14 Dec 1992 18:26:29 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kbw@po.CWRU.Edu (Kevin B. Williams)
NNTP-Posting-Host: slc12.ins.cwru.edu


Early in the game I got something that was supposed to help me flee.
How do I use this?

Kevdog

email, please 
Newsgroups: comp.sys.ibm.pc.games
From: comptec90071@camins.camosun.bc.ca
Subject: UW - error code A006- help needed
Organization: Camosun College
Date: Sun, 20 Dec 1992 04:01:13 GMT

I just finished installing Ultima Underworld, but when I try to run I get
Cannot run Underworld.
Resource problem or internal error. Error code A006
 
Any ideas? I've got QEMM386, and STACKER loaded, but it didn't seem to make
any difference when I disabled them. I have played Underworld before, on a
386/40, and upgraded the motherboard to a 486. That's the only difference
between the 2 times I have tried to play it.
thanks for any help

Newsgroups: comp.sys.ibm.pc.games