HDTenEightyP/NetNews huggingface dataset:
From: chad@lilly.com (Chad Miller)
Newsgroups: comp.sys.mac.games
Subject: Re: Th3ree question (Spoilers)
Date: 12 Nov 92 12:15:24 GMT
Distribution: world,local
Organization: Eli Lilly and Company
X-UserAgent: Nuntius v1.1.1d12X-XXDate: Thu, 12 Nov 92 12:13:45 GMTLines: 44

In article <1dscssINNosk@usenet.INS.CWRU.Edu> Milton E. Moskowitz,
mem10@po.CWRU.Edu writes:
>	If I remember correctly, it is NOT the final puzzle -- sorry...

	Spoiler protection...

























	3rd
	  o
	  tax

This should work.  And believe me, you are not yet done after this.

Good luck,

/-----------------------\------------------------------\
| Chad Miller            \ Lilly Research Laboratories | 
| Systems Manager/Analyst \ 2001 West Main St. MS GL18 |  
| Internet: chad@lilly.com \ Greenfield, Indiana 46140 | 
| miller@nuacc.acns.nwu.edu \ (317)277-4107 Fax: -4962 |
\----------------------------\-------------------------/
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: comp.sys.mac.games
Subject: HELLCATS Sequel, PLEASE mail!
Date: 10 Nov 92 03:46:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

A friend has asked me to find out if anyone here has the
sequel or new missions disk for Hellcats over the Pacific
(a flight sim) for the Mac. Any reply much appreciated (
in mail that is).

Thanks
a lot!

-> Jer
Newsgroups: comp.sys.mac.games
From: jdunning@phoenix.Princeton.EDU (John Alan Dunning)
Subject: Re: Out of This World!!!!!
Originator: news@nimaster
Organization: Princeton University
Date: Thu, 12 Nov 1992 20:50:18 GMT

In article <1992Nov11.064906.22779@mintaka.lcs.mit.edu> bdugan@hal.gnu.ai.mit.edu (Bill Dugan) writes:
>Glad you like it!  Out of this World is not out yet.  It is to be the first
>release of MacPlay, which is a new division of Interplay Productions,
>devoted exclusively to the Mac.  There is an 800 number in the demo which
>you can call for more information -- although there has been trouble
>with the phone company & integrating it into our phone system...I would
>expect it to be up within a week.
>
>Thanks!
>
>-- 
>Bill Dugan
>bdugan@gnu.ai.mit.edu

I was just wondering what relationship MacPlay has to MIT, since your
email address says that's where you are.  Are you guys former students
or something?

John
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Sun, 08 Nov 1992 22:14:43 PST
Subject: Re: More help in DQoK (A little embarrassed)

Did you find your friend, the captain, in the prince's quarters?  You have to
get assigned that task by the sea elf prince and then things are set in motion
which allow you to breath air by the time you get to the marble rooms.
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: Gary.Coy@macrocosm.omahug.org (Gary Coy)
Newsgroups: comp.sys.mac.games
Subject: RE: Spaceward Ho!
Date: 07 Nov 92 16:29:13 CST
Reply-To: gary.coy@macrocosm.omahug.org
Organization: The MacRocosm BBS, Lawrence, KS
Followup-To: comp.sys.mac.games

Too bad Delta Tao let the other company (PC company) license Spaceward Ho!.  I
am sick and tired of IBM game players saying, "There are no good games for the
Mac."  Now, Spaceward Ho!, one of the most unique, graphically exquisite, and
Mac-made games will become cheapened by a port.  I know that they need to make
money.  I wonder if they made good money from the Mac version, or if they
didn't make much.  If they didn't, then you can't blame them for allowing the
port.  If they made money, WHY????  Why not keep it here at home? - on the MAC.
 Let the *#$* PC users envy at least one kickbutt Mac game.  The Mac game
industry will not grow when all of the good games get ported to a PC.  Why buy
a Mac if all the good games can be played on a PC? (yes, some people do buy
computers to play games with, among other things). Sad.....
Newsgroups: comp.sys.mac.games
From: flemyng@hydra.unm.edu (e penryn  flemyngx)
Subject: Mac shogi
Date: Thu, 05 Nov 92 22:58:53 GMT
Organization: University of New Mexico, Albuquerque
Distribution: usa
	Does anyone out there have any idea if or where I can find
From: cstudly@athena.mit.edu (Todd Sterling Anderson)
Newsgroups: comp.sys.mac.games
Subject: For Sale: Dark Queen of Krynn
Date: 7 Nov 92 07:51:22 GMT
Organization: Massachusetts Institute of Technology


	I just finished Dark Queen on my Mac IIci.  I thought it
was the best Gold Box edition put out by SSI.  If you are interested in
purchasing this program, email me your interest.  I am asking $50 for
it.  This price includes everything which came in the box, the box, and
any postage and handling provided you live in the continental US.  I
will also include some startup characters in case you don't want to
use those that are provided.  (One of the biggest difficulties of
this game is that your starting characters are much weaker than the
ones which would be transferred if you were playing the IBM version.)

todd anderson
cstudly@athena.mit.edu
From: garya@ocf.berkeley.edu (Gary Arnold)
Newsgroups: comp.sys.mac.games
Subject: OIDS on the Quadra...help!
Date: 8 Nov 1992 05:05:14 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: avalanche.berkeley.edu


I'm having a little trouble getting OIDS to work on my new Quadra,
and was curious if any others out there have had this problem and
(hopefully) solved it.
OIDS works (almost) fine in cache-off mode.  I can select a galaxy,
define keys, and start the game, but when it gets going, my ship
just sits there.  Gravity doesn't pull me down, enemy bases can fire,
but I can only turn on my shields (and not turn them off).
Since this makes for extremely boring game play, does anyone out there
have a solution other than "don't play it on your Quadra"?
Thanks a bunch!

Gary Arnold
garya@bigbang.Berkeley.EDU
Newsgroups: comp.sys.mac.games
From: csmith@blackplague.gmu.edu (Blackplague)
Subject: Re: Wicked SpaceWard Ho Idea
Followup-To: comp.sys.mac.games
Organization: GMU
Date: Tue, 10 Nov 1992 20:59:06 GMT

In article <yjc-041192183516@b61539.student.cwru.edu>, yjc@po.cwru.edu
(Jerome Chan) wrote:
> There is a way. Get IP Remote A/Talk (available) from the University of
> Melbourne. It allows AppleTalk connections via MacTCP. All we need now is a
> server on a Unix Box. Any voluenteers?
> 
> ---
> The Evil Tofu

I took a look at that, and you're right.  It can do what has been proposed.
 So, anybody out there have root access to a SUN, DEC ULTRIX, SGI IRIX, or
Sony NEWS 4.2 system that is ALSO hooked to or can be hooked to a EtherTalk
network via either Phase 1 or Phase 2?  I would suugest access to somebody
well hearsed in tweaking unix programs, as this looks like it needs it from
the documentation I have seen.

Blackplague
Newsgroups: comp.sys.mac.games
From: kwokfm@leland.Stanford.EDU (Frankie Man Wai Kwok)
Subject: "Harpoon" ftp sites
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Wed, 11 Nov 92 18:30:11 GMT

Hello, there was mention earlier in this group of a ftp 
site with "Harpoon" scenarios.  Would someone post the
address of this site?  

Thanks in advance!
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Joystick for flight simulator
Date: 6 Nov 1992 18:56:21 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Keywords: helcats flight simulator

In article <1992Nov6.182002.5847@ghost.dsi.unimi.it> sacg@ghost.dsi.unimi.it (giuseppe sacco) writes:
>I'm looking for a good, even specialized, joystick to play hellcats and flight simulator 4.0.
>Can anyone suggest me a good one?
>Are better analogic or switched ones?
>Is any ADB device suitable for gaming?


Do not buy anything other than a Gravis MouseStick.  Hellcats comes with sets
for it, and MS sim 4 has support built right in.  It works great, and is
highly configurable.  It can be used on nearly any game with mouse control.
Price is about $60. 

Or, you could wait a month or so for the release of the MouseStick II.  This
has 5 buttons instead of 3, has the external GMPU built in, and has new 
software letting stick movements send keystrokes or mouse movement.  Price is
rumored to be around $100.  I forget the latest release date rumor.  I think
they're shooting for chrismas, but don't quote me on that.  

There are also rumors of upgrades from Mousestick to Mousestick II.  This 
could be just a new ram chip and new software to send keystrokes (if they do 
it, it'll probably be free, knowing gravis), or it could be a trade in, old 
for credit towards a new one.  None of this wll take place until several months
after the II is released.

Oh, and BTW it is an ADB device.



                                                  Darren
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Harpoon 1.2 questions
Date: 5 Nov 92 06:04:08 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Distribution: comp
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <Bx7qqC.rM@fig.citib.com>,
Citizen gjb@fig.citib.com (Greg Brail) writes :
>I heard some mention of simulating the loading of torpedoes into tubes in
>Harpoon. I've seen this same "feature", so it could be that Harpoon
>won't let you allocate more torpedoes because they aren't loaded. As
>far as I know, there's no way to control how many torpedoes get loaded.
>If so, this makes the game more realistic -- in real life, you can't
>fire 16 torpedoes (or missiles) all at once from a sub with four torpedo 
>tubes.

  I believe that in IOPG, the limits of torpedo tubes was put in effect.  (I
think I remember thinking "What the hell do you mean a LA only has 4
torpedos!?!")  But in HDS NACV and GUIK, there are no limits.  I had my LA
fire 5 torps at once (too bad a LA only has 4 tubes...) in the last game I
played, then a Seawolf managed to fire 6 Harpoon IIs (What the hell is a
Harpoon II?) at once, but then I forget if the Seawolf has 4 or 6 tubes.

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
Newsgroups: comp.sys.mac.games
From: johnsh@rpi.edu (Hugh Johnson)
Subject: Re: Out of This World
Followup-To: comp.sys.mac.games
Organization: Rensselaer Polytechnic Institute
Date: Sun, 8 Nov 1992 22:59:23 GMT

In article <1992Nov7.100612.26932@ifi.uio.no>, erlingm@ifi.uio.no (Erling
Mork) wrote:
> OK, so I'm a part pooper, but I just had to present an oppsoing view.
> I didn't think the Out of this World demo was that great! It was slow
> and chunky at the bigger screen sizes (I have a IIsi with 1024kb cache),
> and frankly, it just didn't excite me.  It was not fast and cool like
> Lemmings or Oids, and as a "adventure" it seriously lacked options. I can

[stuff deleted]

Of course it's slow at the bigger screen sizes -- the graphics system the
game uses are far more advanced and realistic than the simple bitmap-type
animation used in Lemmings or Oids.  Out of This World recommends a screen
size for play (whichever button is selected when the screen size dialog
comes up).  I think the animation is quite smooth and fast (in smallest
size mode), considering I'm using a IIcx, which is no workhorse by today's
standards.  Even on my friend's IIci with a 33MHz PowerCache, it only
recommends the next screen size up.  Leave the 640x400 mode to the Quadra
950's, I suppose.

Hugh W. Johnson (johnsh@rpi.edu)
Rensselaer Polytechnic Institute
Troy, New York
watch for falling .sigs
From: eric@hpsad.sad.hp.com (Eric Lucas)
Newsgroups: comp.sys.mac.games
Subject: Starflight Help
Date: 6 Nov 92 17:09:37 GMT
Organization: HP Signal Analysis Division - Rohnert Park, CA



Help.  I recently dug up my old copy of Starflight v1.0 and tried to get it
to run on my fx.  For some reason it won't work at all.  It bombs when it gets
to the title page.  I know it used to work on my old Mac II (before I upgraded
to the fx).  I tried running it in both sys 7 and 6.07 and still nothing.  Has
anyone out there had this problem?  Do you think it could be my fx that is
causing it to crash.  I've tried everything, even calling Electronic Arts who
said they would call me back but never did.  I'm lost.  Help, I want to play.

Eric Lucas
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats key commands
Date: 6 Nov 1992 19:07:54 GMT
Followup-To: comp.sys.mac.games
Organization: Academic Computing

In article <1992Nov6.152011.29518@athena.mit.edu>, sathomas@athena.mit.edu
(Stephen A Thomas) wrote:
> 
> Couldn't the keys be changed with ResEdit somehow?  I don't really know how to do
> it exactly (and I haven't tried), but I'm sure someone out there who is a real
> ResEdit whiz would have an opinion.
> 

No. The key definitions don't have anything to do with resources. They are
defined in the program code itself. You could use ResEdit to patch the code
resources, but someone would have to disassemble the program, find all the
places in the event loop where key codes are checked for, and change the
codes to something else. ResEdit ain't magic. You could just as easily use
any disk editor (e.g., FEdit) for this task.
Newsgroups: comp.sys.mac.games
From: CHAJONH@YaleVM.ycc.Yale.edu (J Chapman)
Subject: Bane of the Cosmic Forge Patch?
Followup-To: comp.sys.mac.games
Organization: Public Macs, Academic Computing, Yale University
Date: Wed, 11 Nov 1992 20:31:21 GMT

The subject line pretty much says it all. I'm looking for a patch for Bane
so I don't have to kill my eyes on that stupid Black-ink-on-red-paper spell
sheet. Can anyone help? (by E-mail or post)

**************************************
Jonathan Chapman                     *
Yale University  '95                 *
E-Mail:  CHAJONH@YaleVM.ycc.Yale.edu *
**************************************
Newsgroups: comp.sys.mac.games
From: simsh@crockett1c.its.rpi.edu (Chewbacca)
Subject: Another Space Quest 1 question
Date: Sun, 8 Nov 1992 22:55:50 GMT

Hi again. Thanks to all who told me how to get the jetpack. Now I'm onboard
the Deltaur, but how do I get the air shaft vent open. I can't use my hands,
none of my items seem to work, and I can't leave the room w/o being killed,
and I'm killed within 30 seconds if I don't get out of there anyhow.

-- 
-------------------------------------------------------------------------------
     Hillel Sims                        e-mail: simsh@rpi.edu
     >:-) The Smiling Vulcan            Rensselaer Polytechnic Institute
Newsgroups: comp.sys.mac.games
From: jpb@newssun.med.miami.edu (Joe Block)
Subject: For Trade
Organization: University Of Miami, Medical School
Date: Mon, 9 Nov 1992 22:44:32 GMT

I have Bandit Kings of Ancient China and Robosport.  I've grown bored with
them, so I'm willing to swap.  Email me an offer.

Thanks.

jpb@newssun.med.miami.edu
From: pcalahan@reed.edu (Patrick Calahan)
Newsgroups: comp.sys.mac.games
Subject: Re: Try Mudding!
Date: 6 Nov 92 03:49:26 GMT
Article-I.D.: mac13.pcalahan-051192195025
Followup-To: comp.sys.mac.games
Distribution: world,local
Organization: Reed College, Portland, OR

What is mud?  Where is mud?
From: jgreen@csugrad.cs.vt.edu (John Green)
Newsgroups: comp.sys.mac.games
Subject: DQofK Help - Tower of Flame
Date: 9 Nov 92 21:07:15 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Don't know if my last post reached the outer world.  Am looking for help
in getting past first level in the Tower of Flame.  Can't find any stairs
up!  Hints would be appreciated.

Regards,
John
jgreen@csugrad.cs.vt.edu
From: sdean@thesis1.med.uth.tmc.edu (shervin c dean)
Newsgroups: comp.sys.mac.games
Subject: Heart of China and Mutant Beach FOR SALE
Date: 10 Nov 1992 02:24:28 GMT
Organization: University of Texas Medical School at Houston
Originator: sdean@thesis1.med.uth.tmc.edu



I have Heart of China and Mutant Beach for sale. Both come with all
original docs and boxes. No registration cards, though.

Asking: $25 for Heart of China
	$30 for Mutant Beach

Please respond via e-mail.


_____________________________________________________________________________
			   	|Je souhaite dans ma maison:
				|Une femme ayant sa raison,
sdean@thesis1.med.uth.tmc.edu	|Un chat passant parmi les livres,
				|Des amis en toute saison                   
				|Sans lesquels je ne peux pas vivre.
				|		--Apollinaire, "Le Chat"
_____________________________________________________________________________
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: DQoK: Aurak Draconian problems...
Date: 6 Nov 92 20:49:51 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Sorry if this question has been asked before, but:

I just got this game today and am having a little trouble
defeating the Aurak Draconians.  I can ususally do it, but I'm
pretty beaten up after I do.  These are the guys who either go
mad or change form after being knocked down once.

Is there an easy or even a good way to defeat these guys?  I
usually knock them down once and then back off, waiting for them
to explode.  Does it help to keep knocking them down?

Any help appreciated...

     - Tom N.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Thu, 12 Nov 1992 16:59:25 -0500 
From: Douglas Lee Nigen <dn15+@andrew.cmu.edu>
Subject: PoP Walk Through?

Does any one have a PoP Walk through or hints list out there?
If you do have one please give me a copy.


Thanks

Doug.
From: amclach1@cc.swarthmore.edu (Zans McLachlan)
Newsgroups: comp.sys.mac.games
Subject: Life 'n' Death
Date: 13 Nov 92 20:15:23 GMT
Organization: Swarthmore College

My brother is a pre-med senior down in ol' NC, but doesn't have access to
the internet. So...I'm posting for him.
He wants to know a few things about this game (Life and Death):
						1) Is it any good?
						2) Can he run it on a IIsi w/ 5mbRAM and 256 color?
						3) Does someone on the net want to sell it to him (thru me)?
						4) If 3) - yes, where else can he get it?
Please post or email (to amclach1@cc.swarthmore.edu) replies.
Thanks.
--Zans
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: BattleChess Color ?
Organization: University of North Carolina Extended Bulletin Board Service
Date: Wed, 11 Nov 1992 17:32:13 GMT

In article <1992Nov11.154336.27634@mcs.drexel.edu> udrubini@mcs.drexel.edu (We Will Rock You!) writes:
>In article <1992Nov11.063506.14419@nuscc.nus.sg> taihou@suliman.iss.nus.sg (Tng Tai Hou) writes:
>>Can anyone tell me if BattleChess has been released in a color
>>floppy version? Also, has the color CD Rom version been released
>>yet?
>>
>>Thanks a million.
>>
>>
>>Tai Hou
>
>   Battle Chess has been released in a color version on CD Rom already.  But
>since it takes up like 30-40 megs, I don't think we'll see a floppy version
>any time soon.
>
>-- 
>+----------------------------------------------------------------------------+
>|      Dave Rubinic                    |  Time flies like an arrow,          |
>|      udrubini@mcs.drexel.edu         |  but fruit flies like a banana.     |
>+----------------------------------------------------------------------------+


Note that the code itself takes up 30 meg (there are also some demos on
there).  The *MUSIC* takes up the rest of the disk (and can be accessed by
standard CD-player :-)... and there's no way to transpose that to floppy
since it plays through the audio port of the CD-ROM.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: a_willisgt@ccsvax.sfasu.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Wicked SpaceWard Ho Idea
Date: 13 Nov 92 05:09:57 CST
Followup-To: comp.sys.mac.games
Organization: Stephen F. Austin State University

(Jerome Chan) wrote:
> There is a way. Get IP Remote A/Talk (available) from the University of
> Melbourne. It allows AppleTalk connections via MacTCP. All we need now is a
> server on a Unix Box. Any voluenteers?
> 
> ---
> The Evil Tofu

  Could someone please clue the rest of us in on where to obtain IP Remote
AppleTalk?  (Archie wasn't much help.)

Thanks,

Ty Willis
Stephen F. Austin State University
a_willisgt@ccsvax.sfasu.edu
Newsgroups: comp.sys.mac.games
Distribution: world
From: Joe_D._Ciarcia@fourd.com
Organization: 4th Dimension BBS
Date: Wed, 11 Nov 1992 19:47:17 EST
Subject: Lesuire Suit Larry

I guess there are 5 versions of this game out??? If so can I get all 5 version
for the Mac!  Whats the general opinion of the Macintosh version of this game.
 One of my friends played a PC version.  He seemed to love it!!!  So like what
does everyone else think??? Thanx, Joe C
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************
From: 00bwanderson@leo.bsuvc.bsu.edu
Newsgroups: comp.sys.mac.games
Subject: looking for a few games...via ftp?
Date: 8 Nov 92 05:11:59 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

Hey there...

I'm looking for a few games, and I WILL NOT buy them from EduCorp ($6/disk? 
Are you crazy?) so I turn to my compatriots here at csmg for help in locating
them.  First is a game called Lawn Zapper.  I've looked at all the major sites
(sumex, umich, rascal, nyx (yes, they've got mac stuff!)) and can't find it. 
Anyone know of a place that would.  Alternatively, would anyone who has it be
willing to upload it to sumex?  I'd be eternally grateful

Next up is a DA called "Color Invaders" that is (at least from the screen shot
I saw) exactly like the arcade origianl "Space Invaders".  Again, it's
nowhere...


Lastly, MacNinja.  Someone else posted something about wanting this game, and
it made me want it too...I can recall seeing it around last year (I think) and
wasn't too interested then...

Well, any help would be greatly appreciated.  Oh, yeah...just remembered one
more- Orion v1.82.  All I can find is 1.4...8^|.  Thanks much in advance!

Spock out...
-- 
.sig?  We don' need no steenkin' .sig!

Bruce Anderson: A tradition of Chaos and Disorder since 1967
spock@bsu-cs.bsu.edu (unix)	00bwanderson@bsu-ucs.uucp (VAX)
Don't look at me in that tone of voice!  BSU disclaims me, and I disclaim them.