From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: NeoGeo: More on Art of Fighting
Organization: University of Hawaii
Date: Fri, 20 Nov 1992 08:47:43 GMT


-  Whoops, I mentioned I thought King said "nihon-keek!" during her
  fireball.  It's NOT, it's more on the lines of "nihon-fai[ta|ya]!".
  (Must've been thinking about Chun-Li...)  I was leaning perhaps
  more towards nihon-faiya, as it loosely translates to 'two-legged
  fire' in Japanese, and she does sling these from her legs.
  Some others I've heard:
	Micky:	'fireball' --  "Burning Rubber!"
		ground flame --  'Rubber!"
	John:	fireball --  "Gaas-faiya!" (?????)
		helicopter move --  ??

-  Does the Haow-Ken mastery Bonus Round determine if you can/can't
  do the move?  i.e.  Does mastery mean you can do it period, or just
  more likely to do that than a regular spirit ball.
   I noticed one of the intermissions (en route to John I think)
  "I must use the Haow-Ken" is said.  Does this change if you don't
  master the move?  (I usually pick mastery as my first bonus.)

-  Earlier I asked if going through the joystick motions at different
  speeds would affect the size/power of the move.  I don't think it
  makes a difference.  In the Haow-Ken mastery round, try doing it
  quickly, then do another slowly.  They both appear to be the same
  size (damn huge. =^)
   But the length of your Spirit bar WILL affect your moves.

-  Is there a "good" use for the Deep Uppercut? ("Dragon Punch" move)
  It's not an "invincible" move as someone noted.  Does it work well
  with certain opponents?

-  Noticed the instruction on the cabinet says "Koow-Ken" but the game
	will tell you "Kooh-Ken"?  (yea, yea, getting picky... =^)

-  Ever play "blindly"?  One of the machines I play on has it's screen
  height shot to hell... too high for the monitor!  How high?  Everything
  above the characters names is cut off, meaning you can't see your
  Strength & Spirit bars.  Also, standing upright, Jack is taller than
  the screen!  Calls for some careful playing & "Spirit Management".

	...and, some of my strategies & tips (vs computer)
	(Warning: I'm not a great player, just an ok one...)

Todo:  None really (and as a result, he sometimes beats me!)  I usually
	do a lot of jumping kicks and low kicks.  Plus I often rely too
much on the Zenretsu-ken in my attacks, but it makes a nice finishing
maneuver!  Add some spirit balls for flavor. =^)

Jack:  Throw, Throw, Throw!  (and don't forget to block!)  Block his
	flying and sliding kicks, then throw as he recovers.  He has
slow recovery (I think) especially after flying & low sliding kicks
as it lands him on his back.  Kick or throw him as he recovers, follow
and do a Zanretsu-ken.  And NEVER jump at him, as one person commented,
'Jack rules the air.' (Quite surprising for a huge guy... of course
he doesn't really have to jump to kick high!)

Lee:  Leap off walls to avoid his spinning attacks.  Often you can
	standing kick him out of most of his air maneuvers.  (and
he'll often kick YOU out of your jumping kicks!)  His high spinning
attack will block your spirit balls.  And you much block LOW if you
try to block his low blade attacks.  Be careful when blocking his
combo kicks, he'll kick, kick, land behind you, and repeat his move,
be aware for this!

King:  Taunt her to bring her spirit down, usually she'll just stand
	there.  (maybe 15% of the time she'll fireball you.)  When
it's down to zero, move in with jump kicks.  Be careful of her low
it's down to zero, go to work on her.  Either move in, or throw some
Koow-Kens (Haow-Kens too).  Be careful of her low sweeps, and she can
still give you a flying knee at close range.  Keeping her spirit low
is important, as she'll sling a fireball at you, recharge (while
you're recovering), sling another, recharge...  (and maybe finish
with a flying knee.)  And don't forget to fireball her for your
second victory! >=^)

Micky:  I'm still having trouble with him.  Someone here said to
	jump kick him constantly.  It does work somewhat, I only
beat him once that way though (maybe my timing is still off.)
Try to keep his spirit low, usually he'll just stand there and
return your taunt with his tongue (and then I kick him in the
face. =^)  If his spirit is up, he'll flame your feet ("rubber!")
and do it again as you're recovering from the first.

John:  Ya got me!

Mr. Big:  hoo, boy....  I did manage to knock his shades off...
	But that's about it...


	Slightly updated moves listing to follow shortly.

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers