HDTenEightyP/NetNews huggingface dataset:
From: cyu@athena.mit.edu (R. Perot)
Subject: Re: Best characters to use
Organization: Capcom of America
Date: Wed, 7 Oct 1992 22:49:43 GMT


In article <Bvqrq2.IAC@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
|> These are my ratings of the characters, based on how long I can stay
|> on the machine using those characters.  We're talking about master
|> vs. master here.  And throwing, cheap moves, ticking, combos, back
|> and forth cheese-torpedoes, everything is legal.
|>
|> Guile:  Guile is as nasty as ever, even though they 'toned him down'.
|> Best when used against:  Chun Li, Balrog
|> Poses major problems for Guile:  Sagat, Ryu
|> Poses minor problems for Guile:  Bison, Blanka, Dhalsim
|> 
|> Chun Li:  Some people groan when I choose her.  Don't ask me why.
|> Best when used against:  Vega (Really!)
|> Poses major problems for Chun Li:  Guile, Bison
|> Poses minor problems for Chun Li:  Ryu, Honda
|>
|> Honda:  He was respectable in the old game, now he is terrible.
|> Best when used against:  Zangief, Blanka, Chun Li, Balrog
|> Poses a major problem for Honda:  Ryu, Dhalsim, Ken, Sagat, Guile
|> 
|> Bison:  I don't play this guy.
|> Best when used against: Blanka, Chun Li, Honda
|> Poses a minor problem for Bison:  Guile, Ken, Ryu, Sagat

Here's my 1.5 cents:

I use Guile, Chun Li, Honda, and (yes, I'll admit it) Bison.  So far, tho, I'd
say I'm the most comfortable when playing Guile (since he was my first character).

GUILE
------
As for Guile, for some reason, I can't seem to beat Chun Li as easily as I am
supposed to.  But I think he makes a cool Blanka and Bison killer.  I love to
fight Bison, because then I start ticking like crazy.  (I promised myself that
I wouldn't tick any of the original 8, unless they started it.)  Balrog
just seems pretty wimpy overall.  Guile was great against Ken and Ryu in first
edition, but now (sob), not anymore.  My old friend, good old Fireball Delaytime,
died...

Chun Li
--------
Chun Li I don't play too much, although I'd have to admit her jump-behind-with-
a-claw-or-knee-thingy is pretty good.  She really IS good against Vega.  There
are many Vega's I can't beat with Guile, but CAN with Chun (surprise, surprise!).

Honda
------
I think Honda's actually gotten much BETTER in the 2nd edition because of the
fast start-up times for hands-feet-electricity, PLUS he gets to move around!
If you get trapped in a corner by Honda's hands, you better start praying.  He's
great against the guys without much jumping power (Zangief, Balrog).  Even a lot
of other guys that try to jump in, while Honda's hands are going while he moves
backwards, better be D*MN good.  But like other non-jumpers, he's weak vs. the
"fireball club" (ryu/ken/sagat/dhalsim/guile), like you said.

Bison
------
Bison, old cheapo, I use mostly out of frustration, like against Zangief's that
jump-in-with-a-knee-I-block-WHOOSH-WHOOSH-WHOOSH-repeat, and Dhalsim's that foot-
drill-in-grab-noogie-to-hell or fireball-stretchkick-fireball-walk-forward-
stretchkick-fireball-stretch-punch-fireball.  Sometimes I use Bison vs. Vega,
with limited success.
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: SF2 Clones for a PC
Keywords: Where ?
Date: 14 Oct 92 07:53:26 GMT
Organization: University of the West of England, Bristol

I have been told there are four computer clone versions of sf2, and there
is one from Taiwan that has eight characters in it !

Bearing in mind I already have StickFighter 2 (the matchstick men version)
which contains only ken and ryu, could someone possibly give me a location 
of any of the other clones.

Thanks in advance.

Scott
Newsgroups: alt.games.sf2
From: dtmlee@gfx.engga.uwo.ca (David Lee)
Subject: Re: Triple Hit DP Test Confirmed
Organization: University of Western Ontario, London
Date: Thu, 15 Oct 1992 19:17:25 GMT
Summary: Triple Hit DP is a special move 

In article <r-pp2yk@lynx.unm.edu> dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:
>In article <10292287.15600.4459@kcbbs.gen.nz> Rob_Tan@kcbbs.gen.nz (Rob Tan) writes:
>>So you (dtmlee@gfx.engga.uwo.ca (David Lee)) are saying that the 3 hit 
>>DP is actually a crouch fierce & then a DP which hits twice & of which 
>>all three hits take off energy when blocked? 
>>
>
>Heh, maybe that's what he's saying, but I'm going to interject here:
>that's precisely the wrong one.  That will result in the 3 hit DP combo.
>The triple DP is:
>                        [stuff deleted]
>
>The punch must come at the end of the DP sequence only, and to my knowledge,
>it cannot be buffered (sigh).  Only works with Ken, and you must be very
>close to your opponent.
>
>---Phantom
>

I am sorry that I might have confused some people with some of my
assumptions about the 3-hit DP.

What I was saying is that there is a 3-hit DP for Ken. And (IN THEORY)
it is not a crouching fierce, DP combo.

I believed that Mr Phantom and I both have the same belief that the
Triple Hit DP is a special move.  As I said before, in theory, the DP
should not come out if the first move is a crouching fierce.  And the
sequence will result in a crouching fierce, fireball combo.  This is
the reason why I believe that the sequence is a Triple Hit DP -- a
special move.

However, I cannot deny that there is a possibility that this special
move is actually a crouching fierce and then a DP which hits twice and
somehow all 3 hits takes off energy even when blocked because of a
program bug.  But, even if this is a "bug" move, why don't we give it
a name and call it "Triple Hit DP" (Like Guile's handcuff)?  

Do you agree, Mr Phantom?  BTW, I am sorry that I made a mistake if
that 3-hit DP sequence was posted by you originally.  I am also very
disappointed to hear that the 3-hit DP cannot be buffered.


/~~ -O- ~~v~~~~~~~ /|\ ~~~~~~~~~v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|   /|\      v      U              dtmlee@gfx.engga.uwo.ca        |
|                 *-+-*                                           |
|                   |          David - The 'Scarecrow'            |
\___________________|_____________________________________________/

Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: more Guile
Organization: University of Tasmania, Australia.
Date: Tue, 13 Oct 1992 23:31:09 GMT

>>my throw ... whats the process that decides who wins that and what 
>>determines what kind of throw ...(neck one, backbreaker) is done?

>Strong = neck toss
>Fierce = backbreaker

Not quite right.

Aerial press: strong or fierce.
 Backbreaker: forward or roundhouse.

--
Tim Morris
From: cjm9321@hertz.njit.edu (The InfoMan)
Newsgroups: alt.games.sf2
Subject: Re: dhalism deficiency
Date: 8 Oct 92 01:01:52 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

In article <BvGo5o.Cx3@acsu.buffalo.edu> v125p7ae@ubvmsb.cc.buffalo.edu (JEFF) writes:
>After playing Dhalism, I realize that it has a serious
>weakness.  Whenever an opponent is right on top of him,
>Dhalism doesn't really have any move to counter the
>move as a dragon punch, or flash kick would. What to
>do in this situation? Anyone know?  I know 
>Dhalism isn't a popular character but I'm sure
>somebody out there knows how to use him well.
>thank you
	
I use Dhalism and have gotten Real good at him. He is my favorite and I
suprise the hell out of people when I kick there ass.

	Anyway, Use either a strong kick (middle) or a strong punch
(middle). Then again you can also slide under.


		Later,


-- 
M A D E   .   . .---. .---.    \  Buy U.S.A. products,  /    xxxxx ==========
  I N     |   |  \    |___|    <     It's YOUR job.     >    xxxxx ========== 
 T H E    |   |    \  |   |    <  Christopher J. Massa  >    ================
-------   `---' `---' '   `    / cjm9321@hertz.njit.edu \    ================
Newsgroups: alt.games.sf2
From: vanichth@ux1.cso.uiuc.edu (Mitri Van)
Subject: Re: Sf2clone.Arj (Was Fighter.Arj)
Organization: University of Illinois at Urbana
Date: Sat, 17 Oct 1992 01:56:23 GMT

jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:

>*****  *****  *****  Clone
>*      *          *   Clone
>*      *          *    Clone
>*****  *****  *****     Clone
>    *  *      *          Clone
>    *  *      *           Clone
>*****  *      *****        Clone Information

I pulled the arj off wuarchive today, but when I went to de-arj it, it
kinda went nuts.  I can't seem to get the fight.arj file to decompress.

Has anyone managed to get this running?  And would it be possible to get
another copy of the fight1.arj?

Mitri
Newsgroups: alt.games.sf2
From: j_santos@oz.plymouth.edu (Jeff C. Santos)
Subject: balrog is the best player
Reply-To: j_santos@oz.plymouth.edu (Jeff C. Santos)
Organization: Plymouth State College - Plymouth, N.H.
Distribution: usa
Date: Tue, 6 Oct 92 18:12:34 GMT

            BALROG is the best player to use if you have the patience
to wait for others to try and attack you. I have been playing him
since sf2ce has come out and I can hang with anyone.
From: schiu@terapin.com (Steven Chiu)
Newsgroups: alt.games.sf2
Subject: Re: Super "DUPER" CE Sf2!
Date: 13 Oct 92 19:45:54 PST
Organization: BBS

In article <1992Oct11.201024.43759@kuhub.cc.ukans.edu>,
epasls@kuhub.cc.ukans.edu writes:
>your full of shit, but i've been wrong before.

 Alrighttt! Just wait and see. Just remember, the "Street Fighter II"  title
screen thingy letters are brown. You'll see.
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: One handers and two handers
Organization: University of Illinois at Urbana
Date: Wed, 7 Oct 1992 07:26:07 GMT

All SF players can be divided into two categories:  Those I can beat
with one hand and those I can beat with two hands.  The computer falls
into the one hander category.

Fireballs, dragon punches, spinning pile drivers are easy with one hand.
Throwing, leg sweeps, and certain combos are difficult with one hand.
Ryu's the best character to play one handed.  You can DP instead of throw
or leg sweep.  Zangief is a good second.  You can SPD instead of throw
or leg sweep.

Hey, start practicing your one-handed SF playing.  You never know when
you'll get maimed in a freak farm accident.  I mean, imagine you're
playing SF and this one-handed guy comes in and challenges you.  To
make things fair, he requests that you play one handed too (Fortunately,
the female SF players don't make these kind of requests...).  What are
you gonna do?  Be a dick and beat a cripple with two hands?  Or be a
REAL dick and beat him with ONE hand?  Yeah, then maybe you start playing
with NO hands... using your feet or something.

Yeah, okay, I'm weird.  But it's not fair.  People won't challenge me
if I play my 3rd or 4th best character with both hands.  I gotta play
my 3rd or 4th best character with one hand and someone else hitting the
buttons, or with someone bad taking my second rounds.  Otherwise, people
start leaving.  I KNOW they come back too, 'cause I go to the computer
room for 30 minutes after I finish of the computer one-handed, and all
the same wimps are back.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: moves list
Date: 9 Oct 1992 04:39:21 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

There are several errors in the move list...
Bison's torpedo and scissor kick have their moves interchanged. Guile's
sonic boom is shown with the incorrect charge direction. Guile's throw
and suplex are listed incorrectly. I think that's it...












Newsgroups: alt.games.sf2
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Re: Sf2clone.Arj (Was Fighter.Arj)
Organization: University of Illinois at Urbana
Date: Sat, 17 Oct 1992 04:03:34 GMT

vanichth@ux1.cso.uiuc.edu (Mitri Van) writes:

>another copy of the fight1.arj?
My roommate tried to get SF2clone and he also had data error with fight1.arj

...
Newsgroups: alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Chun Li gets ass kicked by Dhalsim/Blanka/Honda in Major Upset
Organization: Massachusetts Institute of Technology
Date: Wed, 7 Oct 1992 20:57:29 GMT

In article <a_gp#l+@lynx.unm.edu>, rkruger@hydra.unm.edu (robert c  krugerttr) writes:

|> There's just one thing to do with this type of overhyped idiotic statement
|> laugh.
|> Chun Li SUCKS SHIT.  The only way you could beat a master Dhalsimer is to
|> tick or throw a hell of a lot.  You'd be toast, even if you get close.
|> Dhalsim's speed in a drill is incredible, and he grabs out of thin air.
|> And being DEAD in the AIR?  give me a break, you have to find some real
|> dhalsim players in your area, apparently those you play against suck.
|> 
|> Loki (Dhalsim fanatic)

Yes, well:

give me a break, you have to find some real chun li players in your area,
apparently those you play against suck.

Scott (Here, have some medicine, though it probably looks familiar.)

Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Re: History of SF2 at UIUC
Date: 14 Oct 92 10:48:47
	<Bw0wvH.FuD@ux1.cso.uiuc.edu> <Bw14z0.J5q@news.cso.uiuc.edu>
Organization: NSDD, Data General Corp.



> how could any history of SF2 at UIUC be complete without that Japanese
> guy who was the first true Zangief master.  Tok was his name, and with his
> mastery of the spinning pile driver and jab Guile's foot every match
> was "Oh my god he's on my half of the screen - RUN AWAY!!!"


I didn't know Z can jab Guile's foot.  Could you explain?  Is that a
sweep or stand kick?  Which button?  Thanks.






--
------

Mat Hen
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Newsgroups: alt.games.sf2
Subject: Re: Street Fighters' Most Hated List
Date: 16 Oct 92 05:09:23 GMT
Organization: University of New Mexico, Albuquerque

>Congratulations to X-Man for winning the coveted "alt.games.sf2 poster
>who should be shot" award!  It took alot of hard work and homophobic
>posts to win.  Only 6 people responded, however, but 4 of them
>included X-Man on his "Top 3 most wanted shot" list.
>

Perhaps you should post your next results in an alt.flame or more appropriate
place, as such "polls" might better belong there.  Especially with only
6 responses, a questionable point/poll system, and degrading personal
comments directed in a public post.

Your poll is flawed (with
so few responses, self-determined point system, and questionable method of
voting choices, ie. did you list names of people to choose from [encouraging
certain selections] or did you let them name the person [possibly leaving
some people out who don't sign their posts and/or who have difficult accounts
id's to remembe], not to mention the occasional confusion as to who posted what
can lead to misinformed voters.  Yes, you may have meant it lightly, but I 
find it cruel and careless because this is a largely a vote on how much you
hate a person, and I do take offense to you putting down people using 
a chart that was ill-formed at best.  Nevermind that you were second,
nevermind that I was fourth.

If you insist on systematically degrading people on a personal basis, at least
take the time to conduct a well-thought poll.  But then, if you give 
such thought to it, you may realize that it just doesn't belong here.  I won't
look forward to your next one.

---Phantom
From: hoguej@helium.gas.uug.arizona.edu (justin c hogue )
Newsgroups: alt.games.sf2
Subject: Re: more Guile
Date: 13 Oct 92 20:56:38 GMT
Organization: University of Arizona, Tucson, AZ

>Wait till the last moment and razor kick. Be careful though, sometimes
>good Vega's will do an eagle that falls short to try to lure a razor kick
>out of you.
>
FYI, this would also be a good idea, as good people with Vega here will 
try to get behind you, so that when guile does the flip kick, Vega can pick 
him up, since no "slice" gets behind guile to stop this.  I've seen it and
my friend does it to me all the time, but my only defense was to wait until
the last second.  
--Jowfus
Organization: University of Illinois at Chicago
Date: Thursday, 8 Oct 1992 08:49:39 CDT
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: The Art of Throwing -- The Theory Behind the Throw

Wow, really good article.  It substantiated some of the things I had an
"instinctive" knowledge of but didn't know how to put in words.  Very
interesting comments about the extended and normal throws and how
tapping buttons reduces your extended range.  I learned a lot.  After
reading your article on the "types" of throwers; well, I like to think
of myself as a defensive thrower; but most likely I'm a master no
thrower.  You know, the kind that annoy you to death.  Ha ha. later.

The X-Man
*************************************************************************
*  WELL I SAW HIM STANDING BLACK AND BLUE, DOWN BY THE SIDEWALK.  SAID  *
* THERE WAS FIGHTING GONE BY.  THIS IS A PATH YOU CALL A BEAT, TO KEEP  *
* THE PEACE AND CLEAN THE STREETS.  NO, I'M NOT FALLING FOR THIS LINE.  *
*************************************************************************
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: sf2 for PC
Date: 12 Oct 92 19:47:59 GMT
Organization: University of Arizona, Tucson, AZ

In article <1992Oct12.080502.2616@lugb.latrobe.edu.au> 9125092l@lux.latrobe.edu.au (David Moon ) writes:
>Hey, awhile back someone mentioned he had a sf2 for PC. What ever
>happened to that dude? He said he will chuck it into some FTP
>site..but havent heard of him since...does anyone else have this
>so called software?
>
>dave..

I've got a copy of it still, I believe. It's basically a Taiwan import, and
supports MCGA, and an Adlib card. No joystick support.
From: fscdh3@acad3.alaska.edu
Newsgroups: alt.games.sf2
Subject: Re: Please Help
Date: 8 Oct 92 19:05:52 GMT
Organization: University of Alaska Fairbanks

In article <44340001@hpwrce.mayfield.hp.com>, kingsley@hpwrce.mayfield.hp.com (Kingsley Morse) writes:
>               Please answer these 9 questions and return.
> 
> 1.) Do you think equal rights for men and women is generally a good idea?
> Yes                  [ ]
> Sometimes            [ ]
> No                   [ ]
> Haven't heard enough [ ]
> Other                [ ]
> 
> 2.) Are you pro choice?
> Yes                  [ ]
> Sometimes            [ ]
> No                   [ ]
> Haven't heard enough [ ]
> Other                [ ]
> 
> etc. etc. ad neauseaum...
	Ok, what gives?  in case you didn't notice, this is dedicated to
SFII, not stats, or whatever this happens to be for.........
Not to rag on anyone, but if you're gonna do something like this, put it
on a newsgroup that's appropriate for the topic at hand....
Newsgroups: alt.games.sf2
From: 910427m@ace.acadiau.ca (JASON MATTHEW MCDONALD)
Subject: Fighter.arj
Organization: Acadia University
Date: Fri, 16 Oct 1992 13:50:52 GMT

I really think it would be better to put it on a ftp site.  But I can't see 
this happening because the poster stated that he would take no guff from 
anyone regardless of the problems, and I respect his decision, but hey, if 
anybody else could put it up in two parts, I'm sure he/she would become a 
net hero for years to come.
     ______________________________________________________________
   /|    ________________    ________ |   Jason "Toast" McDonald   |
  | |       /  ___  ___ ____    /     |   910427m@ace.acadiau.ca   |
  | |      /  /  / /__//___    /      |   Acadia University,       |
  | |     /  /__/ /  / ___/   /       |   Wolfville, Nova Scotia   |
  | |--------------------------------------------------------------|
  |/______________________________________________________________/
                                              (c) sigfiles inc.

Newsgroups: alt.games.sf2
From: ollie@mizzou1.missouri.edu   (Oliver Ilagan)
Subject: Death Throw/Magic Throw (HELP!!!)
Organization: University of Missouri
Date: Wed, 14 Oct 1992 18:25:41 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Does anyone know any other magic throws other than Guile's?  A posted response
would be helpful.
                 OLIVER
 
 
 
 
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Re: No Simgle Balance in SF2:CE
Date: Fri, 16 Oct 92 19:15:17 EDT
Organization: University of Michigan Engineering, Ann Arbor
Originator: atb@whomp.engin.umich.edu


In article <1992Oct14.194201.12299@cs.uoregon.edu>, michael@sisters.cs.uoregon.edu (Michael Franklin Matsel) writes:
> In article <7-yz9g_@rpi.edu> petitc@rpi.edu writes:
> >
> > Seems to me that there is NO balance in CE.  At least not in the sense that
> >any character has an equal chance to take out any other character.
> >
> > Seems that the characters come in "levels" of power.  From what I can tell,
> >the levels are something like this:
> >
> >(From most to least powerful)
> >
> >Guile
> >
> >M. Bison/Ryu/Ken/Blanka
> >
> >Chun Li/Dhalsim/Vega/Sagat
> >
> >E. Honda/Zangief/Balrog
> >
> > Does that make sense?
> >-- 
> No, you're completely fucked.  I can only speak for myself, but I've
> found Zangief, Ken, and Ryu to be the most destructive characters in
> the game.   Here at Univeristy of Oregon, the first person to get a
> hit on their opponent wins, because the combos usually take you
> from full to 1/4 power.  Because of this, no one uses any kind of throws
> other than the SPD.  Maybe you just haven't evolved this far yet.
> 

To add, I'd like to say that Balrog is probably the strongest character out
there. They are few and far between, but a good Balrog can beat most anybody,
including good Ken/Ryu and Guile players, 'cause of his range.

==AD
From: bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987)
Newsgroups: alt.games.sf2
Subject: Re: Street Fighters' Most Hated List
Date: 16 Oct 92 18:42:07 GMT
Followup-To: alt.flame
Organization: NEC-AM TDD, San Jose, California

dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:
>"Cybergeek" writes:
>>     ...I posted the poll because
>>I felt that things were getting out of hand.
>
>Just because other people have done it, doesn't give you the right to
>personally put me down with that chart.  If I do something nasty against
>you personally, then flame me...otherwise, leave me outta it.  If the
>individual voters wish to let me know in e-mail that they think I should  
>be shot, then that's fine...they may have reason to.  But unless I've
>done something personally against you, you do not have any place making
>slanderous remarks about me...whether it be in the form of a chart, or
>"you fucking idiot fag."  Capiche?

This is without a doubt the biggest piece of hypocracy I have seen in a long
time.  If I remember correctly, the alt.games.sf2 flaming really took off
when you began your inflammatory "3 hit DP" article posting.  I'm getting
really sick of reading sixty new messages in this group to find that ~40
of them are from the same three idiots flaming each other.  The rest of the
articles are usually FAQ's and minor one-time flames (like this one! :-))
The tone of this group has gone so far downhill that useful information
has ceased to be posted.  Interestingly enough, this recent lack of intelligent
discussion began when school started.  

Personally, I got a laugh out of "Cybergeek"'s "Needs To Be Shot" list.
It beautifully points out the level that this group has sunk to.  And you,
"Phantom", have had a big role in bringing it to that level.  I, too, am sick
of reading comments from people who feel "faggy" after playing Vega and people
who insist on screaming about a 45-hit DP combo even though there's no way
to resolve that argument in this forum.  Of course, posting a message like 
this one will do little to change the tone of alt.games.sf2, but what the
hell... it certainly fits here.  Right now, this is the only group I read
that requires a killfile...welcome to it.

One more comment:  EMAIL.  It works great for discussions of this kind.  I'm
sure your finger is poised over the "F" button as you read this...  move it
over to the "R" key, PLEASE!

-- 
Dave Sweeney     bigdave@tdd.sj.nec.com
RFD: alt.games.sf2.flame